Hello all videogame players and thorough readers and welcome to my first FAQguide this year in 2007. Let me first take the time to thank GameFAQs forgiving me the opportunity to contribute to their amazing website. As you cantell, my first FAQ guide is based on the ever famous Super Paper Mario, sequelto the best-seller game, “Paper MarioThe Thousand-Year Door.” This is going to be a well-written and thoroughguide. I shall attempt to reveal everything and all secrets in the game inthis guide. May you comprehend and find my guide thoughtful and inspiring.Thank you.

(A2):

Mario: You should know him by now, right? Mario, as usual, is the maincharacter in practically every game that has the name “Mario” in its title.You will be playing with him often since flipping is mandatory and he is anenjoyable character to play with. He is the older brother of Luigi, wears blueoveralls, a red cap, and brown shoes. Enjoy!Luigi: Mario’s younger brother is a hilarious character who likes to help hisbrother out even though he gets kidnapped at times. He wears blue overalls, agreen cap, and like Mario, brown shoes. His super jump ability is very usefulin the second-half of the game and you’re able to attack enemies from thebottom if you jump meticulously. Finally, you can reach pipes and items thatyou can’t reach via ordinary jumping. Enjoy as well!

Princess Peach: Princess Peach, usually the damsel in distress in Mario games,shockingly joins your party and contributes to the group in very useful andunique ways. First, you can use her pink umbrella by pressing down on thecontrol pad to defend against enemy attacks, and secondly you can use herumbrella by jumping via the 2 button and then pressing 2 subsequently to floatacross large gaps; pretty useful huh? Finally, she wears a pink dress,slippers, and a tiara-(or crown if you will since she is a princess) Enjoyagain!

Bowser: The “great” king of the Koopas also shockingly joins your group inthis great adventure. He does have a crush on Princess Peach and has beenabducting her for many years now as a result. Although in the preceding PaperMario game, Grodus’ minions kidnap the princess instead of Bowser, getting himupset in the making. In this game, Bowser has two unique abilities: hisferocious fire breath and his stomps from his weight causing major damage. Hisfire breath and stomps assists you in battling bosses as well as rigorousenemies such as chain chomps-(red, yellow, and black). He wears spikybracelets, has a tad yellowish nose, has spikes on his back, and has partiallygreen and red skin. Enjoy as well!

Merlon: is a new character in the Paper Mario series. Merlon representsFlipside and its inhabitants as a result of a reference of “master” earlier inthe game by a local Flipsider. Merlon gives you plenty of good advicethroughout the game on what you should be doing and sometimes how you can getit done. He, according to my description, wears a blue cloak along with a hoodcovering which conceals his face. No offense, but he has a long, thickbeard/mustache that should’ve been shorter in length. Sorry, it’s true!

Nolrem: also being a new character, Nolrem is Merlon’s alter ego. Nolrem, likeMerlon, represents Flopside and its inhabitants. He doesn’t play a huge rolein the game unlike Merlon but he does give you useful advice in the game suchas where the next Heart Pillar is in Flopside, etc. He is looks exactly likeMerlon especially with their beards/mustaches but Nolrem has a more elderlyappearance. Let me explain: he wears a gray hood concealing his face and agray/pink cloak. Both Merlon and Nolrem conceal their faces so I guess we willnever know how they look like. All you can truly see is their small eyes inthe hood. That’s it.

Bestovius: is a clever wizard who teaches you the vital ability to Flip to 3-Dand then back to 2-D. He resides in Lineland your first official world youtravel to in the game. At first he didn’t recognize as the hero but after yourgood deeds, Bestovious recognizes you as a true hero. He rests on a purplecloud and wears a colorful red and yellow cloak. Bestovious alos has theappropriate mustache size an exemplary size both Merlon and Nolrem and learnfrom.

Oldman Watchitt: the stubborn mayor of Yold Town allows you to proceed onwardto the Yold desert and then to Yold Ruins where the first Pure Heart rests.There isn’t anything really unique about his character except that he enjoyssaying “watch it” a lot. He wears a groovy light brown hat, a blue t-shirt andpants, and simple brown shoes. He also has an exemplary beard/mustache Merlonand Nolrem can learn from.

Merlumina: is one of the ancients who established the Light Prognosticus andthe world they live in-(possibly Flipside) and she is a spirit who protects thefirst Pure Heart in Yold Ruins. You meet with her after defeating Fracktailyour first chapter boss and she explains to you the current conflict of theDark Prognosticus and its allies.

Merlee: a mysterious fortune-teller who owns a mansion in Gloam Valley, yoursecond world. Merlee also owns a fortune-teller’s shop in Flopside all the wayto the left of the 2nd floor and she is able to tell you about future eventssuch as the location of the next Heart Pillar and give you charms which I don’twish to describe here.

O’ Chunks: is one of Count Bleck’s evil, yet silly minions. He enjoysinterfering with you during your journey-(not as much as Mimi) with his socalled “fists” and ground-pounds. He has a habit of using bad grammar butyou’ll feel pity for him after some beatings and consequences are implementedon him. He has a strange beard and wears red/black clothing which in myopinion, is difficult to describe. He does however, have a square-like face.O’ Chunks develops a competitive attitude toward our heroes after Bowser andMr. L are enrolled in the game’s plot. You’ll see what I mean as you play thegame. Have fun!

Dimentio: is one of Count Bleck’s evil, yet magical minions. He usuallyfollows orders as directed by the Count and isn’t as eager to spring intoaction like O’ Chunks or Mimi. He enjoys playing with magic and he implementsits deadly attribute during battle. Dimentio wears a black hat along withsimple purple and black attire similar to a clown/magician. One thing’s forsure, Dimentio believes he is a master of prestidigitation. He does play apretty big role in the game in terms of creating his “secret projects” andassisting a minion, which I won’t state, in battle. This game is filled withsurprises from Dimentio and he actually leaves you wondering, “why!?” You’llhave to get accustomed to his language however since it’s a bit sophisticatedin terms of similes and comparisons.

Francis: (see below)

Squirps: is the prince of Squirpia, an unknown outer space location. Youfirst meet him in Chapter 4 and he assists you in many useful ways to acquirethe fifth Pure Heart. Although he does leave you to figure things out on yourown such as in CHAPTER 4-4 The Whoa Zone a rigorous chapter in my opinion. Heis miniscule in size and has green skin like Francis. It is difficult todescribe him since he is small but he does wear a star crown atop his head.Either or, he is a nice character and I think you’ll get accustomed to hisbehavior in a positive way.

Natasha: is Count Bleck’s personal advisor/assistant. Natasha is possibly theclosest one to Count Bleck in terms of Social class and power. She has deepconversations with Bleck about how things would have been different if itweren’t for… not spoiling it! Natasha wears orange glasses, a white suit/skirtand I’m unsure if she wears shoes or any footwear. She does have blue skin andlilac hair.

Mr. L: (see below)

King Croacus: (see below)

Bonechill: (see below)

Sammer: is the king of the kingdom of the 100 Sammer Guys. He is a nice yetstrange king who commands the hero, Mario, Peach, Bowser, and Luigi to battleagainst his 100 Sammer Guys to prove that you’re the true hero. He obviouslywears a crown and a red and yellow robe.

Queen Jaydes: the queen of a place called the Underwhere, where those whosegames are over are sent to. Queen Jaydes has an intimidating appearance sinceshe is tall and has imperious capabilities. Queen Jaydes wears a crown anddark purple cloths such as a cloak and a robe. She is a good person but itwill take some time to get accustomed to her imperious appearance. You’ll seewhat I mean after you first meet with her but I won’t say when!

King Grambi: the king of the Overthere, sort of sacred heavenly places forthose who have done good deeds go to. It’s a pleasant place filled with cloudsand ruins. King Grambi is a Nimbi who rules over them. He seems to be a nicefellow since he cares for the other local Nimbis and protects the seventh PureHeart which I won’t spoil those details here. He wears a… well he doesn’treally wear much just a robe and he has bushy eyebrows and no crown. He is agood person and you’ll grow to like him.

Flint Cragley: is a news reporter for the Cragnons. Flint went to investigatethe Floro Caverns to see how the Floro Sapiens interacted and worked as well asknow the whereabouts of the kidnapped and brainwashed Cragnons. You’lleventually get accustomed to his journalistic attitude. He wears orangeshorts, camping suit, and a protective helmet.

CHAPTER BOSS CHARACTERS:

Fracktail: the guardian of the second Pure Heart and is literally a largemachine-like dragon which has the ability to fly and attack others severelywith an excruciating bite. I won’t reveal anymore so that I do not spoil itfor others who do not wish to know.

Mimi: is an annoying boss/character that uses Rubees and her legs to annihilateher opponents. Mimi can be annoying especially at distracting us and atrestraining us from our goal with traps and schemes you’ll unfortunately getaccustomed to once in CHAPTER 2-2 and so on and thenceforth. She wears a pinkribbon, has light green skin, a square-like face and body, and emaciatingpaper-thin hands and legs. Mimi is also one of Count Bleck’s minions inexecuting the Dark Prognosticus and stopping the Hero from saving the worldfrom destruction.

Francis: is the third chapter boss and an annoying geek/nerd chameleon. Heenjoys collecting anything “totally technical” and at one point in the game,abducts Tippi for personal satisfaction. In addition, he wears a mushroomt-shirt and an ordinary pair of glasses. Finally, he loves to take photos ofthe items he possess to gain more personal satisfaction. In comparison to awild chameleon, Francis has green skin, swirling black eyes, and a long greentail. Francis can be quite annoying at times so please mind his overallbehavior/conduct.

MR. L: is the malevolent version of Luigi. I won’t identify him for spoilingreasons, however. Anyway, MR. L is somehow connected to the fulfillment of theDark Prognosticus and you’ll see that at the end of the game before theofficial Final Boss battle. He wears a gray cape, the same clothes asLuigi-(including green overalls and probably brown or black shoes) and a blackmask concealing his true identity. To be honest, Mr. L was in fact brainwashedby Natasha who is Count Bleck’s advisor/assistant. Mr. L engages in combateither by himself or with his Brobot a machine reincarnated by the appearanceof Mr. L himself. When the going gets tough for him, he summons his Brobot toengage in more thrilling, exhaustive, and skilled battles. This includesmissiles and a potent laser beam.

King Croacus-(IV): is the present-day ruler of the Floro Sapiens who orders theexecution of the Cragnons for polluting the Floro Sapiens’ water. King Croacuswas made king after the death of King Croacus III and he established an equalbalanced influence which made him popular and well-known. He enjoys tomind-control Cragnons so that they can discontinue polluting their preciouswater source(s). He, no offense, has a female appearance even though he IS amale flower. King Croacus has pink/light red pedals and a green/yellow stem.He has the lips of a female flower since they are puffy and are red. He likeall things beautiful and magnificent which is one of the reasons he holds thesixth Pure Heart.

Bonechill: was presumed to be a Nimbi before taking his horrid, massive, andeerie appearance. Bonechill enjoys using ice attacks and its attribute tofreeze living and non-living materials makes it one of the most significantattacks for Bonechill to inherit and implement. He wishes to absorb the lifeforce of a living creature that carries the eighth Pure Heart and I won’treveal that here. Bonechill, as you can identify simply by examining his name,is composed of bones and a cannon. The cannon fires icicles towards you slowlywhich can be easily avoided by jumping at the “right” time. Bonechill alsolike to use his ice breath to quickly freeze you temporarily and cause youextra damage. Finally, he creates icicles on the ceiling for them to strikewhen they drop. They can however, be easily avoided by using Peach’s umbrella.

Count Bleck: is the initiator and executor of the Dark Prognosticus. He hasan evil appearance but he can be a good person if he chooses to be. He is thesecond to last boss-(yes, your read correctly) and he likes to freeze timeitself and taunt you with his Void attacks. In the beginning, he is invinciblevia the power of the Chaos Heart. He wears a top hat as if of a magician’s, awhite/lavender suit, and carries a diamond-shaped wand-(or staff). He can be atough boss to beat but it’s doable with the power of all eight Pure Hearts andyour magnificent skills.

FINAL BOSS: will not be described for spoil purposes. See bottom of guide.

(A3) Basic/Main Controls:

PLEASE NOTE: You can always refer to these controls in the game by pressing –to activate the menu or by referring to them in the game’s instructionbooklet-(page 5). Either way, I hope you enjoy my similar version with a bitof enthusiasm. Thanks for reading and enjoy! Finally, you’ll be holding theWii remote SIDEWAYS for most of the game. However, some sections of the gameforce you to POINT the Wii remote vertically towards the television screen.

* Control Pad: General movement

Walk/Crouch-(press and hold DOWN on the pad)

Guard: Press and hold DOWN while using Peach.

Fire Breath: Press and hold DOWN while using Bowser

Super Jump: Press and hold Down to build power and unleash a powerful jump strike while using Luigi

Speak/Communicate/Interact: Press and hold down UP when itappears near someone or something to interact with it.

Opening a chest or examining objects in general: Press and hold UPon the prompt when the prompt appears.

Viewing previous dialogue messages: Press and hold UP during aconversation.

* A Button: While using Mario, simply press A to flip to 3-D. This will onlyhappen if you learned the technique from a person I will not mention here. Formore information, refer to the CHAPTER 1-1 section and read from there.

During long and thorough explanations or dialogue, press A toskim through it or to just skip the messages.

*1 Button: Use a Pixl

At the time when a STAR image appears, press 1 to read the rest ofthe message or letter.

*2 Button: Jump

Float using Peach’s umbrella

Confirm selection or use/select an item

Read the rest of a conversation using 2 when a STAR image appearsHINT: If you’re accustomed to the Gamecube controls like me, thenjust think of the 2 button as the A button for the Wii.

+ Button-(Plus): Display the menu on the screen

- Button-(Minus): Display the controls

Pointer: Use Tippi by pointing the Wii remote at the screen

You can view her hints and explanations on various things such aspeople or enemies.

Use the Pointer to fully activate items that require you to point theWii Remote at the screen.

(A4)

There are a total of 12-(including Tippi) pixls in this game and the mandatoryones are the following: Thoreau, Boomer, Slim, Thudley, Carrie, Fleep, Cudge,and Dottie. Optional ones which I recommend are: Barry, Dashell, and Piccolo.Below is a brief and thorough description of each pixl in the game and of theirunique roles. Please take note of the ones that are mandatory and optional forthey are labeled as: *MANDATORY* and *OPTIONAL*. Finally, you also have theoption to replace Tippi with Tiptron, a mechanical “pixl.” You can onlyacquire her after you complete the game. Please see Side Quests section formore information. Thank you.

(A4.1) Tippi: *MANDATORY* (possibly coming soon!)

Please always keep in mind that I spent bountiful amounts of time on this guideand I will to be given credit for it.

I give credit to GameFAQS for allowing me to post this appropriate andwell-written guide on their web site and I gave credit to King_Gamer2828 forprominent information. Thank you all to those who helped me create this guideand thank you all for making me become a better, and more inspiring author.Thank you.

VIV (X1) Final Copyright/Final Comment

COPYRIGHT 2007 J.C. PRODUCTIONS, INC. All rights reserved.

All in all, Super Paper Mario is one of the best games I have ever played in my6-7 years of videogame experience. This game, in my opinion, incorporatescommitment and the ambition to strive for success and personal satisfaction.It also carries along a prominent value to treat others with love and respectjust like Mario and Tippi, and Tippi and Count Bleck. Always strive for yourdream and persevere for it. This game is a masterpiece and all I have to sayis well done… very well done. See you next time!

Items, in my view, are very essential to accomplishing the game efficiently andorderly. Items can get you out of tough situations especially when you havelow HP. That is why I created an item section for this unique guide. I hopeyou enjoy it! Please be aware that you can, in addition to purchasing items,sell, store, pick up, and check your points at a local item shop. Finally, theMAXIMUM amount of coins you can hold is 999-(that’s nine hundred andninety-nine). The following list of items along with their effect and pricedoes NOT include other items you can obtain while playing the game, but whenyou purchase them in or at an item’s shop. I also included a degree scale of 1to 5 according to the item’s price and effect. Please refer to the SCALE KEYfor more information.

SCALE KEY:

1- item has a low price and does not have a potent effect on enemies/or yourself2- item has an ordinary price and corresponds to a small effect to you or foes3- item has a substantial price and effect towards enemies or your character4- item has a high price and a potent/strong effect on you or enemies5- item has an extraordinary high price and an excellent effect on either yourcharacter or opponents

PLEASE NOTE: the ABOVE items can be purchased and obtained at Notso’s Itemsshop in FLOPSIDE. In this shop, items are more expensive since they correspondto a more sophisticated and potent effect that Howzit’s shop unfortunatelylacks. Finally, you can also sell, store, pick up, and check your points justlike Howzit’s shop in FLIPSIDE.

ADDITIONAL ITEMS: From other shops in Yold Town and Downtown of Crag

POW BLOCK: Degree 4

Effect: inflicts enemies with a potent quake on the ground

Price: 80 coins

………………………………………………………………………………………………………………………………………………………

MYSTERY BOX: Degree 2.7

Effect: it’s a surprise!

Price: 3 coins

………………………………………………………………………………………………………………………………………………………

PRIMORDIAL FRUIT: Degree 2.5

Effect: replenishes 10 HP and cures poison

Price: 22 coins

………………………………………………………………………………………………………………………………………………………

(A6)

You are more than welcome to send me e-mails regarding questions, decentcomments, and concerns regarding my guide at my e-mail address:. To create the underscore or the line in between my first and last name,click SHIFT and then the dash key next to the “0” key. Please do, under any circumstances, send me inappropriate articles. This includes:profane language, vulgar images, spam, viruses, pop-ups, or any of the sort.This is extremely annoying and unacceptable. This is not only humorous, but Ido plan to take legal actions if such items are sent to me. Please note thatyou are fully responsible for what you write and I will be saving and keepingrecord of what you sent me as proof of my allegation(s) toward you. Below arethe e-mail guidelines I created. There are 6-(six) simple guidelines you MUSTabide and uphold. Thank you for your cooperation.

. Use proper spelling and grammar

. Ask questions or give appropriate comments to posted/answered here

. You SHOULD say “Super Paper Mario” in the e-mail message

. You MUST write discretely and politely or I won’t read your message

. Include/insert your name or a code name to address you by

. Send your message between the hours of 9:00 A.M. and 6:00 P.M.

Copyright information, as you have already seen in the beginning of my guide, Istated my copyright meaning that this guide cannot be sold, copied from, orplagiarized from. You must have my personal consent in order to use my guideand GameFAQs reinforces that. Either or, this guide is to beposted on GameFAQS.com and read as such. I do however, accept offers forfriendship based on the ages BETWEEN 12 and 16. If you’re polite andrespectful, I will consider you as one of my colleagues to write, post, andestablish more FAQS. GameFAQS.com gives others opportunities to make newfriends and produce well-written guides and I am truly grateful for that.Thank you.

VII (B1) FAQ Walkthrough

Well here we go! We’re about to begin one of my favorite games of all time,“Super Paper Mario!” If you ever stumble, send me an e-mail since I check mymessages daily and promise to respond. Without further or do, insert the SuperPaper Mario game disk into the Wii, click on Start and after watching the veryfirst cut scene press 2, name your file, and begin the game!

(B2) Mario’s House

You first begin at Mario’s house and the two Mario Bros. talk. After somechit-chat, Luigi suggests that they should go visit Mushroom Castle to seePrincess Peach. When they’re outside, Toad appears in a frantic and shockingmanner. Toad, stuttering, reports that Princess Peach has yet again beenkidnapped! Luigi believes it’s the work of the “bad guy” and that we’ll haveto infiltrate his castle to rescue Peach.

(B3) Bowser’s Castle

In here, Bowser is as cranky and as ruling as ever. He is planning toinfiltrate Mushroom Castle and kidnap Peach. Wait, didn’t we think he alreadydid that!? Anyway, Mario and Luigi confront Bowser explaining how they enteredthe castle and why they are there. Afterwards, Peach appears in this sort ofholographic beehive cage along with Count Bleck, the main villain. He saysthat he is the one who kidnapped her and is the current executer of the DarkPrognosticus. In order to initiate this awkward and evil prophecy, he requiresthree already known individuals: Peach, Luigi, and Bowser. Count Bleck departswith them along with Bowser’s many minions and leaves Mario behind. Then, astrange butter-flied pixl appears. She introduces herself by the name of Tippiexplaining the following: the Dark Prognosticus, the interdimensional Void, andthe safety of Mario’s friends. Mario and Tippi flip and depart for an unknownlocation.

(B4) Flipside:

You wound up at the top of Flipside Tower where Tippi introduces you to a sortof wizard or professor named Merlon. Merlon explains the “end of all worlds”by telling us about the lilac and black miniature void in the sky. It willeventually grow and develop and swallow all worlds in the process. It’s a goodthing Mario is back to save the day! Merlon then hands you your very firstPure Heart, which is essential to saving every world.

YOU GOT A PURE HEART!!!

Merlon tells you to insert the pure heart into ain which Tippi will guide you to. So, that’s what we’re going to do. Head tothe left, away from Merlon, and press UP on the control pad to initiate theelevator and you will enter Flipside’s second floor; head to the right, pastthe inn, to reach Tippi as well as another elevator. Activate it and it willtransfer you to Flipside’s third floor. Continue all the way to the left toreach your first Heart Pillar. Once there, approach it and when you’re able topress UP, press it and insert the pure heart into the pillar. Watch this briefcut scene to see a red door appear where you were before.

Head back too Merlon the exact same way you reached the pillar by taking thefirst elevator to the second floor, saving your game as recommended by Tippi,and take the second elevator next to the Save block. On Flipside Tower, Merlonwill explain that this red “dimensional door” is meant to lead you to yoursecond pure heart and that Tippi is to assist you find it and return toFlipside. He will hand you the RETURN PIPE which allows you to return toFlipside anywhere in the game from afar. Quick Tutorial: To use the ReturnPipe, press + on your Wii remote, press “Important Things,” and select theReturn Pipe. Merlon advises you to seek a wizard named Bestovius who willteach you a critical and valuable technique. Enter the RED dimensional door toyour first world.

When you enter, you will watch a cut scene to get acquainted with your futureenemies and major boss battles such as O’ Chunks, Mimi, Dimentio, and ofcourse, Count Bleck. They discuss an action plan for the hero of the prophecyand O’ Chunks volunteers to remove Mario and his friends from the game. Alongwith O’ Chunks, Dimentio also joins to defeat Mario.

(C1) CHAPTER 1-1: THE ADVENTURE UNFOLDS

HP: 10

CHARACTERS: 1

ATTACK: 1

COINS: 0

PIXLS: 1

PURE HEARTS: 1

The world is pleasantly drawn out and Mario and Tippi step out from the door.Tippi advises you to use her ability of gathering and learning information frompeople and enemies by pointing the remote at the screen and focusing on thething you want to know about. Hint: things in red will be eligible for focus.After finding the focus point press the A button to gather and learn the info.

You are now in Lineland Road, your first world. Head to the right, jump anddefeat the Goomba. Afterwards, hit all the blocks and the brick blocks toreceive coins as well as a MUSHROOM to recover HP even though you shouldn’thave lost any by now. Head to the right until you reach a dead end consistingof a door surrounded by indestructible brown blocks. Strike the coin blocknear you, jump on top, leaping onto the indestructible blocks, crossing themand landing safely on the other side. Subsequently, jump over the small gapand enter the pipe in front. In here, jump and open the chest to find a SHROOMSHAKE. Leave thru the pipe on the floor.

Outside, defeat the Squiglet, jump up, and Bestovius’ house will come intoclear view. Before entering, save your progress via the Save block to the farright and enter Bestovius’ home. Inside… you will find nothing, or is theresomething? Tippi suggests to use her unique ability to uncover hidden thingsso point your Wii remote at the screen, locate a wooden door in the center ofthe wall, press A to reveal it, and enter the now accessible and visible door.

Inside the interior of the house, you will meet Bestovius, a clever wizard. Herecognizes you as a hero impersonator but Tippi explains the truth aboutMerlon’s suspicions and Bestovius finally concurs. He offers to teach you theflipping technique for… 10, 000 coins! Now that’s just robbing people’s moneynot to mention the hero of all time Mario! Refuse or say “No” to the first twooffers and say “Yes” when he offers to teach you the technique for free. Hewill grant to you the vital skill of flipping and you will be able to flip from2-D to 3-D at will. Remember, using your ability too long will cause you tolose HP so always verify and acknowledge your Flip Gauge on the upper-left handside of the screen to confirm how much time you have left before loosing HP.After learning the technique, flip by pressing A and you will find thefollowing: a SHROOM SHAKE and a SHELL SHOCK.

Flip back into 2-D to build up your Flip Gauge and then, exit the interior andflip to find a FIRE BURST, and exit the house the same exact way you entered.Once outside, save your progress with the Save block and continue to the leftto the door surrounded by the indestructible blocks. Before doing so, flip infront of Bestovius’ house to reveal three-(3) blocks. Strike them to acquirethe following: one coin, PAL PILLS, and yet again, a single coin. Still in3-D, head a bit to your left and fall off the edge to obtain approximately 5-6coins. Finally, head to the door surrounded by indestructible blocks.Once there, flip in front of the blocks to reveal a way to access the door in3-D. When you’re in front of the door, press LEFT on your control pad andenter the door. Here, continue to the left defeating all the enemiesincluding the Kola Troopa to earn points. If you are lucky, you will beable to acquire a TURTLEY LEAF which reduces all damage by half. After theenemies you will encounter green pipes in your path which you can simply passby flipping since you can’t jump over them so do that. Take the MUSHROOM atopthe pipe you can jump on and acquire the GOOMBA CARD. Jump over the gap,collect ALL the coins here, and jump atop the center coin block to obtain theHAPPY FLOWER in which coins will begin to rain. Please acquire 15 coins ifpossible.After your fun, continue to the right to reach a large gap you cannot cross byjumping. Flip to 3-D to reveal a path on the left hand side of the screen.Cross the path. Defeat the Goomba in 3-D and then flip to 2-D. Jump atop theindestructible blocks, jump over the small gap, and defeat the Squig. Squigsare tougher versions than ordinary Squiglets because one, they have 4 HP andcan cause damage to you by 1. Jump on it, avoiding its attacks if necessary,and enter the door all the way to the right.Continuing on the path, you will come across an enemy named a Sproing-Oing, amonster who likes to jump endlessly. Flip if you want or eliminate it forpoints and coins and continue to the right. You will then have to jump on topof a yellow platform in order to ascend to the top of the hill blocking yourway. Simply press 2 twice when on the platform and you will succeed. Defeatthe enemies; collect the coins, flip to reveal a way through with many Squigsin your path, and pass them. Jump on the blocks, jump over the gap, and enterthe door at the end.Here, you will get to use my personal favorite item, the MEGA STAR. First,bypass the Piranha Plants and strike the block to acquire your very first MEGASTAR. Defeat ALL the enemies here with this new powerful item and finally atthe end hit the STAR BLOCK to end this chapter.

(C2) CHAPTER 1-2: AFOOT IN THE FOOTHILLS

HP: 15

CHARACTERS: 1

ATTACK: 1

LEVEL: 2

COINS: 60

PIXLS: 1

PURE HEARTS: 1

Before officially entering this chapter, you should have saved your progressafter hitting the star block and you should have gotten a LEVEL UP with 15 HPcurrently with 60 coins. I’ll be updating you on what you should have BASED onmy walkthrough so please keep up and there won’t be any surprises.

Beginning, hit the four coin blocks to receive a MUSHROOM and three coins.Defeat the Koopa Troopas including the Para Koopa Troopa in 2-D and in 3-D.Once done, climb or ascend the mountain platforms. At the top, you will find astrange mechanism. Get in the middle of the red square to be transferred tothe other side. Cool. On the other side, continue to the right to discover ablue switch you can’t press in 2-D. So… flip into 3-D and jump on it toinitiate the creation of more mountain platforms. Ascend them and use themechanism like before to get to the other side.Doing so, will allow you to enter the door but do not enter yet. Jump off theledge, avoiding jumping in the center of the ledge, to find onecoin. Hey… something is something. Jump onto the ledge the door is on andenter. Here, jump over the small gap, defeat the Koopa Troopa, and head to theright until you reach a “dead end”. When you do, flip to reveal four coinblocks with coins you can get and jump on top of them to reach the ledge above.Here, you will find another set of four coin blocks. Hit them, leap on top ofthem, flip into 3-D to jump onto the indestructible brown blocks above, anddefeat the Koopa Troopas. Afterwards, continue on the blocks all the way tothe right and fall off the ledge. You will find these dangerous, or should Isay precarious spike-like Thwomp monsters, that can hurt you if you come intocontact with them. To avoid them, simply flip into 3-D to have a wider area tobypass them. Follow the path up in 3-D until you reach a door you can enter atthe end. Enter.In this area, continue all the way to the right, avoiding the pipe for now todiscover a sign which states: “Bridge Closed-Red the Bridgemaster” Enter thegreen pipe I told you to avoid earlier to wound up in the background. Yes… thebackground. Once there, continue all the way to the left to find a small,lonely house. Enter via pressing UP. Inside, climb the stairs to find sweatcoming out of nowhere! Flip to find Red the Bridge master who has beensequestered in 3-D. Speak to him by pressing LEFT in 3-D mode and afterchatting, flip back to 2-D to bring both you and Red to 2-D version. Mario andTippi request that the bridge be created to continue. Red will then ask youthis question: “What’s the manliest color in the entire universe, Red orGreen?” Answer “RED” and he’ll create the bridge for you to cross. Exit hishouse, enter the pipe you used to enter the background, and cross the newlyformed bridge.

