Animation

Technical Artist Concentration

Complete a minimum of 52 graduate credit hours in the designated program.

Complete all graduate courses and requirements listed in the designated degree program.

Earn a grade of C- or better in all graduate courses of the designated degree program.

Maintain a cumulative GPA of 2.5 or higher.

Students pursuing a second (or more) graduate degree may not double count or retake any course that applied toward the completion of a prior graduate degree. If a required course in the second degree was already completed and applied toward a previous degree, the student must meet with a faculty advisor to discuss a new course to be completed and substituted in the new degree. This rule also applies to cross-listed courses, which are considered to be the same course but offered under different subjects.

Students pursuing a second master's degree must complete a minimum of 52 graduate credit hours beyond their first designated degree program in addition to any required introductory courses in their second designated degree program.

No Introductory Course may be substituted for any other course at any level.

Core Requirements

ANI 423 3D Animation Survey *

ANI 446 Game Art Pipeline

ANI 452 3D Scripting

ANI 453 Advanced 3D Scripting

ANI 444 Visual Design for Games

ANI 460 Animation Graduate Seminar

GAM 690 Game Development Studio I ANDGAM 691 Game Development Studio II **

OR ANI 442 3D Animation Production

*Students with 3D animation experience can have the ANI 423 requirement waived by their Faculty Advisor, and replace it with an Animation Elective.

**Students who take GAM 690 to fulfill their Core Requirements Phase requirements must take GAM 691 as one of their Technical Artist Electives Requirements.

Technical Artist Electives

Students must take at least
4 courses out of the following choices. Students may take these courses before completing their Core Requirements courses. It is recommended that students choose their Technical Artist Elective courses in one of the following areas of focus: Rigging, Animation, Modeling, or Effects.

Rigging Focus Area

ANI 430 3D Character Animation

ANI 432 3D Rigging

ANI 433 Advanced 3D Rigging

ANI 435 3D Character Modeling

ANI 450 Motion Capture

Animation Focus Area

ANI 430 3D Character Animation

ANI 431 Advanced 3D Character Animation

ANI 432 3D Rigging

ANI 442 3D Animation Production

ANI 450 Motion Capture

ANI 451 Advanced Motion Capture Studio

Modeling Focus Area

ANI 435 3D Character Modeling

ANI 436 3D Modeling Studio

ANI 437 Environment Modeling

ANI 438 3D Organic Modeling

ANI 439 3D Texturing and Lighting

ANI 447 Art for Game Mods

Effects Focus Area

ANI 478 3D Dynamics

ANI 479 3D Compositing

VFX 474 Compositing I

VFX 478 Compositing II

Other Available Technical Artist Electives

GAM 690 Game Development Studio I

GAM 691 Game Development Studio II

CDM Open Electives

Students must complete any
2 graduate courses from the College of Computing and Digital Media.