WadAuthor 32bit (the best editor, and
it works brill in Win95! Register though) and
DM, for testing the deathmatch-ablity.

Bugs:

That drop after the little chasm has a naff wall texture, and maybe the lifts as well. A few doors are supposed to be secret, but I've left them out because I couldn't be bothered - er, because it's easier for you to get the best places to hide. No HOM, at least!!!

^ The fact that it's long is part of what makes this map annoying though. It has all kinds of very obvious mistakes: inescapable slime/lava pits, areas you can easily get trapped in, terrible ammo distribution, texturing, monster placement, etc. Lucky to get a 1/5

Terrible; basically a 1994 level but from 1996. It's worse than Echobelly, just a lot of low square rooms, with no thought or effort put into the textures or monster placement. It's the kind of level where there's a secret room just behind the start location - a cliche that goes back to the second user-made Doom level ever. You pick up a megasphere, and then you teleport right next to a second megasphere. Bottom cleavage.