@Sky--
+2 shots on an off-bow object will make just about any melee character utterly lethal...and even mages will do pretty well despite the high miss rate. A big heavy xbow of might (or x5 lothlorien) and you'll be doing 1000+ damage per turn with ego ammo.

I think that +blows and +shots should be limited to +1 on all off-weapon gear, and be about as rare as MBan / Ban activations. They are by far the most powerful modifiers, even above Slay Evil, and even one of those means you get a character that can win just relying on his extra shot/blow.
I had a ranger recently that found a ring of +2 shots, and at CL40 i can hold down the h button when fighting sauron, and he's dead before he can reach me.
Morgoth, well, some MBan were necessary, but more of the same.

I still feel that +shots is a fundamentally flawed concept. It's roughly equivalent in power to an item that doubles the number of blows you get per round. Imagine if warriors were getting 10 blows/round at level 25; it'd be insane. And yet we don't blink at giving rangers the same thing.

Replace +shots with +might and you're back on saner ground -- that's the equivalent of an item that gives you 1 bonus blow/round. Powerful, but not gamebreaking. And thematically it makes more sense to have a ranger that can place single extremely powerful shots than one that is a humanoid machinegun.

I still feel that +shots is a fundamentally flawed concept. It's roughly equivalent in power to an item that doubles the number of blows you get per round. Imagine if warriors were getting 10 blows/round at level 25; it'd be insane. And yet we don't blink at giving rangers the same thing.

Replace +shots with +might and you're back on saner ground -- that's the equivalent of an item that gives you 1 bonus blow/round. Powerful, but not gamebreaking. And thematically it makes more sense to have a ranger that can place single extremely powerful shots than one that is a humanoid machinegun.