Specifically with respect to holding badlands corner and granary courtyard.

What do you do to counter soldiers jumping at you and forcing your uber early?

Granary Courtyard
You are holding courtyard on granary, ubers are even, they jump a soldier followed by the rest of the team.

It is a big distraction and a waste of ammo, so even if the soldier himself doesn't make you uber, you are in a bad position with less ammo and health and it's easy to be forced, you basically have to give them yard for only 1 soldier.

Badlands Corner: The situation above also applies to holding the forward corner of badlands spire.

Is the solution to hold forward on the chokes or to hold back and try to force their uber from safety or what?

Cole

jumping soldier: 1 soldier and 1 scout deals with him quickly and efficiently. If those 2 classes arnt available then change holding strategy. If they cant kill it fast enough then they need to work on their aim.

Demoman should only help as much as nec and try and prepare for the following wave of attack. Other scout should probably swing aroudn to support main mass of team also, as aerial soldiers are easy picking for a scout.

stickies on choke and holding with the medic a ways backin general is the way to go. Other players need not be as 'safely' passive as the medic.

You say that the bomb soldier is a issue mainly with respect to the use of ammo and the following damage wave. In this specific case, assuming that your medic survives and doesnt pop uber, for the next 5 seconds your at a dissadvatange, followed by a significant advantage (they lost a soldier!) If on the other hand it succeeded, and you lost medic or popped uber, then if they dont have uber you may have a small window of damage advatange to exploit but the odds are the holding mistakes are going to cost you that 1-2 territories.

No Mercy

pretty much what mercy said, the best counter to a jumping soldier (besides a lucky midair) is a scout and soldier.

as a demo when i see this happening i normally just try to get one or two pipes off (for the frag vid), if the soldier isnt targeting me, before returning attention forward trying to hold pack a push or further suicides

ferelah

on badlands, just don't hold forward, or bodyblock the soldier like a boss (hope you have a scout floating around the time he jumps)

the further away you are from corner, the closer to the actual corner the soldier will have to jump from, putting him in a more exposed position and allowing your heavies to just long range spam to deter him.

________________________"We painted the picture you want- I wanted it too".

shock

roll a pyro to blow classes into the air, follow this tactical move with two soldiers shooting rockets into the air dealing huge damage and giving you a player adv or making them pop early. if you ask nicely yuki might upload his pov of training sessions, we have been undertaking with this strategy together with Hellscream and bz buddies we are working hard to change the metagame for the future.

Darien

May be futile but I'm trying to make sense of that post. Seems like some sort of advertisement but otherwise makes absolutely no sense at all (underpants????), but the question is why was it posted in this exact thread which is almost a year old, in an irrelevant forum for the discussion and mentoring of TF2? Like what is the thought process here?

Of course I could write a thousand words but Joanne sums up my exact thoughts in one image.

Roflcat

May be futile but I'm trying to make sense of that post. Seems like some sort of advertisement but otherwise makes absolutely no sense at all (underpants????), but the question is why was it posted in this exact thread which is almost a year old, in an irrelevant forum for the discussion and mentoring of TF2? Like what is the thought process here?

Of course I could write a thousand words but Joanne sums up my exact thoughts in one image.