Developer Juggler Games announced that the illustrious actor Sir Patrick Stewart joined the cast of their new indie title, My Memory of Us, as its soothing, witty narrator. The game is slated for release on October 9 of this year and will be available on PC, PS4, and Xbox One.

My Memory of Us follows the story of a blossoming friendship between a young boy and girl as they explore The City -- a town that closely resembles Warsaw before World War II. As war breaks out, it’s your task to guide the children to safety and keep them safe from the threat of the evil Robot King and his army. You’ll utilize the skills of both characters together as you weave your way through the side-scrolling, puzzle-filled adventure.

“The story of My Memory of Us is a personal one to us, as our grandparents faced similar oppression World War II. This game is our ode to them and the millions of others who lived and died during this time,” said Mikołaj Pawłowski, CEO, Juggler Games. “So when it came time to cast a narrator, Patrick Stewart was the perfect choice. His amazing acting career spans nearly six decades, and since the very beginning he has produced incredible and emotional work. His talent and skill provides the right mixture of gravitas and hope, and his performance resonates perfectly with our game.”

Although Sir Patrick Stewart is primarily known for his notable acting roles in Star Trek and X-Men, he has been featured in several video games in the past like The Elder Scrolls IV: Oblivion and Watch Dogs. My Memory of Us marks his return to the industry after a four-year hiatus.

Looking back to the early 2000s, there's little doubt in my mind that Onimusha was one of the best series Capcom ever produced. As time would tell, Onimusha would be a highly influential game for several of Capcom's action and survival-horror titles to come.

Take the pulse of gamers nearing (or in) their 30s, and you'll probably find that many of them fondly remember the series. For its time, Onimusha was somewhat of a game-changer.

Originally conceived as a Resident Evil title, Onimusha luckily shirked the obvious trappings of that shambling, yet well-made, series to become something unique in its own right. However, despite its popularity and position in the gaming zeitgeist, there hasn't been a proper Onimusha game in more than a decade. And for some incomprehensible reason, not more than a whisper of an HD remake or remaster has crept out onto the internet.

I mean, does Capcom hate money?

Of course, that's pejorative and they wouldn't be in the business of making games if they did actually hate money. However, it's odd we haven't seen more from the mainline series since the arguably mediocre Onimusha: Dawn of Dreams in 2006. With multitudinous gamers ready to open their wallets and pocketbooks for a new Onimusha game, it's incomprehensible that the series has laid dormant for so long.

In 2017, we got a taste of what a modern Onimusha title would look and play like on modern consoles with Bandai Namco's Nioh. I loved the game, but something about it seemed missing. It's not something I can put my finger on (perhaps it was the absence of Capcom's signature touch or the grip of nostalgia), but whatever it was, I can assuredly say Nioh was two distinct things: a fantastic action role-playing game and a catalyst that reignited my desire for a true Onimusha game.

Recently, reps for Capcom said during a call with investors that the company is open to further remakes of classic franchises from their storied rolodex. And of course, the obvious question is if Onimusha will be on that list.

The signs currently point to ... maybe. Aside from the aforementioned admission of further potential remakes, Capcom filed several trademarks earlier this year around the Onimusha name. Despite no news of the game breaking at this year's E3, it's obvious that something's afoot. If you've followed the game industry for any period of time, you know that trademark filings can sometimes be red herrings, but other times, they're indicative of something more. Ultimately, we'll have to wait and see.

Although it's not a sure bet Capcom is currently (at least) in the early development stages for a new Onimusha game, my money's on an E3 2019 reveal, especially with the company's marketing efforts currently focused on the January 25, 2019 release of the Resident Evil 2 remake.

But, you know, I've been wrong before ...

What do you think? Is it time for Capcom to release an Onimusha remake? Let us know in the comments below.

This week's search chests challenge will send you to the eastern coast of the Fortnite map, where the Lonely Lodge is. This unremarkable location is very similar to Wailing Woods and Moisty Mire in terms of chests spawning in wild places.

But this is also good news, since you will find a lot more chests here than the required seven. Follow our guide below for all the possible chest locations in Lonely Lodge for this Week 6 challenge.

Where are Chests in Lonely Lodge?

Th first point of interest at Lonely Lodge is the wooden house at the northern part of the areas. You will find three chests inside, all of which spawn in the attic, albeit in different rooms.

After that, check out the two shacks outside the wooden house. Each of them contains at least one more chest. If you can't find enough chests in the buildings, then check the cave near the shacks and the camp on top of the hill.

After that, move to the southern part of the location, where you will see a tall wooden tower. Go to the highest tier, where you should find three chests that regularly spawn.

Lastly, west of the tower, you will see another small shack that should contain at least another chest. All in all, you should be able to loot 10 to 12 chests, which is enough to complete this week's search chests challenge in Fortnite.

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That is all for Season 5, Week 6 challenge at Lonely Lodge, and for other Fortnite guides at GameSkinny, be sure to check out the links below:

Fortnite's Season 5 has introduced a couple of unanswered mysteries that may be soon revealed. One of them is part of the Week 6 Battle Star challenge, which is a nice change of pace.

So, if you've ever wondered what the secret meaning behind the giant stone heads in Fortnite is, which were just added in Season 5, then follow our quick guide below for a complete answer and a map to this week's Battle Star.

The stone heads in question are evenly spread out all around the island, but they don't really carry any meaningful function. However, they all look in a certain direction. If you draw straight lines from each of the heads, you will find the point of intersection northwest of Fatal Fields near Salty Springs

This point is exactly what the developers want you to find, since this is where you will get this week's Battle Star. But if you don't want to waste time and do the drawing, then just take a look at the map above for the exact location of the star.

You will notice that the stone heads all look at the small hill northwest of Fatal Fields. Just land on top of that hill and interact with the Battle Star. As a result, you will complete one of the hardest challenges in mere seconds.

Fun fact: Fortnite's stone heads are ancient relics that originate from Easter Island in the Pacific Ocean near Chile. This is a nice little homage from the developers to "Easter eggs", with a huge pun written all over it.

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In any case, this should be sufficient enough for you to finish Week 6 Battle Star challenge, and for other Fortnite guides at GameSkinny, please visit the links below:

After being let go from IGN because of plagiarism, former Nintendo Editor Filip Miucin took to YouTube to respond to the situation and give his side of the story. He eventually took down the original video, but it was re-uploaded by THD.

In the video, Miucin claimed he was taking full responsibility for what happened. He said:

I do as much research I can about it. A game, a product, an event. I try to look at all resources that are available to me before I start formulating my own critical opinion so I can offer the most cohesive, possible review.

He also apologized to IGN, his co-workers, and Motion Twin.

When mentioning Boomstick Gaming, he said he wishes him the best and "hopes his [Boomstick Gaming's] wave of success lasts a long time." However, Miucin didn't directly apologize to the channel in the video.

Miucin also explained his pre-IGN history as a small-time YouTuber, before calling out Kotaku News Editor, Jason Schreier, for the accusation that Miucin plagiarized a Nintindo Life review of FIFA 18.

