The Solo Adventurer's Toolbox (Fantasy Grounds)

This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.

Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you would build for your very own campaign.

Scott Niedjela

Sick of not being able to find a game? Have a burning passion for D&D and everything it represents, but no way to indulge that passion in actual gameplay?

5e Solo Gamebooks presents The Solo Adventurer’s Toolbox. This book is the result of many months’ work and represents a complete system for generating on-the-fly, detailed, immersive solo adventures. And by solo, we mean true solo, without a dungeon master.

Using this system, paired with 5e mechanics, you can guide your PC or PCs solo through any adventure environment, creating meaningful adventures for them as they journey in the Forgotten Realms (or a campaign setting of your choice).

In addition to being a go-to for solo D&D gamers, it also happens to be an excellent tool for DMs as well. The breadth of tables makes it an invaluable tool for brainstorming adventure ideas. This book, paired with your creativity, will enable you to create endless adventures for your weekly game, possibly as you guide your own PC or PCs through them. This is a one-of-a-kind product.

LIST OF CHAPTERS

Chapter 1: Introduction and Overview of Chapters

Chapter 2: We examine the Question / Answer Mechanic that I have created for use with the resources in this book. This simple system allows you to gain answers to any question in the same way as a system like Mythic GM Emulator, but far more stripped down.

Chapter 3: Deals with travel, modes of travel, weather, camping, unmarked settlements and the like. A more detailed system for wilderness exploration is outlined in Chapter 9.

Chapter 4: Wilderness encounters. In this chapter, you will find a d100 table of random wilderness encounters, all with an open-ended nature so that they can be interpreted differently every time. You can use these, or you may choose to use the encounter generation tools in Chapter 14.

Chapter 16: Contains tables to generate monster encounters, with difficulty adjusted for the solo PC. Tables are arranged by environment type and CR.

Chapter 17: Loot tables, Individual and Hoard, arranged by CR.

Chapter 18: An example of solo gameplay using this system.

The biggest plus is having all the tools you need to solo in one place. I've used a lot of system-agnostic GM-less tools and they tend to require a fair amount of additional supplementation to cover all the bases… The Solo Adventurer's Toolbox provides a complete system for playing 5e without a DM and a powerful tool for generating encounters, quests, NPC's and places of interest. Easily customizable to fit your game-world and level of desired complexity, with a consistent format that makes modifying the tables to fit your personal preference a breeze. This toolbox is an all-in-one gift to Solo Players!

Jay Davies

Essential for any DM, even if you have no interest in solo adventuring whatsoever! The breadth of tables and ideas presented in this document warrant the price of admission alone!

Aaron F.

The Solo Adventurer's Toolbox contains a plethora of resources to create adventures, worlds, and random encounters and events to fill your D&D sessions. It's a great resource for solo adventurers, but it's also a wonderful inspiration for DMs to create interesting and unique adventures for their players.

Kristina Chun

Imaginative and wide-reaching... I had problems taking breaks from solo-ing to play with friends!

John Todsen

I couldn't wait to get started on my personal campaign. I'm using a journal to keep myself honest and to keep for worldbuilding notes.

Josh Law from StrMod

Nice for a player. A must for a DM.

Patrick Higingbotham, NonZero Sum Games

What impressed me the most was seeing the question I had answered come to life. In solo play we can reach a level of detail that is very intuitive, rivalling even a group setting.

Timothy Arthur

All in all, this book is a must-have for those looking to explore the concept of solo play with D&D, within any campaign setting.

Hi, I just purchased this. I have found that when I click the generate button on many of the templates with embedded tables, like a Tavern or an NPC for instance, the resulting story entry comes up with blanks for the various lines. I don't see any other instructions other than clicking the generate button. Am I doing something wrong, or is it an issue with the product? Thank you.

Rob TJanuary 04, 2019 5:22 pm UTC

CREATOR

Patrick:

Hmm... I just ran both those generators and didn't get any blank lines. The only thing I can think of is to help you troubleshoot it. If you wish, email Shaun (his email is in the conversion notes).

Patrick KJanuary 04, 2019 6:13 pm UTC

PURCHASER

OK. I sent an email to you and Shaun with pic-examples of what I'm seeing when I attempt to use the generators.

Patrick KJanuary 04, 2019 9:06 pm UTC

PURCHASER

Thanks again for the help in troubleshooting this with me, Rob. Everything is now working great. For anyone else that may run into this issue, I had a Fantasy Grounds Extension named "Generators" that adds extra table generation options to the "Options" menu. One of the settings is called "Generators: Apply synchronous behavior to classic tables" which was defaulted to On. After flipping that one to off, everything works as intended.

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