This power allows you to dredge up your deepest shames and fears and give it form and flesh in the shape of a phthisic. The phthisic appears where you designate and act immediately, on your turn. They attack your opponents to the best of their ability. Your phthisic can speak any language you do, and you can direct it to not attack, to attack particular enemies, or to perform other actions. Augment: You can augment this power in one or both of the following ways. 1. For every power point you spend the Phthisic's HD increases by 1. 2. If you spend an additional 4 power points its duration becomes 1 min/level. 3. If you spend 2 additional power points you can instead summon a phthisic from the mind of a living creature with an intelligence of 3 or higher within 60 feet. They gain a will save to prevent you from accessing their minds. If the phthisic is successfully summoned, the individual it was dredged from must succeed on another will save at the DC above or be affected as by the Aversion power, with the phthisic being the target of their aversion. They must make a save each round they remain within 30 feet of it.

Incarnate: You can make this phthisic permanent with the Incarnate power. Minimum manifester level 13th. 5,000 XP. When the duration of the power ends you lose control over the phthisic and it will normally attack the nearest creature.

You cause the target to grow a strange tumor that soaks up positive energy and takes over the body's healing to benefit itself. The target does not heal naturally, and regeneration and fast healing is reduced to 1 point per round. If their regeneration or fast healing only is 1 point per round the tumor gains nothing from it. As well, any supernatural healing, such as from Cure Wounds is absorbed by the tumor. It has no hit points itself, but for every hit point the target would gain through regeneration, fast healing, a curing spell and similar, the tumor stores those hit points.
The target is considered to be 'willing' for the Empathic Transfer and Share Pain powers, though the points transferred are only those that the tumor has acquired.
This tumor can be destroyed with a disease killing power or spell, though an opposed caster/manifester check must be made. Even if the other succeeds there is still a 25% chance that the tumor sucks up the healing energy and is unaffected. Augment: If you spend 6 additional power points the tumor can empathically heal you of up to 50 hit points per round at a range of Close (25 ft. + 5 ft./2 levels). It cannot share more hit points than it has stored.