CEREBROS

What if you took the exciting Combat Encounters from Halo, the mind-melting Color Switch mechanic from Ikaruga, and the brutal Pace of Quake and created a game?

First-Person Shooter/PUZZLE.

Sprint. Shoot. Switch.

Identical color states/objects absorb each other; opposite color states/objects, destroy. You switch between the two as the situation, environment and enemy dictates. Sprint, Dash and Slide through your chosen path in the battlefield and formulate your strategies to outwit the diverse and varied sentient AI enemies and bosses.

Features

First-Person Shooter and Puzzle Hybrid Combines Action and Strategy

Stylized Cel-Shaded Art Provides Beautiful Worlds to Explore

Switch Color State to Play Offensive or Defensive

Shoot from a Revolver, Shotgun or Sniper

Or Throw an Elbow

Or Toss a Grenade at the Diverse Sentient AI Enemies

When Brute Force Fails, Formulate Strategies to Outwit Them

There’s No Sprint Button/Command: You Move Too Fast to Need One

But If You Need to Move Faster to a Specific Point, Dash or Slide

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