Hello Factions fans and welcome to our second Development journal. I would like to show off a bit of what we are doing to make the game world more alive and interesting. Particularly I will be showing you our weather, dynamic sky, day/night cycle, and snow accumulation system (which will eventually be the basis of our seasons system). Triadian has been hard at work implementing some very eye catching content. This allows the sky to change according to the weather, the moon and sun to rise and fall, fog to appear and dissipate and so on. We think our players will feel more at home and more attached to a world in which everything, even the weather, changes. I will let the pictures speak for themselves:In addition to this awesome tool of immersion, we have been working further on our server - client infrastructure. Since we switched our client to Unity, all client code is needing to be reprogrammed and reworked. Objects are now being passed from the server to the clients and I am currently working on parsing that information to allow all our pretty trees, rocks, and buildings to once again populate the clients. Triadian and I have also completed a terrain texturing system which allows us to dymanically change the textures on our terrain at run-time. Something that was not possible with our previous engine. This will allow us to do things like change the textures under buildings when they are created, or change a floor texture to a leaf texture when a tree sprouts or grows larger.

In other Factions news, we are onboarding two additional developers. One will be working with 3d modelling, another will be working on code.

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Hello Factions fans and welcome to our second Development journal. I would like to show off a bit of what we are doing to make the game world more alive and interesting. Particularly I will be showing you our weather, dynamic sky, day/night cycle, and snow accumulation system (which will eventually be the basis of our seasons system). Triadian has been hard at work implementing some very eye catching content. This allows the sky to change according to the weather, the moon and sun to rise and fall, fog to appear and dissipate and so on. We think our players will feel more at home and more attached to a world in which everything, even the weather, changes. I will let the pictures speak for themselves:In addition to this awesome tool of immersion, we have been working further on our server - client infrastructure. Since we switched our client to Unity, all client code is needing to be reprogrammed and reworked. Objects are now being passed from the server to the clients and I am currently working on parsing that information to allow all our pretty trees, rocks, and buildings to once again populate the clients. Triadian and I have also completed a terrain texturing system which allows us to dymanically change the textures on our terrain at run-time. Something that was not possible with our previous engine. This will allow us to do things like change the textures under buildings when they are created, or change a floor texture to a leaf texture when a tree sprouts or grows larger.

In other Factions news, we are onboarding two additional developers. One will be working with 3d modelling, another will be working on code.