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Comment by ViceVersa

Comment by Windscar

NOTE: Not all achievements available in Ulduar are in the meta achievement for Glory of the Ulduar raider which is completely different from the previous Glory of the Raider making it slightly easier. A lot less luck based (Gonna go when the volcano blows) and less reliant on roles (Denyin' the Scion),and a lot less frustrating (Immortal).

Remember that achievements are obvious time sinks, so expect this to take at least a good portion of the time learning how to perform the fight with these gimmicks and thus awarded with a proto-drake. I can't comment on the difficulty of this GotR compared to the old one, but because if you and your raid want the reward, you can get it in time and not get penalized for things like doing the raid with less people.

One thing is guaranteed though, if achievements were never implemented - running the same raid over and over again the same way for the new couple of months waiting for 3.2 might get boring.

Below is "my" version of doing these achievements, there are possibly more ways to do the achievement, as merely I am trying to give you an idea of how and what to expect.

Difficulty rating

Difficulty rating: : Orbit-uary -

Keeping any of the 4 Towers up during the gauntlet to FL starts hard-mode of the boss and changes the dynamics of the fight. Each tower (orbital defense) grants FL an extra ability your raid needs to deal with and 50% more life per tower

Leaving Tower of Storms up, blue pillars spawn randomly in the room and you will take damage if you run in them and more if you were directly under it.

Leaving Tower of Frost up, causes random ice tombs if you are near the impact of the ice, flame abilities can break it, otherwise you will be stunned for a minute.

Leaving Tower of Flames up, causes FL to have an "aoe" hellfire with a trail of fire behind.

Leaving Tower of Nature up, causes FL to spawn adds from corners of the room and occasionally summon Nature guardians during the fight in the middle of him.

Your health is fixed, you will not be able to heal your vehicles.

Remember to repair your vehicles before you engage.

Because this is vehicle fight and the only variable is STAMINA (as stated by a blue(linkplease) the higher the ilvl your items equipped with, the more hp your tank will have) meaning no matter how good your other weapons are, your damage is relatively fixed. It should be noted, offhand/relic/shirt/tabard slots are not affected.

Therefore, even as gear levels improve, proper execution and knowing what each of your vehicles does is the single most important tool in completing this achievement, don't expect to this with blues or greens the difference between ilvl213 to ilvl226 for every slot can give you up to 200k more hp.

Difficulty rating:: Stokin' the Furnace -

Remember You Don't Have an Eternity?, same idea, the need to stack buffs, flasks etc. will make this achievement more easier then bringing randoms to complete it.

As for raid comp goes, 1 will need to tank Ignis, 1 for the constructs that spawn and others as you see fit, but those would be the absolute minimum because the off tank holding the constructs will need to "drag" them into water so they aren't "fire" enraged (think lava elementals in OS)

10 man harder then 25 man simply because of the raid buff stacking problem as you recall in You Don't Have an Eternity and the readily extra available OTsif the main - OT is Slag Pot'd - reminds you of Frost Blast from KT.

Difficulty rating: : I Choose You, Steelbreaker -

I hope you enjoyed Sartharion /w 3 drakes, because here it comes again in a new form but completely different in abilities and damage based on who you kill first and second. Remember in OS, you would kill Tenebron -> Shadron -> Vesperon and that the drakes don't get any buff from killing any of the drakes but Sartharion does. The catch here is you can choose to kill either Runemaster Molgeim or Stormcaller Brundir - there are achievements for leaving one of these two up last but this is considered the hardest of the 3.

Because this achievement is for leaving SB last, I will only explain what happens if you kill either Runemaster or Stormcaller first and ultimately what to expect and compare it to either leaving the other 2 last in terms of damage/raid awareness etc.

With all 3 of the dwarves up, SB himself has Fusion Punch and the High Voltage aura, also if he is hit with a Rune of Power by Molgeim, he hits for much harder.

If you choose to kill Molgeim first, you don't have to worry about SB getting runes, but you also don't get the buff associated from the rune if friendlies were to stand in it.

If you choose to kill Brundir first, you don't have to worry about interrupts on his Chain Lightning.

