Dragon Ball FighterZ Moves List, Combos and Special Attacks

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There are over 24 different characters in Dragon Ball FighterZ from multiple different timelines of the Dragon Ball Saga. For this reason, it can be hard to understand how they are different from one another. This Dragon Ball FighterZ Moves List, Combos, and Special Attacks Guide outlines the movesets of all of the characters that have been released into the game so far.

We will cover how to do all of the attacks, and mention what some of the important Super Attacks are for, and how they can be used within the game.

Dragon Ball FighterZ Moves

The new Dragon Ball FighterZ game has a 2D Fighting style but has 3D character models. The game works in a 3 on 3 format and can be compared to the Marvel vs. Capcom series in many ways. The fights are usually 1 against 1 but you have the option to call in the other characters for assists if you want. The fighting mechanics are not incredibly difficult to get into, especially if you know what you are doing.

In order to perform the Super Moves, you need to fill up your Ki meter. This is the bar at the bottom of your screen and it builds up whenever you land a successful attack on your opponent. The Super Move will drain the meter depending on which move you do, so it will be up to you to decide which Super Move you want to use at a certain point in time.

There are a total of 24 different characters available at launch, with more coming as DLCs. The 24 characters available to you at the beginning are:

Android 16

Android 18 (With Android 17 Assists)

Android 21 (Evil Majin Form)

Beerus

Buu (Kid Form)

Buu (Majin Form)

Frieza (100% with Golden Transformation)

Ginyu (With Ginyu Force Assists)

Gohan (Cell Games: SSJ2)

Gohan (Buu Saga: Ultimate)

Goku (Normal, SSJ, SSJ3)

Goku (Super Saiyan Blue)

Goku Black (Super Saiyan Rose) (With Zamasu Assists)

Gotenks (SSJ3)

Hit

Krillin

Nappa

Perfect Cell

Piccolo

Tenshinhan with Chaozu Assists

Trunks (SSJ Future)

Vegeta (Normal, SSJ)

Vegeta (Super Saiyan Blue)

Yamcha

Moves List, Combos and Special Attacks

First of all, you should know the notation key, as we will be mentioning the short forms of the attacks and it is important to know what they represent. Take note of the following key:

L: Light Attack

M: Medium Attack

H: Heavy Attack

S: Special Attack

x2: Two Attack Buttons

F: Forward

B: Back

U: Up

D: Down

d/f: Down/Forward

QCF: Quarter-Circle-Forward

QCB: Quarter-Circle-Backward

Adult Gohan

Normal Attacks

Ultimate High Kick: d/f + H

Machine Gun Straight: d/f + L

Special Attacks

Jet Upper: QCF + L or M or H

Machine Gun Kick: QCF + L or M or H (While being Airborne)

Masenkou: QCF + S

Ultimate Back Attack: QCB + L or M or H

Super Attacks

Family Kamehameha: QCB + x2 (Need 3 Bars)

Release Power: QCF + x2

Release Power Unlimited: QCF + H + S

Android 16

Special Attacks

Dynamite Driver: QCF + L or M or H (Ground Attack)

Flying Powerbomb: QCB + L or M or H

Flying Slide Powerbomb: QCF + L or M or H (While being Airborne)

Hell Heat: QCF + S

Super Attacks

Hell Flash: QCF + x2

Hell Flash (Full Power): QCB + x2 (3 Bars)

Suicide Bomb: QCB + H + S

Android 18

Energy Wave does a fair bit of damage, as it is almost guaranteed to hit your target and requires 1 meter. Accel Dance requires 2 meters but does a lot more damage, although it is pretty much similar to the Energy Wave in terms of effects and visuals.

Special Attacks

Back Grab: QCF + L or M or H

Barrier: Down, Down + S

Destructo-Disc: QCF + S

Support Attack: QCB + L or M or H

Super Attacks

Energy Wave: QCF + x2

Accel Dance: QCB + x2 (3 Bars)

Android 21

Special Attacks

Hors d’Oeuvre Stab: QCB + L or M or H (While being Airborne)

Connoisseur Cut: QCF + S (While being Airborne)

Aerial Connoisseur Cut: QCB + S (While being Airborne)

Total Detonation Ball: QCF + L or M or H

Super Attacks

Photon Wave: QCF + x2 (While being Airborne)

Sweet Tooth: QCB + x2 (3 Bars)

Excellent Full Course: QCB + x2 (3 Bars) (While being Airborne)

Beerus

Special Attacks

Catalysmic Orb: QCF + L or M or H (Hold to Animation Cancel)

Fierce Attack: QCB + L or M or H

Multi-Cataclysmic Orbs: QCF + S

Wrath: QCB + S

Super Attacks

Beerus Ball: QCF + x2

Judgment: QCB + x2 (3 Bars)

Black Goku

Both the God Slicer Dance and Holy Light Grenade need 1 meter and can be done in the air. The Work of a God is also done in the air, but needs 3 meters and does a lot more damage.

