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You have entered the temple of those who worship the stars. There is peace
here from the chaotic world outside and a feeling of home. The space is
fairly large with tall white columns in each corner. Above you the ceiling has
been enchanted to display an image of the night sky no matter the time of day
or night. Strands of the light from the stars gently caress all who enter
here making the room seem brighter with every new occupant. A gentle glow of
dark blue light encircles a cushioned armchair placed near the pack of the
room and the remainder of the space is open for any soft of fun gathering.
(Blue Aura) A simple altar of white marble stands in the middle of the room.

Look altar marble
It stands about waist high and is very square. A note has been placed on top.

Look note
Welcome! If you are new please be sure to look at: requirements, rules, aura
and guidelines. They should answer most questions. Otherwise feel free to
look around, visit and have a little dance if there is time.

Look stardust
A comforting light escapes from between your fingers, looking at your hands
you see a rainbow of glittering dust resting in you palms.

Look North:
A heavy oak door is set into the wall to the north. A row of five wooden
chairs is beside the door for newcomers to rest in. Several paintings have
been placed on the wall.

Look East:
A grand bookshelf covers this wall from end to end. It is stuffed to
overflowing with books, maps, rolled parchments old unused scrolls and empty
potion decanters. A very large and well-used book seems to stick out a
little, as if it was used recently and not replaced properly.

Look South:
A huge fireplace has been set into the wall. It reaches far above and out to
each side. It is big enough to let even a giant stand up straight inside.
The armchair has been placed in front of it and several other pillows are
scattered around. A distinctive fur rug seems to have a place of honor on the
floor here.

Look West:
The light seems a little dimmer in this direction. It is here that most of the
space is open for moving about. It is room for friends to gather, talk,
practice spells and even a little dancing.

Look Up:
Velvety black stretches above you filled with millions of points of light.
These bright stars are in all sizes and seem to give you strength as their
light touches you.

Look Down:
The floor is made of a heavily veined white marble. It has been polished to
such a high shine you can see your face reflected in it.

Look column columns
Tall whiteness stretches high up, supporting the ceiling. They're made of
marble like the floor but have been inset with jewels of some sort that
reflect back the light and twinkle like the stars.

Look requirements parchment
There is neither quest for entrance nor any level requirement. All that is
required is an interview, a free and independent spirit with a desire for fun
and a tendency to good deeds. There are a few general rules (l rules) and
beyond that only your good sense and a few guidelines (l guidelines) will lead
your actions. I do expect you to wear the blue aura with pride.

Look rules
1. Obey the laws of the realm in both action and spirit.
2. Have fun! It is only a game.

Look guidelines
1. Keep your word to any other good person.
2. Never attack or kill an unarmed foe.
3. Never kill for pleasure.
4. Never torture for pleasure or information. Threats may be permissible.
5. Never harm any innocent.
6. Lies are only permissible to evil people and sometimes neutral.
7. Always try to help others.
8. Never take dirty money or items.
9. Never betray a friend.

Look book
This is an ancient and well-used book. You open the book to the first page
and see:

The Laws of Cerebus
1. Seek inner peace through an understanding of Justice.
2. No grouping with Evil players
3. Player killing is only allowed in retaliation to injustice.
4. Help followers of Justice, and Good in general.
5. Have fun!

Tucked into the back of the book is an old flattened scroll.

Look scroll flattened
You unroll the scroll taken from the ancient book and see the title "The
Guidelines to Walking the Path of Virtue"

1. You shall follow the path of Virtue. It will lead you to the Truth.
2. Help Good whenever possible.
3. You shall not help Evil under any circumstances.
4. You shall learn the ways of evil in order to defeat them.
5. You shall try to convert the while Mud to the ways of Virtue.
6. There is *no* rule 6.
7. An eye for an eye.
8. Have fun!

Look aura 'dark blue'
There are all types of 'good' to be, finding your own way is most important.
People are not perfect, very few are good all the time. There will always be
an occasional failing and weakness. A good person, however, worries about any
errors they've made and will try ot correct any damage done.

Look armchair chair
This armchair is large enough for at least two people sitting close and is
padded with lots of fluffy pillows. The material covering it is a greenish
colour and very soft. A handsomely decorated blanket is casually tossed
across one arm of the chair.

Look blanket
This blanket, an intricately hand-woven product of an Elven handywoman, is a
personalized wool rectangle showing a small aardvark walking the Path of
Virtue on the long edge.

Look stars
The stars shine brightly inside the inky bleakness of the darkness surrounding
them. They shine not with the peaceful and warming light of the sun but with
a chaotic light that bounces every which way before finally coming to rest on
your upturned face.

Look rug
This fine rug of fox hide has been placed before the fireplace, its fur almost
seeming to glisten with tiny bright points of light. Must have been a starfox.

Look paintings
One is a pretty view of the twilight as seen from the top of the lighthouse in
Safehaven, looking out over the Maelmordian Seas and the other is the image of
a swirling grey vortex atop the Great Tree of Loth Llorien. There are several
other landscapes showing fields and flowers.