Tuesday, January 3, 2012

Ougon Musou Kyoku Cross: Notes

I planned to write a review but I don't see myself writing it in the near future so I put everything here.

I've never played OMKX (Xbox 360). I always play the game in Hard mode. I don't use Princess Mode.

Changes
- The game version of OMKC is 2.0. (The original game was updated to 1.10)
- The default settings of a match is 2 life bars (yellow and red) and 2 rounds a game. The timer is 120. I prefer 3 bars with timer 180 (original format) because I think it's the right pace.
- I feel that there're changes in Damage Scaling but I can't prove it. Long combos get less damage reduction than version 1.10.
- I tested some simple combos and most of them do exactly the same damages as ver. 1.10. (See the old numbers in the older posts.)
- Virgilia does less damages. Her L>M>H>crH>MIS>Meta>Odin does 1862 instead of 2070.
- The AI of the old characters are a bit improved, but still too easy in Hard mode. Erika, Dlanor, Rosa are okay. I just hope some of them object or declare Metaworld more often.
- The Meta clock will continue in the next round.
- The new Down Attack doesn't break the game as I was worried. You can follow with an attack only for a second after a knockdown. You don't get an easy big juggle.
- Midair Guard can't block everything. It blocks normal attacks and some special attacks. This's a good news since it keeps this game rushdown-friendly.
- The SP consumption of the 2nd Meta Objection is reduced from 3 to 2.
- Some stages and moves are altered. (Battler's Meta Blue Truth graphics, etc.)
- I still can't tell the difference between Guard Touch and Guard Touch Forward. The graphics look the same. I only know that one or both of them gives you a big frame advantage not found in the old version.
- You still can escape a throw even when stunned in this version.
- Black Battler (normal version) recovers from dizzy faster.

Arcade mode (story mode)
- If you pick certain teams, it'll have deeper story and CG ending. There'll also be credit roll. Normal ending is just a picture of gold ingot, no system voice unlock, and it'll send you back to the title screen.

Record
This's a real nice feature. It keeps tracking many stats.
- Your fastest clear time in story of all characters.
- Character usages, in times and percentage.
- Your max combo of all characters.
- Your max damages of all characters.
- Your online records (characters, play, win, lose, draw, disconnect)
- Your RPs of all characters. (RP or Rating Point works like BP in SF4)

Picture mode
Any illustration in loading screen or event CG you unlocked in the game will be here. There're 521 of them.

Black Battler
I finished story mode on Hard difficulty without continue or losing a round. (I didn't change anything in Config, it's still 2 rounds a game.) After the ending CG, Black Battler came out. He has 8 abilities activated before the fight, during his Meta, and before the next round. His partner is himself in different color. The AI is also good. Apparently it's a joke last boss that you're not supposed to win. If you lose, there's no continue. I heard that even one of the finest OMK players couldn't beat him, too.

I tried to unlock him but it's not until I finished the story mode using Battler and Beatrice team. (no round lost, no continue) I didn't try Easy and Normal so I don't really know the conditions.