I ran a search for open source FPS +linux and came across this. Being a fan of Wolfenstein: Enemy Territory I thought I will give this ago. Now I have a few boxes but the network is dodgy and the windows box has some how lost winsock. Thats a completely different story anyway!

So, My question: Is there anyway I can help. I have worked on the KDE project before. I know C++ aswell as x86 ASM (Yes, I am mad). So I looked at this and thought it could do with single player. I was just putting my coding gloves on when I thought "Where can I get the source though?". If I can't is there any documents on writing add-ons for it?

If not is there any documents on the protocol? I would be prepared to do the most inelegant of hacks should this request it.

Thanks in advance, Hope I can provide you with some interesting mods/add-ons!
-Moddy

I am currently researching a few things and I am going to start work on a WolfET singeplayer *thing* soon. I have a few ideas. Im hoping the lower the level I keep it (to the WolfET engine) the more chance the mods will work with it.

There was a bot that worked with all mods. (Ubot) that people can check out in the mean time. Although they ways its implemented is going to be 100% different from my own implementation. *If* I even succeed.

Before I start work, anybody got any suggestions? (These can be features, designs or implementation ideas)

AI huh. Well, since AI can be stupid most times, for best challenge, instead of creating a few Intelligent AI, yuo could use lots and lots of them, like you agaisnt the entire nazi (not refering to german) army. but ofcourse, you and your team.

AI huh. Well, since AI can be stupid most times, for best challenge, instead of creating a few Intelligent AI, yuo could use lots and lots of them, like you agaisnt the entire nazi (not refering to german) army. but ofcourse, you and your team.

Also, on OpenSource FPS, check out Tremulous. It's based off Q3 GPL / Icculus.org. Quite far from TCE as well, but if you're into gaming that requires some thinking over plain DM, check it out. Standalone (non-q3 mod) should be released next month or so.

Actually, WET uses the Quake III TeamArena engine which is now release under GPL, and the WET source code itself is also released for modders but the game content like grpahics and sounds are still property of idSoftware. The engine source codes for Q1, Q2, Q3, Q3TA, D1 engines are available from the idSoftware FTP server, including all the game sourcecodes previously released, notes on the engine codes, some guides, the updates and patches, etc. Probably everything you would need to make a game minus the graphics and sounds. Ofcourse that is supposing that you already know how to code using the QuakeC language.