Tech-Noir

Hmm maybe this will motivate me to hop back on to the game. Got a bit burned out playing comp this season. Also that new Lunar map is crap imo. I already hate CP2 as is, don't need a new f*cking capture point bs map to tilt me.

I haven't even tried the Lunar map yet and that's a shame to hear since Oasis still blows ass, so that makes two annoying DLC maps.

Audi

To be honest I actually like Oasis. Don't know why but it plays very well form me. I'm 100% sure if I could look up W/L ratio for maps it would have the highest ratio (not highest total obv) across both ps4 and pc. I just do very well with koth maps over 2cp. That being said, the few losses are very frustrating ones.

Nick1020

I swear Comp on console is toxic or I'm just unlucky. First match a smurf leave and down a man. Second match we get whooped, third one guy plays Widow and Hanson who he admits sucks as and played them because someone took his mains. The night before, came across a full 6 vs us and a duo who should not be in platinum.

Mattodon

You know what bothers me about Mei being overweight? I'm not bothered by the fact that she IS overweight. You could make a whole game about plus-sized women and if it was designed well, I'd play it. My ex is plus-sized. My GF is slightly heavier than average.

I'm not even bothered by the fact that from a physical design perspective, her appearance was a shoe-in to appease feminist and weight-conscious players.

What I'm bothered by is that it makes. no. effing. sense. She's a Chinese woman (China being among the countries that have lower obesity rates), who was living in an Antarctic science facility (government-issued budget for food delivery, as well as environmental demands for remaining in shape), AND she was frozen for ten years (a steady diet of none of the sh*t that makes you fat).

You don't get to be that pudgy, whether it's cute or not, based on those metrics.

Nice Person

You know what bothers me about Mei being overweight? I'm not bothered by the fact that she IS overweight. You could make a whole game about plus-sized women and if it was designed well, I'd play it. My ex is plus-sized. My GF is slightly heavier than average.
I'm not even bothered by the fact that from a physical design perspective, her appearance was a shoe-in to appease feminist and weight-conscious players.
What I'm bothered by is that it makes. no. effing. sense. She's a Chinese woman (China being among the countries that have lower obesity rates), who was living in an Antarctic science facility (government-issued budget for food delivery, as well as environmental demands for remaining in shape), AND she was frozen for ten years (a steady diet of none of the sh*t that makes you fat).
You don't get to be that pudgy, whether it's cute or not, based on those metrics.

She could have a condition where it's hard to lose enough weight, and I think once she was in crkyasis (or whatever) she kept her weight because... she was frozen.

istg I managed to grandmaster in Lucioball, it's much better this year now that you don't have to worry about guys pushing you off the goal and ulting the ball in.

Tech-Noir

DVA was fine as is, they keep f*cking with her and I don't like it. DM is now useless.

And there was no reason to touch Mercy. This is only making my break from Overwatch become more permanent sadly.

I get what they're trying to do with D. Va since her defense matrix being so powerful made her into a more defensive character than launch-D.Va but it's not really a necessary change. I love her powerful defense matrix shutting down attacks that would put her critical hit point in danger, but swallowing up ults so easily was a bit of a problem.

I'm on the fence about the Mercy change. I've seen gameplay of it and it looks wild but not in a good way. Her being able to fly anywhere she wants looks like someone modded the game, it just feels weird as hell. I'm one hundred percent with the idea that massive rez plays from a hiding Mercy that asks her team to die on point was cheesy as hell, even from someone who employed the same tactic but her new ult just seems so thrown together. I think they could have honestly figured something else out that's better like when they massively reworked Symmetra for the better.

Gremlin Sombra

I don't care about overwatch enough to seriously get into competitive but if Toxic includes assholes not wanting to play anything but DPS/Hanzo. Then yeah, i can see it being more toxic.

Anyway, i really hate to say it. But I'm really disliking these new loot boxes. It's becoming extremely difficult to maintain a good credit stash. Who knew i would miss getting dupes lol. Although they did claim we would be getting the same amount or even more per set of boxes.

bloatedsack

DVA was fine as is, they keep f*cking with her and I don't like it. DM is now useless.

And there was no reason to touch Mercy. This is only making my break from Overwatch become more permanent sadly.

Overwatch launched as a team-based, cooperative play shooter with quirky characters that complemented a vast majority of differing playstyles to allow people of different mechanical abilities to play together. It's not anymore. It's been steadily changing for awhile now, mostly as they try to straddle the game between "professional" (and those who dickride that) and casual players, with a constistent tendency to lean towards the mechanically skilled "pro" wannabes.

