In this session we will explore and outline how best to approach a pitch; you will discover what publishers and investors expect from your pitch, and how to increase your chances of success in securing funds for your project and studio.More

In this talk well explore how ustwo games chose the story of the changing relationship between a mother and her child for Monument Valley 2. We’ll discuss the tools we chose to tell that story, and the larger question of why we as an industry aren’t telling these stories more often.More

Game Accessibility is more important than ever. We will talk about the market size of people with disabilities, and what you need to do to support this population that has over a trillion dollars of expendable income.More

After a decade of making first person shooters, Guerrilla Games has undertaken a task to create an open-world action role playing game. The large open-world nature of Horizon: Zero Dawn required a system that would allow for efficient creation of non-linear quests.More

What are Next Gen Games? Most often Next Gen Games are defined by next gen hardware; games with better graphics and more advanced tech that are pushing the envelope of immersion in games. This talk will approach Next Gen Games from the player perspective instead.More

Animation is often seen as an entirely different branch from illustration, but this talk elaborates on ways that you can animate your work as a 2D artist and expand your skillset beyond static images.More