Special Attacks

God Slicer: QCF + L or M or H (While being Airborne)

Instant Transmission: QCB + L or M or H

Fierce God Kick: QCB + L or M or H (While being Airborne)

Black Kamehameha: QCF + S

Binding Black Kamehameha: QCB + S

Super Attacks

God Slicer Dance: QCF + L + M (While being Airborne)

Holy Light Grenade: QCF + H + S (While being Airborne)

The Work of a God: QCB + x2 (While being Airborne) (3 Bars)

Buu

Special Attacks

Cartwheel: QCB + L or M or H

Mount Drive: QCF + L or M or H

Potbelly Attack: QCB + S

Sweeping Breath: QCF + S

Super Attacks

I Hate You: QCF + x2

Snack Now: QCB + x2

Cell

This character is very easy for new players. The Solar Kamehameha might be a little difficult for you to do but it is perfect for taking out enemies and finished fights quickly.

However, it does have a lot of build-up time so beware of your surroundings before you use it. It is best if new players stick to the other moves as they are much easier to do and require lesser Ki. The energy field, for example, is very easy to do and costs only 1 bar but can be used to turn the tide of a fight.

Normal Attacks

Ki Blast Dash: Down + S

Step Kick: Forward + H

Teleport Attack: Down + M (While being Airborne)

Spinning Kick: Down + H (While being Airborne)

Special Attacks

Hell Strike: Down + M (While being Airborne)

Kamehameha: QCF + S

Perfect Attack: QCB + L or M or H

Rolling Crush: QCF + L or M or H

Telekinesis Crush: QCB + S

Super Attacks

Energy Field: QCF + x2

Solar Kamehameha: QCB + x2 (3 Bars)

Frieza

The Death Ball allows Frieza to use one meter of the Ki Gauge. It does not require a lot of skill to hit and has almost no build up. This makes Frieza a good character for new players. The Nova Strike adds a bit of depth to Frieza as it requires 3 meters but takes off nearly half of the health of your opponent, this can be used as a good killing blow. You can also simply transform to Golden Frieza which will bring you many bonuses and can be good if you are looking to deal consistent damage.

Special Attacks

Death Saucer: QCB + S

Earth Breaker: QCF + L or M or H

Next Time You’ll Die: QCF + S

Warp Smash: Down, Down + S

Super Attacks

Death Ball: QCF + x2

Sorbet’s Ray Gun: S

Golden Frieza: QCB + H + S (3 Bars)

Nova Strike: QCB + L + M (3 Bars)

You Should Be Killed: Hold H + S (While Knocked Down) (3 Bars)

Ginyu

Powerful Energy Wave hits all opponents in front of you and needs 1 meter of Ki only. Body Change will switch bodies of you and your opponent while doing a ton of damage for 3 meters.

Special Attacks

Strong Jersey: QCF + L or M or H (While being Airborne)

Tigether We Are… the Ginyu Force: S (While being Airborne)

Tigether We Are… the Ginyu Force: QCF + S (While being Airborne)

Recoome Boom: QCF + Hold S

Super Attacks

Powerful Energy Wave: QCF + x2 (3 Bars)

Body Change: QCB + x2 (While being Airborne)

Gohan

Special Attacks

Aerial Kick: QCF + L or M or H (While being Airborne)

Dragon Flight: QCB + L or M or H

Five Strike Combo: QCF + L or M or H (on the ground)

Super Attacks

Father Son Kamehameha: QCB + x2 (Hold to Consume 2 More Bars)

No Motion Kamehameha: QCF + x2

Goku

You should be aware of the Super Kamehameha, but the surprising thing is that it only costs 1 meter. Instant Transmission Kamehameha also requires 1 meter, which makes Goku great for novice players. The last move, however, Meteor Smash requires 3 meters and does 3 small attacks before the big one.

Special Attacks

Dragon Flash Fist: QCF + L or M or H

Kamehameha: QCF + S

Rapid Kick Rush: QCB + L or M or H

Super Attacks

Instant Transmission Kamehameha: QCF + H + S

SSJ3 Meteor Smash: QCB + x2 (3 Bars)

Super Kamehameha: QCF + L + M

Gotenks

Special Attacks

Miracle Super Punch: QCF + L or M or H (While being Airborne)

Great Special Rolling Kick: QCB + L or M or H (While being Airborne)

Galactic Donuts: QCB + S

DIE DIE Missile Barrage: QCB + S in the air

Vengeful Shout: QCF + S (Hold S to Cancel)

Super Moves

Super Ghost Kamikaze Attack: QCF + x2

Charging Ultra Volleyball: QCB + x2 (3 Bars) (While being Airborne)

Hit

Death Blow only works if an opponent is straight ahead of you, but it can be quite effective. Keep Improving does 50 hits to your opponent, so this can be used to end the fight.

