Puh, finally got the Nova farmed out. So now I have both Ember and Nova on the stove, missing one part on the Nyx still. Needed 17 BP drops total to get the all the pieces for Nova, and considering the drop rate, that was ALOT of missions. Not to many today, but yesterday I ran a ton of runs with Inez, and I mean a ton. Got just short on 3000 rubedo for it though so it wasn't that much waste. Wont need to farm rubedo in a while though

And it's clear all those really nice drop-rates we had for Morphics, Neurodes, Control Modules and Neural Sensors and Orokin cells have been fixed, so it's back to the hard farming of those for the ones that missed out on the weekend, unless they institute clan trading which I still hope.

In addition to the way we've been playing (just sort of whoever's around) I wonder if it would be worth it to set up a day/time once a week or something where we could get the clan together and take on serious challenges - Pluto nightmare modes, level 50 defense missions, t3 defense, that kind of thing.

Setting a time would let us do things like bring max level frames with good weapon setups and not spend 35 minutes+ doing group balance and modding.

I'd be game for it come weekends, although on earlier experience with "standard" times, it's usually hard to keep going after the first few weeks.

That said, the new aura systems makes it very easy to level new frames. A single round of M-Prime with nova let me get enough points in together with a max siphon to max all abilities from the get go. Now to level for focus, stretch and the defensive mods.

Also, I wonder how much QQ'ing it would take to get an extra slot on the frames...

That said, the new aura systems makes it very easy to level new frames.

I'd say too easy - a maxed out mod on a frame with a matching polarity is giving you 14 units of energy. I guess they'll need to turn it down a little. Even if you use a maxed-out Energy Siphon on a frame with a mismatched polarity, you still get 5 units.

Whoever is adding small hallways. Why? If there's a good reason and I missed it, please let me know. Otherwise I'm going to tear them down.

I built another reactor (so we can have an obstacle course) entirely from my own resources. Please don't waste it building unnecessary hallways.

For those who watched the livestream; we can recoop the difference between what we paid for our former rooms and what they cost now by destroying and rebuilding them; destroying them will refund what we paid, rebuilding them will cost less. Is this something people want to do? It does not return those resources to the contributors. It might buy our obstacle course out-right (I've no idea). Certainly the forma costs would be covered.

That said, the new aura systems makes it very easy to level new frames.

I'd say too easy - a maxed out mod on a frame with a matching polarity is giving you 14 units of energy. I guess they'll need to turn it down a little. Even if you use a maxed-out Energy Siphon on a frame with a mismatched polarity, you still get 5 units.

Offhand I think it would be more balanced as a reversal of how mods work normally -- +1 for on-polarity and -half for off-polarity. That makes a 6 worth either +3 or +7, which is a decent spread, and nothing so crazy as +5/+14.

Offhand I think it would be more balanced as a reversal of how mods work normally -- +1 for on-polarity and -half for off-polarity. That makes a 6 worth either +3 or +7, which is a decent spread, and nothing so crazy as +5/+14.

According to the wiki, the mods are normally -50% for on-polarity (i.e. dividing the costs by 2) and +25% for off-polarity, so what they did is actually a reversal.

Also, the "crazy" spread makes sense - you still can use Energy Siphon if you like, but you also have a very good incentive to use something else.

Still, +14 is a little too much, so I guess what they could do for on-polarity (instead of multiplying by 2) is add 50%, which turns a 7 into an 11. That would be +5/+11 for a +7 mod.

Base design: I don't understand the underlying design of our base. It made sense when each room cost 27346275 resources, but rooms are cheap now.

You guys are designing a one dimensional line. As they add more and more rooms it will be a pain in the butt to get around. There's 3 dimensions, we should use em. I'm pretty sure that was the point of the small hallways.

Set Time for High Level Stuff: I personally keep and work weird hours, so I'm not sure how well I'd fit in. But once Hangfire and Grendel get back, I think getting a group together would be easy. And if we have at least 3, I have lots of great players on my friends list that could round us out.

Aura Energy: I no longer need to forma frames to get optimum builds, so I'm happy. With the extra energy you can equip mods like the new Constitution and Fortitude mods.

T3 defense: Did a t3 defense with 3 pubbies (ranks 2, 3 and 4). The ranks 2 and 3 guys assured me they had done t3 defense emissions before and they were a piece of cake. The rank 2 guy left at wave 5 after multiple deaths (had like 120 shields). The rank 3 guy, who I'm pretty sure was really drunk, left at wave 10. So I begged in council chat for good players to come help us. Only one rank 5 guy was able get in, the rest got locked out by that 'session is full bug.'

