Oxyd Extra - Walkthrough

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Walk-through for "Oxyd" - PC (DOS)
Version 1.11, complete
By doninss (Donald Wood)
Contact: doninss@yahoo.com
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Copyright, version history, and legal information can
be found at the end of this document. Please read.
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+---------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Contents - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+---------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Prelim.
Walkthrough
Basics, controls
Hints
Major Landscape Pieces
Level Solutions
Resources
Credits
+-------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Prelim. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+-------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I recommend "Courier New" font @ 10 points to view this document.
This walkthrough assumes the "patch" (Yay Smutty Smurf, see "Resources"
section) for the most part. The patch I used had several errors in the codes.
Specifically: Level 22 code = 83750916, Level 73 code = 19154062.
Some levels are pure puzzle (the marble is safe), others are primarily mouse
skill, most are a combination of both.
The Walk-through is divided into three sections, Hints, Major Landscape
Pieces, and Solutions. All three sections are ordered by landscape (level)
number.
The Hints are vague and possibly cryptic. There are very few spoilers (and
perhaps very little help). Hints may even be missing for some of the simpler
landscapes.
The Major Landscape Pieces section contains a few more possible spoilers (and
possibly more tips). Pertinent information is added by level. The early level
descriptions are basic, later ones contain level specific details.
The Solutions are walk-throughs of the levels. (One type of puzzle is (pseudo)
randomly initiated, so an exact walkthrough is not possible (tips are
substituted). Some levels require a certain level of mouse skill, so an exact
walk-through is not possible (tips are substituted).)
The Oxyd colors are randomly assigned on some levels. The solutions are
written taking this into account on those levels. They may not be the most
efficient.
I use the term "map" to refer to all the screens that comprise the level.
To "find" a hint, list of pieces, or solution for a specific level, use the
search terms: "Level # Hint", or "Level # Pieces", or "Level # Solution".
(No quotes, # = number of the level. Example: Level 39 Solution)
+---------------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Basics, controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+---------------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The object of the game is to free all the Oxyds on all the levels by matching
those of like color. Two Oxyds of the same color will remain open (be freed)
if they are opened in sequence.
Mouse movement = marble movement.
Left button = Use, or drop the selected (left-most) inventory item. (Some
items are used by pressing the left button. Others work automatically as
needed when selected, and are dropped if the left button is pressed. And some
are dropped to use.)
Right button = Cycle inventory.
Pressing F8 at the start menu will bring up a basic game guide.
With Win2k at least, the mouse sensitivity (speed and acceleration) that is
set for Windows affects the in-game mouse. Experimenting with these
settings may help with the more technical landscapes. If using a non-
optical mouse, keep it clean.
Sound can be a problem with some OSs, notably Win2k. You can play without it,
but should be able to at least use "poor sound" (system speaker).
+-----+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hints - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+-----+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Level 1 Hint: Hide and seek.
Level 2 Hint: The note.
Level 3 Hint: Laser, mirrors, Oxyds.
Level 4 Hint: ' can't go down...
Level 5 Hint: The note.
Level 6 Hint: The note (have fun, experiment, observe).
Level 7 Hint: Curiosity killed the cat.
Level 8 Hint: Whoah!, hoss.
Level 9 Hint: Something's out of place here.
Level 10 Hint: Meditate, Ommm (slow and easy does it). Note!: Playing this
level sets (and resets) the landscape select codes.
Level 11 Hint: Pack rat? Inventory control.
Level 12 Hint: ?
Level 13 Hint: Level 7, slightly different.
Level 14 Hint: Not all magic-stones are bad.
Level 15 Hint: The note.
Level 16 Hint: Symmetry.
Level 17 Hint: The note.
Level 18 Hint: The note.
Level 19 Hint: Patience may pay off.
Level 20 Hint: Momentum.
Level 21 Hint: What you need is there.
Level 22 Hint: Spasticity will work.
Level 23 Hint: The notes.
Level 24 Hint: No hurry.
Level 25 Hint: Say no to notes.
Level 26 Hint: It's not what is, but what will be that's important.
Level 27 Hint: Don't leave the keys in the door.
Level 28 Hint: Half and half.
Level 29 Hint: The note lies (it does).
Level 30 Hint: Inside, outside.
Level 31 Hint: Move!
Level 32 Hint: ?
Level 33 Hint: Light touch.
Level 34 Hint: Ten Oxyds.
Level 35 Hint: Expose the note.
Level 36 Hint: Gotta be more than this.
Level 37 Hint: One controlled explosion.
Level 38 Hint: Explore, Read the note.
Level 39 Hint: Explore, before all else.
Level 40 Hint: Meditate.
Level 41 Hint: Procrastinate.
Level 42 Hint: Kick back.
Level 43 Hint: The note.
Level 44 Hint: Use the blocks to explore the map.
Level 45 Hint: Hmm, a movable wooden block.
Level 46 Hint: Momentum.
Level 47 Hint: Just keep lookin'.
Level 48 Hint: Hmm, movable wooden blocks again.
Level 49 Hint: Look this one over carefully before you make a move.
Level 50 Hint: Boing.
Level 51 Hint: Trust the slopes, and "be one with" the marble when braking.
Level 52 Hint: Trajectory.
Level 53 Hint: Get the most for your money.
Level 54 Hint: If desperate, try anything and everything, but easy does it.
Level 55 Hint: Laser, mirror, switch.
Level 56 Hint: You can't avoid what you can't see.
Level 57 Hint: Easy does it, once again.
Level 58 Hint: Long ways down.
Level 59 Hint: Think ahead.
Level 60 Hint: More mass = more inertia.
Level 61 Hint: The note.
Level 62 Hint:?
Level 63 Hint: Explore the possible outcomes (bombs away), you may be
surprised.
Level 64 Hint: It's hard to steer in the air.
Level 65 Hint: You'll need a tool, start your search at the bottom left
corner.
Level 66 Hint: Some items here can be hard to see.
Level 67 Hint: Four cycle switches, three signal generators.
Level 68 Hint: Twitch, pause.
Level 69 Hint: The initial puzzle config. can be changed.
Level 70 Hint: Four green marbles.
Level 71 Hint: Watch out for dead ends.
Level 72 Hint: The note lies.
Level 73 Hint: Leave the first note.
Level 74 Hint: The note.
Level 75 Hint: Use what you find to stay near the last Oxyd, even if it seems
futile.
Level 76 Hint: Down you go, carefully.
Level 77 Hint: ?
Level 78 Hint: The only good green marble, is no green marble.
Level 79 Hint: Stay a step ahead.
Level 80 Hint: There can be only one.
Level 81 Hint: The note.
Level 82 Hint: The glass walls are slightly more brittle than the marble.
Level 83 Hint: Move slowly at first, make a map.
Level 84 Hint: The note.
Level 85 Hint: The note (change "explosion" to "coin").
Level 86 Hint: The note.
Level 87 Hint: ?
Level 88 Hint: A fast moving marble gathers no moss.
Level 89 Hint: The complex (triangle) mirrors.
Level 90 Hint: Again, sloow and easy does it.
Level 91 Hint: The note (experiment).
Level 92 Hint: Red herrings.
Level 93 Hint: ?
Level 94 Hint: Step lightly on the left, timing on the right.
Level 95 Hint: Old hat.
Level 96 Hint: The hidden note lies (under the top left purplish stone).
Level 97 Hint: Old hat.
Level 98 Hint: The first note lies, the second note should come as a warning.
Level 99 Hint: Bridge over swampy waters.
Level 100 Hint: Pinch those pennies.
+----------------------+ - - - - - - - - - - - - - - - - - - - - - - - - - - -
Major Landscape Pieces - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+----------------------+ - - - - - - - - - - - - - - - - - - - - - - - - - - -
Major items, stones, blocks, enemies, surfaces. Pertinent information is added
by level, to avoid spoilers.
Level 1 Pieces
+==============+
Oxyd: Mottled blue stone pointed stone with a grey edge accent, or common
light grey stone with a turquois top. These are the air pumps that must be
freed (by opening two like colors sequentially) to save the world of Oxyd.
Opened by touching with a marble.
Swamp: floor surface, dark brown, burlap textured, slows and swallows marble
unless speed is maintained by mouse movement.
Twirly: Spinning helicopter-like enemy that chases and destroys marbles. It
has a limited marble detection range. It usually also has a parking area
(starting area) that attracts it when close.
Level 2 Pieces
+==============+
Note: Single use item, piece of paper. Contains advice, information, comments.
Laser: Machinery, stone with a coil-wrapped reddish pipe on top, the beam will
destroy certain stones. The beam also destroys marbles if the center of the
marble touches any part of it.
Toggle-switch: Common grey stone with a switch box (red and green lights) on
top, activates/ deactivates nearby machinery when toggled. Tap with a marble
to toggle on or off.
Mud-stone: Common grey stone with a mud colored top. Used to block progress.
Susceptible to laser beams.
Level 3 Pieces
+==============+
Simple-mirror: Blue and grey stone, with a pivoting blue mirror (rectangle) on
top. Tap lightly, or on the corner to pivot the mirror forty-five degrees.
Some can be moved around the map by stronger taps. Laser beams will be
reflected by the long faces of the mirror, and absorbed by the short.
Laser: Can open Oxyds. (See "laser" in above levels for more info.)
Abyss: Black space that swallows marbles.
Cage-block: Metallic wire block that marbles can pass thru.
Level 4 Pieces
+==============+
Umbrella: Single use item, protects the marble from falling for a short time.
Shows as a flashing yellow-red ring that turns white when it's about to run
out. Press the left mouse button to use it.
