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Arena Tournament, Round 35: Grushnak vs Llince

Arena Tournament, Round 35: Grushnak vs. Llince

Map:

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Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.

Re: Arena Tournament, Round 35: Grushnak vs Llince

Assuming you stopped after moving out of sight to cast something, the tattoo scrabbles along after you. I see it reach B7, and then it vanishes off behind the building. If it reaches you, it gloms on and tries to hit you with it's touch attack.(1d20+5)[6]. If it hits, the power affects you. If you made a double-move of it, it pursues you around the building, reaching C2. I can't see what it sees, or control it, but that's what it does. It's not very smart.

Re: Arena Tournament, Round 35: Grushnak vs Llince

ref chilepepper

LtKeen

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You have 30' movement. Starting in D10-C9-B8-7-6-B5 is 30'. Then your second move goes B5-B4-B3-C3, 15' so far. Entering a square of hay costs 4 squares of movement, since you only have 15' left, you end your movement in C3.

edit: You see the tattoo come up to C2, no attack

refs

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Crawling tattoos have to enter the opponents square to attack, and that provokes AoO so here's the stats of the tattoo for when that happens. AC18, HP10, hardness 5, speed 30', att =nmanifester's level + key ability mod

Re: Arena Tournament, Round 35: Grushnak vs Llince

Originally Posted by chilepepper

ref chilepepper

As a matter of clarity fo Grushnak, Llince did not upgrade his crossbow to masterwork. (it was spoilered)

Eeep. Sorry. More clarity in future. Promise.

Whatever turn it is:
[roll]1d20+5[roll]AC 16. I'm not totally sure Tattoos can take AoO's. Actually, it's a moot point. The thing is diminutive, or tiny. If you're close enough to provoke an AoO from it, it probably nabs you on this turn anyways. So use that attack roll. (1d6)[6] damage on a hit.

Actions:

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single move to J4, J5. Same readied action as previous. If LoS is established on my turn, just use the powers as specified.

Re: Arena Tournament, Round 35: Grushnak vs Llince

Refs are going to act on behalf of the tattoo. I'm guessing it will act with one purpose in mind, attacking. If you'd like to dispute that, call for a high ref.

edit: Also, no LoS

LtKeen, refs

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The tattoo is indeed too small to threaten you as you move. Your arrow hits it. It moves into your square, which would normally provoke an AoO, but it looks like you are only armed with a bow. That means you don't threaten. If I'm wrong, please take your attack of opportunity.

Once in your square, it attacks. (1d20+5)[7] touch attack. I'll edit this post once I check that roll. Looks like that's a miss.

Re: Arena Tournament, Round 35: Grushnak vs Llince

High Ref Talic

@refs:

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Note that while the tattoo is too small to threaten on the opponent's last move, it does threaten its own square. If Ltkeen takes movement that would normally provoke on his turn, the tattoo will get an AoO, if it's provoked from the square Ltkeen starts in.

Current actions unaffected, clarification on refs only information. Turn proceeds in accordance with above instructions by Chile.

Re: Arena Tournament, Round 35: Grushnak vs Llince

Tor refs:

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well, since it's diminuitive... wish I was aware of that sooner, I could've made a move action last turn
anywho, 5 ft step to B2 and another attack from my crossbow
Attack roll: (1d20+10)[23]
damage if it hits: (1d6+4)[7]

As I take these actions, not being the most intelligent person in the world, I shout "I HATE SPIDERS!" from the northwest direction

Build a man a fire, keep him warm for a day.Light a man on fire, keep him warm for life.

Re: Arena Tournament, Round 35: Grushnak vs Llince

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Single move action to E1(me) F1(crystal). Same readied actions as before, barring ref fiat that Charm won't work due to allies attacking. That shouldn't be a problem, though. If LoS is established on turn, don't bother readying, just manifest.

Re: Arena Tournament, Round 35: Grushnak vs Llince

ref chilepepper

refs

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So, we're talking about
Charm, SRD

This charm makes a humanoid creature regard you as its trusted friend and ally (treat the targetís attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

Well, Blaize hasn't actually done anything threatening all match. If an offensive spell was cast, or if Blaize had a weapon drawn and was waving it in front of Frizz's face, that would definitely count. But just their circumstances shouldn't be a factor.

Llince has a loaded crossbow in both hands, the psicrystal (whom activated the tattoo that is attacking Grush) is right by his side. Separately, they might not be enough, but together I'd call it threatening. The bow is loaded and the psicrystal indirectly attacked and currently appears to be an ally. Unless a High Ref wants to contradict, we'll go with that.

The thing is, I don't see anywhere in the rules that Llince would know Grush is getting the +5 to the save, so I assume that information is withheld. Also, it has been previously stated that refs are NOT to help with tactics, so I also assume we shouldn't point Llince to the previous match. I don't know what, if any, information should be passed to him on the ruling.

I'm going to recommend a hold on this match so a high ref review the above. FlyMoto, if you get here before a high ref and you want to continue, go ahead.

Re: Arena Tournament, Round 35: Grushnak vs Llince

High Ref Talic

@Refs

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Per previous precedent set by the Chilli god, having a loaded weapon drawn and readied should qualify for the +5 bonus. Further, unlike the standard activation of charm, the spell in question here is being activated by an attack. If flymolo asked concerning the modifier, I'd provide that information. As is, he asked whether or not Charm can work. I'm answering that question.

@Flymolo

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There is nothing in the text of charm person that prevents it from working due to your or allied attacks prior to the casting. Note that the spell does end if you or any ally performs an offensive action AFTER the casting.

Re: Arena Tournament, Round 35: Grushnak vs Llince

Not sure exactly what is going on, besides reestablished LoS.
I do have something to note though. FlyMolo, shouldn't your base will save be 2 instead of 0, since you're a level 1 Psion? (skimmed your sheet for the first time today)

Build a man a fire, keep him warm for a day.Light a man on fire, keep him warm for life.

Re: Arena Tournament, Round 35: Grushnak vs Llince

Originally Posted by FlyMolo

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Single move action to E1(me) F1(crystal). Same readied actions as before, barring ref fiat that Charm won't work due to allies attacking. That shouldn't be a problem, though. If LoS is established on turn, don't bother readying, just manifest.

Re: Arena Tournament, Round 35: Grushnak vs Llince

"I don't want this little bugger to escape, so I'll go to block off the other path."
I move to A4 and take another shot at it, provoking an AoO from it.
Attack roll: (1d20+10)[30]
Damage if it hits: (1d6+4)[8]

On a side note, I can't really run behind you from where you're positioned. Hay and your psicrystal are in the way

Build a man a fire, keep him warm for a day.Light a man on fire, keep him warm for life.