Method's Predictions on Healers in Patch 8.1 Tides of Vengeance

With Patch 8.1 launching this week, Chris Potter, a healer in the Method main raiding team, guides you through just what to expect in the upcoming patch for healers!\r\r\r\rYou can check out all class changes in our Consoldated Class Changes for Tides of Vengeance Post. Our class guides, currently undergoing updates for the Tides of Vengeance patch, include introductory sections describing the healing changes for each spec. (Note that some sections of these guides are still receiving updates for the upcoming patch.)\r\rRestoration Druid Guide\r\rMistweaver Monk Guide\rHoly Paladin Guide\rDiscipline Priest Guide\rHoly Priest Guide\rRestoration Shaman Guide\r\rAre you interested in not only playing a healer, but want to excel beyond the basics? Then check out our Battle for Azeroth Healing Overview, designed for players who want to jump into Mythic+ or Raiding.

Commento di Bulo

Commento di aparrish

Commento di Snowshoes

Time to shelf my druid.\r\rWhy? Are you a cutting edge, world first raider? If not, most of these changes will barely be noticeable for the average, everyday raider\/player.

Commento di eskilajnen

on 2018-12-09T10:09:52-06:00

Time to shelf my druid.\r\rWhy? Are you a cutting edge, world first raider? If not, most of these changes will barely be noticeable for the average, everyday raider\/player.\r\r~25% nerf on our best spell is not insignificant even for the average mythic guild.

Commento di mushu999

on 2018-12-09T10:11:47-06:00

It's not the point that regular players are not good enough to be impacted by these healing changes. The point is that raid leaders (also not top-tier players themselves) are the ones that watch these videos and then decide to bench all resto druids. And blizz is in full control of this and chooses to nerf, knowing that this will happen. I just don't understand it. It seems like they are tuning based on world-class players and not the other 99% of players. \/smh

Commento di aparrish

on 2018-12-09T10:22:03-06:00

Healing has not been fun since 8.0 on my druid. The only quick recovery option we had to pull us out of situations is Tranquility so to see this go is the final nail in the coffin. Just check your groups and raids and see how many druid healers you see, not many compared to Legion. This is just my personal observation from playing a druid for many many years. Either way I just move on, I've been playing WoW long enough not to get frustrated.

Commento di Muffpotter

on 2018-12-09T11:43:16-06:00

~25% nerf on our best spell is not insignificant even for the average mythic guild.

It's not 25%, it's less than 10%. Chris got the math wrong, and now everyone thinks druid is dog@#$%. LUL.

Commento di Jaigar

on 2018-12-09T12:02:35-06:00

~25% nerf on our best spell is not insignificant even for the average mythic guild.

It's not 25%, it's less than 10%. Chris got the math wrong, and now everyone thinks druid is dog@#$%. LUL.

Tranq has 2 healing components: The Instant heal and the HoT. The instant portion is going from 40% to 37%, which is about an 8% nerf. The HoT portion is going from 8% to 4.8%, which is roughly a 40% nerf. So total it up, you have 8 ticks of 40% on live (320%)+HoT portionstacking up to 64% over 8 seconds (does a total of 96% counting the time its stacking). If you count Flourish, you get another 8 seconds, but also 100% tick rate. So if you flourish after Tranq, you get: 32%+128%+64%= 224% total healing from the HoT portion. So with Tranq+flourish, you have 320%+224%= 544% on each target in raid. Now with the nerfs, it goes to 296%+134%=430%, which is about a 21% nerf.

I may be counting 1 extra HoT tick in there, but it still stands its a pretty big nerf considering its the only thing druid offers to raids right now.

Druids just overlap too much with the holy priest, and holy priest is just better for raids.

Commento di Pyarone

on 2018-12-09T12:15:20-06:00

This seems to be merely feelycraft and conjecture. The new comparative graph appears to have been simply hand drawn in paint based on opinion.

Commento di Hellsshadow

on 2018-12-09T12:32:26-06:00

we only have resto druids for raiding, that's what our healers like playing...

Commento di yoppa74

on 2018-12-09T12:47:22-06:00

we only have resto druids for raiding, that's what our healers like playing...\r\rif your raid only has resto druids, these changes won't affect you much, because your raid is already not at the level where these small differences matter

Commento di Muffpotter

on 2018-12-09T13:23:58-06:00

\rThe HoT portion is going from 8% to 4.8%, which is roughly a 40% nerf.\r\rOkay, then I stand corrected. The class change article didn't mention any changes to the HoT portion (and neither did Chris), so I assumed it was only the direct heal that gets nerfed.

Commento di Cozzene

on 2018-12-09T14:40:00-06:00

So shaman is going live like this. They went live the way they did in 8.0 so not sure why I'm surprised.\r"Hurr yer mastery will carry ya!" Derpnugget devs...

Commento di sinangelus

on 2018-12-09T14:46:18-06:00

~25% nerf on our best spell is not insignificant even for the average mythic guild.

It's not 25%, it's less than 10%. Chris got the math wrong, and now everyone thinks druid is dog@#$%. LUL.

Tranq has 2 healing components: The Instant heal and the HoT. The instant portion is going from 40% to 37%, which is about an 8% nerf. The HoT portion is going from 8% to 4.8%, which is roughly a 40% nerf. So total it up, you have 8 ticks of 40% on live (320%)+HoT portionstacking up to 64% over 8 seconds (does a total of 96% counting the time its stacking). If you count Flourish, you get another 8 seconds, but also 100% tick rate. So if you flourish after Tranq, you get: 32%+128%+64%= 224% total healing from the HoT portion. So with Tranq+flourish, you have 320%+224%= 544% on each target in raid. Now with the nerfs, it goes to 296%+134%=430%, which is about a 21% nerf.

I may be counting 1 extra HoT tick in there, but it still stands its a pretty big nerf considering its the only thing druid offers to raids right now.

Druids just overlap too much with the holy priest, and holy priest is just better for raids.

Until you get a high movement fight a-la Fallen Avatar and holy priests get screwed over, because most of their spells have a cast time. Also holy priests got nerfs to several talents including recent nerf to halo. Disc also got another round of nerfs with -3% to their damage. Shamans and paladins were already on the low hps side so buffs to shaman won't make them suddenly top dog, but hopefully will make them comparable to other healers instead of 2 steps behind.

Also druids got buff to wild growth to offset tranq nerf, in scenarios where you can't rely on tranq (movement, silencing cast from ghuun add and similar abilities that interrupt channels) or it's on cooldown, that could actually help.

Would also like to point out how all the "pros" were wrong in their 8.0 predictions because they said 1 holy pala 1 resto shaman will still be mandatory due to their utility, and while they were partially right with paladins, shamans definitely didn't get their spot in Uldir.

So shaman is going live like this. They went live the way they did in 8.0 so not sure why I'm surprised."Hurr yer mastery will carry ya!" Derpnugget devs... Afaik they're getting old "high tide" talent baseline and new "high tide" talent is an additional effect on top of it, if you pick it. That's already a buff to their healing, on top of getting baseline buff to chain heal overall. Healing rain was buffed too. But biggest buff for Shamans would be moving out of Uldir and all their stupid "must be spread and have next to no melee" fights.

Commento di Fenril7

on 2018-12-09T15:27:57-06:00

TL:DW\r|----- Priest - Holy ------------------------------|\r|----- Priest - Disc -----------------------------|\r|----- Paladin ---------------------------------|\r|----- Monk ------------------------------------|\r|----- Shaman ---------------------------------|\r|----- Druid ----------------------|\r\rReally hard to balance anything BLIZZARD? There is no excuse for the large distance from Holy Priest and Restro Druid. You only do that crap to hold the druids back. No wonder most people hate your new xpac and leaving.

Commento di Urshamesh191

on 2018-12-09T15:33:44-06:00

So I was doing some math myself, because I don't take what I see at face value, and the nerf to tranq is actually harder than what is being said. Tranq on live right now, assuming no stats since haste gives the hot extra ticks, w\/o using flourish does 477% spell power, w\/ flourish it goes up to 757%.\rTranquility in 8.1 w\/o flourish will be doing 348.2% spell power ~27% less than live, and w\/ flourish doing only 516.2% spell power for ~32% less healing, which makes this a massive nerf to the spell.

Commento di Muffpotter

on 2018-12-09T15:35:12-06:00

\r\rReally hard to balance anything BLIZZARD? There is no excuse for the large distance from Holy Priest and Restro Druid. You only do that crap to hold the druids back. No wonder most people hate your new xpac and leaving.\r\rYou do realize that that hand-drawn graph is just a completely made up prediction and not based on any actual data?

Commento di Dhrall

on 2018-12-09T16:16:03-06:00

So shaman is going live like this. They went live the way they did in 8.0 so not sure why I'm surprised.\r"Hurr yer mastery will carry ya!" Derpnugget devs... Afaik they're getting old "high tide" talent baseline and new "high tide" talent is an additional effect on top of it, if you pick it. That's already a buff to their healing, on top of getting baseline buff to chain heal overall. Healing rain was buffed too. But biggest buff for Shamans would be moving out of Uldir and all their stupid "must be spread and have next to no melee" fights.\r\rWhere have you gotten this information? Old high tide has not been announced to be baseline, it's just replaced with a new version of the talent. And the Healing Rain buff you are talking about is new to me. Where did you read this?

Commento di Loare

on 2018-12-09T17:02:13-06:00

Most top end resto druids don't agree with his graph tbh, they might not be great but they're not gonna be really subpar. And anyway, Tranq often overhealed so the HoT nerf isn't as terrible as it looks.