AMD has unveiled the 3ds Max version of FireRender, its OpenCL-based GPU renderer, at Siggraph 2015.

Functionality and system requirementsFireRender is an unbiased path tracing renderer, and includes a native physically based material system.

Unlike the majority of GPU-accelerated engines currently on the market, it’s based on OpenCL so – although intended for use with AMD’s FirePro workstation GPUs – it should work with any card that supports OpenCL 1.2.

FireRender also provides a CPU backend, so the renderer can run on any combination of CPUs and GPUs.

As well as Max’s native materials, FireRender 3ds Max plugin supports Corona Renderer materials out of the box, as well as V-Ray materials via Corona’s material converter.