The objective of the game is to recruit units and send them to defend your base and destroy the enemy's base. Use items called advantage cards to turn the tides of battle, in this fast pace real-time strategy game. This game is still in it's alpha stage and undergoing constant updates and changes.

It is 5.5 mb in size. Sorry about the large size. Music and image compression can be a hassle. I have tried to develop a JNLP for the game, but I was meet with a bunch of issues. Soon, I will create my own launcher that will download the necessary files for the game.

If you find any errors, glitches, or if you have any concerns, ideas, issues, problems, or questions please tell me and please be as detailed as possible. If possible, can you also tell me how to replicate the glitch or problem as well when and where it happened. I would advise that you do not send me a report until I release the release notes. There are certain things that I am aware of that will be changed in the next version and making you type it is a waste of your time when it is already knowledge that I know. Also, if you want to check out Kingdom Vs Dynasty 1.5 and 2.0 (or derivative of this game), they are on my site... the game-play is confusing though. I will be developing a dedicated website for the game soon.

Two windows open "ApeX FacTioN" and "KvD debug", both completely white.

It's really weird, sometimes it paints the game but I can't click anything

That is strange. I have tested out the game on other machines and it works fine. Visuals and all.

But, there might be something that I did not account for. I accelerated the hardware to use OpenGL via the system properties. But I made sure to catch an exception if that was not possible and just use the CPU for rendering if the GPU was not available.

And the "game.controls.Controls could not find: game/repository/field/field.png" ... actually that has no effect on the game. Just some crap code I should have removed. The name of that resources is field.jpg now. But the game has been edited to find that file.

I went through some experiments in the fps. If anyone thinks the game is too fast, please tell me. If anyone needs a further explanation on how the game works, please ask me. I am still coming up with a full interactive instructions page, because the one I have now does not cut it.

EDIT: if anyone else is having problems. Please tell me, and give me information about your machine and what version of Java you have installed. With this I will try to rectify the problem.

Oh wow. I will try to figure out why it is not working. With your system, you should be fine. Java 6 is still the standard. Java 7 has not been completely released yet (at least to my knowledge). Also, the majority of the people who are also beta testing my game, only have java 6. I am using Java 7, but I compile the game with java 6 when I deploy it. So that should not be the issue at all.

I want to make sure that my game works on all Computers that can use Java 6+. I do not want to exclude anyone. Also, this is a bit of a mystery that I want to figure out. If I start working on it now, I might figure out the problem and fix it before it gets disastrously HUGE.

Ok, I removed the System property sun.java2d.opengl from the actual code. I will make it something that people can choose in the future.

The file that had those lines of code are the GINIT.class file which is on the root directory of the jar file. It is small and you can use a zip archive program to open up the jar file and replace THE GINIT.class.

Also: are these sprites/images/graphics yours? (If not, where did you get em? :O ) They are pretty amazing. I wish I had your drawing skills ... And the music is awesome too, btw. But I think I know that song, so it's not yours, right?

Anyways, pretty good job But you need to improve your coding skills, start with OpenGL (with slick or LibGDX for example) and somehow don't do it with swing, or at least use another/your own swing theme...

For the game play that I am trying to design, do you believe that there is a means of making the game play more engaging without making the game overwhelming. I am thinking about creating a cool down for each unit deployed. Making deploying them a more thoughtful process. Same goes with the Enemy AI.

Ahem *cough* ... embarrassing.... I just updated my graphics driver (which was last updated 2010 ) and it works now.I never updated it because I used the laptop only in school and tried to keep myself from playing games (which didn't work, but anyhow)

One bug I noticed is that the symbols on the bottom are mixed up, it doesn't spawn the unit its picture is representing

I will check the zip file again to make sure everything is there. There should be a folder called lib, in the same directory as the .jar file. Those are the necessary jar files to run part of the game. Also, I am running on Ubuntu as well. The "NoClassDefFoundError" exception does not change based on OS (unless it is using a filesystem that Java does not support).

Ahem *cough* ... embarrassing.... I just updated my graphics driver (which was last updated 2010 ) and it works now.I never updated it because I used the laptop only in school and tried to keep myself from playing games (which didn't work, but anyhow)

One bug I noticed is that the symbols on the bottom are mixed up, it doesn't spawn the unit its picture is representing

I will make sure to take a note of that and rectify the problem. Also, in the mean time, did you select your units via the Build window? or did you jump right into the game?

EDIT: fixed the problem... I need to make an in-game updater that looks for updated/modified class files. I really hate making you guys re-download the game if there is a problem.

Lastly, in the next release, I will have my own custom components rather than using swing's.

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