Monday, April 29, 2013

Improvement: boolean operations should work faster. It is especially related to merging surface volumes.Color information will be correctly transformed. It is recommended to merge small volume->big volume, it will work faster.

Bugfix: fixed problem of using spline stroke with small pen radius (there was radius when nothing was drawn)

Bugfix: fixed problem of seams over UV pieces that are outside of [0..1] UV square

Sunday, April 7, 2013

Important improvement: Main problems of ppp are solved. Now possible to paint even deep displacement without artifacts. Before you were able to paint only small bump-like displacement, now the normal map is calculated correctly for deep displacement, too.Painting quality comparison: http://pilgway.com/files/ppp_comparison.png

Important Improvement: Seamless painting in ppp mode improved a lot.Compare seams quality: http://pilgway.com/files/SeamsV3V4.pngInfo: Baking voxels -> ppp displacement is not tuned well, but will be improved in next build.

Important Improvement: Painting conditions preview will work correctly for all conditions and all paint modes (ppp/mv/ptex/voxels)

About Me

I am a freelance Art Director and CG Artist, located
in germany. I am always interested in enquiries for international
video game and film industries.

Beside my existing experience I am
always open for new challenges and software.
Because of working sometimes as Art Director and Projekt Manager for
graphic related jobs, I have good experience in production related tools.

My main interests are working in teams, coordinating cg artists and
planning graphic assets for projects. Of course I still create graphic content by myself too, all this since 1991.

Furthermore I am an
official tutor for the 3D software 3D Coat, which was translated by me into german too.
My native language is german, but I speak english, too. My english is
not business fluent, but good enough to not to get lost in the world and create some tutorials.