UESPWiki:Daggerfall Redesign Project

The purpose of this page and this project is to clean up the neglected Daggerfall pages that were carried over from this page's previous form. This project is difficult not only because of the non-wiki form of the pages, but because so few editors know Daggerfall well.

Contents

Right now, I say we have the bare minimum that the Daggerfall section needs. We have all of the appropriate character creation material, all of the main quest, soon we will have all of the faction quests, daedra quests, and miscellaneous quests, and I suspect that we have one of the few existing mod databases anywhere.

A couple of things that aren't up to par with what every new Daggerfaller needs to know:

We need a better Spell Maker page.

We need detailed analysis of each spell. What do they do, how they work.

We need maps of certain dungeons dealing with the main quest.

We need to know about Daggerfall's bugs. Many bugs cause certain things, especially when it comes to Enchanting Items and Custom Classes, to be useless. Knowledge of these would help immensely.

How we do these I don't know. I've never been good with images, I don't know much about making spells, and I don't know much about spells. If you can help, these would be the pages I'd hit at first. Bugs sometimes require testing with the subtle changes they give.

That said, there are some minor things still left to do. Some pages still are first person messes that I haven't touched yet because frankly, deleting the page would do the same thing and I'm not prepared to add content instead. Also, many pages have only been looked at by the maker. We need to make sure that these pages have some sort of peer review. So if you want to look around at the pages, go for it. I haven't marked them, simply because there are just too many to even try to do. All of the quest pages, the character creation pages, and the item enchanting pages should be looked at for a second glimpse at least, and at most, a little bit of love and links. Other pages need images.

It has come to my attention that it may be somewhat hard to take pictures in Daggerfall. My advice is to add the "PICS" folder to the C:\Dagger folder, then when in game press \. This will take a screenie and put it in the folder.

Or if you are using DOSBox, press CTRL-F5. Screenshots will be located in the capture folder under the installation folder for DOSBox. (It should also be possible to record videos by pressing CTRL-ALT-F5 to start and stop recording.)

I've taken the liberty of stealing Uniblab's master plan from his userpage. This could be a good way of doing the Daggerfall way, and since he has already started on it, we might as well use it.

Magic and Spells

The Six Schools of Magic

Spell Effects

Buying spells

Spell Merchant

Spellmaker

Spell Maker

Potions

Potion Effects

Ingredients and Recipes

The Potion Maker

Potion Merchant

Items - I found Daggerfall:Ingredients hidden in the orphaned pages. Just something to keep around incase if we do make an items page

Enchanting Items

Item Effects

Item Merchant

Item Maker

Artifacts, but may need links to the appropriate Daedric Quests when done

Merchants (These should be done last, as this is the least useful and easy to get information)

Spell Merchant

Potion Merchant

Item Merchant

Soul Gem Merchant

Alchemist

Armourer

Bank

Bookseller

Clothier

General Store

Jeweler

Library

Pawn Broker

Tavern

Weaponsmith

Daedra Summoner

Daggerfall:Factions

Mages Guild

Fighters Guild

Knights Orders

Thieves Guild

Dark Brotherhood

Temples (May need a main page, but its "Good nuff"

Quests

Story-line/Main Quests Being worked on.

Faction Quests

Daedric Quests

Lore:Faction Pages

Vampires

Major Guilds

Knights Guilds (Might not need anything)

Possible problems with Uniblab's plan:

The Merchants will be entirely too much work without some type of construction set info or something, If you can find all this information, then this is a definite go-ahead (Although, may require lots of "Grunt Work")

At a minimum we would need to list the types of goods and services offered for each type of merchant.

It would be preferable to include price modifiers for construction material (Leather is cheaper than Silver), and how the player's faction reputation can impact prices. Fortunately most of this is well-known, but would need to be compiled from multiple sources.

Cross-linking town merchant services to guild merchant services would also be a lot of "grunt work". Two examples: All covens offer Daedra Summoning, but so do the Temples and the Mages' Guild; The Thieves' Guild offers a Pawn Broker, but so do 90% of the towns and cities encountered in the game. The same with Weaponsmiths and The Fighters' Guild, and so-on and so-forth.

Geographic information can easily be read from the maps.bsa and blocks.bsa files. But this isn't really "wiki" information, since it would make no sense to edit any of it; it is static information. Assuming for a moment we wanted a list of all merchants/shops/guilds/factions present in all towns and covens of Daggerfall, and even assuming this is easily added (a shell script controlling ATLAS and WGET, for example), does DH really want several MB of static information on the wiki, or would we be better off linking to a CGI?

Most of the Factions in Daggerfall (such as Knightly Orders) have very small impact on politics.

Some factions were deleted (Aka: Prostitutes), but still exist partially. (I believe Bethesda just cut out their effect on reputation and quests)

These "dead" factions do exist, but their imapct is grossly attenuated. A prostitute can offer quests (he/she will offer "Commoner" quests), and indeed one's reputation will be affected by the success or failure, but since prostitutes in Daggerfall (unlike the Real World) don't sell/rent anything the reputation increase is pointless. Most of these "dead" factions have niether enemies nor friends, making them logical islands. This means they could be safely ignored. It might prove most fruitful if these "dead" factions were tabled indefinitely, or only added when opportune.