Mobility creep is a dead fad. Nowadays the cool thing is ultility creep.
Look at pyke and qiyana. Both have ults that are so broken they could be op with only their ults.
{{champion:555}} : Gives so much gold that **makes funnelling look balanced**.
{{champion:246}} : Has Gnar Ult 2.0. Nuff said.
I'm sure we will see less dash spam and more tank-exclusive stuff on newer damage champs.

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I don't see anything wrong with letting an assassin have some utility. Let them actually contribute for once. And it's not like she's broken because of it or anything, Qiyana's pretty weak, isn't she?

She's actually getting nerfed next patch.
Also, her ult is WAY more than just "some utility". It means she can go 0/99 and still be a threat due to her ult.
No. You picked to be an assassin. If you lose lane, you suck it up, not become something that can peel/engage at will.

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> [{quoted}](name=en2que,realm=EUW,application-id=RaE1aOE7,discussion-id=pbm5i2ez,comment-id=0000000000000000,timestamp=2019-08-15T08:31:13.319+0000)
>
> It is. Being down to 60 hp and losing all rounds, sometimes even PvE one, leaves you with no choice but to FF atfer 2-6. Only 2/10 recent games were on a not godawful pace to not warrant me to FF at that point. Only 3 gold for being in a 7 loss streak is a spit. It should be 5-6 to make up for being 60+ hp below 7th place.
If you're consistently losing that badly, have you considered that _maybe_ you're just making bad decisions? You can also very easily make comebacks with just the acquisition of a single unit or item.
I've literally never seen a game where surrendering was the only option, which just leads me to believe you've given up on games you could have easily placed higher in had you stuck it out and played smarter.

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> [{quoted}](name=en2que,realm=EUW,application-id=RaE1aOE7,discussion-id=pbm5i2ez,comment-id=00000000,timestamp=2019-08-15T08:25:02.153+0000)
>
> Yea, it takes lots of skill to get 2-4 2 stars at round 2
>
> /sssssss
There's not a single game that's decided by round 2, nor will you see that consistently.

It is. Being down to 60 hp and losing all rounds, sometimes even PvE one, leaves you with no choice but to FF atfer 2-6. Only 2/10 recent games were on a not godawful pace to not warrant me to FF at that point. Only 3 gold for being in a 7 loss streak is a spit. It should be 5-6 to make up for being 60+ hp below 7th place.

He legit looks like a certainlyt champ.
Hyperscaling lane bully? Check.
Direct upgrades to another ability just because "this one is a skillshot"? Check.
Broken mechanic that can let you single handedly win the game by pressing R? Check.
Just imagine if he ACTUALLY designed pyke. 5-6 charges on E, ult adding 1-2 mins to respawn timer, Q tap probably being true dmg...

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> [{quoted}](name=en2que,realm=EUW,application-id=3ErqAdtq,discussion-id=miKGuh1n,comment-id=0000,timestamp=2019-07-08T22:13:37.223+0000)
>
> Wait, people dont know how unique passive stacking works? Even I, a lowly silver 4, knows that.
For the first almost 10 years of Phantom Dancer's existence, it didn't have Lifeline.

They might be understimating the sheen powerspike, since sheen is essential on its users. You win vs nasus if you scare him and make him delay sheen.
I just apply this tranding stance thing harder than usual vs nasus. I end up forcing back and making them consider every single stacking last hit.
Oh yeah, this is about how ppl die early on to nasus. Yea, I said it at the beggining: {{item:3057}} It's not only for nasus, ohter triforce users get a massive damage spike with it. I'd even say it's "overpowered". Not "OMG you need to rush even on mages into lichbane" OP, but "rush it like T1 boots and lane will feel MUCH better" OP*.

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Why do you want him reverted ? You liked that useless W he had earlier ? People only used that thing to stack their tear lol. It was hardly ever used in combat and even if it was it did like - damage. His new W does such a good amount of damage after being proced and is such a good ability against towers and monster. idk man what goes through the mind of idiots like you who can't even understand whats better or worse. And what does his revert has to do with being Veigar ulted every 20 sec ????

