Digital Publishing evangelist, Colin Fleming, explains how advancements in the DPS native Android and Windows viewers are enabling publishers, large companies, associations and higher education institutions to seamlessly create and deliver content to the Apple App Store, Google Play, Samsung Papergarden and the Windows Store--without having to alter it or invest any additional production time. Plus, native viewer feature parity with iOS delivers a consistent and robust experience across all three platforms that engages your audiences wherever they are.

Each dot release since March 2014 has added new features and support to native Android and Windows Store apps. The June 2014 DPS Update has more including planned overlay support, custom libraries for Android enterprise, and in-app folio purchase for Windows Store Apps.

Deliver a faster, more delightful reading experience with new, native Content Viewers and extend the reach of your content to readers on Android and Windows. Engage your readers on Android and Windows with apps built specifically to take advantage of the device, enabling faster rendering of content and interactivity. Build custom-branded Android apps – including new support for Android phones, in addition to Android tablets – through a new web-based DPS App Builder.

Reduce authoring costs and enhance the reader experience with PDF content on Android devices. Reduce file size, improve download times and scale content for up-close reading. Also preview PDF content destined for Android and iOS devices in Content Viewer for Desktop. Learn more on the Adobe DPS Help Site: http://helpx.adobe.com/content/help/en/digital-publishing-suite/help/whats-new-release.html

In this episode of the Adobe Creative Suite Podcast, Terry White shows how to use the New Adobe Photoshop Touch for phones to composite images, remove a background and add a logo before sending it to the desktop version of Photoshop layers and all.

Create a multi-layered color illustration using Adobe Ideas. Learn to prep your illustration for further refinement in Adobe Illustrator. Part 2 of the 3-part series "Creating a vector illustration using Adobe Ideas and Illustrator."

Tour the interface of Adobe Ideas and learn to draw with its tools. Learn to prep your illustration for further refinement in Adobe Illustrator. Part 1 of the 3-part series "Creating a vector illustration using Adobe Ideas and Illustrator."

In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing well. Note the high and consistent 30 frames per second (fps) even though more and more bitmap graphics come in. (Click the HTML Text link to read the article.)

In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing poorly because of too many vector graphics. Note the degraded performance (as slow as 12 fps) as more and more vector graphics come in. (Click the HTML Text link to read the article.)

In this mobile app demo, John Chen shows how a lack of manual garbage collection hinders performance on the iPod 4 (top) and Nexus One (bottom). The number of triangles increases forever as the animation plays. (Click the HTML Text link to read the article.)

In this mobile app demo, John Chen shows how manual garbage collection improves performance on the iPod 4 (top) and Nexus One (bottom). Each animation shows under 200 triangles in playContainer and never slows down. (Click the HTML Text link to read the article.)

Groupe Figaro, a French women's magazine, uses Adobe Digital Publishing Suite to seamlessly and efficiently develop and analyze content for iOS and Android tablet devices. As a publishing leader, Groupe Figaro has a diversified business model that includes web content, services, advertising, and crossmedia subscription, reaching its 13 million unique monthly visitors through a wide range of channels.

Technical Evangelist Andrew Trice covers Adobe AIR with captive runtime support for mobile application development, which will benefit your Flash Builder projects for Android OS. (Learn more about Adobe gaming technologies in the Game Development Center.)

Kyle Lambert is a fine artist based in the UK and was formally trained as an oil painter. He currently freelances and specializes in painting, illustration and animation. Used to the tactile nature of oil and canvas, Kyle naturally gravitated to the iPad to create digitally. Lambert is becoming well known for his striking character portraits and was the first artist to create photo-realistic work using Adobe Ideas: http://bit.ly/oHhjuy. In this video, learn about Lambert's approach to working and get inspired as you watch how he creates using Adobe Ideas – zooming all the way in to get fine detail and zooming all the way out to see the image.

Artist and Creative Director, Brian Yap, pushes the boundaries by being among the first to implement Touch app technology to design in a new way. Yap is able to achieve his pen and ink inspired look uncompromised with Adobe Ideas and saves the several steps of sketching, scanning and inking. Adobe Ideas has made his iPad his newest design tool. Although he designs in a cutting edge digital way with the iPad, the work that he creates can be printed in a very traditional method. He enjoys the freedom of working away from his desktop and he sees this as just the beginning of the changes to the way artists work. Check out Brian's Behance page: behance.net/brianyap

Adobe's Digital Publishing Suite offers both wireless and wired preview on Android tablets. This video talks about the technique for using a wired connection to put the preview onto your Android Tablet.

