Details

Last but not least the last details: the brooch and the sharp claws.

1. The brooch is an object started with a plane object, where extrusions and fittings were done until the perfect format, and after splines objects were added to the contour. The materials are the same chrome material used before and the red material semi-transparent with a little reflection, all included in a Material Mult Sub Object.

2. Maybe you can add some adjustments on the hood to position as image below.

3. You can work the claws now, the blades are sharpened so you can use the modifier Meshsmooth, but it cannot have any rounding on certain areas. Isolate one a claw, select the edges as image below (in this case, go to the sub-object's Meshsmooth and activate its edges, and after attribute it the value1 on field "Crease". Make this process to all blades of the hand.

In this project I used the books mentioned above as my guides and the tutorial "Modeling Joan of Arc de Michel Roger" is also available at www.3dtotal.com to help me this work

Many thanks to 3dtotal for the opportunity of showing my work and to let me creating this tutorial. Thanks to the Henry and Diuale to help me on the translations, thanks to my family, thanks to my girlfriend Andressa for understanding my work and a special thanks to GOD