Jet Grind Radio - Challenges FAQ

== Jet Set Radio (Dreamcast) Challenges FAQ v1.0 FINAL ==
By Olly Dean, nekofever@hotmail.com
This document (c) Oliver Dean 2000
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THIS DOCUMENT MAY BE USED ANYWHERE ON THE INTERNET AS LONG AS IT IS UNEDITED
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ASK FOR PERMISSION AT ryo@shenmuefansite.com. IF YOU ARE FOUND IN VIOLATION
OF THESE GUIDELINES LEGAL ACTION WILL BE TAKEN.
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1. (i) CONTENTS
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1. (i) CONTENTS
(ii) INTRODUCTION
(iii) CONTROLS
2. (i) GUM'S CHALLENGES
(ii) CORN'S CHALLENGES
(iii) COMBO'S CHALLENGES
(iv) GARAM'S CHALLENGES
(v) BESU'S CHALLENGES
(vi) CUBE'S CHALLENGES
(vii) OTHERS
3. (i) CONTACT INFORMATION
(ii) OTHER FAQS BY ME
(iii) CEDITS/THANKS
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(ii) INTRODUCTION
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Jet Set Radio is a brilliant game from Sega. The most striking thing about
the game is the graphics, for which Sega developed a new program
called 'Celshader' which draws black lines around polygons to give a cartoon-
style look. The Dreamcast game Wacky Races employs a similar technique. The
game itself is an undefinable masterpiece - the back of the Japanese box
calls it a Street Action game, but it is so bizarre in places that that name
isn't very good to define the game. You play in a futuristic Tokyo
called 'Tokyoto', where gangs of 'ruders' on in-line skates compete for
territory by 'tagging' things with graffiti. There is the crazy police chief,
Onishima, who definitely doesn't want you to do this. He is so desperate to
stop you that he'll try to shoot you, send whole police squads after you, set
dogs on you, send riot police after you, bring in paratroopers with assault
rifles, and even bring in some 'heavy artillery' all to bring in a rogue
graffiti artist! To annoy the moral guardians even more when this comes out,
not only do you do graffiti, you listen to pirate radio as well. This illegal
station, Jet Set Radio, and it's hip DJ Professor K will warn you when police
are in the area and will keep you up-to-date with rival gang's latest
movements. The area of the game that this FAQ will focus on though is the
challenges section. Throughout the game ruders from rival gangs will visit
you and challenge you to complete their tasks. These are usually simple
combinations of grinds and tags, but some of them can be very tough. If you
complete the challenges the rival ruder will defect to your group, the GGs.
There are a total of 7 ruders to recruit, and I'll take you through them in
order.
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(iii) CONTROLS
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The controls in Jet Set Radio are very simple:
Analogue Stick - Skate/Tag combinations
Left Trigger - Tag/Centre camera behind ruder
Right Trigger - Speed Boost
A Button - Jump/Grind/Trick
START - Pause/Map
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Not all of the ruders are in the order that they will challenge you in as it
depends on the order you beat the levels in.
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2. (i) GUM'S CHALLENGES
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When you begin you have no ruders apart from Beat, the guy with a yellow
shirt and green goggles. Before you begin the normal game, you will have to
recruit Gum and Corn. Gum is a girl in a white dress and green shirt
underneath. Here are her challenges:
1. Very simple: skate forward, pressing boost (R) as you go, turn right, and
jump onto the car roof.
2. Boost forward and grind the rail. You don't have to grind the whole thing,
just a little grind will complete the challenge.
3. Pick up the 2 paint cans ahead of you and tag the 2 cars with red arrows
above them just to the left. Grind the rail with 2 more paint cans on it to
pick them up, and grind the rail with the car and the truck next to it,
tagging the vehicles as you go.
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(ii) CORN'S CHALLENGES
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Now that you've recruited Gum, Corn challenges you. He wears blue overalls
and a blue hat pulled down over his eyes.
1. Jump across all of the platforms collecting paint, and complete the Large
tag at the end. Don't fall off!
2. Skate up to the back of a car to grab hold, and let it carry you uphill to
a turn with 4 cans of paint on it. Collect the paint, skate back to where you
started, grind the rail on the left, and tag the wall as you go past. To do
this challenge for fun you can let a car hit you from behind and it will
carry you up the hill.
