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heartsigh is an animation panfandom rp set in the fictional world of elysion. the world is divided into sectors all centralized around the main hub of the capitol. elysion is run by mayor octavius fleetwood
and his five representatives. each sector has its own theme, its own wonders to offer, so you should probably go grab yourself a brochure and figure out where you want to live. the capitol is the largest and the most
urban of them all, a veritable concrete jungle full of people. there's terminus, the sci-fi world of your dreams; halcyon, the sector of magic and wonder; zephyr, the wide open range of natural charm; cascata,
full of beaches and houses on the sea; vesper, a sector like something out of a gothic victorian fairytale; or maybe you'd like to be a wayfarer, traveling from place to place. finally, there is pandora, the outskirts
of the hospitable areas, and we definitely don't suggest you go there, unless you're itching for a dangerous time. don't worry though, there are plenty of people like yourself here, and you'll fit in as well as the rest. welcome
to the world of elysion, this is your new home.

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fandom DARKSIDERS

age Immortal

species nephilim

occupation Vigilante

prefers he/him

awards

Cascade
she/her pacific 19 posts

whisk away your heartsigh

what is this that i can't see? with ice-cold hands taken hold of me

basics

the basics

full name
Death
age
Immortal
occupation
Vigilante
species
Nephilim
pronouns
He/him
usergroup
Pandora
fandom
Darksiders

the powers

Necromancy Death is able to reanimate dead humanoids to do his bidding -- but only a couple can be reanimated at any given time, and they can only be up and about for a short time. These undead creatures are basically mindless husks of their former lives that exist solely to attack Death’s foes, and they're generally not very strong.

Teleportation Death is able to teleport -- but not very far. The furthest he can teleport is approximately 5 meters from his current destination. He cannot simply go from sector to sector whenever he wants via teleportation. Still, his teleportation can give him the upper hand when it comes to battle, even though he can’t constantly teleport over and over and over in a single fight; he has to make a teleport count, otherwise he has to wait to regain the strength to teleport again.

Weapons Death, upon his arrival in Pandora, is equipped only with twin scythes and his brother Strife's handgun, Redemption. While he’s capable of using other weapons if he can acquire them, his preferred method of combat is utilizing the scythes.

Reaper Form While in his own world, he could transform into a much larger, powerful skeletal-esque form, there’s an interference in the world of Elysion that prevents him from accessing this ability, leaving him with only his standard form.

Dust and Despair Though they’re not really “powers,” Death is accompanied by both his pet crow Dust and his noble steed Despair. Dust is a unique crow who can help guide Death to certain destinations. For example, if he needs to go to a certain store and gets lost, Dust can point him in the direction of clues on where to go. Despair, on the other hand, is simply Death’s mount to get from place to place, and Death can summon him if he needs to travel long distances.

the canon

Towards the end of Darksiders II where he sacrifices himself and the souls of the nephilim to restore humanity

freestyle

o death

The battlefield is but a canvas; this is the first lesson that you learn and embed deep into your soul. You, the artist, wield weapons of destruction and paint the ground you walk upon with splatters of blood. You decorate every world you visit with the corpses of your victims, their rotting flesh on display for all to witness your strength and prowess. The stench of the deceased latches onto your very being and refuses to waft away, a constant reminder that you are a force to be reckoned with.

You are Death and you are unstoppable. Foes may attempt to flee Death’s clutches, but it is always to no avail, for no one can truly escape Death himself.

You have wrought death and destruction for longer than you could possibly remember. You have lived many years -- all nephilim have. You belong to a race that has been living for millenniums. Some say you have existed far longer than angels and demons; others believe that you are the result of the union between angel and demon. If someone were to ask you which was the truth, you would dance around the question as best as you could -- or you'd tell them that your origins simply do not matter.

There are three nephilim you put above all others: your siblings. Fury and Strife, your younger sister and brother, have always been under your watchful eye, but it is your youngest brother War you feel you must look after most. As the eldest of four, you have always thought of yourself as a leader, and you go out of your way to prove your worth of such a title.

