Don't get / try Sanctuary

i still haven't tried it on undead. I would try but something about the cash shop in this game reallly bugs me now and i'm too lazy to spend money to try sanctuary, when I know 99% i'll just have to spend more money to respec and get rid of sanctuary. Nice try gravity, but i'll keep my $8.. hahaha.

If anyone tries sanctuary on undead, we'd be thrilled if you let us know how that worked out :3

yeah its so bad , im FS pure int i do heal around 1800-2000 . i tried sanctuary and it only do around 180 heal/sec for 10 sec and it only hit shadow element mobs . tried diferent element mobs but the sanctuary not hit em . yes , dont try it

What I want to know is if Sanctuary is considered Neutral damage or HOly since it only hits shadow.

And if its holy, would a full holy % gear set make a difference on damage. (Not healing i know healing is neutral damage) But what I wanna know is if the monster damage is holy or not..... then again even if it went up 100% to around 300 damage per tick, would that even be worth it?

"Active, Consume 1 Blue Gemstone to create an area in which your friendly forces are healed, and enemies receive Holy damage once every second. The healing/attacking strength is equal to 30% of your Magic Attack Strength. [Advanced job skill]"

A normal lvl 10 Heal is 100% + 200% matk bonus = 300% total. So if someone normally heals 1000HP, then lvl 10 Sanctuary also heals 1000HP total, which is 100HP per heal. However, Sanctuary heals all partymembers (maybe even any player in the area) so the potential is more like 400HP per heal, with a total of 4000HP. Given it should also damage the enemies for 420% in the process, this skill doesn't sound as bad as some people here make it out to be.

I admit however that because of the fuse technique, Sanctuary has become a bit obsolete, if you team up with a tank (no need for area heal) and wiz (their DPS >>> Sanctuary). But Sanctuary can make you less dependent on a fuse party (tank, wiz, lurer and FS priest with fuse).

EDIT: Adjusted the heal numbers for Sanctuary. Basically, a lvl 10 Sanctuary is a lvl 10 Heal for the entire party spread over a period of time, while also damaging enemies.

Anyone try this in abyss dungeon? Does it heal all players or just those in your party?

it does heal anyone on AOE. I just dont know if it stacks tho. Couple days ago in pouring we defeated intermid so easily as theres nons stop sanctuary and i dont even have a Pt but i was getting healed by others sanc.

enemies all have a elemental property (when u target enemy, the picture beside name/health is element)

Players/Characters are neutral property.

Finally, cards that increase %extra dmg make you do %extra dmg more to the element that the card says with an attack.

Example: Wind extra dmg +(1-8)% card while fighting a wind elemental monster makes you do (1-8)% more damage when using any attack against that monster.

Because characters are neutral. Neutral extra damage (1-8)% cards make you do (1-8)% more dmg to a character in a duel or in battleground. Neutral reseist (1-7)% cards would then make you resist (1-7)% more damage from any other player in duel or battleground.

(16 March 2016 - 04:13 PM)I can only post here. Anyone knows which SD is better lv up than 10-2? I am an assin. In addition, though supforgetools are so rare, why there are so many +8 equips in auction?