Thaumic Exploration is a Thaumcraft 4 addon, with the goal of simply adding more balanced Thaumcraft content of the quality you would expect from Azanor himself. I will try as best I can to make my additions feel like they were part of Thaumcraft 4 itself. Although Thaumic Exploration is still a work in progress, it already boasts a ton of content. You can identify Thaumic Exploration research by looking for the [TX] tag.

Content
Thaumic Exploration currently contains six new blocks (two are remakes of Thaumcraft 2 blocks), one new wand rod, three new enchantments, four new usable items, and a few new transmutation recipes. Exact content can be found in the below spoiler.

Chest and Jar binding seals: The original inspiration of this addon, they are some of my favorite items from this addon. Use these seals on two or more chests, or two or more warded jars to link their inventories. No more messy infusion rooms! (See below media)

Brain Curing: You have finally found a way to cure zombie brains. They are used in the Think Tank and TC4's advanced golems.

Think Tank: A block that generates research fragments when supplied with books.

Everfull Urn: Infinite water source. Use buckets, or cap it off with Buildcraft or Thermal Expansion pipes. Also fills nearby crucibles and puts out burning players.

Crucible of Souls: Slowly kills mobs for their precious essentia.

Amber Wand Core: A low-capacity, fast refilling wand core, perfect for smaller recipes. There is also a corresponding staff core.

Thaumic Replicator: A block that replicates building blocks in exchange for essentia.

Boots of the Meteor: Boots that allow you to jump high and deal AoE slam attacks.

Boots of the Comet: Boots that allow you to run really, really fast. They also temporarily freeze water.

Very nice, happy to see this released. I would like to however say could you add the option to remove the [TX] before things so I'm not constantly reminded I have a mod installed so I can lose my self in Thaumaturgy :P.

Also If you need any Ideas I'm a fountain just look at the Witchery Topic.

Very nice, happy to see this released. I would like to however say could you add the option to remove the [TX] before things so I'm not constantly reminded I have a mod installed so I can lose my self in Thaumaturgy .

Also If you need any Ideas I'm a fountain just look at the Witchery Topic.

I'll add it in the next build. If you'd like a "hackier" way to do it with this build, open the mod .jar with a zip program (7zip, winzip, winrar), go to assets\thaumicexploration\lang\ open en_US.lang with notepad, scroll to te.researchPrefix=[TX] and change it to te.researchPrefix= or whatever.

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I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank

I had an idea for how you could balance the ability of killing players with the Crucible of Souls:
1. The Crucible cannot kill its owner.
2. The Crucible can only kill a person once, this means if your friend dies to a Crucible if he comes back into the radius it wont do damage to him.

After a bit of screwing around (This may contain spoilers) the Amber Wand doesn't seem to recharge past 1. It also seems that the Everfull Urn has rendering issues in the inventory at seemingly random times.

Other than that I have not seen any problems yet.

Edit: Since you brought back the Everfull Urn I have a few things that I'd like to request come back if you would be so kind:
-Boots of the Meteor
-Mask of Cruelty
-Dawnstone
-Warded Stone
-Arcane Door
-Totem of Dawn
-Totem of Dusk

After a bit of screwing around (This may contain spoilers) the Amber Wand doesn't seem to recharge past 1. It also seems that the Everfull Urn has rendering issues in the inventory at seemingly random times.

Other than that I have not seen any problems yet.

Edit: Since you brought back the Everfull Urn I have a few things that I'd like to request come back if you would be so kind:
-Boots of the Meteor
-Mask of Cruelty
-Dawnstone
-Warded Stone
-Arcane Door
-Totem of Dawn
-Totem of Dusk

Ah, must have messed up the Amber wand regen amount, thanks for the info! The everfull urn issue shouldn't happen and I'm not sure why it would, but I can look into it. The Mask of Cruelty I added yesterday but is not done, the totems might work though the flower Azanor made acts as a totem of dawn at the moment. Boots of the Meteor are a possibility as is dawnstone.

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I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank

I'm not sure what block is doing it but when I was testing within the area of the new blocks added by your mod i could not place blocks they would be removed. If a block was removed I couldn't put it back down either so it seems that something is stopping block placement. Im suspicious of the Crucible of Souls at this moment.

I'm not sure what block is doing it but when I was testing within the area of the new blocks added by your mod i could not place blocks they would be removed. If a block was removed I couldn't put it back down either so it seems that something is stopping block placement. Im suspicious of the Crucible of Souls at this moment.

That's very, very odd... When did this occur? After save/load?

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I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank

Edit: Btw a Suggestion, The everfull urn as of currently produces far less than a Buildcraft Pump in an Infinite Water setup making the everfull urn only useful as a replacement for the Decanting Golem. I think you should buff the urn.