so looking at that video again and pausing it at the description for strength it says it just works for clubs, shotguns and sledgehammer? I'm not gonna lie it is going to feel really weird not boosting strength for damage with fists or well any Melle weapon. unless I'm missing something.

I must say, I liked ALL the things in the video. The combat plays nice and the farming and building changes are getting better by the second.

Just a fast feature request for you Madmole: Some of us would LOVE a "drop everything into the chest" key, but I don't know if it is a simple request or if it takes more than a few hours. Honestly, I can't keep up with all the changes (in a possitive way) so I think we'll live a little more without that feature if needed.

One thing I noticed in both videos was the sound of being hit in heavy armor - it uses the same sound effect as hittin metal doors/walls, and I find that a bit distracting. It would make it difficult to tell on horde nights whether the sound is myself being hit, or the zeds trying to break into my base. Any plans to change that to an effect that sounds more like armor actually being hit?

As someone who's worn plate armor and been hit, I can guarantee it sounds a lot different from smacking a wall.

I think there is an armor cap but also the math works out that the best random stats wouldn't give you 100% protection.

Stats are balanced so that you can not go far beyond the 90% cap.
Random stats may tip you over slightly but going all out with this would look very broken because armor would claim that it gets better as you find more pieces but then it doesn't. Things that look broken are to be avoided. =)