D&D 3.0: Tales from Mystara

Return to Black Pit II
XP = 1981Time:Mystara Calendar
Duration: 2 days and 1 nights
Finished on: Soladain the 7th of the month of Felmont of the year 1032 After the Coronation of the First Emperor of Thyatis (AC)

Synopsis:Return to Black Pit I
After some rest, the Band of the Wolf go deeper into the dungeon and enter the throne room of the giant skeleton Tokraka Dungeon Ancients. After Frutumal activates the throne they find out that the place is a ritual of passage for giants. The giant is teleported to the place, he touches the throne, the skeleton on the throne speaks, a challenge is declared and the giant has to fight a Colossal Giant Scorpion to the death.

The wall raises and the scorpion appears and the group has to fight against the deadly giantic pincers. They are heavily wounded and expend many resources. Raizak, as the killer of the scorpion is marked with a strange giant symbol.

The group exit the dungeon again to fin Patriarch Ino Padri waiting for them. They show the objects recovered and he confess that these is the kind of power that The Secret Circle tries to keep for themselves (see entry).

The three nations are concerned that Ursula has been colecting items and spells of the long extinct evil race The Nagpas. They were known for their powers of greed and pestilence, and their hacking of the Magical Corridor created by the Elves.

There is an obelisc in the ship that the tritons recovered from one of Ursula’s hideouts. IT has many inscriptions in diferent languages and one was a riddle that read " The Grandmother pinched her finger with a needle, in her rage she swallows the needle whole, and now she is gaging in her own warm blood. "

There is a very loud sound of thunder and the place is filled with hotter air and ash. “What has happened?”

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Return to Black Pit I
XP = 2703Time:Mystara Calendar
Duration: 2 days and 2 nights
Finished on: Nytdain the 5th of the month of Felmont of the year 1032 After the Coronation of the First Emperor of Thyatis (AC)

Synopsis:
After going down the stairs of The Northern Tower, the Band of the Wolf entered the Tokraka Dungeon. They recognize the battle damage done on the last time they were at this dungeon The Black Pit Part 1 and The Black Pit Part 2 and continue to secure the areas they explore last time and to explore the areas that they didn’t explore last time. They followed the tracks of the mines in direction to the blocked entrance. There they found out that someone had performed a ritual that turned five of the miners killed 500 years ago into Wraights and the ritual pentagram was keeping them respawning and tied up to the mine as a protection of some kind.

Frutumal casted invisibility to undead on Raizak who studied the pentagram and discovered that it needed a combination of Turn Undead, Dispel Magic and Disable Device to destroy it. Dio, Raizak and Daero did the right combination and the wraights were place to eternal rest.

A mummy dress in nithian ornaments was seen fleen the scene toward the lower levels.

As expected, the Monster Scarab Beetle Swarm was below on the Nithian Crypt. The Band battle the swarm and tried to localize the golden scarab using a Detect Magic spell. The battle was fierce. The golden scarab was on a wall at the end of a tunnel and the mummy casted invisibility on it to hide it. Frutumal used purge invisibility and the Band was able to target and destroy the golden scarab and at the same time battle the second swarm.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Aditional information is gained by tracking the area and speaking with the spirits of the deceased.

The band ask for permission to buy Delay Poison Potions (300gps) at the normal price and to get the infomation on the capital. The Tokraka Family accepts. The information collected and researched allows the Band to made a proposition to the Tokraka Family: We want half the treasure on the Nithian Tomb for our work and silence. After the dungeon is cleaned you can continue your way of life and we can continue our path.

Before the week of investigation is gone a polymorphed Merrow Ogre leads a band of Trolls to try to asassinate the Band of the Wolf. The adventurers find out that Ursula is behind the assassination attempt.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The Trials of Earl Novak Respen
XP = 2702Time:Mystara Calendar
Duration: 7 days and 7 nights
Finished on: Tserdain the 24th of the month of Klarmont of the year 1032 After the Coronation of the First Emperor of Thyatis (AC)

Synopsis:Post # : 201702.P27CLOSED” In accordance with the judgement of the Tribunal, the Council of Adventurers, and the Monarch of Ierendi, and so attested by the oath of Respen-ak-Tarpis, Draconic Earl, Prince of Arentela, a challenge is issued. Earl Novak Respen has agreed to meet any team of six adventurers in a contest, governed by the rules of the Royal Tournament of Adventurers. If the Adventurers win, the Earl has agreed to withdraw from the Annual Tournament of Adventurers. If the Earl wins, he may compete in the Annual Tournament of Adventurers, and the losing team is obligated for service to Earl Respen for a period not to exceed one year. “
[Ierendi Royal Guard Seal]
[Ierendi Tribunal Seal]

Earl Novak Respen has found a group of adventurers brave enough to test his heoric temple. He will had 6 encounters with members of the Band of the Wolf and will prove his galantry, skill and valor. Speed and navigation (maze runnning), precision and dexterity (archery), diplomacy and ettiquete (debate), endurance (swimming), subterfuge (disguise) and military tactics (chess) are the six epic trails of Earl Novak Respen. At the end, he is triunfant and gains the honor, glory and respect he always wanted. The party is the biggest single party of the decade. Earl Novak Respen dies pacefully in his bed that night in the company of a young girl fan of his. We will always remember the hero of heroes, Novak Respen the Loved.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Raizak in Fantasy Island
XP = 2702Time:Mystara Calendar
Duration: 2 days and three nights on Fletcher Island and days travelling to Ierendi City.
Finished on: Tserdain the 16th of the month of Klarmont of the year 1032 After the Coronation of the First Emperor of Thyatis (AC)

