Spectate your Friends Added the ability to spectate games that friends are playing by right clicking their name in the buddy list Easily identify friends you can spectate by the eye icon near their name Featured Games The landing page will now host featured games that anyone can spectate Click the 'Watch Now' icon to view some of the most skilled players in League of Legends! Games cycle at regular intervals so be sure to check back often Directed Camera Implemented a directed camera mode that will automatically follow the action in game! The camera will seamlessly jump between champion fights and other critical moments Interesting events like Champion kills will be prioritized When multiple Champions are on the screen, the camera will automatically adjust to include them Timeshift Controls Spectators can now jump around the timeline of a live game to watch past events! Replay events in slow motion to review action-filled moments Spectators can now actively fast forward through the game Spectator announcer coverage will now report more events Updated spectator UI elements to respect colorblind mode

Added a new image for ignored Summoners in the buddy list Fixed several display inconsistencies when using Summoner Name Change Summoners must now be level 5 to talk in public chat rooms Level 1 summoners will still be able to join with read-only access Pending a hotfix, only game creators can invite players to games

PvP.net Store

Added an indicator to show owned rune content when attempting to purchase a new rune Rune purchases past the usable rune limit will now be prevented

League of Legends v1.0.0.139

Alistar

Now gains 1.25 Magic Resist per level

Amumu

Curse of the Sad Mummy cooldown reduced to 150/130/110 seconds from 170/150/120 seconds Now gains 1.25 Magic Resist per level

Annie

Base Health increased to 460 from 424 Incinerate Mana cost reduced to 70/80/90/100/110 from 80/95/110/125/140 Molten Shield Fixed a bug where Molten Shield returned damage to turrets Duration reduced to 8 seconds from 15 seconds and cooldown reduced to 16 seconds from 30 seconds Mana cost reduced to 20 from 25 Armor and Magic Resist increased to 20/30/40/50/60 from 10/20/30/40/50

Blitzcrank

Updated playing against tips

Cho'gath

Movement Speed increased to 320 from 315

Dr. Mundo

Burning Agony Now has a short cooldown upon activation (to avoid accidental disabling) Base damage reduced to 35/50/65/80/95 from 40/55/70/85/100 Crowd control reduction decreased to 10/15/20/25/30% from 15/20/25/30/35% Fixed a bug where Burning Agony was reducing the duration of blinds and silences by more than intended Sadism Cooldown increased to 75 seconds from 65 seconds

Graves

Fixed a bug where using a ward could break Buckshot's sound

Irelia

Base health increased to 546 from 515 Health per level increased to 90 from 85 Base health regen per 5 increased to 7.5 from 6.5 Base damage increased to 59.3 from 56.3

Jarvan IV

Fixed a bug with Commando and Dragon Slayer skins that caused the game to hitch when first using Demacian Standard

Jax

Fixed a bug where Counterstrike was stunning through spell shields

Kog'maw

Void Ooze slow reduced to 20/28/36/44/52% from 28/36/44/52/60%

Lee Sin

Iron Will Life Steal and Spell Vamp reduced to 5/9/13/17/21% from 5/10/15/20/25% Safeguard and Iron Will cooldown increased to 9 seconds from 8 seconds

Leona

Now gains 1.25 Magic Resist per level

Lulu

Glitterlance Ability power ratio reduced to 0.6 from 0.7 Mana cost increased at later ranks to 40/50/60/70/80 from 40/45/50/55/60 Updated Wild Growth tooltip to reflect knock up ability rather than knock back

Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5

Warwick

Hungering Strike Damage reduced to 8/10/12/14/16% from 8/11/14/17/20%

Zilean

Zilean can no longer level up Rewind at level 1

General

Turret base damage decreased but armor penetration and damage to minions increased Improved particle scaling on larger characters like Dragon and Baron Champion skin names will now be displayed on the load screen New option added: Show All Chat Cross-team chat in all games is now hidden by default Cross-team chat in spectated games will also be hidden by default If you enjoy competitive banter, opt-in using the new toggle in the 'More Options' menu! Fixed a crash that would occur when attempting to maximize the window while loading into the game Selected unit outlines are now improved to be less pixelated "Surrender Vote Failed" message no longer appears to the enemy team Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions

Items

Deathfire Grasp Now builds out of Blasting Wand and Kage's Lucky Pick (total cost reduced to 2600 from 2610) Now grants 80 Ability Power and 15% Cooldown Reduction, from 60 Ability Power, 12 MP5, and 15% Cooldown Reduction Increased cast range to 750 from 650 Active base damage changed to 25% +4% per 100 AP of the target's current Health from 30% + 3.5% Fiendish Codex cost reduced to 1125 from 1245 Morello's Evil Tome Now builds out of Fiendish Codex and Kage's Lucky Pick (total cost reduced to 2330 from 2350) Now has Grievous Wounds active Sunfire Cape aura damage increased to 40 from 35 Will of the Ancients Now builds out of Blasting Wand and Hextech Revolver Total cost increased to 2500 from 2100, combine cost reduced to 440 from 465 Atma's Impaler, Manamune, Archangel's Staff, Randuin's Omen, Force of Nature, and Deathfire Grasp tooltips now update dynamically Fixed a bug where Randuin's Omen tooltip stated the incorrect slow duration

Summoner Spells

Fixed a bug where Teleport could be used after being affected by Crowd Control effects Fixed a bug where casting Cleanse could interrupt Teleport Summoner Heal base value reduced to 100 from 145

Co-op vs. AI

Changed Soraka Bot's Wish logic to help all allies instead of just those near her Changed logic for Master Yi Bot's use of Meditate Fixed a bug where Dominion bots would prematurely break counter-channel attempts on neutral points Fixed a bug where Caitlyn Bot did not learn all of her skills

Funny that they changed it for "Varus Patch" to "Spectator Mode Patch".

My friend who plays a lot of Ryze feels as though they actually buffed him. They removed a bit from his Q, but then gave it to his multihitting E and then gave him a MS steroid in his ult. I haven't personally seen him in action, but it doesn't sound like he's gotten weaker.

Annie buffs. =D

No Brand buffs. D=

Mundo nerfs. =/ He's really strong and they're probably warranted, but he's so much fun to run train on the jungle with.

Lee Sin sustain nerfs are well received.

I feel like Lulu should have been nerfed just a bit more. Glitterlance is still a *bleep*ing ridiculous ability and a .1 ratio nerf won't change that imo.

Spectator mode is actually pretty banging. The directed camera actually works pretty well. Sometimes it'll *bleep* up and move away just as a kill is about to be scored, but it works well. I can't imagine it not though, since it's working three minutes behind the actual game, there should just be data for kills and damage that points the camera in the right direction. Kudos to Riot though, it's sweet.

Haha, I like how Master Yi has basically only been buffed since they started out with him way back when Lol started. Just super buff him already, so high-elo players can complain about how he still sucks, and so low-elo players can complain how he's OP even HARDER.

Also-- did not know that skins had their own individual names when I first played, so when I first saw we were matching up against "Ironscale Shyrvana", I stayed the *bleep* away from her the entire early game since I thought she was some kind of unkown champ or something.

I'm really liking spectate so far. It's fun to just pop online and see a higher elo games with my favorite champions in it. I feel like this is gonna make the community just that much better. I also like how all chat is disabled by default, it's a change in the right direction.

Note to Guests: Hello there! Welcome to our League of Legends Community! Why not stick around and get to know everyone? We're all very friendly, looking for some good team members, and also very helpful if you're new.