Wario Land 3 FAQ
Version 2.6
By Shdwrlm3 (Shdwrlm3@aol.com)
Table of Contents
1.Intro
2.Story
3.Gameplay/Controls
A.Map Screen
B.Basic Controls
C.Power-Ups
D.Special Abilities/Powers
E.Golf Mini-Game
4.Treasure Walkthrough
5.Music Coins
6.Bosses
7.Stage/Treasure Lists
8.Miscellaneous
Coins
Music Coins
Golf Mini-Game
Time Attack
Codes/Secrets
Hints
Ending
9.FAQs
10.Version History
11.Credits
12.Copyright Info/Disclaimer
==============================================================================
=1. I N T R O =
==============================================================================
Hi! Welcome to my very first FAQ ever (well, I technically co-wrote
about 1/3 of Horshack83's Mario Golf FAQ)! Right now, this FAQ is based on the
Japanese version of Wario Land 3, but I'll make sure to make changes when the
English version comes out. I'm planning on making this FAQ/Walkthrough VERY
thorough,
with Boss strategies, Treasure lists, Power-up descriptions, and basically
everything you need to know about Wario Land 3 and tons of stuff you probably
won't need but would be nice to know anyhow. Since this is my first FAQ,
forgive me for any mistakes. Just e-mail me about them or with any other
questions you have!
Anywho, Wario Land 3 continues the 3rd in the series (thus, the 3) of
Wario games. For those just beginning, Wario is the childhood rival of Mario
(according to a Nintendo Power comic, anyhow), and made his first appearance
in Super Mario Land 2: Six Golden Coins, as Mario's enemy. Poor Wario was
defeated, but made his return in Super Mario Land 3: Wario Land, in which he
was the star.
After defeating Captain Syrup (hey, I don't make this stuff up) and having his
Princess statue wrongfully stolen by Mario, he set off on another set of
adventures in Wario Land 2. Most who have played Wario Land 2 know of its
ingenious "no-death" system and its frustratingly fun gameplay. See, to
compensate for Wario not dying, they made the game just a little bit more
frustrating by forcing you to repeat parts of levels over and over and over
and over until you finally figure out what to do. Well, it wasn't that bad,
but many bosses and puzzles were extremely frustrating. Back to the point,
Wario Land 3 retains both the "no-death" system and the frustratingly fun
gameplay, and is a worthy addition to any Wario fan's library. Even if you've
never played Wario games before, Wario Land 3 is definitely a great buy,
whether you import it (there's an option to display in-game text in English)
or pick it up right now (it was released in the U.S. on May 30).
A special welcome to all those who have just found the FAQ after buying
the U.S. version. I hope you find it useful!
For you Wario freaks, some stats:
Name: Wario Land 3
Developer: Nintendo
Publisher: Nintendo
Size: 16 Megabits (2 Megabytes) (Note: This varies depending on your region)
System: Gameboy Color Only
Features: Battery Back-up (1 slot)
Day/Night System
No Dying
Over a dozen abilities/power-ups
25 stages
11 bosses
==============================================================================
=2. S T O R Y =
==============================================================================
Alright, this isn't the "official" story, but it's pretty accurate.
As Wario's flying around in his cool little biplane, his engine suddenly
dies and he crashes to the ground. He looks around a bit, and discovers a
cave.
He enters the cave, finds a music box, and picks it up. All of a sudden, the
music box flashes, rises from his hands and sucks him in!
After being asleep for a while, Wario wakes up and encounters a large
face that begins to speak...
A Hidden Figure:
Are you aware, Wario? This world is in the music box you were peering
into.
I was the god that protected this world. But one day, a wicked being sealed
away my power, and took control of this world. Wario, I want to find the 5
music boxes needed to break the hidden seal and recover my powers. If you
find them,
I'll send you back to your own world. Of course, all the treasure you find is
yours to keep! Will you help me?
Wario gives a thumbs up, and sets out on his journey...
Here's the story straight from the manual, courtesy of Stephen Chan. Many
thanks!
Wario couldn't believe it! It had been such a lovely day, with not
a cloud in the sky--a perfect day to fly his plane. Then, without warning,
his engine began to sputter, and Wario crash-landed in the woods! He spent
the rest of his afternoon wandering amongst the trees and underbrush,
muttering to himself about his miserable luck. Without looking where he was
going, Wario stumbled
right into a cave!
Inside the cave, he found a beautiful music box, but no matter how
much Wario wound it up, no song could be heard. "What's-a this?!? It must-a
be
brok..." But before he could finish, Wario vanished with a flash! Only the
music box remained, right where Wario found it.
Wario soon awoke to very different surroundings, and it wasn't long
before he realized he was inside the music box! A mysterious figure informed
Wario that he had once ruled the world inside the music box, until an evil
being
sealed away his magical powers in five music boxes.
Naturally, Wario wasn't too interested in this story... that is, until
the figure promised to send Wario back to his own world and let him keep any
treasure he found, if he'd only recover the hidden figure's powers. Enticed
by the thought of returning to his own world with a cache of treasure, Wario
departed on his quest-- in search of the music boxes and the many treasures of
this mysterious land!
==============================================================================
=3. G A M E P L A Y / C O N T R O L S =
==============================================================================
For some strange reason, Wario gets stripped of many of the powers that he had
in Wario Land 2, so when you start the game, you can't butt stomp, swim, head
slam, etc. You only start out with the dash ability, and can acquire more
abilities later on.
Oh yes, the Day/Night system works very simply. If it's day and you beat a
stage (or just exit from the menu screen), it'll become night. If it's night
then it'll become day. C'est facile, non? Also, the system becomes even
easier once you acquire the Day/Night Tile for your Menu.
WwWwWwWwWwWwWwWwWwWwWwWwWw
B a s i c C o n t r o l s
WwWwWwWwWwWwWwWwWwWwWwWwWw
A. Map Screen
-------------
Directional Pad
Left-Move Wario Left on the Map
Right-Move Wario Right on the Map
Up-Move Wario Up on the Map
Down-Move Wario Down on the Map
A Button-Enter Stage
B Button-Press and Hold to see available paths
-Press and Hold to see Treasures you got in a stage (Available only
after you get the Magnifying Glass)
-Press and Hold to see Best Time for that stage (Time Attack mode
only)
Select-Menu Screen (Next Map, Treasure Info, Cutscenes, Day/Night Tile)
Start-Access Best Times screen (in Time Attack mode only)
B. Basic Controls
-----------------
Directional Pad
Left-Move Wario Left
Right-Move Wario Right
Up-Enter Doors
-Press and Hold while jumping to enter upside-down pipes
Down-Duck/Squat
-Press and Hold while on slanted surface to roll
-Press and Hold to enter pipe
A Button-Jump
B Button-Dash
-Press while holding a directional button while on a ladder to jump
off
Select-Menu Screen
Start-Menu Screen
Other moves include:
Dash Jump- Press B then A to jump farther
Dash Duck- Press B then Down to slide
Ducking Jump- Press and Hold Down then Press A to jump while ducking
Dashing Duck Jump- Press B to Dash, then immediately Hold Down to Duck
and
Press A to jump
C. Power-Ups
------------
As you advance in the game you'll gain special treasures that grant you a new
ability.
_Dash_
Press B
Uses: Defeat most enemies, crush blocks
Treasure needed: None
_Stomp_
Press A, then Hold Down
Uses: Defeat most enemies, crush blocks, stomp enemies/posts
Treasure needed: Overalls
_Swim_
Press Directional Buttons to swim in that direction
Press A to quickly swim up
Press B along with a Directional Button to swim quickly in that direction
Uses: Swim
Treasure needed: Flippers
_Head Slam_
Press A
Uses: Crush blocks with your head
Treasure needed: Spiked Hat
_Throw_
Press B to throw enemy close
Press B while Holding Up to throw enemy up
Hold B to throw enemy far
To pick up an enemy, knock them over (by bumping into them) then just walk
into them
Uses: Crush blocks with throw symbol
Treasure Needed: Throwing Glove
_Super Dash_
Press B
Uses: Same as Dash, plus ability to crush deep purple blocks
Treasure Needed: Elbow Pad
_Super Stomp_
Press A, then Hold Down
Uses: Same as Stomp, plus ability to crush deep purple blocks and ability to
cause ground quakes
Treasure Needed: Red Overalls
_Super Jump_
Press A, while Holding Up
Press A, then Hold A and Up while jumping on an enemy
Uses: Allows you to jump higher
Treasure Needed: Winged Boots
_Super Swim_
Press Directional Buttons to swim in that direction
Press A to quickly swim up
Press B along with a Directional Button to swim quickly in that direction
Uses: Same as Swim, plus ability to swim against currents
Treasure Needed: Webbed Feet
_Super Throw_
Press B to throw enemy close
Press B while Holding Up to throw enemy up
Hold B to throw enemy far
To pick up an enemy, knock them over (by bumping into them) then just walk
into them
Uses: Same as Throw, plus ability to pick up large enemies
Treasure Needed: Gold Throwing Glove
D, Special Abilities/Powers
---------------------------
Here I have listed all the special abilities and powers Wario can get by
getting hit by certain enemies or traps. I've listed a brief review of the
power, positives, negatives, controls, and cures. Make sure to refer to this
section if you have no idea what power I'm talking about! There are a couple
more abilities that I haven't listed quite yet. This section will soon be
overhauled completely, with more enemies and cures, and better descriptions.
Fat Wario
---------
Enemies/Traps: Donut-Tossers, Apple-Tossers
Hey, I didn't make up the name, so don't complain to me about it! Just like
the one in Wario Land 2, you grow, well, pleasantly plump, and move MUCH
slower.
+ Wario can defeat enemies by simply walking on them
Needed to destroy pure purple blocks until you receive "Super" power-ups
- Wario moves MUCH slower
Fat Wario cannot jump too high
As Fat Wario
Directional Pad-Move Wario Left and Right
A Button-Jump
B Button-Nothing
Cure: Walk it off, Water
Zombie Wario
------------
Enemies/Traps: Zombies
Pretty much like the one in Wario Land 2. You get turned into a zombie that
cannot dash or jump too high.
+ Can defeat enemies simply by walking on them
Needed to go through thin platforms
- Like many other abilities, this one is usually placed where it will be a
hassle
Wario moves MUCH slower
Wario cannot jump as high
As Zombie Wario
Directional Pad-Move Wario Left and Right
A Button-Jump
B Button-Nothing
Cure: Go into the light..., Water
Flat Wario
----------
Enemies/Traps: Flattening Idols (Hey, I don't know what they're called!)
carried
by Green Gyro-copters
Pretty much the same as the one in WL2. You're height is reduced
significantly and your width is increased, allowing you to fit into narrow
passages and go over small pits.
+ Allows you to travel across narrow pits
Allows you to "glide" when you jump
- Wario moves a bit slower
Wario cannot jump as high
As Flat Wario
Directional Pad-Move Wario Left and Right
A Button-Jump
B Button-Nothing
Cure: Water, Blue Gyro-copters
Bouncy Wario
------------
Enemies/Traps- Hammer Robots (I'll come up with better names soon)
Again, pretty much the same as from WL2. Wario will be turned into a spring
and will jump around continually.
+ Wario can jump higher
- Usually placed where it will become a hassle
As Bouncy Wario
Directional Pad-Move Wario Left and Right
A Button-Press right after Wario touches the ground for an extra boost
B Button-Nothing
Cure: Let it run out, Water
Yarn Wario
----------
Enemies/Traps: Caterpillars
No, I'm not kidding. If you get touched by the caterpillars while they're
spewing stuff from their mouths, you'll turn into a big ball of yarn and
you'll start rolling around uncontrollably.
+ Wario can destroy enemies by running into them
Allows Wario to break through yarn blocks
- Wario has absolutely NO control!
As Ball of Yarn Wario
Directional Pad-Nothing
A Button-Nothing
B Button-Nothing
Cure: Roll it off
Hot Wario
---------
Enemies/Traps- Flame-Throwers, Flame Stand, Sun
Unfortunately, this doesn't mean Wario can now throw fireballs. In fact, he
becomes the fireball! He starts off running around with fire on his pants,
and eventually turns into a massive flame! It's pretty much the same as in
WL2.
+ Wario can destroy enemies once he's turned into a flame
Wario can destroy blocks marked with a flame symbol
- Wario automatically moves left and right and changes direction only when he
hits a wall (He does, however, regain some control after he turns into a
flame)
As Hot Wario
Directional Pad-Nothing
A Button-Jump
B Button-Nothing
As Flame Wario
Directional Pad-Move Wario Left and Right
A Button-Nothing
B Button-Nothing
Cure: Walk it off, Water
Vampire Wario
-------------
Enemies/Traps: Group of Bats
Very cool power, in my opinion. Not necessarily because it's useful, but
because it's just cool to be able to turn into a bat and fly :)
+ Bat Wario is extremely useful
- Vampire Wario can't jump too high
Bat Wario's flying is a little tough to control
As Vampire Wario
Directional Pad-Move Wario Left and Right
A Button-Jump
B Button-Transform into Bat Wario
As Bat Wario
Directional Pad-Move Wario Left and Right
A Button-Press repeatedly to fly
B Button-Transform into Vampire Wario
Cure: Water, Light, Garlic
Invisible Wario
---------------
Enemies/Traps: Scientist's Potion
Uhh... Wario is invisible.
+ Allows you to pass through Eye Gates
- Kind of hard to get rid of
Hard to see yourself at times
As Invisible Wario
Directional Pad-Move Wario Left and Right
A Button-Jump
B Button-Dash
Cure: Enter a pipe, Allow yourself to be blinded
Blind Wario
-----------
Enemies/Traps: Strange Ghost
Not really a power (since Wario technically doesn't change form), but it is a
condition that changes gameplay. Basically, everything but Wario turns
completely black, severely limiting your vision
+ None
- VERY hard to maneuver
As Blind Wario
Directional Pad-Move Wario Left and Right
A Button-Jump
B Button-None
Cure: Bump into a wall
Split Wario
-----------
Enemies/Traps: Beam-Throwers
Not really a power or condition, since it doesn't last long. Heck, it lasts
for a second. The enemy's beam splits you into two, taking away your control
for a second. Also, it takes some time to reassemble.
+ None
- You won't be able to move
As Split Wario
Directional Pad-None
A Button-None
B Button-None
Cure: Just wait
Crazy Wario
-----------
Enemies/Traps- Birds
A little different than in WL2. When you get hit by the birds, you'll spin
around for a while, and then become Crazy Wario. In WL2, you could press B to
release a ball of gas from Wario's mouth, but you can't do that in WL3! Oh,
and an interesting tidbit from Horshack83: "In the Japanese version of Wario
Land 2, The Penguins that make Wario Crazy had Beer Mug's and threw beer
instead of balls at Wario, So Crazy Wario is actually Drunk or Intoxicated and
Disorderly Wario." Hehe, very cool!
+ None so far
- Harder to control Wario
Wario will change direction automatically unless you keep jumping
As Crazy Wario
Directional Pad-None
A Button-Jump
B Button-None
Cure: Water, Get hit by enemy
Puffy Wario
-----------
Enemies/Traps- Flying Octopi
Same as in WL2. When the Flying Jellyfish sting you, you'll get puffy and
start to fly.
+ Allows you to fly
- Usually placed somewhere where it will be a hassle
Kind of hard to move Left and Right
As Puffy Wario
Directional Pad-Move Wario Left and Right
A Button-None
B Button-None
Cure: Hit a ceiling
Frozen Wario
------------
Enemies/Traps- Snow Bears
Same as in WL2. Once you get hit by a snowflake from a Snow Bear, you'll
become frozen and start sliding uncontrollably.
+ Wario can defeat enemies by sliding over them
- Wario cannot be controlled
Usually placed where it will be a hassle
As Frozen Wario
Directional Pad-None
A Button-None
B Button-None
Cure: Hit a wall
Bubble Wario
------------
Enemies/Traps- Bubbles
Again, same as it was in WL2. You're encased in a bubble below water that'll
pop once it touches a ceiling or open air.
+ None, really
- Usually placed where it will be a hassle
As Bubble Wario
Directional Pad-Move Wario Left and Right
A Button-None
B Button-None
Cure: Hit a ceiling, Rise out of the water
Snowman Wario
-------------
Enemies/Traps- Snow
Hey, you can't make these things up. When the snow first hits you, you just
get turned into Snowman Wario. However, if you roll from a slanted surface,
you turn into Snowball Wario! Snowball Wario even becomes bigger as you roll
along!
+ Snowman Wario automatically causes the ground quakes when he lands from
jumps
Snowball Wario can break through snowball blocks
- Snowman Wario moves slower and cannot jump as high
Snowman Wario automatically rolls when he comes to a slanted surface
As Snowman Wario
Directional Pad-Move Wario Left and Right
A Button-Jump
B Button-None
As Snowball Wario
Directional Pad-None
A Button-None
B Button-None
Cure: Hit a Wall as Snowball Wario
Owl Wario
---------
Enemies/Traps- Owl
Alright, this one's stretching it. Wario himself doesn't change form, but he
does gain an ability. After you've gotten the sun fragments, the Owls in
certain stages will fly lower, allowing you to grab onto them. When you do,
you'll be able to "fly"!
+ You can fly!
- Takes a while to get used to
As Owl Wario
Directional Pad-Press to change direction
-Hold to go faster
A Button-None
B Button-Press to let go of the Owl
Cure: Press B to let go, Get hit by an enemy
Pushed Wario
------------
Enemies/Traps- Octopi
Alright, it's a horrible description, but I didn't know what else to call it!
Once you get the food for the Octopi in the water stages, they'll grow bigger.
If they push you, you'll be forced across the water and won't stop til you hit
a wall. It's another "not really a power" thing, but it does affect Wario, so
there :P
+ None
- No control
As Pushed Wario
Directional Pad-None
A Button-None
B Button-None
Cure: Hit a wall
Flying Wario
------------
Enemies/Traps- Fans, Air Currents
Another hard to describe ability. Basically, you're forced up by the air, so
technically you're not really flying.
+ None
- Usually placed where it will be a hassle
As Flying Wario
Directional Pad-Move Wario Left and Right
A Button-None
B Button-None
Cure: Get out of the air current
Shocked Wario
-------------
Enemies/Traps- Spiders, Sparks
Wario is electrocuted.
+ None
- Wario cannot move
As Shocked Wario
Directional Pad-None
A Button-None
B Button-None
Cure: Wait it out
Ball Wario
----------
Enemies/Traps- Ball Bunny
Wario is turned into a ball.
+ None
- Loss in maneuverability
As Ball Wario
Directional Pad-Move Wario Left and Right
A Button-Jump
B Button-None
Cure: Jump to the Turtle or let the Bunny get a goal (not a good idea!)
Cursed Wario
------------
Enemies/Traps- Sorcerer Fox
Well, I really have no idea how to describe the power. It's a SORCERER Fox...
so why not a curse? Ehh, if you have a better idea, send it in.
+ None
- You'll have to face the Sorcerer Fox from the beginning
As Cursed Wario
Directional Pad-Move Wario Left and Right (Not too sure, will confirm
soon)
A Button-None
B Button-None
Cure: Hit the ceiling
E. Golf Mini-Game (Otherwise known as Wario Golf)
-------------------------------------------------
To play the golf game, press A once to get the blue arrow moving, then
press A again to make it stop. Another arrow will appear (this time it'll be
red).
Press A again to make that arrow stop. Now, if you want Wario to actually
kick the enemy, make the blue arrow stop wherever you want, depending on how
far you want to kick it (If you press and hold Right on the Directional pad,
you'll see a Red outline of the enemy- this shows where the enemy will end up
if you hit it with maximum power, or stopping the blue arrow in the far-right
of the meter).
When the red arrow appears, make it stop on the left of the meter in either
the blue or the red parts (making it stop in the red will be more powerful),
where the blue arrow was when you started. If you don't get the red arrow in
the red or blue, Wario will stumble, no matter where you stopped the blue
arrow. Now,
I'd suggest practicing A LOT, since the later ones will cost more coins and
are WAAAY harder. And don't get me started on the Bonus Golf Mini-Games...
Golf Controls
-------------
Directional Pad
Left-Scroll screen to the left
Right-Scroll screen to the right
Up-None
Down-None
A Button-Press to start Blue Arrow, Press again to stop Blue Arrow, Press
again to stop Red Arrow
B Button-Press while scrolling the screen to quickly return to Wario
Select-Menu Screen
Withing Menu Screen-
A Button-Give Up
B Button-Cancel
Start-None
==============================================================================
=4. W A L K T H R O U G H =
==============================================================================
Here are descriptions on how to get the treasures in each stage.
Remember that whatever I list as the next destination is where I went next.
You don't necessarily have to follow the same order. Again, this is the path
I took- there are other ways through the game. I've also been informed that
if you follow EXACTLY where the Hidden Figure says you should go to, you'll
beat the game with 50 percent exactly. With the path I'm going on, I'll lead
you to all 100 treasures.
How to Use this Walkthrough
---------------------------
Some people seem to be having trouble using this walkthrough, so here are more
detailed directions.
Here is an example of one of my Treasure Walkthroughs:
------------------------------------------------------------------------------
Stage # (Region, followed by #) and Name
------------------------------------------------------------------------------
\\\\\\\\\\\\\\\\\\\\\
Chest Color- Treasure
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
(This denotes whether or not you must get that treasure during a specific time
of day. Usually, most chests are accessable at any time. However, sometimes
you MUST go to that stage during a specific time to access the chest.)
Key:
1)These are detailed directions that will lead you to the key.
2)Each new number usually denotes a new room/screen (some of the earlier
walkthroughs don't follow this rule- I'll change them later).
Chest:
1)These are detailed directions that will lead you to the chest.
2)Each new number usually denotes a new room/screen (some of the earlier
walkthroughs don't follow this rule- I'll change them later).
Next Destination: Stage # Stage Name (Chest Color)
(This tells you what stage you should go to and which Treasure Walkthrough you
should follor next. You DON'T have to follow these. However, following the
Next Destinations will lead you to ALL 100 treasures.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IMPORTANT NOTE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I've been getting quite a bit of mail from beginners (or people who just don't
read manuals), so I thought I'd clear things up.
Once you open up a stage, you CANNOT instantly get all 4 treasures in that
stage.
For instance, after you get the Gray Treasure from N1, you CANNOT just follow
my walkthrough for the Red Chest in N1. First you must get treasures from
other stages. Eventually you'll receive a treasure that will open up access
to a treasure from another stage. In this instance, the Gray Treasure from W2
will open up access to the Red Treasure in N1. AGAIN, do NOT expect to get
all 4 treasures once you open up a stage-- you'll have to return for the rest
later.
Well, that's it. I hope I've made things a bit more clear.
WwWwWwWwW
N o r t h
WwWwWwWwW
----------
The Temple
----------
Wario starts the game here, where he meets the "hidden figure." Nothing
too important to do here, just come back if you have no idea which stage you
should visit next and the Hidden Figure will tell you. However, just because
he tells you to go to a stage doesn't mean you can't go somewhere else first.
If you go to the locations he suggests only, you'll follow the quickest path
through the game.
------------------------------------------------------------------------------
N1 Out of the Woods
------------------------------------------------------------------------------
\\\\\\\\\\\\\\\\\\
Gray Treasure- Axe
\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the starting point, head right, dashing blocks along the way for
coins.
2)On the next screen, keep heading right until you pass the spiders.
You'll see green platforms heading up. Keep jumping and defeating the enemies
and eventually you'll see the key.
Chest:
1)From where the key is, jump down from the platforms. Then head right
to the next screen.
2)On the next screen, head right past the tree and the fire and enter the
door.
3)In the next room, get past the Caterpillars and climb up the ladder.
Head right and you'll see the chest!
Next Destination: N2 The Peaceful Village (Gray)
\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Cookie Jar
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the starting point, head to the right until you get to the next
screen.
2)On the next screen, stomp the red frog platform until you get to the
bottom. Then enter the door to the right.
3)Head to the right, breaking and stomping blocks, until you reach some
platforms and a ladder. Jump up the platforms and climb up the ladder. Head
to the right (to get off a ladder, hold Right while pressing B), break the
blocks, climb the ladder, and get the key.
Chest:
1)From the location of the key, climb down the ladder, head left, and
climb up the ladder.
2)Head left, breaking blocks and avoiding caterpillars. When you reach a
door with a sign over it (I think it looks kind of like Kirby or Jigglypuff),
enter it.
3)Play the Gold Mini-game (Refer to Miscellaneous section for strategies.
It's 10 coins a play, so I hope you've been collecting those coins. After you
beat the mini-game, the Mini-game Clear block will move up, allowing you
access to the chest.
4)Exit the mini-game room, then head left and break the blocks. Drop all
the way down, and head left, breaking blocks until you reach the ladder.
Climb up the ladder and open the chest!
Next Destination: N3 The Vast Plain (Red)
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Webbed Feet
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the starting point, head to the right until you get to the next
screen.
2)On the next screen, head right until you get to the next screen.
3)On the next screen, head right past the Flame Stand. Jump off from the
blue enemy to the thin platform above. Head right and grab the key.
Chest:
1)From where the key is, head back left to the screen you were on before
(the one with the Spiders). Enter the door on that screen.
2)In the next room, simply keep jumping across the leaves falling down
until you get to the chest. I'd suggest coming here during the Day, when all
you have to contend with are Shelled Crawlers. If you come during the Night,
you'll have to face some water spitting Fish.
Next Destination: S4 The Steep Canyon (Green)
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Gold Music Box
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the beginning, head to the screen with the Flame Stand and enter
the Tree's mouth.
2)Inside the tree, head right and jump to make the Bird charge at you.
As it does, jump on it and to the platform above. Jump to the platform where
the Caterpillar is, then jump up to the thin platform. Jump to the right,
then head right and jump up another thin platform. Jump to the left, where
the Caterpillar is. Head left, jump to the thin platform, then turn around
and jump to the right. Head right and jump up the thin platform, then turn
around and jump to the platform with the Caterpillar and get rid of it. Head
right a little to get the Bird charging at you. Immediately head left and
jump off the Bird and to the right as it charges at you. Head right, jump up
to the thin platform, then jump to the left. Head left and climb up the
ladder (see FAQ's section if you can't climb up the ladder).
3)On the next screen, jump up the thin platforms until you reach the
platform with the Caterpillar. Head right and jump up the thin platform, then
jump to the left. Keep heading left and go through the opening in the tree to
fall into the key.
Chest:
1)From where the key is, you'll keep falling down until you end up on the
screen with the Flame Stand. Re-enter the Tree's mouth, then follow steps 2-3
of the Blue Key Walkthrough. Instead of falling down to get the key, however,
jump up to the thin platform to the right of the opening, and keep going up
the tree until you reach a pipe. Jump into the pipe.
2)Get ready to face the Tree Spider. Refer to the Bosses section for
strategies.
3)After you beat the Tree Spider, some webbing platforms will come down.
Jump up and across them, then across the thin platforms, until you reach the
chest.
Next Destination: The Temple (FINAL!)
------------------------------------------------------------------------------
N2 The Peaceful Village
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Gray Treasure- Blue Stone Tablet
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Time: Day or Night
Key: This will vary slightly depending on what time of day you enter the
stage.
1)From the starting point, head right dashing the blocks and avoiding the
enemies (Donut-Tossers during the day and Zombies at night). Climb up the
ladder, proceed left, and climb up another ladder.
2)From the ladder, head right. The strategy will be a little different
depending on the time of day.
_Day_)If you come during the day, allow Wario to eat a donut and
become Fat Wario. Head right up the stairs, and break the pure purple blocks
by jumping on them. Make sure to avoid the Flame-Thrower (it'd be best to
defeat him before becoming Fat Wario). After you land, head up the gray
platforms and get the key!
_Night_)If you come during the night, allow Wario to be turned into
Zombie Wario (make sure you're not jumping above the thin platforms, or you'll
fall!). Then head right across the stairs, and jump when you're above the
thin platforms. You'll fall through and get the key. To get out, head left
and jump through the thing platforms. Head towards the light and go back to
normal.
Retrace your steps by jumping up the platforms.
Chest:
1)From where you get the gray key, head left and enter the first door you
see. Avoid the Flame-Thrower, climb up the ladder, and head left for the
chest.
Next Destination: N3 The Vast Plain (Gray)
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Red Treasure- Blue Book
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Time: Day or Night
Key:
1)From the starting point, head right dashing the blocks and avoiding the
enemies (Donut-Tossers during the day and Zombies at night). Climb up the
ladder, proceed left, and climb up another ladder.
2)Jump up the gray blocks to the left. There should now be a green snake
in the vase. Be careful, if its head is red that means it'll spew fire
that'll turn you into Hot Wario. Anyways, jump onto his head and onto the
brown platform
above. Head to the right and jump across the platform. Avoid the Flame-
Thrower and head down the pipe.
3)Eat a donut from the Donut-Tosser and crash through the blocks to the
left. Make sure you break the pure purple blocks at the bottom. At the
bottom, head to the right and grab the key.
Chest:
1)From where the key is, head to the right and climb up the ladder. Jump
through the thin gray platform and enter the door to the left.
2)Make your way back to the left to where the snake was. Jump back up to
the brown platforms and head right, this time skipping the pipe. Keep jumping
ALL the way to the right.
3)When you reach the far-right of the area, start heading left and drop
down. Head to the right and enter the door.
4)In the next room, immediately eat a donut from the Donut-Tosser. Now,
wait until he's below the thin red platforms and jump. The ground quake
should force him up some of the red platforms. Repeat until he's all the way
to the top.
5)Now, jump up the red platforms and at the top, eat another donut, head
to the right and break the donut blocks by jumping on them.
6)Head down the ladder and open the chest to the left.
Next Destination: N2 The Peaceful Village (Green)
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Green Treasure- Chalice
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Time: Night Only
Key:
1)From the starting point, head right dashing the blocks and avoiding the
enemies (Donut-Tossers during the day and Zombies at night). Climb up the
ladder, proceed left, and climb up another ladder.
2)Make your to the left to where the snake is. Jump up to the brown
platforms and keep jumping across the platforms until you're ALL the way to
the right. Make sure to avoid the Flame-Throwers on the way.
3)When you reach the far-right of the area, start heading left and drop
down. Enter the door you see (Open ONLY at night).
4)In the next room, head to the left and climb up the ladder. Now, jump
across the platforms to the right and climb up the ladder on the other end.
Jump to the left and enter the door.
5)Dash jump over the fish (who will cause you to roll if they hit you)
and grab the key.
Chest:
1)From where the key is, head back to the left and re-enter the door.
Drop down to where you came into this room before.
2)Head to the right and drink the potion from the scientist to become
Invisible Wario (break through the blocks if you wish). Now, head to the
left, and jump on the red platform and continue right (remember, heading
through a pipe will cause you to become visible again. Climb up the ladder,
then continue jumping across the platforms to the right. This may be hard
since you're invisible, but since you went this way before it should be easy.
Also, make sure to watch out for the sparks that the lights drop- these will
cause you to become visible as well.
5)All the way to the right, climb yet another ladder. At the top, head
to the left and pass through the Eye Gate. Now go down the pipe.
6)In the next room, head towards the middle and start stomping through
the
blocks (if you can't find it, just stomp everywhere). Once you get to the
bottom, head to the right and open the chest.
Next Destination: W2 The Volcano's Base (Green)
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Blue Treasure- Day/Night Tile
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Time: Day or Night
Key:
1)From the starting point, head right dashing the blocks and avoiding the
enemies (Donut-Tossers during the day and Zombies at night). Climb up the
ladder, proceed left, and climb up another ladder. Then enter the door on the
right.
2)In the next room, head to the left, break through the blocks, and go
down the ladder. Head to the right, then stomp the floor to move the Red Frog
up the platforms. Once he's all the way up, fall through the hole he was
blocking.
