The Junk Jack 1.2.3 Christmas update has been submitted to Apple!
It features new mobs, blocks, hats, achievements, themed stuff, weapons, crafts and much more 🙂

Here is the changelog:

New features:

• 4 hats have been added to the shop
• 10 new achievements!
• New craftable curing star
• The world has now a snowy appearance!
• New ice block
• Revamped Snow Bricks
• Revamped Snow Blocks
• Trees are now covered in snow!
• New throwable snow ball
• New rare placeable christmas tree can be found underground
• New christmas decorations can be found underground
• New placeable christmas bells craft
• New placeable christmas balls craft
• Brown Bears are back with revamped graphics!
• New white bear mob
• New big penguin mob
• New small penguin mob
• New frosty mob
• New falling star mob
• New placeable butcher’s broom!
• New placeable christmas candles
• New ice arrows, freeze monsters with them
• New ice shurikens, used to freeze mobs
• New ice sword weapon
• New Bear Claw weapon
• New placeable christmas light bulbs
• New placeable hanging star
• New craftable christmas chest
• New craftable frosty head
• New revamped placeable snow man
• New christmas biscuits and more than 10 christmas treasures
• New wrapped paper craft, use it to wrap blocks and give them a christmas look!
• Bonedust has a chance to force the growth of a plant when used on it
• It’s now possible to jump from the top of a ladder or a bridge
• It’s now possible to jump vertically from beneath a bridge

Bug fixes:

• Some wood objects have a new wood break sound
• Fireplace has now christmas socks on it
• Zombie and skeletons are now Christmas themed!
• Physics engine has been tweaked to work seamlessly on older devices (no more slides of entities anymore)
• Sloped block crafts now require a workbench
• Climb movement is slightly faster
• Fixed jump animation frames
• Blocks that yield fruits cannot be broken with bare hands anymore
• Removing fruits from trees and items from shelves now is possible only with bare hands but from any distance
• Fixed a bug that caused crashes with quickslots that were emptied and filled again
• Fixed a bug that caused ghost items to remain in a quickslot
• Fixed the bug which made the character float when sliding during explosions
• Most sounds now are faded according to the player position
• Hurt effect on player now has the correct brightness according to his tile
• Pumpkin skin graphical hand glitch has been fixed
• Now TNT has a special graphical variant when ignited
• Fixed a bug that kept TNT on basalt blocks after explosion
• Removing a deco from a tile doesn’t start to break it anymore
• Tilling an untilled dirt block doesn’t start to break it anymore
• Trees have been mildly revamped
• Naturally growing leaves and blue leaves are now non solid blocks
• Placing an item on a shelf will place the same variant that you have in your inventory
• Dead tree now makes correct sound when hit
• Fixed a bug which made fruits on trees glitch their hanging status
• Now climbable vines correctly updates their sprites when destroyed
• Some jungle decorations now correctly allow treasures and mob inside them
• Chairs and tables can now be correctly placed without a background block
• Dark stone can now be mined just with its correct tool
• Fixed compact sand hardness
• Fixed compact sand wrong footstep sound
• Fixed bamboo bridge wrong sounds
• Increased Wood Fence craft output to 2
• Slightly increased sapling drop rate on trees

• Apples will no longer spawn on normal trees because there is the specific apple tree now
• Added footstep sound when reaching the floor after a fall
• Death penalty will now drop all your items with the exeption of quickslots, but no item is lost, just dropped
• Adjusted minimum tool requirement for biome blocks
• When a tool is broken it will now emit a sound
• Grass won’t spawn on snow blocks at map generation anymore
• Raw wood can be placed as a block now
• Now tools dropped from blocks will be correctly gathered in inventory
• The super minimap graphics is more polished now
• 5 new achievements
• Revised power of some swords and tools
• Revamped Giant Skull Graphics
• Walking mobs try to be smarter, they can even dash blocks from time to time
• Tweaked some map generator settings
• The graphics of most blocks is more polished now.
• Peaceful mobs will now spawn just normal terrain and not on crafted blocks
• Reduced world save file size by roughly 50%
• Graphical glitches (lines between tiles or thin black lines on surface) have been fixed
• Optimized shadow engine
• Rewrote inventory dragging algorithm: now you won’t miss drags and it will be a lot faster on older devices
• Depth testing algorithm has been optimized, now it saves up to 30-40% of drawn sprites (especially on new generated maps)
• Tweaked older foods health bonus
• Changed roasted meat crafts
• Changed crafts for old foods
• Christmas tree statue can be found again with other christmas themed items from snow themed blocks (small chance like with 1.0.5)
• Decoration blocks (eg. curtains, half blocks) can now be properly placed on sand (and on other blocks which didn’t allow them)
• Maximum stack count is now 65535, any item over this amount will be lost during merging (but no crashes anymore)
• Item on shelves will retain uses count and data values (craftnotes, for example, won’t lose their number)
• Gold Hammer now correctly has a range of 3 blocks (instead of 2)
• Dark stone/Obsidian veins can now be destroyed with TNT (and not with tools anymore)
• It’s possible to obtain a bucket of milk from cows while tapping them with an empty bucket in hand
• It’s now possible to break allowed blocks on top layer with every item selected in quickslot
• Now thrown items will be launched from player position instead that from the block in which he is
• Now game interface won’t halt if you have in-app purchases disabled and you click on shop
• Planted trees will have some variation in height (not all equal anymore)
• Cacti graphics has been revamped to a thinner version (more coherent)
• Now bamboo plants drop sprouts that can be used to replant them
• Mob Spawner has been improved to parametrically handle groups of different mobs with same spawning flags
• Mob Spawner can now handle the likehood of mobs to spawn on same biome (this allows fine tuning of which mobs are more likely to spawn)
• Decoration blocks removed by hammer will be pushed outside the block, if space is available
• Footsteps on half blocks are now correct and related to the half block and not to the real one
• Below attached blocks don’t get destroyed recursively from a bridge
• Slain achievements should now be properly unlocked by correct creature type
• Optimized world structure in memory, now it uses ~30% less RAM for the world