This post contains a list of all the datamined changes for the latest Legion build. We will be updating it frequently over the course of the afternoon. Spells are now up, including new artifact traits for Vengeance Demon Hunters and Brewmaster Monks.

A notable globalstring is: NEW OPTION_TOOLTIP_UNIT_NAMEPLATES_MAKE_LARGER: Use a larger nameplate style.

Finally, there are some profession updates for Alchemists including many transmutes such as .

New Artifact styles are up for Norgannon, Windrunner, and the Stormfist shield! There are so many new models, we've started up a separate post on them.

Our Legion database is now updated with the latest items. Highlights include:

Battle stones to upgrade pets to epic quality like

New mounts: , , , , , , , , , ,

New Legendaries: ,

New Battle pet:

New Mage toy: . This replicates the effect of Tome of Dalaran Brilliance, which is removed in Legion.

Leatherworking toys: , ,

New crafting reagents: , ,

New costumes from Tailoring: , ,

World-drop legendaries are being added in Legion and several posts were made to address raiding concerns.

Kalgan

At the start of the expansion, only one legendary at a time can be equipped so that while extraordinarily lucky people will have more choices about which to use when, they won't be significantly more powerful than somebody that isn't quite as lucky. As the expansion progresses, the number of legendaries that can be equipped at once will go up, although still limited to a relatively small number of slots.

WatcherDev

I feel that the issue is that this type of legendary will even be allowed into the game. I haven't spoken to a single person that doesn't think they'll be a nightmare for raiders. Even one of these items can offer a ridiculous power difference for certain spells/classes.

As you note, there is a massive amount of tuning yet to be done here. A legendary that makes you unkillable, or that doubles your damage, is not a legendary that will be going live in that form. We're testing a lot of different ideas. Some need numbers adjustments; others may prove impossible to tune or unfun. Alpha is alpha.

But if we're in a space where items being powerful and transformative is unacceptable, then that feels like a problem. Marginal passive stat increases, like replacing your bracers that have 93 Haste with bracers that have 105 Haste, are certainly easy to balance and safe. They're also pretty dull. And rewards should be anything but. Currently, completing set bonuses or getting powerful trinkets are some of the more rewarding moments, and those offer powerful effects comparable to many of the planned Legion legendaries. In a way, things like the Archimonde trinkets in Patch 6.2 were a preview of how some of these effects might interact and transform gameplay. We wish more items felt like those, and fewer felt like getting that bracer upgrade.

Way back in the early days of WoW, getting a Hand of Edward the Odd out of a strongbox was like winning the lottery, and every enemy you killed had the potential to be that lucky ticket. Over the years, loot delivery mechanics and their impact have become more and more streamlined, often at the expense of excitement. Legendary items offer a bit of that classic feel.

That said, in addition to the overall unique-equipped limit, our current thinking is that there will be a suppression aura in effect on Mythic raids for the first X weeks after a given raid zone opens, disabling legendary items' special effects (they will still function normally as high-ilvl regular items). This will serve to limit any perceived unfairness in the progression "race," while also serving as a self-nerfing mechanism that can kick in once that race is done.

Defeat Garrosh Hellscream on 10-Player Normal difficulty or higher, prior to the release of the next tier of content.

Defeat Garrosh Hellscream on 25-Player Normal difficulty or higher, prior to the release of the next tier of content.

Obtain the Bloodsail Admiral's Hat... and try to get some fresh air every now and then.

NEW Ascend to the top of Sotnar's Rest in Stormheim.

Defeat Helya while all group members are Poor Unfortunate Souls on Heroic difficulty.

Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 1

Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 1

Obtain the reins of the Grey Riding Camel from Dormus the Camel-Hoarder.

Complete the Blasted Lands invasion quests before the Assault on the Dark Portal begins.

Rated in the top 1000 of teams participating in the 2013 Tournament Arena Realm.

Throw Glaive causes targets to bleed for 190%400% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet.

Chaos Strike hits an additional target.Now requires Level 100, down from 106Tier 2 Talent, in place of

This talent has been imprisoned by the Wardens and will be released soon!Specializations changed from Havoc/Vengeance to Vengeance

Your autoattacks have a chance to deal additional Shadow damage and generate Fury.Replaces Demon's Bite.Now requires Level 108, up from 102Tier 6 Talent, in place of

NEW Eye Beam and Chaos Nova have a chance to transform you into full Metamorphosis for 5 sec. If you are already transformed, the duration is extended.Tier 5 Talent, in place of

You automatically trigger Blur when you fall below 30%35% health. This effect can occur every 30 sec.Replaces Blur.

At your command, unleash Fel, inflicting Chaos damage to your target and nearby enemies in a barrage of explosions for each charge. Max 5 charges.Your damaging attacks have a chance to generate a charge.Range changed from None to 20 yd range

Impales the target for (700%1000% of Attack power) Physical damage and briefly stuns them.stuns them for 2 sec.Now available to all specsNow requires Level 100, down from 108

Increases the critical strike chance of Fel Rush by 100%, and gaingrants 25 Fury when Fel Rush damages at least one target.

Blade Dance deals an additional 1000% weapon damage to the first target struck.Now requires Level 102, up from 100Tier 3 Talent, in place of

Throw Glaive now has 2 charges, and inflicts an additional 100% damage against enemies above 80% health.snares all enemies hit by 50% for 4 sec.Now requires Level 108, up from 100Tier 6 Talent, in place of

If you reach 50% health, you automatically gain Metamorphosis for 68 sec. This effect has a 1 min sec cooldown.cooldown.In addition, the duration of Metamorphosis will be refreshed up to a maximum of 68 sec while at or below 20% health.

Deals (210% of SpellAttack power) Chaos damage plus an additional (210% of SpellAttack power) Chaos damage for every point of mana missing by the target.

VengeanceSpecialization (1)

Place a Sigil of Flame at the target location that activates after 2 sec.Deals (275% of Attack power) Fire damage, and an additional (300% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.Cooldown changed from 30 sec cooldown to 30 sec rechargeCharges changed from None to 1 Charges

Talents (4)

This talent has been imprisoned by the Wardens and will be released soon!Specializations changed from Havoc/Vengeance to Vengeance

Impales the target for (700%1000% of Attack power) Physical damage and briefly stuns them.stuns them for 2 sec.Now available to all specsNow requires Level 100, down from 108

Bind yourself to a friendly targetplayer for 15 sec. Every 1 sec, the health of you and your target is redistributed such that you are at the same percentage of maximum health.

PvP Talents (3)

You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing (70% of Attack power) Physical damage.During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.

You strangle the target with demonic magic, dangling them in place for 6 sec.Use Illidan's Grasp again to toss the target to a location within 2040 yards, stunning them and all nearby enemies for 3 sec and dealing (70% of Attack power) Shadow damage.

NEW Increase the maximum health gained from Metamorphosis by 5%.Rank 2: Increase the maximum health gained from Metamorphosis by 10%.Rank 3: Increase the maximum health gained from Metamorphosis by 15%.Rank 4: Increase the maximum health gained from Metamorphosis by 20%.Rank 5: Increase the maximum health gained from Metamorphosis by 25%.Rank 6: Increase the maximum health gained from Metamorphosis by 30%.

NEW Fiery Brand also increases Fire damage you deal to the target by 10%.Rank 2: Fiery Brand also increases Fire damage you deal to the target by 20%.Rank 3: Fiery Brand also increases Fire damage you deal to the target by 30%.Rank 4: Fiery Brand also increases Fire damage you deal to the target by 40%.Rank 5: Fiery Brand also increases Fire damage you deal to the target by 50%.Rank 6: Fiery Brand also increases Fire damage you deal to the target by 60%.

Increase the damage of FelbladeImmolation Aura by 5%.Name changed from Fire Hardened Warblades to Aura of Pain

NEW You have a chance to enter Metamorphosis form for 10 sec each time you consume a Soul Fragment.

Infernal Strike will deal 50% of its damage again at the same location after 2 sec.Increases the damage of Infernal Strike by 5%.Rank 2 (New): Increases the damage of Infernal Strike by 10%.Rank 3 (New): Increases the damage of Infernal Strike by 15%.Rank 4 (New): Increases the damage of Infernal Strike by 20%.Rank 5 (New): Increases the damage of Infernal Strike by 25%.Rank 6 (New): Increases the damage of Infernal Strike by 30%.Name changed from Infernal Rumbles to Infernal Force

NEW Shear has a 5% increased chance to shatter a Lesser Soul Fragment from the target while you are below 50% health.Rank 2: Shear has a 10% increased chance to shatter a Lesser Soul Fragment from the target while you are below 50% health.Rank 3: Shear has a 15% increased chance to shatter a Lesser Soul Fragment from the target while you are below 50% health.Rank 4: Shear has a 20% increased chance to shatter a Lesser Soul Fragment from the target while you are below 50% health.Rank 5: Shear has a 25% increased chance to shatter a Lesser Soul Fragment from the target while you are below 50% health.Rank 6: Shear has a 30% increased chance to shatter a Lesser Soul Fragment from the target while you are below 50% health.

Increases your Dodge by 50% and allows you to dodge spells and ranged attacks for 3 sec.Dealing direct damage to any target refreshes the duration, up to a maximum total duration of 10 sec.reduces all damage taken by 35% for 10 sec.

Talents (2)

REMOVED Charge to your target and strike with a flaming blade, causing 400% Fire damage and generating Vengeance20 Pain.Shear has a chance to reset the cooldown of Felblade Havoc20 Fury.Demon's Bite has a chance to reset the cooldown of Felblade

NEW Vengeance:Charge to your target and strike with a flaming blade, causing 400% Fire damage and generating 20 Pain.Shear has a chance to reset the cooldown of Felblade.Havoc:Charge to your target and strike with a flaming blade, causing 400% Fire damage and generating 30 Fury.Demon's Bite has a chance to reset the cooldown of Felblade.

Increasing Stamina by 15% and armor by 15%. Your chance to be critically hit is reduced by 6%, and your threat generation is significantly increased. Death Grip recovers more quickly.

Talents (3)

Hurl a glob of blood at an enemy, dealing (30% of Attack power) damage to them and (15% of Attack power) damage to nearby enemies. All affected targets are infected with Blood Plague. Blood PlagueA disease that deals (47.3% of Attack power) Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 24 sec. Replaces Death's Caress.Removed

Become immune to all movement impairing effects, and effects that cause you to lose control of your character for 10roots, snares, and stuns for 6 sec. Does not break effects in progress.Cooldown changed from 1.25 min cooldown to 1.5 min cooldown

NEW Consume your Blood Plagues within 0 yards, dealing (50% of Attack power) Shadow damage to each infected enemy. Empowers you with up to 15% Rune regeneration per plague, for 24 sec. Plagues closer to expiration grant more Rune regeneration. Replaces Blood Boil.Tier 2 Talent, in place of

FrostTalents (2)

Icebound Fortitude reduces damage you take by an additional 10%. Additionally, every 10 Runic Power you spend reduces the cooldown of Icebound Fortitude by 3 sec.Removed

NEW When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 0.00 sec.Tier 5 Talent, in place of

For the next 10 sec, 90% of all damage you take is transferred to your Ghoul.If your ghoul is slain while this spell is active it cannot be resummoned for 30 seconds.

Pull yourself to the location of a friendly player or pet.Replaces Death Grip.Removed

Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (33.3% of Attack power) Shadowfrost damage to them, bursts a Festering Wound if present, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies.Replaces Death and Decay.

NEW Wraith Walk lasts 1 seconds longer and its cooldown is reduced by 30 seconds.Tier 5 Talent, in place of

Cause a target corpse to explode in a shower of gore. Does not affect mechanical or elemental corpses.

Harnesses the energy that surrounds and binds all matter, drawing the target toward the Death Knight Bloodand forcing the enemy to attack the Death Knight, and increasing threat that you generate against the target by 200% for 3 sec

Cooldown changed from 20 sec recharge to 25 sec recharge

Sidestep in to the Shadowlands, breaking Root effects and increasing your movement speed by 50% for 670% for 2 sec. During this time all movement-impairing effects are suppressed but you may take no actions.Name changed from Wraithwalk to Wraith WalkNow a Blood/Frost/Unholy spell

Increases the damage of Starfall and Starsurge, and the effect of the Empowerments that they grant by an additional 12%14%.

