Suikoden Tierkreis FAQ Pharamond Mission Recruits

This is the fourth part of the Suikoden Tierkreis Walkthrough, resuming the guide directly after the Blades of Night’s Veil join and the HQ upgrades.

Forest Ruins HQ

Check out the new place. Several more floors to look at, and people who were initially at one place have moved around. On the second floor on the right is Mubal’s area where he works with the Chronicles. Bring Manaril there. She wants to help Mubal (who still wants to stay – the Chronicles are more important than the Magedom to him). Mubal actually touches the Chronicle and responds to it! It seems being a Starbearer can happen at any time even though Mubal had been touching the Chronicle before. After this talk, Mubal and Manaril are recruited. Go to the nearby Mark of the Stars red orb and issue out abilities to your new friends, then continue exploring.

Wall all the way up to the top. Hero will make a comment about that guy at the Grayridge Mine who works on lifts. Maybe he’d work on ours now that we have like 5 floors? Go back down to the first floor with Moana, and save. Enter the west room and go up the stairs and through that upper-west exit to see Jale and Marica. They found some neat clothes, and Hero decides to try them on. Afterwards, a cut scene. It seems like Hero has the clothes from the Hero in the visions they have. These will be Hero’s new clothes.

Further left from this part, and soon you’ll be outside by the lake! Anya is out here, and if you go further west, you’ll find Yadima of all people in the fields. He seems a little discouraged about the state of the field. Go back to the center area to talk to Moana. She is startled by your armor, but then you hear from her that someone showed up at the Gateway. Head there.

Atrie is here, surprised to see that sky-blue armor. You talk for a bit but it’s interrupted by Hotupa running in. Atrie leaves for now and you can head back to the HQ. Specifically the strategy room. Turns out, half of the Ch’olui Mountains have disappeared. Everyone wants to see if the surrounding villages like Astrasia and Naineneis. Also it seems the Tribe of the Furious Roar have appeared. Roberto wants to go along with this mission to meet the Furious Roar. Fill up your party, and finally you can go talk to Moana about quests.

Report on your old ones first. Ladzaa Portress Siege Again gives you 30000 potch. Rescue the Prisoners gives you 20000 potch and Goodbye, Magedom! was 5000 potch but much more value than that in terms of recruited characters.

There are a ton of new quests for you to take on, and you can now do the Icas quest. Actually not quite yet, as Chrodechild cannot be put into the party right now. So sign up for Plowin’ the Field, which appears once you talk to Yadima in the western fields past the lake at HQ (and you had to have talked to him at his ranch southeast of Citro Village earlier in the game – you can still go there if you haven’t). Anyway, Yadima needs some strong-types to plow the field for 1 day. Asad, Muro, Jale and Selen are good to send if they aren’t in your party already. Maybe old Gadburg in support.

Meanwhile, sign up for Make My Son a Man. You met the mother Rekareka and her son back at Naineneis, Porpos-land. If you talked to them again after liberating Naineneis, then this quest should show up right away after HQ expands. Her son is Tuhululu. Head to the Inn, where Anya would stand back when the HQ was smaller. You will find Rekareka and Tuhululu here. Just go talk to Rekareka about the details – she wants someone strong to accompany her son to a new world to buy some things. She’ll send another request when the time is right to do that. So, go report on Make My Son a Man. You only get 100 potch, but then I Need Laggart Pelts shows up. This is from Rekareka. You need to form another 5 person party. They’ll be gone for 5 days.

Make a short trip to the Grayridge Mine. If Hero went to the top floor of the new HQ, he should have said something about a lift. Sure enough, go to the mine and tell the Inventor that it will be interesting. The inventor and his android Yod go with. The inventor is named Balsam. Balsam says that your castle looks promising with an area already designed for an elevator, but that with his special ‘units’ it will take 5 years or so to complete. Well, you can bypass this by ripping out Yod’s unit, but that’s too not nice. However there is a ‘pump’. You remember seeing it in the treasure chest at Naineneis. However you cannot get there yet.

Put Mubal in your party, for a reason to be discussed shortly. Next, sign up for Salsabil Liberation Army. Hero automatically appears in south Mislato River to talk to the Liberation Army. The ruffians talk to you a bit about their motives and you learn the leader is named Misrach. Misrach seems to understand you – he says they need some time for self-reflection.

Salsabil

Since you’re in the area, just go to Salsabil. Enter the residence to see that shady old woman Nuzhat. She would be glad to join but she needs a place to be. To make this happen, you need to get the lift / elevator working.

Forest Ruins HQ

As you return to HQ, Marica tells you the basement is haunted! Hero goes down there himself and some strange lady appears. She’s not too happy to see a kid running the show, but it will have to do. The Tablet of the Promise aka the 108 Stars of Destiny Tablet. Ingraved are the names of the Starbearers. This is Zenoa, as Hero recognizes this name he hasn’t seen before. Zenoa is recruited.

Go back up to talk to Moana to get results on your jobs. Salsabil Liberation Army nets you a measly Mislato Salmon as a reward. I Need Laggart Pelts turns out to be a success at 30000 potch, Rainbow Thread,Rainbow Cloth and Silk Cloth. Tuhululu does a good job. Rekareka commends Tuhululu for his good work. After this, Rekareka and Tuhululu are recruited to your company.Then report on Yadima’s quest, Plowin’ The Field. If you brought a strong group you’ll succeed and gain 5000 potch, Citro Tomato, and a Janam Potato. Now to officially recruit Yadima, go talk to him at his field.

Sign up for Taking Care of the Tablet. There is only one person you need to send on this mission – Sisuca, Hero’s ‘mom’.

Now agree to the Special Proposal from Geschutz, those strange guys from before. They are at the entrance to Mislato River once again. Turns out Geschutz has received an order from his country to aid your company. They belong to a special part of the Ritterchild’s Army, the Belfar Agency. Janam evidently took that chronicle away from their country during a bitter war. Geschutz, Buchse and Minen are then recruited to your army.

Return and report on some quests. Special Proposal nets you a Rifle, while Taking Care of the Tablet with Sisuca rewards you with a Broom and 10000 potch.

Just a few requests left to finish up. Sign up for Sisuca and Nemne, a quest led by Anya. Not sure who to bring with this quest really.

Also sign up for Get Rid of Citro Monster. There is an unidentified black monster in the Citro Plains. It could be a Renegade, right? Well, Marica? shows up. This other Marica joins you as you end up in the Ruins area near Citro Plain. This thing is downright powerful, and fast to boot. 80-120 damage with physical attacks and lots of HP. After about 2000 damage, the battle ends and instead Marica? is alone in battle against it to finish it off. She cannot do it though.

After the battle, some strange character runs up and chases the monster off. Turns out this monster is a Formless Demon. The strange man and Marica? run off, so hopefully the man takes out that demon.

Back to Forest Ruins HQ to report on Sisuca and Nemne? Turns out that Sisuca was just teaching her how to sing. You gain 1000 potch for this. But Get Rid of Citro Monster nets you 30000 potch.

Not much else you can do, so fill up your party to go to Tehah Village to continue the main storyline.

Tehah Village

Go to the residence as you enter. Ask Sotah for knowledge, and when you’re done ask him to join. Before HQ expanded he would reject, but now he says very well. Sotah is recruited. Check out the rest of town. It’s definitely strange here, people are hateful towards Dogha and are bothered by the weather. Speak with Nhazu at the plaza. He has a sense something is going on but is not sure. Leave the village now.

Marsinah Plains

This is a new area, and the second world-map-style plains. Go straight west. A bull-like enemy appears here, the Pekklar. Use your best skills to take out the 2000 or so HP, especially since there is a good chance you’ll gain a level and restore your HP / MP afterwards.

After this tough Pekklar fight, two more of them appear! But two beast-men come to take them out. Actually three of them use a unite attack. Afterwards, Roberto and Hero know they are in the presence of the Furious Roar Tribe. This is Diulf, the leader Cougar was telling you about. Servillah is the female. For some reason Diulf does not know Cougar, only Servillah and Lycia. The three of them leave to their stronghold of Cragbark.

West more to reach Cragbark.

Cragbark

You meet a bunch of the tribesman, including old Tigre. Talk to everyone when you get a chance, there is a strange Furious Roar member named Autar here. There are some really nice accessories for you to spend your money on, and Tai Chi Garb is good too. Gold Spear would be nice if it wasn’t 140,000 potch.

Go to the Inn. Guess who it is? Our favorite human Macoute. Diulf wastes no time berating him. To the Hse of the King next. Inform him of Macoute and the Order’s evil ways, and the tribe will agree; they need to prepare for a potential attack. Diulf takes pride in not needing help so they reject your alliance. However there is lodging at the Inn for you, so go there for the night.

Cynas

In Cynas, Valfred and Diadora talk about the 9th world. Turns out Sophia is going to get a Chronicle.

Tribe of the Furious Roar

Meanwhile, during the evening, Roberto wakes up Hero. Nova and that strange girl from before with Dirk are here. Evidently they knew of the Royal Pavilion where the False Chronicle was.

Time for a battle with Nova and the girl. The female likes to use Defense Shield and Nova will guard often. I had Zenoa with, so Defense Canopy is a nice way to start the battle. Use Masterpiece with Hero and Two-Way Strike with Roberto. Even with defense up, Nova does 80-100 damage. The mysterious female will use that sand spell that Liu uses for decent damage (unless it’s on a magician like Zenoa then it’s only 50-60). It’s a tough battle with Nova having nearly 2500-3000 HP. Once he is done, the battle ends.

Afterwards, Dirk comes forth. Dirk tells Sophia to flee. Dirk somehow gets the Furious Roar Tribe to think that you are in alliance with him, since Hero can’t speak against Dirk. This is not good, as Diulf orders you out of the village.

Just as you do, Chrodechild comes in. Astrasia is still in command of The Order troops, however they are sending an army to subdue the Furious Roar Tribe. Despite being told not to help, it would probably be in your best interest to aid them so that the Order doesn’t take control of their land (and Chronicle).

Naineneis

Before going back to Forest Ruins HQ, head here. Since you can finally go here, enter the Trading area and search the treasure. Hero asks for the pump once more. The trader doesn’t hassle you since he knows you know the inventor.

Forest Ruins HQ

As you get back, Moana greets you. Everyone is to gather at the Grand Hall, but let’s do some things first. Report on Journey to the West for 20000 potch.

Now that you have access to Naineneis, a request has came from there under Porpos Abducted. It seems to be those Lonomakua Pirates! You met them if you did the earlier quest regarding the Order attacking Naineneis.

Naineneis

As you get there, the porpos-kin deny anything happening. But when you stop talking to them, they talk to themselves, worrying about the situation.

Coastal Cave

The party appears at the Coastal Cave. Dromon was actually protecting this porpos from the humans who sell the porpos-kin. They then suspect you of the wrongdoing. Time for battle against Dromon, Felecca and Xebec. This battle is quite hard, they have Mark of the Stars abilities and they pack quite a punch. Not to mention the knife-throwing can hit your back row. Defense Canopy is essential for reducing the attack damage, especially the powerful Dromon. Even with your defense raised, he takes off close to 100. I ganged up on Felecca with Masterpiece and other high-powered attacks. She has close to 1500 HP. Xebec has about this much too. Like most enemies, Dromon is not too hard by himself. This is a tough battle though – your surviving members will raise their levels all the way to 32-33!

Nimni and friends run in to explain the situation. Turns out Numnu is playing tricks on the Pirates.

Forest Ruins HQ

The scene shifts back to the HQ. Priestess Neira is here. The sea God gives Numnu a tongue lashing, and orders Numnu to join your company. Numnu is recruited.

Search around HQ dining hall (floor 1 – go west) to see the sleeping Nomno. Hero tries to wake him, but no good. Return to where the Porpos-kin are (two floors up – Asad’s floor). As you get in the Porpos-kin room, Namna is here asking about Priestess Neira (assuming it is ‘bud’ season). Namna leaves but you will see her again. Then talk to Nemne. She says that Nomno worked so hard at Ladzaa Fortress that he doesn’t have any more energy. Hmm, what to do. Go back to where Nomno is near, on floor 1. Talk to Wustum, and a flash of light. Looks like Nomno just needed food. Nomno officially is recruited.

Go a floor above this to talk to the Elevator guy. Give Balsam and Yod the pump, and the elevator can be finished. And Yod is spared. 10 years for the elevator to be created now. Err, 10 days Balsam means.

Report on Porpos Abducted for a Trident (not very powerful at this point). Sign up for ‘Chancellor’s Age’. Anya is the support for this quest. Not sure who to bring for this either, probably just high-level characters. It likely does not matter.

Also sign up for Find Icas. This is finally do-able, since you can use Chrodechild now. Put Chrodechild, Marica, Sisuca, Manaril and Erin in the group (Minen might work too).

Citro Village

This is not a mission or anything, but put Minen, Buchse and Geschutz in your party. Then go to the town square and talk to Khemia. Turns out Khemia has created quite the gun, though it is not perfect it has great potential. This goofy guy Khemia is now recruited to work on guns.

Forest Ruins HQ

Back at HQ, check out the weapon shop / blacksmith. There are now upgraded weapons for these gunners, much stronger weapons than before. Burst Rifle and Altered Pistols cost a bit, but it’s worth it for them.

Report on Find Icas. You get 500 potch, but another quest relating to Icas pops up. You have to bring him to Morrin (though the quest says Moana). Then report on Chancellor’s Age to find out that for 1000 potch.

Go up to floor three. The lift is now complete says Balsam! Balsam tells you that while spending time here, he touched the Chronicle and saw the vision. It seems Yod is even a starbearer. Balsam and Yod are now recruited.

Travel to the cellar via the elevator. A strange, empty room. Remember at Salsabil Kingdom, that old lady who wants to join but didn’t have a room? Now that you have the elevator working, get ready to travel to Salsabil. Before you go, send some strong members out on Yadima’s next request (Plantin’ the Field part 2). Also might want to sign up for Mass Production of Guns?!, from Khemia. He wants to know about the mass gun production theory over by the Ritterschild islands. Might as well send Geschutz, Buchse and Minen along for this. Last, sign up for Bring Icas to Me. The Hero has to do this personally. Tell Icas he can join, and Icas will be recruited. After you recruit Icas, you still have to take him to Salsabil.

As you go to leave, Morrin is already at your HQ! Yovel is with her. To make matters crazier, some random guy appears saying he’ll kill Icas. Time to fight this assassin. This guy only has 1000 HP or so. The assassin flees, and Hero impressed the young ones here. Yovel and Morrin are now recruited. Might as well report on Bring Icas to Me, for 1000 potch.

Now, to Salsabil with Mubal. You finally have a room for Nuzhat, who is still at the Residence (assuming you have the elevator / lift working). Nuzhat gladly joins, and the party then appears at the cellar. Nuzhat creates that same room she had at the Arcane Academy, where Dreambeasts are summoned. Why not test it out? A battle looms against a Blaze Dragon. Lots of HP, but not a lot of attack power (blaze-all takes off only 20-25 on everyone, regular attack about 50-60). Not too hard but not too rewarding either (minimum EXP for anyone over 23). However you can talk to her and train against different Dreambeasts any time you would like.

