Here is a new tech demo that I have been working on in LWJGL. The scene is rendered into a float buffer, and the component that is > 1 is gaussian blurred and redisplayed over the top. The bloom is slightly 'exaggerated' in this demo... but what's the point of a bloom tech demo if you can't make it look like gears of war.

doesn't work for me. the error message is Application could not be started, details are:java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source)Caused by: java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys at org.lwjgl.util.Timer.<clinit>(Timer.java:50) at org.strumpy.engine.framework.manager.GameTimer.<init>(GameTimer.java:21) at org.strumpy.engine.framework.manager.GameManager.<init>(GameManager.java:68) at org.strumpy.engines.ThreadedEngine.<init>(ThreadedEngine.java:74) at org.strumpy.game.GenericGame.main(GenericGame.java:106) ... 9 more

looks like i am missing lwjgl file? am i doing something wrong? I have WindowsXP and Radeon 9800 pro gvideocard...

OleR: That should not be happening at all and I can't explain it. Try clearing your webstart cache and trying again, it's like webstart isn't using the right classpath...

Moogie: I have that same setup on my hope PC and it works. Are you using recent drivers? There shouldn't be a black screen though... :S very odd I have noticed the same thing happening on the new macbook pro's (nvidia cards).... maybe there is an issue there I will have to have a look into.

In other news, I have also got tone mapping working in a more recent build. I might upload it tonight when I get home from the office.

doesn't work for me. the error message is Application could not be started, details are:java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source)Caused by: java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys at org.lwjgl.util.Timer.<clinit>(Timer.java:50) at org.strumpy.engine.framework.manager.GameTimer.<init>(GameTimer.java:21) at org.strumpy.engine.framework.manager.GameManager.<init>(GameManager.java:68) at org.strumpy.engines.ThreadedEngine.<init>(ThreadedEngine.java:74) at org.strumpy.game.GenericGame.main(GenericGame.java:106) ... 9 more

looks like i am missing lwjgl file? am i doing something wrong? I have WindowsXP and Radeon 9800 pro gvideocard...

Same problem here, Win XP SP2 and a 7800 GS I think

I would say "obviously something wrong with your libraries / binaries / config" because webstart cache by design should have no effect on this...

It doesn't work here. It shows a popup entitled "Can not find display" : "1024*768@32 has been selected but is not supported on this hardware". I have an exception too :

org.lwjgl.LWJGLException: Could not load devil library. at org.lwjgl.devil.ILNative.nCreateIL(Native Method) at org.lwjgl.devil.ILNative.createIL(ILNative.java:116) at org.lwjgl.devil.IL.create(IL.java:590) at org.strumpy.engine.framework.texture.DevilTextureLoader.<init>(DevilTextureLoader.java:24) at org.strumpy.engine.framework.texture.TextureManager.<init>(TextureManager.java:26) at org.strumpy.engine.framework.manager.GameManager.<init>(GameManager.java:66) at org.strumpy.engines.ThreadedEngine.<init>(ThreadedEngine.java:74) at org.strumpy.game.GenericGame.main(GenericGame.java:106) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.javaws.Launcher.executeApplication(Launcher.java:1272) at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1218) at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1065) at com.sun.javaws.Launcher.run(Launcher.java:105) at java.lang.Thread.run(Thread.java:619)

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