Other people on my friends list seem to have crashy problems getting into the server, but I got in just fine and it seems to be working perfectly (albeit laggy and therefore glitchy). Great mod, probably the best one I've seen in a long time.

Addon conflicts and server crashes are the biggest problem with the mod so far, and as such I will try to resolve as many as possible. I'm thinking of making a website where people can report conflicts and duplicates will be grouped together. I'll go down the list as often as possible and fix the most pressing conflicts one by one. The way conflicts are resolved though might end up fixing more than one at once.

A server freeze is possibly an infinite loop/recursion. I'll check for them when I get home. Crashes are either a weird special case where the code is, for example, asking a physgun beam how many bones it has (this exact thing caused a huge client crash that nearly delayed the mod's announcement), or the result of source merely breaking down with all the teleporting, velocity, and collision detection changes.

Addon conflicts and server crashes are the biggest problem with the mod so far, and as such I will try to resolve as many as possible. I'm thinking of making a website where people can report conflicts and duplicates will be grouped together.

SVN hosts like googlecode and sourceforge also provide a bug tracking section for projects.
You could take down 2 birds with 1 stone. (If you didn't already set up a SVN.)