Many fighters from Clint City have special abilities. So to fine tune your strategy and build a mega team, it’s important to know what you can and cannot do with these abilities.

Activating Abilities

When a character has an ability, you do not need to use Pillz or make any adjustments when you play that character in order to activate the ability. However, some abilities require special conditions to be effective. For example, with Courage the character must be played first, and with Poison the character must win his round.

Leaders

The Leaders stand apart from the rest of the characters in Urban Rivals. They do not belong to any clans and they all have very powerful abilities that can change at the end of a fight.
Remember that if you have two Leaders in your team during a fight, their abilities will cancel each other out, even if they are the same two Leaders.
The changes caused by the Leaders’ abilities can be stacked alongside Clan Bonuses and Character Abilities.

List of abilities and available bonuses:

+X Atk per Pillz leftThe Attack points of THE CHARACTER are increased by X points for every currently remaining Pillz owned by the player controlling the character at the beginning of the round.

+X Attack per Life leftThe Attack points of THE CHARACTER are increased by X points for every remaining Life point owned by the player controlling the character.

+X LifeIf THE CHARACTER wins the fight, the player controlling THE CHARACTER will win X Life points at the end of the round.

+X Life per DamageFor each Damage inflicted by THE CHARACTER to the opponent at the end of a round, the player controlling the character will win X Life points at the end of the round.

+X Life per Damage max. YFor each Damage inflicted by THE CHARACTER to the opponent at the end of a round, the player controlling the character will win X Life points until he reaches a total of Y Life points at the end of the round.

+X Life per roundAt the start of each round after the first one, the player with THE CHARACTER in their team receives one extra Life point.

+X PillzIf THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X Pillz at the beginning of the next round.

+X Pillz max. YIf THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X Pillz at the beginning of the next round up to a maximum of Y.

+X Pillz per DamageFor each Damage inflicted by THE CHARACTER to the opponent at the end of a round, the player controlling the character will receive X Pillz at the beginning of the next round.

+X Pillz per round, max. YAt the start of each round, after the first one, the player with THE CHARACTER in their team receives one extra Pillz up to a maximum of Y.

- X opp. Life min YIf THE CHARACTER wins the fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

-X opp Attack, min YThe opponent’s Attack points are reduced by X points or up to a minimum of Y. If the opponent’s number of Attack points are lower or equal to Y, then the ability has no effect.

-X opp Damage, min YIf THE CHARACTER loses their fight, the Damage inflicted on THE CHARACTER’s owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

-X opp Pillz. min YIf THE CHARACTER wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y. If the number of Pillz of the player controlling the opposing character is lower than or equal to Y, then the ability will have no effect.

-X opp Pow. and Damage, min YThe opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

-X opp Power, min YThe Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

-X opp. Pillz, per round, min YAt the start of each round, after the first round, the opponent loses X Pillz up to a minimum of Y.

Backlash: - X Life min YIf THE CHARACTER wins the round, the number of Life points of the player controlling THE CHARACTER will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling THE CHARACTER is lower than or equal to Y, then the ability will have no effect.

Backlash: - X Pillz min YIf THE CHARACTER wins the round, the number of Pillz of the player controlling THE CHARACTER will be reduced by X, or up to a minimum of Y. If the number of Pillz of the player controlling THE CHARACTER is lower than or equal to Y, then the ability will have no effect.

Backlash: Poison X, min YIf THE CHARACTER wins the fight, at the end of each of the following rounds the number of Life points of the player controlling THE CHARACTER will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling THE CHARACTER is lower than or equal to Y, then the ability will have no effect.

Cancel opp. Life Modif.Any modifier of the opposing character affecting life will be deactivated. This applies to life reductions AND increases. This effect is not a Stop Ability or a Stop Bonus.
The effects of your opponent’s poison and heal abilities will be deactivated for the round in which the “cancel opponent life modification” is activated. These effects will then be reactivated for the following rounds.

