It's sad how people like Jason Schrier can get a job in gaming journalism. The guy shitposted about video games for years on various gaming forums, all the way back to gamefaqs. He was basically a common troll that had a buddy get him in at Kotaku.

It's sad how people like Jason Schrier can get a job in gaming journalism. The guy shitposted about video games for years on various gaming forums, all the way back to gamefaqs. He was basically a common troll that had a buddy get him in at Kotaku.

Now usually I expect some blather about how terrible Kotaku is or whatever... but not for someone specific and in this sort of way. I'm curious if you can elaborate?

I'm not sure if the character designs of this game are necessarily sexist. But they're awful. I don't need characters to look 100% realistic (Growlanser is one of my favorite RPG series after all) so it's not like I just hate all anime styled characters. IMO The female and male characters in DC just look ridiculous and off-putting.

I'm sure the game might be alright otherwise, if you like side-scrolling brawlers. However, from what I gather so far it sounds like Code of Princess without a story.

Â« Welcome to XYZ game company. Please delete all your social media accounts as to not embarrass our company. Failure to comply may result in removal of tongue or fingers. Thank you and have a nice day. Â»

If someone like Michael Ancel (Beyond Good and Evil) spoke up, I'd listen to him, because he made a game starring a female lead who was a well developed character who happened to be female and who wasn't designed for the titillation. Gearbox...yeah, no.

It ain't pretty, but at least Mega Man doesn't look like he's going to fall over from having ridiculously huge biceps / pecs.

:|

"I believe that the basic fantasy motifs seen in Dungeons & Dragons and the work of J.R.R. Tolkien have a style that is very attractive, and I chose to use some orthodox ones in my basic designs. However, if I left those designs as is, they wonâ€™t stand out amongst the many fantasy designs already in the video game/comic/movie/etc. space. Because of that, I decided to exaggerate all of my character designs in a cartoonish fashion.

I exaggerated the silhouettes of all the masculine features in the male characters, the feminine features in female characters, and the monster-like features in the monsters from many different angles until each had a unique feel to them. I apologize to those who were made uncomfortable by the artâ€™s appearance, and did not see the same light-hearted fantasy in my designs."

â€“ George Kamitani

...all this crap comes from people not understanding the intention of the artist (and Kotaku being Kotaku). Then he explains his vision and some people still doesn't seem to get the message.

Dice posted Odette, but I'd like to point out another Vanillaware character, Lujei Piche from GrimGrimoire, is just as bad. He dress is not-quite see-through, given she's a ghost, and her breasts aren't as exposed but she spends all of her time straddling and caressing her staff, which has her lover's talking skull attached to it. That's a good deal more suggestive than a woman's breasts.