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Turmoil of the Seven is live on Kickstarter now! Please check it out and play the demo if you're interested!
Link to the demo: https://files.fm/u/x7gtdtye
In the distant future, humanity embraces the end of the Crusade of Man an intergalactic war that left the entire galaxy unbalanced. The most weakest population, the humans, have now became the most powerful and dominant race in the galaxy. Xenophobia for many humans is a thing of the past, but now as a new era is ushered in, this encourages much nationalism and free thinking for many humans. The Alliance of Free Systems which is the most powerful nation out of the now emerging seven, no longer has its firm grasp on the universe. For many, it was perhaps the end of the Crusade of Man that caused humanity to split, but for others it was during the conflict that instigated a division of humanity. As this new era of revolutions and ideologies dawns, what are the chances of the full unification of humanity like in the past? Or perhaps humanity will be chastised by the other races of the galaxy, once the humans finish fighting among each other?
Here are the main characters of the story:
For more information on the characters and factions please check out the Kickstarter!
Thank you all for taking time to view this post! I tried to make this post short and simple for everyone to read.

Hello everyone. I have just updated my kickstarter campaign by adding a link to the demo (just the first few scenes). Please be aware that the music is just a temp track for the moment. Thank you for your patience. I hope you find it of interest. If there are any issues please let me know. I'll try to fix it as soon as possible.
Thank you again.
Joel Portillo
Yelth+Zhana (Prologue: Dawn of Descent) KS
yelthzhana01.zip
Deep within the jungles of Mesoamerica, sometime after the Spanish Conquistadors established a foothold in the New World, a young man bent on vengeance accidentally calls down an evil as old as the universe itself. The consequences are not his alone to bear.
Gameplay
Yelth + Zhana is a visual novel. Similar to the adventure books of the 70s and 80s, the player is given an opportunity to interact with the story by choosing a path for the protagonist to follow. The path can lead to a "good", "bad" or "neutral" ending. Depending on the ending, the story may or may not continue onward. The ultimate goal for any player and completest is to discover all the endings.
Game Art

Hello everyone. It is the first time I post here. I am new to the Visual novel genre and will be scoping out the rest of the forums for suggestions. In the meantime I am working on a visual novel (on my own) that I am hoping to complete. Please, if you have an opportunity, please visit my campaign. If you do not wish to contribute, its ok. If you have any input, I'd appreciate it. Thank you so much.
Joel Portillo

Hey everyone! I made a post here a while back about a Kinetic Visual Novel series I'm working on called Viridescent Dragon. A few days ago I released the third chapter of my visual novel on itch.io, gamejolt and indiedb. I used Ren'py and it's available on Windows, Mac, Linux and Android devices.
Official Website: http://viridescentdragon.weebly.com/
Here's the general story:
After waking up in a forest, meet Charlotte, the smack-talking, amnesic dragon girl who travels with her friends on a quest to regain her memories... Who is she and where did she really come from? The journey won't be easy, as she will have to conquer many obstacles and find out the hidden truths about the world she travels through, the friends she makes, the reigning monarchs, and the deities that are worshiped...
Thank you very much for checking out my game! Please be sure to leave feedback as I would love to hear from you! Also be sure to share with your friends!

Itch.io | Game Jolt | Lemma Soft | Deviant Art
Summary:
It's been 30 years since the last war ended. The people of the world are slowly trying to recover from its devastating effects, but signs of another war are beginning to show themselves. Strange occurrences have been happening throughout the different layers of the world; creatures are running wild and chaos seems to be spreading everywhere. Is it possible that the previous threat to the world has returned?
While all of this goes on, you live a quiet life in the Starkwood Forest; completely unaware of what's going on outside of your little patch of Forest. You're about to celebrate your 18th birthday with your parents, when a loud bang upon the door interrupts your party.
You soon find yourself on the run, fighting for survival. Discover secrets about your past as you travel the world and come to terms with your role in the upcoming war. Will you be able to help put a stop to the magical disarray that continuously throws the world into war or will you become just another victim?
Content Warning:
This Visual Novel contains content that might not be suitable for some people: Coarse language, Depictions of Violence, Blood, Depression, Abuse, Suicide, Death, Illness, Disability, Sexuality, and other real life situations.
Choose the Name and Gender of the Main Character (Male/Female/Neutral) Choose from 4 Different Story Routes. Each route has its own unique cast and enemies. 13 Different Allies to Romance or Befriend Unlockable Profiles for Each Character104 CGs Total Between Every Route and Character (When Full Game Is Complete)
Map that Updates Based On Your Location In Game
Clickable Encyclopedia Entries
Hidden Easter Eggs
Health Bar (Must Keep Healthy or You Will Die. When Full Game Is Complete)
28 Attainable Achievements (When Full Game Is Complete)
6 Good and 6 Bad Endings for Each Route (When Full Game Is Complete)
* CHARACTER ART SUBJECT TO CHANGE AFTER GAME DEMOS ARE DONE *
Underground Cast:
Kaiden - Age 206 - Incubus Demon- Acts as the main guard for the MC. Zander - Age 140 - Dragon - Mercenary who feels like it's his job to protect the innocent (A.K.A The MC).Salem - Age 73 - Vampire - Lone Wolf Assassin trying to save the world. They only protect you because it'll save the world.Whisper - Age??? - Spider Demon - In charge of wrangling spider demons in the Underground.
Forest Cast:
Felix & Fernie - Age 90/15 - Wolf Demon/Wolf- Guardians of the forest, thus it's their job to defend you. Bennet - Age 28 - Human - Demon Hunter working for the DHA. In charge of protecting civilization from demons/magical creatures.Sylphy - Age 28 - Water Nymph - An innocent nymph caught up in your fight. Chooses to defend you cause you're her new "friend".
Fields Cast:
Dante- Age 23 - Human - A necromancer who travels the fields to ward off the undead. Hates traveling alone, so he comes with you.Onyx- Age 122 - Deva - The right-hand man of the King of the Surface World. A Family friend who decides to protect you. Iris- Age 17 - Fairy - Spoiled brat who ran away from home and commands you to protect her while she travels.
Mountains Cast:
Kyo- Age 18 - Halfbreed- Rebellious and harsh teen who wants to see the world. Ryo- Age 18 - Halfbreed- Unlike his twin brother, Ryo is a nice kid who just wants the world to be peaceful. Ebony- Age 138 - Royal Vampire - Cold and Sarcastic, Ebony struggles to find something to live for. She guards the MC in order to protect the world.
Each Character comes with a variety of different poses and evolutions.
- Plot: 100%- Script: 100% - Character Sprites: 100%- Programming: 30% (1 of 3 Demos Done. Each demo is 2 chapters of the game.)- Backgrounds : 100%- Songs & Sound Effects: 100%- GUI: 100%
Update #1- 10/29/2017- Game Demo #1, V1.0, Released!
Update #2- 12/20/2017- Game Demo #1, V1.2, Released!
Added a history menu, rollback function, made changes to dialogue,
added new menus and a little more emotion to the game, all
based on BETA tester feedback.
Download Demo V.1.0 (Version 2) Through Itch.io:
HERE
Questions for You:
1.) What made you decide to check out my Visual Novel?
2.) Who is(are) your favorite character(s) and why?
3.) Who is(are) your least favorite character(s) and why?
4.) What did you like least and most about this Visual Novel?
5.) Is there anything you think could be improved? Anything that should be removed? Anything I need to add to this Visual Novel? If you have any critiques, advice, or questions, feel free to message me at: liztehgamer@gmail.com

