Chronicles of Gaia (Old)

The world I'm working on

Welcome to Gaia

After years of daydreaming, the existence of F.O.G.G. and the prospect of my eventual return to California have spurned me on to finally start laying out the world of Gaia.

There is a LOT of information on the wiki, pertaining to both details of the world and rule changes and expansions.

EVERYTHINGHERE IS SUBJECT TO CHANGE

This is a place to post thoughts, ideas, and proposed changes to 3.5 for the primary purposes of soliciting feedback. Once everything has been “finalized” a .pdf document will be created and distributed to those who are actually going to be playing in the game, and the wiki dramatically cleaned up and scaled down for game play references.

Chronicles of Gaia (Old)

Chronicles of Gaia (Old)
Comments

would you be opposed to me having one of the characters be a female? i was thinking about it and i think it would be good if there where some females that made history in the world as well. I am not going to play her like some slut fucking everything that moves like i might have done in high school…. just a thought

http://unicorn.us.com/alex/dnd/kender35.html
Thanks for the links and info. I think the above kender stats are a little more sensible, personally.LOVE the weapon details.
I also like the mul info. Think I might drop extended activity, add -2 Int (brain develops slightly more on pace with dwarven side, while body grows more on human side timewise). With those and the general increase of racial powers I should be able to justify dropping the level adjustment

Mul Racial Traits
• +4 Strength, +2 Constitution, –2 Charisma: Combining the human height with the Dwarven musculature, muls end up stronger than either parent race, but their status as born–to–be slaves makes them insecure in their dealings with others.
• Humanoid (dwarf): Muls are humanoid creatures with the dwarf subtype.
• Medium: As Medium creatures, muls have no bonuses or penalties due to size.
• Mul base land speed is 30 feet.
• Darkvision: Muls can see in the dark up to 30 feet. Darkvision is black and white only, but is otherwise like normal sight, and muls can function just fine with no light at all.
• Tireless: Muls get a +4 racial bonus to checks for performing a physical action that extends over a period of time (running, swimming, holding breath, and so on). This bonus stacks with the Endurance feat. This bonus may also be applied to savings throws against spells and magical effects that cause weakness, fatigue, exhaustion or enfeeblement.
• Extended Activity: Muls may engage in up to 12 hours of hard labor or forced marching without suffering from fatigue.
• Dwarven Blood: For all effects related to race, a mul is considered a dwarf. Muls, for example, are just as vulnerable to effects that affect dwarves as their dwarf ancestors are, and they can use magic items that are only usable by dwarves.
• Nonlethal Damage Resistance 1/–. Muls are difficult to subdue, and do not notice minor bruises, scrapes, and other discomforts that pain creatures of other races.
• Favored Class: Gladiator. A multiclass mul’s gladiator class does not count when determining whether he takes an experience point for multiclassing.
• Automatic Language: Common. Bonus Languages: Dwarven, Elven, Gith, and Giant.
• Level Adjustment: +1. As a hybrid half‐race, muls are considerably more powerful than either of their parent races, thus they gain levels more slowly.

this is FANTASTIC, hell garrett you could publish this and sell it. I love what you are doing and will of course be playing, need to finish reading a few parts but I do have one suggestion. Do not allow you living in florida be a crutch on not running the game. Steve and I talked about it yesterday, you have more than, him, me, and dave ever had at least on “paper”. And I would suggest that we play thru parts. Not having full characters per say just helping you work thru bugs if and when they arise. it is the best way to flush, rules, and game play out.

In my dream of dreams, the cosmology and world I’m setting up is something that would continue through campaigns for years to come. Players would play through to epic-levels, to the point that they have power to change the world…and then in the next campaign, it could start either right after the last one or many years later, with the previous character’s actions having made a real change to the world.

In this way, as it progresses in time it would change base systems (preventing staleness), while keeping the same cosmology and having a history in which past characters are an actual part.

Anyway, that’s the ultimate dream. And it assumes, of course, that Ragnorak doesn’t come anytime soon.

I’ve been working on this world in my mind off and on for several years now, and this whole Obsidian Portal thing is giving me a perfect space to start recording my notes and thoughts (well, at least the ones that any player characters would know).

As I continue to add wiki-pages and the like, please feel free to provide feedback on what you like/think works and on what you might not like/think doesn’t work.

The ultimate hope is, of course, that I will find myself back in California within the next year or so, at which point this game could totally come to fruition. And the more people are familiar with the world I’m setting up the better prepared they’ll be to fully jump in and play.