While downloading Right Under Our Noses be sure to check out the host of Christmas Sales TLG has going! Almost everything on sale! Right Under Our Noses brings you face to face with the legendary city of Bluffside! Converted by Hal Greenberg, Derrick Landwehr and Peter J. Schroeder for Castles & Crusades Right Under Our Noses is the perfect teaser for what's to come. Written... [click here for more]

FREE OPEN & PLAY! All you need to start playing now! Introductory Adventure using the Siege Engine. Everything included.
Hell is an unkind place. A sprawling megalopolis of twisted streets and ramshackle buildings piled one on top of the other, clawing their way to height’s unseen where the Lords of Hell rule. Here the harvested souls of evil labor as slaves, doomed to... [click here for more]

Get the FULL game at StartSiege Event Horizon.
Beyond the next horizon lies the uncharted future where science and fiction merge, a line beyond which lies a stellar wilderness defined by our own imagination. StarSIEGE Event Horizon is a science fiction role playing game whose unique design allows you to set the tone and mood of the game. With this rules set you can play gritty, realistic sci fi or... [click here for more]

We all love the expansive and nearly limitless nature of role playing games, particularly the ability to make each adventure our own. No matter what flavor of D&D we play, rather it be the original AD&D, 5th Edition D&D, Pathfinder, or Castles and Crusades, the core of these fantasy role playing game remains true for us all. We, the editors, hope you’ll find this issue of The Domesday... [click here for more]

Be Sure to Check out Castles & Crusades Condensed here on RPGNOW.
In the Days before Days there were many Dwarven Kingdoms, and they prospered. Their bastions sprawled across the wide world, above it and below it. They built roads across mountains and tunnels beneath them. The Rhodope Mountains, west of Kayomar, were no different. Here the Folk of Grausumhart came and they built mansions of stone,... [click here for more]

100 Treasure Troves — Treasure Type 1 provides the Castles & Crusades Castle Keeper with 100 ready-made treasure troves for use in any campaign. The treasures included on these tables were generated using the standard method presented in the Castles & Crusades Monsters & Treasuresbook. If you need a Type 1 treasure, simply roll d100 and consult... [click here for more]

This is a digital copy of the Amazing Adventure Ashton and the Augments. Part of the C&C Kickstarter, learn what horrors are raining down on New York City! All the rules to get you started are here. Learn the value of the Siege Engine (that drives C&C) and what a really cool pulp game Amazing Adventures is. ... [click here for more]

The Blacktooth Ridge lies far to the east and north of New Aenoch and the Crusader States of Ephremere's making. This long, snake-like ridge is fabled for its string of abandoned fortresses, treasure houses, temples, cavernous dungeons and underground mansions. It invites many an adventurer seeking fame and fortune. It is an altogether dangerous place, tainted with the evil of the Horned One and those... [click here for more]

Wyrm Well is a short dungeon adventure. The characters have been led to or discovered an old uprooted tree. The tree's fall has exposed a stone staircase and doorway. Beyond lies a deep, long buried dwarven dungeon haunted by the creatures of yesterday. Known to utilize great magics to supply even a simple fastness with luxury, the dwarves often unearthed powers greater than themselves. Explore the... [click here for more]

This PDF features a new class for Castles & Crusades, the Martial Artist, designed as an alternative to the ascetic monk. The class is designed to emulate the classic non-monastic martial artists, from kensai (sword saints) to gangland street fighters to noble samurai. The class provides a simple framework for all the core abilities needed for a dedicated martial artist, and provides dozens... [click here for more]

The young mage Andru Meadow has not been seen in some months and a comely young woman has taken up residence in his tower. Claiming to be his wife she shrugs off the locals. But many suspect that she is more than she seems and that she has done something to their beloved mage. The tower is darker now, with few lights within and now, the village has been plagued by a... [click here for more]

Adventure Games Publishing presents the first in a series of new monsters for the Castles & CrusadesCastle Keeper to populate his dungeons and wilderness. Each installment of the Monstrous Menaces series presents three new monsters for a mere dollar, eminently affordable in today's economy.
The first installment, Monstrous Menaces #1: Gharlidh, Grulnosc, and Rocktopus,... [click here for more]

Adventure Games Publishing presents the second in a series of new monsters for the Castles & Crusades Castle Keeper to populate his dungeons and wilderness. Each installment of the Monstrous Menaces series presents three new monsters for a mere dollar, eminently affordable in today's economy.
The second installment, Monstrous Menaces #2: Blade Dancer, Goblin, and Tharghûl,... [click here for more]

Adventure Games Publishing presents the third in a series of new monsters for the Castles & Crusades Castle Keeper to populate his dungeons and wilderness. Each installment of the Monstrous Menaces series presents three new monsters for a mere dollar, eminently affordable in today's economy.
The third installment, Monstrous Menaces #3: Akhlat, Oogloog, and Woodwose,... [click here for more]

