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[WH40K] The FAQ has arrived

Posts

I probably have a good year of building minis ahead of me, but I wanted to check something about battle-forged armies:

Ex: I have an Alpha Legion Battalion Detachment, a Death Guard Patrol Detachment, and a Renegade Knight Super-Heavy Auxiliary Detachment. This would count as a battle-forged Chaos army, right?
And from a non-rules point of view: Is that fluffy? Outside of the Horus Heresy battles, I don't know too much about legions working together.

In 10,000 years of war it is folly to assume there wouldn't be any number of alliances/ betrayals/ or joint conquests of convenience at the behest of myriad commanders, demons, and the Gods themselves.

In other words- never bind yourself to stringent interpretations of background.

Next year should be both Eldar+Ynnari, BA, DA, &Space Pups. Orks, TS, Daemons, Custodies/Silent Sisters, Psions/Inquisition, and Sisters.

Also a non-zero chance of Emps Children and World Eaters with their Primarchs. Space Pups and DAngels might get theirs back as well.

I'm both shocked and impressed that GW is actually releasing a Tyranids codex early in an edition!

I wonder if that means they'll get proper boned by codex creep.

Also, no Tau announced.

Well they are getting out ~10 codexes this year. Figure that is 2 a month. They should finish out everyone by June/July next year if that pace holds and I feel it might.

Not a lot of creep if they are all coming out in basically a year to year and a half time period. Plus the general's handbook at least once a year though I think they said it might be every 6 months to help update and keep everyone more balanced.

GW has learned a lot of lessons from AoS it seems.

+2

SmokeStacksThe Myth, the Legend, the Bowman, the Shambler FuckerRegistered Userregular

It would be cool if Iron Hands got their own mini codex, but they don't have any special characters/vehicles/weapons, so outside of lore and maybe some strategems what would they put in it?

They have a trait, 6+++ feel no pain, and their stratagem is ignoring penalties for moving or advancing on a vehicle.

I know, but all of that is already in the vanilla Space Marine codex, so there isn't anything new that could be added in a separate book.

My homebrew chapter uses Iron Hands rules so if anything it would be nice to have a codex that was smaller/easier to pack around (and not $50), but unless they add some new chapter specific models or rules or something I don't see it happening.

So Inquisition units can hop into any Imperium transport, regardless of keywords or faction. What would be the best vehicle to use for hauling Inquisitors, Inquisitorial henchmen and henchmonkeys around in? The sky is the limit, aside from vehicles that expressly limit passengers like Primaris Repulsors and Land Speeders.

I'm liking things like the Corvus Blackstar, Drop Pods, and a few others, but are there any obscure Forgeworld things that might work?

So Inquisition units can hop into any Imperium transport, regardless of keywords or faction. What would be the best vehicle to use for hauling Inquisitors, Inquisitorial henchmen and henchmonkeys around in? The sky is the limit, aside from vehicles that expressly limit passengers like Primaris Repulsors and Land Speeders.

I'm liking things like the Corvus Blackstar, Drop Pods, and a few others, but are there any obscure Forgeworld things that might work?

Since I'm planning to use MKIV marines for some Alpha Legion 40K CSM with their old HH colors I thought I might try to use them for 30K too. However, I've run into a problem with WYSIWYG (assuming the 30K update doesn't change much). 30K marines can take chainswords as equipment even if they have bolters or heavy / special weapons.

Is there a good solution for temporary attachment? Maybe pinning without gluing one side into the marine? Or should I get used to scraping white / blue tack off of sealed minis? Or stop being greedy and just set them up for 40K?

Since I'm planning to use MKIV marines for some Alpha Legion 40K CSM with their old HH colors I thought I might try to use them for 30K too. However, I've run into a problem with WYSIWYG (assuming the 30K update doesn't change much). 30K marines can take chainswords as equipment even if they have bolters or heavy / special weapons.

Is there a good solution for temporary attachment? Maybe pinning without gluing one side into the marine? Or should I get used to scraping white / blue tack off of sealed minis? Or stop being greedy and just set them up for 40K?

Magnets. You can get tiny rare-earth magnets by the dozen from various places, drill holes into the joints where you want the alternative parts located and make quick-swap anything that way.

Yeah, there isn't a huge 40K presence in my area, and a good chunk of them are pretty try-hard (must have 100% painted & based minis & terrain). None of my friends have an interest in wargames, so I can't afford to alienate too many people until I know I have a steady group that aren't shitlords.

Since I'm planning to use MKIV marines for some Alpha Legion 40K CSM with their old HH colors I thought I might try to use them for 30K too. However, I've run into a problem with WYSIWYG (assuming the 30K update doesn't change much). 30K marines can take chainswords as equipment even if they have bolters or heavy / special weapons.

Is there a good solution for temporary attachment? Maybe pinning without gluing one side into the marine? Or should I get used to scraping white / blue tack off of sealed minis? Or stop being greedy and just set them up for 40K?

Magnets. You can get tiny rare-earth magnets by the dozen from various places, drill holes into the joints where you want the alternative parts located and make quick-swap anything that way.

