A new PTR build is coming soon! There's details on the Blizzard Store, some changed set bonuses, titles for killing Garrosh, as well as tons of shaman vanity glyphs like Glyph of the Flaming Serpent. Legendary cape procs were also tweaked: Spirit of Chi-Ji now redistributes overhealing, and Endurance of Niuzao doesn't function if you're not tank-specced.

Cursed Swabby Helmet: Transform into a Cursed Hozen Swabby, able to breath under water and swim 200% faster.

Achievements and titles are in place for killing Garrosh on Normal difficulty. Horde gets Liberator of Orgrimmar and the Liberator of Orgrimmar title, Alliance gets Conqueror of Orgrimmar and the Conqueror of Orgrimmar title.

3D Models

We've got some more Tier 16 models--one Monk style, green and red variations of Death Knight armor, and full Warrior Tier 16. There's also three new PvP serpent mounts, in yellow, red, and black. Click on the images to view them in our 3D Modelviewer!

Changed Set Bonuses and Legendary Cape Procs

Item - Druid T16 Balance 4P Bonus: Every time you enter Solar or Lunar Eclipse, the cooldown of Celestial Alignment is reduced by 5 sec.Your chance to get Shooting Stars from a critical strike from Moonfire or Sunfire is increased by 20%.

Item - Monk T15 Windwalker 4P Bonus: You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew.Increases the damage of your Tigereye Brew by 0.5% per stack consumed.

Item - Warlock T16 4P Bonus: When a Burning Ember fills up, your critical strike chance is increased by 15% for 5 sec. Haunt has a 8%10% chance to refund its shard when expiring. Shadow Bolt and Touch of Chaos have a 8% chance to also cast Hand of Gul'dan at the target.

Spirit of Chi-Ji: Your healing spells also grant the target thehave a chance to grant you Spirit of Chi-Ji, which heals the target for 3% of their missing health, every 1 sec, for 3 sec.increasing all healing done by 3% and causing all overhealing to be redistributed to nearby injured friends, for 10 sec.

Endurance of Niuzao: The Endurance of Niuzao fully absorbs the damage of one attack that would normally kill you. This effect has a 60 sec cooldown. Does not function for non-Tank-specialized characters.

Potential New Glyphs

These glyphs are not on the PTR yet and are marked as NYI. They have awesome vanity effects though, so hopefully they are new minor glyphs!

Glyph of Fortuitous Spheres: Falling below 0%25% health will automatically summon a healing sphere near you at no cost. This effect cannot occur more often than once every 030 seconds.

Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 05 yards of the target to reducefinish the cooldown of Heroic Throw. by 0 sec.This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.

Glyph of the Headhunter: Abilities that throw weaponsYour Throw and Deadly Throw abilities will now throw axes regardless of your currently equipped weapon.

Glyph of the Watchful Eye: Intervene will now target the party or raid member with the lowest health within 358 yards. If you are not in a party or raid, Intervene will automatically target an active banner within 8 yards.

Glyph of the Weaponmaster: Your Shout abilities cause the appearance of your weapon to change to that of a random weapon from your inventoryprimary bag for 0 sec.

Glyph of Unending Resolve: The damage reduction of Unending Resolve is reduced by 20%, but the cooldown is reduced by 60000] sec.

Icons

Click the cut to read about spell changes!

Achievements

Challenger: Season 14: End a PvP season in the top 35% of the arena ladder (requires 50 games won in Season 14).

Duelist: Season 14: End a PvP season in the top 3% of the arena ladder (requires 50 games won in Season 14).

Brewing: Tigereye Brew: For each 43 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 5%6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 30 times, but you can only consume up to 15 stacks at a time for 75%90% increased damage.

Tigereye Brew: Increases damage and healing done by 5%6% per stack of Tigereye Brew active, consuming up to 15 Tigereye Brew stacks. Lasts 15 sec. Brewing: Tigereye BrewFor each 43 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 5%6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 30 times, but you can only consume up to 15 stacks at a time for 75%90% increased damage.

Bear Form: Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 20%40%. Significantly increases threat generation, causes Agility to increase attack power, increases haste and critical strike from items by 50%, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Rage is set to 10 upon shifting into Bear Form. The act of shapeshifting frees the caster of movement impairing effects.

