One of the three total feline Pokegirl breeds capable of winged flights, at one time they were believed to be a natural pre-evolution of the Griffon, and by extension, the Sphinx, in a manner befitting the Rack species. However, years of research has disproved this assumption. The differences are readily apparent in just their physical appearance: At no more than five and a half feet tall and with less obvious muscle-mass, this Pokegirl is by no means meant as an intimidating presence upon a battlefield compared to those other somewhat similar catbird pokegirls. Other than that, they seem like a miniature version of the Griffon in general. Thanks to the breed's lack of interesting abilities, provocative appearance, or evolutionary potential, they remain fairly difficult to find even in Pokegirl ranches. Phaenines usually have B-to-C-cup breasts, and always have four-toed bird-like feet (three forward and one behind). Despite having so few common traits with the Griffons, the Phaenines' similarities did cause the few Griffons that also had birdlike feet to be misidentified, leading to some almost catastrophic breaches of human defenses in the Sukebe War, but these ended once humans took note of the key differences.

Commonly overlooked by just about anyone who is a tamer, watcher, or researcher, simply because of their sheer misrepresentation of themselves as a breed. One would typically believe that a Pokegirl that looks like a Griffon could, and would, evolve into a Griffon. Despite the fact that the breed typically appears to look much more like a human girl in her late-teens, the fact that they do not evolve into a Griffon has made them a relatively unwanted breed throughout much of the world. Even amongst liberal leagues, the Phaenine are considered the 'Mock-Griffon' or the 'Poor-Tamer's Catbird'. Oddly, it has come to the attention of numerous researchers that the Phaenine breed's population in the wild exploded around 200 AS or so, perhaps even before that, which has led to issues around the world with the possibility that tamers that took a Phaenine at some point just dumped her in the wild. The truth of the matter has never come to light, but this does seem to be the case.

Despite this issue, the breed has begun to gain in popularity in at least one setting- as a Pokegirl pet. Unlike Bunnygirls, the Phaenine has a decent attention span and can remain on task for far longer than that breed, while also popular with children thanks to training that many pets receive. Far less likely to be the cause of accidents or damage within a house despite their wings (which are, normally, 75% as long as the Pokegirl is tall) compared to numerous other Pokegirl breeds, the Phaenine is quickly becoming quite useful in roles that other Pokegirls may not be trusted to do. Their wings also make them excellent choices when it comes to working in, or above, a house, allowing them to ascend to get hard to reach spaces or even to the roof of a building. Household work suits this Pokegirl well.

However, there are some disadvantages to the Phaenine as well. Unlike natural flying Pokegirls, she must build up her endurance, and until she does, her flight times are short and her mobility is quite limited. And because Phaenines were designed as scouts or trackers, they are not as strong as most cat-types tend to be when evolved. However, most Phaenine are laid back, much like Catgirls can be, and prefer to relax and take things in stride when not out hunting. They love to play with children, so long as none pull on her tail (which is rather sensitive) or wings (which can be even more sensitive). Phaenine are sometimes used as Mascots at schools, where they are also used to demonstrate taming theory, as well as the proper way to be a tamer.

Ferals are pack-oriented, typically living in moderately-sized packs of 6 or more individuals of their breed. Using their wings to escape from possible predators, they often manage to drive off solitary hunters thanks to their greater numbers. This also makes them mostly scavenger packs that live near or in urban areas, causing a ruckus when frightened, or digging through trash for foodstuffs and things to sleep on. The breed has an unusual passion for soft things, be it skin, blankets, or anything else, and so if something soft is left outside (say, clothes on a clothesline) and there is a scavenger pack known to exist in or near the city, your things may not still be there after a while.]]>PokeDexMon, 19 Jan 2015 06:19:06 +0000(insert name here) HUNTER, the Lethal Pokégirlhttp://pokegirls.org/storyboard-listing/pokedex/959-insert-name-here-hunter%2C-the-lethal-pok%C3%A9girl.html
http://pokegirls.org/storyboard-listing/pokedex/959-insert-name-here-hunter%2C-the-lethal-pok%C3%A9girl.html(insert name here) HUNTER, the Lethal Pokégirl

It is well documented that Sukebe was a genius and possibly a madman. Few consider the fact that he wasn’t perfect. Sukebe, however, knew this fact quite well. He realized that sometimes his creations wouldn’t be quite what he wanted and that this fact might not become obvious until after some time had passed. Therefore he created the Hunters to eliminate any unsatisfactory pokégirls that might prove resistant to self-termination.

The Hunters were designed to hunt down and eliminate problematic pokégirls, whether individuals or groups. They are tireless predators when seeking out their targets and relatively normal pokégirls otherwise. Hunters can be from any species of pokégirl that was specifically created by Sukebe.

The loss of Sukebe has left the Hunter types at loose ends. Each responded to this new condition in different ways. Some have kept hunting their previously assigned targets while other have stopped and gone on to seek other pursuits.

All Hunters, regardless of actual libido, are sexually aggressive and do not hesitate to communicate their status to their Tamer or to the members of his harem.

All Hunters eat meat in varying amounts. In fact, to use one of their most potent abilities, Ingest, they must feed off of a target. Once they do this, they gain the ability to shapechange themselves into their target for twenty four hours. This was developed to allow them to take out a member of a group and then assume its identity to infiltrate the rest of the group. They keep their own powers, however, as well as Type. If they ingest brain matter from their target, they gain its memories for the same interval. Note that Hunters with total recall will keep the memories forever.

They were never produced in large numbers and were deliberately given reduced rates of fertility. As all Hunters have longevity, and as of 300 AS, none have currently become pokéwomen. The Hunter template is not incorporated into normal pokégirls lines and only Hunters can give birth to Hunter template pokégirls. The template does not appear in normal pokégirl breed lines and will not appear in a pokégirl line. Considering their role, it is not surprising that Hunters are found only in the predatory or aggressive pokégirl lines.

