Broken gets fixed. Shoddy lasts forever.

I’ve suffered from RSI since 2003 and have used a variety of keyboards over the years to varying results. I was originally diagnosed with tendonitis in both wrists. Over the next five years my symptoms moved all the way up my arms into my shoulders. Your nerves branch at the shoulder down your arm and your ribcage. […]

TL;DR: The Band SDK is currently very much a preview and you should wait if you want to do anything serious with it. You’re very limited in functionality. Pairing I use my Band on a day-to-day basis with my Nexus 5. I had never paired it to a Windows Phone. I had to factory reset […]

AutoMapper is one of those amazing tools that I wish I was better with. It’s incredibly flexible, but I often throw in the towel and map things myself when it starts getting complicated. A recent pain point has been view models in a MvvmCross project. MvvmCross is a nice C# implementation of the MVVM pattern. […]

Real Life Sciences (RLS) failed for many reasons. The tech team consisted of me and one of the co-founders. (And for the first few months it was just me.) The tool we built was functional, but not spectacular. We used a lot of tech we weren’t familiar with, which slowed progress. The team was distributed […]

Note: I started this post in October 2012 after quitting my previous job at the end of February 2012. I never posted it, but feel it is appropriate now that the company exists in name only. I’ve made slight changes, but most of the post exists as I originally wrote it. I haven’t been paid […]

The short recap of where I’ve been for the past 2 years. On February 29, 2012, I quit my job at Summersault working on Adopt-a-pet.com. I was struggling with RSI and the work wasn’t fulfilling. The backend was a mess and the project had no direction. I had butted heads with other developers over some […]

I had the good fortune of attending my first CodeMash a couple of weeks ago. CodeMash is a conference in Sandusky, OH in the middle of winter at an indoor waterpark/convention center. All 1200 tickets were sold out in 20 minutes and the registration rush brought EventBrite’s servers to their knees. There weren’t any Perl […]

One thing that I find Perl to be lacking is a “wow” factor. Something so easy and awesome that within 5 minutes you’re sold on it. I was reminded of these after starting a side project with Ruby on Rails and Heroku. This is my 3rd foray into Rails. I briefly worked on the initial […]

I’ve been a Perl developer for almost 6 months now, so I thought it would be good to step back and document what the community looks like to an outsider. Before moving to Perl I worked professionally with C# as my primary language for 3+ years, so I have a bit of a different background […]

After much gnashing of teeth, I got Games::Tetravex working earlier this week. This a Perl implementation of tetravex using SDL and MooseX::Declare. As my first foray into both SDL and Moose, as well as the first game programming I have done since college, I thought it would be useful to lay out my impressions. SDL […]