Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up. A block puzzler with an exploratory twist, Full Bore throws the player into an open world of crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.

Рекомендовано кураторами

Рецензії

“There may be a hundred indie puzzlers that look a bit like it, but Full Bore is in a much weightier class of its own.”
Polygon

“There is no stress and no exaggerated expectations, and that's why you'll be gently pulled into its mysteries until you can't put it down.”
Gamereactor Denmark

Про цю гру

Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up.

Harkening back to the NES era, Full Bore is an open-world puzzle game that leaves you to your own devices. With curiosity as your only guide, you will figure out how the blocks around you behave, delve deeper into a strange underground, and eventually piece together the story of a world transfigured.

With over 150 areas, no single intended path and secrets everywhere, Full Bore gives you a world in which you can always find something new (until you find everything)

New on Steam

Full Bore is digging its way to Steam for the first time in May, featuring both Part 1: The First Dig, and the never-before-played Part 2: Into Hard Earth. Of course we're also bringing you some really boaring Trading Cards (see what we did there?), Achievements and more. Can you dig it? Great! More puns!

Features

Be a pig.* Dig. *You're actually a boar, but that doesn't rhyme with dig.

Explore at your own pace as you learn how you can interact with the blocks around you

Cute, isn't it? Full bore has a charming and rather untalkative main character. You can either play as Frederick or Hildi through the story. It starts with your "crash" into the vault of Gullinbursti who then accuses you of theft and forces you to recollect his valued gems. Although this goal will be set aside after clearing the first of the five areas (Workings, Deep Dive, Bhudevi, Scrapyard and the sleepless sea all with different style and desgin) of the game and the real story will unfold from there.

And here I will state the most important aspect of the game (as I see it). The game heavily relies on your urge to explore, to search, to figure out:- for the story: It tells you sometimes where you can find some story characters but gives you no explicit directions. You have to run around searching for them. To understand the story itself you need discover and read the various terminals spread through the different areas- for the gameplay: It tells you how to stomp, how to climb and that you can dig. But how the different blocks behave you have to figure out yourself.For you not to run around in circles too much and to reduce unnecessary backtracking a bit there are two "systems" implemented. The first one is that every puzzle is solvable the moment you discover it. If you can't solve it than only because you are unable to figure out the solution not because you are missing equipment. The second it that on the map at the bottom of every room there is listed if you can still discover something in said room.

The difficulty in the puzzles differs from very very easy to hard where the harder puzzles are mostly related to the "second ending" of the game or obtaining gems. Also the puzzle change from area to area. So the scrapyard plays differently then Bhudevi for example.

All of this is rounded up with a nice soundtrack. So if you have an explorative nature (up to 20+ hours of gameplay), you like the graphic style and you like puzzle platformers (and adore boars) I can only recommand Full Bore to you.

PS: If you have any questions regarding the game, ask in the comments and I'll try to answer them.

Playing this game is just...Pleasant, you're a cute little boar. Digging around for gems and all sorts of other secrets. Every one of which is it's own small puzzle to solve. If you're in the mood for something nice and fun, this is what you want to play.

full bore is an extremely solid puzzle game from all perspectives; the presentation is outstanding, the puzzle design is tight and competent and challenging, and it doesn't take itself too seriously or try to be more than it really is, but is exactly as complex and lengthy and engaging as it needs to be

i got to about 96% completion by myself but had to look up those last few gem puzzle solutions in the scrapyard on youtube

This is a great, great little puzzle-platformer! It's just a joy to play.

Things I particularly like about this game:

Simple, smooth controls. There's not a whole lot you can do, but you can do all of it from the very beginning, and your boar handles very well, even in tight-timing precision situations (of which there are thankfully not too many).

The puzzles are all totally discrete. There are never any puzzles that do not fit on a single screen, even within larger rooms, which allows both for easy visual review and contemplation and nice "chunking" of gameplay -- you get potential break or stopping points every 5-10 minutes, as opposed to a gotta-find-the-next-checkpoint urgency.

