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bitslap's Archive

I made a trailer to show off what my game is about. Dying and doing so from your own weapons.

The game it self is simple. Kill 3 floating bubbles that multiply into smaller bubbles when they get hit. If all bubbles are popped you can advance to the next stage. One challenge lies in that the 2nd time a bubble bursts, it splits into 4 small (and final) bubbles. Due to the very small play area it can get really crowded if you arent careful. The 2nd challenge is that each weapon you have will damage you back if you are hit. This “create your own bullet hell” mechanic was what i was aiming for and while it isnt balanced, it can be fun for some to iterate (dying) the levels until you win.

I included a total of 3 tutorial levels and 5 main levels. Worth mentioning is that the inspiration for this game is the old Super Pang games. I have decided to continue the game under another name. I enjoyed the simple core enough to make it into a more nuanced and balanced game. follow me on twitter if you want to know it when it is done.

I used pang as inspiration for the shooting and enemies. The result is an interesting lowrez arcade game similiar to Banana Nababa. It is basically that game but with enemies instead of bosses. The concept is simple enough, you get start on a level with a random weapon and you have to use that weapon to kill 3 Papa Bubbles. The challege lies in that the weapons are double edged and will kill you. Completing a a stage will reward you (force) with a new random weapon to use on the next stage. I will also let the player choose between 2-3 mutations much like in Nuclear Throne. This is good enough to make, lets say 5 stages. If i have the time i will switch out the reward for gold and let the player collect and buy. I just love shopping in games.

As usual I hope the theme allows for simple but interesting mechanics on top of the conventional game design tropes. Think platformer football or melee shmup. All I know is that I want fast, gritty, deadly, and bloody gameplay. Whatever theme wins, I wish you all good luck and most of all, have fun. Except “Wait, are we the bad guys?”. Fuck that theme.

The theme for miniLD#67 is mashing and remixing classic games.
I have picked five classic, genre-defining games for the occasion. Each game has clear enough mechanics for basic game development. They also have enough depth to be vastly expanded. Pick one and remix. Pick two or more and mash.

When?
Starts: May 23rd
Ends: May 29th 23:59 gmt+1

Rules?

Tools?
Use any tools at your disposal.

Assets (art, music, sfx)?
Use any assets at your disposal without infringing copyrights.

So what i will do for this miniLD if i have the time is a boss arena type of game.
Maybe 5 or so bosses with escalating difficulty.
Vertical attacking pattern.
Shoot in arches by default and hold up to shoot straight up.
Basic platforming with doublejump because its awesome.
And ofcourse challenging boss designs with an impossible endboss.

Artwise i will keep to some restrictions
2 colors per player, critter and tile (4 with black and transparency).
3 colors per boss (5 with black and transparency).
8×8 tiles and sprites, excluding the boss.

The game is set in space and you are at The Last Boss!

Updated with some early progress
The One Hour Game Jams have so much basecode collected i can just pick what i need!

Banana Nababa
It is an awesome and difficult game, definitly worth a download.