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zero129

Posted 07 January 2004 - 04:08 PM

zero129

Proud Fan

Premium Members

154 posts

I found a good idea :

I will make a default.xbe with : kof2k2nd, rotdn, pim, svcplus, svcbl, samsho5 & mslug4nd. That allows to add S1 in rotdn.

& I will modify a second default.xbe like the original to add CTHD 2003 as kof2k1nd clone & mslug5nd instead of garoup (prototype) -> garoun (predecrypted ) kof 99nd (predecrypted) will stay fully playable. The removed games will be prototypes : kof99p & garoup.

Thats kinda like what i said, my idea was good after all.

Can FBAX use virtual memory now?, if so then it looks like it will be the best way to go for neogeo emulation.

rd1979

Posted 07 January 2004 - 04:40 PM

rd1979

Beginner

Members

12 posts

Too bad no one ever posted that SE build with all those games on suprnova before. Then X could release a hex edited version just for mslug5, later on maybe he can release an updated version for kof2003. So that way there would only be 3 installs of Kawa-X. The original Kawa-X, Kawa-X Plus SE and all the games it supports, and a final build that runs mslug5, later updated for kof2003 if that can be done.

Otherwise, people will end up with like 4-5 versions of the same emu on their xboxes.

Thraxen

Posted 07 January 2004 - 04:42 PM

Thraxen

Needs Sunlight

Premium Members

635 posts

I'm prefectly fine running an extra copy of KawaX as long as I can play MSlug5 and have the RotD problem cleared up. I'll just give the default.xbe another name. Whatever it takes to have all the game running 100%. Thanks!

Too bad no one ever posted that SE build with all those games on suprnova before. Then X could release a hex edited version just for mslug5, later on maybe he can release an updated version for kof2003.

There is no reason someone can't package SE and the new one MrX is working on togther and post them on Suprnova with a readme file that explains everything. In fact it might be better to do it that way. Then the poster can also hex edit the default.xbe files so that they each have an unique name.

rd1979

Posted 07 January 2004 - 04:46 PM

rd1979

Beginner

Members

12 posts

I'm prefectly fine running an extra copy of KawaX as long as I can play MSlug5 and have the RotD problem cleared up. I'll just give the default.xbe another name. Whatever it takes to have all the game running 100%. Thanks!

All I have is the original, the plus version that was posted on suprnova, and now a build for samsho5. Now I'm going to have 4, for mslug5. Then there's going to be one for kof2003. Thats 5 total. And I still havent gotten the 8meg p1 that allows ROTD to run arcade and console modes. God what a mess.

EDIT: I realize now that my samsho5 build can run the ROTD I mentioned, so that takes out one.

Posted 07 January 2004 - 05:08 PM

Mr.X

Posted 07 January 2004 - 05:20 PM

Mr.X

aka Gouki :)

Premium Members

866 posts

I'm prefectly fine running an extra copy of KawaX as long as I can play MSlug5 and have the RotD problem cleared up. I'll just give the default.xbe another name. Whatever it takes to have all the game running 100%. Thanks!

All I have is the original, the plus version that was posted on suprnova, and now a build for samsho5. Now I'm going to have 4, for mslug5. Then there's going to be one for kof2003. Thats 5 total. And I still havent gotten the 8meg p1 that allows ROTD to run arcade and console modes. God what a mess.

EDIT: I realize now that my samsho5 build can run the ROTD I mentioned, so that takes out one.

All we are looking for is a mean to reduce Kawa-X default.xbe numbers on our X-Box. For the moment, we need 2 default.xbe to play all the games perfectly.

But when KoF 2k3 will be out I've no alternative to keep it with original roms names.