As with all Rating Centers here, there are some rules that you have to follow so that we don't have problems. Any teams that do not follow these rules will not be rated.

-------------------THE RULES-----------------

1. You may only post a team here if: You do not have any of the Shame Ranks (Probation, Illiterate, Fails at life, etc) You have not posted a Team in the last month

2. All standard Psypoke Forums and Battle Forum Rules apply - no spamming, vulgar language, etc. 2a. Bad Spelling or Grammar throughout the entire post will not be tolerated. Can't spell? Spell Check exists for a reason. Use 1337speak throughout and your whole team will be deleted on the spot if I happen to notice it. Also, only Raters may use colors, bold/italic/underlined font, etc. No excessive use of smilies - try to keep it to only using the {pokemon} one when you are listing your team info. Sentences such as "My counters your " are annoying and will be removed.

A short description of the pokemon - I would suggest aiming for about 3-5 sentences, (1-2 sentence descriptions are unacceptable). Here, describe the purpose of the pokemon - why did you choose this specific pokemon, with this specific moveset, over the other 649 pokemon there are? Mention what the Pokemon's role in your team is - for instance, is your pokemon a Lead, designed to set up entry hazards like Stealth Rock or Spikes? Is it an Attacker, intended to hit the opponent hard with attacks to weaken them? Is it a Baton Passer, giving the key stat boosts to another pokemon on your team that it needs in order to sweep the foe? Is it a Tank, or a Supporter, or a Spinner, or any of the other various roles a pokemon can have? Mention if your pokemon is intended to counter any specific pokemon (for instance, say how Magnezone is your number one Skarmory counter), or if there are any specific pokemon that counter yours (like how your Skarmory's number one fear is Magnezone).

<Repeat for each pokemon in the team.>

4. Do not post incomplete teams. If you chose 5 pokemon by yourself, you don't need us to find you a 6th. Same goes for items, nature, EVs, moves - if you can't think of a fourth move to put in, pick one out that looks decent. If on the other hand you cannot decide between two moves, feel free to mention both in your moveset listing.

5. Do not complain if your team is not rated after only a short time. The raters have lives that consist of things that don't involve rating your team. If your team appears to have been skipped (if teams posted after yours have been rated even though yours has not been), then you may make a post pointing this out to the raters, who will either get to it ASAP or explain why it was skipped (if it did not follow an important rule). Otherwise, there shall be no "When will my team be rated?" posts.

6. If you posted a team in the Rating Center w/Pancakes that has not yet been rated, you will need to post it again here to get it rated.

7. Do not post more than one team per month. I don't care if they're different. Posting multiple teams just causes more backlog.

8. The raters have authority to deny rating a team to any poster who does not follow any of the above rules, or for any reason not listed above. They also may add, delete, and change rules at their discretion. 8a. If you are not Rater, do not critique or say anything about another person's team. The test to become a rater is here. If you want to talk about other people's teams, take the test and hope you pass.

9. Rules are subject to change.

Current Team RatersMasonTheChefzPIRATEDBlastoise_EXAquadudeShuckle-rock$Pegir/vXv\IceArceus12

And you can now start posting your teams

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Last edited by MasonTheChef on Thu Nov 03, 2011 2:42 pm, edited 6 times in total.

Game-B/WTeam Theme- N/ABatteling Environment- Battle subway/ Random Matchup Single Restrictions- Stink at breeding for specific natures/Iv's, dont know all Ev's of Every single poke, have not yet transfered all pokes over to white yet from platinum, no acess to DW abilites yet, no access to Ev reducing berries Reply- post

Say hello to my lead. I tweaked this from a set I found on GameFaq.com. I used Roar instead of the suggested whirlwind because, well I didnt relaize until after 5 hours of breeding for the impish nature, that whirlwind also needed to be bred on. I went with stealth rock over Spikes, that was just personal preferance. Anyways. On my first turn Skarmory sets up stealth rock. I follow that up by a few roars to ensure that all of the opponets pokes have gotten Stealth rocks at leats once, and to see what im up against. If any of the pokes Can be taken out by bravebird in one shot, I go for it. If not I continue Roar, until they are weak enough so that 1or 2 bravebirds can take em out. Roost when needed. As im not one for defensive pokes, I find that this skarmory set is ratehr enjoyable. The Sturdy ability has also gotten me out of a few tight spots.

