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Well, maybe not actually, but Blizzard has posted a brand new trailer, perhaps heralding the start of preorders for the World of Warcraft expansion, Warlords of Draenor. In it, we get a first-hand look at a fanciful boost to level 90. It's definitely one you have to see for yourself. Let us know what you think in the comments.

In addition to the trailer, Blizzard's latest water cooler series takes a look at changes coming to PvP that will make the survivability gap between PvP and PvE less drastic. Among other things, player health will be doubled so that attacks shave off less life. By so doing, a player's dependence on the PvP stat of Resilience will be reduced.

Healers and healing spells will also receive love from the dev team:

One of our goals for healing in Warlords of Draenor is to tone down the raw throughput of healers relative to the size of player health pools. Currently, as healers and their allies acquire better and better gear, the percentage of a player’s health that any given heal restores increases significantly. As a result, healers are able to refill health bars so fast that we have to make damage more and more “bursty” in order to challenge them. Ideally, we want players to spend some time below full health without having healers feel like the players they’re responsible for are in danger of dying at any moment. We also think that healer gameplay would be more varied, interesting, and skillful if your allies spent more time between 0% and 100%, rather than just getting damaged quickly to low health, forcing the healer to then scramble to get them back to 100% as quickly as possible.

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They should have started selling boosts to max level years ago. Maybe they wouldn't have cheapened the leveling experience so much to help people get to max faster. The damage to the open world is beyond recovery at this point. If a player has already maxxed out, they should always have the option of rolling a max level character. Even heirloom gear was a terrible idea - rendering all quest, crafted and leveling gear worthless for the entire leveling up process. Keep the open world relevent and full of story, quests and danger. I'm glad they're doing this and I hope more games follow suit.

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Originally posted by PrhymeThey should have started selling boosts to max level years ago. Maybe they wouldn't have cheapened the leveling experience so much to help people get to max faster. The damage to the open world is beyond recovery at this point. If a player has already maxxed out, they should always have the option of rolling a max level character. Even heirloom gear was a terrible idea - rendering all quest, crafted and leveling gear worthless for the entire leveling up process. Keep the open world relevent and full of story, quests and danger. I'm glad they're doing this and I hope more games follow suit.

I almost can't stand leveling characters in wow anymore, although I'll probably never buy a level boost, it's a little too expensive. The price of an entire game for 1 not even max level character? Umm, no. I guess I'll just stick to playing my already higher level characters.

I can see why so many players just sit in the city and spam dungeons... as a long time player, going through all the zones again is just agonizing.

They need something to reinvigorate old zones... but that thing isn't new quests.

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Ethical dilemmas are fun. Especially when they involve a game that has been around for almost a decade with an aging player base. Then again, they've exhausted every other avenue to keep players playing the game. They made leveling easier and that failed, they made heirloom gear to make leveling easier and that failed, they made more heirloom gear and that failed, now they are just cutting out the middleman and saying "pay us up front and we will just take you to 90".

Things that money could go towards that would be better than WoW level boosting:

1. Another game

2. become a backer to some kickstarter (or make a pledge)

3. dinner and maybe a movie.

On a more serious note, why are people still playing World of Warcraft? It's a dead game at this point that has visited every major event in the lore and has been making stuff up to keep building attractions.

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As for healing: seeing is believing, because in 10 years, Blizzard hasn't fixed the issues healers have, especially in PvP. And it's not like healers didn't mention the issues and how to resolve them.

One of the issues WoW devs haven't addressed is breaking the addons that specifically pinpoint healers (they don't allow raid markers on the BGs to prevent harassment, but do allow specific addons to pinpoint healers, though). They don't even need to find healers anymore to harass, which in turn, makes even wanting to be a PvP healer a no go. It's not fun dying 8x in a 30min match because you're the #1 target (worse if you're the only healer in the freaking group, too). There's times a 40man AV BG has but 3 healers for everyone...because it stinks to be that high of a priority target.

This news is the same BS we get every expansion of "fixes" that turn out to be anything else. Imagine playing as a DPS and you're hit with a DPS debuff that increases over time until you can only do 10% damage. Not fun, huh? Well, that's what Blizzard has done with healers, longer you heal a person, higher the debuff %. It's there so DPS doesn't cry that they can't kill others...yet at the expense of the healer's fun...every single time.

