Ogre Racial Passives

I played an ogre in EQ and will likely again in Pantheon. I was somewhat disappointed in the two ogre passives that increase ogre damage output. This seems a bit underpowered in a tanking race, while some of the other races had some serious higher powered racial abilities, more in line with their likely classes. I know this means little at this point in time, but it was still a let down.

More damage means more threat, letting the dps classes unload their damage even more. The ogre passives are pretty nice especialy for a warrior that uses banner of onslaught and howl of the warrior. And the direlord can use essence leech increasing their crit chance by 25% last we saw.

Not to mention the extra attack rating (hit chance i assume) from strength. Hit chance for tanks is a god send.

I think Ogre will be a fine tank. Besides benefiting Warrior as Kellie pointed out, that resistance to stun will help a Paladin avoid interrupts to his casting, extra hit chance and crit damage helps all tanks (and all physical DPS).

I've already decided that my Dire Lord will be an Ogre. With Essence Leach increasing crit chance - on a self-healing ability no less -the Ogre's increased crit damage is a perfect addition. DL is already resistant to magic effects, adding in resistance to physical stuns will complement that.

My only worry is that Ogre's racials will be too powerful and have to be scaled back!

It's interesting because as they are locked to tank or healer roles, theses benefits will not emphasis a DPS role and thus are not imbalanced. The stun is probably a too strong heritage from EQ but at least it's not a permanent immunity so...

It's interesting because as they are locked to tank or healer roles, theses benefits will not emphasis a DPS role and thus are not imbalanced. The stun is probably a too strong heritage from EQ but at least it's not a permanent immunity so...

Until you can make a rogue Ogre using progeny...that seems like the class that Ogre is best for.