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Topic: 3D Prototype (Read 14886 times)

I've never given up the dream of moving Might & Fealty into a standalone game with 3D view and great graphics and all that.

So here is a new prototype of a map viewer, one of the most important parts of the game. Does not include settlements, roads, bridges, etc. and still has a lot of problems, but just as a tech demo, it's not bad.

During the prototype phase, these links will always be valid and always contain the latest version, so whenever I update it, just download from these links, I will not post them again every time:

Yes, the map is not 100% accurate. I am already using it to clean up the actual in-game geo-data, however. For example, until now the altitude (what, you didn't know that every region in the game has an altitude? ;-) ) of the lakes was 0 - same as the ocean. Now they have proper altitude values.

Where in the Unity store? For the models I want, I would be willing to pay money. Remember I can't use individual buildings, I need one model that is a town or a village or a whole city. Or at least a significant part (city blocks would be ok). I need low poly because there can be 20 villages and 5 towns on the screen at the same time.

Where in the Unity store? For the models I want, I would be willing to pay money. Remember I can't use individual buildings, I need one model that is a town or a village or a whole city. Or at least a significant part (city blocks would be ok). I need low poly because there can be 20 villages and 5 towns on the screen at the same time.

Ahh that does limit it more. For that I would generally create my own model from high poly elements. Would something like this suffice?