Donkey Kong: Barrel Blast Walkthrough :

This walkthrough for Donkey Kong: Barrel Blast [WII] has been posted at 24 Jul 2010 by simian and is called "DK Bongo Blast FAQ". If walkthrough is usable don't forgot thumbs up simian and share this with your freinds. And most important we have 1 other walkthroughs for Donkey Kong: Barrel Blast, read them all!

Walkthrough - DK Bongo Blast FAQ

Page 1

Donkey Kong Barrel Blast
FAQ
By: Super Slash
Version: 1.0
Email: ganonpuppet@yahoo.com
----------------------------
===================
VERSION HISTORY
===================
v 1.0 - Submitted the guide
NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
and type in, for example "V. Walkthrough", without the quotations. Do
this for any section you may be looking for.
TABLE OF CONTENTS
-------------------
I.........Introduction
II.........Controls
III.........Characters
IV.........Game Basics
V.........Tracks
VI.........Candy's Challenges
VII.........Items
VIII.........Unlockables
IX.........Frequently Asked Questions
X.........Email Info
XI.........Credits
XII.........Copyrights
================
I. Introduction
================
Donkey Kong Barrel Blast is a racing game for the Nintendo Wii. It was released
on October 8th of 2007. It was originally supposed to be released for the
Nintendo Gamecube, using the Bongos to control the game (the same ones used in
Donkey Kong Jungle Beat), but for reasons unknown to me, the idea was scrapped
and it was ported to the Wii instead. The game is controlled by using the Wii
Remote and Nunchuk together, and many people think the game is killed due to
its controls. However, they actually work rather nicely. If you play too much
at a time, your wrist might hurt, but other than that, there is nothing
particularly wrong with the controls. If you're looking for a good racing game,
or just a game to have fun with to play with your friends for awhile, then this
is the game for you. I highly recommend it, as it's really fun and addicting.
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=============
II. Controls
=============
----------
Wii Remote
----------
Wii Remote: Shake this over to the right to move to the right. Flick this and
the Nunchuk up at the same time to jump, and flick this and the
Nunchuk down right before the "1" disappears before the race begins
to get a boost of speed. Also, shake this and the Nunchuk up and
down to get into acceleration
A Button: Press this button to attack. This is only used to attack other racers
in front of you, and to attack barrels and enemies scattered
throughout a track
B Button: Use an item you've obtained
Home Button: Press this to bring up the Home menu
- Button: Does nothing
+ Button: Pauses the game
1 Button: Does nothing
2 Button: Does nothing
D-Pad: Does nothing
-------
Nunchuk
-------
Nunchuk: Shake this over to the left to move to the left. Flick this and the
Wii Remote up at the same time to jump, and flick this and the Wii
Remote down right before the "1" disappears before the race begins to
get a boost of speed. Also, shake this and the Wii Remote up and down
to get into acceleration
Z Button: Use an item you've obtained
C Button: Does nothing
Control Stick: Use this to navigate the menus, character selection screen, etc.
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================
III. Characters
================
In this section, I will list all of the characters in the game, along with
information about them and such. See the Unlockables section to see how to
unlock the hidden characters. There are three Kongs and three Kremlings
available at the start; the rest are hidden (including Ultra Barrel DK).
Kongs
-----
-----------
Donkey Kong
-----------
Boost: ***
Speed: ***
Agility: ***
Description: DK is one of Nintendo's most popular heroes (second only to Mario,
probably). He is a gorilla that wears a necktie with his initials
plastered on it. He's always looking out for his "little buddy",
Diddy Kong, and they have been best friends for the longest time.
King K. Rool is always out to destroy the Kongs (mostly DK) and
their precious island, and DK is always the one to stop him. In
this game, he is an all-around average character, as you can see
from looking at his stats. He's basically a beginner's character,
which is why I recommend beginners choose him (obviously).
---------------
Ultra Barrel DK
---------------
Boost: *****
Speed: *****
Agility: ******
Description: The ultimate character of the game. All of his stats are maxed
out, and he has a big advantage over some characters. He's great
to use on the Expert difficulty, and makes it almost too easy. To
top it onto that, it doesn't take all that much effort to unlock
him! After unlocking him, you can select him by highlighting DK on
the Character Select screen, then by holding Z and pressing A.
