Classes/Themes/Mechanics

Bio

In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...

That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...

''This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand.'' -- Brand

Abilities

Blaze

Brand's abilities set his targets ablaze upon damaging them, dealing 2% of target's maximum health over 4 seconds as magic damage, stacking up to 3 times, and empowering his abilities against them. The damage against monsters is capped at 320.

At 3 stacks, an area around the target is highlighted. After 2 seconds, all targets within the area take 12% - 16% (based on level)(+ 1.5% per 100 AP) of their max. health as magic damage. The explosion will still trigger if the target dies to the third ability or during the delay.

Brand cannot stack Blaze on enemies who have exploded in the past 4 seconds.

Sear

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 2 seconds.

Pillar of Flame

After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.

Conflagration

Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.

Pyroclasm

Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces. If a target is ablaze, Pyroclasm will priotize champions for the next bounce.