Straight and to the point: Should Don progression drops be DKP awarded or should they be considered drops to be /ran or outright awared to peeps.

point of example or note: /ran was used to award the insignias for emp key, how is this different? Both items allow you to see further progress and content of the game.

This is something that will be considered by the officers to form future policy so honest feedback is needed. Keep in mind our current policies reguarding dkp and loot. What do you people honestly think is the most fair way to handle this?

Yes, pieces should be dkp'ed. It's a fair way of distribution that no one can argue with, unlike a god loot system where cries nepotism or favoritism can easily be claimed. TF is not a god loot guild. Those that work hard for the guild earn more dkp. By dkp'ing the drops, those that have worked the hardest for TF can choose what that progression will cost by deciding how much they are willing to spend. Progression in this case is roughly +150ish hps/mana plus a level 69 spell that can only be gotten through the Emoush piece. If there was an item that dropped that was an automatic +150 hp/mana upgrade, how high do you think the bidding on it would go? Even if the loot pieces were outright awarded to people, what do you think would be the considering factor? Who actually needs the piece, and Raid attendance comes to mind. If you want to god loot the progression pieces, go to lavastorm and form your own raid outside of the guild's alotted raid schedule.

The difference between "farming" insignias and winning the progression pieces for Emoush lies in that word "farming". There's no shortage of insignias. We stay until everyone that needed one has one. Having people roll on them is an easy way to form some sort of order to the process and keep track of who still needs one.

I realize that not all people can make every raid to earn dkp due to work or real life issues. I understand. But those people that do make every raid give up things like a social life on Friday and Saturday nights, or give up some sleep to get some fellow guildies flagged on a weeknight. All because they love this game and want to see more of it and they want to see more of it with YOU. Dkp is their reward for always being able to be there to help the guild grow and progress.

Regardless, consider yourself lucky that you didn't blow 40 dkp on this first Emoush win. It looks like people are finally interested in working on DoN progression. Maybe we can actually get the people to show up to it when it's scheduled. When next we win an Emoush hit, I have a feeling the pieces will go for substantially less than what they did last week.

Checking who wants the drop and then deciding on attendance is an option, and a fair one at that - since the people who raid most often are rewarded for this. No dkp or randoms needed unless it's a tie percentage-wise.

Imo, loot and progression drops are 2 totally different worlds. Most progression drops will eventually be needed by everyone who raids ; no need to waste good dkp on what basically is : a key.

Although to defend the dkp bid thing - DoN is sort of an exception, since it also provides individual players with stat boosts, spells, and other beneficial effects applied to their characters.

I see your point, Brikksx, but that kind of locking out is a part of the game, not the guild. There's an average lvl on Emoush and we're a 60+ guild. GoD raids have caps of 24 and/or 52 people. That's a developer's prejudice, not ours

/ran on the progreesion drops would encourage full raids for the progression hits, although raid attendance even for people who already have the key/piece doesnt seem to be an issue with most TF (except maybe for frickin RZtZ, god I hate that encounter ) but all kidding aside we should distribute the progression pieces in alphabetical order, and I don't say that because my name starts with an "A"...lol.

OK...enough nonsense, prolly the fairest way is if DKP is awarded for attending then DKP should be used to distribute the loot. Definately NOT God style.

We want people that are looking for a new home in EQ, and are ready to help out and have some great fun! If you have a need for the best gear in game and quick access to the hardest zones in the game immediately, Tribal Fury is not right for you. We work hard not to bow down to stereotypes of what guilds are supposed to be like. We do it our way, have fun and give people an online home. We advance casually with no required play hours, attendance or items. The more you have in any of those will help out, though. The bottom line: The Tribe has fun, raids well and takes care of each other. If you want to find a home online while you play EverQuest, we might be it.

If you are currently in a guild we request you don't apply here until you have said your farewell to your old family. We are actively seeking people wishing to advance both themselves and the guild. Our minimum level is 60. If you are not quite level 60 and still think TF is the guild for you contact a Tribal Fury officer in game, anything is possible. We are a DKP based guild.

If we are on a locked 72 cap event (time) 52 peep event GoD/Omens or 24 peep event Emoush - we are still a dkp guild. If a raid is going to be pick up rules publish that before the loot drops = preferably before you ask for peeps to assemble.

i personally would rather see /random on it. I feel that it would encourage more to be involved or take intrest in the progression even if they dont have a ton of dkp to spend on the progession piece. /shrug just my 2 cents.