Version 7.4 Public Test to Stop June 6 [UPDATED]

UPD. Public test will be stopped on June 6 at 15:00 UTC. Please follow the updates.

Tankers!

We are pleased to announce the 7.4 public test.

Please note that clans were not integrated into the test server; nevertheless, they operate as usual on the main server.

Please note that the public test server will have three clusters: first cluster will go through a restart every other day at 6:00 UTC, second cluster will restart every even day at 6:00 UTC, in both cases downtime will last for 25-45 minutes; the third cluster will be restarted each day at 00:30, 6:30, 12:30, 18:30 UTC, with the downtime of 2-3 minutes.

The test server is currently set to have a player cap of 13,000 per each cluster. Once the cap is reached, players will be placed into a login queue.

The World of Tanks development team is pleased to give all of our players the opportunity to participate in the update 7.4 mass test. The update will be released in the near future, and we would like your feedback on the latest build.

During this test a special World of Tanks update v. 7.4 will be available for playing on test servers only. The estimated end date of 7.4 test is June 5, 2012.

Attention! Please, install the test game client version in a different folder, other than the current game client version! Also switch off the game client before installing the update. Only players who have registered prior to 0:00 UTC May 28, 2012, can login the test server.

Please, keep mind certain special features of the public test server:

Payments are not accepted on the public test server.

Credit and experience rates for public test server are multiplied by 10. All players are given 15k gold for testing purposes.

Progress won't be transferred to the main NA server.

Important:

We draw your attention to the fact that the test server is subject to EULA and general rules of World of Tanks game server. The restrictions and punishments are the same as on the official game server of World of Tanks. The details of the v.7.4 update public test can be discussed in a special forum section. Bugs related to the 7.4 public test should be posted in this special sub-forum.

Preliminary list of changes of v7.4 changes as compared with v7.3:

Content

Added two new combat modes that will be added to the random battle queue: Assault and Encounter.

Assault: one team defends the only base, the second team will try to capture it or destroy all enemy vehicles. The mode is active for Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River, and Siegfried Line.

Encounter: both teams will attempt to capture the only base in the map center, or destroy all enemy vehicles to win. The mode is activated for El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Malinovka, Sand River, and Siegfried Line.

Vehicles IS-6 and JagdTiger 8.8cm KwK43 L/71 are added to the in-game store, available for all players.

Two premium vehicles were added, available for supertesters only: Dickermax - German TD of tier 6, and T26E4 SuperPershing - American MT of tier 8.

Added one camouflage for each nation.

Added the option of training skills and perks for combined qualifications of crew (for example, training perks and skills of Radio Operator, when a Commander combines qualifications of a Commander and Radio Operator).

Added a dedicated platoon chat channel during battles.

Added new medals:

"Expert" (by nation) - for destroying at least one example of each tank type, existing at that moment in the specified nation tech tree.

"Medal of Raseiniai Heroes" - for destroying the whole enemy team (not less than 14 vehicles).

"Technical Engineer" (by nation) - for researching all vehicles, existing at that moment in a certain nation's tech tree.

"Senior Technical Engineer" - for researching all vehicles of all nations, existing at that moment.

"Sinai Lion" - for destroying over 100 "IS" tanks of any model and vehicles based on its model.

Fixes

Changed the sizing of the following vehicles to match historical ones: JagdTiger (enlarged to the size of TigerII), Object 261 (shrunk to the size of IS-7).

Fixed or reworked damage models of M2 lt, M3 Lee, JagdTiger, Gw E, Т-28, IS-8 (matlet), Е-50 (transmission moved to front), Е-75 (transmission moved to front), VK4502B (transmission moved to the middle part of the vehicle).

In order to reduce the amount of issues with "questionable" non-penetration/penetration, reworked the system of damaging with HE and armor-piercing shells. In some cases there's a possibility of damage and critical hits increase from HE shells.

Changed operation of Large Aid Kit: a constant bonus of "+5% to avoiding critical damage to crew" works till the end of the battle, even when the Aid Kit is used.

Changed operation of Large Repair Kit: a constant bonus of "+10% to repair speed" works till the end of the battle, even when the large repair kit is used.

Now Repair Kit fixes both tracks, if they are both damaged.

Added compensation to a team hit player, proportionate to the damage caused.

Now, if a player team damages someone, and the same shot damages an enemy vehicle, the decreasing team damage coefficient is considered for this shot.

Added controls with light-emitting diode glow over game events for ROCCAT mouse.