AIM

MSN

Website URL

ICQ

Yahoo

Jabber

Skype

Location

Interests

Hello and thnakyou for any help in advance. I am having trouble getting doflinx to launch. i suspect i havent configured it correctly.
I have VPX installed and working fine with B2S backglass.
I have a arduino mega flashed with LWclone that works fine with led blinky.
Here is how I installed and configured directoutput/doflinx:
- extracted DirectOutput_R3Beta_Build_5812.27024.zip to c:\DirectOutput\
- extracted DOFLinx V6.22.zip to c:\DirectOutput
- unblocked all .dll and .exe files in c:\DirectOutput\
- set all .exe files to run as admin
- made shortcut to c:\DirectOutput\ in c:\visual pinball\tables\plugins\
- deleted line 'LoadScript("ledcontrol.vbs"):Err.Clear' in c:\visual pinball\scripts\core.vbs
- copied DOFLinx-FX3 B2S Backglass only-No toys.ini from sample inis folder to c:\DirectOutput\and renamed to DOFLinx.ini
- went to http://configtool.vpuniverse.com
- set 1 ledwiz device with start button on port 1 and launch button on port 2. didnt touch any other settings
- generated config files
- copyed directoutput.ini to C:\DirectOuput\
- copied tablemappings.xml to C:\DirectOutput\config\
- copied example cabinet config from https://directoutput.github.io/DirectOutput/cabinetconfig.html into new file c:\DirectOuput\config\cabinet.xml
- ran global config editor
- set ini files path to C:\DirectOutput\config\
- set cabinet config to C:\DirectOutput\config\cabinet.xml
- saved global config file to C:\DirectOutput\config\GlobalConfiguration_b2SServer.xml
- opened DOFLinx.ini
- changed PATH_B2S_SERVER=C:\VP\Tables\ to PATH_B2S_SERVER=C:\visual pinball\Tables\
- opened vpx and loaded table
- right clicked backglass. enabled plugins
when i launch doflinx.exe i get a .net popup with an error, (photo attached).
I am helping someone can point me in the right direction, cheers.

I made this reply to another thread and figured it would be better served as it's own Topic.
How Future Pinball "should" be setup with a new clean install for a cabinet:
-install Future Pinball from the setup file you get from the Future Pinball site
-copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!)
-if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table
-copy any table Library files (*.fpl) to the Libraries folder
-install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder
-don't change or rename any files in BAM folder!
-you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup.
-unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10)
-Future Pinball.exe and FPLoader.exe are: set to "Run as Administrator", and "disable DPI scaling"
-launch your FP tables with FPLoader.exe in the BAM folder
-setup Pinball X to launch FP tables with FPLoader.exe
Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. FP doesn't really correctly enable vsync, so if you want you can disable that IF you enable it in your graphic card's driver settings for Future Pinball.
-make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables!
-when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X.
By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics).
Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing!
BAM notes:
-New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you
-new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though.
-ambient occlusion can really kill your fps. You're probably better off disabling it.
=======================================
DOFLinx: (Future Pinball specific stuff)
My setup for my cabinet with DOFLinx:
-install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work)
-install DOF R3 and confirm it's working
-I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc...
-copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist.
-configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info)
-unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10)
-all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well
-I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned!
=====================================
DOFLinx.ini :
(This is updated as of version 5.0)
Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections)
FP_LINK_WAIT_TIME=50000
- add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables.
FP_ATTEMPT_LINK=1
-this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables
Cabinet Toys:
The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor)
Consult the DOFLinx guide for more info on how to configure this section.
These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc.
LINK_LF=101,25,8000,255
LINK_RF=102,25,8000,255
LINK_LS=103,75,1000,255
LINK_RS=104,75,1000,255
LINK_ML=105,75,1000,255
LINK_MC=106,75,1000,255
LINK_MR=107,75,1000,255
LINK_BL=108,75,1000,255
LINK_BC=106,75,1000,255
LINK_BR=110,75,1000,255
This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor)
LINK_FN=111,75,9999,255
#LINK_SH=111,75,9999,255
#LINK_GR=111,75,9999,255
Strobes and Beacon
LINK_SR=116,ON,0
LINK_BK=132,ON,0
Start, Launch, Fire button (you can add coin, exit, etc)
LINK_ST=114
LINK_LB=115
LINK_FR=113
RGB Flashers. These are configured with the Red port of each RGB flasher.
LINK_FLOL=129
LINK_FLIL=126
LINK_FLCN=123
LINK_FLIR=120
LINK_FLOR=117
This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched!
RGB_OUTPUT=117,120,123,126,129
-I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports.
-RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features.
All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!).
That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.

