Walkthrough (Episode 2)

September 18, 2012

by Devlishdemento

Copyright 2012 Marie Roberts
FAQ Version - 1.0
Last Update - 21/07/12
Email Address - peacockwand@hotmail.com
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|_ _| | | | | | | | | (_) | _ \ | |
| | | |__ ___ | | | | __ _| | | ___ _ __ __ _ | | | |___ __ _ __| |
| | | '_ \ / _ \ | |/\| |/ _` | | |/ / | '_ \ / _` | | | | / _ \/ _` |/ _` |
| | | | | | __/ \ /\ / (_| | | <| | | | | (_| | | |/ / __/ (_| | (_| |
\_/ |_| |_|\___| \/ \/ \__,_|_|_|\_\_|_| |_|\__, | |___/ \___|\__,_|\__,_|
__/ |
--------------------------------- |___/
-------------------------------
Episode 2: Starved for Help
-------------------------------
---------------------------------
----------------
----------------
| CONTENTS |
----------------
----------------
SECTION 1 - LEGAL INFORMATION (WD1)
SECTION 2 - UPDATES (WD2)
SECTION 3 - STORYLINE (WD3)
SECTION 4 - CHARACTERS (WD4)
SECTION 5 - CONTROLS (WD5)
SECTION 6 - GAME BASICS 1) TALKING AND DIALOGUE OPTIONS (WD6.1)
2) FIGHTING OFF WALKERS (WD6.2)
3) EXPLORATION (WD6.3)
SECTION 7 - WALKTHROUGH (WD7)
- CHAPTER 1: THE WOODS AND THE BEAR TRAP (WD7.1)
- CHAPTER 2: THE MOTOR INN AND INFECTED (WD7.2)
- CHAPTER 3: ST. JOHN DAIRY, MENDING FENCES, BACK (WD7.3)
FROM THE FENCE, JOLENE AND BACK FROM THE CAMP
- CHAPTER 4: DINNER (WD7.4)
- CHAPTER 5: THE MEAT LOCKER (WD7.5)
- CHAPTER 6: ESCAPE (WD7.6)
- CHAPTER 7: RESCUE AND SHOWDOWN (WD7.7)
- CHAPTER 8: ABANDONED CAR (WD7.8)
SECTION 8 - WHY, THANK YOU VERY MUCH! (WD8)
-------------------------
-------------------------
| LEGAL INFORMATION | (WD1)
-------------------------
-------------------------
This guide is Copyright (c) 2012 Marie Roberts. It may be used - ONLY with
permission - on any gaming sites and for personal/private use. If I find that
this FAQ is being used on a website without my permission it is a violation
of copyright, is prohibited and is not acceptable. This FAQ was completed
through the writer's (my) hard work, and copying it for profit or any other
reason without my permission is strictly forbidden.
This FAQ is only to be used on: Gamefaqs.com
Ign.com
Neoseeker.com
Cheatcc.com
--------------
--------------
| UPDATES | (WD2)
--------------
--------------
21/07/12
Right. It's finished. Have put in every outcome for every answer for
every possibility (I think - and I hope!) and it's finally finished.
Am posting it to various websites today.
28/06/12
This is going to be a tough one. I have to take into consideration all of the
decisions made in the previous game, so it'll probably take me twice as long
or longer to complete this walkthrough. But it's all fun, so I don't mind.
-----------------
-----------------
| STORYLINE | (WD3)
-----------------
-----------------
Lee Everett and his fellow survivors have set up camp at a motor inn for the
last three months.Tensions are high as Kenny and Lilly fight for leadership.
However, although they've remained safe from the walkers, they're beginning
to run out of food. It's looking like the motor inn isn't a permanent
solution... So when brother Andy and Dan come along and claim they're from a
dairy with plenty of food an protection, the group grasps the opportunity.
But things aren't that simple. The walkers aren't the only danger out
there; there are ruthless bandits with crossbows, and there's something fishy
about the St John family that Lee can't quite put his finger on...
------------------
------------------
| CHARACTERS | (WD4)
------------------
------------------
The following descriptions are courtesy of the Walking Dead Wikia.
LEE EVERETT - 37 years old. The main protagonist. Lee hails from Macon,
Georgia and has a brother who works at the family's pharmacy.
Lee was a history professor at the University of Georgia for
six years before being convicted of murdering a state senator
who had been sleeping with his wife. Right before the
apocalypse, Lee was being transported by local authorities to
the West Central Prison in Georgia when the police car suddenly
crashes rendering him injured and unconscious for some period
of time.
CLEMENTINE - 8 years old. Clementine, whose parents were on vacation when the
apocalypse started, was hiding in her tree-house during the
apocalypse and was safe from the walkers, though her babysitter
Sandra was not so lucky. She was later found by Lee Everett when
he was wandering through her house in search of help. After
helping him survive his encounter with Sandra, now a walker, he
took her with him when he left as he realized that her parents
weren't coming back.
KENNY - In his 30s. A likable, but nevertheless flawed man, he is a sharp,
hard-working guy who likes to take action and make things happen.
KATJAA - In her 30s. She is from Fort Lauderdale and is the wife of Kenny and
mother of Kenny Jr., Katjaa is also a blunt character who is not
afraid to say what is on her mind.
DUCK - 10 years old. Duck is Kenny and Katjaa's son. A hyperactive child who
seems surprisingly unfazed by the zombie apocalypse.
LILLY - In her 20s. She is both a quick thinker, and leader; she is also
straight to the point regardless of how people react or feel about
what she has to say. However, she does have a kinder side to her,
and will appreciate others when they deserve it.
LARRY - In his 50s. Larry is the father of Lilly. Generally quiet but often
judgmental, Larry can quickly go from reserved to raging within
seconds. Has a heart condition which requires nitroglycerins pills.
CARLEY - In her 30s. Carley is a news reporter from Atlanta. A great shot with
a gun. Depending on your actions in the previous episode, Carley
will either be dead (therefore not appearing in this or future
episodes) or alive and grateful.
DOUG - In his 20s. Doug is a likable and unthreatening IT guy. He is
incredibly resourceful and painfully logical. When he gets mad he is
more likely to do something passive-aggressive than to get in anyone's
face. Depending on your actions in the previous episode, Dough will
either be dead (therefore not appearing in this or future episodes)
or be alive and grateful.
---------------
---------------
| CONTROLS | (WD5)
---------------
---------------
MOVE CURSOR - Right control stick
MOVE LEE - Left control stick
A BUTTON - Primary interaction button (open doors, attack, pick up, etc)
X BUTTON - Allows you to talk to people
B BUTTON - Secondary interaction button (break down door/window instead of
opening it, etc)
Y BUTTON - Examine an object or person
START BUTTON - Pause the game
-------------------
-------------------
| GAME BASICS | (WD6)
-------------------
-------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TALKING & DIALOGUE OPTIONS (WD6.1)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The vast majority of this game is based around talking and making decisions
whilst you are talking. Many of these decisions are very important, and will
influence how the game pans out and also what happens in future episodes.
When you talk to someone and get a dialogue option, four choices will appear:
/---\
| Y | DIALOGUE OPTION
\---/
/---\ /---\
DIALOGUE OPTION | X | | B | DIALOGUE OPTION
\---/ \---/
/---\
| A | DIALOGUE OPTION
\---/
-----------------------------------------------------
TIMER | |
-----------------------------------------------------
You must make a decision on what you're going to say before the timer runs
out. The answers are placed in a randomised position on each playthrough so
you can't memorise where an answer will be. You will usually get a "Good
Karma" answer, a "Bad Karma" answer, an unimportant answer and the option to
answer will silence (this is a valid option and still has consequences
sometimes!
If you fail to make a decision before the timer runs out, Lee will usually
just answer with silence.
Not all dialogue options are timed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FIGHTING OFF WALKERS (WD6.2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are certain panic events throughout the game which require you to fight
off a zombie. If you fail to fight off the zombie, you will end up with a
generic Game Over cutscene (they're nothing worth dying foor) and will have
to start over from the beginning of the panic event.
There are many different things you may have to do in order to survive a
panic event:
1) TAP THAT BUTTON! You'll get a button appear on the bottom of the screen
(A, B, X or Y) and you must tap that button repeatedly as fast as you can.
When you've tapped it enough, it will then quickly switch to a different
button (again, A, B, X or Y) and you should press than button repeatedly
until you have escaped danger. If you are too slow or press the wrong
button, you will fail the panic event and die.
2) KICK THAT FACE! If a zombie gets too close and you can't move, you have to
kick it in the face before it gets to you. If you don't kick the zombie
in time, you'll fail the panic event and die.
3) USE A CERTAIN ITEM! Some zombies can only be defeated with a certain
weapon. You must aquire this weapon before you can finish the panic
event.
4) RUN AWAY! Sometimes violence isn't an option, and you must simply run or
crawl away from the zombie in order to escape or move on to the next
part of the panic event.
~~~~~~~~~~~~~~~~~~~
EXPLORATION (WD6.3)
~~~~~~~~~~~~~~~~~~~
There are segments of the game where you will not be under immediate threat
of the zombies. For these parts, you must do certain things in order to
progress. Use your cursor to search for objects, and when given the option,
use items to progress further. Sometimes you cannot progress until you have
spoken to someone about a certain subject. The best way to progress through
the game is to try and do EVERYTHING - as nearly everything you can do is
necessary to progress!
----------------------------------------------------------------------
----------------------------------------------------------------------
| CHAPTER 1 |
| THE WOODS AND THE BEAR TRAP | (WD7.1)
----------------------------------------------------------------------
----------------------------------------------------------------------
When the game starts, it will put you right into the action. Lee will be
sneaking up on a zombie, which is too busy eating something to notice him.
You have as much time as you like to kill it, as it will never turn around
and kill you. Move your cursor over the zombie's head and press the A button
to kill it.
You'll now meet a new member of your group, Mark. You'll find out more about
him later. Turns out that the zombie was eating a rabbit - which is now
tainted with the infection, so you can't eat it.
Now you get some conversation time with Mark, in which you'll get some
dialogue options. If you've played the first episode, you'll know the drill
by now and I can tell you that it's exactly the same as before. If you're
playing this series for the first time then 1) You need to play Episode 1
first (you can't even play this one without finishing the first and 2) There
is a section called Game Basics if you scroll up a little, which teaches you
how to play.
NOTE: I'm only covering the questions where one or more of the responses
have an outcome that will change the game at a later stage. If I haven't put
a question on here, it means that the response you choose really doesn't
make a difference.
Decide how you're going to answer Mark's questions:
-----==--------------------------
| TIMED QUESTION | Asked by: MARK |
|----------------------------------------------------------------------------
| "You know, Kenny's been talking about taking off if he can |
| get that RV running." |
|------------------------------------|---------------------------------------|
| YOUR ANSWER | OUTCOME |
|------------------------------------|---------------------------------------|
| He's better off without us. | * YOU GAVE YOUR OPINION ABOUT KENNY * |
|------------------------------------|---------------------------------------|
| Kenny won't abandon us. | * YOU GAVE YOUR OPINION ABOUT KENNY * |
|------------------------------------|---------------------------------------|
| He's got a family to look out for. | * YOU GAVE YOUR OPINION ABOUT KENNY * |
|------------------------------------|---------------------------------------|
| ... | Unimportant response. |
----------------------------------------------------------------------------
---------------------------------
| TIMED QUESTION | Asked by: MARK |
|-------------------------------------------------------------------------
| "...What's the old guy's deal anyway? Seems like he has a problem |
| with you in particular." |
|-------------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|-----------------------------------------|-------------------------------|
| He's an old racist asshole. | * MARK WILL REMEMBER THAT * |
|-----------------------------------------|-------------------------------|
| I have no idea. | * Unimportant response * |
|-----------------------------------------|-------------------------------|
| He thinks I'm dangerous. | * MARK WILL REMEMBER THAT * |
|-----------------------------------------|-------------------------------|
| He's just looking out for his daughter. | * MARK WILL REMEMBER THAT * |
-------------------------------------------------------------------------
Mark then tries to take a shot at a crow in a nearby tree. You can either let
him try or tell him not to - it doesn't matter either way. We then hear a
scream in the distance. Worried that it might be Kenny, Lee and Mark take
off immediately to find out what's wrong. They soon find three men. Two of
them are college kids and the third, their teacher, is on the ground, with
his leg in a bear trap! Kenny then comes along and joins the commotion. You
now get more dialogue options with the boys. Choose however you like.
All the noise has attracted a small swarm of nearby walkers. Kenny and Mark
try to fight them off, but you're on borrowed time. You can try and pry the
trap open with your hands or your axe, but neither works. You can also try
cutting down the tree he's chained to, breaking the chain with a rock or
using a nearby branch to open the trap, but none of these work, either.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU DECIDE TO CUT HIS LEG OFF: |
| |
| Hover your cursor over the man's leg and press A to use the axe on him. |
| Do this several times, and you'll eventually hack it off. You'll then get |
| a notification saying * YOU CUT DAVID FREE * |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU DECIDE NOT TO FREE DAVID: |
| |
| Just sit there and do nothing for about a minute until you get a cutscene |
| in which you choose to leave David. The game gives you a notification |
| which says * YOU WEREN'T ABLE TO FREE DAVID *. Travis, the kid with long |
| dark hair tries to take the gun from Mark, but in the struggle he gets |
| himself shot in the stomach. David gets eaten by the walkers. |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
No matter who you decide to save, you'll always end up taking back a casualty,
whether that be David or Travis. Ben comes with you either way.
The group makes their way back to the motor inn...
----------------------------------------------------------------------
----------------------------------------------------------------------
| CHAPTER 2 |
| THE MOTOR INN & INFECTED | (WD7.2)
----------------------------------------------------------------------
----------------------------------------------------------------------
Back at the motor inn, your actions have sparked another argument in the
group. Lilly and Larry think that you should have left the newcomers to die,
as you have enough food for them as it is. Kenny is trying to defend the
decision to save the newcomers.
The way that you answer the next question will affect Lilly and Kenny's
disposition towards you quite heavily, so make a choice. If you side with
Kenny, Lilly will be very angry and will hold a grudge against you for the
rest of the episode. If you side with Lilly, Kenny will be really mad
and won't consider you a friend of the family anymore (if you even were in the
first place). If you side with neither, it won't really affect Kenny but
Lilly will still be mad.
----------------------------------
| TIMED QUESTION | Asked by: LILLY |
|--------------------------------------------------------------------
| "Hey, I didn't ask to lead this group." |
|--------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|------------------------------------|-------------------------------|
| Kenny's right. | * THEY ALL NOTICED YOU SIDE |
| | WITH KENNY * |
|------------------------------------|-------------------------------|
| It doesn't matter who's in charge! | * YOU TRIED TO STAY NEUTRAL * |
|------------------------------------|-------------------------------|
| Lilly's right. | * THEY ALL NOTICED YOU SIDE |
| | WITH LILLY * |
|------------------------------------|-------------------------------|
| ... | Unimportant response. |
--------------------------------------------------------------------
Depending on what you chose, the next bit of the conversation changes.
Either way, Kenny storms off, and Larry brings up the subject that Lilly's
the only one who's taken initiative. Larry then leaves to fix the wall, and
Lilly forces you to take charge of food rationing for the day. She gives you
four pieces of food - all you have left - but you have ten mouths to feed.
It's up to you who you choose to feed.
Talk to Katjaa, who's tending to the injured guy. Help her out if you like.
You can try to offer Katjaa food, but she'll just get irate with you, refuse
to eat and says she needs space. Leave her alone. Head right and follow the
barricade.
If Doug is alive, you'll find him here making a tripwire just incase there
are intruders. Talk to him, then keep going right to meet up with Mark and
Larry. Mark is weak from hunger and struggling to apply enough pressure to
the walls of the barricade, so Larry yells at him.
Talk to Mark about whatever you want. Mark will then ask for your axe.
Larry, for once, agrees with him. Both turn around, expecting you to give it
to them.
-----------------------------
|IF YOU GIVE THE AXE TO MARK|
-----------------------------
Mark takes the axe, then Larry kicks up a fuss because you didn't give the
axe to him.
In a panic event later on, Mark will be the one who tries to save you.
------------------------------
|IF YOU GIVE THE AXE TO LARRY|
------------------------------
Larry will snatch it away from you. This will prompt a converstion between
Mark and Larry. Earlier on, you had the option to tell Mark your opinion
on Larry (see the third dialogue option with Mark at the beginning of the
chapter). Mark will now reference this to Larry.
In a panic event later on, Larry will be the one who tries to save you.
Talk to Larry.
Now go left to find Clementine, Duck, Ben and Carley (if she's still alive)
grouped together. Upon approaching, Clementine will tell you that she lost
her hat. Whatever dialogue choice you choose here doesn't matter, but she'd
really like that hat back! Her dad did give it to her, after all.
Talk to Ben, Clementine, then Duck, and Carley if she's alive.
Talk to Kenny. Lee will bring up the subject of leaving the motor inn in the
RV, and asks if he and Clementine can come along. Depending on whether you
chose to look after Duck in the last episode (at the farm and when Larry
was trying to kick him out), Kenny will act differently. If you didn't look
after Duck, you'll get a notification saying * KENNY DOESN'T THINK YOU WERE
LOOKING OUT FOR DUCK IN THE LAST EPISODE * and Kenny will refuse to take you
with him. If you were kind to Kenny's family for the majority of the last
episode, Kenny will suggest that you and Clementine join him on the RV
when the time comes.
------------------------------------
| UNTIMED QUESTION | Asked by: KENNY |
|--------------------------------------------------------------------------
| "Well the RV ain't even working yet, so this isn't worth talking about."|
|--------------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|---------------------------|----------------------------------------------|
| You should stay here. | * YOU TRIED TO CONVINCE KENNY TO STAY * |
|---------------------------|----------------------------------------------|
| The coast does sound like | * YOU TOLD KENNY LEAVING FOR THE COAST WAS A |
| a smart idea. | GOOD IDEA * |
--------------------------------------------------------------------------
Talk to Lilly.
Offer three out of four pieces of food to whomever you like, and then you will
get the option to KEEP THE LAST PIECE FOR YOURSELF or GIVE THE LAST PIECE
TO SOMEBODY ELSE. Do what you want. Below is a list of what happens depending
on who you give food to.
------------------------------------------------------------------------------
| WHO YOU GIVE FOOD TO | OUTCOME OF GIVING FOOD TO THEM |
|----------------------|-----------------------------------------------------|
| Katjaa | Katjaa will never accept food from you. |
|----------------------|-----------------------------------------------------|
| Doug/Carley | Doug or Carley will only accept the apple. If you |
| | try to give him/her anything else, they'll say you |
| | should keep it for yourself. However, they will |
| | still remember that you tried to feed them. Either |
| | way, he/she will be very understanding and won't |
| | hold a grudge if you choose not to give him/her |
| | food. |
| | * YOU CHOSE TO FEED CARLEY/DOUG * |
|----------------------|-----------------------------------------------------|
| Mark | Mark is appreciative that you give him food, but |
| | Larry will complain (if you haven't fed him yet). |
| | * YOU GAVE SOME FOOD TO MARK * |
|----------------------|-----------------------------------------------------|
| Larry | Larry will take the food and warns you that this |
| | "doesn't make them friends". Giving food to Larry |
| | will mainly get you in Lilly's good books, though. |
| | Mark, if he hasn't been fed, will comment that |
| | he's hungry. |
| | * YOU MADE A TOUGH DECISION * |
|----------------------|-----------------------------------------------------|
| Clementine | Clementine will be happy that you fed her. If you |
| | don't, she will seem very sad later on, but I don't |
| | think it has any long-term effects. |
| | * YOU CHOSE TO TAKE CARE OF CLEMENTINE * |
|----------------------|-----------------------------------------------------|
| Ben | Ben really appreciates you feeding him, but Kenny |
| | will come over and kick up a fuss if you haven't |
| | fed his family yet. |
| | * GIVING FOOD TO BEN MAY PROVE AN UNPOPULAR CHOICE *|
|----------------------|-----------------------------------------------------|
| Duck | You must give food to Duck if you want to feed |
| | Kenny, as Kenny won't accept food until Duck has |
| | eaten. If you don't feed Duck, Kenny will get very |
| | angry at you. |
| | * YOU LOOKED OUT FOR KENNY'S FAMILY * |
|----------------------|-----------------------------------------------------|
| Lilly | Giving food to Lilly has no impact on anything. If |
| | you sided with Kenny earlier, she will make a |
| |snarky remark, but if sided with her, she'll smile |
| | at you and say thanks. |
|----------------------|-----------------------------------------------------|
| Kenny | Kenny won't accept food unless you've already fed |
| | Duck. He thanks you for giving him food. |
| | * THE OTHERS NOTICED YOU FED KENNY * |
------------------------------------------------------------------------------
After making your choices, Lee will return to Lilly. If you didn't feed
Larry, he'll come over and complain that he didn't get to eat. Kenny will
do the same if you didn't feed Duck, although if you did feed him he'll thank
you for looking out for his family. If he offered to let you on the RV
earlier, he'll reiterate that offer now.
Eventually, Katjaa will call you over.
* CUTSCENE *
During the cutscene, say what you like - it will end in a PANIC EVENT anyway!
!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!
The dead teacher/Travis has ressurected... as a walker! Follow these steps to
survive.
1) Repeatedly press the indicated button as fast as you can until it changes
to another button. Press that button once.
2) Lee will call for the others to give him his axe back, but the walker
grabs him again! Flick the left control stick in the
indicated direction to slam the walker's head against the car. Do the
same again, in the other direction, and repeat until Larry or Mark comes
over with the axe.
3) Press A on the walker's head to slam him away from you. Larry/Mark will
try to behead the walker, but will miss.
4) Kick the walker in the head three times by clicking the A button with the
cursor over its head.
5) Move the left control stick backwards to crawl away from the walker.
6) When Lee falls off the truck, repeatedly press the indicated button as fast
as you can.
Carley/Mark/Larry will come over and kill the walker for you.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT OVER !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After the panic event, some new people will approach the motor inn - a pair
of brothers. These are the St John brothers, and they claim to own a dairy
not far away. This means that they have food, which they're willing to trade
for gasoline. The game will give you the choice to tell the group whether or
not you want to go to the dairy - either way, the group will make Lee, Carley/
Doug, Mark and Ben go to check out the situation.
On the walk to St. John's dairy, you'll have a conversation with Doug/Carley.
Say whatever you like to them as it has no impact on anything. You'll then be
asked some questions by the St. John brothers.
