The only caveat, is that you have to manually load the wet map into Carrara's Highlight shader, but they work really well. The amount of Shininess will kind of depend on your lighting. Try using the 1-100 numerical slider and start by setting it a 5%. Adjust up or down as needed.

The only caveat, is that you have to manually load the wet map into Carrara's Highlight shader, but they work really well. The amount of Shininess will kind of depend on your lighting. Try using the 1-100 numerical slider and start by setting it a 5%. Adjust up or down as needed.

Change the highlight shader to a texture map and use the wet map as the texture??

The only caveat, is that you have to manually load the wet map into Carrara's Highlight shader, but they work really well. The amount of Shininess will kind of depend on your lighting. Try using the 1-100 numerical slider and start by setting it a 5%. Adjust up or down as needed.

Change the highlight shader to a texture map and use the wet map as the texture??

How did you do the water on the ground?

Sorry. Yes, change the Highlight channel to a texture map and load the wet map into it. some people load the map into the Shininess channel as well, but since you really need it only to control the spread of the Highlight, I find a numerical slider works best.

If you want some interesting effects, you can load the texture wet map into the Highlight channel as described above, and then add a multiplier with your color of choice. The color will add a tint to the brighter areas of the texture map.