Once across, save your progress with the Save block and enter this strangelittle isolated area named Yold Town. Enter the first building you see whichis an items shop. Here, I recommend you purchase the following: FIRE BURST,LONG-LAST SHAKE, and VOLT SROOM. Since you should have about 70 coins by nowand since I had 72 coins when I entered the shop you should have 30 coins left.Exit the shop to find a coin block containing a MUSHROOM inside then flip to3-D and enter the pipe that was behind the indestructible brown blocks. Pleasetake the 16 coins here and exit. Head all the way to the right where you willagain see a large gap requiring you to form a bridge. This time, it’s withGreen, Bridge Overseer. Enter the green pipe to enter the background and enterGreen’s home to the right.Inside, climb the stairs and speak to Green who is NOT in 3-D. He says thatyou need to speak with Old Man Watchitt for his consent on activating thebridge. Let’s go and do that. Exit the house, enter the pipe and enter thefirst door you see when you head to the left from the pipe, that is Old ManWatchitt’s house. Enter. Speak with the man and he’ll tell you that in orderfor you to convince him that you’re the hero; you will need to find a. That sounds familiar. Exit the house and continue to left and enter thefirst building you see to your left. Inside, you will see stalls colored inblue and red. Head all the way to the left and flip to discover a green pipebehind a stall. Enter.Underground, you will see gigantic Thwomps you can bypass using your fliptechnique. Flip and head behind the 2-D Thwomps to the other side and enterthe door. In here, use Tippi’s unique ability to reveal a new door to yourright. Enter. As soon as you enter, the only door leading out is locked by astrange cage-like object. Anyway, open the huge chest to your right to obtainsomething very useful. It’s… Thoreau! Your second pixl that was inserted intothat chest 1,500 years ago!YOU ACQUIRED THOREAU!!!

Quick Tutorial: Thoreau, the hand-looking pixl, can be used adequately to throwobjects at enemies and to hit objects such as switches that are out of grasp.Press 1 to grab the object, and press 1 once again to throw. You’ll be usinghim quite often so please get accustomed to him as needed.After receiving him, it’s time to use his unique ability. Using Thoreau, grabthe white or red block to the right by pressing 1, jump over the chest Thoreauwas in, run towards the blue switch, and when prepared, press 1 again to throwthe block to the blue switch. By doing so successfully, the blue switch willactivate and the cage around the door will disappear making the door accessibleagain. Enter and head all the way back outside to Yold Town, into Old ManWatchitt’s house.Speak to him and show him Thoreau, the hand-looking pixl. He is convinced andwill send “word” to Green of his consent to activate the bridge. Let’s head toGreen’s house. Exit Watchitt’s house and head all the way to the right,entering the pipe, into the background, and into Green’s house. Speak to himand he’ll activate the bridge. Afterwards like Red, he will ask you thisquestion: “Red or Green, What’s better?” Answer “RED,” the second option-(anyoption gets you thrown out possibly) to get you unfortunately kicked out butour business isn’t done there yet. Go back to Green’s house and climb thestairs to the second floor, or the floor Green is on. Jump over Green and getin front of the green switch he lowered to create the bridge. There, flip to3-D, and go behind his bed to receive a RED and GREEN CARD. Once that’s done,exit his house and cross the newly formed green bridge.

Once on the other side, continue a bit to the right to find the STAR BLOCK.Hit it to finally end this chapter.(C3) CHAPTER 1-3: THE SANDS OF YOLDYou will enter the Yold Desert. Tippi suggests that our second Pure Heartisn’t too far since there are ruins near and she can feel its presence. Not tobe a spoiler, but we will not be receiving the Pure Heart this chapter. Sorry.Once you’re ready to move on, continue to the right and strike the four coinblocks, three containing coins, and one containing a SPEED FLOWER. Take theflower to temporarily speed up time. Use it to earn triple the coins andpoints when defeating enemies to gain another LEVEL UP. After defeating theSquigs and Squiglets, continue to the right to spot a red palm tree. Rememberwhere this palm tree is because we will return here for our quest. Past thetree, pass the quick sand gap; use Thoreau to grab the Bald Clefts, andthrowing them into the small quick sand gap we passed earlier. Above the brickblocks there are two coin blocks one containing a MUSHROOM, the other a coin.Continuing to the right, you will discover this strange boxer- like creaturesnamed Boomboxer. Hit it from below the brick block, causing it to fall, andthen jumping quickly on it to avoid damage. After passing the second quicksand gap you will find a creature named Jawbus who bite anything, particularlyanyone in range. To defeat it, flip to get behind it, flip back to 2-D, useThoreau to grab its tail and throw it into the quicksand to dispose of it.Continue to the right, past where the Jawbus was, and enter the door at the end.In this area, the only main way you need to go is to the right. I’ll state itnow so that I don’t have to say it for this explicit area. Anyway, continueon-(notice how I’m not saying right anymore) to a Bald Cleft. Grab it andthrow it in the quick sand gap. Afterwards, jump over the gap and you willencounter another creature named a Cherbil. It’s pink and its pink gas canmake you sleepy as well as lose HP. Just jump on it or use Thoreau to defeatit and move on. Defeat the Goomba in your path and stop when you come across alarge rock looking literally like a triangle. Next to that, flip to discoverit’s actually an arrow pointing to the RIGHT. Head in that direction and crossthe thin path to the other side.There, continue in the only direction you can go-(right) until you can’tproceed no more and you reach an ancient signpost. It states: “Find ye the tallof fortune, and leapeth under its branches 10 times. Notice how I put “redpalm tree” in bold and underlined it earlier? That means that we must go backthere. Before doing so, let’s explore more of this area, just in case. Headleft and flip to 3-D to head left again and leave the area with the signpost.Pass the rock with the arrow or the triangle rock and continue to theright-(past the indestructible blocks by flipping).Defeat or throw the two Bald Clefts into the quick sand gap and for theBoomboxer, jump on it to receive some coins and points, but avoid itssonic-like waves. Well, sorry I guess there’s nothing else to do in this areaanymore! Oh, if possible, flip behind a rock or boulder near a quick sand gapto receive a COURAGE SHELL. Anyway, enter the door at the end.

In this area we were in before head to the LEFT all the way to the red palmtree. On your way, flip behind the rock after the first quick sand gap you seewhen you entered the door to defeat two Squiglets and receive a SQUIG CARD.Once under the red palm tree, jump or leap 10-(ten) times up and down to reveala new door to enter. Enter.In this brand new area, ignore the yellow platform and the mechanism on top ofthe indestructible brown blocks and continue to the right for now to collectsome coins and goodies. Flip at your first quick sand gap and jump over it toget across. On the other side, hit the four coin blocks for three coins and a…ZOMBIE SHROOM! Defeat it quickly and meticulously before you take damage,okay? Afterwards, continue to the RIGHT until you reach a large quick sand gapyou probably won’t be able to cross via ordinary jumping. Flip to reveal athin, but accessible path to cross the gap to the other side.There, don’t flip back to 2-D until you’re past the brown indestructibleblocks. Next to you there should be a yellow platform so jump on it using the2 button to reach the top of another set of indestructible brown blocks. Jumpoff to one brown “you know what block” and use Thoreau by pressing the 1 buttonto activate the switch sequestered in the brown blocks. By doing so, you willactivate a mechanism you can use so get in the middle of the red square and youwill promptly be transferred.At the end, fall off the brown “you know what blocks” and you can access fourcoin blocks, one containing a MUSHROOM, and three containing coins. Next,continue to the right to reach a door and a Save block. Save your progressfirst and then enter the door. Inside… hey who’s that speaking!? It’s… O’Chunks! He knocks both doors off so that you can’t escape and Tippi identifieshim as one of Count Bleck’s thugs, obviously! Well, it’s time for our firstformal and official boss battle, although this should really be a mini-bossbattle since O’ Chunks is not, nor will ever be, the Chapter Boss. Anyway,feel free to look below on my mini-boss tutorial and best of luck!

-----------------------------------------------------------------------MINI-BOSS: O’ CHUNKS:HP: 20ATTACK: 1ATTACKS: Stomping on youBATTLE METHODS: I recommend using Tippi first to identify how you can battle toyour optimum level. To do so, use Thoreau to grab him-(press 1), use Thoreauto toss him-(press 1 again) and then jump on him repeatedly. If you need to,use items such as the ones we’ve collected already to get this battle get itover with. This is your first mini-boss battle against one Count Bleck’sminions so make a good impression!

After you win, I must say it is atrocious how O’ Chunks left the scene. Wasthat gas? Bleh! Anyway, he says to call it a tie-(yeah right) and that he’llremember “Maria,” it’s MARIO! Enter the door on the right that O’ Chunks wasnext to. Here, to your left jump unto the brown “you know what” blocks, jumpacross the set of yellow moving platforms, and enter the door.

In here, head to the LEFT and read the signpost which states: “Percheth ye atopthe distant platform of blue and… (skipped a small section) Gaze ye at the sideof this signpost.” This is valuable information; however, we need one morepiece of info before ending this chapter. Before exiting this area, jump overthe signpost to find 5-(five) coin blocks containing only one coin in each.Afterwards, jump over the signpost yet again, and exit this area via the onlyaccessible door. Back here, jump off the ledge you’re currently, head a bit toyour RIGHT, flip near that rock, and take the astounding item, GHOST SHROOM;afterwards, head all the way to the RIGHT to come across another set of yellowplatforms that can be accessed via the jumping platform on the floor, takingyou to another new door. Enter.In here are the ruins Old Man Watchitt was talking about. We’re still missingvital information to end this chapter. However, by experience, I shall tellyou what you need to know in the interest of time. Head all the way to theright until you reach a large blue platform. Jump on top of it, lookingtowards the LEFT, not right, press 1 and – simultaneously to cause the STARBLOCK to appear. Walk up to it and give it a good smack to finally end thischapter.(C4) CHAPTER 1-4: MONSTER OF THE RUINSHP: 15

CHARACTERS: 1

ATTACK: 2

LEVEL: 3

COINS: 95

PIXLS: 2

PURE HEARTS: 1

We are now in the Yold Ruins, the exact ruins Old Man Watchitt had been talkingabout. When you first enter, Tippi senses the Pure Heart being very close by,but also “something else” is waiting for us ahead. Let’s see what that is then.Start by heading RIGHT down the stairs. Defeat the Squiglet at the bottom andenter the door. Here, you’ll start by encountering a Buzzy Beetle which youcan easily defeat by jumping once on its shell, and once again on its shellinto the quick sand gap ahead. After defeating the first three, jump over thegap-(quick sand), avoid the fiery line of fire, and hit the block for aMUSHROOM, if you need it. Swiftly, jump on top of the block from which youreceived the mushroom, jump again to a brown block, and again to a medium-sizedledge. At the end of this ledge, use the yellow ladder to descend, follow thesimple path, and open the chest to receive a LIFE SHROOM.Leave that area the same way you reached it, pass all the fiery line of flames,and enter the door at the end. As soon as you enter, you will notice about 5lines of flames in total. To avoid and bypass them, flip to 3-D, and simplypass them. At the end of this area you will see a locked door which weobviously can’t access right now and another door in mid-air further to theright! Well, that’s impossible and you’ll soon know why because the secret ishidden! Flip to see two blocks you can strike in 3-D to form a way to the doorabove. Once you’ve hit both of them, flip to 2-D and enter the nowaccessible door.

In here, you will find the same spike-looking monster named a Spiky Tromp. Youhave to avoid them by flipping to 3-D. Do that, continue UP in 3-D-(or RIGHTin 2-D) until you reach a yellow ladder. Flip back to 2-D, climb the ladder,and open the chest to acquire a RUINS KEY. Well done! Now we can go open thedoor that was locked in the previous room. Exit this room, head a bit to yourLEFT, and unlock the door. Enter.Here, there is a Save block as soon as you enter so use it to save yourprogress. Afterwards, defeat the Buzzy Beetle, carefully enter the quicksand-(don’t worry, if you’re fast, keep moving, and are quick, you won’t die)and hit the four coin blocks here defeating the Squiglet. Next, flip to 3-Dand you will yet again, bypass Spiky Tromps. At the other side, defeat theSquig-(purple) and you’ll notice another locked door and an unlocked doorabove. Enter the door that is obviously unlocked and is above the locked door.In here, you will have to use Thoreau. Head to the right, descend on theyellow ladder provided, grab the Squiglet that emerged unpredictably from thegreen pipe-(or wait for one if one isn’t there yet), and throw the Squiglet tothe blue switch to cause something to happen outside this room, according toTippi. Climb the ladder and leave this room. It may seem as if nothinghappened when you reentered this room but looks can be deceiving. Head to theleft past the two Spiky Tromps to see a key sequestered by indestructible brownblocks. Oh… whatever shall we do! Ha! Anyway, past the humor and emotionalemphasis, you need to jump on either the right or left brown separated blocksthat you can go on top of. I chose the right block since its closer to thelocked door. Anyway, once there, use Thoreau’s throwing attribute to allow himto give you the RUINS KEY. That wasn’t too hard was it now?Open the locked door to the RIGHT, past the Spiky Tromps, and enter the nowaccessible door. Inside, descend the steps to find yet again another door inmid-air. If your presumption was to flip, you’re unfortunately incorrect. UseTippi’s ability by pointing your Wii remote at the screen, searching under thedoor for a ledge, and press A to reveal the ledge. Enter the door above.Another locked door! Isn’t this getting quite annoying by now? Well, don’tworry because we’re almost finished. In here, go RIGHT and defeat the BuzzyBeetle(s). Continue headway in that direction until you reach a dead end.Flip to reveal a thin path you can cross. Do so and the path will lead you toa chest. Open it and take the BUZZY BEETLE CARD. Afterwards, flip and defeatthe two Buzzy beetles. Finally, leave there via flipping and taking the thinpath back and head all the way to the LEFT, past the fiery lines of flame,until you reach a key surrounded by another set of indestructible blocks.Instead of Thoreau doing all the work, Mario will be retrieving this one. Flipto 3-D and enter the hole or space in the wall by going LEFT in 3-D. Walk up afew steps and take the RUINS KEY. With that in your possession, take that keyand unlock the door to the right of the door that we used to enter this room inthe first place. Enter.Using the yellow platform a bit to your LEFT as soon as you enter this room,press the 2 button on your Wii remote to ascend to the LEFT, not right side ofthe gap we’re in. Once you’re on the LEFT side, flip to 3-D to reveal a yellowladder you can climb to reach a higher level. Climb up. On this level, dropdown a bit and continue RIGHT to strike a blue switch. By doing so, bountifulamounts of Spiky Tromps will begin to come out of the wall and a largeintriguing red switch with an exclamation point will appear. Quickly, jump outof that area and strike the large red switch. This is funny, when you hit theswitch, all the Spiky Tromps will fall all the way to the ground creating abridge to the door in mid-air. That was convenient of them. Flip to 3-D anddescend the ladder to the lower level and enter the door the Spiky Tromps arebelow of.In here are 4-(four) red switches that you need to hit in an explicit order toproceed. I will be using numbers 1 thru 4, okay? From LEFT TO RIGHT Inumbered them. Here is the order: 3, 1, 4, and 2. If this doesn’t work, thenyou are literally doomed because I verified that this order is correct andaccurate. Or, you can simply flip and the answer is on the side of each redblock. Without further or do, ascend the newly formed stairs. At the top,first save your progress via the Save block and then hit the coin block toreceive a SUPER MUSHROOM. When you’re ready, enter the green pipe.You will emerge outside in the Yold Desert I believe you’re in regardless thatthe game does not say so. Anyway, proceed a bit to the RIGHT, the pipe willdisappear, and your chapter boss will emerge from the sand. Fracktail, theguardian of the Pure Heart, identifies you as the legendary hero and apologizesfor his accusation of you being an intruder. Doesn’t he remind a bit ofHooktail from the preceding Paper Mario game: The Thousand-Year Door? Anyway,before you can actually acquire the Pure Heart, Dimentio appears, reprogramsFracktail’s main computer since he is a machine, loses control of his actions,and the boss battle begins. See below for Quick Tutorial:

Okay, he’s actually pretty simple-(and I truly mean that). Firstly, dodge hisattacks towards you on the ground. Secondly, after he tries to attack you in2-D, he’ll try and shock you by attacking you at an angle where you can’t seehim after flying to the RIGHT. This is when you flip to see him charging atyou with his ferocious teeth. After you flip and after Fracktail’s head andteeth pass you by moving out of his trajectory-(or path) you will be able tojump onto his body and fly into the sky with him.

In the sky, head LEFT toward Fracktail’s only weak spot, his antenna, andmonsters called Frackles will begin to appear to protect Fracktail. Grab onewith Thoreau and throw them at Fracktail’s antenna to inflict damage. Continuedoing this until he is no more. If you happen to fall off, you will not loseHP, just repeat the process as explained above and in this paragraph and youshould be fine. Good luck!

-----------------------------------------------------------------------After winning this amazing battle, Fracktail will apologize for his error,wishes you the best in saving the world, and disturbingly, his bodydeteriorates into bones showing his skeleton. What a sad, sad, thing. Anyway,enter the newly formed door that appears. Walk down the steps and wait asecond for Merlumina to appear. She explains how she has wanted to give youthe Pure Heart for 1, 500 years. How patient are they!? After some chatting,she’ll hand you the Pure Heart we have been thriving for. End this Chapter.Well done!!!YOU GOT A PURE HEART!!!

Two down and six more to go!(D1) Castle Bleck:After receiving this rather rigorous Pure Heart, you will watch a brief cutscene at Bleck Castle where O’ Chunks, being ashamed, reports his failure tothe count. O’ Chunks asks for forgiveness for his failure. Count Bleckrealizes that the hero is a force to be reckoned with, and orders Natasha toconsult the prophecy and learn the whereabouts of Mario’s next destination toset and implement a trap. Mimi, ordered by Natasha, was already sent to sitepleasing Bleck and his commands.Natasha heads off to eliminate the Bowser organization-(his minions) who isstill resisting assimilation and wants O’ Chunks to stay there while she’sgone. We now see Princess Peach awakening from her long nap and wonder how sheended up there in the first place being forced to marry Bowser and all.Captain Hammer Brother commands that this Koopa will escort the Princess aswell as the area immediately. He goes helping his other “men” and we’re leftto think about how we are going to get out of here.After the cut scenes, you finally control Peach. Using her, follow the Koopaheading to the RIGHT. Enter the door he instructs you to enter. As soon asyou enter, you will yet again see another cut scene. Captain Hammer Brotherfinds two of his men who are possessed into honoring Count Bleck. He ordersthem to cease the insubordination and commands “Johnson” to give himtwenty-(push ups). Natasha appears, explains that his orders don’t meananything since they’ve sworn eternal allegiance to Bleck, and brainwashes hismind causing him to serve Count Bleck instead of Bowser.After this sad and strange cut scene, you gain control of Peach again. Jumpoff the ledge you’re on, head LEFT, and enter the door. Here, still no cutscene, continue all the way LEFT, descend the first set of stairs, and enterthe first door you see in the middle of the room. You are now currentlyoutside so continue left to discover a dead end. Watch the cut scene of yourescort complaining, Peach will suggest returning and finding another way out,and Natasha appears. She possesses your escort leaving a sort of doomedfeeling. After some chi-chat between Peach and Natasha, Peach is encircled bya strange barrier, and she disappears. This “barrier” will seem familiar toyou later in the game but I won’t spoil it! If you’re observant and have goodcomparison skills, you’ll figure out who saved Peach in “no” time at all.Read this romantic and emotional dialogue that does not make sense at themoment but will later in the game and I wouldn’t want to spoil it now sinceit’s a piece of the puzzle to saving the world.

(D2) Flipside:

HP: 15

CHARACTERS: 1

ATTACK: 2

LEVEL: 3

COINS: 109-110

PIXLS: 2

PURE HEARTS: 2Afterwards, you will emerge from the red dimensional door, Tippi will tell youto go to Merlon’s place and that’s where you need to go. Head down to thesecond floor with the elevator and you will momentarily speak to Merlon,pleased that everything went well. Enter his house as suggested, after saving.Mario and Tippi discuss their success of receiving the Pure Heart fromMerlumina and after a little more discussion, a local citizen from Flipsidereports bad news of a girl falling out of the sky. Mario is advised to comealong to see what the problem is so exit Merlon’s house, follow him to theright and enter the elevator that goes UP to Flipside’s third floor. Continueleft and you’ll see Princess Peach unconscious on the floor Merlon and thelocal Flipsider next to her.To awake her and cure her from her fever-like condition Merlon advises you togo visit a chef by the name of Saffron on Flipside’s first floor. Do asinstructed: return DOWN to the second floor via the same elevator you used,head LEFT to a new-(something we have not used before) elevator going orpointing DOWN to take us to Flipside’s first floor. Hint: the elevator is tothe right of the item shop. On the first floor, go RIGHT and enter the secondbuilding you see after passing the elevator, the building has ayellowish-greenish pot symbolizing that it’s a cook shop. Enter and speak toSaffron. Mario will explain the situation of a friend being out cold andSaffron will be more than happy to prepare a unique soup for the recovery. Shetells that she requires a FIRE BURST for the soup so give her one. However, ifyou do not have one-(which you should since I told you to buy one in YoldTown), head one floor UP to the second floor, enter and buy a FIRE BURST for 20coins at the item shop. Afterwards, you will receive the SPICY SOUP which isthe antidote for Peach’s sickness. Go all the way back UP to the third floor,stand next to Peach, press UP, and administer the soup by pressing 2 whendirected.You will be escorted back to Merlon’s house instantaneously where Peach willshare her knowledge of Count Bleck’s motives, where she was, what happened,etc. Finally, after the chats, Merlon will advise you to search for the nextHeart Pillar and that the subsequent door will lead to Merlee, Merlon’slong-lost cousin. Peach then surprisingly joins your party and contributes tothe game in very useful, powerful, and unique ways.YOU ACQUIRED PEACH!!!Merlon then gives you an OLD KEY, “a key to a door somewhere in town.” We willhave to use that key to locate the next pillar. So after Merlon tells you touse that key somewhere near his house, exit his house, and flip to 3-D. In3-D, head to the UPPER-RIGHT to find a door locked. Use the key Merlon gaveyou to unlock the door and proceed thenceforth. Hint: To find the door easier,flip in front of the elevator that goes UP to Flipside Tower and you should seethe locked door directly to the RIGHT of the screen, literally.Enter the now unlocked gate, head UP in 3-D to read a sign sating thefollowing: “Flipside Outskirts Ahead-(arrow pointing to the right) MONSTERADVISORY.” Well, Mario always confronts precarious situations instead ofscurrying like most videogame characters-(Merlee); from the sign head right andcross the path to Flipside’s Outskirts. Once there, continue to the RIGHT andenter a green pipe. This will take you to Flipside Outskirts’ first floor.Head LEFT, jump over the gap, defeat the two Squigs, and read another signsaying: “Feeling stumped? Try flipping! It’s pretty basic!” Flip in front ofthe sign-(stare at the stone pointing RIGHT) and pass the path going too theother side.On this side, go left a bit to see two stone platforms you can jump onto withMario. Flip to 3-D, jump to the highest or the second block with the sign, andswitch to Peach. You won’t have to read the sign since I’ll tell you what todo. Using Peach as your current playing character, jump off the ledge with the2 button and then very quickly press 2 again to float to another stoneplatform. Well done. Being on this single stone platform, float to anotherplatform using Peach’s umbrella again. Continue until you reach the HeartPillar. Place the Pure Heart inside.Two Pure Hearts down, six more to go. Placing the Pure Heart in the pillarwill cause an orange door to appear on Flipside Tower. Leave the Outskirts, goin the green pipe, flip to enter Flipside’s second floor, and save your game.Rest at the inn next to the elevator leading to Flipside Tower, exit, and goLEFT to enter the item shop. If you want to purchase the following recommendeditems with 111-112 coins, please do so: SHROOM SHAKE, ICE STORM, and SLEEPYSHEEP. When you’re done buying the items I recommended and what you desire,head to Flipside Tower via the elevator near Merlon’s house-(to the right).Enter the ORANGE dimensional door next to the RED door and let’s get startedwith our second world.

(E1) CHAPTER 2-1: BOGGING TO MERLEE’SHP: 15

CHARACTERS: 2

ATTACK: 2

LEVEL: 3

COINS: 62

PIXLS: 2

PURE HEARTS: 2

The second world, Gloam Valley is nicely drawn and we emerge from the orangedoor. Tippi as usual senses the Pure Heart near by but says it could afar.Let’s finish this chapter as quickly as possible since it’s not very prominentin our task to acquire the Pure Heart.Our next world, Gloam Valley, seems to be a peaceful place but its home to manymonsters. Let’s get started. Head RIGHT, jump on top pf the ledge, and defeatthe red Koopa Troopa. Hit the coin block atop the ledge, ignoring the SpikyGoomba, and continuing to the right. Before entering the lake ahead, flip to3-D and go behind the ledge to take 4-(four) coins. Not bad. Jump atop thegreen ledge in mid-air before the lake-(not the same place where we found thefour coins) and switch to Peach. Float across the lake to the other side usingher magnificent umbrella. On the other side, hit the brick coin block toreceive a mere coin; moving on, head down a few steps and jump atop the greenplatforms floating on the lake’s surface. Defeat the Cheep Cheep if you wishor jump across the platforms with ease.Defeat the Squig on the other side , flip with Mario and hit two blocks you canuse to jump on to reach a green ledge. Having hit the two blocks hit, flipback to 2-D and ascend to the green ledge. Next to you there should be aParatroopa-(red-colored) so jump on it, bringing it to the water, andunfortunately drowning. Being now on the ground, ascend to the same ledge youwere on and jump across all the platforms to easily cross all those annoyingmonsters. At the end, you should reach a green pipe atop indestructible blocksand above a locked door. Enter the pipe.Underground, defeat the two Squiglets and the only Squig down here to reveal achest. Open the chest to acquire a DOOR KEY. Leave here via the pipe youentered, jump off the ledge the pipe is on, and unlock and enter the door.Here, hit the coin block to your very near left to receive PAL PILLS. Use themto defeat the two Paragoombas in your path. Head right to a green pipe youcan’t enter-(I mean it). There, switch to Peach and float using her umbrellato a mechanism atop brown, “you know what blocks.” Float all the way to yourLEFT, defeating the Koopas and Parakoopas, until you reach a pipe. Enter toappear in the background.Once there, if necessary, float across the gaps with Peach’s umbrella headingRIGHT. At the end, hit the blue switch to create a new door. Leave thebackground, head all the way to the right and enter the newly formed door. Inhere is the awaited item of glory, the MEGA STAR! Jump atop the three brickblocks and strike the coin-(?) block for the MEGA STAR; defeat as manymonsters as possible, giving you a level up in the process, save your game atthe end, and enter the door.In here, take the SLOW FLOWER, jump atop the brown blocks, defeat theSquiglets, and take the HAPPY FLOWER for some well-earned extra coins-(10 coinsthis time please). Enter the green pipe after you have your fun. Underground,there seems to be nothing but use Tippi’s unique ability to find an invisibleblue switch Tippi can’t reveal! No worries. Just remember the switch’sapproximate location and hit it when possible. Doing so will reveal a greenpipe you can enter. Do so. Heading deeper underground, you find a floatingorange monster referred to as a Growmeba. Like the cells in our body,Growmebas reproduce like a process known as Mitosis, a type of cell division,which creates more and more cells. Past Biology 101, I would suggest using anitem especially an ICE STORM or a FIRE BURST to help you get rid of theduplicates if it gets out of hand.Open the huge chest to acquire… Boomer! Answer the questions as you wish butanswer the last one “Umm… yeah” to stop the questions. Boomer will evaluatethat you’re worthy of his powers and Boomer will join you.YOU ACQUIRED BOOMER!!!Quick Tutorial: Boomer, the baby blue bomb-like pixl, is useful for blowing upand defeating enemies as well as activating switches Thoreau can’t reach.You’ll see what I mean in either later in the following chapters or in Chapter3-3. Basically to use Boomer adequately, press the 1 button on your Wii remoteand then press 1 again to detonate as described in the menu when pressing andreading Boomer’s description.After receiving Boomer, jump over the chest he was in; place him with 1 infront of the wall crack to the right and then press 1 again to detonate Boomerand create a path you can access in 3-D. Flip and enter to find a chestcontaining a WATCHITT CARD. Leave here through the pipe(s) and finally gooutside. Outside, head right defeat the Squig and the Jawbus with Boomer, andhead to the right jumping to the brown blocks. Bomb the brick blocks withBoomer and out of the 4-(four) doors, enter the one farthest to the LEFT. Inhere, defeat the two Spiky Goombas-(one in 2-D and one in 3-D) then flip to 3-Dto discover a brick/block section on the floor you can destroy with Boomer. Doso by detonating him, and fall to a level with a blue switch. Hit it or bombit to have something happen outside. Now we need to leave.Flip where you activated the switch to find a small hole. Fall down, defeatthe Spiky Goomba again-(2-D and 3-D) and leave through the door on this level.He wound up outside next to the first door to the RIGHT, the door you camefrom. Head all the way to the LEFT to find and enter a golden door. Defeatthe Cherbil-(a pink-like monster) and flip to 3-D afterwards. You’ll see ahole in the ground you can simply enter so jump in. Here, defeat the twoSwoopers and open the chest on the right for a SWOOPER CARD and then the one onthe left for a SHLURP CARD. Use the yellow platform here to return to thesurface. Lastly strike the STAR BLOCK to finally end this chapter. Oh, and aspecial thanks to Moises for the card info here. E2) CHAPTER 2-2: TRICKS, TREATS, TRAPS

