Game Info

This game is a historic WWII scenario that is was inspired by the board game franchise called Axis&Allies. Since it's creation, it has morphed into a game of it's own; to be balanced around RTS gameplay. Players take on the role of an axis or ally power during WWII, and are on teams, accordingly. The division of labor and resources is pretty historically accurate. Germany has high income, Russia starts with a large army, America and Japan are hung back and safe. The game absolutely requires teamwork, as WWII required in real life; there is no all-star player in this game. With a slow pace set, and kiting being impossible, the game relies more heavily on strategy and macro, than intense microing.

Feedback

Leave feedback for the project here. Negative feedback is welcome, as well as positive feedback. Refrain from flaming. Attempt to offer solutions to problems you find. You know, good feedback -The goal of this thread.

Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.

Hey all! I am very honored to have my game up for review this month. Hopefully we can get some good games going!

As the game requires 6 people, I will volunteer myself as a potential player if you are short on reviewers.

I will frequently be hosting the game as I have been doing on the North American server. I've got quite a long list of players who I send game invites when I'm trying to get one going, so we can try to tap into that if necessary to get 6 players. Feel free to add me and send me a pm, maybe I'll be on and hosting a game. My b.net name and number is Alastar#1644.

The game has been going pretty well, but it definitely is not perfect and I'm looking forward to some real feedback. Its not the most professional looking game you will ever see, as its my first game and I did what I could with my very limited and scrappy galaxy editor ability. But, it works. There's a few kinks that I still want to work out.

All that said, I'd like to briefly talk about the type of feedback that I'm really hoping for. I feel like when making a game, there's a few different angles you can come at it from. There's the angle of optimizing a game to be most appealing to the masses of b.net players and to be very instantly learnable and likely to receive a huge number of positive ratings. That is really not my goal here with this game, and so I am less interested in feedback regarding how to optimize the game to be spoon-fed to the b.net masses. One thing I am not at all interested in hearing and will probably ignore is, "there's some stuff that I have to read and I don't like that". What I AM very interested in hearing is feedback, positive or negative, regarding the game balance/mechanics. Do you think a unit or upgrade is over powered or under powered? What do you think of the production and economy system? What do you think of the tactics and strategy? That sort of thing.

As I had created multiple threads (The forum kept deleting them) and they all came back (Thanks superEvil), I have deleted the extra ones again; and this should be the one that reviews are posted under.

In response to the above "Dont tell me to make my game easy to understand". I have been arguing with him about this for a while now. I am slowly pushing him into some minor quality of life changes for new players; this is one of those games that requires you to read the instruction manual if you want to be good at it. It is based on a complex board game; and all complex board games come with a book. This game has a tutorial. That said, the game play is slow enough that even though you will eventually lose (because you are a newb), you will enjoy your experience as you slowly lose; and by your 2nd game, have a better understanding.

Do try to push ideas at him for making the game easier for new players (No matter what he tells you); just dont try to remove aspects of game-play while you do it. Ideologically, this is the game that he wants to play, not the game that he wants everyone in the world to play; so he will not dumb it down to increase player count.

(ill be jumping in to reply to reviews along the way, as I have played this map as it has been developed, and had many arguments with Ajax along the way.)

That's not quite what I said ;p. To be clear to everyone, I am interested in making the game easier to learn, as I have already put a lot of effort into making tons of out of game and in game help available. What I said was that I am not interested in complaints that you have to read a little bit of in game text. And exactly as Glorn said, I will never ever dumb down the game to increase player count.

I hope that this isn't intimidating anyone, making the game sound ultra complex. In my opinion, and compared to some other games in this genera, it really is not too complex. Regarding having to read the manual before hand as Glorn was saying, I would recommend it, but that is not necessarily true. There are some good players (who regularly beat me), who I can tell did not read anything before hand, based on questions that they ask me. Recently I met a very decent player who can't even read English very well. So, read the how to play or other things before playing if you want, but everything you need to know is also available in the game on button tooltips.

There are two sort of experimental systems for giving instructions that I came up with. One is that sometimes you will see a passive "!" button on a command card, and if you mouse over it its tooltip will explain a game concept to you or give you a tip. The other is that if you press Q, you will cycle through some basic instructions that are given to you via text message.

Yeah, that's a great point. I know some other players have been having that confusion as well. I kind of want to get rid of the neutrals all together since it only makes things confusing (they are there because I originally copied the board of Axis&Allies). Yet the question would be, what to do with that physical space on the map. In many cases they serve as like a blockage that shapes the playable space around them. Maybe the best solution would be adding something visual to them to show that you cant enter, like maybe a barrier of doodads around the edges?

Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.

Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.

Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.

Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.

Ok well I just did the tutorial! I think Trieve is going to have so much fun with the text! Wooo! Personally I did not mind it, but it would have been nicer if it was someone was speaking to up, maybe a marine, or an alien explaining to you how to control the feeble humans! I also think the landscape, is a little barren. Maybe add some grass (you know the type that automatically places it's self). I have no idea what dependency you are using BTW, so if you have nova dep, i suggest you add the snowy trees in the snowy area. But other than that it more map looks great!

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Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.

Come on give Ajax some more feedback! (I will as soon as I remember to)

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Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.

I like the tutorial, It was very informative, It did feel a little long though, but not sure how you could fix that. One improvement for the tutorial that you could do is make it so the tutorial gets put in the message log, so if there are really slow readers out there, they can not complain.

Ok so now onto the actual game:I loved this game, I had lots of fun and would happily play again. I played defensively, and did not attack, but defended, and made an enormous infantry army. I really liked the auto cast on building the units, I found it very helpful. Um basically I do not have much to say, so sorry. The only other thing is I think it would look nice if you added some 3D grass (it is not always grass, it might be rocks, whatever id appropriate for the texture), you can add the grass with the foliage tab on the Terran tab of the Terran window. You can change what grass is on the texture by going into Terran textures tab of Data and then going to the one of the textures you are using then (Basic) Doodads +. Ok good luck with your map, I will probably want to play/test with you again because I really like your map!

Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.

Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.