These are the card details for the Yu-Gi-Oh! TCG card, "Ancient City - Rainbow Ruins."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "Ancient City - Rainbow Ruins."If you have any questions regarding how to use "Ancient City - Rainbow Ruins," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "Ancient City - Rainbow Ruins."

Ancient City - Rainbow Ruins

Icon
Field Spell

Card Text

You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects.●1+: This card cannot be destroyed by card effects.●2+: Once per turn (including the opponent's) you can halve the Battle Damage you take.●3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it.●4+: Once per turn, during your Main Phase: You can draw 1 card.●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.

When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Amethyst Cat

EARTHLevel 3
[
Beast
/
Effect
]
ATK 1200DEF 400

This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Cobalt Eagle

WINDLevel 4
[
Winged Beast
/
Effect
]
ATK 1400DEF 800

Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Emerald Tortoise

WATERLevel 3
[
Aqua
/
Effect
]
ATK 600DEF 2000

Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Ruby Carbuncle

LIGHTLevel 3
[
Fairy
/
Effect
]
ATK 300DEF 300

When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Sapphire Pegasus

WINDLevel 4
[
Beast
/
Effect
]
ATK 1800DEF 1200

When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Topaz Tiger

EARTHLevel 4
[
Beast
/
Effect
]
ATK 1600DEF 1000

If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Last Resort

TRAP

Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.