The Auriok believe that in the hands of a loxodon, no weapon can be broken.Illus. Heather HudsonCard #12

Loxodon PeacekeeperBuy, 1W, RareCreature - Elephant Soldier [4/4]At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.Illus. Justin SweetCard #23

Solar TideBuy, 4WW, RareSorceryChoose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)

Illus. Dave DormanCard #24

Soul NovaBuy, 3WW, UncommonInstantRemove target attacking creature and all Equipment attached to it from the game.

Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.Illus. Keith GarlettsCard #25

Sphere of PurityBuy, 3W, CommonEnchantmentIf an artifact would deal damage to you, prevent 1 of that damage.

Purity rejects artifice.Illus. Thomas GianniCard #26

Taj-Nar SwordsmithBuy, 3W, UncommonCreature - Cat Soldier [2/3]When Taj-Nar Swordsmith comes into play, you may pay oX. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.

"Murder of the living is tragic, but murder of the idea is unforgivable." -Janus, speaker of the synodIllus. Brian SnoddyCard #29

Assert AuthorityBuy, 5UU, UncommonInstantAffinity for artifacts (This spell costs {1} less to play for each artifact you control.) Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.

Illus. Greg HildebrandtCard #30

BroodstarBuy, 8UU, RareCreature - Beast [*/*]Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.

"The secret to invention is to see something in your mind, then find where it hides in the world."Illus. Glen AngusCard #35

FatespinnerBuy, 1UU, RareCreature - Human Wizard [1/2]At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

No one knows what she is watching, but she never takes her eyes off it.Illus. rk postCard #36

Although mute, hoverguards get their message across loud and clear.Illus. Scott M. FischerCard #38

Lumengrid AugurBuy, 3U, RareCreature - Vedalken Wizard [2/2]{1}, {Tap}: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur.

The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.Illus. Scott M. FischerCard #40

Lumengrid WardenBuy, 1U, CommonCreature - Human Wizard [1/3]The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.Illus. Matt ThompsonCard #41

March of the MachinesBuy, 3U, RareEnchantmentEach noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Illus. Ben ThompsonCard #42

Neurok FamiliarBuy, 1U, CommonCreature - Bird [1/1]Flying When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

Illus. Edward P. Beard, Jr.Card #43

Neurok SpyBuy, 2U, CommonCreature - Human Rogue [2/2]Neurok Spy is unblockable as long as defending player controls an artifact.

From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.Illus. Daren BaderCard #44

Quicksilver ElementalBuy, 3UU, RareCreature - Elemental [3/4]{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.

"Once cast, a spell can be undone. But once revealed, a secret can never again be kept." -Pontifex, elder researcherIllus. Randy GallegosCard #48

Shared FateBuy, 4U, RareEnchantmentIf a player would draw a card, that player removes the top card of an opponent's library from the game face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.

A slith's form and function are determined by the color of the sun under which it's born.Illus. Justin SweetCard #50

Somber HoverguardBuy, 5U, CommonCreature - Drone [3/2]Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying

The vedalken interrogate all intruders-once the hoverguards are done with them.Illus. Adam RexCard #51

Temporal CascadeBuy, 5UU, RareSorceryChoose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.)

Illus. PuddnheadCard #52

Thirst for KnowledgeBuy, 2U, UncommonInstantDraw three cards. Then discard two cards from your hand unless you discard an artifact card from your hand.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.Illus. Ben ThompsonCard #53

ThoughtcastBuy, 4U, CommonSorceryAffinity for artifacts (This spell costs {1} less to play for each artifact you control.) Draw two cards.

Vedalken eyes don't see the beauty in things. They see only what those things can teach.Illus. Greg HildebrandtCard #54

"In the game of conquest, who cares about the pawns if the king yet reigns?" -Geth, keeper of the VaultIllus. Paolo ParenteCard #57

Betrayal of FleshBuy, 5B, UncommonInstantChoose one - Destroy target creature; or return target creature card from your graveyard to play. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)

Illus. Wayne EnglandCard #58

Chimney ImpBuy, 4B, CommonCreature - Imp [1/2]Flying When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.

Grim ReminderBuy, 2B, RareInstantSearch your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

Illus. Wayne EnglandCard #66

IrradiateBuy, 3B, CommonInstantTarget creature gets -1/-1 until end of turn for each artifact you control.

