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Posted 30 January 2012 - 09:55 AM

Lvl 1; CT 1s; CD 15s; range 0~25m"Roots" the target. Also damages the target when effect wears off. Has a chance to break on damage.

Combos:-[Target under "bubble"]: Increase duration of root by 5s.

Lvl 2; CT instant; CD 18s; range 0~25mDeals magic damage, and then damage over time for few seconds.

Combos:-[Target under "fear"]: Deal 120% extra damage.

Lvl 6; CT 1.5s; CD 24s; range 0~20mTraps the target inside a bubble and lift it in the air for some seconds. Can be used on self, friendly targets and ennemies. Effect is cancelled if target is hit by magical skill.

Combos:-["burnt" target]: will be lifted higher-["electrified" target]: damaged over time.

Lvl 10; CT instant; CD 45s; range 0~25mInflicts "fear" on the target for some seconds. Effect has a chance to be cancelled upon damage.

Combos:-["burnt" target]: duration of fear is increased by 2s.

Lvl 14; CT 1.5s; CD 18s; range 0~30mRemoves harmful effects from target, and increases magic defense for some seconds. Can be used on friendly and ennemy target.

Combos:-[Melee skills locked (sort of a silence for physical skills)]: silence for some seconds.

Posted 20 March 2012 - 04:20 AM

Dirtbag

Community Newbie

Members

I've been reading these skill trees non-stop the last few days and have about 10 different builds I want to try. Well probably more. I have chronic altitis. Anyways, thank you Amaterasu for all the translating and the youtube clips, I have one important question regarding spell casting that will decide what type of builds I want to play: does the casting speed stat effect channeled spells like the death lifedrain or dd/snare? If I was to stack and try for 60% casting speed would my channeled damage tick speed be the same as someone wearing full plate? Oh and do you know much full plate increases cast time by? I guess I had three questions... But they are all related! And if you couldnt tell already most of those builds involve tank mages of all sorts.

Posted 20 March 2012 - 07:56 AM

Amaterasu

Community Regular

Members

does the casting speed stat effect channeled spells like the death lifedrain or dd/snare? If I was to stack and try for 60% casting speed would my channeled damage tick speed be the same as someone wearing full plate?

I'm not a 100% sure but I truly doubt casting speed affects channelled spells, considering that would make the non-DD channelled skill not as as effective. Sadly I can't test to be sure, you should have asked this while beta was ongoing !!!

Oh and do you know much full plate increases cast time by?

Full plate doesn't increase casting time, you just don't get the 16% casting speed reduction bonus that you would get with a full robe (and the 10% running speed). So the cast time values will be the default ones.

Posted 20 March 2012 - 01:53 PM

Dirtbag

Community Newbie

Members

I'm not a 100% sure but I truly doubt casting speed affects channelled spells, considering that would make the non-DD channelled skill not as as effective. Sadly I can't test to be sure, you should have asked this while beta was ongoing !!!

I thought the same thing but it would be kinda nice if for the dds they made it effect tick speeds to keep with the idea of cloth wearing mages flinging spells out faster (and not being sitting ducks while they wait for a full channel to finish). Now you got one more thing to look forward to try in the next beta! : P

Full plate doesn't increase casting time, you just don't get the 16% casting speed reduction bonus that you would get with a full robe (and the 10% running speed). So the cast time values will be the default ones.

Ah that makes sense, thanks. Unfortunately this doesnt help narrow down my theory crafting it only makes it worse...but in a good way!

Posted 20 March 2012 - 11:21 PM

Shango

Donator

Members

This information from CyclopsSlayer+LlexX might not answer your question exactly, and some of the info is dated (e.g., your 16% number is correct), but some of the other traits are the same, at least AFAIK:

Posted 21 March 2012 - 02:02 AM

Dirtbag

Community Newbie

Members

This information from CyclopsSlayer+LlexX might not answer your question exactly, and some of the info is dated (e.g., your 16% number is correct), but some of the other traits are the same, at least AFAIK:

I'd bet there are things that are different now, and some that weren't included, but hopefully that is at least partially what you were looking for...

Thanks Shango, more info helps (even if it is changing its good to see what direction they are going with things). I didnt know they were doing armor/weapons like daoc, interesting.... I wonder if ambush type characters will carry an assortment of weapons depending on who they are pouncing on...

Posted 21 March 2012 - 09:18 AM

More magic resistance indeed. While plate has the highest physical defense and lowest magical resistance.

If you check Shango's links, the infos are correct, just the values that have been changed for leather and robe.

Also the other stats differ as well. (strength, intelligence, etc.) Each item gives 1 to 3 of these and certain armor types will have stats that benefit certain builds. Most, not all, of the plate armor will have stats that benefits melee class builds.