So I recently created an SCP but learned something similar had been done so I would like to see if any of the idea's I came up with are remotely interesting, Also bounce your ideas off i'm really reaching for material here.

1. Something that hunts people on the internet that it deems evil but ends up killing people who are not evil(I.e people who talk about evil people).
2. A naval deck cannon which when fired causes no physical damage to the enemy ship but launches a projectile which attaches to the hull of the ship and inverts the gravity of the ship causing it to fall from a tremendous height.
3. A pair of binoculars which when viewed through shows alternate dimensions.
4. A alternate dimensional version of the foundation dedicated to eradicating all anomalies no matter the cost.
5. A newspaper that when touched causes a insatiable lust for knowledge which ultimately kills the individual from malnourishment.

So once again tell me if you like any of these ideas and if you have any please tell me.

2. I'm not entirely sure the "inverting gravity" bit here makes sense… also, how would anyone figure out that the cannon is anomalous? Why would anyone use it more than once? Wouldn't sending an enemy ship within range crashing into the ocean nearby be dangerous for the boat that fired the weapon?

3. I think we've already got sunglasses, a camera, a pane of glass, and at least a few other things that do the different dimensions thing.

4. Sounds kind of like the GOC group of interest.

5. Ehh. Seems a little bland, concept-wise. The "it makes you crazy until dead" approach isn't particularly interesting on its own anymore, given how many times SCPs with that effect have been written. Take a look at the articles tagged with "compulsion". Furthermore, the SCP's effect forcing someone to do something tends to be a bit of a lame narrative, since things are more interesting if there's a struggle involved, and/or if the people instead do terrible things of their own volition. Consider reading through the further discussion on the narrative issues of compulsion and addiction effects.

To quote vezaz, "Get away from "type of object" or "sort of creature" and instead start thinking about stories you want to tell. Start looking for moments in your everyday life that give you pause, that are unusual, or that make you go off into a daydream. Then think about bringing the reader to that same moment."

Stories are what distinguish different SCPs from each other. If you focus too much on the item, you lose those avenues for novelty.