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A closer look at some GeForce GTX 680 features

When we first reviewed the GeForce GTX 680, we were in our usual rush to push out an article at the time of the product’s unveiling, after a solid week of poking and prodding Nvidia’s new GPU. We were also attempting some of the more complex analysis of real-time graphics performance we’d ever done, and these things take time to produce.

Something had to give.

Our choice was to take a mulligan on writing up several of the new hardware and software features built into the GTX 680 and its GK104 graphics processor, with the intention of fixing the oversight later. We figured omitting some stuff and patching it later was pretty fitting for a GPU introduction, anyhow.

Well, we’ve been working on writing up those features, and given additional time to describe them, we indulged our penchant for ridiculous detail. The word count shot up like Apple’s stock price, and the result is this article, because there’s no way we’re not totally milking this thing for more readership. Read on for more detail than you probably deserve to have inflicted on you concerning the GeForce GTX 680’s new dynamic clocking scheme, antialiasing capabilities, adaptive vsync, and more.