During PAX, Joystiq held a panel titled Plot vs. Play: The Duality of Modern Game Design. On the importance of story in games, BioWare lead writer David Gaider said that with games, the player is invested in the story where as when watching a film, they are just an observer; therefore, he feels story is important. Obsidian Entertainment’s […]

Obsidian’s Chris Avellone is of the belief some of the mechanics implemented in RPGs over the years have “undermined” the genre, making it more about convenience than “the thrill of victory and discovery.”

Fallout: New Vegas senior designer Chris Avellone has told Planet Fallout that Bethesda is in charge of DLC plans for the game, and hasn’t related any specific information to the developer on post-launch content as yet.

Fallout: New Vegas was one of Bethesda’s biggest titles shown in the past couple of weeks to press in Nevada and France. For what it’s worth, we agree with what seems to be the consensus so far: it looks awesome. Get rounded up after the break.

We came, we saw, we conquered. We were in France last week, just outside Paris, to see some of Bethesda’s future titles for this and next year, such as Rage, Fallout: New Vegas, Brink and Hunted: The Demon’s Forge. We spoke, drank and watched games throughout the two-day event, all for you. Get everything below.

Update: New shots here. Original: When Fallout: New Vegas was announced at a London event back in April 2009, folks nearly broke the internet. Fairly popular, is Fallout. All anyone knew back then was that it wasn’t a sequel to Fallout 3, it was a multi-platform title, and Obsidian was set to develop it. Earlier […]

Obsidian had a bit of bad luck last year during the worst of the economic slow-down, and was forced to lay-off some of its employees. However, the developer did everything it possibly could to keep from letting too many staffers go, even if that meant getting paid less.

Chris Avellone Latest

Fallout: New Vegas senior designer Chris Avellone has told Planet Fallout that Bethesda is in charge of DLC plans for the game, and hasn’t related any specific information to the developer on post-launch content as yet.

Fallout: New Vegas was one of Bethesda’s biggest titles shown in the past couple of weeks to press in Nevada and France. For what it’s worth, we agree with what seems to be the consensus so far: it looks awesome. Get rounded up after the break.

We came, we saw, we conquered. We were in France last week, just outside Paris, to see some of Bethesda’s future titles for this and next year, such as Rage, Fallout: New Vegas, Brink and Hunted: The Demon’s Forge. We spoke, drank and watched games throughout the two-day event, all for you. Get everything below.

Update: New shots here. Original: When Fallout: New Vegas was announced at a London event back in April 2009, folks nearly broke the internet. Fairly popular, is Fallout. All anyone knew back then was that it wasn’t a sequel to Fallout 3, it was a multi-platform title, and Obsidian was set to develop it. Earlier […]

Obsidian had a bit of bad luck last year during the worst of the economic slow-down, and was forced to lay-off some of its employees. However, the developer did everything it possibly could to keep from letting too many staffers go, even if that meant getting paid less.

Obsidian’s Chris Avellone has told VG247 that even though the developer was disappointed over SEGA’s cancellation of the Aliens RPG it was working on, it just made it easier for the team to move on into creating Fallout: New Vegas.

Alpha Protocol lead designer Chris Avellone told VG247 that, to say the least, he’s not a big fan of including sex in game for cheap thrills. “I think the focus on sex solely as sex – or more specifically, the taboo it has – is pretty ridiculous,” said the developer, speaking in an extensive Obsidian […]

Despite the fact Obsidian spy RPG Alpha Protocol’s been pushed back into next year, the game remains one of the most anticipated in the market. Many of you were born to be Bond, clearly. Good news for you all today, then. We’ve been lucky enough to get a huge chat with senior producer Ryan Rucinski, […]

Chris Avellone, lead creative designer for Alpha Protocol, feels that story is important in an RPS, but not so much that it interferes with the game. “It’s important. I don’t think it’s as important as systems design or level design, but the story is an important piece that gives systems and level a reason to […]