Oolite Expansion Packs

There are over five hundred expansion packs released for
Oolite. There are two expansion pack formats in use in Oolite 1.80 (or higher),
usually referred to as OXZ and OXP. The OXZ format is more modern and
can be downloaded and installed automatically by the game by selecting
the "Manage Expansion Packs" option on the start screen. The OXP
format is older and must be installed manually. As the OXZ format is
currently new, many expansion packs are still only available in the older OXP format.

Almost all released expansion packs, regardless of format, are also listed on the Wiki's OXP List.

The table below lists the OXZ expansion packs which can be
automatically downloaded by Oolite 1.80 (or higher), as well as links for manual
downloads if you prefer to do that. If you are still using Oolite 1.77.1 or an earlier version, OXZ format expansion packs will not be usable - you will be able to download OXP format expansions from other sites.

Alters laser allocation and ranges to make combat less predictable. Press 'i' for more information.
- - - - - - - - - -
Each weapon upgrade in Oolite outscores its predecessor in both power & range, rendering their interaction with non-player ships problematic.
The premise for this oxp is that the most powerful lasers don't always have the best range - granting new strategy, choice and (hopefully) excitement.

Restricts the sale of more dangerous weapons to the more lawless systems. Press 'i' for more information.
- - - - - - - - - -
Military Lasers for sale in a Democracy?
Quirium Cascade Mines available in a Corporate State?
No wonder the galaxy has a piracy problem...
This expansion makes the more high end military equipment available only in the more dangerous systems. Tech level still applies but generally speaking the more dangerous the equipment, the more dangerous the system where you are likely to find it for sale.

Makes standard missiles more useful by rebalancing missiles' relationship with ECM. Press 'i' for more information.
- - - - - - - - - -
The ECM is commonly equipped by non-player ships, often neutering the standard missile - one of the few weapons a new pilot can afford. By making ECM rarer, all missiles become more useful; in order to create a similar effect for the player, ECM is less commonly available and more fragile. Hardened missiles are made less available and more expensive but there are two new missile types: defence (cheap) and torpedo (powerful).

“A tiny spark lit up on the Boa’s nose, then almost instantaneously ballooned into a glowing sphere, electric blue, alight with frantic energies: the mouth of a newly opened wormhole, swallowing the merchantman completely.” — from Stranglehold by Blaze O'Glory