This picture basically outlines 5 things we want to get done alongside the October event, some after, some before:

Gendered players - not much difference between them, but being able to select Male or Female as part of your player customisations will help us be more inclusive as well as getting some variety onto the battlefield. After that we'll include customisable heads - including hats helmets and haircuts for paid players.

Workshops - Arrow and Bomb workshops pictured here, allowing construction of those items and potentially upgrades to them later on.

Mechanisms - Spike and Arrow traps that you can attach to pressure plates and levers to allow forts to be more easily defended and to give builders a more interesting engineering task than 10-ply walls. These will be paid only.

Wooden Buildings - A cheaper faster option than stone that will actually very likely be required before "upgrading" a tile to stone. A lot of work will have to go into balancing this, but I'm alright with that. We may add stone doors at the same time.

Fire! - Bombs, fire arrows (and perhaps a few other things later on) will be able to set fire to wooden buildings. We've devised a way to make "putting out" flaming buildings possible without water that basically involves cutting out the flaming parts. Fire will give players a genuine reason to upgrade from wood to stone - fire hazards are a real concern you know ;)

Not pictured:

Coins - a system representing the work a player has done for the team, you'll drop coins upon dying and gain them from building, killing enemies, capturing flags, and manufacturing items. You'll be able to use them to buy items (including bombs and arrows) which will provide a much better self-balancing system than the current resupply on spawn.
That means no more endless stream of suicide bombers!

We've got more plans, but they're not concrete so I'm not posting them. Feel free to ask questions in the comments - I'll be watching this post over the weekend.

It's a community made wine-bottler packaged edition of KAG and is 84MB, but apparently it works and should stay updated to the latest version until we can get a native version working, which is proving to be a pain and a half :P

We'll be keeping the features separated via paid and non-paid servers because we don't ever want to give paid users a gameplay advantage.

Buildings will be made more powerful and bombs will have less raw destructive power than they have now - one of the best changes we've made was bombs doing damage to terrain, not destroy it completely in 1 hit, and that will likely transfer over to castle blocks in the coming builds.

ah, so with "Mechanisms - These will be paid only." you mean that they will only be buyable with the coins and not constructable with wood and stone?
If yes, that's good, cause paid stuff shouldn't change the gameplay experience.

no im fairlyn sure he means gold/premuim users get this cool stuff unlocked its an amazing and cheap game just pay for it from what i understand most of the cool features u will recieve only if u buy the game i mean come on only just over 400 people have bought this if they dont make any money thatll make it harder on the devs so instead of spending more time deving the game they have to spend more time at a job to survive. as for what was said about bombs if u read the walls in the current stage of design would have 2.5x the hp they have now and wood structures would be akin to the stone we have now so bombs wouldnt be all that over powered at all

No, they'll be in the premium version only - however note that we're not giving paid players a gameplay advantage because the paid gameplay elements will only be available in paid servers - if you choose to play with free players it'll be without those new elements.

We'll likely slowly roll features back into the free version to keep gameplay fresh there but we need an incentive for people to buy our stuff - we've been living off savings for the last month or so and are starting to feel the metaphorical heat.

Wow, I've been looking at this games news a lot and finally tried it out! Wish I would have sooner it's fantastic. I plan on buying it but am having troubles with connecting to servers. Firewalls not blocking it and I run it as Administrator but usually can't connect to any of the servers (I did once it was a blast). Anyone else experience similar issue before? Thanks.

Not yet, but we have to get at least some of them done ~mid october because we're aiming to have a Hallow's Eve event. We'll continue with our rolling release style of development regardless I think - build droughts suck.