[AUTO](VC):When this unit is placed on (VC) or at the beginning of your ride phase, choose up to two of your units with "Amon" in its card name, and they get [Power]+1000 for each card in your soul until end of turn.[AUTO](VC):[Counter Blast (1)] When your G unit with "Amon" in its original card name Stride during your turn, you may pay the cost. If you do, Soul Charge the same number of cards as the number of cards in your soul.

The preparations are set. The only thing left to wait for is destruction.

[AUTO]:When this unit is placed on (RC), Soul Charge (1). If the Soul Charge card has "Amon" in its card name, you may have this unit get [Power]-2000 until end of turn. If you do, this unit gets [Power]+5000 for every five cards in your soul until end of turn.

[AUTO]:When this unit is placed on (RC), Soul Charge (1). If the Soul Charge card has "Amon" in its card name, you may have this unit get [Power]-4000 until end of turn. If you do, Soul Charge (1), and this unit gets [Power]+5000 for every five cards in your soul until end of turn.

[CONT]:Sentinel
[AUTO]:[Counter Blast (1)-card with "Amon" in its card name] When this unit is placed on (GC) from hand, you may pay the cost. If you do, call five cards from the top of your deck to (GC).
[ACT](Soul)[1/Turn]:[Counter Blast (1)] If the number of cards in your soul is fifteen or more, choose three other normal units and trigger units each with "Amon" in its card name from your soul. If a total of six cards were chosen, return them to your deck, shuffle your deck, and Counter Charge (1)/Soul Charge (1).

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose one of your rear-guards, and put it into your soul] Your opponent chooses one of his or her rear-guards, retires it, and this unit gets [Power]+5000 for every five cards in your soul until end of turn. If the number of cards in your soul is twenty or more, choose two of your opponent's rear-guards, retire them, and then, if you have a heart card with "Amon" in its card name, this unit gets [Critical]+1 until end of turn.

Overwhelming the enemy without touching them. That is the power of Amon.

[AUTO] Generation Break 1:When this unit is placed on (RC) from your hand, if you have a vanguard with "Alfred" or "Blaster" in its card name, Counter Charge (1)/Soul Charge (1), and this unit gets [Power]+3000 until end of turn.

[AUTO]:Revelation-(RC)(When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO](RC)[1/Turn]Generation Break 1:When your other rear-guard is [Rest] due to the effect of your card, look at the top card of your deck, put it on the top or bottom of your deck, and if you put it on the bottom of your deck, this unit gets [Power]+2000 until end of turn.

[AUTO]:[Counter Blast(1)] When this unit is place on (RC), you may pay the cost. If you do, Soul Charge (1), if the number of cards in your soul is six or more, until end of turn, this unit gets [Power] +3000, then, if the number of cards in your soul is ten or more, Counter Charge (1), and this unit gets [Power] +3000.

[AUTO](VC):[Counter Blast (1)] When your G unit with "Saver" in its card name Stride during your turn, you may pay the cost. If you do, search your deck for up to one card with "Blaster Blade" in its card name, reveal it, put it into your hand, and shuffle your deck.
[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's grade 1 or greater rear-guards, and retire it.

[AUTO](RC) Generation Break 1 Darkness(This ability is active if cards have been put into your soul during this turn):[Counter Blast (1)] When this unit attacks a vanguard, if you have a vanguard with "Scharhrot" in its card name, you may pay the cost. If you do, this unit gets [Power]+1000 for each card in your soul until end of that battle. At the end of that battle, put this unit into your soul, and draw a card.

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle. If you have a "Closet Balloon" in your soul, and the number of cards in your soul is ten or more, you may draw a card.
[CONT](RC) Generation Break 1 Darkness(This ability is active if cards have been put into your soul during this turn):If the number of cards in your soul is six or more, this unit gets [Power]+2000.

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle. If you have a "Closet Balloon" in your soul, and the number of cards in your soul is ten or more, you may draw a card.
[CONT](RC) Generation Break 1 Darkness(This ability is active if cards have been put into your soul during this turn):If the number of cards in your soul is six or more, this unit gets [Power]+2000.

[AUTO]:[Counter Blast (1) & Soul Blast (3)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at three cards from the top of your deck, put a card into your hand, put a card into your soul, put the rest on the top or bottom of your deck, and if you have a face up card with "Fenrir" in its card name in your G zone, Counter Charge (1).

[AUTO]:[Counter Blast (1) & Soul Blast (3)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at three cards from the top of your deck, put a card into your hand, put a card into your soul, put the rest on the top or bottom of your deck, and if you have a face up card with "Fenrir" in its card name in your G zone, Counter Charge (1).

Domination-[AUTO](VC) Generation Break 1:At the beginning of your battle phase, choose all of your opponent's rear-guards in the front row, dominate them as [Stand], and they attack your opponent's rear-guards in the back row.(You pay the cost to use its abilities as well)
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at the top five cards of your deck, search for up to one card with domination ability from among them, put it into your hand, and shuffle your deck.

