Google Earth Cache Builder

Like I said it's real basic... you give it a Lat and Lon of your NW corner. You give it the size in miles across and down (e/w and n/s). You also give it a speed factor (i use a 3, but feel free to change this from 1 and up). The larger the speed factor, the slower the application writes out a new KML file between every new point calculated.

Then you set up Google Earth to read in the KML file as a network resource. Set it up to refresh every second and to fly-to the location. Enable the resource under Places, and run the app (you might need to run it once and kill it to create the KML file the first time, I could make this easier with an install shield if anyone has that software). The KML file is spit out into the directory that you run the executable from and is title CashBild.kml.

There are a few more instructions in the about of the app.

This is version 1, and is not coded super clean, so if it is doing stuff you don't like, just kill it (ctrl-alt-del -> taskmgr) and restart And yes, it will take over your computer when you run it (I'll throw it in a thread for the next release).

This version does NOT work over the international dateline, nor the polar caps yet. This version DOES account for lines of longitude shrinking as you approach the polar caps (so if you choose a really large area, or an area near the caps, make sure you use the larger width of the area in miles).

And yeah, I'm an American, so units are in miles.

If you're playing with it and you notice something not functioning properly, let me know and I'll fix it.

One final thing... you may need to download some .NET files for this to run as it was compile by VS.Net 2003.

Couple things I forgot to mention... you gotta zoom into the level of detail you desire (I don't output range in the KML file). It's not all that intuitive, but if you play around with it, you'll figure it out

Oh yeah, and also, since it is constantly writing a file... if Google Earth tries to read the "network link" as the file is open for writing, GE asks you what to do... just select ignore future errors with the network resource. This happened to me after about 10 minutes, but could happen sooner or later than that in your experiences.

After experimenting a little, I realized giving the user control over the height of the camera would be useful, as GE seems to "drift" to a different height as it goes along over a long course of time. Also, turning off the "Terrain" layer may make it easier for you if you are in a rolling area.

It seems to me to that author compiled it with debug configuration and u dont have IDE in question in your system. So to get that version working try to scavenge it (dll)somewhere (www.dll-files.com for example) and if this is indeed the case author could compile it with release configuration. And next time do little it will get u far.

Yeah, I did compile in debug mode... I can compile it in Release for you all, but not sure if that will make it so you don't need the dlls. .Net apps generally require some dlls which are free to download. If you tell me all the dlls you need, I can post them in a zip with the EXE (as MS does allow this). Only problem is I won't know the DLLs necessary except if someone else tells me.

So... I'll post a release copy and see if that fixes the problem. Gimme an hour from now as I have to take out some experimental code I was writing.