3. Grind the rail, jumping over the pedestal halfway along, jump onto the
right-hand bannister on the steps, grind it round, then jump onto the roof of
the bus shelter.
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(iii) COMBO'S CHALLENGES
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After you've done a level, Combo will challenge you. He is a tall black man
with a gold Yen symbol around his neck, and a huge ghettoblaster on his
shoulder (how does he skate with that on?).
1. Grind the left rail, then jump across the street and grind the right one.
You may find this easier if you jump and pull back on the joystick to do a
backflip which may help steady your jump.
2. Collect the paint cans and tag the three tag points in the halfpipe. Don't
worry about falling here, you have plenty of time.
3. Holding R the whole time, jump across all the bus shelters and onto the
platform from Corn's first challenge.
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(iv) GARAM'S CHALLENGES
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Done a few more levels? Garam will come and challenge your skating skills.
He's a skinny guy in an insect-eyes mask who I think wants to defect from
Poison Jam.
1. Ride the wall to the left by jumping against it, then jump off and land on
the other side of the sewer tunnel.
2. Grind the long railing and jump over the cable onto the rooftops.
3. Boost for a bit, grind the right-hand railing, jump across the gap onto
the left railing, jump across onto the railing across the water to the left,
grind around the corner, and wall-ride to the left.
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(v) BESU'S CHALLENGES
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I'm not sure that Besu is her correct name, but it's what my translator on my
computer told me. She's like an evil version of Gum, and I think she's from
the Love Shockers. She wears blue clothes and makeup and has a very pale face.
1. This is more or less the same as Combo's second challenge, but it has
obstacles in the bottom of the sewer tunnel. It is very easy if you collect
some paint then get up onto the left ledge, tag the wall, boost and jump onto
the right ledge, tag the wall, then jump across onto the left again and tag
the wall.
2. Jump onto the crane arm and grind it down. Jump onto the power line, then
jump onto the power line to the right, and jump off at the end.
3. Skate forward across the rooftops. Jump off onto the powerline at the end.
When you come to the junction of power lines, jump over it and grind another
cable. When the roofs ahead and to the left are within range, jump off onto
one of them.
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(vi) CUBE'S CHALLENGES
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A few levels later, Cube will challenge you. She is a weird girl in grey.
1. Skate up the walkway, grind the rail, and jump onto the parked train.
Don't worry about taking damage on the fall down to the train - you can see
Cube fall in the demo of the challenge.
2. Enter the small entrance, grind the spiral rail down, jump clear over the
building and land on the rail on the other side, and grind down onto a small
balcony.
3. Skate up to the top of the concrete structure and jump onto the round
metal thing hanging in the middle. Grind the metal rail that leads to a mesh
gate and jump through, just missing the oncoming train! Don't be surprised if
this takes you a few attempts so that you can perfect the timing which is
different for each character. i.e. if your ruder is good at tricks or very
lightweight then you will have to jump earlier.
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(vii) OTHERS
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Three other characters: Soda, Sugar, and Yo-Yo are recruited in sort of race
challenges. There aren't any real tactics to beat this that I know, just to
do it a few times and get there before they do.
It is also possible to play as Poison Jam, Love Shockers, and Noise Tanks by
completing all of their stages with a JET rating. At the end of a level when
you get a ranking from the list, JET is the top one.
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3. (i) CONTACT INFORMATION
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You can email me at ryo@shenmuefansite.com and I will try to email you back
the day that I get the email.
I will be happy to elaborate on anything in the FAQ that you found unclear
and I will take contributions (full credit will be given).
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(ii) OTHER FAQS BY ME
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All of these can be found at GameFAQs (http://www.gamefaqs.com).
Shenmue Chapter 1: Yokosuka (Dreamcast) FAQ/Walkthrough
Grandia 2 (Dreamcast) FAQ/Walkthrough
Jet Set Radio (Dreamcast) Challenges Guide
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(iii) CREDITS/THANKS
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Thanks to Sega for this brilliantly addictive game and for the Dreamcast (the
Ultimate Next-Generation Console!).
Many thanks to CJayC at GameFAQs for his continuous hard work on the site.
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"Never argue with an idiot, he'll just drag you down to his level and beat
you with experience"