7 Answers

The MOSS strategy or the Super FEAR

I found this object during my travels in UU, owned by someone by the name of Posh Velociraptor. I wasn't intimidated at first, but the set is definitely no joke. I sadly only got to see Protect and Recycle, so I took the liberty of adding Toxic and Magic Coat. This set is maybe not strictly a FEAR set, since t uses Toxic-Protect stall rather than Endeavour to whittle down it's foes. This also means it have some major advantages compared to normal FEAR.

It isn't destroyed by Sand. Hail is still very viable though.

Status moves are less of a threat since they can be bounced back with Magic Coat.

It isn't threatened by Ghosts. Steel and Poison is immune though.

It is guaranteed to survive 2 turns thanks to Sturdy.

It can be used multiple times, much like Aron.

Priority have the same effect as a normal move=nothing.

This is of course a gimmick set but it s hilarious to us and it is newer than any other FEAR strategy. And as far as I know, this is all new, hence, your opponent won't be expecting this.
Oh, and MOSS stands for:
Magenemite
Oran Berry
Sturdy
Stall

Reflect and Light Screen not only make Magneton almost impossible to damage, it also provides team support. Thunderbolt and HP Ice get good type coverage together. It gets an even split in defenses, and 252 Attack, meaning it can do a good deal of damage. The lack of any Speed EVs also make it able to use Analytic effectively, making it even more powerful.

Rain dance makes thunder a sure hit for five turns. Flash cannon has STAB and magnet rise covers ground moves and grants your teammate to use moves like bulldoze and earthquake freely for five turns. Evoilite raises def. and special def. by alot also.

Alright. Magneton: the original beast magnet from the original game.
What is there to say about it? Well, it's three magnets. Pretty strong magnets! This trio is devastating if used right. That is why I propose this: