Australian WoW Servers and Build 19057: Spell Changes, LFR Set Bonuses, Scaled Enchants, and More

This latest build features set bonuses on LFR gear, and several enchants getting buffed to be stronger than their old-world counterparts. Flasks have also had their required materials nerfed, so they are easier to craft--which we've updated in our Alchemy guide. Finally, 원시 영혼 is a new datamined item tied to your garrison.

Unrelated to the build, we've just seen on Twitter that Australian servers are coming to WoW, which was announced at the Australian Warlords of Draenor celebration:

Click "Expand" to view the FAQ:

Watcher

We are pleased to announce that the upcoming deployment of Australian World of Warcraft game servers ahead of the games next expansion, Warlords of Draenor. This new infrastructure will support Australia and New Zealand and should provide a significant smoother gameplay experience for player in the region.

Players currently on an Oceanic realm—Barthilas, Frostmourne, Thaurissan, Saurfang, Caelestrasz, Jubei'Thos, Khaz'goroth, Aman'Thul, Nagrand, Dath'Remar, Dreadmaul, and Gundrak—should automatically experience improved latency once the new game servers go live. To help those currently adventuring on North American realms, such as Blackrock and Proudmoore, optional free character and guild master realm transfers will be offered for a limited time.

Q: What benefits will local game servers have for Australian and New Zealand World of Warcraft players?A: The introduction of World of Warcraft game servers hosted in Australia, which will support the Oceanic realms, should provide local Australian and New Zealand players with reduced latency, which should provide an improved gameplay experience as a result. Q: Where will the servers be physically located? A: The game servers will be hosted within an Australian data centre, ensuring Australian and New Zealand players receive the best possible latency. Q: Will I still be able to play with my friends who are on U.S. servers?A: Yes! Because the new Australian World of Warcraft game servers will continue to communicate with the existing North American hardware, players will still be able to play with friends on U.S game servers, just as they can today. They’ll still be able to use their Battle.net friends list to easily group up and chat, regardless of where they are playing.Q: Will the new game servers have any impact on my current characters? A: No! Because the local World of Warcraft game servers will replace the existing U.S.-based hardware which currently hosts the Oceanic realms, all individual characters, gold, and guilds already on an Oceanic realm will be unaffected. The introduction of Australian game servers will be completely invisible to players in the region, with the immediate benefit of providing greatly reduced latency; resulting in a smoother, more responsive gameplay experience. Q: When will local game servers be available?A: We’re aiming to have the new local World of Warcraft game servers available ahead of the release of the upcoming expansion, Warlords of Draenor, which will go on sale in Australia and New Zealand on November 13, 2014. An extended maintenance to the current Oceanic realms will be required in order to migrate player data to the new hardware. Servers will be taken offline on Tuesday October 28 with normal scheduled maintenance and we will have the new game servers online as soon as possible.Q: Will the new local game servers only be available to players who purchase World of Warcraft: Warlords of Draenor, or will they also work for players without the expansion? A: While we’re excited for players to take on the Iron Horde and help repel the invasion of Azeroth in World of Warcraft’s next expansion, Warlords of Draenor, all players will be able to take advantage of the introduction of the new local game servers straight away. Optional character transfers will be made available for a limited time for those players who wish to play on the new Australian game servers, but who are not currently part of an Oceanic realm. Q: How will the character transfer process work? A: Once the new regional hardware comes online, players who are already on an Oceanic realm will not be required to take any action to move to an Australian server. Players who are currently on a North American realm will be offered a two-week window to transfer their characters to one of the existing Oceanic realms. While players will be required to purchase a paid Character Transfer service for each character they wish to relocate, full refunds for each toon moved will be automatically processed and returned within 72 hours. Free transfers will begin from 6:01PM AEDT Oct 29, 2014 and end at 6:59PM AEDT Nov 13, 2014. Players will still be able to transfer characters to Oceanic realms after this time, but associated server transfer costs will not be reimbursed. Please note that while Character Transfers and Guild Master Realm Transfers will be offered without charge, bundling additional services, such as a Faction Change to a Character Transfer or Guild Master Realm Transfer will mean