HP: 20

CHARACTERS: 2

ATTACK: 2

LEVEL: 4

COINS: 111

PIXLS: 3

PURE HEARTS: 2

We finally make it to Merlee’s mansion, an eerie mansion in my opinion. Let’sinvestigate further what’s going on inside this mansion. Right where you startthis chapter, flip to 3-D to find a gap you can fit through to access a coinblock containing 8 coins-(I think). Leave here when your Flip Gauge hasreplenished and enter the mansion itself. By the way, doesn’t the eerie musicoutside remind you of Luigi’s screams from the game “Luigi’s Mansion.” It’s agood game!Inside, your first encounter will be with a monster-(a.k.a. Merlee’s) called aGnip. None of your attacks will work-(excluding items) so just flip or passthem as such and enter the door at the end of this hall by flipping to 3-D.Save your progress via the Save block to your left and speak to the housemaid,Mimi. She welcomes you and tells you to enter the farthest room to the righton the second floor. Go there.By the way, Mimi isn’t who you think she is and is tricking us. Let’s justfollow what she says for now, okay? In this room, continue all the way to theleft and press UP on the green switch when you can. Notice how the title ofthis chapter has the word “trap” in it? Well, this is obviously a trap; tobypass this challenge of spikes coming towards us-(like in Hooktail’s Castle),flip to 3-D and move to the wall to dodge the attack. When the mechanism landsfirmly on the floor, jump onto it and wait until it makes its return up. Hitthe question mark or coin block to receive a single coin and go left, jumpingunto the brown ledges, bombing the first set of brick blocks, flipping to passthe set of indestructible blocks-(brown), bombing the second set of brickblocks with Boomer, and flipping to 3-D to bypass the second set ofindestructible blocks. After all this, jump to the brown ledge with a chestcontaining a HOUSE KEY. Good job.Leave this room at last please. You see, if you would’ve been following Mimi’sdirections to find Merlee, you would be in a hectic situation with even moretraps because guess what, she wants to kill you! Although you should visit theMIDDLE room on the second floor for extra coins and if you fall into the trap,defeat the Swoopers, place Boomer on top of the red switch, detonate him, andthen run towards the pipe and enter. Anyway with the key, go down a few stepsto the first floor where Mimi, Merlee’s “housemaid” is and continue to theright along the first floor. Guarding the locked door we want to go into amonster called Gnaw, Merlee’s favorite pet. Certainly being larger than anordinary Gnip, flip to 3-D when it turns its back on you and quickly unlock thedoor. Watch this hilarious scene when the Gnaw goes chasing Mimi down. Goodriddance! I’m being mean because she is a really evil, devious person likeCount Bleck. Trust me, later in the game she is SO annoying. Anyway, enterthe door we unlocked. In here, is our STAR BLOCK so hit it to end this chapter. (E3) CHAPTER 2-3: BREAKING THE BANKIt appears that we’re getting closer to the Pure Heart, according to Tippi.Something strange happens next though. A hologram or a ghost/spirit of Merleeappears and says that she is very glad to see you and that you can’t meet withher there for something is amiss she says and that someone’s after her. Thatwas weird. Anyway, descend the wooden set of stairs and at the bottom, flip to3-D to go behind the staircase and take a MUSHROOM, if you need it. Flip backto the other side and enter the first door to the LEFT of the second door.Here in Room 01, defeat the Boos in here with Boomer and proceed to the nextdoor. In Room 03, quickly defeat the Growmeba before it duplicates itself toomuch. Flip to find 4 blocks you can hit to access the door that you came from.Hit them and then flip back to 2-D. Enter the door on the RIGHT side of theroom. In Room 02, hit one of the blocks to release a ZOMBIE SHROOM and theother to receive a mere coin. Jump up the edges and enter the door above theone you came from.Here in Room 04, you will encounter your first Mister I, which from Super Mario64 DS and the original Super Mario 64 for the Nintendo 64, can be defeated byflipping one, and then by going around it a few times until it’s defeated.Afterwards, hit the block for a single coin. Climb on top of the coin blockand the brown blocks to enter a new door to the RIGHT of the room because wecame from the LEFT side.Well here is where we wanted to go to. We’re in the hallway now and our goalis to reach the highest, or the second level of this room to speak with“Merlee.” Proceed to the left a bit and then flip. We will then again have4-(four) yellow blocks we can hit in 3-D to access the next level. Do so.When you’re on top of those four yellow blocks flip again and hit at least onebefore falling to the floor. It’s not too hard. Afterwards, jump to thesecond level, or the ledge “Merlee” is on. By the way, are you really fallingfor this? It’s actually Mimi! Refuse ALL of her offers to discover it’s Mimi.Watch this disturbing scene as the real spiritual Merlee appears thanking youfor not falling for the trap and Mimi transforms into this spider-likecreature. I guess you now know Mimi is the chapter boss. You won’t fight herwhere you are now, however. A barrier, according to Merlee, is protecting Mimiand we can’t fight her in her current status. When you gain control flip orjust pass her immediately and enter the door at the end. In here avoid theSwooper or defeat it and then use Slim to pass through an opening in the groundat the very RIGHT. I must suggest that you hurry in every room before Mimienters and starts attacking.In this next room bomb away the Cursya using Boomer, hit and then jump atop thecoin blocks, flip, and enter the door above. In the following room, defeat theenemy with the blue cloud, place Boomer in the middle of the cracks in thewall, bomb it, flip, and enter for a SHROOM SHAKE. Since Mimi is probablyalready in the room by now, exit the wall opening where you are right now andenter the door ABOVE the door to the LEFT. Here, defeat the Boo via Boomer,jump to the ledge with a crack on it, bomb it, flip, and enter the door at theend.In here are Slurps but avoiding them in the interest of time, flip to 3-D tohit some yellow blocks. Hit most of them then quickly go back to 2-D, jump tothe blocks, and jump and enter the door to the LEFT of the room. In this roomis an Atomic Boo, or a large Boo you need to defeat. Use Boomer to place nextto the Boo, look away, and when he’s close, detonate Boomer to cause damage.Repeat this process until Boo is defeated. Afterwards, use Tippi to reveal astaircase you must use to access the door above. Enter once you’re there. Youwill see two restrooms: Men and Women. Before entering the Women’s restroom,since Merlee is a woman, hit the block for a well-earned SUPER SHROOM! (G1) CHAPTER 3-1: WHEN GEEKS ATTACK

BATTLE METHOD: Bowser, king of the Koopas, likes to stomp on you and use hisferocious fiery breath against you. The most basic method is to use Boomer tocause major damage, use Slim to bypass stomps, and simply jump on his head.You can’t use Thoreau to pick him up because if you do, Bowser’s spikes willdamage you, doing nothing to him on the process. Avoid his fire breath at allcosts because it can cause serious damage to you; either than that he’s prettyeasy. Good luck!

After the battle, Bowser will complain about how Mario ruins everything for himand Mario, mostly Peach, will try to convince him to join our party. It takesawhile to persuade him but he’ll join, he HAS to! He explains what happenedwhen he fell out of Castle Bleck and established his own castle in theBitlands. Afterwards, he finally joins your party.

YOU ACQUIRED BOWSER!!!

Quick Tutorial: Bowser, king of the Koopas, is very useful in terms of combat.His ferocious fire breath can be used to drop almost any enemy that stands inyour way so use it as needed. His large and penetrating stomps cause doublethe damage that Mario and Peach inflict when jumping on an enemy. This ispractically it. Enjoy your new party member!

After Bowser officially joins your party, some of his minions will appearsaying their farewells and explain that some of his minions have beenbrainwashed and that he has the right to “dole” out punishment to those whoreject Bowser’s rule. After that cut scene, head to the right a bit and strikethe STAR BLOCK to finally end this chapter.

(G2) Chapter 3-2: BLOOPS AHOY

HP: 20

CHARACTERS: 3

ATTACK: 3/6-(represents BOWSER’S ATTACK strength)

LEVEL: 5

COINS: 255-263

PIXLS: 3

PURE HEARTS: 3

It is relevant that Francis’ lair is somewhere across the Tile Pool. Don’t youjust love the music here? Anyway, we have a few things to do in this chapterone involving a Mini-Boss battle, so let’s get started! Before you do, Isuggest that you switch to Bowser so that you can defeat enemies quicker withis fiery breath.

Swim to the Right by pressing 2 repeatedly, defeating the Cheep Cheeps, andtaking the MUSHROOM in the block near by. After passing that area you’ll comeacross a new and familiar enemy, a Blooper. Just defeat it using Bowser’s“invincible” breath and take the HAPPY FLOWER-(11 extra coins please)afterwards in the block to receive some coins. Pass the block with the flowerand swim over the suction, collecting the coins. Just continue to the right,collecting the coins you see, defeat the Cheep Cheeps and the Bloopers. Afterpassing the passage with monsters and collecting your coins, you will encountera series of yellow-like “nails” that you need to ground- pound. Ignore themfor now and continue headway towards the right until you reach a green pipesequestered in indestructible blocks, and a Save block. Save first then switchto Mario.

Using Mario, go underneath the green pipe and flip to 3-D. In 3-D, swim UP andto the RIGHT a bit to access the pipe. Flip back to 2-D and enter. Switch toBowser in this new area and continue to the right. Okay, this area is moredifficult to pass as well as avoid. You will soon encounter whirlpools andBlooper tentacles that can be annoying and can inflict damage-(tentacles only).Swim as quickly as you can to dodge the tentacles and swim OVER or if possible,UNDER the whirlpools to avoid getting rotated. Continue all the way to theright avoiding the tentacles and the whirlpools. When you reach a dead end,swim up and jump out of the water to encounter a drawing of posts on the wall.The prominent clue on this drawing is the following: “From left to right: up,down, down…” There is another piece to this clue and since I know it alreadythe ENTIRE clue is “From left to right: up, down, down, up, down, up”

Now it’s time to acquire the next significant piece to solve and end thischapter. Leave the area with the drawing the same way you reached there andhead to the left, passing the whirlpools and the tentacles, going UP again in agap above, and entering the green pipe. In here, continue to the right, defeatthe Spiky Goombas, and enter the water at the end. Defeat the monsters easilyusing Bowser’s fire breath and enter the door at the end which is actuallyunderwater. When you enter, the door is locked by the same cage-like object weencountered when acquiring Thoreau in Yold Town. Defeat ALL the enemies withBowser to cause a huge chest to appear. Open it. It’s Thudley your next pixl!He bases his decision on joining by awarding you “girth points” and when he’sdone with his girth points’ strategy, he joins you!

YOU ACQUIRED THUDLEY!!!

Quick Tutorial: Thudley, the upside-down pentagon-shaped pixl is very usefulfor ground-pounding in general on enemies to cause major damage and using hisunique ground-pounding technique to hit and activate switches that require youto pummel them into the ground. He has about the same color as Boomer, yoursecond pixl and I’m wondering something. Why do Mario and the others depend onthese pixls so much? Doesn’t Mario have this technique mastered already? Youcan use him by first jumping on your own-(press 2) and then pressing 1 inmid-air to perform a powerful ground-pound. Enjoy!

Once you acquire him, you’re going to have to exit this room. Swim to theyellow-like nail coming out of the ground. Jump onto it, swim up by pressing2, and then press 1 to activate the ground pound technique pummeling the nailinto the floor. Exit via the now only accessible door. Remember the series ofyellow-like nails in the beginning of this chapter? Well that’s where we needto go. Exit through the pipe at the end of this area and in the next areacontinue to the LEFT, avoiding the whirlpools and the tentacles, and jump up toenter the pipe to exit this area. You should now be sequestered by theindestructible blocks and next you-(outside) the save block. Flip with Marioagain too 3-D and get out of there. Save your game and move a little to yourleft to find the series yellow-like nails. Head to the left of the first setof three nails and defeat the two Cheep Cheeps if they get in your way. UsingThudley now, ground-pound the nails to have them appear in this sequence fromLEFT TO RIGHT: up, down, down, up, down, up. If you make an error,ground-pound the nails you made the error on and continue. Successfullycompleting this simple puzzle will cause and create a door to appear. Enter.

Switch to Bowser as you enter this new area. Swim to the right and defeatthese indescribable fish-like monsters. Once you’ve passed them and are stillmoving to the right, you will be stopped and a cut scene will occur. An oddtremor will take place and a gigantic Gooper Blooper will appear with his“intimidating” blue, yellow, and red tentacles. He wants to eliminate with aquote,” tentacle-sandwich.” Anyway, let’s give him a beating.

BATTLE METHODS: Remember what the pixl in the first chapter told us? Well, wehave to attack the RED tentacle this Gooper Blooper has with Bowser’s firebreath. Do this a couple times to inflict damage. Do this a few more timesand he’s a goner. Swim quickly to dodge his attacks with his other tentaclesso that you can avoid getting hurt. Finally, experiment with Boomer on his redtentacle to see if this tactic works to possible inflict more damage. Goodluck!

When you’re victorious, the Gooper Blooper will leave in agony, leaving us toproceed. Continue to the right to encounter a green pipe taking you outside.Enter. Finally we’re outside! Go and hit the STAR BLOCK to finally end thischapter.

(G3) CHAPTER 3-3: UP, UP, AND A TREE:

HP: 25

CHARACTERS: 3

ATTACK: 3/6

LEVEL: 6

COINS: 309-310

PIXLS: 4

PURE HEARTS: 3

Well, let me just state that we’re going to be here for awhile finding hiddenitems, pipes, etc. Not to mention that we have another mini-boss in this area.When you’re ready, let’s begin. Our first task is to scale this humongous treeso let’s do that. Head up to the left to jump to your first green platform.There, continue ascending and jump onto the yellow mobile platform to transferyou to another ledge you can jump on colored green. Moving on, to jump to thesecond set of indestructible dark brown blocks and defeat the Paratroopa-(red)and jump across to the green platform to acquire a SLOW FLOWER. Jump back atopthe dark brown block you were on and continue to basically ascend to defeat thegreen puff cloud and gain a level up-(I did). Ascend to the platform where aHAPPY FLOWER is encased in a block and where a virtual-like blue monster isencircling the platform. Take the HAPPY FLOWER and ground-pound the monstertwice to defeat it. Jump onto the block the flower was in and hit the aboveblock to receive a mere single coin.

Jump back down and jump to the dark brown ledge to the left and flip to 3-D.Hit the yellow block-like platforms to create a ledge to the green one above.Go there; once on the green platform, switch to Peach. Use Peach’s umbrella tofloat to the other side where a platform is located. Ascend twice to the ledgeabove that platform and use Peach’s umbrella to float to another platform.Jump to the next green ledge where a red Koopa Troopa is patrolling. Defeatit-(ground-pound being recommended) and ascend to the next ledge to your rightwhere the same yellow-like nails in the Tile Pool is.

Ground-pound it using Thudley to reveal a yellow mobile platform that willtransport you to another green ledge; jump onto it and jump again with Peach toa small dark brown ledge. Use her umbrella there to float to another darkbrown ledge. Hit the block for a MUSHROOM and then defeat the green monster.On the above ledge, simply jump to the above ledges, defeating the enemies, andreaching the highest point you can go, where a door is located. Use Bowser’sfire breath on the door to free it from the tree’s interior bark. Enter.

In here are many platforms, mobile platforms, ledges, pipes, blue/pinkswitches, and monsters. Just follow my lead as best as you can. First off,defeat the blue virtual-like monster you first see in here and then jump to themobile yellow platform moving up and down. Use it to let it transport you to aledge with a yellow pipe. Enter. When your transfer is over, save yourprogress using the Save block and hit the blue switch to turn it pink. Leavethrough the pipe you came from. Back at the bottom, you’ll spot pink platformsgenerated via the switch we activated at the top. Climb them up to the nextledge and defeat the flower-like monster spewing out musical notes to make youfall asleep. After the flower is no more, hit the pink switch to turn it blue.

This will make the pink platforms vanish and you can now access the mobileyellow platform going up and down, to another mobile yellow platform you mustride and then too a ledge with the yellow-like nail. Ground-pound it to form aladder you can access to go the bottom. Here, place Boomer next to the switch;quickly jump to the blue platform and then to the yellow mobile platform goingup and down. Once there, detonate Boomer to create pink platforms that youcan’t see from where you are. Ascend to the ledge where you defeated theflower and jump onto the pink platform to proceed to another ledge with anotherflower. Defeat it and wait for another yellow platform to approach you andtransport you to a ledge with…nothing!? Looks can be deceiving can’t they?Flip to 3-D to discover a yellow pipe. Enter.

In here are many spikes going up and down, appearing, and disappearing. Switchto Slim or use him if you have him already, and press 1 when they’re no spikesto proceed to the end. When there are spikes, stay perfectly still until thespikes vanish so that you can proceed. Don’t rush and take your time so thatyou do not take damage. At the end, you should encounter a pink switch. Hitit to switch the color to blue and then exit the area by doing the same tacticwith Slim. On a side note: those who’ve played the preceding Paper Mario gameand those who have acquired Vivian, this area should be a piece of cake sinceshe has the same ability as Slim in this game! Anyway, once you’re out ofthere, jump to the blue platform that was created by the switch we activatednot too long ago and defeat the flower in the subsequent ledge. The next partis tricky but I know you will master and overcome it. On this same ledge theflower was on, there is a blue switch surrounded by dark brownblocks-(indestructible) and spikes. Switch to Boomer and drop him onto thespikes to activate the switch from blue to pink. This now pink switch willcause the formation of a pink platform to the following brown ledge we need togo on. However, past that is a gap where a blue platform is supposed to be.

To resolve this dilemma, drop Boomer in again but do not detonate himimmediately afterwards. Let him explode on his own time and jump across thepink platform to the ledge above and wait until Boomer explodes. Successfullydoing so will cause a blue platform to be formed so that you can access theyellow mobile platform to the next ledge. If you did this correctly, giveyourself a pat on the back! Ride the platform to another mobile platform andthen drop down to a yellow pipe extending from the wall. In here, flip and setBoomer to detonate twice for each Chain Chomp-(they should be black).Defeating them will probably give you a CATCH CARD and will reveal a chest toacquire a PEACH (2) CARD. Once you’re finished, exit thru the pipe and thenjump to the mobile platform to the dark brown ledge above. Use Peach’sumbrella to float across to reach a yellow pipe on the other side. Enter.

Don’t get frustrated because we’re almost done. In this new area, defeat themonsters if you desire then jump onto the yellow mobile platform. While you’reon it, switch to Slim and use him-(press 1) to bypass the spikes in your pathto the other side. Jump off and switch to Boomer. Move to your left a bit andjump into the gap down below. Place Boomer next to the blue switch, do notdetonate him just, jump out of that little area and detonate him to create pinkplatforms outside and turn the switch pink. Leave this area using Slim andenter the pipe. Back out here, use Peach’s umbrella to float to the other sideand land on the ledge. Once there, jump on the pink platform, switch to Mario,and flip to 3-D to jump up to the ledge above. Finally on this ledge, hit theblue switch to create the door we have been waiting to form. Ground-pound theblock to receive a well-earned SUPER SHROOM and fall off this ledge along theLEFT side of the wall to reach the yellow pipe we first used when we enteredthe tree’s interior. Enter the pipe to reach the highest point of the tree’sinterior. Save your game and when you’re ready open the newly formed door.

You now being back outside, Dimentio greets in a faint language. He tells youhow long you he’s been waiting to fight you and about the strange “festival ofhair” that Mario has on his lip. You are then taken to Dimension D, a greendimension where Dimentio’s attacks are quote, “256 times more potent.” Don’tworry because no mini-boss nor boos in the videogame UNIVERSE has that kind ofpower! Just ignore that comment Dimentio made because it’s just a way tointimidate you. Let’s give him a good whipping!

BATTE METHODS: Dimentio is more challenging than the other mini-bosses we haveencountered in the past so you might need to put in more effort this time. Youcan use Peach’s umbrella to avoid getting damaged by Dimentio’s zaps or at anyother time to avoid getting damaged so use Peach at this time. You can flipwith Mario to also avoid attacks. Use Bowser to cause a lot of damage with hisground-pound attacks and fire breath. I also recommend using an item such asan ICE STORM if things get out of your control. Good luck!

After winning the battle, Dimentio wonders why this dimension didn’t reallyhelp him win this battle. I told you it is impossible!!! Anyway after heleaves like most mini-bosses, we still need to end this chapter. Ascend thegreen ledges, defeating the Lakitu and the spiky monsters, all the way to thelast green platform on top. Drop down to the left a bit to find a brick blockwith some coins. Ascend back to top. Here, you will see some blue wind andsome red wind passing/blowing by. Jump atop the red wind just as the pixl saidand let it transfer you to a long green pipe. Enter.

In this new area, flip to 3-D and go behind the green pipe you came from tofind a coin block. Hit it and take the coins. Still in 3-D, head past thepipe and flip to 2-D. Go to the right, past the pipe to find the STAR BLOCK.Smack it to FINALLY end this chapter. Good job!

(G4) CHAPTER 3-4: THE BATTLE OF FORT FRANCIS

HP: 25

CHARACTERS: 3

ATTACK: 3/6

LEVEL: 6

COINS: 334-335

PIXLS: 4

PURE HEARTS: 3

Our heroes appear and Bowser says that this must be the place where the “dweeb”Francis lives. Bowser thinks that his castle is cooler, although I disagree.Peach starts to worry of the safety of Tippi. Then we see the annoyingchameleon, Francis taking pictures of Tippi inside a cage! Okay, now this guyis creepy. The cut scene ends and we gain control of our heroes.

Walk to the right to discover that the door is locked. This is an expectedsurprise. Flip in front of the door to see a green pipe to the UPPER-RIGHThand side of the screen. Enter the pipe. Underground, switch to Thoreau, grabthe block, and strike the blue switch. This will reveal a chest so open it toacquire a FORT KEY. This key will unlock the front gate to enter Francis’fortress. Leave and enter the front door using the key. Save your game as youenter, and as you can see, Francis has maids and other servants working forhim. Either way, flip to 3-D and jump over the door to the right, but do notenter. Enter the green pipe.

In here, defeat the blue mechanical maids and continue to the right. When youreach a long multitude of spikes, (which is considered a dead end since youcan’t do anything to pass it easily), hit the yellow platform to flip it to3-D, you yourself flip, and jump atop a long ledge leading to the right,passing the spikes. At the end you’ll see an incarcerated pixl inside a jailcell; ground-pound the blue switch to free Carrie, your next pixl. He’ll askyou a survey to see if you both are on the same page about Francis. Answerhonestly and Carrie will join your party!

YOU ACQUIRED CARRIE!!!

Quick Tutorial: Carrie, the floating, or hovering-platform pixl is a usefulpixl you will often use. Using Carrie by simply pressing 1 and then mountingoff him by pressing 1 again, you will be able to move quicker and bypass trapsand obstacles in your way. Carrie has mostly a blue color and looks like aperpendicular angle when not being used, and looks like a rectangle when beingused. Enjoy!

After receiving him, it’s time to leave this area. Use Carrie by pressing 1and then just simply and literally move past the spikes, flip, and enter thepipe at the end. Back in here, flip to jump over the door, flip back to 2-D,and enter the door itself. In here, pass the entire hallway, ignoring the hugedoor Francis and Tippi are in, and enter the door at the end. In this newarea, flip to 3-D to reveal a set of stairs you can climb to the second floor.Do so. On the second floor, you’ll encounter a huge mechanical monster thatthrows out miniature mechanical maids which can also harm. If you want todefeat it, switch to Thoreau and use his throwing ability to grab one minisculemaid, and throw it at the source, the huge maid, when it opens itsmouth-(cannon). Either or, enter the door to the left. In here are two otherdoors-(three in total) that you must enter to proceed. First defeat the bluemechanical maids and then head to the left to find a loose and wiggling dooralong the very top of the wall. Use Thudley and ground-pound it to send it tothe bottom.

Do the same to the door on the left and enter this one. Flip in here to climbthe ledge closest to you, flip back, and then switch to Peach; float to theother side using Peach’s umbrella-(press 2 twice to jump and then again inmid-air). Switch to Mario, flip, ascend the steps, and land on the thirdfloor, or on the next level. Defeat the maid(s) here and enter the door at theend. You’ll end up outside so head to the right and wait for a flyingminiature maid to come towards you. When it’s close enough to grab withThoreau, throw it at the blue switch to create the section of the fortress thatserves as a bridge to the other side. Defeat the maids along the way, if any,and enter the door at the end. In here, speak to the green mechanical maid tobe asked a series of questions to ensure that you’re Francis or “the master.”Answer TRUE to all questions and enter the code: 2828 to gain access to theprivate room. Enter. In here is a large gray mechanical maid that you cannotdefeat. Simply ignore it for now and hit the block for a MUSHROOM. To reachthe chest, we’ll have to wait until the maid is near the ledge, jump onto themaid, and the momentum from our jumps will push us to ledge where the chest is.Open it and take the FORT KEY. Well, that’s one key down and one key left togo! Exit this room via the only door. Exit this room as well, ending upoutside, and enter the door at the end of the path heading LEFT. Flip withMario to 3-D and descend the stairs to the second, or bottom level. Enter thedoor. Finally in here, head to the right a bit and enter the first door yousee as you proceed.

In this area, are spike traps which you can easily avoid by pressing 1 usingCarrie. Enter the door at the end. You will see yet again another greenmechanical maid you must speak to. You will be asked another series ofquestions and answer TRUE to all of them and then enter the code: 2323. Enterthe newly formed elevator. Once your transport is over, climb to the ledgewith the chest using the gray maid’s help. Open the chest to take the FORTKEY. Those are the two keys we need to battle Francis! Exit this room,descend with the elevator, exit this room, leave using Carrie’s unique hoveringability, and exit this room. Here, head all the way to the right, flip todescend the stairs, and enter the door to the left.

Go to the preceding room or the room before this one where we enter Francis’room, to save your game. When you’re ready, reenter the door to you right,switch to Peach since only quote, “hot babes” are permitted to enter Francis’room, and place the two keys in the key holes. You will be asked a series ofquestions to see if you’re “compatible” with Francis so answer TRUE to allquestions and you’ll be granted access. Enter.

Francis is really surprised and anxious at the fact that a “hot babe” is in theroom. He boots up a computer program from his laptop to speak to Peach in amore romantic style and you’ll be asked series of question. Answer them as youdesire but Peach will become upset and puts emphasis on wanting to know whereTippi is. Francis gets annoyed at the fact that there’s no answer for that andPeach uses Boomer to destroy this annoying program. He becomes upset that hisNerr2Babe patch is gone and refuses to give up “Francine,” actually Tippi. Youknow what this means… battle time!

BATTLE METHODS: You shouldn’t stay in any one place because since Francislikes to disappear and then reappear, you can get hurt and possibly beswallowed by his tongue taking damage. Ground-pound him when you get thechance or use Bowser’s fire breath to cause major damage. Use Thoreau to throwthe maids that Francis throws out. This battle isn’t too hard. Use yourflipping reflexes with Mario to dodge some of Francis’ attacks and you shouldbe fine. Good luck!

Yeah run off Francis!!! I can’t stand him! Anyway, after the annoying Francisdeparts, Tippi’s happiness reveals the next Pure Heart! The Pure Heart wasalways within Tippi! Tippi thanks Mario and the others for coming to herrescue and she encourages Mario to take it.

YOU GOT TIPPI!!!- (once again…)

YOU GOT A PURE HEART!!!

Four Pure Hearts down; and four left to go.

(H1) Castle Bleck:

As usual at Castle Bleck, the foolish mini-bosses report their failure. Thistime it’s Dimentio. He reports how they managed to beat him and says thatthey’re very strong. Dimentio even says that they might even be powerfulenough to defy the prophecy. Bleck says that the Light Prognosticus is falseand that it’s time to send “him” on our heroes. The rest of the minions returnto their posts and Natasha starts to wonder if what they’re doing is okay.Dimentio appears after everyone leaves and states that Bleck and Natasha havesuch “deep” conversations and that he has his own projects to attend to.That’s strange.

