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Wednesday, 13 November 2013

We have just uploaded a new beta (beta10) with two new griffin cultures. Antony and Crystal have been hard at work and we're really excited with the results. The environment continues to get more detailed due to Sarah, Aaron and Elaine's hard work. We've been looking at a lot of source images to improve our ground textures and ground cover and that work will be coming to Wander in the next month.

We have also updated the Oculus Rift SDK and fixed some Linux and Mac specific bugs. We have very big plans for the next few releases. The dream weaving design, code and art is progressing very well and we are hoping to have an initial version for players to test in the next beta. We're really excited about it.

The new cultures and the dream weaving all play a part in the narrative of Wander. We have some very interesting voice actors coming to Wander. We're planning to have new narrative content added each beta from now on.

Sunday, 3 November 2013

As always lots has been going on with Wander. Each of the existing forms are now made up of multiple cultures. We've also been working on a huge collection of other things since the last blog post. We've improved our lighting and vegetation rendering, made a lot of new content and fixed some bugs.

It's been a very successful time for Wander recently. We're a finalist at the hóPLAY 2013 awards, were nominated for Best Narrative and received an honourable
mention for Best Art and Best Design at FreePlay 2013 and were nominated for Best Accessible Game at the Australian Game Developer Awards. We're very happy with this given that we're still in beta!

Some of the new griffon cultures are almost done and we're very happy to show some of the new elf concept art:

Each of the cultures in Wander have distinct myths and a place in the narrative. We're also making good progress with dream weaving.