3D Character Artist

We're looking for an experienced character artist with a talent for sculpting and character design. Valve has many projects in various stages of production at all times; artists will be expected to apply their skills in a wide variety of ways, depending on the day-to-day needs of these projects. We're interested in artists who share an equal passion for art and games.

Sorry, we do not accept student reels.

Responsibilities

Sculpting high-resolution character models in Zbrush, Mudbox or 3DCoat

Creating clean, low-resolution game topology, uv's, and textures

Working within multi-disciplinary design teams to help bring characters to life while making them work for the game design

Collaborating with animators to create characters that can move and perform believably

Collaborating with concept artists to revise and improve character designs

Qualifications

Five or more years of modeling experience in film or games

Ability to model characters in a range of styles with an emphasis on character design

Hard-surface modeling skills

Thorough understanding of human anatomy

Drawing, sculpting, and other traditional art skills a plus

Take pride in and personal ownership of your work.

Contribute directly to both the conceptual thinking behind and the physical creation of detailed, high-quality products.

What We Offer

An organization where 100% of time is dedicated as groups see fit

The opportunity to collaborate with experts across a range of disciplines

A work environment and flexible schedule in support of families and domestic partnerships

A culture eager to become stronger through diversity of all forms

Exceptional health insurance coverage

Unrivaled employer match for our 401(k) retirement plan

Generous vacation and family leave

On-site amenities in support of health and efficiency

Fertility and adoption assistance

Reimbursement for child care during interviews

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