As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again.

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update.

Thank you!

NEW WARFRAME AUGMENTS (max rank)

Garuda (Dread Mirror) Dread Ward
Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

Khora (Strangledome) Pilfering Strangledome
Enemies held in Strangledome have a 65% chance of dropping additional loot.

ARBITRATIONS ‘ITERATION 1’ CHANGES

Our goal with these Iteration 1 changes is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.

BE KIND, REVIVE
The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.

In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!

NEW REWARDS
You can now spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards:

JUDICIAL OCULUS: Eyewear created by the Arbiters for those they deem worthy.

ARCHGUN RIVENS (if you are below your Riven cap)

As a new rotation reward, you now also have the chance to earn the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds. Used to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.

Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.

Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.

Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.

Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.

Fixed the Tusk Thumper’s damage reduction not applying to all hit types

Fixed a script error that could occur after killing the Thumper, such as Operator Amps.

Toroid Changes:

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.

Calda Toroids have a 20% chance to drop from Scyto Raknoids.

Sola Toroids have a 20% chance to drop from Kyta Raknoids.

Vega Toroids have a 1% chance to drop from Mite Raknoids.

General Changes:

Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog!

Changed the Korrudo Riven Disposition to 1 (previously 0.5).

Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).

Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.

Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.

Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.

The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).

Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).

Fixed unbaked textures in the Corpus Gas City tileset.

Fixes towards waypoint flip-flopping in the Lua tileset.

Fixed an endless teleporting loop in the Grineer Forest tileset.

Fixed windows in Grineer Settlement tileset being impassible when they look open.

Fixed a Corpus Archwing level hole.

Fixed missing words in the Hystrix description.

Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference.

Fixed a crash caused by Khora’s Strangledome.

Fixed a crash when selecting different Loadout options in the Arsenal.

Fixed a crash when accessing the Gear wheel.

Fixed multiple script errors.

Additional notes:

Warframe Emissive Energy inheriting Secondary Energy:

This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth color customization to in a future update, check it out here!

The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for XB1 players (working around a button mapped command):

"A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!"

Plains of Eidolon Remaster: Hotfix 1

The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking.

Fight the Wolf in two Tactical Alerts starting today at 2:15PM ET for a limited time:

Share this post

Link to post

Share on other sites

Are tusk thumpers gonna be reworked to be tougher or to have a different kind of mechanism because if u just run the same weapons u do for hunting ediolons there so easy and they don't even have that good of drops when u kill them

Share this post

Link to post

Share on other sites

Update for me was 300kbs. I'm used to 30mbs. Took an hour almost. It's also broken. Can't download some update content from your server so I'm locked out the game now. Yes, support ticket has been filed. I've never seen an update as bad as this since I've been playing Warframe.

Share this post

Link to post

Share on other sites

Revenant is one of my favorite frames and perhaps my most used frame. That being said, I don’t like Revenant’s augment mod; I find it pointless to blind the enemies even though they are stunned for 15 seconds or enthralled. How about an augment for Reave that allows you to cast it near allies/objects with 50% efficiency to refill their health/shields. That would be very useful in many different missions i.e.: excavations, defense, rescue, escort bounties, mobile defense, etc.

Share this post

Link to post

Share on other sites

If youre team mate dies and someone else revives them youre stuck with the debuff keys on you, de prob wont be fixing that any time soon ... Oh and the arbiter mask looks like training bras ... Gg to whoever approved that- SARCASM!

Edited May 7 by (XB1)Esper sparks96

Share this post

Link to post

Share on other sites

Our goal with these Iteration 1 changes is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.

So having played a few this is a fail.

1) Players still quit when they die - before you have a chance to revive them.

2) risking picking up 5 debuffs when there is only 1 player alive - not going to do it. In fact this all but assured the permanent death of a teammate - I saw he was struggling at minute 11. I also saw there were very few drones spawning - so I figured I just needed to stay the hek away from him so I don't accidentally pick up a debuff only to get stuck with 1-4 and never finding a 5th. Sure enough, he died around minute 13. I never saw another drone so my fears were well founded. He stayed dead for about 2 minutes then quit, I carried on to wave C. I _probably_ could have kept him alive to rot B, but I didn't want to risk him dying and stepping on a green thing accidentally.

