Arc System Works recently updated the official Guilty Gear Xrd -SIGN- website with a slew of new information for fans eagerly awaiting the upcoming fighter. Included now are sections that detail the title’s system mechanics and individual pages for each character that has been revealed so far. It also confirms that Millia Rage, who made an appearance in the first trailer but wasn’t featured in any gameplay footage, will be joining the cast alongside Sol Badguy and Ky Kiske.

The System of Guilty Gear Xrd

The overall system for GGXrd seems similar to that of the original GGXX, with a few new additions and expansions. The classic button layout (Punch, Kick, Slash, H Slash, Dust) and movement system of dashes, air dashes, double jumps and high jumps of the Guilty Gear series are preserved.

Regarding the general game system, sweeps, Gatling Combinations, throws, Dust Attacks, air recovery, Faultless Defense, Psych Bursts and Roman Cancels all make their return in the GGXrd . Systems added in Accent Core however, including throw breaks, Instant Guard, Slashbacks and Force Break attacks, are not mentioned. False Roman Cancels are also seemingly missing.

As for new additions, Dust attacks now allow for two follow-ups. The Clash system has also been expanded, with different results based on the strength of the attacks that cause the clash.

All of these mechanics will be present in the location tests, and have the possibility of being changed and adjusted as development continues.

Interface

1. Vitality Gauge – This is the character’s vitality.2. Burst Gauge – Consumed when a Psych Burst is used, and increases over time and when receiving attacks from the opponent. An X is shown when it cannot be used.3. Tension Gauge – An important gauge used for Overdrives and Roman Cancels. Increases when engaging in “positive actions” like attacks and dashes.4. Round Win Icon – An icon indicated the number of round wins.5. Time Display – The remaining time in the current round is displayed. If the time reaches 0, the side with the most remaining vitality is the winner.6. R.I.S.C. Level – Increases when guarding the opponent’s attacks and decreases when receiving attacks. If increased to a certain level, attacks received from the opponent will become counter-hit, with no conditions.7. Negative Penalty – If you continue to take negative actions, the Tension Gauge will drop to 0. Be careful when the “Danger” warning message appears.

General System

Sweep – ↓ + D
An attack that cannot be blocked standing. You can sweep and down the opponent.

Gatling Combination – In a certain order, press the Attack buttons with timing
By just pressing the attack buttons in order, you can land a combo with ease.

Throw, Air Throw – Near the opponent, press ← or → + HS
A throw attack that cannot be blocked. When both sides are in the air, becomes an air throw.

Special Move – Refer to the Character Command List
Activates powerful special moves.

Overdrive – Refer to the Character Command List
Activates techniques even more powerful than special moves.

Dust Attack – While standing, D
Performs a unique attack that can not be blocked crouching. After the hit, follow-up attacks are possible.

Press ↑ – Chase after the opponent knocked into the air.
Press → – Chase after the opponent knocked forward. Powerful follow-ups are possible in the corner.

Recovery – Press an attack button (excluding the D button) at the right time while hitstunned in the air
Rights yourself in mid-air, allowing you to escape from the opponent’s pursuit.

Psych Burst – Press D + 1 Attack button at the same time *Consumes the entire Burst Gauge
An action that knocks back the opponent. Can be activated while taking damage and while guarding. The Burst Gauge automatically builds during battle.
If you land a Psych Burst from a normal state, the Tension Gauge will suddenly build to 100%.

Furthermore, Roman Cancels have the effect of slowing time of everything but yourself. Roman Cancel the projectile you release and execute a simultaneous attack!

Clash
When the released attacks from both sides collide, a clash occurs. Clashes have the following three patterns.

Normal Clash – When attacks of close attack strength collide, both sides can immediately take another action.

Repel – When there’s a difference in strength of the colliding attacks, the weaker side is repelled, leaving themselves open.

Danger Time – When both sides collide with powerful attacks, after a special cinematic both enter Danger Time. During Danger Time, landing an attack first causes a Super Counter, a chance to score a highly damaging combo.

Characters

Seven characters (including Sol, Ky, and Millia) will be playable in the game’s first location test, which will run next week from August 9-12. The remaining four will be revealed beforehand on August 6.

Sol Badguy

Are you prepared?

