80w ago - Following up on the previous update, today an anonymous source has leaked PS3 RetroXMB Beta 3 by doobz which allows users to boot RetroArch ROMs from the PS3 XMB alongside some updates below.

To quote: Hi. The author of this application (Name: doobz) did not give permission for it's release. He claimed he was close to ready, but then he vanished and no one has seen him in months. We do not know of his location or status. It is a mystery.

As such I'm releasing the last version of the tool he provided prior to his disappearance.

Official RetroXMB README (Partial)

RetroXMB

RetroXMB is an app that makes it easy to install content on your PS3 XMB. I was sick of using "managers" to load other apps, i wanted it to be like the psp era where you clicked the icon and the app started. So this is my attempt at that

Its just a gui for a bunch of command line programs which i hacked that generate content for the Playstation 3. RetroXMB helps you put many games for many systems directly on your XMB. Here is a small list of supported systems:

Emulators:

PlayStation 1

PlayStation 2

PlayStation Portable

Here goes a small intro for RetroXMB..

Emulator Games:

Emulator games use RetroArch as a back-end.. here goes the wall of text about the emulators and their notes.

PS1 Games:

PS1 Games use Iris Manager as a back-end. multiMAN can cause conflicts with Iris and since multiMAN isn't open source, no one can fix it. If you run into problems while using the PS1 Games simply reboot your PS3 to fix it and dont run multiMAN

Steps to install reactpsn + ps2 rap support:
1. create a new user called "aa" on your ps3
2. install ReactPSN 2.26
3. put the exdata folder in a usb device and plug it in the ps3
4. execute ReactPSN on the PS3
5. the "aa" user should be renamed to reactpsn and you will have the rif files installed in your "aa" account exdata
5. done you can now use PS2Classics made with this app

If you don't use the proper rap file, you will get a copyright information error when loading the ps2classic. this could be patched in the fw.

The light package has no guarantee that it will work with future updates of RetroArch (if installed). It should work and update your core as you install your new RetroArch updates in the future, but if there are changes significant changes to RetroArch, that could break features down the road. So that is something to consider if you plan to use the Light Package.

Also, there will be a bit more RetroXMB news coming in the next days or so stay tuned for more.

RetroXMB Beta 3 App (with new cores)

A new Tutorial for creating the smallest RetroXMB packages possible, with a bit of a mod from the official way.

Based on doobz original RetroXMB with a Twist to the concept (Lite) by STLcardsWS (No Cores in the package replaced by standard core location, cut file size of packages drmatically compared to the tradional RetroXMB way)

Included the following libretro cores from RetroArch v1.0.0.2: (tested and working for RetroXMB)

fbalpha

mame78

fceumm

Nestopia

QuickNES

GenesisPlusGX

Mednafen_VB

Mednafen_WSwan

Mednafen_ngp

Mednafen_PCE_Fast

gambatte

prboom

TyrQuake

snes9xnext

stella

vba_next

NXengine (Is not support in RetroXMB app (bug) but can auto boot using RetroXMB files (see above for pre-made Cave Story Packages)

Known Issues:

Old RetroArch Background Menu is used (minor annoyance on some long sub-menus where text alignment is an issue. This can not be fixed in the app, (as we do not have the source code) but can be manually adjusted by replacing the image from v1.0.0.2. (just keep the same name for the image)

Never Change the libretro Cores, or you will damage the package for future use. If this occurs delete and re-install. In order for this to be a problem someone would have to manually search folders on HDD to find the core and then change a core. In most cases this will be an issue to many.

Thanks / Credits:

Squarepusher (& Entire RetroArch/Libretro Team)

doobz (RetroXMB developer)

RetroXMB Contributors (see ReadME)

Update #2: Espionage (PS3)

This is a Homebrew Rom for the classic GameBoy handheld created by Fredrik Brundin, with RetroArch (gambatte) you have the options to play in Black/White or in Color. To achieve this while in-game hit L3 and R3 to access the main In-game Menu of Retro Arch and select "Core Options" where you can then select disable or enable "GB colorization".

You play as a spy as he makes his way into the enemy base to collect as much data as he can; but don't get too greedy, because he needs to get out before the timer runs out and the enemy back up arrives.

