Ace Combat 7 also coming to PC/X1

Announced initially for the PS4 and PSVR, Ace Combat 7: Skies Unknown will also hit in 2017 Xbox One and PC (Steam), Bandai Namco just confirmed. New screenshots inside as well as a new trailer which is the extended version of the PSX trailer.

Lost interest in this last year when i found out the VR was just a mode and not the full game. Cop out.

A mode? What, like just a mission or something worse like just flying a jet around an empty sky? I seriously hope they come to their senses and patch in VR support like Codemasters did with Dirt, so we know that can be done.

"I was hoping the entire game would be playable inside of Sony’s headset when it releases, but alas, that’s not the case. Only a handful of specific missions will support the PS VR, similar to Gran Turismo Sport’s VR mode"

Lost interest in this last year when i found out the VR was just a mode and not the full game. Cop out.

We have to cut Namco some slack...Ace Combat hasn't had a full retsil release since the PS2 days...that PS3 game was a Digital Download and despite the hype from both big companies the "easier to dev for" is bolocks as it takes a squadron of programmers to make this type of genre and ONLINE is even harder and costliest specially if dweebs turn around and buy Call of Dooky instead...the casual gamers are the dominant buyers...hardcore gamers are fickle and way too whiny...for everything these days...

Even though you want V.R. keep in mind that it still takes an average of two years to make a game from concept of vision to retail...

Perhaps if they used PS4 Pro for Arcade hardware use we would have seen an Arcade version where consumer testing could be done then a regular disc version for console...but besides Japan what other places are seriously supporting Arcades?

Wow I am so disappointed at how freaking clueless these "gamer journalists fanboys" are...

He starts off calling the game...the first version on PlayStation in Japan as called "Air Combat" originally...what an idiot...

And he states "Bandai Namco made it...in PlayStation 1..." wow...revisionist history or just plain fake fanboys...

I bought the North American region "Air Combat" made by Namco who haf not merged with Bandai Computer Entertainment until barely mid-2000s around 2003 to 2004... damn!

The PS1 version in Japan was called "Ace Combat" and for whatever reasons Namco U.S.A. either couldn't get the legal use of "Ace Combat" or some idiots who do localization jobs changed the name of the game...

Reading that "article" was painful as he "wishes...game was completely PSVR" as a whiny weakness filled way of talking about a game in development which is still a relatively new thing for home affordable console use...plus it has to be exclusive to PS4 because that is the soul of how you gamers got this series in sequels.

I'm not sure we do...we're talking about a genre comprised of an endless sky box, jets and a ground texture with some basic buildings. it's hardly uncharted in complexity now is it? i wouldn't imagine even the jets would need to use a lower poly model seeing as driveclub didn't need to reduce their car models. it just seems like laziness to me. their initial intention was the entire game in VR. now it's a mode. that's BS, no matter how you want to be a bandai apologist.

Posted by Akumajo

Even though you want V.R. keep in mind that it still takes an average of two years to make a game from concept of vision to retail...

VR is often just a case of optimized assets (in the case of a flight sim, as simple as reduced LOD jets and maybe ground detail) and ticking a checkbox. hell, there have been instances of UE4 engine games ACCIDENTALLY releasing with VR support because they ticked the box. vanishing of ethan carter as an example. it didn't work well for obvious reasons, but that's how "difficult" it is to activate. you honestly think it takes 2 years to incorporate VR into a game you're making anyway? no.

VR is often just a case of optimized assets (in the case of a flight sim, as simple as reduced LOD jets and maybe ground detail) and ticking a checkbox. hell, there have been instances of UE4 engine games ACCIDENTALLY releasing with VR support because they ticked the box. vanishing of ethan carter as an example. it didn't work well for obvious reasons, but that's how "difficult" it is to activate. you honestly think it takes 2 years to incorporate VR into a game you're making anyway? no.

Agreed. Me thinks that they just either didn't want to, or didn't have the resources to make it a "good" full VR experience. But you can look at RE7 as a great example of a game being fully ported to VR. And the weakest VR platform at that. So clearly it's doable. Especially since the hooks are already built into UE4 from what I understand. But if they're saying, "Hey, we didn't have the time to really do the whole game in this way and still have it meet our quality standards." then I get that. It's disappointing, but I get it.

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