Noobs First (Tower of Pwnage Challenge)

*** This is mostly for mid to low level players. However, high/maxed players, you're welcome to play too if you are bored/interested. ***

So I've decided to post this challenge to the DB community and see what you all think...
This is something I did when I first started running the tower (who knows, maybe you did too).

Give it a try tomorrow (or today if you haven't run the Tower yet) and let us know how far you got and what you think. Be free for a good half hour to do this.

Rules:
-Start with a fresh Tower of Pwnage run, scroll all the way down to the bottom and select the very weakest hero on the far right for Slot #1. Select the next weakest hero on the bottom, 1 to the left of previous hero for Slot #2. Repeat for Slots #3 and #4. Basically selecting the last 4 heroes at the bottom of the page.

-You CANNOT change your current rune setup for this challenge, leave them as is.

-You CANNOT strategize/deviate/change the hero order in any way from the rule listed above.

-Run the Tower, getting as far as you can with your team.

-If a hero dies between floors, select the next weakest hero (again all the way down to the bottom of the list and on the right) to replace the fallen hero(s) until you have a full roster again.

-Continue running the Tower, working your way up to your strongest heroes as the others slowly die off.

-The challenge ends when you either...
a) Defeat the Tower -or- b) You run out of heroes.

So...what do all think?
And post how far in the Tower you can get doing this.

In the main hero page, I believe they are sorted by:
1. status- unsummoned first, followed by summoned, followed by locked
2. epics - epic levels do not count, this is just a binary sort. all heroes with epic appear at the top.
3. stars - higher stars on top
4. hero power - higher rp on top

In the main hero page, I believe they are sorted by:
1. status- unsummoned first, followed by summoned, followed by locked
2. epics - epic levels do not count, this is just a binary sort. all heroes with epic appear at the top.
3. stars - higher stars on top
4. hero power - higher rp on top

That's . . . confusing. I wish they'd allow you to sort heroes by different factors, like Power, Color, Alphabetically, etc. I hate hunting around for that 1 hero you're looking for to complete your eam, and they never seem to be in the same place!!

In the hero selection screens, the order is completely random and changes almost daily. And it's a different order for PVP, PVE, and Tower.

And yes, it's been mentioned and complained about in the forums for years. Apparently having some sort of deterministic sorting algorithm for 70+ heroes is an NP hard problem and requires more computing power than both Google and AWS can provide at the moment. Check back in 2117.

Well the basic sorting is by hero lvl, so if you've got heroes anywhere from lvl 67 down to lvl 55, it'll sort by level first. I always assumed for same lvl heroes it was then by power ranking, but it sounds like that's not the case.

In the hero selection screens, the order is completely random and changes almost daily. And it's a different order for PVP, PVE, and Tower.

And yes, it's been mentioned and complained about in the forums for years. Apparently having some sort of deterministic sorting algorithm for 70+ heroes is an NP hard problem and requires more computing power than both Google and AWS can provide at the moment. Check back in 2117.

*** This is mostly for mid to low level players. However, high/maxed players, you're welcome to play too if you are bored/interested. ***

So I've decided to post this challenge to the DB community and see what you all think...
This is something I did when I first started running the tower (who knows, maybe you did too).

Give it a try tomorrow (or today if you haven't run the Tower yet) and let us know how far you got and what you think. Be free for a good half hour to do this.

Rules:
-Start with a fresh Tower of Pwnage run, scroll all the way down to the bottom and select the very weakest hero on the far right for Slot #1. Select the next weakest hero on the bottom, 1 to the left of previous hero for Slot #2. Repeat for Slots #3 and #4. Basically selecting the last 4 heroes at the bottom of the page.

-You CANNOT change your current rune setup for this challenge, leave them as is.

-You CANNOT strategize/deviate/change the hero order in any way from the rule listed above.

-Run the Tower, getting as far as you can with your team.

-If a hero dies between floors, select the next weakest hero (again all the way down to the bottom of the list and on the right) to replace the fallen hero(s) until you have a full roster again.

-Continue running the Tower, working your way up to your strongest heroes as the others slowly die off.

-The challenge ends when you either...
a) Defeat the Tower -or- b) You run out of heroes.

So...what do all think?
And post how far in the Tower you can get doing this.

