About Watcher

Introduction

Watcher helps you manage your rotation by consolidating and condensing information onto a simple to read display. It allows you to focus on things that are more important like boss mechanics, your situational awareness, or listening to your raid leader; instead of being bogged down in the act of performing your rotation.

With deep and powerful configuration options, Watcher allows you to see exactly the information about your rotation that you want to see. However, it comes with a wide variety of defaults for many classes and specs to get you started. Properly configured and customized, Watcher is a mighty tool for both new players just learning their classes as well as players that have been raiding since classic.

A large number of visibility options to control exactly when Watcher shows up

And more!

Description

Through the use of a priority system as well as powerful filters for spells and abilities, Watcher displays your rotation in the familiar context of a timeline, with higher priority spells stacked on top of lower priority ones and upcoming abilities placed on the timeline according to when they will become useful. Abilities on the timeline are waiting for a wide variety of things: coming off of cooldown, waiting for resources, monitoring a DoT, etc.

Attacks ready to be performed are displayed using a stack with the most prioritised attack shown on top.

Ability keybinds can be optionally displayed.

Configuration

Spells can be configured to be cast based on a wide variety of filters whether that be the presence (or lack there of) of an aura on you or your target, your target's health percent, your mana/resource percent, whether a spell can be stolen or interrupted, whether you have a particular talent or glyph, among other options.

Michael P. Starkweather:
- Some changes to message and TOC for the RC2
- Change anticipation support in the secondary resource filter to only count anticipation if you have more than 5 combo points.
Marci @ Hellscream:
- Fixed Feral defaults to properly not cap CP and not Thrash if you have SotF.
- Added Anticipation support to Combat Rogue Defaults.
Michael P. Starkweather:
- Fix for not using the correct spellId for the power filter change.
- Fix accidental bug with not specifying unit
- Remove check if a channel has a cooldown in the usability filter.
- Change to remove the cost of the currently casting spell from the player's mana pool in the power filter
Marci @ Hellscream:
- Various changes to Hunter defaults.
- Made changes to ProtPaladin defaults to account for Talented buffs and procs.
- Berserker Rage added to ProtWar defaults.
- Rererere-fixed Jab. This should work for everyone and be simpler.
- Added Force of Nature to Balance defaults.
- Insanity issues in Priest Defaults, should fix.
- Fixed Jab. Again. Apparently there is a different SpellID depending on MH weapon. 6 SpellIDs. 6 Filters per SpellID. 36 separate filters for Jab. 'Cause "Reasons". Thanks Blizz.
- Fix for Shadow Word: Insanity.
- Fixed SpellID issue with Jab. Different SpellID based on 2h vs DW. Wierd.
- Fixes to Frost priorities and filters.
- Added Brewmaster defaults.
- Added Resonating Power, Bloodbath, Sudden Death.
- Initial pass at Shadow Defaults.
- Adjusted Prot defaults, to account for Bastion of Glory, and not capping Holy Power, and use Shield of the Righteous.
- Thrash Fix.
- Balance defaults in.
- Small changes to ProtWar defaults. Probably more will be needed.
Michael P. Starkweather:
- Spell texture should now always change if the spell texture changes.
- Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
- Added Prot Defaults.
- Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
- Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
- Fixed issues with various Assassination defaults.
Michael P. Starkweather:
- Switch to using the frequent power updates for both power and secondary resource
- Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
- Changes to Rend handling, Execute SpellID for Arms.
- Changes to bugged Warlock defaults.
- New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
- Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
- Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
- Fix for Ticket #75 - Slam broken in Defaults.
- Always choose the spellId that we know to add
- Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
- Now can edit filter set names with a popup, taking care of ticket #51
- Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
- Secondary Resource filter revamp.
- Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
- Eclipse: can now specify what direction that the Eclipse is growing
- Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
- New API Version.
- Removes spellCondition.name because it isn't needed
- Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
- Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
- Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
- Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
- Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
- Embedded AceSerializer. We'll use it later for export/import.
- Fixed issue with Timer not being canceled when the frame is suddenly hiden.
- Removed the animation calls that I was using to test.
- No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
- Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
- Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
- Fix for desaturate sometimes not being applied when under/over the correct amount.

At all my characters i see only time bar with small moving black square under it. I get no icon images. I tried many settings, switched off other addons and got the same picture. http://s21.postimg.org/4hho8bhhz/watcher.jpg

hey nothingsknower! long time no talkie, if you can figure out how to get the general stuff for DK runes in there, ill set it up, as my main is a dk, and i would love to get the rune system in there. its a pretty big part of how dks do what they do.

This is my preferred addon for prioritising my abilites and I am trying to get it to work with my Blood DK tank. The tricky part is as a Blood DK you must never use Heart Strike on a Death Rune. Heart Strike must only be ever used on Blood Runes. If you use Heart Strike when your Blood Runes are still recharging then you'll consume a Death Rune (which are created when you Death Strike) instead and prevent yourself from Death Striking (which needs 1 Frost 1 Unholy or 2 Death Runes), which is bad.

In the heat of battle its easy to lose track of your Blood Runes and bork maximising Death Strikes. Conditions are needed in the spell settings to only ever allow Heart Strike when Blood Runes are up. My question to the author is can the Spell Settings part of this addon be developed into covering Death Knight runes so that we can specify only to use Heart Strike on Blood Runes? Maybe a change to how the aura's work or something? You cannot do it currently. It kind of works having Heart Strike as the last spell in the priority list, but then still suggests Heart Strike when there are no Blood Runes up so its not not great. Covering the DK Rune system would allow this addon to be used for DK's in every spec. Thanks.

I actally havn't played in months, and only took over the addon briefly to help a friend that asked me to update it so that it would not break when MoP came out. In other words, no guarantee when or if I'll get to it, but something could certainly be added for deathknights. Some combination of the function http://www.wowpedia.org/API_GetRuneType and http://www.wowpedia.org/API_GetRuneCooldown. It would probably also be useful if the addon could track multiple auras for a single given spell. Anyway, I'm pretty occupied right now but I'll see if I can't look into it later.