Rain at Noon

about

Joe is a little goldfish who dreams of becoming a shark, the greatest hero of all the oceans. But then a violent storm breaks out and carries away his fake fin…

The story of Joe is told in a book and an application. They are two sides of the same adventure told with thespecific qualities of paper and digital media.

Through animations and games, the story of Joe in his ocean becomes interactive. All the fish that populate the ocean can be collected and the player has to help Joe find its lost fin through four games.

The application evolves according to the weathernear you and the time of day, through its many adventures. During the adventures, the player will have to go through many actions such as to get out of the coral reef, to release the yellow fish, to move an octopus and and to jump from a train.

At the end of each game, the player wins a new power that permits him to change the weather in the ocean. Five powers are available : sun, rain, snow, night and storm. A map helps the player to see his/her location and his/her advancement in the game. Finally, when the user finishes the four games, a whale meets Joe and delivers to him the precious fin.