Learn how you can simplify the creation of immersive experiences that are presented consistently across desktops, smartphones, tablets, and televisions with Adobe Flash Professional CS5.5. Target the latest mobile platforms including Android, BlackBerry, and iOS. Efficiently create content that targets multiple devices, copy and paste layers, and easily adapt artwork for various sizes. Plus use more than 20 new code snippets, including ones optimized for mobile and application development.

Discover specific workflow enhancements available in Adobe Flash Professional CS5.5. This session steps through the process of deploying Flash Professional content on mobile platforms, including Android, BlackBerry, and iOS.

Thinking of building a tablet application and don't have time to go native on Android, iOS, and Blackberry Tablet OS? Come learn how you can build amazing experiences across all of these platforms even faster than native. We'll look at how to support varying screen sizes, resolutions, and pixel densities, and how this thing called Adobe Creative Suite can help.

Come hear the latest news about Adobe AIR, a runtime that allows developers to build applications for a wide range of devices including Android powered smartphones and tablets, the iPad and iPhone, BlackBerry PlayBook, TVs, and desktop computers. In this session, we'll provide a review of basic code samples and discuss new capabilities available to developers for building AIR apps. In addition, you'll have an opportunity to explore upcoming features with members of the product team.

Join Jeff Tapper of Digital Primates as he digs into the practical and business benefits of targeting desktops, native apps, and televisions using a unified codebase. Tapper will showcase a film distributor who is in the process of making content available via an app that will run on Android, BlackBerry PlayBook, and TVs to complement existing web and iOS applications.

Learn how to take your successful Android app to new frontiers. While native-to-native porting moves you to one new platform, the cost is learning a new set of tools. Instead, make the most of your resources by porting once to a cross-platform environment, and reach several new markets in one step. In this session, we'll lay the groundwork to help you move from native Android Java to the Adobe Flash Platform. Make that first step on your path across platforms with confidence.

Join Randy Ksar, Motorola Mobility Community Manager for MOTODEV, on best practices to get your app discovered in the marketplace. Randy will cover how to optimize your Android Market listing, utilize social media as a marketing and customer feedback tool, leverage testing to improve your customer ratings, and introduce new marketing opportunities to get your app featured on Motorola Mobility smartphones and tablets.

Come learn how Caltrain Times was created using Photoshop, Fireworks, Flash Builder, AIR, and Flex. The application is released across the major marketplaces targeting smartphones and tablets across Android, iOS and BlackBerry PlayBook. The topics of workflow, testing, development, and releasing the application will be discussed in detail.

Join Randy Ksar, Motorola Mobility Community Manager for MOTODEV, on best practices to get your app discovered in the marketplace. Randy will cover how to optimize your Android Market listing, utilize social media as a marketing and customer feedback tool, leverage testing to improve your customer ratings, and introduce new marketing opportunities to get your app featured on Motorola Mobility smartphones and tablets.

See live demos exploring the unique features in the new Sony Tablets and demonstrating how to develop your Adobe AIR app to display on both single- and dual-screen devices. Find out about exciting opportunities on Sony’s Android tablets, including the Ado

Content providers can take advantage of Adobe AIR to deliver console-quality games, rich media apps with premium video across televisions, Blu-Ray players and set-top boxes. Take a look at successful AIR apps for iOS.

Greg Wilson interviews Quality Engineer Shashwati Keith about using Flash Builder to develop Muni Tracker, a popular mobile app that is available for Android and iOS devices and will soon be available for the BlackBerry PlayBook.

In this video, Duane Nickull explores microphone access in Adobe mobile applications built with Flash Builder 4.5. He creates a simple recording app to run on mobile devices and shares the source code.

After a quick interview with Julie Campagna, Ed Rowe, VP of Development Tooling at Adobe, demonstrates how Adobe Flash Builder 4.5 enables developers to reach Android, BlackBerry Tablet OS, and iOS devices using the same codebase.

In this episode I'll show you how to use the NEW Folio Builder Tools in InDesign CS 5.5 to take your interactive document from InDesign to your iPad or Android tablet. This start to finish video will walk you through all the steps including sharing your Folio with others.

Join Platform Evangelist Bhakti Pingale as she walks you through debugging a Flex application on a mobile device over a USB connection. While this walkthrough uses a Samsung Galaxy Tab, the workflow is applicable for any mobile device running Android.

Flash Professional CS5.5 has some great enhancements to speed up any project’s workflow. To illustrate these new features, Paul Trani takes you through a workflow from creating a new document, to using the enhanced code snippets panel and the ever more valuable Project panel, to ultimately publishing your project to multiple formats and devices.

