The Philosophy of Faith- A Mirror's Edge Interview on Gamasutra talks with
producer Nick Channon about Mirror's Edge, DICE's parkour-influenced
action game. Topics include the use of the first-person perspective, their 2D
cut-scenes, more about the first-person perspective, pitching the game, gameplay
mechanics, and still more on the first-person perspective.

I disagree, if you could get the animation people from Assassin's Creed (still some of the most beautiful animations I've ever seen in a game), you could do the same game in a 3rd person perspective and get just as much enjoyment out of it.

I disagree again. In a third-person game, you feel detached from the action because you can see the character you are playing. In first-person, you are the character. The first-person perspective also makes movement feel much more visceral which is the main focus of Mirror's Edge.

Granted, I haven't played the game yet but from what I've seen, it already feels more immersive than Oni and Assassin's Creed (which I have played). I personally hated the platforming in AC, as it was completely automated and therefore boring. I like having control over every move which Mirror's Edge seems to offer.

I believe the game was called Oni by Bungie.

Except Oni wasn't a very good game. Combat was awkward at best and the level design was pretty lousy.

Again personally I think this game would be much better if it was more combat oriented then running oriented like Oni.

Oni was an action game. Mirror's Edge is supposed to be a platformer. Different genres. I'm happy that Mirror's Edge emphasizes platforming over action, as it seems like all genres are becoming more action-oriented when they really don't need to be.

I disagree, if you could get the animation people from Assassin's Creed (still some of the most beautiful animations I've ever seen in a game), you could do the same game in a 3rd person perspective and get just as much enjoyment out of it. I believe the game was called Oni by Bungie.Personally I got more 'involved' with the character and the movements in the games I listed before and previously then I did with the demo after trying it a few times.

Another issue I have (at least with the demo) is all the big jumps, etc are a all or nothing attempt. Either you will make it or die. Also in the tutorial there are several spots where you MUST do only 1 thing and there is no alternative around them.Example would be the wall run to the left, jump off that wall to the right and catch the edge and pull yourself up, or the back to the ledge creeping. And from watching the sewer run from both different routes, they really weren't all that different. Only major difference I could see was the same jump just different locations.

Again personally I think this game would be much better if it was more combat oriented then running oriented like Oni.

Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.

You know, they really should remake Trespasser. The game was far too ambitious for its time but with modern technology, I think it could live up to its potential.

And while it's cool to do all this stuff in first person, it'd be much more 'cooler' in 3rd person ala Jedi Academy/Outcast/Assassin's Creed.

I disagree. Mirror's Edge relies on the first-person perspective for its appeal. If it were third-person, it would have to compete with Prince of Persia and Tomb Raider and I don't think it would win. In this game, perspective really is pivotal to the experience.

The general consensus on the length of Mirror's Edge seems to be 5 hours. Then again, you're speed-running through the entire game...and most games don't even last that long if you speed run through them, e.g., Half Life 2 in an hour and a half.

5 hours on the first run? That's pretty weak. And you can't compare it to speedruns in other games because in those, the players know exactly what to do and where to go because they've beaten the game at least once already. Speedruns almost always involve exploits as well, like the HL2 exploit where you break the physics and go flying across the level.

The general consensus on the length of Mirror's Edge seems to be 5 hours. Then again, you're speed-running through the entire game...and most games don't even last that long if you speed run through them, e.g., Half Life 2 in an hour and a half.

If your gonna make a awesome First Person view at least add the players shadow

Uh...they did. You have a shadow. You also have a reflection and a body you can look down and see.

Really looking forward to this game. Can't stop playing the demo, despite its brevity. I wonder how long the full game will be.

Despite its obvious console-related flaws - such as the "runner vision" and auto-regenerating health - this game offers such unique, intuitive and downright FUN gameplay that not trying it out at least once would be a mistake.