The goal of the MAP is to be the
ultimate source of information for the
MSX programmer or
programmer-to-be. The main target is assembly language, because that’s what the
maintainers’ preferred programming language is, but most information will be
useful to users of other languages as well. The MAP is currently maintained by
Grauw.

Where to start

The site is divided into several sections, which you can select from at the
top.

The Articles section contains articles about
topics ranging from tutorials for beginners to advanced programming techniques.
Resources contains technical references and
datasheets. The Sources section contains both short
and common reusable routines, as well as the sources of several big well-known
programs. In the Links section you will find links to
other development-related sites and tools. And finally, there is the
Contributing section for those who want to help
improve the MAP.

Please note that this site’s content may not be redistributed without the
permission of the MSX Assembly Page or the original author. We have put a
lot of effort in collecting all this information and also wrote a large number
of the articles ourselves (the ones marked with a bullet), and we ask everyone to respect our efforts and author’s
rights. Of course linking to us is always allowed. For more legal information
read the Disclaimer.

Comments

If you would like to see something added to this site, or if you have any
comments about the content, feel free to email us about it! We can make
mistakes, and we don’t always know what’s best either, so any feedback is
appreciated. If you want to submit something for publication on this
site, you can email it to us as well. Our contact address is
(enable JavaScript for email
link).

If you want to contribute more directly to the map, like write articles about
a certain subject, or digitize some documents, or making editorial changes
yourself (which usually expedites the process of getting it online :)), we’d
really appreciate it. The Contributing section
explains how to get started with the source code.