The Last Tinker is a joyous platformer inspired by classics such as Jak and Daxter and Banjo Kazooie. Koru, a young boy from the slums of Colortown, must rise from his humble roots to tackle the Bleakness, a dark force intent on wiping out joy. Koru must use color and emotion to restore life to Colortown!

The Last Tinker is winning awards!

About This Game

Upcoming indie superstars Mimimi Productions present The Last Tinker: City of Colors.

A joyous platformer lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie, The Last Tinker is a colorful adventure set in Colortown, a world built upon creativity, emotion and collaboration.

A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world.
Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home.

Additional Notes: Keyboard and mouse with mouse-wheel. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)

Not liking what I'm playing so far. Sure it's a beautiful game and even though it claims inspiration from great 3d platformers\collect-a-thons of yore, a platformer in the strictest sense of the word it is not as it doesn't have a jump button. There's way too much automatic nonsense happening in this game for me. For instance, to run across some platforms on water you hold RT and watch an animation play out. To climb a rope\vine\ladder you hold RT and watch an animation play out. To swing across some gaps in the air...take a guess at what you do, if you said carefully time your swings and press jump at the height of your swing you'd be fkn wrong as all you're doing in this game is holding RT and watching some animations play out.

I'm glad that this game was inspired by the games listed on it's marketing description however it does very little and I mean very little with those inspirations. Now I was not expecting a clone of those game because that'd be extremely stupid, but I was at least expecting an enjoyable 3d platformer but all I get is a mountain of dialogue (which may be good who knows), dodgy controls, boring\repetitive combat and some automatic platforming.

Verdict:

I doubt I'll finish this game so buy at your own discretion. Hopefully A Hat in Time delivers.

This is a very good game, don't expect something like Jak & Daxter or Banyo Kazoiee because it's very different and I'm not sure that this game should be called a 3D platformer (I think this game is better described like an action adventure game).This game delivers some platforming(sadly, with AC controls), some combat and some puzzles, none of them is done great(all of them works well), but every one is delivered with the perfect pacing that makes a very satisfying game, even if none of the gameplay parts are very good.Now, the things where this game is oustanding: it's very good written, the music is awesome, and. like I said previously, the pacing of this game is very good.FInally, I have to praise its writting: this game presents very mature themes in a simplistic and kids friendly way, have well developed characters and a consistent storyline.

Not surprising given the name I guess, but this game is so remarkably colourful and vibrant that in a sea of games that go for muddy browns it was a welcomed breath of fresh air. The character designs of the weird and wonderful people and enemies you meet also show a lot of creativity went into it. This is a rare type of game these days. As the developers themselves say - if you liked Jak and Daxter and/or Banjo Kazooie you'll probably love this.

I was asked by the developers to take a look at the game in my first impressions series, if you'd like to see it in motion as well as hear some more thoughts consider looking at the video below.

EDIT: Whoa, okay. I had no idea the narrative would be so…affecting. There’s some very unsettling cues to civil war and unrest (it would go unawares to younger players), but the mature audience will surely feel as shocked and surprised as I do?

Did not expect this, at all/10

Pros

Gorgeous, rich visuals

Atmosphere reminiscent of ‘90s-era platform titles

Solid character designs

Movement feels neither jerky nor clumsy; controls are tight

Narrative appeals to young and older audiences alike

Enjoyable music

Exploration is rewarded

You can punch every NPC in the face

Ladybugs are crack—uh, paint fiends

Cons

Some might take offence to the ‘one-button-does-all’ approach to platforming

I may have liked The Last Tinker more if I had gone in with the correct expectations. This was supposed to be a platformer in the vein of Banjo Kazooie, but it is nothing like that game. There isn't even a dedicated jump button! Gameplay centers mostly around the primitive fighting mechanics which become tiresome very quickly. I want to love this game. It's absolutely gorgeous, it's just not very fun.

