Well aware of the character models, but it is exactly what ggctuk said. The U-wing and Tie Striker are roughly 6500 Polys and are pretty nice in detail, the u-wing is a lot nicer than the one I am using.

The spirit of the rule is that if a sufficient community asset doesn't exist then to go to the games. So if the U-Wing is that much better, or if the community model doesn't suffice, then it's cleared.

I do not want to ask when it comes to EA's Battlefront (2015) but I have to ask anyway. When it comes to sounds I am clearly sure we are not allowed to rip/extract audio files from this game. Not even for one simple fire sound. That's understandable. But what about recorded sounds (Let's say: minimal use of particular weapon sounds) from gameplay videos found on YT? Or recorded in-game? I remember it was allowed to create textures using screenshots from the game, wasn't it? So...wouldn't that apply to sounds to, at least?

I'll have to say a very firm no. It's the same principle, and people have been really trying to push that EA envelope lately. I get that people have a desire to be as close to canon as possible, to be super HD, or to have super accurate sounds, but we've survived this long without all this extra stuff.

Most of the sounds can be recreated using older sound banks. I would say that sometimes EA sounds, while sounding pristine, aren't always 'accurate' anyway (I really don't like the E-11 firing sound - hence why I chose to use a different one mixed from EAW and the long-defunct Soundbank on the Star Wars site - and the A280 sound in the stock game is technically accurate already - the EA sound is just a 'bump' followed by the same sound used for laser bolt flyby in TESB). The only sound I've had trouble finding any sound in proximity to is the T21, but I'm fairly sure there must be some substitute out there (the sound is like a pitched-down version of the Droid Fighter firing sound)

Huh. I just read through that list. We were banned from using Pinball assets before. I didn't realise that it had Disney's EULA attached to it, which is neat, because it means I can use the AT-ACT and the DT-29 from there (looking at the DT-29, it would be very, very diffuclt for me to make that weapon from scratch because of the position the official still is in: the scope blocks parts of the gun).

I also didn't realise the LEGO Star Wars games all had that EULA either. Of course, if I were to use anything from there, I'd not use the LEGO stuff (what with LEGO itself being copyrighted to the LEGO company) but that means we can use things like environments and sounds.

If you see something in the list that is incorrect or infact has a provision to allow us to use it please correct me. It's been a long weekend of reading through EULA / DMCA /TOS... But atleast now we have a bit of a list of what is and is not legally allowed.

Battlefront 2 (2017) is not listed at all ... So I'm guessing using sounds from Battlefront 2 (2017) for my assault on Theed map is a no go ???

EDIT :

Just read Teancum's post from Feb 26, 2017... sorry for posting this ... at least you guys may now want to add battlefront 2 (2017) to the list.I wanted voice overs for the clones oh well

I'm in the process of updating our copyright rules. I have gone through the EULAs we didn't have a clear picture of (such as the LEGO games) and found that their EULAs also have the updated User Generated Content clause. I've also added a number of older console-only games as logic dictates that had they been on PC/Steam they'd get the updated EULA as well. Old MMOs/online only games Star Wars Galaxies and Star Wars Uprising are cleared. Finally I added Star Wars Force Arena as it was directly published by Disney, not EA.

What does this mean for you?Well, frankly it means you have an incredibly deep well to pull from. Given what you see on the allowed list there is absolutely no reason to ever use one of the forbidden games for content. If you can't find what you need made by the community (preferred) or pulled from one of the permitted games (less preferred) then it doesn't need to be in your mod/map.

We're loosening the chains a bit here given Disney's openness. That means you can take a more than we used to allow, but remember to always look for a community made asset first. If you can't find what you need, or if the community asset isn't up to snuff, move forward with your port. Porting maps, characters, etc -- that's fine, but don't remake the whole game. The exception here would be cancelled games. None of that ever came out, so paying tribute to those games by making maps or mods based on them is the highest compliment we can give.

Updated policy on non-Star Wars gamesBasically going forward we're going to lock down our policy on any assets taken from non-Star Wars games. Don't take anything from anything outside Star Wars games and host it in your mod here, don't even talk about it here. As of January 11, 2018, any mods that were released under the old rules regarding this will still be allowed. Any future mods, including ones in progress now, will not be.

Thank you for updating us. I'm hoping to remove most if not all the small amount of EA assets (sound assets I've been working my tail off to find suitable alternatives for) from my SWBF1 mod on the next update so hopefully I can finally post about it here.

I had ported a few models we didn't have yet from Pinball FX (notably the AT-ACT which we don't yet have a community model for) but was hesitant to post them here.

(The Ultimate Star Wars Sound Effects collection is very, very useful for doing that as it contains practically every sound ever done pre-EA and there's a load in there that are more or less equivalent)