----------
Diddy Kong
----------
Boost: ***
Speed: **
Agility: ****
Description: Donkey Kong's best friend. Diddy is almost always by DK's side,
never leaving him. In Donkey Kong Country 2, DK was captured by
Kaptain K. Rool, and Diddy rescued him with the help of his
girlfriend, Dixie. In this game, Diddy excels in agility, but is
lacking in speed, and is average in boost. He's not a bad
character by any means, he just doesn't have much speed. This can
also be considered a beginner's character.
----------
Dixie Kong
----------
Boost: *****
Speed: *
Agility: ****
Description: The girlfriend of Diddy Kong. Her first appearance was seen in
Donkey Kong Country 2 for the SNES. She and Diddy were the two
characters you used in that game to help save DK from the evil
clutches of Kaptain K. Rool. She then made another appearance in
Donkey Kong Country 3, this time teaming up with a fat baby known
as Kiddy Kong. Since then, she has been seen in several spinoffs
such as Mario Superstar Baseball, and obviously this game as well.
She's a pretty decent character, and if you like boosts, you will
like her since it is maxed out. She's not all that much different
from Diddy stat-wise.
----------
Lanky Kong
----------
Boost: **
Speed: Four and a half stars
Agility: *
Description: Lanky has only made an appearance in two games that I know of,
aside from this one: Donkey Kong 64 and Donkey Kong Country 3 for
the GBA (he appeared in one of Funky's mini-games). In DK64, he
had to be rescued in Angry Aztec before he was available for use.
He collected blue Bananas scattered throughout each world, and he
had a variety of abilities, such as floating like a balloon and
using his stretchy arms to attack enemies from a distance. In this
game, he excels in speed but is overall bad in boost and agility.
If you like fast characters, Lanky is the character for you.
---------
Tiny Kong
---------
Boost: *****
Speed: ****
Agility: **
Description: Like Lanky, Tiny was in Donkey Kong 64, and also made an
appearance in the GBA version of DKC2 and 3. In DK64, she was also
imprisoned in Angry Aztec, and had to collect purple Bananas.
She had the ability to fly in the air with her pigtails and shrink
herself inside to enter micro-sized holes. She is also the little
sister of Dixie. In this game, she's an overall good character,
but is sorely lacking in agility. She has also adapted a much more
teenaged look, and many DK64 fans hated this change (as did I).
It's a shame to give her the name "Tiny" in this game, really.
----------
Funky Kong
----------
Boost: *
Speed: *****
Agility: *
Description: In the original Donkey Kong Country, Funky had his own station
called Funky's Flights. He allowed Donkey Kong and Diddy Kong to
use his flight barrel to travel from world to world, the ones they
already completed. In DKC2, he had another station which was known
as Funky's Flights II. He did the same thing he did for the Kongs
in DKC1, but for a price of 2 Banana Coins in each world. After
paying up, however, any other future flights were free of charge.
In this game, he has excellent speed, but is poor in boost and
agility. He's pretty much a heavyweight, similar to Lanky.
------------
Wrinkly Kong
------------
Boost: ***
Speed: ***
Agility: *****
Description: Wrinkly was first seen in Donkey Kong Country 3. In the SNES
version, she saved the Kong's game whenever they passed by her
cave in each world. She also has some animal friends called Banana
Birds, and she wants the Kongs to find them for her. After the
events in DKC3, she died, and in Donkey Kong 64, she came back as
a ghost, hence the form she's adapted in this game. She could be
found through colored doors in the lobby of each world, so she
could give tips to the Kongs to find specific Golden Bananas. She
is an overall good character in this game, and is basically an
upgraded version of DK.
-----------
Cranky Kong
-----------
Boost: ****
Speed: ****
Agility: ****
Description: Like most Kongs, Cranky's first appearance was in the original
Donkey Kong Country. He's a grouchy old ape that always lectures
DK and Diddy, always telling them things that they fail at and
that he succeeds in and such. In DKC2, you could pay him some
Banana Coins to get tips on certain levels, but it really wasn't
worth the price. In this game, he's a pretty good character, and
is the best Kong, not counting Ultra Barrel DK.
