An interesting trip in the world of data structures. The tutorial will guide you through the inner workings of lists with great visual examples. Also the articles points out the strengths and weaknesses of various types of list structures.

This is a simple isometric environment with movement example. It was inspired by the lack of easy-to-understand isometric Flash examples on the internet. This version is simple and streamlined, anyone trying to get a grasp on isometric game creation basics in Flash should be able to get what they are looking for here.

This is the first part of a long step-by-step article that will guide you through the entire process of creating a Flash game including input management, basic physics, collision detection and a lot more!

To make this section grow we will rely also on your submissions:
gamedev oriented articles, tutorials and actionscript code snippets that
can be useful in game developement are welcome.
Also this section will not just focus on coding, going through all the
different phases of game creation: graphix, sprite creation, game logic,
AI, sound, server side integration etc ...