I got annoyed by the Grim Fandango's tank controls, so I made a classical point&click interface. The game is now 100% playable with mouse only (bugs to be expected, though).Here is a preview: http://www.youtube.com/watch?v=r8DKMM65Jk0

The mod is now available for you to trying out!Be aware that you may run into a bug at some point which might prevent you from finishing the game.

Impressive work, even if I'm scared by the amount of the hacks required

Personally I don't like the inventory interface, I still prefer the old one, maybe with a click on the left/right of the current object to change it.

For the copyright, IANAL I think that PatchR is a safe way to distribute modifications of the scripts. It's usage is quite tricky, basically because there is no manual (sorry, my fault). If you need some advice feel free to contact me.

Modifications of ResidualVM are ok, it's mostly under GPL and others free licenses.

Ok, I think the mod is now ready for first test use. If you want to try it out, and know your way around building ResidualVM from source, this is for you. I'll try post builds for Windows (and maybe Mac ?) later. (Does anyone have specifics on how to build ResidualVM for Windows so it runs on the average non-developer machine, i.e. statically linking all the required libraries ? I'm more of a Mac/Linux person.)

* New controls *
- Left-click : Walk and use
If you left-click on an object, it is used. If Manny is holding an inventory object, it is used on the scene object.
- Double-click : Run and use
Same as single-click, except Manny will run to the object.
- Right-click : Look at / Use inventory object on its own
Same as left-click, except Manny will look at an object instead of using it. If Manny is holding an inventory object, right-click will use it on its own (e.g. deck of cards, or fire extinguisher in Beaver Dam)
- Middle-click (or I key) : Open Inventory
If Manny is holding an object, he will put it away. Left-click within the inventory selects an object, right-click will make Manny look at it.
- Space key : Show all hotspots in the scene

Oh, and of course a cautious word of advice:
It is pretty likely that you'll run into a bug that will prevent you from completing the game. So use at your own risk; so save often, and if you actually want to play the game to complete it, use the original build instead.

Nice job! I'm up to the end of year one, and I've been able to play just fine with the mouse up to now, but I can't get the mouse to cooperate.

I'm at the scene in the petrified forest with the creepy key. Manny won't go right on the path to get back to the main forest, he just goes straight up, but there doesn't seem to be any clickable areas to make him turn right. I have to use the keyboard here in order to make him move. If I turn him right, I'm able to click on the screen to make him move to the right.

Also, less pressing of an issue is at the DOD garage. I'm able to enter it OK, but the clickable hotspot is really small so it was really confusing to find the right spot to get in and took me a few minutes before I got it right.

EDIT: I just tried the creepy key scene with the Bone Wagon, and you can get past that part perfectly with a mouse when you're riding it out. So the hotspot only seems to be wonky when you're on foot.

I'm also having trouble with the wheelbarrow scene. I can't find any hotspots to move the wheelbarrow forward or backward.

Unsurprisingly it works on Linux, if anyone is interested. I have created an Arch PKGBUILD for it. At the moment it prompts on install to grab the mouse.lab from the Windows zip because unless I'm blind I can't find it anywhere else.

@JenniBee: I found the bug in the wheelbarrow scene, it's fixed now (I'll release an updated version soon). I tried to reproduce the creepy key bug, but couldn't. you've got Manny in a position where clicking the exit hotspot doesn't work anymore, right? Can you send me a savegame where this happens? Also, what do you mean by the garage hotspot -- the hotspot for the elevator down to the garage, or the big door in the alley?

@noize: oh yeah, I haven't checked for shared library dependencies. I'll try to remove as many as possible in the next update.

@Tea23: Thanks! By the way, mouse.lab is in dists/engine-data in the git repository.

As a side note, you probably don't need all the possible libraries:
* libPNG isn't used in Grim Fandango afaik.
* Nor is JPEG (it _IS_ used in Myst 3 though)
* OGG/FLAC isn't used in Grim Fandango
* I _think_ libmad isn't used in GrimE, unless you want to play EFMI.

It is however critical that you have zlib, otherwise you won't get videos.