Smash and grab quick-fire play, a lovely art style that merges colour and shadow into swirls of swords and beating wings, and short sharp levels that challenge your fingers to dance over the screen all blend together to make a game that enthrals.

This is a platformer with bite, one that fizzes and gnashes, cocky in all the right ways, familiar and fresh at the same time.

Let's put it this way, I was particularly disappointed when the dev took the iPhone I was playing it on away from me. Curse you hooter sound for ruining my fun.