TGsoGood wrote:The.scne files are just instructions for the .model files.

To open.scne files in blender correctly, ensure that you have the corresponding .model file extracted to the sma directory that ypu have extracted the .scne file to.

Blender is actually manipulating the..model file even though you have to import the .scne file to do so.

- more info:.scne can be opened in notepad but should be edited and saved only in a hex editor.

At work so I cant really post more.

Okay thanks. I'm at work right now (and will be for the next 6+ hours) so I can't test anything out until I get home.

I may do the first release without those edited, I'm trying to get the meat of the roster completed and don't have time really to mess with that. I was able to change every other logo for the teams, so it looks very authentic.

If you guys love the first release of the classic teams roster, maybe one of you who are fluid in blender will want to give it a try.

I'd like to change those logos to just 2d logos, that would be ideal.

"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

TGsoGood wrote:The.scne files are just instructions for the .model files.

To open.scne files in blender correctly, ensure that you have the corresponding .model file extracted to the sma directory that ypu have extracted the .scne file to.

Blender is actually manipulating the..model file even though you have to import the .scne file to do so.

- more info:.scne can be opened in notepad but should be edited and saved only in a hex editor.

At work so I cant really post more.

Okay thanks. I'm at work right now (and will be for the next 6+ hours) so I can't test anything out until I get home.

I may do the first release without those edited, I'm trying to get the meat of the roster completed and don't have time really to mess with that. I was able to change every other logo for the teams, so it looks very authentic.

If you guys love the first release of the classic teams roster, maybe one of you who are fluid in blender will want to give it a try.

I'd like to change those logos to just 2d logos, that would be ideal.

There is maybe a way to change it using the CE. You have the adresses of the 3dlogos like the courts. I try the same way that i used to change courts but everytime it gets reinitialized... Just an idea.

I find something else on the CE. I looked for the 3dlogos, they are for example chicago_bulls_logo. I changed it for a 2d logo and I have an empty space now instead of the logo... We should find something to make it work !

Hey I have a quick question, are there good tutorials out there for modding jerseys? I made a few simple jersey mods for another game where it's just a case of editing the DDS file in photoshop and then putting it back into the game directory, but I have no idea how it might work in 2K17. Basically I want to make a Vancouver Grizzlies jersey for myGM/League that has the design around the sides like the old school one (which is obviously not possible to change in the in-game jersey creator). Is there any way to do that?

Thanks.

Edit: no one able to help at all, or point me in the right direction? Maybe it's not possible but any answer would be good...

Rimbaud82 wrote:Hey I have a quick question, are there good tutorials out there for modding jerseys? I made a few simple jersey mods for another game where it's just a case of editing the DDS file in photoshop and then putting it back into the game directory, but I have no idea how it might work in 2K17. Basically I want to make a Vancouver Grizzlies jersey for myGM/League that has the design around the sides like the old school one (which is obviously not possible to change in the in-game jersey creator). Is there any way to do that?

Edit: no one able to help at all, or point me in the right direction? Maybe it's not possible but any answer would be good...

Yes there is a way to do it. You just need to extract a jersey iff file using 2k17 explorer. Get the dds file using 7zip, edit and drag it back into the iff file. Then place it in your modded folder.That is as much as I can assist with.

*Modding Progress update*Finally figured out how to swap out all textures in the high school gym and pro am gym.Apparently the .dds file that have 0 bytes inside of the arena iff files are there because they reference a .dds texture file inside of the shared folder in the game.

Most people probably don't care or don't know what I'm saying but I'm just posting the info here.

Dsound wrote:hi all. Someone knows how to put in my career the intro team scenes in game preview, like than game/match in playnow...mygm or myleague. any idea? im using explorer v0.52 but i cant find that. (sorry my english). any mod or different tool?

then i cant play my career games like normal match how playnow?

Last edited by Dsound on Mon May 01, 2017 7:01 am, edited 1 time in total.

TGsoGood wrote:Peaceman Not, Do you know the arena ID for the 2k16 mycourt? I can not figure it out.

I don't unfortunately but the only way to find out is through trial and error... or you could go through some of the old posts in the 2K16 threads to see if someone else found what ID it was (I would assume it's the same number).

TGsoGood wrote:*Modding Progress update*Finally figured out how to swap out all textures in the high school gym and pro am gym.Apparently the .dds file that have 0 bytes inside of the arena iff files are there because they reference a .dds texture file inside of the shared folder in the game.

Most people probably don't care or don't know what I'm saying but I'm just posting the info here.

I kinda found this out but it is more obvious when reading what you said. Could you explain what is going on here a little more? Is the arena/stadium files calling back to the shared folder to find what it is looking for? Also what does this mean for new possibilities? For some reason when I try to recreate mods I believe I am somehow breaking this link/reference because most everything I try just blanks out when loading up in game. (example= all black floor or stadium disappears)

We lacked a true roster editor, but we were still able to put out some amazing work. Between the BIG 3 Mod just released by Razor, the draft classes, the new cyberfaces of the rookies, FIBA Mod, Drew League Mod, my retro rosters, the cyberface work/jersey/arena/court/global work in general, I feel like modding really took off for the first time in next gen (now current gen).

I'm hoping Greg is around for NBA 2K18, and that we get the same Limnono Tools... and possibly a roster editor. My Ultimate Fantasy Draft and All Time Teams rosters are perfectly fine without a proper roster editor, but for things like single season rosters, and my ultimate classic teams roster, a proper roster editor would help so much... Im really hoping we get one... we deserve it...

"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Quick question, can new cyberfaces IDs and portrait IDs be created and added to a create player? For example, if I create a Hoodie Melo and I want to give him a unique cyberface and unique portrait with a ID number not in the game, will the game recognize it?

Jonny2k wrote:Quick question, can new cyberfaces IDs and portrait IDs be created and added to a create player? For example, if I create a Hoodie Melo and I want to give him a unique cyberface and unique portrait with a ID number not in the game, will the game recognize it?

Hey there, am I getting old or something has changed in Jersey texture importing and the FONT (numbers, letters) area?The textures should be saved as DDS (DTX5), right? WHy the jerseys won't show up then for the developer's sake?!

TGsoGood wrote:*Modding Progress update*Finally figured out how to swap out all textures in the high school gym and pro am gym.Apparently the .dds file that have 0 bytes inside of the arena iff files are there because they reference a .dds texture file inside of the shared folder in the game.

Most people probably don't care or don't know what I'm saying but I'm just posting the info here.

TGsoGood wrote:I posted this in a different thread but here are other things I have been working on.

Tried creating new archives myself so I could create and use new cf ids, floor ids, and arena ids. Also would allow me to use files without using modded folder like in 2K14.

I feel like I am close but I don't know what compression method is used for the archives themselves.

Also working on mod that allows me to play park with just the cpu and all cpu players would wear street clothes. This mod is already under way. I figured out how to do it.I even figured out how to get the females to play with thier real body models and female casual clothes. Its a lot of work tho.

Lastly, still trying to figure out how to replace all players with mascots.

Very curious about the progress on both things mentioned here, playing as actual females with their appropriate clothing would be exceptional... Icing on the cake would be that simulated park. You doing gods work, fam