Commentaires

Commentaire de GitGudGuides

Commentaire de Boxofbeer

Commentaires

Commentaire de bonesoaked

Apparantly, this quest is broken. A group and I went into the Tomb of Light, all the way to the end chamber and were neither able to activate the relic, nor find the altar the quest speaks of.

Commentaire de Lucifear

It still seems to be broken in live. We even tried to abandon the quest and we just get it back completed but we cannot actually do the quest or hand it in.

Commentaire de Eminence

I just did this Q as alliance, while 2 horde activated and tagged all the mobs. I completed it np. and they thanked me, so I guess they also got it.

Seems more or less impossible to solo :o though i was just 1 :P

Commentaire de jashunghan

The Quest is not broken: might be a bug on it though.End of the tomb is a round room. You shall activate the quest given object here and defend ;)

Although, it is possible to find a strange glowing ball of energy: this means script is bugged :((##RESPBREAK##)2##DELIM##Koper##DELIM##This quest was very recently changed; it now requires to normally kill 5 mobs found inside the tomb. Most of the comment you see here are made before Patch 3.3 and contain outdated information.

Commentaire de Gorgoth

Not Broken just Finished it. A Orb Spawns when you start it then you fight like 5 waves of people and then talk to this guy at the end. Takes like 30s for the complete quest guy to spawn

Commentaire de Arachnid

Yup went in and just a big glowy orb - cannot complete, what a bugger.

Commentaire de Rikelek

I spoke to a GM, too. To me he also said that they were aware of the problem but while there is no physical altar there, you could still activate the artifact given you're standing where the altar should be.

I don't know where that is, but I found the quest NPC some allies summoned in the back of the center path.

Commentaire de quaunaut

The quest is still broken for some.

Commentaire de FatherGUru

This is frustrating, having to possibly wait until server reset for this to get un-borked.

Commentaire de Saphius

There is no visible altar in the room. Despite that, you can still use the quest item to summon an orb. If the orb is there when you enter the room, but there is nothing else there, the room/orb is most likely bugged and you will not be able to do the quest at that time.

Commentaire de Flyv

This quest was working on server Eitrigg on January 26

Commentaire de FatherGUru

As of today, on Gorgonnash...still borked.

Commentaire de Acydik

I spoke with a GM about this 20 minutes ago and he told me the quest was working as intended and he could not discuss the specifics to complete the quest with me. That was on the undermine server. however i cannot get it to work at all. have tried 3 seperate times tonight. The Orb is in the room all the way to the back in the center of the circle shaped indentation.

Commentaire de slivki

On Whisperwind, the orb is in the back of the room and not where these pictures indicate. We ran laps around the alcove (including where this orb is pictured) attempting to use the item and received the "requires altar" error.

This trinket is alllmost the same as the one obtained in Thrallmar, so at least you can get your hands one that isn't bugged ;-)

Commentaire de Cesar

Commentaire de biohazrd

The quest will work until someone tries the quest and fails it. It is then bugged until the next server reset.

Commentaire de Awadruid

Anyone know if there is a pre-req for this quest? I can't get anything from him.

Commentaire de Sasquatchiii

Still bugged on the Deathwing server as of 1/30/07

Commentaire de Finrear

The ingame help system now lists this game as bugged and a fix is being worked on. Apparently the event sometimes stops partway through, leaving the room buggged so no one can start the q. so try it when there is no glowing ball in the room.

Commentaire de Hellhands

Soloed the Q as a 65 feral druid on Chromaggus server UK maybe less than 30 mins ago.

Just went inside cleared the whole room (the last room deep) stood inside the circle and summoned and event went as follow:

Glowing spheres start flying round then a non-hostle gaint appears. He will attempt to activate the 6 pillars 1 by 1. In that time 2 waves of mobs will come, 1st group 3 mobs, 2nd group 2 mobs, then the boss will come. They don't hit hard but little bit fast.

Boss down, the gaint will come and cast some sort of lighting on the boss corps, and die. The corps will start flying goin toward the summoning circle. Once there a light red ghost-like will appear. just click on him and complete the Q.

Be aware that the ghost will not stay for a long time, and will vanish after 10-15 sec or so. If that happened you will need to repeart the whole summoning all over again.

Commentaire de illepic

Bugged still on Gorgonnash, 2-1-07, 3:30pm. Sorry :(

Commentaire de Artemisia

When someone attempts the quest and fails, the orb won't despawn and the quest becomes bugged until the weekly server reset.

If you're really that anxious to complete it, you could have a group log out on the altar before server maintenance, and immediately log back in afterwards. Personally, I'd drop it and wait until someone can confirm it's working again to avoid wasting quest log space.

Commentaire de DocK

Still bugged 2/03 on Ner'zhul. There's no glowing orb up and still get nothing.

Commentaire de Spidey

Still broken as of Feb 5th.

Commentaire de slivki

Working today on Whisperwind (2/6/07). It's one of those quests you just need to be present for. I completed it by helping some Alliance who started it (I know... eww ;-) and got credit.

When the guardian is finished being defended, a red soul appears. You right-click him to finish the quest and choose your rewards.

Commentaire de sharise

broken @ 12am 2-09 on illidan

Commentaire de luminisk

Is there a chain that leads up to this quest?or do I have to complete all the quest in camp first.

Commentaire de Gryzor

Now fixed, simply use below the floating orb.

Commentaire de Yorii

No, still broken.

Commentaire de Drizzintahl

Still broken.

Commentaire de Xindan

Confirmed working on Nazjatar realm after the 2.0.7 patch went live on 2/13.

Commentaire de ChillingOut

Is there anyone who can confirm that this trinket can still be used with Vengence of the Illidari? Or do they now trigger a cooldown on each other? Do the spells still stack?

When i tried to do this quest it was bugged so i abandoned it at 64, now i am 70 and want to do it because it's been fixed, then i read that those 2 trinkets stacked. Any news?

Commentaire de Circ

Completed this quest today on Azjol-Nerub. It seems as though if the room is populated that you'll be able to do the quest.

Commentaire de CaenFMH

Bugged out today - half way through the waves of Draeni just...stopped.

This is on version 2.0.8, on 17th Feb 2007, 01:50am

Commentaire de Borano

Group of 5, we all had it. First attempt it was bugged (big glowy orb came down, but no giant). We left and dropped the quest, then picked it up again. Headed back in, worked like a charm.(17 Feb 07, 11:00am game time)

Commentaire de skelemence

Does this quest have a pre-requisite? Looking forward to the nice rewards :)

The trinkets DONT stack!

Commentaire de Eminence

i was able to fear the ghosts btw, as priest!

Commentaire de Tiforix

This quest seems to be fixed now. I was able to complete it last night, and other folks in general chat were saying it's fixed.

Commentaire de GhengusKhan

February 22, 2007. The Trinket STACKS with .....The quest is still buggy.

Commentaire de skelemence

Found the prerequisite last night for this quest, did the quest as well and got the nice AP reward, not bugged at all- did it with a 64 hunter , when we got there some Horde were doing the quest and I believe it may have been possible to talk to the spirit thing that completes the quest for you but we didn't try because the horde made some rude gestures at us and it seemed like we messed it up for them. Quest is fairly straightforward, you use the orb thing and it starts a cut scene with first I think it is 3 easy mobs coming towards you, then after a few seconds another 4 mobs , then a bit more of a cutscene with lightening on the top of the altar and a stronger non elite spawns which is pretty easy to kill. Then a strange ghost thing spawns who you talk to to get your imba rewards. To unlock this quest and another quest for the same area you have to have completed http://www.wowhead.com/?quest=10849 - only up to that part i believe, it may also be the next part after that which is pretty quick to complete.

BTW, unless you want the trinkets to be nerfed, go ahead and talk about them stacking where Blizz executives can read and all.

Good luck :)

Commentaire de Wolfchild

Soloed this last night as a 66 hunter. Relatively easy. Quest was still yellow at this point.Never did find the "altar". Just went in to the room all the way in the back from the entrance, cleared a couple mobs, activated the orb from my inventory, and the spirt-thing formed and did it's thing. The scripted event takes place, and 6-7 mobs spawned in groups of 3 over a period of 30-60 seconds, all non-elites. Just kept the pet's health up and feigned each time I was taking too much damage. Final, slightly stronger, non-elite spawned, and once he was down, the big ghost head appears. Talk to it and you're all done!One thing though if you're going to try soloing, becareful going back out, as you may be a little beat up after all that fighting, and the ethereals in the area respawn quickly after the quest is done.

Commentaire de humungus

.............

Commentaire de Enoemos

Bugged as of 3-2-07, though I might just have bad luck. After doing the event, the boss appeared for half a second, then despawned, so we couldn't do it. Happened 3 times in a row. GM said he'd send it to the higher ups.

Commentaire de PeterT

Yeah, it's bugged on Etriig as of 11:30pm server time....

Commentaire de lazegamer

Just adding an update that on Dethecus (3-3-07) this quest was still bugged. Killed the first two waves, the boss never showed up.

Commentaire de alcaras

Soloed this as a 66 warrior... a word of advice: clear the room immediately prior to doing the event, because the respawn rate is high enough that if you don't, you'll have respawns during the event...

Commentaire de aslambilal

3-10-07 quest works, 64 warr ( me ) with a 70 priest helping did it easily. Trinket can be used in series with the other +200 ap trinket

Commentaire de Himura

As of 110307, the quest no longer works. Three waves of 3 Vengeful Draenei's spawn, but no "boss".Yes, i've tried it about 10-15 times now.

Commentaire de Gahlok

031207, a paladin and I tried to do this quest, everything was going fine until the yellow named dude (Draenei Tomb Guardian) just standed in the middle and did nothing at all. As I'm writing this we are waiting for him to do something, but it might seem that it's broken.

The second time we tried I saw a red named guy standing at the entrance, guess he was the dude we had to kill, but he vanished 2 seconds after he appeared...

Third time we split, the paladin by the altar and I by the entrance. The last dude spawned and despawned instantly, didn't even get aggro even tho I was in front of him when he spawned.

/sigh

Commentaire de Zderzaq

I've tried to do this quest last night (server: EU Quel'thalas PvE) but it was bugged.We started the event, killed all mobs in all waves but last boss appeared and despawned instantly (he was visible for 1 second max).Providing the whole event will work correctly this quest is very easy (just remember to clear the room before you start the event).

/sigh

Commentaire de keiners

If someone else is doing the quest, help them. You will be able to talk to the ghost to complete the quest even though you didn't start it.

Commentaire de Matoozle

Bugged on Skywall as of 18th March 2007; tried 3-4 times, boss/quest turninerer never showed up.

Commentaire de Poposhka

tried it about 5 times with a ton of people... all kinda weird things happened., but finally the face spawned and we could get it.

Commentaire de sciolist

Tried this quest 5 times now, works for a while.. Then everything just freezes and eventually despawns. About to give it my 6th shot, then the hell with it.

edit: Still nothin'

Commentaire de Navaroth

Just completed this quest on my level 70 rogue. I had time to regen hp between each wave. The waves was the following:

NOTE: The Vengeful harbinger does not have any adds, he is a lot easyer than the other Draeneis.

Commentaire de Pseudo

End-all info on this..

you can do this quest after server up and the reset will clear any bugs with this quest..

so, if you have this quest, do it as soon as you get home from work on Tuesday... chances are by Friday/the weekend, it would have bugged out at some point.. You can tell it is bugged out by a floating wisp of a creature in the back of the middle room.

Assuming it's not bugged, the 'alter' to start the event is just as you enter the middle room, you click the item by the ramp that drops down just as you enter the room.

The wisp travels to the back of the room, where it summons an arcane guardian... after this, you get 2, maybe 3 waves of non-elite mobs, followed by "The Vengeful Harbinger".. the arcane guardian will not help you... this quest is generally solo-able by 65/66+ Mages, Hunters, Warlocks, etc. and other classes if "DPS" / solo speced, but bring a friend along just in case

After you kill him, wait a moment and in the area where the wisp floating you will see a faint image of a face.. this is the 'turn in' guy... can be VERY hard to notice him... THEN GET OUT!!! The script stops mobs from respawning mid-event, but as soon as the event ends they ALL Respawn!

Commentaire de Asmael

I know You will hate me for this but I did it in the first attempt hehe.

Commentaire de Samsara

I went up to High Priest Orglum at the Caravan Camp but i was unable to pick up this quest. Can someone link me the precursor quest that is needed to start this quest?

Commentaire de whiteyc

does anybody know the co-ords for this quest?

Commentaire de Rinkai

Hmm I solo'd this quest as a 64 BM hunter, it was bugged but not in the way anyone else has said :p

All I did was use the orb in the altar room then the spirit appeared then it just said complete, no need to kill the mobs/boss that spawns :s

nvm, didn't realize the hand in was a face that appears after killing the named =/

Commentaire de saibot

Does anyone know if this quest needs friendly reputation with Lower City to be available? Because, I, atm am 64 level and neutral (0/3000) with Lower City and cannot get the quest from High Priest Orglum. No exclamation mark above his head.

Commentaire de Ruldar

Solo'ed this pretty easily as a 32/24/0 pally, practically twice actually since during my first try last night I went ld while killing the Harbinger. I wasn't able to get back in till this morning, and I rez'ed in the back of the room, killed a few ethereals to clear the circle, and used the relic which killed off the other mobs in the room. For me the waves went like:

As far as I can tell (unless there was a server reset over the night), it looks like the brokenness might be fixed or at least changed since I was able to do the quest in the morning after failing it the night before.

Commentaire de Mythaniel

What a waste of time this is...Clear to the end, click the Tomb Relic, the spherical mysty thing spawns and flies around for a second, then it just comes to rest in the middle.Blizz says abandon and try again. Not happening.

Correction, knowledge base confirms that you must wait for realm reset to do it - forget it.

Commentaire de soulstone

Tried this quest on Sunday, April 1st, just before 10:30 PM PST on Exodar server, the whole thing went flawlessly for me. I had a fun time with it, all the ghosts floating around and the giant ghost face at the end was very cool and made for very fun atmosphere.

Commentaire de jrmtez

Very helpful comments but none says where the tomb is located Coords are 47,54

Commentaire de ZannRath

Toon - BeefshieldServer - Thrall

Tried to do this quest in a group of 3. Quest was NP, mobs were easy, but the quest overall is bugged to hell in a handbasket. I would see waves of 3 mobs spawn, but occasionally 1 or 2 would disappear immdiately after spawning. Also, the last wave bearing the Vengeful Harbinger didn't spawn at all.

I wouldn't suggest doing this quest at all in general. The effects of this and other similar trinkets DO NOT stack. In fact, they share the 1.5 minute cooldown.

So, avoid the hassle and heartache over this quest and just do Cruel's Intentions in Hellfire Peninsula for Bladefist's Breath.

Commentaire de CrackHead

EUJaedenar

No problems with this quest.

Solo'd as 65 Druid. Prowled to the end of the middle room, found a safe place to stand, came out of cat form, used quest item. The floating orb kills everything in the room for you, so no need to worry about that. Most people won't be able to solo this quest, especially if they can't heal.

2 waves will spawn: first wave of 3 normal mobs, 2nd is 1 mob. Kill the first wave fast enough and the last guy is easy.

Speak to the orb after he takes the mobs spirit, hand in quest item, get reward, bob's your mother's brother.

The rewards ARE worth the hassle imho, especially as a druid, since you need a couple of outfits.

So potentially you don't have to wait for a server reset in order to give it a shot. I personally tested it and it is resetting in the estimated time frame.

First try it bugged, I put up a ticket.While waiting in the tomb it did reset before I got the GM response posted above.My group had left so I tried soloing it and failed. (2nd Try)Waited about 10 minutes and it reset. Tried it again, bugged out.(3rd Try)Waited again, it resets. 4th Try with a group, and it bugs out.Waited 10 minutes (timed it this time) and it reset, 5th try, going with a group.

EXTREMLY Important thing to Note if your waiting with a group at the quest area in question. Everytime the event resets, the entire room has a chance to respawn all at once. Caused a near wipe, starting the event does after a few seconds kills off all Ethreals in the room.

Got it done on the 5th try. Some nub wasn't paying attention to everyone screaming turn in the quest. So, doing it a 6th time ~_~ Only 1 quest chain is more annoying. I hate Corki...

Commentaire de absorb

the reason ppl call it bugs is because YOU NEED TO CLICK ON THE DAMN PINK MIST WHICH LOOKS LIKE ANYTHING BUT OBVIOUSdid it twice to find that out

Commentaire de doogle69

Solod this just then as a 64 hunter, first wave there are 3 level 65 mobs, 2nd wave there are 2 mobs, and the last wave is one mob, the vengeful harbinger

Commentaire de Terra

Still bugged as of 4/16/07 - tried it twice. The first time the Draenei Tome Guardian didn't spawn at all (the purple misty thing went to the top of the spires then the middle and then.. nothing) I figured this was because I stealthed just as it was starting. Second time (it reset in 2-3 minutes), I killed everything around the alter, and started the quest again. This time, the event ran, but with weird event text. I killed 1 wave of 3 draenei, then.. nothing.

A couple of horde came just as the event was resetting, and they ran it.. same thing, got stuck after the first wave.

Commentaire de mrmental

And bugged still as of 4/17/07 tried with a group of friends, since i died the first time when I didnt notice the 65+ in front of the quest . I tried solo as a shadow priest. Didnt go that good, died at third wave (but it wasnt bugged then). Well we began the orb thingy and nothing more happened.. Guess I will try today again since server restarted.

/ Me and my friends

Commentaire de Kurien

Not sure if it has been changed, but I just tried to solo this a couple of times as a lvl 68 feral druid with quest gear and was unable.

There are now 3 waves of 3 lvl 65 mobs before the last lvl 65 harbinger guy. I can't quite kill them fast enough as it seems they spawn every 30-45 seconds. In a group it would be no problem with at least 2 folks providing DPS or a single DPSer and a healer with a fair amount of mana available.

Commentaire de Anarasha

Easily soloed this as a level 65 Frost Mage. The first wave consisting of 2 melee fighting Vengeful Draenais are rather easy. You will then have plenty of time to regen(assuming you aren't using level 5 food)Then 3 melee fighting Vengeful Draenais appear. After this you have some time to regen. Depending on lost hp and mana you may even get to full hp and mana before Vengeful Harbinger appears. This is the easiest part of the quest as he is alone and a melee fighter. Be careful how long you dwell there, though. Depending on the time you took to clear the room respawns may overcome you. And if you dwell too long the spirit will go away before you can turn in the quest. This happened to me. After that I got killed by respawns. The Arcanists on the way down to do this quest can be a pain with their Arcane Missiles so be sure to pull them out on their own for a safe fight. Also the tomb entrance is located at 47,55 and the room in which you do this quest is straight ahead, not one of the sides. I just wanted to sum all this up so you don't need to scroll through all the comments to find this.

But as it would seem the comments go to the bottom, not the top as I thought :P This will probably not be noticed.

Commentaire de FrostbiteKelvin

Commentaire de Ilmater

I showed up 2 nights ago to do this, and some Alliance were there. They tried it twice, and both times the Harbinger didn't show up. They then left, and I did it myself (70 Shaman) and didn't get the Harbinger again. I logged for the night and tried again the next day. Still no Harbinger. Then I tried to drop it and pick the quest back up. Did it again, still no Harbinger.

This is ridiculous. How hard can it be to get this quest right?

Commentaire de Rhothran

Just did as a 66 warr with a 65 mage. We are Gods among Men.

Commentaire de faab007

Well I got pretty much screwed I had 3 waves of 3 and I couldn't keep that up managed to kill all but 2 >.< lvl 65 lock

Commentaire de lildevilkitty666

Commentaire de zuddi93

Its not a hard Q i do it Solo (rogue lvl 66) u shal only kill a few draineis.

Commentaire de Gallen

you can use a hunters' aoe trap to draw agro on the Harbinger. It worked for us.

Commentaire de wozhy

The harbinger has to die in the circle

Commentaire de Monkehm

I solod this quest four times before finally getting the turnin mob to spawn. I had to kill the Harbinger really close to where the Guardian was standing, then after some flashy lights, the Draenei Ascendant spawns.

Commentaire de Distance

Tried this quest two times today, in hopes that 2.1 or voodoo economics fixed it. Still bugged, the quest completer did not show up both times.

Commentaire de Arkhias

Hmmmmmmmmmmm

Commentaire de Prophetik

As of 5/27/07 it worked fine without a hitch for me. Had 3 waves of 3 dranei, then the named mob.

