This could see some play in token druid. You have for example four minions plus you play this on five and your opponent may think that you pick the +2/+2 so he must kill your other minuons first if they don’t want your minions to get buffed.

This is really cool design, and also gives Druid a board clear option. I get the feeling that the AoE will be picked nine times out of ten, but that’s still fine. My only concern is that it may be too slow of a board clear.

Very interesting! At worst it’s a board clear with a 5/3 body, and at best it’s some serious mind games.

Vs. Aggro: Okay, not great. It’s a delayed board clear because it has to die before you get the 3 damage, so an aggro deck could ignore it and maybe get 1-2 turns of face damage in before the clear goes off. (Dear lord, do not choose the buff.)

Vs. Midrange: Excellent. It’s big enough that they can’t ignore it and 3 damage could really screw up their board. It comes down on turn 4, which is right around when they want to start making swingy plays, so dealing with it could screw up their tempo.

Vs. Control: Decent. If you trade it into something it will deal 8 damage and maybe kill a couple other of their minions, too. Might get some decent value out of it. A control deck should be able to deal with this without too much trouble, though.

It’s a strong tempo play that can also get good value against slow decks. VERY good against midrange and pretty solid against control. I would strongly consider adding it to any Druid deck except aggro. Even then, maybe the buff would be good for Aggro Druid. 8/10

This is actually a harder 50/50 for your opponent than thought. Imagine you both have the same sized board, your opponent has to consider killing off your minions to get a great +2+2 buff for his side, but if he kills your minions with his, his minions are more susceptible to the 3 damage aoe. I can definitely see this in competitive play in some form of midrange esque Druid.

this card is really though to evaluate. New mechanics are hard to look at.

I only see it running in an control deck so it will mostly be played as a board clear. You can combo it with Wrath for a 7 mana 3 aoe combo.
Being a deathrattle not a battlecry clearly makes it worse, as the opponent can choose when to activate it.
You can compare it with abomination, but you don’t have taunt on it, and the health is really poorly stated.
Don’t know if it will see play but i like the design of it.

The +2/+2 for every minion would look good in an aggro deck but i can’t see it ever be consistent in a deck like that.
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3/5
Nice design of a card. Makes the game more skillful.

The fact that it gives +2/+2 to all minions might have an impact on its viability. I think that fact that its a secret deathrattle might not actually matter. Your opponent can just evaluate the 2 outcomes pretty easily. Its not like the case of actual secrets where there are multiple ones. Worst case its a 50/50 you take.

On the plus side this card has the advantage that if you’re down on board you can clear and if you’re ahead you can continue pressure or push lethal. Honestly a cool card design and hopefully it’ll see play.

I don’t think it’ll come back from N’Zoth, sadly. Even though the deathrattle is written on the card, it has a battlecry-style deathrattle like Unearthed Raptor. For instance, if it is Dirty Ratted, the “battlecry” would not activate and you would not get the deathrattle. So when N’Zoth is played, he can only summon minions with deathrattle on them, and the game checks and sees that the card does not have deathrattle when it is summoned.
Great card, though. An interesting way to implement a huge deathrattle minion without making N’Zoth overpowered.

It’s not really a battlecry, but it triggers when you play it and not when you summon it. Brann is really touchy about keywords, he doesn’t give doubles for Druid Choose Ones or Rogue Combos, even though they’re just more mechanical versions of battlecries. I do think N’Zoth Druid could exist regardless because of their new legendary, regardless of the clunky statline.

Obviously super late, but it does come back with the chosen Deathrattle with n’zoth. Same thing happens with cube and ixlid, weird interaction is that spiritsinger Umbria didn’t work with the initial copy, but triggered the Deathrattle of copies summoned by ixilid.

“Deal 3 damage to all minions; or Give them +2/+2.” is this buffing our opponents minions should we choose the +2/+2 option? It says all minions in the first part, the “them” in the second part would still be “all minions” no?

“But it’s so simple. All I have to do is divine from what I know of you: are you the sort of man who would put the poison into his own goblet or his enemy’s? Now, a clever man would put the poison into his own goblet, because he would know that only a great fool would reach for what he was given. I am not a great fool, so I can clearly not choose the wine in front of you. But you must have known I was not a great fool, you would have counted on it, so I can clearly not choose the wine in front of me.”