This is another set I got from GameFaq. One tweak I did was give it the Wide lens over the lIfe Orb, mainly because I dont have the Life Orb, Yet. Meinshoa comes into play when Skarmory goes down. Fake out the first turn. High Jump kick is for stab. Stone edge is for Flying types. U-turn for healing ( thanks to Regenerator) or to get away from pshycic types ( or aything else I cant take down). This set works ratehr well, although It does get OHKO'd rather easily by powerful moves such as hammer arm or psyhic moves. Works with Zapdos to switch between them.

The biggest problem with this guy is that i dont know it's specifc Ev's. That said, i find that this Zapdos does work ratehr well( AFTER I gave it T-bolt). Voltswitch is so tha tI can swith back to Meinshao, if the need arises. T-bolt is for stab. Shockwave is for anyone who really likes double team. Drillpick is also for stab. The reason why Zapdos isn't holding an item, is simply because I havent thought of a good one to give it yet. AS for why I chose him, It was suggested, and I went and ran with it.

Tyhanks in ad

_________________A glass is never empty it will always be full of air, unless its in a vacuum, THEN its empty.

Game-B/WTeam Theme- N/ABatteling Environment- Battle subway/ Random Matchup Single Restrictions- Stink at breeding for specific natures/Iv's, dont know all Ev's of Every single poke, have not yet transfered all pokes over to white yet from platinum, no acess to DW abilites yet, no access to Ev reducing berries Reply- post

Say hello to my lead. I tweaked this from a set I found on GameFaq.com. I used Roar instead of the suggested whirlwind because, well I didnt relaize until after 5 hours of breeding for the impish nature, that whirlwind also needed to be bred on. I went with stealth rock over Spikes, that was just personal preferance. Anyways. On my first turn Skarmory sets up stealth rock. I follow that up by a few roars to ensure that all of the opponets pokes have gotten Stealth rocks at leats once, and to see what im up against. If any of the pokes Can be taken out by bravebird in one shot, I go for it. If not I continue Roar, until they are weak enough so that 1or 2 bravebirds can take em out. Roost when needed. As im not one for defensive pokes, I find that this skarmory set is ratehr enjoyable. The Sturdy ability has also gotten me out of a few tight spots.

I'd give the leftovers to zapdos and give Skarm either Lum or a Red Card. Def EVs can be moved to S.def to hold a bit better against neutral special attacks. Aside from that it's fine.

This is another set I got from GameFaq. One tweak I did was give it the Wide lens over the lIfe Orb, mainly because I dont have the Life Orb, Yet. Meinshoa comes into play when Skarmory goes down. Fake out the first turn. High Jump kick is for stab. Stone edge is for Flying types. U-turn for healing ( thanks to Regenerator) or to get away from pshycic types ( or aything else I cant take down). This set works ratehr well, although It does get OHKO'd rather easily by powerful moves such as hammer arm or psyhic moves. Works with Zapdos to switch between them.

The biggest problem with this guy is that i dont know it's specifc Ev's. That said, i find that this Zapdos does work ratehr well( AFTER I gave it T-bolt). Voltswitch is so tha tI can swith back to Meinshao, if the need arises. T-bolt is for stab. Shockwave is for anyone who really likes double team. Drillpick is also for stab. The reason why Zapdos isn't holding an item, is simply because I havent thought of a good one to give it yet. AS for why I chose him, It was suggested, and I went and ran with it.

With that spread you may be best with:LeftoversSubstitute/Volt changeRoostToxicT-bolt/Sky drop/Heat wave/Volt switch

Standard sub/roost stall, toxic when able and use T-bolt for damage, Sky drop will do less but is nice for turn stalling(and is illegal in random matchup), Heat wave gives you the ability to beat Ferrothorn and counter Scizor. Volt switch will ruin your sub but against faster pokes will allow Mienshao to come back in and fakeout+toxic damage. If you can get another one go with Timid 192hp 64def 252spd.

Overall looks ok, powerful special attackers can be a big threat as the team is rather low there. Same with Physical sweepers once they get through Skarmory.

Can this rule be void if you have over X amount of posts?I'm not going to go posting a team every week, but I might like to post at least two a month.Of course I won't be doing this every month, but I'd still like to know if it would be okay.

And if you say no to that, can I at least post two teams this month because its the opening?I have already made three teams since the time the game came out, but havn't found a spot to get help, so maybe the rule could be effective as of May?

