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Adon

May 29, 2018 at 5:27 am

below a 3? are we serious. if the issue is that its a rare chance to get him then all you do is discard ypur entire starting hand to draw new sets. that will increase probability. the lack of 2 cost minnons in deck is neglegible. great for minnion based decks imo

Just because Zoolock runs it doesn’t magically make it amazing. Besides, we don’t know whether or not Zoolock will stick when the meta begins to fall into place, and besides: Zoolock is always amazing in the early days of any expansion cycle due to how easy it is to take advantage of the chaos. Besides, I’m still not all too convinced that Zoolock wants Keleseth over cards like Knife Juggler or Dire Wolf Alpha, cards that are perfectly fine if you don’t end up drawing them in your opening mulligan.

You wanna know what makes me the most angry about these stupid f***ing princes? The fact that there are only 5 neautral legendarys in this set AND 3 OF THEM ARE USELESS TRASHBAGS THAT WILL NEVER SEE PLAY let’s see un’goro they had Elise trailblazer (saw play) ozruk (at least playable) voraxx (tried to make buff paladin work at least a cool idea) hemet jungle hunter (awesome and fun card) and spiritsinger umbra (made cool otk decks and was fun to play). Now we have these… A WORSE MISTCALLER, A WORSE FACELESS AND A CARD THAT WOULD SEE NO PLAY EVEN IF IT DIDNT HAVE THE DRAWBACK OF NO 4 COSTS IN YOUR DECK WHAT IS THIS BLIZZARD?!?! IF YOUR GONNA MAKE SHIT UNPLAYABLE CARDS AT LEAST MAKE THEM INTERESTING. This expansion looks fun other than the trainwreck of neautral legendarys revealed so far. So for the love of god make the last 2 neautral legendaries fun or playable.

either we will see a 1 mana + all princes deck, which plays full aggro, or we will see an all princes + late game cards, with like the 1 mana prince beeing like “if u got all princes in ur hand draw em in ur starting hand” or something.

This being a neutral card, I doubt it won’t see play in at least a couple of decks as some class will find a way to abuse it. My favourite examples are quest hunter where you mostly play one drops, an aggresive warlock deck where you can use hero power in replace of 2 mana minions and a new type of rogue deck where you continously bounce this back into your hand and play it again using shadowstep and the like for a huge buff to all your minions. It might take a while, but i seriously think at least one high tier deck will find a way to abuse this card and thats without seeing what new cards might synergise with it.

You make some good points. I bet this card may be used and abused by some decks, but it’s hard to tell if its really going to be viable at all yet. I do have to say though, I kind of doubt this card will see much play in a quest hunter deck only because the card might not effect the raptors, and that would really weaken the deck. However, if I’m remembering correctly effects like this apply when drawing a card, so maybe I’m wrong.

So, I guess it would work if you played it on turn 2 in an agressive/curve deck. (You could also coin it into 2 1-drops on 2 I guess, especially if you draw the second 1-drop, so it gets buffed).

Now, you have 30 cards in your deck.Assuming you come first, you start with 3 cards, you get a chance to change them for another 3, so it has 6/30 = 20% chance to start in your hand, if you hard mulligan for it.. You draw 2 extra cards by turn 2, an extra 1/27 + 1/26 chance for an extra 7.55%. Which means, roughly 3 out of 4 times, you are left without any card to play on 2, or best case scenario, you could make the suboptimal play of dropping 2 1-drops.

Going second, you could get 4+4 with mulligan, and increase your chance to 34.22% by turn 2, which still means messing up your early turns 2 out of 3 times.

Now, anyone who has ever played zoolock, for instance, know how horrible it is to just tap on turn 2. I guess it is even worse for other agressive decks like warrior (N’zoth mate+patches into Armour Up? Nop), paladin (1/1 on turn 2? Don’t think so), hunter (I’d rather have a grandmother or a razormaw, 2 damage no body developed on turn 2 doesn’t cut it), or any others really, none of the hero powers should be used in an agressive deck on turn 2.

