DayZ 0.63: Animations & Player Inertia Showcase – W.I.P Preview

Let’s take a look at the video. In the first part, we can see various animations for weapons. The weapons team is now moving gun by gun, gradually implementing our BETA list of weapons into the 0.63 build. This includes, of course, some work on the animation side of things, since animations and also animation graphs need to be updated to make sure everything is played correctly.

Each individual weapon has many detailed animations for all the situations that can happen. For instance, the FNX now has 28 individual animations. The most recent guns implemented on 0.63 include CR 75, Makarov, and the team is currently finishing the UMP 45.

Another part of the animation team is focused on player locomotion. We are working closely with the programmers and designers to make sure player moves nicely and is fully responsive at the same time. The video can not really show how the controls feel, but compared to the old system, this is already a huge improvement (as some of you could test personally at Gamescom).

We are trying to expand on the positive feedback we have received. We are adding player inertia and also bringing some visual improvements. One thing that is in progress at the moment is how the player character turns. We have come to a working prototype that everyone seems to be happy about and now we will implement it for every stance and item.

Another change to the locomotion is related to how player walks and runs in different directions. We have reworked some parts of the graph and replaced it with different animations when going to the left or right. This allows us to have better control when players switch legs while changing direction. Thanks to that, there will be less or almost no clipping of the legs with each other.

In the last part of the video, you can see some falling animations. These have been updated recently. We have adjusted each of the fall animation so it better blends and is more visible if you fall from big heights. In the next step, we will also update the actual landing on the ground. Landing from small falls will be rather a procedural animation in the hips and spines so that we don’t take any control from the player. Landing from higher falls will be an actual full body animation.

That’s all from me today. I hope you liked it and I’ll show you some more next time. Cheers!

Ah yet another animation of reloadnig etc… great -nothing but a decoy smoke to assure people that you still doing something. We need vehicles, mods, new maps etc. no god damn USELESS animation. MAKE THIS GAME PLAYABLE. Give people chance to mod this game. Don’t you see that DAYZ ALREADY DYING because of you guys? I’m a big fan of this game since mod comes out, but now about SA I’m just UPSET how you guys lie to people. [no offence]

please remove the stamina system XD, i know that’s a huge ask but its going to take even longer now to get from one side of the map to the other. and i know you’re probably thinking ‘just use a car’ but on high population servers i find (and more people also) that its too dangerous and we really rely on the running (just a suggestion)

Its hard not to insult this…. this is pathetic that this game is still in this stage. Game made millions by now and we still have this crap. So disappointed with these developers. The worst ever….
Worst than no man sky.

pub g stole your formula and its successful AF. the mechanics, the loot , the shooting is way better in pub g. and if this game doesn’t come close to that I think you people failed so badly.
when pubg adds zombies ….dayz will die. all because you don’t care about dayz fanbase.

Anyone who defends dayz I’m sorry you are part of the problem… there is no excuse. I feel like I bought this game 8 years ago and its still on this stage….it feels like 8 years. So disappointed this was my favorite game.

Do you really think that PubG with zombies will be like DayZ? You obviously have no idea what DayZ is all about. DayZ is supposed to be open-world as-realistic-as-possible survival game – can you contract diseases in PubG? Can you die of hunger? Can you grow plants? No, its King of the Hill shooter – a totally different genre – so please think first, post later…

I am so eager to play this once it is out, the plans devs have for it are amazing and do you know why? Because I love survival!

And btw DayZ has been reworked so many times, a new engine was devised because a complex, realistic and non-arcade open worlds are tough to create. But haters gonna hate, right?

So anyone who supports DayZ is part of the problem for Development ? Thats funny cuz i thought it was the other way around. lol . and for the record pubG didnt take anything from DayZ but pretty much everything from H1Z1 king of the hill. Its sad to see how uneducated this world has become.

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