Level 5 Pieces
+==============+
Gate: Machinery, four prongs, blocking an opening, activated by a switch.
Floor-light: Blinking red-yellow light on a floor tile, another type of
switch. Covering it with a masking-block activates it. Used to activate/
deactivate machinery.
Masking-block: Movable metallic block with a hole in the center, used to
activate floor-lights.
Cherries: Single use item, makes the marble invisible for a short time.
Coffee: Single use item, pauses the game until the left mouse button is
pressed again. (The Pause/ Break key will also pause the game, press any key
to un pause. Mouse movement while paused this way will be buffered, and then
applied when a key is pressed!!! It's safe to pause this way if in a tunnel,
or when jumping with a spring, or if no hazards are nearby.)
Level 6 Pieces
+==============+
Bridge-block: Wooden block, that can be moved out onto the abyss to extend the
floor.
Dynamite: Single use item, explosive, self-igniting fuse when dropped. Will
detonate adjacent bombs, and destroy some adjacent stones. Leaves a crater,
but doesn't destroy the floor. Will not harm a marble on any tile except it's
own.
Bomb-depot: Common grey stone with a bomb on top, yields a bomb (black) when
touched. Can be destroyed by a bomb explosion, but not by dynamite.
Bomb (black): Single use item, high explosive, destroys most floors (directly
underneath), and some stones in blast area (one space up, down, left, and
right).
Bomb (white): Single use item, high explosive, destroys most floors (directly
underneath and one space up, down, left, and right). Destroys certain stones
in blast area (all eight adjacent spaces).
Shovel: Persistent item, fills in craters when selected, and the left mouse
button is pressed. (If no crater is under the marble, pressing left mouse will
drop it.)
Transmitting-mirror: Mottled grey stone, with a pivoting brown mirror
(rectangle) on top. Tap the stone to pivot the mirror forty-five degrees.
Laser beams hitting the long faces of the mirror at a diagonal are
transmitted, and reflected by the mirror. Beams hitting the short faces are
also transmitted, and reflected. Beams hitting the long faces of the mirror
perpendicularly are only reflected.
Complex-mirror: Mottled grey stone, with a pivoting blue mirror (triangle) on
top. Tap to pivot the mirror ninety degrees. A beam entering either sloped
face will be reflected ninety degrees to exit thru the point. A beam entering
the point, will be split, and reflected ninety degrees to exit thru both slope
faces. A beam hitting the base (long side) will be reflected.
Level 7 Pieces
+==============+
Note: Single use item, piece of paper. Sometimes used as bait for traps.
(See "Note" in above levels for more info.)
Level 8 Pieces
+==============+
Weak-floor: Floor surface, cracked, can be any solid floor, crumbles in stages
when crossed by the marble, ultimately failing completely, revealing the
abyss. The decay process may also stress adjacent floor tiles, accelerating or
initiating decay. Best to avoid entirely if possible.
One-way: Metallic block with a little gold directional arrow on top, marbles
can pass thru in the direction of the arrow.
Water: Floor surface, light blue with white and grey mottling.
Quickly swallows the marble.
Mild-slope: Floor surface, ship grey, gently accelerates the
marble to a medium speed.
Short-slope: Floor surface, variation of ship grey (color gradient to black or
white), one floor tile wide. Slope varies from very mild (grey) to medium
(black or white) across the tile. Used primarily as containing edges.
Level 9 Pieces
+==============+
Spare marble: One extra life.
Level 10 Pieces
+===============+
Meditation marbles: Four smaller marbles that move in unison.
Crater: Round grey indentation in a floor tile. Targets for the green
marbles in the meditation levels.
Level 11 Pieces
+===============+
Pipe-bomb: Group of light brown stones with sections of pipe on top, once the
pipe pieces have been arranged correctly (only rounded ends exposed), touching
it will detonate it. (These are sliding-tile type puzzles. Pieces are cycled
by touching the edges of the puzzle tiles.)
Spring (long, narrow): Persistent item, pressing the left mouse button causes
the marble to jump. (This item cannot be dropped.)
Magic-stone: Grey stone with a gold code on top, usually blocking progress in
some way. If the game is patched, press any key to destroy them (see
"Resources" section).
Flag: Persistent item, once picked up and placed, the next marble
reincarnation will occur at that spot. Pressing the left mouse button places
it.
Level 12 Pieces
+===============+
Dynamite: The crater it leaves can be used to trap twirlys. (See "Note" in
above levels for more info.)
Level 13 Pieces
+===============+
Nothing new.
Level 14 Pieces
+===============+
Starry-space: Floor surface, black space with multi-colored stars. The marble
cannot be controlled on this surface.
Worm-hole: Grey vortex, that attract the marble (within a certain distance).
Will transport the marble to another area if captured.
Timed-switch: Grey stone with a small blue-ringed black globe, on top. Tapping
it activates the switch momentarily. Used to control machinery.
Laser: Can be used to continuously activate timed-switch stones.
(See "Laser" in above levels for more info.)
Magic-stone: Some magic-stones help rather than hinder.
(See "Magic-stone" in above levels for more info.)
Lattice-block: Orange lattice topped block, rimmed with metallic grey. Blocks
the marble, but laser beams will pass thru.
Level 15 Pieces
+===============+
Ice: Floor surface, diminished traction. Prone to cracking.
Spikes: Persistent item, when selected, traction is increased.
Weak-floor: Can be found in varying states of decay (including none
visible). (See "Weak-floor" in above levels for more info.)
Level 16 Pieces
+===============+
Oxyd?: Stone that appears to hold an Oxyd, but does not.
Level 17 Pieces
+===============+
Mailbox: Common grey stone, with a yellow background and an envelope on top.
If you bump the mailbox, the item selected in your inventory will be "sent"
thru the mailbox. It will appear on the side of the mailbox that sports a
short piece of blue pipe.
Postal-pipe: Light blue pipe sections (horizontal, vertical, and ninety degree
elbows). Used to extend the reach of the mailbox by sending them thru it.
Coins: Black and gold (or white) round tokens, in denominations one, two, and
four. Used to activate coin-switches. Bump a coin-switch to use. The larger
the denomination the longer the switch is activated.
Coin-switch: Common grey stone with a blue rimmed coin slot on top. Used
to activate nearby machinery.
Thief: Common light grey stone, with a hidden thief that pops up when the
stone is bumped. The thief will steal one item out of your inventory. (This
takes about a second, and in the mean time items can be quickly used or
dropped to protect them. Any items picked up before the thief is gone can be
stolen as well.)
Level 18 Pieces
+===============+
Short-slope: Moving along these tiles will slow down he marble. (See "Short-
slope" in above levels for more info.)
Level 19 Pieces
+===============+
Cycle-switch: Common grey stone with a rotating indicator on a granular
turquoise background on the top. The indicator rotates in ninety degree
increments starting at the twelve o'clock position. Each position is a
separate switch pole. Used to control machinery.
Signal-generator: Common grey stone with a animated sine curve on the top.
Used to trigger cycle-switches.
Laser: The marble can cross the beam if traveling fast enough. (See "Laser" in
above levels for more info.)
Mirror (simple and complex): Can also be used as machinery (switch driven).
(See "Mirror" (simple and complex) in above levels for more info.)
Level 20 Pieces
+===============+
Nothing new.
Level 21 Pieces
+===============+
Warrior: Common grey stone with a spear wielding warrior on the top. Destroys
the marble when touched.
Sword: Persistent item, injures, and ultimately destroys warriors. Select it,
then bump the warrior to use. A message appears after a warrior has been
destroyed, but the sword is still selected and working. (Pressing the left
mouse button drops the sword at this point. Pressing the right button selects
the next item.)
Level 22 Pieces
+===============+
Bumper-block: Orange and yellow edges, with a grey spring mechanism inside.
Marble rebounds, accelerated, after touching one.
Level 23 Pieces
+===============+
Open-tunnel: Grey rimmed hole in the floor. Transfers the marble to another
open-tunnel opening. Move the mouse when the marble is ascending to exit.
Invisible stone: Cannot be seen, but blocks the marble's passage.
Hollow stone: Some stones (or blocks) are hollow, and the marble can pass
thru.
Level 24 Pieces
+===============+
Trapdoor: Floor piece (machinery) that opens to temporarily expose the abyss.
Floor-switch: Floor tile that acts as a switch when the marble passes over it.
It senses mass, not weight, so jumping is futile. Used to control machinery.
Level 25 Pieces
+===============+
Weak-floor: Cracked floor pieces can be traversed slowly, making marble
control more precise. The floor will decay the same as when going fast. The
exception is failing pieces, which will swallow the marble if going to slow.
(See "Weak-floor" in above levels for more.)
One-way tunnel: The entrance appears identical to an open-tunnel, but when
entered a trapdoor closes. The marble is transferred the other end of the
tunnel, where a trapdoor closes as the marble exits. (See "Open-tunnel" in
above levels for more info.)
Hammer: Persistent item, breaks some common grey stones. Bump the stone with
the hammer selected to check the stone.
Death-block: Light-blue block with a skull and cross-bones on top. Destroys
marble on contact. Sometimes invisible until touched.
X-ray glasses: Persistent item, allows wearer to see hidden death-blocks. Only
need to be in inventory (not selected) to work .
Level 26 Pieces
+===============+
Cycle-switch: Can be manually triggered by marbles. Can open Oxyds. (See
"Cycle-switch" in above levels for more info.)
Level 27 Pieces
+===============+
Floppy-gate: Common grey stone with a square indentation on a dark grey top,
and a gate on one side.
