http://www.moddb.com/games/sins-of-a-solar-empire/addons
Addon downloads RSS feed - Sins of a Solar Empire Game - Mod DBSubscribe to the Mod DB Sins of a Solar Empire Game addon downloads feed, and get the latest files as they are uploaded.en-usTue, 31 Mar 2015 20:51:05 +0000Copyright 2015, DBolical Pty LtdDownloads180Addon downloads RSS feed - Sins of a Solar Empire Game - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/games/sins-of-a-solar-empire/addons
12090The 5 Starshttp://www.moddb.com/games/sins-of-a-solar-empire/addons/the-5-stars
Tue, 22 Jan 2013 12:05:31 +0000downloads50341A map I quickly put together with Galaxy forge, EnjoyA map I quickly put together with Galaxy forge, Enjoy]]>The 5 StarsA map I quickly put together with Galaxy forge, EnjoyOperation: Tau Reclamationhttp://www.moddb.com/games/sins-of-a-solar-empire/addons/operation-tau-reclamation
Sun, 04 Dec 2011 00:38:29 +0000downloads38272Several years ago the Terrans encountered a new enemy. This enemy had outnumbered them, and they were forced to leave the Sol system. After years of fighting, they decided that they needed allies to help them fight this new war. After a few years of searching and several newfound, they encountered a race that had many powerful ships and weapons. This new race, The Chukta, made a promise, that they would fight in this war under one circumstance. The Terrans must first recliam thier old galaxy. The Terrans were told of the dangers. They were told of two entities, the Plague (A varmpiric race capable of infecting others with their taint), and the Nephilim (A mysterious race of giant men possesing miracle like abilities.) The Terrans decided that these entities were of no real throeat and agrreed in this deal. THe Terrans were given numerous resources and multiple crews. They were given a city planet and began their new campaign. Operation: Tau Reclamation.Several years ago the Terrans encountered a new enemy. This enemy had outnumbered them, and they were forced to leave the Sol system. After years of fighting, they decided that they needed allies to help them fight this new war. After a few years of searching and several newfound, they encountered a race that had many powerful ships and weapons. This new race, The Chukta, made a promise, that they would fight in this war under one circumstance. The Terrans must first recliam thier old galaxy. The Terrans were told of the dangers. They were told of two entities, the Plague (A varmpiric race capable of infecting others with their taint), and the Nephilim (A mysterious race of giant men possesing miracle like abilities.) The Terrans decided that these entities were of no real throeat and agrreed in this deal. THe Terrans were given numerous resources and multiple crews. They were given a city planet and began their new campaign. Operation: Tau Reclamation.]]>Operation: Tau ReclamationSeveral years ago the Terrans encountered a new enemy. This enemy had outnumbered them, and they were forced to leave the Sol system. After years of fighting, they decided that they needed allies to help them fight this new war. After a few years of searching and several newfound, they encountered a race that had many powerful ships and weapons. This new race, The Chukta, made a promise, that they would fight in this war under one circumstance. The Terrans must first recliam thier old galaxy. The Terrans were told of the dangers. They were told of two entities, the Plague (A varmpiric race capable of infecting others with their taint), and the Nephilim (A mysterious race of giant men possesing miracle like abilities.) The Terrans decided that these entities were of no real throeat and agrreed in this deal. THe Terrans were given numerous resources and multiple crews. They were given a city planet and began their new campaign. Operation: Tau Reclamation.Tri Galaxy Map's For Sinshttp://www.moddb.com/games/sins-of-a-solar-empire/addons/tri-galaxy-maps-for-sins
Tue, 25 Oct 2011 23:04:43 +0000downloads37421This is a little map pack I made several years ago for the Andromeda mod. Its based around the Andromeda universe(Tri Galaxies) but its easily usable for other mods. There are three maps in the pack. They're all the same map, but a different amount of planets. Low end, Medium end, and High end. Low end has 100 planets, medium end has 300, and High End has 600. Each of these maps has three stars. Feedback is welcome. Hope you enjoy! (oh and on a sidenote. It would let me select both single and multiplayer map. But im pretty sure it would work for both)This is a little map pack I made several years ago for the Andromeda mod. Its based around the Andromeda universe(Tri Galaxies) but its easily usable for other mods. There are three maps in the pack. They're all the same map, but a different amount of planets. Low end, Medium end, and High end. Low end has 100 planets, medium end has 300, and High End has 600. Each of these maps has three stars. Feedback is welcome. Hope you enjoy! (oh and on a sidenote. It would let me select both single and multiplayer map. But im pretty sure it would work for both)]]>Tri Galaxy Map's For SinsThis is a little map pack I made several years ago for the Andromeda mod. Its based around the Andromeda universe(Tri Galaxies) but its easily usable for other mods. There are three maps in the pack. They're all the same map, but a different amount of planets. Low end, Medium end, and High end. Low end has 100 planets, medium end has 300, and High End has 600. Each of these maps has three stars. Feedback is welcome. Hope you enjoy! (oh and on a sidenote. It would let me select both single and multiplayer map. But im pretty sure it would work for both)Continental Warshttp://www.moddb.com/games/sins-of-a-solar-empire/addons/continental-wars
Fri, 27 May 2011 14:37:28 +0000downloads33527A map consisting of 6 systems, with each system being based on a continent from Earth.
