I have not played Bookwork Adventures before but looking at the screenshots, I don't think Writer Rumble is as complex a game. WR takes the basic Bookworm game and adds a much more frantic time element so you have to find words a lot faster. At the same time you are making words and killing off monsters, or your opponent in the head to head matches, your character is getting hit as well. In that regard, it's like a Street Fighter game.

Pinball Arcade released the Twilight Zone table. Never played it before but according to the Internet Pinball Machine Database it was the #1 ranked table for awhile - now #2. The making of story behind this one is that Pat Lawlor was given free rein to create the table and just went wild adding a bunch of fun stuff - including a gumball machine that dispenses a crematic ball that plays differently than the normal steel balls. I have to say this table seems very difficult. I played several games where I was done in less than a minute. I know part of this is due to just needing to learn the layout (there's a lot on the table) but it seems like its going to be a tough one to master.

This was the table that was funded by the Kickstarter so its out as a premium table at $5. I did put $10 towards the kickstarter and been having a hell of a time getting the table to stay unlocked for me on iOS. Others have reported similar issues. Hopefully they can work it out.

Later this month they're apparently releasing the other Kickstarted funded table Star Trek: The Next Generation. And The rumor is that the next Kickstarter is for the Terminator 2 table.

Played that table a bit. Wasn't my personal favorite, but it was cool. There was an upper play table that required the use of magnets to act as ball control to get the ball into the highest scoring hole. Obviously, that made it a problem when you got the ceramic ball in there.

Yup, the 'Howard' threw me off but the the character select screen made it clear. I'm still trying to figure out if I like the game, though. Single player survival mode seems pretty lackluster, and multiplayer wasn't working when I tried it. I couldn't tell if I was having connection problems, if the servers were having issues, or if my opponents were just going comatose at the character select screen.

This was the table that was funded by the Kickstarter so its out as a premium table at $5. I did put $10 towards the kickstarter and been having a hell of a time getting the table to stay unlocked for me on iOS. Others have reported similar issues. Hopefully they can work it out.

Looks like they were able to fix the Kickstarter issue as I was able to get the table to unlock with all my other tables. Oddly I have access to the ball skins and Pro menu which I shouldn't with the $10 backing I gave. To get the skin you would have had to put at least $25 in and to get the Pro menu at least $100. I can see those backers being pissed although I suspect this access is temporary until the next table update.

I hit the instructions for this table to learn a few things - it almost seems mandatory to go through as there's just so much to do on the table. I would have never figured out how the skill shot works without reading the instructions and learning how to get those extra balls seems to be key (thankfully they're pretty easy to initate). I'm learning the table a bit more but still having a bunch of 30-60 second games because the table is so unforgiving. Hit the wrong spot and the ball will drain. Come out of the bumpers wrong and the ball wil drain. Use the right ramp and the ball will likely run down the center and drain. Brutal.

So I probably would never have played this table much in the arcades given all the money I would have to invest to learn it. But here not a big deal other than this initial frustration factor. I did manage to enter my score in twice which is an accomplishment but not a huge one since this table is so high scoring. Dunno if this one will be a favorite but I can see going back to it for the challenge.

Yup, the 'Howard' threw me off but the the character select screen made it clear. I'm still trying to figure out if I like the game, though. Single player survival mode seems pretty lackluster, and multiplayer wasn't working when I tried it. I couldn't tell if I was having connection problems, if the servers were having issues, or if my opponents were just going comatose at the character select screen.

I hadn't heard of it before. It's described as "online basketball in space" and that almost sums it up, except it doesn't mention anything about being hyper addicting. Cool neon colors, funky soundtrack, upgrades aplenty (although I almost missed those).

It couldn't be simpler, but they've added just enough to make it cool. Give it a try.

I Dream of Pixels is a very cool take on the standard Tetris formula. Instead of stacking up blocks, you actually remove them from a large floating block. Cool soundtrack and visuals make for a very fun experience.

Lost Cities is on sale for 1.99. This is particularly notable since Coding Monkeys has never put Carcassone on sale (though it was cheaper before the universal update came out). I went ahead and bought it, but I hope it gets updated to universal at some point.

Lost Cities is on sale for 1.99. This is particularly notable since Coding Monkeys has never put Carcassone on sale (though it was cheaper before the universal update came out). I went ahead and bought it, but I hope it gets updated to universal at some point.

