Step 9: to make the normal map more intense, duplicate the norm and go to were it say normal click so the drop down bar goes down a select overlay so that it makes on of the norms and overlay (you will know as the norm map will suddenly get much more intense) continue this till you are happy with the out come.

where you go to change it to normal

before the overlay

after

(you dont have to make it this intense or you can make it more intense, this was just for tutorial sake)

Step 10: Save it in the same place as the decal you are using for your track but name it "decal name"_tnormanother thing that will needed to be changed is your lighting file. 'dynamic_lighting 1' will need to be added to the end of your lighting file for oyur norms to work.

i hope this helps someone, this works for me may not be how others do it but it works. you can comment if you think something may improve the norm.

also a big part of having a awessome decal is the spec. but that is for another day and time.

Re: Making normal maps for your decals

Posted: Sat Apr 20, 2013 3:46 pm

by 137

FINALLY.! Thank you.!

Re: Making normal maps for your decals

Posted: Sat Apr 20, 2013 4:24 pm

by dionhuybers

Thanks yeah! was waiting for this tutorial for so long! but you lost me at this part:

Re: Making normal maps for your decals

Like I said there would be many ways this is just how I do it. Only did it as I had this trouble when I was learning and as I have seen many other people questioning and wondering

Re: Making normal maps for your decals

Posted: Sat Apr 20, 2013 10:39 pm

by Boblob801

Not to be the biggest dick munch but you really should have alpha-ed the edges or overlapping textures will look terrible.

Re: Making normal maps for your decals

Posted: Sat Apr 20, 2013 11:28 pm

by MX181

yer i probably should have added this into the tutorial but i only did the basics, sorry bob

Re: Making normal maps for your decals

Posted: Sun Apr 21, 2013 5:49 am

by waynesim

Boblob801 wrote:Not to be the biggest dick munch but you really should have alpha-ed the edges or overlapping textures will look terrible.

Could you please explain that part to us please,would appreciate the help

Re: Making normal maps for your decals

Posted: Sun Apr 21, 2013 5:50 am

by waynesim

DP.....Sorry,big thanks to MX181 for the tutorial

Re: Making normal maps for your decals

Posted: Mon Apr 22, 2013 5:04 am

by MX181

i will add a part 2 to this when i get some more time

Re: Making normal maps for your decals

Posted: Mon Apr 29, 2013 9:35 pm

by yfz22

Thanks so much.

But for alpha-ing the edges or whatever, wouldn't I just check the box that's says "Alpha Blending", or is there something else to it?

Re: Making normal maps for your decals

Posted: Fri May 24, 2013 1:57 am

by SMR 510RR

You can also make them more "intense" by making the number in the scale box larger. I also use image>adjust>levels to make sure I have almost full white and full black and put it on a black layer so it will be more intense.

Re: Making normal maps for your decals

Posted: Wed Jul 17, 2013 4:07 pm

by Jamie T

For some reason, this hasn't worked for me...

You mention specular maps as well... Is there any "offical" documentation from JLV on this? I'm having trouble finding anything on the subject of normal and specular maps.

I have got the base game, and updated it with the latest snapshot. Is there anything else I need?