2.7.3 Bonus Level

Bonus Level is a short sequence where MC can fly upward and downward and collect extra rings:

There are no enemies or obstacles in Bonus Level, so the only way to finish it – is to reach its’ end.

Buddies, boosters and skill boxes are also unavailable in Bonus Level.

During the flight MC is surrounded by rainbow aura, showing that he is flying due some magic effect but not due his own skills.

Player can control MC by tapping and holding (to ascend) or by releasing the screen (to descend) – similar to Fly type characters (but without a “fuel” limit). MC moves forward automatically and player can’t change his speed or stop him (just like in a regular action phase).

During the flight player sees different patterns of rings and should move MC higher or lower trying to collect as much rings as he can.

Player is not able to use any boosters in Bonus Level (booster activation buttons are not shown).

2.7.4 Bonus Level End

After the Bonus Level finishes the following happens:

Camera stops, MC flies over the right edge of the screen. He is followed by a trail emitting the effect* which fills the screen.

In a while glow fades away.

Result screen appears.

* VFX and visuals are still under discussion and can be changed afterwards.

2.7.5 Bonus Level – technical info

Bonus Level is composed from chunks just like regular levels do:

Depending on the Bonus Level balance for a certain mission – we’ll define a set of chunks, which is looped continuously (e.g. bonus chunks with higher number of rings for missions where we need more rings in Bonus Level).

Depending on the exact number of rings we want player to collect in a Bonus Level for a certain mission – we set time limit, literally the time which player spends in the Bonus Level (to ensure he’ll not be able to collect more rings than we expect).

So, Bonus Levels in different mission may have different LD (meaning different duration and length as well).