oUF Karma

Simple, Minimalistic oUF frames.UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen

In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).

Originally Posted by Sauerkraut

oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut

Updated info: 08-28-2013

1.6.4
TOC bumped for 6.2

1.6.3
Hopefully fixed max shadow orbs

1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

Hey guys please let me know if there are any issues with any of the secondary power sources... ie holy power, chi, combo points etc... There were some changes for 5.1 and I'm not entirely sure I caught all of them on the update.

Thanks

__________________"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"

I say it multiple times on the download page and in the comments as well- Use the oUF I include in the download with oUF_Karma and do not update oUF yourself. I'm glad you sorted it out Finnegan.

I have not had time to roll up Karma to the latest version of oUF so it will most likely break if you update the main oUF framework yourself. If you are using the wowinterface client or curse client to update your addons make sure you ignore oUF updates.

I anticipate having time after the holiday for bringing oUF_Karma up to current version of oUF its just not on the top of my list at the moment. Thanks

__________________"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"

Hi,
Any plans to release your UI (or at least the bottom textures) as per the 2nd screenshot on the karma addon.
I like that the boxes have the same hooks as per the unit frame mana/power & that the same text/colouration is also used giving a neat/uniform look.

Hi,
Any plans to release your UI (or at least the bottom textures) as per the 2nd screenshot on the karma addon.
I like that the boxes have the same hooks as per the unit frame mana/power & that the same text/colouration is also used giving a neat/uniform look.

Glad you like it. I think I've been using basically that layout since Firelands (which is a record for longest UI without an overhaul for me).

Hopefully the full UI will be available as soon as I finish updating Karma to the newest version of oUF. Mid to late Jan 2013 before that could possibly happen.

If you'd like something before then I could easily zip up my layout for those sepcifc graphics just send me a private message with where I could send it.

__________________"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"

Hey guys,
If you were one of the users that came over to oUF_Karma from oUF_Fail, both Sauerkraut layouts, I just wanted to let you know that Sauerkraut has a working version of oUF_Fail he put up yesterday. oUF_Fail is still a bit buggy, first major update in over a year but he is fixing problems fast.

oUF_Fail is pvp oriented version of oUF_Karma and as such doesn't include all the pve features Karma does but does have a few neat features of its own. If you are interested go check it out but remember to be nice and post errors not just say "this is broken". And give Sauerkraut a welcome back

__________________"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"