In addition to re-releasing thse hacks, I have added features to all of them (or else there would be no point in re-releasing).

The RPG hacks are now all editable via the admin control panel.

The itemshop has been somewhat optimized and some fixes are included that reduce queries in showthread.php and itemshop.php . Also, Lesane's Store Hack has been integrated with the Itemshop. This can be toggled in the admin cp.

This means that the RPG hacks are database driven and have been partially integrated with the Itemshop. This was necessary in order to make a battle hack, which is also included.

Since most people are familiar with the RPG and Itemshop hacks, I will give a brief description of the Battle hack. If you want more information about either of the other two hacks, then refer to their original posts or download the .zip file and read the "readme.txt". If you are a visual learner, then you can scroll down to the second post in this thread, which contains the pictures of all of these hacks.

Battle Features:

The battle format is turn-based.

HP, AP, PP, and MA are automatically deducted based on what action a user takes, the damage dealt to an opponent, etc.

Opponents in battle can use spells, one-handed weapons, two-handed weapons, shields, potions, or their fists.

A battle is over when a combatant dies, retreats, or there is a draw. Battles can also be ended via the admin control panel.

A wager can be set on a battle. Whoever wins the battle recieves the amount of money as specified in the wager. Outside bets are not supported yet.

Battles can be either public or private, as determined by the admin control panel. If private, battles require a password and battles can not be browsed. If public, then any user can view any battle, but only the original combatants can fight.

The results of a battle can be posted into a designated "Battle" forum, as specified in the admin control panel.

Inactive battles can be pruned.

Getting started with the battle hack:

In order to get items to disply in the item shop, you must select which items go with which RPG Type in the "Edit Item Type" Menu of the admin cp.

In order to assign which weapon categories do what kind of damage in battle, you must go to the "Edit Category" link located in the "Edit Items" menu of the admin cp. Select a Battle type for the category and save changes.

In order to do damage to your opponent when in battle, you must assign the amount of damage each weapon does in the "Edit Items" menu of the admin cp. The default damage is set to 0. The same principle goes for armor, potions, spells, shields, etc.

Please refer to the screenshots or "readme.txt" for more information.

Why is this a BETA hack?

I have tested the installation of this hack on vBulletin versions 2.2.7, 2.2.8, 2.2.9, and 2.3.0. However, because of the scale of this hack, there is plenty of room for errors. Therefore I am making the following disclaimer while this hack is in the BETA stage:

WARNINGS:

Do not install this hack on a production board. Please keep this hack, while in the BETA stage, to a test board. The reason for not installing this on a production board is that I cannot provide upgrade instructions for going from one version of the beta hack to the next version of the beta hack. Also, this hack does not have an un-install script yet. So please remember, if you decide to install this on a production board, you are doing so at your own risk.

Do not apply this hack if you already have ANY of the included hacks installed. Please refer to the list at the top to see if you have any of the conflicting hacks installed. Since I am asking that you install this on a test board right now, this should not be a problem since you can re-install a fresh copy of vBulletin in under 5 minutes, as a test board of course.

There is currently no upgrade script for installing this over any of the included hacks. I will make one when this beta is completed.

If you choose to install the postbit features, then an additional query will be added to showthread.php. This query is a SELECT COUNT(*) query and adds around .001 seconds to the page generation. If you don't like the idea of adding an additional query to showthread.php, then you have the option of not installing that part of the hack. See the install file for more information.

Miscellaneous:

The beta of this hack is free. The full/final release will also be free.

All installation instructions and credits are included in the attachment. If you find a bug or have problems, feel free to post them here and I will try to fix them. Please read the included readme file if you have questions. If you can't find the answer, then post your question here and I will answer it.

All hacks included in this hack have been re-released with permission of their original creators.

Screenshots are in the second post of this thread.

Installation:

Installation instructions are included in the .zip file.

ACKK! I NEED HELP!!!

If you are having trouble and need some help, please refer to the help documentation included in the .zip file. It is located in the "extra" directory.

If you need help and you have already installed the hack, make sure you check the RPG Manual link in the admin cp. Also, make sure you read the FAQ included with the manual.

MY THREADS STOPPED DISPLAYING CORRECTLY!!!
See if you are experiencing one of the following symptoms:

All of my users are being labeled as "Guest" in the postbit template.

No posts are showing up.

None of the RPG variables will display in the postbit. The element/gender/class images are broken.

I get database errors when I go to showthread.php

If you are experiencing one or more of the above problems, then your showthread.php file was not edited correctly by the installer. This problem usually occurs on boards with other hacks installed that modify the queries in showthread.php. Please go to http://www.vbulletin.org/forum/showp...postcount=2261 and follow the instructions there.

Add-ons:
The following add-ons are not included in the default installation. You must apply these add-ons after you have installed the hack successfully.

Member profile add-on
This add-on let's you display the user's RPG Stats in their member profile. See the .zip file for the add-on. It is located in the "Member Profile Add-on" directory.

