I would say some are more powerful at certain rolls but without playing the game extensively I would have to say they feel really balanced. The only thing I notice is a huge skill gap. Sometimes you faceroll people others you get face rolled.

Like Necromancers seem to be able to control conditions better then any other profession, Guardians seem to be the best at providing healing support. Thieves and Mesmers are the most annoying things to kill. I hate when I face a Mesmer with every single invisibility spell. Haven't played all the professions enough to figure out how I like to play them. But from what I've played they all seem to be really good and slightly better in different areas then other professions. So I don't think you could really list them.

GW2 : Plzbegentle - Ruins of Surmia EU - Sylvari EngineerWoW: Vergin - Deathwing EU - Elf Resto Druid (27/05/05 - 02/04/12 Perma-Banned- Unhappy whinning PvP customer - whos begged from 4.1 to get rid of the RNG of Regrowth ... )It seems ppl have the energy to whine for a game , for not beeing exactly like their <<main>> game , while it dont have a SUB , and they dont have the courage to whine at their Game Master for slacking and producing few PvE content ...

I feel like a Mesmer who would be able to master the concept of Time can't be beaten...once you can stop/go back in time or isolate areas in which time is different than the areas around it, you can't lose. This idea being formed from their Time Warp and what not...

I think if you go the "high fantasy" route, the Elementalist is the most powerful of them all. Seriously - who could fuck with Gandalf in LOTR? ONLY ANOTHER WIZARD!

So you're a Guardian? Fireball.
So you're a Warrior? Fireball.
So you're a thief? Sneaky fireball.
So you're a mesmer? Non-illusionary fireball.

See where I'm going with this?

There are NO "Wizards" in LOTR.

Besides this, I would imagine that fantasy warfare is much like real warfare minus all the magic and unrealistic physics. Be in the wrong spot at the wrong time and die. You fight someone as a Magic user and get stabbed in the back by someone running by.

Besides this, I would imagine that fantasy warfare is much like real warfare minus all the magic and unrealistic physics. Be in the wrong spot at the wrong time and die. You fight someone as a Magic user and get stabbed in the back by someone running by.

Actually, many men in Middle-Earth did refer to them as wizards, though the elves called them Istari. However, I digress.

Obviously, every profession has a weakness. However, in a straight-up fight where you can measure "power", I still believe Elementalists hold the most cards.

Without an attitude, it could be seen that they draw from the ambient magics, instead of directly worshipping them.

Guardians are not associated with the gods, in any way, shape, or form. Technically speaking, even for the humans, the gods have abandoned them, and give them no more power. They simply continue to worship said gods.

You don't need to have divine might in order to wield powerful defensive and supporting magic. Which is all Guardians do.

If you want to play a Guardian who devotes himself to the gods and acts like a holy crusader, by all means, do so - but the power of the Guardians has nothing to do with the gods.

Last edited by DrakeWurrum; 2012-08-24 at 04:41 PM.

I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.