Tag: new games
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Dragon Ball FighterZ | YouTube Playlist

Fighting games have been around for such a long time and gamers consistently enjoy the challenge they present. Able to be played competitively and also open to the casual player, they’re always a great time for anyone. However, throw in a Dragon Ball element and it opens it up to another huge audience. Dragon Ball FighterZ is being called one of the best Dragon Ball fighting games in years. After multiple missteps, it seems Dragon Ball FighterZ found the right formula to make an exciting and fun Dragon Ball fighting game.

Not only is Dragon Ball FighterZ great for competitive online play, but the single player is something special. Fans of the Dragon Ball franchize will absolutely fall in love with the incredible story. Even those that haven’t watched a single episode of Dragon Ball may actually find themselves falling in love with the series after playing through the single player.

Dragon Ball FighterZ – Playlist

With the game offering such a variety of characters, the story mode being stuffed with content and the multiplayer experience asking for competitive play, Dragon Ball FighterZ is sure to be a source of countless new videos. The crew has been practicing non-stop so they can put on a show when fighting head to head. This fighting game will come second nature for any Street Fighter fans out there so it’ll only take minimal adjustments before feeling comfortable with the controls.

Thanks For Stopping By!

Thank you so much for taking the time to watch! This will be the place to find all the latest episodes added to the Dragon Ball FighterZ playlist. Both Gigs and Mack fell in love with this flashy fighting game so new videos will be coming soon!

You can also stay up to date with the latest videos from Gigamax Games on YouTube! Don’t forget to Like, Comment, and Subscribe for more!

Leave a comment at the bottom of the page to let the crew what you thought of the playlist above or what you want to see next!

Most Anticipated Video Games of 2018

The time is almost here when a new year brings in a host of new adventures to experience. In this list, we take a look at the most anticipated video games of 2018 and when they will be available to play. Unfortunately, not all these dates are set in stone but check back as time goes on for more information as it becomes available.

What games do you think should be added to the list? Let us know in the comments below or on Twitter and Facebook.

God of War (PS4) – “Early 2018”

With a groundbreaking series to live up to, this latest look into God of War seems to be the right step for the developers. Experiencing the world as an older and wiser Kratos, the trailers seemed to show a different side of this epic warrior. The world hasn’t had a new God of War since July 14th, 2015 and even that was just a remaster. Gamers are itching to get another chance to play as this powerful god. With no official release, gamers are keeping a close eye on any announcement surrounding this new release.

Days Gone (PS4) – “Early 2018”

Any fan of the survival horror genre will be excited to hear SIE Bend Studio is expected to release Days Gone this upcoming year. The release trailer showed off in 2017 (find it below) immediately left people asking what happened to this decimated world. The main character, a former biker outlaw seems to embrace the terrible situation he finds himself in, ready to shoot and slaughter anything that gets in his way. The impressive gameplay available as of now ranks Days Gone high on the most anticipated video games of 2018.

Anthem (PS4, Xbox One, PC) – Fall 2018

EA had a rough year in 2017. From a loot box controversy and the fallout that followed, it looks as though they want to make up for their blunder with the release of Anthem in 2018. Dubbed a shared-world action-RPG, the gameplay released is visually stunning. The world looks immense and dangers could lurk around every corner. Flying through the world in what resembles an Iron Man suit, players explore the impressive primeval landscape. The graphics and gameplay look absolutely exquisite but depending on how they handle the game post-launch will most likely determine its succus.

Monster Hunter: World (PS4, Xbox One, PC) – January 26th

The Gigamax crew are all huge fans of the Monster Hunter franchise. From the very first time they picked up the PlayStation controller and slain their first monster, they were hooked. Bringing the Monster Hunter experience back to console and those as powerful as the ones we have today is a reason to celebrate. The Monster Hunter: World Beta left people on the edge of their seats just waiting for a chance to play the full game. This is surely set up to be unlike any Monster Hunter that has come before it.

