Author: littlerocketinmypocket

Firstly this game kind of just crept up on us. Our Inside imminent release senses didn’t tingle until we bumped into reviews of game. It is receiving many positive reviews and some even calling it a master piece. So we decided to buy the game and play it for ourselves.

The game doesn’t take any time to introduce the characters or what is going on in its world. Instead it asks the player to find out for themselves. You take control of a nimble pre-teen boy running from unknown forces that seem to want to kill us (we think). They are not afraid to shoot you or send their dogs on you. At this point we know that something is very very wrong in this world. The queue of what we think are humans being hurried into trucks to be taken somewhere is another reminder to the player to just keep running.

You do eventually escape your pursuers and are met with some quite nice puzzles that tickle your brain. Regardless though many questions arise. Why are we (humans) being shipped of somewhere. Who are these oppressors, why did they kill all our live stock ( well most ), who is this boy we are controlling, why is he on the run, why was he not captured like everyone else. There is also the matter of why all the other captured humans walk around like a bunch of zombies. We at one point actually control a few with a weird head device (shiver). Kind of reminds us of the parasite bugs from limbo. We are going to do posts on each episode we play through on our YouTube channel. Please do join us on this journey on what we think is going to one of the best games of this year. Here is part 1:

Yeah, yeah the game got mixed reviews. Some liked it, some disliked it and apparently not many loved it. I think a review said it perfectly by saying “There is nothing like it and there probably won’t be again”. Here is why:

Art direction

The art direction is great but not because the characters and environments look detailed. It’s because of the effects that are applied to them. For example when a fracture happens (time literally breaks ) everything becomes well… broken. Lets just say the pictures do it no justice. In motion everything looks pretty crazy. We really wonder how Remedy managed to create this effect.

Sound design

Now we think the sound design of this game greatly complements the art direction. The way the sound clipped and cracks when you use your dash power. The bass drops that accompany your time freeze bubble. There is this crazy scene where a massive broken ship comes down on the main character. A time fracture happens which creates a volatile environment of breaking metal that reverses back and forth on your path. The sounds you hear in this scene are just ear melting. Watch the scene here

TV Show

Now leading up to the release we were confused on how they were going to tie a game and a tv show together. The show itself is actually pretty interesting. The style we feel has this modern feel like what you would expect from shows like person of interest. If you take it as seriously as it asks you to, we feel you would enjoy it.

These are just a few points we feel makes this game worth while to check out. You can find our playthrough here. Thanks for reading and keep being awesome

Now it has been awhile since we played a good mystery game. Oxenfree is not only a mystery game though. It has an excellent blend of walking simulator, horror and is at times just plain creepy.

The story follows Alex, her new brother in law(Jonas) and her friends as they spend sometime on an abandoned island for a party. Things start off pretty normal until Alex uses her radio to tune in to some weird frequencies.

Jonas decides to investigate the origin of the frequencies and enters a cave. We as Alex, follow him. The cave seems as though someone or something has been residing there.

We eventually find the source and tune into extra frequencies revealing these weird triangular shapes (illuminati cough cough). Something starts talking to us.

What follows has to be in our opinion one of the coolest and confusing conversations ever. Who the hell is ‘sleepy time girl’ and why are they asking if leave is possible, heck why do they talk the way they do.

The conversation leads us to getting some sort of underwater vision and we get teleported to a completely different part of the island. One thing is for sure. This game has a lot of good mystery.

Welcome to a new playthrough. LittleRocket has been playing a lot of short stories as of late and here is another one. This one is a little different though.

The story follows a lady called Judy. Judy is telling us a story about her journey with depression.

It is an interesting story because she found comfort and support from her dog. Something we feel is not done a lot in games. Everyone goes through depression differently. Each with their own story to tell. This is one of those stories.

Welcome to another episode of Ori and The Blind Forest. We have arrived in the hot fiery ruins. As always you can watch this playthrough at the bottom of this post.

This is probably the hardest part of the game. We have to use all of the skills we have gained. The goal is to reduce all the magma at the bottom of the volcano, so that we can access the lower levels. There are different sections to free, all with their own challenges. Naru also seems to be searching for us. She is so determined that she is risking the life that she just got back.

Thank you for all of your support. The next episode of Ori will be the last. Stay tuned.