It's a long time since i last posted in this forum, but now i have picked up java game programming again and are updating my engine.This means i want to rewrite my audio-playback funtionallity. I have previously tried using plain Java Sound and OpenAL.

So I decided to make a short list of my requirements and was hoping you guys could help me out. Here goes:

Requirements:+ Independence of Java Sound+ Signed by trusted source (for use in sandboxed Java Web Start)+ Fairly fast, should allow multiple sounds to be processed at the same time.+ Support for compressed audio, if possible (otherwise I will write/find a compression algorithm elsewhere)

If you don't know of a library that fits my requirements, i'd like to know which doesn't and why.

Thanks for taking the time to read my problem, I really hope you guys can help me out. :-)

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