I’m not even going to mention slower decks. You don’t need the effect in any control decks, especially not for the price of missing out on cards like Doomsayer or Dirty Rat, as well as some class-specifics (SWP, Frostbolt, Fiery winaxe, do I need to continue?). It also messes up quest rogue, token druid, removes devolve, maelstrom portal, flametongue and jade claws from shaman decks, medivh’s valer, arcanologist, glyph and sorceres apprentice from secret mage…

So overall, does forcing yourself into a bad play on turn 2 roughly 3 out of 4 times sound good? How about losing some of the best cards of any archetype, or the old favortie anti-pirate crab? This card is just bad, totally bad, and nothing but bad.

I like how you sum it up towards you conclusion. But it’s still missing 3 key points to make your final statement valid.

Let’s start with quest hunter, (Ok quest hunter does not work in the current meta but that is not the point) Quest hunter kind of replaces al his 2-drops by 1-drops allso because cards like: razormaw, direwolf, jugler, ravasaur runt, scavening hyene. Are weaker in a quest hunter deck if played on curve, because hunter loses his turn 1 and all of those benefits from stuff on the board. (allso the reason quest hunter currently fails) So idealy quest hunter plays 2x 1-drop.
Big downside, quest-hunter has even lower chance on muligan for prince Keleseth because of the quest. But after completing the quest and than drawing Keleseth is still a big deal unlike other decks, because those card drawing raptors now are 4-3. So quest hunter might not even have to hard muligan for it at all. He can just play it after the quest and the impact might be just as big as if he played it on turn 2.

Second a Rogue minion type midrange deck, could really work. The rogue hero power does not suck to be used on turn 2 and is probably more or just as much used on turn 2 than an actualy 2-drop is being played. Allso the effect of this buff is good for minions up to 5 mana cost. Wich is the mid-range type of deck. Minions at 6 mana or higher allready have like 6 or more atack/health wich challenge most stuff allready, while turning a 5-6 into a 6-7 or 5-5 into a 6-6 still makes a difference in being able to beat the stuff your openent plays.
I see people bringing up Miracle Rogue, wich is silly it’s a spell orriented deck that cyles half of their deck, ofcourse a buff minions card in it would not give much value….

Third Mulligan. So 27.5% to get the card on turn 2 when being first. Yeah you obvious dont hard mulligan for it. But you forget that when being second you allso have the coin and can play a 3-drop. So when being second you could hard mulligan for it, and still be ok when unlucky. Depending on what type of deck you have either more 1-drops or 3-drops or booth so chances are higher you will have atleast one of those types.

Another thing, those lifesteal minions are probably gonne be like 4 mana cost minions with the stats of 3 mana minions, or 3 mana with stats of 2 mana, etc. So turning those types back into normal stats might be needed to make life-steal minions actualy worth playing. But nvm me on that, for that reason i dont have high hopes for life-steal on minions. (except for buff decks)

Quest hunter does indeed seem to be suitable to try this card, and it indeed makes this a less horrible draw later on. I have to admit I didn’t even think about the hunter quest while looking at this card, so thanks for pointing that out 🙂 . I cannot say how much a boost this would be for quest hunter, as, honestly, I haven’t played it at all, though it does seem like an archetype that could make the inclusion of this card non-detrimental.

Rouge minion-like midrange as in a longer gameplan Water? I feel both Pirates and Murlocs have some fundamental 2-drops, so it would not really work. And without the water package, I feel there just isn’t enough to justify a midrange rogue (remember, both rogue jade cards are also 2-mana). However, I’d love to hear if you have an idea about a Midrange rogue without these cards that would not be comperably weaker 🙂

Miracle I’m not even going to comment on, you don’t want this in miracle.

You are once again right with the issue of skipping turn 2 with a coin, though I must admit I really don’t think this card would be worth sacrificing your coin flexibility. However, I guess, it does raise your chances of having an acceptble early game in half the occasions, so you’re right on that one.

Lifesteal I’m really conflicted about, as it does scale really well with buffs, but I just don’t think that you’d run a card that depends on this card to make it worthwhile to include. I’d rather just have good cards in the first place, though ofc some classes won’t really have a choice with their self-healing 😀

Quick input here: This won’t work in Quest Hunter. Not because it’s a bad card, but because it doesn’t do anything to help the deck that it’s in.

