Real-Time Rendered Sci-Fi Short Film “Adam” with The Unity Game Engine

"Adam" is a short film created with the Unity game engine and rendered in real time. It’s built to showcase and test out the graphical quality achievable with Unity in 2016. A short version of "Adam" was also shown at GDC in San Francisco in March 2016.
The production of this short was used beta versions of Unity 5.4. "Adam" also utilizes an experimental implementation of real-time area lights and makes extensive use of high fidelity physics simulation tool CaronteFX.
To make "Adam", the Demo Team developed custom tools and features on top of Unity including volumetric fog, a transparency shader and motion blur to cover specific production needs.
Also "Adam" runs at 1440p on a GeForce GTX980.
Learn more about the Unity, click here.