BACK STORY: Three hundred years ago the province that would come to be known as Mournweld was conquered by the Lord Karagis Mourn the Third. The original inhabitants, the Loushans, fought a valiant and ultimately futile war against Lord Mourn's steel-clad armies.Lord Mourn commanded mercilessly. He did not collect slaves or prisoners. His armies slaughtered all. Remnants of the Loushan war litter the marsh-covered landscape of Mournweld: Tattered banners fluttering, lonely in a field of bones and hollow armor. Un-triggered bungie pits and traps still lay hidden in the earth, waiting for the Mournhold soldier that will never come.Mourn established a new kingdom there on the bones of the now-extinct Loushans. His civilization migrated into the new land from the south, away from the expanding Sithin marauder armies. The volume of refugees was so great, cities rose in weeks.There, in Mournweld, the citizens of Mournhold could find peace from the the broiling tremor in the south.But Lord Mourn found himself entranced by the power of force. The slaughter of the Loushans taught him that he could take whatever he wanted. So he began taking.Thus began the tyrannical rule of Lord Mourn. Protesting citizens were executed. Citizens that paid no taxes, executed. Lord Mourn ruled with an iron, bloodied fist.The citizens of Mournweld did not appreciate this. A rebellion arose: guerilla warfare in small doses. Corrupt officials were assassinated. Soldier food stores were poisoned with the native former-Loushan foliage.Eventually the infighting came to a breaking point. Lord Mourn, in the grand city of Lockshen, publicly executed hundreds of men, women, and children. In his words, "An example must be made. Our great country was taken by force, and will be kept from turmoil by force. "Lord Mourn awoke the day after to find every single one of his cities burning. His soldiers poisoned, every garrison. His generals hung from the walls of his castle, upside down ad throats cut, blood pooling in the hallways.The people took Lord Mourn to the very top of his castle where they force fed him poison from the venomous Nokull spider. He lay at the top of the tower for a month, his veins and eyes and mind set in eternal fire.Mournweld today is very different from both the Loushans civilization and the peaceful people of Mournhold. There is no central governance, the people live simply and modestly in the swamps and marshes. They do not remove the relics of the past. Lockshen was never repaired and restored. The bones of the executed are still there, caked in dirt and grime. The cities of old are still burnt and broken, hollow shells of charcoal where some say the ghosts of the fires still burn and the soldiers still scream.To remove a relic of the past is to die in Mournweld.

Color:cyanCountry name: FjordlanGoverment : pseudo KratologyRace name: DestroxMap number: 17The destrox race previously inhabited a different territory to the north but on one fateful day when they were embarked on a boating expedition the weather turned against their favor and swept them away to lands unknown to them. Upon their arival in the land they called fjordlan they realized that their barbaric society would get them nowhere , so they developed a code of honor that is now enforced to death. The new leader of the Destrox, who is undoubtedly the most shrewd and the strongest of them all, erected a contest each year to elect 6 "nobles" out of the strongest and most tactically fit of all of his country to become a upper class of rulers. The Destrox are a hardy race of semi-dark skinned people who are excellent with the blade and the forge hammer. They have started to become accustomed to their new home of Fjordlan, which is cold and mountainous. The survival rate of children was low due to the cold weather until recently they have developed better housing that is more then just simple lean-to's. They are very isolated people considering they have not encountered other races for over a decade.The new code of honor began to shape the Destrox and who they were. But the new leader, Alaric the giant, had no small part in this either. The people began to think that those who where Honorable where scum, there was still trickery among the people but nothing as far out as murder or theft. After years under Aleric the Destrox shed their barbarism and became a organized society with a stable economy and such.Even though most of the people where happy with where they were and even the poor became proud that they had an actual civilization that they were apart of, Aleric was not satisfied, he wanted more, and by each day his thirst for technology, and power grew more, and his tiny island of Fjorland could not satisfy it.

COUNTRY N00AME: HypothiaTERRITORY NUMBER: 4COUNTRY COLOR: Purple (the color of freedom! and exploration! and SCIENCE!!!)BACKSTORY: founded by a group of scientists who fled from a heavily religious country. the country hated all science saw it as black magic and an affront to their god they did horible things to the scientists like being burned at the stake and beaten to death, so they traveled to a small unnamed island. soon the island became a scientific haven were they could research, create, and innovate what ever they wanted. after the first couple of explosions, outbreaks of Dog Wolves and even in one case a man with a large wooden stick calling him self Xan, the first rules were implaced. then after the next few disasters, they decided that there should be people to enforce them, so the order was founded, who keep track of the thousands of experiments going on, and act as the rulers of the island. to get into the order you must first create something that will better the society, decided upon by order themselves. the "average" citizen is normally a scientists with very advance schooling and very intelligent, and a drive to join the order. so competition is very fierce. even with the factionalism on the island they have always banded together in times of need to keep their haven of science, cause every little researcher knows and fears the dark days when science was banded.

