by
Simon, Stuart M. Dillon
- In Proceedings of the 33 rd Conference of the Operational Research Society of New Zealand, 1960

"... Classical theories of choice emphasise decision making as a rational process. In general, these theories fail to recognise the formulation stages of a decision and typically can only be applied to problems comprising two or more measurable alternatives. In response to such limitations, numerous desc ..."

descriptive theories have been developed over the last forty years, intended to describe how decisions are made. This paper presents a framework that classifies descriptive theories using a theme of comparison; comparisons involving attributes, alternatives and situations. The paper also reports on research

"... FrameNet is a three-year NSF-supported project in corpus-based computational lexicography, now in its second year #NSF IRI-9618838, #Tools for Lexicon Building"#. The project's key features are #a# a commitment to corpus evidence for semantic and syntactic generalizations, and #b# the repr ..."

FrameNet is a three-year NSF-supported project in corpus-based computational lexicography, now in its second year #NSF IRI-9618838, #Tools for Lexicon Building"#. The project's key features are #a# a commitment to corpus evidence for semantic and syntactic generalizations, and #b# the representation of the valences of its target words #mostly nouns, adjectives, and verbs# in which the semantic portion makes use of frame semantics. The resulting database will contain #a# descriptions of the semantic frames underlying the meanings of the words described, and #b# the valence representation #semantic and syntactic# of several thousand words and phrases, each accompanied by #c# a representative collection of annotated corpus attestations, which jointly exemplify the observed linkings between #frame elements" and their syntactic realizations #e.g. grammatical function, phrase type, and other syntactic traits#. This report will present the project's goals and workflow, and information about the computational tools that have been adapted or created in-house for this work.

"... Existing models for describing a process (such as a business process or a software development process) tend to focus on the \what " or the \how " of the process. For example, a health insurance claim process would typically be described in terms of a number of steps for assessing and appr ..."

Existing models for describing a process (such as a business process or a software development process) tend to focus on the \what " or the \how " of the process. For example, a health insurance claim process would typically be described in terms of a number of steps for assessing

"... Ambiguity resolution is a central problem in language comprehension. Lexical and syntactic ambiguities are standardly assumed to involve different types of knowledge representations and be resolved by different mechanisms. An alternative account is provided in which both types of ambiguity derive fr ..."

processing. The central processing mechmultiple levels simultaneously, including lexical, phonological, anism we invoke is the constraint satisfaction process that has morphological, syntactic, and text or discourse levels. At any been realized in interactive-activation models (e.g., Elman &

"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."

’t get played by enough people, and the company that makes it will go broke. Good learning in games is a capitalist-driven Darwinian process of selection of the fittest. Of course, game designers could have solved their learning problems by making games shorter and easier, by dumbing them down, so