This patch, in addition to fixing various bugs, introduces a rework of bolts to make them more directly comparable to arrows and follow a more linear progression. Ammo count was reduced to make up for the large amounts of damage they do and to coincide with the drastically lower rate of fire of crossbows compared to bows. This indirectly nerfs repeater type crossbows, so they received some extra accuracy to help make each shot count. Please keep in mind that although some of the damage changes on the bolts look large, crossbows do not have their damage multiplied by WPF or Power skills like other weapons.

Item Changes:

Battle Honed Legacy secondary mode +1p

Cursed Black Arrows +1p

Defender Helmet +1 weight, +2 armor

Royal Helmet -1.25 weight, +2 armor

All Repeaters +2 accuracy

Bolts -2p, -20 ammo

Steel Bolts -1p, -17 ammo

Heavy Bolts -14 ammo

Unscratchable Gold Bolts +1p, -21 ammo

War Bolts +2p, -21 ammo

Bronze Bolts +3p, -21 ammo

Damascus Bolts +4p, -21 ammo

Dragon Bolts +5p, -21 ammo

Onyx Bolts +6p, -21 ammo

Rending Bolts +7p, -23 ammo

Other Changes:

The Skip Prep Time key is now reassignable as "Group 5" in the Options menu under Controls in order to support keyboards of all types.

I wonder how this transfers to kill-ability, we'll see in game. Seems a good idea to spread the damage of the bolts wider, they haven't been displaying much difference in real life so far so one could have wondered what to pay money for...
Thanks for good work NI Team.