The Details of the Battlefield 1 Winter Update

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No better way to stay warm than with some hot, new updates

We’re happy to share with you some of the features we’ve been working on the last couple of months. In the Battlefield 1 Winter Update we’re bringing back the ever-popular ribbons from previous Battlefield titles. We’ve also heard your request to up Class Rank caps from 10. The new max Class Rank is now 50. Oh, and there will be unlockables on the way to maxing your Class Rank.

There are plenty of other new features and improvements, both big and small, in the Battlefield 1 Winter Update. We look forward to seeing you on the Battlefield!

MAJOR UPDATE: RIBBONS

You will now be able to collect Ribbons as you play. There are 20 different Ribbons to collect, and each time you get a Ribbon you also receive a 300XP. The Ribbons are designed to promote good teamplay and playing the objective. If you have suggestions for other Ribbons you’d like us to add, we’re always listening! This is just the beginning.

MAJOR UPDATE: ELITE CODICES

It is now possible to unlock an Elite Codex for eight of the available primary weapons in the game. All you need to do is get 500 more kills per applicable weapon. Not only will you get a shiny Elite Codex, but you will also be awarded 25,000 bonus XP. Not bad when you’re chasing those new Class Ranks.

MAJOR UPDATE: CLASS MAX RANKS

We were impressed by how fast players reached Rank 10 in each primary Class. The new max Class Rank will now be 50. Let’s see how fast you reach max! When you hit 50, you will be granted some extra nice Class flair in the kill card to taunt your fallen foes. There will also be Dog Tags that you can unlock as you progress towards max Class Rank 50.

MAJOR UPDATE: SERVERS

With the Winter Update we’re releasing some highly anticipated rent-a-server features. RSP admins will now be able to kick players from their server using the in-game UI, or swing a mighty ban hammer if someone is misbehaving. RSP admins will now also have prioritized access to their server.

On top of this, we’ve added the feature to vote for the next map after a match is over. Players on the server will get two options to vote for, and whichever alternative gets the most votes will be the next map. The options will be randomly selected from the server’s map rotation. This is done during the end of round screen, so no extra time between rounds has been added.

Game Improvements

Spoiler

Vehicles

Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.

Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.

Fixed an issue where the Heavy Tank would not show on the minimap when firing.

Reduced the cooldown of gas abilities on vehicles from 30-32s to 25 seconds to make up for reduced gas duration.

Fixed issue where multiple tanks could become available to a team when they shouldn't be.

UI

Fixed an issue where the Warbond symbol overlapped the amount of available warbonds in Arabic language.

Fixed an issue where the kill log would be visible in the deploy screen in Hardcore mode.

Fixed an issue where player nametag would not show in the kill log for some type of kills.

Improved the logic for fading out crosshairs and UI when aiming down sights.

Fixed English spelling error for magnification.

Kit rank progress bar now becomes invisible once you reach max rank.

Vehicle selection is now disabled while the preround countdown is running in order to provide a more fair selection process for vehicles.

Increased the time for re-selecting invalid deploy points from 3 to 10 seconds to avoid 100% automatic reselection when squad members are under fire.

Fixed issue where amount of warbonds could overlap UI container.

Fixed issue where XP boost could overlap UI container.

Fixed an issue where players would join an Operation when it had progressed too far, almost at the end.

Improved performance in the menu system.

Tweaked design of friends list.

Player will now track first medal by default.

RSP server information will now display owner of server.

Now sorts regular servers below RSP servers in the server browser.

Added server information in ...-menu.

Fixed a bug where joining server animation started twice when joining server.

Fixed a bug where the user remained in hang after failing to join a server.

Fixed a bug where the tracked medal was not highlighted.

Fixed a bug where players were unable to see the highlighted text in end of round.

Fixed a bug where players were prompted with "Matchmaking failed" when switching between Quickmatch modes.

Fixed a bug where the party hub did not update party members.

Fixed a bug where stats required reentering the weapons page to update.

Fixed a bug where players were unable to invite to party from comcenter after booting the title via party game invite with a 6+ people party.

Fix animation issue on personalized recommendation cards.

Fixed a bug where personalized recommendation cards would not fade.

Fixed a bug where the context menu was misaligned when the user clicked on it for the first time.

Fixed a bug where the highlight was broken after the user selected a vehicle with service star in the vehicle tab.

Fixed a bug where players were left in hang when dismissing the "Matchmaking Failed" while the "you have no scraps" prompt was active in loading screen.

Fixed a bug where players could scroll using "R" in the comcenter on console.

Fixed a bug where the end of round countdown stopped when quickly navigating through the tabs.

Fixed a bug where the mouse scroll did not work in list of recommendation cards.

Fixed a bug where content moved around in the menu when players were spamming down on the d-pad.

Fixed a bug where players entered an unplayable state when attempting to join a game session via the Xbox friend's tab.

Fixed a bug where it was not possible to inspect skins in the Inventory.

Fixed a bug where Standard Battlepack real-money price sometimes did not show up.

Fixed 7 UI related crash bugs.

Fixed several localization issues.

Map Adjustments

Fixed an issue with floating debris after destroying a table.

Fixed an issue where players could get stuck in a table.

Player will no longer clip through the visual mesh of windmill interiors.

Grenades and dynamite will no longer fall through the floor of the windmill balcony.

Removed flickering effect on tall wooden fences.

Destruction fixed between tall wooden fence parts.

Fixed Conquest spawn locations on Suez. Moved one up so player no longer spawns underground, moved another out of a tree.

Fixed issue where underwater sounds could get stuck on land.

Fixed issue where the player could move on top of the map on Argonne Forest.

Fixed issue where Hint Line for train did not disappear after performing indicated action or even leaving the behemoth on Conquest, Suez.

Weapons

Side gun meshes weren't rendering for 3p spectators depending on which weapon was used and if that particular seat was spectated.

Fixed an issue with the "Tankghewehr 1918" Elite weapon replenished ammo after picking up any dropped weapon kit.

Bayonet charge kills should now properly award service stars.

Fixed illogical behavior when using K Bullets with the Martini-Henry.

Tweaked post reload delays to better match animations on the following weapons:

Cei-Rigotti 0.4 to 0.6 s.

Mondragon 0.5 to 0.5667 s.

Selbstlader 1906 0.8 to 1.0667 s.

Bodeo 1.1 to 1.0 s.

Bulldog 1.0 to 1.1 s.

Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.