Hello All! I am Krummel, aka Zemmurk Trooper, and i have recently started a mod called Elite Honor: Modern Warfare. It started on Jedi Academy, then was decided to have the mod more appropriately on WET.

This mod puts you in the seat of a United States Marine in a warzone in the Middle East, with the purpose to fight the War on Terrorism. You will go through the hardships of a Marine and the intense action, alone or in a group, that a Marine would face daily.

The game is aimed to be highly realistic to show you realistic combat, with the weapons and gear that would be used. Also, this game is aiming to honor and create respect for the countless Marines currently risking their lives for our freedom over in the Middle East.

Right now I am lookign for skilled mappers, skinners, moddelers, voiceover actors, scripters, and resource manager (refs, etc.). There will be more spots, but these are the major ones needed.

I am looking in mapping, coding, and skinning/modelling enough experience to give a good product. If you have work from before, feel free to show it to me.

If there are any questions, comments, or concerns over the mod, or if you or someone you know is interested in helping/joining, please post or contact me directsly through the below:

P.S.-I have posted 8 other places, and not much help whatsoever has come forth (mostly vulgarities). Someone though led me here, so i hope someone can help. It would be great if some people could help form here, but im aware individuals helping could become a conflict, so if its ok with the team if you dont want individuals from here to help then possibly (since were goign for a nearly common goal) we could share resources (savign each of us time and work in many ways). Ive found ove rmy other mods that alliances and sharing resources always end up good in the end in multiple ways.

I know ive posted a lot and ive PMed some people here over the issue, but talkign with others showed that sharing resources isnt gonna happen. Is it possible that my mod runs off of your system (with some modificatiosn for our needs) with the proper credit given to the team?

Well, one of the things we were thinking of adding to the weapons in EHMW is Laser Aim as seen below:

Right now, the only idea we have is to take the similar effects from the trip mine in JK2/JK3 and make it so that the rifle has a laser coming out of the module that will be modelled on. However, we noticed that the laser on the trip mine came out of where a flash tag was placed, which would pose problems since the guns in this game only have 1 flash tag.

Anyone have an idea how to have the laser come out of the module we build on? If anybody wants to play with the laser i have the files from JK2/JK3.

Below is a laser pic form the other game to show what im talkign about and why its appropriate:

Well, the gun you see there is only to show the laser sight-half of the attachments you see there wont be used. The weapons will be set up similar to TC:E with only a few having laser sight (and you would be able to turn it on/off). The weapons will only have a simple capsule emitter under the barrel and thats it. Plus, in the time that person sees the laser and tries to trace the laser or move, there dead.