Works with base game, Entrenchment and Diplomacy. I would assume it would work with mods (I don't see why it wouldn't). The folder contains a read me, which should explain who starts where (the starting positions are fixed) and a brief bit of RP. A map consisting of 6 systems, with each system being based on a continent from Earth.
Works with base game, Entrenchment and Diplomacy. I would assume it would work with mods (I don't see why it wouldn't). The folder contains a read me, which should explain who starts where (the starting positions are fixed) and a brief bit of RP. ]]>Continental WarsA map consisting of 6 systems, with each system being based on a continent from Earth.
Works with base game, Entrenchment and Diplomacy. I would assume it would work with mods (I don't see why it wouldn't). The folder contains a read me, which should explain who starts where (the starting positions are fixed) and a brief bit of RP. mobile starbasehttp://www.moddb.com/games/sins-of-a-solar-empire/addons/mobile-starbase
Sat, 21 May 2011 02:13:40 +0000downloads33315the advent starbase is now mobile.
it should work with any mod that doesn't change the "StarBasePsi" file. it's only for diplomacy 1.2.the advent starbase is now mobile.
it should work with any mod that doesn't change the "StarBasePsi" file. it's only for diplomacy 1.2.]]>mobile starbasethe advent starbase is now mobile.
it should work with any mod that doesn't change the "StarBasePsi" file. it's only for diplomacy 1.2.The Omicron Legendhttp://www.moddb.com/games/sins-of-a-solar-empire/addons/the-omicron-legend
Fri, 08 Apr 2011 04:04:23 +0000downloads32071This is a Massive 10 Player map Great for 5 teams of 2, its also great for multiplayerThis is a Massive 10 Player map Great for 5 teams of 2, its also great for multiplayer]]>The Omicron LegendThis is a Massive 10 Player map Great for 5 teams of 2, its also great for multiplayerThe Civilian Safety Acthttp://www.moddb.com/games/sins-of-a-solar-empire/addons/the-civilian-safety-act
Fri, 08 Apr 2011 03:17:52 +0000downloads32069For Diplomacy V1.011
This Mod focuses on increasing Tec anti fighter defences to help fight off enemies like the Advent that focus on Strike Craft Offences.
The existance Civilian safety act upgrade now adds Flak Burst Ability to Trade Ports and Refineries.
Tec Hangers Defence Stations now have an incendiary ammo bases ability for their auto cannons
The Tec Star Base now Comes with a Heavy Flak BurstFor Diplomacy V1.011
This Mod focuses on increasing Tec anti fighter defences to help fight off enemies like the Advent that focus on Strike Craft Offences.
The existance Civilian safety act upgrade now adds Flak Burst Ability to Trade Ports and Refineries.
Tec Hangers Defence Stations now have an incendiary ammo bases ability for their auto cannons
The Tec Star Base now Comes with a Heavy Flak Burst]]>The Civilian Safety ActFor Diplomacy V1.011
This Mod focuses on increasing Tec anti fighter defences to help fight off enemies like the Advent that focus on Strike Craft Offences.
The existance Civilian safety act upgrade now adds Flak Burst Ability to Trade Ports and Refineries.
