Hey PU, I'm Yogi. Throughout my time in PU I have noticed that a good chunk of newer players do not know how to effectively team build or have no access to good teams to get started with. In an effort to rectify that, I have joined forces with several experienced PU players to host this team building lab. Here users can post Pokemon sets / cores that they would like us to build a team around and one of us can reply with their team and the team building process we used so the requester can see our thinking processes and get ideas on how to build their own teams in the future.

Also, in an effort to improve all of us and get some quality discussion for the thread, I'm going to propose that you guys take the builds we create, play ~5 games on the ladder with them at a decent rank, then link all replays and talk about how to expand your teambuilding from there. Credits go to Zebraiken for thinking of the idea!

Rules:

- Have a one paragraph description with the set / core you want us to build around and a slight idea of what kind of team you want the end result to be. Also, actually have the set(s) you want us to use in your post. This makes the process of building teams faster for all of us here.
- Do not post asking us to make use of unviable Pokemon. This is not a competition to see how good we are at team building; this is us trying to educate people on what is good and how to build effective teams. (Think C+ or above in the viability rankings).
- Unranked Pokémon will be rejected!
- If you ask for a core one Pokémon must be B- or above on the Viability Rankings, with the other being C- or above.
- Please note that we can choose to ignore requests for extremely generic sets and / or cores as well as cores that have already been built around Be sure to check this post to avoid breaking this rule!
- Do not flame people for asking for a certain Pokemon or that they can't build one themselves.
- Each user is allowed one request per week and any user found requesting multiple will have their post deleted and may see further punishment.
- I'll close the thread to requests once all of us hit 3 requests at a time.
- Please remember that these teams are first drafts and as such will not be perfect. Edit them as you please.
- On that note, you are free (and highly encouraged) to suggest and post changes / critiques you've made to already posted teams that you feel improve them.
- However, you are not allowed to post your own teams here to have us modify them. We're here to build new teams, not modify older ones. If you want your own teams critiqued and modified, post them in the RMT forum, not here.
-If you request a team/pokemon/core that is already listed in the spreadsheet / team archive directly below you'll be blacklisted from requests for 2 weeks. It takes less than a minute to check. It's your job to check, not ours. Don't be lazy.

formerly GenZeon

I really suck at teambuilding so I hope you guys can help me a little bit. I want a team built around Z-Celebrate NP A-Raichu, which is lowkey one of the best setup sweepers in the tier. The team also should have an reliable Skuntank check, because I hate to stall out 8 Suckers with my Raichu. Also the team should be rather balanced or bulky offense.

I am absolute garbage at teambuilding, but love this thing as a wallbreaker/cleaner. Don't want a team that's focused around TR, because I feel TR as a team archetype is gimmicky and inconsistent. Would prefer for the team to be balanced, but I'm cool with something more offensive, just not HO. Mostly want something that breaks with/for Eggy and can also make use of TR if Eggy succumbs to priority before it cleans up.

Sup dude, here is the Crabominable team you requested. Funny enough I wanted to test Crabominable outside of Trick Room and it didn't dissappoint one bit. Ice Hammer/Close Combat/Earthquake coverage hits roughly the entire metagame neutrally. Last spot was a bit of a toss-up. Pursuit is here to do catch something that doesn't wanna stay in although other moves like Ice Punch or even Facade is other options too. You requested VoltTurn to pair with Crab and Mesprit + Eelektross was a solid combination here. Originally Eelektross was a Lanturn, but was feeling a bit weak to Archeops so Eelektross was a better check as it isn't weak to EQ and Mesprit provides rocks and momentum. From here, I wanted to pair Crab with something that appreciated it breaking down Steels and Grass-types with its dual STAB, so Normalium Z Hyper Beam Lilligant was added as a solid win condition and can just straight sweep teams after a boost. Next thing that was added was a backup response to stuff like Archeops and Primeape, so Weezing was added. Weezing is pretty standard, but I replaced Will-O-Wisp with T-Bolt to get the drop on Qwilfish thinking it can wall the standard mono Sludge Bomb set as well as 2HKOing Archeops as well. Lastly some speed was needed so Scarf Mr. Mime was added not only to be a revenge killer, but it helps asnothing else freely switches in on Drampa. Since T-Bolt is on Weezing, you can go back to Lanturn if you wish (AV Lanturn to keep the fire check), but Eelektross also helps with Ferroseed, Carracosta, Gastrodon as well as opposing Lanturn. Enjoy the team!

