Hi, this is Chair. After disappearing for a bit to attend random events such as Anime Expo and Evolution Chamionship Series, I decided to get back to working on the games. But before we head to those, let's talk about a new addition to the website, which is the Developer's Voice. I thought that this website needed more personality and I thought that it would obtain that personality if the developers could add their honest thoughts and feelings about each game they made.

Final Flames 2

​First of all, here's a change log to the Demo v0.2.0 of Final Flames 2:

ADDED A PAUSE FEATURE! WOW! We really needed that! More importantly, this pause menu has a character switching system, which allows you to switch characters whenever you want. In addition to this, the lives system was omitted. You are able to collect Reviving items throughout the game. This means that the game is over when all of your characters are dead.

Slight changes to graphics. Smoother transitions between stages. New portraits for characters. Small animation updates. Every cutscene has scrolling text now. Better backgrounds.

Slight changes to sound. Most notable is that we abandoned MIDI format for background music

Many bug fixes. We believe that this game can now be played in Windows 8. There's a better chance that it will work. The slowdown at the title screen no longer exists for weaker computers. Enemies will no longer walk on the air. Lots of other junk has been fixed.

Added D-pad functionality. This is so that the game is compatible with all Xinput controllers and not just the Xbox 360 controller.

drawn by Nashira

This is most likely the last update for the demo. Everything else will be in the full game unless I have another urge to fix something. Early in development, there was planned to be an extra stage. Well, that's scrapped for something else bigger. A hidden pseudo RPG Maker horror portion that extends the game's silly plot into something else.

Wave Shine!

drawn by fuwadesu

​Wave Shine! is the new title for FGC Simulator. Why? First of all, the game utilizes a feature from Smash Bros. Melee called Waveshining. It's done by using the reflector's one frame hitbox and following up with a powerful attack. A similar function would be present in the game, which allows you to have better mobility and combo potential. Second, think about how waves shine in the sun. However, that can be transcient, as the waves disappear as they travel further into the shore. This reflects the feeling of the game as happiness fades away as the game progresses. Well, that's really it. I haven't done anything with this game. Legit, I just need to finish Final Flames 2.

Finally, Mr. Prez, since you actually put updates in the website, I have a feeling that you're actually reading this. if you are, please stop blocking communication between us. I'm genuinely concerned now and this is really not making anything better.