# This default action priority list is automatically created based on your character.# It is a attempt to provide you with a action list that is both simple and practicable,# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.# Feel free to edit, adapt and improve it to your own needs.# SimulationCraft is always looking for updates and improvements to the default action lists.

actions=wind_shear# Bloodlust casting behavior mirrors the simulator settings for proxy bloodlust. See options 'bloodlust_percent', and 'bloodlust_time'.actions+=/bloodlust,if=target.health.pct&lt;25|time&gt;5actions+=/auto_attackactions+=/use_item,name=grips_of_the_witch_doctor# Link Stormlash totem cast to early Bloodlust, and ensure that only one Stormlash is used at a time.actions+=/stormlash_totem,if=!active&amp;!buff.stormlash.up&amp;(buff.bloodlust.up|time&gt;=60)# In-combat potion is linked to Primal or Greater Fire Elemental Totem, after the first 60 seconds of combat.actions+=/virmens_bite_potion,if=time&gt;60&amp;(pet.primal_fire_elemental.active|pet.greater_fire_elemental.active|target.time_to_die&lt;=60) actions+=/blood_fury actions+=/elemental_mastery,if=talent.elemental_mastery.enabled&amp;(!glyph.fire_elemental_totem.enabled|cooldown.fire_elemental_totem.remains=0|cooldown.fire_elemental_totem.remains&gt;70)actions+=/fire_elemental_totem,if=!active&amp;(buff.bloodlust.up|buff.lifeblood.up|buff.elemental_mastery.up)|time&gt;=60actions+=/fire_elemental_totem,if=!active&amp;target.time_to_die&lt;=totem.fire_elemental_totem.duration+10 actions+=/ascendance,if=cooldown.strike.remains&gt;=3# If only one enemy, priority follows the 'single' action list.actions+=/run_action_list,name=single,if=active_enemies=1# On multiple enemies, the priority follows the 'aoe' action list.actions+=/run_action_list,name=aoe,if=active_enemies&gt;1

# This default action priority list is automatically created based on your character.# It is a attempt to provide you with a action list that is both simple and practicable,# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.# Feel free to edit, adapt and improve it to your own needs.# SimulationCraft is always looking for updates and improvements to the default action lists.

actions=wind_shear# Bloodlust casting behavior mirrors the simulator settings for proxy bloodlust. See options 'bloodlust_percent', and 'bloodlust_time'.actions+=/bloodlust,if=target.health.pct&lt;25|time&gt;5actions+=/auto_attackactions+=/use_item,name=grips_of_the_witch_doctor# Link Stormlash totem cast to early Bloodlust, and ensure that only one Stormlash is used at a time.actions+=/stormlash_totem,if=!active&amp;!buff.stormlash.up&amp;(buff.bloodlust.up|time&gt;=60)# In-combat potion is linked to Primal or Greater Fire Elemental Totem, after the first 60 seconds of combat.actions+=/virmens_bite_potion,if=time&gt;60&amp;(pet.primal_fire_elemental.active|pet.greater_fire_elemental.active|target.time_to_die&lt;=60) actions+=/blood_fury actions+=/elemental_mastery,if=talent.elemental_mastery.enabled&amp;(!glyph.fire_elemental_totem.enabled|cooldown.fire_elemental_totem.remains=0|cooldown.fire_elemental_totem.remains&gt;70)actions+=/fire_elemental_totem,if=!active&amp;(buff.bloodlust.up|buff.lifeblood.up|buff.elemental_mastery.up)|time&gt;=60actions+=/fire_elemental_totem,if=!active&amp;target.time_to_die&lt;=totem.fire_elemental_totem.duration+10 actions+=/ascendance,if=cooldown.strike.remains&gt;=3# If only one enemy, priority follows the 'single' action list.actions+=/run_action_list,name=single,if=active_enemies=1# On multiple enemies, the priority follows the 'aoe' action list.actions+=/run_action_list,name=aoe,if=active_enemies&gt;1