Just a comment from my 41 campaign. It seems that Axis KIA to disabled is to high right now. Historically this should be about 2 disabled for 1 KIA, but instead its nigh even (on turn four I have 48k killed, 45k disabled).

What I think elmo3 & pompack are saying is that the disabled are permanent, like missing arms & legs and not the lightly wounded. If lightly wounded were add then it would be almost 3 (disabled) to 1(KIA)as el hefe numbers show above.

You don't see the lightly wounded or temporarily out of action (through shock or collapsing due to fatique, for example) casualties as those are damaged elements, so it's difficult to track the total casualties, especially as not all go back to the unit, but some end up disabled. The disabled pool represents more serious casualties, but 1% returns to the manpower pool each turn.

For the 93% of these "ncl" (Non combat losses) the average time of beeing unfit for action was roughly a month. About 5 % were only to be used for work or garrison duties, 1 % unfit for any duty and 0.67 % died.

Now for the kind of losses that WitE models, 'bloody losses' (losses due to weapons fire):

Of all the "bloody losses" in the first year of the russian war, 22.9 % were immediate dead, 8.6 % died of their injuries within 3 month, 2.5 % became unfit for duty, 10 % were only to be used for work or garrison duties, and 56 % of the wounded became ready for duty again in the average time of about 98 days.

source: The German Reich and the Second World War

So roughly 1/3 of combat cassualties died, and the rest should return to the manpower pool eventually in one shape or another. if we think about a mean time of 98 days, thats 14 weeks: 14/100, that equals about 7% a week, bit higher than we have right now.

This is no means a game breaker or anything, just something that been on my mind.