Made this for Sophie Houlden's Star Trek Jam! It's just about playable, although there's plenty I'd like to change or add.

INSTRUCTIONS:

Map view:
Left/Right - select a planet
Z - travel to planet (this will cost the number of fuel displayed above the selected planet), or will beam you down to the planet if you have selected the same planet your ship is parked at
X - warp. If you have at least one green warp crystal, you can warp to the next system with X
Up - go to your ship's loadout. Swap your tools here or refill them
[having a drill is very useful for collecting crystals, it needs to be kept topped up]
The red matter will destabilise the current system, so don't spend too long in any system!

Planet view:
Left/Right - move Uhura around the planet
Up/Down - select a tool
Z - use the selected tool
X - duck
The eye in the middle of the planet shows you whether Uhura can be seen. If it is half open, you can use X to duck and become hidden.
Aliens will panic if they see you, which will damage the planet's ecosystem and conflict with Star Fleet's Prime Directive.
Tools will allow you to avoid the aliens or do better. The drill will allow you to drill rocks to gain crystals.
Some actions, such as collecting fuel drops or mining crystals produce sound waves. Aliens will investigate any sound waves that reach them. Even if you are hidden, they can eventually spot you if they are searching an area (show by a '?' above their heads).

Let me know if there are any major bugs, I didn't have much time to playtest while trying to submit!

Update: fixed bug in equipment screen where pressing X would crash the game if no item was selected.

::

Thanks! To be honest, I have no idea about it either. I might have seen about 6 episodes tops and so just ran with what I had it. Pretty pleased with the orbit stuff, I feel like map screens in general could be more interactive, so I'm glad that you enjoyed!

::

It does capture a lot of what makes ST and FTL fun, in a neat dynamic with the planets and away missions. Honestly, it's the part of FTL I wish they'd included more about. Simply brilliant. :)

Now all that's remaining is how to distinctify the solar systems, and make the choice between them informed and relevant. Also, is there a way to up your fuel capacity? I found myself at some times needing to repair/renew my gear and travel... but really, that's about the only forced-losing condition too.

::

::

Is there a way to utilize the other factions that Star Trek is known for? Maybe a good time for phasers (set by default to Stun; certain hostile scenarios switch them to Kill)?

Maybe tie the item discoveries to the more dangerous/hostile worlds, along with more fuel and dilithyium there - and then have nicer "recovery" planets that are less rewarding, but relatively safe and contain some items that boost your health/buy you some time...

Then the main difference between the sectors can be the distribution of those planets - more hostile sectors (IE: Klingon, Cardassian, etc.) mean more risky/rewarding planets, less hostile sectors (IE: Vulcan, Betazoid, etc.) may mean more safe ones; but each sector has at least one of each. Maybe a couple of wildland/unknown sectors in the mix, too.

::

Gonna take another look at this in about a week when I've got some time off, I'm planning on avoiding combat but definitely refining the generation and adding some risk. Thanks so much for the feedback!

::

I've poked around some at the numbers, didn't end up updating it here (although I will if you guys are interested!), and have made progress there but have found that I am no good at SFX, any volunteers for adding sound

::

Looking cool @dw817, I was thinking about adding more crew members, I think the sprites might still be in there for other characters? Make a game with them!
I decided to go with uhura exactly because it's a bit different to the usual! Thanks for the feedback everyone!