Daggerford: DUKE PWYLL ANNOUNCES NEW SECURITY MEASURES
Shortly after a recent incident, in which an evil cleric who was
being held in the Duke's dungeons managed to escape, Duke Pwyll
announced that he has obtained a device which is able constrain a
magic-using prisoner, and this device might well have stopped the evil
cleric from escaping had it been available at the time. Rumours abound
that the device was in fact recovered from the headquarters of the
evil clerics, reputed to be the beacon in the Lizard Marsh.

SHRINE TO FOREIGN GOD SET UP IN DAGGERFORD
Further to a recent article, in which it was reported that the
clerics of the foreign god, Ukko, were unusually active, a small
shrine has been errected to Ukko in Daggerford. The priest in charge,
Mob Rituel, said that he was building the shrine with Duke Pwyll's
permission, and that he thought many of the residents of Daggerford
would appreciate having somewhere to be able to pay their respects to
Ukko.
However, when asked about the new shrine, the priest at the shrine
to Tempus said that he thought this new shrine was unnecessary, and
that Tempus was the god that Daggerford residents should pay their
respects to, especially those also in the Daggerford Militia.

EVIL BEACON PROVES TOO MUCH FOR DAGGERFORD MILITIA
An unnamed source provided us with a copy of a report from Sherlen
of the Daggerford Militia to the City Guard in Waterdeep, and the
contents reveal that the Evil Green Beacon in the Lizard Marsh could
not be dealt with by an elite group of Daggerford Militia, even after
several attempts. The report spoke of several militia members having
died, and a highly powerful group of Evil Clerics (one of whom it is
believed escaped from Duke Pwyll's dungeons) apparently attempting to
control the Evil Beacon itself. The City Guard were asked to send a
crack team to deal with "a potentially highly dangerous situation". We
advise all shipping to keep well clear of the beacon in case these
clerics do manage to control the beacon.

RUMOURS OF "SUICIDE MISSION" ABOUND IN DAGGERFORD
Although we have no evidence to substantiate it, rumours have been
flying in Daggerford that a "Suicide Squad" may be selected from among
the Daggerford Militia for some highly secret mission, possibly
concerning Dragonspear. It has been noted that many of the more
capable members of the Daggerford Militia have been asking for an
"extended break" - presumably to avoid being selected for this
mission!

Wild Coast: Free City of Elredd: Item Search Identified
WEAPON MAKER REVEALS SEARCH: INTERVIEW WITH DODGER MAHON
In an exclusive interview with Dodger Mahon, recovering from his
violent attack two weeks ago, the untold story can now be recounted.
Dodger is unable to identify the attackers although he said there were
four of them, three men and a woman, they wore black facemasks and
were human.
It seems that 32 years ago Dodger was a young adventurer swordsman
with a group, five humans and a dwarf, that joined a party of dwarves
heading to the Yatil mountains to search for an abandoned dwarven gold
mine. Even now, Dodger refuses to divulge the exact location of the
mine. "It ain't none of yer business" he said to this reporter.
He did indicate the old mine is located deep in the southern
portion of the Yatil's along a small river or stream high up on the
side of a mountainous hill. The party consisted of thirty-four
dwarves and five humans and it was during the excavation work Dodger
found his "item".
"There were four human skeletons laying in a side passage, where
it looked like they were ambushed, and in providing a decent burial I
noticed the small statue of a dog along one wall partially under a
body." Dodger says it was called an "onyx dog"--a magical animal.
It was not long after this discovery that the party was attacked
by a large war band of orcs and forced to flee the mine. Only two of
them made it out from the mountains--one dwarf and Dodger--and the
dwarf died of wounds later and was buried on a hillside. Dodger said
he placed his valuables in a secret compartment he carved in the wall
of his living quarters. He also indicated that the dwarves had placed
a modest amount of treasure and items into a hidden storeroom and it
should still be there.
Dodger indicated he had drawn a map to the mine and that was what
his attackers wanted. "They beat me and I would not talk, but the
woman did something and before I know it I was babbling like a baby
and I told them where it was" Dodger exasperated. He also said the
party he had hired had made a copy of the map and that his only son,
missing over a year, had a copy as well. The party consisted of three
hardy adventurers--two half-elves and an elf of noble upbringing.
Dodger says these adventurers plan on finding a couple of others to
help them along the way.
Dodger hopes the adventuring party can find his son and recover
the statue lost in his youth. "All I want is my son and the statue, if
they find other stuff they are welcome to it."

Krynnspace (Spelljammer Tie-in), near the Stellar Islands.
SPACE PIRATE OPERATION BROKEN
A Krynnspace pirate operation, based on the old dwarven citadel
Forge of Reorx, was recently broken. The dreadnought Eternal
Wanderer apparently encountered agents of the pirate ring immediately
after entering the sphere, and pursued them after the capture of their
first officer, Hall-ee-mor Dargess.
The pirate leader, a Cartanian mountain elf named Jamian
Blackleaf, captured Dargess as part of a personal vendetta against the
bard. Captain Onestar of the Eternal Wanderer discovered the
whereabouts of the citadel after interrogating two neogi agents of the
pirates and investigating charts taken from a pirate mindspider.
The battle between the crew of the Wanderer and the pirates took
place on the docking platform of the citadel, with the crew of the
Wanderer being victorious. Meanwhile, Dargess had defeated Blackleaf
in a personal duel.
Blackleaf was turned over to the Krynnspace detachment of the
Imperial Elven Navy to answer for two counts of mutiny, twelve counts
of murder, numerous counts of kidnapping, and a variety of piracy
charges accumulated over the last seven years. Blackleaf has
reportedly been taken to the sphere of Ilandas, an Imperial
stronghold, to stand trial. The rest of the pirates were detained on
the citadel under guard, and have since been turned over to various
Krynnish governments to stand trial.
In a brief interview, Mr. Dargass reported that Blackleaf had been
holding thirty-seven prisoners on the citadel, mainly for his own
amusement. The prisoners had been petrified by means of a modified
wand of petrifaction. The wand was handed over to the Navy to be used
as evidence in Blackleaf's trial.
Jamian Blackleaf used to serve the Imperial Elven Navy in Solaris,
and later in Krynnspace. Seven years ago he led a mutiny on two
ships, and established a pirate operation on the abandoned dwarven
citadel (the Forge of Reorx was deserted shortly after the
Cataclysm). A group of neogi renegades joined the pirates about four
years ago as part of a "business arrangement." The Elven Navy has been
unable to capture Blackleaf due to inaccurate information and pressing
business elsewhere in the sphere. If convicted, Blackleaf could spend
750 years in a labor camp with no chance of parole.

Tyr: WATER SOURCE SLOWS TO TRICKLE
The nobleman Agathorius Trimaleon, who had opened his estate to
the citizens of Tyr for free access to water, announced today that the
water source has slowed to a trickle. He did not close his gates, but
it is said that some of the citizens have once again resorted to
paying King Kalak's templars for a reliable source of water.
Trimaleon said it is nothing to worry about, the source
fluctuates, but citizens are still worried that Kalak's grip, once
iron-tight and recently loosened slightly, is being reasserted.

(The World of Darkness is the Gothic Punk setting of the Storytelling
game systems)

New York City: WOLVES OVERRUN THE BIG APPLE
Sweet fruit so soon turns bad. This is the thought occupying the
minds of much of the Kindred population of New York City this evening,
as packs of werewolves openly roam the streets of this city as they
once did in Roman Paris. The situation here is nothing short of open
revolution, as the werewolves stage a power play and take over this
once-great vampire principality. Speculation is rampant over the
motive behind this coup; many think it is the result of failed
machinations within the ranks of the Camarilla itself. This reporter
was lucky enough to be present at a secret meeting of hundreds of the
besieged Kindred in and underground cavern beneath a burned-out night
club. The mood was one of extreme unrest; the Prince was reported to
have gone into hiding indefinitely, and his second-in-command and
once-friend of the local werewolves, a Gangrel named Troy, had been
brutally diablorized only a few days ago by the group presiding over
this meeting. The main topic under discussion was whether the
assembled vampires should abandon the city and try to find homes
elsewhere or try to ride out the nightmare. It soon degenerated into a
blatant play for power by the young but charismatic Brujah known only
as "Slash," who shouted idealistic promises to the crowd as hopefuls
chanted his name. Slash is not widely known among his fellow Kindred,
but has gained some reputation among mortals as lead singer of the
rock band "Vile Orgasm". The meeting broke up in utter chaos as the
werewolves, taking advantage of the vampire's disorganized state,
chose this time to attack in force, routing most of those assembled
and sending several to their final death. Slash, one of the few to
stand firm against the assault, gave this fortunate reporter a few
moments of his time. When asked his opinion on the cause of this
mayhem, he responded, "Yeah, you shoulda been there. Those wimps
didn't see it comin'! Slash for Prince!" Though most of those
remaining reached an agreement with the werewolves to flee the city in
return for their lives, Slash claims that he will remain in town long
enough to finish his latest tour. Only time will tell if his career is
destined to come to a quick and bloody end at the hands of New York's
new masters.