Since you are back at HQ, report on your quests. Mass Production of Guns?! nets you Prototype Guns, Prototype Rifle and 50000 potch. Quite a haul I’d say. Report on Plantin’ the Field 2 for a Sugar Cane. This quest doesn’t disappear, as it seems to be a way to earn money / items.

A new quest appears – Something For You, from Atrie. This appears once you get Nuzhat recreated with her dreambeasts. Atrie just gives you the God-Beast Sword, and you guys go to the cellar to try it out. Talk to Nuzhat and the Dreambeast battle begins against a Razor Dragon. This beast has a powerful wave attack for 70-90 damage on everyone, and a tail swipe for 100 damage to the front line. Having Defense Canopy would be smart – fortunately we have Atrie for that and his powerful Healing Wave tactic (200 hp restoration for each member). This battle will take a long while, as the beast has close to 3000 HP it seems. Lizard Skin is your reward. Atrie then leaves, so go report on Something For You – You also get a Crescent Axe for your trouble.

Put together a formidable party, and go off to the Coastal Cave.

Coastal Cave

You have to go to the back of this cave. If you don’t remember, head straight north to the 5 hot springs, and take the middle one. Things actually seem to be configured different this time, because you are sent to a third floor. So explore this third floor. If you go left and north as you get out, this passage leads to a Godspeed Talisman. Back to the main path and go north, skipping the east path which is a dead end. North more through a big room, skipping the next west path you see which is another dead end. straight north once you get out, you’ll reach a dead end that leads east to a Lazuli Spear, a very powerful weapon. Return to the far south.

When you drop down a hole, you are on the second floor. This is where you go straight north until you reach a dead end / empty treasure. Take the west route just south of here until you get to the steamy area. Those pirates are still hanging out here. Talk to them, and they wonder why they haven’t built a hideout in all this time. Hero thinks that maybe they just up and forgot about it. The Porpos-kin will go search Lonomakua to see if anything changed.

After a search, Nimni says a chunk of the Lonomakua chain islands disappeared. The party then appears back at the Coastal Cave thankfully. All three pirates then touch the Chronicle, and they have the vision. The hideout was on Kealohilani Island and the pirates finally remember. Dromon is set to go, but he wants to fight your party first. These three haven’t changed from the earlier fight. Use Defense Canopy or Defense Barrier to prevent those physical attacks from mowing you down. Work on Xebec first, as with Masterpiece and a little more damage, he can be down in turn 1. Felecca has about 1500 HP instead of Xebec’s 1000, but she’ll go down quick too. It’s Dromon with his high attack and 2000 HP that is the worry, but he should be left for last so they cannot gang up on you in the early turns. Again, your allies will level up to 31-33 or so.

Dromon, Xebec and Felecca get ready to board the ship and join your company. Finally, Dromon, Xebec and Felecca are recruited.

Forest Ruins HQ

Return back to HQ. The Assassin will greet you again. He asks about Icas, then leaves. Hmm.

Naineneis

As you get here, the Assassin is here too. What’s he up to? Oh, nothing.

Forest Ruins HQ

Back here, the assassin is back. He wants you to go show him that Icas really is here. Then leaves.

It was ‘bud’ season, so Namna was back to check on the Sea God aka Neira. Again Namna leaves, but will be back later.

Ch’olui Mountains

Travel up these mountains to see what really happened. Go towards ‘the peak’, and when you go west a bit you’ll reach the cliff where the mountains disappear. Hero makes a comment, and you can get the Wtr Dragon Claws.Exit out to the west down this rope, to put you in the western plains where the Furious Roar Tribe appeared. Head south to a temple where a purple Roar tells you to turn back. You should head back, but you can enter this temple here. It is a GREAT place for leveling up to the low 30′s, one of the best options right now.

Tehah Village

After examing Ch’olui Mountains, return back to Tehah Village. Go to the Plaza to see Nhazu. He too seems to be all negative about Dogha. Agree to go take him up to Dogha’s hut. The party will then appear there, on Ch’olui Mountains. Even Dogha believes himself to be a senile old man. Strange how people’s opinions on people and things change as things disappear / re-appear. Return back to HQ.

Forest Ruins HQ

Talk to Moana to see Search for Nhazu! Nhazu has been gone since yesterday, and the townspeople are worried. Sign up for it, and you’ll be at Tehah Village. Talk to the villagers and they assume he’s at the mountain. You then appear at Dogha’s hut, who claims he can’t help in the search. He does some thinking though and remembers something.

Just east of his hut is a ledge with a rope that Nhazu probably went down. Follow the path to see Nhazu bundled up in a corner. Talk to him, and the two of them begin to remember some more things.

You’ll appear back at Tehah Village after this. Some talking, and a few of the villagers change their opinion on Dogha. Not much to be said after this, besides Nhazu wanting to come to your company but is planning to rest for a bit.

As you return back to Forest Ruins HQ, Dogha and Nhazu beat you to it. Dogha leaves us, not believing the visions from the Chronicle. Nhazu is recruited however. After you recruit Nhazu, exit and re-enter Forest Ruins HQ from the back entrance. Dogha and Nhazu will both be here. Speak with Dogha to recruit him. He seems to want to stay and protect Nhazu.

