"Hell" to the "yeah"! Ah, but it's coming out in February.=( So much for pre-ordering. I need to save the money for Tactics Ogre and Okamiden. I'll get it further down the line, though, maybe in April.

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MY NAME IS POKEY THE PENGUIN I LOVE CHESS!! IT IS LIKE BALLET ONLY WITH MORE EXPLOSIONS!I Draw Stuff Sometimes

I been reading the impressions on GAF about this game, and guess what... it seems that this game has more story than the Xeno games.

GhaleonQ: So, would you say this has more or less RPG stuff than Sigma Harmonics?

Bebpo: Never got around to playing that so I can't compare. The most story heavy rpgs I've played have been Xenogears/Xenosaga, and what I've played of Sora no Kiseki series so far. RH definitely has more story than either so far. I'm still really early though. Haven't played it since Monday. Been focusing on Solatorobo so I can get back to RH.

Bebpo: I'm not talking about overall story though, just the ratio to the gameplay. Like I said the first 4 hours was about 3 1/2 hours of watching scenes and 30 mins of gameplay. 1 mini-dungeon and maybe a dozen battles and 2 bosses so far.

Pinko Marx: Well hopefully the story and dialogue are up to par to carry the game.

Impressions of the game by Sinople (GAF Member):

I've played around 10 hours now and can confirm the game is definitely very good.

The story is captivating enough to make you want know what will happen next. You basically alternate between two time-lines created from one important decision you make at the beginning of the game. It's interesting to see how events happen drastically differently between the two. My only reserve is that the two time-lines sometimes influence each other when they should not.

As for the battle system, it's really fun. There are lots of skills that make it more and more engaging as you gain level, like aoe, traps and limits of a sort.

There is also a strong focus on gaining ability to open new paths or discover treasures in areas you already visited, like an action-adventure game a la Zelda.

J-Gaf seems to be more interested in Tactics Ogre and Golden Sun but I can safely recommend this one. Sales are desperately low but I really hope word of mouth will give it the legs it deserve, as reviews are pretty positive.

Well, the game seems interesting. But it appears that the game didn't sold well in Japan thanks to God Eater Burst and Tactics Ogre, a shame.

I dunno, it looks almost too good. There's gotta be a catch.One thing I worry about is the battle system. It looks involved, which usually means slow. It's ok for srpgs, but other things I've seen show it as much more menu driven like a traditional turn based rpg. Then there's that grid...I'm all for new things, but I want to see how this gets scored. Even that might not tell me anything though.

There was an interview posted earlier comparing the game to Xenogears in story presentation. That worries me too. Xenogears was a great game so I've been told. I even own it, and I've tried to play it at least 5x, but it's just not paced well enough for me. I just remember never really feeling like the game took off fast enough, and there's only so long i'm willing to wait on the runway.