The most amazing lighting in a pinball cabinet allows for particle effects, great explosions, electrical effects, and machine gun fire, thanks to the new DOF addressable led MX support in DOFLinx 5.20!
A video demonstration can be seen here in my cabinet:
This table has complete cabinet feedback and lighting support for the following:
– 10 solenoids for flipper, slingshots, bumpers, etc..
– 5 RGB flashers
– Blower Fan
– Shaker
– Gear motor
– Strobe
– Beacon
– Start button
– Coin button
– Launch Ball button
– RGB Undercab Lighting
– Addressable Leds
Requirements:
- DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
- DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
- addressable leds are NOT required to play this table, but they are HIGHLY recommended.
- to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
To play a Future Pinball table with addressable leds support (DOFLinx MX):
- update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts".
- add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file.
- download the awesomeness of a Future Pinball DOFLinx MX table
- check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
- "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder.
- play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
DOFLinx 5.20+ download link:
http://www.vpforums.org/index.php?app=downloads&showfile=12318
Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.

Wipeout: DOFLinx MX Cabinet Edition
Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20!
A video demonstration in my cabinet can be seen here:
This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button
- RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link:
http://www.vpforums.org/index.php?app=downloads&showfile=12318
Consult the DOFLinx guide included in the donwload link for more information on setting up DOFLinx.

Masters of the Universe: Mastered. DOFLinx MX Cabinet Edition
You have the power of the ultimate light show in a pinball cabinet! This is the first Future Pinball table to use addressable leds thanks to the new DOF led MX support in DOFLinx 5.20!
You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield!
A video demonstration can be seen here in my cabinet:
This table has the complete cabinet feedback and lighting support for the following:
- 10 solenoids for flipper, slingshots, bumpers, etc..
- 5 RGB flashers
- Blower Fan
- Shaker
- Gear motor
- Strobe
- Beacon
- Start button
- Coin button
- Launch Ball button
- RGB Undercab Lighting
- Addressable leds
Requirements:
- DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
- DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
- addressable leds are NOT required to play this table, but they are HIGHLY recommended.
- to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
To play a Future Pinball table with addressable leds support (DOFLinx MX):
- update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts".
- add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file.
- download the awesomeness of a Future Pinball DOFLinx MX table
- check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
- "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder.
- play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
DOFLinx 5.20+ download link:
http://www.vpforums....&showfile=12318

