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You're kidding SO, right?
You do keep the promotions a unit has as long as it's a legal promotion for the unit you upgrade to.
What you see when mousing over an upgrade button is the base stats for said unit type, not the final version with your promotions.
Don't trust it? Save first, then upgrade and check it's stats after the upgrade.

Cheers

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You guys always forget, i play like i never played the game before, and ask question(s) etc, like the same, as if i am a newbie, ok, cause i am sure others have the same questions, so this way they are out there,

In SO's defense, I think Atl-Atls get an inherent bonus (not a promotion) against archery units that doesn't carry over to archers, so there is a bit of drop off specifically versus archery class units (if it's only 25% there isn't, but I think it's 50%) which would matter when Atl-Atls are your main attacking unit for a bit during the Prehistoric era. It's a pretty small window before you get some decent Maceman units out for attacking cities (where you mainly see archery class units), so a lot of people may not even notice it.

In SO's defense, I think Atl-Atls get an inherent bonus (not a promotion) against archery units that doesn't carry over to archers, so there is a bit of drop off specifically versus archery class units (if it's only 25% there isn't, but I think it's 50%) which would matter when Atl-Atls are your main attacking unit for a bit during the Prehistoric era. It's a pretty small window before you get some decent Maceman units out for attacking cities (where you mainly see archery class units), so a lot of people may not even notice it.

It forks off into two upgrade chains, the Archer chain and the Javelin/Skirmisher chain.

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Again then, you took away the archer 50%, but what if i want the Jav upgrade instead of the Archer way?? Do you understand the question and reasoning i am saying then, or am i just talking "poppy cock."

I think ultimately the answer is that slingers should be able to upgrade to archers or atl-atls but atl-atls should not upgrade to archers, only javelins.

OR we keep the bonus on the atl-atls and leave it as it was. The move to archery takes a dip in some strengths as its a move to a new and less familiar weapon in that age, but its ultimate potential is obviously much greater.

Another option would be to reduce the bonus to 25%. It's a wash against other Atl-Atls, the main archery unit of the era, but moves them down a bit vs. Archers (5 v 5 rather than 6 v 5). This makes the Archer strictly better, which may or may not be a good thing, while still including the baseline 25% that's a leadin to the Javelin line.

I think ultimately the answer is that slingers should be able to upgrade to archers or atl-atls but atl-atls should not upgrade to archers, only javelins.

OR we keep the bonus on the atl-atls and leave it as it was. The move to archery takes a dip in some strengths as its a move to a new and less familiar weapon in that age, but its ultimate potential is obviously much greater.

Yes, because they get bonus in City Defence instead. Specializing your units further towards City Defence instead of vs. Archers. If you want the vs. Archers you go the Javelineer upgrade path instead with your Atl-Atl's.

Yeah, I know. And I do like this scheme. I was really just building a case to give the Atl-Atl the adjustment vs archery back as its part of the core line it really is a part of which is the first step of javelineer. I'll have some things to bring up about that whole line there when I get to content coding for the combat mod.

My point, although poorly stated as I was in a rush this morning, was closer to this:

es, because they get bonus in City Defence instead. Specializing your units further towards City Defence instead of vs. Archers. If you want the vs. Archers you go the Javelineer upgrade path instead with your Atl-Atl's.

Similarly along these lines Spiked Club (SC) is still better than Stone Mace (SM). My SC last much longer than than the SM. And I even leave some as SC instead of converting to S. Axe (SA).

But if you take away from the SC it's PMs then it's a throw away unit. Basically like SM.

When you get copper or obsidian or iron the Mace is still a weak link vs regular Axe and even the Atl-Atl.

And what happened to Tomahawk throwers? Phased out?

The AI builds tons of Archers, up to 30 in a border city with a handful of Atl-Atl and SM until it gets copper or iron. Ironwood Clubman is an early AI favorite too.

JosEPh

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I wanted to move back the Spiked Clubber, but Hydro vetoed that idea and said that it was there for a reason (nomads I think was the reason). I think that the Stone Maceman should recieve some buff (it seems to me like the odd one out in my games), but giving it an extra point of STR seems like too much. Maybe I'll reduce it's cost.