Using the last scenario DiggitySC gave of 300 some odd banelings vs 100 Marauders as an example, The zerg's supply went from 200 to 127 from the fight, which is around 146 banelings to defeat 100 Marauders.

146 banelings cost: 7,300 minerals 3,650 gas 438 seconds to produce from a single hatchery with a queen injecting larvae every 40 seconds

Considering that a good player will bring in upwards of 800 minerals per minute (compared to I think 250 gas) from a single mostly saturated expansion, the gas price is my biggest concern. From the zerg standpoint, I don't believe that banelings are an acceptable solution to massed marauders, though I would however like to know if only 100 banelings and 50 zerglings would be a viable alternative...

I liked it, though I thought it would be more tips and tricks for terran players, instead it was mostly a "how to kill marauders" for a zerg player (wich again isn't a bad thing, just expected it a bit different).

Also maybe spice it up with a few scenes from real games to underline some points?

I thought it did work pretty well in both directions, the terran direction was not as transparent as the zerg was. Do you plan on doing any more of these case studies? I would love to see some stuff vs Stalkers, as they seem to be becoming the bread and butter of many protoss builds.

Any way to increase the volume? I am using a laptop and even at full volume, it's pretty quiet. Edit: Even with headphones on full volume, it was still really quiet. I just wanted to let you know.

BTW, you guys are fucking AWESOME. I watch EVERY SC2 videos you guys post. I hope e-sports take off and you guys can get full-time gigs doing this. Seriously, your commentating skill is on par with professional sports announcers.