Yes. His old W was WAY more healthy than current one, which is a mass burst skill with mana sustain. Nowadays itemizing vs an ez is a nightmare due to the lack of hybrid resistance items and the fact that he can also become a tank with ibg tabis. The unreasonable R buff (removing passtrough penalty, effectively TRIPLING the damage) makes him even harder to play against as he can just half health the entire team by pressing R. I still don't know why he's not hovering arround 90+% ban rate
>And what does his revert has to do with being Veigar ulted every 20 sec ????
What I said. His W-E combo damage is on par with veigar ult
Edit: I just checked wiki, it's EVEN MORE damage than a fully powered veigar ult: Veigar R deals 650+1.5 AP while ez WE deals 580+1.1bAD+1.65 AP (All at max rank). And ez can cast 6-7 WEs per veigar ult. While not needing someone to drop to 1/3 HP. THen you add ANOTHER 200% base AD from the ibg auto we weaves.
Ezreal rework was a complete failure, and instead converted him into a hypercarry assassin tank lane bully over 1 ability change. That new W has to GO.

Are there any plans to integrate turret plating into the bounty system or removing the +700g cap?
Right now bounties seem more like a snowball mechanic that let fed players get even more fed off slightly ahead players, and the cap means theres a point where you can go ultra aggressive as you wont give more that 1000 gold, and the chances of you dying twice while being so ahead are close to zero.
For turret plating, giving so many gold for just 1 kill is ridiculous. 620 gold -300+160*2- kills are a big no. If you got it with a double you'd have a +150g bounty.

You kill the twitch/yi early on. Odds are they'll have a breakdown after some deaths and start flaming/tilting.
Yea, sounds like korean advice, but demolishing the funneled player's morale is the best option.

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> [{quoted}](name=en2que,realm=EUW,application-id=3ErqAdtq,discussion-id=rfp2UZ9s,comment-id=00000000,timestamp=2019-02-19T20:17:07.001+0000)
>
> FTFY
HAHAHAHAHHAHAAHAHAHHAHAHHAHAHHAHAA
THERE ARE PEOPLE WHO ARENT AWARE DEMOLISH IS A NOOB BAIT RUNE? ROFLROFLROFLROFL
How bad can league players be

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It's supposed to be bad, just like every tanky rune choice.
Resolve is only to be taken as a secondary tree to make it through tough laning phases, it's not to be taken as a primary tree.
Riot has decided tanks shouldn't be tanky any more

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Meddler said they know there’s a hole in itemization for beefy AP champs, but until they come up with something that won’t be abused (and have time to work on it), they’re just applying band-aid fixes to the champs. If we’re lucky, we’ll see a new item come out with Mordekaiser’s rework, since he’s the poster boy for “AP Juggernaut” and they’ll want more of a reason for people to play him (like Lucian buffs with High Noon release).

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He is a tank, he is a CC machine, he nearly unkillable. Why does he need ranged auto attacks? Why does a champion that is guaranteed a kill every time he lands a hook, also need poke as well? Does Blitzcrank have ranged auto attacks? Does any other super tanky CC machine have ranged auto attacks?

Rewatched that vid... didnt notice graves chatting the 1st time. But yea, he simpily plays graves only, as you can deduct from its name.
Also, at the end of the vid I see no MF, I do see that fiddle and graves successfully swapped roles tho.

With that name, he's no doubt a Graves OTP. Should have he dodged instead of playing off meta in hopes of getting a role Graves is strong at? Maybe.
Is that trolling? No. In fact, he just stood there silently.

Hi Meddler, I had a question on the Jan 30 post that I'm quite concerned about yet didn't get answered, so I'll copy it back:
Are there any plans on reducing the gold given by turret plating or making it immune/extemely resistant to Demolish/Rift Herald? Right now it's the safest way to get gold due to plating gold not increasing your bounty at all. Lane bullies and assassins shouldn't be rewarded with 3 kills worth of gold for winning lane on top of all previous advantages they'd get before turret plating.

Are there any plans on reducing the gold given by turret plating or making it immune/extemely resistant to Demolish/Rift Herald? Right now it's the safest way to get gold due to plating gold not increasing your bounty at all. Lane bullies and assassins shouldn't be rewarded with 3 kills worth of gold for winning lane on top of all previous advantages they'd get before turret plating.

\>be behind
\>fight hyperscaling tank with 4.2k hp and grasp healing, along 5 armor items to death, no fleeing!
\>die
\>pikachu.jpeg
This is a super long fight, tanks are supposed to overlast stuff, if anything, this is one of the FEW times that's happening and aren't getting 1shot over conq and lethality passives.

I had ONE comeback across all games of all modes in s8.
Why would I lose 15-20 minutes on a game that has less than 0,1% chance of being won? I actually wish that they lowered the surrender thresholds to something more appropiate to the state of the game, like 5 minutes for early and 8 for normal.