[Mission] GoT_Wasteland v1.08 (Fully Functional)

So.. I decided to spend a day of tinkering with the 404Games v1.06 Arma3 Wasteland mission.

I had Allready had made a stripped version of it before (with all non functional parts removed reducing the missionsize to 980Kb).
But the real challenge was offcourse to get wasteland to its full functionality again.

I've had to improvise alot due to the lack of items/objects in the current alpha version. But after some browsing through the cfgvehicles and testing i think i got a nice working concept together

The original creators of the mission are de devteam of 404games.co.uk (all credits go to them offcourse)

Since i had to improvise with some of the items due to them not being available in the alpha, I've made a short video showing the functionality ingame:

[video=youtube;Kp9jdrGWa0I]

original changes compared to the 404Games version (V1.06)

[Added] New main mission (Convoy) By Sanjo.
[Added] New Sidemission (Mini Convoy) Original MainMission by Sanjo (i just made a smaller sidemission version of his source)
[Added] Posibility to move and airlift small bunkers
[Added] A few interesting baseparts to be taken from all over the map
[Added] Food,Water,Fuel sources asswell as the refuel option
[Changed] Starting money to 200.
[Changed] Some of the item values/worths in the gunstore.
[Changed] Mission start time from 12:15 to 19:15 to create a better atmosphere
[Fixed] Fixed the Sound Counter error on first spawn.
[Fixed] Re-Added the LightArmed-Vehicle mission. (somehow it was gone when i forked the code)
[Fixed] Fixed the description issue for the LightArmed-Vehicle mission.
[Fixed] Fixed misc missing font errors.
[Fixed] one of the weap boxes could not be moved.
[Fixed] Survival system is now active again!
[Fixed] Now posible to get food,water,fuel from multiple sources!
[Fixed] Ifrit spawn and mission issue's (Classname was changed, no longer relevant)
[Fixed] Vehicle content window missing an image/icon
[Fixed] Admin-Provinggrounds missing an image/icon
[Fixed] Convoy mission giving an empty weaponcrate as reward
[Removed] Scaffolding and other useless objectspawns to improve ability to build bases.

Click to expand...

-Rev:b-
[Added] More variaty of basebuilding parts (+new parts!)
[Added] 20mm and 40mm flare rounds to Gunstore
[Added] You can study and build improvised roofs! (previously Camonet)
[Added] Cargo Containers with 30slots space for parts
[Changed] Cargo Containers can only be Towed or airlifted!
[Changed] Lamp-class for basebuilding due to placement bugs
[Changed] Significantly increased the ammount of spawned objects
[Fixed] Font errors on some rare occasions
[Fixed] Desync issues
[Fixed] Bug that enabled players to take map-bound objects (caused desync)
[Fixed] Typo's in stringtables
[Fixed] Dropping food and water through playermenu
[Removed] The metal bunker can no longer be used for basebuilding
[Removed] Funtionality to drop your Jerrycan (doesnt work in arma3)

Click to expand...

Changelog Revision: d(Rev: C was skipped so both stripped and complete editions are on the same version)

[Added] Different reward crate contents for the convoys
[Added] New objects to the list of basebuilding parts
[Added] Sanjoâ€™s mission select (prevents recurring missions)
[Added] Mission intel and author info to the splash screen
[Added] Gunstore radars are back!
[Added] New side mission Hostile Helicopter
[Added] New main mission Hostile Helicopter-Squad
[Changed] Weapon and item prizes in the gunstore
[Changed] death sequence when killed
[Changed] baseparts that kept falling over
[Changed] reduced the spawn of foodsacks/watercanisters (life sux)
[Changed] Logisitic checks on init (caused long waiting times/lag)
[Changed] Enabled groups in Blufor/Opfor
[Fixed] Flare rounds in gunstore not possible to buy
[Fixed] AI and Vehicles from convoy missions not despawning
[Fixed] Slow respawn dialog on first spawn
[Removed] Some more GoT2DayZ.nl references where removed

Click to expand...

The only think i cant get to work is the radar/uav, (enemy/friendly player notifications) it seems to be removed/disabled in the arma3 alpha. i will look into this as i find out more on this topic.

*Revision:d (c was skipped intentionally)
[Added] Different reward crate contents for the convoys
[Added] New objects to the list of basebuilding parts
[Added] Sanjo's mission selection system to prevent recurring missions (Thanks Sanjo!)
[Added] Mission information and author info to the splash screen
[Added] Gunstore radars on map are back!
[Changed] Weapon and item prizes in the gunstore to be more realistic
[Changed] Some of the baseparts that kept falling over
[Changed] Logisitic checks on client and server init (caused long waiting times)
[Fixed] Flare rounds in gunstore not possible to buy
[Fixed] AI and Vehicles from convoy missions not despawning
[Fixed] Slow respawn dialog on first spawn
[Removed] Some more GoT2DayZ.nl references where removed

Testbuild is up on my server (DEV-Branch) please dont use it yourself yet. still has some debug logging in it

changelog[Added] Different reward crate contents for the convoys[Added] New objects to the list of basebuilding parts[Added] Sanjoâ€™s mission select (prevents recurring missions)[Added] Mission intel and author info to the splash screen[Added] Gunstore radars are back![Added] New side mission Hostile Helicopter[Added] New main mission Hostile Helicopter-Squad[Changed] Weapon and item prizes in the gunstore[Changed] death sequence when killed[Changed] baseparts that kept falling over[Changed] reduced the spawn of foodsacks/watercanisters (life sux)[Changed] Logisitic checks on init (caused long waiting times/lag)[Changed] Enabled groups in Blufor/Opfor[Fixed] Flare rounds in gunstore not possible to buy[Fixed] AI and Vehicles from convoy missions not despawning[Fixed] Slow respawn dialog on first spawn[Removed] Some more GoT2DayZ.nl references where removed