Poor William Spade...it seems he built a time machine, and the time-worshipping demons known as the Takar don't approve. Led by Staine the Diplomat, the mindless acid belcher Dreg pukes bubbly toxins all over our favorite scientist.

The Surgeon joins the party - a master of torture and yes, he runs with scissors.

The Butcher likes to cut things, as William Spade soon learns.

The scene that made Timeslaughter's intro a legend. (Is that a drill in your eye or are you happy to...oh..wait...that's definitely a drill in your eye.)

After getting an eye drilled out and both arms chopped off, William manages to start the time machine with his nose. The demons are sucked away, but the time machine is not ready - a huge tear is created in the timestream. William, now insane and pissed off, rebuilds his body. Now he is Portal, and he is waiting to defend himself from anyone who pops into his time.

So the stage is set...characters from unique time periods are zapped from place to place, each with their own reason to fight - none knowing where they will go next. Timeslaughter was Bloodlust's crowning product, the most advanced fighting game on the pc, and certainly the bloodiest, when it was released. In a span of several years, the game was changed over and over until it finally came out in 1996. Many characters changed, many characters were lost. The end result was to be one of the strangest underground shareware games anyone had seen. Some people hated it, others loved it...we'll let you decide where you stand.

*** DISCLAIMER *** One thing to keep in mind - while it seems very un-PC now, it was a from of protest from two high school students who were huge fans of Troma and GWAR. We loved splat. We loved parody. Timeslaughter was a complete fighting game, but also a reflection of the rebellion against censorship at the time and a parody of the then-current stereotypes, characters, and themes in games, especially fighting games. If you are easily offended by high-school level humor and stereotyping, these games are definitely not for you.

* When a move says "charge back" or "charge down" this means to hold it in that direction for about 1.5 seconds.
* Slaughter moves can only be done at the end of a fight when the announcer is telling you to "KILL KILL KILL."
* Inner Power moves are very hard to do, and very silly...they can be done at any time, but most of the motions have been lost. If anyone discovers any code or inner power move I haven't listed, let me know the motion you used to initiate it and I'll put it up on the page with credit to you for finding it.

Ug invented the wheel, fire, nuclear technology, the club, and murder. His reason for fighting- he has a puny brain.

Every fighting game at the time seemed to have some woman in a skimpy outfit, so we had to have one one too. Ours was a really mean prostitute that did unspeakably bad things to genitals, especially when the AI got control of her. In the end, she does become a nun, but still destroys some genitals. At the time, it seemed hot to make her our age. Now, with an adult mind, it feels a little creepy.

Savage woke up in a desert wasteland after the nuclear war of 2121, and had no memory. He made a place for himself as lord of the fight cages. Savage suffers from Tourette's Syndrome, a disease that causes him to swear everytime he gets excited (or is it an excuse?) Savage was our answer to the strongmen wrestler types that showed up in most fighting games.

Chi was the victim of a cruel practical joke. His master told him to guard a bridge when he was a mere child until the "flying monkeys" came. Chi never stopped guarding it. Now he's 45 and he can't speak any language, but he has tought himself many unique skills (he's had plenty of time to meditate). His reason for fighting - after 30 years everyone looks like a flying monkey. Chi's "language" may seem like it's making fun of Chinese, but it's actually making fun of those whiney fighting game characters like Fei Long or that other Bruce Lee clone from World Heroes. Our musician was Chinese and I don't think he even noticed this could be offensive!

A brilliant painter and all around lady's man, Pierre is more than comfortable with his femininity. He and his brothers run an art studio of painting and sadomasichitic gluttony. His reason for fighting - people are much more colorful with bruises. A lot of people think Pierre was supposed to be gay. He was not. He was French. We also thought his accent was authentic. It was not.

After refusing to eat his father (the chief) when he retired, Mojumbo was forced to wear the mask of shame. Now he uses a massive arsenal of pyrotechnic voodoo to protect his pride and his people. His reason for fighting - because he's hungry! Mojumbo was originally Mr. Mojo, the horribly white souvineer guy from Executioners who I believe was the level 2 boss. When we decided to make Timeslaughter a game about time travel (didn't have a name back then), we realized that a white guy in a grass skirt didn't quite fit - so he got an ethnicity change. Oddly enough, Mojumbo was our Ken/Ryu fireball/uppercut guy and we ended up piling on some Blanka and Dhalsim moves to create a really unusual mix.

Lazarus was a skilled Scottish doctor before he signed up for a three hour tour of the Carribean. After hitting a nasty tropical iceburg, the ship sank and he was forced to use his buddy's body as a raft. Now stranded on a desert island with only his hat, kilt, and a whole crate full of bottles (if he were MacGuyver he'd be outta there), he's completely senile. His reason for fighting - he needs a new raft.

Vlad Dracul (Vlad the Devil) has a dangerous obsession with putting villagers on sticks. He almost always has to deal with an angry mob of vampire-killers. With the ability to control minds, transform, and open his mouth even wider than Spice can, Vlad is a very powerful bloodsucking machine. Reason for fighting - come on, I mean, "Vlad the Devil," that tells you something, right?

Blind from birth, Jinsoku has mastered his fighting skills by challenging trees to duels. He has won almost every fight against his wooden enemy. High in the snowy mountains, Jinsoku lives with his Aunt and Uncle. They make sure his wrist blades are sharp and his sandals are tied. His reason for fighting - he can't see anything, all your loud noises and your foul odors scare him. Jinsoku speaks our best effort at Japanese from a fan's email of an English-to-Japanese translation book. Keep in mind the internet was very different when we made this and that kind of thing was really hard to find.

Asylum was locked away in an insane asylum because of his tendencies to hurt others, play rough, and listen to alternative music. He claims to have the personalities of Hitler, PeeWee Herman, Tiny Tim, Ethan Petty, Dr Seuss, and many, many more all living in his head. His reason for fighting - it wasn't him, it was the other guy!

Portal aka William Spade is in the game as a usable character (has something to do with moving the cursor in circles around the select screen), but I am without a code. I will update this if I find it. His reason for fighting - he's pissed off.

PLAY AS PORTAL USING THE JOYSTICK LUNATIC'S PATCH (A NIFTY LITTLE PROGRAM THAT SWAPS CHARACTER FILES FOR YOU USING A SIMPLE MENU. DOWNLOAD IT HERE AND BE SURE TO PUT IT IN THE SAME DIRECTORY AS TS.EXE)

Staine, the Leader of the Takar death squad, is also a secret character in this game. The way to use him was similar to Portal's but I can't find it either. Staine has his own level where you fight in the hands of the Ratchkar - the god of the Takar. His reason for fighting - anyone who has seen a time portal must die.

CODE TO *FIGHT* AGAINST STAINE: BEAT EVERY CHARACTER BEFORE PORTAL WITHOUT CONTINUING, AND FINISH EVERY FIGHT WITH YOUR SLAUGHTER MOVE.

PLAY AS STAINE USING THE JOYSTICK LUNATIC'S PATCH (A NIFTY LITTLE PROGRAM THAT SWAPS CHARACTER FILES FOR YOU USING A SIMPLE MENU. DOWNLOAD IT HERE AND BE SURE TO PUT IT IN THE SAME DIRECTORY AS TS.EXE)

The Takar have transformed Savage into one of their croanies, but why does he have Guillotine's head and the ball from Nogginknockers 2? Could it be a blatant plug??? His reason for fighting - it's a blatant plug.

You may remember Buddy from our registration cinematic at the end of the shareware demo. Buddy was originally a genius, but sold his chess set to register Timeslaughter. He loved the game, but it destroyed his mind (as all games did in the 90s, apparently) and he became the Buddy Tardinski we know and drafted into the Bloodlust army. Buddy was a scout leader in Tard Patrol Troop 401. Using his big moronic head and his oversized hairy arms, Buddy tries to hug anyone in sight - usually killing them. His reason for fighting - we told him to.

CODE TO USE BUDDY: AT THE SELECT SCREEN, MOVE THE CURSOR TO MOJUMBO AND PRESS:
UP, DOWN (x100000 until you summon him).

Buddy's Ending! Thanks to SlothJosh, now you can use the original Buddy "please register Timeslaughter" cinematic for his ending in the game - grab THIS file, extract it to your Timeslaughter directory for Buddy goodness.

TIMESLAUGHTER LOST

Here's an oddity. It seems we originally charged Bloodlust Historian SlothJosh for an *unfinished* version of Timeslaughter. It's still 100% complete and playable, but there were many artistic changes made in the final version that aren't in his Lost version. Things like different portraits, color changes, and even completely different backgrounds. This is a treasure for any Timeslaughter fan, and we thank SlothJosh sincerely for taking care of our malformed baby. Click here and you can babysit Timeslaughter Lost too!

Looking back: I have nothing but love for this game. To this day it remains the greatest game released by Bloodlust. Hopefully the sequel will dethrone it!

Like all of our older games, Timeslaughter works better using a DOS emulator. I've had the most luck with DOSBox

CODE: To enable cheat mode, start the game with the command "ts midgetpower"then press any of the keys below while playing. Thanks to ShadowBlade for finding some of the codes.