The Bastion

Sorry bud this will not effect them any. They will now control the choke points and no need to have to have their cap fleet in the outskirts of their area. You guys just don't get how big alliances work. They will work around it, however the smaller alliances will GO AWAY because not being able to logistically support their operations.

Those that think its going to correct large fleets are smoking some good crack.

Conglomo

Maybe I'm missing something but surely this just makes the bigger corps/alliances stronger?

You take over a corner of space, you only need to protect the borders because nobody has the range to jump in beyond you, and if they do they are stuck with such large timers that you can activate your defense fleet and destroy them before they can get away. which allows you to have minimal forces within the boundary where you can rent away or operate with impunity.

I'm still waiting to see how small corps alliances benefit

You're goonswarm, and you hold space from Deklein to delve.

You're currently deploying a defensive fleet in XCBK-X. You go to bed the night after Phoebe has launched and wake up the next morning to several mails about your systems under attack. among them, K8X-6B in Vale of the silent, and PDE-U3 in delve.

Yesterday you could have just cynoed into K8X with your massive fleet, RR'ed the structures and then taken an hour or two to get to PDE in delve.

Today however you must choose which location to defend or split your fleet and try to defend both.

TL;DR This makes holding small areas of space much easier but larger swaths of space extremely difficult.

The Sengoku Legacy

on jumpclones .. make a HQ clonebase .. where you are stored and get cloned from this facility ..then assign them an arbitrary number .. say a radius of 10 jumps you move any clone from your HQ clone..

thus limiting how far you can jump-clone and getting around the have jump-clone for capitals in every NPC station region..

i suppose rorquals could be a way of moving your main clone around

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

SUNDERING

Goonswarm Federation

Relegated to the bottom of page 96 so I'm at least confident in the fact that I know that no one will ever read this, but I would just like to throw my abject horror into the fray after reading these changes. Seriously CCP, what the **** are you smoking?

Having said that let me throw in my 2 cents about what should have been done- knowing full well hat the ship has already sailed on this one and that this is a really **** idea to begin with (but less **** than what I just read) and as a cap pilot I already hate it myself, but how about, instead of cool down timers on caps, you have spool up timers instead. It could be haltable so that you could stop it at any time during the spool up and reset the timer to zero, or it could be something like the micro-jump drive where once you hit jump you're stuck vulnerable for however many minutes it takes with no way to stop it. The amount of time taken to spool up should be relative to the size of the ship: bigger ships take longer to jump once the button is pushed.

Either way, you should be unable to target anything -call it subspace Einstein-Bose Scotty the docking manager is hitting the bottle again and pissed on the warp core interference or whatever made up ****. No more remote reps, no more drones for whatever amount of time.This way it still limits how fast a cap fleet can move, but also makes it so that caps can't just instantly disengage the moment things go pear shaped. This would make a good subcap force to protect any large cap force pretty much mandatory, it would certainly give new meaning to the term "committing caps", and would lead to a lot more dead ships, which to me at least is a good thing. The changes as described now do nothing to limit cap usage or add extra risk to balance the reward of these ships, it just makes it a huge f-ing pain in the ass to play the game day-to-day.

The problem right now that everyone is fixated on is how fast caps can move, but the real underlying problem is how invincible they are once on field. interceptors can cross regions in minutes, but because they are so impotent against anything but a handful of T1 frigates no one cares. Make them more vulnerable in battle and you retain their infinite usefulness as space buses, but give large power blocks something to seriously think about before committing.

Either way, this proposed system is so F***ing convoluted that it makes crimewatch look like a mechanic from hello kitty online. Please do not just add complexity to fix a broken system.

Meltdown Technologies

So you guys think this will stop everyone from dropping a fleet on ya ? They wont need to after they control the choke points. Sub-cap fleets again is all it is going to be. The people in smaller alliances with less time will be melted away due to not being able to logistically support their operation. Someone said it will be easier to defend ? Give me a break, you guys will get smashed by sub-cap fleets still. Once they have the area you have no hope of ever getting it again. The big alliances will get bigger and can stop supplies from the enemy in jumping down supplies by controlling the choke points.

The smaller operations that mine, such as myself, logistically wont be able to provide our ore in Jita no longer as there is no way in hell I'm creating more cyno toons for this game. Just let the rest of my accounts go inactive and find something else to do. Seriously it sucks doing logistics as is. Someone at CCP just don't get it. I needed a vacation from this game anyhow.

I represent the small guy in eve, this is fail, believe me.

