#====================================##COMMUNICATION#Security level: GammaIn the future, humanity is pressed from all sides by Xenos, Heretics, Mutants, and Ruinous powers. In the chaotic decay of the remnants of the corrupt galactic empire a shaft of light penetrates the murk in the form of the Empire of Mankind.

From our homeworld of Terra we bring forth Light, Truth, and Justice to the dark void of the aether.

The might in space of the Empire, His Divine Navy, seeks recruits to hold back the forces that threaten us as a species.Together we will bring the beacon of progress back to the reaches of space and stand shoulder to shoulder facing the future.

What are the advantages of joining? -Cohesive set of tactics-Access to Imperial Navy Ship designs (i.e. some way of pooling/sharing our ship designs)-Support from other members of the navy in terms of intelligence/firepower-A chance to purge the alien, heretic, and mutant from the face of the Aether.

End transmission#====================================#

Ship designs are to be based on one overriding tenent:-Pragmatism

This means everything should be stripped down to absolutely maximise:-Speed-Power output-Robustness under attack-Weapons output

This Navy is intended to take my favourite elements from the 40k universe but take it in it's own direction. I love the BFG (Battlefleet Gothic) designs, and intend to take elements from them.

RECRUITMENT:Recruitment on an enthusiasm basis and dependent on levels of commitment to gothic over-the-topness in design

Benefits of being part of the Navy:-Training-Access to ship designs-Access to hilariously over the top fleet engagements to be organized with other groups-Adventures into the darkest regions of space-Exploration of derelict spacehulks-Lots of combat!

At the moment of joining you would gain the rank of Lieutenant Command and access to current fleet designs:(see here: http://forums.blockaderunnergame.com/index.php?topic=1091.0)

Still under development, but it should end up being a decent all rounder ideal for blockade running, rogue trading, and fleet support.

Further along the line would be promotion to captain, I'm currently developing the Witch Burner class Heavy frigate to go with that role.

<100m ships

Spoiler

Fighter: ~20m-Used as interceptors against bombers and anti-capital torpedoes, sacrifice armour almost completely for extreme speed/maneuverability. Don't have enough firepower to do significant damage against larger targets. Require a carrier/fleet action to be effective.

Bombers: ~20-50m-Used for precision strikes against capital ships. Require a carrier. Larger and balanced towards heavier armour/lower maneuverability. Carry a few defense turrets to keep fighters off but require fighter support to be effective. Used to get in close to capital ships and knock out critical systems with missiles/plasma weapons

Anti swarm Corvettes: 50-70m-Anti fighter/bomber hunters. Not as fast or maneuverable but packing lots of fast tracking turrets for knocking out fighters and bombers

Anti-capital Corvettes: 50-70m-Highly maneuverable with high speed, low armour. Pack a small number of accurate powerful weapons for knocking out capital ship systems, but fast enough to avoid their heavy weapons. Minimal armour on the basis that if you take a hit from a capital ship weapon you're going to be dead in a vette.

Torpedo/Missile Boat500m-High speed, relatively low maneuverability ship-Low armour-Packs super capital level missiles/torpedoes, but can't launch many at once. Also has lower reserves.-Used in packs as part of fleet actions, hunting and killing beleaguered capital ships, or mobbing lone capital ships.-Rely on numbers and speed rather than armour-weapon rely's on range to avoid capital weapons-Used in squadrons in conjunction with capital ships to distract enemy capitals and soften up targets for main ships guns, also used to pursue fleeing capitals

Ion/Laser sniper boat500m-similar to torpedo boats, but with longer range, slower reload times. Used to snipe Other escort vessels at stand-off distances-Mounting energy or kinetic weapons rather than missiles, so less ability to pinpoint systems at range, but better range.-Less speed/maneuverability than torpedo boats as more power required for weapons systems.-Would work in small squads of around 3 hiding in systems powered (to avoid sensor detection) down until targets are in range, then crippling/damaging them to allow Torpedo boats/capital ships to move in for the kill

Assault Boat500m-Carries boarding parties, can be used to either grapple directly with or launch boarding craft/torpedoes teleport parties onto enemy ships of escort size and above-Sacrifices almost all weaponry apart from some anti-fighter/bomber turrets for heavy armour and high speed.

Strike Carrier1000m (overlaps with level 1 capital ships, but also lacks obvious offense.-Less speedy than most escorts.-Carries a small fleet of bombers/fighters. E.g. 8 bombers, or 16 fighters of some combo swapping out 1 bomber for two fighters.-Lightly armed/armoured, all offense in ships carried-Would work in groups of 3 carrying mix of fighters and bombers.-Would be used as escorts for vulnerable ships or in conjuction with other escort ships.-Could be used to bulk out numbers of small ships in a fleet action, or act as escorts for capital ships.

Level 1 capital ships1km to 3km

Spoiler

FrigateAround 1500m-Variety of weaponry/configurations-Can be used as a larger/heavier torpedo boat

Destroyeraround 3km-Frigate/escort hunter-Configurable for variety of roles-Can be used as a larger/heavier torpedo boat

Medium Carrier3km-Carries large number of fighters/bombers-lightly armed/armoured otherwise. Reliant on fleet support

Level 2 capitals - cruisers3-5km

Spoiler

Cruiser3km-Can be configured with variety of armaments/armour including -fighter bays -torpedo launchers-Meshes well with large fleet operations, or in small battlegroups with other cruisers and some escort ships-Mainstay of the fleet

Battle Cruiser4km-Very Heavy weaponry set-Sacrifices armour for higher speed, more power diverted to weaponry-Absolute epitome of the navy High speed, high power weaponry-Good at acting independently or with small numbers of escort ships e.g. sniper frigates or torpedo boats

Battle Ship5-7km-Extremely large ships, heavily armed and armoured.-Configurable to high speed, heavy armour and heavy weapons.-Tend to sacrifice maneuverability.-Vulnerable without fleet support from escorts.

Super-Carrier5-7km-Can carry huge numbers of fighters and bombers-Low maneuverability and vulnerable without fleet support

Dreadnought7km+-Vast super-capital ship-Carries super-heavy long range weaponry.-Only takes part in truly huge fleet engagements.-Requires large support fleets to operate effectively

I would like to point out that this is in NO WAY associated with 40k, bar the totally obvious stealing of the name (because it's awesome). If you read the OP carefully it does point out that there is no Emperor. I would also like to point out it's not allied with the forces of darkness either.

It'd be much more of an anarchist federation. But I love the title, so it's staying.

Hmmm as suspected anyone interested in the game at this stage also had intentions of their own and visualizes themselves commanding equally large and majesterial fleets.

Well, I can offer you pretend hats and awesome titles, which is more than anyone else seems to be doing. I also excel at Hyperbole.

Also, you'll find the the Divine Fleet will attack everyone and everything not allied to it, with extreme prejudiceYou have been warned!(this is all assuming some sort of multiplayer ever gets implemented....)

Any dissenters will be thrown from the airlock to hurtle through the void locked in a soundless scream for all eternity.

Aside from the empty threats and boasting (until the game has multiplayer).What do people think about the ship classes outlined?

I would like to point out that this is in NO WAY associated with 40k, bar the totally obvious stealing of the name (because it's awesome). If you read the OP carefully it does point out that there is no Emperor. I would also like to point out it's not allied with the forces of darkness either.

It'd be much more of an anarchist federation. But I love the title, so it's staying.

So you say. I'll still be on the lookout for overly-fancy "I" logos, and defacing your ships with graffiti of eight-pointed stars. :P

I would like to point out that this is in NO WAY associated with 40k, bar the totally obvious stealing of the name (because it's awesome). If you read the OP carefully it does point out that there is no Emperor. I would also like to point out it's not allied with the forces of darkness either.

It'd be much more of an anarchist federation. But I love the title, so it's staying.

So you say. I'll still be on the lookout for overly-fancy "I" logos, and defacing your ships with eight-pointed stars. :P

Damn, you've got me! I was planning on covering everything with giant Baroque "I"'s, skulls, aquilas, etc. Not Chaos though. Never been a fan of the ruinous powers personally. Just love the Battlefleet Gothic shit.

I think I'm going to develop it as a faction with a lot borrowed from 40k, but a generally more progressive feel. The main thing which bothers me about 40k is the lack of technical progress. I really struggle believing in that (as an Engineering Student).

So lots of similar institutions and craziness, but technological progress, no preceding dark age of technology or anything.

The Divine Navy will still be on the burning edge of technology, just with Gothic Ornamentation and a bit of religious fervour/superstition thrown in.

sounds like a good idea.i'd join up, but i have two questions.1) if i am the Grand 17th admiral of the majestic obliterator fleet of the 1st emperors glory task force, can i essentially do what i want? within reason of course. i suppose i'm asking if i can attack enemies when i want, and only have to form up with a fleet in the face of a large enemy. ( this is my evochron mercernary clan's operating idea. do what you want, just dont start any wars.)2) do you accept contractors who will do things that you would rather not do yourself, such as attack a colony to raise prices of unobtanium so you can earn money from your stockpile?these contractors would naturally work for you as long as the money is good, but wont really owe you loyalty.

The logic behind the empire of mankind is that it seeks to unite mankind to face the threats of a dark universe.

Thus:Other human factions are only to be attacked if, after contact, they choose not to join the empire. In which case they may be attacked with extreme prejudice.

Xenos are to be attacked on sight. No negotiation.

So yes, basically you're free to attack anyone you want, anytime you want provided it's not a human vassal of the empire. The aim of joining the faction is that the rest of the faction will support any member on any crusade against heretics or xenos.

In terms of dirty deeds:There are no dirty deeds if it is for the advancement of mankind. So yes you've got a licence to screw over other factions as much as you like.

I'm aiming for this faction to be armed to the teeth, ultra belligerent, but loyal to its members.

I'll Get Wolf Squad to form in then :) .also, if i may use my evochron mercenary clan as an example again, does this fleet of mankind have to be limited to one server?can my title ( but not my ships if you agree with the whole non-conservation of ships across servers thing) follow me so i can be, say, the head ( or high ranking officer) of the Australian division?in EM, my clan has presences across many, MANY servers ( arguably the biggest and best), and we often do our own things, with each mercenary essentially doing what they want. mind you, there are people whose word is respected, but that's neither here, nor there.i like this idea, as i loved the w40K games a lot, and i love the inspiration you have taken from it, without overtly ripping it off.two more questions, more to help develop the ideas than anything else.1) can i, as the extremely long title i mentioned before, build a ship that is not ugly, but effective? but rather just effective? i have an idea that i want to do when ZANMGT releases the editor; i wanna make a ship which is just a bunch of elongated spheres put together, it would be unique, and as such, the exact location of its vital systems would not easily be uncovered.2)whats the command structure? if i join now, do i get a good position? what will tell lowly players to do what i say? what happens if they disobey me?

i love this a lot. and i formally request to be, in addition to my title, the head of the Australian server division.

EDIT: i just remembered, maybe the "emperor" could just be the spirit of mankind's purity and superiority. not a physical being, but an idea.

Do you also plan to organize battles/teams?So members form crews and fight against each other on battle server?If the answer is yes then I'm (still) interested to join and probably would make the MoD stuff into a faction on my adventure server.

If you are not interested in some organized PvP battles, how about forming an alliance with MoD (http://forums.blockaderunnergame.com/index.php?topic=646.0)?MoD could organize battles for members of both groups.

I'll Get Wolf Squad to form in then :) .also, if i may use my evochron mercenary clan as an example again, does this fleet of mankind have to be limited to one server?can my title ( but not my ships if you agree with the whole non-conservation of ships across servers thing) follow me so i can be, say, the head ( or high ranking officer) of the Australian division?in EM, my clan has presences across many, MANY servers ( arguably the biggest and best), and we often do our own things, with each mercenary essentially doing what they want. mind you, there are people whose word is respected, but that's neither here, nor there.i like this idea, as i loved the w40K games a lot, and i love the inspiration you have taken from it, without overtly ripping it off.two more questions, more to help develop the ideas than anything else.1) can i, as the extremely long title i mentioned before, build a ship that is not ugly, but effective? but rather just effective? i have an idea that i want to do when ZANMGT releases the editor; i wanna make a ship which is just a bunch of elongated spheres put together, it would be unique, and as such, the exact location of its vital systems would not easily be uncovered.2)whats the command structure? if i join now, do i get a good position? what will tell lowly players to do what i say? what happens if they disobey me?

i love this a lot. and i formally request to be, in addition to my title, the head of the Australian server division.

EDIT: i just remembered, maybe the "emperor" could just be the spirit of mankind's purity and superiority. not a physical being, but an idea.

You can build whatever sort of ship you want. And you can have command of the His Define and Majestic Sector Antipodean Fleet.

The main premise behind the faction is to set up a cohesive group which can share ship designs and support each other in battles. And also to add some awesome-sauce fluff to stuff. I guess whoever's been around the longest and has awarded them selves the longest and best titles can decide the command structure. I'm almost more going for a framework where ship designs (and based on the crew-thread) and AI code can be shared.

Within in that there may be different fleets for different servers which work together closely and share resources.

Quote

Do you also plan to organize battles/teams?So members form crews and fight against each other on battle server?If the answer is yes then I'm (still) interested to join and probably would make the MoD stuff into a faction on my adventure server.

If you are not interested in some organized PvP battles, how about forming an alliance with MoD?MoD could organize battles for members of both group

Yep, for sure. Definitely keen on organizing battles. MoD is more than welcome to fall under the empire's umbrella. The Empire seeks to embrace all mankind, it's not so fussed as to what they get up to as long as they accept the Empire and attack most of the aliens encountered. (Thus MoD is perfectly able to do it's mercenary stuff and dodgy practices under the umbrella of the Empire).

I guess under the framework idea I should layout that:

Technology developed by the Empire will be divided into tiers with allies able to access technology up to a certain tier depending on how trustworthy they are thought to be. (Shamelessly stolen idea from MoD)

We're now recruiting as the game has stepped up again.What do you get as part of HDN?

-Full-on fleet engagements and battles.-Access to the latest and most potent hardware-No worries about collateral damage-If you love 40k you'll love our ethos and designs-Access to the best names, titles, and hats.

ALSO:Things I'd like to organize:-Spacehulks and rampages in Terminator style armour-Running Naval Campaigns

AT THE MOMENT. no doubt when aliens get implemented that'll be an untapped market, and we'll want to exploit it. so we must ask ourselves would we rather be pro alien and risk a possibly powerful force hating us.so, pick now.

AT THE MOMENT. no doubt when aliens get implemented that'll be an untapped market, and we'll want to exploit it. so we must ask ourselves would we rather be pro alien and risk a possibly powerful force hating us.so, pick now.

I say we cross that bridge when we come to it :) Let's leave our options open.

AT THE MOMENT. no doubt when aliens get implemented that'll be an untapped market, and we'll want to exploit it. so we must ask ourselves would we rather be pro alien and risk a possibly powerful force hating us.so, pick now.

I say we cross that bridge when we come to it :) Let's leave our options open.

