Historian Sharar says 'It is a pleasure to meet you, friend. Please let me know if you have trouble finding the book that you seek. If you request something that we do not have available, I can make a note to keep an eye out for it. We are getting in a great variety of interesting new material these days. Speaking of which, I need someone to take a tome to Elder Animist Dumul. He has been frantically researching something or another. I'm sure that you could pry a little and learn more about it if you were to take this book to him. Is that something that you would be interested in doing?'

You say, 'Yes'

Historian Sharar says 'You have a braver spirit than mine, friend, but I'm glad that someone is available to assist me. Take care and keep alert. The Khati Sha seem to be very troubled by something of late.'

You receive a Collection of Spirit Lore.

If you ask the Historian what the spirits are disturbed about she doesn't have a complete answer but knows it has to do with the spiritual realm.

You say, 'What are the Khati Sha troubled by?'

Historian Sharar says 'They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject.'

Head to the Beastlord guild and find Elder Animist Dumul.

Elder Animist Dumul says 'Thank you, young courier. I will not need anything more from you at this time. We have a great deal of research to do and absolutely no time to complete said studies. Did the Historian tell you anything? Matters are bad enough without rumors floating about in the shadows. Speak up... did you hear anything about our situation?'

You say, 'The Khati Sha are disturbed about the spiritual realm'

Elder Animist Dumul says 'Well, my prying little friend. Someone as inquisitive as you may be of use to us. Perhaps you were sent to us by the very ones we seek to help. The spirits are capable of far more impressive manipulations. If any time warrants such trickery or nudging of fate, I would guess that this day would qualify. Be aware of one thing, youth... the beastlord that follows the path I see before us this day may not return to this house unscathed... if they return to me at all. If you are the Khati Sha I seek, prove your worth in combat and return to me with the Copper Medal of War. You can get this medal from assisting the soldiers in the Grimling Forest.'

Complete any one of the scouts' quests in Grimling Forest (Derrin's Raid for example) to get a Copper Medal of War. Nameds that drop the medal are:

Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul and hand it in.

Elder Animist Dumul says 'You have returned at a most opportune time, ____. If this medal is indicative of your abilities in combat, I may be able to find a slight amount of hope soon. We have learned answers for many of the questions that we had prior to your last visit. Please take this seal and this container. Place them somewhere safe, while I gather the information that we've accumulated so far. Let me know when you have the seal packed and are ready to be briefed. Should you ever lose it, just ask for another.'

Your faction standing with Savage Spirit has been adjusted by 900.

You receive an Official Seal of the Khati Sha and a Carved Wooden Chest. If you lose the seal at any point, return to him and state that you have lost the seal and you will be given a new one.

You'll now have to visit six Scouts for six fights.

You say, 'Hail, Scout Vyrak'

Scout Vyrak says 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'

You'll want to bring two groups of 55+ friends to be safe. In each case, give your Official Seal of the Khati Sha to the Scout to spawn a 55th level 'Spirit.' Kill the Spirit and loot its totem. Turn the totem into the Scout to receive a Wrapped Totem.

Scout Janomin says 'It is a comfort to meet you, ______. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

A large creature growls from deep within its icy lair.

The Icebound Spirit spawns. Kill it to loot the totem.

Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

Give the totem to Scout Janomin.

Scout Janomin says 'Perfect work, ______! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite foul, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'

Put the six wrapped totems in the Carved Wooden Box and hit combine to create Sealed Box of Totems. Return to Elder Animist Dumul.

You say, 'I am Ready to be briefed'

Elder Animist Dumul says 'As you may have gathered during our first meeting, we have been dealing with a situation that differs from any that we have dealt with in the past. We dismissed the situation as improbable at first, but unfortunately we have just attained certain proof. Our scouts have found that an individual has discovered a means of manipulating elder spirits. These spirits have a great deal of power over their natural environments. This person has used some new magic to take that power for himself.'

You say, 'What new magic?'

