You start off in teams of twos. There are five cups, one large and
four small. One player on each team starts with the quarter. A
countdown is given (3, 2, 1, go) both players simultaneously shoot for a
small cup.

An extension of Quarters, and Speed Quarters. This game has also been referred to as Chandeliers. Supplies: people, beer, many cups, and a quarter. High buzz factor.

Take one cup, "the big chug," fill it with beer, and place in center
of table. Put a small amount of beer in a cup for each player, and place
these cups around the big chug; remember which cup is your own.

The game begins with a player attempting to bounce the quarter
into any of the cups.

A group of people sit around a flat table with one quarter. One
person takes the quarter and stands it on edge on the table, holding
it with the end of his/her finger. with his other hand, (or with the same
hand holding the quarter), he hits the quarter, causing it to spin (like a top)
across the table.

This one is said to be more fun than the original game. This one
doesn't allow for those certain people to concentrate for half-an-hour while
everyone else gets bored. The cardinal rule in this game is - you snooze,
you lose! Supplies: people, beer, a shallow glass, and two quarters.

Situate everyone in a circle. Give the two quarters to two
people opposite each other in the circle (or as opposite as possible).
Then, say "GO!" and the two people try to bounce their quarters into the
same glass.

Players are broken up into two teams of four players each. Each team is
given a quarter to start the game. To set up the drinks, get 8 keg cups
of beer which are half-full and set them in two lines of four drinks.

This drinking game involves bouncing a coin (typically a 10cent piece),
off of the surface of a table (a linoleum one is very suitable as it is
really bouncy). The participants form a circle around the selected table
with a full glass of their favorite brew (naturally alcoholic).

The aim is simple, to land the coin inside the glass cleanly, without
contacting the glass at all by bouncing it of off the table (generally the
edge of the coin is best, however, it is entirely the choice of the bouncer.)
If the bouncer manages the feat then he/she may select someone who then must
skull. (What fun!!). If the coin hits the rim in any form what so ever
then it is a RIMMER (bummer for the bouncer), the bouncer must skull.

A mindless game that actually requires a certain amount of
coordination. Supplies: people and beer (as usual), a quarter
(hence the name), and a shallow juice-type glass. Or, for a real
challenge, and a longer game, use a shot glass with a reasonably
wide rim.

All players sit around a table, or similarly hard surface, and, in
turn, try to bounce the quarter off the table into the juice glass.
If successful, the player tells any other player to have a drink, as well
as receiving another turn. If the player fails, play passes to the
next in the circle.

Supplies:cards, a nickel, people, and any type of booze
This is a real good game that will get you real tanked.

The dealer takes the nickel and puts it under his beer or cup, then calls
out a suit and deals the cards out to everyone at the table until the suit
called is dealt to someone. That someone has to drink the numerical amount of
the card (face cards are ten and aces are fifteen).

To play this game you will need a cigarette, a glass, a napkin, and a
dime. Unfold the napkin and place it over the mouth of the glass so that
it will stay in place (may need to secure with tape or rubber band). Then
place the dime in the center of the napkin. The object is to see how much
of the napkin you can burn away, taking turns, with the cigarette.
The player to cause the dime to drop consumes a full glass of beer.