Tec Hangers Defence Stations now have an incendiary ammo bases ability for their auto cannons
The Tec Star Base now Comes with a Heavy Flak BurstLoaded Starbaseshttp://www.moddb.com/games/sins-of-a-solar-empire/addons/loaded-starbases
Fri, 08 Apr 2011 03:08:23 +0000downloads32068Now For Entrenchment 1.051 and diplomacy 1.011
This Mod allows players to upgrade their starbases to Full Potential making them the real killing machines that they are.
All StarBases now Have a minimum population of 50, Visari are the only one that can increase higher
TEC StarBases now have a Heavy Flak Ability Now For Entrenchment 1.051 and diplomacy 1.011
This Mod allows players to upgrade their starbases to Full Potential making them the real killing machines that they are.
All StarBases now Have a minimum population of 50, Visari are the only one that can increase higher
TEC StarBases now have a Heavy Flak Ability ]]>Loaded StarbasesNow For Entrenchment 1.051 and diplomacy 1.011
This Mod allows players to upgrade their starbases to Full Potential making them the real killing machines that they are.
All StarBases now Have a minimum population of 50, Visari are the only one that can increase higher
TEC StarBases now have a Heavy Flak Ability Enhanced Planets and Planetoidshttp://www.moddb.com/games/sins-of-a-solar-empire/addons/enhanced-planets-and-planetoids
Thu, 07 Apr 2011 09:22:20 +0000downloads32046For Entrenchment 1.051 and Diplomacy 1.011
Wormholes now colonisable for extra defence.
this mod increases resources of planet and increases max starbase count on colonisable planets.
resourses has increased:
M=Metal C=Crystal
Terran - 2M, 2C (FIXED)
Asteroid - 1/2M , 1/2C
Asteroid Belt - 0/2M, 0/2C
SpaceJunk - 1/4M
Deserts - 2/3M, 2/3C
GasGiant - 1/2M, 1C
Ice - 3/5C
Volcanic - 3/5M
PirateBase - 1M, 1C - Population increased to 10 Max
Plasma Storm - 0/1M, 0/3C
Max StarBase count on colonisable planets are now 2, and 3 for wormholes, stars still remain a 4
installation method includedFor Entrenchment 1.051 and Diplomacy 1.011
Wormholes now colonisable for extra defence.
this mod increases resources of planet and increases max starbase count on colonisable planets.
resourses has increased:
M=Metal C=Crystal
Terran - 2M, 2C (FIXED)
Asteroid - 1/2M , 1/2C
Asteroid Belt - 0/2M, 0/2C
SpaceJunk - 1/4M
Deserts - 2/3M, 2/3C
GasGiant - 1/2M, 1C
Ice - 3/5C
Volcanic - 3/5M
PirateBase - 1M, 1C - Population increased to 10 Max
Plasma Storm - 0/1M, 0/3C
Max StarBase count on colonisable planets are now 2, and 3 for wormholes, stars still remain a 4
installation method included]]>Enhanced Planets and PlanetoidsFor Entrenchment 1.051 and Diplomacy 1.011
Wormholes now colonisable for extra defence.
this mod increases resources of planet and increases max starbase count on colonisable planets.
resourses has increased:
M=Metal C=Crystal
Terran - 2M, 2C (FIXED)
Asteroid - 1/2M , 1/2C
Asteroid Belt - 0/2M, 0/2C
SpaceJunk - 1/4M
Deserts - 2/3M, 2/3C
GasGiant - 1/2M, 1C
Ice - 3/5C
Volcanic - 3/5M
PirateBase - 1M, 1C - Population increased to 10 Max
Plasma Storm - 0/1M, 0/3C
Max StarBase count on colonisable planets are now 2, and 3 for wormholes, stars still remain a 4
installation method includedHalo Map - Galaxyhttp://www.moddb.com/games/sins-of-a-solar-empire/addons/halo-map-galaxy
Sat, 18 Dec 2010 22:41:22 +0000downloads28925This is a map of all the planets I could find that had a significant role in the halo lore.This is a map of all the planets I could find that had a significant role in the halo lore.]]>Halo Map - GalaxyThis is a map of all the planets I could find that had a significant role in the halo lore.