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Comment by UlarnekofArygos

Mobile shatter combos, baby!

Comment by tarthur1

Gives two stacks of the buff. The buff lasts for 10 seconds, and as such, the cooldown on the spell starts immediately upon casting it (in contrast to Presence of Mind whose countdown doesn't start until the buff is used). Also, in the coming patch, it looks like there will be three charges and its cooldown will be reduced.

Comment by hiteSPARKYZ

Just in case it isn't clear, you can cast this while channeling a spell and it won't interrupt the channel. This is true even if the spell in question can't receive Ice Floes' benefit (i.e. Evocation).

Comment by YushinoPheles

Now adds has 3 charges and works like Warrior's Shield Block where when you use up one charge it starts a cooldown. However you will still have two charges left that you can use.

You can press the button three times to stack these charges for the next 3 spells, or use it once for a specific spell.

Comment by Interest

Since the tooltip here doesn't make it clear, the ability has a 20 second recharge time at the time of this posting.

Edit: Actually has a listed recharge time now.

Comment by snags

You can use this to mount up while running or falling (hopefully with slow fall on).

EDIT: Seems you can do just about anything that normally requires channeling, including crafting... I've found it particularly useful for fights with mechanics like the Orebender Gor'ashan fight in UBRS where the Rune Conduits require channeling to open. It seems that doing this doesn't consume your Ice Flows charge either.

Comment by Yeahmate

You can use bandages on the move while this is up.

Comment by GaaraFredNorris

Oh god.. Are we going to see the return of 3 Minute Mages?

Comment by woroworu

You can also Hearth, Portal/Teleport, Mount up, and mostly everything with this. You can also mine ore while moving, though it won't remove the buff after looting. You must be standing still to actually loot.

Comment by XyniaR

An interesting and potentially useful thing to note is that this buff will not be removed for the first ~0.5 seconds, even if you finish casting a spell. As such, you can cast this toward the end of your cast and move around, and still retain the buff allowing you to also cast your next spell while moving, all while only consuming a single charge of Ice Floes.

Comment by sbogo

I want to find out everything I could possibly do with Ice Floes as an Arcane Mage, there may be a few different with Fire and Frost. If anyone knows of any please share. I’m not sure if Racials would be relevant, but again please share if you know of any.