New Character Models

The new female Draenei and female Undead models are up in our modelviewer!

To view the new models on Wowhead, simply select the "Warlords" option that's present on Wowhead's modelviewer and then select an animation on the lower right side. You can access the modelviewer on nearly every page--items, transmog sets, and itemsets to name a few.

You can also see what your own character will look like if you go to http://www.wowhead.com/list and enter in your realm/character information!

Loading Screens

New:

Garrison Images

Updated:

Garrison Buildings:

Changes:

Fishing ShackFishing ShackThe Fishing Shack provides support to those looking for their next big catch.Allows medium Draenor fish to be caught in Garrison waters and replaces your Draenor fishing quest with a variety of local, Garrison fishing quests.

Herb GardenHerb GardenA bountiful garden for the planting and harvesting of Draenor herbs.Grow more herbs within an expanded gardenIncreases the amount of herbs that can be harvested at the Garden. Also allows up to 3 work orders at once.

Lunarfall InnInFrostwall TavernAdventure! Excitement! A Hero and his followers need all these things, along with a place to rest afterward.Allows you to select traits and abilities for your daily random followers.

Lumber MillLumber MillThe Lumber Mill enables access to different types of Timber throughout Draenor.Call in allies to harvest timber for Garrison Resources and more!Allows players to mark small trees in Draenor for harvest. Harvested Timber can be converted to work orders for Garrison supplies.

Lumber MillLumber MillThe Lumber Mill enables access to different types of Timber throughout Draenor.Call in alliesAllows you to hmarvest timber for Garrison Resources and more!k medium trees for additional Timber.

Lunarfall ExcavationFrostwall MinesThe Mine was once abandoned, but there are still underground riches ready to be discovered.Creates a shipment of ore Allows players to mine Draenic Stonce per day and mining nofrom mineral nodes in Draenor. Draenic Stone can be converted to work orders are available insidefor Draenor minerals.

Lunarfall ExcavationFrostwall MinesThe Mine was once abandoned, but there are still underground riches ready to be discovered.A new mineshaft allows access to additional mining nodes and lootable supply carts. In addition, the mine can now store up to three days worth of orAlso allows up to 3 work orders at once.

Lunarfall ExcavationFrostwall MinesThe Mine was once abandoned, but there are still underground riches ready to be discovered.A final mineshaft allows access to rich mining nodes. In addition, garrison guards will patrol your mine, keeping it clear of hostile Goren. Also allows up to 5 work orders at once.

Fishing ShackFishing ShackThe Fishing Shack provides support to those looking for their next big catch.Allows small Draenor fish to be caught in Garrison waters and provides access to a Draenor daily Fishing quests.

Fishing ShackFishing ShackThe Fishing Shack provides support to those looking for their next big catch.Grants you a chance to catch Frostdeep Minnowsunique fish in Garrison waters. These can be used to summon a Frostdeep Cavedwellerlure Cavedwellers onto the shore.

Herb GardenHerb GardenA bountiful garden for the planting and harvesting of Draenor herbs.Grow even more herbs wa uniuqe Draenor fruith the largest garden possible within the Garrisonree in your garden that grants food buffs. Also allows up to 5 work orders at once.

Trading PostTrading PostThe Trading Post is the Garrison's center of commerce with the natives of Draenor.Grants access up to the Exalted reputation level for the Shattari Defense or Laughing Skull factions. Also increases reputation gain in Draenor by 20%.

Lumber MillLumber MillThe Lumber Mill enables access to different types of Timber throughout Draenor.Call in alliesAllows you to hmarvest timber for Garrison Resources and more!k large trees for even more Timber.

Lunarfall InnInFrostwall TavernAdventure! Excitement! A Hero and his followers need all these things, along with a place to rest afterward.Recruits random followers each day.

StablesStablesStables provide significant benefits to your mounts.Reduces the chance of being dazed on a mount by 50% in outdoor Draenor zones.

StablesStablesStables provide significant benefits to your mounts.You may remain mounted while interacting with objects in the worldoutdoor Draenor zones.

Herb GardenHerb GardenA bountiful garden for the planting and harvesting of Draenor herbs.Grow and harvest useful herbs in a smalls Draenic Seeds into herbs each day and herbalism nodes are available in the garden.

Lunarfall InnInFrostwall TavernAdventure! Excitement! A Hero and his followers need all these things, along with a place to rest afterward.Unlocks the particularly lucrative Treasure Hunt missions.

: Penance now increases the speed of a friendly target you heal by 30%, and decreases the movement speed of an enemy target you damage by 50%.

: Reduces the cooldown of Pain Suppression by 60 sec.

: Reduces the cooldown of Guardian Spirit by 60 sec.

: When Dispersion ends, you gain 100 Versatility for 10 sec.

: Shadow Orbs spent on Psychic Horror are refunded at a rate of 1 Shadow Orb per 5 sec.

: When Prayer of Mending heals a target, you and the target gain 75 Versatility for 10 sec.

: Feint also increases your Versatility by 100 for 5 sec.

: When you use Vanish, you gain 5 Combo Points and the critical strike chance of your next Mutilate, Dispatch, Envenom, or Ambush is increased by 100%.

: Interrupting a spell with Wind Shear activates Lava Surge.

: Windfury now deals damage 2 extra times.

: When you dispel a harmful Magic or Curse effect from an ally, they gain 100 Versatility for 10 sec.

Item - Shaman T17 Enhancement 4P Bonus: While Feral Spirits is active, you also turn into a Feral Spirit. Your Stormstrike, Windfury, and movement speed are improved.While you are transformed, you move 25% faster, and your wolves can proc Windfury.

Ancestral Focus: New name : Ancestral FocusWhile Ascendance is active, you are immune to silence and interrupt effects.

Classes

Conversion: Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until canceled or Runic Power is exhausted.

Blood

Rune Tap: Consumes 1 Blood Rune to grant an absorb shield equal to 30% of your missing health.reduce all damage taken by 50% for 3 sec.

Will of the Necropolis: Damage taking you below 30% health will instantly grant a charge of Rune Tap, make your next Rune Tap free, and reduce all damage taken by 25% for 4 secyou an immediate, free Rune Tap. This effect cannot occur more than once every 45 sec.

