You could also make a very good case that he crashed into a body of water and drowned, considering how often Construct!Harry seems to be dragged out of water by a cop. Regardless of whether or not Harry died in the Junkyard, it's the best place to start Harry in the narrative due to it's proximity to both Levin St. and the relevant nearby echo locations, like the payground, where she got her dress, etc.

And I think the fact that they're all placed in pretty subtle locations has significance too. The memory is there, and it's ALWAYS there, but Cheryl doesn't want to recognize it and face up to the truth so she buries it behind other memories / snow and fences.

I knew most of this before, but I only now noticed that the car in the last screenshot still had the warping from the crash. Goddamn, this is the best game in the series for me because of stuff like this.

I seemed to miss that when I played through. I usually play through the first time paying attention to the story and such. It's usually later that I start picking up on subtle things like that. I only played SHSM once, looks like I need to give it another go.

_________________Read.Under the burning sun I take a look around / Imagine if this all came down.