Comments

Comment by Ragingkid

Has a unique animation that changes depending on whether or not it goes first. When it goes first, it teleports behind the target, Shadowstep-esque. And when it doesn't go first, the pet will just move towards the enemy and strike it normally.Despite the floating combat text showing the damage like as if it's ONE strike, it's actually two different strikes that both have their own rolls on whether or not they miss/are dodged, and only the first strike is buffed from single-attack abilities like Supercharge.

Similar to Pounce, but does 2 less base up-front damage and 2 more base damage if you go first.

Also, if you use this ability, and only the first strike is needed to kill the enemy (and I'm guessing when you DIDN'T miss, or else it wouldn't even do this) it will use the animation like as if you didn't go first, even if you did.

Comment by asherkobin

This is better than abilities that do 1-2 attacks plus one more if going first. Predatory strike is guaranteed although the additional damage can be missed/dodged.

Comment by Maryweld

Although the damage of this ability appears as one number on your screen, it is actually split into two instances, the first part and the bonus part if your pet goes first (you can see this on the Pet Combat Log). This means that, if your pet went first, either part can be dodged or miss to give the illusion that this ability did much less damage than it should have.

Comment by Whoisthiscook

Wuju Style!

Comment by ihax4snax

the animation appears to have been updated as if your pet is faster the animation now shows 2 separate attacks as well as 2 numbers showing the damage of each strike respectably.

Comment by Ottius

Either it's bugged, or the wording is wrong. Should be like this: Deals additional X damage if the user strikes first.Because if the user is faster than the enemy, but the enemy deals damage first (Surge, for example), the additional damage doesn't happen.