The puzzles are good. I'm about halfway through (I think?), and I've been very impressed both with the difficulty level of each puzzle -- the vast majority make me feel stupid when I start and brilliant when I finish, thanks to being built around "a ha!" moments -- and with the difficulty curve, which raises smoothly and naturally, through harder puzzles rather than introducing new gimmicks.

The art direction is really, really solid. The actual art assets aren't anything to write home about -- the visuals are simple, and the soundtrack is a bit repetitive if nicely funky -- but both are used to great effect, and work together to build a real sense of unease and mystery.

The story is revealed nicely. It was obvious very early on that this is somehow a post-human society, and the humans vanished after doing something stupid with science, but the characterization of the scientists through their emails and computer logs is surprisingly full of personality, and also the story slowly but confidently gets weirder and creepier in unexpected ways...

This is a great game to play for an hour or so at a time. Usually after that much time, my brain needs a break, but then tomorrow I'm eager to jump back in and explore more and solve more puzzles. I don't have time for big, story-heavy games right now, but this has been fantastic to get a little gaming and mental workout into my evenings.

My one main quibble is that there clearly is (at least) one ability you have that is not explained, where you break bricks faster if you do a bunch in a row, eventually getting a cool blue aura around you -- I am completely mystified what the rules about that aura are, and there's a race against another boar early on that you clearly cannot win without mastering them/it.

Generally, though, this is by far my favorite indie game that I've played this year, and it's a shame it's burrowed so far under the radar. Give it a shot!

I got Full Bore as part of some bundle or other, and to be honest I wasn't really all that psyched to own it. From the images and video provided, it looked boring. Okay, you're a boar and you dig. Great.

I'm more than pleased to report that Full Bore may have honestly been the best game I received in that bundle.

Full Bore is a game that is both cute and dark. You have boars who are also miners and say cute boar miner things and are named things like Hamm. You also have experimentation, possession, and sacrifice. The dark stuff never gets overly dark, though, and the worst bits are described in historical texts and frozen computer monitors, and never in any horrific detail.

The game begins with Hildi or Frederick (your choice) slumbering in a meadow. After chasing some butterflies into a minefield, they are blown up and fall many, many stories below ground. They are then revived by some strange technology, and spend some time getting acquainted with the controls and bashing their head into things. Then they're launched in a rocket, through the bottom of a vault.

Your preferred swine arrives just after some mysterious masked boar runs off, leaving behind to take the blame for the vault's missing contents. Turns out, this vault belongs to the owner of the Full Bore mining company, and he's not about to let you off the hook with his riches vanished. You're pushed into another pit and sent off to recover the gem hoard.

There are two main aspects of this game: puzzle solving and exploration. If you're a fan of both, then this may be the game for you! Puzzles tend to consist primarily of the destruction and manipulation of blocks. All sorts of blocks. Dirt, sand, crates, levitating, weird colored blocks that all phase in or out of existence if you destroy any one of them... Gems are found inside blocks, and puzzles often revolve around finding ways to reach these gem blocks, and finding ways to destroy the gem blocks. Discovering and reaching doors is another huge part, as you'll have to first have to get to the rooms containing the gems. And you'll find that there are more than a few mysterious secrets buried beneath the world's crust.

The puzzle difficulty varies as you go. Obviously the general difficulty raises some as you get further, but you'll find puzzles of all difficulties throughout. It's understandable if you get stuck and look up some help, though this is definitely the type of game where it helps to step away for a few hours, or overnight. As you delve further, it's natural to start burning out after several rooms. I had numerous occasions where I just couldn't find any possible solution, then came back the next day and solved it in seconds.

Different areas have different gimmicks to their puzzles. The toughest area of the game is filled almost entirely with things that will break as you step off of them, leading to some very unique challenges. It's honestly pretty impressive how much variety this game's puzzles contain, considering that everything is just digging and pushing and stomping.

