Most of you probably know this web site already but definitely check it out.

Yes, board game geek is great. Also check out their podcast. Geek Speak. Its like gaming steve for board games. Well, not really. Each week they post an interview with a game creator. They are really interesting.

I have also made up my own board game, called "Chessckers." As you might guess it is a cross between chess and checkers. Let me know if you want to know more.

I want to know more!

Yeah, Geekspeek is pretty great. It's the only other podcast that I listen to on a regular basis. But you have to be into boardgames pretty hardcore to really enjoy it since they mostly do interviews. But if you think my podcasts are long ... these guys do over two hours on a regular basis without taking a single break. Really amazing, but I also think doing a podcast with two people is a lot easier since you can "take a break" while the other person is speaking. But check it out...

I work at a mapping company, called DeLorme. I do all my work on a computer so it is easy to keep checking in. (although I should be working) I check in every 1/2 hour. I work 8 1/2 hours a day and get three breaks aprox 3 hours apart. Guess what I do then.

I work at a mapping company, called DeLorme. I do all my work on a computer so it is easy to keep checking in. (although I should be working) I check in every 1/2 hour. I work 8 1/2 hours a day and get three breaks aprox 3 hours apart. Guess what I do then.

I work at a mapping company, called DeLorme. I do all my work on a computer so it is easy to keep checking in. (although I should be working) I check in every 1/2 hour. I work 8 1/2 hours a day and get three breaks aprox 3 hours apart. Guess what I do then.

So YOU are the person "who brings technology down to earth"!

So do you have like a GPS in everything you own?

No, I don't. Unfortunately, I am only a temp, but I do get a 50% discount on all Delorme products!

Rules: Each player as 16 pieces, 1 ruler, 6 attackers, and 9 deffenders

At each end of the board they are set up something like this:

d d d d d d d d d a a a r a a a

Defenders can only move forward and diagonally forward one space at a time. They cannot move sideways. The only way fro them to capture other pieces is by jumping them. If you mannage to get a defender all the way across to the other side of the board, it becomes an attacker.

Attackers can move in any direction for any number of spaces. the only way they can capture it by moving an attacker to the same piece as the one your attacking. (like in chess)

Rulers can move in any direction one space at a time. They can capture using both techniques.

To win you must trap your opponent's ruler. This works the same way as the chess check and checkmate system.

ANy questions?

PS if anyone can make a better representation of the board please post it, I will tell you if it needs to be fixed.

A reasonable system, if I may say so. Would possibly benefit from a little tweaking, however. Here are my suggestions:

1. Change the starting setup to

d d d d d d d d a a a r a a a

a fifteen piece setup fits a triangular board better, with symmetry. Remember though that even with a reduction like this, the board will be huge. One advantage is that with the board as it is you can play with three players - possibly a more interesting game. The other option is to reduce the number of pieces and make the board smaller.

2. I like your differentiation between the movement styles for the pieces. Very elegant. You must, however, clarify the defender's method of capturing - this would potentially allow two different moves to be made to capture the same piece, with different end points (though this could be a good thing, I suggest keeping it, gives them more flexibility). Also, can a defender capture if it'll end up in an occupied square? Silly question, but it needs to be asked. 'Backwards' also needs to be defined in relation as well - I suggest from the mid-points of the triangles in question.

3. I take it that 'any direction' is intended to mean in /\/\/\/\/\/ rows. As opposed to any direction, which could be interesting.

Just some constructive criticism, I think this has great potential, and I mean it. Have you playtested to check for noticable first/second mover advantages? I suggest also playtesting the three player version.

Great game! Just wish I had thought of it first, my agent loves abstract games.