Prey First Impressions

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By Robert 'Apache' Howarth

This afternoon I picked up my rather heavy collector's edition of Prey at GameStop for the low price of $63.85 with tax. It sounds expensive, but it does come in a lovely tin case (the nicest one since Quake 3) which is lined inside with felt. A pair of pewter figures was included (Tommy with a shotgun and an alien trooper duder with a rifle), plus also has an art book and a coupon to download the soundtrack for free at DirectSong.com. And obviously, the game comes on a nice DVD as opposed to a billion CD-Roms. Packaging is nice, how 'bout the game itself?

In case you played the demo and still have it installed, there's an option to resume at that point so you don't have to backtrack an hour and start completely over. Since I already played the demo multiple times, I opted for that. I'm about two hours past where the demo ended, so that would put me at around the 3-hour mark or so, just past the first boss fight (which was actually pretty fun). At this junction, the game doesn't have as many wise cracks as it did when it first started, right now there's a lot of gravity and portal puzzles. My only complaint about the game is that I've passed my threshold for seeing dudes in tighty whities running around. Why can't Jen be in her undies instead? We should ask Human Head about that. Anyhow, game runs great, feels extremely polished and plays very smoothly. Finally got a new weapons as well, which is also a blast. Here are a few screenies snapped off past where the demo ends: