Llanowar Elves Discussion

1 day ago

I might suggest adding enchantments/equipment that give your commander hexproof--you do not want it to be removed and the +1/+1 counters it has amassed to be lost to oblivion.

The following also would make good additions to this deck:

Tezzeret's Gambit draws you two cards for 3 mana and 2 life, and also allows you to add an additional +1/+1 counter to Animar.

Thrummingbird is a low costed creature, with minor evasion and the potential to ramp Animar further with each attack. At the very least, it will force an opponent to use removal, or waste a blocker on a 1/1, allowing a more dangerous threat through.

Other proliferate spells may prove useful as well, though their mana costs are a bit high for what you receive. Still, definitely worth a look, particularly if you find yourself light on removal/counter spells.

Add more mana dorks (such as Llanowar Elves and its clones) to help you quickly ramp into your powerful creatures.

One thing to be careful of is Fatal Push, an incredibly common card. Your numerous creatures with in their mana costs are incredibly powerful, and have the potential to become quite large, but are still susceptible to this very common removal spell. Green has a number of tools allowing you to return cards from your graveyard to your hand--it might be worth it to add some.

As for what to cut, you have a number of creatures which do not work well in this deck. Goblin Lackey is fairly pointless, as it only makes a difference if (1) you can actually get it to deal damage, and (2) you have another goblin in your hand. Neither of these are likely, and both occurring is incredibly rare. Another example is Ancient Brontodon. Yes, it has a large body, but it is vanilla nonetheless. Your return on this card is negligible. There are a number of other creatures in your deck that add very little, other than an inexpensive to cast body. I suggest you work on streamlining the deck, and making sure each and every card goes toward your planned victory.

3 days ago

Cool deck idea, Hydras are rad. I have a few thoughts, though.

The first is that I think you've got to fix your curve. You've got the same number of 1-drops as you do 6 and 7-drops. On early turns you're more likely to to have hands full of cards that will be better suited for the late game than early. Redistributing the curve is gonna be really helpful. If you want to keep all the big creatures you've got on your list, at least reduce the count of each of them to a single copy.

Some good early game options are Elvish Mystic, Llanowar Elves, and Sylvan Caryatid. These cards will all help you ramp so you can play bigger creatures earlier. The other thing worth remembering is that with Hydra's their cost listed here is inaccurate. Mistcutter Hydra is a 1-drop, but you'd never cast it for a single forest. Worth considering.

Secondly, I think you've got too many creatures. If you were to take the creature count down to 24, you'll be doing yourself some favors. You can take those 8 cards and replace them with cards that can interact more with your opponents strategy. I'd look for cards that can remove creatures with flying like Whirlwind and creature removal, for green it's going to be spells like Epic Confrontation where one of your bigger creatures can destroy another creature outside of combat.

4 days ago

6 days ago

I would sideboard Thrun for Nylea, God of the Hunt as a bomb to play for the same CMC if you are sticking to devotion. Also you might want to consider if you want to be fast and aggressive or ramp up quick to really big stompy. Either way, you'll need mana dorks like Llanowar Elves/Elvish Mystic to get things jump started.

I don't like Groundbreaker since it just takes itself out of the game and can get spot removed easily. There are way better green bombs that get the job done and have staying power.

MagicMat is correct though, you ultimately will need to decide the direction this deck needs to go. If you would like to draw some inspiration for mono green, devotion, stompy deck, take a look at mine. It's only casual because of one card in the deck but I'm willing to make that concession.

1 week ago

To kill this argument and just answer your question straight up, if youre looking to ramp into 15 mana, youre gonna want to run green and x other colors you want, it wont really matter. Youre gonna nees 4 Arbor Elf, 4 Utopia Sprawl and probably 4 each of Llanowar Elves 4 Elvish Mystics and then splash blue to play Counterspell after counter spell to keep your guys alive until you can hit 15. Once again, i wish you luck. Im interested in hearing about which way you go and your success rate. And remember, if youre having fun, youre doing it right!

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