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I'm looking forward to Asteroid bases, megaships, and seeing if the new missions actually have any new gameplay. A lot of the other 2.3 stuff is non-gameplay fluff as far as I'm concerned but will maybe show value in a few years from now when there's gameplay to accompany it.

I'm also pretty irritated by how low-priority some of these bugfixes have been. I know I should be thankful to FD that they've fixed these bugs eventually, but I personally feel that their timescales and priorties for what to fix and when to fix it are very wrong. No other online game on the market would remain this broken for so long whilst the interim patches prioritise mere balance passes and minor, unrelated bugfixes:

The SRV wave scanner was horrendously broken from 2.2 Beta (7 months ago) - so as much as I'm pleased to see this huge list of bugfixes, I'm just wondering how many previously-working things have now been completely broken, because the SRV wavescanner was a case of 1 step forwards and 3 steps backwards.

2.2's single biggest feature for me (ship launched fighters) have been plagued by hull-health issues for rebuilt (and new) ships. For the entire duration of 2.2 I have constantly had to launch and recall fighters until I get one that launches undamaged. If you consider that SLF was one of 2.2's two main features, it really shouldn't have been this broken for the entire duration of 2.2 :\

Sorry to sound snarky, I know a lot of work has gone into 2.3, but I'm just displeased that the work wasn't done MONTHS AGO as a matter of priority.

Blimey! I expected some tweaks but this is massive.
Just 1 thing though: no fix for E launching in VR by default when the Vive is conntected? Because I don't use the Vive for E atm, just for roomscale games and the sensors don't have a view of my desk. E gives the option to launch in VR or regular, but if he Vive is connected, it launches in VR no matter what you choose.
Little detail for the next changelog?

2.2's single biggest feature for me (ship launched fighters) have been plagued by hull-health issues for rebuilt (and new) ships. For the entire duration of 2.2 I have constantly had to launch and recall fighters until I get one that launches undamaged. If you consider that SLF was one of 2.2's two main features, it really shouldn't have been this broken for the entire duration of 2.2 :\

Sorry to sound snarky, I know a lot of work has gone into 2.3, but I'm just displeased that the work wasn't done MONTHS AGO as a matter of priority.

2.2's single biggest feature for me was the Ancient Ruins sites ( pew-pew bores me ) - the code for this wasn't even turned on at release time! - we had to wait for 2.2.03 to turn it on - then it was horribly bugged - from beta testing at the ruins sites I'd say 'most' of the bugs are fixed ( but FDev never really admitted to most of them and in the release notes we just have 'Multiple fixes to address problems with an Ancient Site' - hopefully this is bug in the release notes since we found 100+ Ancient sites! ).