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The only way I can think of is to set up some scripts where if the name is bot (random#) you can make a list of random names for it to rename the bots to. I will work on this over the weekend and see if I can come up with something.

As far as I know it's not possible. I tried everything I could think of, but nothing worked. This limitation carried on through future CoD iterations until they actually made Bots a thing in BO1...

Given the only way it was made possible in CoD4 was to hack the executable (CoD4x ?) I think it's fairly safe to say that legitimate modification wouldn't work. The problem is that it's hard coded, not script, so there's no way in to intercept and modify it. The only thing you CAN do is turn it off and then create your own, something like this: CoD: United Offensive: Meatbot - Hurtgen

The main reason I abandoned that particular project (aside from bugs) was the limitation that any real player name had to be precached prior to the game, and since my focus was an online server this limitation became problematic.

As far as I know it's not possible. I tried everything I could think of, but nothing worked. This limitation carried on through future CoD iterations until they actually made Bots a thing in BO1...

Given the only way it was made possible in CoD4 was to hack the executable (CoD4x ?) I think it's fairly safe to say that legitimate modification wouldn't work. The problem is that it's hard coded, not script, so there's no way in to intercept and modify it. The only thing you CAN do is turn it off and then create your own, something like this: CoD: United Offensive: Meatbot - Hurtgen

The main reason I abandoned that particular project (aside from bugs) was the limitation that any real player name had to be precached prior to the game, and since my focus was an online server this limitation became problematic.