In this DVD, Gavriil Klimov guides us through his pipeline and workflow to create sci-fi 3D concept design using 3ds Max, Keyshot and Photoshop. Having worked in the film and game industries, his use of 3D in the design phase of a project has been critical to his success. The lecture begins with modeling, where Gavriil discusses the use of reference, the benefits of 3D and various tips for 3ds Max. Detailed hard-surface modeling techniques are demonstrated as we see the entire modeling process unfold. He then takes the 3D concept into Keyshot to design the materials, shading and lighting. Keyshot's intuitive workflow allows for the fast-turnaround of photoreal images that can be quickly edited based on a client's art direction. To create a final illustration ready for presentation, Gavrill post-processes the Keyshot render in Photoshop using a variety of render passes. These elements are composited, while a variety of effects are added to increase the believability of the image, including hand-painted details and lens effects. For those interested in learning the latest techniques being used by designers in the entertainment industry, this lecture offers an inspiring perspective by one of the industry's leading artists. Software used Autodesk 3ds Max Luxion Photoshop Keyshot Chapters 01. Introduction 02. Concept modeling in 3ds Max 03. Shading and rendering in Keyshot 04. Paint over and post process in Photoshop