(Left / Right) to turn.
(Up / Down) to change altitude.
(A) button to move forward.
(X) button to re-enter the airship.
You can change party members
and buy items here.
(B) button to land.
Boarding works the same way.

Control Pad:
L/R = direction
Up/down = Altitude
Press the A Button to move
forward. Press the X Button to
go amidships. There you can
change your party,
or purchase items.
Press the B Button to land.
Press the A Button to lift off.

Unless I'm misreading things, the JP
version incorrectly states that B (cancel) is used to board as
well as to disembark. However, it's actually the A (action) button
that boards the airship, as the NA version indicates.

(Start Button) will let you see
the world map.
(Directional Pad while holding Y)
to move any direction without turning.
It's handy when landing.
(Left + L) / (Right + R) to turn faster.

Press the Start Button to view
the world map.
Hold the Y Button down and use
the Control Pad to move in all
directions.
Use the L and R Buttons with
the Control Pad for high speed
turns.

And the player now has control of the airship.
It's a fine time to go on a little world tour, yes? But first, note that going below
deck on the airship is now more useful than ever, since in addition to the NPCs
who were already present, the party members on standby are now there, and with
new lines:

{ﾃｨﾅ}「大丈夫よ。
きっと平和な未来はすぐそこに……

{Tina}: I'm okay.
I'm sure a peaceful future is just ahead...

{TERRA}: I'm all right.
I'm sure peace is within our grasp!

{ﾛｯｸ}「俺たちの手で
平和を取りもどす！

{Lock}: We're taking back peace
with our own hands!

{LOCKE}: I can't believe we played
a major role in it all!

{ｶｲｴﾝ}「せっしゃ
帝国だけは許せないでござる。

{Cayenne}: Never can I forgive the Empire.

{CYAN}: The Empire deserves the
worst!

{ｴﾄﾞｶﾞｰ}「ここであそんでる訳では
ないぞ。次の作戦を考えているのだ。

{Edgar}: I'm not just fooling around here.
I'm thinking over our next moves.

{EDGAR}: We can't be smug. We
must be thinking of our
strategy.

{ﾏｯｼｭ}「俺の力で
帝国をねじふせる！

{Mash}: I'll take the Empire down myself!

{SABIN}: Let me at the Empire!

{ｾｯﾂｧｰ}「いちばん大切なもの…？
大切なものを大事にかかえてる
やつには、かけはできないぜ！

{Setzer}: The most important thing...?
Those who take the important things
seriously can't gamble!

{SETZER}: What's the most
important thing in life?
Being free of obligations!
Otherwise, you lose the ability
to gamble...

{ｶﾞｳ}「{ガウ}、獣ケ原で
強くなる。

{Gau}: {Gau} get stronger on Beast Plain.

{GAU}: {GAU} become stronger on the Veldt.

Even Shadow, who will never appear
here unless you hack him into the party, has a line.

{ｼｬﾄﾞｳ}「………
なぜ俺がここにいるかって…？
金のため……さ。

{Shadow}: .........
Why am I here...?
For the money... of course.

{SHADOW}: ......
You ask why I'm here...?
Well... for the money.

It's once again possible to switch party
members, and while Celes is unavailable for obvious reasons, Tina is
finally back.

Having understood and accepted her power,
Tina can now use Transform, which
boosts her offense and magic defense, though with a limited duration.
Her level has also been recalculated based on the party average,
so she's probably learned some new spells as well.

In any case, having an airship opens access to a
number of new places and makes it far easier to return to many of the
old ones.

One new feature is the auction house in Jidoor. It's been
there the whole time, but is only now actually open for business. Aside from
several unwinnable filler items, the auction house sells off some uncommon
accessories and, most importantly, the Golem (for 20k) and Zone Seeker
(for 10k) magicites. Despite supposedly being an auction, the final price
for any given is always the same. Don't worry about not getting either
magicite the first time it appears, since each will always eventually
appear again until purchased by the party.

