I believe I've posted a similar set in the OU Leads thread, so I can definitely attest to that set's effectiveness. I wasn't even aware Scolipede learned Pursuit though, which seems like a really interesting option.

I've used Scolipede a ton, and I can also concurr that it's damn good. Bug Gem Megahorn is suprisingly strong, OHKOing stuff like offensive Rotom, Tyranitar and the mentioned Deoxys. Nobody expects earthquake from it either for some reason, so its often able to smash Heatran for big damage while they set rocks, Spike on the switch and play from there. (Offensive Heatran is OHKOd, 252 HP takes about 80%)

It's an offensive Spiker that beats Deoxys-D, revenge kills Lati@s, OHKOing all common spreads except physically defense Latias with SR, and it has just enough attack to opportunistically pick things off with its various moves. I ran Rock Slide over Pursuit since it limits the number of boosts Dragonite can feasibly get and I didn't find things I wanted to trap would often switch out, but otherwise my set was identical.

I have also used Focus Sash on it to beat SR Terrakion, but I think Bug Gem is the better choice overall. A Terrakion will sometimes go for Taunt/Stone Edge T1 anyway, in which case you can 2HKO with EQ.

It's a faster Spikes user than Deoxys-D and has much more of an offensive presence. Whilst it is outclassed in each of its individual qualities (e.g. Scizor as an offensive Bug type), what it offers is a particular mix of support and offense that isn't seen in much else.

I know, I know, what am I thinking? At first glance, it seems like Altaria is outclassed in pretty much every aspect. Dragon Dance sets are inferior to every other Dragon Dancer - and every sweeper really - in the tier, it's bulk is actually not bad, but Latias, Dragonite, and even Salamence seem to perform better in defensive roles due to their abilities, movepools and/or stats. Since it's inception it seems to have been doomed to roam the lower tiers. But with the advent of BW, Altaria got something that really turned around it's viability in OU: Cloud Nine. This is a really anti-metagame ability, since it completely removes the effects of weather while Altaria is in play. This allows it to make deceptive use of it's bulk, since between it's key resistances and any weather boost to Fire or Water moves being removed, it can easily shrug off attacks. For reference, Altaria takes weather-boosted attacks almost two times better than standard Latias.

Of course this sounds great on paper, but to understand how Altaria actually fares against weather we have to look at how it stacks up against common threats on weather teams. Here are some examples of how surprisingly beefy Altaria is:

Yeah, it's that good. (Even HP Rock Volcarona gets phazed if Stealth Rock isn't up.) Just this alone is unique, and would give Altaria reason enough to have some use, but it doesn't stop there. I took a look at several prominent Rain and Sun threats, 14 to be exact, and Altaria is able to check at least some variants of 10 of them. Just to list them out, they are: Politoed, Keldeo, Gyarados, Rotom-W, Thundurus-T(Scarf, you should really have another response to this though), Tentacruel, Toxicroak, Ninetales, Venusaur, and Volcarona.

You might be thinking things couldn't get any better for Altaria, but there are still a few perks it has. To start, it isn't trapped by Dugtrio. This is huge, since it's quite common to see Dugtrio used as a way to eliminate certain weather checks. Heatran, for example, is commonly forced to use the awful Shed Shell in order to prevent combinations like GeneTrio from running it over. Altaria has no such problem. Second, it has reliable recovery. Using Heatran as an example again, although it's not particularly vulnerable to hazards, is prone to getting worn down quite a bit over the course of matches, often resulting in it being incapable of walling it's intended threats. Altaria is weak to Stealth Rock due to it's Flying-type, so this is crucial to its' success as a defensive Pokemon. Finally, it also gets some nifty support moves you don't see too much of in OU. I generally prefer to use Roar, but Haze is insanely useful against Baton Pass, which even well-built Stall teams often auto-lose to. Heal Bell is also really great, since it supports your team excellently, and prevents defensive variants of Ninetales, Politoed, and Tentacruel from wearing it down with status.