----------------------------------
| TIMED QUESTION | Asked by: DANNY |
|--------------------------------------------------------
| "Where are you from?" |
|--------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|--------------------------|-----------------------------|
| Macon. | * ANDY WILL REMEMBER THAT * |
|--------------------------|-----------------------------|
| The motor inn's my home. | * ANDY WILL REMEMBER THAT * |
|--------------------------|-----------------------------|
| I move around a lot. | * ANDY WILL REMEMBER THAT * |
|--------------------------|-----------------------------|
| ... | Unimportant response. |
--------------------------------------------------------
---------------------------------
| TIMED QUESTION | Asked by: ANDY |
|-----------------------------------------------------------------|
| "Y'all seem pretty settled in at that motor inn. Who's |
| running things over there?" |
|-----------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|-------------------|---------------------------------------------|
| Lilly. | * THE ST. JOHN BROTHERS NOTICED THAT * |
|-------------------|---------------------------------------------|
| Kenny. | * THE ST. JOHN BROTHERS TOOK NOTE OF THAT * |
|-------------------|---------------------------------------------|
| I am. | * THE ST. JOHN BROTHERS TOOK NOTE OF THAT * |
|-------------------|---------------------------------------------|
| It's a democracy. | * THE ST. JOHN BROTHERS TOOK NOTE OF THAT * |
-----------------------------------------------------------------
----------------------------------
| TIMED QUESTION | Asked by: DANNY |
|-----------------------------------------------------------------------
| "How many people you got over there, anyway?" |
|-----------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|-----------------------------|-----------------------------------------|
| [Change the subject] | * YOU AVOIDED ANSWERING THE QUESTION * |
|-----------------------------|-----------------------------------------|
| Nine. Including the kids. | * YOU ANSWERED HONESTLY * |
|-----------------------------|-----------------------------------------|
| Enough to defend ourselves. | * YOU LET THEM KNOW YOU ARE PREPARED TO |
| | DEFEND YOURSELVES * |
|-----------------------------|-----------------------------------------|
| ... | Unimportant response. |
-----------------------------------------------------------------------
You'll then have to stop as the group comes across some bandits who are
looking to cause trouble...
* CUTSCENE *
----------------------------------------------------------------------
----------------------------------------------------------------------
| CHAPTER 3 |
| ST JOHN DAIRY, MENDING FENCES, BACK FROM THE FENCE, JOLENE & |
| BACK FROM THE CAMP | (WD7.3)
----------------------------------------------------------------------
----------------------------------------------------------------------
When you reach the dairy, the St John brothers will introduce you to their
mother, Brenda. There's a few dialogue options here, but none of the answers
you give will make any impact later on. If you contradict anything you told
the St. John brothers earlier, they'll take notice and challenge you on it,
but ultimately it serves no importance.
After the conversation, Carley/Doug and Ben return to the motor inn to fetch
the others. Mark and Lee stay behind and volunteer to help out around the farm
until the others get there. You now get the chance to explore the dairy.
Do so if you wish. There's also a little side-quest here in which you can fix
a swing for the kids. It's a little like the radio/battery side-quest in
Episode 1, in that it won't make a huge amount of difference to the storyline
but it bulks up the game a bit more. If you want to fix the swing, read the
box below. But if you want to just carry on, skip the box. Andy St. John will
fix the swing if you don't anyway.
------------------------------------------------------------------------------
| FIXING THE SWING SIDEQUEST (OPTIONAL) |
| |
| First, go over to the right side of the screen until you find the broken |
| fence. Examine it - if you don't do this, you cannot pick up the materials |
| necessary for fixing it. |
| |
| When you resume control, head up the steps towards the house. On the front |
| porch, if you go right there's a shoe bucket on the floor. Open it and |
| pick up the ROPE. Walk back down the steps and go left until you find a |
| workbench. There are some planks and a saw next to it. Look at the saw, |
| and then pick up the PLANKS. Lee will automatically cut them down to size. |
| |
| Go back to the swing on the right hand side of the garden. You should now |
| be able to fix it! |
------------------------------------------------------------------------------
Optional things to do are talking to Mark, who's nearby, and walking up the
steps of the house and knocking on the door, which allows you to talk to
Brenda. Looking at the certificates nailed to the house will mildly affect
conversation later on, but not very much at all. Something very interesting
to point out would be if you tried to open the fence to the left of Andy.
He'll be very adamant that you don't go inside, and won't let you in at all.
Strange...
When you're ready, talk to Andy.
1) When he asks how well armed you are at the dairy, ask how many guns THEY
have to get some useful information. * YOU LEARNED THAT THEY HAVE SEVERAL
GUNS *
2) Ask him if you're the first survivors to come to the dairy to get a
useful bit of information. * YOU FOUND OUT THAT OTHER SURVIVORS HAVE
STAYED AT THE FARM *
When you're done, choose the option to go fix the perimeter to move on to the
next part of the game.
*CUTSCENE*
You'll now be with Mark, walking around the edge of the electric fence in an
effort to remove any corpses from the fence. Answer any dialogue options
as you please, since they aren't very important.
When you approach the first corpse, you must take the arrow out of its head
before it'll move, as it's pinned to the fence. Take out the arrow and then
push it away.
----------------------------------
| TIMED QUESTION | Asked by: MARK |
|-------------------------------------------------------------------------
| "Can you imagine not having to worry about the Walkers anymore?" |
|-------------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|---------------------------------------|---------------------------------|
| It's useless without gas. | * HE NOTICED YOUR AMBIVALENCE * |
|---------------------------------------|---------------------------------|
| It's dangerous. | * HE NOTICED YOUR AMBIVALENCE * |
|---------------------------------------|---------------------------------|
| A fortress needs people to defend it. | * HE NOTICED YOUR AMBIVALENCE * |
|---------------------------------------|---------------------------------|
| ... | Unimportant response. |
-------------------------------------------------------------------------
---------------------------------
| TIMED QUESTION | Asked by: MARK |
|--------------------------------------------------------------------------
| "So what's your take on the brothers? They seem to have this place |
| tied down pretty well." |
|--------------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|---------------------------------------|----------------------------------|
| They're delaying the inevitable. | * MARK PICKED UP ON YOUR DOUBT * |
|---------------------------------------|----------------------------------|
| We can take this place if we have to. | Unimportant response. |
|---------------------------------------|----------------------------------|
| What do you mean? | Unimportant response. |
|---------------------------------------|----------------------------------|
| ... | * HE NOTICED YOUR SILENCE * |
--------------------------------------------------------------------------
When you reach the next corpse, push it off. You'll discover that its fists
are clenched too tightly around the wire for it to fall off. Cut off each
of its wrists in order to continue.
If you didn't feed Mark earlier, he'll complain that you didn't feed him.
It doesn't make a big difference what you say, it's just the game's way of
telling you that every decision makes a difference, no matter how small.
With the next corpse, press A on the post on the right to go to the other
side of the fence. You'll then be prompted to repeatedly press the A button
until the fence is propped up.
*CUTSCENE*
You'll now have a panic event in which you must return to the dairy without
being killed by the bandits, who are shooting arrows at you. But you can't
just run out in the open, obviously. You need to find a way to get to the
dairy safely.
!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!
1) Look to the left-hand side of the tractor and BE QUICK (if you take too
long, you get shot). Quickly remove the Chock from in front of the
tyre.
2) Look to the right-hand side of the tractor and pull the Plow Lever. This
should make the tractor start rolling forward, towards the gate.
3) Your objective is to move towards the gate whilst staying hidden behind
the tractor. You'll know when you're in danger as the edges of the screen
will get redder and redder. The easiest way to stay at a safe distance is
to stay level with Mark or the big wheel on the tractor.
4) Eventually the tractor will get stuck on a zombie. Look to the left-hand
side of the tractor and press the A button on the zombie to drag it
out. (Do this quickly or you'll get shot.) This starts the tractor moving
again, so stay level with Mark or the big wheel as you move to avoid
getting shot.
5) You'll get stuck on another zombie. Look to the left and quickly press
A on the zombie to drag it out. However, this one's still alive! Move your
cursor over the zombie's head and press A to kick it. Do this a second
time. You'll now how to repeatedly press the indicated button in order to
pull the zombie from beneath the wheels - do this and the zombie will
tear in half, which gets the tractor moving again.
6) Things get a little trickier now. You must stay hidden behind the moving
tractor. If you go too far forward, you'll get shot by bandits, but you've
now got half a zombie hot on your heels behind you! Again, try and stay
level with Mark and you should make it to the gate on time.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT OVER !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* CUTSCENE *
Say whatever you like when you return to the dairy, as the dialogue options
don't make a lot of difference. Lilly, Larry, Clementine, Kenny, Katjaa and
Duck are all there now. Carley and Ben are watching the motor inn, since they
already ate on the way there.
