I think there's enough information to handle Florist Friar tracking as ALV tracks every encounter including turn-free ones although I'd need to filter out encounters that don't influence last adventure.

Waiting for the code to get pulled back into Phazic's repo, but until then if anyone is willing to test my changes please have at it and let me know if you find any issues, I've run through most of my past HR/Picky/Standard/Ed runs and can't find anything major

Changes:
Add tons of support for Ed (banishing, tracking, disentrgrate, end of run detection)
Support for DNA Kit
Added support for tracking of combat items used, allows for such things as knowing how many flyer attempts you had to perform, or how many times using pirates book
Banishing via spells and combat items should now be tracked
"Important" combat item tracking implemented, right now limited to interesting things in Ed run
Track gaining of new skills
Fixes new terminology for "chew" instead of "use" when filling up your spleen
Changed how free rests at chateau work so you can get an accurate idea of exactly how much exp you got from the chateau, note: treats free rests and rests that cost a turn same way currently

Note: Combat zone reporting has changed a little bit with this one now free zone entrances (First time in highland quests for example, or free NC in crypt, first time in a game dungeon) are logged in the output, this is there because it will be needed for my next update for the florist, so you can accurately see what zone the plants are being planted in.

Final Note: Full support is only found in the File -> Parse Mafia logs option, will be adding it to the visualizer soon.

Hey, I just ran 3.7.3 and 3.7.4 on my latest Ed run. The banish/sniff tracking is great, as is the skill tracking. Very nice!

I did notice that the change to track free adventures is throwing off the "ADVENTURES" summary after the turn rundown. For example, it includes "Video Game Level 1: 2" even though my two adventures there were free. It is nice having those show up in turn rundown to make it a bit more transparent, and it's not a big deal since the number of these in any given zone will likely be consistent from one run to the next.

As people are posting more Ed logs, it seems good to get something out that has some support for Ed.

Ascension Log Visualizer v3.7.4 is released!

New features:
UNDYING! (Lots of support for Ed).
Track when important combat items used.
Track all combat items used.
Track banishing via skills and items.
Track learning of new skills.
Track Ka acquisition per interval and daily.

In this case the Started hunting dirty old lihc got tagged to the first turn 489 found, not the proper 489 in Defiled Niche

2) Free turns that happen on both sides of a day break could get rolled up into the day before or the day after, this could cause nightcaps not to show up (Fixed already but not in the initial release made this morning) (Fixed in 3.7.4.1)

3) Not handling the troll over the bridge in the chasm correctly, it's encounter block the mafia log doesn't conform to either a regular encounter, or even what the ALV knows as broken encounters so its stat gains get wrapped into whatever turn occurred before, even if it was a free turn

4) Also, I'm pretty sure the code pulled from my fork fixed the issues with the xml parser used by the log visualizer, so that known issue should be fixed, but a lot of the new tabs are not supported yet in the visulalizer (combat items, banishments, etc..)(The visualizer should now visualize properly, however you won't see new tabs for new sections, 3.7.4.1)

5) If you use a combat item after going to the underworld, that combat item is not being picked up as being used in combat (Fixed in 3.7.4.1)

COMBAT ITEMS
----------
Used 45 rock band flyers
Used 18 the big book of pirate insults
Used 14 talisman of renenutet
Used 4 molybdenum magnet
Used 2 alpine watercolor set
Used 2 magical mystery juice
Used 2 sacramental wine
Used 1 cocktail napkin
Used 1 disposable instant camera
Used 1 holy spring water

Unfortunately, the way I coded it up, was I was looking for the exact string 'choice.php?pwd&whichchoice=1023&option=1' to signify that you were going into hell and process the next section special. Even if I had coded up with a starts with, the pwd section got moved from the front to the end so would have still had issues, fixed the issue on my side, sending you a patched jar in an email.

Rather than linking to each specific binary, I changed the link in the first post to point to the releases page, which will always have the latest binary. I also stickied this thread and unstickied the old one.

[1412] The Hidden Apartment Building
Encounter: Action Elevator
Took choice 780/2: Get Thrice-Cursed
choice.php?pwd&whichchoice=780&option=2
You lose an effect: Twice-Cursed (-10)
You acquire an effect: Thrice-Cursed (0)

Also, it doesn't properly log the new Barrel full of Barrels.

