Keldoclock wrote:Size damage easily substitutes for Wounds. Wounds are a WH40k thing, they have no place here( except for Heroes, where Hitpoints are also acceptable)

"Wound" is an easy catch-all term to use for all of that.

For momentum- less rolling= win

The figure throws an item according to the already existing rules. It moves however many inches the item is thrown in the opposite direction.[/quote]
Same amount of rolling. Under the 2005 rules it would be, what? 1d6-1"? Under 2010, how would that work? It's now 3" (with the option to take "out of range" penalties) under the 2010 rules - so how would that work?

<a href="http://www.brikwars.com/forums/viewtopic.php?t=3092">Join the ABU in our quest to overthrow the tyranny and racism that is rampant in our brick-world!</a>

you didn't say how grabbing on to something helps them not get sucked out. Good rules, perhaps to make it simple they get sucked out automatically UNLESS they grab something. And how far do they get sucked out into space?

ForlornCreature wrote:you didn't say how grabbing on to something helps them not get sucked out. Good rules, perhaps to make it simple they get sucked out automatically UNLESS they grab something. And how far do they get sucked out into space?

let's say 69 inches per turn. As for grabbing onto something, the object must be within their normal move (even if they've already used it.).

The question is how much time a turn is in the Brikwars universe.
This is a very hard question as some times a minifig can kill an Oger defuse a bomb and make a cup of coffe in one turn, but often all a minifg can do in a turn is take a few steps.

Simplified: Just make an instant Bail or Fail. Roll a D6, if a 69 is rolled then the Mini-Fig manages to hold on and get to safety (another room or into a space suit etc) in the time allowed before death. If not then it's just another corpse.

Okay, here's an idea. Whenever a minifig is exposed to the vacuum of space, every minifig and loose object in the room is subject to the pull of the hole. Since Heroes and Officers are more likely to hold on totally awesomely, all objects and minifigs immediately roll their skill vs. 1d6, and 2d6 if they lack a space suit. Objects with no skill are immediately ejected into the void as appropriate, and all minifigs are pulled out as well. Those without space suits immediately die, and those that roll 1s rupture and lose their body parts. They may be rescued by medics in other ships, who would attempt to revive them as normal.

Velocities should be decided arbitrarily (1d6" works fine), and use WISG rolls for seeing if specific minifigs could grab onto railings, ledges, or other objects along the way successfully.

Warhead wrote:Simplified: Just make an instant Bail or Fail. Roll a D6, if a 69 is rolled then the Mini-Fig manages to hold on and get to safety (another room or into a space suit etc) in the time allowed before death. If not then it's just another corpse.