It'll be intresting to see how 40k based ships face upto to UINF ships... iam planning to base mine around homeworld taiidani forces... should be an intresting fight.. since it seems it'll end that way with your current hostility to F.I.S.H ^^

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 05, 2012, 09:51:28 am

Ain't nothing wrong with being "pirates". There has been scarce few souls brave enough to stand up and say "I'm gonna ruin your day."

We need some good take-no-prisoner pirate groups. I think the ISO is the closest that we have though, but they allegedly have ideals.

Is there really nobody out there who just wants to lie, cheat and steal? Or are they all lying low until MP comes out...?

Sorry, I'm less scurvy dog and more Captain Malcom Reynolds. ;D There MUST be some rotten hearted folks out there willing to threaten the shipping lanes for all, otherwise all these defense forces will be terribly bored.

I'm willing to put HDN into that role, not as pirates, but certainly as space-bastards.

HDN is aiming to be an unremitting foe to the enemies of mankind (as we see them).

This means we will be:-Attacking shipping lanes if trade is occurring with Xenos-Attacking Xenos vessels-Purge organisations in contact with Xenos-And generally appearing out of nowhere and wiping things out unexpectedly.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: recklessteering on May 06, 2012, 07:01:42 am

Do you want to make an alliance kaptn? I could provide ships as long as your army doesn't attack me or the people I'm protecting at the time. If they're wanted against you I could give them to you to be tried.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: SnowDragon on May 06, 2012, 07:05:30 am

Do you want to make an alliance kaptn? I could provide ships as long as your army doesn't attack me or the people I'm protecting at the time. If they're wanted against you I could give them to you to be tried.

Make a treaty like the IUN did in the Matrix thread hah.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 06, 2012, 07:14:27 am

Do you want to make an alliance kaptn? I could provide ships as long as your army doesn't attack me or the people I'm protecting at the time. If they're wanted against you I could give them to you to be tried.

Sounds like a fair deal.

Basic tenents would be that iHelp conforms to Imperial Law in our sectors and hands over wanted criminals.In return HDN provides protection from agressors, and backup.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: recklessteering on May 06, 2012, 07:21:11 am

Do you want to make an alliance kaptn? I could provide ships as long as your army doesn't attack me or the people I'm protecting at the time. If they're wanted against you I could give them to you to be tried.

Sounds like a fair deal.

Basic tenents would be that iHelp conforms to Imperial Law in our sectors and hands over wanted criminals.In return HDN provides protection from agressors, and backup.

Sounds reasonable. I also posted it in the matrix because that's what SnowDragon said.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 06, 2012, 07:30:12 am

Posted a hilarious made up transmission in response :D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: recklessteering on May 06, 2012, 07:30:42 am

;D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 06, 2012, 10:25:31 am

Ha-Har!

Bandwagon successfully jumped onto with sig-banner. Though it may need a bit of work.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: blazingsentinal on May 06, 2012, 10:26:45 am

[Activate hipster mode] i was making sig banners before it was cool.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: SnowDragon on May 06, 2012, 10:27:22 am

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: blazingsentinal on May 06, 2012, 10:29:40 am

well in all honestly the F.I.S.H. one was the first i've ever made and im using it so, yeah i guess.

EDIT: im still waiting for you to send me that PM for what you want yours to look like BTW.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: G-17 on May 06, 2012, 11:05:32 am

Can i join :)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 06, 2012, 11:12:42 am

Aren't you already part of fish?

I'm happy to welcome you on board, but I'm not overly keen on split loyalties.

On that note:HDN is recruiting.

I'm not 100% sure how things are going to run in terms of persistent servers etc, so overlapping loyalties will probably be fine and you can just choose the side you want to play on for the day. (In which case, yes G-17).

For a persistent universe though I wouldn't be overly keen on split loyalties, what are other people feelings on this?

But back to the recruiting:Joining HDN will give you:-Training-Access to ship designs-Access to hilariously over the top fleet engagements to be organized with other groups

At the moment on joining you would gain the rank of 1st Lieutenant and access to the Raptor Class corvette/frigate:(see here: http://forums.blockaderunnergame.com/index.php?topic=1091.0 (http://forums.blockaderunnergame.com/index.php?topic=1091.0))

Still under development, but it should end up being a decent all rounder ideal for blockade running, rogue trading, and fleet support.

Further along the line would be promotion to captain, I'm currently developing the Witch Burner class Heavy frigate to go with that role.

Strait_Raider edit: Combined double post

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Titanrex on May 06, 2012, 02:17:24 pm

See iam now having all sorts of problems... being in FISH... havign access to their guns and safety and generally being all round safe with no real risks..... or being a badass who screams xenophobic sayings at the enemy while blwoing them up... why do you have to make me choose life!?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Vininator on May 06, 2012, 11:42:36 pm

See iam now having all sorts of problems... being in FISH... havign access to their guns and safety and generally being all round safe with no real risks..... or being a badass who screams xenophobic sayings at the enemy while blwoing them up... why do you have to make me choose life!?

I don't think being a member of FISH will involve much "being safe" if the general attitude towards us from groups like HDN and ISO is any indication ;)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: SnowDragon on May 06, 2012, 11:43:21 pm

The universe is a dangerous place indeed. And shipping companies will be the hardest hit, always.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Mjolnir06 on May 07, 2012, 12:05:58 am

I think at best the SLDF would want a Non-Contact agreement with the HDN. In canon lore our home system does have a primitive race of bird-like people who we would be at peace with which I doubt they would tolerate even if they only do basic agriculture.

Rather then having them outright declare war on us over vegetable growers at least an agreement to stay out of each others way might be something they could swallow.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: SnowDragon on May 07, 2012, 12:06:55 am

Throw up a treaty then in the matrix threead. See if they'll go for it

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 07, 2012, 02:52:49 am

I think at best the SLDF would want a Non-Contact agreement with the HDN. In canon lore our home system does have a primitive race of bird-like people who we would be at peace with which I doubt they would tolerate even if they only do basic agriculture.

Rather then having them outright declare war on us over vegetable growers at least an agreement to stay out of each others way might be something they could swallow.

Not massively fussed about agricultural primitive farmer aliens (provided you're not enslaving the things). It's alot more the sort of starship-troopers style bugs, ancient robot armies, or ethereal ancient and hostile races which HDN is out to do battle with.

Non-Contact might be the best approach. I'm not keen on SLDF trying to police in Imperial Space.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on May 07, 2012, 06:17:38 am

This sounds like you're putting a lot of work into this. Is it basically a clan? Can I join?

A faction rather than a clan I guess. The idea is just to have a group to share ship designs with and to organise multiplayer battles against other factions. If the game evolves into MMO it might turn into more of an EVE style persistent corporation with stations and stuff.

You most certainly can join. If you'd like to let me know and it's Welcome aboard Lieutenant!

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rainman on May 15, 2012, 08:15:15 pm

The Charter Council has been made aware of your professed love for genocide, piracy, and other assorted war crimes.

Ashtar is watching you. We have no love for the filth you preach against our nonhuman brothers; we will have considerably less should your zealots and demagogues move beyond foul words to foul deeds.

Consider yourselves warned.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 16, 2012, 02:03:45 pm

HDN has no problem with FISH (bar the ridiculous name).

I expect that any dalliances of Fish's with Xenos tech could be smoothed over in return for Fish cooperation with other Imperial goals

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on May 22, 2012, 06:13:51 am

This sounds like you're putting a lot of work into this. Is it basically a clan? Can I join?

A faction rather than a clan I guess. The idea is just to have a group to share ship designs with and to organise multiplayer battles against other factions. If the game evolves into MMO it might turn into more of an EVE style persistent corporation with stations and stuff.

You most certainly can join. If you'd like to let me know and it's Welcome aboard Lieutenant!

I most certainly do want to join! sorry for the very late response

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on July 03, 2012, 01:08:00 pm

Ah yes good old WH40K, BFG.

I would not mind to fly from time to time with you or against you.For against i already have a scaled down WIP version of a chaos cruiser.

Spoiler

(http://img715.imageshack.us/img715/7851/chaoscruiser.jpg)

But i would be happy to exchange some fire with some of you ships.Maybe i will do some loyalist Ships as well in the future.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 04, 2013, 12:45:49 pm

May have to scale them down a bit for practicality reasons. But I'd like to try doing a group build of a something a bit like a dicatator class cruiser initially. They're a mix of carrier and firepower, which would be fun to play. Either that or a rogue-trader style vessel.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Niwantaw on April 07, 2013, 05:14:51 am

Personally I've always felt the Dauntless light cruiser would be a good one to attempt first.

It's relatively small and looks good.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 07, 2013, 06:44:33 am

Personally I've always felt the Dauntless light cruiser would be a good one to attempt first.

It's relatively small and looks good.

Aye, I think you're probably right.

Realistically a Cobra destroyer is going to be capital ship size for this game most of the time anyway. I started building a 700ish meter scale BFG style ship a while ago and that was almost patently absurd in size.

There's also crew to consider, it's fun building colossal warships but they're generally going to be crewed by only a few players, unless we have lots of NPC crew.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 07, 2013, 01:58:12 pm

My ship has more guns than you can imagine. 500 plamsa balster blocks, 2 tri cannons, 100 seige guns and tons of other prefab guns.

Which is totally, utterly irrelevant since your ship is built on the last release and most of that is about to be ditched. If your 500 plasma blocks require a power core each or they're inaccessible to power lines then. I also expect all the prefabs to entirely change or be removed.

Your point is therefore moot.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on April 07, 2013, 04:11:37 pm

Quick Question:

Approximately how large is HDN's sphere of influence? I understand that until larger multiplayer servers are implemented, this will not be of concern to you, but it would be nice for some clarification.

Thanks

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 07, 2013, 05:07:54 pm

Approximately how large is HDN's sphere of influence? I understand that until larger multiplayer servers are implemented, this will not be of concern to you, but it would be nice for some clarification.

Thanks

In background-fluff terms? The backstory is a fanatical humanist empire springing from the ruins of a long decayed and collapsed civilisation after a long period of strife and lack of contact embarking on a perilous expansion reuniting fractured human worlds.

I'd put the 'sphere of influence' as being a few hundred systems/worlds perhaps as fluff.

In terms of 'in-game' no idea! Depends how multiplayer shapes up. I'd love to build at least a few HDN bases and maybe a 'homeworld/Terra'. Depending on persistency and size of servers really.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 07, 2013, 05:19:52 pm

Id like to join you. Originally I wanted to play on my own, but I think that would get boring rather quickly. And if I have to join a faction a WH40K one would be perfect. Plus you could sign me up as a Rogue Trader, and I would retain some liberty.

Oh and I just have to see a Dauntless class ingame. Would be really nice project for the multiplayer-editor.

Id like to join you. Originally I wanted to play on my own, but I think that would get boring quick. And if I have to join a faction a WH40K would be exactly what I want. Plus you could sign me up as a Rogue Trader, and I would retain some liberty.

Oh and I just have to see a Dauntless class ingame. Would be really nice project for the multiplayer-editor.

We'll build a cruiser or something and also maybe do a rogue trader conversion. For a big, persistent server a rogue trader style ship may be a lot of fun.

Myeh...For the beginning I suggest we play classic Imperium style. Get a planet, get a Navy, conquer stuff! I know I said I would like to play a Rogue Trader later on, but for the beginning we should concentrate on our own "Grand Crusade".

Alaric edit: merged double post

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on April 07, 2013, 06:10:59 pm

Just a quick note, I don't actually own the game at this time. But rest assured, that as soon as the next update releases, I will purchase it.

In the meantime, I suggest we construct either a Dictator or Devastation class cruiser as a temporary Flagship.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: blazingsentinal on April 07, 2013, 06:11:43 pm

My ship has more guns than you can imagine. 500 plamsa balster blocks, 2 tri cannons, 100 seige guns and tons of other prefab guns.

Actually all they will work because the power and so forth won't apply to them in a way that would require changing the design.

Dude just realise that your not the greatest guy ever and that your ships arent unstobable and someone might be able to beat you, and then stop being so stuck up and boastful, coz your getting really bloody irritating.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 07, 2013, 06:14:11 pm

Just a quick note, I don't actually own the game at this time. But rest assured, that as soon as the next update releases, I will purchase it.

In the meantime, I suggest we construct either a Dictator or Devastation class cruiser as a temporary Flagship.

Devastation? Thats Chaos filth....

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on April 07, 2013, 06:45:40 pm

Quote

Devastation? Thats Chaos filth....

Mind you, the Devastation was built by the Imperium before the Dictator Light Carrier. We could introduce the Dictator later in order to phase out the Devastation, giving the impression of progress before we have to come up with our own designs.Plus, It looks pretty cool ;)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Niwantaw on April 07, 2013, 06:49:36 pm

Mind you, the Devastation was built by the Imperium before the Dictator Light Carrier. We could introduce the Dictator later in order to phase out the Devastation, giving the impression of progress before we have to come up with our own designs.Plus, It looks pretty cool ;)

PROGRESS? IN THE IMPERIUM???!??!?? BURN THE HERETIC!

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on April 07, 2013, 07:15:36 pm

Quote

PROGRESS? IN THE IMPERIUM???!??!?? BURN THE HERETIC!

Kaptn already stated that HDN will have much technological progress, as that was one of his problems with the Imperium of Man.

Besides, using centuries old ships in continuing conflicts will inevitably lead to one of their ancient systems breaking down, and the ship being docked in a shipyard (for years at a time) in order to replace that system, and whichever other ones that are close to breaking.

3,000 year old spider webs are also extremely hard to clear away, even with flamers! :P

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 08, 2013, 03:06:11 am

I actually quite like the stories about Imperial Battleships that have whole decks with their own ecosystem that havent been opened in centuries.And you know what? A 5000m ship in Blockade Runner, with a crew of about three people, is going to have these decks as well. ;)

EDIT: Hey kaptnkrunch, can we get a command structure going? You are Lord Solar & The Leader, but I want a bit authority as well. For example I propose immediate hostilities with Thadius Faran and his "Uber-Super-Battleships".

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on April 08, 2013, 04:28:38 am

This will be fun,just remember, i'm helping build ships for "teh lulz", I still have my own faction to take care of, although i'd welcome some *cough* sporting War *cough*. (as allies, i enjoying crushing people).

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on April 08, 2013, 11:43:23 am

I want to join. Give me a post Lord Solar kaptnkrunch. Preferably I would like to serve on Erebus Battlecruiser.

(Please allow the Starcraft Battlecruiser in your fleet! After all Starcraft is just a ripoff of WH40K :D )

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on April 08, 2013, 12:11:32 pm

Lord Solar, I want to serve the Imperium as well.

(I never played the tabletop, but I love the universe and have a fuckton of WH40K books. Even Rogue Star, Star of Damocles and Relentless, the only Imperial-Navy books in the Black Library)

Oh and Thadius Faran....It doesnt matter how many ships you have, you have to man them as well. How many members do you have? And also, a bunch of 20m ships dont impress anybody.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 08, 2013, 12:16:26 pm

They arent 20 m Most are much bigger and it dosnt matter how many people you have I dont give up easily.

