I've been working on a project for a short film and I'm intrested in achieving this character style but there seems to be little info on what this effect is called. I love the cell shaded art style and I want to replicate this in a way that I can animate a specific character.

>>513729> there seems to be little info on what this effect is called> I love the cell shaded art style>what this effect is called>cell shaded

Two-tones, one light, one shadow. Each dogeman there may have their own light sources. Their shirts are shadeless for effect. etc.

NPR work is pretty much entirely, a: knowing what you want, b: getting creative in order to achieve the desired effect.

Math skill are probably extremely useful here.

If you want some professional insight, there is great translation of a breakdown of how the artists of the video game Guilty Gear Xrd did their stuff out there. It shows off a bunch of little tricks they pulled to get their desired look.

>>513731One particular trick I remember is to wrap your model with a simplified mesh, and use that to self-shadow, since drawn characters typically have shading that's defined fairly vaguely. For instance, a character might be wearing a coat with a lot of wrinkles in it, but the shading will only follow large-scale folds.