My goal is to get more practical experience in each of these fields. Ultimately, I want to learn more about how to merge them to video games that others, and myself, enjoy playing.

I did successfully start my career in the video game industry by studying game design at the Mediadesign Hochschule in Berlin and received my bachelor’s degree in 2009.

After a short stint as a graphics artist at trade-a-game (today reBuy), I started to work at binary madness. I was one of the founding members and worked there as a game designer and programmer. The concepts and prototypes I have helped to create at binary madness have been pitched to high-profile companies like Capcom, Konami and Namco Bandai.

After almost three years at binary madness, I moved from Berlin to Hamburg in 2011 to work at Bigpoint, one of the most important browser game developers world wide. There, I have further honed my skills as a developer, this time specifically for the Flash/Flex platform, researching and experimenting with current technologies and providing support to the in-house game teams.

Employing useful metrics like heat maps can really make a huge difference when creating good level design. I have learned that some features can only be implemented in a meaningful way once you are able to visualize how people play your game.