Once upon a time, in a cozy little cottage in a wood, there lived two squat little bespectacled gentlemen called Paul & Percy. They loved biscuits. Possibly to an obsessive degree. So when the biscuits one day vanished, and their dear friend Carl told them that the evil thief had vanished through the portals, there was only one thing to do: go after him! Unfortunately the path to the biscuit thief will involve a lot of spatial puzzling and more than a little teamwork in this game from Kipper Digital. Push blocks, toggle little slug creatures, maneuver clouds and more in your quest for crumbly sugary goodness.

The controls can take a little getting used to, primarily because they go against that most ingrained of gamer principles, that up equals jump. In this game, you start at the bottom of the screen and progress vertically towards your portal goal at the top. Therefore, the [arrow] key controls follow the movement of the character on the screen. Paul is on the left and Percy on the right. [Up] walks either character up towards the top of the screen and [down] walks the character towards the bottom of the screen. [Spacebar] switches between characters. For Paul, the [left] arrow key will cause him to jump up one block level, and the [right] arrow key will make him push towards his feet on the block below him. For Percy, left and right are flopped. If you make a mistake, hit [Z] to rewind one step at a time. You can rewind all the way back to the beginning of the level if necessary. You can also hit [R] to reset a level.

Your goal is to get both characters on top of their respective swirly white portals, since these are those special kind of portals that only work in pairs. Some levels feature a bonus challenge in the delicious form of biscuits. You don't need to collect them to beat the level, but collecting all the biscuits gives an achievement, and gamers love achievements almost as much as Paul and Percy loves biscuits.

Analysis: It can take a surprising amount of time to get over the ingrained "up to jump" impulse. I was still making that mistake even as I played the later levels. It's a good thing you can rewind with no penalty to your score, because I had to rewind a lot just for that reason. It's hard to think how the developers could have avoided triggering this reaction in gamers however, since tilting the field to the side would have only allowed the player to use up for jump for one character. The other character would be down to jump, and you just don't do that to gamers. Our tiny minds would explode.

The game is an aesthetic joy, from squishy and fairy-winged Carl to the soothing electronic soundtrack that reminded me a lot of mid-90s console gaming. This soothing music does a lot to pacify a gamer frustrated with the forty-seven clever (and/or fiendish) puzzles between you and the baked goods crook. Although the game has a basic introductory tutorial, for the most part the game requires you to learn what new blocks do through trial and error, so figuring this out serves as just another challenge. The game level map follows a Super Mario Bros. type of conceit with a general path to the end of the game, with frequent branches going to the same destination. This will often allow you to bypass a level that has you stymied. Like many puzzlers requiring spatial logic and planning, this is often a game that benefits from taking a break and trying a different level and then coming back with fresh eyes, so this style of level select really suits the game.

There's a gentle absurd humor to the cut scenes, and as the title for beating the game's achievement implies, it's not a difficult ending to figure out. You won't beat this one for the compelling plot, but rather for the sense of accomplishment gained from smooth, seamless teamwork between Paul & Percy. That can be as delicious as any biscuit.

Perhaps it's Paul's and Percy's relative orientations, but the variable arrow key functions have not been tripping me up. Or maybe I just have fewer habits to unlearn.

Either way, I'm having one heck of a time with the puzzle that's in the lower right part of the second section of the map, the one that takes a minimum of 48 moves. It's the last one I need to do before I can access the third section of the map, and it's a real noodle-scratcher!

The key is to move that pesky single block that is located on the left side of the ethers - the one stuck under those two immovable grey blocks - one push up (or relatively, one push "right" for Mr. P). To be clear, the block is to be moved so that it has a space of air above it with a single immovable grey block hanging above that space. Then, all that is left to do is maneuver those three blocks you now have access to!

wow! i had to walk away from that ^^ particular level for 24 hrs... came back and finally solved it (with biscuits) in 158 moves... could have been a few less if i had backed up but i didn't want to lose my train of thought!

> It's hard to think how the developers could have
> avoided triggering this reaction in gamers however,
> since tilting the field to the side would have only
> allowed the player to use up for jump for one
> character.

You could actually use natural controls for both characters if the scene was also flipped vertically when the characters are switched.

