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Fiora
Build Guide by toremm

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Introduction

Hello! Toremm's the name and I'm really pleased that you are reading this right now. But I'm sure that you are asking "What am I doing here?" Well I got your answer. You are here because of her:
Let me introduce you to Fiora, the Grand Duelist

Fiora was the first character I bought and is one of my favourites. She is a great carry, an outstanding laner, a good jungler, but the most important thing, I always have a good time when I play with her. If you got 6300 IP or 975 RP, I recommend you to buy this champion. Trust me, YOU WON'T REGRET IT!

So, are we ready to begin?

NOTE: ENGLISH IS NOT MY MAIN LANGUAGE SO PLEASE UNDERSTAND IF I HAVE SOME MISTAKES

Pros/Cons

Let's take a look at Fiora. It's very important to know the pros and the cons of any champion you are gonna use.

PROS
A lot of AD
Great Attack Speed
Great Movement Speed
Easy to gank with
An OP ult.
Good at farming/jungling
Can keep the lane easily
Great at 1v1
SO HOT!

SPACE

SPACE

SPACE

CONS
Squishy
Long cooldowns
Focused on teamfights
Life Steal dependant
Can be killed easily if stunned
Doesn't have a reliable mechanism of escape
Hard to master

As you can see, her strong points are related to her ability to chase and her incredible Attack Damage and her Attack Speed, while her weaknesses are related to her lack of Health, Armor and Magic Resistance and low Health Regeneration. Now that we know what are we using we can think her general gameplay. She is not supposse to take damage, or face more than one enemy (except if she has her build full and she is fed, but except that situation is not good to let her 1v3 or 1v4), but she is very strong ambushing and fighting 1v1.

Full AD or Tanky DPS?

You are decided that you want to use Fiora and your other teammates are chosing their champions. You can start thinking what kind of Fiora do you want to use. There are Two main types: Full AD and Tanky DPS. I am going to explain each build, so you can know what you should use in each situation

Full AD: This is the normal build for Fiora. With this combination of Runes, Masteries and Items, you can deal way more damage, faster and with higher chances of dealing Critical Strikes. You should use this build if in your team there are at least two tanks or tanky champions, since you'll be needed to deal damage and kill, instead of absorbing it. Alistar Blitzcrank Vladimir Caitlyn, in this team, for example, you'll be needed as an AD Carry, so you should take this build.

Tanky DPS: Although you won't be as agressive with this build as you were with the previous one, this will allow Fiora to have a good Armor and Magic Resistance and still a decent amount of AD. You should use this build if there are not tanks or tanky champions and there are way too many AD Carries. Tryndamere Master Yi Akali Karthus, in this team, for example, it is more needed a tank than another AD Carry, so you can play with a DP Fiora who still can deal a decent amount of damage.

Now let's suppose that you had chosen to build a Tanky DPS Fiora, so you had chosen her Masteries and Runes, but the enemy team doesn't have tanks or tanky champions, just like yours. If this is the case, I reccommend you to build a Full AD Fiora. Don't worry about your Masteries and Runes, they won't make big differences if you chosen them for Tanky DPS and want to build Full AD, and viceversa.

Masteries

We already know the Pros and the Cons of Fiora, so we can start thinking about her Masteries, Runes and Summoner Spells. Let's begin with the Masteries. Depending if you are Tanky DPS or Full AD you shall have different Mastery Trees, but they aren't so different one from another.

Runes

Let's pass to the Runes, a vital part of any champion, including Fiora. These are the combinations of runes I reccomend

Runes

Greater Mark of Lethality9

Greater Seal of Armor9

Greater Glyph of Magic Resist9

Greater Quintessence of Lethality3

This combination of runes add a good amount of Armor Penetration, Armor and Magic Resistance. I chose Armor Penetration instead of Attack Damage, because I think that I can make more AD with the Items, while is not that easy with Armor Penetration. I also prefer Armor over Armor per level, because I think that +12 Armor in the Early Game is more useful than +24 Armor in the Late Game.