(H2) Flipside:

HP: 25

CHARACTERS: 3

ATTACK: 4/8

LEVEL: 7

COINS: 350-352

PIXLS: 6

PURE HEARTS: 4

Read the romantic dialogue between Blumiere and Timpani as they break up andafterwards our heroes exit the yellow dimensional door. Afterwards, Merlonappears and explains that the reason why the Pure Heart appeared in thatfortress was because the ancients hid it there safely and the seal protectingthe Pure was broken via a powerful pulse of love and trust. Theinterdimensional Void expands to a larger state of size and Tippi suggests thatthey should begin finding the next Pure Heart as soon as possible. First, weneed to rest, stock up on items, and then search for the Heart Pillar. Takethe elevator to the second floor and stay at the inn for a mere 5-(five) coins.Isn’t good to have Tippi back?

After a good rest head to the left and enter the item shop to stock up onitems, store, or pick up any. Please spend a maximum of 70 coins so that youcan keep up with my updates and the walkthrough! Exit the shop, save yourprogress, and flip to head for the Outskirts. Once you’ve crossed the pathleading to Flipside Outskirts, head left to find a light version of the nailswe found in Chapter 3; just head all the way to the left set of nails,ground-pound the first one, and then the second one. In other words, theENTIRE set of nails from LEFT TO RIGHT: down, up, down, up, and down.Successfully completing this will cause the fourth Heart Pillar to appear.Insert it adequately to cause a GREEN dimensional door to appear. Good work.Exit the Outskirts,-(sorry for not going into detail) take the elevator toFlipside Tower after saving, and enter the YELLOW dimensional door to quicklyreturn to Chapter 3-1 for an optional and useful pixl.

Once you enter the Bitlands, head to the right a little and examine the bush bypressing UP. The pixl is pleased to hear the news that you successfullyrescued Tippi and since he doesn’t have anything else to do, he’ll join you.

YOU ACQUIRED BARRY!!!

Quick Tutorial: The prickly-looking pixl, Barry, joins your party to help youcounteract enemy attacks. You can use him to create a protective barrieraround you to defend and counteract attacks. Be sure to have appropriatetiming or else you’ll be damaged. He either has a purple or lavender color.Remember to press only 1 only when you want to activate the barrier.

After you acquire him, it’s time to leave for Chapter 4. Press + to open themenu, press “Important Things,” and choose the RETURN PIPE to return from theBitlands, to Flipside. Once you return, head a bit to your left and enter theGREEN dimensional door to your fourth world.

(I1) CHAPTER 4-1: INTO OUTER SPACE

HP: 25

CHARACTERS: 3

ATTACK: 4/8

LEVEL: 7

COINS: 277-280PIXLS: 7

PURE HEARTS: 4

The title certainly points out that our fourth world is in outer space! That’spretty cool. Tippi verifies that we’re in outer space and then Mario startsshaking uncontrollably meaning that he needs air. Question, how were they ableto breathe underwater in the Tile Pool? Anyway, Tippi freaks out and doesn’tknow what to do about the dilemma. They are flipped and end up in Flipside.

(I2) Flipside:

(*UPDATE:* SEE ABOVE)

Tippi suggests that we should go to Merlon for advice. Leave the tower andenter his house on the second floor. Merlon is shocked at the fact that youended up in outer space and that you should be okay if you had a space helmet.Merlon attempts to find the space helmet but figures out that he cleaned hisshelves and gave the helmet to someone in town. It was someone random so Iguess we have to find him. Exit the house. Head to the right, past theelevator to the tower and take the elevator to Flipside’s third floor.Continue left to find a small boy holding a fish bowl with a fish inside.Speak to him. He understands the situation like a decent, considerateindividual and gives you the GOLDFISH BOWL. You aren’t able to use this yetand we must find a place to set the fish, Captain Gills, in water.

Take the elevator to the second floor, go all the way to the left, and take theelevator to the first floor; on this floor head to the right and take theelevator down to Flipside B1. Head a bit to the right to see a “small” body ofwater that’s actually bigger, but you can’t see it. Walk up to the surfacedsection of the water, not entering, and press YES to release the goldfish intothe water. You will then receive the HELMET. Now we can access and exploreour next area well being outer space. Return all the way back up to FlipsideTower using the proper elevators and enter the green dimensional door.

(I3) CHAPTER 4-1: INTO OUTER SPACE

HP: 25

CHARACTERS: 3

ATTACK: 4/8

LEVEL: 7

COINS: 277-280

PIXLS: 7

PURE HEARTS: 4

Emerge from the door to officially explore outer space. Don’t you just lovethe music? Anyway, let’s begin the exploration and the domination of this newchapter. Shall we?

Move to the right by “swimming” all the way to the right until you reach a deadend. Once there, move down to begin to see these SOS signals. Stop movingwhen you reach the source and use Tippi to reveal a spacecraft. After it’srevealed, approach it and examine it by pressing UP. An alien-like creaturewill rise from the spacecraft named Squirps. Tippi believes the alien isallied with Count Bleck but denies and agrees that in order to get the PureHeart, they both need to work together. When you get an option I suggest youchoose YES, SIR! This response is probably more respectful and will pleaseSquirps.

In order to proceed out of this area, you will need to warp. To do so, press,hold-(15 seconds), and release A to give Squirps your own power-up energy;doing so successfully, you will warp to a new area. To maintain briefness,Squirps will join you temporarily to defeat enemies by pressing 2 to shoot.Please move and continue to the right, defeating the Jelliens, and save yourprogress using the Save block, and then enter the warp hole. In this new area,you will encounter rigorous monsters called Fotons. Defeat them if possiblewith Squirps and continue space-swimming to the right. At the end, you willfind two warp holes. Enter the one above the bottom one.

Defeat the Jelliens and the Fotons, ignore the warp you see next to the one youcame from, head all the way to the right defeating all the enemies, and enterthe warp hole at the end. In here, go to the left once you enter to defeat theWarpids by repeatedly pressing 2 with Squirps, and when you’re ready, enter thewarp hole at the end to the left. Here, continue to the right, defeating allthe Fotons, and hitting the STAR BLOCK to end this chapter.

(I4) CHAPTER 4-2: A PAPER EMERGENCY

HP: 25

CHARACTERS: 3

ATTACK: 4/8

LEVEL: 7

COINS: 297-300

PIXLS: 7

PURE HEARTS: 4

Mario and the gang travel with Squirps trusting him that he knows where thePure Heart resides. In this chapter you are taken to a miniscule planet calledBlobule where Squirps says that there should be an entrance to the Space Byway,a detour to the Pure Heart.

After some more dialogue of Squirps forgetting where the Space Byway islocated, he whines that he has a strong urge to use the bathroom. He runs offleaving us to search for clues ourselves. Go to the right and fall off theledge. You will see a restroom and Squirps outside the lavatory. Speak tohim. The bathroom is occupied by something actually and this can be provenwhen we find some toilet paper. Speak to the person occupying the restroomfrom outside. He says he wants toilet paper and has been waiting 100 years tohave some. Wait a little longer. Jump to the small ledge of brownindestructible blocks and continue to the right. Jump again over the huge gapto encounter a monster that moves its head, a Longator. Watch your timing whenhe tries to attack you and jump on his head a couple of times to eliminate him.After the elimination, jump UP on the center of the ledge you’re currently onto reach a ledge with two blocks containing a coin and a MUSHROOM. Jump downand continue to the right.

If you jump all the way down you will find a locked door. This clearly meansthat we need to retrieve a key. Let’s do that. Jump out of that area wherethe locked door is and jump to a ledge with a coin block on it. Take the coinand jump to the right to reach a ledge with a Longator. Defeat it quickly andjump across the large gap using the small brown “you know what block” and jumpfrom there to another ledge. Here, you will encounter a sparkling opening inspace called a space rift above a statue with a large bearded man and a smallbearded man on top of the large one. Ignore the space rift for now butremember where it is since we must return here to interact with its secret(s).Jump off this ledge.

On the very bottom of this gap, is a brick-like coin block you can strike toreceive a few coins. Flip to 3-D right there to see an opening leading to anULTRA SHROOM SHAKE. I highly recommend that you acquire this since it can beuseful for emergencies when you’re low on HP and you’ll save 300 coins sincethat are what they cost at the item shop. Jump out of this area with the helpof the coin block and the brown block to reach a ledge with a Longator. Defeatit and jump across the gap to reach a door covered in brick-like blocks. UseBoomer to destroy these blocks to gain access. Enter.

Save your progress as soon as you enter this new area and jump out of this areato the RIGHT. Flip to 3-D to reveal an emaciated opening in the wall you cancross with Slim. Press 1 to do so and press 1 subsequently to return to normalstatus. Once you cross this opening, you will encounter two things: coinblocks and a new enemy called a Boing-Oing, a more rigorous version of theSproing-Oing. Defeat them via Bowser’s ground-pound inflicting 16 points ofdamage per successful attack, and they should be history; strike the coinblocks for a mere coin and a flower which I forgot the name of. Jump all theway up out of that area and head to the left to find a blue switch you can hit.Do so to reveal some brown ledges.

Head to the right now please and defeat the Choppa, a helicopter-like monsterwith Bowser’s fiery breath, and continue to the right jumping to another ledge.Jump across the gap and enter the green alien-like door at the end. This isthe house of a yellow creature I do not know of. He advises you to visit theelder. Exit his or house and flip to 3-D. You will see a thin path you cancross. Do so and hit the block at the end for PAL PILLS. Cross over to theother side and jump down to see a door. Ignore that door and continue to theright since that door will bring us to an alien’s house which a complete deadend. Jump to the bottom of the gap ahead and flip to reveal an opening you cancross to the other side. Hit the coin blocks and climb them up to anotherledge with a door. Enter. In here, jump onto the coin blocks, hitting themwith Thudley and then receiving a SUPER SHROOM and a MEGA STAR!! Defeat theFuzzies ahead and the other monsters with the item of glory and jump up toenter the door at the end. Here, we FINALLY get to see the elder. Okay, jumpoff the ledge, defeat the enemies here with Bowser to make it easier andquicker, and enter the door at the end. Speak to the elder-(who’s gray) andBlappy, 72, will offer the clue for 1,000 coins. Reuse the offer by choosingthe option: “Too rich for my blood.” Pay the man either 100 coins or 10 coinssince you should have that amount and he’ll give you the ANCIENT CLUE. In caseyou ever forget what the scroll states I’ll personally write it here word byword which states: “By rock man’s noggin, when outer space is reversed, thedoor secret hides.” Hooray! This paper can now be used as toilet paper forthe occupied person in the bathroom. I’m deeply sorry, but I won’t be goinginto detail about how to return since that’s just too much to write. If youhave a personal question, do not hesitate to send me an e-mail message expressing your concerns. Thank you.

Once you finally arrive at the restroom, approach the door, press UP, and givethe ANCIENT CLUE to the thing occupying the restroom. It’s… Fleep! Fleep wasthe one occupying the restroom for 100 years! Well that’s a long time. Fleepsings his gratitude to you and joins your party!

YOU ACQUIRED FLEEP!

Quick Tutorial: Fleep, the pixl who’s reversible, is useful for revealinghidden items and tools by flipping them. Using him, you can flip sections ofthe screen and uncover things that might be useful. Press 1 to use him, directhim to a place to flip by using the control pad, and press 1 again. Fleep hasa rectangle figure overall, has two eyes like very other pixl, and these twominiature aqua wings on the side of his body. Enjoy!

After Fleep joins your party, Squirps exits the restroom with great relief andsatisfaction. Good. Now it’s time to head for the space rift atop the twobearded statues. Do you remember where it is? Either way, I’ll guide youthere. Jump atop the brown platforms, land on another ledge, and jump again toa higher ledge you can reach easily by jumping; continue past the locked door,continuing to the right jumping past the gaps, and jump up to the statues. Atlong last, use Fleep by pressing 1; move him in front of the sparkling spacerift and press 1 again to flip it. Doing so successfully will cause a DOOR KEYto appear and fall atop the small bearded statue. Return to the locked dooryou passed earlier, unlock it, and enter.

Defeat the Fuzzies in your way with Bowser and at the end; strike the STARBLOCK to FINALLY end this chapter!!!

(I5) CHAPTER 4-3: THE GATES OF SPACE

HP: 30

CHARACTERS: 3

ATTACK: 4/8

LEVEL: 8

COINS: 370-375

PIXLS: 8

PURE HEARTS: 4

We enter the Space Bypass with the help of Squirps and here, we have to findsomewhere to access the Whoa Zone, a challenging and annoying chapter. Tippibelieves this is all a joke and again, demands answers. Squirps releasesgas-(ewe…) and we gain control in a place referred as the Outer Limits.

Once you gain control after the conversation, head to the right destroying thebrick blocks with Squirps’ power. Defeat the Jelliens along the way and youwill soon encounter an odd-looking platform called a Hedron which isindestructible according to Tippi. Ignore it and continue to the right toencounter more Hedrons, Jelliens, and a block with a SUPER SHROOM. Defeat asmany Jelliens as you can and at then of this area, you will come across an “X”mark. Use Fleep to interface with it by pressing 1 and then 1 again when Fleepis in front of the mark to cause the formation of two platforms; approach theone with the hole and press UP to examine it. Choose the SQUISH option tosqueeze Squirps into the hoe and cause a door to appear. Enter.

Head to the right to find another “X” mark; flip it using Fleep to revealanother set of green platforms, this time with two holes. TWIST Squirps intothe hole on the left and we now need to go get something that starts with “cho”and ends with “late” according to the sign. I think it’s chocolate but to findout, enter the warp hole to right after saving your progress. In this newarea, space-swim to the left to find a greenish-like warp hole to enter.Collect the coins here and when you’re done, exit thru the green warp hole.Now, head to the VERY top or the highest upper-right hand side of the screen tofind a blue warp hole enter. If you continue a little more to your right youwill find a shop that sells candy and other sweets. Speak to the person oncharge and purchase either a SWEET CHOCO-BAR, or a SHROOM CHOCO-BAR. Exit thisarea through the blue warp hole, return to the purple-red warp hole to reachSquirps, and give him the choco-bar you purchased.

The door will appear as soon as Squirps duplicates himself and inserts himselfinto the two “key” holes. Finally, enter the door. Defeat the Warpids and hitthe STAR BLOCK here to end this chapter.

(I6) CHAPTER 4-4: THE MYSTERIOUS MR. L.

HP: 30

CHARACTERS: 3

ATTACK: 4/8

LEVEL: 8

COINS: 327-360-(preferably the latter)

PIXLS: 8

PURE HEARTS: 4

The title of this chapter doesn’t quite fit the description of our currentlocation, The Whoa Zone. When you enter, Squirps is glad that we’re finallyhere and that he’ll be leaving ahead to where the Pure Heart awaits. Tippigets upset at the fact that Squirps leaves us at a time like this and she’sshocked that she can feel the Pure Heart somewhere in this area. Let me juststate that this place is EXTREMELY complicated and that you can get lost VERYeasily. Please, I beg of you, follow my words as we proceed because we’regoing to be here for awhile. When you’re ready, head to the right, save yourprogress, and enter the door.

In here, defeat the Tileoids which come in red, yellow, and blue. Collect theflower in the block to receive some coins-(10), jump to the other side, hit theblock for a MUSHROOM, jump to the ledge above the door, flip, and enter thedoor revealed. In here, defeat the Tileoid(s), take the SLOW FLOWER in theblock, and jump down to meet a Pigarithm and defeat by jumping atop it3-(three) times. Jump back to the ledge you were on before, switch to Peach,and use her umbrella to float and land on the other side. Enter the door. Assoon as you enter you’ll encounter a monster that looks like a Mister I butit’s really a Barribad that can shield itself as you approach him. You havetwo options to get to the chest: defeat it by using Bowser’s fire breath orflipping past it and reaching the chest. I recommend you defeat it to receivesome points to your score and receive some coins. Either or, open the chest toacquire a DIMENSION KEY. Good work. Leave this room. Back here, jump intoand out of the gap. Flip to 3-D to reenter the door we came from. Leap offthe ledge and enter the door below.

Defeat the two Pigarithm as you enter this new area, continue to the right, andflip to 3-D to reveal stairs you can climb, ascend them. On the subsequentlevel, you’ll see a Pigarithm on the ground and one on the ceiling. Okay…defeat the one on the ground and unlock and enter the door at the end of thislevel. You emerge from the door on the ceiling above the door we unlocked andgravity is reversed! You won’t fall so don’t worry if you jump or get damaged.Defeat the Pigarithm and go to the right and enter the door at the end of thispath by pressing DOWN.

To be honest, we’re going to have to deal with this gravity business for mostof this chapter so get accustomed to being along the wall, or on the ceiling.Literally, continue by pressing UP-(remember the controls are sort of reversednow) and jump into a small gap. Jump past this gap and enter another small gapto access a door. Enter. You’ll land along the other side of the wall. Onthis side of the wall, continue going DOWN along the screen following the pathand enter the door at the end. Hooray, we’re back to normal… for now!Continue to the right a bit and flip to reveal a green pipe. Enter.

Collect the coins here and go to the other side and collect the coins from thatcoin block. Exit thru the pipe by pressing UP since we’re on the ceiling.Back in here, there’s a locked door we can’t access yet so just exit this roomthru the door we came from. In here-(follow these words precisely), go back bymoving UP along the wall, jumping into a small gap, then jumping back out, andreenter the door-(press LEFT) you see to go back to the other side of the wall.On the other side, go backwards towards the right side along the wall jumpingout of the gap. Switch to Peach and float with her umbrella to the other side.Enter the door on the other side which you’ll see after your descent with theumbrella.

Switch to Mario after you enter and flip to 3-D to go down the stairs. Stillin 3-D, move to the left and then down to end up on the bottom level. Defeatthe Tileoids-(yellow and red) and then hit the black gravity switch- (which hasarrows pointing up and down) to end up on the ceiling. If you want, turn yourown head upside-down to make it easier for yourself. Enter the door at the endon the ceiling by ascending the stairs on the ceiling in upside-down mode. Inthis new area, still being on the ceiling, continue to the right and defeat thePigarithm. Return to the first ledge that the door is on, switch to Peach, andfloat to the other side. Afterwards, switch to Mario and flip to reveal adoor. Enter.

We are now on the ceiling of the room where the door is locked and where thekey is. Continue to the right and at the end, open the chest to acquire theDIMENSION KEY. Unfortunately, we have to return to this room in right-side upmode. Flip, go behind the door, and reenter. Back in this room, follow thepath, jumping into the gap we crossed with Peach, and reenter the door at theend. Descend the stairs on the ceiling and hit the gravity switch to return tonormal and to the ground. Flip at the bottom of the staircase on the groundand jump to the floor above. Ascend the stairs and enter the door all the wayto the left. I hate being along the wall, don’t you? Alongside the wall againgo DOWN along the screen and enter the door in the small gap. On the otherside of the wall, go DOWN-(to the left not right) alongside the wall again andjump the ledges to reach the door we want. Enter.

We finally return to the room we entered the green pipe in and where the lockeddoor is. We should be on the ground not on the ceiling since we pressed thegravity switch. Anyway, unlock the door to the right and enter. In this brandnew area, hit the gravity switch to wound up on the ceiling again and continueto the right until you reach a dead end and another gravity switch. Hit thegravity switch to return to the ground and you’ll reach a “dead end.” UseTippi’s unique ability to reveal a hidden door and enter.

In this room are Hooligans. Defeat them with Bowser’s ferocious fire breathand at the end; hit the gravity switch to direct gravity to a 90 degree angle.Once you’ve made it all the way to the side of the wall-(90 degrees), defeatanother set of Hooligans, hit the gravity switch twice-(the second time whenyou’re on the ceiling), ignore the door you see since we’re not ready, move onDOWN to reach a door. Enter.

Take a sigh of relief as you enter since the chest with the key is in thisroom. Move down away from the chest to find a door. Enter. You’ll gladlyemerge from the door on the ground to access three blocks containing a SUPERSHROOM, a ZOMBIE SHROOM, and another SUPER SHROOM! Collect the two SUPERSHROOMS and defeat the ZOMBIE SHROOM for some coins and points. All healed up,enter the door to the right, past the blocks. You will land on the ceilingonce more so follow the path to the chest containing the DIMENSION KEY!!! Takeit, reenter the door you came from to land on the ceiling, go to the left toenter the door, and follow the path UP to enter the door at the end.

Back in this room, move down to hit the gravity switch to land firmly on theground and then hit it again to move all the way down to the side of the wall.Go UP along its side and hit the gravity block to land on the ceiling. Enterthe door there at last. In the second to last room of the Whoa Zone, hit thegravity block one “last” time to end up on the ground. SAVE your progress andwhen you’re ready, unlock and enter the door.

Squirps complains about how long it took us to reach him and by the way… doeshe have ANY idea how hard it was to get here!? Anyway, the mysterious Mr. L,as mentioned at the title, appears. Doesn’t he remind you of someone? Hekicks Squirps out of the picture after he introduces himself and mentions thathis name is cool. He’s annoying already so let’s just give him a good beating.

BATTLE METHOD: You can practically use anything to defeat in his first phasebut don’t lose too much HP since you’ll battle him in his robot. Afterdefeating him face-to-face, he’ll bring out his BROBOT. I suggest using Boomerto attack him in the first part of the battle since Boomer should cause about10 HP per successful hit. Good luck!

CHAPTER BOSS: MR. L/ BROBOT

HP: 255

ATTACK: 4-5

ATTACKS: Launching Missiles

Shooting at you with green zaps

Shooting with a laser beam

Shooting with LARGE Missiles

BATTLE METHOD: Okay, this battle may seem difficult but it actually isn’t. Youcan use Squirps now to attack for 2-3 damage per hit. Grab the power ups inspace to create barriers around, power-ups, and shoot missiles to the Brobot.Use an item if you have to but overall, it’s an easy battle. Good luck!

After the battle, Brobot is temporarily destroyed, Mr. L leaves sadly, andSquirps and the others pull themselves together. After the cut scene, move upahead to enter a door. This is an odd scene. The golden statue must beSquirps’ mother, Squirpina XIV. Squirps is in fact the prince of Squirpia.Take the Pure Heart we have been thriving for.

YOU GOT A PURE HEART!!!

Five Pure Hearts down and three to go!

(J1) Castle Bleck

Meanwhile at Castle Bleck, Natasha assembles an orientation regarding Mr. L.Mr. L refers to the rest of Bleck’s minions as “juniors” making O’ Chunks andMimi upset. He departs to repair his Brobot and Count Bleck recites a passagefrom the Dark Prognosticus about the man in green standing up with the ChaosHeart bringing darkness to all. Dimentio summarizes this as theminion-in-training, Mr. L. O’ Chunks denies this fact and is sent on themission to dispatch this hero. The other minions depart and Natasha has apersonal conversation with Bleck about how things would be different if shewould have been Timpani. Count Bleck says that’s not so and he departs leavingNatasha to wonder of his last words.

(J2) Flipside:

HP: 30

CHARACTERS: 3

ATTACK: 5/10

LEVEL: 9

COINS: 483-490

PIXLS: 8

PURE HEARTS: 5

Read the romantic and dramatic story between Blumiere and Timpani about findinga better location to better suit their love and get married. Afterwards, thegang emerges from the door to Flipside and Peach realized a change from Tippithat she’s more cheerful. Merlon appears glad to hear that they found the fifthPure Heart and then, Tippi collapses! You are instructed by Merlon to come tohis house and we do. In Merlon’s house, Merlon explains how Tippi didn’talways used to be a pixl and that she was a human at some point when Merlonfound her. The Void grows larger and the scene tremors for awhile. We aretold to find the next Heart Pillar and Merlon will take care of Tippi.

Head to the inn to recover, stock up on items-(90 coins maximum), and save yourprogress. After doing all this it’s time to find the Heart Pillar. The HeartPillar is not in Flipside to be honest with you. Take the elevator to thefirst floor and go all the way to the right. On the wall you should see acrack so bomb that with Boomer to create an opening. Flip to 3-D and enter.Go to the left for awhile and in between two buildings you should see a spacerift like in outer space. Flip it using Fleep to reveal a blue switch. Hit itto reveal another path you can cross by flipping. Enter the door at the end.

(J3) Mirror Hall:

Welcome to Mirror Hall! In this quiet desolate place you’ll see 8-(eight)switches you can hit which represent the doors on Flipside/Flopside Tower.There are four on the right side and four on the left side. Simply strike ALLof them from LEFT to RIGHT. In other words, strike: red, orange, yellow,green, light blue, blue, purple, and black. Successfully completing this taskwill cause the center glass in this hallway to shatter. Walk up to it, flip to3-D, enter the other side, and enter the door UP in 3-D or to your LEFT in 2-D.

(J4) Flopside: (for *UPDATE* refer to the Flipside section above)

You’re now in Flopside, the town adjacent to Flipside! Flip to across the pathand enter Flopside first floor. Even though we’re new here, it’s almost SAMEthing as Flipside it just has a more “sophisticated” appearance. Flip again orstay in 3-D and go UP to reveal an opening you can enter. Enter. Head to theright and take the elevator UP to Flopside second floor. Continue to the leftto meet the Flopside version of Merlon, Nolrem. He explains to Mario and thegang that they’re actually in Flopside and that he’s not the Merlon they know.He’s pleased to meet you and Nolrem tells you that the Heart Pillar is onefloor UP. Let’s go there. Take the elevator to the LEFT of Nolrem’s house toFlopside third floor; head to the RIGHT instead of going left like in Flipsideto find the Heart Pillar. Finally, place the fifth Pure Heart into the HeartPillar to cause a LIGHT BLUE dimensional door to appear in FLIPSIDE. Nolremapproaches and delivers the message that Tippi has been healed, and thatthey’re waiting at the top of Flipside Tower. First, we need to officiallyenter Flipside. Leave the third floor via the elevator to the second floor.

If you have at least 300 coins at this explicit point-(and you should), head tothe left and flip in front of the fortune-teller’s house-(Merlee’s) to speak toa man named Welderberg. Welderberg will offer to build a blue pipe leadingfrom Flopside to Flipside instantaneously. If you do not have 300 coins orjust don’t think it’s worth the money, go to the first floor here in Flopside.Once on the first floor, flip to 3-D to go all the way UP across the firstfloor with Carrie to move faster, and enter the opening to wound up on theother side. There, head to the right and flip between the card shop and thelocked building again to cross the path to Mirror Hall. Enter.

(J5) Flipside:

Flip in front of the middle section of the broken window to access the otherside. Enter the door. Flip, cross the path to the first floor, enter theopening that’s all the way UP in 3-D and all the way to the RIGHT in 2-D andenter the elevator going up to the second floor. Save your progress beforeentering the elevator to Flipside Tower and when you’re ready enter theelevator to reach Flipside Tower, and meet Merlon and Tippi in front of theLIGHT BLUE dimensional door.

Tippi explains that she feels better now and is ready to go. Merlon will notdisagree since Tippi’s knowledge is very useful. Merlon requests that you takegood care of her and when you’re ready enter the LIGHT BLUE dimensional door toour next world.

(K1) CHAPTER 5-1: DOWNTOWN OF CRAG

HP: 30

CHARACTERS: 3

ATTACK: 5/10

LEVEL: 9

COINS: 395-400

PIXLS: 8

PURE HEARTS: 5

Our fifth world is drawn and the light blue door leads us into mid-air! Tippisays that she cannot see the Pure Heart from where we are and Mario and theothers fall to the ground. These natives called Cragnons look like they’regoing to eat us with their spears and all, but they aren’t. They pick us upand take us to an elder’s house and they explain to us their unfortunatetroubles with the Floro Sapiens and their kidnappings. Agree to help them outby choosing the “Sure thing, brah” option.

A Cragnon then enters reporting bad news of King Croacus’ return, king of theFloro Sapiens. The elder begs for your assistance and afterwards, you gaincontrol. Exit the elder’s house. You’ll then meet these sunflower-likecreatures called Floro Sapiens. They have a connection to the Pure Heart so Iguess it’s a good idea to ally with the Cragnons knowing that we’ll receive thePure Heart. After the chat with the Floro Sapiens, defeat them by firstdodging their attack and then I suggest using Bowser’s fire breath ofground-pounding them. Following their defeat, you’ll find that more villagersare getting kidnapped by Floro Sapiens. After them!

Follow them to the right, past the location you landed when you entered thisworld, across a small bridge, to a door and a Save block. Save first and thenenter the door. In this new area, we’ll see the Floro Sapiens carrying thevillagers again and Tippi recommends we follow them. Don’t go running towardsthem immediately because there are monsters called Moon Clefts on the groundcamouflaged. Use Carrie by pressing 1 to jump on them without getting hurt andcontinue by defeating the plant to the left in the green pipe. Afterwards, hitthe center block for a HAPPY FLOWER-(15 coins) to collect some coins; followingyour fun, jump onto the block and jump to the above ledges. Defeat the MoonCleft here and use Peach here to reach the other side and hit the block toreceive a mere coin. Jump down to reach a set of three empty blocks that weneed to hit in a specific order. Hit them in this sequence which I verified:middle, left, right, and middle. Do so correctly to reveal a green pipe.Enter. You’ll exit from the pipe to see the Floro Sapiens in the background.Move to the right and you will encounter a massive creature called a Muth.Easily defeat the Muth by using Bowser’s fire breath or use Boomer severaltimes to eliminate it.

