The goal of this Mod is to provide an extremely realistic ASW by giving the allied ships a realistic number and type of DC´s.

Until now in every Mod and also Vanilla each DCT or Rack has 40 DC´s with the same sort of DC over the whole time of the war.

That has been corrected and until now I have implemented 15 different DC´s and 6 different DCT´s which all have realistic performance parameters. E.g. a Thornycroft DCT could only handle the Type D Mark III and BH 200, the Mark IV DCT could handle the Mark VII, the Mark VII Heavy and the BH 200 and the Mark V DCT could also handle the Mark VII and the Mark VII Heavy but only uses the Mark VII Heavy.

Aditionally I have corrected the Fletcher Destroyer so that it now has 6 DCT´s instead of the wrong 4 from the CCOM-Mod.

The Burrasque (Wicher-Class) has been corrected to have two DCRacks for the whole time and 2-4 DCTs depending on the date.

Ships, which are serving in more than one navy have been equipped with loadouts for each nation so that they are always using the right equipment.

Also I have corrected the Convesc (Convoi Escort Ship) which is implemented wrong into Ccom and don´t have ASW gear like hydrophones and Sonar. This has been corrected.

The Damagesystem of all the DC´s have been reworked to be more realistic. Sooner a DC going off in 30 m distance of the sub causes 170 Damagepoints and in 30,0001 m it causes 0 Damagepoints. In my new system a detonation causes one Damagepoint at the maximum distance so it is going over into the safe zone fluently.

The Mod is under continuous development to continually improve it´s realismn, stability and content!

Roadmap:

-support all depth charge equipped warships for every nation that they are serving in
-port the Mod from now Ccom as the base over to the upcoming WAC 5.0

Here is the Readme:

Quote:

This is the v.3 beta 4 version of my Real ASW Mods.

It is provided, tested and played by me exclusively with CCOM.

This Mod causes an extremely realistic ASW, because it implements a total of 17 different DCs, according to country, time and ship type.
For a later evolution step different Airborne-DCs are still planned.

Up to now unique is in this Mod that every ship carries its historically correct number of DCs.
For example, a Hunt I Destroyer only carries 30 DCs, while some American ships like the JC Butler carries up to 200 DCs and the Hedgehog.
This has been never before realised. Probably also, because this exactness needs an extremely high amount of work involved.

In this beta version 15 different types are already built-in (6 not yet used for ship equipment) by which the American, British and Polish side are already served in this early evolution phase almost completely ready.

It is strictly recommended to combine this Mod with the "WAC Realistic Hull Damage"-Mod, because they are complementary ideally and my DC-damage effects are adjusted to a use with it, because that is more realistically than the basic settings of CCOM.
Later the French and Italian DCs are implemented according to my plan.

To install the mod simply activate it via JSGME at the end of your modlist.

For feedbacks, questions or suggestions you can contact me in the "Marinesims" as well as in the "Subsim" under the user name "Padi".

Because I adapt the 3D-model and the Skin of the DCs later to her actual appearance, I let them maintain their look until then.
Only the Mark 9 has its final appearance.

I wish a lot of fun with this version.
30.10.2015

Credits:

Albrecht von Hesse for the 3D-model of the Mark IX
Jaxa for the Information about the polisch DCs and the Infos in which combination they are installed on the polish ships.

I'm focusing for the beginning primarily on the mod which I'm using and that is Ccom. At this time more versions for different Supermods are not possible for me to create due to lack of time. When the first version is fully complete I only have to change the .eqp-files to make it compatible to other mods. That saves time and nerves which is very important for me because this is a one man job...
But if you want I could send you the files and explain you what to change so you can make it compatible.

Does anyone have information about the french and polish DCs (amount of explosives, fallspeed, DCTs, numbers on specific in game used ships, which DCT could use which DC) because I can´t create them due lack of information.

What a fantastic idea! I am eager to give it a try, but first I have to find out what CCOM is. I've been away from the game for years but just got back into it recently. Don't feel as if you need to reply to this; I will start reading and found out CCOM.

I've always felt the escorts were lavishly oversupplied with ordnance to tip over the sides and stern. In one particularly horrendous battle I counted about 200 DC explosions. Most of that came from one escort.

I am going to guess that the escorts will not change their behavior as they run low on DC's but will simply use them until they are gone. I've read other players saying they had escorts making runs on them and not dropping anything, so they assumed they were out of DC's. I'm sure it would not be possible to actually mod the behavior of the escorts, as that is likely hardcoded in the game.

Does anyone have information about the french and polish DCs (amount of explosives, fallspeed, DCTs, numbers on specific in game used ships, which DCT could use which DC) because I can´t create them due lack of information.

It was French origin weapon of Polish destroyers ORP "Burza" and ORP "Wicher" (24 onboard) and probably ORP "B³yskawica" and ORP "Grom", but somewhere I've read that was another type DC for these destroyers - BH 135
(40 onboard).

It was French origin weapon of Polish destroyers ORP "Burza" and ORP "Wicher" (24 onboard) and probably ORP "B³yskawica" and ORP "Grom", but somewhere I've read that was another type DC for these destroyers - BH 135
(40 onboard).

You are great! Thanks!

I can't find the BH 135 on the sites and so I'm for now only implementing the BH 200 and parallel searching in the web for infos about the BH 135.