#81: 3 / Emancipation Proclamation - Reshuffle/RemoveEither player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:Due to the medium battle victory on my last card play, Emancipation is triggered. The Northern populace rejoices.

#5: 1 / DysenteryThe person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:AoC (15-0) via road > Jackson MS

201

1/2/2019 10:17:00 AM

Spring 1863

Confederate

Play Strategy card as Event

#38: 2 / George W. Rains, Increased Gunpowder ProductionConfederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:2 SPs in Franklin, TN

200

1/2/2019 10:12:00 AM

Spring 1863

Confederate

Discard random Strategy card

Operations - 3 / CSA Recognizes KY, MO, MD and DE

Message from Confederate:

199

1/2/2019 10:11:00 AM

Spring 1863

Union

Play Strategy card as Event

#25: 1 / Confederate Railroad DegradationThe Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:Let's do this now ... please discard a nice card, and then it is your turn

#56: 1 / CSS HunleyPlace the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

#85: 3 / Minor CampaignConduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:Move 1. Wheeler from Memphis w3 left to Marshall TX n5-1

#82: 3 / Foreign Intervention - Reshuffle/RemoveEither player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:103+ is pretty decent at this point, but still not 110+. I saw no way to gain 9SW unless I had 3 wins in 3 large battles. Doesn't matter, when this comes up again, 103+ will seem a long way back in the rear view mirror.

So...fort in Marshall, TX.

177

1/1/2019 3:57:00 PM

Fall 1862

Union

Play Strategy card as Event

#10: 3 / Dorothea DixUnion immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:3 SPs in AoMO (11-0)

176

1/1/2019 3:52:00 PM

Fall 1862

Confederate

Play Strategy card as Operations

#75: 2 / Western Concentration BlockConfederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:Another wasted card. Could not use out West (you did not walk/march into that, nor in the East as you kept me so busy in the West).

#113: 2 / Washington DefensesThe Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:Fort in Sabine City TX and Cairo IL

174

1/1/2019 3:19:00 PM

Fall 1862

Confederate

Play Strategy card as Operations

#73: 1 / Ball's BluffThe Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:Another card that cannot be used as intended.

Message from Union:Assuming you will not play a card -- since there are no intercept opportunities, I will roll for the battle.

USA: +2 (GOs) +4 (fr) = +6

CSA: 0

158

1/1/2019 12:23:00 PM

Fall 1862

Union

Play Strategy card as Operations

#78: 3 / Personal AdvisorEither player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

#51: 1 / Confederate TorpedoesConfederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

#16: 2 / Grierson's RaidUnion may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:Army of the Missouri (15-0) in Cairo IL, Fightin' Joe Hooker in command and Rosecrans DCG. No SW hit as no higher PR generals on the map display.

155

12/31/2018 4:56:00 PM

Fall 1862

Confederate

Play Strategy card as Event

#118: 3 / Mexican Supply LineConfederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

#114: 3 / Frederick DouglasUnion immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Confederate:Fort in Memphis.

152

12/31/2018 8:33:00 AM

Fall 1862

Union

Play Strategy card as Event

#69: 3 / Gideon Welles, The Naval ProgramThe Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:Might as well, don't see where letting you hit me will help. Going to be bloody anyhow, with my odds of losing a GO fairly high.

Need 1-5 for the intercept.

135

12/30/2018 11:41:00 AM

Summer 1862

Union

Play Strategy card as Event

#3: 1 / Forward to RichmondUnion may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:Was hoping I could move AoNV out of position with the head fake into the valley by AoP ...

McDowell counsels President Lincoln, "Sir, this mission is doomed to failure," but he is instructed to do it anyway.

#76: 2 / Great Sioux UprisingRemove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:Heck of a way to run a theater. Activate A. Johnston in Nashville. Clarksville pu 1; Bowling Green d1 n2 there and return to Nashville.

133

12/30/2018 11:12:00 AM

Summer 1862

Union

Play Strategy card as Event

#9: 3 / Clara BartonUnion immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

AoNV has two more moves left...Gordonsville and end in Hanover incorporating Johnston, Smith, Morgan and 4 inf SPs, AoNV n15-2.

131

12/30/2018 10:54:00 AM

Summer 1862

Union

Die roll request

Request: 6-sided die x 1

3

Message from Union:AoP avoid battle attempt to Manassas

130

12/30/2018 10:45:00 AM

Summer 1862

Confederate

Play Strategy card as Event

#83: 3 / Major CampaignConduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

#79: 1 / Indian AlliesConfederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:SP in Little Rock n2.

127

12/30/2018 9:52:00 AM

Summer 1862

Union

Message

Successful running the guns, so 2 SPs now in Grand Ecore and also place a USA PC there.

126

12/30/2018 9:51:00 AM

Summer 1862

Union

Die roll request

Request: 6-sided die x 1

5

Message from Union:Rolling for running the guns in Fort P-J

125

12/30/2018 9:50:00 AM

Summer 1862

Union

Play Strategy card as Event

#14: 3 / Red River CampaignMay not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:2 SPs from DC (AoT n13-1) via naval to attempt to run the guns in Fort St P-J and land in Grand Ecore LA.

124

12/30/2018 9:43:00 AM

Summer 1862

Confederate

Play Strategy card as Event

#33: 1 / Orphan BrigadeConfederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:Rolling to see if Jackson is killed or just removed this turn

118

12/30/2018 9:15:00 AM

Summer 1862

Union

Die roll request

Request: 999-sided die x 3

375464974

Message from Union:BraggForrestJackson

High DR is targeted.

117

12/30/2018 9:14:00 AM

Summer 1862

Union

Play Strategy card as Event

#4: 1 / Costly MistakePick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.