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Obscure 2

Obscure 2
================================================================================
{ ____ __ ___ }
{ / __ \/ /_ ____________ __________ |__ \ }
{ / / / / __ \/ ___/ ___/ / / / ___/ _ \ __/ / }
{ / /_/ / /_/ (__ ) /__/ /_/ / / / __/ / __/ }
{ \____/_.___/____/\___/\__,_/_/ \___/ /____/ }
{ }
{ }
{ }
{ Walkthrough By Mark Davies }
{ }
{ (c) March 2008 }
{ }
{ Version 1 }
{ }
================================================================================
================================================================================
{ }
{ Contents }
{ }
================================================================================
01 - Introduction
02 - General Notes
03 - Enemies
04 - Weapons
05 - Mini Games
06 - Walkthrough
07 - Gamma Theta Delta Motto
================================================================================
{ }
{ 01 - Introduction }
{ }
================================================================================
This is a guide to the Obscure 2 game. I do not intend on rehashing the manual
so you should refer to it if you are unsure of controls etc.
I decided to write the walkthrough after writing one for the first episode. I
have seen other walkthroughs that don't have as much detail as this
walkthrough. My walkthrough also includes maps with item locations marked to
make it easier to navigate the game.
This guide has been written by me after some long painstaking effort so please
do not rip my walkthrough off. Finally it will contain SPOILERS so only read
if you are really stuck.
ASCII art header created using: http://www.network-science.de/ascii/
================================================================================
{ }
{ 02 - General Notes }
{ }
================================================================================
1) Whenever you find a soda machine break it open to get ENERGY DRINK.
2) FIRST AID KITS, ENERGY DRINKS and SERUM restore health.
3) Having one player use the STUN GUN and the other to use the melee weapon is
a great way to kill the annoying flying monsters.
4) Always keep you BATTERY recharged when possible.
5) Break open every crate you find, some contain ammunition.
6) Remember that melee weapons can hurt your other player if you’re not careful.
7) When playing a single player game, the computer character will choose what
weapon to use based on what you have given them. If you want to conserve
ammunition, don't give them guns!
8) Ammunition for weapons seems to change between games. The maps I have
included will show where I found ammunition, this may not be the same in
your game. For example, in the freaks house you can find a FLASHBANG
GRENADE either upstairs on the landing or downstairs in the cellar but not
in both locations. Depends on which one you go to first
9) Items you can pick up are listed in CAPITALS in the walkthrough to make them
easier to spot.
================================================================================
{ }
{ 03 - Enemies }
{ }
================================================================================
There are several monsters encountered through the game. There are no specific
names that I have found in the game so I have named them myself. All monsters
are vulnerable to all weapons, but some are more useful than others against
certain enemies.
1) Spider Monsters
------------------
So called because they look like large spiders. Usually attack in numbers and
are very quick. Can jump on you and attack your head (have to use SPACE to
shake off). Best killed with melee weapons, don't waste bullets on these.
2) Flying Monsters
---------------
These look like heads with legs that look like teeth. Best killed with one
character using stun gun and the other using a melee weapon. Best to avoid
wasting bullets on these.
3) Mr Blobby
------------
These are large humanoid monsters that are very slow moving but have a decent
melee attack. First encountered in the upper floor of the brotherhood
fraternity house. Shoot these from range or stun them and use melee attacks.
4) Split Heads
--------------
These are larger humanoid monsters whose head literally splits open. They have
a very powerful melee attack and are best killed with guns from a distance.
If you encounter these alone you can stun them and use melee attacks.
5) Crawlers
-----------
These look like dogs, are very quick and use melee attacks. Stun and melee
weapons work well against them. Can use guns but probably best to save the
ammunition.
6) Breeders
-----------
These are slow blobs that are usually accompanied by several spider monsters.
They have a large tongue that shoots out to attack you and when you kill them
several spider monsters burst from their bodies. Best to use guns to take
these out, FLASHBANG GRENADES are particularly effective against these.
7) Small Humanoids
------------------
You first meet these in the sewer tunnel of the dam. Slow melee attacking
monsters. Also meet these again in the school.
================================================================================
{ }
{ 04 - Weapons }
{ }
================================================================================
The weapons can be split into three groups; melee, guns and projectiles.
Melee Weapons
-------------
BASEBALL BAT - Found outside the brotherhood fraternity house.
SPIKED BASEBALL BAT - Found in the basement of the college (this is the best
melee weapon, which seems to deal the most damage).
HOCKEY STICK - Found outside the brotherhood fraternity house.
GOLF CLUB - Found in the upstairs library of fraternity house.
Guns
----
HANDGUN - Found in the safe in the games room on the upper floor of
the fraternity house.
SHOTGUN - Found near COREY'S car on the way to the hospital.
FLASHBALL - Found in the box in the hospital.
FLARE GUN - Found in the box on the inside of the dam.
CROSSBOW - Found in the box on the first floor of the hospital.
MINI SMG - Found in the box in the school classroom towards the end
of the game.
Projectiles
-----------
DYNAMITE - You need to make this in the hospital, also found in
school science lab later in the game.
FLASHBANG GRENADE - Scattered in various locations in the game.
================================================================================
{ }
{ 05 - Mini Games }
{ }
================================================================================
Each character has a special skill and some have little mini games that you
need to complete in order to progress in the game.
