Pacman

If you haven't played this all time classic game it must be because you've been
hiding out in a shack on top of a mountain in Montana for the last 20+ years.
The object of the game is to move around the small yellow blob (Pacman) and
chomp up the white dots. Oh, and watch out for Blinky, Pinky, Inkey, and Clyde!

Special Instructions : Use your arrow keys to move Up/Down Left an Right.
Press "M" to Mute/Unmute sound, and "P" to Pause/Unpause the
game.

Simon

This game will test your memory, and, ultimately, your sanity. The object of
the game is to memorize Simon's sequence of lights. On that note,does anyone
remember those Simon commercials in the '80s? How could you forget! :)

Special Instructions : Use your mouse to click start and click the color
bars.

Asteroids

In the years after Star Wars, anything involving outer space, speedy
interstellar craft and dangerous battles was considered golden. Into this arena
of sci-fi fantasy came Atariís Asteroids, one of the most enduring hits in
video game history. Atariís recipe for addiction consisted of the following:
one screen, five buttons, one ship, a few UFOís, and several ship-smashing
asteroids. Smack dab in the center of the action was your triangle-shaped
spacecraft, adrift in a sea of space rocks. The Blasting large, slow-moving
asteroids turned them into two medium-sized, speedier asteroids. Another blast
at the medium asteroids split them into small, fast-moving asteroids, which
could be vaporized with one more shot. Thus, if you started firing wildly into
fields of big asteroids, you would likely end up in an even bigger mess than you
started with, facing a swarm of tiny, zippy asteroids. The controls allow you to
rotate left and right, thrust, warp into hyperspace, and most importantly, to
fire your blaster at the rocky menaces. For a generation of video game addicts,
Asteroids will always mean simple graphics, stressful and addictive gameplay,
and dreams of high-scoring glory.

Donkey Kong

This classic game first appeared at the arcades in 1981, and was the first to
introduce such characters as Mario, Donkey Kong and Peach. Donkey Kong was the
product of a Nintendo artist named Shigeru Miyamoto. Miyamoto did the entire
game himself (even the music), the only help he got was with the name. He and a
manager decided they'd call it "Donkey Kong" because "kong"
would imply a gorilla was involved, and "donkey" was used because
their Japanese-to-English dictionary said it meant "stubborn, wily, and
goofy." The story : Donkey Kong has stolen Mario's girlfriend and taken her
to the top of a steel structure. You move Mario over girders and up ladders,
leap over tumbling barrels, dodge lethal fireballs and jump onto fast-moving
elevators, trying to rescue Mario's girlfriend from Donkey Kong

Special Instructions : Space Bar to jump; Use your left/right arrow keys
to move from left to right, etc. To climb ladders use your Up arrow.

Star Castle

You may not remember Star Castle - actually, I didn't either - but visually this
game (released in 1980) uses the same 'vector graphics' that are seen in games
such as Asteroids and Battlezone. Vector graphics are, as seen in the screen
shot to the right, simple lines to create objects - and while it may seem
cheesey compared to present day graphics, they were considered cutting edge
stuff back in the '70s and early '80s. This was also one of the first games to
use an experimental artificial intelligence to harrass the game player's ship. A
barely noticable feature of the game from our perspective, but a fundamental
element of all video games today. Your task in Star Castle is to break through
the three layers of walls and destroy the central behemoth. Success in this game
is primarily determined by how well you can control your ship.

Special Instructions : Use the space bar to fire, move around using your
arrows keys.