What is VuhDo? – VuhDo is a raid monitor similar to CTRaidAssist or Blizzards built-in raid frames. Basically this is about displaying the health of raid members in form of clearly arranged bars. VuhDo is primarily directed to healing classes, but will make use to almost any other class. Moreover several healing spells or other actions can be asserted to mouse clicks on those bars (Click-Heal).

2. Casting
- You can heal, decurse, target, assist or focus raid memers with just one click
- You can bind any usable item and any macro to mouse clicks
- You can assign up to 40 mouse click combinations to cast on raid members
- You can assign up to 16 keys to cast when mouse over
- You can automatically fire your trinkets and instant casts whenever cooldown is over
- You can automatically resurrect and decurse players out of combat

3. Set up the raid
- manage main tanks (CTRA/ORA compatible) and personally selected players.
- Setup who is raid lead, assistant and master looter
- Check who is one of the above

4. Buffing
- You can easily keep track of all of your buffs
- You can rebuff automatically chosing the most suitable spell and target
- You can smart buff your raid automatically selecting missing buffs

Special Features:
- Up to 10 independent raid member panels
- Completely free arrangement of raid members: You can move any group to any position in any panel:
You can select to see your groups by class, group number role or any combination.
Easy group arrangement via Drag’n’Drop.
You can additionally setup to display Pets, Vehicles, Main Tanks, private Tanks.
A panel setup wizard lets you setup most common settings with a few clicks
- You can store different skins and arrangements of panels separately
Supported standards / Compatibility:
- CTRA/oRA: Main Tank setup / resurrection monitor
- libSharedMedia: Fonts, Statusbar textures
- Masque
- Clique

----

Honorable mention:2014-04-25: I (Iza) am sorry to announce that I'm not
going to further develop or maintain VuhDo anymore.

I haven't been actively playing wow for some years
now and lately - as you might have noticed -
my efforts (and also interest) in maintaining and
developing WoW addons tends to zero, so I'll be
gone for good I guess.

Thanks to a fine community for the great times
and for sharing all the uncounted ideas and suggestions
which finally have made VuhDo what I believe is a decent
addon.

All the best to you & keep it going,
Iza

Version 3.66.

Known issues:
-- Limited support for Garrison Bodyguards
-- Bodyguards can be used in panels when set to target or focus
-- Bodyguards have no unit ID so for now are only partially supported
-- AOE advisor not yet updated for Warlords of Draenor
-- Need new spell formulas and coefficients
-- Incoming heal estimation reported is not even close to accurate
-- Bug in Blizzard API UnitGetIncomingHeals() - returns bogus values
-- Holy Priest spells derived from Chakra stance behave oddly as of 6.0.2
-- Stance specific spells must all use the spell name Holy Word: Chastise

--------------------------------------------------------------
Version 3.65.

Known issues:
-- Settings are not saved when the character name includes a special character
-- Mac OS X WoW client bug - http://us.battle.net/wow/en/forum/topic/14880818884
-- Incoming heal estimation reported is not even close to accurate
-- Bug in Blizzard API UnitGetIncomingHeals() - returns bogus values
-- AOE advisor not yet updated for Warlords of Draenor
-- Need new spell formulas and coefficients

Bugfixes:
-- Fixed profile activation due to group size 20
-- Fixed the inability of players without assist to see ready checks
-- Fixed VuhDo Options tooltip mispellings in EN and ES localizations

Improvements:
-- Added ability to select a default profile and key layout
-- Defaults are applied when no existing settings are found
-- Copying a profile now also creates a copy of the selected key layout
-- Added new raid group size 30 man
-- Tools > Profiles > Activate due to group size
-- Move > Hold to Test
-- Added new bouquets to check if a unit is in same zone as the player
-- Flag: Player Zone, Inside
-- Flag: Player Zone, Outside
-- Added new bouquets to check if a unit is a particular class of tank
-- Flag: Role Tank, Death Knight
-- Flag: Role Tank, Druid
-- Flag: Role Tank, Monk
-- Flag: Role Tank, Paladin
-- Flag: Role Tank, Warrior

--------------------------------------------------------------
Version 3.64.

Bugfixes:
-- Fixed Buff Watch support for the new type of derived spells
-- Fixed watching of Shaman Lightning Shield and Water Shield
-- Fixed watching of Paladin Seal of Truth
-- Fixed bug where magic debuffs were not flagged as removable for Monks
-- Removed deprecated Hunter spell Aspect of the Iron Hawk

--------------------------------------------------------------
Version 3.63.

