The limitation of what types of weapons can be used is based on the class a player has chosen. However, there are some Stigma Stones that may allow one class to use weapons not normally available to them.

Two-handed ranged weapons with slow attack speed, moderate damage, buffs for magic boost and magic accuracy, and can have various elemental damage types associated with them (Water, Fire, Earth, and Wind).

Two-handed short ranged weapons with slow attack speed, moderate damage, buffs for magic boost and magic accuracy, and can have various elemental damage types associated with them (Water, Fire, Earth, and Wind).

Weapon Tool-Tip Information

This indicates if the weapon can be soul bound or not. Soul Bound or not. Once a weapon is soulbound it cannot be used by any other character.

4) Level

This indicates the minimum level a character must be in order to use this weapon.

5) Weapon

Speed/Strikes

This indicates the basic speed of the weapon as well as the number of strikes it is possible to make with one swing when auto-attacking.

6) Damage

This lists the minimum and maximum that the weapon is able to accomplish when striking an opponent.

7) Attack Speed

This is the exact speed of the weapon. The time indicated is the delay between attacks when auto-attacking.

8) Physical Crit

This is the weapon’s chance to make a critical strike. This number is added to your base critical strike in your attributes. The higher the number the more likely a critical strike will be made.

9) Magic Boost

This adds to your Magic Boost attribute. This attribute is not available on all weapons. However can normally be found on Maces, Staves, Spellbooks, and Orbs

10) Accuracy

This attribute increases your accuracy to hit an opponent. The higher this number the less likely you will miss.

11) Parry

This is your weapons ability to parry attacks. The higher this is the more likely you will be able to use your weapon to keep from being hit.

12) Magic

Accuracy

This attribute adds to the accuracy of your spell casting.

13) Secondary

Attributes

This area is where secondary bonuses will be given to your weapon. The availability of these bonuses is based on the Rarity of a weapon.

14) Manastones

This is the area where manastones can be placed. Each square located here is one slot that a manastone can be placed in.

15) Godstone

Availability

This indicates whether or not a Godstone can be used on the weapon thus enhancing it’s properties further.

16) Other

Bonuses

This is where other bonuses available to weapons will be placed. Normally these bonuses are attributed to Player vs. Player combat. These bonuses can be found are extremely rare items as well as items purchased from the Contribution vendors. (not shown in this example)

Weapon Enchantments

Each type of weapon can be enchanted. When an enchantment is applied its damage is increased. However, when enchanted, each weapon’s amount of damage is increased based on its type. Also, some weapons will receive increases to their magic boost stat as well.