By blackwiggle

Posts 125302

I've always though spending countless hours trying to get note perfect results in those Guitar based games using a plastic buttoned controller rather pointless, I mean you could of learnt the real instrument if you had spent as much time at it.

I also don't know why there hasn't been a game that does the same thing but uses a real guitar as the interface, there by via playing the game you actually get something out of it, which would be a learning tool as well as a game.

Looks like Ubisoft has seen the potential as well, they bought the, up till now vapourware "Guitar Rising" from KORN, and are developing it for console gaming.

It's only for rhythm guitar parts ATM, but if they can get it working with solo parts it could possibly see it as one of the biggest selling games in history when you consider that it blends out right guitar tutorials with the motivation of game play.

Couple that with the fact that the average age/sex demographic of the game playing public falls right into the same one for taking up the guitar.

I suppose it will all depend on the implementation, and the interface lag from the electrified guitar signals conversion to a signal that the game can understand.

Something definitely to watch out for anyway, it could be huge if done right.

Accepted Solution

Problem Solved

I also don't know why there hasn't been a game that does the same thing but uses a real guitar as the interface, there by via playing the game you actually get something out of it, which would be a learning tool as well as a game.

Problem Solved

RockSmith seems to promise a better overall experience and even lends itself to teaching guitar, is intuitive and raises your skill level based on your progressive score. Seems a lot more purpose built.

RockBand could be just another franchise add-on - based on availability and cost, the fan base may not be large enough to sustain support with longevity.