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Whether it's a problem or not is probably just a personal perspective. For myself, if I know the single player part is only a small part of that mission, the feeling of incompleteness grows.

If I did a bunch of missions but knew that with each one the stuff I did was but a small part of it and there is more to do, but you can only do that through a different type of play (one that I have no intention of playing), that would lessen the game for me.

Action Mode sounds ridiculous, making choices that impact the story is one of the main features of ME. I understand why it's there, but anyone that picks it over story or RPG mode needs a good talking to.

__________________...so many different suns...

"No one is actually dead until the ripples they cause in the world die away." - The immortal Terry Pratchett

Given how many people skip through the dialog entirely and given how binary the choices really are (will I be nice or mean?), I can see a case for turning it on anyway.
But either way, those seem to just be guidelines, since after that screen, you are allowed to select the game difficulty and the dialog choice settings.

What concerned me was that a lot of the game is still linear corridors with shooting. The only difference is that now you can climb ladders, so they add in a bit of verticality, but it's not like it suddenly opens up the maps or anything - you aren't climbing up in order to get a better sniping vantage point or something like that.

Add the fact that, right after Gears 3, it's very clear that the game just doesn't play well was a TPS. It's functional, as much as say Uncharted 3 is functional, but it just doesn't "feel" as good as Gears. I only got to play the multiplayer mode for a few minutes, but it shows how clunky everything feels from how you move from cover to cover to how your character moves through a map in general.

And, of course, given that the story is basically yet another BioWare standard tale (imagine Dragon Age 1 in space), and I'm much cooler on this than I was before the beta leaked. The fact that they tarted up Ashley to make her more appealing to men is sort of icing on the cake.

Epic face_plain at Action Mode. Screw the lazy gamers. They can go play Call of Duty if they don't want to bother actually playing their character. But then again, a friend of mine would probably choose Story Mode as she's less interested in the combat aspects, so hey, at least they made an option for both.

What concerned me was that a lot of the game is still linear corridors with shooting. The only difference is that now you can climb ladders, so they add in a bit of verticality, but it's not like it suddenly opens up the maps or anything - you aren't climbing up in order to get a better sniping vantage point or something like that.

To be fair, I think its too early to say anything about that. The beta only includes the Earth opening and Sur'kesh, two levels repeatedly shown off at every convention BioWare goes to. Since the Earth level doesn't let you have a long arm until the very end and Sur'kesh is set in a cramped facility with enemies dropping in from the air, there aren't a lot of opportunities to show off the type of verticality you want. You might be better off looking at footage of the MP stuff, since I've heard that those maps are based of campaign maps.

Lord Vader wrote:

Epic face_plain at Action Mode. Screw the lazy gamers. They can go play Call of Duty if they don't want to bother actually playing their character. But then again, a friend of mine would probably choose Story Mode as she's less interested in the combat aspects, so hey, at least they made an option for both.

I really don't think that's a fair assessment, especially since you do get a whole menu full of options so you can tweak things to how you want it. Sure, there might be some people who breeze through on autopilot through the dialogue, but I can see this being useful for those who want to see a full paragon/renegade playthrough after they've replayed the game a few times.

I only got the chance to play one MP map before EA pulled down the servers, but the one I played seemed like a variant of the warehouse levels from ME1. It just felt very cramped compared to either a Gears map or an Uncharted map.

Even in a rough state that's a hell of an impressive intro! Have they said at all how much time is supposed to have past since ME2?

Ash is referred to as a Lieutenant Commander. Last time we saw her on Horizon (assuming you didn't save Lt Boring Pants on Virmire) she'd been promoted from a Gunnery Chief to Operations Chief. So that means in the intervening period she would have had to have gone through officer training and advanced...*checks wikia*...FOUR ranks *and* has been made a Spectre. Plus of course Shep has been tried and disciplined already for the Alpha Relay incident. I'm guessing it's at least two years after ME2, maybe three.

Speaking of which, do we know how much of a span of time--post-epilogue, of course--ME2 was supposed to cover? If we assume the Cerberus Daily News thing was on a 1:1 timeline then it could have been as much as a year from the Lazarus Station to the Alpha Relay.

Skywalker wrote:

Dude, it's November 2012. You slept for an entire year and missed ME3.

Yeah and he completely missed out on that 'Blasto the Hanar Spectre' DLC. Nowhere near as good as the 'Revenge of Armistan Banes' one IMO.

Umm, well, if you care about ME3 spoilers, you should basically turn off your internet now. The entire script is out there on the internet, and apparently NeoGAF got hit by a cease and desist, which means that it has to be a real script.

Umm, well, if you care about ME3 spoilers, you should basically turn off your internet now. The entire script is out there on the internet, and apparently NeoGAF got hit by a cease and desist, which means that it has to be a real script.

Well that sucks. The people at Bioware (Casey Hudson in particualr) must be having a very bad week.

While I admit I haven't been as strict with myself as I should have been with avoiding spoilers, there's no way I'd go looking for the script. I mean what's the point?