I'll be honest I was surprised to see the funding go through, mostly because of their lackluster introduction at the beginning of the KS. I pledged $80 anyway, and know I am very glad I did. I am very excited to observe the development of this game through the next year or so as I was with Elite, and still am with Star Citizen.

I'll be honest I was surprised to see the funding go through, mostly because of their lackluster introduction at the beginning of the KS.

It's a testimony to the hard work and talent of that team that they went from all of us being like "wtf is this crap? Miner wars II?" to having some serious support from within the Descent community. The KS trailer they uploaded a couple days ago was beautiful. Kajisan did an awesome job of capturing "Descent" with that.

This game is gonna rock.

_________________Izchak says: 'slow down. Think clearly.'April Fools Day is the one day of the year that people critically evaluate news articles before accepting them as true.

I'm not as interested in the prequel as the eventual sequel to D3. Let's cross our fingers and hope this is a successful franchise reboot.

There are still a lot of unanswered questions regarding this alien virus.

THIS +1

I enjoyed D3 FAR more than D1 or D2.I really liked the faster pace of D3, as well as the 3 ships. Learning to fly the tank like a pyro really changed the game for me...tho the phoenix was always my favorite, except in team battles with Datguy and the 'Ants.Then I flew the tank because flown well, it was the be-all end-all of ships.Pyro vauss pilots were a serious dent in that option tho

That said, VERY MUCH looking forward to flying D:UI just LIKE flying Descent style ships, even more than sims or even real prop planes.

I'll be honest I was surprised to see the funding go through, mostly because of their lackluster introduction at the beginning of the KS.

It's a testimony to the hard work and talent of that team that they went from all of us being like "wtf is this crap? Miner wars II?" to having some serious support from within the Descent community. The KS trailer they uploaded a couple days ago was beautiful. Kajisan did an awesome job of capturing "Descent" with that.

This game is gonna rock.

I feel the same way. I had a complete "wait wut" reaction to that initial presentation, and it wasn't until a week or two had gone by and you and Drakona had posted your feelings on it that I felt comfortable making a pledge. Fast-forward a couple of pledge upgrades and add-ons later, and there I was sitting at work yesterday, frantically mashing the refresh button during my free periods (and maybe once or twice during my teaching periods >_>). Fortunately I was able to get home in time to fire up the Twitch stream just before we hit the magic number. I've never been this excited to see a campaign meet is goal...though it helped that we took almost every single hour to do it.

The one thing I do find disappointing is how many people backed out of their pledges during that final hour or two. I understand the argument that people were pledging more than they were willing to give just to make sure the campaign reached its goal, but that really goes against the whole spirit of crowdfunding. You should only pledge what you're willing and able to give, so that the project team can count on having those listed funds to work with. If those pledges had remained legit, we would have easily reached the $625k threshold in those last few hours, and might have even made a run at $650k. Just a bummer.

I think it was just one backer, who had pledged a large sum (probably a $10k pledge), and was subtracting money each time the count grew well past the $600k mark.Makes sense, cause as I was watching, it would go down $5000, then down $500, etc.It wasnt going down in small increments, like people who had pledged $150 and were deleting their pledge.Maybe it was Chris Roberts heh!

I read that the total *would* have been $632,000 or so, without any deletions.

At any rate, the Torch will be released to all the backers when it hits $650k on the website.Not sure how steam enters into that equation either.

It was at least 4 backers at the $10k level who backed down (there were 10 at one point, but it finished with 6.) A couple of them stopped at $5k, one stopped at $2k, and one went all the way down to $1k.

There were also a few who climbed up from $1k to $2k or $2.5k.

_________________Izchak says: 'slow down. Think clearly.'April Fools Day is the one day of the year that people critically evaluate news articles before accepting them as true.

The fact that the devs are widely known, and have a solid reputation, likely brought in many of the large backers. That bodes well for the future of the project.

D:U has really taken shape over the last few weeks, and once more game footage is available, there will be a HUGE influx of pilots.The latest trailer for D:U really projects well, and this is going to bring in a steady stream of people as well.

You should only pledge what you're willing and able to give, so that the project team can count on having those listed funds to work with.

Well, they could count on having $600k at that point, it's just that anything further was up in the air (and it is possible that it stole momentum). I figure the pledgers who did this wanted to see D:U happen first, and what they really wanted to give would come second after that.

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