Posted - 2008.05.20 16:00:00 -
[61]
"Each Militia is in a state of perpetual war with its two main enemies { Amarr and Caldari are both at war with Gallente and Minmatar"

From this I am assuming that if you were to sign up w/ Amarr you would have the ability to attack both Minmatar AND Gallente at will? Or is it Amarr vs. Minmatar and Caldari vs. Gallente with the power blocs being friendly towards eachother? Clarification pls?

Originally by:Midas ManSo is there anything in the sign up process that will stop 1 faction (ie most likely Caldari) being overpowered compared to the other factions?

Nothing inherent in the signup no; the way territory control works should ensure that the gameplay is reasonably self-balancing though. This isn't something we can predict with accuracy until we get decent numbers of people testing the system, unfortunately.

Originally by:Darahk J'olonar"Each Militia is in a state of perpetual war with its two main enemies { Amarr and Caldari are both at war with Gallente and Minmatar"

From this I am assuming that if you were to sign up w/ Amarr you would have the ability to attack both Minmatar AND Gallente at will? Or is it Amarr vs. Minmatar and Caldari vs. Gallente with the power blocs being friendly towards eachother? Clarification pls?

Yes. Amarr players can kill Gallente players and vice versa.

Originally by:Belch Verbyl

Originally by:CCP Greyscale3) The "lofty scam" has been neutered in Empyrean Age (gang membership now has no bearing on aggression rules) so this is no longer an issue (!)

For my information please.Was it ever gone? and if this is the case, it is being activated again? Or should I say, what does the term neutered mean?

Quote:

Originally by:Kappas.Do these wars act like a normal war dec? ie, can you be attacked anywhere at any time without CONCORD/gate gun intervention by your foes?

Yes. In-space it's identical to a wardec. In terms of back-end stuff, bills and so on it's a completely new system.

I was under the assumption, a wardec can only be achieved towards a corp if the corp isn't in an Alliance, if the corp is in alliance, the alliance will receive the wardec.?

So will there be wardecs possible within the militia's corps?

thnx in advance

Ah, I need to stop using words like that I guess It's been removed for Empyrean Age, it's no longer possible to abuse the gang mechanics to get killrights on other people so there is now no risk in joining a gang.

Militias are NOT Alliances, they don't use the Alliance code and therefore there is no difference in wardec terms between a corp not in a Militia or an Alliance and a corp in a Militia.

Originally by:Sirius ProblemSince it's the faction police that keep hi-sec safe from outlaws, will they "look the other way" if an outlaw joins the same faction as the police?

IOW, if I'm -10 but sign-up with the Caldari militia, will I be allowed to travel in all Caldari space, including hi-sec?

The Police system is currently entirely independent from the Navy system, so no, they won't turn a blind eye. This is something we may re-evaluate in future but it opens the door for griefing and so on as well so it's a tricky area

How about reassigning that duty to CONCORD.

Create "rookie" level CONCORD ships with abilities similar to the existing faction police, and have them enforce secuity status.

Then if someone breaks the rules of engagement the current full strength "senior" ships would attack. If it was only a violation that the faction police would handle, it would be left to the "rookies".

This would have the interesting side effect: if you jumped into a system where you are not permited due to your security status, your security status (instead of your faction standings) would take a fresh hit if you fight back. Seems very fitting to me.

Originally by:CCP Greyscale

Originally by:Estel Arador

Quote:The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably.

Does this also apply to people with -5 standing but not in a militia?

Yes.

Does that mean that if you have a faction standing less than -5 and you join a corp that is a member of that factions militia, then you will be KOS by the NPC navy in "friendly" space?

Posted - 2008.05.20 17:34:00 -
[66]
Thanks for the clarification. I believe the FW will be an awesome addition to EvE as it will now present an option to players as to what they want their end game to be. Prior it was generally a 0.0 space holding alliance. Now they can either pew pew with under the flag of their faction militia/power bloc OR go 0.0 alliance but not both. This by far opens a lot of possibilities and opportunities for all players in EvE.

