Krater: First Dev Diary Explains Customization, Crafting, Combat

Earlier today we shared the news with readers that developer FatShark plans to have a pre-alpha test for their upcoming post-apocalyptic, top-down RPG, Krater. Before getting to the testing phase, though, they wanted to share some details and info about the game in their first developer diary.

The diary is chock full of information regarding the gameplay, characters, skills, crafting and more. Some dev diaries kind of droll on and on about stuff that really has nothing to do with the game or why players would even be excited for the game. However, lead game designer at FatShark, Victor Magnuson, wastes no time in the near three minute video detailing how players can literally craft everything in the game, from armor and weapons to items and buffs. Check it out below.

As mentioned in previous articles about the game, Krater's unique story and character structure means that player characters can be permanently injured and killed. In addition to this, characters can grow stronger and evolve based on story choices and specific consequences as well. Personally, I really like the sound of this game and hopefully FatShark will find a suitable enough audience for this title as well.