Loe Quality Translations

Friday, March 9, 2018

If you've been following the LQT twitter, you might have seen a couple updates about Ena and Mei's route in Harachuchu. Ena's route is not yet complete, but I have finished translating and revising 100% of Mei's route, and have updated the patch accordingly.

So~

If you happen to have an interest in more of Harachuchu and might like a petite Sensei type character, feel free to check it out.

Extract the 'patch' folder and 'patch.xp3' files from the archive, and move them both in their entirety into HaraChuChu's progam folder (overwrite any old files).

Ena's route should follow soon (you can see some of it already in the Mei route update) and then I think I want to combine the rest of the routes into one complete update. We'll see. Feel free to also check out the HaraChuChu translation notes, located within the 'patch' folder.

Junketsu is also still being worked on, though with my usual slow pace. My apologies.

Thank you all for your continued support, and especially thank you for your continued patience.

Tuesday, December 26, 2017

I posted on the twitter that I was working on a yuletide present for everyone, and... well the yuletide doesn't end until January, so I'm still safe! It's not as large as I wanted it to be (not yet), but here you go:

HaraChuchu!! - Kukuri's Route 100% English Patch!

This patch is for Swaneye's HaraChuchu!! visual novel. It translates 100% of Kukuri's route, 100% of her epilogue route, and 100% of the common route, along with the explanations and 'route' for the special mode.

Be warned that the English patch will not work with any save files from the original Japanese version of the game. You are advised to delete them before installing the English patch (simply delete the 'savedata' folder in the HaraChuchu directory before you install the patch).

More routes to come... soon.
Soon?
Soon............

Originally I wanted to do this for a Halloween release (a vampire story for Halloween? Who would have thought!), but as usual I went over time... by a month or two. Anyways, here it is.

Thank you all for supporting LQT over these increasingly many years, and for all your patience.
Junketsu Megami-sama is still in the works and is not on hold. Happy holidays, happy new year, and all that other stuff; let's work to make 2018 better than 2017. Less hatred, less intolerance, more conversation, more truth.

Thank you all again,

LQT

Edit: found one single bit of code that might make the game stop working a little after Inori appears. Suffice to say, it's been fixed. If you encountered this error, re=download the patch and overwrite the old patch with the new files.

Saturday, April 22, 2017

So it's been a rather long time since I've made any sort of update on the blog (the LQT twitter is a different story), but that's pretty much because I haven't had much of anything to update with. That hasn't really changed, but after four months I might as well.

For the record, progress on Junketsu is continuing as expected. I am working on it when I'm able, though admittedly it doesn't have the highest priority when it comes to what I do on my free time - it has the second highest priority.

By my estimate, there are 128 script files left to complete the game's STORY. This excludes the child making scenes, the birth scenes, and the daughter scenes. My plan will be to complete these story segments first and release them as another beta patch (so people can figure out how to get the translation to be legible on their system set ups). After that I will focus on completing the child making/birth/daughter scenes. Once those are done and revised, I'll update the patch and that SHOULD be all of Junketsu translated.

Should be.Here's why it might not be:

Looking through some of the script files, I notice there are a couple of text files that SHOULD contain some sort of Japanese to be translated, but only display junk characters when opened - the sort of characters that get displayed when you try to load Japanese text without East Asian language support. These files don't seem to be anything story related (they are only about two or three lines of 'text' total) and MIGHT just be chapter titles for the user's save files (each segment has its own title which displays on the save/load file select screen), but I honestly don't know. There also SEEMS to be a segment missing from the common route (the script files suddenly jump a number, from TXMP0_08_01.txt to TXMP0_10_01.txt), but I'm not actually sure. I didn't accidentally delete the file - when I run the script extractor on the base install, the missing file still isn't there. Either the script extractor isn't getting the file, or for whatever reason TXMP0_09_01.txt just doesn't exist.

In regards to the actual quality of the translation...

Junketsu Megami-Sama will read better than it looks, at least for the beta patches. I am trying to write the translation to be more fitting for how English speakers would say the lines given, and provide some scenes with a bit more exposition on what's actually going on in them (since they would read somewhat janky otherwise). Unfortunately, the Junketsu patch is not nearly so kind as the Swan patches were, and does not allow me to add or remove any lines from the script files. This means what's said on some lines in Japanese must be fit in it's entirely onto the same lines for the english translation. Japanese tends to be a lot more concise than English (for example, '中出しさせているの気持ちい' only takes thirteen characters to say in Japanese, but takes at least thirty five in english) so some of the more text heavy lines of Junketsu will in fact probably go a little off the screen.

This would be a matter of concern if the in-game english translation was actually legible, but it's not so it isn't. If you use a text hooker to grab the translation (which seems to be the only way to do it right now) it will grab the whole line of text, regardless of whether it fits on the game screen. So no worries... but it won't look beautiful.

