To kick things off, Maven was joined by Jack “Courage” Dunlop and pro players from Elevate, EnVy, FaZe, and Rise, including reigning Call of Duty Champion and MVP John and former champions Attach and Clayster, took part in a Hardpoint match on Throwback to show off what pros can do behind the wheel of Call of Duty: Infinite Warfare. Taking part in the competition were:

You can see the updated CODcaster mode at work in these matches, which will be used in the Call of Duty World League, and will also allow anyone to cast their own games as well. The mode has many new innovative features, including some of the highlights below:

Color coding for the teams: red/blue were used for this showcase

X-Ray will flash when a player’s super is ready

When switching to a new player, the screen will flash around the border with their team color.

The mini-map features arrows showing player direction and names.

Player loadout information is featured at the bottom of the screen.

Major in-game events will be called out on screen.

After the match, Maven was joined by Joe Cecot, Lead Multiplayer Designer, and Ashton Williams, Community Manager at Infinity Ward. Having just concluded the two Beta weekends for Infinite Warfare, the pair touched on the amount of testing that the team was able to do heading into launch.

One thing the team noticed was the variety of weapons that players used over the course of the Beta. All of the gameplay is invaluable to the team, who will be working hard for the quickly approaching launch day on November 4.

The second pro player match was a Search & Destroy on Frost, which SBR7 won with a score of 6 to 3. It included Clayster falling off of the map, because why break the streak? [link: https://www.youtube.com/watch?v=FbWQku7HnI4]

After the second match, Maven and Ashton were joined by Jay Puryear, Director of Brand Development and eSports, who outlined some of the details about the upcoming season for the Call of Duty World League:

Both Call of Duty World League and the Call of Duty Championship will be returning for 2017.

Call of Duty: Infinite Warfare will be the game for all events.

As per last year, qualification for the Call of Duty Championship will be determined by CWL Pro Points, which are accumulated from LAN and online events through the year

The CWL season will start in early December, and players will be able to start to earning CWL Pro Points in GameBattles once the season starts.

The first regional event for North America will be at MLG Vegas on December 16, where players will compete for a $100k prize pool and CWL Points.

The CWL season schedule and events will be announced in the next few weeks.

As the group got back into the action, the third pro player match was Uplink on a brand-new map, Mayday. This symmetrical map features a Settlement Defense Front ship that is crippled so look for environmental effects and havoc everywhere. Ashton advised to keep an eye on the mess hall in the ship, where much of the action is centered. WR8 came into this match seeking vengeance, and completely decimated SBR7 6 to 1.

To close out the stream, Tyler “TeePee” Polchow joined Maven and Ashton to talk about some of the specific changes that will come to the Call of Duty World League. Infinity Ward has been working closely with active and retired pros like TeePee, Joey “Merk” Deluca, John “Revan” Boble, and Eric “Muddawg” Sanders, along with the pros playing in matches during this livestream, and other players from North America and Europe during hands-on events since the Spring to hone the esports experience in Infinite Warfare.

With the start of the season coming up soon, here are Version 1 of the preliminary competitive guidelines:

PRELIMINARY COMPETITIVE GUIDELINES – VERSION 1

Weapon and Rig Draft

Pending the planned inclusion of the in-game Weapon and Combat Rig Draft systems, each member on a team of four will select a separate Combat Rig, with no duplicate Combat Rigs permitted on the same team.

Each member on a team of four will also select a weapon via the Weapon Draft system, which will restrict each player to two primary weapons (secondary weapons are not subject to the Weapon Draft system). Duplicate primary weapons cannot be used on the same team. The Weapon Draft will occur on a per-map basis.

NOTE – The Weapon and Combat Rig Draft systems are currently in the process of being fine-tuned. The frequency of the Weapon and Combat Rig Drafts (per series vs per map) will be reevaluated in the coming weeks.

Hybrid Weapons

Hybrid Weapons represent a unique weapon archetype characterized by the ability to swap between two weapon functionalities “on the fly.” The team at Infinity Ward has taken player feedback into account and will work to “lock” these weapons in their default primary mode when played within the competitive ruleset. At the start of the season, players may still use these weapons contingent upon using only the default primary mode.

Type 2 – Assault Rifle only

RPR Evo – SMG only

EBR-800 – Sniper Rifle only

OSA – Assault Rifle only

Sidearms

With their placement outside the Weapon Draft System, Sidearms hold an especially critical role. The Team at Infinity Ward recognizes how impactful these weapons can be in professional hands, and are actively seeking feedback from the community.

