Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change. Confidence in behaviour changes through serious games, referred by its acronym eConfidence, is a project that aims to test and research whether and how the use of serious game can have an impact on positive behavioural changes.

INDUCAS is a pilot project funded by the European Union and run by European Schoolnet which aims is to investigate how beginning teachers can be better supported through a community of peers facing similar issues.

The objective of the project was to develop a methodology for evaluation of science fairs: European Schoolnet carried out a pilot evaluation of 5 European science fairs, the data was then be analysed in a research paper.