The first five to 10 hours after you leave Vault 111 is mostly spent trying not to die at the hands of a random mole rat and on farming side quests to gain enough strength to push through main ones. But the side quests often involving boring nonplayable characters (NPCs) you’ll never interact with after the quest is done. There's never really a reason to care about what's going on, even as some quests have you defending struggling settlements.

The main characters don't really help matters, either. Some of your companions are mildly interesting, but for the most part there's not much to talk about. Conversations are usually bland and boring, aside from the sarcastic lines your character can spit out assuming you're so inclined. Nobody grabbed my attention right away, and nobody will stick in my memory

When you put the controller down, you think about the friend you betrayed to benefit another, the shifting tide of an incredible battle, or the moment you opened a drawer and found someone's discarded effects, making you wonder how they felt before the bombs fell. In moments like these, Fallout 4 can be an intoxicating experience. You're often forced to sacrifice something--a relationship, a lucrative opportunity, or your health--to make gains elsewhere. And the deeper down the rabbit hole you go, the more you wonder: what if I chose a different path? You second guess yourself, not just because you had other options, but because you aren't sure if you did the right thing. The fact that your decisions stick with you after walking away from the game is a testament to the great storytelling on hand. Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series.

That feel when you head off to work and know Fallout 4 will be unlocked a few minutes after you get home

Last edited by Phritz on Mon Nov 09, 2015 5:51 pm; edited 2 times in total

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Henry wrote:"“Stepovers, tricks, that’s not the game. The game is what Thomas Muller is doing. If I had a son right now, playing, I would say to him ‘look at them, look at [Franck] Ribery, look at Muller.’ What Ronaldo does, and Messi, they’re just freaks. Don’t try to copy those guys. You can copy from Ribery, you can copy from Thomas Muller. What he did at the World Cup, people don’t talk about it. They don’t talk about it, but they should talk about it. He plays the game the right way: he defends, he attacks, he controls the ball when he has to control it, he reverses when he has to reverse it. When he has to finish, he’ll finish. He doesn’t do stepovers, but when he has to perform, he performs. He does what the game asks him to do.”"

Seeing and hearing all the stuff it seems like I will enjoy it a lot. The immersion, the settlements, the improved gunplay (gunplay was a massive reason I did not like FO3 that much), and the grey characters and choices. And I heard some of the sidequests have great stories.

Henry wrote:"“Stepovers, tricks, that’s not the game. The game is what Thomas Muller is doing. If I had a son right now, playing, I would say to him ‘look at them, look at [Franck] Ribery, look at Muller.’ What Ronaldo does, and Messi, they’re just freaks. Don’t try to copy those guys. You can copy from Ribery, you can copy from Thomas Muller. What he did at the World Cup, people don’t talk about it. They don’t talk about it, but they should talk about it. He plays the game the right way: he defends, he attacks, he controls the ball when he has to control it, he reverses when he has to reverse it. When he has to finish, he’ll finish. He doesn’t do stepovers, but when he has to perform, he performs. He does what the game asks him to do.”"