It's *really* difficult! Good luck!
Play it a few times, because over time you'll definitely get better. :)

===== The name =====
Single + string + 1 = Str1ngle!

Best name I could come up with, haha ;)

===== Concept =====
So the concept is very abstract! You're a tethered wrecking ball, whose rope is being attacked by ninja stars in space! You must defend your one and only rope, for whatever it takes.

===== Beginning =====
When I heard the theme, I had no idea what to make (as did many of you)! So I started off with 'Just One' rotating box in the middle of the screen. After I attached a string to it, I realized what my game would be.

===== Timelapse and Live stream =====
I live streamed whenever I was awake, on http://twitch.tv/zanzlanz.
Timelapse: https://youtu.be/19MqTBOCpUE

I need to thank every one of you who watched my stream, even for a minute. It was quite a party, with over 50 people on at one point!! So thanks so much. And a special thanks to Starry (@StarrylLeaf) for finding a game-breaking bug in the last hour. And also that to Boodog, who also found one (he's the first comment)!

===== What the game lacks =====
- Replayability is low, I didn't have time to add a scoreboard, or even save high scores.
- Easier tutorial. Would help for people who can't grasp the random concept I came up with.
- Points-until-next-level meter. I wanted to add it, but never had the time.
- A lot of other, smaller stuff! xD

===== Overall =====
I'm so happy with this game! I had my doubts at first, but now I love it! It's so trippy and fun! :)

I could expand upon it in the future, but for now I just want to sleep...

Dude, the music, those powerups, the screenshakes and the slowdowns... It makes this game so enjoyable! I have no idea why there is a basketball with a string and stars, knifes and other weird sharp things flying around, but I'm amazed how well this plays. Nice job.

Thanks *everyone* for playing, rating, and commenting! Went off to check out some awesome games and came back surprised to see a flow of comments <3!

gmfk07, I was contemplating for a few hours on how to make that not an issue! Thanks to some Skype buds for helping me brainstorm! Sorry about the lag. I realized this when I played at school (shh!). The slow-down effect doesn't help in that case, haha! Hope it didn't ruin the game for you!

FrozenCow! Thank you!! Once I got the idea for it, I knew it had to be very powerful and trippy. I don't know where the idea game from either, and it's kinda awkward to explain to people, haha :)

Desmarkie, that's exactly what I was hoping for! Thanks!

SerialVelocity - :D! I did test that before, and you can definitely hit everything that comes at you if you plan a bit ahead :)

Xaedes and HeyChinaski, the background is actually pretty easy! I used Flash's Perlin noise function. Feel free to download the source if you want. But this site has a really cool code generator that makes it much easier to set up:

It took me two times to win - first time, I made it to level 8. Had lots of fun.
I did notice that the game started getting really slow around levels 6-7 when there were more things flying around. It was especially slow when I had the torch + projectile powerups at the same time - I suspect that the high number of particles was the culprit.

This game is beautiful! Radial-controlled games are normally AWFUL because of the springy nature of controls being really difficult to use, but you did a great job countering that with very responsive "overriding" of the ball's momentum.

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