Episodes

1 watch

No frills are in the introduction to the last episode, just straight up challenge time. This time Arino tackles Bio Miracle: Bokutte Upa, a Konami Disk System game that was often pirated and sold as "Baby Mario." Yes, it’s a platformer starring a baby, but the Mario similarities end pretty quickly.

No frills are in the introduction to the last episode, just straight up challenge time. This time Arino tackles Bio Miracle: Bokutte Upa, a Konami Disk System game that was often pirated and sold as "Baby Mario." Yes, it’s a platformer starring a baby, but the Mario similarities end pretty quickly.

1 watch

Since getting a Wii for his birthday last episode, Arino starts the show by recalling some of the fun his wife and baby had with it over the break. But now, it’s back to work with the old guard. The game this time is Septentrion (Vic Tokai’s "SOS" in America), a Super Famicom action-adventure taking place on a sinking cruise liner, the Lady Crithania.

Since getting a Wii for his birthday last episode, Arino starts the show by recalling some of the fun his wife and baby had with it over the break. But now, it’s back to work with the old guard. The game this time is Septentrion (Vic Tokai’s "SOS" in America), a Super Famicom action-adventure taking place on a sinking cruise liner, the Lady Crithania.

1 watch

As the title says, it’s been a year or so since the first quiz game on the show, Tonosama no Yabou, so Arino is given another PC Engine quizfest: Hatena no Daibouken, which features a Capcom character theme. Arino’s about ready to put the game in when Inoko MAX steps in and gives Arino the original Game Boy version of Hatena as a warmup. Arino chooses the Final Fight board and does pretty well, going up against the first "boss," G. Oriber. He moves on to the next boss, but slips up on the difference between types of udon noodes and loses the game.

As the title says, it’s been a year or so since the first quiz game on the show, Tonosama no Yabou, so Arino is given another PC Engine quizfest: Hatena no Daibouken, which features a Capcom character theme. Arino’s about ready to put the game in when Inoko MAX steps in and gives Arino the original Game Boy version of Hatena as a warmup. Arino chooses the Final Fight board and does pretty well, going up against the first "boss," G. Oriber. He moves on to the next boss, but slips up on the difference between types of udon noodes and loses the game.

1 watch

This extra special episode of GCCX is part challenge, part documentary. What seemed to be a simple promotional show for DVD Box 3 turned out to be a full-blown production: a live version of the show, and the ultimate fanservice.
Mighty Bomb Jack has been the game that drew the most drama to the show in the sixth season, perhaps ever. A three-day saga filled with crazy stunts and extreme determination. Arino eventually moved on to another game, but things would not so simply end where they did.

This extra special episode of GCCX is part challenge, part documentary. What seemed to be a simple promotional show for DVD Box 3 turned out to be a full-blown production: a live version of the show, and the ultimate fanservice.
Mighty Bomb Jack has been the game that drew the most drama to the show in the sixth season, perhaps ever. A three-day saga filled with crazy stunts and extreme determination. Arino eventually moved on to another game, but things would not so simply end where they did.

1 watch

The epic battle from the last episode continues. We begin on the third day, at 10:00 AM. Arino and Inoko MAX keep the "warp, save" pattern in check as they make their way up to stage 16. With a stock of 32 lives, the two bravely start again.

The epic battle from the last episode continues. We begin on the third day, at 10:00 AM. Arino and Inoko MAX keep the "warp, save" pattern in check as they make their way up to stage 16. With a stock of 32 lives, the two bravely start again.

1 watch

Following in the steps of Solomon’s Key and Ninja Gaiden another Tecmo classic sets the stage for this episode’s challenge: Mighty Bomb Jack. Arino starts off rather neutral about this one. Understandable, since Mighty Bomb Jack was a game without much fanfare; nor much of anything that’s memorable. But that’s about to change.

Following in the steps of Solomon’s Key and Ninja Gaiden another Tecmo classic sets the stage for this episode’s challenge: Mighty Bomb Jack. Arino starts off rather neutral about this one. Understandable, since Mighty Bomb Jack was a game without much fanfare; nor much of anything that’s memorable. But that’s about to change.

2 watches

Arino’s tackled a lot of heavy hitters throughout the history of Game Center CX. Mario, Zelda, Ghouls ‘N Ghosts, Ninja Gaiden… and now he faces another long-standing series: Castlevania! And it’s Dracula’s Curse, one of the best ones.

Arino’s tackled a lot of heavy hitters throughout the history of Game Center CX. Mario, Zelda, Ghouls ‘N Ghosts, Ninja Gaiden… and now he faces another long-standing series: Castlevania! And it’s Dracula’s Curse, one of the best ones.

1 watch

Season 6 begins, but is it the last? Though the previous season was only six episodes, Arino finds time to fit two more into his schedule for this one. But before anything else, Urakawa comes in and hands him a letter from a young fan and an attached Arino paper doll. Arino reads the letter, then pins the doll on the whiteboard and finally gets ready to play today’s challenge: Street Fighter II!

Season 6 begins, but is it the last? Though the previous season was only six episodes, Arino finds time to fit two more into his schedule for this one. But before anything else, Urakawa comes in and hands him a letter from a young fan and an attached Arino paper doll. Arino reads the letter, then pins the doll on the whiteboard and finally gets ready to play today’s challenge: Street Fighter II!