Alliance milk drinkers beware! I Varok Saurfang have heard the wines of the small but vocal faction of Alliance warriors who latch onto every sentence that a dev speaks like emotional parasites. Those who bemoan the perceived lack of an Alliance 'fist bump moment'. Bah! You mewling babies will not be happy until the entire Horde is destroyed and you lead Horde players around by leashes. You are at best delusional and at worst psychotically insecure. If you truly want a fist bump come see me, my fist will send you to your ancestors and end your miserable existence.

Great, just what was missing from this thread, Saurfang worship (or poor attempt at joke/trolling). Here's a secret - Saurfang might be good, but he's old and half of his "achievements" are "Chuck Norris facts", not the things he actually did. I do wonder how many players actually realize this and how many believe that he really is that good. He's not some unstoppable juggernaut that would annihilate everything on his path.

Oh wait, he's Saurfang. He "let" Arthas kill his own son and raise him as a Death Knight. His greatest triumph in life, all Alliance should cover in fear. He was just faking it back in Icecrown, losing his own child totally didn't move him at all. And he's not really old, he's just "pretending" and he's totally going to be a new Warchief. Go ♥Saurfang♥

Alliance milk drinkers beware! I Varok Saurfang have heard the wines of the small but vocal faction of Alliance warriors who latch onto every sentence that a dev speaks like emotional parasites. Those who bemoan the perceived lack of an Alliance 'fist bump moment'. Bah! You mewling babies will not be happy until the entire Horde is destroyed and you lead Horde players around by leashes. You are at best delusional and at worst psychotically insecure. If you truly want a fist bump come see me, my fist will send you to your ancestors and end your miserable existence.

I Varok Saurfang cannot make valid comments so I just start flaming, insulting and bulling others that express their thoughts and opinions. Ugh. Me smash you die.

Alliance milk drinkers beware! I Varok Saurfang have heard the wines of the small but vocal faction of Alliance warriors who latch onto every sentence that a dev speaks like emotional parasites. Those who bemoan the perceived lack of an Alliance 'fist bump moment'. Bah! You mewling babies will not be happy until the entire Horde is destroyed and you lead Horde players around by leashes. You are at best delusional and at worst psychotically insecure. If you truly want a fist bump come see me, my fist will send you to your ancestors and end your miserable existence.

Its been too long since we seen the guy and i will be giving my salute to him too

I know a lot of alliance players might be disgruntled by this but meh! :P

I did notice that the gnome leader and dwarf night elf and Varian/Jaina are there. Only Gen and Valen missing from it so far.

Same for horde Goblin leader mysteriously not there for it. Not that he'd care much. I do hope the drenai get some lore related love as like the blood elves they were left to rot since TBC. Luckily the blood elves got some huge love this expac.

I know a lot of alliance players might be disgruntled by this but meh! :P

I did notice that the gnome leader and dwarf night elf and Varian/Jaina are there. Only Gen and Valen missing from it so far.

Same for horde Goblin leader mysteriously not there for it. Not that he'd care much. I do hope the drenai get some lore related love as like the blood elves they were left to rot since TBC. Luckily the blood elves got some huge love this expac.

Originally Posted by Blizzard Entertainment
(Blue Tracker / Official Forums)

The debate over faction story development continues internally here at Blizzard, as it does on the forums and elsewhere.

Any chance we can get more updates on that debate? We get constant updates on gameplay mechanics from Ghostcrawler and other CMs about their thoughts and feelings, but we only rarely hear things from Kosak and friends. It'd be very helpful if they started talking to us and telling us what they're hearing, because right now it seems like there's a really big communication gap.
It's something we're working on. I'd love to set up more story-centric interviews and conversations with the community. But, while Dave and Greg are both design leads, it's very difficult to compare their tasks, workloads, and roles within the community.

Systems design is extremely complicated, but it revolves primarily around math. It's easier to have a conversation over class balance concerns and walk away with some objective, actionable feedback. We also try not to change classes too dramatically from patch to patch -- we don't want people logging in and suddenly not knowing how to play their class every time they download a new patch. Greg can talk about general changes early on in a patch's development cycle, and then he can take feedback and look at an array of statistical data we collect in order to finetune numbers closer to the patch's release.

