In short, Occasional Questing is an exceptionally strong, active, and chatty guild in Shards of Titan. We strive towards success as a guild, and help each of our members towards individual success in the process.

While our guild is always nearly full, we are actively looking for new & determined members all the time.
We are accepting new members currently on a case by case basis.

Our guild is currently led by Sil (SilskeOfGH on Kongregate).

Let this thread serve as a public outlet for OQ members on Kongregate, and as a place for prospective members to gain insight into our guild.

The Shards of Titan Wiki is a community-led project that aims to compile all possible data about the game, as well as some helpful guides and strategies to help those players stuck at hard points in the game, or struggling to make decisions.

The wiki is a giant work in progress, and currently only has a small team of editors working on it. Please bear with us if a page you’d like is not yet available. Please feel free to help us make content at any time, also! We only ask you make a wiki account before you begin editing.

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For Capture the Flag, the two chests near the turret should give the same tier of weapons (have the chests cost the same amount and dispense the same tier of weaponry as the other). This will make it fair for both parties in CTF in terms of equipment. Perhaps in addition, there can be a more expensive chest in the center or in an area about equidistant from both bases can be fought over.

Additionally for CTF, I feel as though the XP and Gold you get from it is lacking, compared to Co-Op. This can potentially be solved by either increasing the xp/gold scaling from CTF, or by adding another type of incentive to play the game mode outside of experience and gold. I feel the second option is more beneficial and rewarding in the end, though harder to implement. I don’t currently have any thoughts as to what this “other incentive” could be (I do, but i haven’t thought about how to properly implement them), so I’ll leave others to come up with ideas for that.

Leveling breaks (pauses/does not give stats/resets, or any combination of the three) when another person joins your game (110% positive this is the reason, tested it).

While the mage’s fire shots now go through ribs and gates, they do not go through allies (collision issue).

If you use your special without enough mana, you stop regenerating mana (tested on mage, unpauses when I use an autoattack, but may only unpause for other classes when they use mana — mage autoattack consumes mana).

Music and Sound are set to default values every time you enter a new game.

Hiscores and ingame leaderboards are receiving faulty stats. I haven’t killed 600,000+ Zombies, and neither has that other guy. It should be closer to 5,000 for me. The ingame number seems to be doubling every now and then when I complete a Capture the Flag game.

Waves sometimes stop spawning. No idea how to replicate. Has only happened to me once on Wave 8.

Sometimes you won’t have an option to revive upon death. No idea how to replicate. Has only happened to me once upon rejoining a game and instantly dying.

Friendslist does not work.

Password-protected rooms can be entered by other people without the password.

This is a spreadsheet we never fully finished or released during my time playing M&D. Feel free to comment on it sometime soon and I’ll fill in the blanks. I’m not to blame for inaccurate information in the event that the stats of these bosses are updated.

Yeah i been saving for that, by the way, do the FFP eggs have any chance to give you a rare-ish monster(i been getting goblings mostly)?

The only monsters exclusive to Friend Eggs are the 5 Fate monsters (bear, boar, tiger, wolf, and mammoth), other good drops from them include the 5 masks, and ogres. However, we’re getting off-topic here, this is a suggestions thread. :)

Yeah, my mistake, actually i meant to say 1,88 gems per dollar(which is 53 cents per gem), i have a question, can you get monsters like the sphinx, griffon, elemental heros, etc. in any advanced dungeons or are they rare eggs only?

Nope, those guys are rare egg exclusive, but you’ll get plenty of good drops from rare eggs with free gems alone, especially with the event coming up!

Yes i was planning to buy kreds, but the gems are too expensive, not to mention that you should paid continuosly for gems if you want to play without waiting eternally for the stamina bar to recharge, im level 48 and have 51 stamina, that means when i spend everything i have to wait 8,5 hours for it to recharge completely, and the dungeons im playing cost 14 stamina, that means playing 3 or 4 dungeons, level up(hopefully), and play 3 or 4 more dungeons. The gems best deal is 6,10 kreds per gem, since it cost 2900 kreds you need to buy three 100 dollars pack of kreds(each pack contains 1000 kreds + 150 bonus kreds); so you get a total of 3450 kreds at the cost of 300 dollars, that is 11,5 kreds per dolar; 2900 kreds will cost 252 dollars; you get 475 gems for 252 dollars, that means each gem will cost you 1,88 dollars, but that is only if you buy the 300 dollars worth of kreds, so paying to replanish the stamina bar to play without limit is a very fast way to drain your wallet.

