Originally posted by aryee
Have u got any tips for fighting Lee or Steve..?

I was messing around against steve in practice and that guy is insanely hard to punish! Maybe Paul can do a bit better, but Baek we are looking at like 5 moves we can punish. However I did find one thing out...

Steve's b+1,2,1 string can be TKD'd!!! Of all the available options, you can block it all and get a 2,2. You could parry the low for a 49dmg combo. You could hop kick the low for high 70's combo (with counter hit). Or you could ifla u/f+3 for high 80's dmg... or you could TKD that bitz for 99dmg! By that I mean block the b+1, then b+3 SS the 2, and fla SSR the last 1 and you'll be behind him... then simply 3,4,4,4 for an insane back turned juggle compliments of LordTKD (the juggle is fla 3,4,4,4, ws2,1, d/f+3,4). Or if you're crazy and can get the ultra-inconsistent BT juggle of fla 3,4,4,4 cc 4,3,3~f, 1,2,3~f, b+3, d/f+3,4 and if it somehow hits then you get around 109dmg!

Can't wait to test this out on NIN at the next big tourney...

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Attention Baek n00bs!

You NO LONGER do the flamingo wave dash by hitting d/f+3~f to cancel into the fla and then holding 3 while rolling from f to d/f and hit 4~f all while holding 3. So its NOT d/f+[3]~f, d/f+4~f, d/f+4~f, d/f+4~f.

I beg to differ. I think Julia's is better because it does fantastic damage (ok, 6dmg less than Baek), KND, and leads to awesome mixups. Better than Baek imo. But yeah Baek's is really good for not KND.

Originally posted by Turbo Baek Steve's b+1,2,1 string can be TKD'd!!! Of all the available options, you can block it all and get a 2,2.

I believe Steve's (b+1,2,)1 is safe on block.

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BT FLA 3,4,4,4... I don't think this is guaranteed. There's a lot of times the opponent will turn around and the last 4 will miss. Perfect example would be: http://www.youtube.com/watch?v=lNh32Tl8B2o#t=1m10s It completely whiffs and he gets launched for it. Maybe 'cause it wasn't completely BT but on his side? I know FLA 3,3,4 works every time.

FLA 3,4,4,4 is guaranteed when you are at the opponent's back, but you must be on a certain axis or they will be able to evade it or turn around in time. in the example you gave, he was not completely behind his opponent.

as for Julia's WS+4, i think i'll hold my ground on saying Baek's is better. first of all, they're both 11 frames, which is amazingly fast. however, Julia's WS+4 is -15 on block, making it launch-punishable. not only is Baek's WS+4 safe, but you can hit confirm the second hit (fairly easily too) and go into flamingo from there. so unlike Julia's, you can just throw Baek's out without fear of repercussions.

the problem i guess is that Baek's WS+4,4 is -16, but if you mix up your cancels the opponent might not try to punish. in fact, very few players i've played against even know that WS+4,4 is punishable, despite the fact that it certainly looks like it. maybe some can't see much difference between d/f+4,4 and WS+4,4?

Originally posted by Tick
FLA 3,4,4,4 is guaranteed when you are at the opponent's back, but you must be on a certain axis or they will be able to evade it or turn around in time. in the example you gave, he was not completely behind his opponent.

as for Julia's WS+4, i think i'll hold my ground on saying Baek's is better. first of all, they're both 11 frames, which is amazingly fast. however, Julia's WS+4 is -15 on block, making it launch-punishable. not only is Baek's WS+4 safe, but you can hit confirm the second hit (fairly easily too) and go into flamingo from there. so unlike Julia's, you can just throw Baek's out without fear of repercussions.

the problem i guess is that Baek's WS+4,4 is -16, but if you mix up your cancels the opponent might not try to punish. in fact, very few players i've played against even know that WS+4,4 is punishable, despite the fact that it certainly looks like it. maybe some can't see much difference between d/f+4,4 and WS+4,4?

i hate it but FLA 3,4,4,4 isnt guaranteed in opponents back at any axis. it can be interupted. FLA 3,4,4,3 is guaranteed, especialy when the opponent tries to interupt it coz tha last hit counters for a stun.. just a tip for those who dont know yet. or maybe i shouldnt have said it since other players would know how to counter it now.. hahaha!

Yeah, we talked about that in another thread...throwing between the 3rd and 4th move seems to be the best escape from this back trap, but if you use FLA 3,4,4,3 instead, you won't get a counterhit if they do this. While still not a bad choice, I would keep going for FLA 3,4,4,4 since you don't have much to lose, even if they do successfully turn around.

Originally posted by xxBiGaSxx it can be interrupted by a turning crouch jab. fla 3,4,4,3 beats it with a stun though. anyway you have a very good triple SS timing. i personally think your one of the best baek ive seen.

only interrupted when the off-axis, I for example I have stopped that way, only when I'm out of the shaft.