Ghamoo-Ra is seen being tortured by the Twilight Cultists--in a burst of energy, he kills them all. Also seen behind him is Pahboo-Ra, his son. Perhaps this is a way for hunters to still be able to access Ghamoo-Ra's old unique model, as Ghamoo-Ra looks different in WoD.

After completing the initial jumping game, players can set up a rope bridge to avoid jumping across the ruins in the future.

The instance keeps its feel as an abandoned ancient temple while emphasizing the corrupted presence of the Twilight Hammer more. There are more cultists as trash, brainwashed prisoners, and neon tentacles springing from the wall.

Lady Sarevess is gone - she was sacrificed by Domina to assist with her ritual. When Domina is killed, players can click a shrine behind her with Sarevess' body on it for Benedizione di Fondocupo.

The old underwater boss, Old Serra'Kis, was replaced by the stronger sea creature Guardiano del Profondo who watches over thousands of eggs.

The old murloc Gelihast was killed by Plagiatore Kor'ul who didn't enjoy how Gelihast had earned his place in the temple by slaughtering Twilight Hammer cultists. His body remains on display to serve as a warning to the other murlocs. The remaining murlocs are now trained to hold onto the possessions of those who die in the dungeon. To me, they kind of resemble Diablo Treasure Goblins now.

Ghamoo-Ra – When the Twilight's Hammer cult arrived, its followers roused and imprisoned one of the last peaceful creatures living in Elune's temple. The cult delighted in tormenting the giant turtle for years, flaying its mind and body until it succumbed to madness. Naming the beast Ghamoo-Ra, the cultists attempt to control its savagery in order to protect their lair.

Plagiatore Kor'ul – The Twilight Hammer commanded their powerful enforcer, Subjugator Kor'ul, to cleanse the caves of anything not under their control. Gelihast was first to fall under the crushing strength of Kor'ul, who then seized control of the cave dwelling murlocs. Kor'ul left Gelihast's twisted corpse on display as proof of his dominance and now uses the murlocs to horde the possessions of those who perish in these caves.

Domina – When Lady Sarevess failed to provide magical protection, Domina sacrificed the naga to empower her own dark ritual. Unlike her predecessor, Domina, Mistress of the Dark, has no fear of Aku'mai and hand feeds the beast countless innocents in order to curry favor with the Old Gods.

Signore del Crepuscolo Bathiel – The Twilight Hammer do not tolerate failure, so the first command Twilight Lord Bathiel gave once he assumed control of Blackfathom Deeps was to throw Lord Kelris into the hungry maw of Aku'mai. Now, this elemental ascended commits the depths of his unfathomable power to raising the beast of the Old Gods and covering the world in black.

Aku'mai – Aku'mai, an ancient evil, carries within him a small measure of the Old Gods' power. This three-headed hydra is greatly feared for his mindless savagery and insatiable hunger for living flesh, but the Twilight's Hammer worships him as a divine sign that the Old Gods will soon return.

Guardiano del Profondo – Underneath the cursed Moonshrine Ruins, ancient creatures battle for territory. Old Serra'Kis was driven from the ruins by The Guardian of the Deep who was seeking new spawning grounds. Now, the Guardian watches over thousands of eggs until they can hatch, and spread throughout the waterways of Azeroth.

The bottom section of Razorfen Kraul used to be covered in boars. In the new version, it's inaccessible and covered in tentacle vines that will pick you up and spit you back out if you jump down.

Roogug has grown up and become a real boss. He is now the overseer of all geomancers and is very powerful with crystals.

Agathelos the Raging, a ferocious boar that fed upon bat guano, is now a corpse. Cacciatore Cieco, formerly a rare elite, now feeds upon Agathelos and is a proper boss.

Overlord Ramtusk has leveled up and become Warlord Ramtusk. His encounter includes two spirits that are old RFK bosses--Aggem Thorncurse and Death Speaker Jargba.

The general spirit of the instance remains the same, but the spell effects are greatly improved--you get a much better sense of the power of the Razorfen Mystics now.

Roogug – Quilboar society regards the reading of stones and crystals as the highest form of shamanism. Roogug served the Quilboar people for many years, quietly honing his divinative arts. He now serves the Quilboar as the overseer of all geomancers and has amassed a powerful array of crystals with which to dispose of weaker foes. It is only a matter of time before these mystics overrun the Southern Barrens.

Bloodlust
– Under 75% health, Roogug will periodically go into a blood frenzy, increasing all allies damage dealt by 100% and haste by 50%. This effect stacks.

Woven Elements
– Creates a whirling torrent of Fire, Nature, and Frost magic that strikes a target for high Elemental damage.

