The Throne stands empty.
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,... [click here for more]

The Chuubo’s Marvelous Wish-Granting Engine RPG is the new diceless RPG from Jenna Katerin Moran, author of the well-regarded Nobilis and an important contributor to Eos’ Weapons of the Gods and White Wolf’s Exalted RPG.
It’s a progressive, warm-hearted game that focuses on adventure and slice-of-life stories — think... [click here for more]

Rally Your CrewBased on the best-selling novels by Brandon Sanderson and powered by an all new story-driven rules system, the Mistborn Adventure Game lets you explore, command, or liberate the oppressed world of Scadrial, battle the Lord Ruler's Inquisitors, and master the primal forces of Allomancy, Feruchemy, and Hemalurgy. It features new official fiction from Brandon... [click here for more]

"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review
2013 ENnie Award winner for Best Aid/Accessory - 2012... [click here for more]

Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best ProductionENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more]

The Throne stands empty.
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,... [click here for more]

In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of... [click here for more]

The world is a lie. This book is the story of those who know the world to be a lie, and live in it anyway. Those who have sacrificed the endlessness and perfection of the void and grounded themselves within the lie of our existence so that they can free us. So that they can wake us up. We call them "Deceivers." Herein you will find a discussion of their powers, their nature, their methodology,... [click here for more]

The 13th Age Roleplaying Game Supplement to rock your players world.
Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide.
GM advice on tailoring the Icon Relationship result to the character.
Hundreds of Icon Relationship results.
Here's an example: A PC gets hugely important information from an agent of an icon. A clockwork owl tells... [click here for more]

"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review
2010 Golden Geek Award nominee for Best Supplement
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501... [click here for more]

Conjure Dire Woes for the Mightiest of Heroes
Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine... [click here for more]

How can you make alignment more useful and meaningful in your roleplaying games?Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple mechanics reward characters who embody the tenets of their alignment, and... [click here for more]

The dead are hungry in Ancalia.
For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in... [click here for more]

The Chuubo’s Marvelous Wish-Granting Engine RPG is the most recent diceless RPG from Jenna Katerin Moran, author of the well-regarded Nobilis and an important contributor to Eos’ Weapons of the Gods and White Wolf’s Exalted RPG. It’s a progressive, warm-hearted game that focuses on adventure and slice-of-life stories —... [click here for more]

High action roleplaying in a world of Indian myth!
A thousand cities with myriad customs fill the subcontinent of Bhurloka. Wandering ascetics practice austerities on mountaintops, seeking spiritual enlightenment and supernatural powers. Rajas stand before their palaces speaking to their peoples. Chariots roll and elephants march with armies to war.
But Bhurloka stands at the precipice of disaster.... [click here for more]

Fortitude: by the Docks of Big Lakeis the first major supplement for the Chuubo's Marvelous Wish-Granting EngineRPG. It's designed to immerse you in the pastoral lakeside settlement of Fortitude—to create a deep sense of place with both rules and setting material. Along the way it serves as a guide to pastoral gaming, a guide... [click here for more]

Once upon a time, a perfectly ordinary child got a shard of a broken glass dragon stuck inside their dreams.
Once upon a time, a bit of nothingness came to life.
That same year, nightmares’ angel came to Fortitude to die. A legendary trickster was reborn. The greatest prodigy of our generation arrived by ship; the King of Evil, on a bike. The child of the sun fell from the skies to Fortitude.... [click here for more]

There is a hidden world of spirit that surrounds us.
Within that world dwell the Nobilis. They are creatures half-human and half-god. Each holds dominion over a single concept in the world. You have heard the stories and rumors of the Nobilis. You have heard of the fates of those who encounter them. Herein you will find a guide to dealing with these Powers and their attendant spirits. Herein... [click here for more]

FICTION
This is the first, and hopefully not last, work of fiction set in the Keranak Kingdoms, our primary setting for the BareBones Fantasy role-playing game. We hope you enjoy it, please leave Eric some feedback in the reviews section below!
Excerpt
The tremendous stone door did something that it hadn’t done in a very long time. It moved. There was an accompanying... [click here for more]

Coal & Parchment is a setting supplement for Quill, the letter-writing roleplaying game! Take your letter writing campaign underground with the dwarves of the Homes, the very same setting as The Dig. This book features six new characters to play as, three new skills to try, and five new scenarios for you to enjoy, plus original cover art by Jacob Hunt.... [click here for more]

A tabletop RPG about callous survivors scavenging the abyssal guts of the world-eating Beast that consumed their home.
You are a scavenger. Driven by the primal instinct to survive, you venture into the depths of the Evergut in search of some remnant of the past that will postpone your inevitable digestion.The land was resplendent once; sprawling forests, massive ranges,... [click here for more]

The Viking tales of gods, giants and heroes come alive within the pages of the Illuminated Edda. Visit the majestic city of Asgard- home of the gods. Fight legendary dragons alongside Sigurd, renowned hero. Witness the creation of the world tree Yggdrasil along with the awesome worlds that hang upon its branches. Get entwined in Loki’s schemes as he saves the gods from disaster, and then witness... [click here for more]

Imagine: A fantasy world, but not one based on Medieval/Dark Ages European culture and myth, but rather on the tropes of the Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix well. A fantasy world that mixes the inspirations of Django and Crouching Tiger, Hidden Dragon... The Good, The Bad & The Ugly and House of Flying Daggers... Fistful of Dollars... [click here for more]