Hunters are ferocious mothers and refuse to be separated from their young. They will kill their Tamer or anyone else who tries to interfere with their offspring and flee with the young if necessary.

Hunters will try to seek out a Tamer before going feral and with their teleport ability have a very good chance of attaining this goal. Feral Hunters are much more sexually aggressive and will seek out a human male to regain their sanity. They will destroy anything that stands in their way of attaining Taming.

It is suspected that a feral Wildcat Hunter was responsible for the destruction of a series of harems in the northwest Indigo Plateau over a six month period. All of the attacks followed the same pattern: the harem was destroyed and then the Tamer was tamed to death over a period of several days. In each of the cases, evidence indicated that the Tamer frequently accessed his or her pokédex and other net capable items. It is suspected that the Wildcat Hunter had been hit with an extremely powerful magic attack of some sort and had become confused about its location and therefore was unable to successfully teleport.

The Hunter class was designed comparatively quickly and so all Hunters show a personality quirk. Personality quirks vary from individual to individual, and even parthenogenic litter mates do not have the same quirk unless the mother’s personality was also included. Some examples of quirks include extreme superstition, limited diet, various phobias, and various “locked in” speech patterns, such as using the royal we or the inability to use personal pronouns. In a harem, Hunters will not necessarily reveal their extra abilities or that they are Hunters and so even an approximate idea of the number of Hunters existent is impossible to determine. The existence of the Hunter template is not commonly known and it is suspected that behind the scenes some Hunters are actively working to keep things that way. Using a pokédex on a Hunter will not reveal that she carries the Hunter template.

As no Hunter has produced human children, there have not been any instances of threshold resulting in a Hunter.

Some scientists think that the Hunter is not a true template at all and instead is a sub-breed of each of the individual pokegirl breeds that have been shown to have Hunters in their ranks.]]>PokeDexThu, 27 Feb 2014 21:14:50 +0000(Insert name here) MILF, the Motherly (insert title here) Pokégirlhttp://pokegirls.org/storyboard-listing/pokedex/1265-insert-name-here-milf%2C-the-motherly-insert-title-here-pok%C3%A9girl.html
http://pokegirls.org/storyboard-listing/pokedex/1265-insert-name-here-milf%2C-the-motherly-insert-title-here-pok%C3%A9girl.html(Insert name here) MILF, the Motherly (insert title here) PokégirlType: As Base TypeElement: As Base TypeFrequency: RareDiet: As Base TypeRole: Homemakers, Childcare, Babysitters, CooksLibido: AverageStrong Vs: As Base TypeWeak Vs: As Base TypeAttacks: Sing, Cheer, Yell, Recover, Love N Affection, Anti-Cheer, Sexy Hug, Go Down, Puff Puff, Soothing Voice, Eternal Softness, As Base TypeEnhancements: Enhanced calm and patience, Minor psychic abilities (precog/truth sight), Aura of Calm, Aura of Command (Pre-pubescents only), Innate Childcare knowledge, Enhanced Appearance, As Base TypeEvolves: NoneEvolves From: Any (Must be pokewoman, gaining permanent custody of children/pokekits in some way and accepting responsibility for them)

All MILFs are pokewomen, but not all pokewomen are MILFs. Also known as Matrons, a pokewoman gains this template not through battle or sex, but from taking on the responsibility of raising children or pokekits. Seen as a more desirable template for any breed to obtain, MILF pokewomen are viewed favorably in most leagues due to their dedication to rearing children and their overall calm demeanor. Even Gynadose who become MILFs are known to be much more calm and controlled than their pokegirl counterparts. Research has shown that the template is available to all pokewomen, but only to pokewomen, as it seems to be the effect of second puberty -Researchers lean towards a hormonal activity- that opens up this template's availability.

The MILF template is a subtle one, enhancing the pokegirl's looks into a more attractive version of their breed for their age. Their breasts increase slightly, and hips widen somewhat, but other than that the physical changes are almost non existent. While they retain their physical beauty and sexual skills, they gain skills and instincts in domestic situations that are invaluable, particularly when it comes to dealing with children. MILF pokewomen have a strong nesting instinct, as once they take responsibility of a child they want to settle down and take care of their child. They have a light precognitive ability that allows them to see when damage is coming to the home and how, which in turn spurs them into preventing it. This can be anything from a child about to do something stupid which will result in them getting hurt, or a tornado heading for their house. MILFs cannot be surprised by anything negative, and are always prepared. They NEVER get rattled, no matter what the situation, and thanks to their Aura of Calm, these pokewomen can keep others from panicking as well. In addition to their calm demeanor, they also have a greater sense of patience. Very little can cause them to loose their cool, and this is speculated to be due to their naturally calm demeanor.

Frequently seen in orphanages, daycares, and other childcare facilities, MILF pokewomen are found to be good at keeping children and pokekits in line, thanks mainly to their Aura of Command ability. This aura allows the pokewoman to discipline pre-pubescent with just a few words, though most children follow what a MILF pokegirl has to say to avoid a dreaded lecture. Mousewives, Denmothers, and Neko Cennecos are frequently paired with them in day care centers, as they can be trusted to not only take care of the children, but keep them in line as well, though the template's Aura of Command only affects those who haven't gone through puberty. It's speculated that the MILF pokewoman uses her patience and calm to keep everything in running order.

In addition to this, they cannot be lied to by anyone. They can always tell when someone is lying, even dark types. Researchers are currently baffled at this ability, as it is listed under a mild psychic ability, but it isn't obvious if this is merely an enhanced form of a mother’s natural instinct or a true psychic ability, or even a magical one, that is exclusive to MILF pokewomen.

The feral state of a MILF pokewoman is much like that of her previous form, though feral MILF pokegirls are notably less violent than their pokegirl counterparts. They do tend to take up abandoned pokekits, usually those left behind by tamers catching the mother pokegirl or pokewoman without knowledge of the hiding pokekit. These templated ferals wind up having large and varied broods, only allowing her charges to leave her care once they go through puberty and become pokegirls. One thing that both ferals and tamed MILF pokegirls have in common however, is that if any children in their charge is threatened, they will fight fiercely to protect them. It is believed that the phrase 'Never underestimate a Johto League Mousewife' came from a Mousewife MILF as told in the urban legend where the pokewoman in question fought off a group of feral Wildcats and actually ran the feline pokegirls off from threatening her two children and pokekit.]]>PokeDexTue, 04 Mar 2014 19:12:31 +0000(insert name here) SYMBIOTE, the Parasyte-Bonded (insert title here) Pokégirlhttp://pokegirls.org/storyboard-listing/pokedex/1262-insert-name-here-symbiote%2C-the-parasyte-bonded-insert-title-here-pok%C3%A9girl.html
http://pokegirls.org/storyboard-listing/pokedex/1262-insert-name-here-symbiote%2C-the-parasyte-bonded-insert-title-here-pok%C3%A9girl.html(insert name here) SYMBIOTE, the Parasyte-Bonded (insert title here) Pokégirl

Symbiote is the hesitant classification for a Pokégirl or human bonded to the amorphous Pokégirl known as a Parasyte, since essentially they become a single entity with two minds. A Pokégirl can only become a Symbiote if they accept the Parasyte completely, allowing it to bond with them on a molecular level. Generally it’s only Pokégirls that Parasytes bond with, although humans of both genders can bond with a Parasyte as well. However, humans that bond with Parasytes sometimes become high-libidoed Pokégirls, although this occurs primarily in females, with males being very rare cases. Only recently were Symbiotes added to the official Pokédex, as Parasytes and their hosts are normally secretive.

Symbiote only became the accepted template name for this type of Pokégirl, as studies have shown mutual benefit for both host and Parasyte. One advantage is that the current strength, durability, endurance, and agility ratings of the host are increased by 5, with corresponding increases in muscle size. The host, thanks to the Parasyte’s morphic abilities, can change their Parasyte’s form into regular clothing of any kind or style they wish. Symbiotes also have the ability to turn invisible for brief periods of time, by covering themselves completely with their Parasyte and using its camouflage abilities to blend in completely with their surroundings. Hosts can withdraw their Parasyte completely into their bodies, allowing for removing clothes for Taming to become much easier. Hosts can also morph their hands into long, thick, razor-sharp claws and morph their jaws into massive, fang-filled maws which contain a long, slightly extendable tongue capable of secreting acid. The tongue’s extension range is very short, nothing like that of a LickingTongue. This is usually done while the host completely covered by their Parasyte, although some meaner Symbiotes have been known to do this while their Parasyte isn’t covering them. Symbiotes also can manifest long, thick tentacles, allowing for longer range attacks and for tentacle bondage attacks as well.

Symbiotes are strange Pokégirls, psychologically speaking. Hosts can occasionally be viewed having seemingly one-sided conversations with themselves, when in actually they are speaking with their Parasyte, which is a sentient organism in and of itself. Symbiotes tend to refer to themselves as ‘we,’ referring to their host/Parasyte bond. Higher level Symbiotes studied by Psychic Pokégirls have an almost total mental unity between host and Parasyte. All Psychic-types studying the high-level Symbiotes reported that they had trouble telling the difference between the thoughts of the host and the thoughts of the Parasyte.

Parasytes subsist primarily on strong emotions and pheromones, although they supplement their diets with whatever their host eats. Due to this need for the Parasyte to satisfy her dietary needs, Symbiotes tend to become more outgoing, extroverted, daring, and in some cases, downright rash. Symbiotes LOVE sex, as they are experiencing the sensations of two Pokégirls at once, both the host and the Parasyte. Any Pokégirl host bonded to a Parasyte gains a dramatic increase in their libido. Also, strangely enough, Symbiotes simply adore chocolate of any kind. An offer of chocolate can get a Symbiote to do whatever the person wants, no matter how humiliating it would be normally. Being covered in chocolate and having their partner lick it off of them, or conversely, a partner covered in chocolate and being allowed to lick him or her clean, is a tremendous turn-on for a Symbiote.

Symbiotes, all benefits aside, gain two major weaknesses. They gain a weakness to Fire no matter what their type is normally. This is not to say that Parasytes cannot bond with fire-types, even with Fire-types that have open flames on their bodies (such as CharAmandas), they just have to be very cautious about it. A CharAmanda Symbiote studied show that whenever she used a flame attack, the Parasyte retracted from wherever it was covering that the flame attack came out of. Also, the Parasyte did not take complete shape around the tail of the CharAmanda. They cannot bond with Magmammaries due to their intense body heat. As a side note, thankfully, it’s been discovered that Parasytes cannot bond with Widows due to their extreme body toxicity. This, however, does not mean that Parasytes cannot bond easily with Poison-types.

Another weakness Symbiotes have is sonic attacks. Something about sonics disrupt the molecular bonding a Parasyte has with their host, causing great pain to both. A steady sonic attack can knock out a Symbiote in a few minutes.

