Alex's Favorite Games of E3 2012

E3 2012 is in the books. It might not have had captivating press conferences, inoffensive marketing campaigns, nor the overall level of "holy shit" we generally like to have from these sorts of trade shows, but it did have games. Lots of them, in fact. Here are my favorite games that I saw at this year's E3.

I will make no bones about my excitement for Naughty Dog's The Last of Us. I am an unapologetic apocalypse junkie. Give me an end of the world scenario wherein humans are forced to scrape up some destitute excuse for an existence amid the most horrendous circumstances imaginable, and I'm a peculiarly happy man. These are stories that resonate with me for some reason. It's why I have so much fondness for zombie horror, post-nuclear war stories, or even the concept of Biblical end times. But for me, it's less about the threat/reasoning behind the destruction than the portrayal of life after the fact. There's certainly fun to be had smashing zombie skulls or tear-assing around in some Mad Max-looking apocalyptic dune buggy, but when you can bring me a story with characters I care about struggling against any threat in a world gone kaput, I'm generally interested.

It's not the violence that excites me about The Last of Us. It's the way it appears to make that violence meaningful to the story.

This is what's so appealing to me about The Last of Us. Naughty Dog has chosen to hyperfocus its story on two characters: Joel, a grizzled old survivor of a calamitous infection that has all but wiped out the human population, and Ellie, a young girl born after the disaster into a world she's been forced to fend for herself in. Joel and Ellie are of no direct relation apparently, but Joel acts as her protector and guide as they attempt to make it from America's eastern seaboard to the west coast. What awaits them there? Naughty Dog wouldn't say. Much like Cormac McCarthy's The Road, the destination almost seems arbitrary, more a destination for the sake of a destination than a real hope for salvation. When the world has collapsed around you, what else is there to do but keep moving in the hopes of finding something better? Maybe there's more than just a glimmer of hope in their destination, but Naughty Dog didn't say.

While the demo shown at Sony's E3 press conference was certainly impressive, I was far more taken with the approach the developers showed behind closed doors. It was basically the same section of gameplay you saw at the conference, but the demonstrators showed a completely different methodology, wherein Joel and Ellie took a more stealthy, less pronounced approach to felling the vile scavengers that had been chasing them previously. Also, yes, those guys Joel kills are bad guys. The demo didn't really provide the context for that, but the developers said that you'll know this by the time you get to this sequence in the game.

The sheer variety of ways one can approach a segment of The Last of Us is what appeals to me. Because your methods of attack rely so heavily on the scarcity of resources at your disposal, you have to employ strategy and forethought before running into a combat situation. It's not so much about mindless killing as it is evasion and defense, with offense only coming into play when necessary. I love this approach, and I love what Naughty Dog has shown of this game thus far, both technologically and in gameplay. This is the game I am most looking forward to right now. I have no idea if it will make it out this year, but far as I'm concerned, Naughty Dog should take all the time they need. They're on a smart path, and would hate to see them compromise anything for the sake of a release date.

I made it abundantly clear (I hope) in my interview with SimCity's lead producer that I fell off the SimCity wagon years ago, not necessarily because the games had become somehow terrible, but rather that the level of complexity officially exceeded the kind of brain power I could dedicate to a city simulation. So by all accounts, looking at Maxis' forthcoming reboot/sequel in the series, I should have gone cross-eyed at the mere sight of the damn thing, especially given the sheer volume of stuff it's simulating under the hood.

The level of detail the GlassBox engine appears capable of simulating leads me to believe that it will probably set my current PC on fire.

And yet, watching the demo given at this year's E3, I didn't go cross-eyed. Hell, I wasn't even particularly confused by it. Maybe my brain finally caught up with the technology, or Maxis finally found a way to make all that city-building information translatable to my barely-functioning mind, but whatever it was, it worked. This game looks amazing.

It's not just the visual engine (which is, of course, stunning), but also the intelligent way that Maxis has integrated multiplayer into its gameplay. The idea of asynchronous multiplayer morphed into kind of a meaningless buzzword as the show wore on, but Maxis' concept was perhaps the best example I saw at the show of how it can be done well. The idea of you and however many friends being able to create your own individual cities and interact on a less-than-direct level is kind of genius. I love that you can choose to cooperate with your neighboring cities on collaborative projects, or even just troll them by refusing to curtail crime or pollution, which will then spill out into the region. I don't think you can unleash Godzillas at them, but you can't have everything you want, I guess.

