Completed Deck_Knight vs SimonSays, One year later! A battle of Epic Proportions!

Nearly a year ago, I joined ASB. Although I frequently have my ass handed to me, I still find this to be a fun sport. A lot has changed since then. But I, for one, want to take it back to where we started, if not how.

After the harsh sporadic weather, ascending the Tower again seems unwise. However, the area around the base provides a safe place to battle. A 30-foot grassy field littered with Boulders and rocks, with the ocean crashing against the beach nearby. But why here? Because the weather cannot be tamed.

At the end of every round, the weather will change. (Sunny, Rainy, Clear Skies).
- 40% the Sunlight is Harsh...
- 40% Rain is Pouring...
- 20% The weather reverts back to normal.(GlacierEdit: methinks more weather would be fun, kekekekeke.....)

If a Weather is called twice in a row, it will intensify (as per decision of the ref how this will be).

Click to expand...

fat Deck_Knight said:

All Abilities
Switch=OK
No Items

Click to expand...

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"I'm telling you, he's gonna be here today!"

"Simon, are we really going out to that raggedy old-"

"THE SKY TOWER ISN'T RAGGEDY. IT'S A WORK OF ART!"

"Ok, ok. But still, what makes you think He's going to be here-"

"Glacier. i know it! I can feel it in my gut. And as soon as i see him i'm going to challenge hi-"

"Simon. Look. It's been a year. I know you took the loss hard, but still. It's been a freaking year, and no-one has seen Deck Knight. He's off on some secret mission or some shit. You have to let this go!"

"....You're my friend, but i though you would have understood..."

"Sigh, i'm sorry. Look, fine. Ok? Haha let's go to this crumbly old tower, and see what we can see. At least there's a beach nearby. Truffles wouldn't mind getting a tan!"

xxxxxxx

Deck Knight was never one to fear heights, so he fearlessly took in the gorgoues sight atop the Sky Tower. To his left, a salty wave of ocean air tickled his senses. A deep breathe, then release. a satisfied sigh, then a look to the right. The overgrown forest loomed on the horizon, and was too far away to see clearly. Deck had been meaning to venture in to have a word with the local legend, Celebi, but it could wait. He grunted, then looked outward in-front of him. The plains rolled wild and freely, with the ocean breeze softly caressing its vegetation. Looking more intently though, the seasoned battler spied two trainers, one young and very eager, the other tall and lanky, with a more nonchalant gait.

"So, Simon remembered my promise, eh? After a whole year... i guess i better humor him then." Deck Knight released a small blue and red ball from his belt, and with a slick flash a Sleek Flygon appeared at once by his side.

"King, please escort me to my battle. I think this special occasion deserves a very.... Bad-ass entrance, wouldn't you agree?" His loyal companion nodded with a grin, and quick as a swellow the creator deftly leaped onto King's back. With a ferocious cry, then Flygon gracefully hurled into the air, swiftly dropping down to the two unwary Teens. As Flygon got closer, Deck Knight suddenly bellowed "Simon! I challenge you to a rematch!"

The two trainers gave sharp gasps and yells, and they did not suspect what had just occured. With a blink of an eye Flygon seemed to hurtle straight into them, but with a flash of light the Beast and Deck Knight vanished. "What the hel-!?!" Glacier Knight cried, who had braced himself for the impact, as he stood up in confusion. Simon however was all grins, beaming as his returned opponent appeared in front of the Tower's entrance, Flygon to his side.

"I knew it! I knew you would be here today!" The boy's cries were happy, but quickly he made himself serious. "I will win this time. You won't make a fool out of me!"

Deck Knight smirked, and released the rest of his team.

​

"Turn and draw Simon. This is a rematch you will never forget!"

​

_______________________________Team SimonSays

fat SimonSays said:

Ace the DRAGONITE(Move your mouse to reveal the content)Ace the DRAGONITE (open)Ace the DRAGONITE (close)

Dragonair (*) Ace (F)Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]Type: Dragon / FlyingDragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
(Dragonite line capable of breathing underwater)

Abilities:Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Prince the SAWSBUCK(Move your mouse to reveal the content)Prince the SAWSBUCK (open)Prince the SAWSBUCK (close)

Sawsbuck [Prince] (M)Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]Type: Normal/ GrassNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Regisand the CLAYDOL(Move your mouse to reveal the content)Regisand the CLAYDOL (open)Regisand the CLAYDOL (close)

Claydol (Regisand) (U)Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)Type: Ground/PsychicGround: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Sleuth the SLOWKING(Move your mouse to reveal the content)Sleuth the SLOWKING (open)Sleuth the SLOWKING (close)

Slowking [Sleuth] (M)Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)Type: Water/PsychicWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

♣ King the LUCARIO(Move your mouse to reveal the content)♣ King the LUCARIO (open)♣ King the LUCARIO (close)

Lucario (♣ King) [M]Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense)Type: Fighting / SteelFighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Type: Steel/GroundSteel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Type: Ground/GhostGround: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Type: Poison/GroundPoison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Type: Water/GroundWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Type: Ground/DragonGround: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:Levitate: (Trait)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

_______________________________Order of OperationsSimonsays sends out his first Pokemon
Deck_Knight sends out his first Pokemon, and Commands
Simonsays Commands
Glacier_Knight Refs

Ok Gents! i want a good clean fight. Use your surroundings, and make this battle one folks will never forget! I wanna see some creativity, and i'm sure everyone wants this match to be Epic! Without further ado....

"Looking back on our past, you can clearly see that you, in every way, held the momentum in our last match. But that is behind us. We are no longer the adolescents that bit off more than we could chew. Ace! My diamond girl! Get out there and greet our old friend!"

