tag:,2016:blogdestructoidhttp://bulk2.destructoid.com/ele2/images/destructoid/favicon.ico2016-11-15T12:30:00Ztag:https://www.destructoid.com/,2016:/post.phtml?pk=399520Cory Arnoldhttp://www.destructoid.com/blogs/Cory+ArnoldMario 64 has some deep lore regarding King Bob-omb2016-11-15T12:30:00Z2016-11-15T12:30:00Z<p>An image has begun circulating the interwebs regarding the fate of one King Bob-omb, the first boss and first star on the very first level of <em>Super Mario 64</em>.</p>
<p>King Bob-omb resides on the top of the mountain in Bob-omb Battlefield, requiring the player to mount several obstacles to get to the top and defeat him. One such obstacle is a pit of two rolling balls which, if given facial features, would resemble the King himself.&nbsp;<br /><br />Largely unnoticed by the gaming community, and most certainly myself, is that on every star after the King's defeat, the aforementioned ball pit has <em>three</em>&nbsp;rolling balls, and the bob-omb at the start of the level tells you the King was a "dud."</p>
<p>Just what implications could this have on the canon of Bob-omb Battlefield? Could he be a fake? Has his defeat doomed him to a Sisyphyean fate, forever rolling? This sort of lore expansion reminds me of that <a href="https://vignette2.wikia.nocookie.net/mario/images/7/7a/Marty_the_Thwomp.png/revision/latest?cb=20120825232454" target="_blank">green thwomp</a> in <em>Mario Kart 64</em>&nbsp;and the <a href="https://www.hardcoregamer.com/wp-content/uploads/2014/04/hellvalleyskycombine-408x428.jpg" target="_blank">Hell Valley sky trees</a> of <em>Mario Galaxy. </em>What other secrets lie hidden in these seemingly simple Nintendo games?</p>
<p><img src="https://www.destructoid.com/ul/399520-/deeeepest_lore-noscale.jpg" border="0" width="1944" height="1368" /><br /><a href="https://boards.4chan.org/v/thread/357681729#p357681729" target="_blank">Archived 4chan post</a></p> <p>
<img src="http://www.destructoid.com//ul/399520-erlnvel.jpg" alt="Mario 64 has some deep lore regarding King Bob-omb screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/mario-64-has-some-deep-lore-regarding-king-bob-omb-399520.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=395656Peter Glagowskihttp://www.destructoid.com/blogs/Peter+GlagowskiYou can now get ripped off for retro trade-ins at all GameStops2016-10-26T10:30:00Z2016-10-26T10:30:00Z<p>It has been quite some time since a GameStop actually had retro hardware and games within its walls. Last year, the mega corporation tinkered with the idea of bringing back retro trade-ins and it looks like that initiative has gone over well. According to Nintendo Everything, all GameStop stores will now be accepting retro games.</p>
<p>Taking a quick <a href="https://www.gamestop.com/collection/retro-classics?utm_source=linkshare&amp;utm_medium=affiliate&amp;utm_campaign=deeplink&amp;cid=afl_10000087&amp;affID=77777&amp;sourceID=qd9XcyEa3J0-wgSv.WTCN.z2ASX5EPwGFQ" target="_blank">glance</a> at the retailer's <a href="https://www.gamestop.com/browse/game-cube?nav=16k-3-vintage,28-xu0,1392" target="_blank">website</a>, I don't think I'd drop $54.99 for <em>Super Smash Bros. Melee</em>, but at least there is some kind of mainstream way to get your retro gaming fix. For as neat as Game X Change might be, the quality of its products is scattershot. I at least know, from firsthand experience, that GameStop puts a bit more pride in the condition of its trade-ins.</p>
<p>I'd like to get some confirmation on how much trade-ins would yield, but selling your games on eBay is always a better option. Retro games are worth a lot to the right people and GameStop is certainly not one of the "right" ones.</p>
<p><a href="https://nintendoeverything.com/gamestop-now-taking-retro-trade-ins-at-all-stores/" target="_blank">GameStop now taking retro trade-ins at all stores</a> [Nintendo Everything]</p> <p>
<img src="http://www.destructoid.com//ul/395656-GameStopStore.jpg" alt="You can now get ripped off for retro trade-ins at all GameStops screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=393926Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerThe best Legend of Zelda game is getting recreated in the Ocarina of Time engine2016-10-18T11:30:00Z2016-10-18T11:30:00Z<p><iframe width="1280" height="720" src="https://www.youtube.com/embed/_siGRI5ricw" frameborder="0" allowfullscreen></iframe></p>
<p>A modder by the name of Ty Anderson is recreating the Game Boy classic and arguably best <em>Legend of Zelda</em>&nbsp;game<em>&nbsp;Link's Awakening</em>&nbsp;in the <em>Ocarina of Time </em>engine, and I, for one, am excited. While the above trailer leaves much to be desired (so much) it at least gives us a glimpse at Link's new look and the lovable Bow-Wow buddy (better known as Chain Chomps from the <em>Mario</em>&nbsp;series).&nbsp;</p>
<p>Anderson plans to release the mod as a patch to be applied to a ROM of <em>Ocarina of Time</em>&nbsp;instead of as a standalone game, which should make it a lot harder for Nintendo to meddle with. Can't wait to give it a play whenever it is released.</p>
<p><a target="_blank" href="https://www.zeldainformer.com/news/come-see-a-remaking-of-links-awakening-within-ocarina-of-time">Come See A Remaking Of Link&rsquo;s Awakening Within Ocarina Of Time</a> [Zelda Informer]</p> <p>
<img src="http://www.destructoid.com//ul/393926-links awakening HD.jpg" alt="The best Legend of Zelda game is getting recreated in the Ocarina of Time engine screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=389340Dennis Cardenhttp://www.destructoid.com/blogs/Dennis+Carden(Update) There's now a Nintendo 64 emulator on the Xbox One store2016-09-26T06:00:00Z2016-09-26T06:00:00Z<p>[<strong>Update:</strong>&nbsp;Twitter user <a target="_blank" href="https://twitter.com/thisoldeconsole/status/780409858399035392">@thisoldconsole</a> has reported issues getting the emulator to operate. Alongside that, YouTube user <a href="https://www.youtube.com/watch?v=BMgsXcHkTnA" target="_blank">SpitfireSpud</a> has released a video demonstrating the overall instability of the application.]</p>
<p>[<b>Update 2:</b>&nbsp;Microsoft has quietly removed the application from the Xbox One store. If you go to the application page now, you'll notice that the console no longer appears on the list of compatible platforms. Anyone who has previously purchased the application will still be able to use it.]</p>
<p>Earlier this month,&nbsp;<em><a href="https://www.destructoid.com/-update-nesbox-passes-certification-for-release-on-xbox-one-385867.phtml">NESBox</a>,&nbsp;</em>a NES emulator that was to be released on the Xbox One, passed certification for sale on the console's storefront. This would have allowed it to be purchasable on the platform without the need to modify the console's system software. While the certification was eventually revoked prior to the software's launch, it was interesting to see such a program get so close to having an official release on a modern gaming console.</p>
<p>It looks like Microsoft was too distracted with <em>NESBox</em>&nbsp;to notice that a Nintendo 64 emulator had managed to sneak past certification and make it on to the Xbox One's store.</p>
<p><em>Win64e10</em>, which is a modified version of the Nintendo 64 emulator <em>Mupen64plus</em>&nbsp;and was previously available&nbsp;for Windows Phone and Windows 10, now features Xbox One compatibility as of its most recent update.</p>
<p>Considering the highly litigious nature of Nintendo, as well as the fact that Microsoft currently publishes several ports of Nintendo 64 titles with the <em><a href="https://www.destructoid.com/review-rare-replay-296727.phtml">Rare Replay</a>&nbsp;</em>collection, I do have to wonder how much longer&nbsp;<em>Win64e10</em>&nbsp;will last on the Xbox One storefront.</p>
<p>I guess it's always possible for the developers to convert the emulator into a HTML5 application that's compatible with the Xbox One's web browser, should Microsoft decide to take it down. <a href="https://www.destructoid.com/the-xbox-one-may-yet-get-its-emulator-386968.phtml">It wouldn't be the first time such a thing has happened</a>.</p> <p>
<img src="http://www.destructoid.com//ul/389340-marioonxbone.jpg" alt="(Update) There's now a Nintendo 64 emulator on the Xbox One store screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/-update-there-s-now-a-nintendo-64-emulator-on-the-xbox-one-store-389340.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=388720Peter Glagowskihttp://www.destructoid.com/blogs/Peter+Glagowski20-year-old Japanese Mario 64 interview finally gets translated2016-09-22T21:00:00Z2016-09-22T21:00:00Z<p>I find it hard to believe that 20 years have passed since the release of <em>Super Mario 64</em>. I was only eight years old and I remember being completely blown away with the graphics. The 3D was so new, utilized so well, and it gave me such a sense of awe that I fell in love with the series (despite having played the other games for years prior).</p>
<p>While I don't consider <em>Mario 64</em> the best of the series (not even close), it is a very solid game that holds up incredibly well. There are certainly annoyances with the camera and some of the level design is simplistic, but the removal of the timer and the precise controls given to Mario make for a game that is unique in the grand scheme of 3D platformers and <em>Mario</em> titles.</p>
<p>That being said, one would have figured we would know everything there is to know about the development of the title. Turns out, there was an interview featured in Japanese strategy guides that was left untranslated for the better part of 20 years. One of the coolest tidbits is how Mario's voice was expanded in the English version of the game.</p>
<blockquote>
<p><strong>&mdash;I noticed that Mario speaks with an Italian accent in this game.</strong></p>
