Posted - 2010.07.01 16:32:00 -
[1]
I've been looking around for a list of Amarr ships that are generally regarded as good PvE ships. Does anyone have any suggestions for Frigs on up to BS that are generally viewed as good PvE mission running ships?

I had originally considered playing Caldari since they have an edge in PvE, but I plan on possibly doing PvP in the future. Lasers are also pretty freakin' cool

Posted - 2010.07.01 16:36:00 -
[2]
An apoc with T2 pulses is an excellent PvE ship vs. blood raiders and sanshas. Armor tanking EM damage means that you can often times skip extra hardeners in favor of more heat sinks which means you can burn through missions very quickly.

Plus Scorch ammo allows you to hit out to 50km, so you don't need an AB or anything to get in range.----------

Originally by:Dr Fighter"how do you know when youve had a repro accident"

Originally by:TaedrinAn apoc with T2 pulses is an excellent PvE ship vs. blood raiders and sanshas. Armor tanking EM damage means that you can often times skip extra hardeners in favor of more heat sinks which means you can burn through missions very quickly.

Plus Scorch ammo allows you to hit out to 50km, so you don't need an AB or anything to get in range.

What are some more newbie-level ships that Amarr have that are good for mission running? I am pretty much at the destroyer and cruiser level right now. I may be flying a battlecruiser in a month or so...only time will tell.

Originally by:Von KapicheEdited by: Von Kapiche on 01/07/2010 17:19:02Arbitrator given you ought to train your drone skills up asap anyway. Harbinger after that to get your gunnery and fitting up ( and cap! ). Apoc until you've learned L4s, Abaddon until you've trained Caldari BS and shields, and then Nightmare to fund your PvP habit.

Dunno why people are still going on about Caldari having a PvE edge... they don't if you have any idea what you're doing :P

Do this! I did pretty much this, although I used an Omen more than a Arbitrator - I've done low level missions since and wish I had done it in an Arbi originally - fun ship to fly :p

Caldari have the nice edge of choosing damage types with missiles, Lasers are cooler than Missiles though ;)

Originally by:Von KapicheEdited by: Von Kapiche on 01/07/2010 17:19:02Arbitrator given you ought to train your drone skills up asap anyway. Harbinger after that to get your gunnery and fitting up ( and cap! ). Apoc until you've learned L4s, Abaddon until you've trained Caldari BS and shields, and then Nightmare to fund your PvP habit.

Dunno why people are still going on about Caldari having a PvE edge... they don't if you have any idea what you're doing :P

The edge is referring to missile versatility(damage type, range, tracking, etc.), where lasers are only good for Amar rats, poor for cardari/gallente rats, and suck against angels. Everyone knows the higher dps potential of lasers, but if you grinding only Amar missions without balancing faction standings, faction police will start shooting pretty soon.

Originally by:Von KapicheEdited by: Von Kapiche on 01/07/2010 17:19:02Arbitrator given you ought to train your drone skills up asap anyway. Harbinger after that to get your gunnery and fitting up ( and cap! ). Apoc until you've learned L4s, Abaddon until you've trained Caldari BS and shields, and then Nightmare to fund your PvP habit.

Dunno why people are still going on about Caldari having a PvE edge... they don't if you have any idea what you're doing :P

The edge is referring to missile versatility(damage type, range, tracking, etc.), where lasers are only good for Amar rats, poor for cardari/gallente rats, and suck against angels. Everyone knows the higher dps potential of lasers, but if you grinding only Amar missions without balancing faction standings, faction police will start shooting pretty soon.

Ouch, I really hadn't though of that =/. Is it really that harsh of a resistance issue? That is, would I be basically unable to do these missions as Amarr?

Also, are the Caldari the only ones that can overcome the resistances with ease?

Posted - 2010.07.01 21:25:00 -
[8]
On some mission, like enemies aboud 5/5, you get up agains Dakana's that really are hard to kill and they stay at long range.But there i've not encountered a mission I couldn't complete in laser fit. I suspect they adjust the rats slightly, but that is theory

Originally by:Vargas BlackburnAlso, are the Caldari the only ones that can overcome the resistances with ease?

Drone boats to a certain extent are fine for this. Ditto modified projectiles.

Sub-BS, Caldari are actually quite limited as the Raven and its derivatives are the only ships in the line that get a bonus to ROF rather than Kinetic damage.

The EM/Therm restrictions on Amarr gun ships aren't as crippling as they sound given Scorch for pulses and Tachyons as a gun class of their own, both of which delivering massive damage at range. Sure, a Serp/Angel WC will give any laser ship trouble, but for the most part it can be made to work.

