May 15th Update: Skill Rework

Hey folks, my name is Dillon, a designer on Dungeon Boss! I've been working with the Meta Focus Group to bring you new and exciting characters and abilities, and today we're rolling out our new update on Skill.

Today we’re releasing an update for you guys on Skill. For a long time now, we’ve had a lot of questions of “What does Skill do?” And for a long time, that’s been a hazy gray area of healing and crit. Some astute players have noted that skill runes weren’t affecting healing when applied to a healer (excepting Bauble.) Our healing abilities weren't taking into account changes that occurred with runes or within the dungeon. Additionally, we weren’t happy with where Skill was as a Core Stat, so we took this opportunity to overhaul it completely. Skill now has a new place in Dungeon Boss, so let’s break it down.

Skill affects CRIT
This is unchanged from before!

Skill now properly affects healing
Before now, Skill was supposed to affect healing, and it had technically. The problem was, anything added to the character would not be taken into account after the fact (Like Runes.) We’ve fixed that, making sure it affected each ability properly and now scales with the stat appropriately.
(Grab a healer, and stack ‘em up with a lot of Skill. It’s great. Check It out! Also affects lifesteal too!)

Skill affects buffs
Each time a character attempts to apply something to a new character, Skill is used to calculate how much of an affect it will have. When you attempt to apply a buff to one of your heroes, the buff will be affected by the caster's skill, and get bonuses based on that.
(ex. Hagrim rages through a Dwarven Fury with some extra Skill. He now has a greater chance to revenge (up to 85% chance from 75%, hits harder with his multipliers (up to 4x).

Skill affects debuffs.
When you apply a debuff to an opponent, it compares the two Skills. If the enemies is higher, they have a normal chance to resist the buff. If the caster's is higher, they not only have a better chance of applying the buff, but can apply added bonuses out of it!
(ex. Kobal with a bajillion Skill applies disease to enemy Zurk. Diseased Zurk, with his 2 Skill, not only loses his ability to crit entirely, he only attacks for a measly 1 damage.)

Things Skill now affects:

Disease

DOT effects (Poison, Burn, Wound, Frostbite)

Stat Buffs

Stat Debuffs

Dodge Buffs/Debuffs

Dazes

Debilitate

Damage Reductions/multipliers gained from active abilities

Chance to happen (Hansuke jumping in front of a character on Vigilance, chance to revenge on Dwarven Fury, chance for Disease to spread on Septic Claw)

Resist Buffs

Damage Reflected

Resurrection Health

Lifesteal

This does not include:

Passive Multipliers (Savage Fury, Tank Hunter)

Freeze Time

Chill Time

Armored/Magical/Flying

Chance to Revenge in passives (Slow)

Tenacity

(these lists may be not all inclusive.)

Small Fixes During this Change
A lot of our tooltips for abilities were updated! Healing and other buffs should display now.
Shock now applies the damage from the attacker instead of from who it was applied to.

do these changes indirectly nerf the specific hero builds we have?
like say my + DEF HP ATK only hansuke used to parry 80% of the time (made up number) will he now parry less often cause he has only his base skill?
or will it only effect him positively like + 252 skill = 81% chance (more made up numbers)

do these changes indirectly nerf the specific hero builds we have?
like say my + DEF HP ATK only hansuke used to parry 80% of the time (made up number) will he now parry less often cause he has only his base skill?
or will it only effect him positively like + 252 skill = 81% chance (more made up numbers)

To be fair, I think Mangle and Furnace needed the nerf to Burn damage. Especially when Kai was on their team. Having Furnace deal thousands of points of damage as a TANK was just crazy. Mangle not as much, but the unavoidable fire damage to everyone every single turn could be a bit Op.

Now if only this change nerfed Kira as well.

Level: 70
Favorite hero: Indigo
Currently: Trying to get as many runes done as possible. Takes a lot of money, man!

Also, can Kai now debuff AoE damage even more!? Jeez I didn't even think of that horrifying possibility...

An all skill Kai will be very easy to kill. His 2nd ability is the one you really want to get off. Also if you are going against Kai, you already aren't planning on using AOE so I wouldn't imagine this changing much.

To be fair, I think Mangle and Furnace needed the nerf to Burn damage. Especially when Kai was on their team. Having Furnace deal thousands of points of damage as a TANK was just crazy. Mangle not as much, but the unavoidable fire damage to everyone every single turn could be a bit Op.

To be fair, I think Mangle and Furnace needed the nerf to Burn damage. Especially when Kai was on their team. Having Furnace deal thousands of points of damage as a TANK was just crazy. Mangle not as much, but the unavoidable fire damage to everyone every single turn could be a bit Op.