Cease thine flaming Heretic. You are offtopic, irritating, and not making any friends at the moment. I suggest that unless you have something relevant to add to the discussion then post elsewhere. Your previous posts have not been relevant. On this basis I suggest you merely do not post.k.thx.bye.

(I never played the tabletop, but I love the universe and have a fuckton of WH40K books. Even Rogue Star, Star of Damocles and Relentless, the only Imperial-Navy books in the Black Library)

Not read those ones, will give them a shot. Also try the Gordon Rennie books, Execution Hour and Shadowpoint (http://wh40k.lexicanum.com/wiki/Gothic_War_(Novel_Series)#.UWL_B5PviSo (http://wh40k.lexicanum.com/wiki/Gothic_War_(Novel_Series)#.UWL_B5PviSo))They're about Battlefleet Gothic and the gothic sector war and also probably some of the better 40k books in general.

To all those replying recently with an interest in joining, consider yourselves signed up with the rank of "Commander"Or full title: "Most Glorious Commander of the Majestic Human Empyrean Imperium"

Currently I have:-Erebus-Xavierman117-Nautilus81-Prophet-Commander (Commander Commander)

Generalised rank structure:-Lord Solar (Chief of all fleets)-Chief Admiral (Chief of many fleets)-Admiral (Chief of a fleet or two)-Commander (Chief of a capital ship + escorts)-Captain (anything up to chief of a capital ship)

No you are just annoying and stupid. First of all the game is months away for being playable, all your "battleships" you spam constantly in every thread are worth jack shit because no one knows how really ship-systems and weapons are going to work. Secondly you just needlessly antagonize everyone.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 08, 2013, 02:17:13 pm

Quite possibly. This isn't intentioned to be strictly accurate to 40k. If nothing else we'll end up with GW attempting to assassinate us. I'll probably reformulate ranks into something more sensible in due course.

No you are just annoying and stupid. First of all the game is months away for being playable, all your "battleships" you spam constantly in every thread are worth jack shit because no one knows how really ship-systems and weapons are going to work. Secondly you just needlessly antagonize everyone.

Amen. Thadius, if you want combat, we'll happily join battle with you when MP is out, and annihilate you. I suspect at your current progress in the forums everyone will want to wipe you out and you're going to struggle on any servers. I strongly suggest you pipe down for a bit.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on April 08, 2013, 03:46:16 pm

Quote

I actually quite like the stories about Imperial Battleships that have whole decks with their own ecosystem that havent been opened in centuries.And you know what? A 5000m ship in Blockade Runner, with a crew of about three people, is going to have these decks as well.

Well, you got me there. Those kinds of stories are one of the reasons I got into BFG.

However, unless we're planning on sending some of our ships into the warp for a few thousand years, I don't think we'll have to worry about writing ship lore or building 'wild decks' for a while.

Unless, of course, the Dev team decides to bestow the universe with Space Hulks or ancient abandoned ships. Then we can have a field day of lore writings and such.

Quote

If anyone feels like suggesting further roles and titles, shoot.

Castellan, Chief of a Star Fortress or ShipyardLord Commissar, Chief of up to one Capital ship and escorts, in charge of morale for the NavyLord Quartermaster, Chief of up to one Capital ship and escorts, in charge of coordinating supplies, convoys and convoy escorts.

Hope these are acceptable.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Alaric on April 08, 2013, 04:14:30 pm

Preliminary contact within someone else's faction thread is fine, as is extended collaborative discussion. However, if it becomes evident that diplomatic relations are not going well then please do not continue to disrupt the topic with aggressive overtones. Declarations of war, diplomatic taunts, and the like belong in the Diplomatic Matrix (http://forums.blockaderunnergame.com/index.php?topic=1104.0) for that purpose.

Hostilities between factions are not discouraged (we all need someone to shoot!) but remember this is all metagame. We can still have enemy factions without resorting to being uncivil on the forums.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 10, 2013, 07:31:40 am

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 10, 2013, 09:03:34 am

I have removed all my posts except for the one where I say I would like to test my battleship against it when it's done. Also and that Thunder Bolt is a nice ship and all but I believe it is a bit light in armaments. I think that a few plama blocks behind the static guns would help. Also some battery or power devices already on it would make the power update less of a hassle. Good luck.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on April 10, 2013, 11:11:28 am

I have removed all my posts except for the one where I say I would like to test my battleship against it when it's done. Also and that Thunder Bolt is a nice ship and all but I believe it is a bit light in armaments. I think that a few plama blocks behind the static guns would help. Also some battery or power devices already on it would make the power update less of a hassle. Good luck.

Thanks Thadius, appreciated.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 10, 2013, 07:27:17 pm

No problem and again sorry for my crazy ranting.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on April 14, 2013, 04:12:17 pm

Anyway, just a quick question.What sort of boarding forces will we be utilizing? (if/when boarding is implemented) Will it be standard naval troops, cybernetic soldiers, a Space Marine alternative, all of the above, or something else?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 14, 2013, 04:53:23 pm

What sort of boarding forces will we be utilizing? (if/when boarding is implemented) Will it be standard naval troops, cybernetic soldiers, a Space Marine alternative, all of the above, or something else?

Uh Im pretty sure we can be glad if we get "random astronauts with guns" within a year...

No need to make such an over-specific destinction now.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on April 14, 2013, 05:12:45 pm

Uh Im pretty sure we can be glad if we get "random astronauts with guns" within a year...

No need to make such an over-specific destinction now.

I guess your right. Kind of wanted to get main lore/establishments for the navy out of the way for now. Disregard my question.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rainman on April 14, 2013, 11:35:33 pm

Kaptncrunch, the bounty hunter known as the Second of Stars (http://i2.photobucket.com/albums/y11/NekArcan/StarmanV2progress_zpsee1fad66.png) would like to know whether HDN would be willing to contract with an alien deniable asset in order to have the CEO of 301st industries meet with an unfortunate accident of undecided nature.

I am told Second's prices are quite reasonable.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 16, 2013, 02:20:49 pm

Hey on my laptop I discovered my old attempt to create a Cobra-Class destroyer. Its unfinished, only 240m long and as I said nothing more than an "attempt". Maybe we have some use for it anyway? As a small system monitor maybe?

http://s1.directupload.net/images/130416/3q87egdv.jpg

Do we have any other WH40K-style ships at the moment, or do you too wait until the basic gameplay elements are released before you start something big?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 16, 2013, 02:50:30 pm

There's a small corvette type vessel, and the start of a frame of a frigate/cruiser size thing. Which I apparently titled the 'Doom Slayer class destroyer'

I pretty much stopped with both, the Doom Slayer, earlier than the raptor because I realised that the first thing you'll probably build is an engine core, then build the ship up in layers around that with wiring, turrets, plasma conduits etc. and trying to build a frame then retor-fit that stuff would be a nightmare. So the short answer is no, waiting for more releases before doing something big.

On an unrelated note I realised where alot of the inspiration for BFG ship prows comes from. Have a look at this:http://gcaptain.com/maritime-monday-april-fiftn-twntythirteen-germany-two/ (http://gcaptain.com/maritime-monday-april-fiftn-twntythirteen-germany-two/)

It's a maritime blog I read, but this post is about German Imperial navy ships pre WW2, Fascinating to see the prows and compare with BFG imagery. Clearly some of the inspiration came from pre WW2 cruisers at some stage.

Hey on my laptop I discovered my old attempt to create a Cobra-Class destroyer. Its unfinished, only 240m long and as I said nothing more than an "attempt". Maybe we have some use for it anyway? As a small system monitor maybe?

http://s1.directupload.net/images/130416/3q87egdv.jpg

Do we have any other WH40K-style ships at the moment, or do you too wait until the basic gameplay elements are released before you start something big?

That actually looks fantastic. And yes its too small, but I have doubts about the practicality of 5000m long ships anyway. Plus if we take this 240m Cobra as a scale, then a Lunar class cruiser would still be 1000m long. And believe me, even with the multiplayer-editor its going to be a HUGE undertaking to build a 1000m long ship, if we want to include a proper interior etc.

A pity there is'nt a BRD. I so wanted to look for weaknesses. Ehh atleast I got the other ones BRD.

Oh by the way: We are talking about this Destroyer being "too small", and its still twice the size of your ship. You have no chance ;)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 16, 2013, 04:04:52 pm

Come now there is an advantage of being small. Smaller means my ship can hide in a blind spot and just tear you to pieces. Also those big guns will turn slower than mine. Most of the time smaller also means faster. Note i'm not boasting simply stating that bigger is not always better.

Oh and before you say "There wont be any blind spots" If your engine is bigger than my ship I can just hide behind where you cant shoot.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 16, 2013, 04:22:14 pm

Thadius please go some where else with your trash-talk.

I would appreciate if you didn't post on this thread again.

kthxbye.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on April 16, 2013, 04:32:58 pm

I too have thought about the size problem....Do we really want to built a whole fleet of to-scale WH40K ships? Or do we scale them down a bit? That Cobra looks very cool, and considering how big ships by other people are going to be, I think a 240m ships would fit the role of a "Destroyer" more than a 1500m one...

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 16, 2013, 04:38:50 pm

I too have thought about the size problem....Do we really want to built a whole fleet of to-scale WH40K ships? Or do we scale them down a bit? That Cobra looks very cool, and considering how big ships by other people are going to be, I think a 240m ships would fit the role of a "Destroyer" more than a 1500m one...

Yeah you are right. A 2000m long "torpedo boat" is ridiculous. 2000m in Blockade Runner is never going to be a "torpedo boat", but a super-duper-OMGZOMG-dreadnought.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 17, 2013, 01:19:47 am

I too have thought about the size problem....Do we really want to built a whole fleet of to-scale WH40K ships? Or do we scale them down a bit? That Cobra looks very cool, and considering how big ships by other people are going to be, I think a 240m ships would fit the role of a "Destroyer" more than a 1500m one...

Yeah you are right. A 2000m long "torpedo boat" is ridiculous. 2000m in Blockade Runner is never going to be a "torpedo boat", but a super-duper-OMGZOMG-dreadnought.

Yes. I think scaling will be a necessity for playability.The Doom Slayer is about 350m or so, and that was starting to get pretty silly in size. I mean, aircraft carriers are less than 350m long.

I figure if we start out creating a destroyer size vessel at about the 300m mark we'll get a good handle on size and then can make a good decision about how big to build a cruiser (probably around 800m), and battleships (around 1500m?). I suspect larger than those will just by mad, although outrageously impressive looking.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on April 17, 2013, 03:30:21 am

In terms of sizing, at least by the scale i use, 1000 m is a BIG ship, capital class ship in fact.

therefore a 1500m battleship (by battle ship i of course mean a ship designed and optimised specifically for battle) is a little overkill (but this is using MY scale, so its a matter of preference).

rather a more appropriate size would be an 800 m battle ship, theoretically smaller, more manouverable and cheaper to build.

Just my $0.02

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 17, 2013, 06:24:51 am

I dont think you no where my hostility is coming from. It's pure roleplay! I have nothing against you just the fact that in reality a Commander of a peace and justice force would not like a person who does more than hate citizen aliens. He and his group actively hunt down them and their human supporters. I try to replicate that for the sake of roleplay!

In terms of sizing, at least by the scale i use, 1000 m is a BIG ship, capital class ship in fact.

therefore a 1500m battleship (by battle ship i of course mean a ship designed and optimised specifically for battle) is a little overkill (but this is using MY scale, so its a matter of preference).

rather a more appropriate size would be an 800 m battle ship, theoretically smaller, more manouverable and cheaper to build.

Just my $0.02

My battleship is meagerly scaled even to that. It's a mere 12. Which at this time is the higheatst you can go without lagging. I think that until major optimazations are made you should not go over 16. At that point the lag gets very big and not many ships i've seen at that size are furnished in much way.

Kaptnkrunch

I would like to know what you would consider the first ship in your shipyard thread.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: The Error on April 17, 2013, 03:27:48 pm

Given the Emperor-class Battleship is something like 12km (kilometers) long, I think scaling down will happen, or your computer will melt.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Niwantaw on April 17, 2013, 03:33:14 pm

Yes. I think scaling will be a necessity for playability.The Doom Slayer is about 350m or so, and that was starting to get pretty silly in size. I mean, aircraft carriers are less than 350m long.

I figure if we start out creating a destroyer size vessel at about the 300m mark we'll get a good handle on size and then can make a good decision about how big to build a cruiser (probably around 800m), and battleships (around 1500m?). I suspect larger than those will just by mad, although outrageously impressive looking.

These sizes probably would do pretty well as the BFG ships will still be among the largest ships about and 800m is doable (with patience) now. a detailed 1.5km would be a pretty major project but even in BFG battleships /are/ supposed to be fairly uncommon. (and irreplaceable for that matter)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 17, 2013, 04:18:04 pm

I dont think you no where my hostility is coming from. It's pure roleplay! I have nothing against you just the fact that in reality a Commander of a peace and justice force would not like a person who does more than hate citizen aliens. He and his group actively hunt down them and their human supporters. I try to replicate that for the sake of roleplay!

In terms of sizing, at least by the scale i use, 1000 m is a BIG ship, capital class ship in fact.

therefore a 1500m battleship (by battle ship i of course mean a ship designed and optimised specifically for battle) is a little overkill (but this is using MY scale, so its a matter of preference).

rather a more appropriate size would be an 800 m battle ship, theoretically smaller, more manouverable and cheaper to build.

Just my $0.02

My battleship is meagerly scaled even to that. It's a mere 12. Which at this time is the higheatst you can go without lagging. I think that until major optimazations are made you should not go over 16. At that point the lag gets very big and not many ships i've seen at that size are furnished in much way.

Kaptnkrunch

I would like to know what you would consider the first ship in your shipyard thread.

Thadius, quite simply, I am entirely uninterested in your opinions. Whatever you think you are saying or talking about I don't really want to see it. Please do not post in this thread again. I am not going to respond to anything you say in this thread except to ask you not to post in it.

Yes. I think scaling will be a necessity for playability.The Doom Slayer is about 350m or so, and that was starting to get pretty silly in size. I mean, aircraft carriers are less than 350m long.

I figure if we start out creating a destroyer size vessel at about the 300m mark we'll get a good handle on size and then can make a good decision about how big to build a cruiser (probably around 800m), and battleships (around 1500m?). I suspect larger than those will just by mad, although outrageously impressive looking.

These sizes probably would do pretty well as the BFG ships will still be among the largest ships about and 800m is doable (with patience) now. a detailed 1.5km would be a pretty major project but even in BFG battleships /are/ supposed to be fairly uncommon. (and irreplaceable for that matter)

That's pretty much where I think we'll find ourselves. It would be good to aim for ships which don't require everyone having 32gb of ram to play...

First build I'd propose would be around the 400m mark2nd build 800m1500m build would be later depending on performance and waiting for most major features to be added. Retrofitting a 400m ship with atmosphere or whatever will be a pain enough let alone a 1500m vessel.