Crystalfire Totem
– Summons a totem of crystalline origin that periodically lobs gouts of energy at nearby locations, inflicting Firestorm damage to all enemies within 0 yards and knocks them back.

Solarshard Totem
– Summons a totem of crystalline origin that periodically creates a pillar of blinding light at nearby locations, silencing all targets within 2 yards.

Razorfen Bladeguard

Bleak Strike
– Readies a massive attack that strikes the ground after a short delay, inflicting Physical damage.

Fan of Knives
– Releases a spray of knives at all enemies within 5 yards, inflicting Physical damage.

Cacciatore Zannaossea – If a hunter's accomplishments are measured by the trophys they return with, Bonetusk would be regarded as one of the best. His cunning aim and animalistic instincts brought his hunting and tracking abilities to new heights, and only the strong stand a chance to survive against this veteran hunter.

Volley
– Sets his sights on a player, then fires a volley of flaming arrows nearby. Being struck by an arrow inflicts Fire damage.

Barrage
– Focuses his vision, rapidly firing a barrage of arrows at his target, inflicting Physical damage every half-second for 2 sec.

Signore della Guerra Zannaspina – The commander of the Razorfen military forces, Warlord Ramtusk is a massive aging Quilboar whose thick hide bears the scars of many battles with centaur, harpies, orcs, and even tauren. In his later years, Ramtusk has embraced the company of Quilboar spirit leaders; Aggem Thorncurse and Death Speaker Jargba guide his thoughts from the spirit realm.

Spirit Link Totem
– Periodically, the Spirit Link Totem redistributes the health of all targets, such that each target ends up with the same percentage of their maximum health.This affects both players and enemies as separate pools of health.

Broken Link
– Breaks the linking of Spirits using Shadow magic, increasing healing taken by 50%, periodically inflicting Shadow damage, and preventing the target from benefitting from the Spirit Link Totem.

Spirit Bolt
– Forms an orb of spiritual energy that travels towards a random foe, blasting them for Spellshadow damage.

Arcane Shot
– Fires a well-aimed Spell shot at a random enemy's head, inflicting high Arcane damage creating a zone of Arcane damage at their feet for 9 sec.

Cacciatore Cieco – After years of seclusion, a monsterous creature from deep inside the dark grotto emerged. This gargantuan bat continually feeds on the boar once named Agathelos the Raging, whose dark power was once fueled by continual consumption of bat guano.

Sonic Field
– Sends out pulses of sonic energy which create a sonic field at several locations. These fields inflict Physical damage to any player standing in them.After several seconds, Blind Hunter charges one of the fields, releasing pulses of sonic energy. These pulses inflict Physical damage and stun any player who collides with them for 4 sec.

Drain Life
– Periodically bites his target, inflicting Physical damage and leeching life over 12 sec.

Charlga Fiancospino – The leader (or "crone") of the Razorfen tribes is Charlga Razorflank, a quilboar whose experimental and powerful Geomancy practices are second to none. Her meteoric rise to power and the rapidly increasing violence between quilboar tribesmen can only lead to one thing: war.

Charlga's powers of crystal manipulation are unprecidented, giving her the ability to command powerful crystals, aiding her in combat. These crystals may not be attacked.This power allows her to command two crystals simultaneously.

Koristrasza is back in the instance (now in dragon form) and explains the changes to the instance:

I too thought Amnennar the Coldbringer had been defeated; a grave mistake indeed. How clouded my judgment must have been to forget the true power of a lich lies in the phylactery.

A powerful necromancer such as Amnennar can store his soul in a physical vessel, allowing himself to be reborn if the proper rituals can be completed.

I should have searched across Kalimdor for Amnennar's Phylactery, but I was too prideful in our previous victory. Now, all of that work may come undone.

I know Death Speaker Blackthorn's newest creation, Mushlump, spews forth plague from every pore and he has reenlisted Modresh Fire Eye's help in rallying the undead.

Even the Death's Head has been helping Blackthorn. Their Aranomancers have created a monstrosity of fang and plague, a spider of enormous size named Aarux.

If you could defeat these enemies and clear the plague blocking my path we could climb the Spiral of Thorns to defeat Death Speaker Blackthorn and recapture Amnennar's phylactery before it is too late.

Commenti

Commento di GeneralMeow

I cringe whenever I see that Blizzard is revamping an old dungeon. After what they did to Scholomance and Scarlet Monastery, I would be happier if they just left the old content untouched.

Commento di Nulgar

on 2014-06-07T02:38:31-05:00

Those dungeons indeed were in the most need for an overhaul, each was quite labyrinthian (though I'm seeing few structural changes so far, except the trench in the Kraul)

Commento di perculia

on 2014-06-07T02:41:38-05:00

It's interesting how RFD also forces you to do the north part first, since going south will literally two-shot you. I'll be doing a more in-depth look at that one once they fix the gong boss bugs.

