This paper discusses the objectives and functionalities offered by the GLEaMviz Simulator system, comparing these with similar publicly available software tools. A detailed description of the implementation of both the client-side and server-side components that comprise the complete system are given, and a realistic simulation example and its results are discussed.

This paper presents some interesting analysis of the face-to-face contact data collected with the SocioPatterns sensing platform, compare two settings with very different properties: a scientific conference and a long-running museum exhibition.