KMST V355 ~ Reorganization Update Part 2

It was only a matter of time for part 2. This update gives another set of skill changes and this time the SP Reset scroll was given to all characters.

This is good news for everyone who messed up their skill points during the Big Bang update, now you’re given a second chance.
The cap from the item’s maxHP, maxMP, physical defense, magic defense, accuracy and avoidability has been raised to 999.

Part 2 of this update offers new skill changes. Aran’s Final Blow can now deal 100% critical damage, Crossbow Master’s Sniping can now deal 4×900% damage only on boss monsters, the instant kill applies to normal monsters and there’s no more durability on Captain’s Battleship.

Adventurers

– The accuracy from Weapon Mastery has been increased from 60 to 120
– Damage of Brave Slash has been decreased from 240% to 225%
– Buff duration of Enrage has been increased from 180 to 240 seconds

Page, Paladin

– The accuracy from Weapon Mastery has been increased from 60 to 120
– Damage of Advanced Charge has been increased from 495% to 498%
– Damage of Blast has been increased from 280% to 300%

Spearman, Dragon Knight

– The accuracy from Weapon Mastery has been increased from 60 to 120
– Buff duration of Iron Will has been decreased from 300 to 240 seconds and the magic defense bonus has been increased from 100 to 200
– The physical and magic defense, accuracy and avoidability from Beholder’s Buff has been increased from 300 to 500 and 120 to 300 respectively

Magician

– Buff duration of Magic Armor has been decreased from 300 to 240 seconds and the magic defense has been increased from 120 to 225

F/P Mage, Archmage

– Damage of Explosion has been increased from 535% to 580%
– Damage of Paralyze has been increased from 540% to 770%

I/L Mage, Archmage

– Damage of Ice Strike has been increased from 125% to 145%
– Damage of Chain Lightning has been increased from 810% to 850%

Cleric, Priest, Bishop

– Buff duration of Bless has been decreased from 300 to 240 seconds and the physical and magic defense and accuracy and avoidability has been increased from 150 to 300 and 90 to 180 respectively
– 15% accuracy was added to Holy Focus
– Damage of Shining Ray has been increased from 530% to 580%
– Damage of Angel Ray has been increased from 720% to 900%

Archer

– The accuracy and avoidability from Focus has been increased from 80 to 225

Hunter, Ranger, Bowmaster

– The accuracy from Bow Mastery has been increased from 60 to 120
– Damage of Arrow Rain has been increased from 400% to 500%
– Damage of Strafe has been increased from 150% to 180%

Crossbowman, Sniper, Crossbowmaster

– The accuracy from Crossbow Mastery has been increased from 60 to 120
– Damage of Arrow Eruption has been increased from 400% to 500%
– Damage of Strafe has been increased from 150% to 180%
– Damage of Ultimate Strafe has been increased from 210% to 225%
– Sniping can now hit 4 times 900% damage only on boss monsters. Instant kill still applies to normal monsters

Rogue

– The accuracy and avoidability from Nimble Body has been increased from 60 to 160

Assassin, Hermit, Night Lord

– The accuracy from Javelin Mastery has been increased from 60 to 120
– Damage of Avenger has been increased from 350% to 400%
– Damage of Triple Throw has been increased from 280% to 345%

Bandit, Chief Bandit, Shadower

– The accuracy from Dagger Mastery has been increased from 60 to 120
– Damage of Assassination has been increased from 590% to 600%
– Damage of Boomerang Step has been increased from 630% to 670% and the passive damage effect of Savage Blow, Steal, Assaulter and Band of Thieves has been decreased from 30% to 25%

Dual Master, Dual Blader

– The amount of monsters Tornado Spin can attack has been decreased from 8 to 6
– Cooldown time of Final Cut has been increased from 60 to 90 seconds
– Damage of Monster Bomb has been increased from 1100% to 1650%
-Damage of Blade Fury has been decreased from 180% to 165%
– Damage of Phantom Blow has been decreased from 110% to 105% and it can now ignore 20% of the monster’s defense

Pirate

– The accuracy and avoidability from Quick Motion has been increased from 120 to 160

Infighter, Buccaneer, Viper

– The accuracy from Knuckle Mastery has been increased from 60 to 120
– The accuracy and avoidability from Energy Charge has been increased from 100 to 300
– The physical and magic defense from Transform has been increased from 60 to 200
– The physical and magic defense from Super Transform has been increased from 140 to 300
– Damage of Demolition has been increased from 410% to 440%
– Damage of Fist has been increased from 362% to 400%

Gunslinger, Valkyrie, Captain

– The accuracy from Gun Mastery has been increased from 60 to 120
– Damage of Rapid Fire has been increased from 195% to 225%
– Durability of Battleship has been removed

