With the super-fast space horse, it should be noted that people flying it don't suffer from explosive decompression, freezing to death in the cold of the void, or all sorts of other unpleasant things that would happen in real space.

With the super-fast space horse, it should be noted that people flying it don't suffer from explosive decompression, freezing to death in the cold of the void, or all sorts of other unpleasant things that would happen in real space.

What makes you think that?

Make that "a person flying it", since "As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it."

With the super-fast space horse, it should be noted that people flying it don't suffer from explosive decompression, freezing to death in the cold of the void, or all sorts of other unpleasant things that would happen in real space.

What makes you think that?

Make that "a person flying it", since "As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it."

Still none of that protects them from decompression or radiation. Only the suffocating and the freezing is taken care of with that.

With the super-fast space horse, it should be noted that people flying it don't suffer from explosive decompression, freezing to death in the cold of the void, or all sorts of other unpleasant things that would happen in real space.

What makes you think that?

Make that "a person flying it", since "As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it."

Still none of that protects them from decompression or radiation. Only the suffocating and the freezing is taken care of with that.

The decompression is going to be gradual. I'd be more worried about my body's water slowly boiling off into space. Radiation poisoning does seem to be a problem, but you could probably survive 3d20 hours of it.

With the super-fast space horse, it should be noted that people flying it don't suffer from explosive decompression, freezing to death in the cold of the void, or all sorts of other unpleasant things that would happen in real space.

What makes you think that?

Make that "a person flying it", since "As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it."

Still none of that protects them from decompression or radiation. Only the suffocating and the freezing is taken care of with that.

Given that the spacesuits from Distant Worlds confer the effects of Endure Elements even when the seal is broken, there's a case to be made that that space radiation is within the effects of Endure Elements. It's a really bad sunburn, but a sunburn nonetheless.

Also, the Shantak's Starflight ability is Supernatural; I don't know if that means that it's evolved a hyperspace gland or what, but it falls well outside the purview of Newton's Laws.

With the super-fast space horse, it should be noted that people flying it don't suffer from explosive decompression, freezing to death in the cold of the void, or all sorts of other unpleasant things that would happen in real space.

What makes you think that?

Make that "a person flying it", since "As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it."

Still none of that protects them from decompression or radiation. Only the suffocating and the freezing is taken care of with that.

I think the radiation is "Cosmic Rays" like from the Fantastic 4 origin story that may give you elemental-themed superpowers.

Before anyone argues that Golarion is not comic books, I'll point out that your average Azlanti looks an awful lot like the Submariner. And I've got a Heroclix Gorilla Grod on my shelf that I will have no shame to use as the Gorilla King.

Actually, there was a big discussion over the shantak and similar space-traveling creatures presented in Distant Worlds. As somebody who adores science in gaming, I really wanted interstellar travel to take a long time. Yet some other folks felt that anything approaching realistic timeframes--even magicked-up ones--would make adventuring on other worlds too difficult and prevent people from feeling like they could use other worlds in their game. (After all, most parties don't want to follow the bad guy to another planet if it means all their friends will be old or dead when they return, etc.)

Ultimately, we decided that fun and utility were more important than indulging our love of armchair physics. But if your group is down with making those interplanetary travel times more realistic, I highly encourage it!

I kinda liked the idea of Eoxian liches adrift for hundreds of years on their tomb-ships before arriving to massacre some helpless population on Triaxes or wherever...