I'm not all too good at teambuilding, but there are two Pokemon that I've just been really intrigued in using. Haunter was imagined in my head as a late-game sweeper or a powerful mon to switch in on mons that are heavily threatened by Haunter, and hit whatever switches in HARD. Persian-Alola is just a mon that seems great as a pivot to weaken the opposing side and wear down things.

As a side note, you can change these sets however you may want, but I'd prefer Haunter to stay more or less the same except nature or a few EVs, as it's what I'm used to. I'd also like Persian's moves to stay the same and to more or less keep the same role.

Apologies for the gigantic images, I'm new and have no clue how to change it.

I found Pinsir a good partner in specs Mesprit, who acts as a reliable switch in to Weezing who walls Pinsir and also helps pressure physical walls, mainly Ferroseed, to help facilitate a moxie sweep late game. I found that me-first Pinsir works best with hazard stacking support, so I used a core of Qwilfish and Ferroseed. Qwilfish functions as the team's main fighting check since Pinsir struggles to chip Gurdurr and Mesprit can't switch in on a knock off. I opted for a faster set with waterfall to give the team another out of Magmortar, with thunder wave over toxic spikes to help cripple Swanna who tries to defog and to support the overall slow nature of the Pinsir Mesprit core. Ferroseed gave the team a reliable answer to Swanna and physical Skuntank and takes advantage of physical walls which switch in on Pinsir such as Regirock and Carracosta. The next step was speed control which ended up being Primeape, helping to deter defoggers whilst also giving the team a reliable offensive check to Lilligant. Since hazards were so crucial to my Pinsir strategy I wanted a spin blocker, and Dusknoir was the best option since the strong priority in shadow sneak helped compensate for how slow the team is otherwise, most importantly giving me a reliable Jynx check since Primeape only forces a speed tie after z-lovely kiss.

The team went through a lot of changes through testing. I experimented with Regirock but it opened the team up to Swanna which I really disliked, so I decided to stay with Qwilfish Ferroseed and accepted the fact that i'd be a bit Pyroar weak. The team lacks hazard removal so I experimented with assault vest Hitmonchan over Dusknoir to help with the fire weakness, but it just stacked up a bigger weakness to Sableye which Dusknoir helped with by tricking it. It also left the team without a spin blocker, which I disliked.

I forgot to save replays when testing, but I used it in a couple of room tours and managed to win 2. This version felt the most fluid so I hope it's sufficient enough.

I found Pinsir a good partner in specs Mesprit, who acts as a reliable switch in to Weezing who walls Pinsir and also helps pressure physical walls, mainly Ferroseed, to help facilitate a moxie sweep late game. I found that me-first Pinsir works best with hazard stacking support, so I used a core of Qwilfish and Ferroseed. Qwilfish functions as the team's main fighting check since Pinsir struggles to chip Gurdurr and Mesprit can't switch in on a knock off. I opted for a faster set with waterfall to give the team another out of Magmortar, with thunder wave over toxic spikes to help cripple Swanna who tries to defog and to support the overall slow nature of the Pinsir Mesprit core. Ferroseed gave the team a reliable answer to Swanna and physical Skuntank and takes advantage of physical walls which switch in on Pinsir such as Regirock and Carracosta. The next step was speed control which ended up being Primeape, helping to deter defoggers whilst also giving the team a reliable offensive check to Lilligant. Since hazards were so crucial to my Pinsir strategy I wanted a spin blocker, and Dusknoir was the best option since the strong priority in shadow sneak helped compensate for how slow the team is otherwise, most importantly giving me a reliable Jynx check since Primeape only forces a speed tie after z-lovely kiss.

