uestion:If you have never used Linux before (namely Ubuntu) and never used Windows 8 before, how likely is the average joe going to switch to it just for gaming? [/quote:Ubuntu isn't much different than Windows to be honest. Things are in different locations etc. I have my computer dual boot so I can play with it from time to time. I'd switch over to it fully if enough developers started making their games run on Linux.

Wallshadows wrote on Jan 5, 2013, 16:58:I'd much rather have another season...

Heh, so would I, but given that it's been 10 years, and Joss now does Avenger movies, and the various actors have successfully moved on to things like Chuck, Castle, Suits, and, uh, Robot Chicken, among other projects, it seems extremely unlikely. On the other hand, they brought Arrested Development back...

Still, this seems the best we're likely to get, and an Eve-style game set in the Firefly universe sounds very intriguing, although I'd much prefer a Walking Dead style Firefly adventure game. Firefly was all about the character relationships, after all...

They very recently aired that Firefly 10th Anniversary Reunion thing on Science Channel where they got them together for a group interview and panel at Comic Con this year. They all still seem to pretty much have that "Never say never" attitude. And an animated series was even considered due to the fact they all have projects they're pretty much bound to now. They all seem to 100% love Firefly and are disappointed it no longer exists though. It was a really good special, Fillion and Tudyk both shared ideas they had for episodes, as well as the Producer (I believe it was Buchanan) finally gave up the secret of what the deal behind Inara was and where they would have taken the character in further seasons.

That being said, I'd really wish they'd just leave it alone. I would have loved more episodes, but don't want to see the universe marred by worthless crap if it's not going to be done right and officially with Whedon involved.

Cutter wrote on Jan 2, 2013, 12:03:Golly! Another map pack for Call of Doody?! What are the odds?! So kind of them to do this and not rely on players to make maps with an editor or anything. Derp!

But Cutter, what you're suggesting would cause the fans to have to do all this hard work to continue playing the game they like instead of just buying the new game each year and then Activision would never make any money, don't you want them to make money? I mean then they'd have to come up with another IP instead of just milking the one they have each year. It's hard for such an uncreative company to come up with new ideas, considering they never had any of their own to begin with and just bought other companies who already had successful games. You're asking a lot here.

1badmf wrote on Dec 28, 2012, 21:12:it was frankly shocking how much better KoH director's cut was compared to the theatrical release.

as for prometheus, i hafta agree with dades - it wasn't a salvageable script. just because it had a bit of subtlety thematically doesn't overcome the incredibly braindead plot or characters. a great movie can't be that flawed and still be great. trev you imply that those of us that didn't like it, simply didn't understand it. i hafta say, dude, it wasn't that difficult to grasp at all, and it still sucked. big donkey dick. if you thought it was that complex, maybe it's you that needs to expose yourself to more art and culture, and eventually you'll see that its subtext end up being more insulting than enriching.

Just because I enjoyed a movie that you did not, does not make me uncultured. It's ridiculous to even insinuate such a thing. You're just being insulting for the sake of being insulting.

Trevellian wrote on Dec 28, 2012, 19:00:The movie was terrible to you, not people who understood it, it's intentions and where it was to lead. Once again, opinions. I never went into Prometheus expecting it to directly link up to Alien at the end because I knew that was what he was avoiding.

Sure opinions but Prometheus is not exactly a complex or difficult to understand film. Plenty of people saw the unsubtle allegories and symbolism but still didn't like it because as Jerykk mentioned, it was filled with inconsistencies and had the usual Damon Lindelhof script treatment. Prometheus was almost a large budget B flick as a result of that and the cutting room, the differences between the theatrical and extended are jarring.

- DADES - This is a signature of my name, enjoy!

Scott's extended versions being superior to the theatrical versions are sort of a running theme unfortunately. I actually got into an argument over Kingdom of Heaven with a friend when I saw it because he didn't understand the motivation for killing the priest at the beginning, without spoiling anything for anyone who may not have seen it, there is about 20 minutes prior to that in the Extended cut that cause it to actually make sense. I don't understand why this consistently happens to Scott's films, you'd think people would just trust his instincts by now based on how much more people buy his Extended/Director's Cuts than the originals.