Commentaire de HerbalTylenol

As of Monday, May 28, 2007, this quest is bugged.

I asked a GM and he said that the developers are aware of the quest being bugged.

However, on a side note, browsing Thottbot's comments, I noticed that if you kill the Ethreal digging at the coffin, and use the quest item while standing on the pink pad underneath the coffin, the ball of light will kill all the Ethreals in the room and the quest will continue normally.

I tried this, and all the Ethreals did die. However, I still got waves upon waves of Draenei; no Harbinger.

So good luck if anyone wants to try the method.

Commentaire de HerbalTylenol

As of Monday, May 28, 2007, this quest is bugged.

I asked a GM and he said that the developers are aware of the quest being bugged.

However, on a side note, browsing Thottbot's comments, I noticed that if you kill the Ethreal digging at the coffin, and use the quest item while standing on the pink pad underneath the coffin, the ball of light will kill all the Ethreals in the room and the quest will continue normally.

I tried this, and all the Ethreals did die. However, I still got waves upon waves of Draenei; no Harbinger.

So good luck if anyone wants to try the method.

Commentaire de Arlique

I tried twice tonight - without finding a way to complete the quest. (Solo 70 Alliance Warlock, but there were a couple of mid-60 horde pitching in - no difficulty at all with 3)

I cleared to the heart of the Tomb of Lights and couldn't find any altar or other object to use the relic on. Used it in the big circle hoping i was in the right place, and a glowing sphere appeared - after 10 sec. or so a neutral Draenei Mech appeared, and shortly thereafter, three waves of mobs from the centre of the room. Finally the Vengeful Harbinger arrived, non-elite, and i (we) brought him down as well with little effort.

Searched high and low in this room and others for any sign of an altar or the Draenei Ascendent to turn in the quest - not found. Abandoned the quest.

btw this was on a Monday nite.

If it isn't fix'd by now, it ain't going to be fixed.

Commentaire de HerbalTylenol

Tried it again, and it worked.

Make sure you stay inside the circle at all times, should work then. Kill Harbinger if he spawns for you inside the circle too.

Commentaire de Modran

June 10th 2007 - Completed this quest after 4 attempts. Me and my m8 were sure that it was bugged and was about to leave the quest, but we gave it one last try and did it. Some reminders:

1.) All spawned waves must be killed within the circle. You must stay within the circle at all times.2.) Don't pull the Vengeful Harbringer towards you, let him come to you instead! He won't attack the Tomb Guardian so don't worry.3.) Kill the Harbringer within the circle, and DON'T nuke him to the max immediately. Take him out slowly, and you will see him emitting a strange blue aura if you've done this correctly.4.) You will know that you've completed this successfully as the spirit of the Vengeful Harbringer hovers around the room and a spirit appears shortly afterwards.

If you do get the error message saying that the Altar isn't there, wait for around 5-10minutes.

Commentaire de Excellent1

I just completed this quest a short time ago. Basically, I have been trying it every other level or so since around 64, so I've tried all the comments and suggestions posted here and nothing seemed to work.

What I found out tonight, and subsequently tested by helping another group, is this:

1. Kill the 3 waves anywhere, doesn't matter, as long as they don't kill the robot. You do NOT need to kill them inside circle for the Harbringer to spawn.2. Once the 3rd wave of mobs is down, back up to the very back wall of the tomb area. Let the Vengeful Harbringer path THROUGH the robot, who stands at the entrance to the circle.3. The Vengeful Harbringer will stand in the exact center of the circle, which is where you need to kill him. If you can get him to die in the middle of the circle, the robot will then walk to the middle of the circle, strike the corpse of the VH with a lightning bolt, then die.4. If done correctly, the corpse / spirit of the Vengeful Harbringer will float up and around the room and eventually spawn the spirit in the middle of the room that you can turn in to.

The first time I did this correctly, I was completely stoked to have this completed. It wasn't until I helped the next group that I realized the position the Harbringer paths to (center of circle) and dies in (center of the circle) are critical to success.

Good luck to everyone out there, and I hope this works for you.

Commentaire de madmanjack

I tried this 9 times today as a rogue grouped with another rogue and pally. I noticed that sometimes the quest pauses when I went stealth, so I suggested the last time we tried it neither of the rogues use stealth. Neither of us did and it worked. I don't know if that was it or not, but give it a shot if your getting bugged.

Commentaire de Darlov

Today on Al'Akir, it worked for my group. We killed all the waves of mobs normally, and then we tried pulling the harbringer close to the guardian whereas our previous, failed, attempts we'd just killed him where he spawns. And it worked, he started hovering and after a while the ascendant appeared.

Commentaire de Tasque

Arkhias is right. Same for me.

Commentaire de Tasque

This is bugged for me, soloed as 65 mage, nothing at all happens after harbinger dies.

Commentaire de nijaro

I just did it with two other and had the same thing happens as most others described. Got the waves of mobs and the final mob and as soon as we killed everything the guardian came over and just "died' We waited there for a while and figured..ah what the hell and left.

Commentaire de Kinoko

Quest is still buggy as hell; tried it seven to eight times before I gave up - I didn't die, so I could restart the event whenever the guardian despawned.

- had between 1-5 waves (huh?) of adds before the event would stop altogether, and the guardian would stand around and despawn- several of the waves would appear then disappear a split second after- the boss never showed up for me, but his spawning animation did (the glowing blue draenei guy)

Commentaire de Zarch

Has anyone else come accross the problem of not beign able to get the quest in the first place? I've every quest that anyone has ever listed as a pre-req for this and it's still not showing up on the Priest...

Commentaire de Enchanted

i have try to finish this fucking quest like 3 times and every time it not summon the stupid quest ender and horde was help me with it until they got bored and kill me FUN

Commentaire de Deotus

I tried this quest right after the servers came up after the 2.1.2 patch (hoping it had been fixed). With the posts here in mind, I never left the circle... But sadly after 2 tries it seems to still be bugged. I guess I'm tankful it's not part of a chain...

Commentaire de Chilcoot

Soloed today as a 70 horde hunter. Only issue I had was that the quest reported "Complete" as soon as I picked it up. Odd....

Commentaire de ElvenLord

just tried to solo this quest.. total of 3 waves, 3 + 3 + 3 & boss

managed to kill the 1st & 2nd waves only.. lol

after I died, everything despawned.I rez myself, and use the Orb again. Being able to start the quest again immediately, and seems no bug at all...then,I hearth ...:p(15-July-2007)

Commentaire de Spectrezh

completed quest as dps paladin. easy for me. 3 waves of lvl 65 normal undead. undead so its easy for paladins to kill. 1 wave was 2 npcs, 2nd and 3rd wave has 3 npcs and final boss comes, he is a lvl 65 undead, not elite. turned undead on the boss so i can finish the mobs. used Lay on Hands once.

hope any of that helps.

Commentaire de Balasarius

7/22/07, Medivh server.

Still broken.

Unbelievable.

Commentaire de Ninjafarmor

Spawning 4 waves of 3 mob each, after that I dies, as solo 65 rogue. >.<Guess the quest is broken. Gonna try it after a server reset.

Commentaire de Aevia

First wave came, handled easy, 2nd wave spawned and then disappeared after about half a second, waited a bit and 3rd wave came, handled easy, then boss appeared and disappeared after about half a second, whole thing reset. Tried 5 times, asked a GM and they said to wait 10 minutes then try again, we did and still bugged.

Commentaire de Marco

Still bugged, GM calls it a known issue and told me to skip it. Great...

Commentaire de Marco

Still bugged, GM calls it a known issue and told me to skip it. Great...

Commentaire de Api3

I have tryed this quest a couple of times now and it always fails.The 3 waves of mobs spawn, but when the vengeful harbringer is supposed to spawn, I can see his shade for a very short time (like 0,4 seconds) before it disappears, the npc stands there for another 10 before he also disappears.

I made a ticket and a gm contacted me, telling me this:The event resets every 10 minutes, try it again later.I said him I knew that and that it doesnt seem to help.He then told me to reform the group, everyone of the group had to abandon the quest, delete the quest item and get the quest again.I tried this but it also didnt work.

Guess its bugged till they fix it then.

Commentaire de Api3

plz delete, double post.

Commentaire de Zentraedi

Just solo'd this quest this morning on Lightning's Blade with a 70 Enhancement Shaman with no problems. Only took one try and it worked perfectly. Was able to talk to the Ascendant afterwards and receive reward.

Commentaire de Shihli

For anyone still having bug problems, here's how I fixed it - your mileage may vary but it worked for me.

At the base of the ramp into the room, there's a semi-circular pattern on the ground. My lv. 70 mage friend and I (lv. 65 Shaman) stood in the center of the semi-circular pattern after starting the quest. I dropped a Magma totem and she was spamming rank 1 AoE.

The "bug" is that mobs associated with the quest (including the "vengeful harbinger" mob himself) instantly spawn, then despawn. However, we would aggro the mobs *before* they despawned.

Tricky thing was, when the Harbinger spawned, he became bugged - we brought him to 59 health and he wouldn't die. So my mage friend dragged him back into the center of the circle and tried to kill him - didn't work. So she proceeded to just run away and let him evade bug out (she ran to the back of the room). The harbinger then proceeded to float into the center of the ring, get "zapped" and allow the quest to complete.

So in short, here is how you can un-bug it:

1) Get a friend with a good amount of AoE.2) Start quest.3) Stand at the base of the ramp entrance into the room and begin spamming AoE once the Ancient Draenei Guardian spawns.4) When the "Vengeful Harbinger" spawns, drag him into the back of the room and kill him in the center of the ring - if he goes to low health and cannot die, just run away from him and let him get "zapped" by the ring.5) Profit!

Commentaire de taranhw

Prerequisite is Missing Friends quest.

Commentaire de OrangeSummer

I tried to complete this quest on my alt last week grouped with a hunter. We killed the waves of adds that spawned however the last guy never appeared and the mechanical NPC would not move. We tried to do it again when he despawned and the same thing happened. An alliance druid came in and tried after we gave up and her npc got stuck in the same place as well.

Still after 8 months of BC, this quest is still bugged =/

(August 21, 2007)

Commentaire de Jimmz

Bugged again (or still). tried 4 times now and nothing happens after killing the waves of enemys.

