Archive for category: News

Commander Lewis was standing with his hands behind his back facing the immensity of the interstellar void when Perkins, his comm officer at the Odyssey command station, burst into the room.

“I’m listening to you Perkins,” the old man added, without even turning around.

“My commander, here is the report of the day. The first contingent of settlers was sent today to Bose from the space gate in Zone E. They were able to settle on primary and secondary spots of the exoplanet, including a predominance spot. The construction of a space gate to Planck will begin in our space station but we risk being preceded by the Brotherhood Centaurus for the first convoy.

– Your suggestions for the future?

– New recruits should be sent to the station to replace the recent settlers sent to Fermi and Bose. The construction of a new airlock module in Area B would also speed up the sending of settlers to Susskind.

– Well. Do so. And get a robot if possible. We need to increase our action capacity in the command station.

– Yes, sir. Good night. “

The future of Humanity awaits you in Space Gate Odyssey. A system of viable exoplanets has been recently discovered and the Confederations are flocking into space to colonize it. In this 2 to 4-player development and flow management board game, you play the leader of one of these Confederations and play your influence in the Odyssey command station to send as many of your settlers as you can on these exoplanets.

The Space Gates

“You have a lot to do if you want to become the biggest leader at Odyssey, but your time is running out as the exoplanet race begins.” – ArchiCommandeur Whitley

After decades of research and technological development, Humanity is preparing to leave the Earth to colonize the discovered system. To get there, there is only one possible means of transport: space gates. For reasons related to physics and other quantum aspects, these gates can only be built in space. The Confederations have therefore embarked on the construction of their own station in orbit, equipped with space gates.

At the beginning of the colonizing era, these portals make it possible to go on one of the 3 first discovered planets. As soon as an entire contingent of settlers has joined the gate of a space station, it is teleported to the corresponding exoplanet. The landing conditions vary according to the planets and the choice of colonized spots quickly becomes strategic.

As soon as one of the 3 exoplanets is fully colonized, each Confederation gains influence according to its placement. The access to one of the 2 later discovered exoplanets becomes possible. At the end of the colonization of the five exoplanets, the stations are teleported to the Hawking planet and the influence of each Confederation is assessed. The leader of the most influential Confederation will be promoted to the rank of Governor of this new system.

The space station

One of the biggest challenges in Space Gate Odyssey is your ability to quickly develop and intelligently arrange your space station. The best you optimize the flow of your settlers to your station, then to the exoplanets, the more of them you can send to the favorable spots and thus gain Influence.

The choice of the modules, their arrangement, the distance between the airlocks and the gates are therefore essential elements. Especially since, at the end of the game, the domains of the Modules you used to build your station will bring you additional Influence points, if they are in line with the position of the domains on the Hawking planet Predominance.

Finally, you must be careful not to leave too many open corridors on the space void: this represents a real danger for your Settlers and could therefore damage your reputation.

Embark immediately for the Odyssey Command Station

Your most amazing quest starts with Space Gate Odyssey. Will you be able to take over your opponents in order to take control of the new system, or will you stay at the dock?

Decide on your destiny and claim your title of Governor in Space Gate Odyssey, which should arrive during the 1st quarter of 2019!

Oh Captain, my Captain! Our last game, designed by Florian Sirieix, was the perfect game for summer times. The short bluffing game is the first of our new range;: the Legends of Luma. Don’t you remember last winter, we whetted your curiosity with this:

The adventure begins.

The adventures of our six heroes: Moon, Lys, Sianna, Red, Ulrich and Nostromo start in Kokota,on an unknown beach, where a strange animal lives.

Oh Captain! game rules

We published a job offer two months ago on this website. Indeed we were looking for a rare bird who could work on many topics, and with skills we do not have. We got many applications, and some of them were very good.

But we finally made up our mind very quickly and decided to hire Bruno Chevalier, our new business manager.

A short presentation is needed, not a resume but a few words to let you know more about the person you’ll often meet at Ludonaute’s booths.

Bruno has worked in Toys industry (not Games industry, but a very close field) for 19 years, as a business manager and a sales representative. As such, he knows a lot about manufacturing constraints, factories specificity, shipping solutions, customs, standards. He also has a complete network of contacts in distribution.

On the personal side, Bruno lives in the Paris region. He has two kind daughters, aged 5 and 8, with whom he naturally plays board games.

He is a huge fan of James Bond, Star wars, Tolkien. In his spare times, he plays the game master in role playing games. Well, he is a business man in a geek’s shoes.

By the way, Bruno was already taking part in Paris festival two weeks ago, and he couldn’t prevent himself from demoing Oh Captain!

This i a new step for our small company. Our team (Cédric Lefebvre, Ian Parovel, bruno Chevalier, Jos Lefebvre et moi-même) will go on preparing you surprises and great games!

Oh Captain! is available.

Nine months ago, we announced the future launch of a new collection: the Legends of Luma.

Well, today is the first step of this publishing adventure! We are very happy to tell you that the first game of this collection is now available or about to be available in various countries: USA, Canada, United Kingdom, Belgium, The Netherlands, Italy, Spain and Germany.

