I can see this being a problem for a lot of people. Several people in two of the guilds I am in will trade out their time for gold or specialty items. One example in the trading guild people auction off one or two hours of their time where they will go to any zone you want and spend the time gathering mats, fishing, killing things for drops, whatever (no naked push-ups). Last time I saw two hours of time auctioned off it generated 185K gold for the guild to be used to help get us our trader. Anything they get in that two hours gets sent to the winning bidder. With crafting bags it becomes pretty much to time consuming trying to keep track of what is harvested during the two hours than what it is worth.

Also makes it very difficult for crafters to keep track of mats received from those needing armor and weapons. Some players using ESO Gold when the new content came out were asking for three complete sets of armor and weapons for one character and the new bags again makes it really time consuming to keep track of the mats they sent.

I'm sure there are other situations out there where the mats going automatically causes a problem, but these are the two I know for certain exist. Not sure how complicated the programming would be, but a toggle similar to the hide helmet toggle would be nice so we could decide whether items stays in our bags with us or goes to the crafting bags.That is true, the majority on my platform usually take the luxury of addons for granted...there are of course many more cathegories of players who don't know about addons, simply refuse to use them or are too scared to use them ...and probably many other reasons too.

The whole concept of third party scripts gives me the wrong feeling, because addons are a tool for compensating for the lacks of the game. I use them to save time and become more efficient but I would prefer Elder Scrolls Online Gold that the game would provide us these tools.I would love this feature. But as many in this thread have pointed out Zos has no real desire to be a feature rich mmo. They are happy with the barebones needed to make something work, then the go on to the next thing.

It isnt that bad for me but my partner and I split the professions. They have some, i have some. So being able to toggle off certain mats being auto desposited into my crafter bag would be awesome. Since it would save me a whole bunch of steps when trading or mailing.

...said people, at release, a very long time ago now... I refuse to believe that the buggy guild bank is being intentionally left that way, which only leaves me with the conclusion that ZoS either can't fix it, or just wont pay the hours for someone to work on it. Both options are pretty crappy and make me think poorly about ZoS.