I checked all the data, most of them are not written to the end, files is broken. Calculated the full amount of CRC. It turns out that the disc is not broken, completely serviceable ( alive ). But image was taken from a normal CD drive ( the problem is that the image must be assembled by a special drive ( compatible GD-ROM ), which can go beyond the length of the laser head CD format ).

I just tested another emulator.
I get error messages (I can pass it but I only get the sound with the falling snow ( the snow of the game ) , the message comes back after 2-3 minutes and I can pass it again or I see briefly the loading screen ( in a fraction of a second )

I tried on 2 different emulators, one of the emulator allows me to access the inventory by pressing start at a certain moment . It is possible to navigate within the inventory.

The keys, A/X/Y/B in the error message, allow to pass it. I also get the impression that these keys allow you to skip parts of the game. ( style debug menu ).

With each error message, you have a different loading screen menu I have the impression.

With the 4 controller and the start button you open the debug menu .

Example of an error message
Warning, this file is to small for blah, blah, blah
-unable to load blablablabla
-scene # adedd blablalbalblabalb

I manage to access the load background of the debug menu. It shows, in my opinion, the different sequences of the video that was published in 2011. I can't access it on emulator. You can create paths to get information there. With the keyboard, the information can be deleted and rewritten.

The keyboard has some functionality like this
Q then Q turn on the music. Maybe to skip the sequences.
T: the snow accelerates but not the music
R, P, or N: we reappear the error message so these buttons have to trigger something
ESC: opening the menu debug, same as with the controller connected to port 4 and start
Pause: Well pause break
O: you can access the load background menu but with additional files
On Demul: the buttons may not be good but the principle is there(I don't remember my config anymore))
A: we repeat the sequence
B: we move to the next sequence
X: back to the previous sequence
Y: one certainly accedes to the playable passage. You can see the inventory in speed on demul by pressing start. On nulldc, we manage to access the inventory and interact with it (choose weapons, observe them, change places).
Start then any button: freeze the game on the loading screens.

Note: If I quit the game from the menu debug, I get to the dreamcast menu. I can restart the game without more like this was part of the build.
Another notable fact is that when I tried to save data, they sent me to where the 31 files are(or I was able to access them from the "O" keyboard). I tried to save to an existing file. There is the message " oops, or do you want to overwrite the file such and such ". In this same menu, always trying to save, there is a "pc" and "st" next to the line "ext". By pressing pc, I go back to the Dreamcast menu. The Pc only appears when trying to save. pic data can be saved.

By pressing " ST " next to the "ext" line and going into load background, the game freezes and crashes.
With Demul :
I manage to make appear with options from the debug menu some sort of the tunnel wires . I guess this is the motion of the camera from the 2011 video. It is possible to use the free camera to ride around.

Some of the collectors who managed to publish before closing the forums for a sort of garage flea markets sellers and collectors, was published Agartha discs for sale ( in the various forums for large periods of time stretching more than a decade ) most existed in the GD-ROM. Many complained that they could not make images from their collection. Later, were angry for the publication of the video on YouTube in 2011.

The first I heard that there is Agartha ( burned ) on CD-ROM for this guy:

At one time talked to former employees Infrogames, he said that he had the closet still kept the early builds when Agartha was in development for PC. Claimed that the game could originally be called Alone in the Dark 2, a real spiritual of all the ideas that was conceived for the sequel AitD. But the company's management to put it mildly did not approve.

It also had early builds of the original AitD and AitD2. There are different variations of game mechanics and design concept are very different from each other. Even the original AitD2 build by design document Frédérick Raynal.

We mostly discussed the fate of the last part of Alone in the Dark: Near Death Investigation (2008). It turns out that in fact this game is a completely different game, originally developed by Hydravision Entertainment under the working title Obscure 3. Why it happened, the money, the company almost went bankrupt and sold the idea to Atari, who almost craved the continuation of the series, all the developers who tried to make a sequel after AitD4, could not do and left in early development.

So gave a contact to a former employee of Hydravision, he in turn confirmed all these words and told initially everything was created under PS2 and Wii, was planned as an exclusive for Wii in motion control with Nunchuck. Then the right is completely transferred to Eden began port next generation of consoles and pc. At the end of the game's development is itself customized Atari PS2, Wii, PS3, Xbox 360, PS3, PC without their participation. The differences were terrible. The locations were different, the characters were different, the videos were different, the dialogues were different, the majority cut out the work of Eden Games.

Here's what you can observe the confusion in the Wii videos, for some reason the beginning was the videos from the Next-Generation ports, then disappeared and returned to the PS2 format. Titles of both versions were cut, removed all references to Hydravision.

About the ending they originally planned the final battle main hero with evil or good. It is also cut ( almost finished ) , leaving players unaware with the ending, as a hint at a sequel, but this was not to be. An element of nonlinearity were cut, again, some major characters removed, which influenced the story.

Some of the collectors who managed to publish before closing the forums for a sort of garage flea markets sellers and collectors, was published Agartha discs for sale ( in the various forums for large periods of time stretching more than a decade ) most existed in the GD-ROM. Many complained that they could not make images from their collection. Later, were angry for the publication of the video on YouTube in 2011.

Click to expand...

Where is the collector now ? They have maybe the missing files of my build.

The vidéo leaked in 2011 was from this build . A guys from No Cliché published the vidéo