Posted
by
simoniker
on Tuesday June 03, 2003 @03:18PM
from the keeping-myth-from-slipping-into-legend dept.

gomariusnet writes "The Mythdev group has released the 1.4 patch for the game Myth 2:Soulblighter. What is particularly special and unique about this is the circumstances of how this has come about: Mythdev doesn't work for the franchise publisher, they're just fans of the Myth series who have got a hold of the source code (assumedly under NDA), and have continued development of the game four years after its release. Thus far they've added support to Myth 2 for OpenGL, WinXP, Mac OSX carbonisation, fixed bugs, added a virtual Myth 1 mode, increased modding capabilities even further, have undertaken and completed a similarly large undertaking for Myth 3, and set up a server which supports both games to replace the departed server of Myth 2's creator, Bungie. Mythdev is looking for programmers to assist in porting the new, enhanced version Myth 2 to Linux and in further developing the game engine." We noted an earlier Myth 2 patch a couple of months back, and it's good to see projects like this and the unofficial Anachronox patching keeping old titles working and enhanced, years after release.

I'm a big Myth fan, and this latest patch is freakin' great. Some idiots are whining about insignificant little changes the only the most hardcore obsessed lamer fanboy would worry about. The dev team have done a fantastic job.

Thinked maybe they'd pass that source code over to someone over at icculus.org ? I'm sure icculus could have us all a linux port like a day after he had the source. Not that he doesn't already have his hands full with Devastation and MOH...

The poor developers over at Quicksilver are having a hell of a time trying to fix up the mess of MoO3. They have a handful of developers working part-time in an effort to put out the biggest patch I've ever seen--check out the forums at moo3.quicksilver.com for the hundreds of changes made in the patch--and there is a zealous fanbase that is doing all it can to mod away the bugs.

As customizable as MoO3 is, the modders can only do so much with the mod interface built into the game, and meanwhile, th