I don't suppose anybody has figured out the gold-medal solution for the next to last level (49 moves)? I've managed to get the golds on everything else, and all the biscuits, but I just can't for the life of me finish off that one; in fact, the solution I've found takes WAY more moves, ringing in at 82. :-/

Bizarre that it's getting such a low score on Armor Games. It seems like a pure gem to me, in every respect. The whole "mustachioed gentlemen and biscuits" shtick may be a little played, but the pixel work looks terrific. The subtle colors make it easy to stare at the screen in confused concentration and the animation is so slick it's almost invisible.

I got used to the controls after two or three levels, so that didn't bother me. The character movement feels a little slow, but since every step takes thought, that doesn't bother me either.

I like that it's a pure puzzle game. Each new element gets introduced in a simple way, and then the puzzles after that are entirely logical. If only the screen could zoom out so there were never any surprises. I'll take the gorgeous pixel art if it's a trade-off between the two, though.

I haven't finished it yet, so I don't know what to expect from the "hilarious boss battle" the developer touts on his website, but this is definitely one I'll be visiting on breaks for a while. Top marks.

can someone who has finished the second-to-last level (with the caterpillar and the giraffe head) please post a walkthrough. I don't care how many steps it takes - I've been working on it for several days and I'm about to lose my mind!
Thank you!!

5-10. bring the right guy down and knock the caterpillar all the way through to the left.

11-19. use the right guy to push the flyer upward, and then as soon as you can jump over it, back downward, onto the caterpillar's head.

20-25. walk the right guy all the way to the top edge, switch.

26-33. use the left guy to knock the caterpillar back rightward two steps, then jump off towards the top, and go knock the bricks through by one step; switch.

34-41. now right guy pushes the brick until it forms a step, and jumps up to get on top of the flyer; bop the flyer once; switch.

42-46. left guy gets back on top of the caterpillar; switch.

47-51. right guy moves downward, knocks the flyer off the caterpillar onto the floating platform, drives the caterpillar all the way through to the right.

52-62. right guy heads upward, pushes the brick, hops over it, pushes it back down, then steps up onto the floating platform, shoves the flyer back onto the caterpillar, hops down onto the flyer; switch.

63-69. left guy goes to the exit; switch.

70-75. right guy uses the flyer to drag the caterpillar rightward three times, then hops off downward, shoves the flyer onto the floating platform, gets back on the caterpillar, and pushes it leftward once.

76-82. left guy pushes the flyer upward, uses it as a step to get to the exit.

1-3. Left guy shoves the brick in front of him off the ledge, jumps down to follow it. Switch.

4-11. Right guy moves forward to jump off the ledge, shoves the first brick he encounters forward one, then hops onto it and stomps it, then shoves the second brick to the wall and jumps onto it. Switch.

12-30. Left guy shoves the block in front of him, then stomps the block he's standing on (second from the bottom), then hops, moves up, stomps the stack, then turns around, gets the nearest block onto the stack, stomps it, turns around, and gets the farther block, hops onto stack. Switch.

31-40. Right guy knocks stack all the way leftward, fetches final block, hops on. Switch.

To those of you struggling with the gold medal on the next-to-last level, I can confirm it's a bug. Same goes for the globetrotter achievement. Thanks spotting both, they'll be fixed in the next update.

Lower section, left side. There are two levels I can't beat, both have clouds. The first one is on the far left side and should be completed in 56 moves. I can never do better than 57 moves. The second one is up one and two to the right. It should be completed in 34 moves. The best I can do is 36. Any help will be greatly appreciated. Thanks!

There are two levels I can't get the gold achievment on. Both are in the lower left hand section. The first is on the far left and should be completed in 56 moves, I can never do better than 57. The second is up one and two to the right and should be completed in 34 moves. I can't do better than 36 moves. Any help will be greatly appreciated. Thanks.

Believe it or not, I actually managed to beat 2 levels now in fewer than gold medal moves. The two levels in the lower right of the upper section. One has 19 moves, I beat it in 18. The other has 52 moves, I beat it in 50.

The second optional biscuit level has a gold score of 73, and I beat it in 71. Also two levels up and left from that is a level with a gold of 35 and amazingly I beat it in 32! I have now beaten 4 levels with better than gold.

Okay now I need help. There are two levels I can't get gold on in the lower half. Upper left, gold score 38, then two rows down, gold score 34. Any tips?

For the guest who wanted that level with a gold of 56, here's the level in 53 moves (not all these keystrokes count as moves because turning is included so be careful):
ulds urulrlddrduuurls
lurdlduus dduurls
lurdlduuls ls uulluls urruur

As for the guy who wants the last five levels, please specify which route you're taking. There is more than one set of last five levels. Or are you stuck on both?

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