Knights of Cygnus

Soul Master (2nd Job)

– The accuracy from Sword Mastery has been increased from 60 to 120

Flame Wizard (1st Job)

– Buff duration of Magic Armor has been decreased from 300 to 240 seconds and the magic defense has been increased from 120 to 225

Flame Wizard (2nd Job)

– Damage of Fire Arrow has been increased from 440% to 450%
– Damage of Fire Pillar has been increased from 300% to 325%

Flame Wizard (3rd Job)

– Damage of Fire Strike has been increased from 500 to 550%

Wind Breaker (1st Job)

– The accuracy and avoidability from Focus has been increased from 80 to 225

Wind Breaker (2nd Job)

– The accuracy from Bow Mastery has been increased from 60 to 120

Wind Breaker (3rd Job)

– Damage of Arrow Rain has been increased from 400% to 500%
– Damage of Strafe has been increased from 150% to 180%

Night Walker (1st Job)

– The accuracy and avoidability from Nimble Body has been increased from 60 to 160

Night Walker (2nd Job)

– The accuracy from Javelin Mastery has been increased from 60 to 120

Night Walker (3rd Job)

– Damage of Avenger has been increased from 350% to 400%
– Damage of Triple Throw has been increased from 240% to 295%

Striker (1st Job)

– The accuracy and avoidability from Quick Motion has been increased from 120 to 160

Striker (2nd Job)

– The accuracy from Knuckle Mastery has been increased from 60 to 120

Striker (3rd Job)

– The accuracy and avoidability from Energy Charge has been increased from 80 to 300
– The physical and magic defense from Transform has been increased from 60 to 200
– Damage of Fist has been increased from 325% to 360%

Hero/Aran

Note: The combo requirement for Combo Judgement and Combo Barrier has been changed to 100 and 150 respectively

Aran (1st Job)

– The amount of monsters Double Swing can attack has been decreased from 12 to 8

Aran (2nd Job)

– The accuracy from Polearm Mastery has been increased from 60 to 120
– The amount of monsters Triple Swing can attack has been decreased from 12 to 8
– Damage of Combo Fenrir has been decreased from 560% to 490% and the amount of monsters it can attack has been decreased from 10 to 8
– Master level of Body Pressure has been decreased from 20 to 10. The buff duration has been increased from 120 to 180 seconds. The body attack damage has been increased from 150% to 300% and the success rate of neutralizing the monster for 5 seconds has been decreased from 60% to 40%
– Instead of 100% damage, a 35% increase in permanent damage has been added to Snow Charge

Aran (3rd Job)

– The damage of Double Swing and Triple Swing from Full Swing has been increased from 175% to 205% and 400% to 540% respectively. The damage increase in Combo Smash has been decreased from 60% to 50%. The amount of monsters Full Swing can attack has been decreased from 12 to 8
– Damage of Final Toss has been increased from 300% to 350%
– The amount of times Rolling Spin can hit to one monster has been decreased from 5 to 4. The success rate to stun has been decreased from 95% to 90% and the stun duration has been decreased from 3 to 2 seconds
– Damage of Combo Judgement has been increased from 1200% to 1500% and the duration of damage over time (dot) has been increased from 6 to 10 seconds

Aran (4th Job)

-The damage of Double Swing and Triple Swing from Overswing has been increased from 330% to 360% and 420% to 450% respectively. The damage increase in Combo Fenrir has been decreased from 80% to 40%. The amount of monsters Overswing can attack has been decreased from 12 to 8
– Damage of Final Blow has been increased from 800% to 830% and a critical success rate of 100% has been added to all levels

I can’t believe DB gets nerfed so bad & I was just really getting to love my DB. I hope the reason they are doing that is because they’re coming out with a newer sin class like the “Claw & Sword” I’ve been seeing here on spadows blog recently. I had written a blog on BasilM a while back after seeing the movie Ninja Assassin b/cuz it was so cool…. I only hope so b/cuz I really like my DB now & dont want it to be weak cuz I’m pwning stuff now…….

