Tuesday, November 8, 2016

So Podomatic changed their embedded streaming app to autoplay. This changed caused several episodes of TCR to all play at once when you would load this page. In order to stop the audio-chaos, I have changed these several posts to have the streaming app after the "read more" button.

Just to be clear, I have always preferred to have a one click stream option right on the page and I intend to figure out how to move back to this, but this temporary solution helps keep the lights on while I figure this out.

Thursday, June 2, 2016

So GOG.com has just rolled out it's GOG Connect program in which you can permanently join your Steam and GOG accounts. The idea being that certain participating games will then show on both accounts. The list of participating games is fairly small but we are promised it will get bigger as time goes on.

Also I want to point out that this joining of accounts is permanent and irreversible so don't try and link your GOG account with a secondary Steam account thinking you can sever the link later.

This should be a nice way to take advantage of GOG's DRM free setup files and extras for games you may already have on Steam. For me, I'm particularly happy about Unreal Gold and Unreal Tournament participating.

Thursday, May 19, 2016

It's been a while since I enjoyed James Rowlf's work as much as this one. He is so goofy in the AVGN character, it's easy to forget how cool it is to hear him talk as himself about movies.

James has also been taking some high profile flack for rejecting the Ghostbusters reboot, despite widespread discontent over the trailer. That said, I thought it would be nice to show some support by posting his video here. Not that a titan like Rowlf needs any mention from me, here he is in the best Cinnamassacre video I have seen in a very very long time... Explaining Ghostbusters 3.

Saturday, April 30, 2016

If you arn't familiar with Super Mega Comics, it's MS Paint slosh done all in yellow and black. This is one of my all time favorite comics, webcomic, paper or otherwise. The writing is done on a strictly anti-humor basis and most strips are devoid of traditional punchlines and have absurdity in their place. This is a formula which has been done before, but as webcomics go, Super Mega Comics did it best.

Friday, April 29, 2016

Blockade Runner was first announced about 4 years ago when Minecraft was still riding the frenzy from it's initial boom. There were a lot of articles being published at that time of people doing and making things in Minecraft that indie blogs were considering newsworthy.

The idea was to take the Minecraft style which is highly duplicated these days, and give players the ability to construct spaceships that they could then pilot, engage in space combat, explore and adventure with. There was a playable demo available at that allowed players to fly around and construct the ships, but piloting was limited and there wasn't really anywhere you could fly to and there were no resources to collect or pretty much do anything else.

They were charging 10 bucks for early access, which was a reasonable amount and a popular business model following Minecraft's release. I bought in. Young an naive. It is now 2016 and the game is not out. The site says they are changing engines, but I feel like they were the first to the party with the "Crafting in Space" idea, but it has taken so long for the game to come out, better options are already available like Space Marines and what not. I wouldn't call it vaporware, because it does look like they have a Unity Engine test together, but come on Blockade Runner, it's been years. Get it together!

EDIT:

Okay so the devs responded very kindly on Twitter to this article. Here is what they had to say:

I understand custom engines take time. And from what I gather, it is usually worth the effort. See Trackmania or Hard Reset for examples. I can't help but feel like I chipped in based on a demo which was scrapped quickly afterward.

Here is an honest technical question. How feasible is it to make your new engine Linux compatible? The original demo was released at a time before Windows 10 was a thing and Microsoft hadn't started completely shitting the bed in the OS department. I have since switched over and I'm not really looking forward to going back.

At any rate. It was nice to receive such a nice reply. I was really really taken with the original Blockade Runner concept and I'm hoping to see a finished project some day.

P.S. My ten bucks is still good for a copy of the game right? Because I haven't logged into your site for years.

So the Steam Sega collection has rolled out Workshop support. Workshop, usually offered with games that either have a comprehensive level editor, or some kind of modding community, tends to make most games more valuable to own. But what on earth could a user get from a workshop in this case? Rom Hacks. If you own any of the Sega Genesis/Mega Drive games on Steam, you can get one-click, no patch required rom hacks.

I took a look at the catalog this morning and some of the games offered at this point are translations of Japanese versions such as Bare Knuckle III, but more interesting are the straight up bootleg games that are offered. I saw one workshop item for a Mario clone built off of Wonder Boy III. It's a bold move by Sega and it's nice to see the users get a little something extra.

Wednesday, April 20, 2016

If you haven't been following, I used to play CS:GO Competitive back in 2014, but I lost access to the computer I was using. Late last year I set out to build a gaming machine slowly, one part at a time for 10 bucks a week. Including selling some of my stuff on ebay and getting a GPU for my birthday, this still took 5 months. The entire endevor was set with one goal in mind. I wanted to play CS:GO competitive again.

