I felt like there was a bit of a drag to have to tiptoe forward to be ablet to battle as few badies as possile at a a time. Makes it more tedious than actionpacked. Still createive idea and nice looking.

Jojoh: Yeah, I know.. It gets a bit tedious unless you charge in. But charging in never ends well. Got any ideas on how I could actiony up the game?

No, I was trying to come up with some constuctive idea, but couldn't really come up w anything resonable for 4K game. Possibly let badies move a bit more random so they don't get stuck. They would then constantly get closer to you if you stand still/move slow. Then you'd probably have to slow them down a bit as well. Game is hard enough as it is while taking it slow A* mutation for AI would be nice, but can't see how that would be possible to cram in.

But I'ts really a bit of taste as well (action vs. strategy), some might like it the way it is.

Pretty cool how you are pushed back when shooting Used that quite a bit to kill badies below and "hover" on the recoil, and like the life/health idea, works really well.

More swedes, eh? :>Stockholm, sort of. That, and my summer house is just outside Borlänge. Quite a coincidence, this.

Looks very impressive, although a bit slow for my taste. I'd prefer higher speeds and more efficient shots (so that you'll blow up more ground when you fire, but the speeds are high enough that it doesn't affect the difficulty).

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