As Polygon recently told us, it’s Tetris (which sure is a weird way to spell Legend of Zelda: Breath of the Wild).

Tacticslion wrote:

... and why is it Final Fantasy Tactics?

Because it’s one of the few contexts in which JP is valuable...

Tacticslion wrote:

Related, but different question: what is your favorite game, and why?

I appreciate this distinction!

The Witness: a Myst-like puzzle game that is a glorious intersection of art, logic, philosophy, and game design that rewards thought and attention. I won’t go into specifics because the game is best enjoyed with zero information going in...but maybe I should start a thread for fellow islanders...

As this was the first thing I worked on as a developer, I’d say I was thrown in the deep end—except I had you and Amanda as my water wings! I got to develop both Adrian and Lacy’s first articles for Paizo, which has a neat symmetry to it. Also, it had art from my first art order! (Yoon origin story ftw.)

If Animal Crossing is coming to switch, then that wins by a mile, saltlick! In the meantime, The Sexy Brutale and Nine Parchments look interesting. And I still have DOOM to finish and L.A. Noire to start.

Adrian Ng wrote:

I haven't played a legacy game before, and I'd like to play one with a group of varying board game–experience levels. What would you recommend?

I’ve thus far played only Rob Daviau legacy games; of those, I’d recommend Pandemic Legacy (Season 1) for a group with a range of experience. Pandemic is a good gateway game anyway, and its cooperative nature means folks can pitch in as they’re willing/able.

(Sweet en dash, by the way!)

Adrian Ng wrote:

Do you have any sick candy cane–farming strats in Pocket Camp?

Just one: save your daily free visit to Shovelstrike Quarry for when the reward is candy canes... If you’re trying to craft all the event items, you might start with the ones with corresponding event challenges (in Timed Goals) that reward candy canes. But it’s going to be a grind either way.