Patch 1.0.9 Preview, a dream...

Hey guys, went to bed not thinking my post would get much discussion but looks like it did.

I'll for sure work on a post for the official forums and send a link to it when it's done, it's just going to take some formatting and cleaning up before I can post it, no pictures on the official forums really sucks. Pictures would at least help break up the wall of text / get my ideas across.

I know many of the ideas have been mentioned before from the community I just wanted to dive in a little more in depth and hash out some ideas graphically.

Hey guys, went to bed not thinking my post would get much discussion but looks like it did.

I'll for sure work on a post for the official forums and send a link to it when it's done, it's just going to take some formatting and cleaning up before I can post it, no pictures on the official forums really sucks. Pictures would at least help break up the wall of text / get my ideas across.

I know many of the ideas have been mentioned before from the community I just wanted to dive in a little more in depth and hash out some ideas graphically.

Hey guys, went to bed not thinking my post would get much discussion but looks like it did.

I'll for sure work on a post for the official forums and send a link to it when it's done, it's just going to take some formatting and cleaning up before I can post it, no pictures on the official forums really sucks. Pictures would at least help break up the wall of text / get my ideas across.

I know many of the ideas have been mentioned before from the community I just wanted to dive in a little more in depth and hash out some ideas graphically.

Thanks again

You do that and to keep the pictures and nice formatting you already have you should also link back to this thread. Blizzard gives attention to stuff from our forums and having the synergy between here and the official forums might bring some more shine to your post.

The OP by the way is excellent. Would love to hear more things from you.

I don't agree with all your ideas, but I appreciate the thought and effort you put into making a logical and reasonable post. +1 simply for giving us another example as to how feedback SHOULD be presented.

You have a vivid imagination, I'll give you that :-)
The trading post will cause more problems than you might think.
Also, the current state of the legendary items is good, and it will get better (probably in the next patch?)
Remember that a blue posted exactly on this subject, that they would like to implement a 75%? nerf in quantity drops on yellows and legs, but the remaining 25% would be a lot superior.
Just have patience, I am sure that Diablo 3 will become the game we've all been dreaming about.

Hey guys, went to bed not thinking my post would get much discussion but looks like it did.

I'll for sure work on a post for the official forums and send a link to it when it's done, it's just going to take some formatting and cleaning up before I can post it, no pictures on the official forums really sucks. Pictures would at least help break up the wall of text / get my ideas across.

I know many of the ideas have been mentioned before from the community I just wanted to dive in a little more in depth and hash out some ideas graphically.

Thanks again

You're now a celebrity. Generally good ideas, paired with great formatting and screenshots is something people just love

Thats just bullshit. So all Gold just explodes into nothing? The AH cannot be removed, never ever! The only way to do so would be a AH-Free Mode where you have to start over again, like in Hardcore.

Gold would of course have it's other uses such as repairs and crafting. The later would be the largest gold sink in terms of crafting weapons, armor, and the new enchants and potions. Make these costs substantial enough that players have to save up gold to do them and have an incentive to want to use their gold for crafting.

Reducing gold drops in general and relocating where players find the largest amounts of gold (chests/elites/bosses/salvaged legendary items) will let people earn gold by playing the game rather then just flipping on the AH. Flipping will still be present, but the term would refer to flipping items for items (2 for 1 deals, etc) instead of flipping for gold.

Blizzard would still make money from players buying/selling gold just as they do now. If someone wants to buy gold to skip the time required to earn gold by playing the game they can, but they'll still need in game items in combination with the gold. They can't just buy gold/items like they do now and be completely geared, they'll still have to put in some time.

Blizzard could also make gold the main currency for buying potions/elixers from the Mystic, I'm guessing people willing to buy gold would be happy to spend money on items that increase their MF and such.

I'm not a fan of all of the ideas. I do want the third crafter in, wouldn't mind more legendary beams from allies, and think making really good chests in side dungeons should happen. But I'm not for your overhaul of the entire economy. I don't have much money under the current system, but I don't think I've ever found an item that anyone would be willing to trade any of the items I currently own for. I also don't think reducing the amount of gold dropping will help me out in the long run, since I don't have a huge pile of gold saved up.

As many people have pointed out about the dungeon high mp would cause them to ignore it.

So how about increased density???Each subsequent lvl adds more density.

And there should be a quest specific to these dungeons.Just like the "Clear All Monsters" in the den of evil in diablo 2 or the Fetid pools quest in path of exile.Doing so would enable the entrance to the next level with more monster density.Once you clear the last level you will get a hellforge fragment.

Five hellforge fragments combine to form a Hellforge hammer.

Now what does the hammer do??? It reforges low lvl legendaries to ilvl 63 legendaries.

Although the whole reforge idea might be stupid,i do think that the increased density and some reward for clearing all monsters(Not necessarily the reforge thing) is better than higher mp IMO.

Edit:- Also if the whole point is to promote exploration,then increased monster density and going around every corner to look for a large group would promote exploration.

Also another idea for fun:-

A dungeon with increased density.It has 6 exits.5 are fake,1 is true.

A fake exit leads to another area just like the fake tal rasha's tombs in diablo 2.

The true exit leads to the next level.Every level has fake exits except the last one which is only a small area with few elite packs which are very strong.

Now the twist is there would be a timer with certain time limits.Something like:-

Gold-3 min
Silver-5 min
Bronze-7 min

Note that these are just examples.

If you can kill the last boss within the time limit you and all allies would get a reward.What reward??Maybe something like:-

Gold-Gain XP equal to 75% of the XP bar of the paragon lvl you are currently in.
Silver-Gain XP equal to 50% of the XP bar of the paragon lvl you are currently in.
Bronze-Gain XP equal to 30% of the XP bar of the paragon lvl you are currently in.
Below Bronze- Get 1 gold.:P

This would be fun to play with friends

Rollback Post to RevisionRollBack

Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."

Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."

As many people have pointed out about the dungeon high mp would cause them to ignore it.

So how about increased density???Each subsequent lvl adds more density.

And there should be a quest specific to these dungeons.Just like the "Clear All Monsters" in the den of evil in diablo 2 or the Fetid pools quest in path of exile.Doing so would enable the entrance to the next level with more monster density.Once you clear the last level you will get a hellforge fragment.

Five hellforge fragments combine to form a Hellforge hammer.

Now what does the hammer do??? It reforges low lvl legendaries to ilvl 63 legendaries.

Although the whole reforge idea might be stupid,i do think that the increased density and some reward for clearing all monsters(Not necessarily the reforge thing) is better than higher mp IMO.

Edit:- Also if the whole point is to promote exploration,then increased monster density and going around every corner to look for a large group would promote exploration.

Also another idea for fun:-

A dungeon with increased density.It has 6 exits.5 are fake,1 is true.

A fake exit leads to another area just like the fake tal rasha's tombs in diablo 2.

The true exit leads to the next level.Every level has fake exits except the last one which is only a small area with few elite packs which are very strong.

Now the twist is there would be a timer with certain time limits.Something like:-

Gold-3 min
Silver-5 min
Bronze-7 min

Note that these are just examples.

If you can kill the last boss within the time limit you and all allies would get a reward.What reward??Maybe something like:-

Gold-Gain XP equal to 75% of the XP bar of the paragon lvl you are currently in.
Silver-Gain XP equal to 50% of the XP bar of the paragon lvl you are currently in.
Bronze-Gain XP equal to 30% of the XP bar of the paragon lvl you are currently in.
Below Bronze- Get 1 gold.:P

This would be fun to play with friends

Here here... +1 another gr8 idea... Keep this thread alive with these kinds of ideas