I do have an atronarch replacer mod I mean not only replacer, but a mod with the ESP file. If it is your case: 1. Open your replacer via editor 2. Check the Flame Atronach inventory 3. There should be a Light item (the "light_misc" in my case) 4. Just remove this item via "removeitem": player->remo...

Now, I still don't understand why my character is emitting light. Which OpenMW version are you using? I encountered a similar issue recently on the master git branch (0.43). There was a bug, which allowed to pick light sources without CanCarry flag from containers. I use a mod, which adds such ligh...

Shark has big collision box, and it is unable to move in this cell. I tried to spawn it with placeatpc while midair. Shark gracefully hits the water, but it is unable to move afterward anyway (even if it looks like it should). Even more strange: the shark can move on the ground (placeatpc), but can...

Wait, that exists? Can you show me an example? Sure. For, example, I have a Foo topic and this topic entry: Football is a great sport! 1. I can add a link to Foo topic: @Foo#tball is a great sport! In this case an engine will gernerate link to Foo topic. 2. The more common case: I want to highlight...

You limit it with functions/variables. This is not what I exactly mean. For example, if I have the "foo" topic, an engine can generate a link, if it find the whole Foo word. "Food", "Foot", "Fool", etc. should not be highlighted - these words are different from topic name. Does the English vanilla ...

2) that damn shark There is a shark in the cave. You are supposed to lure it out but it is stuck. Ignore it and TCL trough doors that won't open. Can you describe what do you mean? Does an engine spawn the shark inside other object? Or does the shark have a big collision box, so it can not swim ins...

No idea what the heck Lock 0 is supposed to do. IIRC, in vanilla Morrowind "lock 0" locks a door, but the door tooltip will not have the "Locked" label. GetLocked in this case will return 1. Also any "lock" command sets the door animation state to the "Closed". It seems this script is supposed to k...