Moves

Abilities

Level-up Moves

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

1

Growl

--

40

100%

Lowers the target's Attack by one stage.

1

Peck

35

35

100%

Inflicts regular damage with no additional effect.

6

Foresight

--

40

--

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

11

Peck

35

35

100%

Inflicts regular damage with no additional effect.

16

Hypnosis

--

20

60%

Puts the target to sleep.

25

Reflect

--

20

--

Reduces damage from physical attacks by half.

33

Take Down

90

20

85%

User receives 1/4 the damage it inflicts in recoil.

41

Confusion

50

25

100%

Has a 10% chance to confuse the target.

57

Dream Eater

100

15

100%

Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM3

Curse

--

10

--

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM13

Snore

40

15

100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

TM15

Hyper Beam

150

5

90%

User foregoes its next turn to recharge.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM20

Endure

--

10

--

Prevents the user's HP from lowering below 1 this turn.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM31

Mud-slap

20

10

100%

Has a 100% chance to lower the target's accuracy by one stage.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM34

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

TM35

Sleep Talk

--

10

--

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

TM39

Swift

60

20

--

Never misses.

TM42

Dream Eater

100

15

100%

Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

TM43

Detect

--

5

--

Prevents any moves from hitting the user this turn.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM46

Thief

40

10

100%

Takes the target's item.

TM47

Steel Wing

70

25

90%

Has a 10% chance to raise the user's Defense by one stage.

TM50

Nightmare

--

15

100%

Target loses 1/4 its max HP every turn as long as it's asleep.

HM2

Fly

90

15

95%

User flies high into the air, dodging all attacks, and hits next turn.

HM5

Flash

--

20

100%

Lowers the target's accuracy by one stage.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Wing Attack

60

35

100%

Inflicts regular damage with no additional effect.

Whirlwind

--

20

100%

Immediately ends wild battles. Forces trainers to switch Pokemon.

Supersonic

--

20

55%

Confuses the target.

Mirror Move

--

20

--

Uses the target's last used move.

Sky Attack

140

5

90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Faint Attack

60

20

--

Never misses.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

100

310 - 404

310 - 404

310 - 404

Attack

50

94 - 179

105 - 199

115 - 218

Defense

50

94 - 179

105 - 199

115 - 218

Sp. Attack

76

141 - 225

157 - 251

172 - 276

Sp. Defense

96

177 - 261

197 - 291

216 - 320

Speed

70

130 - 215

145 - 239

159 - 262

TOTAL

442

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

162

1,000,000

90

70

HP: 2 points

Damage Taken

1x

1x

1x

1x

0x

2x

0.5x

0x

1x

1x

1x

0.5x

2x

1x

2x

1x

1x

1x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

Gold

Silver

Crystal

Flavortext

Black 2

Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.

White 2

Black

White

Diamond

Pearl

Platinum

HeartGold

Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.

SoulSilver

When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.

Ruby

NOCTOWL never fails at catching prey in darkness. This Pokemon owes its success to its superior vision thatallows it to see in minimal light, and to its soft, supple wings that make no sound in flight.

Sapphire

Emerald

FireRed

When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.

LeafGreen

Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.

Gold

Its eyes are specially adapted. They concentrateeven faint light and enable it to see in the dark.

Silver

When it needs to think, it rotates its head 180 de­grees to sharpen its intellectual power.

Crystal

Its extremely soft feathers make no sound in flight.It silently sneaks up on prey without being detected.