Contents

The Emperor's New Groove is a platformer in which the player controls Kuzco from a third-person perspective, progressing through a linear succession of levels based on locations from the film. The primary goal of the game is to get to the end of each level without losing all health.

Throughout the levels are placed a number of coins. Collecting all coins in a level rewards the player with a large gold coin and is necessary for 100% completion. To achieve this, the player is usually required to defeat enemies and uncover secrets within each level.

Some levels involve Kuzco drinking magic elixirs, turning him into a frog, a turtle, or a rabbit, each with specific abilities needed to complete the level.

The game loosely follows the plot of the film, from which it also includes a number of video clips. Emperor Kuzco has been transformed into a llama by his evil advisor Yzma, who has subsequently taken over his throne. Kuzco befriends the peasant Pacha, and together they seek to confront Yzma and obtain an elixir that will return Kuzco to his human form.

Argonaut Games founder Jez San noted that the game's development team tried to keep the game's plot and setting close to that of the film while also "exaggerating some elements of the movie that would make great game scenarios", specifically pointing to the scene in the film with the roller coaster leading to Yzma's labaratory, which played a minor role in the movie but was made into a much larger aspect of the game.[1]

The PlayStation and PC versions of The Emperor's New Groove were developed using the same game engine as Croc 2, following Argonaut's common strategy of reusing game engines and development tools from their previously created games.[2] Argonaut developed The Emperor's New Groove at the same time as Disney's Aladdin in Nasira's Revenge,[3] another 3D platformer also built from the Croc 2 engine. The Emperor's New Groove shares many graphical and gameplay similarities to Nasira's Revenge as a result of this.

Writing for video game news website IGN, Jeremy Conrad compared the gameplay of the game to the games in the Spyro the Dragon trilogy of games, noting the similarities in controls and gameplay style. Conrad ultimately gave the game a 6.5 out of 10, stating that the game "doesn't offer anything that we haven't seen before" and criticizing the game's difficulty and short length, while praising the gameplay for its variety and "spot-on" controls, and also praising its graphics and music and highlighting the game's self-aware dialogue as an enjoyable aspect.

Reviewer Jon Thompson of Allgame spoke positively of the game, praising it for its graphics, music and controls while also criticizing the game for its short length.[7]Electronic Gaming Monthly praised the game's presentation, noting that it had "wit and sarcasm" similar to the film it was based on, but was more critical of its gameplay, calling it "a mixed bag" and praising the level variety but criticizing the repetition of certain gameplay elements.[8] Star Dingo of GamePro gave the game a 3.5 out of 5, commending the game's self-aware sense of humor and level variety, though they also noted the game's similarities to other 3D platformer games, concluding that "The Emperor may have found himself a brand new groove, but the gameplay sits squarely in the niche formed by a thousand other 3D games...".[10] Frank Provo of Gamespot was critical of the game's sound quality and low difficulty, and particularly criticized the camera as being "jittery and out of control" at times, but ultimately lauded the game's variety and presentation, noting the game's graphics to be "underwhelming from a visual standpoint" in the beginning of the game but becoming more interesting as the game progressed, concluding that the game "does more right than it does wrong" and calling the game "pretty, funny, and pretty funny- the way a Disney game should be."[12]

