They paid to have Ninja play this game, because where ninja go, the subs and followers follow. But Ninja play more arcade games, this type of game where you loot aluminion plates and filter your water before you drink it… is not in his space.

I bought it earlier on a lark. I’ve already played a little bit in beta so I think I can get a little fun out of it, but I fully expect it to be a trainwreck. I just kind of wanted a front row seat. :) I’ll hop on tonight after work if it’s up!

One thing I will say about F76 is it gives me a glimmer of hope for at least the potential of having coop in Fallout 5 or Elder Scrolls 6. They got all the networking stuff in the engine now, so maybe it wouldn’t be quite as much work to enable something like that in future games. That’s all I’ve ever really wanted. F76 definitely isn’t Fallout 5, and I really don’t like playing with strangers, but I do like how “Fallout” the game felt just because it’s the same engine, interface, assets, etc.

I really have no clue how the experience will change and whether it will hold up when others show up

That’s the big worry. I hate random idiots online. After I get killed by my first few hackers flying around the sky like a friggin’ AC-130 gunship, I’ll probably hang up my hazmat suit. Just hoping to get in some fun before then, and/or when everyone else leaves the game. :)

One thing I will say about F76 is it gives me a glimmer of hope for at least the potential of having coop in Fallout 5 or Elder Scrolls 6. They got all the networking stuff in the engine now, so maybe it wouldn’t be quite as much work to enable something like that in future games.

They did get networking in the engine, and all the concerns about cheating don’t matter when you play co-op with friends rather than in a MMO-like persistent world with dozens of other people.

Problem is that in single-player RPGs you change the world. In Fallout 4, at one point you finish a major storyline quest and the Bros of Steel airship enters the world. In others you build settlements, you can kill named NPCs, etc. How do you make all that work in multiplayer? Answer is, probably, you don’t. You just don’t do that stuff. And that would be compromising the single-player game everybody wants for co-op.