I created new ground shaders and placed them in my pardner.shader. This file is shared with Lago, but the script found in the Lago package is out of date. If you are loading Lago after you load Comanche Canyon, you will get this error.

Are you fellas using 1.0 or 1.1? Comanche Canyon works with 1.0. We have been playing CC on [BACON] 1.1b4 server and no body complained about the ground texture. I am kinda at a loss as to why you two have this problem but others no

Pardner wrote:I am kinda at a loss as to why you two have this problem but others no

OK, I got this working by re-re-ordering the pk3s . Indeed, it conflicted with zlago. I hope the next version of this map won't have to rely on this naming scheme, though. You can easily substitute the names of your shaders by treating the map source as a txt file using find and replace.

ReD, maybe you have some zzzzzlago laying around somewhere? Try moving all other custom maps into a backup folder to exclude any interference. I know, I should have tried this before I posted .

TheDoctor wrote:You can easily substitute the names of your shaders by treating the map source as a txt file using find and replace.

Next version will be spiffy good, but I wouldn't even have to do that. Map source don't depend on shader file names.... just shader names. I could simply move the CC shaders into a separate shader file for the time being. I plan on finishing this up and adding it to 1.1b5 files... once that happens there will only be a single shader and both Lago and CC will be baked into the same pk3.

I arrive late, but I have to say... this is a wonderful map! Great work Pardner, I played it in Terra Nova and I love it. Really a professional work: totally original design, nice rendered graphics, and also fun to play.

Why thank you Biondo, I havent had much feedback about the map yet. I added another small tunnel and I am fine tuning the bots. I hope to get things finished up soon. Then I'll put it up on Moddb and integrate it into the next SG release.

I've uploaded the newest version to Moddb (and updated all links in the thread). I will be integrating the map into the next SG release, but I am still looking for feedback. Comments, questions, criticism all welcome.