-The city center of the capital functions as a holy site from the beginning. When a majority of citizens in another civ follow his religion, the very first city converted will be added into Papal State territory. This cannot affect city states.

-He can use faith to levy units from city states. If followers of his religion become majority in another civ, they will instantly become allies, regardless of the technology levels. His allies will automatically join the war if Innocentius III is attacked. This alliance last until the majority of followers are no longer his religion’s. This can affect city state suzerain-ship, regardless of the envoy system.

-His allies enjoy +1 amenities in every city following Innocentius’ religion, and +5 combat strength in fighting off civs following another religion.

-Converting the holy city of another religion will get an immediate war declaration if the conversion of that city does not make his religion dominant.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Unique Building: Basilica
-Replaces temple. Gives +1 gold per 2 followers of that religion. Has 3 slots for holding relics.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Unique units: Cardinal
-Replaces apostles. They get a certain promotion when they stand on a certain district at the end of the turn. This can happen only once.

-If a cardinal dies in theological combat besides a missionary, that missionary will become a cardinal, healing to full health.

On a campus: free Debater promotion

On a theater district: Translator promotion

On a commerce club: Indulgence vender promotion

On an encampment: free Chaplain promotion

On a holy site: Martyr promotion
(after the unit stands on the holy site again if it was spawn there)

-Domination victory is also miraculously a good choice. Although he cannot conquer cities directly, he can seize control of a capital through a careful planning of converting cities. Ever shall he encounter resistance, he can use his city states allies to protect his holy lands with ease. Also, his forced alliance will fence off a lot of threats.

-Cultural victory is possible thanks to the relic production of his UU (which needs some planning) and slots in his UB.

-Science is not especially encouraged in his kit. But his strength in gaining scientific city states will also give him some edge as a back up plan.Counter the Pope, step by step guide:-As religious player: Build a lot of missionaries, inquisitors and apostles to defend your own holy cities. Or try to convert his cities. He is not especially strong at faith production. Phillip II does an excellent job here, in both warring and conversion.

-Non religious player: Meet him as early as you can on the battlefield, before he can gain any allies. Early conquerors like Bro-Gilgamesh can do well.

-Try prevent him from converting city states or prepare to conquer them all. Frederick Barbarossa (who was raised under Innocentius III himself, how ironic) was surprisingly good against the Pope.

-Try to build cities behind a religious civ to avoid being completely converted.

-If you find yourself ally to the Pope. That means you are shut from domination victory. You should switch to another victory route immediately.

-If you can do nothing of the above list. You should pray for God's sake in defeating him.

This doesn't feel right though as an ability for them, considering how many wars and conflicts they have been involved in through history ~ notably, initiating the Crusades and the Reformation. Historically speaking they were often involved in wars and conflicts, at times organizing the wars but getting others to do the actual fighting, but also getting involved more directly during times of religious division, so truth be told it would be an inaccurate depiction to make them look like they don't get involved in wars as a civ. Really, their history is actually quite violent. Besides this, they are the very essence of a CS. It's difficult enough thinking of how Venice would work as a one-city civ under the new mechanics, so this doesn't seem likely to begin with.

My most wanted civ: Tonga Empire lead by King Tuʻi-tā-tui ~ must have early ocean crossing ability.

This doesn't feel right though as an ability for them, considering how many wars and conflicts they have been involved in through history ~ notably, initiating the Crusades and the Reformation. Historically speaking they were often involved in wars and conflicts, at times organizing the wars but getting others to do the actual fighting, but also getting involved more directly during times of religious division, so truth be told it would be an inaccurate depiction to make them look like they don't get involved in wars as a civ. Really, their history is actually quite violent. Besides this, they are the very essence of a CS. It's difficult enough thinking of how Venice would work as a one-city civ under the new mechanics, so this doesn't seem likely to begin with.

Click to expand...

I didnt say that they cannot settle cities, just cant conquer any. So it is not an one-city civ.

Indeed you are right on the point of accuracy. Its just experimental design to fit a civ that doesn't need to declare war, but let the others fight for it. I cant think of any others except for the papal state that can establish such influence.

It is true that the church was much involved in the bloodshed. But for most of the crusades, the papal state mainly call for help of other christian powers rather than sending an army on its own. So they were often not directly involved in the wars I suppose.

I didnt say that they cannot settle cities, just cant conquer any. So it is not an one-city civ.

Indeed you are right on the point of accuracy. Its just experimental design to fit a civ that doesn't need to declare war, but let the others fight for it. I cant think of any others except for the papal state that can establish such influence.

It is true that the church was much involved in the bloodshed. But for most of the crusades, the papal state mainly call for help of other christian powers rather than sending an army on its own. So they were often not directly involved in the wars I suppose.

Click to expand...

Hmm, what about the Indus Valley/Harappan Civilization? Apparently they were especially peaceful, and not involved in wars (and they had more than just one city). They might be a candidate for this idea.

My most wanted civ: Tonga Empire lead by King Tuʻi-tā-tui ~ must have early ocean crossing ability.

Emm... I think the Arabs should carry the same property as a specific religious civ?

It is true that the church was much involved in the bloodshed. But for most of the crusades, the papal state mainly call for help of other christian powers rather than sending an army on its own. So they were often not directly involved in the wars I suppose.

Click to expand...

There are thousands of years of Arabian history pre-Islam, nomadic Arabian tribes have been documenten since Roman times at least. At that time they didn't even have a shared religion, but rather more a collection of similar and overlapping religious sects like modern Hinduism. The ingame representation is very Islamic Golden Age/Crusaders inspired though but there is far more to the rich Arabian culture and history than just religion! (A fact many Arabs forget themselves as well...)

The Borgias would disagree on the Vatican only having a stand-offish relation with war