What is your favorite skill in Guild Wars?

If you had to choose one skill that you liked the most in GW1 what would it be?
Mine is Edge of Extinction even after the nerf. I fell in love with the skill during Fort Aspenwood as a Luxon when monks on the Kurzick side would keep bonding the gate keepers and Gunther. I used it a few times in HoH to counter Air Spike and IWAY but always loved the skill in Factions the most.

Comments

Diversion or Distracting Shot. This was the very first game I had played (whether digital or physical) that had a deny mechanic. The fact that you could predict or react on an opponent and completely shutdown an entire skill was mind-blowing to me.

This has to be Searing Flames for me. The cornerstone of my Elementalist nuker builds for so many years and one of my most dreaded skills to encounter against me in a boss fight. It could easily wipe my hero/hench party in seconds.

I have a soft spot for Moebius Strike, which was one of the first useful elites my Assassin got. It shakes up the Assassin skill chain and was one of the first skills that made me put a lot of thought into my skill bar's actual synergy rather than just taking my favorites. By the same token, shoutout to Flashing Blades for getting me through the campaign once I learned the value of a good defense.

Another favorite is Winter, because I think that kind of skill really shows the potential of GW1 deckbuilding to a new player.

I had a craze for Illusionary Weaponry. Unfortunately that craze died when hardmode came around and every instance had aquired enchantment removal. Ineptitude is now my fav. Illusion Magic is a very good line despite Domination Magic having always been more popular.

It exemplifies everything good about the first game that the sequel so sorely lacks. Deep and mechanically meaningful deck building. Frenzy is the best warrior IAS, Sprint is both an IMS and a cancel stance, while Ether Prodigy just supercharged the elementalist no matter what they were doing, and the three were all staple GvG skills back when the GW pvp scene was still strong

Wastrel's Worry- it's probably the best skill to represent Mesmer mind games- it's a skill that potentially does nothing on it's face, but you force your target to use a skill to stop it, and they know that you're probably looking to follow up with something even worse to counteract whatever they do.

Poison Arrow. Or Burning Arrow. I love turning people green and then burning them to dea... I mean, they seem very effective skills! Usually choose Apply Poison and Burning Arrow, but I rather liked Barrage, too, and of course, for me, Charm Animal is critical, since I always travel with a pet and always am looking for more.

Editing again: Apply Poison, Ignite Arrows, Barrage was nice.
Edited yet again: I always liked "We Heal as One" just because it made me feel good about taking care of my pet. I was tickled to see that one in Guild Wars 2.

@Boro.7359 said:
Gaile, there was no skill called Fire Arrow in guild wars. And both skills that inflicted burning were elites. As was poison arrow which was sadly utter garbage. Compared to Apply Poison at least.

Yes, and I called them what I called them in my head, not their formal names. See my edited version above.

It's a tough choice, but as someone whose main was a monk, I'd have to go with the aptly named Reversal of Fortune: there's something about turning a deathblow from a meteor into a huge heal. The preferred elite skill for Protection/Divine Favor builds may have changed once or twice, but the bread and butter skill stayed pretty much the same.

@Benkorah.6048 said:
It's a tough choice, but as someone whose main was a monk, I'd have to go with the aptly named Reversal of Fortune: there's something about turning a deathblow from a meteor into a huge heal. The preferred elite skill for Protection/Divine Favor builds may have changed once or twice, but the bread and butter skill stayed pretty much the same.

Mine as a Ranger main back in GW1 was as R/Rit Splinter Weapon, paired together with Barrage.

Man I miss those massive damage bursts for that I was always liked to have in a group, nuking with this skill combo large enemy groups down in no time and everyone buffs you up in the group, just to make your barrages even far more deadlier xD Good old times.

Such a unique skill, the whole "I'll screw myself over but you'll suffer even more" angle to some necro skills in general was just amazing.

Played bomber in JQ with that and occasionally contagion spike in HA - the latter was especially hilarious, your team basically had 20 seconds to pull off the spike, utterly annihilating the enemy team or else it's a teamwipe for you.

Ebon Dust Aura + Armor of Sanctity. Keep at least one condition on your enemies at all times with those skills and do extra damage with an Ebon scythe, plus you’re extra tough to damage. Add Veil of Thorns for extra protection from casters and you’re good to go.

@Benkorah.6048 said:
It's a tough choice, but as someone whose main was a monk, I'd have to go with the aptly named Reversal of Fortune: there's something about turning a deathblow from a meteor into a huge heal. The preferred elite skill for Protection/Divine Favor builds may have changed once or twice, but the bread and butter skill stayed pretty much the same.

In fact, boonprot and ZB monks are still very strong.

I'd completely forgotten about ZB... It's been awhile since I played GW1. It's nice to hear that boonprot is still going strong.

For me its easily Bull's strike. This skill possesses huge potential when its on a skill bar of a decent player, and im talking about pvp on this subject. This skill also is the backbone of every decent warrior build in pvp.