When I listen to a piece, a deciding factor in determining if a track is truly great is the effort put in to produce the track. Simply pitching or slowing a pre-existing work, although may sound cool, can really be done by anyone. It is hard to draw the line, but the way I see it, if you bought a T shirt and decided to stretch or shrink it to a different size, and told me you produced it, I would laugh at you.

the context was altered, and you wouldn't of gotten the result unless the shrinking process occurred. or it was designed in that particular way.

effort seems to fall short, especially when you can't really know what has been done in the process. all you're seeing is the result rather than what might of gone into having to generate the result.

Truth be told, it's a pretty big deal to have control over audio in the way we do now. Technology has given us that ease, so we're all cheating by that respect.

But that ease allows us to express ourselves very differently than what was once available.

Ott to shape your kick maybe? otherwise EQ and sidechaining lol... I like to use the glue compressor on my kick and snare if you're on ableton it gives a really nice punchiness/loudness without losing too much dynamics

This is some relatively decent advice. The glue compressor on kick and snare adds a different flavor to the sound, but i think it can be left out due to the fact that you're inquiry is about sample creation.

however if the glue compressor is utilized on the drum and snare, individually, your sample could benefit.

some advice for sample creation. You generally want the sound to be set in stone when you use it in a mix. analyzing one shots of the desired genre context is important if you wish to make your own samples. It'll also give you a good reference point later on down the road, so you can intuitively get the sound you want when you hear it instantly, rather than paying for new shit every time you wanna check something out or w/e.

When ever you do this method, i suggest mixing around the kick and snare. Other genre appropriate considerations apply.

Grab the phattest dubstep track you can think of and then compare values associated with the phat dubstep track and what ever you've done to your master.

Relatively speaking, you don't need to be as loud as the mister big phat dubsteps especially if it's not intended for commercial release.

You're like wanting to compare apples but you end up using an orange to compare to an apple.

Really, it's about the mixing techniques associated with the genre that gives you results from mastering.

edit

Also assumption associated with your term industry standard, is not generalized only to the realm of EDM. it'd be wise to investigate other loudness and genre relationships so that you can be a more effective master and mixer.

quite honestly, to get a full sound requires many considerations that transition into one another.

when i was working exclusively with midi triggering/sequencing (all with in my daw), i was able to get a pretty decent sound.

It wasn't until i rendered my midi information into audio where i realized how much i could alter the actual "sound" of the song rather than just messing with individual elements.

The more i do this thing, the more i realize how important understanding your tools are to actually achieving what you're after.it does take some amount of time in order to throughly study each general function an effect does (eq, compression, chorus, phaser, unison, delay, reverb, echo, distortion) and all the other nuances each plug in has available with respect to the general function.

TL;DR

it takes a lot more than just a general set of "rules" to get a good mix. the answer is such an amalgam of answers given tools and lessons, that it's difficult to get a precise answer with out spending time with some one who can sort it all out for you. That depth can be reached via conversations over the internet, but might be more involved if it's done on a more one on one basis.