inTentz

is a social deduction mobile game for 3-8 players played without need of internet connection!

InTentz began its development on the Cologne Game Lab as a student project. We're planning to polish the game a bit further, so expect some updates along the way, but we'd love to hear your feedback

The game blends a digital interface which is unbiased towards rules with a need for attention towards social cues and body language in a physical space. Players assume the roles of high schoolers who spend a week playing hooky in the woods, but little do they know that this simple innocuous getaway will turn sour once an curse begins to spread through the group.

Among these high school archetypes is a hidden traitor, a twisted soul who calls the Necromancer's Manual their own - their goal is to secretly curse half of the group, while the others must find out who the Traitor is by using their character-specific roles and perform a ritual that will be deadly to a mere mortal.