Disney's Alice in Wonderland

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Nintendo lets us down the rabbit hole and hands over the first details on the Game Boy Color game.

By IGN Staff

Nintendo recently gave us a sneak peak at the company's next Disney title for the Game Boy Color, Alice in Wonderland. The game is a platformer based on the animated film, and it's looking very slick. Even though it's aimed for the younger crowd, this game packs a whallop when it comes to pushing the Game Boy Color to its limits.

Featurers

More than 20 levels

Hidden treats

Only for Game Boy Color

When Nintendo obtained the Alice in Wonderland license, what better developer to go to for the design than Digital Eclipse? This development company really proved itself with Disney when it produced Disney's Tarzan for the Game Boy Color, and it's set out to provide the same quality for Alice's adventure on the handheld system.

The game is a cornucopia of level styles that follows the flow of the animated film closely. At the very beginning of the game, you're in a side-scroller chasing after the white rabbit, hopping over rocks to get across the pond. In the second level, you maneuver yourself as you tumble down the deep drop in the rabbit's hole, avoiding spinning chairs, clocks, and mirrors. And yes, Alice shrinks and grows in some levels ¿ certain platforms can only be accessed by touching a mushroom, shrinking Alice so she can fit into the small crevasses.

Use Disney's Tarzan on the Game Boy Color as what to expect from the animation of Alice in Wonderland. In the early version we played, there were some excellent effect at work ¿ namely the reflection of Alice as she hopped across the pond, as well as the warping backgrounds of the rabbit hole.

Nintendo will release Alice in Wonderland this June. Take a look at the first screenshots of the game in action, and you can be sure we'll have more as the game gets closer to release.