Floppy-disk: Persistent item, blue floppy, use by bumping a floppy-gate stone
with floppy selected. Bump again to retrieve. (Retrieval while in the gate
destroys the marble.)
Morph-block: Ship grey block, that changes to black when touched by the
marble. When grey it's solid, when black it's hollow.
Level 28 Pieces
+===============+
Water: You can travel a short distance over the water if going fast. (See
"Water" in above levels for more info.)
Level 29 Pieces
+===============+
Seismic-stone: Common grey stone with a gold rim and dot on top. When bumped a
shock wave will push any adjacent stones out one space (if they are free to
move).
Level 30 Pieces
+===============+
Nothing new.
Level 31 Pieces
+===============+
Twirly: Twirlys can't pass thru one-ways. (See "Twirly" in above levels for
more.)
Level 32 Pieces
+===============+
Laser: Can be used to cycle pipe-bomb puzzles. (See "Laser" in above levels
for more info.)
Level 33 Pieces
+===============+
Open-tunnel: Some tunnels have more than two openings. (See "Open-tunnel" in
above levels for more info.)
Level 34 Pieces
+===============+
Nothing new
Level 35 Pieces
+===============+
Beetle-stone: Common grey stone with a red and blue beetle on top.
Beetle-puck: Red and blue beetle, can be knocked around with the marble.
Destroys beetle-stones on contact.
Level 36 Pieces
+===============+
Nothing new
Level 37 Pieces
+===============+
Bomb: Bombs can be detonated by pushing stones onto them. (See "Bomb" in above
levels for more info.)
Level 38 Pieces
+===============+
Note: Some notes may take awhile to sink in. (See "Note" in above levels for
more info.)
Trapdoor-tunnel: A one-way tunnel with a timed-switch added. The switch allows
travel in both directions. Tap the switch to enter the tunnel. (See "One-way
tunnel" in above levels for more info.)
Bumps: Inverted craters.
Level 39 Pieces
+===============+
See level 14.
Level 40 Pieces
+===============+
Nothing new.
Level 41 Pieces
+===============+
Nothing new.
Level 42 Pieces
+===============+
Beetle-puck: Can also open Oxyds. See "Beetle-puck" in above levels for more
info.)
Level 43 Pieces
+===============+
Nothing new.
Level 44 Pieces
+===============+
Nothing new.
Level 45 Pieces
+===============+
Open-tunnel: Covering an exit may affect the destination. (See "Open-tunnel"
in above levels for more info.)
Level 46 Pieces
+===============+
Magnet: Pulls the marble toward it. Strength varies with distance.
Reversing-floor: Light silver floor tiles, control of the marble is reversed
while on the tile.
Level 47 Pieces
+===============+
Trapdoor-tunnel: Some tunnels have counters that affect the destination.
(See "One-way tunnel" in above levels for more info.)
Trapdoor: A variation drops away and reappears. Found in association with
cycle-switches and signal-generators. (See "Trapdoor", "Cycle-switch", and
"Signal-generator" in above levels for more info.)
What-stone: Common grey stone with a question mark on top. Bumping it reveals
what it is hiding (death-head, thief, cage-block, warrior, magic-
stone, nothing).
Key: Single use item (stays in inventory, but unlocks only one gate). Select,
then bump a lock to use.
Lock-switch: Common grey stone with a keyhole on top. Requires a key to
operate, usually opens a nearby gate.
Level 48 Pieces
+===============+
Nothing new.
Level 49 Pieces
+===============+
Spring: Can be used to jump over cage-blocks (with abyss underneath).
(See "Spring" in above levels for more info.)
Level 50 Pieces
+===============+
Traveling Bump: Moving bumps. (See "Bump" in above levels for more info.)
Level 51 Pieces
+===============+
Spring-board: White floor tile with a grey square in the middle. Same effect
as using a spring. (See "Spring" in above levels for more info.)
Level 52 Pieces
+===============+
Nothing new.
Level 53 Pieces
+===============+
Nothing new.
Level 54 Pieces
+===============+
Nothing new.
Level 55 Pieces
+===============+
Nothing new.
Level 56 Pieces
+===============+
Oxyd? : Some Oxyd?s hide plexi-blocks. (See "Oxyd?" in above levels
for more info.)
Plexi-block: Transparent block with thin metal rim, can sometimes be pushed.
Level 57 Pieces
+===============+
Invisible marble: Some screens will turn the marble invisible. (The sparks
will still be visible when the marble contacts stones and blocks.)
Level 58 Pieces
+===============+
Dynamite: When exploded in starry-space, a deadly debris is left behind. (See
"Dynamite" in above levels for more info.)
Level 59 Pieces
+===============+
Nothing new.
Level 60 Pieces
+===============+
Charge-plate: Rusty block with a "+", or "-", or "+" and "-" sign on top.
Touching a marble to the plate transfers a charge. Likes repel, opposites
attract. The neutral plate removes all charge.
Level 61 Pieces
+===============+
Nothing new.
Level 62 Pieces
+===============+
Nothing new.
Level 63 Pieces
+===============+
Bomb: A bomb exploding next to a plexi-block splits the plexi-block into floor
tiles. They land on the horizontally and vertically adjacent spaces, and will
span the abyss. (See "Bomb" in above levels for more info.)
Level 64 Pieces
+===============+
Nothing new.
Level 65 Pieces
+===============+
Laser: Can be used to forge weapons out of tools. (See "Laser" in above levels
for more info.)
Level 66 Pieces
+===============+
Seeds: Single use item, very small grey rectangle. Can be used to grow a
bridge-block. Can be dropped over the abyss if the marble is not being
swallowed (while jumping).
Level 67 Pieces
+===============+
Disco lighting: Lighting that illuminates sections of the floor. When not
shining on a section, the floor appears black (as does everything else,
including of course, the abyss).
Level 68 Pieces
+===============+
Nothing new.
Level 69 Pieces
+===============+
Nothing new.
Level 70 Pieces
+===============+
Nothing new.
Level 71 Pieces
+===============+
Nothing new.
Level 72 Pieces
+===============+
Nothing new.
Level 73 Pieces
+===============+
Nothing new.
Level 74 Pieces
+===============+
Nothing new.
Level 75 Pieces
+===============+
Bumper-block: Sometimes invisible. (See "Bumper-block" in above levels for
more info.)
Weak-floor: May fail under common grey stones (stones fall into the abyss).
(See "Weak-floor" in above levels for more info.)
Level 76 Pieces
+===============+
Nothing new.
Level 77 Pieces
+===============+
Nothing new.
Level 78 Pieces
+===============+
Meditation marbles: Sometime found in non-meditation levels, they will destroy
the black marble if touched. (See "Meditation marbles" in above levels for
more info.)
Level 79 Pieces
+===============+
Nothing new.
Level 80 Pieces
+===============+
Nothing new.
Level 81 Pieces
+===============+
Nothing new.
Level 82 Pieces
+===============+
Glass wall: Thin light blue wall section, one floor tile long. Blocks the
marble from entering areas of the map. Can be smashed by the marble, but is
only slightly more brittle (hit to hard, the marble breaks).
Oxyd: There will occasionally be an odd number of them. One will have no
match. Matching up the others will end the level. (See "Oxyd" in above levels
for more info.)
Level 83 Pieces
+===============+
Bias-block: Variation of "Hollow stone", glossy white or black block. When the
same color as the marble (black), they are hollow. The color can sometimes be
changed.
Level 84 Pieces
+===============+
Abyss: Sometimes solid. (See "Abyss" in above levels for more info.)
Level 85 Pieces
+===============+
Nothing new.
Level 86 Pieces
+===============+
Seeds: Will grow where ever they can be successfully planted (dropped). (See
"Seeds" in above levels for more info.)
Level 87 Pieces
+===============+
Nothing new.
Level 88 Pieces
+===============+
Cycle-switch: Can be used to move grey stones. (See "Cycle-switch" in above
levels for more info.)
Level 89 Pieces
+===============+
Nothing new.
Level 90 Pieces
+===============+
Nothing new.
Level 91 Pieces
+===============+
Nothing new.
Level 92 Pieces
+===============+
Twirly: Can be trapped by pushing a stone onto them. (See "Twirly" in above
levels for more info.)
Level 93 Pieces
+===============+
Nothing new.
Level 94 Pieces
+===============+
Nothing new.
Level 95 Pieces
+===============+
Nothing new.
Level 96 Pieces
+===============+
Nothing new.
Level 97 Pieces
+===============+
Nothing new.
Level 98 Pieces
+===============+
Nothing new.
Level 99 Pieces
+===============+
Nothing new.
Level 100 Pieces
+================+
Laser: Can be used to forge tools out of weapons. (See "Laser" in above levels
for more info.)
Spring: Will work in the swamp. (See "Spring" in above levels for more info.)
+---------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Solutions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+---------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Level 1 Solution
+================+
Work the edges (left-right) toward the middle to minimize (or even completely
avoid) the twirly attacks.
Level 2 Solution
+================+
Speed thru the swamp to toggle a switch and turn on the laser. Turn it off
when it's done opening a path.
Level 3 Solution
+================+
Use the laser and simple-mirror to free the Oxyds across the abyss.
Level 4 Solution
+================+
Move up to the next screen (reversed control floor) and grab the umbrella. Use
it to cross the abyss for more umbrellas.
Level 5 Solution
+================+
Bump the masking-block onto the right floor-light. Grab the umbrella, tap the
toggle-switch, and check the Oxyd color. Move the masking-block onto the left
floor-light, grab the umbrella, and check the Oxyd color. Bump one of the
masking-blocks covering an umbrella down two spaces to gain access to the
lower screen. Use an umbrella to cross the abyss, and tap the open toggle-
switch, and head back up to the upper screen. Rinse and repeat.
