Super Meat Boy has been announced for PlayStation 4 and PS Vita by developer Team Meat today. The developer announced the news on their blog, but did not give a date beyond “later this year.”

There’s good news for PlayStation Plus subscribers too, as the game will be free through the service on launch. “That’s our way of saying ‘Thank you for waiting patiently’ to all those PlayStation fans that reached out to us over the years only to get back a ‘we can’t do it, sorry’ response,” reads the blog.

A bizarre announcement trailer accompanied the announcement, catch it blow:

]]>http://www.vg247.com/2015/06/08/super-meat-boy-coming-to-ps4-and-vita-this-year-free-for-ps-on-launch/feed/0Super Meat Boy: Forever is not a one-button gamehttp://www.vg247.com/2014/09/01/super-meat-boy-forever-announce-not-one-button/
http://www.vg247.com/2014/09/01/super-meat-boy-forever-announce-not-one-button/#commentsSun, 31 Aug 2014 23:32:04 +0000http://www.vg247.com/?p=489164Super Meat Boy: Forever is a new runner for mobile, tablets and Steam, due sometime in 2015.

As expected, Super Meat Boy: Forever was announced and on show at PAX Prime this weekend.

Edmund McMillen, one half of Team Meat, said in a blog post that the new platformer is a “totally new” touch-based game and “not a one button game”.

“Our goal with SMB:F is to design a new full length platformer for touch devices from the ground up to avoid tacking bad controls on an existing design,” he wrote.

“We want to make something that embodies the original Super Meat Boy but is designed around a simple yet intuitive control scheme allowing for pin point accuracy and surprisingly deep controls without the use of multiple buttons/analog sticks.”

Super Meat Boy: Forever will include a full story over six chapters with double the bosses of Super Meat Boy; it’s not an endless runner, although levels will be randomly generated each time you die. In addition to the core content, there’ll be a full “dark world”. Two months into development but moving along at a spanking pace, the project is not a port, and will not use microtransactions.

So yes: A Voyeur for September, the “live action stealth game” Team Meat was teasing, was in fact a joke hinting at the imminent announce of Super Meat Boy Forever. For the record, Константин absolutely called this announcement in the comments section there.

Mew-Genics and other projects

There is a bit of bad news though: Mew-Genics is on hold. This isn’t terribly surprising as Team Meat is just two guys, and having multiple projects in full production is a bit difficult.

“Mew-Genics is not canceled, we just put it on hold to work full time on this one,” McMillen said.

“Once SMB:F is released we will hop back on it.”

Speaking to Joystiq, Tommy Refenes said that Mew-Genics had been announced too early, as it quickly grew in scope far beyond original expectations.

“Even some of the posts that we made in the beginning, that stuff doesn’t exist in the game anymore,” he said, giving the trinkets system as an example.

“Every idea that we’ve first said has expanded into this larger idea. And we’re like, ‘we need to shut the fuck up’ and actually get it to a point where we can say, ‘no, this is what it’s going to be when it comes out.”

Team Meat needs to rethink the project and ensure it’s “manageable for two people”, Refenes added, and the revised version will be “more coherent”.

Those disappointed that Team Meat is project-hopping again should be comforted by McMillen’s revelation that Forever is a reworking of the Super Meat Boy: The Game project the duo announced before Mew-Genics.

In other kind-of-Team-Meat news, work has nearly wrapped up on The Binding of Isaac: Rebirth, McMillen wrote, the Vita port of McMillen’s rogue-like shooter.

]]>http://www.vg247.com/2014/09/01/super-meat-boy-forever-announce-not-one-button/feed/0Team Meat just released an announce trailer for new game A Voyeur for Septemberhttp://www.vg247.com/2014/08/19/team-meat-new-game-a-voyeur-for-september-announce-trailer/
http://www.vg247.com/2014/08/19/team-meat-new-game-a-voyeur-for-september-announce-trailer/#commentsTue, 19 Aug 2014 08:45:14 +0000http://www.vg247.com/?p=487614Team Meat, creators of Super Meat Boy and The Binding of Isaac, have released a strange announce trailer for A Voyeur for September. It’s described as a ‘live action stealth game.’

The trailer doesn’t show us much. It shows us the fuzzy perspective of someone spying on a woman through her window, and that’s about it. There’s no clear gameplay footage, though if the game is ‘live action’ perhaps what we’re seeing is gameplay.

Team Meat is known for games that dabble in the bizarre and disturbing – one of it’s other upcoming project is cat-breeding simulator Mew-genics – so you can expect A Voyeur for September to be something unusual. We’ll give you more information when we have it.

]]>http://www.vg247.com/2014/08/19/team-meat-new-game-a-voyeur-for-september-announce-trailer/feed/0Mew-Genics characters appear depending on what day of the week it ishttp://www.vg247.com/2014/02/17/mew-genics-characters-appear-depending-on-what-day-of-the-week-it-is/
http://www.vg247.com/2014/02/17/mew-genics-characters-appear-depending-on-what-day-of-the-week-it-is/#commentsMon, 17 Feb 2014 02:59:09 +0000http://www.vg247.com/?p=448998Mew-genics will offer time-dependent content depending on what day of the week it is, Team Meat has revealed.

