DarleenI am new to all this - but I'm glad to hear you say that Funcom really messed up this time.The Longest Journey (except for the dialogue) was such a good game.Shame on them -- and like I said before they are on my BlacklistRetired

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Not admitting defeat... is the beginning of the solution.But sometimes asking for help is not a bad idea!==================================

I'm partway though chapter five, and I'm not having any problems with movement. I'm using "mouse look" and the "W" key, and the game is playing just like other games with that control system.

After coaching by a ten-year-old, I'm not having any problems with combat, even though I've never played a game with combat before. Well, one game with combat if you count Odyssey, where I got to slay the Gorgon by backing into her with my eyes closed.

JohnBoy- I bought a five button mouse and have no trouble with the game, I have not gotten far, but can fight and move with no problem at all. I did not want a gamepad, as I do not know really how they work or which is the best.

Not really upset, just ticked off that the company did this. I paid for my game well over a year ago and it is like ordering a special dress and it came 2 sizes too small. But I will live with this one and can only hope they change it back next time. I think a lot of us Seniors prefer things as they are. Like an old cat (for me cat's) we are hard to change!!!!

Originally posted by Becky: I'm partway though chapter five, and I'm not having any problems with movement. I'm using "mouse look" and the "W" key, and the game is playing just like other games with that control system.

I didn't have any trouble either. And this is the first time I've played a gamewith this kind of controls.

Thats weird,I never had any problem with the controls...As for Funcom messing up the game, well its only half true.The action and sneaking parts are kinda annoying but the story is just awesome.It could be better if it was a point'n click game but its still fun .

Changing tack somewhat and not having any knowledge of this game, my suggestion to Retired (and any other bold adventure gamers) is to install your own new video card: it is usually a simple plug in job with easy instructions - as long as you can figure out how to get the cover off your processor!

Nothing like taking some of the mystery out of the monster...

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Life is what happens while you're making other plans.

Originally posted by Becky: I'm partway though chapter five, and I'm not having any problems with movement. I'm using "mouse look" and the "W" key, and the game is playing just like other games with that control system.

After coaching by a ten-year-old, I'm not having any problems with combat, even though I've never played a game with combat before. Well, one game with combat if you count Odyssey, where I got to slay the Gorgon by backing into her with my eyes closed.

Is this Beginner's Luck?

Becky, I think it's a sign that you need to try Divine Divinity.

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"How could drops of water know themselves to be a river? Yet the river flows on."- Antoine de Saint-Exupéry

Are we playing the same game? The enemy knocks me down 3 times to my knocking them down once, simply because the controls dont do what they are suppose to do.

Sounds like maybe you aren't block and dodging enough? The fight controls are sluggish, but I never died because of them.

There are also only four obligatory fights in the game. The rest have alternative ways around them. In fact a couple of these are pretty much impossible to win, making avoidance the only real strategy.

I had no problems at all with movement. Those who are should take some time to customize the controls in the various options screens.

Last, in terms of your considering Dreamfall to not be an adventure... I feel quite the opposite.

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I don't see how anyone who actually sat down and played this game for any length of time can honestly say that Dreamfall is not an Adventure. It may be an adventure with a few other elements but it is blatantly an adventure first and foremost.

(Not my quote)

If I sound like I'm going out of my way to support Dreamfall here and in other thread, well yeah I kinda am. Because I think it's the best story in a game in years (better than TLJ1. It's the best since GK2 imo!), and I really want to see a sequel!

Does anyone else see the similarity here between what happened with BS3 and Dreamfall. Both are follow ups to very successfully games that had a solid fan base. In both cases the developer wished to attract new gamers to the genre by altering a tried and true formula to make the game 'more exciting', 'introduce tension' and have it conform to console playing. I don't know how successful BS3 was in garnering a new market of Adventurers. I do know that many don't see it as an exceptional game, and quite a few refused to play it because of the controls (myself included).I do believe that Dreamfall is an adventure, but I'm sad to say it's not the type of adventure that will attract gamers like me. I hope it does put Adventures on the map for mainstream gamers; maybe they will be hooked and want to play more. I just think that changing an adventure to attract mainstream gamers alters it so much that what might be gained is offset by the loss of the existing market. Developers can either listen to us and give us more of what we love or try to add elements that they think mainstream gamers want. More of the same needn't be stagnant or rehashed. There are plenty of stories to be told, and oodles of ways to present challenging puzzles. You don't need more than 2 buttons to have great gameplay. You don't need state of the art graphics to stimulate the imagination.Referring to the Charles Cecil interview at AG, I find it fitting that he is talking of good old point and click for BS 4.

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I played Broken Sword 3 with a gamepad, and I found that made it much easier to control.

I quite liked it with the keyboard. A lot of people didn't, and we've very much taken on board the fact that people resented us moving away from point & click. We have a very loyal audience, and if people complain, we take what they say seriously, because that ultimately means that we can keep writing games. Our primary audience is the people that play Broken Sword. We want to expand, of course, and that's what we're always aiming for, but we won't do anything if we can possibly help it that is likely to alienate the core audience.