Bone Layers

The Bone node is one of the main nodes used to build a deformation rig. Each Bone node consists of a bone and an articulation. You can chain Bone nodes to create a skeleton chain for your character. The Rigging tool can be used to create and connect those nodes automatically—see About Chain Creation.

Properties

Parameter

Descriptions

Enable/Disable

Allows you to enable or disable the layer. When disabled, a layer has no visible effect on the rendered image, nor on the preview in the Camera, Perspective, Side and Top views.

Colour Swatch

Sets the colour of the layer in the Timeline view.

Name

Allows you to enter a name for the node.

Resting Parameters Rest Offset

(x) Axis

This is the bone x-axis (horizontal) coordinates for the resting position.

(y) Axis

This is the bone y-axis (vertical) coordinates for the resting position.

Rest Radius

This is the articulation's radius value (articulation size) for the resting position.

Rest Orientation

This is the bone's orientation angle for the resting position.

Rest Bias

This is the articulation's bias (roundness and smoothness) for the resting position.

Rest Length

This is the bone's length for the resting position.

Deform Parameters Offset

2D Path

When this option is enabled, the X and Y-axis parameters are controlled by the same 2D path function.

Separate

When this option is enabled, the X and Y-axis parameters are individual one from another.

Path

When using a 2D Path, this field displays the name of the function.

(x) Axis

This is the bone X-axis (horizontal) coordinates for the animation position. This parameter can be linked to a function to be animated over time.

(y) Axis

This is the bone y-axis (vertical) coordinates for the animation position. This parameter can be linked to a function to be animated over time.

Radius

This is the articulation's radius value (articulation size) for the animation position. This parameter can be linked to a function to be animated over time.

Orientation

This is the bone's orientation angle for the animation position. This parameter can be linked to a function to be animated over time.

Bias

This is the articulation's bias (roundness and smoothness) for the animation position. This parameter can be linked to a function to be animated over time.

Length

This is the bone's length for the animation position. This parameter can be linked to a function to be animated over time.