ACE3 - Release

Today we are excited to present to the Arma community the first release of Advanced Combat Environment 3 (ACE3). ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.

This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism

Proper & consistent network synced weather

Wind and Weather Advanced Ballistics

Captivity System

Explosives System including different trigger types

Map screen improvements, marker placement and map tools

Advanced missile guidance and laser designation

Additional Features

Carrying and dragging

Realistic names for vehicles and weapons

Realistic ballistics/FCS calculated in C/C++ extensions

Backblast and overpressure simulation

A fire control system for armored vehicles and helicopters

Disposable launchers

Realistic G-forces

Vehicle Locking

Name tags

Laserpointers

Realistic Night and Thermal vision modes

Magazine repacking

Realistic weapon heating

Combat deafness simulation

Improved Ragdoll Physics

Improved interactions for AARs and ammo bearers

Adjustable sniper scopes

No Idle Animation with lowered weapon

No talking player Avatar

Jumping over obstacles, climbing over walls and cutting down fences

Vector, MicroDAGR, Kestrel and ATrag devices

... and much more

Documentation
Documentation for our features, modules, usage and for developers is available on our wiki at ace3mod.com. Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository.

Enable both CBA and ACE in your favorite launcher, or make a shortcut with the parameter -mod=@CBA_A3;@ace

Done.

Working With Us

ACE3 is entirely open source, and you can find our project on GitHub. If you are interested in working with us get involved, if you are regularly suggesting and committing features and bug fixes to us that we accept then you'll probably get asked to join the team officially. If you aren't doing work directly on ACE3, keep at it. We are always scouting the best talent in this community and looking to mature good projects by bringing individuals and teams officially on board with us!

Reporting issues
If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Before you do however, we kindly ask you to read the how to report an issue article on our wiki.

Passwords are like underwear. You should change them often (okay, maybe not every day). Don’t share them. Don’t leave them out for others to see (no sticky notes!). Oh, and they should be sexy. Wait, sorry, I mean they should be mysterious. In other words, make your password a total mystery to others.

What this means is that at any the 3 points after the mod config it is possible to insert your adjusted settings and force those (optionally). This is a powerful tool for server admins, whom can ensure that everyone is using uniform settings across the board on their server. And it provides mission makers the ability to easily set settings for their mission, without creating a large dependency on ACE3; you do not have to place down mission modules.

We're working hard to bring you the best and most authentic features to Arma 3. And while we're adding new features and using new technologies to make ACE3 better, we shouldn't forget where we come from. That's why we put efforts in porting some of the iconic features and tools of ACE2. Have a look and tell us what you think (big shoutout to Ruthberg):reddit.com/r/arma/comments/38tql9/ace3_visiting_ace2/

Passwords are like underwear. You should change them often (okay, maybe not every day). Don’t share them. Don’t leave them out for others to see (no sticky notes!). Oh, and they should be sexy. Wait, sorry, I mean they should be mysterious. In other words, make your password a total mystery to others.

Passwords are like underwear. You should change them often (okay, maybe not every day). Don’t share them. Don’t leave them out for others to see (no sticky notes!). Oh, and they should be sexy. Wait, sorry, I mean they should be mysterious. In other words, make your password a total mystery to others.

KNOWN ISSUES
We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.

WORKAROUND: The latest CBA RC7 Hotfix 2, v1.1.23 has an optional PBO that you can activate to help resolve these situations.
1. Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
2. Restart Arma.

If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.

Passwords are like underwear. You should change them often (okay, maybe not every day). Don’t share them. Don’t leave them out for others to see (no sticky notes!). Oh, and they should be sexy. Wait, sorry, I mean they should be mysterious. In other words, make your password a total mystery to others.