Loved the demo, but one thing that was troublesome was how absolutely tiny the text and map were. Even on my HD set, I was struggling to read objectives and follow the red line to my destination.

i have heard a lot of complaints about small text in games over the years and i have never really seen what they have meant even as i have a SDTV(Sony triniton 32")i have been fine with it(dead rising complaints comes to mind)...however,for the demo the small text was nearly unreadable for me,especially as i opted for subtitles...and i can't say i am that far from the TV as well

i couldn't read that it said in the top corner that we had a time limit when i stepped out of the house....it wasn't until second or third playthru that i struggled and read what it said and told me that there was a time limit

as it is a demo,and as Ron says an old one as well,hopefully they will fix that for the full game

could of sworn i heard that this game is set in the 50s and 60s...i heard its Autumn in the 50s and Snowing when its the 60s

however,Wiki says its set from 1945 -1957...so not sure where i got my info from

thinking about it in the demo,just before you kick the door in to the warehouse,your friend says for you to do it,as you are the war hero.......maybe he meant the Korean war..that was definitely the 50s in the demo with the Diners and cars and Playboys(Playboy was founded in 1953)

Quote from: Bullwinkle on August 11, 2010, 10:37:25 PM

Quote from: Caine on August 11, 2010, 05:06:29 PM

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i hope they haven't dropped other details from the first like fuel usage and refilling stations and having your gas tank shot causing a leak.

I don't remember fuel usage or filling stations at all? Was that in the free roam mode, maybe? I didn't do much of that.

i filled up my car at the Gas Station in the Mafia 2 demo,FWIW..and i don't know why this is in the quote ,i can't get it out

It was mentioned in one of the videos that the game is set in the winter in the '40s after Vito gets out of the war and then jumps to the '50s at some point in the summer. The devs were sure to point out the difference in the city between the two periods, with more austere details compared to the richer people later on.

As for the cars, I remember the mechanic, but I was referring to the cars in your garage and wether they were unique and therefore could be lost or more like SR where the car would be replaced if you left it or destroyed it.

Never played the first and fairly unfamiliar with the sequel, but would it be somewhat accurate to compare Mafia with The Godfather videogame? I'm curious as it had its faults, but I played through the entire storyline and would certainly welcome another game in a comparable setting.

Also, since I never played the first, it sounds like Mafia II is a new storyline unrelated to the original, not requiring a playthrough to understand the new story. Is that true as well?

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Beauty is only skin deep. Which is why I take very good care of my skin.

It was mentioned in one of the videos that the game is set in the winter in the '40s after Vito gets out of the war and then jumps to the '50s at some point in the summer. The devs were sure to point out the difference in the city between the two periods, with more austere details compared to the richer people later on.

As for the cars, I remember the mechanic, but I was referring to the cars in your garage and wether they were unique and therefore could be lost or more like SR where the car would be replaced if you left it or destroyed it.

There was also a mechanic behind the restaurant HQ, where you got the missions. You'd go and pick a car from him. He'd also teach you the technique for breaking a particular car's lock if you were meant to steal one. After you stole a car, it was available for you in his garage.

Never played the first and fairly unfamiliar with the sequel, but would it be somewhat accurate to compare Mafia with The Godfather videogame? I'm curious as it had its faults, but I played through the entire storyline and would certainly welcome another game in a comparable setting.

Also, since I never played the first, it sounds like Mafia II is a new storyline unrelated to the original, not requiring a playthrough to understand the new story. Is that true as well?

Never played The Godfather, but the original Mafia was an outstanding bit of storytelling marred by some occasionally frustratingly difficult gameplay. It had a really interesting variety of missions and and an overarching story arc that's as good as anything I've ever played.

Mafia II is a new storyline, new characters, new setting. So no, there's no need to have played the first one.

Pete, I'd venture to say that the Godfather game drew heavily from mechanics from the original Mafia. The gameplay is very similar between the two (basically GTA-like, with small variations), but what elevated the original Mafia to an all-time great in my mind was the wonderful setting full of nice touches and detail, great characterization and script, and an unforgettable ending.