Anywhere below where it says /Defenses means extra EVs that can be spread either to Offence or to defenses. more than likely I will boost defenses as the 110 standard was meant to withstand base 130 offensive pokemon with max attack and choice (AKA Garchomp) but now there are quiet a few Unova pokes with over 130 base offence, I.E. Haxorus, chandlure, Exadrill, Escavalier, conkeldurr, archeops, daramintian, volcronaHydregionModest w/life orb @ LevitateEVs 252 HP 60 DF 60 SD 138 SA/DefensesDragon PulseFire BlastSurf?????/Taunt/Dark Pulse>Easily one of the strongest Pokemon available in this VGWC, levitate protects it from everyone earthquakes, taunt is an option but since its slower than normal it will be difficult to use effectively, Dark pulse gets stab but its only better if it get SE which risks a justified switch-in.ThrohAdamant w/ Red Card @ GutsEVs 252 HP 100 DF 100 SD 58 AT/DefensesStorm ThrowPaybackEarthquake?????/Wide Guard-See other topic/Protect>Hopefully wide guard works verse surf/earthquake otherwise I'll need to run Protect, Storm throw's guarantied CH cuts through any defensive boosts, due to its speed payback will most likely hit for double damage, Red card on a slow pokemon sounds like a bad idea because your foe gets to send out what ever pokemon they want and you can only use prediction to choose your move, however the foe will most likely choose some thing that resists fighting moves so payback will likely be SE (ghost, psy) I choose guts over moldbreaker for two reasons, one is hydregions levitate, mursharna's telepathy and the other is guts lets it absorb statusBouffalantAdamant w/ leftovers @ Sap sipperEVs 252 HP 20 DF 20 SD 218 AT/DefensesHead Charge/ThrashPaybackEarthquakeWild Charge>Sap sipper is chosen here because it allows it to switch in on grass attacks aimed at terrakion, thrash doesn't get recoil but you get locked into itTerrakionAdamant w/ choice band @ JustifiedEVs 252 HP 60 DF 60 SD 138 AT/DefensesSacred SwordRock SlideEarthquake??????/Quick Attack/Protect> Simply Powerful set, justified is useful to take dark type attacks aimed at Musharna, quick attack gets you a priority moveMusharnaModest w/ Lum Berry @ TelepathyEVs 252 HP 100 DF 20 SD 138 SA/DefensesPsychicShadow ball/????????Hidden Power [Fight]Moonlight> A second Special based tank, not as usefull, but telepathy helps it avoid earthquake/surf, It has a small move pool so It may be more helpful as a supporterHelping Hand, Magic Coat-Which now bounces taunt!,Yawn all are options

MandibuzzAdamant w/ Bright Powder @ Over CoatEVs 252 HP 252 AT 4 SDBrave BirdKnock offBone rushRoost>This Set is Basic, smogon suggests whirlwind over Bone rush, but since this doubles its not as useful, bonerush is good for hurting steel types which can be problematic, knock off is just to deprive the foe of their item.

HydregionModest w/life orb @ LevitateEVs 252 HP 60 DF 60 SD 138 SA/DefensesDragon PulseFire BlastSurf?????/Taunt/Dark Pulse>Easily one of the strongest Pokemon available in this VGWC, levitate protects it from everyone earthquakes, taunt is an option but since its slower than normal it will be difficult to use effectively, Dark pulse gets stab but its only better if it get SE which risks a justified switch-in.

Go with dark pulse. HP psychic may work as well to cover fighting types since the team has 3weak 1resist.

/vXv\ wrote:

ThrohAdamant w/ Red Card @ GutsEVs 252 HP 100 DF 100 SD 58 AT/DefensesStorm ThrowPaybackEarthquake?????/Wide Guard-See other topic/Protect>Hopefully wide guard works verse surf/earthquake otherwise I'll need to run Protect, Storm throw's guarantied CH cuts through any defensive boosts, due to its speed payback will most likely hit for double damage, Red card on a slow pokemon sounds like a bad idea because your foe gets to send out what ever pokemon they want and you can only use prediction to choose your move, however the foe will most likely choose some thing that resists fighting moves so payback will likely be SE (ghost, psy) I choose guts over moldbreaker for two reasons, one is hydregions levitate, mursharna's telepathy and the other is guts lets it absorb status

Wide Guard DOES protect from ally attacks. Throh works best as defensive/support so move those atk EVs to def for more bulk, and try Circle throw over Storm to scout/phaze and Body slam to spread paralysis.

/vXv\ wrote:

BouffalantAdamant w/ leftovers @ Sap sipperEVs 252 HP 20 DF 20 SD 218 AT/DefensesHead Charge/ThrashPaybackEarthquakeWild Charge>Sap sipper is chosen here because it allows it to switch in on grass attacks aimed at terrakion, thrash doesn't get recoil but you get locked into it

Go with head charge as you can't choose what to hit with thrash. Max the Atk EVs and the rest is fine.

