DUEL 2 NEWSLETTER
Date : 06/19/2015 Duedate: 07/02/2015
JURINE ARENA
DM-61 TURN-607
This Weeks Top Honors
THE DUELMASTER IS
GAMMA CEPHEI
CEPHEUS (428)
(61-3877) [15-10-0,99]
Chartered Recognition Leader Unchartered Recognition Leader
GAMMA CEPHEI SOUR SCOTT
CEPHEUS (428) WEIRD STUDENTS (430)
(61-3877) [15-10-0,99] (61-3915) [2-0-0,22]
Popularity Leader This Weeks Favorite
GAMMA CEPHEI WHY WANDA
CEPHEUS (428) WEIRD STUDENTS (430)
(61-3877) [15-10-0,99] (61-3921) [1-1-0,17]
THE CURRENT TOP TEAM
CANINE CUISINE (358)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. WEIRD STUDENTS (430) 37
2. CANINE CUISINE (358) 18 CANINE CUISINE (358)
3. CEPHEUS (428) 12 Unchartered Team
4. 555 (429) 0
WEIRD STUDENTS (430)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 3*WEIRD STUDENTS (430) 7 3 0 70.0 1/ 1 CANINE CUISINE (358) 8 6 0
2/ 2 CANINE CUISINE (358) 121 66 9 64.7 2/ 2*WEIRD STUDENTS (430) 7 3 0
3/ 5 CEPHEUS (428) 15 16 0 48.4 3/ 4 CEPHEUS (428) 2 1 0
4- 6 555 (429) 2 13 0 13.3 4- 5 555 (429) 0 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
So why do I have this bag over my head? Because I am The Unknown Spymaster and
I'm going to give you a spy report!. Advancing in the rankings was WEIRD STUDENTS
who went from last turn's 3-2-0, to this week's record of 7-3-0. Hey everybody,
watch out for BISCUIT #1, who flew up 20 points in the rankings after mashing DISTANT
DIRK like a melon. Keep your eye on this guy. Ya know, some days it doesn't pay to
walk out on the sands. DISTANT DIRK was subdued by BISCUIT #1 and drops 5 points.
Our battling duelmaster GAMMA CEPHEI has managed to hold the title, fending off
YORKSHIRE PUDDING's none too subtle advances. Better luck next time, CANINE CUISINE.
Advice to bashers--never force anything, just get a bigger halberd!
But enough of that bunch, let's get on to the wimps who like to avoid battle!
Death is kind of like a new puppy: he's always around wanting to play. (Ha
Zontani, how's that for a wise saying?). Knowing when to use the right tactics at
the proper time is a very important step on the road to Duelmaster.
Well, there's the manager of the JURINE giving me the 'cut' sign (or is that
'They're going to strangle you in the alley?). Okay, so I may not be the world's
best comedian, but then you guys aren't the world's best warriors. And remember, you
can pick your friends and you can pick your--(loud boos), oh, you've heard that one
already!-- The Unknown Spymaster
DUELMASTER W L K POINTS TEAM NAME
GAMMA CEPHEI 3877 15 10 0 99 CEPHEUS (428)
CHAMPIONS W L K POINTS TEAM NAME
-PUPSICLE 3906 9 1 0 84 CANINE CUISINE (358)
YORKSHIRE PUDDING 3902 10 4 1 68 CANINE CUISINE (358)
INITIATES W L K POINTS TEAM NAME
SOUR SCOTT 3915 2 0 0 22 WEIRD STUDENTS (430)
POISED PETER 3914 2 0 0 21 WEIRD STUDENTS (430)
BISCUIT #1 3929 1 0 0 20 CANINE CUISINE (358)
WHY WANDA 3921 1 1 0 17 WEIRD STUDENTS (430)
-11 3888 1 0 0 15 555 (429)
DRAB DAN 3912 1 1 0 14 WEIRD STUDENTS (430)
DISTANT DIRK 3913 1 1 0 10 WEIRD STUDENTS (430)
BISCUIT #2 3930 0 1 0 1 CANINE CUISINE (358)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
BISCUIT #3 3931 0 1 0 CANINE CUISINE 358 WURM KIN 607 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
BISCUIT #3 was butchered by WURM KIN in a 1 minute Dark Arena fight.
GAMMA CEPHEI devastated YORKSHIRE PUDDING in a 1 minute one-sided Title duel.
DRAB DAN demolished BISCUIT #2 in a 1 minute uneven fight.
DISTANT DIRK was devastated by BISCUIT #1 in a 1 minute one-sided contest.
POISED PETER overpowered PERSISTENT BEGGAR in a 3 minute mismatched match.
SOUR SCOTT devastated CONVICTED THIEF in a 1 minute one-sided duel.
WHY WANDA bested EMBEZZLING SCRIBE in a 2 minute amateur's match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 3 PARRY-RIPOSTE 2 - 0 - 0 100 |
|LUNGING ATTACK 2 WALL OF STEEL 8 - 2 - 0 80 |
|PARRY-RIPOSTE 1 LUNGING ATTACK 17 - 7 - 1 71 |
|SLASHING ATTACK 1 AIMED BLOW 15 - 17 - 0 47 |
|STRIKING ATTACK 1 TOTAL PARRY 6 - 7 - 0 46 |
|BASHING ATTACK 1 STRIKING ATTACK 9 - 15 - 0 38 |
|TOTAL PARRY 1 BASHING ATTACK 1 - 2 - 0 33 |
|PARRY-LUNGE 0 SLASHING ATTACK 1 - 3 - 0 25 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 |
|WALL OF STEEL 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 607 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 1 - 0 PARRY-LUNGE 0 - 0 3 AIMED BLOW
SLASHING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 LUNGING ATTACK
STRIKING ATTACK 1 - 0 BASHING ATTACK 0 - 1 2 STRIKING ATTACK
AIMED BLOW 2 - 1 TOTAL PARRY 0 - 1 1 WALL OF STEEL
LUNGING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 PARRY-RIPOSTE
1 SLASHING ATTACK
1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW GAMMA CEPHEI 3877 15 10 0 99 CEPHEUS (428)
LUNGING ATTACK YORKSHIRE PUDDING 3902 10 4 1 68 CANINE CUISINE (358)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is GAMMA CEPHEI 3877. The most popular warrior this
turn was WHY WANDA 3921. The ten other most popular fighters were GAMMA CEPHEI 3877,
BISCUIT #1 3929, DRAB DAN 3912, SOUR SCOTT 3915, BISCUIT #3 3931, YORKSHIRE PUDDING
3902, BISCUIT #2 3930, DISTANT DIRK 3913, POISED PETER 3914, and 0.
The least popular fighter this week was POISED PETER 3914. The other ten least
popular fighters were DISTANT DIRK 3913, BISCUIT #2 3930, YORKSHIRE PUDDING 3902,
BISCUIT #3 3931, SOUR SCOTT 3915, DRAB DAN 3912, BISCUIT #1 3929, GAMMA CEPHEI 3877,
WHY WANDA 3921, and 0.
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!