The only genre that really stands to benefit, in terms of gameplay, from better hardware at the moment is open world games. More detailed worlds, larger player counts.

However, 2D games have long been mastered, and small to medium scale 3D games have all the power they need to achieve their desired vision in gaming. Arena FPS have been mastered since Unreal Tournament, there's not much headroom there for better hardware to improve them. Action games have been at the top o...

Its called licensing. You think they didn't list every character in pre-production that you would list? Please. They aren't that stupid, but ultimately its up to who they can successfully lobby to get their characters in the game. Mad Cloud didn't make it? Blame Square-enix. Mad there's new Dante and not old Dante? Blame Capcom. No Spyro? Go call Activision. See the kind of response you get.

Holy fuck...thats a lot of money they're losing by doing this. If you complain about this, then you're a straight up dick. That is an unprecedented amount of content that they're giving out for pennies on the dollar.

Not all actors are meant to be type-casted into what people think they should be. They are *actors* after all. The notion that they should repeat similar roles is just one of those habits that Hollywood created to devolve movies into bite sized, easily predictable, chunks.

It makes sense if you can detach yourself from the emotional reaction it might give you. I for one think gameplay always trumps story, but thats exactly why I don't usually look for story in my games.

What he is saying is that if you truly want to deliver a good story, you have to blend all elements together to perfectly serve the narrative instead of "play some gameplay, hear some story, watch some story".