Unfortunately the recent database software upgrade didn't make enough difference and there have still been slow page loading times. So we've taken the next step and increased the RAM memory on the database server from 12GB to 32GB. This should definitely make things run faster for a long time to come!

Also on the performance front, we've replace the xml code behind the Age Of Merchants map with a more efficient version. In particular that could make a difference when using community scripts while playing games on that map.

It's great to see this happening and I fully applaud it, it's made a big difference to my gaming experience.

The thing I would say is that perhaps your performance monitoring needs looking at, as this was an issue for quite a few weeks? I'd have thought with my limited technical knowledge (I'm a Project Manager, not a tech) that there are apps that can do this for you and warn when overloads are approaching.

Halmir wrote:It's great to see this happening and I fully applaud it, it's made a big difference to my gaming experience.

The thing I would say is that perhaps your performance monitoring needs looking at, as this was an issue for quite a few weeks? I'd have thought with my limited technical knowledge (I'm a Project Manager, not a tech) that there are apps that can do this for you and warn when overloads are approaching.

Agreed there have been issues for a while, but before we wanted to make the upgrade, we wanted to exhaust all possible tweaks and setting configurations before diving in completely.

But nonetheless, hopefully this, along with a few other behind the scenes performance workings that Lack is up, should keep CC running smoothly for a while!

its the stupid upgrade he tried to do but failed and somehow neutral player elminated us all but pink !!!!!!!!!!!!! either i get my points back or im playing u and u let me win till i get the points back!!!!!!!