Search This Blog

Armored Warfare: Developer Digest - Pt.19

Welcome to the nineteenth issue of the Developer Digest
series. Here you can find out more about game development straight from
the developers themselves, this time with answers provided by Felix
Kupis, one of the lead developers of Armored Warfare!Will the Chieftain Mk.6 be buffed in Balance 2.0?
Don't worry, it's going to be alright.Will the Challenger 2 ATDU get the Dorchester armor in Balance 2.0?
Yes, it should have it.What tank are you looking forward to having in the game?
The Ontos. I'd also like to see Humvees.Will there be a second Global Operations map in Update 0.19?
Yes.Will Desert Crossing and Alabino Proving Grounds ever be available in custom match?
Yes, both will come in 0.19What will happen to the CRAB in Balance 2.0? Will it still be able to choose between the autocannon and the missiles?
Yes.What's the final verdict on the DRACO?
It's not being removed. It will be changed, just like the rest of the vehicles.Will you restrict the Matchmaker to +/-1 Tiers?
Actually, the opposite is going to happen. We are going to have
multi-Tier matches in Balance 2.0 because the rebalance allows it. In
Balance 2.0, vehicles of different Tiers can fight each other quite
easily – it's not going to be painful as in other games, where facing a
two-tier higher opponent makes you want to go drown yourself. This will
also allow the queue to go much faster.What about new players?
There is an updated tutorial coming.Will there be any maps based on real locations?
There are already several and there will be more in the future. The
River Point map, for example, is partially based on a real world
location.What will happen to PvE in Balance 2.0? We want more challenge!
PvE in Balance 2.0 will be harder, so we think PvE players will get
their wish fulfilled. The AI will simply play better. We got the ATGMs
working for the AI as well as other things.Any plans to allow players to keep event garages such as the Halloween one after the events?
That's a pretty good idea. We'll bring it up internally.Any plans for the HESH ammunition?
It's getting changed in 0.19.Can you confirm that the gun damage is getting equalized based on gun caliber in Balance 2.0?
Yes.What about the ramming mechanism?
Ramming is making a comeback. Team ramming damage will however be lower than the damage dealt to enemies.Will there be some reward changes in Balance 2.0?
The entire reward system is being overhauled.What can you tell us about the No Effect status that players are complaining about?
The No Effect status info triggers when a shell collides with part of a
tank that is not part of the damage hitbox – for example, firing at
spare part boxes installed on the top of the hull won't damage the
vehicle. We can switch the feedback off, but then you will see a lot of
ghost shells, like you see in other games when hitting parts that do not
damage the vehicle. We prefer to see feedback for each shell (so you
know what happens), but if players don't like it, we can go back to the
old system. In other cases, we changed the No Effect feedback to No
Effect - Spaced Armor for example so the player can see what happened.Are there any plans to introduce more vehicle customization beyond the two decals?
We are working on a new skinning system with special camouflages that
can drop from crates and other things. We don't, however, have any ETA
on that feature.Will there be any changes to the class abilities?
The AFV ability will be changed, but MBTs won't receive class ability in
Balance 2.0. Some vehicles are also incorrectly designated, for
example, the AMX 10P PAC 90 is designated as a Tank Destroyer and we'll
probably be moving it to Light Tank class.What about the missile warning?
The ATGM warning is getting overhauled. We haven't decided yet whether we will tie it to the APS or some retrofit.Are there any changes planned for the wheeled vehicles? Right now, you can hit wheels with impunity.
Yes. We are considering what to do with them – it's possible that
hitting two wheels will make immobilize the vehicle or make it lose much
of its speed. Right now, shooting wheels does pretty much nothing.Will Object 195 appear in Armored Warfare in the future?
Yes.What about some new vehicles – are there any coming soon?
Balance 2.0 will feature several new vehicles. After the lines are
properly balanced, we'll start to introduce new vehicles a lot quicker.How long does it take to implement a tank from start to finish?
Around 3 to 4 months. The modeling takes the longest.That's it for today. See you in the next issue!

Get link

Facebook

Twitter

Pinterest

Google+

Email

Other Apps

Popular Posts

Commanders! We are happy to announce that Armored Warfare has joined the ranks of many excellent titles that are now available on Steam! The launch of Armored Warfare on the Steam platform and the introduction of Update 0.22 are major stepping stones for the Armored Warfare community and the team both. It’s an important step towards making the game more accessible to players in general and hopefully, thanks to the influx of users from the new platform, providing an even better experience! It’s time to enjoy Armored Warfare’s modern combat and everything it has to offer! We’ve also prepared a small gift for all our new Steam users – a free Type 59-IIA Legend Tier 3 Premium Main Battle Tank and 3 days of Premium Time! Got any questions about the Steam release? Please check the Frequently Asked Questions part of this article. THE STEAM LAUNCH BUNDLES New bundles with up to 45% discount are available for a limited time only in the Armored Warfare store, featuring the following three vehicles: Ob…

The history of the T-72M2 WILK will be presented by a guest author, Michał Kizeweter, a Polish armor enthusiast and expert and an advisor to the Armored Warfare development team. Up until the early 1980s, the Polish People’s Armed forces, much like their fellow non-Soviet Warsaw Pact allies such as the East Germany and Czechoslovakia, were restricted to the T-55A tank as their primary MBT in armored units. It was not until that point that the Soviet Union saw fit to grant the use of newer designs to their allies. Poland and Czechoslovakia, being Soviet Union’s to-go supplier of arms for the rest of the Warsaw Pact countries, were sold the T-72 production licenses and received technological documentation in order to begin immediate production. T-72M2 Wilk One thing that needs to be kept in mind is that the Soviet export equipment for the most part came in two distinct flavors: one for fellow “trusted” Warsaw Pact countries, and the other for everyone else (primarily for friendly Arab stat…

I must admit when I read the news today I pee'd a little. This is something that I have discussed many times in my videos. How I feel War Thunder will be the one tank game to rule them all. Out of the three main choices right not World of Tanks, War Thunder, and Armored Warfare - War Thunder is the one that is best in my opinion. Why, because it has the most adaptable game engine, it one client, and it is combine all eras of tank, plane, and soon ship warfare. Now I am not saying War Thunder is perfect, but far from it. Currently there are several issues that I think need to be addressed and at ttimes even might be considered game breaking. However the focus of this discuss is the one issue that really been weighing on me lately, THE GRIND! My play time is limited, I am not a full time streamer or have all day to play. I play when I can and even at times not War Thunder. Currently I just cracked Tier V Germans, but not playing because I do have a good line up to follow up wi…