Introduction

This page should be used to collect feedback about user system and the performance or problems they have been experiencing. Be sure to mention your CPU, amount of RAM, graphics card and operating system in the specs. (Don't post unimportant things like power supply or what type of case you have.). For performance feedback, specify an average FPS you've been getting, the video settings you're using and (important!) the FM you've been playing. Feel free to post a free-form description of your experience. In case of display problems, the graphics driver version might be of interest.

2.06

Note: Most of the 2.06 configurations were collected in this forum thread about getting TDM running on low-end hardware (challenge):

Intel

Other

Before 2.06

Nvidia

GeForce FX

Fidcal (1)

CPU: Celeron 3.06Ghz

Ram: 2GB

GPU: Nvidia GeForce FX5900 128MB

OS: Windows XP SP3

Performance: Just about playable on minimal settings 800 x 600 etc. Chalice of Kings seeing 20 to 30fps at best (well 50 or 60fps in a cupboard); the most complex areas in the house it drops to 10 to 20 and sometimes 7 or 8. Even with alerts I played through this OK but definitely not smooth.

DarkRadiant: Slow but useable but cannot run simultaneously with Dark Mod except with very small maps.

GeForce 6

demagogue (desktop)

CPU: AMD Athlon 2650e 1.60 GHz

Ram: 2GB

GPU: Nvidia GeForce 6150SE nForce430

OS: Windows Vista sp1

Performance: On my own Patently Dangerous, running at 800x600, no AA, Ambient and Interactive Shading on "Standard". Usually 40+ FPS inside and 20 outside on the streets. I'm also running it off an external hard-drive; not sure if that slows things down a little. IMPORTANT: I noticed in the "Video" settings, if I set "Interactive Shading" to "High Quality" (which is currently the default setting in the release version), a lot of brushes start getting large white-out video artifacts (You'll see them in the Training Mission sparring area). You can get rid of them by switching Interactive Shading to "Standard". This problem was also reported by someone with a 6800GT (TelMarine, but SneaksieDave, also with a 6800 didn't report it, whatever that tells you.)

DarkRadiant: No problems.

SneaksieDave (1)

CPU: Intel Pentium 4 1.4 GHz

RAM: 1GB

GPU: nVidia GeForce 6800

OS: Windows XP SP1

Performance: no problem running TDM missions in general, and usually decent to good framerates. A mission like Saint Lucia gets at least 15 FPS in the worst areas, and 40 FPS in simple areas. Running at 800x600, no AA, std ambient. Launching (first time only) and compiling missions can take a few minutes.

DarkRadiant: no problems.

Inimitable

CPU: Pentium 4 3.4ghz single core

RAM: 2GB

GPU: Nvidia GeForce 6800 256mb

OS: WinXP, SP3

Video Drivers: Nvidia 190.62

Performance: Running at 1024x768, framerate is stable after bloom is turned off. Haven't encountered any issues.

GeForce 7

Chiron

CPU: AMD Athlon 64 X2 Dual Processor 4200+

RAM: 2GB

GPU: GeForce 7300 GS 512MB

OS: WinXP Pro SP3

Video Driver: Nvidia 191.07 WHQL

Performance: Its playable, but I can only get a good framerate in 800x600 with AA Off. As soon as its on, the FPS sometimes drops under 10. Bloom is off, The Shaders setting barely has an effect on the FPS. I experienced this on all maps released so far.

Sonosuke

CPU: Intel Pentium D - 2,66 Ghz

RAM: 2GB

GPU: NVIDIA GeForce 7600 GS - 256 MB (AGP)

OS: Windows XP Professional, SP3

Performance: Resolution 1680x1050, V-Sync On, AA Off, TA x2, Bloom Off, Ambient rendering Standard, Interaction Shader High Quality. FPS drop when im going outside and sometimes inside too but its well playable. Never tried Bloom but i dont like it anyway. Never had a crash.

Dark Radiant: No problems with DR yet.

SneaksieDave (4, updated configuration of 3)

CPU: Intel Core 2 Duo 2.66 GHz

RAM: 2GB

GPU: nVidia GeForce 7600 GT

OS: Windows XP SP2

Performance: In all areas of trainer and Saint Lucia with vsync disabled, framerate tops out and stays at 60FPS. Running at 1024x760, 2x AA, std ambient.

