Could a (5,2)c/190 oblique ship, like the previously mentioned one in B38/S23, exist in regular Life? The rules are closely related, except the reactions would spawn traffic lights. So if we're looking for a reaction based on the mechanics of this ship, it's probably going to be big.

muzik wrote:Could a (5,2)c/190 oblique ship, like the previously mentioned one in B38/S23, exist in regular Life? The rules are closely related, except the reactions would spawn traffic lights. So if we're looking for a reaction based on the mechanics of this ship, it's probably going to be big.

Probably should take this discussion elsewhere though.

that is not the only thing different. The rpentomino in b38s23 almost works as a spaceship (it collides with the ash it creates) like a switch engine. That is why you get a spaceship with 2 rs and a boat mutually stabilizing each other. In Life, due to subtle changes in rules, the R is nowhere near a near-spaceahip like switch engines.

SansDominotlife (B2-a_S2-i34q) generates a huge amount of distinct objects. In the 10147 soups I searched there were a whopping 1376 distinct objects (28088 objects in total), 442 of them p2 oscillators.

_zM wrote:SansDominotlife (B2-a_S2-i34q) generates a huge amount of distinct objects. In the 10147 soups I searched there were a whopping 1376 distinct objects (28088 objects in total), 442 of them p2 oscillators.

But no spaceships (why?)

SansDomino and tlife are two entirely different rules with entirely different classes of objects and object behaviors.The transitions in each rule counteract the ones in the other rule, producing B2cea3aiS23 (?) -like variety but no moving patterns.I tried it and several variants and couldn't find any spaceships.

_zM wrote:SansDominotlife (B2-a_S2-i34q) generates a huge amount of distinct objects. In the 10147 soups I searched there were a whopping 1376 distinct objects (28088 objects in total), 442 of them p2 oscillators.

But no spaceships (why?)

SansDomino and tlife are two entirely different rules with entirely different classes of objects and object behaviors.The transitions in each rule counteract the ones in the other rule, producing B2cea3aiS23 (?) -like variety but no moving patterns.I tried it and several variants and couldn't find any spaceships.

First, I see SansDomino as a family of rules with birth on two neighbors, but not when these neighbors are orthjogonally adjacent (B2-a) and SansDominotlife would by that logic be the rule with the birth from SansDomino and the survival rules from tlife - B2-a_S2-i34q. I probably could have phrased that better, but I think that the way it is now is clear enough.

Anyways,

It seems like patterns cannot escape from the original bounding box by more than a few cells. This is probably because the birth rules require only two cells to make a new cell, but the survival rules require a cell to have relatively many neighbors to survive. This means that patterns will stabilize quickly and that cells on the perimeter are more likely to die than cells on the inside of the pattern.