Monday Night Racing

Monday Night Racing is a series of scheduled races designed to help introduce the broader forum membership to some PlayStation MVPs, moderators, and maybe a few special guests, who like racing in Gran Turismo or any other appropriate racing simulator (for now, we use the latest version of GT). Think of it as a social gathering, too, so chat headsets are welcomed, to keep communicating efficient.

Monday Night Racing will be an ideal event for someone who has not yet raced on-line before or for any GT fans who needs good drivers to challenge themselves, too. The bar-to-entry will be kept as low as possible, so please join in expecting to have fun while racing cleanly. While this is supposed to be a fun event, we do expect you to act maturely and respectfully to other drivers. We will be experiencing as much different content, including new DLC, features and updates of GT as possible, so these events will also help you to learn about GT, to keep actively racing in it, and to meet new racing friends.

The Monday Night Racing Environment

While tuning is usually available, it isn't necessarily a major part of each night, which is why race details are posted late in the week before race night. If you need tuning help, you can get it. Usually only one car is used, therefore the Engine Power Limiter is meant to be kept at 100%. Simple and fair, because unfettered use of the Power Limiter is too disruptive. Damage is set to Heavy because it is the only tool that GT 6 has, aside from good driver control, to keep contact at a minimum. Heavy damage encourages learning better driver control and to take less risks, too. GT6 penalties are set to Weak because the higher setting causes too many arguments on the track. Over time, these have proven to be the best on-line settings that GT6 has.

The posted time range is for two hours, but some nights it carries on for a while longer, so you have a fairly broad time frame in which to join in on the fun.

Please read all of this post and the next one, for instructions and tips.

To keep the racing organisation simple and to ensure that a broad range of cars are always used, the weekly events will be a series of general performance ranges escalating through the month (see table below). This will help to keep the racing open for players of all abilities, just so long as you keep within your own capabilities, you stay in your best behaviour, you race fairly and keep it fun for everyone.

Please be sure to know GT well enough, so that you don't hold up the racing because, quite frankly, the more you fiddle, the less we race.

Weekly race details will be in the next post and the event calendar. Usually, these will be posted around Fridays, give or take a bit, as needed.

Keeping In Touch:

There are numerous ways of keeping track of updates for this event:

come here and read new posts (and the #2 post for all weekly details - it is the most up-to-date and complete source)

because this is a community event, this thread is floated for everyone and it will always be at the top of this forum's topic list

subscribe to this thread - you can check the box when you post a new message or do it manually in Subscriptions

go to thread/Options and subscribe to the RSS feed for this thread (or for the #2 post, but that might send out more edits than you want)

find this thread by clicking the link in my forum signature

use this link to add Monday Night Racing to your calendar on your cell phone, tablet or other device

you can add your own timed calendar reminders in addition to the two set for one day and for 30 minutes

there will be two calendar links with text for each Monday: a general description; specific weekly race details (when ready)

tiny-url.com/MondayNightRacing (take out the dash...)

Dates: Mondays

Time: 8PM - 10PM Eastern Time (longer is more common, and please be on time for the first start)

Races: usually there will be 3-4 races per hour of ~15-20 minutes each

General Car Performance Ranges

1st wk

smaller street cars

2nd wk

smaller tuned, concept or race cars

3rd wk

bigger street cars

4th wk

bigger tuned, concept or race cars

5th wk

something random or specific, including some DLC

A room number will be announced in the post below after the lobby is created. This way everyone can easily find the weekly group without using up your friend slots. However, only so many can fit into a lobby, so please either be patient getting in or don't hog the room if it is always full because others may be wanting to race, too. Disconnections can be a problem by losing room numbers, though, but we will just have to deal with them the best we can.

Monday Night Racing

Monday Night Racing Weekly Details (use club number1003954 to find the time trials)

The Indy Road Course gives the car a chance to stretch its legs, a bit, but the city course and Grand Valley give different challenges.

The lobby usually opens between 7:30-7:45 (Eastern) and racing will start at 8, so please be early and ready for the first race. If the room is full, try to attend a bit later. There usually is room for more, so if you get a false "full" error, leave the on-line system and retry joining us.

Monday Night Racing

Date

Monday, December 12

Time

8 PM - 10 PM, Eastern (or later, depending on interest)

Please get your car ready before you enter the lobby so that you don't slow down the starts!

Re: Monday Special Racing

I will try to make it, but the time may be a bit early as I get off work at 5:30 PST 8:30 EST and that is when it has already started. Perhaps if you started 10 Eastern then more people like me from the west can make it without having to drive at mach one home

Cheers, Brrnout

PS MVPs: Motivated. Vigilant. Passionate.Proud to be an MVP and serving our community since June 2010

Re: Monday Special Racing

I just saw this event today. Would have attended, but I upgraded my Racing Station to the Black Diamond Edition Racing Station by SWERV_GRIFFIN Enterprises, and am assembling the new Racing Station as I type this post.