: Causes the target to regenerate mana equal to 50% of the caster's SpiritSpirit] every 1 sec for 10 sec. Total mana gained will never be less than 8% of caster's maximum mana.

Teleport: Moonglade: Teleports the caster to the Moonglade. Casting Teleport: Moonglade while in Moonglade will return the Druid back to near their departure point.

: You gain 12% of your total mana over 9 sec.Causes the Paladin to regenerate mana equal to 135% of Spirit every 3 sec for 9 sec. Total mana gained will never be less than 12% of caster's maximum mana.

Guarded by the Light: Increases your total Stamina by 25% and your block chance by 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is no longer on the global cooldown. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6%15% of your maximum mana every 2 sec.

: Summons a Guardian of Ancient Kings to help you heal for 3015 sec. The Guardian of Ancient Kings will heal the target of your next 5 single-targettargets of your heals, and nearby friendly targets, for 10% of the amount healed Every time the Guardian heals, it increases your haste by 10%.and grants you s2% haste for its duration.

Holy Insight: Increases the effectiveness of your healing by 25% and your Word of Glory, Eternal Flame and Light of Dawn by 35%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Increases your chance to hit with Holy Shock, Judgment, and Denounce by 15%.

Glyphs

: Divine Plea now has a 5 sec cast time, but you receive 12%15% of your total mana instantly and your healing is not reduced.

Glyph of Mass Exorcism: Reduces the range of Exorcism to melee range, but causes 25% damage to all enemies within 80 yards of the primary target.

Serendipity: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%20%. Stacks up to 2 times. Lasts 20 sec.

: Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 20% chance of poisoning the enemy for 15 sec. Stacks up to 54 times on a single target, and upon a fifthfourth application, the enemy will be stunned for 4 seconds.

Glyphs

Glyph of Blind: Your Blind ability also removes all damage over time effects from the target that would cause Blind to break early.

Archimonde's Darkness: Each time you or your pet take damage, you gain 1% of the unmitigated damage taken as spell power for 20 sec.Your Dark Soul spells have two charges.

Soul Link: When active, all damage and healing20% of all damage taken is split with your summoned demon. Additionally, 3% of all damage you deal is converted to healing on you and your demon take is shared, but your demon's health is reduced by 50%. Recasting this spell cancels the effect. Replaces Health Funnel.summoned demon.

Soul Link: When active, all damage and healing20% of all damage taken is split with your summoned demon. Additionally, 3% of all damage you deal is converted to healing on you and your demon take is shared, but your demon's health is reduced by 50%. Recasting this spell cancels the effect. Replaces Health Funnel.summoned demon.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

+1 Tigereye Brew: For each 43 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 5%6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 30 times, but you can only consume up to 15 stacks at a time for 75%90% increased damage.

Amber Globule Detonation: Conjures a globule of amber, which floats toward the target. It will detonate on any target it hits, encasing them, and other targets within 4 yd, in amber and increasing damage taken by 50% for 6 sec.

Ancient Healer: Your Guardian of Ancient Spirits heals the target of your next 5targets of your heals for the same amount as your heal, and allies within 10 yards of the target for 10% of the amount healed.

Animated Strike: Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 182000 to 218000146250 to 153750 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Annihilation: The Annihilator is falling to pieces and will destroy itself in 60 sec.

Blade of the Hundred Steps: Imbues all tanksplayers of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to inflict 150000call down a bolt of lightning, inflicting 261438 Nature damage to enemies within 54 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 10-second internal cooldown.cooldown.

Blade of the Hundred Steps: Imbues all tanksplayers of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to inflict 150000call down a bolt of lightning, inflicting 261438 Nature damage to enemies within 54 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 10-second internal cooldown.cooldown.

Spoils of Pandaria: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 300000150000 healing energy. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 146250 to 153750339868 to 357297 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

Gusting Bomb: Charges a distant target, inflicting 150000 Fire damage to enemies within 85 yards of that target and leaves behind a trail of flame, inflicting 150000 Fire damage every second for 30 sec.

Gusting Bomb: Charges a distant target, inflicting 150000 Fire damage to enemies within 85 yards of that target and leaves behind a trail of flame, inflicting 150000 Fire damage every second for 30 sec.

