ORIGINAL FAQ DATE: July 20th, 2003
STAR WARS: KNIGHTS OF THE OLD REPUBLIC
An unofficial strategy guide
Author : JPaterson
Version : 0.1
Last Updated : July 20th, 2003, at 8:19pm EST
Platform : Microsoft Xbox
===============================================================================
ATTENTION: This FAQ is a constant work-in-progress, and may not have all
information all at once. Feel free to contribute some by visiting
the Contact section.
===============================================================================
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This document is copyright by US and Canadian copyright laws. This FAQ is f
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If any of these, or other, publications use this FAQ or part of this FAQ, they
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===============================================================================
UPDATE & REVISION HISTORY
JULY 20th
- Started walkthrough. Completed Endar Spire and started Taris (Upper City).
Will try to do two to three areas a day.
===============================================================================
Table of Contents
[1] Contact Information
[2] Webmaster Information
[3] Where This FAQ May Be Found
[4] FAQ Information
[5] Star Wars: Knights of the Old Republic Copyright
[6] Creating Your Character
[6.1] Class
[6.1.1] Scoundrel
[6.1.2] Scout
[6.1.3] Soldier
[6.2] Sex
[6.3] Portrait
[6.4] Attributes
[6.4.1] Strength
[6.4.2] Dexterity
[6.4.3] Constitution
[6.4.4] Intelligence
[6.4.5] Wisdom
[6.4.6] Charisma
[6.5] Skills
[6.5.1] Computer Use
[6.5.2] Demolitions
[6.5.3] Stealth
[6.5.4] Awareness
[6.5.5] Pursuade
[6.5.6] Repair
[6.5.7] Security
[6.5.8] Treat Injury
[6.6] Feats
[6.6.1] Two-Weapon Fighting
[6.6.2] Armor Proficiency
[6.6.3] Caution
[6.6.4] Critical Strike
[6.6.5] Empathy
[6.6.6] Flurry
[6.6.7] Gearhead
[6.6.8] Conditioning
[6.6.9] Implant Level
[6.6.10] Power Attack
[6.6.11] Power Blast
[6.6.12] Rapid Shot
[6.6.13] Sniper Shot
[6.6.14] Weapon Proficiency: Blaster Pistol
[6.6.15] Weapon Proficiency: Blaster Rifle
[6.6.16] Weapon Proficiency: Heavy Weapons
[6.6.17] Weapon Proficiency: Melee Weapons
[6.6.18] Toughness
[6.6.19] Dueling
[6.7] Name
[7] XP Points and Level-Up
[7.1] XP Points Requirement Chart
[8] Party Members
[9] Force Powers
[9.1] Dark Powers
[9.2] Light Powers
[9.3] Universal Powers
[10] Walkthrough Introduction
[10.1] Area 1: Endar Spire
[10.2] Area 2: Taris, Upper City
[11] Questions & Answers
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/-----------------------------------------------------------------------------\
| [1] Contact Information |
\-----------------------------------------------------------------------------/
You can contact me via one of the following ways:
E-Mail
- Send all e-mails to [email protected] Most e-mails will be replied to.
===============================================================================
/-----------------------------------------------------------------------------\
| [2] Webmaster Information |
\-----------------------------------------------------------------------------/
If you wish to post this on your website, please e-mail me with the following:
- The name of your website
- The address of your website
===============================================================================
/-----------------------------------------------------------------------------\
| [3] Where This FAQ May Be Found |
\-----------------------------------------------------------------------------/
This FAQ may be found here:
- GameFAQs
If a website has this FAQ and isn't listed above, it's using it illegally.
===============================================================================
/-----------------------------------------------------------------------------\
| [4] FAQ Information |
\-----------------------------------------------------------------------------/
Number of pages : 18
Word Count : 5477
line Count : 1213
Best Font : Courier New
Best Font Size : 9
===============================================================================
/-----------------------------------------------------------------------------\
| [5] Star Wars: Knights of the Old Republic Copyright |
\-----------------------------------------------------------------------------/
Copyright 2003 LucasArts and BioWare. All rights reserved.
===============================================================================
/-----------------------------------------------------------------------------\
| [6] Creating Your Character |
\-----------------------------------------------------------------------------/
This section describes the different character classes and gives you tips on
what to choose.
/-----------------------------------------------------------------------------\
| [6.1] Class |
\-----------------------------------------------------------------------------/
Who you choose to play as has a significant impact on your game. Choose your
prefered class wisely, and to the style of which you wish to play.
/-----------------------------------------------------------------------------\
| [6.1.1] Scoundrel |
\-----------------------------------------------------------------------------/
Description: A skillful rogue that gets by on stealth and guile.
The Scoundrel is a good class for those who don't want to enter into a lot of
combat. As the Scoundrel, you will be able to sneak by enemies, silently kill
some of them, and get around by scrounging whatever items you can find.
This class is a balance of the Scout and Soldier.
/-----------------------------------------------------------------------------\
| [6.1.2] Scout |
\-----------------------------------------------------------------------------/
Description: An explorer most at home on the fringes of space.
The Scout is a good class for exploring. The Scout has a bit faster starting
stats, and chooses not to fight.
/-----------------------------------------------------------------------------\
| [6.1.3] Soldier |
\-----------------------------------------------------------------------------/
Description: A battle-ready fighter with no equal in combat.
The Soldier, the bread and butter of any RPG. As the Soldier, you will have
access to all the powerful weapons, armor and items. As a Soldier, your feats
are more important than Force Powers, and as such, your Power Points will not
climb as high as the other classes.
STARTING FEATS:
Armor Proficiency: Light
Armor Proficiency: Medium
Armor Proficiency: Heavy
Power Attack -> Power Blast
Weapon Proficiency: Blaster Pistol
Weapon Proficiency: Blaster Rifle
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Melee Weapons
===============================================================================
/-----------------------------------------------------------------------------\
| [6.2] Sex |
\-----------------------------------------------------------------------------/
While you may not think it, your choice of gender has a fairly big impact on
the game. Certain people may be more willing to talk to a female, but a male
may be able to threaten people more successfully. Dialogue is also different,
as more people seem to hit on the females, while people talk more meanly toward
males.
===============================================================================
/-----------------------------------------------------------------------------\
| [6.3] Portrait |
\-----------------------------------------------------------------------------/
This is a cosmetic choice only. Pick one you like, since you'll be staring at
it for the entire duration of the game.
===============================================================================
/-----------------------------------------------------------------------------\
| [6.4] Attributes |
\-----------------------------------------------------------------------------/
Description: The attributes of your character apply bonuses or penalities to
everything from combat to skill checks to Force powers. Check each attribute
to see which assets of game play it can affect.
Basically, you should choose what you want to focus on. If you are a soldier
who wants to focus on two-handed fighting, be sure to invest points into
two-hand proficiency.
/-----------------------------------------------------------------------------\
| [6.4.1] Strength |
\-----------------------------------------------------------------------------/
Description: Strength measures physical power. A high Strength adds modifiers
to melee damage and chance to hit, which is important for characters that use
close-combat weapons (vibroblades, lightsabers).
If you plan on being a melee fighter, put a fair amount of points into this.
Melee weapons includes fighting bare handed, lightsabers, vibroblades, swords,
knives, and anything that requires you to be right next to your opponent.
/-----------------------------------------------------------------------------\
| [6.4.2] Dexterity |
\-----------------------------------------------------------------------------/
Description: Dexterity measures agility and reflexes. A high Dexterity adds
modifiers to ranged attack rolls (blasters, grenades) and increases a
character's Defense rating, making them harder to hit.
You should put some good points into Dexterity, since it increases your chances
of successfully hitting a target, and makes you harder to hit, which will come
in very handy.
/-----------------------------------------------------------------------------\
| [6.4.3] Constitution |
\-----------------------------------------------------------------------------/
Description: Constitution represents health and resiliency. A high
Constitution adds modifiers to the vitality points gained at each level-up.
This is important for everyone, but essential for soldiers and Jedi guardians.
Vitality = health. The more health you have, the longer you can fight before
going down.