Sullen and unrefined; only speaks to others when absolutely necessary. This is reflected in everything he does, and his fighting moves, while rough and unpolished, are executed with absolute precision. Not a friendly man, but not an inherently evil one.

Deadly serious, honest in work, truthful with others and devout in his morals. A firm believer in justice, eternally trying to help those weaker than himself. At the same time, he possesses a fragile mind that quickly erupts when he encounters anyone who breaks his rules or disrupts his order. In other words, he has a hard time dealing with freedom, a fact he has yet to realize.

A cold, reticent woman, nothing ever appears to interest her. Indifferent towards her feminine side, perhaps because of her assassin upbringing. Sees everything in terms of black or white, and rarely makes a wrong decision. Although her mind is like a machine, there is still a little human left in her, and she is tormented inside by the recluse she has become.

That’s most likely just design extras in the art. We’ve already seen her in game model in the trailer and her hair didn’t have roses in it.

EA575

Seems like everyone’s hair grew…

Brad Chanley

It’s like Deviantart Sonic OC.

Jack Auffersen

Bol Sadguy confirmed

Kaihedgie

Power equals hair growth :V

Alex Acosta

No dust button> I’m not up-to-date but whoaoaoaoaoaaoahuhuhuuuuuuuh????????

Ace

I love Guilty Gear but I’m not digging Ky’s ponytail and those roses on Milla’s hair just look kind of weird.

Dimitri Lionheart

Im sure the roses are just for the art illustration. I do find it weird how the illustration shows her……girly feminine side as compared to the serious assassin female ones in the past

Anjon

Now you’re just splitting hairs.

Slade

Eh, if you watch the trailer you’ll see no flowers on her hair. And I’d rather have Ky’s ponytail than his “king” look.

Kyle D. Johnson

Y’know, except when she would turn her hair into flowers and shit in the past 6 games…

Michael Tarantella

People unfamiliar with Milia complaining about Milia’s hair… smh whilst shedding a tear.

Slade

No more Tyrant Rave alpha? This saddens me.

TheyCallHimX

I would murder you all for 5mins with this game. =|

Go2hell66

i’d punch 1000000000 babies in the face if i could have 2 seconds with this game

d3v

I’mma have to call you out on that Ali. FT5 at SEAM.

reverze

I’d do a drive by on atlus just to have a chance at a heist that could possibly gain me the beta to this game

Go2hell66

Millia is so hawt

Edu Alonso Carrasco

I really don’t like the whole lets-copy-modern-manga style of th new artwork ._.
On the main point, It seems to me that the game will have a feel similar to that of older KoFs, but with the whole airdash shenanigans.

Game is not even out and already want an update with Sol’s AC Grand Viper.

Setsu Oh

looks like falcoon and nona inspired somebody……

Delecroix Thibaut

OMG,Ky is so cool ! = D

a real ghost

whoever drew sol should be fired. what were they thinking with his legs? what happened to the other half of his jaw? jesus christ.

Norbert Gespenst

08
06

I think those are basses on whose in the roster of GG.
Time to look at some information from the past.
Maybe Potemkin and Chipp?

$19298411

08/06

August 6th.

Robert 10stars Brejcak

Is it just me or is the character artwork leaning towards the Blazblue look a little bit

Richard N

Yeah, I’m not really digging making everybody look like high school teenagers. But hey.

Quan Chi

I wish the moves used different strengths with corresponding buttons. That way I can actually remember how to do stuff.

$19298411

lolwut?

Quan Chi

A light version of a special for S/P and a stonger version with HS/K. Just like MK games, it is hard to remember which button goes to which move (after the directional input) if it is constrained to one button.

I play more than fighting games.

$19298411

Well it’s really not that hard to figure out…I recommend you visist Dustloop and just read the wiki’s and stuff. Also playing GGXXAC+ would help you understand it better.

heatEXTEND

Lmfao

Quan Chi

Not gonna do any good if you play more than one genre of games like I
said earlier. I mean you can laugh all you want, doesn’t make any sense
why it is so hilarious. But I guess this is what one would expect from the FGC, or the internet for that matter. Ive played Tekken, Soul Calibur, SF and never had to look at the movelist ever and can do everything. Can you say you did the same? He yukyukyuk…..

a real ghost

oh no, you’ll have to look at a movelist now! so hard! once you learn it, it will stick with you. it’s really easy to get used to and you’re making a mountain out of a mole hill, man. if you can go from Tekken -> SF4 then you can go from any of those games -> GG; trust me, a lot of GG heads also played CvS2, 3S, etc. if you’re interested in the game and have the money to spend on it, buy accent core. if you end up liking that and end up getting a PS4, buy Xrd.

