Any updates coming to QuickBrush?
Eraser is not working, or working consistently as expected from the official tutorial. I have been able too, at times, click and erase. But not always. And I cannot get it to working with a brush painting style workflow (drag the cursor around the objects I want deleted).
Further testing. If I move my mouse all over (even not on the object) in a broad brush stroke like movements, then they will mostly erase.
Using version Unity 5.6.0f3.
Thanks.

Thank you Karl. The NullReferenceException may have something to do with the mesh I'm painting on being disabled. It may be a starting point to check anyway.
Appreciate you taking the time to review & work up a fix.

I know it's not Oculus Rift. But I'm able to see the controllers for my HTC Vive for what's worth. I don't think this is to do with Oculus. I would see this if I did not add the package for OpenVR into Unity though.
My process.
1. Go to Player Settings > tick box for Virtual Reality SDKs > click on + button > add in OpenVR
2. Download the related package fro the Unity Asset Store > Bring in the Prefab related to the camera rig (making sure my default camera is disabled).
Now it works and I see my controllers.
Best wishes for success in VR and ProCore tools.

Another question if you don't mind. What's the way (best way) to get the 1. Material name 2. Color on a Ico face, like I posted here?
Say the user is looking at a particular side/face and we want to get that side's Material name, and color value.
If anyone can add some inside, thanks. This is in reference to the API's that were put out. RuntimeEdit.cs in particular I was looking over.
Thanks again.

How (if possible?) can I in C# auto-assign colors or textures to faces to say an Icosahedron Unity GameObject? Just like any other GameObject?
Here's a picture to help explain what I want to do at run-time (in C#). So, the grouping of the various colors I manually just added. But, it's important I do this at run-time, for performance (and my own sanity) reasoning.
Ideas? Possible even?
Anyone?
Thanks.

Thanks!
I purchased on the Website this time around.
User Toolbox
This has the latest too?
I have my PayPal receipt, with their invoice number (very long string at that). But I don't think I ever got a PolyBrush Beta recite yet. As I'm not finding it. I usually get the Unity Invoice #.
I PM'd you another invoice # and message with it. See if that helps track down my PB purchase yesterday.
Yes, I have a Github account too.
Thanks