Mass Effect 3 Walkthrough and Strategy Wiki SuperGuide

Priority: Tuchanka 2

To start this Mission, head to the Krogan DMZ and then to Tuchanka in the Aralakh system. On Tuchanka, choose the Shroud Facility to begin this mission.

Recommended Loadout and Squad

Bring a Shotgun for the initial Husk fight. Be sure to level it up on the Normandy before hand!

The Scorpion can be very useful in taking out the Brutes and Ravagers

Mission Enemies

Husk

Brute

Ravager

Marauder

Much happens aboard the Normandy before this mission commences. The Salarian Dalatrass Linron offers you a chance to sabotage the Genophage cure. Skip the boxes below if you want to avoid spoilers. Here is how this plays out:

If you choose the Paragon route to cure the Genophage, you will gain the support of the Krogan and Salarians as War Assets and you won't be forced to kill Mordin Solus and, much later, Urdnot Wreav/Urdnot Rex.

Wrex/Wreav and Mordin survive.

You will have less Salarian support.

You will gain more Krogan support.

If you choose this Renegade-heavy route you will be forced to make a series of decisions throughout the quest to trigger it, including keeping the secret from Eve and performing an Interrupt at the very end where you get the chance to kill Mordin.

You will get the full support of the Salarian fleet as a War Asset.

Things play out well with the Salarians and Krogans supporting you until near the end in which Wreav/Wrex finds out about the deception. You can kill Wreav/Wrex at this point with an Interrupt and then lose a bit of Krogan support as a War Asset.

As soon as you touch down on Tuchanka you will face an onslaught of Husks. The best way to handle them is to strafe around the area with a Shotgun. Use your Squad powers when you get trapped, but otherwise the shotgun should be all you need.

You will then board a shuttle to a new area. After you make your decision whether to inform Eve, the female Krogan, of the Salarian plot, you can get up to +21 Paragon or Renegade points.

Shotgun Smart Choke - This Weapon Mod is on the ground by the kneeling Krogan working on the vehicle.

Death Mask - This Body Armor is found by the kneeling Krogan.

Pistol Melee Stunner - This is in the same place as the above two items.

Pistol Magazine Upgrade - This Weapon Mod is near the other items but by another vehicle.

Medkit - On the ground by the edge of the area with the cars your can score a Medkit.

Collect all the loot in the area before talking to the Krogan scout. After talking to the scout you can collect some more loot after the cutscene.

Graal Spike Thrower - This Shotgun is leaning up against the railing at the edge of the area. This weapon is not recommended for this level.

Medkit - Another Medkit can be found on the dead Krogans.

Now, cross the gap to enter the dark doorway where the Krogan vehicles once stood.

The Ancient City Tunnels

As you head into the dark tunnels you may be bewildered by the many twists and turns. Really though, there are two tunnels leading down to the same place.

Credits - You can interact with a Krogan Artifact on a wall covered in hieroglyphics for a hefty supply of Credits. When you first hear about the Thresher Maw at the bottom of the initial descent, hug the right wall and you can find a door leading to this Artifact.

Credits - Another Krogan Artifact shows a depiction of a Thresher Maw. It is on the same level as the last one and will require some poking around in the dark to find it.

Soon you will find a Ravager corpse at the bottom of the stairs. Note: If you haven't completed the Attican Traverse: The Rachni this cutscene will be different. Head up the stairs here.

Once you are back outside a few meteoric barrages will drop Ravagers and Cannibals. The Ravagers have tough Shields and fire highly damaging shots. If you are hit by their missiles your own shield will evaporate.

Stay far away and behind cover to deal with them. You can pretty much ignore the Cannibals and focus on the Ravagers for now. If you stick them with Viper shots or use Armor Piercing Rounds they go down easy.

Jump across the gap in the bridge ahead. In the next area you encounter a Brute, but you can handle it much better if you keep your distance. Hang far back on the bridge and snipe the Cannibals. Inch forward until the Brute appears and, while it's still ambling out of the doorway ahead, pummel it with everything you've got. Hopefully it won't get a chance to go on the offensive.

You will eventually come to a large area with a doorway flanked by large Krogan statues. Between these pour several Cannibals and a pair of Ravager. Run to the small, raised area and take cover behind the low wall facing the Ravagers and fire at them. The Cannibals should ignore you, but the Husks won't!

Take out the Cannibals quickly so you can run around and hit the Husks with your Shotgun. Now, cross the bridge. A cutscene with the Thresher Maw destroying the bridge shouldn't stop you. You can cross a narrow gap on the right side by leaping it.

Cross the large plaza with the Krogan statues and then you'll come up more Cannibals and Husks. This time a pair of Marauders join them. Just be sure to have your Shotgun ready for the Husk onslaught while you work the Marauders Shields down.

SMG Scope - Before leaving the area with the first Marauders, search the platform with the large Krogan statue for this Weapon Mod.

Assault Rifle Extended Barrel - As you leave the area with the Marauders you climb a set of stairs. On the first landing, under the depiction of the Thresher Maw, you can pick up another Weapon Mod.

Head up the stairs and then to the edge of the platform to initiate a cutscene.

After the cutscene concludes take cover and fight off more Cannibals. Head up the stairs and cross the bridge by leaping the gap..

M-5 Phalanx - After the cutscene you will face a dozen Cannibals. Climb the stairs and, at the top you can find this Weapon Mod.

The Hammers

The angry Reaper above you may be distracted, but its legs can still deal a massive amount of damage. Luckily, you can wait for them to plunge down and then run past them.

The goal of this scene is to activate two spots, one up some stairs on the right and one just across from it on the left. Each hammer has a Reaper leg guarding it that can crush you.

Unfortunately, the Reaper is the least of your worries here, as a half-dozen Brutes also appear to shake things up. It is definitely possible to activate both hammers without fighting the Brutes. That said, this is much easier if you are an Infiltrator with Tactical Cloak, since you can slip past the Brutes undetected. You still need to pause to avoid the Reaper legs guarding each Hammer, however.

If you choose to fight the Brutes, they should stop spawning eventually (there are at least 5) making the Reaper legs all you have to avoid.

After the Hammers are activated you will be privy to a long chain of cutscenes. In these many things can happen based on your decisions, and two characters can die. Eve's death depends on a decision from Mass Effect 2, and if you don't import a save the default effect will be her death. There is no way to save Mordin.

You should experience your second dream sequence after this mission.

Post-Mission Wrap Up

You will get 25,000 Credits for completing Priority: Tuchanka 2.

Eve will live or die based on a decision in Mass Effect 2 involving Maelon's data. See Character Save File Guide. This affects the War Assets, specifically Krogan Clans, which will have a lower rating if Eve dies.

Your War Assets will have new entries for Krogans: Urdnot Wreav (25), Krogan Clans (250 or 300) and Clan Urdnot (300).