Note: if you get a page full of gibberish when clicking the download link at FreeSpaceMods, it means that your browser is opening the .7z file. That is weird and shouldn't happen but if it does happen, go back, right-click the download link, select "Save as" or something and save the file to your hard drive. If you don't have the Save as option in Safari, you have to disable "open safe files automatically" in the Safari preferences (on the bottom). This is good for security reasons.

extract the contents of the .7z file to the location of your choice. You'll need an archive program capable of opening .7z files. WinRAR should work.

Whenever someone mentions "the root TBP folder" or "\tbp\ folder" or something like that, they mean the folder that contains at least a subfolder called "data" and some .vp files.

Go to the SCP board and download the latest FSO build that is stickied there. The thread name should be "Release: 3.6....". Make sure you get the Inferno (INF) variant. Regular builds cannot handle the amount of ship types in TBP. There are also Launchers available in the release threads, should you want to use one.

Download Zathras 2 and unpack the .zip to your TBP folder. There should now be a subfolder called "Zathras" there.

[li]If you're going to use a Launcher (YAL, Soulstorm's Launcher etc...), good luck. I don't know much about them. But in any case, you'll need to set some commandline flags for the FSO build you've downloaded. The most important one is the -mod flag, which allows you to use Zathras as a mod. Simply enter[/li][/list]

You can also experiment with the flags listed in the "Lighting" section. These allow you to change various lighting values and personally I concider a darker atmosphere to be much moodier than the atmosphere with the default values. Also, you can use the -res flag to set a resolution for the game. Using your monitor's native resolution is highly recommended.

I think that's it. The game starts when you run the FSO build you downloaded. Just make sure to run a release build (for example, fs2_open_3_6_12r_INF_SSE2_RC2) instead of a debug build (for example, fs2_open_3_6_12d_INF_SSE2_RC2.exe). Debug builds are meant for bug hunting and for gathering information when encountering problems. They will throw warning and stuff on the screen and will not provide an enjoyable playing experience.

"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Re: TBP on Linux/MacOSX

On Windows, TBP needs to use Windows registry to work correctly, like FS2 does. Using the pack Fishguts linked to, does not create these registry entries. Windows users will need to use the SCP Launcher to create the necessary registry entries.

That said, the package is primarily for linux/osx users. Windows users should use the existing packs where default registry settings are made for you.

"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Re: TBP on Linux/MacOSX

"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Re: TBP on Linux/MacOSX

Just tried the *nix version on my FC5 box, compiled and runs ok, following the instructions on the wiki. The only issue it seems to have is sound sometimes breaks up and goes into a stuttering loop. I havent had a chance to investigate the problem further.

Oh has the -allslev command line switch been removed? It dosent seem to work. I get an urecognised option and the program aborts. It works when i use cedega with the windows binary(Allows you to play any mission from a campaign in the mission simulator)

Re: TBP on Linux/MacOSX

"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Re: TBP on Linux/MacOSX

When using the *nix package , ships that have suffered damage and are on fire. The graphics for the fire have square black artifacts, same applies when a ship explodes. I have played around with settings and various switchs but to no effect. Am i missing something simple?

Re: TBP on Linux/MacOSX

Re: TBP on Linux/MacOSX

I have just checked out from CVS the latest version, using the script from the wikipage, complete fresh checkout as i deleted the fs2_open directory beforehand. Followed the instructions on the wiki page for configuration and compiling. I have also tried it with a fresh manual checkout.The Compile process bombs out with:

Re: TBP on Linux/MacOSX

Getting it to compile under 10.0 should go fine. It's getting it to run where you might have problems, or you might not. It all depends on how much the code has been updated vs having a newer version of glibc than pretty much any other distro, at least at the time it was released.