Level 6 Solution
+================+
Grab some dynamite, then turn the laser on and off (from the bottom of the
toggle-switch). Get a bomb from one of the bomb-depot. Set the bomb next to
one of the remaining bomb-depot, then set it off with the dynamite. Use an
umbrella or bridge-blocks to get to that Oxyd.
Level 7 Solution
+================+
Push the left-most masking-block first, then the one sitting on a note. Push
the lower middle masking-block left one space, then the upper middle masking-
block up one, then right, down, and left onto the floor-light. Now push the
lower middle one up to the opening to free it, and move it onto the nearest
floor-light. The last two are gravy.
Level 8 Solution
+================+
Let the marble roll, prepare to brake after the second Oxyd but keep your
speed up until past the weak-floor. Avoid the water, and move right to the
next screen and check the color of the Oxyds. Use the one-way gates to free
all four. (Ease into the one-ways leading back to the runway, the short-slope
edges will accelerate the marble.)
Level 9 Solution
+================+
Grab the dynamite, and bump the wooden bridge-block down one space. Place the
dynamite at the end of the line of bombs in the upper left corner. Grab the
other dynamite, and cross one of the cracked floor pieces. Grab the marble,
then place the dynamite where the marble was. Cross the other cracked piece,
and grab the last dynamite. Backtrack to the remaining bomb-depot, and tap it
for a bomb. Place the bomb next to the bomb-depot, and then the dynamite next
to that.
Level 10 Solution
+=================+
Four marbles four holes, slow and easy. Simple introduction
to meditation levels (every tenth level. Note!: Playing this level sets (or
resets) the landscape selection codes.
Level 11 Solution
+=================+
Bump the corners of the simple pipe-bomb to complete it. Tap it again to set
it off. Grab the spring and move close to the gate to open it. Go thru, and
move (avoid the cracks) to where you can use the spring to open the first Oxyd
(bounce shot). Make your up and around to the platform and grab the flag and
marble (toggle your inventory to select the spring again). Use the spring to
jump the narrow part of the gap.
Pass thru the cage-block into the next screen. Go up and left to find the next
Oxyd. Jump across, open it, then jump back. Backtrack, and ease into the lower
cage-block to switch screens. Tap the stones out of the way to get to the
lowest part of the screen (left side). Tap either of the left two lowest
stones down one space, then ease down to switch the screen. Jump the gap, and
open the Oxyd. And again.
Level 12 Solution
+=================+
Negotiate the simple maze and grab a couple sticks of dynamite. Bump the pipe-
bomb until it explodes. Go thru the passage it was blocking, and then thru
both one-way stones. Bump the left toggle-switch, and move up into the next
screen.
Use the dynamite to blow the stones blocking the way. Bait the first twirly
out into the open area, and circle around it, then race into the stall it was
guarding. Open the Oxyd, and ease back toward the twirly hugging one wall.
When it chases you, back away then circle around it to escape. Use the same
tactic on the other twirly.
(You can also trap the twirlys in craters (dynamite) out in the open area.
It's a bit tricky, though. Ease toward one and place the dynamite as soon as
it starts to chase you. Accelerate away to lose it, then ease back toward it.
When it chases you again, accelerate away just before it gets to the crater.)
Level 13 Solution
+=================+
Cover the upper left floor-light first.
Level 14 Solution
+=================+
Don't destroy the magic-stone unless it benefits you (there is a twirly
trapped under it.) You need to drop into at least four of the wormholes in
starry-space. The wormholes transport the marble to the five rooms, and the
platform adjacent to the starry-space. It is tough to aim for and hit the far
right three.
The top right wormhole leads to the room with a timed-switch stone. The top
left leads to the room with nothing but an Oxyd. The bottom left leads to the
room with the magic-stone (and twirly). The middle left to the room with the
laser. Middle right to the platform. The bottom right to the room with the
laser toggle-switch.
Try to get to the laser toggle-switch room before the room with the timed-
switch stone. When you need to open the Oxyd in the room with a magic-stone,
just destroy the magic-stone and use the twirly to open/ reopen the Oxyd.
Level 15 Solution
+=================+
Grab the spikes from under the lower left corner stone. Open the Oxyds while
avoiding the edges of the ice at the ends (weak floor). Use the top and bottom
edges, and the middle to get to the Oxyds.
Level 16 Solution
+=================+
Check the colors of the four Oxyds directly above and below the bank of six
complex-mirrors. Tap the two simple-mirrors that aren't being hit by the beam,
one time each to tilt them diagonally (top-left to bottom-right length-wise).
Tap the left lower simple-mirror three times (from the bottom left corner) to
open the left side gate. Check the Oxyd colors, and then tap the simple-mirror
again to stop the beam. Do the same for the right side (tap from the upper
right corner of the mirror).
Level 17 Solution
+=================+
Avoid touching the common grey stones (thieves), as you grab the coin, the
vertical pipe, the elbow that looks like a backwards "L", and at least three
pieces of the horizontal pipe. Move to the mailbox and feed the items thru in
the reverse order (horiz. pipe, elbow, vert. pipe, coin). Drop your spare
marbles and bounce your way along the top starry-space entrance.
Open the two Oxyds, and then grab the coins (wait until the thieves are gone
before picking up any items), and piece of pipe. Stuff the pipe and one coin
into the mailbox, then use the other coin to exit. Bounce your way into the
lower area, and open the Oxyd, and then exit. Pick up your marbles and open
the final Oxyd. (You can finish with one coin, but you'll lose your marbles.)
Level 18 Solution
+=================+
Use the bridges to free the Oxyds. Cross the bridges quickly to avoid falling
off. Momentum won't do, move the mouse during the crossing.
Level 19 Solution
+=================+
Move to a safe spot (near laser) and watch the mirrors cycle until you have a
feel for them. To be safe, wait for the lower left cycle-switch to hit twelve
o'clock.
Level 20 Solution
+=================+
Meditation. One marble at a time, momentum is safer than acceleration for
climbing the slopes without losing previously placed marbles.
Level 21 Solution
+=================+
Move to the lower screen and move the stones to find the sword. Use it on the
warriors to access the Oxyds.
Level 22 Solution
+=================+
Invisible marble. The quickest way seems to be to just move the mouse in no
specific direction.
Level 23 Solution
+=================+
Tap the visible bridge-block to the left, then the one below it down, to
expose another open-tunnel entrance. Drop into the open tunnel and feel your
way to the toggle-switch. While the laser destroys the mud-stones in the other
screen, open the Oxyd and note the color. When the sound of crumbling stones
is finished, turn off the laser, and exit the screen. Enter the other open-
tunnel, and check the Oxyd. Exit the screen and tap the last bridge-block down
one space.
Level 24 Solution
+=================+
Grab the spring, and check the Oxyd colors. Move slowly into one of the
passages to trigger a traveling trapdoor. Use the spring to jump over it, and
access the right side of the screen. (Waiting until the traveling trapdoor
gets to the middle, may make jumping it easier.)
Level 25 Solution
+=================+
Head straight up, and take the second opening (left). (No need to hurry over
the weak-floor, just don't back-track.) Move to and enter the one-way tunnel.
At the next screen, move up to the weak-floor. Quickly cross it, and go left.
Slow down, and follow the passage thru the gate.
Level 26 Solution
+=================+
Bump the cycle-switches to open the Oxyds. When matching colors, think ahead.
For example, if you know the position of two blue Oxyds, set the cycle-switch
of the group containing one of them to open the blue Oxyd on the next bump.
Expose the other blue Oxyd, then bump the cycle-switch to match them.
Level 27 Solution
+=================+
Grab the floppy-disk and use it go thru the gate. Retrieve it, check the Oxyd,
and go thru the bottom gate. Go thru the next three gates, and check the Oxyd.
Retrieve the floppy, and go thru the one-ways to check the other two Oxyds,
and exit, screen right. Follow the one-ways to the morph-blocks in the upper
right corner. Make your way thru them, and into the screen above. Check the
Oxyd, and go thru the gates to check the last Oxyd. Go thru the gate (this
one's backwards), and back to the beginning screen.
Level 28 Solution
+=================+
Build a bridge with the bridge-blocks out to the Oxyds one space above the
note. As soon as you can, push the purple stones out of the way. AFAIK, you
will have to sacrifice a marble to open all the Oxyds. Speed across the water
and into the bottom Oxyd when all the others are open. BTW, the water around
three sides of the "pier" is covered by invisible solid blocks.
Level 29 Solution
+=================+
Three steel masking-blocks are visible on the opening screen. Move the top one
two spaces right, up one, and then right to the floor-lights. Put it over the
top-left, or top-right floor-light. Next, move the nearest masking-block left,
down, left, up, and right and end up covering the other top corner light.
Find the masking-block with dynamite under it (top right corner of the map).
Bump it up one, grab the dynamite, and move it left as far as it will go. Bump
it down one, then left to the wall. Now up one, left to the wall, and down to
the wall. Now left to the opening, and down 'til it stops, and right to the
wall. Now down as far as it will go, to cover a light.
Put the dynamite next to the common grey stone under the masking-block that
covers a spare marble. Bump that masking-block up 'til it stops, then right
two spaces. Now up, left, down to cover the light. Now bump the masking-block
covering the bottom light right one space, and then the masking-block covering
the top-middle light down one.
Now for the masking-block on the lower right side of the map. Right 'til it
stops, up 'til it stops, left 'til it stops. Then up 'til it stops, left 'til
it stops, down 'til it stops, left 'til it stops, and up 'til it stops. Now
left to the opening above the lights, then down onto the light.
