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What about a game-based simulation of a classroom that can take the form and shape of any classroom anywhere, and can provide a teacher with a virtual training ground and practice space? It would be a teacher flight simulator, with virtual students who act and behave like real students, which would give teachers (and aspiring teachers) a chance to experiment with new methods, tasks, and approaches to relationships with
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Voting

Schools/Districts/States continue to reinvent the wheel by creating similar Applications to support teaching and learning. We need an open source platform that can support multiple apps, develop new ones, and provide collaboration around instruction.

Voting

All of the ideas and all of the educational technology in the world will be useless unless teachers know how to use it with their students in meaningful 21st Century ways. What can we do to make sure that ALL teachers not only have access to, but actually take and use the proper professional development to implement education technology tools and 21st Century learning skills in the millions of classrooms across the country?
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Voting

Research has shown that action video games can improve things like low-level vision or perceptual processing. How can we use these finding to make video games, which can engage students for hours, valuable complements to other instruction?

Voting

A real challenge facing schools is how to support the innovators in their ranks, yet meet the demands of the somewhat unreasonable NCLB requirements. Principals fear taking risks in this climate that is punitive. Instead of a punitive climate which punishes risk-taking, work needs to be done on improving a more innovative, fast-moving, risk-taking climate. Policies which better support this sort of innovation are needed;
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Voting

Our kids spend too long sitting in class being taught things they already know or can learn on their own. Teachers spend too much time lecturing to the class and the lowest common denominator, rather than focusing instruction on those that need it.
The simplest example is the Kahn Academy - which is entirely self-paced and student led. But there are other more customisable and teacher-led examples, like Promethean's
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Voting

Students (especially from middle grades up) can self-form global teams and create innovative, real solutions to global problems using technology as a platform to communicate, create and share. Designs can include 3D fabrication of real objects, which can then be tested and played with in remote locations, then improved and re-designed and shared again. Incentives for winning solutions can include technology (e.g. iPads,
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Voting

Library budgets and librarians have been cut drastically across the country, yet we know through a decade of studies that they have a significant improvement on student learning and achievement. A think tank on libraries of the future that also provides seed money for renovating libraries, infusing technology and good design into them, is needed. Much like the Robin Hood foundation is doing in New York City, the best
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Voting

This idea is to create a human infrastructure that stands behind a large-scale game-challenge platform in every subject area. Each subject would have a small number of highly powerful games that students of a particular age might engage with each year - (e.g. in New South Wales, AUS there is an environment game that over 40,000 youth play each Fall, which concerns the country's ecological zones). The core faculty are
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Voting

Real time collaboration, conversation and engagement with other learners in person and in one place provides support for putting ideas into action and creating evidence of learning. Asynchronous online reading, writing and thinking time then provides the flexibility for learners to consider new ideas and make connections of new information to what they already know- flexibly, at their own pace, when they are feeling
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