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I’ve been slacking on the posting. Been having some RL medical stuff come up and I’ve been extremely distracted by it. However, recently I got to see a REAL rogue and the kind of damage it can do, I leveled engineering up to 422, I fished my heart out for some coins and got the Silver in the City achievement, and I picked up my very last recipe from Dalaran, leaving me 14 short of my 160. There’s the tidbits, now on to the good stuff.

As I mentioned, my group of server hopping guild searching refugeesfriends recently found a home in the guild Damage Control. Things have been awesome, and all in all I don’t think we’ve ever been so widely accepted before. Everyone seems to be happy and that leaves me a lot more time to worry about myself. Yesterday, was regular raid day for the guild. They’d been doing 1 group for 10 man Naxx. Last night, thanks to the addition of two uber awesome healers, (ahem) we were able to get two off the ground. Group 2, my group, had about half a raid full of nooblets, including myself, to Naxx, but that didn’t stop us. With only one wipe on the last boss in the Spider Wing, we managed to clear them all with EASE even, and started down the plague wing before calling it a night. Tonight the guild has Heroic OS, lets hope we can get him totally on our own.

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Pallylust has achieved 1660 healing, thanks to the help of my awesome guidie, Gahrie, who gifted me with three crafted epics. With the new gear in tow, I took on Heroic Violet Hold and cleared it with no deaths, netting me two new achievements. I then decided to take a crack at Heroic Nexus with Lady Jess to help me heal. It was late and we were being sloppy and failed to drop the arcane guy whos name escapes me at this very moment. We’ll try again today likely. Either way, its occured to me that I need to set an outline of where to go to get some gear drops. I have been randomly running regulars, and thus far, nothing has dropped that is really of any use to me. So I’ll be conducting some research soon. You can look forward to that post. Also, I still run my alts, they haven’t been neglected, but are still in the leveling process, I’ll be making posts for my rogue and death knight soon.

Finally, Ive been considering doing some interviews of my own guildies and their take on their respective classes and what makes WoW so enjoyable for them… so occasionally and starting soon, you’ll be seeing those here too. Sorry for the lack of anything really educational lately, I’ve been on the grind to gear up to heal runs and raids for my own guild, and with Christmas coming and final projects due soon for my college courses, Im having less time to spit out some useful information. I promise to do better soon. Please look forward to it. Happy Holidays everyone, and the new posts will be going up soon!

Andrea

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Hope everyone had a Happy Weekend! On a personal note a young girl passed away this weekend that was suffering from a tumor in the brain for the last four years. Please keep Hadley Fox’s family in your prayers as they spend this Christmas season coping with the loss of their daughter.

I managed to hit 80 finally this weekend, and that means its time to start gearing up and choosing a spec, here’s the one Im pretty set on.

The first thing you might notice, is that I did not take Blessing of Kings. Why not? Well, I’m going to try out this build and see what it does for a Crit/Haste build.

So, now, lets break down the spec. Starting with the Holy Tree.

Tier 1:

Spiritual Focus (5 points) – Reduces pushback on spells by 70 percent. I put five points here. Its always nice to get a spell off even when you’re getting the beat down

Tier 2:

Divine Intellect (5 points) – Increases Int by 15 Percent. This should be a “duh” factor but just in case it isn’t, in this crit/haste build (or any holy build) I will not be focusing on Int or Mp5 as top priority, so i gotta take it where I can get it.

Healing Light (3 points) – Increases healing on Flash of Light and Holy Light and effectiviness of Holy Shock by 12 percent. The ultimate thing about being holy? Packing as much punch into a heal as you can. This talent will help you there.

Tier 3

Illumination (5 points) – Gives mana back 100 percent of the time when you crit. This is essential to the paladin’s ability to sustain for long period of time! Do not skip this one.

Improved Lay on Hands (2 points) – Give the target 50% armor bonus for a few seconds, and reduces the cooldown by 4 mins. Its not an essential talent, but I needed to stick in two points somewhere to continue down the tree, and this seemed the most reasonable for healing.

Divine Favor (1 point) – Grants a new spell that, when activated, gives my next heal spell (Flash of Light, Holy Light or Holy Shock) a 100% chance to crit. I usually pop this with a Holy Shock when I run into trouble and the tank takes a massive hit.

Sanctified Light (3 points) – This grants a 3% increase on the chance to crit when using Holy Light or Holy Shock. Both are not spells I use often, but when I DO need them, it’d be awesome if they crit.

Tier 6

Holy Power (5 points) – Increase the crit chance of my holy spells by 5%. This should be self explanitory for a crit build. Holy Pallies get mana back on crits, get high enough crit rating and Mp5 issues are a thing of the past… at least, thats the theory.

Tier 7

Light’s Grace (3 points) – Gives my Holy Light spell a 100% chance to decrease the next cast of Holy Light by .5 seconds. This is awesome for healing up a tank. Yes Holy Light can and does hit for 11k healing in crap gear at 1300 spell power, but a well geared tank can be sporting 30K health… so if they’re really low it will take a couple of shots to fill them up. This spell can speed up that process.

