PvPers dont mass cancel, they will just fotm over to another spec/class like they usually do

1) play the most OP spec available
2) claim your sucess is because your awesome
3) ...
4) profit!

You over-estimate the amount of lol-fotm jumpers crowd. They arent that numerous and people laugh at them, because usually they are really bad, they need an OP class/spec to have at least some success. Not to mention that all of them have already rerolled frost mages.

People that are remotely serious about PvP or are just competent players overall invest a lot more time into their chosen class/spec, they wont just reroll. And in case of feral rolling resto is like rolling another class. It's not like mage or hunter or warrior etc cuz your feral gear is useless for resto. You are gonna have to farm it all over again, and spend thousands gold for gems/enchants and endless hours of pvp-currency farming. Not to mention that it completely changes your game style, 180 degree turn. Why would i want to toss those stupid girly heals, i hate healing, i dont want it, this isnt my thing. And after 6 years of playing feral druid i wont just lol-fotm to another successful class, im gonna cancel my sub.. until blizzard fixes my spec. Im not paying them for a service that they have failed to deliver. As simple as that. And im not alone. ALL the ferals that are remotely serious about their class feel and think the same.

So, yeah, mass cancellation inc. Mark my word. And perhaps a few weeks later when "the guys upstairs" check out and see a significant subs drop would ask the devs what the hell is going on and have them revert the idiocy of the nerfs.

•Nature's Swiftness is no longer consumed when casting Entangling Roots that became instant cast via Glyph of Entangling Roots.
•Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.

Interesting changes for Fury. I think they're going to be able to blow up more than 1 person now with the Recklessness change. Sucks to be Arms though. WTB some sort of Prot change...(like 60% damage reduction back on shield wall by default :P)

# Sound shouldn't become de-synced during encounters with large amounts of sound effects.
# Sound shouldn't cut out when there are a large amount of sound effects being played at once.
# There should no longer be delays on some sounds in select situations