SEE YOU AT E3 2018!

State of the Game: August 24th, 2017

During the last State of the Game, Community Developers Yannick Banchereau and Hamish Bode sat down to discuss Global Event leaderboards, masks, and maintenance updates.

This week, Yannick was joined by Hamish again to discuss the Global Event leaderboard tier system, granting mask rewards retro-actively & improvements to future Global Events.

If you missed the stream you check out the VoD below. If you currently are on the go, don’t worry! We’ve got you covered as well, take a listen to our Podcast recap.

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We have seen a large number of community complaints in regards to the Global Event leaderboards and the associated mask rewards. We acknowledge that the leaderboard system had issues, which was entirely on us. Due to some internal miscommunication, the rewards percentages we communicated were not the correct ones. The system did work as intended, but not as what you’d expect based on what was communicated to the community. The reason behind this was additional, hidden ranking system.

Because of this miscommunication, we have decided to pull the data of all players within the top 85% on the leaderboards and retro-actively grant the missing masks manually. This process is not immediate and will take at least a couple of days and more information will be coming soon.

The criteria that will be used for the manual grants of masks are:

Tier 1:

Place in the top 85% to 31% of the community

1 Mask

Tier 2:

Place in the top 30% to 11% of the community

2 Masks

Tier 3:

Place in the top 10% to 1% of the community

3 Masks

Additionally, we have found ourselves in agreeance with community feedback that the current tier system used is not optional and can be improved. We will be focusing our efforts on improving this system for future Global Events and the next event will not be utilizing the same system. No firm decision have been made as to what these changes will look like as of yet.

Classified Gear is now available in the general loot pool after the conclusion of the “Outbreak” event with 1% drop rates in caches and 3% drop rates from named bosses in the open world and the Dark Zone.

The next Global Event will be “Assault” where the theme will be distance to the enemy. Assault was the second GE tested on the PTS, so some of you have already gotten a taste of what is coming! Assault will start before the launch of Update 1.8, but we need to make sure the reward systems mentioned above are in place before running it.

Finally, the latency investigation continues and we have made some significant progress but it is still ongoing and we don’t currently have any concrete news to share. Stay tuned to future streams for developments on these topics!

As always, be sure to join us over on the Official Forums or on the community Reddit if you’re looking for a place to discuss all things related to The Division.

This week, Petter and Yannick provided an update on the connectivity issues players have been experiencing In the last couple of days, announced the extension of the ongoing Global Event and showcased a couple of recent community creations.