Chronicles of Atys

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In 2525, Atys resembles an amnesic planet.
The homins know very little about their past let alone the history of their planet.
This section is a reflection of what they know. It brings together knowledge previously discovered and will be completed with every step closer to the verity.

There are four playable races on Atys, and each has its own culture and its own past history.

Learn to get to know your people, your allies, and your enemies. More than a mere roleplay basis, the information contained in this section will provide you with the keys to identify the high level dimension of the game.

The Fyros are bold warriors from the deep and deadly deserts who lead a quest for the dreaded Dragon of the Myth. Determined, loyal and fierce, the Fyros rank themselves among the greatest Atysian warriors who have built their society on a strict code of honor. Not very devout by nature, the Fyros are allying themselves more and more with the Kamis.

The Matis are proud heirs of an old Monarchy from the haunted woods who seek to restore their lost Kingdom. Highly cultivated aesthetes well versed in forest botany, the Matis are both a romantic and a conquering race. They staunchly believe that, just as every particle of the universe has a function, every homin must strive for his or her true place in society. They are the most loyal servants of the Karavan.

Shorter of stature than the other homin races, the Trykers are wily hedonists forming a federation more than a single people. Friends of the winds and princes of the lakelands, the Trykers are excellent explorers and inventors who nurture a dream of a world without tyranny or intolerance, with neither masters nor slaves. They consider the Karavan as the devout disciples of the goddess Jena.

The Zoraïs are feared mystics from the dark and hidden jungles who zealously serve the living planet. In their search for spiritual enlightenment, the Zoraïs have grown close to the mysterious Kami.

Two groups as powerful and mysterious as one another seek to control the destiny of Atys. Both possess unique powers, both claim to be the true guardians of the planet, both come to the aid of homins as long as they obey their rules, both are secretive about their origins and perhaps even their true intentions. For centuries now, they have followed different paths, observing one another without confrontation. Their protection is vital during your journey on Atys whereas their anger could prove deadly.

Choose carefully then, the side you wish to join.

Strange and eerie entities capable of taking on various appearances, the Kamis constitute a major influence on Atys and its habitants. They stand vigil over the plant kingdom and ensure that no one may destabilize the fragile equilibrium of the planet they cherish. They share a collective conscience and it would seem that no living species may escape their perception, and consequently, their wrath if their laws of conservation are transgressed. Like the Karavan, the Kamis travel freely through the lands of Atys keeping endless watch and endeavoring to make pacts with laudable homins in exchange for deeds done.

The Karavan is composed of mysterious anthropoid beings in black suits and helmets that cover their entire heads. With the exception of the Prime Roots, the Karavan is present throughout Atys. Indeed, homins have never yet explored an area where Karavan presence is not felt. The members of the Karavan live in great metallic vehicles and use weapons of technology as yet unknown to hominkind. The homins mostly hold them in awe.

Marauder Clans: During the Great Swarming, all homins were not able to leave the Old Lands through the rainbows in the sky. Some had to stay and had to make many sacrifices in order to survive. Over the years, they took the name Marauder. This society, ruled by the law of the strongest, is based on a clan structure. Abandoned by the two major powers and the civilizations they once belonged to, they now only believe in their own strength.

Atys, year 2525. The plant-life of the planet is being ravaged by the Goo, a destructive, recycling agent which spreads unchecked. The four Homin races, massacred three generations earlier by armies of giant insects, are attempting to reconstruct their civilizations. Two rival factions who claim to watch over Atys, the Kami and the Karavan, offer their assistance to the four homin races.

Members of the Karavan claim to be the messengers of the goddess Jena and use technology that is as yet unknown on Atys. The Kamis are mysterious creatures who possess great magical powers. The Fyros, Matis, Trykers and Zoraïs must choose their side. Will they be able to find the right path to lead them to the lost secrets of their ancestors? Will they manage to save Atys from the scourge that blights the land? And who will decide the destiny of the planet?

Far across the universe there was a great fusion of matter, and a unique world came into being. Atys, the green planet, was born. The Life Giver then heaved the planet's crust in spasms until the first breath was wrenched from her bosom in a throbbing burst of energy. Seeds of existence were sown on the wind...

To this day, nobody has managed to shed light on the mystery surrounding the arrival of homins on the planet of Atys. A legend nonetheless has been passed on through the ages and this legend is the key to discovering the secret behind the origins of Atys...

Up until the dark days of the exile, the homin peoples had always lived separately. The collapse brought them together. The refugees of the Prime Roots had no other choice but to learn to tolerate one another and live together. They made ready their return to the surface and declared the Edict of the Four Peoples...

Atys, planet of enchantment steeped in legend and mystery! Its marvels are equaled only by its dangers. Among its forests, lakes and deserts, you will discover both magical places and the face of death itself. Begin your journey of conquest in this fantastic Eden and always keep the legend in mind, Homins: a fertile land will quickly fall into ruin if none step forward to protect it.

Ecosystems of Atys: Travel through Atys and gather information on the flora & fauna as well as the main towns and different ecosystems.

Creatures of Atys: A homin should look before he leaps. Be sure to identify your prey before setting off to hunt.

Tribes of Atys: In the course of your travels, you will come across primitive tribes and homins. Better to know exactly who you're dealing with to avoid a nasty surprise.

The Goo: The goo is a mysterious form of pollution that seems to be consuming Atys. The Kamis are actively trying to resolve this problem. For now, the Goo continues to expand...

Time on Atys: How to know what time is it, how the days and seasons turn...