_________________"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."

Thu Oct 20, 2011 4:56 pm

Piperdog

Unkbartig

Joined: Wed Sep 19, 2007 7:00 amPosts: 917Location: Martin, MI

Re: Crusader 25?

I have been enjoying my Crusader, don't know about you guys. While I was pleased to see my pankratiast class in there, I particularly likes the "Stairway of the Gods" one shot by John Wright. Excellent small adventure you can plug in anywhere in your own campaign or just run at a local gamestore for a demo. As always, one of may favorites is following the Aihrdian chronicles by Steve. Love the heck out of that. Steve, if you read this, you need to compile all that into a book. Really it was all pretty good stuff. Mesopotamian weapons, more ecology, and a fun read of the con recap.

Liked the Stairway Dungeon pretty cool short adventure. Also enjoyed the Mesopotamian gear. It would be interesting to see the Trolls link up with High Moon Media and do a Testament: Castles & Cruades in the Biblical Era game. Or just develop one on there own as a running article in the Crusader. The chimera ecology was cool. Very timely as I have a niece that is now into monsters, including a toy chimera she has.

Pipe - The Pankartist Class was interesting and I like the idea of it replacing the monk as that is IMHO fits better. The Background was great! A lot of good ideas and abilities, but my initial read had me a bit overwelhmed by the varient abilities. I need to try it out in a game to see how it works. I suspect that with Hand to Hand combat, it will be intuitive with constant use of Grapple, Dodge, Overbear, charage, etc. But as I don't have much of that in my games of late, it seemed a bit complex.

Mon Oct 24, 2011 5:46 pm

Piperdog

Unkbartig

Joined: Wed Sep 19, 2007 7:00 amPosts: 917Location: Martin, MI

Re: Crusader 25?

Metal,Glad you like the class. And yeah, it is complex at first, but hand to hand seems that way in C&C at first because of the overbearing and grappling rules. Once you start to use them a few times, then the Pankratiast abilities make more sense. C&C also has rules that cover tactical manuevers like dodge, and so on,which can give an AC boost. Because the class coveres all these little nuances, you really have to be intimate with the system to be comfortable with it. I plan on elaborating on "styles" in upcoming crusader issues, and possibly an adventure showcasing it. My own Airhde campaign uses the Pankratiast instead of the monk, because it fills the same niche, but fits the world's flavor better.

I still can't keep up with all the changes in this damned hobby, but I'm still a member and I have a subscription, but haven't received my copy yet. Guess I'll have to send an e-mail. Btw, I do have a start on an adventure for GaryCon.

Metal,Glad you like the class. And yeah, it is complex at first, but hand to hand seems that way in C&C at first because of the overbearing and grappling rules. Once you start to use them a few times, then the Pankratiast abilities make more sense. C&C also has rules that cover tactical manuevers like dodge, and so on,which can give an AC boost. Because the class coveres all these little nuances, you really have to be intimate with the system to be comfortable with it. I plan on elaborating on "styles" in upcoming crusader issues, and possibly an adventure showcasing it. My own Airhde campaign uses the Pankratiast instead of the monk, because it fills the same niche, but fits the world's flavor better.

I got mine yesterday (it was sent to an old address so had to go to Florida and then back up to Oklahoma). As you know I'm a HUGE fan of the Pankratiast, so loved seeing it. However, the best words in the whole magazine was the "these classes .... will be explored in upcoming issues" Man, I want to see your other versions, I can't wait to see a dex based pankratiast!

_________________"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Hey there Mr. Troll. I got the Troll's Tusk, but no answer to my e-mail. I was raised as a redneck, but I can't do redneck things anymore, so this damned hobby is about all I have left. I'm still tryin' to keep my hand in. Like I said, I'll have an adventure for GaryCon (William's Caravan of Woe) , but life's real tough on the old mage these days. How's about an answer?

Thanks Lurker! Glad you like it. Yes indeed, the future will have class variants, including a dex based version. A sneak peek into the class: instead of saving vs dex to avoid a missle attack like the monk, the dex based pankratiast will be able to save vs a melee attack to avoid it (at a certain level). Also, cultural versions will exist, such as that practiced in Carteris in Onwaltig by the orcs. Brutal!