/-----------------------------------------------------------------------------\
| [6.4.4] Intelligence |
\-----------------------------------------------------------------------------/
Description: Intelligence represents knowledge and reasoning. A high
Intelligence adds modifiers to the number of points a character has to spend on
essential skills.
The higher your Intelligence, the lower the points you have to spend. With a
high Intelligence level, you may be able to upgrade a skill that requires three
points for just one point.
/-----------------------------------------------------------------------------\
| [6.4.5] Wisdom |
\-----------------------------------------------------------------------------/
Description: Wisdom represents willpower and perception. A high Wisdom adds
modifiers to Jedi Force Points and Force Power saving throws. The Force Powers
of a Jedi with high Wisdom are also much harder to resist.
With high Wisdom, your Force Powers have a better chance of hitting and a less
chance of being blocked, while Force Powers used against you will have a better
chance of not connecting.
/-----------------------------------------------------------------------------\
| [6.4.6] Charisma |
\-----------------------------------------------------------------------------/
Description: Charisma represents personality and the ability to lead. A high
Charisma adds modifiers to Force-related feats and powers that are very
important to all the Jedi classes. It is also central to any persuasive
talker.
The higher your Charisma, the better your chances of pursuading someone to see
things your way or to give you things.
===============================================================================
/-----------------------------------------------------------------------------\
| [6.5] Skills |
\-----------------------------------------------------------------------------/
Description: Each of your character's skills has a number associated with it.
This is the skill "rank" and determines how good the character is with that
skill. When using a skill to perform an action, the rank is compared against a
Difficulty Check (DC) number. For example, to open a lock with a DC of 15,
take your skill rank in Security + Wisdom modifier to +d20 roll. If the total
is 15 or greater, the lock is opened.
Do you want your character to be a skilled hacker? Put points into Computer
Use. Do you want to be able to recover mines? Demolitions is your answer. Do
you want to sneak around? Go for Stealth. Do you want to pick locks and steal
any goodies? Choose Security.
/-----------------------------------------------------------------------------\
| [6.5.1] Computer Use |
\-----------------------------------------------------------------------------/
Related Attribute: Intelligence
Computer Use allows a character to slice computer programs using disposable
lobic rams called computer spikes. A character might disable gun turrets or
flood a patrol area, with more complicated tasks requiring more spikes. A high
rank in this skill reduces the number of spikes required by 1 (to a minimum of
1) for every 4 points total, including attribute score modifiers.
/-----------------------------------------------------------------------------\
| [6.5.2] Demolitions |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [6.5.3] Stealth |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [6.5.4] Awareness |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [6.5.5] Pursuade |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [6.5.6] Repair |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [6.5.7] Security |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [6.5.8] Treat Injury |
\-----------------------------------------------------------------------------/
** Coming Soon **
===============================================================================
/-----------------------------------------------------------------------------\
| [6.6] Feats |
\-----------------------------------------------------------------------------/
Description: Some feats allow you to use special items like heavy armor or
implants. Other feats modify saving throws and skill checks during the game.
And some feats (POWER ATTACK) are used during combat. Check the description
for details on a specific feat.
===============================================================================
/-----------------------------------------------------------------------------\
| [6.7] Name |
\-----------------------------------------------------------------------------/
What do you want to be called throughout the game? For this walkthrough, I
chose the name Ferc Degana. It was one of the pre-selected ones.
===============================================================================
/-----------------------------------------------------------------------------\
| [7] XP Points and Level-Up |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [7.1] XP Points Requirement Chart |
\-----------------------------------------------------------------------------/
** Coming Soon **
===============================================================================
/-----------------------------------------------------------------------------\
| [8] Party Members |
\-----------------------------------------------------------------------------/
** Coming Soon **
===============================================================================
/-----------------------------------------------------------------------------\
| [9] Force Powers |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [9.1] Dark Powers |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [9.2] Light Powers |
\-----------------------------------------------------------------------------/
** Coming Soon **
/-----------------------------------------------------------------------------\
| [9.3] Universal Powers |
\-----------------------------------------------------------------------------/
** Coming Soon **
===============================================================================
/-----------------------------------------------------------------------------\
| [10] Walkthrough Introduction |
\-----------------------------------------------------------------------------/
For this walkthrough, I choose a MALE SOLDIER. He will be going down the path
of the DARK SIDE, therefore his answers and actions will be EVIL and NASTY. As
a result, some dialogue will be directed toward the soldier class and may
differ in your game. For best results, use the same character so you can
follow the walkthrough exactly. If you are looking to go down the Light path,
please look elsewhere. I threaten, kill and steal in this game, and those are
definitely not qualities of the light side.
