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Hanakop93
111

Hanakop93
111

I need help because all in all I do not know how to improve the map in the menu. I have replaced remastered PS2 style radar textures and they work perfectly, but the map in the menu is inaccurate, and even changing the texture size does not help much. I changed even to the original texture of the map for the test and there is the same problem.
In that case, does anyone know how to change the map grid to work properly and accurately?

Edit: The texture of the map can be found in '' patch.15.com.rockstargames.gtalcs.obb '' in pvr format.

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guard3
2,393

guard3
2,393

DTZpy is for VCS only! If you used it for LCS, then you got garbage. You should have LCS mobile carcols.dat for reference. What part of carcols did you edit? Do you want to change RGB colours or what colour IDs are assigned to each car?

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guard3
2,393

guard3
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You can't put it back, but you can edit GAME.DTZ itself with a Hex Editor. I've done it so I can help you.

GAME.DTZ is compressed using the zlib algorithm. To decompress use this. Rename GAME.DTZ to GAME.ZLIB and drag and drop to the file I sent.

Open the output file with a Hex Editor. The colour IDs are stored in the IDE section of each car. The IDE section pointer is at offset 0x3C

So, if we go to 0x3B64C8 we get to the beginning of the IDE section pointer table

If you take a look at generated VCS.IDE, glendale has ID 195. So we need to move from the beginning of the IDE section 195*4 = 780 bytes, or 0x30C in hexadecimal. So at 0x3B64C8 + 0x30C = 0x3B67D4 is the pointer to glendale's IDE section.

So if we go to 0x515220, we have the actual glendale data

The red circle indicates how many colour pairs glendale has and the blue part is the actual pairs. You can confirm in the generated CARCOLS.DAT. So if you want 71,6 for glendale, that means we have 1 colour pair, where 71 is 0x47 and 6 is 0x6, so our changes will look like this:

We're done. Save, drag n' drop to zdrop again and rename the output from GAME.ZLIB to GAME.DTZ, replace in the iso and enjoy

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Raredeepwater
1

Raredeepwater
1

It's possible to put helicopters in garages through save editing. Though getting saves off of Android phones doesn't seem possible unless the phone is rooted.

One thing to note about helicopters: according to Militia (who uses iOS), the game will crash if you fly a helicopter to another island. He says the app just quits when the island loading screen is shown.

Might be a little bit late but I have jailbroken iOS9 iPad Air 2. So I got Maverick through basic default.ide editing (making the taxi drivers "drive" it) and when I fly through the city there is no crash during loading splash. The real problem is that the helicopter doesn't react to the controls (can't just fly forward) so you have to gain momentum by flying to the side and then flying in a desired direction.

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Raredeepwater
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Raredeepwater
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Also, the helicopter can't turn without moving. The "buttons" responsible for turning just move him left/right. Despite these unfinished controls, it's still nice to fly. Here's my save with the helicopter (works for android) it would be a challenge getting it out though.