I made this reply to another thread and figured it would be better served as it's own Topic.
How Future Pinball "should" be setup with a new clean install for a cabinet:
-install Future Pinball from the setup file you get from the Future Pinball site
-copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!)
-if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table
-copy any table Library files (*.fpl) to the Libraries folder
-install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder
-don't change or rename any files in BAM folder!
-you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup.
-unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10)
-Future Pinball.exe and FPLoader.exe are: set to "Run as Administrator", and "disable DPI scaling"
-launch your FP tables with FPLoader.exe in the BAM folder
-setup Pinball X to launch FP tables with FPLoader.exe
Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. FP doesn't really correctly enable vsync, so if you want you can disable that IF you enable it in your graphic card's driver settings for Future Pinball.
-make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables!
-when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X.
By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics).
Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing!
BAM notes:
-New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you
-new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though.
-ambient occlusion can really kill your fps. You're probably better off disabling it.
=======================================
DOFLinx: (Future Pinball specific stuff)
My setup for my cabinet with DOFLinx:
-install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work)
-install DOF R3 and confirm it's working
-I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc...
-copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist.
-configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info)
-unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10)
-all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well
-I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned!
=====================================
DOFLinx.ini :
(This is updated as of version 5.0)
Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections)
FP_LINK_WAIT_TIME=50000
- add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables.
FP_ATTEMPT_LINK=1
-this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables
Cabinet Toys:
The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor)
Consult the DOFLinx guide for more info on how to configure this section.
These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc.
LINK_LF=101,25,8000,255
LINK_RF=102,25,8000,255
LINK_LS=103,75,1000,255
LINK_RS=104,75,1000,255
LINK_ML=105,75,1000,255
LINK_MC=106,75,1000,255
LINK_MR=107,75,1000,255
LINK_BL=108,75,1000,255
LINK_BC=106,75,1000,255
LINK_BR=110,75,1000,255
This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor)
LINK_FN=111,75,9999,255
#LINK_SH=111,75,9999,255
#LINK_GR=111,75,9999,255
Strobes and Beacon
LINK_SR=116,ON,0
LINK_BK=132,ON,0
Start, Launch, Fire button (you can add coin, exit, etc)
LINK_ST=114
LINK_LB=115
LINK_FR=113
RGB Flashers. These are configured with the Red port of each RGB flasher.
LINK_FLOL=129
LINK_FLIL=126
LINK_FLCN=123
LINK_FLIR=120
LINK_FLOR=117
This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched!
RGB_OUTPUT=117,120,123,126,129
-I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports.
-RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features.
All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!).
That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.

You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. I've also created an "all-new" DOFLinx cabinet mod as well. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs.
A video demonstration that shows off all the features of the MASTERED Edition as well as the DOFLinx mod can be seen here:
MASTERED Edition:
- new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens.
- new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users)
- new info display shown on backglass
- new sound clips
Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball!
Experience the woosh of blower-fan air from Ripper Multi-Ball.
FEEL the POWER (and shaker motor) when you become HE-MAN and see your power emanate from the flashers.
FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass.
Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass.
Don't be a cheap skate, or Skeletor will get angry!
With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else!
DOFLinx Cabinet Edition:
-10 solenoid feedback for flippers, bumpers, slings, kickers, etc
-gear motor for Castle Grayskull, Ripper, and He-Man
-shaker motor feedback to feel the power and action
-blower fan feedback for Ripper ramp
-5 RGB flasher animated effects
-RGB under cabinet lighting
-beacon and strobe effects
-coin, start, and launch button leds

Flip your way to win the race in my DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball.
A video demonstration of this table in my cabinet can be seen at:
Features:
-10 solenoid feedback for flippers, bumpers, slings, kickers, etc
-shaker motor feedback for magnets
-blower fan feedback for speed ramp
-5 RGB flasher animated effects
-RGB under cabinet lighting
-beacon and strobe effects
-coin, start, and launch button leds
The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function.
Requirements / Installation:
Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
DOFLinx.vbs is included with the DOFLinx install package.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showtopic=35852
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.
===================================
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder.
(read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers.
Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen.
Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
We hope you enjoy the DOFLinx cabinet experience!

View File
Wipeout (DOFLinx Cabinet Edition)
Flip your way to win the race in my DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball.
A video demonstration of this table in my cabinet can be seen at:
Features:
-10 solenoid feedback for flippers, bumpers, slings, kickers, etc
-shaker motor feedback for magnets
-blower fan feedback for speed ramp
-5 RGB flasher animated effects
-RGB under cabinet lighting
-beacon and strobe effects
-coin, start, and launch button leds
The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function.
Requirements / Installation:
Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
DOFLinx.vbs is included with the DOFLinx install package.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showtopic=35852
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.
===================================
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder.
(read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers.
Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen.
Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
We hope you enjoy the DOFLinx cabinet experience!
Submitter
TerryRed
Submitted
05/12/2017
Category
Future Pinball DOFLinx Tables

