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Scott Pilgrim vs. The World: The Game is a side-scrolling brawler that was made in retro-style to harken back to the 8-bit and 16-bit era of video gaming. The game's plot is the same as the series it was based on; the story follows a slacker who falls head-over-heels when he meets an out of town delivery girl, Ramona V. Flowers, and he must battle with her seven evil exes in order to continue dating her. Players can play as Scott Pilgrim, Kim Pine, Stephen Stills, and Ramona Flowers as they battle their way across countless goons in a video game version of Toronto and ultimately take down Ramona's seven evil exes. Like the classic beat 'em up River City Ransom, the game features RPG Elements that allows Scott and his friends can earn money to purchase various items from various stores all throughout Toronto, and gain new abilities and level-up as they beat up enemies.

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Both the series' author Bryan Lee O'Malley and the film's director Edgar Wright were heavily involved in the creation of the game. The sprites were made by famed sprite-artist and animator Paul Robertson with music provided by Anamanaguchi, a chiptune punk band. There are a few changes from the comic to help fit the game.

On November 20th, 2010, the PlayStation Network version of the game received its first add-on pack to coincide with the film's DVD and Blu-ray release; the Xbox 360 version later received the add-on pack on December of the same year. The first add-on pack adds Knives Chau as a playable character, a Dodgeball Mode that is exactly what its name suggests, a Battle Royale Mode that allows players to battle each other, a drop-in and drop-out multiplayer function, and other bug fixes for $2.

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In 2012, originally planned to coincide with the full-color re-release of the comic books, the game was getting its second add-on pack that will add Wallace Wellsas a playable character and online multi-player, was slated for August 19th, 2012, but was pushed back for a 2013 release; it finally came out late in March 2013 and is available for $5 on both systems.

This game provides trope examples of:

Absurdly Sharp Blade: Near the beginning of Level 4, Roxy's sword is able to actually cut parts of a Toronto Streetcar in the game; she does it twice.

Actually a Doombot: The battle with "regular" Gideon Graves ends with him turning out to be a robot fought in a hologram area. The real Gideon was the one running the simulation, and he... immediately surrenders Dr. Wily-style, then goes down in one hit.

Ass Kicks You: Kim's and Knives' strong dash attack has them throwing out her tushy to hit people. It's pretty funny to watch when you could actually use that attack to destroy a car as well as cement blocks.

Awesome, but Impractical: The higher your strength gets, the harder you throw items. It gets very easy to have a rebounding item hit you in the face.

Bloody Murder: In 'Subspace Highway?', right before you fight Gideon's second form, Gigadeon, blood droplets will rain down upon your group as you make your way through. Also, this appears to be one of said boss form's attacks, in the form of blood-red skulls. Given the creatures that appear near the end of this area, the droplets could be interpreted as bloody tears.

Blue with Shock: In Knives' ending, after beating the final boss, she jumps into Scott's arms and kisses him, and suddenly they are getting married in front of all of Scott's friends. Knives looks lovely in her gown. Scott is very confused... so much so that his face is turning blue and his eyes are very wide open.

Body Horror: Two instances: Todd Ingram from Stage 3 has an attack where he uses his arm to transform into an array of different vegetables similar to a certain scene in AKIRA with great power; using it causes him to be exhausted. The second one is Gigadeon Graves from Stage 7, whose whole body is covered in veins that connect to his external heart. The lower half of his body consists of the heads of the previously defeated Evil Exes that spit out electrical spheres.

Also, we could say that "Leave The Past Behind" is a sad version of "Another Winter", since both use the same structure and have the same intro. Besides, they are the only songs in the game to have a chiptune version.

Scott's ending has Ramona gone, and him supposedly dating Kim, Knives, and Envy all at once. There is an ambiguous ending regarding his being happy. This is nowhere in the ending montage or the comics, though.

Nega-Scott's ending has him taking over the world and sending all the main characters to the salt mines.