3)Down below, dash or stomp through the big pure purple blocks. Then go
down the SECOND pipe from the left.
4)OH NO! It's the Mole-Bot again! Quickly dash through the pipes on the
right, grab the key on the way, and open the chest on the far-right. No
hints, just be quick!
Chest:
1)See Step 4 of the Key Walkthrough.
Next Destination: N6 Sea Turtle Rocks (Red)
------------------------------------------------------------------------------
N3 The Vast Plain
------------------------------------------------------------------------------
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Gray Treasure- Green Stone Tablet
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Time: Day or Night
Key:
1)From the starting point, head right across the platforms, making sure
you don't fall and that you don't get blinded. If you do fall, just find a
ladder and head back up.
2)When you reach a point where an Eye Gate won't let you pass, make sure
you get the scientist's potion (the scientist is right above the gate). You
should now be invisible, and since you are, the Eye Gate won't be able to see
you. Keep heading right, jumping across the platforms and avoiding enemies
until you reach a ladder.
3)Climb up and head left through the Eye Gate to get the key.
Chest:
1)Well, you definitely passed the chest while getting the key, but the
problem is you can't open it while you're Invisible Wario. So, from where the
key is, jump off to the left and go through the pipe (the horizontal one,
only). As far as I know, this is the easiest way to get rid of invisibility,
but you might be able to wait for it to wear off. After you go through the
pipe, head left, then up the ladder. Again, jump across the platforms, climb
the ladder, and open the chest!
Next Destination: W1 Desert Ruins (Gray)
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Red Treasure- Crayon 1
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Time: Day or Night
Key:
1)From the starting point, head left and stomp the red frog platform til
you reach the bottom.
2)Go down the pipe.
3)Stomp all of the blocks, then head right, making sure to avoid the
Flying Octopi.
4)When you're all the way right, let yourself become Puffy Wario, then
fly through the right-most thin platforms.
5)Dash through the blocks and get the key.
Chest:
1)From where the key is, head left, breaking blocks until you get to a
pipe. Jump into it.
2)Head to the left, climb up the ladder, then head to the left and stomp
the red frog platform again. Again, enter the pipe.
3)On the next screen, completely avoid the Flying Octopi and enter the
mini-game room. Beat the mini-game to clear the Mini-game Clear block.
4)From the mini-game room, head right and get hit by a Flying Octopus.
Fly in between of the floating obstacles. Then head left, dash across the
pit, and open the chest
Next Destination: W3 The Pool of Rain (Gray)
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Green Treasure- Red Skull Ring
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Time: Day or Night
Key:
1)Again, head right until you reach the Eye Gate. Get the potion from
the scientist and pass through the Eye Gate.
2)On the other side, start climbing the vine, then head left and jump
into the pipe.
3)In the next room, head right past the Green Gyro-copters. Keep heading
right until you reach some thin green platforms. Start jumping up, then when
you reach the top head left, break the blocks, then jump into the pipe.
4)This part changes slightly depending on the time of day. You'll see
some platforms suspended in the sky. Jump across them to the right, and when
you see a split in the path, jump to the bottom platforms and continue right
until you get the key.
_Day_)If it's day, there will be a Sun following you. It will shoot
fireballs from time to time, and if you get hit, you'll turn into Fire Wario.
I'd suggest coming here during the...
_Night_)This is recommended over the day. Instead of the Sun, there
will be a much less dangerous Moon. The Moon will spit out things that will
stun you, so you'll still have to be careful, but at least you don't have to
worry about being turned into Fire Wario.
Chest:
1)From where you got the key, head back left until you get to the split
in the path again. This time, take the upper path and continue right until
you can reach the even higher platforms.
2)From the TOP platforms, head left until you get to the mini-game room.
Beat the mini-game to clear the Mini-game Clear Block.
3)Exit the mini-game room, then head right all the way until you reach a
door. Enter it.
4)In the next room, climb the platforms, defeat the caterpillars, head to
the left, climb the ladder, head to the right, and open the chest!
Next Destination: S1 The Grasslands (Red)
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Blue Treasure- Red Relic
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Time: Day or Night
Key:
1)Follow steps 1-2 of the Gray Key Walkthrough. Instead of climbing the
ladder on the far right, however, fall down the last pit before the ladder.
Head right past the Eye Gate, then climb down the ladder (it's below the Music
Coin).
Now head right to the next room.
2)In the next room, head right and climb up the ladder (make sure that
you're still invincible). Keep heading right and jump across the platforms
until you reach a ladder. Make sure you avoid all the Zombies on the way.
Wait for them to throw their heads, then jump. From the ladder, keep heading
left until you reach the key (again, watch out for Zombies).
Chest:
1)From where the key is, head back to the right until you're on the
platform right above a door. Head right and let a Zombie throw it's head at
you. Immediately head back to the platform above the door and get turned into
Zombie Wario. Now fall through the thin platform, making sure you position
yourself so that you'll land in the light so you'll turn back to normal. Now
head left and enter the door.
2)In the next room, head right and jump up the invisible platforms. When
you reach the top, jump to the left, then keep heading left until you fall
down to a lower invisible platform. Now DASH JUMP to the right and open the
chest.
If you don't Dash Jump, you might fall down.
Next Destination: W5 Beneath the Waves (Blue)
------------------------------------------------------------------------------
N4 Bank of the Wild River
------------------------------------------------------------------------------
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Gray Treasure- Trident
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Time: Day or Night
Key:
1)From the beginning, just keep heading right, defeating enemies and
crushing blocks all the way. It might take a while, but if you keep going
right you'll eventually reach a hole in the platforms that leads into the
water. Jump over the hole for now, jump up the brown platforms, and get the
key.
Chest:
1)Now, from where the key is, jump into the water. Head into the current
and get ready to avoid some enemies (who will turn you into Puffy Wario if you
hit them). Here are where the enemies will appear, so get ready to hold the
directional button Up or Down to avoid them: Down, Middle, Down. Now when
the current stops, jump out of the water and open the chest.
Next Destination: N5 The Tidal Coast (Gray)
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Red Treasure- Magnifying Glass
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Time: Day or Night
Key:
1)From the beginning, just keep heading all the way to the right,
stopping just before the hole that leads into the water. Now, Super Dash
through the wall on the left until you reveal a door. Enter it, head to the
right, and get the key.
Chest:
1)Now, from where the key is, exit the room and jump into the water.
Avoid the enemies in the water, and jump up out of the water onto the thin
platform once you reach the third enemy. Dash through the wall on the left
and enter the door you reveal.
2)In the next room, just head right and open the chest.
Next Destination: N6 Sea Turtle Rocks (Gray)
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Green Treasure- Wizard
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Time: Day or Night
Key:
1)From the beginning, just jump into the water on the left, then swim
across the current all the way to the right.
2)On the next screen, continue to swim across the current, then jump out
of the water and onto the surface on the left. Climb up the vines, the
continue climbing and jumping across the vines and you'll eventually reach the
Green Key. Make sure to avoid the Shelled Crawlers on the way (hit them
anywhere except on their feet).
Chest:
1)From where the key is, jump to the vines on the right, then jump again
to the right. Enter the door on the right.
2)In the next room, head to the right and enter the door.
3)In the next room, head left and go down the ladder. It's time to fight
the Mouse Fish! Refer to the Bosses section for strategies.
4)Once you beat the Mouse Fish, he'll sink down and block the super-fast
current. Jump to the platform on the left, then jump onto the pinkish-orange
fly. Let him take you up to the ladder you came from, climb up, and enter the
door.
5)In the next room, head left and climb down the ladder. Swim to the
right and jump out of the water to get to the chest.
Next Destination: N4 Bank of the Wild River (Blue)
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Blue Treasure- Rocket
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Time: Day or Night
Key:
1)From the beginning, jump to the higher ground on the left, then do a
dashing jump to the floating platform. From there, jump to the left and enter
the door.
2)In the next room, head to the right and allow the Bats to turn you into
Vampire Wario. Turn into Bat Wario, then fly up and to the left, making sure
you don't touch any water. Just above the second Gray Frog you encounter is
the Blue Key.
Chest:
1)From where the key is, fly down and charge through the Gray Frog. Head
left and get hit by some water to become Normal Wario. Climb up the ladder,
then head right, making sure to avoid the Bats. Climb up the next ladder,
avoid the next group of Bats, then head left.
2)In the next room, destroy the huge purple block, then fall down. Head
left and destroy the blocks there, then fall down again. Again, head right
and destroy the block, then fall down. Head left and pick up the small rock.
Jump up the thin platforms til you get back to where the throw blocks were at
the top.
Make sure to avoid all the Flame Stands on the way. At the top, throw the
rock through ALL of the throw blocks. Head left, and jump into the Flame
Stand there, then run to the right, jump over the hole, and head back to next
screen.
3)On the next screen, just fall down on the right, then run back and
forth between the flame blocks and the Gray Frog until you become Flame Wario
(make sure you don't get hit by the water!). Crash through the flame blocks
on the left and open the chest.
Next Destination: W5 Beneath the Waves (Red)
------------------------------------------------------------------------------
N5 The Tidal Coast
------------------------------------------------------------------------------
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Gray Treasure- Yellow Book
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Time: Day or Night (Day has the water at a higher level than Night)
Key:
1)From the start, jump to the right onto the platform. Defeat the
Hammer-Robot just in case. Now jump again to the right, and from that
platform jump up to the platform with the Flame Stand. Now, jump dash to the
right, then jump over the pipe and end up on another platform. Dash jump to
the right onto another platform, and from there jump down to the platform just
below it. Now dash jump to the right, onto the green surface. From there,
dash jump to the right, where the Hammer-Robot is. Let it turn you into
Bouncy Wario, then bounce onto the platforms to the upper right, until you get
over the large green wall.
At the bottom is the key.
Chest:
1)Now, jump out of the area (either with Bouncy Wario or by jumping up
the platforms as normal Wario). Now, head back to where the Flame Stand was.
2)Get hit by some fire, jump to the right, then quickly ONTO the throw
blocks. Quickly jump off to the platform to the right, then jump again to the
green surface. From there, jump again to the right and continue to the right.
Allow yourself to run repeatedly between the flame blocks and the wall until
you turn into Flame Wario. Now, crash through the flame blocks and open the
chest.
Next Destination: S4 The Steep Canyon (Gray)
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Red Treasure- Stone Foot
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the start, jump to the right onto the platform. Defeat the
Hammer-Robot just in case. Now jump again to the right, and from that
platform jump up to the platform with the Flame Stand. Jump on the Spear-
Thrower (the little green guy), then pick him up. Now jump to the platform on
the right.
2)Throw the Spear-Thrower so that he'll break the throw blocks. Head
down the pipe.
3)In the next room, head to the left and jump into the water. Swim down,
winding through the purple platforms and avoiding the bubbles. When you find
a passage through the large purple wall, swim to the right and start breaking
all the blocks there.
4)Once you've destroyed all the blocks, swim down and get turned into
Bubble Wario. Navigate Bubble Wario through where the block were. You should
now be able to go through the currents and get the key.
Chest:
1)From where the key is, jump up the purple platforms, head back to the
left and jump into the water. Swim all the way down (again avoiding the
bubbles and skipping the passage through the wall) until you reach a door.
Enter it.
2)Swim to the left and jump out of the water. Knock the enemy over and
throw it into the throw blocks. Jump up with the enemy to the next level and
throw him into the blocks again (Holding B to throw helps). Do it a third
time on the next level, then Duck Jump into the passage and head left for the
chest.
Next Destination: W2 The Volcano's Base (Blue)
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Green Treasure- Fan Blades
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Time: Night Only
Key:
1)From the beginning of the stage, head ALL the way to the right, then
get turned into Bouncy Wario. Bounce up and to the right, and go to where the
Gray Key is. Once you stop bouncing, jump up the thin green platforms, then
jump on top of the green wall on the left. Drop down to the left of the wall
onto a thin green platform, then dash jump to the left onto another thin
platform and enter the door.
2)In the next room, dash through the blocks, avoid the Green Gyro-
Copters, then climb up the ladder. Head to the left and grab the key.
Chest:
1)From where you got the key, exit the room the way you came from. Then
back on the main screen, drop to the left and enter the door on the GREEN
PLATFORM. If you enter the stage during the day, the tide will be low and you
will not be able to reach the door.
2)GET READY FOR FRUSTRATION!!! This is honestly one of the most
frustrating keys and treasure to get in the game if you're not patient, so I'd
advise you to take it slow. In the next room, jump up and climb up the vines
(avoid the Shelled Crawler or defeat it for convenience- get ready to meet a
lot of them). When you reach the top, head left and jump to the platform.
Grab hold of the vine on the right, the climb to the right, climb slightly
down, then climb to the left until you reach the door. There are numerous
Shelled Crawlers on the way. Avoid them! Enter the door.
3)In the next room, jump up and climb the vine. Avoid the birds! Climb
up and to the left, and when you can climb that way no more, climb down a
little, then continue climbing to the left. Then climb up slightly, then
climb to the right until you reach the door. Enter it.
4)In the next room, climb down the vine a little, then climb to the
right, then stop and climb up. Then climb to the right, then down, then right
all the way. When you can climb right no more, climb up, then to the left and
enter the door.
5)In the next room, jump to the vine on the left, then climb left (Beware
the Birds!), then down, then right, then up, then right again until you reach
the treasure. Again, be careful of the birds.
Next Destination: E6 The East Crater (Gray)
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Blue Treasure- Green Relic
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the beginning, jump across the platforms to the right until you
reach the platform with the Flame Stand. Enter the door there.
2)In the next room, dash through the blocks on the left, then jump into
the water. Swim to the right (avoid the Octopi, or else they'll push you),
then down, then left, then down, then right, then down, the left. All these
directions assume that you swim through the first openings you encounter.
Anyhow, you'll reach the key.
Chest:
1)From where the key is, swim right, up, right, up, right, down, left,
down, left, down, right, down, and left. If it's a bit too confusing, don't
worry- it isn't that hard to find the door. Speaking of which, enter the
door.
2)In the next room, swim all the way up (avoid the Apple-Tossers), then
jump out to the right. Climb down the ladder and open the chest.
Next Destination: W5 Beneath the Waves (Green)
------------------------------------------------------------------------------
N6 Sea Turtle Rocks
------------------------------------------------------------------------------
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Gray Treasure- Green Music Box
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the beginning, head to the left and fall into a small passage.
Head right and dash through the wall all the way. When you can dash no more,
start stomping the ground. When you can stomp no more, dash the wall to the
right. Again, when you can dash no more, start stomping. Then dash to the
right until you can't dash anymore. Now, DASH JUMP into the wall on the
right. Then start dashing to the right again. And when you can dash no more,
start stomping once again. When you can't stomp through the floor anymore,
dash through the wall on the left, and when you can't break through the wall
anymore, stomp through the floor. You should end up in some blue water. You
should see a door. Skip it for now and head to the left. Jump up to the
second thin platform, then dash through the wall on the left. After you dash
through the wall, stomp through the ground, then dash to the right. When you
stop dashing, stomp the floor. You'll end up in some black water. Swim to
the right to get the key.
Chest:
1)From the location of the key, continue swimming to the right, then swim
up and jump to the platform. Dash through the wall on the left, then make
your way back to the blue water. Enter the door.
2)In the next room, jump out of the water, then fall to the right.
You'll then have to face the Electric Squid. Once again, refer to the Bosses
section for strategies.
3)After you beat the Electric Squid, jump onto the life preserver that
floats up, and allow it to take you up. Then jump to the right and climb up
the ladder. You'll see the chest on the way.
Next Destination: S5 Cave of Flames (Gray)
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Red Treasure- Golden Eye, Right
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)Note: The water should all be blue now. From the beginning, head left
and jump down through the opening. Head right and dash through the wall all
the way. After you get to the opening (where the Slime is), stomp through the
floor. Then dash through the wall on the left. Once you can dash no more,
stomp through the ground, then dash the wall on the left again. When you
dash, though, stop after you dash twice (right before the platform extends
above the water. Then stomp through the floor. Once you've stopped, dash
through the wall on the right (you may have to dash jump). Again, stomp when
you've stopped dashing. Then, dash through the wall on the left, and stomp
through the floor right above the water. Enter the door.
2)In the next room, jump out of the water, and climb the ladder to the
left. At the top, eat an apple from the Apple-Tosser to become Fat Wario.
Head to the right and break the donut blocks, making sure to avoid the sparks.
Fall through the hole and beat the mini-game to clear the Mini-game Clear
block.
3)Exit the mini-game room, then head left and break through the blocks.
Continue left and climb up the ladder, then head all the way right and grab
the key.
Chest:
1)From the location of the key, head left and fall through the hole.
Then head right and open the chest.
Next Destination: N6 Sea Turtle Rocks (Green)
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Green Treasure- Sun Fragment, Top
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the start, head right and stomp through the pure purple blocks.
Enter the door.
2)In the next room, head down the ladder on the left, then go to the
slanted surface on the left. Roll from it, and keep jumping up the platforms
and going through the pipes until you crash through the blocks that block the
passage to the key. Grab the key when you get there.
Chest:
1)From where the key is, make your way back down to where the slanted
surface was. This time, however, go to the slanted surface on the right, and
keep rolling up the platforms and through the pipes until you get to the
chest.
Next Destination: W1 Desert Ruins (Green)
\\\\\\\\\\\\\\\\\\\
Blue Treasure- Gong
\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the beginning, head right and stomp through the deep purple
blocks. Enter the door.
2)In the next room, Duck and Jump through the narrow passage on the
immediate left. Now head left and enter the pipe.
3)In the next room, enter the door in the middle of the room.
4)In the next room, jump LIGHTLY to the platform on the right, and
quickly dispose the enemy. Repeat for the next few platforms until you reach
a ladder. Climb up the ladder, then head left and hop on the moving platform.
As it starts moving, jump down when there's a laser field in the way, then hop
back on as it moves left. Jump over the next laser, then jump to the left and
wait above the blocks until the moving platform is directly below you.
Immediately stomp the blocks, then Duck. When the platform stops, climb up
the ladder and head right to get the key.
Chest:
1)From where the key is, hop on the moving platform on the right. Jump
over the laser field on the way, then let the platform take you all the way to
the right. When the platform stops, jump to the right and fall down the pit.
The chest is at the bottom.
Next Destination: S6 Above the Clouds (Blue)
WwWwWwW
W e s t
WwWwWwW
------------------------------------------------------------------------------
W1 Desert Ruins
------------------------------------------------------------------------------
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Gray Treasure- 1/2 Scroll
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Time: Day Only
Key:
1)From the starting point, head right and jump across the 3 platforms.
Make sure you jump quickly or you'll be pulled down into the sand. Keep
heading right and enter the first door you see.
2)In the next room, defeat the enemies, climb the platforms, and get to
the top. You'll see that the opening to the key is very small, so do a Duck
Jump (refer to controls), crawl in, and get the key!
Chest:
1)From where the key is, jump down and go through the door.
2)Head right and enter the next door.
3)In the next room, climb down the ladders until you reach the door at
the bottom. Make sure to avoid the robots, or they'll turn you into Bouncy
Wario and force you to start from the top.
4)Enter the door, head right, and open the chest.
Next Destination: W1 Desert Ruins (Red)
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Red Treasure- 1/2 Scroll
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Night Only
Key:
1)From the starting point, head left and jump across the 3 platforms.
Enter the first door you see.
2)In the next room, defeat the Donut-Tosser, dash the blocks, and head up
the ladder. Then head left and get the red key.
Chest:
1)From where the key is, head right and down the ladder (or, if you're
Fat Wario, just jump and break the blocks). Head left and go through the door.
2)Head left and enter the next door.
3)In the next room, head right and up the ladder. Avoid the caterpillar
(or he'll turn you into Yarn Wario), and head left. Climb up the ladder, and
make sure to avoid the lasers the enemies on the left throw at you, or else
you'll become Split Wario and fall down. Head right from the ladder and climb
up yet another ladder. Then head left and enter the door.
4)In the next room, just head left and open the chest.
Next Destination: W2 The Volcano's Base (Gray)
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Green Treasure- Crayon 4
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Time: Day or Night
Key:
1)From the beginning, head to the left and jump across the three
platforms.
Keep heading left and enter the left-most door (to get past the Moon Wall,
either come at night or just dash through it).
2)In the next room, head right and up the ladder. Avoid the caterpillar
(or he'll turn you into Yarn Wario), and head left. Climb up the ladder, and
make sure to avoid the lasers the enemies on the left throw at you, or else
you'll become Split Wario and fall down. Head to the right from the ladder and
climb up yet another ladder. Climb up the ladder next to the one you just
came from, then head to the right and break the huge purple block with your
head. Jump up to the platform, then jump again to the left. Head left,
making sure to avoid the caterpillar, and enter the mini-game door. Beat it
to destroy the Mini-game Clear block.
3)Exit the mini-game room, then head left and destroy the purple blocks.
Stomp the blue floor under where the purple blocks where. Grab the key.
Chest:
1)From where the key was, dash through the wall on the right. Head
right, climb down the ladder, then head left. Climb down the ladder there,
then let the caterpillar on that floor turn you into Yarn Wario. You should
end up rolling to the floor below, and through the wall on the left (which
contains a hidden yarn block). Duck jump through the opening, then continue
left and climb up the ladder. Open the chest at the top.
Next Destination: W1 Desert Ruins (Blue)
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Blue Treasure- Sun Fragment, Bottom
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the start, head left and jump across the three platforms.
Continue left and break through the Moon Wall (or just walk through if it's
night). Enter the door on the far-left.
2)In the next room, stomp through the pure purple blocks on the floor,
then enter the door on the right.
3)In the next room, just head right and fall down all the way. Allow the
Bats to hit you so you'll become Vampire Wario. Turn into Bat Wario, then fly
up through the beams of light and get the key at the top of the room.
Chest:
1)From where the key is, just fall down. When the light hits you and you
return to normal, Hold Down to stomp. You should stomp through the blue
blocks at the bottom (second blocks from the right). Then dash through the
blocks on the left and enter the door.
2)In the next room, head left and pick up the barrel. Then head right,
and just jump up into the Hammer-Robot, so that the barrel will hit it and
send it down to your level. Once he's down there, allow him to turn you into
Bouncy Wario, and bounce to the upper-left of the room (remember to Press A to
get an extra boost). At the top platform, just allow the power to run out,
then dash through the blocks on the left. Hit the switch, and exit the room
through the door you came through before.
3)In the next room, dash through the remaining blocks on the left, then
climb up the ladder. Head right and become Vampire Wario, then turn into Bat
Wario. Again, fly up and avoid the beams of light until you get to a door.
Head into the light right above the door, then fall down and enter the door.
4)In the next room, you'll fall down and face the Balloon Boss (it's
REALLY hard to describe these guys). Refer to Bosses section for strategies.
5)After you beat the Balloon Boss, fall down into the hole that just
opened up. Head right and open the chest.
Next Destination: E4 The Colossal Hole (Green)
------------------------------------------------------------------------------
W2 The Volcano's Base
------------------------------------------------------------------------------
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Gray Treasure- Overalls
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Time: Day or Night
Key:
1)From the starting point, head right and past the slanted surface. Keep
heading to the right until you see a LARGE slanted surface. Press and Hold
Down to start rolling, then when you're almost going to hit the pipe, jump and
keep on rolling to the right until you get the key.
Chest:
1)From where the key is, head left all the way back to the large slanted
surface.
2)Again, start rolling, and press jump right when you're about to hit the
pipe.
3)Jump again through the thin platforms, continue rolling for a second,
then jump again over the wall. Just keep on rolling from there to crash
through some cracked purple blocks. Jump through the pipe...
4)Now it's time to face the Hammer-Throwin Guy. Refer to the Bosses
section for strategies.
5)After beating him, a hammer with an up arrow should appear. Just hop
on and it'll take you up to a door.
6)Enter the door and open the chest!
Next Destination: N1 Out of the Woods (Red)
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Red Treasure- Blue Relic
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Time: Day or Night
Key:
1)From the starting point, head right until you get to a slanted surface.
Press and Hold Down to start rolling. Roll through the cracked blocks, then
jump quickly to destroy the other cracked blocks. Once you stop rolling,
enter the door.
2)In the next room, just climb up the ladder and jump up the pipe at the
end.
3)Now, head right and jump onto the platform (which, if you've been
following the FAQ, should now have wheels).
4)The platform will now start moving right. Make sure to jump off to the
solid ground, defeat the enemy, and jump back onto the platform. Then duck
when the passage becomes narrow. Then, jump again onto solid ground and jump
back onto the platform. There'll be some floating spiked objects coming up.
To pass them, stay on the left side of the platform to give yourself enough
time to jump over them. Once you get to the end, jump off. 5)Head to the
right and climb down the ladder. At the bottom, yet another moving platform
awaits.
6)Jump onto the platform, which will start moving left. Jump onto the
solid ground and defeat the Flame-Thrower quickly. Then jump back onto the
platform and duck through the narrow passage. You'll automatically run into
the key.
Chest:
1)The platform will continue moving left, and there will be another
spiked object for you to jump over. After that, keep ducking (don't worry
about the Music Coin for now) and jump over the last spiked object.
2)Jump back to solid ground when the platform stops and climb up the
ladder.
Now repeat STEP 4 of the key walkthrough to get back to the chest.
Next Destination: W3 The Pool of Rain (Red)
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Green Treasure- Crown
\\\\\\\\\\\\\\\\\\\\\
Time of Day: Day or Night
Key:
1)From the starting point, head right until you get to a slanted surface.
Press and Hold Down to start rolling. Roll through the cracked blocks, then
jump quickly to destroy the other cracked blocks. Once you stop rolling,
enter the door.
2)In the next room, just climb up the ladder and jump up the pipe at the
end.
3)Now, head right and jump onto the platform.
4)The platform will now start moving right. Make sure to jump off to the
solid ground, defeat the enemy, and jump back onto the platform. Duck when
the passage becomes narrow. Then, jump again onto solid ground and enter the
door there.
5)In the next room, jump into the water and swim down and to the right.
Grab the key.
Chest:
1)Exit the key room the way you came in.
2)Back outside, jump onto the snake's head and up through the thin purple
platforms. Make sure to avoid the Flame-Thrower.
3)Keep jumping to the left until you get to the mini-game door. Enter
and beat the mini-game to clear the Mini-game Clear block.
4)Exit the mini-game room, and head back to the right. Keep going right
until you find a door. Enter it.
5)Either climb down the ladder or just fall to the right. Head right and
open the chest.
Next Destination: S1 The Grasslands (Green)
\\\\\\\\\\\\\\\\\\\\\
Blue Treasure- Tusk 1
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the start, head to the left to the slanted surface (this area will
appear after you've gotten the Stone Foot in The Tidal Coast). Roll down it
and through the purple blocks...
2)Arggh!!! Not another one! Swim down until you see some purple blocks.
Break them then get turned into Bubble Wario to float through the current.
Get the key.
Chest:
1)From the location of the key, just keep swimming down (avoiding the
bubbles) until you get to the door. Enter it.
2)In the next room, swim to the right and jump out of the water onto
solid ground. Avoid the Bats and crush the blocks to the left. Jump onto the
purple platforms then jump to the right and break the blocks there. Head back
down and get turned into Vampire Wario...
3)Keep flying up and through the room, making sure no water touches you.
Remember to Hold Up while you're Pressing B to keep airborne, otherwise you'll
probably fall into water. Once at the top, touch some water and jump into the
pipe.
4)Now, head back ALL the way to the left (where the slanted surface you
rolled from was). Jump to the purple platform, then up to the door. Enter
it.
5)In the next room, head to the right to open the chest.
Next Destination: S4 The Steep Canyon (Red)
------------------------------------------------------------------------------
W3 The Pool of Rain
------------------------------------------------------------------------------
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Gray Treasure- Gear 1
\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the starting point, head right. Stomp the first platform, then
jump to the third. Stomp the third platform twice, then jump to the fourth
platform. Stomp that one 2 times, then jump to the fifth platform and then
jump to where the enemy is.
2)Continue right, where you'll see another set of stompable platforms.
Stomp the first once, the second one twice, the third twice, and the fourth
one once. Dash to the right, onto the light-brown thin platform. Then turn
left and jump across the last two stompable platforms to the brown platform on
the upper-left. Get the key!
Chest:
1)From where the key is, head right and get to the solid ground where the
enemy is (if needed, stomp the platforms the same way you did for the key).
2)Once on solid ground, head right again to find a new set of stompable
platforms. Stomp the first one once and the second one twice as well. This
will allow you to reach the fifth platform, from which you should jump to the
right.
3)Defeat the enemy, then go down the ladder and enter the door.
4)In the next room, just head right and open the chest.
Next Destination: W4 A Town in Chaos (Gray)
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Red Treasure- Blue Skull Ring
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Time: Day or Night
Key:
1)From the starting point, head left and climb up the vine.
2)On the next screen, jump off the vine to the right. Head right, and
jump to the brown thin platform (try not to get hit by the enemies). The dark
green leaves are just a distraction (thanks Huckster23!), so don't mind them.
Head right, making sure to jump to the upper platforms (make sure to avoid
enemies and to use dashing jumps). All the way to right is the key.
Chest:
1)Now, backtrack to the left to where the vine is and climb back down.
2)Back at the bottom, enter the door and open the chest.
Next Destination: S3 Tower of Revival (Gray)
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Green Treasure- Fan
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Time: Day or Night
Key:
1)From the starting point, just head right and fall into the water. Swim
to the right, making sure not to get hit by the fish or the spiked objects.
Once you get to the door, enter it.
2)Hmm, this one's a doozy to explain. There are water currents
everywhere, and you'll have to do some down-right good navigating through
them. From the beginning, head right into the current that carries you down;
merge into the current that takes you right. As the current starts taking you
up, make sure to swim to the right and get carried by the current pushing
right. That current will lead to one heading down. From then on, just let
the current take you automatically until you're stopped by some green wall.
Swim to the right, let the current take you down, and you should see the key.
If my walkthrough confuses you, a little trial and error should do the trick
too.
Chest:
1)Now, swim to the left and head into the current. Keep pushing Left and
B to make sure you head into a current heading to the left (if you don't,
you'll just keep circling around). Swim to the left, and get caught by the
current, this time making sure you keep pushing Up and B. Now, head up to the
current that pushes right, and continue the way you did to get the key. When
you get stopped this time swim back into the current and push Right and B to
make sure you go to the non-moving water. You should see a door. Enter it.
2)Jump up the green platforms and prepare yourself for the Sorcerer Fox
(that's the best way for me to describe him). Look at the Bosses Section for
strategies.
3)After you bet the boss, an orange thing should disappear from under the
right wolf statue. Fall all the way down through it, head to the left, and
open the chest.
Next Destination: E1 The Stagnant Swamp (Gray)
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Blue Treasure- Crayon 3
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Time: Day or Night
Key:
1)From the beginning, head right and fall into the water. Swim to the
right until you reach a door that's right below a glass container (it looks
like a jar). Enter the door.
2)In the next room, jump out of the water and to the right. Avoid the
Flying Octopi and make your way to the far-right of the room. The key should
be there.
Chest:
1)Head back left, and continue until you're at the far-left of the room.
Allow yourself to become Puffy Wario, and float to the upper-left (you'll
probably have to lead a Flying Octopus to the left). Once you hit the
ceiling, fall to the right and open the chest.
Next Destination: N2 The Peaceful Village (Blue)
------------------------------------------------------------------------------
W4 A Town in Chaos
------------------------------------------------------------------------------
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Gray Treasure- Gear 2
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Time: Day or Night
Key:
1)From the start, head ALL the way right, skipping the first ladder you
see and climbing up the second one.
2)After climbing the ladder, head left and climb yet another ladder.
3)Avoid the Snow Bears (they take two hits to kill, just in case you
wanted to know), and head left until you reach another ladder.
4)Head up the ladder, then go to the right and enter the first door you
see (the doors are open windows, just in case you can't find them)
5)In the next room, head right until you find the key. There are Donut-
Tossers in the room, so make sure to avoid them.
Chest:
1)From where the key is, enter the door.
2)Make sure to dash jump over the Zombie, then hit the switch by jumping
into it from below. (If you do get hit by the Zombie, fall down, go into the
light, then dash the stove until it's below the open window. Enter the door,
head left, climb down the ladder, then head right and start from 1)
3)After you hit the switch, head back to the left and go into the door.
4)Head right and climb all the way up the ladder. Start dashing the
stove until it's below the window you entered through while getting the key.
Go through the door.
5)Back outside, head right and up the ladder. Then head left, avoiding
the Snow Bear. Jump onto the flashing pulley, which will take you down and
make you roll through the blocks.
6)You'll end up right next to the chest.
Next Destination: S1 The Grasslands (Gray)
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Red Treasure- Blue Music Box
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Time: Day or Night
Key:
1)From the beginning, head ALL the way to the right, then climb up the
ladder. Head left and climb up the ladder there. Head to the left, making
sure to avoid the Snow Bears. Climb up the next ladder you see. Head to the
right and enter the first door you see.
2)In the next room, head to the right, drop down, continue right, drop
down, head right, and enter yet another door. Make sure to watch out for the
Donut-Tossers.
3)In the next room, dash jump over the Zombie and hit the switch. Now
get hit by the Zombie and drop down through the thin purple platform. Jump to
the left side of the stove and start dashing it to the right. Stop when it's
right below the door and then enter the door.
4)Back outside, head to the left and drop down. Now head right and climb
up the first ladder you see. Head to the right and enter the door.
5)In the next room, head to the left then fall down to the thin platform.
Now drop down to the right and keep going right until you reach the ladder.
Climb all the way down the ladder, then head left, jump over the drawers and
get the key.
Chest:
1)From the location of the key, jump back over the drawers, head right,
and climb back up the ladder. Head left, jump onto the thin purple platform,
then jump to the right and re-enter the door you came through before.
2)Head to the left and climb down the ladder. Go all the way to the
right and climb the ladder. Then head left and climb up the next ladder. Now
head left and climb the next ladder you see. Head to the right and enter the
first door you see.
3)In the next room, head to the right and enter the door (I really don't
need to explain it in detail again, right?).
4)Again, dash jump over the Zombie, and head to the right. Head slam the
large purple block, then jump over the drawers and continue ALL the way right.
Remember to dash jump over the Zombies. When you get to the FAR right, get
hit by a zombie head and fall through the thin purple platform. Turn back
into normal Wario, then enter the door.
5)In the next room, head to the right and fight a familiar boss (if you
played WL2, that is). It's the return of... Ball Bunny! Well, that's not his
"official" name, but since he plays games with balls in both games, well you
get the point. Anyways, beat him by using my strategy in the Bosses section.
6)After you beat the Ball Bunny, the Turtle will pull in its head and
legs and start going up and down. Jump onto the Turtle's back and let it
carry you up. Jump to the purple platform to the left and open the chest.
Next Destination: N4 Bank of the Wild River (Gray)
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Green Treasure- Golden Eye, Left
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the beginning, head ALL the way to the right, then climb up the
ladder. Head left and climb up the ladder there. Head to the left, and make
sure to pick up a Snow Bear on the way. Jump across to the platform on the
left, then jump up the 3 thin platforms. On the last thin platform, throw the
Snow Bear to the surface on the left, then jump to the left as well. Leave
the snow Bear there, then climb up the ladder, head left a little, and climb
down the ladder there. Make sure the Snow Bear's always in sight, or else
he'll disappear and you'll have to get another one. Anyhow, allow the Snow
Bear to freeze you, and you'll slide to the left and defeat the Gray Frog in
the way. Climb down the ladder, then enter the door on the right.
2)In the next room, head to the left and enter the first door you see.
3)In the next room, pick up the enemy and throw him into the throw blocks
(HOLD B!). Do a Duck Jump into the passage and continue right (making sure to
push the enemy to the right as well). Pick the enemy up again, then throw him
up to the thin platform above. Climb up the ladder, then pick up the enemy
and throw him through another set of throw blocks. Do another Duck Jump
through the passage, then hit the switch on the left. Break the block on the
left and climb down the ladder. Exit through the door you came through.
4)Back in the "Main" room, continue left and climb up the ladder. Then
head right, jump across the thin platforms, and climb up the ladder. Enter
the door.
5)In the next room, stomp the floor to get the Spiked Blobs flying up.
While they're up, jump onto them and to the thin platform on the right. Then
jump to the platform on the left and stomp the floor again. Jump onto the
blob and hit the switch. Exit the room the way you came in.
6)Back in the main room, fall down to the left, then jump across and up
the thin platforms. Keep heading left, and enter the door.
7)In the next room, head to the left and avoid the Flame-Thrower. Jump
up the thin platforms and defeat the Caterpillars. Break through the blocks
at the top, then head back down. Allow yourself to become Hot Wario, then
jump back up the thin platforms and run around til you become Flame Wario.
When you do, crash through the flame blocks on the left, then hit the switch.
Continue left and head down the ladder. Exit the way you came in.
8)Back in the main room, jump up the platform on the right, then continue
jumping across the platforms to the right (Avoid the Bats for now). Eat an
apple from the Apple-Tosser to become Fat Wario, then immediately head left
and drop down. Break through the first set of donut blocks, then fall down
and break the last donut blocks (make sure to Hold Left after the first set so
you'll end up above the next set of donut blocks). Head back across the thin
platforms on the right, climb up the ladder, and enter the door.
9)In the next room, do what you did before to hit the switch then exit.
10)Back in the main room, fall down to the left, then jump up the thin
platforms. Jump to the left (on top of the blocks that you've been moving
with the switches) then fall down in between the two sets. Continue to the
left and pick up the key.
Chest:
1)From where the key is, head back to the right, fall down, then proceed
left and enter the door. Repeat everything you did to get back to where the
Bats are at the top of the main room. Once you get back to the Bats, allow
them to turn you into Vampire Wario, then turn into Bat Wario. Fly to the
left, avoiding the water until you reach the ladder. Let the water there turn
you back to normal, then climb down to reach the chest.
Next Destination: W4 A Town in Chaos (Blue)
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Blue Treasure- Octopus Food Bag
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the beginning, head to the right and climb up the first ladder you
see. Head to the right, avoid the Snow Bear, and enter the door.
2)In the next room, head to the left then fall down to the thin platform.
Now drop down to the right and keep going right until you reach the ladder.
Climb all the way down the ladder, then head left and climb down the ladder
there. Continue to the left, drop down, then head right and enter the door.
3)In the next room, head right and enter the door.
4)In the next room, head right, break the blocks, and hit the switch,
then exit the way you came.
5)Now, the fans in the room should now be on, and you'll know it from the
air current coming out of them. Hop into the air current and let it take you
up.
Fall to the platform on the right and pick up the enemy. The next steps are
crucial. Throw the enemy up, and to the right, up to the platform above.
Then hop into the air current on the right. Fall to where the enemy now is,
and pick him up again. Now throw him up and to the left, to another platform
above. Again, hop into the air current, then fall onto the platform on the
left. Jump across to the left and pick up the enemy again. Jump up and throw
him to the left, and hope he ends up on the platform. Jump across the air
current and land on the platform. Pick up the enemy and fall down on the
left. When you land, throw the enemy into the throw blocks on the floor on
the right. Then jump down and get the key.
Chest:
1)From where the key is, head left and fall down. Head right and enter
the door past the air current.
2)In the next room, simply go to the right and open the chest.
Next Destination: E3 Castle of Illusions (Red)
------------------------------------------------------------------------------
W5 Beneath the Waves
------------------------------------------------------------------------------
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Gray Treasure- Detonator
\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the beginning, jump into the water and swim to the right. Jump
out of the water and enter the door on the right.
2)In the next room, pick up the enemy on the platform above you, then
jump up to the right and put the enemy down. Wait until it's under the 6th
platform, then jump onto it and up to the platform above. Jump again to get
the key.
Chest:
1)From the location of the key, jump up once more, then head to the left
and fall down. Enter the door you came from.
2)Head left and jump into the water, swim to the left until you reach a
current heading left. Enter it and allow it to carry you around. When you
stop, swim up and enter the narrow current heading left (it's wedged in
between a current heading right and one heading down). Press and Hold Down so
that you'll enter the non-moving water. Swim down slightly and enter the
door.
3)In the next room, jump out of the water and to the right. Jump up and
grab the pulley, and let it take you up and to the right. Then jump onto the
horizontal pulley next to it, and from that one, jump up to the diagonal one
above it. From that pulley, jump to another horizontal one on the right. Let
the horizontal pulley take you to the right, then jump to the diagonal pulley.
IMMEDIATELY jump to another diagonal pulley just to the right of the one you
were on, then let the pulley take you down and cause you to roll through the
blocks on the right. Climb down the ladder and head left to the chest.
Next Destination: S5 Cave of Flames (Red)
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Red Treasure- Crayon 5
\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the beginning, jump into the water, and swim down until you reach
the bottom. When you reach the bottom, swim along to the left until you reach
the far-left, where there is a current heading up. Swim down against the
current and reach the next screen.
2)On the next screen, swim to the right against the current going left.
When you see an opening with a current going down, swim into it, then
repeatedly swim to the left along the wall. You'll eventually enter an
opening on the left. From the opening, swim up, then left, then down into the
opening with the door. Enter the door.
3)In the next room, swim to the right, jump to the platform and get the
key.
Chest:
1)Exit the key room the way you came in, then make your way back to the
first screen (where you started the stage).
2)Make you way to the door that leads to the room with the Gray Chest and
enter it.
3)In the room where you got the Gray Chest, jump out of the water and to
the right. Hop onto the first pulley you see, and then jump to the horizontal
one it leads you to. Let that pulley take you to the right, and jump to the
next horizontal pulley. Let that one take you to the right, then jump to the
diagonal pulley. Let that pulley take you up and to the right, then jump to
the pulley that takes you up and to the left. From that pulley jump to the
horizontal pulley on the left, then jump to the horizontal pulley right above
it. Let that pulley take you to the right, then jump to the platform. Head
right and enter the door.
4)In the next room, jump to the left and climb up the ladder. Avoid the
ghost enemies, and dash jump through the blocks on the right. Jump again to
the right and open the chest.
Next Destination: S3 Tower of Revival (Green)
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Green Treasure- Red Chemical
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Time: Day or Night
Key:
1)From the beginning, jump to the left into the water. Swim down
slightly, then continue swimming left. When you reach an Octopus (the one
previously sealed off by a barrier), swim to the left of it, past where the
barrier was, and into the next screen.
2)In the next room, stay to the floor of the screen and keep swimming
left. Avoid the Fish and the Bubbles, and you'll eventually reach the key.
Chest:
1)From where the key is, swim up and get carried by the current all the
way to the right. Leave the screen the way you came.
2)Back on the main screen, swim to the door that leads to the room with
the Gray Chest (the room with all the pulleys) and enter it.
3)In the next room, jump out of the water and jump to the first pulley
you see. Let it take you up and to the right, then jump to the horizontal
pulley on the right, the jump again to yet another horizontal pulley. Then
jump to a pulley that lead up and to the right. Let that pulley take you to a
pulley that leads up and to the left, and jump to that one. Then jump to
another horizontal pulley, and then jump to another horizontal pulley right
above. From that horizontal pulley, jump to the pulley directly on the left
of it. Let that pulley take you to the left, then jump over the spikes and
fall down into an opening with a door. Enter the door.
4)In the next room, pick up the Caterpillar and bring it to the top
platform. Allow it to turn you into Yarn Wario, and roll into the wall on the
right to break through. After you stop rolling, go to the ladder on the right
and climb down. Keep going down until you reach the chest.
Next Destination: S6 Above the Clouds (Gray)
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Blue Treasure- Club Shield
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Time: Day or Night
Key:
1)From the beginning, head right and jump into the water. Swim to the
bottom-right of the level (where the 5T block was) and swim right into the
next room.
2)In the next room, swim to the right and jump out of the water. Head
right and dash through the blocks until you reach a ladder. Climb up, then
head left. Dash through the blocks and keep heading left until you reach the
key.
Chest:
1)Leave the room the way you came, then head to the Gray Chest room.
2)In the Gray Chest room, follow step 3 of the Green Chest Walkthrough,
except instead of falling down after jumping over the spiked objects, grab
hold of the pulley and let it take you all the way to the left (there are more
spiked objects to jump over on the way). Enter the door on the far left.
3)In the next room, head up the ladder and pick up the Donut-Tosser.
Toss him into the throw block, then fall down the hole after the Donut-Tosser.
At the bottom, eat a donut and break through the Donut Blocks. Head right and
open the chest.
Next Destination: S6 Above the Clouds (Green)
------------------------------------------------------------------------------
W6 The West Crater
------------------------------------------------------------------------------
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Gray Treasure- Glass Eye, Right
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Time: Day or Night
Key:
1)From the beginning, jump to the left and fall down. Keep going down
the platforms until you reach the bottom, with the Fire Pit. Fall into the
Fire Pit, then jump up to the platforms and keep going back and forth and up
and down the platforms until you turn into Flame Wario. Try not to stray too
far away, or else you'll be too slow to reach the flame blocks in time. Now
crash through the flame blocks to the left and grab the key.
Chest:
1)From where the key is, head right, then jump up approx. 9 platforms.
On the 9th one, jump to the right, where there's an opening in the wall. Now,
dash through the wall, and stomp right below the opening in the ceiling. When
you can stomp no more, dash to the left all the way. Then stomp your way
through the floor to get to the door. Enter it.
2)In the next room, climb all the way up the ladder. Fall to the left,
on the platform where the caterpillar is. Allow the caterpillar to turn you
into Yarn Wario. Now, just sit back and let Yarn Wario roll through all the
yarn blocks. Once you stop rolling, climb up the ladder to the right, then
head left and open the chest.
Next Destination: E4 The Colossal Hole (Gray)
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Red Treasure- Sword
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Time: Day or Night
Key:
1)Follow step 1 of the Gray Chest Walkthrough (in other words, get to the
room with the Caterpillar).
2)In the Caterpillar room, head up the ladder and fall down to the left.
Pick up the Caterpillar and throw up through the throw blocks. Fall down on
the left, head right, and climb up the ladder again. Jump to the left, and
pick up the Caterpillar. Jump up the platforms on the left, then toss the
Caterpillar to the right. Jump right after him, then pick him up and throw
him through the throw blocks. Pick him up, head right, and throw him up.
Climb up the ladder and pick the Caterpillar up again. Head left and throw
him through the throw blocks to reach the key.
Chest:
1)From where the key is, jump to the right. Now head left and fall down
the hole. Keep heading down and exit the room. Re-enter the room, then climb
the ladder and fall down on the left. Let the Caterpillar turn you into Yarn
Wario. When you stop rolling, head left and stomp through the deep purple
block. Go down the pipe.
2)In the next room, head left and hop on the moving platform. Duck when
appropriate and jump when appropriate. Make sure you jump to the upper
platform about half-way on the ride and start the second platform moving.
Then jump back to the first one and continue on the way. Jump back to the
upper one when the first one stops. When the platform stops, jump to the left
and climb down the ladder to reach the chest.
Next Destination: W6 The West Crater (Green)
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Green Treasure- Brick
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Time: Day or Night
Key:
1)From the beginning of the stage, jump to the left. When you land, pick
up the enemy and bring him to the left. Put him down, then jump on it to
reach the platform above. Head left, climb up the ladder, then enter the door
on the right.
2)In the next room, head left and climb down the ladder. Head right and
jump up to the single block platform. Get ready for A LOT of frustrating
jumps.
Jump up to the platform on the right. Now jump to another single block
platform on the right. Dash jump to another platform on the right, then Dash
Jump (from the left edge of the platform) to the platform on the right. Jump
to the block above, then turn around and jump across the upper left platforms.
Be careful as you Dash Jump through the blocks, or else you might fall down.
Keep jumping up and to the left. Then when you reach the wall, jump to the
long platform on the right. Go right all the way, then jump to the platform
above (the notch protruding from the wall). You'll have to do a turn-around
jump to achieve this.
In other words, Hold Up and Left, then as you're walking Press A and
IMMEDIATELY Hold Up and Right. Continue jumping up the platforms. Head left
and take the upper platform. Jump to the left to get the key.
Chest:
1)From where the key is, drop back down to the bottom, then jump up to
the single block platform. Get ready for A LOT of frustrating jumps. Jump up
to the platform on the right. Now jump to another single block platform on
the right. Dash jump to another platform on the right, then Dash Jump (from
the left edge of the platform) to the platform on the right. Instead of
jumping up to the platform, jump to the right (jump at the last second).
Continue jumping right until you reach another tough jump. The best way to
make the jump is to do a Dashing Duck Jump. Now jump up the platforms on the
left. When you make it to a single block platform and can't jump left
anymore, do a Dash Jump to the right. Now jump across the platforms on the
left, then jump up to the platform with an enemy and some blocks. Dash
through the blocks and jump to the right to get to the chest.
Next Destination: E6 The East Crater (Red)
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Blue Treasure- Spade Shield
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Time: Day or Night
Key:
1)From the beginning, head left and fall straight down. When you land,
head right and dash through the wall on the right. Enter the door.
2)Stay with me, cause this next area could get confusing. Head right and
get caught in the air current to become "Flying" Wario. Let the current take
you ALL the way up, making sure you don't eat an Apple from an Apple-Tosser.
Once the current ends, fall down to the right and dash through the blocks.
Continue right and jump into the current. Let that current take you all the
way up (which won't take long since you're at the top anyway) and then HOLD
Right to fall into the large gap on the other side of the wall. As you're
falling down the gap (hehe, or "falling into the gap"), Hold Down to Stomp
through the floor. When you land on the platform, jump into the air current
and immediately fall down on the left, and land on the platform on the same
level you're on (don't let the current take you up too high). Now dash
through the blocks to reveal a Mini-Game Door. Beat the Mini-Game, then exit
the Mini-Game Room. Back in the Main Room, head right and jump into the air
current. Let it take you all the way up, then head left, jump across the air
current, and continue left. Skip the barrel for now and fall into the pit on
the left. Immediately Hold Right so you'll land in the opening. Dash through
all the blocks on the right, then again hop into the air current. Let it take
you all the way up, then head left and pick up the barrel. Drop down on the
left again, and Hold Right again (don't hold it too soon or else you'll bump
into the wall and lose the barrel). When you land, head right and throw the
barrel into the throw blocks on the right. Make sure that when you throw it,
you stay on the left side of the air current and Hold B to build up power. To
get the key, head left and fall down all the way. Dash through the blocks on
the right and jump into the air current again. Drop off where the key is.
Chest:
1)From where the key is, head right and jump into the air current.
Immediately Hold Right and fall down. Once you land, head into the air
current and immediately Hold Left to fall onto the platform on the left.
Break through the blocks, then head left and jump into the air current. Stop
on the platform below and to the left of the last Apple-Tosser. Eat an apple,
then jump to the right and land on the platform above the Apple-Tosser (the
platform you destroyed the blocks on just a second ago). Immediately head
right and fall all the way down the air current while you're still Fat Wario.
Now head left and open the chest.
Next Destination: S4 The Steep Canyon (Blue)
WwWwWwWwW
S o u t h
WwWwWwWwW
------------------------------------------------------------------------------
S1 The Grasslands
------------------------------------------------------------------------------
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Gray Treasure- Yellow Music Box
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Time: Day or Night
Key:
1)Head right, making sure to jump over the hidden pits (If you fall, just
head left of where the water is to get to a ladder that lead back up).
Eventually you'll learn the placements of the hidden pits.
2)Enter the door at the FAR-right. Skip all the other doors you see.
3)Drop down from the platforms. Then dash across the Blue Gyro-copters.
Get smashed by the Idol (carried by the Green Gyro-copter) and become Flat
Wario.
4)Head left, making sure you don't get picked up by the Blue Gyro-
copters. Once you get to the green thin platforms, start jumping up until you
get to the top (where you dropped from before).
5)At the top, jump off and Hold Left. You'll glide through the narrow
opening. Head left, get the key, then head right and allow yourself to be
picked up by the Blue Gyro-copters.
Chest:
1)Enter the door you went through before.
2)Head left until you see another door. Jump to the platform above it,
then jump again to the platform on the right. Then jump again to another
platform on the right. Then dash jump to the platform on the left with a
door.
3)Enter the door, jump to the right, and face The Worm. Refer to the
Bosses section for strategies.
4)After you beat The Worm, some leaf platforms will pop up. Jump up
across them and head right, making sure to dash jump from the final platform.
Then continue right and open the chest.
Next Destination: S2 The Big Bridge (Gray)
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Red Treasure- Wheels
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Time: Day or Night
Key:
1)From the start, head right until you see a bird. Jump to the platform
above it.
2)Continue to jump to the platform to the right, then dash jump to the
platform on the left with the key.
Chest:
1)From the location of the key, drop down and head right all the way and
fall into the LAST hidden pit (Right next to the door that had the Gray Key in
side).
2)Head right and climb up the vine, avoiding the enemies in the walls.
When you see a door to the right, jump off and enter it.
3)In the next room, head up the ladder, turn left, and head up yet
another ladder.
4)Dash through the breakable walls until you get to the FAR-right. Start
stomping the blocks until you get to the bottom. Enter the mini-game room and
beat the mini-game to clear the Mini-game Clear block.
5)Exit the mini-game room, head left and jump up the platforms. The head
all the way right until you get to the ladder. Climb down that ladder as well
as the next one. Then head right to get to the chest.
Next Destination: W2 The Volcano's Base (Red)
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Green Treasure- Wand
\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the start, head right past the second hidden pit. Jump to the
thin brown platforms above it. Jump to the next thin brown platform, then
jump to the left where the snake is.
2)Jump onto the snake's head, then dash jump to the left through the hole
in the wall (be careful, there's a bird to the right that may hit you).
3)Skip the first door you see, climb up the ladder, and enter the door to
your left.
4)Jump onto the small red platform, and as it falls, immediately dash
jump to the next small red platform to the left. As that platform falls, jump
to the last small red platform on the left. From that platform, quickly jump
to the left to get the key.
Chest:
1)From where the key is, jump down to the right. Land in the water and
swim down until you get to the door. Beware the bubbles or else you'll have
to start over.
2)Enter the door and jump out of the water. To the right is the chest.
Next Destination: E2 The Frigid Sea (Gray)
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Blue Treasure- Masked Suit
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Time: Day or Night
Key:
1)From the beginning, head all the way to the right and fall into the
last hidden pit. From there, head right (past the vines) and break through
the blocks. Jump to the surface on the right and enter the door.
2)In the next room, head right and climb up the ladder. Make sure to
avoid the Caterpillars (at least for now). At the top of the ladder, head
left and grab the barrel. Jump up the thin platforms and toss it to defeat
the Apple-Tosser. Head back down and pick up the barrel (which should have
reappeared) and jump back up the thin platforms. Again, throw the barrel into
the Apple-Tosser. Now, fall down and climb the ladder on the right (the one
going up). Avoid the remaining Apple-Tossers on the way up. Head to the left
and enter the door.
3)In the next room (geez, this is getting repetitive), head right and
break through the blocks. Dash the stove on the other side to the left, right
under the thin platforms up high. Now, head left and knock the Hammer-Robot
down from the platform. Allow him to turn you into Bouncy Wario, then spring
off the stove to get to the platform up high. To the right is the key.
Chest:
1)From the location of the key, jump over the wall to the left and enter
the door you came from.
2)In the next room, head right and climb down the ladder. Eat and apple
and become Fat Wario, then fall down to the right. Break through the donut
blocks at the bottom. Now, climb up the ladder on the left, and allow a
Caterpillar to turn you into Yarn Wario. You should roll down and break
through the yarn block. You'll roll into the next room, but then bounce off
some blocks and roll back. When you stop rolling, head to the room with the
blocks and destroy all of them. Then head back to the Caterpillars and get
turned into Yarn Wario. You should roll through the yarn blocks in the next
room.
3)You'll probably stop rolling right next to the chest, so just head left
and open it.
Next Destination: E1 The Stagnant Swamp (Green)
------------------------------------------------------------------------------
S2 The Big Bridge
------------------------------------------------------------------------------
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Gray Treasure- Seeds
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Time: Day or Night
Key:
1)Head immediately left of the starting point and jump up to the
platform. The key is in plain sight.
Chest:
1)From the starting point, head to the right across the bridge. To get
past the jumping fish, do repeated dashing jumps. Otherwise, the fish will
cause
you to roll back to the left. After crossing the bridge (not really a BIG
bridge, huh?), just fall down and open the chest.
Next Destination: N3 The Vast Plain (Green)
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Red Treasure- Crayon 2
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Time: Day or Night
Key:
1)Head right across the Big Bridge, making sure to dash jump over the
fish. At the end of the bridge, stomp through the purple block. Fall through
the hole.
2)Swim to the left, over the big gray block, then start swimming down
around through the thin platforms. Enter the door at the bottom.
3)In the next room, swim to the right and jump onto the thin green
platforms. Keep jumping up, making sure you defeat the Snow Bears. Near the
top, jump into the opening on the right and dash through the wall. Keep
heading left, and repeatedly dash. You should be able to defeat the Snow Bear
w/o him freezing you. If not, keep trying. Past the Snow Bear, jump through
the tiny crevice to get the key.
Chest:
1)From the location of the key, head to the left and dash through the
walls until you make it back to the thin green platforms from before. Jump
back to the right and keep heading right, back to where the key was. This
time, jump over the crevice to get to the chest.
Next Destination: S2 The Big Bridge (Green)
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Green Treasure- Pocket Pikachu
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Time: Day or Night
Key:
1)From the beginning, head right across the Big Bridge, making sure to
dash jump over the fish. At the end, stomp through the purple block. Now
swim down and to the right. Jump out of the water and enter the door.
2)In the next room, pick up the blue enemy, and then throw him into the
right wall. See the throw blocks on the other side? Those are hints as to
what you're supposed to do). Anyhow, pick up the green key.
Chest:
1)From the location of the key, re-enter the door on the left, swim back
up, and head back to the beginning of the stage.
2)From the beginning, head to the left and pick up the barrel. Now head
right across the Big Bridge. To get past the fish, walk until you see them on
the screen, then immediately start walking to the left. Make sure not to drop
the barrel. At the other end of the Big Bridge, throw the barrel through the
throw blocks. Duck jump through the passage and enter the door.
3)In the next room, climb up the ladder on the right, then climb up yet
another ladder. Head to the right, making sure to defeat the Snow Bears.
Fall down on the right, then head left and break through the blocks. Now play
the mini-game to clear the Mini-game Clear block. On another note, the mini-
game here costs 30 coins.
4)Exit the mini-game room, head left, and jump up the thin green
platforms.
Head left, and climb down the ladder. Head to the left and climb up the
ladder.
To the right is the chest.
Next Destination: E2 The Frigid Sea (Red)
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Blue Treasure- Lantern
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Time: Day or Night
Key:
1)From the beginning, head to the left into the water. Swim to the left,
then jump out of the water and to the right. Enter the door.
2)In the next room, head to the left and dash through the blocks. Climb
up the ladder (avoid the enemies), then jump to the platform on the right,
then jump again to the right (make sure to avoid the spiders). Climb down the
ladder and get the key.
Chest:
1)From where the key is, break through the blocks, fall down, then enter
the door you came from.
2)Back outside, fall into the water and enter the door there.
3)In the next room, swim down past the platforms and the bubble, and when
you can head right, do so, then swim up and break the blocks with your head.
Swim back down and head right. Let a bubble hit you, so you can float through
the current. When the bubble breaks, break the blocks with your head. Then
swim back down and back to the left. Continue swimming down at the far-left,
then swim to the right, making sure to avoid the fish. Swim up, then break
through the blocks with your head. Jump to the right and climb up the ladder
(be careful of the enemies). At the top of the ladder, head left, and then
duck jump through the narrow passages. Climb up the ladder to the left, then
head right and open the chest.
Next Destination: E2 The Frigid Sea (Green)
------------------------------------------------------------------------------
S3 Tower of Revival
------------------------------------------------------------------------------
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Gray Treasure- Flippers
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Time: Day or Night
Key:
1)Wowee, this stage starts out VERY hard. Head to the right, across the
water, to the flame stand. Jump into it to get lit on fire. Your mission is
to light all the unlit stand by jumping into them. This will move the flame
block at the top. This all depends on TIMING. Either find out your own way
to do it, or use my technique. Go right under the flame stand, then jump into
it. Jump onto the thing gray platform then onto the second one. Jump off of
that one to get to the 1st unlit stand. If you're timing was right, it'll be
lit while you were jumping to that platform. Then when you turn right, let
yourself run onto the gray platform (DON'T JUMP!), then jump onto the upper
platform to the right then onto the level with the stand. Wait until you hit
the wall and turn around before you jump to light the stand; time it so that
lighting the stand will coincide with you jumping to the next gray platform to
the upper left. From that platform, jump to the next gray platform, then jump
to the stand to light it. This may seem very confusing, so I'd suggest
learning the timing yourself.
2)Wow, that was long. Anyhow, jump across the platforms until you get to
the far-right ladder. Climb up, then start dashing the stove all the way to
the left.
3)Now climb down the small ladder. From there, head all the way to the
left and climb up the far-left ladder. Then head right, and land on the
stove. Do a ducking jump to the right. Then head to the right and climb up
the ladder.
4)Once you get to the next screen, keep climbing all the way to the top.
Once you get to the top, head to the left (don't jump into the pipe). Now,
keep jumping down, making sure to avoid the Flying Octopi.
5)At the bottom, make sure to head right and dash through the blocks to
allow easy access back to the beginning.
6)Now head all the way to the left and allow yourself to be turned into
Puffy Wario. Avoid the ledges, and keep heading towards the right. Keep
heading up, making sure to avoid the Spark enemies. Float to the upper right
to get the key.
Chest:
1)After you get the key, fall down. See the platform where the Donut-
Tosser is? You can stomp through the blocks to the far-right for a quick
shortcut. Whatever you do, just make it back to the beginning of the stage,
where the chest awaits.
Next Destination: W3 The Pool of Rain (Green)
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Red Treasure- Elbow Pad
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Time: Day or Night
Key:
1)Follow the strategy for the Gray Treasure to get past the Mega Flame
Block.
2)From where the flame block was, head to the right and climb up the
ladder. At the top of the ladder, head left and dash the stove to the left
until you can enter the Face Door. Enter the door.
3)In the next room, with the Flame Stand, head up the platforms until you
reach a pipe. Jump into it.
4)In the next room, with the Zombies, climb up the ladders until you
reach a pipe. Jump into it. Make sure to avoid the Zombies on the way.
5)In the next room, with the Donut-Tossers, climb up the ladders and
avoid the Donut-Tossers until you get to the top. At the top, eat a donut to
become Fat Wario, then head to the left and fall down. You should end up back
in the room where the Zombies where. Just keep jumping and breaking the donut
blocks, and then you'll end up in the room with the Flame Stand. Again, break
through the donut blocks.
6)After you break the donut blocks, let Fat Wario become Normal Wario.
Now, jump to the right, to the thin platforms. Make your way to the right,
then fall down until you reach the Flame Stand. Jump into the Flame Stand,
then, as Hot Wario, jump up the platforms until you reach the top. By then
you should be Flame Wario, so head to the left and break through the flame
blocks. The best hint I can give your for getting up the platforms is
practice, and make sure you jump into the walls so you'll turn around and go
the other direction. Anyways, after you break the flame blocks, head to the
right and go up the pipe.
