Here are the first rules of ladder and picture of the creation interface

Servers 0=>50000 can be created by anyone with any rules

Nadeo may change these rules later.
Nadeo can also adapt ladder points limit of hosted servers.

When you name a server, you do a deposit in coppers. It is to limit the number of high ranked servers and to have a moderation tool in case of abuses.

If a host break the rules or have an inappropriate behavior, Nadeo will keep the coppers deposit and close the server.

When you decide to close your server by yourself, you get back your deposit.

if you have more than the maximum, you can enter but you will win no points
if you have less than minimum, you can not enter as player

For all the +50k servers :
- public server means that players and spectators don't have to enter a password to login.
- no guests lists system
- no kick or ban for bad reasons
- at least 6 spectator places for the servers between 40k and 80k.

Three changes for the +50K servers :
1. You can now open +50K servers with the following limits (the previous limits can still be chosen) :
- 0 to 60 000 Ladder points
- 20K / 70K LP
- 40K / 80K LP
- 60K / 90K LP
You have to respect the server rules of the maximum limit. For example, if you open a 60k/90k server, the rules of the 70k/90K servers have to be respected.
2. You can now run the 80K / 100K server Sunday from 15 GMT to 18 GMT.
3. The ladders points won on a Trackmania United Forever server are now multiplied by 1,5.

-envimix tracks only allowed for 0/60k servers
-For RoC servers :
-> at least 4 rounds
-> tracks should become from different environments for the United servers
The RoC admins already knew these rules, so that's not a big change for them.

The ladders points won on a Trackmania United Forever server are now multiplied by 1,4.

Cheers,
Alinoa
last edited 2010/11/25

FORMULA

Florent wrote:We just switched the ranking formula for the zones: countries and regions.

The new way to compute is to take into account the top three players of each country into account.
We have observed this formula and the results are interesting and change more often. The most important thing is that it focus more on some players.

So, 16 players max = the player limit must be 16, or only the top 16 players are counted for points?
I'd prefer the second one really, 16 players always feels a bit empty and it'll be so hard to get in, especially without a waiting list system or something.

Also, what's wrong with Time attack

Ok, there are many good things to say about it but i'm Zooz so i'll mention some possible negative points:

- There must always be a referee? Who will do that? It is really boring. I don't think there will be enough referees. Or is it automated? Or will you improve it?
- TA is competitive too
- Those opening times. I can see the advantages, but people in, say, Australia or the USA might not be so happy with it. A few different time slots might be nice.
- Big Competition tracks arent always good. ET sometimes has fullspeed snow tracks for example, and ESWC tracks, can often be... ugh
How about a system for submitting league tracks, which could be tested and approved/disallowed by people who are good at testing tracks, like the ET admins? This would also cause a better variety, playing the same tracks all the time gets boring and it gives big advantages to those who know them and play them a lot.
- Getting coppers back? OK, but there's also a big transfer cost in moving that much coppers around. It still costs coppers even if you behave perfectly.
- Nadeo needs to spend time to maintain this actively... Players will complain when a response takes a few days ^^

...thats about it i think. Damn, I thought i would be able to come up with more ^^

It's probably something that uses resources a lot, otherwise they would probably do that yes. And normal servers already have incoherence detection and referee option I think, so it must be something extra that is redundant most of the time.

Thanks for this information florent
I think it is not OK that "Pro Racing" is only available if the server runs in Rounds mode.
And i am not sure about the fact that a referee is needed because then always an admin must be on the server which is impossible if you are hosting 3 or more server 24h per day like we at http://www.speeedaddicts.com/

About the steep prices: I guess the idea is to make it difficult on purpose.
Right now there are usually several times as many servers online as there are players and often there are just a few servers that are about full. Most have very few players, if any. Making the creation of an official server expensive should help concentrate the players on a limited number of servers that are busy most of the time.

There will be one race of champions reaching 100K with Stadium only and one race of champions reaching 100K with seven environments cycling

Referee will be launch-able in command line window less. The goal is that with a multicore processor, you can launch your referee and still play. If it is too difficult, we will remove the need on "competitive" only to make them on Pro and Champions

Rounds mode is better for spectating a race. Logically, race of champions should be in cup mode. This will probably be the case later, but for now, to make rules and access simpler, we will use the rounds mode. Because for the cup mode, we will need to have a server that dispatch available competitors in one "cup" every week. The timeframe enabling US players and Chinese players to compete together, as well as European.

You ask for a no boost situation, and there is only with rules that you can really achieve that. Without rules: everybody is happy, but there is no ladder. With rules, everybody will complain, but there is a ladder.

As you know i have many question for you....
1) Can the a player who have a skill of 70000 enter in Amateur Place?
2) Can i do alternative server with ladder but public?
3) How many player can i reach with a non official server?
4) Points or Ladder????

If i make a server of 500 players what i can do with this server?

Regards to Florent.

PS: Why you not make public till the "competitive players" and make the server admin choose time attack or round, but taking the level you decided?
I would help you in the decision to not make an error like the last with United.

I don't quite understand this ladder. Is it that we have to pay 10,000C just to get points, and 20,000 to avoid lol maps? This seems insane, but maybe I'm looking at it wrong. The normal copper rate is 50 a day, which means it will take a minimum of 200 days to reach the mininum level, and you would have to choose between solo mode or multiplayer. Or this is for competitions only? So confused