Gusting Bomb: Charges a distant target, inflicting 150000 Fire damage to enemies within 85 yards of that target and leaves behind a trail of flame, inflicting 150000 Fire damage every second for 30 sec.

Gusting Bomb: Charges a distant target, inflicting 150000 Fire damage to enemies within 85 yards of that target and leaves behind a trail of flame, inflicting 150000 Fire damage every second for 30 sec.

Gusting Bomb: Charges a distant target, inflicting 150000 Fire damage to enemies within 85 yards of that target and leaves behind a trail of flame, inflicting 150000 Fire damage every second for 30 sec.

Gusting Bomb: Charges a distant target, inflicting 150000 Fire damage to enemies within 85 yards of that target and leaves behind a trail of flame, inflicting 150000 Fire damage every second for 30 sec.

Dark Fury: Increases the damage and attack speed of nearby allies by 30% for 30 sec.

Blind Hatred: Inflicts 400000264000 Shadow damage to all targets caught in the beam of Blind Hatred.

Blizzard: Calls down a blizzard that lasts 20 sec., inflicting 190000 to 210000 Frost damage every 25 sec. to all enemies in a selected area.

Bloodbath: Your target bleeds forFor the next 12 sec, causes your melee special attacks to deal an additional 30% damage of the triggering attackas a bleed over 6 sec. While bleeding, the target moves at 50% reduced speed.117% reduced speed.

Breaking: Attempts to break open a crate holding stolen artifacts from Pandaria.

Breath of Fire: Bellows out a channel of fire for 6 sec, inflicting 237500 to 262500 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 71250 to 7875049750 to 50250 Fire damage every second for 6 sec.

Breath of Fire: Bellows out a channel of fire for 6 sec, inflicting 237500 to 262500 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 71250 to 7875049750 to 50250 Fire damage every second for 6 sec.

Breath of Fire: Bellows out a channel of fire for 6 sec, inflicting 237500 to 262500 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 71250 to 7875049750 to 50250 Fire damage every second for 6 sec.

Breath of Fire: Bellows out a channel of fire for 6 sec, inflicting 237500 to 262500 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 71250 to 7875049750 to 50250 Fire damage every second for 6 sec.

Cannon Blast: Fire a cannonball at the enemy, dealing 925000 to 1075000 and stunning them.

Chain Heal: Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets.

Chain Heal: Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets.

Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 95000 to 105000 Fire damage.137980 to 152505 Fire damage. This effect has a 5-second cooldown.

Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 95000 to 105000 Fire damage.137980 to 152505 Fire damage. This effect has a 5-second cooldown.

: Increases the chance to inflict your target with Crippling Poison by an additional 20%.

Crusher's Call: Thranok lashes out with chains, hooking random enemies within 45 yards and pulling them to his feet.

Damaged Diving Helmet: Allows the wearer to breathe underwater and increases swimming speed by 100%0%. This helmet is damaged and won't last long.

Dan's Steam Tank Form: Shapeshift into a bear, increasing melee attack power by 6000, armor contribution from items by 100%, and Stamina by 20%40%. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Dan's Steam Tank Form (Self): Shapeshift into a bear, increasing melee attack power by 6000, armor contribution from items by 100%, and Stamina by 20%40%. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Eminence: When the Monk deals damage, she will heal equal to 100%150% of the damage done.

Eminence: When the Monk deals damage, she will heal equal to 150% of the damage done.

Endurance of Niuzao: The Endurance of Niuzao fully absorbs the damage of one attack that would normally kill you. This effect has a 60 sec cooldown. Does not function for non-Tank-specialized characters.

Mogu Rune of Power: Creates voids of energy aroundEtches a rune of power on the ground under nearby units for 15 sec. Any targets which remain in the voidon the rune gain increased melee, ranged, and spell haste by 100%.

Mogu Rune of Power: Creates voids of energy aroundEtches a rune of power on the ground under nearby units for 15 sec. Any targets which remain in the voidon the rune gain increased melee, ranged, and spell haste by 100%.

Mogu Rune of Power: Creates voids of energy aroundEtches a rune of power on the ground under nearby units for 15 sec. Any targets which remain in the voidon the rune gain increased melee, ranged, and spell haste by 100%.

