This mod adds cars in what might be the simplest way possible - it turns the player into a car (and back again, if desired) - this makes it not lag like entity-based solutions do, but you can't see a car you're "in" from first-person view, and the car appears to be driving itself since nobody seems to be in it :P

Screenshot:

Use: Punch anything with the "car" craftitem to turn into a car or back. When you're a car, you cannot jump and you're heavier, but you can move faster if anticheat is off. The collision box is intentionally unchanged to preserve compatibility with older roads that aren't wide enough.

cheapie wrote:This mod adds cars in what might be the simplest way possible - it turns the player into a car (and back again, if desired) - this makes it not lag like entity-based solutions do, but you can't see a car you're "in" from first-person view, and the car appears to be driving itself since nobody seems to be in it :P

Nice idea :-) Now change the model (or get someone to do it) so that a(!) player's sitting in the car. The whole thing might even be animated the same way the player model is. Could something like that (combining two models) be done in blender?

cheapie wrote:This mod adds cars in what might be the simplest way possible - it turns the player into a car (and back again, if desired) - this makes it not lag like entity-based solutions do, but you can't see a car you're "in" from first-person view, and the car appears to be driving itself since nobody seems to be in it :P

Nice idea :-) Now change the model (or get someone to do it) so that a(!) player's sitting in the car. The whole thing might even be animated the same way the player model is. Could something like that (combining two models) be done in blender?

I have no idea how to use Blender, but any PRs with better models (ideally under a less restrictive license than the current one) will likely be accepted.

Combining two models is entirely possible. Even mapping so player skin would even be correct if custom skins were used. I've considered making a horse that could be "worn" rather then attached to. Yet appearing like a player riding a horse. Pretty much the same way this mod addresses it.

I can't commit to building you a model right now as my desktop needs some new parts and I'm not sure how my laptop will handle Blender. Also trying to get my work/personal life sorted out. But I do plan on getting more involved again soon.