<p><strong>Miyamoto: </strong>There&rsquo;s no particularly detailed background or anything, but yeah, it&rsquo;s a given that Mario is an Italian-American from Brooklyn, New York. That voice was actually done by a professional voice actor. He did Mario&rsquo;s voice five or six years ago, at a video game event. By the way, Mario talks a lot more in the American version of Mario 64. He says &ldquo;Okie Dokie!&rdquo; and more. Peach also speaks. We had more time before the American release, so we improved the game.</p>
</blockquote>
<p>I suppose it makes sense that the US release was given more time, but you'd think that Mario would be given the same attention to detail in his home country (which isn't Italy, oddly). I guess Charles Martinet had all kinds of practice doing go fish games from that random mini-game <a target="_blank" href="https://www.mariowiki.com/Mario's_FUNdamentals">collection</a>.</p>
<p><a target="_blank" href="https://shmuplations.com/mario64/"><em>Mario 64</em></a> [Shmuplations]</p> <p>
<img src="http://www.destructoid.com//ul/388720-maxresdefault.jpg" alt="20-year-old Japanese Mario 64 interview finally gets translated screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=386526Kevin McCluskyhttp://www.destructoid.com/blogs/Kevin+McCluskyGhibli and Ganon, together at last2016-09-21T09:00:00Z2016-09-21T09:00:00Z<p>YouTuber <a target="_blank" href="https://www.youtube.com/channel/UC0ueho2z6oNaRJezlzuhvXA">Matt Vince</a>&nbsp;posted a video yesterday that takes the world of <em><a target="_blank" href="https://www.destructoid.com/review-the-legend-of-zelda-ocarina-of-time-3d-203972.phtml">The Legend of Zelda: Ocarina of Time</a>&nbsp;</em>and combines it with the somber, gorgeous art style perfected by <a target="_blank" href="https://en.wikipedia.org/wiki/Hayao_Miyazaki">Hayou Miyazaki</a>. It's a real feast for the eyes, and it's accompanied by a lovely instrumental piano version of <em>OoT</em>'s main title theme.&nbsp;</p>
<p><iframe width="560" height="315" src="https://www.youtube.com/embed/Wxav9Jj7R68" frameborder="0" allowfullscreen></iframe></p>
<p>The animation breaks down a bit when there's a moving character on screen, but the backgrounds and incidental animation like fireflies are above reproach. The artist created this video to accompany <a target="_blank" href="https://matt--vince.tumblr.com/post/133757186344/studio-ghibli-x-legend-of-zelda-poster-concepts-i">posters he had created</a> some time ago that share the same style.&nbsp;</p>
<p>I've watched this several times already, and every time it's helped calm me down a little. It's also made me&nbsp;deeply&nbsp;want to revisit <em>Ocarina of Time</em>. Now where did I put that 3DS?</p>
<p><a target="_blank" href="https://gonintendo.com/stories/265389-fan-art-legend-of-zelda-animation-in-studio-ghibli-style">Fan-Art: Legend of Zelda Animation in Studio Ghibli Style</a> [GoNintendo]</p> <p>
<img src="http://www.destructoid.com//ul/386526-Deku Tree.jpg" alt="Ghibli and Ganon, together at last screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=383207Peter Glagowskihttp://www.destructoid.com/blogs/Peter+GlagowskiLuigi's color came from graphical limitations2016-08-28T16:00:00Z2016-08-28T16:00:00Z<p>While it took Nintendo years to catch on to the fact, gamers have known for a long time that Luigi is the true lord and savior of gaming. He may play second fiddle to his brother, but we all prefer the slim, handsome scaredy cat over the tyrannical Mario.</p>
<p>If you're looking to learn more about the one true plumber, Did You Know Gaming has just put up a video detailing some of the lesser-known facts about Luigi. Most of us could have guessed he was a palette swap in the arcade game, but did you know Luigi actually appeared in a <em>Game &amp; Watch</em>&nbsp;title? That one caught me by surprise (I'm a huge Mario fan).</p>
<p>The video is loaded with a lot of interesting tidbits, so I'd recommend any fans of Luigi or <em>Mario Bros.</em>&nbsp;in general give it a watch.</p> <p>
<img src="http://www.destructoid.com//ul/383207-maxresdefault.jpg" alt="Luigi's color came from graphical limitations screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/luigi-s-color-came-from-graphical-limitations-383207.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=379339TheBlondeBasshttp://www.destructoid.com/blogs/TheBlondeBassWorld Building: A flat world full of depth2016-08-12T20:00:00Z2016-08-12T20:00:00Z<p><em>[TheBlondeBass' Bloggers Wanted entry concerns a series that is close to my heart: </em>Paper Mario<em>. The Mushroom Kingdom has never been more alive and more colorful. Much like the Koopa Bros., these games are the Coolest of Cool. ~ Shade]</em></p>
<p>It's no secret to anyone that I love <em>Mario</em>&nbsp;RPGs. Starting from Square Enix's <em>Super Mario RPG</em> on the SNES, these games have a unique blend of charm and dynamic gameplay, which really resonates with me. My favorite of all is <em>Paper Mario</em>, on the Nintendo 64. After getting a GameCube, I also got the chance to play the sequel, <em>Paper Mario: The Thousand-Year Door</em>, and fell in love all over again.</p>
<p>Years down the line, and a couple of unfortunate sequels later, I find myself drawn back to these titles again and again.&nbsp;Why exactly do I find them so enjoyable? Well, a lot of that comes from the fantastic world building.</p> <p>
<img src="http://www.destructoid.com//ul/379339-h.jpg" alt="World Building: A flat world full of depth screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/world-building-a-flat-world-full-of-depth-379339.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=351732Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorStar Wars: Rogue Squadron is now on Steam2016-03-30T00:00:00Z2016-03-30T00:00:00Z<p>Factor 5's 1998 classic<em>&nbsp;<a href="https://store.steampowered.com/app/455910/" target="_blank">Star Wars: Rogue Squadron 3D</a></em>&nbsp;is now available on Steam.</p>
<p>The arcade-style dogfighter is currently going for $10, which is a hell of a lot less money than I spent renting this over and over again at Blockbuster Video (remember those?) around the turn of the century.</p>
<p>It's also available for the same price on <a href="https://www.gog.com/game/star_wars_rogue_squadron_3d" target="_blank">GOG.com</a>, where it's been on sale <a href="https://www.destructoid.com/star-wars-rebellion-rogue-squadron-3d-and-four-others-headed-to-gog-com-286544.phtml" target="_blank">since January</a>.</p>
<p><a target="_blank" href="https://store.steampowered.com/app/455910/">Star Wars: Rogue Squadron 3D</a>&nbsp;[Steam]<a href="https://www.destructoid.com/star-wars-rebellion-rogue-squadron-3d-and-four-others-headed-to-gog-com-286544.phtml" target="_blank"></a></p> <p>
<img src="http://www.destructoid.com//ul/351732-rogue.jpg" alt="Star Wars: Rogue Squadron is now on Steam screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=349605Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreI'll never look at Banjo's hips the same way2016-03-18T17:30:00Z2016-03-18T17:30:00Z<p><iframe width="560" height="315" src="https://www.youtube.com/embed/kq-fpnnGzyU" frameborder="0" allowfullscreen></iframe></p>
<p>Rare is still making videos recounting what it was like behind the scenes on <em>Banjo-Kazooie</em>, and I'm still <a target="_blank" href="https://www.destructoid.com/rare-had-a-cool-idea-for-a-banjo-kazooie-remake-310753.phtml">fascinated</a>. Today, it's five (more) things we probably didn't know.</p>
<p>As discussed in the video, the game's musical intro was originally going to employ motion capture, but the team later decided to hand-animate the characters playing their instruments instead. There is at least one major holdover, however: Banjo's "little hip shimmy." The footage is illuminating.</p>
<p>Now that it has been pointed out, I can't not see it. So... lively!</p>
<p>Another tidbit: Nintendo kept hearing "Thaaaank yoooou," a line spoken by a gravestone in Mad Monster Mansion, as something far more explicit. Composer Grant Kirkhope recalls having to re-record the voice-over a bunch of times until the publisher was happy. "They wouldn't believe me!"</p> <p>
<img src="http://cdn.destructoid.com//ul/349605-h1.jpg" alt="I'll never look at Banjo's hips the same way screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=345705Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterThis fan-crafted Deku Mask from Majora looks too real2016-03-01T13:00:00Z2016-03-01T13:00:00Z<p>While I wasn't huge on <em><a target="_blank" href="https://www.destructoid.com/review-the-legend-of-zelda-majora-s-mask-3d-286268.phtml">Majora's Mask</a></em>&nbsp;as a kid, it did grow on me, just like <a target="_blank" href="https://www.destructoid.com/review-the-legend-of-zelda-twilight-princess-hd-342967.phtml">a few other <em>Zelda</em>&nbsp;games</a>. MasenkoProps seems like they're still pretty big on it though, and for good reason -- it has some of the best lore, locales, and art design in the series.</p>
<p>Take this Deku Mask for example, which looks like a near 1:1 recreation of the in-game item. It's $130, which isn't cheap, but hey, we can at least look at it on the Internet and appreciate it right?</p>
<p><a href="https://www.etsy.com/listing/270114790/legend-of-zelda-majoras-mask-inspired" target="_blank">MasenkoProps</a> [Etsy via <a href="https://www.gameinformer.com/b/news/archive/2016/02/29/fan-perfectly-recreates-the-deku-mask-from-zelda-majoras-mask.aspx" target="_blank">Game Informer</a>]</p> <p>
<img src="http://www.destructoid.com//ul/345705-DDV1.jpg" alt="This fan-crafted Deku Mask from Majora looks too real screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/this-fan-crafted-deku-mask-from-majora-looks-too-real-345705.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=344949Ben Davishttp://www.destructoid.com/blogs/Ben+DavisExperience Points .31: The Legend of Zelda: Ocarina of Time2016-02-27T16:00:00Z2016-02-27T16:00:00Z<p>Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.</p>
