TR Patch Notes - 10/05/07

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The beta of Tabula Rasa is winding down, so they're in crunch time to get the gameplay polished for release. This morning a new patch was published that introduced a number of key changes to the crafting system, as well as some general changes and improvements. Check the notes out below for more details.

General

Ligo is now open.

Bug fixes, balance changes, optimizations galore!

The “Enhance” logos element has been moved to a new location in order to help alleviate player population issues.

Reward packages have been updated for the following map’s control points:

Wilderness

Divide

Palisades

Plains

Incline

Mires

The following map’s Targets of opportunity missions now provide two additional titles based on all assault token and defense token missions being handed in at least once at each control point:

Wilderness

Divide

Palisades

Plains

Mires

Abyss

Plateau

Pools

Marshes

Descent

Crucible

Ashen Desert

Avatars will now perform a backroll when they are knocked back if the blow does not do enough damage to knock them to their back.

UI Updates

The chat window is now resizeable.

Tabs are now on top - right click a tab for options, to adjust filters, colors, and font sizes.

You can now resize your chat text font size by right clicking on the chat-tab.

New Game Options: Enable/Disable Battle Cries and Overhead display options.

You may see green water with older versions of ATI video drivers. Upgrade to latest drivers to correct the issue.

Staff is not currently getting a bonus to melee damage with each pump level. This is a bug. Both melee and ranged damage should increase with each pump of this skill.

If you find yourself crashing you may want to disable deferred lighting in your video options menu.

The Rage ability description is incorrect.

Using Rushing Blow on a Maw may cause your character to be unable to attack. If this happens, log out and back in to correct the issue.

If you die while under the effect of the Spy ability "Polymorph" you can get into a state where you are unable to draw your weapon. If this happens, log out and back in to correct the issue.

When you disable tutorial tips via the tutorial tip's dialog box they cannot be turned back on.

Some crafting recipies cost the same to make an item as to purchase the item directly from an NPC. This is a bug.

Polymorph pump level 2 is not repairing Mechs or Turrets. This is a bug.

If you complete the portion of the mission Obstruction Destruction that asks you to Blow up the Downed Dropship and then lose connection or log out, when you get back into bootcamp the detonator acceptor will be floating in midair without anything to blow up.

The recipe for Class VII Concussion Grenade states that it requires Crafting: Explosives level 1. This item should be listed as a level 3 or 4 crafting level.

Ranger Reinforcements are not doing melee damage.

Enemies in the Hydro Plant on Concordia Divide will not attack until attacked first.

Comments

Chaingun got a minor boost (about 15-20%). Chaingun is now somewhat usable(take about 50 emp shot to kill a stalker while enraged with 4 pump. About the same cost that it would take with rocket when not in position of opportunity

Mob now pay 5 credit per level instead of weird ammount. This apply to Predator, stalker and the like.

Armor Piercing bonus is now 5 time smaller(count 2% per level instead of 10%).

Injector gun seem to not be as armor piercing as they where.

Base are alot harder to defend/attack. (took about 10 people to recapture a base that required 1 man before this patch.) While it was hard to put a shield down without EMP bomb with the last patch, it's now hard to even run and lay a mine on that shield. Once down, getting inside the base require somme hit/run(and run), suicide run or coordination (fill the role that suit yourself).

People do get one shotted by monster/mecanical ability. The commando get an edge with is 'ubar' armor. It's definetly not a "rambo-mindless-solo-zerging" anymore... and I love that.

I'll take a deeper look into the new crafting system and post something in my blog tomorow. At first glance, it'll really require the army surplus outpost soon in order to make this system work.

First 'field' report seem to indicate that this patch also turn the class role become more specific by 'nerfing' a few skill that where more powerfull than intended. (or more powerfull to allow people to level faster in the beta...)