Macosx

OS X is a series of Unix-based graphical interface operating systems developed and marketed by Apple Inc. It is designed to run on Macintosh computers, having been pre-installed on all Macs since 2002. It was the successor to Mac OS 9, released in 1999, the final release of the “classic” Mac OS, which had been Apple’s primary operating system since 1984. The first version released was Mac OS X Server 1.0 in 1999, and a desktop version, Mac OS X v10.0 “Cheetah” followed on March 24, 2001. Previous releases of OS X were named after big cats; for example, OS X v10.8 was referred to as “Mountain Lion”. However, with the announcement of OS X Mavericks in June 2013, this was dropped in favor of Californian landmarks. Within the market of desktop, laptop and home computers, and by web usage, OS X is the second most widely used OS after Windows.

breve is a free, open-source software package which makes it easy to build 3D simulations of decentralized systems and artificial life. Users define the behaviors of agents in a 3D world and observe how they interact. breve includes physical simulation and collision detection so you can simulate realistic creatures, and an OpenGL display engine so you can visualize your simulated worlds.

breve is available for Mac OS X, Linux and Windows in the download section.

Write Your Own Simulations

breve simulations are written in an easy to use language called steve. The language is object-oriented and borrows many features from languages such as C, Perl and Objective C, but even users without previous programming experience will find it easy to jump in. More information on the steve language can be found in the documentation section.

Interface With Your Own Code

breve features an extensible plugin architecture which allows you to write your own plugins and interact with your own code. Writing plugins is simple and allows you to expand breve to work with existing projects. Plugins have been written in breve to generate MIDI music, download web pages, interact with a Lisp environment and interact with the “push” language. To develop your own plugins, you’ll need to download the plugin SDK from the download section.