Elder Animist Dumul says 'The scouts were able to witness some of the rituals used to capture the spirits. They described a process that involved the use of a wooden totem, shaped in the image of the spirit's true form. The magic-user is able to use that totem to siphon the power of the spirit. He then uses that power to transform the spirit into an entity of malign intent. Fortunately, our research has given us the name of this vile magic-user.'

You say, 'What is his name?'

Elder Animist Dumul says 'His name is Draz Nurakk. It appears that he has learned the ways of the Khati Sha to the point of mastery. His magic and will seem to defy even the darkest secular beliefs of his people. We harbor no ill will toward the Iksar, but this individual must be stopped. This leads us to your mission.'

You say, 'What mission?'

Elder Animist Dumul says 'We need you to meet our scouts and assist them in releasing the spirits that have already been affected by this magic. None of the scouts have reported in for some time, so you will need to find them. Once you find them, show them the seal that I gave you. They will help you to release the spirits and capture the totems. Please have the scouts help you to place the totems in the case that I gave you. If you lose the seal or damage it in combat, please return to me for another. Good luck, ______. You must succeed if we are to maintain the balance of the spiritual realm.'

Hand him the Sealed Box of Totems.

Elder Animist Dumul says 'I have received word from several of our scouts indicating your impending arrival. We are all very pleased that you were able to release all of the spirits before any true harm could manifest itself. Your efforts have not only restored balance to the spirit realm, they seem to have also acted to hinder any other plans our antagonist may have had... for the time being. '

Elder Animist Dumul says 'Our Taruun scouts have discovered Draz Nurakk's location. A scout has returned from a set of islands on the Old World. The islands are in a place called Timorous. The Taruun returned while leaving a scout behind to insure that the foul Animist does not evade us any further. You will need to find the island on which our scout has set up camp. The island has a great statue on it. Hopefully, he will still be in that location. Show him this seal and he will know that I sent you to assist. '

You receive Seal of Elder Dumul.

Now go have a talk with Scout Sihmoj in the Timerous Deep.

You say, 'Hail, Scout Sihmoj'

Scout Sihmoj says 'Greetings friend, please show me the Seal of Elder Dumul and I will brief you on the situation.'

Give him the seal..

Scout Sihmoj says 'Good to see you, now keep your head down friend. He may look out here at any moment, though he's been asleep most of the day. He's been staying in a ruined building on that island over there. I'm sure you can see it from here. You should be able to surprise him with little trouble. Just take care to avoid any traps he may have set. He's proven to be a very capable magic-user. '

Scout Sihmoj says 'When you finish with him, please bring any evidence of his being dispatched back to me in this bag. I'll direct you from there. Good luck... I'll watch from here. '

Draz Nurakk spawns in the small ruins on the opposite isle. Kill him. He'll drop nothing but his death will spawn six Iksars named "Draz Nurakks Image." The ensuing fight is handled easily with 24 people.

Each of these images drops one "Shards of Broken Glass." Combine the six shards in the pouch given by the Scout to make Sack of Broken Glass and hand this sack to the Scout.

Scout Sihmoj says 'I knew that this creature had power, but how do you explain this? That fight was well beyond my comprehension. I'm not sure what to do other than have you return the bag to Elder Dumul. I'm sure that he will know what to do next. Take care and be swift. '

He give you back the sack. Take it back to Shar Vahl and hand it to Elder Animist Dumul

Elder Animist Dumul says 'My fears were well founded, and I am glad that I have had people that are able to understand those fears. Please do not think that I have intentionally placed you in the path of harm, but I did have my suspicions about our adversary's strength. I am not surprised that he was able to deceive us in this manner. I thank the spirits that you were able to evade harm in your completion of this task. '

Elder Animist Dumul says 'Take this note to Arms Historian Qua. He has been researching a means of circumventing any protective magic that Draz Nurakk may have in place. When you meet him next, you will be well equipped to complete the restoration of balance to the spirit realm. Make your way to Qua and do as he says. '

You receive Note for Historian Qua

Location of Qua: -176.79, 52.26, -188.25.