Katjaa and Brenda take Mark away to tend to his injury. Clementine, Duck and
Kenny head to the swing. Head over to them and talk to them if you like.
If you talk to Kenny, he will reference how many times you saved Duck in
Episode 1 and will either treat you coldly or kindly. Nothing you say has an
important impact on anything though.
Talk to Clementine and ask her what she thinks of the dairy to get this
dialogue option:
---------------------------------------
| TIMED QUESTION | Asked by: CLEMENTINE |
|-------------------------------------------------------------------
| "Do you think things will ever get back to how they were?" |
|-------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|-------------------|-----------------------------------------------|
| Yes. | * YOU SHARED HOPE WITH CLEMENTINE * |
|-------------------|-----------------------------------------------|
| I don't think so. | * YOU DIDN'T HIDE THE TRUTH FROM CLEMENTINE * |
|-------------------|-----------------------------------------------|
| I'm not sure. | Unimportant response. |
|-------------------|-----------------------------------------------|
| ... | * SHE NOTICED YOUR SILENCE * |
-------------------------------------------------------------------
You can't talk to Duck, so head all the way to the left and go through the
gate that leads to the barn. Lee won't let you enter the barn, so go right
from here and talk to Lilly under the gazebo.
When you're done, go up the front stairs to the house and talk to Danny
and Andy. Agree to go with them to find the bandit camp to continue on with
the game.
Danny and Lee stumble across a camp, and the game tells you to slowly
approach, but it doesn't matter how fast you go. When you reach the camp,
you find that it's empty, and far too small to be the main camp. Nevertheless,
you should have a look around in case you find anything they stole from the
St. John brothers.
Go left to find a table next to a shopping trolley. Look through both the
boxes on the table, and on the third examination you'll find some boxes from
the dairy, and a CAMERA. Pick up the CAMERA and Danny will come over, looking
anxious and wanting to stop you from looking at it. Lee finds that the
batteries are dead though, so they can't see what's on the camera.
Danny will make a comment about who's leading the group depending on what you
said earlier. He's now moved over to the table, so you're free to examine
the tent. Examine the photo, sleeping bag and bloody bunny to ascertain that
there's a kid mixed up in all this bandit business. Now look underneath the
big orange sleeping bag to find... CLEMENTINE'S HAT!
As soon as you do this, you'll be attacked by a woman named Jolene with a
crossbow. She claims she isn't with the bandits, and is quite obviously
mad. She also says that she "knows" something about Danny, but doesn't
reveal what it is.
You can take one of two approaches with her.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU CHOOSE TO SHOOT JOLENE |
| |
| Eventually, you'll get the option to shoot her. If you do this, Danny will |
| treat you more suspiciously and says you should have just shot her in the |
| leg to keep her alive. You'll understand why he says this later on. |
| |
| * YOU CHOSE TO SHOOT JOLENE * |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU CHOOSE TO SPARE JOLENE |
| |
| If you keep trying to calm her down and don't shoot her, she'll be on the |
| verge of telling you something about the St John brothers. Danny will |
| then shoot her in the head before she can say anything, which kills her. |
| |
| * YOU CHOSE NOT TO SHOOT JOLENE * |
| |
| You'll then get a dialogue option with Danny. It isn't hugely important |
| what you say, but since it does change dialogue ever so slightly later on |
| anyway, I'll show you what your notifications are anyway. |
| |
| ---------------------------------- |
| TIMED QUESTION | Asked by: DANNY | |
|--------------------------------------------------------------------- |
| Goddammit! | |
|---------------------------------------------------------------------| |
| YOUR ANSWER | OUTCOME | |
|----------------------------------|----------------------------------| |
| I was going to shoot her myself. |* DANNY WILL REMEMBER THAT * | |
|----------------------------------|----------------------------------| |
| You murdered that woman! | Unimportant response | |
|----------------------------------|----------------------------------| |
| Thanks, I guess. | * DANNY NOTICED YOUR SUSPICION * | |
|----------------------------------|----------------------------------| |
| ... | * HE NOTICED YOUR SILENCE * | |
--------------------------------------------------------------------- |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make your choice. Afterwards, you get a dialogue option. If you choose,
"Thanks, I guess" then Danny will realise that you're suspicious towards him
but it doesn't really matter. If you choose "I was going to shoot her myself"
then he'll remember it, but again, it doesn't really matter.
Lee and Danny head back to the farm. After a short conversation with Brenda,
you'll be told that Katjaa, Kenny, Duck, Clementine and Andy are in the
barn with the cow. Before you head over there, go towards the swing and
talk to Danny again for an option, creepy conversation. Something about him
seems to have changed slightly. Make sure you say to him "You really like
that gun" to get a dialogue option. No matter what you choose, the outcome
will always be * DANNY NOTICED YOUR SUSPICION *.
Now go left and talk to Lilly to find out what happened with Kenny. Turns out
that Kenny doesn't trust the St Johns and is trying to find out what's in
the barn. When you're done with Lilly, enter the barn.
Talk to Duck and Andy if you like - you won't learn much about the woman in
the woods from Andy though. Give Clementine her hat back. This makes her
really happy! You can't talk to Katjaa, so go right towards the door at the
back of the barn. Try and open it and Kenny will come and talk to you.
You now have the potential to piss Kenny off and get him to hate you a bit
more, if that's the kind of relationship you want with him.
----------------------------------
| TIMED QUESTION | Asked by: KENNY |
|---------------------------------------------------------------
| "How about you? What about Clem?" |
|---------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|----------------------------------|----------------------------|
| She's not actually family... | Unimportant response. |
|----------------------------------|----------------------------|
| You're being stupid. | * KENNY DIDN'T LIKE THAT * |
|----------------------------------|----------------------------|
| I'll protect her no matter what. | Unimportant response. |
|----------------------------------|----------------------------|
| ... | Unimportant response. |
----------------------------------------------------------------
Kenny thinks the St Johns are hiding something behind the door. When he came
in, he heard noises in there and Andy shut it up really quickly. We need
to figure out how to get the door open. Examine the screws on the door
and you'll decide that you need to unscrew the lock, have a look inside and
put the lock back on, so you don't arouse suspicion.
Just as you're formulating your plan, Andy comes up behind you and asks
what you're doing.
---------------------------------
| TIMED QUESTION | Asked by: ANDY |
|--------------------------------------------------------------
| "Can I help you folks with something? |
|--------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|-----------------------------|--------------------------------|
| Kenny heard a noise. | * YOU MADE AN EXCUSE * |
|-----------------------------|--------------------------------|
| Just checking out the barn. | * YOU MADE AN EXCUSE * |
|-----------------------------|--------------------------------|
| What's behind the door? | * YOU QUESTION ANDY DIRECTLY * |
|-----------------------------|--------------------------------|
| ... | * KENNY COVERED FOR YOU * |
--------------------------------------------------------------
Choose what you like. You now have two objectives: distract Andy to get him
out of the barn and find a tool to take off the screws. Exit the barn.
If you like, talk to Lilly about what just happened in the barn. You can also
go and talk to Brenda about everything if you like. Suspiciously, she refuses
to let you see Mark. They're all acting out suddenly...
When you're done talking to everyone, head over to the workbench near the
generator and look in the toolbox. Pick up the MULTITOOL.
Now head back to the generator and examine it. Use your MULTITOOL to open
the yellow compartment on it to reveal the belt that is used to run the
generator. If you took this out, it'd probably break it, which would take
a while to repair - just the distraction we need. However, the belt is
spinning too fast for us to be able to touch it with our bare hands.
This next bit needs to be done quickly. Press the green button on the
generator to turn it off, and then you can take out the belt. If you don't
take out the belt and you try going back to the barn, Andy simply comes out,
turns the generator back on and returns to the barn.
