The Rules (I curtsey to Lord Wilmore for the original rules(with minor edits))

Okay, first off, anyone who doesn't understand the game or any part of it, feel free to send Lord Wilmore a PM and he will clear it up for you. I know most of you haven't played this before, so here's a general outline:

There are 4 Wolves (chosen at random) and 26 Villagers (including one Psychic, also chosen at random) in the game. The wolves will be identified as follows:

Wolf HeliumWolf NeonWolf ArgonWolf Krypton

The game is based on 'rounds': each round lasts 48 hours. This is made up of a 24 hour 'day' period (i.e. when it is daytime in the game) and a 24 hour night period (when it is nightime in the game). Why does a Werewolf day last two days in real time? Well, we have lots of people from lots of countries and hence lots of timezones at FES, and I want to give everyone a fair chance to vote/talk/play, and a 48 hour round is the only way to do this.

Villagers

For the Villagers, the aim is to kill all the Wolves. At the outset of the game, the Villagers do not know who the Wolves are; it is up to them to figure it out.

The Villagers can vote to 'lynch' someone they suspect of being a wolf during the day cycle of the game. To do so, they must secure a certain number of votes (the number is decided by the village Oracle, i.e. me). Of course, the Wolves can also vote as no-one knows who they are! People who have already died in the course of the game are not allowed to talk during the day, and hence cannot vote.

The Psychic is on the side of the Villagers; he/she gets one chance each night to make a guess and find out whether or not someone is a Wolf. The Pyschic sends me a PM, and I tell him/her whether or not that player is a Wolf. Like everyone else in the game, the Pyschic can vote in the lynch.

Wolves

For the Wolves, the aim is to kill enough of the Villagers so that 1 in every 5 players is a Wolf- for example, if all three Wolves are to stay alive and win, they have to kill until there are only 12 Villagers left (i.e. 15 players overrall). For two Wolves to win, there must only be 8 Villagers left (i.e. 10 players overall).

1:3 Ratio.

Unlike the villagers, each Wolf knows who all the other Wolves are. Every night, a designated Wolf can send me a PM telling me who they want to kill, and then that person will be killed. The Wolves take it in turns: Wolf Helium the first night, Wolf Neon the second, Wolf Argon the third, and Wolf Krypton on the fourth. On the fifth night, it is wolf Helium's turn again. If a wolf dies, the wolves do not lose a turn; instead the turns alternate between the remaining wolves. The following morning, I will reveal who was killed, and how.

Game Rules

1. The first rule of Werewolf is that you do not break the game.

2. The second rule of Werewolf is THAT YOU DO NOT BREAK THE GAME. A not uncommon event in WW games is that having been betrayed by his/her fellow wolves, a dead wolf reveals their identities. This is a dann'ish thing to do. Seriously, wolves are bastards, and they will do anything to save their own hides. If they think you're as good as dead, they will betray you and join the other villagers in voting to have you lynched, just to avoid suspicion. This is completely normal, so please don't be a whiny bitch about it. Remember, even if you die as a wolf, if the wolves eventually win, you also win.

Long story short: wolves turn on wolves. Deal with it. If you ruin the game for everybody, I will probably ban you for a month or something. It's very annoying.

3. Don't edit your posts! Just make another one. This is no big deal, but if you edit your post, you lose your vote that round, so it's in your interest not to do so.

4. Make it clear who you are voting to lynch. I want to see the words 'vote to lynch *insert name here*' to count a post as a vote. You can say 'I vote to lynch' or just 'vote to lynch', but I want to see the words 'VOTE TO LYNCH (name)' in that order. Don't say 'vote billy' or 'lynch John', because in a certain context these could look like suggestions rather than votes. If it's unclear, I just won't count it. It isn't that hard to put three words in front of someone's name in the correct order.

5. Don't post during the day-cycle of the game if you have been killed. Dead players can only talk at night. Just to be clear, lynches happen during the day and werewolfs/psychics PM at night. Check my last update; if a lynch is on, it's daytime. If I've asked the wolves/psychic to PM, it's night.

6. The Psychic cannot tell people they are the psychic (at least not within this topic). Obviously, I cannot control what you do elsewhere (PM, IM, IRC etc.), but beware; with the Psychic, not all may be as it seems...

7. As per the title, if you're not playing, you're not playing. You can't join late due to the mechanics of the game, and I don't want you posting if you're not involved. I'll just delete any posts you make. If anyone gets trollish though, I will hand out suspensions.

