Subdivision Modeling

Another test, similar, but this time introducing a bevel, removing faces and the a sub-surf modifier. I found a clever way of modifying forms with only a few vertices too. This shape was built with only 12 vertices, each of which are free to move while keeping the stack of modifiers intact. After I rendered the scene, I later decimated the model so that the mesh was not as dense. This way the surface geometry is acceptable for cutting and reassembly, all be it rage inducing.

Short design experiments investigating 3D modeling, organic form, math functions and digital fabrication. This body of work serves as an experimental foundation in the development of design ideas for 3D printing and digital fabrication.