FastCrawl - All News

Monday - May 10, 2010

FastCrawl - Review @ Gear Diary

by Dhruin, 20:33

Michael Anderson sent in a handful of articles from his Gear Diary blog, with FastCrawl the first cab of the rank:

FastCrawl isn’t going to be the type of game that you will play exclusively for weeks on end – rather it is the game that you’ll fit into small slots of time amongst your other gaming. It will not confuse you or mess up your memory of characters or stories in other games – and it really doesn’t matter how long you set it aside before finishing a dungeon. Just a few minutes remembering your party and their equipment and capabilities and you’re ready to explore some more.

This is the perfect casual role-playing game for fans of any genre – you get a nicely designed dungeon crawl that will fit your schedule and that leaves you anticipating your next quick trip through the dungeon.

Tuesday - January 16, 2007

FastCrawl - Review @ GamersInfo

by Dhruin, 23:01

GamersInfo has a review of the indie "lunch break" rogue-like FastCrawl. There's no score but here's a snip:

Fighting is very interesting, and also turn-based. The first thing you do is set up your group in a grid of three rows and two columns (thus, six possible places). Your enemies will be set up similarly. Front rows melee each other, and have to get through them before they can melee behind that row (unless they have a weapon with further reach); the rear rows can’t reach in melee, but can fire ranged weapons (such as crossbows) or use spells.

After defeating the enemies you may find some treasure.

The goals are typically straight forward – go down, find the enemy “fill in the blank”, and kill him or her. Sometimes you might have a “find a lost adventurer who will join your party” or “find an object” to proceed.

But, either way, typically your game will last 30-60 minutes.

Obviously, this is a game that’s more about the game play than anything else. The graphics aren’t super advanced, but they’re not bad – they’re more like art. The sound is adequate. But that’s not what the game is about.