This is a fun little game of Goblin Raids on a Feudal country put
out by Dwarfstar in the early 80s. The Dwarfstar line was gorgeous... Full color in
an era when only the few (expensive) boxed game publishers used full color counters and
multicolor maps-- and Dwarfstar games were 8.95 or less!

The game is a simulation of goblin raids and human (Feudal) response
to them. Play the part of the Goblin King or the local Count. There are two
scenarios, Raid and Campaign.

GOBLINS is designed by Howard Barasch
Copyright 1982 Dwarfstar/Heritage and its inheiritors.

Do not use or download this gamebox without a legitmate (paper) copy
of the game.

THE ACTION

As you can see, the original Goblins game is very colorful. In
the graphic above, Sir Hubert and Sir Godfrey have a line of jury rigged A and C level
militia protecting As Down against Kasbosli's raiding force of B and C goblins.
Unfortunately, they were too late to save Tuttle Down.

DEPLOYMENT CHART

I had to devise a means of bringing pieces into the game randomly.
I did this through the use of a Deployment Chart (which doesn't come with the paper
game). Basically, the pieces are placed face down in a random pile in relevant boxes
during the scenario creation phase. The player pulls from the piles randomly as the
game progresses.

The grid on the initial C level militia is something I may put into
gamebox 1.1... a random grid in the box itself that forces you to roll for a location
within the box to pull counters from.

STATUS SHEET

The status sheet is merely an
electronic version of the one that comes with the game. Use the marker key to figure
out what goes where.