Miucin said that wasn't the case and "maybe he [Schreier] was implying that if you have similarly opinionated reviews, then you’re just plagiarizing." Miucin also said that he thought Schreier was potentially taking advantage of the situation to gain clicks.

[Schreier is] just maybe trying to get as many clicks off of my name right now as possible, or maybe he just likes kicking people when they’re down. I don’t know. I mean, check it out for yourselves and you be the judge.

Reports state that the writer who had originally written about FIFA 18 through a tweet claimed Miucin wasn't taking plagiarism seriously while contesting Miucin's claim that the FIFA 18 review wasn't plagiarized:

I can't believe you're actually suggesting that you didn't plagiarize my FIFA 18 review for Nintendo Life, and claiming that plagiarizing the Dead Cells review 'wasn't intentional'. You have completely failed to accept and understand what you've done.

Schreier, meanwhile, received another account of Miucin plagiarizing, Engadget's review of Metroid: Samus Returns, of which Schreier received a transcription.

Since his apology, Miucin has received criticism from various outlets. YouTube gaming commentator, YongYea, criticized Miucin for not talking about his side of the story, refusal to admit to plagiarism, and not apologizing to Boomstick Gaming.

According to reports, Miucin's former co-worker and IGN's Executive Editor of Reviews, Dan Stapleton, said on Twitter that he "hasn't seen an apology so poorly received since Kevin Spacey," he felt like Miucin had stabbed him in the back.

"Just to be abundantly clear, plagiarism isn't a mistake: it's a choice."

Near the end of his apology video, Miucin also mentions how his family members have been harassed and asks those taking issue with him to leave them out of it. He goes on to thank the people still supporting him, and he said he hopes to do better in the future.

"I didn't get into this industry to make money or to get famous," Miucin said. "I started this whole journey because I love video games.... I wanted to share my passion for entertainment with you and maybe inspire others to go out and chase their dreams as well."

After years of Early Access development and a whole lot of unexpected changes, dystopian survival game We Happy Few has landed in a full release version, and its far more story-focused than the early builds indicated.

Delving deep into the lore of the game's alternate history and discovering all the unpleasant things that happened to the three main protagonists adds a whole extra layer to the game's stealth survival mechanics.

Of course there are plenty of collectibles to be found across the game, from notes to TV shows to butterflies. Finding all collectibles across the game unlocks the Remember, Remember achievement.

Having trouble tracking down some of the memory mask collectibles hidden across Wellington Wells? We've got you covered with a list of memory locations below and step-by-step instructions on picking them up!

We Happy Few Arthur Memory Mask Locations

Masks that reveal memories of the past between Arthur and his lost brother Percy tend to be found in major story locations, but they are usually just off the beaten path in an out-of-the-way spot. If you spend time exploring they aren't too hard to find, but a few are pretty cleverly hidden.

The first mask is found quite early, after being beaten by the bobbies when you flee you the pinata part.

When you enter the room with the corpse (before crafting a lock pick to activate the access hatch), look on the right side of the electronics room to see a mask near a poster on the wall.

In the destroyed church where the female wastrel tells you to tear up your suit with a rock, look for a big raised wood dais near the center.

You should find the mask in the pulpit in the destroyed church, near a bottle of scotch. You won't be able to see the mask until actually going up the stairs into the pulpit, where it becomes visible just under the wood paneled edge.

If you don't find it the first time, note you have to return here later to give David his medals after fighting in the Headboy camp.

After crossing the Rorke͛s Drift Bridge, you can head southwest in the first large open area of the game.

Head south from Kensington Gardens (near the very center of the large open area) to find a swampy area where this section's access hatch is found.

The mask is hovering above the downed airplane found outside the dilapidated building with the electricity puzzle and the access hatch.

When you get the quest to infiltrate the military camp and turn off the power, you first have to cross the Inkerman Bridge where all the old guards are passed out or heavily drinking.

Go up the ladder on the right hand side before the area's exit that leads across the bridge to the military base. This mask is hovering near the sand bags if you turn around when you climb up to the top.

The next mask is in the military camp area and found near the locked door to the dump, directly next to the "No Dumping" sign.

You should see this one after your friend tells you to search for a hole in the fence near the dump entrance.

After talking your way onto the bridge and taking the game show quiz, eventually you get into the city of Maidenholm.

When you finally get to freely roam the city, head to the southwest side and look for a park with a giant rotating heart statue. If you haven't completed all the quests yet, there will be a marker on the map labeled "Love Birds." The next mask is above the pond at the corner of the park.

During the Finding Faraday quest, you have to talk your way into the Constabulary.

After taking the elevator and talking to the unhelpful constable in the records room, head down the hallway and enter the second door with the red button. In the same room as the "Tell Him To Fuck Off Note," check the back of the room by the wall to find this mask.

Those are all the We Happy Few memory mask locations we've found so far, but there's bound to be more, so check back soon for an update. If you've come across any others, let us know where you found them and we'll get this article updated!

It isn’t easy to create an FPS that emulates realistic combat while standing out in the competitive genre. But Insurgency Sandstorm might provide players the challenge and realism they have been craving in an FP

With popular game releases such as Fortnite and Overwatch and the recent E3 announcement of games like Halo Infinite, Fallout 76, and Anthem, it might seem that new realistic military FPS games are a bit lacking in the market right now, but Insurgency Sandstorm has potential to fill that void for some players who seek classic-style realistic combat.

Insurgency Sandstorm, developed by New World Interactive, is the sequel to its indie predecessor, Insurgency, and is a tactical FPS that will be released on PC around the end of September and on consoles in 2019. With the purchase of a pre-order for $26.99 on Steam, players can experience the beta testing from August 9th-13th and August 30th.

Though it is still in beta testing, the game is creating both excitement and concern within the playerbase. Players are eager for the immersive, competitive gameplay but are also wary of the graphics, performance, and PC requirements to play.

Game Modes

So right off the bat, you should know that Insurgency Sandstorm is a game that aims for realism. The gameplay is designed to emulate real combat as close as possible, and in the beta, that combat is experienced in three online multiplayer game modes: Push, Firefight, and Skirmish.

In Push, players must capture Alpha, Bravo, and Charlie objectives before destroying Delta using enforcements. Firefight is a mode where points must also be captured, but players can only respawn if their team successfully obtains enemy territory. In Skirmishes though, players must destroy the enemy team’s cache or eliminate all opponents while capturing points to win.

Maps

These game modes can be played on the three beta maps: Refinery, Farmhouse, and Hideout.

Refinery is the more industrial map which has tight corners, multilevel buildings, and gunner vehicles. Farmhouse is a bit of the opposite with a few more open grassy spaces surrounding homes. Hideout is, in comparison, grittier with sandy hills and dilapidated buildings.

Classes and Weapons

Insurgency Sandstorm offers extensive classes including: Marksmen, Advisers, Demolitionists, Breachers, Riflemen, Observers, and Captains. Each class has an impressive range of specialties and weapons relative to his or her position (e.g. Riflemen have assault rifles, Marksmen have long ranged weapons, Demolitionists carry explosives, and so on).

Talented snipers will love the Marksman's M24 sniper rifle. It is a favorite with a wide range of adjustable optics. However, fans of more short-ranged combat will be happy to find an uzi submachine gun or security forces' M870 shotgun. The game also offers classic AK assault rifles and a collection of battle rifles, my personal favorite being FAL.

