BODYSTRUCTURE Tokens in equipslot file

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Description

The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)

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The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)

The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)

The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)

The equipslots Game Mode file currently has a NUMSLOTS line, which appears like:
NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1

This particular line causes a loading exception, because we cannot predict the names of the items appearing before the colon. This creates custom code for us. I would like to propose an alternative syntax:

This syntax will work in parallel with the NUMSLOTS based syntax while the transition is made. (At some point the converter will support game mode files - not sure if I will reach that in 6.0 or not, but the point is that before NUMSLOTS is declared deprecated, we will be able to automatically convert this syntax change)