The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and... [click here for more]

As the cathedral drifts before the angel gate the priests begin chanting prayers, beseeching it to open a path so that they may once again begin the Golden Pilgrimage.A ship loaded with firewater and other contraband from the City of Brass drifts silently through the Deep Astral, hoping to evade border islands...and whatever lurks in the darkness.As a kytheran... [click here for more]

Worlds in Peril is a collaborative roleplaying game designed to bring a comic book world to life. Learn the rules to the game by reading the comic inside and follow along to create your own hero with the exact powers and abilities you want them to have by mixing and matching Origin stories and motivations. Test their limits and watch their powers expand and change as you push them to learn... [click here for more]

In this dark fantasy, sword&sorcery setting you are a member of the Brotherhood of the Iron Fist, a company of mercenaries who work in the shadows in the City of Judas. The setting focuses around an imaginary Jerusalem, heart of flaming religious crusades between the church of Christ and the cult of Judas, with the new sept of the Book of Q getting stronger each day. Which side... [click here for more]

WINNER: Indie RPG Awards, Best Indie Supplement 2013
"Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad."Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing... [click here for more]

The Monthly Monsters project is back with another monster manual for Dungeon World!
Wizard-Spawned Isanities includes 13 monster entries, illustrated in full colour, along with a host of variations, random tables, adventures, dangers and their grim portents, custom moves, items, locations, plot hooks, secrets, and more.
This is NOT just a reprint of the Monthly Monster material!... [click here for more]

The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough.The... [click here for more]

Space Wurm vs. Moonicorn is a science fantasy supplement for Dungeon World that combines the flavours of Johnstone’s Adventures on Dungeon Planet and the characters from Jackson Tegu’s Monsterhearts expansion, the Second Skins, into 368 full colour digest-sized pages, with dozens of illustrations, including art by Chiara Di Francia, George... [click here for more]

Grey-black storm clouds hang low over the Redwater Valley, rolling in from the mountains and heading north, following the course of the river, yet barely troubling the Silver Sea beyond the estuary city of Port Landing. No one has seen the stars in weeks, but what omens can be read portend a great and terrible doom following in the wake of the thunder and lightning. The Redwater collects the rain... [click here for more]

A deck of 24 NPCs for Dungeon World, created according to the follower rules written by Jeremy Strandberg for The Perilous Wilds. Each card has a full-body portrait of a follower on one side, and stats on the reverse. Whether you need to come up with a new hireling on the spot or introduce an interesting NPC, these cards will help you do it quickly and in style. From Luci Herisdottir... [click here for more]

Terrors of the Ancient World is a collection of monsters to liven up your Dungeon World game. Inside this book you will find over a dozen new monsters, all of them illustrated in glorious full colour. Each monster comes with some combination of adventure hooks, custom moves, traps, fronts and dangers, magical items, and even a couple of maps. Demons can be summoned and bargained with,... [click here for more]

They call it “The Fortunate City...”
Shadows of Umberto is a desert-themed adventure toolkit for Dungeon World. with new rules for playing in a timeless desert city: Will your characters earn the favour of the Caliph and his people? Or will their actions usher in their doom?
New GM principles of play
Two new dungeons: Khorzuq Market and The Royal Palace
An almanac for the Salhadid... [click here for more]

I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."I figure, why not do both?
—Part of the blurb from 10+ Treasures
Here is yet another collection of just over 30 magic items to tantalize your players,... [click here for more]

This is a supplement for A Sundered World: you will need to own it, or at least A Sundered Fragments: Races & Classes in order to get the most out of this (though the races, equipment, and companion rules can be used with basically anything, and you could always use the class moves for something else). Inside its 124 pages you'll get:
New race, class, and compendium class... [click here for more]

The Monthly Monsters project is back with a third monster manual for Dungeon World!
Deep inside the Spritewood, hidden from the sight of civilized eyes, there lies a secret market, where monsters meet to trade their ill-gotten gains. Under this canopy, the angry dead return to life and the living change , unwilling, into beasts. But if you can reach the market safely, a brand new world will open... [click here for more]

WARNING: Aside from some art, there is no unique content in this book that you won't find in the original playbooks for The Ghoul, The Mummy, The Skeleton, and The Vampire. This book takes all four of those playbooks and puts them in one book.
Whether a player botches their last breath, or you are looking for something "fresher" than... [click here for more]

