Planet Stronghold is a sci-fi anime roleplaying game. Features two playable characters, 8 NPC, a battle system similar to those seen in the JRPG games, several romance options, 50+ hours of playtime and different paths.

Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.

You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.

As the story goes on, you'll have to choose a side in a a war that will change the destiny of the planet, and of humankind, forever.

GAME FEATURES

- Play as male or female
- Four different character classes
- Eight NPCs will join you in the battle
- Detailed battles with many tactical choices
- Over 40 unique enemies to fight including some "boss fights"
- Three optional romance endings for each gender for a total of 6 different romance endings
- Lots of quests and side-quests to solve: over 50h of gameplay!
- Dynamic story that changes based on your choices
- Use non-combat skills like Explosives, Science, Sneak to solve some situation without resorting to combat
- Lots of unique weapons and armor

Played the demo. Some very nice ideas, combat was interesting, I like that there's a sense of open world exploration with the way the map works. Not sure it's a buy for me as I'm not a big fan of anime and didn't really like how the story was presented. I'm also not a big fan of aggro as a core element in combat games (but then I hate MMOs so go figure).

As to the price point this really needs to be said: You people complaining must be SUPER CHEAP!! You seriously come across as a bunch of entitled whiners!

You say you support indie games? Okay, so what's the price of an artist? How much does it take to compose music? How much time does it take to design, balance and debug a game that's supposed to last for tens of hours? What does it take to support yourself as an indie? Do you have ANY idea what it takes to make a game or are you all about just gimme gimme gimme?

How you spend your money (or not) is up to you, but it says a lot about what you value. If you can spend the price of this game on a movie or a couple of hours out with friends but come on these boards and carp about a guy just trying to make a living, it says that you either support crap games with shallow, repetitive mechanics (because that's the easiest to make-- look at the bazillions of "retro" pixel-art indie platformers) or that you're entirely clueless about what it means to vote with your dollar.

Um...it's one guy...not a huge team from what I've seen. The money goes to him and Desura gets their take. I never once said it was bad game, or that I was "entitled" I was simply enlightening him to finer points of finance, since not everyone has 25 dollars to blow on a game.

I enjoy indie games for multiple reasons. One of those reasons is due to the fact that, rather then spening 30-60 dollars on a game by a major company, which gets split among several people, I would sooner buy a game made by one person for 10-15 dollars. I am not made of money. I have a minimum wage job, and many other things I NEED to spend my money on. Maybe you don't understand that because you spend all of your money on leisure, but that's not for me to judge.

There is a difference between making a profit, and gutting people with a price. I never once complained about the content. I love the game, I bought it when it was at 14.99 and didn't regret it because I felt that is what it was worth. At most a 2D indie game should be 15-17 dollars. 25 dollars is something that you charge when you don't just want to make a living; you want to make a PROFIT. There is nothing wrong with that, but people should also not have to feel like **** because they shared their opinion on the price. You honestly could have done without the last 2.5 paragraphs in your post, because in your quest to make anyone who complained about the price look "cheap" and "entitled," you really just made yourself look like someone who has no concept of money and has had most things handed to them. Not saying you are, but that's the impression you have left.

"Um...it's one guy...not a huge team from what I've seen. The money goes to him and Desura gets their take."

http://blog.winterwolves.net/ >1 guy.

"not everyone has 25 dollars to blow on a game."

Not everyone has $5. Should it be free for them?

"I am not made of money."

Who is?

"I have a minimum wage job, and many other things I NEED to spend my money on."

Yet you have a roof over your head, working internet connection, a computer to run the game on, electricity, sanitation, food, free time and are apparently from a wealthy enough background to be computer literate.

First World Problem?

"Maybe you don't understand that because you spend all of your money on leisure, but that's not for me to judge."

Please. You ARE judging. You appear to think you are special based on the fact that you are disadvantaged. Your don't have funds to buy-- NOT medication, NOT food, NOT water-- but GAMES. You then leap to the assumption that anybody who would support paying $25 isn't doing it because they believe in indie-- no they must just be taking a break from driving their Lamborghini down the French Riviera.

"25 dollars is something that you charge when you don't just want to make a living; you want to make a PROFIT."

