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Friday, 25 February 2011

Primarily being a 2D animator just now, seeing 3D work come together is fascinating - and when someone has an idea like this that is realised so precisely with some many parts to co-ordinate it's pretty damn impressive.

Sometimes working in advertising is seen as as 'selling out', and to quote someone I don't remember the name of right now : "Behind every good advert is the death of an artist's idea."I don't agree. Most definately not.

Sunday, 20 February 2011

Ok, so its looking odd at best and nasty at worse but the first stage of operation Smokey Bob has been animated. Not the final animation but blocked out to timing, a compilation video of all the best and worst parts of the past two weeks in Maya can be found on my bloghere. Its taken me 10 days on and off to get this far and in order to stay on track with our insane schedule, I have a week to get the following looking good. Bob's all blocked out but much tweaking is needed and some sort of magic between the munching and the lollipop scene. At least you get a sense of his personality if nothing else! This will be one interesting week!

Saturday, 12 February 2011

So, it's been a while since I've updated here, and as there's a production meeting on Monday - I thought I should show how much has been worked on since our dramatic storyboard changes.

First and foremost - Sarah has been slaving away at our most favourite smoke monster, and he's now into the realm of animated life! She's got some playblasts of the action on her blog Over and Out, so go have a look and you'll see how the 3D character is going to move/look like in comparison to the 2D elements.

Massive progress there, and Jamie Bell from 3rd year has very kindly agreed to do some 3D animation of Bob.

As well as all the 3D business, there's been alot of 2D going on too - Scene 3 is inbetweened, Scene 4 needs clean up, Scene 5 (was Scene 6) is ready for scanning, and so is Scene 7. Scene 8 needs inbetweening, Scene 9 is to be scanned, Scene 11 needs some tweaking and inbetweens, and so does Scene 12.

That's a good chunk of animation going on, and very soon we'll be passing on work to those who've offered to help us, so hopefully things will go even faster.

Speaking of going faster - I've found that all the lipsync I've been doing has been worth the stress, as I can now animate roughly 10 syllables in 10 minutes!

Friday, 4 February 2011

For some reason I could only get this to export huge or at poor quality so sadly you'll have to make do with the latter. Hopefully though its enough to show the recent developments to the project which despite making our lives more difficult over the next few months, will be of benefit to the story.