Were going to start with something simple. Open S4S and create a standalone recolor. Now choose your hair. I'm going to use the long styled bangs swept back hair, to make things easier as far as making the swatches goes, select the hair and all of its other colors, as shown below. to select multiple items simply click on them.

Save your package in your mods folder. Then go to your desktop or wherever you want it to be and create a project folder. Once we have s4s open and ready we can see that all our colors are already on the list and in the correct swatch order.

Now to get to work. I am going to teach you a very simple method of retexturing. It does not require that you have a drawing pad; however this particular method only works with hairs that have a completely vertical UV map.

Now export the black texture, its the first swatch; and open it in your 2d editor preferably Photoshop.

The first thing we are going to do is make a marquee around the top left corner of the map; this is the corner that is reserved for hair.

Next, right click, and select fill, and choose 50% gray.Next go to Filter, Noise, add noise. use the information given below.

After we add the noise, go to filter, blur, motion blur, and use the information below.

Now we have to make the image darker to add some contrast. go to image, adjustments, curves. Use settings shown below.

We made the image slightly darker, now lets start adding the details.

Create a new layer, and draw 2 black lines going horizontally as shown below. brush size should be about 160px.

Next go to filter, blur, gaussian blur, and use the settings described below.

Now create another layer and draw 3 white lines going horizontally; it should look something like this.

Now instead of using the Gaussian blur on this layer were going to change the opacity instead. on the bottom right of the image you can see where to change it, use the information below and change it to 50%.

Now that we have that; lets preview it on our model, and see how it looks shall we?Before you import the image, right click on one of the layers on the bottom right, and click flatten image. you can undo this as soon as the image is saved, and you've seen how it looks. import the image to S4S, and take a look.

I think it looks pretty good; so lets get working on making it in different colors!

First your going to flatten the image like we did earlier if you have undone it already.there is a bit of a process to this, and it may get a bit tedious. i will show you how to do it once, and then you will repeat the process to make it in different colors.

First we will take care of the black one; go to image, adjustments, levels, and use the info below to make it black, then save the image, and undo the change that made it black so we can do another color.

Now lets see what the black looks like on our model!

Beautiful!

Now here is where the tedium sets in; click on the brown swatch to go to it. now click on the swatch color picker, and see what the numbers are for that particular swatch, in this case for dark brown, the numbers are #3A251DNow on top of our grayish texture we are going to make a new layer, and fill it in with this color. then we are going to change the layer mode to an overlay so it looks like this.

If you are satisfied with the color you have turned up, flatten the image and import it. To do the other colors, simply undo the flatten image, and fill it again then flatten it, getting the color numbers from the method i mentioned above.

Repeat this process until you have all the colors, and don't be afraid to add a few of your own, just do it after you have added all the EA colors in their proper order.

Post by orangemittens on Mar 31, 2015 8:20:46 GMT -5

Hi hollena, I wrote a tutorial showing how to recolor custom content and posted it in this forum. You don't need to add a custom thumbnail unless you want to. If you choose not to the game will generate one for you.

Please help other creators find Sims 4 Studio and receive the help you received by mentioning Sims 4 Studio with your downloadsPlease do not PM me with questions about projects or getting Studio to run on your computer. I do not answer these PMs.

Post by minecat10000 on Mar 26, 2016 23:26:06 GMT -5

This tutorial is easy to understand and it helped me learn about some of the different tools in photoshop but the end result looks... oh, there's no nice way to say this, it looks out of place and unnatural. I know this is only a beginners tutorial, mostly to teach the reader the basics, so I was wondering if there is another tutorial that will produce more professional-looking results?

Post by orangemittens on Mar 27, 2016 11:06:44 GMT -5

Hi minecat10000, welcome to Studio forums. As you say, this is a beginner's tutorial that is meant to get you started using Photoshop and Studio together to make a new hair texture for the game. To hone your skills you will need to work more with Photoshop experimenting until you find your own style and aesthetic. There are many good Photoshop tutorials you can find online now that you know the basic concepts to Google for. Providing in-depth Photoshop tutorials really isn't the goal of Studio forums but there are plenty of sources out there that do focus on that

Please help other creators find Sims 4 Studio and receive the help you received by mentioning Sims 4 Studio with your downloadsPlease do not PM me with questions about projects or getting Studio to run on your computer. I do not answer these PMs.

Post by yagwit on Jul 27, 2018 12:00:15 GMT -5

I followed the tut a couple times. Is there a bug where the recolor will also change your sims eyelid color? All my objects and two other hairstyles went well. My last one was strange, lol! I restarted, not a fix. I'm a total beginner. My apologies if this is the wrong area.

Post by sudoit on Aug 9, 2018 10:49:58 GMT -5

You probably went outside of the 512 px by 512 px box that's assigned to hair textures (although if you're feeling more adventurous with mapping specific parts of your texture map to different parts of the mesh you could theoretically use parts of the space assigned to the scalp or anything else covered by the hair). Personally, I think that if you want to just easily texture hair in this fashion, without caring about the specific look of the individual sections, its probably more realistic to make something like this:

I used Render -> Fibers instead

After that it's more or less the same, but not painting straight across; I just moved the brush a bit up and down when I painted the bands. You don't need the texture to be able to tile as far as I know, single surfaces aren't typically mapped to repeat. I don't know if that function is in CS6, so if it isn't you'd probably have to do it like laracroftfan1 suggests.

Edit: Oh! I'm really sorry if I necro'd the post >_<;; I just saw the last post was a couple of weeks old. ;;

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