<p>This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.</p>
<p>This entry is all about <em>The Legend of Zelda: Ocarina of Time</em>. Feel free to share some of your own favorite things about the game in the comments!</p> <p>
<img src="http://www.destructoid.com//ul/344949-epona.jpg" alt="Experience Points .31: The Legend of Zelda: Ocarina of Time screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/experience-points-31-the-legend-of-zelda-ocarina-of-time-344949.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=337578Darren Nakamurahttp://www.destructoid.com/blogs/Darren+NakamuraOde to Wetrix2016-01-29T12:30:00Z2016-01-29T12:30:00Z<p style="text-align: center;"><span>To start the land is purely plain and flat<br /></span>But earthy&nbsp;blocks then fall down from the sky<br />Take care in where they are placed on the mat<br />Make sure you never build it up too high</p>
<p style="text-align: center;">Construct containers for the coming storm<br />But too much land can cause the earth to shake<br />The levees crumble, break, and lose their form<br />And liquid spills from what was once a lake</p>
<p style="text-align: center;">Not all is grim in this uncanny land<br />The architects with great skill and some luck<br />Can craft a lake with wit and agile hand<br />So deep it summons bobbing rubber duck</p>
<p style="text-align: center;">These unconventional weather metrics<br />Only exist in the world of <em>Wetrix</em></p> <p>
<img src="http://cdn.destructoid.com//ul/337578-Wetrix.jpg" alt="Ode to Wetrix screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=335928Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterMario Kart 64 on Wii U DOES NOT have ghost data support2016-01-22T07:00:00Z2016-01-22T07:00:00Z<p>Whenever something hits the Virtual Console, most people kind of assume all the features are in tow. But that's often not the case, so we like to report on it just so you guys have all of the information (like when the <a target="_blank" href="https://www.destructoid.com/psa-the-original-metroid-is-still-in-metroid-zero-mission-on-the-wii-u-334927.phtml">original <em>Metroid</em>&nbsp;was still accounted for in <em>Metroid Zero Mission</em></a>).</p>
<p><em>Mario Kart 64</em>&nbsp;(which was just released on the Wii U Virtual Console in Europe this week) inherently can't support N64 Controller Paks, hence, ghost data is not supported either. Nintendo seemingly hasn't gone through the motions of adding it in via emulation somehow, so you're out of luck if you want to access this particular feature. The Expansion Pak is supported by the way, as seen in <em>Donkey Kong 64</em>.</p>
<p>Yes, the above screenshot is from <em>Mario Kart 8</em>. Luigi does not approve.</p>
<p><a target="_blank" href="https://miiverse.nintendo.net/posts/AYQHAAABAACXVHho_ot4mw">Good Boy!</a> [Miiverse]</p> <p>
<img src="http://www.destructoid.com//ul/335928-AACC2.jpg" alt="Mario Kart 64 on Wii U DOES NOT have ghost data support screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=333841Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreThis Mario 64 glitch walkthrough broke my brain2016-01-12T21:30:00Z2016-01-12T21:30:00Z<p>What is the meaning of life? I'm not sure, but I'm beginning to believe it's lurking somewhere in this ridiculously in-depth <em>Super Mario 64</em> glitch video commentated by <a target="_blank" href="https://www.youtube.com/channel/UCMm211NGh4Ls5SAMZJF7E8A">pannenkoek2012</a>.</p>
<p>The video, a breakdown of the game's inner workings and how it is possible to earn a star in the level Hazy Maze Cave "using 0.5 A [button] presses,"<em></em> is more than a hundred hours in the making. It has captivated me throughout the day -- a few minutes here, a few there. I'm only now nearing the end. That segment on parallel universes (yes, really!) took quite a while to get through.</p> <p>
<img src="http://www.destructoid.com//ul/333841-h1.jpg" alt="This Mario 64 glitch walkthrough broke my brain screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/this-mario-64-glitch-walkthrough-broke-my-brain-333841.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=329270Zack Furnisshttp://www.destructoid.com/blogs/Zack+FurnissHere's a fun behind-the-scenes look at Perfect Dark's development2015-12-24T19:00:00Z2015-12-24T19:00:00Z<p>I haven't played <em>Perfect Dark</em>&nbsp;since it released over <em>fifteen years</em>&nbsp;ago, so I hold it in my memory as some mythical, flawless creation. I thought I wanted to preserve that and never play it again, but then Rare had to go out and release this "Rare Revealed: The Making of Perfect Dark" video.</p>
<p>It's only thirteen minutes long, but there are all sorts of cool little factoids that you can bring up at your nerdy Christmas party you're going to. I particularly enjoyed watching Joanna Dark's voice actor talking about men at her children's school staring at her in disbelief when they heard her voice. Also, I had no idea that they wanted to use the Game Boy Camera to let you put your face on your multiplayer avatar. Can you imagine how many people would've taken pictures of low-res boobies downloaded on Limewire and used them instead of faces?</p>
<p><iframe width="711" height="400" src="https://www.youtube.com/embed/7CxpdspOV5I" frameborder="0" allowfullscreen></iframe></p> <p>
<img src="http://cdn.destructoid.com//ul/329270-pdheader.jpg" alt="Here's a fun behind-the-scenes look at Perfect Dark's development screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=328682Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiA lost look at Rare's scrapped SNES project that eventually became Banjo-Kazooie2015-12-22T13:00:00Z2015-12-22T13:00:00Z<p><iframe width="711" height="400" src="https://www.youtube.com/embed/w72kj20YNA0" frameborder="0" allowfullscreen></iframe></p>
<p>With the archival nature of <em><a href="https://www.destructoid.com/review-rare-replay-296727.phtml" target="_blank">Rare Replay</a></em>&nbsp;-- a collection of games on Xbox One that spans the developer's entire history -- it's natural that the studio would be digging through a lot of old boxes lately. One of those boxes (proverbial or not) yielded a very special find: footage of the evolution of the game that went on to become <em>Banjo-Kazooie</em>.</p>
<p>Through this ten minute video, key staff at Rare describe <em>Dream </em>as it was running on both Super Nintendo and Nintendo 64. Early looks have it using the <em>Donkey Kong Country</em>&nbsp;aesthetic to move through a world from an isometric viewpoint. Later, a canine companion is added in. Just a man with a pirate sword and his dog, off to do some adventuring.</p>
<p>That obviously wouldn't last. As the game grew, it also got too ambitious. Rare realized it couldn't pull off this giant pirate-styled role-playing game. The team reverted to a more signature cartooney look and created Banjo (who was originally concepted as a rabbit) to traverse linear 2D-like levels, not unlike, again, <em>Donkey Kong Country</em>.</p>
<p>Seeing Nintendo's work on <em>Super Mario 64</em>&nbsp;prompted Rare to once more scrap its work on the game. Itching to make something on par with the iconic N64 title, Rare created a fully 3D test level for what would become <em>Banjo-Kazooie</em>. The rest is history. It was a long process, but few would probably argue that the developer didn't eventually get it right in the end.</p> <p>
<img src="http://cdn.destructoid.com//ul/328682-RareHeader.jpg" alt="A lost look at Rare's scrapped SNES project that eventually became Banjo-Kazooie screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=327519Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterIf this is really it for the new Super Smash Bros., what did you think of it?2015-12-17T09:30:00Z2015-12-17T09:30:00Z<p>Nintendo just had its "final" <em><a target="_blank" href="https://www.destructoid.com/review-super-smash-bros-for-wii-u-283523.phtml">Super Smash Bros.</a></em>&nbsp;Nintendo Direct, and it was a big one. In addition to the confirmation of Corrin, the launch of <a target="_blank" href="https://www.destructoid.com/cloud-in-smash-bros-is-all-about-the-limit-break-327136.phtml">Cloud</a> (and his Midgar stage), and the announcement of some Mii costumes, <a target="_blank" href="https://www.destructoid.com/bayonetta-is-in-super-smash-bros--327035.phtml">Bayonetta was unveiled</a>, which is easily the biggest news of the night. I had a chance to play with Cloud, and although he isn't my favorite fighter, he's translated incredibly well, and I'm actually having more fun with him and his stage than most of the other third-party additions in the past.</p>
<p>In fact, I'm enjoying <em>Super Smash Bros.</em>&nbsp;as a whole more than its predecessors, and at some point late this year, it really did top <em>Melee</em>&nbsp;for me. It's a return to form for the series after the disappointing <em>Brawl</em>, and has a strong foundation that casual and hardcore fans alike can get behind. More and more I've seen local tournies convert from <em>Melee</em>-only to the new version, and that's a good thing.</p>
<p>But what's your favorite? For the sake of simplicity, we'll lump in the 3DS and Wii U iterations as one vote since they are fundamentally the same game.</p> <p>
<img src="http://cdn.destructoid.com//ul/327519-BBB1.jpg" alt="If this is really it for the new Super Smash Bros., what did you think of it? screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/if-this-is-really-it-for-the-new-super-smash-bros-what-did-you-think-of-it--327519.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=317527Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterMiyamoto wanted GoldenEye 64 to be less violent, 'shake hands' with enemies2015-10-26T11:30:00Z2015-10-26T11:30:00Z<p>Years later and we're still talking about <em>GoldenEye 64</em>&nbsp;-- that's just how iconic it is.</p>