You say, 'Hail, Arms Historian Qua'

Arms Historian Qua says 'Hail citizen, may I help you find a book or are you looking for assistance with something else? '

Arms Historian Qua says 'It is a pleasure to meet you, ____. The Animists mentioned that someone would be by, but for me not to wait, so I sent the information that they requested to Weapons Master Rahoul. He is having a master smith finish the blades. '

Arms Historian Qua says 'Take him this receipt and I'm sure that he'll get you the weapons as soon as possible. Take care. It appears that a lot of people are relying on you in this matter. You may be the only person that can do this.'

You receive Qua's Receipt.

Now visit Weapons Master Rahoul, location -105.99, -540.14, -258.75.

You say, 'Hail, Weapons Master Rahoul'

Weapons Master Rahoul says 'Hail friend, are you a new recruit or have you been at it for a bit? '

Weapons Master Rahoul says 'You are just the time. The weapon that Elder Dumul requested has almost been completed. We need you to gather a few items in order to complete the weapon. These items will not require much effort to acquire, but I will need to tell you where to look. Place all of the items that I request in this box and return it to me as quickly as possible. '

You receive Rahoul's Collection Box.

Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '

He is asking you for:

A Chunk of Dense Fungal Padding (dropped from an ancient shrieker in The Deep).

Perfect Acrylia Ore (dropped in The Grey by trap-spawned mobs such as Stonehands or Stone Beasts).

Two Gems of the Void (dropped by "Xi Xaui" and "Xi Vius" in Maiden's Eye).

Combine the four items items in Rahoul's Collection Box to make a Sealed Collection Box and hand this box to Weapons Master Rahoul:

Weapons Master Rahoul says 'These claws should work well for you. The design was research by Historian Qua. They should work to neutralize the magical field that protects the dark animist and allow you to tear his scaly flesh from his frame. Remember that all of this is theoretical. Those claws are an original creation. You will be the first to prove their effectiveness in combat. '

You receive 2 x Jagged Claw of Rending, one for PRIMARY and one for SECONDARY. These do bane damage against Draz Nurakk later.

Weapons Master Rahoul says 'Take the claws back to Animist Dumul and show him their design. Use them well, ____. May the spirits guide you in your attack. '

Give the two claws to Animist Dumul:

Elder Animist Dumul says 'These claws are exquisite. I can see that a great deal of thought went into their design. Now it is your turn to demonstrate your proficiency in your chosen role. You have a great challenge ahead of you, for we have determined that only these claws will work to harm this dark animist, this corrupter of spirits. You will need the support of your people; but in the end, only the strength of your will can save us. '

Elder Animist Dumul says 'Our scouts have tracked Draz Nurakk to an abandoned village in the Fungus Grove. We learned of his intent to track you down. I take it that he did not appreciate your willingness to assist us. He knows who you are, so it will be best for us to get him before he can conjure up any more surprises. Find Scout Halmia in the Grove and give her this seal. Then bring the evidence of his destruction to me when you are done. Place his head, the seal, and those claws in this box and return it to me. '

You receive the two claws back, as well as Khati Sha Seal of War.

Now to your final battle, in Fungus Grove. Give your Seal to Scout Halimia.

Scout Halmia says 'I thank the spirits that you have arrived. I would not have been able to stop the dark animist if he were to attempt to leave. He has made camp in an empty set of huts. He has moved from hut to hut, but made no attempt to leave the area. I would be wary of traps if I were you. I must admit that I was afraid. That is why I moved to this location. He should still be there though.'

This will spawn Draz Nurakk (yup, he's back). This time loot his head.

Put the head, your two claws, and the seal into the box and hit combine.

You have fashioned the items together to create something new: Sealed Gilded Wooden Chest.

Give the chest to Elder Animist Dumul and receive your epic.

