Resistance & Liberation

Resistance & Liberation is a multiplayer World War 2 Half-Life 2 first-person shooter modification that tries to be as realistic as possible, while still being enjoyable to play. The mod offers you the chance to play as either American or German on very large (to source terms) maps.

Gameplay

The game is based on capturing and holding objectives, such as buildings and trenches. Resistance and Liberation features 'progressive spawning'; a system that automatically changes the place where players spawn, depending on the objectives assigned to them. The mod features ironsights, free-aim and a 3D voice chat for communication but has no HUD or death messages nor scoreboard.

Features:

The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. We will attempt to follow the regiments through the campaign that was taken by the men themselves. We will also introduce various other World War II setting maps. The campaign will begin with players dropping into Normandy in the early hours of June 6th with the ultimate goal of capturing the town of Sainte-Mere-Eglise. From there, subsequent maps will include missions based on locations such as Montebourg Station, La Fiere, Carentan, and other key areas.

Our approach in recreating these events is quite different than that of most standard first person games. The principal of our focus is on playable realism. This realism we are referring to is beyond that of Counter-Strike or Day of Defeat. We are attempting to recreate the environment, weapons, challenges, and feeling of WWII combat to the best of our ability while still providing a game that feels fun and comfortable for at least a significant subset of gamers.

Some fundamentals of this form of realism are: - No crosshair- No HUD- No death messages- Revised score display