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Topic: 2000AD RPGs (Read 3639 times)

Thanks, guys, for all this information. That's loads to be getting started with. A bit daunting, even, but don't take that as a complaint.

And thanks, Theblazeuk. Without having looked at it yet I was wondering whether all the open source material meant it wasn't strictly necessary to have any specific Dredd/SD source book since all the material/background for a scenario can be gleaned from the comics.

After reading your conversion tips I'm thinking the GURPS system that the GamesMaster already knows could be used to accommodate a Dredd scenario of my own making. Otherwise the players would have to learn another set of rules.

Seems like there's tons of ways to do it without having to fork out too much.

And thanks, Theblazeuk. Without having looked at it yet I was wondering whether all the open source material meant it wasn't strictly necessary to have any specific Dredd/SD source book since all the material/background for a scenario can be gleaned from the comics.

The rulebooks I mentioned wouldn't have anything setting specific, they're all about the mechanics of the games. You're supposed to have the Dredd, SD or Slaine books and the players handbook (PHB) for 3.5, but the freely-downloadable one can replace the PHB.

Oh, if you do end up going down the D&D path, the three 'core' books (though many people get by with just the PHB:PHB: Players HandBookDMG: Dungeon Master's GuideMM: Monster Manualof if you don't want to fork out for those:SRD: System Reference Document (released under the OGL: open gaming licence).

I would never have imagined how much in-depth reference material was required for this. The only core books available where I live for the characters I'm interested in are based on Traveller. It might be worth waiting for the new 2000 AD RPGs to come out and see how they are received before committing the time to understand it well enough to play.

I would need to understand it in detail to convince the gaming group it was worth it. These are people who spent 10 mins in character bickering about whether it was better to visit the Land Registry or Civic Library first during Call of Cthulu.

DnD is easy to use and you don't need the books to run, can easily do with the SRD available online. The only drawback with DnD would be that it's v.geared towards magic, combat and adventure - not say, being a Judge or a Dog.

I would never have imagined how much in-depth reference material was required for this. The only core books available where I live for the characters I'm interested in are based on Traveller. It might be worth waiting for the new 2000 AD RPGs to come out and see how they are received before committing the time to understand it well enough to play.

I would need to understand it in detail to convince the gaming group it was worth it. These are people who spent 10 mins in character bickering about whether it was better to visit the Land Registry or Civic Library first during Call of Cthulu.

They only spent ten minutes bickering? Quite a fast-moving group then?

I would never have imagined how much in-depth reference material was required for this. The only core books available where I live for the characters I'm interested in are based on Traveller. It might be worth waiting for the new 2000 AD RPGs to come out and see how they are received before committing the time to understand it well enough to play.

I would need to understand it in detail to convince the gaming group it was worth it. These are people who spent 10 mins in character bickering about whether it was better to visit the Land Registry or Civic Library first during Call of Cthulu.

They only spent ten minutes bickering? Quite a fast-moving group then?

I would never have imagined how much in-depth reference material was required for this. The only core books available where I live for the characters I'm interested in are based on Traveller. It might be worth waiting for the new 2000 AD RPGs to come out and see how they are received before committing the time to understand it well enough to play.

I would need to understand it in detail to convince the gaming group it was worth it. These are people who spent 10 mins in character bickering about whether it was better to visit the Land Registry or Civic Library first during Call of Cthulu.

They only spent ten minutes bickering? Quite a fast-moving group then?

That makes CoC a bit weird though as 2 war veterans, a private detective and a socialite all hang around the library waiting for the professor to spend 7 hours looking for the works of a 15th century architect. Always split the party!

That makes CoC a bit weird though as 2 war veterans, a private detective and a socialite all hang around the library waiting for the professor to spend 7 hours looking for the works of a 15th century architect. Always split the party!

No, no, no... you need to go to the Land Registry first to research where you're going, then the Library - as any PC sufficiently skilled in Research based abilities will be far too insane following a visit to a CoC Library to successfully find anything out at a map based place.

Incidentally, I'll be appearing on the Mega-City Book Club podcast soon talking about the Games Workshop Judge Dredd RPG (and mentioning Call of Cthulhu, or at least a Carbide Spelunker Lamp). Admittedly, it's mainly just me reading out my draft zero notes in my second poshest voice as nerves rather got the better of me, but hopefully it might be of interest (I was also supposed to do something called 'being pos-i-tive' that I've never quite got my head around...)

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