- Replaces the pirate names - update to the gametext file for the latest version of shadows v1.9.0.13 - Removed the planet images so as to reduce the filesize - Replaced Assault pods with transporter sound effects. The image is also replaced with something non visible

Installation of the Picard Era Mod:-

1. Unzip 2. Copy the folder 'Star Trek Picard Era' to Matrix Games/Distant Worlds/Customization/ 3. Run the game and select 'Change Theme' from the main menu then select the Star Trek mod and click 'Switch Theme' 4. Before starting a new game, make sure to deselect 'Enable Return of the Shakturi story Events' from the game setup screen, like so:-

1. Make a backup of all the files to be replaced. I recommend backing up your entire images, help and sounds folder. Don't forget the gametext.txt file as well. 2. Unzip the contents of the Picard Era Total Conversion zip file into your Distant Worlds directory, replacing the original files.

Helpful tips for setting up your game

When selecting one of the coloured flags for your empire, set the secondary colour as white, so that the different colours aren't diluted. See fig1

If you have the time, you can add each empire to the other empire setup screen. Type the name of the empire and press the down arrow on your keyboard to jump to the below text box. You're going to spend alot of time in your game, might as well set it up right.Scroll down to find fig2, with a list of all empire names. See fig2

**under construction**

How to use the 'Extra' Shipset :-

This shipset is not used by any one race in the game. It's purpose is simply to provide extra ship images for any additional ship designs the player may need. The player can now have 2 frigate designs etc.

- From the Design Screen, click 'Copy as new' or 'Add New'. - Name your new design. - Click on the ship image box. Scroll to the bottom and look for a suitable ship image. There are several images here from different races. There are more ship images for Federation designs than any other race. - Now design your new ship with it's unique features. I find that naming my ship designs according to what role they have helps. For example, I could have an Escort Frigate that is fast and lightly armed, as well as an Assault Frigate, which is a bit slower but armed to the teeth.

Thanks and Credit

Character groundwork, Legends updating and testing by ehsumrell1

Additional sounds by fulgaris

Additional planet images and ship graphics by Kalthaniell

Additional weapons images by msnevil

And my thanks and credit to all the modders at battleclinic.com who created the majority of the wonderful ship models and textures used in this mod.

The ships look great! But yes, a new race picture is needed. I'm sure there must be a picture of some Romulan commander on the bridge somewhere out there on the internet. Would it be wise to consider combining some of the trek mods together so we can get more than one race in a theme? I notice the Federation are already on here.

Also, has anyone considered doing Cardassian or Borg?

Igard -> RE: [WIP] The Romulan Star Empire (6/16/2010 11:22:10 AM)

I will continue to work on Star Trek races. The reason I didn't do a Federation set is for the reason there are actually already 2 out there. Confilctx (come back!!) and the very talented drillerman.

I will do a Klingon set next and then probably work on some smaller races (tholian, gorn, sheliak).

I don't know how the Borg would fit into Distant Worlds. I rather think of them as a distant race who only attacks occasionally but wreaks havoc when they do. Also Borg don't trade lorros fruit or engage in diplomacy for that matter!

That's something I've been struggling with. I would very much appreciate if you could make me a couple of .png's, maybe a troop pic also would be awesome.

Here's what i'm using just now. It's not quite got the menacing 'we are a galactic super power' feel to it.[:D]

Send me some links of pictures you like (pm ) Ill take a look tonight [;)]

WoodMan -> RE: [WIP] The Romulan Star Empire (6/16/2010 1:31:56 PM)

I still think the Borg would be a fantastic race to have in the game though, I know the trading etc is a little out of context but we can make them an extremely aggressive race. As for the Klingons, I notice the Haakonish attack a LOT without declaring war first, this kind of raiding would fit great into a Klingon personality I think.

From the Episode Balance of terror you get a nice look at mark Leonard as a Romulan commander.If you go the next generation route they tend to look like over painted caricatures of OS Trek Romulans.I used to think that female Romulan commander from "The Enterprise incident" was hot.Seeing her again i still do...[;)]

Igard -> RE: [WIP] The Romulan Star Empire (6/16/2010 3:00:36 PM)

quote:

ORIGINAL: WoodMan

I still think the Borg would be a fantastic race to have in the game though, I know the trading etc is a little out of context but we can make them an extremely aggressive race.

I might get around to it eventually or I'm sure someone else will.

quote:

As for the Klingons, I notice the Haakonish attack a LOT without declaring war first, this kind of raiding would fit great into a Klingon personality I think.

Thanks for that info, that's the sort of thing that can certainly improve a mod.

quote:

From the Episode Balance of terror you get a nice look at mark Leonard as a Romulan commander.If you go the next generation route they tend to look like over painted caricatures of OS Trek Romulans

All my ships are TNG or Nemesis era so I should really remain consistant.

quote:

Send me some links of pictures you like (pm )

That's precisely what I'm struggling with. I can't find any pics that I like![:D]

I would prefer TNG era and obviously one where they are looking at the camera as if it were a view screen.

From the Episode Balance of terror you get a nice look at mark Leonard as a Romulan commander.If you go the next generation route they tend to look like over painted caricatures of OS Trek Romulans.I used to think that female Romulan commander from "The Enterprise incident" was hot.Seeing her again i still do...[;)]

many,many moons ago I had issues ,let us just say ,when I viewed her in that episode. [;)]

the graphics Igard on the station are great and now I am off to search for a full screen picture of her to place on my desktop. Lets see what the wife has to say........lol

The base is very nice,any chance you can find an old style Romulan warbird to use as one of the ships? Escort or troop transport?

Igard -> RE: [WIP] The Romulan Star Empire (6/16/2010 10:11:57 PM)

You'll find a few additional ships included, one of which is an old Bird of Prey. I've tried to keep things TNG era for now and using my own preference. For example, I've set the Warbird (the most impressive Star Trek warship ever) as a capital ship whereas the valdore warbird (a nice design in its own right) as a cruiser.

in regards to a Romulan leader from the TNG era......look at "Tomalock" played by Andreas Katsulis....he played G'Kar on B5 as well.He actually pulled off a Romulan commander to my mind.

Igard -> RE: [WIP] The Romulan Star Empire (6/17/2010 1:15:57 AM)

quote:

ORIGINAL: Tophat1812

Good Troop image!

in regards to a Romulan leader from the TNG era......look at "Tomalock" played by Andreas Katsulis....he played G'Kar on B5 as well.He actually pulled off a Romulan commander to my mind.

Legend. Yes he's my favourite Romulan. I think he was in it right from the 1st/2nd season and of course he was in the finale.

2guncohen -> RE: [WIP] The Romulan Star Empire (6/17/2010 8:22:17 AM)

I like the troop picture [:D]

btw: No exausts for the battle ships ?

Igard -> RE: [WIP] The Romulan Star Empire (6/17/2010 10:18:16 PM)

quote:

ORIGINAL: 2guncohen btw: No exausts for the battle ships ?

I'm trying to be as accurate as possible. Star Trek ships use Impulse engines to move at sublight speeds. Here's a good science explanation from wikipedia:

"It is a form of magnetohydrodynamic or magnetoplasmadynamic thruster. This is used in conjunction with the ship's warp drive's alteration of the ships relativistic mass, to achieve mid-to-high sub-light speeds. Thrusters, on the other hand, are closer to the designs of a high-efficiency reactant propellant (i.e. a sophisticated rocket engine) and are usually used for high-precision maneuvers."

The Borg could replace Space Slugs or Kaltors one day? [:'(] These ships really look beatiful!

Thank you for your creativity ! [:)]

Igard -> RE: [REL] TRSE Star Trek Mod v1.1 (6/25/2010 12:50:17 PM)

Thanks, Bartje. That's a great idea, though I'd rather the borg be more of a threat than just a wee beastie. If we could mod the stats of the kaltors and other monsters then it would work really well. Or, I could just use a small borg scout vessel, a ship that isn't very powerful, but I think we all want to see a borg cube at some point.

As for my creativity, thank you, but I think it's important for me to stress that I didn't draw any of these. They were modelled by a very talented bunch of people around the internet, then their work was uploaded onto battleclinic. All I did was take the 3d model, rotate it to a top-down view and copy the image. Some colours were changed to balance things and running lights were added.

The hardest part is finding race and troop images. Also writing the dialog is a bit of a pain.

If anyone could help me find race images, that would save me alot of time. I'm looking for consistency, so there are some criteria to follow.

- Image must be TNG era or at least look like it could be (the klingons look the same TMP or TNG) - Character must be looking at the camera or just to the side (I can edit the direction of the eyes) - Heads and shoulders must be in frame

I know this is a tough ask, but if anyone can help with this it would be a great help.[;)]

tjhkkr -> RE: [REL] TRSE Star Trek Mod v1.1 (6/25/2010 12:50:45 PM)

Wow! Cardassians... And a nice job as usual. [sm=sterb029.gif]

Igard -> RE: [REL] TRSE Star Trek Mod v1.2 (6/26/2010 5:57:24 PM)

Version 1.2 released. This is starting to feel like star trek now. I strongly recommend installing the flagshapes, not only was a bit of a nuisance making them, but they greatly add to the experience.