The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod!
Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory.
A mod where there's no shortage of all new units, buildings, abilities, and even titans!
A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing?
Ultimate Apocalypse has you covered.
Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome.
Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

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This Tool was written by me to make your life with Mods in Dawn of War much more easier!
In the current version i've added both the old legacy 1.2 version along the new 1.3 version of the Mod Manager in case 1.3 causes trouble for you.
Changes in current revision 1.3:

1.2: -Fixed an issue that prevented the Mod Manager to detect Mods that contained Numbers in their names. -Fixed forcehighpoly technically doing anything since beeing linked to the wrong checkbox. -Changed nointro option is now checked by default.

This Tool will currently do:

-Check all installed Mods by their .modules and check for their Required Mods-Display if prerequisite Mods are installed or not-Allow you to directly start the desired mod, once validated that everything is installed, directly via the Mod Manager-No more problems with CTD's when installing new mods that require other mods to work which you were previously unaware of

This Tool will currently not do:

-Check for updates-Check if Modversion is the most recent installed (Would require some additional data stored elsewhere)-Install missing Mods for you (The tool will give you only a hint that a mod is missing)

INSTALLATION:

Drop the .exe file and the DoW Mod Manager Resources Folder into the same directory where the Soulstorm.exe is located be sure that you didn't rename this .exe in the first place.It'd cause desyncs in Multiplayer anyway (Renaming the Soulstorm.exe not using this tool)

DEINSTALLATION:

Simply remove the two files since they don't override anything

PROTIP:

The tool will currently only manage the current folder it was dropped in. If you have multiple soulstorm installations drop the manager in EACH of them. For better access make a shortcutto the .exe on your desktop to quickly access and start your game with any Mod you desire instantly.

+Change Loadorder of existing mods+Active/Deactive Existing Mods+Add/Remove Existing or New Mods added from a List of available Mods+Automated sorting of deactivated Mods to the bottom of the .module file

-Mod Manager: Updated Regex Pattern to recognize any kind of commented mod to be handled properly.

v1.2 added:

-Fixed an issue that prevented the Mod Manager to detect Mods that contained Numbers in their names.

-Allow you to start desired mods with additional options, such as no intro, forcehighpoly models and the -dev mode.-added new advanced launch options checkboxes-Required mods that are outcommented in the .module files like "//RequiredMod.1" are now ignored by the required mods tab

UltimateApocalypse_Daemons Not Equal Daemons Mod! You'll still need the base daemons mod installed since the UltimateApocalypse_Daemons is more like a plug-in to make the base Daemons Mod compatible with UA and add UA content to it!
Get it from here Forums.relicnews.com(1-6)-Complete-Released!

The tool reads the content of the .module file. Inside each module file is a line named "Modfolder = NameOfModFolder". This name must match the one of the folder that contains all the mods assetts! I figured that sometimes the name of a .module differs from the name specified in the .modules "Modfolder" line.

The issue might be that the modfolder is somehow named after it's module file eventhough there's a different Modfolder specified WITHIN the .module file.

I'd recommend you opening the renegade guard mods .module file and check if the Modfolder name specified in there. If that name also matches the mod folder, then there might be some formatting error within the .module file which i haven't handled in my tool yet.

sorry for being a noob and asking for help but i have installed daemons and Inquisition then THB but the manager says all im missing is UltimateApocalypse_Daemons and UltimateApocalypse_Inquisition. :/

Hmm I tested this on my end installing first THB into my STEAM DoW version and it already got UltimateApocalypse_Daemons and UltimateApocalypse_Inquisition showed as installed.

Did you check that you was THB installing indeed to the right folder? I managed to mix it up because i've got two different Soulstorm installations here and then wondered why the mod was not showing up xD...

Be sure that the other races are also UP-TO-DATE. You might have an outdated daemons mod which will NOT BE DETECTED by my Modtool yet! Just in case download the full version here and delete the old folder and drop in the new one. Mediafire.com

This is definetely going to be open source, so that more skilled people might do some new amazing changes ^^. The program was written in C#.

I just need to do some documentation for my code to make it easier for others to understand what's going on. I am just not that much fond of the documentation style used in Visual Studio since I am an Eclipse user which has the nice JAVAdoc feature ^^.

Also if you want to use the NTCore.exe improvements for the disc version as well you might want to download the LAA Patcher from here Steamcommunity.com that patcher can patch any game as far as I understand to use moar RAM for the love of the RAM God.

Than you for your very rapid response, I just checked that the tool was up-to-date and re downloaded the compressed file. I don't use 7-zip very often and am relativley inexperienced, I've used it today for other files of the same type and it worked but for some reason with the mod manager I get error message "can not open output file DoW Mod Manager 1.1.exe