I tried rendering to 319*199 texture and resulting texture looks like shuffled puzzle screenshot (http://img12.imageshack.us/img12/6386/logodemo00001kw.jpg)
With 320*200 everything is ok - there must be some limitation on texture size (multiple of 8?).
glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT ) returns GL_FRAMEBUFFER_COMPLETE_EXT in both cases.

Card: RADEON 9550, driver - 5.7

spasi

07-29-2005, 02:19 AM

Each texture dimension should be a multiple of 32. It is a known limitation/bug that has been fixed, but the fix will be a little late (Catalyst 5.9).