Quest or not, almost every single Hunter deck needs Crackling Razormaw. It’s basically the card that’s keeping Hunter alive. Playing it to adapt a Tabbycat on Turn 2 is basically the bread-and-butter of Hunter these days. And if you play the Quest, you practically forfeit your ability to do so when going first.

But that’s not the main problem with the Hunter Quest. The main problem is how inconsistently one is able to draw the raptors. And even in the best case scenario, you’re only able to play around five of them each turn, assuming your opponent is cleaning them off and doesn’t have Volcanic Potion or Consecration. But that’s an unlikely situation, and you’re probably only going to draw three or four.

And either way, most decks these days have strong AOE removal, like Primordial Drake, Volcanic Potion, Blizzard, Flamestrike, Dragonfire Potion, Holy Nova, Felfire Potion, Kazakus Potions, even some Hunters I’ve seen are running Explosive Trap. There’s just too many things that clear them off too easily.

You seem to forget that if you apply this cards buff onto you raptors they now avoid everything but flamestrike and dragonfire poition just due to the health buff (they technically dodge blizzard, but it would still stop the your raptors from attacking, so eh). I do admit that crackling razormaw is essential for basically all hunter decks right now, and as far as I can tell there hasn’t been any other cards released that would help a quest hunter deck right now.

Xix

July 23, 2017 at 12:01 am

Elemental rogue is a midrange tier 2 – tier 3 deck. Bit hard to say wich tier since it’s not very known. I have a 64% winrate with it above rank 5. (wich is lower than when i play secret mage or other tier 1 decks)
The deck currently runs eviserate and Undercity Huckster wich have to be cut. How ever since eviserate is allmost never played on 2 you actualy only have 2 copy’s of the huckster to play on 2 so you actualy just half your 2 drops. XD
In addition the deck does run 2x shadowcaster and since it’s mainly a battle-cry minion type of deck, you could allso add shadow-step instead of eviserate. Cards like Swashburgler, SI:7, Fire plume phoenix, Servant of Kalimos, Vilespine slayer, (and even) Blazecaller, would benefit from being re-used through shadowstep, but obviously Keleseth would. Not to mention shadowstepping a copy of the shadowcaster. 😉

The downside is, the deck rather create’s new cards instead of drawing them to avoid running out of steam. But i think mimic pod would copy the buff aswell. allthough mimic-pod is probably to slow and there is no prep in the current version of the deck.

@Jaych
I started my comment saying that quest hunter does not work in the current meta. But nvm that, I tried making a version of it in wild, solely because of webspinner. Wich was the only wild card i used. Allso i added Dinomancy, and ive noticed that if you play quest hunter as a board control type of deck, (even though not many control cards) you can sort of make it work. Allso some-one made an elemental version of it wich seems interresting.

Anyway the new hunter hero card, seems interesting to try in a quest-hunter. As you say Jaych, the inconsistently of one able to draw the raptors could be solved with the Zombeast hero power. (that’s why i tried Dinomany)

Anyway i kind of like a card as Keleseth it forces you to re-evaluate how decks are put together and questions the need for the auto-include cards like ‘eviserate’ and such.

@Jaych
Thanks for the imput on quest Hunter! As I’ve mentioned, I have little to none experience with the archetype, and I wasn’t sure if it’s running Razormaw (though there is no question that Razormaw is one of the strongest Hunter cards in the game). It just occured to me, though, that in Quest Hunter, you might want to withold this card until you’ve completed the quest, which would mean you’d be forced to play two 1-drops on turn 2, and this would essentially be a dea draw until you’re done with the quest.

