I’ve been asked about “how to lock levels” many times, and have seen that question over and over on the forums. It’s a legit question, but hasn’t had a “simple to implement” answer until now. I’ve created a code library called OGT Level Manager that makes it wicked easy to implement locking and unlocking levels […]

Why the jump from .12 to .13? Because in my rush to get .12 out the door I skipped one of my regression tests and it resulted in some emails overnight saying, “WTF?!?” Other than that foo-fah, there are some cool changes in this version. Including a fix for a bug that’s annoyed us all […]

This build of Outlaw fixes the problem people were having when trying to cross-grade from CPM to Outlaw. If you were switching to Outlaw from the very latest version of CPM there wasn’t a problem — but anybody who tried to switch from an older version, and import projects from CPM, ran into problems. Because […]

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