Oh Captain!, a bluffing game by Florian Sirieix, is the perfect game for the upcoming summer holidays. We are very proud of this first game in which we and Florian have put our heart and soul.

In Oh Captain! you are one of the six heroes of Luma’s adventure: Red, Ulrich, Lys, Siana, Moon or Nostromo.

Under the watchful eye of the Captain, you will share the loot that you have found in the Nukha’s den. Of course, your goal is to keep the best part of the shiny items for yourself. To do so, you must be smart, and you must lie at the right moment to the Captain. Unless you decide to become the new captain at your turn!

Oh Captain! is a game of luck and deception. Tricks and twists always happen during the game. The players are always involved in play. The games last about twenty minutes.

The adventure of Oh Captain! goes on on the website of the Legends of Luma:

You can suscribe to know which team you belong to. You will also be able to register the Luma games you’ll find at the back of the story booklet in the box of Oh Captain!. That will gives you “Lums”, the Luma’s currency.

These “Lums” will be credited on their account on the website and you give you access to goodies and gifts online.

In the next few weeks, we plan to launch events, contests and give you a surprise. To get informed, please follow us on Facebook and Twitter.

We are very proud to announce you that you can now play Colt Express digital version, online or in local game, in various supports PC, Mac, pads and cell phones.

We take the opportunity of presenting the app officially on our website to tell you that the app will be sold with 40% discount during the festive season. Feel free to enjoy it and share the information with your friends.

We have developed the board game for a year to adapt it to the digital. The idea was to use this new support to introduce new game plays and rules that wouldn’t be easy to set up in the “physical” game.

So what are these novelties?

More stories

Our first goal was to make the game more “narrative”. Each bandit has his own personality and his own story. We created these personal stories with Jordi Valbuena and Christophe Raimbault. They are presented in the app under comics. You’ll discover that every one has his own goals and background.

This narrative aspect can be found in the gameplay. Indeed the app offers a campaign for each character, with 6 scenarios each time. In these scenarios, the player is alone against the IA and must achieve some specific goals. The game rules are then a little bit modified.

In a few words, here are some new mechanics:

Belle can charm another bandit. So you can play 2 bandits at the same time.

In Doc story, the caboose will be unhooked.

Tuco will learn to use the Gatling gun on the roof. He’ll shoot better than anybody.

Cheyenne will be spellbound by her ancestors’ amulet. She’ll be able to play any kind of actions then.

When you play the Story mode, you unlock various variants for the game, that you can use after in the Classic mode: the dynamite, the cursed amulet…

In the Classic mode, you can play local or online. As you play along, your account can be enriched with new titles form the Old West: Easy gun, Invisible man, Pyromaniac… You can also gain new cars, new features for the bandits…

A similar art but different

In order to stay close to the board game, we chose to keep Jordi’s art and give life to the bandits and the train like cardboard figures.

The user experience must be adapted to the digital support. Icons,windows, animations have been made by Frima studio, by the Canadian team who made the digital development. .

We really enjoyed working on the app with Christophe, creating scenarios, new effects and new rules. We are sure that you’ll enjoy playing it too.

As you may have read here a few months ago or on Colt Express website, a happy event is coming at Ludonaute’s.

After months of wait and 4 days of labour in Essen, supported by a ultra-motivated and enthusiastic public, this new baby is born. He is going very well. His measurements are 15x30x7 cm (well, just the same as his big brother Horses & Stagecoach). He weights 500 g.

His parents, Christophe Raimbault, Jordi Valbuena and the whole Ludonaute team are very proud to tell you that this nice box is now for sales in stores in Europe, and in a couple of months in America.

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We chose the cute name:

Marshal & Prisoners,

very representative of his strong character.

Indeed, we must admit that our whizz kid is a little bit schizophrenic. Very respectful, he can’t bear the injustice and always stand for the weak. The law and the honor are his best friends.

But this little angel is sometimes also mischievous. He loves all the shining things and he can’t stop catching everything within reach.

We also noticed his great suppleness. This allows him to go where we can’t reach him.

Colt Express family is growing once again. I hope that you’ll love Marshal as much as we do. He has totally change our games since he is with us and he gets on with his brother Stagecoach extremely well.

Last january, I started working with the team Ludonaute on different projects linked to Colt Express:

The second expansion: Marshal & Prisoners

The mobile app

The community management

…

I’m really happy about what we did together and I’m eager that you can judge by yourself.

We had some hard times balancing this second expansion but we are now really happy with the final result. We are never declining a new game of Colt Express with it even if we playtested it multiple times…

I really liked my full-time game designer job, but I’m missing contact with families. I’m going to work half-time again in a boardgame library, my first love ;)

I’m about to start a new job and then I will probably not come in the Essen fair in October but Cédric and Anne-Cécile will be on their booth as usual ;)

I created my game designer society (my other half-time job). I’m working again on exciting new projects and I hope you can try it soon!

Ludonaute team is working on quite a lot of stuff right now, be prepare to some surprises soon!