Silan Guide/Old

Contents

No matter what the quest log says, no quest requires you to be in a team in order to finish it.

No matter what the quest log says, no quest requires you to use a certain skill (melee damage, magic damage, root, etc.) to kill a mob. If you want, you can use magic to kill mobs needed for a fighter quest, and the other way around. This especially applies to the quest in the Magic line that says you must root Javings to kill them -- root does no damage by itself, it merely stops the Javings at a distance where they cannot hit and disarm you.

Some quest log counters don't update after every kill. For example, for the "Team work" quest, you have to kill 10 Javings. The counter will stay at 10 until you kill 10 Javings. Only then will the quest entry change.

If you are on a team, and more than one member has the same "kill X mobs" or "kill a named mob" mission, each kill will count for only one of the players with that mission. The credit is random. This means the team must kill enough to satisfy the mission multiple times for everyone to be assured of completing theirs. Fortunately, as players complete their missions, kill credits stop counting towards them and go only to players who still need to finish.

If a quest requires you to find a material of quality X, a material of higher quality will also count.

You can use the "/target <name>" command to find NPCs, mobs, or players. The command has a 250m range, and <name> can only be one word. For example, if you want to target the Dominant Cray, you can use "/target dominant" but not "/target dominant cray". As you might expect, this will catch any "Dominant"-named mobs in the area, so you may still have to move around to find the Cray. Also, the command does not work for all NPCs. Both the word "target" and <name> can be abbreviated.

ROOT and ROT are two different spells.

Ask for teammates, resurrection, and Silan-specific help in the /region channel. The /universe channel is for more general questions.

The Bandits' Plan is a quest item and is obtained from Chlorogoo Looters. They are are aggro, social, come in groups of four and are found the middle of the Ruins of Silan. You need to kill 1-2 of them until you get the Bandit's plan.

Basic Yelk Mushroom is looted from Yelks that are found in and near the Ruins of Silan.

Warning: Yelks have an AoE poison gas that is released after they are killed. This is the reason that Fear is a requirement for this quest. The Yelks will not release the AoE poison if they are feared at the moment of death.

Protip: If you're working on Melee and Magic both anyway, melee the Yelks using a Stanza that includes Increased Damage 2. Melee them with it until they are at around 30% health, then use a Stanza that includes Fear. You should be able to kill them before they run out of range with one more use of the Increased Damage 2 Stanza, causing them to flop down dead within 3-5 meters of you. This is an excellent way to reduce downtime between Yelk Kills. As a side benefit, the Harvesters gathered on Yelk Hill will send you fewer hateful tells for killing a Yelk on top of them. :)

A new flag will appear on your map, south-east of the lake, marking the position of the Specialist bandit [12]. Kami of the lake is at [10], Reitzak is in the Chlorogoo camp at [13], the entrance of the tunnel that leads to the jungle is at [18], the tunnel exit is at [19].

At this point, if you've done the 4 main quest lines and the 3 optional quest lines, you've done everything there is to do on Silan, and it's time to go to the Mainland.

Talk to Chiang the Strong at any time, and select the very last quest in the list he has. He will send you to speak with either the Kami or the Karavan Communication Officer. On your return, he will offer to send you to any of the 4 main Racial Cities.