BLAND could you repost the cost of a level 1 city please? I don't remember where they are.

500 to make it into an L1 city. Which won't add you an Armor bonus (you already have +10% just from defending the ruins), but will provide you with income each turn, and you can pop units there.

0beron wrote:

Also...I think the Starchild rules might need to be revisited...those XP costs for the spells are obscenely high given how little XP the Starchild could get from corpses...

Considering the opportunities in your neighborhood, yes. I'll rethink the costs. I don't want you to research all spells too soon, but I do want you to have a few spells

Werebiscuit wrote:

I still think we need archer support so I'll re-pop as a THAC0 Bell on the archer/might/skill path.. BTW Bland, do I get dibs on Bob's corpse ? and how much experience will it net me, if I do ?

'Dibs on corpses' is not something I enforce, but I expect y'all can handle the negotiation part among yourselves nicely enough. Indeed, it appears to be the case so far, so that's swell. As for the experience, you had 31+40 (getting to L2, and then having obtained 31 after that). Aka, 71. Which means you get 64 back, which is enough to restore you to L2. Presumably you'll stick with Nat Armor.

0beron wrote:

loooool, well considering how scared we were of the city-site, "ONLY" losing 1 unit IS kinda a relief.

To be fair, you were a bit unlucky there. There were about 3 misses (I think) which allowed a Barberian to live longer than was healthy for Bob Enweave. The problem with chance to hit is, sometimes it works against you. Oh yeah, how I remember Disciples battles and the EXTREMELY annoying misses. Their RNG must have been broken though. I swear I could rely more on Ghosts (70%CtH) than Warriors (85%Cth; oddly, they seemed to miss more often).

_________________The whole point of this is lost if you keep it a secret.

Also...I think the Starchild rules might need to be revisited...those XP costs for the spells are obscenely high given how little XP the Starchild could get from corpses...

Considering the opportunities in your neighborhood, yes. I'll rethink the costs. I don't want you to research all spells too soon, but I do want you to have a few spells

Yeah that's fair, it'd be OP if they were all very quick to research, but it'd be nice if a couple of the Tier 1 spells were more within our reach. Cus presently every time we have a corpse we say "well...we could give the Starchild like 2XP...or pop a new level 2 unit...such a tough choice....not."

_________________"I'm afraid I don't understand. And also afraid that I do."

Yeah that's fair, it'd be OP if they were all very quick to research, but it'd be nice if a couple of the Tier 1 spells were more within our reach. Cus presently every time we have a corpse we say "well...we could give the Starchild like 2XP...or pop a new level 2 unit...such a tough choice....not."

Well, cut down spell research costs to 20% of their previous values. Also, increased the XP retrieved from corpses of Magic units (now 50%) and miscellaneous units (now 20%). This would put most Tier 1 spells within reach, since dropping 4-5 corpses of any units would be enough for one T1 spell. 1-2 Magic units would allow a T1 spell to be researched.

Ok then, so you've got your city site, and 523$, so you could upgrade, or pop at Ground Zero.

_________________The whole point of this is lost if you keep it a secret.

HOLD UP A SEC! If moved, will the corpses persist? I feel like this was covered already but I can't find it. I ask because reanimating out deceased comrade is impossible this turn if we upgrade the city.

_________________"I'm afraid I don't understand. And also afraid that I do."

To answer a few questions, corpses will persist if either moved, or left in a city. You've discovered refrigeration or some such, and once you bring a corpse to a city, it will patiently wait until you consume it.

_________________The whole point of this is lost if you keep it a secret.

Let's name the city Candylot!As for the enemy units...we have a great number of options. Harkin is obviously licking his fanged chops at the sight of a tasty Archon unit, but that of course would mean ruining our tentative "peace" with the Burgers premptively. I'm slightly inclined to let them try and take out some of those enemies, so they gain XP and will be all the tastier for me and the Starchild. Maybe we should take on the Barbarians?

_________________"I'm afraid I don't understand. And also afraid that I do."

If we want to, I think we can take out the bear clan with the remaining move we have today with no losses.

ETheBoyce stays behind in Candylot, but NPC sprite joins the group. This group of 7 should be able to reach the bear clan.

The Bipolar bear should only be able to do 7 dmg the first round, which is survivable by everyone it can hit in the first row. NPC Sprite and Bridget combined do 9 healing, bringing everyone in the first row up above 9. The bear cubs can boost its damage to 9 in every round after the first, but our healing will cover it.

Harkin's and MarbitChow's combined ranged damage eventually eliminates the bear cubs and the Bipolar bear falls once they're down.

...Ok it's been a few days and there has been no objection to this. I worried that Etheboyce and Werebiscuit might (justifiably so) object to missing out on such an XP-rich encounter, but since they haven't voiced an objection, We proceed with Swod's plan for attacking the Bear Clan

_________________"I'm afraid I don't understand. And also afraid that I do."

We have no more money to pop units, so I suggest we end turn and and let the Burgers move. If Bonnie or Vanilla Ice find either the main group or the city, we say either "Hello again, Bonnie" or "Hello, friend Burgers. I trust Bonnie Bee has thinkagramed your side, telling you about us." (For Boldness points, if they find the group with the bear corpses, we may ask them for help dragging the corpses back to Candylot. If we keep Ground Zero from them, exposing Candylot may be a good choice. We could bolster relations and also give them a target that isn't our capital.)

We have no more money to pop units, so I suggest we end turn and <snip>

Hold on...hold on have I been re-popped or not and, if so, where...and how do I get to Bob Enweave's corpse ?

Your corpse should still be at the city of Candylot. (Along with EtheBoyce.) We didn't have the money to pop another archer this turn, so you'll have to wait until we end turn and gain more schmuckers to repop there and eat your corpse.

We now have 1 lvl 2 melee/might/force corpse and 4 lvl 1 support/magic/skill corpses that we need to get to the city next turn. (Wait, no. We may only need to bring the lvl 2 corpse in.) The lvl 1 corpses of the bear cubs are useless for exp purposes, right? What do we have to do to harvest them for rations?

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