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Items

Items can be attached to characters to further expand their skill sets. Each region has a shop in which gold can be used to buy powerful items. Note that some items require a certain mission to be completed.

Pipe of Energy

Energy cost:

No Costs

Self :Drug affliction: decreases energy costs by , the following turn.
Crafted by the Ningyou, this pipe allows its user to focus their power with energy-infused smoke.

Class list:

tactic, instant

Cooldown:

None

Pipe of Agility

Energy cost:

No Costs

Self :Drug affliction: decreases energy costs by , the following turn, and deals 5 affliction damage.
Crafted by the Ningyou, this pipe allows the user to enhance the speed at which their energy moves through their body.

Class list:

tactic, instant

Cooldown:

2

Pipe of Strength

Energy cost:

No Costs

Self :Drug affliction: decreases energy costs by , the following turn, and deals 5 affliction damage.
Crafted by the Ningyou, this pipe reinforces the user’s energy, allowing for more concentrated energy expenditure.

Class list:

tactic, instant

Cooldown:

2

Pipe of Intelligence

Energy cost:

No Costs

Self :Drug affliction: decreases energy costs by , the following turn, and deals 5 affliction damage.
Crafted by the Ningyou, this pipe enhances the users ability to refine energy, allowing for more potent techniques.

Class list:

tactic, instant

Cooldown:

2

Pipe of Wisdom

Energy cost:

No Costs

Self :Drug affliction: decreases energy costs by , the following turn, and deals 5 affliction damage.
Crafted by the Ningyou, this pipe draws on the user’s memory of techniques to use them in the most efficient way possible.

Class list:

tactic, instant

Cooldown:

2

Throw Kunai

Energy cost:

No Costs

Enemy : Deal 5 physical damage.
A long-time favourite weapon of ninja, famed for its stealth and accuracy in the hands of a skilled user.

Class list:

ranged, instant

Cooldown:

2

Costs:

5

Throw Kunai

Energy cost:

No Costs

Enemy : Deal 10 physical damage.
A long-time favourite weapon of ninja, famed for its stealth and accuracy in the hands of a skilled user.

Class list:

ranged, instant

Cooldown:

2

Costs:

5

Throw Kunai

Energy cost:

No Costs

Enemy : Deal 10 physical damage.
A long-time favourite weapon of ninja, famed for its stealth and accuracy in the hands of a skilled user.

Class list:

ranged, instant

Cooldown:

1

Costs:

5

Active at character level 1-3.

Throw Shuriken

Energy cost:

All enemies : Deal 5 physical damage.
Handfuls of shuriken form a deadly cloud of metal which rains down upon the foe.

Class list:

ranged, instant

Cooldown:

1

Costs:

5

Throw Shuriken

Energy cost:

All enemies : Deal 10 physical damage.
Handfuls of shuriken form a deadly cloud of metal which rains down upon the foe.

Class list:

ranged, instant

Cooldown:

1

Costs:

5

Throw Shuriken

Energy cost:

All enemies : Deal 10 physical damage.
Handfuls of shuriken form a deadly cloud of metal which rains down upon the foe.

Class list:

ranged, instant

Cooldown:

None

Costs:

5

Active at character level 1-3.

Tanto

Energy cost:

Enemy : Deal 10 piercing physical damage.
A short blade, often used as a last-line of defence. Though lacking the power of a true katana, it is a deadly blade nonetheless.

Class list:

melee, instant

Cooldown:

1

Costs:

5

Tanto

Energy cost:

Enemy : Deal 10 piercing physical damage.
A short blade, often used as a last-line of defence. Though lacking the power of a true katana, it is a deadly blade nonetheless.

Class list:

melee, instant

Cooldown:

None

Costs:

5

Tanto

Energy cost:

Enemy : Deal 15 piercing physical damage.
A short blade, often used as a last-line of defence. Though lacking the power of a true katana, it is a deadly blade nonetheless.

Fire Bomb

All enemies :Burning affliction: deals 5 affliction damage, for 2 turns.
Filled with a combustible gas which ignites as the clay orb holding it in place shatters.

