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Friday, July 10, 2015

::BLINK:: deluxe Tunnels & Trolls PDF Releases to Kickstarter Backers

Color me surprised. I really didn't expect to see deluxe Tunnels & Trolls rules before Gen Con. Actually, the way things were going, I had fears this might become another Far West. I'm glad to be proven wrong.

Quick observation - the PDF has bookmarks, but only for the later part of the book. I assume there will be an update to correct that.

It's a 385 page PDF, which is huge, especially if compared to earlier editions.

They've done away with the exploding dice at character generation and negative modifiers are no longer calculated into Combat Adds.

There are some typos which I hope the PDF release will allow the community to correct the majority of before it goes to print. Still, at first glance it does not approach Troll Lord Games levels, which is good.

"dpreviously escribed"

I look forward to delving into this over the next few days.

Crossing fingers that is does away with the unbalanced power surge of 7x.

I am intrigued at the concept that there was an unbalanced power surge of 7X, since I thought it fixed the same issue from 5....

The T&T crowd/Flying buffalo are nowhere close to Far West, never have been. I admit, I've known them since I was a kid, but they've pulled through thick and thin. Of course, as backers were really can't tell the difference between "late but on the way" and "failstarter central" until that golden moment when we either have a product or an email from the producer talking about his dog's cancer and how he needs to take a spiritual journey....so....I can't fault pessimism on this one if you're not personally familiar with those behind the game.

Well, while my gut is to question why people back so man Kickstarters without a measure of reassurance that's strong enough to get them through (I am very reluctant to back most Kickstarters for this reason) in defense of the counter-position, I did back Fantasy Hero Complete from Hero Games and that sucker was out on time and when they told us it would be, and in the same time it's taken Flying Buffalo to get DT&T out I have seen probably--what--4-5 finished Kickstarters out of the Troll Lords for C&C, so yeah, I do get your point. If I hadn't known them so well, I might very well have been sensing a Wild West too.

More corrections were made to the book this weekend (including the one mentioned above) , and all the ones that had been sent to us or posted online at Trollhalla or our Kickstarter pages. The final proof goes back to the printers Monday.

An updated PDF that includes these new corrections and links will be posted at drive-thru. Anyone who already has the PDF will be able to update their copy for free.

Deluxe Tunnels & Trolls is NOW available to anyone. That’s right, if you missed the Kickstarter, you can now purchase the PDF of the official rulebook. Note that this version of the rules does not yet have the internal links, BUT once we have that done, you will be able to download an updated copy of the PDF for no extra charge. Here is the direct link to the Drive-thru rpg page: http://www.drivethrurpg.com/product/152613/Deluxe-Tunnels–Trolls

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)