MoviePass is offering a limited-time subscription that will allow users to pay $ 6.95 a month to watch a movie a day for a year. The service typically costs $ 9.95 a month, but the new deal comes with a catch. Users have to commit to a 12-month subscription. MoviePass is trying to become the Netflix of […]

Gear.Club Unlimited is in the enviable, and risky, position as the first proper racing game on the Nintendo Switch, and it succeeds, in context.

For a PC sim racing player, it’s easy to be frustrated at AAA simcade games that are severely limited by the lack of hardware availability. Why bother wrestling an ultra-realistic Koenigsegg with all the assists off when you’re stuck with a non-customizable wheel or a controller? These frustrations don’t exist with Gear.Club Unlimited, since the game doesn’t present itself as feathering the edge between real-life and virtual racing.

This isn’t to say that the game is completely lacking in physics, but rather that it has just enough of it. The real success is the game’s pick-up-and-play factor. The varying cars differentiate enough to translate through the controller. You can tell the difference between the weightiness of a BMW M4 and a Lotus Elise’s petite figure. The straightforward selection of driving assists will enable less experienced racers to attempt competing with the veterans. The hardest settings provide veteran racers enough of a challenge with the Switch Joy-Cons / Pro Controller to keep wanting to play, but without often-frustrating pseudo-realism. It’s fun in the way that older Need for Speed titles are fun. You pick up the controller, choose the car that you have on a wall poster, and race.