The team went through a lot of changes through testing. I experimented with Regirock but it opened the team up to Swanna which I really disliked, so I decided to stay with Qwilfish Ferroseed and accepted the fact that i'd be a bit Pyroar weak. The team lacks hazard removal and I experimented with assault vest Hitmonchan over Dusknoir to help with the fire weakness, but it just stacked up a bigger weakness to Sableye whereas Dusknoir gave the team the option of tricking it. It also left the team without a spin blocker, which I disliked.

I forgot to save replays when testing, but I used it in a couple of room tours and managed to win 2. This version felt the most fluid so I hope it's sufficient enough.

I found Pinsir a good partner in specs Mesprit, who acts as a reliable switch in to Weezing who walls Pinsir and also helps pressure physical walls, mainly Ferroseed, to help facilitate a moxie sweep late game. I found that me-first Pinsir works best with hazard stacking support, so I used a core of Qwilfish and Ferroseed. Qwilfish functions as the team's main fighting check since Pinsir struggles to chip Gurdurr and Mesprit can't switch in on a knock off. I opted for a faster set with waterfall to give the team another out of Magmortar, with thunder wave over toxic spikes to help cripple Swanna who tries to defog and to support the overall slow nature of the Pinsir Mesprit core. Ferroseed gave the team a reliable answer to Swanna and physical Skuntank and takes advantage of physical walls which switch in on Pinsir such as Regirock and Carracosta. The next step was speed control which ended up being Primeape, helping to deter defoggers whilst also giving the team a reliable offensive check to Lilligant. Since hazards were so crucial to my Pinsir strategy I wanted a spin blocker, and Dusknoir was the best option since the strong priority in shadow sneak helped compensate for how slow the team is otherwise, most importantly giving me a reliable Jynx check since Primeape only forces a speed tie after z-lovely kiss.

The team went through a lot of changes through testing. I experimented with Regirock but it opened the team up to Swanna which I really disliked, so I decided to stay with Qwilfish Ferroseed and accepted the fact that i'd be a bit Pyroar weak. The team lacks hazard removal and I experimented with assault vest Hitmonchan over Dusknoir to help with the fire weakness, but it just stacked up a bigger weakness to Sableye whereas Dusknoir gave the team the option of tricking it. It also left the team without a spin blocker, which I disliked.

I forgot to save replays when testing, but I used it in a couple of room tours and managed to win 2. This version felt the most fluid so I hope it's sufficient enough.

my dog ate my teams

Persian-Alola + Haunter is a fun core to build around, due to the interesting synergy. I changed Haunter's set to Life Orb because I think Specs is not great in this meta, since it doesn't offer much counterplay vs Skuntank and being locked in can be dangerous vs pokemon like Drampa and Pyroar as well. Energy Ball was chosen as the last move on Haunter since the team ended up being weak to Gastrodon and Lanturn, but it can be swapped out for Destiny Bond.

I quickly decided that I wanted to pair this core with Guts Flame Orb Ursaring, the strongest wallbreaker in PU, because Persian-Alola's Parting Shot gives it plenty of opportunities to come in and destroy things. It can also heal Ursaring to full health after its worn down taking chip damage from burn and stuff like Rocky Helmet. Between Persian, Haunter, and Ursaring, the team could beat down any defensive team, but it is quite lacking in the department of taking hits. That made fitting the last three pokemon on the team very difficult. I had to go in an offensive direction, because there was no way I had enough defensive pokemon left to cover to be able to use more slower, passive pokemon without problems. But I still needed to check some important threats, like Archeops and Pyroar. Bulky Mesprit was chosen as the Stealth Rock setter. It makes me more weak to Skuntank, but is my best way of checking Fighting-types and other Physical attackers in one slot while not losing momentum. I found Kabutops to be a good fit as well, as it offers me a Fire-resist (although I have to predict perfectl), and strong priority, as well as a possible Rapid Spin if I need it. On the first version of the team, Scarf Primeape was chosen as the cleaner. It is a very reliable mon for cleaning late-game, and it can U-turn out to Ursaring if the team has bulky pokemon it cannot do anything against. It also pairs very well with Haunter, since pokemon like Mesprit, Weezing, and Qwilfish are bait for Haunter. On the second version of the team, I swapped out Scarf Primeape with Assault Vest Hitmonchan, since I felt like I was missing a bit of special bulk, and changed Kabutops to the Choice Scarf user.

