Thor: God of Thunder Walkthrough & Strategy Guide

Start forward and drop from the high ledge. On lower ground, you'll notice that you can drop left and right into fetid swamp water. If you drop to the right, you can approach a device along the edge of the swampy area. Try to put it to use and you'll come under attack by a group of enemies known as Leechweed.

Above Left: You'll take damage quickly if you let yourself spend too much time around the poisonous enemies. Above Right: Toss your hammer to easily take out the Skraelings.

The Leechweed enemies are capable of exhaling noxious fumes that will cause severe damage if you allow yourself to be caught up within them. They also slash at you with sharp spines that have the same effect. You'll have to deal with four or five of them at once, so you're going to take damage unless you're extremely careful. You can find a Mjolnir item in this area, down in the muck behind the main pedestal area where the stage began (you have to press against the foliage and spin the camera around to even see it), but the Leechweed make retrieving it risky. You may be better off avoiding the plants by instead leaping up along the stone ledges that lead through the center of the swamp.

On the high ground, you'll arrive in a new chamber where you'll see a new grappling point in the distance. You can find a Thunderbolt collectible in some foliage here if you carefully drop down one ledge, and there's a point along the wall that you can use to climb back up to higher ground. Then return your attention to the grappling point. Grapple over to it and you'll be treated to a cutscene that introduces a new enemy type: Skraelings. You'll need to drop down to the arena where they are located and start dealing damage while making sure that you get well clear of any explosive grenades they toss at you. The good news is that Skraelings are ridiculously easy to defeat; simply throw your hammer at them from a distance as you circle the arena. You'll defeat them in no time and then you can approach the doors along the opposite side of the arena. When you try to open them, you'll come under attack by more Skraelings. Use the same strategy that you did on the previous group. When you clear the area, approach the doors again and this time you should be able to open them.

Head through the doors and in the next area, you can save your progress. There are platforms near the edges of the area where you find yourself. You can step onto one to ride down to a central area below. When you try to activate the portal that you find there, you'll learn that you first must do some maintenance. Ride the lift back up to the overhead platform and pass through a newly-opened archway.

Above Left: Ride down to the central platform and activate the beacon. Above Right: Grab a Valknut, then use Aimed Throw mode to remove some spores.

When you arrive in the next area, you'll find more earthy soil and more of the Skraelings will attack. You can continue to win the day by tossing your hammer at them from a distance. Look to the treetops along the side of the area, as well, for a glowing red orb floating in the air. Toss your hammer at it to knock it down to ground level, then grab it to obtain the Mjolnir item.

Continue to the edge of the area, where you can climb up some steeply sloped debris to spot a Skraeling. It will toss some grenades at you and flee. Follow in that direction by descending to lower ground, then head along a lengthy area lined with foliage. Skraeling monsters will attack regularly, but you can destroy them as well as numerous power cells along the way as you proceed.

Watch for a point along the side of the passage where a Skraeling stands in an opening and fires at you from a distance. You an attack it and defeat it, then air dash over to the opening. Inside, you'll be greeted by another Skraeling. Defeat it, then head past it to find a Valknut resting on a pile of rubble. When you grab that item, you'll be advised about your aimed throwing mode. You can enter the mode as directed, then look up on the ledge above. There are spores blocking an important sensor, so throw your hammer to knock down the spores.

Above Left: Activate the rune and open the door. Above Right: Try not to let yourself get sandwiched between teh two trolls.

When you knock down the spores, lights along the side of the area will come to life. One has more trouble with that process than the others do. It explodes to reveal a new opening. Jump through that opening and fall to an area below, which you are then free to explore. Head to the right side, where you can see a torch on an upper ledge. Leap up to the ledge and head along the area. You're on a large, stone structure. You can head around it and activate runes and a door.

Proceed in that fashion to find that you're on what looks like the deck of a ship. You can leap to solid ground, where a bunch more Skraeling enemies will attack. Be mindful of one that's off to the right, positioned on a floating skiff. It can fire repeated volleys at you and they can do a lot of damage if they connect. Take it out quickly before you deal with the other Skraelings, or head to the far side of the ledge so that you're out of range of the shots as you deal with the less harmful enemies. Once you clear the area and destroy the skiff, you'll face an assault from a new type of enemy: Swamp Trolls.

