New badge discussion

New badges! Sometimes we love them sometimes we hate them and want to gather at greg’s house with pitchforks and torches.

Share your thoughts on the new badges, try and keep how bad/good the game is out of it, but rather how well the badges explore the game, if they could be modified, should be a harder/easier rank, or just say you think the badge is perfect.

Hopefully this could make mistakes in badges easier to spot as well and maybe clear some clutter from the badge suggestion thread.

Well, what I hate are sequels getting badges for the pure sake of them being sequels. I’ve got enough Dibbles, Papa’s and Epic War badges. I love original and interesting content. Not rehash of the same games again and again.

So for new badges, I’d like more games that aren’t sequels. Probably just me. I’m sure everyone is looking forward to Papa’s Crack Factory and Epic War VIII: War on Dibbles.

**Edited post as the topic and originating post were changed from being about a singular badge to badges in general.

I am/was disappointed with this badge. This is basically the same game as the first one (just different puzzles) and the badge was exactly the same type of badge as the first game. Maybe a badge for completing a puzzle in under X minutes?

The puzzles never change, so there’s no additional skill component to doing the puzzles quickly. I didn’t mind this badge; it was a simple, relaxing diversion.

I just realized there’s been hardly any badges recently because I am still sort of keeping up with them (not really) and some of my recent badges are from a month ago. I can only talk about this game based on rumors right now since I haven’t had a chance to play but I did like link a pix way more than pic a pix and about the same as that math one.

Conceptis has been putting out essentially the same thing for over two years. This means either
a) He truly believes that this is the absolute best possible interface for his games, and everyone making suggestions or complaints is wrong, or
b) He can’t be bothered to change anything, since the games are getting played regardless.
So is Conceptis arrogant, or lazy? I don’t know, but I’m sick of him either way.

Conceptis has been putting out essentially the same thing for over two years. This means either
a) He truly believes that this is the absolute best possible interface for his games, and everyone making suggestions or complaints is wrong, or
b) He can’t be bothered to change anything, since the games are getting played regardless.
So is Conceptis arrogant, or lazy? I don’t know, but I’m sick of him either way.

Or
c) he (or she) has his own website that fills a niche, and just puts games on Kong to boost vistors to the website. Duh.

Conceptis has been putting out essentially the same thing for over two years. This means either
a) He truly believes that this is the absolute best possible interface for his games, and everyone making suggestions or complaints is wrong, or
b) He can’t be bothered to change anything, since the games are getting played regardless.
So is Conceptis arrogant, or lazy? I don’t know, but I’m sick of him either way.

Or
c) he (or she) has his own website that fills a niche, and just puts games on Kong to boost vistors to the website. Duh.

3) legacy of heroes: while the badge is just fine. for energy style MMO games, i wish it would be quantified how much work a badge is expected to take

As in real time actually spent on the game, or number of days/weeks it takes to actually earn the badge? Because the former is what you should be using in order to compare energy game badges to other badges. When you look at it that way, they’re actually not that long (and some are even shorter).

I agree that 50k would have been enough, but the survival distance requirement for the Burrito Bison Revenge hard was extremely low, so I guess this helps balance it out. It is supposed to be a hard, after all.

The final quest in Survival was for breaking through five floors—i.e. 50,000 meters—so there was in-game justification for either number. I recommended the lower value because I felt the 65k was a little too unforgiving, although I certainly don’t have a problem with the higher number being used.

I think 65k was about perfect. I got over 60K a couple of times, but didn’t get to 65k until I upgraded everything. And at the end of that 65k run, I only had one challenge uncompleted—the “get 3 perfect launches in a row” one, and it was 2/3, so I had a go at the one achievement I didn’t have (complete story mode in < 3:30). All in all, I think the badges were about perfect. Also, the game was way more enjoyable than BB/BBR.

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