Warlords of Draenor Paladin Changes

This post covers all of the changes to Paladins in Warlords of Draenor: talents, class abilities, specializations, glyphs, crowd control, and blue tweet clarifications. We've added in changed spell effects, set bonuses, and armor models as the beta has grown.

Last update: October 23(Note: This guide is intended to be an overview of changes between Mists of Pandaria and Warlords of Draenor. Due to its popularity, we have included Patch Note updates for 6.1, but its main purpose is to compare the two expansions.)

PvP 4-piece set bonus (Item - Paladin WoD PvP Holy 4P Bonus) for Holy Paladins has been redesigned. Fiamma Eterna or now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.

New Spell Effects

3D Armor Models

In Warlords of Draenor, not all raid gear will look alike. Tier 17 (Normal, Heroic) will share styles with Conquest gear. Mythic gear will share styles with top-tier PvP gear. Check out more sets in our Warlords of Draenor Transmog Guide!

Click the images to view the Paladin T17, Mythic, and PvP sets in our 3D Modelviewer.

Set Bonuses

Some of these set bonuses may be placeholders and are subject to change. Set bonuses in Warlords of Draenor have changed to be spec-specific, instead of one very wordy tooltip covering different aspects for each spec.

Item - Paladin WoD PvP Protection 4P Bonus: Reduces damage taken while Ardent Defender is active by an additional 10%, and when you activate Ardent Defender, it will also apply to the nearest ally within 15 yards.

Talents

Click here to see a complete list of Warlords of Draenor Paladin talents.

Holy

Faro di Fede: Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.refund 40% of their Mana cost.

: Places a Beacon of Insight on an ally, increasing their healing received from your next direct single-target heal, or Holy Radiance, within 1 min by 30%. When consumed, or when the target reaches full health, it moves to the most injured ally within 40 yards. Limit 1.

: When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec. You cannot shield the same person this way twice within 1 min.

Protection and Retribution

Sigilli Potenziati: Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals:

Judgment of InsightHeals you for 1% of your maximum health every 2 sec for 20 sec.

: Abilities that cost Holy PowerYour Word of Glory, Beacon of Light, Shield of the Righteous, Templar's Verdict, and Eternal Flame abilities Word of Glory havehas a 25% chance to cause your next Holy PowerWord of Glory or Templar's Verdict or Divine Storm to consume no Holy Power but cast as if 3 were consumed.

Fiamma Eterna: Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 1 (+ 65 to 71 (+ 49%88.1969% of Spell power) and an additional 1 (+ 9 (+ 8.19%10% of Spell power) every 3 sec for 30 sec 2 sec for 10 sec.. Healing increasedInitial healing amount and heal over time duration per charge of Holy Power. The heal over time is increased by 50% if used on the Paladin. Replaces Word of Glory.Now has a 1.5 sec cast for Holy Paladins. Protection and Retribution paladins have abilities that make cast time instant.

: The formula has changed and Healing increases over time, culminating in a final burst. Dispelling the effect triggers the final burst.This healing is a large burst at first, and then decreases over time.

: Hand of Freedom's cooldown is reduced by 5 sec when not cast on self.

: Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 4 sec sec are have 25% reduced duration.

: Increases the range of Judgment by 10 yards.

: Reduces the cooldown and effect of Avenging Wrath by 50%.

: While Avenging Wrath is active, you are healed for 1% of your maximum health every 24 sec. Now Retribution and Holy only.

: Melee attacks from Inner Light heal the most woundedwhile Seal of Insight is active no longer heal you, but instead heal a random injured member of your raid or partyparty or raid for 45% of the normal heal instead of you.amount.

: Now Protection and Retribution only. Increases the instant damage done by Seal of Truth by 40%30%, but decreases the damage done by Censure by 50%.

: Cleanse now has a maximum of 2 charges, but its cooldown is increased by 4 sec.

: You radiate holy energy, granting all nearby party and raid members 3% Versatility.

: You gain 5% more of the Mastery stat from all sources.

: Increases the cooldown recovery rate by 0% on your Hand of Freedom, Hand of Protection, Divine Shield, Avenging Wrath, Divine Protection, and Guardian of Ancient Kings abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes. Readiness has been removed.

Holy

: You gain 5% more of the Critical Strike stat from all sources.

: Increases the cooldown recovery rate by 0% on your Devotion Aura, Hand of Protection, Avenging Wrath, Divine Protection, and Guardian of Ancient Kings abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes. Readiness has been removed.

Fervido Difensore: Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15%12% of your maximum health.

Protezione della Luce: Increases your total Stamina by 25%15% and your block chance by 10%.Reduces the chance you will be critically hit by melee attacks by 6%.Word of Glory is instant and no longer on the global cooldown.Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.Grants 15% of your maximum mana every 25 sec.

Martello del Virtuoso: Hammer the current target for 20%42% weapon damage, causing a wave of light that hits all other targets within 8 yards for 35%24% Holy weapon damage and applying the Weakened Blows effect. Grants 1 Holy Power.