So with only 3 players, we proceeded to battle our way thru the last levels. My Frost has +60% continuity and max streamline, so keeping up the snow globe all the time is no prob at all. The rank 4 guy had a Nova. He previously thought it was the most overpowered thing in the game, nuking down whole waves of enemies. Our last guy from council chat had a Banshee and did a great job crowd controlling with sound quake at key moments, and sonaring the bullet sponge ancients.

First problem was that my teamies had very little shields, and if Fusion Moas looked at em wrong, they fell over. I warned em at wave 15 they might have to spend a revive if I have to defend instead of picking them up, and they were fine with that. At wave 15 it just starts swarming you with ancients and super fast Fusion Moas that do crazy damage. The ancients aren't the worst problem, my Fragor's jump attack could lay them all out, and then we could just melee them, but they still get in the way and occasionally knock us down. And in the final waves they do enough damage to kill my teamies.

Next to last wave we get swarmed by 6 fusion moas and both teamies go down instantly. I blast a couple, knock the other to the ground and res one, then a bunch of anicents get in the bubble. Basically, from that point forward, I'm alternating ground slam to knock down enemies, nuking a Moa or two with my Acrid, ressing my teamies and hitting a defense laser when I get a chance. After the Nova's 20th or so death he decided Nova maybe wasn't so overpowered afterall.

4 ammo boxes later we win! And no one even had to use a revive.

Naturally, my reward had to suck. Since you can't get Hellfires, I instead got my 4th Paris Prime grip.

Sounds like our first run into T3 Defense was a walk in the park by comparison then. Although we had a just one short of one of the optimal setups. Sure they meant T3 defense missions and not farming T3 keys in defense missions

My Nova is up to lvl 18, and damn, I love this frame, absolutely love it. My only problem with it is the second V-polarity slot which does less then nothing if they aren't planning some nice new mods. On the other hand, the maximized energy siphon offsets that decently. The problem there is as with most other great frames, you don't have enough slots to fit all the mods you might like to really make it a god-frame, there will always be some deficit if you want to keep all abilities on it. Although I really hope for a pair of dual-stat mods that will be awesome at some point.

Also, did a couple of runs oh phorid with a few council folks and got my last nyx part on the second try. Boom, there, now I have all the warframes.

That said, the new aura systems makes it very easy to level new frames.

I'd say too easy - a maxed out mod on a frame with a matching polarity is giving you 14 units of energy. I guess they'll need to turn it down a little. Even if you use a maxed-out Energy Siphon on a frame with a mismatched polarity, you still get 5 units.

I would say it's not too easy, it's just that you get a few levels jumpstart. Or 7 of them for a same polarity maxed aura. On the other hand, the first 7 levels come so quickly, so taking a highly powered weapon and going to town somewhere will get you there within 3 rounds. Couple of raids somewhere and get carried by friends on a decent defense mission and you get enough levels. But right now you can equip one or two decent mods and almost be useful and at least stay alive somewhere that isn't mercury/venus/mars even with a new frame.

But to be honest, it is only overpowered in the context of low powered enemies. I took the frame at something like lvl 12 into a nightmare corpus exterminate mission at some mid level world, and that ended really, really badly despite maxed out abilities and a decent shield mod. And that is something like 45 points of energy. Only like rank 120% redirection mod though, but that got almost 2 shot'ed.

Also, a fair bunch of us playing right now is definitely not in the casual category, several of us are up in hundreds of hours which make it kind of hard to judge the content for what it means to more casual players. Anybody with an unpotatoed frame definitely has a real use/need for the aura slot, and that is without it getting overpowered in any way since they have half the energy points from the start. So for those people not sinking platinum into reactors on all frames and catalysts on the weapon, this change is a really good one. I know that it is god sent on the 2 frames I have without reactors on them. Although lately I've been thinking of giving those reactors too so.

All in all, I feel like DE is going to do most balancing, not with nerfing the frames, but giving us harder and more difficult content. All in all, I think this is a good way to do it. Because while it's fairly easy to get started for casual players, it still offers good things for the ones having played a whole lot.

And if you are a really new player, you wont have the auras at all, you might not have any spare mods/cores to be able to level it more then a level or two. You get a tiny head start, but not by that much really. Right now most of my mod leveling is thanks to TONS of crap ability mods and lots of credits because I sure don't have enough cores available. And I'm not even lose to having maxed out any of the mods that have more then 5 ranks like redirection/steelfiber/vitality/serration/etc.