PerksChangesBlood

Enhanced Death Coil: Your Death Coil also grants you Shadow of Death.Shadow of Death increasesDeath, increasing your maximum health by 5% for 30 sec. When this effect is refreshed, the remaining portion is added to the new effect.

Pulverize: A devastating blow that consumes 3 stacks of your Lacerate on the target to deal $sw1 Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec.

Restoration

Soul of the Forest: Casting Swiftmend grants 50% haste for your next spellcast.When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 100%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 100%.

Restoration

Wild Mushroom: Grow a magical mushroom with 5 health at the target ally's location, restoring health to three injured allies within 10 yards of its location every 2 sec for 5 min.After30 sec.After 6 sec, the mushroom will become invisible. Only 1 mushroom can be placed at a time.

PerksChangesBalance

Empowered Moonkin: New name : Empowered MoonkinTriggering Owlkin Frenzy also makesSingle-target attacks against you in Moonkin Form have a 15% chance make your next damage or healing spell cast within 10 sec instant.instant cast.

: New name : Enhanced HurricaneYour Hurricane also causes affected targets to take 10% additional damage from your Moonfire, Sunfire, and Starfall.

: Your Moonfire and Sunfire dealdeals 20% additional damage.

Guardian

Enhanced Faerie Fire: New name : Enhanced Faerie FireYou are no longer immobilized by using Bear Hug.While in you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.

Enhanced Tooth and Claw: Tooth and Claw now also makes Maul free, and can accumulate 1 additional $Lcharge:chargescharge.

Barrage: Rapidly fires a spray of shots for 3 sec, dealing (a total of 480% weaponmw * 16) Physical damage to the enemy target and an average of (240% weaponmw * 8) Physical damage to each other enemy target in front of you. Useable while moving.

Exotic Munitions: Allows you to modify your ranged weapon to use exotic munitions:Incendiary AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 20% additional weapon damage as Fire$162541sw1 additional Fire damage to all enemies within 8 yards of the initial target.Poisoned AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (200%40% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.Frozen AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 40% additional weapon damage as Frost$162546sw1 additional Frost damage and reduces the target's movement speed by 50% for 8 sec.Only one exotic munition can be active at one time.

Powershot: A powerful shot which deals (450% weaponmw * 2) Physical damage to the target and 225% weapon$sw3 Physical damage to all enemies between you and the target. All enemies hit are knocked back.

Beast Mastery

Adaptation: Increases the effect of your pet's Combat Experience to 70%85% increased damage. Your pet now gains the following abilities, regardless of its active spec:Spiked CollarRoar of SacrificeCorneredBoar's SpeedLast StandBlood of the RhinoGreat Stamina

Focusing Shot: Carefully line up a shot at the target that deals 100% weapon$sw1 Physical damage and focuses you, generating 50 Focus.Cannot be cast while moving.Replaces Steady Shot and Cobra Shot.

Marksmanship

Focusing Shot: Carefully line up a shot at the target that deals 100% weapon$sw1 Physical damage and focuses you, generating 50 Focus.Cannot be cast while moving.Replaces Steady Shot and Cobra Shot.

Survival

Focusing Shot: Carefully line up a shot at the target that deals 100% weapon$sw1 Physical damage and focuses you, generating 50 Focus.Cannot be cast while moving.Replaces Steady Shot and Cobra Shot.

Kill Shot: You attempt to finish off a wounded target, dealing 550% weapon$sw2 Physical damage. Only useable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is reset.

Kill Shot: You attempt to finish off a wounded target, dealing 550% weapon$sw2 Physical damage. Only useable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is reset.

Flameglow: Protects you with fiery energy, absorbing up to ($SPFI * 2230 / 100) damage from each attack against you, up to 30% of each attack.

Unstable Magic: Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.

Fire

Mastery: Ignite: Your target burns for an additional 12% over 45 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, Pyroblast, Flamestrike, and their multistrikes. If this effect is reapplied, any remaining damage will be added to the new Ignite.

Glyph of the Battle Healer: Melee attacks from Inner Light heal the most woundedwhile Seal of Insight is active no longer heal you, but instead heal a random injured member of your raid or partyparty or raid for 45% of the normal heal instead of you.amount.

Empowered Archangel: New name : Empowered ArchangelStrength of Soul can also trigger from Penance.The next Prayer of Healing you cast after activating Archangel has 100% increased critical strike chance.

Enhanced Shadow Word: Death: When Shadow Word: Death's cooldown is reset due to not killing a target, the resulting Shadow Word: Death cast can generatenow always generates a Shadow Orb, regardless of cooldown reset.

Unleashed Fury: Empowers your Unleash Flame,increasing damage taken by the target from yourFlame,causing it to also increase damage done with Lightning Bolt by 30% and from yourwith Lava Burst by 10% Lasts 10 sec.for 10 sec.

Maelstrom Weapon: When you deal damage with a melee weapon, you have a chance to gain an application of Maelstrom Weapon. Each application of Maelstrom Weapon reduces the cast time and mana cost of your next Nature spell by 20%. Does not apply to Ancestral Spirit or Hex. Stacks up to 5 times.

Enhanced Whirlwind: New name : Enhanced WhirlwindMeat Cleaver can now stack 1 additional time.Whirlwind's effect to increase Raging Blow targets now grants 2 charges per Whirlwind and can stack up to 4 times.

: Damage of Wild Strike increased by 40%20%.

Protection

Improved Block: New name : Improved BlockBastion of Defense now Increases your block chance by an additional 10%.

Hunter Pets

Spells

: Debilitates the target, rooting them for 30 sec (4 sec in PvP). Damage caused may interrupt this effect.

: Intimidates any target you attack, increasing your threat generation.Also increases chance to dodge and parry by 10%, and reduces physical damage taken by 20%.Auto-Cast:Always keep this effect active.(Right - Click to toggle)

: Intimidates any target you attack, increasing your threat generation.Also increases chance to dodge and parry by 10%, and reduces all damage taken by 20%.Auto-Cast:Always keep this effect active.(Right - Click to toggle)

: The Infernal taunts the target to attack it, and increases threat that it generates against the target by for 5 sec.Auto-Cast:Taunts the current target if it is not attacking the Infernal and taunts any target who attacks its master.(Right - Click to toggle)

: The infernal releases a powerful burst of flames, dealing (100% of Spell power) Fire damage to nearby targets, and stunning them for 2 sec.

