Dwarrows - How to Unlock the Buildings

How to Develop New Buildings?

Few buildings are received as reward for restoring artifact collections or for quests.

Many needed to be developed by combining existing buildings. How?

Select the top left or rigth circle, then select one building. Now select the other top circle and select the same or another buildings. If it is an existing combination then at the bottom circle a building will show up with a confetti animation if you not developed the building yet.

Now let's Check how to unlock the buildings, sorted by building category!

How to Unlock the Buildings

Industry Buildings:

Workbench: Existing at the start

Workshop = Workbench + Workbench

Deluxe Workshop = Workshop + Workshop

Factory = Deluxe Workshop + Deluxe Workshop

Market Buildings:

Merchant Stall: Existing at start

Small Store = Merchant Stall + Merchant Stall

Large Store = Small Store + Small Store

Marketplace = Large Store + Large Store

Spice Merchant = Royalty artifact collection complete

Scroll Merchant = Reward for restoring Trobadour Collection

Farming Buildings:

Plot: Existing at start

Small Farm = Plot + Plot

Farm = Small Farm + Small Farm

Grocer = Small Farm + Small Store

Plantation = Farm + Farm

Housing Buildings:

Tent: Existing at start

House = Tent + Tent

Two-Story House = House + House

Manor = Two-Story House + Two-Story House

Inn = House + Small Store

Environment Buildings:

Dirt Path: Exist at start

Stone Path: Exist at start

Small Garden = Artist set artifact collection

Park = Small Garden + Small Garden

Entertainment Buildins:

Puppet Show Wagoon = Child collection artifact complete

Circus Tent = Tent + Puppet Show Wagon

Outdoor Stage = Puppet Show Wagon + Park

Coliseum = Factory + Outdoor Stage

Community Buildings:

Bathhouse: Existing at start

Community Fountain = Domestic Artifact set restoration reward.

Statue = Community Fountain + Workbench

Symposeum = Library + Park

Education Buildings:

Alchemy Shack = Explorer collection artifact complete

Library = Community Fountain + Alchemy Shack

Book Store = Library + Large Store

School-House = Library + House

College = Symposeum + SchoolHouse

Government Buildings:

Bank = Large Store+Warehouse

Mayor Office = Reward for restoring the Aristocrat Set

Courthouse = Mayor Office + Mayor Office

Military Buildings:

Kegnade Emporium = Engineer Artifact Collection Reward

Town Watch = Reward for Warrior Artifact Collection Reward

Sheriff Office = Courthouse + Town Watch

Misc Buildings:

Outhouse: Exist at start

Pet Center = Blueprint gained by NPC, more info at Pet parts of the guide

Warehouse = Serf artifact Collection

Windmill = Small Farm + Merchant Stall

Pet Shelter = Warehouse+Pet Center

Each building increase 3 different stats of your city: Quality of Life, Culture, Economy. Based on these values your city will reach various ranks.