Once you've turned off the generator and removed the belt, Andy comes out
and starts to repair it. He's really angry and says it'll take forever
to fix. This is your chance! Head back to the barn.
If you talk to Kenny, there's no way to get him to use the MULTITOOL. Looks
like you're going to have to do it yourself. Try and examine the door.
The dinnerbell rings now, and everyone else leaves to eat. Kenny says he'll
make an excuse for you. You now have another choice.
1) Walk away from the door and try to leave the barn. Andy comes and tells you
to go and have supper. You leave for the house. This is the less
interesting choice but at least you won't be acting suspicious.
2) Unscrew all four screws on the lock and open the door. What you find behind
the door is gruesome, but there's not much you can do - Andy enters the
barn behind you and forces you to go to the house for dinner. You can
interrogate him or make an excuse. Either way, the outcome is the same.
----------------------------------------------------------------------
----------------------------------------------------------------------
| CHAPTER 4 |
| DINNER | (WD7.4)
----------------------------------------------------------------------
----------------------------------------------------------------------
Once inside the house, Lee notices that Mark isn't there. It was just a
shoulder injury, surely he can still walk and feed himself? Lee asks if he
can go and wash his hands before dinner. Now is your chance to explore the
house.
You can go around and figure things out for yourself, but if you want to
be slightly creeped out, try entering the dining room again. Something's not
right...
Look around downstairs if you like. If you examine the diplomas and
awards on the wall, conversation changes ever so slightly later on.
Head up the stairs. From this point on, if you try to head back downstairs,
you'll be unable to for reasons that become apparent once you try.
On the upstairs landing, open the closet. Examine everything in the closet
for more suspicions, and then use the power cord at the bottom. Light shines
through from a room on the other side of the wall...
Now enter the bedroom. Notice that Mark isn't in the bed? Also notice how
there are stains on the floor and light leaking out from underneath the
bookshelf? I'm sure you can add things up. Move the bookshelf and open the
hidden door behind it...
* CUTSCENE *
After this astonishing and rather horrible revelation, you must now run
downstairs as fast as you can to get to Clementine before she eats!
Run downstairs and enter the dining room.
-----------------------------------------------------------------
| CLEMENTINE IS ABOUT TO EAT HUMAN MEAT. YOU NEED TO STOP HER. |
|----------------------------------------------------------------|
| YOUR CHOICE | OUTCOME |
|-----------------|----------------------------------------------|
| CLEMENTINE, NO! | * YOU STOPPED CLEMENTINE FROM EATING * |
|-----------------|----------------------------------------------|
| DON'T EAT THAT! | * YOU STOPPED CLEMENTINE FROM EATING * |
|-----------------|----------------------------------------------|
| IT'S PEOPLE! | * YOU COULDN'T STOP CLEMENTINE FROM EATING * |
|-----------------|----------------------------------------------|
| ... | Clementine eats the meat, but the game |
| | doesn't notify you about your decision. |
----------------------------------------------------------------
-----------------------------------
| TIMED QUESTION | Asked by: LILLY|
|------------------------------------------------------------
| "Yeah, Lee, what's gotten into you?" |
|------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|-------------------------------|----------------------------|
| This woman is fucking INSANE! | Unimportant response |
|-------------------------------|----------------------------|
| Mark is upstairs. LEGLESS! | * YOU CHOSE TO BE DIRECT * |
|-------------------------------|----------------------------|
| You are eating HUMAN meat! | * YOU CHOSE TO BE DIRECT * |
|-------------------------------|----------------------------|
| ... | Unimportant response |
------------------------------------------------------------
-----------------------------------
| TIMED QUESTION | Asked by: BRENDA |
|------------------------------------------------------
| "To continue to rot 'til they eat some more!" |
|------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|-------------------|----------------------------------|
| Just let us go. | * YOU CHOSE TO PLEAD WITH THEM * |
|-------------------|----------------------------------|
| We outnumber you. | * YOU CHOSE TO THREATEN THEM * |
|-------------------|----------------------------------|
| You're all sick. | * YOU CHOSE TO BE DIRECT * |
|-------------------|----------------------------------|
| ... | Unimportant response. |
------------------------------------------------------
After this point, say whatever you like, it won't make any difference.
You'll get a small cutscene, and then Danny will knock you out.
----------------------------------------------------------------------
----------------------------------------------------------------------
| CHAPTER 5 |
| THE MEAT LOCKER | (WD7.5)
----------------------------------------------------------------------
----------------------------------------------------------------------
You'll wake up stuck in a meat locker. Kenny, Clementine, Lilly and Larry
are here, and Larry's causing such an unnecessary ruckus. Go through any
necessary dialogue options with Clementine. You now want to talk to Larry
for some optional, but interesting, dialogue which concerns your behaviour to
him earlier on and in the previous Episode.
After talking to everyone, either examine the air conditioning vent or wait
around until you get a cutscene in which Larry has a heart attack. He lies on
the floor, not breathing. Lilly starts trying to resussitate him, but Kenny
wants to kill him in case he turns.
You must now make a very important choice which will heavily influence the
rest of the episode and probably episodes yet to come. You can either help
Lilly revive Larry, or you can side with Kenny and kill him. Alternatively,
you can just sit there and wait for the timer to run out.
NOTE: This decision is potentially going to be huge in future episodes,
because this is your chance to get in good with Kenny if you've got a crap
relationship with him. Even if he didn't want to bring you with him before,
if you choose to help him now he will later change his mind and say he wants
you on that RV. This is no matter how many times you've left Duck to die or
disagreed with Kenny.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU DO NOTHING |
| |
| Kenny calls Lee useless and pushes him over. Lee watches from the ground |
| as Kenny picks up a salt lick and throws it on top of Larry's head, |
| crushing him. |
| |
| This decision counts as not siding with Kenny, which means Kenny will |
| treat you just as badly as if you had tried to help Lilly. Lilly won't |
| hold it against you since you didn't outright try to kill her dad, so this |
| counts as siding with Lilly. |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU DECIDE TO HELP KENNY |
| |
| Lee will agree with Kenny, and must hold Lilly away from Larry's body |
| while Kenny finds a way to destroy Larry's brain. To do this, you have a |
| minor panic event in which you must restrain Lilly by repeatedly pressing |
| the A button. You MUST do this, as you cannot continue until you've |
| restrained her. Lilly will eventually break free from your grasp, and you |
| must repeat this. |
| |
| Kenny comes over with a salt lick, but he won't kill Larry until you've |
| moved Lilly out of the way. Repeatedly press A again until Kenny crushes |
| Larry's head with the salt lick. |
| |
| * YOU CHOSE TO HELP KENNY KEEP LARRY FROM TURNING * |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU DECIDE TO HELP LILLY |
| |
| You must now take over from Lilly by doing compressions on Larry. Hover |
| your cursor over his chest and keep pressing. However, by the time you get |
| to four, Kenny throws a massive salt lick onto Larry's head and crushes |
| it. |
| NOTE: If you manage to get to four compressions, Larry's mouth moves - |
| just before Kenny smashes his skull! |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It should be noted that there is no way to save Larry, no matter how many
compressions you manage or what you say.
After you've made your decision, you need to find a way out. Examine the air
conditioner. Lee mentions that one of them might be able to fit through it,
and that if you had a coin you could probably take it off the wall. You can
now ask around the room to see if anyone has a coin, but sadly the only person
who may have one is Larry... who's currently laying dead on the floor.
Talk to Lilly to ask for permission to look through Larry's pockets. Then
press A over Larry's body to start searching. You have a choice of three
pockets to check. If you check the pocket on the right, you'll find a
wedding ring - it looks like Larry had some compassion after all, as this
belongs to his deceased wife. His back pocket reveals that he still carried
his wallet. Finally, check the pocket to the left side of the screen to find
some coins.