STAN
----
STAN'S skill is Lock picking. In his mini game you need to move the parts of
the lock up and down to get the end of the lock pick into the lock.
SHANNON
-------
SHANNON'S skill is Breathe in black stuff that usually blocks doors. When she
starts there is a bar along the top of the screen and a moving black marker.
You have to move the white marker to match the black marker by pressing 'F' to
move the white marker right and not pressing it will move it left. As you
match the black marker the bar will get shorter and eventually disappear
completing the sub game
MEI
---
MEI'S skill is hacking. Basically you need to play a matching letters game.
You have to press SPACE to access the list of letters and move to the letter
you want. Then repeat for each letter. If the letter chosen is in the word
and in the correct location it will show as green. Yellow letters are in the
word but in the wrong place and red letters are not in the word at all.
================================================================================
{ }
{ 06 - Walkthrough }
{ }
================================================================================
This section is the complete walkthrough for the game.
================================================================================
Student Dormitory
================================================================================
Map Of Dormitory
----------------
___ ___ ___
|203| | | |202|
_|___|__ ___|___|__|___|___
| \ |
___| _____\___ ___________|
|204| | | |
|___| | | |___
| | | |201|
___| | | |___|
|205| | | |
|___| | | |___
| | | |200|
___| | | \___|
|206| | | |
|___| | | |
________| |_____ ___|XX|______
| X |
|___X____ _____X___ C ___|
| | | | | | |
|___| | | | | |
___| | |__|UU|
|208| |
|___\ |
| |
| |
_|\_|_
| |
|______|
Bathroom
Key
===
\ Unlocked door
C CAN OF COKE
D Exit
U Stairs Up
X Locked Door
Room 208
--------
* Start in room 208 controlling COREY and MEI.
Hallway
-------
* Exit room and go into the bathroom.
Bathroom
--------
* Examine the mirror and that gives you a message "tonight come and get pissed
room 200 SV"
Hallway
-------
* Exit and follow the map to exit and then to room 200.
Room 200
--------
* You'll meet SVEN and AMY, KENNY and SHANNON will also walk past the room.
* A cutscene will take place and you'll wake up in an unknown place...
================================================================================
Unknown Area 1
================================================================================
Map Of Unknown Area 1
---------------------
_________
| B \
| __ B \MEI
___ _| | G | \ \
| B | \G| \ \_____________
X B | \ |
|___B___| \_ W |
| |
| |
| Start |
|____________|
Key
===
B Dummies
G Grave
W BASEBALL BAT
X Exit
Unknown Area 1
--------------
* You start off controlling COREY.
* Look for a red light which identifies the BASEBALL BAT.
* Take the bat and follow the path left and meet up with MEI.
* To continue along the path you'll need to break the "dummies" with the bat.
* You can examine the graves of both COREY and MEI (written on wooden boards.
* Continue along the path and you'll see a man carrying off a woman in a sack.
* Break the dummies again and continue along the path.
* Go down the manhole (exit)
================================================================================
Tunnel Area 1
================================================================================
Tunnel Area 1
-------------
* Follow the tunnel straight ahead
* Its very long and linear and you'll get "visions" as you move along.
* You'll first meet Jun, merged into the left wall.
* Then you'll meet SVEN walking towards you.
* Just keep going and you'll hear a laugh and wake up in another tunnel.
================================================================================
Tunnel Area 2
================================================================================
Tunnel Area 2
-------------
* COREY now has a SHOTGUN.
* Move along tunnel to a giant flower and examine the body.
* You will then be attacked by 2 monsters, you will die and wake up in the
bathroom of the dormitory area.
================================================================================
Student Dormitory
================================================================================
Map Of Dormitory
----------------
___ ___ ___
|203| | | |202|
_|___|__ ___|___|__|___|___
| X |
___| _____X___ ___________|
|204| | | |
|___| | | |___
| | | |201|
___| | | |___|
|205| | | |
|___| | | |___
| | | |200|
___| | | \___|
|206| | | |
|___| | | |
________| |_____ ___|XX|______
| \ |
|___X____ _____\___ C ___|
| | | | | | |
|___| | | | | |
___| | |__|UU|
|208| |
|___X |
| |
| |
_|\_|_
| |
|______|
Bathroom
Key
===
\ Unlocked door
C CAN OF COKE
U Stairs Up
X Locked Door
Second Floor
------------
_____XX________ ________ _____XX___
X \ | | \ X
X____ ____\ | | \____ __X
| | | |_____| | | |
| | |__| |__| | |
| | | |
|DD| |DD|-------|
|
|
First Floor |
----------- |
|
___ ___ |
|117| |116| |
_|\__|_|___|__ |
| X |
|_______ ___X |
| | |
___| | |
|118| | |
|___| | |
| | |
___| | |
|119| | |
|___| | |
| | |
__|\\|____ |
| X |
| _ __X |
| | | | |
| | DD---| |
| | | |
| | |UU| \ | | |
|_\____CC__CC|___________| | | |A
|__| |_|
| |
| |
|___|
Key
---
\ Open Door
A CROSSBOW AMMUNITION
A FIRST AID
B Box \ FLARE GUN (needs 3 keys)
C Crate
D Ladder
E SHOTGUN AMMUNITION
F FLASHBANG GRENADE
H Turning Handle
K SMALL KEY
L Lever
L Locker
R Recharge Point
S SOLDERING KIT
V Save Point
W Air Vent
Entrance Room
-------------
* Use SVEN to lift Crates on top of each other.