[AUTO](VC):At the beginning of your ride phase, you may choose a card from your opponent's drop zone. If you do, your opponent calls that card to (RC), and at the end of that turn, retires that unit.Domination-[AUTO](VC):When your G unit Stride, choose up to one of your opponent's rear-guards, dominate it as [Stand], it gets [Power]+4000 until end of turn, and it attacks another of your opponent's units. (You pay the cost to use its abilities as well)

[AUTO]:Forerunner
[AUTO](RC) Darkness(This ability is active if cards have been put into your soul during this turn):When this unit boosts, this unit gets [Power]+2000 until end of that battle.
[AUTO](RC):When your G unit Stride, put this unit and all of your grade 1 or greater rear-guards into your soul, and draw two cards.

[AUTO]:Revelation-(RC)(When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO](RC)[1/Turn]Generation Break 1:When your other rear-guard is [Rest] due to your card effect, this unit gets [Power]+4000 until end of turn.

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC) during the battle your vanguard was attacked by your opponent's vanguard, you may pay the cost. If you do, this unit gets [Shield]+10000 until end of that battle for each of your opponent's open (RC).

You plan to fall the main stronghold with that number? Sleep talk after you fall asleep.

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC) during the battle your vanguard was attacked by your opponent's vanguard, you may pay the cost. If you do, this unit gets [Shield]+10000 until end of that battle for each of your opponent's open (RC).

[CONT]:Sentinel
[AUTO]:[Soul Blast (1)] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your grade 3 units with "Alfred" or "Blaster" in its card name that is being attacked, and that unit cannot be hit until end of that battle.

As long as you walk on the right path, I will continue to protect you.

[CONT]:Sentinel
[AUTO]:[Soul Blast (1)] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your grade 3 units with "Alfred" or "Blaster" in its card name that is being attacked, and that unit cannot be hit until end of that battle.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]Generation Break 2:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up, choose a card from your hand, and discard it] If you have a heart card with "Alfred" or "Blaster" in its card name, choose one of your rear-guards with "Blaster Blade" in its card name, and until end of turn, it gets [Power]+3000, and "[CONT](RC):During this unit's first battle of this turn, this unit performs Twin Drive!!.".

[AUTO](RC):Blaze(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[AUTO](RC) Generation Break 1:[Put this unit on the bottom of your deck] When your unit's attack with the blaze ability hits a vanguard, if your vanguard is blazing, you may pay the cost. If you do, Counter Charge (1), choose one of your opponent's rear-guards, and retire it.

[AUTO](VC/RC):Blaze(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[AUTO](RC) Generation Break 2:[Counter Blast (1)] When this unit attacks a vanguard, if your vanguard with "Blademaster" in its card name is blazing, you may pay the cost. If you do, draw a card, and this unit gets [Power]+2000 for each of your opponent's open (RC) until end of that battle.

[AUTO](VC/RC):Blaze(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[AUTO](RC) Generation Break 2:[Counter Blast (1)] When this unit attacks a vanguard, if your vanguard with "Blademaster" in its card name is blazing, you may pay the cost. If you do, draw a card, and this unit gets [Power]+2000 for each of your opponent's open (RC) until end of that battle.

[AUTO](VC/RC):Blaze(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), if the number of your rear-guards is less than your opponent's, you may pay the cost. If you do, choose one of your opponent's rear-guard, and retire it.
[CONT](RC) Generation Break 1:If your vanguard is blazing, this unit gets [Power]+2000.

[AUTO](VC/RC):Blaze(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), if the number of your rear-guards is less than your opponent's, you may pay the cost. If you do, choose one of your opponent's rear-guard, and retire it.
[CONT](RC) Generation Break 1:If your vanguard is blazing, this unit gets [Power]+2000.

[AUTO](RC) Generation Break 1:[Retire this unit] At the end of your turn, if your opponent has no rear-guards, you may pay the cost. If you do, Counter Charge (1), and if you have three or more rear-guards, draw a card.

[AUTO](VC/RC):Blaze
[AUTO](VC):[Counter Blast (1)] When your G unit Stride, choose one of your opponent's rear-guards, retire it, choose one of your units with the blaze ability, and it gets [Power]+3000 until end of turn.
[AUTO](VC) Generation Break 2:At the end of each turn, if your opponent has no rear-guards, choose up to one grade 3 card with the blaze ability from your drop zone, and put it into your hand.

[AUTO](VC/RC):Blaze
[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, retire it, choose one of your units with the blaze ability, and it gets [Power]+3000 until end of turn.
[AUTO](VC) Generation Break 2:At the end of each turn, if your opponent has no rear-guards, choose up to one grade 3 card with the blaze ability from your drop zone, and put it into your hand.

[CONT](VC) Generation Break 2:During your turn, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+5000/[Critical]+1.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, and retire it.