the bundle is no longer eligible for refund. To ensure the cost of your Character Transfer service is returned, first move your character to an Oceanic realm and then initiate a separate faction, race or name change as desired. Q: Will I still be able to do cross-realm dungeons and raids with my friends who stay on North American servers? A: Yes, players will still be able to group up and tackle dungeons, raids, Challenge Modes, and other instanced content by inviting people from their Battle.net friends list. Please note that Mythic raids in all global territories will not offer cross-realm functionality until later in the expansion.Q: Will I have to wait longer when attempting to find dungeons, raids and PvP? A: When using “Looking For Raid” and “Looking For Dungeon”, players on Oceanic realms will remain in the same pools as players from North American realms, which should result in minimal changes to current wait times. For PvP, the game will first try to match players on Oceanic realms for Unrated Battlegrounds with other players from their battlegroup. If successful, these groups should be placed on Australian servers. If two teams from within the battlegroup cannot be found, the groups are then made from the broader player pool and are likely to be placed on game servers located on the U.S. West Coast.For Arena teams and Rated Battlegrounds, Oceanic versus Oceanic matches should take place on Australian servers. Oceanic versus North American matches may take place on servers located on the U.S. West Coast. Whether a team is designated Oceanic or North American is determined by the group leader’s realm.Q: Latency doesn’t bother me, can I stay with my friends and my current guild on a North American server? A: Absolutely. While the current Oceanic realms – Barthilas, Frostmourne, Thaurissan, Saurfang, Caelestrasz, Jubei'Thos, Khaz'goroth, Aman'Thul, Nagrand, Dath'Remar, Dreadmaul, and Gundrak – should switch seamlessly to the improved latency offered by the new local game servers, players who currently have characters on North American realms can take advantage of optional, free character transfers. While no players will be required to move off their current realm, Australian and New Zealand players who opt not to play on Oceanic realms will not receive the same latency benefits as those on regional game servers hosted in the ANZ data centre. Please note that due to its high player population, Frostmourne will not be an eligible transfer destination. Players currently on Frostmourne will be able to initiate optional, free character transfers to other Oceanic realms at no cost if they wish to relocate. Q: Will local game servers change the way I activate World of Warcraft: Warlords of Draenor at launch, or any other Blizzard Entertainment games? A: No. The introduction of local game servers for World of Warcraft will have no impact on the way players activate physical copies of Blizzard Entertainment games, or the unlock timing or process for digital copies of Warlords of Draenor. While local game servers should provide improved latency, game activation and authentication will continue to be handled by the North American Battle.net servers. Players in Australia and New Zealand will be able to begin their adventures in Draenor from 7 p.m. AEDT on launch day, November 13, 2014. Q: Does this mean other Blizzard games will also be getting local servers?A: While we don’t have any other server-related plans to announce at this time, we are committed to providing all of our players around the world with the best possible experiences. Earlier this year we introduced local game servers to support Diablo III: Reaper of Souls, while Technical Alpha testers of our upcoming team brawler, Heroes of the Storm are already taking advantage of dedicated local infrastructure.

Draenor LFR Gear

In this latest build, set bonuses have been attached to LFR gear. These set bonuses are not class-specific and are less powerful than their Tier 17 counterparts. The LFR gear with these set bonuses is item level 655 (칠흑불꽃 어깨덮개), while LFR items without bonuses are ilvl 650 from Blackrock Foundry (아궁이지핌 어깨덧대).

To recap, LFR gear will have weaker stats, different names and less-flashy armor models than the Normal, Heroic, and Mythic counterparts.

Classes

신드라고사의 숨결: Continuously deals (100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. Deals reduced damage to secondary targets. You will continue breathing until cancelled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 10% of spell damage dealt by afflicted enemies.

특수 탄환: Allows you to modify your ranged weapon to use exotic munitions:Incendiary AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 20%23% additional Fire damage to all enemies within 8 yards of the initial target.Poisoned AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (32%36.8% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.Frozen AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 15%17% additional Frost damage and reduces the target's movement speed by 50% for 4 sec.Only one exotic munition can be active at one time.

: Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%.The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 25%85% additional damage, and act as if your target were frozen.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to (62.5%75% of Attack power) plus (62.5%75% of Attack power) per Chi consumed.2+ Chi: You also gain Shuffle for 2 sec plus 2 sec per Chi consumed.3+ Chi: Also purifies all of your staggered damage.4 Chi: The damage also hits all enemies within 8 yards of the target.Replaces Blackout Kick.

Windwalker

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to (42%50% of Attack power) plus (42%50% of Attack power) per Chi consumed.2+ Chi: Deals an additional 50% damage over 6 sec.3+ Chi: Also generates a charge of Tigereye Brew.4 Chi: The damage also hits all enemies within 8 yards of the target.Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.

괴저 역병: Infests the target with a deadly plague, causing 50000 Shadow damage every 5 sec for 15 sec. If the target dies while afflicted or the effect ends, this effect will gain an additional stack and jump to a nearby unit. If this effect is dispeled, it will lose a stack and jump to a nearby unit. Whenever this effect jumps, The Lich King's power will increase.

: Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%.The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 25%85% additional damage, and act as if your target were frozen.

신드라고사의 숨결: Continuously deals (100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. Deals reduced damage to secondary targets. You will continue breathing until cancelled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 10% of spell damage dealt by afflicted enemies.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to (42%50% of Attack power) plus (42%50% of Attack power) per Chi consumed.2+ Chi: Deals an additional 50% damage over 6 sec.3+ Chi: Also generates a charge of Tigereye Brew.4 Chi: The damage also hits all enemies within 8 yards of the target.Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to (58.542%70% of Spell power) plus (58.542%70% of Spell power) per Chi consumed.2+ Chi: Heals yourself for (75% of Spell power) plus (75% of Spell power) per Chi consumed.3+ Chi: This healing also heals all allies within 8 yards of you.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around you that last 15 sec.Replaces Blackout Kick.

잔치: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 5075 in a stat for 1 hour. May benefit some more than others.

육식: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 5075 in a stat for 1 hour. May benefit some more than others.

피의 잔치: Feed up to 30 people in your raid or party with a Feast of Blood.In so doing, you have a chance to obtain the recipe.Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 5075 in your highest secondary stat for 1 hour.

물의 잔치: Feed up to 10 people in your raid or party with a Feast of the Waters.In so doing, you have a chance to obtain the recipe.Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain50gain 75 in your highest secondary stat for 1 hour.

불폭탄: Deals 4331 to 5569 Fire damage to enemies within 8 yards of the point of impact.

생선 알: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 5075 in a stat for 1 hour. May benefit some more than others.

번개 쇄도: Charges a random target with lightning, causing the target to deal 10885 to 122154241 to 4759 Nature damage to nearby friends after 5 sec.

미지근한 야크구이 국: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 75100 in a stat for 1 hour. Only usable in the Proving Grounds.

간장조림 엘레크 갈비살: Feed up to 25 people in your raid or party with a Feast of Blood.Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 5075 in your highest secondary stat for 1 hour.

신드라고사의 숨결: Continuously deals (100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. Deals reduced damage to secondary targets. You will continue breathing until cancelled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 10% of spell damage dealt by afflicted enemies.

괴저 역병: Infests the target with a deadly plague, causing 50000 Shadow damage every 5 sec for 15 sec. If the target dies while afflicted or the effect ends, this effect will gain an additional stack and jump to a nearby unit. If this effect is dispelled, it will lose a stack and jump to a nearby unit. Whenever this effect jumps, The Lich King's power will increase.

맹독탄: Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (32%36.8% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.

맹독탄: Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (32%36.8% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.

맹독탄: Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (32%36.8% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 75112 stamina for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 critical srike for 1 hour.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 haste for 1 hour.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 mastery for 1 hour.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 multistrike for 1 hour.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 versatility for 1 hour.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 75112 stamina for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 critical strike for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 haste for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 mastery for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 multistrike for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 versatility for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 112150 stamina for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 75100 critical strike for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 75100 haste for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 75100 mastery for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 75100 multistrike for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 75100 versatility for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 critical srike for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 haste for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 mastery for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 multistrike for 1 hour.By tasting this dish, you might obtain the recipe.

