For me, this game captures the essence of what is fun about the stealth genre and wraps it in a dynamic visual presentation that feels fresh, and beautifully mesmerizing. Sound design is also superb and creates a remarkably rich ambiance. Another thing that struck me in Monaco’s design is that it’s very simple, bare bones even, and each element in the game expands it in a new direction, contributing something meaningful to the player experience. Nothing is superfluous or wasteful. Stealing is about to become cool again, get excited, kleptomaniacs!

There’s also an interview with Andy up on GameDev.net if you want to learn more about this game.