Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.

June 11

Here's a little something from us here at LGM :). We've been working hard to get this DLC out. It's free as stated before and as promised in Early Access. It's a THANK YOU from us to You, the community, for your support and dedication, and for putting up with us all this time. We couldn't have wished for more.

I won't bore you too much. Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ;).

IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course).

If you encounter any problems, let us know :).

You know how this last bit goes already:
Safe travels, Captains! :)

CHANGE LIST

FIXED: An issue where Iolian NPCs would equip Unique codename weapons

FIXED: An issue where enemies would launch wings with zero fighters

FIXED: A problem preventing Cloak stability parameter to work as expected

FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship

FIXED: A database error in the localized versions that could cause the game to crash

FIXED: An error in At an empire's end mission with ships exploding in advance

FIXED: Numerous text errors

Thanks for this goes to Unbroken as he's done the additional proofreading.

FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.

FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage

FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission

UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.

UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.

UPDATED: Mod Manager to reflect the addition of the Origins DLC

ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate

ADDED: Tooltips for context menu in Controller mode

ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.

May 13

It's been awhile since our last update, but we have been working. Unfortunately, not everything is ready just yet. Our biggest announcement is the upcoming free DLC featuring a complete storyline, even longer than the original campaign. As we promised, we've been recreating the storyline from Starpoint Gemini 1 and it should become available in June! We'll make sure to announce the release as soon as we're ready!

But, let's return to the business at hand. What's this update about? Several things:

Preparations for the upcoming free DLC

Standard assortment of minor fixes

And last, but nowhere near least: French localization. ALL credit goes to the esteemed gentleman by the name of Sébastien Gigot, a member of this amazing community, who took it upon himself to translate the entire game to French.
Mr. Gigot, we owe you a debt of gratitude we can hardly repay. THANK YOU!

As always, if you encounter problems, let us know and we'll do our best to answer and help as fast as possible.

And finally we come to the already standard change list:

CHANGE LIST

ADDED: Follow mission button, which comes in handy when juggling several missions at once

FIXED: Active Only button on the logs panel, now properly toggles between active/non-active missions

ADDED: New mission markers (on the HUD and the Starchart) for acquired/followed missions

ADDED: Campaign missions now have mission-appropriate images

FIXED: Several errors in the Cat and Mouse campaign missions (Shinova problem)

FIXED: Some issues with resetting to default controls. Full Gamepad control (for Xbox controllers) should now properly load the correct controls at game start-up and the "Reset" button at Options->Controls should now reset the controls for the appropriate controller.

UPDATED: Support for the following controllers:

Logitech F710 Wireless Controller

Logitech Rumble Gamepad F510

Thrustmaster Flight Hotas X

Logitech Extreme 3D Pro

FIXED: A bug where you were sometimes unable to accept a main mission (pressing Accept didn't start the mission)

UPDATED: Minor changes in the flare system

FIXED: Minor fixes in the Defense platform hitpoints calculations

UPDATED: File loading system improved (optimized for mods and DLCs)

FIXED: A potential problem related to News panels on stations where the game was attempting to access the wrong region

FIXED: A potential problem related to loading textures on some graphics cards

FIXED: A potential problem when drawing asteroids on some graphics cards

FIXED: A potential problem when drawing junkyard on some graphics cards

Reviews

“...one of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

IMPORTANT FOR VISTA USERS

We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

About This Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?

Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

After several hour of play the missions quickly get repetitive. Trading and mining get boring even quicker. The real challenge of the game is capturing enemy ships (and it is the only way to make enough money to advance in the game).

The faction system didn't much much sense to me, and didn't seem very important as it was just goodies vs badies in the end.

Near the end game there was nothing to spend your cash on. The weapons at the end of the game really aren't much better than what you get 20% into the game.

The game crashes from time to time, but not enough to ruin the game thanks to the auto-save feature. It is a 32bit only game and seems to run out of virtual RAM. The developers should have also included a 64bit executable in the install package.

So, good fun for maybe 20 hours.

Some suggestions as to what would have made this a great game.- Some ship customisation (and why can't I see the weapon arcs)- More variety in the enemy ships (maybe some boss ships)- Some random system wide events. Not just random pirates- The hacking (and anti-hacking) features making some sense. I didn't get hacked ever, but had zero protection.- More high end weapons and gear- The galaxy having low and high level sections rather than being seemingly mostly uniform. At the moment sectors are either friendly or impossibly hard. I never found any netural sectors.

Starpoing Gemini 2 is a humbling game. It isn't on the scale of some star exploration games, being in only one star system. But where it lacks in size to its competition, it makes up for it with sheer density and diversity in play. You can be a star trader, pirate, a security operative, or... yes, even a mere space station mechanic -- only accepting missions to repair other space stations to earn your money. The combat is intelligent and engaging, but not too challenging. The only drawback is I cannot bring my friends in. But with a list of objectives like I have in this, who has time for them? time to go kill some pirates and steal whatever they've stolen, and sell it! BETTER SHIPS ♥♥♥♥♥ES

30+ hours in game and I'm nowhere near finished with this thing! Totaly got my money's worth. I heard there are people with 1000+ hours and I know I'm not going there, but I'm pretty suer it will keep me occupied over 100 hours.

Then again, DLC is near and it means even more time sunk into this amazing game. Keep up the good work developers!!!

A worthy title. If you have played any of the X series of games this is it's younger and not so complicated brother. In some ways it is more like Freelancer but either way it has nods to all these games whilst keeping it light on the learning curve.

You can jump right in and start blasting asteroids for early bucks and the early missions (freeplay) are doable with the starting ship.

I have several mods that give me Star Trek ships and a Star Wars universe to roam in which are both from the Steam Workshop.

In short (in earlry play) this is an instantly playable space trading/shooter that looks and feels great but don't expect the depth that the X series has (which for some people will be perfect ;) )