--------------------------------------------------------------------------------- Module : Graphics.GPipe.Stream-- Copyright : Tobias Bexelius-- License : BSD3---- Maintainer : Tobias Bexelius-- Stability : Experimental-- Portability : Portable---- | A GPipe program mainly consits of creating and manipulating streams of primitives and fragments.-- The modules "Graphics.GPipe.Stream.Primitive" and "Graphics.GPipe.Stream.Fragment" defines those streams.---- All atomic values except textures in streams uses the 'Vertex' or 'Fragment' type constructors.-- Composite types are created by composing the atomic 'Vertex' or 'Fragment' types, rather than wrapping the-- composite type in any of those type constructors. This module provides the common classes for those atomic types,-- as well as reexports of imported common types and modules.-----------------------------------------------------------------------------moduleGraphics.GPipe.Stream(-- * Common classesGPU(..),Real'(..),Convert(..),-- * Reexports(:.)(..),Vec2,Vec3,Vec4,moduleData.Vec.LinAlg,moduleData.Boolean)whereimportShaderimportData.BooleanimportData.VecimportData.Vec.LinAlgimportData.Vec.Boolean()