Log in

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.
At least 1 post per week (frequently 2 or 3): Primarily Epic Card Game strategy articles. Game reviews and other game-related posts are possible as well.

Constructed Epic: Persistent Good

Foreword

This is the first of many Epic constructed decks to come. A friend and I created constructed decks today. We started simply by picking out all of the cards we potentially wanted to include in a deck. Then, we separated the cards by faction and whether or not they had Loyalty 2/Ally/faction requirements. Once we did that, we were able to choose which primary faction(s) we wanted, and we went from there.

We created a primarily Good deck (Persistent Good) featured in this article and an Evil/Wild deck.

These were generally slow to set up victories. While setting up, the copious amounts of removal held the opponent at bay. In addition, the significant life gain from Priestess of Angeline, Gold Dragon, and Priest of Kalnor held back the other deck’s aggro (quick damage such as direct damage or blitz champions).

This match up seemed to favor this Good deck. Mainly this was because of all of the banish this deck has. Necromancer Lord, Corpse Taker, etc. were hit hard. More experimentation will be needed to see how this deck fares against other factions and deck archetypes.

Looking Ahead

As we move forward, decks will be designed in multiple other ways. We will try to exploit specific cards/combinations, build to specific archetypes, and, of course, build decks named “Who Needs Allies or Loyalty” etc. In addition, all those cards I have called out as being weak, you better believe I am going to try to break them (use them in such a way that they seem over-powered). I am looking at you Plentiful Dead.