57:55win32_handmade.cpp: Make PLATFORM_ALLOCATE_MEMORY() and PLATFORM_DEALLOCATE_MEMORY() set the LoopingFlags, and introduce Win32IsInLoop()

57:55win32_handmade.cpp: Make PLATFORM_ALLOCATE_MEMORY() and PLATFORM_DEALLOCATE_MEMORY() set the LoopingFlags, and introduce Win32IsInLoop()

57:55win32_handmade.cpp: Make PLATFORM_ALLOCATE_MEMORY() and PLATFORM_DEALLOCATE_MEMORY() set the LoopingFlags, and introduce Win32IsInLoop()

1:00:17Run the game and leave a loop running

1:00:17Run the game and leave a loop running

1:00:17Run the game and leave a loop running

1:00:26Q&A

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1:00:26Q&A

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1:00:26Q&A

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1:00:54nxsy !qa

1:00:54nxsy !qa

1:00:54nxsy !qa

1:02:30neitchzehrer What happened to the black dot?

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1:02:30neitchzehrer What happened to the black dot?

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1:02:30neitchzehrer What happened to the black dot?

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1:04:15nxsy I'm scared to look back at my own library reload (not even looped editing) after I stopped using it for a few months. Probably 10+ hours of debugging ahead of me

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1:04:15nxsy I'm scared to look back at my own library reload (not even looped editing) after I stopped using it for a few months. Probably 10+ hours of debugging ahead of me

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1:04:15nxsy I'm scared to look back at my own library reload (not even looped editing) after I stopped using it for a few months. Probably 10+ hours of debugging ahead of me

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1:04:52drchilitopicoso Besides UI, what things must use threads in games? Just started learning threads and I'm curious. There are some things that somehow run slower threaded than single

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1:04:52drchilitopicoso Besides UI, what things must use threads in games? Just started learning threads and I'm curious. There are some things that somehow run slower threaded than single

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1:04:52drchilitopicoso Besides UI, what things must use threads in games? Just started learning threads and I'm curious. There are some things that somehow run slower threaded than single

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1:11:10drchilitopicoso For the moment I have a thread job system. It's for rebuilding a mesh. For a big mesh it takes like 20 ms, so I thought maybe it would make it faster but not that much, maybe like 13% faster

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1:11:10drchilitopicoso For the moment I have a thread job system. It's for rebuilding a mesh. For a big mesh it takes like 20 ms, so I thought maybe it would make it faster but not that much, maybe like 13% faster

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1:11:10drchilitopicoso For the moment I have a thread job system. It's for rebuilding a mesh. For a big mesh it takes like 20 ms, so I thought maybe it would make it faster but not that much, maybe like 13% faster