The Temple of the Ancients is located quite a bit south of Junon, and southeast from Fort Condor. It's on an island with a pyramid-like figure sticking out of the forests. It's not very hard to spot. Enter, and after the scenes, you'll be in the Temple itself.. and you won't be able to get out anymore, so make sure you're prepared.

When you gain control of Cloud again you'll find that you're in a large maze which seems hard to navigate in. It's alot easier than your first impression will tell you though.

Start exploring. Ignore the first stairs, they lead nowhere. Instead, walk further and take the stairs down. Here climb the vines down, and walk to the right underneath the large stairs. Inside the chest you can grab a Trident. From the chest, ignore the stairs on the upper part of the screen, and head right. Climb the large vines. You can try entering the doorway, but it's sealed, so walk further. The strange person is who you'll want to follow. Walk the stairs. First climb the large vines, and grab the Mind Source that is on your way. Then enter the doorway the person also went though. After the scene he can sell you some basic items, heal you, and even save your game. The chest on the right holds a Silver Rifle.

Go back outside, and climb the vines back down. Go down underneath the door- way and grab the Turbo Ether. Now walk down the large stairs, and follow the path until you can climb the little vines down. The chest there holds a Rocket Punch. Follow the path and climb the vines up. Walk underneath the hallway in front of cloud, then walk right, down the stairs, and climb the large vines to reach the 'Lucky Plus' Materia, which is the Luck Plus Materia. Go back and follow the path where the other ancient went.

You'll now be in a room with large rolling boulders that have the shape of a 'U'. This requires precise timing so that Cloud will come under the open part of the boulders, then run quickly a bit further so you Cloud can be under the next open part of the boulder. Quickly run up to the purple pool when you've reached the end of it. Here, make SURE you grab the Morph Materia, as this is the only time you can get it. After the scene that the pool shows you, walk further to the next screen.

You'll now be in the fabulous Clock Room. You can move the hands of the clock so you can get across the many rooms here. I suggest you move them manually so you can get to all rooms. You can't control the hand of the seconds, but if you're walking over that one can push you off. If you do this you'll get into a battle, but you can also get the Nail Bat from the chest. When you exit the room, you'll be at the previously sealed door. From there, head to the Clock Room again.

There are many treasures to be found, and although optional, I suggest you get them. Move the hands of the clock so you can get to all rooms. Here's what they all lead to:

To proceed with the game you'll need to go to VI. Equip someone (Cloud) with the Ribbon, which is one of the best accessories in the game. In the next screen you'll have to solve a puzzle of some sorts.

This is a lame attempt at an ASCII map, I know, but it can do the trick. There are 9 doorways, and I've numbered them 1-9. The first number represents the door's number. The second number resembles where you came from. So if you go through door 7, you'll come out of door 8 (hence the second number at door 8 is number 7). You can also jump down where the dots are, or basically the left side of the screen. To get back up, you'll have to take a door. Now check which door the person you're following took and walk into the door you expect him to come out from. In this particular come out of. The chest on the lower left holds a Work Glove. After opening the door, say open sesame and go through. After the scene you'll have to fight Red Dragon.

A big Red Dragon assaults the team from out of nowhere. Fortunately, it doesn't have a lot of HP. Make sure you avoid fire based spells!

Give Cloud the Dragon Armlet, and pick up the Bahamut Materia that the Red Dragon dropped (or perhaps transformed into). Walk to the right and inspect the floating temple. During the scene, agree with Cait Sith. Exit the area, and heal up at the ancient on the left. I also suggest saving your game, and giving someone the Bahamut Materia (preferably the one with the highest Magic, probably Aeris). Now go back to the clock room. You can only go to room XII now.

(Perfect Game Note 16:)Before you go into room XII, give her an armor and weapon that's not unique. That means no Princess Guard, Umbrella, etcetera. You can give her Materia though, along with an Accessory. You know why this all is needed.

In room XII, you can't just exit through the door, oh no. It's time for one big, badass boss battle. In fact, one of the hardest bosses lies around the corner. Walk over to the door, and the battle with Demon's Gate begins.

Demon's Gate is regarded by many players to be one of the toughest bosses of the game. This video shows you that this solely depends on your strategy. Use the Enemy Skill ???? when you're low on HP yourself, use the newly acquired Bahamut Summon, pummel the creature with Limit Breaks, and throw some expendable, non-unique weapons at it with the Throw Materia. See how long it lasts now!

.------------------------------------------------------------------------------.|Name: Demons Gate (Level: 45) |Halves: Earth ||HP: 10000 |Nullifies: Gravity, Poison ||MP: 240 |-----------------------------------||Exp: 3800 |Status Effect Weaknesses: ||AP: 400 |Poison, Slow, Darkness ||Gil: 4000 | ||Drops: Gigas Armlet(100%) | ||Steal: --- | ||Morph: --- '-----------------------------------||Attacks: Falling Rocks [1 Enemy, Phys Atk, 1762.5 Base Damage; Cave-in [All ||Enemies, Phys Atk, 1410 Base Damage]; Petrif-Eye [1 Enemy, Mag Atk, Cost=12MP,||Causes 100% Slow-numb]; Demon Rush [All Enemies, Phys Atk, 2215 Base Damage] ||------------------------------------------------------------------------------||Strategy: Start the battle with Big Guard, immediately followed by a casting ||of your newly acquired Bahamut.. Ah, such power. Unfortunately, that is the ||only magical attack that can inflict serious damage as it's the only one ||available with the armor 'piercing' ability. All other summons, magic, enemy ||skills, or magic items will do very little damage because of his grand Magic ||Defense. Limit Breaks like Climhazard and Meteorain do wonders in this battle,||but you can't solely trust on those. Be SURE to keep your HP and defense up ||with Big Guard and White Wind. The only way to seriously damage Demons Gate is||to use items like Right Arm and S-mine (physical damage items), or.. to Throw ||weapons using the Throw command! Yes, this can inflict 1000 damage per/ ||throwing, so if you have any weapons that are NOT unique and that can be ||bought easily, throw them at him for good damage. If you keep this up you ||should be able to beat him. His Petrif-Eye attack is perhaps his weakest ||attack, as you can cure this with a simple Soft or White Wind casting. |'------------------------------------------------------------------------------'

After the battle a whole bunch of scenes will occur. Pay attention to the story, until you find yourself awakening in Gongaga. Exit the town, and find the Tiny Bronco on the beach south of Gongaga.

(Fort Condor Note 11:)Yep, after the Temple of the Ancients, it's time to do yet another battle here. While the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 10th battle.