There's a nice, rewarding feeling when you accomplish something, too. Even a simpler challenge leaves you pretty proud of yourself. Collecting a gem and seeing your PigBoar Color's gem counter tick up one is great, but honestly most everything you do gives you a satisfying feeling of progress. Part of this is due to the obviously Fez-inspired map system, which tells you if there are any gems, doors, lore, or mysteries left in any given room. As you collect gems, they'll stack up, 1:1, in the previously emptied vault. Lore fills in the pieces of the plot, if you're into that. The mysteries... do what they do. And often, when you do some puzzling to reach a new door, upon your return you'll find that the room has undergone a subtle change to facilitate future passage to the door. Scaffolding will appear, dirt will disappear, crates will shift, all because the devs understood that nobody wants to have to solve that darn thing again in order to get back to a room that they had difficulty with the first time.

I mentioned Fez, there. The game has a few inspirations that aren't entirely obvious, at first. I am full-on bragging when I say that I noticed these three early on into the game. The first thing I noticed was a bit of a Metroid-esque feel (but without the upgrades), along with those Prime-style digital and ancient lore logs. Then the very clear Fez map and the pool puzzles (bonus points for the fox/dog that occupies the room where you learn how those work) and a certain room named "Vision" (which I actually think is slightly cleverer than Fez's counterpart). And I was thinking it was probably because I'd just recently replayed Escape Goat, but the game reminded me of that at times, as well. Lo and behold, then, when I stumbled upon direct references to each of the above! So if you're a fan of those three games/series, then once again, this may be the game for you!

There are a few endgame-type-deals which will drop you back to the title screen. You can always continue your game after these, picking up after your credit-causing conquests. You should never find yourself in a position where 100% is impossible.

I know it's a puzzle game, but there are times where you'll need to be quick. It never asks the impossible, but you will be thankful for the rewind feature when you find yourself racing the character you didn't pick at the beginning, or desperately running from exploding purple... stuff. Or fighting the final/only boss, which is tricky in its first part, rough in its second, and downright tedious and not very fun at all in its last.

I understand if the visuals don't appeal to you right off the bat, but you'll enjoy them more and more as you go. The lighting is done well, and the game can be rather pretty when it wants to. The soundtrack is cool, too, providing something to dig on while you dig on. Lots of distorted guitars laying down fitting grooves to keep you focused and immersed.

If I have to come up with a complaint that nagged at me over the course of the game, it's the camera. Generally it's centered on you, but you can also use the right analog stick (assuming you're using a controller) to look around. I assume this is just remapped keyboard keys, though, as the camera does not register the sensitivity of your tilt. This means that you can't just move the camera slightly to view an entire puzzle. The camera will shift as far as it can - up to something like a full screen's length away - and sit there. If I'm trying to see at a distance, that's fine. But when I want a better look at the puzzle I'm working on, I have to keep shifting the camera up and back and up and back instead of just looking slightly up and taking it all in. Also, on a few occasions the camera just wigged out on me. It didn't happen often, but on the few occasions that it did, it could be pretty screwy on the eyes.

I really, really enjoyed Full Bore. Far more than I ever expected to. It has good design, enjoyable writing, and most of all it has heart. It's not stuffed with references, but there are a small handful, along with bits of inspiration seeped in from strong sources and in all the right ways. Plus, wow, I got around 20+ hours out of this, and I didn't get tired of the game once through all that (okay, maybe a little bit in the Scrapyard). That's excellent for a block-manipulation indie puzzle game. If all that sounds as delightful to you as it does to me, then this is definitely the game for you.

I'll leave you with one piece of closing wisdom: remember that, in that moment before a block falls, when it's hovering Wile E. Coyote-style in the air, you can actually hop onto it and use it as a platform. Knowing this ahead of time would have spared me one big headache.

Full Bore is the greatest block-based puzzle platformer I've ever played. It has fantastic graphics, fantastic music, but more importantly, a huge amount of very well-made puzzles that are fun and satisfying to complete.

