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Age 79 FINAL Changes

FINAL changes for Age 79:

In Age 79 we would like to see more action take place throughout the game by providing methods for Kingdoms to engage each other with less availability for stalling and stagnating gameplay. We hope you will see from these changes more emphasis put on moving forward with whatever your Kingdom plan may be by providing options for both Aggressor Kingdoms and Defending Kingdoms that should prove mutually beneficial. To accomplish this, mainly, we are looking to make Thief/Mage operations affect the Hostile Meter. Thru the methods we're looking to implement it should help Kingdoms to decide whether or not to engage with the other Kingdom and provide solutions to both sides.

We look forward to hearing feedback to help us better tweak the changes so that Age 79 will be fun and exciting for everyone to enjoy.

As always, we encourage new Kingdoms looking to form their own private Discord server to visit our Template Kingdom Server that illustrates the potential features provided by Discord for your Kingdom. Join the MUGA Discord for all the details (link below)
Please join us for some discussion of next age changes on Discord: https://utopia-game.com/discord

MechanicsKD vs KD Throttle
- The throttle that was put in place to deter continued attacks on the same Kingdom by reducing gains based on Meter variance will be removedAttack Time
- Attack times will increase by ~10% (you may recall several ages ago the Island attack time reduction was expanded to the entire server, this is now being removed completely)Hostile Meter & War
- The Hostile Meter will now be affected by Thief and Sorcery Operations
- Thievery and Sorcery Operation Meter Values

- Thief/Sorcery operations that increase the meter will be shown in a new area that Monarch and Stewards only have access to
- There is a new display on the War Room, Thievery and Sorcery page that provides information on Meter Movement and Status
- There will remain a requirement of at least 3 provinces within a Kingdom to perform operations on the opposing Kingdom for War to be declared
- An aggressor Kingdom can enter into a 72 hour unbreakable Cease-Fire with a defending Kingdom if the aggressor has not made military attacks for at least 24 ticks
- To remove confusion, the definition of aggressor Kingdom shall mean the Kingdom with higher hostility meter points
- A defending Kingdom may enter into a 72 hour unbreakable Cease-Fire with an aggressor Kingdom if:
a) Defender has not made any military attacks for at least 3 ticks, AND;
b) Defender relations toward Aggressor are not Hostile
c) Aggressor is Hostile with Defender
d) Aggressor has been Hostile with defender for at least 3 ticks.
- If both Kingdoms are Hostile, either Kingdom may declare War (normal Unfriendly v Hostile declares are available)
- War Win rewards will only be provided if Kingdoms are in range at declare (range moved to 80% - 125%)
- If Kingdoms enter war while out of range, Surrender will be available much sooner than traditionally (i.e. 16 hours after start of war, these wars will have adjusted EoWCF length based on the amount of hours of war i.e. for each tick of war there will be 2 ticks of EoWCF)
- MAP change in war will be adjusted to roughly be in the middle of where it was in Age 77 and Age 78
- Bounces will affect the meter based on offense vs defense sent (i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March)Learn Attack
- Base amount of stolen allocated books will be reduced by about 50%
- Troop losses on Learn defense will be reduced by 50%
- In WAR base (effectiveness reduction) will be increased by roughly 50%Amnesia
- The minimum effectiveness reduction from this spell will be increasedOverpopulation
- Desertions due to overpopulation WILL remove soldiers first, up to a maximum of 50% of the total desertions
- Desertions due to overpopulation per tick will increaseEnd of War Cease-Fire
- Birth Rate will be increased by current effects only for the first 36 hours
- Troop/Thief cost reduction will be removed
- All credits (Specialist/Build) will be lost upon exit of End of War Cease-Fire
- A small amount of science will be awarded to the winnerScience System
- Scientists will generate faster
- Science effects will be adjusted
- Book generation rate will be reduced
- Artisan will include a reduced construction cost
- Inactive provinces will not produce books

Game Administration Kingdom (restated) - Kingdom 1:1 will be dedicated to Game Administration and Utopia News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of Utopia Support e-mail or for reporting violations of the Game Rules. Utopia News Reporters will have a dedicated province in this Kingdom to enable them a safe and secure place to message Kingdoms with privacy for their in-game accounts and Forum accounts. Kingdoms or players that receive messages from these Reporter accounts can be assured the person they are speaking with is who they say they are and not some random person scamming for information.

Miscellaneous
- Building Raze page will have the Use Credits checkbox NOT checked by default

Bug Fixes
- Learn allocation of unallocated books to proper categories
- Science Networth was not being calculated correctly, this has been resolved
- Provinces in Beginner Protection will no longer lose building or training credits if the Kingdom they are in happens to exit End of War Cease-Fire

Thank you everyone for your feedback. We can't always implement every suggestion but we do take your thoughts into consideration. We greatly appreciate everyone that participated in the survey as well and hope you will take the FINAL changes survey to let us know how you feel the Age 79 changes turned out!