Method's Mythic Hellfire High Council Guide

Learn how to defeat Mythic Hellfire High Council with this guide by World First guild Method which includes an explanation of the abilities, strategy, raid setup and roles, and class specific tips. Hellfire High Council can be accessed after defeating Iron Reaver in Cidadela Fogo do Inferno.

Click here to see the rest of Method's Mythic Hellfire Citadel guides.

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Abilities and Explanation

Ebulição de Sangue changes a bit when going from Heroic to Mythic. Instead of just doing damage to the furthest away players, it'll also apply a stack of a debuff. With every application of the debuff, you'll take more and more damage per second. Avoid getting too many stacks by moving closer to Gurtogg. Ebulição de Sangue is cast roughly every 7 seconds.

A typical tank debuff that will cause you to take more and more damage over time. However, when Gurtogg casts Raiva Vil and fixates on another player, the Ferimento Acidíferos stack will fade. Therefore, no tank swaps are necessary to handle this mechanic.

Raiva VilGurtogg goes into a fel rage, focusing on a random enemy. A sickening fel energy courses through their veins, causing them to gain extra defenses. Successful melee attacks will cause Gurtogg to gain a stack of Fúria, increasing his attack speed by 10% per application.

Raiva Vil is first cast after 30 seconds, while all other casts follow in 60 second intervals. One DPS or Healer will be affected with Raiva Vil, which causes them to draw aggro from Gurtogg, but they'll also gain extra health and defenses, inflict extra damage and do more healing. If you're targeted by this, try to not move the boss and simply continue what you were doing. Remove Fúria from the boss when it's around 4-5 stacks by using , or .

Salto DemolidorGurtogg crashes around the room, inflicting up to 472500 Physical damage to players based on proximity to his impact.

The first cast of this ability occurs after roughly three minutes into the fight. Unless you're severely lacking DPS, the boss is already dead by this time.

His Final Hour: Sangue MaculadoGurtogg taints the blood of his enemies, limiting their maximum health value by 10% per application. This effect stacks, and persists until the encounter is over.

This is immediately cast once when Gurtogg reaches 30% health, followed by further casts in 15 seconds intervals. Ideally, you'll get only two stacks, however getting three is not the end of the world.

Lâmina VilJubei'thos hurls his flaming blade, inflicting 214426 damage to enemies with which it comes into contact.

The direction of the cast of this ability is indicated of a green arrow emanating from the boss. He'll hurl a spinning axe that slowly moves about 20 yards in that direction, before it turns around to fly back to Jubei'thos. While the damage of Lâmina Vil is moderate, getting hit by this during Andavento or Horror Uivante can be lethal.

TempestavilJubei'thos whirls a fiery tempest at enemies, inflicting 19349 Fire damage to all enemies every second for 8 sec.

Outheal it! It's not a lot of damage and won't cause you any trouble.

AndaventoJubei'thos disappears into the wind, summoning Imagens Espelhadas. He will re-emerge after 45 seconds or when all images have been defeated, whichever occurs first.The summoned Imagens Espelhadas will be evenly spread out throughout the entire room. Their maximum health will be proportional to Jubei'thos current health; if he casts Windwalk on low health, all Imagens Espelhadas will spawn with low maximum health. Imagens Espelhadas do low-grade AoE damage and cast Lâmina Vil in random directions. Andavento is cast every 150 seconds.

His Final Hour: Wicked StrikeUpon reaching 30% health, Jubei'thos will begin to cast Golpe Perverso. Golpe Perverso periodically hits half of the raid for 136579 Fire damage, however, with each cast the damage is increased by around 13000. Jubei'thos will continue casting Golpe Perverso even after his death, until the encounter is defeated. Golpe Perverso is cast every 11 seconds, unless Jubei'thos is casting one of his other abilities.

Dia Neromúrmur will deal heavy melee damage while Face do Pesadelo is active. With a duration of 14 seconds and being cast roughly every 33 seconds, Face do Pesadelo's uptime is around 40%. Use your damage mitigation abilities here.

Névoa do CaosDia's dark presence shrouds allies in a dark haze, absorbing all damage taken for as long as they stand within 25 yards of her.

Dia Neromúrmur must be tanked at least 25 yards away from the other two bosses, or you won't be able to inflict any damage to them.

