Last Six Months Turn Payday 2 Developer Starbreeze Profitable After 15 Years of Loss

Swedish developer Starbreeze Studios "accumulated a total loss of SEK 94 million (approximately USD$14.4 million)" from 1998 to June 2013. In just the past six months, the studio "generated a profit before tax of SEK 104 million (approximately USD$16 million)," thanks in large part to strong sales from Payday 2 and Brothers: A Tale of Two Sons. Along with the original Payday: The Heist, Starbreeze now has "three games that generate royalties every single day."

Starbreeze CEO Bo Andersson Klint stated rather matter-of-factly, "I would like to think that is what they call a turnaround." In addition to the great earnings report, Starbreeze has also signed a new 20-month agreement with publisher 505 Games that allows the studio to develop and refine Payday 2 "so that it becomes the best co-operative gaming experience available on the market, with many more add-on packages and other exciting events planned."

And speaking of add-ons, Payday 2 was just updated with free DLC entitled The Death Wish, which adds a new difficulty level, two new enemy types, four new masks, a free melee weapon in honor of the 350,00 member mark, and 35 new achievements. You can watch the trailer below: