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What are the rules regarding using the Purple Districts abilities?Can I use them anytime during the turn? Can I use them on the turn I built the district?

Separate questions about the witch,Do the witch only build during the bewitched character's turn?Does that also mean the witch can't build if the bewitched character is not in play?Is the bewitched character able to build?or is their turn taken over immediately after doing an action (coins/cards) ?

Some purple districts have abilities that can be used when chosen to, like, can I build an Armory and immediately destroy it to destroy anybody's district on the same turn? or like the Laboratory/Museum/Smithy, an example will be can you use the ability while you are using a Witch, on the turn before you bewitch someone? The timing is important, and it's not explained in the rules.

and yes, I've read the Witch rules, and it is assumed that yes, if the witch fails to bewitch a character that is in game, then he loses his chance to build a district. But it's a valid question cause it is not clarified in the rules.

In the interest of giving credit where credit is due, my avatar is a scan of a hand-drawn caricature by cartoonist Jim Naylor which was done at my company's 20th anniversary dinner.

Citadels rulebook p6 wrote:

On Your TurnOn your turn, you must first take an action, after which you may build a district card.

Citadels rulebook p16 wrote:

1) WitchAfter you take an action, announce the title of another character who you wish to bewitch, and then immediately end your turn. When the bewitched character is called upon, its player must show his character card, take an action, and then immediately end his turn.

I'm pretty confident that the word "immediately" in the witch's ability has to mean before building ... since building is the only thing you do on your turn after taking an action (apart from use of special abilities - many of which can be used before taking an action and so are explicitly forbidden).

So "after" does mean straight after, not some vague time later.

Similarly, the Architect's ability of taking two extra cards, and the Merchant's ability of one extra gold, always happen straight after taking their action, and not after building.

2. You get to take the action to get gold or cards so the only building you can use are the two that specifically apply to that (Library and Observatory). The same applies to the bewitched character.

3. The witch has no opportunity to build if she is unsuccessful in her bewitching. Her opportunity to build is when she resumes her turn after the bewitched character takes an action. If she could build otherwise then the rules would specifically state that.