#Rules I am enforcing#Objectives are impassable terrainAllies of convenience Troops can hold objectives even though it says Treated as enemy unitsDesperate allies are as stated non scoring and non denial unitsFortifications can be up to but not inside other terrain, no defense lines in ruins etc.

When I get asked more of these i will post them above

When: Easter weekend 18 -20 April

Friday 18th

0830 - 0900: Sign in & Briefing

0900 - 1130: Mission 1 - Purge the Alien

1130 - 1200: Lunch

1200 - 1430: Mission 2 - Relic/Purge the Alien

1445 - 1715: Game 3 - Lukas the Trickster's Last Laugh

Saturday

0900 - 1130: Mission 4 - Big Guns Never Tire (If you and your opponent is there early then you can start early)

Friday 18 Gaming 0800 to 1700+Saturday 19 Gaming 0800 to 1700+ Sunday 20 Final day 0800 to 1600 ( latest) , pack up and Prize-giving before 1700No Games Easter Monday 21 April

Point Limit: 1750 - 8 Games over 3 days

Restrictions:- Any Codex or supplement used must be released by 25 March 2014 (No Knights I am sorry)

Please bring:Bring the most recent copy of the rule book for your 40K army, the most recent FAQ for your army and any other book required to play eg the New Stronghold assault book etc. FAQ's available HereForgeworld units (Must have the book and the most up to date rules for the model being used. I don't mind you having an older book for a model so long as you have the current rules etc) and lists, Allies, Fortifications, and Supplements are all welcome. No formations/ dataslates (the small GW pdf things), Also I am not allowing the Escalation book. I am not wanting Apoc units and the likes at NationalsDice, templates, measuring device, 6 Objectives (nothing fancy can just be another spare model if wanted, etcSorry no Heresy list, You could make a Heresy style army so long as it fits within the 40K rulings

Note on FortificationsYou may take any fortification except "Macro-Cannon Aquila Strongpoint, the Vortex Missile Aquila Strongpoint and also the entry's with no models eg the Void shield etc. You may take the Fortress of Redemption if you like. However, If you can not place it on your table half without moving terrain then you can not place this. I have heard of some people moving terrain to make suit for their Fortification in past events. This will not happen at Nationals. So bring your Bastions out, dust them off and get excited for national. I am also not allowing ANY Strength D weapons at nationals. I think that will be a bit over the top, that and they are a lot of points! - Let me know your thoughts on Fortifications

Also Flyers can start on a sky shield landing pad as to me this makes sense. Targets from the start So long as the flyer is in your deployment zone...Not on you deployment half etc

Scoring:Total VPs - 50%Painting Score - 35%Sports - 15% This will include some questions to answer on your score card

For best painted and sports I will be running a "Peoples' vote"

Game Victory Points:Win = 10 points minimum just for winningEach mission is worth a total of 15 VP. If you lose you still gain the points you have earned. Tabling your opponent will give you a total of 12VP + secondary objectives you earn (Just because you table someone does not mean you scored FB or have Line breaker)

Missions:The winner of the game will always score a minimum of 10 points if they have less than 10 VP at the end of the game. So if you win and only have 6VP then by winning you end up with 10VP not 6 etc. This does not stack with your actual score eg 6. You only walk away with 10 points plus any secondary points.You keep the score you received from your match whether you won (over 10 points), drew or lost.That way even if you lost you can still get some points.

Mission 2: Relic/ Purge the AlienDeployment:Dawn of War Game Length:RandomRoll for Night fight, psychic powers and Warlord traits as per normal.The Relic’s position is in the centre of the table.The Relic 5VP– Moveable counter NOT an objective; enemy units must slay the carrier in order to retrieve it, and models must be in base contact with each other (not the relic token, each other) in order to pass it on.Purge the Alien up to a maximum of 7VPFB, STW, LB Mission VP = 12 (5 Relic & 7 Purge)SO = 3Total VP = 15

Mission 3: Lukas the Trickster’s last laugh.Deployment:Vanguard StrikeGame length:6 Game TurnsRoll for Night fight, psychic powers and Warlord traits as per normal.HQ slot choices are scoring 7 Objectives 4VP each: All with Stasis bombs wired to them. Objective placement:4= 12” from the long and short table edge2= 12” from the long and 36” from the short edge1= 24” from the long and 36" from the short edge (In the middle)At the START of game turn 3 roll a D6. The number shown on the D6 is the objective that will be affected this turn (The middle objective is not affected until the START of turn 4).

Work out together the objective numbers that will correspond to the D6 roll.Whatever objective has been rolled for, centre the large blast template over the objective ALL models under the template must pass a characteristic test. Even if their profile states that they are immune to psychology auto pass etc.

Roll a D6 to find out what the test will be1 = S Test2-3 = T Test4-5 = I Test6 = LD TestAll models under the template must then pass an individual test or suffer a wound with no saves of any kind. Vehicles are Glanced on a roll of a 6.That objective is then removed from play for the rest of the game.

