Introducing: Gods Will Be Watching

Gods Will be Watching is an upcoming point and click adventure that is almost entirely built on the concept of making tough, morally ambiguous choices.

Developed by Deconstucteam – a small independent studio located in Valencia, Spain – Gods Will Be Watching was originally built in April 2013 as part of the 26th Ludum Dare game jam.

A minimalist, single-screen adventure, it put the player in the boots of Sgt. Burden – the head of a viral research team currently stranded on fictional planet Sineicos. Burden had just forty days to repair a radio system and escape the planet while trying to keep his crew alive. The catch being that only five actions could be performed per day, turning the game into a survival-based balancing act fraught with difficult deliberations and much beard stroking.

For a game developed in under seventy two hours it was particularly well realised, both conceptually & mechanically. The simple and constrictive choice system kept stress levels up, while beautifully drawn pixel art brought the bleak lo-fi science fiction world to life.

It quickly garnered some well deserved attention on numerous gaming outlets, so much so that Deconstructeam successfully turned to crowdfunding site Indiegogo to fund development of an expanded remake – raising almost £17000.

Due for release this summer, the new and improved GWBW takes the original premise and blows it out over six narratively-linked scenarios. Players will again assume the role of Sgt. Burden as he and his crew face a wide variety of tension-filled moral quandaries.

Deconstructeam promise a deeper narrative experience this time around, with a bigger focus on character and world building through short cinematic sequences. While the inclusion of a new Empathy System is set to see player interactions have a larger impact on AI companions attitude towards Burden.