Armory Stats - Player Achievement Points Distribution
Today we are taking a look at the achievement points distribution of Level 90 players. There are 7.6 million characters and 2.9 million accounts that make up this sample. Main character is defined as the character with the most achievement points on an account.

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Blue Tweets

Originally Posted by Blizzard Entertainment

Warlords of Draenor Item StatsDepends on if you are a class that benefits from all stats, some don't... and wish to reforge the bad stat.
Truly bad stats (and they do exist) are on us to fix. When one stat is 5% better and still considered mandatory = tough to fix. (Source) Miss a break point by few hundred haste? Stuck with wasted stats until perfectly itemized piece drops. Back to BIS lists.
"Miss a break point by a few hundred haste" and "wasted stats" implies a level of min-maxing not necessary for almost all players. (Source)
Barely missing a break point? That's a rounding error for most of us overcome by better use of abilities and movement in a fight. (Source)haste breakpoints for DoTs and HoTs are important. missing by 1 point means 1 less tick, and they are noticable.
There won't be break points on hots and dots any longer. (Source)does this mean haste will increase the duration? instead of reducing time between ticks
Haste will increase the number of ticks, possibly resulting in a final fractional tick. (Source)

Please keep Reforging in. Now that hit and exp are gone, I don't see the reason for it to be removed.
It would mean you still have to reforge everything to your best secondary stat according to someone's website. (Source)Reforging being gone won't stop min-max-ers to min-max their characters, at all. It will stop players defining their style.
I find that a bit contradictory. Whose style is it to do less damage by reforging into the wrong stat? (Source)
It is probably possible to get secondary stats closer, but not possible to get them all within 1% of each other in all fights (Source)Maybe they meant: "want secondary stats to affect play style, not dps". Would be cool (hard as hell) to do that
Yeah it's hard because there will always be a mathematically-solvable right answer for DPS. Not so for tanks and healers. (Source)
We try to get around that by varying the situations a lot. Some fights need burst. Others need AE. Others need movement. (Source)My dream: lots of abilities for dps, you pick and choose what your rotation uses due to what stat you favor. works in theory?
In theory. Might mean balancing a whole lot of different potential rotations. (Source)

It would mean you COULD reforge everything. You're taking AWAY choice. Now, a crappy piece of gear is a dud.
It's not really a "choice" though when the choice is play more effectively (reforge) or less effectively (be lazy). (Source)a statment like that caterning for the people that dont give a shit about playing the game is a ..
I think you misinterpreted the statement. I was arguing reforging isn't really a choice because most players don't want to be bad. (Source)
(They may be bad anyway, but they likely aren't trying to be bad.) (Source)

Bringing back AP/SP is a bad idea. since stacking Agi/Str/Int we get even more from the 5% buff. Plz, dont hate us.
That is solveable. The idea is to make sure jewelry etc. can be shared more easily, particularly between Str and Agi users. (Source)
Another idea is rings swap Str and Agi (but not Int) the way armor does or something similar. (Source)if I'm getting this right. There will be no primary stat on non-armor pieces?
Possibly on weapons, just because weapons are fairly iconic and don't have as much class overlaps as say rings can. (Source)
Obviously, this is all stuff that's in flux as "we" work through it all. (Source)

The post doesn't make this clear, but are they getting rid of Tier tokens?
We haven't decided. There is still some benefit in dropping paly-priest-warlock instead of just warlock. (Source)

Tertiary StatsNew loot system will make loot distribution a PITA. I'm not looking forward to dealing with more loot related drama.
Overall we find sharing fewer items to be better for morale even if the pieces that do drop are highly coveted. (Source)
I meant "Overall we find SHARDING fewer...." That changes the whole context. (Source)

Think tertiary stats dramas organized raids? Chest drops, give to tank. +lifesteal chest drops, give to tank again. 1st wasted
That will happen on rare occasions. But what if a chest drops with Lifesteal but a secondary the tank doesn't like, say crit? (Source)
My point is that overall the landscape will have more answers than just "Is it BiS? If not, pass." (Source)

