Molle Bestefich wrote:
>Robert Reif wrote:
>>>>Sure, something less than 10 seconds that would sound bad if played
>>wrong would be great.
>>>>>>How about white noise at maximum volume?
>That sounds bad when played wrong.
>>It also sounds bad when played right ;-)
How would you know if an artificially produced sound
effect were played back a the wrong sample rate or sample
size if it sounds unnatural to begin with. Something like
the guitar sound in the Red Hat sound card testing program
would be ideal.