In short, mine involved frustration over how favored players, power players and cyberbullies were allowed free reign in the Game by an uncaring staff, while those who complained were reduced in stature both in Game and in the Community as a whole...

It got to the pont where you couldn't play your character as you once did, so why stay?

Long time ago now, but I left a couple of muds because of their rent systems - I spent months collecting decent equipment, and by the end it was taking me over an hour of play every day just to earn enough gold to prevent my gear from vanishing. In the end I realised it just wasn't fun any more, so I gave my stuff away, and as I couldn't play without equipment I never went back.

On another mud I was deleted by one of the imps, because he'd been going through the logs and decided I'd been using the "murder" command far too much, and PK was against the rules. A few of us were deleted at the same time, as we'd all been helping one of the other imps test out the new PK arena he was working on, so we moved on to a new mud together.

The last mud I seriously played as a player was Realms of Despair. I moved on from there because I wanted to create my own mud - but they've no rent and I've still a few friends there, so I still pop in once in a while to say hi.

The reasons I've left MUDs include staff favoritism, lack of effort to curb cheating/twinking (often tying in with the aforementioned favoritism), declining staff/player quality and clear signs of incompetance on the part of staff.

Long time ago now, but I left a couple of muds because of their rent systems - I spent months collecting decent equipment, and by the end it was taking me over an hour of play every day just to earn enough gold to prevent my gear from vanishing. In the end I realised it just wasn't fun any more, so I gave my stuff away, and as I couldn't play without equipment I never went back.

Rent? I've never heard of this, but I doubt I'd play any game I had to rent places or things that would make me keep that up.

Lack of time is really the only thing that has ever made me leave a home mud. A couple of the muds that I used to play were shut down, though, for rennovations. I went back to make a character and never had time to play again.

Technically, I guess I left the Threshold playerbase when I became an administrator, but I wasn't really ready to quit playing when I did.

The first MUD I seriously played ended up changing owners, who were a bunch of newbies who didn't do any notable development, so I got bored and used a merc backdoor to make myself an imm, killed a couple of dozen people, and found myself site-banned.

The second MUD ended up changing owners as well, who thought it was only fair if they took all my special gear as I had avoided getting killed for several years, while having killed and looted most other players of their precious gear, typically acquired through sexual favors. I lost interest and quit playing, and the mud closed down not too long after.

For me to stick around there needs to be continuous (meaningful) development, or several years worth of interesting content to explore.

The first MUD I seriously played ended up changing owners, who were a bunch of newbies who didn't do any notable development, so I got bored and used a merc backdoor to make myself an imm, killed a couple of dozen people, and found myself site-banned.

The second MUD ended up changing owners as well, who thought it was only fair if they took all my special gear as I had avoided getting killed for several years, while having killed and looted most other players of their precious gear, typically acquired through sexual favors. I lost interest and quit playing, and the mud closed down not too long after.

The reasons I've left MUDs include staff favoritism, lack of effort to curb cheating/twinking (often tying in with the aforementioned favoritism), declining staff/player quality and clear signs of incompetance on the part of staff.