: 15 sec cooldown, up from 9 Sends bolts of power in all directions, causing 1.82192%] Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec. Additional 5% increase applied via hotfix - not in tooltip

Maestria: Baluardo Divino: Increases the damage reduction of your Shield of the Righteous by 8%, adds 8% to your Bastion of Glory, and increases your chance to block melee attacks by 8%. Also increases your attack power by 8%.

Santuario: Decreases damage taken by 15%10%, increases armor value from items by 10%, and increases your chance to dodge by 2%, and reduces the chance for your attacks to be parried by 3%.

: No longer costs mana. Now Protection and Retribution only. Fills you with Holy Light, causing melee attacks to deal 9%12% weapon damage to all targets within 8 yards.

: Increases the damage you deal with two-handed melee weapons by 30% 15%25%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Increases the healing done by Word of Glory by 60% and Flash of Light by 100%.

: Now Holy and Retribution only. For 8 sec after you kill an enemy that yields experience or honor, your next Flash of Light will be a critical increased by 50% and has 100% increased critical strike chance.

Ira Vendicatrice: This was formerly named Divine Favor. It now increases healing done by 100%, and haste, crit, and damage done by 20%.

Faro di Luce: Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.refund 40% of their Mana cost.

: Daybreak now heals 6all allies within 10 yards for 15% of Holy Shock's healing (instead of 75%, split between each ally).

: Now has a 40 yard range, up from 30 yards. Casts down the enemy with a bolt of Holy Light, causing (122%109.8% of Spell power) Holy damage and preventing the target from causing critical effects for the next 4 sec.

Ira Vendicatrice: Increases your spell casting haste by 20% and spell, critical chance by 20%, and healing done by 100% for 20 sec. This spell ID was formerly for Divine Favor, now removed.

: Increases the effectiveness of your healing by 25% and your Word of Glory, Eternal Flame and Light of Dawn by 50%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Increases your chance to hit with Holy Shock, Judgment, and Denounce by 15%.

Luce Sacra: Now 10.4% of base mana, down from 19.5%. Heals a friendly target for (218.005% 300% of Spell power). This spell ID was formerly used for Divine Light, now removed.

: Now 35.6% of base mana, up from 36.0%. Imbues a friendly target with radiant energy, healing that target for 63 to 76 (+ 67.5%151.319% of Spell power) and allup to 6 allies within 10 yards for half of that amount.

Folgore Sacra: Now 7.3% of base mana, down from 8.0%. Deals 17 to 180 (+ 140% of Spell power) Holy damage to an enemy, or 111 to 119 (+ 83.3%0 (+ 140% of Spell power) healing to an ally, and grants 1 Holy Power. Holy Shock has an additional 25% chance to be a critical strikedouble the normal critical strike chance.

Luce dell'Alba: Consumes up to 3 Holy Power to unleash a wave of healing energy, healing 6 injured allies within 30 yards for up to 20 to 22 (+ 15.2% of Spell power) *3]. Now a 1.5 sec cast, up from Instant.

: Your healing spells and their multistrikes also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light.

: Now Holy and Retribution only. For 8 sec after you kill an enemy that yields experience or honor, your next Flash of Light will be a critical increased by 50% and has 100% increased critical strike chance.

Divine Light, Holy: A large heal that heals a friendly target for 15910 to 17725 (+ 149% of Spell power). Good for periods of heavy damage.

Divine favor, Holy: This is now integrated into the new Avenging Wrath.

Divine Plea, Holy: Instantly regain 7.0% of maximum mana.

Guardian of Ancient Kings is now removed for Retribution and Holy. The Holy version has been integrated into the new Avenging Wrath.

Inquisition, Retribution: Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10%. Lasts 20 sec per charge of Holy Power consumed.

The Art of War, Retribution: This has been merged into Exorcism.

Judgments of the Bold: Your Judgment hits grant one charge of Holy Power and cause the Physical Vulnerability effect.

Tower of Radiance, Holy: Healing the target of your Beacon of Light with Flash of Light or Holy Light has a 100% chance to generate a charge of Holy Power. Now part of Beacon of Light.

Vengeance, Protection: Each time you take damage, you gain 1.5% of the unmitigated damage taken as attack power for 20 sec.

Class Abilities

Click here to see a full list of Warlords of Draenor Paladin class abilities.

: Places a Blessing on the friendly target, increasing mastery by 3000 141. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

Lampo di Luce: Now 20.7% of base mana, down from 37.8%. Heals a friendly target for 146 to 163 (+ 112%(+300% of Spell power).

Martello dell'Ira: Hurls a magical hammer that strikes an enemy for 0 (+ 161%169% of Spell power) Holy damage. Only usable on enemies that have 20% or less health.

: Consumes up to 3 Holy Power to heal a friendly target for 0 (+ 49%%up to (264.591% of Spell power) per charge of Holy Power.