You and your siblings are fine warriors -- though you would easily argue that you are a bit finer than they are -- and each of you have participated in the conquests of the nephilim. You traverse to different worlds, slaughtering all who stand in your way because that is simply the way things are. The strongest emerge as the victors, and the nephilim have emerged victorious in countless fights. The leading nephilim Absalom has been at the helm of all of these victories, and you are proud to treat him as if he is one of your brothers.

Yet, as years move past at an agonizingly slow crawl, you and your siblings grow tired of the constant battles your people fight. The spilling of blood feels pointless and wasteful after a time, no longer the artistry it once was.

It is when your kin want to wage war against humanity to take over mankind's kingdom when you finally put your foot down. The nephilim had no claim to that world, and you fear that they may disrupt the balance of the universe by trying to take such a realm by force. You gather your siblings and you approach the Charred Council where you stand before perhaps the most powerful entity in creation. They give you and your brothers and sister immense power, noble steeds, and appoint you as the four horsemen dedicated to bringing balance throughout the lands -- but you know that nothing comes free, especially not strength. In exchange for such power, the Council assigns you to perform one simple task.

The genocide of your people.

You do as you are told. Finding it fitting to wear a mask as an executioner, you slaughter those you once called friends and family. They lie dead at your feet with twisted faces of anguish and looks of betrayal, empty shells of the life that once flowed through their bodies. You harvest their souls and keep them locked up in an amulet, as the Council demanded you collect them so they may be destroyed to prevent any chance of the nephilim’s return. With every killing blow comes guilt and remorse. The more bloodied your blade, the more regret weighs on your heart. You know that what you are doing is what’s best for every living thing in every world imaginable, but that doesn’t make it hurt any less.

Killing Absalom hurts the worst. With his dying breath, he calls you his brother, and you are horrified when you are unable to add his soul to your collection; instead, he dissipates into a black ooze, and it’s the last you see of him.

In the aftermath, only four nephilim live; only the four horsemen remain. From then on, you are marked by the title “Kinslayer.”

You haven’t removed your mask since the day your kind went extinct.

You cannot bring yourself to rid the souls of your kin. Instead, you make your way to the Crowfather, an ancient being renowned for guarding a plethora of secrets. You ask him to keep the nephilim souls, and he agrees to do so. A voice in your head lingers and tells you that you've made a mistake, that you should have listened to the Council, but your heart forbids you from turning back and putting an end to the souls of your brethren.

It is in seclusion where you live for centuries. You spend many years stewing on your regrets. The only companions you truly have are Despair, your mount, and Dust, a crow given to you by the Crowfather. You don’t keep in touch with your siblings as much as you ought to. You venture out very little, and only to ensure that the balance of life itself is not disrupted. It is a lonely life, but you learn to adjust to it.

However, you are forced to take action when the apocalypse happens. The apocalypse shouldn’t have happened -- not so soon -- and it had devastated the entirety of the human race, dooming every single one to a harsh, merciless death. You couldn’t fathom why it happened, but when the Council put the blame on War and imprisoned him for the premature apocalypse, you could not stand idle. Your brother may have been brash, but he would never go against the Council in such a manner.

You would do anything to prove your brother’s innocence. Anything.

You come to realize that if you can find a way to resurrect humanity, then the Council will have to absolve War of his supposed crime. With Despair’s reins in your hands and Dust resting upon your shoulder, you travel to find the Crowfather once more, certain that he must know some way to restore mankind. Unfortunately, he had been driven to the brink of madness, tormented by the vengeful nephilim souls he had been harboring, and while he tells you that you had to reach the Tree of Life, he refuses to let you get to it while he draws breath. Unwilling to let him stand in your way, you cut him down and execute him.

Upon doing so, the souls of the nephilim are released from their amulet and embed themselves into your chest. The Crowfather’s corpse is turned into a portal, and when you enter it, you are transported to another realm. It is here where you learn about the Corruption, but at the time, you cannot care less about it. All that concerns you is freeing your brother. The more you learn about the Corruption, however, the more you realize that it has to be dealt with. It is a horrific infection, forcing beings to succumb to heinous acts and crumble into madness. Corruption is an obstacle barring your path to saving your brother, and you refuse to let it hold you back.

On your journey to the Tree of Life, you are horrified to discover that Absalom is not dead; Absalom is the source of the Corruption, and whatever is left of him has been replaced by the hellish substance. You feel conflicted. You always regretted “killing” Absalom and you always wished you could see him again, but perhaps you should have ensured that he was truly dead eons ago to avoid seeing him transform into such an abomination.

You cannot deal with Absalom at the moment. Right now, your brother needs you. So, you enter the Tree of Life and enter the Kingdom of the Dead, and it is there you are told that you must next reach the Well of Souls. To hear such a thing is aggravating. You’ve already spent so much time traveling to this damned tree, thinking that it’ll be the key to fixing everything, but now you have to go somewhere else too. You search for guidance in how to get to the Well of Souls, and much to your surprise, you locate the ghost of the Crowfather. He informs you that you must go to the kingdoms of Heaven and Hell to gather pieces of a key that will open the way to the Well, but he warns you that you must take care of the Corruption as well.

Not only that, but he also tells you that a sacrifice would be needed to restore humanity.

By now, you’re sick and tired of going from place to place; you're sick and tired of feeling as if you are toyed with, and you feel stuck desperately wishing for an easier path. All you wanted was to clear your brother’s name, not to go on some wild goose chase in a feeble attempt to bring back humans. Yet, you have come too far to turn back now. You trudge onward, reaching Heaven and forcefully taking their key from an angel infected with the Corruption. You enter Hell, angry and ready to lash out at all who attempt to speak to you, and you are given their key once you prove yourself in battle.

With both keys, you can finally reach the Well of Souls, and it is far from being in good condition. Corruption, of course, has infiltrated the Well. Even worse? The avatar of Corruption itself is there waiting for you: Absalom himself. To put a stop to the Corruption, Absalom has to die -- for good this time. You don’t hesitate when you kill what is left of the thing you once called your brother. You don’t even bother to try to take his hand, nor do you dare call him brother when he practically begs for you to do both of those things. Whatever he was, he was no longer the Absalom you knew, and you simply ignore his pleas and leave him for death’s cold clutches.

After all you have gone through, in the end, you feel lost. You are exhausted. You are hurting for your kind. You ponder if humanity is worth all this trouble you have been through. Only two choices lie ahead: you sacrifice humanity and restore the nephilim, or you sacrifice the nephilim and restore humanity. The former will bring back all those you slaughtered, the ones you once loved beyond measure, yet the latter will give another race a fresh opportunity at life, and the redemption of your brother. To make matters more complicated, to sacrifice the nephilim souls requires sacrificing your own life in the process, as you cannot separate their souls from your own body.

You realize your decision was already made long ago. You have dedicated yourself to keeping the universe in balance, and bringing back the nephilim would only threaten to tip the scales. Not only that, but you believe that humanity deserves to have a chance at life -- and you wholeheartedly believe that saving humanity is the only way your brother would be granted freedom. Your only true option is to resurrect humankind, no matter the cost.

At the edge of the Well you stand only for a moment. In the next moment, you fling yourself to the depths below, fully ready to accept that your fate ends here.

shipper

summary

Death is known by many names: the Pale Rider, Kinslayer, Executioner, the Reaper. He carries with him a commanding presence, one that often signals that death is to follow. Him, his two brothers, and his sister all make up the four horsemen of the apocalypse, and they all had a hand in slaughtering every other member of their race for threatening the balance of life, leaving them to be the final four of their own kind. Death purposefully keeps much of his past shrouded in mystery and carries with him many burdens and conflicting feelings over the things he’s done, particularly when it comes to the other nephilim and the lives he’s had a hand in taking. His determination to keep himself mysterious can make it difficult for others to get to know who he really is, and it takes a persistent (and perceptive) person to realize that he feels tormented by his own guilt.

