Comments on: Being Mean in Dota 2 Might Cost Morehttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/
Your Online Portal for Movies, TV, Video Games and Unreal StuffSat, 03 Feb 2018 07:34:00 +0000hourly1https://wordpress.org/?v=4.9.4By: Michaelhttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-681313
Fri, 03 Aug 2012 14:30:29 +0000http://unrealitymag.com/?p=59374#comment-681313I’m glad they’re doing something to deal with this new generation of asshole gamer.
I think everyone here is freaking out for no reason. If they were to put in a system like this I’m sure they would look into things not just enforce them without checking.
The Dota community so far is far better than the LoL community so obviously the Tribunal isn’t working.

So far in Dota I haven’t been raged at even when I’m doing bad. I have had people say “you’re bad” but that’s the extent of it.
In League, even when I’m doing well, I have people rage at me calling me names and telling the other team to report me while they’re 1/7/3.
Valve is a great company, I don’t see why everyone is jumping to conclusions already.

]]>By: Steam Playerhttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-673385
Sat, 28 Apr 2012 14:44:36 +0000http://unrealitymag.com/?p=59374#comment-673385To be honest I don’t like this idea. I play a lot of games on Steam, I have over 300, and where I admit i hate rage gamers it is a part of life. To be honest what worries me is what happens to the person on Steam that doesn’t play many multiplayer games. I personally play very few and I would hate to pay more money because I don’t.

There must be better ways to control this. I don’t think charging money is a good idea.

To be honest I can’t think of another way. The problems I see with any way is that it can be a popularity contest. You can have your friends vote for you even if your a rage player and get away with it.

I just hope Valve really thinks this through before they make up there mind. I will wait to see what happens.

]]>By: No Good Deedhttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-673341
Fri, 27 Apr 2012 19:32:56 +0000http://unrealitymag.com/?p=59374#comment-673341I’ve seen MMOs try to do auto mute or auto ban setups in the past and they often fall flat on their face. People figure out how to game the system and then use the very system meant to reduce griefing as a tool to grief. Large groups all reporting a single person for whatever reason and suddenly they can’t chat, send messages to anyone, or are banned. Then having to appeal to a customer support person would could take a long time.

The kind of jerks that talk down to noobs are the same kind that would report those noobs at the drop of a hat if they thought there was a chance it would get them banned or forced to pay a fine.

The “Your a neutral player you have nothing to worry about.” is the same kind of flaw logic used in the real word to justify Dictatorships and invasion of privacy, “Your not a criminal so why does it matter if we tap your phones?”

Plus the idea of a “reward” system makes this even worst as now there is incentives for these jerks to vote down everyone and ban together to vote up each other to claim the reward. These types of systems can always be abused and always will be.

I think the best system is also the simplest. Let users hit “IGNORE” on someone who is being a jerk. Then when auto matching for games fires up it does not put people in games with those on their ignore list. This would end up slowly segregating all the jerks into their own little group where they can toss their hate at each other.

]]>By: Uh huh..http://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-673340
Fri, 27 Apr 2012 19:32:33 +0000http://unrealitymag.com/?p=59374#comment-673340I’m with Nicholas on this. I only want to play the games, and I am rarely rude (you can’t tell me you’re NEVER 😉 ). I play nice and am friendly and respectful almost always, but I do not want to be forced into that cross-game relationship doing guides and whatnot.
If I can’t be sure I won’t have a disadvantage in a future game because of another one I played, but didn’t become active in the community around it, I will think 3 times of buying on steam or not. Much rather not.
]]>By: Totally goodhttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-673290
Fri, 27 Apr 2012 16:07:05 +0000http://unrealitymag.com/?p=59374#comment-673290People may even complain now, but if this goes online it will only do good. Some tweaks might be needed, but the fact is: if you are a normal neutral guy, you wont get any disadvantage, but if you are a jerk and get constantly reported, than you can go play in the jerk-only lobby for a while, or even get to pay. That will help to maintain the servers, and to force those people that got nothing to say except curse all around to at least stay silent.
]]>By: JessKittyhttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-673254
Fri, 27 Apr 2012 11:30:06 +0000http://unrealitymag.com/?p=59374#comment-673254My prediction? This will not end well.
]]>By: Seriouslyhttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-673227
Fri, 27 Apr 2012 02:21:21 +0000http://unrealitymag.com/?p=59374#comment-673227This is a horrible idea for so many reasons.
I don’t want a bunch of fake niceties by people just cause they can get a discount for it. Hell, no reasonable country would do this because its immoral to force people to be nice to each other.
The internet is meant to be a free place, and with freedom comes a price. Those who sacrifice freedom for security or convenience deserve neither and I’m appalled that Valve would attempt to basically dictate how their players have to behave across their entire community.
Community standards and bans are one thing.
Attempting to affect my actual ability to purchase games and spend money is a way to quickly lose my support of Steam.
]]>By: bearfoothttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-673224
Fri, 27 Apr 2012 02:03:09 +0000http://unrealitymag.com/?p=59374#comment-673224hate to burst your bubble, but..

A> that didn’t burst my bubble.

and B> without new blood your game will die quicker.

I flat out refuse to play DOTA at all because of the types of people who take it way too seriously.

This might change my mind.

]]>By: the_dude_abideshttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-673205
Thu, 26 Apr 2012 20:47:10 +0000http://unrealitymag.com/?p=59374#comment-673205Asshole tax sounds great in theory but honestly i thin its a horrible idea in practice. Sorry to burst the bubble but there are people like this in world and just like in the real world you can deal with them. I don’t think trash talking or raging should be a punishable offense, rage quitting or just screwing over your own team on prepose is different. I dunno the way valve is talking about doing this it also seems like its really just another way to earn more money. Those kinds of players will always exist no matter what and i think the valve s trying more to cash in on that rather then prevent it.
]]>By: Frankincensehttp://unrealitymag.com/video-games/being-mean-in-dota-2-might-cost-more/#comment-673198
Thu, 26 Apr 2012 18:30:57 +0000http://unrealitymag.com/?p=59374#comment-673198My only reservation with this is whether or not it’s left to players to determine who gets good or bad ratings. If it is, then the players it seeks to punish will just have a new tool to be assholes.
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