Force Burst: (Force; 2 Force points) Instead of taking its normal turn, a character using this Force power deals 10 points of damage to all characters (enemies and allies alike) within 6 squares. Line of sight is not needed, but you can't trace a path through a wall (count around it instead). This ability is not an attack, and the affected characters are not considered targets.

Force Defense: (Force; 3 Force points) A character using this Force power cancels the effects of a Force power used by a character within 6 squares. You must decide whether to use Force Defense immediately after the other Force power is declared but before it takes effect. That Force power is still considered to have been used that turn, and the affected character still spends the Force points.

Force Grip [#]: (Force; [#] Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to an enemy within line of sight. This follows all the usual rules for choosing a target. Using Force Grip is not an attack and does not require an attack roll.

Force Heal [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power removes [#] damage from an adjacent wounded living character or itself. Force Heal can't raise a character's Hit Points above its starting amount. In earlier sets, this Force power was listed on stat cards as simply "Heal."

Force Leap: (Force; 1 Force point) For the remainder of this turn, a character using this Force power can move through enemy characters. In addition, this character does not provoke attacks of opportunity. It doesn't take any time to use Force Leap; this character can still move and attack normally this turn.

Force Thrust [#]: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to one enemy within 6 squares. The target character can reduce the damage by half with a save of 11. Using Force Thrust is not an attack and does not require an attack roll.

Force Valor: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power gains the following commander effect for the rest of the skirmish: Followers within 6 squares get a +2 bonus to Attack and +2 bonus to Defense. This is in addition to any existing commander effect.

Lightsaber Assault: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes two attacks against an adjacent enemy (these can target different enemies). A character can move normally on the turn that it uses this Force power.

Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

Lightsaber Riposte: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can make an immediate attack against that attacker. You must decide to use this power immediately after the attack hits.

Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power.

Shockwave: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power can temporarily stun characters around it. All characters (enemies and allies alike) within 6 squares are treated as having been activated this round; in effect, they skip their turns. Each potentially affected character can avoid this effect with a save of 11.

Sith Grip [#]: (Force; 2 Force points): Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to an enemy within line of sight. This follows all the usual rules for choosing a target. Using Sith Grip is not an attack and does not require an attack roll.

Sith Lightning [#]: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to one enemy within 6 squares. Using Sith Lightning is not an attack and does not require an attack roll.

Sith Rage: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on all its attacks until the end of the turn. Sith Rage works even when the character is making an attack of opportunity.

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