$252 for 475 gems is 53 cents per gem, assuming your other math is correct, not $1.88 per gem.

You should be able to level continuously from level 1 to ~100 without hitting 0 stamina, assuming your party is good enough and you get useful fusion materials along the way. At later levels, you may have to wait an hour or two to level, but you can fill that time with say, sleeping, or doing work, or making a guide for people newer to the game than you, or anything really. Stamina management is key, and isn’t too hard, it just takes a little forward thought.

The real key purchases with gems are Rare Eggs and Inventory space, both of which you don’t need much of. A $20 pack or two and the free gems from dungeons and events is likely enough to put you straight into late-game after you fuse/evolve your purchases, collecting runes and evo materials with all that extra inventory space you have. Stamina refills are only useful for grinding past level 100 and for dailies, really.

Boss: 20k dmg, around 750k hp. First attack 4 turns, 5 turns after that. It also has 1k def, so damage <1k will be 1.

I already have all the accurate info for the Thursday daily up. :)

You were pretty close to the right values, and I applaud you for that. :)
Typically first-turn attacks are on slightly more random delay than the other turns, being [turn delay +/- 1] to the best of my knowledge. I just put in the turn 2 and onward delay, which is a static value.

My largest complaint currently is the “sucker deal” in the buying gems page. Gems should get cheaper as you buy in bulk, no exception; yet the 565 Kred package stands in stark contrast to that. At 6.80 Kreds-per-gem, they’re more expensive than the next option down, 30 Gems for 200 Kreds or 6.67 Kred-per-gem, and up, 6.39 Kred-per-gem. While the profit margins aren’t huge, the existence of an option that counts on the customer to not do math suggests at best a disrespect for that customer or something akin to total arbitration regarding your pricing structure.

My second largest complaint is the friend system, namely the friend code. I have no clue what the point of it is… all it seems to serve is to make it harder for people to get friends, which is a potential money maker since there’s a limit to the friend list size that’s expandable via gems. Yes, the community has stepped up to provide a workaround, but it’s extra legwork on the part of the player just to find someone labeled as a “friend” whose primary purpose is providing 10 FP a day and potentially a useful monster to help in a harder dungeon.

I already addressed the first point in my last post, that it seems to be an oversight, but you don’t seem as outraged about it as the guy below you, and willing to think that it may just be a mistake. For that I thank you. The devs are very generous with free gems, extra events, and interacting with the players in Room 1 when they speak reasonably. There is normally one there during work hours on weekdays, answering questions and reading the chat from time to time.

As to the friend codes, I think it’s because the system was taken off Puzzles & Dragons, but it also helps a bunch when you’re on two separate platforms like Kongregate and Facebook. You can avoid the bugs of implementing the “friend on the platform, become a friend on the game” system that a lot of these games have when they exist on both platforms (because the code and mechanics to do such is different for both). The limitations to the friend list were introduced when its time in Kong beta ended. Even in Kong beta, many of us were able to have over 200 friends. If that system were to continue outside beta, it would have led to people having thousands of friends. This isn’t good for both the server and the player, and so I believe that’s why the friend list limitations were put into place.

I think its time to acknowledge that the devs only want profits, and dont care about making the game better or more playable, and they are even trying to rip us off with “the sucker deal” mentioned by Weatherbeard, the game had great potential, but maybe everyone should just give it a 1 star rating and let it go.

The developers are perfect but horribly corrupt people and nothing they do can be a mistake or an oversight. Am I doing this properly?

In all likelyhood, it was an oversight, a wrong number plugged into a calculator somewhere in the process, or based off the facebook model, and it didn’t transfer over as smoothly as they planned it to.

But some people are too quick to jump on a hate train I suppose. I didn’t realize you were even planning to buy 565 kreds for that option. I don’t see how it even applies to you.

You have at least 3 turns to kill each monster, most will require 4-5 turns. You can do up to 6 damage a turn with some match-5’s in there to kill both in 3 turns. If you’re confident in your matching abilities, then kill the one with the shortest turn delay first. If you’re not as confident, take a party with over 8888 health, kill the one with the longest delay first, and tank a hit.

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