The latest Mew-Genics blog update confirms the game will feature a cast of side-characters in addition to the main cast of Baby Jack, Frank, Tink, Butch, Tracy and Dr.Beanies.

“There are more plenty more freaks out there to interact with in the Mew-Genics world, but they only appear on certain days. Some of them you only meet via letters,” the post noted.

“Each day of the week (real time days) most of these new side characters will appear, and ask something of you. Or maybe offer you something? Or maybe they will just help you break into the cat genetics lab? There is still a great deal about Mew-Genics we haven’t talked about.”

This latest update also explained why the project has been silent lately; Team Meat has been working on the cat AI, and has implemented a new system which it will reveal in detail shortly.

]]>http://www.vg247.com/2014/02/17/mew-genics-characters-appear-depending-on-what-day-of-the-week-it-is/feed/1Mew-genics blog post details cat identities, how to affect themhttp://www.vg247.com/2013/12/16/mew-genics-blog-post-details-cat-identities-how-to-affect-them/
http://www.vg247.com/2013/12/16/mew-genics-blog-post-details-cat-identities-how-to-affect-them/#commentsMon, 16 Dec 2013 15:17:35 +0000http://www.vg247.com/?p=435227Team Meat, developer of Super Meat Boy and the upcoming Mew-genics has posted an update on their blog detailing the different cat personalities and things that you can do affect them in the game.

In an update on their official blog, the developer said that every cat is born with a personality called “cat types”, ranging from lazy to psychotic, each also affecting the set of animations it has.

“Cat types can stack many ways and effect many things, there are literally 100s of pieces of furniture your cats can identify with when born but the ones that effect them the most are “furniture sets”. these large items tend to be the foundation of your house, where you place things and where the cats are fed/sleep/die and its these sets that bring the most influence over what the cat identifies as.”

The post goes on to detail the types of “furniture sets” in the game, things such as “hats”, which appear on the cats’ head and faces, and “costumes”, which appear on their bodies.

“Hats and costumes both stat pad cats, but they aren’t stored in the cats DNA so they can’t be bred, inbred identity is a lot less common and comes with its own set of challenges.

“Less common items may hold the rare chance that a cat can identify so much with it, it will actually acquire some element of that item as a piece of its body.” the post added.

]]>http://www.vg247.com/2013/12/16/mew-genics-blog-post-details-cat-identities-how-to-affect-them/feed/2Super Meat Boy 80% off on Steam, Mac update and Linux version releasedhttp://www.vg247.com/2013/11/06/super-meat-boy-80-off-on-steam-mac-update-and-linux-version-released/
http://www.vg247.com/2013/11/06/super-meat-boy-80-off-on-steam-mac-update-and-linux-version-released/#commentsWed, 06 Nov 2013 14:46:47 +0000http://www.vg247.com/?p=424126Super Meat Boy is on sale through Steam as part of the service’s Mid-week Madness Sale. From now until November 8 you can pick the game up for 80% off ($2.99). The Mac version has also been updated, and users can download it through Steam. If you are a Linux user, the game is now available for your OS as well through the service. Via Polygon.
]]>http://www.vg247.com/2013/11/06/super-meat-boy-80-off-on-steam-mac-update-and-linux-version-released/feed/2Team Meat’s Tommy Refenes demos the Steam controller, thinks it’s a “great start”http://www.vg247.com/2013/09/29/team-meats-tommy-refenes-demos-the-steam-controller-thinks-its-a-great-start/
http://www.vg247.com/2013/09/29/team-meats-tommy-refenes-demos-the-steam-controller-thinks-its-a-great-start/#commentsSat, 28 Sep 2013 23:29:42 +0000http://www.vg247.com/?p=412759Team Meat’s Tommy Refenes had a chance to demo the Steam controller, and he’s very particular about his controllers.

“We have a Razer controller that Shannon bought a while back that has strange buttons that click weird,” writes Refenes on his blog. “I refuse to play with it. I hated playing the PS3 when it first came out because the SixAxis had no DualShock in them and were too light. I didn’t fully play any PS3 games until I bought a DualShock3 SixAxis controller. I didn’t even bother with the Ouya controller because if other people are reporting latency problems, I know for a fact I will experience them.”

Considering that he’s half of the duo that created Super Meat Boy, which is all about control and precision, his pickiness isn’t surprising and makes his feedback on controller hardware extremely valuable.

Refenes had some hands-on time with Valve’s new Steam Machine controller and had over a few thousand words worth of things to say about the experience. The controller, rather than having traditional joysticks and buttons, features only two trackpads.

“After becoming familiar with the controller I started to play Meat Boy… The configuration they had set up was simple enough,” he writes. “The left circle pad acted as the directional buttons, the right acted as a big giant jump button. The big problem with touch pads/ touch screens is you never know when you are actually over a button or pressing it. Valve has tried to rectify this by having some adjustable haptic feedback fire when you press one of the circle pads. Throughout my play session the haptic feedback helped with the problem, but wasn’t enough to solve it.”

