Gameplay:
This is a first person point and click game. The CD does not need to be in the
drive for gameplay after installation.

The manual is in the game folder in pdf form.

A game setting menu is
seen at start up. The display device and colors, sound device, accessibility for
vision impaired selections and about information are seen.

The main menu has new
game, load, save, credits and quit. The introduction can be skipped by ESC key.

There are 100 saved game
slots. The saved games can be labeled or overwritten.

The up arrow is a
thinner than the forward movement arrow. Books or documents can be turned to
next page by placing the arrow at top right or left of the page.

The menu and inventory
is accessed during gameplay by placing the cursor on top of the page and the
drop bar menu appears.

Items that are active
sometimes can not be picked up. They can generally be picked up later in the
game. This is a great hint to note the objects that will be useful later.

Items can be seen in
close up mode by right clicking on it in inventory. Items can be combined by
first right clicking one of the item and then left click the second item on the
first.

You are Chris.
Jennifer and Malcolm Sullivan asked you to look after the farm while they take
their daughter Rhiannon on vacation. Rhiannon is plagued by visions and
nightmares.

Jennifer's e-mail is
read. You drive to get to the farmstead.

You are now in Ty
Pryderi.

Chapter One: Arrival

You can look around as
you wish. Right click and read Jen's e-mail in inventory at top of the
page.

Look around the house:
Go forward to the front door of the house. Hear a horse galloping. The house is
left of the pond.The front door is to the right.

Front door:
At the front door, turn left and look down.

Move the flower pot
by using the down arrow (bottom center of the screen) and take the front door key. Click on the key to place it in inventory.

Turn around and see a
bag of cement on the other side.

Use the key on the
front door lock.

Hallway:
Go forward in the dark hallway. Try the switch on the left of the stairs. Of
course, no electricity.

Turn around and
forward to the front door.

Turn left and open the
small cabinet on the wall. Flip the red switch and have power to the house.
Close the cabinet.

Read the note left by
Malcolm on the front door.

Go forward to the
stairs and try to climb up. Hear voices warning and welcoming you.

You are turned around.
Try the locked door on the left. Enter the door right of the stairs.

Living room:
You are in a cozy living room.

Phone:
Go to the phone on the table. Press the arrow button to listen to all the
messages.

Tommy Harris state
they stopped working because of things that are happening. They left a ladder. Van
damage is blamed on horse.

Jen talks about food
for cat and to start a fire.

Tommy Harris talks
about a bundle of cloth found under the tile in the dining room.

Piano:
Check the piano in the alcove at left. See the music sheet for The Ash Grove
at top left.

Take the lighter
left of the lamp.

Go back to the
living room and check the book case ahead. Open the book case and read the book about
Native Trees of the UK. We will need this later.

TV-Stereo:
Check the stereo system at the other corner of the room. Check the stereo
components below the TV.

The Ash Grove music
is heard on the bottom component.

Sofa:
Turn around and go forward once to the sofa.

Turn left and go
down to be sitting on the sofa. Click on the pillow of the opposite sofa and
see the manual for the MP3 player.

We need stuff for the
fireplace. Let's look. Go to the door right of the phone.

Unfinished dining room:
Look around.

There's a stepladder
here.

Go to the window and
click on the window sill until a picture is exposed. Take the fire
photograph of the damaged house. See that the right side is
damaged.

Turn right and open
the wall cabinet. Move the box at middle and see a flashlight.

Pantry:
Enter the door at the middle. Look around.

See caviar on the
window sill, bread pan and measuring cup at top shelf on the left. The
freezer is full of frozen food.

Turn around and look
right at a blue chocolate fountain. Take the Zap firelighter on the right side of
the table.

Turn right to the
shelving. There's a bowl at top shelf. Take the light bulb on the
left plastic tub. There's a bottle of ale on the right box with a warning
about yeast.

Turn right and look
right of door. See batteries on the shelf. Exit the room.

Kitchen:
Enter the door at right. Hear a flapping of a pet door. The cat must have
left.

See the bundle of
cloth Tommy mentioned on the table.

Check the cabinets
on the left. There is a list of preservatives in common foods and their side
effects.

Take the Tiddles
cat food from top shelf.

There is salt on the
right top cabinet. The bottom left cabinet has a bowl.

Open the
refrigerator and take the tomato soup can. Take the key inside the can. There is butter in the fridge also.

There's a book tucked at the corner of the top
cabinet. The sink has water.

Cat: Look down by the
door and
place cat food on the cat bowl.

Take the dead
mouse.

The oven of the
stove at the right can be opened and used.

Bathroom: Go through the next
room. It's a small bathroom. Enter the toilet and flush down the dead
mice.

The door on the left
exits to the patio at left side of the building. Exit to the patio.

Boiler room:
Turn around and enter the gray door on the left.

There's an open
rafter on the right wall. We can't get up there - too high. Exit to the
patio.

Firewood:
Go forward to the path and then right. Go forward to the wood chopping area
beside the shed.

Take some
firewood. Go back to
the house.

Living room: Go back to the
living room.

Lighting a fire:
Now that Jen's message of lighting a fire is heard - Go forward to the fireplace.

Look close at
fireplace and open the door.

Place fireplace
starter from the pantry inside. Take some kindling from the basket and place them inside.

Add the firewood from the wood chopping area on
top of everything. Use the lighter from the piano to get a nice fire.

Malcolm's study:
Exit to the hallway. Use the key from the fridge on the locked door across the
hall.

Look around. Look
left and check the Gold plate award for Malcolm on top of the book shelves.

Check the map of
Wales (Four Branches of the Mabinogion) on the wall.