Synopsis:
(Synopsis will be narrated in chronological order to explain better the events.)
Mr Coarke’s second in command. Herve, escorts the Band of the Wolf to Fletcher Island and explains the rules of the place. Once in Fletcher Island, the Band do visit the local market, buy and sell goods. They (all except Raizak who had the invitation) have to pay expenses to stay on the island that are 30gps.
The villa for the group and a host assigned are there for them to enjoy. The hostess isn’t Yama Orce is a woman named Ylana. Mr. Coarke then explains to Raizak the rules and guides him to the tent with the diary but there are no special guests on the island. Devrim AKuntesh, Sorcha and Death Kahuna were not in Fletcher Island at that moment. They were part of the illusion. He then guides Raizak to his villa and as soon as Raizak stepped through the door his fantasy started back on the ship. At that moment he lost memory of arriving to the island, etc.
The events in the adventure then happened. The players were playing dream versions of themselves. The dream was a little out of control, Yoshirou and Daero killed Death Kahuna, Troyus and Flint killed Volet Firespitter, Merkel Duncan_ and _Veitor Broskar were arguing all the time, Dio was reluctant to marry Raizak to his fiance Camelia Dalca and Frutumal was the thinking one of the group (that last event there was a flag that all was a fantasy).

At the end of the adventure and before the Band leave the island, Mr Coarkes explains to Raizak that his illusions don’t usually get out of hand like this one and is happy that “everything was fine, you are not damage in any way”.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The River of Death Part II
XP = 2702Time:Mystara Calendar
Duration: Half a Night and 7 days of travel to Fletcher Island
Finished on: Moldain the 18th of the month of Klarmont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

Synopsis:
The Band of the Wolf continues their fight against giant skeletons inside the The River of Death of Elegy Island when a strange and fast zombie bull rushes Dio into the Captain’s cabin of The Crowe. Without the capacity to speak, he draws a broken sable and shows Dio that he was the one who damaged the inscription on the wall and the Captain’s Ring. Dio fixes the zombies broken tongue with a harm spell placing his hand inside the zombie’s mouth. Then Zombie is then able to explain that he was the original captain of the ship, that he wants to break the curse but that he failed. He tried to destroy the ring and it didn’t work. " The Curse is a Ring around the Ship, and only the Death Kahuna can see it. "

The Zombie Captain gives Raizak an old napkin with a drawing of the complete Captain’s Ring. Raizak gives Frutumal the drawing ad Frutumal uses it to cast a Locate Object spell and Daero pulls a teeth from the giant’s skeleton laying on the small island. " Turn the skull around!!" Shouts the Zombie Captain. “Turn the dammed skull around!!!!!” Dio orders one of the wraiths to rotate the Desecrated Skull of Passage and the underground current changes it’s course to move the ship out of the underground river.

Navigating the river still with three colossal skeletons boarding the ship, the wraith crew start to remember details about their past. They sail passing by the hulls of “The Frenchman” and “The Sea Predator” and “The Severed Hand” are some of the names. The Wraiths remember turn over to the Zombie Captain and shout his name " Carrasco !!!"

In shame, Carrasco explains that they are his crew and ship and that they were curse because of his greed and cruelty. He wants to free them from the curse. Dio casts atonement on Carrasco but there is still the last word of Death Kahuna.

" The Curse is a Ring around the Ship, and only the Death Kahuna can see it. " Raizak believes that the ring has to be ensemble and both pieces destroyed but under specific circumstances that Carrasco didn’t meet the last time he tried to destroy it. Returning to the port of Nula, were other ships await, they are given a special treatment but surrounded by undead and warriors. Of course, the ship was always Death Kahuna’s.

Nek-Ron Emptyeyes asks for the two pieces of the ring and offers passage paid by Death Kahuna on any of the ships visiting the island that day. Dio takes a chance and destroys both pieces of the Captain’s Ring with his mace. " and only the Death Kahuna can see it. " The ring destroyed, the wraiths turn into spirits that are free to go to the afterlife and the damaged ship crippled by the 100 years of battles sinks in the bay.

The Cursed Wraiths of The Crowe ends and Death Kahuna is not happy. Emptyeyes is about to order the Band of the Wolf arrested when a halfling dressed in a white suit interrupts: " Salutations! The Band of the Wolf you said? Maybe one of you can point me to Raizak Derek. My name is Herve and I believe he has an invitation from my master that is about to expire. "

Claiming in a peculiar voice that his master has “seniority” over the Band of the Wolf as "my master’s business with the Band of the Wolf were here before your master’s business with the Band of the Wolf. " Herve is able to take the Band of the Wolf to his master’s island in a beautiful ship with peacock painted sails.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The River of Death Part I
XP = 2000Time:Mystara Calendar
Duration: 1 days and 1 night
Finished on: Moldain the 11th of the month of Klarmont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

The necromancer gives them the implements and instructions to find and navigate [[The River of Death of Elegy Island | The River of Death of Elegy Island]]. There, in the small island in the middle of the underground lagoon, they must find a small pearl that has to be used to fix the Captain’s Ring.

The Crowe enter the river and finds the lagoon only to be constantly attacked by undead monsters including a colossal zombie octopus that is kept regenerated by the temple’s wall. The pearl hasn’t been found yet and the ship is taking damage. Would they organize themselves and complete the mission before becoming part of the army of undeads that protect the River of Death?

