A Long Way to Fall

On Denver Avenue in Algonquin, you can head over and meet a friend of Packie's, the Italian mobster named Ray Boccino. Head into the restaurant he's hanging out in, and he'll give you your very first assignment, to take care of a guy at the north end of Algonquin who seems to be onto their dishonorable business model. Ray promises to pay well for the job, telling Niko to do whatever's necessary, but he warns that failure here isn't an option. And with that, Niko leaves the restaurant, prepared to do what is necessary.

As Ray Boccino instructed you, your destination is located at the north end of Galveston Avenue, and getting there from your current location on Denver Avenue will bring you northward almost exclusively on Galveston Avenue. Therefore, getting lost is an impossibility here (not to mention the GPS on your HUD will get you there relatively flawlessly). So, head north to your location, and we'll go from there. Simply park your car in the yellow arrow outside of the projects to proceed.

Now, en route to your destination, you almost certainly realized that a text message came to your phone from Ray. Take a look at it; it's a dual text/picture message, and it shows you a contact you can find outside of the projects that will let you know where your mark is located. So, head down the stairs and you'll find this guy straight ahead. When you approach him, the game will show you a cutscene where Niko will briefly talk to this character. Eventually, you'll be told to intimidate the foe, so punch him a few times, and then pull a gun on him, but don't shoot. Hold back until he's scared enough to let you know that your target is on one of the top floors of the apartment building. After he gives you that information and a new yellow dot is added to your HUD, you can either let him go or, better yet, kill him.

With this new information in hand, you can run for the nearby apartment building and head on inside. Once inside, run towards the elevator on the left side of the building (since that's where your "friend" outside told you to go in order to reach the upper floors). Take the elevator to the twentieth floor, and once there, approach some friends of your target. Pull a gun on them and do them both in before proceeding, and then begin clearing the rest of the floor of enemies.

The numerous enemies you'll meet en route to your target's apartment aren't represented on your HUD whatsoever, so you'll need to keep a keen eye and ear out for any foes. Although the elevator brought you to the twentieth floor, you're going to have to climb up several more floors to reach the apartment where your enemy is holed up. Tote a shotgun here, since it's the best weapon in close quarters, and when you clip any given enemy, make sure to grab their dropped weapon before proceeding. Don't bother going down, since you'll find nothing of interest. Additionally, as you ascend the stairs, be sure to clear every floor of foes so that none sneak up on you later.

Clearing the floors leading up to your target apartment should have been easy enough, but when you reach a door with a yellow arrow in front of it, things will get slightly more difficult. Reaching that arrow will allow you to breach an apartment where three well-armed thugs are waiting for an opportunity to do you in. There's little cover for you to work with, so aggressive tactics work best here (or, a grenade, if you have any). When those initial three enemies are cleared, you can then head to the bathroom and kitchen. Both rooms are empty. But when you go to return to the entrance, you find your target in an unexpected place.

Busting out of an unexplored closet (or room), your target will run out of the apartment, leaving you on the ground with a busted nose. As he heads up towards the roof (as the game tells you), you'll have to give chase. This is one of the major reasons why clearing all of the previously-explored floors of all enemies is vital, because these enemies will show up and supplement the enemies that will already be waiting for you on your route up several flights of stairs to the roof. Cap these enemies as you did with previous foes -- you should have no issues in this chase, and there doesn't appear to be an imminence in following the target too closely.

When you arrive on the roof, the final two enemies will make themselves seen. Armed with pistols, they should be nothing for you to slay with the power of your shotgun. The red dot that represents your mark should be cowering in a corner, and you can head to his location after his friends are dispatched. He'll have his final conversation with you, talking crap to the very end. When he's slain (watch him fall to the ground!), you'll find yourself back outside of the building automatically, where you're free to take on your next mission.