Welcome to my Warhammer 40K blog about Chaos Daemons, and specifically Tzeentch, the chaos god of change. Also discussed will be my drivelings and scribblings on myriad topics including rumors, my thoughts about competitive gaming, podcasts I like, my other chaotic 40K army (Space Wolves) and my new Warhammer Fantasy army (Ogres).

Tuesday, February 26, 2013

Warp Storm Table

The winds of chaos blow madly in the 41st millenium. During the course of a game of 40K involving Chaos Daemons each turn will find units affected by the Warp. Here are the results (rolled on 2D6):

2 - All units take a Daemonic Instability test
3 - One daemon Character tests on
Leadership with 3D6 and takes wounds like Daemonic Instability
4 - All daemons -1
invulnerable save
5 - Roll D6 for all enemies and nurgle units, on a 6 hit by a 5"
template S4, AP5 barrage
6 - Roll D6 for all enemies and tzeentch units, on 6
D6 hits with S4 Ap3, poison, ignore cover
7 - Nothing
8 - Roll d6 for all
enemies and khorne units, on 6 D6 hits with S6, Ap-, ignore cover, rending
9 - Roll d6 for all enemies and slaanesh units on 6 hit by a 3" template S8,
ap3
10 - +1 invulnerable save for daemons
11 - one enemy psyker test on Leadership
with 3D6, if failed he explodes and you get a new herald in his place (Perils of
Warp, we are here!!!)
12 - a new troop unit of your choice (bloodletter,
plaguebearer, horror, daemonette) is summoned, 2D6+3 models