Discussions tagged Skill Items

The construction tree skills allow players to craft "blueprints" of buildings (requiring some kind of materials).
The blueprints can be used by ANY player to place down buildings, no skill required to place them down, just to craft the blueprints....

I posted this idea in the Steam forums and it got some pretty good reviews.
When you highlight something in the crafting menu (i.e. a weapon) or in the construction menu (i.e. a house), can a tooltip pop up next to the cusor to tell what level or ...

Hey !
Do you guys remember that huge file I had written ? A full design of LiF's combat system, how I think it should be in all of its aspects.
Well, now that I think about it, it wasn't a great idea to write one, huge thing that I hurried to f...

I have come to the point where we eat 1 type of high quality high complexity food, since its easyer to get some materials then others.
Like mushrooms are not hard but more borring to get then plant a field of some other crops. Specialy quality wise....

This is a request mostly useful for RP servers.
I would like if the name of a player isnt shown directly (since I wouldnt know the names of people I didnt see befor)
So it would be nice if I could look at someone aber after a while I could give h...

Another tier of armor more primitive then the rest.
Mostly req a raw fur and a hunter can make it into an armor piece.
Since before people had leather they had COOL bear hides on their backs and similar.
Its a primitive starting and pritty easly r...

Add a new wagon similar to the traders cart that can hold up a few cut logs. Not building logs normal cut logs, it is realistic and a big must have for people that like to have log stacks in their bases ready and not carry them over huge distances so...

There must be different cultures wich have specific bonuses.
For example some cultures may have a small speed bonus/dmg bonus a tiny one while at the sandy area of the map or similar those in the north have more while on other types of land-may requ...

Add more specialization in a skill tree, for example blacksmithing, to be a specific master swordmaker or similar and can make with that some weapon types that other blacksmiths cant that specialise in another field...