Commentaire de ttttjohntttt

I soloed it as a lvl 64 Frostmage. Used frost elemental on the first wave, soloed second wave, cold-snap frostelemental on third. And solo the ''boss''

Commentaire de LLJKTechnogeek

Soloed as a 66 protection paladin -- fairly standard tactics for the spec. Burn down the mobs with Consecration and Exorcism, use Holy Wrath to pull the three undead to you at once, and keep Holy Shield up at all times. Not much of a challenge -- didn't even have to bubble or potion.

Commentaire de Windcape

Can still bug as of today 27 August 2007..

7 months, and it's still not fixed totaly :(

Commentaire de zurrabear

As of 8/27/07, I (70 Troll Shaman) did this teamed up informally with two Alliance, Mage and Druid, so it was easy from a combat standpoint. I'm still not sure who triggered the mechanical guardian, I never saw anything that looked like an alter except for some kind of purple neon tube-lights on one wall, the kind you see at Consortium locations like in Nagrand. Maybe that was it, but since three quest holders were there trying at the same time, can't be sure.

I could have soled it, though maybe not easily, because I can summon a couple of elementals. Without some kind of minion assistance, it would have been tough.

There was no buggieness. I went in there dreading the wasted time and effort, but it turned out fine--just lucky I guess. But I do therefore recommend giving it a shot.

Commentaire de fbg111

Actually found it difficult to solo as a 65 23/33/0 warlock. 2 waves of 3 Fear-immune mobs spawned, 6 total, I barely survived them but the giant I was protecting didn't. I had most of the mobs beating on me and my vw, he seems pretty fragile for a giant. :/ Probably should have cleared the respawns and tried again, but don't see much else I could have done differently.

Commentaire de apfhex

Still bugged. Tried this twice in a group and the named mob *never spawned*. Two waves of mobs and that was it.

Commentaire de Kusanagidragon

Went in to see if i could solo, so kill mobs, tho at the end i died. So corpserunned and when i got back to my corpse all the mobs have respawned! ffs.

Now no problem, just stand near the circle out of the way of any mob, start summon and your summon will kill all the mobs, so that's a good thing. Same as h4rr0d says.

Now first wave (3mobs), was still killing them when 2nd wave (again 3 mobs) came at me. Was hoping i would have more time for killing 1st wave and a bandage. Nope!

Lvl 66 Full prot - Failed.Maybe as Arms-Ms, you may be able to pull it off, with SS, cleave, WW.But i was just to slow to kill....

PS: I used intim shout, but no mob fled in fear, but didn't see an immune pop up. So don't know what's up with that.

UPDATE- Tried again and this time , i did see IMMUNE when i tried to fear! So still don't know what's up because there are post here that say they can be feared.....

Commentaire de Iznobad

I was just there yesterday and can confirm that it is still bugged. The event got started but after two waves, they just stopped coming and eventually the event reset and all regular mobs respawned. We even tried dropping the quest and re-getting it.

I paged GM and got a nice answer from "Eudrazzil" - the quest cannot be completed at this time. They are aware of the problem, blabla. Nothing about addons or trying after a reset...

Commentaire de ShadeofChaoS

Soloed this one at level 63, Warlock Demonology.No pots, no healthstone.

Commentaire de Sentient

This worked fine for us tonight. Boss was so easy I didn't know he was the boss till I saw his name (he was dead).

The quest is not very easy to follow.. just kill any aggressive mobs quickly.

When you kill the Harbinger, then turn around and wait for the pink head to spawn.. click it and done.

Commentaire de Darkrift

Quest is still bugged. i sent in a trouble ticket and got the same old response about how it was a known issue...wtf bliz it's been a known issue for 6 months or more now :(

Commentaire de Moklar

Just did it with my 70 shammy (I know a bit late...) worked fine 3 x 3 spawns and then the "Boss" - he isn't elite - so it's was extremely easy.

I "cheated" a bit, I brought my hunter from my other account along and after I cleared the room I went to the back summoned, put my hunter in the corner and set the pet on aggressive, after that I just healed the pet but it didn't even need much healing even though it was a cat. I did damage each mob so it would be lootable

But even if I hadn't cheated I could just have used my elementals but there was absolutely no need for that.

I'm sure most classes can solo this pretty easy at around 68 or so.

Commentaire de BoJlk

By the time you'll finish the quest other mobs in the room will respawn.

Commentaire de koluch

Prequest for this is Missing Friends, and Seek Out Kirrik for the friends... hope this helps if you cant get the quest from the priest.

Commentaire de Alexii

Contrary to what some posts here say, all 3 waves of mobs are groups of 3. I went in prepared for what the uprated comments here said, and ended up dying because of it.

Commentaire de adashiel

I've attempted this many times before, sometimes winning, but other times failing for no obvious reason. However, I just used this strategy with my 66 protection paladin and it worked for me. I was able to solo it without too much difficulty, so they may have tweaked it for 2.3. It may have just been that the mobs, being melee undead, are ideal for protection paladins. Not sure. In any case, it takes me awhile to kill things, so by the time I activated the event, the room had already partially respawned with ethereals. However, it turns out they're not much of a problem. The altar blasts them with chain lightning at the beginning, which killed most of them. I stayed in the circle for the three waves of draenei and fought them there. When the Vengeful Harbinger came, I made sure to fight him in the circle as well, and killed him right in the middle. That worked. The robot zapped him and the event completed without a hitch. If the quest is totally bugged out, this still might not work for you, but it's worth a try anyway.

Commentaire de Hellizzy

Commentaire de Corepoint

Soloed this as a 63 Prot Pally 1st try (and not even knowing what was gonna happen)

Had to use LoH and use a super mana potion.

Commentaire de Kotrit

Dit the Q just now... was not broken or bugged... just wait a while for the face to apear and turn in Quest

Commentaire de susy

I just clicked on that item in caravn place said needs some altar and when i went to that tomb i saw "Quest completed" and was like WTF??!!!???

Commentaire de moenbase

Hard qst to solo. I tried as 68 hunter, died at the 2nd wave.So don't underestimate this one. ^_^It says 3 ppl. But its already very easy with 2 ppl. Kinda depends on the class and spec ofc...

Commentaire de Talonstrike

Just a note, do not stand in the hallway after doing this quest. The respawns come down from the main hall outside this room. if you're in the way you'll get wiped.

Commentaire de Xuxa

Shadow Priest Note:

I just solo'ed as a 66 UD shadow priest. Was fairly easy.

Always kept one shacked, and dotted and burned down everything else. I was able to get a drink in early in the event, and a bandage before the harbinger. I pulled the Harbinger with my shadowfiend, and then started dotting him up, he died just as he entered the circle, and the quest completed.

Easy peasy.

EDIT: And then I died, posting this comment. DOH

Commentaire de Baboom

This quest was not available until I completed Missing Friends and up to Veil Skith: Darkstone of Terrok in the Eyes of Skettis chain.

Commentaire de Irrazz

Confirmed that anyone can talk to the ghost after harbringer is dead to complete the quest, regardless of group or faction.

Just ran down as an Alliance group killed him and completed it effortlessly.

Commentaire de JamJamJames

Tomb of Lights co ords - 46,56

Commentaire de Shishkebabs

believe it or not, But I soloed this quest with my 66th level shaman. Just had to use my Earth Elemental totem. Actually was quite easy. Only the last wave came too soon and was harder to kill them with only half health, but luckily had potions.

Commentaire de Noctes

Solo'd the quest on a 64 lock, quite easily.

PLEASE NOTE: I have not seen this mentioned yet, but the mobs do not link in the initial 2 pulls. You can range pull one to the back of the room and dps it down. This will leave you with a much more manageable 2 mobs in the back of the room.

Not healthstone, no pots, no anything, just straight dps with drinking/eating in between.

Commentaire de Nikoli747

not worth the time imo, and you cant let the guardian guy get hit AT ALL

Commentaire de Cullen

Commentaire de CoveGuy

In the simplest terms:

1) If you activate the orb, it can clear the room for you.2) There will be 3 waves of 3 each Undead.3) There is a delay between the 1st and 2nd wave. If you down the 1st wave quickly, you buy yourself time to eat and drink. The 3rd wave however, comes soon after the 2nd.4) The last one is the Vengeful Harbinger, i.e. The Boss.5) After you kill him, he Becomes the Draenei Ascendant, in the Same Room.6) You kill the boss, he changes and you end the quest with him.

Commentaire de storyimage

THIS quest (called "Missing Friends", where you release the children from the arakkoa cages) starts The Vengeful Harbinger.

Commentaire de Arovei

Just soloed this as a 66 holy paladin... killed the big draenei and the friendly mob dropped dead over the harbinger but nothing happened from there, so I'm assuming it's still buggy.

Commentaire de Thrabone

when u enter the tomb there is 3 ways to go u take the way that u are faceing it will take you will go strait there is a room with a bunch of guys in kill all of the guys and then go in the middle room and us the relic then it will send this wird dot like thing and it will get bigger and sommon this Dranei Tomb Guradian and a bunch of people will come out and try to kill him protect him and the quest will be done. the cords are 50,54, and u will see the Hardbringer kill him and then the Tomb Guradinan will die after that this guy pops up and turn it in and u will get the Trinket.

Commentaire de ZombiePope

This quest is genuinely difficult to solo at level 65. There are 3 waves, of 3 mobs each, before you get to the 4th wave which is just the Vengeful Harbinger. He's easy, and each individual wave is easy, but solo you probably won't have the DPS to clear a wave with enough spare time to heal up before the next wave spawns on you. So you'll wipe to the 2nd wave, and if by some miracle or use of cooldowns you survive, you'll wipe to the 3rd. Then when you run back to get your corpse, you have to spawn in a room full of ethereals, and may die again. Multiple times. Unless you spirit ress, but that's hardly better.

Try it solo at 65 for bragging rights if you really want, but there's no shame in giving up after one attempt and waiting till level 66, or getting a group. The quest is designed for a group anyway, and you're probably more interested in leveling up fast than wiping to a level 65 group quest for half an hour. :P The "suggested" 3 group members is unnecessary though. The quest is easy to 2-man; just DPS the mobs fast.

Commentaire de iwt2001

Quick respawns, one-way exit, quick turn-in NPC despawn timer, no safe place to die. This is one of the worst quests in the game.