This team is far from perfect. Like most offensive teams, it is impossible to pack a proper check or counter to a lot of strong threats. For example, this team is quite weak to Swanna, Skuntank, and Lanturn. However, which aggressive plays and applying offensive pressure, it is possible to win almost any matchup. Hope you have fun with this!

*snap*

Kill the Lights I finished your team! The Trick Room Dragonium Z Eggy A set is a great offense breaker as its decent bulk and typing lets it come in on a lot of mons, setup TR and nuke something with Devastating Drake. I first added Metang as its a great defensive partner for Eggy-A. Metang can easily come in on passive fairies like Clefairy and Togetic that wall Eggy-A and setup rocks as well as take ice type moves for Eggy-A. Meteor Mash is the main STAB that hits the Ice and Fairy types its supposed to check and hits Mesprit for neutral damage. Earthquake hits Skuntank and fire types but is also good neutral coverage in general. Toxic is used to beat Musharna 1v1 which would otherwise destroy this team. Eelektross was the next partner that can help sponge special hits for mons that could give this core a lot of trouble like Waters with Ice type coverage, special Skuntank, and birds like Archeops, Swanna, and Oricorio. Eelektross also helps break down special walls like Type: Null via Knock Off that can full stop Eggy from breaking anything. I then added Swanna and Fast Utility Qwilfish to deal with fighting types and to an extent fire types. Swanna gives me a good speed tier for revenging things so I don't have to rely on Jynx as much and lets me Defog if I really need to. Qwilfish is the primary fighting check and gives me spikes support. Max Speed is used to revenge Magmortar, outspeed Defog Skuntank and Taunt it, and speed tie with other Qwilfish.I chose Jynx as my Scarfer to revenge +1 Lilligant and +2 Carracosta specifically.

The team plays pretty well but has a few weaknesses you should be aware of while using it. No Dark resist means things like Absol and Banded Skuntank are a bit scary but Qwilfish can always Intimidate them and a few things on the team can live Knock and/or Sucker if necessary. The bulky setup normal types like Type: Null and Munchlax can be quite threatening as they both turn Metang into setup fodder. The best way to beat these is continually pressure them with Knock Off Eelektross, Taunt Qwilfish + Spikes, and Trick on Jynx.

Looking for an offense team around these two fast mons. I feel I play better with offense than with any other playstyle and Raichu and Floatzel are some of the premier mons on it. Sets can be changed around as I'm not too picky. Can be Z-Celebrate Raichu with physical Floatzel, Specs+Z-Bulk Up, or some other combination of sets if you find it fits the team better. At this point, I'm trying to make a turn around to be less serious and have more fun with mons than I have been so feel free to take some creative liberties with the team if you so choose.

Persian-Alola + Haunter is a fun core to build around, due to the interesting synergy. I changed Haunter's set to Life Orb because I think Specs is not great in this meta, since it doesn't offer much counterplay vs Skuntank and being locked in can be dangerous vs pokemon like Drampa and Pyroar as well. Energy Ball was chosen as the last move on Haunter since the team ended up being weak to Gastrodon and Lanturn, but it can be swapped out for Destiny Bond.

