Tabletop Game / Cartoon Action Hour

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Somewhere between the silliness of Toon and the seriousness of Prime Time Adventures, there sits a book. This book is Cartoon Action Hour, a tabletop RPG that invokes the spirit of the Merchandise-Driven adventure cartoons of The '80s.

"Cartoon Action Hour: Season Two" was released on Oct 30, 2008. Season 3 was released Nov. 8, 2013; it marked the start of a major expansion, as several series books have been published under the Season 3 banner. These games have their own pages:

Greek Chorus: Kargorr, a fictional villain from Galactic Heroes, shows you how not to play the game. For CAH: Season 2, John Bravesteel, a fictional hero from the same series, keeps Kargorr in check. In "CAH:S3", a character from another fictional series, Sarah Strongheart of Power Princesses, joins the two.

Hit Points: Called Hurt Points in CAH:S1. Avoided in CAH: Season 2, replaced with "Set Back Tokens". Even more cartoon logical!

Merchandise-Driven: At least in the first version, players were encouraged to think of creating their character and coming up with that character's abilities as designing that character's action figure.

Mooks: Called Goons. Rules are provided to handle those who get their hides kicked time and time again.

Never Say "Die": Completely embraced. Characters don't die, they're only knocked out or captured. Unless you're gaming out The Movie.

Noodle Incident: Kargorr, the failed villain complains about a comic relief character, Ziggle. John Bravesteel, Kargorr's heroic counterpart, says that Kargorr is just upset that Ziggle defeated him once—and tries to tell it to the audience, Kargorr shuts Bravesteel up by saying no one wants to hear from him.

Warriors of the Cosmos

The fictional series, Warriors of the Cosmos, deals with Iconia, a once peaceful planet, now under the attack of Nekrottus's Blackskull Empire. The Big Good, King Rastor of Haven, brings together a group of heroes called Guardians of Iconia to defeat Nekrottus' forces once and for all.

The fictional series, "Warriors of the Cosmos", has the following tropes:

All Monks Know Kung-Fu: Oshida comes from an order of monks who study martial arts, but otherwise live an austere lifestyle.

Cowgirl: Sure-Shot is the Iconian equivalent, since she dresses like one, comes from "the Frontier", is gifted with Improbable Aiming Skills, and even has the accent. She's also an explorer who has traveled all over the planet.

Deal with the Devil: Nekrottus sold his soul to a demon named S'Groth to become all powerful. Atypically for the trope, Nekrottus got the best of the deal; he managed to banish S'Groth back to the Nether Regions.

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