We recreate classic games that you remember growing up with - from scratch!

MMR update #48

Sunday, December 03, 2017

Lots of little fixes and tweaks this week and work on online gameplay. Most of my time this coming week will be spent testing and refining networking. This will involve some early hours testing with my brother before work.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Editor

removed redundant code when changing tools

Game

phantom runner is now reset when loading a puzzle (the fake runner a monk will chase when he can't get to you)

updated player input handling

fixed bug that prevented a runner from running past a fellow hero being eaten (Howie)

Regarding the above item, this was a major change. I've done lodes of testing and the game should play as before. If you do see something odd - like a player skipping or jumping about - please let me know.

Network

removed redundant input buffer when sending outgoing updates

added commands into the chat prompt to enable better debugging

chat text messages now remain on screen longer

After hours of testing, the game constantly de-syncs making the gameplay somewhat useless. I've made some significant tweaks and it appears to work. Obviously, we'll need to do a lot more testing before it is enabled on builds.