7/1/2013: If Seraph of the Sword blocks a creature with trample, that creature’s controller must assign 3 damage to Seraph of the Sword (assuming it’s blocking no other creatures, there was no damage marked on it, and nothing has changed its toughness). The remainder can be assigned to the defending player or planeswalker.

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.

6/7/2013: The triggered ability has one target: the creature or player to be dealt 2 damage. If that creature or player is an illegal target when the ability tries to resolve, it will be countered and none of its effects will happen. You won't draw a card.

6/7/2013: You may put the triggered ability with no targets. However, If you choose a target creature in your graveyard, and that card is an illegal target when the ability tries to resolve, it will be countered and none of its effects will happen. You won't gain 3 life.

{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

5/1/2007: The triggered ability checks the power and toughness of a creature that enters the battlefield as it exists once it's on the battlefield. For example, Triskelion has 1/1 printed on it, but it enters the battlefield with three +1/+1 counters on it, so it actually enters the battlefield as a 4/4 creature. Sword of the Meek's ability wouldn't trigger. Ditto for a Llanowar Elves that enters the battlefield while you control Gaea's Anthem.

5/1/2007: If a 1/1 creature that could not be equipped by Sword of the Meek enters the battlefield under your control, you may return Sword of the Meek to the battlefield when the ability resolves. The Sword will fail to become attached to the creature, but it will remain on the battlefield.

5/1/2007: If multiple 1/1 creatures enter the battlefield at the same time, the Sword's ability will trigger that many times. Only the first ability to resolve will return the Sword to the battlefield and attach it to a creature.

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.

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