Following the release of various GameBoy and Atari 2600 Indie Games packaged into XMB Auto-Boot packages for the PlayStation 3 (CFW), I decided to checkout another retro system where Homebrew games are still being developed often.

The GBA (GameBoy Advance) has many great Homebrew Games, but here are two very nice releases for the GBA, that we now have today for the PS3 in Dangerous X-MAS (developed by the Spoutnick Team) & PowerPig ( developed by genecyst ). These homebrew creations use RetroArch v1.0.0.2 - vba_next.SELF for emulation with RetroXMB XMB auto-boot applied. See the various screens and videos of these games in action below.

Update #4: Aldostools has now updated (linked above) the PSX Engine in RetroXMB Creator to support PS3 v4.65 CEX Firmware.

What's New:

(February 26 v1.7.1) - Updated MOVIE and PSX engine with IRISMAN 3.45 (support for cfw 4.70). multiMAN or IRISMAN full edition are required to be installed.

Hint: Use [F1] to visit the Repository of ICON1.PAM and Manuals for Retro XMB Creator created by Redemp on FireDrive.

Retro XMB Creator v1.7 What's New:

Added Support for launching Movies from the XMB (using Showtime.SELF)

I made a workaround to have the movies icons with custom images on the XMB using RetroXMB Creator 1.7:

Supported Extension:

mkv

avi

mp4

I will add more extensions later (they are a lot). I first wanted to get some feedback before continue using my time on this.

It works the same way as the roms launched with RetroArch... IRISMAN or multiMAN are required to be installed with the SHOWTIME.SELF made by deank, otherwise it will execute the standard Showtime made by andoma, which doesn't support the SHOWTIME.TXT to auto-load the specified movie when Showtime is started.

About NTFS Drives (Movies)

This method cannot auto-lauch videos on ntfs (even when Showtime fully supports it). It seems that SHOWTIME.TXT validates if the file exists when Showtime is loaded, but the ntfs device is mounted few seconds later. Thus Showtime goes directly to the main menu, instead of play the movie on the ntfs device.

After some tests I noticed that sometimes the movie launcher only started Showtime without auto-play the movie. However, if I first launched a movie via IRISMAN, the XMB shortcuts for the movies launched them fine.

So, I updated the showtime launcher to also load the sky payloads used by IRISMAN.

Agreed. I probably differ from most people here, but the whole reason I installed CFW was to create a super emulator machine with complete game libraries that worked well with a large TV and good wireless remotes. Glad to see emulation moving forward on the PS3!

Following up on their previous releases, today PlayStation 3 homebrew developers Themaister and Squarepusher (aka Twin Aphex) have officially updated the PS3 Multi-system Game Emulator known as PS3 RetroArch to version 0.9.7 followed by v0.9.8 Beta 2, Beta 3 and Final with the changes below.

Put the PKG file 'retroarch-ps3-v0.9.7-dex.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.

ON CFW P3

Put the PKG file 'retroarch-ps3-v0.9.7-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.

NOTE: The official release no longer supports Geohot/Wutangzra CFWs. If you must use them, you have to do pkg_finalize on the PKG to install it.

HOW TO USE THIS

On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

You can now select a ROM that this core supports and load it in the Filebrowser.

To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.

INGAME CONTROLS

During ingame operation you can do some extra actions:

Right Thumb Stick - Down - Fast-forwards the game

Right Thumb Stick - Up - Rewinds the game in real-time ('Rewind' has to be enabled in the 'Settings' menu - warning - comes at a performance decrease but will be worth it if you love this feature)

RStick Left + R2 - Decrease save state slot

Rtick Right + R2 - Increase save state slot

RStick Up + R2 - Load selected save state slot

RStick Down + R2 - Save selected save state slot

L3 + R3 - Go back to 'Menu'/'Quick Menu'

WHAT IS RETROARCH?

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.

WHAT IS LIBRETRO?

Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.

WHAT'S THE BIG DEAL?

Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc).

For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.

PLAYSTATION3 PORT

The PS3 port of RetroArch is one of the most developed console ports of RetroArch.

A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else:

Game-aware shading in every emulator now (*)

Real-time rewinding

More shader features (motion blurring, etc)

Switching between emulator cores seamlessly, and ability to install new libretro cores

Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.

* Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site: code.google.com/p/retro-arch/

EMULATOR/GAME CORES BUNDLED WITH PS3 PORT

The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch.

All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).

WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE

Prboom WAD|wad

SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|GD7|DX2|SWC

EXTRACT ZIP TO CURRENT DIR: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the current directory. From there, you can load the RMO and play.

EXTRACT ZIP TO CURRENT DIR AND LOAD FIRST FILE: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the current directory. The first ROM that was extracted from the ZIP file that is a ROM will be loaded automatically.

EXTRACT ZIP TO CACHE DIR: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.

WARNING: Savestates and SRAM files that have been created by loading ROMs from the cache dir this way will be removed after RetroArch has been closed.

FOR FINAL BURN ALPHA

Selecting a ZIP file from the Filebrowser will load that game directly.

Troubleshooting

If you find that RetroArch no longer works for whatever reason, there is a way to get it back to work -

Remove retroarch.cfg from the 'SSNE100000' folder, then start up again. The Libretro management service in RetroArch should automatically pick a random libretro core and write this to the config file.

What can you expect in the future?

An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre - will be the focal point of RetroArch 0.9.8)

Port of NxEngine to libretro - runs Cave Story (PC version is already done, runs on big-endian consoles but has too many bugs to be playable)

Port of MAME 0.72 to libretro

Port of VICE to libretro

Port of ScummVM to libretro

More emulators, more games that will run on RetroArch

Lots of other crazy ideas that might or might not pan out

Credits

Mudlord for his Waterpaint/Noise shaders.

Hyllian for the xBR shader.

Opium2k for the nice manual shaders (bundled with PS3 release).

Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.

FBA devs for adopting the libretro port.

Ekeeke for help with the Genesis Plus GX port.

ToadKing for having done a lot of work on RetroArch Wii.

Freakdave for helping out with the Xbox 1 port.

Websites

Twitter: twitter.com/libretro

Source: github.com/libretro

Homepage: libretro.org

Opium2K DLC for RetroArch: code.google.com/p/retro-arch/

IRC: #retroarch (freenode)

Update: Below are some unofficial stand-alone builds as well from STLcardsWS:

These Standalone Emulators are not multiMAN/mmCM Compatible. (by making them standalone it breaks this feature)

These are Unofficial PKGs (However each core is from the official 0.9.7 release except IMAMe4all)

IMAME4all: This libretro core was made by the RetroArch developers but it was never officially released for the PS3 as they have plans for a better MAME port in the future. So any issue that arise from this core will not be fixed or attended to as it was scrapped for the PS3)

MAME 0.37b5 Romset is required

Saving/Loading is broken and will not be fixed

Some Games on the 0.37b5 romset will not work (part of the reason why this older port was scrapped for the PS3)

Paths:

These are the Content IDs for each standalone if you want to use different images & sounds.

Final Burn Alpha - Based on version 0.2.97.26. Make sure you have the right ROMs or you will have problems.
Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the RetroArch system folder (/dev_hdd0/game/SSNE10000/USRDIR/system). The BIOS ROM files be named BIOS_CD_J.bin (Japan), BIOS_CD_U.bin (US) and BIOS_CD_E.bin (Europe)

Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the PCE CD BIOS to be in the same folder as the ROM you are trying to load. It needs to be named SYSCARD3.PCE

Mednafen_PSX - Only runs at 18 - 25 FPS & will not perform better without a dynarec. Requires the following BIOS files in the

This time around I created standalones for each system as well just for each core. Would not use both just one or the other but you could use both if you wanted to but i see no point. Example (Systems)

Sega Genesis

Super Nintendo

Turbo Grafx

Arcade

Example (Cores)

genesis_plus_gx

SNES9x_next

Mednafen_PCE-fast

fb_alpha

Important Notices:

1.) These are Unofficial Standalones Emulators. They are unofficial because they use the latest unofficial compile and then they are split up into standalones from the official setup.

2.) These Standalone Emulators are not multiMAN/mmCM Compatible. (Booting Roms from multiMAN will not work (official 0.9.7 does), Return to multiMAN does work). You can have this installed alongside the official installation as well.