* Have COREY climb up on the crates, then up on the ledge and shimmy left,
then drop down.
* Use the lever to open the door.
* Grab the SMALL KEY from the room behind.
* Exit through the door at the bottom of the stairs.
Sewers
------
* Go down into water and climb up other side.
* Use the handle to open vent.
* Get the CROSSBOW AMMUNITION from the vent.
* Continue following the path and kill the 2 small humanoid you encounter.
* Go around the corner and kill 2 crawler monsters.
* Grab the SHOTGUN AMMO from the sewer wall.
* Follow sewer to the end and exit through the door.
Turbine Room
------------
* Grab the FIRST AID by the door
* Climb down the ladder.
* You need to run past the turbines when the missing blade allows.
* Climb up onto left platform.
* Follow it around to get the SHOTGUN AMMUNITION.
* Come back, drop down and climb up the other side.
* Jump up on the wall at the end and shimmy across towards the door and drop
down.
* Use the lever to drop the ladder.
* Switch to SVEN.
* Climb down the ladder and run past the first turbine.
* Run past the second turbine and climb the ladder.
* Exit through the air vent.
Steam Room
----------
* Move the crates so you can get to the locker and get the SOLDERING KIT.
* Move the crates again so you can get to the hallway.
Hallway
-------
* Kill the spider monsters and go up and right.
* Use COREY to jump up on the wall and shimmy over the electricity.
* Grab the SMALL KEY and FIRST AID from the end.
* Jump back up on the wall and shimmy back.
* Go to the box and use the 3 keys to open it and get the FLARE GUN.
* Then go meet up with the team above the steam room
Room Above Steam Room
---------------------
* You'll automatically receive an update to the SYRINGE.
* Use the SOLDERING IRON on the panel to activate the lift.
* Choose COREY and SHANNON (you have to use these for the boss fight)
* Save you game then exit into lift.
================================================================================
Boss Fight - Kenny 2
--------------------
* You have to hit him until he is incapacitated.
* Then you have to use the handles to drop a great big turbine on his head.
* Repeat three times to kill him.
I used a FLASHBANG at the start of the fight and gave SHANNON the SHOTGUN.
This strategy killed him with only a couple of shotgun shots.
================================================================================
Top Of Dam
================================================================================
Top Of Dam - Map
----------------
__________
|T L L |
| |
|___ |
________| ___|
| | |
|________ X |
| | | |
| S | |
| | | |
| | | |
| | | |
| | F| |
| | |___|_
| |
| |
| |
\ |
| |
| |
| |
| |
| |
|___\\ ____|
| |
| |
| |
| |
| |
_____/ /
________________ ____ / /
| | | | / _____/
| M | | P | / /
|______ ________| | |/ /
| __ | | /
| | | A |___________________|B _/
| | | #### /
| | | #### /
| ___ ___####____ ____/
|_ |
| \V |
| \ |
|___|____________|
Key
---
A FIRST AID
B HANDGUN AMMUNITION
F FLASHBALL AMMUNITION
L Lever
M FLARE GUN AMMUNITION
P Planks
S SHOTGUN AMMUNITION
T Boat
* First thing to do is re-equip your characters and reload all the weapons.
* Grab the FIRST AID near the steps the FLARE GUN AMMUNITION on the
walkway behind.
* Start to cross bridge and you'll be attacked by some flying monsters.
* Kill them and you'll find the bridge cannot be crossed. COREY needs to
shimmy across the side of the bridge to the other side where there are some
planks to allow SHANNON to cross.
* You'll need to take care of 2 blobby monsters (1 flare gun shot each will do
the job)
* Pick up the HANDGUN AMMUNITION and the planks.
* This will allow SHANNON to cross.
* Follow the path up to a door and exit through it.
* Watch cutscene and walk up to the boathouse.
* Break the crate on the walkway to get some FLASHBALL AMMUNITION.
* Grab the SHOTGUN AMMUNITION from the rail.
* Enter the boathouse and use the lever to launch the boat.
* Walk along the jetty and use the boat.
================================================================================
Rowing To The Island
================================================================================
To avoid wasting ammunition just equip both players with melee weapons. When
you get near the other side the enemies will disappear when you leave the boat.
* Basically you just need to row backwards in a straight line. Using SPACE
will increase your rowing speed. Ignore the flying beasts that attack you,
if you row quickly enough they won’t be a problem.
================================================================================
Turtle Island
================================================================================
Map Of Turtle Island
--------------------
_________
| _____ |
| | | |
| | ___| |__
| | | |
| | |__ |__________
| | |V | |
| | | | |
|X| |____E| |
| |
\ /
\ /
| |
CAVE__________
| #########
| #########__
|_____########/ |
| E |
| /
| /
\ /
\ |
\____ _|
| |
| |
| |
_________ | |
| F | |LL|
|______ | | |__
| | | C |
| | / ____|
| |/ /
| /
| /
| /
| |
| | _
| | | | __
| |___| |__ / |
| \___/ |
|__________ |
\_ /
\ /
| |
| |
| |
| |
| |
| |
| |
| |
|R |
_| |_
| |
|______|
Key
---
A FIRST AID
B HANDGUN AMMUNITION
C FLAREGUN AMMUNITION
E ENERGY DRINK
F FLASHBANG GRENADE
L Tree Log
V Save Point
X EXIT
* Use the recharge point then move down the walkway to the island.
