The base mesh is edge loop based and has a Turbosmooth modifier applied. The extremely high detail is achieved by using high resolution bump and displacement maps. This way the rendering speed is very fast while you have a amazingly detailed model.

The character is fully rigged with biped and ready for animation.

For facial animation morph targets for the phonemes A, O, E, U, M, and for blink, smile, frown and eyebrow rise are include. They can be animated via a morpher modifier which is applied.

The bundle includes the following cloth and accessories:
- the current American ACU uniform with jacket, pants and cap in the ACU camouflage pattern.
- a warm weather jacket, a cold weather jacket, pants, vest, 3 different pouches cap and helmet in the camouflage patterns listed below.
- boots in a brown and a black version
- goggles

The uniforms, caps and boots have normal maps applied to get a even higher detail in the rendering.

For the Woodland , Desert and Urban patterns there are two versions of the jackets included, on with the flag indicating the nationality and one without.

All materials are sorted in material libraries, so it is easy to find and change them.