Sea of Thieves (Xbox One, PC) – March 20th

Recently, Gigamax was invited to the Alpha test for Sea of Thieves. Unfortunately, the NDA blocks any gameplay from being shared but the concept is what got people excited. Who hasn’t at one time wanted to bring their friends on a pirate adventure? Sea of Thieves finally gives gamers this opportunity. Take to the high seas in this open-world adventure, completing quests and collecting booty. The progression system ensures everyone and anyone can experience this adventure together, no matter how long anyone has been playing, too.

We Happy Few (PC, PS4, Xbox One) – April 13th

This game has been in early access for a while now and Compulsion Games was making some impressive progress. It seemed as though any time gamers picked it back up, something was being added or improved. Finally, the time has come and on April 13th, 2018 people will have the chance to experience the full game in all of its glory. The story seemed fascinating and that was surely just the beginning. Be sure to check the gameplay below to see what’s in store in We Happy Few.

Red Dead Redemption 2 (PS4, Xbox One) – Spring 2018

People absolutely lost their minds when the official announcement of Red Dead Redemption 2 came out. One of the most popular games in its day, it’s hard to find someone who didn’t like the first game. Now with Red Dead Redemption 2 expected to drop in Spring of 2018, gamers are anxiously waiting for that official release date. There are very few western games out there and Red Dead did it right. Be sure to check back as more information surfaces surrounding one of the most anticipated video games of 2018.

The Last of Us Part II (PS4) – 2018? (Revised)

The Last of Us was an absolutely mind-blowing adventure all the way through. The thrilling yet heartwarming story of a jaded adventure stuck in a world falling apart at the seams meeting up with an unlikely companion left its mark on the gaming community. People just didn’t want it to end and Naughty Dog ensured that the adventure didn’t have to. With more and more reports coming in about The Last of Us Part II is only around halfway completed, it’s looking as though it might miss their 2018 release. Be sure to keep checking back for more information as more details become available.

Don’t forget, let us know what you would put on this list! Add your most anticipated games of 2018 in the comments below or on Twitter and Facebook!

Eidos Montreal Increasing Focus on Online Experiences

Triple A developer Eidos Montreal, most well known for its Deus Ex series, confirmed plans to focus on online elements. In a blog post on the developer’s website which was initially reported by the gaming publication IGN, the studio’s head David Anfossi said you can expect an “added emphasis” for online play in the developer’s games going forward to improve the experience overall.

“At Eidos-Montreal, we’re constantly working towards creating innovative and exciting experiences for gamers everywhere,” he explained in his post detailing his plans for the future of the company. “In turn, we are placing an added emphasis on the online experiences in our games, striving to continually provide players with content that is memorable and impactful.” (http://bit.ly/2CWdgOY)

Deus Ex: Mankind Divided

New Opportunities

Anfossi continued by saying that online play, through its “inherent interactivity,” presents the studio an opportunity for the games it develops to exist for a longer period of time in the market. This comes as no surprise as the company had previously detailed its plans to approach a “games-as-a-service” approach, where a developer launches a game and overtime supports the experience with new content generally for free with the ability to purchase microtransactions. Anfossi also said Eidos Montreal is currently forming teams and tools to support these goals.

Eidos Montreal recently revealed they are working on the new Tomb Raider game, but they have not offered any details on the title. The studio is also working on a new Marvel Avengers game in partnership with Crystal Dynamics, but even less is known about that other than a short teaser trailer.

Deus Ex On Hiatus

Unfortunately for fans of the series, it was reported that Square Enix is putting Deus Ex on hiatus after their last entry, Deus Ex: Mankind Divided because of poor sales figures. Square Enix’s CEO, Yosuke Matsuda, said that the series isn’t going away forever but it is unknown when development will pick it up again.

Eidos Montreal has yet to offer any details on its upcoming projects so little is known about how they plan to approach this new direction. Hopefully, they are able to keep up the strong nature of their single-player campaigns because it is what the studio did so well. Make sure to keep checking back with Gigamax Games for more details on the studio’s future as they become available!

