I work for the company that makes the Java to native code compiler Excelsior JET. We have just posted a very early announcement of version 5.0, in which we shall introduce a feature that we think may be of particular interest to members of the LWJGL community.

In short, you will have a perfectly legal option to omit selected parts of the Java SE API such as AWT and Swing when including the Java runtime with your LWJGL games and applications, thus substantially reducing the download size of your product.

Now we are seeking real applications to test and benchmark this new feature and overall performance. If you think optimizing and packaging your game, application, or research project with Excelsior JET may benefit your end users, please reply to this topic or email us.

Wow! I can't believe I necro'ed this! I must have opened this thread in a tab after doing a search, forgot about it, came back later, read the tab, and didn't realize it was so old since it had no responses. Sorry! Carry on.

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