No matter preferences, players should be able to find classes and weapons that fit their play style easily.

What’s most impressive about all of these weapons and classes though is that they look and act realistically in terms of damage, scopes, and movement.

Damage and Combat

One of the strengths of the first Insurgency game that has carried over into this sequel is the realistic damage and strategic gameplay you can experience online.

Unlike some games where it can take an entire clip to kill an opponent, Sandstorm has authentic damage from gunfire. One or two well-aimed shots is all you will need to defeat an enemy, which means you should be cautious with your life as well.

The increased damage also makes a more tactical approach necessary, opposed to the run and gun method. These high stakes give the player much more satisfaction when successfully surviving an encounter and eliminating opponents.

The strategic nature of Sandstorm also means communication is key, similar to other tactic FPS games such as Siege or CS:GO. This can make the combat thrilling and intense, while also requiring teamwork and cooperation.

Sound and Audio

The sound of gunfire, explosions, airstrikes, and other attacks makes for an immersive gameplay experience and lends itself the realism Insurgency Sandstorm strives to achieve. The sound effects work well to emulate combat and provide tension to the game play.

There are some complaints about the call outs and automatic voice lines of other players and NPC’s. Characters often shout over the coms when points are captured or taken, when enemies are down or hit, and so forth. The frequency of these automatic call outs, can be distracting during gameplay, but can easily be rectified before the official game release. Otherwise, the sound effects are pretty stellar.

Graphics

Another item that could use attention before the game’s release are its graphics. The biggest change between the new Insurgency Sandstorm and its predecessor is absolutely the graphics. The previous game, Insurgency, relies on Source Engine, which made it accessible on many lower performing laptops and PC’s. In fact, this is what drew in some of the fanbase for Insurgency. However, Sandstorm is on a different level.

The devs created this game with Unreal Engine 4, and there are a lot of improvements compared to the previous game’s visuals. But is it absolutely incredible? No. The graphics for this game are good and a nice improvement from the previous, but they are not outstanding. That doesn’t mean it is horrible. The game has strengths and weaknesses when it comes to graphics.

For example, some of the best qualities are scopes, which use a realistic zoom-in. Unlike some FPS games such as COD, Insurgency Sandstorm’s long-range scopes only zoom in on the scope rather than the whole screen, and dot reticles behave realistic to player movements. The scope zoom is a nice feature to the game but can be turned off if it is a struggle for the player to get used to. Another optional feature causes body dismemberment. The graphic aims to emulate true physics in combat. If players are caught in explosives, their bodies will not simply fall to the ground, but rather break apart from the blast. The physic aligns with the games goals of realism in both gameplay and visuals.

Despite the better gun graphics and bodily damage, the beta’s other graphics are overall, just ok. For example, the game has a few customization options for avatars, but in game, the character models are a bit basic. Their movements are also stiff and unrealistic. Players seem to glide across the ground when running or sliding. Likewise parts of the environment, while improved from the first Insurgency game, are sometimes bland such as vehicles and objects in the map.

This is still the beta though, and perhaps, before it’s release in September these minor graphics problems can be addressed, but what I find more of a concern than the graphics is the gameplay performance.

Performance

What's shocking is that even though the graphics don’t seem too demanding, the improvements have still negatively affected the performance. The new graphics in Insurgency Sandstorm Beta will restrict playership to those with expensive next gen tech.

In order to actually get the most out of the visuals, you’re going to need a high performing graphics card and intel core. From my gameplay experience, I imagine the final product will perform best on at the very least a GTX 1050 ti and intel core i7. After the game failed to perform on a gaming laptop, I quickly had to shift gears to a higher performing PC desktop. Even with better equipment, the higher settings dropped the FPS as low as 15 - 30. The FPS improved to 60 only when lowering the graphics qualities, but in doing so, the player will lack the realistic graphics, a goal which the developers seem to be aiming for.

Performance should be a priority for tactical FPSes that require precision, and unfortunately, many players of Insurgency Sandstorm’s Beta are experiencing issues with frame rates and playability. As someone who really appreciates the challenge and strategy Insurgency games provide, I hope this is something that can be fixed before its release.

Should you plan to purchase?

If you're a fan of tactical shooters such as CS:GO, Rainbow Six Siege, or the previous Insurgency, you'll likely enjoy this upcoming game. It presents a fun challenge, strategic gameplay, and realistic fighting. Some of the minor issues should be resolved before the official release, but only time will tell. Above all else though, players should triple check that their PC's can handle the demands of this game.

Did you miss the panel? We've got the rundown on the biggest moments and most shocking Fallout 76 reveals below!

QuakeCon Fallout 76 Reveals

After the E3 reveal, today members of the Fallout 76 team re-iterated that all characters in the game are players (not NPCs or bots) which leads to an experience they describe as 80% what you are used to, and 20% radically different.

If you weren't stoked about the game before the panel, you may still be in that same camp afterwards. While answering fan questions, Todd Howard from Bethesda seemed to have balked at saying this is the right game for Fallout fans. Doesn't exactly inspire confidence.

Other elements of the panel should pique your interest more, however; like confirming that private servers and mods will be a part of the finished game. In other words, if you don't like the vision Bethesda has come up with here, someone else will fix it down the line.

It was also confirmed that characters can acquire mutations from radiation, which may offer new abilities at the cost of stat penalties. One called Bird Bone for instance lets you jump higher than normal but lowers your strength.

We got a glimpse of the new photo mode for changing field of view and getting snapshots of events in game. You will want to take advantage of that feature, as players can change character attributes -- even gender and hair -- on the fly in the game at any time.

As an online game, there are many changes to the Fallout formula. There's no more targeting specific body parts in VATS anymore, with Perception giving an increase to hit and making it easier to find other players.

S.P.E.C.I.A.L stats now have a limit of 15 instead of 10, and each stat has a pool of perk cards with associated point costs. New cards are picked when leveling up, and those cards can be powered up to higher levels with higher costs.

Charisma curiously remains a stat in this online-only game, but Charisma perks are now used for increasing the abilities of teams, rather than unlocking dialog options, since there are no NPCs.

With hundreds of cards and no level cap, it seems like there will be a ton of customization options.

Much of the panel was dedicated to talk of anti-griefing, and all the problems that come with online survival games. Here's the basics you need to know:

The first shot fired at any other player is an invitation to fight, with very little damage dealt.

Double cap rewards are offered to kill someone who previously killed you, so other players will seek revenge.

If you kill someone who doesn't want to engage, you are flagged as a murderer and have a bounty on your head. The bounty is taken from your own supply of caps, so there's a penalty for griefing.

The Fallout 76 beta is coming to Xbox One players first in October, then to other platforms later, and the full game drops November 14th, 2018.

What did you think of the panel, and are you looking forward to trying out Fallout 76? Let us know in the comments below.

Don't forget there's still time to jump on the QuakeCon sales over at Steam and other digital platforms! Absolutely everything Bethesda-branded, from their in-house developed games to anything they have published, is available at deep discount all weekend long.

