Maybe next time around Sean will let me play with the system ships a bit. I would like to modify the shuttle as well as a few other poor designs. What about that "science station" that is not used in any missions?

^ Yeah! I'd love that! A man with you're intellectuality... you'd be the perfect candidate. Hehe, you got my vote. Fusion, If you're as critical as you are when playing Slay, you're gunna make some extremely sweet missions/improvements. Muahahaha !

well, if one was to think logically, the politician would probably want to hyperspace out of there as soon as enemy ships ready to blast him appeared. But this would not make for a fun mission if it was heavily stealthed, moving fast, and ran away at the first sign of trouble. The point is to try and guard or try and destroy a "flag" or sorts.

Thinking logically he might as well just hyperspace to his destination without ever trying to cross a sector. The only reason he shouldn't would be if the hyperspace wasn't designed to take anybody to a destination but randomly transported a ship by a certain distance to get out of danger.

I always figured that hyperspacing, hyperspaced you BACK to a known destination (like the homeworld) and you had to fly through space to GET somewhere useful. Hence we fly about (and defend empty sectors) rather than just hyperspace everywhere.

BoxZone_Author wrote:I always figured that hyperspacing, hyperspaced you BACK to a known destination (like the homeworld) and you had to fly through space to GET somewhere useful. Hence we fly about (and defend empty sectors) rather than just hyperspace everywhere.

First, sorry for bumping an ancient topic.

However, if this were the case, then would you care to explain why a stranded ship can't just hyperspace?

You might argue that its engines are broken, but our ships can hyperspace even if all its engines are broken.

Don't let this come as a surprise, but guess what? A stranded ship can indeed hyperspace and if you happen to damage them to a certain extent or if they manage to launch all their missiles, they will hyper leaving you holding the bag. The reason this is not noticed very often is because the damaged ship tends to get destroyed very fast most of the time and when it does hyper, you are most likely to be somewhere else avoiding getting your rear end shot off so you don't see the stranded ship leave.

BoxZone_Author wrote:I always figured that hyperspacing, hyperspaced you BACK to a known destination (like the homeworld) and you had to fly through space to GET somewhere useful. Hence we fly about (and defend empty sectors) rather than just hyperspace everywhere.

First, sorry for bumping an ancient topic.

However, if this were the case, then would you care to explain why a stranded ship can't just hyperspace?

You might argue that its engines are broken, but our ships can hyperspace even if all its engines are broken.

The reason the ship doesn't hyperspace to begin with could be that hyperspacing with damaged engines like that could case expensive damage to the ship's power system that they would rather avoid. Or, perhaps, you just happen to be in the area, so they(the powers that be--officers, political leaders, etc.) figure you can stop in to try and use the ship as bait to start and hopefully win an engagement.