that bosnian sniper:Bhruic: Depends on what you were looking for. ME2 took a lot of the RPG elements of ME1 out, and focused more on being a shooter. If you like shooters, then you probably thought ME2 was better. If you like RPGs, you probably thought ME1 was better.

Will people ever get over the idea that endless micromanagement on the character sheet and inventory screen, especially when done through a less-than-stellar GUI, are "RPG elements" without which a game cannot be an RPG?

Christ, it's this mindset that has people trashing Skyrim while lauding Oblivion as the best TES game, because you could (hell, had to with level-scaling) min-max your character to the teats through endless micromanagement. While, Skyrim has much more of the "pick-up-and-play" feel of organic character development Bethesda was aiming for from the beginning of the series.

Mass Effect 2 started the downhill slide where the game became less about story and more about doing stuff that looked cool, making characters that look cool, and appealing to teenage male fantasies. This culminated with the shiatting on everything the story was supposed to be that we got in the ME3 ending.

Mass Effect 2 took what was an amazing story set in an amazing universe and changed it into a cliche, name branded, MTVized rule-of-cool-athon. Mind you it was a fun game (I have nearly 300 hours of playtime with it according to Steam). But as a continuation of the Mass Effect story as set up in ME1, it pretty much sucked.