Patterns

Patterns Update May 3, 2013

First off, argggghhhh! We missed our end of April update. Sorry about that but sometimes things don't go as you expect when developing a live game.

We really want to tighten up our optimization work before this next release. Debris and truss are two areas that we've been wrestling with and we are very close to fixing a couple of nasty bugs. Be patient and know that we are eager to get them ready for you to play with!

Also in the spirit of setting expectation, our release will include a very powerful unlimited build mode. Truth be known, it may be too powerful as you'll be able to add quite a bit to an existing world. This is a great thing but I expect we are going to learn a few things once you get your hands on it and put it through its paces.

Construct edit mode is another powerful tool. It is similar to the functionality you experience with the Pattern stone, but much better. Also you edit your Pattern in the context of the world. In this mode you can re-anchor your creation in real-time, and you can transmute substances on individual shapes or for the entire Pattern. There is a wrench tool that allows you to rotate individual shapes of your Pattern or entire portions of the Pattern.

We think this is exciting stuff and we are anxious to get them to you all so we can then tighten up our next update related to sharing.