nice meshes for the head,you might want to edit the alar juncture in maya to simplify it. that area would course some weird shapes when doing facial expression especially mad/ugly expression. remember K.I.S.S.

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A00017940 寫:nice meshes for the head,you might want to edit the alar juncture in maya to simplify it. that area would course some weird shapes when doing facial expression especially mad/ugly expression. remember K.I.S.S.

you can also use something like topogun to retopologize your character, so that you can have precise control on your character topology. I believe maya can do so by importing your zbrush character in, turn that into live, than use modeling tool kit -> Quad to retopologize the model just like topogun.

you can also use something like topogun to retopologize your character, so that you can have precise control on your character topology. I believe maya can do so by importing your zbrush character in, turn that into live, than use modeling tool kit -> Quad to retopologize the model just like topogun.