Posted - 2010.07.01 22:00:00 -
[10]
For level one missions a Coercer clears them all with ease.For level 2s an Arbitrator is your best bet as you can aggro whole rooms, run away and let your drones clear the fieldFor level 3s you can play with Command ships, Battleships, or the Sacrilege & LegionFor Level 4s: Battleships, Command Ships, Marauders(Paladin is pure sex) or again a well fit Legion. The Tengu has it beat at most things but it's still a great ship. A Nightmare is another option if you already have Caldari & Amarr BS to at least 4(should really be 5) and have good Shield Tanking skills.<---------------------------------->Carebears aren't people, they're giant flying piniatas.

Originally by:Von KapicheEdited by: Von Kapiche on 01/07/2010 17:19:02Arbitrator given you ought to train your drone skills up asap anyway. Harbinger after that to get your gunnery and fitting up ( and cap! ). Apoc until you've learned L4s, Abaddon until you've trained Caldari BS and shields, and then Nightmare to fund your PvP habit.

Dunno why people are still going on about Caldari having a PvE edge... they don't if you have any idea what you're doing :P

The edge is referring to missile versatility(damage type, range, tracking, etc.), where lasers are only good for Amar rats, poor for cardari/gallente rats, and suck against angels. Everyone knows the higher dps potential of lasers, but if you grinding only Amar missions without balancing faction standings, faction police will start shooting pretty soon.

Ouch, I really hadn't though of that =/. Is it really that harsh of a resistance issue? That is, would I be basically unable to do these missions as Amarr?

Also, are the Caldari the only ones that can overcome the resistances with ease?

The Sacrilege is an often overlooked ship that performs admirably as a PVE ship. While it requires an afterburner to make use of it's Hams it allows the Flexibility of damage types and is naturally over-tanked against Angels and Guristas I use one when I'm not ganking in the north against mostly Guristas rats and it's an awesome piece of kit. Kinetic Hams rip through everything incredibly quickly even with my poor missile skills(Fly Amarr and Minnie exclusively)<---------------------------------->Carebears aren't people, they're giant flying piniatas.

Posted - 2010.07.01 22:27:00 -
[13]
Paladin has great tank and dps using t2 pulse. Marauder 5 and some other skills make it pretty mean. Plus, you have 3 high slots for neuts to kill ninjas. Unless, you'd rather fit them w/tractor beams. You might get lucky and get something other than metal scraps...--

"You can't live a perfect day without doing something for someone who will never be able to repay you." -John Wooden

Posted - 2010.07.02 02:54:00 -
[14]
Don't worry about the faction standings hits. As long as you don't do missions against them, you wont go low enough to be shot at in their space. For reference, if your standing with a faction is below -5, the faction police will shoot at you. If you are worried, you can also train up the diplomacy skill, which gives you a boost to standing for people that hate you.

As for amaar ships, IMO, they are better than caldari ships for PvE, against anything other than guristas or angels. And they can do decently against them as well (as in, you can accept the occasional mission and blow through them, but you might want a different race if you are shooting them regularly).

Suggestions:Level 1's - coercer. Destroyers are by far the easiest ships to put through level 1's with low skills. If you ever have to change corps later on though, grab an assault frigate.Level 2's - arbitrator or omen. Arbitrator is probably better, as drone boats do great against small stuff. However, if you want to focus on guns, the omen is an acceptable alternative - just make sure you can fit as many drones as it has drone bay for.Level 3's - harbinger or apoc. The harbinger would probably be best here, use light drones to kill frigs, and medium lasers to blow through everything else. It is also one of the best BC's for PvP, so it is a good ship to train up. Use beams until you have t2 pulses though. Alternatively, if you want to skip the whole BC line for now, the apoc works, okish. It has more than enough tank, but you'll want to fit medium guns to be able to hit anything, and it is slow to travel between gates.Level 4's - apoc. Use an energy locus rig and a tracking computer with an optimal range script, and pulses can hit out to 60+km with standard. 25km - 30km optimal with multifrequency is also very nice. Alternatively, you can fit beams (use megabeams though, not tachs).

Posted - 2010.07.02 03:59:00 -
[15]
Amarr have quite a good PvE lineup. Unfortunately, their damage profile makes Amarr ships rather ineffective in higher-level missions against NPCs with high EM resistances, especially Guristas, Serpentis, and Angels. To run level 3 and level 4 missions effectively, you'll have to move to Amarr space and run missions for Amarr agents.

Note that the Omen provides greater dps, while the Maller provides a better tank. Note also that the Harbinger is superior to the Prophecy in most situations. Some folk suggest the Arbitrator, but as a drone boat it requires good drone skills.

The Apocalypse has a bonus to laser turret capacitor use, and is relatively cheap. With good capacitor skills, however, the Abaddon can be significantly more powerful in PvE due to its armor and damage bonuses. It also has a generous powergrid and CPU, and can be quite easy to fit even without Advanced Weapon Upgrades.