Holy Shock (1 point) – Gives the new spell, Holy Shock. This is an instant cast heal or DPS spell with a 6 second cool down. It is not mana effient to spam it when healing, but its occasional use can save a party member from very near death. I use this a lot when doing dailies and such, too.

Tier 8

Infusion of Light (2 points) – When Holy Shock crits (use Divine Favor, and it will!) this ability reduces the cast time of Holy Light by 1 second and Flash of Light by 1.5, making it an instant cast. This works out great in a situation where many people in your group are low at once. Pop Divine Favor and Holy Shock on one, and then an instant cast Flash of Light on another. If you had Beacon up on your tank, you’ve just fully healed three out of your five in two seconds or less.

Divine Illumination (1 point) – Gives a new spell that when activated reduces mana cost of spells cast by 50% for 15 seconds. I usually pop this after Divine Plea has run out, increasing how long I can keep healing for. I try to predict heavy healing before I pop it though.

Enlightend Judgements (2 points) – Increases the range of my judgements by 30 yards, and increases hit chance by 4%. Not really a nessecary addition to this spec, you could put these two points anywhere in the tree. I choose this because I like to throw judgement of light on a boss sometimes and watch my tank throw heals of his own.

Tier 10

Judgements of the Pure (5 points) – Using judgements increase haste by 15% for 1 minute. This is a crit/haste build, after all.

Tier 11

Beacon of Light (1 point) – Gives a new spell that I usually put up on a tank. Allows any healing I do to anyone else in the group to heal the tank, too. You can do this the other way around, and put it on a squishy and then spam the tank. This spell effectively allows a paladin to heal two people (three or more if you have the Holy Light Glyph) at the same time.

Heart of the Crusader (3 points) – Judgements increase crit chance against the target. Obviously you aren’t going to be judging your tank, so really, this spell is not needed, but we needed to get to the next tier so we put the points here.

Conviction (5 points) – Increases crit strike of spells and attacks by 5%. Yay more crit means more mana back and bigger heals. We like bigger heals.

Pursuit of Justice (2 points) – Decreases disarm effects by 50 percent, and increases movement speed by 15%. These were the last two points I had and I put them here on the idea that if Line of Sight becomes an issue, I can get to my target that much faster. You can put these two points anywhere you like, including into Blessing of Kings if you wish. I decided I wanted to run fast XD

Tier 4

Sanctified Seals (3 points) – Increases crit chance by 3% with spells and attacks. Also reduces chance of seals to be dispelled by 100%. This of course adds to my crit stat for this build… which is what I intended it to do… but has the added bonus of your seals not being dispelled.

And there you have it. So far I’ve had success with this build. Let me know if it works out for you.

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I’ve always been a nice kinda girl… I’ll smoother you in motherly love sometimes even… but if you get on my bad side, I’ll also put you in your place. My friends know that I say crude and mean things because it’s funny, and of course I never really mean it. If I actually do ever offend anyone, I go out of my way to apologize… it’s just not in my spirit to be mean, but I suppose I would, if I had to. However, yesterday, I was flying around the good old Basin, grabbing up some ore to level my blacksmithing with. I checked around each node first, and tried to ensure I wasn’t jacking one from someone who was clearing up to it… and for more than an hour I had no problems… until I was mining a node and a mage walked up and simply said “Thx”.

I felt bad. I hadn’t seen him and I didn’t jack the node from him on purpose, and the Basin is full of all kinds of ore, so I offered up the ore I had just mined. “I need the exp.” was all he said. No “hey thats real nice of you, but I don’t need it.” or anything of that sort. I apologized again and he finally said “np”. I flew off, but only for about two seconds before I found another node. So I sent the mage another tell, that there was a mine at X,Y coords. Then I sent one more that said it was all his, but he logged off… Now, it is entirely possible he had to go… but logging off because I was trying to be nice? I don’t know why but it frusterates me. All this complaining and asshattery going on, and when I try to be nice I get the cold shoulder!

Anyways, it threw me off. On an unrelated note I am busting out the next “guide” of sorts… A complete list of all the cooking recipies in the game, and where to find them… helps with both the leveling of cooking, AND one of the achievements for the title of Chef, which is what I am currently working on… so look forward to it… it should be done soon… and yes, it is the post I spoke of that includes the cooking dailies in it.

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Well, now that I’ve had a chance to level a bit (which I am doing Holy, and ding, 76 btw) I guess I can say some things about healing in some of the instances. First and foremost, I must declare my love for Beacon of Light. I no longer have to choose between the tank and a DPS. I love being able to heal both at the same time. This have become useful in fights that have an AOE ability. I generally just keep it up throughout the instance, though that is hardly nessecary.

For the standard five mans from level 70 to 75, I’ve noticed a lot of recycled fights and areas, but some are really unique. I came across one instance that didn’t have any trash really, only bosses with mulitple waves of baddies before it. These kind of fights do a number on my mana regen. The first time through I didn’t know what to expect, and of course we wiped, but once I saw it I was able to adjust, and with proper rotation of my abilities I was able to not only sustain my mana, but never have to use a pot. So here’s that casting rotation that I use all instance long. It allows my tank to continuously pull without me needing to stop and drink.

