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Topic: New patch available (Read 1091 times)

The Planetside 2 PC servers will be coming down at 6am (Pacific) / 14:00 (UTC) for a brief hotfix. Estimated downtime is 2 hours.

NSX Tanto carbineThe newest member of the Nanite Systems Export family of weapons is the NSX Tanto, a carbine with specialized stabilizers that allow for excellent initial accuracy from the hip. This functionality gives the Tanto the ability to fight up close or at range while maintaining a substantial mobility advantage for experienced shooters. Firing in short bursts is recommended, as the stabilizers require some time to recalibrate during sustained fire.

Infantry BalanceFalloff range adjustments to Assault Rifles and LMGsDev note: The previous one-tiered damage falloff scaled too well with damage over distance, marginalized the value of certain attachment choices, and restricted design freedom. These changes should help more weapons and weapon classes shine in their intended engagement ranges.

Damage range and damage value adjustments for LMG and Assault Rifles are listed below, and are unmodified by Soft Point Ammo and High Velocity Ammo. Directive Weapon adjustments are listed further down.Carnage AR and Terminus VX9Damage from 143@10m-125@65m to 143@10m-112@60m

Assault RiflesDarkstarDamage from 143@10m-125@65m to 143@10m-112@80mVertical recoil from 0.198 to 0.187Horizontal recoil from 0.16 to 0.15Horizontal recoil tolerance from 0.7 to 0.525

T1 UnityDamage from 143@15m-125@65m to 143@15m-112@80mHorizontal recoil from 0.18 to 0.16875Horizontal recoil tolerance from 0.5 to 0.375Muzzle velocity from 550 to 551 (bug fix)

Gauss PrimeDamage from 167@10m-143@95m to 167@8m-125@110mVertical recoil from 0.2850 to 0.255Horizontal recoil from 0.14 to 0.13125Horizontal recoil tolerance from 0.4 to 0.3Projectile velocity from 650 to 651 (bug fix)

Light Machine GunsT9A ButcherDev Note: We wanted to enable the 400 round magazine that was previously on PTS, but there is a bug barring a proper implementation at the moment. We'll look to changing this in the future, but in the meantime, the Butcher has received a minor rate of fire increase alongside the removal of the spinup mechanic.Damage from 143@10m-125@65m to 143@10m-112@65mRemoved spinup mechanic.Refire rate from 80ms to 78msMin damage from 125 to 112Equip time from 1250ms to 1300ms

BetelgeuseDamage from 143@10m-125@65m to 143@10m-112@65m

GODSAWThe GODSAW now has a secondary firing mode which deals minor damage to heavy vehicles, but reduces its damage against infantry by 50%.

Submachine GunsSkorpiosNow properly restores one magazine per tick from ammo boxesMax damage range from 10 to 8Min damage range from 48 to 60ADS Cone of Fire from 0.2 to 0.3Vertical recoil from 0.3 to 0.2Recoil angle from 20 to 15Horizontal recoil from 0.3/0.392 to 0.225/0.294Horizontal recoil tolerance from 0.9 to 0.675Short reload from 1.74sec. to 2.08sec.Long reload from 2.8sec. to 3.36sec.

ShurikenNow properly restores one magazine per tick from ammo boxesMax damage range from 6 to 4Min damage range from 50 to 62Velocity from 388 to 370ADS Cone of Fire from 0.2 to 0.3Vertical recoil from 0.225 to 0.15Horizontal recoil from 0.3470/0.3760 to 0.26/0.282Horizontal recoil tolerance from 0.9 to 0.675Short reload from 2.25sec. to 2.7sec.Long reload from 2.92sec. to 3.5sec.

TempestNow properly restores one magazine per tick from ammo boxesMax damage range from 6 to 4Min damage range from 54 to 66ADS Cone of Fire from 0.2 to 0.3Vertical recoil from 0.36 to 0.3First shot recoil multiplier from 2.25 to 2.5Horizontal recoil from 0.212/0.304 to 0.159/0.3Horizontal recoil tolerance from 0.7 to 0.675Short reload from 1.855sec. to 2.23sec.Long reload from 3sec. to 3.6sec.