Adventure Games Publishing presents the fourth in a series of new monsters for the Castles & Crusades Castle Keeper to populate his dungeons and wilderness. Each installment of the Monstrous Menaces series presents three new monsters for a mere dollar, eminently affordable in today's economy.
The fourth installment, Monstrous Menaces #4: Hribixul, Memnech, and Quasi-Dragon,... [click here for more]

Adventure Games Publishing presents the fifth in a series of new monsters for the Castles & Crusades Castle Keeper to populate his dungeons and wilderness. Each installment of the Monstrous Menaces series presents three new monsters for a mere dollar, eminently affordable in today's economy.
The fifth installment, Monstrous Menaces #5: Chupacabra, Felpha, and Olgoi-Khorkhoi,... [click here for more]

But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart’s cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much a part of those ancient mountains as the stone and are faded now, as is much of the Dwarven Glory. ... [click here for more]

Breaking Heads is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 4 pages of information Bents Trading Post, and 2 pages worth of NPCs and the set up for a classic brawl turned ugle.
Bents Trading Post stands upon the banks of the... [click here for more]

The House of Anduel has fallen into ruin, all that remains are the stairs men call the Eagle's Walk. A single spiral that breaches the forest canopy the Walk promises the blessings of the gods. But to climb them is perilous. Many have tried. Many have died.
Golden Shingles, Part 4 of the Adventures on the Powder River is now available. Golden Shingles is an encounter area designed for 3-5 characters... [click here for more]

Radgar One Eye has set a up a clever snare on the Powder River, passing down it means passing through him!
River Walk is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes several pages of background on the river and travel on the river... [click here for more]

Thorns for Beer is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 2 pages of information on the village of Willowbreak, and a 2 page adventure.
Thorns for Beer finds the characters on a forest track heading for the village of Willowbreak.... [click here for more]

To the Damenheit Bridge is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 2 short encounters, one in the forest, the other on and under a large bridge.
To the Damenheit finds the characters, after battling through the poisoness wilds,... [click here for more]

At what first appeared as a storm turned out to be something wholly unnatural. The bank of dark clouds followed no discernable weather pattern, coming to a halt above the township with little heed to the winds around them. But more, people could discern a shape in the midst of the clouds, a tower. This tower of stone seemed to them the center of the maelstrom and many wondered what it could mean,... [click here for more]

The Blacktooth Ridge lies far to the east and north of the Crusader States of Ephremere's making. This long, snake like ridge is fabled for its string of abandoned fortresses, treasure houses, temples and underground mansions. It invites many an adventurer seeking fame and fortune. It is an altogether dangerous place tainted with the evil of the Horned One and those who still worship him in hidden... [click here for more]

Enter the Darkness The “Darkness” is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the... [click here for more]

Welcome to the water's edge, where cool water sakes the thirst of the weary, grass grows deep, offering beds to wandering travelers and the wind carries little danger beyond a sweat drying breeze. But beware, for where cool water runs, danger is oft not far behind; and that grass is more than a bed for the tired.
Where Cools Waters Run is a Stand Alone encounter designed to be played in only an hour... [click here for more]

Encounters: Bands of Orcs is a highly adaptable list of orc encounters for the beleaguered Castle Keepers!<o:p></o:p>
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Bands of Orcs is a game supplement that contains six different orc encounters from simple raiding parties to larger war bands. It includes one shaman party encounter. Each encounter is scaled for low, medium or high level adventurers.... [click here for more]

Every issue of this ongoing series of supplements contains a magical mix of wondrous wizardry, potent priestcraft, monstrous menaces, mystical magic items, and more. With a touch of humor and classic gaming goodness, the Magnificent Miscellaneum is a collection of various materials for your Castles & Crusades, Amazing Adventures, Harvesters, Tainted Lands, Star Siege, and Fields of Battle games,... [click here for more]

Every issue of this ongoing series of supplements contains a magical mix of wondrous wizardry, potent priestcraft, monstrous menaces, mystical magic items, and more. With a touch of humor and classic gaming goodness, the Magnificent Miscellaneum is a collection of various materials for your Castles & Crusades, Amazing Adventures, Harvesters, Tainted Lands, Star Siege, and Fields of Battle games,... [click here for more]

Every issue of this ongoing series of supplements contains a magical mix of wondrous wizardry, potent priestcraft, monstrous menaces, mystical magic items, and more. With a touch of humor and classic gaming goodness, the Magnificent Miscellaneum is a collection of various materials for your Castles & Crusades, Amazing Adventures, Harvesters, Tainted Lands, Star Siege, and Fields of Battle games,... [click here for more]