Cancel opp. Power Modif.Any modifier of the opposing character affecting power will be deactivated. This applies to power reductions AND increases. This effect is not a Stop Ability or a Stop Bonus.

Confidence : +X lifeIf a character belonging to the same team as THE CHARACTER wins a round and if THE CHARACTER wins the following round, the player controlling THE CHARACTER will win X Life points at the end of the round.

Confidence : -X opp. attack, min YIf a character belonging to the same team as THE CHARACTER wins a round, in the next round, the Attack of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Attack is lower than or equal to Y, then the Ability has no effect.

Confidence : -X opp. power, min YIf a character belonging to the same team as THE CHARACTER wins a round, in the next round, the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Confidence: +X life per dmg.If a character belonging to the same team as THE CHARACTER wins a round, in the next round the player controlling THE CHARACTER will win X Life points for each Damage inflicted by THE CHARACTER to the opposing player

Confidence: +X PillzIf a character belonging to the same team as THE CHARACTER wins a round, if THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X Pillz at the beginning of the next round.

Confidence: -X opp Damage, min YIf a character belonging to the same team as THE CHARACTER wins a round and if THE CHARACTER loses the following round, the Damage inflicted to THE CHARACTER’ owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Confidence: -X opp. Life, min YIf a character belonging to the same team as THE CHARACTER wins a round, in the next round if THE CHARACTER wins his fight, the number of Life points of the player controlling the opposing player will be reduced by X or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower or equal to Y, then the ability has no effect.

Confidence: Attack +XIf a character belonging to the same team as THE CHARACTER wins a round, in the next round the Attack of THE CHARACTER will be increased to X

Confidence: Damage +XIf a character belonging to the same team as THE CHARACTER wins a round, in the next round Damage points of THE CHARACTER will be increased by X

Confidence: Power +XIf a character belonging to the same team as THE CHARACTER wins a round, in the next round the Power of THE CHARACTER will be increased by X

Confidence: Power = Power oppIf a character belonging to the same team as THE CHARACTER wins a round, THE CHARACTER has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power is equal to that shown on their card.

Confidence: Power and Damage +XIf a character belonging to the same team as THE CHARACTER wins a round, in the next round, the Power and Damage of THE CHARACTER will be increased by X.

Confidence: Stop AbilityIf a character belonging to the same team as THE CHARACTER wins a round, in the next round the Ability of THE CHARACTER’ opponent will be cancelled, if he has one.

Confidence: Stop Opp. BonusIf a character belonging to the same team as THE CHARACTER wins a round, in the next round the opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

Copy: Opp. BonusWhen THE CHARACTER is engaged in combat with another character, his “Copy: Bonus” ability is replaced by his opponent's Bonus. If the opponent’s Bonus is not activated, then this ability has no effect.

Copy: Power and Damage opp.THE CHARACTER has equal Power and Damage to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power and Damage is equal to that shown on their card.

Courage: +X LifeIf THE CHARACTER is played first in the round and if THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X Life points at the end of the round.

Courage: +X Atk per Pillz leftWhen THE CHARACTER is played first in the round, the Attack points of THE CHARACTER are increased by X points for every currently remaining Pillz owned by the player controlling the character.

Courage: +X life per dmgWhen THE CHARACTER is played first in the round, for each Damage inflicted by THE CHARACTER to the opponent at the end of a round, the player controlling THE CHARACTER wins X Life points at the end of the round.

Courage: -X opp Power, min YWhen THE CHARACTER is played first in the round, the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Courage: -X opp. dmg, min YIf THE CHARACTER is played first in the round and loses their fight, the Damage inflicted on their owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Courage: Atk +XWhen THE CHARACTER is played first in the round, THE CHARACTER’s Attack is increased by X points. When played second in the round, THE CHARACTER’s Attack does not change.

