Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“CryoFall is finally in the state where we are happy to share it with the large number of new players and use this opportunity to shape the future development. CryoFall has been in active development for almost 3 years now (including half a year of public access) and represents a polished, stable and highly engaging experience, but there are also multitude of new features we are yet to add!”

Approximately how long will this game be in Early Access?

“The core of the game is mostly complete, so currently we are focusing entirely on content and new features based on your feedback. We have relatively quick update cycle allowing us to release major updates roughly every month. We are expecting to finish all major planned features in roughly 12 months and do a full release.”

How is the full version planned to differ from the Early Access version?

“Most of the changes to the finished version would be new content and features as well as balancing of existing content. The core concept for CryoFall has already been realized, so if you enjoy what you currently see you can be confident that the game won’t stray too far from its established baseline.”

What is the current state of the Early Access version?

“With the feedback we received during the public access period we were able to make all of the necessary changes and improvements to ensure that the current version of CryoFall is something that fans can really enjoy.

To be more specific the core of the game has already been complete and polished, so you can expect solid overall experience and most features present with very few if any bugs. There are of course some content and polish still missing in certain parts of the game but we will continue working on CryoFall to address all of the remaining shortcomings as the game moves forward.

Will the game be priced differently during and after Early Access?

“Possibly. We evaluate the pricing regularly as the game gains features, expands in scope and moves to beta and release phases. However, everyone who join us during any phase of Early Access period will absolutely have access to the full version of the game, no matter how large it grows!”

How are you planning on involving the Community in your development process?

“We are always open to community suggestion for changes or new content ideas and requests either on the forums and discussion boards or in direct communication on our Discord server. We also constantly run specialized polls for all players to participate which allows our community to express their feedback in a more formal manner. Players can also vote on new features and suggestions on our public roadmap. We also have Facebook, Reddit and Twitter pages where you can get in touch with us and express your thoughts and ideas.”

Buy CryoFall

May 16

This update introduces the last remaining basic feature that we wanted to see in the game before we can start working on content updates again: a separate PvE game mode!

With this update online, all servers are now separated into PvP and PvE, allowing everyone to choose the type of gameplay they want to see. Either classical high stakes competitive PvP, or this new relaxed and creative PvE. Community server operators can also make this choice and launch their servers in either mode.

Obviously, even in PvE (player versus environment) game mode you can still expect challenges, not from players in this case, but from many different creatures inhabiting the world of CryoFall.

But let’s take a look at what is actually new in this update.

Introduction of separate PvE servers makes it possible for us to finally improve the balance for PvP servers based on many requests from our community and make it more rewarding for both: defending and attacking players. Some major changes include significantly increased bomb damage and unlocked chests (to prevent a complete base wipeout during a raid), but to counterbalance it certain features are made much cheaper, such as land claim upgrades or repair of different structures. We are also considering to introduce a so called "raiding window", which could potentially help prevent offline raiding and ensure that most engagements happen when players are actually online. However, given that this feature is highly experimental we are planning to run polls for each of the official servers first, where you—the players—will be able to decide whether you want to see it enabled and how. We don't want to force any such changes on you. If we see overwhelming support for this feature and there will be a reasonable consensus on the actual time for the raid window then we will enable it for a particular server. Community server owners are also free to configure the raiding hours as they wish or even disable the feature altogether.

If you have any feedback regarding these recent changes or if you just want to get involved in the community directly - please don’t hesitate to join our Discord server.

Another big addition is the support for Chinese languages, with Traditional and Simplified both available. We will also have separate servers available for Chinese regions! This should help us expand the number of active players in the community. We welcome everyone to join!

There are also some content additions such as next tier of land claim building, armored walls, hunter’s tools, new helmet with a lamp available very early in the game, large cistern to store liquids, new quests, couple of new decorations and more. While the content wasn’t our focus for this update we were still able to include a few additions which should make it more interesting. But the real content update will come with next A23 version, when we introduce the Electricity System and dozens of new structures, items and mechanics into the game! So stay tuned!