Horror UivanteDarkness amasses, causing Horror Uivantes to form in random locations and sail across the room. These horrors will inflict 306323 Shadow damage to enemies with which they come into contact.

Horror Uivantes spawn at the edge of the room, sometimes inside walls. They all fly in direct lines through the center of the room. Stay close to walls, look out for any spawning Horror Uivantes and avoid standing in their path. Getting hit by just one of these often inflicts lethal damage. Horror Uivante is first cast after about 80 seconds, and then every 150 seconds.

Marca do NecromanteDia Neromúrmur marks random enemies with the Sigil of the Necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to 3 nearby allies of the afflicted player. When Mark of the Necromancer is dispelled, it will detonate for 29250 to 30750 Shadow damage to all enemies.

Wait with dispelling this until the damage done by the debuff isn't safely healable anymore. Once dispelled, three other raid members will be afflicted with Marks of the Necromancer. Repeat this procedure until all Marks of the Necromancer are removed by Dia's Reap.

CeifarDia Neromúrmur reaps all marked targets, causing her mark to burn into the ground. This mark inflicts 57895 Shadow damage to all enemies within the effect every second.

Ceifar is a 4 second cast that will cause all players that are affected by Dia's Mark of the Necromancer to create a small void zone at their current location, removing all Marks of the Necromancer in the process. Make sure to run away and create a safe void zone close to a wall if you're targeted by Ceifar. The void zones stack with each other; if too many players are stacked up as they're created, there's a high chance to instantly die to multiple ticks of the void zones' periodic damage. Ceifar is cast about once per minute.

Her Final HourUpon reaching 30% health remaining, Dia Neromúrmur is overcome by darkness, applying Mark of the Necromancer to half of all remaining foes. In her madness, she will no longer use Ceifar.

Marks of the Necromancer will no longer be removed due to the absence of Ceifar. Defeat Dia Darkwhisper as quickly as possible, or be overwhelmed by Marca do Necromante's increasing damage.

Healers: 4-5Hellfire High Council is one of the most healing-demanding encounters in Cidadela Fogo do Inferno. It is, in fact, one of only two encounters that Method used five healers on. Unless you're sure that your healing team is well enough equipped in terms of both items and player skill, it's advised to go with five healers.

DPS: 13-14There are no hard DPS checks on this fight. You'll want to have as much overall damage as possible, which is best provided by multidotting classes such as Balance Druids, Shadow Priests and Affliction Warlocks. Arms Guerreiros and Marksmanship Hunters will not only do well overall, but also provide burst damage to kill off Gurtogg Fervessangue; the only soft DPS check in this encounter.

The encounter takes about 10 minutes to defeat. While there's no true timer, you will end up dying to the Final Hour abilities of all three bosses if your DPS is not good enough.

Pull

Begin the fight by moving Gurtogg and Jubei'thos at least 25 yards towards the wall on your right and keep Dia Neromúrmur where she is. If either of the bosses become immune to damage from Dia's Void Haze, move a few yards more. If you have any Unholy Death Knights, you can try to keep the distance between the bosses as close to 25 yards as possible to allow them to spread their DoT effects.

First things first: don't use any DPS cooldown that has a cooldown of more than two minutes. Gurtogg will fall below 30% health after around two minutes, and you'll want all DPS cooldowns as well as Sede de Sangue available at this point.

Focus all your damage on Gurtogg from the start. He has the lowest health pool of all bosses, Ebulição de Sangue is annoying to deal with and his Final Hour ability Sangue Maculado is the least lethal of all three; he is therefore the weakest link in the trio and the first one to die.

Create two groups A and B consisting of a mixture of 5 Ranged DPS and Healers. Have everyone except Dia's Tank and group A stack exactly on top of Gurtogg, so that Ebulição de Sangue will hit only those in group A as well as Dia's Tank. Once group A has accumulated 5 stacks of Ebulição de Sangue, move group A on top of Gurtogg and group B outside. Once group B is at 5 stacks, change positions again. Repeat until Gurtogg dies. Dia's tank will always be hit by Ebulição de Sangue, and you can use Hand of Protection to remove their stacks once Ebulição de Sangue starts dealing too much damage on them.

You'll get at least two and at most three casts of Raiva Vil before Gurtogg dies. Make sure to not move the boss and continue DPSing/healing as normal. Healers need to pay extra attention to the target of Raiva Vil as the boss is swinging at them.