Elder Animist Dumul opens the container and looks at its contents and says, '____, you have saved the balance of the spirit realm. Your selflessness has made an impression that will last well beyond the effects of your recent deeds. The inhabitants of this realm are all in your debt. Your efforts to restore balance in the material realm have been worth more than we can reward you for.'

Elder Animist Dumul shouts 'Citizens of Shar Vahl, please take the time to acknowledge the efforts of a true champion and hero to our people. ____ has worked valiantly with great personal risk, to restore balance to our realm. We, the Khati Sha of Shar Vahl, feel that only a spirit as strong as ____'s can be entrusted with the Claws of the Savage Spirit. Please take this time to give ____ your thanks and respect.'

( ) Buy a Polished Acrylia Sphere from a vendor in the Grimling Forest. ( ) Give the Sphere to Scout Husman in the Grimling Forest to spawn the ring. Keep the Scout alive and kill the Grimling Officer and loot his scalp. ( ) Give the scalp to Scout Husman and receive the Copper Medal of War. ( ) Give the Medal to Dumul, receive an Official Seal of the Khati Sha and a Carved Wooden Crate.

Rahjiq (Lesser Faydark) ( ) Hand the Seal to Scout Rahjiq to spawn the Spirit of Malevolence. ( ) Kill the Spirit and loot the Totem. ( ) Give the Totem to Rahjiq and receive the Wrapped Wolf Totem and another Seal.

Ahlikal ( Feerrott) ( ) Give the Seal to Sout Ahlikal to spawn the Spirit of Decay. ( ) Kill the Spirit and loot the Totem. ( ) Give the Totem to Ahlikal and receive the Wrapped SPider Totem and another Seal.

Eyru (Swamp of no Hope) ( ) Hand Scout Eyru the Seal to spawn the Spirit of Sorrow ( ) Kill the Spirit and loot the Totem. ( ) Give the Toem to Eyru and receive the Wrapped Alligator Totem and another Seal.

Malom (Stonebrunt Mountains) ( ) Give the Seal to Scout Malom to spawn the Spirit of Torment. ( ) Kill the Spirit and loot the Totem. ( ) Give the Totem to Malom and receive the Wrapped Totem of the Watcher and another Seal.

Vyrak (Emerald Jungle) ( ) Give the Seal to Scout Vyrak to spawn the Totem Fiendling. Kill it to spawn the Spirit of Rage. ( ) Kill the Spirit and loot the Totem. ( ) Give the Totem to Vyrak and receive the Wrapped Gorilla Totem and another Seal.

( ) Combine all 6 Wrapped Totems to create a Sealed Box of Totems. Turn this in to Elder Animist Dumul. Receive the Seal of Elder Dumul.

The Armory Men ( ) Hail and give the Note to Arms Historian Qua in Shar Vahl, receive a receipt. ( ) Hail Weapons Master Rahoul and give him the receipt, receive a box. Collect and combine in the box: ( ) large chunk of perfect acrylia ore (The Grey) ( ) 2 Gems of the Void (Maiden Eye, Akheva or Umral/Xi robed mobs) ( ) chunk of dense fungal padding (Shriekers in the Deep) ( ) Give the box of combined items to Rahoul, receive 2 claws. ( ) Give the two claws to Dumul, receive the 2 claws back, a Seal of War and a box.

The Final Battle ( ) Locate Scout Halmia in Fungus Grove. Give her the Seal from Dumul to spawn Draz Nurakk ( ) Kill Draz, loot his head. ( ) Combine the Draz's head, the claws and the Seal in the box.

( ) Give the box to Elder Animist Dumul and receive the Claws of the Savage Spirit

I talked to Scout Danarin at -880.6, -1169.46, 6.79, and he went to the camp just north of the town. I said "ready to begin" once he was at the camp, and it started. I got the medal from one of the targets I killed. I did have to wait several minutes after talking to him before he moved. Additionally, he said me he was busy helping someone else. It still worked.

This is the step after talking to the two people in Shar Vahl.

Due to some of the posts below, I tried killing everything in the zone a few times before doing the quest as it was intended. Nada.