Jolly Green

Quan Chi, most of us do play very many different genre of games other than fighters. Some of which are simultaneously taken just as seriously also. I know that when I first played GGXX way back, it was quite a bit foreign to me too. However, if you take the time to learn how the game plays, I’m sure that things will start to make sense to you and start feeling natural, given, that you DO give it the time to learn. You shouldn’t have to worry about forgetting things at that point, even if you do play 100 different game genre.

ZenTzen

WTF am i reading, what you see there is what you get, punch, kick, slash, hard slash and dust, this isnt freaking rocket science, and the moves that have light or harder versions are 1 or 2 moves and already use different buttons

Quan Chi

MK5-9 and GG game’s moves are hard to remember. #Dealwithit.

Johnathon Otero

how about some gameplay? and Dizzy

ZenTzen

you’re probably only gonna get gameplay at the loketest, i’m hoping people will record some of it

Andrew Norris

Recording at loketests is always forbidden. You’ll be lucky to get any. There was a test for console BBCP last weekend to test Terumi and there’s zero footage from it.

$19298411

Depends, there was footage of early loketests from BBCP but the quality was bad due to it being camera phone and the tv screen that was displaying the stuff was some feet away. People took the vids while waiting in line.

José Ramón Pepino Ojeda

No please, no Dizzy, she’s so F**ing OP, … oh well is inevitable she will barge her way in, everyone love innocent winged girls with bikinis

KubikiriTurkojin

so dust loops, roman cancels and bursts are all somehow done with the dust button? also no specials on D. does this mean bursts are only possible when getting hit?

cant wait for this game, for the second or third time i will try to get into gg (this time with online, i might actually have people to play against, yay).

Roman Cancels are performed with “any 3 attack buttons (Dust excluded)”. The interesting part about RCs is it says they “slow the flow of time down for your opponent,” presumably represented by the darkened stage background in the image of Sol doing the air S while gunflame hits at the same time.

Moses

Also, there’s a section at the bottom on how clashes work. Clashes between moves that are “near the same strength” leave both players able to act immediately afterwards (presumably neutral), stronger moves will beat weaker moves in a clash and create some kind of opening for the winner, and clashes between two high-powered moves will lead to “Danger Time,” wherein the first player to land a hit gets a SUPER COUNTERHIT, leading to big damage.

KubikiriTurkojin

wow, this sounds soo good actually. opponents have to press a button or move instead of just blocking. guard break and baiting some normals to land super counters sounds good so far. as long as its not like that kof 12 bs where the character levitated.

José Ramón Pepino Ojeda

I would love that slo-mo change. At its current state RC input is one of the less friendly moves, and at the same time one of the most vital for success in the game.

Why? Instead of being upset at somethings exclusion/inclusion, consider the overall game and if it’s a better overall product.

Mike Pureka

Boy, is it just me, or is this art inexplicably terrible now? x.x

Thomaz Barros

Don’t worry
It’s just you

Mike Pureka

Not likely, since at least one other person in these very comments has already noted how awful Sol looks…

pootnannies

not digging Sol Badguy’s bellbottoms but i really like the style the characters are designed in

d3v

Interesting fact. The colours of the buttons in the notes correspond to their default buttons in a PlayStation controllers (with the exception of Dust, which is on a shoulder button).

Paul S

Where’s Faust?

Yan Zhao

Cant say I dig Millia’s new design much. Liked her old look better.

RazingPhoenix

Please make ABA a character. I’ll settle for May though.

Korey Mueller

In the past, Roman Cancels required the attack to connect (either by hitting or being blocked by your opponent). Now, it would appear as though this is no longer the case, allowing you to cancel attacks without them first connecting (note Sol’s RC’d projectile in the images), making False Roman Cancels a bit redundant (only difference would be less meter usage). Did anyone else notice this?