Adding: HawX 2 and F1 2010. The "How To" benchmarking guides with videos and / or config files will be posted tonight or tomorrow. For all you conspiracy theorists, this boils down to one NVIDIA-centric game and one AMD-centric game. It should even the playing field a bit for the nit-pickers out there.

Removing: Starcraft 2

The reasons for removing SC2 should be self-evident. First and foremost, the numerous updates Blizzard releases make past replays incompatible with the latest version of the game. Since we make it a point to use the latest version of the game engine for all reviews and benchmarks, this situation has made benching SC2 next to impossible as it necessitates the re-creation of replays and re-benchmarking of cards all too often. In addition, this game is in no way taxing to a modern graphics card unless you implement control-panel and quite often buggy AA routines. I find benchmarking time will be much better spent with other games.

I also want to mention that this move brings us one step closer to eliminating ALL DX9 and DX10 games from the benchmarking process. In the early part of next year, I intend to have a DX11-only game lineup. The days of benchmarking today's GPUs on yesterday's game technologies are coming to a close.

Adding: HawX 2 and F1 2010. The "How To" benchmarking guides with videos and / or config files will be posted tonight or tomorrow. For all you conspiracy theorists, this boils down to one NVIDIA-centric game and one AMD-centric game. It should even the playing field a bit for the nit-pickers out there.

Removing: Starcraft 2

The reasons for removing SC2 should be self-evident. First and foremost, the numerous updates Blizzard releases make past replays incompatible with the latest version of the game. Since we make it a point to use the latest version of the game engine for all reviews and benchmarks, this situation has made benching SC2 next to impossible as it necessitates the re-creation of replays and re-benchmarking of cards all too often. In addition, this game is in no way taxing to a modern graphics card unless you implement control-panel and quite often buggy AA routines. I find benchmarking time will be much better spent with other games.

I also want to mention that this move brings us one step closer to eliminating ALL DX9 and DX10 games from the benchmarking process. In the early part of next year, I intend to have a DX11-only game lineup. The days of benchmarking today's GPUs on yesterday's game technologies are coming to a close.

This tells me that you don't play enough SC2!

I think it's fine. The stress SC2 puts on my 9600GT is even less than COD: MW. Any decent GPU today can run SC2 at max settings fine.

I think it's fine. The stress SC2 puts on my 9600GT is even less than COD: MW. Any decent GPU today can run SC2 at max settings fine.

I'm not exactly confident a 9600GT could run A SC2 game of nexus wars 90/90 supply x 8 players on ultra on a 1900x1200 display. I understand it being to hard to bench but I doubt a lot of the graphics cards you review could handle the customs maps as well as whatever single player level your testing. but granted it's a hard game to bench, just saying this game engine is going to be around for 5-10 years and way more people will be exposed to it than say a metro 2033.