: The abyssal releases a powerful burst of flames, dealing (100% of Spell power) Fire damage to nearby targets, and stunning them for 3 sec.

: Purges 1 beneficial magic effect from an enemy, or burns away 1 harmful magic effect from an ally.Auto-Cast:Use on the Infernal's current target.(Right - Click to toggle)

Talents

Thunderstomp: Shakes the ground with thundering force, doing () Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat.

Mounts

New

: Summons and dismisses a rideable Gronnling.

Battle Pets

New

: Right Click to summon and dismiss your Darkmoon Eye.

: Right Click to summon and dismiss Kwee Q. Peddlefeet.

: Right click to summon and dismiss your Darkmoon balloon.

: Right Click to summon and dismiss your Bush Chicken.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Acid Spray: Sprays acid at a random enemy, inflicting 17550 to 18450 Nature damage on impact to enemies caught in the blast and leaves a puddle of acid at their location.

Acid Spray: Inflicts 78000 to 82000 Nature damage to random enemiesSprays acid at a random enemy, inflicting 17550 to 18450 Nature damage on impact to enemies caught in the blast and leaves a puddle of acid at their location.

Aegis of Ragnaros: Surrounds the caster with a shield woven of Shadow magic. The shield lasts 5 min. and absorbs up to 30000 Physical or magical damage, and inflicts 250 damage to melee attackers.damage.

: Kromog summons impassable founts of earth. These rocks may be destroyed.

: Combine 100 Elemental Runes into an Elemental Tablet.

: Deals Fire damage to all enemies in a cone in front of the caster for 1.50 sec. Deals increased damage to hardened targets.

: Place a Battle Standard with 1500 health that increases the Versatility of all members that stay within 45 yards of the Battle Standard by 1742%. Lasts 2 min. May only be used in Ashran.

: Inflicts Shadow damage to all enemies within 5 yards of the caster, knocking them back.

: Deals Fire damage to all enemies in a cone in front of the caster.

: Place a Battle Standard at your locaiton with 300000 health. In Ashran, the Battle Standard increases the Versatility of all members that stay within 45 yards by 1742%. Lasts 30 sec.

: The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting Physical damage to all players caught in their jaws.Victims of this attack are afflicted with Piercing Chomp, increasing the damage they take from future Piercing Chomps by 10% per application.

: The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting Physical damage to all players caught in their jaws.Victims of this attack are afflicted with Piercing Chomp, increasing the damage they take from future Piercing Chomps by 10% per application.

: Sends a bolt of Chaotic Fire at the enemy, dealing Fire damage. Chaos Bolt cannot be resisted, and pierces through defensive immunities.

: Shoots a bolt of flame at an enemy, inflicting Fire damage.

: Break apart into individual Abrogator Stones.

: Call in reinforcements from your outpost.

: Inflicts 5225 to 5775 Shadow damage and stuns the target for 1 sec.

: Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (40% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.

: Blasts the target with demonic energy, inflicting Shadow damage to enemies in a 0 yard line in front of the caster.

: Stone spikes erupt from the ground, inflicting Physical damage and knocking back enemies in the area.

: Get all wrapped up.

: Burn a corpse.

: Your attacks have a chance to apply poison, dealing 236 to 353 damage every 2 seconds over 12 sec.

: Deals 236 to 353 Poison damage.

:

: Topples over an ancient relic of the Shadowmoon Orcs.

: Haunt a target for 1 hour, periodically causing the spirit world to affect them.

: It's like the last few minutes never happened!

: Critical strike chance increased by 100%.

: Damage dealt increased by 100%.

: Haste increased by 50%.

: Physical damage taken increased by 100%.

: Magical damage taken increased by 100%.

: Movement speed increased by 50%.

: Banishes the caster, turning them invulnerable, but unable to act.

: Summons many cows to fight for you.

: Causes you to randomly blink.

: Infest a target with corrupted life.

: Damage dealt increased by 50% and damage taken increaesd by 50%.

: Draw a card.

: Surrounds the caster with 3 balls of lightning that have a 50% chance of striking melee or ranged attackers for Nature damage. Each time the lightning shield strikes, a ball of lightning dissipates.The shield expires after 10 min. or after it has struck 3 times.

: Increases Khadgar's armor as well as his threat. Causes <Unknown value - The spell referenced no longer exists> Fire damage when hit, increases chance to critically hit with spells by 3%, and reduces the chance of being critically hit by 5%.

: Kaluum always dreamt of one day joining the ancient Auchenai order. When Exarch Maladaar sent out a call for help to any willing and able draenei, Kaluum took up his grandfather's armor and set off to his destiny.

: Upgrades item level 640 Leatherworking armor to 655.

: Upgrades item level 655 Leatherworking armor to 665.

: The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting Physical damage to all players caught in their jaws.Victims of this attack are afflicted with Piercing Chomp, increasing the damage they take from future Piercing Chomps by 10% per application.

: The caster exhales noxious vapors that inflict Nature damage to all players within 30 yards in front of the caster.The vapors will continue to travel forward from the caster, inflicting Nature damage to all players caught in its path. The vapors also leave a trail of noxious gasses that will inflict Nature damage to all players in the area.

: Creates ruptures in the earth, which explode of Fel energy, inflicting Fire damage to any enemies caught.

: Creates ruptures in the earth, which explode of Fel energy, inflicting Fire damage to any enemies caught.

: Creates ruptures in the earth, which explode of Fel energy, inflicting Fire damage to any enemies caught.

: Creates ruptures in the earth, which explode of Fel energy, inflicting Fire damage to any enemies caught.

: Ahm was captured by Blademaster Bralok when the cruel orc attacked his home town. The orc had Ahm starved and beaten, but Ahm refused to relent. In death, he continues to persevere and seek revenge against the Iron Horde for their travesties.

: Turns the caster and all nearby friendly players within 0 yards Invisible for 3 min. Attacking cancels the effect.

: Teleports you to your home base.

: Reduces you and all nearby friendly target's damage taken by 60% for 15 sec. Players can only have one Scroll of Protection active at any one time.

: Increases you and all nearby friendly target's movement speed by 70% for 8 sec. Players can only have one Scroll of Speed active at any one time.

