Top 10 Best/Worst Crusade Final Smashes!

Hi everyone. I'm bored, and after seeing all of the final smashes in SSB3DS/WIIU, I thought I'd do something involving final Smashes in this game, ranking them on best and worst. There will be 10 for each area, best and worst. Here we go.

Hey, if you don't agree, or want an explanation to a placing, tell me below! And I'll be sure to try to get back to you! Because let's face though, this list sucks lol. But anyways, THIS IS MY OPINION, I can't stress that enough you guys. But, nonetheless, enjoy!

Geno, Link, Marth, PWright, and Ashley are my favorites. If only Link's went across the stage like Brawl/4.

I never really liked the transformation FS's but that's really only because I never bothered to learn how to control them. Ice Climbers' is useless. Lucario's is mind-numbingly hard to hit/easy to dodge, even though it looks awesome. Jigglypuff's has always been bad, but it's a great gimping tool.

And ofc Rayman turns into a mosquito, like the friggin annoying little bugger he is.

It may be an awesome nod to something Ness can actually do in EarthBound, but otherwise I don't think PK Rockin' is all that good, honestly. There's a small window where opponents can still move and even escape the attack entirely after initiating the FS initially, and even if it doesn't miss it rarely kills unless your foe is at least at moderately low damage or near the edge (which is usually how those kinds of Final Smashes work, but since it misses so easily it's kind of a bad trade-off). PK Starstorm is far more useful I think, even in 1v1s unless you're playing on a ridiculously large stage or something (though in a 1v1 you likely won't be playing with Final Smashes on in Temple anyway).

My personal favorites in both utility and awesomeness are Lucas's, Sonic's, Shadow's, Knuckles's, Wright's, Mach Rider's, and to a lesser extent, Toad's (his FS is funny and rewarding if it DOES hit but is hilariously easy to avoid in most circumstances). Toon Link's used to be one of my favorites before they removed the three Link clones for some dumb reason meaning now his FS is a super boring generic combo attack instead. Utility-wise though, I think Ganondorf's is the worst. Totally useless in 1v1s I'd imagine unless you're edgeguarding...maybe (don't take my word for it, I play only with CPUs and they don't bother avoiding anything). Even in free for alls there's a lot of time to react to it...slow, terrible range and all. Ice Climbers' are pretty bad too since it's literally just a gimp and otherwise does nothing useful.

Crash is really boring because he just walks around invincible. It's the Starman effect with Crash as a hitbox. I find Luigi's to be pretty dumb, because I think your mobility is stripped down to Hammer status, except the trade-off is not worth it. He and ZSS might benefit from adopting the FSs from their Smash 4 counterparts. Shadow's is neat, but unless Super Shadow is already an alt. palette, it'd be really cool if he transformed into Super Shadow to execute the attack. I'm always going to be biased to Lucario's Brawl Final Smash because IMMA FIRIN' MAH LAZAR, but this one will be just fine once it becomes easier to connect the whole thing.

Part of me wishes that Final Smashes were designed around being able to execute them whenever you want as a separate button instead of sticking to the special button until execution. It's already using a meter system instead of the traditional Smash Ball, and a lot of them have more specific requirements for landing them than in the official games.

Gamecube controllers specifically have two jump buttons in X and Y, so there's room on the controller for a dedicated Final Smash button. Having the normal option for controllers with less buttons can be like toggling Tap Jump in Brawl and Wii U.

Well, Crash doesn't have anything else to use as a FS, since the Wumpa Bazooka is a special. It way be 'boring', but I've gotten plenty of kills with it. I just wished you would die if you fell off the stage, like other transformation FS's, like Tails