Fire Ward is a mage spell that casts a shield on the caster which absorbs fire damage. The shield lasts 30 seconds or until the given amount of damage is absorbed, whichever comes first. Fire Ward is self-cast only.

Note that the duration is the same as the cooldown. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of fire damage, wait 10 or 15 seconds after casting before charging into battle.

Since Dampen Magic reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.

Make sure you realize that it shares a cooldown timer with Frost Ward. You have to live (or die) with whatever you pick.

If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a Fireball from an enemy mage at long range) the damage will be absorbed. Think fast!