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Product Details

Historical Conquest is an exciting and unique card game in which players create personalized societies with key players from history and battle them against one another. Each card is complete with ...Read more

Product Description

Historical Conquest is an exciting and unique card game in which players create personalized societies with key players from history and battle them against one another. Each card is complete with fantastic illustrations and interesting summaries of people, places, and events in history. The abilities on each card used in the game relate to the abilities these individuals actually had during their lives. Due to the diversity of the cards, the possibilities are endless! Each player needs a Starter Deck (50 cards) to play and there are 6 to choose. Each Starter has its own unique set of cards, not based off a theme or time period but world history throughout time.

This package includes: 6 Starter Decks, 5 Expansion Packs, and 2 Play Mats —enough for a fun, entertaining, and enlightening game for up to 6 players.

Each player needs a Starter Deck to play and there are 6 to choose from. Each Starter Deck has its own unique set of cards, not based on a particular theme or time period but spanning world history throughout time. Expansion Packs contain an assortment of 20 cards based on a single event or era in history. These packs help you customize your deck to create the ultimate playing deck. This package includes all of the cards currently availablein the Historical Conquest™ collection—that's 400 cards in all!

Play Mats help teach players the layout of the game, track Morale Points (in order to win), keep cards from slipping and getting scratched, and make it easier to play on any surface.

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About the Seller

Historical Conquest

(1 Review)

In 2003, Historical Conquest was a concept product created as a college English class assignment. The assignment was to create a product that would change the world, but it had to be doable in a dorm setting. After that class the founder, Zack Edwards, took the idea and merged the market research and product development into other class assignments. At that point, Zack saw more purpose in his classes and the lessons he learned had more meaning to them.