Articles

Files posted by Tacbat

Here's a skin based off a real life paint scheme flown by the Czech Republic. Also included is a new prop and a DDS file is included. Thanks to Hackworth for the reference material, and Congo and DarkAngel for their input along the way. Place in your: C:\Documents and Settings\USERNAME\My Documents\eSim Games\Steel Beasts\mods\textures\woodland (or any other season folder you prefer).

This replaces the old tracer with a new red one. It affects all tracers including tanks, APC, small arms and missiles. UnRAR and place the missile.dds file in your C\Program Files\eSim Games\SB Pro PE\images. Remember to backup your original file first. Thanks to Congo and Dark Angel for their help. Version 2 has been made brighter.

Here are four scenarios that you can use to see what your skins look like for both friendly and enemy vehicles. All vehicles are included and there is one scenario for each of the seasons. Best used through the mission editor so that you can see both sides at the same time. Don't forget to check out 3 Star's skin catalogue to find your favourite vehicle skins. (link is in the mods forum) Updated to version 2.460.

An update to the small arms sounds that you hear when the infantry fires. Sounds for both Blue (M-16 and M249) and Red (AK-47 and PKM). Unzip and place in your: C:\Documents and Settings\"USERNAME"\My Documents\eSim Games\Steel Beasts\mods\sounds\FX folder

The Gun Runner Series was designed for the newcomer to SBPro to improve their gunnery skills while on the move. There are five levels altogether. They have been made for the M1 and the Leo 2A4. Have fun, Tacbat. Updated with corrected Woodland theme.

The Gun Runner IFV Series was designed for the newcomer to SBPro to improve their gunnery skills while on the move. There are five levels altogether. They have been made for the CV9040 and the M2A2. Special thanks to Paladin for the suggestion and for trialing and providing feedback on the iniitial scenarios. Have fun, Tacbat. Updated with corrected Woodland theme.

A scenario for the newcomers to SB Pro. Features a section of Leopard 2A4's or M1A1's advancing to engage an enemy platoon. Thanks to Matxer for testing and evaluation! Updated with corrected Woodland theme.

Here are four scenarios that you can use to see what your skins look like for both friendly and enemy vehicles. All vehicles in the Beta version are included and there is one scenario for each of the seasons. Best used through the mission editor so that you can see both sides at the same time.

Here's a French version of the Tigre ARH painted in a desert scheme. Thanks again to Congo and Deja for their templates. I have also included a new rotor file. Unzip to your: C:\Documents and Settings\"USERNAME"\My Documents\eSim Games\Steel Beasts\mods\textures\desert

A Deutsches Heer version of the Tigre ARH. Special thanks goes to Congo and Deja for their templates, because I sure as hell wasn't going to make one! Unzip to your C:\Documents and Settings\"USERNAME"\My Documents\eSim Games\Steel Beasts\mods\textures\woodland.

Here are two desert skins for the Chinook based off of actual Gulf War choppers. The first is a standard overall "desert pink" with the second one being painted up for night Ops, such as the insertion of the famed "Bravo Two Zero". I have also included a new rotor blade which is also used for the Tiger helo. Unzip, rename the skin to "chinook" and place in your:C:\Documents and Settings\USERNAME\My Documents\eSim Games\Steel Beasts\mods\textures\desert (or whichever season you prefer) The rotor file also goes in the same folder as the chinook file.

This engine sound closely resembles the MI-24 Hind. This sound will play for all other helicopters too. Place in your: C:\Documents and Settings\USERNAME\My Documents\eSim Games\Steel Beasts\mods\sounds\FX

Add this coulourful layer to your templates while skinning to easily determine where all of the 3D model's surfaces are. Just save as your skin, load up SB to view, and take screenshots for reference. Then when you go back to Photoshop you can find all of the pieces of the 3D puzzle. Added a second layer which is a 5x5 colour patch for finding smaller details. At least now you will know in which general area it's located. Hope this helps, Tacbat.