Work. Work never changes.

While the time moves on, I try to implement everything to make this game happen. The next version, which might take some time, will have many improvements and bug fixes. Want to have a look at the new player UI? Here ya go:

I will add a small list of changes that will come but this list is not done yet. This is just a „Im-not-dead-yet“-post. Nothing to see here. Move on.

Rackhim

Current patch log:

Fixed a bug that had the player to open the menu for buying arms and armor twice before re-opening after it got closed through a different window

Fixed that after the player runs into an encounter with its talenttree open, he couldn’t re-open it

Fixed the caves in Neumoor and WaterTree not responding to the player

Increased the collider for the trader to make it easier to interact with

Fixed a problem where traders would not enter a city after the player bought every trading good from them

You now can become a town official only once

Fixed the button to focus on the zombie army. It stayed visible even when the rest of the UI disappeared

Peasants colliding with other peasants no longer cling to oneanother but instead swap positions

Fixed a bug in the battlesite where dead bodies would not be reset before spawning

Fixed a bug where you could not switch the language ingame

Fixed armies not attacking each other

Deactivated an effect only meant for the players assets that activated on npc objects

Enforced a population cap on capital cities to ensure balanced values

Fixed some values for the npc kingdoms

Improved on the CityCreator script that spawns buildings around cities and towns

Balanced some values specifying the growth of kingdoms

Restructured the main menu

Added visual feedback to the talenttree after learning a talent

Fixed a gamebreaking bug in the diplomacy system where the kingdoms were set on wrong positions

Redesigned the player UI with buttons. The keyboard shorcuts still work but you can play the game now without using the keyboard