Edit: On YouTube the video has lower quality (mainly at the in car Targa section of the Alfa).
Therefore you can also download the movie of Stefan's domain.

This post has been promoted to an article]]>Tue, 18 Dec 2018 19:18:45 +00009fc3d7152ba9336a670e36d0ed79bc43Legends Of Gpl Mod
The mod includes one car from each of the nine major mods plus one car as a graphics demonstration. It is a gift to the GPL community on GPL's 20th anniversary. The mod is also a tribute to the original Papyrus team that developed GPL back in 1998 and the many modders, too numerous to mention, who have kept this racing simulation alive and vibrant for the last 20 years. Thanks to all the talented people who created GPL and the mods that made the Legends of GPL mod possible.

The included cars are the championship driver's car from each the of the mod years.

Most of the cars use updated graphics; however, the physics are the same as used for each car in its original mod. So the '55 Mercedes W196 uses its car graphics and physics from the '55 F1 Mod, .etc.

As a special treat, the iconic '67 Lotus 49 is added. It uses the original 1998 Papyrus graphics which is a real eyesore now, but dramatically demonstrates how far car graphics have improved in the last 20 years.

The mod uses a special patch to ensure that each car's physics is the same as its original mod. Each car performs and feels the same as it always has. The '55 Mod Mercedes W196 has player brake fade, but the other cars do not.

The mod was quickly put together in only three months by a very small group of the normal mod team members. As such, it hasn't gone through the rigorous testing that our major mods had before release. It works very well for the offline player versus the AI; however, no online testing was done.

Be sure to read the Installation Notes before installing the mod. The mod includes a simple automatic installer program, but definitely read its Read Me before using it. You can do a manual installation instead of using the automatic installer if desired.

The mod has its own website, courtesy of Stefan Roess, so visit it to read more about the mod and get the download link:

All the community for giving me the right support for making this happen!

All the special guys that developed the tools for editing every GPL related thing!

The notorious Papyrus for giving me lots of fun!
--------------------------------------

Merry Christmas and a happy New Year to all!

Enjoy,
yours ginetto]]>Tue, 19 Apr 2016 23:19:38 +0000d1f491a404d6854880943e5c3cd9ca25Stratos RocksBeta, meaning when time permits there will be updates/improvements...(in plain language, don't pester me with; why is this skin still looking crappy? or i don't like it. You have a choice: use it, don't use it or provide your own textures )
This file is an option to solve that. After you have applied this fix the mod will only use the 1st or 2nd slot which is the brabham and brm. All the original skins of the Stratos are copied to the 1st slot so the original cars are still there.Warning: do not use another driver then the 1st or 2nd slot. If you (and others online) use the other slots the effect will diminish depending on how many extra slots you use. Only the 1st 2 slots are optimalised.

What's been done so far:Stratos (brabham):
1. The brabham slot has been optimized so the car has ai mapping.
2. The drivRx.ini is extended to 19 drivers.
3. Martin Hunt [maddog] helped out creating some ai skins. Mostly meant as placeholders. Eventually those might get some improved skins but don't depend on me for that so feel free to contribute
4. The brabham slot has been stripped of redundant files as much as possible. All the sub 3do's have been stripped from redundant poly's. Polygons have been merged as well.
5. Online drivers and skins have been added. Again just some basic skins with numbers so you can distinguish who's who online.
6. The suspension has been removed. It was hardly visible and had clipping issues. This also helped stripping down the model further.
7. face now has ai mapping (lface.mip is the base file used by all drivers but can be changed)
8. Nose without headlights as an option folder added
9. Silver/Gold wheels as an option folder added
10. Added near distant lods for left and right door sections. Rest of the model is still in progress.
11. Created a new lod (level of detail) 3do which increases fps on further distant
12. Changed the distant switch in the main car 3do to kick in earlier. This should help fps raise quickly when the grid is spreadingWith this setup i was able to have 19 cars on machwerk without a crash. Depending on your system you at least will be able to have some more cars on the grid

Alpine (brm):
1. This is a whole new car and is based on the same structure as the canam 71 cars.
2. It has several ai drivers and a high-res dash
3. Online drivers are present as well
4. It is still not in final state but since i don't know if i will ever be able to finish it i decided to release it as is.