: Reduces damage taken while Ardent Defender is active by an additional 10%, and when you activate Ardent Defender, it will also apply to the nearest ally within 15 yards.

: Engulfs the target in Fel Fire, increasing damage done by 30%.

: Reduces damage taken while Ardent Defender is active by an additional 1%, and when you activate Ardent Defender, it will also apply to the nearest ally.

: The caster clips the wings of a nearby Low-Born Arakkoa. The victim takes damage for the duration; but also inflicts 100% more damage and gains 100% haste.Victims of Torn Feathers have any crowd-controlling effects removed and are immune to such effects for the duration.

: The souls of slain enemies dance within the Void crystal.When 10 souls are captured their essence is unleashed and the caster gains Power Overwhelming.Power Overwhelming InstantTransformed into a Void Terror, allowing the caster to inflict 3325 to 3675 additional Shadow damage on each attack and increasing Haste by 100%.

: You and your pet share diminishing returns from crowd control effects.

: Dress up your Perky Pug.

: Transformed into a Void Terror, allowing the caster to inflict 3325 to 3675 additional Shadow damage on each attack and increasing Haste by 100%.

: You and your pet share diminishing returns from crowd control effects.

: You and your pet share diminishing returns from crowd control effects.

: You and your pet share diminishing returns from crowd control effects.

: You and your pet share diminishing returns from crowd control effects.

: Explosions rock the water near your boat.

: The next attack that would otherwise kill you will instead cause the curse to heal you for 75% of your maximum health and search for a new host.

: Transformed into a Void Terror, allowing the caster to inflict 3325 to 3675 additional Shadow damage on each attack and increasing Haste by 100%.

: The Wicked Curse heals the cursed creature and searches for a new master.

: While Berserk is active, 35% of the direct damage you deal will heal the 2 nearest allies.

: While Berserk is active, 35% of the direct damage you deal will heal the 2 nearest allies.

: While Berserk is active, 1% of the direct damage you deal will heal the 2 nearest allies.

: Open the bag.

: Add 1 level to a battle pet in the Aquatic family.

: Add 1 level to a battle pet in the Dragonkin family.

: Add 1 level to a battle pet in the Humanoid family.

: Add 1 level to a battle pet in the Flying family.

: Add 1 level to a battle pet in the Undead family.

: Add 1 level to a battle pet in the Critter family.

: Add 1 level to a battle pet in the Magic family.

: Add 1 level to a battle pet in the Elemental family.

: Add 1 level to a battle pet in the Mechanical family.

: Throws a weapon at an enemy, inflicting Physical damage.

Changes

Acid Spray: Deals 97500 to 102500 Nature damage every 2 second.Sprays acid at a random enemy, inflicting 17550 to 18450 Nature damage on impact to enemies caught in the blast and leaves a puddle of acid at their location.

Barrage: Rapidly fires a spray of shots for 3 sec, dealing (a total of 480% weaponmw * 16) Physical damage to the enemy target and an average of (240% weaponmw * 8) Physical damage to each other enemy target in front of you. Useable while moving.

Biting Cold: When you have Freezing Fog active, your next Howling Blast will apply Biting Cold to all targets it hits.Biting Cold increasesincrease Frost damage taken by 1000% for8 sec.on all targets by 10% for 8 sec.

Blackrock Bomb: Lobs a bomb at an enemy. The bomb explodesuntilexplodes until cancelled. after landing, inflicting 585 to 615 Fire damage to anyone within 4 yards.

Blackrock Bomb: Lobs a bomb at an enemy. The bomb explodesuntilexplodes until cancelled. after landing, inflicting 585 to 615 Fire damage to anyone within 4 yards.

Blade Dash: Sorka dashes to a targettedtargeted player, slicing through them. She countinues to dash through all targets within 8 yards of each target hit before returning to her primary target.After she completes her dash, the affected players wounds open, inflictingfirst affected player suffers 92500 to 107500 Physical damage, to the first target, and an increasing amountwith the amount increasing to each additional target. A Swirling Vortex also forms and follows the path of her dash.

Blade Dash: Sorka dashes to a targettedtargeted player, slicing through them. She countinues to dash through all targets within 8 yards of each target hit before returning to her primary target.After she completes her dash, the affected players wounds open, inflictingfirst affected player suffers 92500 to 107500 Physical damage, to the first target, and an increasing amountwith the amount increasing to each additional target. A Swirling Vortex also forms and follows the path of her dash.

Blade Dash: Sorka dashes to a targettedtargeted player, slicing through them. She countinues to dash through all targets within 8 yards of each target hit before returning to her primary target.After she completes her dash, the affected players wounds open, inflictingfirst affected player suffers 92500 to 107500 Physical damage, to the first target, and an increasing amountwith the amount increasing to each additional target. A Swirling Vortex also forms and follows the path of her dash.

Blade Dash: Sorka dashes to a targettedtargeted player, slicing through them. She countinues to dash through all targets within 8 yards of each target hit before returning to her primary target.After she completes her dash, the affected players wounds open, inflictingfirst affected player suffers 92500 to 107500 Physical damage, to the first target, and an increasing amountwith the amount increasing to each additional target. A Swirling Vortex also forms and follows the path of her dash.

Blade Dash: Sorka dashes to a targettedtargeted player, slicing through them. She countinues to dash through all targets within 8 yards of each target hit before returning to her primary target.After she completes her dash, the affected players wounds open, inflictingfirst affected player suffers 92500 to 107500 Physical damage, to the first target, and an increasing amountwith the amount increasing to each additional target. A Swirling Vortex also forms and follows the path of her dash.

Bladestorm: Attacks in a whirl of steel, causing 0%200% weapon damage to each enemy within melee range.

Food: New name : FoodRestores 30000 health over 20 sec. Must remain seated while eating.

Blood Corruption Aura: Uk'urogg has been twisted by Marak's dark blood magic, such that he radiates foul energy. This energy causes all players on the Dreadnaught while he is alive to periodically create pools of Blood Corruption underneath them.

Bloodclaw Charm: Transforms caster to have the appearance of a Skettis arakkoa.Bloodmane Saberon.

