Rekommenderat av kuratorer

26 mars

Hidden Path Entertainment released an update to Defense Grid 2 that adds the ability to play with classic scoring. To celebrate this addition Defense Grid: The Awakening and DLC will be on sale starting today, March 26, for 10 days. Now is the ideal time to perfect your tower placing skills. Protect the cores!

Defense Grid: Resurgence Map Pack

New Maps, New Strategies, New Experiences, and New Achievements From the Creators of Defense GridDefense Grid: Resurgence is the first premium expansion for Defense Grid: The Awakening and is made up of 8 new highly polished and balanced maps from the original creators. Each week in June over four consecutive weeks a new pair of maps will be released providing new environments and strategic experiences and requiring new ways of thinking to beat back the aliens and protect your cores. Each map pack contains 2 maps each with a campaign mode and 4 additional modes associated with the design of that level. New Steam achievements and high-score leaderboards are associated with each map pack.
Defense Grid: Resurgence Map Pack 1 Service Interruption and Height of Confusion

Two new challenging Defense Grid environments are the first two released in the Resurgence DLC. An obstructed road to the core housing gives the aliens a significant advantage in Service Interruption. Choose your towers wisely! Height of Confusion has a wide open surface, making for endless possibilities! Build anywhere you want in your defense of the power cores!

Defense Grid: Resurgence Map Pack 2 Risk Exposure and Roundabout

Don’t miss out on the next two maps in the Resurgence series. Risk Exposure will allow you to discover your ability to defend two independent power core housings! Limited build spaces will test your skills as you divide your resources to discover optimal tower placement. On Roundabout, you will be faced with numerous possibilities for pathing and a variety of elevation changes. This one will have you going in circles to contain the alien menace!

It’s the third of four great map packs in the Resurgence series. Urban Planning is a dense environment with restrictive build spaces, forcing difficult decisions against continuously attacking hordes. In Tactical Diversion, survey the small, snow covered platform and consider numerous possibilities. But be prepared for the aerial assault!

Defense Grid: Resurgence Map Pack 4 Kill Zone and Overflow

The final installment of the Resurgence series includes two more environments sure to challenge your tactical planning. In Kill Zone, will you construct your defenses near the spiral road in, the spiral road out, or the open platform in the middle? Perhaps all three! But you’ll need to be on your toes to deter the invaders. Overflow has numerous connected platforms that will provide countless options to turn back the enemies. Will you be able to keep the cores safe?

Simple concept and easy to get into yet a challenge to perfect. Every level has multiple ways to succeed (& fail) which means even when you get your all your Gold medals you still can go back and play it completely differently. This is a rare trait to see in a game to have such good balanced mechanics (between real-time & strategic planning) and level design that it constantly feels fresh! Balance continues in the tower design & difficulty levels where it often feels like a real tug-of-war with the aliens.

This and all the DLCs are exceptional fun, worth every $$$ and even going on 5 years since I purchased I still find this game a great experience. It is the definitive Tower Defense game with replayability not often seen in the modern world of disposable gaming. Cannot say a bad thing about the game other than it will consume your soul and spit out Rasberries!! - You'll keep coming back to play again and again. Graphically, it is feeling a little low-def in 2014, but does not detract from the experience.

I would definitely say it's worth the standard price. It's a truly big game, packed with everything one could ask for in this genre.

This is not only an excellent tower defense game, it's just plain fun to play. The base game has plenty of maps and a great selection of different towers to place. The game is very challenging to find all the right combo's of towers and also the placement of the towers.

Plenty of different aliens make their way onto the map, learning what aliens are on each map will really affect what towers you will use. Right clicking on an alien will provide much needed info about the alien to help you make tower choices. The UI for the game is very good, making it easy to get towers placed quickly. The wide variety of maps and types of games you can play on each map keeps the game fresh and keeps you coming back to play once again trying to get all gold medals on every type of game.

The story line also makes the game fun as well. I'm still playing the base game right now and nearly have story mode complete and already have 70+ hours logged on the game and am not bored with it one bit and I still have all the DLC to get into as well.

I highly recommend this game as a good challenge but something you can sit down and play anytime.

