Contents

Description

The way Growth is intended to work, from a developer viewpoint, is that growth is supposed to be aggressive and utilise the smaller weaker units for a pack mentality style of combat, with creatures that gain power over other time, based on the creatures you summon, e.g. Great wolf, Kinfolk Jarl.
The weaker creatures get their staying power on the battlefield from the use of enchantments such as Bear Paw and Dryadic Power.

Wolfpack!
Though there are two themes of creatures in Growth, the Kinfolk and the Beasts, the biggest synergy can be found in the wolves.
The Ragged Wolf can be used for early aggression and sniping weak units, the Great Wolf gains power from other wolves and has relentless.
The Mangy Wolf can heal itself and lowers the countdown of all other wolves when it enters the battlefield.
These three wolves cause the attacks of the wolf army to be fast, brutal, and consistent.

The lore of the Growth resource, or at least what can be interpreted from art and flavour text, is that there is a gathering of people know as kinfolk who have a religious like affinity with the earth they walk on.
This connection has caused a bond to be formed with the kinfolk and the creatures of the land to fight alongside them.