Hi guys, this is my first post here. I finally scraped together enough money to buy WM2 after loving and using the basic version so much.I make maps for an open source strategy engine Spring.Heres some of the stuff (Keep in mind that its not utilizing the full potiential of WM because of gameplay considerations, and my old limit of 513 is finally gone!):

Some more pics from the Middle Earth DEM Project, here's some shots in the real-time planetary renderer Outerra (currently in early beta, pics posted with kind permission of the developers).

The terrain was modelled in World Machine, Leveller and Photoshop. Terrain scaled, eroded, built, tiled in World Machine.

I used the Carpathians as the basis for Mordor. The problem with that was that they are not young mountains like say the Himalayas with all of those sharp glaciated ridges, so I had to apply ridge sharpening in World Machine using the excellent Sharpening macro.The Photoshop processing removed some of the high frequency detail from the terrain so I replaced that procedurally in World Machine with the Advanced Perlin device while preserving the integrity of the valleys with convexity and height masks.

A quick test of tilted strata.I used a terrace device and into that I put a gradient device. The gradient goes into both the main input and the terrace modulation. Setting the gradient up takes a bit of fiddling but the results are not bad. You can get some wacky effects if you twiddle with the gradient and number of terraces. You can place the gradient too via the World Placement in the device. You can control the exact placement of the strata by using a layout as a mask.