Many of the rules will be familiar to established players - but with new twists....

THE BASICS

A series of portals are appearing across Elgea. At any time there will be one portal per region (one in Mal Motsha, one in Kal Tirikan, and so on.)

Each portal lasts for one week - exactly seven days, to the minute.

The opening of a portal is triggered by an undead army landing on a square.

Once per day each portal "activates". At this point a special unit, an Ancient Champion, emerges, to join forces with whoever is Occupying the site.

Clearly the undead are hoping to enlist these Ancient Champions into their dark legions, but as players dislodge the undead and Occupy the squares, naturally these Champions will be claimed by players.

The timings are random - each portal might open at 00:00:00, or 23:59:59, or any time in between.

Each Ancient Champion will appear immediately in the city that the Occupying army came from. This unit can then be used as a normal military unit, attached to armies from that city as usual.

The Ancient Champion units cost no upkeep.

COMPLICATIONS

There is one key caveat. Each city may only ever win a single Ancient Champion unit. Even if the unit is killed during the tournament, no other Ancient Champion will join the city that he was in.

Simply, if an army Occupying a square comes from a settlement which has already won an Ancient Champion, it cannot gain another.

If forces from multiple settlements are occupying a square, then the award "trickles down". As a default, the army that was first to occupy a square claims the Ancient Champion. If that army's city has already won a unit then the next army to have arrived at the square gets the unit. If that army's city already has a unit then the third to arrive... then the forth to arrive.. and so on.

The devious-minded might suspect that the tournament has been set up this way to reward alliances who can cooperate and organize themselves well, rather than just those with a few huge players.

For example, if a huge player's army arrives at a square to claim the unit on day 2 of 7, then it is no use to her Alliance if she simply sits there, alone and unassailable for the next five days - her army cannot win any more Ancient Champions without help. She needs to send armies from her other cities, or Alliance-mates need to send armies to assist. In this way, Alliances need fast, local players as well as huge players if they are to collect as many units as possible.

ALLIANCE MEMBERSHIP, CONFEDERATIONS AND NAPs

Alliance NAPs and Confederations are suspended on these squares for the duration of the tournament, so the "Peace of the Camp" rule (outside of your own Alliance) has been suspended for combat on these squares.

The ability to either quit an alliance, join a new alliance or be kicked from an alliance has been suspended whilst the player trying to quit/be kicked has troops occupying one of the tournament squares. You must remove your troops from the tournament squares in order to change alliances during the tournament.

VICTORY CONDITIONS

The tournament is scored on an Alliance by Alliance basis.

Alliances win an overall victory by collecting more Ancient Champions than anyone else.

And there are regional victories to be won, for collecting more Ancient Champions than any other Alliance in each region.

Scores are based on Ancient Champions collected, not owned - it does not matter if a unit is lost during the tournament, and it doesn't matter if the player who won the Champion then leaves the Alliance. Points stay with the Alliance that won them - they are not transferable.

PRIZES

Prizes will be awarded to both Alliances and individuals.

The overall winning Alliance gets a Tournament Statue in their honour, to be placed on the map in honour of their victory.

Alliances also win Alliance Prestige (which can subsequently be made available to Alliance members at the discretion of each Alliance's leadership.)

For EACH REGION (most Champions collected in a region throughout the month):

1st Place: 100 Prestige to the Alliance Prestige pool

2nd Place: 50 Prestige to the Alliance Prestige pool.

3rd Place: 25 Prestige to the Alliance Prestige pool.

For the OVER ALL winners (most Champions collected in total during the month) also receive the following bonus:

Anyone who collects an Ancient Champion receives a medal to mark this achievement. And anyone who wins a second Ancient Champion, that would deserve recognition, wouldn't it? You'll see how that works as the tournament progresses....

TIMING

The tournament has already begun. It started at 00:00:01 today, when the undead opened the portals. It will run for exactly 4 weeks, ending on the first second of May 1st.

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