Defeat the Floro Sapien as you enter and hit the large yellow block blockingyour way forward. Afterwards, hit the block to obtain the item of glory, theMEGA STAR! Defeat all the enemies in your path and then head back to discoveranother large yellow block you can smash with Cudge. Enter the door revealed.In here, strike the STAR BLOCK we’ve been dying to hit. Great job!

(K4) CHAPTER 5-4: THE MENACE OF KING CROACUS

HP: 35

CHARACTERS: 3

ATTACK: 5/10

LEVEL: 10

COINS: 622-624

PIXLS: 9

PURE HEARTS: 5

As we enter deeper into the Floro Caverns, Flint entertains us with a briefnews broadcast and then they run off to find something-(most likely the exactlair of King Croacus). Okay we’re obviously going to get the Pure Heart thischapter so let’s do this right. Head to the right, defeating the PutridPiranha and the Floro Sapiens, and hit the block for a mere coin. Continue tothe right and drop down all the way to the bottom. Here you’ll see 3-(three)blocks with a MUSHROOM, a ZOMBIE SHROOM, and a single coin. Enter the smallgreen pipe to the left of this area.

As you enter this small area, a Crag will emerge from a door. Descend from theledges and save your progress via the Save block. Let’s not enter the door theCrag came from since we require a CARD KEY which we do not have at the moment.Instead, continue to the right after saving dropping down deeper into thisarea. Defeat the Floro Sapiens but do not overexert yourself since they willcontinue to appear from the green pipe. Once done, hit the block near the pipeto receive PAL PILLS and then continue to the right to find a locked door.Remember where this door is and once you’re done right there, head a bit to theleft and drop off the ledge the locked door is on. Flip here to 3-D todiscover a yellow ladder going down. Use this ladder to descend to the lowerlevel.

On this lower level, you will encounter a few Crags but do NOT defeat them.Instead, switch to Thoreau to grab one of them and throw him to the red switchto the left. When you have some room to step on the switch, jump onto it andyour weight in addition to the Crags weight will cause a green pipe to appearfrom the right side. Your other option I believe to making the green pipeappear is to throw both Crags here onto the red switch to cause the green pipeto emerge. This might not work and you will be at the risk of losing at least100 points. Please enter the newly revealed green pipe.

Ignore the wooden door in this new area and enter the green pipe to the left.Defeat the two Spanias here and make note of the skull that has been drawn onthe upper-left hand side of the wooden door in this area. Use Fleep on theskull to reveal a CAVERN KEY. Please take it and reenter the pipe to the left,the one we came from. Do you remember the locked door? We need to go thereright now. Reenter the green pipe going up to return to the area with the redswitch. Climb atop the only brown indestructible block and flip to 3-D toascend the ladder. At the top, head to the right please and encounter thelocked door. Unlock and enter the door.

Not to be a spoiler, but in here is our next pixl, Dottie. Dottie isapparently having a conversation with a Crag that’s not possessed by the FloroSapiens. Jump to the lower set of brown “you know what” blocks and then to thehigher set and then drop down to listen in on the conversation. Gabbro,becomes extremely frightened at our intrusion and is concerned that we mightcapture him and bring him to King Croacus. Dottie explains that they’re not apart of the Floro Sapiens’ group and that they will not hurt them. Dottieshrinks him-(which I think is a bit cruel) to allow him to return to Flint andthe village. Gabbro is sad that Dottie can’t come with him since he does notknow how to handle pixls and therefore shrinks him. Dottie then joins you andis more than happy to lend her aid.

YOU ACQUIRED DOTTIE!!!

Quick Tutorial: Dottie, similar to Barry, has a prickly-like shape. Dottie’spricks are colored in blue and green. Her inside(s) has a circle shape and ismostly lavender and blue. Dottie is useful to help you find hidden items thatare stored in places that are hard to reach and he can help you avoid beingnoticed. By converting you to a miniscule state, you can enter pipes andacquire items you couldn’t have in your regular size. Get accustomed and enjoy.

After acquiring Dottie, it’s time to get out of here. Press 1 when usingDottie to miniaturize you and enter the small red door the Crag escapedthrough. Back here, head to the left, defeating the Floro Sapien, and enteringthe door the Crag came from way earlier. This is the entrance to the ProcessCenter, the room we require a CARD KEY to access. Head to the left past thetwo doors and press 1 using Dottie to become small and enter the small pathleading to a CARD KEY. Leave this small area using Dottie and insert the cardinto the slot to gain access. Enter the now accessible door.

Head all the way to the left and enter the green pipe at the end. Here,descend the yellow ladder to find a large blue switch and the incarceratedCragnons. The Crags will be freed from their cages but it’s too late to savethem since they’ve been brainwashed by the Floro Sapiens’ floro sprouts.Anyway, as soon as you release them, jump onto the brown “you know what blocks”and continue to the left as meticulously as you can to a chest containing aFLORO CRAGNIEN CARD. Take it and return cautiously without falling to theright. At the end is a green pipe you can enter. Please do so.

In here is our next mini-boss battle O’ Chunks. However, Dimentio is the onlyone who seems to be speaking this is weird. Dimentio taunts them on how itmust be so tiresome-(it is) to collect these Pure Hearts and Tippi believesthat no matter what it the battle will end the same. Dimentio transfers us toDimension D yet again but this time he administers a floro sprout onto O’Chunks to make him even stronger. I believe that Dimentio is working with KingCroacus and the Floro Sapiens to brainwash the Crags since he got his hands ona floro sprout. Please do NOT get intimidated my O’ Chunks’ taunts becausethat’s always the trick. Let’s show Count Bleck, Dimentio, the Floro Sapiens,and King Croacus that we’re no group to mess around with!

BATTLE METHOD(S): To be honest, this mini-boss battle can be given an 8 out ofa 10. O’ Chunks is faster and stronger than ever before so might need to try abit to pass this battle. Mainly use Thoreau to toss him and then inflict anydamage combination you like. I recommend using Cudge to strike him with yourmighty hammer and Thudley for a pummeling ground-pound. If you run low on HPwhich is bound to occur, switch to Peach to guard against his attacks and use aSHROOM SHAKE or a LONG LAST whenever you need one. All in all, this is apretty tough battle so dodge when you can and avoid him grabbing you andtossing you around the screen. ALWAYS avoid his ground-pounds.

If you win the battle, since I have abundant faith in you, O’ Chunks will gainhis consciousness and question what he’s doing here. He spots Mario and thegang and he decides to depart since he’s running on an empty stomach and I mustsay he should be exhausted from the battle we just had. He leaves the scenevia atrocious gas and leaves us the floro sprout. Acquire the FLORO SPROUT andchoose to wear the floro sprout for now at least. After administering thefloro sprout leave thru the pipe on the right side.

Before we catch up to our heroes, Dimentio makes a quick entrance to expresshis ideas on how they beat this powerful model of O’ Chunks and that he needsto prepare himself for upcoming events. Okay… after that strange cut scene wereturn to Mario and friends emerging from the pipe. Drop down from that ledgeand hit the block for a SUPER SHROOM to replenish your HP from that rigorousbattle. Exit via the door on your right. Please save your progress via theSave block here and ascend the brown indestructible blocks to another greenpipe. Enter.

Before officially proceeding with the game, let’s acquire some coins. Switchto Dottie and move to the right a bit to see a miniature green pipe you canenter when shrinked. Please enter the miniscule green pipe. In here, stillsmall, hit the blocks to receive PAL PILLS, a SUPER SHROOM, and several coins.After acquiring all these precious items and goodies, leave thru the smallgreen pipe when miniaturized by Dottie. Once out, return to normal size bypressing 1 again and jump out of that gap. Once you reach the ledge out of thegap, head all the way to the right to a door. Please enter.

You’ll see a Crag enter this mechanism that identifies you by a floro sprout.As long as you have the floro sprout on your head, you will easily pass throughthis mechanism. Enter the mechanism, pass through it when you see a greencheck mark, and enter the greenish-blue door at the end. Okay, as you can seewe’re approaching the chapter boss. Continue to the right and defeat ALL theFloro Sapiens. Once done with the sapiens, go back to the beginning of thisroom and flip to 3-D. If you go up a bit in 3-D you’ll notice a crack in thewall below the first painting of the King. Destroy the crack by using Boomer’sexplosive ability-(press 1 to set and press 1 to detonate). Doing sosuccessfully will reveal a hole you can enter. Do so.

Once you fall in, hit the block for an ULTRA SHROOM if you want one and thenascend the yellow ladder to land a single brown indestructible block. Next toit is a blue block but it needs to be black so switch its color by throwingThoreau. Leave this hole and continue to the right. Flip in front of the nextpainting, destroy the crack in the wall to reveal a hole using Boomer, andenter. This time using Thoreau, switch the block’s color from blue to white.Exit this hole and continue onward to the right. Flip in front of thefollowing painting, destroy the crack with Boomer to create the hole, andenter. Well what do you know?! The switch is already blue the color we wantit to be. Defeat the Crag on the bottom if you want, ascend the yellow ladderto exit, and continue headway to the right. Flip in front of the next and lastpainting which is actually a painting of our boss. Flip as usual in front ofit, set and detonate Boomer to reveal the hole, and enter. At the bottom saveyour progress and ascend the yellow ladder a bit to land on the brownindestructible block. Switch the block’s color-(or hue) from blue to red.

Finally the door we have been waiting and working hard for appears. Whenyou’re saved and ready enter the newly formed door. In here lies ouranticipated face-to-face showdown with King Croacus. The annoying Kingidentifies you as intruders that he has known so much about. Croacus will notforgive your misbehavior and Tippi demands that Croacus releases the enslavedCragnons. Of course Croacus refuses and bribes you with the Pure Heart.Maintaining briefness, Croacus states that it will be an honor for him to trashyou. Let’s show him who’s the KING!!!

BATTLE METHOD(S): Climb atop his minions the three flowers and hit Croacuswith Cudge for 12 points of damage per hit. Once he splits apart, switch toThoreau and grab Croacus and throw him to the blades to cause damage of 6points per hit. Use Boomer when Croacus is near the ground and finally defeatthis obnoxious king. That’s it.

What I love about Tippi is her emphasis on always winning. Watch the long anddramatic cut scene as the Floro Sapiens explain the truth about King Croacusand his care for his people. The truth was that the Cragnons were pollutingthe Floro Sapiens’ water supply. That’s terrible! Flint and his camera crewenter surprisingly and report their “breaking news.” Long story short, watchthis dramatic scene and you receive the Pure Heart from the Floro Sapiens.Great job and our works here are done.

YOU GOT A PURE HEART!!!

Six Pure Hearts down and two left to go!

(L1) Castle Bleck:

The chapter finally ends and we see the pathetic and strange scene at BleckCastle. O’ Chunks, as a result of his multiple failures, has been forced tosing a motivational tune in honor to the Count. Mimi appears complaining of O’Chunks’ singing and the breaking of windows. Natasha is forcing O’ Chunks tosing the song 1,000 times. Mr. L appears desires to go out and use the Brobotagainst our heroes. Unfortunately for Mr. L, Count Bleck isn’t present anddoesn’t have his consent to implement any evil plans on the heroes. They bothleave off to attack our heroes regardless of the Count’s orders.

(L2) Flipside:

HP: 35

CHARACTERS: 3

ATTACK: 6/12

LEVEL: 11

COINS: 670-675

PIXLS: 10

PURE HEARTS: 6

Read the dramatic and romantic dialogue between Timpani and Blumiere about aunique tradition of wishes. Mario and the rest of the gang appear inFlipside-(isn’t good to be back) and the interdimensional Void grows anddevelops larger yet again. After the cut scene, leave by the elevator and landon Flipside second floor where Merlon awaits. He advises you that the Void hasbeen getting larger and that some worlds have already started to deteriorate.We don’t have much time so let’s get to work. The next Heart Pillar is inFlopside Outskirts but let’s first rest at the inn-(in Flipside), stock up onitems IN FLOPSIDE-(130 coins maximum) and when you’re ready, read the nextparagraph.

The main objective is to return to Flopside. If you paid 300 coins for theblue pipe to be transferred there, enter that pipe which is probably on thesecond floor of Flipside. If you did not, take the elevator to the firstfloor, continue to the right, flip to 3-D in front of the hole we blew up withBoomer, and enter to the other side. Head to the left on this side of thefirst floor and flip in front of an opening that looks like a huge door. Enterto cross the path leading to Mirror Hall.

(L3) Flopside:

For update see recent Flipside section above-(they’re the same)

In this desolate place, cross over to the other side by flipping and enteringthe window in the center of the hall. Enter the door on this side to return toFlopside. Cross the path to officially enter Flopside first floor. Okay, flipat the hole to the left and take the elevator to the second floor. Here, flipin front of the building next to Nolrem’s house which is an elevator leading toFlopside Tower. Enter the gate leading to the Outskirts and cross the path.Flip back to 2-D when you’re ready. Head to the left to encounter a giantyellow block; smash it using Cudge to reveal and uncover a green pipe. Enter.

On the first floor of the Outskirts, continue to the right jumping over thestone platforms, defeating the Squog-(a new species of Squigs), and when youcome to a sign that advises you to flip, do so and head left to enter a newsection of the Outskirts. Before you can, you’ll need to be miniaturized byDottie to go under the stone platforms. Switch to him, press 1, go under,flip, and press 1 again to return to your normal size. Defeat the Squog andthe Squig and jump over the gap with Peach or normally by using the thin stoneplatform to your right and then jump across. At the end, flip to find anothergiant yellow block. Smash it to destroy it with Boomer and a red switch willbe revealed. Jump onto it to finally reveal and create the sixth Heart Pillar.Place the Pure Heart into the pillar to cause a BLUE dimensional door to appearback in Flipside.

Nolrem appears and quotes the Light Prognosticus of the duel of 100 and the andabout what would happen if we fail the quest. This might seem to discourageyou but don’t get intimidated. It’s time to return ALL the way back toFlipside. Please do that the ordinary method or the shortcut method. Irecommend using the blue pipe Welderberg can construct for you for a fee of 300coins. Do so by flipping on the -second floor of Flopside and ask him in 3-Din front of the fortune-teller’s building.

(L4) Flipside:

Enter the pipe to return instantly to Flipside. When you’re ready, save yourprogress, take the elevator to the tower, and enter the BLUE-(or dark blue)dimensional door.

(M1) CHAPTER 6-1: SAMMER GUY SHOWDOWN

HP: 35

CHARACTERS: 3

ATTACK: 6/12

LEVEL: 11

COINS: 543-545

PIXLS: 10

PURE HEARTS: 6

To be honest, this is the SHORTEST chapter and quest we will have in this game.The Chinese-like world is pleasantly drawn with the Void taunting us in thebackground. You will emerge from the door, Tippi and probably you will noticethat the Void is MUCH bigger here than in ANY other world. This clearly pointsout that this world is practically almost to its demise. Well we have to hurrysince the seventh Pure Heart is in this area.

Go to the right and read the sign directing to King Sammer’s Palace. Continueheadway until you reach a red-blackish door. Enter the palace. As soon as youdo, a local citizen will run out of the palace with shame about something we donot know about. Keep listening to the Sammer guy talking about anotherunworthy opponent and the coming of the hero for him to challenge. We approachhim and Jade Blooper, guardian of the 1st gate, wants to challenge us. When“Round 1” begins, simply smash him to pieces with Cudge about three times-(3)and you’ll win the battle. Afterwards, the king, King Sammer, will complimentyou on your martial artistry and show you the treasure of the kingdom the PureHeart. It seems to be the same as the previous one but it isn’t. Agree to hischallenge of participating in a tournament in which we have to beat his 100Sammer guys.

Don’t believe the king since we are here to only fight 20 Sammer guys. Well Iwish you the best of luck! Okay I’m not going to leave you with norecommendations. The best way to beat the 20 is to use Cudge and Bowser’s firebreath. This will beat them easily. Dodge with Peach if you need to andbattle with great effort and ambition since there is a mini-boss after this.When you’re ready to get started, go to the right and enter the door to beginyour 2nd battle. Repeat this process until you’ve accomplished the 20th battleand read the following paragraph. However, on the 10th and 20th round, Ihighly recommend using Bowser’s fire breath and a combination of Carrie sinceyou’ll have faster speed and agility.

After the defeat of the 20 Sammer guys, the Void will grow larger and CountBleck appears saying that the light of the worlds will be devoured one by one.Tippi questions him o why he would want to do something so unspeakable. Afterthe cut scene of Count Bleck and Tippi lecturing each other on what’s worthlessand what’s not, continue to the right and open the door. Pass the Sammer guyssince they will NOT challenge you can continue ALL the way to the area with theSTAR BLOCK to end this chapter.

(M2) CHAPTER 6-2: THE END OF A WORLD

HP: 35

CHARACTERS: 3

ATTACK: 6/12

LEVEL: 11

COINS: 545-550

PIXLS: 10

PURE HEARTS: 6

It’s a shame. The title of this chapter doesn’t seem too promising orencouraging. As you begin this new chapter, “King Sammer” will be relieved tosee you and notifies you that since the situations are grave, you can goretrieve the Pure Heart on the 26th gate. That’s where we are. Go atop theduel stage and open the chest for… nothing! It was a setup by Mimi this wholetime. She explains that you’re fools for believing that the King would giveyou the Pure Heart that easily. Mimi wants a battle so let’s give her a goodone.

BATTLE METHODS: Mimi might be slightly stronger this time but she is stillpretty simple to defeat. When she begins to launch rubees at you, pick them upwith Thoreau and try to hit her as many times as possible. Get off the stagewhen she creates a whole line of rubees and launches them to the stage. UseBowser and Carrie when she’s near the ground to attack with your fire breathwhich will cause 12 points of direct damage. Confuse her with Fleep if youwant to stun her and then take that opportunity to attack. Flip with Mariowhen you’re stuck in a corner and are unable to move around because Mimi isprobably attacking you with Rubees. You have many options in this battle sohave fun and be creative with your attacks don’t only take my word for it.

After this normal 7 out of a 10 battle, Mimi confesses that she was only tryingto stall you by fighting you. The Void will grow larger and the demise of thiskingdom gets nearer. Head to the right and enter the door. Continue thru thedoors and past the Sammer guys until you reach the gate with the Sammer guywarning you that we’re doomed. He’s partially right. Watch the cut scene ofthe Void consuming the entire area and we’ll appear back in Flipside.

(M3) Flipside:

Well, we’re back. The “REAL” Void is here in Flipside so the effects of theVoid in other worlds do not affect the ENTIRE universe. The Void that has theinfluence on the entire universe is here in Flipside. I just wanted to letyou know. Please read below.

When we return, Tippi talks to herself saying that she used to know who CountBleck is but can’t recall the full details. Mario and heroes awaken and Peachquestions the conclusion of the world being consumed by the Void. Tippisuggests that we should return since the dimensional door leading back therestill exists. Don’t go back in just yet. Take the opportunity NOW to rest andstock up on items since you must have low HP from the Sammer guys as well asMimi. When you’re ready, reenter the BLUE dimensional door.

(M4) CHAPTER 6-1: NO TITLE-(N/A)

You’ll exit the door and appear in white space, suffice to say “how sad”.There is nothing left and I hate this taunting music. Tippi strangely sensesthe Pure Heart in this area and she wants us to investigate. This is going tobe a LONG ride. Switch to Carrie and use him as a ride to the end of thisarea. Don’t worry all you need is patience and effort to persevere the longpath ahead.

…

…

At the end, you’ll be stopped by a cut scene and you will see a dead andpetrified Pure Heart in the ground. Somehow the seventh Pure Heart survivedthe destruction of this world. Mr. L appears makes his appearance once againand takes the Pure Heart. Mario and heroes refuse to leave without a fightsince Mr. L took the Pure Heart. Mr. L doesn’t want to disappoint thetemptation of combat and summons his Brobot. Let’s give him a beating.

BATTLE METHOD: Since Brobot’s defense is 4, your options are limited which canbe a good thing and a bad thing. Flip to 3-D and switch to Boomer. Set anddetonate Boomer next to Brobot’s feet to cause 10 points of damage. Simplyrepeat this and guard with Peach if you’re about to be seriously attacked.Good luck!

After the battle, Mr. L refers to your victory as preposterous and Tippiexplains that he’s simply weak. After the insults, Mario believes that heknows him very well it’s LUIGI for sake! If you didn’t know this then I’mspeechless. Tippi thinks Mario’s just imagining and we acquire our seventh“stoned” Pure Heart.

YOU GOT A PURE HEART!!!

Seven Pure Hearts down and one more to go!

Watch the cut scene between Mr. L and Dimentio as well as Mr. L’s thinking ofwhy he can’t beat them. Dimentio grasps the opportunity to get rid of Mr. Lhere in this area since he is just a failure in the Count’s book, according toDimentio. Dimentio sends him to the end of games a place we’ll visit soon.

(N1) Castle Bleck:

Back at Castle Bleck, Count Bleck is shocked to hear the disobedience ofDimentio, Mimi, and Mr. L that Natasha is reporting. Natasha accepts fullresponsibility for it and Bleck explains that this prophecy will not befulfilled without sacrifice. Count Bleck leaves Natasha the right to carry outminion discipline. Natasha notices something strange about Bleck and he saysthat he’s fine. Natasha departs and Bleck wonders if Tippi is in reality,Timpani. That’s about it.

(N2) Flipside:

HP: 35

CHARACTERS: 3

ATTACK: 6/12

LEVEL: 11

COINS: 540-545

PIXLS: 10

PURE HEARTS: 7

Read the dialogue of the troubles between Blumiere and Timpani and the factthat Blumiere cannot see Timpani anymore as a result of bringing shame to theTribe of Darkness. This is now a dialogue between Blumiere and his father whopunished Timpani and sent her to another world.

Back in Flipside, take the elevator down to the second floor and enter Merlon’shouse next to the Save block. Tippi and the others explain the situation ofthe Pure Heart’s status and how it happened. Afterwards, Dimentio comes forth!He explains that all our hard work had been in vain since, according to him, isno possible way to revitalize the Pure Heart. He sends our three main heroesMario, Peach, and Bowser to the next world so don’t panic since it’s where weneed to be. Even if you did lose your pixls and your companions-(for now), youwon’t be fighting much so don’t worry.

YOU LOST PEACH!!!

YOU LOST BOWSER!!!

YOU LOST THOREAU!!!

YOU LOST BOOMER!!!

YOU LOST SLIM!!!

YOU LOST CARRIE!!!

YOU LOST FLEEP!!!

YOU LOST CUDGE!!!

YOU LOST DOTTIE!!!

YOU LOST BARRY!!!

(O1) The Underwhere:

HP: 35

CHARACTERS: 1

ATTACK: 6/12

LEVEL: 11

COINS: 540-545

PIXLS: 0

PURE HEARTS: 7

You’ve lost almost everything except for your ambition and items. Once youawaken in our next world the Underwhere, a strange half-dead villager, whichare referred to as Shaydes, from this world speaks to us. Mario explains howhis game is not yet over and that he must persevere. He advises you to gospeak with Queen Jades about your troubles. Let’s do that.

A fountain is up ahead for you to heal and replenish HP. Continue to theright, save your progress via the Save block near the door, and enter the door.Please continue to the right to encounter a girl-like person singing atop agreen pipe. She notices you and tells you to be gone since Mario isn’t herloving prince. Ignore her for now but remember where she is okay. Flip to3-D, avoid the Dry Bones, and continue along the RIGHT path. Jump over thespikes and jump over the small gap ahead to reach another intersection. Flipback to 2-D to replenish your Flip Gauge.

Flip back to 3-D where you are and at the intersection, go to the LEFT and jumpover the spikes. Follow this path to jump over another set of spikes andanother gap. Once you jump over the gap, continue to jump over the third setof spikes to the door. Do not enter yet. You will notice a SUPER SHROOM SHAKEatop a green pipe we can’t reach. In 3-D, hit the interchangeable yellowplatform to access the shake in 2-D. Take it and enter the door.

In this new area is a purple river called River Twygz, the river of sins. Theman will offer to take you to the other side of the river to speak too QueenJades for 4-(four) coins. I recommend swimming across since it’s faster butit’s your call and the river will NOT hurt you. On the other side, enter thedoor. Continue to the right up the stairs and head all the way to the right tospot Queen Jades. Looks may be deceiving but please speak with her. QueenJades explains that in the Underwhere your sins are weighed and if they’relight enough, you will be blessed with the Overthere. Eventually, Mario showsJades the Pure Heart and is shocked.

Her cell phone rings and Grambi the king of Overthere speaks with the queenabout a girl named Luvbi missing. Queen Jaydes ask you to find Luvbi so agreeto finding a Nimbi called Luvbi. Queen Jaydes takes the Pure Heart torevitalize it and will return it when we return and she gives you a DOOR KEY.She also tells you someone dressed in green fell into River Twygz. Our goal isto head for the bottom of River Twygz so let’s go there. Leave this area viathe door to the left and dive into the river. Please avoid the white handssince they WILL cause damage to you.

YOU LOST A PURE HEART!!!*UPDATE PURE HEARTS: 6* for the other updates, check above.

At the bottom of the river flip to 3-D and swim into the hole you see on theground. You’ll find a locked door so unlock it and enter with the key QueenJaydes gave us. Swim to the right, avoiding the white hand, and to a ledge ablue block rests. Push the block down by pushing it towards the RIGHT and swimdown to it. Down here is a red lever so press UP near it when you have theoption to have the water recede and vanish into a drain system. Please jumpout of that gap using the blue block and the green pipe and land on the rightside. Jump up to the three brick blocks to destroy them and then press UP onthe lever again to make the water return.

Swim up out of that area and move past the area the three brick blocks were andcontinue to the right. Jump off the end of the path to find a “dead end.”Flip to 3-D to reveal a path you can follow. Enter the path and follow it tothe right please. When you cannot move further, flip back to 2-D. In this newarea, swim to the right past the large gap, ignoring the bottom since we’llreturn there later; follow the path to the right and jump down onto the greenpipe. Flip there to 3-D to swim BEHIND the blue block and push it off. Swimdown to it and press the lever to have the water recede.

Please jump out of this area and jump down into the gap we swam over. At thebottom of the gap, hit the brick block to create a black ladder leading backup. Don’t return yet. Instead, flip to 3-D to reveal a path going to theright that we can take. Enter it and follow it to a green pipe and a door.Enter the green pipe first. In here are about 26 coins in total that you cantake. Take your coins and exit thru the pipe. Enter the door to your right.It looks like we’re back outside. Okay.

Jump off the ledge the door is on and continue to the right. Jump atop thefountains as platforms to jump to the other side’s ledge. Once you’re there,Luigi is extremely scared and sad that he ended up in a place like this afterCount Bleck’s minions grabbed him. Mario greets his younger brother and askswhy he is here. Luigi doesn’t remember the details of him being Mr. L andcausing us a lot of headache but Mario says that they’re in a place called theUnderwhere the land of ended games. After Mario explains that he’s looking fora Nimbi named Luvbi, Luigi is more than happy to join your party. Great!

YOU ACQUIRED LUIGI!!!

After the cut scene, switch back to Mario temporarily and flip to 3-D to reveala LONG LAST SHAKE behind the boulder Luigi was hiding next to. Afterwards,jump off the ledge and continue to the left. Under the ledge the door is on,flip to 3-D and move to the right a bit and then down to open chest with a DRYBONES CARD. Leave that small area and switch back to Luigi. Press and holdDOWN on the control pad to build up power with Luigi and then release toperform a Super Jump to reach the door. Reenter.

It’s time to exit this entire area and exit River Twygz. Back inside, flip to3-D and cross the path to the left. Use Luigi’s Super Jump ability to the leftside to jump atop the green pipe and then again to the ledge. Switch to Mario,flip to 3-D, cross the path, and return to the other side. Super Jump againwith Luigi to reach the ledge. Continue to the left and fall off. You havetwo options now: Super Jump with Luigi to exit this area or activate the leverto swim instead. It’s your choice but at the end; enter the door to leave thisunderground area.

We return to River Twygz. Swim all the way to the top of the river avoidingthe white hands, and enter the door on the LEFT side, which does NOT lead us toQueen Jaydes. Remember the Nimbi that was singing atop the green pipe? Thatwas actually Luvbi. In this previous area, flip and pass the intersections andthe spikes to the beginning of this area. As you can see, she isn’t thereanymore so we have to find her ourselves. Move to the left a little to findtwo tall green pipes next to the door. Ascend them using Luigi’s Super Jumpand jump to your right to access a new floor.

Furthermore, continue to the right and Super Jump to the tall green pipe thePiranha Plant is on. Wait until it goes back into the pipe to jump however.Continue to the right, jump over the spikes, and Super Jump over the green pipeanother Piranha Plant is on. After that pipe, repeat Super Jumping over thepipes and the Piranhas until you reach a block you can Super Jump to reach aHAPPY FLOWER-(8 coins this time please). After your fun, Super Jump over therest of the pipes and the piranhas until you reach a door. Enter.