All HQ (Slots) choices from the HQ section are counted as scoring to a Maximum of 3 Scoring HQ's, decided at the Start of the game - Even Big bugsFB (Not from Objectives), STW, LBMission VP = 12 (maximum due to 3 objectives)SO = 3Total VP = 15

3 mysterious objectives 3 VP each:Objective placement:1= 24” from the long and 36" from the short edge2= 24" from the long and 18" from each short edge (not on the same side)FB, SYW, LBMission VP = 12 (Objective placement: & Up to Objective placement:) SO = 3Total VP = 15Note: If you or your opponent has more than 3 heavies then you can only score a maximum of 3VP for them.

Mission 5: Emperor’s Will/ Purge the alienDeployment: Dawn of War Game Length:RandomRoll for Night fight, psychic powers and Warlord traits as per normal.Objectives are placed anywhere in the opponent’s deployment zone (By the controlling player). Rather than placing it in your own deployment zone like the good old turtle mission. They must be at least 6” from the long table edge.

Objective placement: 3 Objectives1= 24” from the long and 36" from the short edge2= 24" from the long and 12" from the short edge (opposite ends)

The objectives start out being worth 0 and are capped at 8 points. The objectives gain 1 point for every complete unit killed within 12” to a maximum of 8. This includes any IC within the unit Remember dedicated transport or any transport is its own unit and do not become 1 unit when they have troops embarked on themThe objective has to be held at the end of the game to be able to be claimed. Normal rules for capturing objectives, however any elite units can capture the objective unless stated on their profileKhorne’s number is 8 so if 8 units are killed within one of the objectives that unit holding the objective gains FNP, Rage and Counter Attack Special rules.

If a unit dies close to two objectives then the objective that scored the most casualties gains the VP.

Day 3Mission 7: The ScouringDeployment:Vanguard StrikeGame Length:RandomRoll for Night fight, psychic powers and Warlord traits as per normal Fast attack slot choices are scoring5 mysterious objectives (2x2VP, 2x1VP, 1x3VP):Objective placement: 1= 24” from the long and 36" from the short edge (3VP)4= 12" from the long and 18" from the short edge (Centre of each table quarter)

Randomly determine the value of each one after every model is deployed (Including infiltrators). Each side must have a 2 and a 1 VP objective on their side (These will be supplied by me as poker chips with the numbers written on them)

Note: If you or your opponent has more than 3 fast attack then you can only score a maximum of 3VP for them.

Mission 8: CrusadeYou destroyed millions of the little fur balls, they are all but extinct. Finally you are getting off this rock with the Relic of old!Your Interstellar ship is in position ready to beam you and your army aboard with the Relic.The last hope for survival is down to the wire. You are being closed in on all sides and need to fight to ensure your teleportation off Blothea 8 is a success DeploymentDawn of war Game Length RandomRoll for Night fight, psychic powers and Warlord traits as per normal 5 Mysterious objectives (4x2VP & 1x4VP)Objective placement: 1= 24” from the long and 36" from the short edge (4VP objective)2= 12" from the long and 36" from the short edge2= 24" from the long and 18" from the short edgeYou can use the objectives from the previous mission if you wanted.

1. You have stated 4 days for the event (18 - 21 ) but only 8 games over 3 days. Which days are the game days, this is for people who have to travel?

2. How much?

3. Where and how to pay?

4. If you are looking at taking off battle points for sportsmanship will this be done per round or at the end of the tournament and will there be a case of adding sportsmanship to the battle points rather than taking off the points?

1. Still working out exact days, but yes 8 games over 3 days2. Unsure on cost as of yet3.I will get this info up as soon as i get it.4. I am still working with a previous TO to work out sports etc. Watch this space5. Yes i stated that i am still working on the missions and will post once they are sorted.6.I will keep updating this post when i have more information to give to you all.7.Again I will post up number once i have more information. I believe that we have one side of the hall, split with fantasy.

Really looking forward to this one, seeing as though i missed conquest. I should have my full exodite army ready by then. Hopefully forgeworld brings out an update to the corsair list so i can take some awesome corsair allies.

Ok I have updated the missions to hopefully make the objective placement nicer to look at. Also included a note about fortifications. I am wanting to read the Escalation book before i decide if I will allow any super heavies into Nationals. I am trying to keep it nice and not include any D strength weapons.

The Stonghold Assault book is good with the exceptions of the two fortifications you have specified in the main post? You didn't mention anything, at least that I could see, in regards to void sheild generators?

So does this means we will definitely be using the updated rules for buildings from that book, ie flyers starting on the board but in hover mode on top of sky shields and units able to charge after disembarking a building etc. And you are ok with the upgrades to fortifications as detailed in that book also?

I don't really think I'll be using any of this myself but there are some combos in there that will make people cry if they aren't prepared for it. If it's all good then I had better get a copy and start studying.

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