CALL LIGHTNING SPECIAL ATTACK
Range 6. Attack 3.
Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by Call Lightning Special Attack. Myrddin only needs a clear sight shot at the chosen figure. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Myrddin can be affected by his own Call Lightning Special Attack. Figures under overhangs cannot be targeted with Call Lightning Special Attack.

MYSTIC SACRIFICE
After rolling the 20-sided die for the Army Card of a Small, Medium, or Large Unique Hero you control within 4 clear sight spaces of Myrddin, you may place 1 or 2 wound markers on Myrddin’s Army Card. Add 1 to your 20-sided die roll for each wound marker you placed, even if this was enough wounds to destroy Myrddin.

The figure used for this unit is a Pathfinder figure from the Beginner Box Heroes set. Its model name is Ezren, Male Human Wizard.

Character Bio:

Spoiler Alert!

The sun was setting as the wolves silently closed in on the robed stranger. He had stopped to take in the view overlooking the ocean, and hadn't moved for some time. With a chorus of feral howls, the wolves leapt from the forest. Caught unaware, the stranger ran.

Clouds rolled in and blocked the setting sun.

The stranger’s frantic path took him skyward along the edge of the cliff. With each step he climbed higher and higher into the night.

A gentle rain began to fall.

The wolves surged forward, driven by instinct to tear the flesh of their prey: outnumbered and outmaneuvered.

The wind began to blow from off the sea.

The human reached the apex of the cliff wall, and the wolves howled. In their hearts they knew he had nowhere left to run.

The rain intensified as lightning streaked across the sky.

Rather than hurl himself into the sea or cower in the face of the inevitable, the robed man turned toward the wolves and squared his frame. The wolves, surprised, hesitated.

Raindrops now flew sideways in the fierce wind and the stranger’s beautiful blue cape was soaked and almost ripped from his slender frame.

The wolves gathered for their final pounce. Instinct whispered to them: “the hunt is over ...” The stranger raised his staff in what looked like an attempt to make himself seem bigger.

Myrddin was shrouded in a strange light blue glow, and his hair began to stand on end.

The alpha leapt toward the looming old man.

A lightning bolt streaked down from heaven and, for the wolves, the world was bathed in white.

-Rulings and Clarifications-

Q: If a figure adjacent to the figure targeted by Call Lightning Special Attack is under an overhang, can that figure be affected by Call Lightning Special Attack?
A: Yes. A figure under an overhang cannot be the target of Call Lightning Special Attack, but is affected if the figure is adjacent to the target figure.

Q: If Myrddin has 5 wound markers on his card already, can I choose to put 2 wound markers on his card with Mystic Sacrifice?
A: Yes.

-Combinations and Synergies-

Synergy Benefits Received
N/A

Synergy Benefits Offered

SMALL, MEDIUM, AND LARGE UNIQUE HEROES: Mystic SacrificeMyrddin may use Mystic Sacrifice to boost the 20-sided die rolls of Small, Medium, and Large Unique Heroes you control.

EBON ARMOR: Eternal War and Animated Materiel
As a Unique Human, Ebon Armor can use their powers to replace Myrddin when he is destroyed.

4th MASSACHUSETTS LINE: Valiant Army Defense Bonus
Having a Valiant personality, Myrddin may aid the 4th Massachusetts Line with their VALIANT ARMY DEFENSE BONUS.*NOTE: See The Book of 4th Massachusetts Line for proper application.

-Strategy, Tactics and Tips-

TBA

-Heroscapers Community Contributions-

TBA

Power Ranking and Master Index

Myrddin: Effective either as a special attacker with the 4th, or as a booster for high-leverage d20 powers. B

is a great 500 point army. It gives the 4th a tad bit of variety and a different power to use. I don't think that MS is that great of a power, even though it's the more unique one on the card. There's not too many times where it will help you out, and a hero as fragile as Myrddin needs all of the life he can get.

I do agree that he works well with Kelda though. I can see a cool Braxas/Raelin/Kelda/Myrddin pod being great in large point games, especially if you have a solid screen to protect it. Myrddin prevents any horrible rolls from betraying your army, and can even boost Braxas if need be. Kelda heals everybody up when they need it.

is a great 500 point army. It gives the 4th a tad bit of variety and a different power to use. I don't think that MS is that great of a power, even though it's the more unique one on the card. There's not too many times where it will help you out, and a hero as fragile as Myrddin needs all of the life he can get.

I do agree that he works well with Kelda though. I can see a cool Braxas/Raelin/Kelda/Myrddin pod being great in large point games, especially if you have a solid screen to protect it. Myrddin prevents any horrible rolls from betraying your army, and can even boost Braxas if need be. Kelda heals everybody up when they need it.

Veg, Myrddin cannot effect Braxas' rolls...Mystic Sacrifice only works for Small, Medium and Large figures.

I missed that. Why was that? I could see Braxas getting overpowered, was she the main reason for that wording?

Braxas, TKN, Jotun, Shurrak, Hive, WL, WSG, and Grimnak are the figures it would help then, I think. I'd guess that it was mainly for thematic reasons, though there are some powerful abilities in there.

I missed that. Why was that? I could see Braxas getting overpowered, was she the main reason for that wording?

Braxas, TKN, Jotun, Shurrak, Hive, WL, WSG, and Grimnak are the figures it would help then, I think. I'd guess that it was mainly for thematic reasons, though there are some powerful abilities in there.

We were concerned with Grimnak and Braxas. He'd have to be way more expensive...if not broken if he effected those two.

Yeah, but who plays 3-6 heroes in a tournament setting anyways? Myrddin would probably be an essential to get DED playing really. Actually, you could have a really fun army with Myrddin, Raelin, DED, and however many rats you can fit in the point total. Ullar Enhanced Rifle for squads, Sharpshooter for heroes. It would probably be a really boring game though, and PKs, Cyprien, or Orcs would run you over.

I never got Myrrdin to boost mind shackle, but his special was very helpful to the Romans. You can get it cheaper from Murphy though (at one less range), but Myrrdin's 6 life is pretty spectacular. I bet that army would be better with one less squad of Romans and adding Me-burq-sa, but it is solid even without both Marro Warlords.