We have a Experimental version of the HaZardModding Coop Mod for you available to try!

Please notice that this version is not meant to replace the old version (5 Build 16), at least not yet!

So why do we release this version you might think... Well, there are two reasons. The first reason is that we wanted to host a event to promote the Mod a bit. We planned the promotion to be set shortly before Christmas. But there where so many difficulties that needed to be worked out, that we are now having a after Christmas event instead.
It is more fitting anyway since you have to shoot the trees in order to win. The second reason is that we need our Mod tested and the best way to do this is to give it to the very people that want to play it.

Our updated version of the HZM Coop Mod Installer, will restore the previous HZM Coop Mod Version upon uninstall, so that you can safely test the Experimental version!

So now here are the details about the After Christmas Event:
Find all 11 Christmas Trees on the map coop_icestation, to qualify for the Event. Each of the first 10 qualified Participants can select 1 game from the list further bellow.

Please Note: This Event is NOT sponsored, supported or endorsed by Ritual Entertainment, Activision, Facebook, Moddb.com, Steam or any other third party. All Tradmakes, belong to their respective owners.

The Rules, Conditions and Requirements are:

The event ends on February the 1st 2015, or when 10 winners have been declared

No use of cheats (especially NOCLIP) in game

No use of Spectator Mode : Free-form

No use of any cheating, treasure hunt or help Websites or Documents

You can only become qualified once, one gift per participant

You need to be a real or natural persons, no Robot- or Hack-Programs accepted

You need to play in MultiMatch, go to Start Server and Select the map coop_icestation in the menu

You need to have a proper name in game, the name can be set under MultiMatch, Player Setup, names like Redshirt or Spieler are not accepted

You need to Submit both screenshots to HaZardModding until the end of Feburary the 1st 2015

You need to download and copy or install the given Test Version of the HaZardModding Coop Mod, for the qualification code to be generated

You need to find all 11 Christmas Trees on the level coop_icestation

You need to have a Steam account to activate the gift

You need to be legally permitted to participate

You must request only a game you are legally permitted to own

You do not need to register to Facebook or Moddb.com, but it would make things easier

We will not accept or ask for payments of any sort, all contents are provided for free

We will not ask you to give us any personal data, or passwords

We reserve the right to deny any participant the Gift if we have reason to assume a misconduct

We can only send you the gift via steam, either directly through Steam, or via E-Mail, either way you need to have steam installed to redeem it

We can not take any responsibility for any damage that might be caused by our Coop Mod, the gifted Game or anything else related to this event

We will not collect any personal information of any participant, and certainly we will not keep any personal data that might has been accumulated beyond the duration of this event

We do not provide any Hacks, Trojans, Maleware, Spysoftware or any other Software for that matter, and we do not endorse it either

Any recourse to courts of law is excluded

The available Games as STEAM Gift are listed bellow, please note if someone else already qualified and requested a game of which only 1 Copy is available, then this game becomes unavailable for the remaining participants.

1x Alan Wake Franchise

1x Aliens: Colonial Marines

1x Brink Complete Pack

1x Chrome + SpecForce Bundle

3x Duke Nukem 3D: Megaton Edition

1x Garry's Mod

3x Insurgency

1x Killing Floor

2x Left 4 Dead 2

2x Postal 2

1x Star Wars Jedi Knight: Jedi Academy

1x Star Wars Jedi Knight II: Jedi Outcast

1x The Void

It is not required to participate, but we would be glad if you follow us on Facebook: Facebook.com
Or join the Facebook Group: Facebook.com

I think that the first step in making multi Elite Force 2.
You need to create classes and the tools.
In practice, the Star Trek Voyager Elite Force RPG-x method should be implemented Elite Force 2.
A board established within interakcókat as the Ark Royal.
Your team is able to do so Chrissstrahl, appreciate the work so far and I really like the mom as well.
Elite Force 2 in the engine, there are opportunities you just have no idea.
Find it on MSN if you are interested in the idea.zeder@freemail.hu

Yes, but there will be a mini edition in the future which works with unmodified maps, that would make < 10 MB download version of the mod, as the modified maps are only needed when you do host a dedicated Server which shall run stable for months.

also I noticed all the levels aboard the enterprise load correctly if you play the game in order, but why come you can't select them from the voting list without having to go to the level select map!?!?!

Because these levels are all the same, but just with different setup.
Using now MOM in the co-op mod that might be possible, but using the odenary callvote command, there is no way to load the same map with different scripted setup.

Some of the Information Gathering Missions (IGM) aboard the Enterprise are missing. Loading the same map with different setup made the scripts incredible confusing, and the mod adds its own bit of scripting, so the script limits are hit and these level-scripts won't compile and work just like that.

hey...one more question....Could you think you ever possibly create a Coop mod for Star Trek Voyager Elite Force??? I mean you've done a excellent job with Elite Force II so now how about going back to get Elite Force I and giving it the same good treatment?? :D i'd gladly love to help...it just seems that the only problem is that the Multiplayer(Holomatch) is different than the single player launcher for the game...isn't there anyone to combine the two!?!?! i mean the pak files for eliter forceI seems so much like II sooo can't you try??? i just wish you could sense to me the weapons in elite force I seem a bit more star trek like than in II

Star Trek Voyager Elite Force separates the Singleplayer from multiplayer, all the original scripts for the singleplayer would not work in multiplayer, unlike Star Trek Elite Force II.

The singleplayer maps would have to be made compatible to multiplayer, or the multiplayer part of the game would need to be heavily modified.

The best chance of success does the RPG-X team have, i just discovred that GSIO has written a comment there Moddb.com . I've been successfully working with GSIO before and he knows what he is doing.

There would be the need of at least 6 people who would willingly work on the project and at least 2 of them should have a extensive development skill set. Otherwise a Co-op mod for the game would be delayed for at least 2 or even 3 years.