[AUTO]:During your turn, when this card is put into your drop zone from your soul, if you have a vanguard with "Witch" in its card name, Soul Charge (1), choose one of your units with "Witch" in its card name, and it gets [Power]+2000 until end of turn.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.Domination-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose one of your opponent's rear-guards, and it gets [Power]+3000 for each face-up card in your G zone until end of turn. Dominate that unit as [Stand], it attacks another of your opponent's unit, and at the end of that battle, retire the dominated unit. (You pay the cost to use its abilities as well)

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.Domination-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose one of your opponent's rear-guards, and it gets [Power]+3000 for each face up card in your G zone until end of turn. Dominate that unit as [Stand], it attacks another of your opponent's units, and at the end of that battle, retire the dominated unit. (You pay the cost to use its abilities as well)

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.Domination-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose up to the same number of any rear-guards as the number of face up cards in your G zone, and they get [Power]+4000 until end of turn. Dominate all of the opponent's chosen units as [Stand], and each of those units attack your opponent's vanguard. (You pay the cost to use its abilities as well)

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.Domination-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose up to the same number of any rear-guards as the number of face up cards in your G zone, and they get [Power]+4000 until end of turn. Dominate all of the opponent's chosen units as [Stand], and each of those units attack your opponent's vanguard. (You pay the cost to use its abilities as well)

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):Blaze
[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose one of your opponent's rear-guards, and retire it.
[AUTO](VC)[1/Turn]Generation Break 3:[Counter Blast (1) & Choose the same number of cards from your hand as the number of your opponent's rear-guards, discard them] At the end of the battle that this unit attacked, if this unit is blazing, you may pay the cost. If you do, [Stand] this unit, and it gets drive -2.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):Blaze
[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose one of your opponent's rear-guards, and retire it.
[AUTO](VC)[1/Turn]Generation Break 3:[Counter Blast (1) & Choose the same number of cards from your hand as the number of your opponent's rear-guards, discard them] At the end of the battle that this unit attacked, if this unit is blazing, you may pay the cost. If you do, [Stand] this unit, and it gets drive -2.

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO](VC/RC):Blaze
[CONT](GC) Generation Break 1:If there is a "Flare Trooper, Dumjid" in your drop zone, this unit gets [Shield]+15000.

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO](VC/RC):Blaze
[CONT](GC) Generation Break 1:If there is a "Flare Trooper, Dumjid" in your drop zone, this unit gets [Shield]+15000.

[CONT]:Sentinel[AUTO]:[Counter Blast (1)-card with "Witch" in its card name] When this unit is placed on (GC) from hand, you may pay the cost. If you do, call five cards from the top of your deck to (GC).[AUTO]:[Choose a card from your hand, and discard it] When this card is put into your drop zone from your soul, if you have a vanguard with "Witch" in its card name, you may pay the cost. If you do, put this card into your hand, and Soul Charge (2).

You'll understand if you think for a second, right? That you're no match for me.

[CONT]:Sentinel
[AUTO]:Revelation-(GC)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO]:When this unit is retired from (GC), if you have "Goddess of Adherence, Kibitsuhime" in your soul, you may Soul Charge (2).

[CONT]:Sentinel
[AUTO]:Revelation-(GC)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO]:When this unit is retired from (GC), if you have "Goddess of Adherence, Kibitsuhime" in your soul, you may Soul Charge (2).

[AUTO]:Revelation-(RC)(When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO] Generation Break 1:When this card is put into your drop zone from your soul, you may Soul Charge (1). Then, if you have a vanguard with the revelation ability, you may Soul Charge (1).

The gun of a goddess is equipped with the function to prevent running out of bullet.

[AUTO]:Revelation-(VC/RC)(When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO](RC) Generation Break 1:[Counter Blast (1)] When your other rear-guard [Rest] due to the effect of your card, if you have a vanguard with the revelation ability, you may pay the cost. If you do, increase this unit's [Power] by the [Rest] rear-guard's original [Power] until end of turn.

[AUTO]:Revelation-(VC/RC)(When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO](RC) Generation Break 1:[Counter Blast (1)] When your other rear-guard [Rest] due to the effect of your card, if you have a vanguard with the revelation ability, you may pay the cost. If you do, increase this unit's [Power] by the [Rest] rear-guard's original [Power] until end of turn.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:Revelation-(VC)
[AUTO](VC):[Soul Blast (3) & Choose a face down card from your G zone, and turn it face up] When your drive check reveals a grade 1 or greater card, you may pay the cost. If you do, choose the same number of your units as the number of face up "Goddess of Investigation, Ishtar" in your G zone, they get [Power]+3000 until end of turn, and if the card revealed by the drive check has the revelation ability, [Stand] those rear-guards.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:Revelation-(VC)
[AUTO](VC):[Soul Blast (3) & Choose a face down card from your G zone, and turn it face up] When your drive check reveals a grade 1 or greater card, you may pay the cost. If you do, choose the same number of your units as the number of face up "Goddess of Investigation, Ishtar" in your G zone, they get [Power]+3000 until end of turn, and if the card revealed by the drive check has the revelation ability, [Stand] those rear-guards.

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose one of your rear-guards, choose up to three cards with the same card name as that unit from your drop zone, and put them into your soul. If you put one or more cards, this unit gets [Shield]+10000 until end of that battle.

