Toxic {{status|Badly poisoned|badly poisons}} the target, and has an Accuracy of 85. Each time the target takes recurrent damage, the damage will equal N max (1, int (0.0625 × Max HP))

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Toxic {{status|Badly poisoned|badly poisons}} the target, and has an accuracy of 85. Each time the target takes recurrent damage, the damage will equal N max (1, int (0.0625 × Max HP))

'''N''' starts as 1 and increases by 1 each time the afflicted Pokémon endures recurrent damage (including by {{m|Leech Seed}}). The target will lose 1/16 of its maximum HP during the first turn of being poisoned. During the second turn of being badly poisoned, the target will lose 2/16 (1/8) of its maximum HP. The target will then lose 3/16 of its maximum HP, in its third turn of being badly poisoned. The target will continue to lose an extra 1/16 of its maximum HP at the end of each consecutive turn. Toxic can cause the target to faint in six turns, using up 1 [[power points|PP]]. <!-- 1/16 + 2/16 + 3/16 + 4/16 + 5/16 + 6/16 = 21/16, which is more than target's max HP. -->

'''N''' starts as 1 and increases by 1 each time the afflicted Pokémon endures recurrent damage (including by {{m|Leech Seed}}). The target will lose 1/16 of its maximum HP during the first turn of being poisoned. During the second turn of being badly poisoned, the target will lose 2/16 (1/8) of its maximum HP. The target will then lose 3/16 of its maximum HP, in its third turn of being badly poisoned. The target will continue to lose an extra 1/16 of its maximum HP at the end of each consecutive turn. Toxic can cause the target to faint in six turns, using up 1 [[power points|PP]]. <!-- 1/16 + 2/16 + 3/16 + 4/16 + 5/16 + 6/16 = 21/16, which is more than target's max HP. -->

Effect

Toxic badly poisons the target, and has an accuracy of 85. Each time the target takes recurrent damage, the damage will equal N max (1, int (0.0625 × Max HP))

N starts as 1 and increases by 1 each time the afflicted Pokémon endures recurrent damage (including by Leech Seed). The target will lose 1/16 of its maximum HP during the first turn of being poisoned. During the second turn of being badly poisoned, the target will lose 2/16 (1/8) of its maximum HP. The target will then lose 3/16 of its maximum HP, in its third turn of being badly poisoned. The target will continue to lose an extra 1/16 of its maximum HP at the end of each consecutive turn. Toxic can cause the target to faint in six turns, using up 1 PP.

The N value of Toxic resets via Haze, switching or ending the battle, but not by Rest. If a Pokémon uses Rest and becomes either normally poisoned, burned, or Leech Seeded without switching out, the N value will influence the amount of damage done. The damage will increase each time recurrent damage is done. However, if the target becomes badly poisoned again, the cumulative value will be reset. Unlike other types of damage, the recurrent damage done by Toxic can exceed the target's current HP.

Skuntank releases a thick purple stream of liquid that breaks apart and falls in puddles all over the battlefield. The puddles then shrink and release a thick purple gas from them, poisoning the opponent if it breathes it in.