... that Joel was first called Ethan in the process of writing the script of TLOU? After a meeting with the other team from Naughty Dog Amy Hennig noticed that Ethan & Ellie sounds like Nathan & Elena, so they changed Ethans name.

... that there are no traditional Boss fights. More like Boss-similar fights.

... that there are no day-night changes.

... that there will be a New+ Game.

... there is no skill tree or leveling in Singleplayer but maybe somewhere else.

... that the cordyceps virus are human exclusive and are not effecting animals in order to keep the wilderness.

Can we confirm this info?? I mean, is it legit? More curious than doubtful btw.

These Infos aren't floating on the net, but somewhere else. One source is the German GamePro Magazine and another source I'm not allowed to talk about, but is 100% legit.

Originally Posted by DarkKyo:

I think what it means is that there is no day-night cycle, though events/segments will still indeed take places at all different times of day.

exactly.

Originally Posted by Chuck Norris:

He didn't say anything about realtime

poor word choise, sorry for that.

Originally Posted by Callibretto:

eh, I'm already content that the qte cutscene is your reward animation while the main challenge is in approaching the enemy in the first place.

exactly.

Originally Posted by ArjanN:

Chaos Theory was pretty good about this, where you could look under doors, open them slowly or bash them in and knock people out behind them.

you can do that in TLOU.

Originally Posted by Jarmel:

This is **bleep** until source is provided.

You can call this Infos whatever you want, but i would be a total **bleep** to post **bleep** on GAF where many ND developers are registered and reading, including the community manager/strategist Arne. Actually, if I would be interested to post sensitive infos out of the blue, I would post how the mutiplayer looks like. I think that's the most question asked at this moment.

Originally Posted by Amjad:

I can't wait for this game... Keep feeding us more information. Pretty please!

Alright then.

- the Cordyceps-Virus is not an abstruse experiment by the US Government which has been transformed then into a catastrophe.

- story about Joel & Ellie begins and ends in TLOU no matter if they life or die. If a sequel to this game is provided, it will happen without Joel & Ellie.

- you can dodge strokes from enemies in Gameplay and counter with a stroke to the stomach or distribute an uppercut. All this happens not in fast paced Uncharted style moves.

- you can only kill the infected aka clickers if you shoot them with guns or set traps and of course run/hide and seek to get away from them. You can not kill them with your fists, or the knife, bricks, sticks or whatever material in your hands.

- you have to forage for food.

- you can snipe with the Mosin-Nagant.

- first weapons Joel & Ellie start with in the campagne arethe revolver and a flick knife, just like shown in the first trailer

- cutscenes are created by a team who previously worked on Michael Bays movie Transformers: Dark of the Moon.

Wait, what? Why would they outsource their in-engine cutscenes? Don't they have dedicated teams whose entire jobs is to create them at ND?

They are not outsourcing it. Team is sitting with ND in the office.

Originally Posted by Evolved1:

Spill it.

Originally Posted by Ricky_R:

Originally Posted by Secretarial Dog:

- you can dodge strokes from enemies in Gameplay and counter with a stroke to the stomach or distribute an uppercut. All this happens not in fast paced Uncharted style moves.

How does it happen then?

You have a free punch-system in TLOU. It's like Fight Night. You can block punches from enemies whenever you want in a fight, no Quicktime.Like I posted earlier, Quicktime Events are only presented in cutscenes. An actual example from the Game: Some enemie trashes you trough a window. Image gets blurry, Joel is looking for something to serve as a weapon. He sees a shard of glass from the window, a Quicktime Event prompts up and if you press at the right time, Joel would ram it down the enemies throat. This is how Quicktime Event works in TLOU.

Re: New TLOU infos!

Sounds cool, the more interactive the world the better! I'm note so sure what to think about the clickers, I mean why can't you melee them? Soo, if this informations true that means the Mosin is comfirmed right? QTE's in cutscenes may not be so bad, but if it's like AC3 QTE when you fight an animal I'm going to be dissapointed.

On an unrelated note, I'm still dissapointed that the choke hold in the extended demo was the same as the one in the E3 demo gameplay.

Re: New TLOU infos!

So it takes guns to kill the Infected?! Hmm, that really doesn't make sense I mean they are regular people. If someone gets infected with the virus you can still kill them by breaking their head open with a brick or an axe. It's just the way it goes. Destroy the brain, you destroy the host. As far as the QTE's go, I'm glad they will only be in the cutscenes. I just suck a getting them right. Also, Mosin Nagant?! Meh, I can do without. I'm hoping they are better weapons than that.