Showtime

Kong: Skull Island

Director: Jordan Vogt-Roberts

Production Designer: Stefen Dechant

Concept Illustration work for Kong movie. I mostly contributed with design of tribe look and feel, including the look and feel and read of 'mechanical' pattern. Whole process took several iterations before final design emerged.

Captain America : Civil War

Client: MarvelProduction Designer : Owen Paterson

Few of many artworks I created for Captain America : Civil War movie while working at Marvel.

Learn Squared

Learn innovative techniques as one industry-leading artist teaches another from a completely different field. You receive the same tutorials, the same information, and the same guidance.

Our goal is not only to teach what we've learned, but to demonstrate and share how we learn.

You can follow our journey, or you can start your own.

Never Learn Alone

L2: UI / Data Design

Learn Squared - UI/Data DesignInstructor: Ash Thorp

These are several images I've done learning UI and Data design and tools from creative director and Learn Squared co-founder / instructor - Ash Thorp. Each another lesson I've learnt how to combine render passes and components created inside Adobe Illustrator and transfered to Cinema4D for final passes render.

Compositions are assembled inside Photoshop CC.

Worlds

Software: 3ds Max 2015, Corona Renderer

Tears in Rain

#arthabit

After reading Darren Hardy's 'The Compound Effect' book, I decided it's time to start building habits that will over time have profound and positive effects in my life. I took upon myself simple, doable idea - sketch something in sketchbook every 1-2 nights, right before bed. Some of these exercises took me just merely 15 minutes, while other turned to 3 hr inspiration spree. This section is all about my journey with #arthabit

X-Men: Days of Future Past

Future Sentinel designs for X-Men: Days of Future Past film. With talented folks at MPC and direction from Virginie Bourdin and VFX Supervisor Richard Stammers, I was responsible for the design of future Sentinels.

The design process involved using replicator method in Luxology's Modo - I was creating moving patterns based on reference provided to the team by director Bryan Singer.

I've also went through several design passes to explore different avenues for the look of the sentinels. With help of other artists from MPC, we looked more closely at the shape language of the sentinels. Below you can see more successful examples of masculine vs feminine shapes.

Most sentinel development efforts were put into creating variations of approved general shape and pattern language. We also looked at different ways the sentinel would animate its body parts for different functions. Opening head to attack, animating arm into drill, etc.

CDA

Concept Design Aademy workshop illustration

Applibot

Client: Applibot

Illustrations done for Legend of Cryptids card game.

Cyberpunk 2077

Client: Platige Image

Concept art and matte painting I did for Cyberpunk 2077 official trailer.