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Gotta be honest guys, it's getting real old, this whole "get dicked over by the independent forces" thing. Not only have I had a strong force ground out last year by a excessive proportion of heavy calvary (way over the usual ratios) that sent be limping away but I've just had another slew of troops killed by the AI deciding to take a already heavily defended independent force and liberally sprinkling in a group of Gemmed-out Wind Master jokers who proceeded to throw Thunder Strikes and Orb Lightning about like it was going out of fashion. (Evocation 4 & 5 respectively for those keeping count at home)

Gotta be honest guys, it's getting real old, this whole "get dicked over by the independent forces" thing. Not only have I had a strong force ground out last year by a excessive proportion of heavy calvary (way over the usual ratios) that sent be limping away but I've just had another slew of troops killed by the AI deciding to take a already heavily defended independent force and liberally sprinkling in a group of Gemmed-out Wind Master jokers who proceeded to throw Thunder Strikes and Orb Lightning about like it was going out of fashion. (Evocation 4 & 5 respectively for those keeping count at home)

Sod ya, you cheap trick AI swine.

Heavy Cav happens, I've had three provinces of that and ONE with scouts. I don't see why you're complaining about the Wind Masters, though. That usually signifies a site where you can recruit them (or at least get gems).

Heavy Cav happens, I've had three provinces of that and ONE with scouts. I don't see why you're complaining about the Wind Masters, though. That usually signifies a site where you can recruit them (or at least get gems).

My experience has always been thats mage are random and have no bearing on the magic sites in the area, Bloodhenge Druids being a prime example, and only the basic units types (Heavy/light/calvalry) can be used as a indication on whats in the province. I'll be happy to be proved wrong but either way Painful Evo spells vs Low MR Ulm troops still picking themselves after a previous set back does not make for a happy time.

Also the Heavy Cav thing they were expected but they are usualy about half a dozen to a dozen supported by the bulk being infantry this was just a flood of knights with a couple of foot soldiers to trick me into thinking it was a balanced force!

I think Blood Henge Druids, Vine Ogres and Vampires are special but every other time you encounter mages in a province it's because they're able to be produced there? Admittedly you usually run into an oddly powerful variant (like 3x N2D1 who spam skeletons amongst tribesmen with N1/10%D1 shamen, or aforementioned A2 lightning spammers hitting A3 spells through gems)

One of the provinces near me was 20 Heavy Cav 10 Heavy inf 20 bows. I'd have had a second expansion party out long ago otherwise. The moment I saw the Heavy Cav descriptor I decided to leave the province alone until I could come back to it later. The others were only 6-10 HC and only killed 100-150ish gold of troops each.

Your MR should be increased by your dominion, right? Probably drain as Ulm? Still, when your guys cost 20+ a pop I can imagine it's frustrating. My primary troops are 25-100 gold each but haven't really had the sky dropped on them yet.