You can use just about any method you like to eliminate the Swamp Trolls. They're not really much different from the giants you encountered earlier in the game, except they can hit harder and take more damage. You can grapple them when they are stunned, as well. Once you defeat them, check along the edge of the area. There's a door there. Charge its runes and a Skraeling will detonate the wall overhead. Debris falls on you, but you can mash a button to push it away. Then charge the door again and enter it to arrive back in the circular room with the pedestal. Note the Gift of the Valkyrie item floating around near the base of the platform. You can drop over the edge to land on a narrow outcropping, where the circling item will soon find you. Collect it and then jump up to the platform. Activate it once more. This time, because of your recent efforts, the beacon works.

The newly-functional beacon attracts more Skraelings. They'll drop down through a hole in the ceiling to attack. You can defeat them in the usual manner, but your perspective is likely to change so that you're looking at everything first-person. Spin the camera around to find the Skraelings, then toss your weapon and keep moving so that you can find others. You don't want to give any of them time to launch a charged attack. When you defeat the last of them, a new door will open overhead. Ride back up and save your progress if you like, then pass through the new opening.

You'll arrive now at the start of a long bridge. To either side and below, there's swamp water. Jump off the left side of the bridge and head forward and toward the left if you want to find a Valknut. Some Leechweed enemies surround it, so be careful. On the opposite side of the bridge, you can defeat some Skraeling enemies. Take all of them out, then grapple up to a point above the bridge. Run along it again and defeat the enemy that waits at the end, then proceed forward again.

Now you will find a high wall with thick moss growing over it. You can jump up along the wall to reach high ground, then move forward and drop down from there to arrive within an arena. Two more Swamp Trolls will attack, and they're joined by Skraelings. Take them out quickly, then explore along the edge of the arena. You can open a door a crack, then pass through to find yourself in a vertical shaft. Now you must ascend the shaft using air dashes and standard jumps while you avoid grenades tossed down from overhead. When you reach the top of the shaft and pass through the next set of doors, you'll appear at the edge of a large marsh area. There's a pedestal to the right where you can restore some energy and save your progress, though your progress is also saved automatically upon your arrival.

Your goal in this area is to recover a power core from a skiff that is positioned near the middle of the lake ahead of you. Before you worry about that, you can walk around to the left and find a rune to activate. Then return your attention to the lake. If you try to jump down and start forward, you'll just lose some health. Instead, look up to the huge wooden column. Floating above it is a grapple point. Fly over to that point and you'll need to defeat some Skraelings and Swamp Trolls. Cyclone magic will blow half of them right off the platform if you put it to proper use, making the fight much simpler. Then a cutscene follows and a new monster appears: a Mire Giant.

Mire Giant Boss Battle

The Mire Giant has powerful armor. As long as that armor is in place, you won't be able to do much against your foe and he'll deal huge damage with his fists as he clobbers the ground around you (when you fight up close) or rushes you like a freight train (if you try to back away from him for a breather).

Above Left: Use your most powerful attacks to chip away at your foe's armor. Above Right: Hit him hard when you grapple him, and be ready to mash buttons to break free of his grinding palms.

Start the fight by hitting him with your most powerful magical attacks and melee attacks. When your meter drains, pick up the item lying around the arena so you can keep the heavy assault coming. Hopefully, you'll soon chip away the Mire Giant's armor. Then you can move in and take advantage of the grapple points that appear. Leap up and slam your magical energy into his chest. You'll fall away and you can immediately seek out the grapple point and try again. This time, the Mire Giant will try to grind you between his fists. Mash the buttons indicated on-screen to break free. Continue grappling as necessary until you finally deal a last crushing blow.

When you defeat the Mire Giant, you can jump down to a nearby skiff and then use your magical energy to pilot it along the shallow streams. As you go, enemies will periodically appear from the water to attack. You can find a Mjolner collectible if you jump off your skiff and head left into a dead-end area (it's along the left side of that area) when you encounter the first group of lizards. Otherwise, just keep riding on the skiff. When you reach the far end of the river with the skiff, a scene follows and then you can walk along translucent blue walkways that have appeared.

After you've walked a fair distance along the walkways, a cutscene follows. When you find yourself in control again, you need to race quickly along the walkways. Behind you, destructive waves are following. The walkway will disappear under you if you take too long and then you'll fall into harmful swamp water. It's better to simply race quickly along the walkway to stay ahead of the destruction. You'll still have to deal with bursts of fire from above, which can break apart platforms. Be ready to air dash at a moment's notice.

When you reach the far end of the series of walkways, you'll find your useless skiff. From it, jump to a pile of black rubbish floating in the water. Stand on that and look up and ahead to spot a grappling ring to which you can leap. Do so to finally clear the chapter.