A blog detailing my ongoing work on producing a tribute to the Journeyman Project games, created by Presto Studios.

Thursday, 17 January 2013

Hallway Evolution

Hi all!

Ok it's been a little while since you've seen any imagery from the project but there's been good reason for that. I've been spending a lot of time learning about compositing and how to prepare your scene properly for the compositing stage. There are a lot of things you can correct or change in the composite if the scene is set up correctly, meaning that changes may not require a re-render if the compositor is doing the work for you.

With that in mind, I've been doing some work on the TSA hallway, expanding the current design and adding more detail. I was inspired by a Blender tutorial by Blender Guru Andrew Price in which he had lighting set up in the floor. The effect was dramatic and I wanted to replicate that in the hallway.

Hey! I've been popping in and out of checking out this project, I would love to see this finished. I still play the game to this day periodically, and really believe it's a game that's a classic in PC RPG gaming. It'd be awesome to see this pop up in kickstarter, but of course, it'd probably be too much trouble for you in regards to licensing. Either way, just giving you KUDOS and encouraging to keep up the great work!

Blogger's pages feature would be a great way to add an FAQ page with contact info and info on the game (project overview, how you plan to stitch the panoramas and movies, what platforms it will be for, contact info, etc.). Hopefully things are going well. :)