Calls down waves of falling stars that damage enemies at the targeted location. Deals Astral damage over 8 sec.Enemies in your Starfall take 30%20% additional damage from your Moonfire and Sunfire.

Launch a surge of stellar energies at the target, dealing (700%600% of Spell power) Astral damage.Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 30%20%, respectively. You can accumulate up to 3 of each Empowerment.

A quick beam of solar light burns the enemy for (126% of Spell power) Nature damage and then an additional (336%504% of Spell power) Nature damage over 812 sec to the primary target and all enemies within 5 yards.Cost changed from None to 3.0% of base mana

Talents (3)

An improved Moonkin Form that increases the damage of all Lunar and Solar spells by 50%.45%.Also causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power.Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.Replaces Celestial Alignment.

Moonfire and Sunfire ticks have a 10% chance to call down a falling star, dealing (42% of Spell power) Arcane damage and generating 5 Astral Power.

Burns the target for (78% of Spell power) Spellstorm damage, and then an additional (312%240% of Spell power) damage over 24 sec.Stellar Flare benefits from both Lunar and Solar Empowerments, consuming 1 of each.

PvP Talents (4)

NEW Critical chance increased by 30% on targets at or above 80% health.

NEW Increases haste by 6%.

Using Healing Touch on an ally always critically heals and reduces the cast time of your Healing Touch by 50% for 6 sec.Now available to all specs

NEW Damage increased by 15%. Being attacked will cancel this effect for 8 sec.

FeralPvP Talents (3)

NEW Your Stampeding Roar clears all roots and snares from yourself and allies.

Shred heals all nearby allies within 0 to 40 yards for (200%10 yards of the target for (100% of Spell power).

The Druid roars, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec.Removed

Artifact Traits (1)

When you leave Cat Form, you have 100% increased dodge chance and armor for 5 sec.Shapeshifting into Cat Form will cancel this effect.This can only occur once every 30 sec.

GuardianSpecialization (2)

Your Mangle, Thrash, Lacerate, and Moonfire each have a 15% chance to reset the cooldown of Mangle, and cause it to generate an additional 404 Rage.

Celestalon

Hey, just wanted to pop in to let you all know about an upcoming change that didn't quite make it into today's build: Lacerate is going to be replaced with Swipe (Bear). It'll be no cooldown, free, with AoE damage somewhere between Lacerate's direct damage and Moonfire's direct damage (i.e., it'll be your lowest priority ability for single target, but offer on-demand AoE if needed).

EDIT: There are several other changes still coming to Guardian-specific talents as well, to add some more interesting gameplay options on rows where there were too many passive choices.

We look forward to feedback once you've gotten to test it in the next build!

RestorationSpecialization (2)

Causes (220%250% of Spell power) Nature damage to the target.

A quick beam of solar light burns the enemy for (126% of Spell power) Nature damage and then an additional (336%504% of Spell power) Nature damage over 812 sec to the primary target and all enemies within 5 yards.Cost changed from None to 3.0% of base mana

Talents (1)

When Rejuvenation heals a target below 50%60% health, it applies Cultivation to the target, healing them for (108.4% of Spell power) over 6 sec.

PvP Talents (8)

Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.Now requires Level 6, down from 10Row 4 Col 1 PvP Talent, in place of

Swiftmend has a chance to causecauses your mind to fullymomentarily shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 50% for 8 sec.causing all allies affected by your Rejuvenation on them to instantly be healed for (100% of Attack power).

Release the natural powerspower within G'Hanir to increase all healing done to allies within 8 yards by 10%the freuquency that all of your heal over time effects heal allies by 50% for 8 sec.

While in Travel, Cat, Moonkin, or Bear form, you heal for 36.729% of Spell power)%1% of your maximum health every 13 sec.

Tranquility can now be castchanneled while moving and heals for 20% more.

GeneralSpells (2)

A quick beam of lunar light burns the enemy for (126% of Spell power) Arcane damage and then an additional (504%672% of Spell power) Arcane damage over 12 sec.16 sec.Usable while in Bear Form.Cost changed from None to 3.0% of base mana

A quick beam of solar light burns the enemy for (126% of Spell power) Nature damage and then an additional (336%504% of Spell power) Nature damage over 812 sec to the primary target and all enemies within 5 yards.

While in Bear Form, your chance to be critically hit is reduced by an additional 60%.10%.In addition, when hit by melee attacks while in Bear Form you have a 15%10% chance to cast Rejuvenation on yourself free of cost.

Summons a powerful wild beast to attack your target for 8 sec. Each time the beast deals damageWhile the beast is active, you will gain 4 Focus Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec.per 2 sec.Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec.

Marksmanship:Fires several missiles, hitting your current target and all enemies within 8 yards for 55% Physical damage. Beast Mastery:Fires several missiles, hitting your current target and all enemies within 8 yards for 55% Physical damage.Each target hit generates 2 Focus.Beast Mastery:Fires several missiles, hitting your current target and all enemies within 8 yards for 55% Physical damage.Triggers Beast Cleave.

Talents (5)

Survival:Flanking Strike causes an additional effect, based on your pet's Specialization.FerocityYour pet also bleeds the target for an additional (90% of Attack power) damage over 6 sec.TenacityYour pet also takes 15% reduced damage for 6 sec.CunningYour pet also snares the target, reducing their movement speed by 70%50% for 4 sec.Beast Mastery:Kill Command causes an additional effect, based on your pet's Specialization.FerocityYour pet also bleeds the target for an additional (90% of Attack power) damage over 6 sec.TenacityYour pet also takes 15% reduced damage for 6 sec.CunningYour pet also snares the target, reducing their movement speed by 70%50% for 4 sec.

Allows you to modify your ranged weapon to use exotic munitions:Incendiary AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 23% additional Fire damage to all enemies within 8 yards of the initial target.Poisoned AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (36.8% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.Frozen AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 17% additional Frost damage and reduces the target's movement speed by 50%30% for 4 sec.Only one exotic munition can be active at one time.

Command your pet to intimidate the target, stunning it for 35 sec.

Instantly launch a volley of ammo at the target area, dealing (14.3% of SpellAttack power) Physical damage to all enemy targets within 8 yards every 1 sec for 6 sec.

PvP Talents (7)

Summons a slow moving basilisk near the target for 30 sec that attacks the target for heavy damage.Now requires Level 46, up from 10Row 6 Col 3 PvP Talent, in place of

Summons a powerful gorilla to charge into battle, knocking back all enemies in its path.Removed

NEW If your Dire Beasts attack a target at or below 15% health, their summoned duration is extended by 50 sec.

NEW When your pet attacks a target alone without your assisting for 5 sec, it becomes enraged increasing its damage by 100%. Attacking your pet's target calms it down, removing the enrage effect.

Each attack from your Dire Beasts deeply claws at the target, causing the target to bleed for (20% of Attack power) Physical damage over 4 sec. This effect can stack up to 3 times.Removed

NEW Reduces the cooldown of Bestial Wrath by 30 sec, and you become immune to all Fear and Horror effects while Bestial Wrath is active.

NEW After killing a target, the cooldown on Exhilaration is reduced by 30 sec.

Your damage dealt with Auto Shot, Arcane Shot and Aimed Shot is increased by 30%.Unlike other Hunters, Marksmen prefer to rely purelyon their skill and aim, rather than be assisted by a bestial companion.

Rapidly fires a shot at up to 3all targets that are affected by Hunter's Mark, dealing 1% Physical damage.350% Physical damage.Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 1030 sec, and stacks up to 3 times.

Marksmanship:Fires several missiles, hitting your current target and all enemies within 8 yards for 55% Physical damage. Beast Mastery:Fires several missiles, hitting your current target and all enemies within 8 yards for 55% Physical damage.Each target hit generates 2 Focus.Beast Mastery:Fires several missiles, hitting your current target and all enemies within 8 yards for 55% Physical damage.Triggers Beast Cleave.

Your Arcane Shot and Multi-Shot have a 50% chance to bechance to apply Hunter's Mark, marking the targets for Marked Shot.

Critical strike damage and Range of all shots is increased by 5% and damage of all Focus spending abilities increased by 20%.Name changed from Sniper Training to Mastery: Sniper Training

Your attacks now have a chance to summon a Dark Minion. The Dark Minion will taunt and attack your current target for 8 sec.

Allows you to modify your ranged weapon to use exotic munitions:Incendiary AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 23% additional Fire damage to all enemies within 8 yards of the initial target.Poisoned AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (36.8% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.Frozen AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 17% additional Frost damage and reduces the target's movement speed by 50%30% for 4 sec.Only one exotic munition can be active at one time.

Fires a slow-moving munition directly forward. Activating this ability a second time causes the shot to detonate, dealing up to (1000% of Attack power) Fire damage to all enemies within 10 yds.8 yds, based on how close to the center of the explosion they are.Name changed from Explosive Round (NYI) to Explosive Shot

A powerful shot which deals 820 + (1 * ComboPointsup to (2 * 600%) Physical damage to the target and 220 + (1 * ComboPoints)%up to 600% Physical damage to all enemies between you and the target.Now requires Level 100, up from 75Tier 7 Talent, in place of

Your next Marked Shot applies 3 stacks of Vulnerability to all Marked Targets.Name changed from Hightened Vulnerability to Heightened Vulnerability

NEW Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases your Aimed Shot damage by 150% for 6 sec.Tier 5 Talent, in place of

Using Arcane Shot or Multi-Shot twice in a row increases your Focus Regeneration by 50%20% for 10 sec.

Instantly launch a volley of ammo at the target area, dealing (14.3% of SpellAttack power) Physical damage to all enemy targets within 8 yards every 1 sec for 6 sec.

PvP Talents (1)

Take a sniper's stance, firing a well-aimed shot dealing 820% Physical damage.822% Physical damage.Increases the range of all shots by 40% for 6 sec.

SurvivalTalents (1)

Survival:Flanking Strike causes an additional effect, based on your pet's Specialization.FerocityYour pet also bleeds the target for an additional (90% of Attack power) damage over 6 sec.TenacityYour pet also takes 15% reduced damage for 6 sec.CunningYour pet also snares the target, reducing their movement speed by 70%50% for 4 sec.Beast Mastery:Kill Command causes an additional effect, based on your pet's Specialization.FerocityYour pet also bleeds the target for an additional (90% of Attack power) damage over 6 sec.TenacityYour pet also takes 15% reduced damage for 6 sec.CunningYour pet also snares the target, reducing their movement speed by 70%50% for 4 sec.

PvP Talents (2)

Reduces the cooldown of your Aspect of the Cheetah by 50%, and Aspect of the Cheetah also causes all allies within 15 yards to gain 90% movement speed for 3 sec.

Instantly clears all poisons and diseases from the target, and heals for 30% damage over 6 sec. Being attacked will stop you from using Mending Bandage.Cooldown changed from 10 sec cooldown to 25 sec cooldown

Artifact Traits (1)

Harpoon applies On the Trail, a unique damage over time effect that deals (50% of Spell power) damage over 12 sec and is refreshed by autoattacks.Name changed from Hunter's Fortune to Eagle's Bite

GeneralSpells (4)

The Hunter takes on the aspect of a chameleon, becoming untrackable.

Command your pet to retrieve the loot from a nearby corpse within 40 yards.

Launch fireworks from your gun, bow or crossbow.

Playing Dead, tricking enemies into ignoring them. Lasts up to 6 min.Now requires Level 40, up from 32

PvP Talents (3)

NEW Damage increased by 15%. Being attacked will cancel this effect for 8 sec.

NEW Critical chance increased by 30% on targets at or above 80% health.

NEW Increases haste by 6%.

Glyphs (4)

REMOVED Your Arcane Shot takes on a blue tint.

REMOVED Your Freezing Trap freezes creatures into a block of ice rather than spikes.

Your Harpoon spell throws a Grappling Hook rather than your current weapon.

Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (75%55% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges.

For the next 4 sec, casting Blink will not trigger its cooldown.Teleports you back to where you last Blinked from. Resets the cooldown of Blink.Only usable within 6 sec of Blinking.Cooldown changed from 1.5 min cooldown to 30 sec cooldown

Instantly makes you invisible and untargetable for 20 sec, removing all threat. and two damage over time effects. Any action taken cancels this effect. You take 90%60% reduced damage while invisible and for 3 sec after the effect expires.Replaces Invisibility.expires.Cooldown changed from 1.5 min cooldown to 2 min cooldown

Talents (3)

When activated, generatesgrants 4 Arcane Charges.

Once activated, the next 43 Arcane Blasts you cast will be instant.

Channeling Evocation now generates 1 charges of Arcane Missiles every 2 secs.You have up to an additional 10% chance to trigger Arcane Missiles, based on your current Mana percentage (higher chance at higher Mana).

PvP Talents (2)

NEW Increases the duration of Displacement by 14 sec.

REMOVED Alters the fabric of time, momentarily returning your health and position to where it was 6 sec ago.

Artifact Traits (1)

Reduces the cooldown of yourIncreases the range of Blink by 3.sec.

FrostSpecialization (1)

Targets in a cone in front of the caster take (23.85% of Spell power) Frost damage and are slowed by 30% for 15 sec.70% for 5 sec.

Talents (1)

For the next 10 sec, you can channel a beam of icy power at an enemy.Ray of Frost slows the target by 30%50% and deals (120% of Spell power) Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage is increased by 20%.

GeneralSpells (1)

Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.Cooldown changed from 15 sec cooldown to 15 sec rechargeCharges changed from None to 1 Charges

Talents (3)

You become encased in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.Now requires Level 26, down from 30Charges changed from 2 Charges to 1 ChargesNow baseline ability

When you take damage there is a 30% chance for the cooldown of Blink to be reset. This effect cannot occur more than once every 30 secs.Blink now has 2 charges, is off the global cooldown, and can be cast while casting.

Immediately resets the cooldown of your EvanesceEvanesceIce Block, ArcanePresence of Mind FireDragon's Breath FrostCone of Coldand Frost Nova spellsIce Block now has 2 charges, and heals you for 22%3% of your maximum health Usable during most loss of control effects, and unaffected by global cooldown.every 1 sec.Cast Time changed from Instant to NoneCooldown changed from 3 min cooldown to None

PvP Talents (3)

NEW Critical chance increased by 30% on targets at or above 80% health.

NEW Increases haste by 6%.

NEW Damage increased by 15%. Being attacked will cancel this effect for 8 sec.

NEW Increases the damage of Breath of Fire by 5%.Rank 2: Increases the damage of Breath of Fire by 10%.Rank 3: Increases the damage of Breath of Fire by 15%.Rank 4: Increases the damage of Breath of Fire by 20%.Rank 5: Increases the damage of Breath of Fire by 25%.Rank 6: Increases the damage of Breath of Fire by 30%.

NEW When you consume a Brew, you gain 25% dodge for 2.50 sec.

NEW Take 5% less damage from the next attack after your Blackout Strike.Rank 2: Take 10% less damage from the next attack after your Blackout Strike.Rank 3: Take 15% less damage from the next attack after your Blackout Strike.Rank 4: Take 20% less damage from the next attack after your Blackout Strike.Rank 5: Take 25% less damage from the next attack after your Blackout Strike.Rank 6: Take 30% less damage from the next attack after your Blackout Strike.

NEW Casting Breath of Fire surrounds you with flame for until cancelled, dealing 1 Fire damage over 0 and reducing the cooldown of your brews by 1 sec when an enemy is hit.

NEW Paralysis can now be cast on two targets.

NEW When you activate Fortifying Brew, Elusive Brawler stacks are not consumed by dodges for the next 21 seconds.

NEW Increases the healing granted by Gift of the Ox orbs by 5%.Rank 2: Increases the healing granted by Gift of the Ox orbs by 10%.Rank 3: Increases the healing granted by Gift of the Ox orbs by 15%.Rank 4: Increases the healing granted by Gift of the Ox orbs by 20%.Rank 5: Increases the healing granted by Gift of the Ox orbs by 25%.Rank 6: Increases the healing granted by Gift of the Ox orbs by 30%.

NEW Any time a Gift of the Ox is generated, it has a chance to be a Greater Gift of the Ox that heals for twice as much.

NEW Tiger Palm has a 5% chance to reduce the cooldown of your Brews by one sec.Rank 2: Tiger Palm has a 10% chance to reduce the cooldown of your Brews by one sec.Rank 3: Tiger Palm has a 15% chance to reduce the cooldown of your Brews by one sec.Rank 4: Tiger Palm has a 20% chance to reduce the cooldown of your Brews by one sec.Rank 5: Tiger Palm has a 25% chance to reduce the cooldown of your Brews by one sec.Rank 6: Tiger Palm has a 30% chance to reduce the cooldown of your Brews by one sec.

NEW Increases the duration of Ironskin Brew by 0.5 sec.Rank 2: Increases the duration of Ironskin Brew by 1.0 sec.Rank 3: Increases the duration of Ironskin Brew by 1.5 sec.Rank 4: Increases the duration of Ironskin Brew by 2.0 sec.Rank 5: Increases the duration of Ironskin Brew by 2.5 sec.Rank 6: Increases the duration of Ironskin Brew by 3.0 sec.

NEW Increases the range of Keg Smash by 5 yards.Rank 2: Increases the range of Keg Smash by 10 yards.Rank 3: Increases the range of Keg Smash by 15 yards.Rank 4: Increases the range of Keg Smash by 20 yards.Rank 5: Increases the range of Keg Smash by 25 yards.Rank 6: Increases the range of Keg Smash by 30 yards.

NEW Increases the Stagger granted by Fortifying Brew by 2%.Rank 2: Increases the Stagger granted by Fortifying Brew by 4%.Rank 3: Increases the Stagger granted by Fortifying Brew by 6%.Rank 4: Increases the Stagger granted by Fortifying Brew by 8%.Rank 5: Increases the Stagger granted by Fortifying Brew by 10%.Rank 6: Increases the Stagger granted by Fortifying Brew by 12%.

NEW Drinking a Brew increases your movement speed by 10% for 10 sec. This effect stacks up to five times.

NEW Drink deep from Fu Zan's special Brew, granting you the power of flaming breath, fortitude, or elusiveness.

MistweaverSpecialization (2)

You surround the target with healing mists, restoring (750%500% of Spell power) health over 20 sec.If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds.When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%.

You kick upwards, dealing (750% of Attack power) damage Windwalker (Level 20) and reducing the effectiveness of healing on the target for 10 sec

Enemies within 8 yards of your Transcendence Spirit have their movement speed reduced by 30%20%.Rank 2: Enemies within 8 yards of your Transcendence Spirit have their movement speed reduced by 40%30%.Rank 3: Enemies within 8 yards of your Transcendence Spirit have their movement speed reduced by 50%40%.Rank 4: Enemies within 8 yards of your Transcendence Spirit have their movement speed reduced by 60%50%.Rank 5: Enemies within 8 yards of your Transcendence Spirit have their movement speed reduced by 70%60%.Rank 6: Enemies within 8 yards of your Transcendence Spirit have their movement speed reduced by 80%70%.

Sigma

The goal of and is to enable a playstyle that incorporates melee attacks while healing, for those who desire it (note that Holy Paladins have some similar ablilities and talents, and much of this discussion applies to them as well). We intend for you to be able to use these abilities naturally in dungeon and raid content, without being unfairly punished for being in melee range. However, the Mistweaver situation in Warlords, where the spec is never targeted by a wide range of abilities (even though, the vast majority of the time, it has no need for such treatment) is not one we're happy with. Our goal is to be more judicious about exactly which encounter abilities, if targeted at Mistweavers or Holy Paladins, would preclude playing the spec as intended.

For example, a Chain Lightning or Void Zone targeted at a random player with no warning will wipe or seriously disrupt the group if ever targeted at a person in a melee clump. If you can get targeted by it, there is no option but to avoid being in melee at any time during the encounter. Mistweavers and Holy Paladins should not be targeted by these sorts of abilities.

On the other hand, imagine a debuff that requires you to move away from other players for a short time or move to a certain location. In many cases, we exempt melee DPS from such abilities not because it would wipe the raid, but merely because reducing their effectiveness to near-zero for many seconds would be overly frustrating. We are much less concerned about asking Mistweavers or Holy Paladins to respond to these kinds of mechanics, because they can still use most of their abilities and be reasonably effective while briefly out of melee. In these cases they'd simply be handling the same mechanics that other healers were required to handle.

In summary, choose these talents on alpha like any others and use them as you'd expect, and feel free to report any situations where doing so causes problems that you have no way to avoid.

------------

A few other things:--We are planning to revise , as we agree it is rather bland.-- should be reasonably effective on as few as 6 targets. Tuning is still in progress as always, but the current version should slightly exceed unbuffed in terms of throughput and efficiency at around that amount (and if not, we'll take a look at that). It will only get relatively stronger from there as the number of targets increases.

WindwalkerSpecialization (2)

When you kill an enemy while gaining experience or honor, you summon a Healing Sphere, healing you for (105.5%1200% of Attack power) when you walk through it.Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.

You kick upwards, dealing (750% of Attack power) damage Windwalker (Level 20) and reducing the effectiveness of healing on the target for 10 sec

Empowers your chosen aura and increases its radius to 40 yards for 6 sec.Devotion AuraDevotion Aura is no longer split over the number of allies in the auraAura of SacrificeAura of Sacrifice causes 20%10% of healing you receive to be replicated on all allies in the auraAura of MercyAura of Mercy has no target limitVindicatorAura of the Silver Hand increases to Haste by an additional 10%, and increases critical strike chance, Versatility, and Mastery by 10%$?s183415

Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec.Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.Charges changed from None to 1 Charges

Places a HandBlessing on a party or raid member, transferring 30% of damage taken to you for 12 sec, or until transferred damage would cause you to fall below 20% health.You may only have one Hand active on a target.Cooldown changed from 2 min recharge to 3 min rechargeCharges changed from None to 1 Charges

When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 50% health.During Aura Mastery, 20%10% of all healing on you is replicated on all allies in the aura.

Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active.Now requires Level 18, down from 75Now Holy ability

Your Judgment applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (15%20% of Spell power). This effect can only occur once every few seconds on each target.

Artifact Traits (1)

When Judgment strikes an enemy, your armor is increased by 5%.damage taken is reduced by 5% for 4 sec.

ProtectionSpecialization (3)

Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec.Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.Charges changed from None to 1 Charges

Places a HandBlessing on a party or raid member, transferring 30% of damage taken to you for 12 sec, or until transferred damage would cause you to fall below 20% health.You may only have one Hand active on a target.Cooldown changed from 2 min recharge to 3 min rechargeCharges changed from None to 1 Charges

Calls down the Light to heal yourself for 50%35% of your missing health.Cooldown changed from 15 sec cooldown to 20 sec cooldown

Talents (5)

RaiseChannel an Aegis of Light reducing all damage taken by 20% forthat protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%.Now requires Level 90, down from 100Cast Time changed from Instant to ChanneledTier 6 Talent, in place of

InsantlyInstantly grants 3 charges of Shield of the Righteous.Name changed from Divine Bulwark to Bastion of Light

Your Judgment applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (15%20% of Spell power). This effect can only occur once every few seconds on each target.

Each time you use Shield of the Righteous, your remaining cooldown on Light of the Protector is reduced by 3 sec.Now requires Level 100, up from 90Tier 7 Talent, in place of

PvP Talents (2)

Crusader StrikeHammer of the Righteous now has a 10 yard range. If outside of melee range, you charge the target.

For 6 sec sec after you cast Judgement, your movement speed is increased by 50% and all snares are suppressed.

Artifact Traits (5)

NEW Increases the damage and damage reduction of Shield of the Rigtheous by 10%.