You start with all abilities required to 100% the game; there is never a need to come back later with more moves to solve a puzzle. Your moveset is also quite simple. Basically, you can move, push, dig, and stomp. This simplicity of what you as a character can do allows you to have a perfect understanding of what you need to accomplish the puzzle; "It is absolutely impossible for me to get that gem unless I have a 3-block high stack here." I like that certainty in a puzzle game, as it allows you to set a goal, and then figure out how to accomplish it.

Complexity in the puzzles comes from the different block types, and how they interact with your moves, the world, and the other blocks. The different areas all introduce new block types, such as the Scrapyard's blocks that get destroyed if you walk off of them, and Bhudevi's switch blocks. It never gets ridiculously hard, though. I never had to look up a puzzle solution, and never got completely stumped for long.

Another thing I like is the map. It is extremely helpful and detailed, like Fez's map. It tells you exactly what you have remaining to get in every room. When it comes to "did I even get everything?", there's no question, and I like that a lot. It's a sharp contrast from, say, Super Metroid, where if you want every single missile expansion, you're going to have to use a whole lot of random super bombs, or look it up. In this, you'd never have to look up WHERE a puzzle is.

One complaint I have is that, as far as I know, there is absolutely no purpose for gems. I don't think any gems are needed to reach the final boss, or to get the secret ending. Yet, they're the main collectible; most of the puzzles are to get a gem. I don't really mind this though; I was going for 100%, and I didn't care about what I get for it. Having fun doing the puzzles is reward enough. It also has very low replay value, being a puzzle game and all. I've gotten a lot more hours of it because I decided to start doing speedruns, but, for most people, there's no reason to play it more after getting 100%.

One last note, the length. It took me about 20 hours to 100%, which is damn good for a little indie puzzle game I'd say. Braid only takes a couple hours, Fez is probably close to 10. This has a TON of content, a TON of puzzles, and they're all fantastic.

I am not good at writing reviews, I don't know if this will convince anyone to buy, but, basically, IT'S AMAZING. I have played Braid, and Fez, and Toki Tori 1 and 2, and Blocks That Matter, and Antichamber, and The Swapper. This is better than all of those. If you enjoyed any of those games, you will enjoy this.

Suprisingly deep/weird story combined with gorgeus graphics topped with puzzles that makes you feel smart when you figure them out.One of the best Indie games I have played in 2014.I truly can recommend this game to all who likes the retro pixel perfection and challenging puzzles.

I didn't even know what this game was when I got it on a humble bundle, but I can certainly say I've been pleasantly suprised.

The game is a puzzler mix of Tetrobot and co. and Fez. You have to go through various linked caves and rooms made up of blocks to obtain plot related items (in this game, one of them is gems). The game, similar to the aforementioned games, does not have you obtaining upgrades (at least to where I am 50% in), and while you may at certain points need a key, the majority of the game is about learning about how to use what you are given from the start, and how to interact with the world to solve puzzles.

An important note, is that you can't actually jump; only hop up diagonally. This makes getting around an important part of the puzzling, as you not only need to think about how to get a block someplace else, but also whether or not you'll still be able to get where you need to be. Of course, the meat of the game is the puzzling and the exploration, and both are done well. The puzzles have an appropriate difficulty curve, and there is a vast amount of gems and other items hidden throughout in secret rooms, which also have their own puzzles often times.

Another positive note (in my opinion), there is no consequence to making a mistake, as not only does a room reset when you exit it, but you can rewind to previous states to fix mistakes. You can go as many moves back as you need, whenever you need it, with no consequence, giving you full reign to try out whatever you can to solve a puzzle without frustration. Even better; when you solve a puzzle to access an area, the map changes the next time you enter it so that there is an easier way through to where you had to solve to (sometimes simply just leaving the puzzle as solved, and changing everything else back). As for the exploration, similarly to fez, the game will tell you when you have missed something in an area, but it is up to you to locate it.

I haven't completed the game yet, but I'm only 50% of the way through (on total completion), and yet I've racked up about 9 hours (removing 1 for away time, that is still 8 hours). I'll likely edit this review later on once I've completed it, incase I've missed anything.

This game is pretty great. It's full of puzzles! Some of them are easy, some are very challenging. The control seemed weird to me but once I got used to it I couldn't stop playing. There's still a lot of the game left for me to complete but overall it's really good. I like the graphics, animation and MUSIC. It's very fitting! If you liked FEZ, you should like this game too.

The only thing I don't like are levels where you have to race someone or something - the character movement is tile based and it feels like the moving animation is slightly longer than the actual movement. I keep moving further than I want and it takes time to go back. I usually have to switch to keyboard for these parts for a more precise control.

However there is an amazing time warping system, very similar to the one in Braid. You can either stop time to think if you really need to save some of it, or reverse any action you've done back to the latest checkpoint or the beginning of current level.

8/10 so far, I can't think of anything that would not deserve such rating in this game. It's very well done!

I hope I won't sound very biased saying that FullBore stands a bit aside from most of such games. Granted, it did not invent absolute novelty in the old genre. Instead, it used a different approach to it. There is a quote floating out there, "metroidvania with boars". I guess you can say so, because FB features a lot of exploration aspects and freedom of movement. And more than that, a lot of puzzles with less platforming. You aren't forced to solve them (many of them are optional), but the way these placed and designed - simply attracts you like a butterfly to the light. What could be hard in simple box moving and dirt digging..?

Don't even get me started on puzzles, these are simply fantastic. They make so much sense that by the end of figuring out another one you will feel like a pure genius. They deliver insane amount of feel of accomplishment. Soon you will realize it is not about the gem or a secret you want to get or discover, it is about solving the damn puzzle that taunts you. And the most interesting part is that none of the puzzles require from you any special ability or an item - it is all knowledge and experience. The way blocks and boxes work or interact with each other and your understanding of this mechanism is the key to solve all the puzzles.

But hey, a fun gameplay is not the only thing FullBore can be proud of. Quite lovely and pretty 2D graphics with awesome lighting and "fake" 3D effect will catch your attention at once. They fit the game surprisingly well, just like an amazing soundtrack by "The Adjective Plural Noun". But this is something you'd better to experience yourself, rather then read about in in a sloppy review.

Long story short - FullBore was quite pleasant surprise of 2013 for me (The First Dig, part 1 of the game, was released earlier; Steam version features full game). It came out of nowhere and since then I fell in love with it. Really, how could you not love these adorable little boars?

After playing Toki Tori and Blocks That Matter I started to think that I dislike such games... but now I realize that Full Bore is simply the first good tile-based puzzler that I've played. And all the competition pales in comparison.

Notice that I didn't use the word "platformer". Well, that's because I associate the word with jumping, action, reflexes, etc. And that's not what Full Bore is about, don't be fooled by the trailers. Sure, there are a few places that require quick action, but you don't need any of the qualities required by typical platformers. The stop time+rewind feature mitigates this even more. Oh, and... you actually can't jump.Full Bore is quite a pure puzzle game. Everything, including the character, is always aligned to the tile grid. And the puzzles... they are extremely well designed and all very different. It's just hard to imagine how someone could come up with such a variety of puzzles, while keeping the set of concepts limited and so elegant.To be clear here, Full Bore is a difficult game, but never too difficult. To me the difficulty always seemed just perfect. Every puzzle felt rewarding. And I never got stuck for too long (taking a break always helped).

About the open world thing... The world map is a lot like the one you see in FEZ. But all the rooms also have "thumbnails", and connections between them are shown very clearly. Rooms where there is nothing left to do are indicated as well. A portal system prevents travel from being tedious.And since I started this whole FEZ topic... It is clear that some inspiration is drawn from it, and yes, there are secrets in Full Bore. But finding them, and eventually completing the game 100% is something actually doable. Without guides, that is. All the secrets have good hints for them, and there definitely are no obscure and outright impossible to find secrets (unlike in FEZ).

