@Programmers Any clue on how to fix these errors? I had everything running fine and then when I pulled today. I got these errors. I tried to rollback but that didn't help. This is preventing me completing my tasks.

James I just wanted to inform you, my laptop has been acting a little sketchy recently, so it might make it a little hard to regularly work on and turn in agendas on time. That being said, I will still try to support in anyway I can. Hopefully I can get the problems fixed

The screens when I pull them up in TFS aren't completed. It has to many buttons from what the GDD says.

The code for those 5 scenes were last modified on 12/05/15 by you and the scenes were last edited on 12/28/15 by you as well. So if they are complete on your end it looks like you must have completed them all.

@ NickI checked my end. The only questionable thing I found was the "bullet shells"and narration. They are 16 bits, but I left them at 48kHz for the sample rate, not sure if that will affect us. Traditionally 16 bit sound files are at 44.1kHz.I can easily change this, but I will have to upload all said files again.

To simplify things, would it be possible to get a list of the problem sound files?I know you are busy, but this would help (if possible).

@James and Sound Effects: The game engine only supports 16-bit sound effects and will throw an {"Unexpected exception while loading asset [SoundEffect/Click5]. Reason: The wave file audio format is not supported. Only 16bits PCM encoded formats are currently supported.. Check inner-exception for details."} error. Background Music is not affected by this, but it does look like must of our sound effect assets are higher than 16-bits and thus can not be loaded into the game engine.