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Maps for Understanding VR & Reality: Kent Bye's ITC Keynote

These are the maps that I use to understand reality & virtual reality, but can also be used as experiential design frameworks. This is the keynote I gave at the Immersive Technology Conference in Houston, TX on Monday, November 6th, 2017.

51.
•What are the rules?
•How can you connect?
•What will you learn?
•How can you participate?
•What actions can you take?
•What can you explore?
•What emotions are invoked?
•What’s the story?
•What’s the vibe?
•How are you immersed?
•Who do you become?
•Where do you go?

67.
•Decide Where to Look•Gaze Changes Experience
•Great for Storytelling
•Great for Empathy
•Closest Analog to Film
•Transported to Another Place
•Not Volumetric (3DoF)
•Great for Mobile Phones
360 Video

82.
• Are virtual objects real or ﬁctional?
• Do virtual events really happen or not?
• Are virtual experiences non-illusory or
illusory?
• Are experiences in VR as valuable or not as
valuable as experiences outside of it?
David Chalmers’ Virtual Realism

109.
Inman, Matthew. (May 2, 2017). "You're not going to believe what I'm about to tell you." The Oatmeal Comic.
Retrieved from http://theoatmeal.com/comics/believe
The Oatmeal Comic on the Backﬁre Effect