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Actually, I liked the fighting. It's not hard and it makes it a bit more intense sometimes.
I think Ragnar was just trying to expand to reach out to other types of gamers.

Then, from a different perspective: if you really want to implement fighting in your adventure game, then please take the time to do it right. Honestly, the only part that was really weak in Dreamfall was the fighting. I was especially frustrated when trying to fight the big troll in the caves, as the game entered the fighting perspective, I tried to fight, then the game didn't let me attack. I figured it out after 1-2 occassions, but it looked amateurish nevertheless.

A fully working kitchen holds a great many things, not least of which is a huge collection of ways of committing horrible murder, plus multiple ways of getting rid of the evidence.

Then, from a different perspective: if you really want to implement fighting in your adventure game, then please take the time to do it right. Honestly, the only part that was really weak in Dreamfall was the fighting. I was especially frustrated when trying to fight the big troll in the caves, as the game entered the fighting perspective, I tried to fight, then the game didn't let me attack. I figured it out after 1-2 occassions, but it looked amateurish nevertheless.

It's true that the attacks seem to take quite a long time to release. It kinda feels like I have stickykeys on (Oh, noes, not stickykeys!! ).

Sneaking was only a torment to my pinky that had to press ctrl down for long periods of time. And the caves! Oh those caves... >_> My heart nearly stopped down there. Last time I played DF I was almost running through the game without caring if any foe notices or not and that was way more relaxing than trying to be extra careful perfectionist that never gets caught.

"You should leave off sniffing the carcass of your old life, my brother. You may enjoy unending pain, I do not. There is no shame in walking away from bones, Changer. Nor is there any special wisdom in injuring oneself over and over. What is your loyalty to that pain? To abandon it will not lessen you."

Last time I played DF I was almost running through the game without caring if any foe notices or not and that was way more relaxing than trying to be extra careful perfectionist that never gets caught.

I just can't rush through this game. I don't know why.

Originally Posted by MissionVao

No..............

Yes, the dreaded StickyKeys. Almost as feared as the Blue Screen of Death.