So, About That Single-Player Star Wars Game

News broke late yesterday, 10/17/17, that Electronic Arts will be shutting down Visceral Games. Well known for games like Battlefield Hardline and Dead Space, this studio was working on another highly anticipated title and people are worried about its future. Visceral has been developing a new action-adventure Star Wars game that EA compared to Naughty Dog’s Uncharted series. However, now with Visceral dissolving, the fate of this Star Wars project is up in the air.

The studio was working on this single-player Star Wars game since 2013. It had a lot of people excited and EA expected to release the game in 2019 but now it has been pushed back without any information on when it could eventually be released.

A brief look at the E3 2016 preview of Visceral’s Star Wars project.

The Official Word

“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA”s Executive Vice President Patrick Söderlund said. He continued to explain, “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.” http://bit.ly/2l0clZ1

This ‘pivot’ in design and the fall of Visceral forced other EA studios to take over the development of the Star Wars project. The shift in direction could create an interesting final product, but that would only be if it ever reaches market. Söderlund offered a few details on who will be taking lead on the project. He stated, “A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project,” http://bit.ly/2yuvQvK

Few Details But Many Questions

Electronic Arts may have offered extremely few details throughout the development process of the new Star Wars game but they did have an incredible concept and was working with some incredible talent. Amy Hennig, former Naughty Dog creative director was working on the new title, co-writing the Star Wars adventure with Todd Stashwick. An update from the site Polygon, shed some light on Amy Hennig’s future at EA. A company representative explained, “We’re in discussions with Amy about her next move.” http://bit.ly/2yuvQvK

Our thoughts are with every team member affected by the closing of this renowned studio but EA did say they will be shifting as many of the team over to other projects in the EA family. With the EA Star Wars project still in limbo as of now, Gigamax will be keeping a close eye out for any developments. Be sure to check back as the dust settles from Visceral Games closing.

Fortnite: New Twist or Blatant Ripoff?

Video games are constantly evolving. A lot of the time, developers take successful ideas from other games and change it up a bit to make an entirely new title. However, sometimes, a game can be a little too similar to the original title which they took their ideas from. This has been the discussion surrounding Fortnite Battle Royale and PlayerUnknown Battlegrounds.

Let’s take a look at the similarities between the two games and how they differ. It’s an interesting list and one that might lead to more questions than answers.

Similarities:

1) 100 person deathmatch and the last one standing is the winner.

2) Squad mode, where players can team up to compete against other squads and the last group standing, wins.

3) Both of the games begin in ‘lobby island’ where all 100 players can run around, shoot guns, and scream loud into the mic.

4) Once the game officially starts, players are flown toward an island and can choose when to jump out of the aircraft.

5) After players jump out of the aircraft, they skydive down to their desired location and eventually float down and land gently.

6) Both only have one map as of now and bear striking similarities.

7) Players start unarmed and must scavenge around the map looking for weapons, ammo, and protective items.

8) The map begins to shrink because of an outside force which continues to close in on the players as the game goes on, forcing them into each other.

Differences:

1) Cartoony graphics give Fortnite a different feel from the more gritty, realistic PUBG.

2) Fortnite has no prone, changing the stealth aspect when compared to PUBG.

3) Players jump out of a floating bus instead of a plane as in PUBG.

4) Gamers cannot find armor around the map in Fortnite, instead, they pick up ‘Shield Potions’.

5) Fortnite offers no attachments for the guns like in PUBG, what you see is what you get.

6) PUBG has first person servers and an option to aim down the iron sites. Fortnite is stuck in 3rd person.

7) The feature that separates Fortnite the most from PUBG is the building aspect. Players can collect materials from around the map and build forts and cover. This is the key feature that has the most dramatic effect when it comes to the differences of Fortnite from PUBG.

Final Thoughts and Your Input

Just from looking at the lists above, it’s clear that there are more similarities than differences. Most of the differences are even just splitting hairs, like not being able to go prone. However, these unique aspects from Fortnite do add some interesting dynamics which PUBG cannot provide. Still, PUBG seems as though it’s the superior shooter but this is not to say Fortnite doesn’t deliver a quality gaming experience.

The question remains, is Fortnite walking a very fine line between blatant ripoff and unique interpretation? Or did the Fortnite developers, Epic Games, simply steal an innovative idea and implement their mechanics on top of PUBG?

With PlayerUnknown’s Battlegrounds developer, Bluehole, releasing a statement on September 22nd explaining that they felt Fortnite copied their game and might pursue legal action, the world may soon find out.

What do you think? Let us know your thoughts in the comments, we want to see how gamers feel about this complicated situation.

In the Name of the Tsar

The next big update for Battlefield 1 is available now. Aptly named, In the Name of the Tsar, this DLC offers players an opportunity to take part in the Russian civil war. As per usual, the download includes new maps, a new mode, more weapons, vehicles, and a host of various bug fixes. Remember as of now, the update is only available to season pass holders. Without exclusive access, players will have to wait two weeks before they have a chance to play.

Maps

Galicia – An entrenched fight across a war-torn river valley.

Brusilov Keep – A small village high in the Carpathians braces for a Russian siege.

Albion – German ships invade the West Estonian Archipelago.

Tsaritsyn – Old and new Russia clash in the war-torn streets of Tsaritsyn.

Volga River – An epic tank battle along Volga River.

Maps for this update try to capture the severity and brutality of the Russian Civil War in the early 1900’s. The locations range from blown apart tundras to cities in all out war barely being held together. Dice also made sure In the Name of the Tsar had big vehicle battles where No Man’s Land is a death sentence for anyone outside of the metal behemoths.

Game Mode

Supply Drop is the newest way to experience Battlefield 1. Made to capture the impact planes had on resupplying across the WW1 battlefields. Players will have to rush for supplies that fall from the skies and defend the box until it’s empty and the team that comes out with the most supplies is the victor.

New Operations

Fans of the Operations game mode, which recreates battles from WW1 in a conquest style fight, will be happy to hear that two new battles will be available.

Brusilov Offensive – The Russian army deploys new tactics on the Eastern Front in 1916.

Red Tide – The Russian Red Army and White Guard clash in civil war during 1919.

Weapons and Vehicles

While Dice didn’t detail all of the weapons and vehicles they provided a full list of the technology included in the update.

Vehicles

Putilov Garford

Ilya-Muromets

Y-lighter

305/52 O Coastal Gun

Hussar Cavalry Unit

Weapons

Assault

Model 1900

SMG 08/18

Medic

FA Automatic Rifle

General Liu Rifle

Support

Parabellum MG 14/17

Perino Model 1908

Scout

Mosin Nagant M91

Vetterli Vitali M1870/87

Pilot

C93 Carbine

Sidearm

Nagant Revolver

Obrez Pistol

Melee

Cossack Dagger

Dud Club

Bug Fixes

UI

Fixed issue where the wrong rank icon was displayed on the Kill Card for Rank 110.

Fixed issue where some weapons were not being fully customizable from the front end.

Replaced shortcuts on Home Screen with dynamic Battlepacks and Service Assignments widgets.

The name filter now trims empty filter texts in the Server Browser.

Game servers with custom configuration are now designated as CUSTOM in the Server Browser.

Fixed issue accessing Options menu after leaving the server queue.

Fixed an issue in the End of Round screen where all Class Rank icons were gold instead of the corresponding Gold, Silver, or Bronze Rank value.

Vehicles

Bombers should no longer take multiple damage pings from a single bullet.

Changes to stationary weapon repair and respawn – if not repaired for two minutes, the QF1 AA, FK96 Field Gun, and 305/52 O Coastal Gun will be restored to full health. Players can still use a repair tool to get them back into action faster.

Fixed issue where dismounting a horse while it was jumping would cause it to get stuck in the jump animation.

Weapons

Fixed issue where it was possible to spawn with duplicate gadgets.

Maps and Modes

Fixed collision on staircase in Fort de Vaux to allow players to climb them while prone.

The Best Squad screen will now appear after an operation is completed.

Fixed issue where character models would appear blurry in the Best Squad screen.

Improved loading of the Customize Soldier screen on the main menu.

Fixed issue where the kill card would sometimes not show while spectating other players.

