VR - Are we going in the right direction?

So, before anything else, I will say that I am very, horrendously, sleepy. Between work, not sleeping well, and having the food coma, I may have to make this one short to keep any semblance of coherency. Secondly, I actually forgot what was second for a moment, but second... well, apparently I'm too sleepy to remember what the second wa... InFamous! That was it, yes, I have picked up InFamous and yes, I will be playing it tonight, and yes, for the last time. I do plan to put up some sort of review for the game here, likely on Monday.

For now, lets do the time warp and talk about virtual reality games. With the sudden, and fairly unexpected, announcement of the Morpheus a field long thought dead, before the Oculus Rift, is beginning to come back to life, and even see competition... which is almost ridiculous to me. In truth, I am not the most experienced person with VR stuff, but that's because normally it's not the best experience for me. I've got very good sight, but apparently it's good enough to make VR things look awkward and... "off," for lack of a better term, regardless of how much tweaking and such is done with the settings. Also, whenever I think of putting something on my face to play in the VR world I have walking terrors of a nightmare I never personally experienced.

Just look at that evil looking thing

Considering that I have tried the Oculus, thanks to a friend, I can, of course, say it's not as bad as the atrocities I've heard of the Virtual Boy. It was interesting, but it definitely needs more work, and more support, in my opinion. The games I played were charming, but they were one trick ponies. On top of that, I noticed that a friend of mine had some issue with it due to his glasses. All in all, my question stands, is VR the way to go, or is this just going to become another pricey gimmick that saturates the market and becomes horribly old and annoying soon enough?

As with most progresses in technology and such, I hope for the best, but I am definitely prepared for the worst. Personally, I never enjoyed gimmicks like motion control, and VR. I would much more prefer to sit back with a controller and play a game than sit with some apparatus with a bunch of wires hanging off of me. That was one of the reasons why I didn't like the Oculus so much as well, it was interesting, but it was kind of invasive. I knew I had a giant thing on my face, I knew that if I let my eyes uncross, or something, it would ruin the experience. It was like a labor to keep myself immersed in the game, so much so that it kept me from getting fully immersed. Not saying VR never will succeed, but I wonder how long it will be and what form it might finally end up in.