The Big Air site must conform to Specifications.The Big Air site must be finished and ready for training at least one day before the start ofcompetition. The drop in must allow the rider to have the correct speed for the jump and thelanding has to have the correct angle to accommodate both flips and spins.

16.3 Training

Training for the Big Air is mandatory. There will be a starter at training to regulate the flow of the riders. Training times will be communicated by the Chief of Comp. during the first TC meeting.

Big Air Judging

· For each Big Air Event, 5 judges will be present during the entire event, plus theHeadjudge. The highest and the lowest score will drop out and then add the threemiddle scores together.

· Judges must give scores during the Big Air events in accordance with the Big Airjudging Criteria. They must be available to the Head Judge during preparation andthroughout the event.

· Judges can use score cards to mark score by bib number and must keep a memoryboard to note the tricks, falls and other specifics.

· No competitor, team representative, or spectator will be allowed to approach the judgesstand or speak with the judges during the competition.

· Any protest or problem arising from the judging will be dealt with by the Headjudge andthe competition jury.

21 Big Air Judging criteria

Each Judge shall use a ten point scoring system. Judges will score by tenths i.e. 3.8, , 7.3,9.8etc. Each judge will evaluate the run by overall impression and dividing the run into differentcomponents:

1. Control of the trick- Execution- Difficulty- Control2. Amplitude3. Landing

21.1 Control of the trick

When the rider performs his trick he must show a perfect master of it. Execution of the trick hasto be smooth, that means the body must be in good balance, arms have to be in control and nottrying to keep balance by “opening the window” and shaking all around. Spin has to bedemonstrated in one unique movement with a rhythm equal from beginning to the end. Rewindsin landings are not penalized if they are clearly done on purpose (i.e. land switch and revert toride normal).

The grab (s) chosen has must be held as long as possible during the spin. Furthermore it has tobe sharp. Unclear grabs such as quick double grabs and small handtouches are not good.Basically we can say that if the movement performed by the rider looked easy, it is well doneand executed.

The trick should be performed with good execution and high difficulty.

21.2 Amplitude

In Big air, amplitude is qualified by the combination of the height and the length of the jumpdone by the rider from the take off to the landing spot.Because it is more difficult to master a trick with a bigger hang time, with the same execution ofa trick, the rider with bigger amplitude will get more points.A trick must be performed in a safe manner - not too long or too short is the best solution.

21.3 Landing

The landing is the final part of a trick (“the rider touches the snow again after completing histrick”). It is also the part of the trick that makes the difference between a completed trick and anon-completed one. In order to separate the completed trick from incomplete tricks, judges arededucting points for a bad landed trick.

Deduction range

0,1 - 0,9 point for minor fault: hand drag1,0 - 1,9 points for medium fault: two hands down, reversing the trick due to instability2,0 - 2,9 points for major fault: body contact with the snow3,0 points for huge faults: the board is not the first thing to touch the snow

The deduction is taken from the score that would have been given with a correct landing.For example, a rider not under control in the air could get 4,5 points for the trick and 2,5deduction for a major fault, that would give him a score of 2,0 total.