>>47937277My screens are never somewhere between 3 and 5 feet away, which seems to help me. (The 3 foot one pushed back to the far end of my kitchen table. The 5 foot one to the left of my bed, about as far down as my ankles. Well, that's the big screen. My laptop, itself, provides the other screen and it's more like knee-distant, but it's secondary. Anything I'm really focused on is going to be on my big monitor.)

If you were talking about novels, I'd say to get a reader with e-ink, because that reads pretty much like a book, but a Paperwhite (or whatever) sucks for PDFs.

>>47939664I am using it now. It works nicely as an early gamr blocker and then beatdown once you get Delirium. Competes for a slot with Werebear, but I find the Scavenger more helpful before it is turned on.

>>47937206But... it's as good as or better than Cloud of Faeries in Familiar. It's good enough that you don't even need to play familiars anymore. Look at the UR version and the UG version for reference. It's not a fad, it's an archetype that hasn't been completely solved yet - it's here for good.

Just your reminder that forge world is in Pound Sterling, which is currently plummiting down to pre 1985 levels, so forge world products are going to be temporarily cheaper for until London stops burning

Now that a pound is worth less than its paper, I was looking to buy something cool from Forgeworld. I really like the design of solar auxilia, but I'm not sure I want to start a 30k army. Other than this, I've heard that FW uses a strange resin that's really easy to brake, is that true ? Forgeworld general, I guess

>>47936086Resin casting is an art unless the process is completely automated and climate controlled. Forgeworld does not spend the money for automation nor climate controls.

Sometimes you will get brittle resin. Sometimes you will get swiss cheese resin. Sometimes you will get warped resin. Rarely will you get perfect resin. It all comes down to the one who is doing the cast for your particular order. I have never bothered to raise these issues with FW when I've received them, but I hear the customer support is...Comment too long. Click here to view the full text.

>>47934635>The vast majoritySo basically assumptions on your part, based on the one or two communities you play in. Because I could just as easily come back and say the vast majority of games I play in start anywhere between level 6 and 15. Nobody wants to start at level 1. Level 1 is garbage that gives you no room to really customize your character.

>>47934635Unfortunately, if you sign up to play a martial at all you'tr doomed to the "I full attack because there's literally nothing I can do that's better at any given time" life in combat, you probably have a piddling amount of skill points, and there's an even lower chance you have a neat non-combat-optimal feat. At least with, say, an INT-based caster or a 2/3rds BAB you can actually do things other than cast fist. And if the game DOES somehow survive, hey, your gamble paid off.

I played a fucking SICK D&D 3.5 campaign based off whatever that ship based splatbook was (stormwind? IDK). It should be pretty easy to adapt something like that to a future setting.

We were mostly traders and privateers, most of the campaign was vehicular to vehicular combat with our characters fighting on top of the ships. Our downtime was maintaining the ship, trading from port to port, buying upgrades, and funding and helping the giant war we were helping to fight for our country.

We had to make some house rules to make it functional (fire spells got...Comment too long. Click here to view the full text.

I'm an avid player of the table-top, and recently I have been playing alot of Fallout 4 so my mind has gotten to where it wants to blend them together. So I have this Idea for a campaign. I was thinking of a place that would have been a shit hole before the war happen and I chose California, Thought this would be a good place to make the Raiders hold some true power in a region.

So after the war powerful Raiders now hold large chunks of land in California each ran by their own Raider Lord, and as raiders they via for control over turf constantly with what ever means that may be unique to that group.

So my question is, what kind of Raider groups/Bosses would you be interested in seeing in a campaign like this?

I feel like there is a good story hidden deep in this idea but Im unsure how to bring it out.

>>47934398Hate to rain on your parade, but in Fallout canon, California is mostly under control of the New California Republic, with the only real exceptions being a few military bases and bunkers the Brotherhood of Steel controls. This isn't just something made up for Fallout New Vegas, it's been canon since Fallout 1 and 2.

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