Explain Everything is a whiteboard and screencasting app that makes creating interactive lessons a simple proposition. Its full-featured editing options and its import/export functions allow it to stand apart from the other competitors I tested. Read on to find out why the Explain Everything app’s educational focus, adaptability, and user engagement make it the best its kind.

Video games, apps, infographics—new media is increasingly breaking down cinema's four walls, working in tandem with a film to build a more immersive, multidisciplinary experience for viewers (or "users"). But how do moviemakers tell one cohesive story across so many different platforms?

"Although interactive documentaries are slowly gaining more recognition, their reach is often limited to academic circles, interactive documentary makers, or small communities already engaged with the field.

Michael Blackledge is looking to change that with his new project WiREDMŌV; a platform that is intended to educate the public about interactive documentary and assist interactive documentary makers with distribution.

Sandra Gaudenzi spoke to him about his inspirations, the difficulties facing the project and his hopes for the future:"

September was a busy month for professional development in New Zealand with events on interactive storytelling, finding 'voice' in film & television, and transmedia ...Fiona Milburn reports back from this year's DOC Edge Lab, The Big Screen Symposium and NZGDC's Hollywood & Interactive IP event.

POV’s Google+ conversation with filmmaker Joshua Oppenheimer (The Act of Killing (POV 2014); The Look of Silence) on Wednesday, December 3, 2014 from 1-2 PM ET (10-11 AM PT). He’ll be taking your questions on making one of the most lauded documentaries of 2013, and discussing the lessons he’s learned and challenges he’s faced during his filmmaking career.

"We continue to be excited and inspired by the growing field of interactive storytelling. We started working with the Ford Foundation on the TFI New Media Fund in 2011. Since then we have been funding projects as well as growing the community around this work through Tribeca Hacks and TFI Interactive Day. This second iteration of the Sandbox is all about sharing the projects, people we have met and all the things we have learned along the way. Dive in."

"Documentary filmmaking has always been at its most dynamic at the intersection of technological changes, which allows for significant new modes of creation, periods of intense and rapid social transformation, the emergence of artists who seize on new means of expression to respond to social change, a direct and ongoing connection with audience/public and the ability to create social meaning.

Julian Scaff: "Taking a user-centric approach and drawing upon the disciplines of visual design, psychology, and human-computer interaction (HCI) research, UX aims to design not just the visuals and interface, but the entire user experience."

"UX is short for User Experience. Broadly speaking UX design is a process for designing positive interactions between people (users) and products (often software or websites) and/or other people. Taking a user-centric approach and drawing upon the disciplines of visual design, psychology, and human-computer interaction (HCI) research, UX aims to design not just the visuals and interface, but the entire user experience. While UX is most often applied to software and website design, UX designers are also designing physical experiences like in-store shopping experiences, airport lounges, classrooms for schools, museum and art exhibitions, etc."

Now with a lot of these interactive projects you really have to think about that. You are having to think about things like user experience design. A really interesting designer called Jason Brush, who is also a filmmaker, said, which really stopped me in my tracks, “If you think about editing as sculpting with time, you are sculpting with time. Your film is always that shape, it is 16:9 maybe 4:3, it is an aspect ratio. Within that, you are sculpting with the time to create your film. Now what you are doing with interactive projects is you are sculpting with both time and space, and you are shaping for use.”

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