I wish that defensive positioning meant SOMETHING............ANYTHING..........in this game. That you could go +5 vs teams that shot all 3's and actually shut them down or that you could go -5 against team that shoot 0 3's and shut them down. In summation .........I wish that defense positioning ACTUALLY MATTERED in the game!!!!!! Because, right now it doesn't mean sh!%

A: This setting allows you to focus your defense on a particular area of the floor such as tightly guarding the perimeter or packing the lane. Each has it's pros and cons. If you focus too much on the outside, yes, you'll give their outside shooters fits and you'll probably be called for less fouls, but their low post players will have an easier time inside as will players that drive to the hole. You'll also be out of position for many rebounds. On the other hand, if you focus on stopping the inside game, you'll give a good passing team many open outside shots, but you'll have more players in position to rebound and you'll probably be called for more fouls by concentrating your defenders in one area.

REVISED

Q: What does the defensive positioning setting do?
Nothing anymore. Just set it to 0 and hope for the best. Recruiting is all that really matters in this game.

Posted by jdno on 12/13/2012 11:17:00 AM (view original):1. a 5th spot on the depth chart to increase positional flexibility

2. ability to see the next 2 years' recruits at all times to increase recruiting strategy

hell yes to #1, for the love of god and all that is holy, please give us #1!! i know a lot of coaches dont give two ***** but you simply cannot accomidate every situation with 4, and i think you can with 5. i have a totally different way of setting your depth chart in my version of the sim (a work in progress), that is like, a million times better - but i dare not ask for it - i mean obviously, not getting ANYTHING, but i figure if there is a remote chance of getting SOMETHING, better make it simple!

Posted by mullycj on 12/14/2012 7:11:00 AM (view original):Back to the wish list..

I wish that defensive positioning meant SOMETHING............ANYTHING..........in this game. That you could go +5 vs teams that shot all 3's and actually shut them down or that you could go -5 against team that shoot 0 3's and shut them down. In summation .........I wish that defense positioning ACTUALLY MATTERED in the game!!!!!! Because, right now it doesn't mean sh!%

-- Quick shot is entirely too effective. If I could ever utilize this as an offensive set for a complete game, I'd do so in a heartbeat.

-- It is ridiculous that with 4 seconds remaining in a game, a team in quick shot can't take a shot from closer than half court after a made bucket, but a team running normal speed flex can accomplish the feat and get a jumper from just outside the lane in that same 4 seconds.

-- Time out logic...it drives me nuts the number of times a team ahead by a point or two calls a timeout with seconds to play. Of course, since I don't think I've ever seen an inbounds pass stolen despite all the pressing teams in the HD universe, this might be a moot point.

-- I'd like an option to set lineups specific to "common" late-game situations...a free throw/ball handling lineup that would ONLY be in with under 'x' minutes to play and my team leading by "this range" of points. An offense-for-defense lineup that could be switched in on dead balls and time outs (possibly making the otherwise ridiculous late-game timeouts semi-more plausible to explain...) under the same conditions...stuff like that. I'm just thinking something like HBD's pinch hitting where you simply rank your roster 1-12 for free throw shooting or defense and when the proper game conditions hit, the top five able to play on that hierarchy enter the game.

In season recruiting would be nice, but that's a pipe dream. The recruiting is too limited, especially now that people have it down to a science basically. Need to expand it to include more actions to spice things up and add a little more strategy to it... right now it just seems like you see a certain distance (depending on what you think the HV:CV ratio is) and then just load up HV's or CV's. If another school comes in, you pretty well know before the battle starts who is going to win (in over 90% of the battles I'd guess this is true, especially below high-level D1). If you could actually use your reputation or if your school had certain selling points to use (that you could choose or earn/lose), things like that would be interesting and just add some depth to the process.

I know most complaints are about player generation and the engine process... but expanding the recruiting process really wouldn't be that difficult and I think it'd make the game a lot more fun as that is the most fun part of the game for a lot of coaches.

Posted by mullycj on 12/14/2012 7:11:00 AM (view original):Back to the wish list..

I wish that defensive positioning meant SOMETHING............ANYTHING..........in this game. That you could go +5 vs teams that shot all 3's and actually shut them down or that you could go -5 against team that shoot 0 3's and shut them down. In summation .........I wish that defense positioning ACTUALLY MATTERED in the game!!!!!! Because, right now it doesn't mean sh!%

Posted by mullycj on 12/14/2012 7:11:00 AM (view original):Back to the wish list..

I wish that defensive positioning meant SOMETHING............ANYTHING..........in this game. That you could go +5 vs teams that shot all 3's and actually shut them down or that you could go -5 against team that shoot 0 3's and shut them down. In summation .........I wish that defense positioning ACTUALLY MATTERED in the game!!!!!! Because, right now it doesn't mean sh!%

Well, THATS not true ...

Do you have any evidence that positioning DOES matter at all?

I could be totally wrong about this and this will show my lack of basketball knowledge, but what the hell. Doesn't positioning matter much less in man defense than say it does in a zone. In man aren't you playing that man roughly where he is? if his PG is positioning outside, doesn't your man defender naturally go outside to him? I'm sure I have an overly simplistic view of man. I know about help defense and the such, but I have no idea how much *help* defense this engine considers.

Breakout and fall back seasons: Very small, random chance that one or more attributes gain or lose a ton of potential while the player is already in college. This happens in real life... someone learns to knock down the 3 over the summer, improves foul shooting, gets a few new post moves, gets fat, forgets the playbook, etc. Would have the effect of making the game more realistic and also less predictable. Even if you just made this change to WE, that by itself would make things more interesting.