i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.

Files sent to the turtle!Sorry for the delay,my fault. I had a couple of busy days with RL things.

Nobodies

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

In the few games I played most of my opponents fail to see the ability to attack the level 1 tech. They start attacking the tech after seeing that I have. Sometimes a fog game finishes without any attack on the level 1 tech.

Is it possible to show armies for one location in 2 places on a map? If the base icon with armies was positioned in the tech tree players would know to use them. If armies can only be shown in one place you could place them on the extra row above the level one tech and then just have icons on the world map section. So, for example, NA4 and its armies would be located on a row in the upper left. The current location of NA4 would still have the house icon, arrows, and text "NA4".

Edit:This is not a suggestion to change any aspect of the game mechanics.

I've played a fair amount on this game and also don't see anything that should be changed. I love it as it is - allowing for various strategies, really forcing you to accommodate to different tactics by your opponents, simply cool. And the last change with attacks to lvl1 is working well too.(And I'm looking for the moment when it's out of BETA, so that it's open for all sorts of tournaments

J_Indr wrote:I've played a fair amount on this game and also don't see anything that should be changed. I love it as it is - allowing for various strategies, really forcing you to accommodate to different tactics by your opponents, simply cool. And the last change with attacks to lvl1 is working well too.(And I'm looking for the moment when it's out of BETA, so that it's open for all sorts of tournaments

music to my ears

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

As said to lost@limbo in his map thread, we have to wait some days before we can have the file uploaded. Sorry for the inconvenience

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.

Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.

manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.

Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.

I have yet to play a game on this map where someone held that objective...how did they hold all four of those and defend all the autodeploys which give you access to break it? would seem if they could do that might as well hold the objective of the base with all the matching autodeploys which I have seen win on this map.

That being said I think tech level 3 should be back to n10 instead of n8 would encourage more play on other parts of the map i think. Maybe comprimise and n9

manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.

Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.

I have yet to play a game on this map where someone held that objective...how did they hold all four of those and defend all the autodeploys which give you access to break it? would seem if they could do that might as well hold the objective of the base with all the matching autodeploys which I have seen win on this map.

That being said I think tech level 3 should be back to n10 instead of n8 would encourage more play on other parts of the map i think. Maybe comprimise and n9