Saving Throws

Saving throw resistances allow you to avoid all kinds of obstacles. There are five saving throws, or "saves" for short, and they can be found by using the info command. When you succeed a save, you take less damage than you normally would. For example, if you succeed a spell save, you only take half damage from the cast. Succeeding a trap save allows you to partially or even completely avoid a trap. There are many other ways saves can be useful, so it is in your best interest to try to raise them.

Saves can be increased by practice. Using the previous examples, getting cast on a lot can increase your spells save, and falling into a lot of traps can increase your death/traps save. ''Starting with the seventh level, ''you may raise each of your saves 5 times.'' Leveling up also gives you an increase in one save, which depends on your class and level. Each save may be increased once every 60 seconds. This policy is in place to prevent trap abuse.

Your saving throw resistance ranges on a scale from Normal to Immune. Note that being Immune does not actually mean you are invulnerable, since other factors, such as the stats of your character and your enemy, may also factor into your chance to save.