Children choose
an All-Star Guide from the line-up. They can take this
questionnaire to see what learning style is most
appropriate for them (will it be Eleanor the Reader, Casey
the Athlete, or someone else?)

Welcome
to JumpStartville on racing day! Frankie and Hopsalot host
the game, and let children know that they will be helping to
prepare for the big car race.

Inside the
schoolhouse, kids meet with three JumpStart animals. Choose
Eleanor to read stories, Kisha to paint and draw, or Pierre
for musical fun.

Put
the story back together again--in the correct order--after
Eleanor reads the rhyme or short tale.

Earn a carrot
for your efforts! Later, with enough carrots, you can get
cool items for your race car.

Learn
about different types of music and musical instruments, and
enjoy band music.

Practice
spelling small words with Frankie in the backyard of the
schoolhouse.

The
naturists, C.J. and Edison, are in the garden. They'll guide
kids in a hide-and-seek game and a pattern completion
activity with flowers.

Cool power-ups
for your race car, like the Magneto, can be earned the more activities you
play.

Different
characters act as tutors, and teach kids using their special
learning style. Here, Kisha teaches about patterns in a
visual manner.