Every app template purchased on Chupamobile Marketplace will be completely customized before launch for it to have a unique UX (user experience) for the final user.

The assigned team of app developers will integrate the best monetization tools on the market to enable your app to start monetizing in the most effective and efficient manner as soon as it is published on the app store(s).

Chupamobile manages the project for you together with a professional team of app developers and designers selected from our community of more than 100.000 specialists.The dedicated project manager will manage the app project from A-Z, as well as securing your payment on an escrow account, until completion of the project. In addition, Chupamobile offers after-sales support once your app is submitted on the app store(s) for an extra-hassle free experience!

For developers who use Android Studio just import non Android Studio project and select TemplateGoogle from sources. It automatically converts the project.

Project Structure

If you use Eclipse then simply import the project in your workspace and customize application. Make sure you import FacebookSDK and use it as a library in main project : right click on main project (TemplateGoogle) > Properties > Android > Library, remove any library > Apply, add FacebookSDK>Apply

images - folder all the pics used bye the application.

large.json, normal.json, small.json, xlarge.json - preferred dimensions for different screen sizes (used as a starting point since every dimension is then calculated) levels.json - file containing data for all levels - pictures, web locations for each image, word for each level, pool of letter for each level.

Application uses Facebook SDK. This bundle contains facebook SDK under the license terms provided by Facebook, but you can also download the latest version from the social network. Facebook usage can be inhibited from strings.xml useFacebook value Main Activity - first activity, displays current level number, play button, more apps button (you have to define them on ChartBoost site) and a banner on bottom Scene Activity - the activity where all the action takes place.

Displays level data: image, word letters as buttons and AppConstants.POOLSIZE (14 default) buttons representing a pool of letters from which to choose the correct word representing the four images. Depending on device's screen the activity uses a ObjectsResizeManager to ensure a better fitting of buttons and images inside screen limits.

Handles Facebook publishing of status containing first image from a level, number of word letters and pool letters available. Facebook status message also contains a link to application. All images delivered with Facebook message must be available on external server. OptionsActivity - if the user has enough coins he can access helping options : to delete up to three incorrect letters from letter pool, to show a correct letter in a correct position, to show one or two hints SuccessActivity - displays the correct word and coins received. InAppActivity - displays ways to earn more coins HintActivity - displays hints for each level assets

Customize OneWordOnePic

For each independent quiz application you'll have to do the following: 1. Change icons the following icons and place them under the appropriate folders: icon.png - is the icon displayed in the upper menu of the Level Page ic launcher - is the application's icon displayed on phone's applications list. For each of the following folders different sizes must be provided: res\drawable-hdpi - 72px res\drawable-ldpi - 36px res\drawable-mdpi - 48px res\drawable-xhdpi - 96px 2. Change labels in res\values\strings.xml appname skuinapp100 skuinapp300 maintitle msgfacebookcaption msgfacebooklink msgfacebookimageurl ? for better performance (not to upload from phone) images are kept on a separate web location under the same name as in assets\images. For the moment only the first image from the four is displayed) application_id(facebook)

KeyHash is logged when SceneActivity starts..you can take it from there and put it on Facebook App settings

Change RevMob, Chartboost ids in AppConstants interface if you want, change PREFS_NAME constant in the same file with a name specific to the new application. Change images in assets\images Change levels json in assets\levels.json Change Package Name and Project Name (from com.tedrasoft.whatwordpics to uk.co.mycompany.other for example) Usage of Google Play IAP is configurable from AppConstants useIAP constant.

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FAQ

1. What will I get when purchasing an App Template?

Save time and money by using professional, ready-to-use App and Game Templates. The goal here is to reduce the time and cost of making a Game App, by replacing custom development with ready to use App Templates. Customers can purchase items 24-7 from anywhere and get instant deliveries.

By purchasing a template on Chupamobile you will get:

Full App Template Source Code

License of use

Lifetime free Updates of the Template

Support by the Original Author of the App Template

Being part of the largest professional community of App Developers and Publishers.

2. What Do The Single And Multiple Licenses Stand For?

The difference between single and multiple licenses is the number of projects you can use the template with:

Single License: The single license allows you to use the app template on one project, either for your own profit or on behalf of a client. You can publish on the app stores one single app based on this template;

Multiple License: The multiple license allows you to use the template on an unlimited number of projects, either for you or for a client. You can use it as many times as you want.

3. How can I make a Game App with this App Template?

Simply by purchasing the App/Game Template and customizing the UI and/or adding new features.
You can customize it by yourself if you have the necessary skills or you can easily choose to launch your App with our Premium Template Customization Service

The App Reskin Service is the quickest, most affordable and safest option to bring your app or game concept to life if you do not have any coding skills and/or time to do it yourself.

The Service includes the following:

A professional and dedicated project manager throughout the whole Reskin Service

Design proposals - based on your brief (including: Full theme, Icons, Screenshots, Characters, Splash Screen + other features you may have)

The best performing ad network(s) fully integrated in your app for monetization purposes

Complete submission on the app store(s)

After sales support

Every app template purchased on Chupamobile Marketplace will be completely customized before launch for it to have a unique UX (user experience) for the final user.

The assigned team of app developers will integrate the best monetization tools on the market to enable your app to start monetizing in the most effective and efficient manner as soon as it is published on the app store(s).

Chupamobile manages the project for you together with a professional team of app developers and designers selected from our community of more than 100.000 specialists.The dedicated project manager will manage the app project from A-Z, as well as securing your payment on an escrow account, until completion of the project. In addition, Chupamobile offers after-sales support once your app is submitted on the app store(s) for an extra-hassle free experience!

Launch your App with our Premium Template Customization Service

The best way to Launch your App/Game and start making money from it.

Please fill the form below. Be as specific as possible especially if you have some custom requirements you need (i.e. new features, 3rd party service integration). A dedicated project manager will contact you back within 24 hours with a time/price quotation, some questions or additional info that could be required. We manage all the development and you get the app customised and published without any hassle.