Could one of you guys provide a link to where this system of determining item level and rarity is spelled out? I've seen it referred to but I don't know where precise card qualities (with all the + and - bells and whistles) are listed or what the formula is for using them.

Could one of you guys provide a link to where this system of determining item level and rarity is spelled out? I've seen it referred to but I don't know where precise card qualities (with all the + and - bells and whistles) are listed or what the formula is for using them.

Could one of you guys provide a link to where this system of determining item level and rarity is spelled out? I've seen it referred to but I don't know where precise card qualities (with all the + and - bells and whistles) are listed or what the formula is for using them.

The rarity of items has a not too simple formula.
The rarity of 3-card items are as follows:
3 rares makes a legendary
2 rares makes an epic
1 rare makes a rare
2 (or more) uncommons makes an uncommon
3 of a card makes it a rarity higher than the card's rarity
Else it is a common

The rarity of 6-card items are as follows:
5 (or more) rares makes a legendary
3 rares makes an epic
1 rare makes a rare
3 uncommons makes an uncommon
6 of a card makes it two rarities higher than the card's rarity
4 of a card makes it a rarity higher than the card's rarity except if it is a rare card which then makes it a legendary (instead of an epic)
Else it is a common

(Obviously if the item meets multiple conditions then it is the highest rarity of the conditions met)

Could one of you guys provide a link to where this system of determining item level and rarity is spelled out? I've seen it referred to but I don't know where precise card qualities (with all the + and - bells and whistles) are listed or what the formula is for using them.

Click to expand...

To determine item level:

For each card on the item, add up points according to the card's quality, adjusted by the +/- if present (refer to the quote in @Pawndawan's post above)

Since Flaxy pretty much nixed any chances of me ever getting to post this as an actual submission, going to toss this here for you all to chew on:

(Note it is intended as a thematic submission, and balance may not be feasible even with Grasping Arm's rarity more appropriately set;
Likewise, as a thematic submission, I'm making it as accessible as possible; actual implementation would likely be more precise):

Manacles of the Forsaken HeroShield (Why shield? Makes it accessible to both warrior and priest, and fits thematically in being an element that reduces defensive abilities (due to being shackled))
or
Boots (Why boots? Makes it accessible to all characters, and fits thematically in being a reduction of mobility (due to being shackled))
or your thoughts here