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Abominable

It's called Abominable, this is due to my abominable idea generation which caused me to scrap everything on Saturday night and start again, disregarding any attempt at making anything relevant to the theme.

It's called Abominable, this is due to my abominable time scheduling, even after deciding to submit for jam instead (something I hate doing as I'm solo) and yet, there's still barely any game play.

It's called Abominable, the yeti however, isn't even implemented.

I feel starting again totally killed my passion for jamming this time round, which sucks as I always look forward to these events.

On to what I actually made...

So I wanted to create an arctic survival game where you had to hunt a yeti, what features made it?

An item size based inventory - this is what took the most time and although implemented ass-backwards, I'm pretty pleased with it. You can pick up items with the mouse, rotate them and flip them and whatnot.

You can chop trees, with an axe.
You can light fires, with an axe.
You can chop ice, with an axe.
You can fish... with an axe.

That's like, 5 features, cool.

If you do play (for whatever reason...)

WASD to move.
SPACEBAR to chop.
MOUSE LEFT CLICK (while near an object) to pick it up and interact with inventory.
R to rotate items, M to mirror and T to drop.

Well I can testify that all five features do work. The item-size-based inventory is actually quite cool. I tried to implement one once for a LD event and gave up after 5 mins. :D So congratulations for going through with it. ;)

I love the graphics, and the foot steps are really cool. However, a little bit of feedback while chopping trees or fishing would be nice... ;)