How seemingly crap the new weapons are hasn't encouraged me to want to hurry up and get my hands on things

I'm still interested in them mostly for aesthetic reasons, but all things considered I don't mind at all if we end up waiting and seeing if they adjust research costs. I've got pretty much everything I want at this point.

I'm interested in trying some of them out, particularly the laser guns.

I don't think much of the poison weapons; they seem extremely buggy. The rocket launcher looks cool, but the flamethrower doesn't (to me). It looks like a bad implementation like usual; more of a series of fireballs than a stream of fire, and it's not really a cone of fire, but a bunch of balls that don't penetrate. The flamethrower the grineer actually use looks much better, and seems to work better as well.

After the last few days, we can definitely see that access to Tier 2 void missions are plentiful, access to Tier 3 is still small, but bigger then it was before. One lucky round the other day got us 4 keys to use. On the other hand, in the days since Friday we got like 12 drops of Tier 2 keys, mostly from wave 5 and 10 drops at Pluto and Eris.

Not to mention Thunderbolt, Continuity and Focus. Now the search goes on for a second split chamber and the Master Thief not to mention the ever present farming runs for materials.

Finally ended up getting the Latron Prime receiver too. Although that took a while. Had to actually go for a T3 pubbie run and then boom, it dropped. So not the game is good for another few weeks I think. And we have the E3 and look at those to look in at this week.

I am having a devil of a time getting morphics. I need 10 for the despair, 10 for the Hate and 1 for my banshee, but whether it's Mercury, Mars, or Pluto, boss runs or general scrambling... they just don't want to drop for me. I only have 5 right now, 16 more seems insumountable.

Someone posted the 'datamined' tables on Reddit, shortly after the patch release on Friday. If true, there is finally something resembling a reasonable chance to get things like Thunderbolt(which I did get) and Master Thief without paying for them outright. T2 void keys are finally fairly common (enough that 'farming' is reasonable IMO).

The new 'polearm' weapon isn't really a polearm as much as a bladed staff. It does look to me like it has new animation, but not necessarily the animation from the livestream. The new throwing weapon, the boomerang, appears to work like a glaive that doesn't go directly to it's target, but rather in an arch. I'm not sure if it'll complete it's path if interupted or not, but it could be problematic in tight quarters to throw. Don't know what it's like as a melee weapon up close.

Overall, this latest patch seems to have made things much better, though it did introduce a buggy map or two and some other issues. People have complained about the sliding, but I haven't had issues myself doing what I usually did.

Someone posted the 'datamined' tables on Reddit, shortly after the patch release on Friday. If true, there is finally something resembling a reasonable chance to get things like Thunderbolt(which I did get) and Master Thief without paying for them outright. T2 void keys are finally fairly common (enough that 'farming' is reasonable IMO).

The new 'polearm' weapon isn't really a polearm as much as a bladed staff. It does look to me like it has new animation, but not necessarily the animation from the livestream. The new throwing weapon, the boomerang, appears to work like a glaive that doesn't go directly to it's target, but rather in an arch. I'm not sure if it'll complete it's path if interupted or not, but it could be problematic in tight quarters to throw. Don't know what it's like as a melee weapon up close.

Overall, this latest patch seems to have made things much better, though it did introduce a buggy map or two and some other issues. People have complained about the sliding, but I haven't had issues myself doing what I usually did.

I know what they're complaining about, it's always felt exploity to me. Basically you could utilize the jump-kick-slide mechanics to go at slide speed (higher than sprint even) 75% of the time, with sprint speed the other 25%, and never run out of stamina even without marathon or quick rest. It was really only useful for speedrunners - you may have run into a few of them with pubs, they're the ones standing at the end of the map spamming their abilities impatiently while you break boxes and actually kill enemies.

One thing I don't like about the game is that outside of defense and exterminate missions you don't have to kill anything really (well, except bosses if you're killing those). You just run like a madman and outdistance everything and you won't die.

You should do what I do with pubbies, Workaround. I almost never kill anything. I simply open lockers and and containers, letting my group do the killing. When their dots get far ahead of me, then I run my ass my off off to catch up. Then I resume scrounging for resources.

True speedrunners who kill nothing are pretty rare. But in those cases I just run too.

The bottom line though is that my % of damage done in pubs is usually around 5%, so my team earns me xp and drops from mobs while I get tons of loot off the ship.

Come to think of it, I do the same thing when I run with you guys. Thanks for the xp

One thing I don't like about the game is that outside of defense and exterminate missions you don't have to kill anything really (well, except bosses if you're killing those). You just run like a madman and outdistance everything and you won't die.

I think stopping that was the intention of the lockouts the troopers can initiate. I like that it's possible to outrun stuff, though. I would've failed many a solo mission if I didn't have the ability to Sonic the hell out of there. I think a bunch of required kills every mission would make sneaking really hard to do.

I have seen what you mean, I just don't see it regularly. Maybe that's just because I mostly play with ArsTenno and maybe get lucky with my pubbie runs.

I always throw a stamina mod on my frames as soon as I can without sacrificing vitality or redirection, but I still jump-kick and slide a lot. This patch change hasn't really disrupted me from doing that, but I generally stand and fight to get through rather than just ignore stuff and run.

For the most part, if speed-runners want to do that, I'm ok with it if I don't have to do the same or mop up their leftovers. A toggle saying 'I want to speed run' or 'I want to search' or 'I just play normally' would be better, IMO, than keeping people from playing how they want.

The slash-attack speed running looked moronic, though. I really only do that to attack.

I am having a devil of a time getting morphics. I need 10 for the despair, 10 for the Hate and 1 for my banshee, but whether it's Mercury, Mars, or Pluto, boss runs or general scrambling... they just don't want to drop for me. I only have 5 right now, 16 more seems insurmountable.

