Adventurers

Pathfinder Racial Traits (11 RP)

Languages: Common and Infernal. Darshaka with high Intelligence scores can choose from the following: Aklo, Aquan, Elven, Goblin, Orc, Sylvan, and Undercommon.

Defense Traits

Natural Armor: Darshaka have a +1 natural armor bonus to AC.

Feat and Skill Traits

Skill training: Bluff and Disguise are always considered class skills.

Magical Traits

Change Shape, lesser: can assume the appearance of a single form of a single humanoid race of its size. The form is static and cannot be changed each time it takes this form. The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Changing its shape is a standard action. This trait otherwise functions as alter self, save that the creature does not adjust its ability scores.