Isn't a PROFIT what people make when they want to get themselves out of a minimum wage job...?

"...you really just made yourself look like someone who has no concept of money and has had most things handed to them."

And you make yourself look like someone who knows the price of everything and the value of nothing. I can only wish that you'd make a game yourself so that you could see how much sweat and time it actually takes, not knowing if it will sell, trading the opportunity to work in a safer job for the chance to make something you hope others will enjoy-- all to have some joker come on and whine about a measily $25.00.

Demo was enjoyable and I want to support the dev for including homosexual romance in the game, which is rare to see. But given the gameplay style I can't justify $25. The artworkis beautiful and there is strategy, but it's a lot of point and click at still images without cutscenes for any of the potentially cool stuff like using your explosives/sneak/etc. skills. I'll probably pick it up when it goes on sale.

Hi! Total business analyst here. Did you know on May 6th, a day after news of "Planet Stronghold on Desura" you got 3869 page views? Then 1621 and then 1022? That’s 6512 views!

Same day two other games were released with front page news: Fruit on Rails and CreepTD. Fruit received 1264 views, while CreepTD received 4933 views. It’s unfair to compare these three games side by side because they’re very different, but I wanted to point out that CreepTD is COMPLETELY FREE and has only 50% of the total page views versus PS, which is $25. You know what that tells me? There is interest in PS, regardless of the price.

The problem here is that you’ve gauged “disinterest” in a lower cost with poor marketing (Twitter? Just Twitter? You have 903 followers...) and an insufficient length of a sample period (Was it even a full week?). You can’t compare if your sale did well if your sale wasn’t even advertised.

You NEED a news post. Compare Towns (Here: Indiedb.com), every time there is a news post, their visitor count jumps. Do the same; make a news post. Don’t stop there! Find forums where people talk about games like yours. I’ll even help you out; post something here: Board.rpgamer.com - Why? They have an interview with someone at Winter Wolves here Rpgamer.com - So you can only benefit yourself by making a post in their forums and referencing the interview!

Ultimately, do whatever you want. It is YOUR software, not ours. If I weren’t limited to 2000 characters, I’d go into a giant explanation revolving around your price and how to improve its image. Even though I can’t, I do hope that I’ve provided some helpful tips to aid you (Or anyone reading this!) in making decisions about your current and future price points.

Thanks, and yes I didn't know that I had to post the news, since I am quite new to how Desura works. So when I do another promotion, will post the news for sure, and will be able to gather better info.
As it is now, the game still sells at $24.99 and the daily revenues are higher, but next time will make the promotion the right way: announce with a news and have it last longer since as another user said people get paid at different day of the month.

I agree that he has had some pretty poor marketing strategies...maybe English isn't his first language...I dunno. But I barked up this tree for awhile and when he lowered the prices the reviews were GOOD. Now that they price is back to 24.99$ I can actually SEE the overall review getting worse daily. Indie games should be a labor of love as well. Going into designing an indie game with the sole purpose of making money is foolish and will only lose you respect; that's what major companies like EA do.

I bought it because the price was fair at 14.99$ That's as much as I would pay for almost ANY indie game. I just hope this dude listens to what you said. I told him to post in the news section and NOT just Twitter numerous times. I still only see the release post. Now mind you the day the price dropped there were a few more views, but if he had posted in the news section ,it would have gotten far more visits. I love the game but I would feel completely ripped off if I had payed 24.99$ for it. I like to feel like I got a game from a company that cares about more then profit margin when I buy an indie game. I understand that the dude wants to make money on something he worked on...but he needs to get it together.

Well, for what is worth, the daily revenues increased since I put price up again :) And I'm not doing it because I'm greedy but to SURVIVE, that's a bit different.
Next time I do the promotion will post in the news, as I said I didn't do it because I'm totally new to Desura and thought that was enough to set the game "on sale", my bad.

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As a game developer I know which even the games which doesn't have ultra 3d graphics and such are very complicated to do; Planet Stronghold manages to at least in my opinion, succeed at the game genre it proposed to supply. The demo version kept me playing with attention, the combat system is allright, the open RPG nature of this game absolutely charms me; you can choose whatever you see fit for you play style, and develop your character and his team(nice interaction with the game characters too…