Before we were anything, we were nothingBefore we were together, we were aloneBefore we were Rangers, we were BoughlessThe world as we know it is an infinite forest, so dense that sun rarely pierces the canopy. Beasts and monsters lurk in the shadows, ready to eat anything even remotely unprepared. The only place that's safe is inside massive, city sized... [click here for more]

Lair of the Unknown is an introductory adventure module for the Dungeon World fantasy role-playing game.
All the dungeons have been looted, all the monsters have been slain, and this land is free from the oppression of mad sorcerers and marauding armies. There is no longer any need for adventurers like you, and not a single opportunity for you to get rich left in... [click here for more]

At the edge of the universe: a strange and alien world?
A thousand unsolved mysteries: but who will find the answers.
The End of Known Space is a collection of science fantasy monsters for Dungeon World (and Adventures on Dungeon Planet!), drawn from the Monthly Monsters patreon project. This book includes over two dozen monsters, two alien planets, an asteroid mining station,... [click here for more]

In lightless caves a battle wages through the criminal underworld. Nihilists and murderers flock to the death cult’s ranks while myriad wizards of chaos pull arcane monstrosities through the planes to this world. But they are not alone! Monstrous gangs run dens of vice and fight for turf. Other cults worship their own blasphemous deities. There are treasures galore below the earth, but danger... [click here for more]

Miles from civilisation, a forgotten valley hides an ancient jungle: the Green Scar. This land of untapped resources has caught the eye of no-good industrialist Obadiah Cheapfields. Will the party put an end to his immoral operations, or will his mercenaries - to say nothing of the terrors of the jungle itself - be more than they can handle?
This supplement for Dungeon... [click here for more]

A deck of 24 cards designed for use with Servants of the Cinder Queen, a Dungeon World adventure. The deck includes 12 Character and 12 Item cards that appear in the adventure, each showing a black and white illustration and brief text description on one side, and a complete "stat block" on the reverse. Although designed for a specific adventure, these cards stand alone... [click here for more]

From humble horses to mighty dragons and everything in between, Mounted Combat is proud to present your mighty heroes with steeds fit for their stature and power. This supplement will give your knight errants, halfling scouts, and proud dragonriders everything you need.
This supplement requires the Dungeon World core book to use, and makes an excellent companion for Inverse World. Mounted... [click here for more]

NOTE: If you get the Landscape GM Screen Inserts, they will be in color, with background art. Both previews give you an idea as to what to expect.
This product contains eight pdfs:
Four have a landscape orientation, and the other four are portrait.
There are 12 panels per landscape set, and 13 per portrait.
Two sets are black and white, the... [click here for more]

NOTE: The 10+ Treasure Trove contains PDFs for this product, plus all of our previous 10+ Treasure volumes, and for the same price (though they don't contain anything that the 10+ Treasure Vault doesn't, three of them are thematic collections, which could be convenient).
If you own one or more 10+ Treasures volumes, you should be able to head on... [click here for more]

If you want to try before you buy, click here for the Pay What You Want pdf!
The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because...
something stirs... [click here for more]

The pdf has been updated to make the layout more consistent with 10+ Treasures: Wonders of the Wyld. It now includes two pdfs, one with a background and one without.
I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."... [click here for more]

Citizen! The burgeoning Ruman Empire needs your help bringing civilization to the savages. Ruma: Dawn of Empire is a tabletop roleplaying game set in an alternate Roman Empire where myth and magic are real. The Empire has just begun to push its borders into neighboring lands, only to be met by savage barbarians, murderous beasts, magical forests, and strange horrors. Ruman generals and senators... [click here for more]

Until recently Khajra has served as a safe haven to rest and resupply for those seeking to cross the Desert of Angry Winds: somehow, underneath the shadows of an eclipse, every single citizen was turned to stone.
But they are not dead.
They walk the streets, seeking to spread their curse. With each step their bodies crack and bleed, but despite the agony their faces remain frozen and their voices... [click here for more]

Where the previous two volumes were more or less random collections of curious curios, our third magic item compilation focuses on the forest and its denizens, both mundane and magical.
Among the nearly forty magic items inside you'll find:
A staff that transforms those is slays--and even its wielder if you aren't careful--into fungus zombies.
Arrows that can pass unhindered through... [click here for more]

*Stay tuned for the Print on Demand available soon!"
Monsters Assemble!!
Who knows what hell-gates have opened to let the denizens of doom forth, but here they are! Command them! They are yours! They await your orders! ... [click here for more]