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Treasure of Mad Greeg Part II
XP = 2402Time:Mystara Calendar
Duration: 1 day and one night on White Island (Yes, they fell sleep on the cursed island) 7 days of travel to Elegy Island
Finished on Tserdain the 10th of the month of Klarmont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

They were not fast enough to arrive to the shore on time and The Crowe left for the night. Many of them fall sleep and had a dream of a white place were giant shaped island float in space.

Captain Hector Rushblood revealed to the Band of the Wolf that his ship had a cursed crew of wraiths who are tied to the ship. He wants Mad Greeg’s treasure. Dio negotiates with the undeads and they transferred the captaincy of the ship to Dio. The ship set sail to Elegy Island to speak with the Death Kahuna itself in order to learn how to free the crew of their curse. Rushblood was killed and turned into a wraith by his crew.

Wealth:
_ Treasures Found: 24050gps
_ Total Wealth: N/A
_ Wealth per Adventurer: 1850gps
_ Other Treasures:N/A
Note:
Raizak and Vael Owleyes receive each their shares of this treasure.
An extra share of 168gps and 2sps is given to each character for a total of 2018gps and 2sps.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.
To the reader: Additional material describing this adventure could be found in the individual logs of some characters:

Treasure of Mad Greeg Part I
XP = 2402Time:Mystara Calendar
Duration: 7 days of downtime, 3 days of travel, 1 day of exploration
Finished on: Gromdain the 2th of the month of Klarmont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

The Band of the Wolf as passengers of The Crowe decimated the crew of The Crone who were trying to pillage their ship. Heavy damage was done to The Crone who is left sinking and on fire.

Finally arriving to White Island, the search for a mermaid. Yoshiru finds a dancing white gorilla who throws a very rotten and smelly fruit to him.

Clue (K) is solved when they find the 500 years old figurehead of The Black Skull, Mad Greeg’s pirate ships and “she was looking the other way” from a small cave.

Entering the cave the find four different ways and a set of very complex and old makai paintings on the cealing that included all the animals and objects on their map. Following clue (F), Troyus clapped and only one corridor had echo.

They believe that is the corridor they have to take, but they returned to the ship before sunset to avoid the sleeping curse of White Island.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.
To the reader: Additional material describing this adventure could be found in the individual logs of some characters:

Return to Ieredi Castle Dungeon I
XP = 2102Time:Mystara Calendar
Duration: 1 day and 1 night and one morning (not yet finished)
Finished on: Nytdain the 19th of the month of Yarthmont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

Synopsis:
The Band of the Wolf continued their search for the black pond, following the clues on the Black Pond Map and discovered that the Back Pond is the Map to the Black Pond .
A dangerous construct, a Bronce Serpent was guarding the entrance but was dispatched using a combination of spells ad tactics of Frutumal’s design.
A pair of Colossal Skeletons created by the Death Kahuna of 300 years ago were the next obstacle and Daero kept then busy while the others attacked them.
The Band make camp and rested for the night to continue their dungeon crawling adventure. Their objective is to clean the lower levels of the dungeon and reach the connection with the higher levels.

Raizak talked to a strange artist who can has dreams and visions of the future and painted a scene of the Band of the Wolf entering the Caverns of Quasqueton.

Encounters:
Average Encounters CR: 10
A complicated coded map and a complicated dungeon secret entrance.
A Bronce Serpent
Two Colossal Skeletons
The Ghost of a Halfling ( Holly Journeyfoot )

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The Hydra of Safari Island
XP = 2402Time:Mystara Calendar
Duration:
2 Days and 2 Nights on Safari IslandSafari Island to Ierendi Island 35Hexes = 280 Miles = 9 Days = 26GPS/Person
On Safari Island = 2 Days and 2 Nights
2 Days and 2 Nights on Ierendi Island
Finished on: Tserdain the 17th of the month of Yarthmont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

Synopsis:
After tracking the last known location of the hydra on the area south of the Tikka Mountains the Band of the Wolf find a Five-Headed Hydra that literally falls on top of them. A pyro-lean-Five Headed Hydra fighting a Stone Giant (a wandering monster found by the hydra. Raizak charms the giant but has to wait for Dio to cast Tongues on him so they can communicate. The hydra is the baby hydra. Before dying she calls “Mama” and the real hydra appears. a Lernaean Pyro-Tenth Headed Hydra.

Chaei Tun The White fights alongside the Band. The battle continue against the big hydra until the hydra dies. Raizak teleports to Kobos in search of a cart and the band had to survive the night until he returns. With the mount spell they transport the remains back to the city and sell them.

The Band discover that their guide Yama Orce had lied about her experience tracking. She did that to be considered for the job. She follows the hydra’s tracks and finds a cave with a secret lab. The place had evidence of been owned by the late Tana Nightwing. Upon returning to [[Kobos[[ the Bad of the Wolf tell Yama to report to Jhonuko and she is given her full hunter privileges. She is told by Jhonuko that no one should know about Tana’s lab because that secret lab and her experiments were a “privilege of her position”.