Legends of
Pryderi: Read the book at right end of left top shelf:
The Legends of Pryderi. Be sure to review-refer to this book at start of
appropriate chapter in this game. It will explain the story.

Take Rhiannon's
letter to daddy at the page after Branch Three. It talks about her
fear of Llwyd. He took all the Rhiannons that lived in the house. Llwyd
wants her now. She begs Malcolm to get rid of Llwyd.

Read the
highlighted words and Rhiannon's notes.

Turn to the middle wall.

There is a printer
right of the middle wall.

Take the MP3 player left of the printer. Press the power button and
see that the battery is low.

Read the tack
board. Jennifer is a Homeopath and wants new business cards.

Check the to do list. Check the grass trimmer leaflet with 20:1 oil in first reminder.

See the map of Ty
Pryderi and note that the woodlands are divided in areas.

Check the
divining-dowsing information. A forked hazel twig is required. Read
front and back of Malcolm's note. He wants to try dowsing at
workshop side and the well be accessible to existing paths.

Look close at
Malcolm's desk at right.

See an MP3 charger right of the monitor. Place
the MP3 player on the charger.

Look up at right
and open the estate box. It has the property description of Ty Pryderi.

Open the left top drawer. Read about the trees
found in the woodlands. The report is subdivided by areas were the trees
are found. Read Tommy Harris' list of work to be done here.

Check the trash
basket left of the desk. Malcolm is planning to dig a well for the
property.

Upstairs:
Exit the room.

Climb upstairs:
Try to climb the stairs. It is dark up here. Hear a voice.

Go back to the
utility room cabinet right of the living room and take the flashlight.

While here, take
the (step)ladder now that we saw the unreachable rafter in the boiler
room.

Use the flashlight on the stairs. See a head that
stated: I am Llywd.
Pryderi soul is mine.

He throws you across
the hallway. Use the flashlight and then climb the stairs.

Turn left at top of
stairs. Look right to a lamp on a table. Use the light bulb from the pantry on the lamp. Now there is light.

Jen's office:
Turn around and enter the room.

Family plot:
As soon as you enter, turn left. Read Jen's mom's letter. It states that her
mom's side of the family came from the Arberth area. They have a family plot
at the cemetery. Great grandparents Lucinda and George Edwards are buried
here in the late 1800's.

Poster:
Turn around and see aposter: The Symbol's the Thing. Then use the symbol.
Look close and it briefly lights up. See the 4 element symbols.

Turn left. Read the
covers of the 2 magazines on the chair at left.

Magical Water:
Go forward and read a page from a magazine about Magical Water from
the table.

Learn about a study
that showed that words can be imprinted on water. Freeze the water and then
check on the microscope. Patterns and colors that denote emotions are seen.

Check the cover of
the magazine under the page and the one at bottom of the table.

Check Jenny's
diploma on Homeopathic Medicine. Exit the room.

Bathroom:
Go forward to the room across the hall.

See an active spot
on the vent above the tub.

Turn left and check
the medicine cabinet. There's a Strontium complex bottle in there.

Sink:
Turn to the sink. Open the right tap and see that there is now hot water.

Steam rises to the
mirror. Hear music - that sound familiar. It's The Ash Grove.

The word Harken
shows up on the mirror. Yes - we did listen to The Ash Grove.

Exit the room.

Jen and Malcolm's
bedroom: Turn left.

See a sword hanging
on the right wall.

Enter the bedroom and look around. Check the
machine on the window sill. Exit the room.

Unfinished spare
room: Go left and then right. Enter the room on the right of
the Sale poster.

See the light swing
above.

Check the box below
the wall with hippy graffiti. It can be moved.

Exit the room.

Jen's laboratory:
Enter the room left of the Sale poster.

Look around at the
Colors of Homeopathy poster on the left wall.

The opposite table
has microscope, glass slides and blue capped vials on the shelf.

Exit the room.

Rhiannon's room:
Try to enter the room left of the lab.

Enter Rhiannon's
room: Click on door handle.

Words appear on
the door: Fetch Absent Child.

The first letters of each word are highlighted when clicked on.

This must be Llwyd
that Rhiannon mentioned in her letter to daddy.

Hmm.. The word seen in
the bathroom implies to listen to The Ash Grove.

Go down and look
at The Ash Grove music sheet by the piano. Note down the notes of the
music.

Go back upstairs
and click the notes of the music on the first letters of each word on the door.

Click on:
C F A C A F.

Enter the room. See
mist and hear Llwyd and the pleas of others. I am Llwyd. Arthur, it
burns so. Can you help us? Pryderi's soul is mine.

Dresser:
Turn left and look close at the dresser.

Card: Read the birthday
card. Daddy wrote that Rhiannon has the key to his heart and his workshop.

She wrote about her
crush on Dylan, an apprentice worker. Read about Emma, hippies who
lived in the house and Gwen. Learn about her coping with the ghostly
visitations and her contacting a historical expert on Pryderi. She was told
to write down her experiences.

Pop can: Look at the soda can
under the bed.

Skull poster: Check the Gottiko
poster. The skull badge at bottom left can be removed and turned. Look close
at the Zodiac poster and see that Emma, Gwen and Rhiannon's signs are
marked.

Fireplace:
Look down at the fireplace. Remove the cushion. Open the vent. See
Rhiannon's hiding place.

Read Rhiannon's
other diary that she was told to start. The cover page is Dreamy Dylan.

Rhiannon is close to
a breakdown now.

Window sill:
Turn right and look close at window sill.

Check the book
behind the vase at left. The Magical Properties of Trees has the Ogam
characters, element and other information that is associated with the common
trees around here.

Desk:
Turn to the desk.

Tack board:
Look at the tack board above the computer.

Look close at a
picture of a standing stone in the woodlands.

