Diffuse Color Glow (Legacy Premium)

A diffused glow that softens the bright parts of the image. Isolate a specific color within your footage and apply a glow to just that color.

The Preset menu will allow you to chose from a set of 5 premade Glows designed by Harry Frank to get you started quickly. Choose from Soft Overlay, Vertical Glow, Horizontal Glow, Purple Phase, Golden Hour.

Isolate Color:

When checked on the Isolate Color checkbox ensures that the glow will be applied only to the color selected in the Color picker directly below. Use the dropper to pick a color directly within the composition window for greater accuracy.

The Color Width control adjusts the spread of the effect of the glow around the selected Color.

The Color Softness control subtly blurs the edges of the color glow.

Check on the Show Matte checkbox to see how the glow is affecting your footage. The white area in this image is where the glow is being applied. Turn this Matte checkbox off once you have the glow appearing where you want it to continue working with the effect.

Bringing up the Threshold slider limits what areas are affected to the brightest spots while lowering the Threshold widens the glow to affect the areas that are darker.

The Intensity slider brings up the brightness of the glow, reducing its opacity and giving it a more solid, neon like effect.

Use the Glow Radius control to expand or shrink the glow out from the Highlight areas. This will spread out the intensity of the glow, making it more translucent.

Other controls to manipulate the size and shape of the Glows are the Radius X and Radius Y controls. Increase these to spread the glow along these directional axis, giving a more “streak-like” look to your glow.

Increasing the Glow Gamma control will give you brighter results in the light areas while lowering this slider down to .10 will constrain the glow down to more limited areas in the layer.

The Color 1 and Color 2 color selectors allow you to change the colors of the glow for better compositing and special effects. Color 1 is for the outer edges of the glow, while Color 2 is the inner part of the glow effect.

To see the colors of the color controls reflected in the image, turn the Color Strength slider up towards 100. To eliminate the color completely turn this control down to 0 for a pure white diffusion.

The Glow Mix slider is set to 100.00 by mixes the the overall effect of the Glow on the layer with the original image at full strength by default. To tone down the Glow effect to make it more subtle, decrease this slider.

The Mask control group will help you set the the mask options.

Check “on” the Use Mask checkbox to have the glow effect constrained to the masked area.

To see your mask more clearly and adjust it to your liking, check “on” the Show Masked Area.

Select an option from the Shape drop-down menu to set the mask to either an ellipse or rectangular shape.

The Invert checkbox when checked “On” will switch the glow effect to occur outside the selected mask shape instead of inside.

The Point A crosshair control corresponds to the position of the top of the mask image and Point B controls correspond to the bottom position of the mask. Moving these points will squash or stretch out the shape of the mask, as well as move its position.

The Radius control will spread the influence of the masked glow outwards from the center.

The Feather Size will increase the translucency in the edges of the mask along a gradient. The Feather direction will pull the transparent gradient towards the center of the mask if turned down towards -100 or out towards the edges if turned up to 100.

Diffuse Glow

A diffused glow that softens the bright parts of the image.

The Preset menu will allow you to chose from a set of 5 premade Glows designed by Harry Frank to get you started quickly. Choose from Soft Overlay, Vertical Glow, Horizontal Glow, Purple Phase, Golden Hour.

Bringing up the Threshold slider limits what areas are affected to the brightest spots while lowering the Threshold widens the glow to affect the areas that are darker.

The Intensity slider brings up the brightness of the glow, reducing its opacity and giving it a more solid, neon like effect.

Use the Glow Radius control to expand or shrink the glow out from the Highlight areas. This will spread out the intensity of the glow, making it more translucent.

Other controls to manipulate the size and shape of the Glows are the Radius X and Radius Y controls. Increase these to spread the glow along these directional axis, giving a more “streak-like” look to your glow.

Increasing the Glow Gamma control will give you brighter results in the light areas while lowering this slider down to .10 will constrain the glow down to more limited areas in the layer.

The Color 1 and Color 2 color selectors allow you to change the colors of the glow for better compositing and special effects. Color 1 is for the outer edges of the glow, while Color 2 is the inner part of the glow effect.

To see the colors of the color controls reflected in the image, turn the Color Strength slider up towards 100. To eliminate the color completely turn this control down to 0 for a pure white diffusion.

The Glow Mix slider is set to 100.00 by mixes the the overall effect of the Glow on the layer with the original image at full strength by default. To tone down the Glow effect to make it more subtle, decrease this slider.

The Mask control group will help you set the the mask options.

Check “on” the Use Mask checkbox to have the glow effect constrained to the masked area.

To see your mask more clearly and adjust it to your liking, check “on” the Show Masked Area.

Select an option from the Shape drop-down menu to set the mask to either an ellipse or rectangular shape.

The Invert checkbox when checked “On” will switch the glow effect to occur outside the selected mask shape instead of inside.

The Point A crosshair control corresponds to the position of the top of the mask image and Point B controls correspond to the bottom position of the mask. Moving these points will squash or stretch out the shape of the mask, as well as move its position.

The Radius control will spread the influence of the masked glow outwards from the center.

The Feather Size will increase the translucency in the edges of the mask along a gradient. The Feather direction will pull the transparent gradient towards the center of the mask if turned down towards -100 or out towards the edges if turned up to 100.

Edge Glow:

Perfect for titles and logos. Includes controls for glow, brightness, saturation, and tint options.

The Edge Detect slider will find the outlines within the image which the glow will affect. When brought up towards 1000, smaller, more detailed edges are highlighted by the glow.

Use the Glow Radius control to expand or shrink the glow out from the brightest areas. The glow effect becomes accentuated when raising this control.

The Brightness control will bring up the brightness and occurrence of the glowing areas lowering this slider down to 0 will diminish the glowing areas.

Use the Saturation slider to increase the color intensity of the inside the glow or bring it down below 100 to desaturate the color.

When turned on, the Colorize checkbox will apply the color of the Tint selected below to glow and give that color to the image.

The Tint selector allows you to change the color tint of the glow for better compositing and special effects.

Turning the Opacity slider down from 100 control will lower the overall transparency of the effect on the layer.

Chose from the Blend Mode drop-down to select the blending mode used to composite the Edge Glow result over the original image.

Use the Premult checkbox setting for easy compositing. When turned on, this checkbox makes the alpha channel of the layer transparent, allowing you to composite the layer over background footage more easily.

The Color Preset and Glow Preset menus will allow you to chose from a set of pre-made Glows designed by Harry Frank to get you started quickly. Mix and match between the two for a variety of results in color designs and animated looks and styles.

The Source Pattern Group controls the animation and noise pattern that controls the look of the glow as it evolves over time.

The Loop Duration (Sec) controls how long the looped pattern lasts before seamlessly repeating within the animation.

The Speed control allows you to set how quickly the pattern changes within the loop.

Scale will allow you to change the size of the pattern in relation to the composition. Lowering this number makes the pattern larger while raising the number up towards 1000% makes the pattern smaller and more static-like.

Amplitude raises the brightness of the white levels in your pattern, which will intensify the glow.

Set to 100 by default, the Contrast control sets the intensity of the light and dark areas in the glow pattern. Turning this slider down to 0 makes the pattern totally gray and even while bringing it down to a negative number turns the pattern into a negative image of itself with the white areas becoming dark and the black spots becoming white.

Turning the Show Pattern Checkbox “On” allows you to see exactly what’s happening when you change the pattern map’s animation, Scale and Contrast.

Glow Brightness control will bring up the brightness and occurrence of the glowing areas lowering this slider down to .10 will limit the glowing areas to fewer spots in the layer.

Glow Size expands the soft diffused glow around the bright glow areas when brought up to 100 or can be turned down to 0 for no softening of the spots.

Use the Blur Radius control to blur and expand the bright glowing spots. Bringing this control up towards 200 will spread out the intensity of the glow, making it more translucent, while bringing it down to 0 will make the spots opaque.

The Blur Direction drop-down menu has options to move the Blur Radius direction along the Horizontal (X axis) or Vertical (Y axis). Choosing the Gaussian option spreads the blur evenly in all directions.

The First Color and Second Color selectors allow you to change the colors of the glow for better compositing and special effects. First Color is for the outer edges of the glow, while Second Color is the inner part of the glow effect.

Set to 1.8 by default, the Boost control will bring up the overall brightness of the glow effect when raised up towards 10.0.

The Diffuse Radius defines the size of a secondary glow applied to the entire image, including the primary glow effect, softening the glow and making the effect more translucent.

Set to 30 by default, the Diffuse Mix will spread and brighten the glow on the image when brought up to 100.

The Diffuse Color from Main mixes more of the source color into the Diffuse Glow. At 0, diffuse glow is white. At 100, the diffuse glow uses 100% of the source color.

Chose from the Blend Mode drop-down to select the blending mode used to composite the Glimmer result over the original image. By default the Blend mode is set to Add.

Mask

Check “on” the Use Mask checkbox to have the glow effect constrained to the masked area.

To see your mask more clearly and adjust it to your liking, check “on” the Show Masked Area.

Select an option from the Shape drop-down menu to set the mask to either an ellipse or rectangular shape.

The Invert checkbox when checked “On” will switch the glow effect to occur outside the selected mask shape instead of inside.

The Point A crosshair control corresponds to the position of the top of the mask image and Point B controls correspond to the bottom position of the mask. Moving these points will squash or stretch out the shape of the mask, as well as move its position.

The Radius control will spread the influence of the masked glow outwards from the center.

The Feather Size will increase the translucency in the edges of the mask along a gradient.

The Feather Direction will pull the transparent gradient towards the center of the mask if turned down towards -100 or out towards the edges if turned up to 100.

Glow Highlights

A glow tool that increases the brightness of the highlights while retaining detail. Adjust the effect with controls for radius, contrast and mix.

The Pre-Blur control softens the whole image before the glow is applied to the Highlights. Set to 0.25 default, turn the slider up to 4.00 to soften the image more or down to 0 to eliminate the blur completely. Keeping the Pre-Blur off or very low tends to make the image look more contrasted and grainy.

Use Radius to control a simultaneous blur and sharpen effect that enhances the Highlight areas.

To add more brightness to your highlights and darken the shadows, turn up the Contrast slider towards 5.

The Glow Mix slider is set to 50.00 by default, to increase the overall effect of the Glow on the layer, bring this slider up towards 200.00. To tone down the Glow effect to make it more subtle, decrease this slider.

Pixel Glow EZ

Pixel Glow creates a 'brightness map' when it is first applied. The glowing areas are created around the brightness points of the source image. The brighter the point, the brighter and the bigger the glow. From there, you can control how the glow appears in shape and size; how it behaves against the source image, and how the composite renders out.

The Shape drop-down menu has 13 glow shapes for you to choose from.

The Radius control sets the maximum radius (or width) of the glow area that is created around the brightest areas of the glow layer. The higher the value, the bigger the glow. The default value is 10. Since this radius acts as the control, and its value is measured from the center of the glow point, the output is actually twice as wide as this value.

The Intensity sets the brightness of the glow. The higher the value, the brighter and more intense the glow. Default value is 10. Intensity is measured as a percentage. The control sets the brightness value at each pixel that is affected by the glow. This means that a value of 1.0 does not create a value of 1.0 on each brightness area. Instead, that pixel takes on a percentage of the maximum possible glow.

The Falloff controls gamma (or luminance) compensation for the bmap. Values less than 1.0 will create more areas of brightness in the bmap. Values greater than 1.0 will dim the overall bmap and create a much less pronounced glow. This means that lower values will generate longer color gradations and more glow; higher values yield shorter gradation and less glow.

The Threshold value sets the darkest pixel that will have glow applied. The lower the Threshold value, the more pixels will be affected by the glow.

Quality drop-down menu allows you to determine how quickly your glowing image builds and how accurately its glow points adhere to the brightness values. It does this by sub-sampling the underlying brightness map ('bmap').

Higher sub-sampling will speed up the rendering quite a bit. At higher settings, the glow builds more quickly but can appear a bit blobby or chunky. Setting Quality to 4:1 or 8:1 is great for a faster workflow when you're designing the effect. At lower settings, the glow takes longer to build, but its results are more streamlined and make your image look better stylistically.

1:1: Samples every pixel in the source to create the bmap. You will want to do your final render at 1:1 or 2:1.

2:1: Samples every other pixel or half the pixels to create the bmap.

4:1: The default setting. Samples a quarter of the pixels to create the bmap.

8:1, 16:1: Samples 18 or 1/16 of the pixels to create the bmap. Values above 4:1 may create distorted glow results. Because the subsampling will change the bmap from frame to frame, you will see a flicker in the glow output, which can be distracting or cool depending on your taste.

Output control group

The Prevent Overbrights checkbox is essentially a range remapping control. When it is active, values that are brighter than 100% white are remapped to the top of the color-safe range. This remapping makes the brightest 20% of the values fit into normal 0-255 8-bit color range. Note: This happens before the final compositing, so the source values may still have overbrights in the final image. By default, Prevent Overbrights is turned on.

The Channels drop-down menu controls which image channel the output is rendered into. Options include all channels (RGBA), just RGB, and the individual channels Red, Green, Blue and Alpha.

The Source Opacity parameter controls the opacity of the footage to which the glow is applied. The default value is 100%, meaning the footage is fully opaque. Lowering Source Opacity can create really nice effects because the glow takes on more bright/dark contrast against the image. At low values, the image may look blurred out.

The Glow Opacity parameter controls the opacity of the glow itself. The default value is 100%, meaning the glow is fully opaque. Lowering Glow Opacity makes the entire glow effect lighter in relationship to the source footage. Changing this value works just like changing the exposure of the glow. In the default Add mode (see below), changing the Glow Opacity from 100% to 50% would be the same as decreasing the exposure of the glow by one stop.

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