Oh man, well i'm gonna fix it later on but currently i can't it will take a while. Also since it wasnt being tested yet it's a bit buggy. I relay currently completle on reviews. And gonna fix the issues once im back.

Map 2a is a complete mess. Played with 3 players. We set it to easy to get 40 lives. Made it to 2nd level without losing a life. Lost all but 10 lives getting to the cursed rock because you have to melee the hordes of "zombies" but are effectively forced to take damage doing so. Got to the cursed rock and it said to throw your swords at it, which you simply cannot do. The sword doesn't reach the cursed rock when you throw it.

Well I finally got through it. Golly gee there was maybe only once where I thought it was interesting. for 10 seconds and that was the first house boss, it's introduction

The music is bland and repetitve, and does not suit the map the slightest bit, the fact enemies sound like they're taking a piss every time they die is a little irritating, the "boss fights" are just dumb, shooting an ms paint face isn't a boss.

i understand. Read some reviews too. I see your point. The map has interesting concepts with scripted bosses and monsters everywhere. But it needs polishing. This is what I can agree with:

. Music is repetitive, strange and boring/ear raping although it is unique
. Bosses have huge amounts of health that is also taken down quite easily
. lots of one hit kills both for players and monster damages, making a instagib game is not challenging
. depending on what you do you get to kill just two or three bosses before the map series end while half or more of the maps are rarely ever played because of it
. because of the things above maps are very short instagiby boss fights that end quickly and.have no challenge…

the pros is that it makes use of extreme custom content and it is noticeable the mapper put effort into it although he needs to balance the difficulty and make everything more challenging, fun, less instagiby and longer