Last masking-block. Left 'til it stops, then bump the seismic-stone to the
left of it, to free it. Then it's up 'til it stops, right 'til it stops, up
one space. Then right two, down 'til it stops, right 'til it stops, up 'til it
stops, right 'til it stops. Whew!
Level 30 Solution
+=================+
Get two marbles inside the left floor-light enclosure, then bump the masking-
block over the light. Next, get one marble inside the other floor-light
enclosure, and cover it. Place the marbles as usual (slow and easy).
Level 31 Solution
+=================+
Open the Oxyds using the safe areas inside the one-ways to trap the twirlys
temporarily.
Level 32 Solution
+=================+
Move the free mirror up one space, and then right to the wall (careful). Bump
the seismic-stones to free the other mirrors. Use the mirrors to cycle (and
explode) the pipe-bomb puzzles. Push one of the mirrors thru the top opening
to block the laser (careful).
Level 33 Solution
+=================+
Use the tunnels to access the Oxyds (light touch).
Level 34 Solution
+=================+
Check the Oxyds (note the colors) in the top screen. Bump the left cycle-
switch four times (important) to return it to the twelve o'clock position, and
move the right one to three o'clock. Drop thru the open (left) gate and go
thru the one-way when you stop (stay to the right of the chute, thieves in the
gate stones). Check the Oxyds and exit thru the tunnel. Match any Oxyds you
found with like colors.
Move the left cycle-switch to three o'clock, and drop thru the left gate again
(right switch to three). Check the Oxyds and exit thru the tunnel. Match any
Oxyds you found with like colors.
Move the left cycle-switch to six o'clock, and drop thru the left gate again
(right switch to three). Check the Oxyds and exit thru the tunnel. Match any
Oxyds you found with like colors.
Move the left cycle-switch to nine o'clock, and drop thru the left gate again
(right switch to three o'clock). Check the Oxyds and exit thru the tunnel.
Match any Oxyds you found with like colors.
Move the left cycle-switch to noon again, and drop thru the right gate this
time (right switch to noon). Exit the tunnel and drop to the bottom. Check the
Oxyds and exit thru the tunnel. Match any Oxyds you found with like colors.
Revisit any screens needed to finish the level.
Level 35 Solution
+=================+
Find the hollow block in the bottom wall and drop down into the lower screen.
Knock the beetle-puck up into the upper screen, and use it to access the
Oxyds.
Level 36 Solution
+=================+
Bump the purple stone to the right of the marble one space right. Check the
upper right Oxyd, and then the lower right. Bump the purple stone above the
lower right Oxyd, up one space. Then bump the seismic-stone just below and
right of it, to knock it left one space.
Bump the purple stone at the bottom of the screen left until it's above the
left-most seismic-stone. Bump a seismic-stone to knock the stone up one. Check
the lower left Oxyd, then bump the seismic-stone four spaces directly above
it to knock a purple stone up one. Make your way to the upper left portion of
the screen, and bump the seismic-stone adjacent to the top left Oxyd to knock
the purple stone below to the right, and expose the last Oxyd.
Level 37 Solution
+=================+
Avoid pushing any stones onto bombs. Push the purple stones below that have
empty spaces below them to get to the bottom of the screen. Push the safe
stones right to get under the safe stone in the ring of stones around the
Oxyds (just below and right of the dynamite). Push the safe stone up and grab
the dynamite. Place the dynamite next to the bomb directly above the third
Oxyd from the left. Retreat to safety until the explosions are over.
Level 38 Solution
+=================+
Start by moving up to the top edge of the map. Skirt the edge in a clock-wise
direction. The easiest and safest access to the Oxyds is from the right side
of the map. There are four Oxyds, three visible near the edge as you skirt it.
One is in the interior, to the left of, and slightly lower than the first one
you'll see. The last one (lower right corner) is surrounded by stone blocks
(lower right corner of the map).
A hammer will destroy the outer row of blocks any time, but there is a spoiler
block that will only be missing during "business hours" (8AM to 4PM as per the
note). (Set your system clock if necessary, then reset it.)
Level 39 Solution
+=================+
There's a magic-stone blocking the laser that locks the top gate. Destroy it,
and the level cannot be completed. This seems to be a design flaw, sometimes
the game will place magic-stones blocking the glass wall and the mud-stones
(no way to finish, AFAIK). Destroy the magic-stones and restart the level.
Also, beware the thieves in the upper screen.
Level 40 Solution
+=================+
Meditation, light touch, one hole at a time. Seems easier if you do the
vertical holes first.
Level 41 Solution
+=================+
Start with the safer Oxyds to match as many as you can, and to shorten the end
game by discovering Oxyd colors. The most dangerous is the one on the far
left. Save it for last.
Level 42 Solution
+=================+
Destroy the magic-stone to release the bouncing beetles. Keep them moving, and
they will complete the level sooner or later. (Help if you wish, but there is
a risk.)
Level 43 Solution
+=================+
Work your way thru all of the Oxyds, noting the color. If you happen upon a
second of one color, go immediately back to it's partner.
Level 44 Solution
+=================+
Build bridges toward the top, starting on columns three, nine, and fourteen.
(There are spare blocks.)
Level 45 Solution
+=================+
The movable wooden bridge-block's position affects the marble's travel thru
the tunnels. By moving it, all Oxyds can be reached.
Level 46 Solution
+=================+
This is a skill level, adjust the mouse sensitivity to your preference and
persevere. You'll probably need a few dry runs to memorize the map danger
areas. Momentum helps with the first set of magnets. For the second one, start
the mouse moving before you see the ball coming up out of the hole. Ease onto,
and thru the reverse-control tile section.
Level 47 Solution
+=================+
Open the Oxyd, then go thru the tunnel between maps three times to get to the
third map. Get ready to cross the cycling squares, a bridge appears on the top
row soon after you arrive. Tap the what-stones until you find a way thru
(careful, knights possible). While avoiding bumping the stones into the bombs,
find the three keys (third and sixth columns from the left, fourth column from
the right). Use the keys to unlock the three gates.
Level 48 Solution
+=================+
Build a bridge to the map above, then use the beetle-puck to destroy the
beetle-stones around the Oxyds.
Level 49 Solution
+=================+
Move to the left side of the first map, and bump the movable block in the
lower left corner to the left to start the chain reaction explosions. Quickly
move up to the top left corner (bomb there), and move to the left into the
next map after the bomb-depots blow. Use the mirrors, prisms, and lasers to
free the Oxyds. (Or do it the quick way with the spring that's under the
mirror.) For an extra challenge, see how many bombs you can set off, and still
make it to the left screen.
Level 50 Solution
+=================+
Get all four marbles close together, then carefully but quickly drop them in
the craters between traveling bumps.
Level 51 Solution
+=================+
Another technical level (one of my favorites), adjust the mouse sensitivity
and persevere. Try to keep the marble off the walls, and avoid adding speed
when entering the sloped runs that end in spring-boards. Start the braking in
the air before landing (especially when no Oxyd is present to bounce off of),
and be prepared to brake in the opposite direction after bouncing off an Oxyd.
There are more screens in the center (enter by braking after the first jump).
Level 52 Solution
+=================+
Remember, the marble cannot be controlled in starry-space. You'll have to toss
(or roll) it accurately enough to make it to the next section of grey block
where it can again be controlled. Luck (of the random Oxyd placement) can
affect the overall difficulty significantly, so try, try again.
Level 53 Solution
+=================+
Collect all the coins, and put the "4" at the right side of the inventory. Go
thru the timed gates to the second map, then follow the moving hole thru to
the next map. Take the top route to the hammer, being careful not to waste
more than one "penny." From the hammer, go down to the key (use the "4" coin
to get the key). Make your way up to trap-door tunnel and enter to return to
the first screen.
Level 54 Solution
+=================+
Use the lift as you exit the tunnel to jump the gap, but don't hit the row of
seismic-stones. Continue to avoid touching that line of seismic-stones, and
make your way to the closest purple movable stone. Push it off the edge, then
touch the line of seismic-stones you previously avoided to free the wooden
bridge-block.
Move to and touch the line of seismic-stones in the upper right corner to free
the purple stone (careful), and expose another open-tunnel entrance. Push the
stone down to explode the bomb-depot blocking the way to the Oxyds. Go back
for the bridge-block to fill the gap. Use the open-tunnel in the upper right
corner for access, and free the six Oxyds.
Level 55 Solution
+=================+
Puzzle. Straightforward mirror and laser puzzle.
Level 56 Solution
+=================+
Get the x-ray glasses from under the movable plexi-block near the beginning
position (Oxyd?). Slow down the mouse, and take it easy. There are more Oxyds
in the screen below. Use the umbrellas to safely move amongst the death-blocks
if you are in a hurry.
Level 57 Solution
+=================+
Match Oxyds and note colors in the first screen. Then ease into the screen to
the right (hollow stones) to notice your marble has turned invisible. Use the
top or bottom edge to safely check the Oxyds in the that screen. (Use the
bottom edge to exploit a glitch.)
Level 58 Solution
+=================+
Hit the explosive pipes to expose the Oxyd-style blocks below. Match up a pair
of Oxyds and open the third. Reveal, then free and grab the umbrellas, and
dynamite sticks. Blow a hole in the lower wall (in the middle). Use one
umbrella for protection from the debris left by the dynamite if necessary.