I am familiar with magnetization (not that great at it), but this isn't for a held weapon. It's for one that's fixed to the unit's back / side. Best example I have is a stock photo of MKIII's with the chainsword on:

I don't know of anything to cover the magnet with when the weapon isn't in use.

Yeah, there isn't a huge 40K presence in my area, and a good chunk of them are pretty try-hard (must have 100% painted & based minis & terrain). None of my friends have an interest in wargames, so I can't afford to alienate too many people until I know I have a steady group that aren't shitlords.

Since I'm planning to use MKIV marines for some Alpha Legion 40K CSM with their old HH colors I thought I might try to use them for 30K too. However, I've run into a problem with WYSIWYG (assuming the 30K update doesn't change much). 30K marines can take chainswords as equipment even if they have bolters or heavy / special weapons.

Is there a good solution for temporary attachment? Maybe pinning without gluing one side into the marine? Or should I get used to scraping white / blue tack off of sealed minis? Or stop being greedy and just set them up for 40K?

Magnets. You can get tiny rare-earth magnets by the dozen from various places, drill holes into the joints where you want the alternative parts located and make quick-swap anything that way.

I am familiar with magnetization (not that great at it), but this isn't for a held weapon. It's for one that's fixed to the unit's back / side. Best example I have is a stock photo of MKIII's with the chainsword on:

I don't know of anything to cover the magnet with when the weapon isn't in use.

If the magnet sits more or less flush in the drill hole you could fill in the gaps with superglue or green stuff and then just paint over it.

I had a thought about the Graia Dogma. It says to ignore the wound that slew the model and not the damage. Would that mean, that a model with 6 wounds in its statline that hasn't be wounded before and got hit and killed by a single lascannon shot would keep all 6 wounds it has?

I had a thought about the Graia Dogma. It says to ignore the wound that slew the model and not the damage. Would that mean, that a model with 6 wounds in its statline that hasn't be wounded before and got hit and killed by a single lascannon shot would keep all 6 wounds it has?

Technically it is receiving each of those wounds one at a time so it should only keep one. Kind of like a FNP only on the last wound.

The language is a bit confusing to me because you recieve wounds that cause damage that causes you to loose wounds.

The battle primer says you inflict a wound only steps 2. and 3. on page 7. Wouldn't this be the wound that gets ignored by the Dogma's 6+? In step 5 you inflict damage as a result of the inflicted wound that the Dogma says to ignore. The damage then cause the model to loose it's own wounds.

But I guess your version is what it's meant to be, just because otherwise it would probably get messy when combined with feel no pain like saves?

Although on the other hand what about the slain by fleeing part? You don't take any damage at all and don't loose wounds one after the other, you just don't flee. So a multi wound model would keep all of the wounds it had at the moment it was forced to flee?

The mixed list shores up some of the Dark Eldar's weaknesses (lack of psykers, no real anti-horde weaponry, weak-ish HQs) but looks a bit weaker in close combat. On the flip side, I've been having little luck in close combat anyway in this edition, so maybe a stronger focus on ranged attacks mixed with being able to debuff with the Farseer's Doom would help me out.

I am familiar with magnetization (not that great at it), but this isn't for a held weapon. It's for one that's fixed to the unit's back / side. Best example I have is a stock photo of MKIII's with the chainsword on:

I don't know of anything to cover the magnet with when the weapon isn't in use.

You could also try using blu-tac or equivalent. You probably don't want to leave it on forever, but the right type shouldn't leave any marks on the model.

The mixed list shores up some of the Dark Eldar's weaknesses (lack of psykers, no real anti-horde weaponry, weak-ish HQs) but looks a bit weaker in close combat. On the flip side, I've been having little luck in close combat anyway in this edition, so maybe a stronger focus on ranged attacks mixed with being able to debuff with the Farseer's Doom would help me out.

I don't know I run with Wyches a lot in Aeldari forces as they are cheap assault troops
As for my leader I like using autarch or a farseer

Still I would rather have GW sell an aeldari book with all 4 flavors of eldar than two codex and 2 lesser pamphlets.

Mechanicus codex seems to have been more or less leaked. Some minor point adjustments for Skitarii, better ap for taser lances. Almost no other changes to the Index list. So Kataphrons are still quite expensive and Sicarians don't get their special rules back and Infiltrators are still -1 attack from the errata.

Stygies gets -1 to when more than 12" away and an infiltration stratagem so they are the Raven Guard now. Pretty good.

Ryza gets reroll wound rolls of 1 in the fight phase and stratagem is +1 to wound and +1 damage to a unit's plasma weapons. Stratagem good, dogma meh?

There are some nice generic stratagems and a generic warlord trait that gives you a single reroll and on a 6+ you get another CP everytime you or your opponent uses a stratagem.

Relics seem mostly not so exiting, but the autocadeus of Arkhan Land heals the wearer every turn with 1 wound and gives +1 wound when repairing others.

Cawl can now repair every imperium model for 1 wound, so even friendly characters.