Jerykk wrote on Dec 28, 2012, 18:10:Aliens shooters are extremely stale. We've already had AvP Jaguar, AvP PC, AvP2, AvP 2010, Alien Trilogy, Aliens Online and Alien Resurrection. In each one, the marine experience is pretty much the same. Colonial Marines looks no different in that regard.

If you're going to make a game using the Alien franchise, you need to do something interesting with it. The Alien RPG had potential but it was cancelled. CM doesn't look compelling at all.

The game looks great period, regardless of your opinion. There have always been hybrid aliens, and multiple kinds of Aliens, where you get this random fucking concept that there is 1 type of alien is beyond me, there are Warriors, Queens, Drones, Facehuggers, Aliens from dogs look different and move different. Prometheus introduced the fact there is even more evolution in the time period between it and the original Alien movie as well. It's been in all the movies, it's canon. The bottom line is, you don't dictate what is canon, Ridley Scott does. He had plenty of input on this game working WITH Gearbox, so if it's in there, guess what, it's now Canon.

You probably shouldn't mention Prometheus in relation to Alien canon. Prometheus had so many logic holes and inconsistencies that there's no way to tie it to Alien without breaking everything. Secondly, of the four Alien films (excluding the AVP films), Scott was only involved in the first one. There were no colonial marines in Alien. James Cameron's Aliens is clearly the inspiration for Colonial Marines and thus, his input would be the most relevant. However, he hasn't been involved with the game at all. Also, Scott didn't even provide input on the game either. Some Gearbox people were apparently invited to look at the Prometheus script but that's it. Since Prometheus was terrible and has an extremely tenuous connection to the Alien franchise, getting a sneak peek at the script doesn't mean much.

In conclusion: Prometheus sucked and Ridley Scott is not the sole authority on Aliens canon.

The intention was to have sequels to Prometheus to bridge the gap between it and the Pilot ship crashing on LV426 for Alien. They are already persueing the first sequel. It will most likely happen. This is why the first film did not intentionally hook up to Alien directly. Thus it is still Canon in the Alien universe as far as Scott is concerned.

The movie was terrible to you, not people who understood it, it's intentions and where it was to lead. Once again, opinions. I never went into Prometheus expecting it to directly link up to Alien at the end because I knew that was what he was avoiding.

Trevellian wrote on Dec 28, 2012, 13:17:I have high hopes for it, but only because Borderlands 2 proved they had learned their lesson on the PC as far as interface and graphics options. That and they have some of the best drop in drop out gameplay on Steamworks with BL2 and are supposedly sticking with that system for this Aliens game. I'm ready to go bug hunting for sure.

...are you being sarcastic? The Borderlands 2 PC interface was STILL horrible. Not quite as bad as BL1, but close. It was basically the console interface ported over. Last I checked it still has bugs if you scroll fast through the inventory. Are you playing with a gamepad or something?

On top of that the multiplayer was buggy for quite some time after release in BL2, it's somewhat tolerable now, but they still had the port issue right after release.

More on topic: This game looks like it would have been great, if they hadn't gone with off canon aliens, and a 4 player limit. Oh well. Bargain bin at best.

I'm not being sarcastic, the interface in Borderlands 2 was as I expected from a PC game, I don't know what issues you're having with it, or how you expected it to look but when I click on shit it works. And no, why the fuck would I use a Gamepad for an FPS on a PC. I never had a issue scrolling my inventory. I have over 300 hours into Borderlands 2, so it's not from lack of playing either.

The multiplayer was never buggy for me, sorry it was for you. I click on people, it joins, what is the issue? What port issue? Never encounter it in BL2. Had to use Hamachi to play BL1, that I considered a problem. Steamworks gave me 0 problems with BL2 Multi, I was able to immediately play with any of my friends. I can't speak for matchmaking as I don't play with random people because they piss me off.

