A half an hour for VIS is not terrible. Sure it means your map could be better optimized, but it's not as bad as, say 10 hours. I would recommend loading your map and typing mat_wireframe 1 in the console. If parts of your map are being drawn where they shouldn't then you need to optimize better.

-=*FMJ*=-Green

04-04-2010, 07:24 AM

have you place all buildings on grid? if not. this optimize the map near 80% if you place all buildings on grid.

please make a hammer screenshot.

caparzo_72

04-04-2010, 07:48 AM

Remark :

"Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted."

This error should be corrected even if it entrainera probably no problem except the concerned object.
You used the model bad with the bad entity. Change or the 3D model in him even or then the prop entity (replace by that given in the error there)

Pariah Mouse

04-04-2010, 10:13 AM

Dont worry guys, i grabbed the vmf file off Limit and did a bit of optimizing.
Using VBCT to compile,on FINAL it took me only 2mins 22secs.

He still had a fair amount of brushes that needed to be turned into func_details.

Cheers, ratty

EDIT: started adding hints in places to control what the game sees depending on where the player stands. Getting very good fps, accept in the middle of the map. Too many windows, even with area_portals, the line of sight allows models inside buildings to render. Lowest fps i get is around 160 in the middle, everywhere else is over 250 fps.
Compile time is now 2mins 12 secs.

limit

04-05-2010, 12:06 AM

Dont worry guys, i grabbed the vmf file off Limit and did a bit of optimizing.
Using VBCT to compile,on FINAL it took me only 2mins 22secs.

He still had a fair amount of brushes that needed to be turned into func_details.

Cheers, ratty

EDIT: started adding hints in places to control what the game sees depending on where the player stands. Getting very good fps, accept in the middle of the map. Too many windows, even with area_portals, the line of sight allows models inside buildings to render. Lowest fps i get is around 160 in the middle, everywhere else is over 250 fps.
Compile time is now 2mins 12 secs.