The Voracious Steelix gave a knowing nod, and began a deep and rusty chuckle. Small chunks of its body gave unnatural shakes, then flew off erratically, landing all over the field. Ace however wasn't impressed.

"Yeah, well, Ace! Execute Plan..um.. Safe-House Slam!"

Simon cried back in retailiation, though shaky. Still, his pokemon understood, and a quick green flash of light emanated from Ace's body. The flash quickly ended, but Ace still has a green hue, which was made just in time. Will Powers, the Burly Pokemon known by all ASBers, tested the set up with a large spew of nasty toxins, and to its disapproval, the Safeguard stood true!

"Yeah! There we go Ace! Now melt him!" Simon called, now fueled with success. Deck Knight seems unperturbed however as the opposing Dragonite bellowed a large blast of heat onto his Will Powers. The Steelix gave the tiniest flinch in pain, but he knew his master was a tough one. Don't Show pain, or you lose the Game.

"Now! Send Ace back into her ball!" Deck's bellow wracked Will's brain, and although feeling singed badly from the blast, swirled around the arena, flailing his tail ferociously. However, Ace noticed the technique, and saw it of dragon descent. With quick reflexes, Ace swooped out, barely missing the colossal force of the iron tail, and counter by somersaulting in the air, whipping its own tail. Ace turned purple, channeling her Draconic ancestors, and harshly smacked Will Powers in his metal skull.

Although the attack didn't do much damage wise, it sent Will Powers hurtling, and with a flash, he was gone. Deck grit his teeth as another flash was made, and Aquavelva graced the battle scene.

"The fight you can't win is the one that you need to run from. Test the waters, then send it packing, Ace."

Dragon Tail ~ Dragon Rush ~ Hurricane
IF Substitute is used when you would use Dragon Tail, push actions to the left and use Dragon Tail when the Sub is broken.
IF Blizzard is used, use Hurricane Defensively to try and blow it back/away. This sub has precedence over the first.

Our foe may still have Multi-scale, but thanks to your resilience and counterattacks that gives us plenty of opportunity to attack effectively.

Begin with Counter to hit Ace with fixed return damage to bypass Multiscale, then Protect against Dragon Rush, and finish by batting Hurricane back with Mirror Coat. Our next Pokemon will be able to engage him a bit more effectively, and he'll have to attack first again.

"Go all out! Blast that slug!" Simon peppered Deck Knight's nerves, but the creator didn't show any signs of annoyance. "Counter and Conquer."

The feisty Dragon, cocky with her previous sparring, flailed her tail with ancient technique, and sent the Gastrodon sliding back. Unamused, Aquavelva revealed her hidden glowing aura! She was charging up power all along, and that tail attack was absorbed! She releases it harshly, and Ace gives a sharp cry.

Simon started to sweat, and Deck grinned as his protection maneuver was successful; Aquavelva set up a white barrier of reigning light to deflect the devastating rush from Ace. Simon was trying to be offensive, but without a little luck his efforts would fail miserably, as they were.

But! Simon didn't give up. "Let's gogogogo!" He pushed his Dragonite to attack harder, and his companion complied. Beads of sweat blew off Ace as the winds suddenly grew harsh. The sky grayed rapidly, and preparing for the incoming attack, Auqavelva charged up another countering attack. But the winds kept coming. Rain poured from the heavens. the gales screamed horrifically, and Aquavelva lost focus! As the Hurricane stormed the Gastrodon, she lost focus! When it was over, it was seen that she hurt hurtself in the maelstrom!

Deck_Knight shirked, but kept a cold smug stare. a few set backs, sure, he thought as his next pokemon was automatically sent out. But this shmuck is going to pay.

Simon smiles as his Ace is doing pretty good, but frowns at the rain. "I guess that was a little TOO much hurricane buddy."_______________________________________________________

Blizzard ~ Dragon Pulse ~ Blizzard
IF Fly, use Twister and push actions back IF Blizzard was subbed.
IF Draco Meteor, use Evasive Agility only on the first instance and push actions back IF Blizzard was subbed.

"All right, we've got a fun treat for today! The round starts off with the "King" digging through the mud...the "Ace" starts chanting in some weird language, causing the arena to get much colder...ah he's summoning a Blizzard!, it seems as though he doesn't realize his opponent is hiding in the ground like a worm.

Still oblivious to the fact that King is underground Ace sends a Pulse of Draconic energy at the ground where King used to be, and is shocked when he finds he didn't hit anything. An odd chuckling can be heard, as King, or should I say King's Tail emerges and hits with a power only a Dragon could muster. Ace is sent reeling from that hit!

Ace picks up his game and preemptively dodges out of the way of a Meteor summoned with the Draconic language that King used. It seems this was just a round of whiffs, lets see if Regisand can do better in this coming round.

"Any other time, there'd be somewhere here just dying to meet you. However, Revenge can wait until another Round. For now..."

"Sleuth! Let's take it back!"

Ice Beam ~ Hidden Power ~ Ice Beam
IF Fly is used AND Trick Room is not active, use Trick Room and push actions back IF Ice Beam was subbed.
IF Shadow Punch, Protect but only once and push actions back IF Ice Beam was subbed.

If Sleuth uses Magic Coat to block Spikes, Move your actions backward and Substitute Spikes actions in this order: Earth Power, Sludge Wave, Earth Power, do this until Spikes is on the field. If Slueth lets you proceed normally and tries to Protect against Circle Throw action 3, lay down Toxic Spikes.

Spikes ~ Gravity ~ Circle Throw

IF Sleuth uses Magic Coat, Move actions forward, and then Use Earth Power, then Sludge Wave, then Earth Power until Spikes is successfully laid on the field.

IF Sleuth uses Protect to block Circle Throw should it occur on action 3, use Toxic Spikes instead.