it's been pretty quiet on the Guild Wars 2 front for the past month or two. I guess no news is good news, right?

I saw an IGN article on the combo system the other day. A few of the game's developers rattle off a few of their favorite skill combinations. This is the first bit of info I've seen in a while that gives examples of combos besides that "shoot an arrow through a wall of fire" shit they keep throwing out there.

I think they're in the midst of the friends and family beta test which may be why things have been a little quiet. They still have a TON of things to officially talk about so hopefully they are hard at work figuring those things out. Hopefully in the next month or two, some more new things are explained and maybe we'll hear about a public beta of some sort in the near future.

It's too much trouble to put a link to it on my phone, but apparently a million people have signed up for the beta. That seems really high. I guess its because I don't visit many gaming sites anymore, but I figured GW2 was flying under the radar. :P

-Down the road there may be a console release (hopefully it doesn't mess with the PC ver. fidelity) -If a sever is too large and you are in the queue, you can play in an overflow server until your server queue is down. Whatever you do on the overflow server transfers to your regular server-The main towns are fucking HUGE and look pretty awesome! Hopefully there is shit to do in them and it's not just a big space for no reason.-The event system kept things fun for the players-Dungeons are fun, but also chaotic as fuck because there is no official tank. Undoubtedly some way to play will emerge, but interesting nonetheless-World vs World vs World is a lot of fun, but still needs tweaked in the reward department-Despite being able to run on all sorts of PCs, there currently is an ultra setting and people with decent systems can crank it up. It's still really early so it's pretty hard to conclude anything as far as settings (or anything) goes. I wasn't incredibly impressed, but ultra settings weren't implemented in the beta and I'm blaming some of the loss on youtube.