Masteries

Offense:
21

Defense:
0

Utility:
9

Introduction

Hello! My name is turnzip and I am currently a Plat IV player on the NA server. My main role has been ADCarry for some time and Ezreal is easily one of my favorite champions. Even though Essence Reaver was added to the game, I haven't seen many people play Ezreal. Hopefully this guide will inspire you to play Ezreal and carry your team :D

Pros / Cons

PROS

Sexy as ****
Global Ult to clear waves or pick up kills
Has a second flash (E)
Very mobile with CDR
Low CD high damage Q
AOE attack speed buff for teammates (W)
Did I say that Ezreal is sexy?
Passive that works great with Essence Reaver

CONS

VERY squishy early on
Useless if you can't land skillshots
Somewhat hard to be able to play at a high level

Runes

I feel like this is a very solid Rune page. Even though lifesteal quints were nerfed, 3% is not bad to start the game with. 1% crit chance is optional; I like to have it since 1 extra AD doesn't make a game changing difference while a random crit early on MIGHT lead to a kill or two.

Masteries

These are pretty standard as well. You can put 9 points into defense if you're not confident about playing Ezreal. I like to have 9 points in utility for the extra stats that help me while laning.

Items

3 lifesteal items. That's right. Since Essence Reaver was added, I think Ezreal has WAY more potential than before. Combined with Spirit Visage, you get extra CDR and healing. It's a very solid all around build. You can also replace BOTRK with Last Whisper if you're having trouble doing damage with autoattacks or the enemy team is stacking armor. I think IE isn't that great on Ezreal :3

Skill Sequence

Don't level up your W. Just don't. Only put one point into it at level 4 if you have a mid laner and jungler that can utilize from attack speed. Usually that is not the case. Just Max Q then E. That's the best thing you can do.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!