Dear Abandonia visitors: We are a small team that runs one of the largest DOS Games websites in the world. We have only 3 members of staff, but serve 450,000 users and have outgoing costs like any other top site for example: our servers, power, rent, programs, and staff. Abandonia is something special. It is a library of old games for you to download. It is like an old gaming arcade with all the old games in their original format. Abandonia is a place where you can find great old games and have fun four hours and years. To protect our independence, we are dependent of our friends using the site. We run on donations averaging around 6 USD (5 Euro). If everyone reading this gave the price of a cup of coffee, our fundraiser would be made easier. If Abandonia is useful to you, take one minute to keep it online for another year. Please help us forget fundraising and get back to Abandonia.

When Abandonia was founded it was to collect and present all old games where the copyright protection had been abandoned, hence the term ’abandonware’ and the site name Abandonia.com. We are still doing our best to keep the site open and free and will appreciate your support to help it stay that way.

&dash; Thank you from the Abandonia Team

We are trying to make it easy for people in every country to donate. Please let us know how we could make it easier for you.

A deep and thought-provoking science fiction novel in its own right, A Mind Forever Voyaging, Steve Meretzky's classic text-based adventure continues to engross any new player who happens to come across it. Unfortunately it gained a poor reception after its initial release, but it has since come to be recognized as the text-based game, and has risen to legendary status.

You play as a 'normal' guy in a 'normal' South Dakota town. However, you find out that you are actually a computer - a computer simulation of a 'normal' guy in a 'normal' town, designed by the government. You've been sent ten years into the future to see how a new government program affects the town and its residents. You're to monitor the town and return with recommendations on how to alter the program. As you're a computer, you can remove yourself from the simulation at any time and read up on news and information in communications mode as well as take control of the other computers in the complex.

You actually spend most of the game exploring the town and observing changes rather than solving puzzles, but don't be fooled, it is actually quite captivating, more so than many great novels. There are some excellent puzzles near the end of the game, however, so I encourage you to play all the way through. I can easily say the ending is the most gripping and rewarding I have ever experienced.

The interface is nicely done: simple grey text on a blue background. A bar at the top of the screen displays the in-game date and time as well as which mode or location you are currently in. The game is quite large, including the ability to explore the entire city of Rockvil; it was the first game of its genre to require a whopping 128k of memory to run!

All in all, I recommend this game to absolutely everyone, not just text-adventure or science fiction fans. It's an absolutely enthralling title and one of the most distinctive ever to hit the shelves. It wholly deserves its overall rating of 5 out of 5.