[Shield trigger] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

2

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Batou Shoulder, Shadow of Fiction (DMR-05)

Collector Number: 57

Rarity: Uncommon

Type: Creature

Race: Ghost

Power: 2000

Mana Number: 1

Cost: 3

Civilization: Darkness

Artist: TUBAKI HALSAME

Card text:

* Your opponent's spells cost 1 more to cast for each spell in their graveyard.

4

x

Battery Cluster (SWotSR)

Collector Number: 30

Rarity: Common

Type: Creature

Race: Cyber Cluster

Power: 3000

Mana Number: 1

Cost: 2

Civilization: Water

Artist: Nakagawa

Card text:

Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)This creature can't attack.

"I programmed it to fire missiles randomly every hour. What's the worst it can hit? Land?" ?Milporo

3

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Corile (Promo)

Collector Number: T4-Y1

Rarity: Promotional

Type: Creature

Race: Cyber Lord

Power: 2000

Mana Number: 1

Cost: 5

Civilization: Water

Artist: Hikaru Ikusa

Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

When the cataclysm struck, all the science of the Cyber Lords couldn't prevent the collapse of their underwater city.

3

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Cyber A Irons (DM-36)

Collector Number: S4

Rarity: Super Rare

Type: Creature

Race: Cyber Command

Power: 12000

Cost: 9

Civilization: Water

Artist: Hisanobu Kometani

Card text:

When you put this creature into the battle zone, you may draw up to 5 cards.Whenever you put other water creatures into the battle zone, this creature can't be blocked that turn.Triple Breaker

(This spell is put into your mana zone tapped.)Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

* Double breaker (This creature breaks 2 shields.)

3

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Twilight Sigma, the Super-Electric (DM-34)

Collector Number: S2

Rarity: Super Rare

Type: Evolution Creature

Race: Cyber Command

Power: 8000

Mana Number: 1

Cost: 6

Civilization: Water

Artist: Toshiaki Takayama

Card text:

Evolution: Put on 1 of your creatures with "Cyber" in its race.When you put this creature into the battle zone, choose any number of non-evolution creatures that have "Cyber" in their race and return them to your hand from the battle zone. For each returned creature, you may put a non-evolution creature that has "Cyber" in its race into the battle zone.Double Breaker

"Twilight Hell Smash" -Twilight Sigma, the Super Electric

3

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Upheaval (SWotSR)

Collector Number: 59

Rarity: Rare

Type: Spell

Mana Number: 1

Cost: 6

Civilization: Darkness

Artist: Akifumi Yamamoto

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)Each player puts all the cards from his mana zone into his hand and, at the same time, puts all the cards from his hand into his mana zone tapped.

When the rainbow crashed to earth, entire islands flipped over.

Section: Hyperspatial Zone (6 cards)

1

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Black WILLOW Kaiser/Shachihoko GOLDEN Dragon (DMX-05)

Collector Number: 2

Rarity: Rare

Type: Psychic Super Creature

Race: Black Command Dragon/Alien//King Command Dragon/Alien

Power: 6000/390

Cost: 7/39

Civilization: Darkness//Light/Darkness/Fire

Card text:

* When this creature attacks, choose one of your opponent's creatures. This turn, that creature gets -3000 power until end of turn. (A creature with 0 or less power is destroyed.)

* Double breaker (This creature breaks 2 shields.)

* Psychic Link - At the beginning of your turn, if you have Red ABYTHEN Kaiser and White TENMTH Kaiser in the battle zone, link them to this creature and flip this creature.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

Blocker* This creature can't attack.* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature. Evil Soul

* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)* Quadruple breaker (This creature breaks 4 shields.) Evil Soul

* During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

* Each of your other creatures gets +1000 power for each civilization it has.

* Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

* At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.