Comentários

Comentado por Benegesserit

Haha, only 5 points for beating the last boss in PvE content (Note that Blizzard mentioned that achievements would be retroactive). But so much more for getting an exceptionally high rating in the PvP environment. Let the QQ begin and downranking beging (from PvErs).

Comentado por Benegesserit

Only 5 points for beating TBC?

Comentado por Tolar

After Doing naxx on 70 I can attest that end game bosses like this wont be a joke even with 10 more levels tacked on to your character.

Comentado por groovz

i agree with tolar. i went with my guild which was the 2nd best guild and with members from the best guild on the server to naxx with 35 of us in t6 and one of us copped a 9,600,000 damage holy shock from sir zeliak of the four horseman because people didnt understand that if you dont spread out the attack will chain. needless to say naxx is no joke at 70. SWP wont be a joke at 80

EDIT: Well I tried Sunwell Plateau last night with 24 other ppl 7-10 of which had done SWP in BC full clear and we we're able to zerg Brullius and Felmyst follow the strat for Kalecgos but feel down and called it at Eredar Twins.

Exactly the same attitude that got the raid group (a diffrent one) wiped at lvl 70 in Old Naxx on 4H, got a lvl 80 Raid group of 7.5 wiped about 8 times to Eredar twins because people would not pay attention to the start and follow/pay attention to warnings on Deadly Boss Mods.

Comentado por AguyinaRPG

who on Ner'zhul wants to hook up during wrath and take this bad boy down with me? :D

Comentado por intuit

Whether KJ will be a "joke" at lv80...I dunno. M'uru, on the other hand, will definitely NOT be easy. And you have to beat him to get to KJ. :)

Comentado por mrfrodo

Kil'jaeden will, by no means, be a walk in the park. While at level 80, he'll obviously be easier, he has several attacks that will still make it tricky. For one, his Darkness of a Thousand Souls deals something like 47,500-52,000 shadow damage to everyone in the instance, and while it isn't very hard to avoid this (use the shield the dragon has that reduces damage taken by 95%), a group of 80s that doesn't know what they're doing will almost certainly wipe.

To even get to him, they'll need to face bosses such as Eredar Twins, Kalecgos and Felmyst, which I highly doubt most pugs can handle.

Comentado por Darkling5499

hope you didnt do what i did, kill KJ, not get loot, then leave the guild. gratz on not getting THAT achievement >.>

Comentado por Yuka2

it wont be a joke eh? tell that to the hunters and rogeus running around with 26k hp(and tanks with 40-50 ^^ )

Comentado por Yuka2

OK i aggree.... you need ppl who know what they are doing ... but it's still ezmode ._.

Comentado por heekko

So many comments saying this wont be a joke at 80.

And yet i managed to do full SWP in only a few hours with a pug, even tho ppl didnt know tacs and had never been there before. Basicly all bosses went with tank and spank, even kj, only thing we had to watch was to get inside the bubble thing. tank spank

nuf said, easy at 80.

Comentado por Matti

We just did this with 25 people, none of which had any previous Sunwell experience. In my opinion it was a lot easier than doing the old Naxxramas was at level 70, mainly because of the HP nerf in patch 3.0 I guess. We oneshot every boss except Felmyst.

Some tips:Kalecgos: tell DPS to wait before killing the dragon, otherwise you risk having a banished dragon and no portals up. Kill the demon first and then the dragon. No portal rotations are needed anymore.

Brutallus: it's still a good idea to move away if you have the Burn debuff, other than that it's an extremely easy fight that can be done with one tank.

Felmyst: Mass dispel is still needed, but one priest is enough because you can stand in one group at the side of the boss. Encapsulate damage is healable even if it hits the entire raid. The trickiest part is phase 2 - it's important that you have someone call out the breaths in time. If not, the entire raid will get mindcontrolled.

Eredar Twins: Chain Conflagrate damage is healable now, so while it's still a good idea to move out of the raid if you get it, you won't wipe the raid if you're 'that guy'. With decent DPS you shouldn't have to worry about Dark Touched and Flame Touched debuffs.

M'uru: Total joke, just DPS him and ignore the adds, then repeat in phase 2.

Kil'jaeden: All the damage is healable now, so you can pretty much burn him down without any tactics. He was going down so quick that he never cast Darkness of a Thousand Souls for us, but you might want to get someone to control a dragon just in case (it will kill you if you're not under a dragon shield when he does it).

Comentado por Zektro

What's the drop rate on that insane f*cking holy awesome bow?

Comentado por ParentJam

We've cleared it for 5 weeks straight now with pugs from /trade. Though most of us wish it was still hard and cool like in TBC pre- nerf, it just isn't anymore : /

Vashj EU, Alliance

Comentado por Nexxi94

Done with 15 players of level 80 who knew the tacts.Pretty simple one

Comentado por Arbron

Kinda of a redundant comment, but I'll confirm pretty much everything Matti said back in 3.0.3. Just did this today, and let's just say that Ulduar/TotC gear makes this very easy. We started the fight prematurely without ANY planning whatsoever, and opted to "wing it." The adds spawned and I broke off and picked them up (while also being the one copping Soul Flays) and the raid just continued DPSing the hell out of KJ. Didn't see DoaTS once. The funny part is we still had exhaustion from M'uru, so no Heroism for us.

In 3.3, this will be even easier. The hardest part is actually reaching KJ, not downing him.

Edit: just noticed this.

Kalecgos: tell DPS to wait before killing the dragon,

I must say, this is the hardest part of the entire instance now: getting a PUG group to listen. XD

Comentado por Stompa

The easiest way to get to the Isle is through the portal in the center area of Shattrath; or you can take the flight path which starts from Ironforge (Alliance) or outside Silvermoon City (Horde). Up to the MoP expansion you can not use flying mounts on the Isle.