I'm trying to write a game from scratch with Arclib, and it's already been a great help. A single line to open an OpenGL window, with the context set up and everything? Amazing.

Graphics loaders that work and process animations, all of the organizational things, these are all wonderful. I have, I think, worked out how to use the basics.

What I need and humbly request help on, is integrating the scenegraph with the blaze physics engine. The asteroids example for arc2 does it and makes it look easy, but it's out of date and the physics library extension seems to use different classes now.

Can anyone tell me where to start, or if you feel really generous, write me some sort of tutorial please?

Any information or hints will be greatly appreciated, as I'm a little out of practice and so I'm making the new coder mistakes all over again, so figuring it out on my own is taking a while.

Perhaps you can convince Erin Catto to add a scenegraph to Box2D, I don't know if you would have time to add a basic scenegraph to it yourself.

It can be on a list of possible future todos...
I think it would be appropriate to have a scenegraph built in with the physics, with the different Nodes and having childs inside of childs, allowing for rotation and translation of Nodes.