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Module 1 Patch 3

Release Notes 2006-04-19

General

Quest items should no longer get deleted when players go linkdead.

Players will no longer be able to enter a completed quest for additional experience reward without retaking the quest. Note: Two quests only were broken in this manner. This change only fixes those two broken quests, not our game mechanic as a whole.

Fixed several stuck points throughout the world.

Fixed the problem where sometimes scrolling your mousewheel would not zoom your camera in and out.

Items

The drop rate of all lower level mini-bosses’ named items has been reduced.

The +1 Returning Byeshk Shuriken now stacks correctly.

Plate Armor of the Deep has had its extraneous charges removed.

The Serpentbranch Longbow, Snowstar Shuriken, Ratcatcher Crossbow, Guidance *Crossbow, and Swift Demise Crossbow are all now working correctly.

All items that cast summon monster now share the same cooldown timers as the summon monster spells themselves. Characters are limited to having one summoned creature at a time.

The max charges of future rewards of Misery Web trinket reward item have only 1 charge. The durability and hardness of the item have been reduced.

Quests

Lair of Summoning has been altered to have more variety, both in monster type and trap type.

Prison of the Mind

It should be much harder for Monsters to fall over the edge.

In the "cut scene" with Mistress Orphne and the giant, Mistress Orphne's shadow should now path correctly and not collide with players.

The shadowy figure of Marek Malcanus that appears behind Mistress Orphne with the rest of the Laughing Knives should no longer have a quest chalice above his head if you are on the Vault of Night quest series.

A bug that prevented Orphne’s Shadow from being completed has been fixed.

Recalling from the Prison of the Mind will now take you to the correct recall point.

Southern Threnal Ruins

Fixed some broken monster pathing in the Ruins of Threnal.

Graverobber Quest: the rewards have been adjusted to meet the difficulty level of this quest. We have also lowered the required number of zombie kills slightly.

Made some landscape changes to Stormcleave Outpost to help alleviate a problem with the final boss fight.

Redfang’s Nesting Grounds

Fixed some broken monster pathing.

Fixed the stinger that was spawning inside a wall.

Tharashk Arena

The entrance to Tharashk Arena has been redecorated to match its surroundings better.

Fixed some pathing issues.

Vault of the Restless

The infinitely respawning skeleton has been fixed.

Temple of Vol

Fixed a bug where players received the wrong alert text when approaching the dungeon boss in the Temple of Vol.

Jungles of Khyber

Fixed a broken trap in the Jungles of Khyber

Gwylan’s Stand

Fixed a broken trap and a broken door in Gwylan’s Stand

Arzag-Khor Sewers

Fixed a broken door in Arzag-Khor Sewers as well as some broken monster pathing.

Xorian Cipher

Monsters

Certain boss monsters (dragon, vampire) will now be immune to ability draining.

Shades in the Chamber of Insanity deal more damage and have more hit points, and have a higher CR noted.

Incorporeal creatures (such as Wraiths) are no longer solid.

Vampires, Spectres, and Wraiths should no longer have a chance of disappearing forever in the middle of combat.

Muck has taken such a beating lately that he has become more reclusive. He will no longer spawn every time you visit the Den of the Kobold Brothers.

Spite is now tougher and does more damage.

NPCs

Many dungeon-based NPCs will now only converse with one player at a time. This will alleviate a number of quest NPCs who might toggle a door or item twice in succession due to multiple conversations taking place simultaneously (for example, Gate Warden Ironclaw in Stormcleave Outpost.)

Dungeons & Dragons Online® interactive video game (c) 2017 Standing Stone Games LLC. All other elements (c) 2017 HASBRO, Inc. Standing Stone Games and the Standing Stone Games logo are trademarks or registered trademarks of Standing Stone Games LLC. Dungeons & Dragons Online and Wizards of the Coast and their respective logos are trademarks of Wizards of the Coast LLC and are used with permission. HASBRO and its logo are trademarks of HASBRO, Inc. and are used with permission.