(It's not working in WebGL mode, because Ashley is already dumping canvas to write them as webgl textures, and that means ERROR MODE 18 for me - domain error. Same as CORS. It's logical, but annoying. When I'll have more time, I'll implement the workaround.)

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Edit : I didn't realised, but for those who ddin't know it : SVG means vector graphics.

@Pode: Do you want to render all the svg with your plugin (- I haven't looked in the source). Suggestion: Perhaps it's possible to build a plugin with svg-edit. With some luck this could work even during edittime.

@Joe7 : yes, I'm planning to support most of the SVG spec. And for what's not implemented, you can still paste your svg command in plain text, to let it render what I didn't made yet ;).It's not going to be possible to make it work during edittime, since Ashley isn't using a browser library at edittime.