Yess, that was exactly what came to my mind. And such a bridge even exists - here in Czech republic: http://foto.mapy.cz/40607-Zelivka-nedokonceny-mostThey started building it before WWII, but the war stopped the highway project, and then it was alomost floded by water dam. And the highway was finally built, just a couple of km from there.

Yess, that was exactly what came to my mind. And such a bridge even exists - here in Czech republic: http://foto.mapy.cz/40607-Zelivka-nedokonceny-mostThey started building it before WWII, but the war stopped the highway project, and then it was alomost floded by water dam. And the highway was finally built, just a couple of km from there.

I should visit Czech republic, there's a lot of nice weird stuff in your country.

This little hamlet has always been there, but nobody has ever noticed it. The location of the island was perfect as a stop-over for the bridge between two larger islands for the new high-speed rail. Now the citizens have a direct rail connection to the capital - if the can make it on the train at 250 kph

It's interesting how one can trace the scars of the removed railroad track through the landscape. That applies not only in this case, but also for other railroards. They have a quite distinct signature.

According to those who like to criticize, Norway excels at such bridges. A recent study even showed that bridges to remote places turn themselves into bridges to nowhere, as they allow the isolated inhabitants to escape. (OK, so it's a bit more complicated than that.) Imagine small towns on islands in Simutrans disappearing, rather than growing, because you built a bridge there.

This bridge was generated on map creation in pak64.german. Natural fit for the contest Was made (or rather found) by Aprisus, who is not registered in this forum, but he gave me permission to post it. The name is "Sinnfrei" (senseless)

I made something up based on my comment of bridges turning themselves into bridges to nowhere. It's the best I could do with pak64. Ideally, I should have had some proper ruins and abandoned houses out on the island, and a much more impressive bridge. The odd industrial building looking like a burnt down house had to do. I've named it Norwegian policy.

Future killed the west trampak96.comicNot real. It's my sandboxed scenario.History: Long time ago the city crossed the river to the west and the tram system went too. The newly occupied land grew fast since the development to the east was blocked by the mountains, and after the old city center was listed historically the center moved to the west. The new center grew so big and fast that the tram system got useless and was deactivated in the west but the bridge that connected both sides of the river still stands.

Having withdrawn my previous entry -- since it was a "bridge in the middle of nowhere" rather than a "bridge to nowhere" -- I hope it's okay if I try again:

Viaduct to Nowhere("real" game, pak.ngb)

The Wiki page cited above listed the Duddeston Viaduct, an abandoned stretch of elevated track near central Birmingham. I decided to place this on my GB map. From satellite view it appears that the viaduct has been interrupted in places as more recent construction has taken over. You can see it just north of Bordesley station on Google maps.

With more time it would have been nice to draw some graphics especially for this -- to add an overgrown feel to the elevated rail -- but given the constraints, this will have to do

Local folks have been waiting for years for a bridge spanning across this gorge. For years the local authorities have tried to raise money and fought with environmentalists. Finally works started on the opposite banks, but the construction company put together delay with delay. One day, decades after the initial project, people gathered on the river banks to watch the two sides finally joining. To everyone's dismal, the bridge stumps didn't meet. The local authorities blamed the construction company, which in turn blamed the engineers, who swear their project was turned upside down. Local folks blame them all every time they need to drive a long detour, but next elections they're going to vote for the same politicians, as they kept on doing for decade over decade.

This is a "tribute" to those mayors who built urban motorways, big road crossings during the 60's and the 70's. Those structures didn't solve problems, in fact, they created new ones. I've made a city whose round road has no entries or exits. So, it goes to nowhere.

By the way, there was a "bridge to nowhere" in my city, Burgos. Renfe (Spanish State Railway Company) built a bridge above the rail tracks to improve urban traffic. The City Counsil had to build the ramps... but never did it. The bridge was made but with no ramps, and useless during decades. It was demolished several years ago, while the rail tracks were removed.

The Great River Gorge posed a particular engineering problem when putting the new motorways connecting the major cities of the area. The existing bridge site, built in the 1920's, was not suitable for a motorway crossing and therefore a new bridge location was selected, much higher and wider to cross the gorge. The original bridge was slated for demolition but the locals wanted the old bridge kept for heritage reasons. The access road on the west side was removed and therefore the bridge was only accessible from the eastern riverbank. Thus, it become a "bridge to nowhere".

A year later the bridge collapsed in to the river creating a very costly cleanup and extensive environmental damage downstream.

Wow! I have been playing with pak128 for ages and still it continues to amaze me what one can do with it. I get always inspiration and new ideas from the contest pictures, but especially this month's SMSC is a real showcase of the capabilities of simutrans. The voting will be very difficult...