High Poly Hands and Feet v4

So, another version of this. I’ve had this one sitting around a little while, but I’ve been umming and ahing over whether or not to release it. I’ve improved the weighting on the hands quite significantly (around the fingers), and I’ve also dumped the flat excessively high poly toenails in exchange for some much nicers, slightly 3D ones, which also use the full UNP toenail UV map, so no more need for any special snowflake resources to make your toenails work right!

35 Comments

Thanks for the new version! Altough, ever since v2 i noticed that the fingernails models have been merged and aren’t separate anymore, the problem here is that i prefer a lot more seeing the hands with short nails (without those tips), so months ago i actually managed to import the NIF file into 3d studio max, and noticed that the fingernails tips could be removed (as elements), so i did just that and then i saved using the 3d studio max nif exporter. Altough since i always got problems with the zero transforms and, obviousy, the nif file always coming VERY diferent from the original one (it also grew to 2mb size), i had to copy/paste the mesh geometry branches with nifskope and it actually worked (it does really make a big difference to me the nails not having the tips), altough one of the problems is that of the geometry losing it’s smooth settings.

But now recently i found this new v4 and i would like to find a better way to do this… can’t you start providing a optional folder version without the fingernail tips included? OR a additional download.

Ok, perhaps this isn’t a frequently asked request by people, so at least tell me exactly which scripts and settings you use in blender (and which blender version) to import and export the nif file (so far i wasn’t even able to import them in blender 2.49b, it will take ages if i start fiddling with all settings by trial and error, same problem in studio max) so that i get the closest nif file possible if i try to export the nif after deleting the fingernails tips element in the mesh.

Wow thanks so much, this is exactly what i wanted, and besides i am sure there’s more persons also prefering the nails like this, also don’t forget to always keep this option in future versions as well!

And please keep up the good work, this is by far the best hands and feet mod there is for skyrim i ever seen, so i was a afraid i would have to spend hours figuring out how to save the nif file correctly just to remove the nails tips

Another thing, which texture mod are you using in the screenshots ? Fair skin ? I ask this because it’s hard to find a texture mod with palms and soles textures that pleases me, so far the fair skin mod is the one that i appreciate more (ONLY in the unp version, strangely the cbbe version is a lot worse for me).

Well, these don’t work with bodyslide. If you want to use them with bodyslide, you’d install them AFTER you apply bodyslide, but you also need to make sure your seams match one of the 3 body options. (Most have standard UNP seams)

It seems the UUNP hands and feet that come with Bodyslide are pretty high-poly as well (over 5,000 vertices and almost 10,000 triangles for the hands). Would you be so kind as to explain in layman’s terms in which areas your hands are superior? Thanks very much in advance.

Any sage advice on how I would go about doing that? I’ve messed around with Maya back in the day FYI.. I feel like I might have a handle on how to do it.. I know it’s not the same as 3DS Max or Blender, but how different could they be

I’d suggest looking up tutorials, rather than asking me. I can’t really type a whole tutorial in the responses here. There are a lot of good ones on the blender community site itself, written by much better teachers than me.

so what is install process to have ingame morphing body without seams? i completely fucked up all with bodies and skins. (if possible, detailed and with links, thx)
p.s. sorry my eng, its not my native lang

Well, if you’re talking about UUNP, if you want to morph the body without seams, you just need to make sure not to use 0% sliders on 100% body or 100% sliders on 0% body. If you mix your weights on the wrong end, you fuck up the seams. All the other morphs won’t mess up the seams at all. So for example, don’t use 7B0 100% slider and also UNP 0% slider at the same time. Then the seams will get broken.

Halofarm – I’ve seen you answer previous related questions above, but if I am using UUNP BodySlide, 7B Bombshell and Fairskin and want to get your hands to work when the Bodyslide weight slider is set to zero – how do I go about doing that? I am currently seeing a seem and size or shape mismatch when I go to create or alter a character and set the weight to zero in Racemenu. Any assistance is appreciated.

That shouldn’t be the case unless there’s something weird with the sliders. Honestly, there’s not that big of a difference between the versions of my hands in UUNP and the ones here. Just some slight weighting improvements. If you’re having trouble getting them to match up, you might be better off just using the UUNP version for your own sanity. I’m confused as to why they wouldn’t be working if you didn’t accidentally do something with the sliders to cause it. Perhaps it’s the specific version of 7B? I think a couple of the UUNP sliders still use the old custom seams.

I know it is a wrong thread. But may I ask you once again to help me contact Goma Pero.
I am working on this modhttps://www.loverslab.com/topic/99340-this-spear-girl-wants/
And want to ask his permission for the use of assets from his PeroPeroArmorPack3 in a mash up outfit for tha human reincarnation of the dragon (more details in the WIP thread above)

Goma’s permissions are free-to-use with credits. You just have to credit him. You don’t need to worry about asking. If you need anything other than permissions from him in future, please consider creating a tumblr account and contacting him via tumblr. It has become quite a problem having people try to contact him here. That’s why his page is now locked.

Probably not too difficult. You’d only really need to pull around a few vertices. It depends on how complex you want to make it. The vanilla beast hands are just pointy fingers, but you could also actually add some form of claws to it.

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