My guess is it was removed because it was simply going to be TOO powerful to have l WotB runes at once. They are probably trying to find a way to put the bracers back in, but not be completely overpowered, while still keeping it's flair. Maybe it will only activate SOME of the runes, or perhaps it will give you weaker versions of the runes you didn't pick in your skill tree....

Also: Barbs are currently the leader in G.Rifts right now (at least for Americas) at level 55. My suspicion was probably correct: Those bracers probably made the gap between them and the rest (who are between 52-54) far larger. If you have one class at, say, G.Rift rank 60 and the next one is 53...there is something wrong there.

We're not asking for constant endgame updates friend. THERE WAS NEVER ONE TO BEGIN WITH, WHICH HAS BEEN A STANDING ISSUE SINCE RELEASE.

Maybe that's how Diablo works, maybe that's how all hack'n'slashes work, but obviously none of us here are happy with it. You're deluding yourself by playing the same shit ALL OVER AGAIN for a shitty reward (ie new half assed legs, one piece of tier lmao) and accepting the millionth rehashed playthrough as new content instead of wanting a real endgame?

tl;dr same shit new day, blizz just wants $$$$

The standing issue since release is that people expect endgame from Diablo III like it was something like a goddamn MMO. It's not an MMO, so there is no endgame.
I do not want an endgame. I want a reason to play this game, this isn't the same. Providing a fresh start with leaderboards and a bit of new items is enough incentive for me to play this. Perhaps for you it isn't, idk. Also, stop expecting a revolution - even if they add "new content" then that "new content" will move into the "millionth rehashed playthrough" zone after a few weeks. Hack'n'slash games are very repetitive and Diablo III is no different.

And please, stop using the plural form when expressing opinions. It's not "none of us here are happy with it". It's "YOU are not happy with it".

Sorry, we > you, Blizz caters to the majority, not the minority. No one gives a shit what you want, you're obviously sticking your nose up Blizzard's a-hole this whole thread already, we're discussing how sad this rehashed content is to be given to us as a glorious "MAGICAL PATCH 2.1"

Kurwa I hope Russia goes after your country next

Diablo isn't the game for you. Stop playing it and go back to an MMO. The "endgame" of Diablo is simply getting the best clear time or best gear. That...is...it. That is all it ever has been since the original Diablo, that is how it always will be. And no you are not the majority...you are in the minority of the D3 crowd, bud.

Dunno if anyone else is experiencing this but if you get the proc from Akarat Champ that brings you back to full life,the rally rune no longer works.Tried it a lot of times,left the mobs to kill me in order to for the "revive" to proc,and after that I started spamming and neither of my cds were getting reduced.

So I got my hands on an Eberli Charo with 46% reduction on Heaven's Fury, and using a slightly tweaked version of your Fire build came up with a spec that, so far, is absolutely melting packs in Torment 3.

That is my Crusader at the moment. Basically it revolves around Akkarats Champion, Heavens Fury, Provoke, and Shield Glare. When you pop Akkarats Champion, you can CD the other abilities quickly thanks to the Rally rune, using Provoke with the Charged Up rune causes Heaven's Fury to deal quite a HIGH amount of damage (I rune that for Split Fury so it can hit more targets easier...and if they are clustered you can kind of double dip from each beam)BUT it also gives you a lot of Wrath. This spec/gear has a lot of life on wrath hit, so this allows spamming of Sweep Attack healing large chunks of health per cast. Shield Glare is spammed during Champion to keep them stunned, but mostly to keep up the 20% damage increase for your HF.

I might have to take this to Torment 4 soon, as I am killing Elite/Champion packs without much issue at all. Most are dead in <30 seconds.

EDIT: Did some testing in torment 4. Yeah it's still working wonderfully, it just takes a bit longer to kill the packs.

How long have you been playing Diablo (not Diablo 3 necessarily)? I have been playing Diablo since it originally released back in the 90's ( I even have a physical copy of Diablo 1 Hellfire laying here.....I don't actually know to many people who have that one). I have played EVERY rendition of the game (I even carry around a copy of the PSX version on my Android phone...you know for Diablo to go), this also includes Diablo 3 on PS3 as well as PC. I also was part of the Diablo 2 Beta test, and played that one since Day 1 and clocked countless hours into it (Not to mention I have integrity. Not ONCE in all my years of playing Diablo 2 did I resort to running bots of pickit programs. I played 100% legit at all times.)