* Kill the spiders that appear when you get to shore.
* Follow the left path, staying left and find a FLASHBANG GRENADE at the end.
* Backtrack to the only other path you haven't been up.
* When you start to go up you'll get attacked by several spider monsters.
* Kill them and proceed.
* Grab the FLAREGUN AMMUNITION.
* Use the CHAINSAW to cut the log.
* Proceed up the path into a large open clearing.
* You'll be attacked by several spider monsters and a spider breeder. Kill
them.
* Break all the crates one of the two should give you an ENERGY DRINK.
* Climb up on the ledge and pull SHANNON UP.
* Use SHANNON to breathe in the black stuff around the cave entrance.
* Head under the beach house and climb inside.
* Break the soda machine to get an energy drink.
* Follow the path around to RICHARD, watch the cutscene then take control of
AMY and SVEN in a boat.
================================================================================
Rowing To The Island 2
================================================================================
* Take your time rowing to the island, no creatures will attack you.
================================================================================
Friedman Island
================================================================================
Map Of Friedman Island
----------------------
_______________\__
|## | |
|## | |
| _| | H |
|| | |
||_ | |
| |_______X_|E |
| |_ ______| |
| |__\__|
| W |
| |
| |
| |
| |
| |
| |
| |
|______V _______|
___| |___
| | | | | |
| |_| |_| |
| |
| |__
| # |
| # # # |
| # # # |
| # # |
| # # |
| # # |
| # __|
| |
| C |
|___ ___|_
| \
| \
| \
|__ _ \
| | \ \
| | \ \__
| | \ |
| | \ |
| | \ |
|R | \ E |
| | \______|
|__|
Key
---
\ Open Door
C Clue
E ENERGY DRINK
V Save Point
W Washing Machine.
* Use the recharge point then kill the spiders and medium sized monster.
* Follow the shore to the right and get an ENERGY DRINK from the boat.
* Enter the graveyard and have AMY decipher the clue.
* You need to use this clue to press several stones in the graveyard. If you
examine the grave at the right of the graveyard you get a view of all the
graves I've marked with a #. To make it easier to identify the order you
need to activate each grave I've numbered them as below:
7
3 10 12
6 13 14
2 9
5 11
1 8
4
* You need the graves to match the picture so you can hide all the ones that
are not in the clue you have just uncovered. Hide the graves listed below:
1,3,7,11,12,13
You can do this either through the view of 14 or just walking around
normally. The later is easier to see where you are going.
* Enter the crypt that just opened.
* As you head towards the house you'll encounter your first splitface and 3
small humanoid walkers. Kill them all.
* Move the washing machine with SVEN and enter the greenhouse.
* Grab the energy drink of the shelf.
* Break the crate inside green house for some HANDGUN BULLETS.
* Open the door at the back to trigger a cutscene.
================================================================================
Friedman Island
================================================================================
Map Of Friedman Island
----------------------
_______________\__
|## | |
|## | |
| | | |
| || | |
| || | |
| |_______\_| |
| |_ ______| |
| |_____|
| |
| |
| |
| |
| |
| |
| |
| |
|______V _______|
___| |___
| | | | | |
| |_| |_| |
| |
| |__
| # |
| # # # |
| # # # |
| # # |
| # # |
| # # |
| # __|
| |
| |
|___ ___|_
| \
| \
| \
|__ _ \
| | \ \
| | \ \__
| | \ |
| | \ |
| | \ |
|R | \ |
| | \______|
|__|
Key
---
\ Open Door
V Save Point
W Washing Machine.
* You'll be in control of SHANNON and STAN now, at the beach where SVEN and AMY
arrived earlier. Walk forward to trigger a cutscene.
* You have to fight 2 splitface monsters here, kill them both.
* Go up to the house, through the crypt, and kill 3 easy walkers.
* Go up to the greenhouse and kill the walker that jumps out (note you can't
enter).
* Go up to the front door of the house and pick the lock.
* Enter the house
================================================================================
Friedman House - Ground Floor
================================================================================
Map Of Friedman House - Ground Floor
------------------------------------
_____\\_____
| |
| # # # # # |
| |
| # # # # # |
| |
| A# # # # # |
| |
|A # # # # # |
| |
|W # # # # # |
_X__| F| |UU|
| | | |_
| S|__| |
|V |W |________
| __________ _| | F|
| | \ |
| \ |#K#### |
|_______________|_ | # |
_X_____| | # |
| \ | # |
| *\ K|___ ___|
| | | |
__| | UB| |
| |__X__| |
| | | |
| K | |
|__ | |
| | | |
|_________|__\__|________|
| |
|___|
|C__|
Key
---
A FIRST AID KIT
B Box
C CROSS
E ENERGY DRINK
F FLARE GUN AMMUNITION
H HANDGUN BULLETS
K SMALL KEY
S Electronic Switch
U Stairs Up
V Save Point
W Written Note
Map Of Friedman House - Upper Floor
-----------------------------------
___
| |
|L |
| |
| |
___X_________|_\_|____
XF \ X
|______ ___|_\______|_
| | C |
|DD|### |
|### ## |
|W ## |
|______________|
Key
---
\ Open Door
D Stairs Down
L Clue
F FLASHBANG GRENADE
W Written Note
X Locked Door
Dining Room
-----------
* Go into the room on your left and grab the ENERGY DRINK from the table.