Bloodletting: Shred critical strikes cause Bloodletting on the target.Bloodletting increases all bleed damage taken by 10%causes the target to take 10% increased damage from your bleed effects for 6 sec.

Bloody Vortex: Marak the Blooded spins in a violent fury, turning the wind around her into cutting blades. Every 1 sec., She strikes players within 8 yds. with Bloody Vortex, inflicting 1000000 Physical damage, divided among the players. Every 1 sec., Marak slashes players outside of this rangethat range but within 45 yds. with Plagued Blood, inflicting 50000 Nature damage to each player.

Bomb Frenzy: Throws a Blackrock Bomb every 1 sec. for 6 sec.Blackrock Bomb 40 yd range InstantLobs a bomb at an enemy. The bomb explodesuntilexplodes until cancelled. after landing, inflicting 585 to 615 Fire damage to anyone within 4 yards.

Bomb Impact: One of the Maidens fires a barrage of bombs with the main cannon of the ship towards the dock.When the bombs land, they inflict 74000 to 86000 Fire damage to nearby players, knocking them back.After landing, the bombs begin a Detonation Sequence. When the sequence completes, the bombs detonate, inflicting 150000 Fire damage to nearby players.

Bombardment Pattern: Alpha: One of the Maidens unleashes a quick bombardment on the areafires a barrage of bombs with the main cannon of the ship launching four bombs which detonate after their timer expires.towards the dock.When the bombs land, they inflict 74000 to 86000 Fire damage to nearby players, knocking them back.After landing, the bombs begin a Detonation Sequence. When the sequence completes, the bombs detonate, inflicting 150000 Fire damage to nearby players.

Bombardment Pattern: Alpha: One of the Maidens fires a barrage of bombs with the main cannon of the ship towards the dock.When the bombs land, they inflict 74000 to 86000 Fire damage to nearby players, knocking them back.After landing, the bombs begin a Detonation Sequence. When the sequence completes, the bombs detonate, inflicting 150000 Fire damage to nearby players.

Bombardment Pattern: Omega: After Bombardment Pattern: Alpha, the Maidens unleash a massive, reckless bombardment on the area with the initial barrage, the main cannon of the ship, firing many bombs that detonate after their timer expires.fires a much larger burst of bombs towards the dock.When the bombs land, they inflict 74000 to 86000 Fire damage to nearby players, knocking them back.After landing, the bombs begin a Detonation Sequence. When the sequence completes, the bombs detonate, inflicting 150000 Fire damage to nearby players.

Bloodsoaked Heartseeker: Marak the Blooded marks three players, after which she tosses a Boomerang Axe at each of them. Boomerang Axes travel back and forth across the area, inflicting 50000 Physical damage to any players they come in contact with.

Chimera Shot - Serpent: You deal 255%0% weapon damage, refreshing the current Sting on your target and triggering an effect:Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.

Cleave: The Butcher targets the largest clump of players in melee range and strikes them for massive Physical damage. The damage is split between all targets in the clump.Victims of Cleave are afflicted with Gushing Wounds.Gushing Wounds 40 yd range InstantThe Butcher's blade causes the victim to bleed profusely for Physical damage for 15 sec. If the victim reaches $I stacks they will perish instantly.

Convulsive Shadows: Enforcer Sorka throws a shadow-infused weapon at a player, afflicting them with 5 stacks of an uncontrollable shadow plague.plague.Players take 0 Shadow damage per stack every 2 sec. while afflicted with Convulsive Shadows. When Convulsive Shadows deals damage, a stack is removed and a player creates a pool of Lingering Shadow nearby. Any players who enter the pool begin to gain stacks of Convulsive Shadows.When dispelled, Convulsive Shadows inflicts 40,000 Shadow damage per stack to the dispelled player.

Convulsive Shadows: Enforcer Sorka throws a shadow-infused weapon at a player, afflicting them with 5 stacks of an uncontrollable shadow plague.plague.Players take 0 Shadow damage per stack every 2 sec. while afflicted with Convulsive Shadows. When Convulsive Shadows deals damage, a stack is removed and a player creates a pool of Lingering Shadow nearby. Any players who enter the pool begin to gain stacks of Convulsive Shadows.When dispelled, Convulsive Shadows inflicts 40,000 Shadow damage per stack to the dispelled player.

Corrupted Blood: A pool of corrupted blood lingers on the ground, inflicting 120000 Shadow damage every 2 sec to any players who stand in it.

Electrified Chakram: The caster hurls their chakram at the location of a nearby enemy. Any enemies within the vicinity of the impact suffer serious Physical damage.After the initial impact, the chakram creates a zone of Electrified Clouds.Standing in the Electrified Cloud causes the victim to suffer Nature damage.

Elixir of Shadows: Drink near Ishaal's hut in the Shadowglade to peer into the shadow realm.

Major Elixir of Shadows: New name : Major Elixir of ShadowsDrink me.near Zellek's hut in Veil Akraz to enter the shadow realm.

Indomitable: New name : IndomitableBonus Armor increased by 99 for 20 sec.

Fan of Chakram: The caster hurls several chakram at their opponents. Anyone caught in the chakrams paths suffer Physical damage.

Faultline: Tectus creatues a wave of shattered earth followingcloud of crystalline blades that move towards a targeted player. Players who enter the shattered earth suffer 55000 Nature damage, and are knocked back.cloud of crystalline blades suffer 55000 Physical damage each second they remain in the cloud.

Feral Spirit: While Feral Spirits is active, you also turn into a Feral Spirit. Your Stormstrike, Windfury, and movement speed are improved.While you are transformed, you move 25% faster, and your wolves can proc Windfury.

Fists of Stone: Inflicts 438750 to 461250536250 to 563750 Physical damage split evenly between enemies, up to to targets within 15 yards.

Fixate: Iron Eviscerators fixate their attention on a random target, and will only attack their fixated target.

Flame Crash: Breathes fire in front of the caster, setting the ground ablaze for 15 sec. Coming into contact with this inflicts 7500150 Fire damage every second.

Flame Crash: Breathes fire in front of the caster, setting the ground ablaze for 15 sec. Coming into contact with this inflicts 7500150 Fire damage every second.

Fel Firebomb: New name : Fel FirebombHurls a Fel Firebomb to a ground location, setting it ablaze for until cancelled. Contact with the Firebomb inflicts Fire damage every second.

