0.23% of Players Defeated Heroic Garrosh

Going off the stats on the front page, 0.23% of players (not characters) have defeated Heroic Garrosh. Of the 2.2 million sampled, that comes out to be like 5,000 players. Also keep in mind we are exactly 4 months out from this patch's release and the final boss has been killed by a quarter of a percent of players. What do you guys think? Is this too much, or too little? At 4 months out, how many players do you think should've been able to defeat the last boss on heroic?

I dunno. I don't think heroics are meant for everyone. These kills are earned by the small percent of players actually willing to put in the time and effort. The percentages seem fine to me. Also I haven't killed Heroic Garrosh yet and I'm still content with our current progression.

I don't feel like I'm entitled to the kill. If we get it we earned it.

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With the exception of DS, its what you generally have for ANY end-tier boss at 4 months in. Not really surprised. The number of players that manage to down a boss before a tier is over is a very small percent of a very small percent. Only Gladiators are smaller.

Anyone ever notice how the sun seems to shine silverish now? Didn't it used to shine goldish? PM me if you've noticed this.

99.77% of the players still have raiding content they have not finished. Seems like success to me.

Volun-told - A supposedly optional event, award, assignment, or activity in which a person (or persons) are required to attend either by persons-in-charge nominating them or their peers expecting them to be there. The individual often has no say in the matter, and non-attendance in frowned upon.I am so tired of seeing terrible people, being admired, for being terrible people.

Don't think it's only because people were unable to clear it, but because the entire game has been in decline and less people even bothered trying. There's also the fact that since the entire journey to the raid has become so godawful easy players are awful when they're actually able to try the HC raids and get destroyed. It's a mess, hoping WoD improves the numbers.

99.77% of the players still have raiding content they have not finished. Seems like success to me.

Could also be interpreted as 99.77% of players don't care, or aren't incentivized enough to finish all the content. Just playing devil's advocate, eveh though I know a big reason is most likely not many are willing to put in the time. But then again, why should they with LFR?

Could also be interpreted as 99.77% of players don't care, or aren't incentivized enough to finish all the content. Just playing devil's advocate, eveh though I know a big reason is most likely not many are willing to put in the time. But then again, why should they with LFR?

There's no way to prove your devil's advocate though.

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There's no way to prove why 99.77% of players haven't done it. I was replying to the post that suggested players were still progressing or working on finishing it, when it could be just as likely they don't care. Thus, not a success.

I personally think .2* is a bit lower, I know those kind of kills are for a select few, but THAT select few? I would much rather see somewhere around 2-5% maybe? it seems like such a waste for the other 99% not to have push it that far into heroic raiding (per tier).

Yes there is, almost, I only did LFR. I don't really feel like doing much more, in terms of raiding. But, if I was in an actual raiding guild, I'd probably want to do more. Also, I will say that having LFR available made me re-sub (for a month) just to do SoO, but it also took away any reason to join a real raiding guild and experience the content fully.

I personally think .2* is a bit lower, I know those kind of kills are for a select few, but THAT select few? I would much rather see somewhere around 2-5% maybe? it seems like such a waste for the other 99% not to have push it that far into heroic raiding (per tier).

Right, I'm thinking 0.23% is too little. Blizzard can arbitrarily alter numbers, and if I were them I'd actually go a little higher and at least let 5% of your player base feel it's doable. I mean 0.23% of an estimated 7 million players (remaining subs) is 16,000. If I made a massively multiplayer online game where only 16,000 of 7,000,000 have defeated the last boss on the hardest difficultly, I think I'd rethink my perspective on difficulty.

The challenge should be there, but I'd like to see maybe 100-200k of 7mil have done it, 4 months out. 16,000 sounds like a number when the patch has been out for like 2 weeks.

Heroic raiding is a good thing, it's the hardest level there is. But it's honestly not right that .23% of the entire playerbase is able to see such a level of difficulty. That doesn't sound quite right, to be honest, blizzard caters TOO much to the elite raiders. Encounters at that level of difficulty shouldn't be tuned to such a minority, but players who can actually see it if they push themselves to their own personal limit.

Can anyone confirm if other MMOs with tiered difficulties in end game content have such a low participation rate?

Could also be interpreted as 99.77% of players don't care, or aren't incentivized enough to finish all the content. Just playing devil's advocate, eveh though I know a big reason is most likely not many are willing to put in the time. But then again, why should they with LFR?

I don't see how either of those are a problem. If they don't care, then it doesn't matter if they kill it. If they isn't enough incentive enough, then Blizzard needs to make it more "worth it" to do. Neither one of those situations, to me, would make nerfing things or not having that content an option.

16,000 of 7,000,000 finishing last boss on a 4month old patch seems like a bit much? Opinions are opinions I guess. If I was developing this game, I'd want at least 100,000. At least.

16000 is how many raid teams?

Imagine a room of 16000 people. That is a ton of people. All of those people have completed the hardest content around.

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Originally Posted by brunnor

I don't see how either of those are a problem. If they don't care, then it doesn't matter if they kill it. If they isn't enough incentive enough, then Blizzard needs to make it more "worth it" to do. Neither one of those situations, to me, would make nerfing things or not having that content an option.

It maters when they start whining about the lack of content when they have content to do.