Honestly I don't think too much here is really "major." There is a large gap between what you can put together with a bunch of commons and the meta files. Most of these changes might accomplish the goal of making more common low rarity files competitive, but if you guys think this is gonna change the meta at all I bet you're gonna be sadly mistaken.

It's refess that gives all the HP healing and DF, so don't expect much from that silly crest card.

I think this does change the meta a little and allows a little bit more variety at the top and there will be a bit less carbuncles and emana/ex merm for sure.Changing more than what has been changed would be wrong. They've already changed more than enough, so too bad for people who don't like how this changes the meta since more can't be done right now.

It's 70 cards no? That's a damn freaking lot. They maybe should have limited themselves to 60 ... maybe, maybe not, since the vast majority of the changes are still a step in the right direct even if some of them don't do anything serious.As i see it they move slowly towards a more balanced environment, but at least most are positive change and that's what counts.

Oh and before i forget:

New Magic Doll / Astaforse and Night Singer / Miandela soul skills now have a -1SP at the beginning of next turn attached to their effects.I like those soul skill changes.

Overdose now lowers the users Lawtia level by 1This is a horrible, horrible and massively terrible change. Reminds me of the magic doll augment change. Just devastatingly wrong.

Exploder Wizard SS now deals 10->40 per hit from 20->40Another bad change. It's a nerf on the wrong unit which was fine as it was.