Map has a command center, a mining plant, and small air fields. I go for the command center, my team goes for the small air field.

Now it is my fault for lone attacking the CC which just made me not care about this game in particular, but is there something I don't know about? This was a T8 game, and I would like to think that players that have grinded that high have some idea about objectives.

I once had an A-8 on my team who decided that a Garrison was a more important target than the Missile Base. I nearly choked him. By the time he finished faffing around there and came to assist me, the enemy team had capped the missile base and it was just downhill from there. I also had a game where I was the sole guy capping the Command Center... in an Me262. My companion was in an F6U Pirate. He managed to pull in a glorious 900PP throughout the whole battle. That was the one time I ever tried to teamkill someone...

Fighter bots prioritize airfields, Heavy Fighters and Bombers prioritize Command Centers. Ground Attackers kinda split their attention. Humans... not so predictable. Even in Tanks and Warships, we have humans who basically fail their way to the top - you were just unfortunate enough to end up on a team with them.

If there is anything I've learned from those stupid missions...garrisons are actually easy enough to solo in a maneuverable fighter. Just keep jinking to minimize AA damage. Going into a sector with number behind you actually poses a risk of getting that sector captured by the enemy when the enemy outfights your team or your team derp so hard they managed to get downed in succession. Going in as a small force or even solo does have its place in battles.

If you need the bots' assistance, free them up by taking whatever they are attacking. You may find yourself wanting to take the garrison the bots are swarming to push them to help fry the bigger fish that is the missile base/command center/etc. Hell, you may have to descend in your own fighter to gobble up AA when the GAA bots get owned HARD by a sector's AA.

A command center...just forget about soloing if you are not a GAA. There are barely enough fighters in there to take over from neutral, but the number of AA in there will shred you much faster than a garrison/airstrip can without numbers to mitigate it.

...in short, it's all about freeing your bots from going after low priority sectors and making sure they don't derp where you can lend assistance or preventing them from derping to begin with. Go with the flow, not against it, unless you know you that you are able to.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

A command center...just forget about soloing if you are not a GAA. There are barely enough fighters in there to take over from neutral, but the number of AA in there will shred you much faster than a garrison/airstrip can without numbers to mitigate it.

The exception is the Do335 - if you have the Demolition Expert skill, you can nuke the main radar station and then clean up the heavies. Just beware enemy GAAs stealing your ground kill.

I guess it depends on where the points were located i suppose. I mean I agree with you that the command centre is certainly the valuable point, but remember airfields can potentially give you a forward staging point (depending on its location)