Firebird deals damage through both a jet of flame and the resulting burn that occurs upon contact, capable of ailing opponents even after the weapon has stopped firing. Firebird, like [[Freeze]], can deal damage to several tanks within close proximity simultaneously. For a novice player, the main advantage of Firebird is that aim isn't really necessary; all that is required is to point the stream of fire in the general direction of a foe.<br><br>

Firebird deals damage through both a jet of flame and the resulting burn that occurs upon contact, capable of ailing opponents even after the weapon has stopped firing. Firebird, like [[Freeze]], can deal damage to several tanks within close proximity simultaneously. For a novice player, the main advantage of Firebird is that aim isn't really necessary; all that is required is to point the stream of fire in the general direction of a foe.<br><br>

===Description in Garage===

===Description in Garage===

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A good weapon for short-range battle. Fires a stream of napalm that burns tanks within its damage radius. Burning opponents continue to take damage even after the Firebird's attack stops. Can thaw frozen tanks and is a great choice for fast and medium hulls.<br><br>

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In tight urban areas, where the battle looks like it's being fought on an anthill, Firebird reigns supreme. Ideal in restrictive spaces, it can fry to a crisp any tank, be it heavy and clumsy, or light and nimble. Even a partially-full energy gauge is enough to roast an enemy, and if you use your resources effectively, you can barbecue several enemies at once. With this turret, it is best to attack from a very short range. This will allow you to quickly reach maximum temperature and move on to your next target. In the meantime, your enemy will continue to burn on its own, unless it is cooled down by a teammate. <br><br>

Revision as of 21:14, 6 May 2017

Firebird deals damage through both a jet of flame and the resulting burn that occurs upon contact, capable of ailing opponents even after the weapon has stopped firing. Firebird, like Freeze, can deal damage to several tanks within close proximity simultaneously. For a novice player, the main advantage of Firebird is that aim isn't really necessary; all that is required is to point the stream of fire in the general direction of a foe.

Description in Garage

In tight urban areas, where the battle looks like it's being fought on an anthill, Firebird reigns supreme. Ideal in restrictive spaces, it can fry to a crisp any tank, be it heavy and clumsy, or light and nimble. Even a partially-full energy gauge is enough to roast an enemy, and if you use your resources effectively, you can barbecue several enemies at once. With this turret, it is best to attack from a very short range. This will allow you to quickly reach maximum temperature and move on to your next target. In the meantime, your enemy will continue to burn on its own, unless it is cooled down by a teammate.

Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.

Range of min damage (m) — The distance at which the turret's damage reaches zero and stops decreasing.

Burning time (sec) — The period of time, starting from the moment when Firebird's attack ends, that the enemy tank suffers from afterburn and receives burning damage.

Temperature limit — The maximum temperature that an enemy tank can be heated to. This affects burning time and burning damage.

Reload time (sec) — The total required time in seconds to replenish Firebird's energy if it has been completely exhausted.

Amount of energy — The total amount of energy that can be expended for shooting.

Energy consumption (eng/sec) — The amount of energy used per second if Firebird is used continuously.

Heating rate (temp/sec) — The increase in an enemy tank's temperature per second.

Cone angle (deg) — The conic, outward range in degrees that the flame spreads from the tip of the turret. Damage can not be dealt to an opponent outside of this cone.