from the various mirrors to date). Today the team is proud to present their third Battlefield 2 map-pack for release, they\'re confident the quality of maps in this release even surpass the two previous. The pack is made up of various tested and tweaked custom maps made by the community. The maps included are: * Insurgency on Alcatraz * Codename Valhalla * Operation Power Failure * Operation Yellow Dragon * Bocage 2005 * A.T.O.M You can view more information about each map [url=\"http://mapping.totalbf2.com/mappack3.htm\"]here[/url].

an attack on a medical facility long enough for an evacuation to occur. The author\'s briefing: [quote]A force of rebels is advancing on a USMC medical compound. Injured soldiers and civilians can\'t be evacuated before at least 20 hours. Rush to the defense point on the north bank of the river and hold them at all cost. The rebels are expected out of the mountains in the southern side of the valley. Good luck soldiers![/quote]

BF2 SP-CQ-Coop. A force of rebels is advancing on a USMC medical compound. Injured soldiers and civilians can't be evacuated before at least 20 hours. Rush to the defense point on the north bank of the river and hold them at all cost.

[url="http://www.sircommunity.com"]Sir. Community[/url]! [quote]What's new in this version, you ask? New objects have been added so you now have over 100 different things to spawn. The Battleracer DPV also makes a cameo - the boost on this car allows you to build racetracks with massive loops and other cool things. You now have a grappling hook and zipline in your disposal to aid in construction. The main menu also includes a Starter Guide that serves as a quick reference to all the functions in Sandbox. The biggest addition in 0.5 is the grouping functionality. This allows you to group hundreds of objects together and move them as one. Groups can be saved using the new Sandbox Network feature and then loaded on any server in any map. Grouping makes it extremely easy to construct massive creations.[/quote]

New objects have been added so you now have over 100 different things to spawn. The Battleracer DPV also makes a cameo - the boost on this car allows you to build racetracks with massive loops and other cool things.

while. [quote]AIX description: "Allied Intent Xtended is the most feature rich single player experience there is for Battlefield 2. Building upon the great Allied Intent Mod, AIX aims to deliver an amazing array of content which is 100% bot compatible for use in single player and coop gamemodes. With a sea of multiplayer only or partial sp mini-mods out there, AIX's main focus has always been about creating the best experience for single player that we possibly could due to the original game falling quite short in this department. It's important to note that while AIX can be played in a multiplayer environment, the nature of this mod will make the conquest multiplayer game modes unfairly balanced as things are created with bots in mind! As such, we do not endorse or support AIX as a multiplayer mod. You can expect 9 custom maps and 7 Dice remakes, New UN army, 28 custom weapons and 7 custom kits items, 17 new aircraft as well as pickup kits, resupply crates and some very groovy AI enhancements not seen in any other mod! We proudly present the 1.0 version of AIX for all Battlefield 2 fans!" Kysterama AIX MOD - Chief administrator kysterama@hotmail.com http://www.aixtended.com[/quote]

dogfighting only, they do not capture any flags. Bots will only spawn at the original Bocage airports. The new airports are only for human players. To adjust the number of bots in single player, edit the \"Battlefield 2\\mods\\bf2\\AI\\AIDefault.ai\" file to your liking.

This map is set in the SG:A world and contained all the required files. It can be added to any mod or bf2 levels. Full SP Support as well as conquest. This is a dogfight map with F302 and Wraith darts.

all worth the wait. Here is some helpful links and downloads while you wait.Windows Server FilesLinux Server FilesArty TeaserTorrent FileManual Download (PDF)Fansite Kit v1.0.0Pre-Release Teaser (while you wait for the long download)

European Fan base out so they had it released at 9 AM EST;) we fooled you :beer: [quote]The Sandstorm has returned! The long anticipated Desert Conflict Mod for BF2 brings the classic feel of Desert Combat to the BF2 engine with its Alpha release. You loved Desert Combat and longed for it to return within BF2. Done. You wanted skill to be a factor in BF2. Done. You wanted dumbfire missles for aircraft, handheld aa & ground based aa. Done. You wanted familiar vehicles. Done (and still adding more) You wanted Capture The Flag. Done You wanted the classic maps. Done You wanted Artillery brought back to the player. Done. You wanted to play it. DONE![/quote]

A BF 2 custom conquest, singleplayer, coop map. Intel reports that some terrorist have setup shop near the abandoned village by the Oasis of Adh. Your mission is to get there and cleanup the village and surroundings of all enemy activity.

U.S. Army fights to plan an attack on the city by means of attack helicopters. They must strategically place their positions and secure their way through the enemy troops. This city is the most important of all of the country due to the fact that if they lose it, it will ultimately leave the door open for enemy control. Enjoy playing this map in 16, 32, and 64 player modes.

mission is to get there and cleanup the village and surroundings of all enemy activity. The terrorists aren’t supposed to be aware of your presence in the area. Move swiftly and get them. Good luck![/quote]

bombers and if you want to use these then jump in the aircraft and taxi down the runway and you will pick up your bot on the runway. Make sure you run at least 24 bots or no bot for bombers. Each level will fly 16 aircraft so have fun and shoot them down.

The newest version of the wildly popular Battleracer mod has been released. Dubbed 1.29, this version more than doubles the number of available tracks to race on and fixes some minor quirks present in older releases.

ground/sea combat only, for those who don't like dealing with those pesky airplanes coming out of nowhere and killing you. 32 includes aircraft, for those who like to pwn ground forces from above. thanks to StrikerJ, Satnav, and the EOD2 mod for the custom objects.

our update partner Intel, created this new map focused on tank battles that echo those of Battlefield 1942. Exploding shells ring out across the desert as tank columns meet in furious battle amidst the swirling sands. Tweaks since the beta version include more infantry cover to help them hold onto flags, improved jeep spawning to better prevent stranded infantry and a number of glitch fixes. We wish to thank the Battlefield community for all the time they put in playing the map and posting feedback to the forums. We\'re sure you\'ll enjoy the epic vehicular warfare in this new map.[/quote]

Project Reality is a modification for Battlefield 2. The developer's aim is to rework the original game engine developed by Digital Illusions of Sweden (Dice) to recreate a realistic combat environment.

every map. The battles have been evened out to give both sides a chance of winning. Teamwork has also been emphasized with certain objects given to each player to help benefit the team. [b]General content[/b] M-125 mortar added M-163 added Shilka added [b] Coop/Singleplayer[/b] Removed team lock settings on all single player and coop map versions. this should fix most of the crashes in sp/coop mode [b]Levels[/b] placed new vehicles (”ZSU 23-4 Shilka”, “M163 Vulcan AA”) on various map locations highway tampa updated with the m163 and shilka Burning Oilfields updated with m163 and shilka eastings updated, the new maps files from junglist were added

below! http://battlefield2.filefront.com/file/Project_Reality_7_Maps;85424 [quote]NEW FEATURES AND GAME PLAY ADDITIONS -New Commander/Squad Leader Build System Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. A lot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as a whole, acting less like a construction foreman and more as a battlefield commander! -New Commander Functions We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possibility. Examples of this ability will be seen in the setting of landing zones, build orders, and close air support. -New Commander Feature: GPS Guided Bomb Area Attack GPS Guided Bomb ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only available after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely. -New Commander Feature: SAT Guided Air Strike A SAT Guided Air Strike can be designated by the Commander to further the improvements to Close Air Support. With this new function the Commander can select any location on his map and request an Air Strike at that location by Jets and Helicopters equipped with laser guided ordinance. -Close Air Support Improvements Most aspects of attack aircraft have been completely reworked and tweaked. There are several new features with attack aircraft but all changes are trying to create a dependence on ground troops to work TOGETHER with aircraft. Attack aircraft such as the new British Eurofighter Jet and US Cobra Helicopter have laser guided ordinance including bombs and missiles. The Commander, Officers, and Special Forces can laser designate targets with their SOFLAM providing a laser signature for the aircraft to lock on to and attack. -Transport Role Improvements Being a dedicated transport player has just became a whole lot more interesting, and most of the time, necessary for a team’s continued success. -New Ammo Resupply System Ammunition conservation will finally be a new element in Project Reality. A commander will now have to think a bit more about logistics when attacking an enemy. We have removed many of the 'auto' rearming places in Project Reality and made ammunition resupply a much more easily identifiable location and a much more strategic element. Running out of ammo because you have over extended yourself is now a very real possibility, more so than any other version of PR. -Spawn Point Revision We have revisited the spawn system again to allow for a much more tactically engaging game play. We acknowledge that the game play in v0.6 was far faster paced and arcade like than we thought it would have been, and we have made changes accordingly. This new system puts the spawning capabilities of a team ENTIRELY in the hands of the players. This will promote more teamwork and bridge together the aspects of squad members and squad leaders working together, with the commander to form a whole new dimension of Team Work. -HUD Improvements A lot of changes to the HUD system have been made to help increase visual awareness and make PR a more visceral and immersive game. PR will now have a much more pleasantly attractive visual appearance that will especially please all those with high end rigs. -Long Range Distant Weapon Sound Effects All caliber weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a sound card that supports EAX, and preferably a sound card that you can select 'HARDWARE' to get the most benefits from these sound changes. -Sound Improvements Nearly all infantry weapons have had their sounds completely redone or heavily tweaked! All infantry weapons have a much more realistic sound now. Many other sounds have been redone and tweaked too! -Infantry, Vehicle and Map Tweaks galore! Various improvements and tweaks to infantry kits, vehicle handling and weapon systems as well as game mode and map balance tweaks. Infantry and vehicle improvements include small arms fire deviation model not to mention anti-aircraft missile improvements. -Counter-Attack Game Mode In this new game mode one team starts on defense and cannot re-take fallen control points. The defending team has the objective of preventing the enemy from capturing all Control Points before their reinforcements arrive (usually after 30-45 minutes). If the defenders survive until then, they will receive additional vehicles and/or tickets to initiate a counter-attack! At this point, the game mechanics are similar to Assault and Secure mode, and the defending team can re-take lost CP's. NEW WEAPONS AND VEHICLES -USMC M16A4 ACOG and Iron Sights The vanilla BF2’s M16 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the famous M16A4 with “ACOG”, which has a 4x optical sight, and the M16A4 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A UGL variant will be seen in a future Project Reality release. -Insurgent and Militia RPG-7 The placeholder RPG has been replaced by a much more realistic RPG with Iron Sights. -Insurgent IED (Improvised Explosive Device) The new Insurgent IED is a very powerful explosive carried by Insurgent Ambushers, perfect for roadside ambushes. -British Scimitar Recon The British forces have a new addition which comes in the form of the Scimitar Recon Vehicle. This armored vehicle carries a crew of 2 (driver/gunner) and is armed with both a 30mm cannon and 7.62mm chain gun. Its unparalleled ground speed suits its role well as an advance reconnaissance vehicle. -British Challenger 2 Main Battle Tank The latest installment of the British Armed Forces concludes the last element of their land based vehicles with the Challenger 2 Main Battle Tank. There are two variants including woodland camo and desert tan. -British Eurofighter Jet The first jet of the British Armed Forces is the Eurofighter Jet which comes equipped with cannons, anti-air missiles, and laser guided bombs. NEW MAPS -Fools Road The second map installment of the Militia comes to a rise in conflict with a battlefield 3 times the size of Assault on Mestia. A plethora of trees and cover are scattered throughout the map providing plenty of places for firefights and ambushes. This time the Militia are well prepared for their British adversaries as they roll out with tanks, APC’s, and anti-tank vehicles. The British will be hard pressed to remove them from their fortified locations. -The Battle for Qinling An epic scale battle of the British versus the Chinese is now in play. Both sides come well equipped with infantry transport, apcs, tanks, helicopters, and jets. Each team clashes in a battle for supremacy while fighting desperately to win victory over the region. -Bi Ming (Revised) The long awaited night map of Bi Ming returns after revision and becomes a stable map for server play. Turn your night vision goggles and make sure to set up your perimeter as enemy troops will find it easy to flank and out maneuver you in the dark. All of these new game play changes drastically increase the realism experience and players will find all new ways of working together as a team. Combined with the addition of new vehicles, weapons and maps, PR v0.7 promises players the most realistic gaming experience available for the Battlefield 2 platform. The Project Reality Wiki Guide has been given a major overhaul and will be continually updated with all new changes and images to help new players get accustomed to the new version. Please take a few moments to read the Project Reality Manual which gets placed on your desktop when you install the Project Reality v0.7 Core files. Thanks again for your interest and continued support of Project Reality. If you enjoy the PR Mod, please be sure to click on the banner below and show your support by voting for us at Moddb.com (we are located within the Battlefield 2 roll-out menu).[/quote]

file mirror will come online at midnight, 12:00am EST, with client files to follow 3 hours later, or at 3:00am EST. There is a torrent link up and running right now for those of you who want to get a head start on downloading this jungle goodness. The client is passworded, but the password will be released at 3:00am EST here on the forums. Watch this thread for link information. Here is the password for the mod build.. This applies to all downloads of the client, not just the torrent. [b][i][u]popsmoke[/u][/i][/b] [/quote]

BattleGroup-Frontlines is to shift the players of Battlefield 2 back to the Second World War. BattleGroup-Frontlines will feature an extremely authentic atmosphere. Features include: - Historically accurate vehicles, aircraft, and weapons - Realistic and accurate sounds - Realistic weapon aiming aiming and firing physics - Famous battlefields Our team's goal of realism is an ambitious one, with the need of incorporating accurate striking powers and ranges of weapons. Naturally, a few things will need to be amended for the sake of quality gameplay, but with realism still held to the highest standard. We believe that it is possible to incorporate both incredible realism and exciting gameplay, and BattleGroup-Frontlines will achieve that balance. In BattleGroup-Frontlines, you are given the option of playing as one of several great nations: Great Britain, the German Reich, America, and Russia. Smaller countries will also be involved, but not as the primary players. Besides well-known battlefields such as Stalingrad and Normandy, one will be able to assist in the defence of Stalingrad with a Polish 7Tp or assist in the fight in Normandy with a Char B.[/quote]

lag experienced during previous online games has been reduced by 75%! The creator of the Sandbox mod is Sir. Elxx of [url="http://www.SirCommunity.com"]The Sir. Community[/url], Also pertinent to the release is [url="http://www.sandboxaddicted.com"]SandboxAddicted.com[/url] a fan site dedicated to the Sandbox modifications!