1.
PlayStation (console)
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The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1994 in Japan,9 September 1995 in North America,29 September 1995 in Europe, the console was the first of the PlayStation lineup of home video game consoles. It primarily competed with the Nintendo 64 and the Sega Saturn as part of the generation of video game consoles. The PlayStation is the first computer entertainment platform to ship 100 million units, in 2000, a redesigned, slim version called the PSone was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the PlayStation 2. In 1999, Sony announced the successor to the PlayStation, the PlayStation 2, which is compatible with the PlayStations DualShock controller and games. The last PSone units were sold in winter 2004 before it was discontinued in March 2005. The inception of what would become the released PlayStation dates back to 1986 with a joint venture between Nintendo and Sony, Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the Play Station or SNES-CD. A contract was signed, and work began, Kutaragi was nearly fired by Sony because he was originally working with Nintendo on the side without Sonys knowledge. It was then-CEO, Norio Ohga, who recognized the potential in Kutaragis chip, Ohga kept Kutaragi on at Sony, and it was not until Nintendo cancelled the project that Sony decided to develop its own console. This was also to be the used in SNES-CDs, giving a large degree of control to Sony despite Nintendos leading position in the video gaming market. The product, dubbed the Play Station was to be announced at the May 1991 Consumer Electronics Show, yamauchi decided that the contract was totally unacceptable and he secretly cancelled all plans for the joint Nintendo-Sony SNES CD attachment. After the collapse of the project, Sony briefly considered allying itself with Sega to produce a stand-alone console. The Sega CEO at the time, Tom Kalinske, took the proposal to Segas Board of Directors in Tokyo, Kalinske, in a 2013 interview recalled them saying that’s a stupid idea, Sony doesnt know how to make hardware. They don’t know how to make software either, why would we want to do this. The federal judge presiding over the case denied the injunction and, in October 1991, however, it is theorized that only 200 or so of these machines were ever produced. However, Sony decided in early 1993 to begin reworking the Play Station concept to target a new generation of hardware and software. As part of process the SNES cartridge port was dropped. Early advertising prior to the launch in North America referenced PSX

2.
Game Boy Color
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It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen and it is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit, the original name - with its American English spelling of color - remained unchanged even in markets where colour was the accepted English spelling. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide and it was discontinued in 2003, shortly after the release of the Game Boy Advance SP. The resultant product was backward compatible, a first for a handheld system and this became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors. The Game Boy Color also has three times as much memory as the original, the screen resolution was the same as the original Game Boy, which is 160x144 pixels. The Game Boy Color also featured an infrared port for wireless linking. A few games used Hi-Color mode to increase the number of colors available on-screen and this is a mode used most notably by the Italian company 7th Sense s. r. l. and can display more than 2000 different colors on the screen. Some examples of using this method are The Fish Files, The New Addams Family Series and Alone in the Dark. When playing an original Game Boy game on a later system and this is achieved by pressing certain button combinations, namely either A or B and a direction key while the Game Boy logo is displayed on the screen. These palettes each contain up to ten colors, the grayscale palette produces an appearance identical to that experienced on the original Game Boy, the inverted colors palette inverts the colors from the Game Boy Colors color palettes. In addition, some Game Boy games have a palette that is enabled when no buttons are pressed. Any game that not have a special palette will default to the dark green palette. The default palettes are stored in a database within the internal boot ROM of the system, titles that have color palettes on Super Game Boy will usually default to a similar palette when played on a Game Boy Color. These games would display a message and refuse to play if used in older Game Boy models. Pokémon Gold and Silver are also examples of Game Boy Color games that work on an original Game Boy system, the clear-colored Game Boy Color cartridges will function correctly only when used in a Game Boy Color or a later model. The logo for Game Boy Color spelled out the word COLOR in the five colors in which the unit was manufactured. Other colors were sold as limited editions or in specific countries, the last Game Boy Color game released in Japan was From TV Animation – One Piece, Maboroshi no Grand Line Boukenhen

