Aquatica Engine 1.0 Aquatica engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics. Key features of the engine:Water surface approximation using heightmaps, Heightmaps can be generated in real-time using FFT or Perlin noise, Generation of normalmaps, Generation of geometry: simple grid, geomipmap grid, radial grid, Water rendering options include: reflections, refractions, CPU/GPU displacement...

Aquitica Engine It looks very promising and I am very impressed so far.Unfortunately I realise that I need to expand my knoledge of C++ before I can make any real use of it, so that is how I am occupieing my time at the present.

Fantastic for the money This engine is something that I have been looking for to create a simple application for displaying company information. The only thing missing in my opinion, is underwater rendering.

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