Are networked tank shells ever going to be a thing? Alon mentioned it a while ago and I've been excited for it ever since.

It's technically nearly done. The issue is when tank shells are networked, tracer effects for some reason culls 150m away from view, so the tracers have been replaced with the model of the RPG-7 shell as a placeholder to prevent this. Ideally we want to use a tank shell model (depending if it's realistic) or if someone makes a tracer-looking model which is very easy, then can add red/green texture around and then we can include it. It most likely will be in a future update after v1.6

Quote:

Originally Posted by WeedT0aster1

How about Refractor 2.2 ( Battlefield Play4free engine ), keep the great work.

Thanks man
I don't think it has any mod tools to work with, unlike Battlefield 2. And there's probably limitations considering BF:P4F is non-mod friendly.
For example, even Battlefield 2142 works with the editor but requires copying the bf2142 mod folder into the Battlefield 2 mods directory and running the editor there.

We will not switch from Battlefield 2 to a slightly updated version with some removed features (BF2142) because it's too complex and time-consuming to do. Porting models, textures, sounds, hud can be done but the binary edits, python, mumble integration, launcher integration may be pretty difficult especially with the new main menu format (non-adobe flash based). It's better to focus on content, maps, features, bug-fixes, optimizations and improvements in the software than moving into unknown territory where we lose features with what we gain - like no grappling hook or zipline code.

Please consider supporting the Battlefield 2 SP Community to help upgrade their forum: Link