Infinite Mario Bros competition

This is a discussion on Infinite Mario Bros competition within the Tech Board forums, part of the Community Boards category; Slashdot Games Story | IEEE Introduces Mario Level-Generation Competition
Did anyone do this last year or plan on doing it ...

Infinite Mario Bros competition

I don't know Java, but I would've learned it to do this competition if I could actually get the game to work on a comp. I was running Windows the last time I heard about this and I couldn't get the game to run properly with the latest version of Java. Now, on linux, the game doesn't even show up in the browser (with Java installed, of course).

Hmm I'm no java expert, but I might join. But it lacks quite some information. Are there any prizes? I can't find information about that. Also, it doesn't say whether it can save states throughout levels. For instance, so that you can make the difficulty go up or down depending on how good the player is doing.
I mean, it's judged on the "most fun" level generator. What is "fun"? It's usually a difficulty that is challenging yet not impossible. That is fairly player dependent...

Though the applet worked for me on ubuntu. I unzipped it, cd'd to "classes" and typed "java dk.itu.mario.engine.Play"

But yeah. I agree. I'm really dumb. I go well with the people who play me.

You do realize it was a joke, right, not an offence? I mean, you take the level generation to be about yourself, so I write about the contest of writing an AI for Mario of last year about you.
I mean, maybe your AI hasn't been programmed to understand humour .

Yes. I did realize it was a joke.
I just have a nasty distaste for the Mario games and particularly Nintendo (as it is today), which allows me to say things that I shouldn't otherwise. I'm a hateboy, as opposed to a fanboy.

Hmm I'm no java expert, but I might join. But it lacks quite some information. Are there any prizes? I can't find information about that. Also, it doesn't say whether it can save states throughout levels. For instance, so that you can make the difficulty go up or down depending on how good the player is doing.
I mean, it's judged on the "most fun" level generator. What is "fun"? It's usually a difficulty that is challenging yet not impossible. That is fairly player dependent...

Though the applet worked for me on ubuntu. I unzipped it, cd'd to "classes" and typed "java dk.itu.mario.engine.Play"

Infinite Mario Bros! didn't work. Says to 'click to play' and press 's' etc. nothing works. It at least loads in the browser on Windoze.