As soon as your raid kills one of the Iron Council members, SB will gain Static Disruption which is pretty much like a void zone + 75% increase in nature damage debuff except lasts longer. Leaving Brundir up with Steelbreaker means missing an interrupt on Brundir could be fatal and leaving Molgeim up with SB means Fusion Punches will hit for a crapton if the tank stands within a Static Disruption, up to this point this is pretty much avoidable but could gimp you if you aren't awake.

Next you have either Brundir OR Molgeim left to kill to qualify for the achievement, once the 2nd dwarf is killed, get ready to hold onto your hats!SB gains 2 more abilities which is equivalent to an enrage timer. The first one is Overwhelming Power, which is similar to Burning Adrenaline from Vael for those that remember. He casts this on the Main Tank or whoever is on top of the aggro list meaning, if you pull aggro you will get this buff. The second ability he gains is Electrical Charge for EVERY member that dies.

Now, this means at a certain point people will be dropping like flies faster then you can count by twos and tie your shoes. Along with his Lightning damage aura, Fusion Punch, Static Disruption - you will be in a world of hurt. You can not have more then 2 people to die during this time or it is impossible to bear once 2 dwarves are dead, he heals per raid death (20%) and can be affected by MS-type effects. The raid damage taken is insane, as you can see once any of these inconvenience happens, it goes down hill.

Remember that killing any dwarf heals the others to full regardless if you are doing the achievement or not.

To condense the above into a few words - kill Brundir 1st and Molgeim 2nd and prepare for tank cooldowns and lots of raid damage.

Comment by RiceCake

Since each achievement pertains to a single boss I would assume that these revolve around doing the boss in "Hard" mode. Most hard modes involve the boss getting extra adds, extra damage, extra hp, and/or extra abilities. However, Blizzard said that not all bosses will have hard modes (10 will I believe), perhaps some of them are simply variations/restrictions of the same fight (a simple dps time limit on Ignis, for example). I find it interesting that Algalon is the only boss not included in this meta achievement. Could it be that Algalon is so difficult that Blizzard finds it unfair to include him? Another explanation might be the optional status of Algalon making him special and separate from the rest of the Ulduar bosses. However, since this isn't live yet, we'll see if Algalon makes it to the list.

Comment by Asrianorae

Some of the achievements looks okey hard, and some of them is trivial.http://ptr.wowhead.com/?achievement=3184 would be a lookalike to the patchwerk steamlolling, as it requires insane amounts of DPS to kill him within a given time.http://ptr.wowhead.com/?achievement=3187 should be ever-friggin-hard, as it's a sarth lookalike, but still, different mechanics, so maybe its easier too...http://ptr.wowhead.com/?achievement=2944 Is a more trivial one. The ability he gains as being the last includes a meltdown, alas suicide. Thus surviving in a given amount of time gives the achievement. If im correct, its 1 minute of survival.http://ptr.wowhead.com/?achievement=3059 is easy if any tanks are wanting to get the mace he drops on hardmode.So all in all, this is alittle less frustrating from the 3.0-edition for the already included raids.

Comment by zarbuchan

It makes me happy to not see the word "Immortal" anywhere in the list of Achievements for this Meta.

Comment by JaxOmen

Of the 13 meta-included achievements, 7 appear to be "beat this Ulduar boss on Hard Mode".

Of the remaining 6, two are speed kills.

That leaves guilds capable of clearing all content with only 4 "do something special that isn't worth extra loot" achievements, a HUGE improvement over the T7 meta, where you had to do crap like having the healers ride discs in Phase 2 Malygos just so they could get a freaking achievement, or deliberately skip hard mode sartharion for a couple weeks to get your raid the volcano achievement.

Basically, this meta will be no more accessible to the casuals, but to the hardcore raiders, they won't feel like they have to gimp their raid weeks every week for 2 months just to get their guild the 310% drakes.

Oh, and of course, the "immortal" achievement isn't listed. It's more reasonable anyway, it's been changed to "oneshot each boss with no deaths", it no longer has to be all done in one raid lockout (each boss counts individually).

