Fantasy Grounds Message Boardshttps://www.fantasygrounds.com/forums/
Fantasy Grounds is a virtual tabletop application which allows GMs and player to play RPG games online.enSat, 25 May 2019 15:56:25 GMTvBulletin60https://www.fantasygrounds.com/forums/themecrate/debutant/misc/rss.pngFantasy Grounds Message Boardshttps://www.fantasygrounds.com/forums/
Looking for a Cthulhu group / game to joinhttps://www.fantasygrounds.com/forums/showthread.php?49399-Looking-for-a-Cthulhu-group-game-to-join&goto=newpost
Sat, 25 May 2019 15:51:36 GMTHello,
I want to experience the world of cthulhu a little more as one day I would like to step into the role of Keeper. played 5e, starwars,...Hello,

I want to experience the world of cthulhu a little more as one day I would like to step into the role of Keeper. played 5e, starwars, pathfinder so no stranger to roleplay. I have the rulesets for 7th edition and have played in a few shorter stories (2 - 4 sessions).

Free on evenings weekdays and on weekends PST based
]]>LFG - Looking for Groupmerlin19yhttps://www.fantasygrounds.com/forums/showthread.php?49399-Looking-for-a-Cthulhu-group-game-to-joinUsing a Touch Screenhttps://www.fantasygrounds.com/forums/showthread.php?49398-Using-a-Touch-Screen&goto=newpost
Sat, 25 May 2019 12:49:40 GMTHas anyone used a touch screen with Fantasy Grounds? I ask because I'm not an artist. I don't need a graphics pad. But would like to draw basic lines on maps while using FG. Was wondering if it is possible and, if it is, what did people think when they did it.
]]>The TavernArt Wendorfhttps://www.fantasygrounds.com/forums/showthread.php?49398-Using-a-Touch-ScreenHellfrost Published Adventure Sequenceshttps://www.fantasygrounds.com/forums/showthread.php?49397-Hellfrost-Published-Adventure-Sequences&goto=newpost
Sat, 25 May 2019 12:21:03 GMTI think there are several separate adventure sets and was wondering where to find how they fit together.
Specifically wanting to use stuff in the...I think there are several separate adventure sets and was wondering where to find how they fit together.

Specifically wanting to use stuff in the Freelands area but interested if there is a better starting location.
]]>Savage Worldsgreentonguehttps://www.fantasygrounds.com/forums/showthread.php?49397-Hellfrost-Published-Adventure-SequencesLFG - West Marches-style CEThttps://www.fantasygrounds.com/forums/showthread.php?49396-LFG-West-Marches-style-CET&goto=newpost
Sat, 25 May 2019 10:25:17 GMTHola. I'm looking for a West Marches-style group to play with, preferrably D&D 5e. Open to DM from time to time aswell. Played mostly with a tight group of friends as a DM, but I want to play.
]]>LFG - Looking for Groupbirdskullhttps://www.fantasygrounds.com/forums/showthread.php?49396-LFG-West-Marches-style-CETLFP Need 1 - 2 Players Tues/Thurs Night 6:30PM PST USA 5Ehttps://www.fantasygrounds.com/forums/showthread.php?49395-LFP-Need-1-2-Players-Tues-Thurs-Night-6-30PM-PST-USA-5E&goto=newpost
Sat, 25 May 2019 02:25:52 GMTFG License: GM has Ultimate
Game System: D&D 5E

Details of your scenario:
Desolate and abandoned, the evil alchemist’s mansion stands alone on the cliff, looking out towards the sea. Mysterious lights andghostly hauntings have kept away the people of Saltmarsh, despite rumours of a fabulous forgotten treasure. What is its sinistersecret?

- Applicants please send a message with the following information:- Name / Age- Experience with 5e & Fantasy Grounds- Are you willing to commit to a weekly game?
]]>LFG - Looking for Groupdlasellehttps://www.fantasygrounds.com/forums/showthread.php?49394-LFP-4-to-5-Players-Sinister-Secret-of-SaltmarshGhosts Of Saltmarsh Campaignhttps://www.fantasygrounds.com/forums/showthread.php?49393-Ghosts-Of-Saltmarsh-Campaign&goto=newpost
Fri, 24 May 2019 22:48:17 GMTFG License: Ultimate
Game System: 5E
Time Zone: Eastern (GMT -5)
Day of week and time: Saturday
If new game, planned start date: within 2-3...FG License: Ultimate
Game System: 5E

Text or Voice: Both
Voice software used: Discord
Will this be recorded and/or live streamed? No

Hey all, with the new Ghosts of Saltmarsh campaign book just released, I've decided to start running it as looks like it will be pretty fun. Here are going to be some rules to my campaign when I run it:

General Campaign Rules:

1. All players will be required to attend session 0 unless your character is already made and ready to go. Failure to do so will risk getting booted from the campaign
2. I am big on attendance. I am willing to run at least a side adventure depending on where the current progress of the campaign is if at least 2 people show up to play for that evening's session. With this being said, that is gonna cause exp totals to not be equal between everybody. I am ok with that as it encourages people to show up. If the majority of people show up then we will proceed as normal. If not, then the few that do show up that session will get a little bit ahead of everybody else that did not make it.
3. If attendance becomes a problem without a valid reason, you will be booted.
4. If there is a question about a rule, spell, etc, research can certainly be done but the ruling of the DM is final
5. Have fun.

Character Creation:

1. Standard Point Buy System
2. Races, classes, and backgrounds that would be found from the PHB, XGTE, SCAG, and Ghosts Of Saltmarsh are allowed
3. Picking backgrounds will be especially required
4. All characters will start at level 1 unless otherwise determined by the DM
5. If a character dies, the player whose character died will be allowed to create a new one at a level that is the party average (rounded down)
]]>LFG - Looking for GroupLeftropolishttps://www.fantasygrounds.com/forums/showthread.php?49393-Ghosts-Of-Saltmarsh-CampaignQuick Noob question concerning tabs...https://www.fantasygrounds.com/forums/showthread.php?49392-Quick-Noob-question-concerning-tabs&goto=newpost
Fri, 24 May 2019 22:40:55 GMTI am writing an extension for 5E and wanted to put some things in a separate tab in the character sheet. Funny enough I got the tab working with all...I am writing an extension for 5E and wanted to put some things in a separate tab in the character sheet. Funny enough I got the tab working with all the correct contents, but I can't for the life of me figure out where to label the new tab at. It is currently blank and I have searched the core 5E pack till my eyes bled and cant find where it references the labels for all the tabs on the character sheet. Can anyone point me in the right direction please?

Thanks,
Xy
]]>The WorkshopXyviushttps://www.fantasygrounds.com/forums/showthread.php?49392-Quick-Noob-question-concerning-tabsLFG Fri-Sun EST 5e.https://www.fantasygrounds.com/forums/showthread.php?49391-LFG-Fri-Sun-EST-5e&goto=newpost
Fri, 24 May 2019 16:57:49 GMTHello, I am new to FG but have been playing 5e for over a year. I am able to play 6-12 EST and am open to playing any role and/or class. if...Hello, I am new to FG but have been playing 5e for over a year. I am able to play 6-12 EST and am open to playing any role and/or class. if interested you can contact me on discord Lutchy#5262
]]>LFG - Looking for GroupLetchyhttps://www.fantasygrounds.com/forums/showthread.php?49391-LFG-Fri-Sun-EST-5eIron Gods Map packhttps://www.fantasygrounds.com/forums/showthread.php?49390-Iron-Gods-Map-pack&goto=newpost
Fri, 24 May 2019 16:32:50 GMTSince I'm running the Iron Gods AP atm, and redoing all the maps since I can't stand the paizo maps, I thought I'd share what I got thusfar.
This should contain all the maps needed for Book 1-3; all of them made with either Illwinter Floorplan Generator or Dungeon Painter Studio.Enjoy!
]]>MapsTrentLanehttps://www.fantasygrounds.com/forums/showthread.php?49390-Iron-Gods-Map-pack5e Online Resource Linkshttps://www.fantasygrounds.com/forums/showthread.php?49389-5e-Online-Resource-Links&goto=newpost
Fri, 24 May 2019 13:54:29 GMTI decided to share all the online resources we keep over at the Heroes Wanted Community Discord Server for everyone here. I'll try to keep it updated. If you have anything useful to add, drop a comment and I'll see if I can compile them all together. Also, feel free to join our Discord community if you are so inclined. The more Heroes we have, the more fun we have! https://discord.gg/c429RFt

5E Faerun (Forgotten Realms) Maphttps://loremaps.azurewebsites.net/Maps/Faerun
]]>5ECatalyst20XXhttps://www.fantasygrounds.com/forums/showthread.php?49389-5e-Online-Resource-LinksMap-A-Week Archive from WotC still activehttps://www.fantasygrounds.com/forums/showthread.php?49388-Map-A-Week-Archive-from-WotC-still-active&goto=newpost
Fri, 24 May 2019 13:52:12 GMTHello there Heroes! I just stumbled across this resource and figured I'd share it with everyone. There's plenty of maps for download in various formats, from random encounters to named places. Check it out!http://archive.wizards.com/default.a...mwa/archiveall
]]>5ECatalyst20XXhttps://www.fantasygrounds.com/forums/showthread.php?49388-Map-A-Week-Archive-from-WotC-still-activeremoveTargethttps://www.fantasygrounds.com/forums/showthread.php?49387-removeTarget&goto=newpost
Fri, 24 May 2019 11:38:56 GMTHello :)
For my extension Save versus Tags (for 3.5e/Pathfinder), I may have realized some bug in some function in CoreRPG which I described in...Hello :)

