Undisclosed casual game prototype

This prototype, covered in two iterations, combines the mechanics of two succesful casual game genres. The initial goal for Daily Magic Productions was to allow sending a self-explanatory, playable build to interested publishers and investors. Instead, they ended up using the prototype to assess the initial concept and to figure out what their game should look like.

Raising My Superkid prototype

Prototype exploring a concept where you’re raising and training a kid with super powers through infancy and toddlerhood by interacting with it in various ways, similar to how players interact with a Tamagotchi or with characters in The Sims.

Prototyping a puzzle platformer game in Unity3D – creating a meticulous copy of the original gameplay (originally in a different game engine) and making the game mechanics consistent across 100+ levels.

Collectible card game / iPad game crossover

Multiplayer prototype used to demonstrate how Printechnologic’s Touchcode technology, in combination with playing cards printed by Cartamundi, can be used to create a compelling and unique gameplay on iOS devices.

Food Flick prototype

Feed and evolve animals by flicking food at them coming from a conveyor belt. After discovering that this core concept was exactly the same as in Zoo Toss, the development originally estimated 4 man-days was halted.

Undisclosed mobile game

Bayou Bird

Help a bird to hop over oil spills and junk, while aiming for the soap to clean the bird. The prototype was used to verify and improve this game concept, to allow comparing it to other concepts properly.