3D, augmented, and virtual reality technologies are becoming increasingly useful for advancing humanistic inquiry and pedagogy through immersive visualizations of spaces, artifacts, and data. Although some academic institutions offer technical support for specific tools, a range of obstacles still deter researchers and students from experimenting with these emerging technologies as teaching and learning tools. As a result, critical engagement with 3D and XR technology remains embryonic.

Immersive Pedagogy: A Symposium on Humanities Teaching and Learning with 3D, Augmented and Virtual Reality, hosted at Carnegie Mellon University on June 27th-28th of 2019, seeks to bring together librarians, educational technologists, students, scholars, and artists to generate accessible, scaffolded pedagogical materials that integrate scholarly inquiry with technical training. Alongside multiple keynote speakers, during the day-and-a-half symposium participants will collaborate through creative exercises and peer workshops to develop and revise pedagogical material for immersive technology, including lesson plans, learning exercises, course syllabi, and disciplinary curricula.

We invite proposals from scholars across the humanities focused on pedagogically oriented projects, particularly in the fields of Latinx, Latin American, and Caribbean Studies. Proposals should showcase how 3D/XR technologies and related digital humanities and data curation practices intersect with methodologies derived from the following studies:

Community archivesCritical digital studiesCultural heritageDisability studiesIntersectional feminist theoryImmigration and migrationLGBTQ studiesMinority/underrepresented archivesPostcolonial/decolonial theoryPublic humanitiesRace and ethnicityTo apply, please submit a 500-word proposal along with a cover sheet with your full name and contact information to ImmersivePedagogy@gmail.com. Applications are due by February 1st, 2019. Questions can be sent to the same email address.

Submissions should engage with the pedagogy of 3D/XR technology. They may describe 3D/XR projects for scholarly or public engagement, lesson plans, course syllabi that use existing 3D/XR projects or resources, or theoretical and scholarship on pedagogical practices with 3D/XR technology, among other relevant topics. No previous experience with immersive technology is required to apply, but applicants should specify their level of experience and their reasons for working with the technology from a pedagogical, humanistic, and decolonial perspective.

Participants acknowledge and accept that pedagogical materials [produced for the conference] will be made available to the public under Creative Commons (cc) license. Participants will be credited by name unless otherwise requested.

This symposium is supported by funding from the Andrew W. Mellon Foundation and the Council on Library and Information Resources.