Understanding cameras

Keyboard Shortcuts

Become familiar with Maya cameras. In this instructional video, George demonstrates how to create cameras in Maya. Cameras in Maya can mimic real-world cameras. George discusses how to match focal length and lens type to real world cameras, and he demonstrates methods for adjusting camera attributes in Maya.

- [Instructor] Rendering is a lot like photography.…You need lights, and you also need cameras.…So let's take a look at how to create cameras in Maya.…Now, the first camera that you've used in Maya…is probably the perspective window.…This is actually a camera,…and by navigating in this scene,…we actually are manipulating a camera.…But let's go ahead and create a separate camera in Maya.…Now, we can do this under the Rendering Shelf.…There is an option to Create Camera.…We also have under Create, Camera.…

So we have Camera, Camera and Aim,…which aims the camera at a target,…and then Camera, Aim, and Up,…which aims a camera at a target,…plus has a control to tilt the camera.…We're just going to work with a simple camera.…So let's go ahead and create this.…Now, as you can see, it comes in…this scene a little bit small,…so actually I'm going to go ahead and…scale this up just a little bit,…and that won't affect the camera at all.…And now I have a camera in the scene.…And as you can see, we also have…an attribute out there for this camera…

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.

Topics include:

Getting familiar with the Maya interface

Configuring viewports and workspaces

Selecting and manipulating objects

Creating hierarchies and layers in scenes

Creating polygonal models

Modeling and refining polygonal meshes

Working with subdivision surfaces

Sculpting a basic landscape

NURBs modeling

Creating and applying materials and textures

Adding lights and cameras to a scene

Rendering in Arnold

Animating in Maya

Skill Level Beginner

8h 10m

Duration

335,139

Views

Show MoreShow Less

Q: This course was updated on 11/15/2017. What changed?

A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.