New Cores Added from 0.9.7 Stanadlone

Menafen_VB (Nintendo Virtual Boy)

Mednafen_Neopop (Neo Geo Pocket / Color)

Mednafen_PSX (PSone - Limited playabality runs at 18-25 FPS, can only improve with a dynarec)

Today Squarepusher (aka Twinaphex) has released what he calls PS3 RetroArch v0.9.6, a homebrew multi-system video game emulator for the PlayStation 3 entertainment system which runs on PS3 CFW and Debug consoles!

To quote: Here is the release of RetroArch PS3 - a multi-system emulator/game system. Expect a lot more from us in the coming months. Included in this package are the following emulators/game engines:

SNES9x Next (Super Nintendo)

FCEUmm (Nintendo NES)

Final Burn Alpha (0.2.97.26 - latest version - arcade)

Gambatte (Game Boy/Game Boy Color)

Genesis Plus GX (Sega Genesis/Sega Master System/Sega Game Gear)

VBA Next (Game Boy Advance)

PrBoom (Doom 1/Doom 2/Ultimate Doom/Final Doom)

RETROARCH PS3 - 0.9.6

RetroConsole Level 2

Themaister, Squarepusher/Twin Aphex

After over half a year of development (well, slightly more) and lots of preparation work, we can finally present you with RetroArch for PlayStation 3.

HOW TO INSTALL THIS

ON DEBUG PS3

Put the PKG file 'retroarch-ps3-v0.9.6-debug.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.

ON CFW PS3

Put the PKG file 'retroarch-ps3-v0.9.6-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab -
select 'Install Packages', and install the PKG file.

ON CFW Kmeaw PS3:

Put the PKG file 'retroarch-ps3-v0.9.6-cfw-kmeaw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.

HOW TO USE THIS

On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

You can now select a ROM that this core supports and load it in the Filebrowser.

To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.

INGAME CONTROLS

During ingame operation you can do some extra actions:

Right Thumb Stick - Down - Fast-forwards the game

Right Thumb Stick - Up - Rewinds the game in real-time

('Rewind' has to be enabled in the 'Settings' screen - warning - comes at a slight performance decrease but will be worth it if you love this feature)

RStick Left + R2 - Decrease save state slot

Rtick Right + R2 - Increase save state slot

RStick Up + R2 - Load selected save state slot

RStick Down + R2 - Save selected save state slot

L3 + R3 - Go back to 'Menu'/'Quick Menu'

WHAT IS RETROARCH?

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.

WHAT IS LIBRETRO?

Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.

WHAT'S THE BIG DEAL?

Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, etc).

For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is
supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.

PLAYSTATION 3 PORT

The PS3 port of RetroArch is the most developed of the two right now. It has all the features the standalone PS3 emulators had, with the addition of:

Game-aware shading in every emulator now (*)

Real-time rewinding

More shader features (motion blurring, etc)

Switching between emulator cores seamlessly, and ability to install new libretro cores

Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.

* Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site:

All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).

* This port was previously called FCEU Next.
** This port was previously called Genesis Next.

FOR EACH CORE (except for Final Burn Alpha): When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.

FOR Final Burn Alpha: Selecting a ZIP file from the Filebrowser will load that game directly.

What can you expect in the future?

A public release of RetroArch Wii that is on the level of RetroArch PS3/RetroArch 360

An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre)

Port of NxEngine to libretro - runs Cave Story (PC version is already done, now for the consoles...)

Port of MAME 0.72 to libretro

Port of VICE to libretro

Port of ScummVM to libretro

More emulators, more games that will run on RetroArch

Lots of other crazy ideas that might or might not pan out

Credits

Mudlord for his Waterpaint/Noise shaders.

Hyllian for the xBR shader.

Opium2k for the nice manual shaders (bundled with PS3 release).

Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.

Would like to give you some additional info been playing with this for about 6-8 weeks now.. I tested about 30 doom wads and these are the working ones i found..

prBoom (Playable Wads tested)

Doom

Doom2

TNT

Plutonia

Chex Quest

Ultimate FreeDoom (Playable from Ep. #2, will crash on Ep. #1)

Doom3: Mr. Smiley Head's Safari

Duke Nukem Total Conv. for Doom2

Goldeneye 007 Total Conv.