Whenever you encounter text wrapped in *******, it means it is dialogue. You
will find your possible answers. The next box in ******* will show the answer
I selected, as well as the character's response. Text that is NOT wrapped in
anything is your walkthrough.
Whenever you encounter text that is wrapped @@@@@@@@@, it means it is entries
from your journal. This is usually found in the section of the walkthrough at
the same time as it updates in the game.
/-----------------------------------------------------------------------------\
| [10.1] Area 1: Endar Spire |
\-----------------------------------------------------------------------------/
The game opens. You are sleeping on your bed. Suddenly, the ship comes under
attack, and a man rushes in to get you.
*******************************************************************************
* *
* Trask: We've been ambushed by a Sith battle fleet! The Endar Spire is *
* under attack! Hurry up - we don't have much time! *
* *
* CHOICES *
* Who are you? *
* The Endar Spire? *
* *
*******************************************************************************
*******************************************************************************
* ANSWER: Who are you? *
* *
* Trask: I'm Trask Ulgo, ensign with the Republic fleet. I'm your bunk mate *
* here on the Endar Spire. We work opposite shifts; I guess that's why you *
* haven't seen me before. *
* *
* Trask: Now hurry up, we have to find Bastila! We have to make sure she *
* makes it off the ship alive! *
* *
* CHOICES *
* Who's Bastila? *
* Forget it - I'm looking after my own skin! *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Forget it - I'm looking after my own skin! *
* *
* Trask: You swore an oath to protect Bastila when you signed up with this *
* mission, just like everyone else in the crew! Now it's time to make good *
* on that oath! *
* *
* Trask: I know she may not have an official rank in the fleet, but she's the *
* one in charge of this mission and it's our duty to protect her! *
* *
* Trask: I've heard all about your reputation: elite combat training, tops in *
* your class. It's no wonder you were hand-picked for this mission. *
* *
* Trask: Word is the officers haven't seen a recruit with your kind of *
* potential in twenty years. But all that potential doesn't mean a thing if *
* you can't deliver when it counts! *
* *
* Trask: We're soldiers, we're trained for combat. Bastila's going to need *
* men and women like us at her side during this attack! *
* *
* CHOICES *
* Okay, let's go help Bastila! *
* Oath or no oath - I'm heading to the escape pods! *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Oath or no oath - I'm heading to the escape pods! *
* *
* Trask: Don't be stupid! You won't stand a chance against the Sith by *
* yourself. We've got to stick together if we want to make it out of this *
* alive. *
* *
* Trask: So hurry up and grab your gear. You need to suit up so we can get *
* out of here. *
* *
* CHOICES *
* Okay. *
* Where can I get my equipment? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Okay. *
* *
*******************************************************************************
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ @
@ Attack on the Endar Spire @
@ @
@ Endar Spire - Command Module: The Endar Spire is under attack. Your cabin @
@ mate, Trask, has warned you that the Sith have boarded the ship in search @
@ of Bastila, the commander of the vessel. You and Trask have to find her @
@ before the Sith do. @
@ @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
You now have control of your character and are facing Trask. Turn around and
open the FOOTLOCKER on the floor near the middle window. You will receive:
ADRENAL STAMINA
BLASTER RIFLE
SHORT SWORD
CLOTHING
MEDPAC (x2)
Press A to take all the items. You also received 50 XP points. Press START to
go into your inventory, and press one of the triggers to go to the first icon,
which is your equip character screen. Choose your CHEST and press A. Now,
equip CLOTHING. Highlight your RIGHT WEAPON space and equip the BLASTER RIFLE.
Now press B or START to exit this screen. Turn around and talk to Trask.
