[quote="SoldjahBoy":1s1tsggs][quote="QuaziGNRLnose":1s1tsggs]for the events setting x and z of each wall3d, did you find those multipliers like and adders like this (sin(Wall('angle')) * Wall('distance') * [u:1s1tsggs]64 + 320[/u:1s1tsggs]) through trial and error, or is their some kind of logic behind them?

and how are "Wall" picked for those action pertaining to wall3d in an always[/quote:1s1tsggs]

It's simple really... you see... he picked the quantum mechanics of the obliterating photon particle beam and utilized them in such a manner that the fabric barrier of stellar and interstellar simultaneous fluctuation was transmogrified into a paradigm shift of reality vs creating x-rays using cello tape.

ah k, 8.5 was puzzling me, after posting i quickly realised the other 2.

im trying to make a camera that can look up and down in this world, but i cant get it right yet, i imagine you need to move the boxes along y by their depth when you change the pitch/roll/yaw due to camera changes, making it work is hard tho any tips?

It easy to make objects be on top of each other, you just have to add a y component to the private variables and translate them. However looking up and down is a lot trickier. It can of course be done its just I dont know the maths....it might be better to use a form of matrix transformation instead of my quick and easy method.

Now that's a bummer - I wanted to push Construct as a game development platform for a commercial, educational project to save greatly on development time and costs (as well as give you guys more exposure).

Most of the activity is in 2D. However, one of the main features of the "game" would have involved moving through a grocery store in first person to choose the right types of food to place in one's basket, and being able to do the faked 3D would make Construct a no-brainer choice for this project.