Shovel Knight (Smash V)

Shovel Knight(シャベルナイト, Shovel Knight) appears as a newcomer in Super Smash Bros. V. He is a hidden character in the game.

“Shovel Knight is the main and titular character of Shovel Knight. Usually clad in light blue armor, he is a chivalrous knight trying to stop the Enchantress and find his lost love Shield Knight.

Always honest and helpful, Shovel Knight aids people he meets along his journey, such as the Bard and the King of Pridemoor Keep. He constantly dreams of Shield Knight, fighting away imaginary enemies while attempting to catch her. He solves many physically and mentally challenging puzzles throughout the lairs of the Order of No Quarter, proving his great intelligence and strength. Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly! <p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">
Shovel Knight uses his Shovel Blade and the Relics he finds to aid him in his quest. Although once out of commission for quite a while, he still retains great skill with his shovel. Shovel Knight can easily attack, bounce on enemies and obstacles, uncover treasure, break blocks, open chests, find secret rooms, and reflect projectiles just with a sweep of his trusty shovel. He can point it towards the ground and plunge while midair to bounce on obstacles, a skill necessary for a majority of the game's puzzles. If he swings his shovel while he plunges, the attack will stop. This ability is called the Shovel Drop. <p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">
Shovel Knight can receive various Relics if he has enough treasure to pay Chester for them. Each relic is particularly useful for the level in which it was found, and often the boss of that level as well. Shovel Knight either doesn't need to breathe or can hold his breath for an absurdly long time, demonstrated primarily in the Iron Whale level.”

Cons:

Susceptible to juggles due to poor landing options and bad air mobilty.

Summary

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Shovel Knight pretty much plays like how he does in his games. He’s quite strong, floaty, and has quite a fast walk speed. His KO power is off the charts as he has a lot of options to KO. Not only that, but he has quite a bunch of shield breaking options as well so you should be careful shielding against Shovel Knight. His air mobility is quite poor so his landing is very predictable and he’s susceptible to juggles. That coupled with being fairly floaty might not be the best thing but Shovel Knight is a character that relies on strong hard hits and he can be played both aggressively and defensively.

Moveset

Ground Attacks

Name

Damage

Description

Neutral Attack

4%

Shovel Knight pokes his shovel forward. Pretty quick.

Neutral Combo

Dash Attack

10%

Pushes forward with the head of his shovel.

Forward Tilt

8%, 11% (held)

Pushes shovel forward. If held, the shovel is pushed a little bit more heavily (but can be punished easier) and can potentially break shields.

Other

Special Attacks

Name

Damage

Description

Neutral Special

War Horn

18%

Must be charged before being able to use but the charge isn’t too long. Shovel Knight blows the War Horn which does high damage and knockback and breaks shields immediately on contact to those in it’s radius.

Alternate 1

Flare Wand

11%

Uses relic Flare Wand to fire a red aura orb that does damage and has good hitstun. The speed and distance it travels is dependent on how long the button is held.

Alternate 2

Chaos Sphere

7%

Works somewhat like Luigi’s Fireball but the spheres go quite a long distance before disappearing and they can go through enemies. Because of this, they have no knockback whatsoever. Can be fired quite fast as well.

Side Special

Propeller Dagger

13% (clean), 10%-7% (late)

Shovel Knight uses the Propeller Dagger to fly horizontally. A good recovery move but Shovel Knight is still open to down and up aerials and attacks from behind. The dagger breaks shields and does high damage if hit immediately but loses damage and shield break capabilities the longer it’s out.

Alternate 1

Throwing Anchor

16% (clean), 13%-10% (late)

Shovel Knight throws the Throwing Anchor up in an arc that does high damage and knockback. However it loses damage the longer it’s out and disappears after contact with anything (excluding soft platforms).

Alternate 2

Shovel Shwing

12%, 1.2x (reflected projectiles)

Shovel Knight swings his shovel which does good damage and hitstun while turning enemies around. It also reflects projectiles.

Up Special

Mobile Gear

3%

A Mobile Gear appears under Shovel Knight’s feet and he jumps off it. If the input is held on the ground, Shovel Knight moves forward using a Mobile Gear that rolls forward as he’s on it. He can attack while on it and hops off once it reaches a ledge or with a press of the special button. He can also be attacked out of it!

Alternate 1

Ichor of Renewal

Shovel Knight drinks the Ichor of Renewal which allows him to float anywhere freely without being hit for a short period of time. He cannot use any attack during the Ichor’s effects.

Alternate 2

Shovel Force

17%

Shovel Knight slams his shovel down in midair in which the force is enough to push him upwards. The shovel does alot of damage and can initiate a meteor smash.

Down Special

Dig

10% (hit)

Shovel Knight digs a hole which can trap those that step over it. If used against an opponent on the ledge a meteor smash is initiated similarly to Luigi’s down taunt.

Alternate 1

Ichor of Boldness

Shovel Knight drinks the Ichor of Boldness which gives him more resistance to knockback and allows him to take less damage for a short period of time. After being used it can’t be used for a short period of time.

Alternate 2

Treasure Dig

2%

Shovel begins to dig the ground as various gems and pearls pop out of the ground flying in all directions. The gems damage opponents.

Final Smash

Order of No Quarter

60% (total)

Shovel Knight grabs the opponent initiating an animation which involves all 8 knights from the Order of No Quarter appearing to unleash attacks on the grabbed opponent. When complete, Shovel Knight and The Black Knight appear to deliver a synchronized powered up Charge Handle to the opponent sending them flying.