As ambitious as Madden 19 is, it's easy to forget the bare basics when you're shuffling through all those modes. I don't know about you, but I'd rather be playing Ultimate Team mode than thinking about how to play the game.

My friends seem to be in the same boat, but it seems that some have been asking how to run in Madden 19. As you probably know, you run by default, but you want to get some real sprinting action in there to get past the defense and into the endzone.

So this is for you, guys. Here's how you sprint:

On PS4, hold R2 while moving

On Xbox One, hold RT while moving

On PC, hold L-Shift while moving (although you should just be using a controller, honestly)

Easy enough, right? Not so fast there, my friend. There are two more things to keep in mind and that is player speed.

The first, since it's more important to Madden players, is that Turbo seems to work a bit differently this time around. In most situations, it appears that you should avoid Turbo behind the line of scrimmage. In Madden 19, Turbo shouldn't be your first option because the new mechanics will actually make you run slower in the long run.

Wait until you hit the open field to turn on the jets. The best way to use Turbo is when running straight ahead or after you've made a cut and have fewer defenders in front of you. If you see an open gap you need to get to quickly, use the right-stick to guide the RB there instead of using the left-stick plus Turbo.

The second thing to think about is speed, which is shown as SPD in-game. The higher a player's speed stat is, the faster they will run on the field. Don't be surprised if your running back or wide receiver can't run as fast as a safety or cornerback.

If you're looking to run as a quarterback, that can be a bit trickier since you have to get outside the pocket and pull the ball down after you've dropped back to pass. Here's how to do just that.

To get outside the pocket, you have to get outside the tackles. Once you get outside the tackles, you'll need to pull the ball down so the QB can run.

On PS4, hold R2

On Xbox One, hold Right Trigger

On PC, hold L-Shift

So it's similar to running from the snap, but with the added necessity of dropping back and moving to the left- or right-edge of the tackle box.

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That's about all one can say on running. It is pretty simple! Be sure to check out our other Madden 19 guides here on GameSkinny.

For id Software and Bethesda fans, QuakeCon is probably a bigger deal than E3, and the 2018 edition hasn't been a let down so far with its reveals, announcements, and exclusive trailers.

The Doom Eternal trailer is of course what everyone wanted to see, but major news arrived even before that anticipated reveal, with the Quake community managers revealing that Quake Champions is now free to play permanently. If you haven't tried it out yet, jump on Steam and give it a go!

Below we've rounded up all the info you need to know if you missed the first day of QuakeCon. Don't forget that Bethesda is also celebrating the festivities with all their releases on deep discount at the usual places like Steam, GOG, etc. so now is the time to pick up anything you don't already own.

QuakeCon Elder Scrolls Online

If the audience reaction and Twitch comments were any indication, most people weren't exactly stoked to have to sit through the ESO announcements before getting to Doom.

For those who love exploring Tamriel in an MMO however, there was plenty to get excited about. All new werewolf-themed dungeons are due to arrive in the Wolf Hunter DLC for Elder Scrolls Online coming Monday, August 13th to PC.

Console players will sadly have to wait a bit longer, with the DLC arriving August 28th on PS4 and Xbox One. If werewolves aren't your favorite, you'll get to delve into Argonian culture with the Murkmire DLC this fall as well.

Although there weren't any specific details yet, we also discovered new in-game events are slated to arrive later this year, with greater rewards if more players take part at the same time.

QuakeCon Rage 2

If you want open world mayhem with loads of weapons, then the Rage 2 trailer will have gotten your blood pumping!

We discovered today there will be no in-world load screens and saw a sneak peak of the many factions to fight against, from the Shrouded to the Goon Squad.

Much of the trailer focused on vehicular combat in particular, with convoys of enemies clearly playing a large role. Fans of the first game will also be quite pleased to know the wingstick is returning, with a few upgrades. You can expect Rage 2to land in the Spring of 2019.

QuakeCon Doom Eternal

it was very clear this is what people were really at QuakeCon for, going nuts when that Doom logo appeared after a very tepid response to the ESO reveals.

We got that first Doom Eternal teaser at E3, but it's been radio silence since then. While it was a cool teaser to be sure, it didn't really show us anything about how the game will play.That issue has officially been rectified at QuakeCon today.

It's clear Hell has left Mars behind and made its way to a shattered earth. Destroyed skyscrapers and broken concrete make for some interesting level design that has a much different aesthetic than the previous Doom entry.

A new game needs new ways to kill, and we weren't disappointed there, with major upgrades and modifications to the Slayer along with a slew of new weapons.

If you missed some of the classic creatures, we got advance looks at concept art for monsters from the early games re-imagined in modern graphical style. Of course there are now even more ways to tear apart demons, with the Destructible Demons system letting you hack apart and blow off specific parts of each creature before they die.

The gameplay looks to still be as fast and frantic as ever, with loads of ways to execute zombies and demons. The biggest reveal wasn't on the weaponry or creature models though, but on how Doom is changing to be a larger universe where players can now invade each other's playthroughs.

Anyone will now be able to take control of a demon and invade another player's campaign. You could even team up for a Slayer hunting party of demons chasing down a poor Doom Marine.

What do you think of the changes to the Doom universe, and are you looking forward to playing Doom Eternal?

Sound off in the comments below, and be sure to come back tomorrow for the roundup of Saturday's festivities, where we can expect to see a whole lot more on Fallout 76!

One of the best feelings in Madden 19is ripping off a big play and scoring on your opponent. And the best way to show them you're better than them is to rub it in with a stylish celebration.

Unlike the NFL, which seems like they simply hate any type of post-touchdown jamboree, celebrating and taunting has always been a Madden staple. That continues to be so in the franchise's latest installment. Things haven't changed all that much from Madden 18: you'll still need to input three buttons at the same time in order to showboat down the field.

To celebrate in Madden 19 on the Xbox One, hold RT + LT + A and you'll high-step down the field and into the end zone just like Deion Sanders.

To celebrate in Madden 19 on the PC, hold L-Shift + K + H. But really, you should just be using an Xbox One controller instead.

However, there are some new, signature celebrations that you can do with your team and other players on the field once you score a touchdown. Here's how to pull them off per EricRayweather:

Push right-stick up: Team celebration

Push right-stick right: Spike the ball

Push right-stick left: Dance

Push right-stick down: player-specific celebration

Push right-stick in (button press): swag celebration

Like Madden 18, you can celebrate anywhere on the field. However, it's best to celebrate when you know you're about to score: showboating in the open field is likely to get you tackled. Taking a huge hit can dislodge the ball, turning a taunt into bitter disappointment.

You don't want to be the guy that fumbled the ball just outside the goal line. It's nice to taunt, just do it at the right time.

If you want to celebrate but also make sure you get into the end zone, you can also hold LT + X on the Xbox One and L2 + Square on the PS4 to perform a dive toward the pylon. Just make sure you're close enough to the goal line to cross the plane or your opponent will have another chance to stop you short.

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Showboating is part of the game. But you don't want to give your opponent reason to have his own celebration. Armed with these tips, you'll both dominate the field and taunt when it matters most.

