This roll was a clue how command rolls would be during the game. The general decided not to kill the witch, losing the respect of the troops and reducing its command value to 9.The first three turns went pretty fast, there were many failures on command rolls.

The pegasus knights were placed behind enemy artillery, ready to charge by initiative (like harpies), but enemy wizards immobilized them and were about to receive a chariot charge (once again, Shargaz miss his second order).