Joe Danger and friends land on Vita soon

02. Apr, 2014

You might already know that the Joe Danger games will be available on PS Vita soon but that isn’t all. The folks at Hello Games got in contact and had this to say about the PS Vita versions of Joe Danger and Joe Danger 2: The Movie:

With our friends at Four Door Lemon we’ve been working hard over the past few months to make them live up to all our expectations. So they run at 60FPS and they totally look as good as the console versions. We’re pushing around 400K polys per frame, which is pretty amazing for such a little handheld 🙂 This stuff is so important to us.

We’ve yet to set a launch date, but the games will be available separately. There’s dozens of hours play in each one, and they’ve both got a lot of extra content from the original PS3 versions.

The biggest thing for me is what we’ve added to Joe Danger 2. After one or two chats over one or two drinks with our friends at Media Molecule, we’ve been able to add as playable characters Atoi and Iota from Tearaway, and Sackboy from LittleBigPlanet!

It’s not the first time we’ve featured characters from other games in Joe Danger (that goes to Team Fortress 2 and Minecraft in Joe Danger for PC) but it’s the first time we’ve been able to do this on a console. Sackboy is in our game. I love that guy so much 😀

In terms of content, Joe Danger features 84 levels, including the Director’s Cut and Laboratory stages from the Special Edition, and 25 playable characters. Joe Danger 2 features 85 levels, including 15 from the Undead Movie Pack we originally released as DLC, and 35 characters.

In both games there are online leaderboards and the games will automatically download ghosts to race against, and there’s a full set of Trophies. The Sandbox/Movie Maker editing modes are right there too. We’ve also been iterating on the controls, because the original games somehow use pretty much every button on a DualShock. First, we’ve added touch controls for the menus and the editor mode. And in play, the differences are that Circle now tricks as well as punches, while Triangle is a second trick button. They’re simple and easy

Bringing Joe Danger to Vita has actually been a bit of a landmark, because it’s the first time an external studio has worked on a release for us. It makes me feel a bit funny, we’ve always done everything ourselves, and I worry, are we turning into the kind of developer we never saw ourselves becoming? Are we becoming … the man? Sitting back, feet on the desk?

But then we get new builds in and we play them, and they’re great. We’re so proud of our first games, and Four Door Lemon have brought the best out of them 🙂

Most importantly, they’ve also given us a chance to focus on making No Man’s Sky, which is really starting to come together. Every day I see something new, something totally surprising, and it makes me excited – and terrified. It’s already so much bigger than I ever believed it could be 🙂

I’m looking forward to playing more of Joe Danger, are you? Let us know in the comments below.