Knowledge is power. We love to share it.

There are several concepts that a developer must grasp when preparing to write an Augmented Reality app: OpenGL, translations, rotations, scaling etc. In this post, I am describing some basic concepts from analytic geometry that are often used in AR application development.

This is a second article in a series explaining how to build Augmented Reality applications with MonoTouch. My first article covered the basics - now it's time to move on and learn more about sensor integration.

A few months ago we started developing a rather advanced augmented reality application for iOS, thinking that it would be a good idea to share our newly acquired knowledge with the rest of our community in a series of blog posts.