Newest Game engine
Fixes obscure AutoRaise bug [for spontaneous arrival of Militia, Partisans, etc.: not used currently in ROP]
Adjusted Naval Supply system
Thanks to Clovis good work (work done by modding the AI), the AI is now better for winter quartering and objectives assessment.
Events were omitted for several beta releases. Reinstated in 1.03 RC12
“Priority” of AI Event processing adjusted, to ensure AI Winter Quarters and AI Saxon Capitulation events function properly.
Corrected event where Burtulin replaces Soltikov
Corrected first Swedish reinforcement Option to require ownership of Straslund.

In Saxon Capitulation:
Reminder: if Prussia is AI, capitulation can also occur if
PRU maintains a Siege in Pirna for 2 turns (uses the new EvalBesieged script command!),
and the requirements for Saxon Escape are not met (see next item).
As always, for complete changelog see the Read Me accessed via Windows Start menu