Motivational and cognitive aspects of applying educational games as a learning tool

Minović, Miroslav and Milovanović, Miloš and Kovačević, Ivana and Minović, Jelena and Starčević, Dušan
(2012)
Motivational and cognitive aspects of applying educational games as a learning tool.
In:
Handbook of research on serious games as educational, business and research tools.
Information Science Reference, Hershey.
ISBN 978-1-4666-0150-5

Abstract

In this chapter, the authors present a study conducted among university students with the purpose of acquiring empirical evidence to support the claim that game design can be used as an effective form of learning. The authors measured the effects of different learning approaches with the respect of individual differences in cognitive styles. Use of game designing opens the ability of better understanding the subject matter. Learning motivation is another relevant factor of learning performance. Since the authors were uncertain if this way of conveying educational process really has a positive impact on learning effect, they decided to observe the effect of different learning contexts both on exam results as the measure of learning outcome and subjectively reported level of motivation. Initial results provide a good argument for use of game design as a student learning tool. In addition, the authors report some influence of cognitive style on effectiveness of using game design.