Gotzendiener is isometric... can't think of any others off the top of my head though

It's a fun game, but, admittedly, I have not gotten too far in it (it encourages exploration and offers challenging puzzles/obstalces -- i.e. "what do I do next?" -- which is a good thing).

I think most folks would consider Gotzendiener closer in spirit to Solstice (NES) than it is to Landstalker (Genesis), however..._________________"GunHed has just gone over the speed limit!"TG-16 Magazines | Nectaris / Military Madness FAQ

Anyway, this Gainax game is not a complete bomb, it has a few neat moments and a couple smart ideas... Give it a good try, you can finish it in about two hours.

Somewhere in the back of my mind, I still have that crazy project for a website entirely dedicated to isometric action/adventure games... Ah, Head Over Heels or Monster Max in glorious 512 colours on the PC Engine would be fantastic! None of those half-decent remakes for Windows with atrocious palette choices and silly techno music..._________________Kaminarimon HES Music Archive | Tokugawa Corporation | YouTube Channel

I remember one of my teamates explaining to me, why it's harder to do isometric stuff on the Turbo, in comparison to the SNES. I think it had something to do with transparent tiles.

Anyways, eventually, there should be another isometric game coming from us, but, it's going to be a huuuuuuuge project. I suppose I can say, think Shadowrun for the SNES to give you an idea of what we(especially me, since the game is mostly my idea) are planning. It's got a nice mature story(as in intelligent & realistic, not hentai or whatever)._________________Sentience is the right of all freedom beings?

Oh yeah, I wasn't evaluating the games, I was simply comparing the game mechanics

Didn't you link to a isometric game for the Amstrad / Spectrum in the past? It was a homebrew game that may (or may not) have been completed by now?_________________"GunHed has just gone over the speed limit!"TG-16 Magazines | Nectaris / Military Madness FAQ

Indeed, it must have been Ragnar. I'm not sure the project is going to be completed -- actually, I'm not even sure the author is still alive (seriously). But for anyone interested in isometric coding, his devlog provides some useful information.