Bug fixes: With finalgather rebuild off option, the finalgather points from the existing finalgather map file(s) or previous frame(s) were not used when detecting if new finalgather points need to refine But hey it's max after all. CUDA runtime library used by iray depends on CoreFoundation. Changes in version 3.10.0.23.

Added the following mi_query() modes in order to improve support for per-face data: miQ_PRI_NUM_DATA: returns per-face data size and layout information. With moderate positive values (for example, 0.15 0.15 0.15), a much depth-deeper falloff of the visibility would be typically stored in a more compact form than the one used in earlier For MetaSL compiler, fixed compilation of the compound shader example from MetaSL documentation. Added new user light shaders for efficient importance-driven light sampling: declare shader color "user_ibl_env" ( color texture "texture", # environment lookup shader or texture integer "samples" default 0, # limit number

The standard 'private' binary format used in particular for finalgather maps is not affected. Improved texture filtering for MetaSL shaders with texture remapping. mental ray echo options have been extended with a flag (gui) allowing to echo all gui attributes from the global namespace (i.e. For Tiff image files, fixed several issues in reading and caching various Tiff subformats.

For debug executables, fixed an assert if scanline on rendering was used in combination with unified sampling. The shadowmap bias parameter is respected. Changes in version 3.9.1.25 Feature improvements: For iray rendering mode: Improved performance and decrease GPU memory usage Added support for a set of OEM procedural textures. To start viewing messages, select the forum that you want to visit from the selection below.

Note that the Tiff subformat used in that case is not compatible with mental ray 3.8 and prior, including old imf tools. An overloaded lookup_filter_color_texture() method is added to mi::shader::Interface, which takes filter type (bilinear/bicubic) as a last argument. If set to true, the shader swaps attached texture U and V coordinates. Bug fixes: Fixed possible wrong motion vectors computation on static objects if BSP2 acceleration with enabled "trace camera motion vectors" string option was used.

If present, ccmesh tessellation generates barycentric and face index information which can be retrieved with mi_query function. Regression in version 3.9.4.5. For machines with high number of cores, fixed multithreading performance regression in finalgather precomputation stage . Fixed possible hair shadow artifacts.

For iray rendering mode, fixed artifacts if double sided materials were used (regression). Shader changes: For shader libraries which depend on STL (stlport), i.e. Significantly improved performance of displacement presampling. For MetaSL shaders, fixed possible update of the shader bytecode if a MetaSL file with the code definition was reloaded.

For iray texture baking introduced in version 3.9.4.5, fixed possible crash if scene is changed during baking process. Rendered images are saved in "sxr" , if framebuffer's type is "sxr", or if the registry's "{_MI_REG_STEREO_EXR_MULTIVIEW}" value is set to "on". For subdivision surface objects with displacement (legacy implementation, HSDS), fixed wrong warning on the amount of displacement. The optimization can be disable with the registry " value "0" end registry"{_MI_REG_METASL_LLVM_OPTIMIZATION_LEVEL}" value specified to "0".

Fixed several memory leaks in MetaSL compiler kernel. For useribl shaders (rectangle and environment), fixed possible NaN values. The limit is raised to 4096 (and kept to just break possible self-include infinite recursion). The render window in 3Ds Max says it is using 8119 MB of memory, but with GPU Shark active, it says the GPU is using just 2527 MB, so I don't

The issue surfaced in version 3.10.0.15. For iray rendering mode used interactively, fixed possible artifacts in rendering scenes after updates. For OpenEXR images, B44 compression was used instead of PXR24. Fixed several memory leaks in MetaSL compiler.

Boolean parameters are converted to integer ones. Known limitation in this version: SPM-protected mental ray standalone and library may freeze on some Windows machines. Allow Tiff/OpenEXR/map textures which do not contain MIPMAP pyramids to be cached (highest resolution level is cached, upper levels are created on demand in such case to this is less efficient Fixed another fatal in OEM raylib integration plugin unload.

For ray-traced hair rendering, added a transparency depth limit of 250, similar to the maximum depth limit used for hair rendering in rasterizer. In particular, this fixes anisotropic shading artifacts. Known limitation in this release: On windows platforms, iray runs in CPU mode only. If "time" parameter is non-negative, the geometry for that time is selected.

For iray rendering mode: For high resolution scenes, fixed possible black stripe artifacts if multiple CUDA devices are used. Fixed possible failure to load some of such files. For the .mi parser, the namespace was not restored on an error of a shader re-declaration. For MetaSL shaders, fixed possible missing texture default initialization.

Improved help banner. For iray rendering mode used interactively, fixed possible failure to update objects created by geometry shaders. Added the mi_query() mode miQ_PRI_UV_DIFFERENTIALS. The system returned: (22) Invalid argument The remote host or network may be down.

For iray rendering mode, fixed issues in OEM tiled textures. The intensity was written out instead.

reasmReqds counter64 Reassemblies OK The number of successful reassemblies into IP packets at this IP instance. All rights reserved. retransmission The number of segments that this device retransmitted because the retransmission timer for the segment had expired before the device at the other end of the connection had acknowledged receipt All operations with the ip route command are atomic, so each command will return either RTNETLINK answers: No such process in the case of an error, or nothi...