Hello, we are Broken Hammer Games. Our current project in development is: All is Fair in Dust and Air. VNdb: https://vndb.org/v21699
We are originally a fan team, turned indie developer who has a contract with Muse Games, the creators of Guns of Icarus. Our VN is based on the Guns of Icarus world. A steampunk/dieselpunk kind of world where airships are the main method of travel. Our story currently spans every nation faction within the world of Guns of Icarus and is expected to clock in past 700,000 word count.
Being based within the world of Guns of Icarus, Dust and Air attempts to tell a story based on the pieces of lore that Muse has created. Their world lore is very open and vague, giving us plenty of room to flesh it out with this story.
Our story is not canon, but it is within the realm of possibility and Muse could certainly choose to make some of it canon later. For more details you can check out our website: https://www.brokenhammergames.com or visit our IndieGoGo page: https://www.indiegogo.com/projects/all-is-fair-in-dust-and-air-visual-novel-anime/x/16780722#/
Our current progress is we are in active development on our initial neutral arc story. Between 40-50%. There is an alpha demo up here which offers the first day of that story: https://www.brokenhammergames.com/demo-download
The story arcs are all finished in at least draft format. Edit passes are taking place in prep for production.
Recruitment is open but we are looking only for serious people who are interested in long term commitments with the project. Most of us work day jobs or have college so we're understanding about limitations for workloads. But more than that, we seek people who will mesh well with our current team. Art styles/writing styles/etc. We want this project to be as much your project as it is ours.
You can drop us a line at feedback@brokenhammergames.com . Most recruitment decisions will take place on conclusion of our IndieGoGo campaign. Thanks!
SCREENSHOTS!

- Planning: 100% - Writing: 35% - Sprites: 50% - Programming: 50% - Backgrounds: 100% - CG: 20% - Music: 100% (royalty-free, unless an artist is hired) - GUI: 40% (currently looking for artist)
Sprite Art, Writing, and Programming: Eirrir CGs: Bana, Ameriya Backgrounds: Bella Hsiao Music: Royalty-free Music (for now?)
Any feedback about the demo would be greatly appreciated! The flow of the story and the style of writing are the things I'm most concerned about at this stage of development. Feel free to be brutally honest.
For those who have played the demo, 1) Which version did you play? Windows, Linux, or Mac? And did you run into any bugs or glitches? 2) What was your overall impression of the demo? Did you enjoy it? Did it keep your interest? 3) What did you think of the animated backgrounds (i.e. the heat wave effect)? Did it add anything to the experience? Currently, there is an option in "settings" to turn the heat wave on and off. 4) How was my overall writing? Did it flow well? Was there any moment that you felt the dialogue was awkward or stilted? 5) Was there anything that you didn't like about the game or that you want to be changed? Do you have any suggestions for improvement? This question is especially important because I'm still at the stage where tweaking and changing things around is relatively easy. 6) What was your favorite aspect/part of the demo?

Hello! I’m Keliar from X3 Brothers and I’m happy to present you a demo of our current project – the suspense novel Genie. You can download the current demo (0.3c May 13) here. It’s available for Windows/Mac/*nix systems in Russian and English languages.
The story revolves around a young detective is assigned to a mysterious murder case two days prior to his long-awaited promotion. Will he be able to overcome the pressure from his higher-ups and apprehend the culprit?
Genie has more in common with Moacube’s novels Cinders and Solstice, rather than classic Japanese style. We took the pseudo-Victorian period as our main inspiration for the art - black and white pencil drawings base with a dash of pastel and brushwork.
With this short demo, we want to test our concept with Steam Greenlight and decide our future course of action. Let us know what do you think about the art style and overall concept. Your feedback is greatly appreciated!

Hi there, I'm currently free for commissions and am a keen bg artist
I have a very adaptable style and a great grip on perspective, and frankly, I really enjoy it! I'm UK based so work in £s, but paypal handles this very easily so dont let that deter you!!
Email me at: itstalburt@gmail.com with any questions you may have!
Portfolio Link: chsmith11.carbonmade.com Min Cost of 1 BG: £100 (negotiable) Max Cost of 1 BG: £250 (negotiable) Cost For Variations: Day / Night / Weather £50 Max Cost of 1 CG: N/A Turnaround Time: It takes me 10-20 hours per image depending on complexity. have competed 3 backgrounds in the space of 1 week for another company. Royalties Desired: No Resume: please check out my profile for some of my recent artwork.
I'm also creating my own comics tapastic.com/series/bajo-mano Please inform me how many images you need for your project!
BG artwork in a comic page Lineart BG in a comic page lineart BG solo

