RealityServer is sold in different configurations consisting of 8 up to 100+ Tesla GPU's. The biggest cluster configurations are targeted towards rendering of online virtual worlds and online entertainment, and can serve multiple concurrent users per GPU.

Wednesday, October 14, 2009

Again the trailer explicitely mentions "Integrated Voxel Objects". I don't think it refers to the voxel sculpting tool for making things like caves in Sandbox Editor 2. I believe it is a reference to the SVO tech that I discussed in the previous post, because it is shown in the trailer among other features that are specific to CryENGINE3: procedural content, multi-core support, streaming infinite worlds, (advanced AI), deferred lighting, realtime global illumination, cryengine3 Live create (whatever that is).

About Me

Passionate about real-time path tracing and photoreal rendering with GPU ray tracing. I'm currently leading the scientific visualisation team at the EPFL Blue Brain Project in Geneva. Before that, co-founder and project lead at MI New Zealand, project lead at the University of Auckland NZ, technical project manager on OctaneRender (from pre-v1.0 beta to v2.0), instigator and driving force behind the Brigade real-time path tracing in games project leading the creative and technical R&D vision (Feb 2012 - Oct 2013), photoreal 3D graphics developer and consultant, medical imaging/neuroradiology researcher. My tutorial series on GPU accelerated path tracing (with source code) can be found on GitHub.
For questions, email me at sam.lapere@live.be