Guyver-bonded Pokégirls cannot become Symbiotes, nor can Guyvers bond with Symbiotes. Their very genetic structures are incompatible, making a combination of a Guyver-bond and Parasyte-bonding impossible. Although if both a Guyver-bonded or Parasyte-bonded Pokégirl end up in a harem together, they can get along well enough.]]>PokeDexTue, 04 Mar 2014 19:03:27 +0000(insert name here) WARMECH, the Guyver-Bonded (insert title here) Pokégirlhttp://pokegirls.org/storyboard-listing/pokedex/588-insert-name-here-warmech%2C-the-guyver-bonded-insert-title-here-pok%C3%A9girl.html
http://pokegirls.org/storyboard-listing/pokedex/588-insert-name-here-warmech%2C-the-guyver-bonded-insert-title-here-pok%C3%A9girl.html(insert name here) WARMECH, the Guyver-Bonded (insert title here) PokégirlType: as per base typeElement: Magic/Steel/base typeFrequency: Extremely RareDiet: as per base typeRole: as per base type, if applicable, plus Bodyguard, Assassin, Elite Storm TrooperLibido: Decreased from base typeStrong Vs: Fighting, Normal, Rock, Steel, Fire, Flying, plus base type “Strong Vs”Weak Vs: Ghost, Dragon, Ice, Psychic, Poison, Ground, plus base type “Weak Vs”Attacks: Sonic Buster, Head Beam, Vibro Blades, Pressure Cannon, Giga Flame, Megasmasher (Host AND Guyver must be Delta bonded with Tamer), plus base type’s attacksEnhancements: Enhanced Healing (x4), Enhanced Durability (x4), Enhanced Speed (x3), Enhanced Agility (x2), forearm blades, reduced libido, special energy weapons, plus base type’s enhancementsEvolves: Whatever base type evolves intoEvolves From: Guyver bonding to a Pokégirl If you want a destructive Pokégirl, then look no further. Having a Guyver bond to your Pokégirl is both a blessing and a curse, as they gain a whole host of strengths, some canceling out their original weaknesses, but also gain a host of other weaknesses in return. However, the general consensus is that Warmech-type Pokégirls are welcome additions to any harem. In addition to providing battle armor and special weapons to the Pokégirl, a Warmech also gets a reduced libido. However it cannot be reduced to a certain point, so most Pokégirls with already low Libidos won’t get it lowered any further. Pokégirls that become Warmechs do not lose their ability to evolve, so they can still change form. Guyvers cannot bond to humans, however, so a Tamer Warmech is out of the question. There are still not that many reported cases of Warmechs, as Guyvers themselves are rather rare and have only been discovered recently. Warmech is the accepted template name for this type of Pokégirl, as not only is it fitting, but it is what Guyver-bonded Pokégirls call themselves. They gain enhanced healing, enhanced durability, enhance speed and agility, as well as extra sonic and flame weapons that greatly add to the power of the host. The host, upon becoming a Warmech, gains a powerful full-body suit of armor that emerges in the form of amorphous tentacles from the Guyver on the host’s forehead. The armor takes the form of a metallic plate metal bodysuit with organic portions to it, and covers the host’s entire body. This armor can be retracted completely into the Guyver orb or summoned out all at once or just partially, according to the host’s will. The helmet of the Warmech’s armor possesses an advanced HUD with infrared, motion detection, and sonar. Also, due to the morphic ability of the Warmech’s armor, they can reshape their armor into several different kinds of weapons, mostly bladed ones. Warmechs generally keep the personality of their hosts, but they gain a more violent streak to them. For some, like Bunnygirls or Bimbos, that just translates to them being more forceful in their affection. They gain a greater love of battle, although they aren’t overly obsessive about it. As the Guyver in and of itself is only partially sentient, the host refers to themselves in the singular. Guyvers do not take over their host’s body unless the host is unconscious for reasons other than sleeping or Taming exhaustion. Guyvers do not normally need to eat, however once bonded to a Pokégirl and becoming a Warmech, they share their host’s dietary needs. One thing they have in common with their ‘cousin’ Pokégirl template, the Symbiote, is that the host experiences both her own sensations and the sensations of the Guyver, thus making Tamings more pleasurable. The primary feature of a Warmech template Pokégirl is their weaponry. Their armor has slight morphic capabilities, allowing them to manifest greater weapons, such as the Pressure Cannon and Sonic Buster, both powerful sonic weapons. They also have a powerful laser attack, which they can shoot from the Guyver-orb on their head, as well as a potent flamethrower, which they can use after absorbing enough fire. A Fire-type Warmech can use their flamethrower attack, the Giga Flame, on a regular basis, as a Guyver has a natural ability to absorb heat and flames. In addition, if both the host and the Guyver become Delta-Bonded to their Tamer, they gain access to their ultimate weapon: the Megasmasher. Their arm armor morphs into a powerful cannon, which fires a highly destructive shot which can easily overwhelm even a Hyper Beam. However, Megasmasher is a double-edged sword, as after a single shot the Warmech loses use of their arms for two to four days afterwards. Warmechs, and by extension, Guyvers, seem to be the natural enemies of Parasytes. However they bear the breed no malice. Guyver-bonded Pokégirls have been known to co-exist peacefully with Parasyte-bonded Pokégirls. In addition, Guyvers get along splendidly with Battle template Pokégirls. Warmechs can have some of their tentacles temporarily bond with the Battle Pokégirl and increase the power of their weapons by at least double. Warmechs, all benefits aside, have some major weaknesses. They have a very low tolerance for cold, which means Guyvers cannot bond with a vast majority of Ice-type Pokégirls. Also, their armor has a low tolerance for acidic chemicals, which means Poison-types can Warmechs a problem as well. Some Warmechs prefer to bow out of combat altogether than face stronger Ice-type Pokégirls. Guyver-bonded Pokégirls cannot become Symbiotes, nor can Guyvers bond with Symbiotes. Their very genetic structures are incompatible, making a combination of a Guyver-bond and Parasyte-bonding impossible.]]>PokeDexFri, 27 Dec 2013 06:07:33 +0000[insert name here] ZOMBABE, the Carnivorous [insert title here] Corpse Pokégirlhttp://pokegirls.org/storyboard-listing/pokedex/743-insert-name-here-zombabe%2C-the-carnivorous-insert-title-here-corpse-pok%C3%A9girl.html
http://pokegirls.org/storyboard-listing/pokedex/743-insert-name-here-zombabe%2C-the-carnivorous-insert-title-here-corpse-pok%C3%A9girl.html[insert name here] ZOMBABE, the Carnivorous [insert title here] Corpse Pokégirl

Straight from the horror movies from before the Revenge War, a Zombabe pokegirl is an ambling abomination made of the rotting, undead flesh of the breed she was before infection. Zombabes are a terror not because of their individual abilities, but because of their capacity to multiply and overrun entire cities during the chaos that comes in their wake. Perhaps the most alarming aspect of the template, though, is that to date none have determined its origins, meaning no one knows how to prevent the next outbreak.

