Cloverleaf - WAD for DOOM II

About This File

A Cloverleaf structure that has better stuff as you go along. A nice fighting arena as well. Designed for Deathmatch only, best for 3 to 4 players. Deathmatch2 (altdeath) is great for a total fragfest, lots of weapons and health. DM1 (Old Deathmatch) makes it bit easier to survive against a good opponent.

File Information

Views25

Downloads2

SubmittedApril 19, 1996

Author

Dan Silver - Sysop of The Game Server

Credits

4 artists have their Game Server Logos featured, Chase1, Big Daddy, Microdood, and Sigma. Thanks also to Microbe, Wicked, and Chase1 for advice on WAD Construction Technique. Also Zedek, Fireball, Fire, Blank and anyone else who helped play-test. The Dog is Trixie, not a puppy any longer, but still just as beautiful.

Description : A Cloverleaf structure that has better
: stuff as you go along.
: A nice fighting arena as well.
: Designed for Deathmatch only, best for
: 3 to 4 players.
: Deathmatch2 (altdeath) is great for a
: total fragfest, lots of weapons and health.
: DM1 (Old Deathmatch) makes it bit easier to
: survive against a good opponent.

Additional Credits : 4 artists have their Game Server Logos
: featured, Chase1, Big Daddy, Microdood,
: and Sigma.
: Thanks also to Microbe, Wicked, and Chase1
: for advice on WAD Construction Technique.
: Also Zedek, Fireball, Fire, Blank and anyone
: else who helped play-test.
: The Dog is Trixie, not a puppy any longer, but
: still just as beautiful.
================================================================

* Play Information *

Episode and Level # : MAP01
Single Player : Yes - to check it out
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes - of course
Difficulty Settings : Not implemented, they would ruin the theme.
New Sounds : Yes - Lots of them
New Graphics : Yes - 4 logos and 2 photographs
New Music : Yes - Pink Floyd

Authors MAY use this level as a base to build additional
levels, provided that you email me that you have done so,
and mention it as well in your wad documentation.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, AND are NOT charging for its use.

Share this review

Link to review

File Reviews

I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.

Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.
this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?
WRONG
while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.
it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.

More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.