The distinguishing feature of the benchmark is hardware tessellation, a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that games gain drastically detailed and more elaborated look almost free of charge in terms of performance.

There are three tessellation modes available in this version of the benchmark:

Moderate ModeThis mode is targeted to provide reasonable performance on a wide range of DX11 hardware.

Normal ModeDefault mode available in the benchmark shows optimal quality-to-performance ratio. That's the way to achieve prominent visual difference with hardware tessellation technology.

Extreme ModeIt is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years.