Tag Archives: Real-time strategy

The question “what is Hash Rush?” is a complex one to answer. It’s a game, but it’s also a cryptocurrency miner. And it’s a company that produces a game by the same name. It’s also a game that uses a cryptocurrency of its own making for microtransactions, rewarding players who play the game by mining resources in-game. It’s also a community of sorts. I told you it was complex. Hash Rush doesn’t have a launch date set, but the in-game currency, Rush Coin (RC), has just had its opening week in its initial coin offering (ICO). Buying into Rush Coin at this point will net you some in-game currency early on, as well as bundled in-game items.

UPDATE: An earlier version of this article suggested that Hash Rush was a free-to-play game. Hash Rush has clarified that the game is not a free title. NAG was also informed that the Discord channel is actually open to everyone, it is the ability to vote on game updates and new features that is included in the ICO. Finally, there isn’t necessarily a pay-to-win mechanic in the game – players can earn more coin by investing more money and resources into their miners.

From the brain of Michael James:

The original StarCraft was the first game I ever reviewed for NAG magazine, all the way back in 1998. That’s the same year Unreal, Gran Turismo, Spyro the Dragon, Grim Fandango, Baldur’s Gate, and Half-Life were all released. What would you give to see a line-up like that coming out within the space of a single year? It’s definitely not something you see these days. Speaking of things you don’t see these days, StarCraft: Brood War was released later that same year, expanding and polishing the classic StarCraft experience to a lustrous shine that’d go on to last over a decade.

No two Dawn of War games are alike. Sure, placed side by side and looked at through a telescope from the moon, they’d appear largely similar. This is a family of real-time strategy games, after all, and they’re ultimately beholden to the traditional look and feel of the genre. But! Each new entry in the series has managed to feel like it’s taken a sudden left turn and veered off the path set by its predecessor, meaning that every Dawn of War has produced a unique flavour that’s refreshingly different from what’s come before.

Considering the volume of video game franchises out there that’re consistently accused of growing too stagnant, too comfortable with the status quo they’ve manufactured for themselves, Dawn of War‘s insistence on reinventing itself with each new incarnation is kind of amazing.

There’s something appealing about playing as a Viking in video games. Maybe it’s the tattoos, or the weaponry, or the ability to explore a persona to which societal norms of mercy and passivity do not apply, or perhaps it’s the helmets. Anyway, the recently announced Ancestorsis a historically-inspired squad-based RTS that will allow players to board longships and unleash their inner berserker.

Stellaris is, from what I hear, a rather champ 4X sci-fi strategy game, pooling lessons from Game of Thrones simulator Crusader Kings II and nation-builder Europa Universalis IV. With the vastness of galaxies as its canvas, the cultural milieux range from frog-people to sentient AI machines. Bipedal meatbags feature as well, but as it turns out, they just had too much variety for some.

One user, originally going by Lord Xel and now Progeny of Europe (promising start), posted a mod entitled “European Phenotype and Names Only (White Humans)”, which replaced all the human in-game portraits to be what I assume would be an acceptable pallor to the mod’s creator. It hung around a bit until, according to Paradox, some additional edits to the description (the statement “No multiculturalism here!” highlighted as particularly egregious) and user comments on the mod pushed it into unacceptable territory.

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