Historical Background:Attached for a while to the 2nd French Army Corps under the command of general de Monsabert, the 2nd French Armored Division was involved in the reduction of the Colmar's pocket. GT"V" (Combat Command of colonel de Guillebon) took part in the battle of Grussenheim, small village in the German hands of the 198.Infanterie Division. The French attack was on two axes, one column attacked on the west by crossing the Blind stream while another column which bypassed Grussenheim, attacked it by the south from the neighborhood of Jebsheim. The first attack failed because of the strong German defense, but tanks and infantry of 2nd French AD with the support of Foreign Legion infantry of 1st DFL, came into the ruined village and reduced the last German defenses. A last German counter-attack was repulsed during the next night. 2nd French AD left the 29th of January the battlefield known as the "most dreadful physical and moral trial of the whole campaign".

The stage is set, the battle lines are drawn, and you are in command, the rest is history.

Briefing:Axis player [Germany]4 Command cards.

Allied player [France]6 Command cards.You move first.

Conditions of Victory:6 medals.The central hex of Grussenheim is a temporary medal objective for the Allied player.

Special Rules:Use "Elite Armor" rules (Troop 2) to the two Axis armor units. Badges are not required.

The Axis player lays out the minefields (Terrain 29).

The "Air Power" card is not allowed to the Axis player. If he draws the Air Power card, he must play it as "Barrage" card.

Winter combat rules are optional if you have the expansion "Winter Wars".

Despite its appearance, the river is not frozen enough to cross over: it remains impassable (Terrain 8 - Rivers & Waterways).