Oni

Hailstorm

Hornet

Maps and Modes

Hardpoint

Breakout

Frost

Mayday

Precinct1

Scorch

Throwback

Uplink

Frost

Mayday

Precinct

Throwback

Search and Destroy

Crusher

Frost

Mayday

Retaliation2

Scorch

Throwback

Restricted Items

Payloads

Reaper

Micro Turret

Phase Shift

Traits

Ping

Persistence

Infusion

Supercharge

Perception

Relay

Marked Target

Heightened Senses

Lethals

Plasma Grenade

Seeker Grenade

Trip Mine

Exploding Drone

Black Hole Projector

C4

Tacticals

Personal Radar

Dome Shield

Cryo Mine

Nano Shot

Perk 1

Overclock

Perk 2

Tracker

Perk 3

Pinpoint

Wildcards

Overkill

Attachments

Fusion Mag

Hollow Point/Faraday Slug

Ram Servo

Akimbo

Auto Sear

Tracking Chip

LMGs

A.W.

Mauler

Titan

Shotguns

Reaver

DCM-8

Banshee

Rack-9

S-Ravage

Launchers

Spartan SA3

P-LAW

Howitzer

Scorestreaks

UAV

Drone Package

CUAV

Vulture

Shock Sentry

Advanced UAV

Game Mode Rules

Hardpoint

Game

Time Limit: 5 Minutes

Score Limit: 250 Points

CodCaster: Enabled

Advanced

Time to Capture Zone: Instant

Zone Lifetime: 1 Minute

Activation Delay Time: Disabled

Location Order: Linear

Scoring: Constant

Pause Time: Enabled

Capture Team Spawn Delay: Disabled

Use HQ Rules: Disabled

Player

Number of Lives: Unlimited

Max Health: Normal

Health Regeneration: Normal

Team

Spectating: Team Only

3rd Person Spectating: Disabled

Killcam: Enabled

Radar Always On: No

Respawn Delay: 2.5 Seconds

Wave Spawn Delay: None

Force Respawn: Enabled

Friendly Fire: Enabled

Team Kill Punish Limit: Disabled

Gameplay

Hardcore Mode: Disabled

Headshots Only: Disabled

Cranked Timer: Disabled

Double Jump: Enabled

Wallrun: Enabled

Allow Payloads: Enabled

Payload Charge Rate: Disabled

Payload Score Modifier: x1.5*

Perks: Enabled

Scorestreaks: Enabled

Persistent Streaks: Disabled

Uplink

Game

Round Time Limit: 5 Minutes

Round Score Limit: Unlimited

CodCaster: Enabled

Advanced

Carry Score: 2 Points

Throw Score: 1 Point

Satellite Count: 1 Satellite

Practice Mode: Disabled

Drone Reset Condition: Never

Drone Reset Timeout: Unlimited

Idle Timeout: 15 Seconds

Explode on Timeout: Disabled

Carrier Armor: Normal*

Show Enemy Carrier: 3 Seconds

Player

Number of Lives: Unlimited

Max Health: Normal

Health Regeneration: Normal

Team

Spectating: Team Only

3rd Person Spectating: Disabled

Killcam: Enabled

Radar Always On: No

Respawn Delay: 5 Seconds

Wave Spawn Delay: None

Force Respawn: Enabled

Friendly Fire: Enabled

Team Kill Punish Limit: Disabled

Gameplay

Hardcore Mode: Disabled

Headshots Only: Disabled

Cranked Timer: Disabled

Double Jump: Enabled

Wallrun: Enabled

Allow Payloads: Enabled

Payload Charge Rate: Disabled

Payload Score Modifier: Disabled

Perks: Enabled

Scorestreaks: Enabled

Persistent Streaks: Disabled

Search and Destroy

Game

Time Limit: 1.5 Minutes

Round Win Limit: 6 Rounds

Win by Two Rule: Disabled

Win by Two Max Rounds: 8 Rounds

Round Switch: Every Round

CodCaster: Enabled

Advanced

Bomb Timer: 45 Seconds

Plant Time: 5 Seconds

Defuse Time: 7.5 Seconds

Multi Bomb: Disabled

Silent Plant: Enabled

Player

Number of Lives: 1 Life

Max Health: Normal

Health Regeneration: Normal

Team

Spectating: Team Only

3rd Person Spectating: Disabled

Killcam: Enabled

Radar Always On: No

Respawn Delay: None

Wave Spawn Delay: None

Force Respawn: Enabled

Friendly Fire: Enabled

Team Kill Punish Limit: Disabled

Gameplay

Hardcore Mode: Disabled

Headshots Only: Disabled

Cranked Timer: Disabled

Double Jump: Enabled

Wallrun: Enabled

Allow Payloads: Enabled

Payload Charge Rate: Disabled

Payload Score Modifier: x5*

Perks: Enabled

Scorestreaks: Enabled

Persistent Streaks: Disabled

*New values to follow shortly pending developer update1 Initial spawns to be adjusted shortly 2 Bombsite to be adjusted shortly so defensive team cannot see both A&B from a single location