This was a game that surprised me. I'd heard totally mixed reviews from people and I wasn't really sure I'd like it at all. After an internal conflict of to buy or not to buy, I finally went for it. Initially I was still unsure of whether or not I liked what I was playing. It's definitely a game that has a young demographic and it didn't feel like something that was made for... well, me.

I persisted and I started to realize things that I liked about the game. I put headphones on to hear the music more clearly and I really took a minute to take in the visuals. After a little while I found myself intrigued by the events of the story and, once again, decided to keep going. I really began to feel like I was playing an old PlayStation One linear path adventure game, and while the plot seemed a little weak at first it slowly began to make more sense as it unraveled and the metaphors were presented more clearly. The story may have only taken me 7 hours to finish but it was still fun in the meantime. I wouldn't really say it's my favourite game, but it's one I definitely had a lot of fun with. I also wouldn't really say it's worth full price, especially considering the games length and the flaws that it does have. The most notable flaws being things like stiffness in controlling your character, collectibles that don't feel worth collecting and dialogue that can, at some moments, be improved upon for sure. If I were to rate this game out of 10 I'd probably give it a strong 7.

Well, I enjoyed that a lot. It's a bit of a PS2-era game in a PS4 world, especially in terms of the sparsely-populated world, but the imagination on display is satisfying, the story is quite sweet, and for a team of nine people, this is an excellent piece of work. The downsides are a slightly sticky control system (with a dodge which never quite works), and a very shaky framerate. But the upsides well outweigh those downsides. Recommended for a gentle weekend of nostalgia.

Overall, tremendously enjoyable- recommended to all who appreciate unique efforts in game design. You will get your money's worth and support a worthy independent developer in the process.

Pro:-Outstanding visually - the artwork and coloration are second to none;-Family oriented- utilizes a kid-friendly story to punch home adult themes;-Challenging at times, but maintains a casual feel with a great respawning system and fun upgrades.

Cons:-A bit too childish at times - slightly corny with some elements of the dialogue;-Fights can become repetitive and mundane;-Control structure is basic and thus defeats some elements of challenge in traditional platformer titles- jumping, exploring becomes deceptively linear.

I would have enjoyed the world to become open upon completion to track down the remaining paint brushes to achieve 100%. The option exists, but you have to replay the game in stages, which will likely not happen for this player.

To the developers- thank you. I thoroughly enjoyed my time with your creation.

First impressions are very important when it comes to making a game, and when it comes to this one, it isn't hard to see why a lot of people dismiss it as a "meh" game: Combat is rather simplistic, the story clearly is about the evils of racism and how it ruins communites, and infamously about how it feels nothing like what it claims to be paying homage to.

But then you play a little more, and you see that the game touches down on more than just racism during your 5-7 hour adventure. It will delve into the dangers of excessive paranoia and fear of the unknown, tell the story of a man who wastes his life away at the bar instead of trying to solve all his problems like a man, and of course that there is nothing wrong with helping someone that you normally aren't really friends with.. In dark times, even the bullies that pester you need your help, and in turn can become a close friend.

Combat, while it still is button mashy, at least gets a bit more interesting as you progress through the game, getting new powers that allow you to switch it up a bit, such as the power to stun a large enemy so you can deal a critical blow from behind, or even cause them to suddenly start running in fear off of a cliff or into spiked bushes of death. Late in the game there is even some enemies that require you to vary your attacks in order to beat it, so you can't just button mash your whole way, as well as the fact that sometimes you need to use a later-earned ranged attack to deal with other threats, giving you something different besides jush mashing the left mouse button.

However, the game most certainly is no Banjo & Kazooie or Jak and Daxter, what with the collection element of the game being completely optional and only used for small bonus content, nothing really big (unless you like lookin at concept art), and the platforming being mostly simplified (I say mostly, because there still is a few segments that require your input, such as jumping during rail grinds and the general timing of platforming). Rather, this is more of a 3D semi-platformer bawler of sorts, and for the kids, I think it is a fairly decent little game. Not only does it leave you to ponder a few things afterwards about the content it tackles, but it also is a fun title full of life and personality, and a few chuckles here and there.. For the hardcore sort, however, maybe you might wanna look elsewhere, because while there is some challenge in this game, I don't think it'll be enough to keep more serious gamers engaged for long, as indicated again by the negative reputation this game sadly has.

