Horrible Hellgate experience since Oberan Patch #5

Adjusted Hellgate spawn settings to compensate for the Outlands expansion:

Spawn waves now produce more Hellgates throughout the world (50 → 80)

Hellgate Guardian mobs no longer despawn after 29 minutes, and instead remain in place indefinitely

What I thought that would do is remove the annoying thing about Hellgate Guardians despawning, but it was minor compared to what we have now. And to quote, it's not only not a bug, but intended, and somehow listed under IMPROVEMENTS.

Anyone running hellgates semi seriously is forced to walk through many zones before finding an available gate, waiting for a hellgate to respawn is a waste of time. This added to the fact people don't bring expensive mounts to hellgates as they bring no benefit inside it means people are traveling at best on T3 horses.

It's not a bug, just like I explained in the other thread, but it doesn't mean it won't get improved - devs are monitoring HG activity and read the feedback.

Hellgates were dead for ages and took many tries for SBI to finally acknowledge it and get it on a good spot where it's worth running them, and just like that we are back to square 1 where we get a taste of what it could be just as fast as it's removed from the game through "improvements".

If even after this post together with the wall of posts (5 just on first page of forum.albiononline.com/index.p…d/5-Feedback-Suggestions/ as I'm writting this) this isn't changed on a hotfix, HG scene will die just as fast and you'll start making the new F2P lose faith on changes being made in the game.

Being an avid hell gater and one of the community's hell gate content creator and streamer, this change is one of the worst changes that could've been done to the hell gate scene that was starting to flourish.

Increasing the cap from 50->80 doesn't satisfy the total amount of zones the game now has due to the outland expansion.

Zones connected Caerleon was about to be the haven for hell gaters because most players in different guilds have different city locks. Hell Gaters, often PUGs, are punished even harder with how the new hell gate system works. It didn't account for the fact that the 200+ zones the game has make the hell gates seldomly spawn in zones connected to Caerleon.

No one in the hell gate community wants to run around for 30+ minutes just to find one gate. Simply increase the amount of hell gates to match the amount of zones the game has if this change isn't reverted.

in the past, you had 1 and a half minute of pvp for 15 minutes of waiting riding transporting and doing pve

So for a pvp player, already a maeh expperice

but now: 1.5 mins average pvp time for an hour of riding around

We did not even log in any more for 2 Man HG content..

Details:
In the past you had 2 options:

Option 1: ride around look for gate. Does seldom work, because with terries and demand a hg is usually camped even in deep bz by a team, cause someone owns the terrietory close by and this team is sitting before the gate. In the past you could attack them and then guard your gate till it pops - makes no sense any more, as you might have to wait for an hour or more for it to pop now

Option 2: guard your gate and fight for it.. this was the prefered way, as it gave you all 15 mins a 2 minte fight. not optimal, but okayisch
i would prefer a permanent gate spawn all 5 pr 10 miuntes

but now...

it does simply not work any more to get a continous pvp experice, it was the only 2 man pvp activity except ganking and running away if too many come.. and ganking as 2 or 4 is not pvp..it is gatting a weak target and killing it by superior force..

I was doing 2 man hg with my partner continously as it was our small scale content non zerg...

Don't get this change. In my opinion anyone should be able to enter a Hellgate at any time they choose wherever they choose. Why limit gameplay like this? It can be fun fighting for a gate, but that same fight could happen inside the Hellgate - where no one can really run from the fight either. This also goes against the whole 'We want guilds to have a presence in their own place' as people have to travel outside their favorit zone or guild territory zone to find a Hellgate now.