There's nothing on my Christmas list because there's nothing out. All of the games I wanted were pushed back this year for the same god damn reason they were last year: A new CoD game scared the publishers away from the holiday release date.

I still don't buy it though. Until Todd Howard confirms it, this could just be a miscommunication.

It could also be them just HEAVILY tweaking the Gamebryo engine and passing it off as new. We all know the welfare kiddies on the consoles are the main platform and they need to get the engine running on 5 year old hardware.

At Quakecon didn't Todd say, when asked if they were using rage;s engine for a new game that their "next announced game" would be using Gamebryo instead? TES5 is that next announced game...therefore wouldn't that make it Gamebryo?

I really doubt Carmack would let another game beat RAGE to the shelves when it comes to using his engine. Though I doubt he has much choice now that Zenimax owns it.

I own both a launch DS and a launch PSP, and I've played the PSP much more lately. With Ys7, MGS: Peace Walker, Phantasy Star Portable 2 and Valkyria Chronicles 2 I've been pretty busy with it this year. Even more so than my main consoles and almost as much as my PC.

DS has been mainly a casual game machine with occasional hardcore CRPGs (Etrian Odyssey, DQ9).

I think if the PSP2 can give me some 8-10hr battery life instead of the shitty 4 hour life I get out of the PSP1000, then they have my money. Their screen is easier to see, the machine feels more natural and comfortable to hold and the games look a lot better as well.

|oR|jonvall wrote on Dec 5, 2010, 14:57:That's close to 10 million dollars! Good for him! I tried this game again after initially not "getting it" and I still don't get it!

Maybe the paid game is different? I made a house....I carved out an awesome basement.....I dug way down and eventually flooded most of my basement by accident.....but somebody said something about hiding at night...well night didn't seem to come....so all I was left with was a flooded basement and a nice little house...WOOOPEEE!

I seriously seem to be missing something!

I don't either. Everyone I know at work plays this and talks about it at lunch and I'm completely lost. I've tried three times to get into it but I find it so incredibly boring. Maybe I'm not doing something in it that I need to be doing, but all you do is dig for minerals and build stuff.

Punching pigs for bacon and trees for wood just isn't very fun for me. It's like a really low-spec late 90s MMO. Just resource management and building things up. I don't get the attraction.

TychoCelchuuu wrote on Dec 1, 2010, 19:43:Wow, mega-negativity here. From everything we've seen, this game is embracing multiple paths, free-roaming environments, a detailed, grid-based inventory system with modifiable items, a fair amount of aug upgrades, vent-crawling, crate-stacking (and you can see through the crate when you pick it up), and so on, plus every third sentence out of their mouth is about how they're trying to be like the original Deus Ex. Pretty much the only substantial changes to the formula appear to be much improved graphics (I suppose I can live with that), 3rd person elements (worse than genocide), and a button you can hit to knock someone out instead of thwaking them with a baton. If sticking this close to the classic PC game is console bullshit then I wish ever game was full of console bullshit.

When you've spent 28 years playing computer games, you gain the ability to see through all the corporate bullshit and can smell a garbage game a mile away.

The guys at the dtp forums have been talking about this for quite some time. Importers there have already said several times that it was one of the better action RPGs they've played in the past few years. Youtube videos show that it looks pretty good too.

ASeven wrote on Nov 30, 2010, 11:38:A niche game certainly but for me this is easily the game of the year. This is an unique experience though obviously you have to be a fan of the genre to fully enjoy it.

As for expanding to xbox, Zeno Clash devs even said their indie game sold a lot more on PC than on consoles. I fear it will be as StingingVelvet says, Frictional's fear of piracy will make them spend thousands on dev kits and then the game may not even sell half of what it sold on PC, bankrupting them.

Indie PC games genres do not tend to adapt well to consoles and vice-versa. Frictional is, I believe, doing a grave mistake since their games are very niche to start with and I think that niche is far bigger on the PC than on consoles. Hopefully they will think twice when they realize all the costs involved to make an indie game for the xbox, at least I hope they wait until they grow a bit more financially before taking the plunge. It's too early for them right now, they aren't that financially sound to risk a console title and its inherent costs.

Good riddance then. I'm getting sick of these companies running for the console as soon as they make a hit PC game. GSC Gameworld and CD Projekt are doing it (Or want to do it) and now Frictional is doing it. Let them burn, I say.

They don't understand that the low born, inbred, slope-headed troglodytes playing around with their plastic kiddie consoles aren't going to appreciate their games. They want gore, shit-tons of automatic weapons and leaderboards. Amnesia won't do a damn thing on the Xbox.

Haha damn, that's like the epitome of Square's problems right there. They do not get what players want at all.

Sometimes it feels like Square Enix is afraid of making players happy. Any time they do anything that would actually make FFXI or FFXIV more fun, they temper it with some caveat that ruins it. Want a special item for linking your accounts together? Sure, but it can only be used for a few minutes a day. Want a way in-game to keep track of crafting recipes? Sure, but only eight of them.

To anybody who has experience with other big MMORPGs, it's no surprise why FFXIV is tanking.

It's because Square is still stuck in the 90s. They think all people want are hitpoints and some dungeons. They don't realize that RPGs moved on and grew up...and left them behind.