If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

That piece of art also makes me yearn for it to be a Fallout 3-esque world (as in the 3d, roaming nature of it, not actually anything like Fallout 3 in terms of gameplay). The foliage in Far Cry 2 (most recent CryEngine game I've played) was pretty damned great.

That piece of art also makes me yearn for it to be a Fallout 3-esque world (as in the 3d, roaming nature of it, not actually anything like Fallout 3 in terms of gameplay). The foliage in Far Cry 2 (most recent CryEngine game I've played) was pretty damned great.

An overgrown wasteland would be neat, but Far Cry 2 actually isn't the CryEngine since the game had nothing to do with Crytek. Instead they made a new engine in-house and then never released any tools, hence the lack of modding.

An overgrown wasteland would be neat, but Far Cry 2 actually isn't the CryEngine since the game had nothing to do with Crytek. Instead they made a new engine in-house and then never released any tools, hence the lack of modding.

That's what I thought, but at least on Wikipedia they mention that the Dunia engine is based on the CryEngine, though heavily modified.

Really? I've always preferred the 'Their World' mod over the 'Greenworld' mod. Mostly because the 'greenworld' is too colorful for my tastes while 'their world' reminds me more of the dark and dreary overgrown areas from STALKER.

RPG: RPGs havenít kept pace with time - they've regressed and even worse, taken pride in less role-playing than before. Important elements have been lost over time, sacrificed to technology, art constraints, voice-over expenses, and multi-platform console constraints.