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Kremlings
---------
NOTE: Pretty much all the Kremlings have identical stats to the Kongs, so I
won't bother saying what's good/bad about them since I already did so for
the Kongs.
-------
Kritter
-------
Boost: ***
Speed: ***
Agility: ***
Description: Not much to say about this guy. He's the basic enemy in all of the
Donkey Kong Country games, and in Donkey Kong 64 as well. It only
takes a simple bash to knock out these goons. In this game, he's
about as good as Donkey Kong, as he's average in every stat. Like
DK, he's a good beginner's character.
---
Kip
---
Boost: ***
Speed: **
Agility: ****
Description: I don't know where this Kremling came from. Must just be a filler
character for this game, He has the same stats as Diddy Kong.
----
Kass
----
Boost: *****
Speed: *
Agility: ****
Description: Looks pretty much identical to Kip, so it's pretty much safe to
assume that Kass is his sister. Her stats are pretty good aside
from her speed.
------
Kopter
------
Boost: ***
Speed: ***
Agility: *****
Description: This Kremling looks kind of similar to one of the enemies that
appeared in Donkey Kong Country 3, although I can't tell if it's
supposed to be that Kremling or not. This is basically just an
improved version of the Kritter.
-------
Kalypso
-------
Boost: *****
Speed: ****
Agility: **
Description: A Kremling with a purple afro. I can't tell if this is supposed to
be a guy or girl, but its first appearance (and as of now, only
appearance) was in this game. He's great in boost and speed, but
has little agility.
------
Kludge
------
Boost: *
Speed: *****
Agility: *
Description: I'm almost certain that this is supposed to be a Krusha from
Donkey Kong Country 3. He's a big, bulky blue Kremling that has
tons of speed, but is very poor in boost and agility.
-----
Klump
-----
Boost: **
Speed: Four and a half stars
Agility: *
Description: In the original Donkey Kong Country, these guys made an appearance
as a fat Kremling with a green body and yellow stomach, and they
wore a metal green cap. In the animated Donkey Kong Country
cartoon series, Klump was K. Rool's right-hand man, along with
Krusha (although they both are lacking in brains). Klump is an
overall decent character if you're all for speed.
------------
King K. Rool
------------
Boost: ****
Speed: ****
Agility: ****
Description: Yes, you can play as the menacing crocodile himself, K. Rool! He
is the main antagonist of the Donkey Kong series, and is always
out to ruin DK in some way, be it by capturing his friends,
stealing his horde of bananas, or blowing up his very island. In
the end, the Kongs always manage to stop him in some way. He's a
pretty good character in this game, and is identical to Cranky
Kong in stats.
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================
IV. Game Basics
================
In this section, I will list the basics of the game to help you get started. It
is highly recommended that you read this section before you play the game, as
there are some important things you should know about.
--------------------
Game Modes / Options
--------------------
When you boot up the game and exit the title screen, there are a variety of
different modes and options to choose from. They will be listed here.
Jungle Grand Prix
-----------------
The main aspect of the game. Jungle Grand Prix is where you race on different
cups to unlock other difficulties and cups. It's not as rewarding as the Grand
Prix in the Mario Kart series, but it's still really fun to play. This mode can
be played with up to four players.
Single Race
-----------
This is kinda like Grand Prix, but instead of choosing a cup, you choose a
single track to be played on against humans and/or computers. You can also
choose the difficulty you want to play on, and can also see your best lap time
and overall time for that track. You can scroll through the list of tracks
using the + and - buttons.
Time Trial
----------
Pretty self-explanatory. In Time Trial mode, you can race on your favorite
tracks and try to set a personal record on that track. The times you've gotten
on races on Jungle Grand Prix or Single Race do *not* save here; by default,
the record for each track in Time Trial mode is two minutes for a lap, and six
minutes for the overall time. Scroll through tracks using the + and - buttons.
