Tagged Questions

The title says it all, how can I implement a simplistic water system into my game? I am using Java LWJGL and OpenGL glsl shaders. I am still fairly new to game programming, and a complete noob in the ...

I'm working on a top-down 2D boat game with Unity3D. I couldn't able to understand how to implement physics of rudder controlling. My physics knowledge is not enough to think how rudder dynamics work. ...

I want to make topdown row boat game with Unity. I want graphics to be simple (sprited), but the water must be "very nice" and realistic and it should reflect movement in it (paddles and boat movement ...

I am trying to implement the fluid simulation in the slide deck found here in unity.
http://matthias-mueller-fischer.ch/talks/GDC2008.pdf
I was able to implement what is found on page number 2, the ...

I'm a little bit stuck on how I might go about programming dynamic, interesting water in a game. To qualify that a little bit, I'm interested in creating water with broad, rolling waves that affect ...

Im attempting to implement a simple height field water surface simulation outlined in Matthias Muller's GDC 2008 talk. "http://www.matthiasmueller.info/talks/gdc2008.pdf"
I can't seem to see why it ...

I've been performing a little bit of research in my spare time on ways to increase the interactivity of environments in a networked game or simulation.
One of my areas of research is fluid-dynamics ...

I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this..
...

The gerstner wave function is a commonly used method to calculate waves and simulate water in video games and movies or most 3d simulations. It is however quite complex so it is very hard for young ...

I have been trying to implement the wave equation described in this paper ("Water Simulating in Computer Graphics," Kai Li and Liming Wu) in Java. Part of the paper discusses modeling waves as a sum ...

I want to simulate blobs of water in a 2d game in Unity3d. One possible way of doing it is to use 3d metaballs moving in a 2d plane though this is very processor intensive. Do you think it would be ...

Summary: I am looking at creating a large(ish) ocean which multiple ships will be present in doing their own thing. I want the ocean to be a life like as possible but without compromising too much on ...

In many games where the player can go underwater, it seems like when you look where the top half of the screen is in the air, and the bottom half the screen is in the water, it's almost like the water ...

I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...

I am trying to build a 2D Water shader and I am using Unity but the plateform isn't a problem.
Here is an example of what I am trying to reproduce :
Limbo water shader
Are there any good tutorial or ...

I am creating a 2D XNA game and came across a tutorial on adding water effects (splashes) to an XNA game but after implementing it into my game I can't get it to scale down. Currently it takes up the ...

I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...

In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing ...

New Super Mario Bros has really cool 2D water that I'd like to learn how to create.
Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" ...

So, for a game project I'm going to be working on I need to make a fully working 3D fluid simulator in Unity3D using C#, that can work in real time.
The only problem is, I've never done anything like ...

http://vimeo.com/2461697
Hi everyone, I'm trying to create an effect like this, the underwater effect (water distortion). I've looked around and I've seen references to "water caustics" but I'm not ...

On the water demo supplied with Ogre3D's SDK, controls are set to actually control the camera and environment, but not actually the ogre head that generates the disturbances. I tried digging into the ...

I'm looking for some animated textures, especially water textures that show movement.
After a bit of searching, I could only find this list. Although those textures are certainly not bad, there are ...

I'm creating a game in Flash AS3 in which the player needs to modify land in order to direct the water in the right direction.
However, water simulation is a new topic for me and I'm kinda stuck. It ...