Bouncy Grenades

This early summer update overhauls our grenade system, allowing you to purchase grenades in gameplay while also make them more effective with new bouncing mechanics and damage reworks. There are three new COD-inspired maps and many new weapon remodels, which coupled with new PVP playlist changes help the game stay fresh. Finally, we have implemented some long-due improvements to Competitive and new killstreak rewards to PVP, helping to make the two gamemodes feel different and each rewarding in its own way.

Fixed an issue where grenades in the fifth hotbar slot were removed when a round ends.

[HOTFIX 6/30/2019]

Enlarged spawn with new NPC positions.

Added an NPC with voting links.

Added NPCs with website, twitter, and discord links.

Added some of the new weapon models to NPCs to showcase them.

Fixed an issue where the Knife’s left click attack did no damage.

Fixed an issue where players were unable to pick up Frag Grenades in Mob-Arena.

Fixed an issue where the scenario weapon Klobb’s recoil did not reset properly.

Fixed an issue where the most recent optimization (time limit) to the anti-xray system did not function properly, causing lag with high player counts.

Fixed an issue where admins could not properly check the status of the anti-xray system.

Fixed an issue where a single misplaced parenthesis in my code was causing level up rewards to not be given to players.

Optimized bullet ricochet logic.

Greatly optimized bullet and grenade collision logic against blocks and entities by caching the inverse vector in multiple AABB-ray collisions. This reduces overall server stress when lots of bullets are fired at once.

Added Incendiary Grenades and Molotovs as rare mob drops in Mob-Arena. Both types of grenades have a 0.6% drop chance.

Temporarily removed Raid from the Free For All playlist while we investigate a map border issue.