TAP: Add either W or G to your mana pool. Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

2

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Average price:

Serra's Sanctum (USG)

Number: 325

Rarity: R

Power: 0

Toughness: 0

Type: Legendary Land

Mana cost: n/a

Color: Land

Artist: Ciruelo

Card text:

TAP: Add W to your mana pool for each enchantment you control.

1

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Taiga (3ED)

Number: 251

Rarity: R

Power: 0

Toughness: 0

Type: Land

Mana cost: n/a

Color: Land

Artist: Rob Alexander

Card text:

TAP: Add either G or R to your mana pool. Counts as both forest and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

Argothian Enchantress cannot be the target of spells or abilities. Whenever you successfully cast an enchantment spell, draw a card.

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Elvish Spirit Guide (ALL)

Number: 27

Rarity: U

Power: 2

Toughness: 2

Type: Creature

Subtype: Spirit

Mana cost: 2G

Color: Green

Artist: Julie Baroh

Card text:

If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt.

1

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Emrakul, the Aeons Torn (ROE)

Number: 4

Rarity: M

Power: 15

Toughness: 15

Type: Legendary Creature

Subtype: Eldrazi

Mana cost: 15

Color: Colorless

Artist: Mark Tedin

Card text:

Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, Annihilator 6. (Whenever this creature attacks, defending player sacrifices six permanents.) When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

Section: Other spells (33 cards)

1

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Aura of Silence (10E)

Number: 6

Rarity: U

Type: Enchantment

Mana cost: 1WW

Color: White

Artist: D. Alexander Gregory

Card text:

Artifact and enchantment spells your opponents play cost {2} more to play.Sacrifice Aura of Silence: Destroy target artifact or enchantment.

When Ground Seal enters the battlefield, draw a card.Cards in graveyards can't be the targets of spells or abilities.

"Let all we have buried be buried forever."

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Lignify (LRW)

Number: 228

Rarity: C

Type: Tribal Enchantment

Subtype: Treefolk Aura

Mana cost: 1G

Color: Green

Artist: Jesper Ejsing

Card text:

Enchant creature. Enchanted creature is a 0/4 Treefolk with no abilities.

2

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Mirri's Guile (TMP)

Number: 176

Rarity: R

Power: 0

Toughness: 0

Type: Enchantment

Mana cost: G

Color: Green

Artist: Brom

Card text:

During your upkeep, you may look at the top three cards of your library and put them back in any order.

1

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Oblivion Ring (M13)

Number: 22

Rarity: U

Type: Enchantment

Mana cost: 2W

Color: White

Card text:

When Oblivion Ring enters the battlefield, exile another target nonland permanent.When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2

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Replenish (UDS)

Number: 15

Rarity: R

Power: 0

Toughness: 0

Type: Sorcery

Mana cost: 3W

Color: White

Artist: Jim Nelson

Card text:

Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)

1

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Sacred Mesa (TMS-S)

Number: 13

Rarity: R

Type: Enchantment

Mana cost: 2W

Color: White

Artist: Una Fricker

Card text:

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. 1W: Put a 1/1 white Pegasus creature token with flying into play.

2

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Sigil of the Empty Throne (CON)

Number: 18

Rarity: R

Type: Enchantment

Mana cost: 3WW

Color: White

Artist: Cyril Van Der Haegen

Card text:

Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.

2

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Solitary Confinement (JUD)

Number: 24

Rarity: R

Power: 0

Toughness: 0

Type: Enchantment

Mana cost: 2W

Color: White

Artist: Scott M. Fischer

Card text:

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card from your hand. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.

3

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Sterling Grove (INV)

Number: 278

Rarity: U

Power: 0

Toughness: 0

Type: Enchantment

Mana cost: GW

Color: Multicolor

Artist: Jeff Miracola

Card text:

All other enchantments you control can't be the targets of spells or abilities. 1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

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Utopia Sprawl (DIS)

Number: 99

Rarity: C

Type: Enchantment

Subtype: Aura

Mana cost: G

Color: Green

Artist: Ron Spears

Card text:

Enchant Forest. As Utopia Sprawl comes into play choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

3

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Wild Growth (6ED)

Number: 268

Rarity: C

Power: 0

Toughness: 0

Type: Enchant Land

Mana cost: G

Color: Green

Card text:

Whenever enchanted land is tapped for mana, it produces an additional G.

1

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Average price:

Words of War (ONS)

Number: 244

Rarity: R

Type: Enchantment

Mana cost: 2R

Color: Red

Artist: Justin Sweet

Card text:

1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

Total price for the deck:

Deck Statistics

Distribution by Color

-

4

7 %

Colorless

1

2 %

Green

34

57 %

Land

8

13 %

Multicolor

3

5 %

Red

1

2 %

White

9

15 %

Distribution by Power

-

30

50 %

-

26

43 %

15

1

2 %

2

3

5 %

Distribution by Rarity

C

16

27 %

M

1

2 %

R

30

50 %

U

13

22 %

Distribution by Subtype

-

39

65 %

Aura

4

7 %

Eldrazi

1

2 %

Enchantress

4

7 %

Forest

7

12 %

Plains

1

2 %

Spirit

3

5 %

Treefolk Aura

1

2 %

Distribution by Toughness

-

30

50 %

-

22

37 %

1

4

7 %

15

1

2 %

2

3

5 %

Distribution by Type

Basic Land

8

13 %

Creature

7

12 %

Enchant Land

3

5 %

Enchantment

27

45 %

Land

8

13 %

Legendary Creature

1

2 %

Legendary Land

3

5 %

Sorcery

2

3 %

Tribal Enchantment

1

2 %

Rating

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