The Last Tinker: City of Colors is a 3d action-platformer similar to Banjo-Kazooie and Wind Waker (Zelda) with an unique art style (think DR. Seuss) set in the gorgeous world of Colortown. The color palette consists of reds, blues, greens, purples, oranges, yellows, and whites. The video settings are standard PC options- VSync, Texture Quality, etc. The game runs great on almost all PCs and looks great with any settings option. The Last Tinker runs on the Unity engine, showing us the versatility of the engine and how good games look on it. The engine and graphics are great and are NOT outdated by any stretch of the imagination.

The Last Tinker's story is pretty straightforward and even sometimes "childlike" in it's presentation which is a downside, dealing with issues like racism, sadness, anger, and fear which is good for kids but doesn't feel the same for adults. But it makes up with funny and cute characters. The dialogue is cringe-worthy and some of the characters are really annoying and cliched to the 'T'. But I absolutely LOVE the world and the lore of this universe. There are three spirits in The Last Tinker, each has a different punch, a different special move, and a different problem to solve. You will find them throughout the story. There is the Red Spirit- Anger, the Green Spirit- Fear, and the Blue Spirit- Sadness. Each spirit is in charge of their own districts. Red Lizards (Red District), Blue Bears (Blue District), and Green Turtle-things (Green District). Which has torn Colortown apart and it's your job, as a Tinker, to bring them back together and to defeat the Bleakness (White).

Sound is top notch, music is phenomenal, and the voice acting is comprised of oohs, awws, chirps, and other noises. I don't like the VA but you can easily turn it off in the options menu and still have SFX and music on. The music is your typical PS2 platforming game OST with some groovy and immersive songs.

Now to the gameplay! Platforming is done by pressing forward 'W' and 'Space' will allow you to automatically jump to a specific platform. Combat is really interesting. So you punch with 'LMB', 'MMB' up, and 'MMB' down and you dodge with 'RMB'. (There are also combos and different moves to unlock; for ex: 'RMB'+ 'LMB') The Red Punch ('LMB') can defeat the enemies in game, the green punch ('MMB' up) can make enemies scared and run into deadly traps, and the blue punch ('MMB' down) can immobilize enemies and are weak from the back. The Red Power is a, for lack of a better word, 'Berserk' mode where your DMG is up and your speed is up. The Green Power lets you freeze time to solve puzzles, platform across fast moving objects, and position yourself in a tough fight. The blue power gives you invincibility against anything including the snow-like bleakness. There are also light puzzles which can be solved with your powers/ punches or with Biggs and Bomber. Biggs and Bomber are mushroom folk that use abilities to solve puzzles and to get collectables. Using different punches shows off their different abilities. There are also amazing boss fights.

Additional Notes: There are many collectables to get throughout Colortown. While some story levels are bigger, the majority are quite linear. The game is also really easy. And the rail sections of the game are completely annoying and are really blurry so you can't see obstacles up ahead. I finished the game in 10 hrs. and there is a total of 14 Steam achievements.

Final Thoughts: I recommend this game to anyone looking for an old-school 3d platformer reminiscent of Banjo Kazooie and Sly Cooper. With that being said, the game suffers from childlike dialogue, story, and presentation. But overall it's a wonderful experience that's worth playing through a few times!

