In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes. Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

So, I downloaded this mod a while ago and since them I notice that the character had new comands, like "F" and "X", but I didn't pay much atention to it. Them I was just looking into stuff here in the comunity and saw people talking bout it right here:

Quaker540 that's what I tried to do, but I keep getting low scores on not so stupid/normal comments of mine. Plus I keep getting mean replies. Sorry I used your last sentence like that by the way, but I must be clear on what I mean and what i'm talking about since people will say, "what are you talking about?", "no you're not", or "what do you mean?". Happened to me sometimes....and I will think before posting, thanks dude.

Hey everyone. Sorry about what happened, but look, to make up for my mistakes, you can all play version 20 of brutal doom without me stopping you and saying to not play it. It's so much fun, trust me. I hope you all have a rip and tear day. By the way this version isn't finished since there's stuff that has to get done first (ex. Dual plasma rifles, shotgun reloading speed, etc). Overall it's still epicly fun. :D

They're cool. Although the dual plasma rifles need fixing because when you equip them, the dual assault rifles blink up quickly and then goes back to the plasma rifles model. Same with reloading. Plus, after having the new plasma rifle design and ability in version 19, Sergeant Mark decides to go back to one of the old designs of the plasma rifle from brutal doom and bring back the old alt. fire (the charging shot). The fatalities are very fast in the beta version 20 so far, so that ruins the scenery of smashing and ripping (please make the speed fair Sergeant).

Well, I think fast fatalities are better, something that I hate in Assassin's Creed is when you makes a counter-attack, because the animation is unnecessarily long. Short animations are better to not broke the speed of the game

Developed By

Contact

Release Date

Mod Watch

Share

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…