A few years back, I submitted to Alla's an extensive and detailed write-up of all the battles in Grimling forest (including trigger NPCs, camp locations, named spawns, etc.) -- everything up to and including the final battle to spawn Claw of Khati Sha. For whatever reason, Alla's never updated any the quest infoz. Appears that the only namers who will drop the beastlord epic medal are:

I scanned through that old write-up and the accompanying logs from 2009 (yep I still have it all) and all four of those did indeed drop the Copper Medal of War.

edit: Looking at the bestiary pages for each of those trigger NPCs, I see that Yther posted (also way back in 2009) logspam for these four events. So, although there are no actual pages for the quests themselves, the specific dialogue is available on each NPC page.

Scout Eyru spawned exactly 37 hours after server reset. Of course there is a chance that someone else the turn in at some point, but 2-3 day spawn time sounds accurate if compared what others have reported.

For those who try to find information how to get Copper Medal of War from Grimling, now that the original scout task does no longer work:

I tried to read forums and epic walkthroughs and altough it was clear the war-event was no longer happening, no one gave clear instructions -how- to get the needed mobs to spawn. Frustrating!

But then I found out also thief mob called coin courier has a chance to drop the item. So I kept killing the camps with thieves and thugs. Coin courier has a chance to spawn there also. I had to kill coin courier about 10 times until he dropped copper medal. So a bit pesty, but not impossible. Gladly the mobs respawn quickly.

Nope Adani. I went through and hailed all of the old quest givers and following the text on all of them results in the same reply. Thanks but no thanks we've already won. They don't go any where or trigger anything.

This leaves MASS killing of gray mobs to get plenty of coin couriers with stupid documents and no medals of war. Bring a breakfast, lunch, and dinner. While you are at it call your boss and say you are sick for a day. This is a retarded time sink of a camp.

Hi all, I just tried to do this quest on my bst. I took the book to the guy at the beastlord spells area, he sent me to the grimling forest. I went to the forest, and tried to do the scout quests, and followed the prompts, but instead of the scouts running off for you to follow them like they used to, they just say-"the grimling threat has been pushed back, perhaps you could offer help to the town to the north" or something like that-I have petitioned, a senior gm replied, saying that he reset the zone, and so I went back-same result. What am I doing wrong, or is this quest just broken? has anyone very recently done this quest on the Xegony server, like within the past month or so? Any info is appreciated.

Just wondering if you ever figured this out. I'm trying to get the copper medal of war and I'm seeing the same texts from the NPCs. I ran around the zone and killed all the "thug" type mobs that the grimlings were normally at.

Sorry it took so long to reply to you, friend. A day after i posted this,I petitioned again, and as it turns out, the zone was in fact bugged. The GM placed the piece i needed to continue on after that point, in my inventory, and i was able to complete the epic-If you're still stuck, petition, and explain to them that the zone/event is bugged-I'm sure they will help. Hope this helps, and good luck on your epic:)

Scout Janomin says 'It is a comfort to mee you, ____. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

emote then happens...

A large creature growls from deep within its icy lair

After killing The Icebound Spirit...

Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

After handing in the totem to Scout Janomin...

Scout Janomin says 'Perfect work, _____! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite fould, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'

Draz Nurakk spawns in the small ruins on the opposite isle. Kill him. He'll drop nothing but his death will spawn six Iksars named "Draz Nurakks Image."

Draz didn't spawn for me, just the six images.

Quote:

Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

Did not say the following:

Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '

There can be issues with the TD scout, however, odds are there's someone attempting to compensate for their ED by killing the Scout.

If you have a toon you can permacamp to check the Scout, that's not a bad idea. I parked a lowbie Ranger at ZL so I could check Track waaaaaay back when I did my 1.0 on Stromm (yes, it was still Stromm) :-)

lvl 85 beast with 800 AA (All fighting/group support). Murdered this quest. I just ran through killing crap left right and center. Did not read much but I let loose a lot of damage. Claws hang on my wall.

I'm a 55 bst on Vox as I'm writing this, and I'm just reporting that I molo'd this entire quest chain (molo means Merc and Solo). I used a tank merc and of course my warder.

The 6 spirits are tougher than anything they were all pretty close fights my merc even died on the bear spirit in permafrost. Had to use 9th year vet AA Armor of experience and 6th year vet AA Staunch Recovery to win that one. I kept getting a ridiculous number of adds through the walls on the way down. Be warned.

In Timorous Deep, the images have such a small aggro radius that I was able to solo pull all but 2. Easy as pie.

The Fungus Grove fight I just engaged Draz Nurakk right outside of the hut (he spawned in the northern "Mushroom Huts" as its marked on my maps) and his warder never even aggro'd the entire time. I was using the 2 claws with bane damage + my 3 dots (2 Venoms and Malaria) and he went down easier than anything else this entire quest. I was amazed how easy this final fight was. He ran away at 18% or so and he runs fast.. pull him up into a corner to limit his running distance...

I had 40-50 aa's throughout this quest the basics like CA/CS3, CF3, etc wearing an entire set of Intricate Defiant Armor visible, and Flawed Defiant off pieces. Every stat was 255 and all resists over 200. 4khp and roughly 1kac.

Elder Animist Dumul would not take the medal from me at lvl 50. I thought 47 was the required lvl to do this. But, he just tells me to come back when I have gained more experience. Haven't hit 51 yet to confirm anything else.

Just in case anyone missed it in previous posts... These Scouts (or at least, so far, Scout Eyru) DESPAWN after you hand the item in. So I wouldn't suggest pairing up multiple beastlords to do this quest. And on top of that, the spawn timer for Scout Eyru is just plain stupid. It took nearly a WEEK for him to respawn on Cazic Thule. 'Cause I really doubt players were just coming through and killing him, as the helpful GMs from customer support tried to claim.

Anywho, the loc for Scout Eyru is still just north of the west zone line to Firiona Vie, around -3649/+2331. Good luck!

This is which spirit that is slain is related to which beastlord's spirit (sorry, bad with words for this description)

Icebound Spirit (Polar Bear, Permafrost) Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and then looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

Spirit of Malevolence (Wolf, Lesser Faydark) Khaliz the Mistrunner appears in the misty corpse of the fallen spirit. The mist that makes up its shape then begins to dissipate.

Spirit of Decay (Spider, Feerott) Yekan the Weaver materializes before you. It seems to make a quick appraisal of you before fading from your sight.

Spirit of Sorrow (Gator, Swamp of No Hope) Herikol the Lurker sits motionless for a moment, as if pondering its location. Its form turns to water and slowly begins to melt away.

Spirit of Torment (Wisp, Stonebrunt Mts) Sharik the Watcher says 'Your efforts are most brave. The realm of spirits is in constant danger these days. Mortals are tampering with the balance more and more often. Learn from these battles and make note of the importance of balance. The task that you complete this day may mock you in the days to come if you do not heed its lesson. Take care, my friend. '

Spirit of Rage (Gorilla, Emerald Jungle) Omakin the Stalker looks at you with a kind expression. The large creature smiles at you and motions for you to move away. Perhaps it senses that you have more adventure ahead of you. Its form begins to loosen, as if it were a mirage produced by the jungle heat. '

this stupid bugs in EQ.... again -> After Scout Janomin ate the Seal of the Khati Sha, I did again the Quests for the Copper Medal, got again the Seal but didnt change the Crate, put all things inside the crate and it doesn't combine....

If something goes wrong it seems you have to redo it completely... sucks... Petitioned it... hopefully they can combine the crate...

add: After getting the Seal again I got the Totems again but I don't waited longer and immediately changed the normal Totems not Wrapped Totems at the Scouts and then it combined. Don't wait too long on this steps of the Quest. If you don't make this change the Scouts need the Seal again and only then they change the Totems into Wrapped ones.