Super Mario RPG sometimes lets you play a 'Double or Nothing' gambling minigame at the end of combat, doubling either the XP or money earned from the fight if you win.

Persona3 does something similar; after a fight you can play a 'pick a card' minigame to decide what reward you'll get, and picking a wand card makes the fight offer more XP than usual.

Final Fantasy X gives you two big pieces of help: first, if you score an overkill on your opponents, (finish them off with a strong attack and/or take advantage of their elemental weaknesses) you can get up to double the XP. Second, the game has save spheres at numerous places along your journey. Going up to a save sphere and interacting with it at all, even if you don't actually save the game, fully replenishes the party's health and mana. So you can easily hang out in an area by a sphere, fight Random Encounters, then use the save sphere to heal yourself without using spells or potions, with no disadvantage.

Hunting skills in Digital Devil Saga. In addition to inflicting higher damage if the player exploits Elemental Rock Paper Scissors correctly, they increase the amount of Atma points earned from killed enemies, allowing your party to learn new skills quicker. There's also a 'Shared Karma' skill which allows your entire party to earn XP, even if some members aren't participating in battles.

Final Fantasy X gives you two big helps: first, is you score an overkill on your opponents, (finish them off with a strong attack and/or take advantage of thei elemental weaknesses) you can get up to double the XP. Second, the game has save spheres at numerous places along your journey. Going up to save sphere and interacting with it at all, even if you don't save, fully replenishes the party's health and mana. So you can easily hang out in an area, fight Random Encounters, then heal yourself with using spells or potions, with no disadvantage.

The final game in the Onimusha series, Dawn of Dreams, takes on much more RPG like elements than the other games in the series, including having you fighting with one of four allies at your side for much of the game. Since we all knowwhat AI controlled allies can be like, a common way of leveling your allies up so that they're as powerful as you need to be when you have to control them is to simply give them a command that makes them go into a defensive mode where they're all but impossible to damage, then going after all the demons. Any XP you get for killing demons they will also get, and when you swap out for a different ally, that new ally also gets the benefit of any XP you reaped while they weren't even around.

The season 8 update for Star Trek Online introduced account-bound tokens that mean you only have to grind the reputation system once per account. Simply fill a project on a character that has hit Tier V in a given rep, and you get a token you can transfer to another character with the account bank, then redeem it to send the character straight to T5.

Dynasty Warriors 7 has the Tactics Scroll selling guy. where you can buy Skill Points, upgrade your Attack,Defense, and Hit Points, and Weapon Proficiency. with the only limit being the Max Cap and the fact that they cost money.

Due to the huge number of characters In Warriors Orochi, not only can you level each of the 90 characters by playing as them. you can also use a separate Experience Points pool accumulated from battles to further level them up (hence, grinding) or level up other characters. The game won't stop you from maxing anyone with your accumulated XP.

the WO is not Leaked Experience. it's explicitly separate. i.e. the character gets experience but anyone else in his party doesn't, but he can collect a separate XP pickup which goes to the said separate XP pool.

Bravely Default allows you to freely increase or reduce the amount of Random Encounters (as high as 200% and as low as switching them off), so you can increase the amount of enemies while you grind, then switch encounters off as you head back to stay in the Trauma Inn.

El Sword: The game will give you EXP bonus if you play in a party rather than playing solo. In addition, getting an MVP in a party and playing in the right server for your level will also let you gain more EXP at the end of a dungeon. There's also Experience Booster item available.

Some events held by the devs come with increased EXP gain for that specific day.

I've heard that in Earthbound if you run across a random encounter with an enemy that's so weak that it's guaranteed that you'll beat it, the game will just skip the actual fight and give you the experience points. Someone more familiar with the game should verify and expand this example.

Dragon Quest: Depending on the game, it's possible to have the entire party be AI-controlled, which makes battles go by much faster as there's no menu navigation. As they tend to be trigger happy with spells, returns to the inn will be more frequent.

Dragon Quest VI: The Class System is based on the number of battles against appropriately strong enemies and not the experience gained, and characters stop advancing in the class if their level exceeds the level cap of the area they're in. The Spiegelspire is the earliest location where there is no level cap, making it the best location for grinding battles (especially with an all-AI party).

Dragon Quest IX: The game no longer uses Random Encounters: Every encounter is represented as a single enemy on the overworld. Combined with the Vanish spell which prevents monsters from chasing the player, it's possible to avoid difficult enemies and chase down Metal Slimes (particularly in grottoes).

Subverted in Warcraft III: The Frozen Throne: Heroes stop gaining experience from killing creeps past level 5, making grinding only useful for gold and items (and corpses, for the undead). In the original game, heroes could go all the way to level 10 on creeps alone.

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