VR Tunnelling Pro

Plug-and-Play VR Comfort

Instantly make your Unity VR game more comfortable! VR Tunnelling Pro reduces sim-sickness during intense motion with a wide range of industry-leading techniques. From tunnelling - controlling peripheral vision or replacing it with a static "cage" - to altering camera motion, VRTP is a one-stop platform for adding existing techniques and easily developing your own.

Free and Open Source

Thanks to support from Oculus, VRTP is now completely free on the Unity Asset Store and our GitHub! A simplified version is included in VR Toolkit. We're also working on a Unreal Engine 4 version.

Fully Customisable

Use the default settings or delve into the huge range of options and modes, including cubemaps, 3D cage and blur. Mask objects from effects or create static windows and portals. Use the debug tools to fine-tune motion sensitivity.

VRTP runs on Oculus Rift, Vive, PSVR, Google VR, Gear VR, Oculus Go and even Oculus Quest out of the box. It includes a lightning-fast mobile version and supports single pass stereo.

Powerful Preset System

Create full or partial presets in-editor and apply at runtime with one line of code. Let your players choose the settings that work for them.

Rich API, Intuitive Editors

Tweak anything you want with VRTPs custom editors or use the in-depth documentation to dive into the fully-featured API.

Battle Tested

VRTP is based on the acclaimed comfort solutions developed for our zero-g VR shooter Sublevel Zero Redux.

Comfort is one of the biggest and most common challenges VR developers face. Sim-sickness can be the difference between a great experience and an unplayable mess, in everything from indie projects to huge budget AAA titles. Tunnelling is a powerful tool for increasing comfort in almost any VR project.

Whether first-person, third-person, vehicular or anything else, we think VR games should put a premium on comprehensive, player-customisable comfort solutions. We've developed VR Tunnelling Pro to expand and improve upon the acclaimed comfort options in Sublevel Zero Redux, and make it easy for anyone to reduce sim-sickness in their own projects.