Also Known As: Megalogaster repercussusDescription: The
gumberoo looks like an extremely fat black bear, but is completely
hairless except for its prominent eyebrows and bristly hairs on its
chin. The creature’s skin is dark, smooth, and extremely tough; some
witnesses describe it as “rubbery” or “leathery.”

BMA Classification: The gumberoo is dangerous to humans, and therefore classified as a monster by the Bureau of Monster Affairs. Powers: The
gumberoo’s tough, rubbery skin makes it extremely difficult to kill,
and causes most missiles to bounce back at the person who fired them. Vulnerabilities:
Gumberoo’s are extremely vulnerable to fire, which causes them to
explode. The gumberoo also has a voracious appetite and can be
distracted with food. Biology and Habitat: Gumberoos
make their dens in the bases of huge, burned-out cedar trees. The
creature spends most of its time in a state of hibernation, only leaving
its lair a few times a year to search for food. When active, the
gumberoo is always hungry and will eat any living creature
squirrel-sized or larger that crosses its path. Sightings: Gumberoos
have been reported in the Pacific Northwest at least since the first
white settlers arrived there. The first confirmed kill of a gumberoo by
an M-Force agent occurred in 1957, when Mike Mulligan and Abernathy
Quinn destroyed a gumberoo near Coos Bay, Oregon. There have been
numerous reports of gumberoos since then, but only five confirmed
sightings and no successful kills. Additional Information: One
witness claims to have seen the gumberoo devour an entire horse in a
matter of minutes and immediately move on to find more food. Body: 18Brain: 4Nerve: 16Job: Carnivore (16)Gimmick: Rubber Skin (12)--Whenever
a missile attack succeeds against the gumberoo, make a Gimmick roll. If
the Gimmick succeeds, the missile bounces back at the attacker with an
attack roll equal to the Gimmick roll. If the Gimmick fails, the attack
hits. Weakness: Flammable (16)--The
gumberoo takes double damage from fire. In addition, it must make a
Weakness roll each round. If the Weakness takes effect, the creature
explodes. The gumberoo dies instantly and anyone within 10 feet takes
damage equal to Weakness roll +20. If the victim makes a successful Body
roll, he may subtract the roll from the damage taken. Hungry (13)--Whenever
the gumberoo is presented with food that can be eaten with less effort
than its current prey, roll this Weakness. If the Weakness takes effect,
the creature will focus on the new food source. Skills: Tracking +3Armor Rating: 10Damage Bonus: +4 (claws and bite)HP: 30Yum Yums: 1