Not having physical joysticks and buttons means not having tactile feedback. Refenes suggested to Valve engineers a solution: small nubs on the controller that would function in a simliar way that the small tabs on the F and J key do on a keyboard.

Refenes tested out the controller with both Super Meat Boy and Spelunky and found the experience satisfactory enough. “If you were to ask me if I would play games with the Steam Controller…I would say yes,” he says. “If you were to ask me to choose between Steam Controller and a 360 controller, I would choose 360.”

He admits that his choice isn’t due to the fact that the 360 controller is superior. It’s simply that the 360 controller is something that’s a little more familiar. However, if “all game controllers were wiped off the earth” and only the Steam controller remained, Refenes doesn’t believe it to be a bad thing. “I don’t think gaming would miss a beat. I’m excited to see what final hardware feels like because I think with the upcoming iterations of the controller we’ll see something that is different, but still feels good.”

His conclusion? “TL;DR; Great Start, needs some improvements, but I could play any game I wanted with it just fine.”

Thanks, DSB

]]>http://www.vg247.com/2013/09/29/team-meats-tommy-refenes-demos-the-steam-controller-thinks-its-a-great-start/feed/42Blood-soaked Camdrome stand spooks revellers at PAX, Team Meat assisting projecthttp://www.vg247.com/2013/09/05/blood-soaked-camdrome-stand-spooks-revellers-at-pax-team-meat-assisting-project/
http://www.vg247.com/2013/09/05/blood-soaked-camdrome-stand-spooks-revellers-at-pax-team-meat-assisting-project/#commentsThu, 05 Sep 2013 07:37:02 +0000http://www.vg247.com/?p=405240Camdrome is a mysterious new horror project in development at an unknown developer. The project came to light by way of a blood-soaked booth at PAX, and some insight from Team Meat, which is assisting the secret outfit.

Eurogamer reports that the Camdrome stand was housed at PAX’s Indie Megabooth areas, and consisted of a monitor covered in fake blood with a webcam on top. The camera wasn’t even plugged in and the screen showed a looping selection of live-action horror clips that ended with a Camdrome logo.

Vlambeer co-founder Rami Ismael organised the Megabooth this year and has stated he doesn’t know how the Camdrome stand got there in the first place. Shove Pro’s creator Teddy Diefenbach was also tweeted at by what appears to be the official Camdrome Twitter feed.

Team Meat’s Tommy Refenes teased Eurogamer by saying that the studio was rumoured to be working on a “mystery game”, which led to further digging on the matter. As it happened, 4 Player Network later discovered that the Camdrome website was registered by Team Meat’s Edmund McMmillen.

Camdrom was also described as a “horror video game to be released this fall by Team Meat, the creators of Super Meat Boy and The Binding of Issac,” over on Doug Sakmann of Backseat Conceptions’ website.

Eurogamer pressed McMillen on the matter and he explained, “We really aren’t involved in making Camdrome. But Tommy [Refenes] helped set up the booth there. We know the dev who is making it and have been helping. We believe in the concept but don’t actually know that much about the project other than its initial incarnation and the booth setup,” he adds. “We are as in the dark as everyone else on the current ARG.”

So then, just what the hell is it? Share your thoughts below.

]]>http://www.vg247.com/2013/09/05/blood-soaked-camdrome-stand-spooks-revellers-at-pax-team-meat-assisting-project/feed/1Mew-genics video shows the game’s opening scenehttp://www.vg247.com/2013/08/31/mew-genics-video-shows-the-games-opening-scene/
http://www.vg247.com/2013/08/31/mew-genics-video-shows-the-games-opening-scene/#commentsSat, 31 Aug 2013 16:08:47 +0000http://www.vg247.com/?p=403922Team Meat’s cat sim Mew-genics is on the floor at PAX Prime in Seattle, but not playable as planned. Still, those who happen to stop by the booth can pick up the official Mew-genics comic. Even though the game wasn’t playable as originally planned, folks can at least watch the opening scene for it below. It’s awesome. Mew-genics tasks players with collecting, caring for cats – much my life as a crazy cat lady – and then players can breed the felines and enter them into cat shows, cat fights, cat races and other crazy things. Mew-genics is slated for an initial release on PC and iPad in 2014.

]]>http://www.vg247.com/2013/08/31/mew-genics-video-shows-the-games-opening-scene/feed/5The Binding of Isaac Rebirth teaser trailer will give you nightmareshttp://www.vg247.com/2013/08/21/the-binding-of-isaac-rebirth-teaser-trailer-will-give-you-nightmares/
http://www.vg247.com/2013/08/21/the-binding-of-isaac-rebirth-teaser-trailer-will-give-you-nightmares/#commentsWed, 21 Aug 2013 11:43:32 +0000http://www.vg247.com/?p=400603The Binding of Isaac Rebirth is coming in 2014, and tide you over a new teaser trailer has emerged that will probably scar you for life and possibly make you fear cats.

