Unwritten:Echoes of Twilight

Unwritten: Echoes of Twilight is a single player, open world, role playing adventure game that combines the visual appeal of modern graphics and animation technologies with the classic role-playing elements hardcore RPG gamers love. In modern games, immersion, interactivity, and customization are often watered down by major studios, resulting in diluted replay value and degradation of the “role play” nature of the games. As RPG gamers ourselves, Druid Gameworks understands all those fun nerdy things RPG gamers want to see, or do, and we plan to give it to them in spades.

In this non-traditional prequel and introduction to the Unwritten series, players are introduced to the world of Arthanswold through the heartland isles of Aerendwel and Byre, where the diverse and often unforgiving landscapes range from perilous mountain passes to dark ominous marsh lands, and overgrown jungles. In a player driven adventure, you can explore the world in any direction you want your story to go! Unearth hidden locations, unique characters, and dynamic quests. Chronicle your adventure in your journal, taking real notes whenever something important crosses your path. Customize pets and companions, take ownership of shops, wield powerful ritual magicks, join factions to form friendships, and uncover the shards of an ancient mystery that echoes from the past.

So what is a player driven adventure?

Think of it as a “choose your own adventure” video game. Most RPGs out there today would be considered story driven, where a main quest line is presented as the overall premise for the game play. Even when it’s possible to delay the main quest, it’s not usually possible to avoid it and still progress within the game. In the Unwritten series, game play is player driven, meaning you create your own game experience as you play and develop your avatar’s story. As you explore our universe and make your choices you will lock and unlock different experience pathways with every play through.