When it comes to music creation, modification, digital instruments effects, and the like, iOS has always been overwhelmingly ahead of Android. There's one simple reason for this – it's not because of hardware limitation. It's not because developers and effects manufacturers don't want to to support Android. It's because of the audio-in latency – it's simply too high. For those who may not know, audio latency is "a short period of delay (usually measured in milliseconds) between when an audio signal enters and when it emerges from a system." In this case, it's the amount of time it takes to get the signal from an instrument (or similar creation device) through the Android OS.