DogFighter

==========================Change Log: 14.June.2011==========================v.1.0.3.1 / v.1.0.3.2Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes/fixes/additions include:DogFighter is 1 year old today!

CONTENT PATCH

ADDED:- Vanguard Fighter- Harbinger FighterBoth craft have been created by community member Darth Wilson. Many, many thanks mate!

DEMO UPDATE - The Demo on steam has finally been given much needed love!The demo is now up to date with the main version of the game, the biggest change of which is that it now includes a tutorial mode!

ADDED:- New weapon configs added for new craft- New tracer visuals for Machine Gun and Vulcan (better visibility in multiplayer)- Localization framework for other languages- Multiplayer chat supports more special characters.- Transparency for level icons- Plane selection changed to deal with more incoming planes.- Host checks if player is known on low level network list before handling messages

With version v.1.0.2.6 Dark Water Studios' DogFighter unveils support for Saitek X52 and X52 Pro Flight Control System (massive shout-out to the awesome guys, Chris Shallcross in particular, at Saitek for making this happen!), legacy PhysX support (2.8.3) for non-SSE2 systems, as well as a number of bug-fixes, tweaks and changes (full details below).

ADDED:- Authentication can time out now (Server/Dedicated Server)- More detailed failure reasons in result codes- More/better log entries for connection failures- More/better log entries for invalid network packets- More detailed messages why connect failed- STEAM_BUFFERED_MESSAGES now contain a CRC which is validated on receive - Disconnect messages now all carry a reason field- Diagnostic code which dumps a STEAM_BUFFERED_MESSAGE in case of an error in structure/CRC - +exit_on_bad_packet option to easier find bad packets (Server/Dedicated Server)- iePhysXLegacy module (based on PhysX 2.8.3 SDK) to provide support for non-SSE2 systems- ReadyToSpawn Event for GUI- More/better log entries for graphics device initialisation issues- More/better log entries for graphics thread initialisation issues- Added "resetting to defaults" in XBox joypad settings tab- Daniel Mueller as a Bot Name.- Added 'back' button tracing in main menu- All 'start game wizard menus' go just one step back instead of re-setting to main screen and all help info menu panels keep all help menu items visible- Added new Tournament Ace info into main menu

FIXED:- File integrity check didn't use proper file share mode - Several message boxes switched off (Dedicated Server)- Bot blackboard idle in empty frames- Sleep interval for server was wrong causing high CPU load (Server/Dedicated Server)- Removed assert for isValidMessage and added more diagnostic code - Server disconnects player when player info is not replied in a specific timeout (Server/Dedicated Server)- Endless loop when player connect timeout happening (Server/Dedicated Server)- P2P disconnects can now be disabled in config- Clearing pending wait for fire on end round- Player could be kicked on end round on full servers- Major HUD refactoring/overhaul- Tournament Mode now unlocking ACE.- Additional Exceeding-Max-Altitude Checks for Bots.- Obstacle Avoidance while bots attempt to grab enemy flag improved.- Tutorial text referencing incorrect buttons for boost and camera.- Removed Hellfire from Rocket Arena- Removed Vulcan from Bullet Arena- Enabled tutorial menu item for demo (fixed all enabling/disabling single-player menu items)- Fixed bug with respawning when pressed spacebar during chatting- Fixed scoreboard flickering in FreeFlight- Fixed hidden 5th action in tournament in all tiers- Fixed problem of missing screen at the end of the round when re-setting to new round- One-button toggle camera between 1st and 3rd view functionality restored- Fixed HUD and flash scripts relating leaderboard/lobby screen displaying logic

CHANGED:- Rearranged order of data in SendBuffer to assure proper data alignment - Added code so that wait for fire to start is cancelled when required and pending event handler is unregistered- BotIdleCTF using short term memory for targeting like non-ctf modes.- BotBodyGuardCTF cleaned up maintain ideal distance, and patrol range.- Seekers are now less random, search angle and search distance reduced. - Removed smoke system from centre of Volcano

Today (October 25th, 2010) we will be releasing our first major content patch; the Call to Arms. To celebrate this milestone the nice people at Steam have allowed us to put DogFighter on promo for a limited time with a whopping 85% off!

Are we crazy? Well, yes we are but thats beside the point.

So what are you getting for your hard earned dosh?Heres what we are including in our patch:

* Tutorial Mode To ease our new players into the DogFighter universe

* Mongoose Interceptor A new craft for those who like to move at mental speeds

* The Old Gods The first new level for DogFighter. Its frickin awesome!

* Dedicated Server App At last! The dedicated server will be made available to the public for both the full version and the demo version!

* The Usual Bug Fixes and Tweaks(Check forums on Monday for a full list!) This is something we ALWAYS do and always stay on top of.

Many thanks to the members of our community that have helped us out by reporting bugs and providing debug info. You are the greatest.

- Message when flag can't be dropped because other team has the flag - Localisation fallbacks to default translation file if locale not found- Message of the Day - Multi Kill messages- +reset_input_settings option to ignore input settings file