ComputerEnjoyment 2

Thursday, 7 November 2013

SWAT 3: Elite Edition
is a first-person tactical police simulation. Live the life of an LAPD
SWAT officer as you rescue hostages and dole out the justice in this
action-packed tactical game. SWAT 3: CQB's twenty missions are set in
Los Angeles in the year 2005. Various recognizable locations, such as LAX and the Convention Center, as well as LA's storm drains and entertainment centers, are some of the settings for the various missions. Missions
are populated with a wide assortment of AI driven bad guys, ranging
from fanatic fundamentalists and extremists, to international terrorists
and disgruntled Joe-citizens. All have wrecked havoc on the City of
Angels and her citizens by committing a deadly crime, giving CQB's pro-active SWAT team
the authority to shoot at will. Of course, SWAT is a civil law
enforcement agency and not a military unit, so laws still apply to them.CD-KEY: XYC7-SUB8-FUJ2-LES2-2894

Processor= Pentium II 300MHzRAM= 128 MBGraphics= 32 MBHard Drive: 550 MB1. Mount image and run AUTOPLAY.exe.2. Install game and enjoy.Read Must: If
your operating system is WINDOWS 7,8 OR SP3. then open "For Windows
7,8,SP3" folder and Copy all the movies and paste it to the
installation directory..(C:\Sierra\SWAT3) and replace it. After this open Xvid player and install it to your computer. because the new movie encoded of SWAT3 is play by this player.How To Download From Tusfiles

Friday, 19 July 2013

Final Fight represents
straightforward arcade brawling at its absolute best. That the entire
arcade game now fits in your pocket is quite frankly insane
Final Fight is the best game ever made.
If you don't agree with that statement, consider the following words:
Bred, Andore Jr., G. Oriber, Edi E., Two P, and, ladies and gentlemen of
the jury, Metro-City Mayor Mike Haggar. These are some of the most
unforgettable characters in gaming history, and they all appeared first
in Final Fight. If you're still not impressed, then stop reading
now--you won't appreciate Final Fight One, an almost perfect translation
of the arcade original.In case you're unfamiliar
with the Final Fight legend, but were impressed by the list of
characters and so are still reading, here's the deal: Final Fight is the
seminal side-scrolling beat-'em up. Technically, Double Dragon may have
come first, but Final Fight perfected the genre. Imagine Street Fighter
if it wasn't designed for monocle-wearing fancy-lads--if it had a more
meat-and-potatoes combat system, involved fighting a lot more than one
enemy at a time, featured plenty of smashing barrels with your fist to
see if there's any treasure or hunks of meat inside, and required a lot
more walking to the right. And then imagine that not only can you punish
the thugs by pile-driving them, but you can also make them cry by
busting up their cars. Then stop imagining, because it's all contained
in Final Fight.The Game Boy
Advance version is a little miracle. It's the best translation of the
arcade game to date. First of all, it contains all six of the arcade
levels, including the industrial area left out
of the 1990 Super Nintendo translation. And unlike that version, Final
Fight One features all three of the original characters--the
all-arounder Cody, the beefy Haggar, and the agile Guy. More
importantly, it permits two people to play cooperatively using two
systems and a link cable. Even
more importantly, the two-player mode works great and doesn't slow down
when there's a lot of activity onscreen, which is pretty much all the
time because that's how the people who play Final Fight like it.Unfortunately, the translation isn't completely perfect. For some reason, the two female punks, Roxy and Poison, have been replaced by generic male punks.
This was true of the SNES version as well, but that hardly excuses it.
There are also some small graphical changes--the arcade's flickering fluorescent light effect is gone as are a few background animations. The game's soundtrack suffers somewhat in translation too.There are five difficulty options
ranging from very easy to very hard. You're allotted a limited number of
continues, but unlike in the arcade and SNES versions, progress is
saved after every level. One mildly annoying feature is that the
two-player mode gives you unlimited retries with no option to restrict
the number of continues. Of course, you can simply decide to permit only
a certain number of retries, but seriously, everyone knows those kinds
of honorable resolutions never last very long.Perhaps to make up for
the small ways in which Final Fight One deviates from its arcade
inspiration, a few bonuses have been included. There are now some small
cutscenes before each of the boss battles. It's not a huge thing, but
they do include some excellent new tough-guy dialogue such as "Shut your mouth
up! Get Ready!" There's also a point system that unlocks a series of
bonuses. None of the bonuses amount to much, however. There's nothing
even as good as, say, a portrait gallery. About the best bonus is an
option to make Guy and Cody wear their Street Fighter Alpha clothes. The
rest are all along the lines of extra lives, a level select, and other
pretty mundane rewards.Still, the great thing about Final Fight
is that it's a timeless game. Whether it's your first time through the
game or your seven hundredth, shoulder-tossing one punk into a group of
his oncoming friends remains a thrilling experience. It may not be deep
in the Virtua Fighter smarty-pants sense, but it is deeply satisfying.
Final Fight represents straightforward arcade brawling at its absolute
best. That the entire arcade game now fits in your pocket is quite
frankly insane.

