Walkthrough

Start off with a rocket-start and follow the rings' in the track's center to avoid some iron balls. Subsequently, jump over the platform and hit the rotating spring as it turns right side up to reach the platform beyond. From there, home attack the red genie that appears to cross to another platform, then use a second red genie to make it back to land.

When back on solid ground, stay right to avoid an enemy that leaps in front of you, then turn left immediately after to evade a second enemy in front of the rings

When you reach the structure ahead, you'll find a sword embedded on the left side - while you can home attack it to climb up, it'll likely send you flying into an iron ball. As such, it's better to perform a Splash Jump on the right side of the structure, bypassing the first sword entirely. Now that you're on the upper platform, home attack the three swords to climb to the top, then drop to the ground off the opposite side (shake the controller vigorously during this portion to ensure you hit each sword without delay).

Perform a charge jump before the next platform and home attack the barrel to cross the water to a rail. Once Sonic comes to a stop at the block ahead, perform a charge jump and home attack the second spring attacked at the end of the rail to your right (but don't bother grinding that rail). You'll be launched to another strip of land.

While in the air, perform an air attack at the end to skip past most of the fire patches that'll appear on the ground below. To pass by the remainder, use charged jumps and dashes and then board the catapult at the end.

Launch yourself at full power from the catapult; skip over the barrel and home attack the flying jar ahead. Fly up quickly, but carefully, to avoid two iron balls that move back and forth. Hop out at the top and leap over the Speed Ramp and drop to the ground below to save time (just make sure to wait a second two before dropping to avoid falling in the water).

Now you'll have to dart through a field full of iron balls. We suggest staying near the center (if not a little to the right) to avoid all of the iron balls without having to slow down.

After passing by the iron balls hit the speed ramp and drop to the ground. Now home attack the barrel floating in the water to land on another platform. From there, perform a charge jump and dash over the small floating box to the platform just beyond. From there, home attack the enemy ahead (when it's not electrified), then immediately dash over the next platform back to land.

Now activate a speed break and stick to the right side of the course to make it to the goal.