This is a fighter map only and there are no flags to take. Each level contains different aircraft and you win by defeating the other side’s aircraft. SP1 and SP2 is the only level with the two seated bombers.

high security Chinese base and has deployed their men inside a weak point of the Chinese base. The USMC has a small part of the base but can\'t hold on much longer. The USMC has called in for reinforcements by air. Now China must fight harder to keep their new weapon or they will loose more than the Nano Bots...![/quote]

lead further into a large surrounding city, you can also see that on the minimap out of bounds. Also I included some small features like hidden pick-up weapon kits and custom skins. Even now as I uploaded this map for you i started on a new map which will be four times bigger as this one, and will propably still take some time to release. Stay tuned! happy fragging! JONES

Major BigFoot and Corporal WhiteRabbit and there squad were to take the strategic area's of the City of Pain as silently as possible during the dead of night following a successful capture of the Mountain outpost.

instantly win the round. After you have won the round switch it off before starting the next round F4 - Instant Win Blue Team OFF - Turns the above cheat off F5 - Red team instantly win the round. After you have won the round switch it off before starting the next round F6 - Instant Win Red Team OFF - Turns the above cheat off F7 - Blue Team Never Win F8 - Red Team Never Win F9 - Disable All Cheats Enjoy!

that he's using a P4 2.8Ghz /w HT 1024MB DDR400 160GB HDD 128MB ATI Radeon 9800 ALL-IN-Wonder. Although this amount of bots is very insane it might not be the best idea if you're running the game on the bare minumum requirements. :P Make sure you check out the readme for the full details.

by occupation of their city has created a complex within the Eastern mountain range of Karkand. The terrain around northern Karkand is desolate and strategic suicide for US forces to make an advance on the MEC mountain fortress. Here US commanders will have to wage the cost and gain of controlling northern Karkand. US and MEC forces will have to devise a strategy to control the river and both sides of the city surrounding it.

ADDITIONS -New Commander/Squad Leader Build System Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. A lot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as a whole, acting less like a construction foreman and more as a battlefield commander! -New Commander Functions We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possibility. Examples of this ability will be seen in the setting of landing zones, build orders, and close air support. -New Commander Feature: GPS Guided Bomb Area Attack GPS Guided Bomb ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only available after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely. -New Commander Feature: SAT Guided Air Strike A SAT Guided Air Strike can be designated by the Commander to further the improvements to Close Air Support. With this new function the Commander can select any location on his map and request an Air Strike at that location by Jets and Helicopters equipped with laser guided ordinance. -Close Air Support Improvements Most aspects of attack aircraft have been completely reworked and tweaked. There are several new features with attack aircraft but all changes are trying to create a dependence on ground troops to work TOGETHER with aircraft. Attack aircraft such as the new British Eurofighter Jet and US Cobra Helicopter have laser guided ordinance including bombs and missiles. The Commander, Officers, and Special Forces can laser designate targets with their SOFLAM providing a laser signature for the aircraft to lock on to and attack. -Transport Role Improvements Being a dedicated transport player has just became a whole lot more interesting, and most of the time, necessary for a team’s continued success. -New Ammo Resupply System Ammunition conservation will finally be a new element in Project Reality. A commander will now have to think a bit more about logistics when attacking an enemy. We have removed many of the 'auto' rearming places in Project Reality and made ammunition resupply a much more easily identifiable location and a much more strategic element. Running out of ammo because you have over extended yourself is now a very real possibility, more so than any other version of PR. -Spawn Point Revision We have revisited the spawn system again to allow for a much more tactically engaging game play. We acknowledge that the game play in v0.6 was far faster paced and arcade like than we thought it would have been, and we have made changes accordingly. This new system puts the spawning capabilities of a team ENTIRELY in the hands of the players. This will promote more teamwork and bridge together the aspects of squad members and squad leaders working together, with the commander to form a whole new dimension of Team Work. -HUD Improvements A lot of changes to the HUD system have been made to help increase visual awareness and make PR a more visceral and immersive game. PR will now have a much more pleasantly attractive visual appearance that will especially please all those with high end rigs. -Long Range Distant Weapon Sound Effects All caliber weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a sound card that supports EAX, and preferably a sound card that you can select 'HARDWARE' to get the most benefits from these sound changes. -Sound Improvements Nearly all infantry weapons have had their sounds completely redone or heavily tweaked! All infantry weapons have a much more realistic sound now. Many other sounds have been redone and tweaked too! -Infantry, Vehicle and Map Tweaks galore! Various improvements and tweaks to infantry kits, vehicle handling and weapon systems as well as game mode and map balance tweaks. Infantry and vehicle improvements include small arms fire deviation model not to mention anti-aircraft missile improvements. -Counter-Attack Game Mode In this new game mode one team starts on defense and cannot re-take fallen control points. The defending team has the objective of preventing the enemy from capturing all Control Points before their reinforcements arrive (usually after 30-45 minutes). If the defenders survive until then, they will receive additional vehicles and/or tickets to initiate a counter-attack! At this point, the game mechanics are similar to Assault and Secure mode, and the defending team can re-take lost CP's. NEW WEAPONS AND VEHICLES -USMC M16A4 ACOG and Iron Sights The vanilla BF2’s M16 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the famous M16A4 with “ACOG”, which has a 4x optical sight, and the M16A4 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A UGL variant will be seen in a future Project Reality release. -Insurgent and Militia RPG-7 The placeholder RPG has been replaced by a much more realistic RPG with Iron Sights. -Insurgent IED (Improvised Explosive Device) The new Insurgent IED is a very powerful explosive carried by Insurgent Ambushers, perfect for roadside ambushes. -British Scimitar Recon The British forces have a new addition which comes in the form of the Scimitar Recon Vehicle. This armored vehicle carries a crew of 2 (driver/gunner) and is armed with both a 30mm cannon and 7.62mm chain gun. Its unparalleled ground speed suits its role well as an advance reconnaissance vehicle. -British Challenger 2 Main Battle Tank The latest installment of the British Armed Forces concludes the last element of their land based vehicles with the Challenger 2 Main Battle Tank. There are two variants including woodland camo and desert tan. -British Eurofighter Jet The first jet of the British Armed Forces is the Eurofighter Jet which comes equipped with cannons, anti-air missiles, and laser guided bombs. NEW MAPS -Fools Road The second map installment of the Militia comes to a rise in conflict with a battlefield 3 times the size of Assault on Mestia. A plethora of trees and cover are scattered throughout the map providing plenty of places for firefights and ambushes. This time the Militia are well prepared for their British adversaries as they roll out with tanks, APC’s, and anti-tank vehicles. The British will be hard pressed to remove them from their fortified locations. -The Battle for Qinling An epic scale battle of the British versus the Chinese is now in play. Both sides come well equipped with infantry transport, apcs, tanks, helicopters, and jets. Each team clashes in a battle for supremacy while fighting desperately to win victory over the region. -Bi Ming (Revised) The long awaited night map of Bi Ming returns after revision and becomes a stable map for server play. Turn your night vision goggles and make sure to set up your perimeter as enemy troops will find it easy to flank and out maneuver you in the dark. All of these new game play changes drastically increase the realism experience and players will find all new ways of working together as a team. Combined with the addition of new vehicles, weapons and maps, PR v0.7 promises players the most realistic gaming experience available for the Battlefield 2 platform. The Project Reality Wiki Guide has been given a major overhaul and will be continually updated with all new changes and images to help new players get accustomed to the new version. Please take a few moments to read the Project Reality Manual which gets placed on your desktop when you install the Project Reality v0.7 Core files. Thanks again for your interest and continued support of Project Reality. If you enjoy the PR Mod, please be sure to click on the banner below and show your support by voting for us at Moddb.com (we are located within the Battlefield 2 roll-out menu).[/quote]

bring in ships to give support to the defenders. But because of a shortage of war ships in the region, they have only been able to bring in a few small cargo boats to launch counter attacks from.[/quote]

dirtbike what this does is gives you 8 64 bit levels, preset with bikes, turns dirtbike into a minimod keeping bf2 from being modded and makes the bike easier to handle. i cut some corner to make the size lower i made it only 64 bit no 16/32, the map images do not show up and all files uneeded were deleted so it is a simple 50 meg Enjoy!

As the MEC continues its conquest of Africa, the US is planning on counter attacking at Aberdeen. Each side is using armor as the spearhead of its attack, so a fierce tank battle is expected, under the hot North African sun.

bombers. If you want to use these, jump in the aircraft and taxi down the runway. You will then pick up your AI bot on. Each level will fly up to sixteen aircraft, so have fun shooting them all down! Note: Make sure that you run at least 24 bots or you will not have enough bots for bombers.

New weapons such as the timebomb and stationary mortar, soldier/kit night skin recolors, dozens of weapon and kit item tweaks, new weapon and explosion effects, new coding features, helicopter variants with skin repaints and new huds, custom vehicle music (original music by the devTeam), upgraded bots and sp map variants for a much-improved single player experience.

the town in the center of the map, as well added new streetlights and glows! I hope you like it! Readme *****************************FROSTBITE*NIGHT************************************* * * * * * * * * * * * * * * * * * * * * * ***CREDITS*** ************* Map, Skins by JONES AI/Debugging by EzPiKnZ HK XM8 by Xeqtr M82A1 by Kysterama SnowTrees by Ga-Knomboe Boy ***GAMEMODES/LAYERS*** ********************** Conquest, Cooperation, Singleplayer 16 Player (Thx again for EzPiknZ for giving this map bot support, i know it wasn't a easy job) ***FEATURES*** ************** This map is a night version of my origial frostbite map figuring new snow textures, bump maps, a snowstorm effect, snowfall, ambient sounds, i edited the 16 player layout so the battle is focusing at the town in the center of the map, as well added new streetlights and glows! I hope you like it! JONES out

Battlefield Pirates 2 is a full conversion mod for Battlefield 2. The game pits 2 two rivaling crews, the Undead and the Peglegs, in a vicious battle for control of the Caribbean and all its booty. Brace yourself for a fun-filled adventure on the high sea

This is a fighter map only and there are no flags to take. Each level contains different aircraft and you win by defeating the entire enemy’s aircraft. sp1 is the only level with the two seated bombers.

2005. Important factors and features were perfected to enhance the then non-existent COOP mode to allow players to enjoy it through the modification of the SinglePlayer content. It continues to set the standard for COOP mod development with emphasis on balanced and convincing game play scenarios.

Definite Maybe, if i can finish its coding. New Features: 1. Team Deathmatch Game-Mode, classic old school team deathmatch 2. Unlocks Enabled Server EXE to be packaged with the normal server files so all dconx servers can run All Unlocks For Everyone and display Gamestats Ranks. 3. Coop and Singleplayer support for most maps. - added: 09-17-2009 3. Ingame menus have been tweaked for easier navigation and understanding and for looks. Bugfixes: 1. Missing CTF flags on Omaha Beach. 2. probably more to list later. Coop Supported Maps: Dalian Plant 73 Eastings Desert Shield El Alamein Dusk El Alamein Gazala GreatWall You can get your DCONX Server RANKED with unlocks and awards at [url]http://gamestats.ws[/url]

gameplay in the Battlefield series. Not only that, but when paired with imtheheadhunter's map pack for AIX, this promises to show some truly amazing SP gameplay. For your downloading pleasure, the full installer comes as 2 files. This is the core map package and the other is the core mod package. This makes file management and downloading easier for the majority of people rather than downloading one gargantuan file. You can install these two exe's in any order, but [b] both are required to play the mod. [/b] You can find the core mod file here: http://battlefield2.filefront.com/file/;95913

for Battlefield 2. The game pits 2 two rivaling crews, the Undead and the Peglegs, in a vicious battle for control of the Caribbean and all its booty. Brace yourself for a fun-filled adventure on the high seas! For more information, please visit http://www.bfpirates.com Battlefield Pirates Wiki. More information on the v1.0 Client.

installation. This mod is fully compatible with the recent bf2 patch 1.03. It is NOT compatible with any other patch, so please check first that you have this patch installed before installing TW. Furthermore, it is highly recommended that you keep your graphic card drivers up to date. Please note the installer is in French. We offer no support of help with the mod. For support, please [url=http://tw.bfworld.net]view the official site[/url].

whole bunch of new maps, vehicles and weapons. You will need the v1.4 patch for this mod to work properly. You can download the 1.4 client patch here: Incremental 1.3 - 1.4: http://battlefield2.filefront.com/file/Battlefield_2_Patch_Incremental_Client_Files;69163 Full 1.4: http://battlefield2.filefront.com/file/Battlefield_Patch_Client_Files;69182 [b]IMPORTANT: Be sure to uninstall any previous releases of Project Reality before installing this release.[/b]

This is the Non AIX version of imtheheadhunters map. As the MEC make their way into this Chines held city, one of the first things they come across is this nice little Park. Unfortunately for them, the PLA is determined to keep it.

WCCSquad COOP 1.2 has been released, powerful & exhilarating...the most comprehensively developed mod for BF2 COOP game play. It's been an ongoing project since the launch of Battlefield 2 in June 2005.

map. [quote]============== ------URBAN--RAID-------- =============== __________________________________________________________________________ Version: 2.0 __________________________________________________________________________ Fixes: skyscraper fix because of black flickering from far, navmesh update, expandet combatera on 16 to avoid dieing bots, waterplane on hotel delted because of collision problems,... __________________________________________________________________________ Gamemodes: conquest, coop, singleplayer __________________________________________________________________________ Layers: 16, 32, 64 __________________________________________________________________________ Special Features: ah-6 littlebird variants m82a1 barret pickupkits, custom skyscraper model, custom soldierskins, flying seagulls lol __________________________________________________________________________ Crdedits: Map, Skins: JONES SP Support: Zinnstein, EzPiKnZ SKyscraper: SatNav Littlebirds: USI Mod Team (thanks for permission by [BSS-USI]Guedo) M82A1 Fix: Kysterama Flappy Seagull: ??? ___________________________________________________________________________ Links: http://battlefieldsingleplayer.planetbattl...spy.com/forums/ http://usi.blacksandstudio.com/ ___________________________________________________________________________ Description: The raid of the USMC on this middle eastern city is a important keypoint in the southeastern campaign in iraq. The usmc squads need to get control over the city and the surrounding villages and hold them until support arrives to ensure further contol of this area.Two MEC regiments have control over this area they will mobilise all there support to defend the city! ========================= Note to all low end users ========================= You need to set geometry option to middle or higher to avoid some latley lod problems... This is and will be my bigest project i ever did for bf2, i hope you enjoy this map as i do, i know that the map is very objectheavy and need a lot of hardware to play it on highest settings! However i put many work into this map and it took me almost three months if not more to finish it up, if you have any problems or bug reports please post them at the bfsp forums! JONES[/quote]

gameplay in the Battlefield series. Not only that, but when paired with imtheheadhunter's map pack for AIX, this promises to show some truly amazing SP gameplay. For your downloading pleasure, the full installer comes as 2 files. This is the core mod package and the other is the core maps package. This makes file management and downloading easier for the majority of people rather than downloading one gargantuan file. You can install these two exe's in any order, but [b] both are required to play the mod. [/b] You can find the core maps file here: http://battlefield2.filefront.com/file/;95924

The PLA has invaded the Philippines in an effort to stop the US from invading Southern Asia. The USMC has managed to get a foothold on one of the many islands. Now they must fight the determined PLA to take the rest of the Philippine islands.

mod. [quote]imtheheadhunter has hit us with his second map pack for AIX! Included in this awesome pack are Battle of Kirkuk Oilfields, Husky, Invasion of the Philippines, Iron Thunder and Operation Fox. Kirkuk Oilfields and Iron Thunder provide open sprawling deserts with massive amour battles. He also has another beautiful remake from the 1942 days with the action filled beach landing map Husky. Invasion of the Philippines is an Island hopping battle fest and Operation Fox has the UN pitted against the Chinese to secure a strategic town leading into Europe. We've provided both an installer and a zip version for convenience. (Both contain the exact same files.) Enjoy the new maps! [/quote]

included some custom night/forest ambient sounds aswell some custom skins for mec/us players and weapons aswell somepickupkits. If you are injterested, i got a bigger mapproject on the run atm, if you want to see some work in progress pictures or share your opinion/suggestion to the map just follow that link to the bfsp forum topic of my map: http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=13952

arrived! The famous version of AirMAPS is updated! The version 6 is available after a development which took approximately one year for the pleasure of everyone. AirMAPS come back in his “Wambi’s edition”! In this news we will reveal you some innovations from the new version with pictures and texts (but not all innovations to keep the surprise’s effect). Ladies and Sirs, good reading ! This is an extract from the list of modifications made by the dev’ team for AirMAPS: - 4 new maps (3 already annonced) - 2 game mode (stunt and conquest) - 21 new vehicles - 7 new weapons - 10 vehicle’s skins were changed/updated/improved - new protections against base-raping - lot of static objects - lot of surprises[/quote]

that the teams, flags, vehicles ect. were OPK. He put in jets, helicopters and all the other vehicles not included in karkand and put them in there. He used as many vehicles as possible so people would be happy enjoy! This Fix Version fixes the brdm2 vehicle that crashes the game it has been replaced.

Major BigFoot and Corporal WhiteRabbit and there squad were to take the strategic area's of the City of Pain as silently as possible during the dead of night following a successful capture of the Mountain outpost.

fixes to various elements of the game! **Note: PRMM .3 is NOT a patch and will full install to an independant directory in the BF2 mods folder. However to prevent any possible conflicts we still highly recommend that you please remove all previous versions of PRMM before installing this new version.**

based at their airfield, along with a full complement of land vehicles. US forces have one attack helo and numerous armor and light and heavy jeeps stationed at their outpost. The entire Dam complex, including all of the stairs, walkways, and corridors are playable by the BOTS. There are a few paratrooper spawn points at 2 of the Dam flags along with a few anti-air installations to defend against the air assault. This map is playable in Single Player, Co-Op, and Multi-Player modes.

The US has found an MEC command post code named, Eagles Nest. Despite the fact that the Eagles Nest is in a highly defensible position up in the mountains, the US is going to attempt to capture it, rather than bombing it into oblivion.

city in the Middle East with a USA and MEC camp at each end of the map. Watch out for ther emplaced weapons. Get to the three spawn points fast and hold them at all costs if your side is to be glorious.

contained inside for placement instructions. Note: this file is 700MB in size and you do not need it for anything other than generating shadows on the retail version of Battlefield 2 objects. Even without this file, you will still get terrain shadows from all objects in your scene.

of weapons and in the process have either killed or chased out all innocent civilians. Your orders are to take a squad of men and clear out these Rebels so the civilians can make there way home. This will not be easy as the Rebels know these hills and wont go without a fight.

PLA. The Chines forces have somewhat fortified the city in case of an attack, but during this moon light night. The furthest thing from the minds of the PLA soldiers in this city is invasion. fixed the non-working custom signs/textures[/quote]

US forward units have already completed the first goal of Operation Frog. Derailing a Chinese supply train. Now for the second goal, removing all Chinese forces from the area so they can not clear the tracks.

classic 1942 desert warfare. Explore this stretch of the Arabian Peninsula in your choice of vehicle and work with your team mates to conquer the map for your team. Download the beta, join in the servers, and drive, fly, and destroy your way to victory. Then drop by the EA forums and let us know what you think. Also keep your eyes to the future as this stretch of desert will see combat across two generations of Battlefield. [b]Note:[/b] This is an official Battlefield map and can be played on ranked servers. [url="http://forums.ea.com/mboards/thread.jspa?sls=2&threadID=231518"]Click here for more information on the Highway Tampa Beta.[/url]

recaptures Tobruk and takes other key spots along the Mediterranean. After the MEC claims ultimate victory in North Africa, it will have secured the regions valuable supply line to natural resources in the Middle East. supported by BlackSandStudio.

maps: The Siege of Giarabub The Fall of Tobruk Tunis 1943 5 New vehicles: PzKpfw VI Ausf. E 'Tiger' PzKpfw III Ausf. N Camionetta AS 42 'Sahariana' SdKfz 251/10 (with 37mm Pak) Pak 40 8 New weapons: Enfield No1 MkIII* Model 39 Combat Knife Carcano Model 91 Carcano Model 91/38 Breda Model 30 Breda Model 37 Bomba a mano O.T.O. Model 35 Geballte Ladung Grenade 5 New deployable heavy weapons: MG34 on Lafette Tripod Vickers MkI on Tripod Breda model 37 on Tripod 3 inch Mortar Mk II Schwere Granatwerfer 34 Many bugfixes and balancetweaks: Improved vehicle loadouts for better performance Improved collisions for smoother gameplay Simplified armour collisions Correct M3 Grant main gun Correct Panzer IV armour And much, much more... Now, we would like to show you another new thing in 2.15 - Awards. We decided to make use of Battlefield 2's award system to give players shiny medals and a place to keep track of how much they've been playing. The main focus in our award system is to reward the player for teamplay. There are medals and ribbons for capturing and defending flags, repairing vehicles and even calling in artillery targets. Of course, there will also be awards making a set numbers of kills with a certain weapon, or simply using it for a set amount of time. In 2.15, this award system will generally be experimental. We may add new medals and change the requirements later. If the awards are liked, we hope to finalise them before the release of Normandy.

singleplayer, coop, and multiplayer mod. HEAVY emphasis on single player. FULL SP SUPPORT.In the works since 2005. custom skins. effects. enhanced ai. and of course BULLET PENETRATION. and lots of tweaks to the weapons to behave realistic. the bots are probably some of the hardest out there laying down fire up to 350 meters with small arms. there is going to be no one left standing after this fight. THANKS TO. BF SINGLEPLAYER COMMUNITY , PROJECT REALITY, AIX2 , USI, OPK, BLACK SAND STUDIOS AND ALL WHO HELPED. MAP MAKER, SKINNERS, CODERS, TESTERS, AND TO YOU. for playin =) i suggest u give the other mods a good play, and vote for them for top 100 mods! PS. if the bots totally, and utterly pwn the hell out of you, i did my job. have fun. watch your lanes. dont blame me when they light u up lol ALWAYS REMEMBER. be polite. be professional. and always have a plan to kill everyone you meet[/quote]

engine. Note for low-end users: This map got a very high view distance of both growth and fog, this means you may get serious lag without a mid-end to high-end system! have fun and happy fraggin! And if you ask yourself, ehh winter is over yet huh? Yay i know ive been late hah but i still hope you enjoy it :-) JONES out

Showdown is a mixture of everything battlefield can effort, from close quater citybattles to intense dogfights in the air youve got everything you want! This time some guys may be disapointed with the lack of botsupport, i can asure you that the bfsp community have tryed hard to make this map supporeting sp, unfortunately it wasn possible till now. For that reason i included all nessesary files from the maps editor folder with this map this time, so everyone who want to give it a try to generate a navmesh go ahaead and try it! If you have any problems or bug reports please post them at the bfsp forums! JONES out

A new version of the Battlefield 2 Assault Mod is now available. The assault mod heavily emphasis solo play, offering bots with enhanced AI, custom skins, and changes to ballistics, and the new version adds new maps, among other things.

What makes it even better is that Snoken Productions, creator of [url=/file/;47488]Mine[/url], has done the video. You’ll love this video whether you’re a fan of Nintendo or not. Battlefield vs. Nintendo is a hilarious video that will keep you laughing forever. I’ll bet that you’ll even show it to your friends and family too; it’s that funny! Great detail and time has been put forward in this video. The creativity and choreography is outstanding. I wouldn’t doubt this is the best Battlefield 2 video since “Mine”. There are various Nintendo games “played” throughout this video. All the sound effects, music, and special features are just the same! It feels like you’re actually playing Nintendo! This brings me upon a thought. What about a Nintendo mod for Battlefield 2? You know, with all the sounds and special effects? Boy that would be great! Anyway, I hope you enjoy this awesome video. It is definitely a must see!

So they remove the gameplaykiller, but add some more toys too. They added new maps as well as many new features; while tweaking the old too. If you see the server files, click the fallowingLinuxWindowsEnjoy!

Play the first ever Stargate BF2 mod Stargate: La Releve with, two factions: one from our own planet, based on the American army, in a war against ancient Egyptian slaves with pretty alien larvae in their stomachs which give them superhuman powers.

command, strategy, and gameplay. It\'s how Battlefield2 is meant to be played and the 21CW Mod introduces several changes and modifications to the gameplay of Battlefield2 specifically for this tournament.

craziness of the WTF Mod 4.0 Beta but now with the silenced pistols firing nukes! If you are looking for a realism mod, this is not for you, but if you are tired of realistic stuff this mod is for you. The name, "WTF Mod" is not meant to insult anyone in any way, it refers more to "What the heck is going on in the world" (The world being BF2) and presumably what many peopls reactions to the mod will be. [/quote]

Here is the 1st Alpha Build of Stargate BFM 2. This version has the following items currently ingame: Tau'ri F-302 Fighter, Goa'uld Deathglider, Goa'uld Tel'tak Cargo/Transport ship, Atlantian Puddlejumper, and more.

Point of Existence has just re-released the mod into one big package. Included are all the map packs you need to get started. Also announced are some updates to POEstats.com and a new render of the AMP Defensive Sniper Rifle DSR-1.

Community[/url]! Sandbox 1.0 brings lots of improvements and new features to the table. The first thing you'll notice is the totally revamped interface. We've added a simplified server browser that lets you hop into a game quickly without having to worry about messing with the server filters. Once you start playing, you'll notice the new spawn buttons that feature pictures of each of the 195 spawnable objects and vehicles. Of course, Sandbox 1.0 includes an even greater variety of vehicles from the world of Battlefield 2, as well as some custom vehicles from great BF2 modders like SatNav. The kit selection screen has been streamlined with the ability to spawn with any of the core BF2 kits from all three teams, in addition to the usual Construction and Zombie kits you know so well. To help those with aspirations of reconstructing Burj Dubai, we've added a jetpack to the construction kit that lets you quickly fly around without worrying about taking damage crashing into things. The previous release of Sandbox brought you the ability to "group" your creations and save them online, making it so much easier to trap your friends in boxes when they weren't looking. With this release, we're introducing the ability to animate your objects and groups. You can build a garage with a door that opens, a house with a functioning elevator, or a death box that crushes your friend to death after you've trapped him inside. Sandbox is truly fun for all ages! Over the years, Sandbox has had an awesome community of fans that have modified our code to add their own features. We can say with confidence that Sandbox would not still be going without these adventorous coders. To help you guys out, we've completely rebuilt the gameplay logic from the ground up, allowing for addons to be created that easily plug in and add new features to Sandbox. It is now much easier to customize Sandbox to your liking and make sure your server is the most popular one of all. The guide to creating addons is already accessible on the Sandbox Wiki so you can get a head start. Be sure to post your Sandbox 1.0 creations [url="http://sircommunity.com/forums/showthread.php?t=4957"]here[/url]! [b]INSTALLATION INSTRUCTIONS:[/b] 1. Uninstall any previous versions of Sandbox. 2. Install Sandbox 1.0 3. Play Sandbox!

connected to your onlinesession and create vivid, detailed tactics together. The wide selection of tools included offers your clan the control to grasp the tactic easily and evolving them together in real time! Brand new tools like zoom, text, export tactic and the Custom Map Wizard builds upon the alreadylarge library of tools!

