Big Patch Tomorrow!!!

MAINTENANCE
In order to update the Open Beta servers with the update 0.10.1523, the Open Beta servers will not be available on the 22nd of October from 10:00 CEST (01:00 AM PDT) to 15:00 CEST (06:00 AM PDT). We apologize for the inconvenience.

LIST OF CHANGES IN 0.10.1523Please note: Other changes such as the corrections to game visual and armor models for certain tanks or rebalances (for example Leopard, Challenger 1, Chieftain, T-72, T-72A, M60A2) will come in one of the upcoming patches.

Progression Changes – PvP

Based on player feedback and our own internal data, we’ve made several improvements to the overall progression speed in Armored Warfare. These changes are most significant at high tiers, but the Reputation increases will affect all tiers of play. One of the main changes is increasing the basic Reputation value for playing PvE matches. This should vastly improve the rewards from lower performance matches, while offering a smaller (but still noticeable) benefit to matches that were already providing great rewards.

Since PvE does not benefit from the repair cost and ammo cost changes, we are giving PvE a significant overall boost to credit income. We are also globally increasing PvE reputation gains. The difficulty reward bonuses were somewhat in order to prevent the players from obtaining exceedingly high rewards on higher difficulty levels.

Increased all PvE Reputation gains by 20%

Increased PvE credit gains by 35% at all tiers

Decreased the medium difficulty reward bonus from 25% to 15%

Decreased the hard difficulty reward bonus from 50% to 30%

Premium Vehicle Improvements

To improve the overall value of our Premium Vehicles, we’ve added a number of new bonuses.

Playing a Premium Vehicle now increases Reputation earnings by 20%

Playing a Premium Vehicle now increases Crew Experience by 20%

Playing a Premium Vehicle now increases Commander Experience by 20%

Maps – PvP and PvE

Roughneck – fixed vegetation

Reactor – adjusted terrain and collision near J1 to prevent a dead end. Set shoreline surface type to the proper category, now players will not be slowed down nearly as much while driving along the shore

River Point – fixed mission collision on the Bell Tower Structure

Lost Island – optimization works and visual effect corrections, fixed the incorrect skybox

Ghosthunter – fixed issues with fail conditions for the first two capture points

Life Jacket – set enemies to wait until after the countdown timer before attacking the first objective

Starry Night – fixed the scripting of the primary objectives so that they are not counting down as soon as the server loads

Harbinger – adjusted AI behavior so that they can shoot through destructible objects

Hydra – reduced the initial enemy count and spaced out spawns of re-reinforcements

Scorpio – fixed an issue where secondary objectives were not always showing up

Cavalry – fixed a lighting issue causing a halo on the map

Sapphire – fixed Objects with Missing textures

Medium difficulty missions can now be started from tier 3, hard difficulty from tier 5

Vehicle Rebalances

T-90, M60, M60A2

Updated suspension values for vehicle to reduce “swinging” behavior

XM8

Fixed an issue with the smoke grenades visual effects

Taifun – to better reflect the Taifun’s unique low profile and help compensate for its turretless configuration, we’ve given it a significant buff to its camo factor. We feel this will help it have a unique role without being overwhelmingly powerful

Camouflage factor increased from 0.25 to 0.325

RDF-LT – we’ve completed a balance pass on the RDF-LT and found it to be somewhat behind the curve compared to other equal tier LTs. To help emphasize its niche further, we’ve increased the RDF-LT’s already excellent rate of fire, slightly decreased its damage per shell, and improved its penetration to make it more capable of damaging MBT weak points at the same tier

Rate of Fire increased by 30%

Damage per shell decreased by 15%

Penetration for all rounds increased by 7.5%

Bug Fixes

Auto-repair – resolved an issue that occurs when players attempt to turn on auto-repair after a vehicle has been destroyed, causing it to become unplayable

Kill Cam – resolved a performance issue that can occur when the both the player and their killer have been destroyed

Premium Time – updated incorrect settings which gave Founder’s Pack users less premium time than was promoted, corrected the premium remaining premium time display

Ramming Damage – reduced the base ramming damage for all vehicles by approximately 40% as well as adjusted the mass modifier from 2 to 1.5, taking away some of the excess ramming damage that heavier vehicles could inflict.

Base – resolved an issue where the Academy and Barracks buildings were not providing bonuses after players are defeated in PvP

Vehicles – resolved an issue where vehicles cannot be sold back by the player

Decals – resolved an issue with decal placement on variety of vehicles, fixed the issue where the decals disappeared after an armor upgrade on some vehicles, fixed the issue where permanent decals sometimes counted only as temporary, the flag decals flipped to display correctly

Service Screen – tooltips have been added to help players identify how to unlock specific upgrades

Added an option to show the best ammunition available for selected vehicle. The option should take some of the guesswork out of the ammunition selection process

Gunner Sight – corrected the issue where a knocked out gunner sight provided an increase to accuracy rather than decreasing it

Fixed the bug where the aiming reticle did not sometimes behave properly in PvE mode

Fixed the issue where the reticle reload bar could miss reload events while weapon swapping

Fixed the issue where Battalion leaders could not invite more than 50 players to a Battalion

Fixed the issue where daily missions were not affected by premium account and boosts

Fixed the issue where the players were not able to assign skills to crewmembers under certain conditions