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If you really want a good zombies mod updated to the latest game version, please go and show TheSpaceDad your support by leaving a comment with suggestions/ideas that you would like to see on his current Undead Streets project.

Add the .dll and .pdb files from the zip to the scripts folder. (Your C:/GTA5Directory/scripts/)

NATIIVE UI GOES IN YOUR SCRIPTS FOLDER

USAGE:

Once in game you can hit 'I' to bring up the inventory, and craft items with C, and show how to make the items with F.

You can hit F10 to bring up the zombies menu.

You can go up to a bodyguard and press E to configure him/her.

When in front of a vehicle with low engine health, 'E' to repair it.

NOTES:

Zombie are attracted to noise so be weary of that or you may attract the horde. Manage your survivors so they won't shoot when you don't want them to. (Remember that you can apply tasks to all survivors at once).

This IS a survival mod, so food and sleep need to be managed, make sure you hunt for food and loot for resources regularly so you can stay alive in this cold new world.

If you run into a "friendly" group, try not to shoot at them. During a zombie apocalypse there is no such thing as being civil.

Build up your camp, and recruit new survivors. Remember that you can tell them to stay behind and "Chill" if needed.

Manage weapons you share with your group. After all, weapons are the key to having the upper hand against dangerous enemies.

Zombies are pretty much the same, but the performance loss is completely gone.

You can clear out restricted areas of zombies (airport, prison, docks, etc)

Weather randomly changes after waking up from sleeping.

Added ammo crafting on the work benches.

Added full controller support (Dpad left to open inventory and to navigate to the menu).

Added new buildable inventory items and resources.

Added ability to lock/unlock doors and gates.

Added the ability to save/load map, guards, and vehicles.

There are two different types of air-drops (loot and weapons).

Some craftable item models have changed.

A LOT of bug fixes.

Most in-game options are now on the menu for quicker access instead of the .ini file.

Zombie damage is configurable.

Fast zombies are a lot harder in hand-to-hand combat, and they will have a greater chance of tackling you.

The survivor (guard) menu has changed.

Fixed bug where guards sometimes won't follow you or the menu won't open for them.

There is now a limit to a number of survivors you can have in your group.

v1.0.1c

Zombies are WAY more aware of their surroundings and they're a lot more sensitive to sound now.

Silencers are now craftable and work with any weapon that can have one.

Added customizable militia vehicle model to ini. Make sure you know the exact model name before entering it.

Zombie hearing range has been increased (configurable in .ini file).

Zombie health is now configurable in the .ini file.

You can now create water from a bottle, beach water, and a camp fire.

Added facial animations to runners.

You can sneak behind zombie up to a certain point before they notice you.

Added new "dirty water" resource that can be used to make clean water.

It's way easier to sleep now, and nearby enemies will be marked on your map if there are any. If you're in an area where pedestrians usually spawn like city streets etc. don't expect for it to always be free of zombies, that's just the nature of the game.

v1.0.1b

Added fast zombies (enabled via .ini file). They will tackle you, and make sure that you don't stand a chance in close combat.

Optimized a bit of the performance issues.

Added ability to loot 24/7 shops.

Updated script so it will not overwrite map (for now until I add car save/loading).

Added new "Thirst" stat.

Added 1 new inventory item and 1 new resource.

v1.0.1a

Polished some distance calculations.

Still working on optimizations.

Fixed blip sprites appearing on map for non-blip objects.

Added new banner to weapon crates menu.

v1.0.1

Zombies eat dead body's.

Optomized some of the performance issues (still looking into it).

Added some debug warnings when models don't load properly.

No longer using subtitles for showing that survivors are nearby.

Changed repair vehicle button.

v1.0.0b

Fixed invisible model bug when building walls, and stairs.

v1.0.0a

Fixed map not loading after game load, it should work 100% of the time now. Please let me know if you continue to experience issues. Thank you!

v1.0.0

Added new inventory items (stairs/doors/weapon container/flashlight).

Zombies are now killed instantly by hits to the head from melee weapons (They have to be hard hits).

Interactables are now treated the same with different interaction logic (this gives me more options in the future to add even more interactables).

Car repair time has been internally shortened (still configurable).

Hostile survivors will not spawn near you anymore (was noticing people having issues with them spawning in front of them).

Zombies will not spawn around the props you place, so if you build a camp they will not spawn nearby (you still have to kill the remaining ones).

Game-spawned planes will free fall from the sky, just like an apocalypse.

Inventory items given from loot drops are a bit more scarce than regular, however weapons are still abundant.

Bandages give a bit more health than before.

Zombies can take a ton of bullets, and they WILL GUARANTEED get back up if not shot in the head. They will no longer play the writhe/injured on ground animation even when riddled with bullets.

New animal looting animation.

v0.9.6

Fixed issue with save/load not removing out of date files.

Fixed issue with save/load creating tent's that where removed in the last save.

Add the .dll and .pdb files from the zip to the scripts folder. (Your C:/GTA5Directory/scripts/)

NATIIVE UI GOES IN YOUR SCRIPTS FOLDER

USAGE:

Once in game you can hit 'I' to bring up the inventory, and craft items with C, and show how to make the items with F.

You can hit F10 to bring up the zombies menu.

You can go up to a bodyguard and press E to configure him/her.

When in front of a vehicle with low engine health, 'E' to repair it.

NOTES:

Zombie are attracted to noise so be weary of that or you may attract the horde. Manage your survivors so they won't shoot when you don't want them to. (Remember that you can apply tasks to all survivors at once).

