[News] Convention 2017

We previously gave you a quick look at some of the Convention Exclusives that will be available for you to win in February during the Winter 2017 WizKids Open. Today, we take a closer look at the DC HeroClix Convention Exclusive Prize, the Bat-Knight!

The robotic Bat-Knight was built by an elder Bruce Wayne to keep Gotham City under control and can be added to your force for 60 points. Bat-Knight has the Wing combat symbol, which allows it to carry teammates. Bat-Knight is Indomitable (so don’t worry about pushing!), and is also a Giant, which lets him use the Great Size and Giant Reach abilities. Finally, Bat-Knight has both the Kingdom Come and Batman Ally team abilities.

Bat-Knight hits the battlefield with two traits, one of which has previously appeared on characters with the Kingdom Come team ability. The first trait, We Will Make Things Right Again, prevents Bat-Knight’s combat values from being modified or countered by characters without the Kingdom Come team ability. The second trait, Ultimate Batmobile, lets Bat-Knight use the Ram ability to run down its foes and deal them damage (and possibly take damage itself).

Moving to Bat-Knight’s five-click dial, it features solid combat values, particularly in the attack track, and starts as a viable attacker that can shoot two targets up to eight squares away. Two opening clicks of Precision Strike makes sure any hit targets will take at least 1 damage while Sidestep adds an extra two squares of movement. On the back half of Bat-Knight’s dial, it switches from beating down Gotham City’s criminal element to apprehending it through the use of Plasticity and Incapacitate.

Bat-Knight has the Batman Family, Gotham City, Future and Robot keywords as options for themed play. Bat-Knight makes for a worthwhile secondary attacker that should find its way on many a team. If you’re among the lucky players who manage to win two Bat-Knights at the Winter 2017 WizKids Open and also possess the chase Batman (#062) from the DC HeroClix: World’s Finest set, then you’ve got the core of a fun 300-point force straight from the pages of the Kingdom Come series.

Thanks for reading! Please join us again as we give you more looks at our 2017 Convention Exclusives, and visit the WizKids Info Network to register for a WizKids Open event near you!

Greetings, HeroClix fans! One of the best parts about getting to develop for the Teenage Mutant Ninja Turtles license is the truly unique and imaginative characters we get to translate into HeroClix. And, truly, none are more unique or imaginative than the Winter WizKids Open Convention Exclusive Figure of Pizza Face!

Pizza Face is a 60-point figure with 6 clicks of life, and for that small purchase cost you’re getting a major return on investment. Right off the bat, you need to take a look at his trait, Living Pizzas. This trait states that at the beginning of your first turn, choose an opponent. Then, place a Living Pizza bystander adjacent to your starting area for each non-bystander character that opponent has on the map – instant team increase! And those anthropomorphic pies are nothing to ignore, either, with Plasticity, Poison, and Support to offer, they’re able to both deep-dish out the damage as well as offer healing to the rest of your team!

That’s not to say that Pizza Face is a one-topping character, though – no, this pie goes supreme! On top of that killer trait, he has a special power which appears on his middle four clicks of movement called Pizza Zombies. This trait states that Pizza Face can use Mind Control as if he had a range of 8 squares. When he does, you can choose to modify Pizza Face’s attack by +3 however, if you do, after actions resolve, the hit target is healed of 1 click. Alongside that special power are a bevy of standard powers that round out his dial – Sidestep, Steal Energy, Willpower, Energy Shield/Deflection, Toughness, Empower, and Exploit Weakness.

Pizza Face can be played on TMNT Villain themed teams, so start considering the possibilities of this cheesy ne’er do well on your already formidable band of bad guys. As mentioned earlier, Pizza Face will be available at the 2017 Winter WizKids Open events, so be sure to log into the WizKids Info Network ASAP to search and register for an event in your area! Until next time, Booyakasha!

Greetings, HeroClix fans! Welcome to another peek into the future, as we take a gander at one of the upcoming 2017 Winter WizKids Open Convention Exclusive Figures. Today, we’ve got the sometimes pint-sized, but this time giant-sized, Hank Pym, Giant-Man!

Giant-Man is a Colossal-sized figure, meaning he has access to Great Size, Giant Reach: 3, and Colossal Stamina. These abilities give him several effects starting with Improved Movement – Ignores Elevated, Hindering, and Outdoor Blocking Terrain, and he may move though squares adjacent to or occupied by opposing characters. He can attack characters up to 3 squares away with close attacks with Giant Reach, and Colossal Stamina allows him to be given a non-free action if he has two action tokens, but he will take 1 unavoidable damage, and won’t be able to clear action tokens after that round. He is also able to Carry characters that are a smaller in size than he is, which can be useful for positioning your force.

