I will admit the infinite resources thing seems like a stupid thing but its there so it doesnt restrict players much .

Not to mention i wouldve needed more help if i wanted to turn this into a full on game with stats n shit etc

Just an idea, how about some sort of world map with all the borders and diffrent resources in each one. Depending on what part of the world you own can affect your weaponary,vehicles and troops and people fight for thoes resources so they will have to defend it.

New Troop:AS-Artic Supporters are mainly sent on stealth missions or just general ones. They are all new men to Mercy as they came from several Russian sites to support Sgt Wayne and the good guys. They operate in snowy places, taking out bases and hideouts.You can get them here if needed http://www.facepunch.com/threads/885516?highlight=
Getting ready to take out a hideout in a small village.

Mission was a success recovering alot of weapons and other supplies.
One friendly injured
Nine enemies dead

Workforce(Images not available):
Laborers: The backbone of the weapon production industry, jobs vary from farming to constructing helicopters, the list can go on.
Civil Defence Forces: Tasked with keeping the homeland safe from foreign invaders, these Paramilitary Law Enforcement Officers, Soldiers keep order within the homeland.(They're also the main Police Force)
Scientists: Producing alot of weapons and equipment is great, but the scientists behind all those weapons and equipment keep them in working order.
(There are lots of other work groups and jobs too.)

Name: Children of the Eternal Prophet (Formerly O.H.N. Military R&D Branch) I renamed it because Heaven's Gatekeepers didn't fit well.

Logo:

Backstory: Basically, a down-on-his-luck soldier decided to volunteer as a test subject for a large corporation that was developing new technology for the nations military. He kept getting hurt and the scientists couldn't wait for him to heal, so they cloned him to use him indefinably. The treatment of these clones was brutal, they were sent to their deaths in the experiments, they weren't recognized as human, and they were basically treated like lab rats because that was what they were to the scientists. The clones had enough of this and rallied eachother to take over the labs they were in. Due to their high numbers and undying morale, they managed to liberate all 4 laboratories. After all this, the clones began to look at their "father" and see him as some sort of religious figure whose word was law. He was their father, they were his children, and they waited for an order.

Activities: Carrying out duties of religious order which consist of spreading teachings and wisdom of "F T" through peaceful or (when it is necessary) violent means.

Leader: Religious figure only known as "F.T."

Location: Unspecified locations somewhere in the American Midwest.

Vehicles: Mostly consist of O.H.N. Security vehicles.

Forces: Made up of O.H.N. Security remnants, O.H.N. scientists, and a majority consist of cloned test subjects.

The Heretics are the surviving staff of the O.H.N. laboratories where the clone revolutions took place.

The Cultists are clones of "F.T." Once used for experimental purposes, these clones revolted against their creators and have liberated themselves from their brutal keepers.

The Priests are essentially like high-ranking officers of the organization. They have proven their worth in battle during the revolution and act like leaders to their people.

The way this fits into espionage is since the children are still part of O.H.N. they usually forward what secrets they find back to them by kidnapping important people from other companies, and brainwashing them to their ideals. They aren't the same person after that.