This is a mod I've been working on and off for a little while. I haven't made any dramatic changes, mostly just optimization and configurations. I won't be distributing it yet, but here's my change log so far:

-Added fancy particle system to player to attempt to simulate particles you can see under sun shafts.
-Limited the level generator to load one tile at a time for now.
-Added a few fixes from the forums to make the game run faster.
-Added exponential fog to try to hide the level generation/make the game run faster
-increased view range
-increased FOV
-[REMOVED]Visual Tiles now generate on both sides of the map to cover the empty sky.
It was confusing, didn't look good, and seemed to take memory despite not generating any items or enemies.
-[REMOVED]Changed the blank tape sound to have noticeable static.
Anton pointed out that there is noticeable noise on the clear tape.
-FOV is now configurable. It's at 100 by default.

At the moment not too impressive especially since I mostly made it for me.
To do list:

liampieman wrote:I wonder if it's possible to change the ending to the game. hint, hint

That would actually be, very, very easy. At the moment Receiver just loads a 'win' scene when all 10 tapes are absorbed, which could be easily changed. No comment on that for the moment though. Gameplay first.

Hey Enemby.
Could you give some information about what i need to mod Receiver?
I tried searching the forum but couldn't find any information.
My day job is delphi/c# developer and would like to try and see how the game was build through the source.
Which programs do i need, or do you use for modding?
Can you compile the complete game or do you need some kind of paid unity engine license for that?

liampieman wrote:would it be a stupid idea to change all the tapes into different songs or types of music?

That certainly would be quite the mod. If every tape was a part of Heyeyeyeyeye I would be far more motivated to play properly.

SarcasmO wrote:Hey Enemby.
Could you give some information about what i need to mod Receiver?
I tried searching the forum but couldn't find any information.
My day job is delphi/c# developer and would like to try and see how the game was build through the source.
Which programs do i need, or do you use for modding?
Can you compile the complete game or do you need some kind of paid unity engine license for that?

Greetings and thanks in advance for any information you can provide

I think that you would need unity. I'm utterly illiterate with computers but from what I heard that's all you need

SarcasmO wrote:Hey Enemby.
Could you give some information about what i need to mod Receiver?
I tried searching the forum but couldn't find any information.
My day job is delphi/c# developer and would like to try and see how the game was build through the source.
Which programs do i need, or do you use for modding?
Can you compile the complete game or do you need some kind of paid unity engine license for that?

Greetings and thanks in advance for any information you can provide

The source can be found here, and is edited through Unity. To run/edit Receiver, that's all you'll need. However, Receiver is written almost completely in Javascript, so that might be a minor annoyance.

liampieman wrote:would it be a stupid idea to change all the tapes into different songs or types of music?

I guess that would fall under the purview of your conundrum of philosophy.
Game-wise though, you'd be in audio hell unless you disabled the music.

Enemby wrote:
The source can be found here, and is edited through Unity. To run/edit Receiver, that's all you'll need. However, Receiver is written almost completely in Javascript, so that might be a minor annoyance.

Thanks for the information. I kept trying to open the SLN file in Visual Studio. Already had Unity installed but couldn't get it to open the solution. Felt pretty stupid when i just saw that it wants to open a folder instead of the solution file No wonder i couldn't get it to open anything.
Been a few years since i've last touched javascript so it's going to be a challenge