On a Blockade Runner scale I'd agree with Xavier that 800-1000m will be capital class. 1500m will probably be a super-capital class flagship for now.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 17, 2013, 05:00:34 pm

My god. I try to be nice and even remove my crap from this thread and then simply say that you shouldnt go to high or you will start lagging. I'm even trying to update your Raptor! (Though I doubt any of my interiors will be canon since I know almost nothing of the warhammer series.) I was going to keep it a suprise but whatever. I forgive and forget. Don't you.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 17, 2013, 06:57:25 pm

Are we going to use the Cobra now? Or is it too small?

If yes, Ill finish it and send you the .brds. Then you can customize it to your individual preferences, and we have at least a small fleet ready.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on April 17, 2013, 07:10:15 pm

Thats only a suggestion of course, but I think it 800m would fit rather well. In Blockade Runner 800m is still EXTREMLY big and takes ages to build, but its not completely over the top like anything above 1000m. And if we want something above 1000m anyways, well the Lunar is only a cruiser. There are still Battlecruisers, Grand Cruisers and of course Battleships...

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on April 19, 2013, 09:51:28 am

I like that. 800m is a neat and clean number. No nasty commata^^

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 19, 2013, 10:16:22 am

I actually have detailed plans + schematics for a Lunar class here. I think I could pull a 800m version of. (800m is pretty much the limit I trust myself to build alone)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 19, 2013, 02:01:38 pm

Sounds like a damn sensible set of scalings to me. 800m is ginourmous (nearly 2xbigger than any ship afloat IRL). But I think still an OK size for blockade runner.

This leaves:

Destroyer at ~250m scaleMidsize cruiser at ~800m scale

With frigates and light cruisers in between, battleships and battle-cruisers above.

I'm fascinated by these plans for a lunar, if you'd care to share later on I'm sure there'd be a very willing team here to help build!

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 19, 2013, 02:08:54 pm

The plans are self-made, I just used pictures like this: http://images1.wikia.nocookie.net/__cb20130407031629/warhammer40k/images/2/2c/Lunar-class.jpg

...and inserted them into the old "Minecraft structure planer". There you can choose how big your object is going to be, and then it lays a grid over the picture acordingly.

I have a bit of time on my hands, so Ill actually start on the Lunar now. So you also have a rank for me, Adeptus Mechanicus something :DOh and you should make Prophet an inquisitor. He declared Thadius Excommunicate Traitoris in the "Diplomacy Hub" thread...

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 19, 2013, 02:25:14 pm

The plans are self-made, I just used pictures like this: http://images1.wikia.nocookie.net/__cb20130407031629/warhammer40k/images/2/2c/Lunar-class.jpg

...and inserted them into the old "Minecraft structure planer". There you can choose how big your object is going to be, and then it lays a grid over the picture acordingly.

I have a bit of time on my hands, so Ill actually start on the Lunar now. So you also have a rank for me, Adeptus Mechanicus something :DOh and you should make Prophet an inquisitor. He declared Thadius Excommunicate Traitoris in the "Diplomacy Hub" thread...

The Lunar is supposed to be a pretty robust multi-role vessel. Looks like a sensible start. Also the diplomacy thread is hilarious.

Suggestions for ranks accepted.Erebus: Consider yourself a Magos Commander of the Cult Mechanicus (or similar title!)Prophet: Consider yourself a Grandmaster of the Ordo Hereticus (or similar title!)

I will get round to formulating a more complete structure in due course, possibly this weekend.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 19, 2013, 02:33:50 pm

The plans are self-made, I just used pictures like this: http://images1.wikia.nocookie.net/__cb20130407031629/warhammer40k/images/2/2c/Lunar-class.jpg

...and inserted them into the old "Minecraft structure planer". There you can choose how big your object is going to be, and then it lays a grid over the picture acordingly.

I have a bit of time on my hands, so Ill actually start on the Lunar now. So you also have a rank for me, Adeptus Mechanicus something :DOh and you should make Prophet an inquisitor. He declared Thadius Excommunicate Traitoris in the "Diplomacy Hub" thread...

The Lunar is supposed to be a pretty robust multi-role vessel. Looks like a sensible start. Also the diplomacy thread is hilarious.

Suggestions for ranks accepted.Erebus: Consider yourself a Magos Commander of the Cult Mechanicus (or similar title!)Prophet: Consider yourself a Grandmaster of the Ordo Hereticus (or similar title!)

I will get round to formulating a more complete structure in due course, possibly this weekend.

Yeah the Lunar is pretty much "the" cruiser, and tons of reference material and pictures exist of it. So its a good ship to start.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 19, 2013, 04:28:41 pm

By traitor i'm guessing you mean not killing off thousands of innocent aliens?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 20, 2013, 05:35:47 am

If needed they will.This basically means anyone is allowed to kill a Excommunicate Traitoris and by allowed it usually means try to kill the Traiter with any means neccessary, without regard of his own life (if you died you died in the Emperors service), root out his supporters and anyone that has even spoken a nice word to him or greeted him accidential with a "Hello" on the street instead of a "Die Heretic!" followed by actually trying to make the greeting true.

So Basically it is now the divine duty of all of Humanity to remove any trace of existence of the Excommunicate Traitoris, meanung you, me and anyone helping us.

(((edit:)))And being a Alien is heresy enought to deserve death, as per Imperial Doctrine.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: blazingsentinal on April 20, 2013, 05:53:17 am

If needed they will.This basically means anyone is allowed to kill a Excommunicate Traitoris and by allowed it usually means try to kill the Traiter with any means neccessary, without regard of his own life (if you died you died in the Emperors service), root out his supporters and anyone that has even spoken a nice word to him or greeted him accidential with a "Hello" on the street instead of a "Die Heretic!" followed by actually trying to make the greeting true.

So Basically it is now the divine duty of all of Humanity to remove any trace of existence of the Excommunicate Traitoris, meanung you, me and anyone helping us.

(((edit:)))And being a Alien is heresy enought to deserve death, as per Imperial Doctrine.

i'd suggest running. Preferably out of this galaxy, or universe... or just out of existence entirely.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on April 20, 2013, 06:21:12 am

I just want to thank you guys for this nice development of roleyplaying. I find it really funny and hope it will add some spice to the game later :D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 20, 2013, 06:34:16 am

Just a friendly reminder for all who deal with the HDN.Not believing in their Emperor and his Divine Rule over everything and everyone will get you marked as Heretics and Traitors.And they will purify you with "Fire and Sword" as in their belive there is no room for redemtion.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on April 20, 2013, 06:45:56 am

Just a friendly reminder for all who deal with the HDN.Not believing in their Emperor and his Divine Rule over everything and everyone will get you marked as Heretics and Traitors.And they will purify you with "Fire and Sword" as in their belive there is no room for redemtion.

There exists some leeway. CATS and the other trade factions could be classified as "Rogue Traders" in the eyes of HDN, who can pretty much do what they want.

But factions like The Revenant? "Look at us we are the super scary Space-Alien-Vampires"? Yeah...Deathwatch-Killteams are inbound. And Thadius really should have kept quiet the first 10 times kaptnkrunch was like "You annoy us".

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 20, 2013, 06:50:43 am

The "rogue traders" might be getting some room at the beginning, but ultimatly they will not accept the "heresy" of not truely believing in their cause.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on April 20, 2013, 07:00:25 am

As Lord Inquisitor I declare the following:

FISH, CATS, and all other factions not listed below are sanctioned Rogue Traders and private Adeptus. They may continue their deeds.I am, after all, the most merciful of men.

301st industries and S.D.I. are both instruments of Heresy and can't be suffered to live.

The Revenant reek of the taint of Chaos...

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 20, 2013, 07:36:17 am

Your totalitarian claim on the Galaxy and over Humanity is what is not "suffered to live"!

Your Reign of terror will not prevail!Any man in the galaxy knows that only throug freedom there will be peace and prosperity.

You claim to bring them security! Pah! Oppression ans fanatism is what you bring them. Served with a side dish of torture and injustice. All in the name of your Emperor.Any one who trades freedom for security deserves neither!

The only reason that you leash out at those who dare to think different is because you know they are right!That your system is corrupt in it self, and decadent leader trying to clinge to their powers dare to do everything to keep it.No matter the cost of lives and innocents!

The Galaxy will know your true face!We will make sure of it!

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 20, 2013, 08:19:23 am

I just want to thank you guys for this nice development of roleyplaying. I find it really funny and hope it will add some spice to the game later (http://forums.blockaderunnergame.com/Smileys/default/cheesy.gif)This was great! But we are gaining members as well as allies. Also if you attack me I am a member of F.I.S.H. and they will help me.These are the groups you will have to beat.'ASHTAR COALITION' made by Rainman (http://forums.blockaderunnergame.com/index.php?action=profile;u=161)Ihelp Republic made by recklessteering (http://forums.blockaderunnergame.com/index.php?action=profile;u=704)Rvenant made by Titanrex (http://forums.blockaderunnergame.com/index.php?action=profile;u=546)I.S.O. made by Komrade (http://forums.blockaderunnergame.com/index.php?action=profile;u=633)S.D.I made by Thadius Faran (http://forums.blockaderunnergame.com/index.php?action=profile;u=1076)301st Industries made by Thadius Faran (http://forums.blockaderunnergame.com/index.php?action=profile;u=1076)(If the one directly above is attacked) F.I.S.H.made by Vininator (http://forums.blockaderunnergame.com/index.php?action=profile;u=522)

Good luck trying. HeHeHeHe

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on April 20, 2013, 08:30:04 am

I just want to thank you guys for this nice development of roleyplaying. I find it really funny and hope it will add some spice to the game later (http://forums.blockaderunnergame.com/Smileys/default/cheesy.gif)This was great! But we are gaining members as well as allies. Also if you attack me I am a member of F.I.S.H. and they will help me.These are the groups you will have to beat.'ASHTAR COALITION' made by Rainman (http://forums.blockaderunnergame.com/index.php?action=profile;u=161)Ihelp Republic made by recklessteering (http://forums.blockaderunnergame.com/index.php?action=profile;u=704)Rvenant made by Titanrex (http://forums.blockaderunnergame.com/index.php?action=profile;u=546)I.S.O. made by Komrade (http://forums.blockaderunnergame.com/index.php?action=profile;u=633)S.D.I made by Thadius Faran (http://forums.blockaderunnergame.com/index.php?action=profile;u=1076)301st Industries made by Thadius Faran (http://forums.blockaderunnergame.com/index.php?action=profile;u=1076)(If the one directly above is attacked) F.I.S.H.made by Vininator (http://forums.blockaderunnergame.com/index.php?action=profile;u=522)

Good luck trying. HeHeHeHe

Yeah HeHeHe.....Did you actually TALK to any of those guys? And counting your own one-man-faction TWICE...God I cringed so hard.

You know what....kaptnkrunch, I hereby request to join HDN. I never played the tabletop, but "Gaunts Ghost" is one of my favorite Military-SciFi series. And of course I played Dawn of War + Space Marine. (I even have "Vengeance of the Blood Angels" somewhere. Uncle gave it to me when I was like 6^^)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 20, 2013, 08:34:21 am

Vengeance of the Blood Angels? Awwwwww I always wanted to try it, but it never worked. Even with emulators. :(

I also love how HDN is soon going to be the biggest faction, just because everyone wants to take a shot at Thadius. "United in hate" or something :D Actually pretty close the real Imperium come to think of it...

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 20, 2013, 08:35:33 am

301st has three members. A forth one coming. You join them your joining a fanatical group who will hunt the weak new players when MP comes out just like EVE Onlines Goon Swarm Federation! Dont do it Jack. This sorry excuse for a faction can be called racist for their ideals that all aliens must die.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: blazingsentinal on April 20, 2013, 08:43:46 am

For a start Thadius HDN isn't trying to defeat everyone, they're trying to defeat aliens and anyone the declare war (or purge, whatever its called) against, AKA: You. So apart from possibly Revenant because of what was said above, all the factions that you just named are fine and have no reason to fight against HDN, so you cant hide behind the 5 factions you just named that aren't controlled by you.

Second, Vininator hasn't been on the forums in about a month and that was basically just to say hi, he hasn't been properly on the forums for nearly half a year, so as we were the first two to join me and Xavier are joint running F.I.S.H. while he's gone and quite frankly you really piss me off and I know Xavier thinks the exact same thing so you are not a member of F.I.S.H., so this statement:

Also if you attack me I am a member of F.I.S.H. and they will help me.

is false, I damn well wont help and I'm pretty sure a few other members of F.I.S.H. wont either, i will not attack you as F.I.S.H. is a peaceful party and its bad for business, but I will not help you either and if Kaptn comes banging on the door for you I will gladly hand you over.

So like I said in a previous post before it was randomly deleted for some reason; you better run.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 20, 2013, 08:51:03 am

The groups I named fight for the rights of all races. And YOU Blazing are not incharge of F.I.S.H. I' I'm horrified that so many people are joining A monster group like yall. HDN is like the Coo Clux group that hunted and killed hundreds of blacks simply because they were a different color except yall are doing it to alien players!

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: blazingsentinal on April 20, 2013, 09:04:17 am

I never said I was in charge of F.I.S.H. I said while Vininator is gone Xavier and I are joint leading, it also for the factions that apparently fight for everyone, rainman's faction doesn't even have a thread and is just a name he threw around, Ihelp specifically said that they will give wanted people in their space to the people they are wanted by here:

I never said I was in charge of F.I.S.H. I said while Vininator is gone Xavier and I are joint leading, it also for the factions that apparently fight for everyone, rainman's faction doesn't even have a thread and is just a name he threw around, Ihelp specifically said that they will give wanted people in their space to the people they are wanted by here:

If they're wanted toward you and we're protecting them in your sector we'll then hand them over.

and Revenant fight for themselves, so that leaves your two factions that have 3 members including yourself and the rest of the forums lining up to take pot shots at them.

Thanks. For the record: We are not going to be like goonswarm, we are just some guys wo like Warhammer 40k and want to build gothic-styled ships. We might call out factions like "The Revenant" out on being "chaotic" and have a few border skirmishes with them, but thats all in the boundaries of roleplay and we sure as hell have no problems with the people behind the faction.

But Thadius? Constantly annoying us in 10 different threads, tooting your own horn about your own awesome faction, announcing to destroy us (how???), announcing to take our .brd files, sorry but in your case: Yes we have a problem with you directly.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on April 20, 2013, 09:38:08 am

Vengeance of the Blood Angels? Awwwwww I always wanted to try it, but it never worked. Even with emulators. :(

Try virtual pc, with a Windows 95 image! Works perfectly!

