20TH-JPB01 Magician of Chaos
Level 7 DARK Spellcaster Ritual Effect Monster ATK 2500 DEF 2100
You can Ritual Summon this card with “Chaos Form”.
(1) This card’s name is treated as “Dark Magician” while it is on the field or GY. (2) Once per turn, when a Spell/Trap Card or its effect is activated (Quick Effect): You can target 1 card on the field; destroy it.
(3) If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 “Chaos” or “Black Luster Soldier” Ritual Monster from your hand, except “Magician of Chaos”, ignoring its Summoning requirements.

20TH-JPB02 Dark Cavalry
Level 8 DARK Spellcaster Fusion Effect Monster 2800/2300
Fusion Materials: “Dark Magician” + 1 Warrior monster
(1) This card gains 100 ATK for each Spell/Trap on the field and in the GY(s).(2) If this card attacks a Defense Position monster, inflict piercing battle damage.(3) When card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate that activation, and if you do, destroy that card.

20TH-JPB03 "Draw of Destiny"
Card type Spell Property Normal
If your LP is lower than your opponent's, and they control a monster with the highest ATK on the field (even if tied): Reveal 3 cards with different names from your Deck, shuffle them, and place them on top of your Deck, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate 1 card or effect. You can only activate 1 "Draw of Destiny" per turn.

20TH-JPB07 "Elemental HERO Nebula Neos"
Attribute EARTH Types Warrior / Fusion / Effect
Level 9 ATK / DEF 3000 / 2500
Fusion Material "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

20TH-JPB13 Signal Warrior
Level 7 LIGHT Warrior Synchro Effect Monster ATK 2400 DEF 1000
Materials: 1 Tuner + 1+ non-Tuner monsters
(1) Once per turn, during each Standby Phase: Place 1 Signal Counter on this card and all face-up cards in the Field Zones.
(2) This card with a Signal Counter cannot be destroyed by battle or an opponent’s card effect.
(3) Once per turn: You can remove Signal Counters from either side of the field to activate 1 of these effects.
• 4: Inflict 800 damage to your opponent.
• 7: Draw 1 card.
• 10: Destroy 1 card on the field.

20TH-JPB15 Stardust Wish
Continuous Trap Card
(1) Once per turn, if a “Stardust” Synchro Monster you control is Tributed to activate its effect: You can target that monster; Special Summon that monster. Your opponent cannot activate cards or effects in response to this effect’s activation.
(2) If a monster Special Summoned by this card’s 1st effect is in Attack Position, it cannot be destroyed by battle.

20TH-JPB19 Number 39: Utopia Double
Rank 4 LIGHT Warrior Xyz Effect Monster ATK 0 DEF 2500
Xyz Materials: 2 Level 4 monsters
You can use the [(1)st] effect with this card’s name only once per turn.(1) (Quick Effect): You can detach 1 Xyz Material from this card; add 1 “Double or Nothing!” from your Deck to your hand, then Special Summon 1 “Utopia” Xyz Monster from your Extra Deck, except “Number 39: Utopia Double”, using this card you control as material, and if you do, double the Summoned monster’s ATK, also make the Summoned monster unable to attack directly. (This Summon is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)

20TH-JPB20 Utonomatopia
Level 4 LIGHT Warrior Effect Monster ATK 1500 DEF 1500
(This card is also always treated as a “Zubaba”, “Gagaga”, “Gogogo”, and “Dododo” card.)
You can only use this card name’s effect once per turn.
(1) During your Main Phase: You cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon from your hand in Defense Position 0 or 1 monster from each of these categories, except “Utonomatopia”.
• “Zubaba” monster
• “Gagaga” monster
• “Gogogo” monster
• “Dododo” monster

20TH-JPB21 Shining Draw
Normal Spell Card
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1.
(1) During Main Phase 1 that same turn, you can: Target 1 “Utopia” Xyz Monster you control, then activate 1 of these effects;
•Equip to that target any number of “ZW” monsters with different names from your Deck and/or Extra Deck.
•Special Summon 1 “Utopia” Xyz Monster with a different name from your Extra Deck, by using that target as Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

20TH-JPB24 "Hi-Five the Sky"
Trap Property Normal
During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step.

20TH-JPB25 Odd-Eyes Advance Dragon
Level 8 DARK Dragon Effect Monster ATK 3000 DEF 2500
You can also Tribute Summon this card by Tributing only 1 Level 5 or higher monster. You can only use this card name’s (2) effect once per turn. (1) If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster’s original ATK. (2) When this card destroys a monster by battle: You can special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except “Odd-Eyes Advance Dragon”.

20TH-JPB26 Performapal Smile Sorcerer
Level 8 LIGHT Spellcaster Pendulum Effect Monster 2500/2000
Pendulum Scale 1
Pendulum Effect:
You can use the [(1)st] Pendulum Effect with this card’s name only once per turn.
(1) If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone.
Monster Effects:
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Smile” Spell/Trap from your Deck to your hand.
(2) If all monsters you control are “Performapal” monsters, “Magician” Pendulum Monsters, and/or “Odd-Eyes” monsters (min. 1), and this card’s current ATK is higher than its original ATK: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters, also draw 1 card for each monster you control whose current ATK is higher than its original ATK.

20TH-JPB27 "Pendulum of Souls"
Spell Property Continuous
You can target 2 cards in your Pendulum Zones; increase or decrease each of their Pendulum Scale by 1 (min. 1). You can only use this effect of "Pendulum of Souls" once per turn. Each time a Pendulum Monster(s) in your possession is Pendulum Summoned, place 1 Counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; you can Pendulum Summon monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.)

20TH-JPB32 Backup Supervisor
Link 2 LIGHT Cyberse Link Effect Monster ATK 1200
Links: Right, Bottom
Materials: 2 monsters
You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card was Link Summoned by using “Backup Secretary” as Link Material, at the end of the Damage Step, when your monster this card points to battles an opponent’s monster: You can Special Summon 1 Cyberse monster from your hand. (2) If this card is destroyed by battle or an opponent’s card effect: You can Special Summon 1 “Backup Secretary” from your hand, Deck, or GY.

20TH-JPB33 Decode End / Decode Destruction
Normal Spell Card
You can activate a card with this card’s name only once per turn.
(1) Target 1 “Decode Talker” you control; apply these effects, depending on the number of monsters it points to.
•1+: It gains 500 ATK for each monster it points to.
•2+: Any monster destroyed by battle with it is banished after damage calculation.
•3: If it destroys an opponent’s monster by battle, after damage calculation: Destroy all cards your opponent controls