The fire sword deals one additional point of damage on a successful hit.

Flaming Sword

[Requires Burning Hands and Lay Enchanter] May cast Burning Hands and attack with the fire sword at the same time.

Hermetic Education

You’ve been trained in the proper handling and application of magic. In addition to a theoretical understanding of magic, you can draw circles to contain magical forces.

Rogue

Name:

Arthur Heragon

High Concept:

Grimoir Thief

Trouble:

Humorless and Impersonal

Class:

Rogue [Cunning/Combat]

Permission:

Unmagic

Health

Physical

[] [] []

Mild

Moderate

Severe

Mental

[] []

Mild

Moderate

Severe

Skills

Specialist (+3)

Notice

Trained (+2)

Mechanics, Survival, Stealth, Reaction Time

Proficient (+1)

Combat, Athletics, Physique

Abilities

Unravel

[Requires Unmagic] Use Mechanics to dispel magical wards and devices.

Unusual Entrances and Exits

Gain a +2 to Athletics when rolling to break into (or out of) a place.

Flashy Entrances and Exits

[Requires Unusual Entrances and Exits] Twice per session, you may choose to either roll Stealth to hide in the middle of combat or roll Stealth to make a sudden appearance in an area accessible to you. Both actions involve the use of a flash bang.

Unmagic

You are anathema to magic. It withers and dies when touching you.

Scholar

Name:

Evret "the Great"

High Concept:

Renowned Mad Scientist

Trouble:

God Complex

Class:

Scholar [Thought/Cunning]

Permission:

Alchemist

Health

Physical

[] []

Mild

Moderate

Severe

Mental

[] [] []

Mild

Moderate

Severe

Skills

Specialist (+3)

Knowledge

Trained (+2)

Will, Investigate, Medical, Mechanics

Proficient (+1)

Notice, Stealth, Survival

Abilities

Greek Fire

[Requires Alchemist] Twice per session, pull a small bottle of Greek Fire from your pack. Greek Fire acts as normal fire (gives off heat and light, deals 2 stress to anyone in it) but cannot be put out. Greek Fire burns for as many rounds as the user has Knowledge.

Jungle Juice

[Requires Alchemist] Once per session, pull a small bottle of Jungle Juice from your pack. Jungle juice immediately clears out all stress (physical and mental) when consumed, but inflicts a minor physical injury when its effects wear off (~ 10 minutes).

Teacher's Demeanor

Use Knowledge instead of Persuade when convincing someone of a fact you know. You must have strong confidence in the fact to use this stunt, and take a minor Mental Injury (reflecting your wounded pride) if it is proven untrue.

Alchemist

You know how to make useful things out of rare plants and strange creatures. Effects will vary.

Diplomat

Name:

Georgio Li'Cairn

High Concept:

World's Most Dangerous Secretary

Trouble:

Follows Rules to a T

Class:

Diplomat [Charm/Thought]

Permission:

Precognition

Health

Physical

[] []

Mild

Moderate

Severe

Mental

[] [] []

Mild

Moderate

Severe

Skills

Specialist (+3)

Counsel

Trained (+2)

Persuade, Command, Provoke, Knowledge

Proficient (+1)

Investigate, Medical, Will

Abilities

Empath

You may use Counsel in place of Investigate on human targets.

Art of War

In addition to the usual benefits of using Investigate on an enemy combatant, you gain a free +2 token against that specific enemy. This token may be spent to improve a defensive or offensive roll related to that enemy. An enemy may only be investigated once, and may be investigated before a battle.

Burecrat

Gain a +1 to any Charm skill when using it in alignment with the law. For this stunt to be active, the action in question must be explicitly supported by the law (even if through a loophole).

Precognition

You have the ability to see into the infinite possibilities of the future. Unfortunately, you can only go a few seconds before your sanity starts to fray and details are difficult. Fortunately, that’s often enough to get an edge in combat. Mental stress cost.