Description

Focuses the power of magic in a wand before launching it on an enemy. Since the condensed magic is launched by physical force, the user of this skill must be physically strong. This skill can cause incredible damage on enemies who have lost their balance due to being hit or stunned. Accordingly, it's most effective against enemies who are about to fall or have already fallen. Hold down the hotkey and click an enemy within range to use it.

Details

A player with Blaze fully charged.

The user charges power at the tip of their Wand or Staff and then physically strikes the opponent, sending the enemy flying backwards a set distance before landing and causing a magic-based explosion capable of hitting other enemies nearby.

Will not cancel the effects of Crash Shot. This allows for a synergistic 2-player combo. An ideal pattern could be (N-1)+(Blaze Charges)+(Crash Shot)+(Blaze Executed)

Blaze will benefit from the archer increasing the knockdown gauge, and an apt Blaze user will be able to send the target into a dense area where both Blaze's explosion and Crash Shot's fragments will activate.

Skill Issues

The skill may misfire and go into cooldown when the player is near the target.

This happens often when the player is not facing the target or the target and/or is displaced.

This also occurs when using Blaze on an enemy during invincible frames. (i.e. the enemy was recently knocked down)

In step 4, Berched gives you Berched's Wand (which is essentially a Combat Wand with only 1 Durability). Use it until Durability reaches 0. A fast way to reduce the Wand's durability is to use a low-rank Healing spell on yourself, another player, or on Berched. Applying Holy Flame to the Wand helps speed up the process. When it is broken, talk to Berched to give him back the wand and get the next step.

To "Clear Coill Dungeon" means to leave by using Goddess Statue after defeating the boss.

Training Method

"Try the skill while a powerful enemy is being knocked back." will count for monsters that are Strong-ranked or higher than the player.

For example, an awful ranked enemy will fulfill this condition.

This applies to "Try the skill while a very strong enemy is being knocked back." as well, working with boss ranked enemies.

Tips

To fulfil "try the skill while the enemy is being knocked back." you must use Blaze as a knockdown blow. The easiest way to do this is to use 2+Blaze; use two melee hits in quick succession followed by a very-low-charged Blaze. Another way to do this is to strike a monster which just been downed, forcing it down again.

In order for this to fulfil the training requirement, you must use a minimum charge Blaze (charge for .5 seconds) and time it so that it strikes the enemy as soon as your next melee hit would.

Generally, if Blaze is unleashed when the enemy's Knockdown Gauge is at about 90% or higher, the knockdown requirement will be met.

One could use Ice Spear and go to where the monster would be knocked back, charge Blaze at that position and fire after the explosion from Ice Spear occurs. However, this method would consume large amounts of Stamina and Mana due to charging Blaze.

Depending on your latency, you could also fulfil this by charging Lightning Bolt or Icebolt then standing right next to your target and using the bolt, then one melee attack, and charging blaze quickly.

Another strategy: Summon a pet. Set pet to rest about 10 metres from your target mob. Stand next to mob. Shift-click mob to make pet attack it. While your pet is approaching the mob, load blaze. Let pet hit mob twice then cancel pet with hotkey and immediately release blaze.

Assuming a willing teammate is available, they can use an assortment of skills or N+ combos to help with training knockdown requirements.

For example, the teammate may use Firebolt to knock enemies into you, Flame Burst to fill the knockdown gauge and give you time to move into position, or a ranged chain ending in Crash Shot for composite damage and training.

Novice Rank

AP: -

Effects: Explosion Damage Modifier 0.6

Method

Exp.

Count

Total

Use the skill.

10.00

10

100.00

Rank F

AP: 4

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 0.8

Method

Exp.

Count

Total

Use the skill.

10.00

6

60.00

Win a fight against an enemy.

10.00

6

60.00

Rank E

AP: 6

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 1.0

Method

Exp.

Count

Total

Use the skill.

5.00

12

60.00

Kill any monster.

5.00

10

50.00

Rank D

AP: 8

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 1.2

Method

Exp.

Count

Total

Use the skill.

4.00

15

60.00

Defeat a similar ranked enemy.

4.00

15

60.00

Rank C

AP: 11

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 1.4

Method

Exp.

Count

Total

Use the skill.

3.00

20

60.00

Defeat a similar ranked enemy.

3.00

20

60.00

Rank B

AP: 14

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 1.6

Method

Exp.

Count

Total

Use the skill.

2.00

20

40.00

Defeat a similar ranked enemy.

2.00

20

40.00

Use the skill while the enemy is being knocked back.

5.00

10

50.00

Rank A

AP: 17

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 1.8

Method

Exp.

Count

Total

Use the skill.

1.00

40

40.00

Defeat a similar ranked enemy.

1.00

20

20.00

Use the skill while the enemy is being knocked back.

4.00

10

40.00

Defeat a powerful enemy.

10.00

2

20.00

Rank 9

AP: 21

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 2.0

Method

Exp.

Count

Total

Try the skill.

1.00

40

40.00

Defeat a similar ranked enemy.

0.50

40

20.00

Try the skill while the enemy is being knocked back.

2.00

20

40.00

Defeat a powerful enemy.

5.00

3

15.00

Rank 8

AP: 25

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 2.2

Method

Exp.

Count

Total

Use the skill.

0.50

80

40.00

Defeat a similar ranked enemy.

0.50

40

20.00

Use the skill while the enemy is being knocked back.

1.00

40

40.00

Defeat a powerful enemy.

3.00

5

15.00

Rank 7

AP: 29

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 2.4

Method

Exp.

Count

Total

Use the skill.

0.30

100

30.00

Defeat a similar ranked enemy.

0.30

50

15.00

Try the skill while a powerful enemy is being knocked back.

2.00

20

40.00

Defeat a powerful enemy.

2.00

10

20.00

Rank 6

AP: 33

Stat Improvement: Mana +2, Int +2

Effects: Explosion Damage Modifier 2.6

Method

Exp.

Count

Total

Use the skill.

0.30

100

30.00

Use the skill right before a powerful enemy is knocked down.

1.00

20

20.00

Defeat a powerful enemy.

1.00

20

20.00

Defeat a very powerful enemy.

10.00

5

50.00

Rank 5

AP: 38

Stat Improvement: Mana +2, Int +2, STR +1

Effects: Explosion Damage Modifier 3.0

Method

Exp.

Count

Total

Use the skill

0.30

100

30.00

Use the skill right before a powerful enemy is knocked down.

0.70

30

21.00

Defeat a powerful enemy.

0.70

30

21.00

Defeat a very powerful enemy.

3.00

10

30.00

Use the skill on a powerful enemy after gathering your MP to the maximum level.

2.00

10

20.00

Rank 4

AP: 43

Stat Improvement: Mana +2, Int +2, STR +1

Effects: Explosion Damage Modifier 3.2

Method

Exp.

Count

Total

Use the skill.

0.20

150

30.00

Use the skill right before a powerful enemy is knocked down.

0.50

40

20.00

Defeat a powerful enemy.

0.50

40

20.00

Defeat a very powerful enemy.

2.00

15

30.00

Use the skill on a powerful enemy after gathering your MP to the maximum level.