Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

I am seeing this too. I thought it was from me tweaking
stuff. Interestingly enough, quake works fine.
Is there any kind of DRM/DRI test app along the lines of x11perf ?
Vladimir Dergachev
On Fri, 14 Dec 2001, Jeff Schmidt wrote:
> Hello,
> You may already know about this, may have even
> fixed it in CVS, not sure, but thought I'd drop you a
> note just to make sure. I have a Radeon 32MB DDR video
> card (not the "lite" version, but the full version) on
> a Abit KT7A mobo, which is based on the VIA KT133A
> chipset. When I run the Soldier of Fortune Demo, or
> the Descent 3 demo using Linux 2.2.16 and XFree86 4.1
> (I'm using Debian unstable distribution, so it would
> be the version of DRI/DRM that is currently in that),
> I get corruption. I'll try to be as descriptive as
> possible here, but am not really sure exactly what's
> going on. Basically, if I look through a door or a
> window, when I move the camera (i.e. my "character" in
> the game) it looks like the edge of the object or
> texture gets repeated over and over and over again.
> Is this a problem that has already been fixed?
>
> If you need any information from my computer, email me
> with instructions on how to get that information and I
> will be happy to try to comply.
>
>
> Jeff Schmidt
>
> __________________________________________________
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>

Thread view

Hello,
You may already know about this, may have even
fixed it in CVS, not sure, but thought I'd drop you a
note just to make sure. I have a Radeon 32MB DDR video
card (not the "lite" version, but the full version) on
a Abit KT7A mobo, which is based on the VIA KT133A
chipset. When I run the Soldier of Fortune Demo, or
the Descent 3 demo using Linux 2.2.16 and XFree86 4.1
(I'm using Debian unstable distribution, so it would
be the version of DRI/DRM that is currently in that),
I get corruption. I'll try to be as descriptive as
possible here, but am not really sure exactly what's
going on. Basically, if I look through a door or a
window, when I move the camera (i.e. my "character" in
the game) it looks like the edge of the object or
texture gets repeated over and over and over again.
Is this a problem that has already been fixed?
If you need any information from my computer, email me
with instructions on how to get that information and I
will be happy to try to comply.
Jeff Schmidt
__________________________________________________
Do You Yahoo!?
Check out Yahoo! Shopping and Yahoo! Auctions for all of
your unique holiday gifts! Buy at http://shopping.yahoo.com
or bid at http://auctions.yahoo.com

I am seeing this too. I thought it was from me tweaking
stuff. Interestingly enough, quake works fine.
Is there any kind of DRM/DRI test app along the lines of x11perf ?
Vladimir Dergachev
On Fri, 14 Dec 2001, Jeff Schmidt wrote:
> Hello,
> You may already know about this, may have even
> fixed it in CVS, not sure, but thought I'd drop you a
> note just to make sure. I have a Radeon 32MB DDR video
> card (not the "lite" version, but the full version) on
> a Abit KT7A mobo, which is based on the VIA KT133A
> chipset. When I run the Soldier of Fortune Demo, or
> the Descent 3 demo using Linux 2.2.16 and XFree86 4.1
> (I'm using Debian unstable distribution, so it would
> be the version of DRI/DRM that is currently in that),
> I get corruption. I'll try to be as descriptive as
> possible here, but am not really sure exactly what's
> going on. Basically, if I look through a door or a
> window, when I move the camera (i.e. my "character" in
> the game) it looks like the edge of the object or
> texture gets repeated over and over and over again.
> Is this a problem that has already been fixed?
>
> If you need any information from my computer, email me
> with instructions on how to get that information and I
> will be happy to try to comply.
>
>
> Jeff Schmidt
>
> __________________________________________________
> Do You Yahoo!?
> Check out Yahoo! Shopping and Yahoo! Auctions for all of
> your unique holiday gifts! Buy at http://shopping.yahoo.com
> or bid at http://auctions.yahoo.com
>
> _______________________________________________
> Dri-devel mailing list
> Dri-devel@...
> https://lists.sourceforge.net/lists/listinfo/dri-devel
>

Jeff Schmidt <uogreg@...> writes:
> You may already know about this, may have even
> fixed it in CVS, not sure, but thought I'd drop you a
> note just to make sure. I have a Radeon 32MB DDR video
> card (not the "lite" version, but the full version) on
> a Abit KT7A mobo, which is based on the VIA KT133A
> chipset. When I run the Soldier of Fortune Demo, or
> the Descent 3 demo using Linux 2.2.16 and XFree86 4.1
Just use the commandline switch to turn of multitexturing.
--=20
Trond Eivind Glomsr=F8d
Red Hat, Inc.

--- Trond Eivind Glomsrød <teg@...> wrote:
>
> Just use the commandline switch to turn of
> multitexturing.
>
> --
> Trond Eivind Glomsrød
> Red Hat, Inc.
Hello,
Well, this did fix the problem, under Descent 3. I
don't think Soldier of Fortune has any way to turn
multitexturing off. I have written to Loki and am
waiting a response on that particular issue.
However, is work being done to fix this bug in the
drivers? Because it is obviously a bug. Apparently,
you developers even know that it is a bug in
multitexture support. Will this be fixed at some point
in the future?
Jeff Schmidt
__________________________________________________
Do You Yahoo!?
Check out Yahoo! Shopping and Yahoo! Auctions for all of
your unique holiday gifts! Buy at http://shopping.yahoo.com
or bid at http://auctions.yahoo.com

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