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I'm kinda hesitant for that being the theme. Seems too close to GenI's theme in my opinion. (Although, it is still my first guess) My second guess would be "evolution" especially because of how many times Masuda and Iwata kept using that term. Time to push pokemon to the next evolution, the next evolution in the pokemon series, and so on.

A really big region would be so nice with a least 70 routes, but I also hope that locations are pretty extensive too, I wanna enter a forest in which I could literally get lost, not one that you can explore in 5 minutes and that's it, and lakes that give me that endless vibe from the water routes between Mossdeep and Sootopolis but that is just dreaming

A really big region would be so nice with a least 70 routes, but I also hope that locations are pretty extensive too, I wanna enter a forest in which I could literally get lost, not one that you can explore in 5 minutes and that's it, and lakes that give me that endless vibe from the water routes between Mossdeep and Sootopolis but that is just dreaming

The most amount of routes we've ever had was in Hoenn which had 34, only because of the large amount of water routes set alongside a fairly substantial region in itself. 70 is frankly ridiculous unless we were to have 16 badges (or more) and have the champion be in the 70s. Johto already suffered from a lack of trainers compared to other regions, and I wouldn't particularly travelling through routes barren of trainers.
But really, the games already last, at the very least, 30-something hours, while I generally end up in the mid-40s.

A really big region would be so nice with a least 70 routes, but I also hope that locations are pretty extensive too, I wanna enter a forest in which I could literally get lost, not one that you can explore in 5 minutes and that's it, and lakes that give me that endless vibe from the water routes between Mossdeep and Sootopolis but that is just dreaming

As fun as that sounds, they'd need to fill it with something, because as much as I love my beatiful computer graphics card landscape, DS' graphics are not that good. Moral of the story: Either not that big, or not empty.

Team Leader Since Gen III

The Dream Team:

Black 2: 1722 2334 0059

Please message me if you can trade an Electirizer, will happily send the Pokemon back!

As fun as that sounds, they'd need to fill it with something, because as much as I love my beatiful computer graphics card landscape, DS' graphics are not that good. Moral of the story: Either not that big, or not empty.

...3DS? It's not a DS game...

My ultimate want is an uncloned shiny jirachi, if you have one, please tell me so I'm always extremely interested in other uncloned shiny event pokemon/shinies in general, so PM me if you want to trade

The most amount of routes we've ever had was in Hoenn which had 34, only because of the large amount of water routes set alongside a fairly substantial region in itself. 70 is frankly ridiculous unless we were to have 16 badges (or more) and have the champion be in the 70s. Johto already suffered from a lack of trainers compared to other regions, and I wouldn't particularly travelling through routes barren of trainers.
But really, the games already last, at the very least, 30-something hours, while I generally end up in the mid-40s.

It's not something ridiculous, I know that Pokemon wouldn't do so many routes in a region... not in the near future, but you are exploring a whole region in 2 days. I want to spend at least a week visiting every place and battling 16 gyms would be fun and challenging.
If Johto suffered from a lack of trainers was because there were lazy, now it is not that hard to put a good amount of trainers in a route and their teams wouldn't be repetitive considering there are more than 700 Pokemon.
But as I previously said, I am just dreaming n.n

Yeah, 70 routes is way too much, sometimes we don't even get half that many. I'd say 15-20 cities and 30-40 routes max would be a bit more reasonable.

That'd probably be idea, but more extensive too, not too small, but not HUGE, I'd also like a few big places 1-5 forest/mountain/etc... places you need to navigate through, not having like 20 small ones, small side ones are always fine of course.

Originally Posted by ShadowMarauder

It's not something ridiculous, I know that Pokemon wouldn't do so many routes in a region... not in the near future, but you are exploring a whole region in 2 days. I want to spend at least a week visiting every place and battling 16 gyms would be fun and challenging.
If Johto suffered from a lack of trainers was because there were lazy, now it is not that hard to put a good amount of trainers in a route and their teams wouldn't be repetitive considering there are more than 700 Pokemon.
But as I previously said, I am just dreaming n.n

I wouldn't call them lazy, but I do think that they need to make the game longer than a 12 hour main-game playthrough. As for trainers, maybe the trainers can hide so we're actually surprised?

