Dark Void Catch-All

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After searching the forums, I couldn't find a catch-all for this one, which amazes me since it's one of my must have titles of '09.

For the unknowing, Dark Void is a third person shooter that basically plays as the Rocketeer mixed with any 50's serial martian movie. What has me most excited though is the pedigree of the development team behind this. The developer, Airtight Games, is made up of most of the team that worked on Crimson Skies: High Road to Revenge, one of my favourite Xbox titles of all time.

Number 3 is the one that makes me laugh giddily. Dog-fighting with a jet pack plus being able to UFO-jack the enemy craft makes this an easy sell for me. As well, the vertical cover battles, as seen in the 4th vid, definitely look interesting.

I like the newer videos where it looks like the player can switch between locomotion modes at will, from running, to hovering, to rocketing around like a jet.

I also really liked the design of the flying saucers, where there's a ring around the saucer that always stays level with the horizon, essentially acting as a hudless alternative for keeping your pitch and yaw orientation.

The upside down cover system bullsh*t looks dumb as hell, and completely pointless given the character's other abilities.

The QTE in the first video is a little off-putting to me, although I can understand it a bit in a setting where there's just not really any "normal" call for melee. (Unless there is?) Hunh. Looks awesome, though. In that "I suck at flight sims, and I bet this is flight simmy but it looks awesome" sort of way.

Looks cool. The only weakness I felt Crimson Skies HRTR had was it was light on the customization. You pretty much wanted to use your powered up starter plane the whole time no matter how many other planes you could collect. You would pick up a new plane, fire its special weapon a few times and say,"neat!". Then you would go back to the starter plane to complete missions.

Looks cool. The only weakness I felt Crimson Skies HRTR had was it was light on the customization. You pretty much wanted to use your powered up starter plane the whole time no matter how many other planes you could collect. You would pick up a new plane, fire its special weapon a few times and say,"neat!". Then you would go back to the starter plane to complete missions.