Tuesday, 6 May 2014

Overall I am very pleased with what I’ve created. At the
beginning of my first year I would certainly not have expected to be capable of
doing what I have done.

That being said, after any experience there are often regrets
and things you’d change or do different.

One of the first things I regretted was not doing this
project using Unity. The project demonstrates that I have a really wide range
of applicable skills, something which seems to be more attractive to small
developers, and a lot of small development teams want people with Unity
experience.

My second regret is, essentially, that I didn’t get around
to doing more. I really wanted to look into getting a puzzle implemented, but
that would require skills I don’t really have.

I was making assets right up until deadline but I still feel
like it’d benefit

I am really happy with my character and its animations. I
had no animation experience beyond doing test rigs when I started the project.
I’m not gonna say I am the animation overlord now, there’s a reason animation
is a three year bachelor. But I think I’ve understood the basics, and it is
definitely something I want to experiment with more.

I’m also really happy with the overall look of the level and
how much I’ve learned about engine work. Though it was incredibly challenging
artistically and technically, I enjoyed the process and I would be really excited to develop more skills in this direction.