Return to the air conditioner and use the coins on the two screws. This will
enable Lee to take the unit off the wall. Clementine will volunteer to go
through the hole and unlock the door from the other side. After a pause,
she manages to do so, and you can start your escape.
----------------------------------------------------------------------
----------------------------------------------------------------------
| CHAPTER 6 |
| ESCAPE | (WD7.6)
----------------------------------------------------------------------
----------------------------------------------------------------------
Leave Lilly to say goodbye to her father, and go through to the next room.
Turns out that this is the room at the back of the barn - the one the
brothers didn't want you to see. Turns out that it's a human slaughterhouse.
Look at your surroundings. You have three possible weapon choices in this
room - the SICKLE on the surface on the left, the HAY HOOK on the surface on
the right, and the MINI CATTLE PROD on the edge of the large basin at the
back of the room. If you don't take any of these, you end up fighting with
your fists. What you pick doesn't matter hugely, it just slightly changes
the next few minutes of gameplay. Take whichever you like, then talk to Kenny.
Depending on whose side you chose back in the meat locker, Kenny will either
completely ignore you or want to act as a team. Either way, head out into the
barn.
You'll immediately notice that Danny is sat guarding the entrance, his gun
sat next to him. If you listen, you'll hear what he really thinks about his
family. Slowly approach him. You'll then be able to listen to him complain
about the current situation. Suddenly Andy comes up to the entrance, forcing
Lee and Kenny to hide behind a nearby stable door.
You can now look out of the door and watch what's going on if you like.
Danny places a bear trap in the path leading to the meat locker (just in case
one of you tries to escape - a bit late, really), shuts the barn door and then
disappears from view. Close your stable door and talk to Kenny. AND READ AHEAD
BEFORE CONTINUING.
!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!
The moment you open the door, you'll be faced with the barrel of Danny's gun.
1) You literally have a couple of seconds to do this. Move your cursor and
press A on the gun to grab it and prevent your death.
2) You must now move your cursor onto Danny and press A before he reloads
so he can't shoot you again. This will cause Lee to attack him with your
weapon of choice.
3) Now, either Kenny or Lilly will come along to your rescue with a sickle.
This causes Danny to back himself into his own bear trap.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT OVER !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Katjaa will scream from the barn, and Kenny will go running, leaving you with
Lilly and Clementine. Danny is stuck on the floor with his leg in an
unlockable trap.
Choose whatever you like for the dialogue options, before making another
choice. You can either kill Danny by stabbing him with the pitchfork, or
let him live by dropping the pitchfork in the hay next to him. What you choose
has a profound effect on Clementine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU CHOOSE TO KILL DANNY |
| |
| Lee will thrust the pitchfork right through Danny's chest. Clementine |
| shouts out and hides behind Lilly, looking at Lee with distrust. |
| |
| * CLEMENTINE WITNESSED WHAT YOU DID * |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU CHOOSE TO LET DANNY LIVE |
| |
| Danny taunts Lee, but Lee refuses to be forced to kill somebody, because |
| it's not how the world works now. Clementine and Lilly approach and nod |
| their heads in approval of Lee's decision. |
| |
| * CLEMENTINE WILL REMEMBER YOU SPARED HIS LIFE * |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lee exits the barn. Depending on who you saved in Episode 1, you'll now
meet up with either Doug/Carley and Ben. They were worried because you were
gone for so long and came to help. Lee tells them to find a way in round the
back.
You can now hear Brenda, Katjaa and Andy (and Duck's there too, although not
speaking). Andy takes Duck out back and Brenda appears to be holding Katjaa
hostage. Walking up to the house and when you get close, Brenda will
come to the door.
------------------------------------
| TIMED QUESTION | Asked by: BRENDA |
|--------------------------------------------------------------------------|
| "Andy? Danny, is that you? What's going on out there?" |
|--------------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|--------------------------------|-----------------------------------------|
| I left Danny in the barn... | * YOU FRIGHTENED BRENDA * |
|--------------------------------|-----------------------------------------|
| Where are Katjaa and the kid?! | * YOU ALERTED BRENDA TO YOUR PRESENCE * |
|--------------------------------|-----------------------------------------|
| Yeah, it's me! | * BRENDA SAW THROUGH YOUR LIE * |
|--------------------------------|-----------------------------------------|
| ... | * BRENDA WAS FRIGHTENED BY THE LACK OF |
| | RESPONSE * |
--------------------------------------------------------------------------
She'll disappear.
----------------------------------------------------------------------
----------------------------------------------------------------------
| CHAPTER 7 |
| RESCUE AND SHOWDOWN | (WD7.7)
----------------------------------------------------------------------
----------------------------------------------------------------------
Approach the house again and look through the door to see Brenda holding
Katjaa by gunpoint. Open the door and go in. Read this next bit VERY
CAREFULLY. A lot of people struggle with this but it's so, so easy once you
get the hang of it. Seriously, even if you die once, you should have learned
your lesson the first time like I did and understood what to do and what not
to do. SO READ CAREFULLY.
!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!
1) The moment you step through the door, STOP MOVING. Brenda is pointing her
gun at you, and the first thing you should know is that if she's pointing
the gun at you, SHE WILL SHOOT IF YOU MOVE. So don't move.
2) After some dialogue, she'll point the gun at Katjaa and move backwards up
the stairs. DO NOT MOVE until she has finished moving, because if you move
while she's moving, SHE WILL SHOOT.
3) When Brenda's stopped moving and is pointing the gun at Katjaa, you should
move forward very slowly. The very second she points the gun at you again,
STOP MOVING.
4) Hover your cursor over Brenda and talk to her. Choose the NICE dialogue
option, as if you're mean to her she'll shoot.
5) After the conversation, she'll point the gun at Katjaa again and move back.
Notice that zombie Mark has now appeared at the top of the stairs and is
flailing his arms about. Hmmm...
6) As long as Brenda is not talking, not moving and pointing the gun at
Katjaa, move forward again slowly. Stop straight away when she points the
gun at you.
7) Talk to Brenda again and choose the nice dialogue option. She'll point the
gun at Katjaa again and move backwards.
8) When Brenda is still again, move slowly forward. She'll point the gun at
you again - so stop.
9) Once again, talk to Brenda and choose the nice option. She'll point the
gun at Katjaa and move backwards.
10) When she's stopped moving, move towards her again for the last time.
This will cause her to step backwards - right into zombie Mark's arms!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT OVER !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
With Katjaa now safe, you'll get a cutscene in which Andy and Kenny are
fighting. Lee and Katjaa run outside to find Andy holding Duck captive.
Kenny runs forward to try and save Duck, but Andy shoots him in the side.
Katjaa runs to help Kenny, leaving the rest up to Lee.
You'll get a dialogue option with Andy, but it doesn't matter what you say.
Doug or Carley will now save you momentarily by temporarily disabling Andy.
Duck gets away and Lee runs in to try and grab the gun.
!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!! PANIC EVENT !!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!
1) Press the indicated button repeatedly, then press the next indicated
button once.
2) Andy will drag Lee towards the electric fence. You get the option to
do something to Andy with your hand, but I've never been able to get this
to work so I'll assume you can't do anything here.
3) You must now press the A button repeatedly - don't worry, you'll always
lose here. If like me you're able to tap the button unnaturally fast, you
may find that you're just sat here tapping forever - so wait for the
redness on the edges of the screen to go away, and then you are safe to
allow Andy to push Lee's face towards the fence so you can progress. If
the edges of the screen are still red and he manages to push your face into
the fence, Lee will get electrocuted and die.
NOTE: If you tried to save Larry in the meat locker, Lilly will save you
and you can skip on to step 5. If you chose to let Kenny kill Larry,
Lilly will not save you and you must do step 4 before progressing.
4) If Lilly doesn't save you, press the indicated button repeatedly, then
press the next indicated button once.
5) Lee will now be on top of Andy and must punch him. Do this repeatedly.
6) If you failed to punch Andy, he will flip Lee over and start punching him.
