Currently, I render the view of the area activated w/ setPaint. This works well, but does limit things slightly.

I am going to draw nothing by default, and create the following command:

degfx.drawArea("name", x, y, width, height)

which will render the area within

Also, I am going to allow a script to draw & respond to the monitor & input. The benefit, will be more precise user interfaces, (instead of creating a new area, for a seperate user interface). It will also allow me to design ingame terminals, that can run the same scripts. (A computer monitor, showing the area around the starbase for example).

The script is going to run in lua. You can create additional gfx scripts (for use as buttons, scrollbars, textfields) *init() - called when script is first createdstart() - called when the script is loadedstop() - called when the script is unloadedpoll() - run every frame the program is loadedpaint() -*placeholder* keyboard inpute*placeholder* mouse input*placeholder* mouse movement inputvariables:- font - last set font.- color - last set color.

There will be one main script, (with additional scripts added if wanted)There will also be scripts that can respond to keys,- F1 - help- ESC - Main MenuIt will disable input for the main script when triggered, but still draw the main screen