Report on the Search for Nhazu! Mission. You get 10000 Potch. Now, Get Rid of the Snow Fairy appears. Prepare your party for the Ch’olui Mountains, I’m bringing the Ch’olui classics Dogha and Nhazu (actually nevermind – after going through, the snow fairy will not appear if you bring Dogha).

Ch’olui Mountains

Head for the peak, then taking a north route in the west area towards that statue. But someone else is there. This girl seems educated about a fight 1000 years earlier. This is Maybelle, reborn from the Warrior of Light Raphelancia. She thinks you to be the sky-blue armor clad hero Ru’ukahthis. Hero runs far away from this girl.

Go back towards Dogha’s house. Travel northwest from here to see the Snow Fairy (again, if you brought Dogha, you will not see her). The Snow Fairy gets in battle with you and tosses a 200 damage snow magic attack on you. Time to retreat back to your base to talk to Dogha.

Forest Ruins HQ

I returned with Asad in my party, and he heard back news about Nakil. Asad leaves your party for now. Not sure how long it takes for him to come back, maybe a season or two it seemed.

It just turned bud season, so I went to see the Porpos-kin. Sure enough, Namna was there seeing Neira. Hero mentions that Namna comes around an awful lot, but Namna then leaves.

Talk to Dogha by the back entrance. He seems to know this Snow Fairy, and he tells you to tell her that you are full. Return to Ch’olui Mountains.

Ch’olui Mountains

Go back to where you met the Snow Fairy. This time, tell her that you are full (third choice). Just ask her to join you, and Sphiel willing does. Aftering recruiting Snow Fairy Sphiel, leave this mountain.

Forest Ruins HQ

Report on Get Rid of the Snow Fairy. You acquire Ch’olui Cabbage. Great. Sign up for Find My Fated Lover next. As soon as you sign up, Maybelle finds you and professes her love once again. Hero is mean to her and she leaves. Report on the quest right away for 10000 potch.

Get on the elevator and go to the fourth floor, and then east all the way into Hero’s room. Marica and Jale run in, wondering what is going on. Jale takes Maybelle outside.

Now put a female in your party, and leave the HQ via one of the exits. Maybelle seems to be watching you. Say ‘that’s it, I can’t take it anymore’, and the scene will fade to Hero and Maybelle in Hero’s room. “You want me to touch it, like this?”, she says. After she touches it she has a vision, but makes Hero mad and he leaves. Re-enter the room and talk to her to recruit Maybelle finally.

Went outside and walked around for 15 days or so to pass the season, and Nakil comes back with Asad. Asad saved Nakil, and now Nakil is recruited. Recruiting Nakil has been a problem for some, along with Hafin.Wasn’t too hard for me though.

Mislato River

After the above scene with Asad and Nakil (may be switched around to Hafin instead there), head to Mislato River with Asad in your party. Just as you enter, you will run into Hafin. He has deserted the Magedom as well, and that’s all you have to do to recruit Hafin.

Finally, it’s time to advance the story. After about 15 recruits and hours of side quests.

Forest Ruins HQ

Go to the 4th floor strategy room. Tell them that you’re ready to set out, unless you aren’t. You then have to form two party’s, one led by Hero and the other by Chrodechild. Chrodechild has her Blades with her, Meruvis and Roberto. Hero has Liu with him. Bring decent enough allies with you.

Next, you see Order troops rallying, including a Lieutenant you haven’t seen before. Hero’s troops attack just as Diulf’s do, but Hero fights the first battle. You have a Cynas Conscript, Cynas Archer and Cynas Captain. They have tight defenses, but only take off 50-70 at most. 2 Mega Medicines and a Revival Statue are your rewards.

Some shouting goes on between Hero and the Roars. Run north a bit until you engage in another battle against that Cynas group.

Next, a scene at the enemy camp with some strange lady warrior named Fredegund offering to go out. Turns out the Lieutenant’s name is Beardsley. Liu and Hero can sense something is amiss near the Blades of Night’s Veil. The Blades recognize her as Fredegund, Chrodechild’s sister. Fredegund has the Divine Edge Sword. She wipes everyone out with that sword. Fredegund wipes out Hero’s entire team too. But Fredegund’s mind starts to get warped, and combined with the advancing troops from the rear, the enemy has to retreat.

Furious Roar Tribe

You appear at the Roar Tribe’s place. Rest, then leave the area and Lycia comes up to chat. Afterwards, go to the House of the King. King Diulf is here. He has an object he wishes you to see, and actually when Diulf touches it, he has the vision. Hero has it too. It is of Cougar, in battle.

Hero ends up back at the Inn. Go out, and to the town square. You talk about Cougar with Servillah, Diulf and Lycia. They seem to think that they were destined to be Starbearers in this world for some reason, and agree to join forces with Hero. Plus, you get Furious Roar Chronicle. Time to head back to Forest Ruins HQ, says Liu.

Forest Ruins HQ

As you get back, Atrie is here. Hero wants to chat with him in his room. Before that, report on Help the Furious Roar! You gain 30000 potch and Argent Fists. Probably should distribute abilities to you new Furious Roar friends. Plus, now that you have a fifth chronicle you have a fifth ability to choose from. You can still only equip 4, but now you can eliminate some of the weaker ones that you don’t use anymore.

Sign up for Playacting Priestess. Not sure if it matters who you send on this, just pick a full party of high-level characters. However the other two quests on the board you cannot complete. Plowin’ the Fields 2 has been hard for me to complete even with characters who average 150 attack power. Furious Roar Goods is a quest where you need all characters to have 100 luck (except the leader of team two, which has to be Hotupa). This will take a while for you, since it’s hard getting many characters over 100 luck. The key is buying items at a later city.

For now though, you can’t exit the castle. You have to go to your room to talk to Atrie. Atrie, Hero, and Liu have a good talk about the worlds, Cougar, the island that appeared in Atrie’s world, and more.

After Atrie leaves, go to the 2nd floor and west to see the Blades of Night’s Veil. Chrodechild apologizes for Fredegund‘s behavior. Fredegund is the second princess of Astrasia. Some dialogue about Astrasia, and then Hero declares that it is time to invade – Liu agrees. Liu goes to round everyone up and talk.

Take this time to go out, move around for a few days, and come back. Report on Playacting Princess for 1000 potch.

Cragbark

Head here and go to the General Store. If you’ve done the Icas quest, and have seen the assassin as your HQ, Naineneis, and your HQ again, then the assassin should be in here asking about tribe customs. He talks to you a bit more about why he’s after Icas, and really doesn’t seem to care much about it anymore. He runs off after asking about Pekklar meat.

Forest Ruins HQ

Go to the fourth floor strategy room. Servillah offers to infiltrate the place, with how agile Furious Roar members are. After this, go out and travel around for a bit, then come back.

Moana has a note from Prince Shams. Go to the third floor, and all the way to the right to see Asad, Mubal and Manaril. Go outside, walk around for a bit, then come back. The Roar ladies will be back, in the strategy room. They bring in someone who knows about the conditions there, someone that Chrodechild knows – Guntram. It seems the Order’s control over Astrasia Kingdom is not as strong as one would think. The order’s defeats to your company have proved that they can’t really predict the future. With Chrodechild on the front line, the citizens should switch over soon. Give the signal to attack.

You have two parties, one led by Hero and one led by Diulf. Hero also has Chrodechild. Be sure to equip Diulf with some new armor and maybe a pair of Argent Fists. You have a new mission accepted.

Pharamond

The scene shifts to Astrasia, with Beardsley and Fredegund. ‘We must prepare for a sortie!’ says Fredegund. Chaos reigns in Pharamond as the people of Astrasia are taking up arms.

As Hero and Chrodechild run in, Diulf offers to take out the fodder for Hero. Unless you picked a weak party or didn’t equip Diulf, this should be very easy. You see a few swordsmen after this, one of which calls Fredegund a traitor. This young one is named Quillard.

Run further east after this, until you are in the castle and see a strange monster. Take out General Guts, then run east for a battle against Fredegund. During the duel, Chrodechild acquires the Divine Edge Blade. Then you fight her in battle one on one. Just use Basic Falcon, hopefully you score some nice 500+ hp hits. Fredegund uses it too though, so stay healed. Fredegund generally goes before Chrodechild, unless Chrodechild is healing. After the battle, Fredegund regains her senses and the Lieutenant runs off. Astrasia has been restored, Pharamond is yours.

Walk out of the room with Hero to come to the swordsman. This young guy is Amaralicht, the guy with the little bro named Quillard. Talk toyour friends in this room (Meruvic, Roberto, Diulf) and then go east to see Chrodechild. Fredegund apologizes for wreaking havoc with her blade.

Speaking of, Hero touches the blade to get a vision of some sword-wielding warrior from an old vision. Talk to them and decide it would probably be safer to shore up defenses here at Pharamond in case of an Order attack by the One King. Guntram and Fredegund are recruited. You also get Twin: Blades, Twin: Flash and Twin: Flame.

Cynas

Back in Cynas, we see Valfred talking to Diadora about Princess Fredegund.

Forest Ruins HQ

Everyone is back at HQ, to gather their forces and move to Pharamond temporarily. Report on Pharamond Siege for 50000 potch. Sign up for Secret of the Black Blades, and send some strong characters (mine were all 160-180 attack power). Go out and walk around for a bit. In fact, go to Pharamond. Check out their weapon / armor / accessory shop – very nice. Buy something like 7 Noble’s Boots, for the luck upgrade. And Treasure Swords for massive luck upgrade, and anything else you have money for because there are some powerful weapons here.

When you return after 10 days or so, the assassin will be back! His name is Ouragan. You then recruit Ouragan, as he decides to watch over Icas and help out the company. Report no Secret of the Black Blades to get a Black Blade.

Head to the Strategy Room. Your forces have packed up their things for the move to Pharamond.

Pharamond

Just as you get there, Hero takes a nap. Roberto then wakes him up, saying Bandits have invaded the castle. Go up the east stairs onto the rooftop to see Fergus. Just use Defense Barrier, and then Masterpiece him to death. At 500 HP per Masterpiece, it should take about three of them to down Fergus.

Liu comes running from the other side now. Follow the path that Fergus took past the ramparts. Sure enough, the Archivists are inside already.