7)In the next room, head up the platforms and ladders until you get to
the top. Get turned into Zombie Wario, then head to the left and fall down
the hole. You'll end up on the screen where the Flame Stand was, then you'll
fall through the thin platforms. Once you're at the bottom, head right and
hit the switch. Then head to the left and go up the ladder. Then jump up the
thin platforms and head to the right and up into the pipe.
8)In the Zombie room, make your way up and into the pipe at the top.
9)In the Donut-Tosser room, head up the ladders and get the key in the
upper-right of the room.
Chest:
1)From where the key is, head to the left and fall down. Make sure you
Hold Right on the Directional Pad, so when you fall into the next screen,
you'll make it onto the opening on the right. Get turned into Zombie Wario,
then head back to the left and fall down again. At the bottom, head to the
right, turn back to normal, the open the chest.
Next Destination: N4 Bank of the Wild River (Red)
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Green Treasure- Treasure Map
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Time: Day or Night
Key:
1)Follow steps 1-4 of the Gray Key Walkthrough, EXCEPT DO JUMP INTO THE
PIPE AT THE TOP OF THE LADDER!
2)In the next room, jump up and climb up the fence (avoid the Apple-
Tosser and Sparks along the way). Head up the fence, then head left and
immediately down. You'll probably eat an apple from an Apple-Tosser and
become Fat Wario. If not, then do so. Drop down to the floor, then head left
and drop down again. You'll crash through some donut blocks. The Green Key
is below.
Chest:
1)From where the key is, jump up and climb the fence right above. Keep
climbing up (again, avoid the enemies), then climb slightly to the right, then
continue climbing up. When spiked objects block you way, climb to the left,
then climb up again when the path is clear. When spiked objects block your
way again, begin climbing to the right. When the path is clear, climb up
again. When you reach the ceiling, just keep climbing left and you'll
eventually reach the treasure.
Next Destination: N5 The Tidal Coast (Green)
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Blue Treasure- Key
\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)Follow step 1 of the Green Key Walkthrough.
2)In the next room, jump up and start climbing the fence. Keep climbing
up until you reach some spiked objects above you, then start climbing to the
left. Keep climbing left, then down, then left again, then down until you
reach the Gold Snake Door. Enter it.
3)In the next room, you'll encounter some Green Gyro-Copters, which, of
course, will be dropping those idols again. Wait until they drop the idol
before you climb the ladder on the left, or else when they do drop the idols
you'll lose your grip on the ladder and fall. Make sure to stop by for a
second in the opening on the left, since you can't climb up all the way w/o
falling back down. After stopping there, climb up again, then stop for awhile
in the opening on the right, then continue climbing up the rest of the way.
When you get to the top of that ladder, jump to the right, then fall down the
pit, making sure you Hold Left as you fall. You'll enter an opening where the
key is.
Chest:
1)From where the key is, fall down to the right, then head left and climb
up the ladder again (using the same techniques). At the top, head right and
start climbing up the ladder there. Again, there will be a Green Gyro-Copter,
so make sure to use the same techniques as before to climb up. After you
finish climbing, head left and climb down the ladder there. Then head right
and allow yourself to become Flat Wario. Continue to the right, and allow the
Blue Gyro-Copter to turn you back to normal. Now start jumping up the
platforms, and enter the door at the top.
2)In the next room, jump up the platforms and break through the blocks at
the top. Leave the Snow Bear alone for now, and keep going up the platforms
and breaking the blocks until you reach some throw blocks (with a Caterpillar
behind them). Head back down and pick up the Snow Bear, then go back up and
throw the Snow Bear into the throw blocks. Next, pick up the Caterpillar and
bring it to the bottom of the room. Allow the Caterpillar to turn you into
Yarn Wario, and roll into the yarn block blocking the way to the chest.
Next Destination: S6 Above the Clouds (Gray)
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S4 The Steep Canyon
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Gray Treasure- Throwing Glove
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Time: Day or Night
Key:
1)I REALLY dislike this stage. From the beginning, keep jumping up the
brown platforms until you reach the top (make sure you defeat the Flame-
Throwers).
2)Now, a lot of the breakable blocks in this stage look like regular
walls. At the top of the purple platforms, dash through the wall on the
right. Keep dashing all the way through! At the end, jump down and start
dashing through the left wall. Again, dash all the way through! Keep in mind
there are Flame-Throwers on the way.
3)Now, after you dash through the wall, drop down to the lowest brown
platform. Jump to the small brown platform on the right, making sure you
don't get caught by the hand (which will pull you down into the current).
Quickly jump to the wide brown platform on the left. Now get ready for a trio
of small brown platforms (with hands underneath each). Get to the large brown
block.
4)From that block, jump to the wide brown platform, then again to the
right onto another brown block. Jump again to another brown platform, then
jump to the lower platform on the right. Now, just keep jumping to the right,
across all the brown platforms, and you'll get to the key.
Chest:
1)From where the key is, just keep jumping up those brown platforms. At
the top brown platform, jump to the left (the purple surface).
2)Now, head to the slanted surface and start rolling. Jump right when
you're about to fall off, and you should end up on the thin brown platform.
Again, jump right when you're about to fall off to get over the Gray Frog.
Continue rolling, and jump over the two pits. After you jump over the second
one, just keep rolling to crash through some blocks. Jump to the purple
platform, then to the right to get to the chest.
Next Destination: N5 The Tidal Coast (Red)
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Red Treasure- Tusk 2
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Time: Day or Night
Key:
1)From the beginning, keep jumping up the brown platforms until you reach
the top (make sure you defeat the Flame-Throwers).
2)Now, a lot of the breakable blocks in this stage look like regular
walls. At the top of the brown platforms, dash through the wall on the right.
Keep dashing all the way through! At the end, jump down and start dashing
through the left wall. Again, dash all the way through! Keep in mind there
are Flame-Throwers on the way.
3)Now, after you dash through the wall, drop down to the lowest brown
platform. Jump to the small purple platform on the right, making sure you
don't get caught by the hand (which will pull you down into the current).
Quickly jump to the wide brown platform on the left. Now get ready for a trio
of small brown platforms (with hands underneath each). Get to the large
purple block.
4)From that block, jump to the wide brown platform, then again to the
right onto another purple block. Jump again to another brown platform, then
to the upper brown platform. Dash through the wall on the right until you
reach another brown platform. Jump up to it, then to the left brown platform.
Now, jump to the platform with the Flame-Thrower on it. From there, jump to
the left then jump again to the left and enter the door (easier to see during
the night).
5)In the next room, fall down and jump across the thin platforms until
you have no place else to jump. Let the Flying Octopi hit you, and get the
key which is right under the pipe.
Chest:
1)From where the key is, head to the left and let yourself hit the
ceiling. Head back to the left and fall back down. Again, head across the
platforms, then allow Wario to become Puffy Wario and head to the right. You
should make it through a hole in the wall. From there, head to the right and
allow yourself to get hit by a Flying Octopus. Head to the right, and once
your head hits the ceiling, immediately Hold right to get through the passage.
Now, head right and get hit by the Flying Octopus. Navigate through the
spiked objects, and let your head hit the ceiling. Hold Right again to get to
the chest.
Next Destination: E1 The Stagnant Swamp (Red)
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Green Treasure- Telephone
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Time: Day or Night
Key:
1)From the beginning, head to the room with the Red Chest (refer to the
Red Treasure Walkthrough). Jump into the water and swim against the current
all the way to the right (if you prefer, just follow the Red Treasure
Walkthrough to the Red Chest, then jump into the water and swim through the
narrow passage below). At the end, jump out of the water and jump up into the
pipe.
2)In the next room, jump up and climb up the ladder. Stomp the ground to
make the spiked enemy float up, then fall into the hole it was covering.
Climb up the ladder on the right, then stomp the ground again. Hop onto the
floating enemy then jump to the surface on the left. Climb up the ladder
there, then stomp the ground again. When the enemy floats up, dash over the
hole, then jump onto the thin platform on the right. Again, stomp the ground,
and hop onto the enemy. Jump to the left and climb up the ladder. You'll see
the Green Chest. Forget it for now and jump into the pipe on the left.
3)In the next room, grab the Owl, then head up and left through the third
opening from the bottom. Keep flying left, and when you see TWO spiked
objects that are separated from the rest, continue left slightly, then head up
and get the key.
Chest:
1)From where the key is, continue left, and then head down. Let go of
the Owl at the far left. then head down the pipe.
2)You'll end up back in the room with the Flying Octopi. Just follow the
Green Key Walkthrough to make your way back to the chest.
Next Destination: N4 Bank of the Wild River (Green)
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Blue Treasure- Blue Chemical
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Time: Day or Night
Key:
1)From the beginning, head right and jump into the water. Swim all the
way to the right and jump out of the water to where the Gray Key is. Dash
through the wall on the right and continue on to the next screen.
2)On the next screen, head right, up the slanted surface and right into
the next screen.
3)On the next screen, head right, crush all the blocks, and defeat all
the enemies. Head up to where the Flame Stand is (make sure you're on the
left of it) and turn into Hot Wario. Immediately head right and jump to the
unlit stand and light it. As you turn around, head left and jump into the
wall on the left to turn yourself around. Head down the platforms and light
the unlit stands there (remember that you have to jump into them to light
them). I recommend lighting the one on the right first, then the one on the
left after you turn around). Anywho, the Mega Flame Block should now be gone.
Head up to where it was, then fall down to the right and continue right into
the next room.
4)In the next room, head roughly 5 spaces to the right of the thin
platforms and Stomp through the floor. Head right and enter the Mini-Game
Room. Beat the Mini-Game, then exit the Mini-Game Room. Head left and jump
up the thin platforms. Now head right, jump across the gap and head to the
slanted surface. Start rolling down it, jump across the gap, and continue to
the next room.
5)In the next room, roll down to a lower platform, then jump back up to
the higher platform and roll into the next room.
6)On the next screen, jump up to the platform on the left and roll
through the blocks. When you stop rolling, pick up the key on the right.
Chest:
1)From where the key is, drop down on the left and open the chest.
Next Destination: S5 Cave of Flames (Blue)
------------------------------------------------------------------------------
S5 Cave of Flames
------------------------------------------------------------------------------
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Gray Treasure- Scepter
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Time: Day or Night
Key:
1)From the beginning, head left and down the ladder. At the bottom of
the ladder, head right and jump to the thin platform. Keep jumping to the
platforms on the right, making sure to avoid the birds. On the last platform
(don't jump to the platforms on the left), jump to the right, where the chest
is. Now go left and fall down. You'll end up in a Flame Pit. As Hot Wario,
immediately jump to the left and fall down. Run back and forth between the
flame blocks and the wall (the wall just above the ladder leading down- the
other wall is too far away), or find someway to stay relatively close to the
flame blocks. Once you turn into Flame Wario, crash through the flame blocks.
2)After going through the flame blocks, continue to the left, jump up the
thin platform, then break through the purple blocks with your head. Pick up
the enemy that falls down, then fall down yourself to where the purple blocks
are. Put down the enemy for a second and dash through the blocks. Then pick
the enemy up again and toss him (Hold B to make sure it goes through
something) through that teleport thingy and into the throw blocks on the other
side. Then enter the teleport thingy and you'll end up on the other side.
Head right, then roll off the slanted surface. Make sure to jump before you
hit the wall, then just allow Wario to roll until he's stopped. You should
break through the blocks right under the key, so head back left and get the
key.
Chest:
1)From the location of the key, head to the left, then climb up the
ladder. Then, continue to the left, and jump up the first thin platforms you
see. Jump to where the ladder is, then jump across the platforms on the right
like you did before to get to the chest.
Next Destination: S2 The Big Bridge (Blue)
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Red Treasure- Car
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Time: Day or Night
Key:
1)From the beginning, jump up and to the left. Allow the Bird to come
after you, then jump off of it to the platform above. Head to the left and
enter the door.
2)In the next room, head to the right (avoid the enemies) and fall into
the 7th hole to get the key.
Chest:
1)From where the key is, fall down into the water and swim to the left.
Jump out of the water and climb up the ladder. Then head right and allow the
enemies to turn you into Flat Wario. Continue to the right, then jump over
the pit (where the Music Coin is), and squeeze into the narrow passage. Then
continue right and fall into the water to turn back to Normal Wario. Swim
back up, jump out of the water, and head to the room on the right.
2)In the next room, pick up the yellow enemy, then jump to the platform
above. Jump off of the blue enemy to the next platform, then put the enemy
down.
Jump off of that enemy to the platform above. From that platform, jump to the
next one, then do a Stomp to get the spiked enemy off of the floor. Quickly
jump onto it and to the platforms above. Keep jumping up the platforms, and
at the top, stomp the floor repeatedly to get the Donut-Tosser up to your
level. Eat a donut, then immediately fall down to the left and head back to
the room you were in before.
3)In the next room, crash through the donut blocks, then fall down and
open the chest on the right.
Next Destination: S5 Cave of Flames (Green)
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Green Treasure- Sack
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Time: Day or Night
Key:
1)From the beginning, head left and down the ladder. At the bottom of
the ladder, head right and jump to the thin platform. Keep jumping to the
platforms on the right, making sure to avoid the birds. On the last platform,
instead of jumping to the right (like you did to get to the Gray Chest), jump
to the thin platform just to the left of where you are. Then jump up to the
thin platform right above you. Now jump to the right and keep heading right
until you get to a pipe. Jump into it.
2)In the next room, head to the right and swallow the potion from the
Scientist. This'll turn you into Invisible Wario. Now head left and jump
down in between the two flames (be careful!). Now carefully jump across the
platforms on the right. You'll reach an Eye Gate, which you'll easily go
through since you're invisible. Grab the key on the other side.
Chest:
1)From where the key is, head left and jump into the fire pit. As Hot
Wario, head left, then jump up to the 4th thin platform. From that platform,
jump to the left and up to another thin platform. Immediately jump into the
wall to turn around, then jump up to the platforms on the right. From those
platforms, jump up to the thin platform above. Continue to the right, jump
into the wall to turn direction, then jump up another thin platform and then
jump to the left. Jump into the wall again, then head and jump right.
Hopefully you'll turn into Flame Wario at this point. When you do, crash
through the flame blocks on the right. Head back to where the scientist was
and become Invisible Wario again. Then head back to where the flame blocks
where. Now climb down the ladder and head to the room on the right.
2)In the next room, dash jump over the fish and defeat the Snow Bear.
Continue right and head past the Eye Gate. Head down the ladder, and jump to
the left. Let the Snow Bear turn you into Frozen Wario to get rid of the
invisibility. Now head to the slanted surface and start rolling. Jump to
where the Snow Bear was, then immediately jump again to get past the Flame
Pit. You'll roll through some blocks and end up right next to the chest.
Next Destination: E1 The Stagnant Swamp (Blue)
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Blue Treasure- Scissors
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Time: Day or Night
Key:
1)Follow Step 1 of the Green Key Walkthrough, except instead of jumping
into the pipe, jump up the thin platforms on the left. Jump up to where the
blue enemy is and continue left. Stomp through the floor and enter the door.
2)In the next room, head right and pick up the enemy on the far right.
Head left and throw him to the platform above (not the ones with enemies on
them already). Now pick up an enemy from a lower platform, head to the enemy
on the other platform and jump off of it to the higher platform. On the
higher platform, jump off the enemy there to another higher platform. On that
platform, drop the enemy and jump off of it to the platform above. From that
platform, jump to the platform on the upper-left to get the key.
Chest:
1)From where the key is, head right and pick up an enemy. Continue right
and toss the enemy across the gap. Don't Hold B, or else you'll destroy it.
Anyhow, jump across the pit and jump off of the enemy onto the platform above.
Head right to the next room.
2)In the next room, head right and fall down. Break through the blocks,
then continue right. Jump up and to the left to the platform above, then jump
to the tiny thin platform, then again to the right. Squeeze past the narrow
passage (making sure you don't get turned into Flat Wario), then hop on top of
the idol when it's down. From the idol, jump to the left, then jump up the
thin platforms, then jump to the right. Squeeze through the narrow passage,
then jump on top of the idol again. Jump to the thin platform on the right,
then jump to the left. Get turned into Flat Wario, then continue left and
fall down the pit. Make sure you Hold Left so that you'll float back to the
other room.
3)In the next room, jump up the thin platforms, then jump to the left and
walk through the narrow passage. Let the Blue Gyro-Copter turn you back to
normal, then continue left to get to the chest.
Next Destination: N3 The Vast Plain (Blue)
------------------------------------------------------------------------------
S6 Above the Clouds
------------------------------------------------------------------------------
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Gray Treasure- Crayon 6
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Time: Day or Night
Key:
1)From the beginning, head to the right, and start jumping up the
platforms and up to the right. Be Careful! The platforms appear and
disappear, so make sure you stop for a second before jumping to the next
platform. Also be careful of the Birds. Stop at the large cloud, then turn
left and start hopping across the platforms and to the left. Stop at the
large cloud, then turn around and start jumping across the upper platforms and
to the right. Stop for a second at the large cloud, then continue jumping
(this time among the lower platforms) to the right. You'll reach a door.
Enter it before the platform disappears.
2)In the next room, just fall down to the right to get the key.
Chest:
1)From where the key is, keep falling (like you have a choice?). After
you land, head to the right, and start jumping up the clouds. Be careful of
the Pink Blobs, which will yet again spit yellow balls at you. Stomp the
grounds regularly to make sure they fall. Anyhow, make your way to the top,
then head left and exit through the door you entered through.
2)Back on the main screen, just fall down and open the chest on the
bottom.
Next Destination: E7 Forest of Fear (Gray)
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Red Treasure- Fire Extinguisher
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Time: Day or Night
Key:
1)From the beginning, head to the right, and start jumping up the
platforms and up to the right. Be Careful! The platforms appear and
disappear, so make sure you stop for a second before jumping to the next
platform. Also be careful of the Birds. Stop at the large cloud, then turn
left and start hopping across the platforms and to the left. Stop at the
large cloud, then turn around and start jumping across the upper platforms and
to the right. Stop at the large cloud, then turn around and jump up the upper
platforms on the left. After 3 platforms, turn around and jump across the
upper platforms on the right (be careful of the Bird and the Spark). At the
far end will be another large cloud. Jump on the disappearing thin platform
right above it, then jump up again to go to the next screen...
2)On the next screen, jump up and across the platforms on the left until
you reach a large cloud. Turn around, then jump to the upper platform on the
right. Jump again to another platform on the upper-right, then jump across to
the platform on the right. Jump to the right to a large cloud, and from there
jump up and to the right across 3 thin platforms, turn around, then jump up
and to the left until you reach a door. Enter it.
3)In the next room, jump up and pick up an enemy. Head left and throw it
UP through the throw blocks above the red key. Now drop it on the left, and
jump on it to break the cracked block blocking the narrow passage. Exit the
room the way you came.
4)Back on the main screen, just let the cloud below you disappear, and
you'll fall straight down to the large cloud. Head left and jump across the
platforms (make sure you take the upper path). Enter the door.
5)In the next room, stomp the ground until the Beam-Thrower above falls
down and defeat it. This'll save you some frustration. Now head left and
jump up the platforms (stomp the platforms to stun the Beam-Throwers). Jump
across the platforms to the right, and squeeze through the narrow passage.
Climb up the ladder and fall down to the right to get the key.
Chest:
1)Exit the key room through the door on the right.
2)Follow step 4 of the Red Key Walkthrough.
3)Follow step 5 of the Red Key Walkthrough, except after you climb the
ladder, jump to the left. Continue heading left to reach the chest.
Next Destination: W6 The West Crater (Red)
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Green Treasure- Jackhammer
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Time: Day or Night
Key:
1)From the beginning, enter the Mini-Game Door and beat the Golf Mini-
Game.
2)Back on the main screen, follow step 1 of the Red Key Walkthrough.
3)On the next screen, jump up and across the platforms on the left until
you reach a large cloud. Turn around, then jump to the upper platform on the
right. Jump again to another platform on the upper-right, then jump across to
the platform on the right. Jump to the right to a large cloud, then jump to
the right. Now jump up the platforms (don't jump to the door on the left)
until you reach a large cloud. From the large cloud, drop down to the thin
platform, then Dash Jump to the platform on the left. Keep jumping left, and
then up, until you reach the Red Balloon. Enter the door. In the next room,
head right and let the Zombies turn you into Zombie Wario. Keep heading right
(defeating the Birds along the way), then fall through the thin platforms.
Once you land, head left, defeat the Birds and the Gray Frog, then fall
through the thin platforms there. Once you land, head left into the light.
Now head right, defeat the Birds, and continue right until you reach the key.
Chest:
1)From where the key is, head up the thin platforms on the left. Head
left and jump up the thin platforms there. Now head left all the way until
you reach a ladder. Head down the ladder and open the chest.
Next Destination: E6 The East Crater (Green)
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Blue Treasure- Pick Axe
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Time: Night Only
Key:
1)Follow the Green Treasure Walkthrough until you reach the Red Balloon.
Instead of entering the door, jump up to the thin platform above. Now Dash
Jump to the platform on the right, and keep jumping across the platform until
you reach the Moon Door. To the right is the key. Jump to it.
Chest:
1)From where the key is, fall down. Now make your way back up to the
Moon Door and enter it.
2)Whoa, strange place. Head right and stomp the floor to make the Spiked
Blob float up. Jump up the first thin platform you see and stomp it to get
the Spiked Blob flying. Jump onto it, then grab the rock above and fall to
the right (don't land on the Spiked Blob). Head right and jump up another
thin platform. Jump up to another thin platform and stomp the floor to get the
Spiked Blob floating up. Jump on it, then jump to the right. Head right and
throw the rock into the throw blocks. Jump down and enter the door.
3)In the next room, head up the thin platforms and then head left. There
will be a narrow passage you will have to jump to. Head right a little, and
make the Bird charge at you. Run to the left and Duck. Jump when the Bird is
below you and Hold Left to get into the narrow passage. Jump across the
falling platforms, and let the second platform fall while you're still on it.
Immediately jump to a platform on the right, then jump to another one on the
right. Now LIGHTLY Dash Jump to the right to break the blocks and reach the
chest.
Next Destination: E6 The East Crater (Blue)
WwWwWwW
E a s t
WwWwWwW
------------------------------------------------------------------------------
E1 The Stagnant Swamp
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Gray Treasure- Flute
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Time: Day or Night
Key:
1)From the start, climb all the way down the ladder.
2)Go to the slanted surface and start rolling. You should break through
some normally unbreakable walls.
3)You should be able to see the key clearly. Grab it.
Chest:
1)Now, from where you got the key, head back to the left (the quickest
way is by rolling there) and climb back up the ladder.
2)Jump to the first pulley you see (yes, I'm aware they're not really
pulleys, but I have no better description at the time). As that one goes
diagonally to the right, jump to the vertical one it passes through. As that
one heads to the right, jump up to another vertical pulley. Now, as that one
moves right, jump down to the diagonal pulley. From there, jump to another
diagonal pulley that's heading downward to the right. From there, jump to the
vertical pulley. Now jump to the upper diagonal pulley. That one will take
you to the upper right, where you should jump to another vertical pulley.
From that vertical pulley, jump to a lower vertical pulley. That one will
take you to the final pulley, which should be heading diagonally down to the
right. Jump onto that one, and let it take you down all the way, where you'll
automatically start rolling to the right. This should allow you to break the
blocks that were blocking your way to the chest.
Next Destination: N2 The Peaceful Village (Red)
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Red Treasure- Green Triangle
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Time: Day or Night
Key:
1)From the beginning, head to the right and fall into the water. Jump up
onto the platform, then keep jumping right until you get to a door. Enter it.
Immediately dash the cracked tree to the right, and keep doing so with the
rest. Skip the first ladder you see, and keep going until you make sure its
the end of the area. The problem with dashing through the trees is the Mole-
Bot following you. If he catches you, he'll send you back outside. You'll
most likely have to keep going back in to dash through all the trees. Just be
patient- remember, slowly but surely!
2)After dashing through all the trees, make sure you're at the FAR right
of the area. There should be some thin platforms there. Jump up them. Now,
head to the left and jump across the platforms. You'll eventually see the
key. Jump up to get it.
Chest:
1)From the location of the key, head to the left. Break the purple
blocks for convenience later on, just in case you fall and have to come back.
Anyhow, dash through the tree, climb the platforms and enter the door.
2)You'll end up falling from a door outside. To the left should be a
pipe. Head down the pipe.
3)In the next room, hop on the back of the turtle. Duck through the
narrow passage, then jump to the climbable vines. The Big Boss Beaver will
soon jump out from the water. Refer to the Bosses section for strategies.
4)After you beat the Beaver, the turtle will swim back up. Jump on his
back and duck through the narrow passage. Jump off his back and head right to
get the chest.
Next Destination: S2 The Big Bridge (Red)
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Green Treasure- Red Music Box
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Time: Day or Night
Key:
1)Remember where the Mole-Bot was? Well, head back into that room (refer
to Red Key Walkthrough). Rush to the right and break the blocks (which should
now be easier with the Super Dash. Stop when you're right below some thing
green platforms (there should be a Music Coin there) and jump up to the door.
Enter it.
2)In the next room, knock an enemy over on the bottom, then pick it up.
Your mission is to jump from the enemies up to higher levels until you reach a
platform with no enemy. There, put the enemy you're holding down, then jump
on it to get to the next platform, where the key awaits.
Chest:
1)From where the key is, drop down and go through the door you came from.
2)Back in the next room, fall down, then continue to the right, breaking
blocks 'til you get to some more thin green platforms. Jump up them, and then
head left. Keep heading left, and break the blocks blocking the ladder. Then
head slightly to the right, and jump into the pipe ABOVE the Red Key.
3)Now, you'll have to face the Ghost Pirate. Refer to the Bosses section
for strategies.
4)After you beat the Ghost Pirate, hop onto his hat, and let it take you
up. Jump to the platform and open the chest on the right.
Next Destination: W5 Beneath the Waves (Gray)
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Blue Treasure- Eye Storm
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Time: Day or Night
Key:
1)From the start, climb all the way down the ladder.
2)Go to the slanted surface and start rolling. You should break through
some normally unbreakable walls. Continue past the Gray Key and roll down the
slanted surface on the right. Keep heading right until you reach a ladder.
Skip the ladder and dash through the wall on the right. Enter the door.
3)In the next room, head right and dash through all the trees completely.
After you do, fall down the 1st hole in the room. Head right and dash through
all the trees. Now let the Flying Octopus on the left turn you into Puffy
Wario. Float up through the hole you fell through before and grab the key at
the top.
Chest:
1)From the location of the key, just hit the ceiling and fall back down.
Head to the right and let the Flying Octopus on the right turn you into Puffy
Wario. Float up the hole and slightly to the left. At the top, let Wario hit
the ceiling, then fall to the right past the spiked object. Dash through the
trees and open the chest on the right.
Next Destination: E4 The Colossal Hole (Blue)
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E2 The Frigid Sea
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Gray Treasure- Spiked Hat
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Time: Day or Night
Key:
1)From the start, dash jump to the platform to the right. BE CAREFUL!
The platforms are extremely slippery (what's an ice stage w/o things being
slippery?), and the Snow Bears don't help much either. Then jump to the next
closest platform. Then jump UP to the next closest platform. Jump UP to the
next platform. Do a dash jump to the right platform. Now jump onto the solid
ground. Now, jump again to the right, then turn left and jump to the platform
BELOW the platform that the Snow Bear is on. Now you can jump to where the
Snow Bear is. From there, jump to the right, and dash through the wall to get
the key.
Chest:
1)From the location of the key, head left and back to the beginning (it's
just easier to explain it this way). Now, from the beginning, just keep dash
jumping across the platforms to the right. You'll eventually find the chest-
you can't miss it.
Next Destination: W4 A Town in Chaos (Red)
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Red Treasure- Teapot
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Time: Day or Night
Key:
1)By now, you should be familiar with this stage. Head right across the
platforms until you get to the place where the gray chest was. Now, turn
left, and hop up the upper platforms. Continue jumping to the left until you
get to the small rock. Pick it up, then head back to the right. Now, from
where the gray chest was, jump to the lower left platforms. After about 4
platforms, you'll see some throw blocks. Throw the rock through the blocks,
climb up the platforms, then enter the door.
2)In the next room, head up the thin platforms and get the key. Make
sure to avoid the birds.
Chest:
1)Drop down from where the key is and re-enter the door. Make your way
back to the small rock and pick it up again. Now, make your way back to the
beginning of the stage, where the throw blocks were. Toss the rock through
the blocks (it's best if you hold B so the rock will go through all of the top
layer). Head to the left and climb up the ladder. Then head right and enter
the door.
2)In the next room, allow the snow to fall on you to become Snowman
Wario. Head to the slanted surface on the left. Just let yourself roll along,
through the wall, and into the next room.
3)In the next room, head to the right and climb up the small thin
platforms. Now head to the left and jump across the platforms. Allow the snow
to hit you again, then head to the slanted surface. Just allow yourself to
roll along (not that you have a choice) and you'll eventually break through
the snowman blocks in the other room.
4)After crashing through the snowman blocks, head to the left and open
the chest.
Next Destination: W6 The West Crater (Gray)
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Green Treasure- Flame
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Time: Day or Night
Key:
1)From the beginning, jump across the thin platforms until you see a door
in the water below (it should be of the wall that divides the water). Enter
the door.
2)In the next room, jump out of the water and head right. Jump into the
water there and enter the door.
3)In the next room, jump out of the water and dash through the wall on
the right. Avoid the Donut-Tosser and jump into the pipe.
4)In the next room, head to the left and fall down. Avoid the enemies,
then continue left across the pits and hit the switch on the far-left. Make
sure to avoid the Snow Bears on the way.
5)After you hit the switch, head to the right and fall into a pit.
6)In the next room, the water should now be ice. Head to the right and
get the key.
Chest:
1)From the location of the key, jump to the right and up into the pipe.
2)In the next room, head once again to the left and hit the switch, then
fall into a pit.
3)In the next room, swim to the left, then jump out of the water to open
the chest.
Next Destination: E3 Castle of Illusions (Gray)
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Blue Treasure- UFO
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Time: Day Only
Key:
1)From the beginning, head to where the Gray Chest was. Jump across the
waterfall on the right (it's only a waterfall during the Day) and enter the
door on the other side. 2)In the next room, head ALL the way to the right,
avoiding all the Snow on the way. At the far-right, allow the Snow to turn
you into Snowman Wario, then go left to the slanted surface to become Snowball
Wario.
Just keep rolling on and you'll automatically get the key.
Chest:
1)From where the key is, head right and jump up the thin platform. Then
jump to the left and open the chest.
Next Destination: S1 The Grasslands (Blue)
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E3 Castle of Illusions
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Gray Treasure- Red Overalls
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Time: Day or Night
Key:
1)From the beginning, head to the right and enter the first door you see.
Be careful of the Zombies in the main room, by the way.
2)In the next room, head to the right and hit the switch, then re-enter
the door from whence you came.
3)Back in the main room, there should now be red blocks to the left of
where you are. Hop up them and continue to the left and climb the ladder.
Enter the next door you see.
4)In the next room, pick up the enemy on the platform above, then toss
him through the wall on the right. Then hit the switch on the right and exit
the room.
5)Back in the main room, jump to the right across the red blocks, making
sure to avoid the Zombies. Then enter the next door that you see.
6)In the next room, head left and hit the switch, then exit the room.
7)Back in the main room, head right across the blocks, then after about 3
platforms, jump up and to the left. On the top platform, jump to the right
and enter the door.
8)In the next room, simply hit the switch to the right then exit the room
the way you came.
9)Back in the main room, jump across the platforms on the left, once
again being cautious of the Zombies, and eventually you'll reach the key.
Chest:
1)Fall down from where the key is, then head right and fall down once
again. Keep heading right until you reach the first door you went through
before. Enter it.
2)In the next room, head to the right and stomp through the floor, making
sure the hole's big enough for the stove to fit through. Head back to the
left, and dash the stove through the hole on the right. After you and the
stove fall through the hole, dash the stove to the left. Then jump onto it
and to the surface on the left. Continue left to get to the chest.
Next Destination: E4 The Colossal Hole (Red)
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Red Treasure- Torch
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Time: Day or Night
Key:
1)Repeat steps 1-5 of the Gray Key Walkthrough, except instead of
entering the door, just Dash Jump to the right. You'll fall to where a Snow
Bear is.
Pick him up and throw him into the throw blocks. Fall down where the throw
blocks were, then head right and into the next room.
2)In the next room, repeatedly jump across the platforms on the right
(the Gray Pillars sometimes hide the platforms) and keep heading right until
you reach a Spiked Blob. Stomp the ground to make it fly up, then continue
right and grab the key in plain sight.
Chest:
1)From where the key is, head back to the left, to the first screen of
the stage.
2)Back on the first screen, head left and fall down, continue to the left
and enter the first door you see.
3)In the next room, head right and hit the switch, then exit.
4)Back in the main room, hop up the platforms on the left, then head left
and climb up the ladder. Enter the door.
5)In the next room, pick up the enemy on the platform on the left. Head
right and throw him up through the thin platform. Climb up the ladder and
pick him up again. Jump up and throw him through the wall, then jump across
and open the chest.
Next Destination: S3 Tower of Revival (Blue)
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Green Treasure- Gold Dust
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Time: Day or Night
Key:
1)Follow steps 1-2 of the Red Key Walkthrough, except in step 2 keep
going right and enter the next room.
2)In the next room, pick up the Hammer-Robot and throw him through the
throw blocks on the right. Continue to the right and enter the door.
3)In the next room, climb down the ladder on the left. Squeeze through
the narrow passage, then climb up the ladder on the right. Hit the switch,
then leave the room the way you came.
4)Back in the other room, lead the Hammer-Robot to the left a little,
then become Bouncy Wario. Bounce up the platforms, and make sure you keep to
the left. Bounce up to the top, then bounce up through the hole in the upper-
left of the ceiling.
5)In the next room, quickly bounce up and grab the key.
Chest:
1)From where the key is, drop down through the hole you came through.
2)Back in the next room, drop to the bottom, then head left all the way
and go to the next screen.
3)In the next room, head left all the way and go back to the starting
screen.
4)On the main screen, head left and fall down. Continue left. Now
follow steps 3-5 of the Gray Key Walkthrough.
5)In the next room, head right all the way to get to the chest.
Next Destination: S6 Above the Clouds (Red)
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Blue Treasure- Spray Can
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Time: Day or Night
Key:
1)Follow steps 1-5 of the Gray Key Walkthrough.
2)In the next room, head right and climb up the ladder. Head right,
squeeze through the passage, and enter the door.
3)In the next room, pick up the enemy, then throw him through the throw
blocks on the right. Pick him up again and throw him up through the throw
blocks (make sure to break at least two, preferably all). Leave the room the
way you came).
4)In the next room, head right and drop down. Now head left, hit the
switch, then exit the room.
5)Back in the main room, head right across the blocks, then after about 3
platforms, jump up and to the left. On the top platform, jump to the right
and enter the door.
6)In the next room, head left and climb up the ladder. Head left,
squeeze through the narrow passage, then enter the door.
7)In the next room, head left and grab hold of the Owl. Fly up, left,
down, left, and up until you reach the second Owl. Now continue flying up,
and take the right path. Continue along the path, and when there's another
fork, head right then let go of the Owl and stomp through the blocks to get
the key.
Chest:
1)From where the key is, continue stomping through the blocks. Enter the
door at the bottom.
2)In the next room, squeeze through the passage on the right, then fall
down on the right. Now head left all the way to open the chest.
Next Destination: W6 The West Crater (Blue)
------------------------------------------------------------------------------
E4 The Colossal Hole
------------------------------------------------------------------------------
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Gray Treasure- Glass Eye, Left
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Time: Day or Night
Key:
1)From the beginning, head to the right, and duck past the Green Gyro-
Copter. Jump off the ledge and fall down.
2)On the next screen, fall down until you see some Flying Octopi. Let
them turn you into Puffy Wario. Now, head back up, making sure to avoid
ceilings and the spiked objects. Make your way back to the top, then when you
get to the next screen, stay in the middle of the screen and float through the
thin platform. Dash through the blocks and get the key.
Chest:
1)From where the key is, drop back down to the next screen. Fall back to
where the Flying Octopi are, and get turned into Puffy Wario again. Head to
the left, to the opening where the Blue Gyro-Copter is. Let it turn you back
to normal, then head left and open the chest.
Next Destination: S3 Tower of Revival (Red)
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Red Treasure- Air Pump
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Time: Day or Night
Key:
1)From the beginning, head to the right, and duck past the Green Gyro-
Copter. Fall down to the right.
2)On the next screen, fall down all the way, then head right and break
the blocks past the Blue Gyro-Copter. Enter the door.
3)In the next room, pick up the enemy, then throw him into the middle of
the room. He should break the blocks, allowing you to reach the key.
Chest:
1)In the room where the key is, throw the enemy into the rest of the
throw blocks, then exit the room.
2)In the next room, head up and to the left, then head down and to the
left until you reach another Blue Gyro-Copter. Dash through the blocks and
climb up the ladder next to it. You should end up at the beginning.
3)From the beginning, head to the right, and duck past the Green Gyro-
Copter. Jump to the right, to the platform above the gray key. Then dash
jump to the left, making sure you break through the purple block that blocks
the narrow passage. Now fall down into the next screen.
4)On the next screen, fall down all the way and head left, past the Blue
Gyro-Copter. Then head up the ladder, and jump up the platforms until you get
back to the beginning. Head to the right and allow yourself to become Flat
Wario. Once again, jump to the platform above the gray key, then jump to the
left, into the SECOND narrow passage you see (the one with the Blue Gyro-
Copter). Become Normal Wario, then dash through the blocks on the left.
Climb up the ladder, jump to the platform, then head to the right. Jump up
the thin platforms and play the mini-game. Beat the game. This should clear
the Mini-game Clear block.
5)Exit the mini-game room, then head to the left and break the block.
Climb up the ladder and become Flat Wario again. Fall to the next screen.
6)On the next screen, make sure to get to the narrow passage where the
Mini-game Clear block was. Head right and up the platforms, then jump to the
right and let the Blue Gyro-Copter turn you back into Normal Wario. Now jump
to the left and enter the door.
7)In the next room, just break through the blocks, jump up the platforms,
break some more blocks, and get to the chest.
Next Destination: W3 The Pool of Rain (Blue)
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Green Treasure- Winged Boots
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Time: Day Only
Key:
1)From the beginning, head to the right, and duck past the Green Gyro-
Copter. Jump up to the platform with the Owl, and bump into it. It'll start
flying. Jump into it and it'll start carrying you. Fly to the right, until
you get to the other side (where the other Owl is). There, fly up and past
the spiked objects. Make sure you just PRESS the directional button, then let
the Owl fly on its own. If you hold the button, you'll go too fast and will
probably hit a spiked object. Anyhow, let go of the Owl at the top and enter
the door.
2)In the next room, climb up the ladder to the left. Head right, making
sure to avoid the Sun. Also, make sure to break through the blocks. Just
keep heading right, and fall down at the end. Defeat the Snow Bear there.
Then jump up the platforms on the left and let the Sun turn you into Hot
Wario. Just run back and forth until you become Flame Wario, then crash
through the blocks on the right. Grab the key.
Chest:
1)From where the key is, head left and jump up the platforms. Squeeze to
the left, then continue left and head up the ladder again. Allow the Sun to
turn you into Hot Wario, then run around (it's best to jump into the walls so
you'll turn around quickly) until you become Flame Wario. Destroy the flame
blocks on the floor, then fall down and open the chest.
Next Destination: E2 The Frigid Sea (Blue)
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Blue Treasure- Locomotive
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Time: Day or Night
Key:
1)From the beginning, head to the right, and duck past the Green Gyro-
Copter. Let the Owl carry you, then fly to the right and up all the way.
When you get to the sky, fly to the right and drop down from the Owl. Enter
the door there.
2)In the next room, keep heading to the right. Jump onto the final
Snake's head, then jump up and to the left. Let the Snake there lower his
head, then jump from it to the platform on the left. Jump up to the thin
platform above you, then jump to the right. Jump onto the Snake there, then
jump to the platform on the left. Let the Snake there lower his head, then
dash jump to the key on the left.
Chest:
1)From where the key is, head right and fall down. Head back to the
beginning of the room. Now, from the beginning of the room, jump past the
first Snake you see. Jump onto the 2nd Snake's head, then jump to the
platform on the left. Jump onto the Snake's head there, then jump to the
platform on the right. Jump to the thin platform above, then jump to the
platform on the left. Jump onto the Snake's head, then dash jump to the left,
where the chest awaits.
Next Destination: N1 Out of the Woods (Green)
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E5 The Warped Void
------------------------------------------------------------------------------
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Gray Treasure- Wheel Crank
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Time: Day or Night
Key:
1)From the beginning, head right (avoid the Snow Bear) and enter the door
(the yellow thing).
2)In the next room, head right and enter another door.
3)In the next room, head left, jump over the water, continue left, jump
over the small wall, and make your way across the platforms over the yellow
circles (if you happen to even touch the yellow circles, you'll go back to the
beginning of the stage). Climb up the helix (ladder) on the left, and make
sure to jump to the ladder AFTER the Green Gyro-Copter drops the idol, or else
you'll fall into the yellow circles. Head right, pass the Green Gyro-Copter,
and jump over the pit. Keep heading right, avoid the enemies, and enter the
door.
4)In the next room, head left and pick up the barrel. Continue left and
drop down. Now head throw the barrel into the throw blocks and get the key.
Chest:
1)From where the key is, jump out of the pit and head right. Enter the
door.
2)In the next room, head left as you did before, but this time fall into
the yellow circles.
3)You'll end up at the beginning of the stage. Just head left and open
the chest.
Next Destination: E7 Forest of Fear (Red)
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Red Treasure- Crayon 7
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Time: Day or Night
Key:
1)Follow Steps 1-3 of the Gray Key Walkthrough, except at the part with
the yellow circles (which should now be gone), drop down to where they were
and head left. Jump across the water pit, then drop into the yellow pit
(you'll know it when you see it).
2)In the next room, you'll immediately start falling. The walls and
floor of the room are made of yellow transporty stuff. DON'T touch it until
you get the key. Speaking of which, when you start falling, maneuver yourself
to the left path, and you should fall into the key.
Chest:
1)From where the key is, touch any yellow wall to get transported...
2)In the next room, drop down to the right, then turn left and go into
the yellow transporty thing again.
3)When you start falling, take the right path instead, and you'll land on
a platform with the chest.
Next Destination: E5 The Warped Void (Green)
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Green Treasure- Blood Potion
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Time: Day or Night
Key:
1)From the beginning, head left and enter the door on the far-left.
2)In the next room, head right and climb the double helix all the way up.
Pick up the barrel on the right (make sure you pick it up AFTER the enemy
stomps the ground, or else you'll lose your grip on it and it'll drop to the
floor and break). Carefully head left (lightly jump up before the enemy
stomps the ground) and throw the barrel up and to the left to destroy the
throw blocks. Now head right and enter the door.
3)In the next room, head left and enter the door.
4)In the next room, head right and climb up the double helix. Stop
halfway and jump into the yellow transporty thing on the left.
5)In the next room, pick up the barrel on the left (again, be careful of
the stomping enemy) and throw it into the throw blocks on the right. Now head
left and enter the door. After you enter the door, head left, jump across the
pit, and climb the double helix. Make sure you start climbing AFTER the enemy
has stomped the ground. Head left, duck jump through the narrow passage, then
jump to the right. Continue right and jump across the pit to get to the key.
Chest:
1)From where the key is, jump back to the left from where you came. Now
jump up and to the left, across the thin platforms. Fall into the yellow
stuff.
2)In the next room, you'll start falling. Hold Left on the control pad
(but don't hit the yellow stuff!), and you should land on the platform with
the chest.
Next Destination: E7 Forest of Fear (Blue)
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Blue Treasure- Heart Shield
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Time: Day or Night
Key:
1)Follow steps 1-3 of the Gray Key walkthrough.
2)In the next room, instead of picking up the barrel and dropping down,
dash across the pit and enter the door to the left.
3)In the next room, duck jump through the narrow opening, then jump
across the pit and to the left. Pick up the enemy and toss his through the
throw blocks on the left. Continue left and enter the door.
4)In the next room, break the blocks on the left and enter the door.
5)In the next room, become Fat Wario. Jump to the left and fall down,
making sure you destroy the donut blocks. Continue to the left and enter the
door.
6)In the next room, fall down and enter the door on the left.
7)In the next room, head left. Enter the door on the FAR left.
8)In the next room, head right and become Flat Wario. Continue right and
float across the gap into the narrow passage on the right. It's best if you
just keep holding right as you're walking off (don't jump off). Keep going
right and get turned back to normal. Now head left and enter the door.
9)In the next room, pick up the key on the left.
Chest:
1)From where the key is, enter the door.
2)In the next room, enter the door on the FAR left.
3)In the next room, head left and fall down. Now head right and enter
the door.
4)In the next room, hop across the platforms on the right (be careful,
they'll fall after a few seconds). On the third platform, wait until it
falls, then, as it's falling dash to the right into the opening. Fall down
and open the chest on the right.
Next Destination: E3 Castle of Illusions (Green)
------------------------------------------------------------------------------
E6 The East Crater
------------------------------------------------------------------------------
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Gray Treasure- Gold Throwin Glove
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Time: Day or Night
Key:
1)From the beginning, head left and break through the blocks. Fall down
to the level below and break all the blocks there. Then head right, drop
down, turn left and break all the blocks there as well. Defeat the Flying
Octopus, then head back up to the platform above and grab the barrel. Head
back down and throw the barrel at the throw blocks. Head down another level
and break the blocks there and defeat the Flying Octopus. Pick up the barrel,
then go down another level and throw the barrel into the throw blocks.
Continue left and stomp through the blocks. Then go right and climb down the
ladder. Jump across the flame pit and destroy all the blocks on the left.
Now repeatedly stomp the floor to move the Gray Frog up the platforms. Repeat
until you're both at the top. Make sure to climb up the ladder as he goes up,
because if you let him out of your sights you'll have to repeat the process.
When you're both at the top, hop onto the Gray Frog's back and jump to the
left to get the key.
Chest:
1)From where the key is, head right and drop down all the way. Continue
right and jump into the flame pit to become Hot Wario. Immediately jump onto
the thin platforms and head left. Now repeatedly run into the Gray Frog and
jump into the wall on the right until you become Flame Wario. When you're
Flame Wario, immediately head left to defeat the Gray Frog, then continue left
to the next screen and defeat the Gray Frog there.
2)Once you defeat the Gray Frog on the next screen, climb up the ladder
and open the chest on the left.
Next Destination: W4 A Town in Chaos (Green)
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Red Treasure- Diamond Shield
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Time: Day or Night
Key:
1)From the beginning, head left and break through the blocks. Fall down
to the level below and break all the blocks there. Then head right, drop
down, turn left and break all the blocks there as well. Defeat the Flying
Octopus, then head back up to the platform above and grab the barrel. Head
back down and throw the barrel at the throw blocks. Head down another level
and break the blocks there and defeat the Flying Octopus. Pick up the barrel,
then go down another level and throw the barrel into the throw blocks.
Continue left and stomp through the blocks. Then go right and climb down the
ladder. Break the blocks on the right, then head back left and fall in the
Flame Pit. Jump to the right and run back and forth between the Gray Frog and
the wall until you become Flame Wario. Then walk into the Gray Frog. Climb
up the ladder, then head right into the next screen. 2)In the next room,
head right and climb up the ladder. Head right and enter the door.
3)In the next room, head right and enter the door.
4)In the next room, head right and pick up an enemy. Now head left and
throw the enemy into the throw blocks (HOLD B). Head right and enter the
door.
5)In the next room, head left and enter the door.
6)In the next room, head right and stop through the block. Fall through,
then head left and grab the key.
Chest:
1)From where the key is, head right and break through the blocks. Climb
up a ladder, then head right and pick up an enemy. Head left and toss it
through the narrow passage. Head left after it, then pick it up again. Head
up the platforms, then throw the enemy into the throw blocks on the right.
Now head left all the way. Let the Snake turn you into Hot Wario, then run to
the right and jump up the platforms. Run back and forth between the flame
blocks and the wall until you turn into Flame Wario. Now head right and
destroy the flame blocks. Continue right to open the chest.
Next Destination: E3 Castle of Illusions (Blue)
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Green Treasure- Night-Vision Binoculars
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Time: Day or Night
Key:
1)From the beginning, head left and break through the blocks. Fall down
to the level below and break all the blocks there. Then head right, drop
down, turn left and break all the blocks there as well. Defeat the Flying
Octopus, then head back up to the platform above and grab the barrel. Head
back down and throw the barrel at the throw blocks. Break all the blocks on
the next level then pick up the barrel there. Head right and throw it into
the throw blocks on the right (stay on the thin platform and Hold B). Jump to
the right, then enter the door on the right.
2)In the next room, head left and jump into the air current. Get to the
top and jump off (be careful of the enemies along the way). Now DUCK, and
fall down the small gap. HOLD Right, so that you'll land in the narrow
passage. Head right and get turned into Vampire Wario, then turn into Bat
Wario and fly all the way to the right. Now fly up, and make sure you hug the
wall so that you won't touch the light as you fly up. The key will be on the
way.
Chest:
1)From where the key is, fly up and, then fly to the left. Get turned
back to normal by the LAST ray of light on the left, then Duck again and fall
down the gap. Again, make sure you Hold Right. Head right and jump into the
air current. Immediately Hold Right so that you can get out of the air current
before it takes you to the next level. Repeat for the air current on the
right. Also, make sure you avoid the Bats. After the second air current,
head right and fall down. Now head left, and jump into the air current, this
time Holding Left so that it won't take you too high. Repeat for the next air
current, and head left to get the chest.
Next Destination: N6 Sea Turtle Rocks (Blue)
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Blue Treasure- Yellow Suit?
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Time: Day or Night
Key:
1)Blech, you'll notice that I've been using the same exact words for each
of the Treasure Walkthroughs of this stage. Well, this one ain't any
different. From the beginning, head left and break through the blocks. Fall
down to the level below and break all the blocks there. Then head right, drop
down, turn left and break all the blocks there as well. Defeat the Flying
Octopus, then head back up to the platform above and grab the barrel. Head
back down and throw the barrel at the throw blocks. Jump to the platform on
the left, then jump into the vortex.
2)In the next room, pick up the barrel on the left, then head right.
Jump and throw the barrel up over the block, then head under it and catch it
as it falls. Now throw the barrel into the throw blocks on the right. Pick
up the barrel, then head right and throw the barrel over more blocks. Throw
the barrel into some more throw blocks, then pick up the barrel and throw it
up into the throw blocks guarding the key.
Chest:
1)From where the key is, head right, then go back to the left to make the
barrel reappear. Pick it up, then head right and throw it over more blocks.
Jump on the Snake's head and let it take you up. Throw it into the throw
blocks, then jump to the right and open the chest.
Next Destination: N1 Out of the Woods (Blue)
------------------------------------------------------------------------------
E7 Forest of Fear
------------------------------------------------------------------------------
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gray Treasure- Compact Mirror
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)From the beginning, jump up and grab the vine above you. Watch out for
the Bird, and climb to the left. Jump to the vine on the left, making sure to
watch out for the spiked object. Continue climbing left, then climb up. Jump
to the vine on the right, and on that vine climb right and up. Jump to
another vine on the left, then climb up a little and jump to the left, through
the tree. Climb down the vines beyond the tree, and when you drop down to a
platform, you should see the key on the right. Jump to it to get it.
Chest:
1)From where the key is, you'll fall down to the next screen.
2)On the next screen, head left, and climb up the ladder. Make sure to
avoid the Zombies on the left. Climb to the top and jump into the pipe.
3)Back on the main screen, jump up and climb up the vine. Jump to the
next vine, and climb up and to the right. Jump through the tree again, and
just fall down to the ground and head right to where you started. Now, jump
up to the first vine you climbed before, but this time head right. Jump over
to the next vine (again avoiding the Birds), and climb that vine to the right,
then up, then left. Jump to the vine on the left (this jump requires you to
LIGHTLY press the jump button, or else you'll jump into the spiked object;
also, you can let go of the vine and Hold A while you're landing on the Bird's
head to get to the next vine). Jump up to the next vine, then jump again to
another vine. Jump to the vine on the right, then climb to the middle of that
vine and jump up to another vine (remember to watch out for Birds). Climb to
the right, then let go and make sure to grab onto the vine below. Jump
through the tree and fall down to the right to get to the chest.
Next Destination: E5 The Warped Void (Gray)
\\\\\\\\\\\\\\\\\\\\\\\\\\
Red Treasure- Red Passcard
\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)Follow Step 3 of the Gray Chest Walkthrough. This time, however, go
down the pipe to the right of the chest.
2)In the next room, head right and climb up the ladder. Jump across the
platforms (avoid the Birds) and climb up the ladder at the end. Enter the
door.
3)In the next room, pick up the Hammer-Robot, then head right. Throw him
across the two pits of water (it helps to Hold B), and drop him by the second
set of tree branches. Let him turn you into Bouncy Wario, and bounce through
the thin parts of the tree branches (watch out for the Zombies). When you
stop bouncing (at the top), head right and enter the door.
4)In the next room, head right, jump through the opening, and pick up the
key.
Chest:
1)From where the key is, dash through the blocks on the left, and leave
the way you came.
2)In the next room, head left and fall down all the way. Keep going left
and pick up the Hammer-Robot again. This time just throw him across one pit
of water. Again, let him turn you into bouncy Wario, bounce through the thin
tree branches, and head left at the top to open the chest.
Next Destination: E7 Forest of Fear (Green)
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Green Treasure- Remote Control
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)Follow Step 3 of the Gray Chest Walkthrough. This time, however, go
down the pipe to the right of the chest.
2)In the next room, head right and climb up the ladder. Now jump across
the platforms and to the right (avoid the Birds), making sure the blue enemy
below is in your sight and heading right as well. After you've jumped across
the platforms, pick up the enemy and throw him into the throw blocks on the
right. Now allow the Bats to turn you into Vampire Wario, then turn into Bat
Wario.
Head left, then fly up to the ceiling (avoid the garlic, since they turn you
back to normal). Now fly all the way to the right and into some garlic. Pick
up the enemy, and jump across the platforms to the left. Make sure you avoid
the Bats on the way. On the far-left, throw the enemy into the throw blocks
and get the key.
Chest:
1)From where the key is, head right and drop down. You'll end up back on
the brown thin platforms you jumped across before. Now jump again all the way
to the right. Go past the Bats, jump up the platforms, and open the chest on
the left.
Next Destination: E5 The Warped Void (Red)
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Blue Treasure-Blue Passcard
\\\\\\\\\\\\\\\\\\\\\\\\\\\
Time: Day or Night
Key:
1)Follow Step 1 of the Gray Key Walkthrough up to before you jump through
the tree. Instead, jump to the vine to the up and right of where you are.
From there, jump to the left, onto the tree branch, and head left. Enter the
door.
2)In the next room, head right and avoid all the Zombies. On the
platform before the last small pit, get turned into Zombie Wario. Head left
and fall down the hole there. Now when you land (hopefully you didn't land in
light) head right and go through the spiked objects to get the key.
Chest:
1)From where the key is, head left and climb up the ladder. Now head ALL
the way to the right and get turned into Zombie Wario. Jump up so you'll
collapse through the thin platform when falling. Head left to get turned back
to normal, then turn around and open the chest on the right.
Next Destination: E5 The Warped Void (Blue)
==============================================================================
=5. M U S I C C O I N S =
==============================================================================
Here's what you've been waiting for! At long last, the Music Coin
locations, with hints on how to get them. Since you're probably searching for
them AFTER you got all the treasures, I'm assuming you know the stages pretty
well by now, so only general locations will be given. Also, be aware that
power-ups (Stomp, Throw, etc.) are needed to get many of the treasures, so
DON'T attempt these until you have all the power-ups! PLEASE no e-mails about
Music Coins- I'm working as fast as I can here!
How to Use this Walkthrough
---------------------------
I feel like I'm insulting peoples' intelligence with these, but I'd rather
avoid unnecessary mail, so here goes:
Here is an example of one of my Treasure Walkthroughs:
******************************************************************************
Stage # (Region, followed by #) and Name
******************************************************************************
1)General Location (Brief Description of screen, usually with distinguishing
marks)
-Quick walkthrough, though sometimes I may get a little more in detail...
2)
3)
4)
5)
6)
7)
*8)Any number preceded by a star/asterisk is a particularly hard coin to find.
Each number represents a different Music Coin, thus there are 8 numbers for
each stage.
******************************************************************************
N1 Out of the Woods
******************************************************************************
1)Main Screen (Screen you start on)
-Throw a Spear-Head into the throw blocks on the right. Jump to where
the throw blocks were, then jump across the thin platforms on the left. Avoid
the Apple-throwers as you're jumping across the blocks. Eventually you'll
reach the coin.
*2)Spider Screen (Screen with Red Frog Platform and Spiders)
-Stomp the floor to make the Spiders slide down the trees. Hop on the
back of the left Spider, then let it take you up. Jump to the thin platform
on the left (the one above the first door). Now head left, jump across the
leaves (which fall down), get to the thin platform, then turn around and jump
across the platforms on the right. When you get to the thin platform on the
tree, stomp the ground to make the Spider on the right slide down. Jump on
its back and let it take you up. Jump to the thin platform on the right, then
go for the coin.
3)Spider Screen
-Stomp through the deep purple blocks to the right of the door. At the
bottom is the coin.
4)Dark Room (Screen with Blue Gyro-Copters and the Red Key/Chest)
-On the bottom of the room, get flattened by a Fat Smasher. Now, as Flat
Wario, head right and jump up the thin platforms. When you get to the top,
head right through the narrow passage and pick up the coin on the other side.
5)Leaf Room (Screen with the Green Chest)
-Simply hop into the water and Swim to the right until you reach the
coin.
6)Outside the Tree (Screen with the Flame Stand)
-Head to the slanted surface and start Rolling to the right. You'll
crash through some blocks and get the key.
*7)Outside the Tree
-Bring a Spear-Head to the right of the Flame Stand. Jump off its head
and land on the thin platform above. Head right and jump off the Bird to the
thin platform above. Jump up and to the left, avoid the Bird, then jump to
the coin.
8)Inside the Tree
-Get to the top of the FIRST part of the Tree (don't climb the ladder at
the top) and eat a Donut to become Fat Wario. Quickly destroy the donut
blocks until you reach the bottom, where the coin awaits. Try to fall so that
you only crush the donut blocks on the left side. Trying to destroy the ones
on the right would take too much time.
******************************************************************************
N2 The Peaceful Village
******************************************************************************
Note: This walkthrough was done during the Night. However, it is POSSIBLE to
get the coins during the Day.
1)Main Screen (Screen you start on)
-From where you start the stage, head right and dash through the wall to
the right of the first Zombie.
2)Pipe Room (Screen with Hammer-Bot and a whole lotta pipes at the bottom)
-On the same screen as the Hammer-Bot, get turned into Bouncy Wario, then
bounce up the thin platforms and get the coin to the left.
*3)Mole-Bot Room (Screen with Mole-Bot and Blue Key/Chest)
-After you drop from the pipe, head right a little, then turn around and
jump over the Mole-Bot. Head all the way left to get the coin.
4)Mole-Bot Room
-In the middle of the room, on the way to the Blue Key.
*5)Main Screen
-After emerging from the pipe to the left of the Blue Chest (in the Mole-
Bot room), climb up the ladder and stop where the second enemy is. Drop off,
defeat the enemy, then dash through the wall on the right. Keep dashing for a
while, then dash jump through some more wall. Next, stomp through the floor,
then continue dashing to the right. When you can't break the wall anymore,
stomp through the floor. At the bottom is the coin.
6)Red Key Room
-At the top of the room, jump from off an enemy to reach the key. An
alternative is to enter the room through the pipe on the upper-left of the
main screen (the pipe is right above the door you usually use to enter the Red
Key room- use the Snake to get to it).
7)Green Key Room (Screen with the Green Key and Fish enemies)
-Stomp through the wood to the right of the key and jump into the water.
Swim all the way to the left to get the coin.
***8)Spark Room (Screen with Mad Scienstein, Sparks, and Eye Gate)
-After emerging from the pipe to the left of the Blue Chest (in the Mole-
Bot room), climb up the ladder and stop where the third enemy is. Drop off,
defeat the enemy, then dash through the wall on the right to reveal a door.
Enter it. In the next room, dash through the wall on the right, then head
smash the ceiling. Get the coin on the right. To get out, keep dashing to
the right, then jump up the thin platforms.
******************************************************************************
N3 The Vast Plain
******************************************************************************
1)Main Screen (Screen you start on)
-Climb the second vine from the start, then jump up to get the coin.
2)Flying Jellyfish Room (Screen with Red Key/Treasure)
-Beat the mini-game, then head all the way to the right. Get turned into
Puffy Wario, then float all the way up the right-most path (the path on the
right of the second set of Spiked Objects) to get the coin.
3)Gyro-Copter Room (Screen before the Cloud Room)
-After emerging from the pipe, head left and get picked up by the Blue
Gyro-Copter. Wait until he brings you all the way up, then drop to the thin
platform. Jump up the thin platforms to reach the coin.
4)Cloud Room (Screen with Green Key)
-Take the upper path towards the mini-game room. The coin is on the way.
5)Bubble Room
-After you pass the Eye Gate on the Main Screen, go down the ladder, then
head right and go down the pipe. You'll end up in the Bubble Room. Swim down
(avoid the Bubbles), then swim to the left. Now eiter let the Bubbles take
you through the current, or just swim up through it (assuming you have Super
Swim).
6)Main Screen
-As Invisible Wario, fall down the last pit on the far-right of the main
screen (the last pit is right before the ladder that leads to the Gray Chest).
Head right through the Eye Gate to get the coin.
7)Invisible Zombie Room (Screen with Mad Scienstein and Zombies)
-Alright, so the Zombies aren't invisible, but it's my best description.
Anyhow, make your way to the Blue Key. Now, stay to the left of the Eye Gate,
but head right just enough to make the Zombie appear. Get turned into Zombie
Wario, then head all the way to the left. Jump and fall down through the thin
platform to get the coin. But WAIT!!! You're not done yet!
*8)Main Screen
-Quite possibly one of the hardest coins to find in the game, just
because it's so easy to miss! After getting the coin in the Invisible Zombie
room, head left and exit that screen! Back on the main screen, keep heading
left and make your way past the Spiked Objects. The hard-to-reach coin is
yours!
******************************************************************************
N4 Bank of the Wild River
******************************************************************************
1)Main Screen (Screen you start on)
-From where you start, head left and jump into the water. Now swim down,
then swim to the right against the current. Get hit by the first enemy you
encounter to become Puffy Wario. Just float straight up to get the coin.
2)Spearhead Room
-From the beginning, head left and jump into the water. Swim down, then
to the right. Swim past the first spiked enemy, but when you reach the second
one, jump out of the water. Dash through the wall on the left and enter the
door. In the Spearhead room, pick up the Spearhead, then bring him up and
throw it through the throw blocks. On the other side is the coin.