YAY :D BANDIT CLASS GOT BUFFED :DDDD. anw spadow what does “the passive damage effect of Savage Blow, Assaulter and Band of Thieves has been increased from 30% to 25%” mean? isnt it supposed to be 25% to 30%? please explain :D keep up the good work spadow!!! im getting more and more excited about big bang with everysecond of every post u make!!!

big bang is 3 patches long:
1st one(7dec) will only be revamp
2nd one(TBA… mostlikely jan) will bring battlemage and wildhunter
3rd one (TBA…. feb-march) will bring mechanic and new guild system and maybe van leon castle or however its said.

since GMS leeches off KMS mostly. thats why it took GMS 5 years to reach bigbang while KMS took 6-7 years

well now Big Bang is moving into 2nd update like December 20th….
so only like 5 more days to Battle Mage and Wild Hunter….
the 3rd update that brings Mechanic might come in a couple of weeks (estimating 2-3 weeks)

but also GMS is more likely to see a bunch of glitches since…we GMS players find ourselves
nexon’d in some way…
bleh.

but im just filling in ur TBAs for 2nd and 3rd updates for Big Bang GMS. =)

they making them less of a bossing character and more of a mobing character. atleast thats what it looks like and the previous skills they nerfed like Triple stab u dont use after 3job anyway its a lil sad they put Upper stab as a 3rd job skill and not a 3+ skill but whatevs

I don’t get why Nexon giving us Corsairs unlimited Battleship and then buffing up Rapidfire?
Only use is to pin monsters like Undead Knight and Anego.
Or an area where we can KO monsters faster with Rapidfire than we can with Cannon.

come on im just a normal teenager trying to play a game for leisure fun, i dont see the need to research so thoroughly and end up being a lifeless gamer. so yeah go ahead and make your point if you like being a superior gaming nerd

Complaining about the game makes you a gaming nerd… but thats not the point.
I think that gMSPlayer was trying to say that you cant tell if they are gonna be weaker, becz you dont know the damage formula…
I read somewhere that now DB’s damage is more stable becz Blades(Kataras) dont have their own damage range. Hits will be strong-strong-strong instead of strong-weak-strong (I read this from basil , so correct me if im wrong)

Correct. The damage of the katara and dagger are now added into eachother (or something like that) for the formula for attacks. They didn’t get nerfed much, but with ridiculous speed skills like phantom blow, they really need to nerf it.

There is NO separate range between Dagger & Blade now.
Blade pretty much acts as a high attack shield =O
So now all attacks act like pre-BB US, TS, OwlD, Disorder i believe. Thats why the % was decreased. Because 2x 400% COMBINED range > 2x 400% SEPARATE range

yeah i get that part but its just that comparing dualblades with other rising classes from balance patches its just that the wow factor doesnt get you going anymore. besides, in msea aquila, everything is very expensive. its hard to keep a thief based character going if you want it to outshine the rest ): mechanic 10sec downing papulatus and 3min45sec downing zak. oh brudder >.>
thx all for not holding back your views though. i am still considering whether or not to play dualblade :/

You sound exactly like the hundreds of attention seeking damage whores out there. Take this bit of advice from me, go start a mechanic – they do really really high amounts of damage. One less idiot playing a db helps to boost everyone else’s opinion of us.

good? its not good. its EPIC! >> i mean really the stats on that set is just insane. not 2 mention that you get a lvl 60 wep at lvl 50! The UA set adds a total of 14 to all stats, and it has set bonuses including Wep / Magic Atk.

“15% accuracy was added to Holy Focus.”
I don’t understand what the heck is the point to add 15% accuracy to Priests/Bishops, I think it ‘d be better if the skill could add 15% mastery to them since their mobbing power is way too low when compared with the other classes.

is anyone not dissapointed in the marksman snipe “upgrade”, 900% dmg is not that much x 4 i think it would be less than the 500k it was already set at. Only for super strong marksman would snipe be stronger but for the weaker ones it wont be :(

Unless damage formula make it so it hits around 500k each time then thats okay i guess, and
Happy Birthday SPADOW, can’t wait to see the evan updates :O

That’s not even how the math goes, 900% = 9 as a whole number, your basic 1 arrow attack itself is already 100% by itself with no boost at all. With 2k range it’s impossible for snipe to exceed the 500k dmg. To do this each arrow need to have to be able to do 125k dmg counting the PDRrate of the bosses since the major bosses all have 50% PDR or more as a base, however with marksmanship you can reduce their PDRrate by 20%(not whole PDRrate but 20% of their PDRrate) but even with that they would still have 40% PDRrate, snipe itself is only 2.67 x more powerful than ultimate strafe. Critical rate with se is 65% rate and 1.35x-1.8x crit range for bowmans, which means the avg crit is 1.37x, 125k per arrow divided by 1.37x = 91241/9 = 10138 meaning the avg range you need is 10138 to beat out 500k on a 0 PDR boss, with 40% PDRrate from big bosses such as zak/ht/czak/cht you will then need 91241/0.6 = 152068/9 = 16896 meaning that your avg range need to be 16896 to beat out the 500k snipe

nexon clearly has no idea what they are doing. rapid fire is now completely useless since battleship has no more loss of durability making RF a useless skill, but they still chose to buff RF, brilliant idea nexon, just brilliant

