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Suggestion, if you haven't already thought of it: Add another value to the stored information in your 2D grid, to wit, areas. Assign each cell a value, and let values spread from cells with higher values to those with lower values, with walls being marked off as impassable for spreading. (Alternativ...

Procedural generation is the overlooked phenomenon of the gaming industry, to say the least. I just thought, for some reason, of a completely procedural GTA. With Darwinians instead of people - maybe 20 years after the Sepulveda incident, the DWs have managed to create a modern civilization. Calling...