3.
North America
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North America is a continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere. It can also be considered a subcontinent of the Americas. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, and to the southeast by South America and the Caribbean Sea. North America covers an area of about 24,709,000 square kilometers, about 16. 5% of the land area. North America is the third largest continent by area, following Asia and Africa, and the fourth by population after Asia, Africa, and Europe. In 2013, its population was estimated at nearly 565 million people in 23 independent states, or about 7. 5% of the worlds population, North America was reached by its first human populations during the last glacial period, via crossing the Bering land bridge. The so-called Paleo-Indian period is taken to have lasted until about 10,000 years ago, the Classic stage spans roughly the 6th to 13th centuries. The Pre-Columbian era ended with the migrations and the arrival of European settlers during the Age of Discovery. Present-day cultural and ethnic patterns reflect different kind of interactions between European colonists, indigenous peoples, African slaves and their descendants, European influences are strongest in the northern parts of the continent while indigenous and African influences are relatively stronger in the south. Because of the history of colonialism, most North Americans speak English, Spanish or French, the Americas are usually accepted as having been named after the Italian explorer Amerigo Vespucci by the German cartographers Martin Waldseemüller and Matthias Ringmann. Vespucci, who explored South America between 1497 and 1502, was the first European to suggest that the Americas were not the East Indies, but a different landmass previously unknown by Europeans. In 1507, Waldseemüller produced a map, in which he placed the word America on the continent of South America. He explained the rationale for the name in the accompanying book Cosmographiae Introductio, for Waldseemüller, no one should object to the naming of the land after its discoverer. He used the Latinized version of Vespuccis name, but in its feminine form America, following the examples of Europa, Asia and Africa. Later, other mapmakers extended the name America to the continent, In 1538. Some argue that the convention is to use the surname for naming discoveries except in the case of royalty, a minutely explored belief that has been advanced is that America was named for a Spanish sailor bearing the ancient Visigothic name of Amairick. Another is that the name is rooted in a Native American language, the term North America maintains various definitions in accordance with location and context. In Canadian English, North America may be used to refer to the United States, alternatively, usage sometimes includes Greenland and Mexico, as well as offshore islands

4.
Europe
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Europe is a continent that comprises the westernmost part of Eurasia. Europe is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, yet the non-oceanic borders of Europe—a concept dating back to classical antiquity—are arbitrary. Europe covers about 10,180,000 square kilometres, or 2% of the Earths surface, politically, Europe is divided into about fifty sovereign states of which the Russian Federation is the largest and most populous, spanning 39% of the continent and comprising 15% of its population. Europe had a population of about 740 million as of 2015. Further from the sea, seasonal differences are more noticeable than close to the coast, Europe, in particular ancient Greece, was the birthplace of Western civilization. The fall of the Western Roman Empire, during the period, marked the end of ancient history. Renaissance humanism, exploration, art, and science led to the modern era, from the Age of Discovery onwards, Europe played a predominant role in global affairs. Between the 16th and 20th centuries, European powers controlled at times the Americas, most of Africa, Oceania. The Industrial Revolution, which began in Great Britain at the end of the 18th century, gave rise to economic, cultural, and social change in Western Europe. During the Cold War, Europe was divided along the Iron Curtain between NATO in the west and the Warsaw Pact in the east, until the revolutions of 1989 and fall of the Berlin Wall. In 1955, the Council of Europe was formed following a speech by Sir Winston Churchill and it includes all states except for Belarus, Kazakhstan and Vatican City. Further European integration by some states led to the formation of the European Union, the EU originated in Western Europe but has been expanding eastward since the fall of the Soviet Union in 1991. The European Anthem is Ode to Joy and states celebrate peace, in classical Greek mythology, Europa is the name of either a Phoenician princess or of a queen of Crete. The name contains the elements εὐρύς, wide, broad and ὤψ eye, broad has been an epithet of Earth herself in the reconstructed Proto-Indo-European religion and the poetry devoted to it. For the second part also the divine attributes of grey-eyed Athena or ox-eyed Hera. The same naming motive according to cartographic convention appears in Greek Ανατολή, Martin Litchfield West stated that phonologically, the match between Europas name and any form of the Semitic word is very poor. Next to these there is also a Proto-Indo-European root *h1regʷos, meaning darkness. Most major world languages use words derived from Eurṓpē or Europa to refer to the continent, in some Turkic languages the originally Persian name Frangistan is used casually in referring to much of Europe, besides official names such as Avrupa or Evropa