Every issue of this ongoing series of supplements contains a magical mix of wondrous wizardry, potent priestcraft, monstrous menaces, mystical magic items, and more. With a touch of humor and classic gaming goodness, the Magnificent Miscellaneum is a collection of various materials for your Castles & Crusades, Amazing Adventures, Harvesters, Tainted Lands, Star Siege, and Fields of Battle games,... [click here for more]

100 Calamitous Curses provides the Castles & Crusades Castle Keeper with 100 unusual and interesting curses. These can be bestowed upon player characters through mischance and misfortune or used by player character clerics and wizards on hapless non-player enemies. While designed for use with Castles & Crusades, the curses are easily adapted to any fantasy role-playing... [click here for more]

100 Exciting Encounters — 1st Level Encounters provides the Castles & Crusades Castle Keeper with 100 ready-made encounters for use in any campaign. The encounters included on these tables are designed to be challenging for parties of three to eight characters where most if not all characters are 1st level. If you need an encounter for 1st level characters, simply roll d100... [click here for more]

100 More Calamitous Curses follows the original 100 Calamitous Curses product with 100 new unusual and interesting curses the Castles & Crusades Castle Keeper can use in his campaign. These can be bestowed upon player characters through mischance and misfortune or used by player character clerics and wizards on hapless non-player enemies. While designed for use with Castles... [click here for more]

TLG FRD2016Under the Blood Red moonCastles & Crusades & Amazing Adventures Crossover$6.99
A sword and sorcery adventure!
Matyas is an old man. A long life of adventure has left him satisfied and ready to pass to the Arc of Time and meet his patron, Toth, the Shadow of the All Father. Satisfied, but for one last task. It is in his mind to make a final... [click here for more]

Upon the edge of the world, beneath the eves of the Darkenfold forest, lie the Elkhorn Deeps. Here, where men eek out a living in the shadows of the forest, lays the small berg of Lead Hill. With stone walls and stout towers Lead Hill is a sanctuary or sorts, where travelers may lower their guard and relax. For beyond those walls are the wilds, and the Darkenfold is an unkind place, peopled by dark... [click here for more]

Some years past, the elven hero Ielda bore the Golden Familiar. He fell in the wilds upon the door steps of Castle Aucherwitch, by the foul machinations of the beast that lived there. Ottokar Vanek, minion of Aufstrag, dwells there still, holding in his clawed hand the elf's familiar. It is yours for the taking... if you are strong enough. Its hidden magics are yours if you are wise enough. If not?... [click here for more]

Success breeds contempt, and Guff has recently been cursed with that particular problem. Guff and his band of miscreants enjoy the fruits of their labor and look now for the next big thing.
They Call Him Guff is designed to be played in only an hour or two. It is a short adventure that includes a bandit encounter in a small cottage. Intended for the Castles & Crusades Role Playing Game, it is... [click here for more]

"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and Steampunk gadgeteers rocketing to battle with their jet packs against bloodthirsty Thule cultists of the Third Reich."
The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse... [click here for more]

Often games stall on overland journeys. Day after dreary day passes with little more than empty sky and empty road. More often than not players are drawn into pointless battles with NPCs, such as your local road warrens, while shifting through the overland eat and sleep routine. But TLG delivers the perfect spice to mix it up. Encounters: Unusual Roadside Encounters includes 5 new encounters... [click here for more]

'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap... [click here for more]

CG 19403Tales of Two Worlds$7.99
Tales of Two Worlds contains six short stories, three each set in the worlds of Inzae and Aihrde. From the simple “A Night at the Cockleburr Inn” to the legends of the Vokin in “The Founding”. The Tales
of Two Worlds gives a taste of the wonders of both worlds.
"All the tribes of man were expelled from... [click here for more]

The Umbrage Saga takes place in the shadow of the great tree of Aufstrag. Here the struggles of man and beast, of monster or fey, play out along the trackless wastes of the Hreusen River and the Blacktooth Ridge. Adventure abounds and many stalwart souls plunge into the wilderness to pluck its wealth from the glory laden field of battle.
Umbraga Saga Fragments are a series of encounter areas from... [click here for more]

Many ages ago trolls dominated the land. Their King ordered a great complex be constructed to house himself and his people. Troll engineers, artisans and countless slaves bent their backs to the task for many moons. They dug into the cliffs along the foothills of the mountains and there they built a palace of stone and dark tunnels. From their mountain fastness the trolls continued terrorizing the... [click here for more]

Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's they call it and its as rough and safe a sanctuary as any will find in those dark and bloody grounds! For once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. But those... [click here for more]

Thousands of years ago by the recollections of those elves still alive to recall the fable, a great time of tumult and chaos reigned across the universe. In that time the ancient citadel city of Umeshti was known as a bastion of civilization through the dark night of conflict and madness. Temples to the gods and towers of wizardry were erected, as were libraries and civic enterprises designed to preserve... [click here for more]