Ridiculously powerful items being very rare and random like D3, w/o the ability to grind for these as much as you want. Why?
We want the long tail to be exciting. Otherwise you earn BiS quickly and shard everything else for weeks. (Source)

Why does WoD loot seem like Diablo loot system with a 1 week lockout and huge party requirement?
It's not nearly as random as Diablo. We just want to keep that 14th Immerseus kill somewhat exciting. (Source)Lots of people will not see that as something cool or amazing dropping. To them it will feel like the other drops are shit.
Then they're going to go weeks and weeks without a new item if they pass everything that isn't BiS. MC loot style wasn't that bad. (Source)

If Tertiary stats aren't 'common enough to build a set around', then where's the gameplay? Who cares about +0.74% run speed.
Since we don't have to balance around the case of a run speed set, we should be able to make the effects much larger than 0.74%. (Source) Run speed might be a bit too BiS for casters as a tert. stat dont you think?
Run speed will still be pretty rare and on some fights it's totally useless. Seems like a fine position for it overall. (Source)

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
New GPUs from AMD are here, at least on paper. Finding any AMD GPUs is hard now, as is finding some of the Nvidia GPUs. Prices for many GPUs went up due to demand and the older GPUs being discontinued.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in Folding@home, take a look in our team's thread.

Icy Veins Christmas Contest
Our friends over at Icy Veins have acquired some very nice prize packages for their contest this year, with Collector's Editions of WoW, J!NX Apparel, AskMrRobot and Curse Premium accounts, mounts, pets, and more. All you have to do to enter is reply to their post with a WoW-themed Christmas Card.

I think this is skewed cause on my armory link i have about 12k on my main, account wide wide when I hit Y i have 17k and on guild roster when I look at it I have 16.5k. For example on my armory all my account wide "blue" achievements are not counted even when I got all the achieves on my main.

I think this is skewed cause on my armory link i have about 12k on my main, account wide wide when I hit Y i have 17k and on guild roster when I look at it I have 16.5k. For example on my armory all my account wide "blue" achievements are not counted even when I got all the achieves on my main.

You turned off account wide achievements in game then most likely. People that did that aren't included.

It says most achievement points on an acct but, is the graph based on character specific achievement point count or account total? eg; My main has 17500 points but my account total is 20160, which is shows in the graphs?

It says most achievement points on an acct but, is the graph based on character specific achievement point count or account total? eg; My main has 17500 points but my account total is 20160, which is shows in the graphs?

The highest character per account. I don't think account total is used / calculated anywhere on armory is it?

I was referring to the in game guild panel not the armory guild page which still uses acct wide achieves but is lagged behind character pages. But your answer gives me the information I was looking for regardless lol. Now how about a graph with realms ranked by top achiever(maybe with population total).

" It's not nearly as random as Diablo. We just want to keep that 14th Immerseus kill somewhat exciting"

Ok, so some background. I didn't play MoP. I quit at the end of Cata (June). I quit because I was burnt out. I don't think anything will bring me back to the game, but I have been following the WoD info to see what the new expansion is going to hold.

This statement right here, is terrible.

I raided DS full clears + Raid Finder from the time it opened, until I left. We left DS not fully cleared MAYBE a handful of times. I had over 220 Qualifying kills on bosses that could drop a stupid trinket that was BiS for my build. I never saw it, even to lose it. That wasn't fun. They tried the "make stuff super rare, so that it doesn't drop often", and it failed. It failed in Firelands. It failed in Dragon Soul. It wasn't fun, when you were that poor schmuck who raided and raided and raided and raided and raided and never saw the loot drop because it was "supposed to be special"

So far? I'll stick with Path of Exile, and not bother coming back to WoW. the new ideas for secondary stats, removal of reforging, and silly new stats just don't even remotely sound interesting. If I want bad tertiary stats, I'll stick to a game like PoE, and my Increased Light Radius, and not worry about paying for a game.