Sept. 9: Darkfall Interview with Claus Grovdal at Gamer.no

The Razorwax developer answers some questions about his team's fantasy online project.

By IGN Staff

Razorwax' Claus Grovdal has taken the time to answer some questions for Gamer.no in regards to the upcoming online world, Darkfall. In this excerpt, he reveals some information about the storyline:

There's a story behind the world and there is a reason things are the way they are. There are naturally also plots and spotlines the players can follow, but we haven't carved the story in stone. There is a story around everything and there is reason things are the way they are, but I don't want to discuss more of this right now. As I've said, the players have total freedom to conquer kingdoms and such. That of course will have a lot to say about the progress in the game if a clan takes over large parts of the world, and end up with a lot of kingdoms. The entire world is split into provinces, and you can conquer these. The shield belonging to the clan in control of the province will show up on the map if it has been conquered. The point is that there's a strategy element at the bottom of it all, something that has never been done in a MMORPG-title before.

Among the other subjects addressed are clans, the marketplace, quests, the atmosphere, the reputation system, magic, combat and player vs. player. - Bulldog