It may seem like a long time ago since we heard anything about the controversies surrounding certain games’ resolutions. This was highlighted by some titles like Call of Duty: Ghosts running on 1080p for PS4 and 720p on Xbox One. Now that both consoles are launched and the next wave of cross-generational titles is due next year, GamingBolt had a chance to speak to Techland, the studio behind the upcoming first person horror title Dying Light, about next-gen development.

We spoke to tech director Jakub Klarowicz about whether both the Xbox One and PS4 versions would run at 1080p and 60 FPS. He stated that, “It’s too early to tell. We aim to have the final game running at 1080p, 60 fps on both PS4 and Xbox One, and it seems that we will be able to achieve this. Obviously, we’re still working on the game itself and its optimization, but we aim to provide that kind of experience when the game launches.”

Producer Tymon Smektala also spoke about the differences between current and next gen versions of the game, including PS4 and Xbox One specific features such as Kinect and touchpad support. “In terms of the core gameplay, there will be no significant differences. Very early in the production process we’ve decided that we want the game to play exactly the same on all platforms, so we’ve created a new version of our in-house Chrome Engine technology to support that goal.

“That’s why all Dying Light elements that relate to the core gameplay – be it the enemy AI or the number of zombies on screen – stay the same, whether it’s current-gen or next-gen. On the other hand, we also wanted to use the extreme processing power of PS4, Xbox One and PC, so these versions use all advancements in the field of graphical fidelity, including our very advanced physically based lighting model.

“For regular gamers it might sound like a technical mumbo-jumbo, but it’s something they should really be excited about: thanks to the new lighting model, the whole game world looks extra realistic and instantly gets +10 to immersion. Of course, we’re also using some of the more specific next-gen features, like lightbar and touchpad support or voice recognition, the latter being tied to our in-game noise system (you can draw zombies’ attention just by screaming at them).”

Lmao. How is it Mr. X’s crap when IGN put this article up when pixel counters caught IGN and Infinity Ward in the lie after IW adamently stated on twitter that IGN was the only place to get a 1080p copy of the game.

If Kinect is a camera, why does al kinect integration rely on voiceonly? And if they already made the feature, why not put it on PS4 as well via the camera or even the included headset?

John Joe Silver

doesn’t BF4 have head tracking/leaning? and the voice controls on the Kinect are considerably better and more accurate than the PS4 equivalents

Damian Wayne

The voice controls are not better because of the hardware; MS put a lot of money into the software. My PS Eye easily understands me with regards to launching games and apps. Had sony programmed it to understand more functions it would have.

Rupz007

Tomb raider definitive – PS4 has perfect voice controls and they work really well. Its just software not hardware. My PS4 Camera is awesome and works very well. Can also use a headset connected to the DSIV controller.

Guy Brohski

We spoke to tech director Jakub Klarowicz about whether both the Xbox One and PS4 versions would run at 1080p and 60 FPS. He stated that, “It’s too early to tell.”…..
This most likely means 900p on Xbone, and 1080p on PS4. DICE made comments earlier this year that they were targeting 1080p on PS4 and Xbone. And then contrary to their statements, BF4 ended up not being 1080p on either console.

shinningserpent

It will be 1080p on the xbox,and if you think x1 games are going to run sub hd for the rest of x1 cycle your a moron.Now run along and play your indie games for the suckstation and be happy.

whateverblah

Sorry you bought the weaker hardware, it’s obviously causing you great distress.

Cappernougght

Nope its false fortune telling and lies that are annoying him as well as me.

TheVoiceOfReason

Actually, the distress seems to be coming squarely from the PS4 gamers. It seems that only launch titles are going to suffer lower resolution on the XO. Developers are going to be targeting the same res for both consoles going forward.

From what I’m seeing, PS4 gamers aren’t ready to handle console parity because they feel they must always be superior no matter what. And any threat to that superiority upsets and enrages them.

I’m seeing this everywhere, including NeoGAF.

MR_goyou

Massively incorrect, the games will only look similar for launch titles. As the generation goes on it will become much, much clearer as to how the PS4 has DOUBLE the hardware powers of Xbox One. Continue believing there will be no difference and that the Xbox has as good of hardware.