Position

Type

Group

Ownership

Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.

Aglais

Deploy: You may Resurrect a Bronze or Silver Special card from your opponent's Graveyard.

Ale of the Ancestors

While on a row, bathe the row in Golden Froth.
Golden Froth: Every turn, at the start of your turn, Boost 3 random Units on the row by 1.
Deploy: Gain 6 Armor.

x1

Alzur's Double Cross

Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.

Alzur's Thunder

Damage a Unit by 7.

Arachas Venom

Damage 3 adjacent Units by 4.

Artefact Compression

Transform a Bronze or Silver Unit into a Jade Figurine.

Avallac'h

Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.

Avallac'h: The Sage

Deploy: Spawn a copy of a random different Gold or Silver Unit from your opponent's Deck.

x1

Barclay Els

Deploy: Play a random Bronze or Silver Dwarf from your Deck and Strengthen it by 3.

Bekker's Twisted Mirror

Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.

Biting Frost

Apply a Frost Hazard to an opposing row.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Bloodcurdling Roar

Destroy an Ally.
Spawn a Bear.

Blue Mountain Commando

Whenever this Unit is moved, Boost it by 2.
Deploy: Play all copies of this Unit from your Deck on the row.

Braenn

Deploy: Damage an Enemy by this Unit's Power. If it was Destroyed, Boost all Dryads and Ambush Units in your Hand and Deck by 1.

Ciaran

Deploy: Toggle a Unit's Lock and move it to this row on its side.

Ciri

At the end of the Round, return this Unit to your Hand if you lost.
Deploy: Gain 3 Armor.

Ciri: Dash

When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.

x1

Cleaver

Deploy: Toggle a Unit's Lock.

Commander's Horn

Boost 5 adjacent Units by 4.

Commando Neophyte

Whenever you draw a card to your Hand, Damage a random Enemy by 2.

Crow's Eye

Damage the HighestEnemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.

Cyprian Wiley

Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.

x1

Decoy

Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.

x1

Dennis Cranmer

Deploy: Strengthen all other Dwarves in your Deck, Hand and on your side of the Board by 1.

Dimeritium Bomb

Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.

Dimeritium Shackles

Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.

Dol Blathanna Archer

Deploy: Damage Enemies by 3 and then 1.

Dol Blathanna Marksman

Every time this Unit is moved, Damage a random Enemy by 2. Whenever an Enemy moves to a different row, Damage it by 2.
Deploy: Damage an Enemy by 2.

Dol Blathanna Protector

Whenever you play a Special card, Boost self by 1 while in your Hand, Deck or on your side of the Board.

Dol Blathanna Swordmaster

Deploy: Damage an Enemy by this Unit's Power.

Dol Blathanna Trapper

Deploy: Spawn a Fireball Trap on an opposing row.

Dorregaray

Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.

Drought

Apply a Drought Hazard to all opposing rows.
Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Dudu

Deploy: Choose an Enemy and copy its Power.

Dwarven Agitator

Deploy: Spawn a base copy of a random different Bronze Dwarf from your Deck.

x2

Dwarven Mercenary

Deploy: Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.

Dwarven Skirmisher

Deploy: Damage an Enemy by 3. If it was not Destroyed, Strengthen self by 2.

Ele'yas

Whenever you draw or Mulligan this Unit, Boost it by 2.

x3

Elven Mercenary

Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.

Elven Wardancer

Whenever you Mulligan this Unit, play it from your Deck immediately.

Epidemic

Destroy all the Lowest Units.

Eskel

Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.

Expired Ale

Transform into Foul Ale, move to your opponent's Hand and Reveal.

Farseer

If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.

x1

First Light

Spawn Clear Skies or Rally.

Full Moon Potion

Boost up to 6 random Allies by 2.

Gaunter O'Dimm

Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.

Geralt

No ability.

Geralt: Aard

Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.

x1

Geralt: Igni

Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.

Germain of Fox Hollow

Deploy: Spawn 2 Cows to the right and 2 Cows to the left.

Hanmarvyn's Blue Dream

Deploy: Spawn a copy of a Gold card from your opponent's Graveyard and, if it's a Unit (but not an Agent or Double Agent), Boost it by 2.

Hattori

Deploy: Resurrect a Bronze or Silver Scoia'tael Unit with Power less than or equal to this Unit's.

Hawker Healer

Deploy: Boost 2 Allies by 3.

Hawker Smuggler

Whenever an Enemy appears, Boost self by 1.

Hawker Support

Deploy: Boost a Unit in your Hand by 3.

Ida Emean

Deploy: Spawn Impenetrable Fog, Clear Skies or Overdose.

Impenetrable Fog

Apply a Fog Hazard to an opposing row.
Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Iorveth

Deploy: Damage an Enemy by 7. If it was Destroyed, Boost all Elves in your Hand by 1.

Iris

Deathwish: Boost 5 random Units on the other side of the Board by 5.

Isengrim

Play a Bronze or Silver Ambush card from your Deck.

x1

Ithlinne

Deploy: Play a Bronze Spell, Boon or Hazard card from your Deck, then Spawn a copy of it. Shuffle the others back.

Johnny

Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).

King of Beggars

Regressing.
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.

Lacerate

Damage all Units on a row by 3.

Lambert

Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.

Mahakam Ale

Deploy: Boost a random Ally on each row by 4.

x3

Mahakam Defender

Deploy: Gain Resilience.

x3

Mahakam Guard

Deploy: Boost an Ally by 4. If it's a Dwarf, Strengthen it by 3 instead.

