"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, September 30, 2014

The cloister of the god of valor is under siege! A blackguard and his
devourer ally are leading an army of wights against the valiant
paladins who defend the cloister. The heroes arrive just as the siege
begins, and may be able to sway the outcome. But to do so they must
explore the cloister's ancient crypt, where a strange artifact holds the
key to defeating the blackguard and his unholy army...

Monday, September 29, 2014

The small town of Welwyn has been beset by a string of robberies. The
heroes are led to the natural cave system located at the bottom of the
town well, which they must explore to find the burglars. But once
they're in the cave system, things get much more difficult! The
"burglars" turn out to be mere pawns in a much darker game. To get to
the source of the crimes, the heroes must shrink themselves with potions
of improved reduce person and explore a series of dangerous rat warrens
where their prey is larger than they are!

Sunday, September 28, 2014

After arriving at a seemingly abandoned trading post, the heroes
discover to their horror that all the inhabitants have been transformed
into black trees! Upon further investigation, they find clues that lead
them to the hidden lair of Nockmort, a treant gone bad. Nockmort has
been transformed by the strange radiation of a meteorite he discovered,
and now he is a terrible force of evil. The characters must enter his
sunless garden to save the town. And along the way they just might
discover fabulous treasure...

Saturday, September 27, 2014

Unlike other Dungeon Crawl Classics, this volume does not present a
completed adventure. Instead, it presents a set of DM tools that will
make your job easier. This book of dungeon geomorphs gives you
everything you need to map out exciting underground adventures. The
geomorphs are modular map segments designed to be combined in a variety
of ways. There are 124 map segments, encompassing mazes, dungeons,
underdeep caverns, monstrous lairs, castles, ruins, halls, and many
other intriguing places to explore. Together they combine to make
thousands of possible maps!

Friday, September 26, 2014

Originally designed as a convention tournament module, this adventure
sends the heroes into the underdark to do battle against the mysterious
denizens of the deep! A drow housemistress commissions the characters
to acquire a mysterious weapon known to be in the hands of her dark elf
enemies. Locating, identifying, and acquiring the magical weapon leads
the heroes on a great trek across the underdeep, where they must battle
svirfneblin, a powerful lich, and enemy drow. This adventure is
specially designed for play by drow characters, but can be used with any
adventuring party. Pregenerated drow characters are included.

Thursday, September 25, 2014

The coastal village of Fair Haven needs help. For decades, Fair
Haven has relied upon its lighthouse to guide merchant vessels into
port. But on a recent stormy night, the lighthouse suddenly failed.
The trading ship Nymph's Kiss was dashed on the rocks, and smugglers
have already raided the wreck. Somebody has to restore the lighthouse,
but the locals are afraid to go near because it shows all the signs of
being haunted. Yet there might be more to the story, since there's
something living in the sea caves below...

Wednesday, September 24, 2014

"In Temple of the Dragon Cult, the characters are called in to pursue
a dragon that the king's army was able to wound but not kill. It seems
straightforward enough: the army tracked the dragon to its lair, and all
the characters have to do is go in and kill it. But this dragon has a
devoted cult of dragonblood followers who worship its every breath. Its
lair is their temple -- and they'll fight to the death to defend their
dragon-god..."

Tuesday, September 23, 2014

Aerie of the Crow God was nominated for Best Adventure in the 2004
Gen Con ENnie Awards. This special expanded edition includes an all-new
sequel to the original adventure! Lady Elisabeth Pendour beseeches the
heroes for their help. They must recover a key that was on her husband's
body when he perished trying to clear an ancient tower. The tower was
once a coastal fortress, but now it lies in ruins, occupied by
black-feathered rook harpies who worship a foul carrion crow demon. Lord
Pendour sought to free his subjects from fear by clearing the rampaging
rooks from their nests. But he failed, and unless the heroes can
recover his body, the crow god will come for his wife, too...

Monday, September 22, 2014

In this all-new adventure, the characters acquire a treasure map
showing the location of Bloody Jack's last haul, where hundreds of
thousands of gold coins lie waiting to be taken. But Bloody Jack didn't
leave his treasure unguarded -- and the best way to keep the undead
legions well-stocked is to lure treasure-hunters to their death...

Sunday, September 21, 2014

"In this all-new adventure, the characters come across an ancient
wizard's tower. The nearby keep has been reduced to rubble over the
ages, but the tower is in perfect condition. It is surrounded by an
impenetrable force field that cannot be breached - not even by the ghost
of the long-dead wizard, who has been trapped within for centuries.
Surely there must be great treasure within this magical abode. But how
to get to it?"