If you do not break the glowing thread, you are no match for the goddesses' judgment.

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose one of your rear-guards, choose up to three cards with the same card name as that unit from your drop zone, and put them into your soul. If you put one or more cards, this unit gets [Shield]+10000 until end of that battle.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[CONT](VC):All of your opponent's units cannot intercept.[ACT](VC) [1/Turn]:[Counter Blast (1) & Soul Blast (1)] If you have a heart card with "Seal Dragon" in its card name, retire all of your opponent's grade 2 rear-guards. Then, your opponent may choose a grade 2 card from his or her hand, and calls it to (RC). If he or she does not call, you draw a card.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Search your deck for up to one card with the brave ability for each face up card with the brave ability in your G zone, and call them to separate (RC). Those units get [Power]+2000 for each called unit until end of turn. Shuffle your deck.
[ACT](VC) Brave:[Counter Blast (1)] This unit gets [Power]+5000 until end of turn.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Search your deck for up to one card with the brave ability for each face up card with the brave ability in your G zone, and call them to separate (RC). Those units get [Power]+2000 for each called unit until end of turn. Shuffle your deck.
[ACT](VC) Brave:[Counter Blast (1)] This unit gets [Power]+5000 until end of turn.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit attacks, if you have a heart card with "Alfred" or "Blaster" in its card name, Counter Charge (1), until end of that battle, this unit gets drive+1, and then, if you have a face up card in your G zone, this unit gets [Critical]+1.
[CONT](G Zone):During your turn, if this card is face up, all of your rear-guards with "Blaster Blade" in its card name get "[CONT](RC):Resist".

The solitary knight carries out his ideals to the extreme, to establish perpetual peace.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit attacks, if you have a heart card with "Alfred" or "Blaster" in its card name, Counter Charge (1), until end of that battle, this unit gets drive+1, and then, if you have a face up card in your G zone, this unit gets [Critical]+1.
[CONT](G Zone):During your turn, if this card is face up, all of your rear-guards with "Blaster Blade" in its card name get "[CONT](RC):Resist".

[ACT](VC):Legion20000"Starlight Witch, Star"[AUTO](VC)[1/Turn]:[Counter Blast (1)] When your card with "Witch" in its card name is put into the drop zone from your soul, you may pay the cost. If you do, call that card to (RC), and if this unit is Legion, draw a card.[AUTO](VC):[Soul Blast (3)] When your unit with "Witch" in its card name is placed on (RC) during the turn that this unit Legion, you may pay the cost. If you do, Counter Charge (1)/Soul Charge (1).

[CONT](Deck):If you have a vanguard with "Altmile" in its card name, this card gets grade+1.[CONT](RC) Generation Break 1 Brave(Active when you have three or less cards in your hand):This unit gets [Power]+2000, and "[CONT](RC):Resist".

[AUTO] Generation Break 1:[Choose a card from your hand, and put it into your soul] When this unit is placed on (GC), if you have a vanguard with the darkness ability, you may pay the cost. If you do, choose a normal unit from your soul, and put it into your hand.

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), if you have a vanguard with "Alfred" or "Blaster" in its card name, you may pay the cost. If you do, search your deck for up to one grade 1 or greater card, call it to (GC), and it gets [Shield]+5000 until end of that battle. Shuffle your deck.

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), if you have a vanguard with "Alfred" or "Blaster" in its card name, you may pay the cost. If you do, search your deck for up to one grade 1 or greater card, call it to (GC), and it gets [Shield]+5000 until end of that battle. Shuffle your deck.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] When this unit attacks, you may pay the cost. If you do, reveal five cards from the top of your deck, and for each face up card in your G zone, call up to two <Zodiac Time Beast> to separate (RC) from among them. Put the rest on the bottom of your deck in any order.
[CONT](VC) Generation Break 3:All of your < Zodiac Time Beast > rear-guards get [Power]+2000.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] When this unit attacks, you may pay the cost. If you do, reveal five cards from the top of your deck, and for each face up card in your G zone, call up to two <Zodiac Time Beast> to separate (RC) from among them. Put the rest on the bottom of your deck in any order.
[CONT](VC) Generation Break 3:All of your < Zodiac Time Beast > rear-guards get [Power]+2000.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]Generation Break 3:[Counter Blast (2)] Shuffle your deck, and bind four cards from the top of your deck face up. Until end of turn, during the battle that this unit attacks, your opponent cannot call cards from hand to (GC) with the same grades as the grades of the cards bound with this effect. If a grade 3 card was bound with this effect, this card gets drive +1.

Now is the time to reveal, the future you seize at the end of hardships――!

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]Generation Break 3:[Counter Blast (2)] Shuffle your deck, and bind four cards from the top of your deck face up. Until end of turn, during the battle that this unit attacks, your opponent cannot call cards from hand to (GC) with the same grades as the grades of the cards bound with this effect. If a grade 3 card was bound with this effect, this card gets drive +1.

