Endless Space

If a hero is assigned to a fleet and the hero ALSO has abilities that increase FIDS (Labor/Wit) % 'on system' -- in addition to fleet bonuses, do these 'system' abilities also passively apply to whatever system the Hero's fleet is curretly defending or waiting on?

Or do those 2 types of abilities (Fleet vs. System) only apply to whatever individual fleet or system the hero is currently assigned to?

Such Heroes really grind my gears. You have to waste half their potential.

Well, a majority of the heroes are designed to be multi-functional; if you're conservative and play short games where you don't recruit many heroes, you sometimes have to use the same ones to temporarily sub into fleets.

I'd still rather have pure dedicated System Hero(es) and dedicated Fleet Hero(es).

Me as well, I would rather have two specialist and not a jack-of-all-trades type of hero. The specialist flat out give more back in the same time instead of wasting resources building up both points (Strategic AND economic.)

Such Heroes really grind my gears. You have to waste half their potential.

Well, a majority of the heroes are designed to be multi-functional; if you're conservative and play short games where you don't recruit many heroes, you sometimes have to use the same ones to temporarily sub into fleets.

Which I end up doing as well. I just wish there were more heroes that were flat out one or the other.

But back to the forum question, I am not entirely sure but if I were betting money, so to say, I would say it is EITHER one or the other, not both. For instance, the Commander of the Fleet cannot also be king of the resources and help with production at the same time.

I think you have to actually reassign the Hero from one to the other for help in the other part.

Lastly, who uses Adventurer as one of the heros and are they worth it? ...honestly? I personally go out of my way to not hire them as I feel that I am wasting a huge part of what I need. I will often expel them and hope that they are replaced with a better one.

Even a hero purely oriented to battles can benefit of an assignment to a system producing building, if there's no war/battles he will level up much faster with the help buildings build.

Heroes has two classes and many mixes will offer multi functions fleet/systems. Moreover there's only one mix purely dedicated to systems Corporate+Administrator and you'll probably benefit of using heroes more in systems jest because they'll level up much faster.

That's a good reason to make heroes more multi purpose, I think it's a good option as specialize a lot to a category of task is also a good option. And you can more or less specialize heroes to a task. What's the best choice isn't obvious and will depend of the strategy planed and the context.

An example is Corporate+Administrator are quite better for systems only but if you get 3 of them it's certainly a good option to give them some attack/defense to 1/2 of them so you can optionally reinforce a fleet with their leading.

Take care that the wiki is very outdated so is wrong on many points including abilities trees and effects. The in game informations are quite more right but I did noticed few errors.

Even a hero purely oriented to battles can benefit of an assignment to a system producing building, if there's no war/battles he will level up much faster with the help buildings build.

Heroes has two classes and many mixes will offer multi functions fleet/systems. Moreover there's only one mix purely dedicated to systems Corporate+Administrator and you'll probably benefit of using heroes more in systems jest because they'll level up much faster.

That's a good reason to make heroes more multi purpose, I think it's a good option as specialize a lot to a category of task is also a good option. And you can more or less specialize heroes to a task. What's the best choice isn't obvious and will depend of the strategy planed and the context.

An example is Corporate+Administrator are quite better for systems only but if you get 3 of them it's certainly a good option to give them some attack/defense to 1/2 of them so you can optionally reinforce a fleet with their leading.

Take care that the wiki is very outdated so is wrong on many points including abilities trees and effects. The in game informations are quite more right but I did noticed few errors.

I didn't think of this really so thank you and I will update my skill accordingly.