In his world, humanity has gone extinct following the apocalypse for which his brother War was blamed, and he’s basically gone through hell and back to not only resurrect humanity but to also redeem his brother’s name in the process. Ultimately, when faced with the choice of resurrecting his race and sacrificing humanity or resurrecting humanity and sacrificing his race (and his own life in the process), he chose to bring back humankind. He’s a bit disoriented over not being dead, but since he sees that humanity is up and walking again, he assumes that his sacrifice must have worked and that his brother’s name is cleared, and really, that’s all he can ask for.

platonic

Friends are tricky when it comes to Death. On one hand, Death has a habit of being insufferably sarcastic and caustic to anyone he meets. He’s quick to point out flaws and make jabs about the person he’s speaking to, and he’s genuinely really arrogant at times, making it rather difficult to make friends. He doesn’t socialize with others much, and it really shows. He's also irritated really easily and when he's annoyed, he gets particularly snippy. Yet, on the other hand, he would literally die for those he cares about most and his actions tend to contradict his jerkiness. Sure, he might gripe and complain about having to help someone out, but he’ll still do his damnedest to get somebody out of a tight spot if he recognizes they really need the help and doesn’t deem them to be irredeemable. If something is in it for him, then he’s even more likely to help out. Basically, if you want to be his friend, you’ve gotta be able to put up with his attitude. Those who are persistent will be granted a good friend who would go through some serious hoops for your wellbeing, so befriending Death isn't a totally fruitless endeavor.

antagonistic

Death certainly runs his mouth enough to earn him some enemies, and he’s definitely arrogant enough to piss people off. He doesn’t go out of his way to play nice with most, so that’s bound to upset plenty of people. That, and the fact that he’s literally, well, death is certain to keep people as far away as they can get from him. His appearance isn’t exactly inviting, and he’s generally not that inviting personality-wise either. Others may take issue with how he views killing as an art form, not to mention if they were to learn of some of the atrocious things he’s done in his past they’re sure to have a darkened view on who he is. Still, Death doesn't actively try to make enemies, and for the most part, he'll just consider others minor inconveniences rather than full-on enemies.

If you want to piss him off in a snap, threaten someone he considers family. Whether that’s his biological family, found family, or either of his animal companions, he’ll flip out immediately and you’re going to have a difficult -- if not impossible -- time getting back in his good graces.

romantic

Are you sure you really want to date the Grim Reaper? I mean, if you want to try to court him, I won’t stop you; just do keep in mind that romance isn’t really something that’s crossed Death’s mind. While he’s certainly capable of caring about others immensely, it’s never been in a romantic sense. Even though he hasn’t been super interested in romance, that doesn’t mean he’s totally off-limits. Getting involved with him would be a strange experience for him, and one that he’d definitely have to readjust to. Just be aware that he’s probably not going to be some knight in shining armor who showers his partner in chocolates and sweet nothings.

I will point out that he does, indeed, have a bit of a soft spot for humanity (though you’d catch him dead before he’d admit that -- no, literally, he died for all of humankind) so it’s not too difficult to envision him in a relationship with a human, but honestly Death isn't that picky when it comes to partners. Death would be an interesting character to experiment with when it comes to romance, and of course I’m a sucker for immortals falling in love with mortals, so if you have ideas, feel free to throw them my way.

notes

fandom heartsigh

age immortal

species god

occupation queen

prefers she/her

awards

lauz
she/her est 915 posts

congratulations

whisk away your heartsigh

congratulations on being accepted and welcome to heartsigh! now that you've been accepted you should definitely go claim your canon, claim your occupation, and member directory! make sure that your mini profile is also filled out properly. once you're done all that, maybe you'll want to post an introduction so we can learn all about you! we're so excited to have you ❤

fandom DISHONORED

age IMMORTAL [APPEARS 15]

species LEVIATHAN/DEITY/UNKNOWN

occupation OBSERVER

prefers HE/him

awards

MAGIC
SHE/HER CST 57 posts

oh nuuu stupid xbox D: the game series is really good and i hope you are able to play at least the first one if it ever gets around to letting you download it. i've yet to complete darksiders 2 but i love death~

so dealing with another figure of death will be interesting because he never got to really experience death only the transition from the end of one life and being merged into that of the void...outsider has his reasons for not being so warm towards humanity. all he's been able to really do is observe and cause a few ripples here or there but humanity is rather repetitive so that's where the boredom sets in. outsider of course may get annoyed per-say with death but he won't outwardly show it because the other is an immortal being and he typically is a little more cautious around those in similar boats around himself just encase something were to backfire on him. these two definitely need to interact with one another and just see what comes of it because it could be an acquaintance of sorts....or it could just be utter disaster...who knows? :3

fandom DISHONORED

age IMMORTAL [APPEARS 15]

species LEVIATHAN/DEITY/UNKNOWN

occupation OBSERVER

prefers HE/him

awards

MAGIC
SHE/HER CST 57 posts

yes please call him old one just so he can be sassy and be all "aren't you older than me" or something along that line because he is a sass master. i do like the idea of one or the other seeking the other out although the outsider isn't known to seek people out but more often than not people would seek him out. i'm all for pandora being the setting place for these two to meet...will you be willing to start it?

