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After making my WEP cracking game more efficient, I decided to take a little break from it by working with SDL. For those who don't remember, SDL is the graphics API for C++ that will allow me to make graphical games. Unfortunately, there is quite a learning curve for SDL.

So far, I've had lots of trouble trying to learn SDL. My biggest problem is that there aren't many good tutorials that guide you through all of the SDL functions. I can learn the syntax of C++ and the syntax of SDL, but I'm having trouble gluing them together.

The tutorials I've used so far have been unsuccessful. However, I found a tutorial website that looks to be better than what I've found so far. For the next week or so, I'll be covering one tutorial from the SDL portion of the site per day.