Steve Gaynor and Long Live the Queen

Mandi Odoerfer writes: "Full disclosure: I loved Long Live The Queen. I played through countless files in my quest to transform Elodie into the perfect monarch. I was also a big fan of Gone Home, and particularly liked the way in which its story was told. That’s why I was so surprised to see Fullbright’s co-founder criticizing Long Live The Queen on Twitter this morning."
(Industry, PC)

This guy's ridiculously flawed flowchart complaint... EVERY game can be summed up by a flowchart... it is in the very nature of the code. The scripts themselves may not be in a graphical chart but they sure as hell function the same way. There are random branches but even those are technically predetermined since they are seeded by the time. The only thing in this whole process that isn't predetermined the player's input... and in the case of this game that input comes in the form of choices.

If this guy were to deny that than he obviously doesn't understand programming at all. What a pathetic excuse of a developer...

I see this as more of a pure game that boils down to a single gameplay mechanic... of course the draw is the narrative and getting there is amusing.

I wouldn't mind seeing this kind of mechanic fully implemented along with others to make a more complex game (even a mostly action based game) with this many possible branching narratives.

In this one aspect it makes many modern games look like a joke with their meager attempts at multiple narratives and morality.