Hi! I would like to introduce our indie game : The Horizon of Stars.
The Horizon of the Stars is (Live2D) Visual novel game that is combined with shooting game. In a world where they can use the supernatural powers, high school students get into incident.
Decades ago, mankind had found the new materials that can yield human to use supernatural powers. Only selected inborn children can use the powers, and they mostly choose to enter the military academy. The protagonist Eugene was only ordinary military school student, but he inevitably joins the military when the war begins. However, he encounters unexpected truth from the incidents..
*More synopsis & features beneath!
Horizon of the Stars is visual novel and text adventure game. Here, we introduce you our characteristics.
1. Live2D. Every character in our game stays alive in the screen. They can blink their eyes, or smile, or breathe. Through using this technique, we are making our visual contents more animate. These moving is not made by video editing, but is by Live2D technology.
2. Shooting. Throughout The Horizon of Stars, Each character has to face the battle, to find their hidden secrets or, simply, to survive. Our game is turn-based shooting game. Player has attack & defense turns.
3. Text Adventure. Story flows only when you can find the clues from the scene. Through clicking the objects and talking to the people in the background, you can continue the investigation and find the clues from the scenes. keep your suspicion, never let your guard down!
You are the one who can help main characters to figure out their ways.
4. Miscellaneous. There are the moments you have to decide whether to fight against the enemies, or run away. At the battle, your game control decides characters' battle skills and their fates. Enjoy other various game systems!
Synopsis
The protagonist Eugene enters the military academy with his supernatural power 'Guard'. However, nowadays he frequently has nightmare about his childhood. While the students in Military Academy still attend the classes, unexpected raid by giant gimmicks attacks the school. Although Eugene and his friends do not know what's going on, he has to fight against. While Eugene participates in the war, he even finds suspicious points on his close people.. Why does he have nightmare? what is the secrets that lies beyond the future?
About Background
Decades ago, mankind found the materials that they have not seen previously. While all the scholars have been vigorously discussed about materials, a great number of newborn babies were reported for their abnormalities: making jewel-like materials in their hands. Researchers managed meticulous examination on the babies. Researchers soon found out when they merge two materials, selected people can execute the supernatural powers. They called it ‘birthstone’. From that discovery, mankind have established a great development in every field, especially in science, and military.
About Birthstone
Only 0.1 percents of people born with the birthstone. Children who has their inborn talents are sent to organizations to educate their supernatural powers, and refine their birthstones. Through using their stones as media, they can execute supernatural powers. Supernaturals are divided into three categories: Attackers, Guardians, Amplifiers. The form of weapon is limitless, from swords to the dual wield pistons. They usually hold their stones in the form of accessories, and transform it to weapon when it’s necessary. However, battle planes can only be operated by inserting their stones.
Military Academy
Only top 0.1 percent inborn talent children enter National Military Academy. Eugene belongs to this school. Student usually joins the military right after the graduation.
Relations Between Countries
Heden (where Eugene belongs) and Sira have long history of the war. Nowadays, they have built the convivial relationship in various ways. However, when the ambassador was assassinated by the other, they quickly changed into combative relations. This incident influenced the relationships in extremely negative ways, that now they are about to raise the war.
The Horizon of Three Seconds
Enormous beam of light that covered the sky a decade ago. No one knows the exact reason for this phenomenon.
*All these screenshots appear as real CG in gameplay. (live2d supported)
*More screenshots available in our homepage : (www.thehorizonofstars.com)
I feel very fortunate to share our project in this forum site. Please check our Kickstarter if you are interested in our game.
Thank you so much!

“For thousands of years we have fought bloody wars that have cost millions of lives. Do you know why we had so much conflict? Simple. Resources. We killed and maimed each other so we could have a bigger piece of the pie. So we could have more. Today we have grown more resource hungry than we have ever been and we are milking our planet dry. So what can we do to satisfy the extreme thirst we have developed? War? No, no need for such savagery.
The answer does not lie here on earth but in the heavens above us. We must look to the stars for the ore we so desperately need. Yes, I am talking about asteroid mining. Now I see you all have your hands raised, no doubt you will scream at me that this is not possible and that we do not have the technology available to us. That is where you are wrong… ladies and gentlemen, I present to you the world’s first fully functioning cold fusion reactor…”
Sir Alfred Richardson CBE, FRS, – Research & Development Director of the Royal Holloway Space Corporation
VOTE YES ON
With the perfection of the cold fusion reactor under their wing the Royal Holloway Space Corporation has it’s eyes firmly set in the stars. Well, better said, they have their eyes firmly set on nearby asteroids. Why? Asteroid mining for precious and rare metals of course!
They’ve developed the ships that will conduct this mission, now all they need are the pilots…
“Military Liaisons” is an arcade space-shooter/Visual Novel where you play as Flight Lieutenant Colin Michaels, an ace RAF pilot that is sent to the Royal Holloway Space Corporation’s secret test facility in Switzerland for a competition to see which country’s pilots are best qualified for this strange but marvellous mission.
Featuring:
* A delightful and charming story
* Multiple endings
* A fun and addicting space shooter minigame
* Beautifully drawn sprites
* Enchanting soundtrack
Official Homepage

