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@DLRevan You still want the OASW because of the single sub that very very often appears in line ahead with a regular fleet at D. As someone who didn't bring Zuihou I had to put Yahagi on OASW to deal with it.

@kazenorin I would say Kasumi is a pretty good choice over Poi in your case, since Kasumi has both higher triggering rate and higher damage. She should have 3 torps though, meaning Maya should carry the searchlight, while Myoukou carry the night scout. You can dump the star shell.

You could use rocket k2 in your LD fleet as well. The best spot would be on zuihou (if she has a holepunch), but otherwise it can only trigger on Zuikaku.

Thanks for the advice

I've got a couple more follow-up questions...

poi has 53 luck though, would she have higher trigger rate than Kasumi?
Might as well use Kasumi for her damage buff anyways?

I didn't know that Rockets K2 work on CVs, so probably be spending the remaining RE I got from E6 on Zuihou.
Thanks for the reminder

Well only two of my LBAS can reach the boss, one of which doesn't have any land bombers. I'm on easy so no historical damage bonus. Just a sanity check, is there anything I can do? I have Yukikaze on TCI and that's kind of it because I have no luck mod. Just keep bashing with my best girls?

Well only two of my LBAS can reach the boss, one of which doesn't have any land bombers. I'm on easy so no historical damage bonus. Just a sanity check, is there anything I can do? I have Yukikaze on TCI and that's kind of it because I have no luck mod.

It will be a good practice to show your whole fleet (with equipment) and lbas comp, together with the lbas planes you have, when you ask for help. People cannot help you without knowing what your problem is and what other options you have.

@211303 Sorry I got peeved because I've been down to running this map just about once a day due to the resource consumption (I forgot about how bauxite works and once sortied with very incomplete plane slots). I also have managed a clear after posting here often enough that it's become a mysticism thing for me.

Main Fleet:
FBBs: Kongou (99), Haruna (95), Hiei (96), Kirishima (96). I have not had Musashi very long and found out the hard way that Reinforcement Expansions have a level minimum of 30. Other choices are Bismarck (73) and Richelieu (39).
CV: My best picks would be Shoukaku (96), Zuikaku (92), Akagi (98), Kaga (82), Souryuu (92). Is it worth cutting them down to 1 bomber slot or just having someone sit as a fighter mule? I have 11 Reppuu, 11 Shiden kai ni, Iwamoto, Iwai, 1 Reppuu 601, and 2 Model 52 601st

Escort Fleet:
DDs: Last sent out Teruzuki (69) and Yukikaze (31). I don't have Shigure kai ni. Others would be Akizuki and Hatsuzuki around the same levels as Teruzuki (not finishing the last event also makes me anxious to finish this one), Fubuki (127), Shimakaze (67), Asashio (78).
CLs: Unfortunately still a few levels off of Abukuma kai ni. Best besides would be Naka (86) and Isuzu (71).
CLT: Kitakami (97) and Ooi (95), worth swapping Kitakami to cut-in despite no luck mod?
CA: Best here is Myoukou (83) and Ashigara (67). Same question here, worth using cut-in on Myoukou despite no luck mod?

LBAS:
1: 3 fighter, 1 Taitei
2: 1 Type 1 22A, 3 regular Type 1
3: 3 Type 1, 1 Type 96
Currently I have the 3rd base going to the preboss node to cut down on the retreats there. Would you advise shuffling this around to instead point more big bombers at the boss and aim a group of carrier-based planes at an earlier node?

Just a side note since you already beat it, but the reason why I didn't send Toukai to Node A for the Slow STF to Node Q unlock was because I feel the real trouble with sub nodes comes from the presence of lolisub hime with her godly torp stat and accuracy rather than the others - although they are still troublesome, we have been dealing with these mid-route terror subs for a long time so I feel kind of used to their threat level. In contrast, considering how badly Node Q spanked me when I went there for the 1st unlock, I just really wanted to make sure it died for real especially since there is no arty spotting there and the slow STF is painfully expensive to run :p

For the CA comp for chipping that I suggested, using FCF is almost imperative as the fleet does not really have the ability to outmuscle CVH in Node T. As long as you make it past CVH with no more than one taiha, it has accomplished its objective. (There is also Node U, but CA+Node support can handle that, and you can afford to retreat another 2 ships without worrying about LoS if really needed). CAs also have slightly better evasion and cheaper repair, and if they do get crit by CVH, they will almost definitely trigger overkill protection giving you a chance of not suffering instant taiha - again, unlike BBs where more armour doesn't always mean better chances of surviving...

The purpose of that comp is for saving resources when chipping as, with pass rate being the major problem in Part 1, you'll often waste resources supplying BBs (especially Musashi...ugh) when retreating to the inevitable taiha in F and subs at Node N every now and then. It just needs to survive to the boss at all, since the boss' pre-LD formation is weak apart from the boss itself, and the presence of Friend Fleet now means that chipping damage is almost guaranteed.

