I still don't understand Git and Mercurial Think I need someone to sit down and explain it all to me.

People get religious about it, but as long as you're using _some_ kind of version control, it doesn't matter much.

Distributed vs centralized in a nutshell means no more checkouts - everyone gets an entire copy of the whole repository. Ironically most workflows employ some sort of centralized/blessed repository.

Assuming you're not a version control nerd at all - the immediate benefit you notice with distributed is that you can commit/branch/etc locally and choose when exactly your code is 'live' in the central repo. So you don't have to work without the benefits of version control just because you're offline or you think you might commit a broken build or something.

If you work by yourself, always have an internet connection, or don't care about the state of the project on a per-commit basis, then you won't notice many of the benefits.

I'm running a modest 3 year old box on _mostly_ the stock hardware. I've gone through a few hdd's, I've had to replace the gigabit network card, and I added the nvidia card because the onboard graphics performance was awful. It came with Win7 but I replaced that with ubuntu 10.04 a few years back. More recently (few days ago) I replaced that with ubuntu 12.04 after buying a 2TB hdd.

Nice little game! I found level select a bit confusing (see above 2 posts), otherwise it was pretty straightforward. Also, the collision seems odd, e.g. if I touch a crawling slime thing from the right side, it doesn't hurt me.

Here's a linux version for others to try. Execute the 'run' file from the terminal (tested with ubuntu 10.04 / sun-java-6):

but I don't see a big difference between a real JVM and the automated approaches. Both get your Java apps on iOS. Both could be blocked.

You're missing the point. The automated conversions are not Java programs, they are native iOS programs. Adobe Flash got killed because Apple does not want a platform-in-the-middle, which is a category JVM also falls under.

In fact Adobe themselves are adding iOS as a compile target for applications built with their upcoming Flash development suites.

Hey thanks alot Appel/jojoh are doing an awesome job (and the new site is better than mine was!), but to toot my own horn here, I ran the 2005, 2006, and 2007 seasons! which - except for 2009 - were the most popular in contest history

This might be a dumb question, but I watched part of the stream and he was able to update running code without having to star and stop the applet. He was working on some fonts. How the *@#^ did he do that?

The interview and the video convinced me. Then again I may be a bit naive or gullible.

Don't fall for it. Did you not notice the frequent video cuts, staged questions, and the two bumbling idiots looking at their card/paper notes because they can't remember their own fake interview script?

Tbh, no. The community mostly only exists because they've been able to get involved in the development process - having lots of input

This seems to be the way to go recently. I can personally vouch that the rapid updates is what got me hooked on Minecraft, and now this.

I'm a bit curious though - have you ever had to back-out changes that the community responded negatively to? I'm curious how you're measuring feedback and filtering out the people who just hate change.

it seems a bit hard to keep up the notion that it's still in Beta. It might as well be 1.0 already?

The trick is as long as they are in beta, they have an easy way to increase the price again ("we've been telling you for months we would do it!"). The timing could work out perfectly (sell rate will eventually go down, at which point the game can leave beta status and need less sales to make up for it).

But even that is a gamble. Would he still be getting 10k new sales per day if the discount never existed? That's the big question of many businesses (and nearly impossible to A/B test when you have significant visibility)

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