who has to remember my NES has been plugged into a number of TV sets in my room for decades. blowing in the cart is common, hell! even GB/GBC carts need blowing from time to time. brilliant stuff

my parents actually got me a NES Cleaning kit way back.
as for your Duke comment hopefully Duke Forever will reclaim the FPS (or share) crown. it just had this story and felt more busy than Doom or Quake. more like you were playing a film (maybe it was the voice or the constant action scenes).

a bit of WD-40 makes the blowing in NES carts a lot less frequent. My nes still works, just the carraige for the carts is kinda broken.

I think that cheat code was standard on all Konami games.

I still play with my NES sometimes. I don't get into modern games much but I can have some fun with the odl stuff. If the controls were as good as the real system, emulators would be even better because you can save and come back to any point in the game.

yea i remember that code for contra it was for extea lives but for the life of me i cant remember for how many.yea the code for 2 players to have extra lives was the same but u hit select start after the b,a,b,a. man them was the good ole days.yea i remember blowing out the cartrige to get the nes to work or when you are in the middle of the game about to beat boss 5 and then it would start to do the on off thing. i still have all my atari systems including the jaguar, intelivision, commadore 64,game boy, nes, snes, psx, game@com, saturn, dreamcast<-- still play this online, xbox, pc, mac. yea i wish they would bring out duke nukem foreveri remember reading about that game in the 1998 pc accelarator magazine sorry for the bad spelling along with halo witch was supose to be a stratigy game then a 3rd person type of game then halo as we know it. i liked shadow warrior it was almost the same a duke nukem it used the same build engine.i still remember the d&d for the apple IIc i think it was

yea i remember that code for contra it was for extea lives but for the life of me i cant remember for how many.yea the code for 2 players to have extra lives was the same but u hit select start after the b,a,b,a. man them was the good ole days.yea i remember blowing out the cartrige to get the nes to work or when you are in the middle of the game about to beat boss 5 and then it would start to do the on off thing. i still have all my atari systems including the jaguar, intelivision, commadore 64,game boy, nes, snes, psx, game@com, saturn, dreamcast<-- still play this online, xbox, pc, mac. yea i wish they would bring out duke nukem foreveri remember reading about that game in the 1998 pc accelarator magazine sorry for the bad spelling along with halo witch was supose to be a stratigy game then a 3rd person type of game then halo as we know it. i liked shadow warrior it was almost the same a duke nukem it used the same build engine.i still remember the d&d for the apple IIc i think it was

my god does this ever bring back memorys.man i loved playing road rash 2 for the genesis i still remember the code to get the fastest bike in the game with unlimited nitro's it was either hold right a,c, and start or was it up a,c and start but it rocked and i found a flaw in the game that when ur bike was going to blow up if it was in the right posision u can run back and drag the bike with u to get to any thing u bump off of like rocks well get the bike close to it when u touch the bike it exploded and u flew back and if u did it right u would land on the rock and glitch and u would be on your bike again but if u wreck
again you will be flying all the way back to the starting line but flying back about 500 to 1000 mph it was very funny to watch expexialy when u have the code bike on

I remember reading an article somewhat recently that talked about how trying to replay the NES music on modern hardware was futile... something about how it was all digital so used square sound waves or something and how the composers used this to their advantage somehow and replicating it on modern hardware was no good...

I remember reading an article somewhat recently that talked about how trying to replay the NES music on modern hardware was futile... something about how it was all digital so used square sound waves or something and how the composers used this to their advantage somehow and replicating it on modern hardware was no good...

I remember reading an article somewhat recently that talked about how trying to replay the NES music on modern hardware was futile... something about how it was all digital so used square sound waves or something and how the composers used this to their advantage somehow and replicating it on modern hardware was no good...

There was no point to that, I just found it interesting.

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Funny how the more advanced technology gets, the harder it becomes to emulate/replicate the preceding technology.

Well the actual sound waves weren't square of course, but the chip that generated the sounds was all digital and had a limited number of frequencies it could create, etc. I can't explain this properly... I will try and find the article.

The Commodore Amiga would take about 15 minutes to load up some games like Rise of the Robots. to watch the cut scene you needed to insert discs 1-7 over a period of a day. was a phenomenally beautiful animation though.

I think this is why i still play cart games more than any other format. i hate loading. its so 1980's.

The Commodore Amiga would take about 15 minutes to load up some games like Rise of the Robots. to watch the cut scene you needed to insert discs 1-7 over a period of a day. was a phenomenally beautiful animation though.

I think this is why i still play cart games more than any other format. i hate loading. its so 1980's.

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Hehe, I had a cousin with an Apple II and had two floppy drives! We could the next disc in while playing and keep swapping the older disc for a newer one while the game was reading from the one in between! T'was truly amazing!

I'm with you on cart games, except for the expense . The 8cm GC games aren't TOO bad for load times, though.

Hehe, I had a cousin with an Apple II and had two floppy drives! We could the next disc in while playing and keep swapping the older disc for a newer one while the game was reading from the one in between! T'was truly amazing!

I'm with you on cart games, except for the expense . The 8cm GC games aren't TOO bad for load times, though.

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yea the GC just gets away with it. you can really play a jolly game of spot the load times in Metroid Prime and Windwaker.
im just a little worried that with all these HD graphics coming out and stupidly silly numbers of textures and polygons that load times are going to increase. especially with the Xbox 360 using a 16x DVD rom drive.

The Commodore Amiga would take about 15 minutes to load up some games like Rise of the Robots. to watch the cut scene you needed to insert discs 1-7 over a period of a day. was a phenomenally beautiful animation though.

I think this is why i still play cart games more than any other format. i hate loading. its so 1980's.

of course the tape drive. my earliest memories of games were of Ghostbusters on the Spectrum. and another unknown platformer that i still cant remember.
but NOTHING compared to Rise of the Robots load times.

hah. i remember my cousin had to show me how to play a game on the Spectrum. Load *.* or something. and those codes you could enter to load fancy screensavers.

I had colecovison...still have nes with about 10 games... took it apart (serious cleaning issues) and now it doesn't work
I remember superman on atari too...
and who can forget: "all your base are belong to us"

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