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They're paying people if they use their art, they're not looking for free work. It's also giving fans and people interested in working in the medium a chance to add to an actual game, one that is going to have a rich enough story in the real world, to add to their credentials.

Originally Posted by Revisor

InXile invites all artists around the world to submit paid and credited art assets for Wasteland 2 via the

No it's not. This is a PR thing, giving dedicated fans the opportunity to create something for a game they are passionate about.

I doubt that this will be cheaper than creating these assets in house or outsourcing them. Come to think of it, these assets would probably be made by an outsourced art studio anyway, giving that they're all pretty generic environment art.

It definitely beats those "contests" where users submit content, one person wins a pittance, and the contest creators get exclusive rights on all submitted content indefinitely.

I'm still not really a fan of the idea, though. It's asking artists to do a commissioned work, and then only paying for the ones you really like. I would be more on board if they had artists to submit their portfolios, and hired them to develop the work based on the style guide.

They're basically asking any number of people to submit their work and then picking one of those works, paying a bit for that and discarding the rest. That's a lot of peoples work going to waste instead of hiring your own damn designers and doing the job yourselves.

They're basically asking any number of people to submit their work and then picking one of those works, paying a bit for that and discarding the rest. That's a lot of peoples work going to waste instead of hiring your own damn designers and doing the job yourselves.

They're basically asking people to work for free.

To be fair, it's going in the unity store, so just because they don't buy it doesn't mean that it won't be bought.

Thing is, its best done when the concept artist work closely with the 3d modeler so they could both alter the models to fit the game style and artists vision because 3d models, even those perfectly going by the concept art, tend to have a different "vibe" from different angles.