You have been sent alone, to a warm desert planet for a commando mission of high risk. Your goal, as an elite soldier, is to infiltrate the abandoned human complex to perform vital maintenance tasks and to recover precious scientific research facility data. From the warm desert to the depths of the complex, you will blow up everything that blocks your way, like doors or walls, but mostly aliens. You will then be extracted from the planet by a space ship !

Should have been called Head-bob the game. Not too much indication of where to go or what to do. When there is text telling you what's going on your getting attacked but endless swarms of antlions so you can't really read it.

it was a ok game not to muct to say about it most of the time i couldent read what the commander said but it was easy to know what to do and where to go there not a lot to say it was a ok gamebut nothing i would play again just not that fun to me good game

OK. The 4 is for the mapping effort. The maps look good and the overall presentation is fantastic.

...but....

...what the hell were you thinking with the Antlions. This isn't fun. A constant stream of Antlions trying to kill you at all times is just plain annoying. They're always in the way. You never get a moment to look around or understand what you're supposed to be doing. I just ran around chaotically trying to find somewhere to go and never made it out of the first map.

Have Antlions come in waves or something but for goodness sake please allow the player a moment to breath...

Mod doesn't present any sort of interesting techniques that actually give the player hints to what to do. Directions and instructions are so bland and vague that it just leaves the player hanging. "Complex"? What do you mean by "Complex"? Players can only depict so much. I was thinking of giving a 6/10 but with such cryptic BS, it doesn't even last a 2/10 in my perspective. Glitches that prevent you from advancing, fustrating combat with endless waves of Antlions are the least of the worries that lie in this limbo of a mod. It's not a terrible mod but it could have definitely been fixed to actually be a decent challenge. For example, too many antlions come for you to even block off the antlion passages. This causes fustration for the player and I just find that incredibly redundant and repetitive. If you're going to create a mod of a decent challenge, at least provide more clear hints, a decent amount of enemies to kill (That do NOT come in numbers of 20 per wave) and a smaller travel map. (Unless there is actually something worth looking at or towards your benefit. (Windows showing bland and uninteresting rooms do not count)

I usually don't even rate mods, but this one needed to be given a 1/10; it's that bad.

The good:
The desert environment is a nice change from the post-apocalyptic eastern-Europe of most mods.

The bad:
The head bobbing is ridiculously exaggerated. Bobble heads don't bounce that much.
Every time the player encounters antlions, there are always far too many of them. When the player is forced to enter a small room where there are over forty antlions at the same time, you're doing something wrong.
Although the player is occasionally prompted with directions on where to go with some on-screen text, it frequently shows up in the middle of a firefight with several dozen antlions making the player miss the text and leaving them to wander around the map until they accidentally stumble upon their next objective.
Other than the above mentioned on-screen text, the mod lacks nearly any kind of signposting for the player which causes a lot of "what am I supposed to do now?" moments.
Some doors open with a switch like in Half-Life 2, others have no switches but open when the player uses them, and then there's one door that does neither, but has to be attacked and broken open, although the player is given no prompting to do so.
The combine assault rifle skin is used for some type of lightning gun that is semi-automatic instead of its normal automatic fire. That caused more than a little confusion when I first tried to use it.
When the player has to destroy the antlion food at the end of the mod, they are given no indication what said food looks like and are expected to randomly shoot piles of what looks like sand to figure it out.
The mod lacks any story besides "go here, flip this switch, kill those enemies".
One of the first abnormal bits the player experiences is having to blow up some metal railings that block a path with a grenade instead of just breaking some wooden planks. This goes against what the player has learned in Half-Life 2 (metal is unaffected by grenades)

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Should have been called Head-bob the game. Not too much indication of where to go or what to do. When there is text telling you what's going on your getting attacked but endless swarms of antlions so you can't really read it.