DarkRadiant: no problems.

caleb59

CPU: Intel Pentium 4 HT - 3.20Ghz Prescott

RAM: 2GB DDR (Dual Channel + PAT)

GPU: Pine XFX GeForce 7600 GT - 256 MB GDDR3 (AGPx8)

OS: Windows XP Professional, SP3

Performance: Resolution 1680x1050, V-Sync Off, AA Off, TA x16, Bloom Off, Ambient rendering Standard, Interaction Shader High Quality. Mod is running fine and smoothly, with "Bloom" option "On" I've noticed drop in FPS when diving under water so I've disabled this option. All FM missions loads fine and I haven't any problems with fps or smoothly gameplay - great job - thanks to authors! BTW I also never had any crash.

Carnage

CPU: AMD 3500+

RAM: 1GB

GPU: Nvidia 7800 GT

OS: Windows XP

Video Drivers: 178.24 due to problems with newer drivers when playing Risen

Performance: Have it on 1680x1050, 4xAA, 8xAS, Bloom off. FPS drops with bloom on especially when outside.

Tirek

CPU: Core 2 Duo E6400, 2.13 GHz

RAM: 2GB

GPU: Geforce 7900 GTO 512 MB

OS: Windows 7 Ultimate 64-bit

Video Drivers:190.62

Performance: Settings: 1024x768, no AA, 16x anisotropic, all details on high, bloom on. Didn't get around to measuring the framerate yet, but it's been good enough to never present an annoyance. Haven't yet noticed any particular problems. Subjective impression is that being underwater probably FPS drops somewhat, but not enough to bother me. Elsewhere it's generally very smooth.

Performance: Currently running on Chakra Linux with max settings, running fine. Tested on Mint and Ubuntu with similar results. I had an issue with the sound dissapearing, but it's good now.

Baddcog

CPU: Intel Core Duo 6600, 2.66 ghz

RAM: 4GB

GPU: Nvidia 8600 GTS 512MB

OS: Windows Vista Home Basic (32 bit, 3 gigs useable ram)

Sound: X-Fi Xtreme gamer

Performance: Fine on St. Lucia, need to DL beta...

Alacritous

CPU: AMD X2 5000+

RAM: 4GB

GPU: GeForce 8600 GTS 256MB

OS: Win XP pro SP3

Video Drivers : 6.14.0011.9062

Performance: So far, I can't see anything wrong at all. no flickering, water looks nice from above and below, missions load in under a minute. No crashes, nothing. It works flawlessly. The only performance lag I saw was when I played the editor startmap and I woke up all the AI at the same time.. it got pretty laggy then.

Swedish Taffer

OS: Windows 7 Ultimate 32 Bit

CPU: AMD Athlon 64 X2 6000+

RAM: 4GB

GPU: Nvidia Geforce 8600 GTS 512 MB

Video Drivers: version 8.16.11.9107 from 27/9

Performance: 1920x1200, Antialiasing Off, Vertical Sync Off, TA 1X, Ambient Rendering Standard, Interaction Shader High, Bloom Off. Works good, I just had two crashes in one of two FMs I played, one during quicksave, got to load from hardsave. Maybe I could play with higher quality but I dont care for super good picture in games anyway, and I dont know what half of that stuff means anyway.

Performance: Running at 1280x1024, all max except for AA. I get around 60 FPS indoor and usually 30s outdoors. For some reason, I cannot run maximum AA. It drops the FPS sharply. I am unsure as to why this is. I can run maxed out AA on other games such as TF2 and Oblivion (with clip plane low of course). If I can run source engine games maxed out, than I am confused as to why an older engine cannot be run the same way.

DarkRadiant: No problems. I use two monitors. Really helps.

STiFU

CPU: Intel Core2 Q6600

RAM: 4GB

GPU: Nvidia 8800 GTS 640MB

OS: Windows 7 Professional

Driver: 191.07 WHQL

Performance: Playable at 45 to 60 fps at 1680x1050, 16xAF, 2xAA and maxed out detail-settings including bloom. Under water only 14 fps. (That blurred vision seems to hit performance really hard)

Notes: Doom 3 crashes on me every now and then, but it's rather rare (3 to 4 hours until crash). Once it crashed during a save-operation, which destroyed that savegame.

Subjective Effect

CPU: Intel Core2Duo E6600 @2.4GHz

RAM: 4GB

GPU: GeForce 8800 GTS

OS: Vista Home Premium

Video Driver: 8.16.0011.9062

Performance: Running at max res according to TDM settings page though it looks like 1650x which I think is the case because I just copied over an old beta-test install in which I'd custom set it. Bloom on, no problems, smooth as you like. FPS unknown but likely 30ish due to smoothness.