There's also a rumor here Lock might find
interesting.

魂をよみがえらせる秘宝を手に
入れたいんじゃが、どんな金持ちもまだ
持っていないらしい。
帝国首都ベクタにあるといううわさが…

I want to obtain the secret treasure that
brings spirits back to life, but no one, no
matter how rich, seems to have it.
Rumor points to the Imperial captial Vector...

I need something that will bring back wayward spirits.
I heard only in the Imperial capital of Vector does such a thing exist.

There's another magicite available elsewhere, too.
Look for a man hidden in the woods on the edge of Tzen.

Oh, shit...!
Phew. Don't startle me.
I thought you were an Imperial soldier.
Someone snuck into the Imperial Sorcery
Research Laboratory and threw it into chaos.
I took advantage of the confusion to steal
this baby.
Well? You wanna buy this glowing
stone for 3000 gil?

Oh, NO!
Whew...don't SCARE people like
that! I thought you were a
trooper!
A while ago someone broke into
the Magitek Research Facility,
and raised a ruckus! I took the
opportunity to grab this.
For 3000 GP this glowing
stone's yours.

Spend the money to get Seraphim. There's
a price drop to a mere 10 gil later, but it's more useful to get now,
and 3000 gil isn't that much.

Gau would surely appreciate a side trip to the
Beast Plain for new Rage abilities, and it's still a great place to stockpile
items, gil, and LP without gaining any experience (useful
both for low-level challenges and for anyone who wants to maximize the
benefit of Genjuu level-up bonuses).

And speaking of Rages, there are a
few new monsters to encounter now to flesh out the cast
appearing on the Beast Plain. One lives in the forest just west
of it. The elusive Grenade
honestly isn't that good, but it's an entry for Gau's list that you
can't get any other way.

Another interesting monster appears
on the triangular island in the northeast corner of the world.
The Slumbering Lion,
an invisible hulking beast, is normally passive,
but will counter with Meteor (the more powerful but less
accurate enemy spell version, not the learnable attack magic)
if attacked, and that's an instant game over unless it misses
someone or you have unusually high amounts of HP. On top of
that, the creature absorbs all elements, negates nearly all
status effects, and has 'levitate', 'haste', 'protect', and 'shell' status
in addition to the aforementioned 'transparent'. So how are you
supposed to beat one? Well, it's not meant to be easy, but
thanks to the glitch commonly known as Vanish/Doom, it is. The
Slumbering Lion has immunity to instant death attacks,
but 'transparent' status ensures that magic-based attacks always
hit, and this check comes before instant death immunity,
so any magic-based instant death attack will kill it, period. Of course,
it also counters dying with Meteor, but (normally) only against the
character that killed it, so it's survivable. But a better idea is to use
Gau's Mu (Rhodox) Rage. It has an instant death attack that also
delays (usually meaning "cancels") dying counters (but
save often anyway just in case, and avoid 'regenerate' and similar
status effects since they can confuse the delay), so what should
have been an imposing opponent becomes a pushover. You also
get a whopping 10 LP for your trouble. Mog
(see below for recruitment information) also has a good chance of
using the same skill by dancing Darkness Requiem, but he risks
annoying it with something else instead, while Gau will just miss
and have no effect if he doesn't use it. If you'd prefer to fight fair,
note that it has 32,000 HP and 16,000 MP, dies if its MP runs out,
is susceptible to 'slow' and 'stop' status, and runs away if its HP
drops to 1,280 or lower. Abuse the 'stop' vulnerability if you're
going to try it, but playing dirty is much
saner.

The island east of the Beast Plain also
has three new monsters. The
Briareos yields a moderately
decent Rage, and Lock can (and should) steal the highly useful
Earth Garb from a few of them, though it's a rare steal and may
require patience. The
Chimera in the forest makes
a good replacement for De Olveda, having the same Aqua Breath
ability with none of the weaknesses, plus many status immunites.
The monster itself may drop Gold Armor, useful for those who
can't equip Earth Garb, and also has a Hyper Wrist
as a rare steal. The other monster,
Devourer, is frankly boring,
but you might as well collect it too. Gotta catch 'em all!

