You've done a wonderful job with Playmaker. Especially the latest update. I'm doing a game for a client which involves about 30 characters and more than 40 animations running through the same template. I can't imagine how I could have done that without your update. It came just in time. Keep up the good work.

This month I'm doing a game which would feature a reusable character system. I'm planning to do this with Unity 3.5 and legacy animation system. Not involving mechanim for this. If you see this post in your busy schedule please suggest if mechanim would be a better choice, as I'm under the idea lots of users are still using 3.5 and legacy animation system.

Hey thanks dev_xrt. Make sure you get the kits when they'll be in the Asset Store.

Hello greg,SotC and MGS. Absolutely. But with a new twist. Copy pasting the brief from my blog.

mech\hack is a third person stealth action game. Set in a post apocalyptic world, infested by rogue robots armed with deadly weapons, ouronly chance of survival is an anonymous hacker. He is the only person who can bring down these beasts not by guns but by hacking skills!Gameplay : Each robot is a moving puzzle, the goal is to shut them down by hacking them. So our hero is gonna run, avoid the gun towers firingat him, climb up these big boys and diffuse them. The hero is a Hacker! He’s armed with a wearable computer and some hacking codes. He willalso pick up Network addresses, PWDs, hash tables and other stuffs as inventory items as he climbs up and tries to hack the robot mainframe.Disabling the defense systems, ammo feeder and the turrets on the way. At the end he will hack the DNS of the server of the robot mainframe,shutting it down.Each level with feature an unique mecha. The first level is a training Mech lovingly termed ‘chicken legs’.This game is developed using Unity and Playmaker. It’s source will be made available as a Playmaker Kit through Unity Asset Store.