Saturday, September 20, 2014

Tsathzar Rho was an ambitious sorcerer of considerable power who was corrupted by his own power.
This adventure takes the players through a multi level dungeon all the way to Tsathzar Rho’s ancient vault.

Friday, September 19, 2014

For the past few years, an ogre that lairs in a cave near the
wilderness town of Dundraville has demanded tributes of ale and
supplies. The villagers were happy to comply, lest the brute attack them
or destroy their property. But recently, the ogre changed his demands.
Now he wants gold, building supplies -- and captives! When the ogre
walked into town only to have his request denied, he flew into a rage.
The brute dragged two townsolk off to his cave, to be eaten for sure!
The villagers have no heroes to protect them -- so someone must rise to
the challenge! Six determined townsfolk have taken decided to take
justice into their own hands. Can these village commoners defeat the
ogre in his own lair before their fellows are eaten?

Thursday, September 18, 2014

The world of Dawnforge is a mythic land rich in magic and wonder
where great empires clash, intrepid explorers journey beyond wild
frontiers, and mighty heroes brave epic dangers. It is a land where
familiar and beloved races and archetypes are reaching the pinnacle of
their glory and wonder. It is a vast and rich realm where newborn
nations are still islands of civilization in a dark and unexplored
wilderness sea. The world of Dawnforge is a land where the greatest
deeds have yet to be done and epic heroes are wrought in the crucible of
legend.

This book gives the background for the Dawnforge setting, describing
the history and geography of the world. In terms of rules, it defines
all the (sub-)races available for character (sixteen in total). Each
race has certain racial transformations, special abilities that may be
selected when a character gains levels.

Four new classes are defined. These are:
- Disciple: Worshippers of powerful beings, the immortals, who draw power from these immortals. Replaces the Cleric.
- Shaman: Spellcasters who use the force of nature for their magic. Replaces the Druid.
- Shaper: Spellcasters who directly use the Spirit, the true divine essence of the world.
- Spirit Adept: People soaked in the Spirit, resulting in increases abilities.

Characters in Dawnforge are supposed to shape the world, and become
characters of legend. Each important deed that helps shape the world
will gain a character a Legend Point, which will make him advance along a
Legendary Path, gaining more special abilities, and eventually gaining
access to the legendary classes: Dawn Archer, Fleetwind, Epic General,
The Icon, Master Arcanist ahd The Unsuffering.

Wednesday, September 17, 2014

Path of Legend is an exciting new adventure sourcebook for the
Dawnforge campaign setting. The adventure leads new heroes from 1st to
5th level, and also offers them a chance to earn their first legend
point. The adventure provides a compelling mix of location and
event-based encounters, and rewards roleplaying and puzzle-solving as
well as combat.

Tuesday, September 16, 2014

An unholy evil threatens the seat of power in Nottingham. Even the
sheriff will be destroyed unless a group of rebels and outlaws can
discover the threat before their own beloved Sherwood Forest. And the
whole of England falls under a hellish power.

Monday, September 15, 2014

It began in 1066. The Norman army smashed English resistance and
conquered Britain. As the armies fell to the Normans, the commoners and
farmers rose up against the invaders in defiant and bloody resistance.

But all who have stood against the Normans have been crushed and
trampled. One by one the people gave up hope and accepted a life of
virtual slavery.

Out of this time a band of heroes will emerge, Their fame will bring
hope to the oppressed Anglo-Saxon peoples, and strike fear into the
corrupt hearts of Prince John and his agents. One man shall lead this
band, one man who carries a longbow and wears a hood...

Sunday, September 14, 2014

A new day may have dawned in the City of Adventure, but old evils
still haunt Freeport's streets. When beggars start disappearing, the
crime lord Finn grows worried and coerces the heroes to look into this
potential disaster to one of his more lucrative operations. As the
adventurers soon find out, the perpetrator is no simple murderer or
overzealous watchman. What begins as a simple stakeout and investigation
reveals a horrible plot involving terrifying demons, fiend lords, and a
burgeoning cult that threatens much more than the crime lord's profits.
This Bleeding Edge special celebrates the release of the Pirate's Guide
to Freeport. It can be run as a stand-alone adventure or used to launch
a brand new campaign set in the popular City of Adventure. Like other
offerings from this series, Dark Wings over Freeport supplies thrilling
environments, colorful NPCs, and deadly combats, promising to push your
games to the Bleeding Edge of adventure.

