I have been away on holiday to South Africa for the last two weeks, i'v been itching to get back on realsoft lol.

I think i have solved my glass surface problem now. I spent ages just thinking about the actual surface property of glass. I also learn't that wine glasses are actually really thin and it is only the rim at the top, which gives the impression that they are pretty thick.

I lit the Scene with four nurbs curves. I lit them with nurbs curves instead of point lights, because they make really nice long specularity marks. I was going for a semi realistic look but kinda stylised at the same time. I used multipass rendering, so i rendered the objects off with their alpha channels, for tweaking in photoshop.

Im very much into illustration work as well. I spent about 5 hours designing this girls snowboard, i then thought it would be cool to slp it onto a snowboard. Used abit of the fake gi and very high render settings for this one.