Melty Blood Act Cadenza was
the first arcade port of the series and was published by Ecole
Software. The visual novel was removed, but the Arcade Mode dialogue
featured in Re ACT returns. It completely revamped Aoko Aozaki's
movelist for use as a playable character, and introduced Kouma Kishima
into the series, a man who was deeply involved in Shiki Tohno's past.
It also introduced the Shielding mechanic (separate from EX-Shielding),
as well as included various changes to the properties of characters.
This version (as well as the later released Ver. A) can be identified by
the Atlasia crest, and the phrase "Through the Looking Glass, Black Light transparently", both present in the logo.
Melty Blood Act Cadenza, released for
the PlayStation 2 and PC, was unique as a port in that it included an
option to revert to Version A mechanics,
yet introduced significant changes that were later included in ver.B,
including an early version of Neco Arc Chaos as a hidden character. It
is sometimes known as Ver. A2.Melty Blood Act Cadenza Ver. B
www.muhammadniaz.blogspot.com is an arcade port of the PS2 game with
various changes and upgrades, the most notable of which is the inclusion
of White Len as a playable character, with a significantly weakened moveset. It also introduced a fifth button
that served as a contextual action depending on the situation and the
direction held on the joystick when pressed, such as dodging or
throwing. This version can be identified by a dual silhouette of Len and
White Len in the logo and the phrase "Through the Looking Glass, Northern Light transparently".Melty Blood Act Cadenza Ver. B2 is a
Windows PC port of the arcade Ver. B. It has added features including
tag team mode, a 4 player team battle mode, a programmable dummy for training purposes and a new hidden boss character, Neco-Arc Chaos Black G666(replacing
G-Akiha from Melty Blood: Re-ACT). It also included subtle gameplay
changes, most notably altered defense ratings for characters and
adjustments to the game's input system. It was released on July 27,
2007.

"With 2002's WWE Raw PC being the only viable Wrestling PC game around, the game filled a void for many players who could now have a real wrestling PC game.
but that void lasted for six years, although there was many mods coming
out, there was not yet a FULL conversion of the entire game, (WWE Raw: Ultimate Edition was aiming for this but was never released).

But finally, it's here; WWE RAW: Total
Edition, the first full conversion of WWE RAW for PC, team members have
worked long and hard to fully convert the entire game with only their
RAW modding knowledge, with the patch changing everything from the main
things like roster and arena to everything else like T-shirts in CAW mode. In turning a game with an outdated roster and extremely unplayable system into a game that is actually playable, Total Edition dosen't fail to deliver.

The King of Fighters officially abbreviated KOF,
is a series of fighting games by SNK Playmore (formerly SNK). The
series was originally developed for SNK's Neo Geo MVS arcade hardware,
which served as the main platform for the series until 2004, when SNK
retired the MVS in favor of the Atomiswave arcade board. Only two King
of Fighters games were made on the Atomiswave platform (The King of
Fighters Neowave and The King of Fighters XI) before SNK decided to
discontinue using the platform for the series. The current arcade
hardware for the series is the Taito Type X2,
with its first usage coming with the release of The King of Fighters
XII. Ports of the arcade games and original The King of Fighters games
have been released for several video games consoles.
The first game in the series, The King of Fighters '94, was released by SNK on August 25, 1994. The game featured characters from SNK's previous fighting game series Fatal Fury
and Art of Fighting, as well as original characters (including
characters from older games such as Ikari Warriors and Psycho Soldier,
adapted for a versus fighting game). The success of the game led SNK to
release yearly installments of the series and numbered the games for the
year they were released. The King of Fighters '95 was
released on July 25, 1995, with several ports being released the next
year. In addition to adding new characters, this game also began the
first story arc of the series titled "The Orochi Saga".
KOF '95 was also the first game in the series that allowed the players
to create their own team of three members, out of any character in the
game. The King of Fighters '96, released on July 30, 1996, establishes
the second part of "The Orochi Saga" and replaced the character sprites from the previous two years with newly drawn ones, improving the gameplay of the series as well. Depending on the playable characters in a team, an exclusive ending will be played. The King of Fighters '97, released on July 28, 1997, concluded "The Orochi Saga"
story arc. The King of Fighters '98 was released on July 23, 1998, and
unlike the previous games of the series, it did not feature a story.
Instead, the game was promoted as a "Dream Match" game that allowed
players to choose most of the characters available from the previous
titles, including ones that were supposedly dead. SNK refitted the
Dreamcast version and renamed it The King of Fighters: Dream Match 1999
with an extended cel animated introduction and 3D backgrounds.On July 22, 1999, The King of Fighters '99
was released, which introduced a new story arc known as "The NESTS
Chronicles". The game introduces several new characters into the series,
as well as the rule of a fourth member being added to each team and
that a new tactic is introduced in this game as well. The tactic would
be that a specific person from a team would be an assistant called a
"Striker" and that this person would be able to aid the team for a few
seconds in combat. The Dreamcast version was titled The King of
Fighters: Evolution, with several improvements in the game such as new
strikers and better animation. The King of Fighters 2000 was released on July 26, 2000, and is the second part of "The NESTS Chronicles". It adds a few new playable
characters and a couple of Strikers (most of them being from previous
KOF titles and other SNK titles as well such as Metal Slug and Kizuna
Encounter). The King of Fighters 2001 was released on November 15, 2001,
and ends the second story arc. Due to economic problems that SNK had at
the time, the Korean company Eolith helped in the development of the
game. The King of Fighters 2002, released on October 10, 2002, was
created to reunite old characters from previous KOF games and featured
no story, similar to KOF '98. It was also developed by Eolith.