DOWNLOAD FREE FROM:
TRAILER
Did someone ask for: * 90 unique-ish endings?
* 30 profound-ish life lessons to learn?
* Sock puppet humor and violence galore? The Story of Socks
Serena "This isn’t even the worst place I’ve been locked in.
* sigh * We don’t think about that, Serena."
What would you do if you were trapped somewhere for a long time? Put A Sock In It! dares ask the question: How far would you go to entertain yourself? With all her coworkers gone for the weekend, no way of contacting the outside world, and no hint of rescue in sight, Serena will discover that maybe, just maybe, her best friend is actually herself. And these puppets she just made from her socks...
You play the game by selecting each pair of characters, for a total of four combinations: Princess x Wizard, Ghost x Stable Boy, Wizard x Ghost, and Stable Boy x Princess. Each pairing gives you control of the situation and relationship from one of the characters' point of view. For example, in the Princess x Wizard pairing, the Wizard has abducted her and you play as the Princess, guiding the story with her reactions -- do you hate him, or could this be love?
Princess
Hobbies: Being happy, exploring, upkeep of castles, keeping tabs on neighboring princes.
Dislikes: Stuffy high society, imprisonment. Wizard
Hobbies: Being powerful, subjugation, kidnapping, stealing, hexing, destroying enemies, summoning magical creatures.
Dislikes: Disobedience, paying for things. Ghost
Hobbies: Being spooky and mysterious, haunting, revenge.
Dislikes: Traitors, killers. Stable Boy
Hobbies: Spending time with animals, pitchforking things, dreaming of princesses.
Dislikes: Non-vegetarians, the dark past. Summary
Having locked herself in a stairwell, Serena is quickly beginning to run out of distractions. Thankfully, she has two colorful socks and a penchant for amusing herself. So, to pass the time she will weave short, humorous skits based on your selections between characters of your choice, with storylines ranging from romantic melodrama between princess and stable boy to violent quarrels with an evil wizard. This game features one setting (Magic Kingdom) with four characters (Princess, Ghost, Evil Wizard, Stable Boy), altogether coming in at a little over 20, 000 words with all the variations.
* The game has sock puppet violence, and some suggestively risqué dialogue on the odd occasion.
Genres
♦ Comedy
♦ Slice of Weirdness
♦ Romantic Misadventure
♦ Tragic Nonsense Team
♦ Writing: Leonid Pilchin
♦ Character Art & Animation & UI: Leonid Pilchin
♦ Background Art: Alexander Kaloyan
♦ Programmer: Istvan Orosi
♦ Music: Various Wonderful Contributors Progress
♦ Writing: 100%
♦ Sprites: 100%
♦ CGs: What CGs?
♦ BGs: 100%
♦ UI: 100%
♦ Programming: 100% Questions
♦ How did you like the game (and what about it)?
♦ Who is your favorite sock character?
♦ What were some of your favorite endings/developments (use the spoiler tag please)?
♦ What did you think about the lessons (did you learn them all and finish the game)?

A collaborative group of friends and I decided one summer's day to begin creating a visual novel like no other. Turmoil of the Seven is a sci-fi RPG visual novel that takes seven factions of cultures widely known around the world, and places them in a futuristic, but chaotic universe. The protagonists of the Visual Novels depend on which of the four characters you would choose to pick. Tristen Talon, Ryou Hidekari, and Heinz Ritter are currently the three protagonists we have right now, the fourth protagonist is still being decided. The seven factions in the game are: The Alliance of Free Systems, The Honorable Shogunate of Hidekari, The Imperium of Weisslande, The Holy Mandate of Alvan, The Absolute and Royal Systems of Arthuria, The Galacian Empire of Alyssandria, and finally, The Union of Ursan Republics. These seven factions are the primary forces in the game right now, while we are currently creating minor factions that will be somewhat nomadic during gameplay. Magic is in this game, and we are also devising how that will turn the tide of battle in the game. The game is currently in development and we need your support and feedback to make it a reality!
Feel free to check out our Kickstarter at:
Feel free to follow us on Twitter, where most of the game's updates will be posted
Twitter:
https://twitter.com/OfficialToTSVN
Thank you all so much for taking the time to look through our Kickstarter. Your contributions won't go to waste

I've been working hard on this visual novel for the past 3 years, and I was hoping to find some people to read over the rough draft. Please tell me about spelling errors, grammar errors, plot holes, I want to know everything. If you think a line should be written better, or even if you have an idea for a scene that should be added, please tell me. If you help me make the visual novel better, by finding mistakes or adding suggesting, I will add your name to the credits. I'm mainly concerned about plot holes and making sure the entire story makes sense to everyone.
I would strongly like to note that this rough draft does NOT contain the character development episodes, which aren't required for understanding the characters or the story, but they do help you understand the characters a little bit more. I have them done, but I want to re-write them to make them better.
Inside the folder you may notice a TXT document labeled, EXTRA INFO. It contains information and questions on the things that happened in the story that are not explained. I plan on adding this to the visual novel later as an unlockable "Ask Rika" mode. Please don't read it until after you read the visual novel, it contains spoilers. Summary: Devil Corp is holding a set of sexy tournaments to show off their newest armor, REN. When equipped, a user can spawn weapons, change clothes, and even defy death itself. But not everyone in the universe is happy with Devil Corp’s newest product. Highvote, a nation with an extreme democracy, has voted to end everyone’s fun. To make things worse, Nicole is going berserk, and there doesn’t seem to be any way to stop her. Could she have found a glitch in the armor’s programming, or could there be something bigger going on? Either way, the REN users aren’t just going to sit around and have their freedom taken away without a fight.
Word Count: 65,000~ This visual novel is rated +16
Please do not read this visual novel if you are under the age of 16.
This visual novel contains
- Blood and Gore
- Censored Nipples
- Intense Violence
- Mature Humor
- Partial Nudity
- Sexual Violence
- Strong Language
- Strong Sexual Comedy
- Use of Alcohol
Download: http://www.mediafire.com/download/ukj76bqdni5uu7s/MW-MAINVN_ROUGHDRAFT-1.1-all.zip
For more information please check out the Moe Wars game blog: http://moewars.com/blog/
Also you can easily get in contact with me on the Moe Wars forum: http://moewars.icyboards.net/
or by visiting our Discord channel.
I know that it may take some people a few months to read it since it's a very long story. It would mean a lot to me if you simply posted if you plan on reading it, so I don't have to look at an empty thread for 3 months in depression wondering if anyone is actually reading it or not.
Screenshots

Hello everyone, I just wanted to announce a project, Which I have been developing for 2 weeks, Is Danganronpa if.
From light novel to visual novel.
And release chapter 1.
but it's in Spanish. The language of my country
In any case I need help.
Add English language
I use the renpy engine
Yes, I know, I need to correct mistakes.
And if possible others add other languages.
thanks for your attention.

