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This is great news and all, except now I have to endure the wait for both Starcraft II AND Diablo III now =(. There's not even a set release date for SCII yet, and they've been working on that for how long now?

This is great news and all, except now I have to endure the wait for both Starcraft II AND Diablo III now =(. There's not even a set release date for SCII yet, and they've been working on that for how long now?

It's going to be a painful 2+ year wait.

yea it is gonna be a painful wait but I think its totally gonna be worth it.
It just looks too good to be true.........oh god hope that ain't true!

There are also a number of other diablo panels that have been uploaded onto youtube as well if yould like to check em out as well: http://www.youtube.com/results?searc..._date_uploaded
(if the link doesn't work then just search "wwi panel" on youtube and go "sort by date" and work your way from there.)

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http://www.freerice.com/ - For each word you get right, 10 grains of rice is donated through the UN to help end world hunger.

There's a lot of complaints going around that D3 doesn't seem gloomy enough. Aside from the fact that we've only seen two environments, if you make the whole game constantly gloomy, then the parts of the game that are supposed to be truly hellish just aren't going to have as big an impact. Plus you run the risk of making the whole feel of the game too monotone. It's just like making a story; you have to have periods where the mood is different.

If you make the game's environments varied, and concentrate the gloom and doom into only the areas that need it, then when those areas come around the impact will be huge thanks to the incredible contrast.

There's a lot of complaints going around that D3 doesn't seem gloomy enough. Aside from the fact that we've only seen two environments, if you make the whole game constantly gloomy, then the parts of the game that are supposed to be truly hellish just aren't going to have as big an impact. Plus you run the risk of making the whole feel of the game too monotone. It's just like making a story; you have to have periods where the mood is different.

If you make the game's environments varied, and concentrate the gloom and doom into only the areas that need it, then when those areas come around the impact will be huge thanks to the incredible contrast.

I think they mentioned somewhere that they were working with certain colour palettes to determine the mood of each scenario. I have faith in them...

Anyone remember Lut Gholein? That was damn too bright, I almost had to pull out some sunnies... hahaha

There's a lot of complaints going around that D3 doesn't seem gloomy enough. Aside from the fact that we've only seen two environments, if you make the whole game constantly gloomy, then the parts of the game that are supposed to be truly hellish just aren't going to have as big an impact. Plus you run the risk of making the whole feel of the game too monotone. It's just like making a story; you have to have periods where the mood is different.

If you make the game's environments varied, and concentrate the gloom and doom into only the areas that need it, then when those areas come around the impact will be huge thanks to the incredible contrast.

In a lot of the panels and interviews that I've watched it seems like the dev team is trying to add alot more colour into the game. They're exploring the possibilities of adding colour and yet still trying to capture that horror and gothic vibe at the same time. Rather than having darkness as a colour or choice, they want it to become an emotion now.

And like you said, when they're not afraid of using colour anymore they are then able to use it to their advantage. Things are able to be emphasized better with colour, the impacts of contrast are greatly enhanced and overall a larger array of colours is just generally more visually appeasing.

Diablo's one and two were fairly monotone so when we saw the gameplay demo for D3 with the different art direction, of course it was going to feel abit uncomfortable. After all, we've been exposed to the dark and gothic monotone feel of D1 and D2 for so long that we've gotten use to it. I admit I said before that i felt the graphics may've been abit too much 'WoW inspired' for my liking, but i think I'll refrain from judgment until i actually play the game and get a feel of it's moods and atmosphere myself. Especially now after hearing the reasons for why the graphics were presented the way they were in the demo.

__________________

http://www.freerice.com/ - For each word you get right, 10 grains of rice is donated through the UN to help end world hunger.

There's a lot of complaints going around that D3 doesn't seem gloomy enough. Aside from the fact that we've only seen two environments, if you make the whole game constantly gloomy, then the parts of the game that are supposed to be truly hellish just aren't going to have as big an impact. Plus you run the risk of making the whole feel of the game too monotone. It's just like making a story; you have to have periods where the mood is different.

If you make the game's environments varied, and concentrate the gloom and doom into only the areas that need it, then when those areas come around the impact will be huge thanks to the incredible contrast.

Yeap. That was the charm of most of diablo games, at first it seems just a dungeon crawling business then as you can deeper, it's like "zomg what the fck is dis place?????!!!! @_@"

And know what? Diablo has NO "wtf my eyez burnz" neon colored environment that kinda turned me off from WoW.