@Redrum I am about to release a new version of Dragon War. I am testing it out with engine version 1.10.13840. I must admit that the AI seems not to value the young capturable dragons. Even though they ar given high PUs costs like 100-200 PUs (they still cannot be bought by the primitives) the AI still often places or moves the young dragons alone into vulnerable situations. Like into sure capture spots if a Human player wanted to capture them. The evil/good AI players do not seem to realize that they can easily capture the dragons though.

@Redrum @Cernel Thanks for the help guys! I have chosen to just use the last set of conditions and triggers made by Redrum. They seem to work as intended. I must admid though that I don’t really grasp the technical process happening in those triggers. Maybe if I studied them for some days, I could realize how they work

I just noticed that this mechanic was implemented in the Civil War map, I never quite got into that map due to the complicated economy but I always wanted to.
Anyone else played that map some more? How did you experience it?
Does someone want to play it with me?
@Schulz It also has upkeep that you mentioned but it is divided on other resources than what is used for purchasing !

@beelee said:
is 32 and 64 conflicting ?
Good eye, but probably not. In this case, it appears a bundled JRE is being used (see the value of the java.home property), so it doesn't matter what other JREs the user has installed on the system--the TripleA launcher will always use that bundled JRE. (As has been observed by others, this tends to be a Bad Thing, and is being discussed in https://github.com/triplea-game/triplea/issues/4358.
simon33-2 created this issue in triplea-game/triplea
open
Too many problems from old Java versions
#4358

Blasherke (Axis) defeats Banfus.
The Allies went for a mixed KGF/KJF and were able to fix the majority of the Jap air- and seafleet in the Pacific, while trading territory with the Germans. However, Germany was able to maintain its IPC income, whereas Japan slowly but steady conquered the Asian mainland. The Allies were not able to turn the tide and when in round 9 Moscow was about to fall, the Allies honorably surrendered.
Thanks, Banfus for the fun and challenging game!