Free offer for libraries

Hikaru No Go is a best-selling "coming of age" saga in the classic "Hero's Journey" style. Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old Go board in his grandfather's attic-and that's when things get interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the complex board game to the Emperor of Japan a thousand years ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he can finally rest in peace?

Perhaps unique in the history of comics, Hikaru creates a compelling action story around a board game. All of the fighting in the story takes place on the game board, a refreshing change of pace from the usual shonen manga. Both school and public libraries are eligible for this offer. The manga and anime of this story are credited with helping thousands of young people to discover Go.

The AGF provides Hikaru for free to schools and libraries, but we do ask for $25 to help us cover the cost of shipping and handling.

If your location is serving disadvantaged kids, or your budget cannot cover the expense, you may request free shipping.

Two cardboard playing sets are included with the shipment, as well as two copies of our booklet on how to play, The Way to Go. Once kids read Hikaru, they will want to play Go. The cardboard sets will get you by until you are ready to launch a full Go program.