Monday, June 10, 2013

Sky Drive v 1.18

This is a minor update in appearance, but underneath, the game was totally rebuilt. This will bring major performance improvements, but with that, there are lots of bugs to be found and fixed. If you find any bugs, don't hesitate to leave a comment here or over at my kongregate account. Improvements in this release include, but are not limited to:

Day and Night Cycle - Day and Night time periods are doubled, leaving it to be about 28 seconds of morining, day, evening, and night.

Changed cloud texture - cloud texture was reported as looking too real (cool, i made a good graphic), so to match the rest of the game, the texture was toned down a notch.

Powerups - made all of the powerups more visible/brighter and made the speed powerup available for more than just one player.

Pause Menu - added a quit button in the pause menu, which will take you back to the main menu

UI improvements - changed 'Day / Night' toggle to 'Always Day'. This is to clear confusion over what it does. Also, you can now continue on another run by pressing enter or clicking continue.

Moons - added moons that float by during the night, with 14 different moons ranging from full moon to new moon.

Platforms - platforms should no longer overlap

Finish Screen - players can now continue on another run by pressing enter or clicking continue. Additionally, the platforms slow over time after the run is finished.

I plan that my next release will include powerup indicators or something of that flavor. After that, I may release a version with sounds, teams, and any other ideas that are given to me.