*3)Pink Blob Room
-From the beginning, head left and jump into the water. Swim down, then
to the right. Swim past the first TWO spiked enemies, then jump out of the
water above the third one. Get turned into Hot Wario, then run around until
you become Flame Wario. Quickly head left and crash through the wall. Enter
the door to get to the Pink Blob room. In the Pink Blob room, head right and
climb up the ladder. Jump across the falling platforms, then climb up the
ladder. Jump across some more falling platforms on the right. The coin is
yours! Oh yes, remember to stomp the floor to get rid of the Pink Blobs.
4)Vine Screen (Screen with a whola lotta vines and Shelled Crawlers).
-There are 3 (THREE) coins on this screen, all in plain sight. Just keep
climbing to the right.
5)Vine Screen
-See #4
6)Vine Screen
-See #4
7)Vampire Bat Room (Screen with Bats)
-Just turn into Bat Wario, then keep flying to the left. Once you reach
the Blue Key, fly to the left, then fly all the way up. The coin is in plain
sight.
8)Flame Room (Screen with Flame Stands)
-Just head to the bottom of the room. Jump off the rock to get the coin.
******************************************************************************
N5 The Tidal Coast
******************************************************************************
Note: This walkthrough was done during the Night. However, it is POSSIBLE to
get the coins during the Day.
1)Main Screen (Screen you start on)
-Go to the right of the pipe that leads to the Red Key room. Get turned
into Bouncy Wario by the Hammer-Bot, then bounce up the platforms until you
get to the top. Bounce around the top until you return to normal (try to stay
in the middle of the top platform, or else you might fall off when you return
to normal). Dash Jump to the left, and keep jumping across the platforms
until you reach the coin.
*2)Main Screen
-Not exactly hard to find, but hard to get to. Head to the Green Key
room. Inside, get turned into Flat Wario, then head left and exit the screen.
Back on the main screen, just jump up then Hold Left to float to the coin.
3)Main Screen
-Make your way to the Gray Key. At the top of the thin platforms is the
coin. Get to it by jumping off an enemy's head or by jumping to it as you're
going there as Bouncy Wario.
4)Main Screen
-Wow, there sure are a lot of Music Coins on this screen. Make your way
to the Gray Chest, now head left and jump into the water. The coin is hard to
miss.
5)Octopus Room (Screen with Blue Key)
-There are 2 (TWO) coins in this room. One is near the bottom-left and
the other near the bottom-right of the room.
6)Octopus Room
-See #5
7)Red Key Room
-Below the Red Key is a coin. Swim to it or follow my Red Key
Walkthrough.
8)Red Chest Room (Screen with Spearhead and throw blocks)
-At the top of the room is a Music Coin.
******************************************************************************
N6 Sea Turtle Rocks
******************************************************************************
1)Main Screen (Screen you start on)
-There is one coin above the door that leads to the Electric Squid. Just
head left of the door, jump up to the SECOND thin platform, then dash through
the wall on the right.
2)Main Screen
-There is another coin on the bottom of the screen. Head to where the
Gray Key is, then swim to the left of it. Swim down, then swim right through
the narrow passage. Jump out of the water, then keep dashing and stomping
until you reach the coin.
3)Main Screen
-From coin #2, swim to the right, then swim up. The Music Coin will be
to the left. It's hard to miss.
4)Main Screen
-Get to the door that leads to the Red Key/Chest room. Swim to the left
of it, then swim up until you pass one thing platform. Now swim to the right
then down to get the coin.
5)Electric Squid Room
-Defeat the Electric Squid, then hop onto the life preserver and let it
take you up. Jump to the right, then head all the way up the ladder. To the
left is the coin.
*6)Red Room
-The room is pretty non-descript. To get there, just go to the Green
Key/Chest room, and enter one of the pipes on the upper-left or upper-right.
Of course, you can't get the coin by just going to the room... To get it,
head to the Green Key/Chest room. Head to the bottom of the room, and roll
off the slanted surface on the left. Make the jumps necessary to reach the
upper-right pipe. When you reach the Night Vision room, jump to the platform,
then jump again to the right to roll through the blocks blocking the coin.
Your timing must be EXACT. When you first come through the pipe, wait for a
second, then jump before you bump into the platform. Don't wait too long!
Once you're on the platform, jump when you're a little to the right of the
door. Practice!
7)Laser Room (Night Vision Room)
-Get to the Blue Key, then jump on the platform and let it take you to
the right. After jumping over the lasers, you'll see the coin. Fall down and
get it.
8)Laser Room
-After getting coin #7, go back to the moving platform at the top of the
room and let it take you all the way to the right. When it stops, jump to the
platform. Now you'll have to fall down to where the Blue Chest was. Jump to
the right, the HOLD Right to make sure you fall into the coin on the way.
******************************************************************************
W1 Desert Ruins
******************************************************************************
Note: This walkthrough was done during the Night. However, it is POSSIBLE to
get the coins during the Day.
1)Main Screen (Screen you start on)
-Head right from where you start and fall down until you reach the purple
blocks. Stomp through them to get the coin.
2)Main Screen
-Head left from where you start, then fall down. Now continue left until
you reach some purple blocks. Dash through them, then climb down the ladder.
Now squeeze through the narrow passage on the right and jump across the sand.
Dash through the pillars on the right and get the coin.
*3)Sun Room (Screen with lotsa Hammer-Bots)
-By the way, you'll also notice all suns on all the walls and some
floors/ceilings. Head right of door that leads to the Main Screen, and Head
Slam through the teal block on the ceiling. Climb down the ladder, then get
turned into Bouncy Wario. Bounce up through the hole you created then head
left and wait until you turn back to normal. Pick up the Spear-Bot there and
toss it through the pillar on the left.
4)Sun Room
-Just keep going down. The coin is in plain sight.
*5)Sun Room
-Head down to the door that leads to the Gray Chest Room and stomp the
teal block jsut to the left of it. Fall through the hole, then climb down the
ladder. Head right to get the coin.
***6)Moon Room (Screen with Caterpillars and Beam-Bots)
-This one took me a LONG time to find. Head right from the door that
leads to the Main Screen and stomp through the deep purple blocks. Fall
through, then head right and jump up the thin platforms to get back up. Pick
up the yellow enemy there (or use a Caterpillar), then once again fall through
the hole you made. Toss the enemy into the pillar on the left, and continue
tossing it through the pillars until you reach the coin.
7)Bat Room
-Head to the bottom of the room and get turned into Vampire Wario.
Transform into a Bat, then keep flying up (avoid the rays of light). The coin
is in plaing sight.
8)Switch Room
-I dislike non-descript rooms. Basically, go to the Bat Room and stomp
through the blocks at the bottom. Then dash through the remaining blocks to
uncover a door. Enter it to get to the switch room. Inside, head left and
pick up the barrel. Now head right and jump, making sure the barrel hits the
Hammer-Bot. This should force the Hammer-Bot off the platform. Now turn into
Bouncy Wario and bounce up the thin platforms on the right to get the coin.
******************************************************************************
W2 The Volcano's Base
******************************************************************************
1)Main Screen (Screen you start on)
-Roll off the first slanted platform and jump to the higher path. It's
in plain sight.
2)Main Screen
-Roll off the second slanted platform and as you would to get to the pipe
that leads to the Hammer-Throwin Doll. However, instead of letting Wario fall
and roll down to the pipe, jump to the thin platform and immediately jump
again to the right to get to the upper-right of the screen. You should roll
through the blocks and get the coin.
*3)Gray Chest Room
-IMPORTANT! To get this coin, you must get to the Hammer-Throwin Doll
and let him turn you into Bouncy Wario. Bounce to the top then enter the
door. You'll end up in the Gray Chest room and will fall down into the coin.
DO NOT beat the Hammer-Throwin Doll, or else you won't be able to get to the
coin.
4)Red/White Enemy Room
-My descriptions are getting worse and worse, huh? To get to the room,
slide off the first slanted platform on the main screen. Stay on the bottom
path, then make a slight jump to roll through the blocks. Enter the door at
the end to get to the non-descript room. Once inside, climb to the top of the
ladder, then head all the way to the right. Now stomp through the floor to
get to the coin.
5)Platform Screen (Screen with moving platforms and Red Key)
-Take the top moving platform and ride it to the right. Under the
platform with the Snake is the coin. Just fall off the platform on the right
edge.
6)Platform Screen
-Take the bottom moving platform and ride it to the left. The coin will
be on a platform after the Red Key.
7)Green Key Room
-Jump to the Bats in the middle of the screen to turn into Vampire Wario,
then immediately HOLD Left so you won't fall into the water. Now turn into
Bat Wario and fly to the right to get the coin.
8)Bat Room
-This is different from the other Bat room. This one is the room right
after the Blue Key room. Anyhow, after you break the blocks on the first
platform, turn into Vampire Wario. Now turn into Bat Wario and fly left, then
all the way up.
******************************************************************************
W3 The Pool of Rain
******************************************************************************
1)Main Screen (Screen you start on)
-Head left from where you start and climb the vine.
2)Main Screen
-In the water. It's to the left of the door that leads to the Blue Key
room.
3)Main Screen
-In the water. Jump in the water and head all the way down. Now swim
all the way to the right. Beyond the current is the coin.
4)Leaf Room (Screen with Red Key)
-In plain sight. It'd be a waste of space to lead you to it. Besides,
if you can't find this one you shouldn't be playing Wario Land 3 (w/o my
Walkthrough, anyway)!
5)Current Room (Green Key Room)
-Wow! This is a treasure trove of coins! There are 3 coins here. One
of them is in plain sight, if you just play around with the currents a little
(it's at the upper-left). the other two are seemingly impossible to reach,
since they're surrounded by walls. However, the one on the mid-left can be
reach by Head-Smashing the surface under it. Hmm.... I wonder how you get the
other one? That's right! You're sharp as a marble today! The coin in the
middle of the room that's surrounded can be gotten to by Head-Smashing through
the surface to the right of it.
6)Current Room
-See #5
7)Current Room
-See #5
8)Blue Key Room (Screen with Flying Jellyfish)
-Head right from the door. At the SECOND set of spiked objects, get
turned into Puffy Wario and float directly above the spiked objects. You
should now be in position to collect the coin.
******************************************************************************
W4 A Town in Chaos
******************************************************************************
1)Main Screen
-On the upper-left of the screen is the coin. It's to the right and
above the Big Gray Frog.
2)Red Key Room
-Head over to the door that leads to the Blue Key room. To the left of
it, just to the right of the blocks, you'll see some empty space on the bottom
of ths screen. Position yourself above the space and stomp through the floor.
The coin is at the bottom.
3)Fan Room (Blue Key Room)
-First, make sure the air currents are on by hitting the switch in the
Blue Chest room). Now use the first air current to get to the platform with
the Spearhead. Pick it up, then head right and toss it through the throw
blocks (try Holding B). Now jump into the air current and fall down to the
right to get the coin.
*4)Donut-Tosser Room (Gray Key Room)
-This one took me a while to figure out. Head to the bottom of the room
and pick up a Donut-Tosser. Now toss it through the wall on the left. Keep
heading left to get the coin.
5)Zombie Room
-At the top of the Zombie room, head all the way to the right. Now head
left until you reach the SECOND thin platform from the right. Turn into
Zombie Wario and fall through to get the coin.
6)Switch Room 1 (First Switch Room w/ Umbrella Guy?)
-The switch rooms are the rooms with switches :) To be more specific,
they're the rooms within the Green Key room in which you hit switches to move
the barriers. Anyhow, the key is on the upper-right of the room.
7)Switch Room 2 (Switch Room w/ Spiked Blobs)
-On the upper-right of the room. Stomp the floor to make the Blobs float
up, then hop onto it and get the coin.
8)Green Key/Chest Room
-On upper-right of the room. Just head to the top, then go to where the
Apple-Tosser is. To the right of him is the coin.
******************************************************************************
W5 Beneath the Waves
******************************************************************************
1)Water Current Room
-Yeah, yeah, practically every screen on this stage has water currents on
it. This particular room can be accessed by heading to the bottom-left of the
main screen and swimming against the current going up. Anywho, once you're in
the current room, swim right against the current going left. About midway,
swim down into the current leading down, then immediately swim to the right to
go through a hidden passage with the coin.
2)Red Key Room
-Go to the right side of the room and let the Hammer-bot turn you into
Bouncy Wario. Now bounce up to the right to get the coin.
3)Red Key Room
-Head to the left side of the room and get turned into Bouncy Wario. Now
bounce up and to the left to get the coin.
4)Gray Key Room
-Pick up the Spearhead, then bring him all the way to the right. Toss
him up through the throw blocks. Now jump off his head to get the coin
(listen for the sound to make sure you got it).
5)Green Key Room
-At the upper-left of the room is the Music Coin. Just swim up into the
current and swim all the way up and to the left.
6)Blue Key Room
-Head to the top of the room and destroy the throw block by tossing a
Snow Bear into it. Now let the Snow Bear turn you into Frozen Wario. This
will let you pass through the spiked objects to the right.
7)Pulley Room (Gray Chest Room)
-I've heard that they're actually supposed to be called Ziplines, but oh
well. Anywho, jump to the first pulley and let it take you up and to the
right.
Now jump to the horizontal pulley, then immediately jump to the diagonal
pulley going up and to the left. Let that pulley take you up, then jump to
the coin.
Not as easy as it seems? You're right, it's quite hard if you jump the wrong
way.
The secret? DON'T Hold Up when you're jumping to it. Just Hold Left and jump
when the pulley is about 7/8 to the top.
8)Blue Chest Room
-Climb up the ladder then head all the way to the right. Jump to get the
coin.
******************************************************************************
W6 The West Crater
******************************************************************************
1)Main Screen (Screen you start on)
-You'll notice a Music Coin right under you when you first enter the
stage.
Bring an enemy to the platform below the Music Coin and jump off the enemy's
head to get the coin.
2)Hellish Jump Room (Green Key/Chest Room)
-Yes, it deserves to be called the Hellish Jump Room. There are two
coins in this room. One is on the way to the Green Key, the other one is on
the far-right of the room. Just head all the way right, then keep jumping up.
After some turn-around jumps, you'll reach the coin.
3)Hellish Jump Room
-See #2
4)Main Screen
-Head to the door that leads to the Blue Key/Chest room. Dash through
the wall on the right, then stomp through the floor to get the coin.
5)Flame Room (Red Chest Room)
-Jump onto the first moving platform. Avoid obstacles as necessary. The
coin is on the way.
6)Red Key Room
-The coin is just to the right of the Red Key.
7)Air Current Room (Blue Key/Chest Room)
-There are two coins in this room. One is blocked off by donut blocks.
Just clear the normal blocks above it, then turn into Fat Wario and quickly
smash through the donut blocks. The other key is blocked off by throw blocks.
First make sure you clear the Mini-Game Block. Then head up and pick up the
barrel.
Fall off to the left, then make sure you land in the SECOND opening. YES, it
WILL take practice. Anyhow, once you land, head right and toss the barrel up
into the throw blocks. Now you can jump into the air current and grab the
coin.
8)See #7
******************************************************************************
S1 The Grasslands
******************************************************************************
1)Main Screen (Screen you start on)
-Head to the door that leads to the Green Key room (the TOP door, not the
bottom). From that door, head left and fall off the platform. Hold Right as
you fall to enter the enclave with the coin.
2)Green Key Room
-Enter the room through the TOP door. Head left and jump to the thin
platform. As it falls, jump to another platform on the left. Yep, you
guessed it- that platform will fall as well. Dash jump to the left as it does
to get the coin.
3)Gray Key Room
-Head to the bottom of the room and go to the second Blue Gyro-Copter.
Let it pick you up, and you'll be taken to the coin.
4)Main Screen
-Head to the vine where those red/white wall creatures are. Climb all
the way to the top, then drop off to the right. Dash through the wall to get
the coin.
5)Red Chest Room
-It's in plain sight on the way to the mini-game room.
6)Blue Key Room
-It's at the upper-left of the room. Push the stove, then turn into
Bouncy Wario to get to where the Blue Key is. Now bounce to the left to get
the coin.
***7)Blue Chest Room
-These are some of the hardest coins to miss in the game! To get the
first one, get to the room the way you normally would- as Yarn Wario. After
you stop rolling, coem back to the Blue Chest Room and jump to the top of the
blocks. DON'T break them! Instead, head all the way to the left and get the
coin. Not so hard, you say? Fine, then find the other one yourself :P
Alright, alright, I'll help you out. Bring an enemy to the same platform that
the other coin was on. Make sure he's on the right-hand side of the platform,
then jump off its head to a thin platform above! Now jump to the right and
get one of the hardest coins to find in the game!
8)Blue Chest Room
-See #7
******************************************************************************
S2 The Big Bridge
******************************************************************************
1)Main Screen (Screen you start on)
-Head to the right end of the bridge and stomp through the block. Jump
into the water and swim all the way to the left.
2)Main Screen
-Jump to where the barrel is and pick it up. Toss it through the wall on
the left and get the coin.
3)Blue Key Room
-Head up the ladder to the left, then destroy the Spider on the left.
Jump to the platform on the right, then jump to the platform above the Blue
Key.
Stomp the ground to make the Spider come down, then hop on its back and let it
take you up to the coin.
4)Blue Chest Room
-Once you enter, just swim up against the current and get the coin.
5)Blue Chest Room
-After you climb up the ladder on the right-hand side of the room, head
left and go down the "steps." Once you're on the last step, Dash Jump to the
left and destroy the wall. Now, you should have destroyed the wall and landed
where the wall used to be. Jump up and stomp the ground to make sure you
clear as much of the wall as possible. Now Dash Jump to the left and destroy
the wall there.
*6)Green Key Room
-Stomp the floor to make the Spider come down. Jump on its back and let
it take you up. Dash Jump to the platform on the right, then keep heading
right to get the coin.
7)Red Key Room
-Jump up the thin platforms, then jump to the left. Duck, then fall off
the edge and Hold Right to get to the coin.
8)Red Key Room
-Get to the Red Key, then head left and jump up the platforms. When
there is a wall blocking your path, simply Dash through it.
******************************************************************************
S3 Tower of Revival
******************************************************************************
1)Donut-Tosser Room (Red Key Room)
-The coin is in plain sight. Just make sure the green blocks are up and
not blocking the way to the coin.
2)Zombie Room
-First go up to the Donut-Tosser room and get to the top level. Become
Fat Wario, then fall off the left edge. You'll fall down to the Zombie room.
Break through the donut blocks and get the coin.
3)Red Chest Room (Flame Stand Room)
-After getting coin 2, continue falling until you get to the Flame Stand
room. Head to the Flame Stand them jump up til you get to the flame blocks.
Destroy them, then go up the pipe to the Zombie room. Head to the top level,
then turn into Zombie Wario and head off the left edge. You should fall
through the thin platform in the Red Chest room and get the coin on the way.
4)Flying Jellyfish Room (Gray Key Room)
-To the left of the Gray Key is the Music Coin. Just float up to the
left.
5)Fence Room (Green Key Room)
-Get to the Green Key, then dash through the wall on the right of it.
6)Fence Room
-Directly above the Face Door is the coin. Climb up to it.
7)Gyro-Copter Room (Blue Key Room)
-Climb the ladders and fall down as you would to get the Blue Key. The
coin is on the way down.
8)Blue Chest Room
-Break all the blocks in the room, then pick up the Snow Bear, bring him
up, and toss him through the throw blocks. Get the coin on the other side.
******************************************************************************
S4 The Steep Canyon
******************************************************************************
1)Main Screen (Screen you start on)
-To the left of the door that leads to the Red Key room is the coin.
Dash Jump to it.
2)Main Screen
-It's on the upper-right of the screen. To get to it, go to the slanted
surface on the upper-left of the screen and roll off it. Just keep rolling
and jumping to the right.
3)Red Key Room
-It's in plain sight. Float to the opening to the right of the Red Key
(as Puffy Wario, obviously) and you should hit the ceiling and return to
normal. Turn into Puffy Wario again and keep floating to the right to get the
coin.
4)Green Chest Room
-Get to the second Spiked Blob and stomp the ground to make it float up.
Jump on it, then jump to the right to get the coin.
5)Owl Room (Green Key Room)
-After emerging from the pipe that came from the Green Chest room, grab
hold of the Owl and fly in between the spiked objects on the left. Make sure
you go to the upper path on the left.
6)Owl Room
-To the right of the Green Key is the Music Coin. Obviously, there are
spiked objects in between the key and coin, so just find a way around them.
7)Mini-Game Room
-This is the room to the right of the Flame Stand Room. Dash through the
wall on the right of the Mini-Game Door to get the coin.
8)Blue Key/Chest Room
-After getting coin 7, beat the Mini-Game, then go to the slanted surface
to the right of the Mini-Game Clear Block. Slide off, then keep rolling until
you reach the Blue Key/Chest room, keep rolling even after you pass the Blue
Key, and you'll roll through more blocks. The coin is at the end.
******************************************************************************
S5 Cave of Flames
******************************************************************************
1)Red Key Room
-The coin is in plain sight, just keep going right, then fall down to get
it.
2)Donut-Tosser Room
-This is the room to the right of the Red Key room. Head to the top,
then fall to the left of where the Donut-Tosser is to get the coin.
3)Main Screen (Screen you start on)
-From the beginning, head down the ladder. Now head right and get the
attention of a Bird. Quickly run to the left and jump off the Bird's head to
the coin.
*****4)Super-Secret Hidden Room
-This one can be a nightmare to find. To get to the room, head over to
the Flame Pit on the main screen. Dash through the wall on the right, then
enter the door. You're now in the hard-to-find room! Anyhow, head left and
climb down the ladder. Head all the way to the right and get turned into
Bouncy Wario. Bounce up and destroy the purple block. Now head back to the
left and climb up the ladder. Go to the right, where the purple block was,
and Duck. Now fall off the ledge while you're Ducking, and make sure you Hold
Right as you fall. You'll get to the small opening that leads to the coin.
5)Invisible Flame Room
-Alright, there aren't any invisible flames here, but you ARE invisible,
and there IS a flame pit, so there :P Anyhow, the coin is in plain sight,
just jump down to it.
6)Blue Key Room
-Before entering the Spear-Bot Room, toss an enemy into the wall on the
right. Now dash through the wall, climb up the ladder, and get the coin.
7)Spear-Bot Room
-To get to this room, go to the Blue Key Room and get to the door behind
the throw blocks. In the Spear-Bot room, repeatedly throw the Spear-Bots up
to higher platforms and jump off them until you get to the top, where the coin
awaits.
8)Gyro-Copter Room
-Just get to the top of the room, then fall down to the left.
******************************************************************************
S6 Above the Clouds
******************************************************************************
1)Main Screen (Screen you start on)
-It don't get any easier than this. If you can't find this one, well...
For the sake of completion, it's directly to the left of where you start.
2)Gray Key Room
-Jump down to where the Gray Key is, and as you're falling, Hold Left to
make sure you fall into the coin.
3)Gray Key Room
-Head back up to the top of the room. The coin is in plain sight.
4)Red Key Room
-Enter through the left door on the main screen. Head left and jump up
the disappearing thin platforms. On the left-most top one, do a Dashing Duck
Jump to the left, and you should make it through the small opening.
5)Balloon Room
-On the second Cloud screen, right below the Red Balloon is the coin.
Find a disappearing thin platform (on the same level as the coin) to the right
and Dash Jump from it and to the coin.
6)Zombie Bird Room (Green Key/Ches Room)
-There are three coins in this room. First turn into Zombie Wario and
get to the bottom of the room. Turn back to Normal Wario, then head right and
Head Smash the blocks to get the coin above. Head back left and jump up the
thin platforms. Dash through the blocks on the left to get the coin. Now
head to the right and jump up the thin platforms there. Dash through the
blocks on the right and get the last coin!
7)Zombie Bird Room
-See #6
8)Zombie Bird Room
-See #6
******************************************************************************
E1 The Stagnant Swamp
******************************************************************************
1)Main Screen (Screen you start on)
-There are two coins on this screen. You'll have to use the pulleys to
get to them. For the first one, grab onto the following pulleys, starting
from the first one on the left: diagonal (Up-Right), horizontal, horizontal,
diagonal (Up-Right), diagonal (Down-Right), horizontal, horizontal,
horizontal. This should lead you to the coin. For the second, follow the
Gray Chest Walkthrough, except when you're going down the final diagonal
pulley, quickly jump to the horizontal pulley on the right.
2)Main Screen
-See #1
3)Blue Key/Chest Room
-Break through the tree trunks to the right of the Blue Key, then jump
into a pit and get turned into Puffy Wario by the Flying Jellyfish. Float up
to the coin.
4)Blue Key/Chest Room
-For the other coin in the room, head to the bottom and dash through the
trees on the far-right. Lure a Flying Jellyfish to the right and become Puffy
Wario. Float up to the coin.
5)Totally Non-Descript Room
-Just go to the Big Beaver Boss Room and jump into the current. Let it
take you to the room on the left. Jump out of the current, then Dash Jump to
the right and break through the wall. Just keep Dashing through the wall and
you'll get the coin.
6)Mole-Bot Room (Red Key Room)
-There are two coins here. One is on the upper-left of the room, near
the door that leads back outside. The other is below the door that leads to
the Green Key Room.
7)Mole-Bot Room
-See #6
8)Green Key Room
-Just get to the top of the room. The coin is to the right of the Green
Key.
******************************************************************************
E2 The Frigid Sea
******************************************************************************
Note: This walkthrough was done during the Day.
1)Snow Room
-To get to this room, pick up the first Snow Bear on the Main Screen and
toss him through the throw blocks on the left. Climb the ladder and enter the
door on the right. Inside the Red Key Room, get turned into Snowman Wario and
go to the slanted platform on the left. Roll off it to become Snowball Wario,
and roll into the next room. Inside the next room, jump up the thin platforms
on the right, then jump to the left until you reach the slanted platform.
Roll off it and jump to break the purple blocks on the ledge to the upper-
left. The coin is beyond those blocks.
2)Main Screen (Screen you start on)
-Head to where the Gray Chest was and jump across the Waterfall. Climb
down the ladder on the other side to get the coin.
3)Main Screen
-Above the rock that you needed to break throw blocks is another coin.
If you don't know waht I'm talking about, head to the Gray Chest, then make
sure Wario is facing left. Head left and jump up the upper platforms. You'll
need to jump off the rock to get the coin.
4)Blue Key/Chest Room (Snow Room, Part Deux)
-Head all the way to the right and become Snowman Wario. Roll off the
slanted surface to become Snowball Wario. You should roll into the Music Coin
on the way.
***5)Totally Non-Descript Room
-Head over to the Green Key Room and enter the door in the water that's
to the left of the Green Key. In the next room, Dash through the wall on the
right, then Head Smash through the ceiling. Keep Dashing (and Jumping) to the
left and you'll get the coin.
6)Switch Room
-Head up the pipe in the room with Coin #5. In the next room, head left
and fall down. Keep going left and you'll find the coin.
7)Green Key Room
-After getting coin #5, head over to the first pit to the right of the
switch and jump down. You'll fall into the coin.
8)Bird Room (Red Key Room)
-It's to the right of the Red Key in plain sight.
******************************************************************************
E3 Castle of Illusions
******************************************************************************
1)Main Screen (Screen you start on)
-After hitting the switch in the first switch room, go back to the main
screen and jump up the platforms on the left. You should be able to see the
coin. Turn into Zombie Wario and fall through the floor to get it.
2)Owl Room (Blue Key Room)
-There are two coins in this room. Just fly around with the Owls and you
should find them
3)Owl Room
-See #2
4)Red Key Room
-Two coins in this room too. On the second platform, jump off the
enemy's head to get the coin. On the platform with the Spiked Blob, stomp the
floor to get the Blob floating up. Jump on it and then jump to the coin.
5)Red Key Room
-See #4
6)Hammer-Bot Room
-Throw the first Hammer-Bot to the platform on the upper-right. Follow
him there, then push him to the right. Turn into Bouncy Wario, then bounce up
to the coin.
7)Hammer-Bot Room
-Go back to the Hammer-Bot on the left and bring it all the way to the
right. Turn into Bouncy Wario and bounce up and to the right to get the coin.
8)Green Key Room
-Make sure to hit the switch first, then bounce up to the Green Key Room
and quickly get the coin!
******************************************************************************
E4 The Colossal Hole
******************************************************************************
1)Main Screen (Screen you start on)
-Grab an Owl and fly all the way up. Then fly to the left and get the
coin.
2)Main Screen
-Go to the are filled with Spiked Objects. Fly around with the Owl and
you should get the coin on your own.
3)Green Key/Chest Room
-Head to where the Green Key is and toss the Snow Bear through the throw
blocks on the floor. Follow him down, then pick him up and toss him through
the throw blocks on the left (Hold B for more power when throwing).
4)Bottom of the Hole (Room below Main Screen)
-Fall to the bottom, then let the Flying Jellyfish turn you into Puffy
Wario. Float up to the coin.
5)Bottom of the Hole
-Go to the bottom of the room and turn into Puffy Wario. Float to the
left (you ARE on the left side of the room, right?) and enter the first
opening you encounter. Float up through the thin platform and go back to
normal. Head left and climb down the ladder. Now roll off the slanted
platform and jump to the blue surface in the middle of the room. Immediately
jump again to the left to roll through some blocks. Beyond the blocks is the
coin.
6)Snake Room (Blue Key/Chest Room)
-The coin is right below the Blue Chest. Just head on over to the chest
and fall down to the coin.
*7)Red Chest Room
-At the second set of deep purple blocks, make sure not to break through
all the blocks! The coin is on the upper-right. Make sure you leave enough
blocks so that you'll be able to reach the coin!
8)Bottom of the Hole
-Float down to the Bottom of the Hole as Flat Wario. Float through a
narrow opening on the left and turn back into Normal Wario. Break through the
blocks on the left and climn up the ladder. Roll off the slanted platform,
and jump to the right. Jump off the middle platform and continue rolling to
the right. You should roll through the blocks, giving you access to the coin.
******************************************************************************
E5 The Warped Void
******************************************************************************
1)Gray Key Room
-Toss a barrel (or the Hammer-Bot) through the throw blocks above the
Music Coin to the right of the Gray Key.
2)Crazy Yellow Transporter Room (Red Key/Chest Room)
-Fall to the right path. The Music Coin is on the way, and you should
fall into it.
***3)Crazy Yellow Transporter Room (Red Key/Chest Room)
-This one's kinda hard to get. You'll be able to see the coin if you
Hold Left when you first enter the room, but it seems impossible to get it,
no? Well, go back to the room that leads to the Crazy Yellow Transporter room
and get turned into Flat Wario by the Green Gyro-Copter. Head on back to the
Crazy Yellow Transporter room float to the coin.
4)Gray Key Room
-Bring the Hammer-Bot to the far-right of the room and get turned into
Bouncy Wario. Simply bounce up to get the coin.
5)Main Screen (Screen you start on)
-The coin is on the upper-left of the screen. Get to it by entering the
top door in the Gray Key Room. Head left, then throw the enemy into the throw
blocks and keep heading left (watch out for Snow Bears!) until you reach the
coin.
*****6)Purple Block Room
-Well, the room has tons of cracked purple blocks :) To get into the
room, get Music Coin #5, then head back right and enter the door there. Now,
there are two coins in this room. They're both at the top of the room. To
get them, make sure you don't break through all the blocks! Dash jump into
them, then Dash Jump again to (hopefully) get to the top of the blocks. Now
jump to the thin platforms and get the coins.
7)Purple Block Room
-See #6
8)Crazy Transporter Room 2 (Green Chest Room)
-The coin is at the bottom of the room. Just head right until you pass
the Spiked Objects, then Hold Left to get the coin.
******************************************************************************
E6 The East Crater
******************************************************************************
1)Main Screen (Screen you start on)
-The first coin is right above where you start. Just lure a Flying
Jellyfish up, then turn into Puffy Wario and float up to the coin.
2)Barrel-Throwin Room (Blue Key/Chest Room)
-It's in plain sight. Just get a barrel up there and throw it through
the throw blocks.
