Changes to bows:-All bows received -2 to accuracy, a change that was never implemented when their damage was lowered a ways back, which gave them more accuracy then they needed-Effective WPF curve changed to benefit agi-archers, their effective WPF has been raised

Changes to throwing:-Several items were altered. These changes were implemented to curb the high abuse potential of throwing, and are likely to be followed by further changes. It's possible that the changes made today will be changed later

Changes to shields:-The larger/heavier shields had their weights lowered to make them less cumbersome to use in a fight. Some changes here and there to other shield stats

Changes to leveling:Yes, another leveling change, surprise surprise. This should be an improvement on current system. In general, the XP for levels 31+ was lowered, especially so for levels 35+, such that they are now attainable. However, having these builds more than 5 levels over the retirement level be full power wasn't a good option. So, levels 35+ no longer award a skill points & attribute point, instead, they give just a small health bonus ingame. As of now, each level 3536+ (including 3536) gives out only 2 more health. There are plans to add on a WPF bonus as well (which will only be usable towards hybridization). This is a totally different system than has been used before, so it'll be a bit funky in the beginning.Here are the new xp requirements for levels 31+

New:Leveling-Level 35 is no longer the cutoff point for only receiving health bonus, now 36 is the cutoff. So, all levels less than 36 behave normally, but for levels 36+, players only receive an extra health bonus (per level)

Shields-Shield skill is now treated similarly to horse archery skill, where each point in shielding gives 2x normal amount, but requires AGI >= shieldskill * 6 to invest a point-Additionally, shield difficulties have been lowered by 1 across the board, the highest difficulty shield is now difficulty 3

Bows-Bow accuracy has been decreased by 3 across the board with some slight variations (meant to implement this last week but did not get around to it-Reverted Archery WPF malus formula back to 2012; malus = 14 * PD

Cleanup-Poked around the master cRPG computer & hopefully resolved some lingering issues from December. Equipment box may be fixed now-Fixed the new items, they actually appear now (according to resource files, new items should be working, but apparently not)

Changes to bows:-All bows received -2 to accuracy, a change that was never implemented when their damage was lowered a ways back, which gave them more accuracy then they needed-Effective WPF curve changed to benefit agi-archers, their effective WPF has been raised