Beacon, Sphere of Solaris
MULDRAVIAN STELLAR NAVY RELEASES NEW WARSHIP, ELVEN NAVY CONCERNEDOfficial press release of the Spelljammer's Aid Society.
The Muldravian Stellar Navy, operating from their outpost on the
planet of Beacon, recently defeated a trio of neogi deathspiders using
a new warship of human design. The new ships are roughly the size of
an elven armada, and are constructed of metal and thick wood. They
resemble a large bird of prey, like an eagle, and have several squat
towers on the back. They are equipped to carry twenty two-ton assault
craft, and sport a variety of weapons, including (in at least one
case) a greek fire projector. The ships are called Warhawks, and
four of them are known to be completed and in service.
Two of these ships, named the Terranova and the Caladek, destroyed
two of the attacking deathspiders and forced the third to withdraw,
while suffering very low casualties. One should also note that these
two vessels did not have the benefit of their Sparrowhawk assault
craft. The third deathspider was later captured by marlin ships and
the neogi taken prisoner.
This is the first time since the First Unhuman War that a human
ship has appeared to rival the Elven Armada. The first such attempt
was the poorly designed Cuttle Command, which is now only used as a
garrison or station and not a warship. The Warhawk, which is capable
of making ground landings, could eventually pose a threat to the
elves, at least in Solaris.
The Muldravian Stellar Navy, of the groundling human Muldravian
Empire, has been the primary spelljamming power in Solaris for almost
twenty years. The elves managed to break their own power base after a
series of civil wars, which made it necessary for the humans to fend
for themselves against the various threats of wildspace.
This is the second time the Muldravians have attempted to design a
ship to rival the Armada. The last attempt was Project Kraken, which
used a variation on the aforementioned Cuttle Command. This project
had to be scrapped due to continued problems, but shortly thereafter
is was discovered that the elves had sabotaged the project. Tensions
between the Muldravians and the elves have been very high for the last
decade as a result of this incident.
With the release of the Warhawk, however, it is clear that the
Muldravians have successfully developed, built, and tested a ship that
can act as a mobile command center and as a battleship. The elves are
outraged, and had the following statement:"The Imperial Elven Navy has always considered the safety of all
free loving races its highest priority. The use of a warship like the
Warhawk by a human nation is unnecessary. The Muldravians would be
wise to terminate the project and devote their energies elsewhere,
leaving the elves to defend the space lanes, as they have long done."
The Muldravians dismissed this statement with the following reply:
"The elves have historically been more concerned with their own ends
than the safety of other races, and the behavior of the Fleet in
recent years is testimony of this. The elves attempted to subjugate
the independent elven nations of Cartania by means of treachery,
deceit, and blackmail. We can not rely on the elves to do anything for
the people of Solaris unless it supports their own ends. For this
reason, we feel that we must take the defense of the space lanes into
our own hands."
The political climate in Solaris has become increasingly tense in
recent weeks, and the Elven Navy has considered deploying an
additional flotilla in Solaris. The Muldravians, for their part, are
prepared to use the Warhawk as they see fit. There are supposed to be
six more Warhawks under construction elsewhere in the sphere, but
there is no evidence to support or deny this. If this is true, then
the Muldravian Stellar Navy could have ten warhawks in service within
six months' time. This would outnumber the number of armadas in the
sphere, which has remained at five since the close of the Second Elven
Civil War, twenty years ago. One should note that the Elven Navy has
maintained a very weak presence in Solaris since this conflict, but
still resent the ascension of a human nation to prominence in this
important sphere. The Muldravians, who were supporting the independent
elven nations, were pulled into the Second Elven Civil War after a
surprise attack by the Imperial Navy, twenty-four years ago.
The navy is prepared to lay heavy sanctions on the Muldravians,
who are ready to respond in kind, and the possibility of a local war
is a real one. It is more likely that the Muldravians will use the
new ships to deter the increasing pirate and vigilante activity in the
sphere (as reported in the December issue of this journal), but
continued disputes with the navy is inevitable.
Additional details will be provided as they become available.

The Republic of Darokin: Elstrich:
BARGE GUARDS NOSE AROUND, LOCAL MUSCLE HIRED
The guards of a barge of fine porcelaine, being carried from
Athenos, more than a week's journey to the south, have been nosing
around town, hanging out with the locals, and listening in. They
apparently docked here for repairs, after the hull of the barge was
seriously burned in an incident a day's travel to the east.
In an unrelated development, another stranger travelling through
has hired some of the local muscle for a job some distance to the
west. No specifics of the job are known, although people who weren't
familiar with swordplay were turned down, and those picked seem to
have a penchant for aggressive behavior. Little is know of the
stranger, other than he hired these people, and everyone's memory
seems a little foggy with respect to his presence.