Posted - 2008.05.20 19:42:00 -
[68]
im wondering if, some 1 who has in the past missioned for caldri and has shocking gal standing but the corp in general wants to side with the gal milita, do we have to drag his ass to a mission hub and make him grind for 6 months so we can get standing to something passable to get the 0.5 standing needed or is there going to be a mechanic to help with issues like this?

Originally by:commander sarranoim wondering if, some 1 who has in the past missioned for caldri and has shocking gal standing but the corp in general wants to side with the gal milita, do we have to drag his ass to a mission hub and make him grind for 6 months so we can get standing to something passable to get the 0.5 standing needed or is there going to be a mechanic to help with issues like this?

When I asked this question eariler in this thread I go the answer (also in this thread) that you just need to have an average corp standing of 0.5. There is no need to get the one corp-mates standings up as long as the corp average is high enough.

Is there any standing hit for deserting your comrades and the fight? Or can you just go and join again whenever you want (after the 24h)?

Are all achievments, ranks, medals etc. lost when leaving? Or will they stay when I join in again?

POS. What if your corp has some pos and then signs up at the militia as whole corp. Can the whole enemy militias kill your pos then? High sec? Low sec?

Quote:-There's a "retire" button on the battlefield intelligence screen that allows you to remove yourself from the Militia-Nope-As above they persist until such time as you do something which means you're no longer eligible for them-Yes

Err... so there is no negative consequence for desertion? Frankly, this does not compute! There should be a cost associated to the decision to sign up, and further costs to advance in ranks and reputation. More than just the standing hit you receive with the other factions.

Will this mean I can just leave a faction whenever I'm faced with overwhelming odds and enjoy a safe trip home no matter the atrocities I have committed as part of the militia?

I find it bad enough that police, customs and sentry guns ignore the fact that you are clearly the enemy. Letting you safely dock at a Gallente station after you just killed thousands of Gallente conscripts is simply ludicrous.

How, pray tell, are you rationalizing this from an RP (or simply continuity for that matter) perspective, seeing as you gave that so much weight when you explain leaving out alliances from FW?

Posted - 2008.05.20 20:49:00 -
[71]Edited by: commander sarrano on 20/05/2008 20:52:15problem is 1 of the corp members has a standing of 9.1 with caldri, so to average it out would take well alot of work id guess and -4.7 towards gal fed

Originally by:KayschaWill this mean I can just leave a faction whenever I'm faced with overwhelming odds and enjoy a safe trip home no matter the atrocities I have committed as part of the militia?

A safe trip home is a relative matter.

Sounds like you need to be docked in a militia station (please confirm?) in order to access the battlefield intelligence screen and therefore the retire button.

Even if you can retire at any station by joining another corp, the best that you can hope for is that your attackers will take a security hit for attacking you in low sec and that you have not nerfed your factions standings enough to be KOS in the opposing factions' hi sec.

Originally by:commander sarranoproblem is 1 of the corp members has a standing of 9.1 with caldri, so to average it out would take well alot of work id guess

Even if one of your members has a faction standing of -10.0, you only need two members with a base faction standing of +5.75 to average out high enough to join. It is not that hard, if anything it is too easy.

BTW - unless he was accepting missions requiring him to kill Gallente ships, he would not have worse than a -5.0 base standing with Gallente regardless of how high his Caldari standings are. One person who worked half as hard running mission for Gallente as he did for Caldari will let him join with out any trouble.

Originally by:KayschaWill this mean I can just leave a faction whenever I'm faced with overwhelming odds and enjoy a safe trip home no matter the atrocities I have committed as part of the militia?

A safe trip home is a relative matter.

Sounds like you need to be docked in a militia station (please confirm?) in order to access the battlefield intelligence screen and therefore the retire button.

Even if you can retire at any station by joining another corp, the best that you can hope for is that your attackers will take a security hit for attacking you in low sec and that you have not nerfed your factions standings enough to be KOS in the opposing factions' hi sec.

If sec is not low enough attackers will risk being busted by either Concord or even their own side's sentry guns!

