At this point, one may wonder why any children’s game should have something for sale for $4.99, let alone $99.99. And why would a child even want Smurfberries? What’s the motivator? It doesn’t take long to find out. And this is where the hard sell begins.

Leaving the shop, we tap our garden to see when the blueberries will be ready:

The large brown panel on the right are instructions for using Smurfberries to force the blueberries to appear instantly. The cynical among us will realize this is a gigantic ad, taking up 1/3 of the display. Is this an isolated case? Unfortunately, no. Over and over, the game stops the flow and tries to sell Smurfberries:

The pattern becomes obvious: every step along the way, Smurfberries “help” our Smurfs work faster and better. (Scary…) Smurfberry “use” is woven into the fabric of the game in a variety of places:

Summary

This isn’t a game; it’s a money-extraction tool aimed at children ages 4 and up.