In this tutorial, Paul Trani shows you how Flash Professional CS5.5 enables you to easily scale contents of a file when you resize the stage. This is a great capability for anything from banners to mobile projects in which you need to target different dimensions.

With new phones and tablets appearing almost daily, how can you keep up with all the different screen sizes while maintaining an efficient workflow? In this tutorial, Paul Trani demonstrates how to use Flash Professional CS5.5 to efficiently target multiple screens using the Project panel, enhanced code snippets, and new publish settings.

Native phone and tablet applications are increasingly becoming a component of modern web projects. In this video we'll show how Dreamweaver CS 5.5 integrates with the popular PhoneGap framework to use your existing web design and development skills to build native mobile applications for Android and iOS devices.

In this video we'll explore how you can configure a Dreamweaver CS 5.5 site to build a native mobile application using the popular PhoneGap framework - and deliver rich native applications to iOS and Android without needing to learn new languages or tools.

In this tutorial, Paul Trani demonstrates some of the exciting new features in Flash Professional CS5.5, including resizing content, symbol rasterization, enhanced layer control, shared libraries for multiscreen projects, enhanced code snippet handling, and even publishing directly to Android devices.

Join Adobe Evangelist Duane Nickull as he shows a step by step walkthrough to build a SlashDot RSS android application. In Part one the basic service connection and displaying objects is explained as well as the basic architecture.

A very special guest Brian Chau from Adobe, shows us exactly how to use Flash CS5 to publish directly to an Android 2.2 device. We show you where to get the needed extensions http://labs.adobe.com/ and then into Flash CS5 and look at some special AS3 for gestures on touch screen devices. We also look at the publish settings for Android and publish and Air application and deploy directly to the device.

Join host Duane Nickull as he illustrates the differences in developing mobile applications with two different Flex SDK's (4.1 and 4.5). A link to the source code for both projects is available in the video.

Learn how to leverage Adobe AIR for Android to expand an enterprise application across devices. We'll walk through strategies for IT to deliver enterprise data to Android devices. You'll hear best practices for developing a multiscreen ecosystem and how to pull everything together into a secure, feature-rich application for employees. You'll walk away from this interactive session with solutions to extend beyond your firewall and deliver an engaging AIR application to your employees.

Get a preview of our upcoming Adobe LiveCycle Data Services non Flex native client SDKs for HTML5/JavaScript, Android, Apple iOS, and Java. Also get a preview of the coming native .NET server support. LiveCycle Data Services is not just for Flex clients anymore, and not just for Java on the server anymore either. Explore how developers can now use remoting and messaging to write multiclient, multiserver apps.

See how NVIDIA Tegra uses the GPU to accelerate both video and graphics within Adobe Flash Player 10.1 for unmatched performance and battery life. In this session, we'll explore how to optimize for the new generation of GPU-accelerated Android phones and tablets and explore the capabilities of these new classes of device.

Join Adobe Platform Evangelist Renaun Erickson to learn how to develop, optimize, and deploy an Adobe AIR game on the Android mobile platform. Get the lowdown on using features like gestures, touch, bitmap transformations, and peer-to-peer networking to take your game to the next level on mobile devices. Sample code will be available to participants after the session.

Learn how Adobe AIR 2.5 enables developers to easily build, deploy, and monetize applications across multiple mobile operating systems and marketplaces using a common codebase, workflow, tools, and skill sets. In addition, this session provides a preview of iPhone app development and Android app development.

Learn how to build Adobe AIR applications for Android. After reviewing the basics of AIR for Android, we'll focus on building data-driven applications for Android devices. You'll learn how to work with the local database on your phone, how to synchronize data, how to retrieve and push data to your Android device, and much more. Don't miss this opportunity to catch the next wave in application development.

Former Adobe Technical Evangelist Ted Patrick shows how easy it is to publish a Flash project to the Google Nexus One and Droid 2 by Motorola, and also gives a trick for taking different screen sizes into account when designing your app.

Ben Forta, Adobe Evangelist, shows off Adobe Flash Player 10.1 on an exciting new device—the Samsung Galaxy Tab. It is one of the first tablets running Android 2.2, and with support for Flash Player, this 7-inch tablet delivers a PC-like web browsing experience on the go.

Ted Patrick of Adobe explores the full, open web on the new DROID X by Motorola running Flash Player 10.1. Android 2.2 and Flash Player 10.1 will be delivered to DROID X via an over the air update by late summer.

HTML is making major strides towards being a worthy competitor for Flash. Jeff Croft and a panel of experts discuss its advantages, disadvantages, and where the two stand in terms of device compatibility and interoperability.