These aren't just the ones that I want, they are the most likely I think to be remade in HD sometime during the Wii U's lifetime
1. Super Mario Sunshine
2. Luigi's Mansion
3. Metroid Prime
4. Pikmin
5. Paper Mario: TTYD

Using Abes Oddysee (the picture i used). The original used to pan screens when you reached the end of it, so you would reach the end of it and it would move to the next screen. Where in the Remake it actually flows together like a traditional platformer, this changes a major mechanic of the game as encounters and puzzles where based off of that screen panning.

To use a Car analogy -
HD - New Coat of paint with a tune up
Remake- Few major parts replaced under the hood but the same body and style.

I understand what you're saying but I don't agree. For the same reasons I said before. What makes you think you understand the amount of work required to make that distinction? Using your two examples I would be pretty damn sure that more time and money was spent doing something like Wind Waker HD than was spent on the new versions of Ducktales and Oddworld.

Its not the amount of work ,its what was the work on that makes the distinction . Using the Car analogy again, painting a car can take way longer then say putting in a new transmissions. The difference is the new coat of paint is just that a new coat of paint, it doesnt effect the car beyond how it looks. On the other hand the new transmission is actually going to effect how the car handles and performs.

Im just gonna have to respectively disagree about the Oddworld not taking more work because due to the way it was created essentially nothing can be reused so it has to be remade.

It's not as simple as saying pre-N64 games can only be remade and anything post-Gamecube is just a coat of paint. Much easier and probably more useful to just call them all HD remakes and not bother with the distinction. In the end it's a HD remake you get out of the other side of it so why not describe it by what you get rather than by what you assume went into it?

Thats the thing though you dont get out the same on the other side when your talking remakes all the time. There are plenty of games that have been remade that function different then their previous versions, where as tons of HD versions of games are near identical. Its even why remakes tend not to do what HD versions of older games do which is simply have "Title - HD" but rather add something else to denote it as a remake. When you think of what you would want an HD versions of its a "What game would i like to see a new coat of paint on?" rather then a "how do i modernize(or re imagine) this game?" in the case of a remake.

Except there are plenty of games that have been remade entirely from scratch for this HD-ising because none of the assets were reused. A lot of those were still functionally identical to the original. On the other side some games where a lot of the assets were reused were updated to use different control schemes and more modern game mechanics. Again I'll bring up Ducktales and the recent Zelda remakes.

For the Zelda remakes there was, one can assume, a lot of asset reuse. However there was a lot of "modernizing" and "reimagining" what the game should be also. They changed dungeons slightly, they altered various controls slightly, they changed animations. In OoT 3D they put full 3D sets in the place of flat backgrounds. Both of them are vastly improved according to critics even without the improvements to the visuals. The inventory on the touch screen changes the way you play those games.

In comparison the HD remake of Ducktales is mechanically a pixel perfect copy of the original. However we can be damn sure that no assets were reused at all. If Nintendo decided to give the same treatment to Super Metroid would that count as a HD version? If they don't change anything mechanically but still start from scratch?

Again, I don't think it's worth making a distinction between the two. I don't even think there are even really two different things here. Rather I think it's really just a simple matter of games that have been updated for modern hardware. Some require mostly mechanical changes, some get a few little tweaks, all get better visuals and some require to be built from the ground up. Out the other side though we always get the same product, an older game updated for modern hardware.

All the Zelda games would look great with an HD upgrade, but if I had to choose one to remake, it would be Twilight Princess. It's world could definitely benefit from a visual upgrade.
Super Metroid could be good if done right, but they would have to remake nearly everything.
The first three Donkey Kong Country games could look amazing if given a makeover.
And as many people already said, The Metroid Prime games are definitely worth redoing.

VC on Wii U technically outputs the games at 1080p. Wii VC outputs them at 480p. Your retro games will already be in 1080p(full HD) even though they aren't remade.

Really? That's a bit of a copout. It's not the same at all.

Plus there has been quite a lot of quality remakes of classic games by Nintendo and others in the last few years. You can't seriously say that because a game is on the VC that's all anyone could ever want. Ocarina of Time and Starfox 64 were two of the earliest Wii VC titles and OoT especially consistently sold well throughout the Wii's life. That didn't make the 3DS remakes any less important. Didn't stop the OoT remake from being an early 3DS best seller or stop it from averaging 94% on Metacritic.

So why not be interested in the idea of more remakes if that's the standard?

Lets not get confused here, we are talking taking a game and making an HD version much like Windwaker. Games from the N64 era will most likely need actually remakes as the core mechanics are very outdated where gamecube esc games arnt for the most part.

