I spent a good chunk of today with noble_resonance fleshing out a mini-campaign to run at Gaming Weekend on Saturday. I'm fairly happy with how its turned out, but there is still much work to be done. It ended up far more on the tactical end of the tactical/logistic curve than I originally planned, but I think that's fine. Logistical play is well and good, but without the "test", the engagements between bouts of repairs, there's only so much decision-making. Really digging into the campaign rules would require, well, a campaign.