Creating a camera

…Now we're ready to create a camera and frame up our shot.…First, just a little bit of housekeeping.…Let's select that environment sphere and place it on its own layer.…Go down to the display layers, create a new layer,…double-click on that new layer, and we'll call it environment_layer.…Click Save.…And then reference it so that we can't accidentally select it or move it, right?…Now we're ready to create our camera.…Go up to the Create menu and choose Cameras and…you'll see that they are a bunch of options here.…You've got Camera, Camera and Aim and so on.…

In this case, the effect that I want to eventually…achieve is that of a canted angle, also know as Dutch…tilt and that's when the camera is tilted relative to the…horizon line, as if you turn your head to one side.…And we can't actually do that with a camera and aim.…It's hard wired to keep the horizon line level.…If we want a canted angle then we need to…use a standard camera also known as a one node camera.…So click to create that and it's created at the origin.…

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Released

5/15/2014

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.

Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.