The Woods Walker

The Woods Walker

Patent# 9,288,976

Archery hunters and small game hunters know that every sound can make or break a successful hunt. The Woods Walker produces the most common and natural sounds in the woods; rustling noises. This call works on the principle that older and more mature animals tend to hang up with traditional calls, i.e. grunt tube, rattling antlers, or turkey calls.

To calm your game's 6th sense, you need to either visually decoy them, attract them with a scent lure, or easier yet, add the corresponding sounds that should be present. This call gives hunters the advantage of combination calling plus the realism necessary to draw game within shooting range. Read more from successful hunters that have used the Woods Walker on our testimonial page and join in on this new calling tactic.

$14.95

Using The Woods Walker

Soft steps. These are created by tapping the call with your finger. This call is good to use if you are in an area frequented by does, and also alerts the area that something is where you are, and is acting in a non-threatening manner. Always remember that game have a keen sense and starting your calling sequences slow and low is the best calling practice when you are calling blind.

Walking. To create sharp crisp steps of deer and other hooved game, use a sharp twist at both ends. This creates a scenario that game is passing through; try using a soft grunt or doe bleat when hunting deer.

Cruising. This is primarily a deer call and imitates a buck looking or trailing a hot doe. To imitate cruising, it’s basically a faster cadence walk with intermittent grunts thrown in. When you imitate cruising, immediately hang call clear of further contact because bucks can come quickly.

Dogging. This call is my favorite. When breeding is close at hand, bucks will run does ragged. To create dogging you incorporate walking, cruising, and then a rapid two handed attack to the call with your fingertips, then slow down to cruising, a walk, then throw in a tending grunt and get ready!

Rustle. This is a universal call and has many uses. Squirrels, turkey, wounded game, and bucks fighting are good examples of when rustling may be an option. I use the fingertip method of massaging the call, but basically loud and crunching sounds are all you need to do.

Rattle and Rustling. Rustle The Woods Walker while rattling and you create a realism that may draw those wary old bucks out of cover to see what’s happening.

Note: Knowing when and how to call to game comes with experience. The above examples are some basic calling techniques to get you started in mastering this call and applying it to your own hunting techniques.