I'm looking for someone who's skilled in 2D map making to make levels for this.

If you are willing to help you would be using a grid based level editor, that supports custom graphics.

If you're interested then please PM or just reply to this post.

I have recreated this game 2 times and this is the third attempt at trying to finish HLnano (Half Life nano). The graphics have totally changed from last time and the gameplay style as well. It is basically a 2D, Low pixel sidescroller of the half life series. The game is being created in Constuct.

It will start off in Black Mesa and further take ideas from the rest of the series.

Update News:Release 15:Timer now starts when you walk through the doorGUI and menu all new and shinyadded controls help in the menuFall damageHeadcrabsCheckpoint systemCan shoot barncles tongueLevel layout and graphics have been changedAdded Start menuFreeman can wear a santa hat (Toggle hat with Z once collected)Added Freeze CannonFreeze Cannon can destrong metal cratesAdded health kits

Bug fixes:Zombies now don't randomly stopFixed health station healing you after deathFixed ladder death bugTimer now resets after you dieFix zombies not dying in lava

I'm digging the sprites! But something feels off with the way Gordon jumps; it seems like you fall back to the ground too fast. Maybe that's just me.

Do you start with the crowbar or just your fist? If the answer to that question is the latter, then I'd suggest making the sprite lengthier and extending the reach a bit. Unless it's the former (which I think it is), well then all is well!

I hope you continue to work on this because you're off to a good start!

[quote="Jonathan5":27j12p6w]I'm digging the sprites! But something feels off with the way Gordon jumps; it seems like you fall back to the ground too fast. Maybe that's just me.

Do you start with the crowbar or just your fist? If the answer to that question is the latter, then I'd suggest making the sprite lengthier and extending the reach a bit. Unless it's the former (which I think it is), well then all is well!

I hope you continue to work on this because you're off to a good start![/quote:27j12p6w]

Yea I'll tweak the jumping some more.

Also yea it is a crowbar, it's quite hard to do a crowbar with so few pixels and it kind of blends into the background.

I can see the crowbar much better now (due to the background change perhaps) and I really like the destructible boxes.

[quote="Casho":277vdxa7]doors are opened by pressing X[/quote:277vdxa7]

Not for me. "X" attacks and "C" opens doors

The doors are a bit tricky too. They don't always open for me. I thought it was because I wasn't standing completely still when trying to open them, but that wasn't it. If they don't open when I press "C", I'll walk away and try again and it usually works. The game crashed once too after I died, but that only happened once so it's fine. Anyways, I look forward to the next update.

[quote="Jonathan5":2o517nm2]I can see the crowbar much better now (due to the background change perhaps) and I really like the destructible boxes.

[quote="Casho":2o517nm2]doors are opened by pressing X[/quote:2o517nm2]

Not for me. "X" attacks and "C" opens doors

The doors are a bit tricky too. They don't always open for me. I thought it was because I wasn't standing completely still when trying to open them, but that wasn't it. If they don't open when I press "C", I'll walk away and try again and it usually works. The game crashed once too after I died, but that only happened once so it's fine. Anyways, I look forward to the next update.[/quote:2o517nm2]

Yea I changed the controls forgot about that, and I'm looking for the problem for the door bug.