Gaming & Culture —

EA cancels C&C FPS Tiberium

Electronic Arts has announced that it has canceled the upcoming shooter …

Originally set to be released this year, Electronic Arts has announced that it has canceled the upcoming first-person shooter based in the Command & Conquer universe, Tiberium. Apparently the publisher decided to cease development due to concerns regarding the quality of the game.

"I've consulted with Nick Earl and Frank Gibeau at the EA Games Label, and together we have reached the conclusion that given the time and resources remaining, we will not be able to deliver this product to an appropriate level of quality," EA Los Angeles' Mike Verdu wrote in an internal memo obtained by Kotaku.

"Unfortunately, this action will result in several individuals on the team being released," he added. "We will make every effort to place affected individuals on projects within the studio—and where that isn't possible, to connect them with opportunities in other teams at EA."

The main issue with Tiberium seems to be quality, which was later confirmed in a statement made by EA spokesperson Mariam Sughayer. "The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market."

It seems as though EA may really be sincere with their recent push to create great games. Canceling a fairly high profile game in a popular series that has been in development for almost two years is a costly move, but one that could end up benefiting EA in the future.

"Moving forward, we need to make sure this doesn't happen again," Verdu explained. "I believe we are already doing a better job of engineering success from the start. The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly."

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