But thats the point. I think that having the projectile go to a random point near where you're aiming is okay in a shooter, but would feel awkward in here. - there are already skills with randomized aim - the reticule could indicate accuracy - rapid shots would show the spread nicely - this mechani...

It feels natural in shooters because you can't see the bullets. You just see the gun firing, and you are pretty much always aware of the concept of spraying. So you not hitting despite directly aiming at the target is kind of expected behaviour with "run & gun". For The Exiled though ...

I tend to agree with Zerus here. Will put the idea of "focus" buffs/debuffs into my to-do list for a little later this year. =D Alex I actually like the focus buff, too - I just like to check / mention alternatives. If different implementations of the same high level mechanic get proposed...

I would not decouple accuracy from player skill since that is going to be extremely annoying. A damage reduction would be possible but very hard to design in a way for it to feel obvious and right to players. Some of the more pseudo-realistic FPS do just that: linking accuracy to stance and movemen...

On top of my head: Give players a "Focused" buff when not moving for >1s, then give some skills an increased effect when Focused buff is active. Interesting thought indeed. Might be more fun than Stunlock Studio's system where most basic attacks make your character stand still for half a ...

There will be an in-game mechanic for changing worlds - not sure yet if it'll be something mundane as a smuggler or something fancy as a shaman. Still working on the story design of that part. =D BTW: any progress on lore or a chance for answers/comments in the lore thread? Any output by the story ...

Maybe you can use the shard system to offer shards for different regions (US, EU, Asia, ...) and different time slots all tied together into the same season. Even differing skill stats in different shards could work, if the basic progression setup is the same. Will the shards be integrated into the ...

Hoping for a lot more variation in event mechanics, too - see thread about events.Guess that had less priority than other stuff - I now would like to see another phase of quick and sketchy implementation to see how the game will work outside the decent pvp...

That sound nice, although i'm a bit scared of the shard part. In my ears, shard sounds a lot like instanced . Yeah. Might not be the perfect wording. For the next alpha there is a good chance that each of those servers is very similar in nature. For the launch I'd like each of them to have differen...