* Break the boarded up fireplace, kill the spiders that appear.
* Grab the small key from the alcove on the left of the room.
* Use SHANNON to remove the black stuff over the door in the corner.
* Go through the door and meet everyone else, triggers cutscene.
Hallway
-------
* Talk to RICHARD to get another upgrade of SYRINGE and BATTERY.
* Get the SMALL KEY off the shelf.
* Grab the written note of the seat by STAN.
* Exit through door on right into the room behind the greenhouse.
Greenhouse
----------
* Grab the SMALL KEY off the shelf on just as you walk through the door.
* Break the crate to get the FLARE GUN AMMUNITION.
* Go back to room where all other characters are.
Hallway
-------
* Use SMALL KEYS on the box to get the UBER FLASHLIGHT.
Dining Room
-----------
* Go into the dining room and use COREY to climb up and get the CROSS inside
the fireplace.
* Go back to room where all other characters are.
Hallway
-------
* Exit through door on left into the cellar.
Cellar
------
* Grab the Written Note and FIRST AID KIT from the shelf.
* Break the crates and get another FIRST AID KIT.
* Grab the FLASHBANG GRENADE near the switch.
* Notice the grid and statues with ands, one holds a cross like the one you
found earlier. Use the CROSS on one of the hands
* Go back to room where all other characters are.
Hallway
-------
* Turn left and grab the FLASHBANG at the end of the hall.
* Get AMY and STAN, go upstairs and turn right (other doors are locked).
* Use STAN to pick the lock.
Upper Hallway
-------------
* Enter the room on the left (dark room).
* Have AMY look at the clue (picture of cellar)
* Exit and smash the glass door opposite.
Bedroom
-------
* Watch brief cutscene.
* Open the cupboard by the bed and get the CROSS.
* Grab the Written note from by the bed.
* Got to the cellar.
Cellar
------
* Use the CROSS on the last hand.
* Examine photo again and you'll see the position you need to put each statue.
Assuming the 5 square grid as follows these are the positions (looking
towards the door):
01 02 03 04 05
06 07 08 09 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
You need to cover 7, 13 and 24 (13 is already done so just need the other two)
* Use the switch device to move the statues to the require position.
* Open door and watch cutscene.
================================================================================
Tunnels
================================================================================
Map Of Tunnels
--------------
###
###
| |
|A |
| |
| |
| |
| |
| |
| | ###
| | ###
| | | |
| |_ _____| |
| \ |
| _\_____ |
| | | |
| | | |
| | | |
____________| | | |
X | | |
X | | |
X_______L___ | | |
F | | | |
| | |PPP|
|ppp| | |
| | | |
| | | |
| | | |
| U| | |
|___| | |
## |
## |
| |
| |
|PPP|________________
|E W R \
| \
|___________________ \
\ \
\ \
\ \
\ \
\ \
\ |
| |
| |
| |
| |
|___|
START
Key
---
A FLASHBALL AMMUNITION
E ENERGY DRINK
L Lever
P Planks
R recharge Point
U Unstable plank
W DOOR WHEEL
* Follow path and kill two walker monsters
* Get DOOR WHEEL off can.
* Smash crates to get ENERGY DRINK.
* Break planks and go into new tunnel.
* Continue up tunnel and break more planks.
* Kill big walker that comes around the corner.
* Break even more planks and go to door.
* Use the DOOR WHEEL picked up earlier on the door.
* Turn right and go to the end of the hallway, destroy crates and pick up some
FLASHBALL AMMUNITION.
* Turn back and head the other way and you'll get ambushed by 2 dog walkers at
the T junction, kill them to proceed.
* Use the levers to open a panel and get some FIRST AID.
* Head towards the plank shielding the dead end and destroy the planks and the
unstable plank holding up the ceiling.
* When the dust settles exit up through the rubble.
================================================================================
Leafmore School
================================================================================
Map Of School Office
--------------------
_________________
| |
| |
| |
| |
| _ ________|
| | |
| | |
| | |
| |______\____|
| |
| |
| |
|_____|
* You'll find yourself back at the school from Obscure 1 now.
* Head forward and kill the 2 flying monsters that attack.
* Go into the toilets and you should be able to climb through the vent into the
toilets on the other side (deja vu).
Map Of School Entrance
----------------------
________X__________X___________X__
| |
| |
|_X__PPPP__________________________|
| ######## ####|
| ######## ###|
| ######## ##|
| ######## |
\ ######## \
| ######## |
| ######## |
| ########E |
|_X_______________ __________|
| | | F R |
| | | |
| | | |
|________| | |
| V | | |
| \ | |
| E| | |
|________| | |
| \ |
| | |
|_____|__________|
Key
---
\ Open Door
E ENERGY DRINK
P Plank
R Recharge Point
V Save Point
X Locked Door
Toilets
-------
* Grab the ENERGY DRINK from the toilet.
* Exit into the hallway.
Hallway
-------
* Smash the glass on the door opposite and enter room.
Classroom
---------
* Kill the spider monsters and a walker.
* Get the FLASHBALL AMMUNITION and recharge the battery.
* Go into hallway and into the main reception hall.
Main Hallway
------------
* Kill the three small humanoids that attack.
