Oh, at least now I won't go down in a Deep Freeze, I'll be left with 15% of my health! Take that, you mages!

EDIT:

On a more serious note, make Resi reduce CC duration. Thanks.

L2roll orc so you can counter your mage overlords. Its your only hope.

You're right except for 2 things.

1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.

Everyone should just reroll mages and it will be ok. On a serious note tho mages are countered by a few classes now, the only trouble is that a mage can still break those classes in a DEEP. A full DEEP is normally a kill.

Actually you are right, everyone should re-roll mages. If they did that they would have to do something about the other classes. Just like the where "forced" to re-engineer the entire Warlock class because hardly anyone played them.

Saw the sig assumed you u were a warrior. Looked at profile pic /face palmed.

---------- Post added 2013-05-14 at 03:27 AM ----------

Originally Posted by Korgoth

Yeah because clearly mages are so predictable you can see the instant stun coming and mages are so terrible that they will deep into Divine Protection...

I can tell when most deeps are coming but he said ret's had only 1 way to counter deep which is wrong.

You're right except for 2 things.

1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.

Mages have always been favored by GC. Noxxic rankings for DPS has all 3 specs in the top 5 for most of the gear level rankings.

Its burns me all the time when I think about it.

In PvP they have stupid amounts of control.

Mages were built to be glass cannons, in almost every single game that has ever been ever created like EVER! people that complain that mages are always one of the top 5 dps classes and/or specs, need to really think about what you are talking about, they will always be glass cannons they will always do devastating amounts of damage, thats what a damned mage is!

Then use it before the deep lands. deep is 45 seconds now and frozen orb is 1 minute. I have never died in a deep freezes as a druid both balance and resto. What kills me is the orb procs + deep freeze + bomb = gg.. I think mage damage is fuck up and needs a nerf but you can outplay it. Getting triple feared or psy fiend feared is a l2p issue I avoid that stuff as a healer all the time. I haven't played balance much but still working on it.

Please tell me how you use Divine Protection before an instant cast lands, I would love to know.

---------- Post added 2013-05-13 at 10:48 PM ----------

Originally Posted by reepa

Mages were built to be glass cannons, in almost every single game that has ever been ever created like EVER! people that complain that mages are always one of the top 5 dps classes and/or specs, need to really think about what you are talking about, they will always be glass cannons they will always do devastating amounts of damage, thats what a damned mage is!

Glass cannons shouldn't have molten armor. If a mage exploded when you touched him, I would be fine with it.

---------- Post added 2013-05-13 at 10:49 PM ----------

Originally Posted by hitmannoob

Saw the sig assumed you u were a warrior. Looked at profile pic /face palmed.

---------- Post added 2013-05-14 at 03:27 AM ----------

I can tell when most deeps are coming but he said ret's had only 1 way to counter deep which is wrong.

Now compare that to say, Venruki, who is in my opinion a better Mage, who stacks more for defense, you never see him able to pull something like that. There's a BIG difference between a Mage who stacks full offensive gems and reforges, as well as a proc PVE trinket + on use (so they don't have a PVP medallion), and one who doesn't cheese it like that and plays with normal gear. I haven't got time to do the math, but as an example on my alt mage, almost full gear, gemming more for defense similar to Ven, I pull maybe 50-55k ice lances WITH cooldowns up on most fully geared players. This guy above is nearly doubling that.

I agree, a Mage (or anyone) shouldn't be able to do this. But with all those buffs stacked, and the fact the Shaman didn't trinket, no wonder he died. I hate the fact we (or anyone) can have all these buffs stacked at once. Blizzard could fix a lot (DK's included) if they didn't allow cooldown/buff stacking like this, but they do because PVE nerds love it.

Watch Ven's stream, or Jah's stream, you will find they never pull shit like this - they win because they outplay their opponents, watch buffs, position themselves well, etc. - not by globaling randomly like this guy above.

Look at these stupid mechanics first before nerfing a playstyle in to the ground. Mage in itself is not broken, trinkets/buffs/racials/certain abilities are when stacked together.

Ret: Bubble on a 5 minute CD. So, you can Deep 10x for every bubble I get. Nice stun defensive, right?
Windwalker: Even with Nimble Brew, 2 CC breaks on 2 minute CD's. You still get 2 Deeps that can't be defensived.
Boomkin: Barkskin. Every other Deep and I can't do anything about it. Barkskin won't even necessarily save you from death.
Hunter: Can't use any defensives during stun, there's web wrap, but thats going to be a minute CD. Still do fine against mages.

Point being, many classes in this game can't do SHIT against deep burst. Most of them especially are healers. BTW that scary "interrupt valley" ALWAYS exists against stupid fuckin mage blanket silence.

Are you retarded or smth? What can you do about rogue stun? Or ret 30 sec cd stun? What about feral stun? Take away deep freeze and you can delete frost mage from arena.

We are aware that there are many players who have issues dealing with Mage burst capabilities, however we feel that the main problem right now isn't simply Deep Freeze or Frozen orb directly, but rather the damage increase caused by Incanter's Ward. When stacked with other damage increasing effects such as procs and Frost Mage mastery, it can add up to an additional 30% damage multiplier, which can be quite devastating against many opponents. Because Incanter's Ward is one of the bigger reasons for high Mage burst, we have plans to make changes to it in patch 5.3.

In an upcoming change to the patch 5.3 patch notes you will see that we are looking to change the maximum spell damage increase from 30% to 15% but have the effect duration increased to 25 seconds, up from 15 seconds. This will lower the damage coming from Frozen Orb, Frost Bomb and other skills during a Mages burst window, but that damage multiplier will just last for a bit longer.

if you've been following the official forums, there's been many threads recently closed or deleted related to mage nerfs. yet, the threads regarding nerfs to other classes are not bothered with at all, especially the recent outcry against hunters. two-face much, blizzard?

now we have this condescending blue post which basically says it's our fault we're getting blown up by mages. our "issues dealing with mage burst capabilities," or lack thereof is forcing their hand.

i used to not put much credence to the cries of favoritism, especially when GC repeatedly denies there's none of it, but how can you look at these recent developments and not go hmmmmmmm? i can tolerate a lot of stuff, but the one thing that will get me to unsub is class favoritism.

Man it is so tedious how Blizzard makes a post and then certain players post all these threads where they get ridiculously touchy and snotty about it and take everything as some kind of criticism of them when it's clearly not intended to be.