I think it will be updated to YouTube later, but might be worth catching live if you are on right now

-Havard

Yes, it's being uploaded to my YouTube channel as we speak. Be sure to catch the show every Tuesday at 10am Eastern US time (GMT -5) as I go through the Dungeons of Castle Blackmoor and not only remap the whole dungeon, but also do the game development and redesign of the module to bring it to D&D 5E rules. All members of the Comeback Inn are invited to join me and ask questions, comment, and make your own marks on this legendary megadungeon.

Okay WOW! This is totally Awesome. I'm stoked. (yeah, that's the best word)

There is soooo much to say about a Blackmoor Dungeon redo. Jeff I'm sure you probably know most of the things that have been discussed or brought to light about the dungeons but this seems like a good opportunity to highlight them.

I think maybe the single biggest thing is that the JG (and Zeitgeist) maps are oriented incorrectly to the original town of Blackmoor. That makes virtually no difference underground but makes a tremendous difference as regards entrances and exits to the dungeon. The short of it is that the "North" arrow on the dungeon maps actually points west. Please have a look at this thread for explanation: http://odd74.proboards.com/thread/4664/blackmoor-town-dungeon-alignment

We are also learning about additional entrances such as the one below David Megarry's place that prolly should be accounted for.

Another thing to think about is the door/secret door etc symbols on the JG maps, because they don't follow D&D conventions. That seems to have confused the fellows working on the ZG maps, because virtually every secret door on the JG maps was turned into a normal door (D&D block style) on the ZG map. That is something that definitely should be remedied. More details about it here http://boggswood.blogspot.com/2014/08/blackmoor-dungeon-map-oddities.html

The map done so far is really cool. Personally I would like to see the water closests in the basement room included since they get a mention in Bill Paley's Alarum & Excursions report. (It would also be nice to have a version that left out the rubble and the Orchian way - my campaign takes place during the mage kings era and those things don't exist yet)

I'd like to talk about stocking and such (as I have on my 'blog) but that's prolly going to far afield for now.

_________________"The gamemaster may find that sometimes it is a good idea to just let the unexpected lead where it will." Dave Arneson - DNA DOA

Looking forward to watching this later. You were the writer that defined my own take on Blackmoor, Jeff, through the early d20 material. I'm glad you're returning to the setting, after all. - Even if it's just as a hobby.

Discussion about the recently revealed maps by David Megarry of his explorations of the Blackmoor Dungeon might be relevant for this thread, but I also think it deserves its own thread, so I have split it off here.

Quick update, I'm having a major snow/ice storm in my area which is causing issues with my internet access. As such, I will not be streaming Episode 4 of Dungeon Design: Dungeons of Castle Blackmoor today. It is being rescheduled to Friday at 10am Eastern (UTC -5) on my Twitch channel https://www.twitch.tv/geoquester

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