Installation:0. Install the Stratos mod if you haven't already and make sure it runs with 5 ai drivers.
1. Make a backup of the drivRX.ini and copy the one from the zip in your GPL folder.
- The one in the zip files only has Stratos drivers using the 1st slot and Alpine drivers in the 2nd slot.
2. Make a backup of your brabham and brm folder in the CarsRX folder and copy the ones from the zip in.
3. Copy the rest of the files over to the same locations as they where in the zip.
Te zip has a backup of the 90 xml which has several changes for the gauges.
4. Delete the GplcRx.exe and let GEM create a new one.
5. Do not use any other than the 1st 2 slots (brabham and brm) as the player car. If you use another slot a 2nd Stratos car will be loaded and will hurt fps. (The reason you now can have more cars is because i only used 1 slot for the stratos and 1 for the Alpine

Should you still have a ctd then the only alternative is reducing the number of ai drivers.
Most likely you should be able to race the mod but it depends on your pc specifications how large the number of ai drivers can be set.

During 1954 – 1966, the Nassau Speed Weeks were a high-octane end of season ‘play-off’
in the sun between Americans and Europeans – serious racing and even more serious partying!
1966 was to see the last of the Speed Weeks for the time being.
The World and Motor Sport were changing rapidly and the racing season was extended
throughout the winter months in many countries.

--------------------------------------Install:

The installer is packed in 2 separate 7z files; you need the open source 7zip program to extract it.

Included in the installer is a zip with files for a 1965 variation in adverts and program cover, you will find it in your Nassau folder once the track is installed.

In a separate file here you find a type 7 (32 bits) version of the Horizon made by Remy; you can extract the files into your Nassau folder if you want to use it. Remember that you need v2 rasterisers with 32 bits option checked to be able to admire its beauty.

Also a Flag for the Best Lap Screen attached; extract the file "Bahflg.pbf" into your \GPL\layout folder and the Bahamas flag will show up in the "best laps" list.

The car specifications and folders change carset to carset to reflect the development of the cars in real life. For example the Ferrari in carset 1 will have early 67 weight and power of the 36v engine. It will have very small increases in power and reduction in weight up to carset 6 where the 48v is introduced for Monza. Carsets 6 and 7 have close to the original papyrus specifications.

There are 15 physics and 31 car (folder) options for each carset. The contents of the car folders will change with each carset as well. I have tried to keep them as simple as possible but this was a must to 99% accurately include every entry in every race from 1967. This means that championships will only work with a small amount of car selections but there is no way around this. Some cars are only available at certain races and each carset has individual physics. With the extra space this has allowed the majority of the car graphics from the original historic mod to be improved. You will also find the cockpit needles and gauges line up much better than before.

Other physics changes compared to the original 67s include tires having a much lower grip penalty when the temperature or pressure is low to be more realistic especially for the low power cars. Slipstream/draft is now the same as the 66 mod. So these cars should behave a little different to the 67 originals.

The ai work great for me overall. However even though I have set their global hype to 1 you will still need to set some laps for them to adjust to your times. This is a bit of a pain but there is no more I can do. I have included the race/pass.lps that the drvx67.inis were made to work with. Most of them are from Pavel's updates.

These are purely for the offline GPLer. They are NOT for online or ranking. If someone wants to help with putting together 600 online skins let me know and we can make an online carset.

All credits and thanks go to Gianfranco, Richard, Lee, Ginetto, everyone at the GPLR and the creators of the original historical carsets.

"Hard to believe it's been half a century — yet we still remember the mighty machines of the Canadian-American Challenge Cup Series and how our road courses trembled under our shoes!
Launched in 1966, the Can-Am was a province of pure performance. Rules and restrictions were amazingly minimal. That's why the series gave us the most imaginative, innovative, intriguing sports racing cars anyone had ever seen ... and the intrepid individuals who handled them were pretty special, too. "

Shiny side up, Bob.]]>Tue, 19 Apr 2016 22:54:48 +0000c8ffe9a587b126f152ed3d89a146b445A new update – Version 3.2 – is now available for the Power & Glory Mod for GTR2.

This update features heavily revised physics for all the Ford GT40 variants and all the Porsche 906 variants, based on lots of new technical information which has come to light since the physics for these cars was originally done. The GT40 graphics have received numerous improvements and there is a new car – the 1969 IGFA German Racing Team GT40. Changes to the Porsche 906 models are confined to the accurate reproduction of the size of the four different sets of tyres fitted to the various models. The Lotus Cortina graphics have also been improved and feature a new interior for the 1964 models.

As you would expect there are also a number of bug fixes.

More details can be found on the Development Blog at www.gtlw.co.uk which also includes links to User Manuals for the Ford GTs and the Porsche 906.]]>Tue, 05 Jan 2016 11:14:38 +0000202cb962ac59075b964b07152d234b70