It's with a heavy heart that I must inform you that this site, Guild Wars Guru, will be shutting down on July 1st and will remain in Archive Mode. Over the past 11 years, we've become, and continued to remain, the #1 fansite for Guild Wars, and it's all because to you guys. Without such a strong and passionate community, Guru would have never made it this far and so we thank you for that.

And while we will be saying good-bye to our home here, we will continue to host forums for the GW community over at our sister site, Guild Wars 2 Guru. In fact, you are more than welcome to head on over now and begin posting. If you have any threads you'd like to transfer over, now would be the time.

So once again thank you, and especially those that contributed their time and knowledge to make Guru the amazing place it was. We'll see you over at Guild Wars 2 Guru!

Still, its a pipe dream, I can't see it ever coming back. And, to be honest, ANet would lose a lot of face if they slipped it back into the game.

exactly, what have anet got to gain? a momentary lapse in the contempt they're held in by the pvp community

this is true of their laughable forthcoming dervwars nerf, they're obviously not GWs pvp players, otherwise they'd understand the multitude of problems, but like so many of their tinkerings they know that what's left of the community will get on with it, or leave for other games

No. Hero Battles was broken due to shadowstepping and capfest. Also annoying was the fact that you could only really play either an assassin or monk.

I tried it a few times back when it came out, and was disappointed the main objective wasn't to fight other teams 4v4, as in RA or TA. That would have allowed more build diversity rather than the specialized lone wolf hero builds that were developed (R/P, etc).

They COULD fix this, but it would take substantial work. Disallow all shadowstepping skills/party wide speed buffs. Reduce the capping advantages and encourage 4v4 fights. Remove ability to /resign within first 5 minutes.

As far as TA is concerned, very few people played it, and it was difficult to get glad points except if you were insanely good. Lots of good players played cheap builds (2 monk, 2 melee) because they were more reliable. The meta ruled, and matches became stale rather quickly. On a larger scale, it suffered from poor rewards and no "high-end" status. HA has HoH, gvg and HB had ladders. In the ideal case, you tramped on noobs quickly for glad points, and that is fundamentally flawed.

As for Codex, I actually like the format. The combat reminds me of prophecies days, where combat was slower and drawn out. The problem, of course, is nobody plays it. I'm not sure why- maybe people don't like making their own builds and would rather play meta builds. It is often you do get stuck with crappy skill selection. I'm not sure how to fix this.

I'd love to have it back. Good fun for just hopping on for 30mins and getting a match or two vs pretty much every other format where you'd spend that time forming up or finding an opposing team. Just delete the HB zq, lock shadowsteps and alter the title so higher ranks=more comm points a win.

I would like all to post your ideas here, and if any member of Arenanet could read this and have it in mind, would be great.

ArenaNet doesn't read this forum, or at least they are not supposed to. If you want to make suggestions they'll read (Note: They may not actually read it there, either!), try the feedback space on the official wiki. Following is a post from Regina on ANet's suggestion policy.

Well, the first is a poll but got closed so fast that it didn't achieve what it intended to. The second suggests the creation of a poll. This current one achieve's what the 2nd one suggested and is achieving what what the first one didn't - which is a poll about who wants HB back. Neither are related.

Quote:

Originally Posted by Mig Coconut

I tried it a few times back when it came out, and was disappointed the main objective wasn't to fight other teams 4v4, as in RA or TA. That would have allowed more build diversity rather than the specialized lone wolf hero builds that were developed (R/P, etc).

TA had diversity? lol. Seriously, having more than just 4v4 opens up a lot more diversity in the builds that you can bring to compensate for both playstyles. Adding extra objective (like shrine capping) adds more depth into the game and forces more skillful play, which is a good thing. I'm not saying that it was perfect in HB, there were some problems that needed to be addressed but that was the initial goal.

Quote:

They COULD fix this, but it would take substantial work. Disallow all shadowstepping skills/party wide speed buffs. Reduce the capping advantages and encourage 4v4 fights. Remove ability to /resign within first 5 minutes.

First off, 4v4 fights were very common in HB. Secondly, all those changes have already been made (other than the morale rate) one way or another in the game, but in different formats. Disallowing skills -> PvE skills in PvP, etc. It wouldn't take that much work. Thirdly, the root of the problem with RR had nothing to do with resigning, but with the enormous amount of faction you could get from the zquest. Restricting the use of /resign is just silly as there are times when it's necessary.

I say live and let live. Just get rid of the silly RR z-quest abuse and let those who enjoyed HB play it. Those who despised HB don't have to go anywhere near it. The code already exists in all of our computers it's not like it would take much to re-implement.