Head straight down the middle at medium speed, prepared to brake. Stop on the
steel section and expose, free, and grab the hammer on the right. Equip the
hammer and pop a four block wide hole in the wall below. Get to the center
side of the steel platform and head straight down at medium speed (leave the
hammer equipped). You will probably hit a three block wide stone wall. Get to
the center of the steel platform, and head straight down at medium speed
again.
It may take a few trips to clear the way to the bottom. Speed saves
frustration, but marble direction is important. At the bottom is the final
Oxyd, inside an invisible block section. There's an entrance on the left side.
Level 59 Solution
+=================+
Move the top right purplish block one space left. Then tap the upper left
purplish block two spaces right, so you can get above the first purplish block
and tap it down a space. Move the steel switch block four spaces right, up
one, then to the right to cover the switch light. Next, move the first (right
most) purplish block up two, and then right to explode the bombs.
Now tap the lowest purplish block up two spaces. Move the lowest steel switch
block left three spaces, then move the middle steel switch block right one
(careful not to hit the purplish block on rebound). Now push the middle steel
switch block down three spaces, right two, up two, right two, and down to
cover the switch light. Finally, up one, then left three spaces with the last
steel switch block.
Level 60 Solution
+=================+
Toughie. The plates charge the marbles when touched. Opposites attract, likes
oppose, the corner plates remove all charge. Stick three together by charging
two opposite and the third either, their mass will then slow them down. Get
the free one to a hole (approach thru the middle). Then get the three that are
grouped to a corner, and touch one to the neutral plate to free it. Get it to
a crater, and carefully touch one of the group of two to the neutral plate.
Get it out of the hole (tough part) and into the last crater.
Level 61 Solution
+=================+
Move the stone into the laser beam to block it. Move the mirrors to reflect
the laser onto the gate switch. Bump the stone from the left to expose the
laser beam. Go under the lowest stone (hollow) to cross the gap. Bump the
stone onto the glasses, and then again to get inside.
Get the spring and use it to jump the laser beam. Jump over the gap covered by
cage blocks. Enter the row of one-way blocks and move to the top of the row.
Bump the stone to the right from inside the one-way row to expose the tunnel
hole. Use the tunnel to access and free the Oxyds.
Level 62 Solution
+=================+
More beetle-puck fun.
Level 63 Solution
+=================+
Grab the dynamite from under the hollow steel block (fifth playable column
from the left, third row from the bottom). Go to the top-most bomb-depot
(right side) and tap it for a bomb. Place the bomb just below that bomb-depot,
and the dynamite two spaces below that. Wait for the explosions to subside.
Level 64 Solution
+=================+
Take it slow, and stay on the white part of the floor.
Level 65 Solution
+=================+
Get the hammer under the block at ten spaces up, ten right from the lower left
corner of the level. Go to the right lower corner and use the hammer. Find the
laser and place the hammer in front of it. Turn on the laser to forge a sword.
Level 66 Solution
+=================+
Grab the spring, and check the Oxyds you can reach. Pick up the seeds near the
lower Oxyd (hard to see). Use them to fill in the gap. Check the Oxyds on the
far side and grab some more seeds. Arrange your inventory to have the spring
selected and a seed up next. Be sure to have a spare marble in the inventory.
Move onto one of the bridge-blocks you placed "grew" earlier, and use the
spring to jump toward the orphaned Oxyds, pressing the left button to drop a
seed into the abyss before the marble is swallowed. Use the other seeds to
build a bridge.
(You can also get to the Oxyds without building the second bridge by backing
the marble up to the edge of the abyss on one of the bridge-blocks, then
moving toward the top wall fast as you click the left button to use the
spring. If done right, you will bounce off the wall and over the large gap
into one of the Oxyds in the middle. Repeat for the other one.)
Level 67 Solution
+=================+
Watch the light show to see where the floor is (it's there even when unlit).
The right lower corner section needs to be lit manually with the clock that
isn't cycling (lower right clock).
Level 68 Solution
+=================+
Before destroying the magic-stones, check the first three Oxyds. Match a pair
if you can. Vary short left-right, up-down movements (with pauses for the
Oxyds to open), and cross your fingers (watch that black marble). Once you get
a few Oxyds matched, you can switch to matching the rest on purpose. This
level can be very frustrating, though.
Level 69 Solution
+=================+
Solve the pipe-bomb puzzle (cross at top middle). (It may help to reset the
puzzle by _Esc_aping the level, then left clicking back into the level. Watch
for an initial puzzle setup that looks easier to you. (If the game settles on
a setup, move a few pieces, then reset it.) You may also want to exit the game
(F10) and restart. Some initial setups require very few moves to solve.)
Grab the spare marbles, and then the spring, and move thru the opening into
the lower map. Move quickly toward the last Oxyd (jumping on the way can
help).
Level 70 Solution
+=================+
Again, many initial puzzle set-ups are very simple to solve (some may look
harder than they are). If the initial setup doesn't look good, exit the game
and restart.
Move the visible marble (THE marble as far as screen switching is concerned)
down to the lower wall and then left to find one of the openings. When the
visible map switches, use the nearest marble to go the puzzle, to touch and
explode it. After the explosion is over, move THE marble back to the upper
puzzle and complete then explode it.
Level 71 Solution
+=================+
Use the spring to open the visible Oxyd (bounce shot, note the color). Use the
first tunnel, then jump to the platform below. Follow the path to the next
platform. Grab the spring, and back-track to the platform below the two
tunnel entrances. Jump to the left, and then follow the vertical path to the
top of the map.
Turn left, grab the spring, and open the Oxyd (note the color). Take the path
to the opposite (right) corner of the map, and then down and left to the Oxyd
with a cracked floor panel. Tap the corner of the Oxyd to open it (note the
color). Jump across the cracked section and get the spring.
Now cross the cracks and go back to the upper left corner of the map. Reopen
the Oxyd here if necessary to free a pair. (If the Oxyd below is closed, then
jump to the vertical path to the left of it, and reopen it. Move back to the
vertical path, and jump back up to the corner.)
Take the path back to the right, and head down the first path to the right
(middle vertical path). Go clear to the bottom of the map, and jump to the
right. Grab the spring, and follow the path to a platform. Jump to the right,
and follow the path to the last Oxyd.
Level 72 Solution
+=================+
Make your way over to the blocked in section with the two pipe elbows. Knock a
stone in two spaces to get inside, then knock another one out (up) one space.
Grab the elbow that looks like a backwards "L".
Next, knock one of the stones on the left into a bomb. Now, push the stone you
knocked up, to the right and into a bomb, starting a long chain reaction of
explosions. Move to the pipe stash and grab six pieces of horizontal, and one
or two pieces of vertical pipe.
Move up to the bomb-depot and get one bomb. (Move it to the right end of your
inventory.) Make your way to the now accessible screen to the right. Push the
horizontal pieces of pipe into the lower mailbox. Then the elbow, and then
vertical pieces, and finally the bomb. The bomb should end up under one of the
clear blocks across the gap.
Do the same thing for the top mailbox, ending with the dynamite. (Use all the
vertical pieces that are left, but only six pieces of horizontal.) The
dynamite should end up lit next to the bomb, and the explosion will create a
bridge. Free the Oxyds.
Level 73 Solution
+=================+
As you move, paths will be lit, and then go dark. The paths are always there,
you just can't see them sometimes. Most can be guessed at anyway.
Level 74 Solution
+=================+
Charge your marble, and when the twirly attacks in the second screen, run it
into a like charged plate. The floor will crack, but the space below has
stars. Watch it with the twirly, if it hits an opposite charge plate it will
fly toward you very fast.
Level 75 Solution
+=================+
Feel your way around the first screen (invisible bumper blocks) to free four
Oxyds and open the fifth. Push the wooden blocks on the right wall to move
into the next screen. Follow the zig zag path (memorize the last two legs).
Grab the umbrellas under the hollow top and bottom stones in the next screen.
Use an umbrella or two and collapse the floor next to the right side wall.
Continue moving there even after the floor is gone. In a bit, stones will
fall, opening the way to the final Oxyd.
Level 76 Solution
+=================+
Avoiding the grey-stones (thieves) and the left and right edges, check the
Oxyd colors. Then bump one of the switch blocks at the bottom of the screen
(one block left of the middle works) to get thru to the next screen. Avoid the
edges, and tap the exposed expander block to reveal the x-ray glasses.
Bump a block at the bottom left to get some dynamite, and use it to expose and
acquire a pair of glasses. Bump the other two blocks with dynamite on the
left, and move down to show the next screen. Bump the blocks far enough to
gain access, and then carefully free all the Oxyds. (Use the dynamite if you
want, to thin out the thieves.)
Level 77 Solution
+=================+
Avoid the water at the edges, and free the Oxyds. (The worm-holes are all
safe.)
Level 78 Solution
+=================+
The green marbles will destroy the black one if they touch. Knock one (or so)
of the wooden blocks out, and send the green marbles into space. (A strong
diagonal move, followed by a pause, seems a good start.)
Level 79 Solution
+=================+
The twirly cannot steer in space either. Just stay a step ahead of it.
Level 80 Solution
+=================+
Figure out which marble is the master-marble, and save it for last. (Take it
slow and easy.)
Level 81 Solution
+=================+
Grab the spring, then move the mirror up one and left three spaces. (Point the
mirror to reflect a beam from the left toward the bottom.) Use the spring to
jump to the long platform below and right. Then cross the weak-floor bridges
to get to the three common grey stones. Push them off, then cross the weak-
floor bridge.
Grab the spring and go thru the one-way. Knock the wooden bridge-block down
onto the abyss. Bump the other bridge-block down one, then to the right onto
the abyss. Move the metal masking-block onto the floor-light, then go thru one
of the one-ways to get to the upper right corner of the map.
