Choose Composition->New Composition Input a resolution such as: width height 512 x 512 Select Square Pixels Set the Frame Rate to 30 fps frames per second Set Start Frame to 1 (not 0) Set Duration to 150 (5 seconds) or longer of course

Choose File->Import- File to bring in images or movies If the file is an animation sequence, check TIFF sequence If the file has no 000 padding check Force Alphabetical order If the file has an alpha channel, an Interpret Footage window will pop up Select Straight-Unmatted You can always change this setting later using File->Interpret Footage Main

Drag the image file icon from the Project Window into the Comp Window you just made.

Render a TIFF Sequence

Choose Composition->Add to Render Queue Make a new folder for the TIFFs by clicking on Output To Save a File Name Make sure it is formatted like this for Maya name.[####].tif Both periods are very important!!! Make sure to put 4 digits for the padding and no space in the name.

In Maya:Applying the animation to a Maya texture

Set up your Maya options for animation:Use Windows->Settings Preferences->PreferencesChoose the Settings section.Select Time NTSC (30 fps)

Choose the Time Slider section.Set Playback Start/End between 1 and whatever length you prefer.Set Animation Start/End between 1 and whatever length you prefer.Click Save

Windows->Rendering Editors->HypershadeSelect or create a shaderClick the Map Button next to Color, or whatever you want to map. Click File To the right of the Image Name click the folder icon.Choose an image from where your TIFF images are located.Set the Files of Type option to All Files. This will allow you to see your files. If you do not see your file, blindly type the name of your first file, ie. clip.1 Click OpenCheck Use Image Sequence Below UV Tiling Mode