In-game description

Primary weapon

Golf Star's primary weapon is the Golf Cannon which has the highest firing rate out of any weapon (20 shots per second compared to the Hockey Star's 15 shots per second) and can zoom the furthest out of all other All-Stars. It deals 5 impact damage and 6 critical damage at short range; whereas it deals 3 damage for both critical and non-critical hits at long range.

Abilities

Imp Punt

With Imp Punt, the All-Star punts an Imp that rolls forward and explodes after a short time, deals 150 damage.

Sprint Tackle

With the Sprint Tackle, the All-Star rushes forward, dealing 75 damage and knocks plants into the sky. This can serve as a short-ranged attack.

Dummy Shield

Long Bomb

An alternate ability of Imp Punt, Long Bomb allows the All-Star kicks an Imp up very high, which explodes when he lands and deals 150 damage.

Ultra Tackle

An alternate ability of Sprint Tackle, Ultra Tackle does 90 damage but has a longer recharge time.

Shield Decoy

An alternate ability of Dummy Shield, the player can have four Shield Decoys, but it is weaker.

Weapon upgrades

Description about the Golf Star's weapon upgrades

19th Hole

An extra hole helps him to cool off faster after overheating.

More Dimples

Extra dimples help you to shoot for longer without overheating.

Antique Clubs

These legendary, antique club heads allow you to hit each shot harder, resulting in increased damage.

Strategies

The two main perks of the Golf Star is his extremely fast rate of fire at 20 shots per second and his ability to zoom in further than all other variants, making this variant good for more long-range support-oriented tasks. The Golf Star, however, has a rather annoying downside. When firing the Golf Cannon, the player's screen will start shaking mildly but rapidly, enough to make long-range precision shooting challenging, with close-range fighting harder as well, since it may be hard to stay focused on your target with your view constantly shaking frantically.