Patch Notes: July 27, 2017

2K Mike

Created July 27, 2017 23:57

Updated

March 25, 2019 22:05

The Summer 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. There’s one new feature, in particular, that a number of you have been asking for: A restart button to regenerate the map using your current game settings, and the ability to save game configuration settings for future games. In addition, there are balance changes to District costs, some civ-specific adjustments, and a warning when your cities can bombard nearby enemy units. A complete list of the changes is below:

NEW:

Added Restart button to regenerate the map

Added the saving of game setup configurations to reuse when starting future games

GENERAL BALANCE CHANGES:

Reduced the cost of the Aqueduct by 30%, and Sewers by 50%

Reduced cost of all other districts by 10%

Increased the discount for districts you have less of from 25% to 40%

Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%

Reduced cost of all spies by 25%

The Hanging Gardens now provides +2 Housing in city it is built

Walls now provide Tourism, and do not have Maintenance

Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses

Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.

“Are you sure you want to denounce?” confirmation added

Liberation changes:

Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this).

A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed.

When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely.

AI TUNING:

Improved AI ability to move great works around to get theming

AI will now better handle air attacks

Bombers will attack Districts, Improvements, and then Units in that preference

Fighters will prefer to attack other air units

Improved desire to pillage cities

Improved city planning with regard to adjacency bonuses

During city attacks, concentrate unit attacks on more threatening units rather than spreading out

Fixed a bug that resulted in the AI overestimating the value of demand tribute

Adjust AI acceptance of embassies to be a bit more like what they already do for delegations

Specifically, they probably will reject it if they're unfriendly, will accept at neutral unless they have any other reason against it (close balance) and will generally accept it at friendly unless they have a strong reason against.

In evaluating deals, the AI will mark elements that are unacceptable at any price, and expose that to the player

Improve ability to utilize city-states, beyond just suzerainty

As a player approaches victory, AI will become less friendly and more aggressive

MULTIPLAYER:

Improved stability after receiving a multiplayer join error

Fixed unnecessary host migration when exiting a LAN game

Fixed an occasional hang during wars in dynamic turn mode

Miscellaneous UI fixes and stability improvements

BUG FIXES:

Fixed an issue where plot tooltips would show when we didn’t want them to

Don't allow paradrops to include other units in an escort formation

Fixed multiple issues with Air combat

City Banners were not reacting to population changed events

Barbarian camp art will now update as the game progresses into later eras

Fixed an issue where pillaged improvements lost their pantheon bonuses forever

District repair costs now computed properly based on both game speed and start era. Will always be 25% of the cost of creating a new district of that type.

Correct Alexander’s “To the World’s End” healing ability so it only triggers if the city has a COMPLETED wonder in it.

Wonders should always be repairable after they have been hit by a nuclear blast