Summary: perfect. Looks fantastic, plays fantastic.

AlarusLOL

CPU: Intel Quad Core Q6600 @ 2.4GHz

RAM: 3GB

GPU: NVIDIA GeForce 8800 GTS 640MB

OS: Windows XP Pro SP3

Video Driver: 182.05

Performance: No problems. I typically run a solid 60 FPS but I get momentary drops to about 45 FPS when outside or there are a lot of lights and AI around. Seems like I sometimes get small "hiccups" when outside, but they're subtle. I get about 15 FPS underwater with bloom on, and 30-60 with it off. Load times are typically around 45 seconds to a minute.

DarkRadiant: Runs well, unless I open up a full-sized finished map (the training mission, St. Lucia) and then it gets choppy. Runs pretty well again once I filter out all entities.

GeForce 9

LeatherMan

CPU: AMD Athlon64 X2 5050e 2.6GHz

RAM: 2.5GB

GPU: Nvidia 9600 GT 512MB

OS: Mandriva 2009.1 32bit / Ubuntu 9.04 64bit/32bit

Performance: Quite playable @ 1680x1050 with 2xAA, 8xAF, Standard ambient, High Quality shaders, and Bloom enabled. Very few slowdowns, even on large maps, but with some lag underwater. UPDATE: Underwater lag is caused by Bloom being enabled, so I bound a key to toggle Bloom on and off. To add your own Bloom toggle, add the following line to your DoomConfig.cfg or autoexec.cfg:

DarkRadiant: Common sense means using layers and only have 1 open at any time.

Neb

CPU: Intel T2300 Dual-core @ 1.66 GHz

RAM: 1GB

GPU: NVIDIA GeForce Go 7400

Windows XP - Service Pack 2

Performance: Running at 800 x 600 the current 4 maps are easily playable with a slight bit of slow-down. Bloom is off. Anisotropic filtering at 8. Fast ambient rendering.

I still need to tweak the config some more to find out what's best, but I'm not experiencing problems. FPS occassionally dips below 30. The current maps take no longer than 4 minutes to load.

Stormbringer951

CPU: Intel Core 2 Duo 2.2Ghz Dual Core

RAM: 2GB

GPU: Mobile NVIDIA 7900 GTX

OS: Windows Xp Media Centre Edition

Performance: No problems. At all

greebo

CPU: Intel Core 2 Duo T9400 (2.4 GHz)

RAM: 4GB

GPU: nVidia 9700M GT

OS: Vista x64 / Win7

Performance: I can run and dmap just about any map. I'm usually capping at 60 FPS, the larger maps with lots of AI tickle around 30 FPS. I have my video setting at 1920x1200, no anti-aliasing, 4x anisotropy, Standard ambient and High Quality interaction shaders.

DarkRadiant: no problem.

Mobile Quadro FX

Mortal Monkey

CPU: 64-bit Intel Core 2 Duo, 2.33 GHz

RAM: 2GB

GPU: NVIDIA Quadro FX 3500M

OS: Windows XP SP3

Video drivers: From Dell (Dell Precision M90)

Performance: Looks great and plays great at 1920x1200. I've never been a big fan of AA though.

ATI

Mobile Radeon

demagogue (old Inspiron 5100 laptop)

CPU: Pentium 4 2.66 GHz

Ram: 384MB

GPU: Radeon 7500 video card

OS: Windows XP sp3

Performance: Running at 800x600, no AA, std ambient, on any FM, FPS down to <5 and brush textures were whited out because of old video card. An example of below the lower bounds, but I was surprised it ran at all.

Radeon HD 3000

Performance: With my 17" monitor and 1280x1024 resolution the game runs very smooth, no FPS drops underwater, the sky also works fine. I don't turned bloom on, because I encounter massive problems in the Saint Lucia demo.

chk772

CPU: AMD Athlon64 x2 5200+

RAM: 2GB

GPU: ATi Radeon HD 3870

OS: Windows Vista Home Premium 64-bit

Video Driver: Catalyst 9.10

Performance: Resolution 1280x1024, VSync On, AA 8x, TA 16x, Bloom Off, Ambient Rendering Standard, High Quality Shader. I had a game crash in the trainings mission when i entered the back room in the inventory traings room. Installing the latest 9.10 Catalyst solved this. Also i can't turn bloom on because i get a blurred picture then and when i walk forwards the character moves sideways as well, last time i tried the whole screen was upside down which was quite wicked . Also the sky is turned upside down. I read this can be fixed by turning of the Cataylst Control Centre though. Apart from that no problem.