This update also features dozens if not hundreds of small improvements and additions such as removing ALL empty technology nodes to help and speed up the progression in the game, improved server browser with detailed server tags and their descriptions (official, featured, PvP, PvE, modded, etc.), improved chat and social features, improved resource contesting mechanics with active timer, many balancing changes to items, weapons and ammo, new recipes such as pharmaceutical chemicals in T4 and much, much more.

The Map was also slightly changed for this update, expanding the western tropical region a bit and adding a few small points of interest in the south. We decided not to go too far this time and instead focus on the map when new biomes (e.g. swamp, winter forest, and pragmium wasteland) will be ready in one of the following updates.

If you'd like to learn about differences between PvP and PvE game modes we have prepared this handy guide here:https://steamcommunity.com/sharedfiles/filedetails/?id=1741743411Anyway, what are you waiting for—join the game now and enjoy a new start in a fresh economy! As always all official servers are restarted (wiped) for this update to make it possible for everyone to compete under the same rules and challenge each other!

May 13

We are happy to announce that our first major update is going to be released on the 16th of May! As always, we will provide a proper announcement and detailed patch notes when the update actually happens, but for the time being we wanted to give you a short preview.

The update will introduce a new major game mode—“PvE” (player versus environment) allowing us—on official servers—and all community server owners to choose which game mode they prefer to run. This should finally offer clear distinction between competitive PvP servers and more creative and peaceful PvE servers.

Introduction of separate PvE servers makes it possible for us to finally improve the balance for PvP servers based on many requests from our players and make it more rewarding for defending and attacking players. Some major changes include increased bomb damage and unlocked chests (to prevent a complete base wipeout during a raid), but to counter balance it certain features are made much cheaper, such as land claim upgrades or repair of different structures. We are also introducing a so-called raiding window, which should mitigate offline raiding and ensure that most engagements happen when players are actually online. We are going to set the initial raiding hours to 7-10PM (local time) (edited, see the UPD info below) and introduce any further changes based on direct player feedback. With this raiding window in place, you won’t have to worry about your base being raided while you are at work or sleeping. Community server owners are also free to configure the raiding hours as they wish or even disable the feature altogether. Please note that the raiding window applies only to bases protection (making them invincible during non-raiding hours) and doesn't restrict PvP damage so you could still fight other players with weapons.

This is still partially experimental, so we will carefully listen to your feedback and make all the necessary balancing changes as needed. We have only one goal—to make CryoFall as fun as it can be!

There will obviously be a few content additions, but this update is quite light in terms of content as it is purely focuses on PvE servers, some new features and a multitude of QoL improvements and balancing changes needed for the future.

Anyway, just a few more days left! Stay tuned! When the update hits—we welcome you to join all the freshly started servers (server wipe) with a new economy for this A22 update!

UPD. Update on the raiding window feature. Given that this feature is highly experimental, we've deiced to not enable this feature initially. We are planning to run polls for each of the official servers first, where you—the players—will be able to decide whether you want to see it enabled and how. We don't want to force any such changes on you. If we see overwhelming support for this feature and there will be a reasonable consensus on the actual time for the raid window then we will enable it for a particular server. Community server owners are also free to configure the raiding hours as they wish or even disable the feature altogether.

About This Game

CryoFall is Sci-Fi multiplayer survival game set on a forgotten planet in a distant future.

Description

Welcome to the world of CryoFall, where a catastrophic crash landing has stranded you — and dozens of others — millions of light-years from home, trapped on a hostile planet and in constant danger.

Your only hope for survival is to make use of the resources around you as you develop your skills and advance your technology to conquer this new land, tame its harsh wilderness and build a new life for you and those who have found themselves marooned on CryoFall.

Together with many other survivors you can create your own cities, establish an active economy, industry and agriculture, or pillage the fruit of labor of fellow survivors.