A few words before this post. Its a cope from our patreon. So as for now as "Rebuild" version we don't have a demo but anyway you can support us and allow move forward more quick.
https://www.patreon.com/EverlastingCold
So for now it's a few words about out team, project, idea, destiny and futute.
+ Some current music and graphic for habituation. Lately im going translate more info about synopsis, about our heroes and ongoing news about project.
Hi! I’m the head writer and author of the idea of Everlasting Cold. I'll tell you more about our project and explain some of details in this post. Also it should be noticed that English is not our team's native language, so this text right bellow can be a little rough.
About our story.
One of the main target for story – "globalising" from the start to the end. So it starts with simple idea – protagonist gets to a student base placed far away from civilisation.
And this base is not from our world. It looks positive and kind, and it seems nothing bad will happen here. That's not the worst place to spend your last days of life…
…Last days? Yes – this place is going to die. And all who lives here too. Can you change it? Can you stop it? Or you just want to take a rest before death?
More strange things will happen then. More new characters will be involved to the story. It starts with just one hero but will grow and grow. It transforms into game about this world. Then – many worlds like this place but not only one parallel world system.
Right now we have more then 10 characters in our story and 5 chapters that contains around 160 000 words. Story includes 3 big parts. First one is now complete. There is about 15 hours of gemeplay. Our objective time – ~60 hours. And if we will have enough support we can extend our universe for more chapters and side-chapters about LORE, characters or just interesting filler stories in it.
Which genre is it?
It is a complex story, so it consist of a lot of different things, Sometime it goes more psychologic thriller, sometime more like detective. also it contains a lot of philosophy about life in society, some magic, things bring us to fights, violence, sex, MORE MAGIC AND BATTLES and more philosophy. It's really hard to explain a genre of Everlasting Cold. It’s a complex composition of many things I want to see in one story.
What is the main problem for us?
Before I answer this question, I have to explain one important thing about this project. It’s a long story, but it will help you to
understand our present situation.
I started this novel at 27'th January of 2015. And started with simple idea whith a story about a man, who tired of world he lives in and can’t find place for himself. And those days I was alone without resources and experience in making novels. But the idea looked interesting.
So I made one of the most decision – take some graphics from another project to design the novel. So as my goal was to create interesting story and show it to people. It doesn't looks bad. I never wanted to make it commercial or so, just tried to find more audience to read it.
You can say it's bad idea or not, so it is a really long discussion, but that was the start.
Soon after that some people read the story and enjoy it. Some was inspired of idea and joined to team that started to grow. Arts, music and technical parts came to the project after that. And it goes bigger. We tried to work enthusiastic. But it's not so efficient.
So in fact it is some sort of modification (but almost nothing similar with novel I took resources from).
At 11.17.2016 we finished 1st part of story. And for now it’s bigger and way more complex then novel I took resources from. And we come to the conclusion “we can't move forward as a mod. We must to transform it to a full and independent novel”.
But major problem is just like at start – we don't have enough good artists who can draw a lot of backgrounds, arts, sprites to make it looks at almost professional level (I don’t think a good idea would be making average graphic content. Because it's a face of whole project, that's how it looks, how it feels. It's really important).
So now we are looking for artist who can help us. And looking for support to hire good artist.
But! Novels in our region are almost dead. #Minimal demand, poor audience, (that’s why it's almost impossible to make non-pop novels here. Forgot to say – we are from Russia).
And the only way to continue working on this big project is to translate it into English.
How it will looks as independent project?
It will be not just simple change of some resources. For now I call it like “Rebuild” version.
As I said – I start it with small idea and then team. In those days I didn’t know how big it will be. Opening chapters are not as good, as I want to. And it's not for wide audience – some things might take big attention to details.
So we are working on complete rewriting of opening chapters. Add new characters in it, solve some misc LORE differences with later chapters, #improve some character's identity, totally build our own setting. That's a lot of work for now.
Characters which was taken from that novel will be redesign completely and redrawn. As all backgrounds. So as “Rebuild” version it would looks a lot different as it looks now.
What is our main goal for now?
Finish 1st chapter and make it readable and playable again in Russian and English languages. We need to hire a high quality translator for this. Text have to look perfect (not like this post :D).
So any support can help us to speed up this process. This is because I spend a lot of time trying to find somebody, who can help us and spend thousands of hours to discuss it and it's not really helps a lot. So if I can focus on scenario and we will not have problems with graphics, we can release it faster then current development speed.
Just a quick answers at the end.
Will it be free? Yes, it will be completly free all time.
How it will releasing?
We are going to expanding story chapter by chapter as soon as it possible.
We had big plans for on going chapter, but was stoped becouse of this situation. So we go forward after rebuilding current material.
Here is our current main menu [youtube]www.youtube.com/watch?v=s1RO24UdRVQ[/youtube]
Some arts
And some music you can listen on soundcloud page, which we create recently
support us: https://www.patreon.com/EverlastingCold

Our visual novel will tell you the story about a brave chibi assassin who found herself on the mission of her life. But it’s up to you to decide whether she will blindly follow her creed and master’s words or will listen to her heart!
The Chibian East awaits you: the crown of the Overload, mysterious Master and Pigeon Guard…You will plunge into our version of midieval chivalric romance, but keep in mind that in such otome games even a lovely princess can punch you in the nose.
The main story covers a day of adventures of the main heroine and the fennec prince. We also added some extra material which will let you gain a greater understanding of the world of big-eared chibies. And, of course, we didn’t forget about the secret achievements and the harem ending.
Site Available in Google Play Previous game in Google Play
The game is entirely in English and is full of the most kawaii dialogues which will blow your mind! We even managed to add a hint of dating-sims to the plot…Sugoi!

