Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).

Second Wind will no longer regenerate health while the Warrior is stunned.

Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.

Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).

Arms

Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).

Bladestorm is complete garbage, undisarmable or not. Deals absolutely no damage and the cd for such low dmg is huge + sweeping strikes don't work well with it anymore. You literally do x2 more single target damage if you just get 2 ms' and 1 overpower.

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Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.