Diadora shows you that there is a Gateway, right to this room! That is how they snuck in. From the Gateway, Diadora summons a Cyclops. Use Defense Canopy with Liu, and then Silence Sand for 700-800 damage. Hero’s Masterpiece does about 600-700. At this rate, the battle shouldn’t take much more than a few turns, even with just Hero and Liu. You gain a Moonlight Stone.

Chrodechild runs in. Time to battle these three Archivists. Chrodechild unfortunately was planted in the back row, so I had to use Basic Falcon (not a bad option anyway). Liu can use Defense Canopy again and Magic Canopy to deal with Diadora’s powerful magic spear attack (normally 80 on Liu / Hero, 120 on Chrodechild). Sophia can blast you with that Sand magic too. Nova is actually one of the easier targets in terms of attacking you, but his defense is hard to penetrate after they put a shield up on him. After about 5-6 turns, the battle ends.

Liu, Hero and Chrodechild are sent into a bright yellow place. Move around, and things become clear. This is Atrie’s World. Then you see Marica in her world. And then some other strange world. Finally, you get teleported to a Woods area. Further east, and you see a settlement. Liu seems to recognize this place.

You are greeted by Luo-Tao of the Scribes. Luo-Tao talks about the Ravine of Infinity. He says if you have further questions, speak with your companion Liu-Shen. Figures, Liu was hiding some things. Check out the place, though most won’t talk much. The weapon / armor / accessory shop is absolutely loaded with goodies, but you are still probably broke from Pharamond. Go along the path and talk to the scribes, especially the far-west one. He seems to be a friend of Liu.

Go to the vacant home to chat with Liu about his past, of scribes, and tells you why he didn’t tell Hero earlier.

Cynas

The scene shifts to Cynas once more, with Valfred thanking the Archivists.

Scribe Woodland Village

Back in Scribe-land, save and leave the house. Luo-Tao greets you, to bring you to the venerable one. Enter the Pth to Grt Tree after this talk.

Noslaw Woods

You are now in the thick Noslaw Woods. Go straight north and you will quickly see a huge tree castle. Lao-Kwan seems to be the honored one inside. Liu freaks out once he sees Len-Lien.

Lao Kwan is an old lady, but she has some sage information for us. Valfred of the Order has acquired the True Chronicle. After a long talk, it still is not entirely clear to the Hero. But something is going on outside – time to check it out.

Diadora is outside. She realizes the Elder Scribe drew your party here. Diadora tries to trick you to giving her the Chronicles, but don’t fall for it. She summons some monsters, and it’s time to fight two Mage Art Gadgets. Use your Defense and Magic Canopy to set up a defense, though you might not necessarily need it. They just shake each turn, not doing much.

Diadora tries some stuff after this, but fails. Then she leaves. But you hear a scream north of you, so go check on Lao-Kwan. Liu gets a special title after this, and you gain the Tatau Council after another vision. Time to find a way back to your world to continue your fight against the Order.

Save your game, then leave that area. The other scribes come here and denounce you, until Luo-Tao stands up for you. He agrees to join you in your fight against the Order. After you recruit Luo-Tao, check out the rest of the village if you’d like. As you leave, Len-Lien agrees to join you too.

Noslaw Woods

As you exit out of the village, you find yourself in the Noslaw Woods. Ignore the south path that leads to the grassy area (dead end). Instead, go west and look for the next south path which has a Sky-Rend Bow. Now go further west, ignoring the northwest dead end and go southwest to a new screen.

In this area, just weave your way west to a new area. West in the third area to see a dead end, but a treasure past this. Go south, west, and work your way north to that treasure – it is a powerful Master Robe (high end Suikoden mage armor since Suiko I). Southwest and you are out of the woods.

Turns out you are just north of Naineneis. Head back to Pharamond, but you are stopped at Naineneis, where a Porpos-kin tells you to hurry back. So do that.

There are two things you can do, depending on where you left off with that quest. You can go to the south end of Mislato River and maybe run into them. If you already fought them there a few times and did the ‘Salsabil Liberation Army’ Mission…Misrach should be waiting at Shams’ house in Salsabil (after the Shams event).

Let me know how that stuff works, we should be able to figure out where you are in that quest by following the above and seeing what happens.

*waiting for another page to be added* i always miss small events cuz i dont have the patience to check every place to see if somethings different >_> so ur guide is helping me alot. thanks so far and in the future

hehe, thanks guys. I’m glad I can help – I just try to be as clear as possible especially about some of the harder recruits. A lot of people have had trouble with Asad’s friends for example (though they seemed easy for me to get).

Yea, I was thinking those other battles with Misrach are optional. After the Shams event, he should be there either way (maybe you have to do the Salsabil Liberation Army request – not sure).

I’m just finishing up the Scribe Woodland Village. I don’t get quite as much time during the week to play with my other websites and taking care of my kid, but I’m hoping to have the walkthrough entirely complete by the end of the week (at the latest)

haha awesome. Yea I hate that feeling of losing a Star or not being able to recruit someone. I think the key with Asad’s friends Nakil and Hafin is to have Asad in your party often once he initially joins.

To trigger Asad leaving for Nakil (or Hafin, sometimes it is switched around) you have to have Asad in your party and then re-enter the castle from outside, when you are not busy with plot events. Do this often, and eventually Asad gets word about his friend and goes to find them..

