Exhaust this card to negate up to 2 Banes generated by a Strength, Agility, or Toughness check

Cat-Like Reflexes

Tactic

Exhaust this card to add 2 Fortune to any Agility check, or 2 Misfortune to a Dodge attempt. If your Agility check fails, suffer 1 fatigue.

Robust

Tactic

When your critical wounds are being treated or healed, the severity of each critical wound is reduced by 1 to a minimum of 1. Critical wounds that are already severity 0 are unaffected.

I’ll Sleep when I’m Dead

Tactic

Exhaust this card to recover 2 fatigue

Armoured in Speed

Tactic

When you use an Active Defense against an attack, your armor soak value against that attack becomes equal to your character rank (regardless of what armor you are wearing).

Legendary (Epic)

Reputation

When you suffer fatigue, stress, and/or wounds, exhaust this card to reduce the fatigue, stress, and/or wounds you suffer by 1 to a minimum of 1.

Action Cards

Type

Detail

Leap from Stillness

Melee

Orion’s Gambol

Melee

Tempest’s Fury

Melee

Whirling Death

Melee

Shadow’s Coil

Support

The Viper Dance

Support

Woven Mist

Support

Disarm

Melee

Improved Dodge

Support

Who’s Next?

Reaction

Riposte

Reaction

Aggresive Redirection

Reaction

Other Abilities

Type

Detail

Forest Walk

Racial

Wood elves may ignore terrain-based manoeuvre penalties and up to 2 misfortune penalties to movement and actions performed while in woodland terrain

Nature Bond

Racial

Wood elves gain a fortune die to combat initiative, as well as to Observation and Stealth checks while they are in woodland terrain

Orion’s Favoured

Racial

Before investing any creation points, a wood elf may train one of the following skills – Ballistics Skill, Nature Lore, Observation, or Stealth

Night Vision

Racial

Two fewer misfortune dice are added to a wood elf ’s dice pool for any effects from darkness or lack of sufficient light

Wardancer

Career

When one of your Melee Attacks inflicts at least one critical wound, you may immediately flip one of your currently recharging action cards so the opposite stance side is revealed. The number of recharge tokens on the card remains the same

Feastmaster

Career

While in a Ritual Dancer career you have a natural defense of 1 and a natural defense value equal to 1 + the number of Ritual Dancer careers you have completed.

Bladesinger

Career

Melee Attacks made with a weapon you have a specialisation in gain: B +2 Damage; BB +2 Damage, perform a manoeuvre for free

Forest Demon

Career

Wealth

Fame Rk

Noble Rk

Affluent

5

0

Shame

Threshold

0

0

Wounds

Threshold

13

15

Criticals

Description

Sev. Injuries

Description

Corruption

Threshold

6

13

Mutations

Description

Insanities

Description

Diseases

Description

Weapons

Enc

DR

CR

Range

Special Notes

Exceptional Hand Weapon

3

5

3

+1 fortune die

Saearath Single weapon

4

5/6

3

Close

Spear, Fast, Defensive, Thrown, Unreliable 2, +1 fortune die

Saearath Double weapon

3

5

3

Spear/Hand Weapon, Fast, Defensive, +1 fortune die

These double-bladed spear-staves have shafts sung from hickory and are often adorned with feathers, teeth or claws. At each end of the staff is a leaf-shaped blade, which skilled warriors can wield in arcs of deadly cutting edges. Anyone with two-handed weapon training can use this weapon. Saearaths are always of Best Craftsmanship, and some are detachable with a manoevre which enables them to become two swords in the hands of the wielder.

Exceptional Dagger

2

4

3

fast, +1 fortune die

Armour

Enc

Defense

Soak

Special Notes

Feastmaster

0

4

1

Feastmaster Career

Equipment

Enc

Equipment

Enc

Equipment

Enc

Enc Limit

Enc

0

0

Gold

Silver

Brass

0

0

0

Blade Singer Career Advances

Actions

Talents

2

2

Skills

Fortune

2

1

Conservative

Reckless

1

1

Wounds

1

Wardancer Career Advances

1

Action Card:

Woven Mist

1

Talent:

Robust

1

Skill Training or Specialty:

Nature Lore

1

Light Wound Threshold:

12

1

Open Career Advance:

Tempest’s Fury

1

Open Career Advance:

Whirling Death

1

Open Career Advance:

Fortune Die (Agility)

1

Open Career Advance:

I’ll Sleep when I’m Dead

1

Open Career Advance:

Reckless Stance +1

1

Open Career Advance:

Discipline

Career Completion Advances

1

Career Transition:

Feastmaster (Cost 1)

1

Dedication Bonus:

Discipline (Resist Fear); Nature Lore (Locate Shelter)

Non-Career Advances

2

Advance Type:

Resilience Trained

4

Advance Type:

Fellowship 3

Feast Master Career Advances

1

Action Card:

Improved Dodge

1

Talent:

Armoured in Speed

1

Skill Training or Specialty:

