Mansions of Madness Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldrich Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham’s cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

Confront the maddening influence of the Unspeakable One in Signs of Carcosa, a new expansion for Eldritch Horror. Within this expansion, you’ll find Hastur entering the game as a new Ancient One, spreading insanity and dissension. Against this foul abomination from Aldebaran, four new investigators join the fight to save the world. A host of new Encounter cards for every continent ensures that fresh adventures are just around the next street corner, even as a wealth of new conditions, spells, assets, artifacts, and Mythos cards draws you deeper into a world of madness and fear.

With its twenty detailed NPCs, the Citizens of the Galaxy Adversary Deck allows you to flesh out your campaigns and settings with rich details, oftentimes in ways that can easily transform a random encounter into the start of a fantastic adventure. As your characters wander the galaxy they are sure to run into a variety of individuals, all of whom are bound to have their own needs, desires, and secrets: a physician at a struggling medcenter, a comm operator at the local space station, an aspiring Twi’lek dancer in a slummy cantina, a Lutrillian merchant at the marketplace. These characters may offer vital information, become important allies, or make surprisingly dangerous enemies.

As Rebel cell leaders, starfighter aces, Imperial stormtroopers, Imperial Moffs, and Bothan spies are all taking sides in the fight for the galaxy in the Imperials and Rebels Adversary Deck. Its twenty NPCs provide you access to all levels of authoritarian enforcers and freedom fighters alike. No matter how the tides of battle may turn, this deck will prepare you for encounters with nearly anyone you might meet amid the heat of the Galactic Civil War.

Populate your Star Wars universe with a whole range of potential allies, enemies, and contacts. Three new Star Wars® Roleplaying Adversary Decks each come with twenty cards, representing different NPCs drawn from the Edge of the Empire™ Core Rulebook, the Age of Rebellion™ Core Rulebook, or one of their supplements. Adversary cards present all your adversaries’ key statistics and information in an easily accessible fashion while their art and description text help you set the scene and flesh out your NPCs’ personalities.