3)Barrel-Throwin Room
-Bring a barrel to the far-right of the room. Throw the barrel through
the lower set of throw blocks to get the coin.
4)Main Screen
-Head to the door that leads to the Green Key/Chest room. Don't enter
it.
Instead, lead a Flying Octopus there and float up to the coin that's to the
left of the door.
5)Air Current Room (Green Key/Chest Room)
-The coin is in plain sight. Don't make me insult your intelligence by
making a detailed walkthrough for it :)
6)Gray Chest Room
-In plain sight :) If you can't get it, well...
7)Totally Non-Descript Room
-Well, it's a room that you get to from the Red Key/Chest room. The door
to it is the first door to the right of the Snake. There are Gyro-Copters in
the room. Get squashed and head right across the small pit. The coin is
waiting.
8)Red Key/Chest Room
-At the bottom right of the room is the last coin. Toss an enemy into
the throw blocks that are blocking the way to it.
******************************************************************************
E7 Forest of Fear
******************************************************************************
1)Zombie Room
-This is the Zombie Room you get to when you fall down where the Gray Key
is. Anywho, climb up the ladder to the top opening with a Zombie inside
(don't climb all the way up). Jump to the opening, avoid the Zombie, and dash
through the wall to get the coin.
2)Zombie Room
-Turn into Zombie Wario and go to the bottom of the room (well, not THE
bottom--- you'll get the idea). Head all the way left, then jump to go
through the invisible thin platform. You'll fall into the coin.
3)Zombie Room (Blue Key/Chest Room)
-This is a different Zombie room than the ones in #1 and 2. Just fall
down the last hole to get the coin.
4)Main Screen (Screen you start on)
-Go to the door that leads to the Blue Key/Chest room. Head right and
jump across the vines until you reach the coin.
5)Garlic Room (Green Key/Chest Room)
-Bring an enemy up to the upper thin platform that only an enemy can walk
across. If you've played Wario Land II, you know the drill- repeatedly jump
off the enemy until you reach the coin on the left. PLEASE no e-mail about
this!
Just keep holding A and move as the enemy bounces around. PRACTICE!
6)Zombie Tree Room (Red Chest Room)
-When you first enter the room, get turned into Bouncy Wario by the
Hammer-Bot and jump straight up to the coin.
7)Zombie Tree Room
-Bring the Hammer-Bot to the tree on the right and turn into Bouncy
Wario.
Bounce through the thin parts of the branches. The coin is at the top.
8)Red Key Room
-Bring the enemy to the platform above and to the right of the Red Key.
Jump off its head to the thin platform above. Now jump across the platforms
on the left until you reach the coin.
==============================================================================
=6. B O S S E S =
==============================================================================
Hammer-Throwin Doll (Hey, these guys are hard to describe!)
-----------------------------------------------------------
Stage: W2 The Volcano's Base
Strategy:
A VERY frustrating boss. The Hammer-Throwin Doll sits on top of 3
barrels, throwing hammers at you that will cause you to turn into Spring
Wario. One of the barrels will flash, and when it does, dash into it.
That'll cause the barrel to disappear and all the other barrels to drop down a
level. Continue getting rid of the barrels until the Hammer-Throwin Doll is
on the bottom level. Dash him twice, quick! If you don't, he'll start
jumping around the platforms trying to hit you with his hammer (this time he
doesn't throw them). Either jump on his head or dash him to turn him red, and
then hit him one more time to take him out for good.
The biggest problem with this boss is that the hammers he throws
practically follow you wherever you go. Well, maybe not. He does have a
pattern for throwing hammers, which is basically close, medium and long. Try
not to hit the barrels while he's throwing hammers, since you might get pushed
back and land in a hammer's way. Just keep practicing, and eventually you'll
figure out his pattern and beat him!
Update: Apparently, the first time you get the treasure he won't throw
hammers at you, making it much easier to defeat him.
The Worm
--------
Stage: S1 The Grasslands
Strategy:
Like all the other bosses, he can be very frustrating until you find out
his pattern. The Worm will start by popping out of the ground. He always
goes to the side opposite from where you're standing, so take note of that.
He'll stay still for a while, allowing you to dash into him. Once he's hit,
jump above him and stomp on his head. After each hit, he'll come up much
quicker and not as high. If you don't dash him, he'll spit out a rock, and if
you get hit, you'll start rolling and will end up being knocked off the
platform- not good. 3 hits should do him in.
Once you've gotten use to his pattern, you can defeat him quicker by
simply stomping him while he comes up.
Sorcerer Fox
------------
Stage: W3 The Pool of Rain
Strategy:
Another rather aggravating boss. Again, though, just learn his pattern
and you'll beat him in no time. What he'll do first is toss two white
fireballs at you. If they hit you, a spell will be cast that make you rise to
the top, meaning you'll have to find your way back to the boss door and fight
him again.
Avoid the two balls. After those, he'll toss a spiked object at you that'll
bounce around for awhile, and when it lands it causes a ground earthquake
that'll stun you for a moment if you're not jumping. Make sure not to get hit
by it, or you'll be turned into Puffy Wario and will rise to the top too. The
spikes will retract, and a dash-able enemy will remain. Your mission is to
dash the enemy into the Sorcerer Fox. Timing is everything, so learn the
angles the enemy will bounce off the wall and make sure the Sorcerer will move
to the area so he can be hit.
Now, if the dash-able enemy is all the way to the right or all the way to
the left, dashing him should make him bounce off the wall so it will hit
anything on the opposite side of the screen. Otherwise, find your best angle
or just hope you get lucky. With each hit the spiked enemy bounces around
longer and the spikes take longer to retract. Three hits will do him in.
Ball Bunny
----------
Stage: W4 A Town in Chaos
Strategy:
Remember him? You had to play basketball with him in WL2. Well, now
you're forced to play another game with him, along with his helper Turtle.
Like the B-Ball game in WL2, this isn't too hard after you know what to do.
Instead of B-Ball, you play Soccer. The goal is to the right, and the goalie
is the Turtle.
The Ball Bunny will come out jumping, and if he manages to jump on your head,
you'll be turned into a ball. If you're turned into a ball, the Ball Bunny
will pick you up and throw you into the goal, so make sure you jump around so
he won't get you (an alternative is to jump into the Turtle, who'll toss you
back to the left, resulting in Wario turning back to normal).
Now, to win, you must jump onto the Bunny's head, which will turn him
into a ball. Get him to the right and dash him into the net. Now, the
problem is if you dash him while he's near the ground the Turtle will catch
him and throw him back. The solution is to knock the Turtle out before
dashing the Bunny (you can knock the Turtle out by dashing into him, jumping
onto him, or just bumpin into him). However, the easiest thing to do is just
dash the Bunny while he's bouncing in the air. This way it'll go over the
Turtle and into the net. If the Ball Bunny scores three times it will send
you back up to start over. If you score three times you win. The scoreboard
is easily visible in the middle of the room.
Big Boss Beaver
---------------
Stage: E1 The Stagnant Swamp
Strategy:
The objective is to hit the Big Beaver on its side (when it's at a 180
degree angle) or on its butt (the side not flashing) by Pressing B and Holding
Down to let go of the vines and land on it. When it first pops up, it'll
crawl around the vines, and then it'll stop and spin in place. Climb above it
and let go of the vine, making sure you time it so you'll land on his side.
After a hit, the Big Beaver will go back into the water. It'll now follow
where you're climbing and will jump up to hit you. Make sure you stay in one
place for a second then move away to trick it. Now the Big Beaver will move
faster and spin faster. After the second hit, he'll spin while moving. Just
keep following the strategy and you'll beat him. He'll go down after three
hits. Oh, and another tip. Try to stay to the right side of the vines so
that even if you do get hit, you'll have enough time to jump to the vines
again.
Electric Squid
--------------
Stage: N6 Sea Turtle Rocks
Strategy:
Once you fall into the water, the Electric Squid will already be there.
He'll attack you with his tentacles, and if he catches you, he'll send you
back outside. Quickly swim into the flashing green thing on his head. After
you do that, he'll start swimming around the area with his tentacles up,
allowing you to hit the flashing thing on his bottom. Do this 3 times to win.
However, if you don't hit him fast enough in his first stage, he'll spit out
some ink, completely darkening everything except Wario and the Squid's eyes.
You should be able to hit him before he does this, though. Overall, this boss
is very easy, and shouldn't give you too many problems.
Balloon Boss
------------
Stage: W1 Desert Ruins
Strategy:
Another rather easy boss. He has spears that he'll try to hit you with,
and if you do get hit, you'll become Puffy Wario and float to the top. Wait
until he swoops down, then stomp on his head. He'll throw out an air pump.
Stomp that, and he'll be pumped up (pardon the pun). He'll swoop down again,
and again, you should stomp him. Then he'll toss out another air pump, etc.,
etc. He'll pretty much keep repeating the pattern. 6 hits (both him and the
air pumps) should do him in.
Ghost Pirate
------------
Stage: E1 The Stagnant Swamp
Strategy:
When you fist enter, four skulls will appear, and will then spread to the
four corners of the room. The room will also become pitch dark (except for
Wario, the skulls, and the Ghost Pirate). Position yourself next to the lower
right skull. A Ghost Pirate will then materialize, and will start chasing you
around the room. The skulls will also materialize. Make sure to hit the
lower right skull, then jump up and hit the upper right skull. Head left and
hit the upper left skull, then fall down and climb down the ladders to hit the
lower left skull. I find this to be the most useful technique, you may find
your own. If you get caught by the Ghost Pirate, he'll send you outside. If
you wait too long after hitting a skull, it'll eventually reappear, so be
quick! This battle can be very frustrating.
Mouse Fish
----------
Stage: N4 Bank of the Wild River
Strategy:
Another rather easy boss. Jump onto the pinkish-orange Fly, and when the
green enemies come flying down, bump into them to make them drop the Green
Cheese. Make sure to time it so that when the cheese falls the Mouse Fish
will eat it. If you get eaten by the Mouse Fish, he'll swim down and spit you
into the super-fast current and you'll have to start over. You'll beat him
after he eats three Green Cheeses.
Tree Spider
-----------
Stage: N1 Out of the Woods
Strategy:
The Tree Spider will keep going up and down for a while, then it'll come
down and spit webbing at you. If you get caught in the webbing, you'll turn
into Yarn Wario and roll to the right and out of the tree. Let the webbing
fall to the ground. When it does, it'll turn into a ball that you can pick
up. Toss the ball into the Tree Spider. After you hit it, it'll come down to
the ground and start spitting more webbing at you. Avoid the webbing and
stomp on its back.
Now the Tree Spider will go back up. After it goes up and down a few times,
it'll stop and spit TWO balls of webbing at you. Stomp on one to break it up,
then let the other one fall on the ground. Again, pick it up, toss it into
the Spider, then stomp on its back. It'll go back up again, and when it spits
out webbing, it'll spit THREE balls. Repeat as you did before. 3 hits with
the webbing and 3 stomps on its back will do it in.
SPOILERS!!!!!!!!!!!!!!!!!!
SPOILERS!!!!!!!!!!!!!!!!!!
SPOILERS!!!!!!!!!!!!!!!!!!
Do not read the following Boss strategy if you don't want the story ruined for
you!!!
Big Boss Clown
--------------
Stage: The Temple
Strategy:
Wowee, for a Final Boss this is a cake-walk! Definitely the EASIEST boss
in the game. Just stomp one of his hands when they're fists, then pick it up
and throw it into his face (his nose, specifically). When he uses both hands
to try to trap you, jump over them, or else he'll KILL you. Seriously, this
is the only place in the game where you might see a Game Over screen. But I
seriously doubt you'll be seeing that screen, since he's so easy. Anyhow, as
you score more hits, he gives you less time to hit him on the nose (he stomps
the floor quicker). 4 hits takes him down and out. Enjoy the ending!
SPOILERS!!!
SPOILERS!!!
SPOILERS!!!
==============================================================================
=7. S T A G E / T R E A S U R E L I S T =
==============================================================================
------------------------------------------------------------------------------
Stage List
------------------------------------------------------------------------------
For those of you who don't want to spoil the whole game for yourselves, but
still need a little "push" in the right direction, here's a list of all the
stages, the treasures you get in each, where you can go next, and where I went
next.
Remember, Wario Land 3 is far from a linear game. There are plenty of ways to
go through the game. Keep in mind that only 50 treasures are actually needed
to beat the game. The rest are optional, but you will get something special
for collecting all 100...
Note: Please use this list in conjunction with the Treasure List below, as
sometimes you must combine more than 1 treasure to open up new areas.
How to Use the List
-------------------
Here is an example of an entry in the Stage List:
------------------------------------------------------------------------------
|Stage |Treasure |Next Destination(s) |My Next Dest. |
------------------------------------------------------------------------------
|N1 Out of the Woods |Gray(27) |N2, N3 |N2 Gray 1|
| |Red(21) |W3, W4 |N3 Red 7|
| |Green(6) |N4, S4, W5 |S4 Green 60|
| |Blue(5) |The Temple |The Temple 99|
------------------------------------------------------------------------------
Stage- Stage # and Name
Treasure- The colors refer to the colors of the Chest, and the numbers refer
to the number of the treasure on the Treasure Screen and on my Treasure
List
Next Destination(s)- These are the stages you can go to after acquiring the
treasure from the Chest. Keep in mind that you must often combine two
treasures to open up access to new stages/treasures, so make sure you
check the Treasure List if no new stages are opened up.
My Next Dest.- This is my next destination, or the Stage/Chest I went to next
after getting the treasure. Often, my next destination is not one of
stages listed in Next Destination(s). This is because I went to a
treasure that was opened up before, but didn't get quite yet.
The numbers following the stages/chests in My Next Dest. list the path I
took through the game. So, after I got the Gray Chest in N1, I went to
the Gray Chest in N2, then the Gray Chest in N3, and so forth. Follow
the numbers in order to follow my path through the game.
------------------------------------------------------------------------------
|Stage |Treasure |Next Destination(s) |My Next Dest. |
------------------------------------------------------------------------------
|N1 Out of the Woods |Gray(27) |N2, N3 |N2 Gray 1|
| |Red(21) |W3, W4 |N3 Red 7|
| |Green(6) |N4, S4, W5 |S4 Green 60|
| |Blue(5) |The Temple |The Temple 99|
------------------------------------------------------------------------------
|N2 The Peaceful |Gray(31) |W1 |N3 Gray 2|
| Village |Red(23) |E2 |N2 Green 20|
| |Green(87)|None |W2 Green 21|
| |Blue(77) |None |N6 Red 47|
------------------------------------------------------------------------------
|N3 The Vast Plain |Gray(32) |W1 |W1 Gray 3|
| |Red(99) |Golf Mini-Game |W3 Gray 8|
| |Green(30)|S3 |S1 Red 13|
| |Blue(78) |None |W5 Blue 92|
------------------------------------------------------------------------------
|N4 Bank of the Wild |Gray(26) |S4 |N5 Gray 26|
| River |Red(89) |None |N6 Gray 39|
| |Green(46)|S4, W5 |N4 Blue 62|
| |Blue(55) |None |W5 Red 63|
------------------------------------------------------------------------------
|N5 The Tidal Coast |Gray(25) |S4 |S4 Gray 27|
| |Red(63) |W2, S4 |W2 Blue 29|
| |Green(44)|W4 |E6 Gray 66|
| |Blue(79) |None |W5 Green 72|
------------------------------------------------------------------------------
|N6 Sea Turtle Rocks |Gray(N3) |S5 |S5 Gray 40|
| |Red(64) |S3 |N6 Green 48|
| |Green(69)|E4, E2, E3 |W1 Green 49|
| |Blue(74) |S6 |S6 Blue 96|
------------------------------------------------------------------------------
|W1 Desert Ruins |Gray(34) |W2 |W1 Red 4|
| |Red(35) |W2 |W2 Gray 5|
| |Green(100)Golf Mini-Game |W1 Blue 50|
| |Blue(70) |E4, E2, E3 |E4 Green 51|
------------------------------------------------------------------------------
|W2 The Volcano's |Gray(12) |N1, N2 |N1 Red 6|
| Base |Red(76) |None |W3 Red 15|
| |Green(80)|None |S1 Green 22|
| |Blue(36) |W6, E4 |S4 Red 30|
------------------------------------------------------------------------------
|W3 The Pool of Rain |Gray(18) |S1 |W4 Gray 9|
| |Red(29) |S3 |S3 Gray 16|
| |Green(33)|E1 |E1 Gray 18|
| |Blue(96) |Golf Mini-Game |N2 Blue 46|
------------------------------------------------------------------------------
|W4 A Town in Chaos |Gray(19) |S1 |S1 Gray 10|
| |Red(2) |N4, N5 |N4 Gray 25|
| |Green(65)|S3 |W4 Blue 68|
| |Blue(42) |N5, W5 |E3 Red 69|
------------------------------------------------------------------------------
|W5 Beneath the |Gray(47) |S5, E1, E4 |S5 Red 55|
| Waves |Red(94) |Golf Mini-Game |S3 Green 64|
| |Green(40)|N3, W5 |S6 Gray 73|
| |Blue(81) |None |S6 Green 93|
------------------------------------------------------------------------------
|W6 The West Crater |Gray(66) |S3 |E4 Gray 36|
| |Red(86) |None |W6 Green 85|
| |Green(49)|E3 |E6 Red 86|
| |Blue(82) |None |S4 Blue 89|
------------------------------------------------------------------------------
|S1 The Grasslands |Gray(1) |S2 |S2 Gray 11|
| |Red(61) |W2 |W2 Red 14|
| |Green(28)|E2 |E2 Gray 23|
| |Blue (60)|None |E1 Green 53|
------------------------------------------------------------------------------
|S2 The Big Bridge |Gray(72) |N3, W3, S1 |N3 Green 12|
| |Red(98) |Golf Mini-Game |S2 Green 33|
| |Green(56)|None |E2 Red 34|
| |Blue(15) |E3 |E2 Green 42|
------------------------------------------------------------------------------
|S3 Tower of Revival |Gray(7) |W3, S2 |W3 Green 17|
| |Red(10) |N4, E4, N6 |N4 Red 38|
| |Green(22)|E6 |N5 Green 65|
| |Blue(24) |S6 |N5 Blue 71|
------------------------------------------------------------------------------
|S4 The Steep Canyon |Gray(11) |N5, E2, S2 |N5 Red 28|
| |Red(37) |W6, E4 |E1 Red 31|
| |Green(75)|None |N4 Green 61|
| |Blue(39) |N3, W5 |S5 Blue 90|
------------------------------------------------------------------------------
|S5 Cave of Flames |Gray(68) |S2, E2, N6 |S2 Blue 41|
| |Red(91) |None |S5 Green 56|
| |Green(73)|N1 |E1 Blue 57|
| |Blue(48) |S6 |N3 Blue 91|
------------------------------------------------------------------------------
|S6 Above the Clouds |Gray(97) |Golf Mini-Game |E7 Gray 74|
| |Red(93) |W6, E6 |W6 Red 84|
| |Green(53)|E6 |E6 Green 94|
| |Blue(54) |E6 |E6 Blue 97|
------------------------------------------------------------------------------
|E1 The Stagnant |Gray(62) |S1, W2, N2 |N2 Red 19|
| Swamp |Red(38) |W6, E4 |S2 Red 32|
| |Green(4) |W5 |W5 Gray 54|
| |Blue(71) |N1 |E4 Blue 58|
------------------------------------------------------------------------------
|E2 The Frigid Sea |Gray(14) |W4, W1 |W4 Red 24|
| |Red(88) |None |W6 Gray 35|
| |Green(16)|E3 |E3 Gray 43|
| |Blue(90) |None |S1 Blue 52|
------------------------------------------------------------------------------
|E3 Castle of |Gray(13) |N6, W6, W1, N2 |E4 Red 44|
| Illusions |Red(17) |E7, N2 |S3 Blue 70|
| |Green(59)|N1 |S6 Red 83|
| |Blue(45) |W6, S4, S5 |W6 Blue 88|
------------------------------------------------------------------------------
|E4 The Colossal Hole|Gray(67) |S3 |S3 Red 37|
| |Red(41) |N4, W3 |W3 Blue 45|
| |Green(8) |S1, E1, S5 |E2 Blue 51|
| |Blue(92) |None |N1 Green 59|
------------------------------------------------------------------------------
|E5 The Warped Void |Gray(57) |E7 |E7 Red 76|
| |Red(95) |Golf Mini-Game |E5 Green 79|
| |Green(58)|E7 |E7 Blue 80|
| |Blue(83) |None |E3 Green 82|
------------------------------------------------------------------------------
|E6 The East Crater |Gray(9) |W4, E3 |W4 Green 67|
| |Red(84) |None |E3 Blue 87|
| |Green(43)|N6 |N6 Blue 95|
| |Blue(85) |None |N1 Blue 98|
------------------------------------------------------------------------------
|E7 Forest of Fear |Gray(20) |E5 |E5 Gray 75|
| |Red(51) |E5 |E7 Green 77|
| |Green(50)|E5 |E5 Red 78|
| |Blue(52) |E5 |E5 Blue 81|
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Treasure List
------------------------------------------------------------------------------
Here's a handy little Treasure List for those who want to keep track. Use it
conjunction with the Stage List.
How to Use the List
-------------------
Here is an example of an entry in the Treasure List:
------------------------------------------------------------------------------
|# |Treasure |Use |Access to |Stage/Chest|
------------------------------------------------------------------------------
|1 |Yellow Music Box|One of Five music boxes needed |S2 |S1 Gray |
| | |break seal | | |
| | | | | |
------------------------------------------------------------------------------
#- Slot the treasure is in on the Treasure Screen (Press Select on the Map
screen, then choose the treasure icon).
Treasure- Description of the Treasure.
Use- What the treasure does (No usage means the treasure is not necessary to
open up access to other treasures).
Access to- Stages opened up by the treasure, usually in conjunction with
another treasure(s). If a stage that has already been opened up by you
is listed, it means that access to a new treasure has been granted. So,
if you got the Gray Chest in N1, then later got the Gray Chest in W2
(which gives Access to N1), access to the Red Chest has been opened (by
way of a power-up or a change in the actual stage itself). There are
exceptions to this rule, depending on your path through the game.
If None is listed, it means the treasure does not open up access to any
treasures and is not needed to beat the game.
Stage/Chest- The Stage # and Chest from which you get the treasure.
------------------------------------------------------------------------------
|# |Treasure |Use |Access to |Stage/Chest|
------------------------------------------------------------------------------
|1 |Yellow Music Box|One of Five music boxes needed |S2 |S1 Gray |
| | |break seal | | |
| | | | | |
------------------------------------------------------------------------------
|2 |Blue Music Box |One of Five music boxes needed |N4, N5 |W4 Red |
| | |to break seal | | |
| | | | | |
------------------------------------------------------------------------------
|3 |Green Music Box |One of Five music boxes needed |S5 |N6 Gray |
| | |to break seal | | |
| | | | | |
------------------------------------------------------------------------------
|4 |Red Music Box |One of Five music boxes needed |W5 |E1 Green |
| | |to break seal | | |
| | | | | |
------------------------------------------------------------------------------
|5 |Gold Music Box |One of Five music boxes needed |The Temple|N1 Blue |
| | |to break seal | | |
| | | | | |
------------------------------------------------------------------------------
|6 |Webbed Feet |Gives you the power to Super |N4, S4, W5|N1 Green |
| | |Swim | | |
| | | | | |
------------------------------------------------------------------------------
|7 |Flippers |Gives you the power to Swim |W3, S2 |S3 Gray |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|8 |Winged Boots |Gives you the power to Super |S1, E1, S5|E4 Green |
| | |Jump | | |
| | | | | |
------------------------------------------------------------------------------
|9 |Gold Throwing |Gives you the power to pick up |W4, E3 |E6 Gray |
| |Glove |and throw large enemies | | |
| | | | | |
------------------------------------------------------------------------------
|10 |Elbow Pad |Gives you the power to Super |N4, E4, N6|S3 Red |
| | |Dash | | |
| | | | | |
------------------------------------------------------------------------------
|11 |Throwing Glove |Gives you the power to pick up |N5, E2, S2|S4 Gray |
| | |and throw enemies | | |
| | | | | |
------------------------------------------------------------------------------
|12 |Overalls |Gives you the power to Stomp |N1, N2 |W2 Gray |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|13 |Red Overalls |Gives you the power to Super |N6, W6, W1|E3 Gray |
| | |Stomp |N2 | |
| | | | | |
------------------------------------------------------------------------------
|14 |Spiked Hat |Gives you the power to destroy |W4, W1 |E2 Gray |
| | |things with your head | | |
| | | | | |
------------------------------------------------------------------------------
|15 |Lantern |Combine with Flame (16) to |E3 |S2 Blue |
| | |reveal Castle of Illusions | | |
| | | | | |
------------------------------------------------------------------------------
|16 |Flame |Combine with Lantern (15) to |E3 |E2 Green |
| | |reveal Castle of Illusions | | |
| | | | | |
------------------------------------------------------------------------------
|17 |Torch |Burns through trees and shrubs |E7, N2 |E3 Red |
| | |blocking the way to the Forest | | |
| | |of Fear | | |
------------------------------------------------------------------------------
|18 |Gear 1 |Combine with Gear 2 (19) to turn|S1 |W3 Gray |
| | |on the Elevator | | |
| | | | | |
------------------------------------------------------------------------------
|19 |Gear 2 |Combine with Gear 1 (18) to turn|S1 |W4 Gray |
| | |on the Elevator | | |
| | | | | |
------------------------------------------------------------------------------
|20 |Compact Mirror |Reveals the Warped Void in the |E5 |E7 Gray |
| | |East region | | |
| | | | | |
------------------------------------------------------------------------------
|21 |Cookie Jar |Creates a rain cloud |W3, W4 |N1 Red |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|22 |Treasure Map |Shows the way to the East Crater|E6 |S3 Green |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|23 |Blue Book |Combine with Wand (28) to freeze|E2 |N2 Red |
| | |sea in the East region | | |
| | | | | |
------------------------------------------------------------------------------
|24 |Key |Unlocks door in the Tower of |S6 |S3 Blue |
| | |Revival that leads to the clouds| | |
| | | | | |
------------------------------------------------------------------------------
|25 |Yellow Book |Combine with Trident (26) to |S4 |N5 Gray |
| | |cause thunder to strike South | | |
| | |region | | |
------------------------------------------------------------------------------
|26 |Trident |Combine with Yellow Book (25) to|S4 |N4 Gray |
| | |cause thunder to strike South | | |
| | |region | | |
------------------------------------------------------------------------------
|27 |Axe |Cuts down tree blocking path |N2, N3 |N1 Gray |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|28 |Wand |Combine with Blue Book (23) to |E2 |S1 Green |
| | |freeze sea in the East region | | |
| | | | | |
------------------------------------------------------------------------------
|29 |Blue Skull Ring |Combine with Red Skull Ring (30)|S3 |W3 Red |
| | |to raise Tower of Revival | | |
| | | | | |
------------------------------------------------------------------------------
|30 |Red Skull Ring |Combine with Blue Skull Ring |S3 |N3 Red |
| | |(29) to raise Tower of Revival | | |
| | | | | |
------------------------------------------------------------------------------
|31 |Blue Stone |Combine with Green Stone Tablet |W1 |N2 Gray |
| |Tablet |(32) to open gates to West | | |
| | | | | |
------------------------------------------------------------------------------
|32 |Green Stone |Combine with Blue Stone Tablet |W1 |N3 Gray |
| |Tablet |(31) to open gates to West | | |
| | | | | |
------------------------------------------------------------------------------
|33 |Fan |Blows away the wind in the South|E1 |W3 Green |
| | |region | | |
| | | | | |
------------------------------------------------------------------------------
|34 |1/2 Scroll |Combine with the other half (35)|W2 |W1 Gray |
| | |to get rid of Whirlwind | | |
| | | | | |
------------------------------------------------------------------------------
|35 |1/2 Scroll |Combine with the other half (34)|W2 |W1 Red |
| | |to get rid of Whirlwind | | |
| | | | | |
------------------------------------------------------------------------------
|36 |Tusk 1 |Combine with Tusk 2 (37) and |W6, E4 |W2 Blue |
| | |Green Triangle (38) to destroy | | |
| | |rock blocking Volcano's spout | | |
------------------------------------------------------------------------------
|37 |Tusk 2 |Combine with Tusk 1 (36) and |W6, E4 |S4 Red |
| | |Green Triangle (38) to destroy | | |
| | |rock blocking Volcano's spout | | |
------------------------------------------------------------------------------
|38 |Green Triangle |Combine with Tusk 1 (36) and |W6, E4 |E1 Red |
| | |Tusk 2 (37) to destroy rock | | |
| | |blocking Volcano's spout | | |
------------------------------------------------------------------------------
|39 |Blue Chemical |Combine with Red Chemical (40) |N3, W5 |S4 Blue |
| | |to get rid of 5T blocks in | | |
| | |certain stages | | |
------------------------------------------------------------------------------
|40 |Red Chemical |Combine with Blue Chemical (39) |N3, W5 |W5 Green |
| | |to get rid of 5T blocks in | | |
| | |certain stages | | |
------------------------------------------------------------------------------
|41 |Air Pump |Pumps air into the glass |N4, W3 |E4 Red |
| | |containers in certain stages, | | |
| | |allowing them to float | | |
------------------------------------------------------------------------------
|42 |Octopus Food Bag|Feed the food to Octopi in |N5, W5 |W4 Blue |
| | |certain stages to make them grow| | |
| | |and destroy barriers | | |
------------------------------------------------------------------------------
|43 |Night Visions |Allows you to see in dark areas |N6 |E6 Green |
| |Binoculars | | | |
| | | | | |
------------------------------------------------------------------------------
|44 |Fan Blades |Adds fan blades to the machines |W4 |N5 Green |
| | |in the Town in Chaos | | |
| | | | | |
------------------------------------------------------------------------------
|45 |Spray Can |Spray on walls in certain stages|W6, S4, S5|E3 Blue |
| | |to make them breakable | | |
| | | | | |
------------------------------------------------------------------------------
|46 |Wizard |Creates more climbable surfaces |S4, N5 |N4 Green |
| | |in certain stages | | |
| | | | | |
------------------------------------------------------------------------------
|47 |Detonator |Detonates bombs in certain |S5, E1, E4|W5 Gray |
| | |stages | | |
| | | | | |
------------------------------------------------------------------------------
|48 |Scissors |Frees the Balloon in Above the |S6 |S5 Blue |
| | |Clouds | | |
| | | | | |
------------------------------------------------------------------------------
|49 |Brick |Adds platforms in the Castle of |E3 |W6 Green |
| | |Illusions | | |
| | | | | |
------------------------------------------------------------------------------
|50 |Remote Control |Gets rid of the yellow circles |E5 |E7 Green |
| | |in the Warped Void | | |
| | | | | |
------------------------------------------------------------------------------
|51 |Red Passcard |Combine with Blue Passcard (52) |E5 |E7 Red |
| | |to release enemy in the Warped | | |
| | |Void | | |
------------------------------------------------------------------------------
|52 |Blue Passcard |Combine with Red Passcard (51) |E5 |E7 Blue |
| | |to release enemy in the Warped | | |
| | |Void | | |
------------------------------------------------------------------------------
|53 |Jackhammer |Frees air currents in certain |E6 |S6 Green |
| | |stages | | |
| | | | | |
------------------------------------------------------------------------------
|54 |Pick Axe |Breaks wall blocking the vortex |E6 |S6 Blue |
| | |in the East Crater | | |
| | | | | |
------------------------------------------------------------------------------
|55 |Rocket |No usage |None |N4 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|56 |Pocket Pikachu |No usage |None |S2 Green |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|57 |Wheel Crank |Use to bring up pipe in Forest |E7 |E5 Gray |
| | |of Fear | | |
| | | | | |
------------------------------------------------------------------------------
|58 |Blood Potion |Brings Zombies to life in the |E7 |E5 Green |
| | |Forest of Fear | | |
| | | | | |
------------------------------------------------------------------------------
|59 |Gold Dust |Opens the mouth of the Tree in |N1 |E3 Green |
| | |Out of the Woods | | |
| | | | | |
------------------------------------------------------------------------------
|60 |Masked Suit |No usage |None |S1 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|61 |Wheel |Adds wheels to platform in The |W2 |S1 Red |
| | |Volcano's Base | | |
| | | | | |
------------------------------------------------------------------------------
|62 |Flute |Calls forth Snakes in the vases |S1, W2, N2|E1 Gray |
| | |in certain levels | | |
| | | | | |
------------------------------------------------------------------------------
|63 |Stone Foot |Causes changes in landscape |W2, S4 |N5 Red |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|64 |Golden Eye, |Combine with Golden Eye, Left |S3 |N6 Red |
| |Right |(65) to open Snake Door in Tower| | |
| | |of Revival | | |
------------------------------------------------------------------------------
|65 |Golden Eye, Left|Combine with Golden Eye, Right |S3 |W4 Green |
| | |(64) to open Snake Door in Tower| | |
| | |of Revival | | |
------------------------------------------------------------------------------
|66 |Glass Eye, Right|Combine with Glass Eye, Left |S3 |W6 Gray |
| | |(67) to open Face Door in Tower | | |
| | |of Revival | | |
------------------------------------------------------------------------------
|67 |Glass Eye, Left |Combine with Glass Eye, Right |S3 |E4 Gray |
| | |(66) to open Face Door in Tower | | |
| | |of Revival | | |
------------------------------------------------------------------------------
|68 |Scepter |Reveals doors in certain stages |S2, E2, N6|S5 Gray |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|69 |Sun Fragment, |Combine with Sun Fragment, |E4, E2, E3|N6 Green |
| |Top |Bottom (70) to shine light upon | | |
| | |East region | | |
------------------------------------------------------------------------------
|70 |Sun Fragment, |Combine with Sun Fragment, Top |E4, E2, E3|W1 Blue |
| |Bottom |(69) to shine light upon East | | |
| | |region | | |
------------------------------------------------------------------------------
|71 |Eye Storm |Combine with Sack (73) to make |N1 |E1 Blue |
| | |leaves fall down in certain | | |
| | |stages | | |
------------------------------------------------------------------------------
|72 |Seeds |Plant to grow vines in certain |N3, W3, S1|S2 Gray |
| | |stages | | |
| | | | | |
------------------------------------------------------------------------------
|73 |Sack |Combine with Eye Storm (71) to |N1 |S5 Green |
| | |make leaves fall down in certain| | |
| | |stages | | |
------------------------------------------------------------------------------
|74 |Gong |Calls forth the Moon in the |S6 |N6 Blue |
| | |South region | | |
| | | | | |
------------------------------------------------------------------------------
|75 |Telephone |No usage |None |S4 Green |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|76 |Crown |No usage |None |W2 Green |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|77 |Day/Night Tile |Gives you the power to change |None |N2 Blue |
| | |between Day and Night at any | | |
| | |time (Refer to Controls section)| | |
------------------------------------------------------------------------------
|78 |Red Relic |No usage |None |N3 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|79 |Green Relic |No usage |None |N5 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|80 |Blue Relic |No usage |None |W2 Red |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|81 |Club Shield |No usage |None |W5 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|82 |Spade Shield |No usage |None |W6 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|83 |Heart Shield |No usage |None |E5 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|84 |Diamond Shield |No usage |None |E6 Red |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|85 |Yellow Suit |No usage |None |E6 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|86 |Sword |No usage |None |W6 Red |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|87 |Chalice |No usage |None |N2 Green |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|88 |Teapot |No usage |None |E2 Red |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|89 |Magnifying Glass|Allows you to see what treasures|None |N4 Red |
| | |you acquired in each stage, as | | |
| | |well as Music Coins | | |
------------------------------------------------------------------------------
|90 |UFO |No usage |None |E2 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|91 |Car |No usage |None |S5 Red |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|92 |Locomotive |No usage |None |E4 Blue |
| | | | | |
| | | | | |
------------------------------------------------------------------------------
|93 |Fire |Extinguishes fires in certain |W6, E6 |S6 Red |
| |Extinguisher |stages | | |
| | | | | |
------------------------------------------------------------------------------
|94 |Crayon 5 |(Door) |Golf Mini-|W5 Red |
| | | |Game | |
| | | | | |
------------------------------------------------------------------------------
|95 |Crayon 7 |(Ground/Trees) |Golf Mini-|E5 Red |
| | | |Game | |
| | | | | |
------------------------------------------------------------------------------
|96 |Crayon 3 |(Game Sign) |Golf Mini-|W3 Blue |
| | | |Game | |
| | | | | |
------------------------------------------------------------------------------
|97 |Crayon 6 |(Trees/Grass) |Golf Mini-|S6 Gray |
| | | |Game | |
| | | | | |
------------------------------------------------------------------------------
|98 |Crayon 2 |(Sky) |Golf Mini-|S2 Red |
| | | |Game | |
| | | | | |
------------------------------------------------------------------------------
|99 |Crayon 1 |Will add color to the scene you |Golf Mini-|N3 Red |
| | |see between North and West |Game | |
| | |regions (Bushes) | | |
------------------------------------------------------------------------------
|100|Crayon 4 |(Building) |Golf Mini-|W1 Green |
| | | |Game | |
| | | | | |
------------------------------------------------------------------------------
==============================================================================
=8. M I S C E L L A N E O U S =
==============================================================================
Ahhh, the section for all of your miscellaneous needs. Also known as the
"useless" section. :) Anyhow, this section contains stuff that you may need
like codes or hints (and the ending!) and stuff you don't need, like info
about the coins and Music Coins. Ahh well, they're all here for the sake of
completion.