A Zombabe does not come into being until after the host body dies from Mega-Zombie poison exposure. Within minutes after death they rise again, a shambling, unthinking, rotting shell of the former pokegirl. Deterioration sets in immediately as the Zombabe’s body begins producing more Mega-Zombie poison. Often Zombabes are seen walking about with great gashes in their body from where they were attacked and infected. Some can be missing limbs all together. Yet still they press on, dragging themselves across the ground if need be.

What is known about the Zombabe is that the toxin responsible for their creation, Mega-Zombie poison, is magical in nature. It’s speculated that it came about from unsanctioned experiments in allowing pokegirls to continue fighting despite severe injury, with the tests ending in disaster. This fails to explain how they continue to come about even after infestations are exterminated. The chemical denatures quickly when exposed to the open environment and will become inert within 100 minutes under its ideal conditions, which is at approximately room temperature (20 degrees Celsius or 68 degrees Fahrenheit). Temperatures above or below this range accelerate the process, which is why Ice and Fire techniques are effective when combating Zombabes. Celestial techniques also neutralize the toxin and instantly destroy any Zombabes they make contact with. One of the most effective methods to combat outbreaks is in training celestials in releasing short range bursts of their energy, but this is not something every celestial pokegirl should be assumed capable of.

If any humans or pokegirls are exposed to the toxin, it destroys their tissues cells to create more Mega-Zombie poison, quickly leading to death if the subject is not cured of the toxin. Human bodies are not resilient enough to function as a reanimated Zombabe, but females oftentimes react to lethal levels of exposure by undergoing threshold. They die before converting to a pokegirl but in the interim state still function as rather weak Zombabes. Males simply die. Life expectancy for humans after exposure is three minutes. Permanent tissue damage can occur within as little as thirty seconds and if allowed to progress for more than two minutes exposure will still likely be lethal, but the victim will fail to reanimate. Reanimation occurs frequently within five minutes of death. Pokegirls can go longer before dying, typically double the duration of humans.

The toxin is released into the air when Zombabes are destroyed, especially the destruction of the head. This is why they should be engaged from range, even with techniques they're weak against.

Zombabe pokegirls show very little capacity for tactics beyond closing the distance on their target and then lashing out with limbs, attempting to drag down their prey and bite. The danger comes from their numbers and that they constantly emit their Aura of Fear technique. This leads to the undisciplined being more likely to make mistakes that can lead to their demise. Also, freshly turned Zombabe pokegirls of incredibly enhanced breeds can still pose quite the threat until their bodies decay further, meaning an Amachamp Zombabe would still be capable of great strength while a Cheetit Zombabe would prove much faster than humans. The ability to fly is also retained until the wing structures rot away. It’s thought that early infected fliers that escape quarantine procedures are a possible cause for future outbreaks.

Zombabes are no longer living pokegirls, and cannot be controlled through any means. Even pre-existing Delta and Recognition bonds are no longer effective. In fact, in a few reported cases pokegirls killed and reanimated as Zombabe pokegirls have also returned to their former masters as spiritual pokegirls like Ghostly or the Astral template. They are extremely dangerous and therefore illegal to own in any capacity. The same is true of Mega-Zombie poison. Infection is the only way in which Zombabes increase their numbers, as their reproductive functions shut down with death.]]>PokeDexFri, 17 Jan 2014 00:31:07 +0000A-BRA, the Psychic Snoozer Pokégirlhttp://pokegirls.org/storyboard-listing/pokedex/739-a-bra%2C-the-psychic-snoozer-pok%C3%A9girl.html
http://pokegirls.org/storyboard-listing/pokedex/739-a-bra%2C-the-psychic-snoozer-pok%C3%A9girl.htmlA-BRA, the Psychic Snoozer PokégirlType: Near HumanElement: PsychicFrequency: UncommonDiet: human style foodRole: Security, Research Assistants, Emergency RescueLibido: LowStrong Vs: Fighting, Poison, PsychicWeak Vs: Bug, Dark, GhostAttacks: Teleport, Foresight, Confusion, FadeEnhancements: TelepathyEvolves: Ka-D-Bra (normal), Ishtar (Dusk Stone)Evolves From: None

Known as the premier psychic type throughout the world, the A-bra was originally used as Sukebe's first psychic types. Unfortunately, though he managed to create a psychic human-like Pokégirl, he had no way to anticipate the stresses that using her powers would create in her mind. As a result, and fortunately for the human race, the A-bra Pokégirls require upwards of twelve hours of sleep everyday, and even up to 18 hours if she uses her stronger psychic abilities. It was this unfortunate tendency that allowed numerous Pokégirls of this breed to be captured after the war, and even during it- their unfortunate need for sleep after using their powers makes them so tired that not even a retreat order directly from Sukebe himself could rouse an A-bra. Although initially killed on sight (typically while asleep) by human soldiers and by the first tamers as being too powerful to control, soon after the war the A-bra were captured instead and information on psychic types was finally gained. They were among the first psychic types to be captured and brought to the human side.