Commentaire de Killerchronic

Just solo'd this as a 70 Rogue in almost full Glad gear. Had to pop a pot, but other than that it was just using a rogues skills fully.

Left this quest for ages cause of the bug, only just come across it again.

Commentaire de tobarstep

Changed as of 2.4. Now the quest spawns a single wave of 3 adds prior to the Vengeful Harbinger.

If by "single wave of 3" you mean 3 waves of 3, I'd agree. I just tried this about 5 minutes ago and got myself killed royally in the process. This quest has not been changed in 2.4 as far as I can see. 3 waves of 3 mobs before the final one as always.

Commentaire de mange93

how do i get the quest?

Commentaire de fabulux

this is soloable as a 63 prot paladin, if u have your bubble and loh up and maybe a mana pot. the 3 waves of 3 are all melee mobs as is the final guy.

Commentaire de Yarthort

Where is the actual coffin where u get the orb?

Commentaire de Znuff

As of 2.4.2 this quest is still bugged.

On my first try as a lvl66 Shadow Priest I went down in the tombs, I cleared the room and used the orb NEAR the circle (not inside). The big purple/blue wisp spawned, and did... NOTHING, altough the quest was marked as (complete) in my quest log.

I kept fighting respawns while I opened up a ticket for support. At one moment the creeps stopped respawning and everything was cleared. GM told me that the event will reset in 10-15 minutes. While I was talking with him the WHOLE ROOM respawned at once and, oh well, I died.

On my second try I cleared the room again and used the orb INSIDE the circle. It spawned, did some flashy things around then the Arcane Guardian spawned and did other stuff...

I easily cleared the first wave of 3 mobs, then the second one spawned (right after I killed the last from the first wave). While I was fighting the 2nd wave the 3rd wave spawned but did not attack, they just came closer. When I finished with the last mob from the 2nd wave the 3rd wave despawned... but so did the arcane guardian and there was no ghost to turn in the quest (and it didn't took more than 10 seconds to kill the last mob from 2nd weave).

The mobs are immune to and they are Undead (so I guess only

Commentaire de MashedIdiot

65 elemental shaman, I made it whit alot of healing and then those respawns kills me !!!

Tip: When they walk past a coffin/box so they walk longer from each other they can be pulled 1 then 2 or 2 then 1.

5 mins was the respawn time when I "almost" did it.Watchout for respawns or atleast be prepared!

Commentaire de glasscamel1

i went over to the guy who it says gives out the quest and hes not givin me @#$%. what gives with this? its not part of a chain quest or anything, so hopefully one of you guys can help me out

Commentaire de stasis007

Most annoying part for me was clearing the final room, mobs were resetting left and right. I can confirmthat when you start the event all remaining mobs get atomized by the ball of light. Carefully work your way to a clear circle and don't worry about the mobs respawning at the door end.

Easily solo'ed as a lv65 prot Pally. After waiting for a minute or so a single lv65 non-elite wandered slowly towards me from the doorwayand we engaged in the circle. A minute or so later 4 more in a group wandered in and attacked. A few minutes later a much larger, but still non-elite, mob wandered in and joined the grind-fest.

Almost the perfect Prot. Pally fight - big dumb melee mobs. Judged wisdom and light evenly betweenthem, consecrated, SoW and ret. aura and they beat themselves to death on my Holy Shield :) Typical Tankadin fight, all the mobs die at the same time.

After the dust clears wait a few minutes for the event to finish up and click on the question mark.

The quest completes and gives reward when you click. No follow up mob to return to.

Commentaire de mindfreak

Commentaire de marigold

64 frost mage, easy peasy.

Commentaire de sodd

soloed with shammy, at lvl 66.not hard at all.

Commentaire de Putts

Easily soloed as a 67 enhance shaman. Soloed the first wave of mobs, healed up, dropped Earth Elemental for the 2nd wave, and DPSed the mobs one at a time while keeping the EE healed. He stays up long enough to tank the last 2 waves, as well as the Harbringer. None of them hit particularly hard, so keeping up with heals even in Enhance gear is quite trivial.

Commentaire de theelementgod

as long as the end guy is summoned u can complete the quest. it doesnt matter who summons him. to find him just go into the tomb of lights and run straight to the end of it killin mobs on the way. when u get to the end, use the item to summon him.

Commentaire de Redek

I rly wonder why this quest is so hard to fix. Leveled my warlock to 70 19 months ago and this quest was bugged. Now i level priest alt and wtf this quest is still bugged.... They add all new things how everyone get free epix etc but they cant fix one quest in 1 year and 7 months...

Commentaire de Zycor

Solo'd as a 63 Full Frost Mage. I went in, cleared, took out the first wave myself and as the second wave moved in i got mana and food and then summoned my water elemental to take care of half the wave and i got the other half, then third wave came in I got some mana and food real quick again and then used Cold Snap to summon my water elemental again and took on the third wave. Fairly simple quest however if you are a Mage, 1.) make sure you have food/water/mana ruby, 2.) use water elemental as a fighting buddy and cold snap to use him again for the last wave, 3.) use ice barrier as much as possible (and ice block if needed). Good luck.

Commentaire de mazhop

I just finished this quest less than 5 minutes ago as a lv 70 BM hunter. Just walked in, cleared the room of mobs first, popped the orb, waited for the "waves" of mobs it was like 3, 1 then 3 again. They don't hit hard, but fast but no problem handling them. Pet tanked while I spammed dps. After killing the last wave, I waited for the VH to appear and it took little effort to kill him.

He never made it half way down the hall, yet I was still able to complete the quest. Just wait till the orbs appear and the pink circle, you'll see the "?" if you move your cursor over it. Took my rewards and ran out pulling 5 mobs in the process but had fun killing those outside. 3 60's should have no problem or if you have a friend who's a 70 then it's easy period.

Commentaire de houstonkirby

Just finished this quest. It seems to work ok. Though there was a lag or two. It was kind of fun though. Definately need two or more. Had a 70 warlock with me (68 hunter).

Commentaire de OwlBoy

Soloed as a 70 lock today. Did not bug out either.

Commentaire de Nebbie

WARNING! Pick your reward fast when talking to the crimson spirit that spawns. He disappears rather fast, and you have to do the quest all over again if you don't pick fast enough.

Commentaire de TrungThai

This quest was easy It only need 2 players.It only need 1 Dps with pet, that can tank, and a random Dps, or 1 tank and 1 healer.After you have defeated the mobs you shall fight against, come there a big ugly face, talk to him get your reward and then leave as fast as possible, becuase the mobs are respawning fast.

Commentaire de Plummix

I've found that this quest was incredibly easy. I let the mobs come to me, Ice shielded, and then Flamestrike, CoC and Blizzard the first wave down.

I backed up as far as I could, sat down and drank + ate.

Next wave, Rinsed and repeated. Topped off at very back of the room.

3rd wave hit me a little early, I wasn't at full, But I still had an Ice Shield. AoE'd them down, was left at very little health. Backed up and bandaged and GotN and Evo.

Ice Shielded, Popped Icy Veins and Spell power Trinket, Last mob was no problem.

Key thing to any AoE class - Try to top off at the VERY back of the room, and wait for the waves to come to you. You should do fine.

Commentaire de ikha0s

Successfully soloed this quest as Level 65 Death Knight (Blood/Frost specced) under Blood Presence. Used no potions or food.

The most hard part comes with the second wave - third wave spawns too early, and I had to fight 6 draenei spirits at a time. So feel free to use Rune Tap and Death Strike to heal yourself. Also always keep the Death and Decay on the ground beneath the draenei. When encountered the Vengeful Harbinger had about 20% health, after he died - about 60%.

And yes, the old bug with the Vengeful Harbinger was fixed - you can kill him everywhere, after death his spirit will fly to the circle and quest will be completed.

There is also one small note - the trash-mobs that was in the room (Nether-Mancers etc) will not spawn while you are doing this quest.

Commentaire de hermeska

This is probably one of the tougher group quests I've done solo. I'm a 66 prot Warrior with nothing fancy, but managed to down him with about 5% HP left on me. Had to blow my two trinkets (one increases health temporarily and one increase block for a period), popped lifeblood (@1200HP) and popped last stand. Managed to also get a quick bandage heal in for about 1000HP.

Cleared the first room, then the room on the right, then the hall. Then went for him. I didn't clear the room on the left.

All in all a tough fight, keeping up shield block and add a mix of thunderclap and the adds went down fairly quick.

Commentaire de Emikai

Soloed all the mobs and the harbinger as 65 feral druid. Just letting people know it is possible, although I highly recommend to bring along a partner.If you do want to solo,

Make sure you bring/use SOME kind of healing, (Potions/trinkets, or if hybrid class totems/manaheal/HoTs)

As soon as you clear the room, summon the guardian with the Draenei Tomb Relic inside the altar, and pwn the waves of mobs.

(NOTE: There is NO time to re-summon the guardian if he died once, the room mobs spawn very fast, and they will link with the ghosts. You would have to re-clear the room before re-summon.)

It's actually kind of a relief once you fight the harbinger, since he's barely harder than the previous waves of mobs, and there's only one of him. But finish him off quick, the respawn rate on those mobs are extremely fast.

Commentaire de Zhawq

I have tried to complete this quest three times. Every time I had to fight first three mobs, then three more (without having any opportunity to heal or gain mana) and right after the second group of three starts fighting me another group enters as well, and while I fight 5 mobs (only one dies before the next group enters the room) a group of 7 enters, and I die while fighting a total number of ten mobs.It doesn't help me much that I am lvl 70 when I am this outnumbered.

When I finally managed to count them and saw there were ten hitting at me in the last group, I saw I couldn't win ... at least not with the gear I have at this point.

Excellent, I tied staying within the circle, but for me this only resulted in the robot disappearing, even if he hadn't been touched by the mobs at all.It would've been a good idea to stay inside that circle, because the fight would be a bit easier to control and there would be a chance that not all the mobs would enter the circle and thus have you vastly outnumbered. - But it didn't work for me.

... Neither did anything else. Actually I wasn't even able to count how many I was fighting until the last round, because they were too many to be seen clearly in their look-through quality.

Maybe the quest was bugged. I wouldn't know as I haven't done it to it's completion and I haven't talked to anybody who completed it.

