Sacrifice of the Vaal is now Live! Compete in our Launch Competition!

Would have liked to see more focus on making viable end-game builds from lower level uniques or interesting combinations of skills - without having to focus on tankiness.

I feel like there is some synergy lacking that would make the game a lot more enjoyable in both leveling and farming later on. ATM there is a huge dependence on gaining a lot of wealth to hit 'end-game' and not die due to lack of tankiness - not everyone wants to play hardcore style and farming docks/piety/etc is boring, so many builds are left totally unviable. I've found that a "good build" is extremely restrictive despite the awesome variety in the passive tree and skill gems.

Anyways I look forward to trying out the new patch, and hope you guys have more in store for people who want to love PoE with some unique builds.

Esp for this solo/poor player who gets to endgame just fine
Leagues are the best part, and Vaal content is bonus./Cheers

"If Chaos is change itself, then Tzeentch, more than any other Dark Power, embodies Chaos in its purest, most primal form. Therefore, no other God of Chaos warrants more of our fearful respect, our tireless resistance and our unflagging loyalty to the Emperor." — Inquisitor Gallianus Dirk

-Most of the balance changes in the wrong direction (block was the problem, not those uniques);
-I do not like the new skill tree;
-Cheap fix to eternal and mirror with the new vaal orbs;
-No gameplay improvements (desync and animations, fluidity...);

I like the new vaal orbs, but that's not enough GGG. People expect more.

-Most of the balance changes in the wrong direction (block was the problem, not those uniques);
-I do not like the new skill tree;
-Cheap fix to eternal and mirror with the new vaal orbs;
-No gameplay improvements (desync and animations, fluidity...);

I like the new vaal orbs, but that's not enough GGG. People expect more.

2) Changing the meta is good for the game. I concede the bottom left corner of the tree looks goofy.

3) I hope Vaal Orbs weren't meant to remedy mirrors/eternals. They have intrinsic merits of their own. Notably, a soft form of item sink. That will keep the economy stable and loot rewarding for longer. Admittedly it probably isn't enough for the permanent leagues. What do you want done to Eternals? Divide them into two orbs, one for physical properties (sockets, links, colors) and one for magic properties?

4) This is incremental and I highly doubt GGG would purposefully deprioritize any of that.