The A-Bra is a small Pokégirl, rarely exceeding 5'4 in height. Their skin is a goldenrod yellow, though their hair can be any color. Bust size, as their name suggests, is a mere A-cup. Their other defining feature is a pair of "antennae", similar in structure to catfish whiskers, positioned just above their eyebrows. Research strongly suggests that these structures, rarely more than a few inches long, act like conductors for psychic signals, and are used mainly to pick up brain waves and as a way to focus her psychic abilities. Oddly enough, these antennae are also observered in two of her higher evolved forms: the Ka-D-bra and the Alaka-Wham. Most A-bra do have hair, although a small percentage are bald for some odd reason that researchers are unsure of even today. It is generally assumed to just be some genetic quirk, although tamers seem to suggest that the bald members of this breed are actually stronger than the A-bra who do have hair. Tests have shown inconclusive evidence of this, however. Though they are known to sleep between 12-18 hours a day, the A-Bra remains fairly useful even amongst anti-Pokégirl leagues. They have the ability to read minds, teleport, and have a danger sense. They are also quite intelligent, often having just the answer her trainer needs in any predicament, provided he can rouse her to consciousness long enough to give her thoughts. However, A-Bras are physically frail, and lack the powerful Psychic attacks of their more evolved forms, making them a poor choice in a fight. Feral versions are very rare. It is far more common to find them at a breeding center, such as the famed Tendo Ranch. A-Bras, while not common by any means, are one of the more likely outcomes of Threshold for a girl with strong Psychic ancestry.

It is very rare to see an A-bra in a harem, since most tamers would rather skip the pain of trying to raise a sleepy A-bra when they could have the powerhouse that is a Ka-D-bra instead, or some other psychic type that doesn't require so much slumber every day. Because of their requirements, no A-bra has been documented as an Alpha or a Beta in any harem other than a coordinator's. This breed was not originally meant for fighting, and it shows in the battles that one is in. The ones that they do participate in, however, are often won through intellect and strategy rather than brute strength, using teleport to escape and then mundane attacks as well as Foresight to do some damage and avoid being attacked. Outside of harems, they are often used in any number of non-physical occupations, as well as transports- using Poképacks to carry a fair amount of material, the A-bra can convey a large amount of supplies over amazing distances without the need for Pokéball transfer systems. This makes her a very useful emergency rescue Pokégirl, though they are susceptible to the elements compared to other Pokégirls often used for the same role.

It has been noted throughout different harems that A-bra are very wary when Dark-type Pokégirls are around. This is attributed to the possibility that as they sleep most of the day, they are easy prey for dark type Pokégirls moreso than most other psychic-types. Another little quirk is that they dislike being compared to bug-type Pokégirls, including Spidergirls and Spiderwomen. This is a little more difficult to pin down, but is typically considered to have something to do with their antennae, a feature that mostly only bug-type Pokégirls possess. In a battle, Bug-types and Dark-types are often their first targets (even ferals share this odd sense of strategy, and this behavior has yet to be fully studied), as they are the Pokégirl-types that seem to resist their psychic abilities the most. Using Confusion, and then Foresight, the A-bra can even use Teleport as long as no one or nothing else is touching her in order to get away or get closer to her opponent. Fade is used to give her the ability to escape when needed, a technique used to great effect during the war and in more modern times to assist with capturing criminals and to trail others.]]>PokeDexThu, 09 Jan 2014 08:13:07 +0000ABOMINA (aka SNOWLASS), the Snowwoman Pokégirlhttp://pokegirls.org/storyboard-listing/pokedex/1016-abomina-aka-snowlass-%2C-the-snowwoman-pok%C3%A9girl.html
http://pokegirls.org/storyboard-listing/pokedex/1016-abomina-aka-snowlass-%2C-the-snowwoman-pok%C3%A9girl.htmlABOMINA (aka SNOWLASS), the Snowwoman Pokégirl

The first observed Abomina was seen near a small town in the Mountain League, in the early third century After Sukebe. A Tamer by name of Yukon Cornelius was searching for precious metals in the mountain, when he was attacked by a Feral Abomina. After catching the Pokégirl (who he named ‘Samantha’), Yukon returned to find the village has caught fire in his absence. The Snowwoman Pokégirl’s attacks proved vital to stopping the blaze. One of the members of this village happened to be a former Researcher, Hermey, who pulled himself from his retirement (working as a dentist) to study this new Pokégirl, aided by his Donna.

Researchers were surprised to find that Abominas had actually been made more than a century ago. One of the extremely rare conversations with Cocooner that didn’t result in the other party being turned into an experiment revealed that the Snowwoman Pokégirl had been created the December of 98 A.S.. However, apparently even Cocooner hadn’t expected this breed to be so stealthy as to avoid detection for over a century.

Looking at an Abomina, they simply do not appear to be particularly capable of subterfuge. They are rather large, standing an average of seven feet, and although their breasts tend to be on the small size are generally very well proportioned. Their entire bodies are a deep, inky black, although both the eyes and hair are more inclined to have pale colors. They tend to have rather hard, stern-looking faces, and overall look very tough, with a well-defined musculature and their large size. This often makes them appear to be overly serious, violent, or stupid.

Unlike what one would expect from their appearance, Abominas are actually rather graceful. Even when going through the snowy terrain that is healthiest for the breed to survive in they hardly make any noise. Using this silent movement together with their superior senses, and their ability to change their vision to see in infrared (through the adjustments of various rods and cones within the eyes), the Abomina could be an excellent scout for the harem.

However, being quiet is not, in and of itself, sufficient to make a Pokégirl stealthy. The Snowwoman Pokégirl possess a special ability; they can draw all the nearby snow to their location, and if they so desire compress it into a denser form. This can allow the Pokégirl to quickly pull together a natural-looking pile of snow to hide under, form snowballs so condensed they resemble iceballs, or even call the nearby snow to coat their body like armor. This last use is what makes them so stealthy. While black would normally be quite visible in the middle of snowy terrain, the Abomina’s ability to coat herself in snow makes for nearly perfect camouflage from most other Pokégirls. When combined with Hazy Vision, Snow Storm, and Snow Blind, it makes this Pokégirl virtually invisible, a critical advantage for a Pokégirl that uses stealth and ambush.

