Studio Trigger Animation Lecture (Part 1) - Genericon 2018

Welcome to my album on the Animation Lecture given by Studio Trigger at Genericon 2018.
Some of the comments I will come up with myself but there are some comments which were better said on this twitter post https://twitter.com/AlphaJarmel/status/970138706509271057 that I will restate. But for those comments, all credits go to the source.
The lecture is being given by Kazuya Masumoto, one of the co-founders of Studio Trigger and one of the 4 guests we had today from the company.

They first began with summarizing their current projects they are working on. One being the currently airing Darling in the Franxx series while the other two are slated for release later. Gridman I think is scheduled for Fall 2018.

From twitter post:
Trigger is currently comprised of a core 80 staff. The space of the studio is about 8 times the lecture hall we were in, which was somewhat small. Most of their animators still use paper/pencil. Gradual shift to digital animation. Fukuoka branch specializes in digital animation.

More pictures of their office space

Here is an interesting flowchart of how the structure of animation production works. As you can see, the animation studio produces anime for a production committee that commissions the production. The product (the animation) becomes the revenue for the production studio. Merchandise also factors in to this and the revenue from that is divided among the production committee.
According to them, the money that they receive is from the initial commission.

From the twitter post, I wasn't able to get this picture but it is really important to the lecture so I thought I had to include it.
Again, I encourage all of you who haven't to check out the full twitter post as well as this as there are lots of other interesting things said there that I won't say here.

I didn't catch the first bit of this (it is in the twitter post) but this is basically an image from the sales pitch to Aniplex for the show Kill La Kill.
From twitter post:
There's no template for a project pitch.
Mainly they want to convey how the project will be profitable. Two main points for KLK's pitch was staff listings and the designs.

Here are some more early character designs from the pitch.

And that concludes the animation pitch for kill la kill

From twitter post:
After project approval, they have to come up with a scenario/script.
Rule of thumb is there’s specific format of a script but no rule about the actual content.
After the script is finished, then storyboarding begins.
60-70% of how an episode turns depends on the storyboard.

From twitter post:
Storyboarding takes 1-3 months(which is way longer than I thought).
Masumoto-san really emphasized how important storyboards are as they dictate layouts, tone of the episode, how production intensive it’ll be, and just overall quality.

We now have some more early character art.

Ryuko Matoi

With Senketsu

Mako Mankanshoku

Mako w/ her bags

Kiryuin Satsuki

Gamagori?

Sanageyama

Inumuta

Jakuzure

Some landscape and background art

Scissor Blades

Kiryuin's sword

Naked Beach gun

Motorbike that Ryuko uses when she is getting back the pieces of Senketsu that were stolen.

DTR

Takarada's crab suit
This is the end of Part 1 of this lecture post. The album was getting kind of long so I thought it would be a good idea to split it up.
Also, if you didn't come here from that, this is in a reddit post which contains more information on this event. It can be found here:
It will also have a link to the second part.