Class list:

ranged, instant

Cooldown:

Infinite

Costs:

15

Fire Bomb

Energy cost:

All enemies :Burning affliction: deals 10 affliction damage, for 2 turns.
Filled with a combustible gas which ignites as the clay orb holding it in place shatters.

Class list:

ranged, instant

Cooldown:

Infinite

Costs:

15

Fire Bomb

Energy cost:

All enemies :Burning affliction: deals 10 affliction damage, for 2 turns.
Filled with a combustible gas which ignites as the clay orb holding it in place shatters.

Class list:

ranged, instant

Cooldown:

Infinite

Costs:

15

Active at character level 1-3.

Smoke Bomb

Energy cost:

All allies : Become invulnerable, for 1 turn.
A hollow clay ball filled with a thick smoke designed not to hamper breathing but impair visibility for quick escapes.

Class list:

tactic, instant

Cooldown:

Infinite

Costs:

10

Caltrop

Energy cost:

No Costs

All enemies : Deal 5 affliction damage when the target performs a melee skill, for 3 turns.
Vicious steel spikes jut up from the ground to impale the feet of any who step over them.

Class list:

tactic, instant, bypass

Cooldown:

3

Costs:

20

Caltrop

Energy cost:

No Costs

All enemies : Deal 10 affliction damage when the target performs a melee skill, for 3 turns.
Vicious steel spikes jut up from the ground to impale the feet of any who step over them.

Class list:

tactic, instant, bypass

Cooldown:

3

Costs:

20

Caltrop

Energy cost:

No Costs

All enemies : Deal 15 affliction damage when the target performs a melee skill, for 3 turns.
Vicious steel spikes jut up from the ground to impale the feet of any who step over them.

Class list:

tactic, instant, bypass

Cooldown:

3

Costs:

20

Active at character level 1-3.

Metsubishi

Energy cost:

No Costs

Enemy : Stun ranged, for 2 turns.
Hollowed-out egg shells filled with blinding powders to prevent the foe from making attacks at range.

Class list:

ranged, instant

Cooldown:

4

Costs:

20

Sleeping Powder

Energy cost:

No Costs

Enemy : Stun mental, for 2 turns.
The sleeping powder combines plant pollen with insect venom to create an overpowering fatigue in any who inhale it.

Class list:

tactic, instant

Cooldown:

Infinite

Costs:

20

Battle Armor

Energy cost:

No Costs

Passiveself : Grant a protector of 15 hit points.
The standard ninja battle armour consists of thin plates of hard wood held in place under thick leather to improve defence.

Class list:

passive, instant

Cooldown:

Infinite

Costs:

10

Battle Armor

Energy cost:

No Costs

Passiveself : Grant a protector of 20 hit points.
The standard ninja battle armour consists of thin plates of hard wood held in place under thick leather to improve defence.

Class list:

passive, instant

Cooldown:

Infinite

Costs:

10

Battle Armor

Energy cost:

No Costs

Passiveself : Grant a protector of 25 hit points.
The standard ninja battle armour consists of thin plates of hard wood held in place under thick leather to improve defence.

Class list:

passive, instant

Cooldown:

Infinite

Costs:

10

Active at character level 1-3.

Guard of the Warbringer

Energy cost:

No Costs

PassiveSelf : Grant a protector of 25 hit points that disables defenses and keeps mental skills on cooldown.Passiveother allies : Become invulnerable, until the protector is destroyed.PassiveSelf : All skills have a starting cooldown of 3.
Without Isshou's skill its crystals impair the user as much as aid, but none can deny the imposing power of this potent suit of armour.

Class list:

passive, instant

Cooldown:

Infinite

Costs:

30

Guard of the Warbringer

Energy cost:

No Costs

PassiveSelf : Grant a protector of 35 hit points that disables defenses and keeps mental skills on cooldown.Passiveother allies : Become invulnerable, until the protector is destroyed.PassiveSelf : All skills have a starting cooldown of 3.
Without Isshou's skill its crystals impair the user as much as aid, but none can deny the imposing power of this potent suit of armour.