Other Runes are not very viable for Fiora. I don't reccommend you to pick them.

Summoner Spells

The Summoner Spells are VERY important. They are like two more skills you have, and they are very powerfull. Next I'll explain Fiora's viable spells and those which are not very viable.

VERY VIABLE SPELLS This spell is probably the most important for Fiora since she doesn't have natural CC skills. It slows down the target Movement Speed by 40%, it's AD by 70%, the damage it deals with skills and items by 35%, and if you have Summoner's Wrath it's Armor and Magic Resistance by 10%. In most of the cases, this spell will allow you to chase easily the opponent or to run away from it easily, too. In 1v1 fights, use this if the battle is tied and you want to turn things to your favour. It's pretty useless in teamfights, but you can give it some use if you have to escape. This Spell is a MUST BE with Fiora. It doesn't matter what is your other Spell, but this Spell HAS to be chosen. It teleports your champion towards your cursor location. This Spell will allow you to chase enemies, even if you have been slowed down, and to escape from them too. You can use it to go over walls and through trees, a very effective way to confuse your enemies and escape. It can grant you easy kills too, by using it you can last hit an enemy that's trying to run away with 50 HP.

OTHER VIABLE SPELLS Many people like the combination Flash+ Ignite for Fiora for many reasons. First of all, it's very useful in the Early Game to drew First Blood and finish enemies. Secondly, if you are forced to hug, you can use this to finish an enemy wounded by a turret. Finnally, if you are using a Tanky DPS Fiora it'll add you some damage. However, I prefer Exhaust since it can help me during the whole game, while Ignite becomes a little useless during the Late Game. There's not much to say about this Spell. If it happens that you are the jungler, it'll help you A LOT, but don't pick it if you are going to be in the lane because it will be completely useless. Try to use it to steal Baron or Dragon, that'll hurt the enemy team. There are some people that think that this Spell is better for Fiora than Flash. I think this is a great Spell because it gives you movement speed and you are allowed to ignore unit collision, so you can both chase and escape easily, but I prefer Flash because it can't be countered by slowing effects, I can go through walls and trees, and I am away from any damage for an instant (this can save your life, trust me). I am not a fan of this Spell but I recognize that it can be a good help in the Early Game, specially for a Tanky DPS Fiora. I don't chose it, however, because in the Mid Game and Late Game it is quite useless, since it doesn't heal that much. But it can save your life sometimes. Since most of the debuffs can shut down Fiora, this spell is a great choice if the enemy has a lot of CC champions. I don't pick it, however, because it's cooldown is too long for the effect of the Spell. If you are new with Fiora and you have problems to keep the lane or with your mana, chose this Spell. It will help you a lot during the whole game, specially while laning and during the Early Game. When you get more experienced, you can chose another Spell instead of this.

NON VIABLE SPELLS Maybe in the Early Game you'll have some mana troubles, but you can counter them with some runes or buying Mana Potion. From level 6, you won't have mana trouble. So this Spell is useless and takes space for other spells which are better. This is not a bad spell, but with your Burst of Speed you won't need it since you'll be able to both farm and destroy turrets relative easily, a powerfull minion wouldn't be useful and you'd be wasting space for a good Spell. You won't need any AP because Riposte is your only skill that deals magic damage and it's a defensive skill. Besides you already got Burst of Speed to have extra Attack Speed. This Spell is useless. This spell is chosen only by supports not by the AD Carry. You'll need other Spells and you'd be taking valuable space with something that, in your case, is absolutely useless. The most stupid and useless Spell EVER. You have to die to use it and that's not the objective in LoL. Besides is like think "I'm sure I'll die, so I will chose this.", that way you will die FOR SURE. Finally, it's cooldown is TOO long. If it was shorter I would think about it but 540 seconds for an after-death Spell is way TOO MUCH.

