Multiplayer options

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The Multiplayer options dialog as seen in-game.

Multiplayer options allow a player to customize their gameplay experience to their liking. As part of the options dialog, Multiplayer options are accessible from the main menu.

Contents

Standard Multiplayer options

Available on the Multiplayer tab of the Options window.

Crosshair appearance

The crosshair appearance section allows you to customize and edit your crosshair for your in-game HUD. It allows the user to edit the color, size, and shape of the crosshair. The advantage to editing the color, size, and shape of the crosshair allows users to use the crosshair more effectively or make it more visible.

Spraypaint image

This section allows you to upload different images with the max of 256x256 pixels, and work the best as a VTF (Valve Texture File) format. Once a spray has been imported into TF2, the user can use their spraypaint key (default 'T') to place the image onto different surfaces.

Custom content

This allows a user to set permissions for what a server can download onto your computer. The drop box has four settings: Allow all custom files from server, Do not download custom sounds, Only allow map files, and Do not download any custom files. Note that the last setting disables the automatic downloading of custom maps, which will prevent you from joining some servers.

Advanced multiplayer options

Advanced multiplayer options are found in two places, either the lone gear button on the main menu or via the Advanced... button on the Multiplayer options tab. They enable the player to control various visual and gameplay-related details, in addition to minor technical tweaks. Below is the full list of options and their default values.

Option

Default value

Tooltip

Additional notes

Console command

Combat Options

Automatically reload weapons when you're not firing

Yes

If set, you'll automatically reload your weapon whenever you're not firing, if the weapon needs reloading and you have ammo.

cl_autoreload "1"

Fast weapon switch

No

If set, you can change weapons without using the weapon selection menu.

hud_fastswitch "0"

Play a hit sound every time you injure an enemy

No

If set, you'll hear a 'hit sound' that's played whenever you damage an enemy.

You can use a custom sound file by naming it "hitsound.wav" and placing it in the "tf/sound/ui/" folder.

tf_dingalingaling "0"

Display damage done as text over your target

No

If set, you'll see damage amounts over the heads of enemies whenever you damage them.

Shows damage as a red number floating over each hit (e.g. -98). Healing given to teammates also appears in green text. Damage done to buildings does also display the floating text.

hud_combattext "0"

Accumulate combat text damage events into a single number

No

If set, and using the combat text option, consecutive damage done to the same target will be added together into a single number.

Combines floating damage text shown for each individual enemy. The maximum delay between combining damage can be changed with hud_combattext_batching_window "0.2"

If you're behind a HTTP proxy, you'll need to specify it here, or you won't be able to upload movies to YouTube.

youtube_http_proxy

Post-Death replay record time

5

This is the amount of time in seconds, to continue recording your replay after you've died.

Setting this to a larger value will increase the size of your replays but records more footage after death which can be used in replay takes.

replay_postdeathrecordtime "5"

Take event-based screenshots during replays

No

If set, screenshots will automatically be taken, during replays, whenever something interesting happens (you kill an enemy, deploy an ÜberCharge, etc). On some graphics cards this can cause rendering hitches.

replay_enableeventbasedscreenshots "0"

Take high-resolution replay screenshots

No

If set, replay screenshots will be taken in high resolution. On some graphics cards this can cause rendering hitches.

replay_screenshotresolution "0"

Max screenshots per replay

8

If event-based screenshots are enabled, this is the maximum number of screenshots that'll be taken for a single replay.

replay_maxscreenshotsperreplay "8"

Min time between screenshots

5

If event-based screenshots are enabled, this is the minimum amount of time after one is taken before another one is taken (in seconds).

replay_mintimebetweenscreenshots "5"

Replays are viewed from the eyes of a Pyro

If set, replays are viewed with Pyrovision enabled.

tf_replay_pyrovision "0"

Performance options

Disable weather effects

No

If set, you won't see particle effects marked as 'weather' by the level designer who created the map you're on. This can help your rendering performance on levels with effects like rain or snow.

tf_particles_disable_weather "0"

Disable HTML MOTDs

No

If set, you won't be shown HTML versions of server's message of the day welcome screens.

Useful for when the pages are either offensive or impact system resources.

cl_disablehtmlmotd "0"

Multiplayer decal limit

200.000000

The maximum number of decals that can exist at once. Decals are used for visual effects like bullet impacts. Higher numbers will result in more persistent decals, at the expense of performance.

Limits the amount of visible sprays, bullet holes, and similar visual effects. Lowering the number may improve performance on low-end systems. The highest value is 4096.000000

mp_decals "200"

Miscellaneous options

Auto-save a scoreboard screenshot at the end of a map

No

If set, you'll automatically have a screenshot taken of the final scoreboard at the end of every map you play.

