Video Game Forums

If you previously registered on VGF XenForo boards, you will need to use the forgot password feature in order to be able to post here. If you do not receive a password reset by e-mail, use the contact page or post in registration/login help.

In the game, players navigate traditional 2D Mario levels in an attempt to collect as many coins as possible in a set amount of time, before reaching the flagpole at the end of the level. Tapping makes the auto-running Mario jump, and the entire game can be played with one hand. Super Mario Run has multiple worlds and levels. Six worlds could be seen on the demo screen.

Alongside this single-player mode, there’s “Toad Rally” which allows players to compete against one another collecting coins.

Finally, a third mode lets users “create your own Mushroom Kingdom” using coins you’ve collected. Whether this means you’ll be able to create your own levels, like a mini Super Mario Maker, remains to be seen.

I'll be getting this. It looks really well-made.[DOUBLEPOST=1473328981,1473328900][/DOUBLEPOST][QUOTE="I REALLY HATE POKEMON!, post: 1607636, member: 18119"]Let the whoring begin in full.[/QUOTE]
I don't get it. What makes this whoring? Is any company that develops a mobile game automatically "whoring"?

The mobile runners genre is the epitome of IP prostitution. What would define the notion if not this?

I don't particularly mind but Nintendo is supposed to be innovative and this is about as far removed from innovation as one can get. Just seems lazy. I think Pokémon Go is a fine concept, for example. It's a bit more original though Invizimals did it first, technically.

If if at least brings something to the table then it will be good, in fact it is really smart and I'd probably do it too, I just have low expectations.

[QUOTE="Random User, post: 1607673, member: 35827"]I imagine Nintendo is just testing the waters with mobile gaming. It's tricky to make a good mobile game.[/QUOTE]

Especially becuase the people who tell you that your mobile game wont' sell are the same people who'll produce Intellivision&Colecovision era-esque ripoffs mercilessly when it does.

[QUOTE="I REALLY HATE POKEMON!, post: 1607654, member: 18119"]
I don't particularly mind but Nintendo is supposed to be innovative and this is about as far removed from innovation as one can get. Just seems lazy. I think Pokémon Go is a fine concept, for example. It's a bit more original though Invizimals did it first, technically.[/QUOTE]

Didn't Nintendo actually not have a lot to do with Pokémon Ingress-I mean Pokémon GO? And doing it first isn't the thing.... it's doing it right that is the thing. Everyone remembers Minecraft... but fewer remember Furcadia, SecondLife, and the Gmod. hell, even fewer remember Infiniminer which is even CLOSER to Minecraft than those three. Being around at the right time helps, though. (See: LoL.)

So this game is great, btw. Well-designed, great optional challenges (black coin levels are quite tough), and a Modern-Era-Mario Capstone Difficulty level that is very well-done. Definitely worth the $10.

Half the reviews are 1 star. People are not happy when they find out how much you have to pay for most of the content. I'm not sure what else people expect from Nintendo, but apparently it's something different than they expect from mobile gaming.

Of course Nintendo fanboys would be taken aback by how whoretastic mobile gaming is. You think modern games are bad with the microtransactions? Super Mario Run is tame with this by comparison.

As someone who has delved in mobile gaming, do NOT use this game as a gateway to get into mobile gaming if you already play traditional video games. Mobile games that don't try to wring your wallet dry so audaciously and are worth playing are almost stuff of legend.

As for the game itself, it's a runner. What else is there to say? Sure, it has a Mario spin to it, but it's still a runner and they don't hold my attention very well. I probably would've gotten it if it had a level editor, though.

I feel like y'all are being incredibly dismissive by calling it a "runner." That makes it sound like an endless procedurally-generated reaction-based same-fest like Temple Run or something. That is not what this game is. This game is a NSMB-style Platformer in which Mario is set to auto-run.

It is not endless, it is not procedural. The levels are very intentionally and clearly designed. Each level has 3 color-coin challenges in which you go through variations of the same level in order to collect Pink, Purple, and Black coins in one run. There are 6 worlds with 4 levels each, each level having 3 variations for the coin challenges, and then 3 secret levels that you unlock by completing the coin challenges in every level.

The game scales difficulty well. Black coin challenges are very worthy. The capstone level is hard, in a good way. The game is well-designed.

Not sure why it's necessary to **** all over the game purely because it's on a cell phone.