When comparing F-Zero vs Virtua Racing, the Slant community recommends Virtua Racing for most people. In the question“What are the best and the most revolutionary games of all time?”Virtua Racing is ranked 46th while F-Zero is ranked 82nd. The most important reason people chose Virtua Racing is:

Virtua Racing was originally only intended to be a demo for the new 3D platform - Model 1. It was such a hit though, that Sega ended up releasing it as a full game. Virtua Racing was one of the first major stepping stones into 3D gaming, and many other games were built upon Model 1's platform.

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Pros

Pro

The first game to use "Mode 7 Scrolling"

The NES (Nintendo Entertainment System) was the first console to allow for what Nintendo called "Mode 7 Scrolling", and as a launch title F-Zero was the first game that took advantage of that feature.

Mode 7 Scrolling refers to the newest (at the time) graphic mode which brought new ways to configure the background layers. Background layers could be manipulated in new ways than what was available before. It allows layers to be scaled and rotated, and for background layers to move in the foreground in front of some sprites.

This was at a time when backgrounds were flat and could only consist of 2D objects. Mode 7 scrolling - and F-Zero as the first game with it - brought a much more dynamic background to RPGs and racing games especially.

Pro

Launch title for the NES

The NES brought a revolution to console gaming, and F-Zero was a part of that by being one of the launch titles.

Pro

Started as a demo for 3D technology

Virtua Racing was originally only intended to be a demo for the new 3D platform - Model 1. It was such a hit though, that Sega ended up releasing it as a full game. Virtua Racing was one of the first major stepping stones into 3D gaming, and many other games were built upon Model 1's platform.

Pro

Extremely detailed graphics for 1992

Virtua Racing had a much higher polygon count than other games of its time - that is more polygons were used to make shapes which makes object look better defined and less blocky.

Pro

Player preferences were taken into consideration

For the first time ever, players could choose what angle they wanted to use when playing games. Also, Virtua Racing allowed the player to pick whether they wanted manual or automatic transmission.