When you enter you’ll notice someone singing. That must be Luvbi! Flip to 3-Dto bypass all the pipes and the piranhas. At the end, you will finally reachLuvbi. She is angry with us again since her handsome prince has not found her.To prove to you that you’re not the prince she asks you a question about hername. Answer “Luvbi” and she’ll come to her senses. After realizing that shewill NOT date you, she returns to her mother, Queen Jaydes. We’re almost donewith this area for now so exit this area by flipping and by entering the doorat the end.

Back in here, to make our return faster and easier, flip to 3-D and simply fallinto the huge hole in the middle of this floor to descend to the first floor.Fall to the left side and you’ll land safely or otherwise return the oldfashion way by Super Jumping over the tall green pipes. Enter the door at theend. Swim across River Twygz and enter the door on the other side.

Move headway to the right and enter the palace to speak to Queen Jades andLuvbi. Luvbi apologies for your behavior towards Mario and Luigi and QueenJades expresses her feelings of how worried she was of her “daughter” Luvbi.As a reward and gratitude, Queen Jades hands you the revitalized Pure Heart.

YOU GOT A PURE HEART!!!

Queen Jaydes offers you the opportunity to return to Flipside since both Marioand Luigi are still very much alive. Choose “Return” to finally return toFlipside. Hooray!

(P1) Flipside:HP: 35

CHARACTERS: 2

ATTACK: 6/12

LEVEL: 11

COINS: 582-585

PIXLS: 10

PURE HEARTS: 7

Mario and Luigi land on Flipside Tower and awaken to be greeted by Tippi andMerlon. Merlon invites Mario and Luigi back to his for some explanations andintroductions. After Luigi introduced himself and Mario explains how theyreturned, we gain control of our pixls and exit Merlon’s house. This seems tobe a good time to walk you through obtaining another optional pixl! Firstly,head for Merlee’s fortune-teller’s shop on Flopside Second Floor and enter. Inhere, leap over her crystal ball and speak to Merlee from that side-(RIGHT).Merlee will ask you to do a favor for her choose the option “Only if it’s asmall one” to embark on a fairly long side quest toward the next optional pixl.Below are the locations you need to go to proceed through this side questcorrectly. Once there, you’ll have to speak to that person.

1.) Character: Merluvlee2.) Character: Bestovius

3.) Character: Oldman Watchitt

4.) Character: Merlumina

5.) Character: Bestovius6.) Character: Merluvlee

7.) Character: Merlee

Quick Tutorial: (a portion taken from the Side Quests section) Piccolo, themusical pixl, can be used to play enjoyable melodies and cure curses andinabilities. Piccolo has a musical note appearance and has two small wings atthe tip of the note. Piccolo has an aqua color and he’s an enjoyable pixl tohave. Reacquire

YOU REAQUIRED TIPPI!!!

YOU REACQUIRED THOREAU!!!

YOU REACQUIRED BOOMER!!!

YOU REACQUIRED SLIM!!!

YOU REACQUIRED CARRIE!!!

YOU REACQUIRED FLEEP!!!

YOU REACQUIRED CUDGE!!!

YOU REQUIRED DOTTIE!!!

YOU REACQUIRED BARRY!!!

YOU REACQUIRED PICCOLO!!!

(P2) Flopside:

HP: 40

CHARACTERS: 2

ATTACK: 6/12

LEVEL: 12

COINS: N/A

PIXLS: 11

PURE HEARTS: 7

With that exhausting Side Quest complete, it’s time to advance further into thegame. Please read the next paragraph.

Flip in front of the elevator leading to Flopside Tower and cross the path toenter the Outskirts. Head to the left, enter the green pipe, and land on thefirst floor of the Outskirts. Continue to the right to defeat the two Squogsand continue all the way to the right and enter the green pipe to land inFlopside Outskirts B1. Continue by moving to the left until you find a highwall you can’t pass nor jump over. Switch to Luigi and Super Jump-(press,hold, and release DOWN on the control pad) to the seventh Heart Pillar. Insertthe Pure Heart into the pillar to cause a PURPLE dimensional door to appearback on Flipside Tower. Well that was our seventh experience with the HeartPillar. After you insert the seventh Pure Heart in place, Tippi says that it’salmost time to fight and defeat Blumiere! Isn’t Blumiere the person mentionedin the dramatic and romantic dialogues after we acquire a Pure Heart? Anyway,leave here by Super Jumping with Luigi and reenter the green pipe we used toget down here.

Move all the way to the left to enter the pipe, leading back to the Outskirts’second floor. Leave the Outskirts by flipping and crossing the path back toFlopside. Move to the left past Nolrem’s house, the elevator and thefortune-teller’s shop, to enter the blue pipe at the end back to Flipside.

(P3) Flipside:

For UPDATE see above Flopside section-(same)

Stock up on anything you need, save your game, and take the elevator up toFlipside Tower to enter the PURPLE dimensional door.

(Q1) CHAPTER 7-1: SUBTERRANEAN VACATION

HP: 40

CHARACTERS: 2

ATTACK: 6/12

LEVEL: 12

COINS: N/A

PIXLS: 11

PURE HEARTS: 7

Our next world, the Underwhere, is pleasantly drawn! This is where the doorled us! Okay, Mario explains to Tippi that this was the world that both he andLuigi were sent to. They wonder-why did the Pure Heart take them here. Let mejust state from experience that this is the LONGEST chapter filled with newcharacters, items, and enemies. When you’re ready, enter the door all the wayto the right of this room.

Yes, it is the SAME place as before. To pass this area and to enter the doorat the end, either Super Jump over the tall green pipes with Luigi or flip andfollow the intersections. Enter the door at the end. Swim across River Twygzand enter the door on the other side. Walk up to enter the palace and speak toQueen Jades. Tippi introduces herself to Jades and explains that we’re lookingfor the Pure Heart hidden in this world. Since the location of the final PureHeart is of high secrecy, Jades won’t tell you about it. Instead, sheinstructs us to go and speak with Grambi, the king of Overthere.

Luvbi appears to us again prepared to return to Overthere. Queen Jades asks usto escort her there and Tippi questions this odd request. The reason behindthis is that a savage beast was freed by an earthquake and Jades is concernedabout the safety of her “daughter.” Say yes to the bargain of escorting Luvbito Overthere, opening the path, and alerting Grambi of our departure. QueenJades summons and creates the door leading to Overthere. Enter it when you’reready after the cut scene of Tippi’s crush. In here, move to the right andstrike the STAR BLOCK to end this chapter. This was easy, bit it’s only thebeginning.

(Q2) CHAPTER 7-2: THE SEALED DOORS THREE

HP: 40

CHARACTERS: 2

ATTACK: 6/12

LEVEL: 12

COINS: N/A

PIXLS: 11

PURE HEARTS: 7

We continue our adventure in a place called Underwhere Road. Well, accordingto the title of this chapter we will be interacting with 3-(three) sealed doorsthat need to be opened to access the path to Overthere. After the cut scenebetween Tippi and Luvbi, move onward toward the door to the right and enterplease.

We are now in a dark room but it’s not completely pitch black fortunately.Chase after Luvbi since she wants to catch and she will lead you to a door. Ifyou can’t catch up, read on. Move to the right and jump to a small ledge alongthe wall. Jump to the next ledge and move to the left; strike the block for aMUSHROOM if you need it and head to the left. Jump to the next white ledgewith a white hand next to it. Quickly jump to the next ledge to the right andride the mechanism to be transferred to the other side. Jump up to the twowhite ledges and land on the next ledge to the left.

Ride the mechanism to be transported to the other side. Beware of the DarkBoos now since the closer you get to finishing, the more they’ll appear. Jumpup to the two white ledges along the wall. Jump to the next landing to hit ablock for a mere coin and then ride the mechanism to the other side. Drop tothe lower ledge with a chest containing a DARK BOO CARD. Ascend to the ledgeyou were previously on, and jump up the white ledges along the wall to yournext ledge. Here, hit the block for a MUSHROOM and jump across the emaciatedgap to your next ledge along the wall. Climb up the white ledges to your nextledge.

Finally, continue to the right to find Luvbi next to the first sealed door.Walk up to it and examine the door using Tippi’s unique ability-(point the Wiiremote at the screen and press A when the door flashes in red) to speak withit. The door’s name is Dorguy the First and he has been commanded by QueenJaydes to guard the door. To ensure that you’re trustworthy, he’ll ask you acouple of questions. In the following paragraph are the questions as well asthe CORRECT answer to those questions. Please refer to it as needed.

Q: “Who is the most powerful person in the Underwhere?”

A: “Queen Jaydes”

Q: “What is my name?”

A: “Dorguy the First”

Q: “How many times did I just say the word “apple”?”

A: “6 times”

After answering the questions correctly, Dorguy the First will permit you toenter and proceed. Please do so. In this next room, save your progress andyou will begin to notice some tremors from someone or something banging againstthe wall. Anyway, continue to the right to speak to 3-(three) D-men blockingthe door. They explain that they sequestered a raging beast inside. Agree bysaying “Yes” to taming the trapped beast. Enter the door the D-men wereguarding and let’s investigate the conflict and the cause of this disturbingnoise.

Inside, continue by moving to the right and you’ll eventually see Bowser! Heis complaining and banging on the walls since he’s hungry and misses Peach.Mario and friends approach him and explain that they do not know thewhereabouts of Princess Peach. Bowser interprets this the wrong way andbelieves this is a trap to break up the relationship between him and theprincess. Bowser demands the truth out of you and since this is all the infowe can give him, he decides to settle this with a battle. Let’s get this overwith.

BATTLE METHODS: Firstly, confuse and stun him using Fleep and then switch toBoomer to cause major damage; attack with Cudge as well since with the mightyhammer you can inflict about 10-12 damage per successful strike. Flip whenyou’re about to get attacked to move to the other side. I recommend usingitems such as a THUNDER RAGE to also inflict major damage. Try to avoidgetting damaged since each time you do, you’ll lose 8 HP. Finally, jump atopof Bowser by using Carrie. Good luck!

After this rather easy battle, Tippi explains to Bowser that we’re in the landof the Underwhere and that none of us know the whereabouts of anyone in ourgroup including Peach. Bowser understands the situation of Peach actuallybeing lost somewhere and he immediately rejoins our party.

YOU REACQUIRED BOWSER!!!

After the reunification with Bowser King of the Koopas, we exit this room.Back in here we meet up and speak to the D-men. Mario reports his success oftaming the monster and they are so impressed that they give you the DOOR KEY toproceed further. The D-man that remains on watch gives you a helpful tip aboutlighting the torches in dark rooms with flames. Save your progress yet againand unlock and enter the door.

In this new area, switch to Bowser and light the torches next to the door wejust entered from to illuminate the area. Climb up the ledges following Luvbialong the way and light every torch you can and see. Defeat the Dry Bonesalong the way and ascend the ledges and stop when you reach a white ledge witha green pipe next to it. Enter. In this area, collect as many coins as youcan and quickly since you’re timed and then exit via the green pipe we camefrom. It’s almost pitch black in here so jump directly to your left and beginascending again as carefully as you can. Defeat the Dark Boos if you can andat the top, light the torches near the door and then examine it with Tippi tospeak with Dorguy the Second. Like the previous door, Dorguy the First, we aregoing to answer some more questions. This time the questions are going to beasked via a screen or a projector. Please refer to the next paragraph for thequestions and their CORRECT answer.

Q: “How many red objects were there?”

A: “3”

Q: “How many triangles were there, folks?”

A: “2”

Q: “What color were the moving objects?”

A: “Blue”

Q: “Off the top of your head, what number question is this?”

A: “4”

Q: “What shape was the most plentiful, folks?”

A: “Triangles”

After this security check and answering correctly, Dorguy the Second will grantyou access. Please enter the door and proceed. In this area, the door we needto enter is unfortunately locked. Enter the pink door with heart decorationsto the right. In this room you’ll encounter 3-(three) hag-like witches. Saveyour progress to the left at the end of this room and then head back to theright to speak with the first hag/witch ALL the way to the right where youfirst entered this room.

Hagra, one of the ancient sisters three, will tell you her conflict about aD-man who borrowed a certain book from her and now she needs it back. When sherequests your assistance to finding the book for her, agree by choosing the“Yes” option. Hagra is sweet enough to transfer us to where the D-man is.When your transfer is complete, head to the right a bit and speak with theD-man to receive the DIET BOOK Hagra desires to have back. Afterwards, enterthe door next to the D-man.

In this room we previously passed, light the torches to illuminate the room andascend the ledges and use the mechanisms to reach the top and enter the doorguarded by Dorguy the First. Save your progress here and enter the first dooryou see to the right. Repeat the same process here with Bowser and the torchesand then ascend all the way to the top to enter the door Dorguy the Second wasguarding. In here, save and reenter the door with the pink heart decorations.

Speak to Hagra and hand her the DIET BOOK we received from the D-man. Asspecial thanks, she awards you by giving you the DOOR KEY. Move to the right abit and unlock and enter the door Luvbi should be waiting by. In this newarea, we will dealing with Dorguy the Third. Illuminate this room usingBowser’s fire breath on the torches and then flip to 3-D with Mario to find astaircase we can ascend. However, there is a gap in the way so just switch toLuigi and ascend the stone platforms to the left of the door to land atop them.Light them with Bowser and cross over the gaps by jumping to the stoneplatforms and then drop to the staircase. Here, like in Mount Lineland, flipto 3-D with Mario to bypass the precarious Spiny Tromps and land at the top ofthe staircase. Once you’re at the top, defeat the Dry Bones either with Boomeror Bowser’s fire breath and light the torch here. Switch to Luigi and jump tothe stone platforms near the steps. There, quickly Super Jump to reach thenext stone platform, and the last staircase.

Once you’re on the staircase, flip with Mario and ascend to the top. At thetop, light the torches and examine the door with Tippi which is Dorguy theThird. Dorguy the Third will test your worthiness by challenging against aduel with three chain chomps in yellow, black, and red. You’ll then enter avirtual type of battle game. Switch to Bowser since he will cost the mostdamage and choose whichever Underchomp to attack. Usually use a combo Thudleyto ground-pound and inflict 20 points of damage. You can also use potent itemsand use Boomer to cause 8 points of damage. Most importantly, you can usePiccolo to make ALL 3-(three) Underchomps fall asleep for a crucial attackopportunity. Use her often! Good Luck!

After you win this simple challenge enter the third and final door. Pleasemove to the right momentarily and then hit the STAR BLOCK at the end to finallyend this chapter.

(Q3) CHAPTER 7-3: THE FORBIDDEN APPLE

HP: 40

CHARACTERS: 3

ATTACK: 6/12

LEVEL: 12

COINS: N/A

PIXLS: 11

PURE HEARTS: 7

Ah… clear blue skies. We are now close to Overthere but to get there we mustfirst pass through the Overthere Stair. Tippi begins to worry about Peach andher condition. Luvbi tries to cheer them up by proposing a crush between Marioand Peach. Anyway, let’s get through this LONG chapter.

We are currently in Stair 1. Ascend to the cloud closest to you or the onenear the ground. Afterwards, jump up again to reach the second cloud. Here,defeat the Parabuzzy by simply jumping on it and then jump to the right to yourthird cloud. Jump again to the fourth cloud where there’s an Ice Cherbil anddefeat it. Still on the fourth cloud strike the 3-(three) blocks for a totalof two coins and one SUPER SHROOM. Afterwards, jump atop the set of threeblocks and hit another block for a coin and go atop this one to hit anotherblock for another coin. Drop down to the cloud you were on. That’s good.Furthermore, go to the right and wait for a yellow mobile platform to descend.Get onto it and let it transport you to the fifth cloud.

Here on our fifth cloud, collect the coins and wait for the yellow mobileplatform to return. When it does, jump onto to it and jump to the left toreach the sixth cloud. Collect the coins on our sixth cloud and switch toLuigi here. Super Jump to the seventh cloud. Jump across to the eighth cloudand defeat the Ice Cherbil and the Parabuzzy. Flip on this eighth cloud toreveal yellow blocks you can hit to access the ninth cloud. Once they’ve beenhit, flip back to 2-D and ascend the blocks to the ninth cloud. Here, defeatthe Parabuzzies and head back to the right to find a huge cloud called ajump-over cloud. Jump on it twice to ascend all the way to the top to thetenth cloud. On our tenth cloud, defeat the Parabuzzy and the Spiky Parabuzzyand jump to the right to the eleventh cloud. Defeat the Spiky Parabuzzy orParabuzzy and then jump on the jump-over cloud to ascend to greater heights andthe twelfth door. Once you land read the sign which states “Here Endeth Stair1.” Whenever you see these signs, it means that the stair has probably ended.Enter the door.

In Stair 2, we get to see the interdimensional Void I was hoping we wouldn’tsee. On the thirteenth cloud, defeat the Beepboxer and hit the three blocksfor a coin, a ZOMBIE SHROOM, and a FAST FLOWER. After defeating the shroomsand the Beepboxer, jump atop the set of blocks and jump to the right to thefourteenth cloud. Here, Super Jump with Luigi to the right to land on thefifthteenth cloud. You can’t reach the sixteenth cloud via ordinary jumping.As a result, switch to Luigi to Super Jump to the right cloud which is thesixteenth cloud.

Save your progress here on the sixteenth cloud and then jump to the left to theseventeenth cloud. Jump across the eighteenth, nineteenth, and twentieth clouddefeating the Spiky Parabuzzy. On the twentieth cloud hit the block for a merecoin and jump to the left to the jump-over cloud. Jump on it to ascend togreater heights and when you land on the twenty-first cloud, go down to hitthree blocks containing a total of 3-(three) coins. On this cloud continue tothe right to acquire some more coins and then jump back up to the twenty-firstcloud we were on before dropping down here. Here, jump onto another jump-overcloud to ascend to another jump-over block. Do the same to jump to jump to thetwenty-third cloud.

Please continue by moving to the right defeating the Beepboxers and the RuffPuffs. At the end of this cloud, jump to the right to the twenty-fourth cloudand then to the twenty-fifth cloud where there is an Ice Cherbil. Defeat theIce Cherbil and ascend to the twenty-sixth cloud. Here, climb the cloud aboveyou to land on the twenty-seventh cloud. To the left is a jump-over cloud sojump onto it to ascend to the twenty-eight cloud. Here, defeat the Beepboxerand then ride the yellow mobile platform which will take you to the left andwill allow the acquiring more coins. After the ride, jump to the twenty-ninthcloud and enter the door which ends Stair 2.

As you enter Stair 3, move to the right on this thirtieth cloud to defeat theBeepboxers and hit two more blocks containing two coins in total. At the endof this cloud, jump on the jump-over cloud to ascend to the thirty-first cloud.Please move to the right and drop to another cloud with a door. Enter. Inhere is a tree growing BLUE APPLES. Take one by ground-pounding with Thudleyand exit the door when ready. Jump back up to the thirty-first cloud andcontinue to the left. Jump to the thirty-second cloud and then to thethirty-third to defeat the Beepboxer and the Ruff Puff.

After defeating them, continue to the left to find a brown block staircaseleading up. Flip to 3-D to pass the blocks and head further left. At the end,open the chest to acquire a RUFF PUFF CARD. Flip back to the other side of thestaircase and climb them up. On your thirty-fourth cloud, jump up to thethirty-fifth to defeat an Ice Cherbil. Please continue to the right and jumpup to the set of brown indestructible blocks to defeat a Beepboxer.Afterwards, jump to the thirty-sixth cloud. Jump up again to thethirty-seventh cloud to defeat a Ruff Puff. Jump up again to the thirty-eighthcloud to strike two blocks containing a single coin and a MUSHROOM. Jump ontop of these two blocks to jump to the thirty-ninth cloud and then up again tothe fortieth cloud. On the fortieth cloud, flip to 3-D to reveal a path ofcoin blocks leading to the next cloud. Cross the path by going UP in 3-D andground-pound the blocks with Thudley to acquire the coins if you desire to doso.

Once you cross the path of coin blocks you are to be on the forty-first cloud.Here, drop down a bit to the right to land on the forty-second cloud. Do soagain but to the left to the forty-third cloud. Head down in the samedirection-(LEFT) to land on the forty-fourth cloud. Once you’re on theforty-fourth cloud, jump and drown to the jump-over block to take you to theforty-fifth cloud. Please continue to the left along this cloud and jump up tothe left to the forty-sixth cloud. Here, defeat the Beepboxers and when you’redone, enter the door ending Stair 3.

Now in a new area on the forty-sixth cloud, jump to the right and then to theleft to land on a cloud that has a Squog and a Squig. Defeat them both and youshould currently be on the forty-eighth cloud. Jump down to the forty-sixthcloud where you entered Stair 4 and continue to the right. Jump to theforty-ninth cloud and then up again to the right to the fiftieth cloud. Jumpto the left to the fifty-first cloud to defeat the Squog. Afterwards, jump tothe line of brown indestructible blocks and follow it to the right.

At the end of this path, you’ll encounter a Lakitu enemy which throws outmonsters with spikes at you. Jump on it once to defeat it and use Cudge orBowser’s fire breath to eliminate any more monsters the Lakitu threw at you.Jump down to the jump-over cloud at the end of this path to ascend to greaterheights and to the fifty-second cloud. Please jump to the fifty-third cloudwhere a door lies by jumping to the left. Enter.

In here is a tree which grows RED APPLES. To reach and access it, jump acrossthe clouds and hit the block along the way for a HAPPY FLOWER. Collect as manycoins as possible and continue jumping over the clouds ahead until you reachthe tree. Use either Cudge or Thudley to make a RED APPLE drop from the tree.TAKE ONE but DO NOT use it because we will need it later. Leave this area viathe door we came from. Back on the fifty-third cloud, please jump all the waydown to the beginning of Stair 4. Once you’re near the door, jump up to thecloud a bit to your right and then jump to the second one to the left. Here inthis cloud, move all the way to the left and wait until a yellow mobileplatform descends. Ride this platform up to the fifty-fourth cloud. Save yourprogress here and enter the door.

In this new area, continue by jumping over the clouds until you reach PrincessPeach sleeping under a tree?! Mario, Luigi, and Bowser attempt to awaken herbut their attempts are futile since they can’t wake her up. Luvbi arrives andexplains the situation that she has eaten the golden fruit or more specificallythe GOLDEN APPLE. Luvbi says that the golden apple makes people so satisfiedthat they fall into a DEEP sleep. As a result you wake up 100 years later. Tomaintain briefness, Luvbi says that a taboo fruit-(the BLACK APPLE) can awakenanyone. Leave this area after the cut scene.

Back on the fifty-fourth cloud, continue to the left of this cloud but wait fora yellow mobile to ascend. Jump onto it and then jump to the next yellowmobile platform you see. Ride this one up to the cloud to the left which isthe fifty-fifth cloud having a chest with a SHROOM SHAKE. Jump across the gapor wait until the platform returns to ensure a safe landing on the fifty-sixthcloud. Here, move to the right and drop down a little to jump on the jump-overcloud which will take you to the fifty-seventh cloud.

Here, move to the right and jump to the fifty-eighth cloud to defeat a Squigand a Squog. After defeating them, continue to the right and then enter thedoor which ends Stair 4. In this new Stair-(5), head to the right to encountertwo Squogs so please defeat them. Please return under the cloud where the dooris and switch to Luigi. Super Jump to the fifty-ninth cloud. Jump up again tothe sixtieth cloud where a door and two blocks lie. Strike them to obtain aMUSHROOM and a total of 6-(six) coins. Enter the door once finished.

AS you enter, the door behind you is locked and you’re left to face new specieof monsters called Skellobits. Defeat them all either with Cudge or Bowser’sfire breath. Once you’re done, the door will unlock and you can leave. Do so.In case you’re wondering why I told you to do that, the purpose was to get youaccustomed to these monsters since we’ll be facing more of those in the futureand you need to be prepared. You’ll see why during the chapter boss. Back onthe sixtieth cloud, move to the right and ride the yellow mobile platform up tothe bottom of the sixty-first cloud. Quickly switch to Luigi before thedescent and Super Jump to the above cloud.

On the sixty-first cloud, you’ll encounter a sign which states: “Black FruitHither.” This is the type of fruit we want and need to awaken Princess Peach.Flip in front of this sign to reveal a path to the door with the black fruit.Follow this trail and enter the door once there. In here, head to the right abit and you’ll encounter the BLACK APPLE(S). Use Thudley or Cudge to create amighty force to send at least one BLACK APPLE to the ground. Take one and ofcourse DO NOT use it. Leave thru the door we entered from.

Here, flip back to 3-D to enter the path leading back to the sign. Now that wehave the BLACK APPLE, it’s time to return to Princess Peach to administer thistaboo fruit. To do so, fall off the sixty-first cloud all the way to thebottom and reenter the door leading back to Stair 4. Defeat the Squog and theSquig and then descend using the yellow mobile platforms to the cloud with theSave block and the door leading to whereabouts of Princess Peach. Enter thedoor. Go to her, examine her by pressing UP, and choose the BLACK APPLE toadminister it and awaken her.

Peach awakens with a loud “GROSS” expression and she comes to her senses.Tippi explains that Dimentio’s attack sent her here and Peach comprehends thesituation. Luvbi introduces herself in a rude and stubborn attitude and thenshe departs to quote “dawdleth not.” This is an awkward ancient language theseNimbis inherit and communicate with. Peach apologies for her absence andrejoins our party in our quest to Overthere. Please leave this room and onceyou’re outside, save your progress and return to Stair 5 via the yellow mobileplatforms and the jump-over cloud.

YOU REAQUIRED PEACH!!!

Once you return to Stair 5, Super Jump to the above cloud which was thefifty-ninth cloud. Here on the fifty-ninth cloud, move to the left and jump onthe jump-over cloud to land on a new cloud, the sixty-second cloud. On thisnew cloud-(the sixty-second), Ascend and climb the brown indestructible blocks.When you can’t go higher, use Peach’s umbrella to float to the sixty-thirdcloud. There is a jump-over cloud here on the sixty-third cloud so use it toascend to another jump-over cloud and another one until you reach the highestpoint where you’ll encounter Ruff Puffs. Defeat them all and when you’reready, enter the door here on the sixty-fourth cloud to end Stair 5 and enterStair 6.

We enter Stair 6 and are now on the sixty-fifth cloud. Please proceed to theleft to encounter a Skellobit and a Reversya Cursya. Defeat them both but doNOT jump on the Reversya Cursya or else you will be cursed. Continue to theleft to encounter more Skellobits you can defeat. Once you’re at the end ofthis cloud on the LEFT side, strike the block for a SUPER SHROOM and ride theyellow mobile platform up. Aboard the next yellow mobile platform you see toyour right and let it transport you to seventy-second cloud. Here, enter thedoor entering Stair 7 and ending Stair 6.

On the sixty-sixth cloud-(a.k.a. the first cloud on Stair 7), proceed to theleft to defeat the Skellobit and then defeat the Skellobomber by Super Jumpingwith Luigi. Proceed to the left and strike the two blocks for a total of twocoins. Move on to the left to a jump-over cloud to reach the sixty-seventhcloud.

Here on the sixty-seventh cloud is a Skellobit I recommend you defeat usingCudge. Afterwards, jump to the left to a jump-over cloud and jump onto it toland on the sixty-eighth cloud. Here, hit the brick block for 5-(five) coinsin total and jump atop this block to another brick block containing a total of6-(six) coins. Jump back down to the cloud (sixty-eighth) and jump onto theyellow mobile to let it transfer you mid-way to the sixty-eight blockcontaining a Cursya you can easily defeat and a chest containing a LONG-LASTSHAKE. Subsequently, wait for the yellow mobile platform to return so that youcan jump onto it and let it take you to the highest point possible.

Once at the highest point jump to the left to these statue-like poles; jumpacross all of them proceeding to the left to then switch to Luigi and SuperJump to the sixty-ninth cloud. Jump to the seventieth cloud following and thenthe seventy-first. On the seventy-first cloud continue to the right to defeatthe Skellobits and open the chest containing a THUNDER RAGE. Afterwards, moveback to the left and then jump up to the left to the seventy-second cloud.Here is a ruin-like stage with Skellobits on it. Proceed to the left on thestage using Bowser’s fiery breath and at the end, you’ll meet a prematurejump-over cloud Cyrrus.

Cyrrus tells us his wishes of wanting to be a big cloud and that if we havesomething that can grant his wish, to please give it too him. You SHOULD havethe RED APPLE to give him or else please return to Stair 4 and retrieve one.If you do have one, give it to him when directed to cause him to turn into ahuge jump-over cloud with his new name being “Super Cyrrus.” Jump on top ofhim since he’s VERY bouncy and you’ll jump up so high that you’ll even enterouter space! Don’t worry though since you will slowly return to earth. Onceyou gain consciousness from that tremendous leap, proceed to the right onto theruin-like stage with a door on it. Do not enter yet. Instead flip to 3-D toreveal several coins you can acquire. Once you’re ready and prepared, enterthe door here.

In this final area, proceed to the right and read a sign which aptly states:“Here Endeth Overthere Stair The Overthere is Over There.” Afterwards, switchto Peach and use her umbrella to float and cross to the other side. Proceed tothe right onto the ruin-like stage and strike the STAR BLOCK to finally endthis chapter. Good work.

