There’s only so many things you can say about a lot of Atari 2600 games without stating the obvious.

The graphics are basic. The gameplay is confusing. What is that shape actually supposed to represent? Yes, if you’re not trained in the ways of ye olde Atari, most of the console’s games are more trouble than they’re worth.

Judging Crash Dive purely on adjusted standards though, it isn’t too bad. Sure, it’s pretty aimless and outdated, but what do you expect?

You play as the white ship (see pic) that is always fixed on the left hand side of the screen. Enemies such as fish, battleships and lizards all come at you, and it’s your duty to blast them away. That’s your lot.

Added intrigue does comes about however, with how the screen is unevenly split between air, sea and underground. Your craft can dive underwater (which involves a cute – for the Atari – splash effect) and burrow underground, but for all extents and purposes the ship’s handling remains the same.

You have a few lives, with the only aim seemingly to stay alive. You’ll play this for a few minutes and that’s probably it. This is a solid entry into the 2600 pantheon, and the sounds are as retro-cool as ever, but i’m struggling to say any more. Developed by 20th Century Fox, i’m not sure whether the game is the studio attempting a very late interactive version of the 1943 film of the same name. I don’t think the film would be worth seeing if the game’s ‘plot’ is anything to go by though.