Main difference being Remakes require mechanic and gameplay changes where an HD version is more just polishing .

I'm not quite sure what the point of that distinction is especially given the example of the lesser "HD version" is Wind Waker HD. Make no mistake, they put a fair amount of effort into the Wii U version of that game. Not just a straight up HD port at all given they altered whole sections, changed animations and integrated Wii U functionality including MiiVerse and the Wii U GamePad.

As for the thread I'm not really sure. I remember when threads like this were created when the Wii U was "project Cafe" and everyone wanted to ask what HD ports we'd want to see. Even before that with the 3DS and before that again with the New Play Control series on Wii. There were a few of those threads, I always said Wind Waker. Now we've got Wind Waker I'm not really that sure what else I'd like to see. Probably Majora's Mask, not necessarily HD given that the 3DS version is rumoured but a remake definitely

Thing is, all the HD remasters across all platforms have been PS2-era games. It takes alot more effort to bring a PS1-N64 era game to HD quality, and the results would not look as good. The reason why HD collections are PS2 games is because a company can simply upscale the game, change a few textures, and make it HD quality. With a PS1 or N64 game, you would have to redo the models from scratch, redo textures from scratch since many walls in games of that era were pixlated and one color, you would have to redraw entire areas from scratch and add more detail to them, and since its HD, old tricks like fog or other things simply would not look good in this era.

All that effort is better spent doing a full remake where the game can be rebuilt from scratch.

Look at the MGS Collection that came out on the PS3 recently. MGS 2, 3, and Peace Walker were all remastered in HD quality. Yet, MGS1 was not given the same treatment? The reason why? The developers said it would take alot more effort to remaster the game in HD, and that work would basically amount to a remake. The three titles that were given the HD treatment were two PS2 games and a title that was on a PS2-level handheld.

Wind Waker HD is a rare example of a HD remaster that has new content, but the game is still the same Gamecube graphics for the most part remastered to HD quality to look nice by modern standards.

As someone said eariler in theis post, HD Remasters are games given a new coat of paint and upscaled to look good on modern TVs. For the most part, they are the same games. Compare that to a remake that throws away everything besides the basic gameplay and concept and redoes the game from scratch.

That's the reason why the HD remasters have been so popular for companies. They can quickly take a Sixth Generation game, upscale it, and resell it to gamers. It also helps that most sixth gen games have not aged poorly in terms of gameplay.

A HD version of fifth generation games would take alot more work, and would pretty much be a remake.

@Caryslan
You missed the point I was making. I was really just saying that a "HD edition" is still a "HD edition" regardless of how much work was involved or what era the original came from. Also those PS2 era games that were just upscaled aren't really what I would call HD remakes. More like a glorified Virtual Console.

When I read the title of this thread I thought, as did others, that we were talking about updating old games. Like how Wind Waker and Ocarina of Time have been as well as titles like Ducktales. So when people say Super Metroid, Majora's Mask, Super Mario 64... I think they're all reasonable suggestions. Because HD versions of those games would be "HD editions" and would be very cool. Whether they happen or not is not important because frankly Wind Waker HD and Ducktales Remastered a couple of years ago might have seemed equally as unlikely.

VC on Wii U technically outputs the games at 1080p. Wii VC outputs them at 480p. Your retro games will already be in 1080p(full HD) even though they aren't remade.

Really? That's a bit of a copout. It's not the same at all.

Plus there has been quite a lot of quality remakes of classic games by Nintendo and others in the last few years. You can't seriously say that because a game is on the VC that's all anyone could ever want. Ocarina of Time and Starfox 64 were two of the earliest Wii VC titles and OoT especially consistently sold well throughout the Wii's life. That didn't make the 3DS remakes any less important. Didn't stop the OoT remake from being an early 3DS best seller or stop it from averaging 94% on Metacritic.

So why not be interested in the idea of more remakes if that's the standard?

I'm just trying to say that even if remakes don't happen, they'll still be in 1080p via Wii U VC. I'm not opposing remakes at all. I understand they're better, but we can't really expect a remake of every single game.

Especially if they got Wii Mode to run in complete 1080p, I'm pretty sure that wouldn't warrant a complete remake of a Wii game, graphically. It would be a bonus, but even without remakes, I would be content with the original game as-is. Even 1080p would be a pretty big improvement without remaking every game.

Super Mario Sunshine or whatever else will still look good in 1080p, or 480p for that matter. The VC WILL get the games in 1080p, at least. That's all I'm trying to say. I will not reject a remake.