Told you.

The Binding of Isaac Rebirth is essentially a remake of Team Meat’s original. That game put a lot of strain on Flash. Nicalis is handling the remake and rebuilding it in a new engine. The art will be completely replaced, introducing 16-bit sprites of Isaac and terrifying crew.

The Binding of Isaac Rebirth is due to hit Steam in 2014. Good luck sleeping tonight.

]]>http://www.vg247.com/2013/08/21/the-binding-of-isaac-rebirth-teaser-trailer-will-give-you-nightmares/feed/7Mew-genics introduces Baby Jack and “pathological collecting”http://www.vg247.com/2013/06/10/mew-genics-introduces-baby-jack-and-pathological-collecting/
http://www.vg247.com/2013/06/10/mew-genics-introduces-baby-jack-and-pathological-collecting/#commentsMon, 10 Jun 2013 02:19:38 +0000http://www.vg247.com/?p=375360Team Meat’s incredible-sounding crazy cat lady sim Mew-genics includes a character named Baby Jack who needs the player’s help to break his Nona out of her cluttered house.

Jack took over the shop after his Nona managed to trap herself inside her own home with hoarded items; the player can purchase some for their own home, hopefully eventually clearing a path to aid Nona’s escape.

“With this update we are confirming Mew-genics will go beyond cat hoarding and delve quite deep into more traditional hoarding,” Team Meat said.

The developer teased some sort of gameplay feature involving Nona’s furniture beyond “pathological collecting”, but said details will have to wait till the next update.

]]>http://www.vg247.com/2013/06/10/mew-genics-introduces-baby-jack-and-pathological-collecting/feed/0Team Meat: DRM is more damaging to companies than piracy, says Refeneshttp://www.vg247.com/2013/03/19/team-meat-drm-is-more-damaging-to-companies-than-piracy-says-refenes/
http://www.vg247.com/2013/03/19/team-meat-drm-is-more-damaging-to-companies-than-piracy-says-refenes/#commentsTue, 19 Mar 2013 11:06:03 +0000http://www.vg247.com/?p=350451Super Meat Boy developer Tommy Refenes has published a thought-provoking blog post on the impact of DRM as an effective measure against piracy. He argued that the cost going into DRM does little to offset losses suffered by piracy, and that the controversial security measure makes people more likely to pirate a game.

Refenes wrote in his post, “I think I can safely say that Super Meat Boy has been pirated at least 200,000 times. We are closing in on 2 million sales and assuming a 10% piracy to sales ratio does not seem unreasonable.

“As a forward thinking developer who exists in the present, I realize and accept that a pirated copy of a digital game does not equate to money being taken out of my pocket. Team Meat shows no loss in our year end totals due to piracy and neither should any other developer.”

The claim is that piracy will always exist, even when DRM is in place, and Refenes suggested that investing in DRM that is going to be broken anyway doesn’t make for smart business and economical sense.

“The reality of our current software age is the internet is more efficient at breaking things than companies are at creating them” he continued. “A company will spend massive amounts of money on DRM and the internet will break it in a matter of days in most cases. When the DRM is broken is it worth the money spent to implement it?

“Did the week of unbroken DRM for your game gain you any sales from potential pirates due to the inability to pirate at launch? Again, there is no way of telling and as such cannot be used as an accurate justification for spending money.”

Refenes added that DRM does nothing for a game’s favour among potential buyers and that players are less-likely to pirate of a game is easy to run and isn’t marred by always-online DRM blockers.

“Unfortunately there is nothing anyone can do to actively stop their game from being pirated,” he explained. “I do believe people are less likely to pirate your software if the software is easy to buy, easy to run, and does what is advertised.

“You can’t force a person to buy your software no more than you can prevent a person from stealing it. People have to WANT to buy your software, people have to WANT to support you.”

]]>http://www.vg247.com/2013/03/19/team-meat-drm-is-more-damaging-to-companies-than-piracy-says-refenes/feed/10Team Meat isn’t very confident in console development, but is keeping its options openhttp://www.vg247.com/2013/03/08/team-meat-isnt-very-confident-in-console-development-but-is-keeping-its-options-open/
http://www.vg247.com/2013/03/08/team-meat-isnt-very-confident-in-console-development-but-is-keeping-its-options-open/#commentsFri, 08 Mar 2013 14:07:43 +0000http://www.vg247.com/?p=347492Team Meat hasn’t had the best of luck developing for consoles in the past, and the indie darlings behind Super Meat Boy and the upcoming Mew-Genics, don’t seem super confident in next-gen systems either.

Speaking with Eurogamer Tommy Refenes said part of the team’s problem with developing on consoles is the overhead, and expensive endeavor for indies, especially when developing a game for a new, unproven system.

“It costs zero dollars to develop on Steam if you already have a computer,” he said. “When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localisation – you have to do all these things and at the end of the day it’s like, ‘I could have developed for other platforms and it would’ve been easier.'”