Have you heard about the new Space Hulk game? Its no longer an Ego-Shooter like VotBA, but a pure round-based tactic game. I think its a shame, because most people I know think "Vengeance of the Blood Angels" when they hear "Space Hulk", and not the actual board game.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 20, 2013, 09:45:40 am

You know what....kaptnkrunch, I hereby request to join HDN. I never played the tabletop, but "Gaunts Ghost" is one of my favorite Military-SciFi series. And of course I played Dawn of War + Space Marine. (I even have "Vengeance of the Blood Angels" somewhere. Uncle gave it to me when I was like 6^^)

Thanks. For the record: We are not going to be like goonswarm, we are just some guys who like Warhammer 40k and want to build gothic-styled ships. We might call out factions like "The Revenant" out on being "chaotic" and have a few border skirmishes with them, but thats all in the boundaries of roleplay and we sure as hell have no problems with the people behind the faction.

I'd like to reinforce that sentiment.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 20, 2013, 09:48:43 am

Vengeance of the Blood Angels? Awwwwww I always wanted to try it, but it never worked. Even with emulators. :(

Try virtual pc, with a Windows 95 image! Works perfectly!

Have you heard about the new Space Hulk game? Its no longer an Ego-Shooter like VotBA, but a pure round-based tactic game. I think its a shame, because most people I know think "Vengeance of the Blood Angels" when they hear "Space Hulk", and not the actual board game.

VotBA was incredibly advanced for its time. First the clever mix of egoshooter and tactical elements, and then 100 other little things. I remember seeing it at a friends house, and was very impressed that your marines reacted to each other. One terminator (lets call him X) was killed at one point, and five minutes later when another terminator killed a genestealer he said "For X!!!". As a kid I was very surprised the Space Marines "remembered" each other.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 20, 2013, 01:25:15 pm

Plain and simple. When yall kill every player who picks an alien and they join us who do you think will win?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on April 20, 2013, 01:36:46 pm

Plain and simple. When yall kill every player who picks an alien and they join us who do you think will win?

Finally the topic shifted away from you and you have to make another post in this thread? Just shut the fuck up. You are done. Your only hope is that Zanmgt takes another year before we get any gameplay and that by then everyone has forgotten about you.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on April 20, 2013, 02:09:54 pm

Have you heard about the new Space Hulk game? Its no longer an Ego-Shooter like VotBA, but a pure round-based tactic game. I think its a shame, because most people I know think "Vengeance of the Blood Angels" when they hear "Space Hulk", and not the actual board game.

Am I the only one who played "Fire Warrior" :D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 20, 2013, 02:26:08 pm

Have you heard about the new Space Hulk game? Its no longer an Ego-Shooter like VotBA, but a pure round-based tactic game. I think its a shame, because most people I know think "Vengeance of the Blood Angels" when they hear "Space Hulk", and not the actual board game.

I never said I was in charge of F.I.S.H. I said while Vininator is gone Xavier and I are joint leading, it also for the factions that apparently fight for everyone, rainman's faction doesn't even have a thread and is just a name he threw around, Ihelp specifically said that they will give wanted people in their space to the people they are wanted by here:

If they're wanted toward you and we're protecting them in your sector we'll then hand them over.

and Revenant fight for themselves, so that leaves your two factions that have 3 members including yourself and the rest of the forums lining up to take pot shots at them.

Thanks. For the record: We are not going to be like goonswarm, we are just some guys wo like Warhammer 40k and want to build gothic-styled ships. We might call out factions like "The Revenant" out on being "chaotic" and have a few border skirmishes with them, but thats all in the boundaries of roleplay and we sure as hell have no problems with the people behind the faction.

But Thadius? Constantly annoying us in 10 different threads, tooting your own horn about your own awesome faction, announcing to destroy us (how???), announcing to take our .brd files, sorry but in your case: Yes we have a problem with you directly.

I was not saying i was taking your brd. I was trying to make it up to you and your leader by finishing the old Raptor. Also I was not in ten threads. Just mine. Then your thread after your boss showed up on my other thread. also the hole war and stuff was roleplay. I admit that I was being very rude and arrogant about my little battleship and the faction affiliated with it. You took things to seriously especially with me because this is the first forum I've ever been on and i'm very young. It seems that because i'm raw I threw away ten dollars and any hope of having a fun time playing the game of my dreams. All because I loved my little battleship a bit to much. This is my last post on this thread. I'm sorry for being a young stupid boy.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 20, 2013, 05:03:33 pm

(((totally ooc as we are still in the roleplaying section)))KaptnKrunch i must say you should give firewarrior a chance. The graphics are a bit outdated and i did not like the controlls that much, but it sure was fun to play.oh and some cutscenes you should look at, they do not spoil much :)

I'd just like to pop in here for a second and say that every time I look at this thread, I am entertained a LOT.:D

Yeah I think the "war", both the current in the forum as well as the upcoming ingame against SDI + 301st industries, is great. We had too many "nice" faction that only trade & help, it was time for a more sinister one...

I always wanted this faction to be GrimDark and although nominally a force for order, also highly aggressive, dark, and sinister.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 21, 2013, 06:27:31 am

Anyways; I thought about where our main asteroid is going to be (I recon asteroids will serve as planet-stand ins for a long time :D )

Just like in Minecraft, everyone is going to spawn at the center of the map the first time they enter, the Devs already confirmed that. So, lets call this "the center of the galaxy". If we look at a Warhammer 40k-map, well discover that Terra is positioned in the "West" from the galactic center:

So I suggest when we spawn we fly a while westwards until we find a decent asteroid as our "Terra" :D

More detailed map: http://images2.wikia.nocookie.net/__cb20080101170132/warhammer40k/images/4/47/Starmap.jpg(Its at an angle, but if you check the compass in the down left youll find that Terra is as well in the galactic "west" )

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on April 21, 2013, 06:32:38 am

So I suggest when we spawn we fly a while westwards until we find a decent asteroid as our "Terra" :D

but how will you know which way is "west" in space? lol

I'll probably establish most of my stuff on the hypothetical "main" server fairly close to that, and i'm sure the other FISH members will agree, for the simple reason that there is no point running a business with nobody to sell things to or do business with XD.

Also how cool would it be to see an armada of small starter ships flying to colonise a planet?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 21, 2013, 06:37:40 am

I know "directions" are a bit problematic in space, but if you check the two maps youll see that both indeed have a "West". And Im sure Zanmgt is going to add a compass as well. (If we dont have already)

I'll probably establish most of my stuff on the hypothetical "main" server fairly close to that, and i'm sure the other FISH members will agree, for the simple reason that there is no point running a business with nobody to sell things to or do business with XD.

Close to the Spawn point or close to HDN? :D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on April 21, 2013, 06:40:03 am

Honestly? Somewhere in the middle.Most people will probably build close to the spawn for the simple reason of Having people to help them, thus a community will pop up around the spawn.so if FISH has control of many systems in between both the main playerbase and arguably the biggest faction on the forum, then well...

Economics. need i say more?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 21, 2013, 06:41:54 am

Honestly? Somewhere in the middle.Most people will probably build close to the spawn for the simple reason of Having people to help them, thus a community will pop up around the spawn.so if FISH has control of many systems in between both the main playerbase and arguably the biggest faction on the forum, then well...

Economics. need i say more?

Well in the end its kaptnkrunchs decicision where he wants to place HDN. But as a military faction it might be wise to have a bit of distance between the spawn and the homeworld.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on April 21, 2013, 06:48:42 am

Im really looking forward to transforming an asteroid into a hive-city :D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: blazingsentinal on April 21, 2013, 06:51:55 am

Honestly? Somewhere in the middle.Most people will probably build close to the spawn for the simple reason of Having people to help them, thus a community will pop up around the spawn.so if FISH has control of many systems in between both the main playerbase and arguably the biggest faction on the forum, then well...

Economics. need i say more?

well with 13 members and trade/help/non- agression pacts with a few other factions were arguably the biggest faction. but i agree that our main station or whatever should be a little way from the spawn otherwise we'll be rather intimidating to new players.

EDIT: also on the big map you posted erebus, wheres the eye of terror? i think thats what the chaos warp storm things called.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 21, 2013, 06:58:18 am

Its in the left, under its gothic name. "Ocularis Terribus".

Its also enhanced in the upper left corner.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on April 21, 2013, 07:02:08 am

Honestly? Somewhere in the middle.Most people will probably build close to the spawn for the simple reason of Having people to help them, thus a community will pop up around the spawn.so if FISH has control of many systems in between both the main playerbase and arguably the biggest faction on the forum, then well...

Economics. need i say more?

Well in the end its kaptnkrunchs decicision where he wants to place HDN. But as a military faction it might be wise to have a bit of distance between the spawn and the homeworld.

Sounds like an strategy.

I think first aim would be to build up an impenetrable stronghold a little ways away from the spawn point. Then-as goes inline with our imperialistic, slightly sinister background- build up an impenetrable stronghold at the spawnpoint as a 'trading-post' / military strongpoint.

'West' makes as much sense as any direction to head-in.

As xavier says, it'd be awesome to see flocks of colony ships heading out initially. Some high-speed scouting ships would be worthwhile having. Perhaps designs for VFP - Very Fast Pickets would be good to formulate

These are the groups you will have to beat.'ASHTAR COALITION' made by Rainman (http://forums.blockaderunnergame.com/index.php?action=profile;u=161)

The Ashtar Coalition is an technocratic federation dedicated to human and alien coexistence for mutual benefit and advancement. We have no love for the Divine Navy's short-sighted xenophobia, but neither do we bear much friendship for blowhard corporate executives, and we have even less use for them. Ashtar fights her own battles; Spuriously claim authority over her actions at your own peril.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on April 21, 2013, 01:30:22 pm

These are the groups you will have to beat.'ASHTAR COALITION' made by Rainman (http://forums.blockaderunnergame.com/index.php?action=profile;u=161)

The Ashtar Coalition is an technocratic federation dedicated to human and alien coexistence for mutual benefit and advancement. We have no love for the Divine Navy's short-sighted xenophobia, but neither do we bear much friendship for blowhard corporate executives, and we have even less use for them. Ashtar fights her own battles; Spuriously claim authority over her actions at your own peril.

While we abhor any dealings with Xenos scum, there are always options. If we were to find ourselves in the possession of some of your advanced technologies (maybe through one of Rogue Traders of FISH), it would surely have an positive impact on our relations...

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 21, 2013, 01:39:05 pm

While we abhor any dealings with Xenos scum, there are always options. If we were to find ourselves in the possession of some of your advanced technologies (maybe through one of Rogue Traders of FISH), it would surely have an positive impact on our relations...

Indeed.

Bascially: As long as you havent been declared "Excommunicate Traitoris" (A mixture between "Traitor" and "Enemy of the State") or even "Diabolus Extremis" (The ultimate damnation, can also be applied to whole planets or even sectors), even the Imperium can be somewhat flexible. (For fluff background see Tau or Eldar. Especially the Tau have often fought with the Imperium)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on April 21, 2013, 01:46:18 pm

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 21, 2013, 03:48:44 pm

Although unsanctioned dealings with Xenos are generally considered Heresy there are grey areas:

Rogue traders may operate beyond the law, with a blind eye turned .

Sanctioned expeditions may be undertaken with the blessing of the Ordo Xenos.

In certain unusual cases there may even become sanctioned Xenos races with whom trade may be conducted openly and freely.

Where prudent/necessary/convenient alliances (even long-lasting ones) may be created between HDN and Xenos to fight a more dangerous common foe

However, Xenos will always be treated with suspicion and mistrust. We have no natural allies among their kind and are highly unlikely to make overtures.

Friendly trade delegations will be treated with appropriate respect and received peacefully however long-term relationships are unlikely.

As an example:-The Tau or a similar species would be potential trading partners. They are not overtly aggressive, or hegemonising, they are also small. Most importantly they are apparently free of taint - but must be treated with suspicion less this is a grand and complex ruse of some sort. (I also have a soft spot for the Tau as I used to play them on the tabletop and like having a race which actually does technical progression and stuff in the grimdark future)

With the qualifier that I'd prefer not to leak tooo much 40k over to here, just some of the style elements. I think it'd be more fun to avoid a carbon copy, just take some of the better ideas and a good lump of grimdarkness.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on April 21, 2013, 06:02:45 pm

Under this Banner we shall Fly to Victory.(Pic semi-related)(http://assaulttuesdays.com/wp-content/uploads/2012/05/Warp_Travel_by_The_First_Magelord.jpg)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Niwantaw on April 21, 2013, 06:15:40 pm

You should organize games of hunt the heretic when BR gets personal weapons.

So there's a bunch of people on a ship with a mission to do but a few of them (like 2-3 tops) are heretics and have to sabotage the mission. (preferably without getting caught.)

It'd be silly but fun \o/

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on April 21, 2013, 07:06:50 pm

You should organize games of hunt the heretic when BR gets personal weapons.

So there's a bunch of people on a ship with a mission to do but a few of them (like 2-3 tops) are heretics and have to sabotage the mission. (preferably without getting caught.)

It'd be silly but fun \o/

That might be super fun. A mission laden with paranoia and people summarily executing each other or something. Could prove totally hilarious.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 22, 2013, 02:36:43 am

I like this heretic hunt idea.If multiplayer comes back i would really like to play a heretic trying to sabotage something or spread heresys, or if no personnal combat gets in that version you could still hunt the heretic ship that tries to out run you in a smaller ship.I think i really must build myself an Iconoclast. How long is the Cobra Destroyer you are building? so i can try to match its size.

By the way found afew interresting trailers:http://www.youtube.com/watch?v=N7glPda2Lcc (http://www.youtube.com/watch?v=N7glPda2Lcc)

How long is the Cobra Destroyer you are building? so i can try to match its size.

Its actually almost finished, and exactly 240m long. Prophet did some calculations a few pages back, and now we use it as a base for all further ships. Erebus now builds a Lunar-Class Cruiser based on it, which ranges at 800m.

Thats only a suggestion of course, but I think it 800m would fit rather well. In Blockade Runner 800m is still EXTREMLY big and takes ages to build, but its not completely over the top like anything above 1000m. And if we want something above 1000m anyways, well the Lunar is only a cruiser. There are still Battlecruisers, Grand Cruisers and of course Battleships...

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 22, 2013, 05:10:35 am

Thank you for this information.

For all that played BFG:I tried to imagine an engagement of a single Iconoclast vs a single Cobra.

Spoiler

According to BFG Rules this would either be very quickly over or would drag on almost infinite.The very quickly part is due to the initial torpedo barrage of the Cobra. If the Infidel can not doge this its over.Then it both ships would be unable to do any damage to the opponent as they would only be able to take down the enemys shield. Both have only one Shield, but the cobra has a Battery strength of 1 and could only take down the Iconoclast shield.The Iconoclast seems to have an advantage at first as i has a battery strength of 3 but due the column shift can bring only a firepower of 2 against an escort and that only at close range. In addition it can only bring more than a Firepower one on the enemy if it is "moving away" or "closing".Closing would bring the Iconoclast again in the firing arc of the Cobras torpedos which could easyly finish her, so ony when the Iconoclast manages to move behind the Cobra it could destryo it, but both shots need to hit.As both ships have identical speed and turn rates this would end in a long engagement with both ships circling each other.For the Iconoclast using special commands to maneuver behind the cobra would do her no good as it would reduce the firepower and with that the Iconoclast chance to damage the cobra.The Cobra on the other hand can use special commands to get her torpedos to bear as a singe torpedo can destroy an Iconoclast.

