If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

""The prefs have been moved out of the install directory. And in to the app data folder of your operating system. "" copied from TL update notes

What does this mean exactly, other than a new spot for the pref folders?

Was this done to help Windows UAC to not miss-place files so we can install AO in our programs folders again instead of our documents folder?

Also, it was asked before, but if someone could confirm for us which parts of our old preference folders is it "safe" or "smart" to copy over? It sounds like we don't need to do a back-up of 18.5 preference folders as the 18.6 ones will be in a new spot.

I am skipping the Chat / Windows folders step ... it turns out our old guild channel is seen as "not available" ... so for me it is just as easy to configure a new "chat" window for org/friend chat.

The next step also works great, except you can also add "Containers\Bank" to maintain the physical "arrangement" of the bkpks in your bank, but not the names.
[*]Containers\ShortcutBar_*.xml files and Containers\SpecialActions.xml
........ AND Containers\Bank.xml

The next step is useful & easy also:
[*]DockAreas\PlanetMapViewConfig.xml (Planetmap window config) and DockAreas\RollupArea.xml (right rollup panel config, copy if you use it)

Unsure if it's been mentioned in the thread elsewhere, but another option rather than moving the entire AppData folder or making a symlink:

Create a a .bat file in the AO directory containing the following:

Code:

set USERPROFILE=%CD%\fakeappdata
Anarchy.exe

This will cause the launcher to think the appdata folder is in the current directory (similar to how pre-merge was, but not exactly). The game will store all of its prefs in there. Could be useful for portable installations of AO as well.

I am skipping the Chat / Windows folders step ... it turns out our old guild channel is seen as "not available" ... so for me it is just as easy to configure a new "chat" window for org/friend chat.

The next step also works great, except you can also add "Containers\Bank" to maintain the physical "arrangement" of the bkpks in your bank, but not the names.
[*]Containers\ShortcutBar_*.xml files and Containers\SpecialActions.xml
........ AND Containers\Bank.xml

The next step is useful & easy also:
[*]DockAreas\PlanetMapViewConfig.xml (Planetmap window config) and DockAreas\RollupArea.xml (right rollup panel config, copy if you use it)

However, I stop with this step for my toons and technical ability.

Kinnik

The "bank" step above ............................ was not the problem afterall. (edit)

AOIA starts getting confused and doubling up the bank tabs. Who knows it might work if the toon opens their bank beforehand. I don't know.

Kinnik

edit: AOIA starts creating Nesting Banks as soon as your merged toon opens their bank. It does not matter whether you are using 1.0.4 or 1.1.4 versions of AOIA. It does not matter whether or not you copied parts of your preference folders or not. We checked between guildies that had done both and all had same result.

So far it does not seem to double up on items ..............

We noticed this today

Last edited by Kinnikinnick; Mar 2nd, 2013 at 21:59:26.
Reason: AOIA is messed up

Oh my god this is such a disaster. Why didn't they warn us about this? Is there really no easy way to figure out which character had which ID?

I would've happily made a note for which character was which ID so I can migrate them manually. My main account has 31 folders of preferences, and I so don't want to spend all that time figuring out which folder is which character.

Sigh... at least my main is easy to find because it's the only folder with 400mb of chat logs. If I didn't have my hotbars, I'd be completely lost. I play this game on muscle-memory by now and have long forgotten the names of the stuff I'm pressing.

`((((`(. .)
(( v )) Kimarzt.m m 220/30/70 Doctor :: First and Only Doctor to Equip Hatred of the Xans :: First Doctor with Sword of Dusk

Oh my god this is such a disaster. Why didn't they warn us about this? Is there really no easy way to figure out which character had which ID?

I would've happily made a note for which character was which ID so I can migrate them manually. My main account has 31 folders of preferences, and I so don't want to spend all that time figuring out which folder is which character.

Sigh... at least my main is easy to find because it's the only folder with 400mb of chat logs. If I didn't have my hotbars, I'd be completely lost. I play this game on muscle-memory by now and have long forgotten the names of the stuff I'm pressing.

Basically there are several ways to figure out old CharID (not as accurate or quick as having made list of them prior to merge but still better than nothing). Chat logs is of course one way but don't think I have seen this suggestion before:
You could go to ..\Prefs\accountname\Charxxxxxxxxxx\Containers\ and open ShortcutBar_0.xml (or, if you have several shortcut bars, then ShortcutBar_X.xml where X is number). In this file you should see something like

If we take one of these as example, for example <Identity value="Identity(53019,49745)" />
and then place latter number to auno or xyphos (as part of item id, in this case 49745), then we instantly know that this character has Brave Challenger to Titan in hotbar so character has to be enforcer. If you have only one enforcer on account then this is quite easy way to find it out (if your shortcut bars are well organized). If you have two or more enforcers (or other professions..) then all is not lost, nanos also gives hint of level of character. Level 220 enfo would probably have different Challenger on hotbar than level 50 enforcer.

Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics

And that is the (my) problem: In 2013 a game should be able to do this on its own. Not I as a user should have to read X guides how to find Y things like character IDs and so on and do it all myself.

If you just did a straight copy of all prefs from original location to new location in appdata, then yes, nothing will happen. You need to match up old charIds with new charIds and copy the old prefs from the old charId to new charId