Strength: research very fast, and higher Science startWeaknesses: slow to gain human troops to represent that they are scientists and don't fight with people

with the counsel still new the founder of blast powder, Johnan Blast was the first member, but not the last.

the first thing we should do is see if the world is still as dangerous to science as we remember it, so we shall explore this plane, and be prepared to protect our land from those godful fanatics. find a way to increase the range on our blast sticks... i hope my hypothesis is correct and those of our former have killed themselves

Blaster Regiment: those who aren't talented with their minds are forced into low tier menial jobs, thought very few of these are respected, the blaster Regiments are most certainly one of them. it is they who defend the island from invasion and protect the knowledge that is held within. Armed with a Blast Stick, Blast Spheres, a large shield and a sword they are trained to entrench and disrupt the enemies charge with their blast spheres, and then their preloaded blast sticks, if this fails then it falls to use the sword, but if they do their job then they should never have engage in anything as dreadful as sword play.

Back story: A very strange culture based on a lifestyle known as hispsterism. It is a religion, it's a way of life where everybody strives to be the best and nobody fights. It's where you have large groups of friends and talk about things that aren't really important but are very artsy and just being rather pompous towards other people. It's run by a panel of unseen hipster judges, all giving the thumbs up and thumbs down to incoming and outgoing trends. Laws are handled much like you would have in modern society, however it's a not very warlike and aggressive. Most every social deviance is accepted and is ok because it's a cool talking point to have a friend that's different. They are actually somewhat technologically advanced because everybody wants to be smart and do research but they don't do a lot of physical work. Everybody does some unpopular things though that you haven't done or would want to do just to complain about it. It's a sort of ironically advanced nation for forward thinkers who wants to impress everybody and be the center of attention. While you would think politics would be very popular it's agents the hipster religion to do things that are that main stream, even if they are doing it ironically (think of the mistakes with that south park about the sarcathaball.)

Strengths : higher tech, very knowledgeable in almost every science and art, people are healthy, zealots of their cause weakness: high unemployment, low population, no clear government figures, small military.

Becoming bored of the same old music and art styles and people, the hipsters set south in search of new people to converse with and see if they are in fact more knowledgeable about music. (move people to the south to 7)

People have been talking about the lands outside of the farthest south city of Ayria, talking of different music and ways to make coffee and unnecessary variations on simple dishes like omelets and breakfast burritos. They even herd of a style of music known as Rise Against that was so hipster nobody had known of it as hipster music, and well because we haven't herd of it the panel of judges approved of the idea and a 5 man band was sent out to find out if there were true, many people followed.

Monday, Month of Rain 461 All across the world empires are stirring from what seemed like a long slumber.

Hypothia sets sail! And what smooth sailing it is, reaching the two islands just to the south of Hypothia. Contact is made with strange slender knife eared people who wear war masks and armor made of leather and iron scales. These Warriors claim to be master swordsmen who channel their rage to increase their martial prowess. Negotiations went smoothly and they invited any of Hypothia warriors to fight in their Blood Areas. Unfortunately the smaller Island only yielded a new type of fruit that smells and taste of shit.

Fjordlan's expedition runs into Pirates, it's warriors just barely holding against them. Lose of crew and damage to the ship will slow it. However they manage to capture the foreign ship armed with new weapons that shoot fire and sound of thunder. It is not likely the wounded warriors will be able to repel another attack regardless of the source.

Mournwell ever so cautious to the outside world remains in their swamps where they are "safe". However a group of outsiders was thought to be spotted to the North.

Minues ships sail for the Southern Peninsula traveling for some time till they found a decent beachhead to set land upon. The land is a Misty Forrest with the sound of wolves howling in the distance.

Due to the inherent distrust of authority in Mournweld, the leading rebellion leaders elected to instate a council of Arbiters that would lead the country. These Arbiters are volunteers, each hailing from the different provinces of Mournweld.

The different provinces are as such: The westernmost corner of Mournweld is home to Adia Moris, the port city.

To the south at the foot of the Ber Spine is Barram. Barram is a merchant and farming community, with miles upon miles of farming land and a grand city.

Lockshen is the capital of Mournweld, and consists of two parts. Lockshen Minor is the outer, newer shell of the city where the universities, dwellings, inns and merchant quarters thrive.

