Open Dialogue is a free and open source tool I’m working on that makes it easy to create dialogue trees or quests in a node graph UI. Best part is it’s standalone and so can be used in any game engine. All you need to know is how to read JSON data. I’m going to […]

I’ve had may Oculus Rift Dev kit now for a good 6+ months and I must say I was rather impressed with the results. Yes there is latency, and the screen was a little more aliased than I was expecting, but the screen resolution isn’t that detailed (about 1280×760 per eye) so I won’t complain. […]

A few months back I invested in a 3D printer, a Solidoodle 3 to be exact. A few reasons it came down to that model versus something like Makerbot are: Price, the Solidoodle 3 @ $799, was far more affordable than the $1999 price tag of the Makerbot Openness, all the parts for the solidoodle […]

Since I posted about iOS I figured why not share some info on android dev as well. To start off I will just say this, android dev is not as fun as advertised. I thought Apple was pretty annoying for all its hassle with the certificates and provisioning profile baloney but xCode and the coding […]

I’ve been fortunate enough to play with a LEAP Motion controller at work, If you are not familiar with this device, take a look here. It’s basically a few infrared lights and some smart hardware/software that tracks hand and finger/tool motions in a given field of view. After a quick calibration that involves waving your […]

I recently decided to take a stab at game development using ios, its something that was tossed around in my brain for a while before just before saying “Heck with it” and dove right in. I thought I would post what I invested to give anyone else out there considering doing the same an idea […]

My first iOS game is up in the app store as a free download here. This was a simple game created in cocos2D and objectiveC. This was mainly a test just to get through the whole process of getting an app together and submitting it and seeing how it was received by Apple and all […]

Ok, so you have some tools built and you have a basic understanding of Python and Maya but you want to start customizing things a bit more, maybe the ‘plastique’ style UI just isn’t as cool as it used to be and you want your tools to have a uniform or unique style to them. […]

Here are some useful python snippets I have found out on the interwebs. I make no claim to them, use them! How to find a user’s appData folder on Windows: def _get_appdata_path(): “”” get the users path to appdata folder “”” import ctypes from ctypes import wintypes, windll CSIDL_APPDATA = 26 _SHGetFolderPath = windll.shell32.SHGetFolderPathW _SHGetFolderPath.argtypes […]

As a follow up to the last post, for those of you who happen to be using PIL inside a Maya tool (running from within a mayapy execution) it will NOT work. Read the following post. I ran into the issue with one of my tools that was working fine in 2012 and when my […]

I ran into a bit of a snag when trying to install PIL (Python Image Library) on my 64-bit Win 7 machine. I got errors with the installer saying things like “No Python dir found for 2.6″, so then I found some links on stack overflow that said to try manually creating a registry file […]