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Sona
Build Guide by king boo311

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Introduction

Hello again fellow summoner's I'm king boo311,and welcome to my third guide. In this guide we will discuss Sona,The Maven of the Strings. We'll talk about how to play Sona,tips and tricks,and how to be a good support as Sona.

Synergy:9 - Ezreal is quite a solid pairing with Sona. Since Ezreal has to land his skillshots and the enemies are probably gonna be behind their minions,your Hymn of Valor evens out Ezreal's need to land his shots. A combo from far away is for him to use Trueshot Barrage and then you follow up with Crescendo so they eat it for a bunch of damage.

Synergy:6 - Graves is a decent pair with Sona,both of you have good poke,and you can sustain him with Aria of Perseverance. However since both of you are short ranged champs,you're at a disadvantage.

Skill Explanations

Power Chord: Power Chord is Sona's passive,after 3 spell casts,Sona can fire off a basic attack with an effect depending on the song she was playing (Crescendo has no effect,only Q,W,and E stack power chord.)

Hymn of Valor: Hymn of Valor is Sona's main poking tool. This gives passive AD and AP to herself and nearby ally champions. It scales with AP,and it has a high base damage. It's such an amazing poke early-mid game. It can often zone opponents out. It's Power Chord deals double magic damage than the regular power chord.

Aria of Peserverance: Aria of Perseverance is Sona's sustain tool. It heals Sona and the most damaged nearby ally champion. It scales with AP. This gives passive Armor and Magic Resist to herself and nearby ally champions. It's Power Chord lowers the target's overall damage output by a percentage.

Song of Celerity: Song of Celerity is Sona's other support move. It gives bonus movement speed to herself and ally champions nearby (Both passive and active.) Use it mainly for escaping and chasing,have it as your stance when getting back to lane. It's Power Chord slows the target's movement speed by a percentage.

Crescendo: Crescendo is Sona's ultimate. It's an AoE Stun. Scales with AP. Sona plays a crescendo in a wave,stunning all enemies in it's path. It can be used for escaping,securing kills,and teamfights. It's a handy ult for a support. Too bad her ult is her stun.

Summoner Spells

+

These summoner spells are fairly common on supports, Exhaust peels atleast one opponent off you or your teammate,and Flash is probably the most useful summoner spell in the game.

Clairvoyance helps tremendously in keeping map control and awareness. You can use it on the enemy team's base at the start and look at their builds,you may also see which lanes the enemies chose to go.

Masteries

Masteries

4/1

4/5

1/1

1/5

3/1

1/1

3/5

4/1

1/5

2/1

1/

1/

3/

1/

I take a 9/0/21 mastery page for Sona,why? Because the 9 points in Offense gives me better poke damage,and the 21 points in Utility gives Sona much more to dominate early game. Rather short explanation huh? Well Biscuiteer and Explorer gives you some nice starting items for more sustain. Pickpocket gives you gold for basic attacking an enemy champion, Power Chord :3. Nimble allows Sona to be less slow early on and possibly save you (But 3% isn't that much in general but it helps!)

Masteries

3/5

4/1

3/1

2/1

1/1

1/5

3/1

1/1

3/5

4/1

1/5

2/1

1/

1/

You can also go 0/13/17 if you don't need extra poke damage,and it helps save your health with the 13 points into the defense tree.

Runes

Runes

Greater Mark of Magic Penetration9

Greater Seal of Armor9

Greater Glyph of Magic Resist9

Greater Quintessence of Gold3

Runes

Greater Quintessence of Gold: I like to take this rune because as a support you won't be getting much farm unless your AD carry recalled. It also allows faster builds.

Greater Seal of Armor: These runes are vital,because in bot lane there's almost always an ad carry and a support,these runes protect you a little bit from the enemy ad carry.

Alternatives

Greater Mark of Mana: This can help sustain you and your team mate in lane if you need the extra mana. Not much else to say,but it's viable if you need it.

Greater Glyph of Scaling Magic Resist: You can take these if you need more late game magic resist,it also helps a little bit in lane by taking less and less damage from the enemy support if they use AP abilities.

Items/Item Sequence

+ 2xsight ward

Get these for Sona,because early you need reliable recovery,and you might run low on mana when you're spamming Hymn of Valor to poke and murder your foes.

shurelya's reverie

This build from your philosopher's stone and it's active offers really good utility for escaping and chasing. It also gives some nice stats for Sona.

These boots are probably the most beneficial boots for Sona. The extra magic resist defends against most supports' pokes and the tenacity helps for escaping other supports' CC aswell.

This item is the new meta for supports,it gives you free wards and a nice health bonus. It makes up for it's cost later on and it really saves time and money.

zeke's herald

I take Zeke's Herald next,why? Well because you're probably laning with an AD Carry,you'll
be giving them life steal and attack damage,it'll also assist any bruisers that went top lane.

I then buy Runic Bulwark for the all around added tankiness for your team,and as you may or may not already; Sona is a mainly aura support champion,and items like zeke's herald and Runic Bulwark add to her presence. So just being there is a buff for your team.

Finally,I finish up with a Frozen Heart. I buy this because of the cooldown reduction,extra health,and it's passive. It really helps in teamfights to block out the other AD Carry from dealing too much damage with their auto attacks.

Supporting as Sona

As a support,more specifically as Sona,you're going to wanna stay away from farming and let your AD Carry last hit (This applies to all supports.) As Sona you want to poke and harass
with Hymn of Valor and it's Power Chord. Stay in the bush,as this tends to zone them out
when they're low hp. Be ready incase they actually punish you for getting into poke range,as this
really hinders you're ability to zone the enemies out.
You're mastery Pickpocket allows you to hit Power Chord and get extra gold for it.
And as a support you want to be less gold reliant,try to rely on your skillset alone if you aren't dominating lane. Yes you will be relying on Ionian Boots of Lucidity/ Mercury's Treads and Ruby Sightstone but those are fairly cheap anyway.

Mid Game

Mid Game you should be warding places other then bot lane solely. Some nice warding spots could be: mid lane's bushes,your wraith camp, Baron Nashor, Dragon (Should be warded early game aswell,) or blue/red buffs. During mid game you should be using your aura buffs the same way
as early game,but use Hymn of Valor as more of a zoning tool rather than a poke,why? Because it actually starts falling off in the middle of mid game (Haha I'm so lame :3.) And now you can use it to zone people out of their farm for even more outleveling
assuming you are outleveling them. Help out the other lanes and support them too,but don't stay
too long or else your lane will get destroyed.

Late Game/Teamfights

Ah Late Game,this is where SonaDOESN'T SHINE >:[ . Sona as mentioned in the Pros/Cons section,turns into a buff for the entire team. It isn't necessaringly a bad thing,but it makes your presence less felt. Your Hymn of Valor doesn't do **** in the late game.
In teamfights,position yourself behind your team,and in front of your AD Carry,provide
offensive ( Hymn of Valor) or defensive ( Aria of Perseverance) buffs for your team throughout the teamfight. Use Crescendo on bunched up groups of enemy champions to make themDANCE :D!

Summary

Sona is an all around wonderful support;probably one of the best in the game. She has high utility and poking power,she has a very nice zoning kit,and she just has everything you need from a support. She may fall off late game,but if you kill & own them early on,who needs a late game?

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!