Special Bonuses

I felt this belonged in the Archives because it would be nice for anyone to know. So, to start, this thread is about bonuses that effect unobvious parts of the game. Here are a few examples.

-Lingering Dragoncrest Ring Increases Dragon Torso Stone Bonus by about 5 seconds.-Dexterity increases casting speed.-Humanity increases the damage of Quelaag's Furysword and the Chaos Blade-Lightning spear and similar spells gain an area of effect when used on water.-Force, Wrath of the Gods, Emit Force, and Dragon Torso Stone repel arrows, firebombs, dung pies, throwing knives and spells(Sen545331 and befowler)Added by Sen 545331-The chaos upgrade path also has more damage from humanity.-Not everyone knows, but the hornet's ring changes the riposte/backstab animations against certain targets based on the weapon you use.Added by ublug-Hawk Ring also increases the zoom level of the Binoculars.-Black Knight weaponry have a hidden bonus modifier when used against chaos demons, similar to divine and occult (light/dark) modifiers.-Roll speed is also dependent on equip weight, not just 25%/50%: https://www.youtube.com/watch?v=JCna7YcBNtcAdded by Chizfreak-Dexterity increases casting speed of Pyromancies (mainly, there is a lot of difference) and Sorceries (not much difference). NOT MIRACLES. Also the Max casting speed it's reached at 45 Dex.Added by befowler-Every point of held or "soft" humanity provides a boost to defenses and some resistances roughly equivalent to an additional soul level. This is most useful at low sls, and common for PvP builds.-Arrows still apply status effects, such as poison or DSB knockdown, at extreme range even if no direct damage is dealt.-Cloud pyromancies can actually be cast long range if you unlock and tilt the camera/character head upwards. This can be combined with what appear to be areas that increase thrown object range (the bombthrowing spot in the burg, or certain spots overlooking gaping dragon) to further increase the distance.Added by Wyrm Hero-Dragon Buff AR scales with the rank of Path of the Dragon Covenant-DMB buff AR scales with Darkmoons rank.-Gravelord Sword Dances scales with Gravelord Servant rank-Power Within eats less HP with un-upgraded Pyro Flame. Also with Lingering Dragoncrest Ring.-Dark Hand sucks more humanity with Darkwraith rank +3.Added by Rin-Humanity increases your defence and resistance -Dragon body damage increase for every rank, 25% at rank 0, 27.5% at rank 1, 30% at rank 2 and 35% at rank 3 -The dragon body unarmed attacks one of the best hand type weapons -Most of the dragon weapons add a special bonus if in your hand -The lifehunter scythe dose bleed build up for every enemy it hits not for every swing. It also does more bleed to the enemy than to yourself (Wyrmhero)Added by Tolvo-You can build up bleed with a different weapon and finish it with Priscilla's Dagger to get the 50% bleed damage.Added by Quarik-Most 2h greatswords have a poise threshold if 53, but the MLGS is either 57 or 58.Added by Ublug, Tolvo, and WyrmHero-Divine weapons do 10% extra damage to Skeletons-Occult weapons do 10% extra damage to Black Knights and Gwyn-Both do minor extra damage to regular enemies.

Edit: I'll continue adding the more we get, these are awesome, I guess most +3 ranks do matter.

Last edited by ChaosServantSpectre on Mon Apr 16, 2012 12:20 am; edited 4 times in total

-The chaos upgrade path also has more damage from humanity.-Force, WoG, etc, also deflect spells. (not sure about the spears, but the lower ones, yes)-Not everyone knows, but the hornet's ring changes the riposte/backstab animations against certain targets based on the weapon you use.

sen545331 wrote:-The chaos upgrade path also has more damage from humanity.-Force, WoG, etc, also deflect spells. (not sure about the spears, but the lower ones, yes)-Not everyone knows, but the hornet's ring changes the riposte/backstab animations against certain targets based on the weapon you use.

All I can think of atm.

I think I reflected a spear once. I WoGed as he cast and we both died. Although he was well out o my range and there weren't any enemies around.

-Humanity also increases the amount of lava residue left behind by chaos spells, but not their attack power.-Hawk Ring also increases the zoom level of the Binoculars.-Black Knight weaponry have a hidden bonus modifier when used against chaos demons, similar to divine and occult (light/dark) modifiers.-Roll speed is also dependent on equip weight, not just 25%/50%: https://www.youtube.com/watch?v=JCna7YcBNtc

ublug wrote:-Humanity also increases the amount of lava residue left behind by chaos spells, but not their attack power.-Hawk Ring also increases the zoom level of the Binoculars.-Black Knight weaponry have a hidden bonus modifier when used against chaos demons, similar to divine and occult (light/dark) modifiers.-Roll speed is also dependent on equip weight, not just 25%/50%: https://www.youtube.com/watch?v=JCna7YcBNtc

Wow +1, I had a theory about the roll thingy, but I never tested it, that proves that using 50% and DWGR doesn't make you as fast as a true guy with light armor and weight.

Also remember that Dexterity increases casting speed of Pyromancies (mainly, there is a lot of difference) and Sorceries (not much difference). NOT MIRACLES. Also the Max casting speed it's reached at 45 Dex.

-- Every point of held or "soft" humanity provides a boost to defenses and some resistances roughly equivalent to an additional soul level. This is most useful at low sls, and common for PvP builds.

-- Arrows still apply status effects, such as poison or DSB knockdown, at extreme range even if no direct damage is dealt.

-- It is possible, albeit extremely difficult, to parry

-- Cloud pyromancies can actually be cast long range if you unlock and tilt the camera/character head upwards. This can be combined with what appear to be areas that increase thrown object range (the bombthrowing spot in the burg, or certain spots overlooking gaping dragon) to further increase the distance.

_________________"They can be a great people, Solaire, they wish to be. They only lack the light to show the way. For this reason above all, their capacity for good, I have sent them you... my only son."

ublug wrote:-Humanity also increases the amount of lava residue left behind by chaos spells, but not their attack power.-Hawk Ring also increases the zoom level of the Binoculars.-Black Knight weaponry have a hidden bonus modifier when used against chaos demons, similar to divine and occult (light/dark) modifiers.-Roll speed is also dependent on equip weight, not just 25%/50%: https://www.youtube.com/watch?v=JCna7YcBNtc

Wow +1, I had a theory about the roll thingy, but I never tested it, that proves that using 50% and DWGR doesn't make you as fast as a true guy with light armor and weight.

Also remember that Dexterity increases casting speed of Pyromancies (mainly, there is a lot of difference) and Sorceries (not much difference). NOT MIRACLES. Also the Max casting speed it's reached at 45 Dex.

I noticed my Great Lightning Spear is a bit faster with 40 dex, could be wrong. Should it affect Gravelord Greatsword Dance?

I also noticed the Orange Charred Ring didn't help at all against Quelaags lava vomit, although I shouldn't have had the ring at that point. Anyone know if it protects you against chaos pyromancy/lava residue?

I also noticed the Orange Charred Ring didn't help at all against Quelaags lava vomit, although I shouldn't have had the ring at that point. Anyone know if it protects you against chaos pyromancy/lava residue?

This Thread has been really successful. I'll probably look into more stuff if I can, but I'm glad we got this much info, this will definitely add more elements to pvp and the game itself for most of the forum users.

Ublug, I tested Great Chaos Fireball with 0 and 16 humanity. I can't seem to notice any difference in the number of lava trails it leaves. Maybe with 99 humanity one can see the difference.

Tested Black Knight Sword with 468 AR on Taurus Demons. The other weapon I used was a GLGS with 470 AR. GLGS does 286 damage with each swing, and the BKS does 450 damage with each swing, 164 damage difference. Any Black Knight weapon would be definitely useful in Lost Izalith.

Certain weapons can break through a certain amount of poise with each hit. Basically he means that if you have either of the poise posted, that the MLGS can break through your poise. Amos I think is checking right now to find the exact poise needed to be safe.