Special Attacks

Icy Glare: QCB + L or M or H (Hold to Increase Range)

Deadly Intent: QCF + S (Hold M or H to Change Stance)

Mark of an Assassin: QCB + S

Tides of Time: QCF + M or H

Time Release: L, Down + L or Up + L

Super Attacks

Realized Power: QCF + L + M (While being Airborne)

Death Blow: QCF + H + S

I Keep Improving: QCB + x2 (3 Bars)

Kid Buu

Both the Human Extinction Attack and Pearl Flash deal a little amount of damage at the cost of 1 bar. Planet Crusher deals a lot of damage but requires a full 3 bars for you to do it.

Special Attacks

Arm Ball: QCB + S

Arm Swing: QCB + L or M or H

Ball Attack: QCF + L or M or H

Chocolate Beam: QCF + S

Kamehameha: QCF + S (While being Airborne)

Super Attacks

Human Extinction Attack: QCF + x2

Pearl Flash: QCF + x2 (While being Airborne)

Planet Crusher: QCB + x2 (3 Bars)

Krillin

Destro Disc can be used again and again as it only requires one bar and sends a wave of energy. Scattering Energy Wave uses 3 meters and is a guaranteed hit on an enemy who is in front of you.

Special Attacks

Afterimage Strike: QCF + L or M or H

Kamehameha: QCF + S

Senzu Bean / Rock Throw: QCB + L or M or H

Solar Flare: QCB + S

Super Attacks

Destro-Disc: QCF + x2 (Tap Buttons to Continue Attacking)

Split Energy Wave: QCB + x2 (3 Bars)

Nappa

Special Attacks

Arm Break: QCF + L or M or H

Saibamen: QCB + L or M or H

Blazing Storm: QCF + S (While being Airborne)

Too Bad for You: QCB + S

Super Attacks

Giant Storm: QCF + x2

Break Cannon: QCB + 2K (3 Bars)

Piccolo

Special Attacks

Demon Elbow: QCF + L or M or H

Demon Slicer: QCB + L or M or H

Homing Energy Blast: QCF + S

Super Attacks

Special Beam Cannon: QCF + H + S

Hellzone Grenade: QCF + L + M

Light Grenade: QCB + x2 (3 Bars)

Super Sayian Goku (Blue)

Special Attacks

Divine Void Strike: QCF + L or M or H (While being Airborne)

Super God Shock Flash: QCB + L or M or H

Dragon Flash Kick: QCB + L or M or H (While being Airborne)

Instant Transmission: QCF or QCB + S (While being Airborne)

Super Attacks

Extreme Speed Kamehameha: QCF + x2 (While being Airborne)

x10 Kaioken Kamehameha: QCB + x2 (3 Bars)

Super Sayian Vegeta (Blue)

Special Attacks

Super Dash Kick: QCF + L or M or H

On a Scale of One to Ten, I’ll Give You a Three: QCB + L or M or H (While being Airborne)

Big Bang Attack: QCF + S

Super Attacks

Niagara Pummel: QCF + L + M (Hold to Cancel Attack Animation)

Galick Gun: QCF + H + S

Final Flash: QCB + x2 (3 Bars)

Tien

Tri-Beam can catch enemies in mid-air, as it aims towards the ground. The neo version can have Chiatzo called in to grab your enemy before you strike, guaranteeing a hit.

Special Attacks

Volleyball Fist: QCF + L or M or H (While being Airborne)

Crane Strike: QCB + L or M or H (While being Airborne)

Dodon Ray: QCF + S (While being Airborne)

Telekinesis: QCB + S

Super Attacks

Tri-Beam: QCF + x2 (While being Airborne)

Neo Tri-Beam: QCB + L + M (3 Bars) (Can be Performed in the Air)

Trunks

Special Attacks

Change the Future: QCB + S

Cyclone Buster: QCB + L or M or H

Masenko: QCF + S

Shining Slash: QCF + L or M or H

Super Attacks

Burning Attack: QCF + x2

Heat Dome Attack: QCB + x2 (3 Bars)

Vegeta

Big Bang Attack only requires 1 bar and is good if you want to deal a quick burst of damage. But his infamous move known as the Final Flash can easily finish off an opponent but requires 3 meters of your Ki gauge.

Special Attacks

Crusher Knee Kick: QCB + L or M or H

Intercept Kick: Down + L (While being Airborne)

Ki Blast Rush: QCF + S

Super Dash Kick: QCF + L or M or H

Super Attacks

Big Bang Attack: QCF + x2

Final Flash: QCB + x2 (3 Bars)

Yamcha

Special Attacks

Wolf Fang Fist: Gale Claws: QCB + L or M or H (While being Airborne)

Kamehameha: QCF + S

Neo Wolf Fang Fist: QCF + H (1 Bar)

Wolf Fang Fist: QCF + L

Super Attacks

Spirit Ball: QCF + x2 (Tap for More Attacks)

Ultimate Wolf Fang Fist: QCB + x2 (3 Bars)

That is all we have on our Dragon Ball FighterZ Moves List, Combos and Special Attacks Guide. Let us know if we missed something using the comments section below!