CP Kombu A16

A red desertAn autumn 3 control point Attack & Defend map. A point is a power pylon (maybe BLU destroys it when I add detail to cut out power?), B point is a storage yard for the C point, which is a train yard which I have not decided what is entirely yet (probably the typical berry "barns with lasers!!" stuff).

- Made BLU stairs shed doorway to cliffside at A one-way
- Added pickups to BLU stairs shed building at A
- Fixed one way door at B point not working
- BLU spawn time set to 4.5 (ranging between 4.5 - 9)
- Sewer at C is no longer a dead end and now leads to the other end of C
- Lowered general spawn times

- Full ammo pack in the A point basement turned to medium
- Removed small health pack in the A point basement
- Some metal covering on C point replaced with a new building, inc. medium ammo
- Covered left side of RED's defense of the C point
- Fixed one way door at B point staying open
- Added a small platform at the front of the C point with a staircase

- Adjusted team spawn times at particular points
- Adjusted the storage building at A point to allow both teams a door
- Lowered amount of fencing on the B point to reduce cover where it is less necessary
- Elevated the area to the left (looking from RED spawn) of C point to improve defense slightly
- Fixed clip sticking out at a B point window
- Fixed REDs getting stuck in their forward spawn after A was capped

- Train shed at C turned into a one way route allowing BLU to flank around to the other side of RED
- Added a route at C for BLU leading up into the stairs shed above the tunnel
- B point revised into a different shape to make it less convenient for attackers to pile on to it straight after A
- Elevated left BLU route into C

- Made B point significantly larger
- Sectioned off outside route into B from C
- Added access to the area where the old RED forward spawn was above B for sentries and snipers
- Upscaled the B-C lobby a noticable amount
- Added a route connecting the two RED re-group areas behind B
- Added a position in the B-C lobby on the ramp for sentries
- Negated sightline from right route to C from B across B area
- Negated sightline through B-C lobby
- Medium ammo pack over the deathpit connecting to the B-C lobby changed to a small
- New RED forward spawn (implemented in A9) now has a resupply locker as it should
- Removed some railings in the right route to C from B
- Added some pickups in the outdoors portion of the right route to C from B

- Completely revised the C point, with more height, more routes and more p-zazz
- Rethemed the map to Autumn as opposed to bleak, boring Red Desert
- Added a greenhouse to the left-most route into C, with pickups for engis in the area
- Added a shed at A point dividing the cliff above the capture point into two sides (for RED and BLU)
- Added a slope and a shed behind B point as another engineer position on the control point
- Adjusted fencing at B point to compliment new sentry spot