Heavy Rain Getting a Director's Cut Very Soon

DLC, making-of videos, a soundtrack, and more included in this re-release.

A re-release of Quantic Dream's adventure thriller has been announced, and it's coming a great deal sooner than you might guess.

Heavy Rain: Director's Cut will be available in the United States starting on November 8 for $29.99. In addition to the game itself -- originally released in February 2010 -- this special edition includes the game itself, the Taxidermist DLC, a soundtrack, a new menu with support for PlayStation Move (which was integrated with the game last September), eight making-of videos, three dynamic PlayStation Network themes, new concept art, and two bonus trailers.

To promote it, a free dynamic theme will be released on the PlayStation Store on November 8 for everyone.

This release may help to make up for some of those millions lost to the secondhand market last time around. It's an issue Quantic Dream co-founder Guillaume de Fondaumiere raised recently, calling the secondhand market "one of the number one problems right now in the industry."

While this Director's Cut doesn't provide any new in-game content, fans of the game will at least be getting something new in the making-of videos, which should be quite interesting for a game like this. David Cage has already made it clear a sequel isn't happening.

"Let me be stupid for one second; I'm not in this business to make money," he explained in September. "I wrote Heavy Rain because I was excited about it, because there was something to say. Yeah I could make Heavy Rain 2, but I've said what I've had to say about it. That's the strength of Quantic Dream, to have the capacity to create new ideas, to make something that breaks ground."

Comments (5)

Huge opportunity missed...

I just want more adventure games to come out with this style. It feels like the natural advance of technology for games like the old lucas arts point and click games.

Don't make a sequel, make this a series of unique stories. Games have similar mechanics but aren't just about seriel killers! You can do what ever you want! Shit, set it in a dream world. from the perspective of a schizophrenic who's escaped a mental institution and is on some bizarre quest. Who wouldn't love a game where a guy goes into a store at nioght, and all the shadows turn into 2 dimensional creatures who chase you out into the night while the world swirls around into a crazy place. A situation like that wouldn't work in most games because of the constraints of the engine, but with this type of interactive storytelling it's more like a pick your own adventure. You could focus so much more on unique and interesting art styles, color palletes, themes.

There's just so much potential! Add in the facial animation from LA Noir and we're all gonna explode from awesomeness

i'll take it

Something Different

This game was definitely a change from anything I've played in recent years. It was more like an interactive story than a game. The use of the Sixaxis controller was a mix of fun and annoying in my opinion. The character controls were pretty wonky as well. These gripes aside it was an outstanding graphical experience with a good story and ok voice acting. Let the earth quake, I've got somebody's Oscar!