So my conclusion to this is accordingly to BFG rules the Cobra has a clear advantage over an Iconoclast.

But as in this game the "rules" are different i am really looking forward to such an engagenemt.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 22, 2013, 07:15:58 am

Iconoclasts are 1300m long in comparison to the 1500m of the Cobra according to http://warhammer40k.wikia.com/wiki/Iconoclast-class_DestroyerUsing the 6.25 rule youd have to build it at about 208m.

Why an Iconoclast by the way? I was skimming through the Chaos Escorts, and there are so many different types. More than the Imperium has. What did you makke choose the Iconoclast?

EDIT: Oh and regarding who would win: Yeah Im sure with a size and therefore loadout difference of only 20m that would be fairly open in BR :D But you raised and interesting point regarding torpedos. I really hope Zanmgt is not only going to add "missiles", but also really big anti-ship torpedos. The smaller ones could be like 5m long, but I really wish for some giant WH40K-style ones. (Not only WH40K, as I recall Wing Commander had really big torpedoes as well)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 22, 2013, 08:04:21 am

I know that i could build a Idolator Firgate or an Infidel Raider, but somehow i like the Iconoclast. The way it looks, that it is described as one of the commonly used vessels by pirates and still even by some loyal forces.But well maybe if i feel like it i will build the Infidel and Idolator as well.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 22, 2013, 09:51:31 am

What are those smokestacks that portrude from the Deck?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 22, 2013, 09:58:45 am

I do guess the might be actual smokestacks. Or some simmilar reactor coolant system or somethign that trows out reactor waste products.In the World of 40k i would not be suprised if they actually had coals fired systems aboard a spaceship.But it would not really make sense to vent the somke into space... at least not without some sort of airlock mechanism.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 22, 2013, 02:20:32 pm

Sort of moot trying to use BFG rules to figure out the winning ship if they're built in blockade runner. Nevertheless, an interesting conversation.

Be sure Rohen that it would be a pleasure to set up a game of the Hunt the Heretic pirate warband in the asteroids game with you.

Possible Scenario:Squadron of imperial ships turns up looking for the heretic raiders in a an asteroid field. Equal ship/crew numbers, hilarity ensues.Bonus points to either team for sneaking spies/traitors aboard the enemy ships.

Escort battles like this which are relatively quick, should I think, be more common (and quite possibly more fun, if less epic) than major fleet engagements.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on April 22, 2013, 03:17:29 pm

I always wanted to relive the Geonosis asteroid field fight! :D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 22, 2013, 05:03:02 pm

Stop posting in our thread please.

We need some designated space fighters. The Thunderbolt and Marauder are only short range (and atmospheric).Im busy, but maybe someone else could try the Fury?

http://s7.directupload.net/images/130422/284eydwo.jpg

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 22, 2013, 05:13:21 pm

We need some designated space fighters. The Thunderbolt and Marauder are only short range (and atmospheric).Im busy, but maybe someone else could try the Fury?

http://s7.directupload.net/images/130422/284eydwo.jpg

Not seen that picture before, and I've spent a fair bit looking for fury pictures. Ho hum, good pictures. What a lot of lascannons!I think fighters are going to be one of those things which get very rapidly optimised through trial and error. Maneuverability, speed, and weapons output are all going to have to be finely balanced. I'm suspicious we'll just end up with guns attached to rockets and a pilot clinging on for dear life.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 22, 2013, 05:15:13 pm

We need some designated space fighters. The Thunderbolt and Marauder are only short range (and atmospheric).Im busy, but maybe someone else could try the Fury?

http://s7.directupload.net/images/130422/284eydwo.jpg

Not seen that picture before, and I've spent a fair bit looking for fury pictures. Ho hum. What a lot of lascannons!I think fighters are going to be one of those things which get very rapidly optimised through trial and error. Maneuverability, speed, and weapons output are all going to have to be finely balanced. I'm suspicious we'll just end up with guns attached to rockets and a pilot clinging on for dear life.

Do you want to give it a try? Or lets both build one, and then compare :D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on April 22, 2013, 05:31:45 pm

Im also going to try a Fury. Lets make it a three-way challenge :D

By the way, I would use the Fury not as a fighter, but as a gunship. Its just too big, even for a bomber.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 22, 2013, 05:47:31 pm

I invested some time today in the Iconoclast.I can not wait to take on one of you Cobra or Cobras with it.

Spoiler

(http://img801.imageshack.us/img801/9932/icononoclastearly.jpg)

Still some way to go until its finished, but i noticed that the actual model seems a bit flatter than the drawing:drawing from the Rulebook:

Thats allright. Even when the "IRC-Update" finally gets released, it will still have zero content like ship systems. So you should have about six months time until we get to test our creations ingame.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 23, 2013, 05:21:58 pm

Hmm, having now seen the new pictures of the Fury and the Starhawk... does anybody know how exactly the Doomfire and the Swiftdeath are supposed to look like (instead of the small sideviews in the BFG rulebook)?

By the way small update on the progress of the Iconoclast.

Spoiler

(http://img827.imageshack.us/img827/5387/icononoclastearly01.jpg)

How is the Cobra comming along?Any progress there? (Not that it matters as without working MP)Just curious how it looks at the moment.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 23, 2013, 05:47:46 pm

Im currently not at home, and cant work on the Cobra or Lunar. Actually...My interest in building is fading again. There are so many projects I have that I would love to see complete, but I always think: Whats the point? Devs promised soooo much, but will they ever be able to pull it all off? Or will we get a Multiplayer update in six months, and then ship systems in another six months, and then a post "lol we cant integrate the oxygen / fluid-engine, here have a single-player game instead"?

And: Fuck that ship looks good. Wish I could pull of texturing like that. My ships all look like blurry messes :(

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on April 23, 2013, 06:23:05 pm

Hmm, having now seen the new pictures of the Fury and the Starhawk... does anybody know how exactly the Doomfire and the Swiftdeath are supposed to look like (instead of the small sideviews in the BFG rulebook)?

Admittedly, these are pretty rough renderings, but the BFG blister pack models didn't leave much to the imagination.

That Iconclast is amazing btw. Hope your willing to share that design with the Navy.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on April 23, 2013, 07:11:35 pm

At this point I should Probably point out that when i offered to build ships, While i'm fine with Helping build Recreations, I suck at them, thus My Help would be more Adding more useful Bits to the ship and Upgrading them.

As Kaptnkrunch Said: Progress (I'm Not a heretic, Praise be his name.)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on April 23, 2013, 07:40:14 pm

Actually...My interest in building is fading again. There are so many projects I have that I would love to see complete, but I always think: Whats the point? Devs promised soooo much, but will they ever be able to pull it all off? Or will we get a Multiplayer update in six months, and then ship systems in another six months, and then a post "lol we cant integrate the oxygen / fluid-engine, here have a single-player game instead"?

+++++ I always imagine what this game could be, and then I look at what the game is now...Fuck its not even a "game" right now. For me to get really invested it would need three things:

1) Basic ship systems. Power lines, shields, turrets, etc.

2) Asteroids with gravity and atmosphere to serve as planet-stand-ins. I think without planets (or asteroids), there would really no point in fighting, because you need something to fight about, and something that marks your empire. So proper asteroids would be a huge factor concerning immersion.

3) Better graphics. At the moment it looks worse than Minecraft. You can create the most detailed ship, but fly away 50m and its surface looks like a formless blob.

Now how long until these three points are completed? A year? Two? Three?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 23, 2013, 07:44:13 pm

Boy that sure went off-topic fast :D Lets leave it at that, shall we? But yeah...I really got excited over the last weeks, because at all the potential. But then I look at how slow progress is, and I grow weary.

Back to Warhammer...Did you play Fallout 3 and / or New Vegas + DLCs? Try the Warhammer 40K mod. Its a total conversion that replaces everything with WH40K-stuff, but my tip is to do it differently. Get the mod, but only get yourself some gear. Meaning a Power Armor, a Bolter, and a Chainsword. Leave the rest of the game untouched. And then play the whole campaign as if you were a Space Marine on a non-imperal planet. Works suprisingly well, the Fallout-setting fits incredibly into Warhammer.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 24, 2013, 01:29:27 am

Spess Marheens!!

I think it's time we put the space marines back where they belong. In Space.

Re: progress. One reason I didn't originally entitle this 'Grimdark 40k knock-off faction' is because I wanted to create a 40k-ish faction but with a more pre-heresy level of technology, where stuff still gets done and invented.

Actually...My interest in building is fading again. There are so many projects I have that I would love to see complete, but I always think: Whats the point? Devs promised soooo much, but will they ever be able to pull it all off? Or will we get a Multiplayer update in six months, and then ship systems in another six months, and then a post "lol we cant integrate the oxygen / fluid-engine, here have a single-player game instead"?

+++++ I always imagine what this game could be, and then I look at what the game is now...Fuck its not even a "game" right now. For me to get really invested it would need three things:

1) Basic ship systems. Power lines, shields, turrets, etc.

2) Asteroids with gravity and atmosphere to serve as planet-stand-ins. I think without planets (or asteroids), there would really no point in fighting, because you need something to fight about, and something that marks your empire. So proper asteroids would be a huge factor concerning immersion.

3) Better graphics. At the moment it looks worse than Minecraft. You can create the most detailed ship, but fly away 50m and its surface looks like a formless blob.

Now how long until these three points are completed? A year? Two? Three?

This is why I haven't built anything for ages too.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 24, 2013, 03:44:07 am

I have actually seen a conversion mon for New Vegas that replaces the factions with 40k Factions, that fit somehow.Like the Boomer to Elysians and the NCR to Imperial Guard. The Supermutats to Orks and most of the Wildlife to Demons.Additionally it makes the Brotherhood of steel into the "Sould Drinker" Chapter and the Enclave troops to Chaos Forces.I am currently not sure about the status of the Mod but they did replace most of the gear and armor the npcs were wearing too.

As to the question from Nautilus81: i can not se any reason why not. Some of them are still supposed to be in imperial Service.But i wanted to 'finish' it before sharing. (and maybe a different paint scheme would be recommended)Currenlty i am planning to leave out most of the interior for when the power systems etc are added i would have it more easier to build a working ship.So my currenent plan is to finish the hull, 'paint' it, and mache a backup save of the empty hull.Then build a version with an interior and current functionallity.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on April 24, 2013, 03:47:19 am

Re: progress. One reason I didn't originally entitle this 'Grimdark 40k knock-off faction' is because I wanted to create a 40k-ish faction but with a more pre-heresy level of technology, where stuff still gets done and invented.

This is exactly Why I volunteered for some group Building (That and Covering it ;) ) so that We can make the old and the new come together, Fusions of styles.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on April 24, 2013, 05:17:25 pm

Progress on the Iconoclast.Th ebasic hull is now completed and 'painted'.

Spoiler

(http://img43.imageshack.us/img43/6484/icononoclastearly02.jpg)

While thinking whar coudl be added i remembered that the BFG Iconoclast is supposed to have anti fighter/torpedos turrets.But i am nit sure how they should look and where to place them exactly.

I was thinking maybe something ontop of the main gun turrets like the HMS Dreadnough had.http://www.flickr.com/photos/alimarante/5507514364/ (http://www.flickr.com/photos/alimarante/5507514364/)

If anyone has an idea what i could add or improve, please tell me.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on April 27, 2013, 06:17:51 am

How big are Anti-Ship-Torpedos used by the imperial navy?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 27, 2013, 06:23:22 am

Dont know. Probably like little starships in their own right.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on April 27, 2013, 06:31:01 am

Monstrous. Think at least ICBM sized. If you've got a 4km crusier anything from 50 to 100m in size for torpedos is actually reasonable. It's like firing Saturn V or Soyuz rockets at each other. But with more powerful engines and warheads instead of moon landers.

Saturn V might be a bit of an exageration it's about 110m in height. TBH there's nothing super specific in the fluff, but this is how I've always imagined it. That and the idea of lobbing moon rockets at each other is awesome.

Using the 6.25 scaling factor we've adopted that would give: Missiles between 16 and 8m (100 and 50 /6.25). Which I think sounds, if anything, a bit small for a 400 or 500m long ship.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on April 27, 2013, 07:27:09 am

Well I built a torpedo for my Cobra, and it turned out 20m. That was ok. For the Lunar Im planing on tubes that would support around 75m-100m.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on May 01, 2013, 12:39:30 pm

What about ground attack? Zanmgt has already released pictures of asteroids with atmospheres, so how are we going to conquer them? I mean sure, every fighter and bomber can double as some kind of "hover tank" and just fly close to the ground, but lets get some roleplay-stuff going.

Cant the Adeptus Mechanicus build some Hover-Leman-Russ?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rainman on May 01, 2013, 01:15:56 pm

The Admech can't build much of a hover-anything, but I quite suspect that a Hover-Russ might well be possible in Blockade Runner. ;)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 01, 2013, 01:17:45 pm

What about ground attack? Zanmgt has already released pictures of asteroids with atmospheres, so how are we going to conquer them? I mean sure, every fighter and bomber can double as some kind of "hover tank" and just fly close to the ground, but lets get some roleplay-stuff going.

Cant the Adeptus Mechanicus build some Hover-Leman-Russ?

Interesting thought. zan-megatu haven't really discussed ground vehicles at all. I suspect that's another years endeavour. If we stay true to our navy colours it's mainly bombers and fighters supporting a few skimmers and drop-pods. Footslogging is generally left to Guard and Spess Merheens.

One of the major advantages of the navy is being able to effortlessly slag things from orbit. Personally I think the: "Surrender or we blow up absolutely everything" is a good one. The only problem would come if we want to retrieve something from someone's base and they don't want to surrender it.

I'd propose creating a dedicated fighting force, like the marines, but in space, at a later date for retrieving sacred relics from derelict alien infested space-hulks and that sort of thing.

The Admech can't build much of a hover-anything, but I quite suspect that a Hover-Russ might well be possible in Blockade Runner. ;)

They do have flyers, and hover things get mentioned loads in fluff. Also: consider the aeryodynamics of most 40k vehicles. They're generally...lacking. Advantage of hover vehicles IMO is that you can put gun-turrets on the bottom as well as the top : D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on May 01, 2013, 02:13:33 pm

What about our God-Machines?

Am I the only one who thinks Titans would actually be fun and not look terribly stupid, even with their legs not moving? I mean they are so big and even in the books mostly stand around exchanging broadsides with each other, I would like to see them in Blockade Runner as well...

Am I the only one who thinks Titans would actually be fun and not look terribly stupid, even with their legs not moving? I mean they are so big and even in the books mostly stand around exchanging broadsides with each other, I would like to see them in Blockade Runner as well...

I would love to have titans in game. They are basically the ultimate Mechs IMO. Have you read Titanicus?

