Just read an interesting blog post by Raph Koster: The lesson here is that sometimes features that make things better for one player make them dramatically worse for another. Every time you make a des ...

I just read a rather interesting article about designing mystery scenarios for roleplaying games - in particular, how to avoid chokepoints by providing multiple solutions. You can read it here: &quot ...

It seems to me that given the option of using a single-use offensive item (ie, grenade) or a multiple-use offensive item (for example, a sword), the single-use item should be more effective. Assuming ...

Now consider a typical diku mud. What if someone were to port over the whole thing and put the same gameplay in another more UI friendly environment? Say, as a facebook game. Should be easy enough. Ga ...

As Ide mentioned, a lot of muds implement both weapon skills and fighting styles. In GodWars muds, weapon skills and fighting styles increase through use, so there's nothing stopping you from maxing ...

You can now [url=http://www.godwars2.org/download/protocol.tgz]grab the snippet from here, and [url=http://www.godwars2.org/download/Generic_Plugin.zip]a simple GUI plugin from here. I've added a few ...