Skills & Sequence

Now the game has started and we have to begin with Fiora's skill sequence. First of all, let's see what we have.

This is her passive and with it your health regenerates while you are fighting. This is very useful for laning, juungling and in 1v1, and if you have a good Life Steal (which you'll have) you shouldn't be worried about your wounds since you'll be regenerating them so fast. This skill allows Fiora to dash against an enemy champion, monster or minion, dealing damage to it. It can be casted twice in 4 seconds for the mana cost of one. One hell of skill. With this you can initiate really good and surprise the enemy, since it has a long range. You can also use it to chase the enemies or to escape through enemy minions. This skill adds bonus AD always. When activated, Fiora parries the next basic attack or skill that deals on-hit effect from a monster, big minion or enemy champion, dealing damage to the enemy. Great skill. The AD bonus is really helpfull and the parry is great too. In 1v1, you can use it to protect yourself and cause damage at the same time. This is really helpfull against Gangplank's Parrrley, Miss Fortune's Double Up, Vayne's Silver Bolts, Kog'Maw's Living Artillery, etc. This skill increases Fiora's Attack Speed and when she hits, she gains additional Movement Speed. This skill is your main for fighting. First of all, don't be afraid of using it to farm or take down turrets. When fighting 1v1, this will give you a great advantage over the enemy. The movement speed can help you to chase or escape and it activates not just when you hit, but also when you use Lunge. With the sequence Lunge--> Burst of Speed--> Lunge you can gank really easy, and you can save your last Lunge to chase the opponent. Remember that this is your main harass combo. Fiora dashes quickly around the battlefield to strike enemy champions 5 times. As I said in the beginning ONE OP ULT. This skill makes Fiora the dreamed carry. In 1v1, you will deal a lot of damage to the enemy since the 5 attacks will go just to him, besides when you use this skill you are untargetable so the enemy won't be allowed to attack you or to use his skills on you. In teamfights, although the enemies will recibe less damage, they will still get hurt, and you can use it if you are focused and want the enemy to go after someone else (teamwork!). There are some points, however, that you must understand. First of all, this skill is not an initiator, so use it to finish the enemies. Secondly, is impossible to escape from it, doesn't matter if the objective uses Flash or anything like it Fiora will always hit, and this means that she will also appear besides of him, WATCH OUT TO NOT APPEAR NEXT TO A TURRET OR IN THE MIDDLE OF THE ENEMY TEAM. Use Burst of Speed before this so you can have bonus Movement Speed when you have finished, to both escape or chase.

Most of the people will tell you to start with Riposte instead of Lunge because of the bonus AD. However, Lunge will help you a lot to have First Blood and that can make your Early Game easier. But if you are soloing (which is VERY probably) I do reccomend you to pick Riposte since the First Blood will be harder, even with Lunge.

The first skill I maximize is Burst of Speed. It is my main skill for fighting specially in 1v1 and that's what the Full AD Carry does. I go for Riposte then to get the bonus AD and I finish with Lunge since it is just a ganking skill. Remember that you must have the three skills for lvl 3. If not, you are doing something wrong.

I start with Riposte so I can maximize AD quickly. This is very important since the items won't grant such an AD like with Full AD Fiora.

I maximize Burst of Speed then so I can have the best 1v1 combination. Finnally, I maximize Lunge at the end since it is a ganking skill that doesn't deal a lot of damage. Remember to have these three skills for lvl 3.ALWAYS CHOSE Blade Waltz IF POSSIBLE. THE SHORTER COOLDOWN AND THE BETTER DAMAGE WILL MAKE YOUR GAME EASIER.

Core Items Full AD

Now I will list the items that make your Core for Full AD Fiora and the order you should purchase them.