Saves a screenshot of the scoreboard to \Steam\SteamApps\<username>\team fortress 2\tf\screenshots

hud_takesshots "0"

Suicide after choosing a player class

Yes

If set, then you'll immediately kill yourself whenever you change your class while out in the field. If unset, you'll change to your new class the next time you respawn.

Makes you commit suicide when changing class outside of the spawn room.

hud_classautokill "1"

Automatically respawn after loadout changes in respawn zones

Yes

If set, then you'll immediately respawn whenever you change your loadout while inside a respawn zone. If unset, your loadout changes will take effect the next time you respawn.

This prevents the need to go to the Health\Resupply Cabinet whenever the loadout is changed and needs to apply said equipment.

tf_respawn_on_loadoutchanges "1"

Draw viewmodels

Yes

If unset, the first person view of your active weapon won't be drawn.

Shows the classes' hands and currently equipped weapon in the field-of-view.

r_drawviewmodel "1"

Flip viewmodels

No

If set, the first person view of your active weapon will be drawn on the left hand side of the screen, instead of the right.

Changes 'right-handed' viewmodel to 'left-handed' viewmodel.

cl_flipviewmodels "0"

Use minimized viewmodels

No

If set, the first person view of your active weapon will be drawn using minimal screen space.

tf_use_min_viewmodels "0"

Disable sprays

No

If set, you won't see other player's spraypaint images.

cl_playerspraydisable "0"

Close server browser after connecting to a server

Yes

Useful if you use the Manage Items and Trading menu often.

sb_close_browser_on_connect "1"

Synchronize with Steam Cloud

Yes

If set, your TF2 configuration files will be stored on the steam cloud.

Useful for moving sprays, key binds, and player options between computers.

cl_cloud_settings "1"

Save Screenshots to Steam

Yes

If set, screenshots will automatically be saved to Steam.

Screenshots taken using the in-game screenshot button will be added to your Steam screenshots in your game session.

cl_steamscreenshots "1"

Show pop-up alerts while in-game (E.g. Trade Requests)

Yes

If set, you'll receive an in-game notification popups for various events, like trade requests. If unset, notifications will only be visible when you return to the main menu.

If active then the notifications will pop up on the top left of your screen while in game.

cl_notifications_show_ingame "1"

Show trade requests from...

Anyone

Can also be set to Friends Only, Friends and In-Game Players, and No One.

cl_trading_show_requests_from "3"

Show Community Market info...

When Showing Marketable Borders

Some items can be bought and sold on the Steam Community Market. This option allows you to control when Community Market information about items, including current Market availability and prices, will appear in item descriptions.

Can also be set to Never and Always.

cl_show_market_data_on_items "1"

Show 'View Promotional Codes' Button

Yes

Toggles the 'View Promotional Codes' button in the main menu for players that have used the 'RIFT Well Spun Hat Claim Code'.

cl_promotional_codes_button_show "1"

Demo Support

Recording Mode

Manual

Manual vs. Auto-Record. When set to Manual, recordings can be started/stopped using the ds_record/ds_stop commands. Auto-Record can be set to All matches, Competitive matches, and Tournament matches (servers using mp_tournament)

Can also be set to Auto-Record Competitive Matches, Auto-Record All Matches or Auto-Record Tournament Matches

ds_enable "0"

Folder to be used

demos

This folder will be used for the demo recordings and associated demo support files. The folder must be under the game directory.

ds_dir "demos"

Filename prefix

This string will be used to prefix the files that are created

ds_prefix ""

Play sounds for start/stop events

Yes

ds_sound "1"

Log events

Yes

If set, all events are saved to the general _events.txt file and to a specific .json file that contains the events for each associated .dem file

ds_log "1"

Location of the in-game notifications

Console Only

Can also be set to Console and chat window

or Console and HUD

ds_notify "0"

Auto-save a scores screenshot at the end of a match

Yes

ds_screens "1"

Min killstreak count

4.000000

This is the minimum killstreak count before the killstreaks are logged

ds_min_streak "4.000000"

Max time between killstreak

15.000000

This is the maximum time between kills before the killstreak count is reset to zero

ds_kill_delay "15.000000"

Auto-delete recordings

No

Auto-delete recordings with no associated bookmark or kill streak events

When viewmodels are flipped, the Disciplinary Action's popper will appear to be partially hollow.

The "Play a sound when the Sniper Rifle is fully charged" option will also cause the noise to be played when unscoping at full charge without firing.

The "Medi Gun continues healing without holding down fire button" option will cause the Medic to make the Medi Gun begin healing three or four times in rapid succession before leaving it turned on for good, applies to the sound when no healing target is available. Also will sometimes stop the whole trail from appearing, leaving only the health crosses on the heal target. Those bugs happen only in online matches.

The "Automatically reload weapons when you're not firing" option renders the characters' hand joints unable to move while running and when staying in one place the idle animation will not be played (applies to weapons affected by this option (reloadable)).