[AUTO]:Revelation-(RC)(When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO](RC):Generation Break 1:[Counter Blast (1)] When this unit is [Rest] by your other card effect, you may pay the cost. If you do, [Stand] this unit, and this unit gets "Boost" until end of turn.

[AUTO](RC) Generation Break 1:[Choose a card from your hand, and discard it] When an attack hits during the battle that this unit boosts, you may pay the cost. If you do, draw a card, choose up to one normal unit from your drop zone, and put it into your soul.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[CONT](VC) Generation Break 2:Your rear-guards' revelation ability changes to "[AUTO]:When this unit is placed on (RC), look at two cards from the top of your deck, search for up to one card from among them, put it into your soul, and put the rest on the top of your deck in any order.".
[ACT](VC):[Counter Blast (1) & Soul Blast (3)] You may draw a card. If you do not, put up to one card from the top of your deck into your soul, choose one of your rear-guards, and that unit and this unit get [Power]+3000 until end of turn.

[AUTO]: When this unit is placed on (VC) or (RC), choose a card in your drop zone with "Blaster Blade" in its card name, and you may put it on the bottom of your deck. If you do, this unit gets [Power]+5000 until end of turn.
[CONT](GC/RC):If you have a vanguard with "Alfred" or "Blaster" in its card name, this unit gets [Shield]+5000 and "Intercept".

Together with the admired hero, young people run through the battlefield.

[AUTO]: When this unit is placed on (VC) or (RC), choose a card in your drop zone with "Blaster Blade" in its card name, and you may put it on the bottom of your deck. If you do, this unit gets [Power]+5000 until end of turn.
[CONT](GC/RC):If you have a vanguard with "Alfred" or "Blaster" in its card name, this unit gets [Shield]+5000 and "Intercept".

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 Darkness(This ability is active if cards have been put into your soul during this turn):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, put all of your rear-guards into your soul, and this unit gets [Power]+10000 until end of that battle. If the number of cards in your soul is ten or more, retire all of your opponent's rear-guards, and if the number of cards in your soul is fifteen or more, until end of that battle, your opponent cannot call cards with the sentinel ability from hand to (GC).

[AUTO](VC):When your G unit Stride, you may Soul Charge (2). If you do, and the number of cards with the darkness ability in your soul is four or more, your opponent chooses one of his or her rear-guards, and retires it.
[AUTO](VC/RC) Generation Break 2 Darkness(This ability is active if cards have been put into your soul during this turn):When this unit attacks, if the number of cards in your soul is ten or more, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 0 cards from hand to (GC).

One who bathed in unforgivable sin...... That is the fresh blood of atonement.

[AUTO](VC):When your G unit Stride, you may Soul Charge (2). If you do, and the number of cards with the darkness ability in your soul is four or more, your opponent chooses one of his or her rear-guards, and retires it.
[AUTO](VC/RC) Generation Break 2 Darkness(This ability is active if cards have been put into your soul during this turn):When this unit attacks, if the number of cards in your soul is ten or more, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 0 cards from hand to (GC).

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)[1/Turn]Generation Break 2 Darkness:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up & Choose two cards from your hand, and put them into your soul] When this unit attacks, if the number of cards in your soul is ten or more, you may pay the cost. If you do, return all of the grade 0 cards from your soul and (RC) to your deck, shuffle your deck, choose two of your units, and they get [Power]+5000 until end of turn. At the end of that battle, [Stand] this unit, and it gets drive -2.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)[1/Turn]Generation Break 2 Darkness:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up & Choose two cards from your hand, and put them into your soul] When this unit attacks, if the number of cards in your soul is ten or more, you may pay the cost. If you do, return all of the grade 0 cards from your soul and (RC) to your deck, shuffle your deck, choose two of your units, and they get [Power]+5000 until end of turn. At the end of that battle, [Stand] this unit, and it gets drive -2.

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC) during the battle that your opponent's vanguard attacked, if the number of cards in your soul is ten or more, you may pay the cost. If you do, this unit gets [Shield]+5000, choose one of your vanguards, and it gets [Power]+5000 until end of turn.

[AUTO]:Revelation-(VC/RC)(When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[CONT](VC):The cost for your Stride may be also paid with "Soul Blast (3)-card with the revelation ability".
[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, Soul Charge (2). If a card with the revelation ability is Soul Charge with this effect, draw a card, choose up to two of your units, and they get [Power]+4000 until end of turn.

[AUTO]:Revelation-(VC/RC)(When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[CONT](VC):The cost for your Stride may be also paid with "Soul Blast (3)-card with the revelation ability".
[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, Soul Charge (2). If a card with the revelation ability is Soul Charge with this effect, draw a card, choose up to two of your units, and they get [Power]+4000 until end of turn.

[CONT]:Sentinel
[AUTO]:[Counter Blast (1)] During the battle that your <Gear Colossus> is attacked, when this unit is placed on (GC) from hand, you may pay the cost. If you do, call five cards from the top of your deck to (GC). If you have seven or more cards in your bind zone, Counter Charge (1).
[CONT](GC):All of your <Zodiac Time Beast> guardians get [Shield]+10000.

