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A well formed game with good graphics and nice gameplay. Although, the problem laid in where and how to hide. It wa snot clear that there was a "boss-fight" in the end, but when getting those weapons and be able to fire it at the "fish" gave hope of such a thing.
You should look into the html code as tim.swf is not deep.swf.

I appreciate all the feedback about the hide mechanic. I'm having trouble deciding what the right solution is, but I'm confident that the wrong answer is a hiding indicator.

With the checkpoints I added at the last minute, the game is already watered-down enough to make the monster feel like barely a threat. If I make it easy to know when you're safe, the game will be reduced to some mediocre graphics and effects.

Maybe I should just better teach the player what sorts of hiding would be effective against a huge monster.

Very nice. At first I was slightly panicked because I was wondering when I would drown. I liked the ambiguity of the hiding mechanic and the boss battle (slightly unbalanced as I was overpowered?), did not understand the power-ups really well. Maybe I should get a weapon at the beginning and collect parts until it works?

It's exciting and a bit scary. Later on I think I got good enough at hiding that the fish didn't even come out most of the time. The darkness disappeared after I found a safe place, and I could just go out and continue again. Not sure if that's intended. Sometimes the fish would swim by in the background though. Still, fun and reasonably "explorable" since everything isn't completely explained.