It's been a long time since I got into a SimCity game, but I have no issue picturing myself dedicating many hours to my own virtual metropolis come early next year.

If you read my glowing reviews of the various versions of Rayman Origins, you already know why I'm excited about this. This is more of what I loved about Rayman Origins, except prettier, and with some actually interesting use of the Wii U's GamePad.

Here is a Wii U game I actually want to play. I wish that weren't such a major accomplishment.

The early levels that Ubisoft showed at E3 offered a similar cooperative platforming experience to Origins, except now there is a fifth character you can control exclusively via the GamePad. This character moves around the TV screen with swipes of the touch screen. This player will remove obstacles, knock away enemies, and even participate in a rhythmic minigame section (which thankfully appears to replace the infuriating treasure chest chases of the last game.) The stuff I played definitely offered up a stiff challenge, but very much the fun kind, as opposed to the painfully frustrating kind. And those rhythm minigames are awesome.

Granted, I am not exactly chomping at the bit to get a Wii U based on the stuff I've seen thus far, but were one to fall into my possession, this is the first game I'd grab for it.

I debated whether I should even put this on my list, given that what LucasArts is showing of the game is so much more technology demo than actual playable game at this stage, but I can't pretend I wasn't extremely impressed with what I saw. Therefore, I think it has to be on this list.

There is a good reason everybody was gushing about this demo. It was incredible.

Gameplay wise, Brad's description of Star Wars: Uncharted seems completely apt. It's a third-person action game with a lot of similar mechanics to Naughty Dog's vaunted series. However, the thing that of course sticks out about this demo is the visuals. This is, after all, practically assured to be a game aimed at the next generation of consoles. It'd have to be, because there's no way this thing would run on a current-gen machine.

Without getting too hyperbolic about it, I'll simply say that 1313 looks as incredible as you would want a first-generation title to look on your next console. The character detail alone says volumes about what can be done with increased power, and the smoothness of the action, even in its incredibly early state, made that feeling all the more emphatic. I want very much to be excited about the next volley of console hardware, and similarly, I'd really like to be able to enjoy Star Wars again. If this game allows me to do both, I'll be a very happy boy.

Other Highlights

I'm not overly thrilled with some of the commentary coming out of the developers of this game recently, and I do find the sheer volume of terrible shit that happens to Lara in basically every demonstration of this game rather over-the-top. By the same token, the action itself looks very strong, and visually, it's captivating stuff. I want to see how Crystal Dynamics' ideas play out in the end before condemning or praising it, but it's definitely a game that's caught my attention.

The other Wii U highlight, which sadly I didn't get to play with much thoroughness. What I did play gave me enough to know that this is a Pikmin ass Pikmin game, and a seriously great-looking one at that. Seriously, Pikmin is the best.

Sadly, not shown on the floor and thus disqualified from being among by bests, but there's no doubt that this was the highlight (non-Halo 4) trailer of the Microsoft press conference. Those I've talked to who saw the game in action during an unannounced appearance at a late night Microsoft event gushed endlessly about its acuity to visual detail and sense of humor. Considering all the issues with THQ and Obsidian lately, I'm just thrilled this game even has a release date.

The other game of the show that seemed to grab everyone's attention out of nowhere. It looked amazing at the Ubisoft press conference, but I was never able to make it over to see the demo live and in-person. I'm putting myself in the "cautiously optimistic" zone for this one. It does look really impressive, and I love the concept, but until I see the context for how all this stuff works for myself, I don't want to get overly effusive in my excitement.

E3 2012 is in the books. It might not have had captivating press conferences, inoffensive marketing campaigns, nor the overall level of "holy shit" we generally like to have from these sorts of trade shows, but it did have games. Lots of them, in fact. Here are my favorite games that I saw at this year's E3.

