Moving Pictures

by Terry Pratchett

Series:

Discworld #10

Publisher:

Harper Torch

Copyright:

1990

Printing:

February 2002

ISBN:

0-06-102063-X

Format:

Mass market

Pages:

337

This is the tenth book in the long-running Discworld series, but it's one
of the approved starting points and starts a new sequence. Some
characters from previous books (particularly the Rincewind novels and
Guards! Guards!) do appear, but no
knowledge of previous books in the series is required to understand this
one.

Some distance outside the huge Discworld metropolis of Ankh-Morpork, in a
largely abandoned bit of beachfront property called Holy Wood, the last
Keeper of the Door has just died. This means the sacred fires above a
drowned city will go out, and with that, something will have an
opportunity to re-enter the world. Something magical, something
all-consuming, and something that the world may not particularly want to
have entering it.

Shortly thereafter, one of the despised alchemists of Ankh-Morpork has a
breakthrough. Through a combination of trained imps, alchemical film, and
well-charged salamanders, he succeeds in capturing and replaying a
sequence of pictures. The motion picture industry is born on Discworld.
He demonstrates it for the public, and the next thing various audience
members realize, they're on their way towards the impromptu ramshackle
town of Holy Wood for... well, they couldn't say exactly, but it's
horribly important, and it involves making lots of movies.

Moving Pictures is a great, classic Discworld story and (like
Guards! Guards!) an excellent place to start with the series if you
want to avoid the early swords and sorcery parody and skip to the meatier
books that Pratchett started writing later. It's obviously a parody of
the motion picture industry (in terms of the movies they make, mostly
early adventure dramas without sound, but there are references to all
sorts of movie stars, movies, producers, and film companies throughout).
But like the best Discworld books, there's an underlying fantasy plot due
to the delightfully twisted way everything on Discworld happens, creating
new and exciting perils. Vincent Tugelbend, a professional student, is
the main character, who gets sucked into the vortex of Holy Wood in the
vaguely befuddled way of so many Pratchett lead characters. He's
surrounded by the usual Pratchett stable of larger-than-life crazy
personalities, including a bit of a romance plot.

The best characters in this book, though, are the dogs. Cats are, for
some reason, very disproportionately represented in fantasy, so it's rare
to see dogs in starring roles. It's even rarer to see dogs done with
wonderful, deft characterization, particularly when one of them is often a
world-weary cynic who rejects (at least on the surface) most of the
stereotypes of dog behavior. Gaspode the Wonder Dog is the best character
in this book, particularly once Laddie shows up later in the story for
Gaspode to play off of. If you, like I, am a dog person, this is a rare
delight.

As expected with Pratchett, there's lots of humor, much of it by sly
reference. Classic film scenes get most of the attention, and film buffs
will have fun playing "spot the reference." Some of those are obvious
enough for anyone familiar with western culture to pick up; the rest, as
usual, are documented for later enjoyment in the
Annotated
Pratchett File. The climactic scene is carefully set up and engineered
to culminate in two delightful extended puns (and, for an extra bonus, it
involves the Librarian in daring defense of his library). For me, this
was one of the funnier of the Discworld books so far.

Fans of Discworld will enjoy this book, and if you've not yet started on
the series, it's a great place to start. It's far enough along on the
series that Pratchett has hit his stride, but not so far along that every
book continues an ongoing character or plot arc and there's more backstory
than one can shake a stick at. Recommended.

Followed by Reaper Man in the
chronological sense and (much later) by The Truth in the plot
sense.