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Welcome Gaffer to the newly minted Official Thread for PC Racing Sims. Our old thread gave us three and a half good years, and nearly 6200 posts, but it's time for a fresh
start with a much needed editable OP.

R.I.P. Old PC Racing Sims Thread. A thousand Big Boss salutes to you.

Assetto Corsa is a next-generation driving simulator developed by Kunos Simulazioni which reproduces real-world circuits, as well as road and racing cars. The game includes
a virtual career and allows the player to create and customize offline competitions and multiplayer races to challenge other players. Assetto Corsa is available now, exclusively
through Steam.

Dirt Rally is a rally video game developed and published by Codemasters. Players compete in timed stage events on tarmac and off-road terrain in varying weather conditions. It also features Rallycross, Hillclimb, as well as multiplayer. It's an Early Access title with regular free updates including new locations, new game modes and new vehicles. Dirt Rally features a large amount of vehicles in a wide variety of classes. The early access version contains cars from the 1960's, 70's, 80's, Group B, Group A, 2010s Modern Rally, Rallycross, and Pikes Peak.

Deleoped by Game Stock Car developer, Reiza Studios, Formula Truck provides maximum realism. The new Formula Truck 2013
Simulator brings all 26 trucks that compete in the 2013 season, along with 14 race tracks featuring a total of 18 different layouts.

Click title for website. Click pics for videos.

Current Price - $19.90 / 16.80&#8364; // Steam? YES Demo? YES

- A free update is nearing completion that will bring Formula Truck up to the graphical level of the recently improved Game Stock Car Extreme.
- Reiza Simracing Bonanza! Indiegogo crowdfund
- Still available to participate in, and the recommended place to buy F-Truck

Developed by Reiza Studios with support from real teams and drivers, the Game Stock Car series is one of the most highly regarded simracing platforms currently in the
market. In addition to the current season of Stock Car Brasil featuring world class drivers such as Rubens Barrichello and Ricardo Zonta, the game simulates a diverse range
of racing series &#8211; from karting to a variety of formula cars, to the popular Mini Challenge.

Click title for website. Click pics for videos.

Current Price - $29.90 / R$69.90 // Steam? YES Demo? YES

- Super V8 car released
- Reiza Simracing Bonanza! Indiegogo crowdfund
- Still available to participate in, and the recommended place to buy ST:E

iRacing.com is an online, subscription-based racing simulation service for Microsoft Windows, Linux and OS X created by iRacing.com Motorsport Simulations. In addition to
accurately modeled vehicles and tracks, iRacing provides servers on which to race and practice and a sanctioning body to organize and oversee competition within the service.

- New build with the much anticipated dynamic tracks
- Corvette C7 Daytona Prototype and the Xfinity Series Toyota Camry
- Nordschleife to be released in November
- New Anti-Cheat System

Developed by Slightly Mad Studios, You create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall of
Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.

Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the
competition behind in the dust.

Developed by Sector 3 Studios (formerly SimBin), RaceRoom Racing Experience is a Free2Race game that connects fans of racing around a game and motorsports portal.
Fivecars and two tracks are available for free to all registered users. Licensed content such as cars and tracks as well as game modes and features are available for
purchase in the online store allowing players to build the game of their dreams.

Screenshots appear in the above order (L to R). Embedded links to home pages.

GP Bikes by Piboso is a realistic motorcycle simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.

Click title for website. Click pics for videos.

Current Price - 26&#8364; while still in beta. // Steam? NO Demo? YES

On the sem-sim side, long standing motorcycle racing specialist Milestone have the latest in their take on MotoGP with MotoGP '14. The game includes all the teams, riders
and circuits from the 2014 MotoGP World Championship and include all 3 classes. New features include new audio and graphics engines and revamped physics.

Click title for website. Click pics for videos.

Current Price - $39.99 // Steam? YES Demo? YES

Here are but just a few of the companies offering hardware for sim racing. Wheels, shifters, stands, VR, rigs, you name it. There are many more good ones out there as well.

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GP Bikes by Piboso is a realistic motorcycle simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options. In beta, GP Bikes costs 26 Euro for a 'full' licence and a limited functionality trial is also available.

On the sem-sim side, long standing motorcycle racing specialist Milestone have the latest in their take on MotoGP with MotoGP '14. The game includes all the teams, riders and circuits from the 2014 MotoGP World Championship and include all 3 classes. New features include new audio and graphics engines and revamped physics.