If you can get it go with a Jolly one + max speed. Even without max that speed stat or use Conkelldurr. Quick attack or SD in the last slot. Bulk up+Mach punch conkeldurr would still do better here IMO.

/vXv\ wrote:

MusharnaModest w/ Lum Berry @ TelepathyEVs 252 HP 100 DF 20 SD 138 SA/DefensesPsychicShadow ball/????????Hidden Power [Fight]Moonlight> A second Special based tank, not as usefull, but telepathy helps it avoid earthquake/surf, It has a small move pool so It may be more helpful as a supporterHelping Hand, Magic Coat-Which now bounces taunt!,Yawn all are options

You got nice synergy with telepahty here and the set is fine, but with the team's many fight weakness you may want to use Confagrigus to fully block and threaten them with mummy.

Adamant w/ Bright Powder @ Over CoatEVs 252 HP 252 AT 4 SDBrave BirdKnock offBone rushRoost>This Set is Basic, smogon suggests whirlwind over Bone rush, but since this doubles its not as useful, bonerush is good for hurting steel types which can be problematic, knock off is just to deprive the foe of their item.

[Game]: Pokémon White Version[Team Theme]: Sandstorm[Battling Environment]: Random Matchup Wi-Fi (therefore it is Level 50 and 3 vs. 3, with Team Preview on, with Item Clause. There is no Sleep Clause and no Evasion Clause in Random Matchup, unfortunately. No Moody clause either. Hopefully there is an OHKO clause...). Random Matchup Wi-Fi probably uses the same strange ban list as the Battle Subway; stuff that aren't broken like Mew and Celebi are still banned.[Team Preview]: True[Restrictions]: 5th Gen Pokemon may not have all Perfect IVs until I learn 5th Gen Non C-Gear RNG.[Reply]: PostSince this is Lv 50 (Flat) Matchup, this causes a few differences as compared to a standard Lv100 battle. For example, Pokémon with Hidden Power Fire suffer no Speed IV drawback. Sometimes, a certain amount of EVs do not always cause a stat change at Level 50, therefore EVs can be optimized to a Lv 50 Standard and allow wider distribution of EVs.

Lead: Hippowdon @ LeftoversImpish / 252 HP, 6 Atk, 148 Def, 100 SpDef, 4 Speed / 31/31/31/31/31/31Sand Stream-- Roar-- Earthquake-- Slack Off-- Stealth RockSets up Sand Stream for my team. Sets up Stealth Rock to help negate Focus Sashes and deal extra damage. Sandstorm's residual damage helps in wearing down tougher enemies. Roar could be changed as battles are 3 vs. 3, therefore there are less Pokemon to cycle through. I chose Hippowdon over Tyranitar as my team already has a Fighting weakness from my sweeper, Excadrill. I may change to Tyranitar if I see problems from Special Attackers. This Hippowdon can also be used as a physical wall thanks to its high base HP and Defense. Slack Off is a very reliable recovery option as it heals 50% of Hippowdon's HP without any drawbacks or being weather-affected.

Main Sweeper: Excadrill @ Air BalloonJolly / 252 Atk, 6 Def (this is because I'm not too sure of the actual HP IV), 252 Speed / 23/31/23/12/27/31 (the IVs for defenses and HP may not be correct, but the actual IV is around that number)Sand Rush-- Earthquake-- Rock Slide-- X-Scissor-- Swords DanceNot very interesting, but he sweeps well. Comes in with Hippowdon's support and sets up Swords Dance (if I can) and start sweeping. Earthquake and Rock Slide have excellent offensive synergy. X-Scissor could be replaced by Return, but if I do, I can't hit Levitate Bronzong for neutral damage (Shouldn't be much of a problem, I don't think Bronzong will appear that often and I don't think it can really do much to Excadrill). Air Balloon covers his weakness to Ground, but that may mean I will have to bring Excadrill in when one of my Pokémon faints as to prevent the Air Balloon from being popped. For this reason, I may switch to Tyranitar as Tyranitar's Ground weakness could help attract Ground typed attacks.

