I suspect the team randomization is not too random (Judging by the leaderboard).Although having been assigned to the winning majority I'll protest about the inequality quietly. Are the upgrades capped at 6 or is mine just bugging? Hoarding copious amounts of spice in the hopes I come across some other ingredients, thinking a stew or curry.A suggestion for the excess spice after reaching stat cap, possible one time boosters to be purchased on start or a large number of spice to be converted into one juice?Loving the main menu music, took a break and can still hear the melody echoing around the inside of my head.Come on you Greens!

Okay I'm ranked #1 (Yay Me!), and I've noticed that the reward/time ratio is off.In that I am able to gather more juice in a shorter period of time if I repeat depths 1-3 than die. As the difficulty seems to get ramped up at about depth 4, taking longer to clear, but the chances of me getting a juice remain the same, making it more profitable (although boring) to repeat the easier levels where the Mobs die quicker. Perhaps if there was a chance the larger versions of mobs dropped juice or if later chests gave more juice there would be more incentive to get deeper.Finally managed to get depth 6 and caught a nasty spawn between some rocks and some large critters,got stun locked on first dash.Loving the game and still loving the music, thanks @PattyC

Since the current point of factions is to be on a team that will get upgrades. Could it be like Planetside 2 where when you win a round then you will get a perk for the next round instead of keeping one for the current round. Or maybe even get a cool item

Alternatively you could reduce the chances of a juice drop on the first few depths, because even with an increased drop rate at later depths I am able to clear depths 1-3 (multiple rooms/multiple chances) in about the same time it takes me to clear 2 rooms (2 chances) at depth 5. Also what's up with the lack of chest when clearing a depth? Clearing a depth should be rewarded, perhaps when the floor portal thingie opens it could spit out a few spices and a chance at an item/juice?

Alternatively you could reduce the chances of a juice drop on the first few depths, because even with an increased drop rate at later depths I am able to clear depths 1-3 (multiple rooms/multiple chances) in about the same time it takes me to clear 2 rooms (2 chances) at depth 5. Also what's up with the lack of chest when clearing a depth? Clearing a depth should be rewarded, perhaps when the floor portal thingie opens it could spit out a few spices and a chance at an item/juice?

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Yesss... give that thing some nice slimy lips and have goodies be spat out like watermelon seeds.