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I have to say that i'm a new designer. I've tried to use the Ebody Curvy dev kit and the SL avatar as well, that i donwloaded on SL wiki. The result was the same. I'm using Blender 2.79 and did i saw a lot of Youtube tutorials. Do you have some suggestion about a rigging tutorial that can help me with this problem?

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I have to say that i'm a new designer. I've tried to use the Ebody Curvy dev kit and the SL avatar as well, that i donwloaded on SL wiki. The result was the same. I'm using Blender 2.79 and did i saw a lot of Youtube tutorials. Do you have some suggestion about a rigging tutorial that can help me with this problem?

I don't use just Blender because of the various gotchas going from Blender to SL. I used to. But, it became too tedious.

There are rotation and scale mismatches between Blender and SL. The X axis direction in Blender is different than in SL.

Sorting out which bones do which and what gets weighted to what is way complicated. So, most of us use a starting point model previously weighted; the SL avatar, or a dev kit from a mesh body maker. We copy weights from those models to our model. Then we tweak from there.

AvaStar is designed to make this work flow easy. I just updated my Blender-AvaStar setup to use the Slink Physique body. The weights transfer from the Slink model to mine is way easy, click, click, done. Simple things require little to no twerking... er.. tweaking. I just did a set of mesh pasties that work with breast settings 0 to 100 without have to adjust anything.

I can click a vertex of the Slink body while in weight-paint mode and see which bones the body maker is using for their weighting. In AvaStar they have control to show/hide bones so I don't have to sort out which bones to weight to.

Everything I do with AvaStar you can do with plain Blender. There is just a lot of learning without AvaStar.