"Saruman attacks from Isengard, Sauron from Mordor. The fight will come to Men on both fronts. Gondor is weak. Sauron will strike us soon. And he will strike hard. He knows now we do not have the strength to repel him."

"A day may come when the people stop asking for a release date, when we just enjoy every little new bit of news, and admiring the work done by the devs, but it is not this day! This day, we asked for a rushed release!

An hour of glitches and broken dreams when the Age of the Ring comes falling down, but it is this day! This day, we wait!"

That's why AotR team is taking their time. The longer they take, the better the mod will be! I'd rather wait for a whole year or so for a clean beta rather than a rushed one.

I know, but my main comment was more linked with Edain's logic. I don't think they plan to make two evil men factions, for the reasons quoted above.
As far as I know, Harad could be a strong faction made up of tribes, desert men or even Variags from Khand and Corsairs from Umbar. Rhun would serve as a heavy hitter. They could use mini factions like RJ mod did.

Concerning Dorwinion: it is even more mysterious. There was a mod, Wars of the East, that add the Avari, the Cuivienien, Hildorien Men, some Dorwinion units too. It could be completely original, neutral. Unfortunatly, BFME isnt TATW, and allies/ enemies/ neutral doesnt work the same.

Balrog_of_Morgoth: as I said, it is more a matter of balance, as Edain team is looking for.

Rhun did almost defeat Dale and Erebor yet there is little amount of description about them. The only short description we have is in the Fellowship of the Ring book. Even Harad is poorly described. Their role is important yet we have not much about them on the War of the Ring. Hence why a single faction would be good. If I follow your logic, then Dale should get its own faction. Their role is important, protecting Erebor and Mirkwood from Rhun. Yet they are a subfaction.

Rohan and Gondor have a much more dominant role in the books and the movies. Not to mention: they have actual descriptions, heroes and captains. Risk is to have two glass factions that could potentially behave like Rohan and Gondor... no need for.

But if someday the devs decide to make two Evil Men factions, then I'll change my mind.

If you want to downvote me, fine. I ain't asking for people to agree with me. I just gave my opinion, among thousands here.

I don't think Harad and Rhûn sould be separate. I know many of you think about the splitting of Rohan and Gondor, but we don't have that much informations about Rhûn and Harad.

That means, more weird unit concepts, more speculations, whereas Edain Mod is trying to find the perfect balance with the respect of the lore. For that, I think Angmar fits this role and a potential "Evil Men" faction is enough. Don't forget having many factions means confusion.

However, Harad could provide light, cheap infantry, cavalry and powerful Mumaks, while Rhûn provides the player heavier cavalry and Khand heavy infantry. Umbar would be useful for plundering ressources, or harass the lonely buildings.