Story development works very differently. Concerns are much more subjective. This isn't to say they're inherently less valuable, as we're always taking careful note of what the popular opinion is on a given topic. But, there's often a degree of complexity to story development concerns that certainly can't be addressed by changing a couple values somewhere in the game code. And the story we want to tell, combined with the gameplay we want to introduce, is determined much earlier on in development than what class balance will look like in patch X.

For example, there are several people in this thread asserting that the entire concept of the Siege of Orgrimmar is flawed from a story perspective, particularly for the Alliance. Well, we knew Siege of Orgrimmar would be the final raid of Mists of Pandaria before the expansion was revealed at BlizzCon 2011, and the story framework for how we'd get there was already more or less in place. So, even when we do react directly to feedback about story concerns, we're looking much more at the big picture here, and what stories we want to tell and how they should unfold over the course of several patches (or even expansions).

We can make some tweaks and refine some story arcs along the way, but regardless of the discussions taking place right now, the 5.4 story is set. It has been for quite some time. That's in big contrast to the aspects of systems design that draw the most discussion (i.e. mainly class balance).

So, tying this back to the varying capacities in which Dave and Greg engage the community, I couldn't be very liberal with Dave's time when it came to booking interviews. I found about an hour of his time (hour and a half if you count that I stole part of his lunch break) and sat him down for back-to-back interviews -- in, out, and done in one swoop. The reason being that his role in the development of a patch happens at a very different stage of the cycle. At this point he's not actively reading PTR feedback and tweaking how the Horde and Alliance are responding to the threat of Garrosh, or deciding to rework the conclusion of the siege. It's way too late for that, and he's already very busy working on the stories yet to unfold in World of Warcraft. And, yes, in that space he takes popular feedback to heart.

Dave Kosak... I just don't know anyone more passionate about this game's narrative, or more burdened with the responsibility of making sure that the story is fun to play through regardless of the faction, race, or class a player chooses. He cares deeply about you feeling personally invested in what you're doing, and whether you're red or blue certainly doesn't change that.

All this being stated, I want to add more words to this post.

Part of my role on the WoW Community Team is fansite/influencer relations, which includes booking developer interviews. I've been on the team for six years, but I took on the role of fansite relations shortly before Mists of Pandaria was released. Not counting things like PAX or other press events, I've been responsible for booking developer interviews for five press rounds (5.0-5.4). Each time I experiment with the formula by trying to cover different formats, give different sites or people a chance to talk to the devs, etc.

Looking back on the last five rounds to determine how we can improve the process and results going forward, I'll tell you right now that I'm most interested in bringing story discussion more to the forefront of interviews -- including WoW devs like Dave Kosak, as well as folks from Creative Dev like Chris Metzen and Micky Neilson -- and getting our artists involved more regularly, 'cause you don't hear from them enough. And finally, while I understand the importance of having a mix of text, audio, and video formats, I want the developers on camera more. I believe strongly that the more you get to see and hear the individual behind the name, the better!

Originally Posted by Blizzard Entertainment

´So.. sorry to bring this up but..you know that .."thing" (Med'an).. is that "thing" cannon still?
...as much have some have wished otherwise, yes. (Loreology)

I'm still hoping he gets the Lor'themar treatment next expansion. He kinda went from zero to hero very quickly this expansion what with 5.1, 5.2, 5.4 and Blood of the Highborne.

Yes I can whole heartedly agree Lor'themar went from LOL WHO? to "that bench flipping super elf" really impressed by how they handled him and the elves this xpac. If they can do that for the drenai i'd be well impressed.

Yes I can whole heartedly agree Lor'themar went from LOL WHO? to "that bench flipping super elf" really impressed by how they handled him and the elves this xpac. If they can do that for the drenai i'd be well impressed.

Jaina should bust into Exodar and steal all their ancient magical secrets.

Originally Posted by Blizzard Entertainment

´So.. sorry to bring this up but..you know that .."thing" (Med'an).. is that "thing" cannon still?
...as much have some have wished otherwise, yes. (Loreology)