Yacht Club Games has shared fresh content pertaining to Shovel Knight’s first major update, “Plague of Shadows”. View a comprehensive fact sheet and screenshots/art below. Plague of Shadows will be playable for the first time at PAX East 2015.

Shovel Knight: Plague of Shadows is a free expansion for Shovel Knight, a sweeping classic action adventure game that won over 70 Game of the Year Awards in 2014. You play as Plague Knight, the villainous master of alchemy, in a quest all his own. Using his maniacal scientific mind, Plague Knight is seeking to concoct Serum Supernus, the Ultimate Potion. However, to retrieve these ingredients, he must extract them from his former allies… the villainous knights of the Order of No Quarter! World class platforming, music, storytelling, and art all return in Shovel Knight: Plague of Shadows; an explosive quest with a new play style, new story, new bosses, and more!

tinyBuild’s Mike Rose held a panel at GDC 2015 today titled “The Turning Tide: Independent Game Sales in 2015″. During the session, Rose touched on the performance of indie titles across a variety of platforms, including the eShop.

On Wii U, it seems that the lowest number developers can expect lies between 300 and 1,000 units. This would be a game that receives poor reviews, lacks marketing, or is exclusive to the platform. The best-case scenario allows games to see sales at around 60,000 copies, with most revenue coming from other platforms.

The situation is apparently much brighter on 3DS. The low-end of the spectrum falls between 1,000 and 5,000 units (poorly rated, no marketing), while the high-end is 50,000 to 200,000 copies (big exposure from Nintendo, multi-platform).

Rose also mentioned in his same talk that developers who ported their games to 3DS and received Japanese localization saw sales that exceeded expectations. Those who ported titles to Wii U via Unity felt it was worth it since the process was relatively easy.