Summary: Top end rangers have 21k unbuffed hps these days with a 1459 heal. With the gear that I've seen so far from SoF top end rangers should be hitting at least 27k hps with a 1693 heal (7% to 6%). With the meager increase in heal potential, the loss of focus and with the new ranks of mastery of the past making sunderock springwater immune to fizzles this spell will see little to no use for the majority of the rangers.

Summary: Does anyone use this line? It seemed like we didn't want it in TSS and we don't want it now. Where is our BRIARCOAT (LEVEL 6 upgrade? In the 4 years I have been playing this game I have memmed this entire line maybe 3 times TOTAL. With a 15 minute duration this buff is just way too annoying to bother with and I would be happy if it just died. It may just be me but I want a Briarcoat upgrade and if we can only have this OR briarcoat I would MUCH rather have briarcoat.

Summary: This will overwrite our other 3 hour vision buff but lacks the mana regen and archery bonus and lasts 30 seconds or less? I would MUCH rather just have a plain see invis 2 spell without the extras that prevent it from stacking with Eyes of the Peregrine.

Summary: Not bad except.. WRONG TIMER WRONG TIMER WRONG TIMER WRONG TIMER. Since the early days of being a ranger we have been stuck with the horrid recast time of 30 seconds on our nukes which has forced us to memorize 2 cold nukes and 2 fire nukes in order to get the most out of our nukes without having to resort to any of our new highly situational nukes. Every expansion up until this one the new cold/fire nuke has replaced the older of the fire/nuke pair that we have been forced to mem because of the 30 second timer. This time it replaces our newest nuke forcing us to alternate our new nukes with a fire and cold nuke several expansions old. We also run into a problem with any mob that is resistant to fire or cold as that totally eliminates half of our nukes and cuts Summer's Dew line in half for effectiveness. Please get rid of that antiquated limit on our dps. We don't need training wheels on our nukes. Changing the recast does nothing for our dps (on normal mobs) but prevents us from having to mem 5 spell nukes to maximize our spell dps.

Summary: An animal only nuke that can only be used when a mob has nobody on agro AND it consumes a class 3 arrow? Seriously? The damage/mana ratio is HORRID. 2.31 damage/mana. Our regular nukes are 2.8-3.34 damage/mana in general and this one has the most godawful limitations. I think this will definitely go down as one of the single least mem'd ranger spells in ranger history. Unless someone is planning on using a chanter to nuke/blur/nuke/blur/nuke/blur I just don't see any practical use for this spell.

Summary: How many expansion have we seen the same 4% double attack on this buff? The small atk bumps each expansion do little to prevent this line from getting stale. A small triple attack bump of even 1-2% would give this line a long needed breath of life.

Summary: What is up with the horribly anemic heal increases on our spells this round? Not that it matters on this spell. WIthout an increase on the cure counters for this spell because NOBODY IN THEIR RIGHT MIND WILL EVER MEM THIS SPELL. The heal part is secondary and miniscule. It is the cure counters that we use this for and nobody in their right mind is going to use this over a version that costs less, can be cast faster (focus degradation) and has a chance to fizzle when we have a lower level version that cures just as well and we will never fizzle on. This spell needs more counters to be of use to us.

Summary: Love the damage increase even at the mana increase. The 8 target limit is very troubling as it seems to count ANYTHING as a viable target. People, pets, rocks whatever. In group situations this shouldn't be an issue but on raids this seems like it is going to cause severe issues. Since it is impossible for most of us to get Hail of Arrows or Arc of Arrows in beta I could not test this spell. When are these spells going to be added to our spell book?

Summary: Eyes of the Peregrine has the exact same Archery bonus, magnification, player size and see invis/ultra as Eyes of the Owl for the same ranks. This means that Rank 3 of Eyes of the Owl has 45% archery bonus to hit chances and Rank 1 of Eyes of the Peregrine has 41% chance. Why would any ranger upgrade to rank 1 of EotP and lose 4% increase to hit with archery AND lose 1 mana/tick regen? Rank 1 of Peregrine needs to have 47% increase to archery (honestly archery is so **Halfling** gimped compared to melee it needs all the help it can get) and at least 5 mana/tick to make it an upgrade to rank 3 of Peregrine. As it is now rank 1 of EotP is a downgrade to anyone with rank 2 of EotO.

Summary: Rarely ever use this buff except in extreme emergencies or rare soloing. Increases seem standard for other hp type buffs rangers get. Think most people are tired of the hp regen part which is virtually worthless these days.

Summary: Completely baffled by this one. So far little more than 1 week until expansion launch and this is nothing but an exact clone of the same disc we got 55 levels ago and nobody seems to have any clue why we even have this. Archery damage is HORRID. Despite repeated reports that it is supposed to be somewhere in the area of 70-75% of melee damage it continues to stagnate closer to 50%. Meaning even WITH trueshot (and now aimshot) running it only equals normal melee dps. We have been trying for ages to get a real melee disc and for the past few expansions been trying to get Warder's Wrath (which was HORRIBLY nerfed at the last minute before expansion launch) upgraded to something worthy of a burst melee disc and instead we get this.

Summary: Standard upgrade to Thundering Blades. Think our self only weapon proc damage could use some bigger upgrades. Weapon procs make up such an incredibly small part of our normal melee dps. My beta parses showed this proc being worth about 3.25% of my total dps.

Summary: The damage/mana ratio of this spell is equal to our cold nuke but worse than our fire nuke. It is fast cast but still has a long recast of 15 seconds. There are far too many animal like mobs that this can't be used on. It really could use a better damage/mana ration to make up for its limited use. Any humanoid or animal type creature should be flagged for this spell. Only things like oozes/blobs or mechanical creatures and the like should be immune to this.

Summary: Increases seem decent for the mana bumps. As stated and shown multiple times the sum of the parts are far outweighing this ranger self buff. The attack in particular is seriously lacking. 314 attack for rank 1 MotG and GoP vs 228 attack of PotK. Protection of the Kirkoten needs about 100 more attack at each rank. Kirkoten also falls victim to the same 4% DA stagnation as our Predator line. Since DA is pretty much max for most melee classes there is no point in increasing it but a small triple attack bonus would help liven this part of the buff up.

It would appear that most spells are seeing a 15% increase at rank 1, 25ish% increase at rank 2 and 30ish% increase at rank 3. The exception seems to be healing. The one spot that rangers could really use the most help and it's getting the smallest increases. Our heal really needs double the increase that it is currently getting to be of any use other than to heal up in between fights. And with the focus effects and mastery of the past there is little to no incentive to use the new heal over our old one.

my biggest gribe about Heals is being left out of the MOD % heal AA line.

Rangers should NEVER heal worse than a Beastlord - our Heals should be even or better then they. Our parent class the Druids are the 2nd best healers - so we should be at least the 5th best healers in the game.

OH - and an Apology.

NONE OF THE COMMENTS ARE MINE... I lifted the whole thing off of two other peoples posts.

I dunno I rocked at helpen to keep Drig up with just Offemm on Widowmaker/fiddleback or whatever that named was.... I just kept eatting my flesh, tossing a hot on myself then back to hotting/spamming Drig and with the horsey it was a joke.

Plus the Shm 2.0 rocks for healing as well!

I however do not despute the fact that rangers having weaker heals than BST is BS. Beasts aren't "healers" unless it's for their pets.