I have no ETA for when the Story beta patch will be released. I have hopes that I have stated, but I will not make any promises. Check out the Loe Quality twitter at www.twitter.com/LoeQuality to get progress updates as they occur.

Thank you all for your continued patience with this project, as well as all your past support Special thanks to C.P., A.N., and M.A. for their donations to LQT. They are very much appreciated.

Also, in case anyone was wondering, I unfortunately have no plans to translate Welcome to Elf-vale/Youkoso! Lewd Elf Forest. It looks like the story is cool and interesting (because I read visual novels for their stories), but I do not want to have it as another project waiting in the wings - my apologies.

Friday, December 30, 2016

To start off, something came to my attention in the comments for the HK complete patch: a user was having trouble getting 100% of the CG scenes, and noticed one scene from the harem route looked like it was cut off.

I looked into and found out they were totally right: the first ero scene from the harem route (Hiyo and Haruka) did get cut off in the english patches, both Donovan's full patch and my own (since for that scene, I just used Donovan's translation). Naturally, that's a bad thing, so I went into the script files and corrected the mistake (and updated the translation).

So,

If anyone is encountering this error (and if you used any of the final patches for Harakano, you most certainly are, even if you don't know it), you can correct it by deleting whatever English patch files you are currently using and installing the LQT complete patch, located here:

This will fix the problem, let you view the entirety of the scene (with English, yes), and allow you to unlock all the CGs that are part of it, so you can get 100% CG completion without having to use the premade savefile included in Donovan's patch. I also did a couple minor fixes to some of the other script files, and updated the Parody Translation just because I wanted to. Unfortunately, using this patch will make the menus of HaraKano again be in Japanese. Unfortunately, I have not been able to contact Donovan to see if he'd be willing to update his full patch again, and I don't know how to do it myself. My apologies, and hopefully Donovan will see this post and be willing to go through the hassle. Again. Sorry, man; it keeps happening.

Secondly, while I'm slowly revising my Mamankyoushitsu translation to be, well, better and more readible (it was never revised when it first came out, and the entire patch was done using windows notepad), I am not currently working on any other Swan game, nor do I have plans to work on HaraMin.

BUT, if you or anyone you know wants to try and resurrect the Haramin project, I do have access to the script files and can and will send them to you, with instructions on how to edit them. I also have the files for Harachuchu, Hitozuma Oneesan, and Yanmoe if anyone wants to try their hand at them.

I'd like to work on Harachuchu and Hitozuma, but at the moment that is not a thing.

Third... happy new year and all that. 2016 has been an interesting year (among other adjectives) and I'm glad I was able to finish both Haramiko and HaraKano for your reading(?) pleasure. I would like to thank everyone for your interest in the titles, for your interest in LQT's projects, and for your support and patience as I slowly, slowly went through them. 2017 is already looking like it will be interesting too (if for all the wrong reasons), but good luck to you and yours - though hardly related to the contents of this blog, the world has a lot of challenges facing it. We live in interesting times. Don't let you and yours, or anyone else's, get wrecked.

As for things related to this blog, I'm slowly, slowly, looking at Mahou Tsukai no Yoru. I have the script files and will probably start posting any of the ones I finish, but I still don't know how to turn these script files into an english patch, or what format the translated files should be in if there was to be a patch (do I have to use the same amount of characters per line that the Japanesescript does? Can I add lines to the game, or would that break it entirely? Does the engine support special characters? etc etc). It is a problem.

Junketsu Megami-sama is much easier to work with, aside from the fact that I don't know how to make the game engine display the english translation in non-squished together characters. There are ways around it involving other programs, but that's hardly efficient. Whatever the case, my hopeful hopeful release date for anything Junketsu related would be Mother's Day, 2017. Because.

I would also like to work on at least some of the games in my vndb wishlist, but the problem is lack of script files and an english patch, and of course time. Oh well.

But again, thank you all so much for your interest in LQT's projects and your support of LQT over these past years.

Wednesday, November 30, 2016

And just like that, Dekiru Translations has finished the remaining scenes of Harakano. The game is now 100% translated. Thank you so much to Dekiru for going through the hassle of translating the remaining scenes.

Update:Donovan has again graciously updated the UI patch he generously created. Now it contains UI translations, menu translations, the Hiyo patch Dekiru was kind enough to create, and the rest. You can download it here:

or from where Donovan has it uploaded, posted in the comments.

--IF YOU USE DONOVAN'S PATCH--

Make sure that you do not have any old version of the English patch installed. Before you move the patch files from Donovan's patch into your Harakano folder, make sure you delete/remove all the old patch files (the file named patch.xp3 and the folder named 'patch' and every file inside it) or the game will most likely crash on start up.