3) The unique aspect of the game mode was "one chance" -no screw ups or you're out. Now there is nothing unique about it - its just a slog.

4) you can get stuck with debuffs if your teammate(s) revives someone. Genius.

Don't iterate Arbitrations - get rid of this mechanic and address the real problem: host migrations - in every game mode, not just arbitrations.

As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again.

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update.

Thank you!

NEW WARFRAME AUGMENTS (max rank)

Garuda (Dread Mirror) Dread Ward
Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

Khora (Strangledome) Pilfering Strangledome
Enemies held in Strangledome have a 65% chance of dropping additional loot.

ARBITRATIONS ‘ITERATION 1’ CHANGES

Our goal with these Iteration 1 changes is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.

BE KIND, REVIVE
The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.

In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!

NEW REWARDS
You can now spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards:

JUDICIAL OCULUS: Eyewear created by the Arbiters for those they deem worthy.

ARCHGUN RIVENS (if you are below your Riven cap)

As a new rotation reward, you now also have the chance to earn the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds. Used to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.

Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.

Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.

Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.

Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.

Fixed the Tusk Thumper’s damage reduction not applying to all hit types

Fixed a script error that could occur after killing the Thumper, such as Operator Amps.

Toroid Changes:

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.

Calda Toroids have a 20% chance to drop from Scyto Raknoids.

Sola Toroids have a 20% chance to drop from Kyta Raknoids.

Vega Toroids have a 1% chance to drop from Mite Raknoids.

General Changes:

Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog!

Changed the Korrudo Riven Disposition to 1 (previously 0.5).

Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).

Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.

Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.

Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.

The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).

Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).

Fixed unbaked textures in the Corpus Gas City tileset.

Fixes towards waypoint flip-flopping in the Lua tileset.

Fixed an endless teleporting loop in the Grineer Forest tileset.

Fixed windows in Grineer Settlement tileset being impassible when they look open.

Fixed a Corpus Archwing level hole.

Fixed missing words in the Hystrix description.

Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference.

Fixed a crash caused by Khora’s Strangledome.

Fixed a crash when selecting different Loadout options in the Arsenal.

Fixed a crash when accessing the Gear wheel.

Fixed multiple script errors.

Additional notes:

Warframe Emissive Energy inheriting Secondary Energy:

This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth color customization to in a future update, check it out here!

The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for XB1 players (working around a button mapped command):

"A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!"

me and my brother cant play together right now, it says there's a problem finding the host, and i tried the thing where you go cetus separately and invite eachother there but it still doesnt waork. help pls?!?

Share this post

Link to post

Share on other sites

me and my brother cant play together right now, it says there's a problem finding the host, and i tried the thing where you go cetus separately and invite eachother there but it still doesnt waork. help pls?!?

Pretty sure this isn't the support ticket request thread. Also, quoting the OP in this case... kind of in poor taste.
Might try there(support ticket and/or FAQ) next time - this is the not the place.

But... do HARD RESTARTS on both XBOX systems. Press and hold the button on the front. Not one issue playing today/tonight w/ friends or other Xbox consoles in the same house

Doesn't fix the host migration problems. At all. People still quit when they die. People still quit on whatever rotation they want to. Which they should be able to do - without the rest of the team facing a buggy host migration.

And heres the kicker:

it was the one remaining game mode where leeching was relatively hard (limbo rift excluded). But now its just another cesspool of leeches and carries like ESO. In fact, its worse than ESO. Why? because when these carries inevitably get killed - do they get punished? NO. what they get is a chance to stretch, relax their fingers, enjoy the view. But their teammates get burdens. SO you (@DE) punish those that are doing well and carrying these people. Genius. And you don't make it optional - its an automatic pickup. And you keep the requirement at 5 burdens even when there is only one player left alive. Brilliant.

What you could have done - (still bad because arbitrations shouldn't have revives) -

Kill drones for pickups - that fine - BUT NO BURDEN teammates. these scrubs are already burdensome enough.

If you die during a rotation, you become ineligible (the person that died) for that reward. Better luck next time - and so long as you don't die on the next rotation you are eligible. Punish the people that get their a**es killed -not the ones doing all the work in the first place.

Arbitrations were one of the few remaining game modes I didn't mind having random players in - however it looks like its solo/friends only from here on out.