Given a 100pt game, I believe this to be a significant advantage. The numbers say the bump in FG% is real. The how & why may be in question but the effect seems real enough. The question is how to control this and turn it to an advantage. Even diluted by parity in other leagues, I believe the advantage to be significant enough to win more games.

Consider George Gervin, a +30 usage% player, going from 47.2%FG to 50.3%FG, this causes a serious issue for your opponent to overcome. Add that this sort of attack is coming from all over the court, presents your opponent with a real problem.

Here some interesting stat's, sky has a team built in the fashion I've outlined here. This is a $42M OL team. The team score 385 more points than drafted over 82 games, thats ~5pts/game. Interestingly he ran the team @ slowdown for 82 games, all the other stats are well below their drafted values. How do you grab fewer boards, hand out fewer dimes, steal and block less, and score 385 more points??? It would seem that bumping your FG% is the only way. Well....???

Well I think thats about it for now. I'll let you know about sky's team. I have a team in the same PO, where I was looking at some lower limits, it only scored 185 more points than drafted, at slowdown for 82 games. The problem with this team design is if you don't get the FG% bump, your owner rating is going to take a beating. I have gotten it wrong a couple of times, much to the dismay of my owners rating. Luckily most the time it seems to work, anyway the early indications look promising. G'nite.

Posted by smokey57 on 3/28/2013 9:13:00 PM (view original):The reason for the "randomness" is to keep owners from creating cookie cutter stat monsters and destroying the league. Like they have in other vertual games. I congradulate WIS on a job well done.

yeah - that really works well when owners can just look at the top 25 teams and literally just copy it into their own roster.

Or when the same owners can just use slightly modified versions of the same teams over and over again.

That's the main reason I generally have little respect for people who only play OLs when it comes to "best owners in the sim" debates. Also, OL's suck right now (at least in terms of how I'd like to play them) because the salary cap is too low and rookies are way too important.

Posted by smokey57 on 3/29/2013 3:06:00 AM (view original):dh555, I don't know, but It makes sense that if 4 or 5 of your players are good ball handler's that the team can more easily make the extra pass for an uncontested shot.

just because something "makes sense" from a basketball perspective doesn't mean it has any relevance at all in the SIM