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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

*admires her award, surprised and flattered* ' I'd like to thank the academy...well, actually...I'd like to thank all of you who voted for me; and even those of you who didn't, for giving me good competition Thank you! ^__^

XD Her grammar is awful on purpose, and it's actually plot relevant why she (and at least one other pokemon you meet) speak so poorly. Trust me, this isn't going to be one of those hacks riddled with spelling and grammar errors every which way...my perfectionist streak wouldn't allow it '

As for Raikou, that sprite was inserted a while back when I was entertaining the idea of putting in HGSS sprites as well as PMD sprites, or eventually instead of them - the Raikou was basically copied from one of the pre-release HGSS screenshots and inserted. But now that you mention that it needs some work...I can see how out of of place it is, with everything else PMD-style. I'll get it's 32x32 PMD sprite and get to work on that Thanks for the comments!

@TheSmell: Thanks so much for the congratulations! Trust me, I was surprised to see I was Hack of the Week winner myself ' Anyway, do I take from your excitement that the log tile isn't so bad, or that you just liked that I quoted Ren and Stimpy? =P Or both? XD

@Patjamma: That suggestion is awesome XD Since most items have been replaced by unplantable berries anyway (for example, a Potion is now called a "Lechuk Berry"), and berries grow on trees, or at least on bushes...being able to go into random trees on routes for item scouting sounds like a clever idea Or at the very least, I could have going up to overworld trees and "talking to them" be how you get some items in the first place.

@ destinedjagold and @Neo-Wolf Thanks! ^__^ Comments - both good and constructive-critty - and compliments are why I keep going with this

@TheSmell: Thanks so much for the congratulations! Trust me, I was surprised to see I was Hack of the Week winner myself ' Anyway, do I take from your excitement that the log tile isn't so bad, or that you just liked that I quoted Ren and Stimpy? =P Or both? XD

First things first - Tile Molester is deciding to be a pain. Despite using the "sprites are usually right by their palettes, so look up the palettes in a hex editor and you should easily find the sprites" trick; and even scrolling through the entire ROM, several times, on several different codec modes...the Pokeballs are proving very elusive. I found the Pokeball icons that are part of the trade animation, but the ones that appear in battle (the pokeball that flies though the air when your leading Pokemon is sent out; the Pokeball on the ground that an enemy Pokemon pops out of in a Trainer battle, the balls that appear on the status screen when you look at your Pokemon)...I just can't find ' (I can't find the bar with "Trainer Memo" written on it that appears on the status screen, either). Has anyone ever actually hacked these and knows where they are and how to find them in Tile Molester? It's driving me nuts; I wasted a lot of man hours already looking for them...

Now, a quick detour through Pikpik Grove...

Foreshadowing! This Pikachu's pretty nervous about the rumors people discuss concerning mysterious kidnappings and the disturbing "Crumbletown" to the north...

Didn't we see this screenshot before? Yes we did, but I fixed this continuous script up a little - shortly before this screenshot, I added in a bit where Freya, the Pidgeotto who attacked this Ledyba, walks up, picks up the "round thing," and then starts walking away like she's leaving. When she's across from Rega the Ledyba, she stares at him for a minute, and then runs out like her tailfeathers are on fire. This was done to add a bit more depth of character to Freya, and so that her actions here would mesh more with what we shall see of her shortly...

Head to the northern exit and talk to the Spearow blocking it off, once you've visited with Rega. It'll abandon its post to join up with Freya, and the path is now free for you to walk along. Well, it's sorta free...three Spearow will try to stop you...

One would think Freya would simply flee after she's gotten what she wanted, but for some reason, she's hanging around...even the Spearow can't understand it.

Also, if you talk to the bushes on this route, you can pick up a few items. You won't get the opportunity to heal until you're at the Forest's Edge (unless you backtrack and talk to your mom), so it's wise to investigate everything...

Freya seems quite guilt-stricken and tortured...and, unable to face what she may have done, she calls you a liar and attacks you in anger...

Oh crud, I have tile errors up there ' I didn't notice that till just now...I'll fix that right away!

She's level 14 and can kick your fluffy butt if you're not careful. But she shouldn't be too hard ' You're at the beginning of the game where your foes are weak to your attacks

After some attempted guilt-tripping, Freya makes her escape (along with all the Spearow), and you can pick up the "Round Thing." What's it do? Well...we'll see about that much later...

I hope with the next update to show the third route - Golden Trail - the third "town" - Forest's Edge - and at least the beginning of the fourth route - Blackriver. Blackriver is where we start to see evidence of those mysterious Magicians who once roamed the land...though you'll meet some Pokemon who insist "Arceus put all that stuff there just to test us!" =P

@everyone: Thanks for your continued support!

@TheSmell: I believe Diamond and Pearl do that too - Dawn's scarf will flip from one side of her body to the other depending on which way she's facing. Drives me nuts there and drives me nuts here too, but it's just part of the engine, alas '

@Ash493: I hope to release a beta at the end of the Crumbletown arc (Crumbletown is in about the same place as Slateport City, so that gives you an estimate ).

Yeah, those are tile errors - you see the trees at the very top edge of the screenshots; how they have the bottoms of one type of tree and the top of the other? I forgot that's where the border was when I was making the map, and used the wrong tiles there ' It shouldn't take me but a moment to fix it, though!

Did she ever say that? All I read was that the Pichu replaced the trainer sprite. Could you please quote where she said that?

I love proving people wrong too. Especially people who think others are wrong. She replaced the Trainer Sprite with that Pichu sprite, that is all. Basically, she inserted Pichu twice, once as a Pokemon, once as the trainer.

__________________

Man of SteelHe harbors no shameGot cut a raw dealBut he holds no blameGone and forgot to feelNumb for pretentious painAs he spins the wheelThere's no loss nor no gain...Nerves of SteelHe must remainEven if it killsTo remember my nameA view to a thrillLike Campari and ChampagneI'm on the rocksPlease tell me, What Is My Name?

*head goes back and forth between the argument* There's no ASM here - it's all just basic sprite insertion. ' All I did was replace the pictures of the male and female Trainers with two different Pichu sprites, and then put a third Pichu sprite for the Pokemon itself. No ASM, just UNLZ.gba XD

Anyway...I come bearing screenshots and a support userbar (finally!)

Support the game? Here's a userbar for your sigs

Now, unto the screenshots

I've been working mainly on mapping and inserting more sprites as of late, so this latest route has no scripts on it at the moment ' When you first get unto it, you see some green trees, with a few golden interlopers, until it gradually shifts so the golden trees are the dominant species, with some red trees mixed in

Hey, a Beautifly! She will be involved in a script when I get to it - she's looking for her kidnapped Wurmple and will tag along with you (she doesn't battle, but she'll pop up on the overworld and interact with you from time to time until you find her missing caterpillar) as you help her look for it.

Wait! What is this? Can it be true...you're no longer fated to walk everywhere you go? Originally, I was not intending to implement the Running Shoes feature, since there aren't ready made "running Pichu" sprites, and I'm a poor spriter ' But then I realized that it would be annoying, and unrealistic, if you couldn't run. So I tried my best with the sprites and put the feature in They actually look quite nice in motion...
(Don't get your hopes up, though. The Bike feature will NOT be in XD ).

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