Hewo. I missed you too (you could just post on the geckobo once in a while...)

I don't consider the DS games 2D, at all. The art direction is awful, and the environments have about as much variety as the original Legend of Zelda (at least in Phantom Hourglass, I couldn't be bothered with Spirit Tracks after that awful game). To date, they are the only traditionally-styled Zelda games that I have never beaten. I constantly wish that Capcom was still in control of the handheld games.

^ I talked to a gamer who never played the NES Zeldas, which is kinda shocking to me. I encouraged him to play them (first one especially), so he can compare them to his beloved LTTP and see how the whole franchise started.

I actually think LTTP messed things up by introducing those annoying heart fragments. Back in my day, we were only given whole heart containers. None of this heart piece nonsense.

^ I talked to a gamer who never played the NES Zeldas, which is kinda shocking to me. I encouraged him to play them (first one especially), so he can compare them to his beloved LTTP and see how the whole franchise started.

I actually think LTTP messed things up by introducing those annoying heart fragments. Back in my day, we were only given whole heart containers. None of this heart piece nonsense.

Ha! Now I sound like an old fart.

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Well especially now it is good to have fragments because of how easy it is to find them compared to finding hearts in the original game.

I'm gonna have to refute that one. It had a trading sidequest that wasn't so much about exploration, but everything else in the game still encouraged looking around. The hidden spells, gold skulltulas, etc...

Most of the "bad" stuff that Ocarina of Time supposedly started actually began with A Link to the Past, but was thoughtlessly repeated in almost every game since due to Ocarina's overwhelming popularity.

There's literally only one fair reason I can think of right now, which is...

28) Introduced the Z-target combat system, replacing the tighter, more versatile combat from the 2D titles. Every 3D Zelda game since includes this system, with little to no improvement, or consideration of a different approach. It was a successful first try on the N64, but while other games have been innovating, the Zelda series hasn't.

^ I agree with your first statement. ALttP also started the trend of traveling between two worlds.

It didn't ruin the series, but I have a small bone to pick with OoT. They kinda went overboard with that gold Skulltula quest. You have to kill 100 friggin' Skulltula for a measly reward. It got tedious after awhile. The most I could get on my own was 81. At least MM didn't have so many.

Instruments, which were included in every Zelda game preceding Ocarina of Time, are not problematic in and of themselves. The mechanics for the Spirit Flute (and the Wind Waker before it, as well as the Goddess's Harp after it) were simply poorly designed (in my opinion).

Instruments, which were included in every Zelda game preceding Ocarina of Time, are not problematic in and of themselves. The mechanics for the Spirit Flute (and the Wind Waker before it, as well as the Goddess's Harp after it) were simply poorly designed (in my opinion).

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I loved the spirit flute, I could just scream into it and get the results I wanted. That and the actual train controls were two favorite parts of that game, which admittedly I only made it about 3/4 of the way through before selling.

This board is so dead. PDarkLink, do you mind if we turn this into a general "Complain about Ocarina of Time" thread?

Two things bugged me: the fact the Running Man is unbeatable, and the fact that Hyrule Field is so empty. It seems like a whole lot of wasted space. They could've added more NPC's, more enemies, or something. At least Termina Field in Majora's Mask was more interesting.

This board is so dead. PDarkLink, do you mind if we turn this into a general "Complain about Ocarina of Time" thread?

Two things bugged me: the fact the Running Man is unbeatable, and the fact that Hyrule Field is so empty. It seems like a whole lot of wasted space. They could've added more NPC's, more enemies, or something. At least Termina Field in Majora's Mask was more interesting.

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I think this was more of a memory issue than a creative one. N64 had to have more memory in order for Majora's Mask to be like that.