New Super Mario Bros. Omega (which its aliases are New Super Mario Bros. Ω and New Super Mario Bros. O) is a Mario game for the Wii made by APIM Group, Inc. Just like any other New Super Mario Bros. Game, it features new power-ups, levels, foes, bosses, and modes. Locally, up to four players are able to play the game, but via Nintendo Wi-Fi Connection, at most six players can play.

The back of the box includes information such as: "NEW ITEMS! Get ready to use some new and returning Power-Ups", "NEW ENEMIES! Bowser has some new and old troopers up in his sleeve!", "NEW MODES! Play with up to six players on WFC, and play some new battles too!", "Who is this character? You will only know who when you play this game!" (indicating Lavora's debut) and "With some guest roles!" (indicating the appearance of Sonic, Blaze, Tails and Silver).

Contents

Story

Just like any other usual Mario game, Princess Peach is kidnapped by Bowser and the Koopalings. Ludwig and Iggy also make a special machine to abduct the princess, most resembling a vacuum cleaner. Despite this, they call it the Vacuum Kidnapper and exhibit it to Bowser and the others. Kamek then tests the new invention in the first world of the Mushroom Kingdom. It's a perfect timing since the princess is on a stroll with Mario, Luigi, Blue Toad, and Yellow Toad. The vacuum works so perfect that it not only captures Peach, but also Wario and Waluigi's money. The six then follow Kamek to get the precious things back.

Spoiler warning: Plot or ending details follow.

Kamek accomplishes his mission and brings the Vacuum Kidnapper back to Bowser in his Giant Airship, which is nearby. Later on it's time for them to take over the Mushroom Kingdom. He unleashes the first small airship which is owned by Larry. The gang (Mario comma/or Luigi comma/or Blue Toad and/or Yellow Toad) successfully defeats Larry, who later went back to his father to rest and make plans. Bowser then unleashes Boom Boom and his fortress, which he placed by himself. Boom Boom is defeated, and the heroes venture on, as Larry returns later with a bigger airship. Larry is again defeated, even with his tactic to make the room longer. Bowser is a bit angry afterwards and unleashes a small castle of himself, then jumps on it. When defeating Bowser for the very first time in the game, Larry retreats with his father to Bowser's airship.

After defeating the world 1 boss, Toadsworth wishes Mario success when leaving Mushroom Plains. He also tells Mario to come back to trade collected Star Coins during his adventure for Hint Videos.

Bowser then ventures to Kross Jungle, and sends Iggy with his airship to stop Mario and co. His technique to swing on vines is excellent, but not enough to beat them whatsoever. He then returns to Bowser and tries to suggest a new plan. Meanwhile, he sends Petey Piranha to keep Mario and his gang on a distance. He fails since he never expected to be attacked by a vine with a boxing glove from a ?-Switch. Iggy is done to return with his Chain Chomp in his bigger airship. But he is defeated again by Mario. Bowser sends King K. Rool to stop the gang for good. But, like what K. Rool experienced with the Kongs, he is defeated by the heroes. Iggy is then stunned by seeing this and asks Bowser for them to go somewhere else.

After defeating the world 2 boss, Toad and the other Toads inform Mario that the Item Shop has opened to trade coins for Power-Ups. It is always open unlike Toad Houses. Toad says that the shop is located in every world, besides the first one. Mario then continues on with his adventure.

It's then Ludwig's time to punish the bros. Bowser releases his airship in the Spooky Ruins, since Ludwig liked horror. Ludwig's Flutter Jumps weren't so great as he thought, since Mario and co punished him instead of vice versa. Ludwig retreated to Bowser's airship, and tries to think up a new plot. Bowser was angry as he heard Mario as well defeats Ludwig. So, he wakes up an "ancestor", King Tut Koopa. King Tut Koopa's tricks are amazing, but pretty soon Mario also defeats him. Luckily for Bowser, Ludwig gets a plan and awaits when it's his second time to shine. Ludwig learned from Kamek how to transform Boos into Boo Blocks, so Mario could be squished. Ludwig is smart, so he made in his bigger airship a room with wide Spook Blocks as ground and some normal ones to defend himself, since if Mario touches a Spook Block, it becomes solid. But he isn't aware that Boo Blocks could go through Spook Blocks, and thus Ludwig is defeated again. When Mario just wanted to climb onto Bowser's airship, King Boo appears and insults him that he can never beat him, and challenges him in the end of Spooky Ruins. King Boo isn't aware, however, that Mario could just beat him with help of Yoshi. And so, King Boo is again defeated. But Bowser's airship retreats to a different world, as Ludwig suggested somehow.

After defeating the world 3 boss, Toad and Toadette inform Mario that the Special Shop has opened, where Star Coins can be traded as well. Wario, however, responds and says that they need to escape, and so Mario and company venture on.

Meanwhile, in Christmas Paradise, Roy will show Mario how strong he really is. He says that to Bowser, thinking how ready he is. But as Mario defeated him before, Roy returns to Bowser's airship, saying the next "round" has to come. Bowser sent Baron Brrr to defeat Mario itself. But later, Brrr has been punished into pieces. Roy has been warmed up and shows his ability to use Ice AND Fire to the red-clad plumber. But because of the Fiery and Icy Blocks, Roy has been beat once again. Bowser said to Mario he has something more in his sleeve. Mario is surprised that it was the weak-looking BlizzFlake, and so, Waluigi laughed it out, until Blizflake showed Waluigi a freezing blizzard. But Mario could beat BlizFlake anyways, with 3 touches. Bowser reveals it isn't over yet, and escapes to a different world.

Toadsworth has come the whole way to inform the gang that Peach's castle is up-to-date with the Cutscenes. The cutscenes could be viewed right now next to Hint Videos.

The Giant Airship went to Havoc City and released Wendy's airship. Wendy wants to show Mario the best tricks she could do with rings. As Mario and company defeated her, she went back, crying about how unfair Mario was. So, Bowser unleashed a tower on a construction site. Blue Toad found this mysterious, and Yellow Toad wanted to sight-see the tower. So Mario and Company went to the tower. As Mario climbed the construction site, he was pushed by a Dorky Kong. Mario was surprised when he saw the tower when close: it was a huge enemy! The tower, named Companirritator, had a lot of other troopers inside him, and tries to shake Mario off himself when climbing. Mario tried to defeat this thing, and he succeeded. As Mario and co. wanted to follow the Giant Airship again, Wendy returned for a rematch. Mario battled her again, but now in a dark room. He succeeded again to defeat Wendy. She now was even more sad and angry, making Bowser even more mad. His airship flew right away, and when the gang wanted to follow Bowser, Hot Roderick went to Mario and challenged him. His appearance made even Wario surprised. Mario won against Hot Roderick against a match and continued his journey.

Spoiler warning: Spoilers end here.

Cast

Playable Characters

Our precious hero. He did many jobs, and always saves the day. Being a referee, athlete, doctor, or even explorer, Mario gained experience in almost all jobs. Even Mona from WarioWare, Inc. cannot beat him in getting jobs.

He's the guy which stood very long in his brother's shadows, and was mostly known as "the green guy" to many Toads. He's however, very popular amongst Mario fans. He's scared of ghosts, yes, but nobody can beat him in high jumping!

A gross, big, sturdy man who doesn't go along for the princess. When he reeks money or treasure, be sure Wario's a helping hand. Literally, since he throws the farthest of far. He's kinda slow, however.

Buddies

Para-Buddles are friendly Para-Beetles Mario and co. could grab. By shaking the Wii Remote, Para-Buddles rises up, but when risen more up, the difference would be smaller and smaller, until there is no difference.

She is captured at the Enemy Courses, where is needed to get all Toad Balloons. She'll give three Power-Up items (kind differs on how fast you did this). She also runs one shop where you can trade Star Coins for unlockables.

She's been kidnapped by Bowser's helper Kamek, with help of the Vacuum Kidnapper. Your duty is to save this abducted damsel.

Yoshis

Yoshi's back yet again! Not only he could stick his out tongue, but he also can throw eggs again! Press the [B] Button on your Wii Remote to throw an Egg! Not only that, Yoshi colors come at random, each color has a special ability, and downside. There are twelve different Yoshi colors in this game:

Downside: Power of throwing Eggs is decreased, so throwing two times on a weak foe.

Brown

Ability: Needs just three instead of five berries for an Item-containing egg.

Downside: Can just hold four projectile Eggs.

Purple

Ability: Can beat strong foes with just one stomp!

Downside: Lower Jumps.

Black

Ability: Allows Mario to being hit two times by a foe without falling.

Downside: Mario cannot pick up Power-Ups when sitting on this one.

White

Ability: Allows Mario to lighten up secret places behind walls.

Downside: It gets dizzy when it uses its tongue too much.

Gold

Ability: Has every ability that all the other Yoshis have, along with its ground-pounds giving coins, similar to the Lucky Bell's ability.

Downside: None

The Gold Yoshi is the rarest race of Yoshi in this game. Not only that, but they also have all the abilities of the others! The Green one is the most common. That's because he doesn't have any ability, and neither a downside. Black and White Yoshis are a bit more common than Gold Yoshis. All the other Yoshis are as common, being between the Green one's rarity and the rarity of the Black and White ones.

Modes

There are some modes in New Super Mario Bros. Omega:

Adventure Mode - Mario travels along with his friends in this wicked story.