The Band of the Wolf return to Ierendi Island and once on Ierendi City decide to continue with the Map of the Black Pond . They tell Long John Silver that they will try the map and will give him a part of the treasure found (an estimated share of 900 to 2000gps) for his involvement solving the map. Then they go to Eligea Stormbreaker and offer to use the map to find the door, give him the map and location for the chance to clean of monsters more levels of the Ierendi Castle Dungeon. Stormbreaker agrees for 25% of the treasures found or 4000gps whichever amount is greater. The rest of the standard Ierendi Royal Guard’s agreements of the first time they entered the dungeon still apply.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Trip to Safari Island
XP = 2102Time:Mystara Calendar
Duration:
Downtime = 14daysIerendi Island to Safari Island 35Hexes = 280 Miles = 9 Days = 26GPS/Person
On Safari Island = 2 Days and 2 Nights
Finished on: Moldain the 4th of the month of Yarthmont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

Synopsis:
The Band of the Wolf apply for a Ierendi Royal Postings (Post # : 201705.U06) to have an excuse to travel to Safari Island and try to localize and acquire the “Black Ring of the Crescent Moon”. The job is certified by the Ierendi Royal Guard and consists on a temporary service to hunt and kill an Hydra who recently has been attacking other creatures on Safari Island. Is upsetting the balance of the island needed to keep the visitors happy. The government is paying a group of adventurers 1200gps to hunt the hydra.

A mysterious Ochalean with two ochalean servants and a makai guide offers to pay 3300gps to the Band of the Group to be part of the hunting trip and be able to take the skin as a trophy.

Macala Krosan is offering another 3300gps for the hydra’s body to use it as magical components.

Encounters:
Average Encounters CR: 9
Three thugs who messed up Carceran because they were sent by Raizak to show Flint how to behave.
Black Pond’s Map discussion
Mad Greeg’s Map discussion
Gather Information in Kobos and Sindaba Tower
Negotiations with different people
A very old senile shaman Imapa Totuaka

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The Black Pit Part 2
XP = 2402Time:Mystara Calendar
Duration: half a night
Finished on: Soladain the 7th of the month of Flaurmont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

The Abyssal kills Dio. The Ear of Bargle finds The Hearthstone on Bargle The Detective who is really a clone of Bargle The Infamous. He is duplicated and the two Bargles start fighting. If Bargle The Evil One wins a new Bargle The Infamous will rise from the battle. Lucky for the Band, the Detective wins.

The Ear of Bargle was disabled, capture and delivered to Kenalas Silverstreak with a few of his lieutenants.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The Black Pit Part 1
XP = 2102Time:Mystara Calendar
Duration: half a night
Finished on: Soladain the 7th of the month of Flaurmont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

Synopsis:
As the group starts walking to the north through the jungle, and approaching The Northern Tower the sights and sounds of the battle on the village of Tokrkaka are more evident. Chorus continues talking.

" Silverstreat’s karameikan ship and his soldiers have been summoned to land. The Licardmen will be dispose off. Tokraka has done this before. It was just the surprise of the attack coming from the sea instead than from the land. They were prepare to ambush the bugbears arriving from land… "

Chorus walks with a little limp, Rele is old and a little slow (and doesn’t like to be helped by ‘orcs’) the group move up the hill. He speaks about the Northern Tower and the place the call “The Pit” or the “Dark Pit”.

" I have another of Ikako’s key. We can enter without problem. We still have the problem of the hostages but the three of us will help you, don’t be afraid. "

" Maybe if Rele stays behind and you give us the key, we can move faster. " – asks Raizak

" No! We need Rele and you need me. I need to do this and I’m the one who can help you more. I’m the one who had collected and learned everything about the Tokraka Family and their Dark Pit. I’m the one who knows. " – answers Chorus ending with a smile.

Bellow The Northern Tower of Tokraka, the group battle lizardfolks, pass the hidden trapdoor, go trough the tower’s dungeon, the Thyatian’s mine, the Nithain’s scarab swarm and find the strange giant throne room were they will have to fight the Bargles Bugbears.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Deadly Celebration
XP = 2102Time:Mystara Calendar
Duration: 1 day and 1 night
Finished on: Nytdain the 19th of the month of Thaumont of the year 1032 After the Coronation of the Fist Emperor of Thyatis (AC)

Hagragh the Gift, The Poison and The Ring were present on the festival as part of the plan. The Gift was killed by Nathaniel J. Flint. The Ring killed Yoshirou Nakajima. The Poison was apparently killed by a Beholder on the Sewers.

Redwig escaped to the sewers but Daero of Alfmyr and Frutumal Huntinghawk followed and saw when a mysterious spellcaster killed the leader of the Iron Ring: " You have crossed the line killing one of us and placing another of us under your attacks. Your plans and actions have come back full Circle. "

Daero presented Redwig notebook as evidence and that marked the fall of the Iron Ring in Ierendi.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Ambush near the cemetery
XP = 2102Time:Mystara Calendar
Duration: 1 night
Finished on: Nytdain the 19th of the month of Thaumont of the year 1032 after the coronation of the first Emperor of Thyatis.

Synopsis:
The Band of the Wolf plant information to lead the Iron Ring into an ambush. The battle happens near the Ierendi City Cemetery in a safe house belonging to Eligea Stormbreaker. The house is burnt to the ground but two of the Iron Ring’s lieutenants are disabled. Ygus the Little and | Chirak The Muscle. The Poison (identity still unknown) took control of the mission and was able to stole the Music Box.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The peaceful village of Tokraka could be the perfect gate away paradise to many people, but as the Band of the Wolf discovered, the utopian paradise comes with a price. The whole village is dedicated to make sure the stay of the visitors is pleasant and perfect, but never ask questions about visitors or the secrets of the village or you will be one of the many who “has been kindly asked to leave, and always leave kindly…. to never appear again”.