The blast ignores the cage of metal but devours the flesh inside.Illus. Dave DormanCard #67

As imps they were an annoyance. As nim they are a pestilence.Illus. Adam RexCard #73

Promise of PowerBuy, 2BBB, RareSorceryChoose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play. Entwine {4} (Choose both if you pay the entwine cost.)

Illus. Kev WalkerCard #74

Reiver DemonBuy, 4BBBB, RareCreature - Demon [6/6]Flying When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.Illus. Justin SweetCard #77

Spoils of the VaultBuy, B, RareInstantName a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

Wail of the NimBuy, 2B, CommonInstantChoose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)

On Dominaria, a scavenger. On Mirrodin, a predator.Illus. PuddnheadCard #86

Confusion in the RanksBuy, 3RR, RareEnchantmentWhenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

Fiery GambitBuy, 2R, RareSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Fractured LoyaltyBuy, 1R, UncommonEnchant CreatureWhenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanted creature. (This effect doesn't end at end of turn.)

There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."Illus. Kevin DoblerCard #94

Grab the ReinsBuy, 3R, UncommonInstantChoose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.)

Illus. Michael SutfinCard #95

Incite WarBuy, 2R, CommonInstantChoose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.)

He experiences every emotion with passion and repays every slight with vengeance.Illus. Pete VentersCard #111

War ElementalBuy, RRR, RareCreature - Elemental [1/1]When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.

Hum of the RadixBuy, 2GG, RareEnchantmentEach artifact spell costs {1} more to play for each artifact its controller controls.

The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.Illus. John AvonCard #122

Journey of DiscoveryBuy, 2G, CommonSorceryChoose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)

For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.Illus. Justin SweetCard #133

Tooth and NailBuy, 5GG, RareSorceryChoose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine {2} (Choose both if you pay the entwine cost.)

Altar of ShadowsBuy, 7, RareArtifactAt the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {Tap}: Destroy target creature. Then put a charge counter on Altar of Shadows.

Illus. Sam WoodCard #143

Banshee's BladeBuy, 2, UncommonArtifact - EquipmentEquipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on this card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Bradley WilliamsCard #144

Blinkmoth UrnBuy, 5, RareArtifactAt the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.

The vedalken embed such urns in their living artifact creations.Illus. David MartinCard #145

BonesplitterBuy, 1, CommonArtifact - EquipmentEquipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.Illus. Eric PetersonCard #149

Chalice of the VoidBuy, XX, RareArtifactChalice of the Void comes into play with X charge counters on it. Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Chrome MoxBuy, 0, RareArtifactImprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) {Tap}: Add one mana of any of the imprinted card's colors to your mana pool.

Illus. Donato GiancolaCard #152

Clockwork BeetleBuy, 1, CommonArtifact Creature - Insect [0/0]Clockwork Beetle comes into play with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Illus. Arnie SwekelCard #153

Clockwork CondorBuy, 4, CommonArtifact Creature - Bird [0/0]Flying Clockwork Condor comes into play with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Illus. Arnie SwekelCard #154

Clockwork DragonBuy, 7, RareArtifact Creature - Dragon [0/0]Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon.

Illus. Arnie SwekelCard #155

Clockwork VorracBuy, 5, UncommonArtifact Creature - Beast [0/0]Trample Clockwork Vorrac comes into play with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {Tap}: Put a +1/+1 counter on Clockwork Vorrac.

The vedalken know it is not of this world, so they know that this world is not the only one.Illus. Doug ChaffeeCard #159

Culling ScalesBuy, 3, RareArtifactAt the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.)

The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.Illus. Mike DringenbergCard #161

Dead-Iron SledgeBuy, 1, UncommonArtifact - EquipmentWhenever equipped creature blocks or becomes blocked by a creature, destroy that creature and equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

A single drop turns skin to scale and fist to claw.Illus. Ron SpencerCard #163

Dross ScorpionBuy, 4, CommonArtifact Creature [3/1]Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact.

They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.Illus. Jim NelsonCard #164

DuplicantBuy, 6, RareArtifact Creature - Shapeshifter [2/4]Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.

