UPDATE: A month or so ago, I sent Executor this question, but he was not online for quite a while. When I decided that it may be a long wait, I asked the same question here. Ironically, I got my answer from Executor the day I posted this. Thanks, but now I know how to create such switches.

Since that's the long form of the unhelpful "fixed it" post, I'll explain it anyway.

ECWolf supports Rise of the Triad's "info plane" as the forth plane in a binary map. For any given door you simply put hex coded 0xXXYY where XXYY is the coordinates of the activation point. If it is a tile then it's a switch, if it's an open space it's a touch plate. You can have multiple things activated by the same activation point.

I had hoped that you would type it for the sake of the community, but I just wished to state that I now had it working.
By the way, I can't wait for Rise of the Triad/Blake Stone support! The scope of the resulting additional features will be amazing!
Thanks for the help,