I got it working after deleting all the objects named PlayerBookShelfClickTrigger and PlayerBookShelfTrigger. You could make a backup of your mod and delete those objects one by one to see which one is making trouble.

All of them? Because that will break the bookcases that are normally in Breezehome....

No one knows how to do it according to Google. Not even the furries. I don't know how to create .tri files for meshes. I tried replacing the facial hair slot in the face data tab but the mesh I added simply didn't even show up. And it doesn't work at all for female characters because adding a "facial hair" object doesn't add a bar in the in-game race menu that allows you to select "facial hair".

Elaborating on my previous suggestion of a tent like the one in the Harry Potter film The Goblet of Fire, if they cannot figure of a way of putting an instanced door on a tent, how about a tent over the top of a manhole cover with a key? Similar to some secret entrances.

17th February 2012
Last edited by TheGoodDoctorF; 17th February 2012 at 11:16PM.
Post #5373

Is anyone good with scripting? I'm trying to make a spell that would teleport me to Breezehome and then back to where I was. I'm using this.

It's suppose to teleport you to Breezehome and then move the Xmarker to where you were. But it doesn't seem to work. It teleports me to Breezehome but when I try to go back it just teleports me to Breezehome again.

I'm no expert but shouldn't you have "if at breezehome then teleport to marker" ?

Shit's crazy yo, and it isn't just, random spawnpoints throughout the map, Imperial soldiers will actually spawn more at Imperial cities and viceversa. This gives you an actual reason to want to stay in a city. Another thing is that they loot bodies of people they kill, and then, guess what, they go to the nearest friendly (for Stormcloaks/Imperials only) city and try to sell it, obviously a bandit won't, but the two civil war factions will try to. (this only applies to if you follow them I think, there aren't like, persistent NPC patrols or anything.)

I had a huge battle at Half Moon Hill(shit like this don't happen that often, but when it does its huge).

Here are some screenshots as I tell you my story.

Ever since I installed the mod I started traveling to my locations on foot rather than fast travel, and as I was on my way to kill the guy at Half Moon Farm or Mill or whatever , I was attacked by a bunch of bandits. Was about 6 or 8 bandit plunderers, outlaws, and 1 scout, which attacked me first.
After I had killed the scout, all the rest of them started to attack me, Lydia and I swiftly responded, but in the middle of it all was aided by a group of 5 imperial soldiers, so I decided to sit back and watch the fireworks, 4 imperial soldiers died, and ALL the bandits died, leaving only 1 imperial soldier. He then tried to loot the bodies and I killed him :V. Here's the aftermath:

Weirdly enough, (think it's due to my settings, anyone know how to fix?), bodies started to disappear as I was putting them up to show them to you guys, so keep in mind there are about 2 imperial soldiers missing as well as 3 bandits.

As you can see from the screenshot, Lydia is getting ready to attack. Who you ask? A group of 3 Fosworn had attacked me JUST after I finished moving the bodies and took the screenie. Once I killed them, I was about at the bridge of the Half Moon Mill/Hill/Farm. Next thing I know, I was attacked by a group of 2 bandits who were (I think) hunting. Once I kill THEM, I was lastly attacked by 3 Fosworn foragers.
Here's a picture (there's 3 on the other side of the...little uprising in the bridge)

And this entire story is to convince you to get this awesome mod, it makes traveling 10x more fun.

P.S. There is a bigger version of this mod (Many More Npcs in the Wild), that is like 10x this, I found it kinda extreme as you would encounter a group everytime you beat one group)

Ok, guys, you all want the wilderness to be more immersive and battle-filled (pun intended?)?

This mod adds a shitload of factions to the wild now, Bandits, Silverhand, Fosworn, Stormcloak and Imperial.

Shit's crazy yo, and it isn't just, random spawnpoints throughout the map, Imperial soldiers will actually spawn more at Imperial cities and viceversa. This gives you an actual reason to want to stay in a city. Another thing is that they loot bodies of people they kill, and then, guess what, they go to the nearest friendly (for Stormcloaks/Imperials only) city and try to sell it, obviously a bandit won't, but the two civil war factions will try to. (this only applies to if you follow them I think, there aren't like, persistent NPC patrols or anything.)

I had a huge battle at Half Moon Hill(shit like this don't happen that often, but when it does its huge).

Here are some screenshots as I tell you my story.

Ever since I installed the mod I started traveling to my locations on foot rather than fast travel, and as I was on my way to kill the guy at Half Moon Farm or Mill or whatever , I was attacked by a bunch of bandits. Was about 6 or 8 bandit plunderers, outlaws, and 1 scout, which attacked me first.
After I had killed the scout, all the rest of them started to attack me, Lydia and I swiftly responded, but in the middle of it all was aided by a group of 5 imperial soldiers, so I decided to sit back and watch the fireworks, 4 imperial soldiers died, and ALL the bandits died, leaving only 1 imperial soldier. He then tried to loot the bodies and I killed him :V. Here's the aftermath:

Weirdly enough, (think it's due to my settings, anyone know how to fix?), bodies started to disappear as I was putting them up to show them to you guys, so keep in mind there are about 2 imperial soldiers missing as well as 3 bandits.