Expelled Corruption: Inflicts 97500 to 10250053625 to 56375 Shadow damage to the target every second.

Fire Unstable Iron Star: The Horde Fleet noticed a cluster of enemies and fires a Kor'kronan Unstable Iron Star at the target. Unstable Iron Star will stun any target it impacts with, including Garrosh.

Flame Arrows: Shoots a flaming arrow at an enemy, causing the ground beneath them to set ablaze.

: Imbue the Shaman's weapon with frost. Each hit has a chance of causinglcausing Frost damage and slowing the target's movement speed by <Unknown value - The spell referenced no longer exists>% for <Unknown value - The spell referenced no longer exists>. Lasts 30 minutes.

Frostflame Weapon: Increases the damage of your Lava Lash by 40% if your off-hand weapon is enchanted with Frostbrand.While your weapon is imbued with Flametongue Weapon, your attacks also slow the target's movement speed by 50% for 3 sec.

Item - Death Knight T16 DPS 4P Bonus (Hidden): Death Coil increases the duration of Dark Transformation by 2.0 sec per cast. Special attacks while Pillar of Frost increases rune regeneration speed by 50% while active.is active will impale your target with an icy spike.

Furious Splash: Inflicts 190000 to 210000 Frost damage to all enemies in a cone in front of the caster.

Torment: Gathers more ooze as time passes, increasing damage by 15%, speed by 10%, and size by 5% every second.Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing Shadow damage every second until dispelled. Each time Torment is dispelled, it jumps to a nearby target and resets in damage.

Ghostly Rune: Inflicts 5000 Frost damage to an enemy every 1 sec. and reduces run speed by 50% for 5 sec.

: Curse of the Elements hits two2 additional nearby targets.

Glyph of Detox: Detox heals your target for 0% when it successfully removes a harmful effect.

Glyph of Devotion Aura: Devotion Aura no longer affects party or raid members, but the cooldown is reduced by 0s1 / 1000] sec.

Glyph of Fortuitous Spheres: Falling below 0%25% health will automatically summon a healing sphere near you at no cost. This effect cannot occur more often than once every 030 seconds.

Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 05 yards of the target to reducefinish the cooldown of Heroic Throw. by 0 sec.This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.

Glyph of the Headhunter: Abilities that throw weaponsYour Throw and Deadly Throw abilities will now throw axes regardless of your currently equipped weapon.

Glyph of the Watchful Eye: Intervene will now target the party or raid member with the lowest health within 358 yards. If you are not in a party or raid, Intervene will automatically target an active banner within 8 yards.

Glyph of the Weaponmaster: Your Shout abilities cause the appearance of your weapon to change to that of a random weapon from your inventoryprimary bag for 0 sec.

Glyph of Unending Resolve: The damage reduction of Unending Resolve is reduced by 20%, but the cooldown is reduced by 60000] sec.

Holy Word: Sanctuary: Blesses the ground with divine light, healing all within it for 461 to 547 every 2 sec for 30 sec. Only one Sanctuary can be active at a time. Healing effectiveness diminishes for each player beyond 6 within the area.

Anti-Air Cannon: Launches the hook.Stuns flying targets for 3 sec. If targets take 2 shots within 3 sec seconds, they will be knocked from the sky.

Hungry: This customer is super hungry and will want a second bowl of soup after they finish their first.

Hurl Corruption: The caster hurls a ball of Sha energy, inflicting 370000 to 430000152625 to 177375 Shadow damage to the target. This attack cannot be absorbed.

Insane Calculation: Fiery Edge: Iyyokuk creates beams of fire between multiple enemies. These beams of fire inflict greater damage to the two victims the closer together they are and will also damage players caught in their path.

Item - Death Knight T16 DPS 4P Bonus: Death Coil increases the duration of Dark Transformation by 2.0 sec per cast. Special attacks while Pillar of Frost increases rune regeneration speed by 50% while active.is active will impale your target with an icy spike.

Item - Druid T16 Balance 4P Bonus: Every time you enter Solar or Lunar Eclipse, the cooldown of Celestial Alignment is reduced by 5 sec.Your chance to get Shooting Stars from a critical strike from Moonfire or Sunfire is increased by 20%.

