Dungeon Siege II - Dev Diary Et Al

A selection of goodies for gamers seeking to know more about Gas Powered Games' upcoming action RPG sequel

By IGN Staff

Lead Designer Kevin Lambert's second Dev Diary debuted on the official site earlier today. It's presented in five small pieces, of which this is the third:

This past week was actually a great week for the DS2 design team. We took a look at the remaining tasks for the project as a whole to make sure our goals remained focused. Taking the time to do this can carry huge advantages with it across the board. In addition to making sure we don't lose sight of our most important design goals, it helps makes sure we always keep ourselves in check. At this stage of the development, we can't afford to lean back in our chairs, throw Koosh balls up into the air, and ask ourselves, "So... what else would be cool to have in the game?"

In addition, the site's Bestiary now offers an updated animation for a three-headed creature called a Klask, and the Journal section has a new Weapon, Helm and Spell. - Jonric