Unfortunately, there are some ways in which Altaria falls short. What stands out the most is it's 4x weakness to Ice; a lot of Pokemon wield these moves, and it seriously hurts our fluffy friend's walling capabilities, since there are certain threats - and variants of threats - that Altaria absolutely cannot hope to defeat. Altaria is also incapable of walling Genesect and Tornadus-T. This is quite unfortunate, as they're arguably THE offensive threats in the current metagame (I guess you can get lucky with a Hurricane miss against Tornadus, though). Stealth Rock also hurts Altaria some, as although it can still wall the threats in needs too, it will have a more difficult time switching in repeatedly. Finally, it also struggles with Dragon types, since they can easily pummel it with their super-powered STAB moves. This isn't anywhere near the end of the world, though. Specially Defensive Rotom-W, for example, solves three of these issues easily.

Altough it requires a bit of ballsy prediction, with this set Gengar more than often incapacitates 1-2 of your opponent's Pokémon. In the best scenario, you can put 1 Pokémon to sleep, pull off a Counter KO and go out with a Bang, I mean, Bond. Shadow Ball is used as a no brainer against common taunt users, and it can be awesome in some cases your opponent switches Espeon in predicting Hypnosis. And believe me, that happens a lot.

Believe it or not, after seeing someone go off on PO how terrible this thing was, I decided to put it on my well rounded weatherless team that I've had great success with, and she could take the place of Latias for a while. So far, she's actually doing a remarkable job on my team, and I think she deserves some recognition.

Yea I'm talking about this bitch. The goth girl reject that even with the release of her new and awesome ability, she still has seemed to be turned down in favor of Dugtrio due to her lack of power and speed. However, with Choice Specs her mediocre power is patched up, and with max HP she can revenge trap anything that's weak to her moves. In my opinion, she is one of my favorite Terrakion counters ever. With max HP investment, she can switch into a Close Combat, and live another one, and OHKO it with Psychic. She's also great for dealing with walls like Jellicent, and even Reuniclus. I find her most useful on a non weather team, but she's great in weather too especially if your using Sun because she can trap Politoad. Psychic is for Terrakion, Conkeldurr, and Toxicroak. Psyshock is a better alternative for Tentacruel and Blissey/Chansey, however she can't effectively switch into a Bulk up Conkeldurr very well. Thunderbolt is for Water types like Jellicent, Tentacreul, and Politoad, and sometimes even useful for Tornadus-T. Shadow Ball is great for Xatu and Espeon, and can also take a hefty chunk out of Reuniclus. The hidden power is up to you, however I prefer Ice for a wider variety of things to trap like Gliscor, Dragonite, Landorus, and Garchomp. It all depends on what bothers your team the most. If Gliscor gives you a problem, then use HP Ice. If Ferrothorn and Scizor are annoying, use HP Fire. I wouldn't recommend using HP Fire only to deal with Genesect, because any of his moves can do a number on her.

Although many prefer Max speed Specs, I prefer bulky in order to revenge Terrakion and take a couple of hits to maybe last longer in the battle. I never could really figure out anything important to out speed maybe other than Breloom, however I have a lot of checks for Breloom, so like I mentioned earlier, her move set and spread all depends on your team. She works every well with Amoonguss and Breloom, because once the Pokemon is asleep she can safely switch in and revenge kill. She honestly works better with any status inducer such as Paralysis and burn.

But seriously, give bulky Specs Gothitelle a try. She's very good in and out of weather, and can really put a team under a lot of stress trying to predict and not become trapped. Many teams also underestimate her, so it makes it easier for her to go in for the kill. With proper team support, she can be a real bitch to deal with.

Altough it requires a bit of ballsy prediction, with this set Gengar more than often incapacitates 1-2 of your opponent's Pokémon. In the best scenario, you can put 1 Pokémon to sleep, pull off a Counter KO and go out with a Bang, I mean, Bond. Shadow Ball is used as a no brainer against common taunt users, and it can be awesome in some cases your opponent switches Espeon in predicting Hypnosis. And believe me, that happens a lot.

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Seems to be very prediction-heavy. I'm sure it works well, but it seems to be a lot of work to make it viable.

