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Even if you have terrain, models, creatures and NPCs ready, putting them all together and even just writing the all socket communication code takes years. Also assuming you are done in Oct 2014, how do you manage to spend $300000 in just half a year? Are you hiring an elite team of super coders who are able to write an MMORPG in 6 months?

The idea is nice, making an MMORPG that differs from the norm - basically you want to do a The Secret World in medieval setting, that's great.

But the campaign won't be successful. MMORPGs are very hard to crowdfund in the first place, they are very expensive to create and their main income is based on getting people addicted to them or asking for a monthly fee. You will hardly get people to pay ahead of playing.

Also on IndieGogo it's unlikedly to expect getting more than $50000, even if you are the best project ever. You also used flexible funding meaning when someone pledges goes to you even if you don't meet the goal. Can you actually make the MMORPG even if it's just $10 pledged? I doubt that. Most people won't fall for that.

I see a lot of problems with this project. The first thing to look for when funding a project is who is behind it, you want someone you know you can trust. In your About Us section, it just says you are gamers bored with the current MMOs. This doesn't tell me much about your experience and how you can deliver.

From a programming point of view, your timeline is very optimistic. Only 3 days listed as debugging (a couple of times, so maybe 10 days of debugging), this is a huge assumption that the game will not be buggy. Even for a small project it can take a long time to fix bugs, it is a process that goes on forever. Your timeline is also very short, I don't see an MMO being published in under a year.

I like the initiative but you need to show your capability before asking people to contribute.

[/FONT][/COLOR][/h]Ok, so who's this dude ?
Let's see what he has done.

This is quite a joke.
Even my Kickstarter Stats look better than this fella.

Even my kickstarter stats look better then that.

Anyway, learn to promote, and not "No boring spell blablabla". What you've said about it's still a specific combo it makes, so instead of pressing one button, you press two. That's putting in more effort then needed (and not for you guys, I'm talking about the players.)

And to give the fatality hit. Wtfack do you mean with "life-time subscription". You actually plan to go a freemium model or p2p? Cause both won't work. Heck, you only got $1,- for a $300,- fund.