fandom final fantasy vii

age twenty-two

species human

occupation bar owner + vigilante

prefers she/her

awards

pro
she/her est 54 posts

listen u know i'm down for anything anyway and you def came to the right character for it. and YES like i've been itching to have tifa do some actual vigilante stuff (as much as i love her being bar mom) i wanna write a fight thread with her so badly. this doesn't include the one with rize rip. she definitely wouldn't say no to a team up either she's very much A-Okay with group efforts and she kind of prefers it honestly? i'm just saying if there were more people involved with this she'd be team mom and keep everybody straight. honestly tifa would be fine with death like she doesn't really care what someone looks like if they're decent so she'd be like yeah that's my friend death over there he's cool. she's also used to prickly, what i say isn't really what i mean types so she wouldn't mind him after getting to know him some and seeing that he's really not that bad. so feel free to joke around with her as much as you like. and Oh Boy does he wanna know about human shit bc she can tell him about human shit. she would absolutely be a good influence too like she's def had her rough patches and pulled through anyway so who knows maybe she could do that for death? or at least try? she's super easy to open up to once you start and she would genuinely want to know more about death anyway if they're gonna be teaming up from time to time. obvs i'm def down to team them up and do other shit too. do you wanna have them meet up like maybe one of them is having a hard time with some person and the other one comes in and saves the day and they just hang out after that and team up and shit? that can just be the backstory tho we can start anywhere.

fandom FATE/ZERO

age IMMORTAL

species HEROIC SPIRIT

occupation WANDERER

prefers HE/HIS

awards

LAUZ
SHE/HER EST 63 posts

so, a tricky situation here. gilgamesh would be able to tell he's some kind of immortal being, seeing as how he is 2/3 god himself, and he'd also be able to tell that he's one responsible for some dark shit. he has a very, very, very grudging respect for certain types, and i could see death maybe being one of those, but in the end his arrogance always wins out >> they would DEFINITELY be very formidable frenemy type beings, and gilgamesh would certainly want to fight him...pretty much immediately. he likes finding people that could be considered any kind of match for him, which he wouldn't think death was anyway. he does tend to underestimate people, but i just don't think he'd be impressed by death and would probably get bored of any fighting between them and just....stop. he's been known to just walk away from fights that bore him. so death is gonna be called a mongrel a lot, despite his immortal status. also gil is notably known as one of the, if not THE, strongest servant and he was an amazing warrior in his own time too, so he's definitely not someone to be fucked with. so, again, he's not worried. he's not necessarily undefeated right now, but he's still really arrogant. so he's like, eh whatever, about death which is, HONESTLY, a lot better than him liking or hating you >>

fandom fate

age old

species golem

occupation --

prefers he/him/them/they

awards

christine
she/her est 21 posts

UH IM TOTES HERE FOR THEM BEING FRIENDS? like. death being super not soft and then enkidu is just the softest thing ever but is SO strong, he's as strong as gilgamesh but you'd never expect it based on his personality and his gentle aura and stufff....enkidu is definitely old, but i think eventually he'd come clean to death and say that he was once dead, and that technically, he can't speak to having the experience that death has in the world, since for many many years, enkidu ceased to exist. like, he doesn't know any technology, he's just been thrown into this life now where there's skyscrapers and cars and televisions and credit cards and all that random stuff and so he'd probably be honest with this tough, scary guy because enkidu feels like honesty is the best approach, death deserves that much, and enkidu apologizes. he wished he didn't die, he wished he was by gil's side always but unfortunately he was taken too soon :c

idk if that would change death's perception or respect for enkidu at all, but still!! thought i'd throw it out there. threading these two could be really fun if you wanted??