<p>Speaking at the GameCity Festival in Nottingham, ex-Rare employee Martin Hollis stated that originally, <em>GoldenEye</em>&nbsp;was going to be a much more violent game, with "beautifully rendered gore that would explode out." Evidently at some point during development he obtained a fax from Nintendo's own Shigeru Miyamoto, who suggested that there was "too much close-up killing," and that "it would be nice, if at the end of the game, you got to shake hands with all your enemies in the hospital."</p>
<p>You may laugh, but Hollis did have the utmost respect for Miyamoto, and still does, actually. He notes that he "studiously" tried to learn Nintendo's brand while developing <i>GoldenEye</i>, and was influenced by <em>Mario 64</em>&nbsp;to make the locales more open-ended. Hollis also states that Miyamoto was trying to implement "user-centric design," which ultimately is a more player-friendly concept.</p>
<p>If you remotely love <em>GoldenEye</em>&nbsp;you should read the rest of the piece <a target="_blank" href="https://www.theguardian.com/technology/2015/oct/26/goldeneye-james-bond-n64-nintendo-shigeru-miyamoto-gamecity?CMP=twt_a-technology_b-gdntech">from The Guardian</a>, which has some really interesting tidbits.</p>
<p><a target="_blank" href="https://www.theguardian.com/technology/2015/oct/26/goldeneye-james-bond-n64-nintendo-shigeru-miyamoto-gamecity?CMP=twt_a-technology_b-gdntech">GoldenEye on N64: Miyamoto wanted to tone down the killing</a> [The Guardian]</p> <p>
<img src="http://www.destructoid.com//ul/317527-h1.jpg" alt="Miyamoto wanted GoldenEye 64 to be less violent, 'shake hands' with enemies screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=313874Kyle MacGregorhttp://www.destructoid.com/blogs/Kyle+MacGregorUnreleased N64 game surfaces after 16 years2015-10-04T17:15:00Z2015-10-04T17:15:00Z<p>History is littered with the bones of games like<em> Viewpoint 2064</em>, the unreleased sequel to Sammy's 1992 Neo Geo shooter<em> Viewpoint</em>. The Nintendo 64 project was first (and last) seen at Nintendo's Space World event in 1999, before being cancelled, uncancelled, and disappearing for good.</p>
<p>Well, maybe not for good. A prototype cartridge for the game materialized last month on <a href="https://www.ebay.co.uk/itm/Nintendo-64-Consumer-info-Manual-VIEWPIONT-2064-P-N64-Cartridge-/391257077150" target="_blank">eBay</a>, where it sold for nearly $3000. That would probably be the end of the story if it hadn't been for YouTuber&nbsp;<span class="goog-text-highlight"><a data-ytid="UCSN-eDAQPxMbvTXW4mcl3pA" data-sessionlink="itct=CDAQ4TkiEwiQttetzKnIAhULF04KHddDAkEo-B0" class="yt-uix-sessionlink g-hovercard spf-link " href="https://www.youtube.com/channel/UCSN-eDAQPxMbvTXW4mcl3pA">Rama Shotton</a>, who contacted the buyer and requested some gameplay footage.</span></p>
<p><span class="goog-text-highlight">Here is that footage, likely the first to emerge since the turn of the century:</span></p>
<div></div> <p>
<img src="http://cdn.destructoid.com//ul/313874-7.jpg" alt="Unreleased N64 game surfaces after 16 years screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/unreleased-n64-game-surfaces-after-16-years-313874.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=313563Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreBefore Conker's Bad Fur Day, there was Twelve Tales2015-10-02T16:00:00Z2015-10-02T16:00:00Z<p>Rare has shared <a target="_blank" href="https://www.destructoid.com/rare-opens-up-about-its-unreleased-conker-game-312878.phtml">another</a> behind-the-scenes video about Conker and this one sure brings me back.</p>
<p><em>Conker's Quest</em>, as it was originally called before undergoing a name change to <em>Twelve Tales: Conker 64</em>, debuted at E3 in 1997. It was a lighthearted platforming adventure in which the squirrel explored different lands like a prehistoric jungle, gladiatorial arena, and cowboy frontier.</p>
<p>"From the start, the game was designed and built on the idea of an interactive cartoon," said animator Louise O'Connor. "A lot of work went into giving the characters really expressive faces, with Conker and Berri visibly reacting to the situations they found themselves in."</p>
<p>Ultimately, the team shifted the game's direction "to compete with the growing number of 3D platformers that were emerging on the market, not least of which was <em>Banjo-Kazooie</em>."</p>
<p>The result? <em>Bad Fur Day</em>.</p> <p>
<img src="http://www.destructoid.com//ul/313563-h1.jpg" alt="Before Conker's Bad Fur Day, there was Twelve Tales screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/before-conker-s-bad-fur-day-there-was-twelve-tales-313563.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=310753Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreRare had a cool idea for a Banjo-Kazooie remake2015-09-14T16:00:00Z2015-09-14T16:00:00Z<p>I'm way behind on watching those documentary shorts included in <a target="_blank" href="https://www.destructoid.com/review-rare-replay-296727.phtml"><em>Rare Replay</em></a> and I might never catch up unless I set aside time to see them on YouTube. Rare uploaded this video today detailing how it arrived at <em>Banjo-Kazooie: Nuts &amp; Bolts</em> instead of a more traditional platforming sequel.</p>
<p>Before the studio locked in its concept for the vehicle creation game, it had a few other ideas in mind. One of them was to remake <em>Banjo-Kazooie</em>, but not exactly the way we remember it. The developers got as far as the first level, Mumbo's Mountain. "[A]ll the puzzles and tasks in that level -- we would see how we could adapt them," said designer Steve Malpass. Conga the Ape, for instance, would realize he had fought Banjo and Kazooie (on Nintendo 64) and act differently.</p>
<p>Rare thought this would be a "hard sell," according to designer Gregg Mayles, and that "players would expect a whole new game." Which is probably true, but damn I would've liked to play that.</p>
<p>A remake in which the characters figure out they're in a remake? That's cool.</p> <p>
<img src="http://www.destructoid.com//ul/310753-h1.jpg" alt="Rare had a cool idea for a Banjo-Kazooie remake screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/rare-had-a-cool-idea-for-a-banjo-kazooie-remake-310753.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=297368Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreRare Replay adds 'modern controls' for Jet Force Gemini2015-08-06T13:30:00Z2015-08-06T13:30:00Z<p>I hope you're enjoying <a target="_blank" href="https://www.destructoid.com/review-rare-replay-296727.phtml"><em>Rare Replay</em></a>. I've been methodically<em></em> playing <em>Trouble in Paradise</em> while also mixing in some of the Nintendo 64 games I missed originally. <em>Blast Corps</em> is one. It's so much fun! <em>Jet Force Gemini</em> is another. It's a reminder that control schemes have come a long way.</p>
<p>To play <em>Jet Force Gemini</em> using an Xbox One gamepad, you first need to unlearn years spent playing shooters with dual analog sticks. It's essentially backwards. Or, it was -- Rare released an <a target="_blank" href="https://twitter.com/RareLtd/status/629194829164101632">update</a> that lets players invert aiming and/or enable "modern controls." There's still some N64-era weirdness to overcome, particularly with strafing, but the game is far more enjoyable now.</p>
<p>I'm hopeful this patch is a sign of things to come, both in terms of fixes (I've heard complaints about <em>Conker's Bad Fur Day</em>, too) and also potentially adding more games to the collection.</p> <p>
<img src="http://cdn.destructoid.com//ul/297368-h1.jpg" alt="Rare Replay adds 'modern controls' for Jet Force Gemini screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=297334Laura Kate Dalehttp://www.destructoid.com/blogs/Laura+Kate+DaleSome guy will pay $1,000 if you can recreate this Mario glitch2015-08-06T03:00:00Z2015-08-06T03:00:00Z<p>In the world of <em>Super Mario 64</em> speed running, the idea of a new glitch appearing is a bit of a holy grail. The game has been played so many times over so many years that the idea of a way to shave even a second off from the top speed run records seemed highly unlikely.</p>
<p>Because of the rarity of new glitches being discovered, the <em>Mario 64</em> speed running community got very excited when someone playing on Twitch appeared to experience a brand new glitch that had never before been documented.</p>
<p><iframe width="640" height="360" src="https://www.youtube.com/embed/aNzTUdOHm9A" frameborder="0" allowfullscreen></iframe></p>
<p>Being able to recreate a new <em>Mario 64</em> glitch in a measurable way inside an emulator is serious business. It's so serious, one fan has now offered $1,000 to anyone who can recreate the glitch in a specific emulator and transfer him a replay file that will accurately recreate the conditions under which the glitch occurs.&nbsp;</p>
<p>Studying Mario doing some weird shit is apparently a decently paying gig.</p>
<p>It's worth noting that the sheer number of possible factors involved in recreating rare glitches can sometimes render them essentially one-off occurrences. Still, if you play a bunch of <em>Mario 64</em> in an emulator anyway, maybe make sure it's an emulator that can save replay data. You know, just in case.</p> <p>
<img src="http://www.destructoid.com//ul/297334-h1.jpg" alt="Some guy will pay $1,000 if you can recreate this Mario glitch screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=296810Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreThese N64 spine labels look like a godsend2015-07-28T21:00:00Z2015-07-28T21:00:00Z<p target="_blank" href="https://www.etsy.com/listing/196193603/nintendo-n64-cartridge-spine-top-end">Organizing loose Nintendo 64 game cartridges is a problem, but is it a $20 problem?</p>
