Massively disagree. Frozen orb is limited to Frost, the class as a whole has very poor AoE. I'm not sure where you're getting the idea that only locks do better AoE, can you enlighten me? To give you an example, here's our last heroic Tortos kill - ranged were specifically told to avoid touching bats, so we have ~5% total damage on them over the entire encounter (no frost bomb, no Orb/glyphed CoC, etc).

Look at the amount of AoE a frost mage can sustain while also focusing single target on Whirl Turtles and Tortos. Warlocks do it better than we do, but other classes are massively behind both mages and locks unless they strictly pad.

Avoiding bats, why? You can just keep them slowed until they slowly die by utilizing smart AoE tactics that come at a minimal single target loss.

Look at the amount of AoE a frost mage can sustain while also focusing single target on Whirl Turtles and Tortos. Warlocks do it better than we do, but other classes are massively behind both mages and locks unless they strictly pad.

Avoiding bats, why? You can just keep them slowed until they slowly die by utilizing smart AoE tactics that come at a minimal single target loss.

I saw your log, and it's nothing special in comparison to the AoE DPS our melee are throwing out (without padding, by the way), hence my point. As ranged we avoid hitting them because it takes us off of whirl turtles, and they evaporate to the melee AoE anyhow (and the AoE multishot/misdirect the hunter throws out). I'm not saying we couldn't hit them and take any serious loss to killing turtles, but with them dying instantly, there's no real reason to swap.