One of the more interesting aspects of Ghost are the introduction to MP dynamic elements within the maps, which range from small to large. For example: opening doors, closing doors to the evil KEM strike on strikezone.

The better ones to me are:

Octane: Gas station roof and exploding walls top of diner. Middle crate with care package.

Freight: Multiple doors that can be opened and closed

Warhawks: Field order (special streaks) mortar strike (which is a very good streak)

Stormfront: The storm that slowly appears, just cool on the PS4.

The not so stellar ones are:

Whiteout: Satellite that does very little (perhaps having it crash in different areas would have made it more interesting.

Sovereign: Halon Gas

Siege: Moving train in the middle

Personally I like the idea of interacting with maps, and its about time they added them. I presume in the near future we will see more of this, and possibly (fingers crossed) changing weather or changing day / night, evening/morning views.

When I first heard about "dynamic maps" I thought they would finally make maps that are change. There would be something different each time you played; a building might be explore-able, a vehicle might be there, a wall could be crumbled. Stuff like that.

Instead they went with odd things that really hold minor impact on the game or are just extremely annoying. I like what they did on Freight with the doors and ladder. That's more what I'm looking for. But the earthquakes on Tremor (which you didn't add) are pretty annoying and the the satellite on Whiteout seems pointless. I think they were worried about making them too effective.

I wanted full dynamic maps, such as in weather(rain/wind/snow/lighting(more than what stormfront has)), and light/shadow(day/night)changes. Walls that crumbled blocking off entire routes, Holes in walls opening creating new routes. Bridge blown away blocking off one route. Or a bridge that could be lowered to open a new route.. and not just that silly tree on prison break or the gate on stonehaven.

Changes that when triggered or automatically happened radically changed how the map played from then until end of match.

When I first heard about "dynamic maps" I thought they would finally make maps that are change. There would be something different each time you played; a building might be explore-able, a vehicle might be there, a wall could be crumbled. Stuff like that.

Instead they went with odd things that really hold minor impact on the game or are just extremely annoying. I like what they did on Freight with the doors and ladder. That's more what I'm looking for. But the earthquakes on Tremor (which you didn't add) are pretty annoying and the the satellite on Whiteout seems pointless. I think they were worried about making them too effective.

Yea to add too much complex things to this game would have been an error, these current dynamic elements are (mostly) visual and curious.

Hey now I have used that moving train to flank the enemy and wipe out half their team before. And used it as a distraction to get out of the train station because they watched it move and not the caves.

the one I feel is the dumbest is prison break with the logs.. since not a lot of players go that direction most of the time.

Hey now I have used that moving train to flank the enemy and wipe out half their team before. And used it as a distraction to get out of the train station because they watched it move and not the caves.

the one I feel is the dumbest is prison break with the logs.. since not a lot of players go that direction most of the time.

You get someone that has not seen it move before and yep.. or you get the ones that focus so much on any movement and thus the expect you to be there when instead I slipped from the cave and in the lower floor of the building.

You would be surprised on how many have not ever seen it move yet. Since not everyone knows that it can even still.

Would be cool if you could have more options to creating different routes and blocking them. Like having any explosive and blowing apart a certain place to flank an enemy or by turning on a sewer pipe for example to slow or stop enemies from rushing a certain route. Would also be nice if they didnt have the breach parts so players would have to find out for themselves, but still keep the ghost mask icon to give hints.

I to wish they would take dynamic maps to the next level. I wish they had weather and rain, and unscripted destruction like Red Faction had. I could only imagine how mad people would get if an entire building fell on them. Or if they are running on the second floor just to have the floor fall beneath them and they fall to their death.

Problem is if they did many would cry and rage over it saying was not fair. Cheap death, no skill.. ruins the game..not CoD anymore too much like BF.. blah blah blah.. whine whine whine.

Just a simple change of lighting would change the game in so much that many players would cry over it, since their shadowed camping spot was now brightly lit and easy to see.

And in more dynamic events like loud weather and sand or rain or snow that reduces vision and sound and even more people would cry about that as they do right now about not being able to turn down the music.

Imagine a map that started early morning, and then goes to bright afternoon.. shadows changed positions.. camping spaces changed(now the camper is easy to see and dies(rages and dashboards).. then a storm rolls in.. either snow or and or heavy rain, reducing vision to half range or less(snipers rage because are now useless)(by the way ME3 MP has such things as storms on some maps), then the campers building or corner blows up or falls on them killing them right before a streak.. people would rage so hard and threaten IW/3arc that they better remove it or they are suing them for ruining the game for them.

That's the community in a nutshell unfortunately they complain if the slightest thing hinders them. Amplify is a fine example once Dead Silence got buffed everyone started crying. I think it would be way better with full fledged unscripted destruction and weather/day night cycles. They couldn't say the destruction is like Battlefield cause the destruction happens the same way every time. Unscripted would be more dynamic and cause people to be more careful in a building missing some of it's support beams. If it was like this Tremors would be the most dangerous map in the game.

None of these maps are dynamic. They have dynamic elements to them but are not dynamic. The layout of the map doesn't change. Strikezone becomes a totally different map after a KEM strike, that's not even a dynamic element. An example of a dynamic map would be completely destroying the guard tower in prison break. That's a dynamic map, once that happens, the tower is no longer usable.

The Sat crash in Whiteout, gives you an unlimited sat-com, nulls the enemy map.

What is the purpose of the moving train in Siege? Nothing. It doesn't change the landscape of the map.

Pretty sure real dynamic maps will never be part of COD( engine is old ). These stupid added elements are just dumb. The once glorious MOAB/Nuke has been turned into a joke. Teabag somebody and you also can have a KEM.