I quickly decided that I wanted to pair this core with Guts Flame Orb Ursaring, the strongest wallbreaker in PU, because Persian-Alola's Parting Shot gives it plenty of opportunities to come in and destroy things. It can also heal Ursaring to full health after its worn down taking chip damage from burn and stuff like Rocky Helmet. Between Persian, Haunter, and Ursaring, the team could beat down any defensive team, but it is quite lacking in the department of taking hits. That made fitting the last three pokemon on the team very difficult. I had to go in an offensive direction, because there was no way I had enough defensive pokemon left to cover to be able to use more slower, passive pokemon without problems. But I still needed to check some important threats, like Archeops and Pyroar. Bulky Mesprit was chosen as the Stealth Rock setter. It makes me more weak to Skuntank, but is my best way of checking Fighting-types and other Physical attackers in one slot while not losing momentum. I found Kabutops to be a good fit as well, as it offers me a Fire-resist (although I have to predict perfectl), and strong priority, as well as a possible Rapid Spin if I need it. On the first version of the team, Scarf Primeape was chosen as the cleaner. It is a very reliable mon for cleaning late-game, and it can U-turn out to Ursaring if the team has bulky pokemon it cannot do anything against. It also pairs very well with Haunter, since pokemon like Mesprit, Weezing, and Qwilfish are bait for Haunter. On the second version of the team, I swapped out Scarf Primeape with Assault Vest Hitmonchan, since I felt like I was missing a bit of special bulk, and changed Kabutops to the Choice Scarf user.

This team is far from perfect. Like most offensive teams, it is impossible to pack a proper check or counter to a lot of strong threats. For example, this team is quite weak to Swanna, Skuntank, and Lanturn. However, which aggressive plays and applying offensive pressure, it is possible to win almost any matchup. Hope you have fun with this!

Cofaiclus So I took your nom before dibs accidentally made a team which sorta hit 2 birds with 1 stone but this is the team I've been messing around with that was built for your nom specifically. Basically your ferroseed set had rockyhelmet over eviolite so I swapped that out immediately, otherwise I went for pretty much the exact same moveset. I felt like ferroseed could provide great role compression for the likes of kangaspikes playstyle. So Kangaskhan was pretty much the first Pokemon on the team, its one of the best abusers of Spikes the tier has thanks to its powerful fake out + sucker punch dual priority, scrappy and coverage options. It also helps your matchup vs "autopilot" playstyles like weather and trick room. I wanted a spinblocker at this point and dusknoir has been giving me great success on other archetypes, so i thought i might as well use it on this one too. Kangaspikes often finds it difficult to check primeape effectively, so with dusknoir u alleviate that issue and have a ghost type that doesnt bait in skunk which may want to defog on your hazards (eq threatens it). At this point, i want my own hazards control and to fit in with the teams strong priority options i went with hitmonchan. Spread is to live 2 magmortar fire blasts and outspeed abomasnow / things that creep abomasnow in the same spread, which is quite cool. Next i picked CB carracosta, mainly to check archeops, but it also fits nicely with the priority spam strategy we have going on. It typing fits the team nicely, and also gives you a more offensive outlet vs the likes of pyroar and magmortar if hitmonchan gets weakened. Finally i chose scarf mesprit. Its an excellent cleaner, ground resist (with energy ball u can check gastrodon and heavily chip golurk) and can also use healing wish. Healing wish lets u give any poke a second life so if all of your whittling has led to a very good costa cleaning opportunity but it happens to be weak from checking an archeops, u can hwish it back up to full and go for a clean. Hope u enjoy the team!

With Raichu-a + Floatzel as starting core I decided to go with a heavily oriented offensive team, featuring lots of speed control + prio giving it good ways to defeat opposing offensive teams, as well as being able to break through more balance/defensive oriented teams with cb Stoutland, which pairs quite well with tailwind Oricorio being a funny idea for lategame and also a filler move for the scarf set. Shiftry has been put there to have ways for hazard control as well as not losing offensive momentum, giving also important resists, and finally the offensive setter of choice could be either wpolicy golem(which is my initial idea for the first version i made) or golurk, as the latter covers better against ape, while the former gives you an additional fire and fly resist. Hope you enjoy the team.

I'm looking for a balance/defensive team built around this mon. I'm kinda struggling with building Balance and Stall at the moment, but Type: Null is a really dangerous mon imo. The set can be changed in whatever way you like, although I don't really know what other moves Type: Null can use.