@Xix
I have to admit I haven’t ever seen an elemental rogue deck, so I’m going to assume it’s kinda like elemental shaman, but with bounces on the most valuable effects (I’m thinking Servant primarily), as well as a shorter gameplan/curve, due to missing out on the higher mana cards shaman has? Please do tell me if I’m on the wrong track 🙂

I can see both positive and negative interactions with a deck like that and this card. Obviously, bouncing this is quite good, and the staple 3 and 4 mana elemental bodies (Tar creeper and the Tol’vir) would benefit highly from this buff. It also has the synergy with mimic pod (likely, we’ll have to see the interaction), and it could work with Stonehill being buffed to 2/5 (dunno if you run it, thought it might be the replacement of Hot Spring Guardian?). Also you needn’t play an elemental on 2 for any effects, so there’s that.

On the other hand though, I imagine some aspects of the deck completely would be useless for this card. Any discover effects could not get the buff from Kelseth (and Servant is quite a top priority bounce target I’d imagine), nor the flame elemental from Fire Fly, or the cards from Shaku or Swashburglar… Also bouncing battlecry effects diminishes the strength of Kelseth (who cares if you bounce a 3/3 or a 4/4 SI agent?), Patches might come too early for the buff (I assume you run it, due to having Swashburglar), and yeah, Eviscerate seems to be quite useful for some extra reach, and with so many damaging battlecries I can easily imagine you’d get less damage out of the +1/+1 buff than from the Eviscerate itself…

Though ofc it’s entire possible that I’m misinterpreting the archetype, and please do tell me if I am! 🙂

Xix

July 23, 2017 at 7:15 pm

@DumbEndumber

Here a video how elemental rogue plays: https://youtu.be/Lsr9mhM0bgA
There is allso a ‘disguised toast’ version that runs more bounces. And the main targets for shadow caster is not servant of Kalimos but, Blazecaller en vilespine slayer. And in a shadowstep version you probably wanna shadowstep the 1-1 from shadowcaster. XD

But yes it’s a card generating type, anyway I guess will have to see if new cards will be released that support this card. I think their might be. 😀

Jaych

July 14, 2017 at 8:50 am

Okay, let’s see just what each class would have to give up in order to run this at maximum effectiveness.

Warrior would not be able to run Cards like Bloodsail Raider, Fiery War Axe, Dirty Rat, Slam, Execute, and Armorsmith. Most are too valuable to get rid of.

Shaman would have to cut Jade Claws, Maelstrom Portal, and/or Primalfin Totem. All of those are huge in different archetypes, and I’m not sure it’s worth it.

Warlock would have to cut things like Knife Juggler, Direwolf Alpha, Doomsayers, Corrupting Mist, Darkshire Librarian, Sunfury Protector, and so on across several different potential archetypes. It’s not worth it in any of them.

Mage would have to lose Frostbolt. That already makes it awful, but they would also have to cut Sorceror’s Apprentice, Arcanologist, Cult Sorceror, and Primordial Glyph. No thanks.

Hunter would lose all of their secrets, Kindly Grandmother, Crackling Razormaw, and Scavenging Hyena. Not happening.

Druid would lose Wild Growth, Power of the Wild, Mark of Y’Shaarj, and potentially others that are too key to the class to forfeit them.

Paladin says goodbye to potential cards like Hydrologist, Grimestreet Outfitter, and an assortment of Murlocs, not to mention both halves of the Wild Pyromancer + Equality combo. Not happening.

Rogue loses Eviscerate, Shiv, Razorperal Lasher, both exclusive Jade cards, and maybe more. This might be the most likely class to pull it off, but I wouldn’t count on it. Eviscerate is far too good to just cut it from a Miracle List. Not to mention you’d have to cut Youthful Brewmaster and Gadgetzan Ferryman in Quest Rogue, which completely destroys the deck and basically the purpose for running the card.

Priest, however, is by far the least likely, having to give up Mana Geode, Radiant Elemental, Shadow Word: Pain, Shadow Visions, and, if you’re playing Purify Priest, both Purify AND Divine Spirit.

And I’m not even mentioning the fact that Elise the Trailblazer couldn’t be reliable in the same deck due to the pack.

It’s not useless. In fact, I never actually said that. It just restricts the player from including much more powerful cards that are more useful in more situations. I just think that from the five cards we know of at this very moment, Prince Keleseth is very weak.

