Okay, so time finally to begin fleshing out the character's mouth and giving him…the ability to speak.…So let's go into our project file and open character rigged_02. There we go.…So, let's just double-click on the head symbol in the library. Zoom in on the mouth.…Try to frame it so that you can see the jaw area. That will give us an idea…about how, when we begin to create this open mouth shapes, how far we think we can push this.…So, let's double click on the mouth layer and be sure that you have View > Preview…Modes set to Anti-Alias.…

That way you'll shade out the background, so that you clearly see where you…symbols begin in the background layer.…So, what we have is a rigged close mouth and this is what it looks like in outline mode.…It's bit of a handful or mouthful.…So, let's go through this again frame by frame.…This layer 1, this was our original working layer, our reference.…Let's get rid of that. We don't need him any more.…So, we have our underline lip shadow.…On the top layer, the lip upper and the lip lower, with a crease at the corner,…

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11/17/2010

In Flash Professional CS5: Character Animation, Dermot O' Connor explains the process of character animation in Flash, using nested symbols and motion and shape tweening to create believable characters. The course covers the process from start to finish, from rigging a character to creating a walk cycle animation. Along the way, Dermot demonstrates techniques such as animating eye blinks, head turns, and mouth movements during dialogue. Exercise files accompany the course.