You must now press A on his face to push him away, and then press the
indicated button repeatedly. Press the next indicated button once to push
Andy into the electric fence.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!! PANIC EVENT OVER !!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you punched Andy in the Panic Event, his face will be either normal
or really bashed up depending on how much you punched him and which side you
punched him on. If you damage Andy's face enough times, Carley/Doug will
actually come over and tell Lee to stop punching him.
Say whatever you like when you get a dialogue option with Andy.
You now have the option to either kill Andy or leave him to the walkers.
This will influence Clementine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU KILL ANDY |
| |
| Hover your cursor over Andy and press A. Lee kicks Andy into the electric |
| fence, killing him. NOTE: If you failed at punching Andy and had to do the |
| extra actions during the panic event, Lee will have acquired Andy's gun |
| and will shoot him instead. For some strange reason, Lee decides not to |
| keep the extra gun and you will NOT carry it over into the next Episode. |
| |
| * YOU CHOSE TO KILL ANDY * |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU LEAVE ANDY |
| |
| Lee walks away from Andy, leaving him on the floor. Andy continuously |
| calls to Lee, and tells him to finish it like a man, but Lee keeps on |
| walking. |
| |
| * YOU SPARED ANDY'S LIFE * |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All the zombies start breaking into the dairy. The group walks away to
safety as all of the zombies swamp the farm. If you look carefully, you can
see zombie Brenda walking down from the house...
----------------------------------------------------------------------
----------------------------------------------------------------------
| CHAPTER 8 |
| ABANDONED CAR | (WD7.8)
----------------------------------------------------------------------
----------------------------------------------------------------------
On the journey back to the motor inn, Carley/Doug talks to you about what
happened. They'll also give you the camera that you found back at Jolene's
camp, which Katjaa managed to snaffle out of the dairy.
Kenny and Lee will talk. If you sided with Lilly in the meat locker, you'll
get the following dialogue option:
----------------------------------
| TIMED QUESTION | Asked by: KENNY |
|----------------------------------------------------------------
| "What do you think?" |
|----------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|---------------------------|------------------------------------|
| You're not a hero. | * KENNY WILL REMEMBER YOUR WORDS * |
|---------------------------|------------------------------------|
| You destroyed this group. | * KENNY WILL REMEMBER YOUR WORDS * |
|---------------------------|------------------------------------|
| You murdered Larry. | * KENNY WILL REMEMBER YOUR WORDS * |
|---------------------------|------------------------------------|
| ... | * HE NOTICED YOUR SILENCE * |
----------------------------------------------------------------
If you helped Kenny to kill Larry in the meat locker, you'll get this dialogue
option:
----------------------------------
| TIMED QUESTION | Asked by: KENNY |
|-------------------------------------------------
| "What do you think?" |
|-------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|----------------|--------------------------------|
| I'm with you. | * KENNY NOTICED YOUR LOYALTY * |
|----------------|--------------------------------|
| It'll be fine. | * KENNY NOTICED YOUR LOYALTY * |
|----------------|--------------------------------|
| We fucked up. | * HE WILL REMEMBER THAT * |
|----------------|--------------------------------|
| ... | * HE NOTICED YOUR SILENCE * |
--------------------------------------------------
Kenny will walk off and Clementine will talk to Lee instead. If you left both
St. John brothers alive, Clementine will ask:
---------------------------------------
| TIMED QUESTION | Asked by: CLEMENTINE |
|-------------------------------------------------------------------------
| "Lee? Are those bad people dead?" |
|-------------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|-----------------------------------|-------------------------------------|
| No, they are alive and suffering. | * YOU WERE DIRECT WITH CLEMENTINE * |
|-----------------------------------|-------------------------------------|
| We didn't kill them, so I | * YOU GAVE CLEMENTINE A REASSURING |
| don't know | ANSWER * |
|-----------------------------------|-------------------------------------|
| Yes. Walkers probably got 'em. | * YOU WERE DIRECT WITH CLEMENTINE * |
|-----------------------------------|-------------------------------------|
| ... | * CLEMENTINE NOTED YOUR SILENCE * |
-------------------------------------------------------------------------
But if you killed one or both of the St. John brothers, she will ask:
---------------------------------------
| TIMED QUESTION | Asked by: CLEMENTINE |
|---------------------------------------------------------------------------
| "Lee? Did you have to kill those men?" |
|---------------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|-----------------------------------|---------------------------------------|
| I'm sorry you saw that. | * YOU GAVE CLEMENTINE A REASSURING ANSWER * |
|-----------------------------|---------------------------------------------|
| I shouldn't have done that. | * YOU REVEALED YOUR GUILT TO CLEMENTINE * |
|-----------------------------|---------------------------------------------|
| Yes. They were bad. | * YOU WERE DIRECT WITH CLEMENTINE * |
|-----------------------------|---------------------------------------------|
| ... | * CLEMENTINE NOTICED YOUR SILENCE * |
---------------------------------------------------------------------------
You'll then come across an abandoned car. Say whatever you like when you go
near it - it's abandoned so there's no one there. Go up to the car (I know
the game tells you to go slowly, but it really doesn't matter). When you get
close Lee will take the keys. Kenny notices that there's a ton of food in
the back of the car - enough to feed you all for a few more months.
Kenny wants to take all the food, and everyone else agrees with him that it's
for the best - everyone except Clementine, who doesn't think we ought to
steal the food. You must now make a choice which will affect Clementine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU STEAL THE FOOD |
| |
| Clementine will be upset with you, but you get the supplies out anyway. |
| Open the boot of the car. Take out every box you can, and at the end |
| you're left with a red hoodie that looks like it will fit Clementine. When |
| you ask her if she wants it, she initially says no. You then get a |
| dialogue option. |
| |
| |
|----------------------------------------- |
| UNTIMED QUESTION | Asked by: CLEMENTINE | |
|----------------------------------------------------------------------------|
| "It's not mine." |
|----------------------------------------------------------------------------|
| YOUR ANSWER | OUTCOME |
|------------------------------------|---------------------------------------|
| Just hold onto it for safekeeping. | * YOU CONVINCED CLEMENTINE TO TAKE |
| | THE HOODIE FOR A WHILE * |
|------------------------------------|---------------------------------------|
| We're not like the bandits. | * YOU CONVINCED CLEMENTINE THAT IT'S |
| | OKAY TO TAKE THE HOODIE * |
|------------------------------------|---------------------------------------|
| It's yours now. | * YOU MADE CLEMENTINE TAKE THE |
| | HOODIE * |
|----------------------------------------------------------------------------|
| |
| You leave the car practically empty, and Clementine looks extremely |
| unhappy. |
| |
| * YOU CHOSE TO TAKE FOOD FROM THE CAR ANYWAY * |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IF YOU DON'T STEAL THE FOOD |
| |
| Lee sticks with Clementine and they watch as everyone else unloads the car |
| and takes box after box of supplies out. Katjaa finds a red hoodie that |
| looks like it will fit Clementine, but Clem refuses to wear it. |
| |
| * YOU AND CLEMENTINE CHOSE NOT TO STEAL FOOD * |
| |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Carly/Doug come over and tells you they've got the camcorder running. What you
see isn't good. The camcorder shows that Jolene was watching the motor inn for
a while before she stole Clementine's hat.
And with that, the game is complete and your trailer for Episode 3 rolls...
Congratulations! Second playthrough?
---------------------------------
---------------------------------
| WHY, THANK YOU VERY MUCH! | (WD8)
---------------------------------
---------------------------------
I just want to say a big thank you to anybody reading this. I know it's a bit
late out, but I put quite a bit of effort into this walkthrough (and a great
many playthroughs of both Episodes 1 and 2) which is why it took so long.
Hopefully the end result was worth it and has helped you. Feel free to
contact me at peacockwand@hotmail.com if you have anything to say, whether
that be constructive criticism or just a "thank you for making this guide".
Thank you again!