After many pitfalls, I got the PC up and running only to find out that Valve had instituted a policy where users need to level up over time to unlock competitive mode. The concept is to prevent high level players with lots of game experience from buying a second copy of the game solely to pick on new players. (A phenomenon referred to as "Smurfing") I finally got the game going only to be locked out of the one mode I wanted to play.

So, after playing deathmatch to level up as quickly as I could, I finally unlocked competitive this morning after putting in an additional 10 hours of gameplay since returning to action. I haven't had the chance to play a game yet. All I can say is this policy had better work to keep out smurfs.

Tuesday, April 19, 2016

Jam Enslaver recently posted a review about a piece of software I have fond memories of. Here is his review followed by some discussion of the software.

I came across Microsoft 3d Movie Maker two different times in life. My friend had a demo version on an old Hewlett Packard machine which had only a small handful of the items usable, and I picked up a copy of the CD much later in life for a dollar in a bargain bin of a thrift store.

One thing that was very different from my experience and those described in this video from Jam Enslaver was

Sunday, April 17, 2016

Tiger Claw Radio #166 is going to be postponed until next Monday. I couldn't quite get it done. It's Sunday night right now and even though it's not that late, I'm barely awake and I have to get up for work tomorrow. Rather than push and risk falling back into hiatus again, it makes more sense to let it breath for a week and keep things going at a comfortable pace.

Thanks to everyone who has been listening and I'll resume again next weekend.

Friday, April 15, 2016

Now if this isn't a trip back in time I don't know what is. Jam Enslaver was a reviewer who published videos on Retroware TV years and years ago back when I was still making videos for a side project called R-Dub Force. This particular video came out 4 months ago, and in the credits, he notes that he started work on this video 5 years in the past.

Thanks for finishing this one Jam Enslaver! You should all watch it. Also, a couple of my favorite classic episodes are embedded for your viewing pleasure after the jump.

Tuesday, April 12, 2016

So my new computer, affectionately nicknamed "The Panzer", named after the whirring sound the CPU cooler makes, has been in full effect for over a week now. The whole processes has been a roller coaster ride. One moment I'm thrilled that it's put together, then I'm depressed it didn't post. Then I'm thrilled I got the hard drive in, but then I have to deal with the fact that I forgot all about putting in a wireless card to get onto the Wi-Fi.
I have finally got all of these things resolved and I am up and running on Linux Mint 17.3 Cinnamon. So there are a couple of observations I have after my first couple weeks as a Linux user.

Thursday, March 17, 2016

Monday, March 14, 2016

This week on Tiger Claw Radio, A very very brief discussion on the Ghostbusters trailer everyone is talking about, the results of the Spy Hunter challenge from last week, and awesome video game music. Thanks for hanging out with us!

Monday, February 22, 2016

TCR will be returning sometime this week after taking several weeks off for MAGfest and general family attention. I got back from MAGfest Sunday afternoon and got most of an episode recorded this morning.

Hopefully I'll be able to finish it up tomorrow morning and get it posted by Wednesday. Thanks so much for checking in.

Sunday, January 31, 2016

I just finished recording Tiger Claw Radio #157. Thanks for bearing with my while I dealt with my life being turned upside down with 28 inches of snow. I'll be posting the new episode tomorrow morning. Have a good week everybody!

Monday, January 25, 2016

TCR will be delayed this week. We had 28 inches of snow in my area recently and this morning I woke up with a really bad cold. I only managed to get half an episode recorded so I'll either finish it late or see you guys next week. Thanks!

Friday, January 8, 2016

Whats up suckas. I hope you all had a great New Years and a Merry Christmas. CF here. I'm back in the saddle once again. Now I know this blog has more or less become a dumpster for bad podcasting, but I'm here to tell ya, that bad podcasting is back after a holiday break and ready to fill your ears with internet talk radio.

Now back in the old days, effort was put into this blog to make it a rather interesting place to check out. I maintained a forum, I randomly generated a weekly webcomic from the Pandy Random Webcomic Generator, but all of that kind of went out the window when I started working. So whats the state of affairs now? Is this place to destined to maintain it's status as another internet dumpster? Well yes, but at least its a dumpster I plan to keep heaping garbage into.

In any case, it's now 2016 and Tiger Claw Radio/TV/Whatever this is marches into another year of quasi internet entertainment. I love you all. Thanks for visiting. Don't forget to sign my Guestbook.