Yeah, you’re absolutely right, this card is terrible. I think a ton of people are forgetting Mistcaller.. you know that 6 mana 4-4 Shaman legendary that did the same thing as this… but with NO REQUIREMENT!

Turned out to see no play and be pretty terrible, this is the same thing with Prince Keleseth except you’ll have to massively hinder your deck for the same effect. The only class this might be able to fit this in without crippling their deck to much “so far” is a control warlock maybe… and then even if you make the sacrifice there’s still the chance of you not even drawing this card until way later in the game

Overall really disappointing and a really crap legendary, I hope i don’t open this.

I understand your comparison to Mistcaller, but I feel that the comparison is a bit unfair. With this card, the downside is the requirement. With Mistcaller, the problem was the TIMING.

See, by Turn 6, Shamans were either already flooding the board with totems for their Thunderbluff Valiant to Thunder-buff (I’m not sorry for the pun), or they were too busy flooding the board with Jade Golems. Buy the time Mistcaller could be played, there would either be a better play, or the effect would be irrelevant. Plus, 6 Mana 4-4 is an abysmal stat-line.

This card can be played early in the game for a decent stat-line, and having a very slightly less powerful effect (only the deck, as opposed to both the deck and the hand). It’s just that including this hinders you from including far more powerful cards. It’s not without a use, it’s just that it’s not very useful.

There is also the fact that Keleseth is only 2 mana and having pretty decent stats meaning you can easily play it in the late game. For instance, at turn 10 you can easily play Keleseth and 2 4-mana minions while getting a total bonus of +4/+4 from the card. In comparison you would only get a total of +5/+5 and one 4-mana minion if you had used mistcaller. I am pretty sure the extra 4-mana minion would trump the +1/+1 any day.

Yeah, I agree, the effect is defiantly better then Mist-caller being able to be used on turn 2 over 6
+having better stats for the value
(You could actually keep this when you Mulligan, while Mist you’d never want to)

But the big thing that makes it terrible is the price
Mistcaller -FREE
Prince- Lose all your powerful vital 2 drops in your deck

2 Drops define almost all the viable competitive decks in this meta

The only class that has no really good 2 drops is warlock and that’s like the only (worst) not viable class

One thing I noticed is that half of the cards you listed are pretty much solely in decks that focus on certain archetypes. Though those cards are powerful or useful on their own they rarely see play outside those decks and most people probably won’t include Keleseth when they make thise deck after his release. Though there are some cards you listed that are effective regardless of how you build your deck, but though these cards are effective they aren’t cards so important that a deck is ruined by their absence.

People thought quest rogue coulnd’t work because they were still thinking in previous meta type decks. The first versions of quest rogue all had Eviscerate, because people thought it was a card that allways had to be in a rogue deck. And it probably took a month or so before people finaly were able to let go of it. In the end quest rogue was indeed to weak if you kept cards like eviserate in the deck.

Point is, if you cant let go of current powerfull meta cards, while concidering new decks, and wich cards will be powerfull in the next meta, you evaluate atleast 20% wrong or so.

Anyway the current Zoo warlock aint strong enough as it is, wich means the ‘powerfull warlock cards’ of the current meta FAIL, so all of them can be cut if their are replacements for it. Allso you mention cards like: ‘Darkshire Librarian’ kind of a bad card unlesh you want to discard. I mean discarding random cards to have like a 33% chance to get a silverware golem on the field for free, obvious such a deck would be to weak.

“This is definitely the worst of the five cards revealed so far.”
Well their is a worse card in these 5 lol. 3-1 deathrattle get a random deathrattle. You think that card is better 😮
Anyway this is one of the most interesting cards, and if it wont see play, can probably only be said after a month in the next meta. This is one of those cards that is the most hard to rate.

Look, my point is that not having any other 2-cost cards in a deck is a serious handicap for such an effect.

To address the point you made about my rating for Warlock cards, I’d like it to be known that those were multiple examples from multiples different POSSIBLE archetypes. Sure, they’re not in every build of Warlock, and they’re certainly not seen very often right now, but that doesn’t mean they’re trash. It’s just not the right meta for those cards. I only included Darkshire Librarian to acknowledge the “existence” of Discolock.