Turn on the laser, and open the Oxyd. When the noise of crumbling mud-stones
subsides, turn off the laser and move diagonally back thru the lower one-way.
Make your way to the bottom of the map. Use the mirrors and laser to open the
Oxyds.
Level 82 Solution
+=================+
Break the glass walls to get to the umbrella, sword, key, spare marble,
dynamite, hammer, and Oxyds. There are an odd number of Oxyds, one (random)
cannot be matched. Use the umbrella for protection when smashing the walls
above the death-head.
Note: The glass walls can break the marble if hit too hard. (Use the floor
tiles to position the marble a repeatable distance away from the glass. Then
dial in the degree of mouse movement needed to smash the glass walls without
losing your marble.)
Level 83 Solution
+=================+
(Note: Drawing a map will help to remember the Oxyd colors here. Free any
matching Oxyds when you find them.)
Check the nearby Oxyd, then go right slowly and then down thru the black bias-
blocks (this should get the twirly trapped behind the next black bias-blocks.
Take the right turn at the "T", go past the riveted blocks, and check the
three Oxyds in the upper-right corner of the map (grab a stick of dynamite).
Back-track to the riveted (hollow) blocks and go down and left to check the
Oxyd adjacent to the hollow blocks, and near the twirly. (You can catch
glimpses of the marble thru the holes at the corners of the hollow blocks.)
Move to the screen below this Oxyd and follow the path to a tunnel entrance.
Enter the tunnel (the floor tile just before it will switch the colors of the
two bias-blocks at the top of the map).
Exit the tunnel and check the two Oxyds. Leave by entering the other tunnel
entrance. Exit the tunnel (not at the switch) and use the dynamite to destroy
the stones. Check the Oxyd, go thru the one-ways and then up to where you
began the level. Make your way back to the top of the section of hollow
riveted blocks. Go all the way down this time (you should find an umbrella).
Check the Oxyd near the tunnel entrance (avoid the tunnel if possible, it
leads to the switch, BTW), and then the one at the end of the ice (weak-
floor). Back-track to match all the Oxyds. Use the umbrella if you need to
cross the ice more than twice. Avoid approaching the twirly from below (don't
go down after going thru the one-ways).
Level 84 Solution
+=================+
Grab the dynamite, and cross the weak-floor. Place the dynamite on the first
floor tile past the weak-floor. Get out of the way by moving down, left, down,
right to the purplish stone. Tap the stone out of the way, and cross the weak-
floor. Check the Oxyds, and match any like colors. (Tap the other purplish
stone down.)
Make your way to the right of the screen, and cross the solid abyss under the
cage-blocks to enter the next screen. Tap the toggle-switch to turn on the
worm-hole, then move thru the one-way and onto the spring. Move toward the
worm-hole slowly, and as soon as it pulls you close to the abyss, use the
spring. Immediately start moving the mouse up and right as soon as the marble
touches wood (you may have better luck with up). Be ready to stop moving the
mouse when the marble escapes the pull of the worm-hole.
Tap the bridge-block out of the way, and then the other left to cover the gap.
Tap the column of seismic-stones if you haven't already (very unlikely). Check
the Oxyds, and return to the other screen if necessary (tap the toggle-switch
to switch off the worm-hole). (You may want to do this worm-hole part first if
you are having trouble with it.)
Level 85 Solution
+=================+
Go left, then up, and knock the two purplish stones into the abyss. Next, push
the right-most purplish stone up two spaces to grab the dynamite. Push the
left-most purplish stone right, then up into the abyss. Place the dynamite on
the tile above the column of three black bombs.
Push the bottom-most purplish stone right into the abyss. Grab the coin, then
aim the mirrors to hit the two seismic-stones with the laser beam. Push the
purplish stone in the laser's path off into the abyss. Use the coin at the
slot next to the laser. Push the last purplish stone off into the abyss, then
bump the bridge-block into the gap. Grab the dynamite, and place it where the
coin was to provide access to the last Oxyd.
Level 86 Solution
+=================+
Move to the bottom of the map and collect as many seeds as you can carry. You
will need to plant one in the water. The quickest way is to sacrifice a marble
by speeding off the edge and clicking the left mouse before sinking. (You can
also use the wood floor piece that juts out to plant one without losing a
marble.)
Start a single width bridge out to the left side of the visible cage-blocks.
When you get to the first island, continue on with the bridge, and start
another just to the right of it. Build the double width bridge one space past
the end of the next island you pass.
Then build a double width bridge to pass next to the two Oxyds to the right.
Finally build a single to pass by the Oxyd island with two grey stones. Make
it a double near the end to facilitate building the bridge to the last Oxyd.
Level 87 Solution
+=================+
Take it easy, make a move, then pause to let the marble settle. You may want
to cover the weak-floor pieces with the masking-blocks first.
Level 88 Solution
+=================+
Tap the grey stone directly above into the water to expose the center floor
light. Then knock all the grey stones you can reach into the water, including
one in the lower screen (umbrella). Move the right-most masking-block left and
then up to cover the right floor-light. Then move the center masking-block
left one space, and up one. Check and note the Oxyd colors.
Carefully bump the left-most masking-block right two spaces. Now you can use
the umbrella to finish moving it up and onto the center floor-light. Or you
can bump it by crossing the water with the marble. (The recovery is tougher
than the bumping. There is a spare marble. If you have an un-patched game,
you'll need to save the umbrella.) After it's on the center floor-light, bump
the last masking-block onto the remaining floor-light. (Try to avoid crossing
the weak-floor more than absolutely necessary. The decay can get out of hand
rather quickly.)
If you still have the umbrella use it now to cross the water and go thru the
open gate to the right (destroy the magic-stone that may be in the way). If
not, destroy the magic-stone by pressing any key (patched game), then speed
across the water and thru the gate. (Keep the mouse moving until safely
across.) Watch out for the swamp, and check the Oxyd color. Move thru the open
gates and one-way into the next room. Check the Oxyd color, and grab at least
five seeds. Move toward the gate to open it, and then thru it to open a gate
below that.
This room has cycling grey stones that can smash the marble. All odd numbered
columns and rows are safe (counting from the top, and from the left). Check
the Oxyd colors, and tap the bridge-block in the lower-left corner of the
room. Ease left thru the hole to switch screens, then use the seeds to build a
bridge across the water (watch the bumper-block). Bump the grey stones out of
the way, and build a bridge to the upper screen. (This level also has an odd
number of Oxyds.)
Level 89 Solution
+=================+
Knock all the grey stones that can be moved off the edge. Then use the mirrors
to open the Oxyds. The wooden bridge-block can be used to open one of the four
Oxyds that are one space out from the edge. (The bottom right one can be
tapped from the corner.)
Level 90 Solution
+=================+
Slooow and easy. One should fall in right off the bat. Go for the bottom left
next. Then top left.
Level 91 Solution
+=================+
Tap the four purplish stones that can be tapped into the abyss, into the abyss
(grab the dynamite). Then cross the two weak-floor pieces on the upper-left
corner of the screen, to get to the left side of the wooden bridge-block
(hollow grey stones). Bump the bridge-block right one, and then up two spaces
to fill in the gap. Now cross the left-most remaining weak-floor piece, and
place the dynamite to the right of the bomb. Cross the weak-floor piece, and
bump the purplish stone up four spaces. Make the loop thru the one-ways to
pick up the coins (be sure to tap the seismic-stones).
Level 92 Solution
+=================+
Move up and right toward the "1" coin. (There is a twirly hiding in the hollow
stones surrounding the Oxyd that is on the way. Stop above the purplish stone
and bump it down two spaces. Grab the "4" coin and knock the other stone out.
Exit this little room and lure the twirly out into the open area where the
level started. Leave it there by moving quickly away from it as you head back
to the bottom of the stone you knocked out.
Knock the stone up one space so there is a circular path around it. Lure the
twirly around near the bottom of the stone and speed thru the little room to
leave it below the stone. Bump the stone down onto it to trap it. Grab the "1"
coin, put it in the coin-slot, then pass thru the gate. Go thru the one-way,
and bump the metal masking-block up. Grab the floppy-disk, and dynamite, then
bump the purplish stone above the Oxyd to the right or left.
Bump the masking-block back down, and exit. Put the other coin in the slot and
bump the purplish stone left to get into the room with wooden bridge-blocks
(dynamite #2). Place dynamite adjacent to the white bomb, then fill the abyss
with the bridge-blocks. Use the second dynamite to blow the purplish stone
plug, and open the gate with the toggle-switch.
Level 93 Solution
+=================+
Bump the lowest-left metal masking-block onto the lowest-right floor-light.
Knock the two purplish stones out of the way, and bump the freed masking-
blocks onto the other two floor-lights in the bottom row.
Bump the three top-most masking-blocks onto the three top-most floor-lights.
Move the right-most remaining masking-block left one, and move the purplish
stone down and left to block the laser (careful). Move the masking-blocks that
are covering the bottom row up to two spaces. Move the remaining three
masking-blocks onto the third row of floor-lights.
Level 94 Solution
+=================+
Carefully check the Oxyd color, then move to the lower portion of the screen
while avoiding the seismic-stones. Now tap one of the seismic-stones in the
bottom row of the cluster on the right side of the screen. Use the tunnel to
check the Oxyd color inside. Check the other Oxyd at the top of the screen.
(You can bump the purplish stones out of the way if you're quick, but it's
easier to just avoid the seismic-stones.)
