Star Citizen

My work on Star Citizen began October 31st 2016. I started initially as a Live Designer, authoring missions using our proprietary visual scripting software “Subsumption” and building the Persistent Universe utilizing many different technologies.

My performance, results and approachable nature during certain tasks led to interest from our Technical Content team. Therefore, in January 2018 I began work as a Technical Artist with the aim of pushing forward procedural planet based location tech and expanding my engine-side skill base.