I never made a deck with this card. It's almost as if there's something aesthetically wrong with this card. Being the Johnny-Spike I am, upon reading MaRo's comment about this being a bad design (should've been target creature instead of target permanent), I thought to myself well at least it has more applications this way. But turns out this card somehow displeases me, and the pile of artifact destruction never came close to forming a deck.

I disagree with the idea from MaRo that this card was a mistake. Artifacts always are the first to break new ground in Magic, because establishing new concepts for the game is easier when any color deck can use the concept. Also, artifacts don't have a place on the color pie, so making artifacts have weird abilities makes sense when debuting the ability.

Take Mindslaver. Sorin Markov has that ability as his ultimate, which seems to indicate that "control turn" effects are black. Put yourself in the shoes of design, however. Blue is ALL about control, and cards that control creatures or permanents always show up in blue. Why make mind control of players a different color than mind control of creatures? Black is just nastier than blue, that's why. Blue plays nice and takes away the tools you want to use. Black takes away the ability to decide how you want those tools to be used in the first place. It's an opressive, cruel, dominating ability. ... (see all)

@Mode: only Splinter becomes an awesome basic-land hoser: Echoing Ruin only destroys artifacts that share a name with target artifact, so it is an awesome hoser.. of one land (or up to four if you're running four of this bad boy)

With all the artifact elimination in Standard, this thing is almost too good for being an uncommon. Oh, is that you Jace? Let's see, do I just hit this and Naturalize or Shatter? How about a trip to the x-zone with Into The Core? Yeah, that sounds good too. Or I could just feed you to my Hoard-Smelter Dragon instead. Anyway, nice knowing you, sculptor of minds. Your $70 planeswalker fell to a 70-cent combo. Power to the people.

A card that turns naturalize into vindicate and revoke existance into a 100$ removal card unseen to this date (remove target permanent from the game, at 2cmc)?A card that turns Manic Vandals into Angel of Despair?...*HOW* exactly do you turn an enchantment into an artifact?

I rate this card a 10/5 for power, but -8 for lack of flavor and asshattery:

2/5 total total.

Edit:But when will we see artifact enchantments?Obviously, they can exist, so... where are they?

Not to mention artifact planeswalkers.

Perhaps it's a planeswalker on the card, desperately clinging on to his life after being coated in liquid death, awaiting to be utterly annihilated by a cantrip?

Experiment Kraj. March of the Machines. Doubling Season. Sorin, Lord of Innistrad. (In no particular order, except Sorin and Kraj have to be second to last and last, or they'll see it coming and stop you if they can)

Step 1: Sorin enters the battlefield with 6 Loyalty.Step 2: ,: Liquimental Coating, -> Sorin is a noncreature artifact. Step 3: March of the Machines triggers -> Then Sorin is an artifact creature.Step 4: Kraj can copy the abilities of artifact-creature-Planeswalkers.Step 5: Kraj can use Sorin's Ultimate.Step 6: Kraj can target Sorin and two others.Step 7: Sorin re-enters the battlefield with 6 Loyalty (!)Step 8: Sorin is counted as a new Planeswalker, and Kraj can use his ability* (this is where I could be wrong)Step 9: Target opponent calls a target judge, seeing what you're about to do. The Judge resolves, and either you go back and stop at Step 7, or you proceed to Step 10. Step 10: Experiment Kraj goes infinite wi... (see all)