We had a chance to talk to Grimslingers creator Stephen S Gibson about his current Kickstarter Campaign for Grimslingers: The Northern Territory. Check it out!

Decapitated Dan: Hey
Stephen thanks for taking time to talk with me about Grimslingers. First of all
lets talk about you. Who are you and what do you do?

Stephen S Gibson: I
am me, and I do me. Actually I'm a 3D Animation, Art and Design grad, who tried
to make his own app, failed, made it into a card game and succeeded. My day job
is being Greenbrier Games' Art Director and full time illustrator. I've got 2
kids, a wife, a dog and terrible eyesight from years of staring at a computer
screen.

DD: Let's talk
Grimslingers. What is it all about?

SG: Here's the pitch:
You're a cowboy stuck in a weird paranormal part of the American frontier. A
robot has given you special powers. That robot then sends you out to hunt down
a magical T-rex. Chaos and glory ensue, legends are made.

DD: Where did this
idea come from?

SG: Basically, I just
took all the things I love and mashed them together. Robots, dinosaurs, magic,
cowboys, anything paranormal. The game is like, a love letter to all my
favorite things!

DD: For someone new
to Grimslingers, what kind of game is it?

SG: Grimslingers is
two games really. A versus game, where you battle your friends. It's very
strategic and has the right amount of luck and deduction as well. The
solo/co-op mode is basically an rpg-lite. Even more so with the new expansion.
You'll play through a quirky, seriously epic, campaign. You'll battle strange
creatures, collect loot, gain levels and uncover the mysterious that abound in
the land.

DD: Since this is We
Roll Solo, what kind of Solitaire play does the game offer?

SG: If you're going
to go at it solo, your only option is to play the co-op campaign. There are 4
chapters, each lasts about 40-60 minutes. The expansion expounds GREATLY on
this however, giving you way more solo content and story to work through. The
game is definitely solo friendly.

DD: So for
Grimslingers: The Northern Territory, what is new in the Kickstarter?

SG: Man, too much to
say here, check out the Kickstarter! But I will say this...Better rules, way
more areas to explore, a crazy new campaign, a completely overhauled
progression system that'll keep you busy for awhile, new legendary items to
find, procedural generated areas...and more!

DD: Can people who
don't have the core version grab a copy still?

SG: Yep! You can get
it retail or from the new Kickstarter.

DD: What made you
create a playable cat character, because it is an amazing option?

SG: All of the Grimslingers
in the game were designed by my "legendary" backers. I worked with
them to create memorable characters. Some of the backers were more flexible
than others with what they wanted. The guy who ended up letting me make Nyunyo
originally just wanted me to do his girlfriend as a Grimslinger. I convinced
him to let me do his pet cat, and then I created a backstory for him.

DD: How did you find
yourself getting into making games?

SG: Games are fun.
I've been making my own for awhile as a hobby, and then I decided maybe I could
convince people to buy my games. Turns out I can!

DD: What kind of
board games do you prefer to play?

SG: Ack, everyone
asks this question. I actually don't play board games. YES, GET YOUR PITCHFORKS
OUT! I like making them far more than playing them. Just don't tell anyone, ok?

DD: What is your
favorite solo board game?

SG: Right now, my
own, but that's because I've never played any other board game solo. This is
the part of the interview where you boycott me, right?

DD: So let's recap.
Why should the readers go check out Grimslingers: The Northern Territory and
back it?

SG: Grimslingers
offers two games for an incredibly reasonable price. It offers a unique dueling
experience and a hard to forget solo/co-op campaign. I mean, who's going to
forget riding on a llama through a thunderstorm that is literally trying to
kill you while on your way to fight a shapeshifting wizard?