PistolsThe ImmortalVelocity from 163 to 325ADS CoF bloom from 0.12 to 0.06Magazine size from 17 to 15Ammo capacity from 85 to 90

The ExecutiveVelocity from 188 to 375ADS CoF bloom from 0.14 to 0.07Magazine size from 15 to 13Ammo capacity from 75 to 78

The PresidentVelocity from 188 to 375ADS CoF bloom from 0.1 to 0.05Magazine size from 21 to 18Ammo capacity from 105 to 108

Vehicle BalanceVehicle third person cameras have been adjusted.Dev Note: Opened the viewing angles on most vehicle cameras for drivers to allow for increased awareness in third person.

ValkyriePelter Rocket PodsIn-game stats now display correct indirect damage range.Magazine from 8 to 10Ammunition capacity cert line from 8 rockets per rank to 10 rockets per rankVelocity from 150 to 250Ammo capacity from 64 to 100Dev Note: Pelters were not only difficult to use on moving targets, but also didnt yield comparable rewards for the skill required. These adjustments make landing shots easier, and the increased magazine size and ammo pool allows for more damage over time and staying power.

Prowler, Magrider, VanguardRangerPitch down limit from 0 to 5WalkerPitch down limit from 0 to 5Dev Note: Adjusting the pitch down limits on Ranger and Walker helps reduce the situations youll find a vehicle on your horizon and unable to be damaged. This is more a quality of life adjustment than anything else, though Walker receives at least a bit more viability against infantry at longer distances.

Harasser, Flash, Sunderer, ANTFuryIndirect damage from 334 to 150Dev Note: Fury received some splash adjustments across the board, since the weapon currently performs well in an anti-vehicle role, while maintaining high effectiveness versus infantry. The direct damage remains, but it pays more for its versatility on the anti-infantry front.

GalaxyPelter Rocket PodsThe Galaxy may now purchase Pelter Rocket Pods for the left and right wing mounts.Hyena Rocket PodsThe Galaxy may now purchase Hyena Rocket Pods for the top weapon mount.Dev Note: Galaxy has been the least-touched vehicle over the years by far, and hasnt received anything new in the weapons department since the Walker. These new options arent anticipated to adjust the overall Galaxy meta, but it does open up some new options for Galaxy pilots and gunners to explore.

BulldogDirect damage from 1000 to 600Indirect damage from 500 to 400Double Dev Note: As an aerial platform with some of the highest health in the game, bulldog was simply too powerful a farming tool, especially in smaller scale fights. These changes increase the importance of direct hits for gunners, while giving victims a better chance to respond to incoming damage.

Pitch and Indirect damage adjustmentsDev Note: With a few exceptions, the pitch angle adjustments listed below are intended to create small pockets of infantry vulnerability close to the vehicle. This change was especially important for the ANT, which has the maneuverability to get into tight spots occupied by infantry, while also maintaining an immunity to small arms fire.

SundererBasiliskPitch down limit from 24 to 18BulldogPitch down limit from 17 to 11FuryPitch down limit from 17 to 11Refill ammo per tick from 32 to 16WalkerPitch down limit from 0 to 5RangerPitch down limit from 0 to 5

ANTFixed various third person camerasBasiliskPitch down limit from 24 to 15FuryPitch down limit from 17 to 11Refill ammo per tick from 32 to 16KobaltPitch down limit from 25 to 18WalkerPitch down limit from 0 to 5RangerPitch down limit from 0 to 5BulldogPitch down limit from 17 to 11

Misc. changes and additionsHossins orange glowing death-bulbs should now be easier to drive around and over.Adjusted NSX Masamune projectile effect.BioLab internal lighting has been updated.Added a battery of outfit decals to player studio.Reduced the size of some yellow dot sights.Hyena has received an updated model.

I was hoping they would make claymores and thermal great again. The Fury and Bulldog sure got the nerf big time. They should get it over with just make all the vehicles out of plastic and helium so that infantry can one thought explode them with their minds.

Haven't played in a while, but seeing the Fury and Bulldog get the axe sucks. Bulldog was incredibly hard to kill infantry with after last nerf, now it will be a joke and no one with any sense will equip it.