Commentaires

Commentaire de JDailey

Commentaire de Agentkillerlee

on 2018-05-08T16:11:54-05:00

Love these guides. I hope they continue for Battle For Azeroth when we get there.

Commentaire de stym

on 2018-05-08T16:15:18-05:00

Always awesome to read jdotb's advice and feedback.\r\rI'm also wondering if the MDI is going to change something else:\rOn two occasions during the tournament, a team lost after a rematch caused by a bug:\rThe first case was Method (EU) vs. Kjell's Angels. That first Darkheart Thicket run was interrupted after a bug encountered by KA. The interruption occurred early, but KA was subsequently screwing up a bit (not sure what part of that was related to the bug) and Method was off to a good start. The rematch saw KA winning fair and square.\rThe second case was Method NA vs. Limit, in Lower Karazhan. In that one, the bug occurred at the very end and Limit was winning that map. Limit stumbled in the rematch and was ultimately bumped to the lower bracket.\r\rWhile the bugs are happening on Blizzard's end and having a rematch is fair to the team affected, I understand that the team which was winning prior to the bug's occurrence might feel a little raw about it.\rI don't know what a good solution looks like, but I think that needs to be addressed by the MDI.

Commentaire de lovelywaz

on 2018-05-08T18:28:57-05:00

For Eye of Azshara, you can avoid packs of crabs and get big giants instead. They give just a little less than 5% each. Nice and easy when trash is not buffed.

Commentaire de Socca

on 2018-05-09T16:35:00-05:00

\rI don't know what a good solution looks like, but I think that needs to be addressed by the MDI.\r\rA decent solution would be, if a rematch is decided after the run has concluded, like it was the case in Method NA vs Limit, have both teams run again. Method would have had to beat Limit's time from the first run\/or from the second run if Limit managed to improve in their time.\r\rIf a rematch will be decided during the run, and both teams are somewhat same regarding time, just scratch the run and restart, nothing will be lost, nothing gained. If one team is so far ahead, let them finish, and apply my first suggestion. The team which didnt finish, has to beat the time from the first run or (if thats the case) beat the better time from the second run

Commentaire de Gerdofal

on 2018-05-10T02:09:30-05:00

Interesting that you put Cathedral of Eternal Night on the list of dungeons least impacted by the affixes. I'm curious how people are handling the adds on Agronox with explosive. I've had two different groups have tons of trouble because multiple Fel Orbs spawned in the back of the room when the adds spawned. Too far for ranged to hit, but obviously close enough to hit us.

Commentaire de amzeus76

on 2018-05-11T04:51:29-05:00

\rI don't know what a good solution looks like, but I think that needs to be addressed by the MDI.\r\rIMHO I would just reset the affected team not both (and ask the unaffected team if they want to continue or reset as well) sure it might make viewing a little older but it's far fairer than reset a team just before they take an easy win.\r\rHowever the problem with Resetting at all is you can force mobs to bug out (go in to avoid mode mostly due to bad pathing) and reset in at least 6 dungeons (DHT, NL, EoA UK, LK & CoEN ) with a 90% success rate so blizzard either need to fix that or is that the next thing team have a bad start so they make the dryad in DHT bug out and call for a match reset.