“You have to take into consideration that when you’re independent, you don’t want to take the risk of jumping on a platform that you have no idea how it’s going to do until it’s already established,” added Edmund McMillen. “When you look at WiiWare, when it bloomed when World of Goo came out it was like, ‘Holy shit! This is a great platform to develop for,’ and then it was like a gold rush and everybody was jumping on WiiWare.

“What they should have done was wait a little longer to see if it would continue. Because then it just dropped and nobody cared.

“Imagine if we got put in another situation like with Xbox where we were nailed down to this contract of semi-exclusivity and we had to jump through all these hoops and kill ourselves and then pay shit-loads of money to get on a platform that’s not established yet and then it comes out and doesn’t do well – imagine that. That’s fucking horrible.”

Refenes doesn’t think next-gen consoles such as PS4 and Xbox-whatever-it’s -going-to-be-called will produce games that are miles above what is already available.

“I don’t feel there’s a need to have anything more than what’s out right now,” he said. “An iPad comes out and does a year’s worth of console sales in a weekend. The people in the market to play games are more apt to grab an iPad or a tablet or a fancy phone because it’s more convenient.

“I don’t feel confident there’s going to be a PlayStation 5. I don’t feel confident there’s going to be another console after the Wii U. There probably will be, but it’s totally diminishing returns. It’s sad. I like the consoles, and I prefer playing something in my living room. But I’m also not in that range of consumer that actually sort of dictates trends at this point.”

“If Nintendo or Sony or Microsoft – well, we’ll cut off Microsoft at this point – but if Nintendo or Sony came to us and said, ‘we have a minimum guarantee of X, Y, Z, we really want you to develop a game for our next system that’s coming out in year whatever, if you have something to work on we want to work with you, here’s a free kit to develop for us and here’s a minimum guarantee or advance,’ then we’d be way more inclined to develop for them, but it wouldn’t be an exclusive deal,” added McMillen.

“That’s an important thing for us.”

PS4 is slated for a holiday release and industry rumors peg the next-Xbox for the same time frame.

]]>http://www.vg247.com/2013/03/08/team-meat-isnt-very-confident-in-console-development-but-is-keeping-its-options-open/feed/6Mew-Genics: ‘Pokémon meets The Sims’ in Team Meat’s cat lady simhttp://www.vg247.com/2013/02/24/mew-genics-pokemon-meets-the-sims-in-team-meats-cat-lady-sim/
http://www.vg247.com/2013/02/24/mew-genics-pokemon-meets-the-sims-in-team-meats-cat-lady-sim/#commentsSun, 24 Feb 2013 22:14:15 +0000http://www.vg247.com/?p=343169After following along for four months of weekly teasers, the first thing I did this morning was check in with the long-awaited Mew-Genics reveal. Meet Team Meat’s newest game, which is all my dreams come true.

“I think most would describe Mew-Genics as a cross between The Sims and Pokémon with a sprinkling of Animal Crossing and a dash of Tamagotchi,” Edmund McMillen wrote on the Team Meat blog.

“But at its core the game really isn’t like anything we’ve seen before.”

McMillen said Team Meat has been teasing the game almost as long as it’s been working on it – 17 weeks – so has until now itself been kind of blurry on the details, but is finally ready to talk.

“Mew-Genics revolves around Cats, obviously. We knew tending to these cats in a simulated ‘cat lady’ environment would be the foundation of our design, but the core of what we are trying to do is make a game that feels alive, a game that creates stories as you play where consequences actually mean something,” he said.

“I could write a book on the design of Mew-Genics, it’s by far the most complex game I’ve ever worked on and it’s definitely pushing us both on many levels.”

In order to explain what the game actually is, McMillen described a play session. He has bred a cat which has scored well at a pageant and wanted to breed from her, so placed her in a house with a new companion. The female didn’t like the male and attacked it, so McMillen separated them. Unfortunately the male associated the attack with the food he’d been given at the time and starved to death thanks to his new found phobia of eating.

McMillen found a replacement male in the street but it turned out to be a narcoleptic, so his champion cat’s kittens were constantly falling asleep, ruining their chances at prizes. The male infected McMillen’s champion with a disease before running away, and as he couldn’t afford treatments he had to put her back in stasis until later in the game.

However, shortly thereafter McMillen’s character was arrested by animal control, and is uncertain if the authorities were unhappy about the runaway male, disease, or dead male. You’re probably making little noises of delight right now if you have any interest in systemic and emergent gameplay.

“There are so many elements to Mew-Genics that I really don’t feel like this post does it justice and honestly I’m not even sure how the hell we are going to come up with a short eloquent way of selling this game in a description, but I think the gameplay story above sums up what our goal is,” McMillen added.

“We want to create a living world where cats act like cats and the player as well as the cat’s actions actually matter.”

Mew-Genics is headed to Android, iOS and Steam, with possible other platforms to come. No release date has been set but Team Meat wants to stop teasing and get back to serious work. Check out some assets and very early in-progress alpha screens below.