Right drawer:
Open the drawer and see crayons, roll of tracing paper and physics
homework.

Computer:
Look close at the computer. Click on the power button at bottom of the
monitor.

Password:
It asks for a password.

What new thing or event occurred in Rhiannon's life?
Her new crush.

Type in using your
keyboard: Dreamy Dylan. Click OK.

E-mails:
Click on the e-mail icon and read all the archived e-mails.

Read Emma's
correspondence. This is her friend Emma that we learn from her diary.

Read all of Jon's
mails. Jon Southworth is the Pryderi historical expert she contacted. He
understands and helps her in her fears and research. She took the picture
of the standing stone at his request and sent it to him.

The last e-mail
has a mail from Anne Jenkins that lived here in the '60s when it was a
hippie commune. She said she had a friend Rhiannon that was also there
with her 2 children. She disappeared.

Close the frame.
When you click the X at top right, something happens.

Chapter Two: Earth

Rise from the floor of Rhiannon's bedroom.

Look close at the
flashing computer. Turn the computer on and check the e-mail.

Jon wants you to
get a tracing of the Ogam script of the standing stone. The tracing can be
scanned and sent to him or translate it ourselves.

Exit the computer. Put the computer to sleep by
clicking on the kitty.

Open the right
drawer and take the crayons and tracing paper.

Exit the room and
see MP3 leaflet on the wall. Take the leaflet and read the back.
Dad wants some tracks downloaded.

Malcolm's Office:

MP3 player:
Check the MP3 player to see if it has charged.

Turn the power
button and cycle through the downloaded music.

See one by Fleetwood
Mac titled Rhiannon. It notes a playing time of 04:06.

Turn it off and it
will be placed back in the charger.

Tree report:
Open the top left drawer and take the tree report that shows what
trees are in what areas.

Area tree map:
Take the Tree plan of the farmstead from the tack board.

Legends of
Pryderi: You might want to review Branch 1 of The
Legends of Pryderi book at the book case.

Back door:
Go to the kitchen. Unbolt the kitchen door at right and exit. This way you can
get back in through the kitchen door. Be in a potting area.

Scaffoldings: Go forward 2 clicks
and turn right to see the side of the house that is being worked on (as noted
from the worksheet in the office drawer). Go
forward once and then turn around. Look up and see-click the scaffolding above. Look
down, go forward and right to the path.

Get a tracing of
the standing stone: Go forward to the woodland, up the steps and see the standing stone.

Use the tracing
paper on the stone. Use the crayons on the tracing paper and get stone
rubbing.

Go back to the house
and to the computer in Rhiannon's room.

Translate the stone
rubbing's Ogam scripts: See that there is e-mail received.

Turn on the computer
and read the 2 mails sent by Jon.

The first explains on
how to translate the Ogam scripts. If you want to do it manually, use the 2
attachments at top right of the mail as guide. The first attachment is to
translate the scripts to alphabets. The second is a dictionary of the 3 letter groupings.

The second mail is his
Ogam Translator Program. Let's use this one.

Click on the blue Ogam
Translator Program.

See the Ogam
characters set on the left and the Stone rubbing on the right.

The other letter
mentioned that the Ogam can be made up of 3 scripts.

1. On the left Ogam character set, click the first 3 scripts
of the rubbing in correct
sequence (1) and see it entered on the Triplet frame at the center.

The 3 alphabets
translation of the scripts and the dictionary meaning is automatically seen at the Triplet
Interpreter.

2. Click 'Add to
Message Pane' and the word is placed on the bottom frame.

If you click on a
wrong Ogam script, hear laughter and all entries get erased. Save as you
go along.

Remember based on the other e-mail: The first script of the next triplet is the last script of the previous
triplet.

3. Do this to next triplet (2) and so on until 17.

The numbers are the sequence of the triplets.

The brackets enclose the triplets.

Each triplet forms a word. For example 1 is earth,
2 is water...

4. When all are translated correctly, click on the blue
'Save your result' that appears.

Get Llwyd's Spell Part 1.

Earth, Water,
Fire, Air

I bind your soul
upon death

To roam this land
without memory

Never to find your
final resting place

The picture of the
standing stone moves sideways. A part of the Llwyd's spell is undone.

Turn to the window
sill and take the Magical Properties of Trees book behind the left
vase.

Go down to the living
room. Open the bookcase left of the door and take the Pocket Guide to
Native Trees in UK book. Now we can identify the trees by their leaves.

Look around outside:
Now that we have an area map of the farmstead let's look around outside and keep an eye
out for the standing stone.

Pond Area:
Exit through the front door. Go forward to the pond and go right.

Barn:
See the wood cutting area by the barn.

Stone building:
Climb the steps at side of the stone building left of the wood cutting area.
The door is locked. Go down and go right. The door of the lower level of the
stone building has a padlock.

Dock:
Go around the right side of the pond. Midway go left to a short dock. Walk
the dock. See something black caught in the reeds and can not be reached.

Stables:
Go to the building at right and enter the stables.

Look around the
empty and dusty stables. There is another door at the back of the stables
that goes out to a small patio.

Exit back out
through the pond door.

Workshop:
Left of the stables is the padlocked door of Malcolm's workshop.

Shed:
Enter the door left of the workshop. See a tractor rod on the floor.

On the shelf at
right are Tree stump remover, Bug Gone and Brushwood killer.

Exit and go forward
to the wood cutting area by the barn.

Area 1:
Before the woodcutting area, turn right (check the map).

Go forward to the path
to be at Area 1. Look around the path and enjoy the scenery.

Around 3-4 clicks into
the path, turn left and see a holly branch on the ground. Look at it close and it will
return beside the holly tree.

At the end of the path
see a structure of corrugated sheets. Click the bushes that block the entry to
the structure. The bushes need to be
cut down.

Turn around and take
Twig 8 from the ground from the bushes-corrugated structure. Check the Native Trees book and see that it is an oak.

Check the Native Trees
book for all the twigs picked up.

Turn left to face the
path. Two clicks forward and take Twig 2 from right side of path.

Check the Native Trees book and see that it is an
ash.

Go forward until the
stone building across the pond.

Area 2 (water
side): Go through the blue gate (check the map) right of the
pond and left of the stone building.

Go forward twice and
pick up Twig 4 from right side of the path. Check the Native Trees book
and see that it is a birch.

Turn left and see a
padlocked covered well.

Turn right and go
forward to the Mabinogion River. See a chapel on the other side of the river.
That must be the one with the cemetery.

Turn left and pick up
Twig 10 from the rocks by the river. Check the Native Trees book and see that it is a willow.

Turn back, forward to
the blue gate and exit.

Orchard:
Turn right, go forward on path right of the pond and turn right to gate right
of the stables. Enter through the grilled gate.

Turn left and pick up
an apple on twig 1 on the foreground.

Turn around and look
close at a standing stone.

Exit the courtyard

Area 2 (blocked
side): Go right and forward on path right of the stable to
be at the end at the patio area behind the
stables (check map).

Go right outside the
open gate. Look left and see a
broken standing stone.

Go forward from the
standing stone and turn left. Take Twig 6 from the ground. Check the
Native Trees book and see that it is an elm.

Continue to the end of
the path and see that it is blocked by a fallen tree.

Turn left and take
Twig 3. Check the Native Trees book and see that it is a beech.

Turn around and go
back to the patio behind the stables.

Patio behind the
stable: Face the back door of the stables.

See a forked hazel
branch on the ground at left. It cannot be taken yet.

Study the walls
surrounding the patio. Note that the left side has III mark on top of the
wall. Click on several active spots of moss covered bricks. II is at right
side close to the gate of Area 2. I is by the path close to the farmstead wall
(and orchard gate) on the outside wall of the stable.

Path: While still on the
patio behind the stables, continue on the path
at yard right of the house.

2 clicks from the
patio turn right and take Twig 9. Check the Native Trees book and see
that it is a Rowan.

Go left towards the
house. Go pass the low wall 2 clicks and then turn around. Take Twig 5. Check the Native Trees book and see that it is a
Blackthorn.

Area C:
Take the path going to the steps ahead.

Turn right before the
steps and take Twig 7. Check the Native Trees book and see that it is a
Hawthorne.

Workshop:
Go back to the workshop by the pond.

Open the
workshop: The clue was in the birthday card given by
dad to Rhiannon. He wrote that Rhiannon has the key to his workshop. Also
the leaflet and download reminder of the MP3 player before leaving the bedroom door
was another clue.

The only mention of Rhiannon is the Fleetwood Mac
download on the MP3 player with time of 04:06.

Enter 0406 on the
padlock. The lock opens. Enter and look
around.

Dresser: Turn right and
see an old dresser.

Open the top right drawer and see a chisel. The bottom drawer is
stuck.

Take RD-20 can
on the left now that we have seen the stuck dresser drawer.

Dresser:
Go back to the dresser and use the RD-20 lubricant on the bottom drawer.

Symbols needed
for First branch: Take the middle paper
Mabinogion Branch 1.

Read the
Significant Objects and Symbolism in the Four Branches of the Mabinogion
written by Dr. Rhodri Gwyndaf Ap Trefechan.

It states that the objects symbolize Pryderi's Life and also act as Protectors.

The objects needed
are: sword, claw, foal, cradle and crown.

These objects are
in the story of the First branch in the book at Malcolm's office.

The poster in
Jen's office also notes that The Symbol's the Thing. Then use
the symbol.

So we need to collect the symbolic items of each
elements for protection and cover Pryderi's life.

Shelf:
Turn around and see a shelf on the wall.

Take the oil
measure flask now that we have clicked on the bushes that block entry to
the corrugated sheet building at area 1. See a red oil can on the shelf also.

Grass trimmer:
Turn right to the worktable. Go close to the grass trimmer.

See petrol and oil
barrels. Recall the note on the instructions of the grass trimmer in
Malcolm's office. It states 20:1.

Remove the cap of
the grass trimmer.

Use the oil
measure flask once on the oil barrel. Pour-click oil in the open grass
trimmer.

Use the oil measure flask on the petrol barrel.
Pour-click petrol in the open grass trimmer.
Do this for a total of 5 times.

If you measure
wrong, the trimmer gets emptied with an accompanying laugh.

Close the cap when
the fuel is added.

Click on the pull
handle on the top. If correctly done, the trimmer-brush cutter will
start and can be taken.

Block and tackle:
Turn around to the door. Take the winch-block and tackle (now that we
have seen the standing stones around the farmstead and the tilted picture of
the standing stone in Rhiannon's bedroom) from the rafter above
the door.

Collect the symbols
for the First branch:

We need to collect the symbolic items of Earth for
protection and cover this part of Pryderi's life. Recall the Significant
Objects and Symbolism in the Four Branches of the Mabinogion
written by Dr. Rhodri Gwyndaf Ap Trefechan.

Check the standing
stones:

Standing stone 1:
After learning Llwyd's spell 1 from the computer, the picture of the
standing stone tilted.

Go to the standing
stone. Go right from the workshop. Go forward on the path until the end and
turn right.

Go forward until the
standing stone.

Use the block and
tackle on the active spot above the standing stone. Automatically, see
the standing stone gets tilted.

Look down and take
slate 1.

Standing stone 2:
Go to the Orchard beside the stables.

Move the standing
stone at right and get slate 2.

Standing stone 3:
Go to the path right of the patio behind the stables.

Turn left after the
gate and move the broken standing stone. Take slate 3.

Slates:

Combine the 3
slates: Right click a slate and see it in close up view.

Left click another
slate and click it on the enlarged slate. See them combined.

Take the last
slate and click it on the combined slate to get a slate combined.

See the starting
point flashes.

Bricks: The stars on
the slates joined by lines are bricks on the wall of the patio behind and
side of the
stables.

III is on the left side, II is on the right side
and I is on the outside wall of the stable by the path close to the
farmstead wall.

The active bricks are covered by moss and have
to be cleaned.

Go to the workshop
and open the top right drawer of the dresser. After finding out that the
patio wall's moss covered bricks are active, the paint scraper can
now be taken.

Slate puzzle:

The aim of the puzzle is to follow the flashing
light from start to end of the combined slate and complete the spell
formed by the words on the bricks.

You can clean a wall's bricks at one time or
clean them as you follow the flashing light.

The cleaned bricks have words that form a spell
if revealed in the correct order.

1.
Look for the
location of the flashing brick, (clean it with paint scraper) and click on the brick. The word will be
seen at the bottom of the screen.

2. Do this until the end brick is reached and the
spell completed.

3. Click on the slate
with spell part 2.

Crown: See a ball of light
guide you to the standing stone.

Look down at the
base of the standing stone. Take the crown. The first symbolic
element of Earth in Pryderi's life.

Look close at the crown and see an Ogam script on it. Check the Magical Properties of
Trees book and look for the tree that has that Ogam script. It is the Elm
tree.

Find more about the
Rhiannon that disappeared in 1967:

Garage: Go forward to the
wood cutting area. Turn right and go
forward until the end of the path of Area 1.

Bushes:
See that the bushes block the entry to the corrugated building. Use the brush
cutter-grass trimmer on the bushes.

Click to remove the
corrugated sheets. See a car inside.

Car:
Look inside the car and see a diary on the front seat.

Rhiannon's
diary: Pick up and read the diary of Rhiannon, the
woman that disappeared in the hippie commune here.

Her 2 children were
Rachel and Jonathan. Her birthday is September 8 and she was 24 years old
in 1967. The kids gave her
a claw they found in the floorboard of their room.

This Rhiannon met the author of the Significant Objects and Symbolism in the Four Branches of the Mabinogion
paper taken from the workshop. The papers given by Rhodri were taken
and used all over the commune. We found one as a lining for a dresser.

She attached the claw on a bracelet. A holly tree
affected her that she nearly fainted.

She heard her name
called around the standing stone. She will have a look.

Turn the pages
until the end of the book and the diary closes automatically. There are no
more entries after her going to the standing stone.

Pick up the bracelet
from the floor of the car. The claw is not there. Take a look at the
red glove.

Try to open the car
door. Click to break the rear window of the car.

Horse: Take the wooden
rocking horse found by the kids in the house. Look close and see an Ogam script on bottom right of the rocker.
The second Earth symbolic item is now taken.

Check the Magical
Properties of Trees book and look for the tree that has that Ogam script. It
is the apple tree.

Ball of light:
Exit the garage and go down the path. The ball of light appears again. It is
Rhiannon looking for her children. Help me find them.

Computer:
Go back to Rhiannon's bedroom and check the e-mail that arrived.

Jon wrote about an
archived 1969 Arberth Advertiser news concerning an unidentified body found in
the woods.

The body was buried at
the Parish Chapel close to where the body was found.

Go to Jen's office and take-read again the magazine
article about Magical Water from
the table.

Learn about a study
that showed that words can be imprinted on water. Freeze the water and then
check on the microscope. Patterns and colors that denote emotions are seen.

Equipment: Take the
blue homeopathy bottles from the shelf.

Take the tray of glass slides from the left
side of the work table.

Go to Malcolm's office downstairs. Go to the
printer and press the lit button. Take 2 sets of labels.

Right click to look close on the blue bottles. Use
one sheet of labels on the blue bottles.

Right click to look close on the tray of glass
slides. Use the other sheet of labels on the blue bottles.

The bottles and glass slides are now labeled.

Samples of emotions: Go back to the
Cauldron of Rebirth outside.

Use the labeled blue bottles on the cauldron with
spring water. Take bottles filled with spring water.

Right click the labeled glass slides and use-left
click the filled blue bottles on them. The glass slides now have samples
under the cover slips - slide samples (of emotions).

The bottles are now off the rack.

Preparation: Go to the
freezer in the pantry.

Open the freezer and place the slide samples
inside.

Close the freezer and go out of the room.

Come back inside and take the tray of frozen
slides (of emotions).

Testing: Go back to Jen's
lab.

Look close at the microscope. Right click the tray
of frozen glass slide from inventory.

Take a labeled frozen glass slide and place it on
the microscope plate.

Look through the eyepiece and see the colors and
pattern of that emotion.

Comparison of the aura colors of the symbolic
items and the emotions in frozen water:

While looking at each frozen glass slide,
compare them with the Kirlian photograph of the symbolic items.

This way you can attribute an emotion to a
symbolic item.

Skull has similar colors as duty.

Bread has similar colors as
humiliated.

Starling has similar colors as truth.

Cloth has similar colors as deceived.

Tractor rod has similar colors as
insulted.

Gold plate has similar colors as
calm.

Combine the symbols
of the Second Branch:

Go back to the Cauldron of Rebirth. It is now
bubbling.

Add a symbolic item (not the picture of the
symbolic item) and its matching blue bottle
of emotion to the cauldron.

