The fact that other characters vreversals were nerfed is not an excuse to nerf ibuki, most of those chars had a busted moveset anyway. Taking away Ibuki safest way to get in is definitely a strong nerf and we all should aknowledge it. Saying “we back to neutral now, meh we beat laura in neutral anyway” is among the most obnoxious things i have read in srk forums. A nerf is a nerf and this one was severe.

Thankfully we still have the pressure with vreversal when ibuki has them in the corner but this move feels so incomplete now.

Taking away Ibuki safest way to get in is definitely a strong nerf and we all should aknowledge it.

Sure it’s a nerf, but i agree with it. I think vreversal should just be a “get off me” move. Not a “LOL you were all over me but now i’m plus so eat my pressure/meaties” move. Ibuki has comeback potential through the bombs already. Her walk speed, long range cr.mp buffered into light raida (into forward dash leaves you like +4 for st.mk/mixup meaties), etc are decent enough options to open someone up without vreversal being needed to put her into a plus situation. I can’t see why Ken and Chun need it either but i digress…

Hey guys, I was running an ibuki mirror and saw (overhead, MK 2HK HK). Did you guys know that was a thing, and I’m thinking it’s a 1frame CH combo. Do any of you know or am I missing something?

I’m asking because I went to try and replicate it (I didn’t know that was a combo Ibuki had) and I couldn’t.

The trick is that the target combo s.mp, f.mk allows for a s.mk after f.mk hits. But the regular overhead doesnt. It only allows for a s.lp link. Hitting anyone with those overheads is a challenge though. They are too slow.

Taking away Ibuki safest way to get in is definitely a strong nerf and we all should aknowledge it.

Sure it’s a nerf, but i agree with it. I think vreversal should just be a “get off me” move. Not a “LOL you were all over me but now i’m plus so eat my pressure/meaties” move. Ibuki has comeback potential through the bombs already. Her walk speed, long range cr.mp buffered into light raida (into forward dash leaves you like +4 for st.mk/mixup meaties), etc are decent enough options to open someone up without vreversal being needed to put her into a plus situation. I can’t see why Ken and Chun need it either but i digress…

Ken is so dependent on V Trigger any ways that most Kens even in Season one barely ever used V Reversals. If you looked at the last few tournaments Momochi was in he rarely ever V Reversaled. It’s nice that you’re plus, but you don’t really get a knockdown which is ideal vs characters like Laura and Mika any way. Ken can’t build his V Gauge the way Ibuki or Necalli can with a relatively safe, high priority V Skill. He’s mostly reliant on crush counters or taking damage so he can’t really afford to go blowing V Reversals. Especially now that they no longer reduce your stun if blocked.

Chun’s V Trigger timer got nerfed pretty good and she definitely no longer has what anyone would consider the stronger offenses in the game so not a big deal.

Was in the lab and testing on different characters (guard all, counter hit off) have them react with jab firstly, then medium buttons. And the buttons completely whiff. Trying to cancel it off of the other buttons and I’m getting hit everytime.

Playing against a friend now and for nothing he won’t block st.lkxx MK dash lmh target combo, or st.MK - st.mp. Or even try to hit me out the dash…

Edit- it’s working with st.lp as well… is there some setting i have messed up, because she should be getting hit after the mk dash.

It’s nothing complicated. It’s just her jabs space her far enough away that if you mash a button after s.LK or s.LP into dash you’ll end up throwing a button behind her since the she is technically still in front of you according to the game. Even though she’s visually behind the game just hasn’t registered her being behind you yet. It just catches the opponent at a frame where they can’t turn around yet due to the spacing and how fast the dash is.

All you have to do is just slightly delay when you hit the button and you’ll turn around and hit her. Don’t mash basically.

So, now S2 has been out a couple weeks has ibuki changed in any noticeable way from S1? Like have any matchups/meatys/frametraps/setups changed? Haven’t really had time in the lab with her yet but noticed a few things:

After s.mk TC -> mk command dash, meaty s.mp to s.mk is now essentially a 1-frame link. This was always my go-to and now doesn’t feel worth it due to consistency. Is there any new situations that stem from her faster dash/jump? I’ve been having ideas about jump forward kunai release, but haven’t got to testing

With the new EX refill is kunai release actually viable now in situations where you won’t get the kill?

Any good uses for mp raida now?

Meatys after lp raida? With the change in active frames to cr.lp it seems like it would be ideal to start pressure with now but again, haven’t had the time to check. How is s.mk up close?

Can you actually stop ken from jumping in now? If so, with what aa?
6.Have any matchups changed? In particular, how is vega/fang/akuma.

So, now S2 has been out a couple weeks has ibuki changed in any noticeable way from S1? Like have any matchups/meatys/frametraps/setups changed? Haven’t really had time in the lab with her yet but noticed a few things:

After s.mk TC -> mk command dash, meaty s.mp to s.mk is now essentially a 1-frame link. This was always my go-to and now doesn’t feel worth it due to consistency. Is there any new situations that stem from her faster dash/jump? I’ve been having ideas about jump forward kunai release, but haven’t got to testing

With the new EX refill is kunai release actually viable now in situations where you won’t get the kill?

Any good uses for mp raida now?

Meatys after lp raida? With the change in active frames to cr.lp it seems like it would be ideal to start pressure with now but again, haven’t had the time to check. How is s.mk up close?

Can you actually stop ken from jumping in now? If so, with what aa?
6.Have any matchups changed? In particular, how is vega/fang/akuma.

Uses for glide?

Feel free to any anything else worth of note

If you do hk.dp in the corner and they back tech you can dash forward and do cr.hp. It hits meaty and on the last frame so you can link st.mp into it.