I’d like to ask, if there is in FMOD feature which would help with creating “bullet time” effect for sounds. It would look like this: when player enters bullet time mode, all sounds that are currently playing are slowed and “stretched” in time, also sounds that are started are playing slower etc. And when it ends, all sounds almost immediately

I thought that using FX or DSP functions could help here, but I’ve got no experience in using them…?