Other than a few other minor changes that is everything that is added with the In the Name of the Tsar expansion. This DLC gives the perfect excuse to hop back into the game and test out all the new equipment available. This is not the end of Battlefield’s expansions though, two more are currently planned with no confirmed release date. Make sure to keep checking back with GigamaxGames.com for more information when it becomes available!

Destiny 2 Server and Raid Launch Times

It’s finally here, Destiny 2 launches next week and Bungie has clarified many of the specifics behind their first person shooters release. To kick off the list of big announcements, the developer confirmed when Destiny 2’s servers will go live. The game will be officially released at Midnight in countries around the world and for the U.S. that means Midnight EST.

While Destiny 2 may not go live until September 6th, Playstation 4 players can start pre loading the game if they have the game pre purchased (Like the dedicated guardians in the Gigamax crew). Unfortunately, Bungie has yet to state when pre loading on the PC and Xbox One will start but hopefully it will be soon.

The Hype Train Is Here

To further build up the hype, Bungie detailed when Destiny 2’s first Nightfall Strike, Raid, and Trials of Osiris will begin. As for the Nightfall Strikes, they will be available from the start of the game but probably won’t be completed for at least a week due to their difficult nature. The Raid will kick off at 10 AM PT/ 1 PM ET/ 6 PM BST on September 13th, with Trials of Osiris launching at the same times on September 15th.

Those that don’t enjoy spoilers will be happy to hear that Bungie is being super protective of details on the raid so that nothing is ruined by a leak. “If you have witnessed the race to become the first to topple the final boss, you know we keep Raid info well under wraps,” Bungie said. “These are your moments to discover–your mysteries to solve. We’ve given you the when. You will soon discover the who, the what, and the where. Together, as a team, you might even discover the how.” (http://bit.ly/2wsXTuq)

New Features!

The Guided Games feature won’t roll out until September 12th at 1 PM ET and Bungie explained it will be a “Soft Beta” which essentially means only certain players will have access to the experience. Guided Games is Destiny 2’s new feature that hooks solo players up with clans to help take on some of the more daunting tasks throughout the game. This may help keep people without a solid raid crew interest in the game and lend a helping hand so they can experience what the full game really has to offer.

Well this is it fellow Guardians, the countdown has started and the long awaited sequel to one of the most controversial shooters of all time is almost here. We hope to play with as many fans, friends, and newcomers as possible in the coming weeks so fill your magazines, charge your supers, throw on your freshest gear… AND LET’S GET RAIDING!

Call of Duty: WW2 Beta Adjustments

Call of Duty: WW2’s first beta wrapped up on August 27th and overall the game was received well by the community. There were some obvious adjustments that needed to be made such as balancing issues but the fans made sure the developers knew about them. Sledgehammer, a subsidiary of Activision, is heading the Call of Duty: WW2 project and they’re taking gamers comments to heart. Players can expect the second beta to feature some improvements that could deliver a more refined experience.

“New Maps and Modes”

Before diving into the most notable updates, Sledgehammer hinted at another bit of exciting news. In their blog post, before the update information, they mentioned hearing feedback on playlist variety and are working to improve it. The next sentence stated, “You know what else would improve it? More maps and modes.” New maps and additional game modes would make an already exciting beta even more entertaining.

Major Improvements and Updates

– Improvements are being made to hit feedback which includes better audio and a more prominent headshot indicator.

– They are reducing Molotov to x1 per Scorestreak.

– Default incendiary shells is turned off and they mentioned a future nerf is possible.

– Expect Paratrooper strength / cost balancing.

– They mention Recon Aircraft were found to be too vulnerable to rifle damage.

– Color Blind support option will be added.

The list above includes the most major gameplay updates but you can find the full list on the official blog post.

Be sure to check out the Live Stream of Call of Duty: WW2 beta below:

Beta Details

The second beta weekend begins on Friday, September 1st (10:00am PT / 1:00pm ET) and will continue through Monday, September 4th. It will be available on both PS4 and Xbox One and only to those who have preordered the game.