If you've taken the plung with Monster Hunter World on PC, one of the very first things that you want to do is to make it look as good and run as well as possible. This means that your game must run at 60 FPS at the very least.

However, there can be some hurdles to hitting that. In case you're having trouble adjusting the game's graphics settings to the optimum values for your system, you can follow our guide below for the best tips to setting up your game in the best way possible.

Optimal Graphics Settings for Monster Hunter World

Step 1: Set a Frame Limit

You can change your graphics settings in the game menu, under the tab "Display." It is highly recommended to change two options here:

Set "Screen Mode Settings" to "Borderless Window"

Set "Frame Rate" to "60"

The second option is especially important. Do not set it to "No Limit". If you do, you will experience some serious frame drops. But by limiting it to 60 FPS, your game will run smoothly.

Step 2: Advanced Graphical Settings

After that, open the "Advanced Graphical Settings" from the same menu. Here you will see lots of options. These are the recommended ones to change:

Turn off "Volume Rendering Quality"

Keep "Shadow Quality" at Low or Mid depending on your system

Set "Anti-Aliasing" to "FXAA"

These are the optimal advanced settings for Monster Hunter World on PC, but the most important one is the Volume Rendering, which should be turned off at all times. Otherwise, you will lose a lot of FPS.

Step 3: Rollback to Old Drivers

If you're using Nvidia graphics cards, then you might want to rollback to an older version of the drivers: 398.36. The new one is not optimized and will result in some visible FPS drops in Monster Hunter World.

Here you will find the links to the correct version of the Nvidia driver:

If you're tired of sitting through some of Monster Hunter: World's more intrusive cutscenes, you've come to the right place. While you can't skip story cutscenes, you can skip those that deal with monster capture, the smithy, and eating, just to name a few.

There's no automatic way to do it, but the manual method isn't all that difficult, either. Whether you're playing the game on PC, PS4, or Xbox One, all it takes is a simple button or key press to keep things moving.

When one of the non-story cutscenes begins, press:

"Esc" on PC

"Share" on PS4

"Menu" on Xbox One

That's it. Now you're back doing what you do best: monster hunting. Now, if we can only skip those pesky story cutscenes everyone's ranting about ...

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If you're looking for more tips, tricks, and strategies for Monster Hunter World, be sure to check out our growing list of 50+ Monster Hunter World guides while you're here.

Although Rockstar has been relatively tight-lipped regarding information on Red Dead Redemption 2, what has been released, and reports from early playtime with the game, point to another game entry that will leave players coming back for more.

In other words, Red Dead Redemption 2 is set to take everything you loved about the original and make it better, all while incorporating some fun new mechanics.

A New Face Takes on History

The last Red Dead (which was a spiritual successor to Red Dead Revolver), told the story of John Marston, a man trying to make good on his past as an outlaw. Although it is a thoroughly compelling narrative, once more taking on the role of John in the prequel could only be a letdown. Any deviation from the established backstory of Red Dead Redemption would feel unsatisfying at best.

Luckily, it looks like Rockstar found an elegant way around the problem.

Take the Reigns With a New Character

Red Dead Redemption 2 still puts you in the boots of a member of Marston's old crew, the van der Linde gang, but instead of playing as John, you take on the role of a new character, Arthur Morgan. While Arthur's lack of a presence in the original doesn't bode well for his fate, it's a great thing for you as a player. There's no established path for how Arthur behaved, leaving you free to enjoy the open world elements of the game however you prefer.

Learn More About John Marston's Past

Although the gameplay for Red Dead Redemption was no doubt stellar, what put it over the top was its incredible storytelling, especially in regards to Marston. With John as an NPC, players will get a more thorough look into John's pre-Redemption life.

It seems likely we will even get to take part in the mysterious Blackwater Massacre, the formative event in John's life and the cause of which was left deviously vague throughout the first game.

Taking Skills to a New Level

Redemption was chock full of fun mechanics which players adored, and Red Dead Redemption 2 looks set to take those elements and make them even more engrossing. For example, when hunting animals, Arthur has the option to strap the prey onto the back of his horse instead of merely skinning it. It's a small addition, but one that enhances immersion and heightens the game's realism.

Oh, and speaking of horses, your interactions with your ride will be ramped up this time around, too. With a stronger relationship between you and your horse, it will be interesting to see what new mechanics might wait for us just over that sun-soaked horizon.

Heists are Here

The original Red Dead Redemption wasn't the last time Rockstar had a certified smash hit on its hands. In September of 2013, they dropped Grand Theft Auto V and its popularity continues to this day.

One of the most beloved features in GTA V were (are) the game's heists, where players controlled a team of criminals looking to make a big score.

When you're making a game about a gang of Wild West robbers and have heists in your track record, you'd be insane not to include them, and sure enough, Arthur and the rest of the van der Linde gang will have their own heists to tackle. If you're not excited at the thought of robbing a speeding train, or holding up a town bank, you're fooling yourself.

The Prettiest Wild West Yet

Pretty graphics aren't everything in a game, but they're not nothing either, and fans should be drooling over the chance to explore the open world of Red Dead Redemption 2.

You should always be cautious about assuming everything in a trailer is in-game footage and not generated cut scenes (or vertical slices), but it's clear from the first looks at the game that Arthur will be exploring a truly stunning expanse. When you combine Rockstar's proven track record of making their maps interesting to explore with stunning visuals, you get one heck of a good time.

Honor Among Thieves

The honor system in Red Dead Redemption tracked the overall merit of John's actions. Bring a bounty in alive and you get points. Bring him in dead, you earn fewer. Kill a lawmen and you lose them.

The sum of all of your actions then determines how people within the world view you and react to your actions. Think The Good Place before there was The Good Place.

Of course, this system is back for RDR 2 and it promises to have even more nuanced applications. Many encounters in the game will yield a range of possible resolutions for Arthur, each with its own unique results on how you are perceived. Fans of the first game should be stoked to see an already great system being made even better.

Provide for Your Camp... or Don't

Red Dead Redemption 2 will also feature a camp system, with Arthur capable of providing for Dutch and the gang's needs to keep everyone happy. Put down the pitchforks and blazing torches, because Rockstar already heard you. "Managing settlements? Oh, awesome! I can't wait to meet this game's Preston Garvey!"

To say that the settlement system in Fallout 4 arrived to mixed reviews is an understatement, but fans need not worry about it in RDR 2. While hunting to provide for your camp is always an option for you, it's not mandatory. You don't have to spend every session dealing with a punch of grumpy gunslingers.

There's more content there, but it's not forced on you.

There's a Whole World Waiting for You

John Marston's story wasn't the only brilliant storytelling piece Rockstar has delivered to fans in the past. Simply riding out into the wilds and seeing where the road took you was always a surefire way to come across something interesting to engage with.

With the power of newer consoles, there's one consistent change in open world sequels -- larger maps. You'll have more to explore and more to play. It's hard to argue with a game giving you more bang for you buck.

Online is Coming

Although Grand Theft Auto V was already a smash hit with its solo play options, it became a true juggernaut with online play. You can count on Rockstar supporting RDR 2's online mode with the same fervor as GTA V for a very simple reason -- it turns out companies enjoy making money hand over fist.