Team Meat promised that next week is the big reveal in a post on the Team Meat blog.

“How will the game actually play? Why have I been using faked graphics for all the cats I’ve posted in the past 17 weeks of updates? Find out next week when we finally announce what this damn game is,” Edmund McMillen wrote.

The post also contributed the last teaser item: there will be cat fights. This activity joins cat pageants and cat races.

Ahead of reveal, we obviously don’t know that much about Mew-Genics, besides a few snippets like the fact that it’s coming to PC and iPad, among other platforms. For everything we do know, check out the Mew-Genics tag.

]]>http://www.vg247.com/2013/02/18/mew-genics-reveal-set-for-next-week-will-involve-cat-fights/feed/2Mew-Genics soundtrack produces The Ballad Of D. Claude singlehttp://www.vg247.com/2013/02/10/mew-genics-soundtrack-produces-the-ballad-of-d-claude-single/
http://www.vg247.com/2013/02/10/mew-genics-soundtrack-produces-the-ballad-of-d-claude-single/#commentsSun, 10 Feb 2013 22:33:20 +0000http://www.vg247.com/?p=338628The latest update on Mew-Genics introduces D. Claude, a cat with “whiskers like spaghetti, fur just like a yeti” and myriad other complaints. Or possibly boasts. Who can tell?

D. Claude was revealed on the Team Meat blog, flagging a new track from the soundtrack, The Ballad Of D. Claude.

The track is available to stream on BandCamp, where you can also purchase it for whatever price you deem fair. The lyrics are well worth a scan if you’re keen for more hints as to what this mysterious game will actually involve.

This latest update is the second-to-last before Mew-Genics is finally revealed. You can see the full rundown so far in our Mew-Genics tag, but in short, it seems to be a game about breeding cats for fights and pageants, with a huge variety of random outcomes. It’s coming to Steam and iPad at the very least, and Team Meat is so enamoured of it that it halted development of a new version of Super Meat Boy.

]]>http://www.vg247.com/2013/02/10/mew-genics-soundtrack-produces-the-ballad-of-d-claude-single/feed/2Super Meat Boy: The Game on hold for Mew-Genicshttp://www.vg247.com/2013/02/04/super-meat-boy-the-game-on-hold-for-mew-genics/
http://www.vg247.com/2013/02/04/super-meat-boy-the-game-on-hold-for-mew-genics/#commentsMon, 04 Feb 2013 04:32:33 +0000http://www.vg247.com/?p=336139Team Meat has confirmed it has put a new version of Super Meat Boy on hold while it works on Mew-Genics.

In its latest Mew-Genics developer update, Team Meat said work on the cat breeding sim has completely taken over the pair’s headspace since its inception as a Ludum Dare 24 prototype.

“By week three Mew-Genics had taken the form of a monster mashup of many different game genres with an underlying theme we hadn’t seen done in games before, so we decided to officially pause work on the next Super Meat Boy and remake Mew-Genics outside of flash, making it our new full time project,” Edmund McMillen wrote.

Team Meat’s other half Tommy Refenes later confirmed on Twitter that McMillen had been referring to the mobile version, not an unannounced followup.

The indie developer also took the time to announce that Mew-Genics is coming to PC via Steam in addition to iDevice and other still to be revealed platforms.

McMillen also wrote a little about why the project has been so hush-hush, saying at at 18 weeks into development, the pair still have a lot to do and the project is “ballooning bigger and bigger as the days pass by”.

“We have been tight lipped about the actual content of the game due to the fact that we are in an active and improvised development head space and dont want to promise features/content that might not make the cut later down the road if the game becomes refocused,” he said.

McMillen promised just two more weekly updates before pre-reveal radio silence, and then signed off with this very interesting little tease:

“Tommy and I are starting to discover very odd and awesome in game ‘happenings’ that go beyond what is programmed,” he said. “The game is starting to live, and it’s exciting and disturbing at the same time.”

]]>http://www.vg247.com/2013/02/04/super-meat-boy-the-game-on-hold-for-mew-genics/feed/0Mew-Genics teaser week 14 – You’ve got mail!http://www.vg247.com/2013/01/27/mew-genics-teaser-week-14-youve-got-mail/
http://www.vg247.com/2013/01/27/mew-genics-teaser-week-14-youve-got-mail/#commentsSun, 27 Jan 2013 22:55:09 +0000http://www.vg247.com/?p=333479The latest update from Team Meat for their upcoming Mew-Genics game goes into what you can expect from the mail system in the game.

Courtesy of GameInformer, mail in the game is vital, keeping players abreast of their friends and enemies movements as well as upcoming contests. It’s also somewhat random and unpredictable what may arrive, it could be a Cat Fight invitation, violation notices, money from your children or an SSI check reminder.

