since this is mostly a programmer forum, where does everyone get textures, music and sounds for their games?it seems that one of the largest problems for indie developers is finding resources for the game.

I would be happy to create some artwork for people. I'm not that good, but someone might like my style .The only thing is that it would be creative commons so everyone will be able to use it.And I would not be able to do too much work at a time as I am developing my own game/artwork.

To my understanding it depends on the license used. I believe CC0 1.0 requires nothing from you in order to use it wheres other license would. CC-BY 3.0, CC-BY-SA 3.0, GPL 3.0, GPL 2.0, CC0, LGPL 3.0, LGPL 2.1 there are a lot of licenses lol.

Being licensed under a CC license doesn't necessarily mean you don't need attribution. CC0 is a way for creators to waive all copyright rights. The same applies to public domain works. It may not even technically be a "license". The rest all require credit. That's what the "BY" part means.

There actually aren't a lot of licenses. Add all of those licenses and maybe some extra free licenses together and it's still probably less than some proprietary EULAs or online terms of use page. And they're standardized. Read them once, start using software with those licenses, and then you only need to check to make sure you recognize every license used.

Quite often I try to make my project lo-fi enough so that I can make all the graphics needed by myself. In cases when I really can't do the art that I need I try to team up with better painters once I have a good part of the project done with placeholder graphics.

In my experience it is important that you can show an almost completely working demo, so that people grow faith in your project and skills.

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