There's also a village here, but there's no
point in visiting. Even the usual miscellaneous items hidden in
barrels aren't available yet. The villagers are, well...

…… フン！

...... hmph!

...... Right!

見かけない顔だな。

Haven't seen you around.

I've never seen you before.

あっち行け！

Go away!

Get outta the way!

おぬしは、だれゾイ？

Who're you?

And who might YOU be?

The merchants even refuse to do business,
except the innkeeper, who seems to think of strangers as a great
opportunity to do a little
price-gouging:

おまえら、よそものだな？
とまりたければ
１５００ギルはらうんだな。

You're outsiders?
If you want to stay,
you're paying 1500 gil.

You're strangers...
1500 GP if you wanna stay.

Don't try going back to Vector, either.
They've beefed up security by placing the invincible (for now)
Guardian at the entrance
to town. It at least doesn't attack unless
hit first, which is nice considering that it has the highest attack
power of any opponent in the game.

炭坑都市ナルシェ
Coal Mine City Narshe
NARSHE

So anyway, it's time to return to Narshe.
A guard meets the party near the entrance.

みなさんをお待ちしていました。
どうぞこちらへ…

We have been awaiting you.
Right this way, please...

We've been waiting for you.
This way, please...

The guard takes them to the elder's house.

ﾊﾞﾅﾝ「おお来たか。
ナルシェの人達もやっと、帝国と
戦うことを決意してくれた。
ところで、どうじゃった？
帝国の首都は？

Bannan: Ah, you've come.
The people of Narshe have finally
decided to fight against the Empire.
Incidentally, how did things go?
In the Imperial capital?

BANON: Oh, you're here!
The people of Narshe have
finally decided to battle the
Empire.
How did it go at Vector...?

Bannan nods repeatedly, indicating that
a conversation is occuring without boring us with the details.

ｼﾞｭﾝ「なるほど……
ナルシェの資源とフィガロの機械を
使い、帝国を攻め入る計画をねって
いたが… 兵力不足かもしれんな。

Jun: I see...
We plan to use Narshe's resources and
Figaro's machinery to invade the Empire...
but we may be lacking in manpower.

ARVIS: I see... Your plan would
combine Narshe's money with
Figaro's machinery to storm the
Empire...
not enough manpower, though...

The NA version makes it sound like the
new arrivals just presented the plan and he is now analyzing it.
Actually, he's the one presenting the plan to them, and noting
the main concern the planners have with it. The omitted
conversation was only to report on what happened in
Vector.

ﾊﾞﾅﾝ「封魔壁を開くしかないのか……

Bannan: We may have no choice but
to open the Mystic Barricade...

BANON: We have to open the
sealed gate...

Tina enters if not already present.

『{ティナ}！？

"{Tina}!?"

{TERRA}!?

{ﾃｨﾅ}「幻獣界へ…？

{Tina}: To the Genjuu World...?

{TERRA}: To the Esper World...?

ｼﾞｭﾝ「幻獣の助けなくして、帝国を
倒すことはできんじゃろう。

Jun: I doubt we can beat the Empire
without help from the Genjuu.

ARVIS: We'll never beat the
Empire without them.

ﾊﾞﾅﾝ「帝国の東にある、封魔壁を開き
幻獣達がそこから帝国に攻撃を
しかけるのと同時に、われわれが
北から攻める。

Bannan: Open the Mystic Barricade in the
east of the Empire, and we'll strike from
the north while the Genjuu launch an
attack on the Empire from there.

BANON: When the gate has been
opened, the Espers can attack
from the east.
We'll storm in at the same time,
from the north.

『はさみうちか。

"So we attack from two sides."

No way around it.

