Description

A user's home directory is intended to contain that user's files; including text documents, music, pictures or videos, etc. It may also include their configuration files of preferred settings for any software they have used there and might have tailored to their liking: web browserbookmarks, favorite desktopwallpaper and themes, passwords to any external services accessed via a given software, etc. The user can install executable software in this directory, but it will only be available to users with permission to this directory. The home directory can be organized further with the use of sub-directories.

The content of a user's home directory is protected by file system permissions, and by default is accessible to all authenticated users and administrators. Any other user that has been granted administrator privileges has authority to access any protected location on the filesystem including other users home directories.

Home (magazine)

History and profile

Home was founded in 1981 and concluded publication with the October 2008 issue. The magazine appeared eight times a year and had a circulation of one million. In 2007 Olivia Monjo appointed the editor-in-chief of the magazine. Its website, PointClickHome.com, continued updating until 2009.

References

External links

Doom (series)

Doom is a series of first-person shootervideo games developed by id Software. The series focuses on the exploits of an unnamed space marine operating under the auspices of Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to survive.

Doom is considered to be one of the pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the Doom WAD format. Since the release of Doom in 1993, the series has spawned numerous sequels, expansion packs, and a film.

Since its debut, over 10 million copies of games in the Doom series have been sold.

Races of StarCraft

Blizzard Entertainment's bestselling real-time strategy game series StarCraft revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of StarCraft include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races has a single campaign in each StarCraft real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the StarCraft series; the most notable of these is the Xel'Naga, a race which features prominently in the fictional histories of the Protoss and Zerg races.

The original game has sold over 10 million copies internationally, and remains one of the most popular games in the world. One of the main factors responsible for StarCraft's positive reception is the attention paid to the three unique playable races, for each of which Blizzard developed completely different characteristics, graphics, backstories and styles of gameplay, while keeping them balanced in performance against each other. Previous to this, most real-time strategy games consisted of factions and races with the same basic play styles and units with only superficial differences. The use of unique sides in StarCraft has been credited with popularizing the concept within the real-time strategy genre. Contemporary reviews of the game have mostly praised the attention to the gameplay balance between the species, as well as the fictional stories built up around them.

Marine art

Marine art or maritime art is any form of figurative art (that is, painting, drawing, printmaking and sculpture) that portrays or draws its main inspiration from the sea. Maritime painting is a genre that depicts ships and the sea—a genre particularly strong from the 17th to 19th centuries. In practice the term often covers art showing shipping on rivers and estuaries, beach scenes and all art showing boats, without any rigid distinction - for practical reasons subjects that can be drawn or painted from dry land in fact feature strongly in the genre. Strictly speaking "maritime art" should always include some element of human seafaring, whereas "marine art" would also include pure seascapes with no human element, though this distinction may not be observed in practice.

Ships and boats have been included in art from almost the earliest times, but marine art only began to become a distinct genre, with specialized artists, towards the end of the Middle Ages, mostly in the form of the "ship portrait" a type of work that is still popular and concentrates on depicting a single vessel. As landscape art emerged during the Renaissance, what might be called the marine landscape became a more important element in works, but pure seascapes were rare until later. Marine painting was a major genre within Dutch Golden Age painting, reflecting the importance of overseas trade and naval power to the Dutch Republic, and saw the first career marine artists, who painted little else. In this, as in much else, specialist and traditional marine painting has largely continued Dutch conventions to the present day. With Romantic art, the sea and the coast was reclaimed from the specialists by many landscape painters, and works including no vessels became common for the first time.

Bay (chancellor)

Bay, also called Ramesse Khamenteru, (died 1192 BC) was an important Asiatic official in ancient Egypt, who rose to prominence and high office under Seti II Userkheperure Setepenre and later became an influential powerbroker in the closing stages of the 19th Dynasty. He was generally identified with Irsu (alt. Arsu, Iarsu, Yarsu) mentioned in the Great Harris Papyrus, although no contemporary source connects Bay with Irsu.

Bay's importance is emphasized by the fact that he was given permission, possibly by Seti but more probably by Siptah, to construct his own tomb in Egypt's Valley of the Kings (KV13). His tomb was clearly constructed as part of a triad of tombs, including that of the Pharaoh Siptah and Queen Twosret. This was an unprecedented privilege, the likes of which were rarely accorded to a commoner, let alone a foreigner (though previous exceptions, such as that of Yuya, have occurred). It is possible that Bay was accorded this tomb because he was a relation of Siptah's mother, a Canaanite concubine of Seti II, or perhaps even of Amenmesse. His tomb was later usurped under the Twentieth Dynasty by prince Mentuherkhepshef, a son of Ramesses IX.