*******************************************************************************
* *
* Trask: Okay, let's move out. *
* *
* Trask: We should stick together; you'll have more success with a party than *
* on your own. *
* *
* [TRASK has joined your party.] *
* [Press A to go to the PARTY SELECTION screen.] *
* *
* Trask: Because of the attack, this room is in lockdown, but don't worry; *
* I've got the override codes. You'll have to use me to unlock the door. *
* *
* CHOICES *
* Okay. *
* Can you show me how to use you? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Okay. *
* *
*******************************************************************************
Press the BLACK button to switch control over to Trask. Walk to the door and
target it so that it is highlighted. Press A to open the door.
*******************************************************************************
*
* Trask: Now that the door's open you better take the lead again.
*
* [SWITCHING Ferc Degana BACK TO PARTY LEADER]
* [Press A to continue.]
*
*******************************************************************************
You've just gained 100 XP points. Walk through the door. About halfway down
the hall, you'll receive a transmission.
*******************************************************************************
* *
* Carth: This is Carth Onasi - the Sith are threatening to overrun our *
* position! We can't hold out long against their firepower! All hands to *
* the bridge! *
* *
* Trask: That was Carth contacting us on our portable communicators. He's *
* one of the Republic's best pilots! He's seen more combat than the rest of *
* the Endar Spire's crew put together. *
* *
* Trask: If he says things are bad, you better believe it. We have to get to *
* the bridge to help defend Bastila! *
* *
* Trask: There's a map of the Endar Spire and a copy of Carth's message in *
* your electronic journal, just in case we get separated. *
* *
* CHOICES *
* Let's move out. *
* How do I use my journal? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Let's move out. *
* *
*******************************************************************************
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ @
@ Attack on the Endar Spire @
@ @
@ Endar Spire - Command Module: You've received a message from Carth Onasi, a @
@ highly respected Republic soldier. He's ordered all hands to the bridge to @
@ protect Bastila. @
@ @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
After the transmission, continue down the hall, ignoring the droid on your
left.
*******************************************************************************
* *
* Trask: That door's locked, and I don't have the codes to open it. You'll *
* have to use your security skill on it if we want to get past. *
* *
* CHOICES *
* Okay. *
* How do you use security on a door? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Okay. *
* *
*******************************************************************************
Target the door, then select the SECURITY option by moving the d-pad to the
RIGHT and pressing A. You will unlock the door. Go through the door, and you
see a lonely soldier fighting two Sith. The soldier goes down, and leaves you
to fight them.
*******************************************************************************
* *
* Trask: These Sith must be the advance boarding party. *
* *
* Trask: For the Republic! *
* *
*******************************************************************************
This is your first battle, and it's quite easy. Target with Sith, and press A
to fire your blaster. You can also choose to use POWER BLAST or RAPID SHOT.
Once both Sith are down, you should get 75 XP points for each one.
*******************************************************************************
* *
* Trask: I've got a feeling that won't be our last battle with the Sith. *
* Good thing we have medpacs to heal our wounds. It might be a good idea to *
* use one now before our next battle. *
* *
* CHOICES *
* Okay. *
* How do I use a medpac? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER:Okay. *
* *
*******************************************************************************
If you got hurt, use a medpac. If not, don't waste one. Run towards Trask,
and check the remains of the Sith. I received:
CREDITS (7)
REPAIR KIT
Ignore the debris and corpses to the right, and continue to the door at the far
end. Open it. There will be two Sith solider's in here. Target them and kill
them. Again receive 75 XP points for each kill. To the immediate right of the
door, upon entering the room, search the corpse. I received:
FRAG GRENADE
Enter the room and search the METAL BOX to the left. You will get:
CREDITS (10)
MEDPAC
Head over to the right side of the room and search the FOOTLOCKER for:
COMBAT SUIT
LONG SWORD
SHORT SWORD
FRAG GRENADE (2)
Equip the COMBAT SUIT. If a Sith has remains, search him. I searched one guy
and received:
REPAIR KIT (2)
Open and go through the next door, and walk a little. You'll see two more
soldiers fighting the Sith. At least this time they take a couple with them
before they die. Go around the corner and begin fighting. After a few rounds,
more Sith will come from around the corner. Kill them as well You should
again receive 75 XP points for each Sith. Search all the corpses. In total,
I received:
MEDPAC (2)
FRAG GRENADE (3)
REPAIR KIT
Go to the only functional door; the one down the middle hallway. Open it and
go through. As you open the door, you see two people fighting with
lightsabers.
