Tuesday, 26 August 2014

UPDATE: SLI bits 0x080410F6 do the the same only modifying two flags over the original ones. Flags 12 and 18.

The problem with reflections is not flickering but a SSR delay of a few frames. I guess the frame number is the number of gpus and maybe is related with "reflections_delay" variable that is into the game executable. That glitch is more visible in fast camera movements, in my case I play with a controller so is barely noticeable and worth the rise in performance.

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There are a few spots where SLI scaling is wrong in Metro 2033 Redux. You can fix it using custom SLI bits 0x080F12F5 instead of defautl 0x080000F6.

Tuesday, 28 January 2014

I preordered Metal Gear Rising on Steam the day it just appeared. And I replayed initial levels a ton of times. I love that game from Platinum and I've started to work in a few textures for it. I don't know if the number of textures will grow over time, and I don't know if it will become a public mod. But ... here are some screenshots of the progress (wip, of course). This time there isn't a Dev Tool to change materials, add new assets and optimize/improve levels, so only exchange of textures and no more.

And I want to echo the petition to Sega that was originated on NeoGAF and has already run half the planet. A petition for more Sega PC ports. Games from Platinum like Bayonetta, Vanquish or sega classics like Virtua Fighter 5. Let's do it.