■ When you put this creature into the battle zone, your opponent chooses and destroys one of his creatures.

■ Double breaker

■ At the start of your turn, if this card is in your graveyard, you may put 3 of your other creatures from your graveyard on the bottom of your deck and destroy one of your creatures. If you do, put this creature into the battle zone.

* Gate of Moonless Night: When you put a Magic Tool into the battle zone, you may choose 2 of your Magic Tools in the battle zone and your graveyard and summon this creature from your hand or graveyard onto those 4 cards for no cost.

* Double breaker (This creature breaks 2 shields.)

* When you put this creature into the battle zone, each of your opponent's creatures in the battle zone gets -3000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

■ All fire Jokers creatures in your hand get "Jokers Over Explode" 2. (You may pay 2 less to summon a creature that has "Jokers Over Explode" 2. If you do, put it on the bottom of your deck at the end of the turn. Then draw a card)

■ When you put this creature into the battle zone, reveal the top 4 cards of your deck. You may put a Jokers card from among them into your hand. Put the rest under your deck in any order.

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. That creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Choose one of your opponent's creatures in the battle zone and put it into its owner's mana zone. Then choose a non-evolution creature from your opponent's mana zone and your opponent puts that creature into the battle zone.

■ When you put this creature into the battle zone, return all your shields to your hand. However, you can't use the shield trigger abilities of the cards. Then put the top 5 cards of your deck face down into your shield zone as new shields.

■ Look at the top 5 cards of your deck. You may take a creature from among them, show that creature to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.

■ When you put this creature into the battle zone, look at the top 3 cards of your deck. You may choose a Metallica or a spell from among them, show that card to your opponent and add it to your hand. Put the rest on the bottom of your deck in any order.

* Bad Action Dynamite 1 (You may reduce this creatures summon cost by 1. If you do, destroy this creature at the end of the turn.)

* When you put this creature into the battle zone, look at the top 3 cards of your deck. You may put a Beat Jockey from among them into the battle zone. Put the rest of them on the bottom of your deck. At the end of the turn, destroy that Beat Jockey.

■ Minomajikaru: At the start of your turn, you may put this creature into your mana zone tapped. If you do, choose a non-evolution creature that costs the same as or less than the number of cards in your mana zone and put it from your mana zone into the battle zone.

* When you put this creature into the battle zone, reveal the top 3 cards of your deck. You may put any spells revealed in this way into your hand, and the rest on the bottom of your deck in any order.

■ When you put this creature into the battle zone, choose one of your creatures in the battle zone, and put it into your mana zone. Then, your opponent chooses one of his creatures in the battle zone, and puts it into his mana zone.

■ Put a non-evolution creature from your mana zone into the battle zone. Choose a non-evolution creature from your opponent's mana zone and put it into his battle zone. Then, choose one of your creatures and one of your opponent's creatures and put them in their owner's mana zones.

* Neo Evolution: You may put this creature on top of one of your creatures. If a creature is under it, treat it as a Neo Evolution Creature.

* Double breaker

* Whenever one of your Neo Creatures attacks, your opponent puts the top card of his deck into his graveyard. If it's a spell, you may cast it for no cost. If you do, put it into its owner's graveyard after casting it.

* Neo Evolution: You may put it on one of your water creatures. (If a creature is under it, treat it as a Neo Evolution Creature.)

* When you put this creature into the battle zone, choose one of your opponent's creatures and return it to it's owners hand. If this is a Neo Evolution Creature, your opponent can't summon creatures that costs the same as that creature during his next turn.

* When you put this creature into the battle zone, look at the top 5 cards of your deck. From among them, you may take a spell, show that spell to your opponent and add it to your hand. Then put the rest on the bottom of your deck in any order.

* When you put this creature into the battle zone, you may cast a spell from your hand that has "Spark" in its name for no cost.

■ This creature can attack your opponent on the turn you put it into the battle zone.

■ When you put this creature into the battle zone or whenever it attacks, you may discard a Jokers from your hand. If you do, choose a card in the battle zone that costs less than the discarded card and put it on the bottom of its owner's deck.