All posts tagged Scheduling

Episode #70 is live! And it’s with a heavy heart I share the news that it will be my last as co-host of The Game Design Round Table podcast.

I talk at length about the reasons behind my decision to retire during the episode, but it basically comes down to having the time and energy to ensure At the Gates is the best game it can possibly be.

I’ve talked about my unique work patterns in the past, and how they can be a double-edged sword. Diving head-first into incredibly complex projects (like building a hardcore 4X with a team of yourself plus a few part-timers!) is what I live for, and I’m very fortunate that this passion allows me to have such an amazing career. The price I pay for this is that I’ve never been good at keeping more than a couple plates spinning at once. And it goes without saying that AtG is a really, really big plate.

Deep down I always knew this day would come, the question was just how long I could go before AtG was at a point where it would need my full attention. I love doing the show, playing and talking about games with Dirk and interacting with our awesome community. It makes my day every time I get an email thanking us because one of our silly discussions actually helped someone. But with AtG’s final big features coming online, the beta starting up soon and the project as a whole transitioning into its final phase we’ve finally reached that point.

It’s tough to leave something behind that you’ve invested yourself in for years, but I know the time is right. I’m really, genuinely excited about where At the Gates is going – especially now that the pieces are starting to fall into place. I won’t be talking about it on the podcast any more, but you can be sure I’ll have a lot more to share over the next year both here and elsewhere across the Internet. Stay tuned!