Classing Terms

Terms Defined

Some of the terms we use to define how we utilize classes differs from other games. To clarify, we shall define them here for ease of reference.

Sub-Classes

Subclassses are the classes Within a certain Class that are Versions of that Type. Example; A Witch is a type of Mage. It is not a separate Class, it is a Subclass

Hybrid Classes

Hybrid Classes are those that share Aspects of more than one class but do NOT gain All of the bonuses of those other classes. Bards are the prime example of a hybrid. "Jack of all trades, master of none." They can use the weapons and stealth of a rogue, the minor spells of both mage and druid, access to druid shape shift and companions at higher levels. BUT they have limited access to all abilities. The shape shift they get at level 4 is the level 1 druid ability. The companion they can get at level 4, is the level 1 druid companion. the spells they have access to are the Cantrips of both Arcane and Divine. BUT unlike any Other class they get their Own abilities with music.

Dual Classing and Paragons

There is still technically no Dual Classing. Paragons are your doorway to Dual Classing. Let's start out with how this works. If you are a mage and you have ranked up through your Guild. If you have completed your training to rank four, and you have grown bored, or there is no place for you to go with your role play. You decide to option into training in a new class. Let us choose Warrior for this exercise. You begin by joining your new guild and you role play your way into your new warrior class training.

Do you then forget everything you have learned as a mage? The answer to this is no. You do not lose your knowledge of the Class you were first in. Yet, you can not access the abilities of the previous class while you are training in second class. You can, however, use minor level training exercises that you learned when starting as a mage. These are often known as cantrips. You can not use anything more than that until you make the choice to master using both classes as one. This is called taking the Paragon Path. Paragons are the only sanctioned ones that allows Dual Classes.

To become a Paragon Class you must address your Guild Master of your intent. Once that is done your Guild Master will contact the Realm Leader and the Conclave who will discuss your progress. They will decide if you are sanctioned to begin your path to Paragon. As you progress, if accepted, you will then learn how to meld the combination of the two classes you have chosen. You do not get the ability to role play using powers of both classes until you are 1) Accepted as a paragon, and 2) Have gone up the ladder to the rank necessary to be that paragon.

Only then can you use your powers from both classes in combination. Well hold on ..... does that mean if the Paragon spots are all filled, and you want to go into a class that is full on the realm limit, that you can not use both your powers till a vacant spot becomes available? Well let me answer that: You can still get accepted into a Paragon even if it is full on the realm you play in, and as long as you are accepted, you can begin to role play the melding of your abilities from your two classes. You just can not advance down the paragon path you have chosen until a place opens up on your realm. In addition to this, note that you are not fully trained in the use of your combined classes; that must show in your role play abilities for your rank. You will not be able to use higher abilities until the spot opens up. You will, however, be able to train in the first level of the paragon. That is as far as you can go till the place is opened. Well, what then about the rule of being able to switch your class when on the Field of Battle? That works like this: You are always going to use your current class in which you are training unless otherwise stated by your General. This is due to the fact there may not be enough of a class on the Battle Field. This is the only time cross classing is allowed. This is not Dual Classing.

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