'LittleBigPlanet' Vita will import PlayStation 3 costumes

LittleBigPlanet on PlayStation Vita will import costumes from the PlayStation 3 versions, Sony has confirmed.

Senior producer Pete Smith told Digital Spy at gamescom 2011 that "most" costumes can be transferred, with the ambition to bring over as many as possible barring licencing issues.

With regards to sharing levels between the two versions, it was something that the studio "looked long and hard at" but felt it would compromise the community.

"Technically it was very, very challenging. Extremely challenging. Because we're backwards compatible with PlayStation 3, so [there's] all of the content across two Blu-rays and all of the DLC... there's just so much content," he said.

"But actually, as we started to make the Vita version, we're trying to create a slightly different experience anyway. So it felt right that you would go on the PS3 for the more epic levels, then you go on the Vita and you would expect a different experience."

Smith continued: "You start saying, okay, I'll built a Vita version without all those features, because I'm building it on PS3. It just felt compromised, and LittleBigPlanet has never been about compromise. That's why the game is totally brand new from the ground up."

It was confirmed that community service LittleBigPlanet.me will be supported, allowing users to cue up stages for both the PlayStation 3 and Vita versions of the game, something which was important for the studio.

LittleBigPlanet will make use of the Vita's features, including front and rear touch inputs, tilt and cameras for importing custom textures.