Comment by originalname

note the one for yogg saron is not yoggys hardest setting (but it is the 2nd hardest)the kologarn one is actully one of the eaiser acheivements (in my opinion) in ulduar. In my opinion the 5 hardest ones are as followed.

1. orbituary2. heart breaker3 1 light in the darkness4 knock knock knock on wood5 i <3 the smell of saronite in the morning

Comment by Darkroot

OK, Heres a nice list of what to do on each boss:

Flame Leviathan: (HARD MODE)Engage of Flame Leviathan with all 4 orbital defence systems active. you do this by either talking to the Lore Keeper of Norgannon and keeping the 4 named towers alive, or talking to Brann and destroying the 4 towers. Keeping these towers alive dramatically increasers the bosses health and gives it 4 new, powerful skills.

Ignis the Furnace Master:Kill him in four minutes. This is purely a DPS requirement, and quite a strict one when you also consider construct kiting, not casting on Flame Jets, etc.

Razorscale:Kill 50 of the adds using the bosses Flame Breath, which she casts near the end of each landing and also during her ground phase. This is cumulative, so just a matter of time.

XT-002 Deconstructor: (HARD MODE)Nuke the XT-002 down to 75%, then fully destroy the explosed heart. This will heal it to full, and grant it 40% additional health, 30% additional damage, and new spells.

Iron Council/Assembly of Iron: (HARD MODE)Kill Steelbreaker last. This is the most difficult kill order, as Steelbreaker has a DPS requirement as he blows up raid members and gains damage on each death, as well as dealing serious melee damage.

Kologarn:Kill both his arms within 10 seconds of each other. When this happens, you will have a large number of adds of you and the boss will start spamming damage to the whole raid, HOWEVER if the second arm death kills him you will NOT get the achievement. Thus, the best way is to kill both arms at 31%, then nuke down his last few health.

Auriaya:This involves keeping her 4 adds alive. They gain increased damage as they group up, killing tanks in seconds if all 4 are together, and bimbined with fears and sonic screech this can be very difficult.

Thorim: (HARD MODE)First, the 'tunnel group' must get to Thorim in under 3 minutes or Sif will despawn (this alone will get one achievement, but not the right one). This will make Sif fight you with Thorim - this gives Thorim 33% extra damage and 43% extra health. Sif is unkillable and uses powerful frost AOEs, making surviving much more difficult.

Freya: (HARD MODE)Defeat her while all 3 of her 'Elder' minibosses are alive. They do not join in as with Sarth, but instead buff Freya andher adds, making them even more powerful!

Hodir: (HARD MODE)Kill Hodir in 3 minutes, out of his 9 minute timer. This involves heavy raid DPS and efficient use of the buffing adds in order to reach the requirement.

Mimiron: (HARD MODE)This means to press the big 'DO NOT PUSH' button behind Mimiron prior to engaging him. This adds an 8 minute enrage timer, 25% extra damage and health to each part, and extra skills to the already skill-laden 'don't stand in the fire' boss.

General Vezax: (HARD MODE)Firstly, the raid must kill NO Saronite Crystals - which means no vapour, which means no mana regen. Eventually, 8 will be active, which will merge into the Saronite Animus. This makes the boss himself immune to all damage, and startstacking a debuff on the raid which deals shadow damage and increases shadow damage taken, giving this add a DPS requirement (from your mana-starved mana users and slowed melee). The boss must continue to be inturrupted while the Animus dies, as he continues using all his spells.

Yogg-Saron: (Almost HARD MODE)The TRUE hard mode is 0 watchers, but this was considered too hard core for this meta and simply awards a title for the realm first. Each of the adds buffs the raid, improving damage and healing,speed,health or damage desistance (depending on the add) and giving a bonus such as killing immortal adds or regaining the raid sanity. Choose wisely - more information on each watcher is available on the actual ach page.

Algalon: (He feeds on your tears)Nothing, you don't need to fight The Raid Destroyer - although you'll unlock him doing this meta!