And as for your comment on Rogue, I DID say that I thought that Rogue would be the most likely class to make Keleseth work. With Rogue, my problem isn’t so much that you’d have to give up Eviscerate. But if you do, how many minions do you run in your average Rogue deck? SI:7 Agents (sometimes), Vilespine Slayer, Sherazin, Gadgetzan Auctioneer, Swashburglar (sometimes), Razorpetal Lasher (sometimes), Patches (sometimes), and maybe more, maybe less. I’m not sure an average of ~10-11 minions is enough to make it viable in Rogue.

Second place for Keleseth is definitely Druid. The only 2-cost cards that tend to see a level of consistent play in Druid are Wild Growth and Wrath. And yes, those are very powerful cards, but you also have cards like Jade Blossom, Jade Idol, Nourish, Swipe, etc.

I don’t know who would be third, but my point is this:

Just because you CAN cut cards to make Keleseth work, doesn’t meant it’s worth it to the point where you SHOULD.

And what if you don’t even draw Keleseth? All that sacrifice for a deck that isn’t even able to work reliably.

And as for Shallow Gravedigger, I don’t think it’s a great card. Merely mediocre. I’m certainly going to try and make it work in Quest Priest, but if that doesn’t work out, I won’t be surprised. It’s below average. Just not below Keleseth.

I’ll use them both when Frozen Throne comes out. But I’m not optimistic for this Prince’s chances. I’m not trying to rain on your purple parade.

First of al there is a comment of mine below this post that actualy suggest an excisting rogue deck, that ‘could’ work with this card. ‘Elemental rogue’

Second i think your approach to this card is wrong. You look at wich classes lose the most good 2-cost cards. While i think you should first start with wich hero power does not suck to use on turn 2. (when the board is empty) Or wich class will likely be able to play 2x 1-drops (quest hunter)
Anyway rogue and warlock have the best hero powers, for this card. And since it’s a deck buff and not a hand buff it’s specialy suited for the warlock hero power. But i allso think their is a high chance this card will revive quest hunter.

Anyway like 131 more cards or so need to be released. And if one of those cards is a 1 drop or even a 3 drop that pulls out a random 2 cost card from your deck. This card will suddenly be on a whole diffrent powerlevel.

Side note if you muligan hard for this card and your first you have a 25% chance or so to have this card in your hand on turn 2. And when your second like 30% or so. I guess if a deck works for this card it’s probably a deck that has a higher winrate when being second since you can coin 3-drops aswell

Okay, I had a look at an Elemental Rogue list, and I suppose that the deck could theoretically be altered a bit to include Keleseth. But would it be worth it?

The list I saw ran several bounce effects, likely to get more value out of Servant of Kalimos. Technically, you could bounce Keleseth around to get pretty large minions after even two buffs. But I still have a problem with this idea…

You brought up that if you hard-mulligan for Keleseth, you can get him in average of 25% of the time. It’s not terrible odds, but they’re still unfavorable. Once a probability like this drops below around 40%, it’s not really worth considering the chances anymore.

And yes, I’m AWARE that there are still 129 cards yet to be revealed. But my argument was that this was the worst of the five cards revealed in the announcement. I mean, Ticking Abomination has since taken that spot as the worst card revealed, but that barely changes my argument.

And have you EVER played Warlock? Life Tap should not be a play you default to. It should only be if you can afford to, you have excess Mana, and you don’t have anything else you can play.

Jaych

July 24, 2017 at 12:05 pm

Oh, and two more things:

1) Coining a 3-drop is not the best replacement for it having a play on Turn 2. If you just use the coin to play something on Turn 2, unless it’s something like Vicious Fledgling in a Token Druid, then you’re wasting a potentially better use for it later on.

2) The Hero Power is completely irrelevant here. If you don’t look at the CARDS, you know, the entire question that this card proposes to you, then you’re just being unapologetically oblivious.

