I do feel like Poppy's ultimate should be made so you can only attack the person you lock onto, mainly because of its description. Poppy focuses on the target so intensely on her target that she doesn't even notice anything else... and then proceeds to walk around ignoring her ult target and beating on everything else.

Passive - Magic Dispersion - Sediment's mana-infused rocks cause him to reflect magic damage. Upon taking magic damage, he reflects 25% of the damage taken in a small AoE around him. (Damage is 25% of what Sediment receives, not the base damage of the ability)

Q - Canyon - Sediment tears apart the earth in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in physical damage when it hits them. (Sediment throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110

E - Mana Rock - The mana crystals on Sediment's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is taunted for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration Cooldown: 30/27/24/21/18 seconds. Mana: 80

R - Ancient Stone - Sediment uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Sediment is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Sediment also cannot move while in this state. The impassable terrain acts as a wall rather than an area. Cooldown: 120/110/100 seconds. Mana: 100/125/150

Passive - Magic Dispersion - Sediment's mana-infused rocks cause him to reflect magic damage. Upon taking magic damage, he reflects 25% of the damage taken in a small AoE around him. (Damage is 25% of what Sediment receives, not the base damage of the ability)

Q - Canyon - Sediment tears apart the earth in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in physical damage when it hits them. (Sediment throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110

E - Mana Rock - The mana crystals on Sediment's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is taunted for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration Cooldown: 30/27/24/21/18 seconds. Mana: 80

R - Ancient Stone - Sediment uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Sediment is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Sediment also cannot move while in this state. The impassable terrain acts as a wall rather than an area. Cooldown: 120/110/100 seconds. Mana: 100/125/150

Y/N/Dumb/StopMakingThese

Sediment - The Terrain's Impasse

its a terrain given terrain but terrain or terrain

Passive - Magic Dispersion Terrain - Sediment's mana-infused rocks cause him to reflect magic damage. Upon taking magic damage, he reflects 25% of the damage taken in a small AoE around him, which then becomes impassable terrain. (Damage is 25% of what Sediment receives, not the base damage of the ability)

Q - Terrain - Sediment tears apart the earth in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in physical damage when it hits them. (Sediment throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110

E - Mana Terrain - The mana crystals on Sediment's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is taunted for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration. The champion then becomes impassable terrain for 2/3/4/5 seconds if hit by another spell. Cooldown: 30/27/24/21/18 seconds. Mana: 80

R - Ancient Stone Terrain - Sediment uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Sediment is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Sediment also cannot move while in this state. The impassable terrain acts as a wall rather than an area. Cooldown: 120/110/100 seconds. Mana: 100/125/150

Passive - Magic Dispersion - Sediment's mana-infused rocks cause him to reflect magic damage. Upon taking magic damage, he reflects 25% of the damage taken in a small AoE around him. (Damage is 25% of what Sediment receives, not the base damage of the ability)

Q - Canyon - Sediment tears apart the earth in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in physical damage when it hits them. (Sediment throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110

E - Mana Rock - The mana crystals on Sediment's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is taunted for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration Cooldown: 30/27/24/21/18 seconds. Mana: 80

R - Ancient Stone - Sediment uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Sediment is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Sediment also cannot move while in this state. The impassable terrain acts as a wall rather than an area. Cooldown: 120/110/100 seconds. Mana: 100/125/150

Fixed.

Sediment - The Terrain's Disdain

its a rock given magic life or something but it isn't malphite

Passive - Magic Dispersion - Sediment's mana-infused rocks cause him to reflect magic damage. Upon taking magic damage, he reflects 25% of the damage taken in a small AoE around him. (Damage is 25% of what Sediment receives, not the base damage of the ability)

Q - Canyon - Sediment tears apart the earth in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in physical damage when it hits them. (Sediment throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110

E - Mana Rock - The mana crystals on Sediment's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is taunted for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration Cooldown: 30/27/24/21/18 seconds. Mana: 80

R - Ancient Stone - Sediment uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Sediment is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Sediment also cannot move while in this state. The impassable terrain acts as a wall rather than an area. Cooldown: 120/110/100 seconds. Mana: 100/125/150

Irelia is so broken. I play her all the time but the fact that my basic attacks heal me on turrets and stuff is kind of bullshit, for example i was solotop versus a nasus and i just sat on his tower with the minion waves while he attacked me but i just healed back everything.

Passive - Magic Dispersion - Sediment's mana-infused rocks cause him to reflect magic damage. Upon taking magic damage, he reflects 25% of the damage taken in a small AoE around him, which then becomes impassable terrain. (Damage is 25% of what Sediment receives, not the base damage of the ability)

Q - Terrain - Sediment tears apart the earth in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in physical damage when it hits them. (Sediment throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110

E - Mana Terrain - The mana crystals on Sediment's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is taunted for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration. The champion then becomes impassable terrain for 2/3/4/5 seconds if hit by another spell. Cooldown: 30/27/24/21/18 seconds. Mana: 80

R - Ancient Stone Terrain - Sediment uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Sediment is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Sediment also cannot move while in this state. The impassable terrain acts as a wall rather than an area. Cooldown: 120/110/100 seconds. Mana: 100/125/150

Terrain - The Terrain's Terrain

its a Terrain given Terrain or something but it isn't Terrain

Passive - Magic Terrain - Terrain's mana-infused rocks cause him to reflect magic Terrain. Upon taking magic Terrain, he reflects 25% of the damage taken as Terrain, which then becomes impassable terrain. (Damage is 25% of what Terrain receives, not the base damage of the ability)

Q - Terrain - Terrain tears apart the Terrain in a line infront of him, creating impassable terrain in a line which lasts for 1/2/3/4/5 seconds and is 300/400/500/600/700 units long. This ability also deals 10% of a targets missing HP in Terrain damage when it hits them. (Terrain throws out a skillshot which makes the terrain as it moves, and if it hits an enemy they take the damage). Cooldown: 17/15/13/11/9 seconds. Mana: 50/65/80/95/110

E - Mana Terrain - The mana crystals on Terrain's exterior overcharge for 2 seconds, giving him a spellshield which absorbs a spell. The champion that breaks this spell shield is Terrained for 1/1.25/1.5/1.75/2 seconds and is silenced for double that duration. The champion then becomes impassable terrain for 2/3/4/5 seconds if hit by another spell. Cooldown: 30/27/24/21/18 seconds. Mana: 80

R - Ancient Terrain Terrain - Terrain uses his hands as a shield, covering 400/500/600 units in a semicircle around him for 4/5/6 seconds. This creates impassable terrain. While Terrain is in this form, all damage is reduced by 30/40/50% and every projectile is blocked should it need to go through the impassable terrain to hit. In addition, his passive changes to deal 25% of the BASE damage. Terrain also cannot move while in this state. The impassable terrain acts as a wall rather than an area. Cooldown: 120/110/100 seconds. Mana: 100/125/150

Irelia is so broken. I play her all the time but the fact that my basic attacks heal me on turrets and stuff is kind of bullshit, for example i was solotop versus a nasus and i just sat on his tower with the minion waves while he attacked me but i just healed back everything.