Item - Monk T15 Windwalker 4P Bonus: You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew.Increases the damage of your Tigereye Brew by 0.5% per stack consumed.

Item - Warlock T16 4P Bonus: When a Burning Ember fills up, your critical strike chance is increased by 15% for 5 sec. Haunt has a 8%10% chance to refund its shard when expiring. Shadow Bolt and Touch of Chaos have a 8% chance to also cast Hand of Gul'dan at the target.

Light of the Ancient Kings: Heals the target of your last single-target healheals and allies within 10 yards of the target.Every time the Guardian heals, it increases your haste by 10%.

Lingering Corruption: Infects the victim with Lingering Corruption that will erupt violently for 400000165000 Shadow damage after 10 sec.

Torment: $spellaura142983Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing Shadow damage every second until dispelled. Each time Torment is dispelled, it jumps to a nearby target and resets in damage.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Look Within: The caster looks within their own heart to face the darkness lurking within.

Make Dragon's Nest Noodle Soup: Prepare a bowl of Dragon's Nest Noodle Soup. The subtleties of the blend of various vegetables is well appreciated by merchants and shopkeepers.

Malice: Fires Malicious Blast at the closest 5 allies every 1.52 sec. Any Malicious Blast that is not absorbed will be fired at Garrosh instead, granting him 5 Energy.

Path of Blossoms: Charges a distant target, stunning targets within 3 yards for 6 sec and leaves behind a trail of fiery blossoms, exploding on contact, inflicting 146250 to 153750 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec.

Path of Blossoms: Charges a distant target, stunning targets within 3 yards for 6 sec and leaves behind a trail of fiery blossoms, exploding on contact, inflicting 146250 to 153750 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec.

Path of Blossoms: Charges a distant target, stunning targets within 3 yards for 6 sec and leaves behind a trail of fiery blossoms, exploding on contact, inflicting 146250 to 153750 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec.

Piercing Corruption: The caster strikes at the target, inflicting a piercing strike of 520000352000 Physical damage. This attack bypasses absorption effects but can be avoided and blocked.

Piercing Song: Calls down a meteor, burning all enemies within the area forDeals 95000 to 105000 total Fire damage.

Projection: Causes an enemy's pride to project at a nearby location. The projection explodes, inflicting 175000125000 Shadow damage to all players after 8 seconds unless the creator of the projection is standing within it.

Projection: Causes an enemy's pride to project at a nearby location. The projection explodes, inflicting 175000125000 Shadow damage to all players after 8 seconds unless the creator of the projection is standing within it.

Crimson Reconstitution: Creates voids of magicSprays pools of anima around nearby units for 10 sec. Any targets which remain in the void are healed for 5% of their maximum health every second.

Infusion: Summons a void of arcane magic around nearby units for 10 sec. Any targets which remain in the void are healed for 10% of their maximum health every second.

Crimson Reconstitution: Sprays pools of anima around nearby units for 10 sec. Any targets which remain in the void are healed for 5% of their maximum health every second.

Crimson Reconstitution: Creates voids of magicSprays pools of anima around nearby units for 10 sec. Any targets which remain in the void are healed for 5% of their maximum health every second.

Residual Corruption: Residual Corruption left in the quarantine zone inflicts 12000070000 Shadow damage to all players within every 3 seconds.

Return to Stone: Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 182000 to 218000146250 to 153750 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Return to Stone: Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 182000 to 218000146250 to 153750 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Return to Stone: Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 182000 to 218000146250 to 153750 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Collapsing Rift: As a Rift of Corruption closes, it explodes, inflicting 350000 Shadow damage to all enemies within 8 yards.

Spirit Strangle: Frightens nearby Nice Sprites.Reduces the movement speed of the target by 75% and ejects them from the spirit world on completion.

Scorched Earth: Fires a ball of Napalm at the enemy's destination that does 146250 to 153750 Fire damage on impact and leaves a pool of burning Napalm.

Scorched Earth: Inflicts 48750 to 51250 Fire damage to random enemiesFires a ball of Napalm at the enemy's destination that does 146250 to 153750 Fire damage on impact and leaves a puddle of flame at their location.pool of burning Napalm.

Scorched Earth: Deals 63375 to 66625 Fire damage every 2 second.Fires a ball of Napalm at the enemy's destination that does 146250 to 153750 Fire damage on impact and leaves a pool of burning Napalm.

