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Missions in production

I'll keep this short and sweet; please tell us non-dromed literate taffers, what you guys are building, when it may be ready and a couple of hints (obligatory!) of what might be in the pipe line for us!!
I know many people are always on the edge of their seat waiting for the next FM to come out so keep us informed of how you are getting on!

Well I'm back working on The Canyon (alt. title: Snake Sliver Canyon) for all those who are interested (Which right now is about -17 people... I rarely self-promote). Not my first FM but will be the first I will release, since my buddies who beta-tested The Grand Republic actually took out a court-order preventing me from releasing it!!

I'd post some screenshots but light_bright makes the level look like crap and I'm not ready to place the permanent light sources yet. I'm somewhat nervous about releasing this level, since it will have somewhat less light than most people seem to prefer...

"If God does not exist, than I shall create God with my own hands." ~ Krelian, Xenogears

"The Wheel" should be out within a few months. It should satisfy all styles of play, and force you to sharpen your theivin' skills quite a bit. It's a straightforward, non-linear mission without alot of techie wonderments, but those aren't important if you creatively use what DromEd has to offer.

The only real details that I'll give....
Garrett will get to choose how he wants to end the mission. Either take over as leader of the Keepers by way of organized overthrow, or sneak out the back and remain the Garrett of old.

Well, I don't know his situation, but someone COULD use some otherwise copyrighted material in a very unflattering way (custom textures/pictures in a whore house or something), and the owners of THOSE copyrights wouldn't like it.

Heh heh, whoops. I guess a lot of people here don't know me real well, I tend to exagerate and use sarcasm a lot. The statement about the court order was false.

But the truth was the mission just wasn't very good, and it took my playtesters for me to realize it. I really didn't want to release a mission that was quite obviously not the best I could do, if I had invested enough time into it. Oh well. It was a really good learning experience though. Maybe someday I'll try to remake it.

"If God does not exist, than I shall create God with my own hands." ~ Krelian, Xenogears

I'm working on Crom's Blade.
I was hoping to be done by now but it keeps growing, probably a couple months away. It will include custom objects, textures, skins, sounds and hopefully an automap. Briefing possibly too.

The first (Winter Spirits) will be a grim fairytale X-mas mission that is very story-driven,with lots of optional things to do and see.It should be ready for beta in about 4-6 weeks,but you taffers will have to wait till December to play it.

My second project is a cross between Myst and Thief (Theft?),with numerous puzzles to solve and 2 sub levels (ages?) to teleport to.Each has it's own distinct style just like the ages in Myst.Not to worry,the puzzles aren't that hard and there will be guards to bash.I don't know when this will be finished as I'm still trying to design the two sub levels and tie the whole thing together.

I have a 2 mission series I'm working on, but I really can't tell you anything. I can't even tell you where it takes place (except that there is fog in the first mission). Let me just say that you will love it and that it's far different from any other fm type. ei: guards, undead, robots, etc.