SwitchIt! Scenes

Switch operated cause-and-effect game

Interesting games to develop language and cooperative learning.
Click to make blue monster try out different activities. Useful for
learning to take turns too. Click on image at left for more details.

Use a switch to build the elements of an action scene.
A final press results in an animated reward. SwitchIt! Scenes makes wide use of
sound and animation to promote interest and motivation.

Learners who need to use switches to access the computer need a wide
range of learning materials. They need to develop both the ability
to use their switches effectively, and also move on cognitively.
Activities are needed from simple cause-and-effect, through making
choices, developing language concepts to quite complex tasks using
their switches to express themselves or record learning.

SwitchIt! software is designed to plug the gaps and to increase the
range of materials available. A set of fun and interesting games to
help develop skills involved in using switches. Use a switch to
build the elements of an action scene. A final press sets an
animated reward going. Configurable options for the number of key
presses, switch settings, which activities are displayed. Save your
settings and reload later. A two switch option allows for turn
taking.

Makes wide use of sound and animation to promote interest and
motivation.

How to Use:
When you start SwitchIt! Scenes , you�re greeted with an animated screen with
music playing. You can begin straight away using the default settings. You move
your mouse to the top of the screen to display, a �menu bar�.
From this menu bar, you can select 1 of 12 different �animated concepts�. You scroll
the menu bar horizontally from left to right and click on the desired concept. The
�menu� icon takes you to a screen where you customize the program.

Age range:Early childhood and early to mid primary school

Game Options:
� Colors:
you can choose a background color (from 9 choices). Left and right switch colors can
be set as well (especially where user has colored switches, as may be the case with
different Jelly Bean switches).
� Debounce:
how quickly the activity will respond to the input, then re-act.
� Pre-acceptance Delay:
the time between hitting the switch, clicking the mouse, or pressing on IntelliKeys
and the software�s reaction to your input
� Access:
choose from mouse, single switch, double switch alternate or random input.
� Serial Switches:
select if you have a switch interface connected into the serial port (e.g. COM2).
A 2 switch option allows for turn taking.
� IntelliKeys:
when you choose this option, an automated process sends an overlay to the IntelliKeys with the two switch ports on the board
programmed, ready to accept switch input.
� Concepts:
choose one of twelve concepts; select either �random� or �sequential� order.
� Activities:
you can set up the program so that the user receives an instant response with �1
step�, or with a �pause�. You can promote increased interaction with 3 or 5 steps to
encourage greater effort. The �1 step� is ideal for training where you want the user
to achieve every time.
� Speech Prompt:
you can elect to a voiced prompt turned on or off. Some users may require voice.
After setting all of the conditions, you are ready to play again. Or you can �Save�
the settings. You can save a setup by name (for individual users) and then
open it at any time. This is where you quit and leave the program.

Foster development in the areas of:
� Switch use
� Cause-and-effect

Get the best from your IntelliKeys
Use your IntelliKeys to display flash cards, complete picture
builds, and tell simple stories by touching the board or pressing an
attached switch. The board will work as one or two switches.