WwWwWwWwW
C O I N S
WwWwWwWwW
Coins aren't that important in this game as they were in WL2. You still
need them to play mini-games, but since getting hit by enemies doesn't make
Wario lose coins, there's no need to worry. However, make sure you collect
plenty, just in case.
-You can collect a maximum of 999 Coins
-Different colored coins are worth a different amount
Yellow-1 coin
Gray-10 coins
Red-10 coins
Green-10 coins
Blue-10 coins
Music(Large)-10 coins
I'm still wondering why they bother making different colors if they're all
worth the same amount.
WwWwWwWwWwWwWwWwWwWw
M U S I C C O I N S
WwWwWwWwWwWwWwWwWwWw
There are 8 Music Coins scattered throughout each stage. Most of them
require that you get the power-up treasures first. Others are in plain sight
or require a special power/ability. Others still are almost IMPOSSIBLE to
find.
Believe me, you'll probably get 7 quickly and take forever to find the 8th
one.
Update: I finally know what collecting all 8 Music Coins in a stage does.
It colors in a little of the picture during the Music Coin tally screen (the
one you see when you beat a stage). If you get the Music Coins in all 25
stages, you open up the 4th course in the Golf Game.
WwWwWwWwWwWwWwWwWwWwWwWwWw
G O L F M I N I - G A M E
WwWwWwWwWwWwWwWwWwWwWwWwWw
So, have you noticed the backgrounds to the Music Coin screen you see
after you beat a stage? Yep, it's of a golf course. By now, you've also
figured out that the mini-games in this game aren't the memory ones from WL2.
Here, you gotta play golf! The game plays a little like Mario Golf, with a 3
button-press system. Each play is 10 coins. However, later on the cost goes
up to 30 coins (thanks Angelday!), and after you beat the game the cost goes
up to 50 coins!
I'm not sure exactly when the cost increases, but it's probably after you beat
a certain amount of stages.
The ULTIMATE Golf mini-game comes once you get all 7 crayons. The
normally black and white screen in between North and West will be colored in
completely, and you'll be able to enter the GAME door. Inside, you'll have
your choice of 3 courses (plus 1 hidden one, attained after getting the Music
Coins). Each course has 5 holes. The hidden course, by the way, will take A
LOT of practice to master.
Need instructions? Refer to the Gameplay/Controls section.
WwWwWwWwWwWwWwWwWwWw
T I M E A T T A C K
WwWwWwWwWwWwWwWwWwWw
So, you've beaten the game, huh? But have you beaten it with all 100
treasures? Once you acquire the last treasure, there will be a special
Perfect! screen, then the game will reset back to the Title Screen. Instead
of Continue, there will now be Time Attack! Your goal is to go into every
stage and grab ALL 4 keys, then exit (you can use any exit). Quite a feat,
no? Well, I have no idea if you get anything special if you complete every
stage, but I doubt it.
I'm betting it's just for fun.
After I complete the Music Coins section, I'll start listing the fastest
way to get all the keys and exit. I'll accept any submissions for this
section, so if you wanna help, send in your opinion of the fastest order to
get the keys.
Include:
1)A listing, in order, of the quickest way to get the keys.
2)Which exit to take.
An example would be:
N1 Out of the Woods
1)Red
2)Gray
3)Green
4)Blue
Exit)Green
Here are the official instructions:
- Complete for time taken to get all 4 keys and clear the course.
- Press START on the Map Screen to see the list of best times.
WwWwWwWwWwWwWwWwWwWwWwWwW
C O D E S / S E C R E T S
WwWwWwWwWwWwWwWwWwWwWwWwW
Time Attack Mode
----------------
Beat the game with all 100 treasures to unlock a Time Attack mode. Refer
to Time Attack section of the Miscellaneous section for more details
Super Golf Mini-Game
--------------------
Collect all 7 crayons to open up the Game Door in between North and West.
Inside, you can play 1 of 3 golf courses, plus 1 hidden course.
Gameshark Codes
---------------
Here are Gameshark codes for your pleasure. These all come from the Game
Software Code Creators Club (www.cmgsccc.com). The question marks are
variables, and should be replaced by numbers/letters (remember, it's HEX
based, so 0-9 stands for 0-9, and A-F stands for 10-15). For example, if you
want 99 coins, replace the question marks with 63. If you want 8 Music Coins,
replace the question marks with 08. Please, no e-mails with questions about
Gameshark codes!
Total Coins Modifier 01??05CA
Musical Coin Modifier 01??5CCA
Key Modifier 01??5BCA
Rapid Jump & Charge 010093C0
Quantity Digits to Accompany Key Modifier Code
01 - Gray Key
02 - Red Key
03 - Gray & Red Key
04 - Green Key
05 - Gray & Green Key
06 - Red & Green Key
07 - Gray Red & Green Key
08 - Blue Key
09 - Gray & Blue Key
0A - Red & Blue Key
0B - Gray, Red & Blue Key
0C - Green & Blue Key
0D - Gray, Green & Blue Key
0E - Red, Green & Blue Key
0F - All Keys
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IMPORTANT NOTE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I've been informed by Jorn Wounlund that the key modifier code may cause your
game to lock up. Here's his message:
"NOTE REGARDING THE KEY MODIFIER: Using the 0F for All Keys can lock up
the game so you lose one or two of the POWER UP┤s. Like lifting enemies will
not work and you get stuck."
Please be cautious when using that code guys!
I'm gonna try to hack some more codes by myself. Coming soon...
WwWwWwWwW
H I N T S
WwWwWwWwW
Many of these come from angelday, and are miscellaneous hints to help you with
the game. Thanks again angelday!
-If you're about to get the latest key on a map, always go for the 8 coins as
well! it's easy to grab them as you're hunting the last key down, and you
don't have to redo the same map over again.
-If you scroll right in the golf course you can see how far your shoot will be
when kicking the ball with full power.
-If you beat the monster at the end of game (I was exactly at fifty percent,
because I've always went where the hidden voice had told me to go -- I'd
assume the solution is always linear) one play at the golf will cost 50 coins.
-You can press the B button if you don't want to watch the speaking sequence
at the main monster.
-If you beat the monster the game will "end", an end sequence will follow, and
some credit screen as well. If you restart the game by powering off, all of
the levels will be shown on the map (the ones with 4 chest opened wont blink
like the others.)
-A good tip when hunting down the 8 coins: if you can't find a coin throw
some enemies in the neighboring walls, try to butt-stomp everywhere or get
on fire and see if some walls are hidden "flame-only". If you're really stuck
at some place the best method is to SAVE(!) the game and rest the whole thing
for some hours so you can concentrate more next time.
WwWwWwWwWwW
E N D I N G
WwWwWwWwWwW
SPOILERS!!!
Naturally, since this section is labeled Ending, the ending will be "shown".
Sooo, if you don't want to ruin the story for yourself, please skip this
section!!! I'm not exactly sure if this is the only ending, but I've done
almost everything to be done in the game (treasures, music coins, golf) except
for getting all the best times in stages, so I'm pretty sure this is the only
ending.
To be honest, Wario Land 3 is a great game, but Wario Land II had a lot more
secrets. Unless, of course, there's something I'm missing...
SPOILERS!!!
SPOILERS!!!
SPOILERS!!!
After Wario defeats the Hidden Figure, his spell is broken, and his magic
is released. All of the enemies Wario has faced on his quest had actually
been humans who were transformed by the Hidden Figure. Now that he has been
defeated, they revert back to their human forms. The people gather around
Wario, and an Old Man approaches:
Old Man:
Thank you very much!! Long ago, this was a peaceful world. But that
meddlesome being appeared and tried to take control. We managed to seal away
his power in the 5 music boxes, but he used the last of his power to change us
into strange beings. Fearing his return, we tried to stop you, but we never
thought you would defeat him! Thank you very much. So, we give you all the
treasure you have collected so far. Now then, let me send you back to your
own world.
The Old Man raises his hands, and transports Wario back to his own world
along with the treasure he had gotten. Wario picks up his treasure, gives a
thumbs-up, and heads home.
The credits roll by, followed by an END screen. If you managed to get all 100
treasures, you'll get a special Perfect! screen with a cool color-fade
background.
SPOILERS!!!
SPOILERS!!!
SPOILERS!!!
WwWwWwWwWwWwWwWwWwWwWwWwW
M I S C E L L A N E O U S
WwWwWwWwWwWwWwWwWwWwWwWwW
Yes, a miscellaneous section in a miscellaneous section makes absolutely no
sense. But it's my FAQ, so I can do anything I want :P These are my personal
opinions on Wario Land 3, so don't be offended if you have different choices.
Easiest Stage: S6 Above the Clouds
Hardest Stage: E7 Forest of Fear
Coolest Form: Bat Wario
Second Coolest Form: Snowman Wario
Most Useless Form: Blind Wario
Form that makes you go !@#$: Hot Wario
Easiest Boss: Final Boss
Hardest Boss: Ball Bunny
More to come soon...
==============================================================================
=9. F A Q s =
==============================================================================
Here I shall answer the mystical questions that boggle the mind, such as "What
is the meaning of life?" or "Why is the sky blue?" Well, maybe not, but I
will answer questions about the game and this Walkthrough.
1) Q. I'm stuck in The Pool of Rain! I've gotten the seeds for the vine, but
I can't climb up all the way! Your Walkthrough says to climb it but I
can't!
A. Ahh, seems to me you're using an emulator to play WL3. If you wanna get
past it, you're gonna have to play on a REAL Gameboy Color. Well... the
problem actually lies in how you get to the vine. When you load Wario
Land 3 with an emulator (I don't condone piracy!), make sure you DON'T
load a saved state (such as a No$GMB .sta file or a Smygb .mgb file or
a Rew .st0 file), which means DON'T go to the emulator's menu and choose
load state or snapshot. Instead, just let the game get to the title
screen, and from there, choose Continue. After that, just make your way
to the Pool of Rain and you should be able to climb up the vine. This
glitch may be present in other stages, but so far the only one I've
confirmed is N1 Out of the Woods (you won't be able to climb a ladder
inside the tree). If I receive any mail regarding this topic, I will
direct you to this section.
2) Q. Can I help with the FAQ?
A. Well, all the Treasure Walkthroughs are done, so there's no point in
sending help for those. I've already acquired all the Music Coins, so
there's no sense in sending info on them either. Basically, I DON'T
need help with this Walkthrough unless I specifically ask for it. What
I DO need are comments and suggestions that would help me make this
FAQ/Walkthrough more complete, so send those in!
3) Q. Can you help me with a certain stage?
A. Unless one of my Treasure Walkthroughs is especially confusing, don't
ask, as it would only waste my time. Of course, I try to answer every
single e-mail I receive regarding Wario Land 3, but my FAQ is pretty
thorough, so make sure you read over it--- your question may have
already been answered.
4) Q. Can I e-mail you with a question?
A. Sure! But PLEASE, PLEASE make sure you read over the FAQ to see if it's
already been answered. I'd love to help everyone, but it would just
waste my time if the solution's already in the FAQ! If you need help
with a Treasure Walkthrough, refer to question 4. Refer to question 5
if you have a Music Coin question.
Also, please note that since I do have an AOL account, you can instant
message me at any time with a question. In fact, I'd prefer instant
messaging instead of e-mail, since it lets me give you a quick response
and doesn't clutter up my mailbox.
5) Q. Help me with the Music Coins!!!
A. The Music Coin Walkthroughs are done. If you're still stuck, feel free
to e-mail me for help, but PLEASE make sure that you're REALLY stuck.
6) Q. Why does the FAQ look messed up? Some stuff is out of place or looks
odd, especially the Stage/Treasure Lists.
A. Yeah, it's happened before, and I thought I fixed the problem. I'm not
sure if it's my word processor this time (it was the cause of the
problem before) or if something's going wrong between the time I zip it
up and when it gets posted on GameFAQs (and other sites). Just wait
until the next version, and maybe it'll look alright.
7) Q. What's your opinion on Nintendo's official Wario Land 3 website
(www.warioland3.com)?
A. Well, it's an official site... It's nice and all, and I'd definitely
recommend the strategies as an alternate to my guide (or if you only
need a small "push" in the right direction instead of a full-blown
walkthrough). However, it's not as extensive as a fansite would be,
and all it has are the short strategies. Just my opinion, of course.
8) Q. Can I print your FAQ or keep it on my hard drive?
A. Of course! I have absolutely no problem with either. If you're going
to print it, be warned that it is about 100 pages (depending on your
margins), so it'll take a lot of paper. You also MAY alter the FAQ
_ONLY_ if you're going to print it. I don't want people wasting paper
on stuff they don't need, after all. Otherwise, keep it in its original
form, especially if you're going to e-mail it to someone.
9) Q. Here's a question I've been getting an awful lot: "I don't understand
what you mean when you say 'jump off the enemy.' I try doing that, but
I don't jump high enough or the enemy just bounces around." Ok, so
maybe that wasn't in question form, but you get the point.
A. Okay, first make sure you have the _Winged Boots_ (it's the Green
Treasure in E4). Now, when you find an enemy to jump on, Press A and
Hold Up to jump high. As you're falling, make sure you position
yourself so that you'll fall on the enemy, and keep HOLDING A and Up (or
Up and Right or Up and Left, depending on the direction you want to go).
I can't help more than that. Just keep practicing!
10) Q. How do I get rid of those 5T blocks that are blocking (no pun intended)
my way?
A. You're gonna be needing the Blue and Red Chemicals (or test-tubes,
whichever you prefer). Get them from S4 Blue and W5 Green,
respectively.
==============================================================================
=10. V E R S I O N H I S T O R Y =
==============================================================================
V 0.1-March 23, 2000- Unreleased first version; Basic structure started,
Controls/Power-ups and other sections started
V 0.2-March 24, 2000- First public release; Added Table of Contents, Intro,
Walkthrough, Credits, Version History, and Disclaimer; Started work on
new sections and continued work on others
V 0.3-March 25, 2000- Fixed some errors; Added Miscellaneous section;
Continued Walkthrough, Special Powers, and other sections
V 0.3a-March 25, 2000- Added more Walkthrough, Fixed some errors
V 0.3b-March 26, 2000- Fixed some spelling errors; Added more info to Special
Powers/Abilities Sections, including changing the names for some of the
abilities
V 0.4-March 27, 2000- Added more Walkthrough, fixed more errors, credited a
few more people
V 0.5-March 28, 2000- Added more Walkthrough (The Pool of Rain, Green; The
Stagnant Swamp, Gray; The Peaceful Village, Red and Green; The Volcano's
Base, Green; The Grasslands, Green) and another Boss Strategy (Sorcerer
Fox); Started new Version History style; Fixed the names/descriptions of
bosses/treasures
V 0.5a-March 28, 2000- Added more Walkthrough (The Frigid Sea, Gray); Credited
more people for their help; Fixed some errors; Started Walkthroughs for a
couple new stages, will continue them next version
V 0.6-March 29, 2000- Added more Walkthrough (A Town in Chaos, Red; Bank of
the Wild River, Gray; The Tidal Coast, Gray; The Steep Canyon, Gray; The
Tidal Coast, Red; The Volcano's Base, Blue; The Steep Canyon, Red) and
another Boss Strategy (Ball Bunny)
V 0.7-March 30, 2000- Added more Walkthrough (The Stagnant Swamp, Red; The Big
Bridge, Red and Green; The Frigid Sea, Red) and another Boss Strategy
(Big Boss Bug); Reformatted some things to make the FAQ easier to view
V 0.8-April 2, 2000- Started organizing Treasure List; Added more Walkthrough
(The West Crater, Gray; The Colossal Hole, Gray; Tower of Revival, Red;
Bank of the Wild River, Red)
V 0.8a-April 3, 2000- Finished organizing Treasure List; Reformatted more
sections; Added more Walkthrough (Sea Turtle Rocks, Gray; Cave of Flames,
Gray; The Big Bridge, Blue; The Frigid Sea, Green; Castle of Illusions,
Gray; The Colossal Hole, Red) and another Boss Strategy (Electric Squid);
Got rid of Requirements (since following the Next Destination pretty much
covers that)
V 0.9-April 5, 2000- Added more Walkthrough (The Pool of Rain, Blue; Sea
Turtle Rocks, Red, Green; Desert Ruins, Green, Blue) and another Boss
Strategy (Balloon Boss)
V 0.9a-April 6, 2000- Added more Walkthrough (E4 The Colossal Hole, Green; E2
The Frigid Sea, Blue; S1 The Grasslands, Blue; E1 The Stagnant Swamp,
Green) and another Boss Strategy (Ghost Pirate); Added some miscellaneous
stuff
V 1.0-April 8,2000- Added FAQs section; Added more Walkthrough (W5 Beneath
the Waves, Gray; S5 Cave of Flames, Red, Green; E1 The Stagnant Swamp,
Blue; E4 The Colossal Hole, Blue; N1 Out of the Woods, Green)
V 1.1-April 13, 2000- Added info on Time Attack and Music Coins; Added more
Walkthrough (S4 The Steep Canyon, Green; N4 Bank of the Wild River,
Green, Blue) and another Boss Strategy (Fat Fish)
V 1.2-May 1, 2000- Sorry for the lack of updates, but I've been very busy.
I'll try to work on the FAQ whenever I can, though it probably won't be
too frequently. Still, I'm totally committed to this FAQ, so don't
e-mail me asking me why it hasn't been updated! Anywho, I've updated a
few sections (Controls, FAQs); Added more Walkthrough (W5 Beneath the
Waves, Red; S3 Tower of Revival, Green; N5 The Tidal Coast, Green)
V 1.3-May 15, 2000- Did some more reformatting; Added more Walkthrough (E6 The
East Crater, Gray; W4 A Town in Chaos, Green, Blue; E3 Castle of
Illusions, Red)
V 1.4-May 19, 2000- Finally figured out why the FAQ always looked slightly
messed up when posted on Game FAQs, and (hopefully) fixed it; Added the
Ending in the Miscellaneous section, Added more Walkthrough (S3 Tower of
Revival, Blue; N5 The Tidal Coast, Blue; W5 Beneath the Waves, Green; S6
Above the Clouds, Gray); Fixed some errors and updated some sections
V 1.4a-May 20, 2000- Added a new Stage/Treasure List section and made a
seperate Bosses section
V 1.5-May 22, 2000- Updated Stage/Treasure Lists; Added more Walkthrough (E7
Forest of Fear, Gray; E5 The Warped Void, Gray; E7 Forest of Fear, Red,
Green; E5 The Warped Void, Red)
V 1.6-May 24, 2000- Added more Walkthrough (E5 The Warped Void, Green; E7
Forest of Fear, Blue; E5 The Warped Void, Blue; E3 Castle of Illusions,
Green)
V 1.7-June 1, 2000- Finally spell-checked this thing again; Added more
Walkthrough (S6 Above the Clouds, Red; W6 The West Crater, Red, Green; E6
The East Crater, Red; E3 Castle of Illusions, Blue)
V 1.8-June 6, 2000- Added more Walkthrough (W6 The West Crater, Blue; S4 The
Steep Canyon, Blue; S5 Cave of Flames, Blue); Added/Altered more FAQs;
Credited more people
V 1.9-June 7, 2000- Added more Walkthrough (N3 The Vast Plain, Blue;
W5 Beneath the Waves, Blue; S6 Above the Clouds, Green; E6 The East
Crater, Green; N6 Sea Turtle Rocks, Blue; S6 Above the Clouds, Blue)
V 2.0-June 16, 2000- Added last Treasure Walkthroughs (E6 The East Crater,
Blue; N1 Out of the Woods, Blue); Added more Boss Strategies (Tree
Spider, Big Boss Clown) and corrected some Boss names (Hammer-Throwin
Guy now Hammer-Throwin Doll, Big Boss Bug now Big Boss Beaver, Fat Fish
now Mouse Fish); Finished Stage/Treasure Lists; Added Stuff Planned to
Version History section; Added/Deleted some question in the FAQs section
V 2.1-June 19, 2000- Added Gameshark Codes to Miscellaneous section; Started
Music Coins section (N1); Credited more people; Altered Copyright
Info/Disclaimer; Started mass re-editing (spell check, formatting, etc.)
I've changed a bit of the wording in every section, hopefully making
things a bit more clear.
v 2.2-June 20, 2000- Added more Music Coin Walkthroughs (N2); Continued re-
editing... Quite a bit added/changed... Will be done soon... I hope!
V 2.3-June 25, 2000- HUGE update! Added more Music Coin Walkthroughs (N3, N4,
N5, N6); Fixed a major mistake in my E3 Green Walkthrough
Continued re-editing... My finals are now over, so unless my report card
is a huge abomination of a disaster, updates will be much more frequent
from now on.
V 2.4-July 3, 2000- Another HUGE update! Added more Music Coin Walkthroughs
(W1, W2, W3, W4, W5, W6); Added an important note to the Gameshark Codes
section; Added/Altered more FAQs; Of course, MORE re-editing!
V 2.5-July 6, 2000- Will the madness EVER end?! Another huge update! Added
more Music Coin Walkthroughs (S1, S2, S3, S4, S5, S6); More
miscellaneous changes
V 2.6-July 11, 2000- It's almost over!! Last Music Coin Walkthroughs added
(E1, E2, E3, E4, E5, E6, E7)! I've just got a bit of cleaning up to do.
Well, I DO have those promised surprises in the works... I also added
more VERY frequently asked questions. Also added some stuff in the
Copyright Info/Disclaimer... Fixed more mistakes and added more stuff to
the Miscellaneous section.
No.... more.... Music.... Coins......... Wha? You mean I'm done with the
Music Coin Walkthroughs?! YEESSSSSSSSSSSS!!! Woohoo! I'm almost done guys!
Honestly, it's been a great ride, and I'm glad that I got a chance to help
people out!
Current Progress:
on FAQ- 100 out of 100 treasure Walkthroughs completed. 25 out of 25
Music Coins Walkthroughs completed.
Stuff Planned
Well, this Walkthrough's almost complete. Here's what I have planned:
-Major editing.
-This thing's getting big, and can be a nightmare for me to
navigate. I may just split the thing up into seperate files...
-Look for more of my FAQs for Gameboy games coming soon... I've
already started work on TWO new FAQs! They'll be coming sooner than
you think...
-Some surprises :)
FAQ Stats:
To be done after completion
==============================================================================
=11. C R E D I T S =
==============================================================================
This section lists all the people and places that have helped me make this FAQ
what it is today. Many thanks to everyone!
I'd like to thank the following:
Nintendo-For creating another GREAT Wario game! Make sure to visit their
official Wario Land 3 site at www.warioland3.com
All FAQ writers-For inspiring me to write my own FAQ; Now I know how much work
everyone puts into their FAQs!
CJayC-For having my FAQ on GameFAQs and considering it worthy enough to be
"New and Noteworthy"
Huckster23-For helping me out with the Red Key in the Pool of Rain. If not
for him, I wouldn't have been able to continue this FAQ. Thanks again!
Striker409-For sending me help as well
angelday (angelday@mail.index.hu) -For info on the Golf Mini-Game plus many of
the Hints; MANY thanks!
NoFearDarbyHere-For info on the Crayons
Horshack83-For info on Crazy Wario. Also, I'd like to thank him very much for
including my info in his Mario Golf FAQ! He's a very good FAQ writer, so make
sure to check his FAQs out!
All Video Game sites-For being there when I'm bored :)
All Readers-Thanks a lot for the compliments! They mean a lot to me :)
The Game Software Code Creators Club (www.cmgsccc.com)-For the Gameshark
Codes.
Many thanks!
MikeU321-For giving me the official names for some enemies.
Janice Brogan-For informing me about a mistake in my E3 Green Treasure
Walkthrough plus some other mistakes.
Jorn Wounlund-For warning me about the key modifiers Gameshark code, plus
helping with enemy names.
Stephen Chan-For the official story plus some corrections.
Mike Turner-For additions and corrections.
==============================================================================
=12. C O P Y R I G H T I N F O / D I S C L A I M E R =
==============================================================================
This FAQ is Copyrightę 2000 to Shdwrlm3. Please don't use it for monetary
profit or alter the FAQ in any way. I have no problem with anyone keeping a
copy on their hard drive or with printing out a copy, but please don't take
credit for my FAQ. Do not use info from my FAQ that is not general knowledge
without asking for permission first. If you wish this FAQ to be on your
website, ask for my permission first. I'll most likely say yes, but I'd like
to keep track of where my FAQ is posted. If permission is granted, please
promise to update the FAQ when a new version is released.
Also note that I DID NOT take Expert Gamer's Wario Land 3 strategy guide (in
the August 2000 issue). I'm aware that they look VERY similar, which leads me
to believe that they took my guide and either just cut and pasted my
strategies, or used my FAQ as a basis for theirs. I'm still investigating,
but if you compare the strategies and writing style, you'll notice that they
are too similar to be coincidental. I started my FAQ in late March, and even
if you consider that work on a magazine is done a month before it's released,
that would mean the earliest that they did their guide is June. Again, I'm
not exactly sure that they took my FAQ and spliced it, but I want everyone to
know that all of the work in this guide is unique and is the product of HOURS
of work by myself and other indiviuals who have contributed. If the author
from Expert Gamer is reading this now and knowingly took my work and simply
rephrased it, let me tell you that you sicken me. FAQ authors work hard on
their FAQs, and to have it stolen by anyone and passed off as their own is
truly disgusting. This message not only goes to Expert Gamer but also to
anyone out there who has taken someone's hard work and passed it of as their
own.
As of yet, this FAQ has been permitted to be posted at the following sites:
GameFAQs- http://www.gamefaqs.com
About.com Guide to Video Game Strategies- http://vgstrategies.about.com
Tim's Vault- http://www.timsvault.com
Cheat City- http://www.cheatcity.com
Cheat Code Central- http://www.cheatcc.com
Gaming Planet- http://www.gamingplanet.com
If you see this FAQ anywhere else, please e-mail me the URL of the site.
I hope my FAQ has been useful!