When I created this site 18 months ago I donated a ton of time to create the character builder and other early pages. Through 2017 I kept adding features and tools: Item builder, NPC generator, my creations.

Today is different. Financially, I'm struggling. I'm getting married for the first time in ~2 months (at the age of 39) and rent is just going up and up (Colorado). Building things on the web is my job.

If you're doing well and you've found value in these tools, I'm asking for your financial support. I'll keep creating content, building HeroMuster, and trying to make the world a better place for roleplayers. No hard feelings if you can't help.

Click the donate button to donate through PayPal (or if you have a HeroMuster account, login and buy coins to use a credit card).

Fixed printing in Chrome/Edge/Safari. Apparently, ~2 months ago Chrome changed how it interpretted font sizes. Anyway, the character sheet now prints properly as a one-sheet on all browsers again. This was reported to me by a user whom I am grateful to for doing so.

The Tour was removed from the character builder... it no longer was critical since the builder is now full grown in its power and accounts are now a thing.

If your browser has your HeroMuster Remember Me cookie, you previously still needed to click Login and then had a quick redirect loop to HeroMuster proper and back to the OL site. Now it all happens on this site. Browsers without the cookie will still need to click Login and follow the regular procedure.

Both the Character Builder and the Extraordinary Item Builder now have a new icon when logged in and viewing a save you do not own. This bookmark icon allows you to add that save to your My Creations page without having to Save a new copy.

There is now also the ability to bookmark an item from the My Creations page by providing the URL or tag for that character/item (new button visible).

As a GM for my local game, I realized I wanted to keep a copy of my player's characters... but as they level, my copy was out-of-date. This new feature allows me to track the character sheet that they overwrite when they level, keeping me up-to-date as well.

If your browser session dies due to inactivity (e.g. when leaving a character sheet open for an hour without interacting) and you try and overwrite a save (logged in accounts), previously it would just spin forever. Now it fails nicely, notifying and linking you to login again.

You can now set your account level language preference through the HeroMuster Account page. If set, when logged in and visiting the character builder (new or saved character), it will automatically use your preferred language (if available).

Tagging is now enabled on My Creations. Tagging is an easy way to organize your characters and items. This allows you to visually reduce clutter, specifically by clicking a tag at the top and hiding all characters/items that do not have that tag.

Selecting multiple tags will act as an OR: Showing any characters/items that have any of the selected tags.

January 11, 2018

Full Site: Character Builder, Extraordinary Item Builder, etc.

Fixed a few stray HTML markup issues.

IE11 now works! Internet Explorer 11, found on Windows 7, is now fixed for the builders. Some javascript was reworked to be compatible with this older browser.These fixes may have had the added benefit of getting the builders to work in the Safari 5 browser (found on Apple iPad 1st-generation devices).

Working with a community member using IE11 or Waterfox, fixed an issue when signing up and being unable to send the verification email (JavaScript button didn't work). Also fixed eroneous error messages on the Logout page (and failure to properly logout) in some browsers.

A new landing page for My Creations shows if you are not currently logged in. Previously it redirected you. Now you get a preview of the page in the background and a simple message instructing you to login.

This new link will bring you to the newly minted HeroMuster login page (and consequently account creation page). Why would you create an account? Because it unlocks the My Creations page (not visible without an account) where you will see all of the characters and items that you save going forward* while logged in.

Armor and Weapons will now display the associated wealth level in the properties (as a guide), but it is not added to the item's WL calculation as these special properties have the requirement of acquiring the item rather than a cumulative cost.

You can now save your work and share those links with others. The builder should also continue to work if you wish to revise a shared item.

Item Lists

Retrieving a list of items you have created will be done differently than the current method used in the character builder.
In the near future, saves will be linked to your HeroMuster account (coming soon).

When you apply Attribute Substitution, then change the score of the primary attribute, it now immediately updates the sheet to reflect the change to the dependent attribute (e.g. Guard updated in an Agility->Might substitution with the new score).

