The Uncategorized Fractal is one of the Fractals of the Mists. It is a recreation of a past asuran disaster; despite appearances, it is not Rata Sum but another location built by like-minded architects.[1] It occurs at levels 2, 12, 36, 44, 62, 79, and 91.

Jump up the platforms, killing harpies along the way. Be aware that being in combat causes you to move slower and not jump as far. If you are having trouble moving across the platforms, kill the harpies from one spot and continue after you have dropped combat. At fractal level 12 and above the Harpies have a knockback skill, (signaled by red circle and slow electric projectile), that throws characters off platform. Players respawn downed at start. Harpy density increases as the fractal level does; on lower levels it is possible to aggro single harpies, but on higher levels multiple harpies will aggro at once.

There is a staircase with four turrets at the top. These turrets shoot electric pulses that instantly down a player hit by them. You can dodge through them without taking damage, and can use movement abilities like teleports to avoid them. Reflection skills will reflect the pulses back up the ramp, while projectile destruction skills will destroy them entirely.

At the top, there are three consoles. Having three players activate these consoles at the same time will turn the turrets off. On activation of a console, the player is unable to move for a short duration. It is possible for one player to activate two consoles by using skills such as Mesmer's Blink or Elementalist's Lightning Flash. A thief can do all three consoles alone by using Infiltrator's Arrow to move between the consoles.

The room in which it is encountered periodically fills with poison gas that inflicts Poison and deals damage to all players. The console directly across the room will activate a fan to evacuate the poisonous green gas (strong poison debuff). On fractal difficulty level 12 and higher, players need to charge the fan batteries in the opposed two corners of the room with Tears of Dwayna manually before the fan can be turned on. It's recommended to bring at least two tears to each console, before you engage the boss.

Old Tom has two principal abilities. It can shoot volleys of projectiles in all directions around it and it can pull a player towards it. Other than these two abilities, it uses a standard melee attack as well as a bouncing ranged lightning attack that deals a fair amount of damage. To minimize damage taken from the poison whirl attack, players should stay at range so that they are less likely to be hit by multiple projectiles.

After Old Tom is defeated, party will again encounter platforms and harpies similar to start of Fractal. Some of the platforms are a translucent yellow, making them difficult to see. Moving the camera to new angles may help.

The asura will activate his four golems one at a time. After 4th golem is defeated, they will all be (re)activated at once.

Don't bother fighting the shielded Asura, as he remains invulnerable throughout the fight. However, he will shoot slow-moving balls of lightning at players which can be reflected. At fractal level 20+, this attack applies agony. The best way to avoid them is to dodge toward them as they are homing in on you.

The far right will put positive and negative charges on everyone. Stand next to people with similar charges when possible. People standing too near each other with opposing charges (e.g. one with a positive and one with a negative) will cause damage.

Sometimes when you fall you will land in a barren area. There are no monsters here and you will not take fall damage from the long fall. The only ways to get out is by going back to the Lab by teleporting or your group completing the Fractal, rejoin the party, or use the resign commands (/resign, /qq, /gg, etc)

For some reason, automatically during the jumping sections of the Fractal, Guardian's Aegis is randomly removed with a "block" message, and multiple "Miss" messages appear after. These disappear when the jumping section is finished.

Harpies begin using knockback at level 10. Reflect or Stability skills can help counter this, but so can standing with your back on the edge of the platform you are on. The harpies' attack targets the center of the player's body and does not trigger the knockback effect until it hits the ground behind the player. If there is no ground behind the player the effect will not happen.

Reflect can be used on the Raving Asura boss to save your group from his agony attacks and reflect them back to him. This will not damage him though as he remains invulnerable through the fight.

It is possible for a Mesmer coupled with a Thief to safely skip all the harpies and reach the top using their Stealth skills. The Mesmer can use a Portal Entre at the bottom, before he begins, and activate the Portal Exeunt when he reaches the top to bring along the rest of the party.

All golems in this fractal have cat ears and whiskers, and mirror the ones found in the Mistlock Observatory.

This fractal is linked to Dessa's past in some way, though details are few. First there is her dialogue itself, as well as the item Letter to Dessa which if turned to Dessa, she will give you Dessa's Sadness(only if The Dreamer I: The Experimental Short Bow is active). Lastly, before the the elimination of the old 4 fractals islands, after the group would agree to enter the next fractal, a short cut scene would play, showing the fractal you just climbed through, and Dessa seemed to panic and would run off as the fractal begins.