Mike Holmes

Over the last ten years, First Second has made a name for itself as a publisher of top quality titles by a diverse range of creators, reflecting a wide array of experiences and genres. Today, the publisher announced its Fall 2017 line-up, which includes hard-boiled crime stories, coming-of-age stori…

Some kids grow up idolizing superheroes. Others, however, can't get enough of fictional scientists like Doctor Doom, Lex Luthor, and Dr. Frankenstein. They're brilliant kids who are at home tinkering with tech or playing around with bugs outside, kids that get a kick out of figuring out ho…

The holiday season is upon us, and with that comes gifts! It’s always lovely to receive something special from someone you love, but there’s also a particular pleasure that comes in giving a really well chosen gift and knowing that it’s truly appreciated. Sometimes it really is …

With their new book, Secret Coders, writer Gene Luen Yang and illustrator Mike Holmes set out to do something many of us might consider near-impossible; turn the head-scratching world of computer coding into an adventure tale fit for a middle-grade audience. Yet by combining a mystery story with a s…

Available for free right now is Pressure/Sensitivity, the very cleverly titled inaugural anthology project produced by Wacom. The book is a natural step for Wacom to make, as makers of the tablet technology used by an increasing number of comic book artists to create their work. Because Pressure/Sen…

As much as the kids who grew up with Harry Potter may want to become real wizards, there's really not much it'll ever happen. But a new work for middle schoolers focuses on a secret school that teaches some real-world skills (or maybe a slightly amplified version). The new graphic novel Se…

Finn and Jake have been on a crazy ride over the last four issues of BOOM! Studios' Adventure Time series. Courtesy of Eisner-winning series writer Ryan North and visiting artist Jim Rugg, the plucky pair have traversed dark dungeons, confronted mind-body dualism by dying and becoming ghosts, p…

It's one of those weird quirks about comics that when something is really, really good, you kind of forget about it for a while. Being great becomes the standard, so you almost forget about how good it is until something comes along and it suddenly gets even better. Like, say, when the Adventure Tim…

Humankind's understanding of sleep has come a long way in the year 3085, but even so, there's plenty of complexities to consider when navigating the Dream Dimension. That's the trouble Wallow faces in Bravest Warriors #16, which arrives in stores and on digital platforms from Boom! Studios on Januar…