Since Banes and Boons added to items specifies the attribute score to invoke, rather than the power level, the dropdown now shows the power levels first, then a divider, followed by all other valid values. 99% of the time you will be choosing a score that is equal to the power level, thus why they are right at the top.

You can now play to your heart's content building different extraordinary items. While there currently is no save function, you can print the page for a nice single-sheet handout to your players (or print to PDF).

You can now choose to sort filtered feats by cost, then alphabetically (low to high). A new dropdown is now available in the Filtered Feats… section. The default behaviour is unchanged: Alphabetical sorting.

Previously, if you were to request a character with a character name and thus an id similar to namehere123, if that character save was deleted but the link to that character still existed somewhere, anyone clicking that link would be redirected to a blank sheet.

Now, the system will try to find the most recent similar character save (based on character name) and redirect you to that instead. This will lead to false positives, but most of the time it will result in a better user experience rather than dead links.

When filtering Banes or Boons, Attributes where greyed out if they were not applicable (based on the filter). This effect is now also applied to Power Levels. Note: If a Feat or Weapon enables you to make the attack at a higher power level, this is not taken into account.

Improved the code so that the API automatically parses an invalid result (e.g.Great Moustache) into a valid one: greatmoustache. This uses the same logic as the character builder uses to generate a player id.

Fixed a bug where Natural Defense and other Feats that effect the armor bonus in Guard were being doubled when loading a saved sheet. This also fixed a few other minor bugs related to the same feats being removed or changed.

Fixed a bug where manual changes to Defenses sub-values were being overwritten (recalculated) when retrieving a saved character. For example, the Flash, where the benefits from Haste have been manually added to Guard and Speed due to his Boon Focus III (Haste) and noted at the bottom of the sheet.

When viewing filtered Boons and Banes, attributes will now be grayed out if the attribute doesn't meet the minimum power level requirement, to make it easier to identify what attribute qualified the character to use that bane/boon.

The View Available Feats button is now Feat aware. That means that it will properly filter based on selected feats, excluding any feats which you do not have the prerequisite feat.

Reminder: The tool will not warn you if you select a Feat where the character does not meet the prerequisite attributes or feats. This change is an effort to not expose those feats to you in the first place.

Short Spear and Long Spear stats updated (short spear is now versatile, 50' and long spear two-handed and 25')

March 13, 2017

PreGens

Trist has been updated due to recent changes to the Two Weapon Defense feat.

Character Sheet

When the character level field is blank and selected, it automatically sets it to level 1 (this already worked). However, the fix is that it will properly remove error highlighting on attribute spent and feat spent now that new totals are set.

Any new saves will take a bit longer to process because the system will be generating a screenshot of the actual saved character sheet, so that the image shown when shared on social media (and Discord) is not the placeholder (which is what shows if it's an old save or the screenshot generation failed).

Character Sheet

Italian (Italiano) translation added at 90% completion.

Armor Mastery feat is now integrated into automatic calculations (Feat bonus to Guard defense, fortitude requirements, and speed penalty reductions). Be advised that as specified in the feat, the bonus will only present if an Armor Type has been selected.

Character Sheet

Boon Focus is now smarter. Previously, changing from Boon Focus III to Boon Focus II (or deleting the feat) for the same Boon would not reset the Boon speed. Now, the system actively rechecks and recreates the benefits of Boon Focus when any Feat is changed, just in case.

Boon Focus and Armor Mastery will now work properly when loading a saved character and making further edits.

February 2, 2017

Character Sheet

Line breaks are now properly saved when using Chrome; typically used in NOTES, EQUIPMENT, and DESCRIPTION.

Currently includes 10 Fantasy Genre pregenerated characters that you are free to use to give new players or one-shot players someone fun to play, all with unique traits and room for the player themselves to add their own flavor.

Character Sheet

The Skill Specialization feat now offers an attribute selection helper.