* Smash crate near rubble to get the ENERGY DRINK.
* Climb the rubble in the north east corner to get onto the upper ledge.
* Go across the ledge and smash the planks.
* Climb down and exit through the door.
================================================================================
School Courtyard
================================================================================
Map Of Courtyard
----------------
___
| F |
| |
| |
______| |
| | X
| | X
___________| | |
| N | |_ |
| | | |
| \ |_ |
| | | |___________
| | K | D |
|__ _______|______| |
| | | __ |
| | | @_|__| |
X | | |
| | | |
| ______E__| | ___________|
| |
| |
| |
| |
| |
| |
| |
_______|_\_|______________________
| ###|
| ###|
|_______ ###|
| ### ### ###|
| # V |
| # |
| # |
| |
| |
| # |
| # \
| # \
| \
| \
| # \
| # \
\ # \
\ |
\ |
| # |
| # |
| # |
| Characters |
| |
| # |
| # |
| # ### |
| ### |
| ### |
| # ### |
| # ### |
____| # ### |
| P ### |
| K P ### |
|____P ________________###_________|
|R |
_____XXX_______| |
| K | |
| | |
| A | X
| \ X
| E| X
| | |
| | |
| | |____________
|_______PP______|____|____________|
| _ | | | |
| |_| | | | |
| | | | | |
| @ | | |
| |##|
| |##|
| | | |
|##### ############| |E |
|######### #######| |C |
|_______XX____#######|_________|__|
Key
---
A HANDGUN BULLETS
D FIRST AID KIT
E ENERGY DRINK
F FLASHBANG GRENADE
K SMALL KEY
N Newspaper Clipping
P Planks
V Save Point
Courtyard
---------
* After a short cutscene you'll meet up with the rest of the characters again.
* Talk to RICHARD to get an update to the battery.
* Heal all your characters and recharge the battery if necessary.
NOTE: Don't go back into the main building because you are attacked by spiders
and can't get back to where you came from
* Break the planks and grab the key.
* Head for the door to the south of the recharge point.
Area Off Courtyard 1
--------------------
* You'll meet a spider breeder monster, kill it.
* Grab the ENERGY DRINK by the entrance, the SMALL KEY from the near the door
and the HANDGUN AMMUNITION by the rail, near to where the breeder was.
* Break through the planks and head towards the wrecking ball machine.
* You need to move the arm over the ball until the attach ball options is
available then use it. Then just move the ball left and right hitting the
building to demolish the wall.
* Go through the new space.
Library
-------
* Kill the two splitfaces that appear.
* Use COREY to climb up the wall near the stair and shimmy across to the
balcony.
* Drop down and jump across to the next balcony.
* Grab the ENERGY DRINK and the CUTTING PLIERS, then return to the main
courtyard.
Courtyard
---------
* Go to the padlocked gate in the north of the courtyard and use the CUTTING
PLIERS on the chain.
* Go through the gate.
Area Off Courtyard 2
--------------------
* Go to the far end of the path and grab the FLASHBANG GRENADE.
* Use the pulley cart thing to winch your way to the roof of the building.
* Grab the SMALL KEY and exit through the door.
Rooftop Rooms
-------------
* Grab the newspaper clipping and go through the door.
* Kill the splithead that attacks you.
* Break the crate to get the ENERGY DRINK.
* Go through the hole in the wall
================================================================================
Classroom
================================================================================
Map Of Classrooms
-----------------
_\\__ ____________
| | |
| \ S B|
| | |
| | |
| _ |____________|
|| | |
||_| |
| | |
| @ |
| |
| |
| |
| X
| |
| |
| |
| X
| |
| |____________
| | ###########|
| X ###########|
| | #####|
| #####|
| #####|
| | #####|
| | #####|
| | #####|
| | ### #####|
| | |
|_____|___________D|
Key
---
\ Open Door
B Box / MINI SMG
D DYNAMITE
S SHOTGUN AMMUNITION.
X Blocked Door
* Kill the two flying monsters that appear.
* Break the cupboard and grab the DYNAMITE.
* Throw DYNAMITE at the wall and go through hole.
Hallway
-------
* Kill the three small humanoids that you encounter.
* There is a ball in the digger and two exits, the end takes you back to the
main courtyard and the other you need SHANNON to clear.
* You have to go get SHANNON so get her, recharge the battery and return to the
hallway.
* Use SHANNONS skill to remove the black stuff.
* Break the glass and enter the room.
Classroom
---------
* Grab the SHOTGUN AMMUNITION off the desk.
* Use the SMALL KEYS on the box to get the MINI SMG.
* Use the CUTTING PLYIERS on the locked cupboard to get the JERRYCAN OF
GASOLINE.
Hallway
-------
* Use the JERRYCAN OF GASOLINE on the digger.
* Use the digger controls in a similar way as before to move the wrecking ball
over the wall.
* Return to the wrecking machine on the other side of the wall.
================================================================================
Area Off Courtyard 2
--------------------
* Use the machine to puck up the wrecking ball and break a hole in the wall on
your left.
* Go through hole.
================================================================================
Underground Tunnel
================================================================================
Map Of Underground Tunnel
-------------------------
_____
| V |
| \
| |
|-----|
| |
| F |
| |
| |
|W |
| |
|-----|
| |
|-----|
| |
| |
| |
| |
| |
| |
START
Key
---
F First Aid Kit
W Written Note
* Walk forward and drop down three times.