NEW Increases the damage and damage reduction of Shield of the Rigtheous by 6%.

NEW Increases the damage and damage reduction of Shield of the Rigtheous by 20%.

NEW Increases the damage and damage reduction of Shield of the Rigtheous by 16%.

NEW Increases the damage and damage reduction of Shield of the Rigtheous by 13%.

RetributionSpecialization (1)

Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec.Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.Charges changed from None to 1 Charges

Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (171% of Spell power) damage.chance to blast your target with Holy damage.Now a Retribution spell

NEW Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Divine Shield cooldown reduced by 50%.Tier 6 Talent, in place of

Deals Holy damage to all enemies within 10 yards equal to your missing health. Damage reduced against enemy players.Cannot be used if you have Forbearance, but does not cause Forbearance.Now requires Level 75, down from 90Cooldown changed from 5 min cooldown to 2 min cooldownTier 5 Talent, in place of

Reduces physical damage taken by 35% and instantly counterattack any enemy that strikes you in melee for 120%140% Physical damage. Lasts 15 sec. Maximum of 20 counterattacks.10 sec.Cooldown changed from None to 1 min cooldown

Increases damage done by Templar's Verdict by 15%.Now requires Level 75, down from 100Tier 5 Talent, in place of

Hurls a magical hammer that strikes an enemy for (240% of Spell power) Holy damage.When you or allies with your Greater Blessings take damage, the damage of your next Hammer of Reckoning increases.

Artifact Traits (4)

Divine HammerDivine Hammer immediately strikes all targets hit with a Blade of Light, dealing 35% Holy damageBlade of WrathBlade of Wrath now causes a Blade of Light to strike the target an additional 1-3 timesBlade of Justice now causes a Blade of Light to strike the target an additional 1-3 times.

Damage taken reduced by 3%.Reduce the cooldown of Shield of Vengeance by 5 sec.Rank 2: Damage taken reduced by 6%.Reduce the cooldown of Shield of Vengeance by 10 sec.Rank 3: Damage taken reduced by 10%.Reduce the cooldown of Shield of Vengeance by 15 sec.Rank 4: Damage taken reduced by 13%.Reduce the cooldown of Shield of Vengeance by 20 sec.Rank 5: Damage taken reduced by 16%.Reduce the cooldown of Shield of Vengeance by 25 sec.Rank 6: Damage taken reduced by 20%.Reduce the cooldown of Shield of Vengeance by 30 sec.

Forbearance no longer applies to you.duration reduced by 10 sec.

When disabledunable to act in combat for more than 2 seconds, Ashbringer will break you free.This can only occur once every 2 min.

Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light.Now requires Level 40, up from 22

Holy:Judge an enemy, dealing (150% of Spell power) Holy damage, and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 secCost changed from None to 8.0% of base mana

Talents (1)

Protection:Your spells that consume Holy Power reduceJudgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

PvP Talents (1)

Whenever you or allies Holyaffected by your aura Protection and Retributionwithin 10 yards<brwithin 10 yards are healed from any source, they are cleansed of all Diseases and Poisons.

Consumes the enemy in Holy flames that cause (200% of Spell power) Holy damage and an additional (450%350% of Spell power) Holy damage over 97 sec. Can stack up to 2 times.

Places a spell on a party or raid member that heals them for (1 + (Spell power * 0.666)) * Percent health * 1150% of Spell power) the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.

Talents (2)

Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 1210 sec.Cooldown changed from 5 min cooldown to 6 min cooldown

Increases the duration of Spirit of Redemption by 200%.Now a Holy spell

PvP Talents (2)

Leap of Faith removes all movement impairing effects and grants an absorption shield equal to 20% of their maximum health for 20 sec.Now requires Level 28, down from 46Row 6 Col 2 PvP Talent, in place of

For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 100%.Now requires Level 46, up from 28Row 6 Col 3 PvP Talent, in place of

ShadowSpecialization (2)

A word of dark binding that inflicts (180%360% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.Generates 30 Insanity if the target dies.

When you reach 100 Insanity, you enter VoidformActivate Voidform, increasing damage by 30%, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%.While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist until you next enter Voidform.Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.gaining 1% Haste every 1 sec.Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.Requires 100 Insanity to activate.

Celestalon

In the vast majority of cases, you'll likely want to enter as soon as you're able to. However, there are still many cases where it's extremely valuable to be able to delay it until the right time. This includes things like saving burst for a key moment in a fight, or when out questing if you're about to kill the last mob that's in range. Because of this, we're trying out a more flexible, manually-activated . Feedback on how that feels, whether it's more hassle than it's worth, etc, is quite welcome.

Talents (4)

Casting Mind Blast increases the effectdamage of your next Shadow Word by 50% for 30 sec, stacking up to 2 times.

Unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 3 sec.4 sec.Replaces Psychic Scream.

Surrender to the Old Gods, sacrificing your soul for ultimate power.All your Insanity-generating abilities generate 200% more Insanity until you exit Voidform, and All your Insanity-generating abilities generate 200% more Insanity until you exit Voidform.Then you die. Requires Voidform.After surrendering your soul, you cannot be revived by in-combat resurrection abilities for 3 min.Horribly.

PvP Talents (6)

Being attacked will grant you 5 Insanity.This effect has a 3 sec cooldown.

While at 100 Insanity and not in Voidform, your damage is increased by 20%. You no longer enter Voidform instantly when reaching 100 Insanity, and instead you learn Voidform as an active ability: VoidformEnter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%.While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 1 min after Voidform ends.Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.

NEW Critical chance increased by 30% on targets at or above 80% health.

NEW Increases haste by 6%.

Having Vampiric Touch on 2 or more targets grants you 3 Insanity every 2 sec.Increases the healing of Vampiric Touch by 100%.

NEW Damage increased by 15%. Being attacked will cancel this effect for 8 sec.

Artifact Traits (1)

When you enter Voidform, you summon a void sphere for 15 sec. While this sphere is active, 25%10% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.

GeneralSpells (1)

Holy, Shadow:Smite an enemy for (250% of Spell power) Holy damageand has a 15%damage and has a 20% chance to reset the cooldown of Holy Fire

Talents (1)

You may also control your own character while Dominate Mind is active, and Dominate Mind now lasts 1 min.Now a Discipline/Shadow spell

Each time you deal Bleed damage, you have a 15% chance to reset the cooldown on Garrote.but Garrote's silence now lasts only 1 sec.

OutlawTalents (1)

Assassination:Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.Now available to all specs

Artifact Traits (2)

Damage taken reduced by 3%.Reduces the cooldown of Bribe by 10 sec.Rank 2: Damage taken reduced by 6%.Reduces the cooldown of Bribe by 20 sec.Rank 3: Damage taken reduced by 10%.Reduces the cooldown of Bribe by 30 sec.Rank 4: Damage taken reduced by 13%.Reduces the cooldown of Bribe by 40 sec.Rank 5: Damage taken reduced by 16%.Reduces the cooldown of Bribe by 50 sec.Rank 6: Damage taken reduced by 20%.Reduces the cooldown of Bribe by 60 sec.Name changed from Cursed Leather to Shady Dealer

When you use Run Through, on a target, the greed of the Dreadblades will sometimesthe Dreadblades occasionally cause you to perform an additional attack toagainst all enemies within 5 yards, around you causing (150% + 150%) damage and heals you for 5% of your maximum healthPhysical damage, and healing you for (Total health * .05) per target hit.

Your spells have a chance to cause your target to become a Lightning Rod. Lightning Rod causes your Nature spells to deal 20% additional damage to the target and all enemies within 20 yards.Removed

Your spells have a chance to cause your target to become a Lightning Rod. Lightning Rod causes your Nature spells to deal 20% additional damage to the target and all enemies within 20 yards.Now a Elemental spellRange changed from 40 yd range to None

NEW Critical chance increased by 30% on targets at or above 80% health.

NEW Increases haste by 6%.

NEW Damage increased by 15%. Being attacked will cancel this effect for 8 sec.

Artifact Traits (7)

Increase the range of Purge by 2 yards.damage of Flame Shock by 5%.Rank 2: Increase the range of Purge by 4 yards.damage of Flame Shock by 10%.Rank 3: Increase the range of Purge by 6 yards.damage of Flame Shock by 15%.Rank 4: Increase the range of Purge by 8 yards.damage of Flame Shock by 20%.Rank 5: Increase the range of Purge by 10 yards.damage of Flame Shock by 25%.Rank 6: Increase the range of Purge by 12 yards.damage of Flame Shock by 30%.Name changed from Defender of the Storm to Firestorm

REMOVED When you fall below 30% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.

When you fall below 25% health, Healing Surge is automatically cast on you35% health, you are automatically healed for (412.5% of Spell power) health. This can only occur every 15 sec.30 sec.

REMOVED When you fall below 35% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.

REMOVED When you fall below 40% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.

REMOVED When you fall below 50% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.

REMOVED When you fall below 45% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.

EnhancementSpecialization (3)

Summons two Spirit Glyph of Spirit RaptorsRaptorsWolves that aid the Shaman in battle, lasting 15 sec. Spirit Glyph of Spirit RaptorsRaptorsWolves are immune to movement-impairing effects. While the Spirits are active, your Haste is increased by 50% and you generate an extra 5 Maelstrom per second for 30 sec.Each time the Spirits attack, they generate 10 Maelstrom for you.

Fires a bolt of lightning at the target, dealing Stormbringerup to (25% of Spell power) Nature damage.

Whenever you attack with your weapons enhanced, youWhile your weapons are enhanced, your attacks have a chance to enhance up to 2 allies or yourself, causinggrant Stormlash to up to 0 allies or yourself.Stormlash causes attacks and spellcasts to deal additional Nature damage, for 8 sec.

Talents (3)

Summon an Earthen Spike instantly dealing 775% Physical damage to your enemyunder an enemy, instantly dealing (500% of Attack power) Physical damage and increasing the Physical and Nature damage the target takesthat you deal to them by 10% for 10 sec.

Create a vortex of wind 8 yards around you dealing (160%100% of Attack power) damage every 1 sec to enemies caught in the storm, and slowing them by (30%100% of Attack power)% for 3 sec.

Increases Lava Lash and Lightning Bolt damage by 30%, and Lightning BoltLightning Bolt now consumes up to 60 Maelstrom for increased damage. Lava Lash nowup to 1500% increased damage, but has a 9 sec cooldown.

Artifact Traits (1)

Rockbiter has a 5% chance to generate 100% additional Maelstrom.Increases the Maelstrom generated by Rockbiter by 1.Rank 2: Rockbiter has a 10% chance to generate 100% additional Maelstrom.Increases the Maelstrom generated by Rockbiter by 2.Rank 3: Rockbiter has a 15% chance to generate 100% additional Maelstrom.Increases the Maelstrom generated by Rockbiter by 3.Rank 4: Rockbiter has a 20% chance to generate 100% additional Maelstrom.Increases the Maelstrom generated by Rockbiter by 4.Rank 5: Rockbiter has a 25% chance to generate 100% additional Maelstrom.Increases the Maelstrom generated by Rockbiter by 5.Rank 6: Rockbiter has a 30% chance to generate 100% additional Maelstrom.Increases the Maelstrom generated by Rockbiter by 6.

RestorationSpecialization (3)

Sears the target with fire, causing (175% of Spell power) Fire damage and then an additional (525% of Spell power) Fire damage over 15 sec.Cost changed from 1.3% of base mana to 8.0% of base mana

Create a surge of water that flows forward, healing all friendly targets in a wide arc in front of you for (400%300% of Spell power).

PvP Talents (1)

Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for (20300% of Spell power) when they take an attack equal to 15% of their total health. 3 Charges.Earth Shield can only be placed on one target at a time.

Artifact Traits (1)

Every time Healing Tide heals an ally, that ally gains an additional 25%10% healing taken from Healing Tide. This effect stacks.

