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Probably be this year. Some kind of alien ship has already been seen and is pulling pilots out of hyperspace, the initial ruin discovery is linked to the Guardians (who aren't Thargoids) and a further two ruins are being investigated now, and the Formidine Rift stuff is still ongoing, but making progress.

FDev dragging shit out for more than a year would be utterly foolish. Hopefully they won't.

Also, it appears (to me) people already have figured out for a while the likely homeworld of the Thargs (Its related to all the Unknown artefact and Unknown probe signals decoded), but its been permit locked since forever.. -.-

The POI the event directed you to was a bunch of ships wrecked by weird green stuff. It's been seen before, but this is the first time there's been a wrecked capital vessel (actually two). Not very exciting. Announcement isn't a surprise, they've been leading up to it for ages with the drip-feed of little events and POIs and the conspicuous lack of detail around 2.4 made it a done deal ages ago.

Should still be good though. No doubt it'll mean more grind, but the possibility of alien ships and kit is quite appealing.

Engineers are a chore to unlock but once that's done modding things is easy. Getting rare components is no trouble now either, explicit directions to everything you need are just a web search away and you can even 'buy' specific special effects by expending rep, which is trivially easy to replenish.

yet despite these improvements I find the entire engineers bit unsatisfying, because its all straight upgrades with a different kind of currency. I actually though unlocking the engineers was more fun than actually engineering the ships, especially because the engineered ships make the rest of the game even more trivial.