NEW SONG: Divine Touch

By Rev. Pee
Kitty and Rev. Godfather Gillan

While the demonic equivalent should be "Infernal Touch", most
demons continue to use the angelic name in the spirit of irony. These songs
involve channeling the sound of the Symphony into another person, f
or better
or for worse. As the name implies, they all require contact, and are somewhat
risky--if the casting roll is ever failed with a check digit of 6, the caster
is Stunned for (10 minus his appropriate Forces) rounds. The Symphony is
not to be invoke
d lightly.

* Corporeal - When channeled into flesh, the chords
of the universe are a blinding and numbing experience. A hit to a specific
part of the body (arm, leg, head, chest) must be scored in combat. Roll
versus Fighting at -
4; if the target's Dodge roll has a higher check digit,
the touch misses. The body part hit becomes numb and useless, effectively
crippled for rounds equal to the check digit of the Song roll. A head touch
results in total blindness instead, and a chest h
it cuts the victim's Strength
and Agility in half (minimum 1). The victim is also Stunned for one round.

At the caster's will (and demons almost always choose this), the body
part may *appear* crippled and deformed. Arms shrivel, foreheads collaps
e
inward, etc. This has no additional game effect, but can be useful for intimidation
purposes while the Song lasts.

* Ethereal - Invoking the Symphony within someone's
mind is a truly awe-inspiring experience. This Song can only
be used on
Mundanes (including Soldiers); it opens up their mind to the Symphony, making
them *aware*, even beyond what a Soldier knows. Instantly, the subject knows
and understands all that the average Celestial does about angels, demons,
the Symphony, t
he War, etc. This can save a lot of explaning when recruiting
human allies. In addition, while the Song lasts, the human can notice ripples
in the Symphony with a normal Perception roll! The duration of the song
is the check digit in hours; at the end of
the duration, the subject can
no longer detect Celestial disturbances. The caster must decide (when casting)
if the other effects (knowledge of the Symphony) are permanent, or only
last for the duration of the song. Note that enlighting more than a chosen
few mortals permanently is a good way to get the unwanted attention of your
Superior...

* Celestial - When the raw spirit of All is channeled
into a vessel, it can force the spirit within to manifest. A Celestial affected
by this
Song immediately assumes Celestial form! The Song may be resisted
with a Will roll; if the target's check digit is equal to or higher than
the Song's, he resists. Otherwise, he must assume Celestial form for rounds
equal to the check digit *plus* the tar
get's Celestial forces. In addition,
Kyriotates and Shedim cannot repossess the host they were in for the check
digit in days. If the subject does not want to risk Celestial combat, his
only recourse is to ascend to Heaven or Hell. If used on a Mundane, t
his
Song merely fills them with feelings of wonder for a few moments.

* Essence Requirement: 1 for the Corporeal version;
2 for the Ethereal and Celestial versions.

* Degree of Disturbance: The check digit
plus the performer's
total Forces (not including the ripple caused by the
target in the Celestial
version).