For my extension Save versus Tags (for 3.5e/Pathfinder), I may have realized some bug in some function in CoreRPG which I described in the thread of my extension but I am not sure if it will be read there since its description is somewhere in the thread. Therefore I want to describe it also here and I attach also my way of fixing that. In the other thread I wrote:

Quote:

[...] I found some bug (?) in removeTarget function in the CoreRPG file manager_targeting.lua [...]. removeTarget not only removes some target of the actor (e.g. the caster) it also adds the target to the actor when the target is actually not a target, i.e. removeTarget(actor, Test) adds Test as a target of the actor when Test is not a target of the actor which is probably not the wanted aim of that function, isn't? Therefore I changed that function by adding adding an if-clause checking wether Test is actually a target. One can test that "bug" by taking some player character, then turn "Remove on Miss" in the options to "On" such that also single targets are removed. Make sure that this character has not any target and then drag&drop an attack die from a weapon action onto some NPC in the CT. When it is a miss then that player will get that NPC as target. On the next miss it will be removed, but again it is added after the next miss and so on.

My fix looks like (new stuff in blue and, yes, the arguments of hasTarget in the first if-clause of removeTarget can be made easier probably, isn't it? I had to do it like that since hasTarget(sSourceNode,sTargetNode) didn't work)

Code:

function hasTarget(rActorNode,rTargetNode)
local sEntry = rTargetNode.getNodeName();
for _,vTarget in pairs(DB.getChildren(rActorNode, "targets")) do
if DB.getValue(vTarget, "noderef", "") == sEntry then
return true;
end
end

if tokenSource and tokenTarget then
if tokenSource.getContainerNode() == tokenTarget.getContainerNode() then
tokenSource.setTarget(false, tokenTarget.getId());
return;
end
end

local nodeSourceCT = CombatManager.getCTFromNode(sSourceNode);
local nodeTargetCT = CombatManager.getCTFromNode(sTargetNode);
if nodeSourceCT and nodeTargetCT then
notifyToggleTarget(nodeSourceCT, nodeTargetCT);
endend
end

Best,

Kelrugem
]]>The WorkshopKelrugemhttps://www.fantasygrounds.com/forums/showthread.php?49387-removeTargetLFG DnD5e (+10UTC)https://www.fantasygrounds.com/forums/showthread.php?49386-LFG-DnD5e-(-10UTC)&goto=newpost
Fri, 24 May 2019 09:36:14 GMTLooking for a group that is accepting newbies. I have FG, R20 and TTS all in hopes of playing my first game. Though, I have never used at VTT, I have...Looking for a group that is accepting newbies. I have FG, R20 and TTS all in hopes of playing my first game. Though, I have never used at VTT, I have spent the last couple days in a YouTube frenzy learning what I can. Looking at 5e but open to just about anything at this point to just learn basics. Though, I am very noobish as VTT and DnD in general are concerned, I do have vast experience with PC and Console games in the same genre as DnD. So the very basics, such as damage types, resistances, classes, etc. I am comfortable with.

V/r,
Don Meldek
]]>LFG - Looking for GroupDonMeldekhttps://www.fantasygrounds.com/forums/showthread.php?49386-LFG-DnD5e-(-10UTC)FG Unity physical mini support idea!https://www.fantasygrounds.com/forums/showthread.php?49385-FG-Unity-physical-mini-support-idea!&goto=newpost
Fri, 24 May 2019 05:55:21 GMTJust woke up and had an idea, in FG unity would it not be possible to have it recognize a number of minis by a combination of:
- nfc (since you can...Just woke up and had an idea, in FG unity would it not be possible to have it recognize a number of minis by a combination of:
- nfc (since you can scan for multiple nfc tags simultaneously, just not communicate with more than one at a time)
- pressure by reading the force and radius of a mini over time (has to stay the same or it might be a finger) which is available in the script API of unity i believe.

This could allow for players (like in my group) where some are gathered physically together and prefer to move minis around the map and roll dice, to co-play with remote players somewhere else and mix real world and FG.

It is still early here so my brain might still be in an uncoagulated state but would this not be possible?