Courage: Bonus ProtectionIf THE CHARACTER is played first in the round, their bonus cannot be blocked while the Protection Ability is activated. When THE CHARACTER is played second in the round, the Ability has no effect.

Courage: Dmg +XWhen THE CHARACTER is played first in the round, THE CHARACTER’s Damage is increased by X points. When played second in a round, THE CHARACTER’s Damage is equal to the amount shown on the card.

Courage: Power +XWhen played first in the round, THE CHARACTER's Power is increased by X. If THE CHARACTER is played second in the round, their Power is equal to the amount shown on the card.

Courage: Power and Damage + XWhen THE CHARACTER is played first in the round, the Power and Damage of THE CHARACTER are increased by X. When played second in a round, THE CHARACTER’s Power and Damage is equal to the amount shown on the card.

Courage: Stop AbilityWhen THE CHARACTER is played first in the round, the opposing character's Ability – if they have one - will be cancelled. When THE CHARACTER is played second in the round, the Ability has no effect.

Courage: Stop BonusWhen THE CHARACTER is played first in the round, the opposing character's Clan Bonus - if activated - will be cancelled. When THE CHARACTER is played second in the round, the Ability has no effect.

Courage; -X opp Pillz. min YIf THE CHARACTER is played first in the round and if THE CHARACTER wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y. If the number of Pillz of the player controlling the opposing character is lower than or equal to Y, then the ability will have no effect.

Damage +XTHE CHARACTER’s Damage points are increased by X points. (Remember: Damage points are inflicted on your opponent if you win the round)

Damage = Damage opp.THE CHARACTER has the same number of Damage points as their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes related to an Ability, Bonus or Fury. If the Ability is blocked, THE CHARACTER’s Damage is that shown on their card.

Defeat : Heal X max. YIf THE CHARACTER loses the round, at the end of each of the following rounds the player controlling THE CHARACTER will earn X Life point(s) if he/she has fewer than Y Life points. If the player controlling THE CHARACTER has Y life points or more, the Heal effect is not triggered.

Defeat: + X LifeIf THE CHARACTER loses the fight, the player controlling THE CHARACTER will win X Life points at the end of the round.

Defeat: + X PillzIf THE CHARACTER loses the fight, the player controlling THE CHARACTER will win X Pillz at the end of the round.

Defeat: + X Pillz max. YIf THE CHARACTER loses the fight, the player controlling THE CHARACTER will win X Pillz at the end of the round up to a maximum of Y.

Defeat: -X opp. life, min YIf THE CHARACTER loses the fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Defeat: -X opp. Pillz, min YIf THE CHARACTER loses the fight, the number of Pillz of the player controlling the opposing character will be reduced by X Pillz, or up to a minimum of Y. If the number of Pillz of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Defeat: Poison X, min YIf THE CHARACTER loses the fight, at the end of each of the following rounds the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Defeat: recover X Pillz out of YIf THE CHARACTER loses the fight, at the start of the next round the player controlling THE CHARACTER will receive X/Y of the Pillz placed on THE CHARACTER, rounded down to the nearest unit, with a minimum of 1.

Growth: +X LifeIf THE CHARACTER wins the fight, the player controlling THE CHARACTER will win X Life points multiplied by the number of the round in which THE CHARACTER has won.

Growth: +X PillzIn the event of a win by THE CHARACTER, the pillz counter of the player controlling THE CHARACTER increases by X multiplied by the number of the round in which THE CHARACTER has won.

Growth: -X opp Attack, min YThe opponent’s Attack points are reduced by X extra points with each Round up to a minimum of Y. (This increase corresponds to the number of the round being played multiplied by X)

Growth: -X opp Damage, min YThe opponent’s Damage are reduced by X extra points with each Round up to a minimum of Y. (This increase corresponds to the number of the round being played multiplied by X)

Growth: -X opp Pillz. min YIn the event of a win by THE CHARACTER, the pillz counter of the opposing player decreases by X multiplied by the number of the round in which THE CHARACTER has won.

