We present a prototype tool that allows blind gamers
to create 3D levels for a mainstream first-person action game for the sighted. The system is designed to
abstract many of the details of level design so that, for
example, aesthetics or precise coordinates of objects
need not be specified by the user. Though the system has been created with accessibility as the primary
goal, it also brings about the possibility for the computer to dynamically generate game environments.

Description:

This conference paper was presented at CSUN 2009: http://www.csunconference.org/