New Mission Type Idea: Weather the Storm!

Introduction: While you were in the middle of a mission, a massive storm rapidly moved in, compromising your objective, and nearly your life. Your new goal is to stay alive as long as possible while you wait for Ray to send a transport.

Logistics: Your rewards get compoundingly better the longer you stay alive for. If you get knocked, the counter doesn't reset, but the rate at which your score was increasing resets. A teammate picking you up doesn't cause it to reset. At the end of 15 minutes, a transport ship appears at a random place in the zone, and you have to travel to it before you can leave the mission. – All husks throughout the mission immediately target the nearest player. – All husks spawn at random places on the map just like wandering husks do in normal missions.

Playstyles: – Stay mobile: You will be constantly trying to outmaneuver the horde, but if you never kill any, you'll be cornered and die a painful death – Build a Base: You will have traps and walls doing much of the work for you. Just remember to put down some patrol ward traps so that husks can't spawn inside your base. – Delete the Husks: You say "screw you" to fate, and go on the offensive. You craft a large amount of patrol wards, and with your team, cover the whole map except one section with those buggers. Then, with that section trapped out, you pull out your weapons and take on the storm head-on.

Edit: Do you guys have any other ideas for how this could be tweaked? This is still a very rough idea, and could use some feedback.

I was coming up with possible new missions for the game and I came with an interesting mission type that uses BR's cube monsters. The mission type is similar to destroy the encampments but on steroids. In it, 3 to 4 Cube pillars (called Storm Debris in STW) will crash into the map, destroying any…

What better way to take care of a horde of husks than some sort of Flamethrower? And Since there are Elements (Fire, Water, Nature) why not throw in different types of Throwers to counter each element? ~Cryo/Freeze Thrower: Deals a day of Water Damage in a medium range and leaves a lingering ice path slowing…

The post about adding gliders to StW got me thinking and since most people like myself would like to see new missions here is my idea. The raid/expedition mission would use the BR map. A group would drop in, I’m thinking 8-12, and have say 15 to 30 minutes to loot as much as possible…

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