Growth: -X opp Power, min YThe Power of the opposing character is reduced by X extra point(s) with each Round. (This increase corresponds to the number of the round being played multiplied by X)

Growth: Attack +XTHE CHARACTER's Attack points are increased by X extra points with each Round. (This increase corresponds to the number of the round being played multiplied by X)

Growth: Damage +XTHE CHARACTER’s Damage points increases by X extra point(s) with each Round. (This increase corresponds to the number of the round being played multiplied by X)

Growth: Defeat -X opp. life, min YIf THE CHARACTER loses the fight, the number of Life points of the player controlling the opposing character will be reduced by X Life points multiplied by the number of the round in which THE CHARACTER has lost up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Growth: Heal X max. YIf THE CHARACTER wins the round, at the end of each of the following rounds the player controlling THE CHARACTER will earn X Life point(s) multiplied by the number of the round in which THE CHARACTER has won. If the player controlling THE CHARACTER has Y life points or more, the Heal effect is not triggered.

Growth: Poison X, min YIf THE CHARACTER wins the round, at the end of each of the following turns the opponent will lose X multiplied by the number of the round in which THE CHARACTER has won. If the opponent has Y or less Life point(s), the poison effect is not triggered.

Growth: Power +XTHE CHARACTER’s Power increases by X extra point(s) with each Round. (This increase corresponds to the number of the round being played multiplied by X)

Heal X max. YIf THE CHARACTER wins the round, at the end of each of the following rounds the player controlling THE CHARACTER will earn X Life point(s) if he/she has fewer than Y Life points. If the player controlling THE CHARACTER has Y life points or more, the Heal effect is not triggered.

Killshot: +X Life max. YIf the Attack of THE CHARACTER is equal or higher than the double of the opposing character's attack and if THE CHARACTER wins the round, the player controlling the character will win X Life points until he reaches a total of Y Life points at the end of the round.

Killshot: -X opp. Life min YIf the Attack of THE CHARACTER is equal or higher than the double of the opposing character's attack and if THE CHARACTER wins the round, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Poison X, min YIf THE CHARACTER wins the round, at the end of each of the following turns the opponent will lose X Life point(s) if he/she has more than Y Life point(s). If the opponent has Y or less Life point(s), the poison effect is not triggered.

Power +XTHE CHARACTER’s Power is increased by X points. (Remember: Power * Pillz = Attack)

Power = Power oppTHE CHARACTER has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power is equal to that shown on their card.

Power and Damage + XThe Power and Damage of THE CHARACTER are increased by X.

Protection : DamageThe Damage of THE CHARACTER cannot be reduced by an opposing character while the Protection ability is activated.

Protection: AttackThe attack of THE CHARACTER cannot be reduced by an opposing character so long as the Protection ability is activated.

Protection: BonusThe Bonus of THE CHARACTER can not be blocked while the Ability Protection Bonus is activated.

Protection: PowerThe Power of THE CHARACTER cannot be reduced by an opposing character while the Protection ability is activated.

Protection: Power and DamageThe Power and Damage of THE CHARACTER cannot be reduced by an opposing character while the Protection ability is activated.

Reprisal : -X opp. life, min YWhen THE CHARACTER is played second in the round and if THE CHARACTER wins his fight, the number of Life points of the player controlling the opposing character will be reduced by X, or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, the ability will have no effect.

Reprisal: +X LifeIf THE CHARACTER is played second in the round and if THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X Life points at the end of the round.

Reprisal: +X Atk per Life leftWhen THE CHARACTER is played second in the round, the Attack points of THE CHARACTER are increased by X points for every remaining Life point owned by the player controlling the character.

Reprisal: +X Life per DamageWhen THE CHARACTER is played second in the round, for each Damage inflicted by THE CHARACTER to the opponent at the end of a round, the player controlling the character will win X Life points at the end of the round.