Giudizio: 5% of base mana, down from 12% A magic attack that unleashes the energy of a Seal to cause 8 (+ 54.6%48% of Spell power + 68.7%58% of Attack power) Holy damage. Judgment is now naturally free for Holy Paladins, and naturally generates 1 Holy Power for Retribution Paladins. Requires an active Seal to cast.

: 1.5 sec cast time for Holy, Instant for Prot and Ret due to spec abilities. Consumes up to 3 Holy Power to heal a friendly target for 0 (+ 72.6327%up to (264.591% of Spell power) per charge of Holy Power.

Evil is a Point of View: Your Turn Evil now also affects Humanoids and Beasts.

Draenor Perks

Draenor Perks are a new type of leveling reward in WoD. When leveling from 91-100, every other level you'll be randomly assigned one Draenor Perk each level that's appropriate to your class/spec, and when you hit 100 you'll have learned all of them. Instead of getting new abilities as you level, you'll get powerful enhancements to your existing core abilities.

Changed Crowd Control

's cast time has been increased to 1.7 seconds and now has a 6-second duration in PvP (down from 8 seconds).

Blue Tweets

Blizzard has lately been very active on Twitter, posting clarifications on WoD developments in response to user questions. We track all of the significant tweets with our Blue Tweet Tracker, which lets you filter conversations by developer and significance.

These class tweets are grouped by month and topic--some of the earlier tweets are included for archival purposes, but may reflect outdated design choices.All August 2014 Tweets (Click to view)

now heals all allies within 10 yards for 15% of Folgore Sacra's healing (instead of 75%, split between each ally).

Sommo Crociato now triggers from any avoidance, not just dodge and parry.

Hand of Sacrifice is now off global-cooldown.

Giudizio is now naturally free for Holy Paladins, and naturally generates 1 Holy Power for Protection and Retribution Paladins.

Judgments of the Bold has been removed.

Redemption's mana cost has been reduced by 95%.Guaritore Altruista no longer causes to apply to Cura Rapida. For Holy Paladins, it now increases the healing of Cura Rapida on others by 35% per stack (up from 20%). For Retribution and Protection Paladins, the effect on Flash of Light remains unchanged. Sword of Light now increases damage by 25% (down from 30%).

Holy Changes

We made several changes for Holy, to go along with other larger system changes to compensate for the removal of Guardiano dei Re Antichi from Holy, and merged its benefits into Divine Favor. In order to follow through on our change to merge all types of Haste %, we removed the Spell Haste % from to a Holy-only passive, so that it didn't also increase Protection's baseline Haste by 10%. Our changes to healer mana and mobility also indirectly increased the value of Guaritore Altruista by a large amount, so we brought it back down to be even in power with the other talents on its row. We also raised the range of to be consistent with other spells. Lastly, we adjusted the critical strike chance of Folgore Sacra, to increase the value of Critical Strike for Holy Paladins.

Protection Changes

For Protection, we tweaked Fiamma Eterna in order to reduce its massive self-healing amount, and provide better balance between talents on that row. We also added a new passive, , in order to give defensive value to the new Multistrike stat. 's damage and cooldown were also increased, and Ira Consacrata changed to buff it further, in order to give Protection Paladins more burst threat and damage, while retaining its core damage-splitting identity.

Mastery: Divine Bulwark now increases damage reduction from Shield of the Righteous by 6% (scaling with Mastery, down from starting at 8%), and causes Bastion of Glory to increase healing received from Word of Glory by 6% (scaling with Mastery, down from starting at 8%).

no longer affects the periodic healing of Fiamma Eterna. It still affects the direct healing portion of the ability.

Santuario now reduces damage taken by 10% (down from 15), and no longer increases Armor.

Protezione della Luce now increases Stamina by 15% (down from 25%), and increases block chance by 5% (down from 10%).

now increases Word of Glory’s healing by 6% per stack (down from 10% per stack).

is a new passive ability for Protection Paladins.

: All heals you receive have a chance equal to your Multistrike chance to trigger , healing you for an additional 30% of the triggering heal.

's damage has been increased by 100%, and its cooldown increased to 15 seconds (up from 9 seconds).Ira Consacrata for Protection Paladins has been redesigned.

Ira Consacrata (Protection) now increases the damage of by 100% and causes it to generate 1 Holy Power.

Miscellaneous Changes

We made a few additional changes to Paladinos. We revised the functionality of Martello del Virtuoso a bit, such that its performance is about the same, but its tooltip is much clearer. We also made much more attractive to use as an emergency button. We also revised how Fiamma Eterna interacts with Holy Power, and allowed it to once again trigger . One big change for Retribution that isn't mentioned here is the removal of Inquisizione (see Ability Pruning), which will have a notable effect on their rotation.

Fiamma Eterna's periodic healing effect has been changed. Its duration now scales with Holy Power, instead of its healing. Its effect at 3 Holy Power remains unchanged.

Martello del Virtuoso now deals 50% Physical weapon damage (up from 15%) to the primary target, but the primary target is no longer hit with the Holy damage.