Blizzard don't promise things for this particular reason.
Players tend to think that when something is mentioned, we are getting it without doubt.
If a feature they mention ends up not being viable or working or whatever, they can say that and not be told they promised to give us that feature.

Look I agree with you about not promising a feature that they cannot or will not implement and I think that Blizzard and Ghostcrawler deserve credit for the level of communication they engage in with the player base. However Blizzcon is different people pay a lot of money to attend and watch it streamed and they deserve better than a bunch of what ifs and maybes. Can you imagine if Sony, Microsoft or EA held a yearly extravaganza to showcase their forth coming products and when the time came to deliver on those announcements they said that we never promised that we were only thinking about it? Forums would be filled with complaints about they failed to deliver and rightly so yet Blizzard seem to immune from such criticism.

I think that it is reasonable for a player to expect that what is said at Blizzcon is going to happen. At best you could say that Blizzard were naive to answer the question in such a way however considering that people still mention the aborted dance studio you would think that they would known better. If this was just an idea they should have just said something along the of lines this is one of the solutions we are considering and not got the hopes of the player base up with this very specific answer.

Originally Posted by Kisho

Off you go, find that blue post. I'll wait.

And this attitude is one of the many problems with gaming communities, or well, people in general. Imagine if we were all mature enough to discuss potential ideas for the game without getting emotionally invested to the point where we get angry/upset if the idea isn't implemented. Wouldn't that be a far better community to participate in?

Blaming Blizzard for not implementing certain ideas will just lead to them not discussing anything with the community at all. That, to me, is far worse than having open, honest, and interesting discussions about ideas that may ultimately not be implemented.

Why do you think I am angry or upset? I am not one accusing others of QQing or making sarcastic comments about the maturity of others or Blue posts. There was no discussion on this matter a question about an extra slot was asked, Blizzard said they were thinking of something much better, everyone thought it was a great idea and the next thing we heard was it was not happening.

Originally Posted by Kisho

Actually creating the characters and all the associated data that comes with them. Right now it's just free space which Blizzard can be confident in saying won't get used up anytime soon. Allow all 50 characters to be made on the same realm? You can bet there'll be more than a few altaholics who will do just that.

Not to mention that it'll create further strain on certain servers: right now there's a max of 11 characters per account on a particular server. With a server of 20,000 accounts, that's 220,000 characters max. On a server of 200,000 accounts though? 2,200,000 characters. It'll make the overpopulation of some servers even worse.

It is nonsense to suggest that people will create 50 alts just because they are suddenly allowed to have them all on one server. Even if this was the case that people would rush out create multiple alts then it suggests that there is a demand for it and any decent company looks to satisfy its customers needs. I would imagine that the actual database footprint of a character is rather small and the issue of storage space would not be a problem.

There are no servers that have 200 000 accounts I would be surprised if there are more than 10-12k per server with peak times having approximately 30% of those accounts online at once. You can only play one character at a time, unless you pay for more than one account which I believe is Blizzard's answer to having more than 11 slots, therefore it would have no impact on overpopulation

Originally Posted by Kisho

I never said I spoke for everyone, or tried to say that other points of view weren't valid. I can of course understand that there are many people who love making more characters and would have a ton of fun levelling 50 characters on a single server; there's some of those in my guild. I can even see the benefits of having 50 characters, all with inscription or alchemy or tailoring or some specific professions for many more cooldowns, thus making much more money (which in turn could be another reason why we don't have this, it could unbalance economies further).

But y'know. It's not all sunshine and roses with no downsides. There's plenty of reasons why we don't have this and why Blizzard is hesitant to give us this freedom.

You are ignoring just how time consuming it would be to level 50 characters one after the other to a level where they can craft the items which have a cooldown. On average I would say that it takes roughly 3 to 4 weeks to level a character from 1-90 to level 50 of them you are looking at between 3 and 4 years the content will be obsolete long before the issue of using 50 cooldowns per day rears its head.

I've still yet to see the blue post where they promised 50 slots. SS or It didn't happen.
That said, I would love to be able to even get maybe 2 extra slots on an account even if it was a added pay feature.(ie. 15$ per additional slot / 50 per account).