Insipid is a small sized map aimed at quick duels, or 2 versus 2 matches. Plays well in insta, ffa, and effic. I started this project back in the summer and recently picked it back up sometime in the past two weeks. As of right now, it is done. However, all suggestions will be considered. Looking at the title, the map is meant to look the way it does. Little detail and no eye-popping textures are important attributes to the map. The flow on the other hand, is very smooth allowing the player(s) to circle the map with ease with no direct route to the middle. Once in the middle though, there are few quick escapes such a teleport and jumppad. The map was meant to look and play simple.

Yeah, it's a pretty simple map... But I like how it looks, don't know if it "insipid" because there is enough colors (I would add at least one texture more... or maybe a mapmodel, for my taste, also some structure in the only corner that is very open, just to avoid the instagib frustration)
It doesn't feel finished as a map, i think there are still some work to do, like a simple background that could be anything (or nothing, since there are maps where the background is the sky itself, like curvy_castle and many others) the textures that i mencioned, and maybe some layout minor changes, like covering the open places.

I really like the map! The entity placements and lighting suits the map very well. Good to see you have gone for a seemingly unique sort of style. I love how the trees add to the map, casting shadows, adding a sense of nature.

What I would change is:
- The 2 other corners of the map without trees and the centre of the map look very bare. All the items are placed around the outside of the map and nothing in the middle. Maybe try liven up these areas a bit, seeing as though the centre of the map is where majority of the action will take place. It's up to you how you want to do it, whether it be more trees, bushes, or just some more detail.