Ghost Recon: Future Soldier on EG

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Alec has vanished into the Oxford countryside, probably on a mission of some kind, but it could just be he got loose after dark. Either way, his preview of Ghost Recon: Future Soldier is up over here. Here’s a bit that is illustrative and relevant:

All these omni-death abilities mean Ghost Recon is no longer a game of skulking behind rocks, picking people off from great distances. Combat is much more close quarters, enemies far more plentiful and the cover system is far more like the one in Gears of War. While the use of gadgetry and teamwork means it’s not a straightforward corridor-pounder, it’s definitely much more of an action shooter than a tactical shooter.

@Sobric this is actually the result of the Aperture Science project about shower curtains.

Wikipedia (14-04-2010 01:31:00) has this to say on shower curtains:
“The shower curtain has two main purposes: to provide privacy and to prevent water from flooding or spraying into the bathroom.”
I expect the third new found purpose to be added soon.

I always say this, but I truly miss the days when Ghost Recon and Rainbow Six were proper tactical shooters with full squads and planning/orders systems. I still break out Rainbow Six Raven Shield from time to time because it’s the last game of its sort that I know of, even if it is looking pretty dated.

Ah. Curses. Everything funny has already been said. Until death do them part <3

I dearly miss the planning systems of the original R6. Imagine the potential with the procedural animation systems of today for the teams to seek dynamic cover and hurl themselves through windows in dramatic fashions.

Side-note; Rainbow Six: Vegas was slightly entertaining, despite failing horrendously at being a Rainbow Six game.

Come on, GRAW for the PC was actually pretty decent. The only bad thing about it was the mostly linear level design, and maybe the futuristic stuff. But the weapons, the animations, the AI and the aiming (sight/scope) was quite well done.

While I was very annoyed with the GRAW games for not even being in the same subgenre as the original GR, they weren’t bad games unto themselves. By far my biggest problem with them beyond misuse of the name was the lack of AI squad mates in multiplayer co-op, which is just bizarre and pretty badly undermined the entire reason I bought them in the first place.

No. Just no. GRAW was a total abortion of a game from start to end. Every single thing about it was hateful in the extreme:
-The engine was a train wreck that could not be persuaded to run properly regardless of hardware
-The GFX were diabolical
-The bullshit, consolised looks/control/feel just drove me crazy
-The AI was utterly insane – in an attempt to make a “serious PC game” they simply made the AI psychic, allowing them to know where you are at all times and giving them the ability to headshot you with any weapon from any distance without any reaction time.
-The entire concept was utterly broken. Retarded placement of checkpoints (whose use at all invalidates the game) left it unplayable and the idiotic thing about it being game over if you lost the lead character was just laughable.

I could go on and on and on for pages about how utterly, mind-fuckingly terrible GRAW was. It is the only game on which I have ever sworn physical violence against a DEV and actually meant it. GRIN need to be purged form the earth as everything they ever made was bad beyond belief and their incompetence tied with UBI was just a match made in heaven

Lol! The only thing I agree with you is that the checkpoint system sucked and that it would’ve been cool to be able to switch characters, but otherwise, it’s like you’re talking about a completely different game. :)

By far the worst thing about the pc version was the FOV you basically couldnt see anything and with snipers on rooftops just about everwhere they game was a nightmare to play. The weapons and shooting was great though.

Wow, futuristic Super Soldiers, in a shooter. What will they come up with next? WW2 shooters? Demons in Space? Modern Warfare? I just love living in times where the unfettered creativity constantly elevates popular culture to new levels.

The thing I remember most about the console GRAWs was when playing the on-rails minigun sections all I could think about was how much the constant, powerful rumble feature was draining my precious controller’s batteries.

There is nothing wrong with that statement at all. I played both versions and it was a PC port, no matter how little they resembled each other. They did not design the game or write the story hence you can’t really complain about them changing the mechanics since it was not their decision. The PC port was rather rubbish, I agree, but at least complain about the right things.

The explanation is in Alec’s preview at Eurogamer and that Jim linked to us on this article. And it reads:

Optical Camouflage renders you unspottable when still but does the Predator-style light-bending thing if you move

The thing is that the snapshot makes it look absolutely ugly. Which, I have no doubt, indeed is. However, in all truth these things only really work when seen in motion.

While I think this all sci-fi tech makes a game like Ghost Recon already look stupid, it’s the fact they chose a ghillie suit model for the optical camouflage thingy that really proves to me the worst thing ever happening to the gaming industry was the concept of franchising. And I can’t wait until all these moronic studios leave to make games somewhere else and leave my PC platform alone.

I guess I’m alone in absolutely loving R6 Vegas (never played the earlier games, and it had the best cover system ever) but this:

“it’s definitely much more of an action shooter than a tactical shooter”

…is baffling. There aren’t enough action shooters around that they need to take a franchise known for tactical combat and make it into a shooty-bang-bang twitch gaming fest? Why not create an entirely new franchise for your rubbish sounding generic FPS and leave the Ghost Recon be.