Gravity Ghost

In 2012 I was approached by artist and game designer Erin Robinson to help her build Gravity Ghost, an exploratory platformer game in which a ghost girl named Iona flies across space to help the animals inhabiting strange tiny worlds. I reworked an existing prototype that was slowly and methodically reshaped into the game's final shipping codebase over three years. I implemented and tuned new game mechanics, and built Unity tools to help Erin design the game's levels.