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Zerg development of creatures with new forms of resilience has resulted in Toximancer. Appearing on Sanctum, Vespus finds immediate purpose in his existence, as he is plunged directly into combat in the midst of an epidemic.

The first of his kind, Vespus's entire body is coated with toxins and all forms of airborne disease. Intoxicating fumes blind enemies and erode their internal organs, all the while causing them to struggle with the phantoms of their hallucinations.

Venomous Reflux: Vespus spews venomous fluids, over an area in a straight line, dealing initial damage and poisoning units for 15 seconds. Affected units have their movement speed slowed by 50% for 2 seconds.

Chemical Reversal: Chemicals in the Toximancer's blood mix in strange ways when he is injured. For every 7% of health missing, Vespus gains movement speed. In addition, Vespus gains a passive increase his armor as well.