re: EE14.2 on Test Server

We've deployed a potential 14.2 build up to Zog. I say potential because it hasn't had much testing yet, just enough to verify it's not breaking anything obvious. On the other hand, it's small enough and has important enough fixes in it that we wanted to get some wider testing started over our Thanksgiving break. If it holds up well through the weekend, and then survives my more rigorous testing next Monday, we may roll it out to Live early next week. If not, or if we decide to add a few more things before deploying to Live, then at least the current changes will have been running through multiple Daily Maintenance periods, which is always helpful.

Here's a list of the biggest changes in this build:

We finally tracked down and fixed what was causing individual hexes to break, resulting in things like feats not applying effects correctly (like the infamous time when casting Agile Feet would make you bleed, or the multiple reports of Energetic Field not applying all of its effects), or Opportunity not getting applied correctly, or exiting combat mode repeatedly in the middle of a fight. Thanks for filing all those reports, they really helped us establish a pattern and finally find a pattern to what was happening, which ultimately led us to the problematic code.

Line of Sight is considered unblocked when a character/entity is so close to another character/entity that they're partially sharing the same space.

Mobs generally try to stay a little further apart, which keeps them from bunching up so much when large groups try to surround a target. The ones further back will eventually be blocked by the front row and won't keep shoving forward to establish Line of Sight.

Fixed an issue where having an ammo-using weapon without an ammo container could break various parts of the UI (feats in the Personal Window, recently trained feats on Training Windows, ammo counter on the Action Bar).

Ammo containers now remember what was in each slot during the previous combat and auto-restock those slots in order before auto-stocking salvaged ammo.