Music Mode - When getting past World 10 for the first time, you're able to listen to your favorite music!

Note that every unlocked character, unlocked in one of the 3 Adventure files, are also playable in Free, Battle and Mini-Game Mode.

Only Free Mode doesn't Support Wi-Fi Connection.

Adventure Mode

There are three files. When chosen a file, the player can choose:

Normal - The game's normal mode.

Expert - Play like in the classic Super Mario Bros.: no return to an area in a level, Mario always turns back into Small (or dead) when hit, No Toad Houses and no Map items or stock items. This mode is unlockable, and can be Unlocked when get past world 10 in Normal mode.

WFC - Go online and play with someone.

When chosen Normal or Expert, the user may choose how many players will play, and then which character the players play.

WFC

When going on Wi-Fi Connection, the player first needs to search for other players. A second local player could participate as well. When the time is up, or if there are six players, all the players may choose one of all the participating players' files. The computer chooses the one of chosen files with a roulette. Where it ends, that file is going to be played. Finally, the players need to choose a character from that file. The leader (the owner of the file) controls the character on the map.

Free Mode

First, the amount of players need to be chosen. Then which character (inclusive the unlocked ones) the players will be. Then Player 1 chooses the stage. There are Coin stages as well.

Battle Mode

The player can choose of 4 kinds of Battle Mode before choosing players:

Big Star Bash - This appeared in the original New Super Mario Bros. Try to get an amount of Big Stars or as many before the time runs out.

Cash 'n' Coins - This appeared in the original Wii version. Try to get as many coins through a level. Get also the Star Coins first.

Settle-Battle - Try to beat the other player to let him lose HP. Power-Ups might help you.

Racing Rush - Try to finish a level earlier than the other player. Don't forget to pick up Coins, they let you lose time in your timer. Dying isn't handy for this.

A quiet canyon filled with high mounts. It became less quiet when the Koopa Troop came to take over. King Bill awaits to be shot at Blaster Camp. Nagi and Nata awaits at Evil Dojo.

Sometimes, a box with heavy rocks can be spotted at few peaks at roads. It contains a logo of a Bullet Bill, Nagi or Morton Jr. The rocks will fall on you when passing the route the box is at. The ones with Bullet Bill will send you back to start, the ones with Nagi powers you down, and the ones with Morton Jr. does both

This place is crowded with clouds, and has a very beautiful view to a close rainbow. Too bad Bowser's troops conquered the whole place. The Falcod is at Godly Palace, and Stormkitu lives in Cloud Tower.

Moving clouds are at some points. Mario must have timing to land on the cloud, or he'll fall off and sent back to World 1! A floor higher, another moving cloud is there. If Mario falls of there, he'd go back to start. Mario must also have timing to land back on non-moving clouds.

Ponds of lava with rocks on lava streams, fiery creatures using flames and an enormous volcano releasing poisonous smog and erupting enormous lava rocks. These wastelands are connected to the Koopa Kingdom. The gang's surprised that not Bowser Jr., but a young adult Koopaling girl is in the airships... By the way, BowserBot 2.0 took charge of Bowser's Medium Castle, and InferFlake is at Eruption Tower

A mixture of the gimmicks of World 6 and 7: Eruptions might send Mario back to start. They also might Power-Down Mario. And Mario must step on moving rocks (following a lava stream) at time, or he falls in the hot lava, with one touch sending him to a random place Mario has explored earlier (those places could be in EVERY world Mario has entered) and a Power-Down.

A murky underground place with not only darkness but beautiful, colorful neon-light waterfalls, but also magma and big mushrooms. The end isn't in sight yet, so Mario and co. travel here to find the true Bowser, seeming Dry Bowser right now.

Paths could be too dark without a light. Mario might walk in a gap with a geyser, sending him to any place Mario could go. Mario could also fall in the water, if he doesn't land at a stream-following rock, sending him back to start.

The final place of this adventure, a distorted place with many dark foes. It is the worst place of the whole Mushroom Kingdom, even worse than the Minus World (though the levels aren't endless). Bowser awaits here for the true final battle.

Every once Mario cleared a level, a Black Hole moves on the screen. When get sucked up, random events can call: being Power downed, spit back to a random discovered place, spit to an Enemy Course or working as a shortcut (very rare).

Shortcut Worlds

Shortcut Worlds are new things in this game. If the gang uses a cannon, it won't be shot to a particular world, but instead to a Shortcut World. There is only a fortress or tower inside, and it contains for the rest 1-5 other levels and an Enemy Course.

Name

Description

Tower/Fortress Boss

Enemy Course Enemy

Unlockable by...

A

Drift Beach

A relaxing place close to Mushroom Plains, with a great sunset. Soldier Blooper took over the Sand Fort.

