Contents

Bio

Two decades ago, a lone marine stepped through the slipgate and into nightmare. He cut through countless horrors to find four eldritch runes, then laid waste to the abomination known as Shub-Niggurath.

Trapped in those realms ever since, he has survived using the power of the Dire Orb seized from within the hot gore of the All-Mother.

Time and delirium have eroded his resolve and even his name, but a worn family photograph tucked away in his armor serves as a scrap of hope and sanity.

Statistics

Start

Max

Health

125

100

Armor

50

100

Speed

310

Unlimited

Abilities

Active: Ranger's active ability is the "Dire Orb" which allows him to teleport to the orb's location, which can be used to Telefrag opponents. The projectile deals 100 damage to anybody it passes through, and can be used as a mine, as if not used, it detonates for 50 damage.

Passive (Son of a Gun): Ranger takes 75% less self damage from any weapon.