test 'scrolly' (the y scroll position) so that when it reaches the point in your level where the scrolling is supposed to stop, it sets a variable "miniboss" to 1, which makes it so that the miniboss backgroud starts looping, the main scrolling stops, and the boss starts. Then when the boss dies set miniboss to 0, which means the scrolling continues.

Actually, i have a problem with "ScrollY" it goes to wrong position at order of editor, i have no big experience about this scroll. I wasted some hours how to resolve the correct position before the scroll starts.

I downloaded your cap, but there's too much going on. Noone but you knows the concept, so I can't say what exactly you are trying to achieve. Could you please do a simple example cap with an explanation where exactly it does not work as intended?

About ScrollX and ScrollY: They return the center point of the current view. If you don't scroll your layout, then those values never change.

[QUOTE=tulamide] I downloaded your cap, but there's too much going on. Noone but you knows the concept, so I can't say what exactly you are trying to achieve. Could you please do a simple example cap with an explanation where exactly it does not work as intended?

About ScrollX and ScrollY: They return the center point of the current view. If you don't scroll your layout, then those values never change.

What do you think about this method? I'm unaware about layout editor may support to fit the 3000 height sprite or 800 height separated sprites at vertical align...

Actually, i had no idea how to make it when the boss appears should to stop vertical scrolling except a tilemap with animated offset (If you saw my first post). Until The boss dies and the continue vertical scrolling.

Do you think can you help?

Sorry, my english is not native language, i hope you understand.Thanks!