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These weapons are designed primarily for characters
of a less than honorable profession, after all these weapons are
taken from a 'sneak-them-up' style game. They can however be used
by anyone who is proficient with a bow and has a ranged attack bonus
of +4. The prices shown are for a single arrow and the weights for
10 arrows. See the weapon descriptions below the table for more
information on each weapon.

Weapon

Cost per

Hit

Range

Weight

Water Arrow

2 gp

-4

-20 ft

1 lb

Rope Arrow

3 gp

-4

-20 ft

2 lb

Gas Arrow

5 gp

-2

-20 ft

1/2 lb

Fire Arrow

1 gp

-2

-5 ft

1/2 lb

Water Arrows
Water arrows are made from a seaweed pod that
is normaly filled with air to keep the plant floating on the surface.
This pod is then filled with water through a hole in the base and
a thin arrow shaft inserted. The base of the shaft is then coated
with tar to secure the water which will be released from the arrow
when it strikes something. The arrow is best used for puting out
torches and other burning objects. It is also useful against creatures
such as fire wolves or fire elementals, where it can be used as
a weapon as apposed to a tool. It is not re-usable once used even
if the pod is refilled as the structure of the pod is broken upon
impact.

Rope Arrows
Rope arrows have a silk rope that unfurls from
inside the arrows shaft when it hits a surface. The rope is a strengthened
silk and can hold a total weight of 40lb per rope. The rope unfurls
to a length of 30ft. The arrow is not re-usable.

Gas Arrows
Gas arrows are constructed of a bamboo shaft tiped
with a specialy made glass tip that contains highly poisonous gas
from volcanic vents. The glass breaks on impact with a hard surface
and diffuses the gas in the surrounding air to a radius of 5ft from
the point of impact. The gas (Fort DC 15 save for no effect) lowers
the strength of those in the area of effect by 2d4 if the save is
not made. Since the glass tip shatters on impact the arrow is not
reusable.

The gas can also be of a lethal type dealing
2d6 damage (1d6 if save) to those within the area of effect.

Fire Arrows
Fire arrows are composed of an oil-filled plantstem
shaft that has a pressure-sensitive tip. When the tip hits a hard
surface it releases a flint-and-steel mini-mechanism that sets the
oil alight thus shattering the tube. This causes standard oil damage
to all in the surrounding 5 ft. Due to the nature of the release
of the oil the arrow is not reusable