greenoaks wrote:we do not know which maps get coded as starting positions so it doesn't matter how many times you say this

if you provide us with a list, we can see if your proposal is reasonable (and in my case understand your proposal better)

The XML:s for all maps are public information. Unfortunately I do not really have the time to parse them into a list for your convenience... if you really can't tell when starting positions are used, here's a few tips:

- when you start a manual game, do you see territories that still drop automatically, ie. not as 1:s, but with a set number, in the same way as in automatic? Those territories are starting positions. - if a non-neutral territory at the start of the game (manual or auto) has any other amount of troops than 3, it is a starting position.- umm... that's it actually.

that's a great explanation, thanks

i hope i understand this right

in the Feudal & AoR maps for 1v1 manual games each player has 2 territories but because they have only 1 troop on them that means they are not coded as 'starting positions' in the XML even though we, the public, refer to them as starting positions

therefore, under your proposal manual 1v1 games on these maps would still count

in the Feudal & AoR maps for 1v1 manual games each player has 2 territories but because they have only 1 troop on them that means they are not coded as 'starting positions' in the XML even though we, the public, refer to them as starting positions

that's correct

therefore, under your proposal manual 1v1 games on these maps would still count

</territory>- <territory> <name>Pontus</name> - <borders> <border>Chalcedonians</border> </borders>- <coordinates> <smallx>579</smallx> <smally>75</smally> <largex>668</largex> <largey>81</largey> </coordinates> <bonus>2</bonus> ----------------------------------------well these is part of territory who start playabile on pelo map- all starting territory are normal teritories-and when you deploy troops they have 1 army.also i must agree that maps who have only 1 territory in begining need to be excluded from manual medal. When map have 2 territory for one player,then you have choice to decide where to put deployment,who can be decide for outcome of game.i only can give you example for pelo war.In 1vs1- players have 2 territory in start-3 player game-2 territory also4 player game 2 territory5th-1 ter6th-1ter7th-1 ter8th-1ter----------------------doubles2vs2-2ter2vs2vs2-1 ter(but each member can deploy to hes teammate)2vs2vs2vs2-1ter(but each member can deploy to hes teammate)triple3vs3-1 ter(but each member can deploy to hes teammate)quad4vs4-1 ter(but each member can deploy to hes teammate)-----------------------------------------------------------------------conclusion-only in normal 5-6-7 and 8 player game, you dont have choice where to put your deployment,in all other options you have choice to deploy troops.i hope that these help.

first when you say it meaningless do you mean that manual deponents can not be done much different to autosecond would it not be better to change the conditions for the medal and list those not accepted than remove it or have the an option removed from the game even dose not look like it has an effect.

Qwert has the best idea in this thread, in all honesty it only matters when there is only one territory you can deploy on. In those games there is no difference from auto to manual. Those are the only ones which should be excluded. Thus no team games, and no standard games with 4 players or less should be impacted because in manual you do have a choice

bad dice happen to good players ...We'll roll up a mighty score never give in, shoulder to shoulder we will fight, fight, fightfightfight!

shocked439 wrote:Qwert has the best idea in this thread, in all honesty it only matters when there is only one territory you can deploy on. In those games there is no difference from auto to manual. Those are the only ones which should be excluded. Thus no team games, and no standard games with 4 players or less should be impacted because in manual you do have a choice

No. Also maps that only have territories that are coded as "starting positions" are meaningless on manual since the troops on starting positions are not available for manual deployment. It's not just maps with 1 territory.

For example, if you play 1v1 manual Lunar War each gets 4 territories, but the manual deployment is useless since all the starting territories are coded as positions.

2 player manual:- At least 4 non-neutral territories, of which at least 2 are not starting positions3 player manual:- At least 6 non-neutral territories, of which at least 3 are not starting positions4 player manual singles:- At least 8 non-neutral territories, of which at least 4 are not starting positions4 player manual team games:- At least 4 non-neutral territories, of which at least 4 are not starting positions5 player manual:- At least 10 non-neutral territories, of which at least 5 are not starting positions6 player manual singles:- At least 12 non-neutral territories, of which at least 6 are not starting positions6 player manual team games:- At least 6 non-neutral territories, of which at least 6 are not starting positions7 player manual:- At least 14 non-neutral territories, of which at least 7 are not starting positions8 player manual singles:- At least 16 non-neutral territories, of which at least 8 are not starting positions8 player manual team games:- At least 8 non-neutral territories, of which at least 8 are not starting positions

Knowing this, it should be relatively easy to code something that checks the XML for the amounts of starting territories, then decides if manual is available on a given game type.