face_off wrote:I was doing some stress testing on higher poly figures and got these 2 renders using the Daz sports car which I thought were pretty good. Car1 was using the converted Poser materials. For car2 I made the car body a little shiner (adjusted 1 material, copied into the clipboard, pasted to other other body materials using "Retain Existing Texturemaps"). So it was basically start Poser, load car, run plugin, render!

Some strange scaling going on in car1 ....

but I like the "start Poser, load car, run plugin, render" part very much!