Class list:

passive, instant

Cooldown:

Infinite

Costs:

30

Guard of the Warbringer

Energy cost:

No Costs

PassiveSelf : Grant a protector of 45 hit points that disables defenses and keeps mental skills on cooldown.Passiveother allies : Become invulnerable, until the protector is destroyed.PassiveSelf : All skills have a starting cooldown of 3.
Without Isshou's skill its crystals impair the user as much as aid, but none can deny the imposing power of this potent suit of armour.

Class list:

passive, instant

Cooldown:

Infinite

Costs:

30

Active at character level 1-3.

Bowl of Ramen

Energy cost:

Ally : Restore 5 health, for 3 turns or until stunned.Ally : Gain 1 energy, when this skill ends.
Specially designed for use as combat rations, steamed noodles form a staple part of the Shogun Military’s campaign diet.

Class list:

tactic, instant

Cooldown:

2

Costs:

10

Bowl of Ramen

Energy cost:

Ally : Restore 5 health, for 3 turns or until stunned.Ally : Gain 2 energy, when this skill ends.
Specially designed for use as combat rations, steamed noodles form a staple part of the Shogun Military’s campaign diet.

Class list:

tactic, instant

Cooldown:

2

Costs:

10

Bowl of Ramen

Energy cost:

Ally : Restore 10 health, for 3 turns or until stunned.Ally : Gain 2 energy, when this skill ends.
Specially designed for use as combat rations, steamed noodles form a staple part of the Shogun Military’s campaign diet.

Class list:

tactic, instant

Cooldown:

2

Costs:

10

Active at character level 1-3.

Small Health Potion

Energy cost:

No Costs

Self : Restore 15 health and cure Poison afflictions.Can be used twice.These potions use the very latest medical science to recover from serious wounds and poisons.

Class list:

tactic, instant

Cooldown:

2

Costs:

5

Small Health Potion

Energy cost:

No Costs

Self : Restore 20 health and cure Poison afflictions.Can be used twice.These potions use the very latest medical science to recover from serious wounds and poisons.

Class list:

tactic, instant

Cooldown:

2

Costs:

5

Small Health Potion

Energy cost:

No Costs

Self : Restore 25 health and cure Poison afflictions.Can be used twice.These potions use the very latest medical science to recover from serious wounds and poisons.

Class list:

tactic, instant

Cooldown:

2

Costs:

5

Active at character level 1-3.

Medium Health Potion

Energy cost:

Self : Restore 25 health and cure Poison afflictions.Can be used twice.Combining a potent mix of herbs and sacred water, these potions can restore severe injuries and repair broken limbs.

Class list:

tactic, instant

Cooldown:

3

Costs:

15

Medium Health Potion

Energy cost:

Self : Restore 30 health and cure Poison afflictions.Can be used twice.Combining a potent mix of herbs and sacred water, these potions can restore severe injuries and repair broken limbs.

Class list:

tactic, instant

Cooldown:

3

Costs:

15

Medium Health Potion

Energy cost:

Self : Restore 35 health and cure Poison afflictions.Can be used twice.Combining a potent mix of herbs and sacred water, these potions can restore severe injuries and repair broken limbs.

Class list:

tactic, instant

Cooldown:

3

Costs:

15

Active at character level 1-3.

Large Health Potion

Energy cost:

Self : Restore all health and cure Poison afflictions.Can be used once.A great advancement in the medical sciences, this potion is able to bring the wounded back from the brink of death.

Class list:

tactic, instant

Cooldown:

Infinite

Costs:

30

Small Medical Package

Energy cost:

No Costs

Other ally : Restore 15 health and cure Bleeding afflictions.Can be used twice.A standard first aid kit used throughout the Shogunate to provide basic battlefield first aid.

Class list:

tactic, instant

Cooldown:

2

Costs:

5

Small Medical Package

Energy cost:

No Costs

Other ally : Restore 20 health and cure Bleeding afflictions.Can be used twice.A standard first aid kit used throughout the Shogunate to provide basic battlefield first aid.

Class list:

tactic, instant

Cooldown:

2

Costs:

5

Small Medical Package

Energy cost:

No Costs

Other ally : Restore 25 health and cure Bleeding afflictions.Can be used twice.A standard first aid kit used throughout the Shogunate to provide basic battlefield first aid.

