Darksiders II

Concept:Running concurrently with the original Darksiders, this sequel focuses on Death’s quest to find absolution for his brother War

Graphics:Beautifully animated characters are almost overshadowed by the world’s soaring architecture and extravagant detail

Sound:Jesper Kyd’s score is eerie, powerful, and catchy enough to stick with you. Combat effects are nice and violent. Most of the voice acting is good, but ends up falling flat due to the muddy storytelling

Playability:The controls and user interface couldn’t be better. Combos are easy to time, the spell system is seamlessly integrated into the hack ‘n slash action, and small touches like instant-equip weapons and armor make looting effortless

Entertainment:Darksiders II is a remarkable series of dungeons that offers a 20-plus hour critical path with plenty of side content and secrets to find

Darksiders II

Summary:

Darksiders concludes with a hell of a tease. War, one of the Four Horsemen of the Apocalypse, stands ready for action. “You will be hunted,” angel Uriel warns. “The White City for certain…The Council…and there will be others! You would wage this war alone?!” The rider calmly turns to her, raises a fist, and says, “No. Not alone.” The camera pans up and centers on three flaming objects rocketing toward Earth. War’s fellow horsemen are coming to fight at his side. The screen fades to black, and the wait for the sequel begins. Bury your excitement