Free Run
--------
In this mode, you can play whatever track you want with no worries. It's
similar to Time Trial in that you can keep going through a track, setting a
record for each lap. The track never ends, however, so when you're ready to
quit, feel free to do so. You can also choose the difficulty you want.
Cranky's Flight School
----------------------
Here you can learn about the basic aspects of the gameplay. Cranky teaches you
pretty much everything you need to know, from how to accelerate to how to use
Wild Moves and such. However, there's really no need to even waste your time
with that when you have this guide, now is there? :)
Candy's Challenges
------------------
This is one of the most fun parts about the game, at least in my opinion. There
are four different levels of challenges, and you have to complete one level to
unlock another. Each level has eight missions on specific tracks for you to
take on, and in order to unlock some of the characters, this mode has to be
played. By completing all of the missions, you unlock Ultra Barrel DK, the best
character in the entire game among both the Kongs and Kremlings. See the
Candy's Challenges section for help on completing the challenges.
Records
-------
You can view your records for the Grand Prix, where you can see your overall
best time on a specific cup or difficulty. You can also view your records for
specific courses, where you can see your best time on a specific track,
difficulty, and character. By selecting "Switch", you can also see your best
lap, best Wild Move combo, most bananas obtained, and your rank for that
specific course. Finally, you can view your Time Trial records, which has the
same options as the Course Records.
Options
-------
On the Options screen, you can change certain options of the game. You can turn
items on and off (they're on by default), you can change the configuration of
all controllers (meaning you can set a button to attacking, using items, or
make it where it's not used at all), and you can also change the dominant hand
you use for all controllers. There's also a Controls options where you can
check the game's controls, but I don't think it's possible to change them.
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------
Racing
------
Acceleration
------------
This should go without saying, since you're told about it right when you start
a race, but before you can get moving, you need to shake the Wii Remote and
Nunchuk up and down repeatedly to start accelerating. You can then shake the
Wii Remote to the right to go right, and the Nunchuk left to go left. If you
get hit by an item or an object/enemy on the track, though, you'll have to go
back into acceleration again. You can also use a Wild Move to do it instantly,
though it really isn't worth it.
Bananas
-------
Throughout each track are bananas. Some are bunches, while a majority of them
are in single numbers. Bunches are worth 5. You can also obtain bananas by
smashing through barrels with Wild Moves or by hitting them with A. Every time
you get 50, you get a Wild Move. There are also special golden bananas that are
worth 50 by themselves, but these are really rare and if there are any at all,
it's only one at a time.
Wild Moves
----------
In order to do a Wild Move, you need to obtain some by collecting bananas
scattered throughout a track. Once you get a total of 50 (which isn't very
hard), you get 1 Wild Move. Hold down the Control Stick to charge up, then
release it and you'll get a burst of speed. Do it near an object (a barrel or
an enemy), because if you use a Wild Move and ram into the object, you'll get
another burst of speed. Where there's one set of objects, there's likely more,
and as long as you keep getting speed boosts by ramming into objects, you can
get a chain going until there are no more objects nearby. This is extremely
useful, and can cause you to win an entire race you normally wouldn't win. You
can even hit other racers with Wild Moves.
Attacking
---------
You can attack enemies, objects, and other racers by pressing A on the Wii
Remote. Attacking objects and enemies earns you some bananas, while attacking
other racers will make them get stunned for a moment (but they won't lose their
acceleration). This can be moderately useful, especially if you're wanting to
get bananas quickly.
Jumping
-------
To jump, you must flick the Wii Remote and Nunchuk up at the same time while in
acceleration. This can prove to be pretty useful, as you can use it to jump
over objects you can't break through if you're too close (such as steel kegs).
You can also jump to dodge certain items, and there is one item which requires
you to jump to avoid.
Items
-----
Throughout each track, there are two colored balloons: red and blue. Each one
has an item inside; you have to grab the balloon to get it. The items are
completely random, and once you obtain one, you can press B on the Wii Remote
or Z on the Nunchuk to use it (B is easier, at least for me). There are a wide
variety of items, and each one does something different, which will all be
listed in the Items section of the guide.
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==========
V. Tracks
==========
At first, you'll only have a single difficulty to choose from: Rookie. There
are four different cups: Topaz, Sapphire, Diamond, and Platinum, along with two
extra cups: the Selection and Random Cups. The Selection Cup is a cup to play
for fun, where you select the levels you want in the cup. The Random Cup
chooses between 5 random courses to play on. Both of these cups award you with
nothing; they're just for fun. See the Unlockables section to see how to unlock
these cups. Also, I highly recommend going to Cranky's Flight School (or simply
look at the Game Basics section, the easier choice) before playing the game.
I will be giving tips for each track, and this is based off of the Jungle Grand
Prix mode.
---------
Topaz Cup
---------
Track #1 - DK Jungle
--------------------
This is a relatively simple course, with not very many obstacles in the way and
such. You start by going forward over a path of bananas both in the air and on
the ground (err, well, not the ground, exactly). You will then come to some
Item Balloons and barrels; get an item by getting the balloons, and whack the
barrels away to get some bananas. Go past the fan blades you'll come to (they
aren't very hard to avoid) and either jump into the barrel ahead to be launched
all the way forward, or continue under the wooden plank thing. If you take the
latter path, you'll find barrels that are being shot from cannons. You can pull
off some Wild Moves here and get a good combo going with the brown barrels and
such coming up. Regardless of the path you take, keep going, and hopefully
you'll execute a good Wild Move combo in this area.
If you take the red barrel coming up, you'll be shot forward and will be
prompted to move the Wii Remote in certain directions. Tilt it in the
direction prompted; *don't* move the whole Wii Remote. Depending on how many
you succeed on, you'll get some bananas for it. If you didn't take the red
barrel, you'll come to a cliff. Upon going down the cliff, you can collect some
bananas in midair. Keep going and execute some Wild Moves along this part of
the track to rack in yet more bananas. Ride over the big "!" plate and a big
box will be knocked down, revealing a shiny golden banana. Collecting this
banana gives you 50 bananas, thus giving you a Wild Move. Hopefully you can
get the banana while in a Wild Move combo. When the path splits, take either
path and you'll reach the end of the lap.
Track #2 - Salty Sea
--------------------
Start off by collecting the bananas and swiping away the barrels. The track is
pretty straightforward in the beginning. You will eventually find a barrel in
midair, which you can either jump into to collect some bananas, or you can just
ignore it and keep going. Either way, you will go underwater, and this part of
the track is also really straightforward. If you touch the Enguarde Crate that
is moving back and forth, you'll ride Enguarde and be temporarily invincible.
With Enguarde, you can run over anything until you're taken to the surface.
Watch out for the Blooper tentacles you'll come to; if they hit you, you have
to either use a Wild Move or go back into acceleration the normal way. Once you
come up from under the water, you can either ride over the tablet to make a
golden banana appear, or you can enter the barrel over to the right for a
shortcut. Either way, the end of the lap comes soon after.
Track #3 - Mt. Dynamite
-----------------------
Not much to say about the beginning of the track. Once you come to a floating
barrel, you can enter it to be shot forward and collect some bananas, or you
can keep going past some steel kegs. Be warned that you *cannot* do a Wild Move
on a steel keg. Keep going and ride over the "!" plate to make some barrels
appear ahead, which you can execute a Wild Move off of. Avoid the big spiked
balls, and keep going until you reach a path going down. You can execute a good
Wild Move combo down this hill, or you can use the barrel ahead. After this
segment, you will be at the end of the lap.
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------------
Sapphire Cup
------------
Track #1 - Scorching Canyon
---------------------------
Starting this track, you will find lots of bananas scattered around. There are
also some wooden barrels and steel kegs (watch out for the latter). If you jump
into the barrel coming up, you'll be shot into a mine cart. Here, you'll ride
along a track where you can collect some bananas. You'll come out in front of a
tornado. If you don't take the barrel at the start, then just keep going along
the path, riding over the "!" plate if you want. Doing that will cause a golden
banana to fall down, so quickly grab it before it disappears. Either way, once
you get to the tornado area, you'll eventually find two "!" plates. The one on
the left causes some barrels to drop down, while the one on the right causes a
golden banana to appear, which seems impossible to get before it goes away.
