This is not only a review, but my highest recommendation of what I believe to be the most comprehensive text written on the Japanese game industry in the 80’s and 90’s. At least in English! 😉 The book I’m talking about, as you might’ve guessed by now, is the following…

Yes, the title is a mouthful. The book itself has a lot of writing as well at over 500 pages, so I’ll try to keep this short. If you have an interest in knowing what the Japanese industry was like “way back when,” or you want to know the story behind some of the cherished and/or niche titles you grew up loving, this might be the only place for you to get a glimpse of that world. Continue Reading…

We recently released Donut Get! on iPhone and Android. It was originally developed in Flash and we made the mobile ports in Unity. One of the challenges of porting was figuring out how to bring the game’s Flash animation into Unity. Here’s the “quick ‘n dirty” solution I came up with.Continue Reading…

A great site popped up in my Twitter feed a couple weeks ago, Play Peep. It’s a great resource for game art reference, especially in the area of UI. The site seems to have a focus on mobile phone games, with a bit of additions from social games and the 3DS game Pushmo. While many of the games have a similar “poppy” graphic look to them, it’s interesting to see how different teams have tried to differentiate and how they go about solving layout of UI elements in their games. Compare and contrast.