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This modified damage system comes from the archives, as it were. I probably found this system published online sometime around 1995, and I have since lost the original source. I don't use this exact system in my games, but the idea is solid, and I am likely to modify it and use it at times (e.g., during climactic battles).

Modified Character Combat Table

Stun

Takes effect immediately.

1

Blast has no effect

2-3

Blast grazes you (+5 to next initiative)

4

Blast smashes you in your chest (-1d6 to all rolls for this and next round)

Mortally Wounded

Blast travels through your chest (character dies in 2d6 rounds without first aid)

4-5

Blast hits face and causes blindness

6

15% chance of a nast critical

Nasty Criticals

01

Top of head blown off, ooze leaks out (instant death)

02-10

Knee shattered (-1d6 till it is healed)

11-15

Heart blown apart (death in 1d6 rounds)

16-18

Spinal cord cleany separated (instant death)

19-25

Groin removed (-1d6 to dexterity permanently)

26-37

Ribs (you got lucky, -1d6 till healed)

38-40

Lung punctured, asphyxiation from drowning in blood (death)

41-49

Jaw shattered (serious pain but can heal)

50

Face partially removed (character can be saved)

51-65

Temple (lose consciousness for 1d6 rounds)

66-68

Forhead (-1d6 to mental attributes until recovery)

69-74

Larynx (cannot speak for 1 month)

75-86

Stomach ruptured (die from poison in 3d6 rounds)

87-91

Lower Spine (10% chance of permanent paralyzation)

92-94

Multiple organs struck, internals reduced to jelly (death)

95-99

Collar bone broken (50% chance of paralyzation)

00

Enters eye and exits back of skull (death)

Revised Ship Damage Rules

For Starfighters and smaller vessels, continue to use the base rules. These new rules apply only for larger craft. Space Transports and Capital-scale vessels can stay in the fight until all hull dice are lost; at that point, the ship breaks up and is totally destroyed.