The Republic of Darokin: Armstead:
GOBLIN ATTACK REPELLED WITH EASE
Goblins attacked the walled village of Armstead recently, but were
easily repelled by the troops temporarily stationed there. When
questioned about how it compares with duty stations at Fort Hobart or
Fort Nell, soldiers invariably replied that, one place or another,
it's still their job.
The citizens were suitably appreciative of the military's
presence.

The Grand Duchy of Karameikos: Ruins of Krakatos:
THYATIAN NATIONALS SLAUGHTERED DURING NEW YEAR FESTIVAL
The bodies of five ex-Thyatians, all the scions of various
Thyatian households that relocated to Karameikos when Duke Stefan was
granted the land, were discovered in the ruins of Krakatos. They had
apparently been in a fight of some sort, and investigation placed it
as occuring during the New Year festivities. The five were all known
for their anti-Traladaran sympathies, and were known to spend a great
deal of time together.
Officials are worried that this may be the beginning of nation-
wide problems resulting from the recent riot in Threshold.

Empire of Thyatis: Thyatis City:
PORTENTS ON YEAR'S EVE ANNOUNCED BY CITY'S PRIESTS
Various priests of many different Immortals have announced
mysterious omens, all occuring on the Year's Eve. They ranged from
apocalyptic visions to warnings. It is said that beasts slaughtered
for the festival did not die, or their entrails were tied into knots,
and vultures perched on the palace of the Emperor and would not leave
even when shooed away.

Hollow World: Kingdoms of Nithia:
PHARAOH TAKES MILITARY TO TASK
In a reaction to reports of the loss of several companies in the
forests controlled by the Tanagoro tribesmen, Pharaoh Ramose IV has
taken his generals to task and replaced half their number. The army
had apparently clashed with Milenian forces in the middle of Tanagoro
forests, breaking one of the conditions of the safe passage agreement
made with the tribesmen.
The new generals have vowed to take the agreement considerably
more seriously, and the relieved commanders have been properly
executed.

Hollow World: Hutaaka:
MYSTICS FEAR THE WORST
Various priests and priestesses of Pflarr, the Hutaakan Immortal,
are worried, as visions of the avenger of a race of one-time slaves
have plagued their dreams of late. They have frantically searched
records and cast auguries to determine the source of this avenger,
said to carry the fate of the Hutaakan race in his hands, so far to no
avail.

Hollow World: Milenian Empire: Temple of Petra:
HIGH PRIESTESS RECEIVES VISION
The High Priestess of Petra apparently received a vision from
Petra recently, in which the Empire was plunged into darkness at the
hands of the Zargosian wizards. The calamity apparently can only be
prevented by the faith of one of her Defenders, yet the identity of
this Defender of Petra remains unknown. All that is known is that the
Defender shall come from the east on a grim mission.

Melinir: Village of Bywater:
LIBRARY ATTEMPTS TO RECLAIM BOOK
A man walked into Bywater today, claiming to be from Melinir's
library, seeking the reputed owner of The Big Book of Sappy, Drivelly
Love Poems. He claims that the book is owned by the Library of
Melinir, and he learned of the extremely over-due book's current
locale thanks to the Library's subscription to The Adventurer's
Journal.
Harfur Glumtoes, gnome scholar, said he would be happy to return
the book, if it were still in his possession. Apparently, however,
someone had, in turn, stolen it from him. He pointed the library's
representative to a bard living at the edge of Bywater.

Gordeyne: Kont: 349 A.G.W., 3rd month
JUVENILE GIANTS SLAUGHTER SOLDIERS IN NORTH-GORDEYNE
Two surving soldiers of the patrol from Sayfort to The Bruenst
report an attack in the hills by huge unknown creatures. One kept
talking about 3 animals taller than 4 meters, the other one was
constanly sniggering and mumbling of about 10 funny big humans. After
two days they were still under shock and transported to Sayon's resort
for mentally ill people. One other soldier died after few hours. Two
further soldiers apparently could not escape the attack.
Two days after the incident, 40 soldiers plus their leaders worked
from both sides The Bruenst and from Sayfort into the hills. The
lieutnant of the group starting from The Bruenst did not want any
travellers in the hills. Only the persistent convincing talk of a
Thandorian priest to the lieutnant made it possible for a small group
of travellers to follow the soldiers.
Almost halfway into the hills, a group of 2 juvenile hill giants
accompanied by 4 ogres attacked the 23 soldiers and 5 travellers. As
it turned out, the travellers were a good help to the soldiers who
were the main target of the offenders. After a battle of about 15
min, giants and ogres were dead. A large amount of valuable goods was
found in their bags which was transported to the temple of Jeremia in
Kont.

Gordeyne: Andrior Re Soris: 349 A.G.W., 8th month
NEVANIEL'S PEOPLE RESCUED FROM EVIL CLUTCHES
Sekanamel, ranger and prince of Andrior (the the elven town still
suffering from the attack of underworld creatures), asked a group of
visitors, friends of the local Rhyani, to help the town by carrying
out the annual routine trade trip to Nevaniel, some 4 days north of
Andrior. As it turned out, the holiday hikers arrived just in time to
rescue the 10 inhabitants from sure death.
After Rhyani and her friends followed a tunnel system they found
the Nevaniel people in the clutches of 5 evil humanoids. Luckily,
invisible and silent dwarven friend H.B.Baidschi could backstab
the mage by surprise, deadly. After a hard fight only the priestess
was kept alive for later questioning.
Lothiriel, dedicated herbalist, who set up shop in Nevaniel about
300 years ago had not realized that the hill bore a system of tunnels
opening into a back room of Nevaniel. After their return the prince
of Andrior offered life time settlement in Andrior to the friends of
Rhyani, two humans, a dwarf, a halfling, and a half-elf.

1000 miles north of Tri-foss: CARAVAN RAIDS THWARTED
Our correspondent in Fossland has received word on recent
banditry carried out against caravans well to the North. Apparently,
as stated in the last FNN, a investigation was being carried out by a
Cleric from Fossland and a number of locals. This has recently
concluded in a fight with a band of monstrous orcs led by a half-orc.
A number of the raiding party were killed by the noble investigators
who had kept company with a caravan.
After further investigation, and various searches of
Merchant's shops and storage houses, with the help of the local
Marshall of Gird and other initiates of Gird, the local owner of the
general store was arrested after a protracted struggle. He was
unmasked as a worshipper of 'The Tangler', Goddess of strife,
mischeviousness and revenge. He is now being questioned by the local
authorities and the investigators, and they hope to gain more evidence
on the activities of other initiates within the town in the future.

CENTURIES OF PEACE SHATTERED
A nearby peaceful and tranquil land has recently been subject
to a horrendous attack by creatures of unknown nature. One survivor
escaped into town yelling about 'his friends being killed'. A few
locals and a pair of travellers were willing to investigate these
unbelievable accusations.
As far as this reporter can make out from the tales that have
been banded about after the band's return, there had indeed been an
attack on a caravan and the bodies had been removed along with the
caravan's load. The party then tracked the obvious trail to an
ostensibly old ruined keep which, upon investigation showed signs of
fortification.
The party entered the keep and after navigating a set of
traps, encountered what can now only be described as skeletons. With
the help of a foreigner, that was said to believe in the mythical
being he called Makar, God of Healing, the skeletons were routed with
dispatch and the goods recovered. Other information is still being
collated about what appears to have transpired after this encounter,
but with the appearance of supposed mythical creatures like skeletons
and people actively trying to resurrect interest in religion in this
civilised region, it can only lead to trouble in the future and a
return to the legendary dark times centuries ago.

NEWS UPDATE:- EVIL AT LARGE
Within the last few minutes we have recieved official word
from the official sources close to the Mayor about the terrible
discoveries at the abandoned keep. Apparently, after confronting and
defeating a force of walking skeletons, the investigators were held by
some unknown force for minutes before being released and addressed by
a loud ominous voice. They advanced into what must have been the
keep's main room and were confronted by a matching number of black
armour clad men and what we are told was a worshipper of some sort of
Evil god. We do not, of course, expect our readers to believe that
Gods exist but we must report the information that has come to us in
its entirety.
Apparently, the adventurer's engaged the followers apparently
watched with disdain by their leader. After disposing of his retinue,
the supposed cleric disappeared without trace from the keep with a
laugh wringing in the parties ears.
This does not bode well for the future, and if it is to be
believed, then the entire land is under threat by someone with such
power. Hopefully, with proper use of the common magics readily
available to the town it should be possible to send a party more
capable, and less intoxicated to show these tales for what they are, a
palpable sham.
This reporter does not believe that mythical creatures and
fallacies like gods have come back to this wonderful land. It will
take more than the word of a half crazed caravan driver and a party of
itinerant foreigners and local militia drunks to make me believe that
anything unusual has come to pass in this good land, but we felt that
you as the reader were entitled to a full coverage of this weird
episode.

Mel: MCSSENCT@CLUSTER.CC.DUNDEE-TECH.AC.UKGo back to index.jpembert@bribri.ci.ucr.ac.cr