Hits hard for a lower amount of quanta which means that you can Fractal burst to win much earlier than with Dragons; Ghosts are also more cost effective in terms of damage than Dragons. Also, the quanta cap means that you can't play more than 7 Dragons at once (unupped, 6 upped). Continuously rewinding with Eternities, drawing with Hourglasses, etc. puts a bigger strain on your than it might seem.

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"If you want to know what a man's like, take a good look at how he treats his inferiors, not his equals"

Hits hard for a lower amount of quanta which means that you can Fractal burst to win much earlier than with Dragons; Ghosts are also more cost effective in terms of damage than Dragons. Also, the quanta cap means that you can't play more than 7 Dragons at once (unupped, 6 upped). Continuously rewinding with Eternities, drawing with Hourglasses, etc. puts a bigger strain on your than it might seem.

In my brief testing, I had several losses due to bad draws and bottom decked hourglasses. So that, on top of how slow the deck is when it actually does work, and I'm just not convinced that this is more profitable that rol/hope or intosis. It sure is fun when it works, though.

It's still a playable deck even without the shards (on team time in war 4 we used variants of this deck quite often and were largely successful, especially vs no PC) but you will lose out on the EM possibilities.