Shadow the Hedgehog was made to appeal to the US

Well that’s it. I guess it wasn’t Sega’s fault after all. In fact from now on I am going to blame you, America! That’s right, Takashi Iizuka has recently revealed that the game was made in part to attract gamers who wouldn’t usually play a Sonic game.

“After Sonic Adventure, we had two studios, in the US and Japan.

The Japanese Studio was to develop a Sonic game in the standard style, and the US studio was to develop something different which could contribute to the Sonic franchise.

That background generated the Shadow game as he appeared from Sonic Adventure. We wanted to offer other game systems to attract a different audience from traditional Sonic fans. In the US, first and third-person shooters were popular and we decided to go with a character who could work with them.”

So yeah, turns out we can blame America as well as Sega for making one of the worst games of all time. Lovely.

One of the worst games ever?… -_-
C’mon, Steve, you’re better than that.

Why does this title get so much hate?
Sure, it’s not the Sonic game we wanted back then (not back then nor ever, as a matter of fact) and one has to wonder why suddenly there’s bullets flying all over the place but the game isn’t half bad.

I am a fan of Sonic since the Master System days, I adore Sonic and Sonic and Chaos on Sega’s 8 bit, I droll for Sonic 3 and both Sonic Adventure on the Dreamcast and I still wouldn’t call Shadow a bad game.

Broken here and there without a doubt, insipid at parts, impossible to understand how it’s authors thought it was a good idea to include guns and vehicles, but seeing beyond that I can not, in all due honesty, find the huge gap between it and, say, Sonic Adventure 2.

Ofcourse Sonic Adventure 2 is much, MUCH better. That’s not the point.

Be honest with me, all reviews of Shadow the Hedgehog are hyperboles or am I in need of serious medical attention?