Author
Topic: Hawkshold Rebels (Read 814 times)

When the King of Hawkshold was informed of the rebellion in the North, he laughed. “Northern Hawkshold is sparsely populated, and the nobles there are poor,” he said. It was only after the rebels defeated three different armies that the King began to be worried. Survivors of the battles said that some the rebels were clad in Orcish platemail, and some even spoke of seeing goblins on the field. Though the Orcs denied it, everyone knew the truth. The Orcs were supporting the rebels.

Army Ability

Well Supplied: This army gains an additional 10% of the point value of the army during army creation.

Untrained Desperationx2 Play during an attack before you roll to hit. Your unit gains +1/+1/+1. Play only if that unit is core.

Mad Chargex2Play during an attack before you roll to hit. Your unit gains +2/0/0. If your unit is charging, it also gains 0/0/+1 and Fearsome. Play only if that unit is core.

MadUnpredictabilityx2Play during an attack before you roll to hit. Your unit gains +1/+1/0 or +1/0/+1. Or play during an attack before your opponent rolls to hit. Their unit gains -1/0/0, and your unit gains +1/0 or 0/+1. Play only if your unit is core.

Reinforcex2Play during the Movement and Command Phase. One of your units that is backed up is healed two damage, and the unit that is backing up the other unit takes two damage.

Surprising Couragex2Play during the Movement and Command Phase. All of your core units gain +3 courage for the turn.

PS: Gull, you'll have to let me know if I handled your orcs properly.

Next Faction Hint:Celts, Wolves, and More!

« Last Edit: November 29, 2015, 09:24:54 PM by Fingolfin »

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'Utúlie'n aurë! Aiya Eldalië ar Atanatári, utúlie'n aurë! The day has come! Behold, people of the Eldar and Fathers of Men, the day has come!'