Originally Posted by ShadowMarauder

Well thinking about it 70 it's a little bit too much I guess, 30-40 would be a nice balance. They can do something better than a 20 or so routes, Unova was just too little for me :/

Unova was disappointing, BW2's Unova size was better, but still the area itself was boring.

Originally Posted by Bolt the Cat

Yeah, Unova was a bit on the small side (also way too linear for it's own good), but Hoenn and Sinnoh are decent size, so I see no reason to go much bigger.

Also, I hope if they bring back bridges they make them more than just simple paths connecting one city to another. Like, what if you could explore their undersides like in Half Life 2?

The bridges in Unova were there for 2 reasons: 1. NYC has a lot of bridges. 2. to show off the graphics engine, besides that, they were find of a waste.

I'd like something about 1.2x the size of Hoenn or Sinnoh, just a bit longer, but also more dense, routes crossing and turning a bit more.

Originally Posted by Luxvan

Unova seemed a lot more focused on cities, I would believe (and bridges). Personally, I'd like to see a region where the side locations and landmarks get a lot more shine.

I agree, I'd like to actually see a game with balance between the two, but not a city where you climb up 8 buildings looking for 1 guy.

Also, on another note, I hated the Town Map in Unova, too much like a satelite view. I like the Pt and HG/SS styles, either of those are preffered for me, anyone else?

Team Leader Since Gen III

The Dream Team:

Black 2: 1722 2334 0059

Please message me if you can trade an Electirizer, will happily send the Pokemon back!

That'd probably be idea, but more extensive too, not too small, but not HUGE, I'd also like a few big places 1-5 forest/mountain/etc... places you need to navigate through, not having like 20 small ones, small side ones are always fine of course.

Agreed on that, everything about Unova was just too small and clustered. There's no real sense of adventure in the Unova region at all.

Originally Posted by Colegoco

The bridges in Unova were there for 2 reasons: 1. NYC has a lot of bridges. 2. to show off the graphics engine, besides that, they were find of a waste.

They definitely were a huge waste. At least put some trainers there or something.

Originally Posted by ConUxie223

They were trying to make the map more realistic than something out of a 5th graders imagination.

LOL

Unova's the one that looks like it was designed by a 5th grader, there's no complexity to it. Or at least there wasn't until BW2.

Last edited by Bolt the Cat; 26th January 2013 at 2:03 AM.

Originally Posted by LizardonX

Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

Am I the only one that likes Unova? It's probably my second favorite region behind Sinnoh.

tbh, I'm replaying my LeafGreen right now, and I find Kanto far more boring than Unova.

You're absolutely right that Kanto's boring.
You're also right that Unova rocks. People hate on Unova because B/W were disappointing games. HOWEVER, B/W 2 totally redeemed the 5th gen, so it's high time people got over themselves.

HOWEVER, B/W 2 totally redeemed the 5th gen, so it's high time people got over themselves.

Not quite, BW2 didn't really fix the linear region design (there's still a lot of railroading in BW2's storyline path, it's only a marginal improvement over BW1) or bad pacing (most notably mid game, where the levels climb up too high for such a short section of the game), not to mention adding its own problems like bad Pokemon distribution (too many Pokemon clustered late in the game).

Last edited by Bolt the Cat; 26th January 2013 at 3:32 AM.

Originally Posted by LizardonX

Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

You're absolutely right that Kanto's boring.
You're also right that Unova rocks. People hate on Unova because B/W were disappointing games. HOWEVER, B/W 2 totally redeemed the 5th gen, so it's high time people got over themselves.

Nah, people just hate on Unova because it's the newest region. I don't care how awesome this next region is, people will hate on it, too, because it's the newest region. Just watch.

It's always like that. Case in point: I was on this site back when Hoenn was the newest region. Back then, /a ton/ of people hated Hoenn and thought the water routes were tedious and too long. However, Hoenn, it seems, has been Vindicated by History. Suddenly, it's one of the more popular regions, and everyone likes the water routes.

I'm assuming the part of the reason for this is because the people who grew up with the 3rd gen. are starting to come on the Internet and post their opinions and stuff, but it's still quite strange to me.

Kanto is the blandest region, but the point is that Unova is painfully linear, so it becomes kinda boring to travel through -- even though it's interesting and full of unique landscapes.

That's just it, though. To me, the landscapes and seeing stuff like Skyarrow Bridge and Castelia City make up for the linearity.