Nitsche, Michael. "Growing Game Worlds" in Computer Games/ Players/ Game Cultures: A
Handbook on the State and Perspectives of Digital Game Studies. Eds. Johannes Fromme and
Alexander Unger. Heidelberg, GER/ New York: Springer, 2012. 161-173.

Nitsche,
Michael 'From Faerie Tale to Adventure Game' in: Playing the Universe,
Games and Gaming in Science Fiction, ed. by Pawel Frelik and Dave Mead
(Maria Curie-Sklodowska University Press, Lublin, 2007), 209-229 [order
the book hereor get the final draft here]

Nitsche,
Michael and Thomas, Maureen, 'Play it again Sam: Film Performance,
Virtual Environments and Game Engines', in New Visions in Performance:
The Impact of Digital Technologies, ed. by Gavin Carver and Colin
Beardon (Lisse: Swets & Zeitlinger, 2004), 121-139 [order the book here]

Nitsche,
Michael/ Roudavski, Stanislav/ Thomas, Maureen and Penz, Francois,
"Drama and Context in Real-Time Virtual Environments: Use of
Pre-Scripted Events as a Part of an Interactive Spatial Mediation
Framework" in Proceedings of the First International Conference on
Technologies for Interactive Digital Storytelling and Entertainment
TIDSE '03, ed. by Stefan Goebel et al. (Darmstadt: Fraunhofer IRB
649 KB]