Commento di GeneralMeow

on 2014-06-07T02:44:59-05:00

Those dungeons indeed were in the most need for an overhaul, each was quite labyrinthian (though I'm seeing few structural changes so far, except the trench in the Kraul)

I like the old style dungeons. They are interesting and fun to explore. I didn't like the dungeons in MoP. They were linear and boring. There wasn't any immersion.

Commento di arexu

on 2014-06-07T02:47:10-05:00

the rope in bfd... LOL!

Commento di CenturyKid

on 2014-06-07T03:01:11-05:00

Hoping they've fixed that gap in the water "box" when swimming into one of the chambers in Blackfathom Deeps (can't remember which one it is right now, but anyone else who's experienced it will know what I'm talking about).It's little things like that which have gone unchecked for years that made me think they've forgotten about some of the old dungeons...

Commento di mdisco

on 2014-06-07T03:11:09-05:00

Is vol'jin on the throne now on 6.0?

Commento di jellybeansrfun

on 2014-06-07T03:16:08-05:00

Thanks Blizzard,

You have successfully wasted over 50 hours of programming to "revamp" dungeons absolutely no one cares about. How about you spend that 50 hours of programming on actually giving us an expac before the 1 year mark of SOO being current content. #disappointment #worstexpacduration #longerthanWOTLK #evenlongerthanCata

Commento di Lotrain84

on 2014-06-07T03:20:59-05:00

Those dungeons indeed were in the most need for an overhaul, each was quite labyrinthian (though I'm seeing few structural changes so far, except the trench in the Kraul)

I like the old style dungeons. They are interesting and fun to explore. I didn't like the dungeons in MoP. They were linear and boring. There wasn't any immersion.

While it was nice to access the whole dungeon up until MoP, They did need to change the format of how some of it was ran. Literally in vanilla Scholo you'd keep runnin out of the dungeon after killing bosses to get the new quests for separate bosses. If you went in the wrong order you'd have to reset the dungeon to get the boss back that you needed. It was hard to get other players to stick around for the multiple runs.

Commento di anglinj

on 2014-06-07T03:52:07-05:00

Interesting changes. I suppose these will have level 100 heroic versions. I don't mind the changes so much as long as it makes some kind of sense but I somewhat miss Scarlet Monastery as it was. I hope they don't shrink the dungeon significantly.

side note: Who was even left from the twilight cultists?

Commento di tankform

on 2014-06-07T04:56:40-05:00

I have to say I like these changes a lot, it may seem unnecessary, but it shows that everything that is going outside the dungeons also affects them and can build up to new stories, which I think is important for the game's lore developement.

Commento di Zalmon

on 2014-06-07T05:36:32-05:00

I see people talking about how much of a waste of time they think this is, but I disagree. Blizzard hasn't always gotten revamps right, but RFK AND RFD were both in dire need of some TLC. RFK's length wasn't bad, but the lack of a map, the camera clipping and the overall labyrinth of it made it a little frustrating to play. These changes are going to receive a very warm welcome from me, even if everyone else hates them. :)

Commento di Ravenheart

on 2014-06-07T06:24:17-05:00

Any changes to Undercity? :)

Commento di Azutael

on 2014-06-07T06:36:53-05:00

Are the orc guards in Undercity also replaced ? I hope so, they've been there far to long : )

Commento di Ladyblace

on 2014-06-07T06:55:22-05:00

I am totes excited that Them long boring dungeons are getting a touch up getting up in levels suck ass atm

Commento di Ladyblace

on 2014-06-07T06:58:30-05:00

I can see your point but it from the looks os it , that did some little things to make the dungeon feel fresh .

Commento di Hondelyk

on 2014-06-07T07:24:58-05:00

Am I the only one excited about new look of murlocs in bfd? They look awesome! Would be cool if all murlocs got a little revamp. :-)

Commento di Raziel767

on 2014-06-07T07:35:52-05:00

They revamp these old stupid dungeons but not Quel'thalas... =[[[[[[[[

Commento di noobking87

on 2014-06-07T07:47:09-05:00

I look forward to seeing the freed Orgrimmar. That place always makes me feel so uncomfortable in the last patch, even when playing an orc.

Commento di Dharay

on 2014-06-07T07:59:04-05:00

I think its good they change those to make a bit more sense now. It's nice they give old dungeons a little makeover if they keep the loot tables. I liked the new looks of scholomance and Scarlet Monestary but i was also real mad they removed alot of loot tables. But it seems the loot will stay the same on these so far.