Its apparently due to capcom's fighters are declining in sales. (This is what happens when you releases like 5 versions of the same game)

You'd think they'd want to get on next gen consoles milk that and start doing the eventual ports. I mean SFIV sold well for a reason and the fighter market isn't dead Injustice and Mortal Kombat prove that. Plus KI is getting pretty good buzz as well.

I guess all of the companies resources have gone toward Deep Down which we all know is Dragon's Dogma 2.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

I honestly dont know why people are so upset at Capcom milking the SF series. Heck by now they should be use to it. Doesn't anyone remember Street Fighter II and how many versions it had? Never heard anyone complain about them milking it than, Heck people still lined up at arcades to play them.

So long as they keep charging $15 or less to get update the game you already own, I'm fine with it, honestly. It's having to fork over $40 or more per game that I don't like, but luckily they stopped forcing that after Super.

I honestly dont know why people are so upset at Capcom milking the SF series. Heck by now they should be use to it. Doesn't anyone remember Street Fighter II and how many versions it had? Never heard anyone complain about them milking it than, Heck people still lined up at arcades to play them.

I wasn't born until 92.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

You missed
Street Fighter II: The World Warrior
Street Fighter II Champion Edition
Street Fighter II Turbo: Hyper Fighting
Super Street Fighter II
Super Street Fighter II Turbo
Three of them were released on the SNES, and were priced at least at $70 each. (over $100 if you take inflation into account).
Though other consoles only get one version, I think, I can remember hearing in 1992 it was a real killer app for the SNES when SFII was released. Then those fans got real angry in early '93 when Capcom announced Champion Edition was getting ported to the Genesis. As diehard fans were ready to buy a Genesis and another $60 copy of the game so they could finally play as the four boss characters (I remember reading EGM of people trying to make Game Genie codes to just magically make the bosses playable in the original SNES game, not really understanding GG was far from magical, being able to swap at most 5 BYTES of the ROM), THEN Capcom suddenly springs SFII TURBO for the SNES. And now the Genesis fans feel robbed they're not getting it FASTER. (okay maybe they were also upset because the Genesis version had pretty crappy graphics until Capcom gave the game a big facelift right before release)
It was probably sounds hilariously whiny when you look back at it, but it was serious business at the time.

While I love the SNES Killer Instinct (interested in the new one but this is New Rare and Double Helix making it mind you so I'm not too hyped yet), it didn't get any love at EVO and just got a massive booing from the crowd during the presentation.

Presumably this is because the budget is going towards his hospital bills.

/still angry at Capcom

Beyond Good and Evil 2 better be happening! In the meanwhile though, here's a fun little Let's Play of the original. Think you'll like the game if you like Zelda!LeT's PlAy BEYOND GOOD AND EVIL < Link to LP