So – we’ve covered his size, now let’s take a closer look at Giant-Man’s card and dial. First thing’s first, at 19 clicks of life with his full value, Giant-Man is built to last. He’s also Indomitable, which means you can push him normally without taking any pushing damage. He’s playable at three point values of 200, 125, and 15, giving you options for having the big guy on your team. And then comes the bevy of standard powers – Charge, Sidestep, Quake, Super Strength, Toughness, Combat Reflexes, Super Senses, Outwit, Exploit Weakness, and Perplex. Truly, Giant-Man is a marvel, and that’s before we even start to look at his special powers!

The first special power you’ll encounter on Giant-Man’s dial at his full point value is a special defensive power, Your Bullets Are Like Pebbles. This power states that Giant-Man can use both Energy Shield/Deflection and Toughness – meaning that from range on his top dial, he’s has a 21 defense! The next special power you’ll encounter on Giant-Man’s dial appears on his attack line, called They Fall Like Dominoes… This power states that Giant-Man can use Quake, and when he does, he can use Giant Reach: X, where X is his current click number!

Lastly, we look at the two special powers appearing on his final click of life, Colossal Indifference and Colossal Retaliation: Wing Sweep. Colossal Indifference is a STOP click, and states that if Giant-Man began the game on the 15-point starting line, he can’t attack smaller characters, except via Colossal Retaliation. Colossal Retaliation states that you can give Giant-Man a free action if no other Colossal Retaliation power has been activated this turn, and choose an opposing character that attacked Giant Man or a damaged friendly character since your last turn. Then, place Giant-Man such that he can make a close attack targeting the chosen character, and he targets all other characters within 3 squares and line of fire as well. Hit characters are each dealt 3 damage instead of normal damage, and hit characters without the Flight movement symbol are knocked back.

There you have it! In all his colossal glory, Giant-Man will be available at the 2017 Winter WKO events. Be sure to register soon on the WizKids Info Network and find an event in your area! Keep a look out on HeroClix.com for more previews including Giant-Man’s Pym Pocket Tank and Pym Particle Tank! Until next time, may your days be merry and bright!

Greetings, HeroClix fans! It’s that time again, time to look at some exciting previews of upcoming 2017 Convention Exclusive figures from the Winter WizKids Open events! Today we’ll have a look at two things that go together like peanut butter and chocolate – the Pym Pocket Tank and the Pym Particle Tank!

First, lets look at the smaller of the two, the Pym Pocket Tank. This is a very simple dial to take in – 1 click of life, with the only standard power of Toughness to worry about. But we need to take a closer look at it’s three traits before we dismiss it. First, we have the trait, Personal Craft: Pym, which states that a themed team may include the Pym Pocket Tank, and is still a themed team, as long as a character named Ant-Man, Giant-Man, or Hank Pym is on your force. Next is Just a Keyring, which states that the Pym Pocket Tank must begin the game placed adjacent to a friendly character. And, when an adjacent friendly character moves, and actions resolve, you may place the Pym Pocket Tank adjacent to that character. Its final trait is called, That Can Return to its Original Size, and states that when an adjacent friendly character attacks an opposing character, the attacker may choose to modify its attack value by -1. If they do, and they hit, you then replace the Pym Pocket Tank with the #MP17-006a Pym Particle Tank on it’s orange starting line, with one of its squares being adjacent to the target. And, if the attacking character is named Ant-Man, Giant-Man, or Hank Pym, you would use the yellow starting line instead. Finally, when replacing this character, you may ignore characters and blocking terrain when placing it, and destroy any in squares it’s placed into. Any characters in squares it would be placed into are placed adjacent to it, and are dealt 2 penetrating damage.