Bugfixes:
-- Fixed bug where magic debuffs were not flagged as removable for Paladins

--------------------------------------------------------------
Version 3.62.

Bugfixes:
-- Fixed invalid Blizzard Talent API call

--------------------------------------------------------------
Version 3.61.

Improvements:
-- Added several default custom debuffs
(options=>tools=>reset "Custom Debuffs" may be needed)
-- Increased performance
-- All mutual exclusive buffs should be recognized by BuffWatch now
-- Bouquet item "SHIELD_COUNT" now works for shields from all sources

Changes:

Features:
-- Added Chi Burst to trackable AOE advices (experimental)

--------------------------------------------------------------
Version 3.25.

Bugfixes:
-- Bugfix with bouquets

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.24.

Bugfixes:
-- Hopefully fixed a bug with icons disappearing after player died

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.23.

Features:
-- On popular demand: Options=>General=>Misc "Hide Blizz xyz" is
tri-state now. So you can "leave alone/show/hide blizz" frames.
May need to overwrite existing profiles in order to have Blizz
UI elements shown when hidden from another addon
Defaults to: Leave alone

--------------------------------------------------------------
Version 3.7.

Bugfixes:
-- Fixed problem with minimap button

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.6.

You sly dog Iza! I didn't notice AOE Advice till I was browsing some comments. I'm glad to see something like that in there. Using AOE Advice for LoD and the cluster finder for Holy Radiance, I'm really getting good use out of both spells now. (Rather than firing and hoping for the best, now I know!)

Now, since HR and LoD iminate from myself, it can be hard to notice on my lone health bar out of 25 with debuffs going and whatnot. Is there a way to configure both so that it shows the indicators on the bars for players that they'll heal? Or even be able to set up a separate frame just for those indicators? (I couldn't get a panel with myself setup the way I liked and have it ignore clicks)

Even better! Expose a few variables in the Global namespace, so I can make a trigger for WeakAuras!

And great work as always man. Once I was comfortable with configuring Vuhdo, I never looked back to any other healing addon.

Originally posted by Kathan You sly dog Iza! I didn't notice AOE Advice till I was browsing some comments. I'm glad to see something like that in there. Using AOE Advice for LoD and the cluster finder for Holy Radiance, I'm really getting good use out of both spells now. (Rather than firing and hoping for the best, now I know!)

Now, since HR and LoD iminate from myself, it can be hard to notice on my lone health bar out of 25 with debuffs going and whatnot. Is there a way to configure both so that it shows the indicators on the bars for players that they'll heal? Or even be able to set up a separate frame just for those indicators? (I couldn't get a panel with myself setup the way I liked and have it ignore clicks)

Even better! Expose a few variables in the Global namespace, so I can make a trigger for WeakAuras!

And great work as always man. Once I was comfortable with configuring Vuhdo, I never looked back to any other healing addon.

Hi,
thank you very much! I'm sorry but I don't plan any major changed for AoE advice feature (Actually I'm currently having little time for coding VuhDo at all).

I love some of the features of VuhDo but there are a couple of things that are keeping me from switching over from Grid.

I would really like to be able to use just the countdowns of how much time my hots have left, without having the icon or square behind them. Is there an option to just show text for this that I haven't figured out yet? In coordination with that, being able to color the countdown of the spells based on how much time they have left would also be extremely helpful. Lifebloom would need a count of stacks as well as the color threshold and countdown timer.

The other thing that would be helpful is to have the option to include Wild Growth as an indicator. In Grid, I have it set up as a bright green border (much like the "outer" or "inner" indicator) that fades to yellow, then red as the hot counts down. So a border option with a color threshold would be extremely helpful here as well. Again, I'm not sure if I'm just missing how to set this up or if this isn't something that VuhDo can do.

Thanks for the great work on this add on. I'm really looking forward to using it.

Originally posted by tehmoku When you try to res someone who released, it doesn't work. The default wow behavior has been changed to support casting res on them regardless of if they released or not. Should add this to vuhdo.

Unfortunately this is not possible for vuhdo, as vuhdo works on units. When you release, you become a unit outside the instance/area, your corpse on the ground is no longer a unit, just a thing you can cast some spells on. Even if the corpse was a unit, the vuhdo unit frame for it must still point to the ghost (at least by default) in case you want to, say, select him/her, or allow normal operation in the case where the ghost resurrects during combat. (Unit frame addons cannot add/remove frames in combat, or change which unit they reference, I believe).

Not sure if this is related to Vuhdo or to the Mac fix for shift modifiers.