STARTING ITEMS

Your starting items will be these: Boots of Speed and 3 Health Potion. You are the AD Carry, this means that you are squishy and you must takedown the enemies. The Health Potion will allow you to keep the lane without Recalling (if you have chosen Teleport you won't need them) and the Boots of Speed will help you to get into and out of the battle, and also to chase a wounded enemy or to escape.

EARLY GAME ITEMS (1)

Now will proceed to get AD and Life Steal. Life Steal is very important for Fiora since she must survive (and win) 1v1 fights and she doesn't have a good Health Regenaration. So as I always say, if you can't regenerate life, STEAL IT! The Doran's Blades and the Vampiric Scepter will grant you 16% Life Steal that will become 19% with your Vampirism . The combination of Doran's Blade and Dagger will help you during the 1v1 fights against AD Carries.

EARLY GAME ITEMS (2)

We'll get the Berserker's Greaves so we finish our boots. Then we will get the B. F. Sword to have a good extra AD and to get The Bloodthirster. The Bloodthirster is your most important item. It grants you +60 AD and 12% Life Steal, and if charged it will grant you +100 AD and 20% Life Steal (HELL YEAH!). Once you have it, start farming or jungling so you can have it's full potential, and do it every time you respawn.

MID GAME ITEMS (1)

Now that we have AD and Life Steal, we need a good Attack Speed. That's why we will build The Black Cleaver since it doesn't gives us just Attack Speed but also AD and Armor Penetration. Star with the Dagger and then go for the B. F. Sword.NOTE: The reason I chose The Black Cleaver before Phantom Dancer is because I can have extra Attack Speed and Movement Speed with Burst of Speed so I need some AD and Armor Penetration.

MID GAME ITEMS (2)

The only thing that Fiora doesn't have to be the perfect AD Carry is a CC skill, so we will get Phage. In order to do this, purchase Ruby Crystal and then you can have your Phage. We have a lot of AD right now so we need some Attack Speed in order to deal the highest damage. Sell one of your Doran's Blades and get the Zeal.

You'll have to purchase these items in rarely cases. Usually the matches don't overexten this much. But if it is the case, we will begin adding more Attack Speed to have the max we can. Get Phantom Dancer now. The only thing we are missing is the MUST HAVE of any AD Carry: the Infinity Edge. Purchase B. F. Sword and the you can have your Infinity Edge.

Your build is now complete so GET OUT THERE AND TAKE THE S*** OUT OF YOUR ENEMIES!

Situational Items Full AD

DEFENSIVE ITEMS

If you are new with Fiora you may have problems to survive or maybe you are getting focused a lot in teamfights. Replace your Phantom Dancer with this item but build it as your last item (you are still and AD Carry). The bonus Magic Resistance and Armor are a great help and the passive can take you out of difficult situations or help you to win a 1v1. Watch for the cooldown though. It can happen that the enemy AP Carry is really fed, so you might go for Magic Resistance. Instead of Phantom Dancer build this, but build it as your last item. It will give not just Magic Resistance, but also a great Movement Speed bonus and Health Regeneration. If the enemy AD Carry is fed like a lot, get this item to face him instead of Phantom Dancer, but don't rush it leave it as your last item. The bonus Mana is quite useless with Fiora but +99 Armor is great, and the passives will help you during the whole match too. Maybe the Force of Nature is not enough to face the fed AP Carry, so get this instead of The Black Cleaver. The passive will take you out of difficlt situations, for example shielding you from Karthus' Requiem. If you can't win the 1v1 against the fed AD Carry, even with Frozen Heart get this item instead of The Black Cleaver. You will still have a good amount of AD and you will also have a bonus Armor that will help you a lot.

OFFENSIVE ITEMS

It can happen that the enemy team is really tanky and your The Black Cleaver is not enough to break their armor, so get Last Whisper instead of Frozen Mallet (if they are really tanky the CC is not so needed) so you can ignore 40% of their Armor, and then 45 more points with The Black Cleaver. If the enemy team is way too tank and your Last Whisper and The Black Cleaver are not enough, go for this instead of Phantom Dancer. The Armor Penetration, the Critical Strike, the Cooldown Reduction and the passive are great to deal a huge damge and take down the enemy quick.