Large Capacitor Control Circuit ILarge Capacitor Control Circuit ILarge Capacitor Control Circuit I

Hammerhead II x5Hobgoblin II x10

Does 638 DPS at range up to 65 km (Scorch) or 769 DPS at like 22 km with faction multis. Runs a dual repper tank able to cope w/ like 758 Sansha DPS and is completly cap stable. I guess only a Marauder could make me change my ship - but that takes some more skilling time. :D

With more skills you'll aspire to a Paladin. Something like the following fit, which does 605dps @ up to 119+25km with Aurora, or 828dps @ 33+25km with normal MF. Shown fit uses a web to make use of the Paladin bonuses for ships getting near and under the tracking of the Tachyons. Alternatively you can fit a painter or tracking mod. Tanks 821dps against Sansha damage profile.

Lasers always do Primary EM and Secondary TH damage. So as you can see you are doing first damage to Sansha, second damage to Serpentis, third damage to Gurista, and fourth damage to Angel.

Overall, your killing speed is great for Sansha, acceptable for Serpentis, and generally not worth it for Gurista and downright difficult to even complete some Angel missions.

Edit: If you are planning on Amarr, make sure to stick with the agents in Amarr space to give you Sansha missions. Not only will you do much more damage to them, they also have the most valuable loot and salvage currently. If you want to do other missions, Gallente is the easiest cross-train for Amarr and works great for Serpentis and Gurista rats. It is an easy cross train because they use Drones, Hybrid Weapons, and Armor Tanking. Both use Drones, both use all the support gunnery skills, and both use Armor tanking. The only thing you really have to train is the actual skill Hybrid Turrent and the specific ship skills like Gallente Battleship.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CAPSLOCK, BECAUSE SOMETIMES REGULAR FONT JUST, ISN'T, GOOD ENOUGH.

Posted - 2010.07.02 14:13:00 -
[21]
I absolutly do not get the whole dual rep thing, on my t1 Apoc i run a single rep a dmg ctrl and 3 hardeners(4 for exp dmg rats), and 2 dmg mods (1 for exp dmg rats), and can easily do every mission. Oh, and i only have one Aux pump I, and one Cap recharger rig also t1.

I use my 8 t2 pulse lasers to tank as well, taking out high dps targets before they to close.

Honestly, i am not quite sure how i manage, since eft tells me i only tank 219 or somethign agains sansha with em/therm hardeners, but hey it works. i think its because I dont feel the need to aggro the whole pocket at once, which is easily possible.

I would suggest aiming for the pulse lasers in the long term over the beam, because the ability to shoot frigates as close as 20km is great when you forget your drones all the time.

Originally by:Jaketh IvanesOn some mission, like enemies aboud 5/5, you get up agains Dakana's that really are hard to kill and they stay at long range.But there i've not encountered a mission I couldn't complete in laser fit. I suspect they adjust the rats slightly, but that is theory

my beam abaddon with moderate skills (all 4s or so) cleared the Darkana wave before the next respawn, and well the nightmare lolvaporizes (mostly lv5 skills, 4/4 on bs) them. and well the EA chain is the one place where I say get a marauder or don't do it. coming back to loot+salvage is such a pita.

*edit* I suppose I should mention my abaddon was fit with 2x invluns 3x te and 4x hs and had a basilisk remote repping. wanted to keep the one chars standing neutral.

Originally by:Alice KatsukoAmarr have quite a good PvE lineup. Unfortunately, their damage profile makes Amarr ships rather ineffective in higher-level missions against NPCs with high EM resistances, especially Guristas, Serpentis, and Angels. To run level 3 and level 4 missions effectively, you'll have to move to Amarr space and run missions for Amarr agents.

Note that the Omen provides greater dps, while the Maller provides a better tank. Note also that the Harbinger is superior to the Prophecy in most situations. Some folk suggest the Arbitrator, but as a drone boat it requires good drone skills.

The Apocalypse has a bonus to laser turret capacitor use, and is relatively cheap. With good capacitor skills, however, the Abaddon can be significantly more powerful in PvE due to its armor and damage bonuses. It also has a generous powergrid and CPU, and can be quite easy to fit even without Advanced Weapon Upgrades.

you want the drone skills anyways, take the arbitrator! the omen is my top pick among the other cruisers though, requires some manual piloting to lower transv, but with an ab + cap booster fit it can kill the hell out of lv2s. (I like beams, with ab cap injector, heat sinks, resists and a small rep, yep small rep, don't really need anything bigger and it opens up a bunch of fitting)

You will need web + TC to kill orbiting frigates as you will lack dronebay.

Navy Omen has a drone bay :p

First time around it would be good enough for L1 / L2s, later on when you have high skills it also becomes great for L3s due to significantly quicker travel time compared with the harb and only slightly lower dps.

Personally would say the Arbitrator for L2s, you'll want to get 5x T2 drones as early as possible anyway.

If you like Amarr they do 'well enough' for PvE that you can concentrate on them and get by.. but do your missions in Amarr space or you'll pay for it.----------------------------------------------------------------------------you seem determined to turn it into ******* Hollyoaks for neckbeards.

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