As you can see from the screenshot, Lydia is getting ready to attack. Who you ask? A group of 3 Fosworn had attacked me JUST after I finished moving the bodies and took the screenie. Once I killed them, I was about at the bridge of the Half Moon Mill/Hill/Farm. Next thing I know, I was attacked by a group of 2 bandits who were (I think) hunting. Once I kill THEM, I was lastly attacked by 3 Fosworn foragers.
Here's a picture (there's 3 on the other side of the...little uprising in the bridge)

And this entire story is to convince you to get this awesome mod, it makes traveling 10x more fun.

P.S. There is a bigger version of this mod (Many More Npcs in the Wild), that is like 10x this, I found it kinda extreme as you would encounter a group everytime you beat one group)

I personally find fighting in the wild annoying as hell, if only because every time I have a battle or get side-tracked (have I mentioned that dragons like to accost me every 10 minutes, and dragons have very heavy bones?) my inventory fills so quickly that I have to go all the way back to Whiterun yet again. There's a reason I personally play Skyrim with fast travel. I swear I would explore 100x more if I didn't have to worry about inventory space and being tied to my storage area.

And the disappearing corpse thing might just be part of the mod or the area you're in, when storming forts during the war the corpses of the enemy soldiers despawn.

There really needs to be a DLC where the war between the Thalmor and the Empire starts back up. That's my hope for Cyrodiil DLC, anyway. I would love to see the Imperial City and Skingrad in Skyrim's graphics. And, as mentioned before, a Morrowind DLC would probably involve taking it back from the Argonians. Of course, I doubt a Stormcloak-affilliated character would do any more than kill all the lizardfolk, rape all the Dunmer women, and take all the gold.

Microsoft: "Bethesda, we will pay you to release DLC early on our platform for absolutely no reason at all, because DLC won't suddenly persuade people to buy the game who haven't already on our platform."

Microsoft: "Bethesda, we will pay you to release DLC early on our platform for absolutely no reason at all, because DLC won't suddenly persuade people to buy the game who haven't already on our platform."

That'll only work if they don't already own it and if they actually know DLC comes out earlier on Xbox.
I'm not gonna rebuy the game on Xbox just so I can play stuff a month early.

All of them? Because that will break the bookcases that are normally in Breezehome....

I doubt they're all broken, I just quickly deleted them all to confirm if it was actually the problem. I don't know if there's an easier way to find the faulty object(s) other than manually deleting one at a time and test the mod.

They at least make Skyrim seem more populated; I swear if we were to take into account the size of the various settlements, villages and towns (there are no cities, piss off; my goddamn hometown is 10x as large as they), the population of Tamriel would barely be in the thousands. Taking into account this population is split amongst numerous races, and interbreeding is not very common, there simply isn't enough genetic diversity to stave off cousin-fucking for even a few generations.

18th February 2012
Last edited by rinoaff33; 18th February 2012 at 12:04AM.
Post #5391

They at least make Skyrim seem more populated; I swear if we were to take into account the size of the various settlements, villages and towns (there are no cities, piss off; my goddamn hometown is 10x as large as they), the population of Tamriel would barely be in the thousands. Taking into account this population is split amongst numerous races, and interbreeding is not very common, there simply isn't enough genetic diversity to stave off cousin-fucking for even a few generations.

The game isn't "to scale". Very few games except one-city games like GTA, Saints Row, and MAYBE Assassin's Creed are to-scale. To craft a to-scale world would make the game like Arena or Spore - 90% procedurally generated. The current quest setup already feels shallow enough without even more Radiant AI.

They at least make Skyrim seem more populated; I swear if we were to take into account the size of the various settlements, villages and towns (there are no cities, piss off; my goddamn hometown is 10x as large as they), the population of Tamriel would barely be in the thousands. Taking into account this population is split amongst numerous races, and interbreeding is not very common, there simply isn't enough genetic diversity to stave off cousin-fucking for even a few generations.

There's only so much they can do in a video game, if they spent all their time making realistically sized settlements the game would never have been released.

The game isn't "to scale". Very few games except one-city games like GTA, Saints Row, and MAYBE Assassin's Creed are to-scale. To craft a to-scale world would make the game like Arena or Spore - 90% procedurally generated. The current quest setup already feels shallow enough without even more Radiant AI.

I know, it just feels ridiculously small even for the purposes of keeping within engine and development time limits. There's not even the illusion of bigness. The cities in Oblivion felt larger imo.