Tripmine studios team is looking for more character animators to help out with our ambitious projects. Character animators are required to deliver hight-quality animations mostly for character NPCs. We expect animators to handle the whole process, including rigging.
Other requirements are good communication skills, accepting and giving valuable feedback. We believe our team is awesome place for buildiing awesome portfolio! This is not paid job though.

Our team is currently working on remakes of infamous expansion packs for Half-Life, Operation Black Mesa (Opposing force remake) and Guard Duty (Blue shift remake).

Our goal is to bring this amazing experience back, with improved graphics and enhenced gameplay, utilizing the Source engine. We aim to provide you the experience, that's not just the copy of the originals, but it's improved and expanded beyond what the original is. Longer gameplay and new features are going to update the old-fashioned gameplay to today's standards and will make happy not only hard-core half-life fans, but also bring more people to the Half-Life universe.