The war on gamers has another combatant entering the fray. The National Endowment for the Humanities recently announced that they are spending $29,403 taxpayer dollars on a study titled “Notoriously Toxic: Understanding the Language and Costs of Hate and Harassment in Online Games.” Given the massive bias that mainstream society has against gamers, it’s likely that this study will be another piece of propaganda designed to further the feminist narrative.

Who Is Involved In This Study?

Anyone even remotely aware of the social justice agenda being imposed upon the gaming community would naturally be skeptical of this new study. Ben Miller, the man who “the grant and the proposal came to and from,” recently Tweeted about “hate speech in online games,” suggesting that the study will come down on the SJW side of the fence.

Thrilled that the @NEH_ODH will be supporting the #NotoriouslyToxic project as we look into toxicity and hate speech in online games.

Another key figure involved in the initiative is Kishonna Gray, Assistant Professor in the School of Justice Studies at Eastern Kentucky University. Hardly impartial, her “dissertation focused on the intersecting oppressions experienced by women of color in Xbox Live.” She’s also the author of “Race, Gender, and Deviance in Xbox Live.” She writes in “Gaming Culture Created #GamerGate“:

By accepting a culture that diminishes the status of women as full members of the gaming community, this toxic environment has been able to fester and take shape and lead to the harassment and threats of violence against women in our community.

Unbiased?

Since video games have existed, women have been marginalized and have had to accept second class citizenship within gaming culture.

Truthful?

Powerlessness is one of the strongest forms of oppression and this is apparent given Anita Sarkeesian’s inability to speak at Utah State or Brianna Wu and other women in the gaming industry now fearing for their lives.

Reasoned? I would not categorize someone who was invited to work as a consultant for EA and partnered with Intel “powerless,” even if she did choose to cancel a presentation either because of a dubious threat that police determined posed no risk to anyone, or because people would be allowed to lawfully carry guns in her presence.

Game Studies, although a rather new academic field, is dominated by male perspectives and masculine curriculums valuing technology and development over cultural implications.

Typical. Complaining that “game studies” focuses too much on technology and development and not enough on social justice. Also, note the assumption that something being dominated by “male perspectives” is a cause for concern.

Sadly, what ultimately occurs is violence as victims of oppressed groups must live with the knowledge that they could be subject to random, unprovoked attacks. These attacks don’t require motives. They are only intended to damage, humiliate, or destroy the person for belonging to a member of the oppressed group.

Yet not a single act of violence committed against these “oppressed” women in gaming is mentioned.

I appreciate the mobilization of the gaming community against GamerGate but it has come too late. Our response needs to be more than just condemning an anonymous group. We need sweeping changes to our culture to ensure future cowards know that punishment will be quick and swift.

This statement plainly displays SJW authoritarian tactics. Could this study she is participating in be part of the strategy to bring about “sweeping changes” that will ensure future cowards dissenters will be too afraid to speak up because they are well aware of the consequences? For “powerless” and “marginalized” groups of “oppressed,” they sure wield a lot of power.

Powerful corporations partnering with feminists is just business as usual nowadays.

The Reality Of Harassment

As many actual gamers can attest to, everyone who ventures online has to deal with harassment in one form or another. The only difference is the specific type which is tailored to each individual. Most gamers simply move on to the next game without a second thought, never entertaining the idea that the entire community should adapt to suit their fragile emotions.

Something tells me this study will not dismiss this harassment as the harmless trolling it largely is and emphasize the basic reality that was written about here at Reaxxion recently:

If you’re Latino, prepare for spic jokes. If you’re a woman, get used to being told to get in the kitchen. Are you fat? Your lard ass better be ready for the fat jokes.

Instead, it will likely attempt to give credence to the feminist narrative and try to justify spending nearly $30,000 of taxpayer money to further the tale of the “poor, helpless, terrorized gamer girl” being relentlessly targeted by evil, sexist gamers: an outrage that requires drastic “sweeping changes” to put an end to this disgraceful, widespread hate.