Coming up soon from GW we have more Kill Team expansions and a new boxed set: Wake the Dead featuring Eldar vs. Primaris Marines and featuring two brand new models: a Spiritseer and a Primaris Lt.

As we mentioned last podcast, the BAO 2019 is movin’ on up to a new and much larger venue at the well established KublaCon! Tickets go on sale Monday, October 1st which is next week so be sure to get ready to snag one if you plan on attending as this event tends to sell out very quickly. What do we have to offer for the new event?

Thursday 40k RTT

Sunday 40k RTT

A Friday, Saturday 40k Championships event with more space and that will have a finals day on Sunday similar to the LVO

a Long War Doubles Sunday 40k event

A Saturday, Sunday 40k Narrative event

A Thursday AoS mega-battle

A Friday AoS Doubles event

A Saturday, Sunday AoS Championships event

The SoCal Open 2018 is a month away! Grab a ticket and get ready to have a good time at this awesome event. And yes, to those who’ve been asking, the impending GW 40k FAQ will be in play at the SoCal Open.

We’ve kicked off an AoS learning league. It will be a very laid back, slow grow league. We plan on meeting up on Wednesday evening at FLG to get our hobby on and build and paint roughly 250pts every two weeks. We’ll play games as we go, snap photos of our hobby progress and share our thoughts on what works and what doesn’t. If anyone in the San Diego area wants to participate, email Reece at Contact@FrontlineGaming.org.

Man I really want a Seraptek Heavy Walker to have a place in my army the model is sweet!

Was hopping for a way my Necrons could deal with knights in this meta but after looking at the gun the Strength 8 makes me very sad.

At first I thought it would be AMAZING but after rolling the dice to test and then confirming it with math it is a big let down. Against just a index knight with a 5++ you average 10.6 wounds. Others have found that you have a only a 1.3% chance of killing a 5++ Castellan in one turn. Now against a codex knight that can rock a 3++ you will do about 4.7 wounds a round and you got a 0.74% chance of killing a proper Castellan. (I’ve seen scratch tickets scams with a higher %)

I really want this thing to see play so here’s hoping that the other weapon option will have the power to stand up the the Knight meta.

I could be very wrong and this thing was never supposed to have a good offense and will be an army buffer like the T Stalker.

About Necrons – it’s pretty bad. The popular opinion according to top players is that they are the worst codex army (because others can get allies that carry them). Even Jessica Bowman has abandoned them and she was pretty much synonomous with Necrons.
A big part of their cost is RP and it is really bad because the opponent has 2 ways to ignore it:
1. Kill a unit. (which is the main objective of the game – kill a unit per turn)
2. Surround them. You can only RP within coherency. (Making RP basically useless vs a melee horde like tyranids/chaos)
Finally, I’m a part of a lot of Facebook groups and wow, the Necron one has about 5 “selling my army” posts per week. it’s crazy.

Oh yeah and Necrons are hardcountered by the current meta – knights. Their anti-vehicle is really ineffective and Knights are really good against the quantum shielding rule.
Also, Nick Nanavati has said “I can win a GW with an army that has 0 guns. I don’t think I can do it with Necrons”. YIKES.

It’s too early to pass judgement on that model’s rules, and it’s also very wrong to simply compare it to a single dominating force in the current meta that may or may not be adversely adjusted in the near future.

Against anything that isn’t a Knight with a 3++, that Necron walker will be erasing two units a turn.

Also, we haven’t seen the full set of rules or defences yet, or the cost.

Yup I might be looking at it the wrong way. The Knight meta has made my army an almost auto lose when I see one or two of them across the table. Won a few by playing the mission but against a truly competitive opponent I am sure I would have lost those as well. So I am a bit blinded by it I fully admit that.

I really just hope it is good enough to see the table top because of how damn cool it looks. It would be a crying shame for it to end up like the poor Monolith.

The group let me proxy it for a few games and it unfortunately did not help. Theoretically it should be the perfect counter but only one game did it live to turn 3 to finish off a Casty.

That 3++ means you have a just a 44% chance of just one shot going through for a very impressive 16 damage. So the next turn I finish it off huzzah! Then the damn Zombie knight gets up and operates at full. Sigh.

This is why Smach Captians work so well because even with a invulnerability save they have many attacks to force a failed save roll then fight again to kill Zombie Knights. We shall see what the FAQ does but I don’t think they will change it based on just one armies inability to deal with them.