- Set default shader quality to low for Intel G965.
- Addressed some possible exploits and added further file validation.
- Changed effect when a unit is healed to be less resource intensive and obstructing.

BALANCE CHANGES

- For a list of balance changes for this patch please visit www.AgeCommunity.com

- Better anti-aliasing support for NVIDIA GeForce 8 series cards.
- A number of Windows Vista compatibility issues fixed.
- Several low level network optimizations have been added.
- Fixed a recorded game Out of Sync issue involving pre-patch 1.09 games and high level home cities.

- ESO statistics tab now defaults to show statistics for the game you are playing.
- Decks are now limited to 32 per home city.
- Quick Search - the civilizations of other players are no longer shown when the initial match is made.
- Quick Search - games no longer follow the two minute resign rule and will count toward your rating as soon as they begin.
- Power Rating values will now update more quickly after a game.

==================================================================
Patch 1.09 – Home City Experience Changes
==================================================================
NOTE: For a complete list of all fixes please visit www.agecommunity.com

NEW FEATURES

- After each game players will now be granted bonus experience, meaning all Home Cities will now level up faster
- Players on your pest list will not be able to join your game if you are the host
- The experience requirement to level up Home Cities that are level 100 or higher has decreased
- New avatars available on ESO

CLIENT FIXES

- The Russian card Ransack no longer effects teammates

NETWORK AND ESO FIXES

- When right clicking a player on ESO, whisper will now be the top item on the list of options

- Quick Search now allows players to determine the Home City tier and Power Rating level of their opponents
- Power Ratings will now decay over time

CLIENT FIXES

- Numerous changes to Civilizations' special bonuses
- Numerous balance changes
- Fixed an exploit that would refund the Home City shipment after sending mercenaries
- Changed a line of dialogue from the Campaign which was found to be derogatory
- Changing teams on ESO will now unready all players
- When a player clicks to delete a Home City, the default will now be No

NETWORK AND ESO FIXES

- Fixed an issue where Quick Search was not matching people using Power Rating
- Added separators to very large numbers to make them more readable
- Clan page on ESO now properly displays the last online date for clan members

- Added a new random map, The Unknown
- Added ability to see if a friend on ESO is playing a game
- Moderators now have blue chat in chat channels

CLIENT FIXES

- Fixed an issue that let military units in Cover Mode do extra siege damage
- Fixed an issue where the German A.I. would not build houses or collect resources when they started with just Settler Wagons
- Fixed some rollover text issues
- Hispaniola map added to the Standard Maps set

NETWORK AND ESO FIXES

- Fixed an issue where the host would appear invisible in the game setup room
- Chat channels' player lists are now alphabetized
- Fixed an issue where non-rated games were counting toward Power Rating

- Chat Member List can now be sorted by Clan Name
- Added server maintenance notification that will display when the servers are down

CLIENT FIXES

- Added checking that prevents players from joining game rooms which are in a bad state and can not launch, fixing the source of a crash
- Several Home City Card tooltip updates
- Hispaniola water flags and whale placement fixed
- Hispaniola now displays correct thumbnail
- Sonora herds now balanced for both sides of the map
- Advanced Market Card effects now get applied when shipped
- Fixed ‘This game is not rated’ message that was popping up in rated games
- Number on Home City Cards now displays the correct number of units to be sent
- All ranged cavalry units now do double damage vs. artillery
- Mercenary shipments now cost 1000g and have fewer units
- Military shipments from the homecity decreased for 3rd age shipments and increased for 4th age shipments
- Numerous balance changes

NETWORK AND ESO FIXES

- Quick Search now displays the correct number players during search
- Custom Games List sorting fixed for sorting by Rank
- Fixed exploit that allowed more then 20 cards in ESO decks

- Numerous fixes to attack move command
- Numerous balance changes
- Numerous changes to home city cards
- Deathmatch games now have reveal map on
- Deathmatch - Starting crates removed from most maps
- Fixed an issue where watching a recorded game overwrote home cities
- Playing an old saved single player game should no longer revert your home city to the older state
- Ranged Cavalry Caracole now applies to all ranged cavalry
- Native American Treaties card now creates the right number of Natives
- Added support for removing the larger pause dialog. Add ‘hidepopups’ to your user.cfg
- Added support for modifying custom random map names and text

NETWORK AND ESO FIXES

- Custom game setup now shows if a game is rated, not rated, no XP
- Added , , mouse wheel scroll and double click functionality to numerous spots in ESO
- Changing #players will unready everyone
- Typing in chat and switching to a different ESO window no longer erases the text
- Many Clan chat fixes
- Clan change, you may only demote someone that is below your rank, you may only promote someone that is two ranks below you
- Two players that do not have their routers properly set up can no longer join the same game.
- Fixed numerous issues with joining and creating a clan

- Update to the patching process which should address difficulties experienced during the autopatch process.
- Resume button added. A dialog is now displayed when a user pauses the game.

NETWORK AND ESO FIXES

- Changes to Games List functionality. The list is pulled down once on initial login and can be updated by pressing the Refresh button. Automatic updates will no longer occur.+
- Quickmatch now uses only standard maps.
- Home City level now displayed on the Game Start screen.
- Clan tags added to the Advanced Game Setup.
- Fixed an issue with clan chat not being displayed.
- Fixed a game pause issue when a resigned player remained in game.
- Removed the exploited ability to split the military and economy scores.
- Timeout added to Vote Dialog box.

- New hotkey editor added to the game.
- New large map set. Five new large versions of popular maps have been added.
- Fixed a sound crash issue.
- Fixed a bug with sound being choppy.
- Fixed some performance issues with boat battles.
- Fixed a D3D initialization error when launching the game.
- Fixed a bug where the auto-patcher text was difficult to read.

NETWORK AND ESO FIXES

- Fixed a bug where disconnecting a player would lock up the game.
- Switching home cities during game setup unreadies all players.
- Quick search now uses the Standard Map set.
- Fixed a number of multiplayer exploits.
- New ESO privacy option.
- Updated a number of error and user messages.
- Allow users to turn off enter/left chat messages on ESO.
- New user.cfg commands to assist with router and direct IP issues. For more assistance on this check: http://forum.agecommunity.com/ibb/topics.aspx?forumID=7

==================================================================
Patch 1.01 – Fixed some bugs and a few exploits.
==================================================================

CLIENT FIXES

- Fixed a bug in the command manager that caused slow performance when CPAIs were in the game
- Fixed a bug that caused sound effects (and sometimes music) to stop playing
- Fixed a problem where unplayed dialogue lines made the Campaign scenarios stop working
- Fixed a bug on the Postgame screen that allowed players' names to be edited
- Fixed a bug where all players would hear the selection sound for HC cards played
- Fixed a bug that kept the ESO connection problem dialog box from closing
- Fixed a bug in the Portuguese tech TEAM Early Dragoons that kept some civilizations from training their anti-cavalry units until the Industrial age
- Fixed a bug that made abundant resources available in the single-player Campaign
- Fixed a bug that did not let the host launch the game once the number of players was reduced below the number that had clicked ready
- Tweaked movement code to improve the responsiveness of units
- Changed formations so that unit types keep their setting even when grouped with different types

NETWORK AND ESO FIXES

- Fixed a bug in the Unresponsive Player dialog box so that it closes once consensus is reached