I'm glad, that this is finally done because I really lost motivation for this recently. Especially the rendering with my slow machine was quite the mood-killer. But enough whining. Here it is!What do you think?It's a bit edgy here and there but dont look at that I wanted it to look plastic but not realistic, so i didn't use too many bumpmaps and gloss and stuff in order to keep the cartoony look.

i know i was just thinking about the possibility of it because i have a project i had in mind for a while. an mlp chess set the set will have a board that is like a mountain and at the edge of each corner is buildings from each cities and towns of equestria canter lot, ponyville, crystal empire, and clouds dale

Don't know if you know about this, but in a little-known interview Lauren Faust mentioned your work as one of her favourite types of fan-art and said it's "much more beautiful than just being photorealistic".

Thank you for the link.I'm not sure, she's talking about my work here.Isn't that the interview, she did for the BronyDoc thing? Didn't that happen like in the middle of 2012?If so, she can't possibly have seen my pic before.

This interview was done at the very end of 2012, and I know she was shown this particular piece soon earlier. I don't know who did the balloon, though, it was shown alongside your Canterlot so I thought you did both.

That is epic.I've played a little with 3D modeling, but this is way better than I could have done at my current skill-level, and the detail is so close to the original, and the waterfalls look real... When I try to make falling water, it always comes out plastic. I definitely admire your skill and dedication here.

That is really fantastic. The details are great, really spot on looking for the texture and modeling work. I'm sure a lot of work went into this, so extra thanks for finishing and sharing such a lovely piece of work like this. ^_^

This is amazing! I fooled around with blender recently, but I could never imagine even starting such a big and complex project, not to mention the effort to come up with a working 3D model based on the 2D show models.