made orcs and pit fiends also lose -1 for non important terits (thanks Torter_of_Worlds)

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v11solved the small version text readability in the troglodites teritsmade various other elements more visible in the small version.

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small

v10* small version* made the docks more visible* made army circles more visible* changed the bonus for humans from +4 to +2* added the no automatic armies thing in the legend* solved the weird greenish thing in the sanctuary island* made the river between troglodytes and night elves thicker and more visible.

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V9darker yet visible.

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V8done:*made blood waters more flowy *tweaked the Xi landscape*made borun and xi continents to intersect better with the water*added a few icebergs around mua*changed the legend explanations regarding the blood waters*added custom shields for blood waters for easy recognition.

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V7done:-made the blood waters more flowy to blend better-changed the troglodyte's continent colour-changed the pit fiends' continent colour-added neutrals-added some claw scratches on the legend-made a few border tweaks-removed the animation-changed the legend to reflect that blood waters can be attacked by any dock but they can also attack back.-removed dock from u'rl

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V6done - reworded parts of the legend and added various missing explanations (like the blood water bonus) - got bored and animated the legend

to do1. replace power rune for pit fiends2. add flowy molten rivers, barren land and stuff for the pit fiends3. make rock golems/troglodytes land texture smoother so that text is easier to read.4. add icons for easy recognition in the legend5. rename runes to fire water ice life, etc

ORIGINAL POST:first there was a kingdom torn by war. 6 realms battled for supremacy but they trespassed the sanctuary and unleashed a terrible curse. all land was frozen. terrible ice storms ravaged the land but the humans survived and they kept fighting to unite the kingdom and to end the spell. they managed to break the spell but at a terrible cost. a magical portal opened and horrific creatures spew out of it. golems orcs dwarves elves and liches invaded the land and forced the humans to a hasty retreat in aoria. the safe haven of humanity. now each race has a domain and each wants total annihilation of the others. so the war rages on even more than before.each races is unique and has a special trait that affect them and their homeland. each race has 2 power runes from which they gather their strength. the objective is only one. kill or be killed.

Suggestions:
decrease the contrast on some of the textures, especially around Borun and Xi. Aoria and Mua have really gentle textures, the others are a bit too intense for me to like.

For the new purple places around sanctuary, can you make them actual water, instead of purple painted onto the water? cause right now it just looks painted on. try blending it in a bit more and hilighting the edges so they look a bit more watery.

also, The first two maps had a good feeling in them. Might felt warm and open, Magic actually seemed cold and intense. Mayhem just seems to be a jumble of different parts put together and don't fit with each other wlel.

Last edited by wcaclimbing on Sat Feb 02, 2008 5:15 pm, edited 2 times in total.

wcaclimbing wrote:instead of all of those intense textures, have you tried recoloring each section to different kinds of land?

Such as sand, rock, dirt, clay, forests, etc.I think that would look quite a bit better than the textures it has now.

that's exactly what i didn't want. some simple flat textures. want the realms to stand out as much as possible. think of the graphic style as a hyperbole. that's what i wanted to achieve.

also i wanted to animate the whole map.
make it in flames (similar to the sig) and add various little animations, like griffins flying, harpies, dragons, the runes blinking as if they're oozing with power, some human troops marching, dust on the fields and waves in the sea. but just adding the flames makes the file 16Mb for the large version. then if i add all the other extra stuff i think i'll go up to 20-22Mb

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

Kaplowitz wrote:DiM, im disappointed. The graphics look ugly, and hurt my eyes. Its hard to tell whats going one. I dont like the textures and colors.

I like the idea though! Im sure it will look great when its done!

(and i was hoping for AoR:Modern....)

no modern.

as for the colours, what hard to tell? they are pretty distinct.

its not that its hard to tell what is what, its just that everything clashes with everything else. I strongly suggest changing the textures, making them a bit more natural. If you do that, itll look much better, and fit with the nature/environment theme of the other two maps.

Last edited by wcaclimbing on Sat Feb 02, 2008 5:50 pm, edited 1 time in total.