Again, I think people just grew up, so... real life stuff comes first. But whenever there's some discussion about development, there are relatively fast responses. So someone is brewing something in the background. We aren't finished yet.

However, I think it would be nice to see some motivation from the original creator Seth, therefore I think I'm speaking for the whole community, when I have this to say to him

Me and skurn were talking about some type of dink remake with the help of the community. dont know how far that would go, but I DID recently send an email to seth asking for the original models used for the sprites, but he said theyre in an old format, so theyre probably useless. I still think we could convert them though, but its up to Seth to upload them.

@toof:
However, I think it would be nice to see some motivation from the original creator Seth, therefore I think I'm speaking for the whole community, when I have this to say to him.

How about we use a cat instead? Cats are just parasites. Dogs are helpful animals that want to be part of your pack. Ever hear of a trained "service cats"? No! No cat would ever bother to do that much for it's master or mistress! But compare how useless cats are to just a few of the many things dogs can be trained to help us with.

I wonder how it must feel like to be Seth. You make a great game at a young age, and for the remainder of your life a small bunch of crazy cultists on the internet ask you periodically to make a sequel... even though they had hundreds of add-on quests to choose from.

Dang, he really should have just said Mystery Island was the official Dink Smallwood 2 lmao.

I think he did work on it at some point using Novashell... but at this point would a sequel or a spiritual successor be more relevant? He's probably having more fun with that funeral parlour game anyway

@spinnerweb:
He's probably having more fun with that funeral parlour game anyway

Wow! I thought you were kidding. There really is such a game about the funeral parlor business! Seth needs some serious help with marketing decisions. I can imagine he thought, "No one ever made a game like this before. I'll have an entirely new part of the computer gaming industry covered!". No wonder it has to be given away at this point.

Perhaps you forgot what was stated about changing router IP addresses that your ISP controls?

But more seriously, let us focus on what is amazing about the survival of this game in the public domain and it's persistent (and even a few relatively new) fans, not what is the cold reality about it's slowly dwindling fan base.

Enjoy it while you can! Don't lament the fact that it may someday go away before it is gone.

Dink will never die.
But what will happen to it's community is another thing.

Also: of course it's great that the dink community stayed active this long, but is it really that surprising?

Most games, that got a large community at the time of their submission featuring "level editors" will have a long-surviving community. That's logical, because there will be dozens of people making dozens of add-ons.

Another example:I also joined recently the community of the ol' puzzle game 'chips challenge', which is (as far as I know) even older than dink. But it's very active (approximately 1000 new levels a year!)

But then, why is dink community dying? Because creating a new add-on is still very hard and requires some programming skills.The chips challenge community is much more active, because creating a level (or a set) is very easy there. Locgic, as its a puzzle game and not a complex rpg (of course, making good levels can take up to ten hours, but that's nothing compared to a good D-mod).

@ Bouncycles:
But then, why is dink community dying? Because creating a new add-on is still very hard and requires some programming skills.The chips challenge community is much more active, because creating a level (or a set) is very easy there. Locgic, as its a puzzle game and not a complex rpg (of course, making good levels can take up to ten hours, but that's nothing compared to a good D-mod).

Ah, maybe what you say is true, that the effort of making a dmod can be a large scale undertaking. But, it is worth it! You get to create your own world and a story to go with it!

A topic is posted with content like this about once a year, and that proves on its own that Dink isn't dead. In fact there's more Dmods getting released recently than -the dark ages- a couple years ago

and the overall lack of motivation. no one wants to make dmods except a handful of people, threads go un answered unless they're memes, and dink is forever stuck in the dark ages of the pc games movement with seth being the most irritatingly stubborn motherducker in existence. sooner or later, it won't be possible to support this anymore especially with the lack of mainstream availability. it will fade away and be unplayable like many win95 games have that just aren't compatible with any form of modern architecture.

Thanks very much for your kind words, but I'm really not that special. I'm just a (long time) Dink fan that has started making dmods in the last few years.

But tell me, what is it exactly that I am doing right? I ask because I want to keep doing that. If (in some small way) I am helping keep Dink alive, then I want to know how to keep doing that!

@ Bluedy &Skurn:
skurn is a little bit right

I thought that there are versions of Dink that run on Android and more modern operating systems than win95. Certainly Dink lives on in several Linux iterations and we now have even TWO web versions and an HD version (which I assume runs on the latest Wintel platform and others). If Skurn is right (even a little bit), then I'd like to understand why Skurn has dismissed the work of several Dinkers, including Seth himself, to port this game to so many platforms.

this is what i agree with. dink is obscure. just because its being downloaded on mobile it doesnt make it a popular mainstream game. (not that it has many downloads on mobile). and like literally 99% of people who DO play it on mobile are people who already played it years before and are nostalgic. you cant easily find this game on the mobile stores unless you specifically search for it.

Dink lives on on many platforms, but poor Dink doesnt have a significant number of downloads on any.

What people mean when they say "Dink is dead" doesnt refer to dink being dead with a dead fanbase. of course thats not the case, but it DOES have a dying community (more and more members leaving). and while i know that it's already been discussed to death, seth is, unfortunately, shooting himself in the leg by not releasing dink on either gog or steam

Considering that this wasn't a mainstream game in its prime, and that it was pretty much unknown even then, check out what the community produced so far... And it's not like just a few people made those contributions. And it's not like those contributions are something that you can assemble in a day or two.

So when you sit down and think about it, factor in the relative animosity of the game, the amount of content that can be found here, the work and will behind it, and the year that we live in today, you'll fully understand just how bizarre this place is.

I'm pretty happy with the latest improvements to the community and Dink as a whole. DinkHD is awesome. Playing D-Mods in your browser removes basically the only barrier-to-entry to play the game. Sure the community has shrank but you can't expect much else. We're still alive and playing and creating, but we age just as much as the game does. I don't quite have the free time I did when I was 7 years old and first started playing. I still fiddle with the editor now and then and still play D-Mods, it's just not quite as high on my list of priorities. I prefer to think of it as Dink aging, not dying.

Dink is just weak, not dead. What our cabal requires is the recruitment of more human resources, and to make this place lessen the "rejecting feeling",because the Dink programming literates and computer nerds think they are the elites of this place. Let us make this place "mindset friendly", flexible for all mindsets.

Dink will live longer if we CONSISTENTLY facilitate with TDN. It's our only hope. (even doing the same thing in the same angle won't make a change)
And the thing about mainstream availability, it's a problem. We really need to expose Dink to the very limit. (even though it really sucks already)

Our society shall no longer be concealed from the depths and darkness. May the great one be exalted, we shall shout his name in fire. DINK!