Btw - as an easy way to see what we have and plan the dojo in some capacity, I added a second sheet(and fixed the formatting of the list) with a dojo "diagram" to the Ars Warframe Google Doc that was linked in the OP.

I am currently planning on building the obstacle course on the second floor at the end of the second cross connector, on the bottom of the map, to the right of the new reactor, which should be finished by noon.

Per the livestream: Yes, you should get your resources back for those rooms. I don't know what that'd do to our research there, so I haven't done anything, but at minimum we could tear down the reactor and build it again. The problem is that I'm not sure if we could build the labs without the oracle, and I don't think we want to tear down our labs.

I'm not going to do anything with that for now; we can talk about it if you guys decide you want to do it or not. I would suggest maybe if you're thinking of doing energy weapons from the energy lab, to get all the necessary blueprints out of it now, including for the fieldron.

I'm still not seeing the need for the two small hallways; why not just put an elevator there instead if we need to go three dimensional again? Right now, in my mind, it's organized with research on the bottom floor, and stuff-for-clan-to-do on the top floor. There's not a whole lot of running unless you spawn on the wrong floor, and that can't be controlled.

Finally, at this time I see no reason why we'd ever expand past the 'size limit' for our current clan, which I believe is 100. So I'm not kicking anyone out. I don't think we're at 25, but I couldn't kick enough people to get to 10 and you can't reduce resource costs again anyway; we'd have to make a new clan to do that. So rest assured, Grendel, your place is still waiting for you.

I did demote everyone but him who's been gone 30 days or more to initiate.

------------------------------

Recently got my rank 8 mastery. The test was fucking easy. In fact, at one point I was running on top of one of the walls you're supposed to wallrun on. If the rest of the master tests to 10 are the same thing, it's just me grinding frames and weapons from here on. They keep saying there will be something for the mastery levels besides weapon access.

They also talked about a sort of mod-consignment shop where you can sell mods for platinum or trade 4 in for a random mod? I'm not sure how the selling them for platinum will work; I'll have tons of platinum if I can sell a true-steel for 1 platinum, for example.

Finally, RIGHT NOW besides the free platinum giveaway by alienware, Steam is selling the 'starter pack' that's normally $40 for $10. 500 platinum, 6 random common mods, and 4 random rare mods, plus affinity and credit boosters. I admit I just bought one. 500 platinum for 10 bucks? That'll normally only get you 170. The free plat giveaway lets me buy Loki out-right and stop hunting for it, and with this I may by Vauban or Nova (doubtful Nova though, I like playing to earn, just not waiting on RNG, but I only need the systems for Vauban and now I can play at work if I have to).

Warframe as community choice on the Steam Sale is pretty awesome. So is 500 plat for 10 bucks. I jumped on that deal - I'm half tempted to buy it twice. That's a better price than upgrading to Grand Master (and I don't have to do it all in one go).

edit: Even better, the Tenno Pack is also 75% off. That's 1500 plat for 25 bucks.

You can't buy it twice; well perhaps you can but supposedly you can only use it once.

You can buy it as a gift, but you can't give it to yourself.

I bought it, but it's not activating on my account. Probably a bug of some sort.

Uh-oh hopefully I'm not in trouble. I bought the $10 pack and the $25 pack.

edit: People are reporting on the forums that at the very least what I did is working, and some are saying you can gift yourself the "gift pack" as well. 2k plat for 35 bucks is good enough for me but if someone's wanting to invest in the game right now this is a much better deal than even the founder statuses.

Whoever is adding small hallways. Why? If there's a good reason and I missed it, please let me know. Otherwise I'm going to tear them down.

They were being built to allow the obstacle course to be built there (closer to the hub) rather than needing to put it at the end of the hallway. I suspect more elevators will only go down, now, which means they'll conflict with the existing ground floor, I don't think we can get a third floor.

You can't buy it twice; well perhaps you can but supposedly you can only use it once.

You can buy it as a gift, but you can't give it to yourself.

I bought it, but it's not activating on my account. Probably a bug of some sort.

Uh-oh hopefully I'm not in trouble. I bought the $10 pack and the $25 pack.

edit: People are reporting on the forums that at the very least what I did is working, and some are saying you can gift yourself the "gift pack" as well. 2k plat for 35 bucks is good enough for me but if someone's wanting to invest in the game right now this is a much better deal than even the founder statuses.

You can buy and use the two different packs, just not the same pack twice.

