Im doin a re-post here. (about the gameplay) NOW im thinking. its possible to play this, by ALWAYS BETTING on the LAST 14 "HOTnumbers HIT" (that will not be exactly 14 NUMBERs bet (it will be LESS because some number hit more that 2 times) You ONLY Track *numbers of Repeats* (from the last 10)....WHEN you got 14 REPEATS (Then you will BET all the numbers Noted down). SO. That´s the procedure. IF you play like that (ALWAYS BET the 14 LAST REPEATS) You SHOULD (in theory get a similar result) FLATBET ofcourse, and also? it will be a NON-stop game. (i couldn´t code a Non-stop game of the last 14 Repeats) I had to delete the Data matrix Hotnumbers stored in (Before it because it got too Large etc) perhaps some better coder can code this, idk how. anyway. ALSO (in the code) i now, BET only 3 times then STOP,(And Restart procedure/tracking of hotnumbers)...

if total inside bets count = 0 each begin set flag "L" false set flag "L2" false end

If Record "Last1" layout is found within Record "Last10" layout eachbegin if total inside bets count <= 18 each begin Set Max to Record "Hotnumbers" Layout Index Add 1 to Record "Hotnumbers" Layout Index copy Record "last1" layout to Record "Hotnumbers" Layout duplicate Record "Hotnumbers" to Record "bet" end

{ if Record "Hotnumbers" Layout count = 46 each begin clear Record "Hotnumbers" Layout end } if record "Hotnumbers" layout count >= 14 each begin set flag "bet" true end

end

if flag "bet" true eachbeginPut 100% of Record "progression" Data to Record "bet" layout listend

If Record "progression" Data Index > Record "progression" Data Count Begin reset all flags false Put 1 on Record "progression" Data Index End

if total inside bets count = 0 each begin set flag "L" false set flag "L2" false end

If Record "Last1" layout is found within Record "Last10" layout eachbegin if total inside bets count <= 18 each begin Set Max to Record "Hotnumbers" Layout Index Add 1 to Record "Hotnumbers" Layout Index copy Record "last1" layout to Record "Hotnumbers" Layout duplicate Record "Hotnumbers" to Record "bet" end

{ if Record "Hotnumbers" Layout count = 46 each begin clear Record "Hotnumbers" Layout end } if record "Hotnumbers" layout count >= 15 each begin set flag "bet" true end

end

if flag "bet" true eachbeginPut 100% of Record "progression" Data to Record "bet" layout listend

If Record "progression" Data Index > Record "progression" Data Count Begin reset all flags false Put 1 on Record "progression" Data Index End

From my testings now. 13-15 Repeaters seems the have the best result. (more than than or less than that seems worse)...anyway, (BTW. 13-15 Repeaters will be about 8-11 number Bet, since some numbers hit more than 2 times)...

Experimenting with progression now.... Progression either Positive or Negative is always a "Risk" and can and will "get out of hand" sooner or later...so perhaps shortterm, hitnrun, this can "work", i find Neg. progressionline "less risky", ..anyway,

if total inside bets count = 0 each begin set flag "L" false set flag "L2" false end

If Record "Last1" layout is found within Record "Last10" layout eachbegin if total inside bets count <= 18 each begin Set Max to Record "Hotnumbers" Layout Index Add 1 to Record "Hotnumbers" Layout Index copy Record "last1" layout to Record "Hotnumbers" Layout duplicate Record "Hotnumbers" to Record "bet" end

{ if Record "Hotnumbers" Layout count = 46 each begin clear Record "Hotnumbers" Layout end } if record "Hotnumbers" layout count >= 15 each begin set flag "bet" true end

end

if flag "bet" true eachbeginPut 100% of Record "progression" Data to Record "bet" layout listend

If Record "progression" Data Index > Record "progression" Data Count Begin reset all flags false Put 1 on Record "progression" Data Index End