You folks are spending hours podcasting every week. Sometimes you gotta read ahead, or mentally prep your answer or get up to pee. So it's unavoidable that somebody will make the same joke that someone else did 30 seconds ago. It's ok, we understand, you don't have to awkwardly pretend it didn't happen. b(~_^)d

(Sorry, but when that was met with awkward silence this week, I literally groaned "oh, god" right into the ear of a little old guy in front of me at the post office, probably just waiting in line to pick up letters from his grandkids, who he hasn't been able to see in awhile because they moved overseas with their mom, but they still write him letters - he appreciates that extra little personal touch - whenever they can, bless their hearts, and now he's been traumatized by the 6'2, 250lb man moaning into his ear, and that's all he'll be able to think about as he reads how the Superbowl isn't as big a deal in France as it is here, but they were still able to watch it and they're really glad the Eagles won because Tom Brady seems like a snob)

Regarding the question about being on a classic movie set vs behind the scenes on a game, folks need to watch the documentary, Atari: Game Over. Atari had a quite more exiting than typical office park, vanilla corporate structure culture. Their guiding principle was that great games came from great ideas came from great vice. I'll leave it at that.

In the "Listener E-mails" section Brandon Rock (not sure I got that name right) asks about good VR titles that are not in the FPS perspective. I enjoyed Chronos, a DnD RPG in which your view is in a fixed spot within each room and you guide your character from a third-person perspective.

The game introduces an interesting mechanic of aging a year with each death/respawn.

Playing with perspective.

I would add some caveats:

A couple of the bosses were disproportionately hard. I played on the default/normal setting.

Once you select the difficulty you cannot change it during the game.

A couple of the environment interactions (manipulating puzzle pieces) were not immediately obvious to me. I resorted to walkthroughs/gameplay footage to get unstuck and usually reacted with a "Duh!" once I saw what was expected.

I might recommend playing on "easy" but wonder if the rest of the game would be as compelling/challenging.