I never said that people replay RPGs for differences in story. I said that they replay the games for the stuff that alters their GAMEPLAY experience. One time you can run mage but the next you may re roll with warrior, etc. A: Isolation is finish and forget, because your next playthrough will be basically the same, even if you go through different routes, the gameplay will be still exactly the same as the first time.

But they do play it for differences in story, not gameplay is what I'm saying.That's why say... while TW2 is near enough the exact same gameplay experience every time, people replay it for the different pathways and choices.

And you can't say Isolation will be the same each time, you don't know yet but even if it is people still replay FEAR and Dead Space despite the only difference in those games being what tools and crafting you use.Which A:I is confirmed to have.

Once in a while maybe, definitely not all the time :p Elder Scrolls on the other hand...

I like how this game manages to nail the "atmosphere" of 'Alien' better than 'Prometheus' did, and Prometheus was literally directed by the same person who made 'Alien'.

Only Prometheus wasn't trying to be "Alien" at all only small visual references.

No, it was just trying to be an 'Alien' prequel, as in it should have felt like even lower-tech sci-fi than 'Alien' did.

Yes I know you can handwave it with "the Prometheus is state of the art, the Nostromo is just a freighter" whatever, but on the whole Prometheus didn't particularly feel like it was meant to be set in the same "world" as Alien. Not nearly as much as Isolation is shaping up to be.

I like how this game manages to nail the "atmosphere" of 'Alien' better than 'Prometheus' did, and Prometheus was literally directed by the same person who made 'Alien'.

Only Prometheus wasn't trying to be "Alien" at all only small visual references.

No, it was just trying to be an 'Alien' prequel, as in it should have felt like even lower-tech sci-fi than 'Alien' did.

Yes I know you can handwave it with "the Prometheus is state of the art, the Nostromo is just a freighter" whatever, but on the whole Prometheus didn't particularly feel like it was meant to be set in the same "world" as Alien. Not nearly as much as Isolation is shaping up to be.

Ah I see, honestly didn't think someone who thinks AVP is canon would care about that kind of stuff.

Looks good but nothing we didn't already know, it's like they made a list of 20 sound bites and just keep saying them again and again.

The real questions fans have I.e. what is the gameplay outside the demo area like, remain unanswered.

I started out with a huge amount of faith and trust in these guys, and I want to believe, but their refusal to answer the concerns of fans is.., concerning.

Still have high hopes, but they are becoming marred in suspicion.

I'm not saying you're wrong - I couldn't know that, because I have no insider information.

However, it's clear these guys are constrained by marketing as regards just how much information they can roll out, and when. Silence doesn't necessarily mean 'every other part of the game sucks'; it could just mean, 'we can't share that information yet'. And considering the game releases in October, I find that easy to believe.

Sure, it's possible the game might end up being a ten-ton turkey... but I don't think official silence necessarily implies embarrassment or evasiveness. Nobody's forcing anyone to preorder the game today, so I think a little patience is in order.

Looks good but nothing we didn't already know, it's like they made a list of 20 sound bites and just keep saying them again and again.

The real questions fans have I.e. what is the gameplay outside the demo area like, remain unanswered.

I started out with a huge amount of faith and trust in these guys, and I want to believe, but their refusal to answer the concerns of fans is.., concerning.

Still have high hopes, but they are becoming marred in suspicion.

I'm not saying you're wrong - I couldn't know that, because I have no insider information.

However, it's clear these guys are constrained by marketing as regards just how much information they can roll out, and when. Silence doesn't necessarily mean 'every other part of the game sucks'; it could just mean, 'we can't share that information yet'. And considering the game releases in October, I find that easy to believe.

Sure, it's possible the game might end up being a ten-ton turkey... but I don't think official silence necessarily implies embarrassment or evasiveness. Nobody's forcing anyone to preorder the game today, so I think a little patience is in order.

Fair points, but they are milking the demo for every drop and aggressively marketing so I think it's fair to ask questions about the rest of the game. I would be a lot more comfortable if they had released the demo and let that speak for itself, hopefully that will happen.