the idea behind it was to make neverseenbefore 3DTotal headquarters. The building it self is unique not only by style and orientation to the surface, than it's way it has affected the surrounding area, causing cracks in the surface. A more stylized approach as to say how awesome, or heavy the building or the meaning is behind knowledge, company etc...

A part of the road underneath along with the picket fence describes a small country road, also providing the sense of scale.

Since this was a concept i thought of while trying to think of a cuckoo clock, hence the hatch opening for the roof on top of the building - the bird goes out of there, as well as the point that if we are watching this from a birds eye view there should be clouds - in real life they would be floating in air, since this is a clock they are on thin glass rods.

I kinda rendered first colour pass without the clouds since they kinda seemed like an element that added more confusion than a sense of belonging, especially due to shadows that the glass rods were casting.

If i manage to create this as a real landscape scene the clouds would be real thing in the sky, 3D not photo.

Latest SMC entry certainly moved me further away from my comfort zone of details that made the difference, precision and clean topology.

It brought me closer to not being precise, eye balling a lot, concepting with models and the fact of the matter - we don't notice half of what we deal while modeling after it's being rendered

in a nutshell started with an eight sided cylinder, 20m in radius, 10m in height, every 0,5m, separated by height segments into even number, so each 0,5m i would make a new ring to hold the desk in place, and just extruded polys
looped two edges where the stairs would come and then after making stairs (half in height as the rings) i applied the symmetry modifier twice to come back to half of an 8 sided cylinder, keeping the 4 lines of stairs to allow entry to desks.

copied the edges of the rings into linear shapes that they are, broke it down with a simple script that i googled for (to break huge spline into multiple splines) and just applied the railing. railing without lower rail, without pickets, rather a full surface presented to me a start of a desk. What surprised me the most is after extruding the polygons of the handrail to make a desk surface i could copy that modifier to each of the following railings and the effect would be the same. In this instance, it memorised the polygons selected, extrude command plus the selected verticies and movement of them to a slanted position, not a perpendicular one as extrude made them (a small adjustment due to geometry of the entire building by which the desks were made)

bottom desk was again railing by previously drawn path and altered via edit poly modifier. daylight with few skyportals and voila - not a work of art, but with 1 max crash and finding out how some of the things worked better than i expected i'm quit pleased

EDIT - this is just one edit poly, handled smoothness via Turbosmooth (separate by smoothing groups). ATM to many little details to input a huge amount of supporting edges needed. Will try to remake it once when i have more time