I have it stuck on 1024x768 windowed mode, vsync disabled, anti-aliasing on, along with shadow mapping, bump mapping, and per pixel lighting enabled. Please run it for a minute or two, and let me know your approximate framerate, your video card and OS info, what mode you ran it in, and any problems you may encounter in a reply to this thread.

Thank you so much!!!!

UPDATE:I updated the benchmark so you can select the options before launching. Hopefully this will enable you to run it on Linux boxes if you don't have the exact fullscreen modeline available.

Julien's Linux problem is so common we should probably put a great big warning notice in the displaymode docs. If you want full colour displays on any OS, choose any display mode matching 24bpp or above!!

The NVIDIA GeForce Go 6100 / 6150 is an integrated graphics card of the NVIDIA nForce Go 430 MCP for AMD Turion notebooks. It doesn't have any integrated memory, but uses a part of the main memory (up to 128 MB) like the direct competitor Intel GMA 950. Therefore, the gaming performance is quite moderate and can only be used for elder games.

Ok, I updated the benchmarker with an options dialogue at the beginning. Just run the one from the link in the first post, and let me know what options you picked (or if any combos didn't work for you). Hopefully, this will let it run on Linux ok (by selecting windowed mode).

Both show naughty behaviour by messing up my screen configuration. I'm running on a 1440x900 laptop extending onto a 1920x1200 external LCD - screens are configured through xrandr. Launching your test disables the laptop screen and forces everything onto the external. I've just tested my own LWJGL stuff though, and the same thing occurs on exit there too though. Droid Assault also does the same thing on exit. Hrmm, that might need more investigation...

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