Darkfall has been in development FOREVER boog. Take the development of O, and times that by 100. Thats just how long its been in development.

I pre-ordered the collector's edition of Warhammer to check out the beta when they let me in. I only put 10$ down on it so if I like the beta, I'll get it. If the game ends up sucking, I'll just not bother with it.

If you're gunna say your opinion crash back it up by something, not just it's the shit.

I also don't understand why no one can make a good melee battle system. Go play starwars jedi knight and steal that, that system is pimp. Give people insentive to actually use slow or fast weapons(slow/fast swings) rather than just on the premise of instagibbing.

theboogleman wrote:If you're gunna say your opinion crash back it up by something, not just it's the shit.

I also don't understand why no one can make a good melee battle system. Go play starwars jedi knight and steal that, that system is pimp. Give people insentive to actually use slow or fast weapons(slow/fast swings) rather than just on the premise of instagibbing.

"We call the engine Real Combat, and it is based on six directions, or ways, of attacking an opponent with a sword. First, you can hack down against the head. Second, you can slash diagonally down from the right, while the third is slashing the same way from the left. Fourth, you can thrust against the torso. Fifth, you can slash diagonally up from the left, and sixth, you can slash diagonally up from the right. The point here is that these directions lend themselves naturally to being strung together in combinations. These combos unlock additional damage and faster combat, if done well." - Game Director Gaute Godager.
Lol what a name..
Players choose where they wish to swing along with which weapons. Spells, or techniques they wish to use are started by activating the combo via a button and then you must string together certain directions of successful attacks and then watch as their avatar completes the action. As players become better at using the system, they will find combinations of abilities, swing styles and target points that string together to make more devastating attack combos. While player stats and items bonuses will play a role in this system, the idea of "Real Combat" is to bring more player skill into MMO fighting.
Come on dude, as if that isnt the shit. If the AoC Community arent fucking morons like the TF2 Community, the game could actually be fun. (You see in TF2 we are just sitting in ventrilo asking the other top clans for a scrim and they just want to pub, its so annoying.) I agree on the fast/slow attacks, that
could make it interesting.

You can't listen to what beta testers say this early anyway. If it's like a couple of weeks before release then worry.
Anyway I'm going with Warhammer because you can go fuck up an opposing faction's capital. And the zealot. That class looks so sweet.

Methinks conan and war are too overhyped and they're gonna dissappoint even if they are half decent games. As much as i'd like to switch, i'm almost certain both games are gonna be pretty bad. But if i had to choose, probably conan cause it has NIPPLES.

It´s made by Bill Roper and Gang at Flagship Studios.
It will be completely free of charge, this means the game itself is for free and neither is there some monthly fee. They try charging for additional content, but they say they want to keep a vast world and all gameplay for free and pretty fun as it is.

On one hand it is a complete diablo2 on the other it offers many more features.
It has all kinds of stuff from a mailing system for items, to great crafting to an exciting PvP (the world has a shadow portal which transports you to an alternate world which is the same, only that it is all out PvP, even in the cities. When you die you lose a random item. When you buttfuck low levels your Anarchy-Meter goes up; all people can visually seee your anarchy meter; the more it goes up, the more items will you drop when killed)
When there is stuff like, that every player only sees his own monster drops, so there is no item grabbing. You can even re-spec your char several times. And alot more new ideas. The cities act as MMORPG Hubs there you can quickly set up parties or move out on your own, from which point it will be instanced.
Since it is D2 style, there is no many hours of setting parties up, and no >3 hours quests. It´s basically a "back to the roots" where you can hop in for five minutes and blast some stuff, or hang out longer if you want. They have also nice guild and party stuff support.

I hear it´s pretty easy to get into the beta, so since you guys like this type of game anyway, I recommend giving this a shot, instead of all those real mmorpg monthly fee crap that is said to be enormously time consuming to set up parties just for doing anything cooler later on at all. It has alot of good new ideas and spins, while sticking to some simple uncomplicated core roots. And since it´s made from the people that originally made diablo, this is as close to Blizzard as you can get until d3 comes out.
Just sayin. Haven´t played it myself, but read a bit up on it.

PS.
You know how they are calling their Blood elementals in the game?
Red Hand! That´s pretty nice! Our Blm´s Elemental skill should be called like this!

Hrmm, it´s a strange business model.
The game was originally made as a network test for the Hellgate London Engine.
It was a one man project which they then decided to put a 15 man team behind because it turned out pretty fun.

As I already stated the game will be free. Within the game you can buy this or that, but the point is that this buying only saves time. You can´t buy much more powerful items. Given enough time a completely free-playing player can get the same powerful chars as the paying one. I like how this system is actually alot less hypocrit about this; this could possibly make away for the need of bots, hacks and channel spammers. The items you could buy for real money sound to be stuff like "Magic Find" items that can icnrease your monster drop rates somewhat. You can also buy stuff like optical improvements for the character, like new hairstyles and such. It sounds you cannot buy actual items of power that would give you an combat advantage; it just may save time to find those.

This way PvP stays fair even for non-paying people, and one can choose how much to invest oneself either in time or money. Hmm, this could still be much cheaper than buying an actual retail game, depending on your attitude. Originally this game was a technology test, now it looks like they put some moderate dev power behind it to make it a business-model test. I´m not so the fan of those types of games, but it sure sounds more compelling than WoW and ilk.

I´m pretty sure they have more PvP mode set-ups than just the one where you drop items when killed. There will likely be some neutral dueling modes too.

But even this is so rediculously funny if you think about it this way:
You don´t need to do mop grinding for items!
You can just start playing PvP which is alot more exciting than killing stupid Ai scripts and get a nice set of items by killing players! I imagine guilds that make low equipped PvP chars and try to do superior teamwork to gank pimped-out ones for the loot.
I wonder if you can also get exp this way. Now we are talking fun gameplay, if there is any to be got in such!

You know, actually this game sounds in many ways alot like GuildWars combined with Diablo.
I always were very irritated by people stating that WoW or Guildwars already are Diablo or even better than that. I never got how someone would get to such an abstruse conclusion. It is such a vast difference that lies in an super reactive, very engaging control and feel and pure battle frenzy with 200 monsters onscreen. A diablo-clone that does not that is an instant fail, and precisely what clone-devs have obviously not understood, and instead opted to do incredible graphics with slow, distant-feeling controls and a few monsters, just to look better. This is one of the reasons the original diablo is still vastly unchallenged in what it does.

And to come back to this new Mythos game in specific: from what I read, they seem to understand that (they made diablo after all), and merry it with the community and PvP style of GuildWars and add alot more spins over that.

But I want to close this post onslaught now a bit with this:
While I liked alot I read, I still think they are not opting for the most promiscious ways to explore evolution of diablo-esque gameplay. They still don´t "get it". There is alot of bad in Diablo 2 over Diablo1, but it also introduced some interesting mechanics that since have never been further explored in other games, and I wonder why this is, because it seems so obvious to me where to search to bring it to the next level.
What I especially hint at is that all those clone developer try to further flash out the boring elements and try to marry it with established MMORPG games like WoW or Guildwars.
But I have a very old game in mind, a pretty famous and mostly single player one, that is so much more exciting to meld its gameplay with Diablo, and I just don´t understand why this hasen´t been explored. Curiously enough it would also have a very exciting impact on multiplayer.

I am currently very itching to run to the library and get myself a bootload of programming literature and do what all those professionals completely fail to do.
Oh man so much work again! And I wanted to celebrate my release with utmost brain-crushing decadency for at least an year!