Primordial Spark

Brunswick is our new home.

The Heroes and companions vacate the ruins having closed the portal successfully. Making their way back to the Dwarven caravan to regroup and relocate Maruf, and en route to Copperhaven. “Hi Ho”. Almost half a days travel the party arrives at the well known entrance to below and onto a longer trek still towards Copperhaven at last. As the dwarven caravan and heroes begin their descent via chain lift, they encounter some problems with a small skirmish in the entrance below. The party decides to continue through a door onto further trouble still. Another battle and an unfortunate end to a copperbeard clan member named Hashguard, under a seemingly odd pscionic sort of trance. But before his death he divulges to the party about a raid which took more dwarves and their children away from Copperhaven. The party discovers an ancient magic intercom to speak directly to Copperhaven confirming these facts and the knowledge to make haste as there is little time to find the source of the raids and the location of the children.

8th day of the Third Harvest

Back in town the adventurers enjoy the festivities, while Gareth goes through a guilt training session. The town Alchemist asks for an escort to gather ingrediants since his regular shipment has stopped and no word was heard from Lindly which usually delivers. The dwarven Bronze Beard merchant caravan comes into town though the advanturers don’t reconize anyone. After talking with a merchants it comes to light that he is originally from the same village as 2 of the adventures and they got lost in a mine shaft long ago and never found their way back so they founded another village. A tall stranger and a mad man walk into town, the stranger requests that the madman leave him alone and when asked for a statement the mad man gets thrown into jail for the night. Gareth inquires about news and rumours from the stranger which responds that the only thing of note are rumors of marauding orcs up north. After a couple days the adventurers joined by Gareth from the guard a cleric from the bronze beards, the stranger and the madman the adventurer set off towards Lindly

On route towards Lindly, sounds of a large battle are heard comming from a distance. The ranger and the rogue scout ahead and they see a group of unknown humanoids training. After a diplomatic exchange, the humanoids call themselves the Marut and offer their help. The group traval on and are joined by “Marut” a member of their race that has at least a basic understanding of common.

3rd day of the Third Harvest (16-17)

Crying Wolf in Renderic

During the festival of flowers in Renderic, a local farmer cried wolf saying his daughter was attacked by a spotted wolf. The heroes went to the farmer and found out from the daughter that the wolf was trying to be her friend.

The heroes followed the trail and saved a bard name Gorik, who was being attacked by 4 Hobgolin’s. The heroes managed to rescue the bard and find out that one of the hunters hired them to stop anyone they encounter.

The heroes continued to follow the wolf trail, heading to Renderic, once their the wolf was discovered in the town market. With hunters all over the place, the heroes entered the market to help the wolf, battle ensued, mistakes were made and the heroes rescued and be-friended the wolf.

The local guard arrived, arrested the hunters and the heroes decided to follow the wolf to….

1st day of the Third Harvest

The Captain allowed them to gather anything they had and allowed them to leave.

The heroes ventured into the Valley Forest and headed West.

On their second day’s travel, they encountered a man heading downstream

The man was a refugee from the village of Treewater

he was on his way to get help for other refugees going to the Hermitage in the swamp

he asked the Heroes to help him.

the hero abliges and tracked down the refugees.

They joined the son of the leader of Treewater name Berky and the refugees and arrived at the Hermitage, where Michelle, the owner, ask for their help as the Heritage was attacked not long before by lizardfolk.

At dawn, the lizardfolk attacked, several couragous Treewater folk joined the fight and died in their attempt to save the others.

The leader of the lizardfolk, ran away when all of his kin died, promessing he would return.

Day 61 to 63 Second Harvest

The horse of patrol leader ventures back towards the Purist village during the encounter with the Heroes. As the sun sets, activities in the village increases, another patrol leaves the village towards the tree. The heroes decide to make a quick exist back towards the path they came from.

As the night falls, the heroes get lost into the forest. Deep into the night, they interupt a Goblin hunting party, hunting for Elk. They get upset, because the heroes scare the Elk away as Fain fell from the tree he was trying to teleport into.

After a brief talk, the heroes were invited to join the party to their hunting camp where they shared stories of their battle with the purist and food. The party leader invited them to the Sun Tribe village, as they themselves do no like the purist.

They were received well at the village, and met the village Elder, who share with them the potential location of a Old village named Hammlet which dissapered almost 20 years ago. During the conversation, a patrol of the purist arrived at the Sun Tribe village. The Elder hid the Heroes and faced the patrol. After 1 hour of discussion with the patrol left. The Elder informed the Heroes to stay until he could confirm they are trully gone and them let his son guide the Heroes back Home.