Rockstar has constantly supported GTA V's GTA Online with new content and tweaks, which has lead to a fantastic and fresh experience for gamers. With a game that players don't want to put down comes financial rewards for the publisher, so there's no way Rockstar has any intentions other than to dive into the online experience for Red Dead Redemption 2 with the same fervor.

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Simply put, Red Dead Redemption 2 sits atop the heap of anticipated releases for a reason. There's no good justification not to think that it's going to be an unbeatable experience for gamers.

So, what do you think? Are you counting down the days for Rockstar to release it into the wild, or are you able to see the cracks in the facade everyone else is missing? Let us know in the comments.

An entire book could probably be written on the winding road that was the development path for We Happy Few -- a game that at one point was hilariously on our list of most anticipated titles of 2016.

Now, finally seeing full release in the summer of 2018, the game's launch version is a drastically different experience from our early alpha impressions two years back -- and that's actually a very good thing.

With refined stealth mechanics, a bigger emphasis on story, and a huge, lush world to explore, We Happy Few offers a little bit of everything.

What Should You Expect?

We Happy Few began life as a crowdfunded and proudly indie title without any corporate overlords, and then suddenly, things shifted gears as Gearbox entered the picture as publisher late in the game's development cycle.

There have been price changes and DLC additions that saw fan outcry, along with major UI and game mechanic overhauls to smooth things over with that same playerbase. The game was banned in Australia and then re-approved in Australia. First it was horror-focused, then survival-focused, then story-focused, then a mixture of all three.

In short, it was anybody's guess as to what we would be getting with the end product. Those who took part in the Early Access betas have seen the game change radically from its earliest stages, and there are still more changes in store with the launch version.

What we're getting now is a game with an incredibly distinctive and unique art style, coupled with a world you won't find in any other title out there right now.

Here's the TL;DR on the story: bad batches of the happiness-inducing drug Joy have been shipped out, and anyone who takes the tainted pharmaceuticals can no longer experience the effects of normal Joy. They become Downers forever, no matter how much Joy they take, and this plague of sorrow is actively destroying a society that was already decaying from within.

The core of the game involves switching between stealth, combat, and problem solving as you seek out different ways to fit in or sneak around depending on what area you are exploring.

You can slum it with the dregs of society eking out a sad and hungry existence, or try to fit in with the "proper" folk in the city, who may actually have it worse.

Different core abilities distinguish the three main characters as they traverse this dystopian world. Arthur, for instance, is sarcastic and repressed -- like a proper Englishman -- but he's also very unassuming so no one notices him if he just sits down and reads the paper (which is quite helpful for escaping angry mobs).

A free roaming mode is slated to arrive not long after launch, so you'll have a reason to keep playing after finishing the story segments for each character.

Like in games such as Dishonored, you will frequently be tasked with finding different ways to approach an area, from disguising yourself to creating distractions, helping out local residents, or just simply busting in and swinging your deadly umbrella with wild abandon.

Wait... a deadly umbrella? You better believe it. The developers absolutely nailed the right atmosphere here, balancing British humor with horrifying dystopian ideals.

Much of the open world exploration feels like a new twist on Far Cry with a big dash of Fallout, from the decaying landscape to the item crafting. I have to wonder just how much the impending Fallout 76is going to end up feeling like a re-tread of We Happy Few's survival mechanics, especially with this game arriving a few months ahead of time and having been in development for so long.

Some Rough Spots To Iron Out

Despite an extended development time and the addition of AAA publisher oversight, We Happy Few's original indie nature does stand out in some ways, like an extremely long load time to initially generate the open world.

As has become expected at this point with major new releases, the game's Steam achievements are also bugged all to hell, popping at random when you haven't actually unlocked them yet or failing to pop when they should.

Some of the animations could also use additional smoothing. Remember back in the Far Cry 3 and Far Cry 4 days when the main character skinned an animal, but sometimes the knife and hands weren't quite lined up with the creature's stomach? That's how most of the animations end up here, from picking locks on the ground (where you somehow sink five feet into the dirt momentarily) to using a jimmy bar on open air five feet from your target and somehow the box still magically opens.

The Bottom Line

Those rough spots shouldn't deter you from We Happy Few, however, because this is frankly one of the most satisfying blends of game styles to arrive in a long time.

This was originally supposed to be a horror game, but that aspect didn't get as much press as all the survival elements were added in. I'm very pleased to report the darker elements have made a roaring return, and there are some incredibly creepy moments here in the finished product.

From suicides to mad doctors to a pervasive dread as you realize there are very few children anywhere, WHF doesn't skimp on the more messed up story content.

The exploration and survival elements easily take front and center, however. What you end up with is the open world exploration of something like Fallout or Far Cry, a simplified and refined version of the survival mechanics from Ark, and the creepy, distinctive style of a game like Alice:Madness Returns.

Simply put, We Happy Few is dreary, grim, darkly humorous -- and a hell of a good time.

Its a whole new No Man's Sky experience with the arrival of the NEXT update, and whether you are just jumping in now or have been playing the whole time, there are probably some updated mechanics to the game that will leave you scratching your head.

From finding hermetic seals to fix your ship to crafting objects like the salt refractor, much of the game's challenge is in figuring out how to find or build specific components.

Can't figure out where to get the salt refractor while exploring the furthest reaches of space? We've got you covered with a quick guide on exactly where to look!

Craft A Salt Refractor

Blueprints for salt refractors are typically found at manufacturing facilities. After finding the blueprint, you can craft your own salt refractor by using 50 chlorine.

To make that much chlorine, first craft a portable refiner and then place normal salt in the intake to refine the sale into chlorine (don't forget you can also take advantage of the portable refiner bug for infinite resources).

Due to the randomized nature of planets, you may have to search around quite a bit to find that much salt. On many planets, salt is often found underwater instead of above ground and can be mined from minerals or collected from deposits.

Buy A Salt Refractor

When the random generation works against you and you either can't find the refractor blueprint or the required salt to refine into chlorine, you may be able to skip all that hard work and just buy a refractor.

You are again at the mercy of the game's randomized nature here, but salt refractors are often available to purchase at these locations:

Galactic trade terminals

Docked space station ships

Tech merchants at outposts

Where did you finally manage to build or buy your refractor? Let us know in the comments section!

Still need help finding any other materials or figuring out how to escape your starter planet? Check out other No Man's Sky guides at GameSkinny here:

Remember when "playing a game together" meant plopping down on a couch together, grabbing some controllers, and just having fun? In the same room? Crazy, right?

Believe it or not, local co-op is still very much a thing, much to this writer's delight. And 2018 has some excellent couch co-op offerings, with promises of more as the year continues.

We've rounded up the best local co-op games, which you'll find below, loosely organized from "most awesome" to "not as awesome, but still worth playing." Below each game, you'll find the platforms it's available for.

Lego the Incredibles

Play through the events of the two The Incredibles movies (in backward order) in this sandbox LEGO game and help the Parr family save the town from odd and quirky villains.

True to its name, the game is full of LEGO fun like building, puzzles, tons of subquests and collectibles, and some awesome action scenes. Fans of the Incredibles franchise will also not be disappointed, as the game includes over 100 characters from both the Incredibles series and other Disney Pixar films.

