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Re: ♦ Custom Jutsu Submission ♦

This Week Submissions Jiu Jitsu
Description : Jiu Jitsu is a martial art, combat sport, and a self defense system that focuses on grappling and especially ground fighting.

It teaches that a smaller, weaker person can successfully defend against a bigger, stronger assailant by using leverage and proper technique—most notably by applying joint-locks and chokeholds to defeat the other person. BJJ training can be used for sport grappling tournaments (gi and no-gi) and mixed martial arts (MMA) competition or self defense.[3] Sparring (commonly referred to as 'rolling') and live drilling play a major role in training, and a premium is placed on performance, especially in competition, in relation to progress and ascension through its ranking system.

Style of fighting

Brazilian Jiu-Jitsu emphasizes getting an opponent to the ground in order to utilize ground fighting techniques and submission holds involving joint-locks and chokeholds. The premise is that most of the advantage of a larger, stronger opponent comes from superior reach and more powerful strikes, both of which are somewhat negated when grappling on the ground.

BJJ permits a wide variety of techniques to take the fight to the ground after taking a grip. Once the opponent is on the ground, a number of maneuvers (and counter-maneuvers) are available to manipulate the opponent into a suitable position for the application of a submission technique. Achieving a dominant position on the ground is one of the hallmarks of the BJJ style, and includes effective use of the guard position to defend oneself from bottom, and passing the guard to dominate from top position with side control, mount, and back mount positions. This system of maneuvering and manipulation can be likened to a form of kinetic chess when utilized by two experienced practitioners. A submission hold is the equivalent of checkmate in the sport, reflecting a disadvantage which would be extremely difficult to overcome in a fight (such as a dislocated joint or unconsciousness).

Renzo Gracie wrote in his book Mastering Jiu-jitsu:

'The classical jujutsu of old Japan appeared to have no common strategy to guide a combatant over the course of a fight. Indeed, this was one of Kano's most fundamental and perceptive criticisms of the classical program.' Maeda not only taught the art of judo to Carlos Gracie, but also taught a particular philosophy about the nature of combat developed by Kano, and further refined by Maeda based on his worldwide travels competing against fighters skilled in a wide variety of martial arts.

The book details Maeda's theory as arguing that physical combat could be broken down into distinct phases, such as the striking phase, the grappling phase, the ground phase, etc. Thus, it was a smart fighter's task to keep the fight located in the phase of combat that best suited to his own strengths. Renzo Gracie stated that this was a fundamental influence on the Gracie approach to combat, these strategies were further developed over time by the Gracies and others, and became prominent in contemporary MMA. Ground fighting

BJJ is most strongly differentiated by its greater emphasis on groundwork than other martial arts. Commonly, striking-based styles spend almost no time on groundwork. Even other grappling martial arts tend to spend much more time on the standing phase. It is helpful to contrast its rules with judo's greater emphasis on throws, due to both its radically different point-scoring system, and the absence of most of the judo rules that cause the competitors to have to recommence in a standing position. This has led to greater time dedicated to training on the ground, resulting in enhancement and new research of groundwork techniques by BJJ practitioners.

Along with BJJ's great strengths on the ground comes its relative deemphasis of standing techniques, such as striking. To remedy this comparative lack, there is an increasing amount of cross-training between the sports of BJJ and wrestling, Judo, or Sambo, as well as striking based arts such as Muay Thai, kickboxing, and boxing.
-Can only be taught by -Kamishiro- and who i give permission
-Must have mastery of taijutsu
-the abilities are just on the part where the user channel their chakra

declined, you do not require to submit this to get the style just make the techniques
______________________________
| Metion : Ame Yami No Jutsu |Dark Release : Rain Of Darkness
Type: Attack
Rank: S Rank
Range: Short Long
Chakra Cost: 40
Damage: 80
Description: The user gather great amount of his dark release chakra, releasing it into his hands,once he feel the chakra into his hands he release the dark release charka in form of dark release waves , directing it towards the sky,then it fall into the ground just like the normal rain but it's bigger than the rain drop 3 times also it's dark release chakra bolts, causing all the air to be full of dark rain.
-can only be used by -Kamishiro-
-must have dark release bio to use this
-Must Have Dark release biography .
-can't use any dark release technique on the same turn.
-can't use higher than A rank dark release technique on the next turn.Declined, as a number of problems are on this technique, if this doesnt specify dealing damage then it cant do any, then there would be the issue of those restrictions, you have posted two sets of the same restrictions and you even have it S rank without any actual limitation on its useage
___________________________________________| Suiton : kichigai wanizame | Water Release : Mad Sharks |
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user first make serpent hand seals , about three hand seals , then , the user then gather great amount of his chakra , then he release 3/4 and keep 1/4 into his body , then on a tricky move he turns him self into a shark with the suiton chakra that into his body , and on the same time he create 9 sharks of suiton that surround him from all angels , which will make the opponent not able to know who is the user of the sharks , then the user send 9 sharks that attacks the user from all sides and angels that goes towards the opponent on great spped , and on the same time he go awat onto any side or range then he turn him self again onto a human
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No suiton for the next 2 turns , and also he can't use suiton on the same turn.
-Can only use this jutsu once per battle.
- Counts as two moves
-No suiton jutsu before this jutsu.
-If the user get shocked with lightning attack higher than b rank then he die right away
-Can only be taught by -Kamishiro-
- Requires mastery of water releaseDeclined, do not resubmit

Re: ♦ Custom Jutsu Submission ♦

My last submission was on 05NOV2011, so I should be good to submit more. ;D

(Fuketsu Finga) Filthy Finger
Type:Attack
Rank: E
Range: Short
Chakra Cost: 5
Damage Points: 10
Description: No hand seals are required, however depending on which finger is used, the user must lower all their other fingers and insert said finger into the anal cavity and accumulate as much fecal matter on it as possible. After acquiring ample feces the user is ready to attack with that finger. Although, it's still just a normal finger, it is now covered in shit and will smell quite fowl.

Generally, the opponent will be distracted by the Filthy Finger and focus on the finger rather than other events. Depending on ones diet, the stench may be far worst than usual (especially if one were to eat bad cabbage). The opponent, if scratched, may run the risk of infection as well.

(If nin-dogs can pee on opponents, this should be allowed too!)

(Cluck Onajiku Chikin) Cluck like a Chicken
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra Cost: 5
Damage Points: N/A
Description: No hand seals are required. The user bends their arms at the elbow and tucks their hands into their arm pit and proceed to flap their arms while making ridiculous chicken noises. This can be used to distract an opponent, or make fun of an opponent.

Re: ♦ Custom Jutsu Submission ♦

Please change any part of my submission if it means it will get approved
Custom weapon:

Boukyaku/Shoujouhi Boukyaku/Tsuin Boukyaku(Oblivion/Scarlet Oblivion/Twin Oblivion)
Rank:A
History:A sword that draws apon the users stregnth for power the stronger the user the stronger the sword.
It said to be forged by the student of the very man who made the seven swordsman of the mist's swords on the day that his teacher died he forged this sword in blinded rage and sorrow legend has it the sword can split into two and set ablaze the sword goes by many different names each name repesenting a form of the Oblivion it is called the Scarlet Oblivion when chakra nature is channeled into it and the Twin Oblivion when the user splits the sword into two lighter swords
Standard Oblivion:
Description:A sword that is rather infact extremely large(so it can be split in two) its blade is about 4 and a half feet long and its hilt is roughly a foot long(including the guard and the pommel) the width of the blade is roughly 10 inches the users fire chakra can be channeled into the blade creating the Scarlet Oblivion
Drawbacks:Greatly slows the user down while being wielded with one hand due to its size user's speed almost returns to normal while being wielded with two hands.

Weapon can be split into two creating Twin Oblivion's
Can only be wielded by white flash and people who he chooses
Sword is not Indestructible
By channeling Chakra into the blade the sword can regenerate
Takes one whole turn for the sword to regenerate pouring chakra into it for regeneration counts as a move

Pictures:

The swords different forms(same sword just a diffrent name as i like naming things)

Scarlet Oblivion:Exactly the same shape as the standard Oblivion(only diffrence is that its on fire). The user channels his fire chakra into the Oblivion setting the blade ablaze (this is the exact same as The Oblivion except its on fire and i wanted to give it a cool name) it has both benefits and drawbacks
5 damage is done to the wielder per turn
can absorb B rank and below wind justu and convert a fith of the damage into chakra
sword can only stay alight for 3 turns after the 3rd turn it reverts to normal form
can only be set alight once per battle
Increases Kenjustu damage by 5
Increases all fire justu's damage by 10
No water justu above B rank can be used while holding this sword
Absorbing wind justu's counts as a move
Fire justu's require one less handseal

Tenka Kireme (Ignition Break):
Rank:A
Type:Attack
Range:5 Meter's from epicentre of the blast
Description:
The user grabs the scarlet oblivion with two hands and channels a large ammount of fire chakra into the tip of the blade the user then thrust the sword into the ground creating a firey exsplosion with a 5 meter raidius
The damage of the explsoion increases as the users rank increases

Backlash damage is done whether or not the attack hits an enemy
can hit multiple enemies
can only be used with Scarlet Oblivion

Seperation no japanese word for seperate or seperation
Rank: A
Type: supplementary
Chakara cost: 30 + 5 for each turn split
Damage points : N/A
Description:
By channeling chakra into the blade along the groove on the flat of the blade the user can seperate the Oblivion into Two creating dual swords known as:Twin Oblivions/Tsuin Boukyaku
Abilities:
Two blades light enough so that one can be wielded in each hand with ease this is the result of splitting the oblivion in two
normal chakra and basic elemental chakra can be channeled into both of these blades
Can only be wielded by White Flash's Bio's
Last for 5 turns after the fith turn sword reverts to normal
Saps 5 chakra per turn whether or not its on fire
Reduces kenjustu damage by 10
only one element can be infused at a time

Picture:

can only be used by white flash's bios and people he teaches it too

Thanks to The Inverted King for help ^_^ Please change any part of a justu if it will make it get approved

Declined, this sword is a mess, use the correct template and make it more clean

Re: ♦ Custom Jutsu Submission ♦

(Doton: Tsuchi Suponji) - Earth Style: Earth Sponge
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage Points:N/A
Description: Tsuchi Suponji is a very simple technique that any earth master can perform. The user will channel his chakra into the ground. He then will change the earth itself to open up pores everywhere that soaks water up like a sponge. This technique can be used to absorb large quantities of water.

Note: Can be used three times per battleNote: Must have mastered EarthNote: Must be taught by MathiasDeclined, specify better the ammount of water that can be absorbed such as amount of techniques

(Dyuaru Tama Doriru) - Dual Sphere Drill
Type: Attack/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.

Note: Can only be used twice per battle.Note: Must have mastered Ninjutsu.Note: No regular Ninjutsu of A-Rank or above next turn.Note: Must be taught by Mathias.

Approved

Sogeki Geijutsu 狙撃兵 分身の術 - Sniper Arts

Description:
Sniper Arts also known as Kyūjutsu/Kyudo, is the traditional Japanese martial art of wielding a bow. Although the samurai of feudal Japan are perhaps best known for their swordsmanship with a katana (kenjutsu), kyūjutsu was actually considered a more vital skill for a significant portion of Japanese history(Ninja history). Later on the traditional martial art got introduced with ninjutsu and chakra usage. That's when bow wielding ninjas started combining archery with their ninjutsu creating very useful and powerful techniques. Sogeki Geijutsu is practiced in many different ninja academies, some of which descend from military shooting and others that descend from ceremonial or contemplative practice. Therefore, the emphasis is different. Some emphasize aesthetics and others efficiency. Contemplative academies teach the form as a meditation in action. In certain academies, to shoot correctly will result inevitably in hitting the desired target. For this a phrase seisha hicchū, "true shooting, certain hitting", is used. According to the Nippon Kyudo Federation (World Government of Archery) the supreme goal of kyudo is the state of shin-zen-bi, roughly "truth-goodness-beauty", which can be approximated as: when archers shoot correctly (i.e. truthfully) with virtuous spirit and attitude toward all persons and all things which relate to kyudo (i.e. with goodness), beautiful shooting is realized naturally.

Founder: Ushiro
Creators: Mathias & UshiroDeclined, there isnt a need for this considering there have been sniper art techniques submitted

Re: ♦ Custom Jutsu Submission ♦

(Suiton- Kaiōsei no Eisei) Water release- The Moons of Neptune
Type: Attack/Defense
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: the user will expel a large amount of water creating a dozen large spheres of water that revolve around the user at short range above him. The user is able to control the spheres and send them to attack an opponent as well as defend from any incoming attacks. The spheres strike w/ such force that they’re able to crush rock on impact.
*Note: Can’t use S-rank and above water next turn.
*Note: Can only be used 3x per battle.
*Note: Can only be used by Toku.Declined, specify the maximum ammount of orbs and if they are to be used as and when you wish then to make it that they would count towards a jutsu useage if say you create 4 and use one with the technique and then save 3 for the next turn and not post this technique but use another orb to attack outside the three techniques then that would count as the useage of a jutsu

(Fuuton- Sonikku Būmu) Wind release- Sonic Boom
Type: Attack
Rank: A-rank
Range: Short- Long
Chakra cost: 30
Damage points: 60
Description: the user will charge wind chakra into his fist w/ arms spread open wide and bring them in together to release a spinning crescent shaped wind blast at the opponent. The blast of wind is the same length as the users arms spread wide and is strong enough to slice through rock w/ out slowing down.
*Note: can only be used 3x per battle.
*Note: can only be used by Toku.

(Fuuton- Sonikku Danmaku) Wind release- Sonic Barrage
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: the user will charge a great amount of wind chakra into his fist w/ arms spread open wide and bring them in together continuously releasing a barrage of sonic booms upon the opponent. The wind blasts are half the size of its weaker version but do more damage because of its numbers.
*Note: can’t use S-rank wind and above next turn.
*Note: can only be used 3x per battle.
*Note: can only be used by Toku.

Re: ♦ Custom Jutsu Submission ♦

(Bekutoru Yajirushi)- Vector Arrow
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user materializes numerous arrow-like belts from his shadow that can both cut and pierce the opponent acting somewhat as blades. These arrows can restrain an opponent by wrapping around his body.
-Usable 3 times per battle
-Can only be used by a Nara clan member

Re: ♦ Custom Jutsu Submission ♦

Raiton Genjutsu: Sono Bachi no Bushou | Lightning Release Genjutsu: The Curse of The Sloth
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 (-20 to the user)
Description:
One of the most powerful Genjutsu known in the Ninja World. The user does a string of 3 hand seals (dog+boar+rat) and releases a massive amount of unfocused static electricity into the battle field. This electricity burst is invisible (unless for dojutsu users) and travels with enormous speed, covering the whole battlefield in under 2 seconds, albeit having little to no effect on the battlefield. This static electricity disturbs both the chakra flow and the enemy's nervous system, making his muscles numb and unable to move. The numbness eventually evolves into muscle cramps and excruciating and paralyzing pain as the numbness disturbs the enemy's chakra flow, and may even leave the enemy unconscious. The global effect is a mix of both the physical muscle numbness produced by the static electricity (that doesn't actually do any damage) and a painful genjutsu that results from the disturbance in the enemy's chakra flow. The numbness takes a few minutes to start fading but the Genjutsu can only be released with a brutal amount of pain or a sufficient ranked release technique. The user will suffer damage as he releases the massive amount of static electricity, leaving him slightly sluggish and in pain.

Note: Requires both Genjutsu and Raiton Mastery
Note2: Can't use other Genjutsu or Raiton on the same turn, nor Raiton above S-Rank the following one.
Note3: If the enemy doesn't release the Genjutsu in his next turn, he'll fall unconscious
Note4: Can only be taught by Scorps
Note5: Affects all enemys in the field

Panda Genjutsu: Sono Kiyasume no Komoriuta | Panda Illusionary Arts: The Soothing Lullaby
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-40 to the user)
Description:
A sacred art passed down only to the most powerful Panda Masters. This powerful technique was developed as a way to allow the Pandas to overcome their fears and their mental limitations, by inducing a self Genjutsu. The technique works by inducing a disturbance in your own chakra flow (while doing the Ram seal), which will make you experience pleasure and physical well being, making the body release adrenaline and other positive chemicals as a result. This works in the inverse way a pain genjutsu works, as this makes the user believe he can't experience pain (and while the technique is active, he won't) and he won't be able to be affected by fear or any negative physical sensation like exhaustion. As this overwhelming sensation of well being spreads, the users brain will not be limited by such notions as self preservation or well being as he won't feel anything going wrong with himself. The user will input more chakra into every technique in an uncontrolled manner. His strength will suffer a drastic increase and his jutsu will become more powerful. However, with each technique he uses, he damages his chakra network and suffers severe damage. Although he can't feel this, he will still be affected by it and once the technique is released, he will feel every bit of damage.

Abilities:
-Increased chakra output that enhances jutsu (+20 to primary afinity, +10 to all other Elemental Ninjutsu and chakra based ninjutsu)
-Increased physical strength (+10 to all kinds of Taijutsu)
-Immunity to pain based Genjutsu
-Can't feel pain or exhaustion or negative stats
-Main chakra affinity of the Bio can be done with extreme speed

Restrictions:
-Although the user doesn't feel the pain, he will still become damaged by the overuse of chakra, albeit not perceiving it
-Can only stay active for 4 turns
-With the technique active the user's body can only withstand using up to 240 chakra (this means maximum of 6 S-Rank, 8 A-Rank, 12 B-Ranks or 2 forbidden rank techniques)
-After the technique ends the user will become unable to mold chakra properly and will not be able to use more than 2 jutsu per turn and only up to A-Rank for the rest of the match.
-User will be exhausted and with severe pain from the damage he withstood, becoming unable to use taijutsu.
-Can only be taught by Scorps
-Requires the user to sign the Panda Contract

Re: ♦ Custom Jutsu Submission ♦

Abyssal Bow (shin'en ojigi)
Rank-S
Range-Mid-Long
Chakra Cost-5 (-50 with added chakra element)
Chakra Damage-30 (+75 with added chakra element)
Description-This bow and arrow was said to be one of the lost ninja weapons. A chakra suckage if infuse with elements. It can infuse any element inside the arrows. it has 20 arrows and travel at the speed of 50mph. It is made of metal on the tip of the arrows so if something is magnetise it will follow it like most metal towards magnetism.
-Note:Each 2 arrows is considered a move. so that mean 6 is the max
-Note:Cant use any S rank attacks while arrow is active
-Note:Can only infuse 2 elements in one arrow ONCE and that consist of 4 arrows meaning 2 turns
-Notenly can be used by teno757Declined, only one elemental charge allowed, two elements would require yin-yang training
_______________________________________

(yusaburu enjin) Earth Style: Rock Rings
Rank: A
Range : Short-Long
Chakra Cost:60
Chakra Damage:N/a
Description: The user does 2 hand signs. afterwards he/she sends their chakra into the ground right under the oppenent causing the earth under the person to break off into 3 large rings. and surrounding the person body from their legs / hands-wrist / mid body. once it surrounds the enemy the user then does 1 hand sign and then it closes in on the person body restricting their movements
-Note: Cant use no earth Jutsus while this jutsu is active
-Note: Can only use Twice (1times)
-Note: Only Taught by Teno757Approved
_________________________________________
(mizu fuukaku tadai oshi) Water Style : Heavy Pressure
Rank: S
Range: Mid-Long
Chakra Cost : 70
Chakra Damage : 90
Description: The user does 5 hand seals. then slams their hands on the ground once that happens the user soaks up all the water in the ground in a (half football field distance) and 7feet deep. once that is done the user does one more hand sign sending all the water that was gathered up underground to under the oppenent then bust right under the person in a forceful way making the water heavy and sharp. since the water is heavy the oppenent is unable to move while the attack is being took place.
-Note: Only can use once
-Note: Can add fire to the water to boil off the skin. or lightning to.... yea
-Note: Cant use water jutsus for 3 turns afterwards
-Note: The explosion is 12ft wide.
-Note: only taught by teno757
-Note: User must keep his hands on the ground while gathering the water
-Note: The water gather faster when taking the slot of 2 jutsus. and gathers almost immedadtley if took the slots of 3 jutsus
-Note: 1jutsu slot-7seconds to gather/ 2jutsu slots- 4 seconds to gather/ 3 jutsu slots-2seconds to gather
Edit or take out anything if wantDeclined, do not resubmit

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Shade Dracova

Resubmitting:

(Sukaisaundo o Sukaisaundo: Tekunikku o shōkan)Summoning Technique: Sukaisaundo The Sky Sound
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:The user will draw blood, perform a line of several handseals then he or she will thrust their arm downwards and Sukaisaundo The Sky Sound will appear. Sukaisaundo meaning Sky Sound is a powerful Red Cardinal from Aries. He has a white bill, black face and red body unlike most Cardinals. He can fly at speeds up to 47mph. She is ruffly the size or a normal hummer automobile. Sukaisaundo can use any Wind technique's up to A rank that dont require any handseals..
*Must have signed Cardinal Contract*
*Can only be summoned twice*
*When summoned she last for 3 turns in total**The sound wave technique cost an additional 60 chakra from her summoner plus it counts as a move*
*Summoning her counts as a move also*
*The summoner will be dizzy after she is dispersed*
*This is another version of my previously approved Naki Tori summoning*

~Declined~ Look at the bold part; what sound wave?

(Wasureta shinigami)-The Forgotten Reaper
Rank:S
Type: Supplementary
Chakra Cost: 40(20+ with additional techniques in use)
Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished
Abilities

- The Forgotten Reaper is indestuctible

- Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal.

-The scythe is constantly sending out chakra sonar waves into the ground and the air around so you can sense where you opponents chakra is but not what type it is. The chakra waves reach short range.
Restrictions

-Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova

-The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder

- The Forgotten Reaper weighs over 100 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.

-While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.

It should look something like this:

~Declined~ Take out the part about it sending out sonar waves, that's a rip off of a sound jutsu, 2 of the 7SM swords, and an ability of my clan. Make it 50 pound, 100 pound is ridiculous.

(Majo shinigami)-Gemini Reaper
Type: Attack
Rank: S
Range: Short
Chakra Points: 40
Damage Points: 80(if it hits)
Description: The user will release a massive amount of chakra into"The Forgotten Reaper", combine it with the soul warriors soul within it. The outcome is a major power up. The scythe will grow a upside down "L" chakra aura around the blade. When in this form "The Forgotten Reaper"s soul is linked with the wielders giving the weapon and wielder perfect sync causing the wielder to make no mistakes whatsoever when he performs this attack. The user will jump or dash at his opponent and slice them perfectly inhalf. This jutsu can also be used to slice through any S rank jutsu.
Must posses "The Forgotten Reaper" and have permission to use this from Shade Dracova.
- Once this is done "The Forgotten Reaper" will lose all of it's abilities and restriction making it a plain scythe as the soul energy has to recharge. The scythe will gain its abilities and restrictions back in the 2nd turn
- Can only be used once

(I added the Japanese name for my summon)

~Declined~ Forgotten Reaper wasn't approved.

Resubmitting:

(Wasureta shinigami)-The Forgotten Reaper
Rank:S
Type: Supplementary
Chakra Cost: 40(20+ with additional techniques in use)
Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished
Abilities

- The Forgotten Reaper is indestuctible

- Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal.

Restrictions

-Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova

-The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder

- The Forgotten Reaper weighs 50 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.

-While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.

It should look something like this:

Approved, without the addition below

-I took out the part about the chakra sonar waves. I was wondering If I could add the following affect: "Due to the special affinity being Fuuton the weapon holder can release wind chakra into the air around him up to mid range to sense/feel his opponents chakra.". That is just on a side note. If possible I would appreciate if you could add that affect or just tell me if it is good and I will resubmit it with you ok.-

(Majo shinigami)-Gemini Reaper
Type: Attack
Rank: S
Range: Short
Chakra Points: 40
Damage Points: 80(if it hits)
Description: The user will release a massive amount of chakra into"The Forgotten Reaper", combine it with the soul warriors soul within it. The outcome is a major power up. The scythe will grow a upside down "L" chakra aura around the blade. When in this form "The Forgotten Reaper"s soul is linked with the wielders giving the weapon and wielder perfect sync causing the wielder to make no mistakes whatsoever when he performs this attack. The user will jump or dash at his opponent and slice them perfectly inhalf. This jutsu can also be used to slice through any S rank jutsu.
Must posses "The Forgotten Reaper" and have permission to use this from Shade Dracova.
- Once this is done "The Forgotten Reaper" will lose all of it's abilities and restriction making it a plain scythe as the soul energy has to recharge. The scythe will gain its abilities and restrictions back in the 2nd turn
- Can only be used onceDeclined, do not resubmit, the bold part is unrealistic as its saying that your technique is basically unavoidable

(Anhōrījajjimento no akuma no te)Satan's Hand of Unholy Judgement
Type: Attack
Rank: S
Range: All
Chakra Cost: 30
Damage: 60
Description: The user will perform 5 handseals and chant the following words "Zwei Drei Jei". Once this is process is finished the user will release massive amounts of fire chakra into a weapon such as a sword or your hand. The user then will point his hand into the sky and slowly spin his arm in a slow circle and after he will do the same process but in a smaller circle infront of him. Suddenly 2 rings of fire will burst up. 1 in front of the user and the other in the sky which is very large. The user will then stick his arm through the ring in-front of him making a intense flame around his hand and arms burning him. As the user does this a hand an arm of pure fire will erupt downwards from the large fire ring in the sky. The large arm of fire is mimicking what the user his doing with his arm through the smaller circle of fire giving him the chance to perform a large scale attack.
-Can only be used once
-The intense flames will scorch your arm leaving you numb in that arm
-No Katon techniques for the next three turns at all.
-Can only be taught/used by Shade DracovaDeclined, do not resubmit

Re: ♦ Custom Jutsu Submission ♦

[Katon: Bara Inferuno Senzai] - Fire Release: The Infernal Rose Garden
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After forming a string of handseals [Ox → Monkey → Hare → Rat → Boar → Bird → Tiger] The user inhales air while stomping on the ground causing a large tunnel to form that's similar to the Fire release: Exploding Flame Crater Technique but larger, after the tunnel is formed the user exhales a huge fire stream into the tunnel that races at the tunnel towards the opponent, while the Fire is heading at the opponent into the tunnel [it's underground just like the exploding flame crater technique], with one additional handseal the user infuses more fire chakra into the ground causing the fire protrudes out of the ground in the shape of large spiked roses that are 6ft tall onto the ground as the fire heads the roses of fire rises up continuously as it heads for the ground similar to Dance of the young ferns technique when the spikes continuously rise out of the ground one after another as they head for the opponent, With one additional handseal the user causes a large amount of light to emenate out of the fire roses blinding the user and the target altogether [unless the user closes his eyes before being blinded as the fire doesn't emenate the light unless the additional handseal is made], in the end when the fire that was spewed at the ground reaches the opponent the fire bursts underneath the opponent in a large explosion from underneath.
- Can only be used once per battle.
- The roses of fire remains on the battlefield for 1 turn unless they are deactivated by the user or destroyed by the opponent.
- No fire techniques for the next turn.
- Can only be taught by ~Crow~Declined, do not resubmit

[Outai Kōjaku] - Lone Sparrow
Type: Supplementary/Offensive
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: The user taps on his wrist where's a weapon summoning tag is located, once the user taps on his left wrist with his right palm Kōjaku appear, Kōjaku is a normal bow but instead of using normal wooden/metallic arrows it uses the user's own normal chakra nature to create it's own arrows this is only achieved when the user is a Jyūken specialist or from the Hyūga clan in general, in which they use their ability to form chakra into visible defensive and offensive beams and uses it instead of beams with visible arrows that are made purely out of the user's chakra, this bow is summoned along with a glove in the user's left hand with two metallic parts protruding out of the user's wrist and the back of his hand, as stated the Byakugan user can form arrows that are made out of his chakra by his Jyūken ability the arrows that are made are the same size as normal wooden arrows but the difference is a cross shape in the end of the arrow that the user holds it in his hand for shooting, the chakra arrows are very visible with a bright light blue color when it's formed the user must make the steps for shooting a normal arrow, like pulling the level and releasing it, as it takes use of the user's chakra to form arrows the user can also add a certain chakra nature to the arrow for the situation at hand, though it doesn't change the arrows size, just gives it the injected chakra's properties.
~This is a bow that uses chakra arrows made by the user but it can also use normal arrows.
~Can only be used by a Hyūga bio.
~Can only be used by ~Crow~

Declined, similar technique exists

[Karasu Mōdo] - Crow Mode
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra Cost: 40 [+25 per turn]
Damage Points: N/A [+15 to Ninjutsu , -15 to Taijutsu]
Description: This is an advanced ninjutsu techniques based on the massive chakra reserves of the user, this mode is connected to Crows in a way because they taught it to whoever was loyal enough and deserved a new power to help them seek out their goals in the ninja world in the method of crows, throughout years of training and meditating to achieve a better control of the user's own chakra and achieve this method which is almost similar to how the rasengan was developed to the Oodama rasengan, meaning to pump out more chakra than the original techniques require in each ninjutsu technique used by the user, thus increasing their power, for the user to enter this mode he bites his thumbs wiping blood across the center of his eyes till his noes and continues to each sides of his face, and concentrates a huge amount of chakra into the center of the user's body and continuously releases chakra activating a set of effects as the user enters this mode, The user's skin turn into an almost black fade color similar to the Iron skin technique, and two Tattoos appear on each of the user's arms representing wings, the user continuously releases his chakra in order to mantain this mode active but it was never possible without the years of training and meditating to acquire a better control of the user's chakra, whenever the user is using a ninjutsu technique he pumps out more chakra than the technique originally require powering the ninjutsu techniques up, when this mode is activated the user uses the overflow of his chakra to the bottom of his legs, increasing his speed drastically to be on par with Lee's speed without his weights on, also the chakra enhances the user with faster reactions that are on par with Minato Namikaze the fastest ninja in the world allowing the user to be able to react to attacks faster than he normally can, whenever this technique is activated a burst of chakra occurs reaching all of the user's organs, energize the cells in the muscles by using this chakra the user's mitochondria in the cells of his muscles produces ATP at a much faster rate and thus achieving faster reactions, but as long as the user is overflowing his chakra circularity system with the continuous release of chakra his strength decrease drastically as well, his punches/kicks become much more weaker than it originally is, it looks like as if somehow the user's physical power is sacrificied to increase his spiritual power representing the ninjutsu's power, whenever this technique is deactivated the user becomes extremely exhausted.
~Can only be used once per battle.
~This mode lasts for 4 turns.
~Must have signed the Crows contract.
~When this mode is deactivated the user's ninjutsu gain +15 additional damage points while taijutsu decrease with a fixed amount of -15 damage points.
~The user can't use any kind of techniques higher than A-rank for 3 turns after this mode deactivates.
~The after this mode deactivates the user can't use more than 2 techniques per turn due to the massive chakra loss for 3 turns.
~After the deactivation of this mode the user's body becomes extremely exhausted in which he's restricted to a simple walk rather than running and his physical capabilities also decrease drastically, the simplest movements puts a huge strain on the user's body, however he's still able to use handseals normally.
~Can only be taught by ~Crow~Declined, do not resubmit

Re: ♦ Custom Jutsu Submission ♦

Wind Style: Racing Bullets (Fuuton: Re-su Dangan)
Rank: B
Type: Supplementary
Range: Mid
Chakra cost:15
Damage points:30
Description: The user builds up chakra and concentrates on shape manipulation while on it and releasing it in a form of racing sharp needle like bullet which when comes in contact with the opponent causes serious injury. it can also be used as a defense measure to blow or protect against light or little weight attack.
Note:Can Be Used 2 Times In Battle
Rank :Note:The user Must Wait 2 Turns To use again

declined, similar jutsu exists

-Earth Style: Earth Shield (Doton: Tsuchi Toku)
Rank: B
Type: Defensive
Range: Short
Chakra cost:15
Damage points:30
Description: The user simply does hand seals pertaining to the element and raises up a wide wall made of earth as a shield to protect against attacks and techniques
Note: Can be used Four times in battle
Note: Must wait 3 turns to use again

declined, similar jutsu exists

Jiton Tetsu no kill jutsu) Magnetic release: Iron Kill Technique
Rank: A
Type: Attack
Range: Long
Chakra cost:30
Damage points:60
Description; The User does this jutsu in long range by sending the iron underground to hit the opponent unaware then focusing on chakra and shape manipulation then forms a huge round mass around the opponent which surrounds him and traps him in it then exploding on impact and squashing the opponent to pieces.
Note: Can be used twice
Note: Must wait three turns to use justu againDeclined, do not resubmitNote:Resubmitting due to cj surpassing the limit

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Sharingdork

(Genjutsu: Dunharrow no Deddomen) Illusion Technique: Dead Men of Dunharrow
Type: Offensive/Supplementary
Range: Short-Mid
Rank: S-rank
Chakra Cost: 40
Damage Points: 80
Description: The user places an illusion on the target in which they see an army of fifty green ghosts emerge from either a wall behind the user, or the ground around the user. This army is fully clad in armor, and armed with swords. All attacks the target performs on the ghost army have no effect on them, while the target belives that the army can harm him with their swords (both simply the thought that they could be harmed, and the target feels pain when the "ghosts" attack). The genjutsu is activated by the user speaking the words, "My army of imortals!"
Note: ~Can only be taught by Sharingdork
~Can only be used twice per battle
~Only lasts for four turns
~Due to this being a sound-based genjutsu, the target must hear the users voice
~The army must remain within mid-range of the user at all times

||Declined|| A bit OP. Four turns of your opponent being tormented by 50 invincible ghosts is a bit much.

Resubmission:
(Genjutsu: Dunharrow no Deddomen) Illusion Technique: Dead Men of Dunharrow
Type: Offensive/Supplementary
Range: Short-Mid
Rank: S-rank
Chakra Cost: 40
Damage Points: 80
Description: The user places an illusion on the target in which they see an army of fifty green ghosts emerge from either a wall behind the user, or the ground around the user. This army is fully clad in armor, and armed with swords. All attacks the target performs on the ghost army have no effect on them, while the target belives that the army can harm him with their swords (both simply the thought that they could be harmed, and the target feels pain when the "ghosts" attack). The genjutsu is activated by the user speaking the words, "My army of imortals!"
Note: ~Can only be taught by Sharingdork
~Can only be used twice per battle
~Only lasts for three turns
~Due to this being a sound-based genjutsu, the target must hear the users voice
~The army must remain within mid-range of the user at all times

Declined, do not resubmit

New Submissions:
(Genjutsu: Shugo Ryū) Illusion Technique: Guardian Dragon
Type: Deffence
Range: Short-Mid
Rank: A-Rank
Chakra Cost: 30
Damage Points: N/A
Description: The user places an illusion on the target in which they see a translucent dragon surround the user. This genjutsu makes the target not see a single defencive jutsu the user uses (they still have to use defencive jutsu), but the target's offencive jutsu will appear to simply crash into the dragon and stop. This dragon is huge, and covers the user simmilar to Susano'o. The point of this jutsu is to make the target believe that the dragon will stop all attacks, and so they will stop attacking while the dragon exists.
Note: ~Can only be taught by Sharingdork
~Lasts three turns per use
~Can only be used three times per battle

-If the dragon was translucent, this is what the dragon would look like.

Declined, do not resubmit

(Doton: Iwark) Earth Style: Onix
Type: Offence, Deffence
Range: Short-Mid
Rank: A-Rank
Chakra Cost: 30 (+5 per turn)
Damage Points: 60
Description: The user focuses their doton chakra into the ground, and causes several boulders to emerge from the ground. The boulders then come together, forming a chain from the largest to the smallest boulder, the largest boulder forming a spike out the top. The largest boulder then moves into the air (by the user's chakra), and a crack forms at the front of it. The boulder chain then moves like a snake, the crack serving as a mouth, and proceeds to defend against attacks A-rank and below, or attack the opponent with either it's mouth, hard head, or tail.
Note: ~Can only be taught by Sharingdork
~Can only be used three times per battle
~Lasts a maximum of three turns
~The snake cannot use jutsu of any kind

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Heavens Blade

(yuri kyou koshou) lilly and pepper
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: after swiping blood on the summoning tattoo the user summons lily (girl) and pepper (boy). they are twin Leoliguar they are slightly larger then gamakichi in naruto they are great at climbing abilities and they love to play pretend and mimic people. both can use wind jutsu up to A rank and they have the ability that as long as one of the leoliguars is in physicalcontact with the summoner the summoner can preform the handseals for any justu they preform.
-can only be summoned once per match
-they can stay on the field for up to four turns
-must have signed Leoliguar contract and have the tattoo
-this is the tattoo

NOTE: hope you can understand it now all im trying to say is as long as im touching them i can preform there handseals since they cant do it themselves

~Approved~ Took out the part where you can summon them to mid-range.

(gilgabeast) gilgabeast
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: gilgabeast is gilgamesh's personal summoning the two of them grew up as brothers gilgamesh was there when gilgabeast was born and named him this there connection could explain why gilgabeast is able to use all steel jutsu up to A rank that the summoner knows gilgabeast can
-must have signed leoliguar contract
-stays out 4 turns for anyone other then gilgamesh
-can only be summoned by steel bios
-can only be summone once per match

~Declined~ I will not accept summons using special elements. Only the original 5.

(Kōton: Kōtacchi) steel release: steel touch
Rank: B
Type: Supplementry
Range: Short
Chakra Cost: 25
Damage Points: /
Description: the user touches a object and places a layer of steel over it can be used to enhance doton jutsu can also be used to turn parts of the of the opponent into steel wich can weigh them down if you hit enough different parts you can completly turn them into steel
-can only be used by steel bios
-can only be taught by Heavens Blade

~Declined~ OP. I don't mind you enhancing doton jutsu, but turning others to steel is a no-go. Make sure you mention that you can only increase the toughness of earth and earth CE (in other works it need to be solid for you to coat it with steel).

(gilgabeast) gilgabeast
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: gilgabeast is gilgamesh's personal summoning the two of them grew up as brothers gilgamesh was there when gilgabeast was born and named him gilga beast can use all genjutsu up to A rank that the summoner knows gilgabeast can also place the opponent under a special genjutsu that makes the opponen think you are thirty inches to the left causing his attacks to be misaimed this genjutsu is done when gilgabeast growls the pitch of his voice makes them fall under the gen which is considered a A rank jutsu
-can only use his special gen once per battle
-must have signed leoliguar contract
-stays out 4 turns for anyone other then gilgamesh
-can only be summone once per matchApproved

Originally Posted by Heavens Blade

(Kōton: rippoutai) steel release: cube
Rank: A
Type: Supplementry
Range: short-mid
Chakra Cost: 30
Damage Points: /
Description: the user does a series of five handseals then two halves of a giant cube come up from the ground one half one each side of the opponent the cube is large enough to hold 30 people inside once the cube is close you can use a four pillar or sixteen pillar to turn the cube into a large oven
-can only be used by a steel bio
- can only be taught by heavens blade

(Kōton: metaru sadou) steel release: metal movement
Rank: A
Type: Supplementry
Range: short-long
Chakra Cost: 30
Damage Points: /
Description: the user is able to move through metal object at very high speeds can be used to dodge attacks of gain tactical advantage over opponent-can only be used three times per match
-user cant use any other steel jutsu the turn this is used
-can only be used by steel bio
-can only travel through steel that is connected
-can only be taught by heavens blade

~Both declined and don't resubmit the second one~ The first one needs restriction.

I hope these are ok now if not please feel free to adjust to make them acceptable

(Kōton: mohaganedo) steel release: steel mode
Rank: S
Type: Mode
Range: Self
Chakra Cost: 40(+10 every turn in this mode)
Damage Points: -
Description: the user covers themself in a liquid steel and uses a huge amount of chakra to keep it in place however do to the weight of he steel the users speed is reduced but if the steel is knocked off the users body it will be replaced quickly while in this mode the user can only use steel jutsu, kenjutsu, and taijutsu also while in this mode all steel jutsu that require handseals can be done with a single handseal
-user take -60 damage from taijutsu (meaning immune to anything A ranked or lower and S rank and above do less damage)
-immune to A rank and below water
-A ranked katon will heat the steel causing severe burns (+ 25 damage)
-immune to wind and earth based attacks
-vunerable to lightning based attacks (they do +40)
--5 to users speed
-can only be used once per match
-last 4 turns
-can only be taught by Heavens Blade

~Declined~ No offense, but there are so many things wrong with that one that I don't know where to start...First of all;

-For steel to be liquid it needs to be greatly heated, meaning you'd die from the shear heat of it around you.
-Only one hand seal fro all your steel jutsu? Make it "one less hand seal for all steel jutsu".
- -60 to taijutsu? Please change that.
-Immune to all earth and wind? Please change that.
-You are forbidden to make references to the speed chart (as stated on the speed chart thread).
-Last too long for all the abilities it grant you.

Please not that I was tempted to write "Do not resubmit" on that one, so please make the proper changes.

(Hyouton: yukidaruma)ice release: snowman
Type: Attack
Rank: A
Range: Short-long
Chakra cost: 30
Damage Points: 60
Description: the user creates a large snowman above his opponent (its large enough to trap 10 people) after landing on its opponent it will trap them inside the snowman the opponent then become very vuneravle to lighting based jutsu
-can only be used 3 time per match
-+15 damage if opponent is hit with lighting based attack while trappened inside snowman
-can only be used by ice release bios
-can only be taught by Heavens Blade

~Approved~

(genjutsu:kekkei genkai) illusion technique: bloodline limit
Type: Supplementry
Rank: S
Range: Short-mid
Chakra cost: 40
Damage Points: /
Description: as your opponent looks at you, you put them in a genjutsu where they believe you have a KG you can disguise your attacks using this or make your opponent rethink there stratagy with this jutsu
-can fake up to three kg
-the more kg you fake the easier it will be to tell its a illusion (however mei does have two kg so its not impossible to have more then one)
-can only fake KG (meaning no bugs not shadow manipulation just real KG)
-can only be used once per match
~Declined~ You'll have to be a lot more descriptive on that jutsu to get it approved. Make it clear how it works.

(Kōton: rippoutai) steel release: cube
Rank: A
Type: Supplementry
Range: short-mid
Chakra Cost: 30
Damage Points: /
Description: the user does a series of five handseals then two halves of a giant cube come up from the ground one half one each side of the opponent the cube is large enough to hold 30 people inside once the cube is close you can use a four pillar or sixteen pillar to turn the cube into a large oven-can only be used 3 times per match
-can only be used by a steel bio
- can only be taught by heavens bladeApproved

(leoliguar kata: maul) leoliguar style: maul
Rank: B
Type: Attack
Range: short
Chakra Cost: 25
Damage Points: 40
Description: one of the most basic ability that all leoliguars can do where they use there large paws to swipe the opponent there claws do a liberal amount of damage

Re: ♦ Custom Jutsu Submission ♦

(Shikotsumyaku: Hone no sogeki) Dead Bone Pulse: Bone Sniper
Type: Attack
Rank: A
Range: Short-Long
Chakra Points: 30 (+10 if chakra coat is added)
Damage Points: 60
Description: The user extends his arm, and his middle finger. He then fires his entire middle finger's bone, at the opponent, similar to a sniper bullet. As it is fired, the user's entire hand is flung backwards, due to the extreme force at which it is fired. The bullet is extremely precise, and moves at the speed of a sniper bullet.
Note: Can only be used three times per battle
Note: If a coat of chakra is added to the bone before firing, the jutsu is able to break through one jutsu, B rank or below, leaving a small hole in the jutsu.
Note: Can only be taught by Mockingbird

Declined, similar jutsu exists

(Katon: Enjin o tentō) Fire release: Light the Engines
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Points: 10
Damage Points: N/A
Description: The user focuses katon chakra onto the back of a projectile. The user can then, even if the projectile has already been fired, activate the fire chakra with one handseal, which causes a large burst of fire to erupt from the back of the projectile, increasing it's speed by 3x. Normal Ninja may have trouble with reaction, however Doujutsu users and chakra sensory ninja are capable of being able to react
Note: Can only be used 3 times per battle
Note: Only taught by Mockingbird

Approved, though added a note about doujutsu and chakra sensory ninja being able to react to the speed thats enhanced

(Saigo no hon 最後の本) Book of the End
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra Points: N/A
Damage Points: N/A
Description: The book of the end, a fabled sword known throughout history. The book of the end is an extremely long katana, with a hilt, similar to that of a normal sword. The sword itself, is known for amazing genjutsu abilities. After being cut or stabbed with the sword, the person cut or stabbed will have their memories rewritten, inserting the owner of the book of the end, into their memories, to the point where the owner of the book of the end, would be a best friend to the person. The person cut or stabbed, would be willing to attack his other comrades, in order to save the owner of the book of the end. If the person cut notices inconsistencies with the past, they will suffer extreme mental and emotional damage. This includes, if they realize they are under a Genjutsu. The book of the end has one final ability. The user is able to focus chakra onto the blade of the sword, making it significantly stronger. The chakra offers a protective coat, which allows the owner to cut through chakra, using the chakra on it's blade. Once per turn, the user is able to focus chakra onto the blade, and slice through one attack, A rank or below fired by the opponent. This counts towards one of the jutsus in the turn.
Note: The Genjutsu is S ranked, and the genjutsu ensues as soon as they are cut. To reiterate, if the person cut notices any faults with their memories, notices that they are in a genjutsu, or release the genjutsu by another force, due to the extreme infatuation they have with the owner, they suffer extreme mental and emotional damage.
Note: The owner is unable to harm the opponent by cutting, or stabbing them. If cut or stabbed, the person cut is able to feel the cut itself, but no physical damage will ensue.
Note: The sword is extremely lightweight, and can be manipulated easily by the owner. However, if an opponent were to grab the sword, they would feel as if they were holding a car.
Note: Can block physical objects like a normal sword, with the lightweight to extremely heavy effect.
Note: May only be used in Ninja World or during a test that allows custom weapons.
Note: May only be used by Doctor Kaguya and the people he decides to let use it

Re: ♦ Custom Jutsu Submission ♦

(Sution: Mizu Kanketsusen) - Water style: Water geyser
Type:Attack
Rank: C
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: User burst a water out of the ground like a geyser, pumping the enemy into the air, when use on land the geyser will raise from the underground water streams, meaning it will take some time to raise up. On water, the geyser will raise instantly, making the target impossible to dodge. When used on self, the geyser pumped the user into the air. The geyser can raise up to 10 ft on land, 20 ft on water.
- Can only be taught by Renges

Declined, similar jutsu exists

(Kage Shīrudo) Shadow shield
Type: Defense
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: None
Description: The user form a shield layer at 2 ft in front of him which covers him like Garra's sand(or)Yamato's wood cover. The kunais or shurikens will attached to the shadow and remain there, on user command, the tools will be thrown back with the shadow chakra of the user, this will result "Shadow Imitation Shuriken".
- Can only be used by Nara members
- When it is used, the user can maintain the shurikens in the shadow, drop it or throw it back
- Cannot block flaming shurikens or elemental damage

Approved

(Kage Kusuguru)Shadow tickle
Type: Supplementary
Rank: C
Range: Mid
Chakra Cost: 20
Damage Points: None
Description: The user use his shadow to get onto him(derived version Shadow Neck Binding) instead, it stops at the places which commonly are ticklish, and instead of shaping a hand, the shadow shaped like a finger, and then it start to tickle the place, this makes the target becomes less concentrated on his chakra focusing, and also exhaust him. This does not do actual damage.
- Can only be used by Nara memebers
- When the user contact the enemy while he is underneath the shadow, the contact can allow the user to control the target
- The target become exhausted for a turn
- The effect lasts for a turn,
- Can only be used by Nara members shared by Renges
_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Edit: Added a pic
You may edit and add restrictions as you wish, thanx
Credit: My friend give me the idea for shadow shield

Re: ♦ Custom Jutsu Submission ♦

{Shōton: Megami Kesshō No Jutsu} - Crystal Release: Crystal Goddess Technique
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 40 {+20 per turn to maintain active}
Damage Points: N/A {+10 to Crystal Release Techniques}
Description: This is an advanced Crystal release technique only used by Guren, the most powerful Crystal Release armor ever made, Guren gathers a gathers a huge amount of Crystal release chakra in the center of her body activating certain effects to her body, upon releasing the crystal release chakra that she have been gathering all at once, Guren's skin turns into Crystal with of Plum color covering her entire body, hardening her skin to the utmost limits and allowing her to gain more powerful Crystal release techniques through the usage of this technique, similar to the {Earth Release: Iron Skin Technique} Guren's skin becomes extremely hard as hard as Crystal protecting her from blunt damage from physical attacks, Guren has to continuously release her Crystal release chakra in order to maintain this technique active for a certain period of time, due to the continuous release of the Crystal chakra Guren is unaffected by B-rank genjutsu techniques and below as long as this technique is active because the Chakra that Guren releases through this technique will render the chakra from the opponent's B-ranked and below genjutsu techniques useless, another advantage to this technique is that whenever a genjutsu technique is used on Guren she immediately knows that she's under a genjutsu, when the genjutsu is released infusing Guren's body with the opponent's chakra the Crystal skin starts losing it's Plum color while immediately turning into a slightly transparent white color however the chakra released from the opponent's genjutsu techniques is not enough to completely stop this technique, the last ability that this technique whenever Guren uses an earth technique she infuses the earth technique after it's released with Crystal release chakra turning the normal earth into pure form of Crystal with a Plum-Whitish color, this however doesn't increase the power of earth techniques it simply gives it the Crystal release properties, whenever this technique is active, Guren can manipulate the Crystal structure of her own body and making certain open spots onto her skin, making the Crystal metallic structure vanish from certain areas of her skin at will.
Note: Can only be used once per battle.
Note: This technique lasts for 4 turns.
Note: The Crystal structure can withstand one S-ranked technique or two A-ranked techniques and will result in the deactivation of this technique.
Note: Only Crystal & Earth release Techniques are to be used within this form however this doesn't include non elemental Ninjutsu and Taijutsu.
Note: All Earth Release techniques used within this form have Crystal proprieties.
Note: No Crystal release techniques for 3 turns after this technique deactivates.
Note: No Earth release techniques higher than A-rank for 2 turns after this technique deactivates.
Note: After the deactivation of this technique Guren is restricted to a normal walk and cannot run anymore for 3 turns, her body becomes weaker than it normally is.
Note: Can only be used by a Guren biography.

Declined, do not resubmit

{Shōton: Kōdo Dzuki Kesshō No Jutsu} - Crystal Release: Crystal Conversion Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: This is an advanced Crystal Release Technique used to boost the power of Earth release techniques, after using an earth release technique, through the usage of the {Horse} handseal, Guren release a large amount of Crystal release chakra into the pre-existing earth release techniques used by her, Adding Crystal atmos to the Earth and altering the already existing earth atoms causing it to change into Crystal, making the earth release techniques that are used before the usage of this technique gain more power and take the characteristics of the Crystal metallic structure.
Note: Can only be used 2 times per battle.
Note: This technique must be used right after using an earth release technique and only affects one earth release technique at a time.
Note: This technique boosts the earth release technique infused by it with +20 damage points.
Note: No Crystal Release techniques for the next turn.
Note: Can only be used by a Guren biography.Declined, no conversion techniques

{Shōton: Kesshō Kansei Hana} - Crystal Release: Crystal Sensing Flowers
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 {+10 to maintain active}
Damage Points: N/A
Description: Guren releases a large amount of Crystal release chakra all over the battlefield onto the ground and the air, forming Crystal flowers that are on the size of small snowflakes that continuously fall over the battlefield and remain onto the ground, those flowers are seen with the naked eye as small falling drops of Plum color, those Crystal flowers are infused with Guren's chakra, whenever the Crystal flowers comes in contact with someone or something possessing chakra within him, Guren is able to trace that object or person and know his/it's whereabouts whether he is in the air or onto the ground.
Note: Can only be used by a Guren biography.Approved

Re: ♦ Custom Jutsu Submission ♦

(I Densetsu no kenshi no tekunikku: Namida no endo )- legendary swordsman technique : endo of tears
Type: Defense
Rank: S
Range: contact
chakra cost: 40
damage cost: 80
Description: the user stabs the opponent in the stomach causing internal injury. The user the clinches the sword tighter placing there chakra into the blade then spreads into the opponents body. this clogs up the users chakra thus making it half the damage cost for the user but half the chakra cost for the opponent.
*last 2 turns*
*used twice per battleDeclined, This makes absolutely no sense

( Kurohitsugi )- Black Coffin
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage cost: 80
Description: Kurohitsugi is primarily used for offense. The practitioner generates a there chakra into a black/purple chakra that envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. Then, once the opponent is trapped inside the black coffin, then user preforms the summoning hand-seals and summons 5 black/purple spears. when summons they are stabbed in the ground. The user says the command "embrace" and and the spears hover over the box pointing towards the coffin. The user then closes his/her fist and then the spears pierce the box. the spears pierce the opponents 5 pressure points.
* used once per battle *
* user can't use a jutsu for 1 turn*Declined, do not resubmit

( Shōheki )- barrier
Type: defense
Rank: A
Chakra Cost: 30
Damage Points: none
Description: The User creates preforms the hand seals and summons a translucent barrier using his in the form of a large rectangular wall. it can be used to stop Ninjutsu up to B-rank.
* used up to three times a battle *
* if countered by A-rank or S-rank then barrier can't be used the rest of the battle.
*forbidden jutsu will shatter the barrier and continue attack on user*Declined, clean the restrictions up the pars about forbidden jutsu arent needed and A rank + would shatter the barrier seing as it can only stop Ninjutsu up to B rank

(Doton: Rensei Hando) - Earth Style: Drilling Hand
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 40
Description: User surrounds their arm in a coat of earth chakra which takes the form of drill, it starts spinning, and can drill through any earth tech upto A-Rank.
Note:-Coating lasts a maximum of 3 turns, and user can break the coating by making a single handseal.
-Can only be used 4 times per battle.
-Can only be taught by Bolt.

Declined, how can a B rank earth drill through a A rank earth technique? edit this appropriately

(Doton: Katadzuke Dekata) - Earth Style: Finishing move
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 40
Description: User Claps his hands and 2 walls of almost 3 ft. which have numerous spikes on one side, rises from the side of the target and then the walls collide to one another crushing the target in between.
Note: -Can only be used 4 times per battle.
-Can only be taught by Bolt.

(Hakke No Kuusyhou) - 8 Trigrams Closer
Rank: Forbidden
Type: Defensive
Range: Short
Chakra Cost: 50
Damage Points: 100
Description: The user will unlock every 361 chakra points on his body to its maximum, emiting a huge burst of chakra around him, leaving a 8 meters in radius crater around him.
Note:
-Must have mastered Jyuuken
-User won't be able to use Jyuuken in the same and next 2 turns.
-User is left with -50 damage.
-Won't be able to perform tai, due to the mass feeling of drainage.
-Can only be used 1x
-If the user is below Sannin, he'll die.
-User is restricted to a slow walk for two turns.Declined, do not resubmit

(Hakke Kinkyū) - 8 Trigrams Emergency
Rank: C
Type: Defensive
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: As the opponent is about to make a physical contact with a hyuuga member, he'll channel his chakra to those particular chakra points, where the contact/s is about to happen. As the opponent has touched the user, or the opposite, the user's chakra will run through in the opponent's limb, what he had made the physical contact with, damaging most of the nerves and the tendons around that area. If the opponent had touched with his hand, the chakra will damage his nerves, tendons, making him unable to sign with that hand.
Note:
-Can be taught by Dr. House
-Only weak nerves, tendons will be immobolized by this technique. Other tendons like on the hamstring will only be damaged, leaving the opponent with an inability to walk rightDeclined, this level of technique should be higher with the appropriate restrictions
Edit if wanted my dear friend

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~Drizzy~

Resubmitting this only:

Doton/Raiton: sono Kokuou's erekutorikku kouza| Earth/Lightning Release: The King's Electric Chair
Type:Attack
Range: Short-Mid
Rank: S Rank
Chakra Cost: 40
Damage Points: 80
Description: The user performs two handseals, he then releases his chakra into the earth, manipulating it to center under the opponent, with a click of the user's teeth, a majestic royalty-like chair rises from the ground right behind the opponent, marked onto the handles of the chair is a picture of a crown, three flexible wood-like segments of rock then extend to grab the opponent, and immediately pulls him downwards to sit.One restricts both arms, the other restricts the opponent's stomach, and the other restricts his feet. As soon as this is completed [which takes a short time] A violent pulse of Lightning is released from the chair, this pulse of Lightning is similar to that of Chidori Nagashi.
-Can only be used once per battle
-Usable by Sannin rank and higher
-Can only be taught by Drizzy

Genjusu:Za Ikameshii Karasus' benkou|Illusion Technique:The Majestic Crows' Speech
Type: Supplementary
Rank: A Rank
Range: Short-Long
Chakra Cost:30
Damage Points: N/A
Description: While a Crow summoning is in Play, the user may clap his hands together once, releasing his chakra. As basic genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As the genjutsu, the opponent experiences the summoned Giant Crow disperses into countless normal sized Crows. All the Crows then release a high-pitch cawing sound [this genjutsu is very short]. At the end of the jutsu, the opponent's ear drums will remain with a similar but very weak high pitch sound for that turn only, which means he will lose main use of his hearing for that turn only.
~Usable twice per battle.
~No genjutsu in the same turn or turn after.
~Can only be taught by Drizzy or Crow.
~Must be a signer of the Crow contract.

-------------------------------Doton/Katon: Za Fuubi Inpakuto za Hebun's Nagareboshi|Earth/Fire Release: The Overwhelming Impact of the Heaven's Meteor
Type: Supplementary
Rank: S
Range: short-Long
Chakra Cost:40
Damage Points: N/A
Description: The user performs three handseals, he then releases his chakra. The user summons A Giant Meteor above mid and long range, while the user is in short. The meteor isn't engulfed in flames, it is in a black, solid rock state with small streams of fire racing throughout it. As soon as the meteor is summoned, countless large [comparison:A regular sized tree] compressed segments of the meteor will collapse in the shape of spikes. The spikes are released rapidly until the entire meteor is finished which would take a generous time span time of 20 seconds.
Meteor is similar to|But smaller in size:

Note:

The spikes are released at great speed

Usable only once

Usable by Sannin Rank or higher

Can only be taught by ~Drizzy~

~All Declined~

Submitting cannon technique is against the rules, it was stated times and times again (by current and previous mods). Zen is taking care of all the cannon jutsus.

You are hereby banned from this thread for a period of 1 week (1 cycle). Your ban will be lifted on the 14th of November.

Sorry for the trouble Izuna.
Resubmitting:

Doton/Raiton: sono Kokuou's erekutorikku kouza| Earth/Lightning Release: The King's Electric Chair
Type:Attack
Range: Short-Mid
Rank: S Rank
Chakra Cost: 40
Damage Points: 80
Description: The user performs two handseals, he then releases his chakra into the earth, manipulating it to center under the opponent, with a click of the user's teeth, a majestic royalty-like chair rises from the ground right behind the opponent, marked onto the handles of the chair is a picture of a crown, three flexible wood-like segments of rock then extend to grab the opponent, and immediately pulls him downwards to sit.One restricts both arms, the other restricts the opponent's stomach, and the other restricts his feet. As soon as this is completed [which takes a short time] A violent pulse of Lightning is released from the chair, this pulse of Lightning is similar to that of Chidori Nagashi.
-Can only be used once per battle
-Usable by Sannin rank and higher
-Can only be taught by Drizzy

Declined, similar jutsu already exists , nexus has a electric chair

Genjusu:Za Ikameshii Karasus' benkou|Illusion Technique:The Majestic Crows' Speech
Type: Supplementary
Rank: A Rank
Range: Short-Long
Chakra Cost:30
Damage Points: N/A
Description: While a Crow summoning is in Play, the user may clap his hands together once, releasing his chakra. As basic genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As the genjutsu, the opponent experiences the summoned Giant Crow disperses into countless normal sized Crows. All the Crows then release a high-pitch cawing sound [this genjutsu is very short]. At the end of the jutsu, the opponent's ear drums will remain with a similar but very weak high pitch sound for that turn only, which means he will lose main use of his hearing for that turn only.
~Usable twice per battle.
~No genjutsu in the same turn or turn after.
~Can only be taught by Drizzy or Crow.
~Must be a signer of the Crow contract.