Emoticon: This is how the characters are shown "communicating," given how there is little actual dialogue in the game. Small speech bubbles will appear over them with a display such as "!_!"

Everything Is Trying to Kill You: True to the old-school beat-em-ups it's based on, almost everything can hurt you. Trash cans can be thrown at you, dogs will bite you, and most people you meet are trying to beat you up.

Five-Second Foreshadowing: The Alberta enemies from the last stage can be seen being cloned/created one screen before facing them proper.

Flunky Boss: If playing with multiple players, almost all of the bosses become this. But even in single player mode, Matthew Patel and Lucas Lee play this trope in two different ways. Matthew takes cover in the middle of the fight to Summon Backup Dancers, whereas Lucas and his mooks fight together.

Game-Breaking Bug: The game was rushed out the door to match the movie, and the game is sometimes prone to crashing. Stage 3 is a good example, as sometimes you may start getting hit by invisible enemies and thrown weapons coming from out of nowhere, and you can lose your lives pretty fast (which is unnecessary considering the mook overkill contained in this stage).

Todd Ingram sure has Barbie Doll Anatomy during his flashing frames, as evidenced by some sprite rips.

If you look closely when Kim and Knives kiss, you can see they were giving each other tongue.

When Mrs. Chau is called as a striker, she calls an enemy a "grass mud horse" in Chinese, making them flee. See Bilingual Bonus above.

Part of the background in Gideon's base shows the Alberta enemies being cloned, just barely before facing them proper. Three different stages are shown: cells dividing, baby Albertas, and adult Albertas. The adults have their naked butts facing the player.

Humongous Mecha: The Twins first fight in one of these. It attacks from the background with missiles and lasers, and uses its giant hands when up close.

Hyperactive Metabolism: Recovering HP from buying food is just the norm in Scott Pilgrim's version of Toronto.

Kick Them While They Are Down: One early attack you unlock allows you to do this. You can also throw objects at fallen enemies. There's a trophy for killing someone with the latter.

Marathon Level: Level 7, of course. 3 major boss fights, several lesser fights, and if you lose all of your lives, you have to start from the very beginning.

Mirror Boss: Nega-Scott subverts this, in that he has many moves that Scott can't use. Particularly his fireballs. ...at least until you unlock Nega-Scott for your own use  though he can't launch fireballs nearly as rapidly.

Money Spider: Dogs, owls and wolverines all drop money for some reason. Subverted through robots, which (in keeping with the comic) don't explode into money.

Moral Dissonance: Scott's ending... is definitely questionable compared to what happens in the canon ending of the comic book, literally showing he has NOT learned anything at all, much less not getting Ramona to stay with him.

Multiple Endings: Different endings depending on what character you are playing as. Amusingly, of the original four playable characters, only Scott's is not compatible with the other endings. Kim ends with her getting together with Knives, Steven Stills' ending is the Sex Bob-Ombs rocking out loud, and Ramona's ending is Ramona and Scott finally getting together (same as the comics). Meanwhile, Scott's ending is getting together with Envy, Kim, and Knives.

One-Hit Kill: Mr. Chau to any non-boss enemy, even going as far as to not display any damage numbers when he hits them. Also, any Bottomless Pit to any enemy, though you are denied the cash as a result.

One-Man Army: Obvious, given the genre of the game, but it's also the name of one of the trophies.

One-Winged Angel: The fight with Gideon. First, Gideon grows to twice his size for the first part of the battle, and when the fight goes into Subspace, Gideon plays the trope for all it's worth  He's bigger than the screen, the Gideon parts of him are frankly demonic-looking, and from the waist down his body consists of the faces of the other six exes. Also, in the first part of the battle, one of Gideon's attacks has him turning into a literal One Winged Angel.

In the online DLC pack, Wallace is a head swap of Stephen who shares almost the exact same moveset as him, but with rainbow effects.

