Filtering by Tag: angeline gragasin

Well, hello again. I had the pleasure of creating music and sound design for this charmingly funny video by my friend Giga Shane.. in which he interviews his parents to gather their theories on the age-old question: “What is a Mullet?”

I added some humming, then dusted off the accordion, broken guitar, and even some whole wheat spaghetti to season the music with the right mood for this bizarre conversation.

Special thanks to Richard Howarth for some very detailed work in helping get the dialog levels under control!

Speaking of… this conversation was recorded casually on an iphone, which presented some interesting challenges from a post audio perspective. Who wants to geek out!? Bear with me and I’ll reward you with a few pictures in a moment.

Usually when I’m processing vocals (from a singer tracked in studio for example), they’ve been recorded at a pretty constant distance from the microphone. Microphones will respond differently depending on how far away a sound source is, so this contact distance is helpful because it will yield a relatively consistent balance as far as low, mid, and hi frequencies in the voice. However, in this case Giga and his parents are at different distances from the iPhone which resulted in this scenario:

Parents (further from mic): More hiss and “muddy” frequencies (more of the “room noise”), softer volume

Since there is music underneath the dialog, it’s important for the speaking to be consistent as possible… from an EQ perspective AND a volume perspective. This will help it be more intelligible, and not as easily covered by the music.

Fortunately there are really cool “dynamic EQ” plugins built for just this type of scenario. I was able to apply a specific EQ setting for Giga (to tame the harshness) and a very different EQ setting to his parents (to reduce the hiss and muddiness).. and automatically transition between these in cases where the phone or the person speaking is moving. That is really really cool, right?

After improving the EQ balance of all the dialog, the overall volume levels could be dealt with using envelopes and compression.

Hmmm, as I seem to have gone on and on about the sound design / mix side, I will summarize the music side quickly: super fun! As promised, a few session photos:

Starting the year off with a bang! I scored & sound-designed this spastic promo for frequent/fantastic collaborators Rebecca Rerdel (motion gfx) and Angeline Gragasin (director). This was my first time working on a project with DP Jeff Katz (his work is awesome, check it out!)

A glimpse of a quick foley session featuring talented collaborator/intern/professional scribbler Richard Howarth. While sound-designing a bumper at the end of my pal Angeline Gragasin’s video we began searching for the perfect scribble sound. We tried highlighters, sharpies, but finally settled on a plain old ballpoint pen.

Here’s a sneak peak at something I’m sound-designing right now. I didn’t do any of the sound in this screen test, but it will give you a preview of some of the very cool motion graphics work it features.

It’s directed by my new friends at NATIONAL HEADQUARTERS, who describe it as an interactive “Internet Tele-Play”.

Definitely the most futuristic project I’ve worked on (robot voices and sound effects!) Stay tuned and I’ll let you know when it’s all wrapped up.