Our First Post Launch Priority
Our first post launch priority is to deal with any major issues that come up in terms of stability or gameplay.

In the coming months, we intend to add these features as free updates:

Players who build houses near each other may have the ability to incorporate into a city. Benefits include access to municipal buildings such as shuttle ports and cloning facilities. Advanced cities will show up on everyone's planetary map.

Creature Handlers will have the ability to tame certain creatures as mounts that players can ride around on. They will include such creatures as the Dewback, Ronto and Bantha.

Players will be able to purchase single seat vehicles to traverse terrain quicker. This will include the Landspeeder and Swoop bike.

au passage pour la story elle meme:

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The Galactic Civil War is in full-swing and the epic struggle between good and evil is played out all around you. Read about featured quests in which players can participate that advance the ongoing story of the game.

About Monthly Events and Updates
The Star Wars Galaxies Live Team will endeavor to update the game with new content and bug fixes on a regular basis. Each month we will highlight the most prominent changes on this page. You can see all of the recent changes by viewing the Update Notes.
Additionally, it is the goal of the Events Team to provide an episodic Story Arc that all players can interact with. Each Story Arc takes place over the course of three months. Each month there will be two possible outcomes that can occur. Players will effectively "vote" by successfully accomplishing special story objectives. Players who accomplish the stated goal during the month will receive a Story Badge for that month. These objectives can be completed at any time during the month, but they can only be done once each per player.

When the full Story Arc is completed, we will take a month off to give an epilogue to that story and to give a prologue for the next one. We hope that you find these community affected massive stories to be an enjoyable addition to the stories you find for yourself while playing Star Wars Galaxies. For more information, please see the FAQ.

FAQ

How big are the monthly story events?
Consider the Monthly Story Arc to be icing on the cake. The real Star Wars Galaxies stories happen between you and your friends within the game. The Monthly Story Arc provides a series of high profile activities that will give all of you a collective Star Wars experience. Expect at least a couple hours of game play each month.

Will they give out huge rewards?
Do not expect Uber Loot. In addition to receiving the special badge, a player's prime reward is the direct participation in the direction of a galaxy's current story. Note that there may be some other rewards and potential additions to the game, such as new schematics or in-game locations.

How hard with they be and are they for all professions?
These story activities are meant to be "Star Wars" adventures. They may involve conflict, combat, and travel. All players are welcome to participate, but these activities are tailored more for the well-rounded character than for specific professions. The difficulty level may vary per player.

Are there live events in the game?
Our Events Team will try to promote player-hosted events; and there may be some additional company-sponsored live events that revolve around the current story. Please note, however, that company-sponsored events will be very rare. It is the SWG team's philosophy that 98% of our time and talent should be spent on permanent content that everyone can enjoy, taking priority over events geared to small groups of players. However, don't be too surprised if you hear of someone running across Han Solo controlled by a Digiteer (digital actor).

Pets should now retain damage and wounds while in storage.
Fixed a client crash if you log into an interior which is then deleted on your client.
Fixed an issue where your character would log into an interior at the wrong spot.
Added character name to delete character confirmation dialog box to prevent deletion of the wrong character.
Continued client optimizations. (reducing stuttering in cities)
Fixed a problem with the camera zooming in to the neck when customizing the face.
Improved server stability.
July 17th

Fixed client crash related to the radial menu.
Fixed knockdown exploit that made some creature encounters trivial.
Vendors can no longer be traded between players.
Fixed issue with some mission objectives not spawning.