I flat out quit participating in the tomfoolery, and don't care about it anymore. When MoP was about to come out, Blizzard crazily buffed up Holy paladins (how it even got past Q&A is incredible) that a single Holy Shock could 1 shot players. Whenever that happens people clamor to play the class because it's OP, and in return we had DPS players playing a healer. It was so game breaking it was quickly fixed after the effect, but not until after the damage was done. Just like how 4.0.1 did it before Cata.

Simply don't believe Blizzard unless it's a design philosophy written in their blood, as that's the only thing they won't sacrifice to the almighty dollar.

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Originally posted by Colt47

On a more serious note, why are people still playing World of Warcraft? It's a dead game at this point that has visited every major event in the lore and has been making stuff up to keep building attractions.

umm... I'm pretty sure every work of fiction just "makes stuff up". They've been making it up since Warcraft: Orcs and Humans lol. Unless you thought Azeroth was real and based on history?!

Also, pretty certain any other MMO would be more than happy to be as "dead" as you say WoW is.

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Originally posted by Colt47

Ethical dilemmas are fun. Especially when they involve a game that has been around for almost a decade with an aging player base. Then again, they've exhausted every other avenue to keep players playing the game. They made leveling easier and that failed, they made heirloom gear to make leveling easier and that failed, they made more heirloom gear and that failed, now they are just cutting out the middleman and saying "pay us up front and we will just take you to 90".

Things that money could go towards that would be better than WoW level boosting:

1. Another game

2. become a backer to some kickstarter (or make a pledge)

3. dinner and maybe a movie.

On a more serious note, why are people still playing World of Warcraft? It's a dead game at this point that has visited every major event in the lore and has been making stuff up to keep building attractions.

Except for you know, Sargeras and the whole burning legion thing which hasn't been addressed in quite some time. Also, of course they're 'making stuff up'. That's why its FICTION.

Also, ~8 million players is 'dead'? Either that's an incredibly ridiculous, off-base claim, or you have impossibly high standards.

AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

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Originally posted by Colt47

On a more serious note, why are people still playing World of Warcraft? It's a dead game at this point that has visited every major event in the lore and has been making stuff up to keep building attractions.

Because it's the one MMO with the richest content, most robust features, adequate PvP features?

And yeah yeah yeah, I hear the same claims about Wildstar and ESO with every single MMO that was a supposed "WoW killer." Seeing is believing and this old dog will stick with WoW until I actually see another MMO on the market that is the same quality as WoW. I have more faith in some of these indie KS companies that have actual original ideals that any new themepark MMO by some high profile company.

Ohhh.... and yeah WoW still dwarfs all MMOs in subs even after you combine several MMOs. Yeah.... that is a clear indication of a "dead" MMO.

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I think this service is a good idea but what i think will is bad that they are allowing anyone to boost their toons. what it should have been is like this example :

I have alliance level 90 monk, now i want to play a horde monk, i am qualified to purchase a level 90 monk.

i want to play a hunter but i do not have any level 90 hunter currently, i am not eligible to buy a level 90 hunter.

Right now this feature has a high chance of ruining the game even more.

i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.Seems like that is the current consensus of western mmo players.

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I think this service is a good idea but what i think will is bad that they are allowing anyone to boost their toons. what it should have been is like this example :

I have alliance level 90 monk, now i want to play a horde monk, i am qualified to purchase a level 90 monk.

i want to play a hunter but i do not have any level 90 hunter currently, i am not eligible to buy a level 90 hunter.

Right now this feature has a high chance of ruining the game even more.

That would defeat the entire point of the boost... The idea is that you as a returning player quickly can catch up with your friends without having to spend 2 weeks to a month grinding through old content just to do so.

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Originally posted by Path4Well when you have 7.9 million gold farmers in china playing it's easy to get 8 million players. I think people forget this fact. Not once have I heard how many N/A, EU players there are.

Are you serious? Any kind of farmer is a very rare thing in the game these days... it's much more profitable for them to hack and strip accounts.

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The fact that Wow's dumbed down and easy-moded their leveling to the point it is now AND this lol is ridiculous. As much as the open world pvp zone and type of housing interested me I doubt I'll be returning to WoW anymore. Looking forward to ESO's launch and a Western release of AA.