Comment by Windscar

Difficulty rating: : Getting Cold in Here -

This isn't as mindless as Keristrasza's version in Nexus, although equally as easy to get rid of. However, you will need everyone to not allow the stacks to accumulate or you will fail the achievement and that alone makes it hard

If anyone lags, you will probably fail, if anyone disconnects you will probably fail.

There are two ways for to get rid of the debuff. 1 - Simply move or 2 - Stand in a Toasty fire given by the Mage NPCs (they prevent biting cold from accumulating but disappear if snow or powerful frost magic hit them so be warned)

He has a 9-minute enrage timer, so factor in the time you have to dodge Flash Freeze and Icicles and casters requiring to stand to cast to complete this achievement.

Difficulty rating: : Knock, Knock, Knock on Wood -

Mortal strike type effects will help you deal with the bonus healing that Freya will be receiving from her adds.

Difficulty rating: : Crazy Cat Lady -

2 (4 on heroic) Sanctum sentries exist at the beginning of the fight.

The sentries' pounce deals approx 5.5 - 8.6k depending on normal and heroic mode, since this achievement is to keep them alive, you will need possible 1-2 offtanks to take care of the sentries.

The sentry does a stacking dot debuff that increases in damage taken from the Sentries' rip attack the longer they are tanked, the debuff lasts for 20 seconds and can tick for large amounts.

Difficulty rating: : Lose Your Illusion -

During the Thorim fight, a group will need to go through the gauntlet and reach Thorim within 3 minutes of starting the fight. You have 5 minutes to reach him before he kills the raid, but you must reach him in 3 minutes to engage hard mode and this achievement.

Upon reaching him, Sif, the woman beside her will assist Thorim in the fight by shooting crap at you that you will have to deal with during the fight.

The abilities Sif have include, Frostbolt, Frost Nova and Frostbolt Volley. The damage is approx 8-16k for both abilities and can be resisted.

Because Thorim has a stacking buff on himself, you will need to kill him quickly before he starts to one-two shot your tank.

Ideally, 2 healer, 2 tank, 6 dps should be your group make up.

Difficulty rating: : Heartbreaker-

Every 25%, XT-002 exposes his heart that takes 100% extra damage, in order for this achievement to be accomplished, you will need to first kill his heart which is exposed for the first time @ 75%

Since there is an enrage timer along with a timer on how long the heart is exposed, a certain amount of dps is required from the raid in order to even access the hard mode.

If your group successful kills the heart, hard mode is engaged, XT-002 fully regains his hp and will have more base hp and damage and then it becomes a dps race along with the other mechanics of the fight and there you have it.

Gravity Bombs spawn Void Zones and Light Bombs spawn Life Sparks that must be killed.

Difficulty rating: : Disarmed -

Kologarn has two arms, one that grabs raid members (1 on normal, up to 3 on heroic) and the other one does a shockwave.

He doesn't release your buddies until the arm sustains a portion of damage, (80k (10) - 380k (25) - (100k(10), 400k(25) until 3.1.2 is live) and will release your friends.

Killing one of the arms causes Kologarn to take 15% body damage.

Consistently kill his right arm until his life is about 35%, lower both him and his arms to a manageable level and kill.

You are allowed to kill the arms multiple times during the fight, but both of them need to have died within 12 seconds of his death for eligibility of this achievement, aka. HE MUST HAVE DIED WITH NO ARMS UP AND THE ARMS NEEDS TO HAVE DIED WITHIN 12 SECONDS OF EACH OTHER.

He does not have a hard mode, achievements for Kologarn are just mere options in how you can kill Kologarn

Difficulty rating: : Iron Dwarf, Medium Rare -

This achievement is only possible when Razorscale is grounded (<50%)

This achievement is cumulative and can be done in multiple attempts or multiple visits, the adds that spawn during the Razorscale encounter can be killed by her flame breath if you drag the adds in front of her where she can breathe on them.

Allow her to breath and kill 25 of them and the achievement is yours

Difficulty rating: : I Love the Smell of Saronite in the Morning-

General Vezax's fight involves 0 mana regeneration exclu. Enh. Shaman and Ret. Pal, to regenerate mana during the fight, you must stand in the green clouds that spawn after destroying a "Saronite Vapor" during the fight. Standing in these vapors exchanges hp for mana.