Panty Shot: Kim, Envy, and Lynette all do this. Ramona's technically wearing shorts that look like a bikini bottom, though.

Parabolic Power Curve: Much like River City Ransom, high strength means you can throw stuff and people harder and faster... but due to how the game works, you will get hit by the baseball bat you threw after it bounced off the side of the screen and it will hurt if you don't dodge.

Patchwork Map: The overworld invokes this, as it represents the first area being snowy by showing a patch of snow only over that region and cutting off away from it. The dead zone representing the Graveyard also sticks out quite a bit.

Please Wake Up: If you're playing multi-player and one of the characters is KO'd, another player has to go and revive them before a timer runs out. If they fail to do so, said character loses a life. The Katayanagi Twins do this as well if you knock just one down.

Promoted to Playable: Knives Chau goes from an assist character to fully playable through a DLC add-on. Similarly, Wallace Wells goes from an NPC shopkeeper to another playable character in his DLC pack.

Retraux: Deliberately made in a 16-bit style to invoke this, as well as to play off the game theme of the comics.

RPG Elements: A crucial element of the gameplay; if you don't regularly increase your stats by buying food, you won't get very far.

Secret Shop: Wallace's Mystery Shop, located within Stage 1 and offering the best stat-boosting items in the game. It isn't very secret, what with the star painted on the door, but still... Mobile's Secret House is extremely well hidden, though.

Scary Shiny Glasses: To the point that you never see Gideon's eyes (even when you are inside his mind, where there's no apparent light that could be reflected).

Scenery Porn: Nicely simple and detailed artwork. Then again, it is Stéphane Boutin.

Secret Character: Nega-Scott, if you beat the game with all 4 characters. Knives Chau and Wallace Wells are available through separate DLC packs.

Left the Background Music On: The Dragon's Den music is very eerie in comparison with the other stages' themes. But then, when you reach the Twins' Lair, you see them playing on an organ, and the BGM stops just as they stop playing it. If one were to use the cheat code to get to the Sound Test area, it's revealed that it's Joseph's bedroom, and he's been broadcasting all the background music in the game (note there's an antenna right where it is) except for places like the Katayanagi lair and Chaos Theater.

Stealth Pun: The 6th level has almost no background characters, save for Stacey and every single non-playable gay guy. Combine this with the elf that gives you coins, and you've got yourself a fairy forest!

Tactical Suicide Boss: If Gigadeon didn't punch in anger to the ground, leaving his heart unprotected, he would be undefeatable as his flavor text says. Then again, if you lose the Power of Love during the battle, it becomes like chipping away at the stone.

Wake-Up Call Boss: Todd Ingram. While Matthew Patel and Lucas Lee weren't too hard to deal with (except when Lucas gets ahold of a skateboard), Todd will murder you if you try the same tricks you used on them. It also doesn't help that he's the first boss you meet that's nigh-impossible to beat if you've been neglecting your stats: if you haven't been building your strength up, all you get is a nice bunch of 1's when you hit him.

Wife Husbandry: Gideon isn't kidnapping girls to make them his girlfriend in the video game, he's growing them from test tubes and People Jars.

Why Don't You Just Shoot Him?: During the boss battle with Todd, you get into a bass battle reminiscent of Rock Band or Guitar Hero playing tables. Todd's is hopelessly complicated, while Scott's is mostly blank. When Scott finally does get a note, he decides to cut out the middle man and hits Todd with his bass!

Zombie Apocalypse: There are a couple of Zombies in the park, but they're relatively easy; especially if you throw them into the convenient open graves. However, there's also "Survival Horror" mode (unlockable by code), where you are in one non-scroll screen, and more and more zombies keep coming out of the woodwork without any easy way to "kill" them. And when they fill the entire screen, that's when Nega-Scott's Dark Reprise starts playing. And they just keep coming. Until you survive for 30 minutes, real time.

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