Gone are the Prince's time-manipulation powers (which makes sense, given how The Two Thrones ended) and the dark art styles which dominated the past two games. Instead, the game's visuals will feature a highly-detailed style of cel-shading and will feature a Prince who happens to look like something out of a Final Fantasy game. The game's plot is significantly different than that of the previous games, too: gone are the tales of time being warped by the immature actions of a young prince; instead, the story follows the journey of a thief who accidentally releases an evil god and then has to rescue the world from the deity's corrupting influences.

The game will be a mix of open-world exploration and linear missions, with far fewer (though much more difficult) enemies populating the land. As opposed to the past few Prince of Persia games, combat won't typically be against multiple opponents at once; instead, melee sequences will mostly be one-on-one affairs with deep swordplay.

Ubisoft will unveil more details about the game during its UbiDays event towards the end of May, which may also include a definite release date.

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