I will make no bones about my excitement for Naughty Dog's The Last of Us. I am an unapologetic apocalypse junkie. Give me an end of the world scenario wherein humans are forced to scrape up some destitute excuse for an existence amid the most horrendous circumstances imaginable, and I'm a peculiarly happy man. These are stories that resonate with me for some reason. It's why I have so much fondness for zombie horror, post-nuclear war stories, or even the concept of Biblical end times. But for me, it's less about the threat/reasoning behind the destruction than the portrayal of life after the fact. There's certainly fun to be had smashing zombie skulls or tear-assing around in some Mad Max-looking apocalyptic dune buggy, but when you can bring me a story with characters I care about struggling against any threat in a world gone kaput, I'm generally interested.

It's not the violence that excites me about The Last of Us. It's the way it appears to make that violence meaningful to the story.

This is what's so appealing to me about The Last of Us. Naughty Dog has chosen to hyperfocus its story on two characters: Joel, a grizzled old survivor of a calamitous infection that has all but wiped out the human population, and Ellie, a young girl born after the disaster into a world she's been forced to fend for herself in. Joel and Ellie are of no direct relation apparently, but Joel acts as her protector and guide as they attempt to make it from America's eastern seaboard to the west coast. What awaits them there? Naughty Dog wouldn't say. Much like Cormac McCarthy's The Road, the destination almost seems arbitrary, more a destination for the sake of a destination than a real hope for salvation. When the world has collapsed around you, what else is there to do but keep moving in the hopes of finding something better? Maybe there's more than just a glimmer of hope in their destination, but Naughty Dog didn't say.

While the demo shown at Sony's E3 press conference was certainly impressive, I was far more taken with the approach the developers showed behind closed doors. It was basically the same section of gameplay you saw at the conference, but the demonstrators showed a completely different methodology, wherein Joel and Ellie took a more stealthy, less pronounced approach to felling the vile scavengers that had been chasing them previously. Also, yes, those guys Joel kills are bad guys. The demo didn't really provide the context for that, but the developers said that you'll know this by the time you get to this sequence in the game.

The sheer variety of ways one can approach a segment of The Last of Us is what appeals to me. Because your methods of attack rely so heavily on the scarcity of resources at your disposal, you have to employ strategy and forethought before running into a combat situation. It's not so much about mindless killing as it is evasion and defense, with offense only coming into play when necessary. I love this approach, and I love what Naughty Dog has shown of this game thus far, both technologically and in gameplay. This is the game I am most looking forward to right now. I have no idea if it will make it out this year, but far as I'm concerned, Naughty Dog should take all the time they need. They're on a smart path, and would hate to see them compromise anything for the sake of a release date.

I made it abundantly clear (I hope) in my interview with SimCity's lead producer that I fell off the SimCity wagon years ago, not necessarily because the games had become somehow terrible, but rather that the level of complexity officially exceeded the kind of brain power I could dedicate to a city simulation. So by all accounts, looking at Maxis' forthcoming reboot/sequel in the series, I should have gone cross-eyed at the mere sight of the damn thing, especially given the sheer volume of stuff it's simulating under the hood.

The level of detail the GlassBox engine appears capable of simulating leads me to believe that it will probably set my current PC on fire.

And yet, watching the demo given at this year's E3, I didn't go cross-eyed. Hell, I wasn't even particularly confused by it. Maybe my brain finally caught up with the technology, or Maxis finally found a way to make all that city-building information translatable to my barely-functioning mind, but whatever it was, it worked. This game looks amazing.

It's not just the visual engine (which is, of course, stunning), but also the intelligent way that Maxis has integrated multiplayer into its gameplay. The idea of asynchronous multiplayer morphed into kind of a meaningless buzzword as the show wore on, but Maxis' concept was perhaps the best example I saw at the show of how it can be done well. The idea of you and however many friends being able to create your own individual cities and interact on a less-than-direct level is kind of genius. I love that you can choose to cooperate with your neighboring cities on collaborative projects, or even just troll them by refusing to curtail crime or pollution, which will then spill out into the region. I don't think you can unleash Godzillas at them, but you can't have everything you want, I guess.

It's been a long time since I got into a SimCity game, but I have no issue picturing myself dedicating many hours to my own virtual metropolis come early next year.

If you read my glowing reviews of the various versions of Rayman Origins, you already know why I'm excited about this. This is more of what I loved about Rayman Origins, except prettier, and with some actually interesting use of the Wii U's GamePad.