Weapon Skill

1

Light Wound Threshold:

13

1

Open Career Advance:

Weapon Skill

1

Open Career Advance:

Tradecraft

1

Open Career Advance:

Tradecraft

1

Open Career Advance:

Fortune Die (Willpower)

1

Open Career Advance:

+1 Conservative Stance

1

Open Career Advance:

Disarm

Career Completion Advances

1

Career Transition:

Bladesinger (Cost 1)

1

Dedication Bonus:

Tradecraft (Weaponsmith), Weapon Skill (War Dance)

Non-Career Advances

ooooo

Advance Type:

Not Taken

ooooo

Advance Type:

Not Taken

Forest Demon Career Advances

o

Action Card:

o

Talent:

o

Skill Training or Specialty:

Skill – Weapon Skill Mastery

o

Light Wound Threshold:

o

Open Career Advance:

Skill – Co-ordination Mastery

o

Open Career Advance:

o

Open Career Advance:

o

Open Career Advance:

o

Open Career Advance:

o

Open Career Advance:

Career Completion Advances

o

Career Transition:

o

Dedication Bonus:

Non-Career Advances

ooooo

Advance Type:

<detail>

ooooo

Advance Type:

<detail>

Bio:

Description
Born under the auspice of Grugni’s Baldric (29th Sigmarszeit) and raised within the shaded boughs of Athel Loren, Mortelis was the 3rd of 5 children with whom Ariel had blessed his parents.
From an early age Mortelis exhibited a grace and rhythm that sang brightly of his destiny.
Now full grown he stands 6’4" in his bare feet but his dancers build barely tips the scales at 165lbs.

2 of Mortellis’ brothers still live, but his father and other brothers have passed through violence. His mother still lives but is withdrawn in sorrow at her husbands passing.

Distinguishing features
Missing tooth, Black hair, silver eyes.

History
Mortelis Bloodbough, as he now calls himsself, was once Mortelis Brightknife. A promising and dedicated young devotee of the Wardancers way, Mortelis spent his youth in the sort of intensive adherence to his cause that came with total commitment.
But his young heart yearned for something outside of the way, something that he could not find within its glades, but he held to the training and passed from the band of novices into a Kin band, the same as a number of his siblings and his father, and flourished.
In the bountiful wonder of Athel Loren’s trees Mortelis served his people and honoured his kith, the Kin band won skirmishes against the enemies of the Asrai and their deeds grew in word and song. It was during one of the victory feasts that destiny delivered what he had been missing. She was a true wonder to behold as she swept gracefully between the groups of celebrating dancers and revelers. Her silver white hair cascaded about her like a pale moonlit rose and her voice was as the trill of morning skylarks.
Her name was Caemalleath Starbrow.
Their eyes met and each was lost in the soul of the other.
Love such as this, sang his heart and soul, is the true reason for breathing, Caemalleth felt the same and their love flourished.
His brethren understood and a leave of absence was granted him so that he could pursue this blessing from Ariel to its full, and pursue it they did.
Their time together was wondrous and their families spoke of betrothal after the first weeks. Tragedy was to strike all too soon and cut short the blossoming of their union.
Two seasons after his kin band had returned to the wilds and the fringes of Athel Loren they were ambushed, at least that is how the tale is told, for only one member of the band survived to speak of the conflict and his words were few.
news of an attack reached Mortelis’ ears and he bid his love farewell and journeyed post haste to the site of the battle. The carnage was terrible, the elves had been mercilessly slaughtered, their bodies torn, desecrated and unrecognisable, the very trees festooned with the bloody evidence of their demise. Mortelis found but one survivor, barely clinging to life, a scout who had crawled into the hollow bole of an ancient elm. As Mortelis gently turned the mortally wounded elf towards him, he revealed the pain wracked face of his brother. He was terribly wounded, a great axe blade had cut the muscle from his right leg; hip to knee and almost a dozen dark shafted arrows sprung like reeds from his breast.
As Mortelis held his dying brother the only words that came softly from those blood flecked lips were…
“a four horned beast….” and with a rattling final breath he lay still.
On that exact moment, in that gore soaked clearing, the dead body of his brother in his arms, Mortelis vowed to find the beast which had perpetrated this act and spill its blood, and the blood of all who followed it, upon the ground to feed the boughs of the forest.
He returned to his beloved Caemalleath’s side only briefly, long enough to tell her of his vow and to break her heart with his departure.
He now stalks the trail of the four horned beast, torn by rage and deepening sorrow.

Update
The nemesis is defeated, the four horned beast is no more. The might of the creature that united the disparate herds brought low in battle.
Mortelis is now coming to terms with the culmination of a goal, the fulfilment of a sacred blood vow.. and must decide what to do next.
it is not a choice that will be taken swiftly though, for elves rarely make snap decisions, what need for swift resolution to a folk for whom the years are so numerous.
The black cowl is still a foe to be reckoned with and his pledge to Gravin Clothilde still stands.
If he could just tolerate the infuriation of Dwarves.