* Grab the written note and the FIRST AID.
* Use COREY to climb up to the upper level (stand to right of strut and face
right).
* Pull up partner.
* Grab the SHOTGUN AMMO.
* Save the game.
* Pick the lock and enter the room.
================================================================================
Boss Fight - Friedman and Son
================================================================================
Map Of Boss Fight Room
----------------------
__________________________
| R FRIEDMAN |
| |
| FREAK |
| |
| |
\ |
| |
| |
|E |
| |
|__________________________|
Key
---
E ENERGY DRINK
R Recharge Point
* Watch the cutscene.
* You have to kill the freak and Friedman.
* Keep shooting the freak until he goes back to Friedman.
* Friedman will then attack you with tentacle attacks.
* Shoot at Friedman and after a couple of shots one of his tentacles will fall
to the ground, use the chain saw on it.
* Repeat twice more (three in total) to kill old Friedman.
* The third time your leg will get caught and you'll need to repeatedly press
SPACE to get free.
* COREY and the freak will then dual with chainsaws, keep pressing SPACE,
repeatedly to kill him.
* Watch the cutscene.
================================================================================
Courtyard & Tunnel
================================================================================
Map Of Courtyard & Tunnel
-------------------------
__________________
\ |
\_______________ |
| |
| |
| |
| |
___________| |_________
| |______ _________
| \_____/ \
| V ###
| ______ ____ ###
|________________________| \_______/ \_###
Key
---
V Save Point
* RICHARD will betray you, don't you ever learn not to trust teachers in these
games!
* After a cutscene you'll be left controlling SHANNON and STAN in a tunnel.
* Follow the tunnel and surprise, surprise you’re back on the road to the
brotherhood party house.
* Now you have to run to the house because splitheads will attack you, you have
no weapons so all you can do is run.
================================================================================
Brotherhood House
================================================================================
Map Of Outside The Brotherhood House
------------------------------------
__X_______________//_______
| |
| |
| |
|__________ ####FE___________|
|#####|
#####
Key
---
E ENERGY DRINK
F FIRST AID
* Grab the ENERGY DRINK and FIRST AID near the AMBULANCE.
* Enter through front door.
================================================================================
Brotherhood Lower Floor
================================================================================
Map Of Brotherhood Lower Floor
------------------------------
____________XXXXXX__________
| |
| __ |
| | | | |
__| | | | |
| | | V| |
| PP| | Y | |
|__ PP| |___________________| |
| | __________________ | |
| | | || |
| | | |_\\|_
| | | |
| | | _____|
| | | |
| | |_________ \\ _____|
(see outside map) | | | |
| | | |
_____X|_______|\\| | |
| |F | | |
| | | | |
_____| |_____L____|________ |\\|_____________
| | |____| | | | |
| |__XX__| | | | |
X | | | | _ |
X | | | | |2| |
| \ | | | |_| |
| \ | | | _ |
| | | | | |3| |
| |___________________XXX____| | | |_| |
| |###############| | | | |
| |###############| | | | |
|_\___|_______________| | | | |
| R | | |__ | |_______ |
| | | U| | |
| | \ __U|__________| |
| | \ | | |
|_____| | |______________|_XXX_|
| | |
| | |
|_______________|___\\\_________________________|
Key
---
\ Open Door
X Locked Door
Entrance Hall
-------------
* You can only go through the left door.
Big Room
--------
* Avoid the blobby monster and exit through the door on the other side.
Kitchen
-------
* Pick the lock on the right of the room.
Dancehall
---------
* Run left and climb up to the top.
* Exit then enter again to grab the FIRST AID.
* Exit and head back to the room behind RICHARDS study.
Big Door Room
-------------
* Grab the BASEBALL BAT, MEDALLION and FLARE GUN from the corpse.
* You know have to open the door using the MEDALLIONS.
* Put one medallion in each slot.
The name of the brotherhood is: DELTA THETA GAMMA
DELTA - Triangle
THETA - The circle
GAMMA - L shape
Left Medallion
* Set the out ring to: THETA, DELTA
* Set the inner circle to: Long part of GAMMA points to 6 (as on clock face)
Right Medallion
* Set the out ring to: THETA, GAMMA
* Set the inner circle to: GAMMA points to 3 and 6 (as on clock face)
When you get them right they will sink into wall.
================================================================================
Brotherhood Inner Sanctum
================================================================================
Map Of Inner Sanctum
-------=======------
______________________
| |
|A_ |
| |
| D |
X |
X |
| |
__| |_
| B W W |
|__________________ _|
| |
| |
|XXX|______________________________
_________| |
| | |
| ______| |
| | S|________________________
|______ | | # # # # # # ### |
| | | # # # # # # #N# |
|_#| | # # # # # # |
/| | | #E# |
|| _| \ |
|||# \ |
|| | \ |
\|_ | | |
| #| | |
______| | | # # # # # # |
| | | # # # F # # |
|K ______|V K|___# #___# #___# #____/_|
| | | |
|_________ | | |
| | __________| |
___|XXX_______________________________| | BAG |
| _______ | | ___________|
| | D | | | |
| | | |___________
| | | |
| | |___________ |
|____ K___| | |
| | ___________| |
|____\\\____| | |
| | | ___________|
| | | |
| | | |___________
| | | |
| | |___________ |
|____XXX____| | |
| |
| |
| |
| |
| |
_______________|\\|
| |
| R |
|V ###|
| ###|
| ###|
|______ _________|
| |
| |
______| |_________
| L L |
| |
| |
| |
| |
| |
|L |
| |
|______________L___|
Key
---
\ Unlocked Door
A FIRST AID
B Box \ Video
D DISK WITH SYMBOL
K SMALL KEY
N Note
S Bank Of Switch Dials
W Old Report Of The Brotherhood
Entrance Room
-------------
* Use SHANNON to remove black stuff.