]]>http://www.vg247.com/2013/01/27/mew-genics-teaser-week-14-youve-got-mail/feed/0Mew-Genics to have a 20-track soundtrack by Ridiculonhttp://www.vg247.com/2013/01/21/mew-genics-to-have-a-20-track-soundtrack-by-ridiculon/
http://www.vg247.com/2013/01/21/mew-genics-to-have-a-20-track-soundtrack-by-ridiculon/#commentsMon, 21 Jan 2013 00:29:00 +0000http://www.vg247.com/?p=331420Mew-Genics is going to have a heck of a soundtrack, if the latest developer update it anything to go by.

John Evans and Matthias Bossi were already confirmed to be on board the project, producing the title theme, but in Team Meat’s latest blog a video diary reveals the pair, now dubbed Ridiculon, are behind ten songs, ten instrumentals, and a bunch of other audio.

Watch the video below to hear some of the soundtrack, which is already shaping up to be pretty catchy. “Got cat? Let’s fight.”

In last week’s update, Team Meat said players will be able to send their cats to participate in races in the sewers.

“Is your cat in shape? Has he taken his pills? Has he had a good nights sleep? Does he have ADD? What about a few extra legs?” the post asked.

]]>http://www.vg247.com/2013/01/21/mew-genics-to-have-a-20-track-soundtrack-by-ridiculon/feed/1Mew-Genics coming to iOS, involves pageantshttp://www.vg247.com/2013/01/07/mew-genics-coming-to-ios-involves-pageants/
http://www.vg247.com/2013/01/07/mew-genics-coming-to-ios-involves-pageants/#commentsMon, 07 Jan 2013 00:32:12 +0000http://www.vg247.com/?p=327588We went on holiday but Team Meat apparently never rests; three more teaser updates have gone live since we last checked Mew-Genics out.

One recent update is perhaps the most informational yet, giving an idea of some of the game’s mechanics:

“Are you ready to win your first kitty tiara? Do you think you have what it takes to take home the boon county crown? How rare is your cat? Does she have forked tail? How about a horn? *Does she randomly take dumps all over the place? If so its probably time to enter Mr. Tinkles annual Boon County cat pageant,” Edmund McMillen wrote in the tenth update, noting that “points will be deducted for cats that crap on the stage”.

I’m hereby dumping Mew-Genics in the “simulation” category.

This week’s update is a more mysterious tease describing the “Cryo-Cube 5000″, which makes it possible to freeze cats, food and neighbourhood squirrels, to preserve them for future generations, for display on the wall, and potentially to avoid arrest for animal abuse. Apparently.

The oldest update reveals Mew-Genics will run on iPad, but as McMillen notes, it isn’t exclusive, and will release on multiple platforms”.

]]>http://www.vg247.com/2013/01/07/mew-genics-coming-to-ios-involves-pageants/feed/1Mew-Genics Trinkets to be slightly randomly-generatedhttp://www.vg247.com/2012/12/17/mew-genics-trinkets-to-be-slightly-randomly-generated/
http://www.vg247.com/2012/12/17/mew-genics-trinkets-to-be-slightly-randomly-generated/#commentsMon, 17 Dec 2012 02:49:45 +0000http://www.vg247.com/?p=325183Mew-Genics, the mysterious new game from Team Meat, will allow players to collect stat-changing items called Trinkets, but in keeping with the theme of randomness, no two will be alike.

In a new blog post, Edmund McMillen revealed that Trinkets will appear throughout the game, and will be “imbued with magic properties that change space and time”.

Just how each Trinket affects gameplay depends on its properties, which will be “semi randomly generated”, so there’s “a good chance” that you won’t find an item with the same stats as other players will.

Team Meat currently has 105 Trinket types. Players will acquire Trinket Display Cases to showcase their collection; the first one holds just 15, suggesting you’ll have to choose carefully. That said, Team Meat hasn’t revealed what the Trinkets actually do, except that they “become more vital as the game progresses”. Hmm.

]]>http://www.vg247.com/2012/12/17/mew-genics-trinkets-to-be-slightly-randomly-generated/feed/0Team Meat’s Mew-Genics title theme releasedhttp://www.vg247.com/2012/12/09/team-meats-mew-genics-title-theme-released/
http://www.vg247.com/2012/12/09/team-meats-mew-genics-title-theme-released/#commentsSun, 09 Dec 2012 22:44:24 +0000http://www.vg247.com/?p=322753Adding to Team Meat’s trail of weekly details being released for Mew-Genics, the main title theme, a psychedelic horror-ska style song, has been dropped for week 7.

The theme song, Cat Chase, sounds like something from a Mr Bungle jam session and will be part of the game’s full album of over 20 tracks, obviously all about cats. The album is being written and composed by Matthias Bossi and Jon Evans. Bossi did the narrator voice for The Binding of Isaac and is also from the band Sleepy Time Gorilla Museum.

GameInformer has the song up or it can be played below. The game will feature a ridiculous amount of cats, so that no two can possibly be the same.