It was exciting to have the chance to see Call of Duty return to their roots and the beta delivered a fulfilling experience. Having the chance to play some Zombies would tie it all together however that isn’t necessarily out of the question when looking at Sledgehammer’s comments. Hopefully the developer continues to accept and embrace the feedback from the beta and makes adjustments along the way to deliver the best Call of Duty possible in November.

New Hellblade Patch Fixes Tons of Bugs

It has been a little over a week since Hellblade: Senua’s Sacrifice was released and the developers are already patching a variety of bugs that have been plaguing players. While the independently developed game was praised as one of the best games to come out this year, it certainly had its issues. That’s why the developer, Ninja Theory, rushed to get this patch out detailed here on their blog.

There were bugs that would break the game or stop character progression entirely and these were the first to be addressed. They also fix a variety of collision issues that would send the player out of the game world and make it impossible to proceed. PC players will also be happy to hear that an issue involving the menu not loading has been patched.

There’s No Stopping Ninja Theory

Ninja Theory doesn’t plan on stopping either. The blog post also detailed that they’re still hard at work looking into bug reports so expect more updates in the near future. One patch, in particular, is the performance issues that PC players with AMD GPUs have experienced.

Below we have a full list of the patch notes that you can also find on Ninja Theory’s blog. While releasing broken games should never be acceptable, it’s hard for a small development team to take care of all the issues right at launch, sometimes it takes time for the community to find the problems and aid in pointing out where they are. Hellblade was an excellent game that should be in every gamers library especially after the patch. Gigamax managed to beat the game while only encountering one game breaking bug. If you’ve had issues make sure you report it to support@hellblade.com.

Patch Notes:

-Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
-Russian subtitles for the Hellblade feature have been added.
-Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
-Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
-Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
-Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
-Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
-Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
-Fixed collision issues that could allow players to unintentionally exit the game world.
-Fixed audio cut-out issues.
-Added audio cues for hidden faces.
-Fixed audio hard cut at the end of various cut scenes.
-Fixes for audio lip sync issues.
-Audio balancing fixes.
-Various subtitle localisation fixes across a number of languages.

Warrior Enemy

Protector Enemy

-Health values have been lowered.
-Will now remain vulnerable for longer after his shield guard has been broken.

Keep Guard Enemy

-Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
-Tweaked rotation rate during certain attack windups.
-Fixed missing sound effects on certain attacks.

Surtr

-Fixed an issue where Surtr was able to throw Senua outside of the arena.

Valravn

-Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
-Parried projectiles will now remove shadow state on hit.

Fenrir

-Health values have been adjusted.
-Fixed issue where certain attack were not dealing damage correctly to Fenrir.

Revenant Enemy

-Adjusted slide properties for certain attacks.
-Adjusted cooldown for parry and evade defensive actions.
-Parried projectiles will now remove shadow state on hit.

Photo Mode

-Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
-Removed the second slider that did nothing when cycling through the Effects tab.

PC Only fixes

-Fixed an issue where altering master volume would cause no audio to be played during the intro.
-Fixed the lack of vibration with the Steam Controller for the Blindness level
-Fixed an issue where key bindings and run toggle were not being saved between game sessions
-Fixed an issue where looking around with the mouse during the boat intro was not working.
-Fixed an issue where Focus was not able to be assigned to another key.
-Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
-Fixed an issue where the menu would not load on start up.

PLAYERUNKNOWN’S BATTLEGROUNDS YouTube Playlist

It’s finally happened, Mack and Gigs have taken that dive into the wonderful world of PC gaming, better known as the PC master race. To commemorate this joyous the goal now is to see “Winner Winner Chicken Dinner” in PLAYERUNKNOWN’S BATTLEGROUNDS. Gigamax Games takes a look at the First Person servers and more episodes are sure to come soon.

PUBG is an amazing experience overall, filled with tense moments and a lot of spinning in circles. This homage to Battle Royale is the new hit experience for any PC gamer. The incredibly expansive map is just the first of more to come as PUBG is still in its very first stages of development and release.

Don’t forget to click that subscribe button for more videos of the latest games we promise to have more PC content in the future. This is only the beginning of a giant world of possibilities.