Large Medical Package

Other ally : Restore all health and cure Bleeding afflictions.Can be used once.This kit has everything a medic needs to patch up their allies in the field, no matter their state.

Class list:

tactic, instant

Cooldown:

Infinite

Costs:

30

Cleansing Water

Energy cost:

Self & other ally : Restore 5 health and cure Burning afflictions and Frost afflictions.
Sacred water taken from the fountains at the heart of the Shogun’s palace, said to calm and soothe an ailing mind and body.

Class list:

tactic, instant, bypass

Cooldown:

2

Costs:

20

Cleansing Water

Energy cost:

Self & other ally : Restore 10 health and cure Burning afflictions and Frost afflictions.
Sacred water taken from the fountains at the heart of the Shogun’s palace, said to calm and soothe an ailing mind and body.

Sake

Energy cost:

No Costs

Self & other ally :Drug affliction: disables stuns, the following 2 turns.
The most popular alcoholic drink in Sokoku, it warms the body and steels the mind against one’s foes, though it is rumoured to have started more wars than it has won.

Class list:

tactic, instant

Cooldown:

3

Costs:

20

Warbanner of Defense

Energy cost:

No Costs

Passiveself : Grant 45 limit defense for 1 turn, on perform skill.
Originally used by a unit of heavy infantry in Kaigan, this banner reminds those who fight under it of the importance of resilience against all odds.

Class list:

passive, aura

Cooldown:

Infinite

Costs:

40

Warbanner of Defense

Energy cost:

No Costs

Passiveall allies : Grant 45 limit defense for 1 turn, on perform skill.
Originally used by a unit of heavy infantry in Kaigan, this banner reminds those who fight under it of the importance of resilience against all odds.

Class list:

passive, aura

Cooldown:

Infinite

Costs:

40

Active at character level 1-4.

Warbanner of Offense

Energy cost:

No Costs

passive self : Increase physical damage by 5 the following turn, on perform non-item melee or ranged skill.
Once in possession of a samurai commander who lead a deciding charge, this banner inspires those under it to fight all the harder.

Class list:

passive, aura

Cooldown:

Infinite

Costs:

40

Warbanner of Offense

Energy cost:

No Costs

passive all allies : Increase physical damage by 5 the following turn, on perform non-item melee or ranged skill.
Once in possession of a samurai commander who lead a deciding charge, this banner inspires those under it to fight all the harder.

Class list:

passive, aura

Cooldown:

Infinite

Costs:

40

Active at character level 1-4.

Warbanner of Healing

Energy cost:

No Costs

Passiveself : Restore 5 health, on perform non-tactic skill.
A personal memento of the Chiyu family of medical specialists. Its presence reminds all that help is never far away.

Class list:

passive, aura

Cooldown:

Infinite

Costs:

40

Warbanner of Healing

Energy cost:

No Costs

Passiveall allies : Restore 5 health, on perform non-tactic skill.
A personal memento of the Chiyu family of medical specialists. Its presence reminds all that help is never far away.

Class list:

passive, aura

Cooldown:

Infinite

Costs:

40

Active at character level 1-4.

Warbanner of Resistance

Energy cost:

No Costs

Passiveself : Disable stuns the following turn, on perform tactic skill.
Used by an unknown hero against the insidious Naiteki Demon Lords of old. It reinforces the belief in those who march under it that perseverance can overcome any odds.

Class list:

passive, aura

Cooldown:

Infinite

Costs:

40

Warbanner of Resistance

Energy cost:

No Costs

Passiveall allies : Disable stuns the following turn, on perform tactic skill.
Used by an unknown hero against the insidious Naiteki Demon Lords of old. It reinforces the belief in those who march under it that perseverance can overcome any odds.

Class list:

passive, aura

Cooldown:

Infinite

Costs:

40

Active at character level 1-4.

Shogi

Energy cost:

No Costs

Self : Alter tactic skills to cost no energy, the following turn.Starting cooldown: 1A famous strategy game used as a training exercise. It teaches those who play it how to execute their tactics with efficiency.

Class list:

tactic, instant

Cooldown:

2

Costs:

30

Book of Mentality

Energy cost:

No Costs

Self : Alter mental skills to cost no energy, the following turn.Starting cooldown: 1Books are rare in Sokoku, most having originated overseas centuries ago. This book contains ancient focusing rituals from distant Jing.

