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you want to use the on component begin overlap. to get this event you just need to select your hitbox collider, then right click it and select add event, then add oncomponentbeginoverlap. this will be a overlap event that only trigger when that component is overlapped. from there you will just need to define what you want to be able to trigger the script so that it doesnt get overlaps from things unintended like walls (this is optional but it is advised). in the example in the picture below i used a cast to enemy to restrict what other actors can be affected by this script, so basically only enemies will take damage or do whatever comes after the cast.