Now you too can “leave the gun, take the cannoli” when you start your next Monopoly game. USAoplogy has combined licenses from Hasbro and Paramount a create a new The Godfather-inspired Monopoly version to celebrate the 40th anniversary of the first film. And since two of the six tokens are a gun and a cannoli, players can choose to reenact the movie’s famous line about the tasty treat before the game has even started.

The other four tokens include a detailed Genco olive oil tin, the Don’s limousine, a dead fish and, of course, a horse’s head.

Once the game starts, players will get immersed in all things Don-inspired, from renamed properties, black and gold themes throughout and even vintage-looking property deed cards with movie quotes specific to each location.

The Corleone Long Island Home has replaced Boardwalk and the Corleone Lake Tahoe Estate stands in for Park Place. Other properties you can pick up include Woltz International Pictures, Moe Green’s Casino, Joe’s Diner and Hyman Roth’s Home.

The four railroads were switched out for a fishing boat, a getaway car, a delivery truck and a passenger train. The Chance and Community Chest cards were renamed Friends and Enemies cards to remind folks to “keep your friends close, but your enemies closer,” according to a statement from the company. “Don” cards have been added to help players align with a family from the movie to garner an advantage in the game.

There are obviously plenty of references to mob-inspired life, as the utilities now feature politicians and the New York Police Department and the taxing spaces were changed into a “Legitimate Business Tax” and “Bribery” spaces. Houses are hideouts and hotels compounds. For the complete reveal of the game, check out this YouTube video.

While Godfather Monopoly may not be as family-friendly as, say, the Disney, Hershey or Peanuts versions, the remainder of the gameplay remains as classic as ever. Just remember, Hasbro says, it’s not personal, it’s just business.

Tim Newcomb is a journalist based in the Pacific Northwest covering sports design and technology, culture, infrastructure and entertainment. He writes for Sports Illustrated, Popular Mechanics, TIME and more.