hi,
If someone want's to create a 3d environment like one of a quake how should one go abt it?
To be specific how should the 3d environment be represented in the program for retrival optimisation???

Praveen

ikk_flip

03-26-2001, 08:47 AM

Once it is in memory, read optimizations don't do much. Maybe if you made a table of contents with each shape split up into their own chapter. Squares, cylinders, spheres, staircases, and abnormals. Just group the shapes with their world coordinates. I don't know if that would be a speed boost, but it allows you to use display lists (well sorta) with your shapes rather easily. Maybe I should just close my mouth http://www.opengl.org/discussion_boards/ubb/biggrin.gif