The Last Tinker is a colorful 3D platformer that succeeds on many levels, but, as always, there's definitely room for improvement:

+ Parkour running feels and works great+ Just long enough (7-9 hours) before it becomes (too) boring+ Has a bit more variety in its objectives/Tries to mix things up 3/4 into the game

+/- Combat tries to mimic the combat from the Batman games but partially fails because it doesn't work as fluently+/- Graphics are colorful and abstract, but there's too little variety in the environments, except for certain colors+/- The puzzles are casual and therefore on the easy side, but still fun to solve

- The parts that are on-rails are sometimes awkward to control and you sometimes can't see too far ahead which results in the character getting hit or even dying- Story and characters are a bit childish sometimes

There are only a few games where you can feel how much it's creators cared about their baby. This is one of them. I've played through the full game in two long sessions and enjoyed every moment. I was amazed by the beautiful landscapes. I loved the musical cave. I had goose bumps when closing in on the game's finale. If you are looking for a great ride, an awesome emotional experience and a bunch of fun action gameplay then go get The Last Tinker. It's worth it.

Very colorful game! The style reminded me of Tak & Banjo Kazooie (that's a good thing!). While the graphics and music may be nice, I felt like the game was far too easy. It wasn't challenging in the slightest, but I still had fun playing it nevertheless. I can recommend the game for its charm alone.

This game is amazing, it is sad that so little of these types of games still exist.While playing through The Last Tinker I kept getting memories of Ratchet & Clank and Banjo Kazooie, 2 of my all time favourite games.I'm actually very surprised that this game is an indie game, it is so well executed and the art style is amazing!The music is beautiful, I especially loved the music in the blue district and in the caves.The only downside is the difficulty, I defeated the last boss without losing any health.

All in all, this game is great and I definintely suggest you buy it.9.5/10

This gorgeous game channels the essence of platform greats like Banjo Kazooie and completements its colorful, cardboard environments with varied gameplay and a side of subtle social commentary. It's a joy to be in its world.

This game is seriously charming. I've missed these 3d puzzle platformers, and while it isn't as lengthy or witty as Banjo Kazooie, The Last Tinker has definitely felt fun and familiar. The colours are gorgeous and the story is really quite sweet! Exploring the dichotomies of strength/anger, curiosity/fear through these little spirit elemental guys as you adventure through Colortown was super enjoyable, and I'd totally recommend it if you're after something fun and easy to play through.

The Last Tinker: City of Color might as well be a response to my silent yearnings for a generation of games that have all but died off. A vibrant 3D platformer, it aligns with both my love of games such as Super Mario 64 and Sly Cooper, as well as my disappointment with so many modern games’ dull pallets. But although outwardly it appears to have every element needed to position itself as a modern classic in a dying genre, when broken down it would be hard to mistake it for more than a facade; a game that at times looks and feels like those it tries so hard to emulate, but will never stand among them.

Colortown is, as the name suggests, a world full of and built on color. Everything is crafted from paper, glue, and the creator’s imagination, creating a wonderfully bright and lively place to inhabit. But the citizens of Colortown don’t see it quite the same, having become disquieted with those who do not share their same color and splitting off into rival clans. The last bastion of unity resides in a slum of sorts, where we find Koru, the last of a race known as the Tinkers and the only one who may be able to bring Colortown back together after he unknowingly calls forth a bleakness that threatens to rid the world of all color permanently.

The Last Tinker doesn’t attempt a very ambitious plot, and its racial undertones and messages against othering are about as subtle as a brick careening through your window. It’s a simple narrative that nonetheless proves unexpectedly entertaining for reasons I can’t quite describe. Characters are flat yet quirky enough that I didn’t dislike talking to them, and the dialog while basic is didn’t annoy me the way so many kids games tend to. The end segments unfortunately descend into a thick coat of heavy handed racism and the power of friendship with about as much grace as you would expect from this sort of game, but I was still surprised by how much I enjoyed the story despite it having every reason to fall on its face.

While I call it a platformer, the actual platforming isn’t quite what you might expect. Utilizing an auto running/jumping mechanic similar to the Assassin’s Creed series, you aren’t required so much to jump from platform to platform as you are to hold down a button and direct your character which way to go. It’s extremely simplistic in nature, but to my surprise actually works well for the game more often than not. It’s fluid and very forgiving, which for a game presumably aimed at kids works well and makes it even more accessible than most of the genre. The levels you run through however are far less satisfying, rarely putting the excellently designed mechanic to anything more advanced than you’ll see within the first few minutes of the game, often relying on long tedious segments of empty terrain occasionally broken up by an impromptu enemy encounter (from which spawn further problems).

