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Before adding/developing more game assets (like new custom weapons, maps and game mechanics) Sacred Pixel Studios is first completely reworking the rudimentary idtech4 game engine parts such as the netcode, to ensure the best possible and stable coop multiplayer experience...

This was an extended coop network code test-session with well over 100 enemy AIs spawning and syncing across the internet network. Two clients (about 15 Kilometers apart) connecting to a dedicated server machine (about 2000 kilometers away from the clients).