COMBAT I released 27th February, 2018
Extensions to ambient messages; improvements to the way we handle players going over the edge. Various improvements to player movement and combat.

ALBION
The Albion region, including all nine segments and all of the region’s discoveries and spectacles. Gates that allow the player to move between regions. Increased variety in Reach discoveries; some new agents. Controller and enhanced keyboard support.

THREAT
Weather and hazardous discoveries; advanced scouts (including the Cyclopean Owl); improvements to the chart; improved discovery and agent spawning. New Nightmares, and improvements to the survival mechanics. More consequences for the Winchester War, and more ways to influence the conflict.

ROLEPLAY
New officers, and several officer storylines. Mascots, one of them an Obviously Delicious Rabbit. All the remaining character backgrounds. New pasts and deeds. New weapons and equipment for player locomotives.

ELEUTHERIA
The Eleutheria region, including all of its discoveries and spectacles, and new agents; smuggling; early game improvements.

COMBAT II
Improved combat AI, more player weaponry, improved feedback, adjustable difficulty, a new HUD, and various improvements to the UI.

BLUE KINGDOM
The launch release! The Blue Kingdom region, all remaining officer storylines, two more ambitions, and a proper tutorial.