=_= many auto-stars, dont give me your reasons for the auto-satars, I know why you made it

[Hard]

- many unconcistant claps >:

00:00:510 (1) - no clap, it leaves the bass effect of the song moar clean

00:02:430 (1) - ↑

00:03:390 (4) - no whistle on slider body

00:05:790 (1) - you forgot the clap on start of slider

00:06:750 (3) - clap

00:07:230 (5) - clap on start of slider

00:11:070 (1) - add clap to start, repeats and end of slider

00:13:230 (3) - no clap

00:14:910 (1) - clap on start of slider

00:16:350 (3) - clap

00:16:830 (4) - clap on end of slider

00:17:790 (1) - clap on repeat and end of slider

00:23:550 (8) - you are using a finish, the clap doesnt help to hitsounding, remove the clap

00:25:470 (4) - no clap, you are breaking your 2/1 clap pattern

00:25:950 (5) - clap on start of slider, no clap on end of slider

00:27:150 - you missed a drum here

00:28:590 (5) - stack on 00:27:390 (1)

00:29:310 (1) - no clap on start of slider, or make a double clap pattern on incoming notes

00:34:110 (4) - no whistle on slider body

00:35:550 (1) - clap

00:36:030 (3) - no clap

00:36:510 (5) - clap on start of slider, no clap on end of slider

00:37:470 (6) - ↑

00:38:430 (7) - clap

00:38:910 (1) - no clap on start of slider, clap on end of slider

00:51:390 (3) - ↑

00:52:350 (5) - no clap on start of slider

00:52:830 (6) - clap on start of slider, no clap on end of slider

00:53:790 (7) - ↑

00:54:750 (1) - clap

00:54:990 (2) - no clap on repeat

00:55:710 (3) - clap

00:56:190 (5) - no clap

00:56:430 (6) - clap on repeat

00:57:630 (1) - clap on start of slider

00:58:110 (2) - no clap on start of slider, finish on start of slider, clap on end of slider

00:59:070 (4) - no clap

00:59:550 (6) - clap

01:00:030 (8) - no clap on start of slider, clap on end of slider

01:00:990 (10) - no clap

01:01:470 (1) - clap

01:01:950 (3) - no clap on start of slider, clap on repeat

01:13:230 (9) - clap on start of slider

01:33:150 (2) - touch hp bar, change the shape of slider

01:45:630 (2) - clap on start of slider

01:46:110 (3) - no clap

01:46:590 (5) - clap

01:47:070 (6) - no clap on start of slider, clap on end of slider

01:47:790 (7) - clap?

01:48:030 (1) - no clap on start of slider, clap on end of slider

01:50:910 (4) - clap

01:53:070 (4) - no clap on start of slider, clap on end of slider

01:55:710 (3) - no clap

01:56:190 (1) - clap on start of slider

01:56:670 (2) - no clap

01:57:150 (4) - clap

01:57:630 (5) - no clap on start of slider

01:58:110 (1) - clap

01:59:550 - kiai should ends here, overuse is unrankable, end the kiai here and start other on 02:07:230, simmilar lenght of the previous

01:58:590 (3) - no clap

01:59:070 (4) - clap

01:59:550 (1) - no clap on start of slider

02:00:030 (2) - clap

02:00:510 (4) - no clap

02:00:990 (5) - clap

02:01:470 (6) - no clap on start of slider

02:01:950 (7) - clap

02:02:430 (9) - no clap

02:02:910 (1) - clap on start of slider, no clap on end of slider

02:03:870 (2) - clap

02:04:350 (4) - no clap

02:04:830 (5) - clap

02:05:310 (1) - no clap on start of slider, clap on end of slider

02:11:310 (2,3) - horrible spacing problem D;

02:12:510 (5) - clap

02:12:990 (6) - no clap

02:13:470 (1) - clap on start of slider

02:13:950 (2) - no clap on start of slider, clap on repeat

02:19:230 (1) - clap on start of slider, no clap on end of slider

02:20:190 (3) - clap

02:20:670 (1) - no clap on start of slider

02:21:150 (2) - clap

02:22:110 (6) - clap

02:22:590 - kiai should be just 10 secs long

03:03:390 (1) - no whistle on slider body

03:03:870 (2) - ↑, also no clap on start of slider

03:04:830 (3) - no clap

03:05:550 (5) - no clap on start of slider, no whistle on slider body

[Normal]

- Im tired D: just make the claps in a moar concistant way as showed up and use a higher distance snap, 1/2 objects get bad overlaped on themself, as here 00:05:310 (1,2,3), and 00:06:750 (2,3,4) and dont abuse of the finish

[Hard]Stack Leniency to 700:08:670 (1) - I don't think this spinner should be here00:38:910 (1) - This slider, let it be like this00:45:150 (1) - This slider look's ugly, change that01:08:910 (6) - More down this?02:07:470 (2) - A little move it to the left?, to fit beter with this 02:08:430 (4) -

