Basically, it's a mix of assault-defense game, with two sides, humans and invaders, and of strategy game.

Humans' goal is to resist to invaders, and also to throw them away of the map. You can stay in your base, by defending it with walls, towers, and so on, just like a basic defense game. But you can also resist thanks to your army, without walls, and leave your base once you threw invaders back to conquer the world.

Invaders'' goal is simple : kill everyone with your armies. Invaders are overwhelming humans in number of units, but they are controlled by less players, so that they have a worse microgestion than humans. There a 2 kinds of invaders : Fiends and Aliens.

Don't worry about the terrain being very (maybe too) casual. It is something fixable, and I want to make a well-balanced game before terraining.

Basically, it's a mix of assault-defense game, with two sides, humans and invaders, and of strategy game.

Humans' goal is to resist to invaders, and also to throw them away of the map. You can stay in your base, by defending it with walls, towers, and so on, just like a basic defense game. But you can also resist thanks to your army, without walls, and leave your base once you threw invaders back to conquer the world.

Invaders'' goal is simple : kill everyone with your armies. Invaders are overwhelming humans in number of units, but they are controlled by less players, so that they have a worse microgestion than humans. There a 2 kinds of invaders : Fiends and Aliens.

Are you still balancing the gameplay? Is there some gameplay recorded to see how's the game??

Quote

Don't worry about the terrain being very (maybe too) casual. It is something fixable, and I want to make a well-balanced game before terraining.

Fiends :

Humans :

[/quote]About terraining, well, probably for the kind of game is valid to have a "basic" space for the game, but a good terrain can put motivation and interest for your map. I'll definitely will check.

This map is the one with which i have learnt to use Wordleditor, so, i have worked on it for quite a long time, but i have seriously been working on it for several months. Precisely, I started to do it three years ago, but i made so much errors in developping the map that i had to start it again from scratch various times (more parrticularly, i made and remade the terrain various times).

I am still balancing the units' strength, but in theory, it is quite well balanced (thanks to some calculations based on other games i met on B.net). It is in theory because it have not really tested it in game, but when i made units fighting against themselves with an AI, it was good.

But balancing it would be easy, as i can add many content in this map to improve humans or invaders (there is no hero for instance, and heros can make the difference).

I am still balancing the units' strength, but in theory, it is quite well balanced (thanks to some calculations based on other games i met on B.net). It is in theory because it have not really tested it in game, but when i made units fighting against themselves with an AI, it was good.

then we need to test with real humans

I'd suggest to add some kind of minitutorial about how to play the game.

BTW, can you upload the images here? and if you want, you can upload your map in the maps section.

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