Fel Firebomb: New name : Fel FirebombThrows burning liquid at the enemy's location.Hurls a Fel Firebomb to a ground location, setting it ablaze for until cancelled. Contact with the Firebomb inflicts Fire damage every second.

Fel Firebomb: New name : Fel FirebombIgnites a barrel of pitch in the water, causing all enemies within the area to suffer 15Hurls a Fel Firebomb to a ground location, setting it ablaze for until cancelled. Contact with the Firebomb inflicts Fire damage every second.

Foul Totem: Summons a Foul Totem at the feet of the caster for 25 sec that periodically fires a fiery blob of Fel magic at a random location, inflicting Fire damage upon impact to enemies within 3 yards.

Foul Totem: Summons a Foul Totem at the feet of the caster for 25 sec that periodically fires a fiery blob of Fel magic at a random location, inflicting Fire damage upon impact to enemies within 3 yards.

Ignite: Your target burns for an additional 12% over 45 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, Pyroblast, Flamestrike, and their multistrikes. If this effect is reapplied, any remaining damage will be added to the new Ignite.

: Increases the damage of your Feral Spirits by 100%.Spirit Wolves by 100%.

Incarnation: Chosen of Elune: An improved Moonkin Form that increases all your spell damage by an additional 13 to 17%15%. Lasts 30 sec.You may shapeshift in and out of this improved Moonkin Form for its duration.

Iron Will: The Iron Maidens are bound together with Iron Will - whenever any of them is critically low on health, they will all rise to 100 Iron Fury. Every 20 seconds thereafter their damage dealt will increase by 10%.

Item - Shaman T17 Enhancement 4P Bonus: While Feral Spirits is active, you also turn into a Feral Spirit. Your Stormstrike, Windfury, and movement speed are improved.While you are transformed, you move 25% faster, and your wolves can proc Windfury.

Ancestral Focus: New name : Ancestral FocusWhile Ascendance is active, you are immune to silence and interrupt effects.

Kill Shot: You attempt to finish the wounded target off, firing a long range attack dealing 550% weapon$sw2 Physical damage. Kill Shot can only be used on enemies that have 35% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.

Kill Shot: You attempt to finish off a wounded target, dealing 550% weapon$sw2 Physical damage. Only useable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is reset.

Kowalski's Music Box: Emits a soothing tune to all enemy creatures within 2030 yards, reducing their range at which they detect enemies. The Music Box lasts for 1 hour until it has to be wound up again.

Kowalski's Music Box: Emits a soothing tune to all enemy creatures within 2030 yards, reducing their range at which they detect enemies. The Music Box lasts for 1 hour until it has to be wound up again.

Lava Slimed: Protected from lava damage.A thin coating of slime protects you from the lava.

Love Rocket: Shoots a firework into the air that bursts into red, white and blue stars.Unleash the power of love.

Maelstrom Weapon: When you deal damage with a melee weapon, you have a chance to gain an application of Maelstrom Weapon. Each application of Maelstrom Weapon reduces the cast time and mana cost of your next Nature spell by 20%. Does not apply to Ancestral Spirit or Hex. Stacks up to 5 times.

Marak's Bloodcalling: Marak's blood magic takes hold in players affected by Blood Ritual, making them preferred targets for future Blood Rituals and increasing their damage taken from Blood Ritual by 100%.This effect stacks.

Shadow Sickness: New name : Shadow SicknessA curse uttered with a final breath.

Noxious Bomb: A bomb which explodes on impact, snaring and inflicting Nature damage to nearby enemies over 15 sec.

Noxious Bomb: A bomb which explodes on impact, snaring and inflicting Nature damage to nearby enemies over 15 sec.

Noxious Bomb: A bomb which explodes on impact, snaring and inflicting Nature damage to nearby enemies over 15 sec.

Hypercharged Jumper Cables 9000-XL: New name : Hypercharged Jumper Cables 9000-XLNeesa overchargessprings up from her feign death and powers up her jumper cables and releasesreleasing a chain of lightning, resurrecting her teammates.reviving and healing her teammates for 15% heath.

Empowered Moonkin: New name : Empowered MoonkinTriggering Owlkin Frenzy also makesSingle-target attacks against you in Moonkin Form have a 15% chance make your next damage or healing spell cast within 10 sec instant.instant cast.

Paleobomb: The caster explodes, inflicting 197437 to 207563146250 to 153750 Physical damage to all enemies within 1520 yards. This damage ignores armor.

Paleobomb: The caster charges towards the Butcher. The first player to come within 2 yards of the caster will force the caster to explode for 197437 to 207563146250 to 153750 Physical damage to all players within 1520 yards. This same explosion will occur if the caster reaches the Butcher.

Penetrating Shot: @spelldesc164264Gar'an lines up a Penetrating Shot at the vitals of her target, inflicting 500000 Physical damage to the target after 6 sec.Players can move between her and her target, disrupting her aim causing the damage inflicted to be split among all intercepting players and the target.

Penetrating Shot: @spelldesc164264Gar'an lines up a Penetrating Shot at the vitals of her target, inflicting 500000 Physical damage to the target after 6 sec.Players can move between her and her target, disrupting her aim causing the damage inflicted to be split among all intercepting players and the target.

Piercing Bite: The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting Physical damage to all players caught in their jaws.Victims of this attack are afflicted wtihwith Piercing Chomp, increasing the damage they take from future Piercing Chomps by 10% per application.

Piercing Chomp: The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting Physical damage to all players caught in their jaws.Victims of this attack are afflicted wtihwith Piercing Chomp, increasing the damage they take from future Piercing Chomps by 10% per application.

Piercing Chomp: The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting Physical damage to all players caught in their jaws.Victims of this attack are afflicted wtihwith Piercing Chomp, increasing the damage they take from future Piercing Chomps by 10% per application.

Plagued Blood: Marak the Blooded spins in a violent fury, turning the wind around her into cutting blades. Every 1 sec., She strikes players within 8 yds. with Bloody Vortex, inflicting 1000000 Physical damage, divided among the players. Every 1 sec., Marak slashes players outside of this rangethat range but within 45 yds. with Plagued Blood, inflicting 50000 Nature damage to each player.

Poisoned Ammo: Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (200%40% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.

