The Decision challenge now increases mission length by 200% per level.

The Manifestations of Destruction challenge now also adds chance to encounter apparitions.

Added apparition, new enemy for The Manifestations of Destruction challenge.

Flow Stagnation challenge now also increases ether cost of abilities that have base ether cost of 0.

Re-balanced difficulty rewards.

This update also features small, but important change - now before starting new game it's possible to choose starter spaceship!You can choose from two starter spaceships - apocalypse class spaceship and carrier class spaceship.

Other two spaceships will be available when nomad and titan classes will be added to game.

Next week I am going try to fix modular difficulty system.Apparently modular difficulty system doesn't make game that hard and gives too good rewards!

If I'll fix modular difficulty system in time, I will release new Sector Six version next weekend.

When modular difficulty system will be fixed, I will make story mission V, that will be at least 4 times longer than story mission IV! It will also feature boss fight, that will change based on your actions during mission.

In other news, I have finally bought controller!I will start working on controller support after story mission V.

Modular difficulty system is now live!You can now increase difficulty of the missions and earn rewards for beating them!

Before starting the mission, now you're taken to mission overview screen. There you can enable different challenges that make mission harder.

You can:

Increase damage enemies deal.

Increase enemy armour.

Add chance to encounter dreadnoughts.

Increase chance to encounter modified enemies.

Choose to be bombarded by bombardment stations.

Choose to lose all earned parts and experience if you fail to complete the mission.

Increase mission length.

Increase ether cost of abilities.

You can enable as much challenges as you want.​​More challenges means that you will get more and higher grade parts/amplifiers if you will complete mission!

No need to worry about not being able to hold so much parts and amplifiers!Now inventory becomes bigger when you fill it up!Additionally, new inventory supports item stacking, you can have hundreds of amplifiers and fill just few inventory slots.

Keep in mind that while inventory is infinite, you cannot start missions if you have more than three inventory pages.​Pages disappear if you empty them.

The last big change of this update is the return of the modified enemies!

You now have chance to encounter enemies with sniper weapons, doubled armour, doubled damage, ether draining and swarmlings inside!

Modified enemies drop optimized and advanced parts.

List of other changes:​

Replaced +x weapon damage part property with +x% damage property.

Now there's one unleash chance part property instead of 4.

Added Amplifier XV that gives part +3% ability unleash chance.

Added Amplifier XVI that gives part +5 aggression.

Added Amplifier XVII that gives part +5 resistance.

Added Amplifier XVIII that gives part +5 mastery.

Added Amplifier XIX that gives part +5 capacity.

Removed laser ink, because it wasn't useful and wasn't working properly.