Reprisal: -X opp Damage, min YWhen THE CHARACTER is played second in the round, if THE CHARACTER loses their fight, the Damage inflicted on THE CHARACTER’s owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Reprisal: -X opp Pow. & Dmg,min YWhen THE CHARACTER is played second in the round, the opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Reprisal: -X opp Power, min YWhen THE CHARACTER is played second in the round, the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Reprisal: Attack +XWhen THE CHARACTER is played second in the round, THE CHARACTER's Attack points are increased by X points. (Remember: Power * Pillz = Attack)

Reprisal: Copy Opp. BonusWhen THE CHARACTER is played second in the round, when THE CHARACTER is engaged in combat with another character, his “Copy: Bonus” ability is replaced by his opponent's Bonus. If the opponent’s Bonus is not activated, then this ability has no effect.

Reprisal: Damage +XWhen THE CHARACTER is played second in the round, the Damage of THE CHARACTER are increased by X points.

Reprisal: Damage = Damage opp.When THE CHARACTER is played second in the round, THE CHARACTER has the same number of Damage points as their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes related to an Ability, Bonus or Fury. If the Ability is blocked, THE CHARACTER’s Damage is that shown on their card.

Reprisal: Power +XWhen THE CHARACTER is played second in the round, the Power of THE CHARACTER will be increased by X.

Reprisal: Power = Power oppWhen THE CHARACTER is played second in the round, THE CHARACTER has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power is equal to that shown on their card.

Reprisal: Power and Damage +XWhen THE CHARACTER is played second in the round, the Power and Damage of THE CHARACTER will be increased by X.

Reprisal: Protect. Power and DamageWhen THE CHARACTER is played second in the round, the Power and Damage of THE CHARACTER cannot be altered by an opposing character while the Protection ability is activated.

Reprisal: Stop Opp. AbilityWhen THE CHARACTER is played second in the round, the opponent’s Ability is cancelled if they have one.

Reprisal: Stop Opp. BonusWhen THE CHARACTER is played second in the round, the opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

Revenge : +X lifeIf a character belonging to the same team asTHE CHARACTER loses a round and if THE CHARACTER wins the following round, the player controlling THE CHARACTER will winX Life points at the end of the round.

Revenge: +X Atk per Life leftIf a character belonging to the same team as THE CHARACTER loses a round, in the next round, the Attack points of THE CHARACTER are increased by X points for every remaining Life point owned by the player controlling the character.

Revenge: -X opp Attack, min YIf a character belonging to the same team as THE CHARACTER loses a round, in the next round the opponent’s Attack points are reduced by X points or up to a minimum of Y. If the opponent’s number of Attack points are lower or equal to Y, then the ability has no effect.

Revenge: -X opp Pow. & Dmg,min YIf a character belonging to the same team as THE CHARACTER loses a round, in the next round, the opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Revenge: -X opp. Life, min YIf a character belonging to the same team as THE CHARACTER loses a round and if THE CHARACTER wins his fight, the number of Life points of the player controlling the opposing player will be reduced by X or up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower or equal to Y, then the ability has no effect.

Revenge: -X opp. power, min YIf a character belonging to the same team as THE CHARACTER loses a round, in the next round the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Revenge: Attack +XIf a character belonging to the same team as THE CHARACTER loses a round, in the next round the Attack of THE CHARACTER will be increased to X

Revenge: Damage +XIf a character belonging to the same team as THE CHARACTER loses a round, in the next round the Damage of THE CHARACTER will be increased to X

Revenge: Poison X, min YIf a character belonging to the same team as THE CHARACTER loses a round, if THE CHARACTER wins the round, at the end of each of the following turns the opponent will lose X Life point(s) if he/she has more than Y Life point(s). If the opponent has Y or less Life point(s), the poison effect is not triggered.

Revenge: Power +XIf a character belonging to the same team as THE CHARACTER loses a round, in the next round the Ability of THE CHARACTER will be increased to X

Revenge: Power and Damage +XIf a character belonging to the same team as THE CHARACTER loses a round, in the next round, the Power and Damage of THE CHARACTER will be increased by X.

