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Anyway, yeah the PV makers are really evil for that preview, though the dialogue makes the events of next week's episode clear to the novel-readers. Considering how they packed so much into episode 10 without it feeling badly rushed, I think they can easily get through some level-75 boss fight coverage, the exposition into Heathcliff's true identity, Kirito vs Heathcliff, and then end the episode with the Kirito/Asuna/Kayaba scene as Aincrad comes apart. This would definitely be a good time to have the episode continue through the ending credits though, with the credits rolling as Kirito and Asuna say their farewells, because it's both an emotional scene and marks the end of the Aincrad arc and the beginning of the Fairy Dance arc.

And yeah, the upcoming episode 14 talk is going to be quite entertaining this Saturday.

And of course the usual, f***, Kirito's a Gary Stu because he can outdo "death"... or "Wow, they should have simply finished this series up to ep 26 and not damn rush everything up to Ep 14"... or something like that.

Oh god if its going to be that bad here Just thinking about the flame wars in MAL will make me lol. Gotta get my popcorn ready. XD So cruel.

Oh god if its going to be that bad here Just thinking about the flame wars in MAL will make me lol. Gotta get my popcorn ready. XD So cruel.

And that's precisely why I don't bother with MAL. People pretending to know than they actually do. But I guess it's like that everywhere.. ASuki doesn't have too many of those people, and that's what makes it nice.

* At least one person will rage quit the series.
* A large number of people will assume some kind of fake out, like the real world is still part of the game.
* The whole Gary Stu debate will reignite.
* Half the thread will be spent nitpicking some inconsequential point like Kirito and Asuna not knowing each other's real name.

judgning by the early pages of the ep13 thread, there's going to be A LOT of rage over skipping the skull reaper fight... donno why people are so obsessed with the boss fights in the anime only threads anyway. this was never supposed to be a DBZ type of combat shonen...

judgning by the early pages of the ep13 thread, there's going to be A LOT of rage over skipping the skull reaper fight... donno why people are so obsessed with the boss fights in the anime only threads anyway. this was never supposed to be a DBZ type of combat shonen...

I don't go to anime-only threads anymore, but back then people were complaining about how Kirito isn't doing a ton of front-line stuff and they're tired of these slice-of-life stuff. I don't think people got that this isn't a combat shonen anime

I don't go to anime-only threads anymore, but back then people were complaining about how Kirito isn't doing a ton of front-line stuff and they're tired of these slice-of-life stuff. I don't think people got that this isn't a combat shonen anime

Well, but that only is right for SAO, Alicization and ofc Mothers Rosario, in ALO and GGO the fight parts are imo at least as long as the slice-of-life parts, so maybe the battle maniacs will be pleased more after we reach ALO

EDIT: I have also read that ppl wanted to see every floor of SAO covered in the anime. Apart from the crucial point that most floors would be anime-only, let's be honest that would be boring like hell. If I want that I play a MMO for myself xD

Well, but that only is right for SAO, Alicization and ofc Mothers Rosario, in ALO and GGO the fight parts are imo at least as long as the slice-of-life parts, so maybe the battle maniacs will be pleased more after we reach ALO

EDIT: I have also read that ppl wanted to see every floor of SAO covered in the anime. Apart from the crucial point that most floors would be anime-only, let's be honest that would be boring like hell. If I want that I play a MMO for myself xD

There's a five-page spread in the recent Dengeki G's magazine that gives some details about the game.

The gameplay seems much like a normal action RPG (you can customize your equipment, skills, etc.), and they've preserved the sword skills and "switch" mechanic from the original story. From what I can gather, most of the battles will occur in parties of two. You have a certain amount of skill points in your battle turn (to use sword skills), and then you can switch out and the partner takes over while you can only use defensive skills (like parrying, side step, etc.). I assume that your skill points will recharge during this period, and when the other person's skill points run out you'll switch back. And yes, there will be boss fights too.

No date has been announced yet, but I would guess we'll see it in early 2013. I'm not sure if it'll be able to stand on its own as a really great RPG, but it should still be fun for fans of the franchise.