What?? Of course all Titans can move their legs! I meant that Titans IN BLOCKADE RUNNER, where they obviously wont be able to move their legs (at least not right now), still wouldn't look stupid.

lol, misunderstood that.

Still, most designs for reaver titans, e.g.:(http://wh40k.lexicanum.com/mediawiki/images/a/a9/Reaver1.jpg)Really don't look all that mobile. Imperator titans less so, but they're generally a stupid design from the late 80's anyway.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Me2005 on May 01, 2013, 03:22:23 pm

Any chance of me dragging the Divine and Most Glorious Navy into a Galactic war? One (or more) of you could join up, though I'd prefer to keep vassals to a minimum and teams small. Maybe if you all fractured into a few states (Space Marine fleet, Imperial Fleet, Inquisitor fleet?) that were open to sparring with each other?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on May 01, 2013, 03:24:12 pm

Well they arent sprinters, thats sure. But how the fuck were you able to read "They cant move" into Colonel Jacks post? That makes no sense, like at all ;)

By the way, I agree that they could work in Blockade Runner. Of course gameplay-wise they make no sense, they just would be vertical battleships. But roleplay-wise I agree with Colonel Jack that a giant Warlord standing on an asteroid would look very cool.

And, again roleplay-wise, there isnt a more iconic vehicle if we talk about land-warfare.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on May 01, 2013, 03:36:12 pm

We need Titans. They are high and slim, therefore I can imagine they would work rather well as command & siege vehicles in conquering an asteroid. And even if not, they are fucking God-Machines! Of course we need them!

Just imagine a Warlord looming over a S.D.I. outpost...And talking about S.D.I.:

Any chance of me dragging the Divine and Most Glorious Navy into a Galactic war? One (or more) of you could join up, though I'd prefer to keep vassals to a minimum and teams small. Maybe if you all fractured into a few states (Space Marine fleet, Imperial Fleet, Inquisitor fleet?) that were open to sparring with each other?

HDN: We move our ship in Sector X

SDI: WE MOVE OUR DEATHSTAR AND THE WORLD KILLER CANNON AND KILL THE HDN SHIP AND ALSO OUR SUPER-SOLDIERS INFILTRATE ALL THEIR PLANETS AND KILL ALL OF THEM AND....

Yeah...Not sure about that :D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Me2005 on May 01, 2013, 04:04:37 pm

SDI: WE MOVE OUR DEATHSTAR AND THE WORLD KILLER CANNON AND KILL THE HDN SHIP AND ALSO OUR SUPER-SOLDIERS INFILTRATE ALL THEIR PLANETS AND KILL ALL OF THEM AND....

Yeah...Not sure about that :D

That's why I'm moderating it and am mostly uninvolved in the politics - everyone can call their fleets whatever they want, but I'm keeping track of fleet strength & position and that's what matters in a battle. A 5-strength fleet composed entirely of death stars will loose to a 10 strength fleet composed of a single shuttle, without taking tech modifiers into account, if that's what the combatants choose to call the ships within their fleets.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on May 01, 2013, 04:48:08 pm

Sorry but im more into building.

Concerning building....should I really start on a Titan? I mean I vowed to not build anything anymore until BR got the update, but a Titan would really be fascinating...

Ah fuck it, Ill wait till the update. Zanmgt told us we can use any old ships in all the new updates, but then they are going to introduce a new kind of block or something and all the old ships are hopelessly outclassed. I wont take that risk.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on May 01, 2013, 09:08:14 pm

Ah dont worry. The Devs said the only additional building block they might add would be "half blocks" like in Minecraft. And those only add detail on smaller ships, the bigger the ship the more insignificant they become. And I assume a Titan would be rather big...?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on May 04, 2013, 07:47:10 am

Yeah its big. Some sources say only 50m, but every comic, novel, and artwork I have ever seen shows them at over 100m.

(http://s7.directupload.net/images/130504/oqqx6oj7.jpg)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on May 04, 2013, 09:23:39 am

Is this from the God-Machine comics? Worth a read?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on May 07, 2013, 01:15:52 pm

Definitely. By the way, did Zanmgt say something about autocannons, grenade launchers or anything else that could substitute as a Bolter? Or maybe even real Bolters (They are called Gyrojets in RL).

Cause I dont want to pilot a dreadnought without twinbolters and an assault cannon.. https://www.youtube.com/watch?v=vPret-Z9Wg4

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on May 08, 2013, 02:10:20 am

Since we are getting asteroids from the start, its important that we have proper bases ready. Here is how a small outpost could look like:

(http://s14.directupload.net/images/130508/ydtbcllw.jpg)

The Vulcan Megabolter turret in detail:http://s1.directupload.net/images/130508/9v59yy2c.jpghttp://s1.directupload.net/images/130508/4dusnq7z.jpghttp://s14.directupload.net/images/130508/nx4d75c5.jpg

And of course this is still missing a ton of grimdark gothic livery. Towers, spikes, buttresses...:D

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on May 08, 2013, 12:00:02 pm

The logos are perfect, I was waiting for someone doing them.

But I just tried making an asteroid in BR, and it crashes at everything above 300x300x300....and even below it starts lagging and bugging. I cant imagine how this game can support multiple 1000m long ships.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 08, 2013, 01:15:52 pm

Awesome! Also loving the logos.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: regulator on May 08, 2013, 03:20:32 pm

lol @ giant gatling-guns

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on May 08, 2013, 08:00:53 pm

A lunar class and three cobra class in the correct size proportions. Thats how I would like our fleet to look

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on May 08, 2013, 08:33:46 pm

Its nice that we already have a Cobra ready and plans to build a Lunar; but: In early game, without turrets and proper targeting systems larger ships will have a huge problem. They will get ripped to shreds by fighters. Therefore I propose the planning and construction of a smaller, gunship / corvette sized vessel. Maybe around 50m, huge engines, heavy weapons.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on May 08, 2013, 09:54:29 pm

Yes, however in capital vs. capital ship engagements our ships will have an advantage. WH40K ships are build around the concept of exchanging broadsides without much finesse, many guns on their flanks, lots of armor. So until "finer" systems like turrets are introduced, I see our Lunar class cruiser being very effective, at least against other capital ships.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 09, 2013, 12:44:45 am

Yes, however in capital vs. capital ship engagements our ships will have an advantage. WH40K ships are build around the concept of exchanging broadsides without much finesse, many guns on their flanks, lots of armor. So until "finer" systems like turrets are introduced, I see our Lunar class cruiser being very effective, at least against other capital ships.

In the land of broken/missing technology, the group with the biggest club wins! Grimdark lack-of-technology comes to the rescue.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: pianodude4 on May 11, 2013, 12:32:15 am

I'm loving that lunar base. The logo in the middle of the fortress is pretty cool.

And Colonel Jack!!! Good job dealing with the goa'uld! No better general than you. Of course, I liked you better when you were a colonel because you disappeared after you got promoted and only showed up every once in awhile.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on May 23, 2013, 03:27:27 pm

Let us all hold a moment of silence, for Games Workshop has officially stopped supporting Battlefleet Gothic, as well as many of its other specialist games, including Epic Armageddon and Inquisitor.

If you look on the website, most of the models are gone, and what little are left are being sold off. Soon, they might take down the rulebook PDF's posted there as well.

If you have any collections of these, I humbly suggest that you purchase whatever you need soon, and save all of the PDF's as well, before they are all gone.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 23, 2013, 04:16:05 pm

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on May 25, 2013, 03:02:12 pm

Good news and bad news. I have lost the Cobra destroyer .brd file. As I said it was build months ago, and I simply couldnt find the file anymore :(

However I just laid keel for an over 800m long Superdreadnought. It wont be a WH40K ship, but it will still be able to ensure our dominance once the game gets an update. And I think its best if we build all our bigger WH40K ships together, not use ships that were completly build by another user. Im really looking forward to using the multiplayer editor with you guys, I just remembered the hours I spent in Minecraft with my friends. I hope BR will be just as fun.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on May 25, 2013, 03:23:48 pm

Shame about the Cobra, but you are right, this is a building game. I want to build my own ship, or, in case of HDN, I want to build a ship together in the Multiplayer editor.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on May 25, 2013, 06:10:12 pm

What the Cobra got lost?How sad. It was looking great, and i really was looking forward of having a nice battle against one.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on May 25, 2013, 06:11:13 pm

That's sad. My condolences

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on May 26, 2013, 04:23:02 pm

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on May 28, 2013, 03:59:57 am

hmm, i would imagine it like this: the Tech Priests of the Adeptus Mechanicus sining a litany of praise to the Machine-God in binary while burning some incense for about 3 - 5 hours then have some Servitors perform the holy rite of screwing out the spend light blub.Then again there will be a praise to the Machine-God while some Acolytes carry in the spare light blub on a satin cussion.Then again a they sing a binary litany to please the machine spirits and to grant the light blub a long life in the service of the Emperor.Then it will recieve a few drops of blessed oil, so it may not be corrupted or possessed by a demon, before it is the put into its rightfull place by a servitor while the Priests again praise the machinespirits.

Should not take longer than 8 to 10 hours. :)an then a Fuse blows :)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on May 28, 2013, 06:38:40 am

You know, All jokes aside, that actually sounds (no joke)200% legit.I bet that's how they actually do it

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on May 28, 2013, 07:16:52 am

One of the reasons i did write it.It's still hilarious. (at least from our point of understanding)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on May 28, 2013, 07:19:25 pm

Yeah every time we place a block I want to hear praises to the Omnissiah guys! And no slacking, lets not become heretical!

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander Jackson on May 28, 2013, 10:36:35 pm

I assume they'll have to preform another ritual of replacing the fuse.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on May 29, 2013, 01:42:36 am

http://www.youtube.com/watch?v=qnr4wYZrUjg

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on June 02, 2013, 08:01:08 pm

Alright people, opinion time.

Which BFG ship would you like to command the most and why?Personally, my favorite is the Repulsive Class Grand Cruiser. Although it is a bit slow, it's firepower is better than even a Retribution class Battleship.

That, and the model is awesome.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on June 03, 2013, 04:07:26 am

Hmm somehow i still like the Murder Class Cruiser the most, directly followed by the Repulsive class. I just like the shape of the prow and bridgetower of the Murder Class more.The Despoiler Classe holds third place for me. Here i find the 'split' prow interresting.

By the way, having a small chaos fleet, i actually have these ships. And somethign else. ok, it is a conversion of the original model so it does not count, and i do not like the original, but i like to show you my conversion of the Planet Killer with some of the ships of my fleet:

Spoiler

(http://imageshack.us/a/img163/1397/pict0041qc.jpg)

(Ok, the Murder Class was not painted as i took this photo so it is not on this picture.)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on June 03, 2013, 07:42:40 am

Whats the giant ship in the middle? I like that first and the double prow to its right second.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on June 03, 2013, 10:33:38 am

the Giant ship in the middle is my conversion of the Planet Killer.Like i said, i did not like the looks of the original, so i modified the model.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on June 03, 2013, 11:19:27 am

Well it looks great. Whats the original?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on June 03, 2013, 11:45:23 am

Here is a Picture i found of a painted original Planet Killer.http://myevergrowingfleets.blogspot.de/2011/07/battlefleet-gothic-review.html (http://myevergrowingfleets.blogspot.de/2011/07/battlefleet-gothic-review.html)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on June 03, 2013, 11:59:34 am

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on June 07, 2013, 01:04:05 am

To replace the Cobra, I started plans for a Lunar Class Cruiser. After sketching the (very basic) outline I got a length of exactly 810m. Fits pretty well with what we discussed earlier in this thread.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on June 07, 2013, 02:50:41 am

... ok.Even in the early stages it already looks very nice.Now i feel challenged to redo my Chaos Cruiser to fit it in the 800m Range as well.... only which configuration... hmmmmmmmmm. idea! I just build a basic cruiser variant without the weapon configuration and leave equal sized slots for them like in the tabletop model, that would allow me then to build any class of chaos cruiser. (i just need to build the weapons sections)

But i think i start with an Slaughter Class configuration as it is, like the Luna, a good allrounder.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on June 07, 2013, 05:16:42 am

And this time i have multiple Backups and i will upload it as soon as possible

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander on June 07, 2013, 08:20:22 am

Very nice....Now Im glad the Cobra got lost, if we get a fucking Lunar Cruiser :D

Oh and if you finish it, I think you may have built the biggest ship so far...Although the Star Destroyer someone builds maybe even bigger.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on June 08, 2013, 07:32:55 pm

Hm...Right now Im at size 40 and the game is VERY slow...How in hell does Zanmgt imagines battle should take place with ~5-6 size 100 ships?

That engine overhaul better be a miracle.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Niwantaw on June 08, 2013, 07:48:50 pm

Erebus: Zanmgt don't expect battles with 5-6 size 100 ships for a pretty long while. Leik. When they've got most of the game solid and down and thus can afford to spend the time to work on getting huge ships fully functional and not killing servers with lag.

Size 32 is their current focus of "will work without issues" (255^3)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on June 08, 2013, 08:34:56 pm

Well...Crap. Didnt know that. I thought that was exactly the point of the engine overhaul...? But if even a complete overhaul only makes size 32 ships "work", do we then need another overhaul in a year or two?

Aww this all just sucks.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander Jackson on June 08, 2013, 09:23:44 pm

Size 40? Exactly how big is size 40?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on June 08, 2013, 09:49:57 pm

Here is all the data: http://s7.directupload.net/images/130609/z22akeue.jpg

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on June 09, 2013, 03:53:51 am

Here is all the data: http://s7.directupload.net/images/130609/z22akeue.jpg

Oh and the .brd is 350mb big -_-

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Rohen on June 09, 2013, 06:51:04 am

That Luna is getting better and better.I might have an idea that you could try to slightly improve Performance during construction.As it seems that you are building a 'mirrorable' ship, why not build one side first? Later you can try to mirrior it.That would half the size during building.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on June 09, 2013, 07:10:30 am

That Luna is getting better and better.I might have an idea that you could try to slightly improve Performance during construction.As it seems that you are building a 'mirrorable' ship, why not build one side first? Later you can try to mirrior it.That would half the size during building.

I already do that, and only mirror it for screenshots and regularly to test if it crashes. But for some reason even mirroring adds only 3 to the size, and doesnt improve perfomance much.

But yeah, thank you, Im also pleased with how the ship turnes out. Im only chaning one thing from the original: http://25.media.tumblr.com/tumblr_ma3c1qvHZj1r6brt0o1_1280.jpghttp://i583.photobucket.com/albums/ss274/MadKalnod/Battlefleet%20Gothic%20-%20Imperial%20Starships/Lunar-ClassCruiser.jpg

There are two towers on the front, which I will replace with cannons like the Armageddon cruiser has.http://wh40k.lexicanum.com/mediawiki/images/8/85/ArmageddonClassBattleCruiser.JPG

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Niwantaw on June 09, 2013, 09:26:54 am

Well...Crap. Didnt know that. I thought that was exactly the point of the engine overhaul...? But if even a complete overhaul only makes size 32 ships "work", do we then need another overhaul in a year or two?

the overhaul is to get everything running stable out of MP rather than having the editor and MP separate. As a aside effect they've had some improvements elsewhere (and they've improved the save format) and they say that there's been a few performance improvements. (the syayauk actually loads \o/) but no major focus on them.