The game looks great period, regardless of your opinion. There have always been hybrid aliens, and multiple kinds of Aliens, where you get this random fucking concept that there is 1 type of alien is beyond me, there are Warriors, Queens, Drones, Facehuggers, Aliens from dogs look different and move different. Prometheus introduced the fact there is even more evolution in the time period between it and the original Alien movie as well. It's been in all the movies, it's canon. The bottom line is, you don't dictate what is canon, Ridley Scott does. He had plenty of input on this game working WITH Gearbox, so if it's in there, guess what, it's now Canon.

Cutter wrote on Dec 28, 2012, 13:06:I wish Frosty was in this. Frosty was the best! I hope the PC graphics are considerably better and it's not just some half-assed console port or it's no sale. The Alien does look sweet though. I effing love them to death! Just the coolest, bad-assiest, meanest mofoiest designed alien ever!

I have high hopes for it, but only because Borderlands 2 proved they had learned their lesson on the PC as far as interface and graphics options. That and they have some of the best drop in drop out gameplay on Steamworks with BL2 and are supposedly sticking with that system for this Aliens game. I'm ready to go bug hunting for sure.

Never actually bought the game myself. Even though I had never played Day Z when I heard of it just looking at their "Game" and the fact that it looked like mediocrity compared to a mod was enough to turn me away. I ended up playing Day Z about a week ago finally and now I love it. So if you're interested, the winter sale is a good time to pick up Arma 2 for cheap.

Verno wrote on Dec 20, 2012, 13:08:How is Mr. Torgues DLC anyway? I haven't gotten to it yet.

I've enjoyed what little bit of it I've played so far (Too busy with Planetside). The DLC's story seems to be kind of an ode to the drama oldschool WWF only in Deathmatch Arena matches instead of Wrestling Matches.

I was surprisingly enthralled with this game on PS3. Couldn't stop playing it. I felt the same about the Hot Pursuit remake as well though, Criterion just makes damn good racing games. I always loved Burnout. Some people may thing the new NFS games are too close to Burnout in style but I don't mind it. Though i did wish it had some car customization in it like the last Most Wanted did.

Sepharo wrote on Dec 9, 2012, 16:50:If it makes PC gaming easier for the masses I'm for it.

Though I would argue that PC gaming is already pretty damn easy these days.

Please no. I'd appreciate if the Brotards stuck to their console COD slop and left the PC gaming to intelligent people.

"Here we see the curious, solitary animal known as the "PC Elitist" in a web forum, its natural habitat! Look how he encircles his prey with insults and silly, baseless arrogance before he pounces! This is amazing!"

Too bad you can't type in an Australian accent - it would have given it a more authentic nature show feel.

I'm hardly a PC Elitist. I have my PS3 and I play many games on it. It was more of a jab at the fact that the majority of the console fanbase are now Brotards thanks to games like COD. There is a reason why specific genre's such as the Eastern RPG (FF, Dragon Quest, Star Ocean etc) have all but died out on the current generation of consoles when on the original Playstation when it was still "Not cool" to be a gamer they flourished. In fact the short attention span of the Brotard led to things like the streamlining of the more recent Final Fantasy's which pissed off a lot of it's original followers. Feel free to disagree with me if you'd like. But I am correct. PC Gaming feels like the last bastion against stupidity sometimes... and even that is stretching it.

Trevellian wrote on Dec 5, 2012, 12:23:Surely you jest? RAGE was a travesty.

Why do you say that? The enemies were fun to kill, the shotgun was a pleasure to use... where's the issue?

Or do you prefer cutscenes and a dramatic story line where US soldiers shoot enemies with AK47's?

I love people like you who immediately assume if someone dislikes a game, they obviously like COD. The truth is quite the opposite, my game of choice (quite obviously really if you had noticed my signature) is Planetside 2. I was a strong fan of id software, I still play Doom and Doom 2, I'd like more FPS games to be like the original Quake when it comes to multiplayer. I far and away hate COD and everything it stands for, both for the FPS world and for the gaming industry in general as it is a festering cancer that is destroying developers with a "Me too" mentality who try to strive for it's "Right place, right time" success, much like MMO's strive for Blizzards "Right place, right time" success.