Pete, I'd venture to say that the Godfather game drew heavily from mechanics from the original Mafia. The gameplay is very similar between the two (basically GTA-like, with small variations), but what elevated the original Mafia to an all-time great in my mind was the wonderful setting full of nice touches and detail, great characterization and script, and an unforgettable ending.

Pete, I'd venture to say that the Godfather game drew heavily from mechanics from the original Mafia. The gameplay is very similar between the two (basically GTA-like, with small variations), but what elevated the original Mafia to an all-time great in my mind was the wonderful setting full of nice touches and detail, great characterization and script, and an unforgettable ending.

Note that The Godfather was open world and Mafia really wasn't. Technically, yes, you had the whole city to drive around in, but the only time you were in the city was on a mission, ignoring the Free Ride side of things which was completely separate from the storyline. Mafia was very linear.

I'm on my 5th playthrough now, so I'm not saying that's a bad thing. It's an important distinction between Mafia and The Godfather though. The only optional/side quest in Mafia was the Bertone missions and they were sparse and didn't really have any impact other than giving you more car options.

In fact, thinking about it, that's about the only freedom you had in the game, the choice of cars from your garage to take out on a mission.

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It was this moment that took the movie from being a little ho-hum to “holy shit, did that shark just eat a plane!?”

I'm going to give the demo a try as I really enjoyed The Godfather and appreciate organized crime storylines from almost any era. Given the praise for the original Mafia I'm seriously considering giving Mafia II a look. Thanks for the clarifications.

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Beauty is only skin deep. Which is why I take very good care of my skin.

Aren't rosy? For the 360, I see 77% average with a 7/10 and an 84/100. That seems pretty good to me. The lowest score seems to be 70% on any platform.

"Rosy" to me would be solid nineties or at least high eighties. In the one text except on the PC review the reviewer complained about the lack of car chases and gunfights. Certainly it is early and I too was impressed with the demo. Heck, I'd be happy if it was as good as the first one.

When designing Mafia II, we optimized for each of the three different systems the game would run on to make sure the core experience was the best it could be. Because of this, there are some differences from one platform to the next. In terms of the PS3 version, I wanted to clarify a couple points you have been asking about: There will not be highly detailed grass or large pools of blood, the cloth movement is less noticeable than, for example, the PC version, and the visual fidelity in the demo is generally representative of what you’ll see in the full game.

Our aim is to make a cohesive and immersive experience and optimize the game for each platform so that it could run its best. And while there are some differences between each version, I’m sure you’ll find that the core gameplay and the heart of Mafia II remains no matter whether you play on PS3, 360, or PC.

Thanks for your patience while I checked with the dev team on the specific issues you were asking about, and I hope you see you in Empire Bay next week.

and i pulled this off the PS3 forums

FWIW-if any of you are going to get the PS3 version,don't forget that it comes with exclusive Free DLC on day one,and i am sure these problems wont be that bad really when it comes to gameplay...just look at Dragon Age on the 360,that damn thing looked like arse and i still enjoyed it

After watching the ign review, it seems to me be he was knocking it because it wasn't a game that he thought it would be. It's not a sandbox game like GTA. The original mafia was also linear in that regards. Now I highly doubt mafia 2 will be any better but lets rate the game on based on what it does, not what you want it to do.

Mafia II is an excellent return of a franchise with great promise. Vito and his associates are memorable characters in a city bursting with subtle visual details and violent undertones. The story pulls no punches, neither glorifying nor demeaning the difficult lives its protagonists lead--just presenting them with brutal honesty and letting you reach your own conclusions. After the 15-or-so hours it might take you to gun through Vito's story, it's hard not to come away with the sense that there should have been more to do in this beautiful city. Yet while you might be disappointed with what Mafia II doesn't do, it's hard to be disappointed by what this excellent game does do: deliver fun shoot-outs and pockets of shocking brutality in a world you're delighted to be a part of.