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Topic: Paper Mario Pocket! (Read 24478 times)

After the unfortunate crash of the Crankeye server, I decided to restart my thread on the game I am working on: Paper Mario Pocket. It is a sort of Paper Mario All-Stars kind of game that takes place in Subcon, the world from Super Mario Bros. 2.

Abso-freakin-lutely! I actually need a script to make the monsters chase you instead of just run around aimlessly, so it may take a little while longer, but it'll be worth it. Sorry for the wait. I totally forgot about this. I actually started designing levels for Counter-Strike.

Anyhoo. Sorry about the lack of communication over the downtime! The project is still alive! It's just been on a really freakin long hiatus.

Hmm. Never though about that. It's really just Paper Mario characters as opposed to the actual paper effects. I tried to put in the paper powers and effects, but they did not translate smoothly at all into RPG Maker. Think of it more as Paper Mario characters than the Paper Mario world. After all, I'm no scripter. If anyone out there can find a way to make the animations look smooth, please let me know, otherwise, don't expext the paper effects. Just memorable characters and a plotline which I am told is pretty good.

P.S. I used Mario sprites from Mario and Luigi: Superstar Saga, but without the cornball, yet hilarious, cartoony stuff.

I don't think that'll work. Meh. I don't really think that it's a big deal. It takes place in a different world, Subcon. Maybe characters there are three-dimensional. Really, it's a GBA style Paper Mario. GBA, as far as I know, couldn't handle that kind of thing, with rotating, 2-d characters, and neither can RMXP. It's more of an interactive fanfic, anyway, not a continuation of the Paper Mario series. It's also my FIRST game, so don't expect any spectacular stuff, but that's not to say that it's not still a good game. I just know a lot more about RMXP than I did when I made it. I'm trying to add my newfound skills to it, but I'm still intermediate, so, again, don't expect an amazing spectacle.

You CAN expect an awesome plot, unexpected cameos, and suprise plot twists, though. I'm more of a writer/artist, and since I am doing the actual game development alone, with your input, of course, it's hard to make stuff like that. I'll try my best to make this an awesome game, though!

Your mapping is, put simply, awful. Some of the pieces don't blend in at all, like with the large green structure and the yellow walls around that floating island-type thing. The idea's not too bad, but this could very well turn into just another terrible fan game. You've got your work set out for ya, kid.

Your mapping is, put simply, awful. Some of the pieces don't blend in at all, like with the large green structure and the yellow walls around that floating island-type thing. The idea's not too bad, but this could very well turn into just another terrible fan game. You've got your work set out for ya, kid.

Yeah. I noticed that. Hopefully, we'll get all that stuff ironed out before the game's release. Also, I am planning, thanks to arrowone's idea, to add a new party member of my own. A tough, young Chain Chomp named Chain! Luigi will also make a previously unscheduled appearance as well as Princess Peach.

Here's a question, though. Since I can add more than 3 party members now, should Luigi be a party member, or should he have a paralell sidequest like in Paper Mario 1 with Princess Peach?

Side quest, all the way. Also, you should make it so that they eventually meet up, and you have two teams. You could allow the player to switch back and forth betwwen them. This would allow for much more difficult puzzles, and more interesting gameplay.

Ok. With all the new ideas and such, I am going to redo the game's main story to be deeper and better. Right now, it just sort of...ends. I want to make it more spectacular. The following is a list of the stuff I am changing. Let me know if you object to any of it.

1. Adding a Luigi and Peach (together) sidequest between chapters, after the Bowser and Kammy Koopa sidequests. 2. Adding Lady Bow as a party member3. Adding Chains the Chain Chomp as a party member (For Luigi).4. Adding one party member that you can all decide on here on the forums.5. Adding Yoshi Kid as a party member6. Deepening the plotline7. BETTER ENDING!8. Mario and Luigi's parties join up at the big finale

So, that's the gist of the stuff I'm changing. As kind of fuel for the fire of who should be the party member you choose, let me suggest:

RAWK HAWK!

Just a thought! Let me know what you think!

Oh... and one more thing. The super secret boss at the end that gives you an awesome attack item will, instead, join your party! I'm not telling who it is (THOUGH I REALLY WANT TO!) You'll have to wait and see!

Um...are any of you still out there? Been waiting for a while for someone to post. I was wondering who you guys think should be one of the party members. The following are confirmed to be in the party in order of joining:

So, yeah. These are the party members so far. I may very well add more, as I found a way to have a dynamic party that you can switch. You will use an item called the Party Poser to do it. Unfortunately, the way the script is set up, if used in battle it messes up the battle, so you can only use it out of battle. Unless one of you can find another script. I'm starting Chapter 3 of 8.

I know. I played PM1 and 2 and beat them. You get to name Yoshi. But I think I'm going to stick with what I named him, for 2 reasons: 1. Naming him yourself would require a LOT of difficult programming on my part.2. I think it's a good Yoshi Kid name.

I named him Yoster. Lemme know what you think. I want him to have a static name, since it would be hard to let you name him yourself, and then integrate your name into the speech bubbles, since they look like this:

Goombella: Yeah! Let's go!

See? They have the speaker's name first, so that could be a problem unless I integrate a new kind of message system... hmm... if anyone can find one, let me know! I could use pictures instead of names!