actually....given this is the large, wouldn't it be better to have larger legend so it is easier to reduce to small and still be legibale in small....shortcut

Top left legend can be scaled down from what it is now and still be read in the small. Been down the small map/bad text road before so it is one of the things I automatically do now when choosing a text. But will make it larger though.

jonofperu wrote:Didn't realize that was the government symbol, so it makes sense I guess. Only without knowing that it just looks like two versions of the same thing since both have/are minarets.

The lines look good now.

Not sure if it is a government symbol. It came of the flag. The seal of the city also uses the same but with a sun in the background. One of the things Cairo is famous for is shopping.

Nice start on a Cairo map, but I feel like its missing some of the key elements that define Cairo when experiencing it in person. Maybe it's because I am a massive tourist, but I feel like a lot of the landmarks that made Cairo interesting are missing. A collection bonus is beginning to get cliché for city maps right now, but it is one possible route to go. I wish I could think of something more novel than a collection bonus, but that's all I got right now. Well, you could just put in little pictures indicating significant places and put in no bonus, just have them in there for decoration.

Cheers IH, it is one of the things that keeps stopping me on this one. I really want to make it but I just cannot get the right angle on how to do it. I saw your old one and thought about that, tried to go like Madrid but stopped that so I am trying to go down the Coptic Cairo route right now.

koontz1973 wrote:Cheers IH, it is one of the things that keeps stopping me on this one. I really want to make it but I just cannot get the right angle on how to do it. I saw your old one and thought about that, tried to go like Madrid but stopped that so I am trying to go down the Coptic Cairo route right now.

I wouldn't kill yourself too much on this one. The intrigue, novelty, and excitement will come from the conditional border gameplay. Just about everything else will be gravy, if you know what I mean, so don't let all the other stuff keep you from working on it.

I am not, it is just that to work on a map, I need to believe in it. Right now, the GP is pretty freaking sweet and is going to blow players minds, but graphics, are just not going the way I want them to. I wanted similarities with Jakarta but better and that is not happening right now.

koontz1973 wrote:I am not, it is just that to work on a map, I need to believe in it. Right now, the GP is pretty freaking sweet and is going to blow players minds, but graphics, are just not going the way I want them to. I wanted similarities with Jakarta but better and that is not happening right now.

Completely new map. Resized the playing board to give more room to the middle. Territs (not sure if this has worked) are now walled.Added the six buildings and winning condition to these. Added a +1 bonus for them.Worked out the conditional borders, I think I have them optimised now.

Some of the water looks good, but then some of it looks like it has holes in it.

The raised earth under the water looks a little strange. I don't know if it would look good like the water or just not their

I think it would look good to have the edge of the water a little more pronounced.

I think the bridges look a little too plain and they look like the walls too much.

for the bridges it would be nice to see something completely different.

I see that you were trying to blend in the Cairo title, but I think it blends in too much. Maybe a little more color would look good.

I am not a big fan of the legend, it is a little too plain; here is something I came up with utilizing some Egypt coins. You might not like it and it is not very good, but maybe it will give you some ideas.

Cheers gh, still trying to find the right way forward with this one. Might take me a long time to find the right approach though. Jakarta took 3 months to find the right way forward, Mags took the same amount. Not in any rush with this one. Looked at the coins earlier and did not like them. Not liking the buildings this time around.

The problem I have gh, is I look for something new. This is not new. The only thing new about this map is the borders but graphically I need something to stimulate me and Cairo at the moment is not. But I will get their in the end. Any ideas on a style this should be in?

koontz1973 wrote:Cheers gh, still trying to find the right way forward with this one. Might take me a long time to find the right approach though. Jakarta took 3 months to find the right way forward, Mags took the same amount. Not in any rush with this one. Looked at the coins earlier and did not like them. Not liking the buildings this time around.

The problem I have gh, is I look for something new. This is not new. The only thing new about this map is the borders but graphically I need something to stimulate me and Cairo at the moment is not. But I will get their in the end. Any ideas on a style this should be in?

