Disregard
the swordz grunt for now. Scroll the screen to the right to locate
your barehanded grunt. Select him and move him down to avoid the swordz
attack. Now select your welderz and eliminate the enemy welderz, the
4 boomerangz and the 2 swordz. Move the barehanded grunt to the green
switch to lower the pyramid. Move both gruntz into the area with the
balls rolling up and down. Navigate both gruntz through the balls.
Put one grunt on the green switch and put the other one on the black
1 switch. Now move both gruntz to black 1 switch on the west side
of the water. As soon as you lower the black pyramids, move both grunts
to the east in the vicinity of the gauntletz. Eliminate the 4 clubz
gruntz with the welderz.

Have
the welderz step on the 3 green one-time switches and stand on the
hold-down switch. Move the barehanded grunt to the southeast corner
of this area near the blue switch. There is a secret opening in the
corner of the wall that allows access to the area to the east. Retrieve
the W and the club. Then eliminate the 2 boxing glovez you can get
to. Enter the blue wormhole and eliminate the other 2 boxing glovez.
Retrieve the straw and suck up the 2 goo puddles. Then enter the blue
wormhole, retrieve the Zap cola and suck up the remaining 2 goo puddles.
Drop the new grunt onto the creation pad and move him to the gold
switch. Now the strawz can reenter the area to the west and stand
on the blue switch.

Move
the welderz across the water and eliminate the swordz grunt near the
checkpoint. Then eliminate the other swordz and pick up the megaphone
near the green pyramids. Give the springz to the welder and jump back
across the water using the orange tile. Jump across the area where
the yellow tiles are and trip the black 1 switch. Now send the springz
to the green hold-down switch below. The strawz now retrieves the
gauntletz and breaks the rocks in this area as well as the rocks at
the beginning of this level. Collect the coins you uncover and step
on the ? switch. The ? switch releases one of the balls to the east
so it rolls over the green switch surrounded by green pyramids near
the checkpoint.

Move
the gauntletz back to the blue switch south of the water. The springz
now jumps across the water and stands on the blue switch behind the
golf bag. The gauntletz joins the springz on the east side of the
water. Place the gauntletz on the green switch to the south and send
the springs to retrieve the shovel. Dig the hole and collect the coin.
Then place one grunt on the gold switch to the north and send the
other grunt to retrieve the coin Dig the hole near the checkpoint
and retrieve the warpstone. Move to the checkpoint.

Instead
of delivering the warpstone to the king right away, walk around the
north side of the king to the gray square. This triggers a red wormhole.
Send the gauntletz through the wormhole. There is nothing to do here
unless you have not been here before. Just exit the wormhole and deliver
the warpstone to the king.