This DOFLinx modded version of RetroFlair is intended to be used with a real pinball cabinet using real lighting and feedback hardware. Note: Any DMDs or HudOverlays (video clips,etc) intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen in a cabinet. As a result, desktop users won't see them.
RetroFlair - DOFLinx Cabinet Edition
We're rockin' it retro style with Arcade and Amiga game tunes in my DOFLinx mod of rom's excellent "RetroFlair" Future Pinball table.
A video demonstration of this table can be seen here in my cabinet:
Features:
-tunes from many classic Arcade and Amiga computer games
-10 solenoid feedback for flippers, bumpers, slingshots, etc
-5 RGB flasher effects
-RGB under cabinet lighting
-gear motor for the spinning arcade cabinet
-beacon and strobe effects
-blower fan effects
-coin, start, launch button lights

Now with DOFLinx becoming the new standard for Future Pinball cabinet support, I suppose it would be a good idea to help newcomers when it comes to modding a table to support DOFLinx.
I decided, since I'm doing another DOFLinx mod of a Future Pinball table...why not record myself doing some of it and make a multi-part video tutorial from it.
The table I'm modding is Jaws (Ultimate Edition).
This is a complete video series, showing how to mod a Future Pinball table to give it full DOFLinx cabinet support for feedback, lighting, and cabinet toys.
Part 1: Initial Setup
https://www.youtube.com/watch?v=RSlzcTtjxbY
Part 2: Flippers and Slingshots
https://www.youtube.com/watch?v=vsctKDBIFoc
Part 3: Bumpers
https://www.youtube.com/watch?v=hJZZ5S2D9WM
Part 4: Kickers
https://www.youtube.com/watch?v=94jKnJnCDNs
Part 5: Drop Targets
https://www.youtube.com/watch?v=wqbSONiOBr0&feature=youtu.be
Part 6: First Cabinet Test - Solenoids
https://www.youtube.com/watch?v=ufFURD03HwM
Part 7: RGB Flashers
https://www.youtube.com/watch?v=5LpLHntzQFg&feature=youtu.be
Part 8: First RGB Flashers test in a cabinet
https://www.youtube.com/watch?v=cX5HAEwsQcw&feature=youtu.be
Part 9: Animated RGB Flasher Effects
https://www.youtube.com/watch?v=HDA_ZMey97s
Part 10: Animated RGB Flasher Effects, Cabinet Demo
https://www.youtube.com/watch?v=g-_1iKCZOpE&feature=youtu.be
Part 11: Button Lights (Start, Coin, Launch)
https://www.youtube.com/watch?v=eU8oh5tXFu0&feature=youtu.be
Part 12: TILT, RGB UnderCabinet Lighting
https://www.youtube.com/watch?v=k5C7jVkJNuM&feature=youtu.be
Part 13: Shaker, Gear Motor, Blower Fan
https://www.youtube.com/watch?v=ThjaCmenD4M&feature=youtu.be
Part 14: Strobes and Beacons
https://www.youtube.com/watch?v=Ji_lPI6MREI&feature=youtu.be
Part 15: Finishing Touches
https://www.youtube.com/watch?v=ShCX5r5NUwk
... and ALL DONE!
There you have it.... a complete video tutorial series that shows me modding the Future Pinball table "Jaws (Ultimate Edition 1.05)" for DOFLinx cabinet support.
I hope that you find this helpful and I also hope others will realize that adding DOFlinx support to a Future Pinball is much easier than you think.

The classic Future Pinball table that lets you pop bumpers and pop bubbles at the same time. Now with full DOFLinx cabinet feedback and lighting. This is a simple and colourful table that has a mini video game built into the playfield.
A quick video demo of this table can be seen here in my cabinet:

These girls are heating up your favorite Joker Poker Pinball game.... and when they are done, they will cool you off with the blower fan you pervs! Enjoy the SLAMT1LT mod, Strip Joker Poker (Ultimate 1.02) complete with DOFLinx cabinet feedback and lighting!
A quickie.... video demo of this table can be seen here in my cabinet.

Nightmare on Elm Street ULTIMATE 1.06 by SLAMT1LT
DOFLinx mod by senseless
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
Please read Requirements / Installation to setup DOFLinx.
I hope you enjoy this DOFLinx cabinet experience!

Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition)
The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx!
A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
Features:
- activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button
- amazing animated 5 RGB flasher effects
- animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects
- RGB undercab lighting changes based on the intense action
- gear motor operates everytime R2-D2 rotates his head
- shaker motor and blower fan operates for explosions and other table events
- 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
- beacon lights up during cinematics and certain game modes
- strobe effects throughout
- Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions
- Millennium Falcon Video mode!
- Chewie gets angry if you don't give him money!
- lots of video clips and sound effects for non-stop action!
- all effects combine for an amazing feedback and light show!
The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighitng, which require DOFLinx software to function.
Requirements / Installation:
Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
DOFLinx.vbs is included with the DOFLinx install package.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showtopic=35852
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
===================================
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder.
(read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers.
Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen.
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between
Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package)
for more information on how to use Night Mode.
We hope you enjoy the DOFLinx cabinet experience!
For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:
http://speak1970.wixsite.com/slamspinballemporium

After all these years... the Ultimate Tron Legacy STERN virtual pinball cabinet experience is here! ...and only on Future Pinball with DOFLinx!
A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
When the table first loads, press START (1) to turn on the table!
Features:
- amazing animated 5 RGB flasher effects
- animated explosion and Light Jet machine gun flasher effects, and Light Cycle effects
- RGB undercab lighting changes based on multiball, game modes, and much more
- gear motor operates when shooting at the spinning disc
- shaker motor and blower fan operates for many table events
- 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
- beacon lights up during cinematics and certain game modes
- strobe effects throughout
- flasher effects change colour based on mode and game progression
- Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions
- all effects combine for an amazing feedback and light show!
For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:
http://speak1970.wixsite.com/slamspinballemporium
Watch the video. This is a really cool table!

Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition)
The Ultimate Tron Legacy virtual pinball cabinet experience...and only on Future Pinball with DOFLinx!
A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
Features:
- amazing animated 5 RGB flasher effects
- RGB undercab lighting changes based on characters, multiball, and game modes
- gear motor operates with the Recognizer's movement
- shaker motor and blower fan operates for cinematic videos, and many table events
- 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
- beacon lights up during cinematics and certain game modes
- strobe effects throughout
- animated effects for: Video Game mode, Disc Wars, Clu Ball, Light Cycle Battle, Zeus multiball, Drain, Orbits, Challenge of the Grid, etc...
- Ramp: animated flasher effects change colour based on mode and game progression
- all effects combine for an amazing feedback and light show like no other pinball game!
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
Copy the *.fpt and .xml files to your Future "PinballTables" folder
DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showtopic=35852
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakersNote: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
DOFLinx - Cabinet mod by TerryRed
ULTIMATE Edition by SLAMT1LT
** ULTIMATE Version 1.13 **
- fixed ball getting stuck on apron
- fixed bumpers not registering hits for armoury when light cycle is ready
- fixed bumpers not registering hits for armoury when disc wars still active
- fixed some quotes overlapping
- all lights turn back on when 3rd ball ejected during Zuse multiball
- all dialogue from the characters Sam meets in the Grid is deactivated until Sam enters the Grid
- improved skill shot accuracy: values now start at 1M up to 10M
- Skill Shot now awards an extra ball each time (+1 sec to ball saver)
- added highscore sequence for 2nd and 3rd place
- added movie clips for highest scores
- added Flynn's opening monologue which is broken down into 5 ramp shots during the first part of the game. Complete the monologue for a reward
- improved ramp geometry (again) to reduce dead shots
- added more quotes
- improved position of ramp trigger
- improved all GI lighting
- improved plastics art
- added GI lights to flipper lanes
- added new feature: Video Game
- added points reward feature
- slightly reduced odds of getting Flynn (extra ball) from randomizer
- slightly increased odds of getting Sam (Score X timer) from randomizer

A video demonstrating the table in my cabinet can be seen here:
Iron Man (Ultimate Edition 1.06) (DOFLinx - Cabinet Edition)
-the ULTIMATE Iron Man pinball cabinet experience!
-unique animated flasher effects based on what mode you’re in
-animated machine gun effects during Iron Monger modes
-animated electrical effects for Whiplash and Iron Monger
-blower fan gives a woosh effect while flying on the ramps
-shaker motor effects for Whiplash’s and Iron Monger's magnets, as well as machine gun and repulsor fire
-every time the repulsor is fired off with the FIRE button (launch and Iron Monger attack), the flashers slowly charge up “white” to match the video clip and then blast.
-when Iron Monger rises and lowers, the gear motor operates.
-The RGB under cabinet lighting will change based on your music selection, and also what multiball or game mode you are in
-Fire button, of course works...as does Launch, Coin, and Start
-animated Orbits left / right.
-beacon goes off during all multiball modes, bogey, jericho, do or die, and Iron Monger modes.
-strobe effects
-10 solenoid feedback for flippers, bumpers, kickers, etc.
-and other stuff I probably forgot about…
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder
DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showtopic=35852
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.
Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
Changelog:
DOFLinx (Cabinet) Mod by TerryRed
--------------------------------------------
DOFLinx devices supported in this table:
Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field centre solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, centre
Flasher, outside right
Flasher, inside right
Blower Fan
Shaker
Gear Motor
Strobe
Beacon
Start button
Coin button
Launch Ball button
Fire Button
RGB Undercab Lighting
ULTIMATE Edition by SLAMT1LT
IRON MAN Future Pinball Credits:
Build: SLAMT1LT
Script: SLAMT1LT
Music and Sound Desgin: SLAMT1LT
Partial Playfield redraw: SLAMT1LT
Cabinet and Backglass Design: SLAMT1LT
Iron Man, War Machine and Whiplash Toys: ROM
Custom Ramps: ROM
Plastics Artwork: ROM
Iron Monger Toy: PolyGame

Jaws (Ultimate Edition 1.05) (p2.7) (DOFLinx – Cabinet Edition)
A video that demonstrates this table in a virtual pinball cabinet running DOFLinx can be seen here:
Permission to mod this table was given by SLAMT1LT)
DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers,
slingshots, bumpers, etc muted. Instead, you will only hear your cabinet’s feedback devices for those actions.
The rest of the game’s sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your “scripts” folder. (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PC’s speakers.
Note: Any DMDs or HudOverlays intended for desktop use were so that they wouldn’t appear on the playfield screen.
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between
Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package)
for more information on how to use Night Mode.
Billboard and Movie Clips:
You can have the movie clips appear on your backglass. Use the Future Pinball editor…chose Translite…and then drag the “OverlayMovie” Overlay on to the Translite..and save the table.
We hope you enjoy the DOFLinx cabinet experience!
For SLAMT1LT’s newest versions of his tables (without DOFLinx support), goto his website:
http://speak1970.wixsite.com/slamspinballemporium
Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
DOFLinx.vbs is included with the DOFLinx install package.
DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showtopic=35852
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.

A video demonstration of this table in a cabinet using DOFLinx can be seen here:
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder
DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showtopic=35852
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.
Note: Any DMDs or HudOverlays intended for desktop use were relocated to the backbox, so that cabinet users will be able to see them.
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
We hope you enjoy the DOFLinx cabinet experience!
For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website:
http://speak1970.wixsite.com/slamspinballemporium
Changelog:
DOFLinx (Cabinet) Mod by TerryRed
---------------------------------
DOFLinx devices supported in this table:
Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field centre solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, centre
Flasher, outside right
Flasher, inside right
Blower Fan
Shaker
Gear Motor
Strobe
Beacon
Start button
Coin button
Launch Ball button
RGB Undercab Lighting
ULTIMATE Edition by SLAMT1LT
** ULTIMATE Edition 1.04 **
new movie clips added
new music track added
new mode added - Super Bumps
fixed tilt ball search not working correctly
removed upper right flipper
improved graphics
adjusted flippers
** ULTIMATE Edition 1.03 **
new movie clips added
new quotes added
backglass lighting improved
incorrect score value for cerain shots changed
fixed LCD not showing correct information after URSA bonus is collected
fixed score value when Kryptonite Bonus collected from plunger lane
fixed playfield lighting not resetting properly
improved DMD timers
fixed mediation error when bumpers are hit too often in a row
** ULTIMATE Edition 1.02 **
fixed mediation error during multiball
fixed tilting the table not resetting multiball lights
fixed Fortress of Solitude lights not flashing when mode is ready
the P-U-R targets now only make a sound fx when collected
added new quote when table is tilted
changed DMD text to SUPER instead of SUPERMAN
changed colour of upper lane guide posts and rubbers
fixed Zod LCD display not showing when Zod is ready

