Some surprisingly clever vanilla effects. The level itself isn't particularly playable as a deathmatch map, but it's worth looking at just for the ingenuity of the author, from a time when most people hadn't thought of this sort of stuff yet. Make sure to play with 35 tics per second, though; unlatched framerate's interpolation will break one of the more interesting effects. -esselfortium

That "Holovid" effect blew my mind, I've never seen anything like it. These days you could use a mapinfo lump to have animation that smooth, but man that's impressive. I've been mapping for years and I'm not quite sure how he achieved this.. Overall cool stuff here, even if it's scattered accross a typical 90's deathmatch map. That face is also very creepy.