Updated: Settings saved within scene option and a bug fix with custom normals.

23rd February 2008

Updated: Bug fix and exporting of custom normals.

17th December 2007

Updated: Bug fix and experimental keyframe-only animation.

There is a version of the 5 series exporter (requiring all the extra downloads)
for 3ds Max 7, however, it seems to corrupt the max scene on exporting. It exports
the .x file okay, it's just the max scene afterwards either corrupts or crashes
max 7....Not good (must be that god awful Igame v1.12). There is no
link to this version but the most intrepid amongst you can find it on this site.
Just don't complain if it doesn't work!

17th November 2007

Panda DirectX Exporter has been updated to support 64bit versions. The result of
this means that the plugins now have a depencency on the Microsoft DirectX SDK (November
2007) Edition. The older legacy DirectX support in previous versions wasn't
carried over into the 64bit world by MS but migrated to the SDK libraries instead.
The way the plugin outputs the .X has had to be reworked, so may appear different
in text mode. This does mean a larger download for the support libraries but does
allow 64 bit support. For those without the VC 2005 runtime libraries also download/run
the vcredist file for your platform if your getting plugin failure on starting 3ds
max.

Versions for Max 2008 and Max9 are available in the downloads section. No
feature changes have been made, this is just a port.
Backup and then remove older versions.

24th September 2007

If you are still using .X files and not your own custom format or not even COLLADA
then the kW X-porter and even better its source code
is available here.

23rd November 2006

Panda DirectX Exporter for 3ds Max9 (4.9.63.0) now available for download

10th November 2006

As an alternative to making sure you can get your max data into an .X file there
is another more modern exporter available:

The Panda DirectX Exporter Tool is a MAXScript tool that allows you to
· Export all scene objects in one x-file for each object
· Export all selected scene objects in one x-file for each object
· Export the animation frames for the selected object in one file for each frame
(e.g. to use it for a vertex morph animation)
using the Panda DirectX Exporter Plug-in

Many thanks to DomiOh for allowing pandasoft to host this.

18th Dec 2005

Advisory: Dx9 Materials exported
under Max8 and Panda DirectX Exporter may crash due to a bug a 3ds Max 8.
Contact Autodesk for details on a fix for this. This bug also affects other
exporters using IGame.

27th Nov 2005

Panda DirectX Exporter for 3ds Max8 (4.8.61.0) now available for download

Panda DirectX Exporter for 3ds Max6/7 (4.6.61.0) now available for download

23rd Nov 2005

Panda DirectX Exporter for 3ds Max8 (work in progress) 4.8.60.0 now available
for testing

Thanks to the guys at discreet I've managed to fix some compatibility
problems with Max 7 with a workaround. Still compiled for 6 an initial version is
available to those have contributed if they are having problems.

If you feel this tool has helped in any way then any donations are gratefully received.
Donations going towards sparks developer subscription so work on 3ds Max 8 can start.
Thanks to those who have already contributed, large and small.

1st Nov 2004

Exporter version 4.6.0.55 not supported under Max 7. Too many issues
require a recompile and rework under Max 7.0.