Yes another skill idea from me. Feel free to criticise with impudency.

Call/Retrive/Recover Missile/Ammo.

Each level of effect of this skill gives a percentage chance of a spent millise (either arrow, bolt or sot/pebble) being recovered after battle. This is easy to train, and can go above (100). (100) gives a 100% change to recover one spent missile, amounts over give a chance to recover more. (Could be changed to a flat chance per missile, so there will never be 100% chance of recovering at least 1...)

Of course, more missiles cannot be recovered than spent fighting.

They are recovered at the end of the battle, instead of being a chance not to lose a missile when attacking, to stop someone being able to fight 25 rounds on 1 [x255] +(255) missile.

Is this something any minion could train (like a wall) to retrieve ammo while the archer / tank spends EXP on archery / bloodlust? I don't know if I'd be willing to waste the AMF EXP to save on ammo costs. Besides - what level does it need to be trained at if it's one retriever minion with 3 archers behind it vs. 1 archer behind it?

Well I understand what you mean. each 100, or rather each 1.00, would give you a 1 guaranteed retrieval of ammo. So when a person goes and fires 2 double shots they would get back only 1/4 of their ammo. If they fire more and more ammo then they still lose more and more ammo per battle.

That's a nice idea and all but I would surely train this skill to either 1.00 and just make the most powerful bolt I can and use it to give me a powerful knockdown blow the first round every time just for killing stupid walls. Then because of my skill I would never lose that arrow. I would basically give up my other ranged round shots for that one killer blow.

Maybe instead it should be more like the protection curve instead and it should apply to all the ammo you fire. Assuming of course that protection (24) is 24% reduction.

Very high skill in this and a big ole pack of Slayers is almost like bringing full-on archery damage back, isn't it? If it weren't for rare ammo, I would say it is a nifty idea...with rare ammo, I'm not so sure.