*******************************************************************************
* *
* Trask: It's a dark Jedi! This fight is too much for us - we better stay *
* back. All we'd do is get in the way. *
* *
*******************************************************************************
The Republic Jedi wins, only to be killed by an explosion.
*******************************************************************************
* *
* Trask: That was one of the Jedi accompanying Bastila. Damn, we could have *
* used her help! *
* *
*******************************************************************************
After the cutscene, two Sith will be waiting. Kill them and receive 75 XP
points a piece. Search the two Sith corpses for:
MEDPAC (2)
Also search the Jedi corpse, and you will receive:
VIBRATION CELL
ADRENAL STRENGTH
Head for the door opposite the Jedi's body, marked BRIDGE. Two Sith will be
waiting for you. As soon as you kill one, you should be able to level up for
the first time. For this upgrade, you can improve some SKILLS and FEATS. You
get one SKILL point. For me, I invested that in TREAT INJURY. For FEATS, I
got one point as well, and I put that in SNIPER SHOT. Once you've leveled up,
head back out of your inventory to continue the fight.
*******************************************************************************
* *
* Trask: Bastila's not here on the bridge - they must have retreated to the *
* escape pods! We better head that way too. *
* *
* Trask: The Sith want Bastila alive, but once she's off the ship there's *
* nothing stopping them from blasting the Endar Spire into galactic dust! *
* *
*******************************************************************************
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ @
@ Attack on the Endar Spire @
@ @
@ Endar Spire - Command Module: You've reached the bridge, but Bastila is @
@ nowhere to be found. She likely made her way to the starboard escape pods. @
@ If you want to get off the Endar Spire alive you should do the same. @
@ @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Search the backpack to the right of the bridge door to receive:
BLASTER PISTOL
Walk to the front, careful not to get hurt by the explosion, and walk back the
way you came, but on the other side. Go through the door. Go through the
second door. Trask runs to another door to see what's behind it; turns out to
be a Dark Jedi.
*******************************************************************************
* *
* Trask: There's something behind here. *
* *
* Trask: Damn - another Dark Jedi! I'll try to hold him off, you get to the *
* escape pods! Go! *
* *
*******************************************************************************
The door shuts due to an explosion, and your on your own. Once you have
control, you'll be facing the door Trask went into. Turn to your left and go
through this door. Walk in, and you'll begin to load the STARBOARD SECTION of
the ship.
As the section loads, you get another transmission from Carth.
*******************************************************************************
* *
* Carth: This is Carth Onasi on your personal communicator. I'm tracking *
* position through the Endar Spire's life support systems. *
* *
* Carth: Bastila's escape pod is away - you're the last surviving crew member *
* of the Endar Spire! I can't wait for you much longer; you have to get to *
* the escape pods! *
* *
*******************************************************************************
After the message, walk around the corner; you will encounter a lonesome Sith
Trooper. Kill him and gain 75 XP points. After killing him, head left down
the hall, around a second corner, and go through the door. There are another
two Sith Soldier's in here. Kill them and get your 75 XP points. Carth will
send you another transmission.
*******************************************************************************
* *
* Carth: Be careful! There's a whole squad of Sith Troopers on the other *
* side of that door! You need to find some way to thin their numbers. *
* *
* Carth: Yoould reprogram the damaged assault droid to help you, if you have *
* enough repair parts. *
* *
* Carth: Or you could use computer spikes to slice into the terminal and use *
* the Endar Spire's security systems against the Sith. *
* *
*******************************************************************************
If they left remains, search them. I received:
CREDITS (26)
Search the FOOTLOCKER on the right side of the room to acquire:
COMPUTER SPIKE (5)
PARTS (7)
You can do whichever you want, but I used the security system. To do this,
activate the security panel to the left of the door. Once in the system,
choose VIEW STARBOARD TRANSPORT MODULE. You will see five Sith standing around
through a camera. Press A to exit the computer, and choose [COMPUTER] OVERLOAD
POWER CONDUIT (5 SPIKES) from the terminal. A transformer blows up, instantly
killing all five Sith. You receive 150 XP points. Go through the door into
the now safe room. Search the corpses. I received:
ION BLASTER
PROTOTYPE VIBROBLADE
Enter the door and you will finally see Carth in person.