Poisoned Ammo: Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (200%40% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.

Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 readinessVersatility for 1 hour.

Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 125 readinessVersatility for 1 hour.

Refreshment: Restores 170000 health and (42500 / 5 * 20 sec) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 150 readinessVersatility for 1 hour.

Repair Item: Combine with 4 Raw Animal Hides to restore this item for your garrison. Also grants 5 skill, up to a max of 600.

Repair Item: Combine with 4 Sumptuous Fur to restore this item for your garrison. Also grants 5 skill, up to a max of 600.New reagent required: Ripped Lace Kerchief x1.

Repair Item: Combine with 4 Raw Animal Hide to restore this item for your garrison. Also grants 5 skill, up to a max of 600.

Repair Item: Combine with 4 Raw Animal Hide to restore this item for your garrison. Also grants 5 skill, up to a max of 600.

Repair Item: Combine with 8 Raw Animal Hide to restore this item for your garrison. Also grants 5 skill, up to a max of 600.

Repair Item: Combine with 8 Raw Animal Hide to restore this item for your garrison. Also grants 5 skill, up to a max of 600.

Righteous Determination: While Avenging Wrath is active, you gain Righteous Determination.Righteous Determination reduces, the duration of all incoming crowd control effects on yourself is reduced by 50%.

Rippling Smash: Kromog smashes the ground violently, causing a cascading eruption that inflicts 214500 to 225500 Nature damage to those within its wake.

Rippling Smash: Kromog smashes the ground violently, causing a cascading eruption that inflicts 195000 to 205000214500 to 225500 Nature damage to those within its wake.

Rise of the Flora: Brambleking Fili releases plant energies, raising some of his followers back into the battle!

Rune of Crushing Earth: Kromog bends the earth to form two outstretched hands. These hands will slam together, inflicting 19500 to 20500195000 to 205000 Nature damage to enemies on contact, stunning them for 5 sec.

Rune of Grasping Earth: Physical damage taken is reduced by 80%, but suffering 6337 to 66637800 to 8200 Nature damage every 1 seconds.This damage increases over time.

Rune of Grasping Earth: Kromog places a mighty palm on the ground, summoning the very stone from the earth. Fists of stone grasp at players, inflicting 6337 to 66637800 to 8200 Nature damage per second, but shielding them from Physical damage and holding them to the ground. The damage increases over time.

Sacred Shield: Protects the target with a shield of Holy Light for 30 sec, absorbing up to (0 + 1.2291.306 * Spell power) damage every 6 sec. Only one target can be affected at a time.

Salvation of the Protector: Anduin's magic creates an orb of magic near the center of the platform. When touched, the orb heals the player for 22 to 27%25% and makes the player immune to Shadow magic for 2 sec.

Salvation of the Protector: Anduin's magic heals the player for 22 to 27%25% and makes the player immune to Shadow magic for 15 sec.

Sanguine Sphere: Ahri'ok summons an orb of blood to protect her most injured ally from 100000 damage, Causes if the shield is broken!

Sigil of Dark Simulacrum: New name : <NYI> Sigil of NecromancySlain players and creatures summon a Skeletal Warrior or Mage at the command of the Death Knight. The Death Knight can have up to 3 Summons at one time.

Sorka's Prey: Sorka dashes through you, inflicting 92500 to 107500 Physical damage.marks targets affected by her Blade Dash, making them her prey. They become preferred targets for Blade Dash, and their damage taken from Blade Dash is increased by 100%.This effect stacks.

Soul of the Forest: When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 50%100%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 100%.

Survivor: You can breathe underwater for 100% longer and take reduced falling damage while in outdoor Draenor zones.

Swift Recovery: You regenerate an additional 5% health every 5 sec while not in combat in outdoor Draenor areas.

Swift Recovery: You regenerate an additional 5% health every 5 sec while not in combat in outdoor Draenor areas.

Swiftness: As long as they are left alive, Iron Eviscerators gain Swiftness, allowing them to move 10% faster and increasing their haste by 10% per stack.

Swiftness: As long as they are left alive, Iron Eviscerators gain Swiftness, allowing them to move 10% faster and increasing their haste by 10% per stack.

Swirling Vortex: Sorka creates a vortex of wind that follows in the path of her Blade Dash. Players who are hit by a swirling vortex take 41625 to 48375 Nature damage and are stunned for 1.50 sec secs.

Tectonic Upheaval: Tectus unleashes itshis built up seismic instability into the earth, creating a massive series of earthquakes that each inflict 18500 to 21500 Nature damage to all players.If TectusTectus's health is depleted during Tectonic Upheaval, he will Shatter.

Tectonic Upheaval: Tectus unleashes itshis built up seismic instability into the earth, creating a massive series of earthquakes that each inflict 18500 to 21500 Nature damage to all players.If TectusTectus's health is depleted during Tectonic Upheaval, he will Shatter.

Tethered Chakram: The caster hurls their Chakram at the location of a nearby enemy. Any enemies within the vicinity of the impact suffer serious Physical damage.After the initial impact, the Chakram creates a zone of Electrifed Clouds and a Lightning Tether forms between the chakram and the caster.Standing in the Electrified Ground causes the victim to suffer Nature damage.

The Living Mountain: Tectus is unkillable as long as he is under the affects of The Living Mountain.He will periodically gain energy, with the rate of gain increasing as he loses health.The power of The Living Mountain is consumed whenever Tectus channels Tectonic Upheaval, leavningleaving him vulnerable to shattering.

Unstable Magic: Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.

Unstable Magic: Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.

Unstable Magic: Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50%20% damage to the target, and to all other enemies within 8 yards.

Veil of Shadow: Reduces enemienemy healing received by 50% for 10 sec.

Vicious Strike: When you use Charge, you gain the Vicious Strike effect.Vicious Strike increases, the critical strike chance of your next Mortal Strike is increased by 50%.

Vicious Strike: When you use Charge, you gain the Vicious Strike effect.Vicious Strike increases, the critical strike chance of your next Bloodthirst is increased by 50%.

Vicious Strike: When you use Charge, you gain the Vicious Strike effect.Vicious Strike increases, the critical strike chance of your next Shield Slam is increased by 50%.

Vindicator's Fury: Spending Holy Power imbues you with Vindicator's Fury.Vindicator's Fury increases your damage and healing by 1% per Holy Power spent for 8 sec.

