General Grievous will be playable from October 30th. Grievous comes with three abilities: Unrelenting Advance, Thrust Surge and Claw Rush. One alternative Battle-Damaged appearance is available to unlock.

The N-1 Starfighter has been added as a playable grunt ship on Hero Starfighters

QUALITY OF LIFE

Certain Hero Star Cards have been reworked to allow for better Health regeneration for different Heroes

Added a HUD widget that displays the status of the player’s Squad members next to the mini-map

HERO HEALTH STAR CARD CHANGES

BOBA FETT

Old Star Card Name: Information Sharing

Old Star Card Effect: Reveal enemies to your allies for a part of its duration-

Old Star Card Effect: Chewbacca’s melee attacks are stronger and deal more damage.

New Star Card Name: Ground Breaking

New Star Card Description: Whenever an enemy trooper is defeated by CHARGE SLAM, Chewbacca regenerates twenty health. If it was an enemy hero, he regains even more.

YODA

Old Star Card Name: Master of The Force

Old Star Card Effect: When the UNLEASH radius is at maximum distance, unleashing it will deal bonus damage.

New Star Card Name: Release The Force

New Star Card Description: Whenever Yoda defeats an enemy trooper using UNLEASH, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

FINN

Old Star Card Name: All Together

Old Star Card Effect: The radius of UNDERCOVER TEAM is increased if two friendlies are affected.

New Star Card Name: Covert Leader

New Star Card Description: Whenever Finn defeats an enemy trooper while UNDERCOVER TEAM is active, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

CAPTAIN PHASMA

Old Star Card Name: Only Pawns

Old Star Card Effect: For every enemy Captain Phasma defeats with STAFF STRIKES its recharge rate will be increased for five seconds.

New Star Card Name: Beat Down

New Star Card Description: Whenever Captain Phasma defeats an enemy trooper with her STAFF STRIKES, she regains twenty health. Whenever she defeats an enemy hero, she regains even more.

CHANGES TO CLASSES AND SPECIAL UNITS

ENFORCER (WOOKIEE WARRIOR) Made the below changes to the Wookiee Warrior Enforcer for better balancing:

Lowered the speed multiplier when zooming to match the one from the Death Trooper.

Reduced start and end damage per Bowcaster bolt.

Reduced base health from 350 to 320 points.

HERO CHANGES

BOSSK

Bossk’s jump ability has been slightly adjusted for firmness.

KYLO REN

Added scoring to Kylo Ren’s Pull ability and fixed an issue where using the ability on Hero characters would not track progress for the milestone „MAKE THEM COME TO YOU“.

GAME MODE CHANGES

GALACTIC ASSAULT

In order to improve the flow on Galactic Assault – Naboo, the Attackers on Phase 2 need to override only one door to proceed.

EWOK HUNT

Fixed an issue with the Timed Challenge „HUTAR! HUTAR!“ not tracking progression.

EXTRACTION

Fixed an issue where the positions of best players in the End-of-round screen would show up in an irregular order. The player with the highest score will now be in the middle, and the player with the 2nd highest score will be on the left.

HEROES VS VILLAINS

Fixed issues that allowed multiple players to spawn with the same Hero in Heroes Vs. Villains. Among other fixes, the „Change Character“ button is now immediately unavailable after a death to prevent this.

BLAST

Reduced the size of players required to start a match of Blast from 10 to 8.

ARCADE CHANGES

STARFIGHTER CUSTOM ARCADE

Fixed an issue where the AI Starfighters would fly towards and remain stuck in out-of-bounds areas.

SQUAD SPAWN CHANGES

Adjusted the rules of spawning on squad members, so that Troopers and Specials can spawn on every character, except Boba. Heroes can spawn only on the Default spawn points.

A score event of 100 pts. has been added when a squad member spawns on the player.

Fixed an issue where Assault-class icons would appear in empty squad member slots when viewing the spectator screen.

The occasional issue of the status of a squad mate being incorrectly displayed as available while selecting a class has been now resolved.

Fixed an issue in which players in a party of at least 4 members, would occasionally have no squad members to spawn on after a round transition.

The spawn countdown timer now reads as „Spawn available in“ and is visible only through the Squad Spawn screen.

MATCHMAKING CHANGES

Improved the accuracy of being connected into a Clone Wars-era map, when selecting the Clone Wars – matchmaking tile.

MAP CHANGES

KAMINO

Fixed some collision issues on Kamino that would allow players to hide with Boba Fett in a location from where nobody could reach or shoot him.

STARKILLER BASE

Fixed an issue with invisible collision on Starkiller Base.

VEHICLE CHANGES

Fixed an issue where an upgraded „Repair System“ Star Card would not accurately accelerate health regeneration on Han Solo’s and Lando’s Millennium Falcons.

LANDO’S MILLENNIUM FALCON

Fixed an issue where the „Elite Pilot“ Star Card, would not increase the turn speed for Lando’s Millenium Falcon.

Fixed an issue where Lando’s Millennium Falcon would occasionally not receive damage when attacked from behind.

GENERAL CHANGES/MISC

The layout of the Hero selection grid on Heroes Vs. Villains, Hero Showdown and Hero Starfighters has been revised to make room for the addition of new characters.

Fixed an issue where the Hero Details screen would not display the fourth Ability for Iden’s TIE Fighter and Poe’s T-70 X-Wing.

Fixed some rare rendering issues (exploding character meshes) noticed when playing on PC.

Fixed an issue where the appearance screen UI would occasionally show up in-game, if the player pressed a combination of buttons right after deploying in the game.

Fixed a spelling error on the description of Palpatine’s „Lighting Reach“ Star Card.

„FIRST ORDER AT-ST“ is now capitalized in the Collection tab to be consistent with all vehicle names.

Fixed an issue where the description for the in-game store crystal packs would not be translated in all supported languages.

Fixed an issue where the in-game milestone pop-up would occasionally not get triggered when the user completes a Timed Challenge.

Updated the description of the Timed Challenge „With A Strong Hand“ to fit with the challenge’s progress requirements.

Fixed an issue where the game’s sound would occasionally cut abruptly during gameplay and remain inactive until the game was restarted.

TEAM SIZE

Implemented a limit in the difference of team sizes before a mode can start. This way, a mode cannot start with an unbalanced size in teams.

The maximum difference in team sizes are:

Galactic Assault: 4

Starfighter Assault: 2

Strike: 2

Blast: 2

Extraction: 2

Hero Modes already require even team sizes.

KNOWN ISSUES

An issue has occurred where the selected heroes are not always highlighted on the deploy screen when playing Heroes Vs. Villains or Hero Showdown. The issue is being investigated and expected to be fixed at a later update.