I am a developer looking into creating an application based on Urho3D. I am also thinking about learning how to create 3D models, and I am curious on what everyone here uses, and what the recommendation is for a beginning developer to use to create models for Urho3D (for a proof of concept, doesn't have to be fancy, obviously).

Highly recommend Blender also, especially if you don't want to pay for an expensive 3D application. It's perfectly capable of doing what the expensive apps can do, especially if you're doing real-time stuff.

I personally use Maya and successfully modelled/rigged/animated and exported an FBX file into Urho3D a few years ago, as I know Maya inside-out far more than Blender, especially at the time. There's an 'LT' version which is geared towards indie developers but I've not used this version of Maya before.

Blender is a good choice and among all commercial software i prefer 3ds max. You can use it as a modeller/level designer tool , and with maxscript you can turn it into a extremely powerful scene/placement editor so you can use it as an "all in one" tool.

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greenhouse wrote:Can I use Blender+exporter as a complete scene (2D/3D) creation tool or it's only can be done with Urho's Editor?

You can check out the Urho3D Blender exporter panel and verify this, but afaik you can only export staticshapes and prefabs with it. I would suggest looking into the included AssetImporter tool as it can read blend files and has an export as scene option.