Revision as of 12:58, 22 July 2011

Contents

Proposed Canon

Thinkamancy is one of the three disciplines of the Magic class Eyemancy; it is aligned with the axis of Fate.Erf-b1-p038aSpells of this Discipline normally involve influencing the mind or actions of a target.

All known Thinkamancers are part of a secret conspiracy, lead by the Great Minds that Think Alike, which works to conceal the full extent of their powers from everyone who is not a Thinkamancer. They are opposed to Charlie, who has learned many of their secrets through his attunement to the Arkendish.

Maggie indicated experienced Warlords can use natural thinkamancy to telepathically convey battle orders to units on the field. Isaac noted that the intent of a commander in issuing an order to a non-speaking unit is a form of Natural Thinkamancy. Isaac also noted a Ruler in issuing an order to a remote field unit also was one of forms of natural Thinkamancy. (in LIAB Text 40)

Speculation

More thinkamancers have been shown than any other type of caster. Some have speculated this may indicate they have the highest probability of being popped randomly amongst the casters or some method is used to try and increase the chance. The latter would fit in with the suggestion that overlords or rulers can subconsciously control when and what sort of casters are popped. The former fits with the idea in Erf that the Titans select casters for sides and the long range communication ability makes them very valuable for most sides.

Potentially, a Thinkamancer working with a Hat Magician or Dollamancer, or maybe linked up with them, could create polarized helmets that would negate many thinkamantic effects. These would quite possibly be made of tinfoil...

Real World References

One Thinkamancy Spell - Ephedra - apparently alleviates fatigue or works as a stimulant.Erf-b1-p104 This is a reference to the herbal stimulant Ephedra which contains both ephedrine and pseudoephedrine.