For this achievement, you must not destroy any of these Saronite Vapors and allow for Saronite Animus to spawn, like the adds beside General Vezax, this mob causes the host to be immune to all sources of damage. Saronite Animus also does a stacking shadow damage debuff and must be killed to resume to the fight normally.

This achievement needs your healers to be really mana-efficient, channeling large heals and cancelling them if they might overheal. Quickly dispatch the Animus when it spawns after the 8th vapor appears and resume the fight normally.

Difficulty rating: : One Light in the Darkness - You have a maximum of 4 Keepers to utlize during the fight of Yogg-Saron, for the achievement you are allowed a maximum of 1 keeper. This would be considered a mid-point in terms of hard mode for the Yogg-Saron fight. Judging by the wording of the achievement, I believe you can even do it with 0 keepers up, although I think that would be freakin' mad.

I am currently researching myself how and what the boss fights are like.

Comment by Windscar

Difficulty rating: : Firefighter -

Arguably the hardest hard mode of the 4 keepers.

Same stuff applies in all 4 phases except you have a 8-10 (hotfixes here and there, need confirmation) minute enrage timer and fire occasionally spawns in 3 areas of the room that will chase your raid members.

He has 25% more hp per machine as well as 25% more damage per machine.

Comment by Nexxi94

NOTE : The rusted and ironbound proto-drake rewards for the normal and heroic Glory of the Ulduar Raider meta achievements will be removed at a future date. We currently do not have an exact date they will be taken out, but it is possible they will be removed when patch 3.2 comes out or at some point after that. When we do decide to remove these mounts we will provide about 1 month of warning so players will have time to make some final attempts.

These mounts are designed similar to the Arena Gladiator mounts as rewards for the top tier of raiders and we will remove the rewards once we have introduced enough new and more powerful equipment to make the completion of these achievements easier than originally intended. Since these rewards are designed for such high-end game play, we currently plan to continue removing any similar rewards we make available in the future.

Comment by Nerxedion

Isnt this unfair a bit?Lots of guilds dont even manage to kill Yogg-Saron in Heroic, not mentioning the Hard modes.I actually cant see the point in this: why these drakes must be removed from these metas?I even know people, who had almost the Glory of the Raider completed, he needed only one more, and then bam! Bye-bye mount.Well it seems these mounts only obtainable by the most hardcore people...

Comment by logobola

7/22 Blue's have announced the Meta reward will not be removed when 3.2 comes out:

After further discussion, we decided not to remove the rusted and ironbound proto-drake rewards for the normal and heroic Glory of the Ulduar Raider meta achievements when patch 3.2, Call of the Crusade, launches, and currently have no plans to remove them in the foreseeable future. However, we will continue to evaluate the situation and if a decision is made to remove these rewards at any point in the future, we'll provide a one month warning so players will have time to make some final attempts.

Comment by swae

Completed on Mal'Ganis 1-31 in a pug group, one shotting hardmodes of FL to Mimiron, 4 shotting Vezax and 2 shotting Yogg. Also killed Algalon.

Comment by deathknight98

i love the proto drake

Comment by Hepto

It has been confirmed by Blizzard that neither the Ulduar nor the ICC mounts will be removed in Cataclysm.

Comment by RoshiArgentDawn

This is still a hard ride! Even with over 100k Hp..

Firefighter, I love the smell of Saronite in the Morning, and Yogg +1, is a raid wiper!

Respect to the players who did these at Lvl 80..

Comment by taggme

^ heck yeah its a hard ride >.<

even disarmed... if your a few seconds behind.. BOOM gotta wait till that next week to complete it.

Yogg >.< lol I would reccomend not even talking to a guardian UNTIL you have given it a few good attempts.. because most would say "freya" is the better one to have.. but there have been groups I have lead where sanity was easymode, but the guardians at the end were causing us trouble... so we simply activated thorim, and achieve unlocked... vs if we had already used freya ahead of time , we would have failed the meta achieve.

also : ^ mad props to Windscar for his/her excellent summary of strats needed for gaining the achievements!

