Tag Archives: Playstation 3

The Oxford English Dictionary defines the word Journey as a physical, 1. Act of travelling from one place to another in conjunction with the metaphorical stance of 1.1 A long and often difficult process of personal change and development. Both of those definitions are exactly what Journey the game is all about.

Back in March of 2012, the mysterious Journey had been released for the PS3 and it was a breathtaking and moving game. Fast-forward three years to July 2015 and this masterpiece journeyed its way onto the PlayStation 4 and it is just as emotional and vibrant as ever.

Developer Thatgamecompany in this new rendition of Journey gave it a fully fledged ‘remastered’ treatment with an increased 1080p resolution and 60fps.

Fans of the game have expressed how thought provoking and emotional Journey was for them, even though the main protagonist is nameless and speechless, players at the conclusion of this game were left emotional, pondering and definitely wanting more. Journey is a game which you wish you could experience for the first time, over and over again. In saying that however, during various correspondents with fans of the game, players mentioned that Journey is one of those games that improves with each play-run and doesn’t grow old no matter how many times they played it.

The remarkable nature of this game is the fact that regardless of how long ago it was released, people are still going back to experience the short but meaningful story. The game’s theme of death and rebirth leaves players in a stasis of sorrow. Accompanied with composer Austin Wintory’s original musical score (which gave me goosebumps too many times to count), and the game’s vibrant colour pallets, the visual diversity of glittering gold desserts, violent snowy mountain terrains and a flow of underwater atmospheres – Journey is a poetically emotional adventure game you shouldn’t miss out on.

Only three hours in game-play length, Journey is an enlightening and emotional experience. The game starts off without any particular context as it throws players into the third-person perspective of a red-hooded figure. The only straightforward objective is the recurring image of a distant mountain with a mysterious bright yellow light stemming from the mountains peak.

The game play itself largely consists of walking, gliding and sliding throughout various vibrant and harsh terrains such as sand-dunes in the early stages of the game. One particularly illuminating element of the game itself was finding scarf pieces which could be found in various nook and crannies in most levels. This was a surprisingly fulfilling aspect of the game as players watch their scarf grow, it became a symbolic element of your protagonists travels and the progressive milestones in their journey.

Journey also offers hieroglyph-like murals in all stages of the pilgrimage which attempts to shine a light on the cataclysmic backstory for which the protagonist has found themselves at the center of.

The story although remaining somewhat of a mystery and undeniably open to interpretation throughout and also at the games conclusion, one can assume that your protagonist is what’s left in this post-apocalypse world and is attempting to reach the mountain with the mysterious glow to perhaps reach enlightenment and ascension to the next life?

The multiplayer in Journey is random and automatic as you can only be matched up with one other player in your instance of the game. There is no solid form of communication or dialogue in the duration of the game, aside from pressing the “O” button which makes your character exclaim an indistinguishable sound, which is surprisingly expressive. The phrase, “a picture is worth a thousand words,” is definitely what this game has going for it.

Whilst playing the game myself, I had various anonymous companions join my games instance where some players led me to scarf pieces, hieroglyphs and intense moments of meditation. The anonymous companions when huddled up close to you, allow for a regeneration of your magical scarf (which allows you to fly/glide).

Conclusion

Journey is hands down a spectacular experience, especially if you are interested in being emotionally invested in a video game or you want a nice change of pace from the repetitive campaign, multi-player games. Journey is a game which takes you from point A to point B, and the events which occur in-between weaves together a compound of mystery and beauty, with thought provoking emotional tales to tell. Although the game is undeniably short and perhaps slow paced, Journey makes sure every minute is worth the penny and play.

It’s that time of the week guys, Xur, Agent of the Nine, has come around and he comes bearing deadly gifts. Destiny players are able to find him in Tower North, outside the big circular gate near the speaker. Xur only sticks around until Sunday at a specific time (depending on your location), so you better go and collect the goodies while he’s still around!

If you’re like me and you rock three separate classes (Hunter, Warlock & Titan), then you’re going to want to buy chest engrams for a chance at one particular Warlock robe. One new exotic chest for Warlocks is the Purifier Robes.

Now if you’re playing Destiny and entering Trials of Osiris this weekend from June 5 – 9, then a chance at getting the Purifier Robes is something to spend those motes of light on and here’s why. If you die in Trials and you are in fact a warlock with a full super and you just died, the perk highlights, “activating Radiance from death disorients nearby enemies.” Disorienting the enemy team could potentially win you the round. Obviously these robes are not just PvP specked, as this perk works perfectly in both PvE and PvP.

Now here is a full break down for the Trials of Osiris Disciple Vendor: