Mission 2 - On Her Majesty's Secret Service

Welcome to the Walkthrough for Mission 2 - On Her Majesty's Secret Service, the second mission of 007 Legends. This page contains Collectibles locations and a full walkthrough for the mission.

Video Walkthrough of all 14 OHMSS collectibles

Alphine Valley

The most important things you need to know in this ski level:

You need to hold the left bumper to accelerate/boost. If you don't do that, you'll restart the mission in about 10-15 seconds.

Your gun is godly. One or two hits on an enemy's snowmobile will make them explode.

Start the level off by taking out the three hostile snowmobiles. Then, you simply need to keep up with Teresa. Eventually, the game will switch into slow motion and you'll have two hostiles with rocket launchers to take care of. You can dodge them, kill them, or both.

After the checkpoint, you'll have two more snowmobiles to take care of before you enter a more open area. A helicopter's going to come in to try and take you out. Lay off the boost and carefully take out the gunner. Turn on your boost, and eventually explosions will take place in front of you in the snow. Avoid the ensuing moguls and keep up with Teresa. When you hit the ramp that launches you into the air, the helicopter will be waiting for you and gunning for you. Load a few of your bullets in its face and that threat will be gone for good. When you land, simply boost until the avalanche overtakes you, and the mission will end afterwards.

Blofield's Lair

Start the mission off right with a little target practice. Pick off as many hostiles as you can, and eventually your helicopter will change location. You'll then be in charge of a turret as well as a secondary objective.

Secondary Objective: Destroy the (6) anti-air defenses.

Take out the little ants that are firing their rifles at you, but make sure to 'destroy 'all 6 anti-air tanks. Their appearance (tanks with white and red missiles) is detailed in the photos below.

After your fun times in the helicopter turret, you'll be dropped off at the beginning of the level again. Use the weapons of your choice to pick off any of the advancing forces, and meet up with your team at the navpoint to climb up the building's wall.

You'll have another battlefield to progress through before you're in the building you're aiming for. Take out the forces (including the rocket launchers) advancing against you, and follow the navpoints all the way into the building.

When you're inside, make sure to grab the rose off of the first table on the left, and you'll collect Draco Bio Part #1. Clear out the enemies in the lobby ahead, and then scan the laptop on the desk facing the windows to collect Bleuchamp Clinical Research Intel #1.

Follow your partner up the stairs and clear out the enemies you find on the next floor. When the helicopter makes an appearance, drop back. It's a friendly helicopter, but it'll kill you too if you decide to walk through it's spray.

When you get to the red carpeted area, you'll see some circular piece of art on the wall. You can analyze it with your biometric filter if you want, but if you walk up to it, you can simply interact with it to open the secret door. Inside, you'll find Bleuchamp Clinical Research Intel Part #2. Hop in the elevator, pass some time, and move on.

You'll be looking for Teresa in this maze of bedrooms. Well, it's not much of a maze here - you have navpoints. Eventually you'll head down a set of stairs and walk through a tiled door. In this next room, you'll have a handful of collectibles to snag.

Start by checking the little cubby-thing on right - you'll find Teresa Bio Part #1 sitting there. Then, check the right side of the bed near the pillows to collect Teresa Bio Part #2. Finally, check under the right side of the TV to grab Teresa Bio Part #3. Then, follow the navpoint to make your way out.

Continue to follow the navpoints and you'll eventually meet up with Teresa. After a quick talk, the three of you will be ambushed by a huge team of enemies. After you clear the room, go talk with Teresa at the navpoint.

Afterwards, you'll be on your own in a stealthy part of the game (but again, I typically choose to just fire away so I can look for collectibles unimpeded). If you do choose to be stealthy, make sure you take out the security cameras (they're pretty easy to spot with their rays of green light). In the next big area, you'll have two collectibles to find.

We'll tackle these collectibles as if you just descended the stairs. You'll see a computer workstation on the left - check on the corner of the desk to grab Draco Bio Part #2. Then, check the back wall and hack the computer there to collect Bleuchamp Clinical Research Intel Part #3.

Follow the next set of navpoints to an open room where you'll witness a conversation between Blofield and some cronies. Whether you choose to tackle this room with stealth or guns a-blazin', you've got some collectibles to find here. Head down the small set of stairs on your left and check the computer desk in front of you to find a USB drive that holds Bleuchamp Clinical Research Intel Part #4.

Head down to the bottom floor and make your way to the darkened computer area. On the computer desk on the right, check the right side of it to collect a cellphone that holds Draco Bio Part #3.

Follow the next set of navpoints to find another large room with guards and scientists. You've got a collectible in the middle of this room, so you can take the personnel out all at once or stealthily. You'll need to make your way to a computer on the first floor next to a wall. Hack it and you'll collect Bleuchamp Clinical Research Intel Part #5. Then, head towards the navpoint where you'll find a keypad you need to use your biometric filter on.

When you're inside, grab the coat of arms on the wall on the left to grab Blofield Bio Part #1. Then, check the right side of his desk to pull out a drawer that holds Blofield Bio Part #2. Finally, crack the safe on the back wall to collect Blofield Bio Part #3. That'll do it for the collectibles, but don't put away that fingerprint analyzer. You need to analyze a secret square to the right of the safe. Punch it with your fist and then pull out your phone to hack a console underneath the desk.

IT'S A TRAP! Blofield will fill your room with poison gas. It's a little simpler than you'd think an escape from this trap would be. The glass, as it turns out, isn't bulletproof. Shoot it away and make your way through the navpoints to reach an elevator.

Chase Blofield up the mountain and you'll arrive in a gondola docking building. You'll need to disable the cable car inside. In order to do so, shoot away the lock that blocks the generator indicated by the navpoint. After you hit the button, turn around and climb up the ladder.

When you drop into the cable car, grab a rocket launcher and take down the helicopter attacking you. Then, you'll engage in a fistfight with Blofield. After he's "presumed dead," you'll be done with this film!