Both of these abilities have very little impact. Tempestavil does little raidwide damage and is easily outhealed. Lâmina Vil inflicts medium damage, but is easily avoided due to the green arrow indicator during the bosses cast.

Healers need to pay attention to all targets of Marca do Necromante. The damage it's dealing to each target is indicated by the color of the debuff: Purple indicates low, yellow medium, and red high damage. Once the damage becomes too high to safely outheal, dispel the Marks.

When Dia Darkwhisper casts Ceifar, all players that are currently inflicted by Marca do Necromante will create a small void zone under their feet and have their Mark removed. When this occurs, you'll want to move swiftly to your left (that is, towards Dia) during the four seconds of the cast and make sure to not stack up with anybody else. A good practice here is to not use your movement abilities (Lampejo, Salto Heroico) to get out, but rather to "slowly" run out using only your feet, and then using said movement abilities to get back into your position. This will help you avoid situations where multiple people jump out at the last second, only to end up at the same spot and killing each other.

One thing that can quickly mess up your positioning and possibly kill a bunch of people is when Marks of the Necromancers get dispelled during a Ceifar cast. Three new targets will be affected by Marca do Necromante, and without time to react and run away, the Ceifar that's being cast will cause them to spawn void zones right inside the raid camp. Healers must therefore be on their toes and always have an eye on the Ceifar timer.

Horror Uivante is indicated by the rooms floor filling with purple fog. When this happens, the raid must be gathered up close to a wall, but make sure that the assigned Ebulição de Sangue groups are still doing their job. Simply zoom out and aim your camera at the wall in front of you. If there's a ghost spawning that'd fly over you, move to the side. Getting hit by just one of the ghosts is often lethal.

Killing Gurtogg

Once Gurtogg reaches 30% health, use ALL your DPS cooldowns, Legendary Rings and Bloodlust, and kill him off as fast as possible. With a bit of luck, he'll be dead before the third stack of Sangue Maculado is applied. Once he's dead, the fight becomes a lot easier, as you won't have to deal with Ebulição de Sangue anymore. The whole raid can now stack up on top of Jubei'thos - just make sure to keep avoiding Lâmina Vil.

The next step of the plan is to bring Jubei'thos to 30% and Dia Darkwhisper to a safe 45%, with the intention of killing off Jubei'thos and without accidentally bringing Dia Neromúrmur below 30% while doing so. Put all Melee DPS on Jubei'thos and balance Ranged DPS on Dia Darkwhisper and Jubei'thos depending on both bosses health values. Void zones spawned by Ceifar will force you to adjust the raids position to the right from now on. If you can't stand next to the wall, it means you have to move further right. Dia's tank needs to make sure to keep up with the raid, or they'll end up out of healing range and die. While you DPS Dia Darkwhisper and Jubei'thos, you'll encounter one more mechanic: Andavento.

Jubei'thos will disappear and summon many Imagens Espelhadas throughout the room. You'll have to kill all of these, but do it slowly. Recklessly running into the middle to hit them all will make it harder to heal you, and it becomes very difficult to dodge all of the Lâminas Vis that are being cast by the Imagens Espelhadas. So: stay put where you are and slowly work your way through the Imagens Espelhadas. After a few of them are dead, move to the center and kill the rest. It is of utmost importance that once Andavento is over you move back to a wall; otherwise you'd easily die to the next Horror Uivantes.

Killing Jubei'thos

The fight continues as normal as Jubei'thos drops below 30%. His Final Hour: Wicked Strike will start inflicting increasing damage to the raid about every 11 seconds, however, this is only relevant to healers and has no impact on the strategy. He might cast another Andavento while he's below 30%, but he doesn't cast Golpe Perverso during this time, and the Imagens Espelhadas have very little health. Make sure you don't accidentally bring Dia Neromúrmur below 30% health, though. Once Jubei'thos dies, he will continue casting Golpe Perverso.

Killing Dia

The last remaining member the trio is Dia, who should be below 40% health by now. Once she drops below 30%, she casts a final Ceifar, followed by casting Mark of the Necromancer on half the remaining raid. The damage dealt by these Marks quickly becomes unhealable; finish Dia Neromúrmur before she finishes you and use all healing and DPS cooldowns at your disposal.