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Anyone not involved in this battle should not be posting in this thread until the completion of this battle. Ignoring this will result in your post being deleted & possibly moderated. Thank you.

Welcome, one & all to Bolt Beach, where once again, our favourite Electric Gym Leader is challenged by The Royal Guard! Dogfish44 has lost just one match in his five Gym Matches. Will Dogfish44 fend off this challenger as well? Let us find out.

Arena: Bolt Beach
A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spetators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

Features:

- Electricity in the sand means that electric types all learn Charge, and the effect lasts for 9 actions.
- The sand reduces the BP of Seismic attacks by 1, and lower's dig's priority on tunneling down to -0.5.
- Attacks which require natural sunlight cannot work.
- Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
- Nature Power is treated as Shock Wave.
- There is a constant rainfall in the arena, which cannot be changed.
- Mud Sport is washed away at the end of each round.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Krillowatt [Formula] (M)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Abilities:Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

<Weavile> [Lasfirlian] (Male)Nature: Lonely (+1 to Attack, -1 to Def)Type: Ice/DarkIce: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Abilities:Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Moderator

"Hello there. It's been a while since I've been called to battle. Eelektross @ Expert Belt, lead the offense!"

Hidden Power ~ Bounce ~ Hidden Power
IF Leaf Storm AND Gastro Acid not yet used AND Not Taunted, THEN Gastro Acid AND Push Back
IF Leaf Storm AND Gastro Acid not yet used AND Taunted AND NOT A3, THEN Gastro Acid + Acid

Moderator

With the battle kicking off, our challenger: The Royal Guard, opens out the match with his trusty Serperior: Eirlasdar, giving him a Miracle Seed & making him enable his Contrary Ability. The Leader obviously sees what is potentially going to come his way by sending out his trusty Eelektross: Murena, with the intent of trying to stop Contrary shenanigans? Nevertheless, Dogfish44 gives Murena the Expert Belt, as the two square off for battle - their data below.

And as the sprinklers around Bolt Beach start to create a constant downpour, Murena jumps straight out of the blocks to literally give Eirlasdar a cold reception, flinging orbs of ice at the Serperior & striking for some damage, though it is fair to say that Eirlasdar was having none of that, who simply prepared for the cold reception by shrouding his skin in a reflective aura, which simply reflects the ice orbs back at Murena for even more power than she could have imagined. To make things worse, Eirlasdar suddenly goes on the attack, firing an accurate seed from his mouth at the Eelektross, who simply could never get out of the way, & as such, was trapped in a draining seed that would sap at her health. Still, this did not stop Murena from springing into the air for a moment, before crashing into the Serperior with good precision for some sizable damage. Murena felt satisfied, as she then started firing another round of ice orbs at Eirlasdar, who had prepared for the attack once again by covering his skin in a reflective aura, so when the ice orbs hit, while the Serperior took damage, the Serperior would simply reflect the ice orbs back at the Eelektross with even greater force, forcing her to take a hammering. To make matters worse, the seed continues to drain her health like it was no one's business.

As the first round comes to a close, it appears that our challenger may have perhaps undermined Dogfish44's intent on preventing Contrary shenanigans, & has managed to come out of the first round with a minor advantage. Will the challenger keep it up? Or will Dogfish44 start to pick up his game next round? We shall find out soon enough, if that is for certain.

Round End(Move your mouse to reveal the content)Round End (open)Round End (close)

Taunt-Leaf Storm-Leaf Storm
If Murena is under the effect of a protective/evasive move then use Synthesis the first time and chill the rest and push actions down
IF flamethrower is used, protect that action and push actions down, but not twice in a row

Moderator

Satisfied about getting past the first round, Eirlasdar goes to insult Murena, feeling confident that he can finally get to work on Contrary tactics, only to enrage Murena, who goes on a rampage, firing a strange beam at Eirlasdar which strikes for plenty of damage! As the incessant draining continues to rejuvenate Eirlasdar, the Serperior finally gets to work, firing a storm of leaves at Murena, & dealing impressive damage! Murena did not approve, though, as she suddenly let off supercharged beam of ice which sent Eirlasdar flying to the edge of the dome, crashing into it hard, before falling to the floor, unconscious.

