Prototyping level in 3 days

Enemy’s Lair is a place, where bandits can rest after doing raids and prepare for the next ones. The place where a porterhouse, black markets, vehicles, stores and repair pits would fit. Atmosphere could be described as “calm before the storm”.

Design of the battlefield

green – the player

spawn – friendly forces

red – foes

yellow – covers

The idea was to design a firefight against bandits with two allies on the player’s side. Spawn points include kamikazes, gunners, fighters on the truck and a sniper.

I designed a level with basic structures and dressing passes. Baked lights. No textures.