Jamming on Gameshttps://jammingongames.com
A podcast about game design where designers talk about their process, work through obstacles, and brainstorm mechanics
Mon, 15 Jan 2018 12:40:42 -0800enJekyll-Octopod 0.9.2https://jammingongames.com/episodes.mp3.rssA podcast about game design where designers talk about their process, work through obstacles, and brainstorm mechanics
Randy LubinnoRandy Lubinjammingongames@gmail.comjammingongames@gmail.com (Randy Lubin)CC BY-NC 4.0Game designers disussing their design process, game ideas, and interating on their games through conversationgames, game design, larp, rpg, podcastJamming on Gameshttps://jammingongames.com/img/logo-itunes.jpghttps://jammingongames.com
Episode 3: New Year, New Game, Game Jam - https://jammingongames.com/2017/12/19/episode-3_-new-year_-new-game_-game-jam.html
https://jammingongames.com/2017/12/19/episode-3_-new-year_-new-game_-game-jam.html#disqus_threadTue, 19 Dec 2017 00:00:00 -0800https://jammingongames.com/2017/12/19/episode-3_-new-year_-new-game_-game-jam.htmlShow Notes

The folks at the Stop, Hack, and Roll podcast have announced a New Year, New Game, Game Jam. In this episode, Andrew Cedotal, Dustin Freeman, and I discuss our ideas for submissions to the game jam.

I ended up changing the setting of my game to dystopic underground bunker. The final version I submitted to the jam is Loyalty Celebration.

I’ve invited on Nathan Maton to talk about integrating biosensors into roleplaying games. We discuss currently available technology like brainwave, heart rate, and galvanic skin response sensors and the different game mechanics that can rely on them. Then we jump ahead to future technology and speculate a little on how brain-computer interfaces can create new storytelling experiences.

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I’ve invited on Nathan Maton to talk about integrating biosensors into roleplaying games. We discuss currently available technology like brainwave, heart rate, and galvanic skin response sensors and the different game mechanics that can rely on them. Then we jump ahead to future technology and speculate a little on how brain-computer interfaces can create new storytelling experiences.