So this is really a communal table at this point, I think about half this is from other tables; An older table I got from CEF or this one, and some from the table posted in the topic linked below. I mostly posted this in a different topic as I think this qualifies as more of a fork at this point. If you think you should be credited, just let me know. I really hadn't originally planed on sharing this table so proper steps where not taken for documenting authors (and not every one puts there name in the scripts or tables).

Staff Hook (I only updated this)Only works with one view type, change "View" in "Staff Management" if addresses don't populate.

Staff Creator (Be the Smoking Whale)

Staff Copier (Copies the current selected staff member)

Staff Writer (Saves/Reads all staff members (arrays) to/from file)

Staff Stats Setter Sets values to hardcoded or custom values, but all values for the selected staff member are set.

Staff Divisions Hook (I only updated this)

Stop Mission Timer

Stop Ops Timer (I only updated this)

Stop Drug Duration Timer (I only updated this)

Weapon Fire Selector (Single shot, Burst fire, and Full auto)

Weapon Accuracy Hook

Weapon Fire Rate Hook (I only updated this)

Iron Sights Hook

Zoom Set Hook

No Turret Heat

Combatant - Insta Stuns/Kills (I only updated this)

Combatant - One Hit Kills (I only updated this)

Combatant - one Hit/Punch Stuns/Kills

No Combatants Wake Up

Skulls - Insta Stuns/Kills

Skulls - One Hit Kills

Skulls - One Hit Stuns

Insta End Alerts

Stun All Large Animals (I only updated this)

No Large Animals Wake Up

Large Animal - one Hit Stuns

Vehicle Health Dec. Hook

Vehicle Acceleration Multiplier

Vehicle Speed Multiplier

Tank Infinite Ammo

Tank Fire Rate Hook

Tank Faster Aiming

Tank MG No Over Heat

Unlocker (Unlocks all developments, emblems, and cassette tapes. Developments will still require staff division level and special staff members to meet requirements.)

Emblem Unlocker (I only updated this)

Text Emblem Unlocker (I only updated this)

Rewards Hook (I only updated this)

Buddy Bond Hook (I only updated this)

General Helper Scripts:

Fill Health

Fill Consciousness

Renew Suppressors

Fill Main Weapons Ammo

Fill Battery

+25,000 GMP

+500,000 GMP

+25,000,000 GMP

+50,000 Processed Materials

+100,000 Processed Materials

+500,000 Processed Materials

+5,000 Plant Materials

+50,000 Plant Materials

+10 Placed Weapons

+100 Placed Weapons

+500 Placed Weapons

+10 Vehicles

+100 Vehicles

+500 Vehicles

+5 Walker Gears

+20 Walker Gears

+100 Walker Gears

+5 Parasites

+50 Parasites

Other Features:

Auto Table Updater

Auto Attach to process

Simple Logger (with levels)

Debug Section:

Helpers:

Print Game Module Info

Print Game Module Version

Enable Compact Mode

Disable Compact Mode

Set Logger Level : WARN (Default)

Set Logger Level : INFO

Set Logger Level : DEBUG

Set Logger Level : TRACE

All hooks have their own section, check scripts for real hook names.

Versions:

v 2.0.2:
I added a flag to "Armor Skulls - Insta Kills" for testing and didn't have it set by default to enable it.

v 2.0.3:
I actually set the flag in the right script this time.

v 2.0.4:
Fixed bug with "Stats1WrtHook" corrupting game/stats settings file. Thanks Dreaming Turtle for getting me pointed in the right direction.
Also removed injection of "Stats1WrtHook" and "Stats1Hook" as I thought I did in the first place, because these need a bit more work.

v 2.0.10:
Updated "I2CETeleporter" (v1.0.5).
Removed "Teleport To: Called Heli LZ", needs more work. Y coordinate isn't always right and you end up under the map. Just use waypoints for now.
Fixed the multiplier default in "Weapon Fire Rate Hook", I changed it while working on other stuff and forgot to change it back for the last table.Added Features:

Teleport: Back (Added to Teleporter)

Demon Stat Multiplier

Heroism Stat Multiplier

No Clip (Not for objects, just no hits or knock downs)

v 2.0.11:Added Features:

Vehicle Acceleration Multiplier

Vehicle Speed Multiplier

Tank Infinite Ammo

Tank Fire Rate Hook

Tank Faster Aiming

Tank MG No Over Heat

v 2.0.12:
Changed "PlayerRotationAngleHook"; the values act better just still not as desired.
Removed "PlayerRotationAngleHook" from main hooks, found with "PlayerBaseHook" (connected with "ptrPlayerBaseHook").
Removed "CamRotationAngleHook" from main hooks, found with "PlayerBaseHook" (connected with "ptrPlayerBaseHook").Added Features:

