but the ghost entities bug is what precipitates it. THAT bug should be reproducible locally, but the disconnect bug is kinda hard to reproduce without at least some significant network latency (to force players to take "too long" to connect - long enough to get "deleted")

sfan5: possible bug in minetestmapper: I supplied an empty colors.txt with the intent of tricking it into giving me a listing of every node used in the world. 40000 x 40000 image size, but I routed the image output via -o to /dev/null. The mapper ran for about two hours (as opposed to 30 minutes or so) and produced no node listing.

you type a long message, then if you are lucky minutes later someone tells you that your message got truncated, and then begins the fun of splitting the message (unless you are lucky enough to have a client that splits automatically)