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Huh? What exactly are you asking? Neither of those are C++ compilers. But there are C++ compilers available for those platforms, and if they are standards-compliant, then they support STL by definition. I'm not sure if that answers your question, since I'm not entirely sure what your question was, but such as it is. [smile]

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Microsoft's bundled implementation of the C++SL works fairly well on both the Xbox and the 360. Note that you may wish to write custom allocators for STL containers to help alleviate certain classes of performance problems.

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Please note that "the STL" is not an appropriate term to apply here. We are talking about the C++ standard library. Being the standard library, it stands to reason that any standards-compliant compiler will provide it.

The STL both includes things that are not in the C++ standard library (such as the function iota(), which fills a container with elements in arithmetic sequence with a difference of 1), and omits (many) things which are in the C++ standard library (for example, all the stream libraries - the STL is concerned with *only* containers and algorithms).