Loren Brichter, the creator of the Tweetie client for Twitter that eventually became the official iOS Twitter app, has created a new word game for iOS that combines tactics from a number of different classic games -- but creates something new at the same time.

Letterpress combines the word-finding skills of Boggle with the ability to steal positions and block your opponent that's straight out of the classic board game Go. It seems to have captured the attention of much of the technology press today, and for good reason.

It's the first game that's made my iPhone's first home screen in years. It's a cross between a word game like Scrabble or Boggle and a real estate strategy game like Risk or Go. It's addictive. (Letterpress is to Game Center what The Magazine is to Newsstand -- my first reason to use it.)

The game is free to download and users can purchase the ability to play more than two games at once and to see previously played words with a $0.99 in-app purchase.

Letterpress.
One word. That can have many different meanings. Lets take 2 examples. one good and one bad.

The good.
A simply stunning way to make greeting cards.

The bad.
Actually having an article written about this. *shakes head in dismay*

I wouldn't have heard about this, but it's a really fun game. It's a side article so I don't see a problem. It's a great little game. I already paid the $.99 upgrade fee to play multiple games at once, and get a different themes. Is it really worth it? Probably not, but I'm supporting a great indie developer by paying less than it would cost to get a value fries.

Article mentions nothing about single player options or content. Not all of us are plugged into the Matrix 24/7/365.25.

Anyone?

It's two-player only. I wish there was a basic chat built-in so that you could let your friend (or auto-matched stranger) know that there may be a delay between turns, or if there was some kind of visual clue that your opponent was currently playing.

As far as content, you can pay $0.99 to unlock six other themes that change the solid background color and the two colors that indicate each player. You will also be able to play more than two games at the same time.

To me, the themes aren't that much different from the stock color and should have been free, I wouldn't have minded paying for the ability to access a color picker to select three themed colors of my choice.

I like this game but every round always comes down to both players avoiding the last three or four letters because those letters can't form a word on their own but as soon as you use one of them, you know the other player is going to get the last word and win. It's annoying.

Excellent game. Very addicting, interesting strategy, and it's all housed in a very polished app.

I guess someone is always going to complain about having to pay for something. The core app is free and no ads. Basically you pay if you will use it a lot. Seems like the perfect way to monetize an app like this. I was happy to pay the $.99 for the full version.

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Quote:

Originally Posted by deannnnn

I like this game but every round always comes down to both players avoiding the last three or four letters because those letters can't form a word on their own but as soon as you use one of them, you know the other player is going to get the last word and win. It's annoying.

Interesting that you found it annoying, to me the end-game strategy is one of the most intruiging parts of the game.

I like this game but every round always comes down to both players avoiding the last three or four letters because those letters can't form a word on their own but as soon as you use one of them, you know the other player is going to get the last word and win. It's annoying.

I don't mind the fact that it's obvious who's going to win, but I have been annoyed when the other person has a low score and is taking their sweet time making their next move, so I have to sit and wait before I can go ahead and finish it. The only option is to forfeit and then I lose.

There needs to be a reasonable time limit between moves; either set by the game or the player who gets to go first. Or, maybe as a difficulty level with a few different time limits and "easy" being no limit.

It's two-player only. I wish there was a basic chat built-in so that you could let your friend (or auto-matched stranger) know that there may be a delay between turns, or if there was some kind of visual clue that your opponent was currently playing.

As far as content, you can pay $0.99 to unlock six other themes that change the solid background color and the two colors that indicate each player. You will also be able to play more than two games at the same time.

To me, the themes aren't that much different from the stock color and should have been free, I wouldn't have minded paying for the ability to access a color picker to select three themed colors of my choice.

Thanks for all that. I'm sure it's great, but I've never been one to do the whole multiplayer thing. Played Starcraft for 10 years before my first multiplayer game. Brutalized. So bad I stopped playing Starcraft.

Pass.

__________________
"We make our world significant by the courage of our questions and by the depth of our answers."-Carl Sagan

There needs to be a reasonable time limit between moves; either set by the game or the player who gets to go first. Or, maybe as a difficulty level with a few different time limits and "easy" being no limit.

What if you're in different countries and one of you has to go to work or sleep?