That brings us to the Pym Particle Tank, which follows the standard Vehicle ruleset, which you can read more in detail about on the character card pictured above. First, we’re going to look at the piloted Pym Particle Tank. This vehicle can carry up to 3 characters, and can be played at 150, 100, or 50 point values. Taking a look at its traits, we have the return of Personal Craft: Pym, which states that a themed team may include the Pym Particle Tank, and is still a themed team as long as a character named Ant-Man, Giant-Man, or Hank Pym is on your force. Next, we have the trait, Enclosed Armor, which states that the Pym Particle Tank’s defense powers can’t be countered. Additionally, the Pym Particle Tank can’t attack adjacent characters, except via Ram. And the Pym Particle Tank can’t use the pilot attack actions. Finally, it’s last trait is the aforementioned Ram. This states that you may give the Pym Particle Tank a move action using Improved Movement – Ignores Characters, and move along a direct path. After actions resolve, make a close attack targeting all opposing characters whose squares were moved through. Each hit character is dealt Pym Particle Tank’s printed damage value, and then deal Pym Particle Tank 1 unavoidable damage for each 100 points of all hit characters combined point values.

The piloted version of the tank also has a wide array of powers to support its traits. First, it has a special power called High-Explosive Incendiary, which states that when Pym Particle Tank misses with a range attack, after actions resolve, deal 1 damage to the target and all characters adjacent to the target. Along with that special power, Pym Particle Tank also possesses Sidestep, Energy Explosion, Invincible, Impervious, Invulnerability, Toughness, Ranged Combat Expert, and Enhancement.

The Autopilot Pym Particle Tank has 7 clicks of life, and can be played at 100 points. It also possesses the Personal Craft: Pym special power, which states that a themed team may include the Autopilot Pym Particle Tank, and is still a themed team as long as a character named Ant-Man, Giant-Man, or Hank Pym is on your force. It also has the standard Autopilot trait for vehicles, which as a refresher states that the vehicle may be given actions without a pilot, but when it doesn’t have a pilot and makes an attack, after actions resolve the vehicle is dealt 1 unavoidable damage. The final trait is called There’s a Tiny Remote on My Keychain, which states that Autopilot Pym Particle Tank can’t have a pilot. With those traits, you also get the standard powers Sidestep, Invincible, Impervious, Invulnerability, and Regeneration.

And that concludes today’s look at the Pym Tank Convention Exclusives! If you’re interested, be sure to search for a 2017 Winter WizKids Open event and register soon on the WizKids Info Network! Happy holidays from all of us here at WizKids, to all of you!

Let’s continue our look at the limited edition Convention Exclusive figures that will be available for you to win during the Winter 2017 WizKids Open, starting in February. For today’s Marvel HeroClix Convention Exclusive Prize sneak peek, we throw feudal Japan into a blender with a version of Gwen Stacy who gained the agility and proportionate strength of the radioactive spider that bit her. Bow to the honorable samurai known as Spider-Gwen!

On fleek in her white samurai armor and with her trusty pink katana by her side, Spider-Gwen can be added to your force for 65 points and is a viable secondary close attacker who can potentially cut down the toughest of foes. If themed play is your thing, Spider-Gwen has the Spider-Man Family, Armor and Warrior keywords as options for you to build around. Spider-Gwen has the standard speed, attack, defense and damage symbols and begins play with a trait called I Can Still Hear Through The Helmet, which allows her to use Combat Reflexes and Super Senses.

Moving to Spider-Gwen’s dial, she has only one special power but boy is it a fun one! With Super Sword Swinging Chop!, Spider-Gwen can use Blades/Claws/Fangs and when she hits, she can use Sidestep and Improved Movement to move through characters and blocking terrain, plus destroy any blocking terrain as she moves through it this turn. Want to chase down that pesky ninja hiding behind the hill? Take a swing at whoever is blocking your path, then use Sidestep to move through that blocking terrain and get in his ugly face! Spider-Gwen also has regular Blades/Claws/Fangs following Super Sword Swinging Chop!, making her a character your opponent wouldn’t dare ignore due to her potential damage output on each of her five clicks. Spider-Gwen’s lack of a printed range value means you’ll be up close when fighting. Thankfully, landing attacks on Spider-Gwen won’t be easy because of her trait, and her dial includes Invulnerability and Toughness to help absorb any damage that manages to get through.

Thanks for reading! Again, Spider-Gwen will be available at the 2017 Winter WizKids Open events so visit the WizKids Info Network to register for an event near you! Until next time, may all your Blades/Claws/Fangs rolls be sixes!

We’ve been spoiling sneak peaks at the Convention Exclusives that will be available for you to win in February during the Winter 2017 WizKids Open. Today, we are taking a trip down one of Marvel Comics’ possible dystopian futures with Captain America from the Earth X limited series!

