IN DAY-TO-DAY DETAILS

ROBOTS ARE AROUND US

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WHAT AGE DOES YOUR CURRICULUM
START AT AND ENDS AT?

Each robotics classroom is designed to go through the lesson development plan below, which gives a chance for a student to learn with their own pace and add their ideas to the process.

REAL LIFE EXAMPLES

This section helps the students understand how the program and design they are about to start is used in real life. For example, a robot operating on mars takes fossils or photos and sends important data back to earth. The exercise at the classroom would take the same events asking students to build a rover that can send data from around the classroom to their computers.

APPLICATION

Students are asked to program or design a robot capable of performing a certain task. This is where kids practice engineering and programming skills allowing them to realize connections between what they learn in physics or math and the role such subjects have in developing our modern life.

EVALUATION

When students are doing with building or programming their robot, they are required to review its software and hardware performance. Since no robot is perfect at start, students have to share ideas to make it better, and then allowing them to express their thoughts and test their hypothesis.

Project based learning helps spark the students’ interest as lessons get more difficult. This approach not only allows teachers to assess the class development, but also allows students to assess their progress by the end of each session once they achieve the task. This approach familiarizes students with the research process making them capable of developing a final year project to be used in demonstrating their new knowledge.