In this video, I'll look at setting up a project in Unity and bringing in the…assets from 3ds Max.…This is my test project.…I often keep one of these when I am working, to be able to bring things into a…clean scene in Unity, put a few things in like the lights, and navigate around…and see how it looks.…I'm going to build up a new Unity project and bring in only the assets I need for my game.…Unity works in a project structure much like 3ds Max.…I'll choose File > New Project.…What Unity will look for is a blank folder and that way it can make its…project structure inside.…

I've created a New Folder that I'll browse to, clicking on the Browse button.…In the Exercise Files folder I've made a new folder called Shipyard Chaos Game.…I'm assuming this game will be down on a shipyard.…I'll have lots of containers around, the sledgehammer I made, the ladder and other objects.…I'll click Select Folder and then I'll choose what packages come in.…We have a lot of things we can bring in; character interaction, lights,…

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Released

6/21/2012

Explore the world of modeling and texturing game props and assets in Autodesk 3ds Max. Author Adam Crespi demonstrates how to create both small and large props, from tools to shipping containers. The course begins with cloning and instancing objects for ease of modeling and unwrapping, and segues into multiple methods of unwrapping and painting texture by hand in Adobe Photoshop. Adam looks at various plug-ins that assist with normal map generation as well as sculpting in Mudbox, a digital sculpting application that can add realism and detail to your models. Finally, the course shows how to add lights to a scene and preview the objects in-game.

Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.