[CONT](RC/GC) Generation Break 1:If you have a < Zodiac Time Beast > vanguard, this unit gets "[CONT](RC/GC):Resist".
[AUTO](RC) Generation Break 1:When this unit attacks, you may have this card get [Power]+2000 for each of your other <Zodiac Time Beast> units until end of that battle. If you do, at the end of that battle, bind this unit face up.

[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC) or (GC), if you have a <Gear Colossus> or <Zodiac Time Beast> vanguard, you may pay the cost. If you do, draw a card, choose a card from your hand, bind it face-up, and Soul Charge (1).

[AUTO]:When this unit is placed on (GC), you may bind the top card of your deck face up. If that card is <Zodiac Time Beast>, choose up to one of your <Gear Colossus>, and it gets [Power]+5000 until end of that battle.

[CONT](RC) Generation Break 1:During your turn, if you have a vanguard with "Chronojet" in its card name, this unit gets [Power]+2000, and "[AUTO](RC):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, look at three cards from the top of your deck, reveal up to one <Zodiac Time Beast> from among them, put it into your hand, and put the rest on the bottom of your deck in any order.".

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (VC), you may pay the cost. If you do, reveal three cards from the top of your deck, choose up to two <Gear Colossus> or <Zodiac Time Beast> from among them, put one of those cards in your hand, bind one of those cards face up, and put the rest into your drop zone.[AUTO](VC):When your G unit Stride, you may draw a card. If you do, choose a card from your hand, bind it face up, choose one of your vanguards, and it gets [Power]+1000 for each card in your bind zone until end of turn.

The era takes a sudden turn. Only those who take advantage of it will be the winner.

[AUTO][Choose 1 card from your hand, and discard it] When this card is placed on (VC), you can pay the cost. If you do, reveal the top 3 cards of your Deck, and choose up to 2 Gear Colossus or Zodiac Time Beast among them, add 1 of them to your hand, bind the other face-up, and put the remaining cards into the Drop Zone.

[AUTO](VC): When your G Unit Stride, you can draw 1 card. If you do, choose 1 card from your hand, Bind it face-up, choose 1 of your Vanguards, for each of your cards in the Bind Zone, during that turn, it gains Power+1000.

[AUTO](Bind Zone) Generation Break 1:[Counter Blast (1) & Bind the top card of your deck face up] At the beginning of the guard step that your <Gear Colossus> is attacked, you may pay the cost. If you do, call this card to (GC).
[ACT](Hand):[Bind this card face up & Choose one of your <Zodiac Time Beast> rear-guards, and [Rest] it] Draw a card.

[AUTO] Generation Break 1:When this unit is placed on (RC) from your deck, if you have a <Zodiac Time Beast> vanguard, this unit gets [Power]+3000 until end of turn. Then, if you have no face-up cards in your damage zone, Counter Charge (1).

[AUTO]:[Choose a grade 3 <Zodiac Time Beast> from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 , reveal it, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

[AUTO]:[Counter Blast (1) & Choose one of your other <Zodiac Time Beast> rear-guards, and [Rest] it] When this unit is placed on (RC), you may the cost. If you do, bind the top card of your deck face up, if that card is < Zodiac Time Beast >, draw a card, and this unit gets [Power]+2000 until end of turn.

[AUTO]:Forerunner[AUTO](RC):[Choose a grade 3 <Gear Colossus> from your hand, and reveal it] At the beginning of your ride phase, you may pay the cost. If you do, bind the top card of your deck face up.[ACT](RC) Generation Break 1:[Soul Blast (1) & Retire this unit] If you have a < Gear Colossus > vanguard, bind the top card of your deck face up, and if that card is <Zodiac Time Beast>, draw a card.

[AUTO](RC):[Put this unit into your soul] At the end of the battle that this unit boosted, if you have a grade 4 vanguard with "Chronojet" in its card name, you may pay the cost. If you do, draw a card.

The dragon that crosses over time and space, changes its form and continues living.

[CONT](VC/RC):If the number of cards in your bind zone is one or less, this unit cannot attack a vanguard.
[ACT](Bind Zone):[Counter Blast (1) & Soul Blast (1)] Call this card to (RC). If your vanguard is <Zodiac Time Beast>, you may bind the top card of your deck face up.

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.Domination-[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your opponent's grade 1 rear-guards in the back row, dominate it, and move it to your (GC). (It is regarded as your guardian during that battle)

Somehow, a very thin attack...... A baby's attack is much more formidable.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO] Generation Break 2:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, your opponent chooses four cards from his or her hand, binds the rest of cards face down, and at the end of that turn, your opponent puts the cards bound with this effect into his or her hand.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit attacks a vanguard, if the number of cards in your hand is less than your opponent's, your opponent chooses a card from his or her hand, and binds it face down. At the end of that turn, your opponent returns the card bound by this effect into his or her hand.

To be pure at the moment of falling...... Didn't you also wished for that?