You should be able to match two Oxyds, and open the third. Make your way to
the space between the seismic-stones at the bottom-left of the right cluster
(the only two seismic-stones that aren't touching). Tap the right one, and
then the upper one while the traveling disturbance is in the top-most row.
Level 95 Solution
+=================+
Use the twirly to open the two Oxyds out in the abyss. (Beware the weak-floor
on the right side of the screen.)
Level 96 Solution
+=================+
Avoid touching the seismic-stones, and move to the upper-right corner of the
screen. Pass thru the hollow stones into the screen to the right (coin under
the top one). Set the mirrors in this screen to reflect a beam entering from
the top-left corner, into the mud-stone that blocks access to the hammer.
Back-track to the first screen and set the mirrors up to pass a beam coming up
thru the orange lattice-block in the lower-left corner, into the screen to the
right.
Now use the trapdoor-tunnel to move to the screen below (avoid the seismic-
stones in both screens). Cross the bridge without touching the weak-floor
pieces, to enter the screen below. Move thru this screen to the one below it.
Set the mirrors to reflect the laser up thru the lattice-block on the left,
and into the screen above. Use the top transmitting-mirror (brown) to block
the beam (up-down length-wise) before using the coin. (The timer is broken,
and once the coin is inserted, the laser will stay on.)
Use the coin to activate the laser, then use the transmitting-mirror to send
the beam on it's trip. (If all is right, you'll hear the sound of crumbling
mud-stone.) Use the transmitting-mirror to again block the beam. Make your way
back to (and grab) the hammer. Move into the screen below, and use the hammer
to expose the Oxyds and tunnel opening (lower left corner). Use the tunnel to
access the Oxyds on the island in the abyss.
(You can get into the two paths with trapdoor-tunnels that are in the third
screen down on the left side of this map. It's a dead end as far as I could
tell, though. I was hoping for a secret here.)
Level 97 Solution
+=================+
Bump the wooden bridge-blocks into the water to create paths to the Oxyds.
Speed across the water where necessary. (The "design" technique is to cross
the slope to bump the inner four blocks vertically, I believe.)
Level 98 Solution
+=================+
Move right thru the screens grabbing the flag in the bias-block chamber. Drop
into the hollow grey stones to pass under the broken gate. Pick up the two
sticks dynamite (hidden) in the screen with seven free common grey stones. And
then the umbrellas, hammer, and dynamite in the next screen. Make your way
past the starry-space screen (more dynamite), and the rooms with bombs, to the
screen with two spare marbles visible.
Destroy as many grey stones with the hammer as you can. You should expose
three more spare marbles, and a shovel. Use a stick of dynamite on the grey
stone that the hammer won't break, to get the floppy-disk. (Fill in the hole
with the shovel, if you need to use two sticks on it.) Drop the shovel,
hammer, and as many dynamite as it takes to make room for all the spare
marbles.
Move to the next screen and drop the flag. Get by the cycling laser, then use
the grey stone to block it. In the next screen, bump the grey stone right to
get it away from the bombs. Read the note, and grab the glasses. Select an
umbrella, open the gate. Ease into the gate space just far enough to change
visible screens. Survey the scene and use the umbrella. (Or use the umbrella,
and just barge on in.)
Quickly switch to the floppy-disk, and use it on the floppy-gate in the upper
corner. Go thru the gate below, and stabilize the marble in the small section
at the lower left of this screen. Use the other umbrella, and quickly match up
the Oxyds.
Level 99 Solution
+=================+
Move left then up to gather a few seeds. Use them as stepping stones thru the
swampy areas to gather more seeds, reach the Oxyds. (Every third space or so
should do in the straight stretches, and every other in the twisty ones.) You
should be able to get the key without using any. Bump any grey stones in the
way into the abyss or swamp. Use the key on the left lock to gain access to
that Oxyd.
Level 100 Solution
+=================+
Bump the top-right metal floor-mask left, then down, right, and down to cover
the lower-right floor-light. Cover the three remaining floor-lights, grab the
flag, and ease down into the screen below. Use _a_ coin (you'll need all
three) in the laser slot to bump a few stones into the abyss, then knock the
straggler down to join it's buddies.
Move thru the cage-block into the screen to the right. Grab the hammer, and
explode the bottom pipe-bomb puzzle to get the key. Return to the previous
room to forge a sword (level 65). Use the sword to defeat the warrior, and
access the screen above. (It's a bit of a risk, but it's quicker to change the
sword back to a hammer right now. I've always been able to get thru, although
sometimes at a cost of some dynamite.)
Use the key to turn on the lights (then drop it), then carefully bump/ push
the beetle-puck thru the cage-blocks and into the screen above. Destroy the
blocking beetle-stones with the puck, to gain entry to the next screen. Break
the glass wall (level 82), and move into the next screen. Bump a few of the
wooden bridge-blocks up to gather a few of sticks of dynamite (careful not to
block your own way). If you get all the dynamite hidden in the bottom row
(five sticks), you should have plenty.
Bump the bridge-block in the upper right wall to enter the next screen. Avoid
touching the timed-switch stones, and place a stick of dynamite next the
common grey stone (thief) next to the bridge-block. Bump the masking-block
out of the way and ease into the screen above. Skirt the edge to grab the
floppy-disk, then bump the piece of pipe-bomb until it explodes.
Wait a bit, then follow the explosions into the far left screen. Find the
tunnel that leads to the other side, and follow the spiral path to the screen
below. Carefully tap the what-stones to find a way thru (remember, dynamite
destroys thief-stones). Now back-track to the laser to make a hammer, and
return. Open the floppy-gate and use the hammer to open up the room below.
Grab the key, the shovel, and at least one seed, then go thru the gate into
the screen below. Use the key (drop it), and follow the opening gates to a
room with a spring. Grab the spring, avoiding the timed-switches and grey
stone (thief). Place dynamite above the right-most grey stone at the bottom of
the screen. Fill in the crater and place more if needed. Ease into the screen
below, and place a seed. Drop the dynamite if you need to, but go back and
grab all the spare marbles. (You may also want to drop the flag here. And the
hammer is no longer needed.)
Bump the bridge-block that grew, down onto the abyss, then use it to get to
and push the bottom purplish stone out of the way. Select the spring, then
ease thru the cage-block and into the next screen. Keep your speed up thru the
swamp, using the spring if you start to sink. (Be sure to cross the water
sections quickly, or use the spring to jump across.)
Ease into the next screen prepared to move the mouse almost continuously.
(Worm-holes leading to places toward the beginning. The worse one is the top-
left, it leads to the weak-floor section.) Six Oxyds, surrounded by invisible
blocks, but with a path into them on one side. Keep moving unless in one of
the safe spots (wedged in an inside corner of invisible blocks). It's not that
tough if you keep your wits.
Congrats! For more, check out Per.Oxyd, Oxyd Magnum, Oxyd Extra, and Oxyd
Magnum Gold. (And the "Open Source" Oxyd clone "Enigma".)
+---------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Resources - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+---------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dongleware games. Can be found at: Oxyd Yahoo Groups ("Files")
<http://groups.yahoo.com/group/oxyd> (you'll have to join).
The patch. Can be found at: Oxyd Yahoo groups, or perhaps by e-mail from
Smutty Smurf <mailto:oxydmaster@gmx.net>.
Tips. Can be found at: Oxyd Yahoo Groups, or at Smutty Smurf's site
<http://members.fortunecity.com/oxydpage/en/tips.html>.
Dongleware game fans. Can be found at: Oxyd Yahoo Groups.
Enigma. Can be found at: The Enigma homepage <http://www.nongnu.org/enigma/>
+-------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Credits - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+-------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dongleware Verlags GmbH: For the game of course (in more ways than one).
"Smutty Smurf": For the patch, and countless other things Oxyd. Not the least
of which, the "Tips" found on his site and in the files at Oxyd Yahoo-Groups.
The Oxyd group, a Yahoo-Group: THE place for Dongleware game... stuff. I found
the answer to a couple of "stickers" there, as well as the game itself (I had
given up on playing years ago (due to purchasing glitches at Dongleware's web-
site)).
"Ceej" (GameFAQs): THE site for gamers helping gamers.
TextPad: (Evaluation copy) text editor used to write and edit this document.
+-----------------------------------------------------------------------------+
=============================================================================
Version history.
1.00 - Original submission (GameFAQs), complete, 08-13-03
1.01 - Reworded some sections, 08-17-03
1.10 - Changes to Legal section, 10/22/03
1.11 - Changes to Legal section, 11/02/03
The most recent version of this walkthrough will usually be found at GameFAQs
<www.gamefaqs.com>. (This walkthru was submitted to, and will recieve my
updates at GameFAQs.)
Legal.
This guide is not official, and is in no way affiliated with or sanctioned by
Dongleware, or any other company. Any existing copyrights or trademarks
apply, and are not covered in the copyright declaration below.
Copyright 2003, Donald H. Wood. This document may be not be reproduced under
any circumstances except for personal, private use. It may not be placed on
any web site or otherwise distributed publicly without advance written
permission. Use of this guide without permission on any other web site or as
a part of any public display is strictly prohibited, and a violation of
<> copyright. <>
Permission to place this guide on a web site is revocable at any time by the
author, and does not in any way constitute transfer of ownership.
If you are going to quote this walkthrough verbatim, please use quotes ("")
and reference the document.
The following sites have permission to post this walkthru. (This contitutes
"written permission", but only when found in the version at GameFAQs
<www.gamefaqs.com>.)
GameFAQs <gamefaqs.com>
IGN <faqs.ign.com>
DLH.Net <dlh.net>
Cheats.de <www.cheats.de/>
=============================================================================
+-----------------------------------------------------------------------------+