The Alice is Dead series has had
roughly 5 million unique plays spanning all three titles. I
did 99% of the art and interface planning. I co-wrote the games
as well. They have been featured on hundreds of sites such as
Jay is Games.Alice
is Dead 1Alice
is Dead 2Alice
is Dead 3

Guild Dungeons is incomplete and is
currently still being worked on. Solo project.

Steelcurse is an oldschool text adventure
game with pen and paper styled artwork added to freshen it up.
I did all art, story, code, everything. Solo project.Play Steelcurse

SHMUP is a fast paced space shooter
with customizable features for the player's ship such as weapon
types, armor and engines, even the angle of the ship's guns. I
did all of the art and gui for this game in two weeks and completed
the project 6 months ahead of schedule. The game has been purchased
by Newgrounds, but they are delaying release until their site's
redesign.

Gearlock is a story-driven puzzle
game. It is slow paced and aimed at very casual players. Solo
project.Play
Gearlock

Wayfinder is a story-driven puzzle
game and is fully voiced by a cast of actors. It is also aimed
at very casual players. Solo Project.Play Wayfinder

Concept art for the 'Deep' project.
It was a game-world designed in roughly four days, all work
shown here was done solely by me.

The Cinnacat project never reached
completion. This is some of the concept work for it. It was a
story game designed to appeal to a younger audience while still
maintaining plenty of action, comedy, and adventure.

Character and environment art for
flash games.

Imvu textures. The clothing only.

3d work, I primarily do concepts and
functions, characters sheets, and textures. Modeling is not my
field of expertise, although I can do it.