So what you're trying to say is since your personal preference is different from mine (and many others) it should never be discussed by anybody ever or else they are considered to be "moaning"? Troll much?

You said FOV was essential, which I disputed.

Lol, so life-threatening danger is "broken gameplay" to you? I guess that settles why you don't like S.T.A.L.K.E.R.

No. Running about the environment - which is necessary due to how vast it is - and then dying without warning is "broken gameplay". It's one thing to have challenging gameplay - it's another to simply kill the player and require loading an earlier save. And I have actually stated on numerous occasions how much I really enjoyed the STALKER series. The original was incredibly atmospheric and the sewers were incredibly scary at times, which is unusual when so many games rely on cheap scare tactics (Doom 3, FEAR, etc). But I also acknowledge that they had serious gameplay / design / technical issues, without even going into the draconian DRM they employed. I also didn't say that checkpoints were less annoying, I said that not allowing quick-saves added tensions - whereas the STALKER series encouraged regular quick-saves which reduces the tension and destroyed the immersion.

eRe4s3r wrote on Dec 10, 2011, 22:06:Holy god damn crap, the FOV is not an artistic freedom. FOV is a basic biological dependent value that relates to eye distance from screen, screen aspect and screen size.

Which cannot be determined by the game. The problem comes when people have wildly different setups. Many PC users hook their system up to a HDTV, others have 4:3/5:3 monitors or eyefinity setups. Most games therefore tend to opt for a one-size-fits-all approach, which also makes it easier to test games. As I said, I'd like to see all games ship with an FOV setting so that people can make changes themselves. It just seems that a lot of fuss is made, many times by people wanting an FOV as high as 120 - people just treat it as a preference.

I just haven't played any game where I found the FOV to be an issue. I'm sure my position would be very different if I suffered motion sickness.