Backup: Garchomp @ Yache BerryJolly / 252 Atk, 6 Def, 252 Speed / 31/31/31/31/31/31Sand Veil-- Swords Dance-- Earthquake-- Outrage-- Fire FangGarchomp is not very interesting either. With Garchomp's decent bulk (thanks to its high base 108 HP), set up a Swords Dance and start attacking with the correct move in accordance to the opponent's type. Earthquake and Outrage are STAB for Garchomp, but also have excellent type synergy. Outrage is even better in Random Matchup as battles are 3 vs. 3, so you may be able to rip through an opponent's team before any confusion. Fire Fang is not a very good attack, but it deals with pests like Ferrothorn (+2 Fire Fang does a minimum of 123.8% to a standard 252 HP/60 Def EV Ferrothorn) and Scizor (+2 Fire Fang does a minimum of 168.2% to a standard 248 HP EV Scizor). Yache Berry helps protect against Ice-typed attacks; an Ice-typed attack is very predictable when aimed at Garchomp, so it could be even easier to make a switch to Excadrill as most Ice-typed opponents won't have a Ground-typed move too (the Air Balloon won't matter in that case), with the exception of Mamoswine who probably won't be that common.

That's my team. As I said, the team is not very original; just a standard Sandstorm team taking advantage of excellent abilities like Sand Rush.

[Game]: Pokémon White Version[Team Theme]: Sandstorm[Battling Environment]: Random Matchup Wi-Fi (therefore it is Level 50 and 3 vs. 3, with Team Preview on, with Item Clause. There is no Sleep Clause and no Evasion Clause in Random Matchup, unfortunately. No Moody clause either. Hopefully there is an OHKO clause...). Random Matchup Wi-Fi probably uses the same strange ban list as the Battle Subway; stuff that aren't broken like Mew and Celebi are still banned.[Team Preview]: True[Restrictions]: 5th Gen Pokemon may not have all Perfect IVs until I learn 5th Gen Non C-Gear RNG.[Reply]: PostSince this is Lv 50 (Flat) Matchup, this causes a few differences as compared to a standard Lv100 battle. For example, Pokémon with Hidden Power Fire suffer no Speed IV drawback. Sometimes, a certain amount of EVs do not always cause a stat change at Level 50, therefore EVs can be optimized to a Lv 50 Standard and allow wider distribution of EVs.

Lead: Hippowdon @ LeftoversImpish / 252 HP, 6 Atk, 148 Def, 100 SpDef, 4 Speed / 31/31/31/31/31/31Sand Stream-- RoarToxic-- Earthquake-- Slack Off-- Stealth RockSets up Sand Stream for my team. Sets up Stealth Rock to help negate Focus Sashes and deal extra damage. Sandstorm's residual damage helps in wearing down tougher enemies. Roar could be changed as battles are 3 vs. 3, therefore there are less Pokemon to cycle through. I chose Hippowdon over Tyranitar as my team already has a Fighting weakness from my sweeper, Excadrill. I may change to Tyranitar if I see problems from Special Attackers. This Hippowdon can also be used as a physical wall thanks to its high base HP and Defense. Slack Off is a very reliable recovery option as it heals 50% of Hippowdon's HP without any drawbacks or being weather-affected. Like you said, Roar isn't the most useful option in a 3vs3 battle. If I were you I'd replace it with toxic because your team by the looks of it could have some potential problems with bulky waters (especially Unaware Quagsire and Swampert)

Main Sweeper: Excadrill @ Air BalloonJolly / 252 Atk, 6 Def (this is because I'm not too sure of the actual HP IV), 252 Speed / 23/31/23/12/27/31 (the IVs for defenses and HP may not be correct, but the actual IV is around that number)Sand Rush-- Earthquake-- Rock Slide-- X-Scissor-- Swords DanceNot very interesting, but he sweeps well. Comes in with Hippowdon's support and sets up Swords Dance (if I can) and start sweeping. Earthquake and Rock Slide have excellent offensive synergy. X-Scissor could be replaced by Return, but if I do, I can't hit Levitate Bronzong for neutral damage (Shouldn't be much of a problem, I don't think Bronzong will appear that often and I don't think it can really do much to Excadrill). Air Balloon covers his weakness to Ground, but that may mean I will have to bring Excadrill in when one of my Pokémon faints as to prevent the Air Balloon from being popped. For this reason, I may switch to Tyranitar as Tyranitar's Ground weakness could help attract Ground typed attacks. I would keep X-Scissor in place of return if I were you. You could also move some of those speed ev's into a defense or HP if you wanted since his speed is already being doubled by Sand Rush.