A BF2 custom map designed for conquest, single player, or coop gameplay. Lt. Nick603 and his Mercenaries team have been sent to the ruined Waterfront city. Both access bridges were destroyed in previous air strikes.

of the United States and Russia struck an uneasy cease-fire over the fate of Africa and its burgeoning industry. This peace would be short lived, for to the north a new conflict was brewing. Ukraine, a former satellite state of the Soviet Union, sought to gain back the power from which it once reveled in. As the snow fell in a heavy midwinter storm, Ukrainian troops moved towards the border of Belarus. Without warning, Ukrainian troops attacked with a speed and effectiveness not seen since the blitzkrieg of WWII. With their aggressive tactics, the Ukrainian army reached the capital of Belarus in a matter of weeks. The lightly armed and ill-prepared Belarusian army could do little to stop this onslaught of men and metal. The fall of Minsk signaled the end of resistance throughout Belarus. The bordering countries of Ukraine and Belarus began to wonder if they were as vulnerable to occupation as Belarus had been. The United Nations condemned these attacks as unjust and illegal but was unable to pass a mandate to take action against the expansionist aims of Ukraine. The UN\'s inability to act upon the actions of the Ukrainian army only strengthened Ukraine\'s resolve that they could not easily be stopped. Six months came to pass with no military action against Ukraine but rumors had started that Ukraine was systematically killing their former political competitors. With no clear evidence of the assassinations, the United Nations was still reluctant to take action. As time passed, more evidence surfaced of executions, illegal imprisonment, and torture; however, it was all unconfirmed information until a Kramaerican Photo reconnaissance satellite passed overhead. The satellite caught pictures of mass graves where the Ukrainian army had been dumping the bodies of political enemies and what appeared to be unarmed civilians. This information was promptly forwarded to the UN Security Council. With an unprecedented 93% majority, a mandate was drafted and signed. Troops would be sent into Ukraine and Belarus to bring those who had committed these crimes to justice. In an underground bunker, military advisers and command staff from around the world met to plan the attack. The principal military force to go into Ukraine would be led by Germany and the United States. They planned to hit Ukraine first in the hopes that if the Ukrainian public found out about the war crimes their government had committed in their name, the citizens would lay down their arms and greet the American and German troops as liberators. The plan consisted of a massive airborne assault and armored spear head from Poland. The German forces would rush to Kiev in the heart of the country, while the United States protected their northern flank from the Ukrainian troops based in Belarus. On a dim night in September, the invasion of Ukraine was started. Through the darkness came ten thousand airborne troops, dropping from the sky like a heavy rainstorm. The destiny of Eastern Europe now lies in your hands. It is time for you to choose which side of this epic conflict you shall fight on to prove your Point of Existence.

As part of Operation Golden Eagle, the MEC is to capture this city from the PLA. The Chines forces have somewhat fortified the city in case of an attack, but during this moon light night. The furthest thing from the minds of the PLA soldiers in this city

fortified the city in case of an attack, but during this moon light night. The furthest thing from the minds of the PLA soldiers in this city is invasion. bot support by PC_Load_Letter 64 map size is focused on the MEC invading, then capturing the city, 32 is focused on fighting in the city, and 16 is TDM in the "old city[/quote]

true as possible Zero G combat on the BF2 engine and we feel we did this and it’s ready for you to learn and help us make better. We also added an FTL system. This is experimental and your feed back will be crucial to shape it as a very effective and intricate part of what makes RoK special. This mod is very young and will grow with your support and feedback. Build info: Build contents: -Fully functional Viper and Raider -Short Range FTL System controlled by the Squad Leader -0 Gravity Space flight/combat with complete control, including 6 degrees of freedom. -Tylium mine map with a 32 player versions

This is the latest release of the mod editing / creation tools from DICE and EA. THis release brings the tools up to par with the v. 1.12 patch, but no word is available on what was actually changed to accomplish this.

For many months the MEC has been fighting to capture an emergency airfield that the Chines has built on a small island. The MEC is now beginning a final attack to try and break though the PLA's defensive lines.

F-302 Fighter -Goa\'uld Deathglider -Goa\'uld Tel\'tak Cargo/Transport ship -Atlantian Puddlejumper -SG Team Skins for USMC (Sniper, Spec-Ops, Medic, Engineer have correct SG Team Skin only) (China presently unmodified) -Tau\'ri Flag ingame (Goa\'uld flag also ingame but needs work) This version has only been tested with Battlefield 2 v1.41 The download can be found in our Downloads section, or by clicking Here (36.9MB) This version is Multiplayer Only, we do however have a dedicated server up that can be connected to at: 221.71.50.225 with standard bf2 port number. Keep in mind this is an Alpha release, and as such, essentialy it is a Public Beta. Do not expect everything to be perfect however I do encourage you to post bugs in the Bug Section of our Forums (Things like the Goa\'uld Flag are not bugs)[/quote]

launch attacks into southern Europe. The US is now launching an attack of their own, an amphibious assault to capture the islands airfields, and eventually push the MEC off the island. custom objects by, EOD2, Satnav, and PR SP support by, clivewil[/quote]

the Coalition. You have been provided with many toys for this one. Get out there and wipe this island. Weapons free, so do whatever you see fit, but stop this annoyance once and for all.Game modes supported: CQ-SP_Coop

in Manchuria to respond to this new threat. The airbase on Wake Island is the lynchpin of the Chinese air threat, however it is highly sceptible to ground attack from either the northern or southern approaches of the island. A remake from the classic map, Wake. SINGLE PLAYER IS NOT SUPPORTED - conquest only.

Two UH-60 Blackhawks have been downed by mutinous Arabians in the heavy occupied city of Hadid. Now it is up to you to reach the spot and take the casualties back home safely. This is an infantry only map.

the skies and islands with two aircraft and two boats. Engage in combined-arms warfare for command of islands and fortresses on four maps. Or fight for the seas on two unique open-sea maps, where the view stretches for 3 kilometers! We hope the community enjoys playing the mod as much as we enjoyed making it. See you on the battlefield! There is now a server for you to play on! 83.142.82.230:16562:29905[/quote]

The BF2 maps that we have ported over were mostly done by Sgt Wedge. Each map retains the 16/32/64 player formats but has been updated with pick up kits, equipment, vehicles, and in some cases some flag layout tweaks.

twist on the same basic map, and it works beautifully. On either side of the river there is a whole new city section that fits in perfectly with the map design, and surrounding it is forest with light overgrowth, but very dense plants and bushes underfoot that make it very hard to see people grass ninja-ing. Gameplay wise, the map is very sound. I tried it in the 16-player Singleplayer mode and it worked fantastically. The bots sure as hell knew what they were doing, and they did it well. I feel as though the 16-pl size is still a bit too big however, and there's a fair way to walk. Some transport vehicles or maybe even an APC per side would have spiced things up, blowing up vehicles in close-quarters city combat. The one absolutely shining aspect of this map is environment. Rolling thunder, dim lighting, a hissing from the grass and trees as you walk through them - all of them combine to make a stunning experience that feels much more real than most other BF2 maps I've played (especially the DICE ones, which apart from Sharqi seem so lifeless and unabsorbing). All in all, another stunner from imtheheadhunter. Keep 'em coming :D ~RussianComrade

years. Now this self sufficient island fort falls in a key strategical position as PLA and U.S. forces battle for control the Pacifc Ocean. Oasis - US forces attack a key MEC Industrial Facility hidden in the desert. Street Fight MEC and U.S. Infantry clash deep in the heart of the city in a battle to the bitter end. FIGHT!

of pillars previous to detonation will determine the nukes overall detail. Meaning, if a nuke goes off, then a secondary afterward, the secondary will look incomplete. Sadly. Made mainly for developers, but hey, why not the public right?

major issues that were brought about concerning compatibility issues with the 1.2 patch. It also includes several relatively minor tweaks to weapons, new visuals, infantry load out adjustments, and 3 new maps (Oasis, Steel Thunder, and Strike at Karakand 2) all of which come with AAS support. As always we want to thank our community and all the newcomers in recent weeks for their continued support and patience while we worked on getting this fix to you. **Note: 'Full clean install' means that you should remove all previous versions of PRMM before installing this new version.**

The USS Essex, during a patrol in the Indian Ocean, discovered an operating base of the MEC, and received the order to destroy it. As the sun rises, each side readies their helicopters for an important battle over a raging sea.

Welcome to the first full-blown release of Project Reality. Calling us a mini-mod is simply no longer appropriate with the addition of the British Infantry, an Insurgency faction, and a whole bunch of new maps, vehicles and weapons.

As the MEC continues its conquest of Africa, the US is planning on counter attacking at Aberdeen. Each side is using armor as the spearhead of its attack, so a fierce tank battle is expected, under the hot North African sun.

side readies their helicopters for an important battle over a raging sea. Here is a remake of "Red Dawn", a map made by Imtheheadhunter. This one is a huge battle with helicopters, helicopters, and helicopters, playable in singleplayer, coop and conquest.

use this map in a mod then make sure that you keep this set up the way it is in the files..I do believe that the only mod where bots will use there boats correctly is in the AIX mod...so all other mods they do not.... game modes 1. conquest 2. singleplayer 3. coop You will need the bf2 game and the 1.5 patch to play this map install open up the zip file and drag the information and server.zip to your levels folder which is C:Program FilesEA GamesBattlefield 2modsbf2Levels the client.zip is not include with this download...not giving away free maps... any mod may use this map and you don't have to contact me to do so..have any trouble with map then contact me at pacman@mwt.net... I am not responsible to any trouble to your cp when using this map.. Have fun and thanks for downloading this map....Pacman :)

Battlefield Files alone, the original Mine video remains in the Top 20 Downloads. Although this trailer for Mine 2 didn\'t seem to appealing to me, I\'m sure the video will be much better (I hope). Enjoy!

modelers to coders, has been successful! This being said, the Project Reality team is proud to announce the official release of Project Reality Mod v0.6 - the most realistic gaming experience available to Battlefield 2 enthusiasts at this time. This 1.85gb file includes a tremendous number of alterations made to the existing Battlefield 2 system, as well as customized vehicles and weapons that have been heavily scrutinized by our ‘Military Advisor’ team for accuracy and realism. We have continued building on our foundations of the British Armed Forces in the last release by adding the Warrior IFV, the Apache Longbow Attack Helicopter, and more to their arsenal. The Chinese forces have have also received there Grenade Launcher attachment to there QBZ-95 Assault rifle. We have added an abundant amount of other extra content (listed below), but in this release our main focus was totally altering how the game is played, even more so than our previous releases! We have made numerous changes that are going to distinguish Project Reality’s gameplay from all other BF2 mods, even more so than before!

A group of MEC raiders patrolling the jungle come across a small group of PLA troops. The rugged terrain in this jungle gives neither force any kind of advantage, so it will take skill, and luck, to survive the night.

like the stats websites you see on the interent. The stats it retrieves are current and accurate based on what the stats server is reporting at the time you retrieve them. We\'ve added quite a few new features so enjoy.

that would undoubtedly be used by a warlord for the MEC forces. The USMC troops can either enter by foot via the small outpost, or be parachuted into combat." it's mainly for online gameplay, but you should be able to load the map up in singleplayer mode.. but the bots might just wonder about aimlessly or not move at all. US forces can either spawn on foot where they will find 1 tank, 1 apc, 2 humvees and 1 attack heli. Alternatively, they can parahute into combat over one of two CP's. Mec also have 1 tank, 1 apc, 2 heavy jeeps and 1 attack heli.

Remove Programs -> Battlefield Pirates 2 - Release 1.0 or delete the /bfp2 folder on your hard drive, typically located at C:\Program Files\EA Games\Battlefield 2\mods\ * (2) Pick a mirror and download the installer to a place on your computer you can remember. When the download is finished, go to this folder and double-click on the installer. * (3) Follow the on-screen instructions. When the installer prompts for an installation location, make sure it points to your \Battlefield 2\mods\ folder. * (4) To play, you need to activate BFP2. Please see this Wiki article for detailed instructions. * (5) Start plundering! Changelog: * Fix: Removed additional unnecessary content, resulting in a smaller mod file size of 351 MB * Fix: Black Beards Atoll now works * Fix: Rebuilt static barrel to fix any problems it was causing * Fix: Networking-related CTDs corrected * Fix: Zipline-related CTDs corrected * Fix: Some sounds that were not working in 1p/3p now do * Fix: Localization issues causing flag names to not appear correctly in game messages * Change: Lightmapped Dead Calm ships now have shadows from sunlight * Change: New deviation components and crosshairs added to all weapons * Change: Loadout changes to some kits * Change: Increased the damage of the cutlass slightly * Change: Small tweaks to the sniper rifle * Change: Material damaging system overhauled * Change: Reverted to raw BF2 Python * New: Effects to cannons and other large weapons * New: LODs for the large objects on Storm the Bastion and Dead Calm * New: The French Pistol is now available.

bloody war in the Sudan, the governments of the United States and Russia struck an uneasy cease-fire over the fate of Africa and its burgeoning industry. This peace would be short lived, for to the north a new conflict was brewing. Ukraine, a former satellite state of the Soviet Union, sought to gain back the power from which it once reveled in. As the snow fell in a heavy midwinter storm, Ukrainian troops moved towards the border of Belarus. Without warning, Ukrainian troops attacked with a speed and effectiveness not seen since the blitzkrieg of WWII. With their aggressive tactics, the Ukrainian army reached the capital of Belarus in a matter of weeks. The lightly armed and ill-prepared Belarusian army could do little to stop this onslaught of men and metal. The fall of Minsk signaled the end of resistance throughout Belarus. The bordering countries of Ukraine and Belarus began to wonder if they were as vulnerable to occupation as Belarus had been. The United Nations condemned these attacks as unjust and illegal but was unable to pass a mandate to take action against the expansionist aims of Ukraine. The UN\'s inability to act upon the actions of the Ukrainian army only strengthened Ukraine\'s resolve that they could not easily be stopped. Six months came to pass with no military action against Ukraine but rumors had started that Ukraine was systematically killing their former political competitors. With no clear evidence of the assassinations, the United Nations was still reluctant to take action. As time passed, more evidence surfaced of executions, illegal imprisonment, and torture; however, it was all unconfirmed information until a Kramaerican Photo reconnaissance satellite passed overhead. The satellite caught pictures of mass graves where the Ukrainian army had been dumping the bodies of political enemies and what appeared to be unarmed civilians. This information was promptly forwarded to the UN Security Council. With an unprecedented 93% majority, a mandate was drafted and signed. Troops would be sent into Ukraine and Belarus to bring those who had committed these crimes to justice. In an underground bunker, military advisers and command staff from around the world met to plan the attack. The principal military force to go into Ukraine would be led by Germany and the United States. They planned to hit Ukraine first in the hopes that if the Ukrainian public found out about the war crimes their government had committed in their name, the citizens would lay down their arms and greet the American and German troops as liberators. The plan consisted of a massive airborne assault and armored spear head from Poland. The German forces would rush to Kiev in the heart of the country, while the United States protected their northern flank from the Ukrainian troops based in Belarus. On a dim night in September, the invasion of Ukraine was started. Through the darkness came ten thousand airborne troops, dropping from the sky like a heavy rainstorm. The destiny of Eastern Europe now lies in your hands. It is time for you to choose which side of this epic conflict you shall fight on to prove your Point of Existence.

presentable manner. We may choose to update the 32 Man Lan inthe future if there is fantastic additions made to include such as the selection of advanced weaponry, or if mapping bots for the "Kubra" and "Mushtuur" maps are achieved in the future. Until then enjoy this fine release :)

building there. The first release came out in May 2006 with a lot of content. In the same month a hot fix was released after a new patch was created for BF2. USI 0.15 is meant to build upon the previous release adding more vehicle, maps, game modes and overall environment. It will feature 12 maps, 55 vehicles, 23 custom hand weapons, and more! Realism is a key factor this mod follows in the creation of the content. With some real and possible events being portrayed in every map. The battles have been evened out to give both sides a chance of winning. Teamwork has also been emphasized with certain objects given to each player to help benefit the team.