<p target="_blank" href="https://www.etsy.com/listing/196193603/nintendo-n64-cartridge-spine-top-end">That's how much one Etsy seller is <a target="_blank" href="https://www.etsy.com/listing/196193603/nintendo-n64-cartridge-spine-top-end?ref=market">charging</a> for a solution: spine labels! "[T]hey peel off with NO sticker residue left behind," according to seller AfterMidnightps. "These stickers are machine cut out and are ready for you to peel them off and put them on your games!"</p>
<p target="_blank" href="https://www.etsy.com/listing/196193603/nintendo-n64-cartridge-spine-top-end">All told, there's 296 labels, enough to cover the "complete US set" of N64 titles. If you're paranoid that your more obscure games will be left out, click through to the Etsy page for a full list.</p> <p>
<img src="http://cdn.destructoid.com//ul/296810-h1.jpg" alt="These N64 spine labels look like a godsend screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/these-n64-spine-labels-look-like-a-godsend-296810.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=295291Zack Furnisshttp://www.destructoid.com/blogs/Zack+FurnissCelebrate Independence Day with that Star Fox level that really ripped off the movie2015-07-04T10:00:00Z2015-07-04T10:00:00Z<p>While you tell us about <a href="https://www.destructoid.com/what-is-your-favorite-patriotic-video-game--295218.phtml" target="_blank">your favorite patriotic game</a>&nbsp;in honor of the United States' Independence Day, I ask that you transport yourself twenty years into the past.</p>
<p>In July of 1996, <em>Independence Day</em>&nbsp;came to theaters with the intent of further proving that Will Smith could be more than a silly prince in neon clothes (<em>Bad Boys</em>&nbsp;wasn't enough for most people). Roland Emmerich's three-hit combo of slimy aliens, destruction, and patriotism won over Americans, and now we're legally obligated to watch it while we re-enact colorful sky warfare above. It's the 28th Amendment. Don't look that up, just trust me on this one.</p> <p>
<img src="http://cdn.destructoid.com//ul/295291-ind.jpg" alt="Celebrate Independence Day with that Star Fox level that really ripped off the movie screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/celebrate-independence-day-with-that-star-fox-level-that-really-ripped-off-the-movie-295291.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=295150Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreLucky! Europe gets Advance Wars 2 on Wii U2015-07-01T19:00:00Z2015-07-01T19:00:00Z<p>One of my most-played Wii U games is, I kid you not, <em>Advance Wars</em>. That's not a judgment on the quality of the console's (lovely) exclusives, it's just that the game is really damn good. I'm dying for the sequel, my favorite in the series, to come to Virtual Console. Too bad I'm in the US.</p>
<p>The European Wii U Virtual Console lands <a target="_blank" href="https://www.nintendo.co.uk/Games/Game-Boy-Advance/Advance-Wars-2-Black-Hole-Rising-266331.html"><em>Advance Wars 2: Black Hole Rising</em></a> and another Intelligent Systems' title, <a target="_blank" href="https://www.nintendo.co.uk/Games/Nintendo-DS/Fire-Emblem-Shadow-Dragon-270825.html"><em>Fire Emblem: Shadow Dragon</em></a>, tomorrow. The latter is not as universally loved but, hey, it's still <em>Fire Emblem</em> -- a remake of the Famicom original, for that matter.</p>
<p>Also on tomorrow's docket is <a target="_blank" href="https://www.nintendo.com/games/detail/vcHW9DsWoiFVqBekK9b8pVkI92ocZX-X"><em>The Legend of Zelda: Ocarina of Time</em></a>. That's coming to Europe <strong>and</strong> North America, so we are getting something over here at least. I'm happy for you <em>Zelda</em> fans.</p>
<p>[Via <a target="_blank" href="https://nintendoeverything.com/zelda-ocarina-of-time-also-heading-to-the-north-american-wii-u-virtual-console-tomorrow/">Nintendo Everything</a>]</p> <p>
<img src="http://cdn.destructoid.com//ul/295150-h1.jpg" alt="Lucky! Europe gets Advance Wars 2 on Wii U screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=295005Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterEurope just got an Ocarina of Time Wii U Virtual Console release2015-06-29T13:45:00Z2015-06-29T13:45:00Z<p>Good news <em>Zelda </em>fans that happen to reside in Europe -- Nintendo has released <em>Ocarina of Time</em>&nbsp;on the Wii U Virtual Console today. You can find it for&nbsp;&pound;8.99, and you should get a discount if you already own the Wii Virtual Console version of the game.</p>
<p>For those of you who aren't aware, Nintendo has been porting over Nintendo 64 games to the Wii U, allowing for an easier transition to playing those particular titles -- before, you had to manually start up an emulated version of the original Wii and play it that way.</p> <p>
<img src="http://cdn.destructoid.com//ul/295005-ZZA.jpg" alt="Europe just got an Ocarina of Time Wii U Virtual Console release screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=291931Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterThis post explains the entire Mega Man Legends copyright situation2015-05-11T09:30:00Z2015-05-11T09:30:00Z<p>For years now people have been clamoring for the release of&nbsp;<em>Mega Man Legends 1</em>&nbsp;and <em>2 </em>on the PSN (or the Nintendo 64 version on the eShop, for that matter), but Capcom hasn't budged. We're one step closer with <em>The Misadventures of Tron Bonne</em>&nbsp;<a href="https://www.destructoid.com/the-misadventures-of-tron-bonne-out-now-on-psn-291698.phtml?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Destructoid+%28Destructoid%29" target="_blank">hitting the PSN recently</a>, but there's still no word on the two <em>Legends</em>&nbsp;titles. So why is that? Brian (known as "Protodude")&nbsp;<a href="https://www.rockman-corner.com/2015/05/regarding-mega-man-legends-and-property.html" target="_blank">over at Rockman Corner</a> is here to clear that up.<br /><br />The popular theory is that it is due to contractual agreements from the voice actors of the games. But according to Brian, <a target="_blank" href="https://www.capcom-unity.com/ask_capcom/go/thread/view/7371/26463829/Progress_on_getting_the_Mega_Man_Legends_series_to_PSN?pg=1">that was debunked</a> back in 2010 by a statement from former Capcom US SVP&nbsp;Christian Svensson (who I miss dearly, due to his diligent interaction with the community). That theory was brought about in part because Rob Smith, voice actor for Teisel Bonne, <a target="_blank" href="https://www.thestar.com/news/gta/2008/08/26/keiths_beer_ad_actor_jailed_for_child_porn.html">is a convicted pedophile</a>. But again, with <em>Misadventures</em>&nbsp;being re-released with him front and center, that doesn't seem to be an issue either.</p>
<p>The real problem seems to be with the addition of energy drinks in the game. Seriously!</p> <p>
<img src="http://cdn.destructoid.com//ul/291931-ZZX1.jpg" alt="This post explains the entire Mega Man Legends copyright situation screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/this-post-explains-the-entire-mega-man-legends-copyright-situation-291931.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=290576Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreYes, Nintendo, this Kong IS one hell of a guy2015-04-16T20:00:00Z2015-04-16T20:00:00Z<p>And let's keep it that way. None of that <a target="_blank" href="https://www.youtube.com/watch?v=OtXHRSRQZvU">"heck" monkey business</a>. Or Donkey Kong <a target="_blank" href="https://www.destructoid.com/review-starbucks-donkey-kong-frappuccino-280456.phtml">Frappuccinos</a>.</p> <p>
<img src="http://www.destructoid.com//ul/290576-h2.jpg" alt="Yes, Nintendo, this Kong IS one hell of a guy screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/yes-nintendo-this-kong-is-one-hell-of-a-guy-290576.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=290265Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreStretching Mario's face will never get old2015-04-10T16:00:00Z2015-04-10T16:00:00Z<p>Now that it's downloadable for Wii U, <em>Super Mario 64</em> has entered my life again.</p>
<p>It wasn't my favorite Nintendo 64 title -- heck, it wasn't even my favorite 3D platformer on the console -- but it was a formative game and, coming up on two decades later, it remains special. Plus, I just love having a stable of familiar old games to play again on the Wii U GamePad.</p>
<p>While digging into the re-release this week, two certainties about <em>Mario 64</em> became clear:</p>
<ul>
</ul>
<p>1) I'm always, <em>always</em> going to disfigure Mario's face for a bit before actually playing the game.</p>
<p>2) I'll never beat that smug penguin to the finish line without falling off the slide at least once.</p>
<p>(Oh, also: the penguin's baby is annoying and ugly and I hate it.)</p> <p>
<img src="http://www.destructoid.com//ul/290265-h1.jpg" alt="Stretching Mario's face will never get old screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/stretching-mario-s-face-will-never-get-old-290265.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=289871Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenNintendo bringing DS, N64 virtual console to Wii U2015-04-01T17:27:00Z2015-04-01T17:27:00Z<p>[<strong>Update</strong>: In the UK&nbsp;<em>WarioWare Touched!</em>&nbsp;and&nbsp;<em>Donkey Kong 64</em>&nbsp;are available today alongside&nbsp;<em>Super Mario 64</em>&nbsp;and&nbsp;<em>Mario Kart DS</em>. All cost &pound;8.99.]</p>
<p>Nintendo is opening up the Wii U Virtual Console to DS and N64. Certain DS games will use the Wii U GamePad as the DS's second screen while others will display two screens on your television. The Wii U pad is also set up for rumble alongside N64 games that used the rumble pak.</p>