Though still in peak physical condition the Captain America from Earth X is showing his age. This kid from Brooklyn has grown up to be 100 years old and still fighting! After killing the Red Skull in battle he resigns from the Avengers; feeling unfit for duty, but soon returns from retirement and gathers new recruits to battle the army of a young Skull who invades New York City.

Bringing this alternate reality Captain America to your table will cost you 65 points, giving you a lot for such an economical point value. In addition to the S.H.I.E.L.D. and Soldier keywords he is the first character in HeroClix history to have the Earth X keyword. He has two traits to help lead your team to victory. First, I’ll Help You Break Free Of The Skull’s Control prevents himself from being the target of Mind Control and prevents him from being knocked back. Also, friendly characters modify their defense values by +2 when targeted by Mind Control. With his second trait, Preparing For War, you may choose to have Captain America do no damage when he hits a character that is equipped with an object to place that object on his own card. At the beginning of your turn you may equip any item on your card that you’ve gathered from this trait, switching it out for any other item you’ve already equipped with this trait. Basically, Captain America can take objects equipped as items on opposing characters, store them on his card, and every turn he can choose to equip a different one without discarding the others.

Going to his dial, we see Cap is still the natural leader he has always been, leading from the front line. With Running Shot, Energy Shield/Deflection, and a range value of 5 he can get into attack range fairly quickly and can be a serious threat with his attack value of 11 and Indomitable to ignore pushing damage. Even when he is in the thick of the battle he is still able to motivate his team to fight their hardest. His special damage power, The Leader We Need, lets him use Leadership but the dice roll cannot be re-rolled and when he succeeds at the roll, you may remove an action token from any number of friendly characters regardless of adjacency or point value, as long as their total point value together does not go over 150. Once Captain America takes a few clicks of damage he gains a few slots of Precision Strike and late dial he switches to a close combat focus picking up Charge, Combat Reflexes, and Exploit Weakness.

Thanks for reading! Please stay tuned for more exciting previews of our 2017 Convention Exclusives, and visit the WizKids Info Network to register for a WizKids Open event near you!

Continuing our introductions of the Convention Exclusives that will be available for you to win in February during the Winter 2017 WizKids Open, we have the most epic combination of super hero powers in one flame fueled package; the Spirit of Vengeance Red Hulk!

This big beautiful behemoth is what happens when Flash Thompson and Alejandra Blaze pass their super power granting possessions, the Venom Symbiote and the Spirit of Vengeance respectively, onto General Thaddeus “Thunderbolt” Ross to combine with his alter ego, The Red Hulk. This combo comes together to take on Mephisto’s son, Blackheart, before he spreads his homeland to Earth from his operation in Las Vegas. So be careful not to kick the tires as we take this thing for a spin!

Spirit of Vengeance Red Hulk has two point values to choose from, 250 and 200, so with either choice he will take up the majority of your team in the usual 300-point format. Before getting to the dial, we can see he has the Mystics team ability to vengefully bite back when he takes a hit, the Alien Symbiote trait granting him Plasticity and Shape Change, in addition to automatically breaking away from opposing characters. He has Improved Movement that ignores elevated and hindering terrain and character bases so walls and blocking terrain are the only thing that can get in his way when placing his two square long base. For keywords he has Circle of Four, Brute, Monster, and Mystical encapsulating the aspects of his three sources of power. He has no range value so you have to get close to hit; not a problem for this guy, and he also has Indomitable to ignore pushing damage so you get the most out of his hefty dial.

Speaking of, starting at 250 points you get 3 clicks of Charge, Super Strength and Invincible with high numbers in all of his combat values to get the game going in the right gear for your. On click #4, where Spirit of Vengeance Red Hulk starts if you play him at 200 points, he has Hypersonic Speed, Impervious, and a special power on attack called Flaming Webbing that gives him a range value of 5 and two targets. Also when he hits with a ranged attack, instead of normal damage, each hit character gets an action token and 1 penetrating damage. For his last four clicks, he finishes off extra angry and extra crispy with Flurry, Poison, Invulnerability, and a damage special Feel Ourr Penance Punch, Punnk! that deals extra penetrating damage equal to the number of action tokens on a hit character after actions resolve. Remember he has Plasticity as a trait so that Poison can be really devastating with the two square sized base if you park the bike in the right place. If all of this alien infused, mystical feuled, gamma and cosmic ray bombarded dial isn’t enough for you, just look at that sculpt!

Thanks for reading! Please stay tuned for more exciting previews of our 2017 Convention Exclusives, and visit the WizKids Info Network to register for a WizKids Open event near you!