Hochfelder, Barry. "Stylin' and profilin' at very high speeds: virtual prototyping of fashion designs cuts product development time from 190 days to as little as 35.(HIGH-SPEED SIMULATIONS)." Advanced Imaging. 2009. HighBeam Research. (February 18, 2018). https://www.highbeam.com/doc/1G1-202704366.html

Hochfelder, Barry. "Stylin' and profilin' at very high speeds: virtual prototyping of fashion designs cuts product development time from 190 days to as little as 35.(HIGH-SPEED SIMULATIONS)." Advanced Imaging. Cygnus Business Media Inc. 2009. Retrieved February 18, 2018 from HighBeam Research: https://www.highbeam.com/doc/1G1-202704366.html

Please use HighBeam citations as a starting point only. Not all required citation information is available for every article, and citation requirements change over time.

Stylin' and profilin' at very high speeds: virtual prototyping of fashion designs cuts product development time from 190 days to as little as 35.(HIGH-SPEED SIMULATIONS)

COPYRIGHT 2009 Cygnus Business Media. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan. All inquiries regarding rights or concerns about this content should be directed to Customer Service.

Create a link to this page

Copy and paste this link tag into your Web page or blog:

<a href="https://www.highbeam.com/doc/1G1-202704366.html" title="Stylin' and profilin' at very high speeds: virtual prototyping of fashion designs cuts product development time from 190 days to as little as 35.(HIGH-SPEED SIMULATIONS) | HighBeam Research">Stylin' and profilin' at very high speeds: virtual prototyping of fashion designs cuts product development time from 190 days to as little as 35.(HIGH-SPEED SIMULATIONS)</a>

[ILLUSTRATION OMITTED]

* Simulations

* GPUs

* 3D

* CAD/CAM

* Algorithms

When the fashionistas go to shows to watch models sashay down the runway displaying the latest lines of couture, they probably have no idea what it took to make it happen.

Traditionally, designers had to physically create cloth samples of the clothing for prototyping and to show potential investors. Often, they had to redesign the first effort. All of this takes time and money.

"With every new style, we have to alter it, create a prototype and ship them," says Gadi Zadikoff, VP of Research & Development at OptiTex Ltd. (Petach Tikva, Israel). "If there are any problems, you have to ship them back and forth. And there are six or eight seasons each year."

OptiTex develops Microsoft Windows-based 2D/3D CAD/CAM software solutions for the textile industry, including apparel, accessories and automotive. The same virtual prototyping technology that's used in gaming and movies now is playing a role in fashion design.

Fashion designers can use the process to simulate the look and movement of clothing designs on virtual models, allowing them to review, refine and measure samples even before the first piece of fabric is cut. …

TEHRAN (FNA)- One of the major differences between AMD and Nvidia is their share of the professional graphics market. Nvidia dominates this space and its profit margins, and while AMD has had some high profile wins with Apple, it hasn't cut deeply into Nvidia's market share. Part of the reason…

NVIDIA announced that the two most powerful supercomputers in Russia will use NVIDIA[R] GPUs to address some of the world's most challenging scientific problems across a broad range of fields. Underscoring the dramatic growth in the adoption of GPU computing across world scientific communities, the…

Multiple server vendors have leveraged the performance of NVIDIA GPU accelerators to launch the world's first 64-bit ARM development systems for high performance computing (HPC). ARM64 server processors were primarily designed for micro- servers and web servers because of their extreme energy…