Here is a Wii U game I actually want to play. I wish that weren't such a major accomplishment.

The early levels that Ubisoft showed at E3 offered a similar cooperative platforming experience to Origins, except now there is a fifth character you can control exclusively via the GamePad. This character moves around the TV screen with swipes of the touch screen. This player will remove obstacles, knock away enemies, and even participate in a rhythmic minigame section (which thankfully appears to replace the infuriating treasure chest chases of the last game.) The stuff I played definitely offered up a stiff challenge, but very much the fun kind, as opposed to the painfully frustrating kind. And those rhythm minigames are awesome.

Granted, I am not exactly chomping at the bit to get a Wii U based on the stuff I've seen thus far, but were one to fall into my possession, this is the first game I'd grab for it.

I debated whether I should even put this on my list, given that what LucasArts is showing of the game is so much more technology demo than actual playable game at this stage, but I can't pretend I wasn't extremely impressed with what I saw. Therefore, I think it has to be on this list.

There is a good reason everybody was gushing about this demo. It was incredible.

Gameplay wise, Brad's description of Star Wars: Uncharted seems completely apt. It's a third-person action game with a lot of similar mechanics to Naughty Dog's vaunted series. However, the thing that of course sticks out about this demo is the visuals. This is, after all, practically assured to be a game aimed at the next generation of consoles. It'd have to be, because there's no way this thing would run on a current-gen machine.

Without getting too hyperbolic about it, I'll simply say that 1313 looks as incredible as you would want a first-generation title to look on your next console. The character detail alone says volumes about what can be done with increased power, and the smoothness of the action, even in its incredibly early state, made that feeling all the more emphatic. I want very much to be excited about the next volley of console hardware, and similarly, I'd really like to be able to enjoy Star Wars again. If this game allows me to do both, I'll be a very happy boy.

Other Highlights

I'm not overly thrilled with some of the commentary coming out of the developers of this game recently, and I do find the sheer volume of terrible shit that happens to Lara in basically every demonstration of this game rather over-the-top. By the same token, the action itself looks very strong, and visually, it's captivating stuff. I want to see how Crystal Dynamics' ideas play out in the end before condemning or praising it, but it's definitely a game that's caught my attention.

The other Wii U highlight, which sadly I didn't get to play with much thoroughness. What I did play gave me enough to know that this is a Pikmin ass Pikmin game, and a seriously great-looking one at that. Seriously, Pikmin is the best.

Sadly, not shown on the floor and thus disqualified from being among by bests, but there's no doubt that this was the highlight (non-Halo 4) trailer of the Microsoft press conference. Those I've talked to who saw the game in action during an unannounced appearance at a late night Microsoft event gushed endlessly about its acuity to visual detail and sense of humor. Considering all the issues with THQ and Obsidian lately, I'm just thrilled this game even has a release date.

The other game of the show that seemed to grab everyone's attention out of nowhere. It looked amazing at the Ubisoft press conference, but I was never able to make it over to see the demo live and in-person. I'm putting myself in the "cautiously optimistic" zone for this one. It does look really impressive, and I love the concept, but until I see the context for how all this stuff works for myself, I don't want to get overly effusive in my excitement.

If you've ever read Hunger Games, Tomb Raider is definitely taking inspiration from that book. It's about a girl who's handy with a bow that gets thrown into the woods and has the s*&t kicked out of her constantly. Great book, although some may find it disturbing.

From what was shown of Star Wars 1313 it looks thoroughly unimpressive once you get past the visuals. Bog-standard, even.

Watch Dogs at least has an uncommon aesthetic and what looks to be some new twists on GTA-style gameplay. Both of which are welcome.

Uncommon aestehtic? It was New York City. It looked exactly like GTA IV does with the ENB stuff. If you mean that club, I don't think a weird club in New York really counts, considering the rest of it just looks like New York. I mean, I'm more intrigued by Watch Dogs from a gameplay perspective myself, but I know neither showed enough to really be excited over. But they also didn't show enough to assume they'll be generic or shitty or anything like that.

Also, Star Wars doesn't look like anything when you get past the visuals. It was about 15 seconds fucking long. No shit it's going to look standard, all they showed was "you shoot guns, you take cover, you climb."

