I think UC needs to be make a linearly increasing damage or get some kind of buff. I also think that the ex/axbow needs to be fixed. Also the last couple problems with the AoJ need fixing still as well.

I think that the best fix for FB would be to take away the ranged penalty. So it hits hard in ranged but once melee comes you start frying your own.

As for the TSA raising them back from the dead, that only happens if the round they are taken to negatives the regen can get them back to positives otherwise it gives them the R.I.P and they stay dead. So it only works if they are dead for less than a round, kind of like restitution. A person may stop breathing but if you do CPR fast enough you can bring them back.

I am FIRMLY against the so called fixing of the exbow. as the person with the 4th biggest one I ask you this. If you suggest a nerf of the exbow then what do you propose as a counter strategy for people using one dimensional massive USD funded ELB teams such as ranger and SHD?

without the exbow SHD and ranger wouldn't have to spend massive amounts on DB's and would have that much more for other items.

Please stop complaining about the exbow as in my opinion it is a MAJOR factor that keeps tanks in check as they are FAR more capable of massive damage with the influence of USD.

a counter that's not an exbow? ToE. Evasion (the kind you train). GA. These are all counters to tanks that actually require an investment and aren't 100% surefire like the exbow is.

An Exbow fix is definitely on my list. I've owned one of the largest ones in the past (I wouldn't be surprised if you actual own it) and sold simply because it was too powerful. A game that so easily shuts down a whole damage type with minimal strategic investment is not a game I want to play.

I think as it stands now it is broken BUT I am afraid that a change to the exbow will nerf it to useless. As it stands now the exbow is quite inneffecient at any x less than 2000. Only at 3500-4000 do you get the great effects it is criticized for.

I hope that a change to the exbow does not make it useless and would still make it a worthwhile investment given that as it stands now you have to spend around 50M to make one even worthwhile.

All GL's figures tell us is that at 4.30am this morning a third of battles fought ended in ranged. But that doesn't take into account who was fighting at that time. What if a lot of the archer/hal players were asleep? What would the percentage be right now, when more people have gotten up to do crazy XP time?

- About *xbows. They do need a nerf. They're just.... Boring. And powerful. They don't need a huge nerf, necessarily, but they need one. The argument that they keep USD tanks balanced is horribly flawed. Why?

Because USD itself is a massive advantage, but isn't a part of the game ITSELF. You CANNOT balance a game around a player's real life income. It's totally impossible. I've never understood why people don't get this.

At 300 million NW, any item in the game is very powerful. You aren't going to counter anything of that size (and SHOULDN'T be able to) without having similar NW. Right now, a 50 million Exbow could completely neutralize a team with 2 billion NW. There's nothing balanced there.

- This game needs pants. Seriously.

- Ponies would also be helpful.

- Ponies wearing pants would be OP, but I wouldn't say no. Especially if they had two pair to get both sets of legs.

- A change to the VB would be nice. Is ANYONE using them anymore? At all?

- New Supporter Item (preferably a supporter item pair of pants)

- Change the chat command "/kick X" to /carp X" with the same effect of removing the person from chat for 30 seconds. Think about it.
I laugh, but I'm serious.

- I tentatively put forward a motion to rename the "Help!" section to "Wiki" or "FAQ". Help to me means something technical. Wiki or FAQ means tell me about the game. This is a small change obviously, but I think this may help new players.

- Jon, please, take another look at the tutorial. I'm asking on behalf of all the new players who were confused or disliked it. Mostly, at least.

- Races? One day?

- Blood Vials? One day? Please?

- A startle Gun's goats button. Infinite fun.

- Mage skill. Pretty please? PLEASE!?

- A notepad thing would still be nice... (I put this idea forth years ago and got flamed into oblivion. But I still want it <.<)

As a further aside, wasn't encumbrance supposed to be the 'fix' for the uber equipment boosted by USD? Has it failed? Does the encumbrance limit need to be looked at again? For example, my 2 mill MPR char - admittedly a fairly well boosted single minion tank with 4 mill HP, 6 mill ST and a mill Archery, has about 330,000,000 encumbrance.

330 million. That's a huge amount of NW I can fit under the hood. And, thanks to my ToA PTH bonus I can apply all that to weapon X and not have it affect my PR. I can't actually afford to do that but you see my point.

i, too have never been cool with whoever is silly enough to spend the most usd wins. while i understand the counter to usd overpowering non-usd players, here is my major issue with the big-spender always winning:

heres one thing tho ranger. A single minion archer boosted by USD is a very simple strategy entirely dependent on huge investment. As such I think it should have an obvious weakness. I still think that the exbow needs a nerf but the nerf should be small not drastic considering the puny damage the exbow does and how useless it is against any non tank strategies. My recommendation is a non linear drain similar to all other weapons non linear damage.

I don't agree that it should be related to damage because equipping an exbow on a minion with 5M+ str is simply a waste of exp against every non tank team.

The reality is, the game is balanced around a certain amount of income of experience and CB. When a player finds a way to gain more than the people around him, he WILL have an advantage. Buying CB via USD is just an easier version of Merchanting.

I'm not being all gloomy here. The reality is, you cannot balance a game around factors like USD. Jon has done an absolutely fantastic job of limiting it (IMO), but the simple truth is that the fact Encumbrance was brought in at all shows how big of a deal USD is. The fact you cannot reach enc without USD also shows the difference.

I'm not saying you can't compete without USD. I believe you can. But USD -will- improve your character. And you can't try to balance a weapon/armor around what it could one day become. I mean, technically, one day someone will reach the armor cap. Likely? No. But it's possible. But that doesn't mean you can keep nerfing armor to stop that one guy with 200,000 USD to dump into a game from doing it, because doing so would wreck armor for everyone else.

