Reviews & Articles

The main changes from the original title come from different implementation of post processing and various effects. A number of things have changed from AO design and AA methods, and there's been a very clear focus on mass optimisations. For the most part the redux has been

So this will be my last review for quite some time, and in an effort to do something at the community's behest, I neglected to realise that adding a "your mom" option is never a sensible idea in a poll - it always wins. I am a man of my word however, and a review of my mum beat

Performance was actually fantastic. The game looks super slick, not quite as bright and shiny as Trine, but still pretty damn excellent. Despite the heavy focus on physics my system didn't take a remotely large hit to performance except when fire got involved.

Shadwen is the new piece of IP from Trine developers Frozenbyte, diving head first into the foray of 3D stealth adventure after the poorly received Trine 3. Despite being shiny new in terms of character and story, there are clear throwbacks to their old titles, particularly in

Performance overall was stellar, though the game was not without its occasional peculiarities. My main gripe was tooltips bugging out constantly, which while not game breaking, did become immensely infuriating after two dozen hours. It would show icons but text would be invisible

Stellaris is a new breed of 4X space strategy by Paradox Interactive, labelled as a new breath of fresh air in an otherwise heavily cloned genre. The game sets itself closer to the likes of Master of Orion than some of the latest titles like Civilisation or Endless Space, and

Obviously as an Early Access title it's bound to have its fair share of issues. To my surprise, performance wasn't as bad as expected, and besides the odd AI glitch, the game actually relatively stable in almost every regard. There are a couple of minor animation issues

Fragmented is a new sci-fi survival game that's just jumped on Early Access, swapping stone axes and dinosaurs for beam rifles and Mass Effect style dune buggies. It has similar RPG elements to ARK, offering level ups that unlock additional crafting recipes, and features a fairly

Performance was OK. I'm mildly disappointed that an UE4 title doesn't have multi-GPU profiles, but that's merely a luxury request. The game is riddled with bugs and glitches, although the performance in general across my hardware was about average. Being an UE4 game, CPU usage

Battlefleet Gothic: Armada is a fresh new take on the Warhammer IP from Tindalos Interactive, opting for a semi-RTS style. Instead of creating an engine in-house, or using one the many strategy engines available, they've opted to wow players with the newer Unreal Engine 4.

Performance overall was totally solid. There were no nasty surprises besides the odd control glitch on the main menu (sometimes the controller refused to navigate so I was forced to use the mouse). Main gameplay seemed perfectly well bug tested, and I never really noticed

The Collider 2 is the sequel to Shortbreak Studios' original mobile title, reimagined in the gorgeous Unreal Engine 4, and accompanied by a soundtrack that delightfully reminds you of ye olde days of Rogue Squadron. It's a brutally challenging, fast paced game designed for those

For the most part performance was spot on, although I was disappointed to discover that 4K wasn't supported. The game does upscale at 1080p on larger screens, however if you Alt+Tab out and back in, the visible portion of the game will then shrink to its actual area in pixels

Stories: The Path of Destinies is a game by Spearhead games, developed entirely around the concept of replayability - what you discover in your failures will help you uncover "truths" and strive to make the decisions that see the game completed without your death

A Blind Legend is one of the first in what I hope is a long line of VI-friendly video games from developer DOWiNO, renowned for developing serious games to educate and inform players of social values. The most interesting aspect of this title is its total reliance on audio

There's not too much to be said of performance to be fair. It's quite a low fidelity titles with a lot of pretty lights spouting from guns, but nothing too hefty. Performance slides closer to the low-midrange scale of systems, and as such runs silky smooth.

Holodrive is a F2P platform shooter from Bitcake Studios, offering an almost familiar gameplay style to Awesomenauts but with a much simpler core. The game offers a pretty even battleground for all players, and allows you to unlock both cosmetic and non-cosmetic items with

Overall performance was as expected, Unreal Engine 4 is a pretty well rounded thing to utilise, so visuals are on par with the performance they require. I only ever came across a single bug, which was down to me exploring an area I was supposed to have made it to.

Adr1ft is a space "experience" by THREE ONE ZERO, one of the first games highlighted in the recent preorder storm of VR devices. For the most part it's a chance to float around in a near-realistic space environment and boost your way through a massive and beautiful environment.

Performance was almost beyond perfect. The game looks fantastic, and somehow manages to throw all this gorgeous stuff in front of you without dealing to much of a hit to your hardware. I don't think I've ever encountered a game this well optimised before, which is a credit to GGG