Backup: Garchomp @ Yache BerryJolly / 252 Atk, 6 Def, 252 Speed / 31/31/31/31/31/31Sand Veil-- Swords Dance-- Earthquake-- Outrage-- Fire FangGarchomp is not very interesting either. With Garchomp's decent bulk (thanks to its high base 108 HP), set up a Swords Dance and start attacking with the correct move in accordance to the opponent's type. Earthquake and Outrage are STAB for Garchomp, but also have excellent type synergy. Outrage is even better in Random Matchup as battles are 3 vs. 3, so you may be able to rip through an opponent's team before any confusion. Fire Fang is not a very good attack, but it deals with pests like Ferrothorn (+2 Fire Fang does a minimum of 123.8% to a standard 252 HP/60 Def EV Ferrothorn) and Scizor (+2 Fire Fang does a minimum of 168.2% to a standard 248 HP EV Scizor). Yache Berry helps protect against Ice-typed attacks; an Ice-typed attack is very predictable when aimed at Garchomp, so it could be even easier to make a switch to Excadrill as most Ice-typed opponents won't have a Ground-typed move too (the Air Balloon won't matter in that case), with the exception of Mamoswine who probably won't be that common.This looks good, works well with Excadrill as far as typing is concerned. As you said the ice attacks people aim at garchomp are fairly predictable so you could give it a life orb or something if you prefer.

That's my team. As I said, the team is not very original; just a standard Sandstorm team taking advantage of excellent abilities like Sand Rush.

Thanks for the team rate. The reason as to why I left maximum Speed EVs for Excadrill is because I expect Excadrill to be very popular in Random Matchup, so it would help to at least tie in speed. Just one more question, would my team be any better with Tyranitar over Hippowdon and Skarmory over Garchomp? I've ran into quite a few Latios in Random Matchup, so using Tyranitar may be more benefitial than with Hippowdon. Skarmory could deal with Fighting-types thanks to its high defense.

Thanks for the team rate. The reason as to why I left maximum Speed EVs for Excadrill is because I expect Excadrill to be very popular in Random Matchup, so it would help to at least tie in speed. Just one more question, would my team be any better with Tyranitar over Hippowdon and Skarmory over Garchomp? I've ran into quite a few Latios in Random Matchup, so using Tyranitar may be more benefitial than with Hippowdon. Skarmory could deal with Fighting-types thanks to its high defense.

Good point about Excadrill, I ran into two yesterday out of like four or five battles. Tyranitar is definitely helpful against Latios, with a decent amount of special defense ev's. Skarmory would definitely be a great choice if you wanted to go that route, as he has good defensive synergy with Tyranitar.

Also, if you plan using this team for competitive battling, you should try to get some better IVs, but if this is ONLY for friends, you might be ok.Also, you might want to plug in another special sweeper in somewhere, like Chandelure.

New team members magnezone an (electric/steel) fixes some issues you have and to maintain great typing on the 6th pokemon it can not be weak to the following 5types water, rock, ice, fighting, and electric and I'll let you figure it out on your own because you know what you like. I'd really love to help you more, but you need to fill these catagories out[Game]:[Team Theme]:[Battling Environment]:[Team Preview]:[Restrictions]:[Reply]:

before I can do so I can calculate the stats but I need to know the EV spread or IV Spread I would also like to know if they have an item held or not if they dont tell me what you have to use if it is black and white

Right, long and short of it, I haven't made a proper team since Gen 3 because I despised the new pokemon that were brought into Gen 4 with a Passion. So, Zapdos was my lead way back then, I'm hoping he can still do the job now. Thunder Bolt is mandatory STAB move sorted. Heat Wave to deal with Steels (I believe Jirachi was a common Lead at one point?), but obviously, most notably Ferrothron. Substitute and Roost to help keep me alive, and to keep the Pressure going.

Basic job is to cover Zapdos's weaknesses in the hope of keep big bird alive. Comes in on Zapdos's counter, normally going to be a physical beasty of some sort throwing rocks at Big Bird. First port of call is setting up Leech Seed, Then laying down Stealth Rock, personal preference, I want to be able to hit the what I expect to be extremely common and pretty much Ferrothrons biggest threat (Volcarona) for 50% on the switch in. Gyro Ball so I don't get Taunted out, Protect to stall for Lefties and Seed healing.

