You are installing Update 3 for Maya 2017 on Mac and at the end of the installation you receive error &quot;Installation failed on Exit&quot; 1. You can ignore this error and click on Continue 2. Then you receive Installation Failed error, but click on Dohttps://knowledge.autodesk.com

I have a Maya 2017 student license. I would like to download the latest update, but the Mac version is not available from the downloads page of my Autodesk account. I see the Windows version is available, as you can see in the screenshot. I tried downloahttps://forums.autodesk.com

What&#39;s New in Maya 2017 Update 2 - Autodesk Knowledge Network

About Maya Updates Welcome to the Maya 2017 Update 2 What&#39;s New, which is an overview of changes to Maya since the last update. As of Maya 2017, we are maintaining ... Updates will be available on the Maya Downloads page as a full install of the produhttps://knowledge.autodesk.com

Where does one find the Maya 2017 Mac updates? - Autodesk ...

Well, maybe it&#39;s because I&#39;m new, but I can&#39;t seem to find the Maya 2017 updates (1 or 2) for Mac. I tried downloading the main Maya 2017 installer.https://forums.autodesk.com

Where is Maya 2017 for Mac UPDATE 3 download | Maya | Autodesk ...

You would like to know where you can download Maya 2017 for Mac Update 3 from. Maya 2017 Update 3 is available through Autodesk accounts portal. 1. Go to https://manage.autodesk.com 2. Sign in with your Autodesk user account credentials 3. Expand Maya 201https://knowledge.autodesk.com

NEW IN SIMULATION AND EFFECTS:Bifröst Foam:- When generating a mesh from foam, the bifrostVelocity channel is now exported as a color set- In addition, there are new attributes for controlling Bifröst foam

Micro Vortices:- Creates fine structure in the foam when it is emitted by pushing the particles using vortices that are a few voxels in size

Emit Motion Streak:- Randomizes the particle positions along the velocity vector when they are emitted. Higher values may help to reduce banding but also may result in a noisier appearance

Boundary Drag:- Applies a drag force that is strongest where foam particles are not colliding with each other and weakest where they are. This can help to break up clumps of foam above the liquid surface because particles on the outside of the clump experience more drag than particles on the inside. For this attribute to be effective, set Preserve Volume to a non-zero value and make sure Point Radius is large enough for particles to collide

Air Turbulence:- The magnitude of a turbulence field that is applied to the air velocity, and affects particles above the liquid surface. Note that this controls the speed of the air, while Air Drag and Boundary Drag control how strongly particles are affected by the air velocity based on their density

Air Turbulence Speed:- The rate at which the turbulence pattern evolves over time

Bifröst Kill Field improvements:- You no longer need to use multiple Kill Fields to delete particles based on a combination of criteria. You can now activate any combination of Boundary, Lifespan, and Droplets modes on the same Kill Field- You can also use any polygon mesh to define the Kill Field boundary, as an alternative to using one of the available implicit shapes. To do so, first select both the mesh and the main Bifröst container or shape, and then select Bifrost > (Add) Kill Field

Cache Bifröst meshes:- You can cache the mesh output of a Bifröst simulation as per-frame BIF files. To do so, create a user cache for the simulation (see Create a Bifröst user cache) and make sure that Cache Elements: Mesh is enabled in the Bifrost Compute and Cache Options window

BOSS:There is a new version of the Bifröst Ocean Simulation System. Among many other changes and fixes, please note in particular:- You can use BOSS to generate maps representing foam on top of an ocean surface. See Generate BOSS foam maps- For spectral solvers, the behavior of the Patch Size X (m) and Patch Size Z (m) attributes has changed. They still control the extent of ocean surface that is simulated, but now if the simulated patch is smaller than the mesh domain, it results in either undeformed or repeated regions depending on the Periodic attribute. If the simulated patch is larger than the mesh domain, then the deformation represents only a portion of the area that is simulated and optionally cached — you can transform the input mesh within the patch to reveal other regions if desired- Previously, the patch was stretched or squashed to fit the domain. To recover the old behavior, you can use Space Scale to scale the patch to fit the domain- When applying a BOSS cache as a displacement map, you no longer need to flip the image in Z by adjusting the Repeat UV in the place2dTexture node- The Cache Continuously option continuously writes and overwrites cache files for solvers as you adjust settings and play back- You can now use the tokens , , , , , and as tokens for defining cache folders and names. The csh-style ${token_name} format is still supported

