Category:Quest

Quests are short objectives, or a series of objectives, performed at the request of an NPC. Quests do not need to be completed immediately upon acceptance. Upon completion, the player will receive a rewards, typically including experience points, gil and/or items. They can be loosely divided into the following subcategories.

These quests comprise the main storyline of A Realm Reborn. This storyline is mostly linear, meaning one and only one quest follows the preceding one, although there are few limited instances where there is a small branch. Progressing through this storyline will unlock most aspects of the game, including Inns, Guildleves, Guildhests and Dungeons among many other game systems.

These quests are optional quests that can be done in any order to gain experience, gil and/or items. Some sidequests are part of a series, but most stand alone. They can typically be done by any disciple of war or magic.

These quests are optional sidequests, but unlike most sidequests they have a lengthier and more complex storyline that spans multiple quests (and patches). Side Story Quest are often, but not always, more lighthearted than the Chronicles of a New Era, which are similar in structure. The relic quest-lines are included in this designation as well.

These quests are optional sidequests, but unlike most sidequests they have a lengthier and more complex storyline that spans multiple quests (and patches). These quests are typically involve more challenging content than the more lighthearted Side Story Quests, and are therefore unlocked only after completing the main story in each expansion.

Beast Tribe quests are primarily daily repeatable quests. Each tribe has two short introductory quests, which, upon completion, grants the player receives a "neutral" reputation rating with the Tribe. This allows the player access to that Tribe's neutral daily repeatable sidequests and certain items from the Tribal merchant. Completing sidequests for the tribe will increase your reputation, and when it is maxed out at a given level, you can complete the next Tribal Main Quest to unlock the new reputation level (and accompanying new sidequests and/or wares). Tribal sidequests can be completed daily, and a player is granted 12 allowances per day with a maximum of 12 allowances to be held at any one time.

Levequests are immediately repeatable quests obtained by talking to a Levemete. You can possess up to 100 Leve Allotments at any one time, with three replenishing every 12 hours. Upon talking to a Levemete, you will be offered a set number of available Levequests, and you can select any/all offered. New levequests will be offered as you complete the ones taken. Levequests fall into three main groups, battlecraft, tradescraft and fieldcraft.