Saturday, September 13, 2014

"The DARK SUN campaign world
enters an exciting new age with the release of the Expanded and Revised Campaign Setting for Athas, a land of savage
adventure where the most powerful AD&D player characters battle to
survive and prosper against overwhelming odds. It's a dynamic world of
unfolding stories and ancient myteries, full of explosive new role-playing
challenges and brutal action. From its volatile political atmosphere
to unyielding natural disasters, from terrible new villains to
unexpected new allies, from vast stretches of unexplored territory
beyond the Tyr region to unparalled oppurtunities to forge a more
promising future for the world, never has the DARK SUN setting been
more spectacular or thrilling for loyal players - or more accessible to
new players daring enough to enter the burning land. With new areas to
explore. a streamlined, complete-in-the-box psionics system, new rules,
and more, Dark Sun continues to demonstrate its alien and fierce
nature. Open the box and see why adventures set beneath the crimson
sun are different from those in any other AD&D setting. And watch
upcoming products for revelations that point toward Athas's ultimate
restoration - or its ultimate destruction. Now, more than ever, the
fate of the world depends on the actions of its heroes."

Friday, September 12, 2014

Now is an age transformed by disaster and wonder, a world of terrifying adventure.

The catastrophe known as the Rip transformed Jerusalem into an urban nightmare. Life as we knew has been forever changed.

Hidden from the masses, the Human Genome Project unearths the secrets
of our race, secrets buried deep inside each and every member of
humanity, the Godgenes.

The Rip and the Godgene blur the boundaries between science and what
can only be called - magic. Relics and powers of the Lost Age crash onto
streets lined with glass and steel.

From beyond the world we know, terrible threats arise. From their
abyssal prison, the Daemonhost have been set loose to threaten this
teetering new world while the denizens of the Otherworld stalk the
shadows.

You are a titan, an inheritor, genetic heir to the gods and monsters
of legend. Locked within your genetic code are answers to ancient
mysteries and new, startling revelations. What secerets will you uncover
- or die to protect.

Thursday, September 11, 2014

In Fang Forest dwell a fanatical sect of druids bent on the ruin o
fthe innocent. Under shadowy caves they command dark forces of nature
and magic never before seen in the lands. With the fall of another human
settlement to the druids' evil, the good priestdoms call for their
destruction.
Gather Ye Heroes

To root out the malefactors, bold adventurers must travel through the
forest's haunted confines, enter the druid's base, and gain access to
an eldritch sorcery that alone can stop the Dark Druids."

Wednesday, September 10, 2014

THE BODY VANISHES
It seemed a routine case. Determining why young Arnold McCoy had been
killed. But, why and how had his body vanished from the morgue?.Why
weren't the police cooperative? Was there more to this case than met the
eye and did it involve the mysterious curse on the Montique Water
Diamond?

THE FORGOTTEN MANUSCRIPT
Things seem placid in Northview while the daredevils search for some
missing pages from a manuscript by a highly-regarded novelist of the
occult. Taking on this job for a prestigious publisher is one thing,
even when it involves travel and a nagging side question. Dealing with
what seems to be happening in this picturesque rural New England town is
another thing altogether! Can the daredevils unravel the various
mysteries here and will they do it in time to block catastrophe?

THE CASE OF MISS BROOKMEYER'S MURDERER
A frightened young woman comes to the daredevils for help. Her life is
being threatened through letters and ads placed in the daily personal
columns of the newspaper. Can the daredevils stop her killer in the
short time remaining until the threats are carried out? Is there more to
this case than surface appearances?

Tuesday, September 9, 2014

ON THE TRAIL OF LEGEND
An expedition explores the unmapped regions of Peru in quest of the
legendary Inca stronghold of Cusichu. Can the Abercrombie expedition
reach Cusichu before the rival Jourdan expedition and will they really
be able to find any remnants of the Inca stronghold with only legends
and fuzzy aerial surveys as a guide?

THE REFUGE OF EL ESPECTRO
Having found Cusichu, will the Abercrombie expedition find any evidence
that the lost city is indeed the Inca stronghold used by El Espectro in
his war against the Spanish conquistadores? What was the fate of the
Inca warriors and their leader? Do the old Spanish documents only relate
the ravings of a madman? What other secrets can be unearthed as the
ruins are explored and legends become truth?

MUNDO DE LOS DRAGONES
The exploration of the lost city leads to the secret escape route known
to the Incas. What will be found in the lost valley beyond Cusichu? Can
the ravings of the Spanish survivors of their expedition against Cusichu
have been based on fact? The exploration of the Lost Valley will reveal
the truth behind the Spanish reports, though it may still appear to
be madness!

Monday, September 8, 2014

A D20 guide which provides additional character options for players of
orcs and half-orcs. The book offers additional role-playing suggestions,
new feats and prestige classes, new spells, and new items of regular
and magical equipment.

