Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!

— Pomson 6000 publicity blurb

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The Pomson 6000 is a primary weapon for the Engineer. It is a retro-futuristic ray gun with many team-colored portions.

The weapon fires an unreflectable, undestroyableprojectile beam that deals damage and interferes with the signature abilities of Medics and Spies: hitting a Medic will subtract 10% from his ÜberCharge meter if he is not actively using it, while hitting a Spy will subtract 20% from his cloak meter even if he is cloaked or disguised. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 Hammer units, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the Dead Ringer on Pomson shots. Drainage victims hear a distinctive sound to alert them of the loss.

The Pomson 6000 does not require ammo, though it remains necessary to reload it after four shots. Its shots also deal only 20% damage to enemy buildings.

Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way.

Bugs

The attribute On Hit: Victim loses up to 10% Medigun charge has spelled Medi Gun incorrectly.

The shots fired by the weapon are fired slightly below the reticule.

Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's auto-reload setting.

While holding down the primary fire button, if you hold down the secondary fire button simultaneously the Pomson will be placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released.

For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon friendly fire rule.

Rarely, when inspecting the Pomson 6000, the slider pump on the side of the gun will disappear and not be on the weapon model, and can be seen in front of the gun.

The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear mid-air in some map locations. Examples include the lowest level of the wooden platforms near the rocks on both of the second control points on cp_gullywash, and the room with a raised pathway near the final red spawn on pl_frontier.

Trivia

The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which was able to be purchased from the online store at Weta Workshop.