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Game Description

Minions will have open recruitment: Anyone can play, everyones accepted.

Sources are restricted and must be unlocked: All characters start with having access to the Monster Manual I and one other selected sourcebook, but can unlock any other book as they gain reputation.

The minions will battle eachother 1 on 1 to the death. Dead minions are dead. You can ressurect them with 1000 gold and a level loss, or simply find a new minion to fight for you. All equipment on dead minions go to the victor!

Each win grants XP, gold, rank, and possibly followers: Level your minions, or steal thier XP to create a new minion or unlock new sources. Advance in rank and renown, with each rank the minions become more powerful.

Every lord or lady has a commander aura and starts at rank 0
Each win adds +1 to commander rank. Each loss subtracts 2.
Minion benifits are cumulative.
unless otherwise stated, all bonuses are moral bonuses.

Starting Followers: 1d6Starting Gold: 2d6*1000Recruitment: Gain 1d6 followers every time you succeed at a quest.

0 Minions gain a +2 to all skills to evade quest encounters
1 You may add or subtract your rank from your d100 roll when determining quest outcomes.
2 +10% XP gain
3 +2 strength.
4 Minions gain a +4 bonus to skill checks to evade quest encounters and you can call on aid from other nobles to help against encountered monsters.
5 Minions gain culimative +1 bonus to attack and damage for each concecutive time they win.
6 Quest benifits, including XP from encountered monster are doubled.

Starting Followers: 1d4Starting Gold: 2d6*1000Recruitment: Gain 1 follower every time you accept a new challenge.

0 May mimic opponent's aura in battle (but not rank). This temporarily replaces your current aura abilities. This choice must be made before your minion acts during combat.
1 Energy Substitution (This metamagic feat can be applied at any time without preperation)
2 Upon reaching rank 2 select any other rank 0 ability. This is now your rank 2 ability until you fall below rank 2.
3 Upon reaching rank 3 select any other rank 1 ability. This is now your rank 3 ability until you fall below rank 3.
4 Advanced Energy Substitution (Choose an energy type at the beginning of the battle, you can change any special attack or resistance to that energy type as an immediate action)
5 Upon reaching rank 5 select any other rank 3 ability. This is now your rank 5 ability until you fall below rank 5.
6 May decide to act as though rank 5 under any other aura for the duration of the battle. This temporarily replaces your current aura abilities. This choice must be made before your minion acts during combat.

Starting Followers: 1d4Starting Gold: 2d6*1000Recruitment: Gain 1d6 followers every time you win with a spellcaster.

0 Always choose sides.
1 +2 spot and listen
2 +1d6 dmg from higher ground.
3 Uncanny Dodge
4 May purchase and bestow one item to your minion during combat. This item must be less than 10gp per rank.
5 May start with your minions anywhere on your side of the battlefield.
6 Oposing nobles act as though 3 ranks lower.

- Select a starting source book that you can choose classes / feats from (All except mags and homebrew. Spell and MIC are not allowed as free source but can be bought later)
- Select a Follower monster (Cr 1/2 textbook monster)

They are all the textbook version of the same CR 1/2 race/creature.
They cannot gain thier own XP.
They cannot quest.
You collect 1/4 the normal XP you win with them.
Rank is niether gained nor lost due to follower only battles.
You start with a random number of them depending on your commander aura.
You gain more when you meet the conditions specified under your Aura.

Pick any LA +0 race from the MM I or your chosen starting source book.
Use 26 point buy.
Assign a 1 class level from your chosen sourcebook.
No Mounts, Animal Companions, Summoned Creatures, or Cohorts.

Pick any CR 1/2 monster from the MM I or your chosen starting source book.
You must use the textbook version of the statblock with no modifications.
Monster minions gain XP as race minions and level up as indicated in monster advancement Through these rules or, if indicated, through class levels.

Step 3: Equip Your Minion:
- Purchase any equipment from your sourcebooks for your minions using your starting wealth.
- Keep in mind you should save money for ressurection and know that if you lose, your items go to the victor.

Step 4: Take on Hirelings:
- Hire any hirelings to help you on your way.

Applications come in the form of a Standings Card Placed Here.
It should be formatted as follows:
Please post and keep updated your Noble's Stats. Create only one post per noble and edit it each time your stats change.
Format the post as such: