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After years of playing Doom, for the first time I'm noticing a few interesting things in the levels.

The brown walls on the outside areas of Doom Episode 1 are actually the walls of probably a crater in Phobos, those white pillars in E2M7 are actually the spawning vats the map name is referring to, and those rooms full of nukage in MAP10 are actually fuel tanks.

This might sound really obvious to some, but I'm from the generation where 3D was already a thing, so Doom's architecture really forces me to use some imagination. It's quite interesting nonetheless.