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Where are the scope reticle textures (high-powered, etc) located? They're not with the other optic attachments. Looked in _fc3_graphics/_common/weapons/* but those seem to be the models (.xbg). Any ideas?

*All skills unlocked at start (Note: You still have to earn them, they're just unlocked)

*2nd island unlocked at start (tested, works)

*Modified wallet sizes to carry more money since you can end up with lots of money very easily in the game

*Modified extra large ammo pouch size ammo amounts, and modified amount of C4/Mines you can carry with various pouches.

*Prices on almost everything modified. Good guns are now more expensive, some ammo is cheaper and some more expensive, and animal hides are now worthwhile (hunting a bear will net you $120 whereas something like a dog was originally $15 is now only $5)

*Doubled the range of all guns

*Slightly increased radius of all explosives including hand grenades (except the AI explosives, they remain the same)

*Gave all weapons their real-life magazine sizes

*Standardized damage across calibers (except for sniper rifles and LMG's). The bizon will no longer do so much damage but will instead do the proper damage of a 9x18mm bullet (same damage as the 6P9) [note: Changed these values slightly. Bizon and special variant of P416 do slightly more damge]

*You can now craft explosive arrows using white leafs (because it sucks having to waste a grenade making them)

*"Cannon" signature revolver unlocked so you don't have to get it with UPlay points. Unfortunately it's free for some reason and I can't figure out a way around this. It should no longer be free but I need someone to test this.

Gibbed/Rick/Leechmonger for Attachments mod v1.0
Chorizosss for The Super File V2.1
Chorizosss for Hereticus Weapons mod v1.0
khenaz for Better Sights mod
karmakgb for his prices adjustment mod
Ryac666 for unlocked skills at start
zlobs/inarkin for falldamage radius values in Mixmod v.06a
Special thanks: Gibbed and inarkin for various help