And so, the Gym Leader goes up 3-2, but his Eelektross is exhausted, & looks like keeling over before long...What will our challenger do next round in response to this? Well, we will see soon enough...

Round End(Move your mouse to reveal the content)Round End (open)Round End (close)

Short Fuse begins by taking in focus at the Weavile. Lasfirlian makes a rude insult at Short Fuse, & while it did rile up the Electivire, it did not stop Short Fuse from letting rip a powerful fist to the face that deals incredible damage! Lasfirlian then gets up after that hit, & whacks Short Fuse critically with a really cold fist of ice, as Short Fuse responds to the matter with one mighty swing of the arm that crushes the Weavile for some nasty damage. Down, but not out, Lasfirlian then makes another rush, swiping Short Fuse critically again with a shady slash of dark energy, but it was not enough to stop Short Fuse from letting off another swing of the arm which crushes Lasfirlian, knocking the Weavile out once & for all!

Four Rounds in, and it is already 2-1 in favour of the Gym Leader! It is all up to Lionheart the Lucario for our Challenger now in this high speed match, as Dogfish44 looks primed to take out his fifth gym win!

Round End(Move your mouse to reveal the content)Round End (open)Round End (close)

Lasfirlian used Taunt!
Short Fuse fell for the Taunt (6a)!
Lasfirlian used 9 Energy!
Short Fuse used Focus Punch!(Crit Roll [<=625]: 6522/10000; No Crit)
It is Super Effective!
Lasfirlian took ((17+4.5)×2.25)=48.375 Damage!
Short Fuse used (10+2)=12 Energy!

Moderator

And with Lasfirlian being knocked into the stratosphere, our Challenger sends out his last Pokemon: Lionheart the Lucario! Preparing him for battle, The Royal Guard gives him the Exp. Share, & gets him into battle against Short Fuse the Electivire!

Lionheart begins by trying to burrow underground, but due to the sand, was slow on the getaway, as Short Fuse aims low & trips Lionheart, slowing him down! Nevertheless, Lionheart then burrowed into the sand, before popping up & striking Short Fuse with a blow! Short Fuse then got the jump, & swung his arm at Lionheart, dealing more damage, as the Lucario slammed the ground, letting off a tremour, which was somewhat absorbed by the sand, resulting in a slightly softer impact. Short Fuse then made another swing at Lionheart, striking him critically, as Lionheart burrows underground slowly again, before coming up & hitting Short Fuse, leaving the Electivire in dire straits!

The round is done, & as Short Fuse's rage ends, it looks like one of these two combatants will keel over soon, but who? Find out next round!

Round End(Move your mouse to reveal the content)Round End (open)Round End (close)

Moderator

Short Fuse begins the round by bracing himself for impact, as Lionheart hurls poisonous sludge at the Electivire, hitting & poisoning Short Fuse! Lionheart then makes a lightning quick dash that strikes Short Fuse, leaving him in dire straits, as Short Fuse starts wiggling his fingers, when suddenly, Short Fuse started crackling in electricity, before ramming into Lionheart with full force! Lionheart stumbles back, before Short Fuse is suddenly overcome by the poison in his system, & he faints! 1-1 Draw!

And so, the scores are level again, but it seems like the Gym Leader has this match in the bag. Will this match end next round? Find out next time!

Round End(Move your mouse to reveal the content)Round End (open)Round End (close)

Lionheart used Toxic!
Short Fuse became Badly Poisoned!
Lionheart used 7 Energy!

Rain continues to fall...

Short Fuse was hurt by his Poison!
Short Fuse took 1 Damage!
---ACTION TWOLionheart used Extremespeed!(Crit Roll [<=625]: 6868/10000; No Crit)
Short Fuse took (8+3)=11 Damage!
Short Fuse Endured the hit!
Lionheart used 6 Energy!