Ships larger than size 32 will work. just they're not gonna claim that ships larger than 255^3 will work perfectly without lag. They've said a few times about improvements that'll help much larger ships work much better they just don't want to focus on that kinda thing right now. I'm pretty sure that this current overhaul is the last one. But don't quote me on that.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on June 10, 2013, 06:28:24 am

Since I just read this book: http://cdn2.sulitstatic.com/images/2010/1215/0001547_relentless.jpg

How does Relentless sound as a name?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on June 11, 2013, 05:57:42 am

How about something more Gothic? "Cruor Vult". "Imperius Dictatio". Ok those were Titan names but still.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on July 04, 2013, 11:28:14 am

Hey Erebus, Just a quick suggestion.

Once your Lunar is complete, you should remove the weapons systems along the sides and possibly the cannons on top, then save that design separately.

That way, we'd be able to build as many variants of the Imperial cruiser as we want using that template without having to construct a new one every single time.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Hufer on July 12, 2013, 05:21:24 pm

Since I just read this book: http://cdn2.sulitstatic.com/images/2010/1215/0001547_relentless.jpg

How does Relentless sound as a name?

Not as good as Relentless :P

Spoiler

(http://dyn4.media.titanbooks.com/products/5250/RelentlessCVR.jpg)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Erebus on July 26, 2013, 07:53:04 pm

Goodbye guys, I have decided that Im going to leave this faction & game. I will switch to Starmade, which already looks 10x better than Blockade Runner, and has a much bigger community. Here check out these ships:

Star Destroyer from Star Wars (Prepare to get blown away)http://imgur.com/a/N8GlK

Spirit of Fire from Halohttp://s22.postimg.org/ki0981lrl/starmade_screenshot_0041.pnghttp://s22.postimg.org/94dpwub8x/starmade_screenshot_0040.png

Ship from Stargatehttp://i1302.photobucket.com/albums/ag135/james72468/starmade-screenshot-0002_zps730707dd.png

Serenity from Firefly, including Interiorhttp://benchminecraft.com/ImageLibrary/starmade/serenity/sm_serenity_19.jpghttp://benchminecraft.com/ImageLibrary/starmade/serenity/sm_serenity_23.jpghttp://benchminecraft.com/ImageLibrary/starmade/serenity/sm_serenity_24.jpghttp://benchminecraft.com/ImageLibrary/starmade/serenity/sm_serenity_26.jpghttp://benchminecraft.com/ImageLibrary/starmade/serenity/sm_serenity_29.jpg

WH40K Fury Interceptor:http://i.imgur.com/mpW6zX4h.jpg

Normandy from Mass Effecthttp://i184.photobucket.com/albums/x207/serialdrifter/javaw2013-07-0602-04-23-55_zps335418dc.pngGoodbye! I waited long enough, and couldnt have managed another year of "DULDRUMS ISNT IT FUN xD xD CHECK OUT THIS BLURRY PICTURE OF SOME LINES OF CODE"

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Prophet on July 27, 2013, 04:46:27 am

See you there....Im leaving too. Dont have time for two block-building games, and Starmade has content and gameplay. Blockade Runner has promises.

http://imgur.com/a/N8GlK Those pictures originally convinced me too that Starmade has the smoother engine and active community. Try building that in Blockade Runner...

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on July 28, 2013, 04:36:07 am

So two of my enemies can't survive the drought? Pity. Bye! Bye!

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander Jackson on July 28, 2013, 10:26:16 am

Lol

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on July 28, 2013, 12:17:08 pm

And again Thadius is making a fool of himself. Course there are angles: http://i.imgur.com/mpW6zX4h.jpg

Well Im off too. Sorry but we where the biggest faction here with five members. The smallest faction on Starmade I encountered had 16 members. I now joined one with 60 members. Have fun playing with your one-man factions on empty servers :D

And Star Trek http://imgur.com/GQUXuoO (Yeah thats how an Excelsior looks like in Starmade. Remember the one in Blockade Runner? With shitty shimmering + blurry textures?)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Czorio on July 28, 2013, 02:00:16 pm

Pah, that is the un-retrofitted Excelsior. (And I bet that that Excelsior doesn't have an interior as pretty as mine!)

(http://i.imgur.com/if3d3am.jpg)

Can't say I don't see what you mean about the textures, but in the case of shipbuilding, Starmade is a masochist's dream. Sure there are a lot of big and pretty ships, but there are also more people playing Starmade so that can be expected.

Edit: Looked some more into the shimmery texture argument, in this case Starmade cheats a bit by having almost solid colors for hull textures, with your logic Minecraft's textures suck because Cobblestone looks fugly from a distance.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on July 28, 2013, 02:52:44 pm

Edit: Looked some more into the shimmery texture argument, in this case Starmade cheats a bit by having almost solid colors for hull textures, with your logic Minecraft's textures suck because Cobblestone looks fugly from a distance.

I shouldnt have called it a texture problem (although those suck too in Blockade Runner, they all have these strange neon-sheen to them). The true problem is the lighting engine, which, from a distance, makes all the details indistinguishable.

Check out the engines of this Star Destroyer. http://i.imgur.com/XlJqadnh.jpg + http://i.imgur.com/HTtBd9Wh.jpgNotice how you can make out all the small details, all the little bits and pieces? In Blockade Runner it would all "melt" together. Commander made a thread about it here: http://forums.blockaderunnergame.com/index.php?topic=1763.0

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Czorio on July 28, 2013, 03:03:06 pm

You are comparing an advanced lighting engine to a lighting engine in it's infancy.

The only reason you can make out that detail is because Starmade's lighting engine has the emergent property of Ambient Occlusion. (http://international.download.nvidia.com/webassets/en_US/shared/images/guides/ambient-occlusion/ao-dragon-off.jpg)(http://international.download.nvidia.com/webassets/en_US/shared/images/guides/ambient-occlusion/ao-dragon-on.jpg)

As you know BR is switching to DirectX, which sports a great deal more graphical prowess than the current XNA does, and supports actual AO rather than the accidental AO.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Colonel Jack on July 28, 2013, 03:46:27 pm

You mean they PROMISED they will switch and they PROMISED it will look better? Sorry, but we are nearing three years with only empty promises. "Liquid cubed engine"...."Physics"....."Atmospheres"....That were all the things I read 2011 when I bought Blockade Runner. Oh and of course "regularly updated".

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Czorio on July 28, 2013, 03:55:16 pm

You are comparing an advanced lighting engine to a lighting engine in it's infancy.

You mean the advanced engine that was used by ONE guy who started a whole year AFTER Zanmgt?

Whoops, I was referring to the topic you posted, should have made that more clear.

RE: Promises

Eh, I can counter that with the word Patience. I fear that Starmade's Schema will start being pressured to bring out updates just as Notch got harassed on his blog for the next MC update. I don't want to see him rushing to get something out the door and then get flak for a broken update. That said, you might aswell drop Steam because Valve hasn't released that oh so long wanted HL3 yet.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on July 29, 2013, 05:43:32 am

Besides You already want to destroy me. Are you saying your going to go find a NEW person to destroy without finishing up here? I was also really looking forward to the trailers. I mean since we are the only ones at war we have much higher chances of appearing in trailers. So yeah free publicity for HDN and 301st. Besides shouldn't quit until your boss shows up. Or at least until you pm him of yours and the others leaving.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on July 29, 2013, 08:48:54 am

That's actually a pretty good point, Thadius. Some publicity would be nice, as well as seeing our massive warships go up against yours. That, and I've always wanted to be in trailers. :P

Don't worry though; I'll be staying as long as this faction remains open.

CHALLENGE ACCEPTED!

Umm...hang on....

Actually, believe I'll scratch that. I had the VirusCannon(tm) halfway loaded before I realized I don't really have anything against this faction.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on July 29, 2013, 03:24:50 pm

You might at some point. They are the (Bullies) of blockade runner. Aggressive, Xeno haters, run by by a guy who uses a batman smoking a cigar as his avatar. Speaking of KaptnKrunch where is he? Without him the forums are bland and his faction is falling apart. I make it a point to check by Blockade Runner Forums at least 3 times a week.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Niwantaw on July 29, 2013, 04:02:26 pm

Eh. You seem to be the only one who's actually had an issue with them.

It's not like they are actually aggressively posting about declaring war on everyone or even been particularly heavy on the burn-kill-purging.

Heck this is one of the friendlier factions. At least they tell you you're gonna get killed before they kill you ^^

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on July 29, 2013, 04:43:40 pm

That's because their boss is gone and because the game is incomplete.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Xavierman117 on July 30, 2013, 02:15:10 am

At least they tell you you're gonna get killed before they kill you ^^

What more can you ask for?Some people don't even give you that courtesy.WASHINGTOOOOOOOOOON!!!!!!!!

But seriously, its kind of sad to see that this faction is falling Apart. Or Bits and pieces of people All over the forums. but To be fair, I can see where they are coming from (i'll save you that explanation which you've heard a million times before).

its just sad when any support for an indie Game starts dwindling. no matter how much.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Thadius Faran on July 30, 2013, 05:24:57 am

Yeah I like bad odds now it's kinda even.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on August 26, 2013, 05:07:35 pm

What up you sons of mutha-fethers.I've been in Africa again.

Has anything in blockade runner changed, or nothing still going on?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander Jackson on August 26, 2013, 05:21:18 pm

The Galactic War Thread is in still running. :)

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Me2005 on August 26, 2013, 06:05:21 pm

Totally ignored this thread, thought it was mostly in-character banter.

Eh, I can counter that with the word Patience. I fear that Starmade's Schema will start being pressured to bring out updates just as Notch got harassed on his blog for the next MC update. I don't want to see him rushing to get something out the door and then get flak for a broken update. That said, you might aswell drop Steam because Valve hasn't released that oh so long wanted HL3 yet.

I'm a tad less nervous about SM than MC for a few reasons, but the big one being that Schema is pretty forward about what the updates do/didn't do and why, and he isn't afraid to break stuff. I think he's outright said that the current plethera of cash available is mostly so that the engine can be tested by players building ridiculously large stuff; he's got all the framework in place for much of what players are asking for (different balance, speed settings, different/assorted weapons). Updates also come out basically every week.

Anyone who wants in on the GW stuff is welcome, I keep that going here rather than elsewhere because I like this community, the forum supports it well, and it is tolerated by the higher ups here (where it wouldn't be in some forums I frequent).

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Holy Thunder on August 27, 2013, 07:04:04 am

Yeah the HDN could use a presence there. And it is rare to see a (semi) healthy RP going on anywhere...I'll have friends on soon to get in on that, who may not even like the game.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on June 09, 2014, 04:21:10 pm

Nearly a year since the last reply here...

I know almost nothing has changed release-wise, but I was hoping for some more roleplay.

Emperor damnit, brothers, what happened to us?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander Jackson on June 09, 2014, 05:18:28 pm

Guys, any news? Is this game actually progressing? The annual check is now becoming the two yearly check.Automatic Post Merge: August 27, 2015, 10:02:11 amHuh, it's actually been exactly a year and a day since I posted in this thread. Must have an internal clock reminding me to check the br forums or something.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on August 27, 2015, 04:40:50 pm

Good to hear from you, Lord Solar.

I can't speak for anyone who's a founder, but I haven't seen much in terms of progress/updates.

Roleplay's been deserted for the better part of a year or two, which is pretty unfortunate.

But, in better news, I have found a site to fuel my addiction to the plastic crack that is BFG models, and for pretty reasonable prices too.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Voltaire on May 31, 2016, 06:45:04 am

Did someone create a visual map of Galaxy at War?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Me2005 on June 10, 2016, 04:01:29 pm

If you want, I could track down and declassify the [REDACTED] posts from the latter days of GW Season 1.

I appreciate the offer :) Game rules would be interesting to have. But, first step is to get a basic hex grid generated and I am someway from that atm. So, no rush!

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Me2005 on September 02, 2016, 11:53:28 am

Well shoot, the game rules are basically an excel spreadsheet. It looks like I've purged it from my dropbox, but it's probably still kicking on a flash drive somewhere. I may be able to dig them up.

Failing that, it was just formulas I'd made up based on pretty specific constraints for economy (in GW1, system control and fleets, in 2, system count, planet count/quality, fleet upkeep costs) and combat (forget the breakdown but basically level for fleet techs like weapons, sheilds/armor, ship quality, etc). Then there were flags for whether or not the players had certain special tech that let them break regular rules or do other things.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander Jackson on September 03, 2016, 11:10:32 am

Do you still have the wormhole map from Season 1? I lost my digital copy when my old phone died.

If not, I should have the printed version floating around somewhere... Although as I mentioned, my printer was low on ink when I printed it.

Edit: In case I never formally admitted to it: Yes, I was able to snag the copy of the wormhole map before you were able to take it down.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Me2005 on September 09, 2016, 12:18:52 pm

I have no idea. I'll need to search around, I kept most stuff but it's been moved around so I'm not sure where it is.

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Commander Jackson on September 09, 2016, 05:38:54 pm

This should be the map for Round 27, August 5, 2013.

Getting a hold of this map ended up radically changing my plans...

Things were going so well!

Plan Before Finding the Wormhole Map:

Slow westward expansion.

Build up a large fleet of reserves in case I stumble across a wormhole.

Find and capture wormhole so I can steal the Lightbringer's system shatter/warp/split/duplication ability.

Long Term Goal: Use the Wormhole to launch some kind of attack against the Lightbringer

Plan After Finding the Wormhole Map

Secure YB33 Wormhole ASAP

Conclude Negotiations with New Aliens (Theta/Colonists) so I can focus purely on the Wormhole.

Finish Capture Tech so I can steal LB ships and get the LB System Split tech!

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: kaptnkrunch on December 26, 2016, 05:58:28 pm

18 month check in.

Still nothing much seems to be going on. Can't believe I joined these forums 5 years ago!

Anyone played battle fleet gothic?

Title: Re: [HDN] - His Divine and Most Glorious Navy of the Empire of Mankind.
Post by: Nautilus81 on January 08, 2017, 07:38:23 pm

Dev team is working on mechanics in the background and upgrading the software AFAIK, but everything besides has been pretty quiet.

As for BFG, I've got my Imperial and Chaos fleets sitting on a shelf in my living room, haven't found many games recently. Thankfully, some Chinese recasters keep me well supplied in terms of actual models, so I'm not complaining. Thankfully FW is bringing back most of the specialist games starting this year, so new models should be coming up soon (RIP my wallet, once again).

Haven't played it myself, but the BFG:Armada videogame looks pretty solid, may pick that up eventually.

Always good to hear from you Lord Solar, try to make it more of a regular occurrence!