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Play States

Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.

Play By Clickable Map

Deploy: Click on territory to deploy, choose number to deploy and click again to make deploymentAssault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.

Play By Keyboard and Mouse

N Key: Skip to next game, Jump to next gameB Key: Begin TurnE Key: End Deployment, End Assaults, End ReinforcementL Key: Later (decline to play spoils)W,S Keys: Increase/decrease troop quantity (slow)Q,A Keys: Increase/decrease troop quantity (fast)Mouse Wheel: Change troop quantity by scrolling over the selected region.CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.

Players

2

Game Type

Standard

Initial Troops

Automatic

Play Order

Sequential

Spoils

Escalating

Reinforcements

Chained

Fog of War

No

Trench Warfare

No

Round Limit

None

Round Length

24 Hours

Slots Per Player

1

Players

2

Game Type

Standard

In a standard game each player fends for himself and there is only one winner.

Initial Troops

Automatic

Regions are randomly distributed at the start of the game and each region starts with three troops.

Play Order

Sequential

A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.

Spoils

Escalating

At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.

Reinforcements

Chained

At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).

Fog of War

No

Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log

Trench Warfare

No

You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.

Round Limit

None

Round Length

24 Hours

Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.

2010-03-12 14:00:28 - Tripitaka: Boooooooooo!
2010-03-12 23:58:18 - Serbia: You're the cuter of the two Cheeky Girls.
2010-03-13 09:57:51 - Tripitaka: That's not really saying very much!
2010-03-14 00:11:09 - Serbia: But the Cheeky Girls are the epitome of hotness, ergo, you are even more so the hottest of them all.
2010-03-14 21:14:19 - Tripitaka: They are skinny, ugly , untalented chicks...so obviously the tolal opposite of moi!
2010-03-16 11:10:57 - Serbia: ah yes, well, that is of course naturally what I meant.
2010-03-17 11:11:20 - Serbia: you're such a meanie, whipping up on me like this!
2010-03-18 11:30:24 - Serbia: good game honey
2010-03-19 10:23:24 - Tripitaka: Good game hun!