San Mairno is about the only thing out there that I liken this too.I think we can do way better that that though.

I know these might not help, but you never know what will set off that spark.Sorry I don't have any more input.Maybe make the map a little more simple; you might be trying to go to an extreme where sometimes simple is better.It might help fill in the map to add some no play zones also.

I wonder if this game play would work better on a more creative map. This being a Cairo I wonder if a more simple game play would work and open up more graphic options for you. Is the game play holding you up from doing some thing different on this map?

I love the game play so I am not saying that. I am just asking if this is the map you want to use this awesome game play on or should this map have a more simple game play and the uber conditional border game play could be used on a more creative map.

You could still have conditional borders on this, but maybe to just get in and out of the bonus regions.

A map like Vertex/ Austrum would have been a neat map for this game play (or some thing of that sorts).

Don't be mad at me.Like I said I am probably wrong on this I just wanted to throw it out there.

I haven't read the whole thread, so forgive me if this has already been answered, but when a border becomes "blocked", does that break the chain of connected territories? If so, that is going to be a nightmare to code and I don't even know if it's possible. Either way, I think you should mention that somewhere on the map.

generalhead wrote:two things. the area that has bridge land bridge in the north is missing a territory name.The water looks like it has a peak in the middle.

No name for that island as it is not one, but will make it clear it belongs to one or the other. The water is dipped, not peaked.

nolefan5311 wrote:I haven't read the whole thread, so forgive me if this has already been answered, but when a border becomes "blocked", does that break the chain of connected territories? If so, that is going to be a nightmare to code and I don't even know if it's possible. Either way, I think you should mention that somewhere on the map.

Borders will become impassable like a mountain so yes, when one becomes blocked, it breaks the chain. Yes to placing it onto map to make it super clear. As for the nightmare to code, I do not see it as too big a problem. Normal continents with 4 large ones with required and override tags should sort this out.

Added the text about bonuses being blocked. Removed offending bridges. Top territ has been removed as it is not part of Cairo, I just used it to get around but added more bridges to allow this.Brought territ names out more till I find a font I will use. Bridges still need to be redone.

generalhead wrote:two things. the area that has bridge land bridge in the north is missing a territory name.The water looks like it has a peak in the middle.

No name for that island as it is not one, but will make it clear it belongs to one or the other. The water is dipped, not peaked.

nolefan5311 wrote:I haven't read the whole thread, so forgive me if this has already been answered, but when a border becomes "blocked", does that break the chain of connected territories? If so, that is going to be a nightmare to code and I don't even know if it's possible. Either way, I think you should mention that somewhere on the map.

Borders will become impassable like a mountain so yes, when one becomes blocked, it breaks the chain. Yes to placing it onto map to make it super clear. As for the nightmare to code, I do not see it as too big a problem. Normal continents with 4 large ones with required and override tags should sort this out.

I trust your ability code it, lol...like to see if you can make it work.

Also, I think the Nile should be more prominent in the gameplay here. We're talking about one of, if not the most, important river in the history of civilization and it's not even labeled on the map. Perhaps add a winning condition about holding a certain amount of consecutive territories along the Nile, or increase the bonuses, or something?

Regardless, I think this is probably ready to be moved over to the MFW, so I will go ahead and sticky it for a couple of days.

Cheers nole, what sort of WC did you have in mind. I have the bog standard one now but do you have anything creative to add?

How about the multiplier in the new xml feature? Hold all Nile territs and double the bonuses?OrHow about using the burial urns to attack the underworld (symbol between the figures) and have that as a multiplier?OrAs you said, hold all Nile territs to win. This would then become the only WC and have the urns as the auto deploy only?Or another idea:Only allow the Nile to be crossed if you hold a certain amount of territs. You hold 15 and you can jump across the Nile. 14 or 16 you cannot. Or a range like that?

I do like the multiplier idea, that would be interesting, and the winning condition of holding all of the Nile territs, or 8 consecutive, or something like that. The Nile crossing idea might be too much to deal with lol.