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The game going into Race mode gets the above screenshot. Last time I actually got that mode, I didn't notice if there was still periodic income, but all status/timer screens of the main scoreboard were pretty useless.
Nothing from me about the 'All Random' bit though because generally all my games end up 'All Pick' then most of the game does -random, which really confuses me.

Got into a teamed Defense game, my teammate left and the other team had someone drop. Both got to wave 61 and after elimination it declared us BOTH victorious despite being on opposing teams.EleDef2v2 dual victory.SC2Replay

Either my XP intimidated them or I had a solid early maze defense that wouldn't give much income so they ignored me mostly. I got massed only once, but ended up winning without being majorly offensive. The last two swarmed each other and both got eliminated while I was building more defense before sending Fruit.EleWars _win by watching_.SC2Replay

Ran across this library addon and figured this is a good place to throw it up. Could involve things like placing a Periodic tower, getting over a certain number of points in Wave 61, winning a Race game in less than XX minutes, etc.
http://www.curse.com/assets/sc2/achievement-lib

Might have been discussed at one point, but what about making them Energy based from the Builder? You can adjust energy pool based on the player's level and set the spells/abilities to consume such instead of minerals.

Cloaking creeps? Similar to Fast/Mech, they use their ability every few seconds for a bit. Can be just as devastating as Mech types if they can't even be hurt by AoE, but at that point I'd change the suggestion to having Cloaking be a random ability added to a wave of creeps on top of what they can already do. Something like every 13 waves so it only occurs 4 times in a game and never ends up being a boss wave.