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Too lazy to do research, is this some sort of open world Evolve or something?

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Only similarity to evolve is you capture/kill monsters.

Its more like an rpg/adventure game. Go out and kill monsters, make/upgrade armour and weapons from monster parts so you can hunt harder monsters - is the game in its simplest form.

But its got a pretty complex (large) crafting system, you can literally pick up everything on the map. And the combat will require some skill to master - 14 weapon types to choose from, all with different combos/abilities.

Also, the game doesnt hold your hand at all and youre bound to be stumbling around the first few hours thinking wtf. Im about 12 hours in and still finding out new things.

Multiplayer/co-op is fun, but its not easy to get into a session with friends either.

Map and level design is great and my favourite part of the game so far. So much to explore.

So far, Im finding it quite fun and like that it doesnt hold your hand. I like the robust crafting system too. I enjoy the combat even though Im no wherenear mastering it and doubt I ever will.

Is anyone able to explain how the balancing works for co-op. I understand that a level 3 can't do a level 7 mission but would it work the opposite way and scale the damage/armour stats accordingly similar to how diablo does it?

Is anyone able to explain how the balancing works for co-op. I understand that a level 3 can't do a level 7 mission but would it work the opposite way and scale the damage/armour stats accordingly similar to how diablo does it?

I dont think there is any player up scaling. Basically you get a hunter rank (HR) which goes up depending on how far youve progressed in the story. If someone who has a higher HR than you posts a quest thats higher than your current HR then you cant join.

And i dont think armour or stats increase or decrease with scaling either. If you join a lower level to help out you bring the extra firepower via better gear.

Im into the fourth map now and very much enjoying how the weapons forging tree is opening up.

Also the very beginning of the game is very meat and potatoes. Go here, kill that. But as i progress through the game it is opening up so much additional content. Ie, botanist cultivating, sending your cat on missions, decorating your room, melding items, research teams, cooking.

Its pretty good. ARTY has set up the AUF squad and we have a chat party each night.

Yeah I been trying to get my head round it all, you guys are well ahead and was trying to understand my HR3 life lol.

I can see it's a great game but it's so involved (more than warframe lol) with so many fine details.

Net cut out last night so cut my night short and lost a bit of progress(thanks telstra) but should be on about 3pm AEST to smash out some more.

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I think early on just focus on getting a feel for 3-4 weapons and getting through your story missions and getting that HR up. Thats essentially everyones bottleneck in terms of grouping and doing group hunts.

Also KW, confirmed today you get full refund on mats when downgrading a weapon. So thats the alternative i guess.

I still think crafting multiple variants of the weapon is the way to go though as it seems your inventory does grow as your range of gear grows and you could potentially chew through a lot of $$$ reverting a max weapon from one tree to go down another.

So im spretty sure Deviljho DLC drops next month and i was listening to a podcast where they reckon he is easily twice as hard as Anjanath. Looks like its gearing up time. Im still torn between the bow and dual blades

I did dabble with both bowguns but i found the light bowgun underwelming and the snipeshot on the heavy took too long to set up

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Iíve been using the light bow gun, the key is the wyvern blast to that weapon and keeping a rotation of ammo. Reload even modded can be an issue. Iím upto Diablos and rathelos now but going to test out the bow before I start I reckon