In order to semi-capture the old Torg feel I simply give all my characters, regardless of cosm, access to the Reality Perks and give them Cosm Adaptation for free. Hasn't broken anything yet :) An interesting approach -- but doesn't that also bring back the oTorg issue that characters from Core Ear...

As above. If you want non-perk cyberware the rules are already there, it has a cost which sets a difficulty for a Streetwise check to acquire it. If you want safe gear that has rules as well (buy it via perks). If you want some nebulous maybe safe gear then that's the purview of the individual GM. I...

Not to hijack but I was thinking about how a large scale battle might be fun as a DSR. Each step represents a stage in the battle, like taking a strategic point, defeating a particular group, etc. You could use social skills to rally troops or combat skills as the vanguard of the battle. I thought ...

I was on the fence about everything requiring perks at first, but I'm quite supportive of it after having played a while. The quadratic perk cost still worries me, but we'll see how that plays when we get through Beta. I found that the simple change from Xp per Act to XP per session makes more expe...

I'm gearing up to run a pretty major battle (a set piece from When Cosms Collide) and wondering about an element of the mob combat rules from the GM Primer. I get that Shock is tracked for the mob but if a hit does say 2 wounds and 4 shock then that hit removes one or two but the shock total isn't a...

In the Cyberpapacy, pretty much everyone has cyberwear. And they have visible cyberwear at that. Cyberwear is the Body of Christ and it's sinful to hide it. Realistically not sporting Cyberwear (or something that appears to be Cyberwear) would be suspicious at best. Now, granted that "hacked&q...