Do this to all symbolic items: skull and duty,
starling and truth, tractor rod and insulted, bread and humiliated, cloth
and deceived, gold plate and calm.

If correctly done, they coalesce and form the
Water orb. Take the Water orb.

Chapter Four: Fire

Once again, wake up in Rhiannon's room.

Review the Branch III of The Legends of Pryderi
book in Malcolm's office.

Exit the house.

Area 2 (blocked path): Go
to the path behind and right of the stables.

Go forward and see that the road is now unblocked
and the fallen tree is gone.

Mill: Go forward and see a
watermill at right.

Go down the steps at right. See a locked door on the
left and a watermill that is not working at the end of the path. That
waterwheel can produce power. Go back up on the steps.

See a red drum that must have been used to burn wood
by the workmen. Continue to the right.

Continue forward and see a sluice gate at right of
the flowing water. Look close and see that the key to the gate is not here.

Go back to the stone building across the pond at the
farmstead. Enter and now that we need it as seen by the closed sluice gate, take the metal thing-sluice key on the shelf
hidden by the paint cans at left of the room. Go back to the sluice beside the
watermill.

Use the sluice key on the sluice gate and see water
flow. This started the waterwheel of the mill.

Go back and take a look at the turning waterwheel.

Stone building: Go back to
the stone building across the pond.

Go to the handle-crank-frame on the back wall that did not work
before. Now that the waterwheel is producing energy, turn the handle.

See that the gate opens and water is released. The
cellar is drained of water.

Go to the trap door on the side of the room. Go down
the steps.

Cellar: Look around.

See that on the walls are 4 circular plates that have
the symbols of the 4 elements: air, fire, earth and water.

Look at the base of the step and see another
circular plate but the symbol is missing.

Go to the left side of the walkway.

Boat: Enter the boat on the
right side. This then make you face towards the tunnel.

Click on the lever in front of you that is attached
to the center of the boat.

If you want to go to the opposite way enter through
the other side so that you face where you want to go.

Boswell's office: Midway in
the tunnel, the boat stops. Exit the boat and enter the blue submarine door.

Look around. See a safe on the left and a display
case on the right.

Safe: Look close and check-click
the safe.

Portraits: Be sure to look
close and read the nameplates below the 4 portraits. They are the Boswell family: Michael, Arthur, Charles Robert the patriarch and
Margaret the matriarch. We heard a ghost cry for Arthur in Rhiannon's room
earlier.

Gramophone: Play the
gramophone and hear old time music.

Desk: While standing by the gramophone, turn right and
look at the desk.

Read the paper on the desk.

Open the drawer of the desk and read Charles Boswell's
diary cover to cover.

Learn how he bought Ty Pryderi for his son Arthur who wants to be a
farmer. Learn how he made the water tunnel.

He recognized that there is an
evil entity here that is causing problems and that it is Llwyd. Boswell is afraid
for Rhiannon, Arthur's new wife and started actions to protect her from Llwyd.
He mentions that this Rhiannon is an Aquarius, an Air sign. He determined to
use a Magical wand which is the symbol of Llwyd's power. He made a magical
pentangle at the Produce Terminus (cellar).

The last page showed that he was not successful. A
fire was Llwyd's doing. Remember the picture of a fire destroyed Ty Pryderi taken
from the unfinished dining room.

Exit the office and go back to the boat.

Mill: Enter the boat on the
left side so that you face the tunnel at right. If you want to go back to the
stone building at left, enter the boat at right side so that you face that
way.

Exit the boat and climb the spiral staircase at the
corner.

Generator room: Look around and
see green rubber boots by the left wall.

There is a generator left of the door that has an
active spot.

Read the poster on the door. It has the 'what to do'
in case the police arrives. It looks like illegal activity happened here.

Open the door by removing the bar and see that it
goes out to the outside of the watermill at Area B. Go back inside.

Plant room: Climb up the
red spiral staircase at the corner.

See the ball of light that is Rhiannon the hippie
that disappeared come out of the rafters. She turns the radio on and floats
out the window.

Go forward, turn left and see the illegal plants
raised here in the commune at that time.

Take the paper plane tucked at top of the wall. Read
the paper and see that it describes Mabinogion Branch 3.

See a list of chemicals that makes different colors.
Take the bonfire poster. It looks like the colors correlate to the
symbolic objects. We need to collect these chemicals also.

Collect the chemicals and symbolic objects:

Turn around and take the Bordeaux mixture that
has copper sulphate on the top shelf right of the illegal plants.

Go to the window by the staircase. Take the darts
trophy that is shaped like a shield.

Generator room: Go down the
spiral staircase. Take the green rubber boots from left wall.

Malcolm's workshop: Take the
lithium battery from the recycle box on the floor left of the room.

Shed: Go to the shed left
of the workshop. Take the Tree Stump Remover that contains saltpeter
from the shelf at right.

Garage: Go to the car at
the garage end of the path of Area 1. Now that we need it, take the orange glove of Rhiannon
of the 60's from the dashboard.

Boiler room: Go to the
boiler room left of the door going into the bathroom of the house.

If you haven't done it yet, use the stepladder taken
from the unfinished room on the right
wall. Climb up and get rat poison that has barium carbonate.

Front door: Go around
outside and face the front door. Turn right and take the bag of gypsum
cement.

Rhiannon's bedroom: Take
the aluminum soda can under the bed.

Bathroom: Go to the
bathroom and open the medicine cabinet at left wall. Take the Strontium
tablets.

Malcolm's office: Take the
computer mouse from the desk.

Pantry: Take the yellow
bowl at top shelf on the right. Turn around and take the blue chocolate
fountain and the caviar with E285 on the window sill. Go to the
kitchen and open the left top cabinet. Look at the list on the door. See that
E285 is borax.

Living room: Go back to the
living room. If nothing happens after collecting all objects and chemicals
except saddle and ring, exit to the hallway by the stairs and go back in to
the living room.

Rhiannon Boswell: If you
have done everything above and have seen everything in Boswell's office (safe
and diary), see
Rhiannon Boswell enter through the right wall. You are pulled into the room.

See her in state after the fire that killed her.

Look close and take the purple ring from her
left hand. She is under the sign of Aquarius, an air sign and this stone is
amethyst.

Credenza: Look at the side
board on the right.

Read the memorial card for Rhiannon on top of the
credenza.

Open the left cabinet and take the blueprint.
See the plan done by Boswell to connect the 3 terminus at underground tunnel.
Take note of the 87362 written under the office drawing. Close the door.

Open the middle cabinet and then the tin can. Look
at the the wedding certificate of Arthur and Rhiannon. Read the newspaper
clipping, inquest report and see the family picture of Rhiannon and her sister
Elizabeth with their husbands. Close the door.

Open the right cabinet. Look inside the pressed
flower book and take the key. Close the door.

Exit the room. If you are finished in this room, the
door disappears. If some of the items are still not taken, you can come back
in by clicking on the active spot on the wall.

Rhiannon appears and floats up to the ceiling.

Unfinished room: Go upstairs and
enter the room right of the Sale poster. This is the room where Rhiannon
floated up to.

Move the cardboard box on the floor under the
graffiti.

Now that Rhiannon showed it to you, look close and use the crowbar on the floorboard.

Take the box. Use the Edwardian key from the pressed
flower book on the lock. Read the letter to Elizabeth, the last words
of Rhiannon Boswell. Learn what has been happening to her and the events
before the fire.

She mentions a saddle she found after tripping over
a flagstone at the stables. Later she returned it to the stable thinking that
it started all this frightening events.

Stables: Go to the stables.

Go left to the far corner and then go right to the
window. Turn around from the window and face the shelving.

See a ghost horse. Pan down and right - look close at the flagstone at
right side close to the wall.

See a gap on the flooring. Take the tile off and
take the red saddle.

Make a bonfire of the symbolic objects:

We have all the symbolic items and chemicals. Let us
combine them.

Red drum: Go to the red
drum by the Mill. See that there is now fire inside the drum.

Using the colors of the object and the color of the
chemicals in the list taken from the Mill, match the items and then place them
in the red drum.

Green boots with rat poison that has barium
carbonate that produces green flame.

Purple ring with strontium tablets that produces
purple fire.

Orange glove with cement bag with gypsum that
produces orange flame.

Watch them combine. Take the fire orb.

Chapter 5: Air

Wake up in Rhiannon's bedroom once again.

Front door: The mailman has
been here. Pick up the letters.

Read the letter that explains an update to
MP3 player and the usage of the combination of the MP3 player and the Tunovox.

Open the packet and read the letter sent by Jon
Southworth. It has the complete paper of the Mabinogion including
Branch IV. The symbolic objects are pig, helmet, death shroud and wand. We
need to collect the items for air.

Collect symbolic items:

Malcolm's office:

Take the MP3 player from the charger. Turn it
off to place it in inventory.

On the way out, take the Death Shroud calendar
from the door.

Rhiannon's bedroom: Take
the ceramic piggy bank right of the computer.

Open the right drawer and take the physics
homework.

Jen and Malcolm's bedroom: Take
the Tunobox from the window sill.

Mill: Go to the mill at the
formerly blocked area 2 road. Take the yellow plastic hard hat on side
of the road which can be seen on the way back from the sluice bridge.

We need to look for a wand.

Collect the correlating sounds for the symbolic
items:

Air symbols must be correlated to the sounds we
hear, check and record the sounds needed. Read the physics homework of
Rhiannon. It states that materials have different frequencies.

Mill: Go down the steps to
the mill.

Waterwheel: Go to the
waterwheel at end of path.

Use the Tunobox on the waterwheel. Press the tone
button.

See that the MP3 player records the sound made by
the waterwheel (MP3 player). Turn the power off the Tunobox.

Generator: Go inside the
mill through the side door.

Use the Tunobox on the generator beside the door.
Press the tone button.

See that the MP3 player records the sound made by
the generator (MP3 player).

House: Go back to the
house.

Living room: The phone
is buzzing. Check the latest message on the phone. It is the minister that
Jen talked to concerning the family plot as mentioned in her mom's letter.

The minister states that he found the key and
unlocked the cemetery.

Kitchen appliance: Go to the
refrigerator at the kitchen or the freezer in the pantry.

Use the Tunobox on either one of the 2 kitchen
appliance. Press the tone button.

See that the MP3 player records the sound made by kitchen appliance (MP3 player).

Bathroom fan: Go to the
bathroom upstairs.

Use the Tunobox on the bathroom fan above the tub.
Press the tone button.

See that the MP3 player records the sound made by
the fan (MP3 player).

Find the wand:

Cemetery: Go to the
chapel-cemetery via the Area 2 road to the river.

After hearing the phone message of the minister
about the key to the cemetery, see that there are now stepping stones to go the
other side.

Enter through the gate. Look around at the
tombstones.

Rhiannon Boswell: Go forward
twice and look at the tomb on the right. See that there is a circular stone
with a cross-shaped hole at the center. Click on the hole and make a remark.

Look at top of tomb and see that this is Rhiannon Boswell's
tomb. Arthur has joined her 2 years later. It has a cup at one end.

Stone: Turn around. On the
ground just in front of the chapel entrance is a stone with a hole at the
center.

Rhiannon of Pwyll, mother of Pryderi:
Go forward to the left side of the chapel.

See the Ogam script of the name Rhiannon on the
wall. There's
a circular hole on the front.

Rhiannon of the '60s:
Turn around and turn right. See a tombstone of an unknown. This must be the
one mentioned at the e-mailed news clipping. A box is in front of the tombstone.

Family grave of Rhiannon Sullivan:
From Jen's mother's letter, the family plot has George and Lucinda Edwards
tombstone.

Turn left from the unknown tomb and forward twice. Turn
right and see a shadowed tombstone close to the wall.

Click to go there and see that this is the
Edwards' plot. There is also a box here.

Exit the cemetery.

Boswell's Office: Go to the
boat at the cellar of the stone building. Ride the boat to Boswell's office.

Open the safe: Enter and go
to the safe.

Using the blueprint numbers taken from the cabinet
in the room where Rhiannon Boswell was in state, open the safe. Click on
numbers: 8 7 3 6 2. Upon clicking a number, the dial will automatically turn
it to that number, return to zero and be ready for the next number.

Read and take the scroll - Principiae
Symbolarum. Boswell wrote the principles of the Magical Pentangle he made
here. There are the 4 elements plus the 5th element - spirit. The water is at
the center of the pentangle. They should be activated in balanced order in
sinister position.

Remember that the 4 circles on the cellar wall of
the stone building have the
elements symbols. The fifth circle is missing a symbol. That might be the one
at Rhiannon's tomb.

Now that you have clicked on the hole in front of
Rhiannon Boswell's tomb; look at, press the button of the stick tool and see
that the end opens to 4 points. Take the antique tool now that you know
where to use it.

Check the other documents.

Cemetery: Go back to the
cemetery and use the antique key on the circular stone in front of Rhiannon
Boswell's tomb. Take the round spirit stone.

Cellar: Go back to the
stone building and down the cellar.

Based on Boswell's diary and the scroll, the symbols
are to be pressed in sinister order to form a pentacle.

Recall that the torque leaflet in Malcolm's workshop
specifically states how to do a balance (clockwise) order of bolts that are
arranged in a pentacle. Do the reverse of that procedure but starting on the
top also.

Make the pentacle:

At the cellar, look close at the round area at the
base of the stairs. Place the round spirit stone on the circle.

Forming the pentacle in sinister (counterclockwise)
order, go to the far left circular plate close to the back right end of the
boat. Press the Air symbol. If correct, the plate stays recessed and no
laughter is heard.

Go to the circular plate right of the spirit stone
and top right of the boat. Press the Fire symbol.

Go to the circulate plate left of the spirit stone
and close to the stairs. Press the Earth symbol.

Go to the circular plate close to the side entrance of
the boat. Press the Water symbol.

The symbols light up. Watch the appearance of the
glass case from the water. Open the case and take the wooden wand.

Symbolic objects and their sounds:

Living room: Go back to the
house and to the living room.

Stereo: Click on the TV and
see a face appear briefly.

Press the middle component and see that a device is
found.

Frequencies of materials:

Study the physics homework of Rhiannon. It states
that materials have different frequencies.

Note the bar graph at bottom of the page.

The materials shown as example are arranged from low
to high (left to right) frequencies: wood, paper, plastic and ceramic.

Go to the middle part of the sofa, turn left and sit
down. See that the coffee table becomes active.

After knowing the matching pairs of the symbols and
sound and have turned on the stereo's middle component, place on the table:

Wand (wood) and generator MP3 recording. The
glass wand that signifies Llywd goes back to inventory.

Calendar of Death Shroud (wood) and bathroom fan MP3
recording.

Helmet-Hard hat (plastic) and kitchen appliance MP3
recording.

Pig (ceramic) and waterwheel-mill MP3 recording.

See them combine. Take the Air orb.

Release the spirits and seal Llwyd:

Go back to the cemetery. Look for the graves of
the Rhiannons and place the orbs in the holders on their grave. Rhiannon
Sullivan is represented by her family plot, the Edwards.

Element signs:

Rhiannon Sullivan: Based
on the zodiac poster in her bedroom, Rhiannon was born under a water sign.

Rhiannon Boswell: Boswell
mentioned that she has an air sign.

Rhiannon of the '60s:
Rhiannon wrote in her diary that her birthday is on September 8. That makes
her under the earth sign.

This leaves fire sign for Rhiannon of Pwyll.

Orbs:

Rhiannon Boswell: Go
forward twice upon entering the cemetery. Look above the Rhiannon
Boswell's tomb and place
the Air orb in the cup.

Rhiannon of Pwyll:
Turn around and go forward to the left side of the chapel.

See the Ogam script of the name Rhiannon on
the wall.
Place the Fire orb in the hole.

Rhiannon of the '60s:
Turn around and turn right. See a tombstone of unknown.

Place the Earth orb in the box.

Family grave of Rhiannon Sullivan:
Go forward towards the gate, turn right and see a shadowed tombstone
close to the wall. Click to go there and see that this is the Edwards'
plot. Place the Water orb in the box.

Stone: Turn right, forward
and left. Look down at the stone with a hole at the center.

Use the glass wand on the stone.

Watch the pentangle, release of the Rhiannons and
the sealing of Llwyd.

Listen to the e-mail of Jon to Rhiannon. Learn that
Rhiannon has returned and is safe at home. Upon receiving Rhiannon's diary, Jon
checks his past and learned that he is the son of Rhiannon Wallace. He reunited
with Rachel, her sister.

The source of the power of Llwyd himself shall
prevail against his evil.

When shall come the fourth Rhiannon Thus shall the
soul of Pryderi be released

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this Walkthrough,
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