Insta Action Hold

v 2.0.13:
Changed "PlayerBaseHook" to "PlayerHook"; changed injection point and pointer level.
Removed "HealthHook" from main hooks, found with "PlayerHook" (connected with "ptrPlayerHook").
Removed "BatteryHook" from main hooks, found with "WeaponHook" (connected with "ptrWeaponHook"); Added "BatteryMaxHook", parts from "BatteryHook" that are needed to get the maximum values address.Added Features:

D-Walker code added to: Infinite Suppressors

D-Walker code added to: No Reload

D-Walker code added to: Infinite Ammo

D-Walker code added to: No Turret Heat

Weapon Fire Selector (Single shot, Burst fire, and Full auto)

Fill Health (General Helper Scripts)

Fill Consciousness (General Helper Scripts)

v 2.0.14:
Changed "Weapon Fire Selector" to use 3 flags based on the current weapon, i.e.: Stores a different fire type for each weapon (main, back, or side).
Added key reader to "Weapon Fire Selector"; Use "Left D-Pad" or "Num 1" while aimed, to select fire type.Added Features:

I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.

Save Table State : default

Load Table State : default

v 3.0.5:
Fixed "I2CETState" to work with "Async"ed memory records and multithreading, it also updates the UI better. It just works way better now.
"I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it also just works better now.
"I2CETState" now inclued some states stored as table file, new local files will override these.

v 3.0.6:
Changing all memory records to "Async" messed up some stuff, like the teleporter; their fixed with this update.

v 3.0.8:
"Cassette Tape Unlocker" modified and changed to "Unlocker", now unlocks all developments, emblems, and cassette tapes. Developments will still require staff division level and special staff members to meet requirements.Added Features:

Unlocker (Unlocks all developments, emblems, and cassette tapes. Developments will still require staff division level and special staff members to meet requirements.)

v 3.0.9:
Fixed table custom types, I failed to add the files for the custom types on the last table.

v 3.0.10:

I2CETUpdater module added to table, checks for table updates and prompts for download if new table is found.

Shortened AOB for "PlayerHook", hopefully this will work with all language versions.

v 3.0.11:

Shorted all main hook AOBs. Trying to get this working for all language versions.

Table now uses updater's silent function, only prompts when there is a new table to download.

v 3.0.13:

Reverted back to standard AOB scans and asserts.

v 3.0.14.beta:

Updating table for game version "1.0.13.0".

v 3.0.15.beta:

Updated:

"Infinite Health"

"Infinite Consciousness"

"Invisible"

"Infinite GMP"

Ammo pointers

Processed Materials pointers

v 3.0.16.beta:

Updated:

PlayerHook, so the Teleporter and "Super Speed" are working.

v 3.0.17.beta:

All pointer updated.

All red scripts don't work.

All green scripts work.

v 3.0.18.beta:

Updated "StaffHook".

v 3.0.19.beta:

Updated "Stop Ops Timer".

Updated "Stop Drug Duration Timer".

Updated "Stop & Zero Mission Timer".

Updated "Weapon Accuracy Hook".

Updated "Buddy Bond Hook".

v 3.0.20.beta:

All Main hooks are now updated.

Updated "Zoom Set Hook".

Updated "Combatant - One Hit Kills".

Updated "Combatant - one Hit/Punch Stuns/Kills".

Updated "No Combatants Wake Up".

Updated "Large Animal - one Hit/Punch Stuns".

Updated "Tank Infinite Ammo".

Updated "Tank Fire Rate Hook".

v 3.0.21:

All Hooks fully updated for game version "1.0.13.0".

v 3.0.22:

All Hooks except "Skulls - One Hit Stuns" fully updated for game version "1.0.14.0".

Current Communal Table:mgsvtpp.[v4.0.2].CTIf you are using CE 6.8.1, and having problems (threading error) try uninstalling, and redownloading then reinstalling CE 6.8.1.

If you find any thing you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.

Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:Add Table Helpers to Tools Menu.

Cheater

This looks very different from any other .CT file I've ever seen. Hehehe... I opened it and was like: "What am I looking at here!?"

Hehe just goes to show how noobish i am... But I'm still learning (in baby steps).

Nevertheless, thanks for this wonderful share! It will surely come in handy.

TheyCallMeTim13 post_id=32209 time=1518380030 user_id=91 said:

But at this point I am having some issues with the game it self, and I'm trying to figure it out. But I can't even return to the main menu in the first mission with out a black screen, even after reinstalling the game and deleting all save data (and some other stuff). So I can only give limited help it seems.

It's mostly just, my way of doing things. Which isn't always the best or the most strait forward, but it tends to work for me. In this case I mostly like to use an external editor and use external files. And I use some Lua extensions I made for generating template scripts for AA and Lua. And I'm no professional, just learning. And in life, all or us start off at the same point, it's just about time and energy at that point.

