Daverost wrote:You just have to make sure you nail the jumps to the upper platforms near the end, then use your umbrella if you end up a bit short on the jump. If you can make those platforms, which is tricky, then it's an easy clear over the last guy.

Month and a half later, and I finally went back and beat the game. I guess I just kept missing the jumps to the upper platform before, but I did it twice in a row earlier. Thanks for the tip.

Not true. The Play-Asia stock is still there, which puzzles me.Why did Play-Asia get stock when NISA said it was gonna be exclusive to Rosenqueen (I dunno why, but I like using that name over "NISA's Online Store". I get nostalgic)?Unless I brushed over somethin?Either way, I hope we see some more stock. I'm willing to get this soon if I can get a hold of stable stock.

Actually, that raises a good question.Why is it that Criminal Girls is getting a normal production run when Firefly Diary, a game that has much more consumer interest, is getting a limited one?CG has much less interest (the LE isn't out of stock yet a day before release) thanks to the censorship backlash.So why limit Firefly Diary's?

I don't think it actually does. It also doesn't really warrant it either, I think. It's essentially NIS' go at making a game the way indie games are made, and this retail release was something that wasn't even on the table originally, remember.

Firefly Diary was made with the intention of it being treated like an indie game. The budget for it is small, and the intention was always for it to be digital only. Like Japan we got a limited physical release for those interested, but even then the physical releases were fairly cheap in comparison to other vita games.

CG has much less interest (the LE isn't out of stock yet a day before release) thanks to the censorship backlash.

I don't want to drag this out outside of the Criminal Girls forum, but censorship is not the only reason why some people are not interested in CGs.

I'm just gonna put this here: please release retail copies of the game in europe, too, i would love to have this in physical form. I get that this isn't meant to be a big project, but i'm just gonna say it makes cringe a little to see Criminal Girls (or other games less well know made by other developers) is actually seeing a retail release, and this one (which is developed internally, if i'm not mistaken) not.

Screwy wrote:Actually, that raises a good question.Why is it that Criminal Girls is getting a normal production run when Firefly Diary, a game that has much more consumer interest, is getting a limited one?CG has much less interest (the LE isn't out of stock yet a day before release) thanks to the censorship backlash.So why limit Firefly Diary's?

To sell a game a certain way, it has to be agreed upon by everyone involved. This means NISA's parent company (or whoever they license the game from), the distributors, and the retailers. And of course, the first-parties involved too (Microsoft for instance has a parity clause so some games have to be altered, delayed, or updated in order to fit a release date). It's possible that for Firefly Diary, it was agreed-upon that it would be a PSN-only release. If this is the case, the price points may have already been decided on internally, and with their licensor (in this case the parent company). Not saying that it was impossible to shift that around, just that if they would maybe have a hard time selling the same game at retail at $39.99 when they had originally planned for it to be a digital release. Considering the decision was made after Anime Expo 2014's reveal trailer, it was probably in response to fan requests. Or at least partially (that original trailer made it sound like a PSN-only game). If that actually was the case, then Firefly was out in the public eye already, and a decision to make a $20 digital game a $40 retail release would probably rub people the wrong way.

The reason I bring up the price point is because the storage medium the Vita uses is expensive. It's like the 3DS, DS, and every Game Boy cartridge stretching back to 1989. When there's more people involved in the process, it means more people have to be compensated for their work too. So PSP games could be $30 at retail when Vita and 3DS games kind of have to be $40 in order for everyone to make money.

With regards to Criminal Girls, the preorder was announced after Firefly Diary and the game was launching before Firefly Diary. There was way less time to preorder the game in comparison. Coupled with the fact that the game could be picked up elsewhere (it wasn't exclusive to the NISA Online Store, unlike The Firefly Diary), it's not surprising it didn't sell out before the game came out.