]]>http://www.vg247.com/2012/12/09/team-meats-mew-genics-title-theme-released/feed/0Mew-genics teaser art finishes with Butchhttp://www.vg247.com/2012/11/26/mew-genics-teaser-art-finishes-with-butch/
http://www.vg247.com/2012/11/26/mew-genics-teaser-art-finishes-with-butch/#commentsMon, 26 Nov 2012 01:04:02 +0000http://www.vg247.com/?p=318465Team Meat has concluded its character art reveal run for new title Mew-genics. See Butch in full glory, along with an image showing all five revealed characters, through the break.

“Nothing he does is legal and if he has it his way nothing you will do will be legal either,” Team Meat noted.

Now that we’ve received all five character artworks, we’re expecting to learn more about the game. So far, we know only that it involves randomness and cats and is very strange, but the indie crew promises to deliver teases on “game design, music, the game’s many features and its release platforms” soon.

Hesselgren is asking for £10,000 before he will release the prototype, which will come in Linux, Mac and PC flavours. All funds go directly to the Samaritans, a UK charity supporting victims of depression.

The prototype will be given to those who donate regardless, but if the goal is met, it will be made publicly available to all.

The prototype was developed as a birthday present for Super Meat Boy co-creator Tommy Refenes and was designed as a “throw away experiment”, so it’s in pretty rough and ready form. On the Just Giving page for the project (where you can throw a few pennies in the hat should you be so inclined), Hesselgren explained a number of reasons why the prototype will never be developed as a full game – but the video below generated enough interest to inspire him to try putting it to use for charity.

]]>http://www.vg247.com/2012/11/20/super-meat-boy-galaxy-prototype-held-to-ransom-for-charity/feed/0Mew-genics’ fourth character revealedhttp://www.vg247.com/2012/11/19/mew-genics-fourth-character-revealed/
http://www.vg247.com/2012/11/19/mew-genics-fourth-character-revealed/#commentsMon, 19 Nov 2012 03:52:16 +0000http://www.vg247.com/?p=316888Team Meat has released the fourth of five promised pieces of character art for Mew-Genics, this time introducing Tracy. She “likes cats, but isn’t a big fan of you”, apparently. We don’t know what Mew-genics is; it involves randomness and cats and is very strange. Admire the new art through the break.

]]>http://www.vg247.com/2012/11/19/mew-genics-fourth-character-revealed/feed/1Mew-Genics reveals third of five charactershttp://www.vg247.com/2012/11/12/mew-genics-reveals-third-of-five-characters/
http://www.vg247.com/2012/11/12/mew-genics-reveals-third-of-five-characters/#commentsMon, 12 Nov 2012 01:04:39 +0000http://www.vg247.com/?p=315096Team Meat has released a third piece of Mew-Genics art, this time showing Frank, who “has head problems”. He’s one of five expected reveals following Tinkles and Dr Beanies. We still don’t know anything about Mew-Genics beyond two of its features: cats and randomness. Oh, and that it’s the strangest game the pair has produced.

]]>http://www.vg247.com/2012/11/12/mew-genics-reveals-third-of-five-characters/feed/0Mew-Genics art reveals two of five teased charactershttp://www.vg247.com/2012/11/05/mew-genics-art-reveals-two-of-five-teased-characters/
http://www.vg247.com/2012/11/05/mew-genics-art-reveals-two-of-five-teased-characters/#commentsMon, 05 Nov 2012 01:44:46 +0000http://www.vg247.com/?p=313017Team Meat has released two new pieces of art for its next project, Mew-Genics, described as the “strangest” game the pair has ever worked on. The artworks show two of the five characters teased in the game’s announcement art, Mr Tinkles and Dr Beanies. Hit the break to see the images. We still have no idea what the game involves beyond cats and randomly generated data of some kind.

]]>http://www.vg247.com/2012/11/05/mew-genics-art-reveals-two-of-five-teased-characters/feed/0Mew-Genics is a randomly generated game involving cats from Team Meathttp://www.vg247.com/2012/10/20/mew-genics-is-a-randomly-generated-game-involving-cats-from-team-meat/
http://www.vg247.com/2012/10/20/mew-genics-is-a-randomly-generated-game-involving-cats-from-team-meat/#commentsSat, 20 Oct 2012 14:53:06 +0000http://www.vg247.com/?p=308831Mew-Genics, a randomly generated game that involving cats, has been announced by Team Meat.

The developers slowed development on Super Meat Boy for iOS and PC in order to work on Mew-Genics, which was conceptualized over a “game jam” weekend.

Mew-Genics is “by far the strangest project I’ve ever worked on,” said the fellas, noting the game will be “randomly generated, strange and involve cats.”

“We are moving quite fast on it and should be able to start talking about platforms, more gameplay details and screen shots soon,” said Team Meat. “SMB fans need not worry, the new Super Meat Boy is still in dev, just on hold till we squeeze this little kitten out of our loins.”

McMillen made the announcement on his personal blog last night, although specific platforms were not confirmed. However, the Super Meat Boy creator did state that the console version would come bundled with the Wrath of the Lamb expansion pack.

The expansion throws extra modes, items and co-op support into the mix. We’ll have more on this as we get it.