I’d also like a speed run for Exit Path. Just tried to do a decent run. I didn’t do that well and got 8:09 on my first (third) real try (first run just exploring the game, 2nd run going for all 30 !-signs. For a hard badge speedrun i’d say a limit of 7:30 or 8:00 minutes would make it a bit of a challenge :)

What about Notebook Space Wars.? I think it’s quite fun and has working API (although it’s rated 3.7 instead of 3.8+). Since it is quite similar to the previous Notebook games, the badge conditions can be quite similar as well, and makes it an easy to badge game (timewise, so we get new badges soon haha)

For Loot Hero instead of an easy badge for reaching level 10 I think an easy badge for killing the dragon (end of level 5) is better. That is kinda the end of the game, since level 6-10, 11-15 etc. are just harder repititions of the first 5 levels.

A badge for “completing” the regular content is in my eyes better than reaching a certain level, which will be obtained somewhere along the run. Those badges can be nice, if there are more badges to achieve in the same game. But in the case of Loot Hero 2 badges will be too much.

Since the BotDs of the entire week are visible now, and one can work towards collecting them allready at the start of the week, will that make room for some more hard BotDs? The current easy and (easy-)medium badges are ok I guess if you have no idea what BotDs are coming, but they definately lack challenge if you can complete them already several days ahead.

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