Most of all, have fun, and POST. It's way more fun if you get involved, instead of just showing up and voting every now and again. Plus, inactivity can really kill a game based on votes, so try and stay active if you can.

"You sure about this?" asked Vindictus over the brisk eastern wind."Yep, ain't nuthin' left fer me here," said Thork in his usual anachronistic Southern twang."You're a damn good lawman, Thork," Vindictus said with remorse. "The people of Crestwood won't sleep as easy knowing you aren't keeping watch.""There are many good folk round' these parts," Thork agreed, "but my place is elsewhere.""Can't I convince you to stay at least till next week when the Winter festivities begin? I hear Sillyrob's fixing to bake a cake that'll taste sweeter than a spring honeysuckle."Thork looked East at the looming clouds and then back to Vindictus. In truth he wanted to stay, he would miss these people, but his place was elsewhere. He was a lawman and the little hovel-filled town of Crestwood was just too small for him."Snow's a commin'," replied Thork. "If I stay even one more night, you know that the pass won't be clear till Spring.""I know, it's just...""Listen friend," said Thork as he placed his hand on Vindictus' shoulder. "I know yer feelin' a might uneasy without protection, but at least you have the legend to keep ya warm at night." The legend he was referring to was a legend that in Crestwood's more dire hours, a visionary would arise to help weed out evil. Thork, of course, didn't trust the legend nearly as much as he trusted his blade, but it helped keep the people warm at night and he was okay with that."I know," Vindictus repeated. "Be safe, friend.""You too," and with that, Thork mounted his horse and trotted out of town as the first flakes of winter began to dance silently to the forest floor. This was the first tine in a long time Crestwood would be without a lawman, but Thork was confidant they would be fine.

Just before vanishing into the pass, Thork looked back on his beloved town just as the winter sun was setting below the moutains. He had no idea that this was the last time he would see many of them alive...

------------------------

Wolf Helium send me your kill and phychic, send me a guess. The night ends at exactly May 11, 2012, 01:19:41 PM! Still trying to get this time thing down, thanks Thork.

As with the first snow of every year, the morning air was cold and quite. The birds chirped in a respectful choir and the wind didn't dare disturb the trees. Over the Eastern mountains, the sun breached the horizon and flooded the valley with light. The only thing disrupting the serenity was an ear piercing scream only found in the throngs of shear terror.

"My gods," said Chris as he looked over a body too mangled and torn to readily reconize.

Wilmore escorted Particle away from where he had dropped his well-bound bucket and let loose his scream; a scream that marked the end of peace and prosperity in the village of Crestwood. From this point on, only fear would keep the good people company at night.

"All this has happened before, all this will happen again," lamented Chris in a mutter as he poked through the remains. Body parts ripped open and splayed scattered the village commons. It was as if the beast that had done this had no desire to eat, just visit carnage. After a moment, Chris stood and addressed the village that had gathered. As the village historian, he had an understanding of what was happening. He just never thought it would happen in his lifetime.

"People," Chris shouted. "A curse has befallen this village and we are the unfortunate souls trapped in its wings." a mummer drifted through the villagers as Chris continued. "There are four among us that have been touched by a curse. A curse so vile it has twisted their minds and hardened their hearts. Once your friends, your family, now they are nothing but beasts transformed under the moonlight into instruments of darkness."

"Let's kill them!" shouted The Terror with a resounding cheer of agreement. "Lest we become like… that," he said pointing at the red snow.

"Alas," replied Chris pulling the audience back in, "There is but one among us who can determine the creature's identities. A psychic of sorts. He or she will rise among us and act as a beacon of justice."

"Well who the hell is it?" asked the villages onnly Dan.

"I do not know, and I would imagine he or she would like to keep themselves hidden from the beasts," explained Chris.

"What about the… pass," said Dis'array before he looked west and remembered the winter show hand fallen.

"It's up to us to determine who has been cursed and who has not," said Chris. "Only one party will emerge from this valley come thaw. The creatures or the villagers."

"Who was it?" asked Rooster motioning to what was left of the body. She, as well as everyone else, knew that there was only one among them not present.

"It was Enigma," said Chris stoically. "A riddle of a man, but gods rest his un-cursed soul." Chris knew that tonight there would be a killing. The villagers will not suffer a beast to live. As he poked through the entrails and twisted remnants he again whispered under his breath."