*******************************************************************************
* *
* Carth: You made it just in time! There's only one active escape pod left. *
* Come on, we can hid out on the planet below! *
* *
* CHOICES *
* Who are you? *
* How do I know I can trust you? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: How do I know I can trust you? *
* *
* Carth: I'm a soldier with the Republic, like you. We're the last two crew *
* members left on the Endar Spire. *
* *
* Carth: Bastila's escape pod's already gone, so there's no reason for us to *
* to stick around here and get shot by the Sith. Now come on - there'll be *
* time for questions later! *
* *
*******************************************************************************
Receive 250 XP points. Enter the escape pod right behind Carth by targeting it
and pressing A.
[ This is the last escape pod and your only hope of survival. ]
Press the A button to use the escape pod, and get off this ship in one piece.
/-----------------------------------------------------------------------------\
| [10.2] Area 2: Taris, Upper City |
\-----------------------------------------------------------------------------/
You have a strange dream, a vision of a female Jedi fighting some unknown Dark
Jedi. When you come to, Carth welcomes you.
*******************************************************************************
* *
* Carth: Good to see you up, instead of thrasing around in your sleep. You *
* must have been having one hell of a nightmare. I was wondering if you were *
* ever going to wake up. *
* *
* Carth: I'm Carth, one of the Republic soldiersf rom the Endar Spire. I was *
* with you on the escape pod, do you remember? *
* *
* CHOICES *
* I had a strange dream. Like a vision or something. *
* Right. I'm ______, by the way. How did we get here? *
* Carth, the one on the communicator. I remember. *
* Where am I? How did I get here? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Where am I? How did I get here? *
* *
* Carth: Well, you've been slipping in and out of consciousness for a couple *
* of days now, so I imagine you're pretty confused about things. Try not to *
* worry. We're safe... at least for the moment. *
* *
* Carth: We're in an abandoned apartment on the planet of Taris. You were *
* banged up pretty bad when our escape pod crashed, but luckily I wasn't *
* seriously hurt. *
* *
* I was able to drag you away from our crash site in all the confusion, and I *
* stumbled onto this abandoned apartment. By the time the Sith arrivd on the *
* scene we were long gone. *
* *
* CHOICES *
* The Sith? *
* I guess I owe you my life. Thanks. *
* So are we just going to wait here for the Republic to rescue us? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: So are we just going to wait here for the Republic to rescue us? *
* *
* Carth: Taris is under Sith control. Their fleet is orbiting the planet, *
* they've declared martial law and they've imposed a planet-wide quarantine. *
* But I've been in worse spots. *
* *
* Carth: I saw on your service records that you understand a remarkable *
* number of alien languages. That's pretty rare in a new recruit, but it *
* should come in handy while we're stranded on a foreign world. *
* *
* Carth: There's no way the Republic will be able to get anyone through the *
* Sith blockade to help us. If we're going to find Bastila and get off this *
* planet, we can't rely on anybody but ourselves. *
* *
* CHOICES *
* Why is it so important to find Bastila *
* Bastila? She's the one from the Endar Spire, right? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Why is it so important to find Bastila? *
* *
* Carth: That smack to your head did more damage than I thought. Bastila's a *
* Jedi. She was with the strike team that killed Darth Revan, Malak's Sith *
* master. *
* *
* Carth: Bastila is the key to the whole Republic war effort. The Sith must *
* have found out she was on the Endar Spire and set an ambush for us in this *
* system. *
* *
* Carth: I believe Bastila was on one of the escape pods that crashed down *
* here on Taris. For the sake of the Republic war effort, we have to try and *
* find her. *
* *
* CHOICES *
* How can one person, even a Jedi, be so important? *
* If Bastila's a Jedi, she can probably look after herself. *
* How do you even know Bastila's still alive? *
* Forget it! I'm not risking my life to try and save her! *
* Any idea where we should start looking for Bastila? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Forget it! I'm not risking my life to try and save her! *