"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award... [click here for more]

How can you use the literary concept of theme in a roleplaying game adventure?
Yes, roleplaying games are different in structure than other forms of fiction, and the needs of the story, the people telling the story, and the audience are all unique. They’re still stories, and embracing theme is a relatively easy way to make those stories better. It’s infinitely more interesting... [click here for more]

From the seed of a dream, a host of brilliant worlds grow.
In the mysterious plane of Dream, across the vast and shifting Slumbering Sea, sits an impossible island which glimmers in the mind's eye like a beckoning alien star. There, within a chimeric arena wrought from pure crystaline terror, the monstrously charming Khan of Nightmares holds a tournament of bloodsport beyond imagination,... [click here for more]

“Men make different sounds when they die. The sound of a man dying of a gut wound is different than a man burning alive or dying of plague. The sound a man makes when being eaten alive, you won’t soon forget.”
In 1355, the Black Plague killed sixty-percent of Europe’s population. Then, the dead rose and devoured those who were left.
The Black Plague has... [click here for more]

You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [click here for more]

The Battle of Kaylen is a micro scenario for the "EDGE of SPACE" role playing game.
Kaylen is a planet in trouble. The bugs have arrived. The colony is fighting for it's life.
"Grab your M41a, snap in a fresh mag', and rack them grenades soldier!"
In this package you get a standard PDF, PocketMod PDF, and ePUB. ... [click here for more]

This special bundle product contains the following titles.Masks: 1,000 Memorable NPCs for Any Roleplaying GameRegular price: $16.95 Bundle price: $13.47 Format: ZIP File "What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is... [click here for more]

The Adventure Begins With You!
For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz!
* Easily create your own unique Oz character, or recreate your favorite Oz hero!
* A great starter game for Oz fans aged 8-800!
* Earn Oz Points and grow in power by making friends instead of fighting enemies!
*... [click here for more]

The dead have always stalked the dark corners of the earth. Since World War II, the number of zombie outbreaks has increased every year, while governments desperately try to cover up the facts.
Zombies: A Hunter’s Guide contains all of the information necessary to recognize and combat this growing threat. Beginning with an explanation of the historical origins of zombies, it follows their history... [click here for more]

The Unconventional Dwarf is the first in a series of books intended to bring roleplaying into the 21st century by taking it back to its roots and questioning its fundamental assumptions.
The Unconventional will show some of the ways to make a game unique, to re-ground fantasy in real-world myths and logical consistency while also renewing that lost sense of wonder. Each of the dwarven societies presented... [click here for more]

“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern
Dungeon Delvers is an ultra-portable D&D variant packaged as a print-and-play deck of cards.
Dungeon Delvers packs a lot into its deck: rules for attacks and saves, 4 classes, 14 spells, healing, and conditions.... [click here for more]

Creating NPCs Like Never Before
From the sucessfully Non-Player Cards Kickstarter comes the first installment of the NPC series, the Non-Player Compendium. A hanbook containing everything you need to create a unique and engaging character with little to no prep. Inside, the book is arranged into 8 chapters each with their own art and roll-lists.
Names (no images here, but two... [click here for more]

“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide... [click here for more]

“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern
Dungeon Delvers is an ultra-portable one-page D&D variant.
Dungeon Delvers packs a lot into one page: rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll... [click here for more]

The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to... [click here for more]

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more]

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more]

More than simple plot hooks or adventure seeds!Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [click here for more]

Calum scratched at his stubbled cheek. Mandas wasn't his friend. The Blackhands certainly weren't his friends. Why hire him? "What are you offering?""I need something collected. I figured you'd need the work." Mandas the Grunt was a real boot-tread for Josak, the local boss for the Blackhands. What worried Calum was that since Mandas... [click here for more]

Passion. Loss. Laughter. Fear.
Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there.
Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”... [click here for more]

When the umbral kobold owner of the Exploding Herb alchemy shop is questioned about a magical gem that he may or may not have enchanted, both danger and bombs fly. Will Kurdag find a mortal enemy among the Hookblades? Will the neighbor's wagon be smashed to splinters or explode into woodchips?
The Gem That Caught Fire is the second in the Shadowsfall Legends line... [click here for more]

Older than the written word and more popular than ever today, the hero story crosses cultures as an eternal constant. The New Hero gathers an unexpected team of writers, celebrated and emerging, to deliver fourteen thrilling and distinctive variations on this classic theme. Their new heroes span the spectrum from post-apocalyptic seer to post-traumatic arm-twister, from outcast vampire to steam-age... [click here for more]

There is a hidden world of spirit that surrounds us.
Within that world dwell the Nobilis.
They are creatures half-human and half-god. Each holds dominion over a single concept in the world.
You have heard the stories and rumors of the Nobilis.
You have heard of the fates of those who encounter them.
In 2011 Eos Press released a guide to dealing with these Powers and their attendant spirits,... [click here for more]

Black Sails & Dark RitualsTHE GOLDEN AGE OF PIRACY is a time when men turn their hands against each other and the seas and coasts are splattered with blood.
The wars that ravaged Europe are over, but peace brings new problems. Thousands have been displaced or orphaned, their homes and lands ruined or claimed by others. Many thousands more see their livelihoods as soldiers and... [click here for more]