Re:Flex

Description

RE:Flex is easy to use, without a complicated interface to learn. For example there are no meshes to deal with and masks can be open or closed and need not be connected in any particular way.

RE:Flex's automatic alignment feature works in conjunction with hand-specified correspondences. After first aligning hand-matched correspondences, RE:Flex then uses the tracking found in RE:Vision's acclaimed Twixtor product to automatically align the non-handmatched parts of the image.

Re:Flex render nodes permit you to execute background render tasks on one or more machines on your network.

Features

Warping is directed through the host program's roto tools (splines and polylines), not through a grid of mesh points!

Geometries need not be closed shapes

Smooth non-polygonal warping

Interactive warping: view the warp as you drag the control shapes

Option to match vertices of corresponding geometries for fine control

8 and 16 bits per channel support. Floating point supported in AE 70 or later (Professional Edition), Shake and Fusion.

Anti-aliasing subsampling

MipMap filtering

Warping Features:

Warping is directed using sets of "from" geometries and "to" geometries at each frame.

The amount of warping can be specified and animated.

Variable amount of shape transition between "from" and "to" geometries can be specified per-shape.

Morphing Features:

When morphing from stil-to-still morphing occurs by creating a set of geometry on the "source" image, then moving the set to corresponding places on the "destination" image.

Automatic alignment feature that can be used alone or in conjunction with hand-specified correspondences. This feature can greatly improve morphs without having to specify all features by hand.

Morph from one moving sequence to another.

By default, the two images are linearly cross-dissolved. For finer control, the amount of cross-dissolve can be specified for each piece of matching geometries individually.

Variable amount of shape transition between "from" and "to" geometries can be specified per-shape.

RE:Vision Effects announces support for Adobe After Effects CS6 and Premiere Pro CS6.

RE:Vision Effects has announced support for Adobe After Effects CS6 and Premiere Pro CS6. In addition to CS6 support, all of RE:Vision Effects' After Effects-compatible plug-ins now come with uninstallers.

In order to properly work in After Effects CS6 or Premiere Pro CS6, users will needRE:Flex: v4.1. RE:Flex creates visually stunning morphs and warps with an easy-to-use interface. (Premiere Pro not supported)

Videos

Specifications & Licensing

System Requirements

Adobe After Effects 7, CS3, CS4, CS5, CS5.5 and CS6

Adobe Premiere Pro CS4, CS5, CS5.5 and CS6

Mac OS X 10.2.8 and up

Windows XP and Windows 7

Autodesk Sparks:

Inferno 4.7+, Flame 7.7+, Flint 7.7+, Fire 4.7+, Smoke 4.7+ and Burn

Irix 32- and 64-bit systems

Linux 32-bit systems. 64-bit Linux system version in public beta and is available for purchase.

Note: Please install the demo version before purchasing to make sure RE:Flex runs in the system configuration that you have.

Autodesk Combustion:

Combustion 3.0+

Mac OS X 10.2.8+

Windows 2000 or XP and up

Note: RE:Flex version 3 is bundled with Combustion 4 at no extra charge.

Eyeon Fusion:

eyeon Fusion 5.01 and up, including 64-bit Fusion

Ability to publish and connect the spline vertices used within RE:Flex, Fusion 5.1 and up

Floating licensing only available in Fusion 5.1 and up

Note: Floating licensing when running under Linux is still in beta. However, the node-locked versions have been verified to work.

Apple Shake:

Apple Shake 3.5+

Mac OS X (both PPC and Intel Systems)

Linux

Licensing

Floating licenses, you must pick a license server and point your potential clients to look to the server to check out licenses. Our licenses are check out per-machine, so only one license is checked out on a machine even if multiple processes each need a license on that machine.

When you are in GUI, a GUI license is checked out. If none are available, the plugin runs in demo mode.

Render mode occurs in one of two situations: a) when you fire up the host with no GUI, and b) when in Shake you render a flipbook from Shake (the flipbook application actually is a render-only applications as far as it reports Shake's status to our plugin). If you are in render mode the following license checkouts are attempted:

if a GUI license is checked out for the machine, then that license is used to render (that way you don't check out a GUI and a render-only on the same machine if someone is already using an interactive license on the machine).

if no GUI license is checked out for the machine, then a render-only license is checked out.

If no-render only licenses are available after step 2, then a GUI license is checked out (if available) for the render-only process. (You should know this, in case you fire up too many renders, then you may find yourself without a GUI license to use!)

GUI licenses may be used in a render-only context, but then the GUI license is not available for another machine. So what this means is that at the end of the day, if everyone is finished with their GUI licenses, then you can use all render AND GUI license to render with.

License Manager Requirements

Windows XP, Vista and up, including 64-bit Windows versions.

Macintosh OS X 10.4 and up.

Linux: the software is compiled linking to libstdc++ v6 (compatible with gcc 3.4 and above), so your Linux must have the appropriate .so files to support this. Most, if not all, modern Linux variants support this. Note that Red Hat 9 and RHEL 3 do not, by default, come with the proper .so files needed for our software to run.

Node-Locked Licenses

With the purchase of a license, you get a year's worth of license transfer support. After that, you can buy an additional year's worth of license transfer support for 15% of the current price (and so on). In this way you don't have to pay for floating license software that would increase the price of the product by a substantial amount, yet you still have a way to transfer licenses if necessary.