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I've been on a bit of a hiatus when it comes to sims, probably subconsciously waiting to get a new wheel for my setup. Scary part is that even the new clubsport base doesn't seem unattainable, but looks like it would take ages to get one delivered.

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The header made me think that I should probably try to whip up a NeoGAF livery for Project Cars (when I have time, which unfortunately doesn't look like the near future), any particular cars you'd like to have painted?

The header made me think that I should probably try to whip up a NeoGAF livery for Project Cars (when I have time, which unfortunately doesn't look like the near future), any particular cars you'd like to have painted?

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The Google translation from FB I posted in the old OT thread - it doesn't make a whole lot of sense however from what I understand the DVD version will be available only in Brasil (as is the case for Game Stock Car) with the idea being you visit the auto show the photo was taken at & pick up a free copy or wait with the ROTW and obtain the sim via download.

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The Google translation from FB I posted in the old OT thread - it doesn't make a whole lot of sense however from what I understand the DVD version will be available only in Brasil (as is the case for Game Stock Car) with the idea being you visit the auto show the photo was taken at & pick up a free copy or wait with the ROTW and obtain the sim via download.

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Bought the TX wheel today. Now I need to do some drilling since my Rennsport stand doesn't have premade holes for the T500/TX. Hopefully I can find decent drill bit that can go through the wheelstand plate.

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I thought I had it too! I was watching my F3 display over the line and thought it changed just in time... I got such a good run out of the last corner. Bah! Why did they have to put the line there? Oh well...was a lot of fun, and unlike Felipe that result puts me at the top of the standings... I doubt it will last, but it's a short season so there's a small chance. I'll keep pushing

Oh man, it was certainly one of the most dramatic things I've ever seen in sports. Right up there with my Red Sox or Man City, or whatever else you want to include. Just outrageous. Championship won/lost in the last corner, of the last lap, under incredible circumstances. I'm not sure we'll ever see that again in our lifetimes.

Yeah, they're fun to watch. I never pegged myself as someone who would like watching e-sports type things, but I've got to admit I definitely get it now. Watching DotA or CS goes a bit over my head, but racing, that I understand.

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After a day of marvelling at science, suddenly the addition of positional tracking doesn't seem all that exciting. But I gave it a quick go and it works as one might expect, so that's good. Annoyingly they've artificially limited the amount you can lean around, and they've given it a hard stop, the very thing you're supposed to avoid. Presumably this is for a couple of reasons - they don't want you to see that the cars aren't fully modelled on the outside from cockpit view, and they don't want anyone 'cheating' by creating a 'hood cam' or any other kind of beneficial view from exploiting the positional tracking in the official series. Fair enough, but they could make the boundary a little bit bigger... and they should make it completely unrestricted for the replay cameras.

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Tried it too, and had the same take. 95% of the time it's great, but hitting the limiter is a drag. It turns your brain to mush. East to west isn't bad, but the north/south limit is very narrow. Too narrow.

I see their insistence as kind of boogieman-ish, but it's consistent with how they do things. Maybe I underestimate the number of people looking to be stupid with the views.

It's definitely better than before however. A step forward in usability. Need that virtual mirror, and the arms reanimated however before she's gold.

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I was just thinking how little Macau never shows up despite being one of the world's great tracks. From a technical standpoint, I'm sure it's a monster. The whole thing looks the same until you're the one who has to build all the assets! Straight-away, 90° turn, sweeper, esses. Alrighty, that's that. Copy/paste, copy paste,copy/paste etc. Nope!

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As far as features, yes working on DX11 and ground work for Open GL as well. We are working on a whole new and improved damage model. Both physical and graphical. Car parts will fall-off car appropriately based on physics and the physics will be better (we hope!) Making good progress on a new track surface model. Again both physical and graphical. Track will marble up, rubber and dust will fly and all that, track will heat up and cool down in a much better way, etc. These things should add some great additional dynamics to the racing, not to mention some realistic cool eye candy. Anther big project in the works is animation. Pit crews for example, a great collaboration between our engineers and art guys. Again making good progress and VERY excited about all three of these projects. The physics guys also have technical projects in the works under the hood working on the overall models. Tires obviously the big one still. Well that is not enough for now. Almost all of this has been leaked out in various places but thought would put it one place. I have no idea when any of it will be done. Maybe it never will but that is what we are working on that I'm willing to talk about right now because good progress being made. Oh yes and working on a whole new User Interface but again that is a big project involving multiple groups of people. We also are working on the actual iRacing site behind the scenes in terms of stability, efficiency, downtime minimization risk, etc