This game is best played with a younger co-op partner, as it's intended to be family-friendly and is as such a little too simple for a seasoned gamer.

A Way Out

From the makers of A Tale of Two Sons comes this cooperative game that is specifically meant to be played by two people. Players each control Leo or Vincent as you work together to break out of prison and continue on beyond in a 1970s world. As is to be expected, the storytelling and teamwork are the focus and the game quickly becomes an emotional ride.

The game's strengths are in its freedom of choice, as each character has different personality quirks which allow players to choose different methods to resolve puzzles and continue the story. Players are also tasked with working together, taking on different roles to get a task done, and sometimes the game even pits the two against each other in friendly competitions.

A game that forces you to play together with someone may seem like a gimmick, but Hazelight Studios makes it work — and it's sure to leave local co-op fans happy from getting this game specifically made for them.

The Swords of Ditto

Awaken, heroes, and heed the call of the magical dung beetle. The evil witch Mormo has brought a curse on the land of Ditto and it's up to a ragtag group of kids to become the Swords of Ditto and stop her once and for all.

Full of charm and eccentricities, this game hides some surprising complexities. It's technically a rogue-lite: if all players die, it's game over for good and you have to start again, with the map shuffled. You might look like kids (or robots, or frogs, or any number of things ) but documents you uncover reveal a depth to the world you might not expect from the happy-go-lucky exterior.

Use weapons, ridiculous toys (literally called that) and the help of a mystical space whale to hack and slash through this fun game, which features the only kazoo-centric soundtrack we've ever known.

Pit People

Developed by: The BehemothPublished by: The BehemothAvailable for: PC, Xbox One

This turn-based adventure game pits teams of heroes against teams of baddies in the never-ending quest for loot and survival. Each player controls a group of up to five fighters, put together from a selection of ragtag good guys and strange creatures.

Fights and questing are truly cooperative and take place on the same map, allowing each player to upgrade their own team individually then work together as support or fellow fighters. A unique and very quirky world acts as a backdrop for the action, full of robots, vampires, and cupcake people. In other words, not your usual group of bad guys!

Tesla vs. Lovecraft

Can Tesla save the world from invading Eldtitch horrors? Grab a friend, hop into a mech, and fight against Lovecraftian monsters in this top-down twin-stick shooter. Created by the developers behind Crimsonland and Neon Chrome, this intense game is the perfect mix of beloved characters, real and imagined.

Fight together against creatures from the Lovecraft universe, like Shaggoth and Spawns of Dagon. But don't worry — Tesla has his own goodies for fighting back, like quantum teleportation and a death ray gun (of course).

Expect nonstop action, ridiculous scenarios, and lots of chaotic fun.

The Escapists 2

Take prison break to the extreme with up to four-player split-screen (except in the Switch, which only has up to two). This sequel has all the fun of the first game and more: follow routines while garnering favors, hiding away illicit goodies, and plotting your escape.

The game is bigger and better, featuring bigger prisons to escape from, more hidden passageways to help in your prison break, and several new locations. And now, you can work together to pull off more exciting escapes — or play in versus mode and compete to see who can break out first.

Trailblazers

Paint the town! Or just the track, at least. Trailblazers is a cooperative racing game where players work together to get their color painted on as much of the track to get a boost to the finish line.

Choose from eight racers, each with its own strengths and specific power-ups. Four players team up to splash paint all over the 10 different tracks in three worlds. A pumping soundtrack and some pretty awesome visuals make this a fun, fast-paced party game.

I Hate Running Backwards

Here's a string of words for you: Shmup, rogue-lite, endless runner. This game is all that, and more. Grab one of many weapons and shoot at oncoming enemies as you run ahead of them. Destroy monsters, destroy the environment, destroy the very concept of time itself!

It's as fun as it ridiculous, and allows players to choose from a range of previous Devolver games, including Serious Sam, Rambro, the Bullet from Enter the Gungeon, and more.

Whatever your views on running backwards are, this is a can't-miss couch co-op game. Sure, you can play this ridiculousness alone, but it's so much fun with a friend!

Pixeljunk Monsters 2

It's been 10 long years, but Pixeljunk Monsters is back with another installment of real-time tower-defense gameplay that's every bit as engaging as the original. The updates visuals are a real treat to look at, featuring charming claymation animation.

Existing fans beware: The game received some mixed reviews from those who loved the first game, as some design choices (zoomed-in camera angle, shared coins, inability for players to be too far apart) detract from its enjoyment.

Still, drop-in single-screen local co-op makes this a good buy if you and a friend want to play a cooperative tower-defense game together.

Carly and the Reaperman: Escape from the Underworld

Carly and the Reaperman is a two-player VR game in which players work together to build, platform, and puzzle their way out of the underworld.

You read that right: A local co-op VR game! One player wears the VR headset and controls the Reaperman while the other controls Carly on the main display.

By all accounts, this game plays like a co-op version of recent favorite Moss, and it's definitely a unique cooperative experience worth a try if you have a VR headset hooked up to Steam.

Black Paradox

Developed by: Fantastico StudioPublished by: Fantastico StudioAvailable for: PC, coming to Switch later this year

Try not to die in this 80s-inspired bullet-hell Shmup rogue-lite with a Synthwave soundtrack and plenty of weapons and enemies to keep you fighting for your life. Local co-op supports two players (though imagine the fun and chaos with more!).

The game is still in Early Access at the moment but it's already receiving rave reviews from players who praise its good balance, challenging gameplay, and just overall fun experience.

Fhtagn - Tales of the Creeping Madness

Developed by: Design ImpsPublished by: Design ImpsAvailable for: PC

Like your Lovecraftian lore with a touch of humor? This four-player local co-op minigame might be perfect for you. Work together to summon the dark lord, or secretly conspire against your friends and betray them.

The game uses a great style to present dark humor, and H.P. Lovecraft fans will surely get a kick out of it.

39 Days to Mars

It's the 19th century, and Sir Albert Wickes and The Right Honourable Clarence Baxter and their trusty HMS Fearful embark on a journey the likes of which has never been tried before: to Mars! They have 39 days to make it there, and the journey is fraught with obstacles both from outside… and within.

A whimsical Victorian tale with a wonderful piano soundtrack, "39 Days to Mars" was created with local co-op in mind. Players control the two characters and work together to solve puzzles and get the pair closer to their destination, in this fairly short (but highly replayable) choose-your-own-adventure style game.

Scribblenauts Showdown

Everyone's favorite word-comes-to-life game has turned into a party game, turning wordplay into a fun showdown between friends. The game has abandoned its former playstyle in favor of a board-game like structure. Players are dealt cards, which are used to trigger minigames and progress around a play board.

Of course, the word-based play is still intact (after all, it wouldn't be a Scribblenauts game without it), with mini-games challenging players to come up with words that fit categories or that follow certain rules.

The game's simplicity might make it less appealing for gamers, as the 27 minigames get tired fast. However, it's a fun game for the younger gamers in your life, and makes a great way to have fun together and encourage some outside-the-box creative thinking. Family game night, anyone?

Don't Bite Me Bro!