A video demonstration of this table in a cabinet using DOFLinx can be seen here:
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder
DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showtopic=35852
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.
Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
We hope you enjoy the DOFLinx cabinet experience!
For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website:
http://speak1970.wixsite.com/slamspinballemporium
Changelog:
DOFLinx (Cabinet) Mod by TerryRed
---------------------------------
DOFLinx devices supported in this table:
Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field centre solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, centre
Flasher, outside right
Flasher, inside right
Blower Fan
Shaker
Gear Motor
Strobe
Beacon
Start button
Coin button
Launch Ball button
RGB Undercab Lighting
Original FP build, artwork and models by ROM
ULTIMATE/ULTRA Editions by SLAMT1LT
ULTRA/ULTIMATE Edition mods:
complete script re-write with new rules and features
new music, sounds and fx from Robocop 1 and 2
dynamic lighting effects added
updated and improved physics
improved DMD and new animations
improved shot geometry and layout
added extra lights (RoboCop and ED-209)
movie clips added
ULTIMATE Edition 1.05
---------------------
fixed centre lane (nuke) priorities
changed priority of left ramp so RoboCop multiball jackpot takes precidence
increased score for beating Cain
added extra bonus if Hurry Up (ED-209) is completed with only 1 second left
ULTIMATE Edition 1.04
---------------------
fixed main mission lights turning off and not turning back on
fixed ball getting stuck in bumper area
fixed some DMD issues
added more clips
shorted some timers
improved highest score sequence
adjusted some score values
left ramp progress now goes back by 1 if you miss Cain (unless you've stepped outside)
missed shots during Shoot Out mode now cause damage to RoboCop (small points removed from score)
added Bonus Held (multiplier and bonus points held over) to mystery feature
ULTIMATE Edition 1.03
---------------------
fixed Total Fight value not resetting if Fight won (ED vs Robo)
fixed RoboCop light not turning on after Hurry Up fail and multiball ready
adjusted score values to balance the game
added extra ball buy in feature
added more quotes
ULTIMATE Edition 1.02
---------------------
fixed ED-209 hurry up countdown interupted when Bonus X collected
fixed ED-209s head not moving back to down position when no in use
fixed nothing happening if ED-209 scoop is hit and Fight Mode is ready
fixed Nuke Scoring music not looping when track finished
adjusted all score values
Adult Mode is now active by default
added new clips
improved some sound fx
added new quotes

