If I lock red on the mixed color rows, I assume that I can't play any more red on any of the boards and the red die is removed. I was wondering if I locked red can I use the white dice to play on a red spot?

Yes, you can mark red spots with the result of the white dice. But the (red)row is locked. Nobody can mark any spots in the row with the red lock.

Awesome. I also got a reply back from Gamewright that said the same thing.

wrote:

Thank you for your email. If you close the row that corresponds to the red die (top row), the red die is removed. You may only cross off a red number in another row by using the white dice.Thank you for playing with Gamewright!

1) One can lock a color only when one has 5 or more X's in that single color's boxes (so ignoring the physical rows)

2) When a color is locked, that color's die is removed and that color's boxes are no longer able to be marked (anywhere on the board). One can still mark differently-colored boxes in the same row as the lock icon itself (for example, if the red die is locked, green boxes in the red lock's row can be marked as long as the green die is not locked)

3) Scoring is by-color; one counts all red boxes (anywhere on the board) for the red score, and likewise for the other colors. The physical rows don't matter.

1) One can lock a color only when one has 5 or more X's in that single color's boxes (so ignoring the physical rows)

2) When a color is locked, that color's die is removed and that color's boxes are no longer able to be marked (anywhere on the board). One can still mark differently-colored boxes in the same row as the lock icon itself (for example, if the red die is locked, green boxes in the red lock's row can be marked as long as the green die is not locked)

3) Scoring is by-color; one counts all red boxes (anywhere on the board) for the red score, and likewise for the other colors. The physical rows don't matter.

Thank you for this. The rules sheet is completely lacking when it comes to proper scoring of the Qwixx Mixx board.

1) One can lock a color only when one has 5 or more X's in that single color's boxes (so ignoring the physical rows)

2) When a color is locked, that color's die is removed and that color's boxes are no longer able to be marked (anywhere on the board). One can still mark differently-colored boxes in the same row as the lock icon itself (for example, if the red die is locked, green boxes in the red lock's row can be marked as long as the green die is not locked)

3) Scoring is by-color; one counts all red boxes (anywhere on the board) for the red score, and likewise for the other colors. The physical rows don't matter.

Actually, "Qwixx Mixx" is the same as "Variant A" from "" and the rules you provided from Gamewright seem to be different. Please see the "Qwixx gemixxt - English Rules" thread for more information. But it seems this has already been discussed in the "Closing a line with scattered colours" thread and the publishers aren't in alignment. Argh! It seems like locking out the the COLOR everywhere on the board would expedite the end of the game. Maybe that's what the designer intended? We played locking by ROW as in the normal game which seems to be like the German rules. However, it was still unclear how it should be scored (by color or by row), so we opted to score by ROW as well to be consistent. It's a bit frustrating that the two sets of rules don't align and that scoring is even ambiguous...

Ah, now I see that the actual designer stated the following previously in this thread:

Quote:

SB_Spiele wrote:

Yes, you can mark red spots with the result of the white dice. But the (red)row is locked. Nobody can mark any spots in the row with the red lock.

So locking is done by ROW only, but it's still not clear on how scoring is *supposed* to work. If everything else is by ROW, then I guess we did it right be also scoring by row rather than COLOR.

You may be right - I got a second email from Gamewright retracting the rules they sent me and offering up different rules:

1) Colors are locked by X's in the physical row, not by X's in boxes in other rows of the same color.

Since they only changed their stance on that first point, I extrapolated to the following additional changes, but I have not heard back from Gamewright yet on if they agree with me:

2) When a color is locked the physical row is locked (no boxes in the locked row may be marked, regardless of color); boxes in other rows of the locked color may still be marked (but of course since the colored die was removed, they must be marked using two white dice)

3) Scoring is by-color, not by-row (this is debatable for me, so I left it unchanged; I'll defer to Gamewright once I hear from them)

I'll see what Gamewright says about #2 and #3 given what they changed about #1.

1) Colors are locked by X's in the physical row, not by X's in boxes in other rows of the same color. The X's may be in boxes of any color as long as they are in the physical row being locked. [This is different from their original answer to my question].

2) When a row is locked, that row's color's die is removed and that color's boxes are no longer able to be marked anywhere on the board. One can still mark differently-colored boxes in the same row as the lock icon itself (for example, if the red die is locked, green boxes in the red lock's row can be marked as long as the green die is not locked). [This has not changed].

3) Scoring is by-color; one counts all red boxes (anywhere on the board) for the red score, and likewise for the other colors. The physical rows don't matter. [This has not changed].

I found it very strange that one could, for example, lock the red die with mostly non-red X's in the red-lock's row, which locks all red boxes on the board (and locks in the red score for everyone), and everyone is still allowed to mark non-red boxes everywhere (including the locked row). The locking trigger, what gets locked, and what gets scored seems quite separated to me... but Gamewright claims this is indeed correct according to them.

1) Colors are locked by X's in the physical row, not by X's in boxes in other rows of the same color. The X's may be in boxes of any color as long as they are in the physical row being locked. [This is different from their original answer to my question].

2) When a row is locked, that row's color's die is removed and that color's boxes are no longer able to be marked anywhere on the board. One can still mark differently-colored boxes in the same row as the lock icon itself (for example, if the red die is locked, green boxes in the red lock's row can be marked as long as the green die is not locked). [This has not changed].

3) Scoring is by-color; one counts all red boxes (anywhere on the board) for the red score, and likewise for the other colors. The physical rows don't matter. [This has not changed].

I found it very strange that one could, for example, lock the red die with mostly non-red X's in the red-lock's row, which locks all red boxes on the board (and locks in the red score for everyone), and everyone is still allowed to mark non-red boxes everywhere (including the locked row). The locking trigger, what gets locked, and what gets scored seems quite separated to me... but Gamewright claims this is indeed correct according to them.

Rules #1 and #3 seem good, but #2 still seems out of alignment with the Qwixx Mixx rules from Qwixx gemixxt and what the designer posted earlier in this thread:

Quote:

SB_Spiele wrote:

Yes, you can mark red spots with the result of the white dice. But the (red)row is locked. Nobody can mark any spots in the row with the red lock.

It seems to me that Gamewright doesn't really have the answers, since one of their answers is in contradiction with the earlier post of the designer himself!

This is wat the designer posted earlier:

SB_Spiele wrote:

Yes, you can mark red spots with the result of the white dice. But the (red)row is locked. Nobody can mark any spots in the row with the red lock.

Looking at the original German rules and how the official iOS app works (which has been tested by the designer!) I think these are the correct rules:

1) A color row is locked considering the number of X's in the physical row, not by the number of X's of that color in all rows. The X's may be in boxes of any color as long as they are in the physical row being locked.<as per German rules and iOS app>

2) When a row is locked, that row's color's die is removed and that physical row is no longer available. You can still mark spots of that color in other unlocked rows by using the white dice.<as per German rules, iOS app and post by designer>

3) Scoring is by-row; one counts all checked boxes in the physical row (just like Qwixx base game).<as per iOS app and Qwixx base game rules>