I saw some complaints on GAF about the shooting feeling off that I don't exactly agree with. The shooting, in my opinion, feels as good as ever. I would say that auto weapons feel more unweildy than they did in Destiny 1, but I think that's a welcome change given their role.

Positives:
- Game looks great
- An actual story hook is a much welcome addition
- Wide open areas in a Strike are a very, very welcome addition
- Scout rifles and hand cannons feel great as ever
- Being able to be both offensive and defensive with the Defender class as a Titan is a massive, massive improvement (going Captain America was a fun choice, just wish I could throw the shield)
- Music is pretty good overall
- Color schemes from the stuff I've seen look a lot more diverse and unique, something that will be furthered with individual armor piece shading

Negatives:
- Placing shotguns and sniper rifles in the power weapon category seems like taking the easy way out rather than facing a tough design challenge head on
- For a game that loves to have mobs that rush at you in high volume losing a shotgun class for crowd control is unacceptable
- Scout rifles feel like I'm throwing paper towels at people in the Crucible
- The decrease in player count for multiplayer is lame

Overall I'm more cautiously optimistic about Destiny 2 than I was before. Though I do still have some reservations most centrally around how much content is in the game and how you are rewarded.

Gameplay is way slower. Not sure where I stand on that yet - it's made for much more of an emphasis on gunskill and positioning, so my KA/D has been just stupid high in most of the games we've played so far.

Continuing the slowness theme, ability cooldowns feel like they take forever. I don't mind that so much in PvP because Destiny 1 at the end of its lifecycle had devolved into 'Ability Spam Simulator.' For PvE though, it's kind of ruined the power fantasy. "Welp, used my grenade, guess I'm waiting a whole freaking minute before I can use it again..."

In terms of guns I've found most useful, a pulse rifle paired with an auto rifle or hand cannon has been working out pretty well. The fusion rifle is fucking magical.

Only other gripe (and one Sharpe knows all too well, sorry homie) is that somehow Bungie's design concepts for the Titan snap every trigger in my brain. The wall is just not a fun mechanic to fight against and virtually everything in the Striker kit is still so frustrating to die to.