Utilization

Midair jumping

Description

A mid-air movement maneuver.

The Double Jump is a move in the Sonic the Hedgehog series. It is a technique that was first used by Sonic the Hedgehog, but has since been used by several other characters as well. When performing this move, the user does an additional jump in midair.

Contents

Description

Double Jump is a special move used after performing a jump. When performing it, the user does an additional jump in midair without using any solid surfaces to set off from. In gameplay, this allows the player to get higher into the air to accomplish different feats, such as crossing gaps too wide for a regular jump or reach targets that cannot be reached otherwise. Its jumping height varies from game to game though.

Game appearances

Sonic the Hedgehog 3 & Knuckles

The Double Jump first appeared in Sonic the Hedgehog 3, and later its add-on continuation Sonic & Knuckles, as one of Sonic's special moves. In the original Japanese material, it is referred to as the 2 step jump (2段ジャンプ,2-Dan janpu?).

To use the Double Jump, the player must have obtained the Lighting Shield. Then, to perform it in gameplay, the player must press , or during a Spin Jump. After setting off with the Double Jump, Sonic will continue to use the Spin Attack which can be used to damage enemies and obstacles. However, should Sonic lose the Lightning Shield, he can no longer Double Jump.

While Sonic is transformed into Hyper Sonic in Sonic the Hedgehog 3 & Knuckles, the player is able to use the Double Jump on their own in addition to the height enhancement. Additionally, Hyper Sonic's Double Jump will automatically trigger an attack that destroys all nearby enemies.

Knuckles' Chaotix

In Knuckles' Chaotix, the Double Jump returned as one of Vector the Crocodile's unique character moves. In the original Japanese material, it is called the double jump (連続ジャンプ,Renzoku Janpu?), but in the English manual it is not given a name, though its performance is called "to Power Boost."[1] When performing it, Vector does a brief midair dash with his elbow and shoulder in front.

In this game, the Double Jump works differently. Instead of just increasing Vector's jumping height, it lets the player dash in any of the eight basic directions in the game in midair. To perform it in gameplay, the player has to press after doing the Spin Jump while holding in the direction they wish to go.

Sonic Blast

In Sonic Blast, the Double Jump can only be performed by Sonic. When setting off with the Double Jump in this game, Sonic gives off a burst of sparkles. Also, after setting off with the Double Jump, Sonic will continue to use the Spin Attack, which can be used to damage enemies and obstacles.

To perform the Double Jump in gameplay, the player has to press or during a Spin Jump.

Sonic R

In Sonic R, the Double Jump is one of the specific character moves for Sonic and Super Sonic, except Super Sonic can reach much greater heights with his. To use it in gameplay, the player has to press , , or Y to jump and then press either of these buttons again to trigger the Double Jump.

Sonic the Hedgehog (2006)

In Sonic the Hedgehog (2006), the Double Jump is only used by Amy Rose. When using it, Amy spins around, similar to the Spin Attack, before jumping. The move's jumping height in this game equals the height of her first jump, though at the cost of its transit range. To use it in gameplay, the player must press / during a jump.

Sonic Unleashed

Sonic the Werehog using the Double Jump in the PlayStation 2/Wii version of Sonic Unleashed.

In both versions of Sonic Unleashed, the Double Jump can only be performed by Sonic the Werehog. In the PlayStation 3/Xbox 360 version, Sonic spins around in midair when using the Double Jump, unlike in the PlayStation 2/Wii version, where he simply sets off in midair. By using the Dash to set off from, the player can increase the Double Jump's transit. The Dash, however, is cancelled as soon as Sonic touches the ground again after performing the Double Jump. To use the Double Jump in gameplay, the player must press the following buttons during a jump:

PS2

Wii (remote)

Wii (Classic Controller)

Wii (GameCube Controller)

PS3

Xbox 360

b Button

Sonic Colors

In the Wii version of Sonic Colors, the Double Jump is used by Sonic, the Virtual Hedgehogs, and Super Sonic. After setting off with the Double Jump, the user will continue to use the Spin Attack, which can be used to damage enemies and obstacles. To use it in gameplay, the player has to press the following buttons during a regular Spin Jump:

Wii Remote with Nunchunk

Wii Remote Sideways

Classic Controller

GameCube Controller

a Button

It should be noted that using the Double Jump while boosting, will cancel out the Boost.