I'm not even sure what type of game to call it, I guess it's a side scrolling RTS. The English translations are horrible, the design is fairly simplistic, and a lot of things aren't explained well or at all, but somehow it has some weird addictive quality to it (for me, anyway). You are in charge of a town with buildings to upgrade units, upgrade your hero, train your hero, buy items and other miscellaneous things. The center of the town is your castle. It took me a while to figure this out, but essentially each "combat" you participate in leads from your castle to the enemy's area in a side scrolling-ish way. Along the path they send mob after mob at you, and you can fight them with your weapons or items or special skills. In addition you can call up a limited number of disposable troops (there are 5 to choose from at the outset) to help in the fight. The battle will go back and forth until you or the enemy run is defeated, or until one of you destroys the others's castle. The rate at which you can call troops is upgradeable, as is your castle strength and castle defenses. Fighting requires little skill, just some basic timing on when to use your special abilities. In spite of all the simplicity, because pretty much everything is upgradeable or disposable, you are constantly making choices as to how to use your rewards (money and runes, runes are earned slowly or as IAP and can be traded for gold, gold is earned by playing battles and just logging in over time) to get further along. You may have to go back and grind out different levels for cash. You get a letter grade for your performance and extra cash if you destroy the enemy castle.

All in all I'm not exactly sure what kind of gamer this appeals to, but I'm definitely a little addicted.

They have apparently patched in a virtual joystick to ORC Vengance. This might make it worth another look. I liked most everything about this game except the godawful touch interface made it damn near unplayable.

They have apparently patched in a virtual joystick to ORC Vengance. This might make it worth another look. I liked most everything about this game except the godawful touch interface made it damn near unplayable.

+ Looks beautiful. A new "show off" game for the iPad/iPhone. Honestly captures the Oblivion feel, albeit on a smaller scale. + Combat is fun, if a bit repetitive+ Level-up system similar to Skyrim (i.e. improve as you do/use things)+ You reveal general locations on the map as you find them and you can fast travel to any known location

- No real map or quest tracker means you'll be wandering around aimlessly hoping to bump into things. Journal doesn't give you many hints either. If you happen to forget which direction the quest-giver told you to go when you originally received the quest, you're basically screwed. Some people may love the exploration aspect, but this might be a game-breaker for me.- Character sheathes his weapon after a few seconds of non-use (even when in the middle of a dungeon) and there is a short animation to bring it back out. Multiple occasions where he would put his sword away just as I was approaching an enemy...the baddie would get in multiple hits before I could even get my sword back out.- Difficult seems to be all over the place. One minute I'm chopping down Wild Boars in one swing, but 50 yards away I'm getting gang-mobbed by trolls and killed in about 3 seconds. I actually dialed the difficulty slider back a notch and it's much more enjoyable.- Dodge is tied to the jump button, and is damn near impossible to use in combat. In theory, you are supposed to hit jump as you slide left or right on the virtual stick. In practice, you end up jumping around like an idiot in the middle of a fight.

Not sure this one will have legs unless they patch in some sort of quest tracking system. The fact they didn't have one - especially in a game this big - is baffling to me. Other than that, it's pretty fun.

I played a bit of it too and agree with what you've posted here - except for leveling up as you can put points in things too. One other thing to note is it looks like all the monsters respawn once you leave the immediate area. I don't like that. And I noticed with the goblins that were grouped up that they got stuck on things. So can tell the AI is likely pretty basic.

But there's certainly a bit of "wow" factor to this game in the little bit I've explored. Its certainly not as complex as Skyrim, where you can pick up items and manipulate them, but it's in the realm of Gothic 1&2 tech with better graphics.

It looks like there's a few different roles you can play in the game: warrior/mage/archer/theif but at the rate I'm leveling it seems like I should be able to play a bit of everything.

The controls are not so bad once I got used to them. If I use my left hands index finger to manipulate my view I can easily use my thumb to use the sword/jump while my left hand controls all the movement. Works out well.

For Pinball Arcade the Star Trek: The Next Generation table is out. This is the other table from Kickstarter that was done. I haven't tried it yet as right now only the paid version of the Pinball Arcade app has the update and I have the free version. So still waiting on that app update before getting it - although I expect like the last Kickstarter it'll take them a good day before accounts are synced up and can download it.

I know I played this table a few times in college but don't remember much about it. But its a top rated table so looking forward to trying it.

I'm leaving on a trip tomorrow that will involve about 14 hours driving over the course of the next week. Luckily, I'm not doing any driving. And since it's always nice to be anti-social in a car, I'm looking for an iPhone game recommendation for this trip. Preferably the game will be something that will keep my interest for at least a good part of those 14 hours (bonus if longer). Additional bonus if it doesn't drain the battery within two hours (I have the new iPod Touch and so far the battery has been pretty good but that means it can't rely on WiFi). I generally prefer strategy games and roleplaying games, so anything in that genre will work well. I already have King of Dragon's Pass and Dragon Island Blue (and have played them out more or less). Games that aren't free are fine. Thanks.