What is gonna get nerfed in 5.2??

Quote: Are you happy with the burst damage in PVP? What changes can we expect? You nerf items, are you still going to nerf spells too?ty
It's prolly still too high. We're def looking at specific abilities/cooldowns. You'll likely see 5.2 changes to major outliers.

What u guys think they gonna adress next.

I play warlock and im quit sure we gonna get nerfed again. Warlocks have had many nerfs over the last months and im quit sure they still gonna tweak warlocks. My guess is chaos bolt dmg nerf 33%.......... (like they killed demo i think they gonna kill destro next). But tbh. im quit sure dotcleaves will be #1 next season with healing and burst toned down. Met a aff boom holy pala yesterday at 2.4 and we went 1-1.

Quote: Are you happy with the burst damage in PVP? What changes can we expect? You nerf items, are you still going to nerf spells too?ty
It's prolly still too high. We're def looking at specific abilities/cooldowns. You'll likely see 5.2 changes to major outliers.

What u guys think they gonna adress next.

I play warlock and im quit sure we gonna get nerfed again. Warlocks have had many nerfs over the last months and im quit sure they still gonna tweak warlocks. My guess is chaos bolt dmg nerf 33%.......... (like they killed demo i think they gonna kill destro next). But tbh. im quit sure dotcleaves will be #1 next season with healing and burst toned down. Met a aff boom holy pala yesterday at 2.4 and we went 1-1.

But my question: What are your guesses on the nerfs inc?

cheers m

Chaosbolt was already nerfed hard in 5.1... nerfing it harder will affect out pve dps by a lot and make the whole spec completely useless.

Anyway, I blood fear will get nerfed to the ground, and I think every instant non-mage cc will get nerfed hard as well...

let's see, most obviously broken bursts left are feral and enha, but they aren't as strong as warrior/mage used to be, and feral burst got hit hard by the trinket nerf, I started playing super late in the season so I can't judge properly (2k mmr joke teams come at me). Let's see feral burst is actually seen as high on low armor targets, as feral damage got shifted out of dots, all dot cleaves are preety much dead atm, I've faced an LSD 2 with an aff lock and it was rather disturbingly easy to faceroll through, even though we we're in barely 4 epics(me and DK). There is nothing that outdamages dk's in sustained damage, and nothing that outbursts enha shamans(from current expirience). They need to fix the trinket thing though, because they hit classes that didn't need hits(some, and they buffed some(minorly) unintentionally), all in all best season yet when it comes to blizz response time and actual commitment.

let's see, most obviously broken bursts left are feral and enha, but they aren't as strong as warrior/mage used to be, and feral burst got hit hard by the trinket nerf, I started playing super late in the season so I can't judge properly (2k mmr joke teams come at me). Let's see feral burst is actually seen as high on low armor targets, as feral damage got shifted out of dots, all dot cleaves are preety much dead atm, I've faced an LSD 2 with an aff lock and it was rather disturbingly easy to faceroll through, even though we we're in barely 4 epics(me and DK). There is nothing that outdamages dk's in sustained damage, and nothing that outbursts enha shamans(from current expirience). They need to fix the trinket thing though, because they hit classes that didn't need hits(some, and they buffed some(minorly) unintentionally), all in all best season yet when it comes to blizz response time and actual commitment.

mate, the healing nerf was actually a stealth buff for aff locks. Im playing 2300-2400 mmr atm and ive meet several aff's again. Trust me next season they will be on top again.

Druid- Cyclone is now considered magic. Still does not dr with other cc.
Hunter- Stampeed- pets summoned via stampeed now do 50% less damage. Cd reduced by 50%.
Mage- Pom cd now 2mins up from 1min
Paladin- Repentence now last 6 seconds, down from 8.
Warrior- Second wind now last 12 seconds with 30 second ICD.

This is a pretty good list here of the remaining broken aspects of pvp. They need to take a game-wide look at CC DR's, it is worth investigating because the game has way more CC now than it ever has in the past. There are also some obvious things that don't DR each other, such as paladin blind into repentance into HOJ etc, all of which should DR each other. Fear/poly as well.

As far as overpowered specs, feral and shadow priest are by far the two best at the moment, with ferals having insane burst especially on low armor targets. Its unbelievable that ferals have gone this long without being nerfed, at the moment they need a nerf to snare/root shifting, or their damage - ferals have nearly 95% uptime on targets which is retarded. Many comps absolutely cannot kite a feral, they just die while taking insane damage during the feral 1 shot burst (which can TKO someone in 2 seconds - my priest with 66% resil dies in 2 seconds to that crap)

Other things:

Blood fear removed.
Psyfiend removed.
Displacer beast not usable while silenced
Cyclone should not be a special snowflake, ie undispellable
Druid incarnation should be looked at.
AOE radius is absolutely STUPID right now. AOE radius in pvp should not be 30-40 yards. This includeS:
-Halo
-Rain of fire
-Hellfire
-Druid solar beam (radius TOO large, and can be covered with vortex for added retardation)
Symbiosis should not give such good benefits to certain specs. A shaman with druid beam or feral with bubble is too good.
Also, druid solar beam needs to be removed or reworked. The top RBG teams in US/EU all have comps based around gorefiends grasp into solar beam with a vortex underneath it, which basically is a global of an entire opposing team with little they can do to counter it.
Feral burst is absolutely insane right now
Druid incarnation reworked. Allows for insane burst with even moonkins, but especially feral.
Feral uptime is also absolutely insane, ferals are not easily counterable/peelable and that should be addressed.
Ferals are deadly in the hands of a good player (witness yipz) and cannot be countered.
CC DR's completely revamped, or many CC abilities removed
Shockwave should have a 30s cooldown
POM should have a more significant cooldown
Icy Touch purge should have a more significant resource cost
Double shaman purge should be removed

Basically, the game needs to move away from instant CC and go more towards a wotlk or TBC CC model. In prior expansions, CC was counterable with proper positioning. Now that isn't always the case, the game is derp mode with blood fear especially.

Anyway, if instant CC's are getting nerfed, then disrupts also need to be nerfed to make it fair. Currently, it's incredibly hard to CC as a caster when you're being tunneled by melee.

Yep. Instant cc should be nerfed for all classes not just casters. Warrior cc, pummle, shock wave, fear, are all instant. Most they time they use them to interrupt spell cast making it very dificult to cast. I understand you can really make melee cc casted, but they can at least increase the cd.

Yep. Instant cc should be nerfed for all classes not just casters. Warrior cc, pummle, shock wave, fear, are all instant. Most they time they use them to interrupt spell cast making it very dificult to cast. I understand you can really make melee cc casted, but they can at least increase the cd.