de Blob 2 Wiki Guide

Blanc TV Factory Inspirations

After killing all three color-changing Elites in the first area, look for an uncolored switch among the left side of the roofs there. Hit it, and you'll make a gravity field on the wall. Go all the way up, follow the catwalk, and jump on the roofs when you can. You can double-back among the roofs, and then snag it near the end.

This one requires some precision, but if you're careful, you can pull it off. If you've busted every PaintBot along the way in the 2D area to infiltrate the factory, you should be colored orange. Retreat back into the tube, and you'll be taken to the first area. Then, go through the tube again to return to the 2D area, and bust up the first PaintBot you see to become brown. (Honestly, it doesn't matter when you recolor yourself, just that you must enter the 2D area while being brown.) Then, you're going to have to get to the Z-jump platforms at the end of the 2D area without making a single mistake, or else you'll lose your color and have to exit the area again. The point is, if you manage to get to the Z-jump platforms while being brown, you can hop the gap from where you picked up Gallery Card #1, and you'll hit a brown switch. This creates a gravity field to your left along the ceiling. Follow this all the way until you fall down a hole. This leads to some color atoms, as well as three Inspirations waiting for you.

Just under the second slammer among the quality control tower. You can either drop off from the ledge above it, or wall run across the buildings above the danger sign at the bottom. Either way, you'll have to wall run across the buildings the other way to get back to safety once you've got it.

As you're climbing the quality control tower, look for the area that has a large spike trap. In the far corner of this area are a bunch of crates. Bust them to reveal a pipe that takes you to a 2D area. At the end of this area are a few smashers above a conveyer belt. The Inspiration is in the path of the second smasher. Move fast to get it, or you'll be smashed and instantly killed. If you have trouble with the timing, don't worry: skip it and rescue all the workers in the area, and the smashers will shut off, allowing you to grab it whenever you wish.

When you climb the packaging tower, keep your eyes open for the first Elite. Near him are some crates, under which is a pipe. Inside the 2D area there, you'll spot the Inspiration near the end in plain view.

When you first get back outside, get up on the first set of buildings, then follow the roofs as they go left. Wall run when you get to the end, and you'll be on a roof with a couple of chimneys. The Inspiration is up there too.

After you clear the secondary objectives from the first area, you'll unlock a wrecking ball and an underwater pipe that leads you to a secret 2D area leading back to the towers. In this area, follow it until you have a vertical fork. Head down—only possible if you're still under the effects of a wrecking ball, of course—and you'll find the Inspiration down there.

Back at the first area, enter the other secret entrance, which is a hole in the cliff side elevated above the farthest buildings. Go through this cave area, then when you come to the elevator, keep going right. You'll eventually come to a trampoline that will put you in a tube, spitting you out the other side back at the towers. Immediately turn around and re-enter the tube, and it will take you through the Inspiration.

Inside the second secret area (the caves) again, make sure you're green, then go until you reach the elevator. Go up, enter the air cannon, and continue left from your landing spot. There, you'll find a green switch. Hit it, then follow the color atoms down. The trail eventually leads you to Inspiration #29.