Virtual Paradise 0.3.60 has been released! This version has some nice new features like invitations, sound radius, specular lighting for positional lights with the OpenGL renderer and higher visibility settings available from the visibility menu by default. There are also other fixes, here's the full list of changes:

Change default maximum for the visibility menu to 400m

Fix buffer mapping in OpenGL ES 2 renderer

Fix deadlock issue with light command when there is already a light attached to the object

Fix handling of connection error during sending (client sometimes didn't detect that the connection was dropped and didn't report a disconnect for this reason)

Fix index buffer initial data handling in OpenGL ES 2 renderer

Invite functionality

Loading status window available from debug menu

New world settings for quality setting recommendations: recommend_light_count and recommend_per_pixel_lighting. A warning will be shown when entering a world if the recommended requirements aren't met.

Radius parameter for sounds (the default is 50m)

Support specular lighting for positional lights in OpenGL with shader rendering