Masteries

Offense:
26

Defense:
1

Utility:
3

NOTICE

This guide is a work in progress. I've kept it published so that my friends can review it.There are TONS OF DAMAGE, I mean a lot of things that need to be worked on. I would advise you not even look at this guide until it is actually done.

Introduction

Welcome community, to my guide on playing Haruhi Suzumiya,
or in other words, this gay kid over here.
I wouldn't feel as if I had to make this guide if other builds could match up to the performances of other AD carries such as Miss Fortune, Graves, and Vayne (Tristana is little girl, Russian do not like little girl).

Things might look clunky and whatnot but I've used these items, runes, and masteries and have dominated over others (ex: 17/1/19. stupid freaking Amumu).

I highly recommend you watch the video shown above while looking at this guide.
Without further ado, I think we can just move one from here.

Runes

Runes

Greater Mark of Lethality9

Greater Seal of Armor9

Greater Glyph of Scaling Magic Resist9

Greater Quintessence of Attack Damage3

Museums (Masteries)

Oh mai gosh looook. its a random number masteriedadieasimonono....
Yes I know its deffinatly different but lets go over them first.

MASTERIES

Masteries

1/5

3/5

4/1

4/5

4/1

1/1

1/1

1/5

3/1

3/1

1/

1/5

3/1

You are the AD carry
You want to get in as much damage as possible, and when Ezreal has a built in flash, you can build a strong build with less of a worry of getting killed.

You might be asking, why take the MPen and the CDR?
the more CDR, the more skills you can use more often (Although I'll explain an ability later that helps with that).

1 point is put into defense for the extra 10% heal. It helps though because I was tower dived once with this mastery on and lived with about 15 HP

I put the rest of my available points into Utility for extra mana per level. You will want this in the late game stage for when you spam abilities, and running out of mana shouldn't be a problem.

Skill Sequence

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

There isn't much for me to say about this, but I will put in a word or two.... thousand....

1. Max Mystic Shot because its a low mana cost, highly spamable physical harass.
2. Essence Flux is great against other AD carries, but its too mana costly to spam so only get 1 point in it if you want to use it with your passive (which is amazing FYI).
3. Arcane Shift has flat mana costs but its CD is lowered every time you rank it, so max that second.
3. Go watch some videos and then tell me I'm right saying you take a point in Trueshot Barrage whenever you can :D
4. Hitting any enemy unit with Mystic Shot lowers the cooldowns on all of your abilities by one second. this is why we take the CDR mastery, to help with this. We also take that so that we can get the MPen mastery to go with Trueshot Barrage because it deals magic damage.

Trinity Force is an item you will see just about every Ezreal get. the only difference here though is that its our LAST damage item. Let me give a few standpoints first:

Mystic Shot applies on-hit affects, and Sheen procs when Mystic Shot is used. It can't crit though so there's no need to rush it. Let me tell you why you shouldn't.

If you rush Sheen, you get some AP and mana, which is OK on Ezreal. I don't mind it at all. However, what are you going to get out of its passive if you have no AD in the first place. Get your general auto-attack damage first before you buy this item.

Guardian Angel is a common defensive item on many people, specifically AD carries.
It gives armor, magic resistance and a passive that prevents death every 5 minutes. Its not great on everyone, but on Ezreal you can just blink away once you revive. Some items combine really well with certain champs (and might I say sometimes broken).

Now I'm not a big fan of Lulu, but there are a few good things she can do with Ezreal. Help, Pix! gives sight of a target, so that Trueshot Barrage becomes EZer to hit (see what i did there?). Also Whimsy gives him AP for the same thing. Glitterlance can slow so that you can land a good Mystic Shot or ult AGAIN. Yeah, she has some good points, but i just hate yordles. Love the gays 4 dayz.

Infuse gives Ezreal enough mana to just spam his harass. Also she has OP heals and that 125 armor buff. Starcall Lowers magic resistance and could be used with Trueshot Barrage, but it always comes down to his ult I guess...
P.S: BANANA LAAAANE

Sona can use Hymn of Valor while he ults... I'm not really getting anywhere.. Aria of Perseverance is a good heal that will allow a carry's health to steadily come back up. Crescendo is really my main point on her because that's what she will do in team fights.