Posted - 2008.05.21 01:36:00 -
[81]
is there going to be an option to use a "Militia Clone" so that once you are in a militia you have the ability to jump out of that clone and BACK into your Corp,(NON militia) Clone and be out of the FW for 24 hrs or more.

This would allow you to STAY in your present corp But take a leave of absence from it while doing a bit of FW, without having to lose all your corp perks,channels, mails etc. maybe be these could either be put in a holding mailbox that you can access in a stn only, or completly put in suspension until you JC back out of the militia or resign.

Thus going back into your corp as if you hadnt left and therefore keeping you employment history intact with a flag as to serving your country,faction etc.this could be displayed under your title as ie Private (active)(NOT active) or (Retired),

And i take it there will be some kind of setting in overview that allows identification of Militia/non combatants if not also in local

Posted - 2008.05.21 06:03:00 -
[82]
How will Concord status be handled for people in the militia? I assume that militia vs militia will be the same as a war dec and won't be a problem but what about pirates with 0 to -4.99 status? If they are gate camping and they are killed by a militia gang will the militia people loose status with Concord?

Originally by:ZarlisIf they are gate camping and they are killed by a militia gang will the militia people loose status with Concord?

If the militia don't want to lose security status they just need to wait until the camp attacks a bait ship. As soon as the camp engages an illegal target, they will be globally flagged for 15 minutes and will therefore be fair game for the rest of the militia to deal with as they choose.

Posted - 2008.05.21 15:44:00 -
[84]
How does CCP see FW being played in 5 years time?

I'm thinking how this is going to pan out years down the line, what new expansions might bring. EVE Total War anybody? When all faction space is conquerable by other factions?

My question. Should corps be worried about getting their faction, Gallente for example, standings too low? Only to have Caldari space conquered by the Gallente*. Traders might be best to attempt to stay neutral - long term planning ftw.

* Leaving a small band of Caldari basing in lowsec/nullsec occasionally making inroads against the Federation Navy and flipping a system or two...---------------------------------------Outface the depths of evil with clarity---------------------------------------

"Black [Rise] void divides the western regions of the mighty Gallente Federation and the Caldari State, apparently without mass or dimension but still inexplicably closed to the eyes of science. During the Gallente-Caldari War, both empires tried to establish travel routes through the utter vacuum in order to outflank their foe, but all such endeavours were lost in the gloomy bowels of the Black Rise, never to be seen again. For decades no man has ventured far into it and no one really knows what secrets lie hidden in its murky depths. "

"Black [Rise] void divides the western regions of the mighty Gallente Federation and the Caldari State, apparently without mass or dimension but still inexplicably closed to the eyes of science. During the Gallente-Caldari War, both empires tried to establish travel routes through the utter vacuum in order to outflank their foe, but all such endeavours were lost in the gloomy bowels of the Black Rise, never to be seen again. For decades no man has ventured far into it and no one really knows what secrets lie hidden in its murky depths. "

We don't need anything nearly so elaborate. This is not the first time that a secret network of stargates has been revealed, nor is it the second time, or even the thrid time.

Why invoke obscure science when a simple conspiracy will do.

BTW - not all stars in the galaxy are displayed on our charts, just ones with gates that have been mapped by CONCORD.

Originally by:FakespaceSo, wander what this will be like when flying around doing your normal day-to-daythingies between the pew-pew? Do you remember what it was like to be on Privateer Alliance's hit-list before the war-nerf? Thats what this will be like.

Except one thing... you can quit at any time.

Is there any insentive to not join/quit/join/quit/join and so on every time you want to do some missioning/hauling in (almost) safety?

Although not ideal of course, you could actually rely on other people to help get your stuff (and there stuff) from B to A, instead of travelling solo.

Traveling during war decs wasn't that hard and since warp to zero has been around for ages, it's even easier. If you really really need something moved from one place to another, get a group, either corp mates, or factional warfare mates. Why not mission or mine together as well, to raise isk, instead of doing it solo?

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