Revenge: Protec. Power and DmgIf a character belonging to the same team asTHE CHARACTER loses a round and if THE CHARACTER wins the following round, the Power and Damage of THE CHARACTER cannot be altered by an opposing character while the Protection ability is activated.

Revenge: Stop AbilityIf a character belonging to the same team as THE CHARACTER loses a round, in the next round the Ability of THE CHARACTER’ opponent will be cancelled, if he has one.

Revenge: Stop BonusIf a character belonging to the same team as THE CHARACTER loses a round, in the next round the Bonus of THE CHARACTER’ opponent will be cancelled, if he has one.

Stop : - X opp. life, min YIf THE CHARACTER'S ability is cancelled by the opposing character and if THE CHARACTER wins his/her fight, the number of Life points of the player controlling the opposing character is reduced by X up to a minimum of Y. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, then the ability has no effect.

Stop : -X opp Power, min YIf THE CHARACTER’s ability is cancelled out by the opposing character, the Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Stop Opp. AbilityThe opponent’s Ability is cancelled if they have one.

Stop Opp. BonusThe opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

Stop: +X LifeIf THE CHARACTER’S ability is cancelled by the opposing character and if THE CHARACTER wins his/her fight, the player controlling THE CHARACTER wins X Life points at the end of the round.

Stop: +X life per dmg.If THE CHARACTER'S ability is cancelled by the opposing character, for each Damage inflicted by THE CHARACTER to the opposing player at the end of a round, the player controlling THE CHARACTER wins X Life points at the end of the round.

Stop: +X PillzIf THE CHARACTER’S ability is cancelled by the opposing character and ifTHE CHARACTER wins his/her fight, the player controlling THE CHARACTER receives X Pillz at the beginning of the next round.

Stop: -X opp Pow. & Dmg,min YIf THE CHARACTER’s ability is cancelled out by the opposing character, The opponent’s Power and Damage are reduced by X points or up to a minimum of Y.

Stop: -X opp. dmg, min YIf THE CHARACTER’S ability is cancelled by the opposing character and if THE CHARACTER loses his/her fight, the Damage inflicted on his/her owner will be reduced by X points up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the ability has no effect.

Stop: -X Pillz opp. min YIf THE CHARACTER'S ability is cancelled by the opposing character and if THE CHARACTER wins his/her fight, the number of Pillz of the player controlling the opposing character is reduced by X Pillz up to a minimum of Y. If the number of Pillz of the player controlling the opposing character is lower than or equal to Y, then the ability has no effect.

Stop: Atk. +XIf THE CHARACTER’S ability is cancelled by the opposing character, THE CHARACTER'S attack is increased by X points.

Stop: Damage +XIf THE CHARACTER’S ability is cancelled by the opposing character, THE CHARACTER'S damage is increased by X points.

Stop: Poison X, min YIf THE CHARACTER'S ability is cancelled by the opposing character and if THE CHARACTER wins the round, at the end of each of the following turns the opponent will lose X Life point(s) if he/she has more than Y Life point(s). If the opponent has Y or less Life point(s), the poison effect is not triggered.

Stop: Power +XIf THE CHARACTER’S ability is cancelled by the opposing character, THE CHARACTER'S power is increased by X points.

Stop: Power and Damage +XIf THE CHARACTER’s ability is cancelled out by the opposing character, the Power and Damage of THE CHARACTER are increased by X.

Strike BackThe player with THE CHARACTER in their team always plays second for the opening round of the fight. If both players have THE CHARACTER in their teams, the order of play is decided randomly.

Support: + X PillzIf THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X pillz at the start of the next round for each character in their team belonging to the same clan as THE CHARACTER. Remember that is also taken into account.