GeneralTalents (1)

Summons a Voodoo Totem with (2 * Total health / 100) health at the target destination for 10 sec. The totem pulses every 5 sec, hexingHexes all enemies within 3 yards for 10 sec. Enemies can only be Hexed once.Replaces Hex.8 yds into frogs, incapacitated and unable to attack or cast spells. Damage caused to the victim or leaving the area will interrupt the effect.Replaces Hex.

PvP Talents (1)

Summons a Air Totem with 51 health at the feet of the caster for 1 min. Whenever enemies within 40 yards of the totem deal damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem.

Glyphs (1)

REMOVED Your Ascendance form now appears as an elementally enhanced version of your normal humanoid form.

Increases the damage of Agony, CorruptionCorruptionSiphon Life Siphon Life<br /> and Unstable Affliction by 25%.

An especially insidious affliction that deals (266.4% of Spell power) Shadow damage over 8 sec. If this effect is reapplied, any remaining damage will be added to the new Unstable Affliction.If the target dies, the Soul Shard will be refunded.If Unstable Affliction is dispelled, the dispeller suffers 250% of Spell power) Shadow200% of its remaining damage, and is silenced for 4 sec.

Talents (1)

When you are reduced below 30% health, you release a Howl of Terror.Your howl causes 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.This effect has a 1 min cooldown.Your howl causes 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.Cast Time changed from None to InstantCooldown changed from None to 40 sec cooldown

PvP Talents (6)

NEW Increases the duration of Unstable Affliction by 4 sec.

Your Drain Life/Drain SoulDrain SoulDrain SoulDrain Life refreshes the duration of Unstable Affliction, and CorruptionCorruption and Agony on the target.Name changed from Rot and Decay <NYI> to Rot and Decay

When you have Unstable Affliction active on 32 or more targets, you generate 1 Soul Shard every 53 sec.Name changed from Soul Siphon <NYI> to Soul SiphonNow available to all specsNow requires Level 43, up from 8Row 5 Col 3 PvP Talent, in place of

CopiesInhales your damage over time effects from the target, preserving their duration. Yourduration.Your next use of Soul Swap within until cancelled will exhale a copy of the effects onto a new target.10 sec will exhale those damage over time effects onto the new target and deal 6% of the target's total health in Shadow damage.Cost changed from 100 Soul Shards to NoneCooldown changed from None to 20 sec cooldown

You generate 1 Soul Shard everytime you Life Tap, but Life Tap now costs 5% additional health.Removed

NEW Consumes a Soul Shard, increasing the duration of your next Unstable Affliction by 10 sec. Lasts 10 sec.

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.Deals up to * (30% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 54 Wild Imps, based on Soul Shards consumed.

Celestalon

A clarification on this (weird-looking) change: The build was made while we were in the middle of changing . It'll actually be no cooldown/charges at all, just always freely usable.

Talents (2)

Shadowbolt has a 10%15% chance to make your next Call Dreadstalkers free.

Demonic forces suck all of your Wild Imps toward the target, and then causes them to violently explode, dealing (100% of Spell power) Shadowflame damage to all nearby enemies.enemies within 8 yards.

PvP Talents (1)

While your Succubus is active, your Shadow damage is increased by 15% and the cast time of your Shadow Bolt is reduced by 0.5 sec.Name changed from Pleasure through Pain <NYI> to Pleasure through Pain

The cooldown of Summon Infernal is reduced by 2 min, but the duration is reduced by (10000 sec.10)) sec.In addition, Summon Infernal can now be used in Arena.

Chaos Bolt creates an eruption of Felfire at the target locationunder the target, dealing Shadow damage every 1 sec and reducing all healing recieved by enemies by 50% for 10 sec sec to all enemies within 5 yards of the initial target.

GeneralPvP Talents (5)

Increases the healing bonus of your Fel Armor by 15%.Healing recieved by your Demons is increased by 15%.You gain 20% of your total health in a permanent Physical damage absorption shield. This absorption shield slowly regenerates over time.

NEW Critical chance increased by 30% on targets at or above 80% health.

NEW Increases haste by 6%.

Instantly clears all of your damage over time effects on enemies within 50 yards, dealing 1%5% of their total health in Shadow damage and restores 51 Soul Shards to you per enemy.Removed

NEW Damage increased by 15%. Being attacked will cancel this effect for 8 sec.

Glyphs (1)

Transforms your Eye of Kilrogg into a Beholder.demonic floating eye.Name changed from Glyph of the Beholder's Eye to Glyph of the Demon Eye

Arms:Become an unstoppable storm of destructive force, striking all targets within 8 yards for 160% Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.Channeling Bladestorm does not prevent avoiding attacks.Fury:Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for (240% + 240%) Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.

In a whirlwind of steel you attack all enemies within 8 yards, causing Physical damage to each enemy. Fury (Level 58)For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targetsIncreases the critical strike chance of Bloodthirst by 15%.Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit.Cost changed from 25 Rage to 10 Rage

Talents (5)

Arms:Become an unstoppable storm of destructive force, striking all targets within 8 yards for 160% Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.Channeling Bladestorm does not prevent avoiding attacks.Fury:Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for (240% + 240%) Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.

Chance to create multiple items.Reagent amount increased from 2 to 5.Reagent amount increased from 2 to 5.Reagent amount increased from 2 to 5.Reagent amount increased from 2 to 5.Reagent amount decreased from 2 to 1.

Perform a Wild Transmutation at the Dalaran Alchemy Station.Reagent amount increased from 2 to 10.Reagent amount increased from 2 to 10.Reagent amount increased from 2 to 10.Reagent amount increased from 2 to 10.Reagent amount decreased from 2 to 1.

No longer requires the Dalaran Alchemy Station.Reagent amount increased from 2 to 7.Reagent amount increased from 2 to 7.Reagent amount increased from 2 to 7.Reagent amount increased from 2 to 7.Reagent amount decreased from 2 to 1.

Learn how to craft a Flaming Hoop.Name changed from Flaming Hoop to Flaming Hoop

NEW Craft a Clothes Chest containing costumes from the Karazhan Opera House.

NEW Craft a Clothes Chest containing costumes from Molten Core.

Call down a lightning strike on an enemy, dealing (39% of Spell power) Nature damage, and leaving the Storm Elemental charged with energy for 15 sec.While charged, the Storm Elemental's damage or healing done (based on the Shaman's specialization) is increased by 300%.

Increases your pet's movement speed by 30%.

Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec.

Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 25% for its next attack.

Increases all damage done by your pet by 70%.

When at less than 35% health, your pet does 20% more damage and has a 60% reduced chance to be critically hit.

Increases your pet's movement speed by 80% for 16 sec.

When used, your pet will miraculously return to life with full health.

Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost.Specializations changed from Tenacity/Ferocity/Cunning/Tenacity to Tenacity/Tenacity

Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.Specializations changed from Cunning/Ferocity/Cunning/Tenacity to Cunning/Cunning

A sturdy brawler who usesstrong against a |C0033AA11Boss|R, using liquid fortification and unpredictable movement.to avoid damage and protect allies.

NEW Champions on this mission will lose item level.

NEW Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies

NEW Interrupts the enemy's spellcasting and locks them from that school of magic.

NEW The gold reward granted by this mission is reduced.

NEW Interrupts spellcasting, preventing any spell in that school from being cast.

NEW Counters the enemy's spellcast, preventing any spell from that school of magic from being cast.

NEW Corrupts the ground, causing Shadow damage to all enemies within the area.

NEW Teleports you to your Demonic Circle and removes all snare effects.

NEW Protects you from all damage and spells.

NEW A whirl of divine energy, dealing Holy damage to all nearby enemies.

NEW Set a fire trap at the target location that explodes when an enemy approaches.

NEW Blasts all enemies directly in front of you with Chaos damage.

NEW Sprays knives at all nearby targets.

NEW Strikes fear in the enemy, disorienting it and interrupting spell casting.

NEW Rushes towards the target.

NEW Turns the Shaman into a Ghost Wolf, increasing movement speed.

NEW Champions on this mission will lose experience.

NEW Success chance reduced by 50%.

NEW Leap through the air toward a targeted location.

NEW Causes an explosion of holy light around the caster, causing Holy damage to all nearby enemies.

NEW The Death Knight freezes his blood to reduce all damage taken.

NEW A quick kick that interrupts spellcasting and prevents any spell in that school from being cast.

NEW You pull the spirit of the friendly target, instantly moving them directly in front of you.

NEW Smash the target's mind with cold, interrupting spellcasting.

A healer who masters the mysterious arts of manipulating life energies aided by the wisdom of the Jade Serpent and Pandaren medicinal techniques.to counter the damage dealt by a |C0033AA11Boss|R.

NEW Success chance reduced by 75%.

NEW Chance at bonus loot reduced.

NEW The caster lets out a psychic scream, causing enemies to flee.

NEW Pummel the target, interrupting spellcasting.

NEW Calls down a rain of hellfire, dealing Fire damage to all enemies in an area.

Success chance reduced by 25%75%.

NEW Interrupts spellcasting and prevents any spell in that school from being cast.

Roll a short distance to avoid |C0033AA11Hazards|R.

NEW You skull bash the target, interrupting spellcasting.

Jab the enemy in the throat, interrupting spell casting.|C0033AA11Spells|R.

You spin while kicking in the air, dealing damage to all enemies|C0033AA11Minions|R.

NEW Increases your movement speed.

NEW The Druid roars, increasing the movement speed of all friendly players.

NEW Calls down a rain of starlight, burning all enemies in an area for Arcane damage.

NEW In a whirlwind of steel you attack all enemies nearby.

NEW Disrupts the target's concentration with a burst of wind, interrupting spellcasting.

A martial artist without peer who pummels foesthe |C0033AA11Boss|R with hands and fists.

Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to 103 sec. Hodir must rest after performing this action.

Places a spell on a party or raid member that heals them for (1 + (Spell power * 0.666)) * Percent health * 1150% of Spell power) the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.

The energies of Shadow and Fel react, unleashing a massive explosiom.explosion.Within 20 yards, inflicts 161875 to 188125 Shadowflame damage and destroys any patches of Creeping Void or Chaotic Felblaze that it touches.Inflicts 23125 to 26875 Shadowflame damage to all other players. Targets within 20 yards take increased damage from further Shadowfel Annihilations by 100% for 2 min.Players who cause a Shadowfel Annihilation are stripped of Feltouched, Voidtouched, Blazing, Wasting Void and Felsinged.

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NEW Open the bag.

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The caster traces Arcane magic around the target that will inflict 740000 to 860000925000 to 1075000 Arcane falloff damage to all enemies from the point of the target every 6 sec.

The caster traces Arcane magic around the target that will inflict 740000 to 860000925000 to 1075000 Arcane falloff damage to all enemies from the point of the target every 6 sec.

The caster traces Arcane magic around the target that will inflict 50000100000 Arcane damage every second.

Inflicts 6000001500000 Arcane damage to the target.

Absorb the charge from nearby storm dragon corpses.

Advisor Vandros blasts a player with dark energy, inflicting 243750 to 256250 Arcane damage. Each successful cast increases his damage done and haste by 5% for 515 sec. This effect stacks.

RaiseChannel an Aegis of Light reducing all damage taken by 20% forthat protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%.

Increases the duration of Spirit of Redemption by 200%.Now a Holy spell

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Annihilates up to 2 frontal targets for 0 Physical damage. Split evenly between the two.

Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (75%55% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges.

Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (75%55% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges.

Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (75%55% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges.

Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (75%55% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.

Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (75%55% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges.

Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (75%55% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.

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NEW Inflicts 1 Frost damage to all enemies per target afflicted by Chains of Ice. Shards of Ice remain on the ground, inflicting Frost damage to those caught within.

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NEW Damage taken by Chains of ice increased by 0%.

NEW Inflicts 1 Frost damage to all enemies per target afflicted by Chains of Ice. Shards of Ice remain on the ground, inflicting Frost damage to those caught within.

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NEW Summons an arcane orb that inflicts Arcane damage to enemies who stand nearby.

Inflicts 243750 to 256250 Arcane damage to an enemy, increasing their damage taken from Arcane by 35%15% for 30 sec.

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NEW Annihiliates nearby targets.

NEW Eliminating all life.

Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (171% of Spell power) damage.chance to blast your target with Holy damage.

Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (171% of Spell power) damage.chance to blast your target with Holy damage.

Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (171% of Spell power) damage.chance to blast your target with Holy damage.

Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (171% of Spell power) damage.chance to blast your target with Holy damage.

Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (171% of Spell power) damage.chance to blast your target with Holy damage.

Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (171% of Spell power) damage.chance to blast your target with Holy damage.

Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (171% of Spell power) damage.chance to blast your target with Holy damage.Now a Retribution spell

Reduces the cooldown of your Aspect of the Cheetah by 50%, and Aspect of the Cheetah also causes all allies within 15 yards to gain 90% movement speed for 3 sec.

When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 50% health.During Aura Mastery, 20%10% of all healing on you is replicated on all allies in the aura.

When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 50% health.During Aura Mastery, 20%10% of all healing on you is replicated on all allies in the aura.

When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 50% health.During Aura Mastery, 20%10% of all healing on you is replicated on all allies in the aura.

When you cast Holy Light or Flash of Light, you have a chance to increase all damage and healing by 20% for 10 sec, and causingcause 15% of all damage and healing done within 10 secuntil cancelled to be added to your next Holy Shock.

When you cast Holy Light or Flash of Light, you have a chance to increase all damage and healing by 20% for 10 sec, and causingcause 15% of all damage and healing done within 10 secuntil cancelled to be added to your next Holy Shock.

When you cast Holy Light or Flash of Light, you have a chance to increase all damage and healing by 20% for 10 sec, and causingcause 15% of all damage and healing done within 10 secuntil cancelled to be added to your next Holy Shock.

NEW test aura

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Surrounds the caster with swirling essences of Bane over 14 sec. Touching the essences of Bane inflicts 285000 to 315000380000 to 420000 Shadow damage to the triggered target and an additional 33250 to 3675030875 to 34125 Shadow damage to all enemies.

Surrounds the caster with swirling essences of Bane over 14 sec. Touching the essences of Bane inflicts 285000 to 315000380000 to 420000 Shadow damage to the triggered target and an additional 33250 to 3675030875 to 34125 Shadow damage to all enemies.

Surrounds the caster with swirling essences of Bane over 14 sec. Touching the essences of Bane inflicts 285000 to 315000380000 to 420000 Shadow damage to the triggered target and an additional 33250 to 3675030875 to 34125 Shadow damage to all enemies.

Surrounds the caster with swirling essences of Bane over 14 sec. Touching the essences of Bane inflicts 285000 to 315000380000 to 420000 Shadow damage to the triggered target and an additional 33250 to 3675030875 to 34125 Shadow damage to all enemies.

Surrounds the caster with swirling essences of Bane over 14 sec. Touching the essences of Bane inflicts 285000 to 315000380000 to 420000 Shadow damage to the triggered target and an additional 33250 to 3675030875 to 34125 Shadow damage to all enemies.

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Strikes nearby enemies for 128250 to 141750118750 to 131250 Physical damage, bleeding them for 3000010000 Physical damage every half-second over 4 sec.

Strikes nearby enemies for 128250 to 141750118750 to 131250 Physical damage, bleeding them for 3000010000 Physical damage every half-second over 4 sec.

Hurls a barbed spear at a target, stunning them for 6 sec. After 3 sec, all enemies within 0 yards are pulled to the caster, inflicting 128250 to 141750118750 to 131250 Physical damage after 4 sec.

Strikes nearby enemies for 128250 to 141750118750 to 131250 Physical damage, bleeding them for 3000010000 Physical damage every half-second over 4 sec.

Hurls a barbed spear at a target, stunning them for 6 sec. After 3 sec, all enemies within 0 yards are pulled to the caster, inflicting 128250 to 141750118750 to 131250 Physical damage after 4 sec.

Hurls a barbed spear at a target, stunning them for 6 sec. After 3 sec, all enemies within 0 yards are pulled to the caster, inflicting 128250 to 141750118750 to 131250 Physical damage after 4 sec.

Hurls a barbed spear at a target, stunning them for 6 sec. After 3 sec, all enemies within 0 yards are pulled to the caster, inflicting 128250 to 141750118750 to 131250 Physical damage after 4 sec.

NEW Baron Scaldius is following you.

NEW Deals Physical damage to all enemies within a cone in front of the caster.

A fierce slash, forcing the opponent off balance, inflicting 308750 to 341250285000 to 315000 Physical damage and Bleeding the target for an additional 3500032500 Physical damage every second for 12 sec.

NEW Fires a Black Arrow at the target, increasing all damage done by you to the target by 15% and dealing Shadow damage over 15 sec

Xavius blackens the targets soul, inflicting 85000 Shadow damage every 1 sec until removed. Dispelling this effect spreads 1025 Nightmare Corruption to the dispeller and triggers Blackened on the target.

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NEW Releases a mighty trumpet, blasting all enemies in front of the caster for Physical damage and reducing their movement speed and haste by 50% for 4 sec.

NEW

Places a Hand on a party or raid member, transferring 100% of damage taken to you for 12 sec, or until transferred damage would cause you to fall below 20% health. You may only have one Hand active on a target.

NEW Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.

Nal'tira teleports to a distant player and executes a series of attacks for 2.50 sec. Each attack inflicts 121875 to 128125268125 to 281875 Arcane damage to all players in front of her every 0.5 sec.

Nal'tira teleports to a distant player and executes a series of attacks for 2.50 sec. Each attack inflicts 121875 to 128125268125 to 281875 Arcane damage to all players in front of her every 0.5 sec.

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NEW Hurls a vicious harpoon at an enemy, pinning them to the deck and inflicting Physical damage. This causes the target to bleed for additional Physical damage every 2 sec for 6 sec.

NEW Increases your Dodge by 50% and reduces all damage taken by 35% for 10 sec.

Increases your Dodge by 50% and allows you to dodge spells and ranged attacks for 3 sec.Dealing direct damage to any target refreshes the duration, up to a maximum total duration of 10 sec.reduces all damage taken by 35% for 10 sec.

REMOVED Increases your dodge by 50% and allows you to dodge spells and ranged attacks for 3 sec.Dealing direct damage to any target refreshes the duration, up to a maximum total duration of 10 sec.

NEW The caster begins to march forward swinging wildly. Each swing inflicts Physical damage to enemies in front of the caster.

NEW The caster begins to march forward swinging wildly. Each swing inflicts Physical damage to enemies in front of the caster.

NEW The caster begins to march forward swinging wildly. Each swing inflicts Physical damage to enemies in front of the caster.

Binds a target to a location, snaring by 50% and inflicting 40000 Fire damage every half-second. When broken, the bond explodes for 2487500 to 25125002681250 to 2818750 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location, snaring by 50% and inflicting 40000 Fire damage every half-second. When broken, the bond explodes for 2487500 to 25125002681250 to 2818750 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location, snaring by 50% and inflicting 40000 Fire damage every half-second. When broken, the bond explodes for 2487500 to 25125002681250 to 2818750 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location, snaring by 50% and inflicting 40000 Fire damage every half-second. When broken, the bond explodes for 2487500 to 25125002681250 to 2818750 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location, snaring by 50% and inflicting 40000 Fire damage every half-second. When broken, the bond explodes for 2487500 to 25125002681250 to 2818750 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location, snaring by 50% and inflicting 40000 Fire damage every half-second. When broken, the bond explodes for 2487500 to 25125002681250 to 2818750 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

NEW Shatters all Cursed Crewmen inflicting 438750 to 461250 Physical damage to enemies within 10 yards.

NEW Shatters all Cursed Crewmen inflicting 438750 to 461250 Physical damage to enemies within 10 yards.

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Deals Physical damage to all enemies in the targeted area.

Deals Physical damage to all enemies in the targeted area.

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NEW Standing near the Brazier allows friendly targets to walk across water.

Timeless Wraiths breach time, inflicting 146250 to 153750102375 to 107625 Arcane damage to all players within 15 yards every second.

Timeless Wraiths breach time, inflicting 146250 to 153750102375 to 107625 Arcane damage to all players within 15 yards every second.

Strikes the target's armor, inflicting 142500 to 157500132050 to 145950 Physical damage and reducing armor by 10%. This effect stacks.

NEW Increases Dodge by 25%.

Whenever you kill a lootable enemy, they have a chance to have “Brewers Satchel” on them. Grants a random bonus reward.Provides additional treasure from creatures, courtesy of Angus Ironfist.

NEW Deals Nature damage to attackers when hit. Lasts 10 sec.

Requisition a squad of Earthcallers to fight on missions for you.

Requisition a squad of Elementals to fight on missions for you.

Requisition a squad of Windspeakers to fight on missions for you.

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Inflicts 57000 to 6300042750 to 47250 Fire damage to all nearby enemies every 3 sec.

NEW 48750 to 51250 Frost damage inflicted every second. Movement speed reduced by 48750 to 51250%.

NEW Damage taken by Chains of ice increased by 0%.

Radiates flames, inflicting 104690 to 11571047690 to 52710 Fire damage to all players every 3 sec. Each application increases the caster's Fire damage done by 15%.

Radiates flames, inflicting 104690 to 11571047690 to 52710 Fire damage to all players every 3 sec. Each application increases the caster's Fire damage done by 15%.

Burrows through the ground, emerging at a new location.

NEW Calling the Allies of Nightmare to aid Cenarius. If not Cleansed, an Ally of Nightmare will spawn after 10 sec.

Calls into the Twisting Nether, requesting the aid of a Dreadlord.

NEW Calls into the Twisting Nether, requesting the aid of a Dreadlord.

Calls into the Twisting Nether, requesting the aid of a Dreadlord.

NEW Calls into the Twisting Nether, requesting the aid of a Dreadlord.

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.Deals up to * (30% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 54 Wild Imps, based on Soul Shards consumed.

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.Deals up to * (30% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 54 Wild Imps, based on Soul Shards consumed.

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.Deals up to * (30% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 54 Wild Imps, based on Soul Shards consumed.

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.Deals up to * (30% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 54 Wild Imps, based on Soul Shards consumed.

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.Deals up to * (30% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 54 Wild Imps, based on Soul Shards consumed.

Summon Rivermane Shaman.

Summon Skyhorn Eagle Riders. a Skyhorn Eagle Rider.

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Dreadlord faces a random player and unleashes a wave of chaotic magic in front of him. This effect inflicts 150000 Shadow damage every second for the remainder of the fight and stacks.

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Conjures a cataclysm at several target locations, inflicting 390000 to 410000 Shadowflame damage after 6 sec. If this strikes no targets, the cataclysm erupts, inflicting 487500 to 512500 Shadowflame damage to all raid members.

Conjures a cataclysm at several target locations, inflicting 390000 to 410000 Shadowflame damage after 6 sec. If this strikes no targets, the cataclysm erupts, inflicting 487500 to 512500 Shadowflame damage to all raid members.

Conjures a cataclysm at several target locations, inflicting 390000 to 410000 Shadowflame damage after 6 sec. If this strikes no targets, the cataclysm erupts, inflicting 487500 to 512500 Shadowflame damage to all raid members.

Conjures a cataclysm at several target locations, inflicting 390000 to 410000 Shadowflame damage after 6 sec. If this strikes no targets, the cataclysm erupts, inflicting 487500 to 512500 Shadowflame damage to all raid members.

Conjures a cataclysm at several target locations, inflicting 390000 to 410000 Shadowflame damage after 6 sec. If this strikes no targets, the cataclysm erupts, inflicting 487500 to 512500 Shadowflame damage to all raid members.

Conjures a cataclysm at several target locations, inflicting 390000 to 410000 Shadowflame damage after 6 sec. If this strikes no targets, the cataclysm erupts, inflicting 487500 to 512500 Shadowflame damage to all raid members.

Conjures a cataclysm at several target locations, inflicting 390000 to 410000 Shadowflame damage after 6 sec. If this strikes no targets, the cataclysm erupts, inflicting 487500 to 512500 Shadowflame damage to all raid members.