(I once helped a group do the quest too, but I never got to talk to them, as they left quickly afterwards and everything ent too fast for me to really get all the details. - That was when I had just received the quest as lvl 64. And ironically I think that was the one time I got closest to completing - and I probably would've if the group hadn't left right after we finished their round.)

Commentaire de Gandazar

I have done this quest several times after 3.10, simply killing any mobs with a red circle (meaning the three waves of undead and then the harbinger), as soon as I saw them, and never had any bugs. Easily soloed at level 68 and above, with pretty much any class.

I did have to wait around for a while for a scripted sequence to play out, after the harbinger is dead. Nice sequence, by the way, very elaborate and nicely done. Shame it's hidden in such as a "lowly" quest instead of being part of some popular instance.

Also, anyone who happens to be on the quest and talks to the spirit when it appears (at the end of the scripted event) will get the quest completed. In other words, killing the mobs or the harbinger is not required to complete the quest; all you need to do is talk to the spirit at the end and you will get the experience and the quest reward.

Edit - Why rate this down? /sigh...

Commentaire de dzulee

soloed as a lvl 68 prot warrior. used 1 pot and lifeblood. no bugs. just be quick to turn in the quest before it timeouts

Commentaire de ChassS

i soloed the quest with my lvl 66 ench shamy,

but up a flametounge, SoE, manaspring, and a windfury totem,

when there's comming 6 mobs simply use your wolfs, easy as hell,just remember to heal in the breaks ;)and hold water shield up

Commentaire de sousyta

Soloed as 66 Shadow priest. very easy...

But watch out. When you kill the last guy and he is flying, then a red image appears, thats where you turn in the quest. If you dont hurry up to turn it in, the guy disapears... i had to do it twice cos i didnt notice that.

Just to remind people not to make the same mistake i did ;)

Commentaire de Cybersi

I was able to solo it on my Retri Palladin .. With normal gear.. I did use 1 mana potion And Divine Shield...

I didn't see any bug.

I dont know why Blizzard have put it to a 3-man's grp quest ... but if you can't solo it, then is 2-man enough..

Silly exp for a grp quest :/

" Good luck "

Commentaire de Livid08

In the entire list of comments there are only two that talk about which pre-reqs are required to even attempt the quest. However, storyimage has both quests that are pre-reqs.Missing Friends (http://www.wowhead.com/?quest=10852)&Veil Skith: Darkstone of Terokk (http://www.wowhead.com/?quest=10839)Completing both of these quests will open High Priest Orglum for you.

Commentaire de Livid08

In the entire list of comments there are only two that talk about which pre-reqs are required to even attempt the quest. However, storyimage has both quests that are pre-reqs.Missing Friends (http://www.wowhead.com/?quest=10852)&Veil Skith: Darkstone of Terokk (http://www.wowhead.com/?quest=10839)Completing both of these quests will open High Priest Orglum for you.

Commentaire de nightshiver

easily soloable as a 66 arms warrior. just make you've cleared the room and that you eat/bandage after each wave.

Commentaire de WhirlwindMonk

Just soloed this as a 64 prot warrior in my tanking gear. Just grab the mobs as they come, use Thunderclap and Shield Block whenever they come off CD and keep Demoralizing Shout up. Only used a Major Healing Potion and I ended with about 20% health left.

Really not too difficult, especially considering that the "boss" is a non-elite. When I got low just before the boss, I figured I had had it, but ended up doing just fine.

Commentaire de hacktus

Solo'd this quest at lvl 64 with a pet and the pug seems to be fixed.

Commentaire de Rehio

It took me a bit to figure out where the Tomb of Light was on my map and that I could mouse over it to see the name. You'll find the tomb at .

It's a beautiful quest, in a haunting, creepy sort of way. You'll see what I mean. As an 80 I ignored most of the enemies and activated my orb without bothering to kill them. When I activated the orb lightning shot out to kill all of the mobs in the chamber. As the other comments mention, you'll have three waves of three mobs coming at you from the entrance to the room. The pause in between each wave seemed pretty long, but that's probably a consequence of killing them quickly. After the three waves The Vengeful Harbinger will arrive in the same way the waves did, walking towards you from the entrance of the chamber. After you defeat him, stay there and wait, as the person you have to turn the quest in to will appear soon after.

As a strange side note, the Draenei Ascendant you turn the quest in to reminded me of Zordon from the Power Rangers.

Commentaire de minihai

Did this as an 66 Frost mage, First off all don't wait to use water elemental for the harbringer use it at the first wave. The harbringer can be frozen and has 5.5k hp. Don't AoE either, kill them 1 by 1. Clear the room first.

When the first wave spawns pop WE + Trinket, and kill them with Frostbolt + Ice lance combo. And use your nova's. Drink + Eat after the first wave, same thing at 2nd wave evocate then. If WE is not ready for the 3rd wave use Cold snap and pop it + trinket and finish them off. After kill the harbringer with ease with 2 frostbolt + Ice lance combos.

Good luck, I had some issues with respawns so remember to clear them off right before you do it.

Commentaire de Etreum

Just finished solo as a 64 Retribution Paladin. I do not know if this quest was nerfed but it was easy. I did not need to take any potions or even eat or drink. Two waves of level 65 melees and then the harbringer himself. It was tougher to clear the room full of casters. I did it all in the middle of the room, so you do not have to pull the harbringer back to the circle.

I received 13750 in XP

Commentaire de antisocialian

The best way to do this quest for me was to follow someone else who is doing it and let them do all the killing. All you really have to do is talk to the big draenei thing at the end, the killing part is just to pass the time till he gets there or sumthin :P

When i went thru with my orc DK a dwarf DK was going thru too. He used his orb first and i just sat back and watched him kill everything. I think i only killed 2 things on my way in :P LOL

the allys are good for sumthin i guess...doin my dirty work lol

Commentaire de DaxonOfAnathema

I'm not sure this is in the post: the entrance is 47, 55 to the tomb of lights.

Commentaire de otis

just soloed this as a lvl 66 pala in 3.2

- no probs - didn't even have to use CD's...

Commentaire de TrE3

Everyting seemed to work out for me :] I've soloed this as a 65 druid. No elites or anything as i thought it would be... :S

Commentaire de johannhowitzer

Quest worked fine up until I killed the Vengeful Harbinger. After that point, nothing happened. Anyone else experience this?

Commentaire de JalanBax

I've read through all the comments but what happens to me doesn't seem to happen to anybody else.The Harbinger doesn't appear at all for me.I release the orb, the guardian does his thing, the three waves of mobs, then... nothing! :)I wait, the guardian disappears and the room resets.Hmmph.

Commentaire de dcgamer1990

Bugged as of 12/20/2009 on Argent Dawn. Last mob does not spawn so quest cannot be completed.

Commentaire de keybabe

Killed all the mobs solo 67 druid but extremely angry the thing didn't show up >.> sigh

Commentaire de Braderz

Nearly 3 years on, and this quest is still bugged. For several days, I have tried to turn in this quest, and it simply won't happen. I searched for "The Vengeful Harbinger" in-world help, and it states to not contact a GM about this. It also states that the quest should reset after 10 minutes. Unfortunately, this isn't the case, and at this moment in time, I'd advise anyone not to bother taking this quest on. It will end up wasting your time!

Commentaire de feliciagj

Helped a friend with this just a few minutes ago :/ Quest is glitched. Got the first two waves as the tomb guardian was doing it's thing. Then it just chilled in the front with me and my friend as we waited for 3rd wave...

But nothing came :P so... I wouldn't waste your time. We tried twice, and pretty much said 'screw it'.

Commentaire de Mauti

Seems to be still bugged...I cleaned the room, went straight to the circle at the end of the room and summoned the orb. The orb popped the Guardian, who began to purge the room, while I faced the 3 waves. First wave spawns 2 mobs though, not 3 as I've read above.

Anyway, I tried twice and both times nothing happened after the third wave....the Guardian finished its ritual and went in front of the circle, but the Harbinger didn't show up at all. :-(

EDIT: Apparently, I completed the quest anyways....I suppose it's because of that huge draenei corpse I found in the room when I started the quest...assuming that was the Harbinger's corpse, then someone must have correctly completed the Q before I entered the crypt. The presence of the Harbinger's corpse must've bugged my Q, preventing the NPC to spawn, but at the same time it counted as a kill for me. Go figure...I'll have to repeat the Q once more though, 'cause I still have to speak with the draenei ascendant.

Commentaire de morph

attemped this last night, and still bugged.

tried again this morning after a server reset. noticed the Harbinger's corpse was missing this time. and after the waves of mobs he did indeed spawn. guardian walked up to him and they both died. but I didnt see anywhere to hand in. now the corpse is stuck there so not being able to complete the quest must have bugged it.

dont waste your time trying this quest if u see a big draenei corpse in the room.

Commentaire de Moronic

There seems to be a new bug associated with this quest (since 3.3 possibly).The orb will summon fine, and each wave of mobs spawns and stays until dead like their supposed to. However the trouble now is that the Harbinger does not spawn upon the ritual's end as it should. Therefore the Protector simply stands in front of the altar for a few minutes before despawning.

Commentaire de SuperZ

This is bs... Iv been trying to do this like 3 times and its bugged... This is so weird.

Commentaire de MrSpkr

As of today, last mob still does not spawn and quest cannot be completed. Also, have been in long enough for my 30 min buffs to fade, and no reset has occurred. Very frustrating.

Commentaire de VyZyN

Like many, I've been having issues completing this quest. So I submitted a support ticket while trying several of the mentioned theories to complete. In the end, I wasn't the first one on after the server reset and the Harbinger's body was in a different place than before so I was sure it was bugged. When I finally got the response from support here's the pertinent part of the reply:

I've looked into your issue, and there does indeed seem to be a "bug" with this =( I can't say for sure when it will be 100% corrected, but I'm making the issue known to our Developers for you, and hoping for a fix soon!

Thanks again for reporting this to us -- every report helps us to find and track bugs for extermination!

(emphasis mine)

So best case scenario is to give it a try if you really want the trinket, but bug report it every time it happens so the devs will repair it.

I know my post doesn't help, but hopefully it will at some point.

\V/

Commentaire de SuperZ

Yep so true. About what he said, I asked a GM and he said its bugged. Hopefully it will be fixed soon.

Commentaire de MrSpkr

Okay, did this one today after a reset. Still bugged.