Class list:

tactic, instant

Cooldown:

5

Costs:

30

Feather of the Firehawk

Energy cost:

No Costs

Burning enemy : Deal 10 affliction damage.
This ancient relic is crafted from the feathers of the spirit beast that watches over the Honoo, the mighty Firehawk.

Class list:

ranged, instant

Cooldown:

1

Costs:

30

Feather of the Firehawk

Energy cost:

No Costs

Burning enemy : Deal 15 affliction damage.
This ancient relic is crafted from the feathers of the spirit beast that watches over the Honoo, the mighty Firehawk.

Class list:

ranged, instant

Cooldown:

1

Costs:

30

Feather of the Firehawk

Energy cost:

No Costs

Burning enemy : Deal 20 affliction damage.
This ancient relic is crafted from the feathers of the spirit beast that watches over the Honoo, the mighty Firehawk.

Class list:

ranged, instant, bypass

Cooldown:

1

Costs:

30

Active at character level 1-3.

Eternal Flame of the Honoo

Energy cost:

No Costs

Passiveself : Increase damage by Burning afflictions by 5.This item can only be equipped by Youko, Hikaru and Kamiko.“This sacred flame was lit by the first High Priestess, and kept alive by every High Priestess since.”—High Priestess Honoo Kamiko

Class list:

passive, instant

Cooldown:

Infinite

Costs:

50

Sacred Flower of the Kusa

Energy cost:

All allies : Restore all health.Can only be used in the first 3 turns.This item can only be equipped by Niwa, Yugana and Kao.“We owe the Lifeblossom a greater debt than any can imagine. Without it, the Kusa would have fallen long ago.”—Kusa Kao

Class list:

tactic, instant

Cooldown:

Infinite

Costs:

50

Sacred Flute of the Shishi

Energy cost:

No Costs

PassiveSelf : Set the cooldown of the Summon skill to 1.This item can only be equipped by Takeko, Nori and Toraji.“This flute first called Ookami to our village to defend us. As I go to Yougan to do the same, I leave this to you, Toraij, that you might call him back should I fall.”—Shishi Yui, Maiden of the White Wolf

Class list:

passive, instant

Cooldown:

Infinite

Costs:

50

Mask of the Kozan Saint

Energy cost:

No Costs

PassiveSelf : Grant melee skills bypass.This item can only be equipped by Tadao, Megami and Jomon.“When my fellow rebels were slaughtered one by one, I took this mask, that I might become a spectre that haunts Isshou to his grave.”—The Kozan Saint, Megami

Class list:

passive, instant

Cooldown:

Infinite

Costs:

50

Bow of the Aoiro Ancestors

Energy cost:

Enemy : Deal 35 piercing physical damage.Starting cooldown: 3This item can only be equipped by Asami, Tadashi and Akira.“My ancestors made this bow, their descendants have guarded it until it came into my hands. It will not fail.”—Daimyo Aoiro Akira

Class list:

ranged, instant, uncouterable

Cooldown:

3

Costs:

50

Bow of the Aoiro Ancestors

Energy cost:

Enemy : Deal 45 piercing physical damage.Starting cooldown: 3This item can only be equipped by Asami, Tadashi and Akira.“My ancestors made this bow, their descendants have guarded it until it came into my hands. It will not fail.”—Daimyo Aoiro Akira

Class list:

ranged, instant, uncouterable

Cooldown:

3

Costs:

50

Bow of the Aoiro Ancestors

Energy cost:

Enemy : Deal 55 piercing physical damage.Starting cooldown: 3This item can only be equipped by Asami, Tadashi and Akira.“My ancestors made this bow, their descendants have guarded it until it came into my hands. It will not fail.”—Daimyo Aoiro Akira

Class list:

ranged, instant, uncouterable

Cooldown:

3

Costs:

50

Active at character level 1-3.

