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You need to check BOTH warp panels and make sure they link to eachother where you want, while in Advance Map if you click on a warp on the panel theres an option called "Follow Warp" it will take you to where the warp leads thats how you check to make sure they link up properly. You also have to use the "Insert Map" option to insert the map where you want it.

Hey im very new and i made a map to where when you go to bills you can go out of his house to the right to a blocked off area and go into this forest like area and its an eevees garden i created and i was jw i have

I tried resizing the map for sevii isle 8 from 84x20 to 84x40 on Fire Red. now when i load up the game and all i see is a white screen. can anyone help???
Thanks in advance

Quote originally posted by joshblevins:

Hey im very new and i made a map to where when you go to bills you can go out of his house to the right to a blocked off area and go into this forest like area and its an eevees garden i created and i was jw i have

Can I ask how to insert Palletes? I see in other peoples hacks that they have ones that aren't in other games.

And I have this problem and I cant post a picture because I don't have 15+ posts. I'll try to explain it, when I walk from the first town in my hack, and into the first route, when you walk back, it appears all glitchy and the map becomes weird (Like things that aren't supposed to be in places are there, the map becomes bigger etc..)

Can I ask how to insert Palletes? I see in other peoples hacks that they have ones that aren't in other games.

And I have this problem and I cant post a picture because I don't have 15+ posts. I'll try to explain it, when I walk from the first town in my hack, and into the first route, when you walk back, it appears all glitchy and the map becomes weird (Like things that aren't supposed to be in places are there, the map becomes bigger etc..)

As for your problem, I'm guessing that the two maps use different secondary tilesets. If you switch from a map that uses, say, Tileset 1 to a map that uses Tileset 2, any blocks near the border that use tiles from Tileset 1 will get messed up because they'll get switched to the corresponding tiles from Tileset 2 any they will most likely end up looking glitchy.

Can I ask how to insert Palletes? I see in other peoples hacks that they have ones that aren't in other games.

And I have this problem and I cant post a picture because I don't have 15+ posts. I'll try to explain it, when I walk from the first town in my hack, and into the first route, when you walk back, it appears all glitchy and the map becomes weird (Like things that aren't supposed to be in places are there, the map becomes bigger etc..)

Sounds like each map uses different Tilesets and the mismatched tiles are within view of the border. You should buffer, 8 tiles horizontally and 6 vertically, on the connection of 2 maps. That means only use tiles that are from the same set within your buffer space.

As for your problem, I'm guessing that the two maps use different secondary tilesets. If you switch from a map that uses, say, Tileset 1 to a map that uses Tileset 2, any blocks near the border that use tiles from Tileset 1 will get messed up because they'll get switched to the corresponding tiles from Tileset 2 any they will most likely end up looking glitchy.

That Tutorial just shows how to change colours, not insert things that aren't usually in the game, like a statue or something, and yes, the Palletes are different in each map, but how does that make it glitchy exactly? What if you have a city and route that connect with each other but with completely different Palletes. You can't have the one Pallete thing for every map in-game.

Quote originally posted by Drithlan:

Sounds like each map uses different Tilesets and the mismatched tiles are within view of the border. You should buffer, 8 tiles horizontally and 6 vertically, on the connection of 2 maps. That means only use tiles that are from the same set within your buffer space.

So, if you can see the different Palletes, something will go wrong? But I did this before and it worked perfectly, then I started again on a clean rom base. I've done everything almost the same as I did, but I edited the 1st route to make it smaller since it was huge..

If someone could explain a few things for me, I'd really appreciate it.

In the hack I'm making, I'm putting a Pokemon Center in the starting town, so I used the Viridian City Pokemon Center map and changed it a little. I saved it but it saved into the Viridian City Folder, could someone tell me how to save it to my starter town folder?

When I set up the map connections, the areas were off, I tried the offset thing but I don't think it changed anything. I know the width of the two connecting maps are different, could that be it? Every time I walk between the two maps, the transition area switches around, any way I can fix that?

And could someone explain how the border works? I just tested my town and all around the map I made, there are what seem to be glitchy-looking panels that I'm assuming are the border, could I get rid of them?

This is good but, I need help putting in events in a created map, It always says "No events found for this map" How do I put them in?

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Any one seen an HGSS Starter editor? Dose it exist, probably not. Any one know how to make an editing program? I dont. If you do and want to teach me, pm or vm me about it!Ongoing challenges:Ultimate Monotype Challenge: Dragon Type Johto:0/8 Kanto 0/8 Hoenn 0/8 Sinnoh 0/8
Unova 0/8

73% of teenagers would cry if they saw Justin Bieber standing on top of a skyscraper about to jump. If you are the 27% sitting there with popcorn and 3D glasses, screaming b"DO A BACKFLIP!" copy this as your signature!!!
What pokemon games have I finished you ask? Well. Let me start at the beging, and make it aws simple as possible: All of them. Not one of the regular seires has escape the new and everything in between, even all of the Mystery Dungeon games. Rainbow

Yeah, I'm having a problem some other people already told about. I think it's worth a tut.
I made a map, placed it in the first box (Pallet Town). I wanted to put it in the route 1 box, so I inserted the map I made in the route1-map (bank 3, map 19), after that, it was still in Pallet town, but now both as 3.70 (original) and 3.19?
How do I get my map in the route1-folder?

Yeah, I'm having a problem some other people already told about. I think it's worth a tut.
I made a map, placed it in the first box (Pallet Town). I wanted to put it in the route 1 box, so I inserted the map I made in the route1-map (bank 3, map 19), after that, it was still in Pallet town, but now both as 3.70 (original) and 3.19?
How do I get my map in the route1-folder?

Thank you for posting this!! I've been trying to link my maps for a LONG time. I ended up using an entrance tile and putting the link at the top, rather than an entrance tile at the bottom, with the light(you know, like entering Mt. Moon). As long as it works, I guess

EDIT: Random question. What are SEVII ISLAND 22, 23, and 24? I hope they're unused maps, because I changed the name of SEVII ISLAND 22 to ENIGMA CAVE and gave that name to my new map.

Thanks! This helped a lot!
Edit: I need some help i want to make a whole new world and starting from Pallet town i want to go right how do i move route 1 to the right or delete it and make a new route?

Work with map connections. Make it so instead of Route 1 being connected at the top, change the connection to the right, and edit the map and the movement permissions to match the path. Also, since they worked beforehand, you know they use the same tileset, so no worries on corruption of tiles with a new connection. Unless you change the tilesets...

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