Day 55 till 61 of teh Second Harvest

After staying in town for several days, the heroes venture forth to the rock. Inside their mentors secret area, Fain start researching his parents books. He discovered that the men that killed Hawkeye, the Purist, their town is around 10 KM from the rock. The Heroes decide to investigate.

Following the old north road, the heroes emerge into a swamp area. The follow the path to a large tree, they encounter and defeat with the help of Fain’s skills, a Purist patrol.

Day 46 to 53 of the Second Harvest

Days after joining the militia, Thanton and his fellow conspirators (Warryn, Fain and Robert) manage to trick the Lt of the militia, grab the Captain’s book and review it to see when the good Captain will be making his rounds to the dwellings of the young team.
They discovered that the Captain was a very routine individual and were able to predict when he would show up.

So they delayed their excursion to the mystery location identified by their parents disassembled notes until the morning of the 53rd, after the Captain and the Brodin visited Warryn.

On that morning, the group met on the Northern Road and ventured out into the unknown.
After a short walk into the wood, the encountered a rock formation that seems to be of the similar energy as the spark.

After multiple contacts with the rock, with some painful interaction, the group discovered this:

This door is psychic, use your skills to open me.

Pain comes with failure.Through power comes pain.

All can partake in opening me.Only those that partake will suffer in the consequences of failure.Those that observe will… (missed this part) …their betters.Self sacrifice can help those in danger.Access comes from the right request.

Each skill can be used once.Subsequent attempts lead to your downfall.As waves continue to crash on the shore, failure… (trails off, possibly is greater?)Failure will render you useless.Leaving early can kill you.

Keyholes show obstacles.The keys are used to unlock the doorway.Open my locks and my treasures are yours.

Now sure what this all means, but I believe that the group will give it another try.

13th Day of the Second Harvest

We found a person who was drowning in a hole. we killed 7 creatures (4 reptiles, 3 psi dudes.) we also found the brother who had no idea how he got there, who the creatures were, or how he got captured.

He told us about how the one Elder went insane and killed the rest of the Elders except the one we have today.

12th day of the Second Harvest

Two new would-be adventurers show their faces. Liliana, Thanton’s sister, is worried over where her brother has gotten off to, and joins Fain on the way to the mines. On the way, they meet with November, who is curious about the unusual number of people heading to the mines, and tags along to check it out. They head inside.

The mines are dark, very dark. The torch light illuminates untouched store rooms and tunnel walls as they continue onwards. Suddenly, a gruff voice sounds. “Who goes there! Friend or foe?”. A dwarf emerges from the darkness, presumably one of the Copperbeards. After being told that the group of 3 is here to meet up with the rest of the party, he leads them down a number of stairs to a mineshaft of unknown depth. He bids them to follow him as he scrambles nimbly down a chain, descending into the depths. November quickly follows, showing no difficulty doing so. Fain tries to follow, but his grip slips and begins to fall! Liliana reacts instantly, leaping and catching him in mid-air before grabbing hold of the chain. Nice catch.

At the bottom of the shaft they are pointed to the passage leading to the Forbidden Mines. Their dwarf guide will go no further, considering them fools for going in there. The trio continue on, lighting a second torch to shed more light in the cramped, dwarf sized passage. The passage is long and winding, with the sounds of their progress echoing ahead and behind them. Very long. Very, very, long. Sound is heard up ahead! Soon enough, the two party’s are reunited, meeting in the chamber where Thanton, Robert, and Warryn had been recovering from their previous exertions. The fruits of which litter the chamber in the form of weapons and bodies. Clearly they have been busy. Everything is also Thanton’s fault.

The party continues down another hole, to another site of previous combat. Very busy. Moving past that they proceed down a lengthy corridor, only to encounter the DOOR. It is WOODEN and adorned with HINGES of IRON. Sneaking up on the DOOR, Robert listens and hears voices from the other side. The party decides on a dynamic entry. The DOOR was tough, but in the end it was no match for the combined might of the Goliath sibling’s tandem kick. Combat begins.

November starts things off strong with eliminating three warriors with a single shot. But in return two psions and a hulking warrior manage to do savage damage to the party, focusing especially on Thanton and Liliana. Thanks in no small part to Warryn’s bardic songs, the entire party makes it through the fight without dropping. Upon looting the bodies the party finds 8 great axes, 1 morningstar, 2 long swords, 2 gems worth 50gp each, 1 gem worth 20gp, and 13 meals worth of mushrooms.

The mushrooms do much to improve the party’s dwindling food supplies, but the situation is still not looking the best. With only 10 torches and 26 meals remaining it is only a manner of time until they run out of food, and more importantly, light. Progress will have to be made swiftly, otherwise when their last torch burns out they will simply become yet another victim of the forbidden mines, doomed to wander its dark passages forever.