Kage Cloak of Shadows

Energy cost:

No Costs

Self : Become invulnerable, for 2 turns.This item can only be equipped by Shoji, Sasori and Kurai.“So utter is the mastery of the Kage that the darkness itself is but another tool for us, content to form a living cloak for its true master.”—Daimyo Kage Kurai

Class list:

tactic, instant

Cooldown:

Infinite

Costs:

50

Legendary Katana of Niiro

Energy cost:

No Costs

Passiveself : Alter Blind Spot, Intercept and Demon Rage.Altered Energy cost is decreased by .AlteredEnemy :Bleeding affliction: deals 15 affliction damage, the following turn.This item can only be equipped by Jun, Hana and Yuudai.“Sacrifice in battle is the Niiro way. To save my clan, I sacrificed a part of my life. That is how we fight.”—Daimyo Niiro Yuudai

Class list:

passive, instant

Cooldown:

Infinite

Costs:

50

Crystal Ball of Senboku

Energy cost:

No Costs

Passiveall allies : Grant all skills uncounterable.This item can only be equipped by Yume, Takeo and Amaya.“I have seen a future of hardship, of war, a future without the Senboku. That is why I will do what I must to avert what I have seen in Tsukiyomi’s gaze, no matter the cost.”—Daimyo Senboku Eien

Class list:

passive, aura

Cooldown:

Infinite

Costs:

50

Crimson Viper of the Hebi

Energy cost:

No Costs

Other ally : Grant a protector of 10 hit points that activates when attacked by a melee skill.ActivatedAttacker :Poison affliction: deals 10 affliction damage, the folllowing 2 turns.This item can only be equipped by Jatai, Ikuchi and Nozuchi.“Urashimako has come, and revealed himself as a traitor. Hatching Day has come, bring me the crimson viper.”—Hebi Nozuchi

Class list:

tactic, instant, (affliction: stack)

Cooldown:

Infinite

Costs:

50

Crimson Viper of the Hebi

Energy cost:

No Costs

Other ally : Grant a protector of 15 hit points that activates when attacked by a melee skill.ActivatedAttacker :Poison affliction: deals 10 affliction damage, the folllowing 2 turns.This item can only be equipped by Jatai, Ikuchi and Nozuchi.“Urashimako has come, and revealed himself as a traitor. Hatching Day has come, bring me the crimson viper.”—Hebi Nozuchi

Class list:

tactic, instant, (affliction: stack)

Cooldown:

Infinite

Costs:

50

Crimson Viper of the Hebi

Energy cost:

No Costs

Other ally : Grant a protector of 15 hit points that activates when attacked by a melee skill.ActivatedAttacker :Poison affliction: deals 15 affliction damage, the folllowing 2 turns.This item can only be equipped by Jatai, Ikuchi and Nozuchi.“Urashimako has come, and revealed himself as a traitor. Hatching Day has come, bring me the crimson viper.”—Hebi Nozuchi

Class list:

tactic, instant, (affliction: stack)

Cooldown:

Infinite

Costs:

50

Active at character level 1-3.

Blood Oath of the First Seishin

Energy cost:

No Costs

Passiveself : Activate on death.ActivatedOther allies : Grant a protector of 20 hit points.This item can only be equipped by Kame, Tori and Ryu.“What manner of beast resides within Tengu? What power could be ours should it ever be awoken…”—The Betrayer, Seishin Karasu

Class list:

passive, instant

Cooldown:

Infinite

Costs:

50

Blood Oath of the First Seishin

Energy cost:

No Costs

Passiveself : Activate on death.ActivatedOther allies : Grant a protector of 25 hit points.This item can only be equipped by Kame, Tori and Ryu.“What manner of beast resides within Tengu? What power could be ours should it ever be awoken…”—The Betrayer, Seishin Karasu

Class list:

passive, instant

Cooldown:

Infinite

Costs:

50

Blood Oath of the First Seishin

Energy cost:

No Costs

Passiveself : Activate on death.ActivatedOther allies : Grant a protector of 30 hit points.This item can only be equipped by Kame, Tori and Ryu.“What manner of beast resides within Tengu? What power could be ours should it ever be awoken…”—The Betrayer, Seishin Karasu

Class list:

passive, instant

Cooldown:

Infinite

Costs:

50

Active at character level 1-3.