원기 회복: Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 5075 versatility for 1 hour.By tasting this dish, you might obtain the recipe.

양념구이 엘레크 갈비살: Feed up to 25 people in your raid or party with a Feast of Blood.Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 5075 in your highest secondary stat for 1 hour.

가변 파동 번개 축전기: You gain an Electrical Charge each time you cause a damaging spell critical strike, granting a chance to fire a Lightning Bolt for (2888.38 to 3713.63270 * 0.875) to (270 * 1.125) damage per Electrical Charge accumulated. You cannot have more than 10 Electrical Charges and cannot gain one more often than once every 2.5 sec.

통 엘레크 찜: Feed up to 25 people in your raid or party with a Feast of Blood.Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 5075 in your highest secondary stat for 1 hour.

댓글

PragmaticSoul의 댓글

on 2014-10-23T00:09:15-05:00

I wonder how the change to flasks is going to affect the Alchemy Workshop small building... (And I hope that they add more evocative names to all these magic items. "Strength Flask" just doesn't do it for me, even tossing in a "Draenic"...)

Does this mean there might be coming something that Transmute Masters will be proccing on?

PragmaticSoul의 댓글

on 2014-10-23T00:11:19-05:00

Also, I thought LFR gear wasn't going to have tier set bonuses? When did this change back? (I'm not complaining, mind you. I'm not a raider, even an LFR'er, so I have "no dog in the show.")

perculia의 댓글

on 2014-10-23T00:19:07-05:00

The set bonuses were just added now--it's a bit of a surprise and does go against what was previously announced. Also currently this 'LFR tier' is 5 ilvls higher than other LFR pieces.

Lupin3rd의 댓글

on 2014-10-23T00:21:50-05:00

A bit sad about the work order's incfrease for the barn...it will take a lot more time if you compare to eg.farm/mine/arena...to reach lev3.

poopface의 댓글

on 2014-10-23T00:22:44-05:00

Seems like Warlocks are getting tossed around like rag dolls since WoD patch.

raikage의 댓글

on 2014-10-23T01:53:30-05:00

I'm really bummed out looking at the LFR sets, they switched the cool leather set for the blah mail set. I hope it's an error, because I wanted that leather set for my monk :(

Nayame의 댓글

on 2014-10-23T02:17:14-05:00

Does anyone know if Shadow priests will see some more changes to their damage and/or utility? I think I read a post somewhere, stating that it was being considered to buff their damage output, but I can't remember where I read it :/

simpetar의 댓글

on 2014-10-23T02:22:09-05:00

Oh wow. What have they done to Breath of Sindragosa. At this point DKs need to make a choice between two talents that passively decrease performance and one active that will never get clicked since it just lost its niche. What a choice!

komard1의 댓글

on 2014-10-23T02:24:00-05:00

Once again I have to say I am disappointed by the looks of Plate gear. Lets be honest here it don't look much different than what was in teir 15 I think it was. Come on Blizz get a little more creative!

Manbot의 댓글

on 2014-10-23T03:25:57-05:00

The removal of 연금술 촉매 from "lesser" Flask recipes makes 연금술 촉매 useless if you have Alchemy Lab building without having Alchemy (nothing to do with it). Hope they add some interesting things.

George14의 댓글

When will Baleroc's Decimation Strike be nerfed? It deals 250k damage, needs to be nerfed.

For some reason, everytime I go to the Wowhead forums, I get redirected to a weird UK Holstravel ad, I can't post there.

Romanthony의 댓글

on 2014-10-23T05:59:14-05:00

I for one am glad that they have added a LFR set now. As someone who isnt in a raiding guild, I do LFR just to see the content, and have fun, So nice to see that i have something to aim for now.

AsgardFM의 댓글

on 2014-10-23T07:16:19-05:00

Also, I thought LFR gear wasn't going to have tier set bonuses? When did this change back? (I'm not complaining, mind you. I'm not a raider, even an LFR'er, so I have "no dog in the show.")

