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* This subforum is simply for the uploading of new SPC sets. Updates should go in the "Updated Sets" subforum, and conversations should be kept to other subforums, unless they directly relate to a submission.

* You may upload full SPC sets in .rsn, .zip, .rar, or .7z format. Do not upload each SPC individually.

* New sets should ideally be fully timed, tagged, and put in order, either via a soundtrack, or in a logical in-game ordering. Submissions lacking this info will not necessarily be rejected, but may take longer to appear on the site. Sets without track titles, however, will be rejected on the spot.

* Do not upload anything that is not SPC-related, or it will be deleted. We are not handling MP3s, PSFs, USFs, GSFs, or any other format at this time.

Note: If a submission thread is locked, it means it has been accepted, prepped, and will appear on the site during the next update.

Here's the next game to be stripped of its undumpable status: The Chessmaster. The tracknames are mostly based off of what nensondubois used, and to be faithful to what nensondubois originally extracted, I also extracted all of the jingles (which use the same basic commands as the music... interestingly enough). Overall, I extracted one extra piece of music and two extra jingles.

You may hear something unusual at 52 seconds for Welcome to Chessmaster (American). I have identified this as a SPC player bug, as it is a foul note by default, but it's supposed to be triggered twice... and then cut off almost immediately.

_________________Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

Yes and no. I have the rest of the Nick Eastridge sound driver games lined up, but I need to program a bug fix... and have an actual assembler do the job, as these were literally hex-coded (I have asar for the job as soon as I port my stuff over... and maybe even automate the music extraction). I also have bsnes-plus working for me. I'm also distracted with various other stuff...

Speaking of which, I meant to do a bugfix for the first three I had released (including Chessmaster). My timer code is slightly off... and Ren and Stimpy - Veediots! (as well as James Bond Jr., which I also tested) both gave me suspicions that the notes were clicking occasionally. Testing through Ren and Stimpy - Veediots! on actual gameplay confirmed that I can only go so far... but what I was planning was an improved timer (and actually letting the original timer do its job) where I can better emulate the actual NTSC rate. This requires me to rapidly switch from one timer value to the next.

Anything else will be done on a case-by-case basis, and is heavily dependent on not overflowing the SPC700's memory when implanting the music data (plus the new code I have to come up with: I just so happened to pick one of the simplest cases). This includes identifying SFX samples and overwriting those if absolutely necessary.

_________________Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

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