Clans

El Somni Quas is a new fantasy MMO with ambition of recreating hardcore experience of the past and combining it with modern graphics and comfort.

Based on successful free to play shard Endor we are taking advantage of it's ruleset and ecomomy model tuned by more than 10 years of existence.

Highlights:

- No inflation of values and achievments. Do you hate, when you invest hundreds of hours to gain something and new datadisc gives that almost for free? Do you hate, when great artefacts of past are nothing in compare to new additions? Well, this will never happen in ESQ. Content will indeed grow during time, but only in ammount and diversity, not in power.

- Gameplay based on your skill. Especially PvP. You need to learn how to dodge, target, think about which spell will you use when. You will still level your character up, but influence of character level will be not that big as it is common nowdays. You will be not invulnerable for characters several levels lower.

- Old school PvE. No linear dungeons, but mazes full of secret levers and traps. Difficulty scaled more with AI than hitpoints of NPCs. You can indeed harm your party with misfired spells.

- Ballanced PvP/PvE/crafting systems. We know, that one cannot work without the other in the long term.

- Full loot. If you die, you can loose whatever you have on your body. Don't feed the PKs, don't go in mithril, where iron will do. And yes, PKs, except city guardzone there is no protection. Are you scared? You should be.

- Full blown crafting. Vendors will get you but the most basic tools. Main source of equip is crafting.

We are from Prague, Czech Republic. Our game has been in the making for about 6 years and a lot of things is done. Core game systems are done. Unlike other indie projects, Graphic is developed not in Unity3d, but in professional Unigine engine.

We are always on the lookout for good people to join us. If you are patient, dedicated and independent, then you might be the right fit.

If you are interested, send an email to info atesqgame.com.

Various skills we could use

- map building; no previous skills necessary, but some artistic flair is useful

- scripter - client side. Unigine scripting language; Work with gui, influence final look of the game

- 2d artist; help us make the gui look its best

- 3d artist; one can never have enough.

- developer - c++; work on the server side, see entire world rise out of zeroes and ones.

We can't offer much in return, except endless nights of toil, new things learned and sense of greatness in the making.