Mahakam Marauder

Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2.

Mahakam Pyrotechnician

Deploy: Damage a random Enemy on each row by 3.

Malena

Every turn, at the start of your turn, move a random Unit on another row on this side to this row.
Deploy: Gain 3 Armor.

Mandrake

Spawn Mandrake Root Extract or Mandrake Cordial.

Manticore Venom

Damage a Unit by 12.

Marching Orders

Boost the Lowest Bronze or Silver Unit from your Deck by 2 and play it.

Mardroeme

Spawn Spores or Mutagen.

Merigold's Hailstorm

Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).

x1

Milva

Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3.

Morenn

Ambush: When an Enemy is played (except Leaders), turn this Unit over and Damage that Enemy by 5 before its Deploy ability resolves (but after it gains Armor).

Muzzle

Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.

Myrgtabrakke

Deploy: Damage Units by 2, 2 and then 1.

Nature's Gift

Play a Bronze or Silver Special card from your Deck. Shuffle the others back.

Necromancy

Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.

Ocvist

After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.

Olgierd

When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.

Operator

Doomed, Stubborn.
Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.

Overdose

Damage up to 6 random Enemies by 2.

Prize-Winning Cow

Doomed.
Retaliation: Spawn a Chort on the row.
Deathwish: Spawn a Chort on the row.

Quen Sign

Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.

Ragh Nar Roog

Apply a Ragh Nar Roog Hazard to all opposing rows.
Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Regis

Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).

Regis: Higher Vampire

Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.

Renew

Resurrect a Gold Unit.

Roach

Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.

Royal Decree

Play a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.

Saesenthessis

Deploy: Boost self by 1 for each Dwarf Ally. Damage an Enemy by the number of Elf Allies.

Sage

Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it.

Sarah

Deploy: You may Mulligan a card, but draw a card of the same color to replace it.

x1

Saskia

Deploy: Mulligan up to 2 cards, but choose any Bronze cards from your Deck to replace them. Then shuffle your Deck.

Schirru

Deploy: You may transform a card from your Hand into Scorch.

School of the Wolf: Eskel

Deploy: Play all other School of the Wolf Witchers from your Deck.

School of the Wolf: Lambert

Deploy: Play all other School of the Wolf Witchers from your Deck.

School of the Wolf: Vesemir

Deploy: Play all other School of the Wolf Witchers from your Deck.

Scorch

Destroy all the Highest Units.

Sheldon Skaggs

Deploy: Move all Units on the row to random rows on the same side and Boost self by 1 for each.

Skellige Storm

Apply a Skellige Storm Hazard to an opposing row.
Skellige Storm Hazard: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.

Stammelford's Tremors

Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.

Summoning Circle

Doomed.
Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.

Swallow Potion

Boost a Unit by 8.

The Last Wish

Look at the top 2 cards from your Deck. Play 1 and shuffle the other back.

x3

Thunderbolt Potion

Add 2 Armor to 3 adjacent Units and Boost them by 3.

Torrential Rain

Apply a Rain Hazard to an opposing row.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.

Toruviel

Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.

Triss: Butterfly Spell

Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Revenge: Boost all other Lowest Allies by 2.

Triss Merigold

Deploy: Damage a Unit by 5.

Vesemir

Deploy: Play a Bronze or Silver Alchemy card from your Deck. Shuffle the others back.

Villentretenmerth

After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board.
Deploy: Gain 3 Armor.

Vrihedd Brigade

Deploy: Clear Hazards from the row on your side and move a Unit to this row on its side.

Vrihedd Dragoon

Every turn, at the start of your turn, Boost a random Loyal Unit in your Hand by 1.

Vrihedd Officer

Deploy: You may Mulligan a card and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card).

Vrihedd Sappers

Ambush: After 2 turns, at the start of your turn, turn this Unit over.

Vrihedd Vanguard

Whenever you Mulligan this Unit, Boost all Elf Allies by 1.
Deploy: Boost all other Elf Allies by 1.

White Frost

Apply a Frost Hazard to 2 adjacent opposing rows.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Wolfsbane

While in your Graveyard, after 3 turns, at the start of your turn, Boost the LowestAlly by 6 and Damage the HighestEnemy by 6.

Yaevinn

Doomed.
Deploy: Look at the top Unit and top Special card from your Deck. Draw 1 and shuffle the other back.

Siege
2

Multiple
14

6Mahakam Guard3Deploy: Boost an Ally by 4. If it's a Dwarf, Strengthen it by 3 instead.

9Cleaver1Deploy: Toggle a Unit's Lock.

8Dennis Cranmer1Deploy: Strengthen all other Dwarves in your Deck, Hand and on your side of the Board by 1.

5Geralt: Igni1Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.

10Saskia1Deploy: Mulligan up to 2 cards, but choose any Bronze cards from your Deck to replace them. Then shuffle your Deck.

9Milva1Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3.

1Elven Mercenary3Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.

2Ithlinne1Deploy: Play a Bronze Spell, Boon or Hazard card from your Deck, then Spawn a copy of it. Shuffle the others back.

7Dwarven Mercenary2Deploy: Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.

Event/Disloyal
7

-Adrenaline Rush1Toggle a Unit's Resilience.

-Alzur's Double Cross1Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.

-Decoy1Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.

-First Light1Spawn Clear Skies or Rally.

-Thunderbolt Potion3Add 2 Armor to 3 adjacent Units and Boost them by 3.

5380

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