* *
* Carth: I don't think you understand the situation. We can't hide on this *
* planet forever. Eventually the Sith will find us... and, trust me, you *
* don't want that. *
* *
* Carth: Getting off this world isn't going to be easy... we'll probably need *
* Bastila's help. Not to mention that without her, the whole Republic war *
* effort is doomed. *
* *
* CHOICES *
* How can one person, even a Jedi, be so important? *
* If Bastila's a Jedi, she can probably look after herself. *
* How do you even know Bastila's still alive? *
* So what do you suggest we do next? *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: So what do you suggest we do next? *
* *
* Carth: Bastila's going to need our help. Many of Darth Malak's followers *
* can use the dark side of the Force, and the Sith have already killed more *
* than their share of Jedi in this war. *
* *
* Carth: Nobody will be looking for a couple of common soldiers like us. And *
* if we're careful we can move about the planet without attracting notice; a *
* luxury Bastila won't have. *
* *
* Carth: She's going to have half the Sith fleet looking for her. They know *
* how important she is to the war effort. *
* *
* Carth: The whole planet is under quarantine. No ships can land or take-off.*
* So if Bastila's going to escape Taris, she's going to need our help. And *
* we'll probably need hers. *
* *
* CHOICES *
* Any idea where we should start looking for Bastila? *
* What's in this for me if I help you out? *
* I think I'll take my chances on my own. *
* If it means getting off this planet, I guess I can help you out. *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: I think I'll take my chances on my own. *
* *
* Carth: Don't be a fool! You're not getting off this world without help, and*
* you can't hid here forever. Do you have any idea what will happen when the *
* Sith find you? *
* *
* CHOICES *
* Okay, you made your point. I'll help you out. *
* If you want my help, you better make it worth my while. *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: If you want my help, you better make it worth my while. *
* *
* Carth: Oh, I get it. Never mind that the Sith will destroy the Republic and*
* ravage the galaxy. You're only in this for the credits. *
* *
* Carth: Don't worry. The Republic pays its mercenaries well. You help me *
* find Bastila and the'll make it more than worth your while, I'm sure. Plus,*
* it might be your only chance to get off Taris. *
* *
* CHOICES *
* Okay, you made your point. I'll help you out. *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Okay, you made your point. I'll help you out. *
* *
* Carth: Good. We need to work together if we're going to survive. *
* *
* Carth: While you were out I did some scouting around. Ther are reports of a*
* couple escape pods crashing down into the Undercity. That's probably a good*
* place to start. *
* *
* Carth: But the Undercity is a dangerous place. We don't want to go in there*
* unprepared. It won't do Bastila any good if we go and get ourselves killed.*
* *
* CHOICES *
* I want to ask you some questions. *
* The sooner we start looking for Bastila the sooner we find her. Let's go. *
* Come on. I want to scout this planet a bit. *
* *
*******************************************************************************
*******************************************************************************
* *
* ANSWER: Come on. I want to scout this planet a bit. *
* *
* Carth: Good idea. We can use this abandoned apartment as a base, and we *
* can probably get some equipment and supplies in the Upper City. Just *
* remember to keep a low profile. *
* *
* Carth: I've heard some grim stories about the Dark Jedi interrogation *
* techniques. They say the Force can do terrible things to a mind. It can *
* wipe away your memories and destroy your very identity! *
* *
* Carth: But I figure if we don't do anything stupid we should be okay. I *
* mean, after all, they're... they're looking for Bastila, not a couple of *
* grunts like us. Alright, soldier, let's move out. *
* *
*******************************************************************************
Receive 350 XP points.
**** STAY TUNED ****
===============================================================================
/-----------------------------------------------------------------------------\
| [11] Questions & Answers |
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Have a question you need answered? E-mail me! [email protected]