Auto-update stats after posting
This add-on automatically updates the user's stats after they make a post, instead of having to click on the update stats button in the user cp. This add-on involves 2 file edits. The add-on is located at http://www.vbulletin.org/forum/showt...452#post356452

Randomized First Turn Addon by Moreliator
"The following code gives the challenger a 33% chance to start the battle and the challenged person a 66% chance. Works quite well. I also included instructions on how to display "Determining..." on the battle.php browse page, that way people won't decline a challenge if they see they aren't going first. ". The add-on is located at http://www.vbulletin.org/forum/showt...614#post410614

Personal Shop Items Have Battle Bonuses by Triade
The original personal shop, allows to have an item the don't do nothing in battle. With this add-on, you can build items with bonus in battle (the bonus is in the attack now). This add-on is located at http://www.vbulletin.org/forum/showt...328#post426328

sorry for the short post, but i just wanted to say that i am currently working on a monster arena, although i dunno how free ill make it >.< its quite complicated, ill reveal features later, i have to get offline, lol

also, i was going to show you my custom stats equations :-p which work very nicely and better than the weird version of the standard one O.o but ill save it for tomarrow~

kaotic -- do you plan to release new battle scenes if you can come up with any?

I plan to release some new battle scenes, prob not all but we'll see how it goes. I'm setting up some themed battle scenes as well. I'll post some of my meshes later for those interested in seening work in progress...

bitsys should i start a addon thread or post here?

Update:

What would it take to add a Timer to the battles, aka making it so players can only do so many battles a day, with the play member, and other other members, aka two toggles.

say, member A and B, can only fight each other 5 times a day, where as member A can find other members C D E F etc up to 25 different members in one day or what ever you choose?

This would stop members from trying to spam rpg points by dualing them selves or others massively to get gils/other points ?

Bitsy, some of my members suggested you have a new battle activate the "New PM" Popup window... the users report that they get the PM that they have been challenged, but they don't get a popup for the new battle PMs like they would any other pm. I don't know how hard this would be, but it would be a decent addon.

Also, some of my links in the itemshop do not work. The links are like this: "http://itemshop.php?action=whatever" instead of putting my domain in front. I checked the template, and it used PHPSELF bust I guess it wasn't working. Any quick fix?

Also, can you explain the section of the code that determines if a move hits or not, it seems very confusing, and right now the moves are missing too much.

ALSO, people with a ' in there user name can't be challenged by someone else, rather, they have to challenge in order for it to work. The ' doesn't mess up teh script anymore, but it does still prevent the users from being challengable.

finally, I have a question about anger. Users can apparently select the "show opponent you are angry" box when their AP is around 85%. The users say nothing differnt happens though. Is this suppose to happen, or is it only suposed to happen at 100%? And is it adding 10% damage?

All this talk about midis and stuff, i went and rewrote my random midi playing thing, into something more dynamic...
------------------------------
Features: ~
Unlimited Midis
Apply Midis Via the ACP in battlescene-like fasion
Preview Midis in ACP

Selectable During a New Battle: ~
Midis to be SHUT OFF
A Random Midi to play whenever the page is refreshed/viewed
A Specific midi to play in their battle
------------------------------
see attached file, also i would have vbhacker'd it, but i was having problems with vBHackMacker >.<

2 queries, 0 new templates, 2 template edits, 6 file edits

this will add an extra query when setting up a new battle, and an extra query if a midi is selected...

NOTE: if you put what i said earlier, GET RID OF IT ^_^ including the php code and template line

Yesterday at 10:56 AM Moreliator said this in Post #1848 THANK YOU SO MUCH BITSY!!! That solved the problem right away!

Now, just another quick question . Do the "+ to def" and "+ to attack" options work? I tried them out and the opponents move never hit when I had a "+ to def" item equipped... the move either reflected and said it damaged the oppoenent, which it didn't, or the wordlet said "Opponent dealt points of damage" without a number, dealing me no harm. I'm searching the thread but I can't seem to find if you had said these two categories don't work. If not, does the armor category work? Thanks.

They should be working. If the + to Def item added defense that was greater than the opponents attack, then the opponent won't be able to do any damage. That may be what happened. How much have you tested this?

The armor category should work like regular defense.

Yesterday at 02:35 PM lioncool1589 said this in Post #1849 yah i installed Auto-Update stats add-on

Can you verify that they are actually losing HP. Sometimes your maxhp goes up and it makes it look liek you are losing HP, when actually all that is happening is your HP is staying the same and your machp is going up. I am pretty sure this is related to the update stats code.

Today at 02:50 PM PixelFx said this in Post #1854
bitsys should i start a addon thread or post here?

What would it take to add a Timer to the battles, aka making it so players can only do so many battles a day, with the play member, and other other members, aka two toggles.

say, member A and B, can only fight each other 5 times a day, where as member A can find other members C D E F etc up to 25 different members in one day or what ever you choose?