DumbEndumber

July 21, 2017 at 11:41 am

What an analysis! I think your post highlights the weakness of this card so well – 2drops are so crucial in many decks, either as a great tempo minion, or for their enormous utility (see doomsayer, dirty rat, pyromancer), not to mention some great spells and class-specific power minions.

Back when I started playing, I often found that 2drops are by far the most important cards in a deck doubly so in arena. And while they have been made less important with the rise of the 1-drops, I feel that not having anything to play on 2, AND sacrificing some of the core cards of all of the classes is unacceptable for a mere 1/1 boost.

Don’t misunderstand me, it’s great if you play this on 2 in an agressive deck, it would work in both aggro hunter and zoolock I think, but having only 1 2-drop in your deck is too much of a gamble for this effect.

This card can be insanely broken in the Elemental rogue deck! The deck is currently arround tier 2 or tier 3 But the deck allready runs 2 copy’s of shadowcaster so if you replace eviserate with shadowstep. Than even if you draw this card at like turn 7 you can easyly buff the rest of your deck for +2 or +3. And shadowstepping the elementals for their battlecry aint bad either, not to mention shadowstepping the vilespine slayer.

But perhaps other battlecry/deathrattle minion rogue decks work aswell, since you could replace eviserate with shadowstrike or perdition blade.

Allso Zoo lock could really work with this card. It solves the egg problem, and it allready runs a huge nummber of 1-drops, allso the hero power is really suited for this card.

Quest-hunter, is probably the weaker one that could benefit from it mainly because the quest aint so great, but if you draw this card after completing the quest, the benefit is still really huge since all those 3-2 rapters suddenly become 4-3.

1/5
Yeah this card is nice with the Hunter Quest.
You make me a deck that has no 2 drops.
Then let’s say you somehow draw this reliably on turn 2.
Now all your minions are +1 +1
For how hard the “quest” is, the reward sucks

Seems rather weak at first glance, and definitely need a deck built around it, which seems excessive for a 2 drop.
However, if there was some snatch effects or some new way to duplicate it’s battlecry, it could prove to be quite good. Definitely a combo card, so until they release further support this is little more, than a frail attempt to help quest hunter.
I believe there will be some 1 drop that draws a 2 drop from your deck, and so it’s condition is less restrictive.

This cards seems very interesting. It’s a solid 2 drop meaning you can play it during the first couple turns to maximize it, or easily play it later in the game with it’s small mana cost not massively impeding your ability to play it with other cards if you draw it later in the game. Since it applies the buff to all minions in your deck it will give benefits to many minion types like lifesteal or divine shield minions. It also discourages having other 2 cost cards in the deck which is normally bad for ramping but there are many decks that can turn that to an advantage. I can see it being used in a Joust deck in the wild as well as many other decks.

I am pondering if it is like Mistcaller and it only gives +1/+1 to cards you draw, or if it applies to your whole deck, and if so does it also effect cards added to your deck during the game?

It will most definetly effect only cards you draw, like the Druid quest. Your hand will be uneffected.

Still this card is bonkers when you draw it on turn two. Imagine a quest hunter that plays basically 2 drops for 1 mana and has the ability to draw them with the tolfdir warden(then maybe a 4/6, when he was drawn after the new mistcaller) that draws two 1 drops, which are basically two drops for 1 mana. This is insane tempo in hunter and descent in paladin and shaman, because of their turn 2 hero power, if he is not drawn.

This card alone could be tricky to play
The player has to keep tracking any 2-drop cards left in the deck, or there is no any 2-drop card in the whole deck except this
Personally, this card, if being used, will be likely appear in cheap mana minion-based deck
Maybe good for Quest Hunter, but I am not sure

Could work quite well in Quest Hunter since you’ve got a bazillion 1 cost cards in the deck; 2 health instead of 1 makes a big difference early on – it puts your Fiery Bats (for instance) out of the immediate range of Mage, Druid and Rogue hero powers and spells like Maelstrom Portal.

However, you’d have to hope to draw it early and since it’s a Legendary there’s only 1 in the pack… It could be useful after you’ve dropped Carnassa to buff all of her brood but I think that’ll probably have less impact at that stage in the game.