The only thing that is a bit strangely tuned is the def stance of Nazgrim. They usually removed all mechanics where one person (except the tank) can screw the whole raid.

Other than that, I think the problem is not the tuning of the bosses. It is for one the required item level (496 afaik), combined with the fact that you can get an almost full 496 gear on the island without even having played the char at max level once. Or, if it is the main char, without having stepped a foot in a raid. The other "problem" is the item level of the drops, which is far below the HC gear of the old content, and even a little below the upgraded nh gear of the old content. Thus, many raiders don't go into LFR with their well equipped main chars. I set problem in "", because I personally think that's a good thing. And compared to ToT LFR, not that many mains need to catch up on some bosses where they passed or were sat in the main raid to catch up on the legendary items.

What should be changed? Increase the item level required, that people need to do at least two weeks of the older LFRs before jumping into SoO.

I did Nazgrimz on LFR this week with my Tank and people just nuked him even in defensive stance.
Didn't see anything worse than when I did it on my Hunter and people stopped DPS on defensive stance.

I did Nazgrimz on LFR this week with my Tank and people just nuked him even in defensive stance.
Didn't see anything worse than when I did it on my Hunter and people stopped DPS on defensive stance.

Rage generation in def stance is capped at 3 per second, regardless of how many are hitting him. So as long as the adds go down, if a few people are hitting the boss, everyone else might as well also.

"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson

From a TANK POV in a new LFR it seems about the same with less normal / heroic raiders to buff the group through things. I went into LFR part 2 this weekend when I had some extra time and I had to abuse raid warning similar to how I had to in previous tiers at the start of LFR. Some may not notice it but in general at the begining of LFR it's always hard but the lack or peoepl that know it in normal and heroic is what I found was REALLY hurting the group as there was a huge gap in who knew what to do.

Got the first 2 bosses donw with 2 wipes each and that was with a dps respecking prot as no tanks were joining. It's not overtuned in the sense that it's a brick wall for LFR but it's hard in the sense that it's more in lines to teaching the group what to expect out of raiding and not following basic instructions can wipe the group. This IMO was a good step by blizz as so ofter you hear "lfr teaches you nothing it's mindless" and this came both from those that do lfr as thre end game and those beyond lfr. Don't knwo how many times I saw "I have nothign to do end game as a casual and LFR is NOT raiding I can afk in there" well watch what you wish for ....some of the same peoepl are now complaining it's too hard!

It's a raid bosses should not be 1 shot if you are not executing your roles properly. Good step by blizz but it will be nerfed and some things deff should be nerfef... can't have all cordination style fights without providing the tools to cordinate properly!