Sat Nov 19, 2011 4:01 am

Lurker

Greater Lore Drake

Joined: Thu Jan 18, 2007 8:00 amPosts: 2059Location: Oklahoma

Re: Crusader 25?

Piperdog wrote:

Thanks Lurker! Glad you like it. Yes indeed, the future will have class variants, including a dex based version. A sneak peek into the class: instead of saving vs dex to avoid a missle attack like the monk, the dex based pankratiast will be able to save vs a melee attack to avoid it (at a certain level). Also, cultural versions will exist, such as that practiced in Carteris in Onwaltig by the orcs. Brutal!

Cooooooooolllllll! I can't wait!

I just got a mental picture from when I was in Thailand with some army guys, We went to do combatives with the Thai military and it was kind of a surreal session. a group of big corn feed Americans trained in some brutal hand to hand squaring of with quick little Thai guys who were kick experts ... Man I want to see that in my game!

_________________"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society ContributorC&C Society

Tue Nov 22, 2011 3:12 am

MormonYoYoMan

Ulthal

Joined: Sun May 23, 2010 7:00 amPosts: 615Location: Texas

Re: Crusader 25?

Curiously, the PDF of Crusader 25 has nothing but pixelated blurs in place of one of the comic strips. (The top one.) Does the print version have this same problem?

_________________- *jeep! & God Bless! --Grandpa Chet"Of all the dispositions and habits, which lead to political prosperity, Religion and Morality are indispensable supports." - George Washington.

Ah - so it was done purposely AND it's not just my eyesight (or sanity). These are good things to know. I think.

_________________- *jeep! & God Bless! --Grandpa Chet"Of all the dispositions and habits, which lead to political prosperity, Religion and Morality are indispensable supports." - George Washington.

Tue Nov 22, 2011 7:25 pm

Arakor

Hlobane Orc

Joined: Fri Oct 12, 2007 7:00 amPosts: 132Location: Calne, UK

Re: Crusader 25?

Piperdog wrote:

Metal,Glad you like the class. And yeah, it is complex at first, but hand to hand seems that way in C&C at first because of the overbearing and grappling rules. Once you start to use them a few times, then the Pankratiast abilities make more sense. C&C also has rules that cover tactical manuevers like dodge, and so on,which can give an AC boost. Because the class coveres all these little nuances, you really have to be intimate with the system to be comfortable with it. I plan on elaborating on "styles" in upcoming crusader issues, and possibly an adventure showcasing it. My own Airhde campaign uses the Pankratiast instead of the monk, because it fills the same niche, but fits the world's flavor better.

Got a couple of questions regarding the Pankratiast class:

Quote:

Improved Grappling Armor Class: The pankratiast is an expert at defending against grappling and overbearing attacks as well, and uses a base armor class of 17 instead of the normal base of 15, and are allowed to use constitution bonuses in addition to the other modifiers listed in the grappling section of the PH (page 131).

pg. 131 of the PHB lists the Base Armor Class as being 12 for Strength non-prime and 18 for Strength prime. Do we just add a +2 bonus to the AC?

Quote:

Enhanced Movement- The Pankratiast has trained extensively in athletics and moves faster than normal. (See the Pankratiast Special Abilities Chart for movement rates.) Carrying a medium or heavy load will negate enhanced movement, and reduce it to 30.

How does this work for a Dwarven Pankratiast with a Base Movement of 20'?

Quote:

Additionally, the Pankratiast adds his Constitution bonus (if positive) to the special Pankratiast Armor Class as presented in the special abilities chart. This stacks with any dexterity bonuses. Unlike the improved armor class listed in the special abilities chart, this bonus is retained even while wearing armor.

Does this mean that a Pankratiast at level one, has an unarmoured Armor Class of 11 + Con Mod?It can be combined with the Improved Grappling Armor Class rules; does that then give the Pankratiast a Grappling AC of 12/18 + Dex + Str + Con + 2?

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