Empyrial PlateBuy, 2, RareArtifact - EquipmentEquipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Paolo ParenteCard #168

Extraplanar LensBuy, 3, RareArtifactImprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.) Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Illus. Lars Grant-WestCard #169

Farsight MaskBuy, 5, UncommonArtifactWhenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

It turns the adversity of the moment into the knowledge of a lifetime.Illus. Ben ThompsonCard #170

FireshriekerBuy, 3, UncommonArtifact - EquipmentEquipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Christopher MoellerCard #171

FrogmiteBuy, 4, CommonArtifact Creature [2/2]Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)

Galvanic KeyBuy, 2, CommonArtifactYou may play Galvanic Key any time you could play an instant. {3}, {Tap}: Untap target artifact.

A solution in search of a problem.Illus. Tony SzczudloCard #173

Gate to the AetherBuy, 6, RareArtifactAt the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.

Illus. Pete VentersCard #174

Gilded LotusBuy, 5, RareArtifact{Tap}: Add three mana of any one color to your mana pool.

Over such beauty, wars are fought. With such power, wars are won.Illus. Martina PilcerovaCard #175

Goblin CharbelcherBuy, 4, RareArtifact{3}, {Tap}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

The leonin thought of the myr as omens, never imagining the sinister fate they foretold.Illus. Kev WalkerCard #180

Golem-Skin GauntletsBuy, 1, UncommonArtifact - EquipmentEquipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.Illus. Kev WalkerCard #187

Isochron ScepterBuy, 2, UncommonArtifactImprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) {2}, {Tap}: You may copy the imprinted instant card and play the copy without paying its mana cost.

Illus. Mark HarrisonCard #188

Jinxed ChokerBuy, 3, RareArtifactAt the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it.

The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.Illus. Kev WalkerCard #191

Leonin BladetrapBuy, 3, UncommonArtifactYou may play Leonin Bladetrap any time you could play an instant. {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

Illus. Randy GallegosCard #192

Leonin ScimitarBuy, 1, CommonArtifact - EquipmentEquipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.Illus. Carl CritchlowCard #195

Liar's PendulumBuy, 1, RareArtifact{2}, {Tap}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

"Awaken that which was never asleep." -Spellbomb inscriptionIllus. Jim NelsonCard #197

Lightning CoilsBuy, 3, RareArtifactWhenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

Illus. Brian SnoddyCard #198

Lightning GreavesBuy, 2, UncommonArtifact - EquipmentEquipped creature has haste and can't be the target of spells or abilities. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

When necessary, myr can override and control any artificial object, as can their creator.Illus. Greg StaplesCard #200

Loxodon WarhammerBuy, 3, UncommonArtifact - EquipmentEquipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.Illus. Paolo ParenteCard #202

Mask of MemoryBuy, 2, UncommonArtifact - EquipmentWhenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card from your hand. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Alan PollackCard #203

Mesmeric OrbBuy, 2, RareArtifactWhenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.

A step in one direction is two steps away from another.Illus. David MartinCard #204

Mind's EyeBuy, 5, RareArtifactWhenever an opponent draws a card, you may pay {1}. If you do, draw a card.

"Ideas drift like petals on the wind. I have only to lift my face to the breeze."Illus. Edward P. Beard, Jr.Card #205

MindslaverBuy, 6, RareLegendary Artifact{4}, {Tap}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)

Illus. Glen AngusCard #206

Mindstorm CrownBuy, 3, UncommonArtifactAt the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.

Illus. Ben ThompsonCard #207

Mirror GolemBuy, 6, UncommonArtifact Creature - Golem [3/4]Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)

Illus. Franz VohwinkelCard #208

Mourner's ShieldBuy, 4, UncommonArtifactImprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) {2}, {Tap}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.

"The simplest way to plan ahead is merely to be ready for everything." -Pontifex, elder researcherIllus. Ben ThompsonCard #210

Myr EnforcerBuy, 7, CommonArtifact Creature - Myr [4/4]Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.Illus. Greg StaplesCard #211

Myr IncubatorBuy, 6, RareArtifact{6}, {Tap}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.

"Forget that which was never known." -Spellbomb inscriptionIllus. Jim NelsonCard #216

NeedlebugBuy, 4, UncommonArtifact Creature - Insect [2/2]Protection from artifacts You may play Needlebug any time you could play an instant.

Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.Illus. Paolo ParenteCard #217

Neurok HoversailBuy, 1, CommonArtifact - EquipmentEquipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Alan PollackCard #218

Nightmare LashBuy, 4, RareArtifact - EquipmentEquipped creature gets +1/+1 for each Swamp you control. Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Proteus StaffBuy, 3, RareArtifact{2}{U}, {Tap}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery.