Core Items Tanky DPS

Now I will list the items that make your Core for Tanky DPS Fiora and the order you should purchase them.

STARTING ITEMS

To start, we will pick Cloth Armor to add some defense to our tanky Fiora. We will need to keep the lane too so unless we have chosen Teleport, we will purchase 5 Health Potions. This combination won't allow us to chase but it will allow us to remain in combat more time and to keep the lane easily, specially facing AD Carries.

EARLY GAME ITEMS (1)

To continue with, we will add some Movement Speed by purchasing Boots of Speed. We also need a good farming and more Armor to continue keeping the lane and starting pushing it. That's why we will purchase Long Sword and then Madred's Razors. Life Steal is stil very important so purchase Vampiric Scepter. To improve our farming, Armor and Life Steal we will purchase Wriggle's Lantern (it also grants us a free ward).

Let's proceed to make our Fiora tankier. In order to do this we will improve her Magic Resistance and Armor, but we also need AD and Attack Speed (she is still and AD Carry). First of all, purchase Recurve Bow. Since we already have some bonus AD we need Attack Speed. Then get Null-Magic Mantle and finally purchase Wit's End. With this, we have a good Magic resistance to face the rest of the game.

We need to complete our build with Guardian Angel, so get Chain Vest and then purchase the full item. It will grants us bonus Armor and Magic Resistance. The passive of this item is great. It will help us in many situations, specially because we don't deal as much damage as a Full AD. It will help us to finish off 1v1 fights. The last thing we need is extra health and a good CC item. We will find both things with Frozen Mallet. Build Phage by selling Wriggle's Lantern first and then go for Frozen Mallet.

Situational Items Tanky DPS

DEFENSIVE ITEMS

It can happen that the enemy AP Carry is really fed, so you might go for Magic Resistance. Instead of Guardian Angel build this. It will give not just Magic Resistance, but also a great Movement Speed bonus and Health Regeneration. Purchase this if the enemy has 4 or 5 AP Carries too. If the enemy AD Carry is fed like a lot, get this item to face him instead of Guardian Angel. The bonus Mana is quite useless with Fiora but +99 Armor is great, and the passives will help you during the whole match too.Purchase this if the enemy has 4 or 5 AD Carries too. If you feel that you have enough Armor and Magic Resistance but that you don't have enough Health, get this instead of Guardian Angel. This item will take you out of the "squishy" category for sure. Maybe the Force of Nature is not enough to face the fed AP Carry, so get this instead of Atma's Impaler. The passive will take you out of difficlt situations, for example shielding you from Karthus' Requiem. Purchase this if the enemy has 4 or 5 AP Carries too. If you can't win the 1v1 against the fed AD Carry, even with Frozen Heart get this item instead of Wit's End. You will still have a good amount of Attack Speed and AD, and you will also have a bonus Armor that will help you a lot. Purchase this if the enemy has 4 or 5 AD Carries too. If the enemy team doesn't have a lot of champions with CC skills but it has a lot of AD Carries (4 or 5), go for this instead of Mercury's Treads. The bonus Armor and the passive will be great during the Early Game.

Laning

I'll now proceed to explain how to play with Fiora in the different lanes. Most of the time, you'll be Solo Top if your team has a Jungler, but you may also be in a 2 Top Lane. It can happen that you find yourself on the Bot Lane, soloing or not. A Mid Lane Fiora is really rare and you don't see it a lot, but is not bad and she is really fun to play there.

SOLOING TOP/BOT
Most of the time, you'll be Soloing Top, but you could also be Soloing Bot, depending on your team. Of course that if you are soloing there's a jungler in your team. The enemy team will have a Solo most of the time, but it can happen that they have no jungler and you must face a 2v1 lane.