Obviously, this is an extreme case, but it's happening. You shouldn't nerf ranged damage because 250 mil ELBs are killing teams in ranged and you shouldn't nerf NSC because someone dropped 60 mil on a pair.

This is just my take, but I think that's just how it is. USD has as small a part in the game now as it ever has, and I think we're all glad for that. But that doesn't mean we can pretend it's just a natural part of the game.

join the ranks of the top five scores
fight up with people about 1.5m mpr higher than him
reduce the list of characters able to farm him dramatically

he trades this for losing a bit of challenge bonus, but gets in return higher rewards for fighting up through the hidden bonus which is likely a very good trade off.

if encumbrance was meant to keep smaller characters from equipping huge gear and fighting upwards, it may be working. if it was meant to do so for the whole spectrum of cb, then i am not sure it is effective.

yes, it is somewhat USD based, not all, but unfortunately USD has gotten into the game.

Without it however, the top ranks would be extremely stagnant now.

As I stated, I would at least like to see the HFs PTH drop by 1/3. The damage is not overwhelming as it is 1/3 my archers damage.

However, if you nerf the elb itself, it will effect not only me, but all the other elb users who have spend no usd.

And I have to kill in ranged, as I have little melee attack to speak of.

If I put 100M into my bow and 100M into a melee weapon, that would be far worse as mages would just rip through my character. I did try this with rented weapons and I lost to 12 characters I currently do not.

For me, AMF is not a possibility due to the NSC, so I realistically have to take the full brunt of magic damage. Or I could lose 3M HP, 1M Str, 1M dex and have 5M amf that gets nerfed to holy hell with those stupid gloves.

If you want to lower ELB damage, then fix the way NSC work and make some lower AMFs still helpful.

I really feel physical damage is in a good place. Just because a person like Ranger invest much more into his ranged weapon doesn't reflect ranged damage in the game as a whole. There are a whole bunch more tanks than just Ranger in this game and to nerf ranged because of him is hardly fair for the other players, especially the non-USD spenders.

I say ELB's damage output is fine, maybe the BTH might needs some adjusting, but even so I feel Jon has done a fantastic job in weakening ranged in the past year.

I think we're going to see some anti-tank teams to compete with ranger, whatever happened to those? Oh right, for a while beating tanks was TOO EASY.

I propose that your combination of TSA and EBs is overpowered, as they provide a (huge) bonus to STR and a 30% bonus to DX; a +15 Corn would be needed to compensate. :P

I'm saying that if EC is so easily countered by such high boosting DX/STR items, why would AMF be so much more difficult to counter? You're reducing the effect an opponent's EC can have on you by at least as many levels as a pair of NSC would.

"As a further aside, wasn't encumbrance supposed to be the 'fix' for the uber equipment boosted by USD? Has it failed? Does the encumbrance limit need to be looked at again? For example, my 2 mill MPR char - admittedly a fairly well boosted single minion tank with 4 mill HP, 6 mill ST and a mill Archery, has about 330,000,000 encumbrance.

330 million. That's a huge amount of NW I can fit under the hood. And, thanks to my ToA PTH bonus I can apply all that to weapon X and not have it affect my PR. I can't actually afford to do that but you see my point."

This.

But, you're a single minion. A 4 Minion Tank team would have a smaller ENC. But hey, at least it's something Single Minions still have going for them!

I'd just like to clarify: my opinions about ranged are not that it's overpowered right now, although the HAL needs some tweaking in that area. It's that the options for melee aren't as useable by my little single minion as they would be on a larger team...lol..

Also I'd like to see more armours that do things, specifically in the body armour and cloak department. And I don't just mean a tiny boost to ST or something like that. I'd like to see armours become more equal when compared to tattoos, so that options broaden. I've never been fond of the extra power tattoos give in comparison. It would be nice to be able to run a team with a choice of armours and be competitive.

As I stated a few times before, the TSA is quite powerful, too much so.

Regeneration and high strength bonus is too much.

I hope we see the regeneration moved to the EH and leave the strength on the TSA.

As per novice's idea on the AMF, I am all for it. Let the AMF cast for what it does and have the NSC's reduce AMF backlash. By a %, not a fixed amount per + of course.

And to OB, while EC is more easily countered with TSA/EB/HoE etc... it is not made completely worthless due to these items like AMF is by the NSC.

Even a 1M EC can change a battle or lower a tanks damage somewhat. Unlike most 1M AMFs in the mid to top tier fights. The NSC's just make that xp all useless except for vs decay. But then a 100k AMF would work just as well.

Again, we are into this all or nothing sort of thinking. Especially after the evasion debacle. However, as I stated, even lowering a tanks strength by 1/3 can reduce damage by 1/6th or a bit more. Lowering the dexterity to 0 or less can make a tank have 0 bth. Just does take some xp into it.

Gosh, I'm getting sick of the argument "this is OP because it looks like it's too much". TSA really? In effect how many people are able to abuse both it's str boosting and hp regeneration to an unfair advantage?

Just looking strong doesn't mean strong. Remember SG? It looked like it would be a dominant DD but it isn't. Just because TSA looks "OP" doesn't mean it in effect is OP. Just because NSC looks "OP" doesn't mean it is OP. You can use manipulate statistics all you want, but unless you can prove WITH EXAMPLES that these things have a serious problem and clarify how it relates to your definition of overpowered, it has no meaning.

Yeah, it's really not that bad. Considering top teams deal something like 2-5 million damage a round, 300k is just a scratch off the top. The Str boost is significant but it is a body armor competing with a ToA. Body armor effects should be very significant. Try making a wall without a AC, that doesn't show that the AC is OP.

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