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OpenGL drawing, breaking down triangles@SethBattin I'm trying to figure out how to make it better. My goal here is to figure out how to draw my textures/sprites without using .pngs, but rather straight OpenGL.

Cocos2d When The Loading Screen Scene is loading musicoh, indeed, yup my "AppDirector" class is a singleton, I create everything I need as member variables. I know cocos2d has the shared director concept, but I really felt like doing things this way provided me a lot of flexibility as well as ease of use. (at least for me)