Ok, FB! Here's a render were I used the waterfalls-prop item you made a long time ago.

I even converted to SubD some of the rocks to smooth them out a bit. Added more bump, played with the UberEnvironment2 light setup with one directional raytraced light, and this is the result. Ohhh, I forgot to add that I used the Wet Body shader on the skin, and you might faintly see it (I wanted it to be subtle). One successful use of water-on-skin render from me. :ohh:

Ok, FB! Here's a render were I used the waterfalls-prop item you made a long time ago.

I even converted to SubD some of the rocks to smooth them out a bit. Added more bump, played with the UberEnvironment2 light setup with one directional raytraced light, and this is the result. Ohhh, I forgot to add that I used the Wet Body shader on the skin, and you might faintly see it (I wanted it to be subtle). One successful use of water-on-skin render from me. :ohh:

Ok, FB! Here's a render were I used the waterfalls-prop item you made a long time ago.

I even converted to SubD some of the rocks to smooth them out a bit. Added more bump, played with the UberEnvironment2 light setup with one directional raytraced light, and this is the result. Ohhh, I forgot to add that I used the Wet Body shader on the skin, and you might faintly see it (I wanted it to be subtle). One successful use of water-on-skin render from me. :ohh:

Well we did a bit of digging and have figured out what happened to the poor sucker, and surprisingly, that image above of the helicopter rescue is not that far off. Hopefully it'll make it back to the Daz mainland shortly.

OT there's been a switch in the thread ordering, took a few minutes to find that this thread moved from page 3 to page 8