NOTE: If you get the Portrait GM Screen Inserts, they will be in color, with background art. Both previews give you an idea as to what to expect.
If you want landscape inserts, go here: http://www.drivethrurpg.com/product/150403/Dungeon-World-GM-Screen?src=hottest_filtered
This product contains eight pdfs:
Four have a landscape... [click here for more]

12" x 18" Small Poster, Deluxe Paper, Single-sided, Square-corner, No UV Coating
The Lich King sweeps in on his dragon steed, toppling the towers of old libraries. Adventurers scatter under the deadly brick avalanche...The unearthly spell-glow of skull-minions, the ancient counselors enslaved by the Lich King's twisted and ambitious "living staff of eclipsing civilizations", illuminates... [click here for more]

12" x 18" Small Poster, Deluxe Paper, Single-sided, Square-corner, No UV Coating
At their feet, the stalwart adventurers fend off the voracious gigantic frogs and their hideous hatching brood...Orcs, flanked by powerful ogres, battle for a foothold on an aged and weakened bridge...meanwhile, in the distance, under smoke hazed and sunset darkened skies, foolhardy treasure seekers stumble... [click here for more]

12" x 18" Small Poster, Deluxe Paper, Single-sided, Square-corner, No UV Coating
Witch-fire melts underground attackers...A god-blessed sword swings, humming in the fetid and stagnant sewer air by a courageous paladin...torchbearing highlanders protect their interests from a distance with bows and bolts, covering both leaders and thieves...Ogres crumble old overhangs in their pusuit of... [click here for more]

I wanted to see if I could write an adventure with a heavy snail theme so this happened.
In addition to checking the preview files, you can also read play reports and see some other bits over here.
By default the adventure takes place inA Sundered World, but it's stupid-easy to port to another, less gonzo setting (and there's advice in the back on how to do that).
Other cool things besides... [click here for more]

"I’ll try to describe Mort Tanis, as well as the thing to which it is attached, but my words hardly suffice. One must see this monstrosity to appreciate the lunacy of its existence. The captain of the vessel which conveyed me to this backwater fragment said that such beasts were once common in the Astral. Her crew insisted that the the spider is a slain god. God, beast, or whatever, the... [click here for more]

The Cathedral of Eanor–you could have purchased a small barony with the gold they used to build this. Maybe even two if you waited for a sale on a failing kingdom.Now it has gone silent and some powerful people are worried about what may be going on. But they do not involve themselves, they have people like you to do their dirty work: you are the one who will kick down doors,... [click here for more]

54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Dungeon World statistics.
Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on. The corners of each card have lines on the edges to help you trim... [click here for more]

54 creatures on 54 cards! Plus a cover/checklist card and license info cards.
Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on. The corners of each card have lines on the edges to help you trim them down to standard 2.5'x3.5' cards.
Checklist
01. Ant, Giant 02.... [click here for more]

54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Dungeon World statistics.
Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on. The corners of each card have lines on the edges to help you trim... [click here for more]

54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Dungeon World statistics.
Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on. The corners of each card have lines on the edges to help you trim... [click here for more]

54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Dungeon World statistics.
Note: The print-it-yourself PDF file is set up to print duplex on a printer. The upper right card front on page one is matches the upper left card back on page two and so on. The corners of each card have lines on the edges to help you trim... [click here for more]

12" x 18" Small Poster, Deluxe Paper, Single-sided, Square-corner, No UV Coating
Among the wild ruinous fist-cliffs a battle rages between factions from the farthest corners of the many realms. You get a birds-eye view of this famous confrontation all to yourself when you spring for the purchase of this fine poster!
Johnstone Metzger has kindly allowed for the reproduction of the cover... [click here for more]

Truncheon World is a truncated version of the Dungeon World rules, to be referenced by the GM during the game and during prep. The material here is presented in a slightly different order than in the Dungeon World book. This book does NOT contain the entire Dungeon World rules.This book will NOT teach you how to play Dungeon World.... [click here for more]

The Encounter Cards decks consist of creature and challenge cards for a specific adventure setting. Undead Legions I is a set of fantasy creatures including all Undead Legions monsters from the Dungeon World role playing setting and new undead monsters. Each card contains an illustration, statistics, and special moves for the monster.
These cards reimplement monsters published in Dungeon... [click here for more]