5.
Llama
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The llama is a domesticated South American camelid, widely used as a meat and pack animal by Andean cultures since the Pre-Columbian era. The height of a full-grown, full-size llama is 1.7 to 1.8 m tall at the top of the head, at birth, a baby llama can weigh between 9 and 14 kg. Llamas typically live for 15 to 25 years, with some individuals surviving 30 years or more and they are very social animals and live with other llamas as a herd. The wool produced by a llama is very soft and lanolin-free, llamas are intelligent and can learn simple tasks after a few repetitions. When using a pack, they can carry about 25 to 30% of their weight for 8 to 13 km. The name llama was adopted by European settlers from native Peruvians, llamas appear to have originated from the central plains of North America about 40 million years ago. They migrated to South America about three years ago. By the end of the last ice age, camelids were extinct in North America, lamoids, or llamas, consist of the vicuña, guanaco, Suri alpaca, and Huacaya alpaca, and the domestic llama. Guanacos and vicuñas live in the wild, while alpacas – as well as llamas – exist only as domesticated animals, although early writers compared llamas to sheep, their similarity to the camel was soon recognized. They were included in the genus Camelus along with alpaca in the Systema Naturae of Linnaeus and they were, however, separated by Cuvier in 1800 under the name of lama along with the guanaco. Alpacas and vicuñas are in genus Vicugna, the Tylopoda consist of a single family, the Camelidae, and shares the order Artiodactyla with the Suina, the Tragulina, the Pecora, and the Whippomorpha. Llamas were not always confined to South America, abundant llama-like remains were found in Pleistocene deposits in the Rocky Mountains, some of the fossil llamas were much larger than current forms. Some species remained in North America during the last ice ages, North American llamas are categorized as a single extinct genus, Hemiauchenia. Llama-like animals would have been a common sight 25,000 years ago, in modern-day California, Texas, New Mexico, Utah, Missouri, the camelid lineage has a good fossil record. Camel-like animals have been traced from the thoroughly differentiated, modern species back through early Miocene forms and their characteristics became more general, and they lost those that distinguished them as camelids, hence, they were classified as ancestral artiodactyls. No fossils of these forms have been found in the Old World, indicating that North America was the original home of camelids. The formation of the Isthmus of Panama three million years ago allowed camelids to spread to South America as part of the Great American Interchange, meanwhile, North American camelids died out at the end of the Pleistocene. The following characteristics apply especially to llamas, dentition of adults, -incisors 1/3 canines 1/1, premolars 2/2, molars 3/2, total 32

6.
Sony Interactive Entertainment
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Sony Interactive Entertainment is a multinational video game company and is an owned subsidiary and part of the Consumer Products and Services Group of Sony. The company was founded and established on November 16,1993, as Sony Computer Entertainment, since the successful launch of the original PlayStation console in 1994, the company has since been developing the PlayStation lineup of home video game consoles and accessories. Expanding upon North America and other countries, the company soon became Sonys main resource for research and development in video games, in 1994, Sony Computer Entertainment America, began to produce the original PlayStation console in North America. The starting price for this console was originally listed at $299.99, in April 2016, SCE and Sony Network Entertainment was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies. Sony Interactive Entertainment handles the research and development, production, alongside, it is also a developer and publisher of video game titles and is composed of several subsidiaries of Sonys largest markets, North America, Europe and Asia. As of September 30,2016, the company has sold more than 486 million PlayStation consoles worldwide. Sony Computer Entertainment, Inc. was jointly established by Sony, the original PlayStation console was released on December 3,1994, in Japan. The companys North American operations, Sony Computer Entertainment of America, were established in May 1995 as a division of Sony Electronic Publishing. Located in Foster City, California, the North American office was headed by Steve Race. On August 7,1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later and he was replaced by Sony Electronics veteran Martin Homlish. The PS console was released in the United States on September 9,1995, as part of a worldwide restructuring at the beginning of 1997, SCEA was re-established as a wholly owned subsidiary of SCEI. The launch of the second PS console, the PlayStation 2 was released in Japan on March 4,2000, on July 1,2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to vice presidents of SCE. The PlayStation Portable was SCEIs first foray into the handheld console market. Its development was first announced during SCEs E3 conference in 2003, the system was released in Japan on December 12,2004, in North America on March 24,2005, and in Europe and Australia on September 1,2005. On September 14,2005, SCEI formed Sony Computer Entertainment Worldwide Studios, shuhei Yoshida was named as President of SCE WWS on May 16,2008, replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008. On December 8,2005, video game developer Guerrilla Games, on January 24,2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of its SCE WWS. Sony also stated that the service would always be connected, free, the launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at Sony Pictures Studios in Los Angeles, U. S. on May 8,2006