When you are in a 1v1 lane, don't be shy and polite. Try to push a lot and to harrass the enemy. However, your main objective is to protect your turret. Your combination of Lunge--> Burst of Speed--> Lunge will force the enemy to keep the distance and make the things easier for you to farm. Remember to use Burst of Speed in order to do this. However, don't overextend and don't gank unless you are sure you can kill or if your jungler is around. Remember to ward the river to not get ganked too, and to pick Riposte first even if you are Full AD.

If it happens that the enemy team doesn't have a jungler, you'll have to 2v1 your lane. In this case don't push and keep your distance. Hug the turret and stay back, farming near your place. GANK ONLY IF YOUR JUNGLER IS READY TO. Remeber that in these cases, if you die the turret dies with you.

Organize with your teammate and try to focus the enemy Melee Carry. If your teammate has any CC skills, it will be great to take the enemy down. Use Exhaust to chase and to have easy kills. Try to make First Blood.

If you are facing two Ranged enemies, don't push. It will be hard to fall back then and to get kills. Hug your turret and gank wisely, waiting for a stupid movement. Keep the distance and move a lot, las hitting the minions. If you take down one of them, the lane will be yours but don't rush and be patient for a good moment.

Hug your turret and don't overextend. Most of the enemies you'll find depend on their mana so wait untill they are lack of it to gank. Don't spam and force them to use their skills on you. Bait them, put yourself where you look like an easy kill, that way they will throw all they have against you. When they can't use more of their spells GANK. In close combat, most of them are useless, and you'll get easy kills with your Riposte+ Burst of Speed+AutoAttacks. I've beaten Xerath, Lux, Anivia and Kassadin the few times I played in this lane, and it was rather easy by following these instructions.

Jungling

I AM STILL WORKING AT THIS GUIDE! MORE THINGS ARE COMING SOON! PLEASE BE PATIENT :)

Warding

I AM STILL WORKING AT THIS GUIDE! MORE THINGS ARE COMING SOON! PLEASE BE PATIENT :)

Teamfights

Tanky DPS
If you are playing Tanky DPS then you are doing the Tank's job because your team is too squishy. Your job in teamfights will be to protect the Ranged squishy champions from ganks of the Melee Carry. You will have to initiate so gank first against the most dangerous Melee Carry. After that, if you are recieving too much damage and you could be an easy kill, use Blade Waltz.

After initiating, stay back and gank against the Melee Carry so you can protect your Ranged partners. Ask the support for all the Heals he can make and ask the CC effects to go against the Melee Carry.

Once he is out of the way, gank against the other Melee, or retain the Tank so he can't move and protect the Ranged enemy champions.

Don't be stupid and fall back if necessary. If the enemy team is moving "As a wall", rush Guardian Angel to survive the teamfights and add more tankiness to your champion.

Full AD
As a Full AD, your main objective is to take down the most dangerous Carry in the enemy team, specially the Ranged Carry. Don't initiate. Get into the fight ambushing the backguard or the flank of the enemy team, to both create chaos and also to gank easier the objective.

Once into the fight, focus all your attacks in the most dangerous Carry, specially the Ranged Carry. If you get focused a lot, use Blade Waltz to protect yourself. Try to take the objective out of the teamfight, that way you won't end up in the middle of the battle.

If you achieve to take down the most dangerous Carry, go for the support. You can take him down easily and the enemy team will lost a vital part of it. Then go for the Ranged Carries, then for the Melee Carries and finally the Tank.

Fall back if necessary, and get Guardian Angel if you find hard to survive at teamfights. If you can, finish the battle with Blade Waltz.