After not too long, Asad comes back with one of the two (likely Nakil). At this point, put Asad in your party when he is back. I was able to immediately find Hafin at Mislato River – I think it was automatic finding him but just walk around there if it’s not.

I think those two are definitely missable recruits, so I would take care of them early. I could see how it gets tricky later with Asad being so busy with the main plot.

First of all, thanks for this amazing work you’re making: I’m right before sendin’ troops for the Furious Roar and I got all the characters as you mention them so far!

Just one question: I sent characters at level 30+ (33 or so, Asad, Muro, Jale Selen/Liu, and the blacksmith as support) in this mission *Plantin’ the Field 2*, but I keep on failing it. Can you tell me which level you made it, if you can?

Thanks for the nice words Lucy…I just try to pay attention to detail so I find the recruits as quick as possible Always good to hear that people appreciate the work.

As for the Plantin’ the Field 2…I’ve had the same problem. I sent my most powerful characters, near level 35 and average strength of 160 or so. They still didn’t pass it. I haven’t dealt with it since.

After doing some snooping, it looks like someone claims they had an average party strength of 200 per person to clear it. Not sure if that’s true but that’s all I know for now until I get a group like that myself.

That quest is annoying, along with those quests that require you to have a very high luck to pass. I’ve skipped some of them (besides Gather Animals! and I only did that to recruit Autar), but I’ll try to get to all these odds & ends quests at some point, and hopefully have a page dedicated to all the Mission / Requests.

Lord Yuan Shu, it’s actually very easy to get an average of 200+ attack party. Just have all the blades of nights veil wield 2 iris swords each. The sword costs like 100k each. (i traded until i had like 8 million before i got to the furious roar part, so i guess you have to trade a lot to unlock the material Iris Lazuli and trade it until you get Iris Sword in your castle blacksmith)

So i actually have an average of 250+ attack for my party. I used anything that adds attack, like Bishmon Armor(+20 atk) and Strength Sash(+30 atk) Together with the 2 Iris swords, you have an uber hard hitting party.

From what I’ve heard, it is 80+ speed + luck to complete Gather Animals! (the quest that lets you recruit Autar). Honestly I think it’s probably higher than that, more like 100 luck and speed.

So, level up some of your naturally speedy / lucky characters, and then load them up with Noble Shoes / Treasure Swords from Pharamond if you need more Luck.

As for your comment about getting high strength…wow, that’s a lot of Iris Swords! They are powerful, but I don’t have many, maybe 1 or 2 – to be honest, I haven’t done much trading throughout. I should pay more attention to that, I’m sure I could make a haul. Kenryo, if you have any tips about what makes the most potch during trading, you should share

I talked to that farmer guy before I went in the Forest Ruins. I furthered the plot a lot more, but when I go to Maona the farmer’s quests doesn’t seem to be there? I went to him to talk, exited and came back. He is not there.

When doing planting the fields 2 for Yadima, my group had nowhere near an average of 200 attack power and I completed it successfully. Only Muro had even close to 200 with something like 196 attack. I believe I sent Muro, Jale, Roberto, and someone else (maybe selen or meruvis) with Gadberg as support. I would try it with someone other than Asad. I think the actual character matters as much as or more than their attack power. Seeing as Asad is a mage type fella, I didnt use him.

Anonymous – Yadima the farmer guy should appear there once the HQ expands. The quest will not just appear though you have to talk to him in his fields, outside to the west. Then the quest appears.

As far as ‘Plowin’ the Fields 2′, I was always able to do it ‘successfully’ but it never went away. I’d get a lame reward but it would always be up as an active request. Did your Plowin’ the Fields 2 really disappear from the quests? Maybe I’ll try what you say and see what happens though.

Sorry, I didn’t mean for that to get misinterpreted. I completed the quest but did it did not disappear from the active request list. I was more responding to someone above who mentioned failing the quest with high level characters with high attack power. I’m beginning to think, like you, that this quest cannot be eliminated. I guess its just a money maker, though with the reward you get, not much of one.

On a side note, I am also having trouble with Misrach. For some reason I was never able to trigger the second fight with his group at the river. I guess its because I broke away from Janam before I attempted it. It seems as a result that the Salsabil Liberation Army request never appeared. Does anyone have any further info on whether or not its possible for me to still get Misrach?

Oh no worries, I just wanted to make sure. I agree, I’m pretty sure ‘Plowin’ the Fields’ 2 can’t be completed. Kind of annoying but I ignored a lot of those pointless requests at the end.

As for Misrach, you should be okay. I think you only have to encounter him that one automatic time during 3rd Empress Consort’s request, the first battle. In my guide I mention that you can fight him again and then sign up for Salsabil Liberation Army, but I believe these two are ‘optional’ towards recruiting Misrach.

After the desert plot scene where you get ‘Endless Travels’ Chronicle (and a certain character), you can go to Salsabil and the lord’s house to find Misrach there.

I think I’ll update the guide soon to include the fact that you don’t need to fight Misrach a second time + the Salsabil Liberation Army Request. Also will mention that even if you ‘sort of’ pass Gilliam’s request, it comes back up later for you to try again.