SOL: Exodus

The long-awaited date is here! For a limited time only Exodus of Sol Early Access is now 50% off for all owners of SOL: Exodus.

Exodus of Sol is much more than just a remake of the original game; it's an entirely new experience! Everything within the game has been given a fresh coat of paint. We're talking about new gameplay modes, new missions, all new environments, sounds, music, visual FX, and so much more.

Get in the ground floor of what promises to be one of the most epic space-action games around! Your voice will be heard as we march towards full release!

Exactly now may not be the best time for another space sim to go into early access. Elite entered Beta this week and Star Citizen is still consuming wallets at an unimaginable pace. Between those and the swarms of smaller projects that have launched or started development in the past couple of years, you’ve got plenty of options for your spacecash. Bit Planet Games are giving it a shot anyway with Exodus of Sol, a remake of 2012 space-blam SOL: Exodus. They’re looking to improve along the lines that Adam suggested but I’ve got my doubts.

- Fixed a possible soft-lock in the prologue mission, related to restarting from a check-point
- Fixed a typo in the user controls screen
- Some visual fixes to the environment in Mission 6 and Mission 7

Cast your mind back, if you can, to the year 2012. Our young eyes (clear of cataracts) watched the skies eagerly for the next great space game, unaware that Star Citizen, Elite: Dangerous, and so many more were soon to be announced. In that distant year, a more innocent Adam played space shooter SOL: Exodus and, finding it fun for a bit though wonky, wondered where the developers might take pew-pew spaceships next. Turns out, er, the answer is back to SOL.

What’s described as the “core development team” is now revamping and expanding SOL: Exodus, planning to release it as a new game under the sure-to-be-a-bit-confusing name Exodus of Sol.

- Fixed visibility issue with radar 'current target' triangle
- If HUD health would display 0%, it is rounded up to 1% instead
- If the user is in the middle of dying, the mission no longer progresses. This is to prevent bugs related to checkpoints and cutscenes.
- User will always have at least 15% health when restoring from checkpoint
- Fixed various bugs related to restoring from a checkpoint

It's been a long time! New studio, but the same developers are back. We have big plans for this franchise so stay tuned for more information in the coming weeks.

In the meantime, we have updated the game with some improvements and feature requests!

Patch Notes:
- Radar revamped from 2D to 3D
- Flight physics changed to be more 'space-like'. This can be disabled in the Game Settings screen
- Mission 4 difficulty balanced to be easier
- Mission 5 difficulty balanced to be easier, flow of mission improved
- Checkpoints added to the prologue mission
- Hades missile speed increased
- A correct version of PhysX should be installed automatically when installing the game.
- Removed a hidden and unused achievement

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