Actually as I recall it’s too complicated to fix for real at the engine level, so the workaround is to address it as and when it occurs by making the offending surfaces thicker, so basically it’s on the mappers to resolve.

EDIT: Haha, just noticed I posted this already earlier in the thread already, oh well.

Friend, you’re reporting “bugs” that aren’t that important. Does the misplaced shadow change your experience of the game by any way? No, you just ignore it, and you’ll be fine. The devs probably have more important things to do than making a wall thick.

A wall hack seems like quite an important bug to fix to me. Especially as it renders differently for different players, on different hardware, with different graphics settings. It’s an obvious advantage.

Friend, you’re reporting “bugs” that aren’t that important. Does the misplaced shadow change your experience of the game by any way? No, you just ignore it, and you’ll be fine. The devs probably have more important things to do than making a wall thick.

please leave it to the devs if they are important or not
sorry I think they are important

Mustang:

A wall hack seems like quite an important bug to fix to me. Especially as it renders differently for different players, on different hardware, with different graphics settings. It’s an obvious advantage.

yes this is exactly what the issue is… its not about the graphis… it shou you the place of enemys behind walls so this si some sort of built in wallhack