Developed by: MUIFWEGOAvailable for: PC, PS4

Defeat zombies, build a shelter, and recruit fellow survivors to help you fight off ever-growing hordes of zombies. This single-screen couch co-op game is part tower defense, part exploration, part hack n slash. It's a bit glitchy in places and is not a very long game, but it's definitely fun to pick up with a friend and play through in a sitting or two.

Released for PC last year, the fun little game has made its way to the PS4 this year. Best of all, Don't Bite Me Bro is only $0.99 on Steam (free if you get it from the dev's itch.io's page) and completely free for PS4. Grab it today for some quick fun!

Eat All the Things

Developed by: Eat All the GamesPublished by: Eat All the GamesAvailable for: PC, Switch

This simple but adorable Kickstarted 3D-platformer mixes stealth with good old-school platforming. Play with a friend and enjoy mini-games, puzzles, and collectibles, and try to beat the clock!

The year is still young, and we're expecting some more awesome local co-op games to come out before the year ends. We'll update this article as more couch co-op games are released, so stay tuned to GameSkinny for all the latest!

It seems like such an obvious combination in retrospect, but there aren't actually that many VR games set in space. The open nature of the night sky is tailor-made for a three-dimensional gaming experience.

On the PSVR in particular, your options are fairly limited to that Infinite Warfare space dog fighting mini-game.. and not much else. Detached aims to remedy that oversight by working within the limitations of the VR experience in a unique and extremely fun way.

In Space, Less Is More

At this point in time, developers are still gaining their footing in the VR realm. Each game has to deal with limitations of the hardware and puzzle out clever ways for movement to function properly with a player wearing a headset in a small space.

Crisis Of The Planet Of The Apes VR for instance let you swing your arms and climb pipes like an ape, but was otherwise essentially an on-rails game as movement was limited to very specific paths.

Detached goes the exact opposite direction. Movement is full 360 degrees in absolutely any direction -- even up and down -- but your avatar is essentially stationary as you are in an immobile space suit with no ability to turn your head different directions.

If you want to see what's behind you, you can't just turn your head like in a normal VR game. Instead, a player needs to learn how to use the various air jets on the suit to re-orient in a new direction.

What seems like a major limitation at first is actually revealed to be one of the game's biggest strengths.

Learning to move in three dimensions isn't just the challenge of the game, it essentially is the entire game. You might end up approaching an objective upside down, or spinning the wrong direction, or propelling through space too fast.

At first your movement will be slow and timid while getting the hang of things, but soon you'll be propelling yourself with the boost module through high-speed transport tubes across the vastness of space.

You Have Died, Space Edition

There are concessions to typical game design -- needing to find fuel and air tanks before you run out of oxygen for instance, or utilizing shields and rockets to overcome challenges -- but that's really window dressing to the movement mechanics.

Suffocating or running out of fuel is just the tip of the deadly iceberg, though. Much like in real life I suppose, it is amazingly easy to die in space.

The core of the gameplay is in figuring out the give and take between going fast enough to reach a destination before running out of oxygen, but not going so fast you won't crack your helmet and let in the cold void of space when colliding with an object.

This is all easier said than done, and the game rewards you when you think strategically in three dimensions instead of just rushing headlong towards the most direct route.

My only complaint here is that the death sequence is just a cracking sound and then a return to the menu. Adding in something a bit more gruesome might give the player more incentive to avoid death in the future, although with the VR aspect that might hit too close to home for players to see themselves dying horribly in first person.

The Bottom Line

If you've ever had any nausea or disorientation with playing VR, then sadly Detached is not for you.

With all the three-dimensional spinning and sudden stop and start movement, this is a game that is guaranteed to get the motion sickness-sensitive players spewing their lunch all over their living rooms.

This isn't a bug though, it's a feature, as the developers make clear in the launch trailer that lists all the ways not to induce motion sickness in a VR player. Then showcases how they are breaking all those rules.

Think of it a bit like a roller coaster. If there wasn't any chance you'd scream and vomit, would you still ride it? The thrill and danger is part of the appeal.

Long story short, if you ever wanted to play through movies like Gravity or Interstellar, this is your chance. If you don't mind potential motion sickness and like the challenge of a new style of gameplay, then absolutely give Detached a shot.

As the hype around Insomniac's upcoming Marvel's Spider-Man increases, the studio today released a handful of gorgeous new screenshots for the game.

Seen below, the screens show your friendly neighborhood Spider-Man webslinging, beating up on henchmen, and taking on some of the most notorious villains from his expansive rogue's gallery.

Set to release on September 7, Marvel's Spider-Man is reportedly set in a somewhat alternate timeline, which sees Peter Parker taking on a somewhat different Sinister Six than we're used to seeing. With the likes of Electro, Shocker, Rhino, Vulture, Taskmaster, and Scorpion teaming up with Mister Negative, things are sure to get dicey for the web-head.

Marvel's Spider-Man is a PlayStation 4 exclusive developed by Insomniac Games and published by Sony Interactive Entertainment. Based on early hands-on gameplay from E3, as well as that from various other gaming news outlets, this iteration in the Spider-Man franchise gets a lot of things right -- and is a game PS4 owners should very much look forward to (you can check the game's E32018 demo footage in the video at the top of the article).

Stay tuned to GameSkinny for more news and information on Marvel's Spider-Man as it develops, as well as our official review come September.

Rockstar keeps promoting their upcoming Red Dead Redemption 2 game, and launched a new bounty hunt in GTA Online that will reward you with a new powerful melee weapon -- Stone Hatchet.

You will be given five random bounties from Maude, who will text message you during any type of game (private, public, solo or crew), and send you to one of the twenty possible locations on the map.

If you want to quickly find all these locations and get the Stone Hatchet, then follow our quick guide below.

All 20 Maude Bounty Locations

The southern part of the map includes 12 such locations, where you can find your bounties. Here they are:

1. Chumash North

2. Chumash South (Great Ocean Highway)

3. Kortz Center (Pacific Bluffs)

4. Del Perro Pier

5. Vespucci

6. Richard's Majestic (Backlot City)

7. Rockford Hills

8. Vinewood Boulevard (Vinewood)

9. Madrazo's Ranch (Vinewood Hills)

10. Mirror Park

11. Legion Square

12. El Burro Heights

The northern part of the map contains eight of the possible locations for bounty hunting. Here they are:

13. Paleto Bay North

14. Paleto Bay South

15. Procopio Truck Stop (Mount Chiliad)

16. Grapeseed

17. Sandy Shores North

18. Sandy Shores South

19. Harmony

20. Grand Senora Desert

What is the Stone Hatchet?

Stone Hatchet is a new promotional weapon, which you will receive after capturing or killing five bounty targets in GTA Online. It is a very powerful melee weapon that deals a lot more damage than any other hatchet in the game, and can insta-kill any target.

If you kill 25 NPCs with the Stone Hatchet in GTA Online, you will receive an access to the Stone Hatchet in Red Dead Redemption 2and $250,000 in GTA Online.

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That is all you need to know in order to finish the Maude Bounty quest and get the Stone Hatchet, and for other GTA Online guides at GameSkinny, visit the links below: