Currently playing Uncharted 4, and so far, it isn't even a game. You just watch cut scenes, then have guided walks with NPCs talking while you "platform" on the obvious hand holds, then have a brief shoot out that ends with a scripted interruption.

I played the previous three and this aspect applies to them, but I don't remember them being this 'constrained' to the narrative, it at least felt like the environments and puzzles had something to figure out, some kind of player agency required. But so far, Uncharted 4 has none.

Uncharted 4 was the first game I played in the series, and loved it. I thought it had a great story and enjoyed the cutscenes (even if a few do run too long). Then again, Metal Gear Solid is my favorite series so you know I can live with lengthy cutscenes.

I recently tried Uncharted 2 - which has less story - and I did not like it quite as much as Uncharted 4. Actually, the story is probably the main thing that made me like Uncharted 4 more.