Yep! Or, more accurately, I'm working on it again. A flood of internet coverage over this image a couple years ago resulted in a ton of people wanting to work on it. And I just got wrapped up in all the excitement and did what a lot of people in my line do: I inflated the project way out of proportion until it became unmanageable and collapsed under its own weight. Now I've scaled it all back down to a reasonable length, uncomplicated the production approach, and we're back at it!

Well thanks! Actually, the render was done at a pretty low resolution as far as prints go, limiting it to about 4 inches high at best. And because the original file no longer exists, I can't re-render it larger But we keep getting closer to finishing the new version of the Chell rig, and the Aperture props and sets are getting textured, so I'm thinking one of the first things we should do with them is recreate this image with all the improved stuff in order to show off the progress

With a lot of help! One friend modeled the character in 3DS Max, another used The Setup Machine to rig it, I posed Chell in Maya and modeled the environment, then did my best to light and render it using Mental Ray.

Well I can't take the credit for any of that. I asked a few of the animators on the team to do some performance tests, to prove the rig's readiness for full animation, and Sarah Al-Meshri really grabbed that opportunity to shine