Master Unity Game Development: Ultimate Beginners Bootcamp

Learn Unity & C# by Creating a 3D Multi-Level Platformer Game

Whether your goal is to build games for fun, start your own studio, or become a professional Unity developer in the game industry, this training contains everything you need to get started. Throughout this course you'll learn C# and how to use Unity from scratch. You'll learn concepts such as vector math, Object-Oriented Programming, working with materials, and much more. By the end, you'll have built your own 3D multi-level platformer game and be ready to take on greater challenges.

Access 28 lectures & 7 hours of content 24/7

Discuss Unity Editor basics

Explore transforms & game objects

Learn Unity scripting in C#

Incorporate multi-level functionality

Discover Canvas UI

Import external assets from Blender

Pablo Navarro is the founder of ZENVA, as well as a web and mobile app developer and entrepreneur. Besides teaching courses on how to create games, apps, and websites to over 85,000 students, Pablo has created content for companies such as Amazon and Intel. Pablo holds a Master ofInformation Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.

Unity Game Development: Build a First Person Shooter

Master Unity by Building Your Version of Doom or Call of Duty

This project-based course covers all the main elements of building first person shooters with Unity 3D. By delving into greater specifics of Unity, you'll develop the tools needed to create more complex games and enhance your game development pedigree to a more employable level.

Access 31 lectures & 4 hours of content 24/7

Implement & customize a production-ready first person player controller

Understand collision detection

Save memory & CPU by implementing a reusable pool of objects

Perform enemy path finding AI using Nav Mesh

Integrate external models & audio files

Pablo Navarro is the founder of ZENVA, as well as a web and mobile app developer and entrepreneur. Besides teaching courses on how to create games, apps, and websites to over 85,000 students, Pablo has created content for companies such as Amazon and Intel. Pablo holds a Master ofInformation Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.

MagicaVoxel for Non-Artists: Create Voxel Game Assets

Learn to Create Minecraft-Looking 3D Assets for Your Games with MagicaVoxel

MagicaVoxel is an exciting free tool used in creating 3D game models. In this course, you'll learn how to use this tool from scratch while building simple game models and environments. After course completion, you'll be able to create simple 3D game assets for your games.

Access 9 lectures & 1 hour of content 24/7

Use different brushes & tools

Explore camera controls to navigate your scene

Create a voxel art tree, character, & landscape

Import models into Unity

Work w/ color palettes

Pablo Navarro is the founder of ZENVA, as well as a web and mobile app developer and entrepreneur. Besides teaching courses on how to create games, apps, and websites to over 85,000 students, Pablo has created content for companies such as Amazon and Intel. Pablo holds a Master ofInformation Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.

Blender for Non-Artists: Create Low-Poly 3D Game Assets

Use Blender to Create Beautiful Low-Poly Game Assets & Import Them Into Unity

In this course you'll follow along to create a myriad of beautiful 3D game assets and low-poly scenes using Blender. Anyone can create simple, but elegant assets by just learning the essential tools that Blender has to offer. After completing this course, you'll be able to create low-poly assets for your games and import them directly into Unity.

Access 32 lectures & 2 hours of content 24/7

Learn how to import your assets into Unity

Discuss object mode & transforms

Explore the snapping tool & edit mode

Discover normals, materials, texturing, & UV unwrapping

Pablo Navarro is the founder of ZENVA, as well as a web and mobile app developer and entrepreneur. Besides teaching courses on how to create games, apps, and websites to over 85,000 students, Pablo has created content for companies such as Amazon and Intel. Pablo holds a Master ofInformation Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.

Unity Game Development Academy: Make 2D & 3D Games

Unity 3D is one of the most popular game engines on earth, and this comprehensive course will take you down a guided learning path to start building complete games just like the pros do. You'll learn how to code in C#, make 3D cubes, and build entire 2D and 3D games from scratch. You'll even cover advanced topics like lighting, cinematics, and multiplayer.

Access 118 lectures & 35.5 hours of content 24/7

Install & setup Unity 3D

Explore game physics & pathfinding

Learn about basic artificial intelligence

Perform camera animations, cutscenes, & character animations

Discover how to build multiplayer games for LAN & the internet

Build four full games from scratch

Mark Price is a senior developer and teacher with over 57 mobile apps built for iOS and Android to date. He has owned two successful tech consulting companies and worked for countless other large companies. Mark Price has since started working for coding bootcamps where beginners are turned into junior developers in a very short period of time. He brings this coding bootcamp mentality to his online courses by making sure you learn in a hands-on, applicable way.

How To Make 2D iPhone Games Using Swift 3 and iOS 10

You know what's a fun way to make money? Creating iPhone and iPad games! This beginner-friendly, fast-paced course will teach you how to build complete 2D games using Swift 3, and then monetize them. Each lecture will help you build upon the current project by adding one or two more pieces of functionality as you learn new things in a logical progression.

Access 70 lectures & 9 hours of content 24/7

Learn about setting up a game, scaling items, sprites, imaging, & more

Craig Anthony is a 100% self-taught iOS developer. All of his time is spent programming mobile apps and games, and teaching others how to do the same. He used to work in another industry for 10 years but got tired and bored of it, so decided to leave it behind forever.

When he learned to code, Craig didn't find any resources that completely "clicked" with him. That's exactly why he has developed his courses. His goal is to teach you simply, quickly, and to focus on building things.

Details & Requirements

Length of time users can access this course: lifetime

Access options: web streaming, mobile streaming

Certification of completion not included

Redemption deadline: redeem your code within 30 days of purchase

Experience level required: all levels

Compatibility

Internet required

Mac OS X

Course Outline

Section 1: Before We Code - Start Here

Introduction and Welcome (1:36)

What is the "Puzzle Piece" Method of Game Development? (4:33)

Important SpriteKit Information (4:05)

Section 2: Your First Game! A Spaceship Game

Spaceship Game Resources

Starting the Project, the GameScene, and the GameViewController (7:03)

Adding a Background, Adding a Sprite, and AnchorPoints (10:14)

AnchorPoints_PDF

Animating the Spaceship's Movement (6:22)

Dragging the Spaceship Around the Screen (12:08)

Adding a Shoot Button, Laser, and Laser Sounds (12:30)

Adding Moving Star Fields to the Background (13:46)

Using a Particle System to Create Spaceship Exhaust (6:39)

Randomly Spawning Enemies and Moving Them (15:25)

Checking Collisions Between the Spaceship and Enemies (14:30)

Adding a Label to Track Lives (5:35)

Adding Background Music to the Game (6:09)

Adding a Main Menu Screen and a Game Over Screen (16:20)

SKTransition Types_PDF

Section 3: Beginning Game Physics - Building a Physics Simulator

Physics Simulator Resources

Setting Up the Physics Simulator Project (9:54)

DeviceSizeInformation_PDF

Adding Basic Physics Bodies to the Project (8:49)

Adding Complicated Physics Bodies to the Project (5:25)

Increasing the Complexity of the Simulator (11:40)

Creating a Pulse Function to Apply Forces to the Sprites (5:15)

PhysicsProperties_PDF

Section 4: A Multi-Level Physics-Based Game

Multi-Level Physics Game Resources

Setting Up the Project, Adding Level Files, and Creating the Playable Area (12:04)

Learn Python Programming by Making a Game

Python is a language that is currently in extremely high-demand, and you can learn it the fun way through this course! With no prior programming experience necessary, this course will demonstrate core concepts you need to program in Python by building your own game, getting you up and running with Python in a way that's both engaging and fun.

Pablo Navarro is the founder of ZENVA, as well as a web and mobile app developer and entrepreneur. Besides teaching courses on how to create games, apps, and websites to over 85,000 students, Pablo has created content for companies such as Amazon and Intel. Pablo holds a Master ofInformation Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.

Learn to Code By Building 6 Games In The Unreal Engine

This project-based course will teach you practical, employable skills immediately as you get familiar with the popular Unreal Engine. Using practical examples and real-world projects, this course will teach you how to code in C++ and optimize Unreal Engine's many capabilities to create incredible games from scratch.

Access 85 lectures & 8.5 hours of content 24/7

Learn how to code in C++ in Unreal

Create simple games & design them from scratch

Discover how to leverage your new skills for greater wealth

Instructor

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive, which recently sold a game to Nickelodeon. John has contributed to 40 commercial games, several of which have risen to the top 10 in the Apple’s app store.

Master Video Game Making

This comprehensive course will teach you various concepts of game development and its related technologies, giving you the skills and knowledge to quickly advance to an intermediate level game developer. Introducing you to a wide variety of knowledge related to the game industry, you'll become more adaptable and more ready to take on any game development challenge you meet.

Access 12 lectures & 25 hours of content 24/7

Learn about 3D models & how to make them

Discover how to make 2D texture maps

Program via everyday explanations & examples

Use a variety of different game engines

Eric Barth has approximately two decades of experience in game and sim development, and has worked every job known in game and sim development studios. He has been a part of more than 40 released products and an additional 30 of his own. His courses are "living courses," meaning new video sections are added every time the student count surpasses a number... and better yet: the students suggest and are polled on what will be added!!

Eric born in New York and grew up with a love for sports, but more love for computers. Any chance he had to use a computer, he took that opportunity. He always dreamt of making his own software and games as he played Atari, Coleco, NeoGeo, Nintendo, Sega, and more. He studied the games and deciphered how things worked.

He has worked various positions from 3D generalist to Art Director to full-on game-designer-developer to studio manager.

Details & Requirements

Length of time users can access this course: lifetime access

Access options: web streaming, mobile streaming

Certification of completion not included

Redemption deadline: redeem your code within 30 days of purchase

Experience level required: all levels

Compatibility

Internet required

Course Outline

Course Overview and Instructor Introduction. Hundreds of videos, Hundreds of Game Assets & a Whole Lot of Awesome!

Welcome! I'm happy to see you! Here's a great overview of this course plan.