black arrows in command training?

just got this game and thought id try some training and with Bayman for the heck of it.i was doing fine until i run into a move called Breakshot: black arrow downright>kick.

i searched here and found nothing. so what does it mean? i tried holding it during the kick and that didnt work.i dont remember this from DOA4 for any moves.---Always remember: For every five minutes, you waste an hour.-Arc Ray

The normal white arrows are single commands. Basically, if it says Up Down, you hit Up, release, hit Down, release, then the next button.

If you don't realize this, yo're going to have trouble on a lot of moves for pressing the next button too early.

With the black arrow, it's to hold the direction down. It could be any direction, forward, backward, down, up. But all you need to do is hold it while you press the next button. You can release it after that next input, though.---It's like my Rattata is in the top percentage of Rattatas.

The normal white arrows are single commands. Basically, if it says Up Down, you hit Up, release, hit Down, release, then the next button.

If you don't realize this, yo're going to have trouble on a lot of moves for pressing the next button too early.

With the black arrow, it's to hold the direction down. It could be any direction, forward, backward, down, up. But all you need to do is hold it while you press the next button. You can release it after that next input, though.

Except when there's a •, which is why this move was causing him trouble. The input is a black down-forward • Kick, which means you have to release the directional input. It's like Mila's PP fK •T; as soon as you release the kick, you hit Throw.---PostCount++

edit: what is f+p? i was trying out your combo and i dont know what that last part is.

f+p is just as alternate notation for 'throw'. Previous games used it instead of 'T', and it actually still works if you hit the hold ('free', hence the f) and punch button at the same time.---PostCount++

i just modified your fav combo and got 133 damage out of it, is that normal?

this is what i did: p+k, 2kk, 5pp, 7p, [3]•k, 3k3p+k, and into the ground throw.

just added 2 punches after the kicks or does that not combo?

If it didn't combo, it wouldn't say 133 damage, but the problem with that is the 6pp in the middle; yes, it adds damage, but not very much and it's two more mid punches for them to counter. The setup I used was because it gets into a Critical Burst state in just four strikes, leaving the opponent very little to counter and giving me more guaranteed damage.---PostCount++