To further contrast against their appearance, most Abominas are also rather intelligent, and many of them excel at clever ambushes or short-term tactical plans. This can make them a good candidate for Alpha, but there are generally other Pokégirls that would do much better at the job. Abominas generally don’t get too upset about such things; despite their solemn appearance, most Abominas are actually quite fun-loving, and enjoy frolicking in the snow, playing with their harem-sisters (particularly snowball fights), and are otherwise rather social Pokégirls.

These Pokégirls are fairly popular amongst Tamers, particularly those of the Ruby and Mountain Leagues, but because they are so stealthy they are rather difficult to find. Should one find one of the somewhat shy Ferals, the Tamer will have to deal with it either running away and hiding, or attacking (should the Abomina be hungry). Although Abomina aren’t particularly intelligent Ferals, they are smart enough to create ambushes that are rather devious (for a Feral). Feral Abominas are generally coated with a rather thick, compact layer of snow, which may need to be melted off to actually get at the Feral to start Taming her.

When it comes to Taming, one ought to be careful. They have very low body temperatures, so it is suggested that their Tamer buy supplementary supplies from a nearby Pokémart or sex toy store in order to avoid frostbitten genitals. Once that problem is resolved, the fun can begin, and Abominas are often willing to explore new things, particularly if the Taming can be done outside. With their ability to call and compress snow, it is not uncommon for an Abomina using solidified snow as handcuffs (for those that likely that sort of thing) or other sex toys.

Thresholding into an Abomina is best done with the care of professionals, and sending a Thresholder to a nearby Ranch is almost required, if one wants the former human to survive. The problem is that the Threshold takes quite a while, and the first part to change is always their body temperature, which drops severely. Such a change in temperature without the accompanying body changes could prove fatal until the Threshold.]]>PokeDexSun, 02 Mar 2014 08:49:30 +0000ACROBABE, the Tumbling Pokégirlhttp://pokegirls.org/storyboard-listing/pokedex/916-acrobabe%2C-the-tumbling-pok%C3%A9girl.html
http://pokegirls.org/storyboard-listing/pokedex/916-acrobabe%2C-the-tumbling-pok%C3%A9girl.htmlACROBABE, the Tumbling PokégirlType: Very Near HumanElement: NormalFrequency: RareDiet: human style foodRole: Acrobat, trainer, wreckball playerLibido: Average to HighStrong Vs: GhostWeak Vs: FightingAttacks: Pounce, Air Recovery, Quickturn, Quick Attack, Takedown, Taunt, False Praise, Counter, Seismic TossEnhancements: Enhanced Agility (x10), Enhanced Speed (x7), Enhanced Durability & Endurance (x4 each), Enhanced Strength (x3) High Flexibility, Elastic BodyEvolves: NoneEvolves From: Jigglyslut (Battle Stress)

During the Revenge War, there have been a few records of acrobatic Pokégirls that pulled all sorts of mischief and damaged many things during their time. At one point, it was thanks to them that certain human strongholds were finally broken and those within were scattered once more in the aftermath. Though no reports of these oddly strong and quick Pokégirls suggest that they survived the Revenge War, in 97 AS one Jigglyslut evolved into an Acrobabe. The Researcher community supports the theory that the Acrobabe is the rumored and reported Pokégirl in question that did these deeds, though there is no evidence to either confirm or deny this possibility.

Most often, these Pokégirls are physically short and slender, rarely reaching over five and a half feet in height. Though none of this breed naturally have large breasts, the Acrobabe find themselves (as a breed, some researchers state) envious of those with larger breasts. Oddly, they flaunt their tight bodies against almost all Pokégirls with breasts larger than a D-cup, teasing them about their eventual back problems and giant beach balls that they could crush their tamer with. The only breed that they do not make fun of as a whole is the Milktit breed, as that Pokégirl was designed to produce milk- they can't help but to have giant cow udders, and most of this breed actually understands and respects this. One thing that is common amongst the breed is the fact that the Acrobabe seems to always be moving, though not always by intent. Indeed, the longest that any have managed to make an Acrobabe sit down is merely ten minutes, and that was for a meal. Fortunately, certain fruits act as a natural sedative for the Acrobabe and are often used to calm one down.

Their tendency for movement causes the breed to act out in order to become the center of attention at times. Though this can be trained out of the Pokégirl, or one can use a Taming Cycle (level 3) to eventually grind this predilection from their systems, many tamers utilize it in another manner: to put on shows for any audience. Their specialty are things like high wires, trapeze, and horizontal bars, but quite often one can find them playing Wreckball. This breed actually makes up a good 30% of the Pokégirl population playing that popular sport. Some Watchers suspect that the Acrobabe love being airborne more than any Flying type Pokégirls. As a result, they always volunteer for anything having to do with scaling heights, climbing trees, or even working in a circus, as one might suspect. Many of this breed overestimate their abilities in such high-altitude stunts and climbs, and as a result many of this breed are lost due to feral attacks, natural disasters, or just one miscalculated step.

In a harem, the Acrobabe still loves to be at the center of attention. And they still love to move around, often either training, practicing their performance routines, or just trying to play with her harem sisters. This breed is typically fun loving, and get along quite well with Bunnygirls and Ingenue. Tamers are recommended to have a schedule set to try and wear down an Acrobabe as best they can, which can be quite difficult considering the Pokégirl’s ample endurance. Their constant need for action of some sort grates on the nerves of numerous Pokégirls, however, most notably Psi-dykes and Neo-Iczel breeds. Considering the breed's inability to stand still, they are a poor choice for an Alpha and average at best as a Beta within any harem. When taming, the Pokégirl’s flexible and elastic body allows her to contort herself into almost any position, and the tighter the positioning the better for this breed. This often leads to possible interest in BDSM for some Acrobabes, though this has been shown to be only on a case-by-case basis.

In battle, the Acrobabe relies on her endurance and durability to outlast her opponents as best she can while avoiding being hit. Her flexibility and elastic body, along with her durability, ensure that the Acrobabe takes less damage in a battle than most might think, while dishing out powerful attacks of her own. Often, the Acrobabe begins with a Taunt followed by Quick Attack or Takedown (which, oddly enough, the Acrobabe only takes 1/8 damage from instead of the normal 1/4 to 1/2 that her opponent takes). Though many Acrobabe are found using weapons that are of middling weight and are maneuverable or small, the breed seems to enjoy using Seismic Toss to finish off an opponent. The Acrobabe does well in sex battles also, since many Jigglyslut are trained and versed in such types of battles, and so are well suited to this domain if they were as a Jigglyslut.

Feral Acrobabe have never been found, though there have been many reports of feral Pokégirls too fast for a Pokédex to get a lock on in the trees all over the world. There are sightings once in a while, but none of these have ever been captured, and so it is unknown if these are feral Acrobabe or some other Pokégirl teasing traveling tamers and others with their presence. Thresholds are very rare, but known. They are among the most favored of possible thresholds, though definitely painful over the course of the two weeks it takes to completely go through the process. Having to shed her skin in order to allow for the new elastic epidermis that grows in this span of time and then the sudden strengthening muscles, often ripping them before healing as they get bigger and stronger, means that any thresholds into the Acrobabe are as much feared as they are favored.]]>PokeDexTue, 25 Feb 2014 16:57:27 +0000AGRII, the Exotic Warchief Pokégirlhttp://pokegirls.org/storyboard-listing/pokedex/635-agrii%2C-the-exotic-warchief-pok%C3%A9girl.html
http://pokegirls.org/storyboard-listing/pokedex/635-agrii%2C-the-exotic-warchief-pok%C3%A9girl.htmlAGRII, the Exotic Warchief PokégirlType: Very Near HumanElement: Psychic/SteelFrequency: Extreme Rare (Tropical temperate leagues), Very Rare (Dark Continent), Extremely Rare (Everywhere else)Diet: Human dietRole: Leader, CommanderLibido: AverageStrong Vs: Poison, Psychic, Ice, RockWeak Vs: Bug, Dark, Ghost, Electric, Fire, GroundAttacks: Pneumatic Drill, Iron Punch, Metal Claw, Metal Sound, Psi-Blade Mark II, Telekinesis, Agility, Hypnotic Gaze, Manifest Weapon (Greaves/Gauntlets), Call Me QueenEnhancements: Enhanced Strength (x9), Enhanced Speed (x9), Enhanced Endurance (x9), Enhanced Vision (x3), Enhanced Olfactory (x3), Enhanced Hearing (x3), Aura of the LeaderEvolves: NoneEvolves From: Lairio (Leadership)

A leader is strong, capable, and confident in their ability to control and lead their followers on the path of success, achieving the goals of the group along the way. The Agrii is one of those kinds of pokégirls, emboding all of those aspects of leadership. While the Lairio and the Ariu suffice on crude weapons of rock and plant, the Agrii no longer has the abilty to manipulate plant matter nor does she produce crude rock like spearheads of her previous evolution. Instead both her mind sharpens as does her weapons. However, the Agrii has a clear distinction over her lower evolutions.

While their masks are made of wood, her mask is made of strong steel. She retains her spearhead but only to create her new weapons. As said before, the Agrii's mask turns into a steel mask the pokégirl creates herself with her abilty to manipulate the steel with her psychic and steel attuned abilities. Her mask is usually what the other members of the tribe adopt as their tribe symbol. They also create steel greaves and gauntlets using the same process, infusing the steel with their energy. Due to this process the steel of their armor is more like solid water, but only to them. Like most evolutions the Agrii also gains some physical changes, maybe an increase in cup size and a slight increase in height but nothing worth noting. Her eyes keep along the same gamut of earthy colors, with the exception of yellow eyes some Agrii have.

The Agrii has one of the more stranger evolutions (besides evolution stone ceremonies). She evolves by being a capable leader. In the tribal enviroment, this usually means one of a few things, the splinter group from their previous tribe she was apart of broke away under her leadership this can either be under banishment or rebelling against the current leader. On the more peaceful side of things, the previous leader died and the Lairio in question took charge or the current Agrii was training her to take her place when she stepped down. Either way, this evolution doesn't happen right away, as even after one of the previous events happen, the Lairio has to prove herself a capable leader to her people. In a harem situation however this is simply a matter of proving to the other memebers of the harem that she is a capable Alpha.

While they no longer have the spear that was dignified by this line, the ability to manipulate her armor into weapons makes this lost a moot point. Using her power over steel she can morph the steel into claws, move it over her body to protect other parts of her body, or use it to make her hits stronger. Her psychic abilities not only make her hits more accurate using telekinesis of course, but also allow her make her opponents fear her by using her telekinesis to her supreme advantage. The most useful ability a Agrii has under her power is her aura, researchers have called 'Aura of the Leader'. Pokégirls who the Agrii consider part of her tribe, Tamer's harem are more inclined to follow her advice and leadership, however this does not mean that the pokégirls don't have wills of their own. The most useful affects of this ability are the Agrii is completely immune to any and all auras that try to affect her. The second side affect is that any pokégirl a part of her tribe is also not affected by aura attacks as long as the Agrii is around.

Ferality for the Agrii simply makes them more inclined to violence and some of their speech functions diminish, since they're in a tribe usually when feral they are still capable of leading. When tamed they are more inclined to try resolving things in a more peaceful matter and have higher speech functions. Thus, they have a very light feral state. Taming wise, the Agrii love to be on top and incharge of the taming session but admire when a tamer is willing to fight back and take charge. Like the Lairio, threshold is practically non-existant and no cases of birth have been noted feral or domestic.]]>PokeDexFri, 27 Dec 2013 07:22:41 +0000