To many questions were asked and the sheriff of the place, Ikako The Hound was on the way to kill the complete band when Yoshirou Nakajima mentioned the name of Captain Stormbreakers. The band was placed in “home arrest” until the Captain arrived and spoke to them. His intervention saved the band and they can return to Tokraka as long as they don’t ask “questions that don’t need to be answered”.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The Triton Chest Quest Part II

Into the Takala Reefs
The Triton Chest Quest Part II
XP = 1802Synopsis of all the scenes:

Queen’s Trust
Queen Maeyi thanks the Band of the Wolf and give them her blessing for going as emissaries of the merfolks to speak to the Tritons. She also gives them a Boat Feather Token so that they can survive on the surface once all the Water Breathing magic wears of and until the Ierendi Royal Navy’s Ship arrives. The Patrol Leader Thelis will escort them toward Takala Reefs to speak to the Takala Tritons. They will travel faster underwater using whales and porpoises and will be able to stop to explore some locations on the Red Coral Forest.

Nyxie’s Favor
The Nyxies Viyna y Viyno o Red Coral Forest try to charm and steal two of the Merfolks of the adventurer’s escort to use them as fast mounts. Some of the man of the wolf are able to rescue the warriors and capture the tricksters. Thelis wants to amputate the Nyxie’s arms and legs as a punishment for all the years of them meddling with the merfolks. The Band of the Wolf’s members are able to convince the ranger to spare them and gain information. The nyxies also give the adventurers a magical fairy promise. " If you save us, we will promise you this: At any moment that you are in the Ierendi Archipelago you can call into the sea waters our names using this song and we will come to place a Water Breathing spell on you (this is valid once per adventurer involved):

Viyno of the deeps come
Vina of the deeps respond
You own me a magical deed
I want to dwell like you in the deeps.

Triton’s Army
The Band of the Wolf and their escort continue their trek to Takala Reefs and are ambushed by King Fryeden’s Army who is marching toward Aleea Reefs to attack the Aleea Merfolks. They present themselves to the King as representatives of the Ierendi Royal Navy and offer to help stop the war. The King believes this could be an assassination attempt and stops to speak with them with some of his guards. The rest of the army continues the trip toward their destiny.

The adventurers speak to both the Triton’s King and the Merfolk’s Ranger until their arguments seen valid and the King starts to think that there is a conspiracy. They have an argument about the involvement of the Sea Druid in all this as he is friend of both tribes. "If he has the Triton Chest, Why hasn’t him come back to deliver it to us? "

Merrow’s Attack
A Merrow’s band attack the camp to assassinate the King of the Tritons. The Band of the Wolf help the tritons and merfolks to battle the ogres. The chief of the Ogres has a patch with a fish sigil and Raizak sees it. He shouts to the King and the King sees it too. This makes the King think their story is true and organizes his troops to hunt the merrow. The Merfolk Ranger joins the Tritons King in his efforts and tracks the merrow.

The two armies of the Merfolks and Tritons meet in Red Coral Forest and agree to pursuit and eliminate the real treat of the Merrows and the Sahuagin. Both armies comb the forest to find and eliminate the dangerous bands of monsters.

The Hunt of the Evil Leaders and She
As part of both armies efforts, The Band of the Wolf are given Hippocampy mounts and they track the last leaders of both the Merrow and the Sahuagin into the Ruins on Red Coral Forest.

She appears and presents herself as Ursula, the mastermind behind all the war. The Hermit Crab Sebastian crawls out of Raizak’s backpack and shapeshifts back to his real form, that of the Sea Druid. She calls an army of Giant Crabs. He calls his companion Oktodik.

Captain Ursula confronts the Sea Druid and tells him that " I know about The Circle and that you are part of it. " That causes a rage on the part of the Druid and a expeditious escape on the part of the pirate using teleport.

The Sea Druid and his companion Oktodik escort the Band of the Wolf back to the surface and threat them. " Don’t speak to anybody about how they treat me underwater and above all else never speak about what Ursula said. " Nathaniel J. Flint bluffed the life of the Band out of trouble: " We hear nothing! "

The Azure Storm picked the adventurer’s up and heard their stories. Those were 33 very intense hours. The mission report ended with Burnscar telling them not to speak to anyone about their encounter with Captain Ursula until the Ierendi Royal Navy and the Ierendi Tribunal had decided how to deal with the menace.

Return to the Great Port
Upon returning to Ierendi City the Band of the Wolf find out that some events that affect them has taken place.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Arriving to the Aleea Reefs, the Band is attacked by a Kelp Angler plant monster and find some treasure between its body (FF CR: 9; 400gps).

Flint does his diplomacy gig with Queen Maeyi and the Band are allowed to look around for clues at what is happening. The narrative from the part of the Merfolks about how everything started is: “ The Red Coral Forest is neutral fishing ground between the two tribes. We respect the truce. About a month ago our hunters started been attacked by Takala Tritons bands. They were been shot from afar and their fish stolen. I sent emissaries, five times and they never return. We don’t know what happened to the emissaries not to the fishers capture. We started preparing for war. “

The Band then proceeds to interrogate different people around the city of Merfolks and find information about the local nixies and an Hermit both living on the Red Coral Forest. They also ask about the Sahuagin and the Merrow Ogres.

Aleea Merfolks had one Merrow prisoner. When they found him, he was spying them from the Red Coral Forest and he dump his equipment on a trench when he was been capture. He lies in a prison cell and nervously plays with ropes waiting for the merfolks to kill him. Raizak tried to charm him and Dio study him and finds out that the Merrow is not a local caveman/solitary merrow but a Merrow from another country who knows common, how to use weapons and hide armor and how to use rope: a Sailor or Mariner from an unknown crew.

The Band decides to continue their travel underwater with the blessing of Queen Maeyi to visit the Takala Tritons crusing the Red Coral Forest. A merfolk Messenger was sent to the ship on the Surface to inform of the plans and get the water breathing potion.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Ierendi City Adventures

Two Maps and Four Quests
Ierendi City Adventures
XP = 1502Synopsis:
The Band of the Wolf explored for four days the four quests present and discovered enough information to move forward with the next mission to gain fame and fortune.

The following information was uncovered:

The Triton Chest
Following in the curious attack of the Mad Sea Druid and the mysterious chest he stole, they spoke to Javio who was in jail and discovered the chest had the markings of the Takala Tritons.
The band then follow on the opportunity to complete Post # : 201702.U01 and spoke to Admiral Julius Corcha about the mission. He told them that he will pay the Water Breathing potions (12 hours each) and gave them information about the Aleea Merfolks and the Takala Tritons.
This will be the next mission the Band will do.

The last descendant of Teak Bootleleg is Ces-sus Benzoto. The Band of the Wolf visit Ces-sus Benzoto and “save” him from a “triton attack”. He gives them his grandfather’s treasure: an old compass marked with the “G” of Mad Greeg on the back cover.

The family in charge of The Blue Dolphin translated the Makai inscriptions of the map.

Earl Novak Respen
Investigating about Post # : 201702.P27 Troyus and Raizak meet Novak Respen on the Adventurers Club Headquarters and party with him all night.
They visit Captain Eligea Stormbreaker and he explains that a series of laws and mistakes have make possible for the Earl to compete on the Royal Tournament and die doing so. The only way to stop him is to have six adventurers to duel him one by one, one per day and if he losses the majority of the duels he retires with honor. The duels can be of any skill or feat.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

When the band returns to The Blue Dolphin, Dio Stoutspark found that the dagger’s sheath (one of Leicas Toys ) was stolen. He can’t find many clues about who did it. The last time he check on it was the day before going to clean the Ierendi Castle Dungeon. The one who did it was an experience thief, who opened the locks and took the item to later close the locks again. The thief did that to avoid Dio to discover the item was missing. Dio left to the Dungeon but the item was already stolen.

Veitor * (Character not in previous adventure but gained gps from adventure, gained xp from this adventure)Merkel Duncan * Axetor Stonecutter * (Character not in adventure but gained gps from previous adventure, no xp from this adventure)

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The crew and passenger defended the ship and destroyed three of the monstrous creatures tentacles, the port soldiers attacked with catapults. Magic, swords, arrows and spears were used to defend themselves. At the end, the Madmen retired not before doing a lot of damage and stealing a chest with unknown contents.

The Band of the Wolf got their papers seal by the Ierendi Port Authority, found a place to stay at The Blue Dolphin and had two days and a half looking for information about people and quests.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Sulescu’s Heir
XP = 1802Synopsis:
Canios Cassidor must wait for the official papers that recognize him as Sulescu’s Heir and give him the ring. The papers must be authorized by Sir Marcus Paraphetos, the bureaucrat in the name of King Stefan Karameikos. Canios is readied by the Bureaucrat and the Castellan to see the Baron and receive the ring in the Traladaran Ring Ceremony. He receives 6 boxes with gifts from the 5 wealthier people of Sulescu. The sixth box is a beautiful dagger with a matching sheath.

Lady Wanda arrives to Sulescu to be part of the ceremony. The Baron has a problem now with his heir dead. Canios sister, Cliona, takes his place so that Sulescu doesn’t lose the barony. The ceremony takes place, Magda leaves, Sulescu thanks. " Go away and never return to Sulescu. "

Cliona Cassidor Sulescu now knows what Zuleidan Kithkany was trying to tell them, that Baron Zemiros Sulescu is a vampyr (or Nosferatu). Zuleidan believed that her mission was to destroy him. She has no idea what to do with the werewolves, she’s obsessed with the vampyr. The Order of the Rose wanted to keep balance in the Barony and the Baron wasn’t evil, just undead.

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

A Sulescu in Specularum
XP = 1502Synopsis:
The The FishSword is arriving to Mirror Bay, as a prisoner Zuleidan Kithkany tells the two Clerics of Apollo: “ You have made a very big mistake, one that I committed years ago and it followed me every were I go. One of those mistakes that burn your soul. You should have let me kill the monster . Now the blood is in your hands… “

The Clerics tell Kithkany about the box and their quest to help people. She tells them to seek information on the “Apollo Sacrificial Dagger” that she stole from the Church of Thyatis. “ Speak to Hythus Phorous. “ – she tells them

Abhorson arrives to the The FishSword to speak to Zuleidan Kithkany and he takes custody her in the name of the Order of the Rose, taking her away from the representatives of the Church of Thyatis. “ There is no Baron Sulescu, there is no Sulescu Family! “ – speaks Kithkany, softly as she is taken away in a Phantom Stead.

Patriarch Hythus Phorous is not very happy about the fate of the Ceremonial Dagger and decides to bury the information in a false report that Frutumal refuses to sign: “ The ‘Apollo Ceremonial’ dagger was a magic item in the possession of the Church of Thyatis of the Kingdom of Karameikos. It was stolen by Zuleidan Kithkany years ago. The dagger was blessed by Cardinal Soto Killias. It was a holy dagger of undead slaying. “

The ghost of Leica Woodsplinter appears to Dio Stoutspark: “ You have done good for your first and easier mission! Your next step has been traced to continue your quest:
This second quest for you is to help two.
One is a dagger, the second a sheath,
First a poison vial, while second opens it.
Both are false, both are hiding.
One is searching for the other one.
Both could die by Leica’s hand.
Double entendre around all. “

Nathaniel J. Flint discovers that Lady Magda Marilenev is moving her contacts in the capital to get the votes in favor of taking control of the Barony of Sulescu once the twins are dead and no heirs are alive. As a law, Baron Zemiros Sulescu has to leave the Barony to someone chosen by the Council of Nobles of the Kingdom of Karameikos and at this moment she is first in line to get a Barony.

Encounters:
A very scary Ghostwalker Abhorson
A lot of city encounters for Gather Information, with bribery and sense motives included
A very fast Monk Teacher named Nokori
A very, very, very, militaristic Patriarch Hythus Phorous
A very good swordsman Renn Kratos
A very abusive thyatian language teacher
Veiled Society Thugs attacks
A very good but eventually dead assassin Hush
A series of young and very motivated students/servants/secretaries (Alex, Aleius, Alexiu, Alexei, etc.)

Extra:NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

Silver Sword vs Wolfsbane Mace
XP = 1502Synopsis:
The night previous to the trip to Specularum, at nightfall, at the moment of closing the Westgate, Kithkany and the Kithkany Hunters are seen in the city stealing wolfsbane, silver arrow and other supplies. They are fleeing, the soldiers won’t follow her into the night.

The Band of the Wolf does, and find her and her men attacking werewolves in one of the Hamlets ( Abigail Farmstead ). Kithkany tries to convince the Apollo Clerics of helping her. There, a Warrior with a Silver Sword is killing werewolves. Kithkany is trying to kill him. The Warrior escapes turning himself into a swarm of bats. See Silver Sword Warrior.

The Band is in a mayor werewolf battle. They agree to help Kithkany kill the “aberration” if she then comes with Frutumal to Specularum. The battle continues all night following the aberration to an old gypsy camp used by a group of werewolves with a Big Boss Werewolf Alpha Male. Kithkany enchants Troyus so that he can fight the Alpha and engages the Warrior with the Silver Sword. Dio try to detects evil in both at the same time and neitheir does have it.

At the end, Carceran’s strategy works and Frutumal is has to chose between killing a mad woman (Kithkany) or an innocent man (The Warrior), she chooses to step in the middle of the battle who would have ended in both of them killing each other. The Warrior escapes, Zuleidan Kithkany attacks Frutumal and is captured by Troyus. The band intimidates the Kithkany Hunters and arrive to Sulescu. There, Captain Andriev tries to take custody of Kithkany but the Band board The FishSword and leave for Specularum.

Encounters:
Werewolves and Daddy Werewolf
The strange Armored Warrior with a Silver Sword
Zuleidan Kithkany and her Rangers

NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

To the reader: Additional material describing this adventure could be found in the individual logs of some characters: Adventures.

The official posture of Chuch of Thyatis is that Kithkany must be arrested and sent to the main temple on Specularum. The un-oficial local posture of Sulescu is that they will kill the cleric for attacking the Baron.

Baron Sulescu invites Cliona to stay for the night at Sulescu Manor and convinces her to search for her brother for the better of the people of Sulescu. Castellan Andriev allows Frutumal to search for the missing cleric Kithkany.

Divination: ¿Dónde se encuentra Canios Cassiador Sulescu?
“The boy that you seek lives in a city lingering front of the mirror.”

Spying on Tedup Zjiph, the rest of the Band of the Wolf discover that he is aiming to gain the 4000gps of the reward for the Hill Giant that is stealing the sheeps from the Sulescu Hamlets. They take advantage of their speed (compared to the Captain moving his siege weapons using carts) and arrive to the hamlets first. They battle and kill the Hill Giant. To take the Captain off the trail Raizak pays the locals a bribe.

The The FishSword is hired to take the Band to Specularum, something that makes the Captain very mad because he found out about Raizak’s trick.

NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the aventure receives a 25xp award.

“Clerics are stymied as to how to remove a bizarre desecration that has fallen upon their small temple located on ”/wikis/highforge-honor-cemetery" class=“wiki-page-link”>Highforge Honor Cemetery." Tukania is always trying too hard to be accepted and she has found that a bunch of Wights are trying to get to the city via the Cemetery. She is killing them and burying them on the cemetery inside a big semi-emptied tomb. The wights are not completely destroyed, just dismantled and they are the cause of the desecration.

NOTE: Feel free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

In Sulescu they found out many details about Cliona Cassidor Sulescu’s past and the bloodline of the Sulescu. Years ago Vasil Andriev’s father, Antrim, found two survivors of a werewolves attack on a small hamlet near Sulescu, named Cassidor. He rescued them, Cliona Cassidor Sulescu and her twin brother Canios Cassidor Sulescu. He inscribed both with the Sulescu surname. Is unknown what happened to Canios.

Information about the missing Apollo Cleric that Frutumal Huntinghawk is looking for places her as an enemy of Sulescu and a crazy person.

NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the aventure receives a 25xp award.