Tryndamere is a very hard opponent to play against. He can deal a huge damage at a good speed, he can heal himself and has a great mobility, He can spam all he wants since he doesn't use mana. His ult. makes him great for the 1v1 too.
*Both Fiora and Tryndamere are strong gankers, but Fiora's ganks are more deadly. Use this in your advantage by ganking always first.
*He can get away easily with Spinning Slash. Let him escape and don't chase him. Don't waste your Exhaust, his escaping mechanism won't be affected.
*Harass him a lot with Lunge and Burst of Speed. Don't let him charge his Battle Fury because he can get really annoying with his Critical Strikes and his Bloodlust.
*Watch for ambushes and don't overextend. His Mocking Shout won't let you get away from turrets and he himself.
*He is rather squishy. If you are soloing against him, ask for early ganks to force him to keep the distance.
*Watch out for Undying Rage. Be sure you have Blade Waltz or Ignite before going 1v1 against him after lvl 6. When Undying Rage is activated try to survive for 2 or 3 seconds (I say "try" because while on this stance all his attacks are Critical Strikes) and then apply Blade Waltz to finish him off.
*Although Fiora can win certain 1v2, never go on a 1v2 if one of the enemies is a post-6 Tryndamere. The most probably thing is that you won't survive.

AS A LANE MATE

Tryndamere is one of the greatest lane mates you can have. His ability to keep the lane and his natural CC help Fiora a lot. Besides, the combination of Blade Waltz and Undying Rage is deadly.
*Recall everytime you can. Bloodlust allows Tryndamere to keep in battle a lot, so he won't get killed easily. His Spinning Slash takes him out of diffcult situations. This guy can keep the lane neutral while you heal and get your mana back, specially because he doesn't use mana.
*Focus the same enemy and gank together with Lunge+ Spinning Slash to harass them and force them to stay away.
*Both of you deal huge damage and have great Health regeneration ( Duelist and Bloodlust), besides Mocking Shout is the CC skill you don't have. Be aggresive and takedown the Carries, specially the Melee ones.
*You'll have to push the lane all the time, sice Tryndamere needs to charge Battle Fury. Try not to overextend and watch the river.
*When the enemy forces Tryndamere to use Undying Rage, apply Blade Waltz. The enemy won't have any enemies to kill, and they'll receive a great amount of damage from you.

Volibear is an opponent that can easily take you down. He has lots of AD and Attack Speed and he can be REALLY tank. His skills are made to kill squishy champions quickly and to push the lane a lot.
*His Rolling Thunder is a very good gank. When he uses, get away quickly and fall back. If he got you, use Lunge on minions to escape.
*Don't believe that your Burst of Speed can take him down. His Frenzy is as good as it. I MUST CONFIRM IF Riposte PARRIES Frenzy'S BITE.
* Majestic Roar is powerfull and won't let you get away from ambushes or turrets. It also breaks the minion line to Rolling Thunder to you, so be carefull.
*Don't go against him. His tankiness, AD and Attack Speed, and the fact that he can counter your skills, give him advantage over you. Keep your distance and don't push hard, the combination of Rolling Thunder+ Majestic Roar won't let you get away.
*Save Blade Waltz to finish him off, but just if you are sure you kill him and that he can't use Chosen of the Storm. His passive can save him from this or from Ignite.
*Stay away from your minions if he is using Thunder Claws. With this, he can attack you without getting any close.

AS A LANE MATE

Volibear is a strong lane mate. His CC combination and his tankiness makes him a great Tank and a great partner for Fiora. Besides, he can push really well and he is very difficult to kill or shut down.
*Let him gank first. The deadly Rolling Thunder+ Majestic Roar puts the enemy in the perfect place for you to take him down with Burst of Speed or by applying a Blade Waltz.
*Don't be afraid to push. He is hard to take down even in an ambush. His job is to protect you and his skills are made for that.
*Save your Lunges for enemies getting away or that have survived a Volibear's gank. Don't use them for initiate.
*Be aggresive. Go for the enemy champions and the turrets. Watch for ambushes and don't let the enemy farm or push.