There's a clearly defined line of increasing reliance on DPS-style play, and every character now needs to play, increasingly, on that level. The new heroes added all generally rely on more of that than the launch heroes (even Orisa, who almost doesn't fit the mold, has to aim her shield in order to maximize it's value). Additional arcade modes (3v3 and 1v1) push the agenda, as does the inclusion of Death Match.

We see even long established heroes being thrust in that direction, Dva loses her "tank power" by having DM drastically reduced in exchange for a missile volley, Mercy's ultimate now increases her DPS capability and mobility and ressurection is pushed to the side.

As I told a friend, I have two major predictions:

The next hero will be a "healer," but a healer that has to damage in order to heal. Again, there's an overall approach towards DPS that seems to be required in this game now; and while they desperately need a new healer to shake it up it'll come in the form of a DPS-like character.

Zarya is next to be nerfed. This doesn't fit into my prior ranting, but it's going to happen anyways. "Skilled" players will begin to cry that the bubble is a no-skill power, that too much of Zarya's health pool is self-regenerating healing, and that her beam requires no aim, and thus no "skill."

I could be wrong, but I'll betcha I'm not.

I originally expected I'd go back to it after Destiny 2 and COD released and all the idiots were siphoned out, but it's become extremely obvious that the game I bought 14 months ago is not the game that people are playing today. What was once a team-based cooperative game is inexorably turning to just another FPS with bright colours and quirky characters. Like you, my "break" has become permanent, I don't foresee a sudden tack back into the "casual" playstyle that let me enjoy it on my terms, and I'm not interested in the "high skill" playstyle.

Homemade Dynamite

People complain about the gameplay, which is valid. However, I have a very valid non-gameplay complaint:

Where the hell is the lore?

It's taking way too damn slow. They decided to eschew in-game story and develop it outside the game, which I guess would've been fine if it was given out on a regular basis, and was actually substantial. Instead, we get massive droughts just for 10-page comic pieces that tell us little of value. I remember having to wait three whole months without any lore just to get a comic where Bastion meets Torbjörn. There should be way more than just that, as the shorts while spectacular are too few and far between, and there are currently no graphic novels despite signing a deal with Dark Horse to distribute their comics. They actually did have a graphic novel planned called Overwatch: First Strike, which would've detailed the Omnic Crisis. I was looking forward to that, it would've been an awesome read, then they straight-up cancelled it on the month it was supposed to be released because "the story went in a different direction".

It's been a year-and-a-half since Recall short, where Overwatch was reinstated by Winston. I've been DYING to know where they're going with that, but the only indication of the gang getting back together was Mei answering which only came last month. I want to see how Overwatch will run, how they'll fight Talon, how characters like D.Va and Lúcio will get in on the action, what everyone is doing, what the implication that Widowmaker is regaining her old self means, what Talon's ultimate plan is, and probably a lot more. They have to have something planned, there just has to be more than just 5-10 minute shorts and 10 page comics to tell the epic story of Overwatch. I simply cannot accept that this is all there is going to be, because the story will never be told at this rate.

I know it's not just me. I've been talking to other people about the story, and general consensus is the same as my opinion. They're taking way too long to get the story started, so long that people are starting not to care because it burns too much to get invested. It's so slow, with so many unresolved plot threads because we've barely gotten into the story, that headcanons are being treated as fact, simply because there's no other source to go on.

I can't help but watch this and hope, no pray, that Blizzard is working on an animated series like they've (hopefully) been hinting at. If Netflix can pay Amy Schumer $20 million for her sh*tty stand-up comedy special, they can fund this sh*t.

Audi

DVA was fine as is, they keep f*cking with her and I don't like it. DM is now useless.

And there was no reason to touch Mercy. This is only making my break from Overwatch become more permanent sadly.

Overwatch launched as a team-based, cooperative play shooter with quirky characters that complemented a vast majority of differing playstyles to allow people of different mechanical abilities to play together. It's not anymore. It's been steadily changing for awhile now, mostly as they try to straddle the game between "professional" (and those who dickride that) and casual players, with a constistent tendency to lean towards the mechanically skilled "pro" wannabes.

There's a clearly defined line of increasing reliance on DPS-style play, and every character now needs to play, increasingly, on that level. The new heroes added all generally rely on more of that than the launch heroes (even Orisa, who almost doesn't fit the mold, has to aim her shield in order to maximize it's value). Additional arcade modes (3v3 and 1v1) push the agenda, as does the inclusion of Death Match.

We see even long established heroes being thrust in that direction, Dva loses her "tank power" by having DM drastically reduced in exchange for a missile volley, Mercy's ultimate now increases her DPS capability and mobility and ressurection is pushed to the side.