Self-Reflection: Reflections explode out of the ground, inflicting 250000140000 Shadow damage to all enemies within 2 yards.

Serendipity: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%20%. Stacks up to 2 times. Lasts 20 sec.

Set to Blow: Throws a pack of highly volatile bombs on the back of players. After 30 sec, these bombs will detonate, inflicting 195000 to 205000 Fire damage per remaning stack to all players within 10 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 195000 to 205000 Fire damage when any player enters their proximity or after 30 sec. The damage from any of these bombs can chain to nearby ground bombs.

Torment: Fires a bolt of creation fluid at a player's location which inflicts 100000 FireTorments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing Shadow damage every second If a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every 3 sec. for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.until dispelled. Each time Torment is dispelled, it jumps to a nearby target and resets in damage.

Torment: Fires a bolt of creation fluid at a player's location which inflicts 100000 FireTorments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing Shadow damage every second If a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every 3 sec. for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.until dispelled. Each time Torment is dispelled, it jumps to a nearby target and resets in damage.

Spoils of Pandaria: Fires a bolt of creation fluid at a player's location which inflicts 100000 Fire damage every second. If a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every 3 sec. for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.

Return to Stone: Fires a bolt of creation fluid at a player's location which inflicts 100000 Fire damage every second. If a player remains in the fluid for 5 sec, the fluid congeals into a solid form, inflicting 50000 Fire damage every 3 sec. for 30 sec to that player and creates a Primal Ooze. These vile creatures increase in damage, size, and speed every second until defeated.Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 146250 to 153750 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Soul Link: When active, all damage and healing20% of all damage taken is split with your summoned demon. Additionally, 3% of all damage you deal is converted to healing on you and your demon take is shared, but your demon's health is reduced by 50%. Recasting this spell cancels the effect. Replaces Health Funnel.summoned demon.

Spirit of Chi-Ji: Your healing spells also grant the target thehave a chance to grant you Spirit of Chi-Ji, which heals the target for 3% of their missing health, every 1 sec, for 3 sec.increasing all healing done by 3% and causing all overhealing to be redistributed to nearby injured friends, for 10 sec.

Spirit of Chi-Ji: Your healing spells also grant the target thehave a chance to grant you Spirit of Chi-Ji, which heals the target for 3% of their missing health, every 1 sec, for 3 sec.increasing all healing done by 3% and causing all overhealing to be redistributed to nearby injured friends, for 10 sec.

Staff of Resonating Water: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 300000150000 healing energy. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 146250 to 153750339868 to 357297 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

Staff of Resonating Water: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 300000150000 healing energy. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 146250 to 153750339868 to 357297 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

Staff of Resonating Water: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 300000150000 healing energy. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 146250 to 153750339868 to 357297 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

Staff of Resonating Water: Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 300000150000 healing energy. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 146250 to 153750339868 to 357297 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates.

Return to Stone: Drains some of the life essence from players, inflicting 97500 to 102500 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 182000 to 218000146250 to 153750 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed.

Swelling Pride: The Sha of Pride releases a wave of dark energy, inflicting 350000200000 Shadow damage to all players and trigger an additional effect on any player with 25 or more Pride. This effect gives all players 5 Pride.

Rushing Waters: Creates five torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 80000 Frost damage and knocks the target into the air.

Rushing Waters: Creates 5 torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 80000 Frost damage and knocks the target into the air.

Throw Bomb: Throws a single bomb on the ground, which will explode when any player steps within 2 yards or after 30 sec.

Tigereye Brew: For each 43 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 5%6% increased damage and healing for 15 sec. Tigereye Brew can stack up to 30 times, but you can only consume up to 15 stacks at a time for 75%90% increased damage.

Titanic Smash: The caster reaches back and smashes down in front of them, inflicting 650000275000 Physical damage to all enemies in front of the caster.

Comments

Comment by bratwurst80

on 2013-07-17T18:36:55-05:00

Presence of Mind: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. This spell is not on the global cooldown, and is unaffected by Alter Time.Glyphs Glyph of Combustion: Increases the direct damage, the duration of the damage over time effect and the cooldown of Combustion by 100%50%.