Void Blast: Inflicts Shadow damage.to all enemies within 0 yards of the impact.

Warming Up: The Maiden prepares the Dreadnaught's main cannon for its Obliteration barrage. If the warmup sequence is allowed to complete, the Dreadnaught will fire Obliteration blasts directly at players, killing them.

Whirl of Blood: Marak the Blooded spins in a violent fury, turning the wind around her into cutting blades. Every 1 sec., She strikes players within 8 yds. with Bloody Vortex, inflicting 1000000 Physical damage, divided among the players. Every 1 sec., Marak slashes players outside of this rangethat range but within 45 yds. with Plagued Blood, inflicting 50000 Nature damage to each player.

Whirling Chakram: The caster hurls a rapidly spinning chakram at the location of a nearby enemy. The chakram creates a vortex that will pull nearby enemies in and inflict damage to those enemies who come in contact with it.

Wild Mushroom: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for (428.5% of Spell power), and restores health to the three most injured allies within 10 yards of the initial target every 2 sec for 5 min.30 sec.

Will of the Necropolis: Damage taking you below 30% health will instantly grant you an immediate, free Rune Tap. This effect cannot occur more than once every 45 sec.

Garrison Missions:

New:

Umbrafen TreasuresScouts have heard rumors of valuables within a mysterious cave in the Umbrafen.

Precious RichesRumors grow of a Pale orc that thrives on ambushing the unsuspecting for anything that shines. He might be found in a cave to the southwest.

Borrok's FoolsThe Grimfrost Ogres regularly rob Frostwolf Orcs and offer them as sacrifices to Brorrok the Devourer. Let's relieve them of their stolen goods.

The HypnocroakLegends speak of a cave above the Nightmarsh replete with valuable trade resources - along with an amphibious abomination residing in it.

Things That Go Bump - PHEnemies! Encounters! EXPPPPP!!!

Things That Go Bump - PHEnemies! Encounters! EXPPPPP!!!

Chewy Gorgrizzle - PHDown with elementals!

Sabrones Sabrosos - PHLos sabrones mas sabrosos del mundo entero!

Changes:

Weapon Savage KindredTBDhe gronn and the ogres are working together on a two-pronged attack. We must disrupt their machinations before they overwhelm us.

Trinket Industrial EspionageTBDIf there are design flaws in the Blackrock clan's war machines, we can disable them. Break in and inspect the war machines for weaknesses.

Chest laws, Pincers, AND TusksTBDDraenor can count the genesaur among its most vicious creatures. We must contain them before they spread from Gorgrond to other areas.

Shoulder Birds of PrayTBDWe would like to leave the vicious arakkoa alone, but capturing their temple in the Spires of Arak would give us a strategic advantage.

Boots Talador BurningTBDAbyssals, the minions of Sargeras, are roaming the forests of Talador, setting them ablaze. Destroy them before the forest is ash.

Neck Into the Saberon's DenTBDMany of the rescued draenei prisoners have gone missing, and we think the saberon are to blame. Go investigate, but go well armed.

Comments

Comment by Searinox

Comment by darquis

Eh. Not loving the improvement to multishot instead of additional range. And I still think beast master shouldn't have kill shot. Or at least improved kill shot.

Comment by Aoir

on 2014/07/17 23:15:27

So, engineering is getting schematics to make the Everlasting fireworks I spent forever farming the level 85 version of Theramore's Fall? Excuse me while I crawl into a ball and weep. It took me nearly a hundred runs back then to get the Everlasting Alliance Firework.

Comment by Talanlirr

on 2014/07/17 23:35:03

I hope I can run as a fire mage again. Frost is alright, but I prefer burning things to ashes rather than giving enemies frostbite lol

Comment by zotheghost

on 2014/07/18 00:14:41

Glad to see Jastor is finally shown in-game as his true appearance in that loading screen. Hope this means a new model for him is impending!

Comment by Omashano

Comment by Cifer1089

I like that arcane mage bonus, exactly something that we needed \\(^-^)/ WoD keeps getting better and the Loading screens look amazing!

Comment by snakefloss

on 2014/07/18 01:57:40

I would say draenei model looks great, but... what happened to my beautiful ponytail? Hopefully It will return to its perky glory before WoD releases...

Comment by Meyina

on 2014/07/18 02:13:13

nice :)

Comment by Animegirl

on 2014/07/18 03:05:31

The gilnean outfit from DMF OMG i just want the female hat too PLEASE!

Comment by DnBL0ver

on 2014/07/18 04:58:33

"New" prot warrior seems cool. I need a WoD beta to test that things!

Comment by Agramon

on 2014/07/18 05:20:59

Any update on the toy filter not working properly with the "added in build" filter ? Since a lot of toybox changes are incoming, this would help me find all the changes more quickly. Thanks.

Comment by Primussux

on 2014/07/18 05:44:43

Love the new female draenei but her eyes are way too bug-like, wish they could change them, otherwise I'll just go use the old models when WoD hits anyway, I guess...

Comment by Strafer

on 2014/07/18 05:50:55

So much stuff. :)

Comment by perculia

on 2014/07/18 06:51:53

So the added in build filter is for when an item is first seen in the data, not when an item is added to the toybox. It's a way of refining the "Added in patch" filter.

Maybe there's a way we can separately track toybox items, I'll take a look.

Comment by Strafer

on 2014/07/18 06:55:05

Will there be a stream showing of the new zones? :)

Comment by ShiinaMae

on 2014/07/18 08:36:41

So I got all excited at the whole "You can also see what your own character will look like.." thing...

And then I remembered I main a goblin. =/

Comment by Alasdaer

on 2014/07/18 10:16:54

I like the new Arakoa model. Would actually make a neat player race imo.

Comment by Extremedark

on 2014/07/18 10:38:49

its just me or the new arakoaa look like a reeskined klaxxi?

Comment by Promisha

on 2014/07/18 11:37:55

its just me or the new arakoaa look like a reeskined klaxxi?

I think they used a slightly modded klaxxi skeleton for them. Torso shape is similar and its feathers instead of fat thorax, but the legs aren't quite as meaty or hunched. I kinda liked the fat shaped ones in BC better, gave them a unique feel.