Full Bore can easily give you 25 hours of gameplay (this is about the minimal time that you need to explore everything, if you don't look up solutions, of course). Since I knew right away that I was going for full completion, I don't really know how much time it would take to just complete the story, while mostly ignoring optional tasks. Maybe 5 hours, maybe 10. There is even a "preliminary" ending that may let you consider the game completed, if you so choose.

What is also very nice, you can never lock yourself out of something; no location, secret, ending or achievement is missable (well, to be honest, one achievement does explicitly require a separate playthrough, but don't concern yourself with this). Explore freely without worry.

Controls are simple. Redefinable. No problems with them.Soundtrack is great.Graphics are immaculate.

Full Bore deserves so much more love than it gets. Really is a hidden gem (haha).

Full Bore is a indie 2D puzzle platformer developed by three man studio Whole Hog Games. The game was Kickstarted just over a year ago to the tune of $16,383.Full Bore has lovely 2d 16 bit pixelated graphics that not only add a retro feel, but add a degree of both humour and charm to the title. Environments look great with some really well designed levels, nice use of lighting. Levels are colourful and vibrant and the whole game is easy to look at. The soundtrack of the game is also wonderful created by Miguel Acuña and the Adjective Plural Noun. It boasts a great variety of tracks that range from happy go lucky to dark and atmospheric.

The games controls are simple and easy to use, movement is controlled with WASD. The space bar is used to make the boar stomp, which is used for crumbling loose blocks of ground and for moving certain blocks. Sadly there’s no jump feature which on one hand is necessary for the way the game is designed but I personally would have liked one. One thing I like is that you get all the abilities you need in the game at the start, as levels increase in difficulty its all about using your brain rather than just using in game abilities.

Full Bore has three main elements to it's gameplay, puzzles, platforming and exploration. Full Bore isn't just a level by level platformer, you have a world to explore. By entering different doors and entrances you can go to different locations. To manage where you are and find your way around you have the handy tool of having a world map so you can track you way back should you need to. As you explore you'll come across computer control panels, books and characters, all of which you can interact with which will progress the games story, offer information and some funny jokes.

Full Bore is a highly polished indie title that is packed full of character, humour and a bloody good challenge. It brings back memories of playing Fez for the first time and I would certainly argue that its up there with Fez in terms of indie titles in the puzzle platforming genre. All in all if your a fan of puzzle platformers or just charming indie titles in general I would certainly recommend picking Full Bore up, there’s plenty here to get your monies worth and you'll get a laugh or two out of it.

At first glance, Full Bore might look like a mix of Toki Tori and SteamWorld Dig. It is indeed a block puzzler with digging, but what really sets it apart from similar games is the exploration aspect, the non-linearity and the lore.

The gameplay consists of solving puzzles to progress through a vast underground world. Since you can only move by running, falling or leaping diagonally, many puzzles revolve around clearing a path or building steps to reach exits. Because of the large variation in materials you can dig through, or make crumble or fall by stomping, and the many different kinds of crates, no two puzzles in the game feel the same. At least one puzzle even have an additional solution to uncover a secret passage. And as far as puzzle games go, I've played none other with such a huge amount of secrets and collectibles.

Full Bore has a metroidvania-esque map, where collectible gems and lore, along with passages and mysteries are marked. The map is similar to that of FEZ with lines connecting all the discovered passages and completed rooms being marked in yellow. New rooms are added to the map as you discover them and are displayed as a small preview, annotated with anything left to discover. This is handy both for figuring out which way you should take to progress the story and is great for completionists.

The game is full of references to games that likely inspired the creators. I caught references to Metroid, Offspring Fling!, Escape Goat and FEZ, but I'm sure I also missed many. The Escape Goat and FEZ references are both elegantly incorporated into the game as puzzles that works well alongside its other puzzles, while still being true to their inspirations. The FEZ puzzle especially being a nice throwback to the more meta puzzles of the indie classic.

This unique game already has a place among my absolute favourites. It says something about this game that I've played it almost compulsively for a total of more than 30 hours the past week without experiencing any of the fatigue that I normally associate with puzzle games.