I logged in to the game already in the room. The dranei corpse was not present, so I thought I had a chance. I started the quest by clicking the Dranei Tomb Relic. I waited down at the far (E) end of the room (where the Guardian spawns).

The Guardian spawned. I destroyed all three waves of the vengeful guys. Then, the Harbinger spawned. I killed him INSIDE the circle at the back of the room. After he died, the tomb guardian stood over his corpse, zapped it with lightning, then collapsed. Next, the corpse twitched once, then stayed on the floor.

Apparently, after the Tomb Guardian zaps the corpse, the corpse is supposed to float to the top of the room, and a glowing ball appears. The bug occurs when the corpse stays on the floor.

Sigh. I prseume I did everything right here -- did I miss anything, or is everyone else on the same page?

Commentaire de Ahryndar

I have been unable to complete this quest as well for the Harbringer never spawns in the end, the Guardian just stands there until he eventually disappears and the mobs start respawning. I sat there last night and redid the quest 4 times, all with the same "broken" results. So yes, this quest is broken.

To affirm this, I petitioned in game and received a response telling me that "It is a known issue and that it will be addressed in the next patch." Considering this bug has been around for a while now, I am not getting my hopes up.

Commentaire de elilla

My harbinger never came. Is there something philosophical about that?

Well that depends, is your normal harbinger good or bad? If they're good, well you could be in for a very rough time. If they're bad, then you no longer have to worry about any form of IMPENDING DOOM!

Also to toss in Mal'Ganis is completely bugged for anyone trying to do this quest.

edit:I honestly think this is one of the most bugged quests in the game, except perhaps the gather fancy bags quest by flying machine quest in HF. Which works, breaks, gets hotfixed, breaks again.

Commentaire de beastie7596

Not working.

The Harbinger never spawns. Just tried it 4 times. got the guardian, got 3 waves of 3 adds and then 4-5 minutes of nothing.

dropped the quest, re-took it, rinse and repeat.

I just tried again.. same thing... and i notice something yesterday and didn't give it much though. It happened again today. There is a dead unidentified guy on the ground that i'm now guessing is the Harbinger. :-\

He's dead in the tomb and doesn't seem to respawn.

Commentaire de perfectfromnowon

Everything worked just as planned for me except that the Harbinger wouldnt spawn :(

Commentaire de crayolarox

tomorrows Tuesday, hopefully i can get this one done then, does it count tword loremaster?

Commentaire de Psykhotik

I have tried this quest 6 times now including directly after server up on the Thrall server and I have yet to get it to work. I have now officially given up.

Commentaire de ryanrunning

the quest isnt working for me, after the 3 waves of mobs spawn and and are killed the process finishes and then nothing comes to turn in the quest. am I doing something wrong?

Commentaire de ninjagone

Could not get this quest to work. Tried all the tips and everything for about an hour. Complete waste of time and not worth the XP or trinket to try this hard to get it to work. Skip.

Commentaire de animemike24

Broken as of 3.3 dont waste your time :(

Commentaire de rahjv2

Had problems with this on Ravencrest-US.

Killed all three waves of mobs no problems, but could not seem to get the Harbinger to spawn.

Commentaire de bellasena

Ok, I've followed this forum to the "T"! I've tried every combination of all of the above with no success. The last one actually made sense. Maybe being in the circle at the end of the room prohibits the Harbringer from spawning? So I stood at the very back of the room on all 4 tries at the last procedure suggested by Shihli... FOUR ATTEMPTS! No go.

So after 14 tries using all sorts of things all mentioned here, I've given up. There's another way to "git 'r done" - in the Quest Log, click the "Abandon" button and VIOLA! No longer on your list!

EDIT: Every single attempt (14 of them!) there were ALWAYS 3 waves of 3 NPC's each to kill for a total of 9 (this is after the Guardian zaps any NPC's that you've left behind getting thru the room). The Harbringer is supposed to be the tenth or last kill).

If you're solo'ing it, stand about 1/3 the way into the room, facing the ramp. The first wave of three will come. The middle npc will be slightly ahead the others, draw him out asap and turn and run to the circle, he will follow thus giving you only the one to kill while the other two are slowly walking up. Then after the other two are killed, run to the 1/3 spot again, draw the middle one and run to the circle, kill him and finish off the other two who will be just showing up for the fight as you kill the first one. However, that's where it stops letting you do this as the third wave comes much earlier than the first two. So at this point you will be on the last (#6) NPC of the second wave when the last wave of three NPC's attack giving you only 4 to kill with one almost dead anyways.

There should be about two seconds or so in between there to heal/potion/buffer if necessary(cast some dps spells/poisons if you got 'em and use that time to heal while the DPS takes them the rest of the way down to death) - you may take a hit or two, but it's save your butt for the non-existing Harbringer!

Commentaire de Elarin13

This quest is indeed broken. Tried it 5 times yesterday as I was working on the "Terror of Terokkar" achievement and gave up in frustration. As I'm still sitting on 67/68 quests done, I decided to go back today and try for that last quest. Encountered the same problems with the Harbinger not appearing after the three waves. Finally dawned on me that the Draenei on the ground surrounded by blue light was the Harbinger. (Confirmed for hunters by tracking undead.)Quest never 'reset' and body never despawned...incredibly frustrating. Back to the quest list for me and congratulations to all who were able to complete this; you should get an honorary Feat of Strength.

Commentaire de Aquanadon

Just tried this quest - everything worked as described up until i killed the waves of mobs. Then, no Vengeful Harbinger, and no Draenei Ascendent. Eventually the Guardian NPC fades and all mobs respawn. Annoying.

Commentaire de Loneswordsman

I just tried this quest and found that the body of the vengeful harbinger had not despawned from the last time this quest had been done. If you see this it is bugged and you cannot turn in the quest. The mobs will spawn but the Harbinger himself will not and the guardian will despawn after a few minutes allowing the ethereals to respawn.

Commentaire de Aquanadon

Just tried this quest once more following today's patch. i was assured by an in-game GM last week that it was a known issue that would be fixed when the patch occurred. So, about 10 minutes after the realm came back up post-patch, i went to do the quest. Unlike the previous times i've tried the quest, the NPC Vengeful Harbinger did spawn after killing the three waves of Vengeful Draenei. However, the Tomb Guardian never hit the Harbinger's corpse with a lightning bolt and the Draenei Ascendant never spawned so i couldn't complete the quest. I did kill the Harbinger within the altar circle, so everything should have worked - but it didn't. Opened another in-game ticket & will post the GM's response.

Commentaire de Pinga

Still bugged. Tried during 3 weeks and the big head won't spawn so I can't turn it in.

Commentaire de Aletto

Patch 3.2.2 fixed a lot of quests...but not this one.

Still bugged!

Commentaire de VenomaTroll

agreed, still buggy, the ASCENDANT DID NOT SPAWN AT THE END

Commentaire de AkeGamer

2/3 still bugged.

Draeni corpse on ground, room filled with mobs. Cleared one side and then activated artifact. The energy sphere began to grow, destroyed the remaining mobs and summoned the guardian who proceeded to activate the Draeni "altar". 3 waves of 3 spirit Draeni came at the guardian. After I beat them back, the guardian completed his duties and took position in front of the circle. The Harbinger never came.

Did this couple of times. Quest objectives was marked complete for the step of activating the artifact and the remaining objective was to speak with the Draeni.

Abandoned the quest and gave it 15 mins to reset. No luck.

Got some nice loot for sell and AH, though, so wasn't complete waste of time.

They should be able to hotfix in removal of the quest if they can't fix it so people don't keep attempting this one.

Commentaire de Tertius

The boss will not spawn after you have fought off the waves of dranei spirits, and the Dranei Tomb Gaurdian will despawn and reset.

Commentaire de Bootsboots

This quest still has a ton of bugs. Killed the harbinger, but nothing happened. Summoned the guardian again, but now the harbinger doesn't show up.

My advice: If it bugs out on you, just drop the quest and move on to something else. It will likely not work if you try the quest again.

Commentaire de MisterRik

Can confirm as of 2/25/2010 this quest is still bugged.

Commentaire de Argent369

In regards to this quest, it was a straight forward hand in. I had completed it previously pre-wrath when you had to complete the little gauntlet event but it appears to have been radically changed. The spirit of the Harbinger you'd normally speak to at the end of the little gauntlet event was already there in the ground, only shoulders and head being visible. I simply had to speak to it and hey presto, quest completion with the reward.

Merely reporting what I did and saw :)

Commentaire de repikas

this quest has been broken since patch 3.3 (cant complete at all now) so would some blizz please keep us updated about this or fix it just? would be nice

Commentaire de qillerdaemon

Not a QQ, just an unforutunate feeling about quests like this...

This quest has been broken since the release of BC. In all that time, the GM's have been telling us awful band-aid solutions like waiting for server resets, and putting some reset timer into the event script. And then ending their responses to our help requests with "this will be fixed in the next major patch".

I joined this game around 2.1, and since we've gone through a number of major patches and an whole 'nother expansion, and this quest is still broken, it is time for Blizzard to come to recognise that this and a number of other quests in all three versions of this game are irretrievably broken. These quests should be removed, not at this point fixed.

I have spent large amounts of time trying to finish this quest, redoing it at all times (even after a server reset), waiting for the turn-in NPC to spawn, my quest log showing this quest as complete, and having no opportunity to turn it it. Only to be told by several GM's that there is "nothing they can do to assist you." A joke answer, as this database has a number of entries by players who have had a GM reset a quest or give them credit for its completion.

I sit at 67/68 to Terror of Terrokar, with no other quests that I can do, and one quest that I cannot turn in. Thank you, Blizz, for making sure I have the "highest quality gaming experience" I could possibly have.

edit: And thank you, dear Wowhead user, for allowing me a few moments of your time.

Commentaire de Silgarrion

Been having the same trouble as most others with this quest recently, so i ticketed a GM and was informed that the quest was indeed broken. He told me to go back into the tomb of lights where the encounter takes place and, once i had cleared all the mobs he manually summoned the person you hand the quest into. Hope this helps.

Commentaire de audhumble

Over one month ago, I don't remember the exact date, I tried this and it was bugged. Annoyed I just abandoned the quest and forgot all about it. Today I decided to finish up for Loremaster in Outlands and flew to Terokkar to pick this up. I then flew to the tomb, entered and when I got to the circle where i should summon the thingie, a purple/pink face guy was already there with a yellow ? over his head. I did not have to do the quest again which was a pleasant surprise.