Upgraded Movie disabling functions to allow for one to disable/enable individual movies - Added a link to the official BFCleaner forums for questions or support - Now automatically finds Movie folder so the user doesn\'t have to find it themselves Battlefield Cleaner Features: - Apply one accounts setting (graphics, controls, servers) to anothers to get rid of the annoyance of creating a new account. (redoing controls, tooltips, etc.) - Clean Server History (I was told it increases load times) - View, Edit, and Add new favorite servers - Clean Logo Cache - Disable Movies

tanks, a jet, infantry combat, and what I thought to have heard as voice communications. Nevertheless, you should download the movie RIGHT NOW. You will need Quicktime player to run it, as it is a .mov. This is the high res version, so get ready for some highly explosive action! See ya on the battlefield soldiers! NOTE-This is the HIGH resolution edition. The other one is the MEDIUM resolution edition.

The Sir. Community is full of talented members, and as a collaberation, we decided to make a fun mod, as Vanilla BF2 just couldn't cut it. We plan to keep improving the mod as time goes by, to make it more and more entertaining.

Apocalypse? BF:A is a total conversion of the EA/Dice multi-player pc game (SINGLE PLAYER IS NON-FUNCTIONAL AT THIS TIME), Battelfield2 with all new maps, weapons, vehicles and player characters(coming in v0.2), based in a post-apocalyptic era. The world as we know it has been destroyed and it’s every beast for themselves! You rely on whatever you can find to survive in the wasteland, or thrive in it. Never underestimate the power of any weapon or vehicle, no matter how insignificant it may appear. Content: Maps: Crater Deathtrap Death Rally 69 Fuel Outpost Graveyard Ground Zero Helltown Railed Sea of the Cyclopean Three Mile Island Tug of War Vile Ville Weapons: A full list of weapons is detailed here -> Remnant Weapons Arsenal and Reavers Weapons Arsenal A couple things not listed in the arsenal are; the Nuke, which will obliterate every living thing on the map that doesn’t take cover, and our special version of humiliation. Instead of tea bagging your enemies mortally wounded body, you can unzip & mark your territory by taking a whizz on his head! Vehicles: Blue Baron Boom Kart Bus Doom Buggy Doom Wagon Dump Truck Flame Camaro Gladiator Bi-Plane Interceptor Pursuit Special Mad Max Truck Monster Truck Ramp Boat Speed Boat Trike

Major changes and additions include: New Maps, Weapons, Class Changes, Two new Gamemodes (including the all new Extraction game mode, exclusive to Project Reality), and many other enhancments and bug fixes to various elements of the game!

creating lush green forests with the new trees and plants, or making insanely large ramps to drive your dirt bike off, or even paint the map blue, with the new paintball kit, this mod has it all. New vehicles, new maps, new kits and a new attitude. Developed by Sir. Twister and his team, this mod will blow you away, re-spawn you and drop a nuke on your face just for fun. CamoBox is also available for download on [url="http://www.modjive.com/"]Modjive[/url]. You can click [file="76617"]here[/file] to download Modjive. You can visit the CamoBox forums [url="http://sandboxaddicted.com/index.php?board=51.0"]here[/url]. If you have any questions regarding CamoBox, go [url="http://sandboxaddicted.com/index.php?board=52.0"]here[/url]. Sandbox Mod v0.4 is required to play this mod. You can download it [file="74869"]here[/file].

join a singleplayer game by IP is available. Patched and unpatched game versions are supported. What does the WCC Coop mod do? Fewer CTD's (crash to desktop) as all maps have been completely re-coded. Specialized weapons are now available. Aircraft now include laser-guided lock-on missles. Land vehicles, aircraft, and soldiers have received a complete makeover. Aircraft have improved flight dynamics. More aircraft per map. Land vehicles have more armor and increased power. Increased soldier run stamina. Weapons are more life-like and lethal. Sniper rifles offer a 3 position zoom scope with one-shot one-kill. Maps have been expanded for larger game play and spawnable areas. WCC Coop Mod For Battlefield 2 currently supports Windows only. The mod will self-extract to the desired directory. Please delete any previous version before installing. Play "Codename: WCC Coop" on the [WCC] Server at 216.229.17.166. If this isn't the best mod you have ever played for BF2 coop, then we'll consider backgammon. * A Word about game crashes. Coop (SP1) is an unsupported game mode from EA. While some crashes may occur as a result of the original game, there is something you can do to help. Visit http://www.serverdoc.com. In most cases your SP1 game server will be automatically restarted after a CTD with the Server Doc file. ** If you are using the dedicated server after a full installation of the game use this command line setting: "C:ProgramFilesEA GAMESBattlefield 2BF2.exe" +menu 1 +fullscreen 1 +modPathmods/WCC. Please read our forums for support and questions. Mod created by Ziggy & RadarOReilly. [/quote] Well, I certainly like the looks of this mod. Check it out, and be sure to see the Readme for what it changes.

This map can be played in conquest, co-op, or single player mode. The Day After Tomorrow takes place in a city that was partially flooded when terrorists blew a hole in the center of the dam. Your goal is to stop the terrorists from blowing up the rest of

maps are all COOP only and will only load in the [url="/file/;53149"]Indiana Ziplines Mod[/url] for Special Forces. Be aware, the maps included are beta maps and they do have a few bugs but they will load and play just fine.

download the latest available modifications for Battlefield 2 and Battlefield 2142. It will automatically install the mods and later update them for you when new versions are released. It is the essential companion for every Battlefield player![/quote] Check out The Sir. Community site, [url="http://www.sircommunity.com"]here[/url], the user guide [url="http://modjive.com/docs/"]here[/url], and visit the site they've made for ModJive, right [url="http://modjive.com"]here[/url].

experience. Stargate: La Releve capitalizes on asymmetrical warfare, each side with their strengths and weakness. Teamplay is required to reach victory. To do such a thing we are working on more than 40 new weapons (all already seen in the TV show ) : - Tau’ri weapons, like the P90, MP5, Beretta, G36k, M249, Spas12, AT4, Stinger and many more! - Goa'uld weapons, like the Jaffa Staff Weapon, Zat, TER, Shock Grenade, Goal'uld Cannon, Hand of God and many more! Stargate: The Relief isn’t just weapons, it also includes many vehicles: - Use the Death Gliders to fight against the Tau’ri’s X-302. - Use the Jumper to transport your teammates on big maps. This mod also features a sound-scape from the TV show to give you the best immersion possible from the Battlefield 2 engine. On top of all of this, this mod features several new planet maps on which to battle! Some examples: - Abydos, Kresh’ta, Erebus, all recreated and designed from the TV show!

Sir. Elxx of The Sir. Community has created a mod that lets you use the BF2 engine to build structures, set up racetracks, ramps, and much much more. This is all done from an easy Command Rose interface in-game.

decided to strike with a Special Forces team and a Paradrop by MEC Airborne troops. The strike team has eliminated one watchpost, and now the USMC must scramble to man the defences against this assault.

follow the same path that so many others have in the past and stick metal songs or chart another path?\" I ended up choosing two (2) songs that I\'ve grown fond of and finally a third song to build the combat sequence of the move around. In the opening sequence you will hear the \"Blackhawk Down Theme Song\" that several are starting to use in their own video productions. For the combat sequence, I used the opening track, \"The Battle\" from the \"Gladiator Soundtrack\". Finally, for the ending sequence, I used the End Theme of \"Man on Fire\" which is played during the credits of that movie. In my opinion the songs fit the storyline and the battle sequences perfectly.[/quote]

working on this because a good friend of mine (Paus Paul) was complaining to me about the grenadelauncher... (and alike). Anyway... during the conversation I realized... I could try and make it happen. So I modded some vanilla BF2 maps... and started creating my own map: Eagle Island. Pretty soon I was contacted by **[THT]**Spleasure, who was the \'main man\' behind InfantryMod \'42. He gave me adminrights to this site... and ftp-access for testingpurposes(truely appreciated, mate). Within a month I released version 0.9... and some more would follow pretty fast... but neither did convince me nor the public. Anyway... I continued working hard (and sometimes \'till 6am)... but it was worth it. :D When Crosstown (by Paus Paul) was finished... and my own map was nearly done... version 1.1 was released. (which i deleted shortly after... because I had added an old version of Crosstown). So... after a LOT of trial and error... I think this version is really worth the download (only 65MB). So... go get it... and have fun!![/quote]

you to quickly and easily join the same server as your friends. Keeps a list of your favorite servers. \"Auto-Join\" feature allows you to automatically join the server when a space becomes available. Disables intro movies so that Battlefield 2 starts MUCH faster, giving you the best chance of taking the free spot when you use the Auto-Join feature (You will even be quicker than Gamespy Arcade users :p ). Retrieve master server list. The programs Auto-Update feature will allow you to always keep BF2AL up to date. Filters. [/quote] Finally, expect the next version to have a buddy list.

ModJive is an application that allows users to view and download the latest available modifications for Battlefield 2 and Battlefield 2142. It will automatically install the mods and later update them for you when new versions are released.

tester team and continued feedback from you, the community, multiple tweaks and alterations were performed that have greatly improved the overall game play and stability of the mod. We would like to thank the entire community for being patient and sticking with us throughout this release cycle. Project Reality v0.86 Major Features * Insurgency heavily tweaked to improve gameplay. * Civilian class tweaked to prevent exploits. * Completely revamped the medic system. * Changed Combat Medic to now be a limited kit. * Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. * Added "Auto-Deploy" to automatically join full servers when a slot is free. * Heavily improved the server browser in the main menu. * Added news ticker to the bottom of the main menu. * Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces * Added zoom to all conventional faction's LMG's * Added new PLA WZ551A with new QJC-88 MG. * Standardized and updated various weapon, vehicle and effects sounds. * Tweaks to various maps to increase performance, help game balance, and enhance gameplay. * Countless bug fixes and tweaks to improve your Project Reality experience. For a complete, comprehensive list of all the changes and newly added features in PR v0.86, please view the following Developer Blog entry: [url=http://www.realitymod.com/forum/blogs/1491/b43-project-reality-v0-86-tweaks-new-features.html]View the full Project Reality v0.86 Change Log Here.[/url]

and unpatched game versions are supported. What does the WCC Coop mod do? Weapons, land vehicles, aircraft, and soldiers have received a complete makeover. Maps have been expanded for larger game play and spawnable areas. WCC Coop Mod For Battlefield 2 currently supports Windows only. The mod will self-extract to the desired directory.[/quote]

found here http://battlefield2.filefront.com/file/Forgotten_Hope_226_2_0f_2;113833 In addition to a large number of 'squashed' bugs, we are also releasing some brand new content for all of you to enjoy. You can read a quick list below. -New Port-en-Bessin map by Schism – RvtL -BF1942-style spawnwaves -Team specific spawnpoints on many maps -Two new planes (Bf-109 F4; P-47D) -M-18 Hellcat and SdKfz 231 -Several new handweapons -Fixed Operation Cobra/El Alamein/Supercharge crash full change log is here http://ifihada.com/~jbp/fh2pub/release-2.26/changelog.txt

found here http://battlefield2.filefront.com/file/Fogotten_Hope_226_1_of_2;113831 In addition to a large number of 'squashed' bugs, we are also releasing some brand new content for all of you to enjoy. You can read a quick list below. -New Port-en-Bessin map by Schism – RvtL -BF1942-style spawnwaves -Team specific spawnpoints on many maps -Two new planes (Bf-109 F4; P-47D) -M-18 Hellcat and SdKfz 231 -Several new handweapons -Fixed Operation Cobra/El Alamein/Supercharge crash

into this Chines held city, one of the first things they come across is this nice little Park. Unfortunately for them, the PLA is determined to keep it. 16 size is good ol\' TDM, and 32 size is Strategic Hold. in SH you need to capture and hold ALL the strategic areas(flags) to win.[/quote]

orginaly ment to be just a skin mod but i went to the next level and changed the weapons. Everyone who has wanted to play as the german forces and dont wanna wait for POE will love this mod. Version 0.1 ---------------------- - Added: German Flecktarn Skins to replace stock USMC skins - Added: New German Hud Flags - Added: Base flags - Added: HK53A3 - Added: L96A1 - Added: G3A3 - Added: HK21 - Added: mp7 - Added: g36e - Added: g36c - Tweaked: Sniper Scopes and power - Tweaked: Spec-ops,Sniper and AT classes

war in the Sudan, the governments of the United States and Russia struck an uneasy cease-fire over the fate of Africa and its burgeoning industry. This peace would be short lived, for to the north a new conflict was brewing. Ukraine, a former satellite state of the Soviet Union, sought to gain back the power from which it once reveled in. As the snow fell in a heavy midwinter storm, Ukrainian troops moved towards the border of Belarus. Without warning, Ukrainian troops attacked with a speed and effectiveness not seen since the blitzkrieg of WWII. With their aggressive tactics, the Ukrainian army reached the capital of Belarus in a matter of weeks. The lightly armed and ill-prepared Belarusian army could do little to stop this onslaught of men and metal. The fall of Minsk signaled the end of resistance throughout Belarus. The bordering countries of Ukraine and Belarus began to wonder if they were as vulnerable to occupation as Belarus had been. The United Nations condemned these attacks as unjust and illegal but was unable to pass a mandate to take action against the expansionist aims of Ukraine. The UN\'s inability to act upon the actions of the Ukrainian army only strengthened Ukraine\'s resolve that they could not easily be stopped. Six months came to pass with no military action against Ukraine but rumors had started that Ukraine was systematically killing their former political competitors. With no clear evidence of the assassinations, the United Nations was still reluctant to take action. As time passed, more evidence surfaced of executions, illegal imprisonment, and torture; however, it was all unconfirmed information until a Kramaerican Photo reconnaissance satellite passed overhead. The satellite caught pictures of mass graves where the Ukrainian army had been dumping the bodies of political enemies and what appeared to be unarmed civilians. This information was promptly forwarded to the UN Security Council. With an unprecedented 93% majority, a mandate was drafted and signed. Troops would be sent into Ukraine and Belarus to bring those who had committed these crimes to justice. In an underground bunker, military advisers and command staff from around the world met to plan the attack. The principal military force to go into Ukraine would be led by Germany and the United States. They planned to hit Ukraine first in the hopes that if the Ukrainian public found out about the war crimes their government had committed in their name, the citizens would lay down their arms and greet the American and German troops as liberators. The plan consisted of a massive airborne assault and armored spear head from Poland. The German forces would rush to Kiev in the heart of the country, while the United States protected their northern flank from the Ukrainian troops based in Belarus. On a dim night in September, the invasion of Ukraine was started. Through the darkness came ten thousand airborne troops, dropping from the sky like a heavy rainstorm. The destiny of Eastern Europe now lies in your hands. It is time for you to choose which side of this epic conflict you shall fight on to prove your Point of Existence.