Illus. Trevor HairsineCard #230

Psychogenic ProbeBuy, 2, RareArtifactWhenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.

The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross.Illus. Jeremy JarvisCard #231

"Melt that which was never frozen." -Spellbomb inscriptionIllus. Jim NelsonCard #232

Quicksilver FountainBuy, 3, RareArtifactAt the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them.

Illus. Trevor HairsineCard #233

Rust ElementalBuy, 4, UncommonArtifact Creature - Elemental [4/4]Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.

Where herds have passed, the dented ground is lined with piles of rust.Illus. Arnie SwekelCard #235

Scale of Chiss-GoriaBuy, 3, CommonArtifactAffinity for artifacts (This spell costs {1} less to play for each artifact you control.) You may play Scale of Chiss-Goria any time you could play an instant. {Tap}: Target creature gets +0/+1 until end of turn.

Illus. Alan PollackCard #236

Scrabbling ClawsBuy, 1, UncommonArtifact{Tap}: Target player removes a card in his or her graveyard from the game. {1}, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.

Illus. Thomas M. BaxaCard #237

Sculpting SteelBuy, 3, RareArtifactAs Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.

An artificer once dropped one in a vault full of coins. She has yet to find it.Illus. Heather HudsonCard #238

Scythe of the WretchedBuy, 2, RareArtifact - EquipmentEquipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature. Equip {4}

Metal permeates the marrow of every bone in Mephidross-except one.Illus. Doug ChaffeeCard #242

Slagwurm ArmorBuy, 1, CommonArtifact - EquipmentEquipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Solemn SimulacrumBuy, 4, RareArtifact Creature [2/2]When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card.

Illus. Greg StaplesCard #245

Soul FoundryBuy, 4, RareArtifactImprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) oX, {Tap}: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.

Illus. Arnie SwekelCard #246

Spellweaver HelixBuy, 3, RareArtifactImprint - When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.) Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost.

"We sculpt the land into what we need-homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain." -Raksha Golden Cub, leonin khaIllus. David DayCard #248

Sun DropletBuy, 2, UncommonArtifactWhenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

"Cure that which was never ill." -Spellbomb inscriptionIllus. Jim NelsonCard #250

Sword of KaldraBuy, 4, RareLegendary Artifact - EquipmentEquipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Donato GiancolaCard #251

Synod SanctumBuy, 1, UncommonArtifact{2}, {Tap}: Remove target permanent you control from the game. {2}, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.

Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.Illus. Val MayerikCard #258

TanglerootBuy, 3, RareArtifactWhenever a player plays a creature spell, that player adds {G} to his or her mana pool.

As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display.Illus. Dana KnutsonCard #259

Tel-Jilad StylusBuy, 1, UncommonArtifact{Tap}: Put target permanent you own on the bottom of your library.

Etched on Tel-Jilad's trunk is an entire history of Mirrodin-except for an expanse near the ground scrubbed smooth by an unknown hand.Illus. Darrell RicheCard #260

Thought PrisonBuy, 5, UncommonArtifactImprint - When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.) Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player.

Illus. Glen AngusCard #261

TimesifterBuy, 5, RareArtifactAt the beginning of each player's upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.Illus. Paolo ParenteCard #263

Tooth of Chiss-GoriaBuy, 3, CommonArtifactAffinity for artifacts (This spell costs {1} less to play for each artifact you control.) You may play Tooth of Chiss-Goria any time you could play an instant. {Tap}: Target creature gets +1/+0 until end of turn.

The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.Illus. Matt CavottaCard #267

Tower of MurmursBuy, 4, RareArtifact{8}, {Tap}: Target player puts the top eight cards of his or her library into his or her graveyard.

Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.Illus. Glen AngusCard #268

TriskelionBuy, 6, RareArtifact Creature [1/1]Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

Illus. Christopher MoellerCard #269

Viridian LongbowBuy, 1, CommonArtifact - EquipmentEquipped creature has "{Tap}: This creature deals 1 damage to target creature or player." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Jeremy JarvisCard #270

Vorrac BattlehornsBuy, 2, CommonArtifact - EquipmentEquipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. David MartinCard #271

Vulshok BattlegearBuy, 3, UncommonArtifact - EquipmentEquipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Kevin DoblerCard #272

Vulshok GauntletsBuy, 2, CommonArtifact - EquipmentEquipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

WorldslayerBuy, 5, RareArtifact - EquipmentWhenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)