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If you can't come up with an adventure, you can use this page for inspiration. Below you will find three random links to other pages on the Arcana Wiki. Use them to come up with the basic idea for an adventure, and share your idea with others.

Note: Sometimes the random pages listed will include index and other pages without inspirational material. This is a known issue, and will be solved eventually - see the To Do List for details. In the meantime, if you find a useless combination simply wait a minute or so for the Random Page function to refresh, and reload the page.

Mrs. Meers: Sad to be all alone in the world. Thoroughly Modern Millie Basic Information Sources Parents are very nice things to have; but they can be darned inconvenient at times if you're a hero....

List of Random Adventure Seeds

Enter your own adventure seed into the list below. Use the "Random Adventure Seed" template to create the new page, and give your entry the "adventure_seed" tag. Do not feel too constrained by the keywords you have generated - they are supposed to serve as inspiration, not rules. For example, if you get a specific city as a keyword, you do not need to use that city as background - instead, use a prominent element of the city as inspiration for a similar locale in your adventure.

Furthermore, once you have created a new adventure seed, don't forget a link to it from each of the three component entries so that others can easily find it! Do so at the beginning of the "Game and Story Use" section in the following manner:

Self-replicating, planet killing warships made by a long dead race to kill all other intelligent life are assaulting humanity, but the noble house's efforts to deal with the problem are ineffectual at best. It is the PCs job to do what they will not.

A large portion of humanity has embarked on a project of immense scale and ambition: A jumpgate that if built will allow contact between our species and an ancient and powerful alien civilization. Terrorists, labor revolts, and political squabbles threaten to disrupt the effort, and the PCs must deal with this.