NEW Inflicts 500000000 Fire damage upon expiring.Dispelling Certain Doom causes it to leap to the next closest ally to the player.

Hurls a lightning bolt at the enemy, dealing (180%75% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 5 total targets.

You have been chosen for Chains of Ice!

Damage taken by Chains of ice increased by 73 to 77%.

Linked to another player.

NEW Linked to another player.

Increases the Physical damage dealt by the caster by 25 for 10 sec.

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$esc187365

Unleash a blast of chaos at an enemy, inflicting 200 Shadow damage.

Inflicts Fire damage to nearby enemies.

Inflicts 9750 to 10250 Fire damage to nearby enemies.enemies within 6 yards of the target and an additional 7312 to 7688 Fire damage every 2 sec for 6 sec.

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Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing 100 Chaos damage and reducing movement speed by 50% for 6 sec.

NEW

NEW Chaos Strike has a chance to inflict a fel wound, dealing 200% of its damage over 6 sec. You deal 1% additional Chaos damage to wounded enemies.

Aluneth has recently absorbed power from a nearby source of magical energy. Arcane damage increased by 2% within the Broken Isles.

NEW Your pet charges an enemy upon entering combat.

The caster is now infused with energy, and will continue to unleash that energy until they are defeated.making their spellcasts uninterruptable.

The caster is now infused with energy, and will continue to unleash that energy until they are defeated.making their spellcasts uninterruptable.

NEW You heal for 1% of all Fire damage dealt.

NEW Chen fights by your side, and you gain the ability to cast Wandering Keg.

NEW Chops down a tree.

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Standing on Cleansed Ground, immune to Creeping Nightmares.The Cleansing Ground will cause the Ally of Nightmare to aid you!

NEW Cleansed Ground grants immunity to Creeping Nightmares for players standing within the ground. The protected area of the Cleansed Ground will shrink over time as more players stand within it or when a player with stacks of Creeping Nightmares enters it.

NEW

Cleanses the nearby ground of all Nightmare Corruption.

Cleansing the ground under one of theMalfurion will choose to Cleanse the Ally of Nightmare with the largest number of players near it. Allies of Nightmare that are cleansed transform into Allies of Nature.

NEW

NEW Sends a wave of force in front of the caster, causing damage and briefly stunning all enemy targets within 0 yards.

NEW Places a Nightborne Clone at the targeted location, attracting nearby Nightborne into attacking it. Lasts for 15 sec. or until destroyed.

NEW Set out a Clothes Chest for your raid or party to try on.

NEW Set out a Clothes Chest for your raid or party to try on.

NEW Set out a Clothes Chest for your raid or party to try on.

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Increases all damage done by your pet by 50%.Specializations changed from Ferocity/Cunning/Tenacity to Ferocity/Cunning/Tenacity/Ferocity/Cunning/Tenacity

You have a 8% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within until cancelled.

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The caster fires a blast of Arcane energy at the target. All players within 5 yards of the victim's location suffer 323750 to 376250 Arcane damage.832500 to 967500 Arcane damage.

The caster fires a blast of Arcane energy at the target. All players within 5 yards of the victim's location suffer 323750 to 376250 Arcane damage.832500 to 967500 Arcane damage.

The caster fires a blast of Arcane energy at the target. All players within 5 yards of the victim's location suffer 323750 to 376250 Arcane damage.832500 to 967500 Arcane damage.

Deals Physical damage and knocks back enemies in a cone in front of a caster.

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NEW Chilled for 70% for 5 sec

The caster causes the strands of time to converge on the target after 10 sec. The convergeance causes 370000 to 430000740000 to 860000 Arcane damage to all players within 100 yards.

The caster causes the strands of time to converge on the target after 10 sec. The convergeance causes 370000 to 430000740000 to 860000 Arcane damage to all players within 100 yards.

The caster causes the strands of time to converge on the target after 10 sec. The convergeance causes 370000 to 430000740000 to 860000 Arcane damage to all players within 100 yards.

NEW Creates a pool of murky brew, which slows any players who are stuck in it.

Creates a cosmic faultline in a targeted direction, inflicting 190000 to 210000219375 to 230625 Arcane damage to any enemies struck.

Creates a cosmic faultline in a targeted direction, inflicting 190000 to 210000219375 to 230625 Arcane damage to any enemies struck.

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NEW When you're struck, Fu Zan will lash out and strike your opponent.

NEW When you're struck, Fu Zan will lash out and strike your opponent.

Summons a Air Totem with 51 health at the feet of the caster for 1 min. Whenever enemies within 40 yards of the totem deal damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem.

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NEW Nithogg unleashes bolts of crackling lightning every time he loses 20% of his health. Lightning strikes at the location of all players inflicting 731250 to 768750 Nature damage to all targets within 4 yards of the impact.

NEW

NEW Chi'Ji dashes to three allies, healing them for (150% of Attack power).

@spelldesc198756Chi'Ji dashes to three allies, healing them for (150% of Attack power).

NEW Chi'Ji dashes to three allies, healing them for 0.

Fire a bullet at your current target.

The caster creates waves of icy water that inflict Frost damage and reduce movement speed by 20%.Summors forth a wave that that crashes forward inflicting Frost damage.

Creates a Summors forth a wave that that crashes forward inflicting Frost damage.

NEW Azzakel engulfs a player in Fel flame, inflicting 10000 Fire damage to the affected player every 4.5 sec for 9 sec.When Curtain of Flame deals damage, it will also spread to any other players within 5 yards of the affected player.

NEW Azzakel engulfs a player in Fel flame, inflicting 10000 Fire damage to the affected player every 4.5 sec for 9 sec.When Curtain of Flame deals damage, it will also spread to any other players within 5 yards of the affected player.

NEW Engulfs a player in Fel flame, inflicting 100000 Fire damage to the affected player every 4.5 sec for 15 sec.When Curtain of Flame deals damage, it will also spread to any other players within 5 yards of the affected player.

NEW

Try on a new set of clothes.

NEW You're a Damned Soul.

NEW Inflicts Shadow damage and pulls all enemies within 0 to 30 to the caster.

NEW Gorebeak charges forward, leaving an area of nightmare corruption that inflicts Shadow damage and applies Nightmare Corruption every 2.

NEW Gorebeak charges forward, leaving an area of nightmare corruption that inflicts Shadow damage and applies Nightmare Corruption every 2.

NEW Gorebeak charges forward, leaving an area of nightmare corruption that inflicts Shadow damage and applies Nightmare Corruption every 2.

NEW Inflicts Shadow damage.

Il'gynoth gathers psychic energy, unleashing it to reseal his lair, killling all players who remain inside, and regrowing the Eye of Il'gynoth.

Illysanna fixes her gaze on players. After a short time she dashes between them, inflicting 078625 to 91375 Physical damage and leaving a Blazing Trail in her wake.

Illysanna fixes her gaze on players. After a short time she dashes between them, inflicting 78625 to 91375 Physical damage and leaving a Blazing Trail in her wake.

Inflicts 809375 to 940625 Shadow damage, and increases damage taken from Deathgaze by 50% for 20 sec.30 sec.This effect stacks.

Belittles enemies, inflicting 118750 to 131250109250 to 120750 Nature damage and increasing damage taken by 5% for 15 sec. This effect stacks.

Dashes into the shadows, creating several ghostly images. The true version then strikes enemies in a 5 yard hemisphere, inflicting 498750 to 551250 Shadow damage.463125 to 511875 Shadow damage.

Dashes into the shadows, creating several ghostly images. The true version then strikes enemies in a 5 yard hemisphere, inflicting 498750 to 551250 Shadow damage.463125 to 511875 Shadow damage.

Dashes into the shadows, creating several ghostly images. The true version then strikes enemies in a 5 yard hemisphere, inflicting 498750 to 551250 Shadow damage.463125 to 511875 Shadow damage.

Dashes into the shadows, creating several ghostly images. The true version then strikes enemies in a 5 yard hemisphere, inflicting 498750 to 551250 Shadow damage.463125 to 511875 Shadow damage.

NEW Sets up 6 decoy traps around the caster and the caster hides amongst them. After several seconds, the caster explodes the real trap, inflicting massive Fire damage to enemies within 60 yards. Touching a decoy causes that decoy to explode for Fire damage to enemies within 8 yards. Finding the caster instead of a decoy causes the decoy to backfire, inflicting Fire damage to the caster and stunning them for 6 sec.

NEW Sets up 6 decoy traps around the caster and the caster hides amongst them. After several seconds, the caster explodes the real trap, inflicting massive Fire damage to enemies within 60 yards. Touching a decoy causes that decoy to explode for Fire damage to enemies within 8 yards. Finding the caster instead of a decoy causes the decoy to backfire, inflicting Fire damage to the caster and stunning them for 6 sec.

NEW Sets up 6 decoy traps around the caster and the caster hides amongst them. After several seconds, the caster explodes the real trap, inflicting massive Fire damage to enemies within 60 yards. Touching a decoy causes that decoy to explode for Fire damage to enemies within 8 yards. Finding the caster instead of a decoy causes the decoy to backfire, inflicting Fire damage to the caster and stunning them for 6 sec.

NEW Sets up 6 decoy traps around the caster and the caster hides amongst them. After several seconds, the caster explodes the real trap, inflicting massive Fire damage to enemies within 60 yards. Touching a decoy causes that decoy to explode for Fire damage to enemies within 8 yards. Finding the caster instead of a decoy causes the decoy to backfire, inflicting Fire damage to the caster and stunning them for 6 sec.

NEW

NEW Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light.Standing in the shadows causes the victim to suffer 250000 Shadow damage every second.

NEW Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light.Standing in the shadows causes the victim to suffer 250000 Shadow damage every second.

NEW Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light.Standing in the shadows causes the victim to suffer 250000 Shadow damage every second.

NEW Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light.Standing in the shadows causes the victim to suffer 250000 Shadow damage every second.

NEW Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light.Standing in the shadows causes the victim to suffer 250000 Shadow damage every second.

NEW For the first 3 sec of Demon Spikes, your parry chance is increased by 30%.

Begins a dark march in a forward direction, swinging wildly. Each swing inflicts Physical damage to frontal enemies. After 3 swings, a final slam inflicts 380000 to 420000351500 to 388500 Physical damage to enemies within 7 yards of the impact location.

Begins a dark march in a forward direction, swinging wildly. Each swing inflicts Physical damage to frontal enemies. After 3 swings, a final slam inflicts 380000 to 420000351500 to 388500 Physical damage to enemies within 7 yards of the impact location.

Begins a dark march in a forward direction, swinging wildly. Each swing inflicts Physical damage to frontal enemies. After 3 swings, a final slam inflicts 380000 to 420000351500 to 388500 Physical damage to enemies within 7 yards of the impact location.

Begins a dark march in a forward direction, swinging wildly. Each swing inflicts Physical damage to frontal enemies. After 3 swings, a final slam inflicts 380000 to 420000351500 to 388500 Physical damage to enemies within 7 yards of the impact location.

Begins a dark march in a forward direction, swinging wildly. Each swing inflicts Physical damage to frontal enemies. After 3 swings, a final slam inflicts 380000 to 420000351500 to 388500 Physical damage to enemies within 7 yards of the impact location.

Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (33.3% of Attack power) Shadowfrost damage to them, bursts a Festering Wound if present, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies.Replaces Death and Decay.

Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (33.3% of Attack power) Shadowfrost damage to them, bursts a Festering Wound if present, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies.Replaces Death and Decay.

Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals (33.3% of Attack power) Shadowfrost damage to them, bursts a Festering Wound if present, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies.Replaces Death and Decay.

NEW

The caster marks several targets and then fires a volley of arcane energies at them. All players caught in the path of these missiles suffer 555000 to 645000 Arcane damage.925000 to 1075000 Arcane damage.

The caster marks several targets and then fires a volley of arcane energies at them. All players caught in the path of these missiles suffer 555000 to 645000 Arcane damage.925000 to 1075000 Arcane damage.

The caster marks several targets and then fires a volley of arcane energies at them. All players caught in the path of these missiles suffer 555000 to 645000 Arcane damage.925000 to 1075000 Arcane damage.

