I wanted to share our older project with you, hopefully this isn't seen as spamming. During 2011 we made a small 2d shooting game demo called Bystanders. It took about 6 months for us to release this demo.

The objective is to defend the base that is located to the center of the screen. You can destroy and move the boxes and collect new ammo and health.

Use wasd to move, left mouse to shoot, and right mouse to move boxes.

Edit: I forgot to mention: This used to use webstart but is now just a normal jar file. We've tested the game only on Windows 7. Before it worked also on other platforms but now I can't guarantee it. Leave a comment if you have any problems.

Right now we have ceased the development as we concentrate on Android, but we have been thinking whether we should continue this to make a finalized small game of out the demo. We have used Slick and JBox2d in the game.

It's fairly neat and feels like a good amount of thought has gone into it. But wouldn't this be better in the WIP forum?

Anyways, I downloaded it and gave it a shot. It starts fine but once I hit the 19seconds gameplay time, it slows down to a crawl. Something like 0.5 fps. I'm using Windows 7 with 8GB RAM. It's probly using the Intel graphics chipset and not nvidia, but that shouldn't really slow it down so much.

PS: Nice to see you're using slick. I've just recently started working with it.

It's fairly neat and feels like a good amount of thought has gone into it. But wouldn't this be better in the WIP forum?

Anyways, I downloaded it and gave it a shot. It starts fine but once I hit the 19seconds gameplay time, it slows down to a crawl. Something like 0.5 fps. I'm using Windows 7 with 8GB RAM. It's probly using the Intel graphics chipset and not nvidia, but that shouldn't really slow it down so much.

PS: Nice to see you're using slick. I've just recently started working with it.

I wanted to put this here, because it is kind of a finished prototype. We are not currently coding this anymore, but we might return to the subject in the future, and it's good to know if this doesn't work on some machines and so on.

That slowdown sounds strange, I should test the game more. I don't recall hearing about those problems before, but I made some changes before putting this here so maybe I broke something.

Slick is a good and simple to use library for these kinds of projects. I'm sure you will not have any problems with it.

I had to test this again with my own computer and it seems to be working fine. I can't figure out what could be the problem, but I'll keep that in mind, if we continue this. Somehow each time I test the game, I start thinking that maybe I should start implementing new enemies and weapons etc. It just requires a lot of refactoring.