Basically, Spin Blocker / Annoyer / Bulky Water. Comes in on any water type not called Lanturn or Ludicolo, Set-Up Sweepers if i'm feeling Brave, Anything that I think is going to Spin or Explode. Absolutly love this pokemon's typing, with Water Absorb he gets 3 lovely immunities. Surf is there to stop him being useless if Taunted. Recover, for obvious reasons. Will-O-Wisp to shut down Sweepers and to whittle down other Bulky Waters, Taunt to shut down Set-Up Sweepers, Baton Passers and other Bulky pokemon that need recovery moves.

My Special Sweeper, rather basic set that doesn't need much explaining, Quiver Dance for it's lovely SpA, SpD and Spe boost. Bug Buzz and Fiery Dance for STAB (and the 50% chance of a SpA boost), HP because I don't have a single move that is Super Effective against the buggers other wise. Life Orb is there to do maximum damage to pokemon on the switch in if I can't find a favourable one to set-up Quiver Dance on.

Meet my Physical Sweeper. Switch in on expected Ground/Dark moves, then either Swords Dance or Rock Polish depending on what I feel I need at the time, Ideally I'll be able to grab both and sweep. Stone Edge as I prefer the power or the accuracy. Sacred Sword as I'm not sure the Power increase is worth the drop in Defences, I haven't run anything through the damage Calc, but I doubt there's many pokemon that will survive a +2 Sacred Sword that wouldn't survive a +2 Close Combat anyway, so I'll go for the 2HKO's with no defence drop.

Meet my final party member and Revenge Killer. Mamoswine is a very threatening pokemon with his 130 Base Atk. As you all know, a revenge killers job is simply to hit a weakened enemy with a priority move, so thats why we have Ice Shard. Icicle Crash and EQ for STAB, plus the fact that you can't have a team without EQ. Stone Edge for coverage incase he's left all on his tod.

And thats it, afew concerns I have, is Zapdos a viable lead anymore? Like i said, I've been a long time away from Competitive Battling so I'm not to sure how far it's moved on. Obviously I've done my research to put these guys together, but I still need some guidance.

Another thing, no Spinner and only a Pseudo Hazer in Jellicent sort of has me worried. Funny how you don't notice these things until you've wrote it all down. Suggestions on different Pokemon and different roles are always appreciated.

Basic job is to cover Zapdos's weaknesses in the hope of keep big bird alive. Comes in on Zapdos's counter, normally going to be a physical beasty of some sort throwing rocks at Big Bird. First port of call is setting up Leech Seed, Then laying down Stealth Rock, personal preference, I want to be able to hit the what I expect to be extremely common and pretty much Ferrothrons biggest threat (Volcarona) for 50% on the switch in. Gyro Ball so I don't get Taunted out, Protect to stall for Lefties and Seed healing. Seems like a good lead and if a counter is switched in just switch to jellicent

Right, long and short of it, I haven't made a proper team since Gen 3 because I despised the new pokemon that were brought into Gen 4 with a Passion. So, Zapdos was my lead way back then, I'm hoping he can still do the job now. Thunder Bolt is mandatory STAB move sorted. Heat Wave to deal with Steels (I believe Jirachi was a common Lead at one point?), but obviously, most notably Ferrothron. Substitute and Roost to help keep me alive, and to keep the Pressure going.

Zapdos is a very viable pokemon but not a viable lead-----------------------------------------------------------------------------------------------------------------------

Basically, Spin Blocker / Annoyer / Bulky Water. Comes in on any water type not called Lanturn or Ludicolo, Set-Up Sweepers if i'm feeling Brave, Anything that I think is going to Spin or Explode. Absolutly love this pokemon's typing, with Water Absorb he gets 3 lovely immunities. Surf is there to stop him being useless if Taunted. Recover, for obvious reasons. Will-O-Wisp to shut down Sweepers and to whittle down other Bulky Waters, Taunt to shut down Set-Up Sweepers, Baton Passers and other Bulky pokemon that need recovery moves.

My Special Sweeper, rather basic set that doesn't need much explaining, Quiver Dance for it's lovely SpA, SpD and Spe boost. Bug Buzz and Fiery Dance for STAB (and the 50% chance of a SpA boost), HP because I don't have a single move that is Super Effective against the buggers other wise. Life Orb is there to do maximum damage to pokemon on the switch in if I can't find a favourable one to set-up Quiver Dance on.