EDIT:

glecas post_id=32213 time=1518381612 user_id=12419 said:

...If you are like me who keeps my computer on at all times, perhaps you should try a simple reboot. I tend to forget it myself, and it has sometimes solved even the smallest of issues.

I shut down regularly, and have un/reinstalled drivers and the game, tried new saves, the saves posted in the link you gave me. I was thinking it was my cassette tape unlocker, but I have tried all this with out cheats or even hooking the process.

At this point the only thing I have changed is 2 RAM cards, but this is the only game, and process, giving me issues (so far). But All I come up with is may be the clocks or some thing else is mismatched and messing with this game. So next try is to just run with the new RAM cards, and try all but 1 (bad) of the old ones.

Cheater

At this point the only thing I have changed is 2 RAM cards, but this is the only game, and process, giving me issues (so far). But All I come up with is may be the clocks or some thing else is mismatched and messing with this game. So next try is to just run with the new RAM cards, and try all but 1 (bad) of the old ones.

It sounds odd that it would be a hardware issue since u claim that MGSVTPP is the only game giving you issues... but ofc you never know.

I don't know about your setup....
But I can tell you this much from my experience about RAM though: You always want to match each RAM card as close as possible - if not perfectly match. That goes for bus speed, voltage etc... even the brand if possible. The closer the match, the smaller risk of running into problems. Mixing different RAM cards can bring unwanted issues.

Then there's ofc always the possibility of a RAM being defect or faulty somehow. In this case you need to test them seperately one-by-one. Remove all the cards, and only boot with ONE card - run a few tests - repeat with another card until you find the one that is giving issues.

At this point the only thing I have changed is 2 RAM cards, but this is the only game, and process, giving me issues (so far). But All I come up with is may be the clocks or some thing else is mismatched and messing with this game. So next try is to just run with the new RAM cards, and try all but 1 (bad) of the old ones.

It sounds odd that it would be a hardware issue since u claim that MGSVTPP is the only game giving you issues... but ofc you never know.

I don't know about your setup....
But I can tell you this much from my experience about RAM though: You always want to match each RAM card as close as possible - if not perfectly match. That goes for bus speed, voltage etc... even the brand if possible. The closer the match, the smaller risk of running into problems. Mixing different RAM cards can bring unwanted issues.

Then there's ofc always the possibility of a RAM being defect or faulty somehow. In this case you need to test them seperately one-by-one. Remove all the cards, and only boot with ONE card - run a few tests - repeat with another card until you find the one that is giving issues.

Yeah I had a bad card, and got that replaced. But it's still doing it with the 3 old cards that are still good (and came with the computer and all 4 are mismatched, which I was thinking wasn't a good thing like you said) and even with the 2 new cards that are a matching set. So I don't think it's RAM, but at this point I'm fishing and hoping.

I was hoping this would help me figure out whats going on with my game. Every thing but the "Stop Drug Duration Timer" is stuff I have been using for a mouth or so now and the "Weapon Accuracy Hook" is the only thing I have made any changes to, so I'm still not sure what is going on.

But as of 3 days ago it all worked fine, but now if I quite a mission I tend to get a black screen now, if I teleport/extract out on a container I freeze while every thing still moves and reacts around me (I can even move the camera around), and if I helicopter out I just fly to the edge of the map hit some kind of wall and hover (made dinner and was still hovering). But I have been still having this issue after un/reinstalling the game, some drivers, and starting a new game; So I wasn't thinking it was the table, but I would like to make sure this isn't/doesn't happen to any one else.

I was hoping this would help me figure out whats going on with my game. Every thing but the "Stop Drug Duration Timer" is stuff I have been using for a mouth or so now and the "Weapon Accuracy Hook" is the only thing I have made any changes to, so I'm still not sure what is going on.

But as of 3 days ago it all worked fine, but now if I quite a mission I tend to get a black screen now, if I teleport/extract out on a container I freeze while every thing still moves and reacts around me (I can even move the camera around), and if I helicopter out I just fly to the edge of the map hit some kind of wall and hover (made dinner and was still hovering). But I have been still having this issue after un/reinstalling the game, some drivers, and starting a new game; So I wasn't thinking it was the table, but I would like to make sure this isn't/doesn't happen to any one else.

This happens if the teleporter's memory isn't allocated, check the user's symbols list for "ptrI2CETeleporterCoord". For a quick fix if you aren't using the teleporter, you can just extract the file and comment out the line.

Is the table Auto attaching properly?

Are you opening the table then game, or game then table?

EDIT:

DeadCraft post_id=32239 time=1518392400 user_id=1998 said:

I'm still sure that the problem is in the method of connecting the table. I think the old method will not have such problems. It is when you connect the table that everything breaks down.