Preferred Boon properties that are manually altered from the default (e.g. 1 Minor Action rather than 1 Major Action) now save properly and show when retrieving a saved character.

Boon Focus will now automatically alter existing or future Preferred Boons (e.g. Boon Focus II switching 1 Major Action to 1 Minor Action). Be advised that this doesn't work on saved characters if Boon Focus is already selected and then you add the boon to the list.

January 19, 2017

Character Sheet

Sixth Feat row added. Fourth Boon row added.

Character Sheet

Removed caching so firefox specific styles don't effect chrome.

January 18, 2017

Character Sheet

Attribute Substitution, upon selection as a feat, will now properly alter the links for available feats/banes/boons as well as effect hit points, defenses, and initiative automatically.

Character Sheet

Manual line breaks (such as in the new Notes section) will now save properly as well as restore properly. This only effects saves from now going forward.

Added a new Notes section that will most likely print on page 2 (duplex = back of sheet), but allows you to add additional notes or information about your character.

The following feats are now auto-calculated into the sheet: Fleet of Foot, Tough as Nails, Wealthy, Extraordinary Defense, Two Weapon Defense, Natural Defense, and Lightning Reflexes.

January 16, 2017

Coming Soon

Some Feat awareness improvements, such as selecting attribute substitution and altering the view feats/banes/boons links to reflect the substitution.

Translations for the character sheet, starting with French and Italian first.

Feats

Filtering of feats without specifying prerequisites (such as from the character sheet link) will now ignore prereqs and display those feats and leave it to the player to ignore them.

Character Sheet

Fixed some minor bugs related to loading old character sheets prior to many weapons/armor changes.

The previously titled Swift column is now either Advantage or Disadvantage, and while the rules state that the bonus is based on the slowest item you have equipped, the character sheet (since it lists ALL things you MAY equip) gives you the benefit of the doubt and lists SWIFT benefits, then SLOW penalities, then nothing (based only on the first dropdown of melee & ranged weapons).

Weapon examples have been upgraded to match the new rules. This includes Wealth Level warnings if the item is too rich for you.

Under Defenses, Other renamed to Feats to better organize bonuses clearly.

January 12, 2017

Character Sheet

Manually entered options in dropdowns will now properly display when viewing that saved character.

Customizing Boons by name will save all columns for that row as well, allowing you to identify Boon Focus better. Example.

Customizing Feats by name will save your manually entered cost. For example, typing in Bane Focus (Knockdown) manually with a cost of 3.

Minor Title Tweak

The Title of the window/tab will now reflect Filtered when it is a filtered list of feats/banes/boons.

Spacing (top margin) added to the Apply Filter button for the Banes and Boons pages.

December 15, 2016

Attribute Filtering: Feats Now Available!

You can now filter Feat cards based on your character's attributes and any prerequisite feats. The shortcut link is a bit longer, but just as functional!

Filtering is based on Tier 1 requirements only, which means that in the case of something complex like Death Blow, Agility 6 and Lethal Strike I are all that's required to show the card (there is no option to choose a higher level of Lethal Strike when selecting your filters).

Unique mobile layout (responsive), based on an accordian design, to reduce scrolling.

If a feat requires another feat, the label is clickable, automatically focusing and expanding that required feat.

Color coding and spacing used to easier identify subtleties in attribute requirements.

Desktop resolutions offer an expand/hide all option fixed to the left side.

Website launched! Automatically stays in sync with the core YAML files, so it is always up-to-date. Questions: mlurig@heromuster.com

This product was created under the Open Legend Community License and contains material that is copyright to Seventh Sphere Publishing. Such use of Seventh Sphere Publishing materials in this product is in accordance with the Open Legend Community License and shall not be construed as a challenge to the intellectual property rights reserved by Seventh Sphere Publishing. Seventh Sphere Publishing and Open Legend RPG and their respective logos are trademarks of Seventh Sphere Publishing in the U.S.A. and other countries.
The full-text Open Legend Community License can be found at http://www.openlegendrpg.com/community-license.