This will allow it to load straight to the room without having to be dropped. I'm not sure why the other ifcheck is there, honestly, so it may bug out on you if you remove it. Maybe Remcon can explain why it's there in the first place. Depending on his explanation, I intend to make the same change myself. heh And, to be honest, the ifcheck doesn't even work.

Well this is the reasoning for it, mpoload is used for mobs, objects and rooms loading objects and there is always a mobile doing the loading no matter which is doing it, mobs do their own loading, objects and rooms the supermob does the loading, In any way shape or form it is a mobile doing the loading and it assumes that you want the object on them. If you just made it obj_to_room when a mobile loads an object it would just go to the room. not to mention that your also using ch instead of victim in that post aurin so it might put in the wrong room etc...

If you want to do it so rooms and objects auto load to the room instead you would probably want to check if the victim is supermob and if so send it to the room (since he handles all objects and rooms). The check is to see if the item can be picked up if not it puts it in the room, if it can it puts it in the room.

As you see, victim is already set to ch. So, that could be the issue. Then again, on 6D, we don't even have that line, and just use ch.

okay, I just checked smaugfuss1.9 and see that it also puts mpoload with ch instead of victim. so even with smaugfuss, it won't drop it directly to the room without the drop <item> within the prog after the mpoload.