Beta in the Works

We have a bit of news that we've been waiting to break (another party has a deadline that we have to respect), but we just wanted to send out a quick update to let everyone know that we're still working on the game at "full-tilt" and that things are really starting to come together. We also wanted to let you all know that our beta deadline, originally slated for this month, is looking like it's going to slip to October.

Since we announced the first slip in our schedule not that long ago, we've been bashful about moving the beta deadline. However, we have to be honest about the fact that we're just not there yet, and we feel that killing ourselves to reach an impossible deadline (and then not having enough fuel left to make it to the finish), would be a careless use of our backer's trust in us. That said, we do want you to know that despite the changes to our announcements, the game is still within our overall budget.

As both creators and backers of this project, we're poised to make Unwritten Passage a success in all the ways we've been dreaming about, if anything more now than ever before. We do have exciting developments on the horizon, and we promise that we'll be sharing those just as soon as we can.

Looking good, Team Roxlou. You've made some courageous decisions lately & have earned some slack. You might consider testing us with a nifty tidbit each time you have to announce something unpleasant (like art assets,in-progress models or audio, concept or environmental art, writing excerpt, screenies from the first vertical slice, etc). Paired with regular updates, I've seen this approach successfully keep backers quite satisfied throughout the course of protracted development :-)