HQ and Finished Banner Coming Soon!
Hello, everyone!
One of our fans mentioned he posted on this site and told me about it and I'm super happy to see how much support FuwaNovel offers for OELVNs!
I suppose I should tell you a bit about the game. ZodiaX is in extremely early development. Currently, the game is targeted towards Yaoi audiences, though when we finally begin a KS, we plan to add a funding goal that, if met, will allow us to use a female character as the main protagonist. Ah also! The banner above is just our first designs of our characters. Already they're all going through changes; just wanted to give you guys a bit of an idea as to our very rough sketches. You can find all of our currently released characters, as well as their bios on our TUMBLR CHARACTER PAGE.
FEATURES:: • 12 Romantic Pairings to Choose From!
• 3 Routes for each Character! Some Romantic, some Lust-filled, and some Violent.
• Over 36 Different Endings! Good, Neutral, and Bad for each character.
• High-Def Still CGs!
• CG Gallery & Scene Replay!
• Gorgeous Original Character Models, Backgrounds, and Soundtrack!
• Expansive Decision Making.
• Your Choices Determine Relationship Status, Dialogue, Consequences, and the Outcome of the Main Story!
We also hope to have partial or full voice acting for the game, but that's something we plan to address when we're closer to release.
PLOT::
Your choices will play an absolutely integral role in the story. This game is a huge undertaking, and as there are over 36 different endings, we want to make each route as different as possible, so there's little to no repetition. We want to keep the replay value high, and offer our players the most interaction possible between characters. There will be an in-game meter that will keep track of your relationship status with each character, whether negative or positive. Each choice you make will cause that meter to rise or fall, depending on said character's preferences and feelings towards Aster.
ZodiaX will have many different branches, and each character's route will intertwine with one to three others, so that the player gets to see different sides and facets of each character depending on who they choose to pursue. Not only will players make romantic choices, but they'll also be making big decisions that affect the world around them. Do you save a little boy, and let Voidwalkers destroy and kill a family-run shop? Do you sacrifice one of your friends to keep the Barrier up and Elune safe? Do you side with the Company and figure the world needs a reset, or do you simply choose to wash your hands of your hometown and run away with your lover?
With a myriad of different decisions, we want to keep our players as engaged as possible.
TIMEFRAME::
We estimate that making enough content for a demo will take 4 - 6 months, which is when we'lll begin a CrowdFunding campaign, and the full game [ seeing as how huge it is ] should be in early Beta within 12 - 16 months.
ZodiaX was created by Noxius and Binary. The idea was formed in mid 2015, and they officially began working on the project in August of this year. They both came up with the concept, characters, and story. All art, music, and other media belongs to their respective artists and ZodiaX. We will be needing people to help spread the word, as well as Beta testers to give us feedback.
Character Art:: Noxius Programmer / Social Media:: Binary Background Art:: Spocar Original Soundtrack:: Glitch Nix
Seeing as how I'll be the one doing most of the talking, I'm pleased to meet you all! Feel free to call me Binary or 001. Right now, we're looking for people to help us spread the word about the game, as well as those familiar with Unity, and people who are interested to do a test-run on our early Alpha when it's available. Obviously, people who help us will be given lots of goodies~
I. Is the art style appealing? As a VN, our game will ride primarily on the quality / style of our work. II. How do you feel about the story? We get that the whole 'mysterious company' crap has been done before. Cliche? Could it work with a spin? Should we rework that part of the concept entirely? III. 12 characters. It's a lot. Do you think this is a good or a bad thing? How can we be sure to make each interesting? We plan to put in the same amount of time and effort into each route, but aside from that? IV. What do you think of the world building / story setting? We want the game to have an eerie feel to it the majority of the time as the Void creeps slowly closer to Elune. V. Have any general thoughts / questions? We'd be happy to answer and converse with you!
We mostly update everything through our TUMBLR. Links to our Twitter, FB, and Instagram can be found there as well. Currently, we're looking for people to give us their opinions and thoughts on the game, as well as to connect with other indie developers who create OELVNs! We hope to be a huge part of the Fuwa community, and sincerely look forward to it!
-- Binary, Co-Creator / Writer / Programmer

Story Premise
Become Aurelia, a rare winged Sylph of Avalon who makes her living as an information broker in the red light district of Yoru. Despite Aurelia’s job, she prefers to live life as peacefully as possible— unless there’s an adventure involved. In her past lies many exploits, some so old they’re nearly forgotten, and some so fresh she can still feel the chills. But there’s one Aurelia cannot forget. One that has come back to haunt her.
In the dark depths of the mythical ruins of Atlantis, Aurelia and her best friend—known as the “Pirate Queen” Pax—searched for both knowledge and treasure. But when Aurelia unleashed something far beyond their realm of comprehension, the two barely managed to escape with their lives.
When Pax one day comes crashing through Aurelia’s window, only managing to whisper “...that thing...it’s back”, it’s with a resigned and grim determination that she takes on the task of correcting her mistake from the past. Having to choose between having the world obliterated or attempting to save it at the cost of their own lives, the two gather up an assortment of some of the most dangerous people in Yoru. It’s together with these men that they set off to try and stop the ancient and immensely powerful threat.
But how do mortals even begin to stop a power that presides over all creation?
How can mere mortals stop the power of Chaos?
About the Project
Mystic Destinies: Echoes is our second planned game, focusing on the antagonists of MDSOA and a new protagonist. This game is planned to be a dark epic that will explore mature themes. Since we have already reached our main Kickstarter goal for the Deluxe version of MDSOA we are now trying to reach the stretch goal for Echoes.
If you like what you see for Echoes please consider helping us out by pledging on our Kickstarter!
Mystic Destinies: Serendipity of Aeons is an ongoing otome visual novel that has been in development for over a year. To date, three routes have been released that are over 5+ hours each and completely stand alone as separate games.
Due to the large scope of our project, we're running low on funding to finish the last two routes in the way we want to and would also like to add extra features and content to flesh out the game. You can try the first three chapters of each available route on Steam.
The Team
Gesso - Lead Artist/Graphic Designer
Xelestial - Leader/Scriptwriter/Editor - [Fuwa]
Stormvalkyrie - Lead Creative Writer/Scriptwriter - [Fuwa]
Social Media
You can find us at:
Website || Tumblr || Twitter || Facebook || Patreon
Support us on Kickstarter here!
If you're interested MDSOA, you can find it here!