The caster marks several targets and then fires a volley of arcane energies at them. All players caught in the path of these missiles suffer 555000 to 645000 Arcane damage.925000 to 1075000 Arcane damage.

Inflicts 150%100% Shadow damage and generates 20 to 30 Fury.

NEW

NEW You gain 20% of your total health in a permanent Physical damage absorption shield. This absorption shield slowly regenerates over time.

Hurls a demon stone at the enemy, inflicting 150 Physical damage and releasing the imprisoned demon.

Hurls a demon stone at the enemy, inflicting 150 Physical damage and releasing the imprisoned demon.

Shadowbolt has a 10%15% chance to make your next Call Dreadstalkers free.

Deals 0 Nature damage.

NEW You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing (70% of Attack power) Physical damage.During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.

Throw the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing 100 Shadow damage.You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing (70% of Attack power) Physical damage.During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.

NEW Raise the Amulet of Command, binding a Demon to your will temporarily.

Controls a mind up to level 4 for 30 sec1 min while still controlling your own mind. Does not work versus Mechanical beings or players. This spell shares diminishing returns with other disorienting effects.

Curses the target, causing impending doom.

Strikes twice in rapid succession, inflicting 190000 to 210000175750 to 194250 Physical damage to enemies within a frontal area.

NEW Reduces damage dealt to the caster by 2%.

NEW Deals 9999 Fire damage.

NEW Casting Breath of Fire surrounds you with flame for 8 sec, dealing 1 Fire damage over 4 and reducing the cooldown of your brews by 1 sec when an enemy is hit.

The Shade of Xavius drains the essence of Malfurion, fully healing himself and inflicting 57000 to 6300042750 to 47250 Fire damage to all nearby enemies every 3 sec.

Inflicts Shadow damage equal to 100%50% of the damage dealt to the target.

NEW You can call down the Wrath of Ysera.

NEW Calls down Ysera's Wrath, inflicting 190000 to 210000 Nature damage on all enemies in the area.

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Swiftmend has a chance to causecauses your mind to fullymomentarily shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 50% for 8 sec.causing all allies affected by your Rejuvenation on them to instantly be healed for (100% of Attack power).

Swiftmend has a chance to causecauses your mind to fullymomentarily shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 50% for 8 sec.causing all allies affected by your Rejuvenation on them to instantly be healed for (100% of Attack power).

Heals the current target for 10% of their maximum health every 1 sec for 8 sec.sec.

NEW

Slows the progression of a very specific doom curse.

Being attacked will grant you 5 Insanity.This effect has a 3 sec cooldown.

Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for (20300% of Spell power) when they take an attack equal to 15% of their total health. 3 Charges.Earth Shield can only be placed on one target at a time.

When you use Flametongue, Frostbrand, or Rockbiter, you haveRockbiter Weapon has a chance to supercharge your Doomhammer with that elemental type, causing devastating effects to your enemies.cause Doomhammer upheave rocks and smash them into your target, causing (30% of Attack power) Nature damage every 2 for 10 sec.

When you use Flametongue, Frostbrand, or Rockbiter, you haveRockbiter Weapon has a chance to supercharge your Doomhammer with that elemental type, causing devastating effects to your enemies.cause Doomhammer upheave rocks and smash them into your target, causing (30% of Attack power) Nature damage every 2 for 10 sec.

NEW Provides ample sustenance when consumed.

NEW Provides minimal sustenance when consumed.

NEW

NEW

While at 100 Insanity and not in Voidform, your damage is increased by 20%. You no longer enter Voidform instantly when reaching 100 Insanity, and instead you learn Voidform as an active ability: VoidformEnter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%.While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 1 min after Voidform ends.Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.

While at 100 Insanity and not in Voidform, your damage is increased by 20%. You no longer enter Voidform instantly when reaching 100 Insanity, and instead you learn Voidform as an active ability: VoidformEnter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%.While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 1 min after Voidform ends.Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.

Deals Physical damage and stuns the target, rendering them unable to move or attack for 3 sec.

NEW Deals Physical damage and stuns the target, rendering them unable to move or attack for 3 sec.

NEW

NEW

NEW Nithogg creates a vortex of electric current that inflicts 125000 Nature damage every 2 sec while players are near the vortex.

NEW Nithogg creates a vortex of electric current that inflicts 125000 Nature damage every 2 sec while players are near the vortex.

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NEW Removes Elune's Light from any nearby sentry.

NEW

Binds a target to a location after knocking them back, snaring targets by 50%70% and inflicting 55000 Fire damage every half-second. When broken, the bond explodes for 2736250 to 27637503900000 to 4100000 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location after knocking them back, snaring targets by 50% and inflicting 55000 Fire damage every half-second. When broken, the bond explodes for 2736250 to 2763750 Fire damage to targets within 10 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location after knocking them back, snaring targets by 50%70% and inflicting 55000 Fire damage every half-second. When broken, the bond explodes for 2736250 to 27637503900000 to 4100000 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location after knocking them back, snaring targets by 50%70% and inflicting 55000 Fire damage every half-second. When broken, the bond explodes for 2736250 to 27637503900000 to 4100000 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location after knocking them back, snaring targets by 50%70% and inflicting 55000 Fire damage every half-second. When broken, the bond explodes for 2736250 to 27637503900000 to 4100000 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location after knocking them back, snaring targets by 50%70% and inflicting 55000 Fire damage every half-second. When broken, the bond explodes for 2736250 to 27637503900000 to 4100000 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location after knocking them back, snaring targets by 50%70% and inflicting 55000 Fire damage every half-second. When broken, the bond explodes for 2736250 to 27637503900000 to 4100000 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Binds a target to a location after knocking them back, snaring targets by 50%70% and inflicting 55000 Fire damage every half-second. When broken, the bond explodes for 2736250 to 27637503900000 to 4100000 Fire damage to targets within 105 yards of the bound target, divided evenly amongst targets hit.

Conjures a massive orb of Fel Fire that splashes down at a target's location, inflicting 1462500 to 15375001706250 to 1793750 Fire damage, decreasing in damage as distance increases and setting the ground ablaze for 23 min. The burning ground inflicts 200000 Fire damage every second to those standing on it.

Conjures a massive orb of Fel Fire that splashes down at a target's location, inflicting 1462500 to 15375001706250 to 1793750 Fire damage, decreasing in damage as distance increases and setting the ground ablaze for 23 min. The burning ground inflicts 200000 Fire damage every second to those standing on it.

Conjures a massive orb of Fel Fire that splashes down at a target's location, inflicting 1462500 to 15375001706250 to 1793750 Fire damage, decreasing in damage as distance increases and setting the ground ablaze for 23 min. The burning ground inflicts 200000 Fire damage every second to those standing on it.

Conjures a massive orb of Fel Fire that splashes down at a target's location, inflicting 1462500 to 15375001706250 to 1793750 Fire damage, decreasing in damage as distance increases and setting the ground ablaze for 23 min. The burning ground inflicts 200000 Fire damage every second to those standing on it.

NEW

NEW Fools cultists into thinking that you are a recruit of the Empyrean Society. Only works on cultists in the Empyrean Society Enclave in Azsuna.

When your Entangling Roots is removed, dispelled, or ends, the target's physical damage is reduced by 25% for 4 sec.Now a Restoration spell

When your Entangling Roots is removed, dispelled, or ends, the target's physical damage is reduced by 25% for 4 sec.

NEW

NEW

All Unseeing Watchers within 0 to 30 come to the aid of the caster.

REMOVED Focus restored.

Whenever your weapons are enhanced with Rockbiter or Flametongue, you gain the following benefits: Maelstrom WeaponWhen you deal damage with a melee weapon, you generate 5 Maelstrom.$con193830 $ame193830$esc193830 StormlashWhenever you attack with your weapons enhanced, youWhile your weapons are enhanced, your attacks have a chance to enhance up to 2 allies or yourself, causinggrant Stormlash to up to 0 allies or yourself.Stormlash causes attacks and spellcasts to deal additional Nature damage, for 8 sec.

REMOVED Raging Blow may be used while you are not Enraged.Replaces Furious Slash.

REMOVED Cause any active Virulent Plagues to deal damage 50% more frequently; chance of exploding on damage increased to 60%.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 800000925000 to 1075000 Arcane damage to all players when it hits the ground.If a player catches the orb, they will take all the damage instead.

REMOVED Release the natural powers within G'Hanir to increase all healing done to allies within 8 yards by 10% for 8 sec.

Attempt to finish off a wounded foe, causing a total of (625% + 625%500%) Physical damage. Only usable on enemies that have less than 20% health.

Fury:Attempt to finish off a wounded foe, causing 420% Physical damage with your main-hand and 625%500% Physical damage with your off-hand Only usable on enemies that have less than 20% health.

Attempt to finish off a wounded foe, causing a total of (625% + 625%500% + 500%) Physical damage. Only usable on enemies that have less than 20% health.

NEW

Inflicts 138750 to 161250416250 to 483750 Arcane damage to all enemies.

NEW

REMOVED You fire an explosive charge into the enemy target, dealing Fire damage initially and every second for 2 sec.Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown.

REMOVED You fire an explosive charge into the enemy target, dealing Fire damage initially and every second for until cancelled.Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown.

NEW Fires a slow-moving munition directly forward. Activating this ability a second time causes the shot to detonate, dealing up to (1000% of Attack power) Fire damage to all enemies within 8 yds, based on how close to the center of the explosion they are.

NEW Fires a slow-moving munition directly forward. Activating this ability a second time causes the shot to detonate, dealing up to (1000% of Attack power) Fire damage to all enemies within 8 yds, based on how close to the center of the explosion they are.

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NEW Creates a searing beam of fel energy that inflicts 122728 to 129022 Fire damage.

NEW Envelops the caster in a storm of eyes, periodically inflicting Fire damage to enemies within 0 yds.

All attacks against you have cause 1% of the damage taken back to the attacker as well.$esc199510

NEW Summons an Inquisitor's Eye and binds your vision to it. The eye is stealthed and moves quickly but is very fragile.

NEW

NEW

Drains health from an enemy, healing the caster for up to twice that amount.

Restores you to full health and mana over 103 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become well fed and gain a beneficial effect for 103 sec.

SteveTichondrius marks an enemy player, increasing their Physical damage taken by 10%. In addition, this effect increases the effects of Vampiric Aura by 100%.

NEW

Elerethe calls her children down for dinner.

NEW

Fel energies protect the Warlock, increasing their Stamina by 10% reducing all damage taken by 10%,, and increasing all healing received by 10%.

NEW Melee swings have a chance to inflict Fire damage.

Pours out fel energy in a focused channel, inflicting 200000 Fire damage every half-second to all targets within the energy.

The caster unleashessummons several spirits of Fel energy that will slowly move across the platform. If a player comes into contact with one of these spirits an explosion of Fel energy inflicting 337980 to 392789occurs, inflicting 462500 to 537500 Fire damage to all players within 5 yards.

Inflicts Fire damage every sec.

Chaos Bolt creates an eruption of Felfire at the target locationunder the target, dealing Shadow damage every 1 sec and reducing all healing recieved by enemies by 50% for 10 sec sec to all enemies within 5 yards of the initial target.

Chaos Bolt creates an eruption of Felfire at the target locationunder the target, dealing Shadow damage every 1 sec and reducing all healing recieved by enemies by 50% for 10 sec sec to all enemies within 5 yards of the initial target.

Inflicts Fire damage to any enemies within an area every 1.

Inflicts Fire damage to any enemies within an area every 1.

Inflicts Fire damage to any enemies within an area every 1.

NEW Inflicts Shadow damage.

NEW Azzakel lashes out with a blow backed by Fel energy, inflicting Physical damage, knocking the targeted player back, and increasing the player's Physical damage taken by 20% for 6 sec.

Inflicts 48750 to 51250 Fire damage to enemies within 5 yards of the destination.

Conjures a Fel Obelisk to impale his target, stunning and causing them to bleed for 75000 Physical damage every second for 21half-second fo