I can't find any implementation of the OpenGL glue necessary to make the
OpenGL-based B3D accelarator plugin work under Unix. As this seems a
relatively simpel task, I can't imagine that such a thing doesn't exist yet.
Is it available somewhere, or do I need to roll my own?
--
Cees de Groot http://www.cdegroot.com <cg at cdegroot.com>
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