The Gateway holds the only way in and out of the system that is free of mines, it is heavily guarded and consists of a narrow corridor that has been cleared through the minefield.

Bastion itself has been scaled up according to our new standards, the stations have been moved into a closer orbit

Sartinaynian Prime has been renamed Sartinaynian II and its moon IIa since they hold the second orbital position around the star, both have been scaled up as well and IIa moved to a closer orbit for eye candy reasons.

Imperial Headquarters, Sector Control, and the Repair Yards have been moved into their own station cluster in between Bastion and Sartinaynian II and are linked with both by trade lanes.

Star's gravity well has been increased in size to envelope most of the system, restricting any jumps to hyperspace to tradelanes.

FriendlyFire's Log

Conflicts update

NPCs should be more mobile and active

Formations should be less rigid

AI now varies according to ship class and purpose

NPC accuracy lowered across the board

NPC fleets are now less likely to spawn ships larger than the player

Successfully defeating a fleet no longer repairs the player's ship

Added a kill bounty on all ships within a fleet equal to 25% of the ship's value (with exceptions) which scales according to the damage contribution of each player (e.g. dealing 50% of the total damage on the ship will award you with 50% of the ship's bounty)

Carriers no longer consume one respawn from every stack of ship respawns of the same type when a player respawns

Spawning algorithm will repeatedly attempt to spawn ships with different variables to find the best match possible

Fixed various bugs causing NPC ships to sometimes spawn very far from the player(s)

Fleets must wait for a few moments before despawning when they initially spawn in

Ships will now properly fire while moving around

Changed naming scheme of all ships to indicate difficulty (Veteran is the only available one and indicates an “average” difficulty)

Missile damage is now properly accounted for in bounty payouts, but only counts for half regular damage

Random tweaks to AI

Spec Checker

Simple app to determine system compatibility

FWKeyGen (release pending)

Upgrade of FLKeyGen which generates a new full MPID and has integrated facilities to insert it into the registry for immediate usage; correctly adds it to Freeworlds' registry keys rather than vanilla Freelancer's

This was a long time coming: the new launcher is here! On the surface, it may look familiar, but it is an in-depth rewrite of every piece of it to be faster, leaner and easier to use. Highlights include:

Much smaller downloads and footprint

No more built-in browser, simplifying the program

Concurrent download and install: the launcher will automatically download all updates while the mod is installing/patching, saving a lot of time

Redesigned UI for download/install management

Downloads are faster, more reliable, and will retry a few times on failure