We just released a small patch with several fixes :- Fixed some situations where attack was disabled by immobilization- Fixed riposte triggered on dead units- Fixed tutorial KillOutright- Fixed handling of dead caster in skill use process, this should reduce the "teleporting around"- Fixed Kain teleport not freeing its original hexagon- Fixed display for some skills : Aim, Crushing strike, Headshot and Agony (rolls and misses should now be visible)- Fixed Flask of destiny regeneration aura to be released after 1 turn (regeneration itself is unaffected)- Fixed Blaze penalties to -2 stats, and uniformed all the descriptions- Fixed potential crash on AI- Fixed possible issues when some Lobby components were double-clicked (like troops popup not opening correctly)

i'll update this post with all confirmed bugs or close to bugs things found.

Still unfixed:

- "unhurt" status after the missions. - Choosen of Light blurred aura still ends his activation (same for Blaze - but blaze is mostly casted after move while blurren looks as skill casted before move) Additionally blaze mechanic is still confusing (Dod test? against what? what diff?)

but after first test i see fixed but not on list:

- fixed Martial Inspiration duration (before it was 1 turn only)

ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.

Sorry it is still a skill I've yet to use. I've just never had a situation where it wouldn't be more effective to just attack with my swordsmen (old game) or with my Hero. Not ever going to use the Tier 3 Swordsmen at that cost and stat block.