WebGL Select Sprites by Texture

Tap the Canvas to Select a Sprite from the 3D Scene

Swipe to View the Landscape and Move the Sprites

This Web page demonstrates a technique to select sprites by texture
within a WebGL environment.
No need for complicated unproject or
other ray picking algorithms.
Try it out. Tap the canvas to pick a sprite from the scene.

Swipe to view the background.
Square sprites spin around.
Environment background, sprite graphics, and
sprite identification are all stored in one texture
for efficiency.
This simple demonstration uses square sprites,
however use any WebGL acceptable mesh
as a sprite.
Read the
Interactive Texture Tutorial.

Graphics and information about Mars provided by NASA.
Seven Thunder Software modified the graphics with Photoshop.
Images include a Mars panorama, Mars Rover Curiosity,
and a photograph of Mars terrain taken
with the High Resolution Science Experiment.