<p><em>Super Mario 64 </em>and <em>Yoshi's Island DS</em> will be available immediately following the Nintendo Direct for $10 (&pound;8.99 UK). N64 and DS games will hover around that price point, including: <em>Yoshi Touch &amp; Go</em> and <em>WarioWare Touched!</em> (April 9); <em>Donkey Kong 64</em> (April 16); <em>Mario Kart DS</em> (April 23); <em>Paper Mario</em> (April 30).</p> <p>
<img src="http://cdn.destructoid.com//ul/289871-VIRTc.jpg" alt="Nintendo bringing DS, N64 virtual console to Wii U screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=288097Jed Whitakerhttp://www.destructoid.com/blogs/Jed+WhitakerSpooky Poo's Happy Hell launches Kickstarter2015-02-23T18:30:00Z2015-02-23T18:30:00Z<p><iframe width="620" height="349" src="https://www.youtube.com/embed/XKSPzv70pVk" frameborder="0" allowfullscreen></iframe></p>
<p><em>Spooky Poo's Happy Hell </em>recently launched on <a target="_blank" href="https://www.kickstarter.com/projects/590439323/spooky-poos-happy-hell">Kickstarter</a> hoping to get funded for PC, with stretch goals for Wii U and PS4.&nbsp;</p>
<p>This romp through hell is a call back to N64 platformers, with music and graphics clearly inspired by some classic cartoons. You play as Spooky Poo, a cat with a phallic nose who strikes a deal with the devil to grant his wish if he can descend the nine levels of hell, while choosing whether or not to sell his souls for an edge in the game.&nbsp;</p>
<p>Occultimate Games is looking for the fitting $13,666 to fund the project for PC, but there are also stretch goals for Wii U and PS4 at $66,00 and $79,000, respectively. The developer hopes to get the game on Steam via <a target="_blank" href="https://steamcommunity.com/sharedfiles/filedetails/?id=394088145">Greenlight</a> and is expecting the game to be released by the end of the year.</p>
<p>This&nbsp;is literally the first Kickstarter I've ever funded; it reminds me of all the things I love: pussy, Satan, Hell, and N64 platformers. It would feel at home on the Wii U, though Nintendo hasn't really been keen on releasing games with upside-down crosses on its consoles in the past. Also, I think the title should be shorted to Spoopy's Happy Hell, because Spoopy is the best word these days.&nbsp;</p>
<p><a target="_blank" href="https://www.kickstarter.com/projects/590439323/spooky-poos-happy-hell">Spooky Poo's Happy Hell</a> [Kickstarter]</p> <p>
<img src="http://cdn.destructoid.com//ul/288097-logo.jpg" alt="Spooky Poo's Happy Hell launches Kickstarter screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=285774Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreAll hail TASBot: Twitch chat on a Super Nintendo, complete with emotes2015-01-05T19:00:00Z2015-01-05T19:00:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/MjmxmPwmfOk?rel=0&amp;showinfo=0" frameborder="0" allowfullscreen></iframe></p>
<p>"If you've ever wondered what would happen if you pressed your buttons perfectly -- if you pressed them a little bit earlier, a little bit later, or if you had perfect timing, perfect reactions, and you knew exactly what was going to happen -- that's basically what a tool-assisted speedrun is."</p>
<p>The early highlight out of livestream marathon <a target="_blank" href="https://www.destructoid.com/awesome-games-done-quick-2015-is-underway-285745.phtml">Awesome Games Done Quick 2015</a> has got to be TASBot, our new overlord. The tool-assisted speedrun robot "played" familiar games like <em>Mario Kart 64</em> and <em>Pok&eacute;mon Red</em> in unfamiliar ways resulting in, among other things, live Twitch chat being streaming to a Super Nintendo "through a rather absurd method."</p>
<p>That's putting it mildly. Skip to 36:25 to see what is now affectionately referred to as Pok&eacute;mon plays Twitch. There's commentary in the video, thank goodness, but for further reading, <a target="_blank" href="https://arstechnica.com/gaming/2015/01/pokemon-plays-twitch-how-a-robot-got-irc-running-on-an-unmodified-snes/">Ars Technica</a> has a good summary. Earlier in the stream, there was a crazy tool-assisted <em>Mario Kart 64</em> gauntlet (starting at 3:05) that four human players attempted to to survive (11:50).</p>
<p>And building off <a target="_blank" href="https://www.destructoid.com/watch-someone-program-pong-within-super-mario-world-268897.phtml">last year's stream</a> which saw <em>Pong </em>and <em>Snake </em>inside <em>Super Mario World</em> (what?), the TAS crew brought a new treat I won't spoil here. Skip to 25:50 to watch the madness unfold.</p>
<p>For more archived Awesome Games Done Quick footage, <a target="_blank" href="https://www.youtube.com/channel/UCOWDU-iokgQTudah5-4kAIQ/videos">check this page</a>, or watch live on <a target="_blank" href="https://www.twitch.tv/gamesdonequick">Twitch</a>.</p> <p>
<img src="http://cdn.destructoid.com//ul/285774-h1.jpg" alt="All hail TASBot: Twitch chat on a Super Nintendo, complete with emotes screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=284276Bardleyhttp://www.destructoid.com/blogs/BardleyGiving Thanks: Nintendo 642014-11-26T18:00:00Z2014-11-26T18:00:00Z<p><span>[</span><em>Dtoid community member Bardley is thankful for the Nintendo 64.&nbsp; Lots of us around here have fond memories of the system. Let's take a walk down memory road, shall we? Want to see your own stuff appear on the front page?&nbsp;<a target="_blank" href="https://www.destructoid.com/elephant/my_post_new.phtml">Go write something!</a>&nbsp;--Occams Electric Toothbrush</em><span>]</span></p>
<p>When thinking over the games that I am thankful for, many gravitate around one system in particular: the Nintendo 64. It has a special place in my heart because it was the first video game system I owned as a kid, one that I&rsquo;ve continued to pick up and play with over the years. With the Nintendo 64, I was introduced to 3D platformers, one of my favorite genres, with titles such as <em>Super Mario 64</em>, <em>Banjo-Kazooie</em> and <em>Banjo-Tooie</em>, <em>Donkey Kong 64</em>, and <em>Rayman 2</em>. These were some of the first games I ever played and influenced my tastes in gaming.&nbsp; They gave me a desire for big, interactive worlds to play in.</p> <p>
<img src="http://cdn.destructoid.com//ul/284276-new.jpg" alt="Giving Thanks: Nintendo 64 screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/giving-thanks-nintendo-64-284276.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=284054Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreMario Kart 8's take on Mute City recreated in F-Zero X2014-11-19T15:30:00Z2014-11-19T15:30:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/ltMqI-dDPH0?rel=0&amp;showinfo=0" frameborder="0" allowfullscreen></iframe></p>
<p>Mute City is my favorite <a target="_blank" href="https://www.destructoid.com/review-mario-kart-8-dlc-pack-1-283817.phtml">DLC track</a> in <em>Mario Kart 8</em>. Like, it's not even close.</p>
<p>Nintendo doesn't seem all that interested in making a new <em>F-Zero</em>, but at least we have dedicated fans out there <a target="_blank" href="https://www.youtube.com/user/CrazyGameNerd/videos">keeping the series alive</a>. Take this custom <em>F-Zero X </em>track by YouTube user Uchiha Madao, via <a target="_blank" href="https://www.neogaf.com/forum/showthread.php?t=935692">NeoGAF</a>: it's based on Mute City as it appears in <em>Mario Kart 8</em>.</p>
<p>"This track turned out pretty well but I had to tweak some parts because <em> FZX</em>'s physics are more dangerous (the part where the cylinder joins the track is upside down and that is insta-death in <em>FZX</em> normally)," writes Uchiha. I didn't even know there was a track editor for the game -- an Expansion Kit was released in Japan -- much less that people were making courses like this.</p>
<p>Gosh, that's cool. I'm gonna have the song in my head all day.</p> <p>
<img src="http://www.destructoid.com//ul/284054-h1.jpg" alt="Mario Kart 8's take on Mute City recreated in F-Zero X screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/mario-kart-8-s-take-on-mute-city-recreated-in-f-zero-x-284054.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=282680Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiDonkey Kong 64 made me the gamer that I am today2014-10-17T14:00:00Z2014-10-17T14:00:00Z<p>Before each episode of <a target="_blank" href="https://www.youtube.com/playlist?list=PLgIncSjwO2pg1OxEc-ZSKLa7GpeXnA241">Hardline</a>, Destructoid's videogame news podcast, the cast always takes a few minutes to chat while our producer sets the show up. This week, Jordan mentioned that he'd been thinking about <em>Donkey Kong 64</em>&nbsp;a lot lately, a game that he liked more than most others. The statement struck me as odd; <em>Donkey Kong 64</em>&nbsp;has always been an absolute gem in my eyes.</p>
<p>"What do you mean? Do people not remember that game fondly?" I asked. Jordan replied "Not necessarily. A lot of people on the Internet think there was too much collecting." It had never clicked before, but <em>Donkey Kong 64</em>&nbsp;very well may have been where I learned to love collectibles, and it may also be the game that molded me as a gamer.</p> <p>
<img src="http://cdn.destructoid.com//ul/282680-DKHeader.jpg" alt="Donkey Kong 64 made me the gamer that I am today screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/donkey-kong-64-made-me-the-gamer-that-i-am-today-282680.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=279878Hamza CTZ Azizhttp://www.destructoid.com/blogs/Hamza+CTZ+AzizWatch James Bond suck at GoldenEye 642014-08-20T00:30:00Z2014-08-20T00:30:00Z<p><iframe width="620" height="376" src="//www.youtube.com/embed/kMf6Rh4iJWY" frameborder="0" allowfullscreen></iframe></p>
