This equation is probably the easiest one. It is th equation whch tells you how many heart points your character will have at a certain level. The equation is 30L + 20 = HP (with L = level and HP = heart points). As proof, here are the statistics of the hero's heart points:

These next two equations were not as easy to figure out. I took a look at the amount of XP given by a creature after its defeat. I also took a look at the amount of XP that I needed to level up for each level. These were my results:

Creature XP

Hero's XP

Level 1

4

25

Level 2

7

100

Level 3

12

225

Level 4

19

400

Level 5

28

625

Level 6

39

900

Level 7

52

1225

Level 8

67

1600

Level 9

84

2025

Level 10

103

2500

It took me a few moments, but I eventually figured it out:

To find the XP given by a creature after its defeat, use this formula: L squared + 3

This is how you would figure out how much XP you get for defeating a certain creature. Just multiply the level of the creature by 7. That would mean that a firestarter gives 182 XP after you defeat it.

This equation is arguably the most complicated one of the bunch. Here are my results for the hero's stats:

Level 1

62 XP needed

Level 2

128 XP needed

Level 3

238 XP needed

Level 4

392 XP needed

Level 5

590 XP needed

Do you see the equation? Neither did I. After looking at it for some time, it came to me. The equation is 22(L squared) + 40. This means that if I were a level 10, then I would need 2240 XP to level up.

To find the level of a pet when it hatches from its egg, take the lowest even number of the creature and divide by two. For example, if I had the egg of a scorpion (whose levels run from 6 - 8), that pet would start out at level 3.

This one has to do with that clock on the bottom of your screen in Castaway 2. For every 30 seconds that go by in our time, 15 minutes go by in their time. If one second passes here, then 30 seconds pass there. If 48 minutes go by here, then 1 day goes by there. Get the point?