This would stop members from trying to spam rpg points by dualing them selves or others massively to get gils/other points ?

That kind of system would involve an infinately large mask system. You would have to keep track of who fought who for 24 hours in a temporary table and check that every time a battle is made. Sounds a little messy.

What if users could only fight a certain number of battles per day?

Today at 03:41 PM Moreliator said this in Post #1855 Bitsy, some of my members suggested you have a new battle activate the "New PM" Popup window... the users report that they get the PM that they have been challenged, but they don't get a popup for the new battle PMs like they would any other pm. I don't know how hard this would be, but it would be a decent addon.

Thanks to Darkwaltz, this will be fixed in the next version.

Today at 03:41 PM Moreliator said this in Post #1855 Also, some of my links in the itemshop do not work. The links are like this: "http://itemshop.php?action=whatever" instead of putting my domain in front. I checked the template, and it used PHPSELF bust I guess it wasn't working. Any quick fix?

For now, you can replace $PHP_SELF with itemshop.php throughout the whole file. I remember having a problem similar to this a long time ago, but I have not seen it since. I also can't remember if there is a php setting to fix this or not. Hmm, I will look in to it.

Today at 03:41 PM Moreliator said this in Post #1855 Also, can you explain the section of the code that determines if a move hits or not, it seems very confusing, and right now the moves are missing too much.

Your chance to hit should never be below 40%, and never be above 90%. The equation for calculating your chance to hit is

Today at 03:41 PM Moreliator said this in Post #1855 ALSO, people with a ' in there user name can't be challenged by someone else, rather, they have to challenge in order for it to work. The ' doesn't mess up teh script anymore, but it does still prevent the users from being challengable.

Is there an error message that is displayed? What happens when a person tries to challenge them?

Today at 03:41 PM Moreliator said this in Post #1855 finally, I have a question about anger. Users can apparently select the "show opponent you are angry" box when their AP is around 85%. The users say nothing differnt happens though. Is this suppose to happen, or is it only suposed to happen at 100%? And is it adding 10% damage?

See above.

Today at 03:47 PM Me! said this in Post #1856 I don't have the auto update mod installed.

I wonder is there any punishment for loosing a battle? One person on my board seems to think when he lost a battle his hp went down a bit.

Are you sure their maxhp is just going up, with their HP staying the same? This makes it look like their HP went down, when it actually stayed the same. Also, if their posts per day drops, then their HP will drop as well.

Today at 06:36 PM Darkwaltz4 said this in Post #1857 to get the prompt to work, find in battle.php

All this talk about midis and stuff, i went and rewrote my random midi playing thing, into something more dynamic...
------------------------------
Features: ~
Unlimited Midis
Apply Midis Via the ACP in battlescene-like fasion
Preview Midis in ACP

Selectable During a New Battle: ~
Midis to be SHUT OFF
A Random Midi to play whenever the page is refreshed/viewed
A Specific midi to play in their battle
------------------------------
see attached file, also i would have vbhacker'd it, but i was having problems with vBHackMacker >.<

2 queries, 0 new templates, 2 template edits, 6 file edits

this will add an extra query when setting up a new battle, and an extra query if a midi is selected...

NOTE: if you put what i said earlier, GET RID OF IT ^_^ including the php code and template line

My first addon! I hope you like it, as this is my first addon I've ever done to a hack ! It randomizes who goes first upon the initial start of the battle. The following code gives the challenger a 33% chance to start the battle and the challenged person a 66% chance. Works quite well. I also included instructions on how to display "Determining..." on the battle.php browse page, that way people won't decline a challenge if they see they aren't going first. Here it goes...

Can you verify that they are actually losing HP. Sometimes your maxhp goes up and it makes it look liek you are losing HP, when actually all that is happening is your HP is staying the same and your machp is going up. I am pretty sure this is related to the update stats code.

I had t he same problem, and when I did the fix Bitsy posted to do, the MY SQL error doesn't happen, rather a 404 cannot find page error happens now. I guess its a better error as I won't get all the emails about the SQL error, but its still a 404 error. I changed the string to "$userid" as Bitsy posted.

ugh, stupid auto update thing! i literally rewrote it, but im not posting it, but i can safely say it works flawlessly now for me ^_^

i also did default registration stats for people, and i would post those too except that you have to figure out your own stat scheme (mine is complely been redone) so...yeah ^_^ now on my forums NOONE will ever have 0 hp, and itll be constantly updating, lol

anyways, bitsys mentioned a long time ago that he abandoned shields due to them not working, and i said i would make them work somehow, and well....i did ^_^ here we go:

NEW ADD ON!!!!!
Darkwaltz4 Shield Add-On for the RPG IH by bitsys...
Features:

Shields' Buff will reflect battle damage
You can apply it to deflect physical, magical, or both, based on which code you edit....