<p><em>GoldenEye 64</em> will easily go down forever as one of the best first-person shooters of all time. The movie the game was based on was quite good too! Now what happens when Pierce Brosnan, star of <em>GoldenEye</em>, gets into a multiplayer battle with <em>Tonight Show</em> host Jimmy Fallon?&nbsp;</p>
<p>As expected, James Bond sucks at his own game. Go figure. Have to say though, it was super cool seeing a Nintendo 64 game on a major network TV show almost two decades later.</p>
<p>Holy sh*t I'm getting old.&nbsp;</p> <p>
<img src="http://cdn.destructoid.com//ul/279878-642.jpg" alt="Watch James Bond suck at GoldenEye 64 screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/watch-james-bond-suck-at-goldeneye-64-279878.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=279683Brittany Vincenthttp://www.destructoid.com/blogs/Brittany+VincentCheck out the first stage of Super Mario 64 recreated with LEGOs2014-08-15T19:00:00Z2014-08-15T19:00:00Z<p>Here's the first level of <em>Super Mario 64</em>, Bob-omb Battlefield, recreated in all its glory with LEGO blocks. Brought to us by the ridiculously talented <a href="https://www.flickr.com/photos/pepa_quin/sets/72157638639794676/" target="_blank">Pepa Quin</a>, it's an impressive testament to what you can create with the little colored bricks if you put your mind to it.</p>
<p>I'm not even about to front like my LEGO game is strong, because it sure ain't. I can barely build a "skyscraper," which means I take bricks and slap them together so it looks vaguely as though I've made a tall building. And that's the extent of what I can do. So when I see things like this, I get excited.</p>
<p>Have you made any awesome LEGO creations? Nicolas Cage reproductions? Show us.</p>
<p><a sl-processed="1" href="https://kotaku.com/super-mario-64s-iconic-first-stage-in-lego-form-1621496654"><em>Super Mario 64</em>'s Iconic First Stage In LEGO Form</a>&nbsp;[Kotaku]</p> <p>
<img src="http://cdn.destructoid.com//ul/279683-legoar.jpg" alt="Check out the first stage of Super Mario 64 recreated with LEGOs screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/check-out-the-first-stage-of-super-mario-64-recreated-with-legos-279683.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=279417Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreEven Zelda: Ocarina of Time is better with Waluigi2014-08-11T20:00:00Z2014-08-11T20:00:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/Q-bZLFRjVCA?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Thanks to a ROM hack by <a target="_blank" href="https://forums.zelda64.net/topic/10459554/1/">Russmarrs2</a>, Waluigi is playable in <em>The Legend of Zelda: Ocarina of Time</em>, just as we always wanted. Our collective hopes, dreams, and prayers have been answered.</p>
<p>In the wrong hands, such an endeavor could have fallen flat, but there's something about seeing Waluigi in place of Link that has me grinning and, at times, even laughing. If you don't want to go through the trouble of setting this up, the video gets the point across well. I want more.</p>
<p>[Via <a target="_blank" href="https://www.neogaf.com/forum/showthread.php?t=872357">NeoGAF</a>]</p> <p>
<img src="http://www.destructoid.com//ul/279417-h1.jpg" alt="Even Zelda: Ocarina of Time is better with Waluigi screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=278445Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiYes, there's a new Ocarina of Time world record, and yes, it's damn impressive2014-07-22T10:30:00Z2014-07-22T10:30:00Z<p><object bgcolor='#000000' data='https://www.twitch.tv/widgets/archive_embed_player.swf' height='378' id='clip_embed_player_flash' type='application/x-shockwave-flash' width='620'><param name='movie' value='https://www.twitch.tv/widgets/archive_embed_player.swf' /><param name='allowScriptAccess' value='always' /><param name='allowNetworking' value='all' /><param name='allowFullScreen' value='true' /><param name='flashvars' value='title=Zelda%2BOoT%2Bany%2525%2B18%253A10%2BWR&amp;channel=cosmowright&amp;auto_play=false&amp;start_volume=25&amp;chapter_id=4703125' /></object></p>
<p><em>Ocarina of Time</em>&nbsp;is a timeless classic that many have tried their hand at being the world's best at over the years. As of this past weekend, one player cemented his hold on the any percent completion category, and he goes by CosmoWright.</p>
<p>CosmoWright finished <em>Ocarina of Time</em>&nbsp;in a mere 18 minutes and 10 seconds, besting his record from only a few months earlier by almost 30 seconds. He made liberal use of several glitches, most notably one that took him from The Deku Tree to Ganondorf's tower, and what he called the "Infinite Sword Glitch" to swiftly defeat Ganon in his final form. Considering that I think I spent more than 18 cumulative minutes spouting off curse words in the Water Temple, I'd say this is quite the showing -- especially given that it took about three minutes before he could even start playing.</p> <p>
<img src="http://cdn.destructoid.com//ul/278445-OOTHeader.jpg" alt="Yes, there's a new Ocarina of Time world record, and yes, it's damn impressive screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=274975Brittany Vincenthttp://www.destructoid.com/blogs/Brittany+VincentPick up replacement game manuals at Nintendo's online store2014-05-16T14:30:00Z2014-05-16T14:30:00Z<p>If you've got a ton of Nintendo games just laying around without manuals and there are no gamer yard sales around to pillage, Nintendo has just the answer. The online store is selling <a target="_blank" href="https://store.nintendo.com/ng3/browse/subcategory.jsp?categoryId=cat10128&amp;p=1&amp;pageSize=6">a bevy of replacement manuals</a> for games like <em>Banjo Kazooie</em>, <em>Duck Hunt, Final Fantasy Tactics Advance,</em> and more. They run the gamut from $1 to $2, but word on the street is you don't actually get a pristine manual -- you get a laser-printed facsimile.</p>
<p>For all that trouble, you could just <a href="https://www.replacementdocs.com/" target="_blank">hit up a PDF online</a> and print them out yourself. Still, it's an interesting service that Nintendo is providing, even if there is a random assortment of games. <em>Wave Race 64</em>? <em>StarCraft 64</em>? Weird.</p>
<p><a target="_blank" href="https://www.gonintendo.com/s/228385-random-time-nintendo-online-store-selling-replacement-instruction-booklets">Random Time! - Nintendo online store selling replacement instruction booklets</a><a rel="story-228385" href="https://www.gonintendo.com/s/228385-random-time-nintendo-online-store-selling-replacement-instruction-booklets"></a>&nbsp;[GoNintendo]</p> <p>
<img src="http://www.destructoid.com//ul/274975-NES_DUCK_HUNT_M.jpg" alt="Pick up replacement game manuals at Nintendo's online store screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=273672Dale Northhttp://www.destructoid.com/blogs/Dale+NorthSuper Mario 64 speedrun record beat at 1 hour and 43 minutes2014-04-23T08:30:00Z2014-04-23T08:30:00Z<p><object bgcolor='#000000' data='https://www.twitch.tv/widgets/archive_embed_player.swf' height='378' id='clip_embed_player_flash' type='application/x-shockwave-flash' width='620'><param name='movie' value='https://www.twitch.tv/widgets/archive_embed_player.swf'><param name='allowScriptAccess' value='always'><param name='allowNetworking' value='all'><param name='allowFullScreen' value='true'><param name='flashvars' value='title=Mario%2B%2B64%2B120%2Bstar%2BWR%2B-%2B1%253A43%253A54&amp;channel=siglemic&amp;auto_play=false&amp;start_volume=25&amp;chapter_id=4112992'></object><br><a href="https://www.twitch.tv/siglemic" class="trk" style="padding:2px 0px 4px; display:block; width: 320px; font-weight:normal; font-size:10px; text-decoration:underline; text-align:center;">Watch live video from Siglemic on TwitchTV</a></p>
<p>"Why did I do this on a Tuesday? I just woke up and decided I would do this."</p>
<p>That's what Siglemic said right before he beat the <em>Super Mario 64</em> speedrun record, claiming all 120 stars and finishing the game in just one hour and 43 minutes.&nbsp;</p>
<p>Even if you don't plan to watch the full stream replay, watching Siglemic in action is impressive. His jumps are so perfectly timed that it doesn't even seem possible at times. Passing through star doors and crazy bomb throws are tricks I would have never imagined using. The elevator thing -- wowzers (see 33:00 minute mark). It's like art!</p>
<p>His FAQ goes into why he is playing a Nintendo 64 specifically, and not on Virtual Console or an emulator. Apparently, only 66 percent of the control stick is available on the virtual version, with the rest being dead zone.&nbsp;</p> <p>
<img src="http://cdn.destructoid.com//ul/273672-s.jpg" alt="Super Mario 64 speedrun record beat at 1 hour and 43 minutes screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=273588Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreZelda: Ocarina of Time beaten in record-setting 18:402014-04-22T01:00:00Z2014-04-22T01:00:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/nH6xhZ7BfHQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>"I think I talked about <em>Super Smash Bros. Melee </em>for like the first twelve minutes of this [world-record any% run of <em>The Legend of Zelda: Ocarina of Time</em>]. That's kind of funny."</p>
<p>On Saturday, speedrunner Cosmo set the impressive new time, <a target="_blank" href="https://www.zeldaspeedruns.com/leaderboards/oot/any/">18:40</a>, while on "autopilot."</p>
<p>I loved the part when he put Twitch chat on-screen for several seconds while people were in the middle of losing their shit. I didn't have <em>quite </em>that reaction, but I did thoroughly enjoy watching this.</p>
<p>If you'd like to see the run without commentary, the raw footage has been uploaded <a target="_blank" href="https://www.youtube.com/watch?v=Yw1UkmgrNc4">over here</a>.</p> <p>