* Kill the two crawler monsters that appear.
* Grab the SMALL KEY.
* Grab the DISK WITH SYMBOL
* Exit through the door.
Large Fraternity Hall
--------------------
* Go up staircase to the left and grab the SMALL KEY of the window ledge.
* Head out of the door on the opposite wall.
Exhibit Room
------------
* Read the two Old Reports Of The Brotherhood.
* Smash the case and get the DISK WITH SYMBOL
* Grab the FIRST AID in the corner.
* Kill The spiders and monsters that attack or run for the door.
* Open the box and watch the video playback.
* Exit back to Fraternity Hall.
Large Fraternity Hall
--------------------
* Climb the stairs above the alter
* Use the appropriate DISK WITH SYMBOL on the disk holder.
Number layout on pillars (left) order to press right:
6 2 8 3 1 X
5 4 2 X
3 1 X X
NOTE: the numbers change each time you play through but the positions do not
* If you spin each disk you'll see a dot that corresponds to its number, giving
you the code 256 or 513 on a subsequent game.
* Exit through big doors.
Library
-------
* Grab the ENERGY DRINK off the table.
* grab the FIRST AID KIT off the bookcase opposite.
* Exit through door in the corner.
Path
----
* Grab the bag which has all your equipment and then some:
HANDGUN 7/43
SHOTGUN 5/25
FLASHBALL 4/ 6
FLARE GUN 1/ 8
CROSSBOW 2/ 0
MINI SMG 30/90
DYNAMITE 2
BASEBALL BAT
SPIKED BASEBALL BAT
HOCKEY STICK
GOLF CLUB
FIRST AID 8
NOTE: the ammo is the same regardless of the amount used against FRIEDMAN.
* Follow the path down and exit through the door.
================================================================================
Outside the Stadium
================================================================================
* Use the recharge point and the save point if needed then enter the stadium.
================================================================================
Final Boss Fight
================================================================================
Map Of Final Boss Fight
-----------------------
| |
______|__|______
| 3 2 |
| |
| |
| |
| |
| |
| |
|4 |
| |
|_____________1__|
* Watch the cutscene, poor old COREY, makes all the way to the end then caps
himself.
This is a four stage fight, the object is to shoot KENNY until he is
incapacitated then use the levers around the football field to drop some
rigging on him. To give this a twist the third and forth levels are
protected by some black stuff and a lock that must be picked.
* Shoot KENNY until he is incapacitated by lever 1. Use lever to drop the
rigging down.
* KENNY will then wake up and attack again, dodge his attacks and shoot him
until he knocks the cover off lever 2. Use that level to drop the rigging
again.
* KENNY will then wake up and attack again, dodge his attacks and shoot him
until he is incapacitated again. Then use SHANNON to remove the black stuff
from lever 3. You may not have time to use the lever before KENNY recovers.
In which case you'll need to incapacitate him again to use the lever.
* You are now left with one lever (lever 4) to get to this you need to
incapacitate KENNY again and then use STAN to pick the lock. You may not
have time to use the lever before KENNY recovers. In which case you'll need
to incapacitate him again to use the lever.
* Watch the end sequence - well done for completing the game.
********************************************************************************
********************************************************************************
********************************************************************************
****************************** END OF WALKTHROUGH ******************************
********************************************************************************
********************************************************************************
********************************************************************************
================================================================================
{ }
{ 07 - THE CODE OF HONOR OF DELTA THETA GAMMA }
{ }
================================================================================
You don't actually need this for any part of the game but I thought I'd include
it on the off chance it was.
The mission of the Delta Theta Gamma fraternity is to offer future Science
graduates an experience of brotherhood, mutual aid and absolute friendship.
It also has the aim of transmitting to students the noble values that come from
the three pillars of the fraternity.
"Knowledge and Excellence in the service of Humanity".
1st Pillar:Knowledge (located in main entrance on ground floor)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"When you choose to open up a school you close down a prison" - Victor Hugo
Obscurantism imprisons man, knowledge frees him. Our Brothers and Sisters must
thirst for knowledge. Their culture and their openness will enlighten their
choices and guide their steps.
2nd Pillar:Excellence (located in big library on ground floor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"He who seeks perfection obtains excellence." - Jori Cazilhac
Achievement of self is the key to which allows you to overcome all obstacles.
Our Brothers must have tremendous will top exceed their limits.
Perfection and excellence will guide their steps.
3rd Pillar:Philanthropy (located in room where all characters meet with RICHARD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"A life spent making mistakes is not only more honourable but more useful than
a life spent doing nothing" - George Bernard Shaw
Humanity is the first of the virtues. Our Brothers and Sisters must always
reflect on the consequences of their actions and place humanity at the
forefront of their priorities. Altruism and Philanthropy will guide their
steps.