Thanks again to Donovan for supporting the Harakano translation project so much and doing so much to make it look as good as possible.

Thanks to Dekiru for finishing Hiyo's scenes entirely gratis, thus letting Harakano be listed as a full translation.

Thanks to M Imam Hadi for providing a temporary patch to the temporary patch.

And thank you, for caring enough to read this far and follow this project to the lengths it took.

Thanks all,

-LQT

Saturday, November 26, 2016

In an act of kindness, it seems that Dekiru of Dekiru Translations has offered to translate the Hiyo scenes that I didn't do in Harakano. No ETA on when it will be finished, but according to Dekiru they will start as soon as they finish their current project. I will post an update here when they finish, but in the meantime you can check out Dekiru Translations on their blog here:

Wednesday, November 23, 2016

In 2014, on April 1st, I released a joke patch for the game HaraKano by Swaneye, calling it the '-100% Patch'. A lot of people thought this was a real patch, and were very disappointed when they found out otherwise. That was when I decided to start a project to translate Harakano for real, to make up for the joke.

It has taken over two years, but the project is finally finished. Just in time for Thanksgiving (if you're in the US and into that sort of thing), this is the final HaraKano patch:

This translates 100% of Marina's route, Ren's route, Ayana's route, Kaho's route, Kanna's route, and Haruka's route. It also translates 100% of the their epilogue routes. It also translates the entire story of Hiyo's route, Hiyo's epilogue, and the Harem route and Harem epilogue. They have all been translated and revised, so they should read decently well (though the Swaneye engine may stop them from being formatted well on occasion).

The only thing is does not translate are Hiyo's H-scenes. I really didn't want to translate them, and I feel it could be potentially harmful to my employment if I did translate them, so I have left them alone. Hate me if you'd like.

To install the patch, simply download the .zip archive from the link above.
Once downloaded, extract the files from the archive onto your computer (there should a folder named 'patch' with multiple files in it and a file named patch.xp3).
Once on your computer, move the files/folder directly into the folder where you have Harakano installed (overwriting any old files).
Run the game .exe and enjoy.

Unfortunately, this patch does not translate the Harakano menu and options buttons, as I do not know how to make a patch like that.

Since I don't know how to make a patch like that, though, I made this guide:

Friendly user Donovan has also created a patch which translates and adjusts various menus/options/settings in the game, but I am unsure how to run it, and unsure how to get the final patch to work with it, so I will wait to see if Donovan wants to update it and post a guide.

Thank you to everyone for being so patient with Harakano, and with me, and all the other projects of Loe Quality. Especial thanks to Donovan, RandomInternetUser, A.M., M.A., C.P., and everyone that donated to LQT. Not only did it help me out, but it literally let me continue to live in a place with a roof a couple months. Thank you all so much. My apologies that Harakano is not the most interesting game to read, but here it is.

Where does LQT go from here? There are many projects I want to work on, but very few I have the actual patch for. Junketsu Megami-sama is one, and Mahou Tsukai no Yoru is the other... kinda. I don't really have a patch for Mahou Tsukai no Yoru yet, but I do have the script files, so that will be the next main project. I will endeavor to translate all the script files and then really hope that the translated files can actually be applied to the game. I will give no ETA as I am also working full time abroad, but I'll see what I can do.

Thank you all again for supporting LQT and being so patient with your support. I hope you enjoy Harakano, even though it seems... kinda lacking and kinda incomplete at times (see the Harakano Side Notes in the patch folder for more information, or check the topic for it on vndb: https://vndb.org/t7521).

-----------------------------------------Update: As expected, Donovan came through and updated his patch with my patch, so the game will look, read, and work better (if you use Donovan's patch. Here's his post about it:-----------------------------------------

Hey Loe I updated the patch with your latest version.

Pretty much everything should be translated except the 1 route and the wallpaper creation tool choices since that would be a lot of work xD (a lot of images).

Patch notes for everyone.-This game should work on any system locale with patch installed don't need to use Japanese system locale.-I changed the font to MS PGothic from MS Gothic (which looked terrible) then edited the message window margins, line spacing. I did that so that the mini message window could fit more text and hopefully reduce splitting voiced lines.-Word wrap was revised from what was being used previously. -Patch has been condensed to the patch.xp3 file, 2 scenario files along with extras from Loe are still inside the Patch folder they're are used for the April fools parody (what to do to the files is explained by Loe in-game).

WINDOWS 10 USERS:I have noticed that Windows 10 doesn't come with MS Mincho/MS PMincho fonts which is needed for A LOT of VNs I included it with patch in-case you don't have it. It's needed for the backlog in HaraKano.

Thank you for all that you've done on this Loe it's much appreciated. Download links below I included a version of the edited HaraMiko patch it has same changes to it as HaraKano.