Basically just done this so I have an excuse to post that pole and settle the argument once and for all.

Sheer quantity;

Ally

Small

Large

Unique

Total

Betrayed

16

7

1

24

GotN

9

6

1

16

MFH

7

3

2

12

CTL

7

3

2

12

Natars

6

4

0

10

FoX

3

3

0

6

GG

3

1

1

5

FOL

0

1

0

1

AP

1

0

0

1

The natars still have more than some alliances yes.

I have assigned values to the artes based on their usefulness. This is always in contention as different people have different viewpoints but hey, I'm the one that bothered to do it so i get to pick :p

The values assigned are the below;

Architect - The walls arte. The small version is essentially pointless and the large is a decent back up for the WW however the unique is probably the ultimate end game alliance. Combined with a Teuton wall other alliances are going to find out they don't have enough rammers before long. Small 1 / Large 3 / Unique 5

Boots - Haste, stop changing the sodding names travian. Not really an endgame alliance but if you give a couple top players a couple small hastes and they can tear an alliance to shreds. The large isn't as fast, generally just used by people who care more about raiding than end game. The Unique is cool. Small 4 / Large 3 / Unique 4

Eyes - The scout arte. One of the best in the game. Essential for any proper alliance. Not a fan of the large or unique myself as it makes me get proper paranoid that every attack is a double bluff. Small 4 / Large 4 / Unique 5

Diet - Ah, who doesn't love a diet. The little ones pee me right off though. If you have it, you have to have a tonne of standing, which becomes a pain in the arse every time you want to get the AA in your hammer vill. Keep it in your cap you say? Then reinforce with all those mace? What could possibly go wrong. Small 3 / Large 4 / Unique 5

Storage - Essential but there is always plenty going around so they get marked down. Small 3 / Large 3

Confusion - The most pointless artefact that ever existed. Only the unique one is close be being useful and still a piece of cake to steal. (assuming you make it through the defence that is betrayed) Small 1 / Large 1 / Unique 2

Fool - A small fool on its own is pretty pants, but if you get a couple small fools you can have more use than you might think. The unique is one of the best artefacts in the game. Small - 2 / Unique 5

I dont understand the issue, if you have a capital hammer you dont need diet anyways so why bother :p

If you’re doing a noncap Hammer the small diet is only in effect when you park it.With the large diet you can do more than one hammer have the diet active on them all and still raid and use the trainer.You get it now or do I have to bend it in neon for you?

If you’re doing a noncap Hammer the small diet is only in effect when you park it.With the large diet you can do more than one hammer have the diet active on them all and still raid and use the trainer.You get it now or do I have to bend it in neon for you?

If you are doing a hammer it's not the smartest thing to raid with it and risking losing troops to spiking/natars (if you farm natars that is) better to just have a small off and farm with.With hammer i mean WW hammer, sure great diet could be good if you have alot of offs but if you play for endgame i would say it's waaaaaaaaaaaaaaaaaay behind small diet :p

Also don't know if you knew this but it's acually possible for more then your own account to use the small diet you have and therefor not worry about getting the off killed during the night since you will have def etc.