If the platforming is an example of how to make uncomplicated mechanics interesting, the combat system is the exact opposite; a dreadfully monotonous lesson in repetition and over simplification, that although never difficult proved frustrating merely because of how often it intruded on the other elements of the game. It easily ranks among the dullest button mashers I’ve encountered, and the input lag took a considerable amount of time to adjust to (by which I mean to say I got used to it, not that it ever became enjoyable). You gain a handful of powers through the course of the game, but these rarely amount to more than a novelty (a power to make enemies run away, become frozen from sadness, etc) that rarely work when executed outside of areas purposely designed to show you how they function.

Platforming and combat are easily the most prominent components to the game, but they aren’t what you will be doing most of the time. Instead of running through obstacle courses or beating up baddies, you’ll spend a majority of the 5-6 hour experience running from one place to the next, only to find when you get there that you need to continue running to an entirely new area. This is my biggest gripe with The Last Tinker; it builds up an amazing world and sends you running through it as if its building to a point where you’ll finally see the mechanics expanded upon (or at least put to greater use), only to have it end and leave you realizing how little time was actually spent doing anything of interest. It’s tedious and almost feels dishonest, but most of all it’s just a shame that so much time was put into crafting the outstanding presentation for the gameplay to not get anywhere near the same sort of attention, which ultimately makes the former rather superfluous.

Be that as it may, I couldn’t end this without mentioning the truly fantastic art design and soundtrack Mimimi Productions has created. Color bursts out of every inch of the world, spilling over the Dr Seuss like landscapes and twisting architecture, filled with bizarrely cute characters that each feel distinct for the region they inhabit. It’s like someone went absolutely crazy during arts and crafts, and built an entire city out of clay and cardboard, which would actually be rather fitting given that’s essentially what the lore tells you happened. The soundtrack was the surprise highlight though, with an eclectic collection of styles ranging from soothing accordion pieces to catchy guitar riffs and sweeping orchestral tracks. It ranges a huge spectrum of sounds and surprisingly nails each one with more finesse than most games manage with a single style, and somehow makes them all sit naturally next to one another.

The Last Tinker isn’t a hopeless mess by any means, but I was left disappointed by what could have potentially been so much more. I appreciate the developers making it accessible to kids, but doing so in such a way as to make it actively dull for those out of that stage of development makes it a hard game to recommend to anyone over the age of ten. Even putting the mechanical shortcomings aside, the unengaging and empty level designs make it a game that feels hollow; clearly missing something even when you can’t quite figure out what it is. It’s a lovely game to look at and features an excellent audio accompaniment, but it amounts to little more than smoke and mirrors once you realize how much was sacrificed in other areas of the game to make it possible.

Full disclosure: this game was reviewed using a copy provided by the developer

The Last Tinker: City of Colors is very unique and creative. There is a lot of love put into this game even its still being worked on. As far as Gameplay it's pretty standard. Combat is pretty smooth, and sometimes can be too easy, but if you put the game on hard you'll have a good challenge anything higher will make you go nuts trust me. Characters are cute and remind me and couple of my buddies of viva pinata, but with much more color hence the name no pun intended. However be aware that sometimes you will run into things like bugs, that has happened to me yet knock on wood, but the developers are very active as this game grows.

As you get more and more items or powers challenges become really interesting and sometimes tedious. Might be because I suck at this game, but keep playing it because I the story is abstract and something I would've never expected especially for a game like this. There is a lot of light humor and it's great for a game like this. I would hope that this game gets released on a console like playstation, xbox, nintendo consoles because it would really work well.

This game is solid and for all ages. If I had to rate it this game is 7/10 and although it's still in working progress there is enough content for you to play for hours.