Damn, guys, I didn't manage to upload an images, the link to Minimum Formatting Guidelines doesn't work. Clicking on Insert other media and linking an image also useless. Help me with it) Project Introduction
Name: One Day in London
Developer: Owl Studio
Platforms: PC, mobile
Engine: Unity
VNDB Page: here
Languages: EN/RU
Stores
Steam (1st+2nd episodes): http://goo.gl/4orJns Google Play (1st episode): http://goo.gl/LutSra
Gameplay video:
The main characteristic of a visual novel game is achieving immersion by giving the player the ability to influence the story through choices. Every decision, every action the player-reader takes can drastically change the course of the story. The smallest detail can turn out to have an important role to play. In One Day In London you will solve puzzles, perform magical rituals, and carry out special tasks. A sophisticated achievement system will hint at alternative storylines, and a user-friendly save system allows you to move freely within this wonderful story to explore all possible branches. Main features:
nonlinear narrative, dozens of possible branching storylines;
several unique endings to the story you create yourself;
interactive gameplay, mini-games, quests;
memorable and well-written characters;
luxurious graphics, parallax, animated cut-scenes;
gorgeous soundtrack completely immerses you into the game;
new episodes released regularly. The story continues!
The plot:
The story is set in the 19th century England during Queen Victoria’s reign. Our main hero is a bored descendant of an aristocratic family who is fascinated by the occult. He becomes an initiate of a secret society by way of a friend’s invitation – and unexpectedly finds that legends are real. He faces the frightening underworld and becomes an unwilling participant in a series of weird events, sudden deaths, and underhanded machinations among humans, demons, and mystical creatures. Of course, a story can’t be complete without a mysterious lady whose past is shrouded in darkness… What outcome awaits our hero? Only time knows… Time and the player’s choice.
Disclaimer:
The administration is not responsible for accidental summoning of any supernatural creature during the game.
Progress 2 episodes is done, currently we are working on continue Contacts.
Feel free to PM here:
Fb: https://www.facebook.com/One-day-in-London
Instagram: https://www.instagram.com/onedayinlondonnovel/
Website:http://owl-studio.net/en/project/one-day-london
Twitter: https://twitter.com/@OwlStudiogames

Well, hello there minna, i am...oh please, everyone know about me, the shity tsundere who always brags about his favourite show and has a big urobuchi fetish.
Well, what do you have to expect from this shitty fanfiction? Cringy english, poorly done fights, non-existant drama, shitty romance and a ton of stupid memes, i don't even know why am i doing this, but guess i have to do it.
And, of course, please correct me if my english is terrible (it is, there's no if)
(Really, feel free to give me any criticism, i need that in order to improve my english)
Prologue : the epitome of the genesis.
Typical japanese street, Akihabara, 26 Mars 2017
The sun was bright, too bright for my NEET eyes, the air is cold, too cold for my NEET skin and the streets are crowded, too crowded for my NEET mind...And here i am, in Akiba, the anime mecca, the holy land of the perverts, the sacred ground of the eroge and...
??? :Oi oi, gaijin-san, why the fuck are you standing like this? is that a gaijin tradition or what?
I got suddenly interrupted by mister Takao. I know it sounds weird, but he's actually my japanese pen pal, i just recently got to meet him, and since i discovered he was also an otaku, it was even easier for me to talk to him, i mean, it's been only 3 days since i got my vacations for Japan, and i'm already hanging out with a bunch of japanese dudes.
Gaijin-san : You can speak with yourself Mister Takao, it was just thinking about...stuff, stranger stuff as you may think, you know, i'm not really a NEET, i do have a job and all, but i prefer to drow myself into otaku stuff and all.
Japanese dude A : Hahaha Takao-kun, your gaijin-san friend is kinda right, i never expected to meet a gaijin so open about otakuness.
Japanese dude B : haven't you heard about the new big eroge? with lot of bishoujo and cute traps?
Takao : you may be the only one here into cute traps, i mean, what are you, gay?
Gaijin-san : nah, i don't think traps are gay, since they are girly and all.
And we continued, laughing and talking about stupid shit and anime...everywhere on screens, you could see the new Berserk anime made by Ufotable, new ads for some weird eroge as well as ads for creepy maid café...on the streets, you could see some Jietai patrols, equiped with modern, but they completely feel normal, compared to the HUGE amount of cosplayers roaming the streets, cosplay of every thing, from lusty maids to some crazy characters. In short, Akiba was a heaven for me...if only, it didn't happen, my biggest fear...
Takao : Eh, why did the sky suddenly turn dark?
Gaijin-san : what do you...what...
In one instant, the whole scenery changed, the peaceful akiba turned into hell, as the sky darkened, multiple....things fell to the ground, struck to towers, buildings or even the streets, the debris fell over us, and...nearly killed us.
Gaijin-san : guys! we must get the fuck out of here, run to the metro station! Now!
But as i was yelling, one of the things well on our position, crushing the ribs of one of Takao's friend...it took us a whole minute to awake again...unfortunately, one of us didn't make it.
Takao: Kuso kuso kuso! what do we do now?! what the hell is happening here!
We didn't even have the time to think of something, a ship approached us...no doubt was possible.
Gaijin-san : Aliens...FOLLOW ME! WE must get the fuck out of here!
.....
Meanwhile.
TV Journalist : as we speak now, the same scenes repeating everywhere, Paris, London, Tokyo, New York and many, many other big towns were assaulted in the same way, what was first mistaken as an meteor shower was, in fact, and trust me, this is not a joke, an Alien invasion, one of our journalist caugh the picture of one of these...things...before he got killed and..
the TV got interrupted and, a blurred face appeared...the counsilman, why am i not surprised.
Counsilman : Hello comma...eh wait, you're not the Commander...thanks to you i look like a stupid guy, get me your commander, now.
???: We still have no information regarding the commander, sir, it's his holiday and.
Counsilman : Wait, didn't he tell you? he's in Japan and...oh...ok, i'll tell them. Change of plan mysterious soldier, the UN has activated the FuwaCOM cell, unfortunately, your commander is missing.
As the Counsilman continue to speak, another guy entered the room, it was C.O Bradley, he's in charge of the logistic and supplying the field units with intel and orders, his nickname was Texas Dice, a rather weird nickname in my opinion.
Bradley : Oh sorry lieutenant Tsundere, didn't knew you were with the super secret counsil everyone on the base knows his existence.
Counsilman : Mh...seriously, why such people are our only chance?...speak, mister Bradley, why are you even here.
Bradley : We got a transmission from the commander...he's being under assault by the aliens, he's in Japan, i tried to pinpoint his position, he's near the Akihabara trainstation...why the fuck is he so fond of trains?..oh, and he asked Tsundere to lead the recovery team, so...good luck Lieutenant.
Tsundere : You know, i have a name, my name is Christina, not Tsundere!...Oh sorry Counsilman, but we have to recover our commander, i think it's the right course of action, you agree?
Counsilman : You could go fuck yourself, i don't care anymore...just go recover the Commander, i'll talk with him about the future operations, Dismiss!
We had no time to lose, i ran as fast as i could to the armory, the mission was vital, if we dont recover our rightful leader, we'll lose the war...it's your fault, stupid otaku!
As i arrived to the armory, only 3 soldiers were here: The first of them, a tall slavic guy, with long white hairs, a big scar on his left cheek, and an adidas-inspired strips on his armor, a sniper rifle -the PGM Hecate II, with the inscriptions "Vodka for life", his name : Corporal Vlad "Voko" Brejnev, a fine soldier from the czech army, even if he's...rather lunatic, and mostly speak with dank memes. The second soldier, a bit shorter, with a brown skin, black hairs and a juvenile, beardless face, his name : Ahmed "HuMaN" Iskander, a Palestinian soldier under the Jordanese army...with an israeli flag...yeh, the flag was my idea, i wanted to mess up with him, if you've seen his face, magad it was funny. It's a tradition to do a bit of tease with new soldiers, and he wasn't the exception to the rule. He was our demolition experts, always carrying a standard FuwaCOM assault rifle and X-04 explosives.
And Finally, the last of them, a rather generic size(But a very big..."size" i can tell you), with anime-esque blue hairs, a rather generic brown skin, he is...oh, right, i remember now, Lance-Corporal Noel "Big Gun" Ferrara, a proud portuguese special forces member, bearing a big ass minigun ...i'll have to deal with that grotesque team.
Oh, who am i? Lieutenant Christina "Tsundere" LaRoche, even if i'm not a tsundere. I used to work for GIGN, and got promoted to this...ultra secret anti-alien project, FuwaCOM, our objective is to assure planetary defence, we're the first...and the last line of survival, if we do not save our leader, the world is doomed, with that in mind, i had only one order to give them.
-soldiers! we are humanity's last hope...let's save our Commander!
And this is the story of how humanity's trash dealt with the biggest threat even faced by earth since Donald Trump's Election.
END
....I'm sorry, sorry!

