My younger-self would emphatically say any of the old D&D Monster Manuals. I used to read through those for hours, inspiring me to conjure adventures in my head. More recently, I loved the artwork in the new Blue Rose and in Dresden Files Accelerated.

Day 9’s question was: what is a good RPG to play for about ten sessions?

Fate again shines through as an amazing option. It’s milestone system of character advancement mean that the players can make a meaningful change after every session, and that number of sessions ensures at least a couple of Significant and a Major Milestone thrown in there to give players that feeling of growing in power.

We are entering the land of pure fantasy with today’s question: you can game every day for a week, what do you do? I like the idea of exploring a single campaign/casefile/story in those seven days. I’d run a single session each day, maybe increase my normal length of time to four hours, and see what happens. Of course, the final session would have to be a grand finale where the last six days come to a head.