Magocrat are magic rulers, they are powerful magic-users who rule over or oppress nearby towns or settlements. The more powerful Magocrats are even known to lead entire kingdoms, or at the highest level, entire planar empires. Magocrats are masters of the many magical arts. Their archaic abilities are truly legendary and easily able to overpower the magical abilities of others.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a magocrat, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Magical Renown (Ex): The Magocrat is a renowned magic-user, she attract magicians and warlocks from all over the globe. The Magocrat gain a bonus on her leadership score for the purpose of attracting Arcane-user followers equal to the highest spell level she can cast (+10 with Epic Spells).

Enthralling Aura (Su): The Magocrate presence is mighty, every creature with 10 ft./Magocrat level of the Magocrat are Enthralled, caster level equal to the Magocrate caster level. A Magocrat may suppress or resume this ability as a free action.

Magocratic Studies (Su): The Magocrat is an expert in magic, her studies enlarged her already large power. She gain a bonus spell slot for all spell levels she can cast.

At 5th level the Magocrate adds a +5 insight bonus to the DC of all saving throws for spells he casts that allow a saving throw.

Magical Body (Ex): At 4th level, the Magocrat body became partly magic, she gains immunity to critical hits, sneak attacks, disease and poison. The Magocrat only need to drink and eat once per month to survive. A Magocrat only need to rest 2 hour per night to gain the benefit of 8 hours.

Eternal Lifespan (Ex): At 6th level, the Magocrat cease to age. She revert any penalty she took before but still keep the bonus from ageing. She now no longer need to sleep, drink, eat or even breath but may do so if she desire.

The power of magic is unlimited, having it lead a country is just natural

”

—Shalashames, Kobold Magocrate

Magocrat are made to be NPC, many of the PrC ability should stay away from the players.

NPC Reactions: NPC who despite magic react badly to a magocrate. Magic-user react in favor of the magocrat, they are renowned magic-user and respect them as upper class spellcaster. Chaotic being often despite magocrat since they tend to represent law. Lawful people likewise respect magocrat since they are the authority.

Characters with ranks in Knowledge (Arcana) can research magocrat to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Magocrats are leaders, powerful mages, Sorcerer King or even a benevolent wizard protecting a small community. They don't tend to adventure much, preferring to study magic in their tower or land. Magocrat are mostly NPC, rare are player who are ready to protect a settlement or lead a kingdom.

Adaptation: Magocrat are lords of magic, they are easy to adapt in a game where magic exist. Otherwise the class don't really work.