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Watch me play the game

This video was cam-recorded by Saam as I played, and Jeremy (a.k.a. Faceless on the ION Storm Boards) watched and occasionally (frequently... almost constantly) commented. There may be other people talking in the background as well. The music you hear is not the game (it's an mp3 being played on a nearby PC); in fact, the game is making no sound at all, as we are simultaneously recording the footage onto a DVR which I hope to have in my hands any day now. In the mean time, to tide you over, here's the shakeycam edition, all pro-ed up by Lazarus!

The video isnt that great of quality but I like it a lot more than the IGN one. You actually played how I would have experimented with stuff. The loot pop-up is finally how it should be, small and to the bottom left corner.

Thanks a ton for making the video guys. It's nice to see a veteran play. I'm actually more interested in the game now. The guards probly don't make out that much, it's "all good" though, heh...

Nice vid (despite the poor quality). It's great to see some 1st-person sneaking, rather than the constant 3rd-person escapades. And although the recording was dark, some of the shadows/lighting definitely looked amazing!

Yay, best shaky cam video ever

I'd like to thank you for showing us the loading, even though it was probably by accident. Cause you know no other source would show this, and it's something I was rather curious about. The loading actually wasn't objectivly too long, but it seemed to take an eternity. Though afterwards I still felt like it was the same level, but the time is a deterant enough to make me think VERY carefully about whether I'm done with a zone before I move on to the next.

Was it just me, or did that chandelier/light holder at the end move around when the water arrow hit it?

I'm very impressed with the AI animations - much smoother and more life-like than I expected. Although the res was a wee bit "not good" (I think it is a combo of the montitor refresh rate v. video recording rate) I am blown away by the environment...

*continues to work furiously to loosen the bands that hold him in the chair the wife tied him to until the game is released*

Gotta say it was a pretty cool video, though I thought the splash screen when traveling through the load zone was a little unnecessary (I was kinda hoping for just a loading bar along the bottom without any screen transitions).

The atmosphere was great, sorta had this whole setup to the dirty parts of the honeymoon vibe to it.

What the hell is going on from 2:35 to 2:48 in the clip? It looks like there's a guard trying to walk through a door, but he gets stuck so he walks away for a second, then comes back and gets stuck again.

Originally posted by aerelorn
What the hell is going on from 2:35 to 2:48 in the clip? It looks like there's a guard trying to walk through a door, but he gets stuck so he walks away for a second, then comes back and gets stuck again.

I have to ask one thing though. The AI. How is it that you describe awesomly aware AI's in your preview while in the vid you pick a lock standing one metre away from a guard? How come the woman in the last room doesn't notice anything?

As Faceless notes at one point in the preview, "I think you're playing on normal." He's right, I was. I forgot to switch it to expert when I started up the mission for recording. If it was on expert, throwing the cup should have alerted the guard, but it did not, so I had to use the noisemaker arrow. (I was watching his shadow to see if he moved or not.)