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Create &/or Change Anything & Everything Competitive Edition!

Instead of multiple threads about what changes to abilities, moves, and base stats, This thread will be dedicated to changing anything Competitive.

Some basic rules to abide by.
Avoid stuff like:"Allow Excadrill because Smogon doesn't know better"
Make sure Moveset and Ability changes are logical (stuff like Flareon and Fire Punch are a good example of illogical stuff)

Here's a good example to start things off.

Snorlax should have access to Slack Off, through breeding, but not into Munchlax.

Slack Off would provide Snorlax the recovery it needs outside of rest.

flareon should get flare blitz
regigigas should get rest- it still's hampered by slow start wouldn't make it broken but might at least take it out of NU
sceptle's attack and special attack should be switched
chansey should take 15hp and 15 sp. atk and put it into def; wouldn't 235/35/105 defenses be better

This nerf seems like it would also cause a drop in SR usage, as it wouldn't be nearly as game impacting. I'm not to sure how I would feel about a nerf like this though, and I guess I would have to play with it to see what I'd think.

*Take at least 5 base stat points from Kyurem's highest stats, and add them to speed.
*Justified raises Attack as well as Special Attack and makes the user immune to Dark-type moves. This would really help Keldeo and Virizion, respectively. It might also give Arcanine and Absol more usage.
*Dugtrio gets an evolution with a higher Attack stat.
*Turn Explosion's mechanics back to the way they were last generation.
*Give Meloetta an item so it doesn't have to use Relic Song to change formes.
*Give Archeops, Regigigas, and for that matter, Slaking new abilities.

Rapid Spin can now remove entry hazards, Leech Seed, and other things it normally removes regardless of whether or not it hits a target. So although Rapid Spin cannot damage Ghost-type Pokémon, using the move against them would still remove entry hazards.

Stealth Rock's power being halved, so that Pokémon 4x weak to Rock take 25% upon switching in, Pokémon 2x weak to Rock take 12.5% upon switching in, Pokémon neutral to Rock take 6.25% upon switching in, and so on.

One can no longer have more than one type of entry hazard on their field. So a trainer can now have either 1-3 layers of Spikes on their field, 1-2 layers of Toxic Spikes on their field, or a layer of Stealth Rock on their field, but not two of them, or all three. If for example, someone attempts to use Spikes or Toxic Spikes while the opponent already has Stealth Rock on their field, Spikes/Toxic Spikes will fail.

When Arceus is not holding a Plate, its type is now ??? instead of Normal. A ???-type Pokémon takes neutral damage from all other types of attacks, and a ???-type move (Arceus-???'s Judgment) deals neutral damage to all other types of Pokémon.

Freeze Shock and Ice Burn now have their charge-up turns removed, their base power lowered to 130, their accuracy lowered to 85%, and their secondary effect chance lowered to 20%. In other words, aside from being of the Ice type, Freeze Shock and Ice Burn are now completely identical to Bolt Strike and Blue Flare, respectively.

Recharge moves like Hyper Beam and Giga Impact no longer require a recharge if it misses, breaks a Substitute or faints a Pokémon.

Turboblaze and Teravolt now boost the power of the user's Fire and Electric-type moves respectively by 50%.

Air Lock and Cloud Nine now completely remove any existing weather on the field when the Pokémon with such Abilities enters the field.

Defiant now raises the user's Attack by two stages even upon a self-induced stat drop from a move such as Superpower.

Pokémon with the Inner Focus Ability can now unleash a Focus Punch even if it gets attacked while tightening its focus.

If Celebi had Regenerator. It would become a staple of VoltTurn, and be a great pokemon on defensive cores, due to it's ability to Leech Seed something that can't really hurt you (aka 1/3 the meta), then scout with U-turn and then restore HP with Regenerator, as well as having the all-annoying Leech Seed on the opponent.

Credit to Beck for the RNG userbar.
As of August 18th 2012, I resigned as a CG leader.

Guts now prevents burn and poison damage- Would help make stuff like Conkeldurr and Swellow a bit.
Stone Edge's accuracy is now 90%-Would see a rise in usage
Focus Blasts accuracy is now 85%-this would be nice that people would stop calling it Focus Miss.
Bulk up raises Attack, Defense, and Sp Defense- make Conkeldurr harder to take down.

Originally Posted by Cresselia92

I think that Dragalge could suffer from "Goldeen Syndrome" and have problems outside of the water.

I approve the SR nerf it is too annoying right now SR weakness being a parameter to the pokemon success, sure it will make things harder to counter but still... SR is too OP right now. I would like to change scizor's move pool *remove bullet punch* that's all :P

Darmanitan-Z sucks what about making the transformation reversed? bulky in more than 50% sweeper on +50%

Originally Posted by Professor Oak

Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.

Guts now prevents burn and poison damage- Would help make stuff like Conkeldurr and Swellow a bit.
Stone Edge's accuracy is now 90%-Would see a rise in usage
Focus Blasts accuracy is now 85%-this would be nice that people would stop calling it Focus Miss.
Bulk up raises Attack, Defense, and Sp Defense- make Conkeldurr harder to take down.

Ok, Conkledurr is already one of the best Fighting types out there; negating Burn and Poison damage would make it really cheap, especially with an upgraded Bulk Up.
Stone Edge is already used most out of any Rock type attacks, which isn't saying much, but it's extremely common anyway.
I agree with Focus Blast, though. I hate the constant missing.

Originally Posted by Duranteater

Shedinja with Sturdy would be nice as long as Multi strike moves are out as well as hazards and status, still sucks though.

Lol, Sturdy leaves the pokemon at 1 health. Giving it sturdy is idiotic, since it can't have it's HP go above 1 health no matter what. It would be a waste.

Camerupt needs base 110 Speed. Then it would wreck; it's typing is phenominal offensively, but the worst in the game defensively. I have no idea what Gamefreak was thinking when they made him, but he needs waaaaaay better Speed.

Camerupt needs base 110 Speed. Then it would wreck; it's typing is phenominal offensively, but the worst in the game defensively. I have no idea what Gamefreak was thinking when they made him, but he needs waaaaaay better Speed.

Or better yet, goes from 70% to 100%, And yes as well with Camerupt, 40 speed with great offenses is kinda trolling IMO, same with Genesect, at least 100 speed or more.

Originally Posted by Cresselia92

I think that Dragalge could suffer from "Goldeen Syndrome" and have problems outside of the water.

Set Feint's power back to 50 like it was in 4th Gen, but keep the effect that lets it hit the opponent regardless of whether they use Protect/Detect or not. This would be great for Scizor, since it's essentially a 20% more powerful Quick Attack with +2 priority, which would be cool for nailing stuff like a weakened Volcarona or Gyarados.