Jdude

CPU: Intel Core 2 Duo 1.87ghz

RAM: 3GB

GPU: ATI Radeon HD 3870

OS: Windows XP/Windows Vista

Video Driver: Catalyst 9.12

Performance: Resolution, 1680x1050, VSync off, AA 0x, TA 1x, Bloom Off, Ambient Rendering Standard, High Quality Shaders. No crashes to report but I get the infamous upside down reflections, bloom and cube maps. So I don't use them. The FPS is very stable averaging around 30-40 outside in Saintlucia and mostly 60 indoors.

Radeon HD 4000

Bikerdude

CPU: Intel Core 2 Duo 1.9 GHz

RAM: 4GB

GPU: ATI Radeon HD 4870 1GB

OS: Windows XP Pro Sp3

Video Drivers: Catalyst 9.* (not sure atm)

Performance: Running at 1024*768, 2x AA, 8x AF, std ambient, Saint Lucia 60 fps indoors. Large maps with lots of AI usually get no less than 40+ fps.

DarkRadiant: no problems.

Mortem Desino (2)

CPU: Intel Core 2 Duo 3.2 GHz

RAM: 4GB

GPU: ATI Radeon HD 4850 1GB

OS: Windows XP Professional

Performance: Running at 1920x1080, 8x AA, 8x AF, std ambient, Saint Lucia hovers at 30 fps outdoors and 60 fps indoors. Large maps with lots of AI usually get no less than 30 fps. For reference: My ATI Radeon HD 4850 1GB seems to only work with Catalyst 9.2 on Windows XP Professional. (Catalyst 9.10, 9.6, and 9.4 all failed on me.)

Known problems: Activating Bloom turns the game upside down. On any settings the skybox pans faster than the geometry, leading to a weird, noticeable effect.

TTH

CPU: Core 2 Duo E6750 @ 3.2GHz

RAM: 6GB

GPU: Sapphire HD 4870 1GB

OS: Windows 7 Ultimate x64

Video Drivers: Catalyst 9.9

Performance: Rarely drops below 60 FPS with everything maxed with the exception of Bloom which unless disabled causes freaky Mescaline vision. Steam version of Doom 3 takes a bit of tweaking with the mod (ie. need to use a command line switch to activate the mod at start). Need to disable Catalyst AI in order to play most of the missions.

shaz

Windows 7 Home Premium 64bit

Intel® Core™2 Duo CPU E8400 @3.00GHz

8GB OCZ DDR2

ATI Radeon HD 4870

Catalyst™ Version 10.8

perf: Great performance after disabling Catalyst AI and allowing the program to manage AA & AF, aside from two missions I am completely unable to load. Running in native resolution of 1680x1050.

sotha

Windows XP

Intel® Core™2 Quad Q9500 2.83Ghz

4GB

ATI Radeon HD 4890

Catalyst™ Version 10.8

erf:Had to disable Catalyst AI to make skies correct. Running in native resolution of 1680x1050. No AA, No AF. Looks pretty, runs smooth as silk. Except in the *old* version of return to the city, that is the only map where I've had performance issues.

GabrielSans

CPU: Intel Core 2 Duo E6750 @ 3.4 Ghz

RAM: 8GB

GPU: ATI Radeon HD 4870 512 MB

OS: Windows 7 Ultimate 64 bit

Video Drivers: Catalyst 9.10

Performance: Average 63 fps with all maxed out at 1280x1024 (4:3), 4x AA and 16x AF. Bloom enabled (no problems at all). The only issue was with Catalyst AI preventing the missions from starting (the Dark Mod started fine). I disabled it and no more problems with anything else. Playing for several hours (Training Mission and Patent Dangerous) without any visible glitches. Bloom didn't disturb my swims.

Brethren

CPU: AMD Phenom II triple core 2.8 Ghz

RAM: 4GB

GPU: ATI Radeon HD 4890 1GB

OS: Vista Ultimate

Performace: Runs very smooth at 1920x1080, between 30-60 fps

Had some rare & isolated freeze/crash issues with Catalyst drivers 9.7 and below, but was fine after upgrading to 9.9. Any kind of anti-aliasing makes the video blurry and the distant art/skyboxes inverted and unstable. Turning bloom on will flip the gameworld upside-down. Even without AA or bloom, the skyboxes jerk around awkwardly, but they are tolerable.