[CONT](VC) Generation Break 2:During your turn, if the number of cards in your soul is six or more, this unit gets [Power]+10000. Then, if the number of cards in your soul is ten or more, this unit gets [Critical]+1.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (2), choose one of your vanguards, until end of turn, it gets "[AUTO](VC):When this unit attacks a vanguard, if the number of cards in your soul is six or more, your opponent chooses one of his or her rear-guards, and retires it.".

[CONT]:Sentinel
[AUTO]:[Counter Blast (1)-card with "Seal Dragon" in its card name] When this unit is placed on (GC) from hand, you may pay the cost. If you do, call five cards from the top of your deck to (GC).
[AUTO](Drop Zone):[Choose another card with the sentinel ability from your drop zone, and put it on the bottom of your deck] When your opponent places a grade 2 unit on (RC) by the effect of your card, you may pay the cost. If you do, return this card to your hand.

[CONT](RC):If you have a vanguard with "Seal Dragon" in its card name, all of your opponent's units in the same column as this unit cannot move. (They cannot intercept as well)[AUTO](RC):When this unit attacks a vanguard, if you have a vanguard with "Seal Dragon" in its card name, this unit gets [Power]+2000 until end of that battle.

[AUTO]:[Counter Blast (1)-card with "Seal Dragon" in its card name] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's grade 1 or greater rear-guards, and retire it. Your opponent searches his or her deck for up to one grade 2 card, calls it to (RC), and shuffles their deck. If they called a card, you draw a card, and Counter Charge (1)/Soul Charge (1).[CONT](VC/RC) Generation Break 1:During your turn, for each of your opponent's grade 2 units, this unit gets [Power]+3000.

Do whatever you like to oppose. Either way the end result is the same.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Soul Charge (3). Choose one of your rear-guards for each Soul Charge card with different grades, and they get [Power]+5000 until end of turn. If a card with the darkness ability is Soul Charge with this effect, choose up to one grade 3 card from your soul, and put it into your hand.

[AUTO](VC/RC)Darkness(This ability is active if cards have been put into your soul during this turn):When this unit's attack hits a vanguard, Soul Charge (2), if the number of cards in your soul is ten or more, choose one of your other units, it gets [Power]+5000 until end of turn.

[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, Soul Charge (2), if you have a grade 3 or greater vanguard with "Witch" in its card name, choose up to two of your other units, those units and this unit get [Power]+2000 until end of turn.

[AUTO](RC) Generation Break 1:[Retire this unit] When a dominated unit's attack hits during your turn, you may pay the cost. If you do, your opponent chooses a card from his or her hand, and discards it.

[ACT](RC)[1/Turn]Generation Break 1:[Soul Blast (1)] Choose a card from your opponent's drop zone, your opponent calls that card to his or her open (RC), and at the end of that turn, retires that unit.
[AUTO](RC) Generation Break 1:When another unit attacks during your turn, if you have a vanguard with "Shiranui" in its card name, this unit gets [Power]+2000 until end of turn.

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Shiranui" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Shiranui" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

[AUTO](VC) Generation Break 2:When this unit attacks, if the number of cards in your hand is less than your opponent's, this unit gets [Power]+5000/[Critical]+1 until end of that battle.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one of your opponent's rear-guards, bind it face up, your opponent chooses a card from his or her hand, and discards it. At the end of that turn, your opponent puts the card that was bound with this effect into his or her hand.

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one of your opponent's rear-guards, bind it face up, your opponent chooses a card from his or her hand, and discards it. At the end of that turn, your opponent puts the card that was bound with this effect into his or her hand.
[AUTO](VC) Generation Break 2:When this unit attacks, if the number of cards in your hand is less than your opponent's, this unit gets [Power]+5000/[Critical]+1 until end of that battle.

[AUTO](RC):When a dominated unit attacks during your turn, until end of turn, this unit gets "[AUTO](RC):[Put this unit into your soul] At the end of your turn, you may pay the cost. If you do, Counter Charge (1).".

First, steal the hands and feet. Then, next is bite and tear their intestines.

[CONT](RC) Generation Break 1:During your turn, your vanguard with "Shiranui" in its card name gets all of your opponent's vanguard's card names, clans, races, and nations.
[AUTO](RC) Generation Break 1:[Put this unit into your soul] When an attack hits a vanguard during the battle that this unit attacked or boosted, you may pay the cost. If you do, your opponent chooses a card from his or her hand, and discards it.

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO](Drop Zone):[Choose one other "Stealth Dragon, Utsuroi" from your drop zone, and put it on the bottom of your deck] When a dominated unit's attack hits a vanguard during your turn, you may pay the cost. If you do, return this card to your hand.

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO](Drop Zone):[Choose one other "Stealth Dragon, Utsuroi" from your drop zone, and put it on the bottom of your deck] When a dominated unit's attack hits a vanguard during your turn, you may pay the cost. If you do, return this card to your hand.

[AUTO](RC) Generation Break 1:[Retire this unit] When any fighter's unit [Stand] due to an effect from cards during your turn, you may pay the cost. If you do, choose any number of any fighter's units in the same column as that unit, and they get [Power]+2000 until end of turn. If you chose one or more units, draw a card.

