As with most production processes my current creation is an exercise in two steps forward one step backwards. I had gotten the game to a place where I enjoyed it. Then I took it to new players and they play tested it. Well the the game had some issues. So I drastically simplified the game which helped the flow of the game a lot. However, it also led to just kind of a oh hum, meh kind of game. So I played with the shape of the board and that made the game winnable. Which is kind of a plus but it was kind of easy and still boring. So then I changed how the basic worker unit (called "Recruits") is created which made the game interesting again! However, it made me realize that the enemy (Alien) movement was now way to simple with the new shape of the board. So I think I'm going to try the old board shape and see if that helps.

Its moving forward. Its just slow... And a blast, if it was easy what would be the point right!