Since pass rate is the main issue for Part 1, you should only really switch to your LD escort with a focus on boss-killing rather than passing for the LD run itself to cut down on retreats early on. Apart from that, and what 211303 suggested since you have luckmodded Kasumi, your Part 1 comp looks great!

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@Danielosama Thanks! And yeah, I got pretty lucky with my ressources. Still worth pointing out that I used about 35k fuel and about 20k bauxite in an almost perfect scenario (I did use Yamato, Nagato kai ni and Mutsu for boss support, so pretty ressource heavy). I think it can serve as an acceptable reference for the minimum amount of ressources needed to clear the map.

@NanashiYoukai Thanks! I can see why you decided to dedicate so much ressources to Q since it's a pretty nasty node, but I feel like I ran in the opposite problem of you: My passing rate was quite poor on both attempt, but I didn't have too much trouble actually A ranking the node itself. For P1 I A ranked it the first time I reached it, and during P2 I did it on the second time I reached it (got a red T the first time I reached it, that was... pretty nasty). Node A loved wrecking me though. I took 3 or 4 taihas back to back and since I was far too lazy to sparkle for unlocks, I just decided to dedicate a LBAS to deal with it. Worked out pretty well for me in the end, but if the node isn't giving you grief then yeah, no reason to dedicate a LBAS to it :p

For the CA comp for chipping that I suggested, using FCF is almost imperative as the fleet does not really have the ability to outmuscle CVH in Node T. As long as you make it past CVH with no more than one taiha, it has accomplished its objective. (There is also Node U, but CA+Node support can handle that, and you can afford to retreat another 2 ships without worrying about LoS if really needed). CAs also have slightly better evasion and cheaper repair, and if they do get crit by CVH, they will almost definitely trigger overkill protection giving you a chance of not suffering instant taiha - again, unlike BBs where more armour doesn't always mean better chances of surviving...

The purpose of that comp is for saving resources when chipping as, with pass rate being the major problem in Part 1, you'll often waste resources supplying BBs (especially Musashi...ugh) when retreating to the inevitable taiha in F and subs at Node N every now and then. It just needs to survive to the boss at all, since the boss' pre-LD formation is weak apart from the boss itself, and the presence of Friend Fleet now means that chipping damage is almost guaranteed.

Since pass rate is the main issue for Part 1, you should only really switch to your LD escort with a focus on boss-killing rather than passing for the LD run itself to cut down on retreats early on. Apart from that, and what 211303 suggested since you have luckmodded Kasumi, your Part 1 comp looks great!

Thanks again!

I can easily swap the third gun on Choukai for a FCF. (Current State: Link)
However, since I'm using a DD as the escort flag (Kasumi Searchlight/TCI), that leaves Yuudachi (OASW/TCI) as the only escort option.

Should I rearrange it like: Abukuma/Yuudachi/Kasumi/Ooi/KTKM/Zuihou instead? So that'd be two escort candidates with Yuudachi leaving first.
However, I'm a bit worried about having a 36-HP DD holding a searchlight at the third slot...

-----------

Update:

Did my first chipping run, got to the boss node and chipped 200 HP out of her.
Only Kasumi was able to perform night attacks by the time I got to the boss node, the night battle did zero damage to the boss.

I went with this order: Abukuma/Yuudachi/Kasumi/Ooi/KTKM/Zuihou

There was one big mistake about this: Yuudachi was carrying only a T4 sonar and was actually not OASW capable.
As expected, loli sub hime was only scratched and Kitakami got sent back (poi escorting her).

So the second run I substituted poi with Asashio with full ASW equipment, but still couldn't damage her down to Chuuhaa during OASW.
The fleet did Taihaa her so there wasn't a closing torp phase though.
This time only Abukuma was chuuhaaed.
Both runs my Toukais couldn't touch her.

As for CVH node T, both runs went pretty well - at least no one got sent back.
I still couldn't get AS with three hayabusas and 480 fighter power though.
First run Zuihou was Chuuhaaed; Second run Maya Chuuhaaed.

Both run's preboss node went exceptionally well, little to no damage taken.

Second run's boss run was largely a success.
All escorts participated in night battle, got Noshiro fleet - Naganami was amazing.
The boss had only 27 HP left and everything else taken down.

As for resource consumption, this comp is pretty bucket-hungry though.
Used 10 and 8 buckets respectively.
Other resources took around 1100~1200 fuel, 800~900 ammo, 800~900 steel and 450~500 bauxite.
This includes almost everything (resupply, LBAS, repair, support shelling).
My main & escort fleet is almost fully ringed so there's some resource reduction there.
Support fleet was 2BB 1CAV 1CVL 2DD, non-ringed. (Support fleet + LBAS used more ammo than my main+escort fleet)

I have a friend who is having difficulties in getting through E7 Medium P1 LD. He has no Type 2 flying boat (previous farming attempts for Kamo-chan across multiple events proved fruitless) and only...