Step 3: Choose your desired job during the tutorial and complete the quest.

Step 4: You will be forced to pull 10 items for your job.

Step 5A: If you do not like the items you pulled, you should decline downloading the Game Data, close game and proceed to step 6

Step 5B: If you like the items instead, continue the game.

Step 6: Open a root file explorer such as ES File Explorer and navigate to root directory ( / > data > data > com.square_enix.bdfejpn) and find databases & shared_prefs folders, then cut and paste to a new folder or add a number at end of file name and relaunch game this will create a new version of the two files and a new game (if needing to switch back to a prior account just replace the 2 files once more) (Very important that you use cut and paste and not copy. Copying the two files will render them useless.)

Step 7: Download the Game Data to decrease loading time. This can be accessed at the Title Screen middle brown button.

End game Knight objective is to be very tanky, and can hold aggro. At the start to mid-game you will want to still be able to deal damage, but you should ultimately leave that to Thief, Black Mage, and Hunter.

Gives Regen II allowing auto healing over time. Combo's well with Special Abilities that requires buffs.

Aggro sword that does not require hitting the correct element to generate more hate. This sword will allow you to start getting into the role of tanking regardless of target's element, but your DPS will take a dip when hitting anything other than Wind. The Special Ability removes the rest of your party's hate by half.

Aggro swords much like above, but does not function unless you're hitting the correct element. These are better at stealing the immediate hate from your party if the element is correct with the Special Ability.

The main draw from these two swords is the buff Cover which transfers portion of the damage your allies takes to you. The fire sword has the buff Phalanx as well, which lets your allies sit at the rear row, giving you a boost to your damage reduction.

Type advantage weapons. You should avoid starting out with these. While they do give bonuses against two Type of targets, you still have to deal with the elemental mechanic. You will eventually need them, depending on the events.

End Game White Mage objective is to be heavy healer and buffer. You will need to get at least three 5* healing books, and a resurrection book on high difficulty dungeons like Abyss Hall for their top floors. Fortunately most of your healing books comes with buffs. You still can deal enough damage to one-shot enhancement dungeon monsters, and deal respectable damage to help your allies make things a bit faster.

A heal book with a heal special ability, and resurrects unconscious allies for 10% of their HP. This is the only book that resurrects without using your HP. The problem is you will need to heal your allies quickly (They resurrect after this book's heal) or they will die just as easily if the boss is an AOE-savvy one. The downside is the longer than average cooldown, but the upside is that you can use this to heal otherwise.

A heal book with a resurrection special ability. The special ability resurrects unconscious allies for 80% of their HP, but taking 80% of your HP away. This gives the rest of your team an easier time to recuperate, but may put you in danger if timed badly. The cooldown on this is very fast.

A heal book with a heal special ability. The neat thing about the special ability is that it's the only book that can heal for 2 rows, the row in front of you and your row. This gives your allies more leeway to move around while still receiving the heal and fighting in the front lines without endangering you with AOE attacks (Unless the boss ignores the aggro rule for it).

A heal book with a heal special ability. This book's normal ability and special ability both heals and removes debuff. Late game, debuff effects are very visible at ailing you. Removing damage increasing debuff will save you and your party a lot.

Although not Weapons, these Body gears are crucial to playing White Mage effectively. When you receive damage, Mind buff may activate on you. This will increase your healing a lot, allowing Normal Ability healing viable to sustain painful fights while saving skills for greater needs.

These books all have healing special abilities. They all come with their own set of buffs. They increase P.ATK/P.DEF/M.ATK/M.DEF for your allies, as well as giving Brave and Default which increases total damage given and reduces total damage taken.

This book has a heal special with the buff Haste II. It removes 30s to current and max cooldowns to anyone that receives it.

In the event that you didn't get the Grimoire of World Tree, this 4* Book (Common to get from Gacha) can also resurrect unconscious allies for 10% of their HP, while taking 50% HP from you. Unlike the Grimoire of Eriru's Concealment, the cooldown is a lot faster.

End Game Thief objective is to be the fastest DPS. A lot of weapons and armors for them is designed to allow you to auto attack very fast and strong. The gimmick behind some of them depends on your HP%, granting you buff to deal even more damage or increases your survival.

This weapon turns any Thief into a different version of a tank. Mischievous buff increases your Dodge rate so high, that even end game bosses will miss you over 95% of the times, even if you sat in AOE!

This weapon has the buff Shadow II, which is a support buff which can be given to allies as well. This will double the amount of auto attacks to whoever receives the buff. The power of the extra attacks isn't 100%, but it's pretty high to warrant to get to improve team DPS.

Not Recommended

Reason

Type advantage weapons. You should avoid starting out with these. While they do give bonuses against two Type of targets, you still have to deal with the elemental mechanic. You will eventually need them, depending on the events.

End Game Hunter objective is to DPS and chronically debuff your targets. They specializes in Poison among them as well which deals an absurd amount of damage and all stacks! It will deal heavy damage to them overtime, so all you gotta worry about is keeping your team alive and get the boss killed faster while reducing their P.ATK/P.DEF/M.ATK/M.DEF.

A bow with a debuff special. Can poison (at 100% of your HP) with it's normal ability. The best part about this bow is that it reduces target's P.ATK and P.DEF unconditionally, unlike the 4* bows. There is a bigger ratio of physical bosses and monster than magical.

A bow with a debuff special. Can poison (at 20% chance) with it's normal ability. The good part about this bow is that it reduces target's M.ATK and M.DEF unconditionally, unlike the 4* bows. The problem is that there's a bigger ratio of physical bosses and monster than magical, but will be useful to have when more magic based bosses rolls in.

A bow with a neat special ability. Can poison (at 50% chance when target's buffed) with it's normal ability. The great part about this bow is that it completely removes any buff the target has. This is incredibly useful against bosses that uses Brave and Default in the fight, keeping it safer for your party from being one-shotted randomly.

However, most of the effects they carry requires you to specifically use the correct weapon types, with the correct elements, for the correct effects. Armor in this game is very flexible, and you shouldn't always be using 5* ones unless it actually benefits you skill wise.

Gamepedia

Tools

Content is available under CC BY-NC-SA 3.0 unless otherwise noted.Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Curse, Inc. and is not affiliated with the game publisher.