I did do some prototyping work on an RPG, I was hoping to use some off-the-shelf editor/tools to help out, as RPGs are notoriously big projects. I wasn't too impressed with the tools I looked at. RPGMaker was about the best, in terms of indies making successful commercial games, but it was a bit limited and unsupported. I shelved that idea, I'll have to roll my own tools on that project I think. Although, it did introduce me to Ruby, which I think is an amazing scripting language, not as fast as Lua, but much more productive.

So instead I'm working on a spooky themed strategy type game - it's a mixture of board game, card game, tower defence(ish) type of thing. The player creates a deck that represents his team of supernatural investigators, you get called to a town in trouble and have to take on the EVIL and get to the bottom of what's going on, classic ghost story style.

I did do some prototyping work on an RPG, I was hoping to use some off-the-shelf editor/tools to help out, as RPGs are notoriously big projects. I wasn't too impressed with the tools I looked at. RPGMaker was about the best, in terms of indies making successful commercial games, but it was a bit limited and unsupported. I shelved that idea, I'll have to roll my own tools on that project I think. Although, it did introduce me to Ruby, which I think is an amazing scripting language, not as fast as Lua, but much more productive.

So instead I'm working on a spooky themed strategy type game - it's a mixture of board game, card game, tower defence(ish) type of thing. The player creates a deck that represents his team of supernatural investigators, you get called to a town in trouble and have to take on the EVIL and get to the bottom of what's going on, classic ghost story style.

Seems interesting, I'll try and buy it if it ever comes out
Good luck and if there's something the team needs, I'm sure someone here will be able to provide help ^^