Believe it or not, after seeing someone go off on PO how terrible this thing was, I decided to put it on my well rounded weatherless team that I've had great success with, and she could take the place of Latias for a while. So far, she's actually doing a remarkable job on my team, and I think she deserves some recognition.

Yea I'm talking about this bitch. The goth girl reject that even with the release of her new and awesome ability, she still has seemed to be turned down in favor of Dugtrio due to her lack of power and speed. However, with Choice Specs her mediocre power is patched up, and with max HP she can revenge trap anything that's weak to her moves. In my opinion, she is one of my favorite Terrakion counters ever. With max HP investment, she can switch into a Close Combat, and live another one, and OHKO it with Psychic. She's also great for dealing with walls like Jellicent, and even Reuniclus. I find her most useful on a non weather team, but she's great in weather too especially if your using Sun because she can trap Politoad. Psychic is for Terrakion, Conkeldurr, and Toxicroak. Psyshock is a better alternative for Tentacruel and Blissey/Chansey, however she can't effectively switch into a Bulk up Conkeldurr very well. Thunderbolt is for Water types like Jellicent, Tentacreul, and Politoad, and sometimes even useful for Tornadus-T. Shadow Ball is great for Xatu and Espeon, and can also take a hefty chunk out of Reuniclus. The hidden power is up to you, however I prefer Ice for a wider variety of things to trap like Gliscor, Dragonite, Landorus, and Garchomp. It all depends on what bothers your team the most. If Gliscor gives you a problem, then use HP Ice. If Ferrothorn and Scizor are annoying, use HP Fire. I wouldn't recommend using HP Fire only to deal with Genesect, because any of his moves can do a number on her.

Although many prefer Max speed Specs, I prefer bulky in order to revenge Terrakion and take a couple of hits to maybe last longer in the battle. I never could really figure out anything important to out speed maybe other than Breloom, however I have a lot of checks for Breloom, so like I mentioned earlier, her move set and spread all depends on your team. She works every well with Amoonguss and Breloom, because once the Pokemon is asleep she can safely switch in and revenge kill. She honestly works better with any status inducer such as Paralysis and burn.

But seriously, give bulky Specs Gothitelle a try. She's very good in and out of weather, and can really put a team under a lot of stress trying to predict and not become trapped. Many teams also underestimate her, so it makes it easier for her to go in for the kill. With proper team support, she can be a real bitch to deal with.

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Looks interesting, but what else can she do? Seems to me like a Bulky CM set would be king over this.

Just switch into something that it setup bait for her and CM up, then destroy. Then proceed to wreck a bunch of shit with her being all set up like that.

Looks interesting, but what else can she do? Seems to me like a Bulky CM set would be king over this.

Just switch into something that it setup bait for her and CM up, then destroy. Then proceed to wreck a bunch of shit with her being all set up like that.

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Specs is the best set because it gives Gothitelle the immediate power to break through the things it is trying to remove, e.g. Politoed. Scarf can also work out as a revenge killer, yet is unable to trap and KO defensive threats so easily.

CM sounds nice on paper but it'll never work in practise because Gothitelle is just too slow to sweep, and even with maximum investment in Defense, it is still nothing exceptional on the physical side.

My friend suggested this Mew set and only thing I can say is it's amazing, Even with no special attack investment it gets the OHKO on TIMID Genesect. Ice beam is also a OHKO on Landorus. Transform let's you check +2 Terrakion since you will be transforming into it and they will most likely go for stone edge which it resists then you can proceed to punch holes or sweep your opponents team at +2 attack and +1 speed It can also deal with a bunch of other boosting sweepers such as Gyarados since it will most likely go for waterfall then you can kill it with stone edge a common move they use or bounce. Last slot is of your choice really, It can use Tailwind if your mew as at low health and will be KO'd next turn so that the next pokemon you switch in has double speed. Trick to mess pokemon up. Rocks for rocks.

To be honest I'm not sure what that Altaria does that a defensive Dragonite (the TWave offensive Tank onsite is brutal in this metagame) doesn't do much, much better.

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Cloud Nine makes it so it's defense is better against target threats on weather, he will promote missing Thunder and Hurricane, along with the added durability against Fire attacks in the Sun and Water attacks on Rain and randomly shutting down Chlorophyl users. I need to calculate the bulk difference, but it seems like a decent alternative.

An underrated pokemon period right now is Kingdra. With the prevalence of rain offense, Kingdra can easily outspeed every threat on a rain team. In fact, it outspeeds every common scarfer in the tier under the rain. Right now, I've been using a Choice Specs set.

The moveset is pretty simple. Draco Meteor does what Kingdra is meant for: wallbreaking. The usual switch in into a Kingdra is a bulky water like Slowbro, expecting a standard DD set. Draco Meteor OHKOs or 2HKOs all these bulky waters. Dragon Pulse is a more reliable STAB if Kingdra wishes to clean up teams after being weakened. Of course, Kingdra needs to deal with bulky steels like Jirachi or Heatran, so Hydro Pump is chosen as the secondary STAB. Finally, Kingdra's STABs leave it walled by Ferrothorn, which is dealt with Hidden Power [Fire]. It also lets Kingdra function better outside of rain.

For the EVs, Kingdra is given a Modest nature and max Special Attack to hit as hard as possible. 220 Speed EVs allows Kingdra to outspeed Scarf Terrakion under the rain. The rest of the EVs are dumped into HP, allowing Kingdra to tank hits and switch easily into most Politoed sets.

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um i don't know it it still is but i think swift swim is banned under the rain.

Doubles President

My friend suggested this Mew set and only thing I can say is it's amazing, Even with no special attack investment it gets the OHKO on TIMID Genesect. Ice beam is also a OHKO on Landorus. Transform let's you check +2 Terrakion since you will be transforming into it and they will most likely go for stone edge which it resists then you can proceed to punch holes or sweep your opponents team at +2 attack and +1 speed It can also deal with a bunch of other boosting sweepers such as Gyarados since it will most likely go for waterfall then you can kill it with stone edge a common move they use or bounce. Last slot is of your choice really, It can use Tailwind if your mew as at low health and will be KO'd next turn so that the next pokemon you switch in has double speed. Trick to mess pokemon up. Rocks for rocks.

Looks like fun! Although, if I could ask, why so much Speed on a Support mon? Why not more bulk? Roar has a negative priority anyhow if I remember correctly, and your speed won't matter there. It does seem like a good Genesect counter though, as you're pretty walled by it and it could blow you away pretty fast, but TWave it and it's crippled for the rest of the match, I like.
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So I jumped in to see a match in OU, and found a fun little set the guy was running on his Rotom-W. Managed a 5-0 before the other guy Forfeit.

I asked the guy about his set, he said it was self made, and gave me the spread on it. I'll post it here for you all.

While the match wasn't some kind of ridiculous comeback or anything, or even something spectacular to watch, it was still a very interesting and powerful set.

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I'm not sure if that set can be considered underrated, since it's in the on-site analysis. However, I can attest to how powerful it is, easily able to set up on the common Mamoswine and wreck face from there. Especially good when partnered with HP Grass Keldeo, since this can take out all its counters.

Most people rely on one of four things to beat Latios: Mamoswine, Ferrothorn, Jirachi, and faster pokemon like Scarf Genesect, Terrakion, and Tornadus-T

This set beats all of these Pokemon. With the boost, you OHKO Jirachi with Earthquake, which ALWAYS stays in to take it. You are faster than Genesect, and can KO with rain boosted Surf or HP Fire. Terrakion falls to Psyshock. Tornadus-T loses to Dragon Pulse, and most other Pokemon are murdered by the power of a LO Dragon Pulse. All and all, a great set, which can usually net a few surprise KOs a match.