Ahhh pirate.
Pirate
– The accuracy and avoidability from Quick Motion has been increased from 120 to 160
Infighter, Buccaneer, Viper
– The accuracy from Knuckle Mastery has been increased from 60 to 120
– The accuracy and avoidability from Energy Charge has been increased from 100 to 300
– The physical and magic defense from Transform has been increased from 60 to 200
– The physical and magic defense from Super Transform has been increased from 140 to 300
– Damage of Demolition has been increased from 410% to 440%
– Damage of Fist has been increased from 362% to 400%
Pure Awesome Update for me

Nice. Can’t wait for gms to get Big bang next Tuesday/ Wednesday depending on where you live. But as the Aran update taught me, when they add a whole new class type like hero, expect a 13-20 hour maintenance XD. Anyway the pirate update is awsome for me. Both brawler, my tie for first favorite, and Slinger, the other tie, are getting boosts. Mechanic would have ot be my second favorite, though i think i should play before i actually think about saying that XD. Anyway spadow, how is your reaction to the buffs, are they helpful to you, or if they didnt add the skill buffs would you be okay. I would think i would be o.k. regardless due to the buffs they got already.

@ all of those who keep spouting shit about GMS getting BB please stop >> its no were near on topic. xD also i don’t think Spadow likes GMS 2 start with. x3 if your trying 2 get on his good side i wouldn’t mention it

why wouldn’ we be excited? but i do agree it is getting out of hand XD
Anyway anyone here know what kinds of yearly events kms gets? stuff like how GMs always has a christmas,hallowween, and anniversary events. I know kms has anniversary and this star festival but i dont know if their are any others

arans took a few small hits but it doesnt look like anything too severe… also i dont really get the thing with
“a 35% increase in permanent damage has been added to Snow Charge” and can someone tell me if all skills being obtained once the job advancement has been made is part of the intial big bang release or in the reorganization patch?

you are correct the 100% in part one made it not add any damage so i was suprised they brought it back. I wish the mobbing amount increased with higher lvls like if you get full swing now you hit 10 mobs , Os hits the original 12, but i doubt anyone will notice that much

illusion got nerfed again? Ah, phooey Nexon doesn’t really care about us Evans do they? Oh well the speed boost makes me happy so I guess I should stop complaining because flame wheel got buffed. But at the same time it’ll be harder to level from 100-120 because earthquake got nerfed as well. I suppose I’ll keep my fingers crossed for the future updates. (Also gratz on pirates getting nerfed as well my 2nd favorate class might have to make one now :P)

I’ve decided to make a Gunsliner since Nexon seems to hate Evans and GMS charges you NX for important skill books (If that has changed in BB someone tell me otherwise I’ll wait till’ Tuesday) The only question I have is that is the cooldown and duration is gone then will battleship have a master level of 1? Or will it be 10 like normal and add better stats?

omfg guys pls help me should i even stop or cont my db now? im like 102 and i spend allot of mesos on it i playing in msea when i saw the maplstory chaos patch i was so scared so any oppinions? is db still pro after the patch? or is it useless for bossing and everything?

It’s true they’re getting nerfed, but you have plenty of time in BIg Bang cause they get pretty strong……you’ll have plenty of time to level to 120 when the chaos patch comes, essentially 4th job gets buffed…I think anyway? And also, they changed the dmg formula so the katara is going to as strong as the dagger or so it seem, so they’ll be slightly nerfed but not unplayable…..

umm hey dude but db will still be good in bossing rite??? btw is wild hunter awesome after chaos patch??? and will they take wild hunter for bossing after chaos? and umm wats the diff between wild hunter and bm?? ummm mech still awesome after chaos rite? and wild hunter they say lousier than bm cause the se is for themselve? so will they take wild hunter after chaos patch? pls tell me take them for bossing? and mech still pro after chaos or nt? pls reply dude T_T

OMFG!! this is so unfair to db’s they’re losing sudden raid and now their attack power is goign to be lower than other jobs… wtf is this. other job thats are strong are increasing….. wow nexon u better dont lower the atttack power of the db. just leave it the way it is……

Why are they nerfing Evans again in the second update? It’s bad enough earthquake had its damage lowered, but to have it lowered once more? Attack speed or not… gotta fucking have godly ass int equipment to make up for the huge damage loss now.

I get the feeling DB’s are getting owned, lol. My future-NL on the other hand is gonna LOVE that damage increase to TT. :D Better start farming for those mastery books.
Guess I could just delete my DB and start a new character… but what to make. :\

So are Wild Hunters nerfed? I have a lvl 10x Wild Hunter that can do can average of around 10-30k damage (ricochet/slash ‘n’ dash). And also, who’s gonna be the strongest class? I was planning on making a Dual Blade due to the 2 and a half minute Zakum solo, but since I’ve read the updates, I’m not too keen on making one.