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About this mod

Guards shouldn't let walking weapons of mass destruction run around freely. All prisoners are now fitted with anti-magic cuffs that prevent them from casting spells or Shouts.

Permissions and credits

Credits and distribution permission

Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permissionYou are not allowed to upload this file to other sites under any circumstances

Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances

Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs

Version v1.0

Initial Release

SILENCED PRISONERS

Requirements

SKSE

Changelog

1.0 - Initial Release

1.0b - Added alternate version with 25% resistance to magic instead of total immunity

Description

Guards were getting tired of mages burning their faces off with fireballs as they escaped every single time, so every prisoner is now bound with enchanted cuffs that nullify all magic. These cuffs cannot be taken off without a set of keys, which can be found within the prisoner's belongings or with a guard.

Notes

When the key is added to your inventory (if escaping) the cuffs will unlock, and you will be able to use magic. You will be able to equip and unequip the cuffs as you wish.

These cuffs will also make you immune to all incoming magical damage/give 25% resistance to magical damage, depending on which version you download.

Cuffs will be removed upon serving your time.

Transforming into a Vampire Lord or werewolf will break the cuffs.

Installation

Install normally, using a mod manager.Overwrite and replace everything when upgrading.

Compatibility

Compatible with pretty much everything, unless some other mod also makes the player equip a set of gloves when imprisoned.

Faulty mods that don't tick "Shares Event" in Story Manager nodes will make this mod not function if loaded before these mods.