Wired spoke with Bethesda's Todd Howard about The Elder Scrolls V: Skyrim, and he described for them how in addition to scripted quests, the Radiant quest system in the imminent RPG sequel will offer an infinite supply of procedurally generated quests. "The vibe of the game is that itís something that you can play forever," says Howard. He stresses this will not just be random chores, but rather an extension of lessons learned from development of Fallout 3, as they worked on motivating players to explore a vast game world. "With Fallout, itís not as beautiful a world to everybody. We had to find ways to make exploration of [a destroyed wasteland] interesting," he says. "The world is probably the one thing that sets [Skyrim] apart from other games. It feels really real for what it is Ö Itís just fun to explore."

CommunistHamster wrote on Nov 9, 2011, 10:30:A good procedural game would be a first (besides DF). That kind of innovation is sorely lacking in gaming today, for the last few years it's just been graphics and casualisation innovations.