I think Blizzard were more concerned about LFR sharing Tier bonuses with Normal>Mythic. With shared bonuses like that, people who aren't having much luck with Tier drops in Normal/Heroic feel obliged to go run some LFRs in order to not fall behind. This is especially true when the Tier bonuses make significant changes to your rotation.From everything thats been said about the order of gear progression (Normal Dungeon>LFR or Heroic Dungeon>Normal Raid) I don't see myself needing to use LFR in Warlords. Only a good thing.

PragmaticSoul의 댓글

on 2014-10-23T07:18:24-05:00

A bit sad about the work order's incfrease for the barn...it will take a lot more time if you compare to eg.farm/mine/arena...to reach lev3.

Which achievement is it that gets us the level 3 blueprints? Because the rest of them could be just achievements.

Kjeldor33의 댓글

on 2014-10-23T08:27:24-05:00

With shared bonuses like that, people who aren't having much luck with Tier drops in Normal/Heroic feel obliged to go run some LFRs in order to not fall behind.

I wonder what negative effect this will have on LFR though - You almost need a few of those well geared people who are just there looking for 1 or 2 specific drops to offset the people who run LFR and have no idea what they're doing, how the fights work, and don't know how to play their class.

blackdemon의 댓글

on 2014-10-23T08:31:57-05:00

Alchemy seems a bit lackluster for this expansion so far. My main has JC/Alchemy, but on the beta I ditched the alchemy garrison building early, since there wasn't much call for increasing the 연금술 촉매 yield. Even less so now it seems.Also the change is an increase to reagent requirements since the spell only gives 1 flask where before it gave 5.

PragmaticSoul의 댓글

on 2014-10-23T08:32:11-05:00

Okay, very brief analysis, before I run and get breakfast. :-)

Apexis crystals (the new currency from the Strategic Resources (?) dailies) gives you head, waist, legs, wrists, hands, trinket, and back. They go from 630 to 655, so once you pick one, you can keep upgrading it (with LOT of valor... err, CRYSTAL grinding).

The LFR gear seems to be head, chest, hands, shoulders, legs, and feet. Assuming you get the 655 versions...?

So that seems to imply that Strategic Resources gives you waist, wrist, trinket and back, while the LFR gear gives you chest, shoulders, and feet. Both of them give you head, hands, and legs (so if you get one of those from the LFR drops, you can get the 4-piece set bonus; the other two can come from Strategic Resources, if you're not lucky in drops to get the whole 6-piece set for appearance purposes).

This means that for crafting (if you do the crystal-grind and the LFR grind), you only need to fill the neck and two rings. (The trinkets come only from Alchemy and a 15-charges on-use trinket from Engineering.) It looks like Jewelcrafters just got paid! :-P

I'm assuming that you'd want an LFR weapon...

PragmaticSoul의 댓글

on 2014-10-23T08:35:45-05:00

From everything thats been said about the order of gear progression (Normal Dungeon>LFR or Heroic Dungeon>Normal Raid) I don't see myself needing to use LFR in Warlords. Only a good thing.

I just hope that Blizzard is taking this into account!

It's the heroic-geared raiders that makes LFR survivable for people like me. I'm not an AFK-er, but I know I'm not great (or even good...) at group PvE. If you guys stay out of LFR, for no longer needing the tier set bonuses, that means a lot of AFK-ers will be out of luck (i.e., they actually have to work), but if they don't tune down the "raid," casuals like me could be out of our depth (more than usual...).

Edit: Which seems to be the same point that Kjeldor made above. :-)

PragmaticSoul의 댓글

on 2014-10-23T09:19:59-05:00

Alchemy seems a bit lackluster for this expansion so far. My main has JC/Alchemy, but on the beta I ditched the alchemy garrison building early, since there wasn't much call for increasing the 연금술 촉매 yield. Even less so now it seems.Also the change is an increase to reagent requirements since the spell only gives 1 flask where before it gave 5.

I agree about lackluster, from what I can see of the guides and comments. Now we only use the Alchemical Catalyst for the Alchemy trinket (which will probably be added into the Draenor Crafted limit of 3, otherwise Alchemy becomes almost necessary for gearing... I think...) and the Greater Draenic flasks.