Why do I have the nagging suspicion poor ol' Donny will spend "X" amount of time redoing his material to make the best use of this latest render engine...only to have the next advancement appear. Then he'll have to chuck all his hard work yet again because his latest models won't work with the next edition engine.

Unreal 4 should be here to stay for a while, seeing that Unreal 3 had a run for many years. I started working with Unreal 3 when it was on its way out. At least now I'm working with state of the art software, instead of using dead engines (like Quake III that I was using for so long).

They just don't want to answer no email
I have left them 4 email on the site you have here
But today they sent me a small email telling me they where shotting a part of the next episode and this was at noon there time today.

I've finished rebuilding the basic string of corridors for use in Unreal 4. Again, a total rebuild, using almost nothing from my previous build in Unreal 3. This basic "Stage 9 Layout" will be used as a template for individual decks' corridor layouts. I've totally revamped lighting as well, giving it a more authentic feel than my previous attempt.

NOTE: I have not gotten around to building the diagonal Jeffery's Tube yet, explaining it's absence.

Here, you see I've created a light panel that is placed where the set's studio lights would normally be.

Thanks to Text Renders, I don't have to model each individual sign aboard the Enterprise. I simply have programed the basic sign models to receive text input, so that I can quickly set each sign to say whatever I'd like, without having to painstakingly model each one in 3DS Max. A little less detailed since the text is flat instead of appearing to be beveled into the sign boards, but a much quicker process.

And here are the various props and greeblies I've modeled to decorate the corridor:

This is the best real-time interior graphics I've ever seen. Just being able to compare it to a real environment brings home how far it's possible to go with realtime gfx (in the right hands of course).