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i found a terrible walkthrough. at the end it says to go to the foyer and talk to doyle but I CANT FIND DOYLE

please help me!!!!!!!!!!!!!!!!!!!!!!!

When you are on the roof and you have looked through the telescope and found the coin you must look through the scope again and Nancy will point out that there is an island behind the light house and it has a statue of a Knight on it. After that you should get a call saying that all the Clue Benders are meeting in the foyer and you should meet up with them. Once you are done in the foyer you will automatically be taken to Doyle. I hope this helps.

03-09-2013 07:48 AM

Unregistered

Re: maze & spinning thing

* The wall thing, you have to turn the handle so that the ball stays within the green area- then a noise is made and nancy comments about it.[/quote]

hi maybe im i have missed something but i am sooooooo stuck on the jukebox thing, i read i have to press the g c d tuning forks but how do i do that? i just have lit up and the other two keep saying "oh an old fashion tuning fork" pweeeeeeeeese help thank you

Go through the kitchen to the elevator. Click on the top button. When you get to the blue things, you use the arrows to change the symbols to those on one of the doors. Only one door can be open at once, though.

Okay I'm stuck on Nero's room! I've tried so many things! WHAT IS THE COMBINATION? GAAAAAAAAAAAAAH

First you have to go to the abernathey's place via the snowmobile out front. She will talk to you and give you a sheet of paper with two symbols on it. The first corrosponds with the one on the lock already placed. The second is the symbol you need to change the lock to. Nancy will say on the back there are drawings. A sun, a heart, a heart, a sun, and a star. There will be another lock along the way where you will need that pattern.

[quote=Unregistered;152589]I bought this game today PLEASE HELP ME!!!!I'M A trying to unsolve it by myself but I'm REALLY stuck!!!!
Q1: do i need to do anything with the clock? like change the time?IF SO what time should i change it 2?
Q2:how do you open the doors that has symbols and stuff??does it need to be open?
Q3:there are more tuning forks?

A1: change time to 9:02
A2:i couldn't figure that one out myself
A3: there are only 3 turning forks

i don't know if anyon e is interested in this or not, but did you know that you can spin the antenna without any of the music drums in it and get the clue to go to the lighthouse? I did it once, but didn't save that part of the game, went back to the iron puzzle box and got one musical drum. Then when i went back to the antenna, the one drum was inserted and i turned it and it moved again. Now i can't go back and get the other drums though.

Also i can't start the boat. I talked to the dude, found the cat and got the key, but the boat won't start. It just says this boat would be perfect to get to the lighthouse and what she needs is a key. I thought once you had the key it was supposed to automatically work. Help!