Nothing needed changing but the item-----------------------------------------------------------------------------------------------------------------------

Meet my Physical Sweeper. Switch in on expected Ground/Dark moves, then Swords Dance i Don't like rock polish because it is a set up move and keeps you away from sweeping Stone Edge as I prefer the power over the accuracy. Sacred Sword as I'm not sure the Power increase is worth the drop in Defenses, I haven't run anything through the damage Calc, but I doubt there's many pokemon that will survive a +2 Sacred Sword that wouldn't survive a +2 Close Combat anyway, so I'll go for the 2HKO's with no defense drop.I liked the way you were thinking with rock polish but why it already has a 315 speed and if you change the nature to jolly that give it a 346 speed and that is generally fast enough to take care of things-----------------------------------------------------------------------------------------------------------------------You said you wanted a hazer so I’m going to give you one

Quagsire @ Muscle bandWater AbsorbNature Relaxed if you want defense Adamant if you don’t care about defense and want power and EV’S feel free to tinker with these but here is what I'd do Hp: 132 Atk: 160 Def:112 Sp. Def: 112HazeRecoverEarthquakeRock slide/ Stone edge

It’s defenses may be a bit low but it is typed near perfectly for you your only worry now is grass Ground and rock cover each other very well. very few pokemon will wall you and you have a somewhat viable hazer now-----------------------------------------------------------------------------------------------------------------------Mamoswine was causing a massive typing issue 3 fire weaknesses, 3 fighting weaknesses, and 3 water weaknesses so i decideded because you said you wanted a hazer this is what I gave you It is not a star but it'll get the job done Notes: I dislike set up moves just for having set up moves that is why I rid of SR I dislike life orb because it does recoil The items I reccomended give a slight boost to your power without dealing any recoil aside from that your team looks very viable and formidable Quagsire gives you a hazer and keep in mind these are only reccomendations you can Impliment the ones you like and ignore the ones you don't The only questions I leave you with are a how will you handle the item clause when it comes up? and b. how is toxicroak going to be handled?

Quagsire @ Muscle bandWater AbsorbNature Relaxed if you want defense Adamant if you don’t care about defense and want power and EV’S feel free to tinker with these but here is what I'd do Hp: 132 Atk: 160 Def:112 Sp. Def: 112HazeRecoverEarthquakeRock slide/ Stone edge

It’s defenses may be a bit low but it is typed near perfectly for you your only worry now is grass Ground and rock cover each other very well. very few pokemon will wall you and you have a somewhat viable hazer now-----------------------------------------------------------------------------------------------------------------------Mamoswine was causing a massive typing issue 3 fire weaknesses, 3 fighting weaknesses, and 3 water weaknesses so i decideded because you said you wanted a hazer this is what I gave you It is not a star but it'll get the job done Notes: I dislike set up moves just for having set up moves that is why I rid of SR I dislike life orb because it does recoil The items I reccomended give a slight boost to your power without dealing any recoil aside from that your team looks very viable and formidable Quagsire gives you a hazer and keep in mind these are only reccomendations you can Impliment the ones you like and ignore the ones you don't The only questions I leave you with are a how will you handle the item clause when it comes up? and b. how is toxicroak going to be handled?

I personally don't like Quagsire as a pokemon, so I won't be using him, but I think a Swampert might work well in that position. Switch Ferrothorn over to Spikes and let Swampert lay down Stealth Rock and shuffle opponents with Roar.

As with regards to your questions, I think the item Clause is a terrible idea, so I'll just be ignoring battles that use it. If that means I can't use Wi-Fi (which just dawned on me) I'll take the team straight to Online useage. And Toxicroak will be handled the same way as every other sweeper, Jellicent comes in, Burns Toxicroak, I then switch to something that can kill it as I can't risk Jelli getting sucker punched.

One big Question for you though. I don't want to use Ferrothorn as a lead, because I think the defensive synergy he has with Jellicent will effectively make them the Skarm-Bliss of this generation. So, on this team the one I'm more inclined to sacrifice is Zapdos, so what do you suggest I should run as a lead otherwise?

EDIT: Infact I think I made up my mind, Swampert can run the lead, lay down Stealth Rock and get the hell out of there. He isn't a Common Lead so I doubt many people will be prepared for him and end up Switching out, which is my free Stealth Rock. I then switch to an appropriate counter. Also means I've got myself a nice pseudo-hazer.

And then for the last spot I'll sacrifice my Zapdos for a revenge killer that I still think I need. And that revenge killer is going to be Conkeldurr. Doesn't share any of the common weaknesses on my team and is hopefully going to be a useful addition.

And if Pokemon Online is anything like Netbattle (those were the days ) then Item Clause won't really be used. If it is Common, I'll have to have a re-think obviously, probably go with Choice Band Conkeldurr, Air Balloon Terrakion and then Wise Glasses on Volcarona.

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