Support: +X LifeIf THE CHARACTER wins the fight, the player controlling THE CHARACTER will receive X Life points at the end of the round for each character in their team belonging to the same clan as THE CHARACTER. Remember that THE CHARACTER is also taken into account.

Support: -X opp Attack, min YThe opponent’s Attack points are reduced by X points or up to a minimum of Y for each character in their team belonging to the same clan as THE CHARACTER. Remember that THE CHARACTER is also taken into account. If the opponent’s number of Attack points are lower or equal to Y, then the ability has no effect.

Support: -X opp Damage, min YIf THE CHARACTER loses their fight, the Damage inflicted on THE CHARACTER’s owner will be reduced by X points or up to a minimum of Y for each character belonging to THE CHARACTER's clan and who is part of their team. Remember that THE CHARACTER is also taken into account. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Support: -X opp Power, min YThe Power of the opposing character is reduced by X points or up to a minimum of Y for each character belonging to THE CHARACTER's clan and who is part of their team. Remember that THE CHARACTER is also taken into account. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Support: -X opp. Life, min YIf THE CHARACTER wins their fight, the number of Life points of the player controlling the opposing character is reduced by X up to a minimum of Y for each character belonging to THE CHARACTER’s clan and who is also part of their team. Remember that THE CHARACTER is also taken into account. If the number of Life points of the player controlling the opposing character is lower than or equal to Y, then the ability has no effect.

Support: Attack +XTHE CHARACTER’s attack points are increased by X points for each character belonging to THE CHARACTER’s clan and who is part of their team. Remember that THE CHARACTER is also taken into account.

Support: Damage +XTHE CHARACTER's damage points are increased by X points for each character belonging to THE CHARACTER's clan and who is part of their team. Remember that THE CHARACTER is also taken into account.

Support: Power +XTHE CHARACTER's power is increased by X point(s) for each character belonging to THE CHARACTER's clan and who is also part of their team. Remember that THE CHARACTER is also taken into account.

Team: +X AttackAll the characters in THE CHARACTER’s team get X Attack points. (Remember: Power * Pillz = Attack)

Team: +X DamageAll the characters in THE CHARACTER’s team win X Damage point.

Team: -X opp. damage, min YIf one of the characters loses their fight, the Damage inflicted on THE CHARACTER’s owner will be reduced by X points or up to a minimum of Y. If the winning character’s Damage points are lower than or equal to Y, then the Ability has no effect.

Team: -X opp. power, min YThe Power of the opposing character is reduced by X points or up to a minimum of Y. If the opposing character’s Power is lower than or equal to Y, then the Ability has no effect.

Team: Courage, Power +X, max. YAll the characters in THE CHARACTER’s team receive the Courage, Power +X ability. When they are played first in a round, their Power is increased by X points, to a maximum of 10 points.

Team: XP +X0%The Experience points won during the fight by each character in THE CHARACTER’s team are increased by X0%.

Tie-breakDuring the entire fight, if your attack is equal to your opponent’s, you will always win the round. If your and your opponent’s Life points are equal at the end of the fight, you will win the fight. (These effects are cancelled out if your opponent also has THE CHARACTER)

Toxin X, min YIf THE CHARACTER wins the round, your opponent will lose X Life points, minimum Y. This effect will be felt at the end of each of the following rounds.
(If two poisons or toxins are applied, the second will replace the first as soon as the latter takes effect).

Cancel LeaderYour Leader Bonuses are deactivated if you have more than one Leader in your team.

Cancel opp. Attack Modif.Any modifier of the opposing character affecting attack will be deactivated. This applies to attack reductions AND increases. This effect is not a Stop Ability or a Stop Bonus.
Please not that the attack gained by your opponent through playing Pillz does not constitute a modification.

Protection: AbilityThe Ability of THE CHARACTER can not be blocked while the Protection: Ability Bonus is activated.

Victory or Defeat : +X pillzIf THE CHARACTER wins or loses the fight, the player controlling THE CHARACTER will receive X Pillz at the end of the round.