Special Worlds

When getting past World 10, the player unlocks 2 special worlds. These worlds only contain a castle boss and normal courses. There are courses based on every kind of area theme. Every level must be unlocked.

Items

On Mario's journey, objects and items of course come by. A full list of items can be seen in the above link. In this game, these kind of items appear:

Collectible - Just what it says: you want to and must collect it! You maybe get extra lives or extra score.

Power-Up - Power-Up items occasionally Power Mario Up. They make his life easier, and they could act as a "health bar".

Block - Square-shaped things which some have amazing effects, while other don't even have one. There are three kinds of blocks:

Floating - Floating Blocks could act as a surface. They could float anywhere so Mario can jump beneath it. Ground Pounding is allowed too.

Able to grab - Able to grab!? Yes! Shake the Wii remote while holding 1, and Mario carries it. Now, Grab Blocks are very common, but there are many different kinds of blocks which Mario and co can grab, carry around and throw.

Projectile - Hey, you could throw them! And they're no blocks.

Object - Any kind of object NOT in the above categories. Even the most important item of an level, the Flagpole, is an object!

Power-Up Forms

Fire Mario is one of those Power-Ups that shouldn't go away from a Super Mario Bros. game.

Just like any other game, Mario & co. can use Power-Up items to transform into another form. The forms are a sort of Life gauge. When Small Mario or Mini Mario hits a foe, he'll die. Super Mario will turn into Small Mario, instead of losing a life. And Fire Mario and other forms will turn into Super Mario. That's not the only of Power-Up Forms. Most of them contain a special ability. Here are some categories of forms:

Mario - Mario is as big as a Block or even smaller. When taking damage, he looses a life.

Ability - Mario has a new ability. Touching enemies will turn Mario, in his form, to Super Mario.

Temporary - Most of the time, these are Power-Ups with a great kind of ability that is timed. Mario will return to its earlier form when the effect times out. Classic Mario will power-down hitting a foe, but still stays Classic Mario until the effect wears off.

Suit - Mario gets more abilities in one Power-Up, and as the name says, the item for it is a kind of like suit.

References to previous games

This section is under construction

Donkey Kong - An enemy known as Dorky Kong is based on the ape Donkey Kong and his traits.

Mario Bros. - POW Blocks return as items and Sidesteppers as enemies.

Super Mario Bros. - Gameplay is the same, most enemies return. Classic Mario's color scheme is based on Mario's sprite in this game.

Super Mario Bros.: The Lost Levels - The Classic Mushroom got his design from the Super Mushroom's sprite.

Super Mario Bros. 2 - Shy Guys, Pokeys and Pansers are enemies again, yet Birdo makes an appearance (though this time not as an enemy). Red POW Blocks return, and the grabbing ability is based from this game. Luigi could execute the same Super Jump as in this game.

Super Mario Land - Nokobons, under the name Boomba Troopas, return.

Super Mario Bros. 3 - The Koopalings return, and the Hammer Suit as well. The Penguin, Bullet and Phoenix Suits are based on the suits in that game. Boom Boom appears as a boss.

Sonic the Hedgehog - Sonic appears as playable character.

Super Mario World - Yoshi could be ridden again.

Super Mario Land 2: Six Golden Coins - Wario appears, this time as playable character.

Donkey Kong Country - Kritters, Klaptraps and King K. Rool first appeared in that game. Also, the Kross Jungle map song is a remixed version of the map song of that game. The jungle levels got the same melody as in the jungle levels of this game.

Super Mario World 2: Yoshi's Island - Yoshi could throw eggs again and yet again Flutter Jumps. Most Yoshi Colors originated from this game. Fly Guys and Stilt Guys are enemies as well.

Sonic the Hedgehog CD - Sonic's main theme is a remix version of Sonic Boom. The robot Metal Mario may be based on Metal Sonic from this game. A sequence of the Japanese music of Stardust Speedway has been remixed in the city music.

Super Mario Land 3: Wario Land - Wario could execute his Dash Attack.

Wario Land II - Shawarma-Geddon acts the same as the Cave Master.

Sonic the Hedgehog 2 - Tails appears as a playable character.

Sonic Rush - Blaze appears as a playable character.

Sonic the Hedgehog (2006) - Silver appears as a playable character.

Trivia

This is the first New Super Mario Bros. game to have proper dialog features and small movies.

This is the first platform game that could have up to 6 players online.

This is the first game to bring the Brown Yoshi back after years, excluding remakes.

This is the only New Super Mario Bros. game to have Wi-Fi Conection.

Artwork

Note: Artworks shown above, or artwork appeared in earlier games are NOT shown here.

This artwork gallery is also incomplete. For a full collection of new artworks, see this.