Personally - last time I tried this got to either Floor 7 or 8.

Enjoy!

FYI, I tried doing this, but starting at Floor 7. It's very very hard; you burn through a ton of heroes, and a solid healer floor (aka, Nub) with good attackers (see Nub, but add MK and Koros) will wipe out 3-4 waves of unruned heroes.

I'm usually able to make it, but today, again only going floors 7-11 from the bottom up (it DOES sort by levels, and I only keep my main 10 or so heroes up to par (level 43), everyeone else is level 39 o rlower) I was down to my final 8 heroes before finishing off Floor 11.

I can't imagine you'll make it all the way to the top otherwise. You need at least a few bait heroes to take out the at least 4 MKs you see, otherwise whole teams are going up in smoke. That MK Koros floor roasted nearly 20 heroes itself; factoring Voodoo Chant and Siphoning rampage, it was almost impossible to make headway until I got to my runed heroes.

Yeah I've never beat the Tower this way, just something different to try.

May I also point out how absolutely miserable it is getting caught in a Cobressa loop? She gained 6 energy/turn and self-healed with Acid Spit (she gets healing for venom added and energy for dealing damage to envenomed opponents). I finally stopped healing and decided to just put it on auto battle to kill my heroes.

Except it was down to Yasmin vs. Cobressa, and my Yasmin has all defensive runes.

Know what happened?

Yas' self-healing each turn out-healed Cobressa's Acid Spit, but since Cobressa could acid spit every other turn (alternating with Serpent spear) I was stuck in a never-ending loop because of the girls' healing abilities and had to retreat.

Yeah I've never beat the Tower this way, just something different to try.

May I also point out how absolutely miserable it is getting caught in a Cobressa loop? She gained 6 energy/turn and self-healed with Acid Spit (she gets healing for venom added and energy for dealing damage to envenomed opponents). I finally stopped healing and decided to just put it on auto battle to kill my heroes.

Except it was down to Yasmin vs. Cobressa, and my Yasmin has all defensive runes.

Know what happened?

Yas' self-healing each turn out-healed Cobressa's Acid Spit, but since Cobressa could acid spit every other turn (alternating with Serpent spear) I was stuck in a never-ending loop because of the girls' healing abilities and had to retreat.

That was the most miserable Tower experience I've ever had.

Man, you should have just let it auto-run for 1 hour and see if it was a stalemate.

May I also point out how absolutely miserable it is getting caught in a Cobressa loop? She gained 6 energy/turn and self-healed with Acid Spit (she gets healing for venom added and energy for dealing damage to envenomed opponents). I finally stopped healing and decided to just put it on auto battle to kill my heroes.

Except it was down to Yasmin vs. Cobressa, and my Yasmin has all defensive runes.

Know what happened?

Yas' self-healing each turn out-healed Cobressa's Acid Spit, but since Cobressa could acid spit every other turn (alternating with Serpent spear) I was stuck in a never-ending loop because of the girls' healing abilities and had to retreat.

That was the most miserable Tower experience I've ever had.

Ouch, that would have driven me crazy. But yeah, would have been interesting to see what would have happened after an hour long autorun.

Yeah I've never beat the Tower this way, just something different to try.

May I also point out how absolutely miserable it is getting caught in a Cobressa loop? She gained 6 energy/turn and self-healed with Acid Spit (she gets healing for venom added and energy for dealing damage to envenomed opponents). I finally stopped healing and decided to just put it on auto battle to kill my heroes.

Except it was down to Yasmin vs. Cobressa, and my Yasmin has all defensive runes.

Know what happened?

Yas' self-healing each turn out-healed Cobressa's Acid Spit, but since Cobressa could acid spit every other turn (alternating with Serpent spear) I was stuck in a never-ending loop because of the girls' healing abilities and had to retreat.

That was the most miserable Tower experience I've ever had.

Man, you should have just let it auto-run for 1 hour and see if it was a stalemate.

I did it for 10 minutes. By the end of 10 minutes, both Yas and Cobressa had full health. Cobressa hit for about 400 damage each turn and Yas healed for 500. Yas hit for 500 and Cobressa healed for 3,000. Round and round and round and round and round . . . . stupid passives . . . .