Monthly Archive: April 2018

After reading a great tutorial here, by Ray Wenderlich, I thought it would be interesting to implement what he did using Wade. Instead of, “Monster Wars”, I will be developing a game called, “Elemental Wars”. The game play will be similar, but not identical to what Mr. Wenderlich developed. In...

Steering behavior is a great way to make your game characters move in a lifelike manner. After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his fourth article (Pursuit and Evade). I suggest you give...

Sending messages is a natural way people communicate everyday. It’s also a great method for communcation between objects in a game. After reading a tutorial here, by Fernando Bevilacqua (the one who also did the steering tutorials), I thought I’d implement what he did using Wade. I suggest you...

This post shows you one way to add a time rewind system in Wade using the built in path functionality. After reading a tutorial here, by Matthias Zarzecki, I thought I’d implement what he did using Wade. I suggest you give both part 1 and part 2 of his tutorial...

This post shows you how to add a little AI control to the way enemies attack your player character. After reading a tutorial here, by Kenneth Backus, I thought I’d implement what he did using Wade. I suggest you give his tutorial a quick read before you jump into the...