Slashdot videos: Now with more Slashdot!

View

Discuss

Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

I loved the opriginal tribes. I never knew what the maps were, I always ended up on some wierd server where you could jump 10 miles high and bullets had the power of s uitcase nuke.

On normal server, the pulsing and fearful gameplay really had you hooked, if you didn't play as part of you team, the other would be able to ply thier way into your base, knocking out power and shields.

The flight mechanics were a little novel, but the terrain system was awesome.

My favourite moment was laser sniping from peak to peak, while a large battle of explosions clouded my view of the opposing snipers!

Did't quite beat a good old game of action quake 2 though...

Funny how games such as Halo have completely been unable to capture 10% of how good these games were.

Gameplay folks, I guess it does exist, it seperates the half lifes from the no lifes:-) [yes I know what a half life is!]

Tribes beauty was how simple and elegant it was. You had skiing and simple easy to understand weapons. Tribes2 had a horrible launch due to the lack of 3dfx support, and numerous bugs (Sierra forced the launch). Now, T2 is a rather good game.

Both Tribes1 and Tribes2 are free now, go download them off Fileplanet.

Tribes Vengeance skiing is weird, you actually just hover, so it¦s a lot of change. Lag is a little worse, and since it uses the Unreal 2004 engine, unreal hacks work on the game. Servers

For those of you who don't like the default head's-up display, this is moddable, just like the original Tribes. I came across this [tribalwar.com] HUD, which is a lot more like Tribes 1. (I play using the "high-res" version, even though I'm running at medium resolution, because doing so makes the map extra big.)

Can't wait for the full release of the game this week. Hard to believe they started work on it just over 2 years ago.

Having played the closed beta, open beta, and demo extensively, I can really say this is truely a tribes sequel (even though it takes place before t1 and t2). This is probably the most fun i've had playing an online game in quite awhile.

There are still issues though - there are still bugs in the demo, which is the same code as the 'gold' code. When will developers learn that they need to

Seems funny that there's be no Linux client. Most of the hard work is done for them. (They are using the Unreal Engine, which has Linux support.) No online game has been able to live without a Linux server though, so expect that soon.

Anyway...I don't know...but I definately expected they'd take advantage of the work that's been done.

Saying it's unreal engine is like saying HL is quake engine. While that was the starting point a lot has been changed. Skiing required a complete physics rewrite and much of the network code has changed. I would love to see a Linux port (at least a server) but I'm not holding my breath. Tribes 1 never had any Linux and it did fine. The demo fluctuates between 10-20 on gamespy stats. I'm not worried about not having enough servers. Most games end up with too many servers filled with bots anyway.

yeah. or maybe you caught up and read the news that this is the official multiplayer demo, and the one everyone's been playing was the beta. There are a lot of differences, like an actual opening rather than just the sky. there's a lot of tweaks they did, maybe you didn't notice cuz you were to busy dismissing the story before you read it.

yeah. or maybe you caught up and read the news that this is the official multiplayer demo, and the one everyone's been playing was the beta. There are a lot of differences, like an actual opening rather than just the sky. there's a lot of tweaks they did, maybe you didn't notice cuz you were to busy dismissing the story before you read it.

Actually, I stand behind my original post. The official multi player demo was released on September 29, at least that's the date it was released on filerush.com and the

I love the concept of Tribes, and back 1999 I probably would have been hooked, but I played the open beta of Vengence I just couldn't get into it. It seems to me that the FPS genre has progressed beyond rampant dogfighting.