there should be a seperate mode from the story with multiplayer that has you create a rabbit, rat, dog, wolf, or other animal being avatar with its own clothes skin colors piercings and many customization options.

New member here, I didn't bother to read through all of that, but I do have some suggestions.

Bows! Not really in the style of this game, not at all, but still something that could be fun to have.

Multiple fighting styles! Bun-Fu is well and all, but other fighting styles would be nice. Selecting the styles from a menu, or learning/unlocking the moves through campaign play as you encounter other people. Cats have rapiers, so it would stand to reason that they would fight differently than dogs.

EDIT: Oh dear, this is a horribly bad necro, isn't it. I thought it was a sticky based on the title. Uh, I'll be on my way.

Haha, no worries. Bows are one of the most commonly requested things, personally I'd prefer the devs to focus on throwing weapons instead of missile weapons. It's less safe, and easily leads into melee.

What if each animal has a different fighting style, not just for weapons, but also for hand-hand combat? (for instance, the rats/mice would have karate, the rabbit bun-jitsu, the wolves can have kung-fu, etc)

I think Overgrowth could use some awesome new mechanics: swimming, sharks, (from the comic, and they could be useful for armor) lock on camera...? and a optional dramatic camera for epic kills (like auto-slow motion on a skill kill), Finishing moves (like a stab to the torso, head, basically it'd be cool to see Turner do some pretty brutal finishers instead of the enemy just falling over, and by brutal finishers, I don't mean decapitation and gibs, I want it to be brutal, but not TOO brutal. Finish Him!)

xzener wrote:Yeah, I think clothing would be amazing, I liked Lugaru's Turner, but I wanted to give him more personality than "shirtless man-rabbit out for revenge." Armor would be a cool outfit, maybe some hats.

Jarederaj wrote:I think dismemberment would be pretty cool. Also, death from blood loss would add realism.

Dismemberment might be difficult, and when there was an unofficial poll to see what people thought, about 30% of people wanted newfeatures rather than dismemberment. Majority did like the idea of dismemberment, though.

Lugaru had bleeding damage. I don't remember if OG has it. It can be annoying, because if you don't realize you're bleeding you feel as if you just die randomly and get annoyed.

The characters do loose health from bleeding. OG has two 'health bars'. Temporary damage is caused by blunt impacts while permanent damage is caused by sharps and heavy blunt trauma. Temporary health regenerates, but can never regenerate higher than your permanent health. It doesn't cover bones breaking or actual blood volumes, but it does a good job estimating the effects of impacts. No bandages as of yet though. I doubt we'll see them, since OG is primarily going to be level based. I imagine Turner's state will be reset after most levels are completed.

You can simulate battlefields yourself, with the level editor. The engine does just fine, the limiting factor is your PC's power. You can spawn whatever actors you want, assign teams and let events unfold.

Extra combat techniques are simply compilations of attack animations. There are already a few mods that include new attacks. The Tengu is the first to come to mind.

I believe David has partner AI in the plans somewhere, but I could be wrong. There is a mod someone was working on for it though.

The only one that isn't really there is the trading thing. Because OG is level based, there is no market anywhere and the ability to purchase really good weapons before a certain level could break the David and Aubrey's ability to construct well-balanced levels.