Shadowrun, a GM perspective

I love being a GM. I truly do. I enjoy playing on occasion, but if you ask my girlfriend I make a horrible Player. I much prefer to run things.

Very few things satisfy like the ability to incite panic and mayhem. A well coordinated team will have a plan inside of 10 minutes and follow through. A less-coordinated team will fiddle with the details for a while before eventually falling back onto the Run and Gun approach.

We’re taking a brief hiatus from the plot and the game in general while one of my players is out of town. During this time I’ve offered them a chance to change characters. Having planted the seed of possibilities, I wait to see what kind of wondrous options arise.