Lockshen Greater is the charred inner core of the city, the very heart of Mournweld. here is where Lord Mourn committed the crime that sparked off the Burn Night. Here lie still the bones of the unjustly executed.

Athor Sin lies in the northernmost hump of Mournweld, and is the seat of the Athor Sect of grand assassins, the capitol of the Rebel Region.

Koralis is to the Southeast of Athor Sin, and is the most militaristic city of them all. Here are trained the Koralis Soldiers.

And of course there are numerous towns and fortresses that dot the marshlands all around.

Each member of the Arbiter Council hails from the respective regions. Once they are elected for Arbiter, they lose their names and their freedom. Arbiters are virtually prisoners in the old Mourn Castle at the very heart of Lockshen Greater, where the Watchers, a sect of warriors born and bred to guard the Arbiter Council, keep them under scrutiny.

One comes from Adia Moris, and favors the fishermen.

One comes from Barram, and favors the farmers and merchants.

One comes from Koralis and favors the warriors and mercenaries.

One comes from Athor Sin, and favors the assassins.

One is chosen from the outlying towns, a peasant or a criminal. They favor the downtrodden and the poor.

Rumors have reached the Arbiter Council that new kinds of technology have arisen. Recognizing the potential for conflict from other countries, and for the opportunity to increase the power of the nation, the Council sent word from their prison that a nationwide tournament would be held for a champion to prove their worth to Mournweld.Hundreds flocked to Lockshen for the week long event. In the end a young man, Drago Kendris, was one of the last two contenders. He had proven tactical skill, cleverness, and fealty to the nation.In the last stages of the week long trial, Drago, who had come all the way from Adia Moris, was told he would recieve the highest honor of champion and general if he killed his last competitor in mortal combat. Drago dropped his blade, refusing.He was immediately named champion and Commander of the Mournweld forces.General Drago would lead carefully, because to abuse power is to incite the same fate that befell Lord Mourn almost three hundred years ago.

One of Drago's first commands was to send spies into neighboring countries to steal information and blueprints. In Athor Sin, laboratories used for alchemy and poison synthesis were readied for the new technology.

So they have knifes for ears? how did that come to be?No, my most knowlagableness. they have ears that are shaped like ears. they are quite effective with the sword. and they wish to fight our warriors in an arenahm most interesting anything of note to be found on the island?just a horrible and foul tasting fruit, though it must have some reason to exist? possibly as a fertilizer as that is what i smells likei enjoy your foresight, trying for a seat i see. (chuckle) we shall show them our advancement and see if they wish to join in the path to the future. give a demonstration of the blast powder, and search the island for uses. if they join they will make fine assets

LATTER...johnan looks around the large empty table hm... i think we need some diversity or really some else as this is not much of a counsel.he signals for a corrior boy come forth.yes my most rightness?bring me our greatest general as i need some one to lead a new department. jonhan look at a paper in front of him, and smirksit is time we have some one to lead the Experimental division

lord Hunter Killingsten: the new head of the Experimental Division of the Nation's Army, was born into poverty on the hard streets of Attom, were he survived as a pick pocket. caught at the age of 12 trying to steal money from the most respected line breaker in the NA, Henary Killingsten. instead of send him off to the work jails, he opted to take him off the streets, and raise him as his son. hunter never forgot this, and worked to make his life worth something, though he could have gotten in to Linington Acadamey, the most respected military school, purely on his father's name he opted to instead earn the right, and that he did. after entering the academy under an alias he began to become the only student to resive perfect grades, in the academy's history. once he graduated he joined the overwatch division who protect the land from rouge experiments, he did this for 20 years, till the NA was called upon to find new land.

ED: the Experimental Division, were the best and brightest of the NA's troops go. they are give the most advance technology handcrafted by master artisan. it is they who field test the latest of the tech and as such they are trained to be adaptable incase the tech breaks down or proves unreliable, it is at that point that they are to improve upon the tech and modify it to their will. because of this they are normally just as intelligent as those who crafted their weapons, it also cause them to have heavily customized weapons, and gear.

research: continueBuild: docks (ship building)actions: accept the knife ear's proposal and have the best line breaker (some one in a Blaster regiment) show them the power of Blast powder. explore the island for uses. explore the other islands.

Not much is happening in the land of minues. After not finding more people we decided that the style of music known as Rise Against must be south, but to the east, so we move towards the next land mass. However back home people were concerned that the new wave of people they may find would threaten them, the council grows more divided on what to do but goes forward with the hopes their way of life can continue in the never ending cycle they have grown used to.