Also, something is throwing off the familiar tracking, as it claims my latest bad moon run (on Koriandr (#1676253)) was 98.8% black cat (1488/1506 combat turns) when in fact it was 100% (as shown in ascension history) -- 14 turns could be attributable to the haunted bedroom if that is throwing things off, but I don't know where the other four were. Maybe barrel full of barrels mimics.

If you're going through Hell, keep going. -- Winston Churchill
We apologise for the inconvenience. -- God's Last Message To His Creation
If something cannot go wrong at all, it will go wrong in a very spectacular way. -- Washu
If at first you don't succeed, redefine success. If at first you do succeed try to hide your astonishment. -- Washu

I just noticed in my recent black cat run it says I spent 0 turns in the Gallery and found 0 Louvres, when in fact I was using the Gallery to powerlevel to 13.

Also, I downloaded the new version and it still doesn't report substat gains from combats.

If you're going through Hell, keep going. -- Winston Churchill
We apologise for the inconvenience. -- God's Last Message To His Creation
If something cannot go wrong at all, it will go wrong in a very spectacular way. -- Washu
If at first you don't succeed, redefine success. If at first you do succeed try to hide your astonishment. -- Washu

I identified the issue with the summary parser at the end. ALV was checking for area names without articles, ie Haunted Gallery instead of The Haunted Gallery.

I'm not seeing any issue with after-combat stat parsing as I can take a log from 3.7.4.2 and compare it to 3.7.4.3 and see significant differences in stat gains during combats. This fix also seems to affect mp gains and meat gains as well.

Can you tell me which section you're looking at that's not reporting the stat gains?

Ah, I tried refreshing the logs directory and now it can't find the appropriate ascension at all, so it was apparently using cached data from 3.7.4.2.

Trying to just parse the logs, it says there is an error on turn 557 on Dec. 11. The problem is, I had already started (and maybe completed?) turn 558 on Dec. 10, and I honestly can't find the issue. There are no lines of more than 500 characters, so I will attach the logs for both days.

If you're going through Hell, keep going. -- Winston Churchill
We apologise for the inconvenience. -- God's Last Message To His Creation
If something cannot go wrong at all, it will go wrong in a very spectacular way. -- Washu
If at first you don't succeed, redefine success. If at first you do succeed try to hide your astonishment. -- Washu

Phazic wrote:Thanks for the logs! I was able to trace the issue due to how Mafia handles the Barrel Full of Barrels.

You can see it bleeding into your lihc eye pie consumption on the 11th.

ALV was trying to handle the whole thing as a consumption block and didn't know how to parse the stat gains from the combat that occurred during the BfoB.

I'm not quite sure what the best way to handle this is. I can put up a workaround that has it stop parsing the block if it encounters a choice in the middle of a consumption block.

That'd be nice, so I can have correct stat gains on the log I posted of that run.

If you're going through Hell, keep going. -- Winston Churchill
We apologise for the inconvenience. -- God's Last Message To His Creation
If something cannot go wrong at all, it will go wrong in a very spectacular way. -- Washu
If at first you don't succeed, redefine success. If at first you do succeed try to hide your astonishment. -- Washu

An informal list of items that I think would be helpful to track that have been added since the last release in the spoiler, although some of these items could be redundant (some are consumables), and some items could be missing.

Attached to this postThis pastebin is an updated itemsDefault.xml (good for things introduced between Dec 2015-Aug 2017). I'm having trouble making a working .jar that uses this new file (I've never done anything like this before), and I would appreciate some assistance (from anyone) so I can do this on my own later when new items are introduced.

Attached to this postThis pastebin is an updated itemsDefault.xml (good for things introduced between Dec 2015-Aug 2017). I'm having trouble making a working .jar that uses this new file (I've never done anything like this before), and I would appreciate some assistance (from anyone) so I can do this on my own later when new items are introduced.

I ended up being able to open the .jar with WinRAR and then edit the xml file directly inside that way. Seemed to work. My logs are still screwed up from other things, but it will at least mention when newer items were used.