mray wrote:Is there a list of things that need helping hands?Are there guides on how to help?

network-code is the greatest issue

a freeware map-editor would be great (could be developed offline) (maps shipped with the game have been made with GROME)

bots have an issue with a healing task de-/registering inside the scheduler too often, causing the system to hang sometimes (could be fixed offline)

these are a few things that come to my mind right now.currently there are only the compiling guidelines that can be found inside the SF wiki and the threads that can be found inside the "Documentation" forum here.

if i find time, i'll make up a wiki page describing the code structure in general.

I'm really excited to see this back up and going, what a generous move to make the whole game FOSS, I hope that really puts some legs under it and gives ZeroBallistics the long life and QuantiCode games the attention it deserves! I'd strongly uge you to put up a page on ModDB before you do the new binary release, as it will get ZeroBallistics and QuantiCode games a lot more notice. If you'd like some help with a ModDB page, I'd be glad to help having done a few that were quite successful including Red Orchestra (the mod), Afterwards (also now FOSS), ICS, and the Drunken Duck Mod.

sorry for the late response, i'm too busy with my dayjob. we're trying to setup an appointment where we get together the QuantiCode team - precompile the binaries, put in all assets and upload it to SF. Check back next weekend.