Hello, I just created a little project test to really try out physics. Physics is just too superb. in all other game-making software I've used physics is very tough to implement into the game. Where-as this just takes a behaviour. I'm amazed!

To try it out I made a little project where you have to knock out the structure using only your cannonballs. (not limited yet)

Oh, one more thing - you might find the system 'wait' action handy! You don't need the 'ExplodeTimer' variable - just have on right click, create the ball, wait 2 seconds, then the actions to destroy it. It makes the events a bit simpler!