Equipment: List all of the stuff you’re carrying and any special qualities that stuff might have.

Navy Colt Revolver (d6 damage)

Leaded Walking Stick (d6 damage)

Oddities and Arcanum: List any weird items and what they do that you’ve found and carry here. These count against your encumbrance score.

Gamma Ray - Fires a green beam (d12). If the target would lose STR, they gain that much STR instead, grow 50% in size, and their physical attacks are Enhanced. If their STR would exceed 21 they explode in green smoke. Any effects wear off when combat dies down. Has 3 charges.

Imprints: List any changes to your character that they’ve experienced through adventuring.