Yorick is the nightmare of any Fiora player. He can deal a huge damage from long and close distances, he is really tanky and he can harass you a lot. If you know you are facing a Solo Yorick, don't pick Fiora.
* Omen of War, Omen of Pestilence and Omen of Famine, represent powerfull enemies that can harass a lot. Yorick will launch them at you all the time so use Riposte and Burst of Speed to get rid of them. Hide on the bushes to get out of the sight.
*Don't push. If you get too close to the tuuret he'll slow you with Omen of Pestilence and then gank you with Omen of War.
*Don't gank. He is really powerfull on close combats since he takes less damage for every ghoul summoned. He can also heal himself extremely fast with Omen of Famine, and he deals lots of damage and is really tanky.
*Don't think that your turret can protect you. His ghouls will attack you and hurt you a lot.
* Blade Waltz is useless on him. It will deal few damage and he can heal himself with Omen of Famine. If you manage to kill him, he'll use Omen of Death to finish you anyways.
* Omen of Death is a great advantage on 1v1 fights and he'll use them to win them (if he hadn't win already). He'll also use it to take you down if you went into a turret.

AS A LANE MATE

Yorick is not a good lane mate. He harass from long distances so if you gank you'll get focused a lot. All you can do is wait and play safely.
*Let him push with the ghouls and let him harass. You will feel bored since you won't be able to go into the fight.
*Watch him and help him if someone gets to close. Your job is to guard him while he pushes the lane.
*Go for the turrets when you can. His ghouls can help you a lot and Omen of Death will be great if you get killed and didn't manage to destroy the turret.
*Use Blade Waltz if there are many ghouls. Use it if you get focused or if you want to kill squishy enemies, the ghouls will do the rest and help you out.

Experiments

In this section, I will keep you updating about other builds and changes to this guide. This is the list of experimets I have tried (or I must to) and my conclusion.

EXPERIMENT: Many people reccommend to use the Trinity Force with Fiora. Personaly, I think that I'm paying more for the AP and the extra Mana, but the CC could replace the Frozen Mallet, and it would give me extra Movement Speed, Attack Speed, Critical Strike, and better AD.SITUATION: MUST TRYCONCLUSION: ---

EXPERIMENT: + I have read this combination and if you think about it is really good. If Atma's Impaler does extra damage equal to your max health, then this will be awesome. The thing is if you are sure you wanna get rid of Guardian Angel. Thanks to tehAsian and his Fiora guide for this idea.SITUATION: MUST TRYCONCLUSION: ---

EXPERIMENT: I think this a great item for Fiora in exchange of Phantom Dancer. You get almost the same Attack Speed, extra health and your attacks will deal damage to more that one enemy (imagine this with Burst of Speed or Blade Waltz, and using the Tiamat). I think I must try this.SITUATION: MUST TRYCONCLUSION: ---

Tell me the options you think will be good in Fiora so I can try them!

Frequently Asked Questions

This is the FAQ of the guide. I will answer your questions here. Send me one or post in the discussion :D

Credits and thanks

JhoiJhoi
Her guide Making a Guide helped all the way, and I always read it to know what I am doing. I t is one of the best things you will find here in Mobafire. Give a try and you'll find all you need to make a good, complete and usefull guide!

Minkey,Keondre,BlackIceT,tehAsian
I learned how to play Fiora from this guys. They guides about this character are amazing and I always take a look at them to improve my skills or to be updated about the best ways to play with this great champion. Although they don't know it, they helped me out there a lot.

Warn****Blaze211BeornRol001bosshunter66
Those great Summoners are also my friends and the people who introduced me to this fantastic world. I always have a good time when I play with them. Thanks guys, if you wouldn't be there this would get really boring.

ALL THE PEOPLE WHO READ THIS GUIDE!
Of course that you are the most importants! I made this guide to you so enjoy it, let me know what you think and thanks a lot for taking your time to read it!