As I told a friend, I have two major predictions:

The next hero will be a "healer," but a healer that has to damage in order to heal. Again, there's an overall approach towards DPS that seems to be required in this game now; and while they desperately need a new healer to shake it up it'll come in the form of a DPS-like character.

Zarya is next to be nerfed. This doesn't fit into my prior ranting, but it's going to happen anyways. "Skilled" players will begin to cry that the bubble is a no-skill power, that too much of Zarya's health pool is self-regenerating healing, and that her beam requires no aim, and thus no "skill."

I could be wrong, but I'll betcha I'm not.

I originally expected I'd go back to it after Destiny 2 and COD released and all the idiots were siphoned out, but it's become extremely obvious that the game I bought 14 months ago is not the game that people are playing today. What was once a team-based cooperative game is inexorably turning to just another FPS with bright colours and quirky characters. Like you, my "break" has become permanent, I don't foresee a sudden tack back into the "casual" playstyle that let me enjoy it on my terms, and I'm not interested in the "high skill" playstyle.

Hmm, valid observations. Especially agree with the bolded parts.

The game doesn't draw me in anymore. Kinda bummed I bought it twice. No one on my friends list on ps4 plays it anymore and on pc I just a couple qp or dm matches and Im burned out. After S5 Im done with competitive. That energy and salt is better placed into games I still enjoy. This Nickelodeon shooter just doesn't do it no more.

People complain about the gameplay, which is valid. However, I have a very valid non-gameplay complaint:

Where the hell is the lore?

It's taking way too damn slow. They decided to eschew in-game story and develop it outside the game, which I guess would've been fine if it was given out on a regular basis, and was actually substantial. Instead, we get massive droughts just for 10-page comic pieces that tell us little of value. I remember having to wait three whole months without any lore just to get a comic where Bastion meets Torbjörn. There should be way more than just that, as the shorts while spectacular are too few and far between, and there are currently no graphic novels despite signing a deal with Dark Horse to distribute their comics. They actually did have a graphic novel planned called Overwatch: First Strike, which would've detailed the Omnic Crisis. I was looking forward to that, it would've been an awesome read, then they straight-up cancelled it on the month it was supposed to be released because "the story went in a different direction".

It's been a year-and-a-half since Recall short, where Overwatch was reinstated by Winston. I've been DYING to know where they're going with that, but the only indication of the gang getting back together was Mei answering which only came last month. I want to see how Overwatch will run, how they'll fight Talon, how characters like D.Va and Lúcio will get in on the action, what everyone is doing, what the implication that Widowmaker is regaining her old self means, what Talon's ultimate plan is, and probably a lot more. They have to have something planned, there just has to be more than just 5-10 minute shorts and 10 page comics to tell the epic story of Overwatch. I simply cannot accept that this is all there is going to be, because the story will never be told at this rate.

I know it's not just me. I've been talking to other people about the story, and general consensus is the same as my opinion. They're taking way too long to get the story started, so long that people are starting not to care because it burns too much to get invested. It's so slow, with so many unresolved plot threads because we've barely gotten into the story, that headcanons are being treated as fact, simply because there's no other source to go on.

I can't help but watch this and hope, no pray, that Blizzard is working on an animated series like they've (hopefully) been hinting at. If Netflix can pay Amy Schumer $20 million for her sh*tty stand-up comedy special, they can fund this sh*t.

Yeah I have a few friends who quit the game and cited the lack of building on the story as a reason. The animated shorts are great, they definitely have great animators and writers at Blizzard but they're dragging their feet big time.

Nick1020

@Homemade Dynamite I'm with you on that. A good portion of my friends wouldn't get it because of that reason. I would love to see how Lucio started his revolution against Viskar or how S.Korea fights that giant Ommic.

And since we're sharing opinions:
My current thoughts on Overwatch is that:

-Competitive is the worst solo queuing. Idk about XOne or PC but on PS4 it's so toxic that I mute my mic almost every time. Nobody plays as a team unless it's a 2-4 man stack. At this point, I don't even care about rank and only do it for xp. It's no different than the sh*t talking CoD kiddies or tryhards on GTA.

@bloatedsack The most we'll see is a change. Zayra requires skills to get a charge over 50% and kill people with it. But then again, Ana required skill to master and buffed her anyways. Who knows?

Nick1020

Even though this thread is somewhat dead, you've gotta give it to blizzard for addressing the toxicity on this game. Main problem is they pander to the entitled gold through lower diamond tier player that gets angry for playing attack Torb or Widow. In all fairness though, most widows are bad. At least on console.

Richard Power Colt

Anyone else miss duplicates? All I ever get from lootboxes these days are a bunch of sh*tty sprays, I'm really low on credits all the time. Hard to get the stuff I want. Then again I don't even play the game that much these days...