The Khronos Group - a non-profit industry consortium to develop, publish and promote open standard, royalty-free media authoring and acceleration standards for desktop and handheld devices, combined with conformance qualification programs for platform and device interoperability.

If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Re: Bitmap Input to eglCreateImageKHR as Graphic Buffer

Have you tried with pixmap surface. First create pixmap buffer, copy bitmap data to that buffer using glCopyBuffers() and you can then pass target NativePixmap to eglCreateImageKHR() .
Actually i didn't try it. Hope it will work.