Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance.

Gradually, the winds change direction, bearing a thin streak of white mist toward you from the pyramid. It swirls and takes shape as a faceless man dressed in ancient robes and an ornate head-piece; moonlight shining through his ghostly body and robes, he lifts his arms toward the pyramid and speaks. It was magic that conveyed you all to Braila, and an ancient map that guided you through the pass in The Dustwall. But it was, after all, the tales that finally brought you to this place - tales of endless wealth, of spirit-guarded pyramids, of crystalline obelisks, of gemstones with mysterious properties.

Now, as the haunted voice of the spectre before you begins his tale, you wonder if the treasure and the quest are worth the price...perhaps your very lives. Are you really the heroes of the prophecies, those who will overcome the foretold tests, and those for whom the treasure awaits? It is time to search your hearts before you venture further into the Desert of Desolation

DM: I've been on Myth-Weavers for almost two years without any long unexplained absences. I've played D&D since the early 80s and have DMed all four editions. The Desert of Desolation was always one of my favorites from 1st edition, originally written my Tracy & Laura Hickman I am adapting the 2nd edition version edited by John Wheeler for my tabletop game and thought running here will help me keep on task.

Setting:This is a 3.5 Forgotten Realms adventure. Players will begin in Cormyr near Tilverton. The year is roughly 1374, Bane has returned, Cyric is quite mad, Kelemvor now judges the dead and Mystra is secure in her control of the weave. Due to the closing of several portals the elves have established a foothold in Myth Drannor and Shar has suffered a temporary defeat in Sembia, though their capital city is lost. Shades control Anauroch, and Thay is currently at war while Szass Tam makes a bid for power.

Applications: Instructions are in the various threads
Roll stats here
Post characters here

Characters start at level 5 with 11,000gp no extra exp of gp for crafting
I have all the Wizards 3.5 books so I'm open to most things.

Please note:
No psionics
Multiclassing is okay but if you take a prestige class then finish it. No dipping into several classes to find new and interesting ways to break the game.
No Master of Many Forms
No Vow of Poverty
No Archivists
TOB is okay
Alignment - I'm looking for a party of heroes so I'm looking for mostly a good aligned group, on or two neutral OK. Since it is Forgotten Realms I will allow one exception. There is one potential spot in the group for a misfit. He/She may be any alignment and/or any race. Must have a good story for why such a person is travelling with a bunch do gooders out to save the day. I don't want a party of "monsters" since even in the Realms such a group would never get past the gates of a town let alone make it to the proverbial tavern to start a drunken brawl. - this includes drow

I will update this list as things come up.
Traits follow the rules set in the UA
Regional feats can be taken at first level but are not a bonus feat. Regional equipment can also be taken.
Hit points can be rolled(reroll ones) or you can take the average, if you roll you are stuck with the roll....
Everyone gets to add a +1 to one of their stats at level four. This is in addition to what you rolled or your point buy

I will allow them but here is how it works.

The acceptable flaws are only the ones in the Unearthed Arcana/SRD; you may remove one flaw from the list. In your dice rolling post roll one d12. That will be your flaw. Write it into your character and enjoy. If you roll for a flaw it is yours and you can't opt out of it. It is random because in life we don't get to pick our flaws

Posting Rate: I am looking for people that can post daily during the week, weekends maybe once. Even though I am old and married I also have a life and understand that RL happens. Just please don't let it happen to much because I don't need another game that dies. That being said, if a player becomes a problem I will replace him. I will also try to move along combat so that people aren't stuck waiting four days for their turn.

Backgrounds:Since I'm going with an already established group there is a thread for anyone who wants to work on joint background. Feel free to be as creative as you want. It is not manditory that you do so and I may take one person from joint background and not the other. Its just another way to work on who your character is and how he interacts with others. Feel free to create new threads there if you need to keep things organized.

Applications accepted thru 9JAN2011. With the holiday slow down I want to give people a chance to see this game, but I don't want to drag out the application process too long and have people loose interest before we have had a chance to start.

MattMart

Dec 21 '10 4:27pm

Count me in!
App Pending! :)

krogothwolf

Dec 21 '10 4:38pm

I'm interested!

bzipser

Dec 21 '10 4:40pm

Sounds good. Somehow over the years I have missed playing that one.

Goblyn

Dec 21 '10 4:45pm

My original thought was to keep the module a secret at first, to avoid everyone going for desert builds, but feared that in the middle of the adventure I would get half the party stating that they knew this adventure well and taking the fun out of things.

userpay

Dec 21 '10 5:03pm

Hmm I do have one desert build using the Sand Shaper PrC, though I don't think dragonborn would really fit in Forgotten Realms. Still I'm interested so we'll see what'll happen.

phoerix

Dec 21 '10 5:10pm

Ohh, I think I want to make an ashworm dragoon, I still haven't had a chance too yet :)

Coolplayer

Dec 21 '10 5:37pm

Defiantly interested.

Coolplayer

Dec 21 '10 6:07pm

Made up my mind, doing a wizard, then going into War wizard of Cormyr if thats fine with the dm

Goblyn

Dec 21 '10 6:22pm

@War wizard of Cormyr is great

The adventure starts in Cormyr/Dalelands. If you have a strong desert build then your character will probably have to join the adventure when the party reaches the desert, probably one or two short encounters