I have some problems with a map I'm helping to develop. Whenever Compress Names is used the map suddenly gets a shitload of bugs. I belive this is because of the crappy GUI coding taking up all possible variable names, and then it reuses them or whatever it does. This could possibly be fixed by making it use 3 characters instead of 2, but it IS kind of annoying, because the main developer thought it was a problem with the map, and I didn't get this idea until now. It has even led to him almost quitting several times.

Current Activity: SchoolEvaluation: I actually logged in?!?!"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."
— 1 Corinthians 13:1-2

I don't see how making open source maps precludes you from using the optimizer. With certain features disabled, the map can still be opened in world editor. Vexorian used to optimize all his demo maps this way.