Yeah it's kinda ridiculous that to do logistics in deep null if you happen to be blocked by a regional gate that is over 5LY you can easily end up going from needing 3-4 cynos in your chain to 8-10. This is an absurd increase and maybe someone at CCP thinks this will drive up subscriptions as you now need 3 more accounts to cyno with but I think it is more likely people will just quit.

You really didnt read the changes. 3 more cynos is not actually even the issue. It would be the amount of time to perform the 3 additional jumped with the cool down.You'll just have to jump the gate I guess which is the whole purpose.

Sorry bud this will not effect them any. They will now control the choke points and no need to have to have their cap fleet in the outskirts of their area. You guys just don't get how big alliances work. They will work around it, however the smaller alliances will GO AWAY because not being able to logistically support their operations.

Those that think its going to correct large fleets are smoking some good crack.

I bet you a billion ISK that if these changes go through the way they are stated now that you are wrong.

Do you really think Goonswarm is going to be able to continue to hold delve after this change?

The Scope

Gallente Federation

Capital pilots are going to have to disabuse themselves of the notion that to get around, they must use jump drives. Finally, the cobweb-covered warp drives of capital ships will get some use If you're complaining about taking so long to get to the other side of the galaxy, good - that's the whole point of the exercise.

Think local.

Oh boy, fly for four hours to find a fight, get blueballed, fly four hours home, dock up, log. Welcome to the new EVE.

Maybe I'm missing something but surely this just makes the bigger corps/alliances stronger?

You take over a corner of space, you only need to protect the borders because nobody has the range to jump in beyond you, and if they do they are stuck with such large timers that you can activate your defense fleet and destroy them before they can get away. which allows you to have minimal forces within the boundary where you can rent away or operate with impunity.

I'm still waiting to see how small corps alliances benefit

You're goonswarm, and you hold space from Deklein to delve.

You're currently deploying a defensive fleet in XCBK-X. You go to bed the night after Phoebe has launched and wake up the next morning to several mails about your systems under attack. among them, K8X-6B in Vale of the silent, and PDE-U3 in delve.

Yesterday you could have just cynoed into K8X with your massive fleet, RR'ed the structures and then taken an hour or two to get to PDE in delve.

Today however you must log in your second or third PVP alt to defend both.

TL;DR I am a scrub publord who has no ******* clue as to what I am commenting on derppppaderpderp GRR Goons.

Adjusted that for you, you poor single account poor.

Great American Taco Services

All and all I am seeming to like these changes though they may affect my cloaky camping play style (Which is only necessary due to broken sov mechanics in the first place). I won't need to harass renters if these mechanics help to do away with them.

I'll miss med cloning and suicide podding.

I do think the blops changes are a little harsh (Full disclosure of me being a cloaky hotdropper already provided). My main issue with them is that it will make it hard to do repeated and regular drops. I think its more than fair that a blops should struggle to do quick drops when it has a mid, but adding in the fatigue timer makes it much harder to do repeated blops drops in a single day. A blops is an expensive ship, and if there are targets I want to use it. Power projection issues don't really apply to blops considering they are usually used in small gang pvp and not major fleet ops/logistics.

In summary please do these changes, but please consider those of us who want to use our blops to shoot ships instead of making a lot of carrier jumps to get to a 10% tidi sov grind fest :)

Domunation

D00MHElM

Changes are coming to how long distance travel works in EVE Online. If use jump drives, then this is an important dev blog for you. Find all the details from CCP Greyscale and the Nullsec working group here.

Please look into also expanding jump bridge use to all lowsec systems with these changes. Thank you.

Test Alliance Please Ignore

The biggest problem with force projection is the carrier/super carrier blob.

NC. called it the wreaking ball but whatever. That fleet of ships could pretty much go across the universe in 5 cynos... and yes i feel that is a bit to powerful.

I propose we nerf the range of all jump capable ships to that of a titan.

By moving carriers and super carriers to the range of a titan it would slow down force projection Hugely.. anyone thats ever had to move a titan any good distance will tell you its a massive pain in the ******* even when done right. 10-20 cynos to go anywhere. If you are a region that is guarded by a nice jump wall it makes it even harder to move around.

CCP, you are nerfing everything just to get 2 ships under control, its unnecessary and game breaking in alot of ways.

Do us all a favor... Dont screw over 0.0 logistics, dont add jump fatigue to force us to wait for an arbitrary timer to tick down. Dont remove the ability for people to death clone. Finally, for the love of god, dont allow capitals to use gates...