Second, it allows players to spend as little or as much as they like. With a subscription, there’s only one price, whether you like to log in occasionally on the weekends to do a few missions with friends, or if you’re the kind of player who calls in to work sick to make sure you’re ready for an important port battle. The more fun the game is, the better the model works, which is why we think Pirates of the Burning Sea is perfect for F2P.

Finally, in the modern MMO environment, players often rotate through several games that they’re engaged in. With a subscription, it’s a hassle to cancel and then re-subscribe as they move back and forth between games. With F2P, players can play the games they want to play right that moment without having to keep in mind what they committed to weeks or months ago. F2P is a win for the player, and it’s a win for a more diverse MMO community.

I played this game for my "free" month, and finished 5 books. It had the most boring and repetitive combat of all time. Sail up into a parallel position, match speed, place guns on autofire, read book until target sunk. Rinse. Repeat. Rinse. Repeat.

I kept my login name and pass just in case I ever wanted to check it out again, I think I will give it a shot when I don't have to resubscribe.

Allways had my eyes on burning sea. Never jumped on it because of the bad vibes about the server populations and self sucifiency.

With a wider populious that the free boot will bring, could be time to go with it... from the blogs, the devs seem as committed as ever.

"Grinding" took a long time due to ship battles lasting a while intrinsically, but were stupidly fun. It's the only game I played that I didn't care about grinding, because I was enjoying the basic naval combat.

I quit though before the melee revision came out, so I never figured out if they got the swordplay revised from the pile of crap that it was.