island and destroy all MEC forces.[/quote] I like this map's setting a lot. There's a wide open field, and yet, the urban areas are very tight. Also included is an aircraft carrier, which is pretty cool.

in the Bf2IRL saga pokes fun at C4 suicide \"Jihad Jeeps,\" medics being a bit *too* persistent in their reviving, and of course, the inaccuracies of the sniper. The video also features a tank... the sweetest tank. Ever.[/quote] Wow. This video is hilarious and I look forward to future chapters!

folder in the C drive, Programs, EA games, Battlefield 2, Mods, Botmod and then place them in the level folder. Maps in this pack 16 player, Kursk. custom skins by satnav and imtheheadhunter. custom objects by satnav 16-64 Player, Sharqi_Peninsula. 16-64 Player, Strike_at_Karkand. 16-64 Player, Zatar_Wetlands. All maps have been tweeked by Blixy16

The Battlefield 2 Stats Viewer's latest version has been released, it is now up to v0.85. I've added a bunch of new features and made improvements of old things like the completely renewed Personal Leaderboard.

folder in the C drive, Programs, EA games, Battlefield 2, Mods, Botmod and then place them in the level folder. Maps in this pack 16 player, aberdeen. supported by BlackSandStudio. Bot Support by, Clivewil 16-64 Player, Operation_Fox. Custom objects by, the EOD2 mod, and satnav. bot support by, pacman28 16 Player, Songhua_Stalemate. 16 Player, Telemark. Custom objects by the OPK, PR, and EOD2 mods, and StrikerJ. Clivewil helped out with the navmesh All maps have been tweeked by Blixy16

variant to load. -------------------------------- SHORT DESCRIPTION: In this scenario the boot is now on the other foot! The Brits have counter-attacked on Crete and forced the German airborne units to retreat to Sfakia and fight to the bitter end while awaiting a hoped for evacuation - as the Allies had been forced to do themselves a month earlier... Having rapidly pushed the German occupying forces south, the Brits launch their final assault at Sfakia on a misty, bright moonlit night, with a Stuart light tank and Chevy 30cwt AA truck for support. ------------------------------ Further modifications I have made to the original map include - - Some CP capture radius's have been reduced to force more aggressive capture techniques.. - Some extra waypoints added in town to assist AI. - Additional CP "Villa" added to the NW edge of the town. Enjoy the map! Aussiejeff (aka aj51)

notice that the mini-mod itself requires a little more work. I understand this. Currently my main goal is to ensure the stability of the mini-mod during gameplay. In particularly multiplayer. This is the full client installation for the modification.

giving commands. This has been fixed along with the sniper bug. Changelist: - fixed a bug where Commanders could crash all Squads and their members game caused by the new Vehicle Drop feature - fixed a bug where Squad Leaders could crash their squad members game caused by the new Vehicle Drop feature - fixed a bug with Sniper Rifles - fixed a bug where you couldn\'t exit the RIB from positions 1 and 2 - removed the PKM unlock from the US support kit As said above this is a hotfix. The upcoming patch will include much more gameplay fixes along with the addition of new vehicles. One of them is the m551. Have fun, and keep posting your USI experiences on www.jarhedz.com

has been unloaded during the night. Primary Objectives: The Industrial Port. Expect light resistance from the unprepared reserve troops left in the area. Securing the nearby fuel depot would be very wise decision if you don’t want to walk tomorrow. Intel report: Some hills on you path could be fortified, and shipments of AA ammunitions crates have been tracked to your vicinity. Satellite imaging revealed activity in a nearby village and around the port. Good luck Mercs, you take off in less than 15 minutes.[/quote]

tester team and continued feedback from you, the community, multiple tweaks and alterations were performed that have greatly improved the overall game play and stability of the mod. We would like to thank the entire community for being patient and sticking with us throughout this release cycle. Project Reality v0.86 Major Features * Insurgency heavily tweaked to improve gameplay. * Civilian class tweaked to prevent exploits. * Completely revamped the medic system. * Changed Combat Medic to now be a limited kit. * Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. * Added "Auto-Deploy" to automatically join full servers when a slot is free. * Heavily improved the server browser in the main menu. * Added news ticker to the bottom of the main menu. * Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces * Added zoom to all conventional faction's LMG's * Added new PLA WZ551A with new QJC-88 MG. * Standardized and updated various weapon, vehicle and effects sounds. * Tweaks to various maps to increase performance, help game balance, and enhance gameplay. * Countless bug fixes and tweaks to improve your Project Reality experience. For a complete, comprehensive list of all the changes and newly added features in PR v0.86, please view the following Developer Blog entry: [url=http://www.realitymod.com/forum/blogs/1491/b43-project-reality-v0-86-tweaks-new-features.html]View the full Project Reality v0.86 Change Log Here.[/url]

armor on the map and plenty of jeeps and transport helos for rapid movement around the map. The Warehouse flag features a maze of large wooden crates that provides for hand to hand knife fighting. All Commander assets are available and jets are available on the 32 and 64 player modes.

are looking for a realism mod, this is not for you, but if you are tired of realistic stuff this mod is for you. The name WTF mod is not ment to insult anyone in any way, it refers to what my friends reaction was when first playing the mod and what I assume other people\'s reactio will be. Now with the unlocks version, you can use almost all of th unlockable weapons in the game, and they are modded in just as crazy a manner as the original weapons. [/quote]

artic ,woodland and desert camo for everthing in game.Quad bike Donated by Zero Factor's dasas2 hand held anti-air [stinger and grail].AA and NATO Team locked Anti-base rape guns."Gas and Go-to-war" Gas stations re-arm and repair.New "None but the Brave" map by kano.11 more maps made by the Best mappers around with new content listed above.Too many weapon adjustments to list here..

videos 4. Direct shortcut on desktop and start menu for "32 Man Lan v3.32" What is so nice about these you may ask ? The ability to have seperate BF 2 mods especially for 32 bot single player action. No longer will you have to keep modifying your AI files between SP and Online because the mod stands and performs alone.

world J Jibbel City is under the control of MEC forces that are defending the city and determined to meet and eradicate the attacking U.S. forces. U.S. forces landed on the industrial edge of the city and have taken control of these areas during the night. It is vital that both sides take hold of the city as this is a key strategic area. [img]http://screenshots.filesnetwork.com/50/news/62458_1.jpg[/img]

This is another ASPO mod but it alot more simple, I have recieved many emails on how to install etc. So I searched for another way to get it working without all hard instruction etc. This bersion isnt as advanced but still gets it working.

recoil, rate of fire, accuracy, muzzle velocity, and damage of all handheld weapons has been modified to reflect those of "real-life" values and the lethality of the modern weaponry. This mod also emphasizes teamwork, if your health reaches the red zone, you'll eventually bleed to death unless you get treated by medic, the number of magazines and/or ammunition carried has been reduced, therefore increasing the support class' usefulness.

players and the bots play very well. Additionally, the map utilises the EU army as the weapons and player models were added in a patch, so it should provide a new experience for those who haven’t purchased Euro Force booster pack.

To install this unlockers you must extract the downloade(.rar)files into the Battlefield 2 root directory. exa :- If you installed bf2 in C:\Program Files\EA GAMES\Battlefield 2 then you must extract unlocker into this path.

the film:[quote]First let me say that The Dissidents have had alot of fun being part of the best gaming community in the world, that being the Batttlefield series. With that, we haven\'t really had a way to say thanks. Our giveback is this: \"Hostile Acts: Episode 1.\" It\'s quite large as the quality is high (283MB\'s) and the running time is 13:16 minutes. Dimensions are 840x524 and from what I\'m told, looks very good when burnt to DVD and viewed on a big TV.[/quote]

strategy & squad-based tactics to complete the map objectives. The game, however, caters more towards the action gamer and offers up some features that detract from the immersive experience we\'re looking for. This is where the Tactical Mod steps in to create a framework and environment to enhance the overall game-play and player experience. The mod attempts to create an immersive environment and place an emphasis on the execution of the team strategy and squad-based tactics. We also adjust the player classes, kit make-up, weapon & vehicle settings to balance the game-play for a more enjoyable experience. For more information, please visit Tactical Gamer - The PREMIERE online community for mature gamers! - Battlefield 2 Tactical Mod

box II The attached screenshots are for the following maps: First two screenshots: Vertigo Third screenshot: Man in a box II If you are having issues with this file, then you can try downloading it from [url="http://www.blackopsmercenaries.us/modules.php?name=bomsf_mod"]here.[/url]

in the area. They are fortified in our old HQ located on the fortified hilltop dominating the zone. They know you are there, expect the worst! Note: This map share the same terrain with the "Last Stand Snipers" map but sets the players to assault the fort. [/quote]

Take a peek, [quote]Top secret. To the commander of military base the USA "Stronghold". I order you, at hour X, push forward in area under the code name "Gorge of the Scorpion". Area of a dam. The purpose is to reveal the enemy. Get fixed on a boundary. In order to prevent possible artillery fire from enemy bases, placed in the cities of Mashtur, a group for liquidation of radar installation is directed on object. Good luck. End of communication.[/quote]

blimp. Gameplay is geared for action and each player starts out with an array of weapons to choose from. The level “No Man’s Land” is included in this build of the mod along with support for several original BF2 levels that use new gamemodes. Version 0.3

improvements to this old map. > what ive changed is the vegetation, its now more dense and has more > variety. redid the color map/detail map, changed the caves a bit(made > them slightly bigger), and a few other changes.[/quote]

60 rounds -changed mages on shot guns to 10 rounds -changed mages on pistol to 20 rounds -lowered reload time on shotguns -lowered reload time on missile launcher -removed recoil on shotguns and pistols -a few more things, but I forget!

some PR changes to it - Disabled the PR Squad Hopping penalty system. The BF2 1.3 penalty system is used instead. - Reduced volume and sound radius of SLAM timer beeps - Removed Arty and Supply Drop capabilities from the Squad Leader map popup menu. These are now only available through the Squad Leader Comm Rose. - Supply Drops will now take three or four minutes to fall to earth after the request is granted by the Commander. They will also not land exactly where you want them, so be careful where you make your request as they can land as much as 30m from where you requested them. THANKS TO WOLFI AT USI FOR HIS HELP WITH THIS! - Removed healing abilites from Supply Crates. You must now find a Medic to get healed. - Added back in Vehicle Resupply capabilities to Supply Crates. - Boosted Ammo Kit reloading speed by 50%. - Reduced initial grenade toss delay by about 70%. - Reduced Grenade Reloading delay to 4 seconds from 8 seconds in 0.30. - Added a \"star\" icon for the SUV to identify it distinctly. We\'ll replace this with a more appropriate icon in a future release.[/quote] Please note that this PATCH requires BF2 1.3 and PRMM 0.3 to be installed before upgrading to 0.31.

between either a terrorist or a member of the Special Forces for terrorism. The development team has worked for the purpose of reproducing the scenery of Japan so, with reality, that the Japanese who play do not feel a sense of incongruity. More information about this modification can be found at the [url="http://cqb.utena.info/"]Close Quarters Battle website[/url].

is my first mod based on the Special Forces expansion pack for Battlefield 2. The idea for this mod started when DasRoach from the Battlefield Single Player forums said to me, "all the zipline needs is to play the Indiana Jones theme song when you use it and it would be prefect." So I credit this little work in progress to his idea. Thanks DasRoach! This mod's main focus is easy "building navigation" So every kit has a zipline and 4 kits have the grappling hook. You can throw the grappling hook up ridiculously high and climb it 4 times as fast. This mod also includes specially modified original maps with more vehicles, choppers and flag capture points![/quote] Download Now!

