Maybe this has been brought up before, and if so, I apologize. I have been playing on this site for a short time, and I fell into a "trap" as well as a few others that I have seen playing the Waterloo map (which I think is a great map).

It should be noted somewhere on the map that armies cannot be fortified out of artillery stations. Granted it's a mistake you only make once, but thinking that you'll be able to move your troops to an adjacent or chain territory from an artillery station and then finding out you can't could really wreck your strategy fast. And unless I'm missing something, I see no warning about that...

He joined a month ago and almost has a higher rank than you, i think he's enjoying it

At this stage, jjleblanc25, the map wont be changed. People are aware of this possible problem but the best way is to just avoid getting trapped, or purchase premium so it doesnt take up one of your game spots

He joined a month ago and almost has a higher rank than you, i think he's enjoying it

At this stage, jjleblanc25, the map wont be changed. People are aware of this possible problem but the best way is to just avoid getting trapped, or purchase premium so it doesnt take up one of your game spots

tom, you do realize, that I didn't care about my rank until about a week ago

and, I never said it would be changed, I just told him where his suggestion goes.

sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.

I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space.I can see what you're getting at though.This was the way the map was designed.

Tho that does give me an idea... since CC still doesn't have proper map guides, it might not be a bad idea to have a FAQ for a given complex map in the first post of the thread (especially since now there's a link to the development thread in each map's game finder image).

sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.

I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space.I can see what you're getting at though.This was the way the map was designed.

um I would want to attack a space in the same region if it is held by the other side.