[ACT](VC/RC)[1/Turn]Generation Break 1:[Choose another of your rear-guards, and [Rest] it] Your opponent chooses one of his or her rear-guards, and it gets [Power]+3000 until end of turn. If he or she does, this unit gets [Power]+10000 until end of turn.

[AUTO] Generation Break 1 Darkness(This ability is active if cards have been put into your soul during this turn):[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, Soul Charge (1). Then, if the number of cards in your soul is six or more, Counter Charge (1). Then, if the number of cards in your soul is ten or more, draw two cards, choose a card from your hand, and discard it.

[AUTO] Generation Break 1 Darkness(This ability is active if cards have been put into your soul during this turn):[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, Soul Charge (1). Then, if the number of cards in your soul is six or more, Counter Charge (1). Then, if the number of cards in your soul is ten or more, draw two cards, choose a card from your hand, and discard it.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC/RC):Blaze(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[ACT](VC)[1/Turn]Generation Break 2:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to the same number of your opponent's rear-guards as the number of face up cards named "Supreme Heavenly Emperor Dragon, Dragonic Blademaster "Taiten"" in your G zone, retire them, and until end of turn, this unit gets "[CONT](VC):If this unit is blazing, this unit gets [Critical]+1.".

[ACT](RC):[Counter Blast (1) & Put this unit into your soul] If you have a «Nubatama» vanguard, and the number of cards in your opponent's hand is three or more, you may pay the cost. If you do, choose a card at random from your opponent's hand, bind it face down, and at the end of that turn, your opponent puts that card bound by this effect into his or her hand.

[CONT](RC/GC) Generation Break 1 Darkness(This ability is active if cards have been put into your soul during this turn):If the number of cards in your soul is ten or more, this unit gets [Power]+5000/[Shield]+5000.
[AUTO](GC):When an attack did not hit, you may put this unit into your soul.

If invasion of shadows were allowed to happen, eventually we will be swallowed by the darkness.

[ACT](Soul) Darkness(This ability is active if cards have been put into your soul during this turn):[Counter Blast (1) & Choose a card from your hand, and discard it] If the number of cards in your soul is six or more, Soul Charge (1). Then, if the number of cards in your soul is ten or more, return this card to your hand.
[CONT](Hand):While you are paying the cost for Stride, if you have two or more cards in your soul with the darkness ability, this card gets grade+2.
[AUTO]:[Counter Blast (1)] During your turn, when this card is put into your soul due to the cost or effect of one of your cards, you may pay the cost. If you do, draw a card.

[ACT](Soul) Darkness(This ability is active if cards have been put into your soul during this turn):[Counter Blast (1) & Choose a card from your hand, and discard it] If the number of cards in your soul is six or more, Soul Charge (1). Then, if the number of cards in your soul is ten or more, return this card to your hand.
[CONT](Hand):While you are paying the cost for Stride, if you have two or more cards in your soul with the darkness ability, this card gets grade+2.
[AUTO]:[Counter Blast (1)] During your turn, when this card is put into your soul due to the cost or effect of one of your cards, you may pay the cost. If you do, draw a card.

[AUTO](RC):When an attack hits a vanguard during the battle that this unit attacked or boosted, look at seven cards from the top of your deck, reveal up to one card with "Blaster Blade" in its card name from among them, put it into your hand, and shuffle your deck. If you put a card into your hand, put this unit into your soul.

[AUTO]:Forerunner
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] If you have a vanguard with "Witch" in its card name, look at three cards from the top of your deck, put a card from among them into your soul, put the rest into your drop zone, choose one of your units with "Witch" in its card name, and it gets [Power]+5000 until end of turn.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Witch" in its card name, choose up to two of your units with "Witch" in its card name, until end of turn, they get [Power]+5000, and "[AUTO](RC):When this unit attacks, Soul Charge (1).", and if you have two or more heart cards, this unit gets [Power]+10000/[Critical]+1.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)[Soul Blast (6)] When this unit attacks a vanguard, if you have a heart card with "Witch" in its card name, you may pay the cost. If you do, until end of turn, this unit gets "[CONT](VC):During your turn, all of your units with "Witch" in its card name get [Power]+5000.". Then, if you have two or more heart cards, this unit gets [Critical]+1 until end of turn.

[AUTO](VC/RC):Blaze(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[CONT](RC/GC) Generation Break 1:If your vanguard is blazing, or your opponent has three or less rear-guards, this unit gets [Power]+2000/Shield+5000.

[AUTO](VC/RC):Blaze(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards in the same column as this unit, and retire it.
[CONT](VC/RC) Generation Break 1:If your vanguard is blazing, this unit gets [Power]+2000 for each of your opponent's open (RC) in the back row.

[AUTO]:Forerunner
[AUTO](RC):Blaze(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[AUTO](RC) Generation Break 1:[Retire this unit] When your vanguard becomes blazing, you may pay the cost. If you do, Counter Charge (1), draw a card, choose one of your units, and it gets [Power]+3000 until end of turn.