The rest of the track is pretty straightforward.
Track #2 - DK Jungle Falls
--------------------------
There honestly isn't much to say about this track. It's basically just a remix
of DK Jungle (hence the nearly identical name). Near the start, watch out for
the aqua bubbles the frogs spit out. You'll lose your speed if they hit you.
There are TNT Barrels scattered throughout the course, so avoid hitting those
as well. There is also a small tunnel area with some Zingers and a whole lot of
TNT Barrels. Avoid doing a Wild Move here at all costs, as there's a highly
likely chance you'll just ram into a TNT Barrel in the process. Use the barrels
for shortcuts and bananas. Under the wooden thing near the end of the track,
there is a golden banana, so I recommend taking that route rather than the
barrel route on that part.
Track #3 - Shimmering Sea
-------------------------
Just like the last track, there isn't much to this one. It's a remix of the
Salty Sea. Near the beginning of the the track, there are floating barrels that
move around in a straight line. You can't pull off a Wild Move combo on them,
but you can jump in the air and hit them to get some bananas. Underwater, watch
out for the steel kegs and the sharks, because the sharks are able to hit you.
As usual, use the launch barrels to your advantage, and just avoid the steel
kegs (there seem to be a lot of them on this track). It's simple enough. Also,
don't forget Enguarde underwater.
Track #4 - Mammoth Glacier
--------------------------
Welcome to one of my favorite tracks in the game. There are quite a few bananas
at the start, so try and get as many as you can, attacking any nearby racers if
need be. Soon, you'll come to a yellow launch barrel in the air; by jumping
into it, you'll see the Wii Remote and Nunchuk appear onscreen, along with a
meter. You're prompted to swing both of them forward to launch. Don't do so
until the meter is almost full, and if done correctly, you'll launch forward by
quite a bit. Soon there'll be another launch barrel, which launches you up into
a ski cart. You can collect bananas along the wooden passageway while riding
it. If you don't take the ski cart route, just use Wild Moves and get a good
combo going through the barrels. Either way, you'll come to some snowmen before
the end. Although it doesn't look like it, you can use Wild Moves to plow
through them.
-------------------------------------------------------------------------------
-----------
Diamond Cup
-----------
Track #1 - Open Ocean
---------------------
Get used to these remixes of old tracks. There are a lot of 'em. This track
hasn't changed much from Shimmering Sea, although there are slightly more
sharks and objects than before. Again, an Enguarde crate is found underwater.
Watch out for the steel kegs, and don't forget about the bananas and barrels
moving in the air near the beginning. Near the end is a launch barrel that will
shoot you through an item balloon, and there's also an "!" plate that makes a
golden banana appear. That's about it for this track.
Track #2 - Mt. Dynamite Remix
-----------------------------
At the start of the race, the other racers will likely get way ahead of you.
Don't worry, though; it's not all that hard to get ahead of them, as you
probably already know. At the start, you'll find two "!" plates, but do *not*
touch them. If you do so, the walls ahead of you will cave in, and you'll have
to use a Wild Move to speed ahead and avoid being squished. Use the barrel in
the air coming up if you want; otherwise, just use Wild Moves on the wooden
barrels. Watch out, because in the spots with a small pool of magma, some
meteorites may come down and crush you. Later on in the track, there's also
flames that get shot out that hurt you if you get hit by them. Watch out for
the spiked balls near the end of the course.
Track #3 - Parched Palace
-------------------------
The beginning of the track is relatively simple. Eventually you'll come to a
big temple, and right in front of the entrance, there is a pillar on the ground
and an "!" plate. The plate makes some barrels appear. Jump over the pillar,
because if you don't, it'll slow you down when you ram into it. Use a Wild Move
on the barrels and then ram into a barrel by the "!" plate in the temple. Once
you hit the barrel, ride over the plate and keep boosting forward through more
barrels. If you ride over the plate without being in a Wild Move combo in the
process, you'll be hit by the TNT Barrels dropped in front of it. If you are
boosting, however, you can avoid them and leave them as obstacles for other
racers. The rest of the track is pretty simple.
