This book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines.

This book provides examples and practical solutions to the technical challenges in building a virtual reality system following a specific development methodology, instead of only explaining the high level concepts.

This book covers the fundamentals of 2-D and 3-D computer graphics. A range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, and more.

Autodesk's Civil 3D is the industry-leading civil engineering software, and this Autodesk Official Training Guide has been completely modernized to offer you a fresh perspective on this powerful engineering package.

Understanding the relation between requirements and architecture is important because the requirements, be they explicit or implicit, represent the function, whereas the architecture determines the form.

This book shows how to make UX work in companies with real problems. You can fit research, ideation, prototyping and testing into workflow, and design user experiences with limited time, budget & culture.