Comment by wowgeek123

As of Cata 4.1, these mounts (as well as the ICC mounts) are still available. BUT, i would get them really quickly, because they are so easy to get now that blizzard will soon take them away.

Comment by Kedarnath

If you are trying to organize one a raid for this achievement I have a few suggestions. First, get everyone in vent/ts/skype especially if they have never done this before and go ahead and fill at least 15-18 of the raid slots, mostly because assuming the usual moron rate of 50-75% you will need as many non-bads as you can get on Flame Leviathan.

Also, you will need more than one healer. People always want to do this with one healer or with two bad healers you will need more because XT still deals % based damage meaning at level 85 your raid of 15 people is taking 80% of thier total health in damage, around 1.5-2 million damage total. I would also highly recommend extra healers for General Vez because there is no mana-regen in that encounter.

Achievements for most of these bosses are just DPS races which with level 85's is pretty easy. You can zerg through Ignis, XT, Assembly of Iron, Algalon, Crazy Cat Lady, Thorim, Hodir, Freya and Mimiron you just have to have someone to call DPS slows for him.

For the ones that actually require some coordination. On FL you will want to make sure your gunners are informed of how to collect pyrite and how to boost. You don't really need more than one person on a chopper. Explain to each person what they need to be doing as each role.

I would recommend having a DPS meter up to quickly divide up groups for Kologarn. Post a DPS meter then have evens on one side and odds on the other.basically have all pets dismissed and have both groups DPS down thier arms as evenly as possible. Each arm takes out 15% of his HP so make sure that before you kill the arms off the last time that he has >31% HP. You will ideally want about 35-45% HP when arms are back out. Call for Bloodlust and DPS the arms evenly and nuke the chest as hard as possible.

For Vezax have one tank on the boss and one non-tank with an interrupt and have them alternate interrupts. You basically just wait until the big add shows up have the off-tank pick up the Animus and nuke it down and then kill Vezax.

On Yogg, you have the option of doing one keeper. If you do choose to do this obviously do Freya. If you have 15+ level 85's you don't need to use a keeper but you will likely wipe once or twice if you are pugging this out. If you do try to get your best DPS inside and make sure no one faces the boss. You will need a Bloodlust inside and if your group can plow through hard enough you should only have to go into Yogg-Sarons mind once. After that nuke the boss as hard as possible.

Razorscale pretty much only needs healers and tanks everyone else can pretty much AFK for about 10 minutes.

Comment by cymfsp117

Blizzard better not ever take these mounts out of the game, at least not til EVERYONE in my guild who wants them has them. It is hard enough getting a group together for the 25 man version of these, which ALWAYS has the cooler of the 2 mounts anyway, much less a group who knows what the heck they are doing. If Blizzard even THINKS of removing them, I will sue them and end up owning them and I will restore EVERY mount they have removed. Anything this cool, Everyone should be able to get.

Comment by Ladyblace

you can now get this achievement in one day

Comment by Cyredual

Got this achievement last night but still haven't received anything in the mail and the mount isn't in my mailbox.. is this because of the 5.1 patch?

Comment by jayweezy

I have a question about this achievement for the 25man and 10 man versions:Is it like the other raid achievements that once you beat the 25man version of it, you also get the 10man achievement as well? So let's say I get this achievement, will I get the ironbound proto drake as well as the rusted proto drake from the 10 man version?

Comment by Mage12322

You will no longer receive the mount in the mail - upon completing the achievement, you will instantly learn the mount, and all other characters on your account can use the mount, provided they have at least 150% flight speed.

Comment by Toxicus

As of 5.4, any idea what the minimal grouping would be to finish this achievement?

Comment by Dantarahma

If you are looking for a more detailed achievement list, check out my post on Ulduar.

Comment by Spasgasum

Just soloed all of this achievement with a blood/frost DK ilvl 530, my skills soloing aren't a whole lot to brag about either, so since 6.0 every one of these achievements is possible to solo, maybe not with every class, but they can be done.

Comment by Zoronden

If you are having issues with Iron Dwarf, Medium Rare (10 or 25) I made a simple guide for it.