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I am really considering this! But only the ungor + ungor raiders
One is 60 points is clearly fodder but with a run + charge and 2" range spears you could do something cheeky if the positioning allowed it.
The other is 100pts and has a pre game move and some pew pew. So if you need a bigger buffer outside your deployment zone (Scorched earth) or to pin someone in theirs for maybe a turn give or take (that 3" shallow bit in total conquest)..
They may be worth a go.

The warscroll abilities they have-
Bravery debuff & regain wound work a lot better with multiple small units as they would get it per (single) unit.
Buffing from bloodstoker/priest could only be done on one model though. So you'd have one super korgi & 2 normal vs 3 super korgis.
Plus there is the consideration of how many drops your army is.
Under 1000 points- I would assume you won't be rolling with gore pilgrims, so your probably not going to be banking on getting slaughterpriest buffs every turn.
Battleshock! You don't really care with a single model. With multiple models in a unit if your not immune via a banner/inspiring presence then a bad roll could be quite costly in a small points game.
Manoeuvrability: worst case scenario your unit of 3 is in a line, gets charged and your opponent is sneaky with a single model placement on your flank. With your cumbersome cav bases that 3 inch pilein is going to take you at least one round of combat to get a second korgi in range to fight.
Flipside- unit of 3 is defo going to take the hit from a charged up celestant prime and then send him back to the sky in return.

It reads as though that is a spell you can pick if you have the rotbringers allegiance.
So you may be able to combo with bloodletters (depends if there are any restrictions not shown in the snip on the community website), but the bloodletters may have to be allies to a nurgle based army

What type of game are you playing? Random Battleplan or something specific.
How are allies/friendly players treated? Can you buff each other? (keyword permitting etc). And what is the Tzeentch player taking?
Do you need the MW output from a priest if he is heavy on the magic?
How much use is the command ability on the lord on jugger- ie serephon + spiderfang are you likely to be actually getting the charge or more likely to take one?

Absolutely! He a beast! Not sure how he went under my radar for so long.
Infact I don't plan on changing anything in the list for once.
There are a couple of other tricks I want to try with the WoK.
Still not dared a yolo turn 1 charge.
I should probably have done that t1 in game 4. 19 damage would have solved my witch aelf problem with battleshock before he gave them inspiring presence.

Was a good game! First time I've played Flesheaters.
Small world- the guy I played in the last round was the person you played in game 5 and your opponent was my previous one.
Thinking about it, perhaps that happens more often that I would have thought with a Swiss pick.
They must have been on the top tables!
The other khorne guy I played in game 5 said he had played nothing but tzeentch all weekend, so I'll consider myself lucky. Looking at the rankings I'd say 1 in 6 lists where SCE. Since blade of khorne came out about 1 in 4 games I've played have been a mirror matches.
There must have been 9 pieces on each table. Not tall LoS blocking, but still each had a reasonable footprint. Last game there was 11.
I think people each brought 5 pieces of their own last year, but don't quote me on that.
Considering it was the first time the organisers were running an event of that scale and assembled + painted about a billion pieces of scenery over the last two weeks I thought it was a pretty good layout. Every table had a battlemat except the one I was on in game 4- apparently someone had spilt something on it on Friday night.

Went to Blood and Glory at the weekend. It was awesome. First regret, I should have stood on a chair to take this pic
I took this list:
Apologies in advance for any shorthand, bad/inconsistent spelling of unit names, lack of detail where I lost motivation to type.. anywho
Game 1
Game 2
Game 3
Game 4
Game 5
Game 6

'Skarbrand starts the battle angry'
Then you set him up at the start of your hero phase in turn x.
In that hero phase you look at his damage table to determine rage level
Which would be superseded by him not being able to fight in one of the combat phases of the previous battle round.
No mention of him having to be on the table/deployed to be annoyed at not smashing stuff.
The exception might be if your opponent takes priority in round 1and shoots/alpha strikes you to bits giving you 8 bt points. If you then put him on the table in your round 1, he would just be angry as there hasn't been a previous combat phase yet.
Wouldn't you be better investing the points in a Bloodstoker and using 3 tithe points to move move charge? Or further combo that with a wok bloodthirsters command ability to run run charge?

His warscroll has been updated btw. Traitors Mist is no longer an 18" fly. On one hand it's better, literally remove then setup one of your units anywhere outside of 9 of the enemy. Downside: it's now only slaves to darkness units and they have to be fully within 15 of sayl when cast

On top of Skaarac being a named character he is only a chaos monster.
Even if he wasn't your right in that he doesn't have mortal, bloodbound or daemon keywords, so he wouldn't be able to take the khorne commandtraits or artifacts regardless