In a tavern every shady character has a dagger close to their breast. They don't hold a flavorful candle to the barkeep who is skilled with cards and dice, holding the keys for the player's fortunes. Here's how to enchant your game with dice and decks, as well as a card game made for RPGs!

While brainstorming is great for jumpstarting your imagination, creative meandering can detract greatly from your session preparation time. Creativity shouldn't be kept to a strict schedule, either. Here's how to make sure you have what you need prepared with limited segues.

Have you tried asking people what metagaming is just to be told a long story and still have little understanding of the term? Did you ever wish someone would give you a straight-out definition? Maybe you're looking for a short article explaining it now. Here I am, and here it is.

Three of four players are in their seats, ready to roll dice. The GM reports to the rest of the table that the fourth isn't going to show. What do you do? Here's four more options than canceling the game or just calling their character a late sleeper and damaging your campaign's cohesion.

Our own personality is the easiest to role-play. A great advantage of role-playing games is that we may explore other aspects of humanity instead of only those we portray all the time. One method to do that is by playing characters opposed to ourselves. Here's an easy way to make them.