Gambatte

GameBoy

GameBoy Color

VBA Next

GameBoy Advance

Genesis Plus GX

Sega SG-1000

Sega Game Gear

Sega Master System

Sega Genesis

FCEU Next

Nintendo Entertainment System (NES)

Nintendo Famcom Disk System

SNES9x Next

Super Nintendo (SNES)

Final Burn Alpha V0.2.97.24 (Unconfirmed FBA list)

Capcom CPS-1

Capcom CPS-2

Capcom CPS-3

Neo-Geo MVS/AES

Sega System 16A

Sega System 16B

Sega System 18

Sega X-Board

Sega Y-Board

CAVE

Tatio

Konami

Psikyo 68EC020 Based Hardware

PGM

Toaplan

PC-Engine/Tg-16 (??)

SuperGrafx (??)

Also, Please NOTE the FBA ROMset is synced with the latest MAME ROMset (Affects NEO-GEO/CPS-1/CPS-2/CPS-3) Others Arcade boards should be fine.. Now I am not 100% sure but i believe this version of FBA 0.2.97.26 will emulate TurboGrafx16 / PC-Engine/Supergrafx. Please Note this info is from testing unofficial Builds.

With both of these cores, they will crash if you try to load a ROM while a ROM is running. To get round this issue, when you want to change the game / ROM, Press R3 then select "Change Libretro Core" and reselect the core.

Save States are also not working on iMame4All and Mednafen_PCE at the moment.

Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the BIOS to be in the same folder as the ROM you are trying to load. It needs to be named syscard3.pce

iMame4All - Based on Mame Version 0.37b5, again make sure you have the right romset.

IMPORTANT INFO ABOUT BIOS AND CD PLAY from BahumatLord:

All bios files need to be placed in /dev_hdd0/game/SSNE10000/USRDIR/cores/system

For Sega CD the bios files must be named EXACTLY like listed below

European BIOS = bios_CD_E.bin

Japanese BIOS = bios_CD_J.bin

USA BIOS = bios_CD_U.bin

As of right now I've only tested 2 bios files from the No-Intro set. The first is 1.00 which is the very first model and the second is 2.11X which is from the very last model.

Unfortunately, CD Audio Track support is not working 100%. I loaded Sonic CD and can play the game flawlessly, but the soundtrack does not play. I will check other games later tonight. It could be related to the PREGAP line in the CUE sheet. Not all games will use that line.

It has been suggested that loading BIN/CUE files by selecting the CUE file will break the emulator causing you to need to reinstall. I have not run into that problem yet. I believe it's due to the CUE sheet containing a line at the very top containing the word CATALOG. Some programs add this line but it is completely unnecessary.

Make sure your CUE file contains only lines starting with FILE, PREGAP, TRACK, or INDEX. You can edit it with any text editor like notepad. You should also make sure that the file line points to the EXACT name of the BIN file. Case is important!!

From opium2k (via psx-scene.com/forums/content/retro-2290/):

To demonstrate the capabilities of Retro Arch and more specifically maister's manual reader shader I've been working on some implementations for the past couple months to show off just a taste of some of this shader's uses.

Pages of the manual are changed by the user with a key combination of (enter+Q or W) on PC and (Start+L1 or R1) on PS3. The biggest limitation of the shader is your imagination. As demonstrated in the videos below, it can be used for things such as maps, guides, instruction manuals, cheats, passwords, etc.

Additionally, the dimensions, positions and number of pages are completely customizable. For example, the Mortal Kombat 1 example is only 8 pages while the Chrono Trigger one is 136!

Due to restrictions on the PS3 I've created two versions for each download. The PC versions are better quality and zipped. The PS3 versions are smaller and in .PKG files. I haven't tested them on any other systems but you're welcome to try.

Finally, below are some unofficial builds from pete_uk (via ps3crunch.net/forum/threads/3785-Unofficial?p=42408#post42408):

These builds are unofficial as they were compiled by myself from the RetroArch (github.com/Themaister/RetroArch) and LibRetro (github.com/libretro) Git's. Install the official version and then update it using the PKG attached below.