UNDERHELL CHAPTER ONE ALSO INCLUDES A REMAKE OF THE UNDERHELL PROLOGUE

*Make sure to completely uninstall Prologue before installing Chapter One, do not install on top!*

The game ONLY requires Source Sdk Base 2007 installed, no other source games are required.
EVEN IF YOU HAVE SDK BASE 2007, DO VERIFY THE CACHE BEFORE LAUNCHING THE GAME.(to avoid possible bugs/crashes)

News from the past year

It's been one year since Underhell Chapter One was released, and a lot has happened. What follows is an update on what we're currently doing and what we're planning on doing in the future.

Tom has been working on another original soundtrack lately, and he has recently released his latest work for the game Blade Symphony. If you guys like his work, you can check out the Blade Symphony OST.

Charly Sotelo, the all mighty Underhell Programmer, he has been working on porting the game to the newest version of the Source Engine. He has also been working for Black Mesa for the past year in addition to being a Computer Science and Engineering student at UCLA. I'm not sure when he finds time to sleep, but I'm sure this guy is going places!

Alex Voysey has been hard at work for this past year and has now completed all the weapon models for the game !

Alex's next step will be to recreate character models and textures, along with world textures to ensure that everything you see in the game has been created by us (or by Valve).

Toadie, a good friend of Alex, is also currently working on recreating the player's arms and hands, as well as model variations with gloves and sleeves.

These new hands coupled with brand new highly detailed animations will really give a new and more polished look and feel to the game. It's a big step towards the Steam Release!

Michael Tsarouhas, voice actor and weapon designer, has been mainly working on Insurgency for this past year, as well as multiple other projects. Michael is THE voice of Insurgency, since he wrote and voiced pretty much everything for the game. So if you liked Underhell's soldier voices, or Angelo's moaning, you'll probably like his work there!

Michael is available for hire, so if you need a cool voice for a serious project, don't hesitate to contact him.

As for me, I have also been working on Insurgency. I worked on the Training level as well as the Checkpoint and Hunt maps for the game's cooperative modes.

This game has really changed my life. For the first time I am actually making a living out of creating video games. It's a dream come true for me, and I hope I'll continue to work for New World Interactive for a long time.

(Steam Dev Days, January 2014)Contagion, No More Room In Hell, Blade Symphony, Underhell, Natural Selection II, Insurgency.
Oh, and the photo was taken by Minh Lee, creator of Counter Strike.

The game recently got Greenlit on Steam and will be available as soon as we feel the game is good enough to deserve to be on Early Access. If you want to check out the Alpha, you can buy the game on the official site. If you buy the game from there you will receive a Steam key as soon as the game releases on Steam.

Here you can check out the Dangerous Rays Greenlight Trailer I made for the game.

A lot has happened this year for us. I feel like this is the beginning of a great adventure and I'm happy I'm getting to share it with these guys. And I am excited for you guys to see what we have planned for Underhell.

The road ahead

Release Underhell Prologue and Chapter One on Steam.

This version will be remastered and include new assets and gameplay improvements. It will be what Underhell is meant to be.

Continue developing Underhell Chapter Two

New exciting things are coming. With Valve teasing Source 2, I'm thrilled to see what comes next. If Source 2 comes out during the development cycle of Chapter Two, we will consider porting the game to it.

One Prologue - Four Chapters - One Epilogue

Many people ask me how many chapters are planned for the game, so there you have it.

Six chapters total, which includes the Prologue and Epilogue. We are one third of the way through the Underhell storyline, and I know exactly where this is going. I can't possibly explain to you guys how excited I am for the future of the game.

To be honest I try not to think about it too much and take it one step at a time, or else I'll go insane.

Conclusion

It's true that I don't have as much time to work on Underhell now as I did when I was working on Chapter One, but that was because I was dedicating my entire time to it back then. I used to spend all my days working on it, and that wasn't very healthy to be honest, but I was on a mission.

I did this to be able to start working in the games industry, and now I'm in.

Does that mean I'll stop working on Underhell? Of course not. I'll finish working on this game because it's one of the most important things to me. It's pretty much my life's project.

I don't want to rush it and make mistakes. I'll take my time and do it right.

Stay tuned for more info on the Steam release. No date yet, but we'll have a few surprises coming with that release.

im really happy for how things are going for mxthe, but im kind of worried about the future of underhell, he took years to make chapter 1, and now he is working on 2 games and chapter 2, if he takes 4 years to finish each chapter we will see the epilogue in 2026 lol

I guess Underhell will pay indirectly, people will recognise the author's other work and all the experience & attention he gains from it (not to mention how nice it looks on a resume). It pays without having to be priced if you see what I'm saying.

I really liked Underhell, it was a rare blend of good horror and metaphysical story. Glad to see it helped you score a job, too! How did that happen though? Did other devs approach you, or did you actively try to find a position after releasing Underhell Prologue?

Sure have gotten your talents places, congrats man!
I am personally happy about the last comment about work continuing on Underhell.
I was worried with all those other amazing things going on, that it would drop down on your priority list (or fall off completely.)

Excellent news to hear. I still remember back in the day (like 4 years ago) when Hen first posted about Underhell, after you had been in contact with him. I still remember watching the original trailer and looking towards playing the mod.

Fast forward 4 years and my, how things have accelerated. The mod can no longer truly have the mod moniker, but it's a full game. It grows increasingly popular, and to think it could come to Source 2 as well... Such a step forward from that old trailer featuring just the house and Her.

I'm glad and happy to see that you've managed to develop a career out of this passion to create, to tell a story, and to make a kickass game. Truly something that other starting Game Developers can look at as inspiration, showing what can be done for those who love to make games.

This is all too great. Underhell is been one of my dear favorite games of all time! I can't believe how HUGE of a game it'll be! I'm seriously going to look forward to it! Keep up the extraordinary work and take your time!

A few years ago I stumbled upon this mod and loved it with the exploration in the house and the shooting mission, hard to believe that you made so much progress and the direction it has taken.
I love Underhell and wish you luck in creating games and congrats on being able to make a living on it, the road must have been though at times.

You found a way to make your dream come trough and make a living out of it.
I hope that people will be inspired to make their dreams come true.

Nice! You deserve to be a part of more projects and get a good salary and everything, especially if its something you like doing. I'm glad that creativity still has its place in Underhell, not to mention more Underhell means more people will know about other things your working on so its like a mutually beneficial relationship.

Let me begin with, Wow. I don't think I have ever played a better game that used this engine. This is an amazing work and I hope you can complete it and achieve getting Underhell onto steam. The ability to get into the mind of each character and allow them all to have their own personality is a great tool, and your team hit it spot on. The audio didn't sound choppy there was no fuzz in the audio files. So I'm as pleased to see it like that as I am to hear it. So once again, Wow. This game is definitely going on my favorite list. As well as my "god damn it, why isn't the next installment out yet!" list. haha Anyways thanks for this lovely game I'll make sure to let people know about it and tell them to check it out. I have to say, if this could be used even in part with the "cross your fingers" development of Half-life 3 It would make the game immensely better. Hope to see more soon!

My personal favorite part of underhell so far is the house, I love the story and the thought off it, I can not wait to see what he does with the house because I am curious about what is beyond the fence that you cut with pliers. But the whole game is definitely my favorite mod off all time.

It is just one day away from the SECOND anniversary and...Yeah! I'm extremely excited to see, I don't know, maybe another news post, just SOMETHING on how Chapter two is gonna take like six more years. Not trying to rush, I'm just saying with the amount of detail, quality, and editing of the Source Engine will take...A WHILE!