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ArmA3 is back!

02-14-2013, 12:59 PM

As most of you probably know by now, the BI developers that were arrested on Limnos have since been released, and the company has proceeded with updates to ArmA3. There first act of business was to change the name of their main Island to 'Altis'. You can read more about why here. their "official" release date is anywhere in 2013. However (although it's still just rumors), the Month of May keeps popping up. BI is releasing more details sometime this February. (you'll also notice that at this moment, www.arma3.com is going through some changes.)

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Most of the info here at TG is just status updates for the game. Most every detail available is over at the BI forums. I grabbed this list off their "confirmed features" thread:Air:
RAH-66 Comanche (2)
Mi-48 Kajman (2,3)
KA-60
F 35 A (2)
V-22 Osprey
NATO UAV
L-159
MH-9/AH-9
CH-49

There was an article somewhere as about how BI is taking the stuff they learned in Take On Helicopters, and apply some of the physics/properties to A3 as well. Should be interesting.

EDIT: of course, it will be interesting to see what ACE brings to the table as well.

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I'm not really that optimistic about that, though. Proponents of ARMA will be quick to point out that none of those planes should be in the game to begin with because none of them are operated by the Army or the Marine Corps (note the above list has the F-35A instead of the B model, which is an interesting switch).

But the put the A-10 in there, and that's not an Army plane to be sure. I think it would be better if they just did helicopters in ARMA 3 and then released something like the DCS A-10 game that linked into the same ARMA 3 server your friends were on but let you do nothing but pilot the A-10. That would be the best of both worlds, but I'm a dreamer. It's a real fault.

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We sure have signs of movement on this getting released. Now the timeline is up in the air and there is a lot of speculation and rumours that we will have some concrete facts released soon.

The release of ArmA3 is something that is foremost on my mind and as information is released we will be reviewing our plans for rolling it out. It's too early to know any details but the admin team is getting excited to see the beginning of planning for this release.

This is going to be epic and we should really gear up our leadership to be ready to funnel a lot of new players into good Tactical gameplay. It's time to tool up and this means getting our SOP and TGU basics down pat. The best way to help is attend the TGU courses and Battle Drills. Its our in game leaders who make the TG experience happen and we are going to need all we can muster.