(Q4) CHAPTER 7-4: A BONE-CHILLING TALE

HP: 40

CHARACTERS: 4

ATTACK: 6/12

LEVEL: 13

COINS: N/A

PIXLS: 11

PURE HEARTS: 7

The title of this chapter doesn’t seem to promising in my opinion. Our heroesappear and Luvbi wants us all to behave with good manners as we meet her“father” Grambi. After Luvbi tells us her experiences with her mother QueenJaydes and father King Grambi, it’s time we go and have a talk with the king ofOverthere and obtain our eighth and final Pure Heart. Following the cut scene,proceed to the right further in to Overthere Sector 1 and defeat the Skellobitalong the way.

After you pass the ruin stage, wait for mobile cloud to descend and Super Jumpto it to have it transport you to a cloud with a Skellobit and a SpikySkellobit. Defeat them both using Cudge and proceed to the right ridinganother cloud across the gap to another cloud. You’ll encounter a ruin stagewith a locked door. Please remember where this door is located and how you canreach it. Afterwards, turn around to the left and simply fall off this cloud’sedge. At the bottom strike the blocks organized in a staircase manner for acoin, a FAST FLOWER, and a MUSHROOM. Before entering the door to the right,proceed to the left to defeat the Skellobit enemies. When you’re ready, turnaround to the right and enter the door at the end.

As you enter, a cut scene occurs. A helpless Nimbi is being taunted and pokedwith the Skellobits’ weapons. Mario appears and the Skellobits assume thatsince we’ve befriended Luvbi, we’re their enemy. They obviously want you deadand gone out of their way and that’s when we have to battle. When you gaincontrol, use Cudge to inflict 12 points of damage per successful strike or justsimply use Bowser’s ferocious breath. Dodge by flipping and guarding withPeach’s umbrella and this battle is done. Afterwards, the pleasant music willresume and you’ll need to speak to the Nimbi who was being taunted. Do so andhe’ll thank you and explains the current situation of the Overthere.

He states that the Skellobits seek the Pure Heart and are planning a deviouscontrol over the kingdom. Luvbi concludes that since her father-(Grambi) isthe only one who knows the Pure Heart’s resting place, he’s in great danger.The Nimbi gives us a DOOR KEY to help us pay a visit to Grambi’s palace. Afterthe cut scene, proceed to the right. As you move through this precarious area,attempt to defeat ALL the Skellobits and at the end, switch to Luigi and SuperJump to a block that contains PAL PILLS. Turn around to the left a bit andSuper Jump to the above cloud. Super Jump again to another higher cloud youcan reach. Here, strike the two blocks for a SUPER SHROOM and a GHOUL SHROOM.Defeat the GHOUL SHROOM and jump atop the two blocks and Super Jump to theabove cloud. Afterwards, jump to the left across the gap to the cloud with aSpiky Skellobit. Defeat it and jump again to the left to reach a ruinplatform. In its center is a frozen Nimbi sequestered in ice. Switch toBowser and use his fire breath to thaw the ice and free the Nimbi.

This Nimbi seems to have amnesia since he has absolutely no idea who he is andwhere he is. Anyway, ignore him for now since we’ll deal with his issue later.Simply jump off this ruin’s edge to the LEFT and proceed to the left all theway to the door reenter it. Back here in Overthere Sector 1, proceed to theleft and climb or ascend the blocks arranged in a staircase and unlock andenter the door I told you to remember. As you enter you’ll notice another doorthat is locked. Well, let’s find that key! Jump over the ruin-like pillar asyou proceed to the right and after the ruin platform, save your progress viathe Save block.

Subsequently saving your progress, jump over the gap to reach a cloud with aSkellobit on it; defeat it and jump across another gap to the next cloud.Here, strike the yellow interchangeable block to cause it to appear in 3-D.Flip to 3-D and jump onto it to reach a block with a mere coin. Afterwards,flip back to 2-D and then switch to Peach. Use her umbrella to float cross thegap to the other side. A Nimbi that’s sobbing and a Nimbi that frozen in icewill come into view; speak to the Nimbi that’s crying and she’ll introduceherself as Fallbi. Fallbi requests you assistance and that’s what we’re herefor. Switch to Bowser and use hi fire breath to defrost the Nimbi frozen inice.

The boyfriend of Fallbi gives you his gratitude and offers to help us inexchange. After the cut scene, switch to Peach cross the gap we crossedearlier via her umbrella. Proceed to the left until you reach Fallbi and herboyfriend on the ruin platform-(boyfriend on the ruin). Speak to Fallbi’sboyfriend on the ruin platform. He is operating an elevator and we need to useit. When he asks if you’re ascending, choose the “Yea” option and you’ll beelevated to the above level. Proceed to the right getting off the elevatorcalled an Overator and you’ll encounter 2-(two) more Nimbis frozen andsequestered in ice. Free them using Bowser’s fire breath to thaw the ice andat the end, enter the door.

In this new area, the sign to your left states that we’re in Overthere Sector4; we’re making steady and efficient progress. Proceed to the right to findseveral Nimbi frozen in ice. Defrost them ALL via Bowser’s fiery breath andonce you defrost the final Nimbi, he’ll introduce himself as Whibbi. Luvbiimperiously charges at him demanding answers of her father’s condition. Whibbiexplains that the fiends wrecked the bridge and that help is unable to reachhim. Bowser recommends some initiative such as rebuilding the bridge.However, to rebuild the bridge, we require the assistance of Rebbi, Blubi,Yebbi, and their THREE ORBS. To assist, Whibbi gives us the DOOR KEY. Turnaround and return by proceeding to the left and reentering the door we usedearlier to enter this area.

Remember the locked door we saw earlier? That is our next destination.Proceed to the left past the Nimbis you defrosted and speak to Fallbi’sboyfriend once again to descend to the lower level. Once you’ve descended,proceed to the left to reach the door that is locked. Unlock and enter thedoor. Now in Overthere Sector 5, proceed to the right and strike the redswitch to activate the transporter and let it transfer you to the other side.On this side, flip and go behind the ruin stage to access a door. Enter.We’re currently in sector 7 just so you know. Jump over the ruin pillar andswitch to Peach. Use her umbrella to cross the gap and land on the other side.As you proceed, you’ll encounter Rebbi fighting against the Skellobits. Rebbirequests your assistance in defeating the rest of the Skellobits so do thateasily by confusing them with Fleep and then using Cudge to eliminate them.You can also use Bowser’s fire breath to make this a simple chore.

Speak to Rebbi following this simple battle to have him give you the RED ORB.This is one of the three orbs we require to access the temple. Rebbi thenreturns to the area where Whibbi is and desires to meet again to save thekingdom. Switch to Peach following this cut scene to cross the gap with herumbrella. Reenter the door at the end. You don’t need to flip again so justproceed to the left to exit the area with the door leading us to Rebbi’sprevious location. Continue to the left and strike the red switch again on theruin transporter to transfer us to the other side.

On the other side, ignore the door you first see proceeding to the left andjump over the small gap to encounter some Skellobits. Defeat them ALL andSuper Jump with Luigi to the above cloud. Defeat the Skellobit on this cloudand Super Jump again to the next cloud to enter a new door. In this new areaproceed to the right with Luigi and jump on the SECOND ruin pillar you see.Super Jump to hit two blocks containing a MUSHROOM and a coin-(allegedly);return to the door we came from but do NOT enter. Instead, flip to 3-D todiscover a path of clouds leading to a new area. When you’re next to the firstcloud leading to the new area, jump to the RIGHT and then repeat this for thenext clouds. Once you’re on the other side, hit the block to your left toacquire the item of glory the MEGA STAR! Trample and defeat ALL the Skellobitsin your path using this powerful item and follow this path all the way to theright.

Once you can’t go further at the end of this cloud, flip to 3-D using Mario todiscover another new area. Follow the path of clouds to the LEFT and flip backto 2-D when you’ve crossed. Proceed to the right to land on a ruin stage witha restroom on it. Examine it by pressing UP when directed to and someone frominside will nervously speak. He asks you the question: “By the way, who artthou?” Answer “A monster” and he’ll recognize and a monster would never admitthat he or she really is a monster. As a result, he exits. He introduceshimself as Yebbi and Luvbi requests the YELLOW ORB. Yebbi gives us the YELLOWORB one of the three required to create a bridge to Grambi’s palace. Yebbisays that he shouldn’t have hidden like a coward and that he’ll be more thanhappy to assist the others. Yebbi then departs.

We already found two of the three orbs and persons. Our second to last task inthis chapter is to locate Blubi and the BLUE ORB. Let’s get started. Proceedto the left and flip to follow the path to the area where you used the MEGASTAR. Proceed ALL the way to the left and at the end, flip to 3-D to followthe path of clouds to the LEFT. Finally, proceed to the left to reenter thedoor we used to enter this area. Once you’re back in this area, fall down tothe cloud-(or “ground”) and enter the door exiting sector 5. Remember theNimbi that had amnesia? That’s Blubi! Jump over the ruin pillar to your leftand enter the door. Simply jump off this edge and proceed to the right pastthe pillar and enter this door. Currently being in sector 2, proceed to theright jumping over the ruin pillars and at the end, Super Jump past the aboveclouds to the top. Here, jump across to the left and you’ll reach Blubi theNimbi with amnesia on a ruin platform. Speak to him and he’ll slowly begin toremember the recent details. He remembers that he is indeed in fact Blubi andLuvbi demands the possession of the BLUE ORB. Blubi hands you the BLUE ORB inan attempt to acquire the Pure Heart and he departs as well.

We now have ALL 3-(three) orbs to rebuild the bridge. Our next goal is toreturn to Whibbi. Jump off this ruin platform to the LEFT and reenter the doorwe came from. Ascend or climb the staircase-like blocks to the door weunlocked earlier. Enter. Here, proceed to the right and request from Fallbi’sboyfriend that he ascends us to the second level. Before doing so, I highlyrecommend that you save your progress. On the above level, proceed to theright and enter the door. Here, proceed to the right onto the ruin stage, pastthe defrosted Nimbis and to Whibbi. Speak to him and he tells you to place thethree orbs upon the pedestal. Move past him and jump onto a ruin-like pedestalto begin the placement of the three essential orbs. Insert the BLUE, YELLOW,and RED ORBS to cause a HUGE rainbow bridge to be created and rebuilt.Afterwards, Whibbi asks for your help in saving all them from the dangers thatGrambi is in. Following the cut scene, gladly cross the newly rebuilt rainbowbridge.

On the other side, proceed to the right to enter the door. In this honoraryarea, proceed to the right to then be stopped by a Spiky Skellobit that isshocked to see us here since they destroyed the bridge. After Luvbi’s insulttowards the Spiky Skellobit, he summons an entire army against us to prove howscary and dominating they can be. Don’t worry since we will NOT fight them.Afterwards, Rebbi appears and decides to take them on with his army of Nimbis.They both forge on with no mercy towards each other and we’re left to sneakpast them. However, on the cloud you’ll have to defeat some of them so defeatall of them and ascend the stairs to Grambi’s palace. Once you reach thebottom part of the stairs, flip to 3-D and go behind the staircase on the LEFTside to reach a chest with a SPIKY SKELLOBIT CARD. Anyway, at the top, strikethe block for an ULTRA SHROOM and then save your progress via the Save block tothe right. Enter the door when you’re ready.

In this grand palace, we see Grambi partially injured but conscious. Luvbirushes to her father’s need and he explains that they shouldn’t have arrivedhere. We then see-(“hear”) an evil voice and it’s the voice of our chapterboss the ruler of all Skellobits and the rest that escaped the Underwhere. Theenormous creature introduces himself as Bonechill and Luvbi says that herfather will NEVER give him the Pure Heart. Then a Bonechill admits a chillingtale that Luvbi IS the Pure Heart itself!!! Tippi says that we can talk aboutall this later since we have some business to attend to and it’s too perilousfor them to be near. Let’s give this chump a good beating shall we.

BATTLE METHOD: Bonechill can be intimidating just by his appearance but remaincalm since it’s key to scare you and make you feel like you can’t succeed.Bonechill can ONLY be damaged on his head or his large skull. Switch to Luigiand wait for the precise moment to Super Jump and attack his skull for 14points of damage per successful strike. Flip with Mario too dodge his icebreath and perhaps his ice cubes since they can be a handful. You can also usePeach to guard against his icicles on the ceiling. Finally use Bowser andCarrie to melt the ice with his sweltering fire breath and overall this battleis doable. Good luck!

Following this grand battle, Luvbi and Grambi emerge from the door looking verysad. Okay, this is going to be a dramatic cut scene especially with the music.Luvbi asks if the words of that creature were true about Grambi and Jades notbeing the true mother and father. Queen Jades then appears wondering of oursafe arrival. Jades confesses that Luvbi isn’t really their child. Luvbirecognizes the sad reality of the situation and we see a glimpse of the eighthPure Heart from Luvbi’s body. Watch the rest of the cut scene of Luvbiexpressing how she feels to Jades and Grambi about not having a life and beingscolded. Luvbi says her farewell to her parents and she turns into the eighthand final Pure Heart. Grambi and Jaydes bestow upon us the FINAL Pure Heart!Good job everyone-(mostly you, Mario, and Luvbi). This final Pure Heart was atthe cost of Luvbi’s life so let’s not disappoint her or her inner soul.

YOU GOT A PURE HEART!!!

All eight have been acquired and it’s time to face Count Bleck!

(R1) Castle Bleck:

As Count Bleck and his other minions come into view, Bleck receives terriblenews. The news is that the heroes still live and that they will be here soon.O’ Chunks, Mimi, and Dimentio leave but Dimentio hesitates upon his departureand asks if the name Blumiere rings a bell. Count Bleck is shocked and wishesto know where he heard that name. Dimentio answers that Mario’s pixl keptgoing on and on saying that she must stop Blumiere. Dimentio departs andNatasha concludes that there is still time to stop the prophecy. Count Bleckdisagrees that not even him can stop it and that Blumiere “died” long ago.

(R2) Flipside:

HP: 45

CHARACTERS: 4

ATTACK: 7/14

COINS: 910-999

PIXLS: 11

PURE HEARTS: 8

We now read the dramatic story of Blumiere’s conflict with a certain book andhis father. Apparently, Timpani had vanished and without her, Blumiere’s lifeis completely empty. He opens and calls upon the powers of the DarkPrognosticus and is now referred to as Count Bleck the initiator of the DarkPrognosticus. We then see Tippi speaking about Blumiere not doing these evilthings and the rest of our heroes try to snap her out of it. Tippi apologizesfor startling you and Luigi suggests that they return to Merlon to announcetheir success of obtaining all four heroes and all eight Pure Hearts. Merlonasks Tippi what troubles her since she does not wish to destroy Count Bleck.Merlon says there is no other choice and that Count Bleck was the one thatsummoned the Chaos Heart and brought this world catastrophe. Merlon says thatwe need to insert this Pure Heart into the Heart Pillar and then we need tohead for Flopside Tower.

As you exit Merlon’s house, you’ll notice that the Void has become much bigger.Fortunately, there is still plenty of time. First, save your progress.Secondly, head to the inn-(Tinga’s) to heal for the night for 5-(five) coins.After healing it’s time to return to Flopside where you must insert the finalPure Heart and can stock up on any items you might want. Exit the inn andproceed to the right to enter the blue pipe leading back to Flopside.

(R3) Flopside:

You should emerge from the blue pipe on Flopside second floor. Proceed all theway to the right and enter the item shop at the end. I HIGHLY recommend thefollowing items for you to purchase: SUPER SHROOM SHAKE, THUNDER RAGE, BLOCKBLOCK, and a GHOST SHROOM/or MIGHTY TONIC. Exit the shop when you’re allstocked up on the items you want or need, It’s time to place the final PureHeart into the Heart Pillar so proceed to the left and stop in front of theFlopside Tower elevator that’s to the left of the Save block.

Once there, flip too 3-D and enter the gate to your left crossing the path,into the Flopside Outskirts. Flip back to 2-D after officially entering theOutskirts and proceed to the RIGHT from where you flipped to 2-D. You willsoon encounter these ruin-like pillars we saw in the Overthere Stair andOverthere. You can simply jump over tem or flip to 3-D to avoid the extraeffort. Once you’ve crossed the pillars, you’ll see the final Heart Pillar.Approach it and press UP when directed. This will place the eighth and finalPure Heart inside and a BLACK dimensional door will be formed on Flopside Tower.

Well, it’s almost the end of the game; only one more chapter which is theeighth! I HIGHLY recommend that you revisit other chapters especially Chapter3 and 5 to gain some more experience as well as level ups. I will be doingthat as well so don’t feel discouraged. After ALL your errands are done togain some more experience, items, and level ups, exit the Outskirts and enterthe elevator next to the Save block to allow it to transfer you to FlopsideTower.

Here, at the top of Flopside Tower, Merlon and Nolrem are awaiting yourarrival. Once you arrive, proceed to the left to initiate a cut scene withMerlon and Nolrem. First we begin with Nolrem. He tells you that it’s time tohead for Castle Bleck and that it’s now eight Pure Hearts versus the DarkPrognosticus. Afterwards, it’s Merlon’s turn. Merlon quotes the last page ofthe Light Prognosticus summarizing that those who have hope can defy theprophecy of doom. Merlon and Nolrem encourage us by saying that we made itthis far because we believed in brighter future. Tippi concludes that she willbe joining us in this epic battle. The Void becomes slightly larger and afterMerlon and Nolrem’s words of encouragement, we are left to decide to eitherenter the door or enter later on after we’re ready. Since I told you to dothat already, please enter the BLACK dimensional door leading us to CastleBleck and the executer of the Dark Prognosticus, Count Bleck. Watch the cutscene of Merlon giving us his last words of encouragement as enter the door andbegin Chapter 8, the final chapter.

(S1) CHAPTER 8-1: THE IMPENDING DARKNESS

HP: 50

CHARACTERS: 4

ATTACK: 8/16

LEVEL: 16

COINS: 914-999

PIXLS: 11

PURE HEARTS: 8

I believe in you too you know. Everything has come down to this: 8 Pure Heartsagainst Count Bleck and destruction itself. Let’s do it. We emerge from thedimensional door and Tippi announces that we’ve made it to Castle Bleck. CountBleck’s castle is HUGE and is home to almost EVERY monster-(excluding somechapter bosses) we have faced and battled in the past. Count Bleck waspreparing for our arrival just in case we assembled the Purity Heart and herewe are. After this taunting cut scene of the castle, proceed to the right.

We cannot enter the castle in 3-D. When you’re near the end of this area whenmoving to the right, flip to 3-D and approach the door to press UP on it andofficially enter his daring castle. Once you’re inside proceed to the right toencounter probably our first Koopatrol, the most potent species of Koopas witharmor and spikes. You CAN stomp it if you use Carrie for safety precautions orotherwise use Cudge to obliterate it. Proceed to the right defeating the restof the Koopatrols and another new monster and enter the door at the end.

In this new room proceed to the right to encounter ordinary Goombas descendingthe stairs towards you. Defeat them as such and slowly start to ascend thestairs. You’ll encounter Boomerang Bros. TO defeat them, approach them whentheir boomerangs are thrown away from them and either jump or smash them withThudley or Cudge. Ascend the stairs all the way to the top of this area andenter the door at the end after defeating all the enemies. As soon as youenter this new room, you will encounter a Mister I; flip to 3-D and travelaround it to defeat it. After defeating the first Mister I, you will see a newenemy called a Red I. Defeat it the same exact way with ordinary Mister Is andyou should be fine. Defeat the following Mister I after the Red I and switchto Luigi. Super Jump to the above ledge the monsters were BELOW of and enterthe door.

Outside in a new area, proceed to the left with Luigi and Super Jump to theabove ledge when you can’t proceed further. Proceed to the left to continueand open the two chests here for a STOP WATCH and a LONG-LAST SHAKE. Now for akey; proceed to the right jumping off the ledge with the two chests, passingthe door, and Super Jumping to a new ledge to the RIGHT of the door. Here,switch to Peach and float across the gap to a ledge with a pipe-(black).Enter. In this new underground-like area, proceed to the right to encounteranother Blue Magiblot we defeated in the first room. Defeat it by smashing itwith Cudge or Thudley and dodge its attack. Proceed to the right to continueand you’ll encounter a Soopa Striker.

To defeat it WITHOUT losing HP, I suggest you switch to Boomer, flip, setBoomer near the Soopa Striker, move away from the monster, and flip back to2-D. Repeat this process with others and proceed to the end of this path. Atthe end, open the chest to acquire a CASTLE BLECK KEY. Now, turn around andproceed all the way to the left to reenter the black pipe we used earlier toland here and return outside. Back outside, float across the gap with Peach’sumbrella and jump off the ledge to reenter the small door we used earlier.Jump off this ledge to the RIGHT and unlock and enter the door at the end ofthis path.

In this new area, switch to Bowser and Carrie. There are a lot of monsters inhere including: Dull Bones, Magikoopas, Cursyas, and a Gawbus. Defeat them ALLout of your path using Bowser’s fiery breath or be creative and flip and useBoomer. At the end of this long hallway, enter the door. In this new room,are I believe the strongest species of the Bros., the Fire Bro. Flip to 3-Dnear the stairs to avoid its flames and taking damage of 3 points per strike.Afterwards, you can defeat them by using Boomer and detonating him in 2-D ORuse Fleep to stun them and then go on the offensive. Simply defeat them orbypass them by flipping and ascending the stairs. Proceed to the right anddefeat the rest of the Fire Bros to climb the second set of stairs. At theend, defeat the Koopatrol cautiously, hit the block for an ULTRA SHROOM, andenter the door.

As you enter, you’ll clearly see a Save block to your near left. Save yourprogress and switch to Bowser. There is a set of 5-(five) torches to the rightthat can and must be lit. Use Bowser’s fire breath on the SECOND, THIRD, andFIFTH torch. I will also provide the answer using digits in the order of thetorches from LEFT to RIGHT: 2, 3, and 5. Successfully completing this minortask, will cause the creation of stairs to our next door. Please ascend thenewly formed stairs and enter the door at the top by flipping to 3-D. As soonas you enter, you’ll see a voice speak. No offense to the person’s grammar,but you can easily identify that it’s O’ Chunks. He’s surprised to see us hereand insults by saying that he’s going to take us on AGAIN! Bowser makes fun ofhim and challenges him with a one-on-one match. He grows larger and the restof our heroes leave the scene. Let’s give O’ Chunks a taste of his ownmedicine.

He mostly the same as usual except with the floro sprout that made him almostunbeatable. Firstly, use Thoreau to grab him and send him flying. Use Fleepto temporarily confuse him and then use Thudley for a sizzling ground-pound.Use some items if you want for additional damage and TRY to move as fast as youcan using Carrie when needed. Overall, this is an o.k. battle.

After this silly battle, O’ Chunks gives up and desires to be ended by one moreof Bowser’s powerful attacks. He says that there is no shame in being defeatedby a huge grand boss and the area begins to quake. The ceiling shockinglycomes smashing towards our heroes and O’ Chunks holds it up for us. Bowserasks why he saved us from obliteration and it’s because we defeated him and wehave the right to pass. Bowser admires his courage and effort and decides toassist O’ Chunks. Bowser demands that the rest of our heroes take the princessinto the next room and Princess Peach remains almost speechless and concurs.After the rest of our heroes escape, Bowser and O’ Chunks bicker about whoshould leave, survive, and be “the tough guy.” The ceiling “SEEMS” to reachthe floor as we see our heroes anxious in the next room. Luigi examines thedoor and it won’t budge. They-(mostly Peach) decide to forge on witheverything they have into the rest of the castle. Proceed to the right andstrike the STAR BLOCK at the end to end this sad chapter.

YOU LOST BOWSER!!!

(S2) CHAPTER 8-2: THE CRASH

HP: 50

CHARACTERS: 3

ATTACK: 8/16

LEVEL: 16

COINS: 999

PIXLS: 11

PURE HEARTS: 8

The title of this chapter does seem suspicious but I guess it’s nothing toworry about. As we begin this chapter, another tremor occurs. Luigi looses anestimate in how many there have been so far and Peach expresses her concerns.Peach wonders that since this castle is Bleck’s private home, why would he letthe destruction of the world affect his own area? Good question! After thecut scene, we’re introduced to Castle Bleck Foyer. Please proceed to the right.

As you do, you will encounter a Zoing-Oing, a different type of Oings. Simplyjump on it or use Cudge for instant obliteration. Do this to the other enemiesfollowing this Zoing-Oing and defeat the Red I by flipping and such. For thegrayish-looking Blastboxer, jump on it or use Barry to deflect andcounterattack. After defeating ALL the monsters, enter the door at the end ofthis long hallway. In this room you’ll see… Merlon!? You’re not falling forthis are you? This is actually Mimi in disguise as Merlon to be honest.Anyway, Tippi questions the reason why Merlon would be here and he respondsthat he located an interesting page in the Light Prognosticus. “He” says toreach Count Bleck we must hit the blue block that’s supposedly “unsuspicious.”Once you gain control, since the next door IS locked, we have no other choicebut to strike the blue block so do that.

Once you do, the trap will be initiated and we fall into the gap on this floor.Mimi referring to us as “suckers” leaves and we’re left at the bottom. Tippidoesn’t seem surprised about what happened and we once again, gain control.Behind the wall is a black pipe we don’t really have to enter for now.Firstly, proceed to the right to notice a small crack on the wall. Destroy itor annihilate it using Boomer and flip to 3-D to enter. On the other side,enter the black pipe. Here, you will see a series of other black pipes. Jumpoff the one we entered from and flip to 3-D. If you proceed UP, you’lldiscover a THUNDER RAGE behind the farthest black pipe to the right. Good job!Afterwards, enter ANY other black pipe in this room to return to the level wewere on-(NOT the floor Mimi was on.) Flip to pass the black pipe to the leftor just enter the door to the left of this room. In this room are a series offlame torches. Simply proceed past them to the left by flipping to 3-D and atthe end, strike the red switch TWICE to cause a tremor and something to happenin the previous room.

Please return by flipping to bypass the torches and reenter the door we camefrom to the right. Back in here, reenter the black pipe. In this room are3-(three) chests containing a COURAGE SHELL, CASTLE BLECK KEY, and a LIFESHROOM. Once you’re done, you MUST acquire the CASTLE BLECK KEY. Flip to 3-D,and enter the hole on the floor past the chest containing the LIFE SHROOM.

Once you’re finally back in the room that Mimi tricked us, unlock and enter thedoor to the right. In this brand new room, proceed to the right to encounterGloombas descending a set of stairs. Simply defeat them any way you wish andas you get closer to the stairs, Hammer Bros will start to attack you. Flip to3-D immediately and start to ascend the stairs. Switch to Boomer andset/detonate him as you climb up and try to dodge the hammers they throw at youin 3-D since these monsters can flip to 3-D now. When you’re done, climb thestairs to the top. In this center area of the room, proceed to the right yetagain and enter the door you see.

Outside in a new area, defeat the different types of Cursyas using Cudge andproceed all the way to the right. When you can’t go further, flip to 3-D andmove to the LEFT a bit to reveal a path you can follow. Follow this path tothe end and open the chest to an ULTRA SHROOM SHAKE! Return via the path youjust used-(flip first) and reenter the door we came from to the left. Now weneed to deal with more monsters and ascend the second set of stairs. Flip to3-D and proceed UP towards the second staircase. As you do, Fire Bros willflip to 3-D as well and of course, instead of flipping, I suggest switching toPeach to guard with her umbrella and then using Boomer to obliterate them. Atthe top, defeat the koopas and enter the door at the end.

In here are three MUSHROOMS along with their trap. If you have full HP or areclose to the maximum level, proceed to the right and only take the third andlast MUSHROOM to the right. As soon as you do, a trap will be triggered andyou will fall. Here, Chromebas that can only be visible in 3-D. Defeat themby defeating the primary parent that clones itself of use an item such as aTHUNDER RAGE to annihilate every single Chromeba. Doing so will reveal theCASTLE BLECK KEY and the black pipe that is essential to exit this area. Enterthe pipe to return to the floor we were on before the trap was initiated.Proceed to the right to save your progress and then unlock and enter the doorat the end here.

As you enter this new room, you’ll find “Merlee.” She requests that we not runoff and she will begin to ask you 3-(three) questions. Answer them any way youlike but do NOT choose the Francis option since we will have to fight Francisin the third room IF you choose him. After this questionnaire is finishedproceed to the right to enter the door. In here deal with whatever you choseeither an enemy or an item and proceed to the room on the right. Enter. Dothe same in this room and proceed to the next room. In this room, deal withwhat ever you chose and enter the door on the right at the end of this hallway.Here, we will see Merlee whining on how we passed all those “icky” things inthe preceding rooms. She converts herself to Mimi her true form and continuesto complain. Our heroes approach and Peach lectures her on how she should beashamed of herself of all the dirty tricks she’s caused us to go through. Mimiinsults Peach on how she can’t manage on her own with her two “boyfriends”always rescuing her. Peach decides to teach her a lesson by fighting her aloneand Mario and Luigi exit the room. Let’s give Mimi a good beating with Peach!

