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Besides, i never ever want to bother with demos - no commentary, no rewind? Who needs that? :D

I like it. LPs depend greatly on the individual, move alot slower and IMO mostly end up boring. Yours are some of the few I've actually found engaging enough to watch, and even then only because of the hilarious dynamic between you and Hippocat.

Sometimes I just wanna see someone play Doom, and play it well. Some demo recorders leave me awe-struck that they can play so skillfully.

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"Thank you Cyberdemon. I always knew we were buddies. Deep Down. Until you start firing rockets at me.

I especially liked the bit where you said "And I killed myself. Let's try that again."

lol

Also, on Hillside seige, you found a secret I had never found. The one with the invisibility sphere. I thought I knew most of the secrets on AV by now. Apparently not.

The only comment on gameplay. If you want to get better at dealing with revenants homing rockets, you gotta get used to dodging at the last moment. A lot of times you strafe as soon as the revenant fired, which doesn't work, as that just gives the rocket plenty of time to still turn towards you. But at the last minute, it goes past you and (hopefully) turns into a nearby wall. (A good example of this is Part 5 about 1:10 to 1:20. Dodging straight away leaves you nowhere to go when the rockets home. A good example of 'correct' dodging is in Part 6, about 4:50 to 5:10. Dodging late = win)

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The only comment on gameplay. If you want to get better at dealing with revenants homing rockets, you gotta get used to dodging at the last moment. A lot of times you strafe as soon as the revenant fired, which doesn't work, as that just gives the rocket plenty of time to still turn towards you. But at the last minute, it goes past you and (hopefully) turns into a nearby wall. (A good example of this is Part 5 about 1:10 to 1:20. Dodging straight away leaves you nowhere to go when the rockets home. A good example of 'correct' dodging is in Part 6, about 4:50 to 5:10. Dodging late = win)

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Glad to hear at least some people are watching/enjoying =) And I'm a gal by the way. Crappy mic + deep voice = easy mistake though =P

Kyka said:

The only comment on gameplay. If you want to get better at dealing with revenants homing rockets, you gotta get used to dodging at the last moment. A lot of times you strafe as soon as the revenant fired, which doesn't work, as that just gives the rocket plenty of time to still turn towards you. But at the last minute, it goes past you and (hopefully) turns into a nearby wall. (A good example of this is Part 5 about 1:10 to 1:20. Dodging straight away leaves you nowhere to go when the rockets home. A good example of 'correct' dodging is in Part 6, about 4:50 to 5:10. Dodging late = win)

I'll give that a try! I might make a map of just revenants and spend a few hours on it. I can dance between mani's because I was doing a Dead Simple game (The one a while back where you stand on the little platform and see how long you can dodge everything before you die) and it taught me the proper dance. Prior to that I used to get squashed by them though.

You'll also notice there's a certain length (from memory around 130-160 units) you can stay away from them and they will fire the least. This was dissected somewhere else on the forums with sourcecode and everything but I can't remember where.

Another tactic is to rush them to force them into their melee attack sequence, then use the time while they are stopped and punching to fill them with lead.

As you have probably noticed, smoking Rev rockets are homing, non-smoking ones go straight. Taking note of this allows you to plan your dodging from a distance.

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How does one counter a homing rocket effectively though? I always managed to dodge them, and their arc just ends up owning me in a few seconds to the back of the head.

In rather open areas - run like hell away to something you can hide behind. If you can keep track of them, dodge into the arc when it'll be on the other side and keep firing like normal, then when they're all dead run like hell away to something you can hide behind ;P Make sure they're all spinning around you the right way though, if one starts going the opposite direction you're going to get hit unless very lucky.

In more obstacle-filled areas - find a wall or piece of detail that they'll collide on and stand close enough that you can dodge toward it and a little forward without getting caught on it and the rocket will hit it. Does not work well with more than 2-3 though.

In 64-wide hallways - if you can time it just right, they can be dodged, barely, but you have to hug one side of the wall and move much more forward than to the side, basically sidestepping 30-45 degrees perpendicular to the projectile(A bit turned vs. face on). It's a lot like but harder than dodging barons in that tight of a space. Usually there'll be turns in corridors that tight though.