I keep a copy of FlightGear on my Linux computer updated via Saiarcot's PPA (compiling FG is a bit too much trouble for me, tried a couple of times but it never worked out), and then I also have a second FGDATA folder which I updated regularly using git. So far this setup worked very well, until the new version 2016.1.0 came and broke my FGRun. Now I simply can't even install the package any longer, as I get the following error:

fgrun: Depends: libsimgearcore3.5.0 but it is not installable Depends: libsimgearscene3.5.0 but it is not installable

I already asked saiarcot about this, but if anyone knows a way around this issue I'd really appreciate it.

I tried using the Qt5 launcher, but I find so many flaws with it that I just can't believe it's supposed to substitute FGRun...

- I don't want to see every frickin plane available for download, just what's installed on my machine- can't use a different FGDATA path...- when trying to add Aircraft and Scenery paths, I can't just type the path but I must use the dialog. Okay, no problems, except I can't see hidden folders there, and Ctrl+H doesn't affect it. Sigh...- I can't seem to be able to move a scenery path up and down to change the priority order- seems to have much fewer options (where can I set for instance texture compression now?)

Surely it looks pretty -- I love the airport view for instance, though I would expect I could position my aircraft by clicking anywhere instead of being able to only select runways -- but I still miss the functionality of FGRun.

I tried using the Qt5 launcher, but I find so many flaws with it that I just can't believe it's supposed to substitute FGRun...

- I don't want to see every frickin plane available for download, just what's installed on my machine- can't use a different FGDATA path...- when trying to add Aircraft and Scenery paths, I can't just type the path but I must use the dialog. Okay, no problems, except I can't see hidden folders there, and Ctrl+H doesn't affect it. Sigh...- I can't seem to be able to move a scenery path up and down to change the priority order- seems to have much fewer options (where can I set for instance texture compression now?)

My suggestion would be to post these things on the devel list, or even better on the issue tracker, in the form of feature requests - Zakalawe has been active, and responsive, regarding the Qt5 functionality he's developing, which is pretty remarkable given that this is a feature that is supposed to remain entirely optional (including the Qt5 dependency itself) ...

that said, fgrun is intended to remain supported - so you can just download/build and use it, regardless of any Qt5 specific functionality

James Turner wrote:I’d much rather we add a spin-box to PUI, which is not especially hard, and give it the ‘click and drag’ mouse interaction which some spinboxes in other apps have, to give similar UI to the sliders without the visual clutter.