Beacon of Light — I always cast this on my tank. That way, should there be an AOE ability, I can heal up my DPS first, and not have to worry about the tank going down. Very handy for the single target healers like us.

Gift of the Naaru (Draenei only as needed) — I put this up on boss fights that have fears or other non casting spaces in them. It holds over my tank until I come out of it.

Divine Plea — I hit this innervate like ability every single time it comes up. I have a handy mod that makes a sound each time one of my cooldowns comes up… so I don’t forget. So long as you remember to pop this every time it comes up, you’ll have little to worry about in terms of mana.

Trinkets — I usually pop these when I use Divine Plea. The reason for this is you DO take a spellpower hit in using Divine Plea. I use my trinkets to help counter that.

Divine Illumination — I pop this usually AFTER my Divine Plea has finished. This allows me to spam away and use less mana… and lasts 15 seconds… so I only cast using full mana without regening for 45 seconds more… and then I pop Divine Plea again.

Lay on Hands (as needed) — Desperate times call for desperate measures. If I must use this spell, I throw it down and then pop my divine plea. There is also a Glyph that rewards mana back to you when you use this spell.

Light’s Grace and Holy Shock (as needed, NOT MANA EFFCIENT) — I ONLY use these two, and always together, in a desperate attempt to get my tank back up to a relatively safe point, so that I can resume normal healing.

Rinse and Repeat

All the while, while healing, I actually rarely use my Holy Light spell. It just takes too darn long to cast. I have a bit of haste on me, but I still prefer to spam my Flash of Light. It’s quick, it casts often, and crits often. Of course with crits comes more mana back for me, which in turn still leads to my sustainability.

Currently, my paladin sits with 1230 spell power, 11k hitpoints, and 28 percent crit holy. She’s still half in TBC gear, and her build is just made up. It isn’t one I picked up online. I generally put the points where they sounded nice, and Ive started building down the ret tree a little bit hoping to make my questing a little bit easier. She also has all her Glyphs, which I will post about in due time. For now, I wanted to get this casting rotation out there, for anyone who might be struggling with mana regen in the new instances.

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I am having a blast leveling my Paladin. Though quest stuffs are hard to come by, and I am finding that I am getting tired of the zones before I am done with them, I am still having a grand ol’ time. Pallylust dinged 73 today, and Darkenedlust (My Death Knight) hit 59 yesterday. Both have been fun to play, though I am loving the DK more then I expected to. I am running her as frost spec atm, though I hear constant arguements in general chat that Unholy and Blood are far better for leveling. I’m not concerned. I just did the one that looked fun.

On Pally, I got to do a quest that involved a murloc suit.

Hey, Your Zipper is Showing!

Paired up with the ADORABLE little baby murlocs that called me “Mama” I’d have to say those quests are quite fun. I made sure to take some time to do a /dance in my murloc suit, and to check out the finer details. Hubby pointed out to me that I had a tube sock on my back that I didn’t even notice. However I DID notice the giant zipper running down the back. You’d think the murlocs would have noticed, too. Along with these quests, we slaughtered us some Orcas, and ended up with the achievement for completing 130 quests in the Borean Tundra: Nothing Boring About Borean Tundra. Dragonblight didn’t appeal to Hubby and I, so we decided to head out to the Howling Fjord next and then hit up the Grizzly Hills.

Spear Surfin

Howling Fjord has been great in it’s own right. I’d have to say so far, my favorite part has been shooting the buildings with the giant harpoons, and then harpooning myself down on a spear from the other side of the water. The zone is beautiful, and I’ve found plenty of Cobolt Ore lying around, and a great spot to kill turkeys for the turkey acheivement. All in all I’d say its a great zone to check out. I also recently finished all the DHETA’S Little Pita Quests, and am also intending to do some Nessy quests as well. I’ll let you know how that goes. Either way, it’s getting very late, so I should be off to bed. Good luck out there everyone!

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No really, this isn’t a crack shot. It takes a lot of work to keep a game of this scale running. I think Blizzard did a superb job with the transistion from TBC to WotLK. I’ve only experienced minimal lag. The frusterating things I HAVE encountered have been no fault of blizzard’s, unless you count making a game so awesome it attracts so many people that mobs are no where to be found and queues are sky high. In fact, thats what I’m doing right now…. waiting for my turn in the queue. We didn’t used to have a queue, now we have one 1000+. It’s mildly frusterating but I’m sure it will dwindle soon. Anyways, Pallylust is level 71. We already have a few 80s on our server but I am so through rushing it. I’ve taken my time, been playing with my hubby, and even fit in an instance. The zones are beautiful and the small details

The Nexus

go far. I specially love the death effect of some mobs, where they hit the ground and explode into dust upon impact. It’s a nice touch. And if you happen to do an instance, the Nexus is very pretty and a nice easy one to start with. I went last night and healed it with only one wipe, most of the trash mobs were cake. I also took some time to level fishing up a bit, and am LOVING the stat food available to me. I’ve got quite the to-do list still though.