That line makes so much
more sense when it actually means something.

ﾊﾞﾅﾝ「そのためには…
幻獣を説得しなければならん…
幻獣と人間の間にもう一度、きずなを
つくる…
その役目ができるのは…

Bannan: And to do that...
we need to convince the Genjuu...
Forging bonds between Genjuu and
human once more...
The only one who can perform that task...

BANON: We MUST get the Espers
to understand.
We have to establish a bond of
trust between humans and
Espers. Only one person can do
this...

『{ティナ}……

"Is {Tina}..."

{TERRA}...

Floating text follows,
perhaps meant to be an internal monologue.

人と幻獣…
相いれぬものならば
私は生まれなかった……

Humans and Genjuu...
If they couldn't coexist,
I wouldn't have been born...

Half human, half Esper...
My existence is proof
that such a bond CAN exist...

Ha, take that,
everyone who said they can't coexist! Tina mocks
you merely by being.

{ﾃｨﾅ}「私がやる。
私にしかできない！

{Tina}: I'll do it.
No one else can!

{TERRA}: I'll do it.
I'm the only one who can!

Fade out. The party remains in the
elder's house after the fade in, so just because we're
here...

ナルシェの長老「いよいよ、帝国と
戦うときがやってきたか…
さけられぬ道か…

Narshe Elder: So, the time has come
at last to fight the Empire...
Was this path unavoidable...?

NARSHE'S ELDER: Our battle lies
before us. We must make
ourselves ready.

ﾊﾞﾅﾝ「幻獣を説得できれば、この戦争に
ピリオドをうつことができる。
{ティナ}ならば…
それができるはず…

Bannan: If we can win the Genjuu over,
we can bring an end to this war.
{Tina}...
she should be able to...

BANON: Get the Espers to
understand, and we can bring
this war to a screeching halt.
{TERRA}...
I know you can do this...

ｼﾞｭﾝ「封魔壁は帝国の東にある。
帝国が監視しているが、なんとか
もぐりこみ開放してくれ

Jun: The Mystic Barricade is in the Empire's
east. The Empire is monitoring it, but slip
through somehow and get it open.

ARVIS: The sealed gate stands
at the eastern edge of the
Empire.
There's a base there, but
somehow we'll have to slip
through...

Check the stores to find some new
equipment for sale. Also, the supportive treasure-collecting
citizen has a new concern.

最近この町に、こそどろ１ぴきオオカミ
があらわれるらしい…
わしの宝はだいじょうぶだろうか？

I hear the sneak thief Lone Wolf has
appeared in this city recently...
Are my treasures okay?

Lone Wolf, the infamous thief, has been sighted here.
Are my treasures safe?

He may sound paranoid,
but if you check on the treasure storehouse...

げっ！見つかっちまったぜ！

Geh! I've been spotted!

G'whoa! I've been made!

A wolflike humanoid hops away from that
locked chest.

おいらは、こそどろ１ぴきオオカミ！
お宝はちょうだいしたぜ！！

I'm the sneak thief Lone Wolf!
I've helped myself to the treasure!!

I am Lone Wolf, the pickpocket! I wanted that treasure!

Lone Wolf hops out a window, and sure
enough, leaves the chest unlocked and empty. He hasn't gotten
far, though, and a quick chase later finds him fleeing through the
mines.

しつこいやつらだ！

Stubborn jerks!

Persistent, aren't you!

Trail him all the way to the top of the cliff to
find him holding a moogle hostage. That's not very nice.

動くな！
動くとこいつの命はないぜ…

Don't move!
Move and this one's life is forfeit...

Halt!
Don't move or this one's dust...!

Trying to approach just repeats the line,
but wait a few seconds and the moogle gets up, shakes his
head a few times...

クポー！！！！

Kupo!!!!

Kupo!!

...and starts fighting back. The thief
should have picked a more helpless hostage.

げっ！
こいつ、あばれるなっ！！！
うわあ！！

Geh!
Don't struggle, you!!!
Waah!!

