We've been gaming for a combined total of
over 170 years. That's a lot of dice and graph
paper. During that time we've played and
gamemastered just about every type of rpg,
from the white box to Savage Worlds. Think of
us as the grizzled veterans you see in the
local game store, without the grumpiness and
bad breath.

Here at Emerald Giant Games we make board
games, write programs, create settings and
adventures, and sell things that gamers like.
But our main purpose is to make the life of
the gamemaster easier.

Here's the problem that our friend over there is
having: no plan can survive contact with the
players. They're smart, they're ruthless, and
they outnumber the gamemaster by at least 2
to 1. Who will step forward to aid the
beleaguered GM when the rabid XP-seeking
wolves are closing in?