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podcast thread

Posts

one of their teams makes fighting games that peer directly into my brain and give me everything I want (the Persona Arena team made DBZF and it very much shows) and the other one makes Guilty Gear which just confuses me

what about the blazblue team where do they rank

how about the double dragon 4 team

ARC SYSTEM WORKS TIER LIST

S Tier
- Persona/Dragon Ball team

Mid tier
- Guilty Gear team
- Blazblue team (are these not the same thing)

anyway the game director of Granblue Fighting Game is a dude from Cygames anyway so it's a collaborative project in a way that muddies the waters of "who's working on it" even more than their previous licensed projects

the director of Guilty Gear is not currently publicly associated with the project at this time though

i am 100% certain it is to make it so that when they do crossover events they don't have to deal with the rights-holders overseas

Oooooooooh that makes sense.

I never bothered figuring out how the heck to get it on my phone so oh well.

If it's an Android, just go to the website in Chrome. It's playable entirely browser-based.

I’ve got an iPhone.

I know you need to make a Japanese iTunes account and stuff but I don’t really want to do that.

Ah geez, yeah that complicates things a bit. It's also playable on Chrome on PC if that's an option for you. Might not be the ideal way to play but it would at least give you a chance to check it out, see how you feel about it.

not only are guilty gear and blazblue not the same team guilty gear fans will throw down if you catch them on a bad day and insinuate that

I always assumed Blazblue came about because there was some weird rights transition with Guilty Gear when Sega bought up Sammy and Blazblue was them trying to remake Guilty Gear without knowing if they could ever do another Guilty Gear, and now they're in some weird flux state where they have both

I can't really tell a difference between them, though I haven't exactly studied them

I started listening to the Book of Mudora, and it’s really making me want to play Link’s Awakening again and buy the 3DS version of Ocarina. I get the urge to play OoT every couple years, and it’d be nice to try the remake.

The 3DS version is probably the best version of that game. I don't like its color palette as much (the effect of the final battle is largely lost) but gyroscope aiming for the bow alone. Then you get the whole binaural audio thing, the nicer character models and improved static backgrounds... it's got a lot going for it.

not only are guilty gear and blazblue not the same team guilty gear fans will throw down if you catch them on a bad day and insinuate that

I always assumed Blazblue came about because there was some weird rights transition with Guilty Gear when Sega bought up Sammy and Blazblue was them trying to remake Guilty Gear without knowing if they could ever do another Guilty Gear, and now they're in some weird flux state where they have both

I can't really tell a difference between them, though I haven't exactly studied them

they actually in fact put out a Guilty Gear game in-between the Sammy buyout and Blazblue coming out!

I started listening to the Book of Mudora, and it’s really making me want to play Link’s Awakening again and buy the 3DS version of Ocarina. I get the urge to play OoT every couple years, and it’d be nice to try the remake.

The 3DS version is probably the best version of that game. I don't like its color palette as much (the effect of the final battle is largely lost) but gyroscope aiming for the bow alone. Then you get the whole binaural audio thing, the nicer character models and improved static backgrounds... it's got a lot going for it.

I wish that MM3D was such a clean upgrade

MM3D is probably still an overall improvement on the N64 game even if the changes it makes don't have a 100% hit rate

even just moving the bank to be right next to an owl statue is such a nice little QoL upgrade

David: "Tim Roth's origin story in this movie is, the Hulk punched me so hard he broke every bone in my body, and instead of never wanting to see the Hulk again, I want to get big like him so I can punch him back"

David: "Tim Roth's origin story in this movie is, the Hulk punched me so hard he broke every bone in my body, and instead of never wanting to see the Hulk again, I want to get big like him so I can punch him back"

David: "Tim Roth's origin story in this movie is, the Hulk punched me so hard he broke every bone in my body, and instead of never wanting to see the Hulk again, I want to get big like him so I can punch him back"

I started listening to the Book of Mudora, and it’s really making me want to play Link’s Awakening again and buy the 3DS version of Ocarina. I get the urge to play OoT every couple years, and it’d be nice to try the remake.

The 3DS version is probably the best version of that game. I don't like its color palette as much (the effect of the final battle is largely lost) but gyroscope aiming for the bow alone. Then you get the whole binaural audio thing, the nicer character models and improved static backgrounds... it's got a lot going for it.

I wish that MM3D was such a clean upgrade

MM3D is probably still an overall improvement on the N64 game even if the changes it makes don't have a 100% hit rate

even just moving the bank to be right next to an owl statue is such a nice little QoL upgrade

It does a lot right! The bank change is nice, even if it still screwed me up in places, and the little changes to certain quests are good. The improved Bomber's Notebook, boy howdy! That's a big one!

But they fouled up Goht and made Twinmold into the worst 3D boss in the history of the series by such a long way, the swimming is weird, they fouled up the momentum on Deku Link, the color palette problem is even sharper than it was in Ocarina, and... I... think that being able to save without resetting the 3-day countdown actually hurts the flow of the game compared to the original

Like with OoT I'd be like "hell yeah play the 3DS version, that's the one to play"

With Majora I gotta stop and think for a while based on who I'm talking to

In the original version of the game, the bosses didn't all have giant eyes inside of them that would pop out and act as weak points. Originally you could fight Goht solely as Goron Link, without needing to transform and shoot the eye. You never had to stop rolling, even, if you didn't want to

not only are guilty gear and blazblue not the same team guilty gear fans will throw down if you catch them on a bad day and insinuate that

I always assumed Blazblue came about because there was some weird rights transition with Guilty Gear when Sega bought up Sammy and Blazblue was them trying to remake Guilty Gear without knowing if they could ever do another Guilty Gear, and now they're in some weird flux state where they have both

I can't really tell a difference between them, though I haven't exactly studied them

yeah that's how blazblue came to exist, sega-sammy held the IP rights for guilty gear and arcsys wanted to move to owning their own IPs. Eventually I guess they bought the rights back and started making the Xrd series, or maybe they just came to a deal and it's still owned by sega-sammy, I'm not really sure.

e: or at least I was pretty sure that was what happened, if that's wrong someone can correct me.

one of their teams makes fighting games that peer directly into my brain and give me everything I want (the Persona Arena team made DBZF and it very much shows) and the other one makes Guilty Gear which just confuses me

what about the blazblue team where do they rank

how about the double dragon 4 team

ARC SYSTEM WORKS TIER LIST

X Tier
- Sengoku Basara X team

S Tier
- Persona/Dragon Ball team

Mid tier
- Guilty Gear team
- Blazblue team (are these not the same thing)