-Did you saw the worm?
-It was there in front of me. – answers Content Not Found: Freduk-flintstone
-Yes I saw it, with these eyes that the earth will swallow after my dead. – answers Barnik Flintstone
-Umju… – shunts his shoulders Dinouk
-Can you tell what kind of worm it was?
-It was a Carrion Crawler. – answers Freduk
-It was a Giant Centipede! – answers Barnik almost at the same time
-Ont’now…. – answers Dinouk in a blurb
-Nothing to said, Barnik, it was a Carrion Crawler.
-But I saw no tentacles in its mouth… – answers Barnik
-That’s because you never pay attention. – answers Freduk and continues – I know it wasn’t a giant centipede because it wasn’t flattish!
-Carrion Crawler are fatter than giant centipedes, like you,
-Are you saying I’m fat like a Carrion Crawler?
-Not in your face.
-I will hit you in the head with a stone!
-Stop! Stop! Can you describe it?
-Of course I can describe it. What are you implying? It was large sized or bigger….
-No it was medium sized or smaller, It was large and long like a worm, but it was medium sized…
-You dimwit! It was large sized! – shouts Freduk very angry
-It was no bigger than me or you, Freduk!
-Shoooorty! It was LARGE! – shouts Freduk
-Wait a minute! Stop! Stop! What color it was?
-Blueish!
-Redish! – shouts Barnik at the same time
-Can you really describe what you saw?
-Of course!
-Yes!
-Ont’nou….
-Ok, ok! Let’s continue. Did it had a special characteristic?
-I fell cold in the air…
-I fell the area hot to the touch…
-Oise? – answers Dinouk
-It can’t be hot and cold at the same time, stupid dwarf! – shouts Freduk
-Yes, you are right about one thing at last: it can’t! Or you are wrong!
-Let me place my hands around your neck for a while, you stupid dimwit!

The Band of the Wolf acquired permission from Captain Frolina Dragonshield to investigate the issue and found various monsters including Thouqqua and after cleaning the mine returned with the bodies to Highforge to report their adventure.

NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the aventure receives a 25xp award.

The Highforge Market
XP = 901Synopsis:
The adventurers are staying at the The Highforge Hostelry and making the best of their situation they venture into the markets of Highforge in order to sell, buy and find information. Many crazy encounters happen as they get use to the eccentric dwarven way of living.

Encounters:
Many Role Playing encounters
A tavern dwarf brawl
A encounter with a band of street thieves
An assassination

Time:
1 week

Wealth:
All wealth acquired by selling treasure or expended was recorded by each player,

Experience:
_ Adventure XP: 901
_ Adventure XP Awards: There are no special awards but everybody played their encounters and I had a lot of fun.

Extra:
The adventurers are interested in following up in a rumor about a sealed mine with giant worms.

NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the aventure receives a 25xp award.

The Goblin Woods Path
XP = 1201Synopsis:
The Band of the Wolf finds a route to Highforge outside of the Duke’s Road using the Black Woods and the Mountains. Goblins start to follow them and attack them. Vylgrykk is using scrying magic (locate, etc) to find the box that Kosivikh gave to Kagb. The goblins attacking chant “Kagb Quest!, Kagb Quest!” referring to the mission given to Kagb by Kosivikh. The goblins follow the adventurers and try to kill them to get the treasure and the location of the Caverns of Quasqueton. The adventurers use one charmed goblin to lure the magic away giving him Kagb’s small chest and telling him to go in the opposite direction.

Arriving to the domain of Highforge they are stopped by the frontier guard who is in the lookout for goblins. The adventurers were interrogated but they weren’t trusted (perhaps the shadow elves or the normal elves on the group, perhaps the natural “1”) and were arrested.

A day later they were interrogated again by the “Gnome King” Dorfus Hilltopper, Patriarch Snorri Spanglehelm and the Captain of the Army Frolina Dragonshield. The Band of the Wolf gave them the location of the Caverns of Quasqueton in exchange of their freedom. They can do business but their papers have been confiscated and need permission from the Gnome King to leave Highforge.

NOTE: Fell free to add comments to this Adventure Log Entry with information about the adventure from the point of view of your character. Each log that helps document the adventure receives a 25xp award.

Other Treasures:
Potion of Levitate (4 uses)
1 scroll of Read Languages
1 Scroll of Web
1 Scroll of Entangle
Six small shields
a mastercraft leather armor
a plate armor (dirty but still usable)
1 mastercraft longbow
a quiver of normal arrows
two longswords
1 mastercraft spear
a dozen spears old but usable
two hand axes (one with a split handle)
a flail
a two-handed sword with broken blade
and a mastercraft dagger.

The Books
Book #1—A historical work, this book, written in the common tongue, outlines the history of the civilized area within 100 miles of the stronghold location. It contains nothing remarkable. Reference Tome for the skill Knowledge (History).

Book #2—This tome is apparently an encyclopedia of various types of plants. Although the various illustrations given within provide a clue to its topic, it is written in the language of elves, so it will not be understandable to a reader who does not know the elfin tongue (unless a read languages spell is used). Reference Tome for the skill Knowledge (Nature).

Book #3—This volume appears unremarkable at first glance, seeming to be a notebook with many handwritten entries of undecipherable runes and markings. It is actually a diary kept by Zelligar, and it details one of his adventures from the distant past, written in his own hand. The writing is not discernible unless a read languages spell is used. This book is really of no value to any finder, but a book dealer/scribe/librarian would pay up to 50 g.p. for it. Of course, if the book is sold in this manner, the seller risks a 40% chance of word of Its sale getting out as a rumor, with attendant problems developing as those who hear of it seek out the finder for further details.

Book #4—This work, written in the common language, discusses weather. Although well-illustrated with drawings of meteorological phenomena, descriptive text is sparse. Some cryptic notes written in the margins were apparently made by Zelligar, but these are undecipherable without a read languages spell and are actually nothing more than notes such as a student would make in studying the work to highlight important points. Reference Tome for the skill Knowledge (Geography)

Book #5—This work, written in the common language, discusses engineering. Well-illustrated with drawings and diagrams. Some notes written in common in the margins were apparently made by Roghar, but these are actually nothing more than notes such as a student would make in studying the work to highlight important points. Reference Tome for the skill Knowledge (Architecture and engineering).

Experience:
601 Experience Points per Character
50 Puzzle Awards for four characters