I have a spell bound to the mousewheel and one other bound to mouse button 2. Since the patch neither works in combat out of combat they work just fine. The spells that are affected are Healing Touch and Swiftmend. I am not entirely sure if this is unique to VD

Originally posted by ripdog Unfortunately this is not possible for vuhdo, as vuhdo works on units. When you release, you become a unit outside the instance/area, your corpse on the ground is no longer a unit, just a thing you can cast some spells on. Even if the corpse was a unit, the vuhdo unit frame for it must still point to the ghost (at least by default) in case you want to, say, select him/her, or allow normal operation in the case where the ghost resurrects during combat. (Unit frame addons cannot add/remove frames in combat, or change which unit they reference, I believe).

Originally posted by Starbuck_4 I love some of the features of VuhDo but there are a couple of things that are keeping me from switching over from Grid.

I would really like to be able to use just the countdowns of how much time my hots have left, without having the icon or square behind them. Is there an option to just show text for this that I haven't figured out yet? In coordination with that, being able to color the countdown of the spells based on how much time they have left would also be extremely helpful. Lifebloom would need a count of stacks as well as the color threshold and countdown timer.

The other thing that would be helpful is to have the option to include Wild Growth as an indicator. In Grid, I have it set up as a bright green border (much like the "outer" or "inner" indicator) that fades to yellow, then red as the hot counts down. So a border option with a color threshold would be extremely helpful here as well. Again, I'm not sure if I'm just missing how to set this up or if this isn't something that VuhDo can do.

Thanks for the great work on this add on. I'm really looking forward to using it.

Hi,
1. Should be possible in options=>colors=>hots #1/#2. I think there's an option to disable "background" (Set color opacity to 0 otherwise)
2. This is unfortunately not possible. You could use a hot bar instead (options=>panels=>Hot bars).

Originally posted by ripdog Unfortunately this is not possible for vuhdo, as vuhdo works on units. When you release, you become a unit outside the instance/area, your corpse on the ground is no longer a unit, just a thing you can cast some spells on. Even if the corpse was a unit, the vuhdo unit frame for it must still point to the ghost (at least by default) in case you want to, say, select him/her, or allow normal operation in the case where the ghost resurrects during combat. (Unit frame addons cannot add/remove frames in combat, or change which unit they reference, I believe).

Yes exactly. Blizz claimed to make changes to this a while ago, but I believe they never did really.

Originally posted by Holderthong Not sure if this is related to Vuhdo or to the Mac fix for shift modifiers.

I have a spell bound to the mousewheel and one other bound to mouse button 2. Since the patch neither works in combat out of combat they work just fine. The spells that are affected are Healing Touch and Swiftmend. I am not entirely sure if this is unique to VD

Most probably you've got a trinket that is not suitable for auto-triggering. Please go to options=>spells=>misc and try disabling trinket 1/2 and both of the instants (if any).

I've noticed an odd issue that pops up sometimes when I have "verbose" unchecked in panels-text. Ordinarily, unchecking this will cause the player's health deficit (As I have set the life text to display) as -#K. On occasion, however, it will display as -#.#K. This tends to happen when the target has a debuff that reduces their max health, though it also happens when the player has less than 20k ish max health to begin with.

I'm not sure what is causing VuhDo to display the deficit in this way, but it causes the life text to take up an unnecessary amount of space on the bar. I've been trying to find the cause of this in VuhDo's various lua and xml files, but I'm not really sure what I'm looking for. I would be very grateful if someone could point me in the right direction

__________________
Big-eared and green, you talk the talk, but walk the other way.

Originally posted by NarrillNezzurh I've noticed an odd issue that pops up sometimes when I have "verbose" unchecked in panels-text. Ordinarily, unchecking this will cause the player's health deficit (As I have set the life text to display) as -#K. On occasion, however, it will display as -#.#K. This tends to happen when the target has a debuff that reduces their max health, though it also happens when the player has less than 20k ish max health to begin with.

I'm not sure what is causing VuhDo to display the deficit in this way, but it causes the life text to take up an unnecessary amount of space on the bar. I've been trying to find the cause of this in VuhDo's various lua and xml files, but I'm not really sure what I'm looking for. I would be very grateful if someone could point me in the right direction

Hi,
this works as intended. Units with a max health of 100k or above will be displayed as #K with no decimals, 10k-99k with one decimal and below with full number. If you like to change this in the code, edit "VuhDoBarCustomizerHealth.lua", find function "VUHDO_getKiloText" change line

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