I have a nifty little combo I've been using on my rain team for quite some time. I initially took it when my friend said that they're easily 2 of the worst fully evolved pokes. After a bit of testing I came to the realization that both Jynx and Stunfisk are lethal together in the current meta. I plan on posting a full RMT after I mess around a bit more with the team, but anyway here's the 2 sets

Stunfisk (M) @ Choice Specs
Trait: Static
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunder
- Surf
- Earth Power
- Hidden Power [Fire]
This stupid looking derp fish is an absolute monster. This thing can take a serious hit and hit back surprisingly hard. It catches a good deal of the meta offguard, including T-tar ( doing 62-74% max s-def), Tornadus (always OHKO) and Thundurus (92-111% in rain) as well as many other common threats.

Jynx (F) @ Leftovers
Trait: Dry Skin
EVs: 252 SAtk / 8 HP / 248 Spd
Timid Nature
IVs: 0 Atk
- Lovely Kiss
- Nasty Plot
- Substitute
- Ice Beam
Jynx is very straightforward to use, only switch in on water attacks. After one of your pokes are KOed, if Jynx is faster, come in and use Lovely Kiss. Assuming you don't get unlucky and miss, use substitute after that. You then have one turn, or more (if your opponent is dumb enough to not switch) to setup with NP. It's pretty surprising how often they stay in, not expecting much out of Jynx. Once you drop your opponents special wall, Jynx can EASILY sweep the entire team, given the chance to setup, which is often. An additional bonus of Jynx is that within 2 turns it gains back all HP used to make a sub (assuming rain is up) giving it the advantage of attempting multiple sweeps and the ability to stall if need be

I have a nifty little combo I've been using on my rain team for quite some time. I initially took it when my friend said that they're easily 2 of the worst fully evolved pokes. After a bit of testing I came to the realization that both Jynx and Stunfisk are lethal together in the current meta. I plan on posting a full RMT after I mess around a bit more with the team, but anyway here's the 2 sets

Stunfisk (M) @ Choice Specs
Trait: Static
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunder
- Surf
- Earth Power
- Hidden Power [Fire]
This stupid looking derp fish is an absolute monster. This thing can take a serious hit and hit back surprisingly hard. It catches a good deal of the meta offguard, including T-tar ( doing 62-74% max s-def), Tornadus (always OHKO) and Thundurus (92-111% in rain) as well as many other common threats.

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This is a pretty interesting set, but it's pretty much out classed by Specs Gastrodon. Gastrodon hits harder as well as has access to Ice Beam which pretty much hits anything Thunder doesn't and also primarily uses HP Grass to hit water types. That Water type STAB also goes a long way as well in the rain, which Stunfisk lacks. Lastly, it's also just as bulky if not bulkier then Stunfisk, and believe it or not, Gastrodon is even faster then Stunfisk. I would honestly recommend just using a Gastrodon because of it's better typing and access to moves like Recover and Ice Beam.

Jynx (F) @ Leftovers
Trait: Dry Skin
EVs: 252 SAtk / 8 HP / 248 Spd
Timid Nature
IVs: 0 Atk
- Lovely Kiss
- Nasty Plot
- Substitute
- Ice Beam
Jynx is very straightforward to use, only switch in on water attacks. After one of your pokes are KOed, if Jynx is faster, come in and use Lovely Kiss. Assuming you don't get unlucky and miss, use substitute after that. You then have one turn, or more (if your opponent is dumb enough to not switch) to setup with NP. It's pretty surprising how often they stay in, not expecting much out of Jynx. Once you drop your opponents special wall, Jynx can EASILY sweep the entire team, given the chance to setup, which is often. An additional bonus of Jynx is that within 2 turns it gains back all HP used to make a sub (assuming rain is up) giving it the advantage of attempting multiple sweeps and the ability to stall if need be

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This set seems effective, but having only ONE attacking move is just a real let down. Anything Steel, Water, Ice, Fire, or Thick Fat wall the hell out of this set. With the huge abundance of the mentioned types above in OU, it will be hard to safely get Jynx in to set up. If something like Breloom gets off a Mach Punch on her, it's all over. This set may seem decent on paper, but once it comes down to it, I'd only see it very viable for it's Lovely Kiss, however Breloom does a better job of doing that.