Scott Williams

This week DC launches a major event that promises to be the biggest story of the Rebirth era to date. What are the mysteries of Dark Knights: Metal, and is its first chapter Dark Days – The Forge at all accessible to readers not well-versed in DC’s history?

Written by Scott Snyder and James Tynion IV. Line art by Andy Kubert with Danny Miki, John Romita Jr. with Klaus Janson, and Jim Lee with Scott Williams. Color art by Alex Sinclair and Jeremiah Skipper. Letters by Steve Wands

DC Comics has always delivered better mysteries than Marvel.

Maybe it’s down to their “Detective Comics” namesake, or maybe it’s because none of Marvel’s major characters are as dedicated to unravelling secrets as Batman, but DC Events always seem more mysterious to me than their Marvel counterparts.

The Forge is no exception. I went into this quite suspicious that the story would work for me as a minor DC fan. I enjoyed it, despite there being a few elements that went over my head.

I think an even newer reader might actually fare better than me, because a lot of my confusion came from knowing just tidbits of some of the stories and being confused about what relied on history and what was introduced. To fresh eyes, this will all have the ring of a story that’s been in motion for years.

The central thrust of this issue is that Batman has been exploring a worldwide mystery, possibly spurred on by a revelation Court of Owls. It’s not about a villain or an imminent threat to the Earth, but it’s the sort of ball of yarn he cannot help but unravel. Per his usual M.O., Batman has been keeping other heroes in the dark, bringing them in only as-needed while using his vast resources both as Bruce Wayne and Batman to pursue an answer.

This month of reading WildStorm from the beginning has frequently defied my expectations, with my enjoyment of the contents nearly reversed from what I expected.

Team 7: Objective hell tops that list of unexpected outcomes. It’s a riveting, gorgeous, well-written book that merges military themes with superhero powers. There are a few tiny nods to the future of these characters, particularly for Slayton/Backlash, but otherwise this series hardly acknowledges the wider WildStorm Universe and the future it holds in store.

Chuck Dixon shines here even more than on the original limited series. Past needing to introduce his massive cast and take them through multiple missions, this series has both more action and better character moments. No one gets the sort of monologue or grandstanding they did in the first series. It’s all tiny beats that tell us more about the team – particularly Slayton’s temper and the babyfaced Cash’s rise to leadership before an eventual fall from their graces.

Every page of this book looks damned great. The covers truly don’t do justice to the interior pages.

Chris Warner spares no detail in illustrating the jungle environs of Nicaragua and Cambodia. A gang of multiple inkers introduce some variation but fill every page with plenty of contrast for colorist Monica Bennett to make pop with rich greens, golden flesh tones, and Team 7’s red war paint.

The long-haired, well-muscled men of Team 7 have a certain mercurial hint of motion that’s reminiscent of issue #1’s cover artist, the legendary Barry Windsor Smith. The members who we don’t know in the present day stand out the most, with Caitlin Fairchild’s father clearly modeled on Iggy Pop and Grunge’s father Chang drawn more distinctly as an Asian than on the prior outing.

The inspiration for this story seems near to that of The Divine, an OGN I reviewed last year. The difference is that while The Divine was about child soldiers in an eternal war, Objective Hell is about a small bubble of peace that Team 7 is forced to disrupt for the greater good.

Was a greater good achieved? There’s no question that removing low-yield nukes from the grasping Khmer Rouge is a positive, but the open psychic warfare between US and Russian forces signaled a new front of the Cold War that Team 7 found themselves alone to defend. While they escape with only one serious casualty this time, it helps to frame their later choice to splinter and become mercenaries. As long as the specter of their reassembling as a team exists in the world, the US Government will find some threat that demands their intervention … but does their existence also escalate the seriousness of the threats?

Team 7: Objective Hell doesn’t hold those answers or very many keys to the big questions we’ve been asking about Backlash, Grifter, Dane, Lynch, and Cray, but it is a superior WildStorm offering that makes me wish we had an ongoing comic to add more past missions to Team 7’s published history.

In the gap, WildStorm quickly thrust WildCATs Trilogy, a three-issue mini-series from newly-poached Marvel young gun Jae Lee. It took just six months to complete (that’s sarcasm, by the way), and was accompanied by a single-issue Special #1 from Lee’s remarkable feel-alike protegé Travis Charest (which explicitly states that it fits prior to Trilogy).

Both arrived in time to promote the continuation of the WildCATs mini-series to a full-time ongoing with #5 in fall of 1993. Both also wisely put a heavy focus on Grifter, Voodoo, and Zealot, quickly realizing that the rest of the team is a snoozefest.

The Special issue is an outstanding adventure that proves that the book, its concept, and its cast will have many stories to tell thanks to Voodoo’s status as the only proven Daemonite detector on Earth. Marvel vet Steve Gerber – the co-creator of Howard the Duck! – shows a deftness with set-up scenes that makes the long, slow build-up of this issue as interesting as the brief burst of action that ends it.

On art, Charest does Jim Lee as well (maybe sometimes better?) than Lee, especially with an assist from Lee’s habitual inker Scott Williams.

Trilogy has its gawky moments of art from Jae Lee, who was still a teenager without much experience. Its strength is as an early shot of origin for the magnetic Zealot. Serving that here was a wise choice, as her popularity and narrative power would go on to threaten the team balance of the main book. Spending so much time explaining the Coda in the ongoing title would tip the scales a bit too far away from the rest of the team, but it feels just right in a mini-series.

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