I am creating a game in XNA and when there is a collision between two objects a siren will sound. I have pixle-colliding between the objects and if several pixles collide the sound plays several times ...

I want to create some image effect. I've written a script that draws a cube mesh at the render target and then copies the render texture at the screen. I don't want to render anything except Mesh(M) ...

today I have played this game and still wondering about this effect: when I touch the target, some lines will appear (as those yellow lines in the image). How could I create this effect in andengine. ...

I want my shader to work in both Forward and VertexLit rendering modes. I'd written a texture scrolling shader, but I also want to consider lighting which is produced by Vertex lit shader. I can't add ...

Making a Game library with XNA, and I'd like to bundle it with some stock effects, if possible. But I'm having no luck attaching a Content project to the Library, so is it possible to use the Content ...

I'm trying to make a distortion effect for a space game. The idea is that the effect has a central point, and all nearby objects appear to swirl into that point. I've made a preliminary version and it ...

Now that the DirectX Effects framework has been axed, are there any other similar frameworks out there ? I now there's Nvidia CGFX, but does that work with the latest DirectX versions ? I'd rather not ...

I want to ask if there is a best practice for setting Effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios:
Each time Apply is ...

The camera in my game engine can be modified by following a rectangle properties, that can be scaled, moved and even rotated. I need this effect for the shaking of the screen when a zombie attacks a ...

I'm writing a cel-shading effect in HLSL and Direct3D 11, and I need to be able to flip the culling mode on the outline pass of the effect. I know you do this in XNA by setting CullMode to CW or CCW ...

well i'm just wondering on the best way to go about create some form of "Lightning" effect to be used in a game, so for example:
-In my game, i would like to have this effect in the menus and in-game ...

http://vimeo.com/2461697
Hi everyone, I'm trying to create an effect like this, the underwater effect (water distortion). I've looked around and I've seen references to "water caustics" but I'm not ...

I'm wanting to create the digital painting type of effect that you see in Braid for a game I'm creating. I was wondering if someone can point me in the right direction? I'm most familiar with OpenGL ...