Post by solring on Dec 7, 2018 23:27:19 GMT

Post by Flo00 on Dec 8, 2018 15:49:11 GMT

Eidolon of Numeous Blessings Enchantment Creature - Spirit Whenever you gain life, put a +1/+1 counter on each creature you control.When Eidolon of Numeous Blessings laves the battlefield, you gain 2 life for each +1/+1 counter on it.1/1

Post by Fermat on Dec 10, 2018 5:41:06 GMT

Eidolon of SubdualEnchantment Creature — Spirit FlashBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)When ~ enters the battlefield, exile target attacking or blocking creature until ~ leaves the battlefield.Enchanted creature gets +2/+2.2/2

Technically, an effect happens when it leaves the battlefield, but I'd still like confirmation if this counts. I'd failed entries before for "pushing" limits or being just plain dumb.

Post by Jartis on Dec 10, 2018 5:50:50 GMT

Fermat Yes, I'd say that counts. For future reference if my challenge comes up again, I'd also say effects along the lines of "whenever a creature you control leaves the battlefield, CARDNAME does x" would count as having a leaves the battlefield effect.

Post by viriss on Dec 14, 2018 15:11:25 GMT

Post by Flo00 on Dec 14, 2018 17:31:28 GMT

Airborne Spirit Guide Creature - Spirit FlyingYou may reveal Airborne Spirit Guide as you draw it. If you do, it stays in your hand revealed.As long as you reveal Airborne Spirit Guide from your hand, creatures you control have flying and if you would discard a card, discard Airborne Spirit Guide instead.1/2

Post by melono on Dec 14, 2018 20:35:02 GMT

Nailsplitter Specter Creature - Specter FlyingExile ~ from your hand: Target player discards a card. You lose 2 life. Only use this ability any time you could cast a sorcery. It pries right where you don't want it to pry. 2/1

Edit: made it a Specter instead of an Imp, because Specters are more about hand deletion.

Post by augur on Dec 17, 2018 1:07:28 GMT

Derevi Reanimated Legendary Creature- Bird Zombie Flying, hasteWhenever another creature with flying enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn., Sacrifice a creature: Put ~ onto the battlefield from the command zone. Activate this ability only as a sorcery.3/3

Post by Jartis on Dec 17, 2018 1:08:34 GMT

Control the Skies Instant Creatures you control gain flying until end of turn. Creatures opponents control lose flying until end of turn.Forecast — , Reveal Control the Skies from your hand. Target creature gains or loses flying until end of turn.

Post by Fermat on Dec 17, 2018 9:22:21 GMT

lordojutai : How about "When an opponent casts their fifth spell in a turn, you may pay and exile ~ from your hand. If you do, draw three cards."

For my entry, let's go for something simple:

Quick-Wit PredatorCreature — Vampire Wizard FlyingWhen ~ enters the battlefield, draw two cards, then discard two cards.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)"Fools often underestimate the intellectual capabilities of those they deem mere leeches."—Eliza of the Keep3/1