If you don't mind some bad quality sound effects, this demo is very good. For once a physics engine show-off has decent graphics, a fitting music track and it's quite funny. The outtakes of course is the best part of the demo.

This project was a disaster in terms of getting it together in the last minute. Some of the sounds were created an hour before the deadline and you can really hear that.

Also, my piano playing really sucks, so apologies for that. We thought about using other music as well, but in the end I wanted to keep the classical piece to constrast the breaking stuff.

Our original idea was to trick the viewer into thinking that the beginning part was all there is. Then we wanted to have lots and lots of funny outtakes so that the actual demo would be made almost 90% of those. Due to time limitations we really didn't get that idea through well enough. Although it is rewarding to read that most of the people seemed to like the few outtakes we had time to do.

As far as not being a "proper" demo, we really didn't know what a demo must be like.

It's got code, graphics, music and it is well designed. Personally, I think this is more of a demo than many other productions we've seen recently, because it is also _original_. I should also point out that the choice of classical music was excellent design-wise.

Maybe some people don't consider this a demo because it had no... scene poetry :-)

cute and very entertaining ... plus a nice different taste. like it. and the classical music works perfectly as the mentioned contrast to what you see. any other music would just have been a background element while here it becomes a character of the prod. no problem with that at all ...

Final part was fun and psyhics seem like a porn to me. Still, not enough for a thumb up. I think this looks sweeter than Dream Equations, but.. they got it first :) A bit more innovative stuff next time and I give you all thumbs you ever need.

I used a library for the box-box collision testing but the rest of the physics engine itself is home-brew. It follows quite closely the Baraff's lectures at SIGGRAPH 2003, but I had to add a lot of tweaks and tricks to make it work better with several objects. Also, Baraff's paper doesn't really discuss friction that much, so that had to be added from the scratch.

So the "out takes" lasted longer than the demo. Great. This demo totally sucks. Why the hell did it come 3rd? Assembly voters clearly know jack shit about anything when things like this crock of garbage comes 3rd and We Cell by Kewlers comes 5th. What the fuck.

After reading the previous comments I can only repeat what some people have said: this is a good physics engine and this "demo" is a collection of examples showing its capabilities (nothing more) and not a sublime synthesis of skilfulness and artistic sensation, as I think a real demo should be.

mm.. i guess it's a "demo" in the strictest sense. if you like things realistically smashing into other things, by all means, check it out. and yes, i thought the outtakes at the end were cute and saved it from being too short.