Rejuvenation, Least lvl. 1 Array[Vitae, Healing]You carefully channel life energy into a living creature in such a way as to heal them.SP: 3Components: V, SCasting Time: Standard ActionRange: Touch

A living creature you touch is healed a number of hit points equal to CHA modifier + 2 per caster level.

If the target is undead, it take the amount healed in positive energy damage.

Special: The amount healed increases to 3 per caster level at 9th level and 4 per caster level at 18th level.

----------

Plant Shaping lvl. 1 Array[Vitae, Plant, Alteration]By infusing vitae into nearby plants, you are able to accelerate and control their growth in a number of beneficial ways.SP: 3Components: V, SCasting Time: Full Round Action (See text)Range: Close (25ft + 5ft per 2 caster levels)Duration: 1 round per level (see text).

You channel vitae into the area around you, slightly animating the plants. Each round, you may choose one of the following effects to use as a swift action:

Leaf Razor: A 5ft square of grass or leafy plants becomes difficult terrain and deals 1d4 damage to any creature that enters it and any creature that starts their turn in it.

Branch Ladder: One tree within range grows branches that allow it to be climbed as if it were a ladder.

Reshape: a 5ft cube of living plant matter takes on the shape of any non-complex item that is normally made from wood or plant fiber. Unless it is a staff or club, any weapons created in this way are Improvised weapons and impose a -2 penalty to attack and damage. The created item is rough and worth roughly 1/4 of the cost of a crafted version. Each round you can add 5 feet more cubic mass to an object created in this way.

Reshape 2: This use grants a +5 to an expertise roll to craft an item out of plant matter, but in this case, the plant matter must still be living at the start of crafting. For example, you may start to craft a wooden buckler, but first, you must shape it out of a living tree with this spell.

Make a ranged touch attack against the target. On a hit, the target takes 1d6+ Cha modifier + caster level damage and must make a Fortitude saving throw. On a failed save, they become sickened and after an incubation time of 1 round, they must make another Fortitude save or become nauseated.

These penalties persist for 24 hours, or until the target is a recipient of a spell that removes such an affliction.

The target gains +5 temporary HP and a +2 spell bonus to Fortitude saves for the duration of the spell.

This spell cannot be cast on a creature currently under the effects of a previous casting of this spell.

At 9th level, the bonus temporary HP increase to +10 and the spell bonus increases to +3. At 18th level, the bonus temporary HP increase to +20 and the spell bonus increases to +4

----------

Life Sense lvl. 1 Array[Vitae]You manipulate the connection you have with vitae in order to sense living things around you.SP: 3Components: V, SCasting Time: Standard ActionRange: Close (25ft + 5ft per 2 caster level)Duration: 1 round per caster level.

You become aware of the number of living beings within range of the spell.

In addition, you gain a +5 plus 1 per caster level spell bonus to Perception checks to locate invisible or hidden living creatures within range.

During the duration of this spell, you may, as a minor action, analyze one creature within range. If you do so, you learn its current hit points and whether it is afflicted with a disease or poison. A Heal or Alchemy check respectively, with a DC equal to the disease or poison's save DC can be made as part of this action to identify the disease or poison.

Adrenalize explicitly breaks the action economy. Sure, it's only a minor action - but those are used for spell concentration just for a start. As written this is a power option. There are always going to be such, just pointing it out.

& one idea. This might work better as another effect of Plant Shaping. I was thinking that the druidic woodland stride ability should fit somewhere and probably not as a spell above the first tier; you might add it to Plant Shaping or use something like the spell below. Trackless Step would be much the same, possibly a similar spell, possibly a second effect of the spell below, possibly an effect of Plant Shaping.

The target may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment.