is it possible that you implement the isLive() 'if(!node.isLive()) return;' method into the Views renderNode(Node node)-Method, so that one can use own 'Pre-Culler', without having to derive all classes?

David - I noticed you've mentioned transparent surfaces and seem to have them included in a couple of screenshots, along with (unless i remember incorrectly) shadow volumes. How do you get the two to play nice with each other? Do you shadow the transparent polys or just draw them without lighting?

I've got a similar system working ( http://studenti.lboro.ac.uk/~cojc5/Vecript/SoftShadows.png ) that uses a similar method to shadow volumes, but i've yet to add transparent surfaces. At the moment if i do a pass per light then the transparent surfaces are going to end up being drawn waaaay too many times At the moment the only solution i can think of is to draw them at a reduced alpha value depending on the number of rendering passes they'll be included in..

Full agreement here, I beleave this project will move rapidly. I would like to see a unique forum. I don't know how many of you have been reading the replies to justins "What would you want for java3d" thread in the java forums. Many people referenced xith3d as an alternative

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org