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Videos & Audio RSS feed - CODENAME LITHIUM Game - Mod DBSubscribe to the Mod DB CODENAME LITHIUM Game video & audio feed, and get the latest eye candy as it is posted.en-usTue, 31 Mar 2015 20:46:10 +0000Copyright 2015, DBolical Pty LtdMedia180Videos & Audio RSS feed - CODENAME LITHIUM Game - Mod DBMod DBSubscribe to the Mod DB CODENAME LITHIUM Game video & audio feed, and get the latest eye candy as it is posted.yesMod DBsupport@moddb.comVideos & Audio RSS feed - CODENAME LITHIUM Game - Mod DBhttp://static.moddb.com/cutoff/images/logos/podcast.pnghttp://www.moddb.com/games/codename-lithium/videos
12090CODENAME LITHIUM: Energy Wave and Missile Mechanichttp://www.moddb.com/games/codename-lithium/videos/codename-lithium-energy-wave-and-missile-mechanic
Sat, 29 Dec 2012 08:49:52 +0000Short demo of the energy wave and missile mechanics in CODENAME LITHIUM.
Missiles follow the "conventional" mechanic of increasing velocity over time. The energy wave uses a unique mechanic of inheriting the player's velocity. So if you jump and shoot, the energy wave moves upward.media756838Geko_XCODENAME LITHIUM: Energy Wave and Missile MechanicShort demo of the energy wave and missile mechanics in CODENAME LITHIUM.
Missiles follow the "conventional" mechanic of increasing velocity over time. The energy wave uses a unique mechanic of inheriting the player's velocity. So if you jump and shoot, the energy wave moves upward.00:29codename, lithium, energy, wave, and, missile, mechanic, codename, lithium, game, podcastCODENAME LITHIUM: Energy Wave and Missile MechanicShort demo of the energy wave and missile mechanics in CODENAME LITHIUM.
Missiles follow the "conventional" mechanic of increasing velocity over time. The energy wave uses a unique mechanic of inheriting the player's velocity. So if you jump and shoot, the energy wave moves upward.CODENAME LITHIUM: AI Test1http://www.moddb.com/games/codename-lithium/videos/codename-lithium-ai-test1
Sat, 29 Dec 2012 08:14:00 +0000This video shows my first AI test for CODENAME LITHIUM.
Right now, the AI have only 3 actions they can do. They can move forward, jump, or turn around. Based on what the AI can see around it, it will pick an action to do.
The blue line that extends down from each AI is a depth test. If this line does not intersect the ground at any point, the AI will either turn around or, if it can find ground a short distance in front of it, attempt to jump the gap.
The green lines left behind each AI show the path that the AI took. Over time, some parts become brighter than others, so it also acts as a heatmap of sorts.
Finally, each AI also has a small red line in front of them. This line isn't visible in the video. It represents the eyes of the AI. If something intersects this line, the AI will look above it at 2 points (one for a small jump and one for a large jump), and try to jump the object. If the AI can't jump it, it will turn around. If 2 AI run into each other, they will either try to jump one another, or (more likely) turn around.media756835Geko_XCODENAME LITHIUM: AI Test1This video shows my first AI test for CODENAME LITHIUM.
Right now, the AI have only 3 actions they can do. They can move forward, jump, or turn around. Based on what the AI can see around it, it will pick an action to do.
The blue line that extends down from each AI is a depth test. If this line does not intersect the ground at any point, the AI will either turn around or, if it can find ground a short distance in front of it, attempt to jump the gap.
The green lines left behind each AI show the path that the AI took. Over time, some parts become brighter than others, so it also acts as a heatmap of sorts.
Finally, each AI also has a small red line in front of them. This line isn't visible in the video. It represents the eyes of the AI. If something intersects this line, the AI will look above it at 2 points (one for a small jump and one for a large jump), and try to jump the object. If the AI can't jump it, it will turn around. If 2 AI run into each other, they will either try to jump one another, or (more likely) turn around.00:30codename, lithium, ai, test1, codename, lithium, game, podcastCODENAME LITHIUM: AI Test1This video shows my first AI test for CODENAME LITHIUM.
Right now, the AI have only 3 actions they can do. They can move forward, jump, or turn around. Based on what the AI can see around it, it will pick an action to do.
The blue line that extends down from each AI is a depth test. If this line does not intersect the ground at any point, the AI will either turn around or, if it can find ground a short distance in front of it, attempt to jump the gap.
The green lines left behind each AI show the path that the AI took. Over time, some parts become brighter than others, so it also acts as a heatmap of sorts.
Finally, each AI also has a small red line in front of them. This line isn't visible in the video. It represents the eyes of the AI. If something intersects this line, the AI will look above it at 2 points (one for a small jump and one for a large jump), and try to jump the object. If the AI can't jump it, it will turn around. If 2 AI run into each other, they will either try to jump one another, or (more likely) turn around.