BATTLE METHODS: Using Peach in this battle is a very good advantage since youcan avoid ALL of Mimi’s attacks using Peach’s umbrella. Usually, use Thoreauto grasp the Rubees Mimi throws at you and throw it back at her; when Mimibecomes drowsy after a few strikes, ground-pound her or simply jump on her headto inflict extra damage. When she uses her powerful attacks, immediately usePeach’s umbrella-(press DOWN) to dodge and avoid loosing HP. Repeat thisprocess of jumping on her after becoming drowsy to defeat her legs and she’llbe defeated and become immobile.

After you take away all her legs she will fall to the floor. Mimi is shockedthat she was defeated by Princess Peach and even laughs about it. Mario andLuigi approach and Peach insults Mimi since she did DEFEAT her. Luigicompliments and another tremor occurs. Tippi suggests that the destruction inspreading and that we shouldn’t dawdle here. Mario and Luigi head for the nextroom and Peach hesitates by giving Mimi some advice of moving somewhere safe.Mimi is shocked that she cares and then… BOOM! I’m not sure what happened butwe then appear to Mario and Luigi in the next room. Luigi examines the doorand it obviously doesn’t even budge. In the preceding room, we see Peach andMimi hanging for dear life. Mimi asks what on earth is she doing and Peachexplains that she was taught to care for those in need.

Subsequently, another tremor occurs and Peach and Mimi fall to their “doom.”In the next room, Tippi suggests that we continue forward since Peach wouldhave wanted us to forge on and never give up. Yes, that’s right. Mario andLuigi agree and they proceed to the right. Once you gain control, continue tothe right and at the end, strike the STAR BLOCK to end this chapter.

(S3) CHAPTER 8-3: COUNTDOWN TO DESTRUCTION

HP: 50

CHARACTERS: 2

ATTACK: 8/16

LEVEL: 16

COINS: 999

PIXLS: 11

PURE HEARTS: 8

Okay, please do NOT get intimidated by the title of this long chapter sincenothing serious is going to occur. As we begin, Tippi senses the power of theChaos Heart getting closer as we get closer to Count Bleck and that we need tohurry since the end is almost here. Well, let’s get started.

Please proceed to the right to encounter some Skellobombers. Use Thoreau tograb the heads of the miniature skellobit head it throws at you and throw itback at the Skellobomber. In addition, you can also jump on them when they’renear the ground to defeat them quickly. Afterwards, defeat the rest of theSkellobits with Cudge and on your way; acquire the FAST FLOWER in the block.Using this item, defeat the following Skellobits and acquire the PALL PILLS inthe next block. Defeat ALL the enemies with caution and acquire the SLOWFLOWER. Proceed to the right defeating ALL the Skellobombers with a Super Jumpif needed, and enter the door at the end.

Okay, in here you MUST defeat EVERY enemy in this room; knowing this, proceedto the right to encounter a Pigarithm. Jump on it quickly three times todefeat it with ease. Do the same with the other three Pigarithms and proceedto the end of this path. Switch to Luigi and step in front of the door weCAN’T access since we need to defeat EVERY enemy. Super Jump to the high ledgeto the left of the door. Up here are two Sobarridads. They seem to look likea Mister I but they aren’t. To defeat it, flip to 3-D using Mario and setBoomer near it. Afterwards, move away from it a bit and then flip back to 2-Dto detonate Boomer by pressing 1. After repeating this same process with thenext Sobarridad, jump off the ledge and proceed to the right and enter the nowaccessible door.

This new room is really a big pain. In here are Dimentio clones but not theREAL Dimentio. The object-(in terms of games) of this room is to find themirror that isn’t shining and then flip in front of it to enter in 3-D. As youproceed further to the right, avoid the attacks of the Dimentio clones andcautiously defeat the Longadile red-like creatures that stretch their heads toattack you. The mirror we’re looking for is literally on the FOURTH ledge fromthe door we came from. Once you reach that ledge, flip in front of the mirrorand enter by holding LEFT on the control pad to enter the other side. In thisnew area of the room, proceed to the left to find and open a chest containing aCASTLE BLECK KEY. There is also another chest containing an ICE STORM on theright side of this hallway. When you’re done in this area, return to themirror that we entered this side from and flip to reenter it to the other side.Flip back to 2-D and continue to jump over the other ledges to the right tounlock and enter the door at the end.

In this new room we have to repeat the process of the stairs and the BoomerangBros. Firstly, strike the block here for a MUSHROOM and then flip to 3-D toreveal an opening in the center of the stairs. Proceed into the opening andflip back to 2-D once you’ve made it to the other side. On this new side ofthe staircase are more Soopa Strikers. Defeat them by jumping on them ofsetting Boomer in 3-D and at the end of this path, enter this small door. Inhere, defeat the Blue Magliblots and Super Jump to the THIRD block to the rightwith the “X” mark on it to create another door. Enter. Here, defeat the RedMagliblots and Super Jump to the SECOND or middle block. Enter the newlyformed door. In here, defeat the Yellow Magliblots and Super Jump to the THIRDor RIGHT block in the direction you’re facing. Enter the newly formed door.In this new room is one of each: Blue, Red, and Yellow Magliblot. Defeat themall and strike the three blocks in this order: MIDDLE, RIGHT, and LEFT. SuperJump to them in this order to reveal a chest containing a CASTLE BLECK KEY.This is what we’ve wanted all along. To maintain briefness, return ALL the waypast the doors and rooms to the staircases with the Boomerang Bros where weentered in the middle in 3-D.

Once you reach the other side of the staircase by flipping, ascend them anddefeat the first set of Boomerang Bros with Boomer. To do this in a simplermanner, jump to the step before the Bro and set Boomer there. At the end ofthis staircase, defeat the Koopatrols and hit the block for a HAPPY FLOWER.Proceed to the right to the second set of stairs and ascend them to moreBoomerang Bros. Defeat them via Boomer or Cudge on the step before and climbthe rest of way up. Strike the block at the top to defeat a GHOUL SHROOM andthen unlock and enter the door at the end.

In this new room are Skellobits that can flip to 3-D. Defeat them all usingCudge or use Carrie to jump on them and then return to the beginning of thisroom since we MUST do something in an exact order before entering the door atthe end. Back at the door, Super Jump to the above ledge near the door andthen jump off it on its RIGHT side. Afterwards, proceed to the right past theledge and on the second ledge’s RIGHT side, Super Jump to it to land on thisledge. Proceed to the left a bit and then Super Jump to the above LEFT ledgeon it’s the only RIGHT side. Here, defeat the Skellobait and theSkellobomber if there is one and then jump back DOWN to the ledge we were onpreviously. Back here, Super Jump to the ledge on the RIGHT SIDE and land onit. Defeat the Spiky Skellobait and the Skellobomber and then jump off thisledge on its RIGHT side. Finally, enter the door. If my instructions did NOTwork, flip to 3-D and follow the arrows on the wall but you shouldn’t have tosince that is what I followed.

We now enter a new room with shining mirrors. As we did earlier find themirror that is not shining but this time it’s on the FIFTH ledge. When you’rein front of it, flip and jump into it to enter the other side. On this newside, is an army or a large multitude of Dimentio clones. Don’t worry sincethey won’t hurt you at all. Proceed to the left ignoring the Dimentio clonesto a chest with a THUNDER RAGE. Further to the left is a block containing aSUPER SHROOM. Once you’re done on the left side, proceed past the Dimentioclones to the right side. On your way there, you can use Boomer to create somemore space for you to move more efficiently and you can use Carrie to movefaster. Once you’re on the right side, open the chest for a CASTLE BLECK KEYand strike the block further to the right for another Super SHROOM. Oncefinished here, proceed to the left and reenter the mirror in 3-D we used toenter this side. Back here, proceed to the right past the Longadile(s)-(defeatthem using Boomer when they stretch) and save your progress via the Save blockand unlock and enter the door at the end.

As you enter you see another person speaking and that is actually Dimentio.He’s glad that we’ve made it this far and Tippi demands him to move out of theway. Dimentio “concurs” to move out of the way and tricks us since we have todefeat him first. Dimentio challenges us to catch him in a game of tag beforeofficially battling. Okay, I’m not going to go into FULL detail about how towin this tag game but the key is to use Fleep on the sparkling space rift. Dothis to the space rift in this room now to cause a blue block to appear.Strike it to vanish and reappear in Lineland. In the next paragraph I shallprovide the location of each space rift you must interface with Fleep.Remember you should move in the direction Dimentio moves towards. Good luck!

Lineland: the very end of this area to the right past the monsters

Merlee’s Mansion: the safe where the 1,000,000 Rubees was stored

Tile Pool: the very end of this area to the left

Outer Space: to the right in past the green door and in a gap.

Gap of Crag: flip once at the end of this area and enter the bottom level

Sammer’s Palace: to the right and in the wall, the rift will sparkle.

The Underwhere: in front of Dorguy the First at the top of this room

That’s it. We return to the same room where we were before the tag game began.Dimentio asks if we’re enjoying his game of tag-(I’m not) and Luigi demandsthat he stops messing around and fight him for real. Dimentio disagrees sayingthat magic is no laughing matter and that he’s always deadly serious. He thenasks us a STRANGE question of teaming up and defeating the Count!! Dimentioexplains that Count Bleck has betrayed him and about the lies of creating aperfect world. Listen to the rest of his reasons and as much as it soundsgreat, DO NOT believe him. Say “No” when you have the option and then “Noway!” for the second option. As a result, he decides to battle you and insultsLuigi’s mustache. Luigi insists that his brother-(Mario) moves ahead and lethim deal with Dimentio. Watch the rest of the cut scene and let’s showDimentio some REAL power!!!

BATTLE METHODS: Okay this battle is completely straight forward. You haveneither pixls nor any characters whatsoever so your options are limited sinceall you CAN do are use items, jump, and Super Jump. Using Luigi’s ordinary andSuper Jumps, you can dodge most, and if possible, all of Dimentio’s attacks.Watch your timing and Super Jump or simply jump on him when you have thechance. Overall, it’s an okay battle.

After this rather difficult battle, Dimentio cries and whines for the pain isstrong. Luigi says that he took Dimentio head o and didn’t need his superstarbrother to help him. Dimentio says that he can’t let Luigi fall into the CountBleck’s hands. Afterwards, Dimentio encircles himself and Luigi in square-liketrap and… they both have their “game-over.” Mario examines the door and itobviously does not budge. Mario insists that they forge on considering thecircumstances. Once you gain control, proceed to the right and hit the STARBLOCK at the end of this room to end this chapter.

(S4) CHAPTER 8-4: TIPPI AND COUNT BLECK

HP: 55

CHARACTERS: 1

ATTACK: 8/16

LEVEL: 17

COINS: 999

PIXLS: 11

PURE HEARTS: 8

Well, Mario is the “only” hero left and as we enter and start this chapterTippi makes a comment about a time she met someone for the first time. Tippiapologizes that she would help Mario find his friends but now they’re “goneforever.” Mario comforts Tippi by saying that they are not dead and that theyare still very much alive. Tippi makes a final comment of believing in themand we gain control. This is the FINAL section in terms of the story mode inthis game. Let’s end this well and save the world!

Proceed to the right and defeat the Copta easily by jumping on it and thendefeat the Poison Pokey by either using Cudge or by using Carrie to defeat it.Afterwards, defeat the Cursya and then strike the 3-(three) blocks for aMUSHROOM, a coin, and another MUSHROOM. Proceed to the right to defeat moreCoptas and Poison Pokies and then enter the door at the end. In here, defeatthe Yellow Magliblot and then at the end, use Tippi’s unique ability to reveala hidden door. Enter. In this new room are ledges or platforms that move upand down. Simply follow the path to the right by jumping onto the movingledges. Defeat the Parabuzzy and the Spiky Parabuzzy on the way and when youcan’t proceed further, flip to 3-D. In 3-D, jump to the moving ledge next toyou on the LEFT and then jump UP to the next moving ledge. Repeat this processwhen you can’t move further-(move to the RIGHT in 3-D and then UP) and at theend, enter the door.

In this room is another set of moving platforms but they’re slightly differentthan the ones we dealt with in the preceding room. To pass this room, we needto find a key. Firstly, jump to the moving ledges and pass them by jumping tothe next ledge going up. Once you reach a center ledge that does NOT move,flip to 3-D and then move to the LEFT to discover a black pipe. Enter. Inhere, we get to use a pixl we haven’t used in awhile. Switch to Dottie andthen flip to 3-D. Miniaturize yourself by pressing 1 with Dottie and then moveUP in 3-D to enter the ant-sized hole in the wall. Follow this path all theway UP and then open the chest to acquire the CASTLE BLECK KEY we were lookingfor. Return to the pipe using Dottie and entering the ant-sized with Dottieand then reenter the black pipe at the end.

Once you return to the area with the moving ledges, proceed all the way to theright by jumping onto the ledges and then proceed by jumping to the subsequentledge going up. At the end, unlock and enter the door. In this new area arepowerful creatures called Mega Muths. They have 200 HP and they can be hard todefeat. I suggest you avoid them by flipping to 3-D or you can CAREFULLYattack them with Cudge or Boomer. Afterwards, defeat the Cherbil or bypass therest of the Mega Muths to enter the door at the end of this long desolatehallway.

As we get closer to Count Bleck, the rooms begin to get more sophisticated anddifficult to pass. A perfect example of this is the room we’re currently in.The key is to enter the opening in the wall that leads to the other side ofthis room and then we have to repeat this process. Firstly, defeat the4-(four) Koopatrols on this side of the room and then return to the entrance ofthis room. Flip to 3-D and then enter the SECOND opening on the RIGHT side ofthe wall. Here, defeat the Soopa Strikers and then head ALL the way to theback of this room to the left side. Flip to 3-D and then enter the THIRDopening on the RIGHT side of the wall. In this area are 3-(three) Pigarithmsto defeat here. Afterwards, head to the back of this room on the left side notthe RIGHT side and flip to 3-D. Enter the THIRD opening again.

On this side are Cursyas and Coptas which you can and should annihilate. Afterthey’re defeated by using Cudge, proceed to the right and enter the door OR youcan proceed to the other side-(THIRD opening from the LEFT side) to defeat someKoopa Troopas and then open a chest containing a SHOOTING STAR. Anyway, in thenext room is another series of walls with openings to go through. This timeyou can either head to the right side or the left side but only ONE side hasthe door. Let’s first head to the LEFT side since it’s where the door islocated. On this side with the door we just entered from, defeat the PoisonCherbil, the Ice Cherbil, and the Cherbil and enter the FIRST opening on theRIGHT side. Hint: since I will not be explaining the right hallways, the chestat the end contains a SUPER SHROOM SHAKE.

Here, defeat the Cursya and the Pigarithm and then flip to 3-D and then enterthe SECOND opening on the RIGHT side. On this side are Poison Pokies, Cursyas,and a Koopatrol you can easily defeat with Cudge so do that and then enter theSEVENTH opening on the LEFT side. In here are two Hooligans and twoZoing-Oings you can simply jump on to defeat them. At the end of this path tothe right, enter the door at the end. There are MORE halls to go through!?Don’t worry since we’re almost done with this. Proceed to the right to defeata Gawbus using Boomer and then defeat the Pink Fuzzies by jumping on them.Afterwards, return to the entrance of this room and enter the SIXTH opening onthe RIGHT side of the wall in 3-D. Proceed across in 3-D into the FIRSTopening to acquire an ULTRA SHROOM SHAKE in a chest. Return to the other sideagain in 3-D and head UP and too the RIGHT to enter the FOURTH opening on theRIGHT side.

Here, proceed past the two Spanias and to the opening on the RIGHT side. Here,proceed to the left and defeat the Shlorp by setting Boomer near its mouth anddetonating Boomer inside the Shlorp’s body. Repeat this one more times andit’s defeated. After defeating the other two or three Shlorps, return to thehallway with the chest which contained the second ULTRA SHROOM SHAKE and thenhead DOWN in 3-D to enter the SECOND opening on the RIGHT side of the wall.Proceed further into the next opening to encounter Skellobits andSkellobombers. Defeat them all by either jumping on them or by using Cudge.Finally, proceed to the right to enter the door we’ve been searching for.Proceed to the right and ascend the stairs to a block with an ULTRA SHROOM andthen continue to the right to save your progress via the Save block and whenyou’re ready, enter the door to face our arch nemesis.

In the final room, Tippi senses something very powerful that could be the ChaosHeart. We then come in contact with our arch nemesis, Count Bleck! Bleck ispleased that we’ve finally arrives and identifies us as the hero of the LightPrognosticus. Bleck intimidates us by saying that it’s too late to stop theprophecy as well as him. Bleck continues by saying that all worlds aremeaningless and that he’ll cause them to seem as if they never existed. Tippirefers to Bleck as Blumiere and Bleck calls her Timpani saying that he does nothave to answer and that the hour has grown too late. Bleck demands Natasha todeal with these two heroes ALONE and she sadly leaves. LET’S END THIS!!!

CHAPTER BOSS: COUNT BLECK

HP: INVINCIBLE

ATTACK: 8

ATTACKS: Throwing a Void fragment at you

BATTLE METHODS: Count Bleck’s first phase is practically pointless since wecan’t hurt him. Try to jump on him a few times and a cut scene will betriggered.

Tippi explains that Count Bleck is being shielded by our attacks by the ChaosHeart itself. Afterwards, try to continue attack him and another cut scenewill occur. As the END gets closer, Count Bleck begins to initiate it. Ourother three heroes Peach, Bowser, and Luigi come to help us! They insult theCount and are ready to team up with you to beat the Count. They regroup andcause the eight Pure Hearts to destroy Count Bleck’s barrier. Now the TRUEbattle begins. Let’s do this!!!

BATTLE METHODS: The windows of opportunity have finally opened. Use Mario andThudley or the opposite with Bowser to inflict serious damage. I also suggestusing the SHOOTING STAR against him if you have one. Remember to guard withPeach if you’re in trouble and Super Jump under Count Bleck to also inflictserious damage. Do WHATEVER it takes to beat Count Bleck since we need to showhim who’s boss around here. Finally, use Bowser’s fire breath and cause toinflict 20 points of direct damage. Good luck!

After this battle, the Chaos Heart separates from Count Bleck and Bleck fallsto the ground in pain. Bleck explains that they need to finish Bleck in orderfor the Chaos Heart to vanish and have the prophecy be undone. He explainsthat without Timpani-(Tippi) the world had no meaning or joy and that’s why hewanted to destroy the world. After some dramatic talk between Bleck and Tippi,Natasha shields Bleck from Dimentio’s attack!? Dimentio wants to give the Countthe everlasting peace he desperately wants and Dimentio commands Mr. L-(Luigi)to come forth and absorb the Chaos Heart. Dimentio explains that he planted aseed in Luigi’s consciousness to possess and control him. Dimentio fuseshimself, Luigi, and the Chaos Heart together to form a very destructive andpowerful force. He sends Tippi, Count Bleck, and Natasha to another dimensionand we’re left to fight our final boss. You should have received a LEVEL UPduring the second battle with 55 HP and your attack should now be 9/18. LET’SEND THIS NOW!!!

BATTLE METHODS: Well, even though we don’t have Luigi or Tippi, our attackpower hasn’t really changed that much. Since he’s invincible, try to performsome ordinary jumps or ground-pounds to pass the time until a cut scene istriggered.

The end of the universe “begins” and we see cut scenes at many different placessuch as Flipside and Downtown of Crag. Afterwards, we see Tippi, Natasha, andCount Bleck in Dimension D. Tippi urges to assist our heroes and Bleckexplains that it’s impossible without the power of the Pure Hearts, it’spointless. After some words of encouragement from Tippi, O’ Chunks and Mimiappear giving some more words of encouragement. All this love and trust in oneanother creates the Purity Heart the fusion of the eight Pure Hearts! Tippitakes them to Mario and they destroy the barrier around Dimentio’screature-like boss. Now that we HAVE POWER, let’s beat him ONCE AND FOR ALL!!!

BATTLE METHODS: Now that Super Dimentio’s barrier is gone, we can inflictdamage. Your main focus is to attack the head which looks like Luigi’s head.Ground-pound, jump, use fire breath, ANYTHING to inflict damage and guard usingPeach since she’s very vital to maintaining optimum HP. Please use a SHOOTINGSTAR or a THUNDER RAGE if necessary.

*WARNING: SPOILER ENDING!!!*NOTE: IF YOU DO NOT WISH TO KNOW THE ENDING, DO NOT READ BELOW!!!

After this epic battle, Super Dimentio shall fall and Dimentio will obviouslywhine how our heroes defeated him. Our heroes insult him and Dimentioexplains that this isn’t the end and that he still has one surprise left. Hevanishes and Luigi and the Chaos Heart will separate from him. Luigi regainsconsciousness and Count Bleck, Mimi, and O’ Chunks will appear. Bleck explainsthat the end of the world is upon us and that Dimentio left behind a shadow ofhis power to continue controlling it. There is one thing left that can be doneand Count Bleck summons a HUGE door to appear. Our heroes enter and the roomis drawn out to seem like a marriage altar or ceremony.

In this next room, Count Bleck-(Blumiere) will say to Tippi-(Timpani) that thereunification and fusion of them two and the Pure Hearts will destroy theprophecy at the “cost” of their life. They move on to the altar and say theirvows of love to each other and what they have wanted to say. Bells will beginto ring giving their blessing to Blumiere and Timpani and the Void is finallydestroyed. Worlds return and we then see the final dialogue between Timpaniand Blumiere. They venture off to the place they will love and care for eachother forever and we appear back in Flipside. The Void vanishes forever andNatasha regains consciousness.

(T1) Flipside:

Merlon appears and thanks and congratulates us for working hard and saving theuniverse. Merlon wonders where Tippi is and Mario explains that they have leftto be happy. Natasha gets emotional about the Count leaving and Timpani andBlumiere living in happiness. Merlon asked Saffron to prepare some goods andtreats for us as a result of our hard work. The rest of the heroes but Peachhesitates and asks Merlon what’s wrong. He wonders if Timpani-(Tippi) is trulyhappy now and Peach ensures him that she really is. Merlon concurs and theydepart to have some snacks at Saffron’s.

Thank you for taking the time to read my guide and for completing this epicgame. May you find inspiration and enlightenment from it.

- Juancarlos Manon

CONGRATULATIONS, YOU HAVE COMPLETED SUPER PAPER MARIO!!!

There are still more things to be done!

VI (U1) Side Quests:

Okay, now that you have completed the game, you can save your progress and thencomplete the side quests of the game. Below are a few of them: (the remainingwill be added as I update the guide daily)

Flipside Pit of 100 trials: (Acquiring Dashell)

The Pit of 100 trials is the most prominent and sophisticated side quest onecan achieve. In room 100, is a boss called Wracktail, a more complex versionof Fracktail from Chapter 1-4. Defeating Wracktail will cause you to acquireDashell, the speedy and dashing pixl. In addition you will receive 9 specialcards that can be kept or sold at a HIGH price. The Flipside Pit of 100 trialsis obviously located in Flipside and on its B2 floor. Please remember torejuvenate your HP and stock up on all significant items since you’ll be herefor a long time and you can be defeated very easily if you do not make the wisechoices. Before entering, always remember to save your progress via the nearbySave block.

Flopside Pit of 100 trials:

This is the most rigorous version of the Pit of 100 trials. Here, all theenemies from the entire game-(excluding bosses) are dark versions and the boss,Shadoo, is composed of the dark versions of Mario, Peach, Bowser, and Luigi.Defeating Shadoo and completing the entire trial will give 9 additional uniquecards and I believe 4-7 more for defeating Shadoo. You can only face Shadoo bypassing this pit of 100 trials TWICE. Doing so will award you the specialcards and you will be granted the ability to stay in 3-D for eternity. TheFlopside Pit of 100 trials is obviously in Flopside and on its B2 floor,similar to Flipside’s. REMEMBER: Replenish your HP, stock up on your prominentitems including any unique recipes, and save your progress before entering thetrials.

Acquiring Barry:

Please note that I do specify how to receive Barry in my walkthrough above. Ifyou haven’t read that section as of yet, visit CHAPTER 3-1 again and thenexamine the first grassy bush you encounter. After some compliments forrescuing Tippi from Francis, Barry will be more than pleased to join yourparty. This, in my view, is the easiest optional pixl you can acquire in thegame. It might even be a fact if I do say so myself. Barry is a useful pixlthat can create an indestructible barrier around you for a brief time todefend/counteract enemy attacks. I recommend using him often. Enjoy!

Acquiring Piccolo:

Piccolo, the musical pixl, can be acquired by completing a long side quest.You must first speak to Merlee in her fortune-teller’s shop in Flopside. Agreeto her request and you will embark on a journey to acquire a crystal ball andthe key to the building Piccolo is locked in. Don’t give up though! Persevereand you will eventually acquire Piccolo. Once you acquire Piccolo, you cancure the curses monsters give you such as Poison or the inability to flip.

Acquiring Tiptron:

After Tippi departs with Count Bleck, you have the ability to replaceTippi-(sadly yes) by paying a good ole visit to Francis at his castle inCHAPTER 3-4. Before paying him this visit, I highly suggest that youaccumulate a total of 999 coins to purchase Tiptron from Francis. After thehard committed work of accumulating these 999 coins, visit CHAPTER 3-4 and payhim the 999 coins he requests. If you don’t want Tiptron then you do NOT haveto! This is completely optional and it’s not required. I did it since I feltpity for it and I desired a replacement for Tippi since Mario and the othersprobably need something to take her place. However, Tippi can never bereplaced and I hope you’ll miss her too just like me: - - -.

Sammer Guy Showdown:

After completing the game itself, you can return to Sammer’s kingdom and faceoff against his 100 Sammer Guys. I recommend leveling at least up to 37 likemyself to be able to complete this long and exhaustive side quest. Defeatingall of them will reward you 7 special cards. Also keep note that you muststrike the STAR BLOCK at the end of each set of 20-25 to proceed to the nextchapter and face against the next set. Good luck!

Catch Cards:

Even though I haven’t mentioned this in the guide thus far, you can use CATCHCARDS OR CATCH CARD SP to obtain several monster cards. I do mention how toobtain some monster cards in the walkthrough such as the GOOMBA CARD in CHAPTER1-1. If you have a CATCH CARD in possession and do not have an explicitmonster card on it, you can use the card to catch the foe’s soul and engrave/orinsert it into the card. I don’t recommend doing this as a result of thestress and a lot of hard committed work. Best wishes!

(A4.2) Thoreau: *MANDATORY*

Location: Yold Town-(underground)

Description: Thoreau, the hand-looking pixl allows you to pick up andthrow things with mighty force. He was sequestered in a chest for 1,500 yearsand was-(or will be) released. According to Tippi, Thoreau may soundupper-class but he is not afraid to get his hands dirty and help the Hero. SeeQuick Tutorial in the walkthrough for more info.

(A4.3) Boomer: *MANDATORY*

Location: Gloam Valley

Description: Boomer, the blue bomb-looking pixl, can help you destroyand blow up things in general. He can be used to inflict serious damage so usehim often if you need to. Boomer, according to Tippi, is more than happy toobliterate anything for the legendary hero. See Quick Tutorial in walkthroughfor more info.

(A4.4) Slim: *MANDATORY*

Location: Merlee’s Mansion

Description: Slim, the triangular-shaped pixl excels at moving yousideways so that you can bypass obstacles and avoid damage from enemies. Youbecome paper-thin to the point that no one or nothing can see you. He wasguarded by Merlee Mansion’s masters so that the Hero can acquire him andproceed further into the quest. According to Tippi, he loves excitement and ishappy to travel with the legendary Hero. See Quick Tutorial in the walkthroughfor more info.

(A4.5) Thudley: *MANDATORY*

Location: Tile Pool

Description: Thudley, the burly ground-pounding pixl gives you theability to ground-pound enemies and inflict serious damage-(double). You canuse Thudley to interface with hard materials that can’t move easily such aspoles and boulders. Thudley, according to Tippi, is an ex-wrestler and anexpert on all girthy things. See Quick Tutorial in the walkthrough for moreinfo.

(A4.6) Carrie: *MANDATORY*

Location: Francis’ Fortress-(underground)

Description: Carrie, the perpendicular-looking pixl, can assist you inhovering over spiky traps or over water and quicksand. Like Slim, Carrie canhelp you bypass traps but can help you move slightly faster. According toTippi, Carrie enjoys to have the same feelings for the other person to avoidconflict and remain on the same wavelength. See Quick Tutorial in walkthroughfor more info.

Fleep: *MANDATORY*

Location: Planet Blobule

Description: Fleep, the rectangle–shaped pixl can be used to flip thefabric of space and confuse enemies. Fleep was stranded on Planet Blobule in arestroom without paper waiting for the hero to arrive. See Quick Tutorial inwalkthrough for more info.

(A4.8) Cudge: *MANDATORY*

Location: Gap of Crag

Description: Cudge, the hammer-looking pixl can help you smash thingsinto oblivion with mighty and potent force. He is my favorite pixl andcontributes to fighting enemies efficiently and destroying huge objects such asa gigantic yellow block. According to Tippi, Cudge is very enthusiastic abouthammering things into oblivion. Cudge was stored in the sky monument in theGap of Crag and is happy to free assisting the legendary heroes. See QuickTutorial in walkthrough for more info.