Hi everyone! I'm an Italian software engineer with a big interest in the Game of Life (like everyone in this forum I guess!).Several months ago, for hobby, I started to develop a shooter game based on our beloved Game of Life!In the game you control a ship to fight against some strange enemies...But guess who are these enemies? The Game of Life spaceships of course! Each enemy has its trait, and some of them can activate special power ups! For the old school people there is the "Original Game of Life" mode, where you can start a classic GoL simulation or study some existing pattern.If you want more information about the project, or just give a feedback don't be afraid to send me a PM!

What's next:In the next releases I'll try to optimize the generation algorithm to make the maximum grid size bigger and/or make the generation update period shorter.In the mobile devices the cpu power is limited, therefore the code should be very efficient!Fell free to share your algorithm if you want! The game is written in C++.

What about eaters? Maybe make it so that they can eat certain spaceships just like actual eaters do. 180° reflectors may also be cool, forcing the enemy to crash onto other enemies, but it should only work on *WSS and gliders so it wouldnt be too OP and more accurate.

When you play the Discovery Mode or the Infinity mode, no real GoL simulation is actually involved.I did this choice for several reason:- I don't want enemies to destroy each other when they collide. It would be too messy.- Each enemy type has its update generation period, this allows the game to be more enjoyable and contribute to the enemy identity.- I was able to improve game efficiency and design preparing the game assets of each enemy during the development process (for instance you can see the glow effect around each enemy).

For the custom enemy proposal it would be doable, but as I said, the game looks nice only if I prepare the assets (images) for the enemy.Maybe a user could propose a new spaceship, but the actual deployment in the game should be handled by me.

When you play the Discovery Mode or the Infinity mode, no real GoL simulation is actually involved.I did this choice for several reason:- I don't want enemies to destroy each other when they collide. It would be too messy.- Each enemy type has its update generation period, this allows the game to be more enjoyable and contribute to the enemy identity.- I was able to improve game efficiency and design preparing the game assets of each enemy during the development process (for instance you can see the glow effect around each enemy).

For the custom enemy proposal it would be doable, but as I said, the game looks nice only if I prepare the assets (images) for the enemy.Maybe a user could propose a new spaceship, but the actual deployment in the game should be handled by me.

Your welcome. I also do not want it to get messy. I have now played the game. The dart level is really tough! How do I avoid the attacks that consist of entire walls full of ships?

Maybe you could add different CAs, so that there is a huge variety of ships, like knightships. Maybe you could even implement Non-totalistic CA! That would include tons of new ships with strange properties

I have ideas for part 3!Name: Life is EvolvingNew enemies:(Name,Speed,Health,Damage,Power)1. Loafer,1,4,3,None.2. Lobster,2,4,4,Emit gliders once in a while.3.58P5H1V1,2,3,5,None4.Weekender,3,3,3,Shoot double lasers5.Big Glider,2,4,3,Nothing6.37P4H1V0,3,3,2,Shoot lasers front and back.7.Barge 2,4,3,1,None8. Whoops9.B29,3,4,2,Drops explosives10.Dragon(Boss),1,5,5,None

Last edited by Saka on June 26th, 2017, 10:27 am, edited 1 time in total.

Ehy Saka, thanks for the inputs, I will start the world 3 soon! For sure I'll add some of the spaceships you suggested! But before I start, I want to collect feedbacks around the world to understand if it is worth to continue the project.I'd like to make the game as much fun as possible, to make the audience big!The game is out only since three days!

drakon wrote:Ehy Saka, thanks for the inputs, I will start the world 3 soon! For sure I'll add some of the spaceships you suggested! But before I start, I want to collect feedbacks around the world to understand if it is worth to continue the project.I'd like to make the game as much fun as possible, to make the audience big!The game is out only since three days!

I wrote a review, hope that supports you! Please continue. The game certainly wont be as popular as say, Minecraft, or something, but what matters is that people enjoy it! We GoL "addicts" will love this game. Maybe Nathaniel (The site admin) can add a promotional link to your app on the front page.

Ehy saka, it was just a minor release.I updated the internal libraries and added the possibility to rate the game.Now I'm working to add the possibility to share your scores with other Life Wars players! Hopefully this will make the game more engaging...

Life Wars v1.3 is out! What's new:- Share your scores on Game Center or Google Play Games- Gameplay improvements with the new "Fever Mode"- Step by step tutorial for newbies - Push notifications and daily rewards

Hi Saka!The thing is that many people don't realize how to spend coins to unlock elements.This is the reason why I make a gift of 100 coins and than force the user to buy the Laser.Anyway with the new fever mode and with the daily reward you should be able to get coins faster and to unlock your favorite ships! Finally, any tutorial shows only once, it should no be bothering for the user.

drakon wrote:Hi Saka!The thing is that many people don't realize how to spend coins to unlock elements.This is the reason why I make a gift of 100 coins and than force the user to buy the Laser.Anyway with the new fever mode and with the daily reward you should be able to get coins faster and to unlock your favorite ships! Finally, any tutorial shows only once, it should no be bothering for the user.

Alright. I haven't tried fever mode. Is it for getting more coins? ALso why did you call it Alien Armpit lol

Saka wrote:Alright. I haven't tried fever mode. Is it for getting more coins? ALso why did you call it Alien Armpit lol

Basically you go automatically in "Fever Mode" when you kill many enemies in a short time interval.In "Fever Mode" the score and the coins are doubled! I didn't choose the color names, I got they from Wikipedia!

As developer I can play the game on Mac OS, but I did't release the game for this platform.The reasons are the following:- The game controls are optimised for touchscreen (the game is difficult to play with touchpad/mouse)- The game orientation is portrait, not landscape