So after looking extensively at the character bio's i'm stuck between Zero and Axton. The game is released in 15 minutes here in England and i'll be playing it the minute it comes out. Has anyone used both characters yet?

Basically Zero suits me more than any other, simply because i do alot of Sniping, and tend to use melee in games if my target is within 15 or so metres of me.

But at the same time, Rolands sorry Axtons skill look well balanced for any challenge and his turrets fully upgraded look like they wil be badass.

So who should i go for, its definitely between them.

P.S does any of the 2 have a super skill, similar to Mordecai's 'Shoot through shields' skill that made him immense agains guardians?

I am also using a primarily melee Zer0.Down that path, he has various upgradess that obviously boost his melee stat, as well as prolonging his invisibility skill. At some point, you can throw explosive kunai without reappearing to the world. Kill while invisible prolongs invisibility, stackable. If they can't see you, they can't hit you (explosions and stray projectiles not withstanding).

I've been playing Axton, and I've just gotta say, that turret is damn accurate. I see a ton of criticals start flyin around when I pop it down.

-------------------When your heart is taken, you shall learn the cost.And Death, forsaken, makes old wounds healed. When Eve is in hand and your light is lost,In the dark of the Brand the truth will be revealed.

I have a level 23 Zero, and he's powerful if you devote yourself to a particular tree, especially a specific side. Sniper, for example, can do massive damage with most guns (Especially the sniper rifle) by adding benefits to them all (Again, especially the sniper rifle).

On the right side (At first, and my chosen path), it starts with 0ptics (This is going to be a long post, grab a snack and some drinks). It increases zoom for all guns (Holding the left trigger to iron sight or look through the scope basically) by up to 15%, which is nothing to scoff at, and aim steadiness (When taking damage, you have less trouble keeping the aim on the target) by up to 60%, which is to be thankful.

Below 0ptics, is Precisi0n. Increases accuracy by up to 25% with all guns. This could make some guns have 100%, though character accuracy (How it's different I don't know) can still lower this a little. Why wouldn't you spend five levels working toward that?

Right below that, Vel0city. Double bullet speed (Instant hit with some rocket launchers, and I've seen it happen) at full five points, increase critical damage by 15% (Making it worth the five points on just that), and all gun damage by 10%. That's not too bad a skill.

On the left side, starts at Headsh0t, and up to 20% extra critical might seem like a lot, but only if you're doing more than 2000+ damage. Anything too much lower than that might just seem like a fly.

Killer is uesful adding 50% (At all five points) morel, making it 70%, to the second guy you kill, but if you're good at getting criticals one after another, maybe hanging back and taking a second to line up each shot while the others draw fire, you can very easily sustain massive damage. 1000 becomes 1700, 2000 becomes 3400. Together, they're beastly. But wait, there's more. 75% faster reload speed while under the influence. If you run out of ammo while under it, a five second reload weapon becomes just over a second. A gun that takes a second? You can maintain nearly automatic firing speed on a Jakobs revolver during that time. Decide if you want it or something else.

0ne Sh0t 0ne Kill. The first shot of a fully loaded magazine can do up to 60% more damage. Do it right and you can trigger Killer, and then you reload in an instant after each shot, and you just keep that speed going, making an awesomely fast way to tear through enemy groups. If you can line up two or three heads with the left side at full points and the next skill on my list, the sheer damage you could pull off would be considered a war crime.

Then it merges into a middle line with B0re. This boosts Deception by highlighting (Putting a reticule over) critical hit locations on enemies (Look at a Thresher with this active. It's cool.). It's the skill that cuts through one enemy and keeps going. So line up three critical hits as best you can, pull the trigger, and say goodbye to badasses if you can move them to the back of the line.

Kill C0nfirmed. Aim down the sights for a few seconds and the critical damage becomes greater when you hit the target. Up to 40% extra critical damage. Let's see, how much can this tree theoretically give you? Do it right, and 0ne Sh0t 0ne Kill is about right. Two at the absolute most with a good sniper rifle.

At 0ne with the Gun, increases sniper rifle hip-shot (No scope) accuracy by up +125%, that's two and a quarter times the accuracy from normal, meaning if you know what you're doing, scopes are now obsolete at some ranges. Then there's the 50% faster reload speed. With Killer active, a good sniper rifle can reload 125% faster, meaning you just cut the time to nearly nothing. Oh, and 5 more shots (Though it might be 5%, and they forgot the %). That'd be pretty dangerous with a full auto sniper rifle.

And then there's Critical Ascensi0n. Up to 999X30 critical damage and 999X25% normal damage (Further increasing the critical if I'm not mistaken), if you can score crit after crit, after crit. Problem is, there's probably going to be no one in the world that could ever get to the 999 criticals. Though it is slow to decay... It would be fun to hear Zero counting up with each critical after that though. Add in it only works with sniper rifles though... Good luck. The sheer critical damage might just make the game freeze!

I don't use melee that much but I'll end the post here. It's long enough as is. I might read out the rest later, because I'm not using Critical Ascensi0n. I like the idea, but until I know how long it takes to decay the bonus damage... Well, maybe. It might work, if I can't find anywhere else to put points. 0ne Sh0t 0ne Kill is a given though. The one on the left side I actually like at all. And Cunning... I might put points in there for the reload speed and weapon swap speed (Something that annoys me when I want to go from an empty sniper to my double shotgun of doom) of Fast Hands and a few things here and there.

I've seen both my friends play as zer0 and he looks cool but I find axton's special to be more useful. My axton has rockets on his turret and well it just blasts everything and I mean EVERYTHING in it's way. So bad ass and very very useful. Also a beast with ask weapons especially assault rifles.