Look upon these pictures, and then you'll understand my giggling vision. I'm sorry, but I can't help but giggle like a toddler over the idea of stacking random things together to make art.

Edit: I signed in on my lunch and as the new reactor finished, I added and put in all the materials for our obstacle course. It will take 24 hours to build unless someone wants to waste platinum on speeding it up. I put it at the end of the two small hallways, even though by running instance it's about the same as it would be from the end of the cross connector where I was going to put it.

Look upon these pictures, and then you'll understand my giggling vision. I'm sorry, but I can't help but giggle like a toddler over the idea of stacking random things together to make art.

Edit: I signed in on my lunch and as the new reactor finished, I added and put in all the materials for our obstacle course. It will take 24 hours to build unless someone wants to waste platinum on speeding it up. I put it at the end of the two small hallways, even though by running instance it's about the same as it would be from the end of the cross connector where I was going to put it.

Can you tell I did that with cellphone auto-correct?

In all seriousness, feel free to build what decorations you want, generally where you want. I just want to say I'd prefer it if people kept them out of walkways so people don't have to go around them while running to their destination. A koi pond upside down on the ceiling is interesting, though.

And the elevator museum art looks like it'd break the elevator if it was actually made.

Btw, I was running some T1 mobile defense runs yesterday with a few council people and we happen to wrap of several of the hidden rooms and the new running obstacle course. Very easy once you get down to it, but some of the secret rooms is pretty well hidden.

Vampyre was gracious enough to rush the build of our new obstacle course, after which Vampyre me and Mysdrial tried it out a few runs tonight. Current best time to beat for at least a second try is 1.50.xx which should be easy enough for the people here.

Just thought I should give the heads up for a few things. Currently there is some bugs if you aren't hosting the dojo. * Stamina Spheres, after every step there is a +100 stamina green sphere you can pick up, and that isn't showing at all when being a client.* Pillars right, they can block you completely as a client, in which case you need to jump on the outside of the wall to be able to pass them.* Dying, getting stuck on the pillars on the right when they are in the process of moving, can kill you.* Floor tiles, seems to be behaving a bit oddly as a client. There was a marked difference in running that part as a host.

The big issue seems to be that the course doesn't reset itself except for the host; the pillars that raised up before stay up, so when new pillars go up they can block the entire way (not sure about the death thing). The stamina sphere's don't appear for non-hosts at all, and the falling floor doesn't raise back up or reset either.

I was talking a bit with Inez today when playing and we discussed damage. I have a few good rifles, as do you other guys, what I really want to try them out on are high level enemies and bosses using something like a team Rhino + Banshee + Volt. Which should pretty much make an optimal high level killing setup.

Later on I when I went looking a bit for other ones that were using the lanka and the snipetron vandal somebody posted a link to "this image".It seems to be as much damage as you can fit on any of the weapons current, but damn, 5 forma to get there is harsh.

I'm going to try out a similar build on my Snipetron Vandal, or as close as I can get considering I have no way to get a prime chamber and the charged chamber is just not worth the points. Right now it's only lvl 29, but I'm gonna fill out the missing points with a fast hands. Probably going to forma it at least one time to be able to get in either a better fast hands or a rank 4 magazine warp for that 9th shot and allow for better serration in the future if it works out. If it doesn't work out, I might just look at a similar build with the dread and see how that works.

Also upped the damage a fair bit on my Hek maxing out all the damage mods.

Oh yeah, I've also verified that Continuity does affect more of Nova's abilities. Null Star gets more orbiting motes with continuity on the frame, with both continuity and . Although if that is worth it compared to a very precious mod slot, probably not. I've also seen posts that you have the antimatter drop flying for a longer time which sounds logical too, but I haven't tried that one out yet.

I can definitely confirm that the wiki have something wrong with their loot tables in some way. Just got a T1-Capture from wave 20 on Venera, and since it's officially t3 from wave 15 and upwards, that key isn't even supposed to be in the loot-table. So there are two alternatives, either the dataminers are wrong, or DE managed to get a bug or two into the Orokin key dispersion code... gee, that would never have happened before.

foto69man - hop on into the clan, join us on teamspeak, I'm in Sweden and others here is in the uk and Russia, so there are a few of us on this side of the pond. If we are all on at the same time, that's another question though.

foto69man - hop on into the clan, join us on teamspeak, I'm in Sweden and others here is in the uk and Russia, so there are a few of us on this side of the pond. If we are all on at the same time, that's another question though.