Pertaining to the new 'hotfix' that will be implemented shortly, it is back to the drawing board as to what works best in which situation. Sure, it seems that we'll be the top of the pie tree, I just worry to the additional fixes to come.

the only what i can see them doing this is by making our defensive cool downs subject to the combat table if that is the case, i may just hang up my sword and board for good...

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPSAmirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego. Flex:I don't make mistakes. I execute carefully planned strategic group wipes.Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.Sagara:You see, you need to *spread* the bun before you insert the hot dog.

Easier fix would be to make DS giving BS that was -30% (give or take some %) physical damage with a chance to trigger (on block for combat table) equal to mastery rating for X seconds. Then they could then change blood presence armor (up 15% since no more shielding) and call it equal tank damage taken for rest of expansion. (dks still get there self healing with DS then).

Either way I think its BS that rather then fix DK mechanics like they should they are dragging the rest of us down to there crappy mechanics.

Tbh been lurking this site for a while. Hotfix made me want to join the talks -.-;

As far as I'm concerned, nerfing three tanks that aren't broken to be on par with broken tank is just stupid. Arincia's idea is actually pretty cool though. I know I personally rolled a paladin to play a paladin, not a dk

0 hit & expertise will still work fine. Were any other tanks finding this change in tps functionality to be... discouraging, or maybe boring as an idea? My guild doesn't understand why I dislike the idea of working even less for tps :S

VikrumthePally wrote:Curious. In terms of helping with berserk timers -- SoT Glyph is still what will increase our DPS the most yes?

All Prime glyphs but WoG is for dps/threat, and SoT glyph is among the strongest, so yes, you still want thatone AND another "dps" glyph like Hammer/shieldslam.And the WoG glyph ist to great, so i just run with 3 "dps" glyphs.

Magnetic wrote:We may need hit and expertise if the new active mitigation model requires us to actually hit the boss

Which would be a really oxymoronic thing for us to have to do as we'd gain even more threat from stacking TPS stats for mitigation... this would make our threat even more stupid than it already is.

I'm not saying we won't have to stack/focus on TPS stats in their proposed tanking model of the future, it just seems pointless to buff threat to ludicrous levels then eventually make us stack threat stats as the new mitigation tool on top of that...