DarkRadiant: no problems.

Radeon HD 5000

jc12

OS: Windows 7 Ultimate x64

CPU: Intel Core2 Quad Q6600

RAM: 4GB DDR3

Video Card: ATi Asus HD5750 1Gb GDDR5

Resolution: 2048x1152,V-Sync: Off,AA: x16,TA: x16,Bloom: Off,Ambient rendering: Standard,Interaction Shader: Standard,Disabled Catalyst AI to stop the mouse from moving the sky and some other Catalyst related issues which were easily fixed.

thelvyn

Windows 7 64 Ultimate

Phenom2 x3 720 Black Edition @ 3.7ghz

4gb Corsair DDR3 1600

Xfx HD5670 1GB

catalyst 10.6 1920x1080(46" Lcd native)

Bikerdude

CPU: Intel Core i5 2500k 3.7GHz

RAM: 16GB

GPU: ATI Radeon HD 5870 2GB

OS: Windows 7 pro sp1 x64

Video Drivers: Catalyst 12.*

Performance: all settings max, no fps drop

DarkRadiant: no problems.

FreeBooteR

OS: Archlinux

CPU AMD Athlon 64 X2 Dual Core Processor 3.22GHz

ATi Radeon HD 5870 Series 2048gb

Driver: Catalyst 10.8

Ram: 4Gig ddr5

Radeon HD 6000

ECHELON

CPU: Intel I5 760 @3.5Ghz (overclocked with turbo boost)

Ram: 4GB DDR3 1600 7-8-7-24

GPU: Ati HD6870 1 gb

Video Driver: 12.4 (i guess)

Storage: corsair force gt 120gb+hdd western digital 250 gb 7200 rpm

OS: Windows 7 Ultimate SP1 64 bit

Glyph Seeker

Windows 7 Home Premium 64-Bit

Intel Core i5 760 Processor overclocked to 3.6GHz

4GB PC3-12800 1600MHz DDR3 Memory

Radeon HD 6850 1024MB Video Card

Radeon HD 7000

Wrichards

CPU: i7-3770 3rd gen

Ram: 8 gig Ram DDr 1600's

OS: Win 7 home Pre - will update this to win 7 ultimate when I get around to it...

GPU: AMD Radeon HD 7570 1 gb

Perf: running all max settings, so far the card handle's most anything I'm throwing at it.

Other

Intel 82915G/GV/910GL Express

SneaksieDave (2)

CPU: Intel Pentium 4 3.0 GHz

RAM: 1 GB

GPU: onboard Intel 82915G/GV/910GL Express

OS: Windows XP SP2

Performance: framerate is usually poor due to onboard video: 5-15 fps in most areas, higher in only simplest areas. Running at 800x600, no AA, std ambient.

DarkRadiant: no renderer mode but otherwise fine.

Intel G31/G33 Express Series

SneaksieDave (3, original configuration)

CPU: Intel Core 2 Duo 2.66 GHz

RAM: 2 GB

GPU: onboard Intel G31/G33 Express Series chipset

OS: Windows XP SP2

Performance: framerate is usually not great due to onboard video, but noticeably better than configuration 2 above: 12-20 fps in most areas, higher in simple areas. Running at 800x600, no AA, std ambient.

DarkRadiant: no renderer mode but otherwise fine.

Intel G45/G43 Express Series

gog.bgbrendle

CPU: Intel Core 2 Quad Q8300 (2.5 ghz)

RAM: 6GB

GPU: Intel G45/G43 Express Video card (onboard video)

OS: Windows Vista Home Premium

Performance: I've kept my video settings pretty low, i've found that it runs best at 800x600. I get good framerates in tighter environments (20-30) but i still seem to get tolerable fps rates in more 'decorated' areas. The performance drops really happen as soon as I get more than two guards on the screen at the same time. In a populated area like that I'm probably only getting about 3-5 fps (still more than playable) but it's a little tough. I haven't really seen an option to turn down model detail in the darkmod and not sure if it's even necessary since most folks will have a better video setup than me. Overall i'm very impressed that DM runs with an onboard chip at all, two thumbs up everyone!