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Tag: xna

Now that school is out, it is GO TIME! Time to hit the gas hard and build a game engine for my next big project. I’ve finished a pretty decent prototype of the basics of the game (movement, procedural character animation, and platforms). Take a look at the following video to see it in action.

The idea is that the player controls a piece of gum that sticks to [nearly] any surface. Being a piece of gum, you can’t jump but you can detach from surfaces, putting a new spin on the platformer. A few more gameplay elements are in the works, but I don’t want to give too much away right now. I’m currently working on some of the more traditional components, such as parallaxing backgrounds. Look for another update in the next few weeks.