Kandarim wrote:i also think you're not quite aware exactly how rare it is to have such actively posting devs for a game. I mean, you'd think they were part of the community once!If you didn't know better, obviously.

i love how they are active, i love how they constan tly communicate with us and even mock is and make fun of is since that shows active, caring and helpfull developers that care for there community )

JohnCarver wrote:Button Depressing Technology/Archery:The mortar was our first attempt at getting slightly more user-input and user-interaction into combat and conflict in Salem. This will hopefully be a theme throughout the year in future implementations and one fairly nice milestone would be getting a reasonable technology in for the actual duration in which y'all depress buttons through various actions. Archery will probably be our first attempt at dabbling in this. The damage, distance, trajectory and/or other aspects of a 'skill shot' being implemented based on either the length of time in which you draw back your bow and/or the angle in which you fire the arrow, hopefully both.

Perhaps we can get some bolas as a pvp tool. Broad range slower moving item that will trip a player for a second or a second and a half?