I don't like this map sorry. the normal seems semi ok. but i can't follow whats happening in the Hard difficulty. in some places it doesn't really look like its mapped to anything at all. the start is a excellent example of this. there are some very easy to hear beats, but there isn't anything on them. normally i'd just list what should be moved forward and what not. but seeing this is the 4th page and there have been plenty of mods, i would of thought this would be addressed by now.the Hard needs a lot of work. i can see that your new to mapping. but you might wanna focus on having well placed objects before you start putting in patterns. to be frank. this isn't at a rankable standard imo. you might wanna consider rethinking where you place the notes. if you want, catch me in-game and i'll run over this in more detail if you wantsorry, its not a very happy post but i felt it needed to be said

Hard:Missing work in the sliders00:03:390 (4) - Eliminates the 2 slidertick of the medium, are unnecessary.00:14:910 (1) - And if you make a slider cutest? (Personal opinion)00:26:910 (7) - 1grid left00:50:190 (4) - 2nd slidertick 2 grid up, slidertick last 2 are unnecessary, eliminate them.01:01:950 (3) - So it would look more cute:: http://puu.sh/r06E01:41:310 (2) - Move slidertick to x:480 y:24002:08:670 (5) - 2nd slidertick unnecessary02:22:590 (B) - I feel that this break is too long ... And if you shorten a little bit?

Well, I'm not good at this, I did everything I could >_<I hope you serve something~Sorry for my bad English, good luck~

Your hitsound still inconsistant. Here's the general idea of giving a hitsound for a map :

You follow the music and giving the hitsound. For example, if you can hear the drum from the music clearly, you can folow the drum sound to add some clap, etc.

You place hitsound consistently. If you don't want to follow the music, you still can give the hitsound by giving the map some consistant hitsound. For example, we want to add some hitsound at the chorus and there are two chorus at the song. You can give it a clap every 2/1 from the start of the chorus until the end of the chorus. But you must do the same thing at the same chorus because the music still has the same rythim.

Well, for this song, i suggest you follow the music, and give clap at every spot that you can hear 'tak' sound. I'll not mod hitsound because the mod will be too long.

Inconsistencies again at the Audio Lead-in. Audio Lead-in 1500 seems more good to me.

Inconsistencies again at combo color. You must use same combo color (except taiko) through all diff.

Normal

I recommend you to start kiai time on the downbeat (long white line) because the feel of chorus ussualy start at this spot (including this song). So move the kiai time from 00:50:910- to 00:50:430- .

00:41:790 (5) - I don't think this slider end at the right spot. If your slider end's at this current spot, it will make the end of the slider didn't follow anything from the music. It will better to just end this slider at 00:42:270- since in that's spot there's a sound of 'tak'. I miss when i encounter this slider because it's too suprising and have the strange ending spot'.

01:47:070 (3,4) - Sorry if it's nazi but i can see clearly that 3 doesn't symetrical with 2 and 4 doesn't symetrical with 3. Doesn't look good, and break map aesthetic.

03:03:390 (2) - You should make this slider end at 03:04:350- because you never follow the vocal at any previous rythim. It's just too sudden and it will have bad polarity for 03:04:830 (3) - .

I recommend to use same Audio Lead-in ( 2000ms ) in all diffs for u start that at same time point.

I suppose it's better to adjust the order of combo colour to make them consistent.

[Storyboard]

There's no such a file called "title.png" in ur folder, so remove sb code please.

[Normal]

generally, i would like to avoid end a slider on downbeat because downbeat is always the beginning of next section with some special sound effect like finish. That is, it the beats may be mess if u cannot distinguish two closed parts. To myself, i'd like to place a note or slider with NC on downbeat, except special cases.

00:12:030 (1,2,3) - u'd better pay attent to here because the combo colour is too close to background so the approach circle is hard to see,and it happens everywhere.

00:23:550 (7) - NC for downbeat?

00:42:750 (6) - ^

01:39:390 (6,1) - it may be not a good choice for a normal diff because (1)'s slider point is invisible and newbie players maybe confusing with it.

00:16:590 (4) - i'd like to choose 2 notes here and make a triplet with (5)

00:28:350 (4,5,6,7) - triplet which start from white line is heard weird, so try to not to use triplet like here unless it's very suit. in generally, u'd better move (5,6) a tick afterward (move 5 to red line), and make triplet with (7). I won't mention it again because u can fix them by youself and more, 00:43:950 (3,4,5) - is a good use (red-line triplet make ur beat smooth).

00:29:790 (2) - it's better to make a slider here same as 00:29:310 (1) - ~

01:05:550 (6) - change to 2 notes to make a triplet?

02:02:670 - you may miss a note here?

02:57:870 (4) - another invisible reverse arrow

that's all, a good work for new mapper but i suppose still need more works, try to find more mods to improve it