My issues with RAGE are:-The textures were shit, and this was supposed to be id's new flagship title, to show off the Tech5 engine.-The game was short, way to short to have such a craptastic ending with no id style Boss Fight.-The car combat was meh at best, and entirely out of place.-The game had too much of a "Me too" feel when compared to a certain much better post apocalyptic setting FPS with a bazillion guns and better coop to play with my friends... which actually had id style Boss Fights.-No id style multiplayer, while the car combat was amusing for about an hour with friends, it was nowhere near or as good as a straight up car combat game like Interstate '76

id needs to go back to making original Doom/Quake style shooters if they want to get me interested in their company again. I want complex maps and routes with lots of enemies to shoot at in huge gunfights (While I'm on the subject, something else Borderlands did better)

The game fell short of what any id fan expected it to be. Much like Doom 3 did.

There are many Non-COD FPS's out there that are decent, Hard Reset and Blacklight Retribution come to mind, as well as my beloved Planetside 2. While most people hated it, I actually got really into Bulletstorms story and gameplay, I loved it as much as I did any Doom or Quake infact. Mirror's Edge, you didn't even use Guns (if you chose not to anyway) and the single player was more compelling than RAGE. Natural Selection 2 is another great example of an FPS done right and it doesn't even have single player. Hell, Chivalry isn't even an FPS, it's an FPSword game, and it feels more like Quake multiplayer than RAGE did even in it's Single Player state, and thats pretty pathetic on id's part.

You know the modern MOH and Battlefield games get away with being horrible way too often. It's not that COD is the root of all evil. All games set in modern day war zones just don't do it (its not really the setting either it's just how they make FPS games). The first COD game was a breath of fresh air, no FPS was that fast paced and frantic - most of us enjoyed it at the time. Since then, No thanks.

I can understand your issues with RAGE, the art style is very different. Personally I love the look of RAGE and think it's pure ART and quiet beautiful. There was no boss fight, that was shit, indeed a huge WTF moment. The game was 20+ hours for me, not overly short for an FPS. Short for an "open-world" game but it wasn't really an open world game it was more traditional - just no corridors.

As for all the id software stuff. Never really liked Doom or Quake the original games. More of a Wolf 3D and Duke Nukem fan until Quake 4. The original Quake game was much loved, my brother used to crap on about it all the time. I thought it was brown and boring, same with Doom although I like it better. They just... weren't WW2y or Dukey enough for me.

Still yet to play Doom 3, it's on the shelve.

Hard Reset is awesome and probably better than RAGE as an FPS. But RAGE has it's place - I just don't know what that is. It's not a pure FPS, it's not open world, it doesn't have tradition graphics but I thought it was enjoyable. More people need to buy Hard Reset. [Edit] Metro 2033 was a good surprised, didn't like the ending but still good.

Saints Row The Third. Very fun COOP. Not a GTA3+ fan at all.

Dead Island. Are you serious? very fun COOP (at least with partner). The end section was boring for me though.

You know what the truly sad thing about Quake 4 was? It would have made a better Doom sequel than Doom 3 did, just replace all the Strogg stuff with Demons. It played more like a Doom game, the weapons felt more like a Doom game. But the truly, truly sad part about that? Was it was developed by Raven and not id. Meaning Raven knows how to stay truer to the Doom gameplay than id does.

Swiffle wrote on Dec 5, 2012, 18:04:I'm on NC/Waterson. I can think of 3 TR i've seen clearly hacking speedbotting/aimhacking, as well as 2 VS players. One of the VS players was near the top of the leaderboard, and had just passed me after posting a couple hundred kills in merely an hour. Leaderboards were disabled since then. I haven't played much in the last few days though, so I'm not sure if they're still around.

- Swiffle

Being TR myself it would be harder for me to pick out TR hackers as they aren't shooting at me then. My NC Kills also outnumber my Vanu kills by about 4x. So I have lack of experience with the VS on Waterson. We usually end up butting heads with DVS wherever they are, I see them the most.