Bushehr - Pentagon - Soul - Platform Assault - Dais Assault If you are having issues with this file, then you can try downloading it from [url="http://www.blackopsmercenaries.us/modules.php?name=bomsf_mod"]here.[/url]

change log see the following link. http://ifihada.com/~jbp/fh2pub/release-2.26/changelog.txt In addition to a large number of 'squashed' bugs, we are also releasing some brand new content for all of you to enjoy. You can read a quick list below. -New Port-en-Bessin map by Schism – RvtL -BF1942-style spawnwaves -Team specific spawnpoints on many maps -Two new planes (Bf-109 F4; P-47D) -M-18 Hellcat and SdKfz 231 -Several new handweapons -Fixed Operation Cobra/El Alamein/Supercharge crash

all the tools you need with one-click access. Changes in 1.6: • Added support for multiple cam tracks for each BFR • Improved GameLogicInit.con backup/restore/repair • BattleDirector now hides itself when BF2 is running, to reduce memory usage [url="http://sircommunity.com/bd/docs/"]Click here to view the userguide for BattleDirector.[/url]

United States forces with Australian forces; including new player, weapon and vehicles skins, HUD changes, and new weapons and vehicles in future releases. This is the mod many Australian players have been waiting for – the chance to take on the world as highly-respected Australian Forces! Version 0.28 makes the mod 100% compatible with the 1.21 patch. We are hard at work on version 0.3 with new weapons and vehicles, but the release of the 1.21 patch has meant we have had to release a new version to make sure people can still play the mod while they wait for the new release.

sides to hold to try and stop ticket bleed! No more sitting in Matruh for the Brits. They HAVE to go on the attack and try to control the ridge or the breakout will fail... - AI tweaked with masses of waypoints in 16 Player & 64 Player- helps to guide bots and get better AI "response" on maps (AI seems to work best on the smaller maps - Bots don't seem to get "lost" as easily as they can in the wide open spaces!). - Commander mortar/arty now has flares included - specular lighting looks a bit odd sometimes but the overall effect is pretty nice! - File fixes to allow all maps to be played. Previous upload was missing a couple of files which caused load error on SP 16 & 32 maps.

gamechanges but also a few bugs that we hope is going to be fixed before they release it ( thats why we is testing it so ). The patch with my words: The game will be more realistic, more rigid and more balanced. A little more about the patch. Besides getting a little better FPS in BF2, the textures looks a little better and the sound is slightly better. We also got a new patching software and you can finally copy and paste IP into BF2 ingamebrowser. A precise date for the release isn¡¦t decided but I would guess at least 2 more weeks. About the future. Patch 1.2 will be a patch, as always, that will be loved by some and hated by other. The game will be more like BF1942 and DICE have made the game less buggyjumy and dolphin divy. You will feel a different by not be able to jump and dive in the air but I think most people will get used to this very fast. How will the classspred be? *Public: I think Spec Ops and Assualt will be the most used classes but also alot more medics and a big increase in the using of Support and Sniper. The movie Jarhead will probably produce a wave of snipers ƒº *Clanwars: With the weakening of Spec Ops and Assualt there will be more Medics and Anit-tanks out there an the support is more accurate that will increase use of that class. The COMM¡'s supply will be used more![/quote] Download the Video | Read the Rest

DPV/Humvee/Truck races, complete with start line notches for up to 20 cars, start line overhang for organizers, pit lane, and a winners\' podium. * Destruction Derby in the derby arena. * Skydiving from the 3000m platform...go with a DPV or a barrel. * Skydiving from 1500m...land in a chimney or a car, fast. * Boat racing thanks to the boat garage in the carrier. * C4 jumping on one of the many hills. * And more, use your imagination! New in 1.3 * Many of the barrels have been removed and/or replaced with guardrails to reduce lag. * Undergrowth (3d grass) added. * New sky colour with a broader view distance. * Added second car spawner to skydiving point. * Added truck spawn at rear of garages. * Made onramps to podium and derby arena less steep. * Widened turn 2 to hopefully reduce the amount of crashes. * Moved 1500m spawn point and labeled heights. * Moved and lengthened pedestrian onramps on bridge to carrier island. * Rendered object lightmaps at Medium instead of High to reduce file size. * Added more Blackhawks in both spawners. * Moved boat spawners slightly. * Removed TOW HMMWV from SF edition. * Rearranged car spawns in SF edition.

in that region. The technology cannot be allowed to make it out of the country which would increase the chances for loss of life all over the world. Will they succeed? Will the Echo 4 Tango squad accomplish their primary Objective?[/quote]

gameplay. The concept of Forgotten Hope has a long history in the modding community and it\'s first incarnation was one of the most played mods available for Battlefield 1942 (see Moddb.com ). The current Forgotten Hope 2 version (2.3) covers the major and well known battles of the war, but also many not so known scenarios that played out in North Africa, Greece & Normandy. In FH2 you can play as German, American, British, Canadian, Australian or Italian soldier and utilize an extensive arsenal of weapons and vehicles that accurately portrait the assets available in the real battles. The gameplay in Forgotten Hope 2 is a team-play oriented meat grinder, where the chaos of World War II is captured in it\'s most glorious and gritty forms. Tank battles, artillery bombardments, dog-fights, rifleman firefights, close quarter shootouts and objective missions can be experienced in both Multi-player and Single-player/Coop game modes. Join the troops in the trenches, download FH2 2.3 today and visit us at our site at Forgottenhope2.com where we regularly post news updates regarding upcoming content, information on events such as tournaments, and stop by our forums where you can ask questions and share your experience!

any bugs, feedback, or suggestions at http://www.risingconflicts.com/ticketrc/ . This allows us to fix any bugs and be made aware of suggestions as soon as possible. Rising Conflicts Looking for some Good People We are looking for some good people to help round out our crew. Testers, mappers, Modelers, Skinners, Coders, PR To find out more information email Saltydog@saltydogsproductions.com Include name,age,what position you would like to help with and any relavant experience.

only be US, UK or Insurgents, in the near future you will be able to be spetznaz as well as South African Forces, it is not amazingly realistic but it beats bf2, and the charm with this mod is that it has full coop support The mod adds new weapons and Vehicles as well as maps

longer jumps. The DPV has a front-mounted minigun that the driver can fire with the AltFire key (default is right mouse button). Thanks to Archer for helping out with this. The third seat in the DPV is now \'open\', allowing the passenger to use his weapons and wrench. All maps have spawn points for spectators, in case you get bored or simply want to learn how the \"pros\" do it. Seaside Night has been added as a challenging add-on track. You must rely on your navigational skills to make it through a grueling race here. Not to worry though, the DPVs have headlights to guide you along! International (64) tracks of Karkand and Mashtuur have been added. Even more custom maps will follow in a map pack. All tracks have been upgraded with more car spawns and spawnpoints, to ensure that everybody gets a place at the start line Server admins can easily enable/disable weapons on their server to fit with their preferred style of racing. A flare gun has been added to the racer kit. Use it wisely. Exiting a vehicle or changing seats will no longer give you a penalty - only switching vehicles mid-race will. False starts are now tracked, if you get in front of the start too soon you will receive a 20-second penalty.

unpatched game versions are supported. What does the WCC Coop mod do? Weapons, land vehicles, aircraft, and soldiers have received a complete makeover. Maps have been expanded for larger game play and spawnable areas. WCC Coop Mod For Battlefield 2 currently supports Windows only. The mod will self-extract to the desired directory.

the tracks and once again send much needed supplies to forces further south. 16, 32, and 64 player modes work in conquest, SP, and coop. There are no uncapable CPs. In 64 player mode each team starts off with 1 transport helecopter and 1 AA vehicle each.

use this map in a mod then make sure that you keep this set up the way it is in the files..I do believe that the only mod where bots will use there boats correctly is in the AIX mod...so all other mods they do not....the gts data is also inclued so you may edit the mesh if you choose.... game modes 1. conquest 2. singleplayer 3. coop You will need the bf2 game and the 1.5 patch to play this map install open up the zip file and drag the information and server.zip to your levels folder which is C:Program FilesEA GamesBattlefield 2modsbf2Levels the client.zip is not include with this download...not giving away free maps... any mod may use this map and you don't have to contact me to do so..have any trouble with map then contact me at pacman@mwt.net... I am not responsible to any trouble to your cp when using this map.. Have fun and thanks for downloading this map....Pacman :)

most importantly address's the lag issues the previous version had. It includes 16, 32 and 64 player sized maps A download I can personally recommend for all. Note: The previous version available had a CTD issue which has now been resolved.

bombers and if you want to use these then jump in the aircraft and taxi down the runway and you will pick up your bot on the runway. Make sure you run at least 24 bots or no bot for bombers. Each level will fly 16 aircraft so have fun and shoot them down. There is also thunder and lightning on this map.

or just something that explodes. Vehicles all have more ammo, go much faster, to the point where it might be too fast, if there is such a thing, then they just fly. Soldiers run much faster and jump way higher, carry more weapons, not all of which are made to be shot at someone. If you are looking for a realism mod, this is not for you, but if you are tired of realistic stuff this mod is for you. The name, "WTF Mod" is not meant to insult anyone in any way, it refers to what my friends reaction was when first playing the mod and what I assume other people's reactions will be.

Just double click the setup.exe and choose the weapons you want to unlock then click next , next ....... It will automatically detect the installation of Battlefield 2. If it comes with the empty path then you have to browse the path to the Battlefield

Patrols at the eastern outskirts of the city. You better get ready for the worst. The supply train must arrive unharmed and we must remain in the control of Zashar. Get going soldiers before the situation turns into a huge mess. Note: There is also a French and German readme in the file.

planning to add, but it offers some very pure intense combat that breaks away from the traditional team-based style of Battlefield. Developed with a unique scoring system, BF2Deathmatch features a free for all combat style of gameplay in which players can experience intense close-combat firefights on their favourite BF2 maps. They may be familiar to you now, but you will learn to appreciate every nook and cranny in this hectic fight for frags. There's not much else to say - join a server and shoot anything that moves!

vehicles replaced with AFV's and/or AT guns etc). Max level view distance has been increased from standard (500m) up to 1500m and fog reduced significantly. Bot AI has been adjusted to allow for longer range tank v tank and tank vs AT engagements. If you wish to try them, you can also go to my filefront homepage and download my tweaked versions of FH2 vehicles & weapons, which complement this map and the other desert campaign maps well (faster vehicles = more action time, plus closer to real life muzzle velocities for main armaments - frightening!!) Note: When playing the map, please allow 5 mins for your eyes to fully adjust for my darker night environment - after which you will find yourself quite capable of traversing through the dusty, moon bathed landscape!! Hope you enjoy. Kudos to the FH2 Dev Team for their great work.

Changes:[/b] [i]Handling:[/i] - Accuracy crosshair expands only for movement, while the aimpoint moves when firing to simulate recoil. This retains the weapons inherit accuracy at all times, and requires the player to control the weapon during firing. Doing so simulates the realistic handling of weapons, and rewards skilled players. [i]Rate of fire:[/i] - The AK101, AKs74u, Bizon, and RPK have been given their real ROF of 600rpm. [i]Accuracy:[/i] - The M16A2 and AK101 are highly accurate assault rifles. Equally, the M249 is quite accurate iRL, although not as much as the M16A2. Real-world accuracies are not reflected in the demo, so all weapon accuracies have been adjusted. - Some weapons, especially sniper weapons were recieving massive accuracy bonuses for using iron sights / scopes. While this is very important, the amount of accuracy bonus was so high that one could fire highly accurate shots while standing. Adjustments have been made which requires both a stable firing position and iron sights / scope to reach an effective level of weapon accuracy. - The accuracy crosshair has been significantly expanded to make it difficult to judge the weapon's aimpoint when not using ironsights, but still allowing feedback on how movement affects accuracy. Keep in mind that the wide crosshair does not mean your firing cone will be immensely wide. [i]Damages:[/i] - C4 damage to heavy tanks has been reduced, as a block of C4 is simply not able to blow up a MBT like it does in the demo. Multiple C4 charges are capable of disabling the tank, however, as a compromise to gameplay. - Bullet damages have been increased to reflect the real lethality bullets have when they are shot into people. It should no longer require half a clip to kill a person when using assault rifles and machineguns. Small caliber rounds remain least effective when fired at the body-armored chest section.

German Bundeswehr and the Serbian VSCG - engaging in the rough and mountainous terrain of Kosovo. Both use state of the art military weapon systems like the German Leopard 2A6 MBT, as well as older, but yet still effective equipment, like the Russian built Mi24V Hind E used by the Serbian forces. The maps cover a large array of different settings, such as for example a domestic port, a small village, and a military airport attacked by German airborne troops. [b] Note: These are the full client files, you only need these if you do not have version 0.25 already installed. If you do have 0.25 installed and wish to download this, you should get the client patch, which you can find here: [/b] http://battlefield2.filefront.com/file/;95888

from Euro force. I used what EA gave us in the 1.22 patch. It also works with the 1.3 patch; it probably works with the beta 1.4. YOU DONT NEED EURO FORCE EXPANSION PACK to play this mod!! This is a beta, I will make a 1.0 soon but I need help. I need people who know how to make models. I want to make Euro vehicles (choppers, planes, tanks ECT...)

so on. There are a few bugs the author couldn\'t fix, eg. the icon for the handheld .50cal is wrong, and some of the seats on the tanks are facing the wrong direction. These have a minimal impact on the gameplay, though

Skin -MEC Heavy Infantry Skin -MEC Weapon Bags (the bag that people drop when they die) -MEC Pilot Helmet -MEC Faces -MEC Sleeves In this skin mod I have created two completely new face skins so they won\'t be old MEC faces in Russian clothing, the camo is now a Blue Russian Camo which works rather well in the desert maps (who would have thought that?). I hope you enjoy this skin modification and also look out for my Canadian Skin mod for the US soldier.