Hello everyone,
I want to make a visual novel with branching stories and a lot of choices with many endings. But Art style hinder me.
What kind of art style most people like? Is it Japan anime style or Western style? Which one do you like from the picture under this text?
And which kind of story people will like the most? Does Romance visual novel is too mainstream?
I have plan for 1. Fantasy Romance, 2. Crime/Supernatural/Romance, 3.Horror/Thriller/Romance, 4.Romance/Drama and 5.Romance/Comedy.
Please help me guys~ Thank you so much!

Summary:
One day, the face of the Earth was changed permanently when it came into contact with a mysterious force known as the “Alpha Nebula”. With it, humans developed various unexplainable abilities, and divided themselves based on those traits.
The main factions include: The Tonitrui, the Excedente, the Praecantator, the Permuto, and the Northmanni. All have their own set of unique abilities that came with infamous Alpha Nebula collision, with the exception of the Northmanni who remain largely unchanged.
Among these races however, existed a special group of people who managed to retain all the other race’s abilities. They were a very powerful, but small isolated group of people, called “emulators”.
Arin Arlento was one of these people, living in a remote village with his grandfather and other emulators. All was going peacefully, until it was attacked by the Northmanni empire, who slaughtered his entire race and kidnapped his childhood friend, Aria.
Being the only other survivor, Arin escaped into the Northmanni empire, hiding and plotting his revenge. That is until finding out that Aria is still alive, and is being experimented on by the Northmanni.
Resentful of the world that took everything away from him, Arin begins his quest to retrieve his friend, and exact retribution on those who destroyed all that he held dear.
It’s one misguided man against the world.
Genres:[action, adventure, superpower, psychological, romance, war.]
The GUI, done by Trey Fletcher;
Structure: the story would be mostly linear as the choices mostly appear during battle and have their instant bad ends attached to it.
The common route before each branching point is not very long as it serves to introduce the heroine who you would be branching into.
It has an enforced playing order of Alacria->Aniam.
Once the reader branches into the four other heroines the main story ends there and it focuses on the specific problems of the heroine.
Due to various issues, Episicava would be released in 3 separate volumes as opposed to one whole.
Setting: one of the main features of this story is that it is adventure styled. The protagonist and his posse of troubled combat capable girls move about on the various continents to seek new shelter. Each continent represents an ethnicity or fault of human nature.
Northmanni- Modern day society. Styled after Japan and America.
Fulgur- represents humanity’s scientific progression and the harm it causes.
Tribus- represents African tribalism and the cultural implications it puts on its people.
Progress: story-
1) prologue- 100% (will be used for demo)
2)part 1- { common route 100%, Alacria's route 70%}
3)part 2- {common route 100%, Aniam's route 70%}
art-
1) sprites - 85%
2) bgs - 100%
3) cgs - 95%
4) GUI- 100%
5) Character designs- 100%
music- 100%
programming - 75%
Team;
Kotario (me) - Lead dev and main writer
Snailmusk - Assistant dev and secondary writer
Tristan Hallihan (Cipher) - Secondary writer
Tim Reichert - Composer
Nathan Cleary - Composer/Sound designer
Leo Flores - Concept artist and character design
Zhao - Main Character Artist and character design
Hanh Chu - Secondary Character Artist
Kertasu - Secondary Character artist
Alais Legrand - Backgrounds Artist
Joe "Bonesy" - Programmer/Marketer/PR
Valhalla - Graphic Designer
miscellaneous
Please show your support for the Episicava visual novel by becoming a patron! thank you!
https://www.patreon.com/user?u=3731847
check out our website at : http://epicworksnovels.com
Some of our recently done CGS:
Some of the backgrounds done by Alais Legrand;
Thanks!