NEW IN RENDERING:New Render Setup features:- You can now specify an override as a local render override so that it only applies to interactive rendering and not to batch rendering. For example, disable costly render settings such as motion blur, depth of field, or high sampling values for interactive fine-tuning without the need to re-enable your desired shot render settings for batch rendering- You can now re-order render layers in the Render Setup editor by middle-mouse dragging and dropping- You can also cut (Ctrl + X), copy (Ctrl + C) and paste (Ctrl + V) layers, collections and overrides- Create an override on any value and connect a network to the override. For example, you can create a relative override on the color attribute and connect a texture to the override. In addition, both absolute and relative overrides can now be applied to connected attributes- Upon batch rendering and sequence rendering, the folder created for each render layer that contains the rendered images no longer includes the rs_ prefix- Use the syntax :: to recursively match nested namespaces when populating your collection using an expression. For example, foo::* now selects all nested namespaces that begin with foo- When rendering a sequence of frames, messages now appear in the Script Editor, indicating the progress of your render- When creating an override to transform objects, you can now select your collection members and transform them in the viewport to set the override values

Image based lighting support for the hardware renderer in the Hypershade Material Viewer:- You can now select any of the available HDRI environments to add image based lighting to your render when using the hardware renderer in the Material Viewer.

Skydome light provides image based lighting in Viewport 2.0:- The aiSkyDomeLight can now behave as an IBL light and illuminate your scene in Viewport 2.0.

New Shaderfx Game Hair shader:- The Shaderfx Game Hair shader allows you to view realistic game hair shading for models directly in the viewport. You can create this shader via the Create tab in the Hypershade.- Create polygon strips to model the hair and apply the Shaderfx Game Hair shader to these polygon strips, then connect an opacity map to the shader to define the hair strands per strip, and a breakup map to provide controlled noise to make hair appear more realistic. You can then preview your hair shading in the viewport.

UI:- MAYA-72460: Fixed an issue where the layout of nodes in an asset container is lost in the legacy Hypershade- MAYA-72981: Mac (retina): Shelf buttons with extra menu items have no gray triangle drawn overtop icon (bottom right corner)- MAYA-69307: Qt5: Mac: When Maya is in Two Button mode (prefs > Interface > Devices > Mouse Tracking > Two Button), drag and drop doesn't work correctly- MAYA-72375: "panel -q -tearOff" always return 0 even if the panel is torn off- MAYA-71128: Using M3dView during a timer callback will make Maya menu items display improperly (can also break the fonts)- MAYA-72432: Problem with docking and resizing of C# controls- MAYA-50910: Attribute color and attribute background color do not display as expected in both main channel box and custom channel box- MAYA-73054: Content Browser: Crash after drag and dropping fbx file into Time Editor track- MAYA-60498: Outliner: The color of constrains, locators and joints are easier to be differentiated- MAYA-70693: Qt5: Mac/Linux: Remove multiple output messages about "QLayout: Attempting to add Layout" from the terminal when opening various editors- MAYA-72373: Render View window cannot be closed using command "control -e -visible 0 renderViewWindow"- MAYA-73129: NodeEditor: Missing "Other" plug at the bottom of the pop-up list- MAYA-68808: When hiding the Shelf tabs, the Shelf doesn't get any shorter

Workspaces:- MAYA-72900: Workspaces: Attribute Editor and Channel Box does not remember its resized state- MAYA-68268: Workspaces: Undocked Status Line cannot be re-docked- MAYA-71496: Workspaces: Switching between Workspaces can cause the Help Line to grow taller