I know what you mean, I was all out after completing the hate, but between alternating between Tolstoj and War I got enough to complete my despair yesterday, and manage to farm another 10 morphics today while watching E3 previews and playing on autopilot with unranked weapons. So I can build the kestrel, and still have enough for a couple of frames. So I guess that's basically the only thing you can do, and pray to the rng. But I've probably gotten more morphics from containers than the boss by know.

I am having a devil of a time getting morphics. I need 10 for the despair, 10 for the Hate and 1 for my banshee, but whether it's Mercury, Mars, or Pluto, boss runs or general scrambling... they just don't want to drop for me. I only have 5 right now, 16 more seems insurmountable.

I know what you mean, I was all out after completing the hate, but between alternating between Tolstoj and War I got enough to complete my despair yesterday, and manage to farm another 10 morphics today while watching E3 previews and playing on autopilot with unranked weapons. So I can build the kestrel, and still have enough for a couple of frames. So I guess that's basically the only thing you can do, and pray to the rng. But I've probably gotten more morphics from containers than the boss by know.

Yep, I just ran War probably 20 times in the last 2 days. It worked out ok. I built my despair and the banshee is cooking and I've got the morphics for hate. Now I just have to farm ferrite again.

Now having had a significant amount of experience with the void tilesets and the grineer startship tilesets, I can say that the void tilesets are empty and boring, for the most part. I like the parkour treasure room runs, but that's it. The enemies are boring and uninspired, and the rooms are mostly large and empty. The grineer ships are tighter, more detailed, more enclosed, and full of stuff to break open and explore.

I think from the last livestream there are updates coming to the Void which will likely make it better, but what it really needs is more stuff and less empty space.

Now having had a significant amount of experience with the void tilesets and the grineer startship tilesets, I can say that the void tilesets are empty and boring, for the most part. I like the parkour treasure room runs, but that's it. The enemies are boring and uninspired, and the rooms are mostly large and empty. The grineer ships are tighter, more detailed, more enclosed, and full of stuff to break open and explore.

I think from the last livestream there are updates coming to the Void which will likely make it better, but what it really needs is more stuff and less empty space.

I don't think the void should have enemies at all. It doesn't make any sense to have a random smattering of "corrupted" (whatever that means) versions of regular enemies in the secret orokin interdimensional hiding place, especially given the context the void has now that the cinematics are out.

Getting rid of the enemies and making the Void pure parkour/puzzle levels would really add to the game IMO. Make the lasers indestructible. Add more exploration. Get rid of some floors and really force players to utilize this neat movement engine. I want to see rooms that take advantage of climbing walls and sliding down slowly. I want to see wallrunning and jumpkicking as the only way to get to more places. I want to see aerial melee strikes be the only way to trigger certain floor plates. I want to see puzzles like getting the lasers to stop when they're pointing at one of the holes in the wall or pressing pressure plates in a specific order.

Fieldron research is now underway as well. It is the gateway research before we'll have to decide which of the items we actually want to research. You have three days to make a decision before something gets randomly chosen. I say we do the prod first (In prod we trust!).

We need to do the prod first - we can't research anything else without finishing Prova research. Then we'll have the choice between Dera (laser rifle, mastery level 4, required for other items) and Supra (automatic rifle, mastery level 7). Dera seems a better choice to me. Then our options are Supra, Flux rifle and Lanka. It's a more difficult choice, but getting there will take a while, so we'll have the time to think it through.

Edit: one more aspect in the choice between Dera and Supra research is that Supra requires more materials. It also requires ferrite and plastids while Dera requires circuits and nano spores.

Dera is definetely the next thing we should build. The other choice, Supra, is expensive to research and extremely expensive to make. And the rank 7 requirement puts it out of reach of most of the clan. After the Dera, the Lanka would prolly be next. Its a sniper rifle that you actually get to spend time shooting rather than reloading. And it owns corpus (does electrical damage).

On the flipside, it's much less useful against other factions for the same reason, hence not universal.

I'm interested in the Flux rifle - continuously deals armor-ignoring damage and requires mastery level 6, not 7. But it looks like all energy lab weapons are being adjusted, so opinions are all over the place.

And, whoa, I just found that you need ten fieldron samples (and a control module) to make an actual fieldron for the weapons.

I can do a few defense missions tonight. Not to late since I work tomorrow.

Also, the login reward RNG is trolling me. Started building my Vauban yesterday, what do I get as a login reward today... Vauban blueprint... Was ages ago since I actually got something useful, like a potato or forma, I always get credits, XP blueprints I have, etc.

ok chaps, wheres the best mobile defence mission? Who wants to spam the shit out of them tonight? I'm looking for and desirous of many fusion mods so I can boost the crap out of my Serration

The best mobile defense is Kiste on Ceres or Kappa on Sedena, depending on what resources you need. If your looking for fusion cores you might have better look on Xini or the Pluto infested defense mission.

And I'm going to bed after doign the alerts, but this weekend will see some action I Think leveling the vauban and farming parts for the forma and the potatoes. Been neglecting warframe a bit due to dual xp week in battlefield 3. Went from something like colonen 95 to colonel 98 so soon done.

CongratsI still have one part left on both the loki and the nyx that I'm trying to farm. The RNG has been annoyingly sparse with those parts.

I was so mad. I ran phorid 10 times in a row. On the third try, I got stuck in the wall and of course the chassis dropped. It was just luck it dropped again 7 tries later.

On the interesting side, I complained/asked for advice about getting stuck behind walls in Council chat, and I got a reply from a dev (DEcindot or something) that said they were aware and working on it, and it had to do with the way the rooms were procedurally generated.