7.
Game Informer
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Game Informer is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when FuncoLand started publishing a six-page magazine, the publication is owned and published by GameStop Corp. the parent company of the video game retailer of the same name, who bought FuncoLand in 2000. Due to this, an amount of promotion is done in-store, which has been attributed to the success of the magazine. Game Informer has since become an important part of GameStops customer loyalty program, Power Up Rewards, Game Informer debuted in August 1991 as a six-page magazine. It was published two months until November 1994, when the magazine began to be released monthly. Since 2001 Game Informer has been published by Cathy Preston, who has working as part of the production team since 2000. It was under her that the publication became a part of GameStops customer loyalty program. In 2010, Game Informer became the 5th largest magazine in the US with 5 million copies sold, ahead of popular publications like Times, Sports Illustrated, by 2011, Game Informer had become the 3rd largest magazine in the US topping 8 million copies circulated. However, in 2014 it had fallen to 4th place with 6.9 million copies sold, recent figures still place the magazine at 4th place with over 7 million copies sold. The success of Game Informer has been attributed to its relationship with publishers. In each years April edition, Game Informer includes Game Infarcer, on the cover is Worlds #1 Pretend Magazine where it would ordinarily say Worlds #1 Video Game Magazine, and the word Parody is written on the bottom of each page. Game Infarcer articles are accredited to the fictional editor-in-chief Darth Clark, the heated responses to parody articles are often featured in later Game Informer issues. Game Informer has included four Sacred Cow Barbecues, similar in style to a celebrity roast, the occasion is meant to knock some of gamings most revered icons off their high and mighty pedestals. The first Sacred Cow Barbecues featured in issue 158, other issues featuring Sacred Cow Barbecues are,183,211, and 261. Sacred Cow Barbecues articles are considered controversial among those gamers who arent amused with their games being mocked, Game Informer Online was originally launched in August 1996, and featured daily news updates as well as articles. Justin Leeper and Matthew Kato were hired on in November 1999 as full-time web editors, as part of the GameStop purchase of the magazine, the site was closed around January 2001. Both Leeper and Kato were eventually placed on the staff of the magazine. GI Online was revived in September 2003, with a redesign and many additional features, such as a review database, frequent news updates

8.
Croc 2
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Croc 2 is a video game released in 1999. It is the sequel to Croc, Legend of the Gobbos, Croc 2 was released on PlayStation, Microsoft Windows and Game Boy Color. A Sega Saturn version was advertised but was never released, the plot revolves around Croc searching for his missing parents, and saving the Inventor Gobbo from a revived Baron Dante. Set several months after Croc, Legend of the Gobbos, the Dantinis plot the return of Baron Dante, an Inventor Gobbo is captured when he witnesses Dantes return. Back at Gobbo Valley, Croc is playing at the beach, the message explains that the senders are looking for their child. A large number of Gobbos make a see-saw, Croc stands on one end and a Gobbo pushes a boulder on to the other end to propel Croc to the distant mainland, where his search begins. The gameplay in Croc 2 has changed compared to the previous game. Instead of simply finding six Gobbo in each level, the player must now complete various missions, another new aspect is Swap Meet Petes General Store. The store is owned by a large, anthropomorphic cat, named Pete, Pete is capable of teleporting Croc to other Gobbo Villages with the use of his Crystal Ball. There are four villages Croc must traverse through before reaching the end of the game, the four villages are the Sailor Village, the Cossack Village, the Caveman Village and the Inca Village. Each village has five levels, two bosses and one Golden Gobbo level, development of Croc 2 began after the release of Croc, Legend of the Gobbos in 1997. However, the game was delayed to a summer 1999 release, the Sega Saturn version was also cancelled when Sega discontinued the console. The original soundtrack features the guitarist Simon Gosling, a Dreamcast port of the game was in development, but it was cancelled for unknown reasons. A port for the Nintendo 64 was also in development at one point but was never released either, Croc 2 received mixed to positive reviews upon release. Aggregating review website GameRankings gave the Game Boy Color version 74. 22%, the PlayStation version 69. 65% and the PC version 67. 17%. IGN gave the game an overall 7. 5/10 for the PlayStation version, praising the voice acting, graphics, soundtrack and size but criticizing its difficulty. NowGamer also gave the game a review, giving it 8. 4/10. GameSpot gave the poor ratings, giving the PC version 5. 8/10 and the PlayStation version 5. 4/10, also criticizing the camera angles