Aliens Legacy (Ultimate Badass Edition) (V1.12) (DOFLinx-Cabinet Edition) DOFLinx mod by TerryRed A video demonstration of this table running on a cabinet using DOFLinx can be seen at:
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z.
Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showtopic=35852
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use:
For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) . Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Please read Requirements / Installation to setup DOFLinx. I hope you enjoy the first Future Pinball Aliens Legacy cabinet feedback and lighting experience! SLAMT1LT gave permission to mod and host this table. - TerryRed For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wix...pinballemporium
Changelog:
DOFLinx (Cabinet) Mod by TerryRed
---------------------------------
DOFLinx devices supported in this table:
Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field centre solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, centre
Flasher, outside right
Flasher, inside right
Blower Fan
Shaker
Gear Motor
Strobe
Beacon
Start button
Coin button
Launch Ball button
FIRE button
RGB Undercab Lighting
------------------------------------------
ULTIMATE (BADASS) EDITION (by SLAMT1LT)
------------------------------------------
** Version 1.12 **
fixed music not playing if extra ball buy-in resumes during Queen vs Powerloader: Phase 2
fixed nuke timer not coordinating with audio visual explosion if time expires
fixed high score not registering if player is killed by aliens (on motion tracker)
fixed right outlane drain playing the same quote
fixed dark playfield texture staying on after restoring power
fixed some overlapping quotes during Newt mode
fixed some quotes not playing (outlane drains)
fixed spelling mistake "Successful"
fixed Armoury not playing correct audio when ammo collected
fixed apron LCD monitor freezing on corridor clip
added ball saver to start of Queen vs Powerloader mode (in case ball is ejected SDTM)
added ball saver to start of Nuke countdown (in case ball is ejected SDTM)
shuttle no longer explodes when player escapes detonation succesfully. Instead, shuttle remains lit while all other lights are turned off for the explosion
moved Mothers warning speech "Attention! All personnel..." to earlier in the countdown to add more tension
added more quotes for motion tracker and replaced all existing quotes with better quality
POD lights and lane lights now flash when POD multiplier collected
(desktop view only) gameroom wall lights also turn off when power is cut and when aliens advance closer on motion tracker, they start to appear on the gameroom wall
additional sound fx added when player is killed
increased speed of alien advance on motion tracker when playing as Hudson
added quick bypass for nuke code: Hitting the Power target a few seconds after Nuke mode starts will bypass the code for any character
(desktop view only) added rotating beacons to top of backbox
** Version 1.11 **
fixed timer for Newt mode when player fails and has to rescue Newt again
fixed apron LCD still showing video footage when mode ends successfully
fixed motion tracker not turning on during wizard mode: phase 1 - 3rd ball lock
added more quotes (to extra ball buy-in)
added more quotes generally
adjusted some timers
fixed duplicate alien sound playing over each other when centre lane hit
lowered backglass art resolution to fix white backboard error
added an extra movie clip for Bug Hunt start

Star Trek (Stern) (Ultimate Edition, v1.03) – by SLAMT1LT
DOFLinx mod by TerryRed and DDH69
A video demonstration of this table running on a cabinet using DOFLinx can be seen in the video above:
DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z.
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet’s feedback devices for those actions. The rest of the game’s sounds will play normally as intended by the table author.
Desktop Use:
For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PC’s speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
Please read Requirements / Installation to setup DOFLinx.
We hope you enjoy the DOFLinx cabinet experience!
This is my first attempt at doing anything with VB script or creating feedback for a table. I only added in feedback support, and didn’t change any functions of the original table. SLAMT1LT gave permission to mod and host this table. – TerryRed
For SLAMT1LT’s newest versions of his tables (without DOFLinx support), goto his website:
http://speak1970.wixsite.com/slamspinballemporium
Requirements / Installation: Regardless of using this table with force feedback (Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without this file will cause an error. The DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your “Future Pinball\Tables” directory.
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
http://www.vpforums.org/index.php?showforum=107
DOFLinx requires you to have DOF R3 (Direct Output Framework) installed.
ChangeLog:
DOFLinx full cabinet support mod (v 1.0) by TerryRed and DDH69
-added 10 solenoid feedback for flippers, bumpers, drop targets, slingshots, etc
-strobes, beacon, RGB lighting, RGB flashers, lighting effects and animation
-Coin, FIRE, and start button leds
-shaker motor and blower fan effects
-Night Mode support to run off mechanical noise makers
ULTIMATE Edition 1.03:
-fixed mission lights not flashing after winning extra ball
-fixed ball getting stuck in left kickback
-fixed ball getting stuck in plunger lane after warp factor
-fixed Vengeance light not switching off when table tilted
ULTIMATE Edition 1.02:
-added extra ball buy in feature
-added support for up to 4 players (table state is saved for each player)
-slightly improved geometry
-fixed ball dropping from left ramp before reaching the end
-fixed vengeance light still blinking when vengeance destroyed
-added Special award
-added more quotes
-improved tilt ball search feature
-improved Warp Combo feature
-movie clips now play on the backglass
-improved some DMD information