Farm and Mine Models

Here are a couple of shots from two sets of models that I whipped up yesterday. Note that they currently lack any textures.

Following my decision to go big and physically-incorrect, I've created new assets for a farm set and a mine set. The farms (first picture) have fields suspended in the air from giant metal rings, and are fed water from tanks. The player's path will cross by a few of these fields, though most of them will be there for decoration to give the impression of an expansive farming community. Some other field models will be built for resources that grow on vertical surfaces. There will also be granaries, farm houses, and sky piers.

The second set is for a "mine" area. Mines explain where metal and stone resources come from. Players will be able to step slightly into The Wall from these mines. The super-structure that extends from The Wall includes a storage platform that is connected to a short pier. Above the pier is a rail for a crane.

Will be working on some brick types for the rest of today. Will keep everyone posted!

Speaking of suspension of disbelief, from your previous post, you obviously have the right idea. Worlds don't need to be physically correct, they just need to be internally consistent — don't explain something in detail unless you're going to stick to that explanation, otherwise, it's fine to be vague and leave things up to mystery!Which leads me to this question: if the stone and metal materials come from mining inside the wall, where does the dirt for farming come from?

Mining? I thought you'd just pull out a segment, knock off the dirt part (used for farming fields) then keep pulling it out until you hit metal ore. If you struck a vein of gold or other precious metals you could pull out segments to "follow" the vein. As for farming, I can see how it might be fun to pull out segments to make rice fields, or platforms with irrigation system puzzles. Lots of possibilities there.