If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Sleeping dogs completed, mostly excellent experience.
- Melee combat and driving are very fun and the storyline/characters and acting are mostly good.
- Shooting is iffy at best and the camera gets very wonky in places, it's also a very easy game.

Tried a little Cave Story+ and can see that it's good but I think platformers just aren't my thing anymore.

I must admit... I use cheesy tactics a lot. My fire summon takes down beholders. I just send him offscreen and he takes them down with ease (although it takes few minutes)

What I hate most is level drain. I don't have a cleric in my party so if i don't have access to temple I am in big trouble. I stocked up with restoration scrolls tough (i have 14 of them) so maybe it won't be an issue.
I should have chosen Aerie over Nalia

Already encountered Illithid tough. Only one. Behind the painting. My whole team ganged up on him so it wasn't really a fair fight

Playing King of Dragon Pass, Dungeon Keeper and Atom Zombie Smasher. The first two are excellent; I'm not really deep enough into Atom Zombie Smasher to say whether I like it, but its mechanics are clever. The weather is awful here and Wolverhampton Wanderers are losing and probably going to get relegated, so it's a good day for games.

I didn't have need for one during BG1 as Jaheria provided me with all healing i needed. The further I get tough, more painful lack of certain spells (like protection from evil radius. mage protection from evil sucks as it is just one creature) becomes. It is too late to change anything tough...
Made a mistake, should have kept Aerie and ditched Nalia after her quest.

Now playing / have been playing:Assassin's Creed has been consigned to the bin of "never to be played again" as it wound me up so damn much. It could well be the best series of games on earth, but I really don't want to remind myself of that horrid slog I tried to play through.The Darkness II because it was bundled with Bioshock Infinite. I found that to be more fun to play then Bioshock, though the plot was silly Grimdark.Bastion finally got played through after buying it god knows how long ago. That was nice, not as great as some people made it out to be, but nice none the less.

What next to kill in the backlog? Batmans: Ark City? L.A. Noire? Something weird like The Void? I look deep into the nest of horrible Steam crap that is unplayed and...
...
Why / how do I own X-Blades?

I beg of you, I BEG OF YOU, just a few coins!
Haha! That's like... like the women in Ass Creed who... who say that over and over
and over
and over
and OVDJSABJFBAJBFLFNALAGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!! !!!!!!!!!!!

Please say there are no really annoying NPCs like those guys and the lepers / drunks in Ass Creed II

Played a few matches of Dungeonland, since I got the 4-pack from GG for cheaps (15e). All in all, enjoyable and pretty great, but you should play on hard and preferably with 3 other people you know, since it's the best then. Also, encountered a few bugs and annoyances (no proper lobby and so forth), but all in all, quite enjoyable.

Played a few matches of Dungeonland, since I got the 4-pack from GG for cheaps (15e). All in all, enjoyable and pretty great, but you should play on hard and preferably with 3 other people you know, since it's the best then. Also, encountered a few bugs and annoyances (no proper lobby and so forth), but all in all, quite enjoyable.

How do people fare in the role of the DM? I was thinking that it's probably far from obvious to players of conventional multiplayer games that the goal of the wizard is not to obliterate the heroes as soon as possible in order to 'win'.

How do people fare in the role of the DM? I was thinking that it's probably far from obvious to players of conventional multiplayer games that the goal of the wizard is not to obliterate the heroes as soon as possible in order to 'win'.

The DM did fare pretty good, he had no experience beforehand but it was quite easy to grasp how the game works. Basically, before game the DM builds a deck of monsters, traps and spells and bosses s/he wants to use, and as long as the DM has mana, the DM can cast new monsters, traps and so forth to the map. The first game we played was on normal (heroes take -50% damage) and that was obviously way too easy for us players, whereas on Hard (normal damage) the DM could place traps on few chokeholds and do all kinds of nasty stuff.

[E] Obviously the DM can try to obliterate the heroes right away, but if the heroes can manage to stay together and work as a team they should overcome all obstacles until the boss, even if it requires a few close calls where you're out of lives and need to revive a hero in 5 seconds or it's game over.

[Edit of an edit]
I think the Eurogamer-review put it the best. "Is it balanced? Not really: the odds are stacked massively in the dungeon master's favour. It's a quirk of design, perhaps, but one that, paradoxically, makes it even more fun to try and work your way through the mode from the perspective of the little guys stuck at the sharp end. There's a wonderful sense of achievement to be had braving such colourful torments, particularly when you know that the dungeon master who's causing you all this woe will meet you at the end of the gauntlet, controlling the final boss."

I think the Eurogamer-review put it the best. "Is it balanced? Not really: the odds are stacked massively in the dungeon master's favour. It's a quirk of design, perhaps, but one that, paradoxically, makes it even more fun to try and work your way through the mode from the perspective of the little guys stuck at the sharp end. There's a wonderful sense of achievement to be had braving such colourful torments, particularly when you know that the dungeon master who's causing you all this woe will meet you at the end of the gauntlet, controlling the final boss."

This was exactly my impression from watching TB's videos on the game, where they basically had a trio of newbies go up against everything the DM could (and did) throw at them. From that, I gathered that the point of the game wasn't that the wizard and heroes compete against each other, but that the wizard creates a reasonable challenge for the heroes and is basically filling the role of L4D's AI director. The theme park setting is no coincidence. Is that how you're playing it, too?

This was exactly my impression from watching TB's videos on the game, where they basically had a trio of newbies go up against everything the DM could (and did) throw at them. From that, I gathered that the point of the game wasn't that the wizard and heroes compete against each other, but that the wizard creates a reasonable challenge for the heroes and is basically filling the role of L4D's AI director. The theme park setting is no coincidence. Is that how you're playing it, too?

Well, we were newbies all, and the DM played to win, however the DM's chances to piss into heroes' cheerios depends very much on the hand of cards he draws, so sometimes it's just some annoying mobs to smash into pieces and other times it's bunch of clevelry placed traps and spells in combination with nasties.

Can you tell me if they are as horrible and seem to fixate on the one dude with swords wearing white?

AC2 is excellent, and while there are still beggars some of those who bother you for money are minstrels. And who doesn't like punching minstrels?

Originally Posted by Lukasz

I didn't have need for one during BG1 as Jaheria provided me with all healing i needed. The further I get tough, more painful lack of certain spells (like protection from evil radius. mage protection from evil sucks as it is just one creature) becomes. It is too late to change anything tough...
Made a mistake, should have kept Aerie and ditched Nalia after her quest.

Should have taken Viconia. She kicks all kinds of ass.
And, although you've probably figured this out by now, when someone gives you a time limit for a mission in the Underdark, you pay attention to that time limit.

After a couple of rounds of Dungeon Hearts I always feel like I need a lie down. It's such a cleverly designed game, but I wish it wasn't so constantly frantic. Later fights, in particular, have you constantly on the defensive, never able to put together some sweet combos. It's a fascinating, very enoyable, frustrating game for not much monies. Looks and sounds fantastic.

Getting back into Mark of the Ninja, which is better now that I've made myself stop worrying about playing it any particular way on the first run through and dealing with each challenge as I feel like it. I have this nagging feeling that I'm not maximising score, or something, and it needs banished, or possibly stabbed and dragged into a vent.

Making some headway into Icewind Dale. Not encountered its reputed difficulty yet, but it's early days. We'll see how far I get into it before I get distracted by... oo, shiny! Party is Fighter, Fighter/Cleric, Fighter/Illusionist, Thief, Druid and Enchanter. Very fightery.