Introduction

The Daemonheim achievement set is a series of tasks grouped into four difficulty ratings that take place all over the Daemonheim area. You'll be looking from the Daemonheim Peninsular into the dungeons themselves.

Completing each difficulty group will offer its own rewards. Completing all four difficulty groups is a completionist cape requirement. There are some achievements that do not contribute to completing a set and these are marked accordingly.

Items with a in the 'set' column contribute towards this Achievement Set's reward and the Completionist cape. If the item does not contribute, or there is no reward at all, there will be a in the 'set' column. Achievements with a in the 'set' column contribute to the Completionist cape, but may not show a completion message.

Easy Achievements

Achievement

Quest Requirements

Skill / Other Requirements

Set

It's Dangerous to go Alone
Complete a dungeon in a team of more than 1.

None

None

Kitchen Aid
Feed a team mate some food to heal them.

None

None

The Lone Dungeoneer
Complete a dungeon solo.

None

None

Change of a Dress
Switch to another bind loadout.

None

None

Gorajo Fandango
Use a combat familiar to help fight a boss using their standard attacks.

None

None

You're not the Boss of me
Defeat the boss on floor 1 solo.

None

None

A Road less Travelled
Pass the guards guarding the Wilderness entrance.

Rewards

For completing a difficulty set you will receive an item reward and you'll also receive an experience lamp (or several lamps). These rewards increase in usefulness alongside the difficulty of the achievement set. The achievement set specific item will also increase in usefulness, including not only new abilities, but the abilities of all lower difficulty sets.

Rewards are obtained from different NPCs throughout the area. These are detailed in the table to the right.

Please note that the damage and life bonus values will be divided by 10 (and rounded down) when using the Legacy combat system.

At all times: Access to a heim crab weapon cosmetic override.
Ability to choose at the start of a dungeon which boss you encounter once per day (only bosses appropriate for the theme of floor and ones that you have the level to encounter).
Choose a secondary ring role in another class with 25% its normal effect.