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In most fortresses, "The Guard" is generally considered a seperate entity from the regular military and militia forces, organized thus:

Captain of the Guard/ Guard Captain - Name varies depending on fortress; some also opt to keep the title of Sheriff. head of the Fortress Guard.

Guard Sergeant - Second in command of the Fortress Guard, sometimes called the Arsenaldwarf or Sergeant-at-Arms.

1-8 Guardsmen - The 'rank and file' members of the unit.

1 Hammerer - The executioner of any given fortress, who works seperate from the main enforcement team. not all fortresses have hammerers, opting instead to punish all crimes with severe beatings or jailtime instead of death. As the name says, uses a hammer to dispense justice upon those given the death penalty.

For the most part, as stated above, the Fortress Guard's main duty is enforcing law and order and ensuring production mandates/export bans are met on time/for the duration of the ban. Usually this entails either a simple beating or taking someone off to prison for a few weeks, but in more extreme situations they may be called upon to be judge, jury, and executioner. Such situations include extreme rioting, where rioters are prooving too violent to be subdued for imprisonment, dwarves who've gone mad with rage, and situations where they're called on to assist the fortress military.

Equus - Town Watch/ Fortress Guard (varies depending on if local human or dwarf presence is stronger)Edit

1 Watch Commander/Guard Captain

1 Sergeant-at-Arms

1-9 Watchmen/Guardsmen

1 Executioner/Hammerer

Generally Equus will prefer featherwood beating implements to reduce thier lethality to almost zero to reduce severe injuries during beatings, though often this results in riots being nigh impossible to contain when they do break out.