<img src="http://cdn.destructoid.com//ul/273588-h1.jpg" alt="Zelda: Ocarina of Time beaten in record-setting 18:40 screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=272807Brittany Vincenthttp://www.destructoid.com/blogs/Brittany+VincentWhat's the Klobb got to do, got to do with GoldenEye 007's design secrets?2014-04-03T06:00:00Z2014-04-03T06:00:00Z<p>If you ever spent a night or two demolishing friends in <em><a href="https://www.destructoid.com/tag.phtml?t=GoldenEye%20007" target="_blank">GoldenEye 007's</a></em> illustrious multiplayer, you're probably intimately familiar with the Klobb, arguably one of the weakest weapons in the game. You surely know of the gun, but did you know who it was named after or what real-life gun it was based upon? <a target="_blank" href="https://www.edge-online.com/features/the-story-of-goldeneye-007s-most-notorius-gun-the-klobb-and-its-design-secret/">Edge</a> has the scoop on the weapon everyone loves to hate.&nbsp;</p>
<p>The Klobb is based on the Skorpion VZ/61, a gun that, according to <em>GoldenEye 007's</em> producer and director Martin Hollis, is "cheaply made in Czechoslovakia." It was chosen by level designer Duncan Botwood, and it's lovingly described as not a "B-list" or "D-list" gun, but a "K-list" gun. You know when you skip a few letters and go straight to K, you've got a real piece of junk on your hands, know what I'm sayin'? Hollis went on to say that the team viewed each gun in <em>GoldenEye</em> as "characters in and of themselves," with the Klobb acting as the unfortunate runt of the litter.</p>
<p>The name itself is a curiosity as well, as "Klobb" sounds a lot more like an anti-theft device than a submachine gun. Due to Nintendo's requirements that the gun names be fictionalized so as not to associate the game with real-life weapons, the <em>GoldenEye</em> team had to get creative. It's actually named after Ken Lobb, the <em>GoldenEye</em> team's producer on the Nintendo side of things.</p>
<p>Even after all these years, Hollis is still sorry he named the gun thusly: &ldquo;I do slightly regret naming such a poor weapon after him, since I am tremendously fond of the man. He is astonishingly enthusiastic about games, even after years of working in the industry. It&rsquo;s a little unfair that we named such a useless weapon after him. And for that I am sorry.&rdquo;</p>
<p>If you're a fan of this comically underpowered gun, stop and give thanks to Ken for being named as he was, and for Nintendo to have requested name changes. It's actually quite interesting to learn about the history behind the weapon and the reality behind what is, for some of us, a memorable piece of childhood. Gun still sucks, though. Big time.</p>
<p><a target="_blank" href="https://www.edge-online.com/features/the-story-of-goldeneye-007s-most-notorius-gun-the-klobb-and-its-design-secret/">The story of GoldenEye 007&prime;s most notorious gun, The Klobb &ndash; and its design secret</a> [Edge]</p> <p>
<img src="http://cdn.destructoid.com//ul/272807-klobb.jpg" alt="What's the Klobb got to do, got to do with GoldenEye 007's design secrets? screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=271736Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreRelive the N64 days with Did You Know Gaming2014-03-10T20:00:00Z2014-03-10T20:00:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/imMfFGJDiYE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>This episode of <a target="_blank" href="https://didyouknowgaming.com/">Did You Know Gaming</a> covering various facts about the Nintendo 64 sure brings me back. Those terrible, amazing commercials are too much.</p>
<p>From the failed Nintendo 64DD peripheral and its magneto-optical discs to the canceled <em>Super Mario 64 2</em> to <em>Doshin the Giant</em> -- it's a mini history lesson filled with things I had utterly forgotten about as well as several bits of trivia I hadn't previously been exposed to, like the Nintendo 64 modem. Nintendo had an online service and everything. What?</p> <p>
<img src="http://www.destructoid.com//ul/271736-h1.jpg" alt="Relive the N64 days with Did You Know Gaming screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=271278Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterSomeone is making an internal board to convert N64 to HD2014-02-28T07:30:00Z2014-02-28T07:30:00Z<p>The Nintendo 64 is one of my favorite consoles in history. Because of the unique nature of the console, the vast majority of its releases were exclusive, as opposed to the massive multiplatform parity we have today. As a result, the library still stands on its own with a ton of classics in tow. Sadly, it's becoming harder and harder to hook things up as more TVs ditch legacy inputs.&nbsp;</p>
<p>So one person took it upon themselves to create a board that can be installed into your N64 to output HDMI, VGA, or DVI. Note that you'll have to actually solder this in yourself&nbsp;and it won't be easy, but still -- it's great that the gaming community is out there working on ways to preserve the legacy of gaming.</p>
<p><a target="_blank" href="https://retroactive.be/tech_n64_hdmi.php">N64 HDMI Converter</a> [Retroactive via <a target="_blank" href="https://www.nintendolife.com/news/2014/02/one_man_is_bringing_the_n64_kicking_and_screaming_into_the_hd_generation">Nintendo Life</a>]</p> <p>
<img src="http://www.destructoid.com//ul/271278-X1.jpg" alt="Someone is making an internal board to convert N64 to HD screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=269165Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreNew Majora's Mask glitch lets you freely warp to statues2014-01-17T19:00:00Z2014-01-17T19:00:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/-kdZxuCgJ_A?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>A glitch in <em>The Legend of Zelda: Majora's Mask </em>allowing Link to warp to owl statues he hasn't activated has been discovered. In this video, Indextic, who took part in uncovering the glitch, walks through the process. It's fairly straightforward but I recommend hearing it from him.</p>
<p>Essentially, players need to hit the "hidden owl" in West Clock Town and no others, and by adjusting their cursor in the pause-screen map before playing the Song of Soaring, they can warp to any of the other statues. Specific cursor locations on the map lead to specific statues, though Indextic has already broken that down in <a target="_blank" href="https://pastebin.com/hD1726GA">a list viewable here</a>.</p>
<p>Besides being a neat trick from a technical perspective, I'm curious to see how this develops in the speedrunning community. Perhaps this glitch is only the beginning. Exciting!</p> <p>
<img src="http://cdn.destructoid.com//ul/269165-h1.jpg" alt="New Majora's Mask glitch lets you freely warp to statues screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=262420Tony Poncehttp://www.destructoid.com/blogs/Tony+PonceJonTron died and on the third day rose again2013-09-25T02:00:00Z2013-09-25T02:00:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/hEhApoSekxE" frameborder="0" allowfullscreen></iframe></p>
<p>In the climactic war between Grump and Not So Grump, the mighty <span class="st">Jafari fell to the cunning Raptor. Tears were shed for the fallen, seemingly lost to the ether for eternity.</span></p>
<p><span class="st">Lo, Jafari was merely bidding his time, that he may again demonstrate his power unfurled. Many an age has it been since he conquered the <a target="_blank" href="https://www.destructoid.com/so-space-ace-for-the-snes-was-pretty-horrible-243538.phtml">infinite territory of space</a>, but his next conquest will be over mortality itself.</span></p>
<p><span class="st">Behold as he challenges the very gods that govern Creation with such power that would put Heracles to shame.<br /></span></p>
<p><a target="_blank" href="https://www.youtube.com/watch?v=hEhApoSekxE">Hercules Games - JonTron</a> [YouTube]</p> <p>
<img src="http://cdn.destructoid.com//ul/262420-JonTronIsBack.jpg" alt="JonTron died and on the third day rose again screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=260711Tony Poncehttp://www.destructoid.com/blogs/Tony+PonceSuper Piano Brothers mash up Zelda and Final Fantasy2013-08-24T02:00:00Z2013-08-24T02:00:00Z<p style="text-align: center;"><iframe width="620" height="349" src="//www.youtube.com/embed/4o98FxiOOyI?rel=0" frameborder="0" allowfullscreen></iframe><br /><sub>["<a target="_blank" href="https://lordrogersmith6485.deviantart.com/art/Tidus-vs-Link-332780231">Tidus vs. Link</a>" by lordrogersmith6485]</sub></p>
<p>The Asian sensation, the <a target="_blank" href="https://www.destructoid.com/beautiful-skyward-sword-cover-by-the-super-piano-brothers-253064.phtml">Super Piano Brothers</a>, have been delivering stirring piano renditions and medleys of our favorite classic game tunes for around half a year now. Their latest takes us into familiar yet wild new territory, as they set their sights on <em>The Legend of Zelda </em>and <em>Final Fantasy</em>.</p>
<p>"To Zanarkudo Valley" takes everyone's <em>Ocarina of Time</em> favorite, "Gerudo Valley," and splices it with the beautiful "To Zanarkand" from <em>Final Fantasy X</em>. Quite a fitting choice in light of the upcoming <a target="_blank" href="https://www.destructoid.com/look-at-a-set-of-battles-side-by-side-in-sd-and-hd-ffx-260656.phtml"><em>FFX </em>HD</a> spooge-gasm.</p>
<p>By themselves, the individual pieces are pure magic. But together, they transcend the boundaries of time and space.</p>
<p><a target="_blank" href="https://www.youtube.com/watch?v=4o98FxiOOyI">To Zanarkudo Valley</a> [YouTube]</p> <p>
<img src="http://cdn.destructoid.com//ul/260711-TidusLink.jpg" alt="Super Piano Brothers mash up Zelda and Final Fantasy screenshot" width="620" border="0" />
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