G'heh!
Got a wild one, here...!
Uwaaa!

Whatever happens, it flings the two of
them to precarious positions on opposite sides of the cliff.
Lone Wolf continues to rant.

くっそー……
この「きんのかみかざり」
だけは、わたさんぞ……

Dammit...!
But I'll never hand over this
Gold Headdress...

Grrrr...
You'll never get this
"Gold Hairpin"!

Go save the moogle. The music changes
to 2-17 "Mog" upon pulling him to safety.

ありがとうクポ！

Thanks, kupo!

Thankupo!

しゃべれるのか！？

You can talk!?

Can you talk?!

人の言葉を話すモーグリ
そのおどりは
大地の力を呼び覚ます…

A moogle who speaks human words.
His dancing awakens
the power of the earth...

Human-loving, fast-talking,
street-smart, SLAM-dancing...
Moogle...

モグ (Mog), apparent leader of the
moogles, previously appeared as a temporary character
and on the scenario selection screen. Though he already had a
name, the option appears to change it now. As a reminder,
his special ability, to Dance,
does more good than it sounds like it should.

I got old man Ramuh to teach me
the language, kupo. The old man
showed up in a dream and said to
join up with you guys, kupo!
So... I'm...
one of you now, kupo!

That old psycho, Ramuh, came to me in a dream and told me to be expectin' you!
And now... I'm...
gonna join your party!

ｵｵｶﾐ「ええい、こうなったら…
それっ！！

Wolf: Argh, fine then...
Take this!!

WOLF: Hmmm...if this is how it's gonna be then...take this!

He jumps off, taking the accessory with him.
The others walk over to look, then turn to each other as if baffled
by his odd behavior.

飛空艇に行ってるクポ！！

I'll be in the airship, kupo!!

I'll wait in the airship, kupo!

Mog runs off to the airship, even if the
active party has room for him.

You can grab the accessory from Lone
Wolf instead, but that makes Mog plummet into the depths, and
then Lone Wolf jumps off anyway because he's an idiot. If you're
playing a low-level game, go for it—Mog's high starting
level drives up your party average, and the lack of available MP
at low levels makes the halved MP cost from the accessory more
attractive—but in a normal playthrough, recruiting Mog
benefits you more.

Mog could use a little help to flesh out his
skill and spell lists. Bismarck, Zone Seeker, and Seraphim are
all good starting points for learning some magic, but adding
more Dances will take some traveling. Most don't take much
effort—just kill some things in a cave for Darkness
Requiem (if he doesn't already have it from appearing as a
guest character), on grasslands for Wind Rhapsody, in the
woods for Forest Nocturne, and in a desert for Desert Lullaby.
Fight outdoors on Colts Mountain to add Earth Blues, and win
a battle in Zozo for a quick and reliable way to learn
Love Serenade.

Water Harmony will take more effort.
One method involves going to the Returner Headquarters, through
Bannan's room, and onto the raft to ride down the Lethe River again.
Winning a battle here will secure the Dance, and the river will now
always drop everyone off on the eastern side, where Mash landed.
Head west along the southern shoreline to reach Nikaea, then
take a ship to South Figaro and cross Colts Mountain to return
to the airship.

My preferred method invovles heading
to Crescent Moon Mountain Cave and jumping in the ocean.
Winning a battle underwater nets Mog the Dance, and you'll
wash up in Nikaea as usual. Hire a chocobo in town to get all
the way to Baren Falls without incident, then jump off to get
back to the Beast Plain and the airship. Even without a chocobo,
this won't take nearly as long as it did the first time, since
the Imperial encampment, train ride, and aggressive fish no
longer appear.

You can't get Snowman Rondo yet,
so don't worry about that. However, make sure to get Water
Harmony as soon as possible, not only because it should prove
useful soon, but also because you can't reach any areas that
teach it after the Major Plot Spoiler.