Edit, after seeing zapr's comment: I have not spoken to a single GM. This just happened for some secret, awesome reason. ;)

Commentaire de kenphillips

I read somewhere in this post that the event is being reset 10 minutes after either the named mob does not spawn or killing the named mob does not spawn the NPC to complete (I'm guessing here as I don't remember exactly what the post stated). However, as of 3-17, 2010 I can confirm that this quest/event is only being reset with a server reboot.

When I first tried to do this a few days ago, I noticed that the named mob's corpse was in the room and did not despawn while I was there, even after starting the event. I got the 3 waves of 3, but no named mob after. I waited until a server reboot and then attempted again. This time the named mob spawned after the three waves. I attempted to pull him into the "Alter" which I'm guessing is the circle at the end of the room. Each time I had aggro and ran into the circle, the named mob evaded and I lost aggro. I finally waited for him to approach on his own. However, I killed him just outside the circle at the front where the guardian was waiting. Upon death the guardian cast the lightning bolt, but the quest complete npc did not spawn. A day after the server reboot, and my failed attempt, I stopped by the tomb to check and see if the event had indeed reset. It had not as the named mob's corpse was still there, exactly where I had killed it previously the day before. I will make another attempt after the next server reset and this time I will let the named mob approach unhindered. Will post results after.

Surprising that this quest is what, almost 4-5 years old and it's still this f***ed up.

Commentaire de rustedangel

as of 03.20.2010 it's still bugged, killed all the mobs 3 times and the person you need to talk to at the end still doesn't /hasn't appeared...

Commentaire de iburley

This quest has now been renamed in patch 3.3.3 to Vengeful Souls, you now finish at High Priest Orglum instead of the Draenei Ascendant in the room, the quest has changed but it is unclear from the quest log where it is supposed to be turned in, all you need to do is kill 5 of the Vengeful Spirits in the room whilst the Tomb Guardian does his routine. Rewards at level 80 are 66 silver, 250 Lower City rep and either Ancient Draenei Arcane Relic or Ancient Draenei War Talisman

Commentaire de Nocchi

As of the new patch 3.3.3, this quest has been fixed. It has also been changed to a different quest, but still requires that you go into the Tomb of Lights and use the Draenei Tomb Relic. The quest is now called Vengeful Souls.

The quest still asks you to summon the tomb guardian but instead of killing the Vengeful Harbinger, you now just need to defeat 5 of the Vengeful Draenei that appear when the guardian is summoned.

You still get the quest from the same questgiver, High Priest Orglum, but instead of turning the quest in at the Tomb of Lights to the Draenei Ascendant, you return back to High Priest Orglum for the same rewards.

Hope this helps! :)

Commentaire de imthedci

In 3.3.3 this quest has been replaced with "Vengeful Souls". It has you kill 5 (Non-Elite) Vengeful Souls that are walking around in the Tomb of Light. This quest gives you the exact same reward as "The Vengeful Harbinger"

Commentaire de d0zer1984

I believe this quest no longer exists. I dropped this quest several days ago and today 3/23/2010 patch 3.3.3 rolled out.

For the hell of it went and tried it and sure enough it was called the vengeful harbinger any more. Instead now you still get it from same npc by the carts in Terrakar Forest in bone wastes.

I don't recall the quest name but now you go and have to kill 5 spirit looking guys in the same 3 rooms that you would have to clear for Harbinger quest.

Thank God they finally fixed it.

Commentaire de EndogenousMiro

This quest has turned into a quest called "Vengeful Souls" the quest description goes as follows

"The Tomb of Lights has become corrupted by the Shadow Council and the draenei dead have become cursed spirits, angry and confused with a burning hatred for the living.

Enter the tomb and seek out these tragic victims. Give them the rest that they deserve."

The objective of the quest is to kill 5 Vengeful Draenei.

Reward remains the same.

Commentaire de Cleigh

This quest has now been replaced by a quest called "Vengeful Souls", you just have to kill 5 Vengeful Draenei.

Commentaire de Oishii

As of 3/26/2010 this quest is now replaced by Vengeful Souls. I cannot find it listed on wowhead anywhere, but you have to kill 5 Vengeful Draenei, then you just return to the guy who gave the quest and he gives you http://www.wowhead.com/?item=31617 or http://www.wowhead.com/?item=31615 as a reward. This was as Alliance, but I imagine a neutral quest giver will be the same for both factions.

Edit: Just saw the post right above me from 1 day ago, no idea how I missed that... sorry.

Commentaire de sanctifi

This quest is now called Vengeful Souls and the objective changed to kill 5 Vengeful Draenei. Those mobs now spawn in each wing of the Tomb of Lights, and I was able to kill them all without waiting for respawn.

Commentaire de emobuske

This quest seems to have been replaced by "Vengeful Souls" (?), can't find that quest here on wowhead so it seems to be a rather recent change. It's now just an ordinary quest instead of group.

Commentaire de gtadem

With the latest patch, this quest is now called Vengeful Souls and requires you to defeat five Vengeful Draenei. These mobs can be found within the Tomb of Lights. I only found four in my first pass, but in the short time it took me to go back to the first wing I had cleared, another had spawned. Note that once Vengeful Souls is completed, the in-game tracking will erroneously display the Tomb of Lights as being where the quest is turned in at when it is in fact at High Priest Orglum as before.

Commentaire de lespaul678

Ok, let's just put an end to this ENTIRE thread once and for all. Yes this quest is and has been "Broken" for a very long time now, but, IT HAS CHANGED . You still go to the same location to do the quest, but all you need to do is just kill the spirits (5 of them), that's it! nothing more. No activating this, or clicking on that. No!

Also very important, you turn this quest in to the SAME guy that gave it to you, back at Refugee Caravan.

Like I said, this quest has been changed, do to the inability of inept Blizzard employees to do something correct.

Commentaire de IceDDZ

The original item used to summon the "baddies" is no longer provided by the quest giver and is not required to do this quest. As many people above have stated, the whole thing has changed and is very simple to complete.

Edit: The above poster is correct, you turn this quest in at Refugee Caravan to High Priest Orglum. Although the in-game quest tracker shows the turn in is done IN THE TOMB, it is NOT correct.

Commentaire de leet3lite

What quest item is everyone talking about?I have received no quest item and nothing is spawning...

Commentaire de seebs

This quest used to be "The Vengeful Harbinger", and was a complicated event quest. In patch 3.3.3, it was renamed to "Vengeful Souls", the quest objectives were changed, the event was removed, and the hand-in was changed back to High Priest Orglum. You can ignore all the comments about relics, events, wisps, and so on. Just kill the five mobs and head back to the caravan. Do the "Tomb of Lights" (killing ethereals) at the same time.

Commentaire de LaoTseu

This quest has changed. As of 3.3.3 (and maybe before), it's no longer a group quest. All you have to do is to find 5 Vengeful Draenei Spirits in the tomb and kill them. The quest giver doesn't provide any quest item, there is no longer any activation nor any wave of mobs to kill.

The Blizzard point of interest thingy on the map is bugged and indicates that the turn in is in the tomb when in fact, you just go talk to High Priest Orglum to get the reward.

Commentaire de Thundor

Well.....you are all wrong, you don't have to summon anything, you don't have to defend against 1 wave of 3, or 3 waves of 3. nothing like that. All you have to do is kill VENGEFUL DRAENEI. Thats it! And then you turn in the quest of course

Commentaire de Thundor

Well.....you are all wrong, you don't have to summon anything, you don't have to defend against 1 wave of 3, or 3 waves of 3. nothing like that. All you have to do is kill VENGEFUL DRAENEI. Thats it! And then you turn in the quest of course.

Commentaire de Ev3cr3th

This quest seems to have changed so that it no longer has the buggy process with it, just find 5 Vengeful Dranei then go on with your day.

Commentaire de RuinedSaint

Appearantly, Blizzard was unable to fix the original quest (Vengeful Harbinger) and opted to take the easy way out; Quest has been renamed and rewritten... All posts regarding the manner in which the quest is performed, and its major bug issues, were valid at the time written, but no longer apply.

Commentaire de captwasabi

No summoning. No nothing. Vengeful Souls are just wandering around the place.

Slay five.Give in Quest.Get Exp.

Be happy.

Commentaire de Bupon

I don't know if this has been posted yet but you don't turn it in at Draenei Ascendant anymore. I was able to turn it in to the guy who gave me the quest High Priest Orglum. I was using Quest Helper and it was still showing me to turn it in at the Draenei Ascendant.

Commentaire de blau007

Quest now starts AND ends at High Priest Orglum. As soon as you're done just head back to the caravan.

Commentaire de Shigara

It appears this quest has changed again. There is no more quest item to activate. The Vengeful Draenei are now simply standing among the other mobs in the rooms. After killing 5, the quest can simply be turned in to High Priest Orglum.

I guess they gave up on trying to fix it.

Commentaire de Ricki

The quest have now been changed. Its now a simple "kill 5 mobs and return to questgiver" quest. The mobs you need are spread out in the tomb among the etherals, so easy way to do both quests at the same time.

Commentaire de Koper

The quest giver didn't offer my level 67 DK this quest :(

Did anything change?

Commentaire de 1Beachcomber

What is the prerequisite for this quest? I am talking to High Priest Orglum at L64 but he does not offer any quests.

Commentaire de HotAssassin

Commentaire de dogmeat55

I did this quest with my Brotherjohn, Level 68 Priest-Shadow! But, just barely! These Draenei are few and far between! I average killing between 12-15 Ethernet Guys for one Draenei! Pretty tough at times, I brought a lot of extra mana and health potions as well as waters and juices, I got my 5th Draenei and hearthed out! Level up!

Commentaire de Slan1011

Absolutely terrible, confusing quest, one of the worst I've seen in this zone. Don't waste your time on it.

Commentaire de skatdachef

Was a pretty tough one for me. A lvl65 Night Elf Warrior. It took a lot of patience and wisping a lot, but they cant sense you in wisp if your not in the path. Soloed and almost gave it up due to the time it took and the amount of wisp needed but it is a doable solo.

Commentaire de eqsanctum

as of 5.3 did it on 6 different characters, no bugs

Commentaire de Shadowpint

Both trinkets have been nerfed to 200 attack power and 120 spell power, making the trinket from Hellfire a better alternative.