I should have added that 200,000 supply probably will take a while to move into China, especially through bases that have supply caps (a daily supply cap means that it the most that base can receive in one day). Remember that for some bases the supply cap is all the time. For other bases the supply cap only applies during the monsoon season (there is a check box in the editor, typically used for those bases in/near Burma that experience the monsoon).

I have said it many times in the past years but usually have been mowed down and always smiled when for example AndyMac said he suffers from those supply caps as I have never experienced them. I can show as many screenshots as wished that clearly show how supply easily flows from Burma to China. I guess if I dump 200,000 supplies in Rangoon, 150,000 end up in China, the rest flowed back to India. Perhaps it was less but it sure came from Burma.

The game is weeks ahead the AAR, when I gave up Rangoon, I had 220,000 supplies stored in China which is 160,000 more than what I started with. Guess it took me something like 6-8 weeks to do so, but it doesn't take that long to see the supply going from Burma to China, what takes longer is bringing the supply from India to Burma with loading and unloading.

Did it flow by itself, or did you do something?

nothing special I am aware of. Of course I have set several bases in China to store supply and/or draw supplies but this is something I just have to do, otherwise the KI would pull my supply to areas I don't want to have it. I haven't tried what would happen if I set none of the bases to draw supply, probably all would be pulled to Chungking.

yes, too careless with his damaged ships. Assigning more escorts and not going the most predictable way to Saigon would have helped, as well as setting the ASW TFs to lead and not to follow the damaged cruiser. I would expect different from Cuttlefish.

AFTER ACTION REPORTS FOR Jan 23, 42 -------------------------------------------------------------------------------- Morning Air attack on Clark Field , at 79,76

with my forces dug in and well supplied at Clark Field he won't break resistance here within the next couple of months and he sure will need serious reinforcements if he wants to take the place but these reinforcements can only come from his Army marching on Singapore and that Army will be occupied there first and then also has to take the rest of the must targets for the Japanese...

KB spotted again North of the Fijis... none of my convoys is anywhere near danger of being caught but those that would be in range within a couple of days have their directions adjusted accordingly... KB's appearance isn't a real problem and I'm happy to know it's position, it causes some delays in buildup in this area but we are only speaking about a couple of days up to a week in the worst case as I don't expect KB to camp in the area as CF sure only wants to raid my lines and grab a convoy now and then but so far he wasn't able to do so...

17 troops of a SNLF Squad accidentally lost during unload of Sasebo 3rd SNLF 12 Support troops lost from landing craft during unload of Sasebo 3rd SNLF 12 Support troops lost overboard during unload of Sasebo 3rd SNLF

KB seems to be going to pass the Fijis West, no other TF spotted so no invasion alert, this is just a raid...

this is how Singapore's looking like... the lack of air attacks allowed forts to nearly reach level 4 with the enemy about to cross the river into the fortress... it's a pity parts of my second Indian Div at Singapore were cut off and won't make it back so I won't be able to recombine that unit but overall I am positive that Fortress Singapore will be a tough nut to crack and won't be just a walk over target...

BB Ise was hit by a 45cm torp NW of Manado not long ago, now the BB is attacked again and three torps hit the ship with 1 torp failing to penetrate... makes it three torps in total that should have caused damage but the battleship isn't showing any damage nor is the ship on fire... hmm, not sure if all this was FOW or not, with a torp hit earlier on, I would have sent the ship back for repairs while aborting her mission...

unlike at Singapore, Cuttlefish has enough bombers to keep my airfield damaged but also here, he started with his bombing too late so my forts reached the level we aimed at (4) and we aren't building anymore anyway... we have nearly no flak there so supply consumption is nearly none existant from these attacks as I have learnt from previous games when flak was pumping 600-800 tons of supplies into the air per day for little or no result in return... at the moment, my troops here consume roughly 250-300 supplies per day (this together with enemy air attacks that also score supply hits and little flak firing at the bombers)

-------------------------------------------------------------------------------- Morning Air attack on Clark Field , at 79,76

the enemy shock attacks into Fortress Singapore and gets really good odds and while his engineers failed to take down a fort level, the 1:1 odds knock down a fort... quite satisfied with our adjusted av though... nearing the end of January the enemy now got roughly two weeks to take Singapore within the historic timeframe but I seriously doubt he will succeed with two or three attacks so even without any delaying fighting on the peninsula we will achieve a better result than real life because it took Cuttlefish forever to move down the Malayan coast...

our subs keep up their good work even though that freighter just sailed on after being hit... -------------------------------------------------------------------------------- Sub attack near Obi at 76,106

wow, CA Maya is still afloat? I thought she would be sunk for sure after hitting a mine and being torpedoed twice... tough ship as she sinks those two xAKL today... alert going out to all available subs in the area, seems like at least one or two more torps needed to sink the heavy cruisers... it's obvious that reducing the effect of all torps makes it hard to sink anything bigger than a destroyer with one succesful sub attack...

Zeroes showing up at some point just had to happen at some point but we were bombing as long as possible to have the enemy units swicht back to combat mode as they are pursuing our units that are fleeing the area around Magwe towards Akyab and due to terrain, the enemy is moving in faster than we move out... none of the fighters attack our crappy bombers which was quite surprising...

the most interesting happening this turn was KB being spotted again after we lost track when it was moving away from Fiji...

when CF switched his airforce to constant air attacks against our base he keeps us from building forts but as it stands now, we don't have to build anymore anyway... though a strike like this isn't enough to keep all my engineers busy...

many unimportant turns with nearly no action as CF keeps mopping up empty bases but seems not to be up for another bigger operation at the moment... so far Cuttlefish has been moving really slow... I could somewhat understand it if he would have KB near every of his major amphib operations but he hasn't had so I hardly understand the slow operational tempo...

the only base on New Guinea that will be defended will be Port Moresby and that place is already heavily defended... when he doesn't come for it soon with a real strong force then I am absolutely confident that he won't take it at all in this game... our buildup is working very well on the whole front, more and more of our must defend bases look good already and in about four to six weeks we will have a nice defendable frontline with no easy targets left for the enemy but as it looks now, he will still be occupied with the SRA by then so at the moment he can't even think about going further than the historic targets...

silly me, no fighters on Cap, all on training and even though those are high air skill pilots, when you catch them during training they are dead meat for what reason ever, as if they would forget their abilities...

enemy troops spotted pursuing our fleeing Burma Div and a dozen base forces and my Blenheim are ordered to keep the two enemy divisions from switching into move mode... I fear they will move into our hex faster than we will be able to move out though...

the second sweep also does very well even though none of the damaged aircraft is shown in the combat report... we have dozens of damaged fighters and lots of them end up being write offs or crash on the way home...

CAP engaged: Tainan Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling) 22 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 30000 , scrambling fighters to 27000. Time for all group planes to reach interception is 491 minutes

-------------------------------------------------------------------------------- Morning Air attack on Clark Field , at 79,76

the usual unsuccesful fight against IJN subs off Hawaii... impossible to hurt them, we don't even scratch their paint... if this goes on like this I seriously doubt the IJN will manage to sink halve a dozen of my subs until the end of the war as their ASW is even worse...

the enemy LRCAP over Magwe yesterday was identified as coming from Mandalay and so we decided to strike the airfield today, unfortunately now the Zeroes were on Cap there and the Hurricanes didn't do as good as expected...

Aircraft Attacking: 5 x Hurricane IIb Trop sweeping at 35000 feet

CAP engaged: Tainan Ku S-1 with A6M2 Zero (0 airborne, 4 on standby, 14 scrambling) 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 30000 , scrambling fighters to 30000. Time for all group planes to reach interception is 35 minutes

-------------------------------------------------------------------------------- Morning Air attack on Singapore , at 50,84

even worse, neither the P-40 sweep goes in nor is there any stupid fighter on escort (there never was so far in any of the strikes even though the fighters are in range AND even have a target ordered)... things like this really piss me off as it's just a friging joke (it always was) how this works in the game, as it just doesn't work at all and no matter what you do, it's just a non working system...

as silly as having each and every fighter unit losing a small fragment on a sweep that shows up later... this is so obvious and so obviously silly that it should have been fixed years ago as it has been there from day one...

CAP engaged: Tainan Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling) 5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 30000 , scrambling fighters between 6000 and 34000. Time for all group planes to reach interception is 93 minutes

-------------------------------------------------------------------------------- Afternoon Air attack on Mandalay , at 59,46

here's the second one but the escorts didn't fly escort nor sweep... means out of five or six times it has worked NOT EVEN A SINGLE TIME! what a design... and no, everything is set correctly... guess I would spend another 100 $ for a working strike routine à la BoB... things can go wrong due to several reasons but in this game, it's nothing more than flawed, not due to realistic reasons but due to design... sorry, but that is a fact

silly me, no fighters on Cap, all on training and even though those are high air skill pilots, when you catch them during training they are dead meat for what reason ever, as if they would forget their abilities...

silly me, no fighters on Cap, all on training and even though those are high air skill pilots, when you catch them during training they are dead meat for what reason ever, as if they would forget their abilities...

Well training is training and could mean any number of situations where the planes are at a disadvantage. Low fuel, no ammo, surprise due to unexpected attack, tired aircraft taken out of front line duty or just a general relaxation of alertness. There are many reasons any unit in training would be trashed good pilots or not. Granted it is an abstraction but we have to accept the abstractions. Any player training in a location that can be attacked needs to have a chance to pay for it.

Playing Downfall I have found that training flights which get caught up in bombing attacks do rather well, indeed better than fighters on actual CAP i.e more planes engage. That is against unescorted bombers though.

we have a destroyer squadron at Port Moresby that is attacked by KB and I have to say I was quite confident to hit KB's airwings hard as I had moved 175 fighters to the base of which a good hundred show up to oppose the enemy strike... the Zeroes did extremely good on escort taking down more P-40 than vice versa and with the whole engagement lasting only a moment we not even got a dozen bombers in the end... absolutely frustrating result as KB gets away without suffering once more which is really a joke with a pre warning time of 43 min and 175 fighters at the base... total losses for the IJNAF probably not even a dozen aircraft... the agile destroyers were too hard to hit in rainy weather...

Cuttlefish decided to attack at Clark Field and receives a bloody nose in return... but the IJA units were able to knock down a fort which I wasn't really happy about... though their engineers really suffered for doing so and our losses can be easily sustained... I am sure that Clark Field can't be taken as long as we have supplies for our units so this should take a while...

we kept our fighter squadrons on 80/20 Cap/rest as I expected KB to launch a sweep but instead we saw Zeroes from Rabaul doing a strato sweep that completely wiped the floor with our Warhawks that can't even reach that altitude... KB was spotted moving NE, again it seems to be a move when Cuttlefish doesn't really know what else to do with his carriers...

CAP engaged: 50th PG/11th PS with P-40E Warhawk (0 airborne, 8 on standby, 0 scrambling) 4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 10000 , scrambling fighters between 10000 and 29000. Time for all group planes to reach interception is 27 minutes 24th PG/20th PS with P-40E Warhawk (0 airborne, 10 on standby, 0 scrambling) 5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 25000 and 29000. Time for all group planes to reach interception is 24 minutes 3rd PS (P) with P-40E Warhawk (0 airborne, 10 on standby, 0 scrambling) 5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters between 20000 and 27000. Time for all group planes to reach interception is 26 minutes 13rd PS (P) with P-40E Warhawk (0 airborne, 11 on standby, 0 scrambling) 5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 15000 and 29000. Time for all group planes to reach interception is 27 minutes 17th PS (P) with P-40E Warhawk (0 airborne, 11 on standby, 0 scrambling) 5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters between 20000 and 27000. Time for all group planes to reach interception is 26 minutes 20th PS (P) with P-40E Warhawk (0 airborne, 10 on standby, 0 scrambling) 4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 25000 and 29000. Time for all group planes to reach interception is 19 minutes 33rd PS (P) with P-40E Warhawk (0 airborne, 11 on standby, 0 scrambling) 5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 15000 and 29000. Time for all group planes to reach interception is 19 minutes

-------------------------------------------------------------------------------- Morning Air attack on Port Moresby , at 98,130

another sweep shows up at 20k feet but that one did at least as good as the strato sweep... to be honest, I really expected my fighters to do better as halve of them are 70 air skill pilots already, the rest is somewhere between 65 and 70...

Aircraft Attacking: 10 x A6M2 Zero sweeping at 20000 feet

CAP engaged: 50th PG/11th PS with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling) 4 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact. Group patrol altitude is 10000 , scrambling fighters between 10000 and 21950. Time for all group planes to reach interception is 12 minutes 24th PG/20th PS with P-40E Warhawk (0 airborne, 2 on standby, 0 scrambling) 3 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 25000 and 29000. Time for all group planes to reach interception is 19 minutes 3rd PS (P) with P-40E Warhawk (0 airborne, 2 on standby, 0 scrambling) 5 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters between 20000 and 28000. Time for all group planes to reach interception is 24 minutes 17th PS (P) with P-40E Warhawk (8 airborne, 4 on standby, 0 scrambling) 8 plane(s) intercepting now. 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters between 19000 and 29000. Time for all group planes to reach interception is 16 minutes 20th PS (P) with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling) 5 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 25000 and 32000. Time for all group planes to reach interception is 19 minutes 13rd PS (P) with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling) 3 plane(s) not yet engaged, 3 being recalled, 4 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 28000 and 29000. Time for all group planes to reach interception is 40 minutes 33rd PS (P) with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling) 5 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 22000 and 27000. Time for all group planes to reach interception is 21 minutes

-------------------------------------------------------------------------------- Morning Air attack on Port Moresby , at 98,130

to make the today's total result even worse, the enemy sweeps Batavia where we have set the Dutch to Cap... the poor Dutch suffer even more than the Americans but in result damage quite a lot of Zeroes of which quite some may have crashed...

CAP engaged: 1-Vl.G.IV with B-339D (0 airborne, 4 on standby, 0 scrambling) 4 plane(s) intercepting now. 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 10000 , scrambling fighters to 10000. Time for all group planes to reach interception is 1 minutes 2-Vl.G.IV with CW-21B Demon (0 airborne, 6 on standby, 0 scrambling) 6 plane(s) intercepting now. 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 10000 , scrambling fighters to 10000. Time for all group planes to reach interception is 2 minutes 3-Vl.G.IV with B-339D (0 airborne, 5 on standby, 0 scrambling) 5 plane(s) intercepting now. 0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters to 25000. Time for all group planes to reach interception is 39 minutes 1-VI.G.V with B-339D (0 airborne, 4 on standby, 0 scrambling) 4 plane(s) intercepting now. 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters to 15000. Time for all group planes to reach interception is 4 minutes 2-VI.G.V with B-339D (0 airborne, 6 on standby, 0 scrambling) 6 plane(s) intercepting now. 0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters to 20000. Time for all group planes to reach interception is 43 minutes 3-VI.G.V with B-339D (0 airborne, 5 on standby, 0 scrambling) 5 plane(s) intercepting now. 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters to 15000. Time for all group planes to reach interception is 2 minutes

-------------------------------------------------------------------------------- Afternoon Air attack on Clark Field , at 79,76

god damn I really can't believe it! Until yesterday I had my troops moving in combat mode when the enemy units in the adjacent hex where reported to march into my hex but then yesterday, it showed them not marching anymore so I changed my units into move mode as there was no threat to be attacked by the two enemy divisions at Magwe... what happens today? One of the divisions shock attacks across the river, knocking my stack down and forcing it to retreat... one of those turns the game drives me completely crazy... we had 9/10 detection over the enemy but it didn't show the division to move anymore while it still was moving and just one day from crossing the river... must be a damned display error or what, no idea how that can happen... if I had to guess, the enemy div was in move mode until yesterday and then it was switched to combat to shock attack over the river in the correct op mode which must have also resulted in the movement arrow disappearing...

this could have been easily avoided by staying in combat mode and it would have taken us three more days to march into the jungle rough hex NW...