Sunday, September 7, 2014

This book introduces a new core class to your d20 System fantasy
campaign, the RuneMark. These magi strive to master the Language of
Creation, that magic that formed and binds the world. Intelligent and
wise, the RuneMark devote themselves to mastery of the Book of Winter
Runes, forty-five new spells (levels 1-9) to add to your game. Also
included is the runic alphabet for the spells, and the mythology of the
Rune Lords. The firs part of the pantheon details four new deities,
including their domains and spells, and twenty-four demigods.

"Of the Horned God's Winter"

This adventure introduces the RuneMark into the DM's campaign. Brave
heroes must journey through the wastelands, over dark fens and broken
hills to the iron foundations of the great fortress of Varucks, a heap
of burnt slag and tortured rock. In the land of dark shadow and
forgotten dream they must unravel the secrets of the horned god's
minions and master the Winter Runes. This adventure further details the
epic story of the World of Erde, yet easily adapts to any setting.

Saturday, September 6, 2014

An uneventful journey takes a turn for the worse when you stumble upon
the remains of a carriage; its passengers long dead and forgotten. But
this is only the beginning, as you are drawn deeper and deeper into the
mystery of the ruined city of Bladesedge.

To the East a tall
tower stands in dark, foreboding ruins guarding against an ancient evil
that now stirs again; to the West the lonely remains of the city lie
forgotten by all but the dead. To the North there is a cemetery where
you will have to search more than just graves and tombs to unearth the
secrets of this loathsome place.

What Lurks Beyond will
draw characters into a realm of dark secrets and sinister plots. They
will explore crumbling towers, subterranean lairs, ancient ruins and
places best left forgotten. They will have to solve riddles and dodge
deadly traps. They will have to hide from the terrible creatures that
stalk them while trying to find the one man who can stop this evil – a
man who by all accounts has been dead for years.

Features:More than 90 pages of adventureOver 30 player handouts and mapsMultiple paths for characters to followSub-quests and mini-adventuresMultiple areas to exploreExplore ancient cities, cemeteries, subterranean dungeons and crumbling towersIncludes more than 30 different monsters and foes – all detailed and illustratedRiddles for players to solveSub-games for even more entertainmentCampaign caliber adventures that Players will remember for yearsWritten for the d20 system and Deathstalkers

Friday, September 5, 2014

This War is Yours to Fight! The #1 fantasy roleplaying game and the
#1 fantasy real-time strategy computer game join forces in Dungeons
& Dragons Warcraft the Roleplaying Game. This book translates the
hugely successful Warcraft® computer game series into a pen-and-paper
roleplaying game world based on the popular d20 rules! Requires the use
of the revised Dungeons and Dragons® Player's Handbook, Edition 3.5,
published by Wizards of the Coast®. Designed with extensive input from
the creative minds behind Warcraft, this complete campaign setting
includes:

9 character races, including humans, night elves, orcs and tauren

3 new core classes: healer, scout and tinker

12 new prestige classes, including the blademaster, the elven ranger, the shaman and the warlock

Thursday, September 4, 2014

Mind Flayers. The very name conjures up images of slavers and
overlords; of ravenous beings with an insatiable appetite for the brains
of other creatures. Unveiled Masters: The Essential Guide to Mind
Flayers describes in great detail the history, biology, society and
culture of the mind flayers, the penultimate fantasy adversary. Bring
new heights of challenge to any D20 campaign with these nefarious
masterminds!

Unveiled Masters features: details on the mind flayer interplanar
empire that spans the multiverse; an exhaustive study into the
psychology of heartless predators, insidious races specially designed to
infiltrate the enemies of the mind flayers; variant mind flayers to
further challenge your characters; mind flayer "technology", an assembly
of cunningly-wrought psionic and magical devices that permit the mind
flayers to domiante lesser species; a complete mind flayer pantheon;
enough new Domains, Feats, Spells and Psionic powers to rule the
multiverse; New prestige classes for mind flayers, and Adventure seeds
and campaign hooks galore!

Wednesday, September 3, 2014

Within this book await villainous, noble, and not-so noble characters
alike - fascinating personalities designed to spark adventures large
and small. Here you'll find a bard with a heavenly voice, who veils her
face; or the daughter of a celestial, who is tempted by a "friendly"
imp. One character is a pirate queen with the ambition to rule an
empire; another, a halfling sorceress only worried about finding her
next meal.

Each character comes with adventure seeds to broaden the horizons of
any campaign, along with new feats, spells, items, prestige classes, and
more, ready to be added to a published campaign world or to a GM’s
homegrown setting.

Tuesday, September 2, 2014

Yesterday at 7:44pm I lost my hero and my best friend. My father passed away from
pneumonia after suffering a stoke. He opted to go with dignity and now
he is in peace. I ask that you keep my mother (pictured above) who was the love of his
life for over 50 years in your prayers. RIP Bryan Dean (Dad) 1937 - 2014