List of functions:

This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.

BodyRope Class

Members

static BodyRopePtr create()

Constructor. Creates a rope body with default properties.

static BodyRopePtr create(const Ptr<Object> &object)

Constructor. Creates a rope body with default properties for a given object.