Apotheon is a 2D platform action-rpg set on the rich stage of ancient Greek mythology. Hera, the queen of Olympus, has overthrown her husband Zeus, and taken his throne as ruler of the Gods. Bitter and scornful towards the race of mortals, she launches a murderous campaign to scour them from the earth. As humanity’s last champion, you must pass through the land of the dead, infiltrate Mount Olympus, and end the wrath of the Gods. With sword, spear, and shield in hand, you will sneak, conspire, loot, and battle your way through majestic palaces and chthonic depths as you climb towards godhood. Only by stripping the old gods of their powers, and taking control of the elements as your own, can humanity hope to survive the coming oblivion.

I think the head fringes should reach the back of the skull, and the face plates havebeen made to look a little too General Grievous-like via the hihly contrasting skin around the eyes, but it's good to see something that's been so long coming and so loudly demanded finally hit. The sharply pointed chest vs the more barrel-like chest of ale turians is an interesting design choice.[/url]

With the DLC on sale (Xbox Live, anyway) I actually started replaying Skyrim yesterday (after having my XCOM playthrough death spiral for the 3rd time...). On my first two playthrough attempts, I had a few quest-breaking bugs that have been patched and almost everything seems to be working - and I'd totally forgotten how many "Oh wow" type moments the game inspires. Bethesda really know how to do Epic.

Just have to decide if I should try out those new Werewolf or Vampire Lord perks first...

I'm not sure what to make of this yet. I love the Elder Scrolls series, but this megaserver thing and the idea that hundreds of toons can wind up in the same encounters... It starts to sound a little like unrealistic expectations, a logistical nightmare, or something that will only run on the very fastest machines in the world.

Eve Online gets some pretty big battles going on with out issue. If ESO is as big and their games as far as exploration, then I don't think it will be quite an issue. My biggest complaint with most MMO is lack of territory, which never has seemed to be an issue for the Elder Scrolls games.

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--Heroes don't die, they just reload.--A Master of the Dark Arts of System Administration.

Eve Online gets some pretty big battles going on with out issue. If ESO is as big and their games as far as exploration, then I don't think it will be quite an issue. My biggest complaint with most MMO is lack of territory, which never has seemed to be an issue for the Elder Scrolls games.

In general. I've played Eve, it's huge. Take forever to explore every sector. WoW and SWTOR have a limited number of zones that don't take long to explorer. If ESO can create one of their worlds into a stable single shard environment, I think that could be loads of fun or crash completely. I'll give them a chance, but it will have to be better then Skyrim and fewer bugs.

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--Heroes don't die, they just reload.--A Master of the Dark Arts of System Administration.

In general. I've played Eve, it's huge. Take forever to explore every sector. WoW and SWTOR have a limited number of zones that don't take long to explorer. If ESO can create one of their worlds into a stable single shard environment, I think that could be loads of fun or crash completely. I'll give them a chance, but it will have to be better then Skyrim and fewer bugs.

Big maps are nice if there's enough to do in them. The desert portion of the Tatooine map in SWTOR was huge but there wasn't much there, so it felt like you were just cruising around for ages to get anywhere.

Same is true off the PvP part of the same map, but that's because of low server pops.

In general. I've played Eve, it's huge. Take forever to explore every sector. WoW and SWTOR have a limited number of zones that don't take long to explorer. If ESO can create one of their worlds into a stable single shard environment, I think that could be loads of fun or crash completely. I'll give them a chance, but it will have to be better then Skyrim and fewer bugs.

Big maps are nice if there's enough to do in them. The desert portion of the Tatooine map in SWTOR was huge but there wasn't much there, so it felt like you were just cruising around for ages to get anywhere.

Same is true off the PvP part of the same map, but that's because of low server pops.

The other thing is for me I get about 3 months into a game, get a character to max level and then get bored having to rehash the same stuff on another character. If they could come up with some sort of dynamic questing system, that's constantly changing or giving out completely different quests. this would be just for general stuff, walk into a town, guys says they being harassed by <big scary monster(s)> could you do something about it. And the <big scary monster(s)> changes every time to come into town.

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--Heroes don't die, they just reload.--A Master of the Dark Arts of System Administration.

The other thing is for me I get about 3 months into a game, get a character to max level and then get bored having to rehash the same stuff on another character. If they could come up with some sort of dynamic questing system, that's constantly changing or giving out completely different quests. this would be just for general stuff, walk into a town, guys says they being harassed by <big scary monster(s)> could you do something about it. And the <big scary monster(s)> changes every time to come into town.

This is exactly why I don't play SWTOR anymore - well, half the reason (the other half being that I simply don't have time for it). I got my Sith Warrior to max level, thought about the 80% repetition that would be required to get to the 20% juice for the rest of the toons, and threw in the towel.

The other thing is for me I get about 3 months into a game, get a character to max level and then get bored having to rehash the same stuff on another character. If they could come up with some sort of dynamic questing system, that's constantly changing or giving out completely different quests. this would be just for general stuff, walk into a town, guys says they being harassed by <big scary monster(s)> could you do something about it. And the <big scary monster(s)> changes every time to come into town.

This is exactly why I don't play SWTOR anymore - well, half the reason (the other half being that I simply don't have time for it). I got my Sith Warrior to max level, thought about the 80% repetition that would be required to get to the 20% juice for the rest of the toons, and threw in the towel.

Yeah, the Class story lines are very good. It was the rest for me as well, I space bar through alot.

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--Heroes don't die, they just reload.--A Master of the Dark Arts of System Administration.