When I imagine arms on the steering wheel on photo and remind the cockpit with arms and wheel in game, I would say, that the distance between edges of cockpit and arms is too big in game (not enough tight in top horizontal level), but it's opinion based only on my impression, I'm not able to measure or verify the perspective by any rational (scientific) method, so I can be feel wrong.

I would say, that the distance between edges of cockpit and arms is too big in game (not enough tight in top horizontal level), but it's opinion based only on my impression, I'm not able to measure or verify the perspective by any rational (scientific) method, so I can be feel wrong.

It certainly looks that way but I think that it is because of the different angles of the shots. The gauges on the left look further apart in the real shot so I think it is probably very close to being the same maybe with the steering wheel on the GPL one would give us a better perspective.

I think the shape of the car cockpit is correct but it's rather the very skinny arms that make the bigger cockpit impression. It doesn't have an elbow either so the arm doesn't bend to the outside like it normally would.

Attached Files

The problem is, when i install it and overwrite all the files, the speedometer needle is not in the dial, its on its own in the middle of the cockpit. (This isn't an error of this update - its my fault i think)

I've never updated any of the 67 cars, and all the graphics are as per the original GPLPS Installer. When i select the 67 Eagle in GEM, its says 'Gurney Eagle' as opposed to 'Eagle Westlake'. I'm assuming this is why the update doesn't match up.

Could anyone tell me where i'm going wrong, or how to switch from 'Gurney Eagle' to 'Eagle Westlake' in 1967?

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Posted Mar 02 2010 - 06:11 PM

Any discussion about the proportions of the cockpit are irrelevant when using default FOV, which totally distorts the image. If you use a realistic FOV you wouldn't actually see much of the cockpit opening anyway!!!

Any discussion about the proportions of the cockpit are irrelevant when using default FOV, which totally distorts the image. If you use a realistic FOV you wouldn't actually see much of the cockpit opening anyway!!!

Any discussion about the proportions of the cockpit are irrelevant when using default FOV, which totally distorts the image. If you use a realistic FOV you wouldn't actually see much of the cockpit opening anyway!!!

Then how is that ever a realistic POV?

The FOV is realistic but using a small monitor is not Using a projector and sitting quite close to the screen would make a large FOV realistic.

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Posted Mar 11 2010 - 01:02 PM

Remco Hitman, on Mar 11 2010 - 02:48 AM, said:

Ken, on Mar 02 2010 - 06:11 PM, said:

Any discussion about the proportions of the cockpit are irrelevant when using default FOV, which totally distorts the image. If you use a realistic FOV you wouldn't actually see much of the cockpit opening anyway!!!

Then how is that ever a realistic POV?

????

I'm sure if you sit in a real race car cockpit and look straight ahead you will not see the cockpit opening. You will be sitting in the opening, but unless you look down you won't see it, and in GPL we can't look down.

Now why on earth would you think that? A natural FOV is way larger than that of course. Peripheral vision is quite important for the sense of speed and direction, a.k.a. situational awareness.
What your screen is showing is merely the focus of a driver looking straight ahead.

I don't even know how you would go about negotiating La Source or Station hairpin driving like that! Guesswork?

Most people drive with a severly limited "viewport" defined by a single monitor. To compensate for this, a wider FOV than would normally fit the viewport can be used. This squeezes more of the scene onto the screen, but distorts the view. Some people, like Ken and me, bite the bullet and stay with the natural FOV. I do this simply because I found it more comfortable after testing both options. It is easier for me to drive a good (or a less bad) line, even though in tight corners I can't see the apex. With a wide FOV, corners look less sharp than they really are and I have not been able to adjust to this, at least judging from laptimes. Neither option is inherently better than the other, since both have limitations. Ideally the display device (several monitors or a projector screen) would cover enough of the field of vision that a large FOV would not distort the view. The larger the display, the less need for a compromise.