For F1, F2, and those with IP, it removes a boon for each shatter that hits an enemy. So 3 clones+IP +F1 or F2 removes 4 boons in an aoe of up to 5 targets. This is great vs dredge with gongs.

F3, I believe it only removes a boon from the target but I have not tested this extensively. F3 can be made aoe but then you don’t have IP. So up to 4 enemies once or 4 times vs 1 enemy or some combo of that depending on how your illusions are spread out. Great for setting up a shatter spike on a boon heavy target if you 20/20/0/0/30. Stack of vulnerability, remove up to 4 boons and daze them with a prep for F1.

F4 is where it gets tricky. With IP and zero clones, your distortion never hits anyone so it doesnt remove a boon. However, your clones still have a target and it will remove a boon from the clones target despite not doing any damage.
Example: 1 clone with or without IP vs a target with 2 boons. F4 will only remove 1 boon.

I actually got a bit curious about the order of boon removal so I grabbed a friendly guard to sit there and take hits for a bit. So each shatter removes the boon first then does dmg. I think the numbers are slightly variable do to might in shatter changing the numbers a bit.

For example, if the guardian only has protection or no boons, my MW did 84/82/84.

If the guardian used save yourselves and had all the boons, MW with a steady weapon only hit for 55/56/56 since too many boons were “protecting” protection.

If the guardian had only 4 boons (hold the line/stand your ground) the MW numbers were 56/82/84. I think this means the first shatter got 1 boon then did reduced dmg. The next shatter got rid of the protection so the last two shatters hit for max dmg. It was also possible to hit 84/82/84 depending on which shout the guardian used first.

I don’t have much experience with either, so hopefully someone with more will chime in.

Lol; I was gonna say the same thing when I began reading the thread.

Well; as far as I know, you lose one condition for each clone shattered. That means up to 4 conditions removed with each shatter (doesn’t matter which one). I have no idea how much the range for allies is, though… I’d guess it’s not too far; maybe around 200 units or something. Meaning that allies would get one condition removed for every clone that shatters near/next to them.

You can lose max 3 condis kitten doesn’t work with iPersona.
Though I’m not sure if it’s bugged atm or not, as it removes 1 condi per illusion shattered, while the description says per shatter skill.

Can’t say for sure about the radius, but it seems pretty risky to use if if ur ranging or blinking away. I also think it’s pretty crappy that the condi removal isn’t instant, but comes with a delay as you need to wait for the illusions to reach the target and blow up -.-