stubby wrote:Helmets will have a role to play in the future if I decide to split Body Armor up into Light Armor and Heavy Armor. Light Armor will be an armor piece with a non-visored or missing helmet, giving you SL:1 / Ar:1d10. Heavy Armor will be an armor piece with a visored helmet, giving you SL:1 / Ar:1d10, Half Speed, and the Armored bonus.

Are you insane? Galaxy Patrol has no visor and you can't fit one on there. Also, some older castle helmets have no visor such as the Dragonmaster helmet, or the one which has like 4 bars over the face.

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"Each night alone I dream, that I'm a rebel Roller Queen‼I'll be a star that shines, I can make the whole world mine‼"

Already found a few words missing under the new body armor section. I'm to lazy to quote so just cntrl+f "and prevents swimming or any kind".

EDIT: I am really liking what I see with the new body armor and heavy shield rules. First I was a bit against when the discussion was going because I was afraid that we would get way to much classifying catagories and other stuff to remember. This is simple and easy on the brain, exactly the way I like it. Keep up the good work!!!!

TBH in the end I like this solution. I do have a few superheavy, walking tank troops that would deserve the 2010 armor, but my troopers with their lesser armor can still use the 2005 armor as an intermediate step between memetic armor and 2010 armor.