Both Brunos have a wealth of experience working with many different designers throughout their careers, including each other. Rob and Matt have also worked with several co-designers and have joined forces recently to combine two game worlds and game systems into an experience that is greater than the sum of its parts (Pandemic: Legacy).

What motivates designers to want to work together? How do they establish a common vision or divide up the tasks involved in the development process? How do they playtest since partners are often separated by distances large and small? How do they deal with conflict? How do they know when the game is done? We learn how our panelists approach these challenges and more over the course of our conversation.