The list separate the card based on their cost, but as a general rule you can check the five and 6+-cost cards for the most powerful one. Chapel and Ambassador can probably be in the discussion as well. However there is no card that is good in every strategy. Not even the sublime trashers since they really counter gardens-strategies and others that don't care if their decks getting huge. Likewise with a general powerhouse as King's Court (KC)- if you want many Treasures in your deck you might want to skip it altogether (Happens perhaps 10-7% of the games it's in). So no, there is no card that is helpful in every strategy, no card is unbeatable.

But probably the event Donate comes closest to be the most powerful thing in Dominion. King's Court for the most powerful Kingdom card.

There is no kingdom card that helps every possible strategy, but there are kingdom cards that help certain strategies so much that their presence in the kingdom almost automatically dictates that you have to play that strategy if possible (e.g. Bridge Troll, Goons, King's Court) and kingdom cards that are extremely useful in a wide variety of strategies (e.g. Masquerade).

There is no kingdom card that helps every possible strategy, but there are kingdom cards that help certain strategies so much that their presence in the kingdom almost automatically dictates that you have to play that strategy if possible (e.g. Bridge Troll, Goons, King's Court) and kingdom cards that are extremely useful in a wide variety of strategies (e.g. Masquerade).

There is no kingdom card that helps every possible strategy, but there are kingdom cards that help certain strategies so much that their presence in the kingdom almost automatically dictates that you have to play that strategy if possible (e.g. Bridge Troll, Goons, King's Court) and kingdom cards that are extremely useful in a wide variety of strategies (e.g. Masquerade).

Wait Bridge Troll is great now? Do you mean just Bridge?

Bridge Troll is better than Bridge, but sure, Bridge could be on that list too.

There is no kingdom card that helps every possible strategy, but there are kingdom cards that help certain strategies so much that their presence in the kingdom almost automatically dictates that you have to play that strategy if possible (e.g. Bridge Troll, Goons, King's Court) and kingdom cards that are extremely useful in a wide variety of strategies (e.g. Masquerade).

Is there any kingdom card that would help any strategy? Or would that be overpowered?

Jester

Agree.

Jester doesn't help e.g. Hermit/Market Square in any way.

Indeed Jester is a nuisance in every carefully crafted deck at a time where you have to choose between helping your opponent or, for instance, loosen the connection between your Sauna/Avanto pairs or your Cultists.

Ironmonger is almost a must-buy for me almost regardless of strategy. Exception being possibly action-heavy Scrying Pool decks with no terminals, but even then the action sifting for the next Pool is a big plus.

Likewise with a general powerhouse as King's Court (KC)- if you want many Treasures in your deck you might want to skip it altogether (Happens perhaps 10-7% of the games it's in).

ISWYDT

Quote

But probably the event Donate comes closest to be the most powerful thing in Dominion. King's Court for the most powerful Kingdom card.

I would also hold Donate up as probably the quintessential "must buy" card. I have never won a game where I skipped it and the opponent didn't. I have never lost a game where the opponent skipped it and I didn't.

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But probably the event Donate comes closest to be the most powerful thing in Dominion. King's Court for the most powerful Kingdom card.

I would also hold Donate up as probably the quintessential "must buy" card. I have never won a game where I skipped it and the opponent didn't. I have never lost a game where the opponent skipped it and I didn't.

Actually I have done it plenty (as in, more than once). As long as there is a rather weak board and good kingdom trashers Donate loses too much momentum to be worth it imo. However that is indeed rare and I played those games at a time where I was scared to death of Donate and tried to avoid it if ever possible. Would probably play those kingdom differently now when I know it better.

Is there any kingdom card that would help any strategy? Or would that be overpowered?

Page probably comes the closest; almost all strategies will be helped either by Champion or the treasure gaining from Treasure Hunter/Hero. The major exceptions are very strong two-card combos like Mandarin/Capital or Counting House/Travelling Fair.

I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket. One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

I first thought about Chapel, but Chapel may work not as well with Gardens.

Sentry, however, is usable in any kingdom. It is nonterminal, can sift, trash, inspect the deck and change the deck order. Other very versatile cards include Wishing Well, Vagrant, Necromancer and Ironmonger.