This IS a survival mod, so food and sleep need to be managed, make sure you hunt for food and loot for resources regularly so you can stay alive in this cold new world.

If you run into a "friendly" group, try not to shoot at them. During a zombie apocalypse there is no such thing as being civil.

Build up your camp, and recruit new survivors. Remember that you can tell them to stay behind and "Chill" if needed.

Manage weapons you share with your group. After all, weapons are the key to having the upper hand against dangerous enemies.

Zombies are pretty much the same, but the performance loss is completely gone.

You can clear out restricted areas of zombies (airport, prison, docks, etc)

Weather randomly changes after waking up from sleeping.

Added ammo crafting on the work benches.

Added full controller support (Dpad left to open inventory and to navigate to the menu).

Added new buildable inventory items and resources.

Added ability to lock/unlock doors and gates.

Added the ability to save/load map, guards, and vehicles.

There are two different types of air-drops (loot and weapons).

Some craftable item models have changed.

A LOT of bug fixes.

Most in-game options are now on the menu for quicker access instead of the .ini file.

Zombie damage is configurable.

Fast zombies are a lot harder in hand-to-hand combat, and they will have a greater chance of tackling you.

The survivor (guard) menu has changed.

Fixed bug where guards sometimes won't follow you or the menu won't open for them.

There is now a limit to a number of survivors you can have in your group.

v1.0.1c

Zombies are WAY more aware of their surroundings and they're a lot more sensitive to sound now.

Silencers are now craftable and work with any weapon that can have one.

Added customizable militia vehicle model to ini. Make sure you know the exact model name before entering it.

Zombie hearing range has been increased (configurable in .ini file).

Zombie health is now configurable in the .ini file.

You can now create water from a bottle, beach water, and a camp fire.

Added facial animations to runners.

You can sneak behind zombie up to a certain point before they notice you.

Added new "dirty water" resource that can be used to make clean water.

It's way easier to sleep now, and nearby enemies will be marked on your map if there are any. If you're in an area where pedestrians usually spawn like city streets etc. don't expect for it to always be free of zombies, that's just the nature of the game.

v1.0.1b

Added fast zombies (enabled via .ini file). They will tackle you, and make sure that you don't stand a chance in close combat.

Optimized a bit of the performance issues.

Added ability to loot 24/7 shops.

Updated script so it will not overwrite map (for now until I add car save/loading).

Added new "Thirst" stat.

Added 1 new inventory item and 1 new resource.

v1.0.1a

Polished some distance calculations.

Still working on optimizations.

Fixed blip sprites appearing on map for non-blip objects.

Added new banner to weapon crates menu.

v1.0.1

Zombies eat dead body's.

Optomized some of the performance issues (still looking into it).

Added some debug warnings when models don't load properly.

No longer using subtitles for showing that survivors are nearby.

Changed repair vehicle button.

v1.0.0b

Fixed invisible model bug when building walls, and stairs.

v1.0.0a

Fixed map not loading after game load, it should work 100% of the time now. Please let me know if you continue to experience issues. Thank you!

v1.0.0

Added new inventory items (stairs/doors/weapon container/flashlight).

Zombies are now killed instantly by hits to the head from melee weapons (They have to be hard hits).

Interactables are now treated the same with different interaction logic (this gives me more options in the future to add even more interactables).

Car repair time has been internally shortened (still configurable).

Hostile survivors will not spawn near you anymore (was noticing people having issues with them spawning in front of them).

Zombies will not spawn around the props you place, so if you build a camp they will not spawn nearby (you still have to kill the remaining ones).

Game-spawned planes will free fall from the sky, just like an apocalypse.

Inventory items given from loot drops are a bit more scarce than regular, however weapons are still abundant.

Bandages give a bit more health than before.

Zombies can take a ton of bullets, and they WILL GUARANTEED get back up if not shot in the head. They will no longer play the writhe/injured on ground animation even when riddled with bullets.

New animal looting animation.

v0.9.6

Fixed issue with save/load not removing out of date files.

Fixed issue with save/load creating tent's that where removed in the last save.

Guys download OpenVhook it has the scripthookv.dll download that and download scripthookv + native trainer copy dinput8 and the trainer(if you want) and also scripthookv.net which we all know and there but it will only work on some mods/scripts and trainers

Works fine 23/05/2020
-To save guns you need to build the weapon crate (Thats the reason to it exist, duh)
-To craft some things, you just need to be very close to the campfire, dont be close enough to get burn, it is desgined to the look back button, dont worry it works anyway.

@SyngeJayy the best zombies mod but sometimes after a few minutes zombies,survivers or Merryweather not spawn i press Insert key for reload scripts then press F10 to start the infectionmode and works again...you must define the key for reload scripts in ScriptHook V Dot Net ini. (Sorry for my English : )

Simple Zombies is thee best and only zombie mod I will put in my game. Everything still works! I tried the other's and there is something wrong or unappealing about all of them this one is the best. You have to eat and drink and live like you are in a real Zombie outbreak. Excellent job Sollaholla! Thank you very much. Two thumbs up. CHEERS ;-)

Great mod so far, however, whenever I press I for the inventory to come up, something comes up as well saying that a delivery vehicle is being sent to me and then a semi truck shows up and makes a ton of noise. If I'm on a roof, it slams into the wall. It does it EVERY time, so once when I was looking through my inventory over-night it brought a bunch of semi's to my location and it takes me out of the realism. Is there any way to fix this? I've never seen this before.