Over Magic: the Gathering’s 24 (almost 25) years, nothing has pleased me more than the times where I get to “mill” an opponents deck. Say “no” to every spell that may impact what I’m doing and control entire games, much to my opponent’s dismay. The type of deck that these days you only really hear about as some sort of fantastical legend, passed from player to player from aeons ago. The type of deck that makes your blood run cold, the type of deck that one shouldn’t ever REALLY truly play if they want to have friends. But you don’t make friends with salad, and this deck… IS salad personified.

THE DECKS FOCUS

Fraying Sanity 2U
Enchantment — Aura Curse
Enchant player
At the beginning of each end step, enchanted player puts X cards from the top of his or her library into their graveyard, where X is the number of cards that went to their graveyard from anywhere this turn.

Yeah you read that right, if (X) cards goes from anywhere to the discard pile, at the end step they have to send another (X) cards from the top to the discard pile. Yes, if you stack these up, it becomes X for the first and then X+X for the second and counts anything from discarded cards, to destroyed creatures to plain old milling.

COMPLIMENTS

Compelling Argument mills for five for only 1U manna. That’s ten cards with one Frayed and A WHOPPING fifteen WITH TWO. It can also be cycled in a pinch if you need to try and draw into some counter magic.

Winds of Rebuke bounces a nonland permanent and mills each player for two at Instant speed for only U1.

Startled Awake is a crazy Sorcery and can pretty much end games on its own. At 2UU your opponent has to mill 13 cards. That’s 26 with one Frayed and 39 with two out. It can also come back for 3UU as a creature that has skulk, so it won’t usually be blocked, and if it deals combat damage pop it back into your hand.

Ipnu Rivulet is essentially a terrible land on first glance. A land you might not play in ANY deck, ever. But then you see that you can sacrifice it for 1U and tap, mill your opponent for four. Or eight with just one Frayed sanity, 12 with two and so on.

SALAD WITH A SIDE OF DELICIOUS CONTROL

So now we have a focus for the deck, we just nbeed enough counter and bounce to ensure we can survive long enough to mill out ouir opponent AND keep threats off the board.

Censor, Disallow and Insidious Will can keep things countered while Torrential Gearhulk can flash them back for the additional use if need be. Scribe of the Mindful can also fetch back both Instant and Sorceries for extra countering OR extra milling. Maximum VALUE.

We have a little cards draw in the form of Anticipate, because it allows us to dig four cards deep nice and early, and one Pull From tomorrow for some late game GAS.

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