Why do you wish to be the class moderator for the Crusader specifically? What makes the Crusader greater than the other classes in your eyes? The Crusader is a class I've been waiting for since I first saw the Templar in Diablo3. I KNEW when I saw him during my first Skeleton King run in D3 Beta that it would be the basis for the new class. To me, it's basically a Paladin and I ALWAYS play a Paladin when I can, because nothing says "enemy of evil" more than a heavily armored bastion of RIGHTEOUSNESS. They stand for what is just...and it just feels right. I enjoy the Crusader more than the other classes because they are simple to pick up, but harder to master than the other classes (in my eyes). They have a play style that is more unique than the other classes, being a heavy cooldown related class. They also fill a unique niche (midrange) that noone else has yet to fill. This uniqueness made me put my Barbarian on the back burner, pick up a shield and flail and go on my own crusade for the glory of Akkarat!

Do you have any experience as a moderator or an administrator at an online community? I've been a mod on several smaller forums in the past. Though usually I am in a leadership position, be it as a Guild Master or even a Server Operator for several games that I play.

I am fairly active over on the MMO-Champion forums, and have only recently started posting here as well. I know MMO-Champion is a sister-site of this one and I can be found there under the same name (if my Diablofans post limit is an issue).

(And if all else fails: Stare into the Hypnotoads eyes. All Glory to the Hypnotoad....)

Just followed this thread finally and subscribed to your channel ((though I haven't watched any videos yet). A couple questions:

1) How are the paragon points should be allocated?

2) I have been rolling the item stats for my Crusader towards Thorns damage, but I saw through this thread that there's no stats to Thorns damage at all. Is this a useless stats for a crusader to roll to?

Thanks in advance!

I wouldn't rely on thorns atm. It's clearly bugged and doing FAR more damage than it shows on character sheet. I have 82k thorns on character sheet, yet do nearly 1.7m damage per hit with it. Best not to waste rerolls on it knowing they will likely fix it quick.

Don not thy tinfoil hat of conspiracy, young one. Put your faith in RNGesus, and the legendaries shall shine on the ground like gold. The disciples of the Blizzard have not mislead you, for they speak truth. 'Tis only minor changes effecting the wraps of the waist and holders of the arrows, and nothing more. 'Tis a much welcome change, as I hath far more of these wraps of the waist than I know with what to do!

Shard as seen rolled dex instead of strength so i had to rerolled it (it rolled great dmg tho so ...;)
And Thunderfury I will try to max out with further rerolls of dmg as it perfectly rolled str,vit for me;))
Ps. Is there a site like diabloprogress to check item stats/char profiles etc.except Armory as of now?

You sir, are one lucky S.O.B. lool im jelly of Thunderfury but not shard that wep looks ugly. I want my monk to get Thunderfury and Sky Cutter (Which summons a freaking angel!) and I want to get a lvl 70 version of Maximus (Summons a demon!) for my Crusader since i got the level 60 version.

If it looks ugly...transmogrify it!

I love the new transmog system, I can actually make my barbarian look like a barbarian (leather armor, face/chest paint.......dual wield clubs....)

They should revert weapon gems to be more similar to their D2 counterparts: A flat DAMAGE boost (not a crit boost that can scale insanely well with gear), or the + elite damage (diamonds) and the + LoH (Amethysts). The other gems should add elemental damage based on color...like D2's did (let them scale with +elemental damage gear, please!). That would make one type less mandatory than the others and it would also mean that you would gem based on your gear to get the most out of it.

Added bonus: Since these people should be your friends, if a good legendary drops that they don't need, but is an upgrade for you, they should be more likely to trade it with you during its 2 hour trade window.

Omg, I totally forgot that... this is what happens when you try to write posts before morning coffee >.<

Just ignore this entire thread

P.S. Yes I was gonna type front page... to early to post... must get coffee...

Shit happens... we all make mistakes every now and then, props to you for admitting it Fixed the "front page" typo anyways.

If I drink coffee right now I'll pass out immeditely. Doesn't keep me awake at ALL. Insteadmakes me absurdly sleepy all of a sudden.

Sounds similar to myself. You might have a mild form of ADD (or something similar) as stimulants, such as caffeine, can have a paradoxical effect of doing the exact opposite: slowing you down or putting you to sleep. I actually did a bit of study on this for my psych courses at my university, heh.....

OT: The front page is pretty correct. Though I dont go so far as to do all the math behind my possible upgrades. I eyeball them and am pretty good at finding which ones really provide a DPS boost. Right now my Barbarian is stacked with +% physical and +%Bashe/Avalanche items, which showed DPS losses over my crit gear. Needless to say my actual DPS went way up as these items also had more STR to boot. So not only are my non crits doing more, but overall my crits with those abilities to further more.

My guess is that the actual damage will be what your selected rune is, but if the rune granted by the item has its own special to it like "enemies take x% weapon damage as fire for 10 seconds" or something like that then that damage will stay as it is stated.

After they remove the 100% xp buff is going to be worse, i got to paragon 400 but those who'll start on 25th will have a hard time to catch up.

Oh no! I won't gain a level every 10 minutes, what ever shall I do....

Oh...right, I'll just kill a few more things and THEN gain the level. Those who start on the 25th will have 0 issues catching up. Within the first...oohh...week or people hitting level 70 (who previously had no characters to earn paragon with) they will likely be in the 100's range of Paragon. And that sounds about right.

Even after 2.0 hit and before the original 50% buff, I managed to get about 20-30 paragon levels in about two days. Even after this xp nerf to random trash, it'll still be pretty damn quick.

Quote fromAkimasu»
I started a fresh character in Hard core and even with the +100% xp and running in Expert(I can't play master or torment since it's my first hc character) I'm about to reach butcher at level 15. Without the community buff, I'm worried I might not even get Legendary from him when I do my HC Crusader, unless I grind.

I'm going to call BS on that level 15. I made a new character this morning, and am playing on hard. I am just about to get to the Chancellors crypt to get the broken crown, and I am almost level 13. By the time I hit Butcher Ill probably be closer to 20-25ish. I recall my original character beating Butcher at sub level 20 way back in the day so even when the 100% xp buff is gone you will still easily be the appropriate level.

I am amused by fanboys saying I sould "socialize" in this "game". You look so funny. I have enough social interactions in real life and I don't want to get acquainted with random strangers in D3. I'd rather bash them in some sort of arena or join their game and straight kill them, like I could do in D2. That would be multiplayer.

Then D3 is not the game for you, and was not designed for someone like you.

Go play something else if that is what kind of game you wish to play, but your definition of multiplayer=/=the be-all-end-all definition of multiplayer.

What I described earlier is 100% valid.

The XP boost still works wonders. I gained quite a few Paragon levels last night in a decent amount of time. An amount of time that felt about right (<1hr per paragon level in T2 to go from 95-100). That means without the 100% buff it'll take me roughly 2hrs per paragon level...and that's fine by me. That makes sense as to how long it should take to level. You shouldn't be leveling every 5 minutes.

Everyone needs to stop defending Blizzard. They need to stop giving us things and ripping it away from us. If they wanna screw with us by lowering XP gained, then they need to bring the freaking mob density back. Or an even better idea. Implement something, and get it right the first time for once.

Ok, I'm going to try to explain this to where it makes sense, so I'm going to pretend that you are Blizzard for the sake of this example.

*You've been working on this expansion for well over a year. You've meticulously watched and monitored balance, countlessy tweaking monster HP and DMG as well as class survivability and damage. You've spent months on end changing up drop rates for everything from grey trash items to legendary and sets, and everything in between. Through testing and QA, you've found that the 1.08 monster density was a little too high, creating strain on the servers as well as an imbalance to the new combat pacing philosophy, where toughness is rewarded as much as DPS. After finding a sweet spot between before patch 1.08 and after, you now have within a couple % the density that everyone can agree upon. This new density now serves as a foundation for how loot and XP scale as a player climbs Torment difficulties.

*You are now weeks from release, and testing hasn't even begun to cease. You've been monitoring feedback from all the players who have been enjoying patch 2.01. Some players are reporting that the legendary drop rate feels lower than it should. That's fine for right now, as you'd rather have it lower than too high for the time being. Other reports of paragon levels are coming in positive; seems most players who are just playing the game, hopping around waypoints in an act and maybe doing some quests are leveling at an acceptable speed. Crafting also seems to be in a good place, as the crafting mats are dropping enough to where players don't feel starved for mats.

*Uh-oh. You are now much closer to release, and there are more and more reports of massive paragon XP gain coming in from the community, specifically CoTA runs. It seems players who are focusing solely on this very small spot in the game for hours on end are gaining huge amounts of XP. You're original thought is that hopefully this is just a by-product of the pre-expansion patch, and that Bounties and Rifts will put an end to these runs, BUT, you decide to do some internal testing.

*A part of the community has been asking for a variation of Ladders for awhile. Whether or not it will be just an XP / paragon race, or if it will have challenges or other types of leaderboards is yet to be set in stone. What you do know however is that after internally testing spots such as CoTA and other areas where massive amounts of easy to kill monsters always spawn, these areas are much more than a couple % ahead of other areas, and if players want to be competitive in any sort of paragon / xp / ladder race, they will feel forced to only play these areas, even after RoS launches.

*You have a choice; Go back to the foundation that is monster density. Increase the density to match these areas that are causing trouble. Re-do and re-test every aspect and area of the game that now has a brand new monster density. XP gains, legendary and set item drops as well as grey to rare drops, crafting mats and combat pacing now have to be tweaked for the entire game, again.

*OR, your second choice; keep the game the way it is- the way you and your devs have spent months upon months creating, since you've found a nice rhythm for paragon leveling, combat pacing and loot drops. Instead, you change the XP gained from killing lesser mobs. This now effectively solves the problem that areas such as CoTA presented, as well solves the same problems that will no doubt have risen in the future, after release, when other areas of the game are discovered to spawn more enemies than the rest.

Ok, role playing over. Do you get my point? It's by FAR the smartest fix they could have put in for this problem. You're complaining about them not raising the density (which hopefully you understand why that's far more difficult than it appears), when in all actuality they could have nerfed density even more. They really had three options;

Raise the entire games density which I just explained how that would cause untold imbalance.

Cut the XP gained from lesser mobs who spawn in big packs. This is the best option, because it keeps the fun of running into big packs and AOE'ing them down.

Or the 3rd and most un-fun option. Lower density even more in areas such as this.

Personally, I'm happy with the route they took.

Probably the best way to sum everything up that I've ever read. Bravo.

They are nerfing easily exploitable XP grinds and trying to promote actually running around killing shit THROUGHOUT an act (as in doing the act as intended). The event XP buff was intended for people doing just that, not people who just constantly farm stuff like Mira (which got nerfed) or COTA (which very well may have been the reason for this nerf). It was meant for people who actually do the quests, and if you do a quest start to finish you still get a lot of XP via this buff.

Bascially it's meant to be a perk for playing the game normally, and not meant for you to just abuse and spam a single area that had an usually high amount of mobs over and over. Blizz, honestly, should have thought of that FIRST and nerfed them on launch of this buff...but sometimes the playerbase things outside the box a bit more than they do.

Oh god do you actually read OP at all?

I'm running campaign mode, really low paragon (45 atm). Before the "buff" I was getting a level every 20-30 minutes, now I'm getting it in 40-45 minutes. I'm not grinding CotA. I'm playing through campaign. Normally. Not abusing.

After all, why would they "nerf" anything in a single-player game after everyone "abusing" XP grinds for a freaking month? Are they stupid?

Diablo3 is first, and foremost a MULTIPLAYER game. Blizz has outright said that over and over. Single player is an option, but it was designed for multiplayer. This is why you get nice perks like increased XP/GF for sticking playing with people online.

What multiplayer? You mean running with 3 random people?D2 had multiplayer. You could jump in any game, make yourself hostile and go kill shit. There were ladders for levels. There was trading.What mutliplayer aspect D3 has? "Nice perks for playing with people"? Looks more like "you cripple yourself abit if you don't play with strangers".Whatever, that's off-topic. I'm still mad at Blizz.

D3 has plenty of multiplayer...get yourself some actual friends and play with them. I play with irl friends, and other people that I actually met, spoke to and BECAME D3 friends with. Playing with them is actually really fun, especially if you crank up the difficulty.

The D2 hostility mechanic wouldn't work with D3. It caused more grief than anything (though sometimes hilarious...such as my level 40 necro dominating a level 80 zeal pally who killed himself thanks to iron maiden without even killing me since he hit my golem instead...then rage quit). PVP has been, and always will be, an afterthought in a Diablo title. The games have never been about pvp they are about smacking loot pinatas until they spill their goodies.

And you can actually trade, if you are in a game with your friends and something nice drops they can still give it to you. I've already done that a few times with my buds, a good legendary drops but they have better but its an upgrade for me? We hook each other up when we play with one another. It's amazingly effective.

Basically you should probably learn to socialize a bit, you will be surprised what can happen.

They are nerfing easily exploitable XP grinds and trying to promote actually running around killing shit THROUGHOUT an act (as in doing the act as intended). The event XP buff was intended for people doing just that, not people who just constantly farm stuff like Mira (which got nerfed) or COTA (which very well may have been the reason for this nerf). It was meant for people who actually do the quests, and if you do a quest start to finish you still get a lot of XP via this buff.

Bascially it's meant to be a perk for playing the game normally, and not meant for you to just abuse and spam a single area that had an usually high amount of mobs over and over. Blizz, honestly, should have thought of that FIRST and nerfed them on launch of this buff...but sometimes the playerbase things outside the box a bit more than they do.

Oh god do you actually read OP at all?

I'm running campaign mode, really low paragon (45 atm). Before the "buff" I was getting a level every 20-30 minutes, now I'm getting it in 40-45 minutes. I'm not grinding CotA. I'm playing through campaign. Normally. Not abusing.

After all, why would they "nerf" anything in a single-player game after everyone "abusing" XP grinds for a freaking month? Are they stupid?

Diablo3 is first, and foremost a MULTIPLAYER game. Blizz has outright said that over and over. Single player is an option, but it was designed for multiplayer. This is why you get nice perks like increased XP/GF for sticking playing with people online.

They are nerfing easily exploitable XP grinds and trying to promote actually running around killing shit THROUGHOUT an act (as in doing the act as intended). The event XP buff was intended for people doing just that, not people who just constantly farm stuff like Mira (which got nerfed) or COTA (which very well may have been the reason for this nerf). It was meant for people who actually do the quests, and if you do a quest start to finish you still get a lot of XP via this buff.

Bascially it's meant to be a perk for playing the game normally, and not meant for you to just abuse and spam a single area that had an usually high amount of mobs over and over. Blizz, honestly, should have thought of that FIRST and nerfed them on launch of this buff...but sometimes the playerbase things outside the box a bit more than they do.

I don't see the issue with playing coop. They WANT you to play coop, hence rewards such as the increased MF for sticking together. Diablo titles (and their subsequent clones such as Torchlight) have always been more fun when playing together as compared to solo...so why not reward it?

Really? Because Josh said, at least once, that no one should be penalized for playing solo.

To say they "want" you to play co-op is outrageously misleading. They want you to play what you want to play and, to that extent, it's pretty silly to try to insinuate they are OK with people who play solo having some kind of inferior experience. If you really believe that line... well then you've been lying to yourself so much that you actually believe it.

All these 4.5 billion XP/hr videos. They're all done in a group. Do you think that's a coincidence? I don't. And, if it's not, I'll be here patiently waiting for people to post videos of them getting anywhere close to those rates solo. I'm not going to bet on that happening, though, because anyone with a brain can see how the math stacks up.

If the bonuses are to help with random bads... then they simply shouldn't be applied to preformed groups. Pretty simple concept, really.

You aren't penalized for playing Solo. Playing solo is the base difficulty of the game and coop makes it EASIER, it isn't the other way around.

I don't see the issue with playing coop. They WANT you to play coop, hence rewards such as the increased MF for sticking together. Diablo titles (and their subsequent clones such as Torchlight) have always been more fun when playing together as compared to solo...so why not reward it?

The main issue is that + Critical Damage Percent is way too strong. In my opinion that should be taken out of the game. The + Critical Chance Percent should stay in but the Damage should stay at +50% and maybe a few skills or items can boost it but then you might have a big negative such as less max health or you take more damage if hit.

Yes, yes, and yes. Crit Strike Damage is WAY too powerful of a stat. So much so that a socket can completely make or break an otherwise great weapon, simply because you cannot put an emerald into it. They should remove + Crit Damage from gear and roll it into your main stat (making main stat even MORE desireable) and also lower it's potency. Maybe 5% more crit damage every 100 or so of said stat, with the baseline being +50%.

I'm doing both. I got my Paragon from level 20 to level 75 already and nearly have all classes at level 60 now. The only one missing is Demon Hunter, who is level 35....so I'll easily get her to 60 then continue to level paragon.

Throw all your gear away and dress only in Loot 2.0. Come back here when you rolfstomp T6. I dare you to make it before RoS goes live.

Yeah, I don't know ANYONE who is much above T2 at this point on Loot 2.0 stuff. Almost everyone past that (whom I'm aware of) is using legacy items.... which is kinda frustrating, but oh well it's only a month.

I've replaced most of my lower-end legacy items with better loot 2.0 rolls. Pretty much everything except my weapons are new (even though I got a new version..it lacked a socket. I REALLY wish Blizz would devalue Emeralds in Weapons somehow. Personally I think Crit Strike Dmg should be linked to your primary stat, but I digress). I can do T3...and it isn't a cake walk, but it's also not so hard that I am dying every 2 seconds either. Jumping to T4 would probably be too much, though I haven't tried yet.

Just to put things into perspective here as a Hardcore player. T4 feels pretty dangerous even at 2m toughness (and that includes avoiding all you can). I can only imagine what T5 or T6 are like for people with less toughness. I don't expect any HC players to farm T5 or T6 for quite some time into RoS if at all, unless maybe it's to do Ubers.

Also as a HC player I'm very happy about the changes to lifesteal since in HC one could never really rely on the variance involved to life spiking up and down. The game feels a lot more balanced atm and the HC/SC gap is closing in due to the new play-style enforced by the LS/LL changes.

So, stop worrying about being able to play higher torment and start playing hardcore instead It's not as hard or punishing as most people seem to think and you'll come to realize that RoS is very HC friendly

Yeah...I did T6 as mentioned above with less toughness than you just to "test the waters". I happened to have Nemesis bracers (spawns a champion pack when you touch a shrine) and was playing with a coworker of mine. Naturally we bumped into a shrine immediately and I touched it. Big mistake, we didn't last more than about 30 seconds total. Yet the two of us are capable of doing T3 solo on our own. The jumps in difficulty now are HUGE and I am loving it. At first I was worried that T6 wouldn't be as hard as Inferno MP10, or at the very least would be the same. Those fears are gone, as it is very obviously harder than MP10 Inferno ever was as I was able to farm that pre-patch without much worry.

The game is so much fun without life steal... You actually have to avoid getting damaged by certain things. It's a lot more challenging and feels like a game.

Just don't believe all the noobs who claim that they are "farming t6 easy" like a few days after release because they will probably be clearing a very small area and only killing like one pack or a rare mob spawn and farming chests or some crap.

People always bullshit. Some dude on twitch was like "lol wiz op, bought gear for 2m gold on ah and can farm t6 easy" and i spent like half an hour arguing with him basically telling him that he is bullshitting. His argument was that he kites with 200k toughness... I told him that some elite affixes will rape him, he got mad and left the stream eventually.

Don't believe all the trolls.

I'd like to see someone kite T6 with 200k toughness...then come along a pack with Vortex/Jailer/(insert AoE here affix here).

Good luck kiting it. Jailed? OK teleport out..oh wait now you are vortexed back in and one shot. At 700-800k toughness T6 champs practically 2 shot my Barbarian (who has aboue 70-80k hp)....so a wiz who lacks that passive 30% damage reduction that Barb/Monk get and only 200k toughness would just explode when the mobs even LOOKED at them.

What's the problem with actually working for your gear? I'm sorry you can no longer have your friends boost you or use your mom's credit card to gear up, but I really couldn't care less.

Now when you get good gear you can actually be proud and show it off to your friends and random strangers. Basically this is the same way gearing up works in every single MMORPG on the planet and imo can be very nicely applied to regular RPGs. It makes your accomplishments and time spent in the game a lot more valuable than before.

Be proud to show it to your friends ? yeah I dont think so. Is this really an acheavment? with so tight rolls and smart loot 2.0 that acually makes game plays for you? yeah it takes 0 effort to get geared and have stuff all you want. Sorry its not an acheavment for me.
Also please just mind your own bisness if someone is willing to pay for the gear just let them pay. Its his own choice what he does with his money. Its not PAY2WIN as people just shitting out of it, because what did he win? a better speed of killing mobs?... just think for a second.

What would I want is decrease the Legendary drop, its droping way to much right now and the loot 2.0 is just OP. no wonder trading is basicly useless because of it and children crying for legendary are happy.

-Decrase ammount of Legendary's drops by a lot

-Enable Trading in between people

-losen the roll ranges, eg- 80-500 dex instead of silly 300-500

slightly nerf smart loot

-increase the Magic Find importance in the game because its just useless right now, maybe go back when diablo was first realesed? Magic Find splits between members that will both encurage to play in groups and have Magic Find gear in a group.

Also I'm not buying the expansion because of game is too easy and finding gear is a joke.

I love all the people complaining about how frequent legendaries drop. You are going to need them for level 70 Torment....

Level 60 Torment is cake compared to what you are in store for, so enjoy facerolling things with your current "OP" legendaries....that won't last long once you hit Act 5 Torment later this month.

....if you already had the best of the best before this patch, odds are upgrades for you will be few and far between.

If you did NOT already have best of the best you will be upgrading quite frequently. Roll a new toon and level it to 60...then see how quickly it gains in power compared to previously. But don't go onto you character that you spent bllions of gold on the AH buying the absolute best gear and expect to find upgrades left and right.

At this moment in time I cannot say if there are any plans to take action against those who are powerleveling this way, so all I can say currently is that it would be worth to consider not doing it if you wish to be 100% safe.

I can certainly see why you would consider it unfair, but as I said, I do not yet know if anyone will be punished. This is also why I urge people to refrain from doing it now, as that is the only guaranteed way for individual players to avoid such an ugly situation. That said, I doubt we will be taking any serious actions here, it is just that I cannot guarantee that we will not. i.e. better be safe than sorry.

Basically they are saying there's no CURRENT plans to take action, but they may decide to at any time. Best to avoid doing it, as you are walking on a knives edge.

If you paid attention to the games development cycle they said up front that they planned a console release of the game, and had even been testing the game with PS3 controllers. They said they liked how it played with the controllers, and it was likely that they would go through with the console version, however they decided to opt out of releasing both at the same time and pushed the PC version first.

They did not hide the fact that they were planning to make it into a console game...

People fail to realize that DURING THE GAMES DEVELOPMENT they had stated multiple times that they were designing the game to eventually be ported over to a console. They even had it running on PS3 controllers to see how it would play, and they said it played extremely well.

This was no secret, if you actually paid attention to the games development cycle you would have seen this comming. They did not hide it.

Hopefully they let us pick what level we start at. I like to start at 1 and work my way up, as you get a bit more loot that way. At least makes GRift runs a bit more rewarding as you try to push for a new record.

Just a reminder people: This is only the FIRST PATCH of RoS. Many of the issues that are not shown here may (and probably will) be patched at a later time. They are probably still doing testing on things like ....increasing Wrath production on a Crusader, for example, but are still internally testing it to make sure it's properly balanced when the patch rolls out. No PTR for a patch like this means they have to test this stuff themselves...

Ladders please. I don't give a damn about pvp. This game is focused on pve and that should be the main concern.

Pussy. Too afraid to get stomped at pvp? It is damn retarded to repeatedly just bash the AI. Why would you want to gear up, just so that you can defeat faster the same AI over and over again that gives you no challenge. I am for PvE improvements, but why do you have to be so ignorant and show hate towards PvP?

PVP in Diablo3 would be nearly impossible. You practically just 1 shot eachother. That is no fun.

They would have to impliment like a 90% damage reduction to all skills used vs players, and again...that's kinda a bland way to pull it off.

Most importantly: DIABLO WAS NEVER A GAME BASED AROUND PVP. If you want to PVP to play WoW or something. Diablo is about bashing loot pinatas over and over until you get shinies.

People fail to realize that DURING THE GAMES DEVELOPMENT they had stated multiple times that they were designing the game to eventually be ported over to a console. They even had it running on PS3 controllers to see how it would play, and they said it played extremely well.

This was no secret, if you actually paid attention to the games development cycle you would have seen this comming. They did not hide it.