Overview

TLM AI Framework

Table of Contents

This is an AI Framework that will eventually be 100% modular allowing Map Makers to create Custom AI Scripts that they can use for every or even specific computers with the ability to assign different AI Scripts to different Computers.

Features Include (Or Will Include)...

Multiple Stages of Build Process

Attack Waves

Scouting, Expansions, Clearing Obstructions

Tactial AI Scripting

Library for easy importation

Comments

This sounds great! Im creating a Melee Map with limited ressources that are scattered around (for a more guerrilla warfare flavor than a typical mass production melee game), so scattered instead of being bundled in expo-style clusters, and it appears the default AI does not mine beyond what is close to his base, even if the minerals are all depleted and an isolated deposit are nearby with SCVs doing nothing next to it instead of getting whatever minerals it can get, and the AI also appears to just go towards starting location and not scout, so by moving my Command center to a plateau thats the end of any AI attack (maybe I need to fix the level or something) it doesnt do much scouting and no clear arial scouting.

In any case the features "3.Scouting, Expansion, Clearing Obstructions" and "5.Library for easy importation" are very interesting.

If its easy to add to a map (without negatively interfering with the default AI) I will gladly test the scouting and expansion for feedback