Valkyria Chronicles Wiki Guide

Episodes 17-18

Deploy Lancers, Scouts and Engineers. Your target in this mission has pretty tough armor, so you'll need those Lancers. The Scouts are primarily used for camp occupation. With the Edelweiss, fire a smoke round to block the view of Jaeger's tank, then have your Lancers retreat to your base camp. Next, send Alicia up to the central enemy camp. Clear out all the enemies there -- 2 Scout Elites and 1 Heavy AT Cannon. Shoot the guy on board to destroy it. Take the camp and redeploy your Lancers from there.

For your next turn, Jaeger may have already moved his tank near your central camp. Have Welkin issue the "Penetration" Order to one of your Lancers, then have that unit fire at the target. And once you have fired 3 missiles with the Lancer, have Welkin order that same Lancer to "Resupply". Then take control of that unit again and fire at Jaeger's tank some more. A cut-scene plays once you break through its armor. When you regain control, fire a couple more missiles at the tank to finish it off.

Start out by having a Sniper pick off the enemy foot soldiers to the southwest. The Lancers should be the first to go. There are two in the southwest and another one to the northeast. Don't forget to use your tanks as cover against the dreadnought's guns. Then with the Edelweiss, destroy the damaged plating at the leftmost end of the Marmota. Use that to get your soldiers inside the ship. Fire smoke from your tank before going in. This should somewhat protect your troops from gunfire.

Alternatively, you can park your tanks horizontally to act as a wall of sorts for your soldiers to use as cover. Climb the ladders inside the ship. End your turn afterwards. The dreadnought's special weapon has an impressive range, so be sure to stay clear of the big red square before ending your second turn. That said, start off turn two by sending an Engineer to patch up the Edelweiss, which most likely took a serious beating during enemy turn. After that, switch control over to your units inside the ship. Move along the deck, clearing up enemies along the way.

You should spot the left and right heat sinks overhead when you reach the front end of the ship. Have your Lancers bust both of those up. The shield protecting the Marmota's lance will now dissipate, allowing you to attack the part directly, so start shooting it with your Lancers. Cordelia will heal all your units from time to time as well. It takes 5 hits to destroy the lance.

This will be your final mission. Maximillian will always stay at the center of the 4 towers, which grant him invincibility. You can use your tanks as cover against the target's gunfire. Start off by taking control of a Sniper and start picking off each of the towers. Aim at the upper area and you should be able to disable it with just one shot. Keeping distance is your safest bet, since Maximillian will not be able to reach you from far away.

Once the energy towers are down, rush the boss with your Shocktroopers and start shooting him in the face. Try to stay behind your tanks for cover as much as possible. So it will be a very good idea to put the vehicles up front. Explosives work very well on Maximillian too. When you get his HP down to half, he becomes more aggressive as well as stronger.

As always disable the towers that are lit. Then rush him with your Shocktroopers, preferably those with Super Damage and Double Attack potentials (Vyse). Always have other units on standby to heal your main attackers when necessary. It is highly recommended that you save up as much CP as you possibly can before going for the final push.