9.
Official U.S. PlayStation Magazine
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Official U. S. PlayStation Magazine is a now-defunct monthly video game magazine, published by Ziff Davis Media. It was a publication of Electronic Gaming Monthly. The magazine focused exclusively on PlayStation hardware, software, and culture, covering the original PlayStation, PlayStation 2, PlayStation 3, perhaps the most famous aspect of the magazine was the inclusion each month of a disc that contained playable demos and videos of PlayStation games. The magazine was produced for ten years, from October 1997 to the final issue in January 2007. Beginning with issue one, each came with a disc containing playable PlayStation game demos. Later, interviews, industry event coverage, and video walkthroughs of games would also be included on the discs, beginning with issue 49, the magazine came with a PlayStation 2 demo disc, though for a time it would still be alternated with original PlayStation demo discs. Issues 50,52, and 54 were the last issues to include discs for the original PlayStation. All of the discs were developed by LifeLike Productions, Inc. OPM had released one PlayStation Portable demo, Killzone Liberation and it was available only with the purchase of retail copies rather than subscription issues. The magazine was discontinued before making the transition to PlayStation 3 demo discs. Similar international editions of the magazine exist in Sweden, Finland, the United Kingdom, the Belgian edition is also published in the Netherlands. The Australian edition was published by Next Media bi-monthly. APC published the magazine after issue 18 and it is currently published by Derwent Howard and is edited by Narayan Pattison

10.
Platform game
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A platform game is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. The player controls the jumps to avoid letting the avatar fall from platforms or miss necessary jumps, the most common unifying element of games of this genre is the jump button, but now there are other alternative like swiping in touchscreen. Jumping, in genre, may include swinging from extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines. These mechanics, even in the context of genres, are commonly called platforming. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, Platform games originated in the early 1980s, with 3D successors popularized in the mid-1990s. The term itself describes games where jumping on platforms is an part of the gameplay and came into use after the genre had been established. While commonly associated with gaming, there have been many important platform games released to video arcades, as well as for handheld game consoles. North America, Europe and Japan have played major parts in the genres evolution, Platform themes range from cartoon-like games to science fiction and fantasy epics. At one point, platform games were the most popular genre of video game, at the peak of their popularity, it is estimated that between one-quarter and one-third of console games were platformers. No genre either before or since has been able to achieve a market share. Since 2010, a variety of endless running platformers for mobile devices have brought renewed popularity to the genre, Platform games originated in the early 1980s. Because of the limitations of the day, early examples were confined to a static playing field. Space Panic, a 1980 arcade release by Universal, is credited as being the first platform game. While the player had the ability to fall, there was no ability to jump, swing, or bounce, however, it clearly influenced the genre, with gameplay centered on climbing ladders between different floors, a common element in many early platform games. Another precursor to the genre released that year was Nichibutsus Crazy Climber. Donkey Kong, a game created by Nintendo and released in July 1981, was the first game that allowed players to jump over obstacles and across gaps. Donkey Kong had an amount of platforming in its first two screens, but its last two screens had a more pronounced platform jumping component. This game also introduced Mario, an icon of the genre

The Game Boy Color (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on …

Atomic Purple version of the Game Boy Color

The Game Boy Color motherboard

The clear cartridge for exclusive Game Boy Color games.

The black cartridge was for Game Boy games that took advantage of the Game Boy Color's increased palette but not the increased memory or processor speed. These games can be played original Game Boys in grayscale.