You may have already
heard that Double Fine Productions' and Eric Migicovsky over at Allerta,
Inc. funded the development of their new adventure game with pre-orders. This
particular system of funding a project seems to be catching
on, as Interplay and inXile founder Brian Fargo have now raised over $3
million for their title Wasteland 2 - a sequel to the 1988 RPG, which served
as inspiration for the widely acknowledged Fallout series.

Funs for Wasteland 2 jumped from $900,000 through Kickstarter to $2,933,197,
largely thanks to 61,289 contributors, while an extra $110,208 was reeled in
via PayPal.

Brilliant. All developers should follow this example. Players can now invest
in the kind of games they want to play, instead of praying to the Gods that
EA and Activision don't snatch the rights to a classic strategy or RPG and then
turn it into a shooter (i.e. Modern Combat: Warfighter Warfare 8).

It's kind of ''the granddad'' of Fallout games or if you prefer the Godfather of post-apocaliptic RPG's.So yeah, it was kind of the ''one'', that started the whole post-apocaliptic wasteland fad, that the big publishers now feast on(looking at you bethesda).

It's not just 'a' RPG, it's _the_ RPG. It was the first one to use a real skill system, the first one that allowed different ways to solve a problem (You could, for example, pick a lock, or if that didn't work use a crowbar on it via your Strength stat, or you could use plastic explosives via demolitions, or you could just shoot the damn thing with a Law Rocket if all else failed) There were no 'classes', the entire game was skill based - with numerous different types of gun of the same model with different stats and different ammo types. Pretty much standard today, but highly innovative in 1988 when the game came out. It also had a completely persistent world - also one of the first games to have that. Needless to say, it's one of my favorite games ever. I still play it. On a DOS emulator. On my Droid phone. Go figure.