San Andreas

For the theatrical release of San Andreas, we constructed an online poster advert that counted down to the release of the official trailer by crumbling away as if being affected by earthquakes. This was a timed release, so the countdown had to both be flexible and accurate.

After the trailer had been revealed it was replaced with a second version of the advert that allowed the trailer to be revealed by simply clicking it - at which point the poster would crumble and decay as before, but at a much more accelerated rate.

Eurovision Song Contest Drinking Game

The game is a set of 40+ tongue-in-cheek rules that need to be easily accessible during the annual Song Contest. The challenge was to make it multi-platform friendly without it just feeling like a large list, so the simple but effective Bootstrap environment fit the bill perfectly.

The Hobbit: Battle of the Five Armies

For the cinema and home entertainment releases of the third movie in The Hobbit trilogy, we constructed a multilingual, multi-partner campaign as a Facebook app and supporting website. The concept was a "treasure hunt" in which users would visit partner websites over a number of weeks to win entries into a competition to win a home entertainment system.

The campaign ran in the UK only and was developed to be fully responsive to multiple platforms.

Jazz Album Generator

To improve my Regular Expressions skills I created a generator which pulls on a variety of words and phrases to create random jazz players and album titles. It uses a "word insertion" type methodology in a variety of sentences with missing words. Even the "try again" button randomly generates.

Written in javascript, the resulting generated title is linked to a server side script that will generate solid images on the fly to make it shareable on Facebook and other social media platforms.

Non-Stop

For the movie "Non-Stop" starring Liam Neeson, we produced a fully responsive, multilingual "race against time" game. The concept is to answer 5 video and photo related questions as quickly as possible, to score high and share with your friends for bragging rights.

On completing the game, the player is given the opportunity to enter a competition to win prizes related to the movie as an additional pay off.

The Hobbit: The Desolation of Smaug

For the cinema and home entertainment releases of the second movie in The Hobbit trilogy, we constructed a multilingual, multi-partner campaign as a Facebook app. The concept was a "treasure hunt" in which users would visit partner websites over a number of weeks to win entries into a competition to win a two week holiday to New Zealand.

The campaign ran in the UK, France, Germany, Switzerland, Italy and Russia and was resounding success.

The Great Gatsby

To promote the release of Baz Luhrmann's "The Great Gatsby", we produced a variety of Facebook apps. The most popular app promoted the movie by introducing the characters over a number of weeks with a competition element.

The Hobbit: An Unexpected Journey

For the cinema and home entertainment releases of the first movie in The Hobbit trilogy, we constructed a multilingual, multi-partner campaign as a Facebook app. The concept was a "treasure hunt" in which users would visit partner websites over a number of weeks to win entries into a competition to win a two week holiday to New Zealand.

The mechanic was somewhat complicated and therefore was simplified for later instalments of the trilogy. The user would return to the app with a clue that they've found on the partner site and on entering into our form they would be given a single line in 6 part riddle. When they'd gathered all 6 parts from all 6 partners they could try to answer the riddle in order to enter the competition.

The campaign ran in the UK, France, Germany, Switzerland and Italy and was considered a resounding success.

The Dark Knight Rises

We ran several social media campaigns to support the cinema and home entertainment release of The Dark Knight Rises. One of these campaigns centred around the batmobile and allowed the public to vote for it to visit their city. The votes were represented in the form of animated flames - the larger the flame on a city, the more votes it had received.

The Future

To promote the release of Miranda July's "The Future", we created a Facebook based interactive calendar. The calendar showed a variety of London events that were both related to the movie and unrelated but keeping with the film's ethos. The calendar was live from the cinema release of the movie in autumn 2011 through to the DVD release in 2012

Harry Potter and the Deathly Hallows Pt.II

For the cinematic and home entertainment release of the final instalment of the Harry Potter series, we created a number of different social media based apps. The longest running and most successful was a Facebook app that allowed users to vote for their favourite moments in the Harry Potter movie series. These votes were collated and later used for a "Top 100" style TV programme that broadcast on ITV in the UK.

Red Riding Hood

To promote the cinema release of Red Riding Hood, we created a Flash website to show a Behind The Scenes view of the making of the movie. The website shows concept art behind every element of the movie.