A few weeks ago, my design director asked if I’d mind making a quick six-screen prototype that we could test with users. The mocks were done, and all I needed to do was string them together into a prototype that we could load into our testing suite.

I flipped through my mental rolodex of prototyping tools. Sure, I said. I estimated a few hours, tops. Those few hours soon stretched into a week.

Last week, I attended Interaction 17, Interaction Design Association’s annual conference. Alongside more than 1,000 other designers and makers, I listened to dozens of presentations about applying design to real world problems. I heard folks detail the challenges of expanding internet access in far-flung regions of Africa, designing interactions for automated cars, and staying mindful while still engaging with wearable technology products

I’m thrilled to say that I will be speaking at the Society for News Design’s conference in a few months. I’ll discuss how I approached adapting the design process for a voice-based interface, inspired by this case study I wrote last year for Vox Media's product blog. SND interviewed me for their website, and I figured I’d repost it here. Enjoy!

With a new year comes new projects, and so I retired one of my very first portfolio case studies, a side-scrolling mobile game app called Hootie Puff. I decided to recap some of the learnings here. The game is still live on Google Play and iTunes, so feel free to go straight to playing!

As journalists, advertisers, producers, and creators, content is at our core at Vox Media. And we want to ensure that everyone—regardless of ability, situation, or context—can access it. Last week, six of our team members gathered in Washington, D.C., for two days to try and achieve just that.