Can someone make a troll with a postal workers hat on it? Make him impossible to kill. Just like knock him out and a few minutes later hes back walking around. He doesnt even have to attack anything. Just follow you real close.

Dude the CK is supposedly not very hard while you may not have a modeling app or whatever at present you're in a much better position than like anyone here I can think of besides crazyeseyes to make such things for yourself...

Dude the CK is supposedly not very hard while you may not have a modeling app or whatever at present you're in a much better position than like anyone here I can think of besides crazyeseyes to make such things for yourself...

I have no idea how to add art assets to Skyrim. Crazy is the only person I've seen on this forum who has done that.
I would think you could add a "helmet" object (in this case a hat), but there is a lot more to that than one would assume.
(Like how to get a troll (a non-playable race) to wear it)

he has to export the troll file from the meshes which i can do, then add the hat to the troll mesh, edit the troll texture to include troll hat, then create a duplicate troll in the CK, which gets pointed to said edited troll mesh, its getting a hat on the troll mesh etc to work, I use Autodesk Maya i can edit weapons etc but anything that has to be weight painted rigged etc to work in skyrim doesnt like Maya at all and the plugins are all half assed to an extreme. Theres not alot I can do i know the process just not the required tools, its why i dont put my own armor designs into the game.

A question was asked on the Bethesda forums about the devs at Bethsoft actually using the CK as we know it. This was posted by Joel Burgess, one of the level designers at BGS ...

I've seen this skepticism elsewhere, and I wanted to say - yeah, it really is the same tool. Honest!

We have a lot of the same concerns and workflow frustrations commented upon in the community, and even as I type this we are working on editor improvements that will help all of us in future versions of the Creation Kit. There are other pieces of software used within the studio, of course, and some of those are not publicly available. Our version control system, for example, is why the navmesh bug was never known to us until recently. There are also aspects of the game, such as animation, which are worked on outside of the editor in tools that we have no rights to distribute.

As a level designer, however - and this will be my seventh year at Bethesda - the Creation Kit, in one form or another, is the tool I have used every day. The only difference between your version and mine: my help option points to an internal version of the (same) wiki you have, my version is connected to our version control system, and the upload to Steam options are disabled. That's really it.

patch came out just now for skyrim, looking up patch notes since steam isnt saying whats new

LAUNCHER

Fixed issue with downloading mods when you are subscribed to more than 50 mods
Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
Mod load order functionality

BUG FIXES

Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
Fixed issue where controls would become unresponsive while charging an enchanted weapon
Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
Fixed several issues with remapping buttons while using an Xbox 360 controller
Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
Followers now sneak properly when player is sneaking

Seems like there were a few issues with the enchanter, Wrig. Hopefully the patch will take care of that for you. I never saw the issue, but I haven't used the enchanters a lot so far (at least not while doing movement or anything else with the mouse).