For anyone interested, I spent the last week or two rewriting my modding program. It's up and running (hopefully bug free? maybe.... lol) with the updated EXE that supports 1080p.

The tech modifier I'd wanted to add to the previous version is in as well, so you can modify the behavior of spells. Note, some may not behave entirely as expected. If spells don't time out as they normally would (like Foie used as Ra- types.. It's a looping animation and doesn't get a trigger to stop), it'll time out after X amount of time. If you cast too many of these, you'll hit a spell cap and no more will cast until they do time out. Similarly, looping sound effects overlap and sometimes even switching weapons doesn't turn them off...they're annoying as fuck. Use these wisely. XD

That being said, there's a lot of possibilities in these, like making spells heal and/or buff enemies to extend battle durations. You can also make a "barrier"-type spell by making a spell dock on you and damage enemies within range.

Violent Vodka wrote:For anyone interested, I spent the last week or two rewriting my modding program. It's up and running (hopefully bug free? maybe.... lol) with the updated EXE that supports 1080p.

The tech modifier I'd wanted to add to the previous version is in as well, so you can modify the behavior of spells. Note, some may not behave entirely as expected. If spells don't time out as they normally would (like Foie used as Ra- types.. It's a looping animation and doesn't get a trigger to stop), it'll time out after X amount of time. If you cast too many of these, you'll hit a spell cap and no more will cast until they do time out. Similarly, looping sound effects overlap and sometimes even switching weapons doesn't turn them off...they're annoying as fuck. Use these wisely. XD

That being said, there's a lot of possibilities in these, like making spells heal and/or buff enemies to extend battle durations. You can also make a "barrier"-type spell by making a spell dock on you and damage enemies within range.

Thank you. That is fantastic news. never thought you would continue after the source code incident. As soon as I have time I'm definitely going to reinstall psu and try this out. Hopefully next week. Looking forward to experimenting with this.

Hey, i downloaded this program a gave it a try, but i was unable to use it... i cant see the copy/cut storage, i guess its a resolution problem, cause at lower resolutions the window shows even less of the program.

Seems like i cant reproduce the resolution of it... so i was wondering if there is a way to lower the program resolution so it would fit in the screen, if i cant then there is a way for me to try an older version of it (like the one from the photos of this topic, if it still works). thanks in advance.

Another interesting note, when you change the "hits to level" on a Tech PA, it will level ONCE after one hit, then return to it's normal amount of hits to level. Striking PAs level with 1 hit all the way through 1-50 if you set it that way. I have also noticed there are some techs, like barta, that can't be edited at all. Trying to edit these reutrns "conversion from string "(random letter)" to type "long" is not valid. List of those that cant be edited so far; Barta, Nosdiga (which sucks because it is set as a sleep effect instead of a stun effect like it's supposed to be), Nosmegid, and Megiverse. I will test out the striking and bullet edits when I can.

TheReaverRaziel wrote:Another interesting note, when you change the "hits to level" on a Tech PA, it will level ONCE after one hit, then return to it's normal amount of hits to level. Striking PAs level with 1 hit all the way through 1-50 if you set it that way. I have also noticed there are some techs, like barta, that can't be edited at all. Trying to edit these reutrns "conversion from string "(random letter)" to type "long" is not valid. List of those that cant be edited so far; Barta, Nosdiga (which sucks because it is set as a sleep effect instead of a stun effect like it's supposed to be), Nosmegid, and Megiverse. I will test out the striking and bullet edits when I can.

Interesting... I'll check into that as well.

Aideen wrote:Hey, i downloaded this program a gave it a try, but i was unable to use it... i cant see the copy/cut storage, i guess its a resolution problem, cause at lower resolutions the window shows even less of the program.

Seems like i cant reproduce the resolution of it... so i was wondering if there is a way to lower the program resolution so it would fit in the screen, if i cant then there is a way for me to try an older version of it (like the one from the photos of this topic, if it still works). thanks in advance.

I'll see about possibly adding in scrollbars if the resolution isnt what it should be. Since all of the monitors I have available are 4K, it's hard to accurately test what happens on lower resolutions. I don't get why it bugs 'cause this was made in a 1920x1080 resolution but it expands everything to be in the same ratio on my new monitors. I'll see about adding that in, though.

TheReaverRaziel wrote:The mod works fine for getting weapons and armors into the game, but I can't change the element of the weapons, just the %, but a 100% neutral weapon is the same as 0%

Okay, so I'm testing and I'm able to spawn weapons into my storage with the desired element and percentage, so I'm not sure what issue you're having..?

TheReaverRaziel wrote:Another interesting note, when you change the "hits to level" on a Tech PA, it will level ONCE after one hit, then return to it's normal amount of hits to level. Striking PAs level with 1 hit all the way through 1-50 if you set it that way. I have also noticed there are some techs, like barta, that can't be edited at all. Trying to edit these reutrns "conversion from string "(random letter)" to type "long" is not valid. List of those that cant be edited so far; Barta, Nosdiga (which sucks because it is set as a sleep effect instead of a stun effect like it's supposed to be), Nosmegid, and Megiverse. I will test out the striking and bullet edits when I can.

As far as the tech leveling, I'm not sure what causes it.. For the most part, they're set up the same as striking/bullet PAs in the sense that it's three blocks, Lv1-10, Lv11-20, Lv21+. I'd suggest just spawning a disk at the desired level??

And with the techs not being edited, there was a bug with the source code that didn't convert the HEX data to an integer at the proper time. That's been addressed so they should be able to be edited now.

Aideen wrote:Hey, i downloaded this program a gave it a try, but i was unable to use it... i cant see the copy/cut storage, i guess its a resolution problem, cause at lower resolutions the window shows even less of the program.

Seems like i cant reproduce the resolution of it... so i was wondering if there is a way to lower the program resolution so it would fit in the screen, if i cant then there is a way for me to try an older version of it (like the one from the photos of this topic, if it still works). thanks in advance.

I've adjusted some things to allow the form to go to maximum.... but it looks really gross when it is. Some controls may overlap in bizarre ways that I can't really... foresee..

There was also a bug with the coding to check for an update which was resolved and should accurately check if a new version is out from now on.