About Twistfish

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Hello Everyone - I'm looking for a few Steel Beasts enthusiasts in Colorado or Western United States. I'm looking to host some games after 5pm MST weekdays and after 12pm MST on weekends. Some smaller newbie scenarios, mostly US armor, from 2 to 6 players. Please PM me. Thanks.

Thanks for the replies fellas but I think I'm gonna need a bit more help here... There are events + triggers + conditions for the control logic, all I want to do at this point is drop in 4 enemy tanks and have them attack from a different location each time. the X1, X2, Xnew etc... not exactly sure how this works> seems like this works in conjunction with the quartile brackets and dictates the "probability" of the random event. do i put in X4 if I want to have 4 enemy tanks? Does the X# correspond to the number of enemies I am trying to have in the game? How do I specify that the random variable is infact the origin of attack and not something else? I read the tutorial on SBwiki from the link provided- its only 3 paragraphs; gives a nice overall explanation of capabilities of the logic system but provides no concrete examples of "how to"- so I am still pretty lost here. This is one part of SB that I wish had more documentation to make it a bit more user friendly to create scenarios - Could one of you please toss up a screen shot large enough to read with the settings to simply have 4 enemy tanks attacking from a different location each time? How about giving the enemy 4 different types of vehicles- how do I program in to have them attack in different combinations? ie, enemy has a tank, heli, apc & rifle platoon. 1st battle the rifle platoon + heli attack me. 2nd battle the apc, tank + heli attack. 3rd battle its just the heli attacking.. & so forth. I'm sure for you SB veterans out there this is pretty easy stuff but for me, with no examples, just starting out building missions & adding in simple variables to make it interesting is like trying to troubleshoot a circuit board with no schematics! Thanks for your assistance Treadheads!!! Twistfish

Hey Treadheads, I have been trying to practice my mission building skills and am wondering how to create an enemy force that has random attack patterns... There are a few missions out there that have this embedded, but when I try to crack them open in the mission editor to see how they are built in the control logic section, the mission is password protected. Living in the US I am pretty much using American Armor - M1, M1A1, Humvees and Bradleys and stacking them up against all the other armor available in the program. So far I can create an opposing force of 'bad guys' but since I'm the one building the mission I always know where they are and the mission lacks any element of surprise.. Specifically, how would I give the enemy say - 6 T80 tanks, a few helos, 10 APCs + artillery and then program the mission to have them attack me from different locations & in different strengths every time? Thanks for your help Twistfish

Hey Fellas sorry I'm late getting online.. I'm fixin' to host a simple co-op mission running US forces into Bahgdad- anyone want to join in just hop on the TS server and look for me there I'll kick off the game at 1:pm MST/20:00 GMT

Thanks very much to SeanPatrick & Gibsonm for your patience today- I learned alot more about the sim look forward to some more games! Getting some practice tonight, then planning on brewing up some coffee and hitting the M1A1 just about all day tomorrow. Look for me on the TS server about 9 or 10am MST(-7GMT) thanks again fellas/ see you on the battlefield Twist

Greetings fellow Tankers... A hardcore flight simmer since the mid 90's, I recently have gotten into TANKS and have had Steel Beasts for a very short time. I went through some of the tutorials for the M1A1 and need some online practice with other newbies... joined in the friday night battle last night and was sorely unprepared it.. I'll be on the Steel Beasts Teamspeak channel "looking for a game" and will be willing to host small practice sessions for the next 4 hours or so. Stop on in & lets get some trigger time!!!!