Problem with traditional MSAA is that it doesn't handle HDR that well.
MSAA resolve to pixel level is done before tone mapping and so it can 'miss' a high contrast areas.
Also if MSAA is resolved before things like deferred shadow, fog or lighting pass it's effect can be completely erased. (IE. Gears of War, Froza5.. etc. (both had 2xMSAA))

Most of these problems can be bypassed by proper custom resolves which is the future of edge AA.
4x SMAA combines 2xMSAA samples with temporal re-projection with edge detection and reconstruction and has very good quality.
TXAA is basically MSAA with resolve done right with very nice temporal aliasing solution which reduces all kinds of flickering aliasing. (It also has tent MSAA resolve which blurs a picture a bit.)

For next I would love to see someone to mix those two methods as the result would be incredible. (edge reconstruction, temporal re-projection with flickering reduction.. etc.)

4x SMAA has 2xMSAA samples and temporal prediction to get better subsample locations. (thus name 4x.)
It also has MLAA like edge detectio/construction on top of it. so it's cheaper than 4xMSAA, but has better quality in the end. (at least in most cases.)http://www.iryoku.com/smaa/

Originally Posted by AttackTitan

Is that mean future of console gaming is FXAA? or is there some other cheap method coming out?

FXAA is the cheapest 'almost' decent quality AA method.
SMAA 2t is quite cheap as it doesn't have MSAA samples.

Also post and mixed AA methods are evolving whole time, we should see some very good ones in this generation. (we already have seen some new methods, like the one used in Killzone.)

Who cares if it is on letter box? If the game is fun you won't even notice because many games use it. As for how good it will look. I hope it looks awesome but that isn't a game killer ether. Don't believe me? Look up any grand theft auto game. Hell any rockstar game proves ugly games are popular as long as they are fun

4x SMAA has 2xMSAA samples and temporal prediction to get better subsample locations. (thus name 4x.)
It also has MLAA like edge detectio/construction on top of it. so it's cheaper than 4xMSAA, but has better quality in the end. (at least in most cases.)http://www.iryoku.com/smaa/

FXAA is the cheapest 'almost' decent quality AA method.
SMAA 2t is quite cheap as it doesn't have MSAA samples.

Also post and mixed AA methods are evolving whole time, we should see some very good ones in this generation. (we already have seen some new methods, like the one used in Killzone.)

Thanks for the explanation. I hope GG is already sharing their new AA techniques with other devs. Their quality of game suffered quite a bit, they could use their tech to better use.

Posting Permissions

PlayStation Universe

Copyright 2006-2014 7578768 Canada Inc. All Right Reserved.

Reproduction in whole or in part in any form or medium without express written
permission of Abstract Holdings International Ltd. prohibited.Use of this site is governed
by our Terms of Use and Privacy Policy.