Warbanner of the Shogun

Energy cost:

No Costs

PassiveSelf :, or costs are changed to for 1 turn, on perform skill.The energy changed depends on who holds this item:Jinsei: , Jyouzu: , Yukigaaru: .This item can only be equipped by Jinsei, Jyouzu and Yukigaaru.“This is all that remains of a thousand years of hardship and loss. Guard it with your lives, and restore that which has fallen.”—VII

Class list:

passive, aura

Cooldown:

Infinite

Costs:

100

Warbanner of the Shogun

Energy cost:

No Costs

PassiveAll allies :, or costs are changed to for 1 turn, on perform skill.The energy changed depends on who holds this item:Jinsei: , Jyouzu: , Yukigaaru: .This item can only be equipped by Jinsei, Jyouzu and Yukigaaru.“This is all that remains of a thousand years of hardship and loss. Guard it with your lives, and restore that which has fallen.”—VII

Class list:

passive, aura

Cooldown:

Infinite

Costs:

100

Active at character level 1-4.

Skeleton Key of the Kemuri

Energy cost:

No Costs

Passiveall enemies : Non-passive items have a starting cooldown of 3 turns.This item can only be equipped by Sainan, Saigai and Arasoi.“This was made by the Ningyou to be the ultimate thieves tool, able to open any lock. So naturally I stole it first.”—Kemuri Arasoi

Class list:

passive, instant

Cooldown:

None

Costs:

100

Frost Arrows

Energy cost:

No Costs

Passiveself : Alter Crossbow Shot, Precision Shot, Multi Shot and True Shot.AlteredEnemy :Frost affliction: increases cooldowns by 1, for 1 turn.This skill can only be equipped by Jinsei, Asami, Tadashi and Yuzuki.Using rapidly freezing chemicals stored in a glass bulb that shatters on descent, frost arrows can be a great nuisance to its targets.

Class list:

passive, instant

Cooldown:

Infinite

Costs:

100

Frost Arrows

Energy cost:

No Costs

Passiveself : Alter Crossbow Shot, Precision Shot, Multi Shot and True Shot.AlteredEnemy :Frost affliction: increases cooldowns by 1, and decreases physical damage by 5, for 1 turn.This skill can only be equipped by Jinsei, Asami, Tadashi and Yuzuki.Using rapidly freezing chemicals stored in a glass bulb that shatters on descent, frost arrows can be a great nuisance to its targets.

Class list:

passive, instant

Cooldown:

Infinite

Costs:

100

Active at character level 1-4.

Whetstone

Energy cost:

No Costs

Passiveall allies : Alter Two Heavens, Enrage, Demon Rage, Mirror Moon, Ferocious Slash, Glass Cutter and Demonic Rage.Altered Deal piercing damage.This skill can only be equipped by characters that are affected by it.A standard piece of equipment for any warrior, whetstones allow any bladed weapon to function as if it was newly forged.

Class list:

passive, instant

Cooldown:

None

Costs:

100

Warbanner of Sorrow

Energy cost:

No Costs

Passiveself : Activate on death.ActivatedOther allies : Become immortal, for 2 turns.
After the incredible losses at Yougan Plains, this banner reminds those who see it of loss, and hardens their desire to live.

Class list:

passive, instant

Cooldown:

None

Costs:

100

Warbanner of Sorrow

Energy cost:

No Costs

PassiveAll allies : Activate on death.ActivatedOther allies : Become immortal, for 2 turns.
After the incredible losses at Yougan Plains, this banner reminds those who see it of loss, and hardens their desire to live.

Class list:

passive, instant

Cooldown:

None

Costs:

100

Active at character level 1-4.

Kamikaze Headband

Energy cost:

No Costs

PassiveSelf : Kill, at the end of the 5th turn.PassiveSelf : Become immortal, until this skill ends.
A headband that represents the teachings of the Kamikaze Order, who live to sacrifice themselves in battle to achieve spiritual purity.

Class list:

passive, instant

Cooldown:

None

Costs:

100

Prison Chains

Energy cost:

No Costs

The holder stuns melee skills of one enemy for 3 turns.
These chains were originally used to bind prisoners in their cells, but someone found a use for them on the battlefield.