Why not canvas?

The ultimate pro of this approach is that you can easily create simple particle effects with just a bunch of HTML and CSS. There isn't even that much javascript involved, just for making it more random. Depending on the amount of items, this can quickly become performance intense, but I think for games or websites that need ambience effects, this could be a great solution.

Summary

This post is just a quick followup of my recent article Stay determined Human. More lessons to continue our previous problems and solutions will follow soon.