Track #4 - Cranky's Temple
--------------------------
This track has awesome music. Enjoy it. There are several areas that are great
for using Wild Moves in, especially near the beginning. There is one area where
you turn a sharp curve, and there are wooden barrels. Whenever you can, do a
Wild Move off of these barrels and hit the Zingers to keep your combo going. It
might end, after a bunch of banana bunches formed in a triangular shape. Coming
up after that are grey barrels being shot out of cannons, but there are also
steel kegs nearby, so be careful when doing Wild Moves. Watch out for the
Vultures coming up, as they can hurt you; if possible, do a Wild Move off of
them. If you enter the launch barrel in the air, you'll be launched to a bottom
part of the temple where you can perform some Wild Moves freely. If not, you'll
be in the upper part of the temple with some purple blobs.
Ride onto the purple blob on the left and you'll be shot to one in the air,
which then shoots you to a golden banana. Regardless of which path you take,
the rest of the track is mostly just barrels once you get outside. However,
near the end of the track, there's a purple blob on the left side that you can
jump to, which will take you to another golden banana.
-------------------------------------------------------------------------------
------------
Platinum Cup
------------
Track #1 - Dynamite Run
-----------------------
This time, the walls will cave in and out at the start no matter what. Not only
that, but there are also big spiked balls in the first area and TNT Barrels
scattered everywhere! Be careful in this track; it's hard to get a good Wild
Move combo going without crashing into some object. Use the launch barrels to
your advantage, and watch out for the spitting fire in some areas. This is
basically just a harder version of Mt. Dynamite Remix, as the course itself
hasn't changed all that much. However, you can find a Rambi crate in one area
of the course.
Track #2 - DK Jungle Sunset
---------------------------
Not much has changed this time around. Obviously, there are more obstacles, but
it's nothing too bad. Under the wooden thing is a golden banana (near the start
of the course), and on top of it are three barrels. You can start a Wild Move
combo off of said barrels, but it's not worth it since there are barrels for
you to do it on right after those anyway. Take the lower route to get some
bananas. Watch out in the small cave area, as there is still a Zinger and more
TNT Barrels than before. There are still aqua bubbles that frogs spit out, too.
Track #3 - Alpine Peak
----------------------
The beginning of the track starts off smoothly. Collect the bananas and break
the barrels. Keep going while doing Wild Move combos to breeze through, and
eventually, you'll come to an "!" plate, then another one right after. The
second one brings a launch barrel down, which launches you to an open area
where you'll find another launch barrel and a golden banana. If you use the
launch barrel, you'll get the banana and will be shot down to the lower side
of the track. If you ignore the barrel, you can jump and get the golden banana,
then you'll find another one shortly after. If you don't use the launch barrel
spawned from the plate, then just keep using Wild Moves on the barrels, but
avoid the steel kegs.
Track #4 - Temple Heights
-------------------------
At the beginning, watch out. There are lines of steel kegs and wooden barrels,
and it's a bit difficult to avoid them. Once you exit the little temple area,
you'll be outside again, and you'll see some purple blobs. Use those to hop
over the red laser, because if you go through said laser, a statue of DK will
shoot a laser at you to hit you. Soon you'll come to a hallway where an arm of
DK will pound the ground; there's three of these, so watch out. The rest of the
track pretty much just has barrels for obstacles.
Track #5 - Cosmic Highway
-------------------------
This is the most unique track in the whole game, and it's the last one, so have
fun with it! Shortly after starting, you'll go through a wormhole which will
warp you inside a weird tube. You'll come out on the other end at a different
part of the track. Cool, huh? There are a couple more of these throughout the
track. There are even ghost DK figures that shoot out eye lasers, and inside a
building part of the track, there is a big DK statue that shoots missiles at
you. Enjoy this track, because there's not many things to mention aside from
all of that.
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VI. Candy's Challenges
=======================
You can access Candy's Challenges from the main menu. The challenges are
necessary to get all of the characters in the game, and they offer a bit of
replay value to the game. There are four different levels of challenges, and
each level has 8 missions you must complete. You must complete one level to
unlock the next.
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Level 1
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Mission 1-1
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Objective: Smash 15 Barrels