A compilation of a few animations made over the year (+Hyperspace gameplay footage)

2018 was a year of improvements.
Modeling/rigging/optimizing all sorts of assets in VR, creating complex geometry and concept artworks in a matter of hours. I also started delving into Unreal engine 4, and am amazed by its capabilities. Hyperspace is a little game i'm building using it and I can't wait to give my assets for life, not to mention be one of the first playable experience to include assets fully designed in VR.

You still got the skills. Nothing worse than hardware downtime. Good to see you're back in production. Also, took a quick look at Unreal, not tied in with most of the software, but really fast to jump in through the VR interface. Watched a tutorial, had a guy with a nerf gun knocking over boxes within five minutes of actually loading the program, which was impressive. Somewhere around mid-year planning on taking a deep dive into it.