Japan in early the 21st century. A Player operates a terrorist or a member of the Special Forces for terrorism, and battles on this stage. The development team have worked for the purpose of reproducing the scenery of Japan so with reality that the Japanese who plays does not feel sense of incongruity. In Battlefield, you could run about towns and nature of Japan with a reality.

vehicles ect. were OPK. This map puts in jets, helicopters and all the other vehicles not included in karkand and put them in there. He used as many vehicles as possible so people would be happy enjoy! This is only the first one many maps coming for them.

and do what ever it takes to eliminate the opposing team. New gamemode HARDCORE, no crosshair or hit indicator, also weapons are even more deadly! Real life Velocity, real tank speeds and hummers, vehicles are pimped up to the top with high-tech weaponry. Including the "Side Winder Maverick type2".

with Up to 255 Bots , All Maps are 64 Player Size, Enhanced Explosion Effects, In Depth Powerful Bass Sounds, Retextured Skins as Well as All Realistic Reloading and Ammo/Kit Weapons and Accuracy and Damages. Prepare to Be Engaged in Battlefield 2 Single Player Total War!. You can Pick the Mod Up here: You Need all 5 Parts (Core, and Levels Files) For the Mod to Be Completely Installed.

maps together in BF2. We'd end up spending half the time fixing the installs for Coop, which would often be a rar file with 2 zips (one must be installed after the other) and weeding out the maps that break BF2 (where Coop goes missing when you go to create a server). So I wrote a program that reads the maps and creates a report so that you can see what you have, and what is in sync (between the PNGs, DESC file and the Server.zip). You can email these around to have your clan mates verify what is missing. Since this is a labor of love, this version will be _free_. Depending on the reception of this program (maybe our clan is unique in having these pain in the butt issues) I plan on writing a version that will store your map info (password protected, of course) on my server and compare all clan members map info to see what you have, and also keeping track of where to get clean validated maps (ones that will not break the system). There would be a monthly fee, like $5 per month, just to feed the server and pay for the maintenance and map validation, etc. If you are interested, please download the program and give it a shot (it's an exe and no it's not infected, but you scan your downloads, right? ;-) If you like it, please add me to your website under tools or something or at the very least let me know why you are not interested. Thank you in advance for your time, Sincerely Jeff Rabin LJR Group Inc UHF Clan Call sign: Rottenmeat PS - If people like it, I would even consider doing 2142, when they release an editor.[/quote] [url="http://ljrgroup.servehttp.com/bla/"]Click Here For Screenshots[/url]

gameplay in the Battlefield series. Not only that, but when paired with imtheheadhunter's map pack for AIX, this promises to show some truly amazing SP gameplay. This is the client patch, it will patch you game from version 1.0 to version 2.0. Download this only if you already have version 1.0 of AIX installed. [b] Note: These are the patch files, they will only work if you have a CLEAN, UNMODIFIED version 1.0 of this mod, if you do not have version 1.0 already installed, do NOT download these files. If you do not have version 1.0, you need the full client files, which can be found here: [/b] http://battlefield2.filefront.com/file/Allied_Intent_Xtended_Mod;95913 and here: [/b] http://battlefield2.filefront.com/file/Allied_Intent_Xtended_Maps;95924 [b] Note: You also need to make sure to cut all modifications and maps for AIX 1.0 to a new folder before you install this patch, as the patching process will delete them. It would also be preferable that you CUT the files rather than copy them, the reason for this is that the installer may not work properly with the files left in their place. [/b]

have had their offensive halted by resurgence of hostile activity from the loacls and as a result are now having to reclaim parts of the city. This head-on battle is sure to result in large casualties for both sides.

be tossed into your trash bin! What are you waiting for? Delete it already! And download this new version! This map should only be used in the mod, Allied Intent Xtended v2! You will also need to have my AIX2 map pack installed! If you don't, this map will not work correctly, if at all!

The newest version of the wildly popular Battleracer mod has been released. Dubbed 1.29, this version more than doubles the number of available tracks to race on and fixes some minor quirks present in older releases.

you. Personally I would choose a rocket over any other weapon, whether it is in Battlefield 1942 or Battlefield 2. This training video definitely helped me understand where to shoot since I do not get to play Battlefield 2 often enough to know.

to wait for this torrent to download, check in tomorrow for the .exe client file release! The password is found in a news post just recently posted. Any comments posted as "Can I get the password" or stating the password will be deleted. Do not be lazy.

comments/bugs/errors regarding the map to: illicitfilms@hotmail.com For visual bugs please take a screenshot of the problem(undergrowth in wrong spot, something of that nature), and attach the screenshots to your e-mail. Enjoy![/quote]

by [BFDS]Alpha from the good old Battlefield 1942, some people even know it from mods like Desert Conflict or Nations at War. Important notice: To be able to play this map you need to have the terrain on your graphics settings at least at medium, otherwise you will get a crash to desktop. The next map is called City of Pain. It\'s a dark, snowy city map by HomeGrown. It includes some snow skins and the dirtbike. The ambient is awesome, streetlights, snow, some music at special places etc. Here are some pictures of these maps:

Meshes of the British Tank and civilian cars are sourced from ProjectReality. The Mesh of the motorbike is sourced from the DirtBike Mod. The excavator is sourced from CQB. The Meshes of the two sport cars are sourced from Surreal 2.

files togheter, not only one file at a time like before. * Displays serverinformation and serverlogo while you are downloading. * Ability to shut down the program automaticly when the download is finished.

introduce two new vehicle classes: Attack Jets with the ability to use rocket pods and cluster bombs, and agile Scout Choppers which will reveal nearby enemies. "Midnight Sun" takes place on the Alaskan border, where Chinese forces make landfall. "Operation Harvest" will take the player to the vast open plains of Pennsylvania where only the expert use of air and armor will assure victory. "Operation Road Rage" sees all-out tank warfare on the freeways of America.

olive groves. There is a small town, the obligitory bf2 construction site, several outposts and a few rural houses. Map play styles; This map has variations for 16,32 and 64. 32 is probably best suited for 64 players. 64 players would probably be best suited for, well... a lot of players. The map features a lot of capture points; 15 on 64 players. However, 4 of these have no strategic value and serve as reinforcing bases. 32 players has 3 reinforcing bases. There are pictures in the screenshots folder showing only the flags that have strategic value.[/quote]

collectivity of bf2 maps. Attention lies on how they were programmend and nice-looking, so it will possible that they can be an EA original one ;) So the Collection arise. - A.T.O.M. - Battle Of Kirkuk - Desert Fight - Great Wall - Gulf Of Aqaba (FIXED !!! – now map-start will functioning) - Maszarqi Siege - Operation Nightshift Copy the Maps in your Battlefield 2 folder ... /Battlefield 2/mods/bf2/levels ! Good Luck and nice playing ! Developer/Uploader: [DeS] SPICEY-MICEY @ Nov.2006[/quote]

BattleDirector is an application for Battlefield movie directors. It streamlines the movie making process by allowing filmmakers to go from BFR to AVI in simple steps. The simple GUI provides all the tools you need with one-click access.

street fighting in the 'City', 'Industrial Area' , 'Dam' and 'Downtown' to fully mechanize combat in the 'Docks' , 'Oil Field' and ‘Pond Village'. The US team starts on a carrier based close on shore and vulnerable to attack. They will need to move fast and low to win the round. The carrier must be defended until all land bases have been taken. The MECs have overall control of the map and have a massive airbase at their disposal.

Chinese ground forces have re-enforced their positions on the island in case of US retalliation. US forces have been ordered to retake the Kuan Ti at any cost, and neutralie all chinese forces in the area.

re-textured and remade for 2008, with a day and a night version of the map. -Single and multiplayer support. -Intense gameplay with non-stop action. -64 bot support in single player and co-op. -Realistic weapon sounds taken from real- life weapons. -Reworked special effects to look more realistic. -Realistic weapon gun sights and weapon system HUDs modeled after their real life counterparts. -Weapon systems have the same rate of fire and power as they do in real life. -Over-all gameplay looks, sounds and feels more like a real life combat experience. -3 Maps reworked and re-textured for 2008 -Strike at Karkand (day) -Strike at Karkand (night) -Night flight (night vision version)

it a sound mod for BF2 that changes weapon, vehicle, bullet, and some explosion sounds. If you have problems installing this mod, reread the readme. Also if your not very good at moding your game, you might want to skip D/Ling this mod.[/quote]

New features: Completely rewritten in .NET 2.0 (Framework is required) Download .NET 2.0. Maps can now be loaded directly into the editor. Packed maps will now automatically be unpacked. Request function to easily add mods into the trackingsystem.

gameplay. The concept of Forgotten Hope has a long history in the modding community and it\'s first incarnation was one of the most played mods available for Battlefield 1942 (see Moddb.com ). The current Forgotten Hope 2 version (2.3) covers the major and well known battles of the war, but also many not so known scenarios that played out in North Africa, Greece & Normandy. In FH2 you can play as German, American, British, Canadian, Australian or Italian soldier and utilize an extensive arsenal of weapons and vehicles that accurately portrait the assets available in the real battles. The gameplay in Forgotten Hope 2 is a team-play oriented meat grinder, where the chaos of World War II is captured in it\'s most glorious and gritty forms. Tank battles, artillery bombardments, dog-fights, rifleman firefights, close quarter shootouts and objective missions can be experienced in both Multi-player and Single-player/Coop game modes. Join the troops in the trenches, download FH2 2.3 today and visit us at our site at Forgottenhope2.com where we regularly post news updates regarding upcoming content, information on events such as tournaments, and stop by our forums where you can ask questions and share your experience!

recently modernised with the newest russian hardware, and the the strength of the MEC behind them. Both sides moved into the Desert regions, sure that this clash would be a deciding factor in the war for the Holy Land. The desert floor rumbles with the sound of heavy tanks and heavy artillery.

BF1942 mod Total Retardation is finally released! The only purpose of Total Retardation 2 is to make you laugh and to create the weirdest, funniest weapons you can think of. Includes: All-Terrain Boats, VTOL capable T-90 tanks and rocket-powered Abrams tanks.[/quote] Download Now!

folder in the C drive, Programs, EA games, Battlefield 2, Mods, Botmod and then place them in the level folder. Maps in this pack 16-64 player, Daqing_oilfields. 16-64 Player, Gulf_of_Oman 64 Player, kubra_dam. 16 Player, Last_Stand. bot navemesh/singleplayer was done by clivewill All maps have been tweeked by Blixy16

2 with the Desert Conflict mod. Please do remember that this is only version 0.1 so you may encounter some bugs. Be sure to report the bugs you find to the Desert Conflict developers [url="http://desert-conflict.org"]here[/url].

innocent looking buggies, a limited use nitrous booster allows the players to accelerate to incredible speeds. Racers must drive from the Start line to each of the Check Points on the maps and return to the finish line, 3 laps will complete your race. The first three racers to complete the race will be displayed at the end of the round, and the race will start again. This installer includes all files for the client and server. Players can create dedicated and local servers to race against their friends.

missions ( very graphic) M1A2 Abrahms Tanks, AH-1Z Corbra Attack Helicopters, various Fighter Jets and various aircraft in action droping bombs , firing missles , chaffs ,ect a very kick ass collection of videos with new music giving the game a bit more of a serious feel to it , as I felt it needed. This project was done to honor the troops serving in Iraq , and honoring those who fought before us .

complete modification for a next generation game. I then decided to switch to Battlefield 2 due to its features that I always wanted to have implented into my mod. This and its excellent stereo 3d performance got me finally moving from Doom³ to Battlefield 2.

flag -US light Infantry Skin -US Heavy Infantry Skin -US Weapon Bags (the bag that people drop when they die) -US Pilot Helmet -US Radar -US UAV Station -US Sleeves This is a modification that changes the stock US Desert and Woodland uniforms to Canadian Uniforms, there are no big changes but a new hue to the camo and the patches have all been changed. But if your Canadian or a lover of the maple leaf this is a must have file.

Because DJ Ridoo, who is celebrating his 21st birthday today, congratulations, revamped our old main background theme music into a much better song that gives more of a battle feeling towards the entire game.

United States forces with Australian forces; including new player, weapon and vehicles skins, HUD changes, and the potential for new weapons and vehicles in future releases. This is the mod many Australian players have been waiting for – the chance to take on the world as highly-respected Australian Forces! This is version 0.1, which is to act as a little taster for people to have a look at what the mod is about, and hopefully get skilled people interested in helping out with mapping and modelling. The idea is to add the Steyr and Australian vehicles in future updates - but this will require a lot of help. As far as uniforms go, they are still in the working stages. Please, no emails about how they webbing is incorrect. An unoffical Australian Forces news and chat thread can be found on the Internode Games Network forums: http://games.internode.on.net/forums/viewtopic.php?t=48265

with Up to 255 Bots , All Maps are 64 Player Size, Enhanced Explosion Effects, In Depth Powerful Bass Sounds, Retextured Skins as Well as All Realistic Reloading and Ammo/Kit Weapons and Accuracy and Damages. Prepare to Be Engaged in Battlefield 2 Single Player Total War!. You can Pick the Mod Up here: You Need all 5 Parts (Core, and Levels Files) For the Mod to Be Completely Installed.

textcore to prevent errors and slow readings. * Some mods disabled to edit, such as BF2, xpack1, pr, sandbox etc. * Refreshed the interface, so it won't crash by doing a mistake. * Logs moved to My Documents\ModBuilder\Battlefield 2\Logs to prevent UAC-errors with Vista. * Some eastereggs =)

play EF. You MUST have obtained a legal copy of Euro Forces for this tutorial to work. This does not redistribute the files for the booster pack, only gives you the method to put booster pack content into the original BF2 maps if you have it.

and for admins a nuke. While there is really many more little features included its really more fun to find alot of these things out for yourself. Admins for servers have a lot more control than normal. If a player attempts to spam the server they can be jailed or permanently jailed. Jailing is where an admin sets a jail coordinates (within a box) by typing %setjail while standing on the location and then types %jail playername to send that player there. Jail also makes it so the jailed player cannot respawn anywhere except in the jail, cannot spawn anything, and connot use any commands such as the %ju command that causes you to jump. More is planned in the 0.4 patch coming in a month or so. 0.4 plans to include a portal gun where each player can shoot 2 portal ends to 2 locations and teleport between them. Also, we are building a new gamemode. it will be built upon fortwars rules, but with some new ones. Construction kit will have no weapons and cannot take the flags. Commander will be able to move the flag once into their fort once their fort is built. Also each commander will be given a nuke that can be fired every 10 minutes. The nuke will kill anyone in a 300meter radius and we hope it will make the fortwars experience more interesting than ever. Hope you enjoy our little mod!

future. The changes: The weapons of China become the ones for Euro Force for all kits. ( Yes, The Famas is included ^^ ) Flags and Icons have been changed to the Euro Force icon. The voices are changed too. To be honest, the original Euro Forces voices sucks... So I changed it to French. The only thing that hasn't changed are the vehicles.

and Hawk missiles tweaked for better tracking Vehicle underwater settings fixed RPG sights adjusted Car-15 sights adjusted Stationary tow zoom adjusted reduced number of flares able to fire before reload fixed red light debug error —-textures—- Milan hud lightened —-menu—- BFHQ CTD fixed —-effects—- All fire effects have had the heat objects removed —-ai—- tweaked the mig29 ai —-levels—- Spawn times fixed All but some light vehicles are now team locked for every map All maps optimzed in file size Hogsmoke and Road Of Destruction map looked at for cause of CTD’s (adjustments were made but might not have been solved) NW Neighborhood SP/COOP CTD fixed (map description also added) SPFreak’s Airport map added (only the vehicles were swapped, and should be SP/COOP supported, more will be done to it later)