Star Wars and Watch Dogs was run real-time on a PC(just a heads up Alex)

However, as a PC gamer graphics can only do so much to impress me(call me jaded or whatever), with that said Watch Dogs showed a lot of promise from a gameplay perspective I really do hope that they allow us to play the game without going into 'generic shooter mode'.

If you've ever read Hunger Games, Tomb Raider is definitely taking inspiration from that book. It's about a girl who's handy with a bow that gets thrown into the woods and has the s*&t kicked out of her constantly. Great book, although some may find it disturbing.

Hunger Games is just a poor-man's Battle Royale. Now *that* book/movie is screwed up.

Great variety of titles, Alex! There are too many journalists who would champion Last of Us and Watchdogs based on looks alone, so I'm glad you could get behind South Park, Pikmin, and Rayman Legends. You are the man!

Nice to see someone is still interested in the new Tomb Raider. I don't get the interent rage for this one at all. I mean disliking the new direction is obviously a distinct possibility and a fair point but there didn't seem to be anything sexist or noticably excessive (especially for mainstream media) in the game to me.

I'm just confused by the years of determined and hateful trash-talking of the TR series. Sure somewhere between 2 and 3 the franchise took a sad turn for the worse until Crystal Dynamics came in but the last three games where utterly enjoyable and a great, charming power fantasy in my opinion. I really like 'being' Lara Croft and have hopes for a nice change in the reboot instead of driving the series into the ground again with too many similar titles.

Also, I'm really fucking done with this new wave of 'feminist' white-knighting in any semi-meaningful context. "Women are strong and independant human beings so shelter them from any stereotype, crticism or cliché that might get thrown their way!" Wouldn't confidence in the ladies' abilities entail letting them take care of their own business every once in a while? I didn't get the impression that most of the people running their fucking moths were actually appalled women but rather male attention whores and white knights more often than not. Maybe I'm wrong since that's speculation but TR in my experience always was a series enjoyed by boys and girls alike, anecdotally speaking, despite the unrealisitc, 'larger than life' heroine.

Ok, that turned into a rant rather quickly. Here's hoping the hype is just that and we're in for another cool adventure of Ms. Croft!

From what was shown of Star Wars 1313 it looks thoroughly unimpressive once you get past the visuals. Bog-standard, even.

The visuals were THE ONLY THINGS SHOWN OFF IN THE DEMO. And lets see your current console or computer do those visuals in real time.

There was some game play in the demo, namely the standard third person shooting and climbing, both of which screamed Uncharted at a lot of people, including Brad.

As far as the visuals go: current console - of course not; current PC - absolutely, not only PC graphics of certain games on near identical technical level already, but a very high end PC was exactly what this demo was running on in the first place.

I listened to Jeff on the Bombcast about Tomb Raider and I'm utterly baffled about what the big deal is. Is it just the idea of "this is how we want you to feel while playing?" He kept using the word disgusting, which seemed incredibly strong.

@MordeaniisChaos: I'm almost certain the game will consist of exactly that, and little else. If that's what they want to show off, they most likely consider that to be the focus of the game.

But they didn't show that off. it was a glorified tech demo. I'm not saying that won't be the basic formula, but within that formula it could go in a lot of different directions. the assumption now is Uncharted, but who knows, it could do some genuinely interesting things, and you know what? I like shootin and climbin. I love Gears of War 3, even though I've played tons of third person shooters. It's not bad, and it's not un-interesting to me. We have no idea how things like the story will play out, etc. You can be sure all you want, but until we see more, even if you're right, it's a barely informed opinion/guess, nothing more.

Star Wars 1313 looked great, but I'm not super impressed by the graphics. Battlefield 3 and Crysis 2 on PC are both of similar graphical prowess, in my opinion. Watch Dogs didn't look like a next-gen game; I was surprised to hear that it was.

@MordeaniisChaos: Yep. I'm basing my wild guesses off of what I did see, and you're basing them off of what you didn't.

Really though, I'm just being difficult :) I get irritated by graphics showcases since frankly how advanced a game's rendering engine is is utterly, utterly meaningless for me. I don't care how it looks if it's not backed up with some relatively interesting and well-implemented mechanics that haven't been lifted wholesale from the current sales leader. Most people seem to have the opposite reaction to game footage though.