Sonic Generations

In the console/PC version of Sonic Generations, the Double Jump can only be performed by Classic Sonic. Like in the previous game, after setting off with the Double Jump, Classic Sonic will continue to use the Spin Attack, which can be used to damage enemies and obstacles.

Like in Sonic the Hedgehog 3, it is required that the player is in possession of the Thunder Shield before they can perform the Double Jump. Once the player loses the Thunder Shield, Classic Sonic can no longer Double Jump. To perform it in gameplay, the player has to press / during a Spin Jump.

In the Wii U version, Sonic does a backflip instead of curling into a ball, leaving him vulnerable to attacks. In the 3DS version, he stays curled.

In the Wii U version, Sonic decelerates after using the move. In the 3DS version, he preserves his acceleration if any.

In the 3DS version, if Sonic falls off the side of a platform, he can use one "double" jump to help recover. This is not possible in the Wii U version.

In the Wii U version, pressing will always perform a Double Jump, even if Sonic is locked on to enemies; pressing will perform a Homing Attack or Double Jump if there are no targets. In the 3DS version, the latter behavior is always used.

On the Wii U/PC version of the game, the Double Jump's range depends on the speed Sonic is running at, and the direction the player wants to Double Jump in depends on Sonic's running direction.

Sonic Jump series

Sonic Jump and Sonic Jump 2

In Sonic Jump and its sequel Sonic Jump 2, Sonic is able to perform the Double Jump if the player presses the central button (depending on their mobile phone model) of the device while Sonic is in mid-air.

Sonic Jump (2012) and Sonic Jump Fever

Every playable character in the 2012 remake of Sonic Jump and Sonic Jump Fever can perform the Double Jump by tapping the screen of the device while the character is in mid-air. In Sonic Jump Fever, each character's Double Jump also has its own effects as listed below:

Tails: Descends slower, allowing the player to control Tails more easily on the way down.

Knuckles: Allows Knuckles to punch through and destroy rebound platforms.

Amy: Amy swings her Piko Piko Hammer while spinning in the Double Jump, which gives her a larger attack radius that lets her hit enemies more easily.

Blaze: Upon performing the Double Jump, Blaze releases two waves of fire that extend horizontally towards both ends of the screen, destroying any enemies caught in its blast.

Silver: Upon performing the Double Jump, Silver generates a psychic energy field which attracts certain objects (such as Spheres, Item Boxes and AnimalContainers).

Also, in Sonic Jump Fever, by collecting the Flame Jump Power-Up, Blaze can perform multiple Double Jumps in a row for the duration of the Power-Up.

Sonic Mania

In Sonic Mania, and its expansion Sonic Mania Plus, the Double Jump is a move only Sonic can perform, and only while he is equipped with the Lightning Shield; without it, the Double Jump will be unusable. Like in several past games, after setting off with the Double Jump in this game, Sonic will continue to use the Spin Attack which can be used to damage enemies and obstacles. To perform this move in gameplay, the player has to press the following buttons during a Spin Jump:

PlayStation 4

Switch

Xbox One

PC

//

//

//

Sonic Forces

In Sonic Forces, the Double Jump is usable to Sonic the Hedgehog and Shadow the Hedgehog. The Avatar can also use the Double Jump if their selected species is "Bird". When Sonic (or Shadow) performs the Double Jump in this game, he will continue to use the Spin Attack after setting off in mid-air, which can be used to damage enemies and obstacles. When the Avatar performs the Double Jump however, they simply do a backflip that lacks any offensive traits.

To perform the Double Jump in gameplay, the player has to press // during a jump.