As of this writing, this game is almost 7 years old. For perspective, it came out only a year after The Orange Box did. When it was first released, it was undeniably the best tower defense game in the world -- but that's not surprising, because its only competition was Desktop Tower Defense and a handful of other shoddy flash games that were starting to ride the trend.

A lot of time has passed since then, and hundreds of weird and interesting tower defense games have been released. So, is Defense Grid still the best? ...Honestly, I have no clue. I haven't played as many tower defense games over the years as I would have liked, and I blame it all on the quality and longevity of this one.

The people who made Defense Grid understand where tower defense came from. Everything about this game is built to look, feel, and sound like retro StarCraft, from the isometric view, to the color choices, to the tower types and damage types. Gun towers are basically bunkers of marines, inferno towers are bunkers of firebats, cannon towers are bunkers of ghosts, and so on. They’ve even borrowed some classic towers from other games, like the tesla coils from the Red Alert series. Even today, it still hits me with that old 2002-era nostalgia of searching for tower defense maps on Battle.net and that pumped feeling of starting the map with a full lobby of people (because, of course, you needed a full lobby to even have a chance!)

The biggest reason why Defense Grid is so great is because of its scoring system, which rewards even the tiniest improvements in performance with exponentially more money and score. It appeals greatly to the gamer's OCD, since the better you play the beginning of a mission, the more freedom you have to build deadly mazes for the remainder of the mission, the easier victory becomes, and the more often you can see your score skyrocket into the hundreds of millions. Fast-forward and checkpoint-rewinding controls make it simple to re-do every wave until it is perfect. It also creates an ultra-hardcore metagame with a massive curve of leaderboard scores, if you’re into that kind of competition. You’ll need to learn some really annoying advanced techniques if you want to break into the top 100 on any mission, or you could choose to compete in maps and game modes where the techniques don’t apply. Or you could simply choose to compete with yourself and your friends, or just aim for the pre-set gold medals. It’s really up to you.

I've got over 130 hours logged into this, and I'm finally coming down the home stretch of getting all the achievements. God, this game has a lot of content, thanks to over 4 years of continued support and expansion sets. The expansion sets are quite solid, too; at one point I thought I had found a strategy which works on any mission, but then the DLC campaigns came and changed all the rules, and made me rethink everything.

Is Defense Grid still the best? Probably not, and I will have a lot of tower defense games to explore once I’m done with this one. But one thing is for certain: this game is the sole reason why future tower defense games had to start trying new things, because it got the basics about as perfect as they can possibly get… at least for those of us who still occasionally see hordes of zerglings filing through mazes of bunkers in our waking dreams.

Defense Grid: The Awakening made by Hidden Path Entertainment is one of the better tower defense games you will find on Steam, even now. The game has classic maze building maps and a plethora of towers at your disposal. You play as a defender of your planet against a volatile alien race that must be destroyed at all costs. To help you accomplish this, you must protect power cores important to your planetary defenses. And what better way to increase your chances of success than an old soldier from the past, that has dealt with them before, whose consciousness is downloaded into a computer to aid you in this undertaking. Alright, maybe the story has a little cheese, but most people play tower defense games for the challenge and difficulty.

The graphics of Defense Grid are pretty good considering most tower defense games. I like how the zoom in feature has a lot of detail and eye candy. The sound effects are generic futuristic sci-fi. The game has music soundtracks on the levels to help set the mood and they aren't all bad. (OK so you wouldn't play this game for the music.) This game scores you on a badge system, bronze being the worst. To get a higher score you have to finish the level with a higher resource number, which can be a challenge if you are use to spamming towers. (So, just don't.) There are also different types of modes/challenges per level which will have you reloading plenty of times. (Yes, the backspace key is your friend.)

Defense Grid: The Awakening will have you hooked for hours trying to get gold badges and achievement hunting. If you like sci-fi settings and tower defense games this game is a must have.

You either like Tower Defense games, or you don't. Personally, I enjoy them as a quick pick-up game that involves a little strategy. It's like building something up as a defense system, and then seeing it if works out. Defense Grid does exactly what I want. It allows me to work on the defense building, while the game unleashes havoc on the hoardes of invading bugs.

There is nothing here that hasn't been done a million times already, but it does it in style and it looks great. It has a great interface and is easy to pick up and play. All around, this is a good game. It's not Skyrim or anything, but it's good for what it is is. A top notch tower defense game.