I had a strange one it came from the Gladiators Assult pack and it was a "Elemental Hero Chaos Neos" in ghost rare but the name was "Rainbow Dragon" i was very lucky because the tornament i was at let me play it as a choas neos and ended up using it to win 2 games.

my desk was centered on holding them off until i could get exodia i primarily used my spirit reaper and some seven tools until i could get my DNA surgery and insect barrier out and then id be invincible, kids ******* hated me lol

mine centered around this guy, final countdown, and exodia. my general strategy was draw as many freaking cards as possible, cause then i can just get exodia, and if i couldnt the game would end in 20 turns. a last ditch effort was to get this guy up, and as you can see, its pretty bad ass.

i constructed my deck to dispose of my enemy quickly and painlessly. just cause you have a brutally awesome sword with spikes n' stuff doesnt mean that you can beat a gun. you probably despise my cards cause they are so effective at what they have to do.

in games i really want to enjoy, i just use my healing deck. its mostly cards that bulk up my lp to the 20,000s, and then i put down high defense cards like millennium shield, since people i play against are usually lacking on anything higher then 4000 atk, i generally just wait for them to run out of cards, or if i dont have time i use my 5 headed dragon with a couple of equips and i finish in one attack. i was sort of a douche as a kid

There are a lot of smaller, fast dragons now and Lord of D. (Dragons) can protect them quite effectively by forcing the opponent to spent his time dealing with him first, and it lets you use the Flute of Summoning Dragon to play any two dragons from your hand. It's not as effective if you're playing a game with banned cards allowed, but it's an excellent cheap stall tactic to buy enough time to overwhelm an opponent.

Also known as 'forbidden', these are cards that are not allowed at tournament levels of play, like Chaos Emperor Dragon - Envoy of the End, Cyber Jar, and Magician of Faith. Other cards are limited to one or two copies.

It's an issue of game balance. While a lot of the older cards are super weak compared to now, many others were mechanically over powered or just plain broken, and it only got worse as more sets were released and more workarounds were discovered by players; infinite turns, brutal milling... Even I had a deck that didn't allow my opponent to even play monsters at all. And because of the way rares were distributed with the boosters, whoever had money and ebay accounts had the victories.

Yea most of the old cards are next to useless now days , because there are new cards with just to rediculous of effects that can do the same and more . Lord is actualy one of the good oldies that can still be used in a dragon deck and not be though as a weight .