We are excited to announce the release date for The Memory of Eldur&icirc;m on steam early access will be this Friday. We hope you enjoy.

I also have a new video and some game details.

loading…

Terms like "Action RPG" and "Open world" get thrown around a lot these days, so let's be a bit more specific. The Memory of Eldurim is a 3rd/1st person game where you control a character that lives in an unique fantasy world.

The combat is fast paced. You'll have to time your attacks, blocks, and dodges for maximum effectiveness. From the first second you get in the game you are able to go to any part of the game, granted you are strong enough to take on the enemies that reside there.

There will be large cites and small towns, enchanting forests and icy mountain tops, there will be deserts, swamps, jungles, and any of the other biomes we can create.

The game will reward you for your attention to which weapons and spells are strong and effective against which armor and composition types. Certain enemies will be easy with the right load-out but nearly impossible when approached unwisely.

Originally Posted by Morrandir
Is there any information on NPC interaction? So far I haven't seen a single NPC in videos or screenshots.

Just one short video from the Pre-Alpha but it doesn't show much. This was also one of the main questions from the failed kickstarter. Hopefully we get more information as the game develops on Early Access.

Still reminds me a lot of the Gothic series but now with the First Person view it adds a bit of a Elder Scrolls feel too. I backed this on KS and was sad when it didn't get funded. I'm glad the team is continuing to work on the game though and I'm hoping they get some help from Early Access.

Hey, dev for the game here, and we are on steam now! We were a bit delayed due to things out of our control, but we are up and running now. We also have a mini boss and a not-so-mini boss in the game now. We don't have much by way of NPC interaction yet, as we have been severely limited by lack of funds (we are poor), but we are going to put the steam funds towards a new animator and we will be revamping all the character models and animations. At that point, we will start working the storyline elements we have planned into the game and start working on NPC interactions.