The Council Rises

Attributes

Strength: 8109 Primary attribute for Barbarians and Crusaders. Increases all damage for Barbarians and Crusaders by 8109.00%. Increases Armor by 8109.

Dexterity: 77 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 77.00%. Increases Armor by 7.70%.

Intelligence: 77 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 77.00%. Increases resistances by 7.7.

Vitality: 3621 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 100.

Armor: 14494 Reduces all damage from enemies of the same level as you by 0.00%.

Damage: 898111.00 The amount of damage per second you can deal. Damage is based on your weapons, attributes, attack speed, Critical Hit Chance, Critical Hit Damage, passive skills, and dual-wielding attack speed increase.

Toughness: 6706750 The total amount of raw damage you can take. Toughness is based on your maximum Life, armor, dodge chance, average resistances, and missile, melee, and elite damage reduction.

Recovery: 113436 The amount of Toughness you can recover every second in combat. Recovery is based on your Toughness, Life per Hit, Life per Second, Life per Kill, Life per Fury/Spirit/Wrath Spent, Life Steal, and Health Globe Healing Bonus.

Maximum Life: 438523 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.