Season 4 is HERE!

Brace for impact! Season 4 starts with a BANG!

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Battle Royale

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Save The World

Brace for impact!

Season 4 is starting off with a BANG. Shards of a massive comet have crashed into the map altering the landscape. Discover gravity-defying Hop Rocks and find new ways to play. Jump in and witness the aftermath of the impact while you level up your Battle Pass and earn all new loot.

The Season 4 Battle Pass is here sporting 100 tiers of awesome new rewards, including new cosmetic items, emotes and Sprays.

Start a movie marathon in Save the World’s latest questline, Blockbuster! Part 1 starts with Five quests and one Landmark Mission. Ray has gone missing and no one knows where she is. With the help of Spitfire and Lok, investigate the comet and gear up to recruit a team of superheroes. Find Ray and bring her back home!

BATTLE ROYALE

SEASON 4 IS HERE / BATTLE PASS
100 tiers. OVER 100 rewards. Still 950 V-Bucks! The more you play, the more rewards you unlock.

New this season: Completing challenges after reaching tier 100 in the Battle Pass will grant you 100 Seasonal XP per star.

For more info on the Season 4 Battle Pass, visit the official page: Click me!

Known Issues

Battle Royale

Gameplay

Structures on the starting island can now be destroyed. Not the Battle Bus, though.

Headshots are now prioritized when other body parts are in the way.

Incoming headshots (from above or straight on) will no longer be blocked by your character's other body parts.

For example, a shot that hits your target's hand will be able to penetrate through and hit their head if your aim was on point. You'll be credited headshot damage instead of normal damage.

Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.

This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.

Slightly reduced the hitbox size of player hands.

Damage numbers are now visible when spectating a player.

Knocking a player off the island will award elimination credit like normal fall damage.

Fall distance is now shown in the elimination feed when a player is forced to fall by an opponent.

On the starting island, you can now see other players (and player-created structures) about three times further away than before.

Bug Fixes

Fixed an issue that would cause player built structures to appear intact for a few seconds after eliminating an enemy and destroying the structure at the same time.

This caused players to “phase through” the structure.

Fixed cases where pickups moved erratically when sliding down slopes.

Fixed an issue where destroying a building from under an enemy wouldn’t award kill credit.

Fixed an issue where swinging the pickaxe could cause movement stuttering.

Fixed an issue where some pre-placed wooden archways could not be destroyed by player built structures.

Fixed an issue that made the Battle Bus appear to quickly fly off the map after jumping from it.

Fixed an issue that would pause a downed players health bar if their reviver disconnected while reviving them.

UI

You can now mark cosmetic items as favorites in the Locker.

‘Random’ option added to each cosmetic equipment slot in the Locker.

This will randomly choose between items you’ve marked as favorites each match (or from all owned items if nothing is marked as a favorite).

You are no longer limited to just the 6 slots on your emote wheel for Sprays and Emotes and can now use any of the ones you own in a match!

The Locker slots act as a page of presets, but you can cycle through to any emotes marked as a favorite and then all emotes, sorted by type (PS4: L1/R1; XB1: LB/RB; PC: Mouse Wheel; Mobile: Buttons added next to radial menu).

Added new “Locker Emote Slot” button bindings, which allow you to immediately trigger any of your 6 Emote or Spray presets.

While Auto Run is active, an icon is now displayed.

Improved the look and feel of the Game options tab.

Slightly decreased the size of the arrow over players heads when they are close to you.

The fourth and fifth weapon slots will now default to keys 5 and 6 instead of Z and X when using the “Reset to Defaults” option.

The 4:3 aspect ratio is now supported.

Bug Fixes

Fixed an issue where the compass showed ‘360’ when it should have been ‘359’.

Fixed an issue where players could get stuck on the Inventory screen when opening and closing it very quickly multiple times in a row.

Fixed an issue where the "Show Net Stats" HUD option would be reset to off after restarting the game.

Fixed an issue that caused consumable timers to not display when using a consumable immediately after canceling one.

Fixed a spelling error in the description for Tomatohead.

The Squad Comms wheel can now be closed with circle on PS4 controllers, and B on Xbox controllers.

Weapon slot keybinding options are no longer called “Ability Slots” in the input menu.

Weapons + Items

The Crossbow has been vaulted.

Rocket Launcher aim reticle is now a fixed size regardless of player movement.

The tier of crafting ingredients increases with Mission Difficulty, as does the chance of finding rare crafting ingredients like Active Powercells.

Mini-Bosses drop a new item type called a Cache.

Schematic Caches come in three rarities (Rare, Epic, Legendary) and contain a single ranged or melee weapon schematic. The likelihood of getting an Epic or Legendary cache increases at higher mission difficulties.

Evolution Material Caches contain storm evolution materials (Pure Drop of Rain, Storm Shard, etc). These scale up with the difficulty of the mission.

A Mini-Boss will drop one cache (of the same type) for every player who participated in the elimination (dealt damage to the boss, or was close to it when it was eliminated).

Certain high-rarity treasure chests found in the world can also drop Caches.

Caches are opened at the end of the mission.

Survivor health has been increased by 40% to allow more time for players to rescue them from tough situations.

The Teleporter Gadget has been refactored in an effort to improve its fun and usability!

New default behavior:

The base range of the Teleporter has been increased to 20 tiles.

Teleporter now has no cooldown when activated!

In order to accommodate the usability of no cooldown, the Teleporter no longer teleports Enemies.

Teleporter now will not activate if it's in a location that it could not normally be placed on. You'll still be able to move it, however.

Teleporter now has an "arm" time when it's placed or moved before it becomes active. The default arm time is 5.5 seconds.

Teleporter now has a default “pick up” use time of 2.5 seconds.

As part of the improvements to Teleporter, we’ve adjusted the upgrades it has!

Upgrade 1 now allows the Teleporter to transport friendly projectiles!

Projectiles will exit from the Teleporter based on the direction you set when you place it.

Yes, this means you can throw rockets and grenades through it - try things out!

Upgrade 2 now reduces the pickup time of the Teleporter to .5 seconds.

Upgrade 3 now reduces the arm time of the Teleporter when it is placed to 1.5 seconds.

Upgrade 4 now increases the range of the Teleporter by 10 tiles.

Upgrade 5 now allows Enemy projectiles to go through the Teleporter!

This means Husk Bones, and Lobber Grenades, and others - try a Teleporter on roofs you want to defend!

Hover Bot Turret has been improved as well:

New default behavior

Recharge time reduced from 240 seconds to 150 seconds.

Default duration reduced to 20 seconds.

No longer fires projectiles - now shoots hitscan shots.

Increased default ‘Rate of Fire’ from 1.33 shots per second to 6 shots per second.

We corrected an issue with the range upgrade which was preventing it from working properly. The default range is still 4 tiles, but is increased to 8 with this upgrade.

The ‘Rate of Fire’ Upgrade now increases the rate of fire to 10 shots per second.

The default action of keyboard button ‘B’ is now Emote, with keyboard button ‘V’ bound to bring up Team Chat. You can now cycle between Team Chat, Emotes, and Notes, regardless of which button you pushed to summon the picker.

(PS4: L1/R1, XB1: LB/RB, PC: Mouse Wheel)

Bug Fixes

Corrected an issue which was causing Corn to be unsearchable. It is once again searchable, and will drop the Bacon you crave 🥓.

Corrected an issue which prevented C4 from being thrown during Sprint. It will now activate and interrupt Sprint as expected.

Corrected an issue which was preventing the Helium Shotgun projectiles from moving properly through all parts of the world.

Fixed reward chest having low resolution textures at the end of mission.

Fixed crafting recipes for Neon Weapons to be correct for energy weapons.

The chance for Impulse Grenades and Remote Explosive World Drops has been returned to normal (should now be equal to the M80).

Harvest and collect quest items now drop no matter how the quest item was destroyed. Previously, players would have to make the destroying blow with their harvesting pickaxe. This now works the same way as Daily Destroy.

Weapons + Items

Added the Military weapons set, available via Blockbuster Llamas:

Whisper 45: Silenced semi-auto pistol

Specter: Fully-automatic submachine gun with high rate of fire.

Epic and Legendary versions have a silencer.

Ground Pounder: Fast-firing and accurate semi-auto shotgun.

Crossbow: Sniper weapon that fires a projectile with no damage falloff.

Bald Eagle: Slow-firing heavy pistol with great damage and knockback.

Increased the damage and impact of the Bald Eagle by 30%.

The following scoped sniper rifles no longer have damage fall off. Additionally, their range has been increased from 20 Tiles to 50 Tiles.

Auto Sniper Rifle

Extinguisher

Exterminator

Deathwing

Scoped Bullseye

Scoped Deadeye

One Shot

Heartbreaker

Hydraulic Sniper Rifle

Tsunami

Scavenger Sniper Rifle

Sunsetter

Scoped Wasp

Scoped Dragonfly

Burst Sniper

Triple Tap

Neon Sniper Rifle

Vindertech Sniper Rifle

Vindertech Jolter

Frostbite

The following non-scoped sniper rifles range increased from 13 Tiles to 20 tiles:

Hunting Rifle

Lil'Bee

Stinger

Wasp

Dragonfly

Ralphie's Revenge

Bug Fixes

Fixed an issue where the +30% Weapon Damage when aiming down sights alteration was increasing Weapon Damage by 75%. The alteration now increases Weapon Damage by the correct amount.

Added missing drop sound effects to many spear weapons.

Fixed the evolution skill requirements for the Krypton Sword to use the correct skills; evolving the weapons now requires the Sword and Spear skill and not the Axe and Scythe Skill.

All shotguns should now damage non-friendly environmental objects.

Bald Eagle icon updated to be distinct from the Falcon pistol.

UI

Purchasing multiple Llamas in the Loot tab now show the total cost.

Adjusted the layout of Daily Reward items to include the item name.

Weapon tooltips now show headshot damage.

Bug Fixes

Reduced the rating number displayed for Group Missions at the victory screen and on the Objective tab in the menu.

This now matches the recommended rating of the mission rather than enemy level.

Fixed a problem on the end-of-mission victory screen where the drone appears twice to beam players back to Homebase.

Fixed an issue where the displayed Homebase Power Level was visually capped at level 132 when players’ actual power levels were higher.

Leveling Up or Evolving something now says "Please Wait" instead of just disabling the button and appearing unresponsive.

Recycle mode resulting materials panel can now be scrolled with a controller.

Recycling Details modal dialog can now be scrolled if necessary.

Fixed a case where the top menu bar would become unresponsive on PC.

Audio

Volume decrease on the Exploration and Combat music to help the overall mix.

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