OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.

Riddler Gaming has a new first impressions gameplay video up of OreSome. They raised some fair points, particularly about the game needing more help systems and tutorials.Since they had a few problems working out a couple of basics (due to said lack of help systems), here's a few tips:

Firstly, greyed out stuff in the buy menu is stuff not yet researched.
Second, in the video they have problems buying bots - they just need to be dropped in the bluish circle around the builder, rather than just anywhere on screen.
Third, frames need researching, though rebalancing will occur later, making them easier to get hold of.

New changelogs, bringing many upgrades and bug fixes. As always, much more to come - though new features won't be going in for a week or two, to focus on bugs and efficiency.

v0.22
Added Swarm Select research journal
Added Hotkey for last used ability
Improved Spawn logic, much more to do here
Fixed Building 'ghost' now correct size on all zoom values
Fixed Research screen resolution bug
Fixed Destroyed tentacle crash
Fixed Welded hardpoint 'wobble' (maybe)
Fixed Swarm Select now only needs right click to be held to work

v0.19
Added Rudimentary 'Game Over' screen
Added Saving icon during quick and auto save
Added 'Continue' option available on main menu
Added Dumping ore into normal stars sometimes causes them to change colour
Changed More particle effects moved to new system, efficiency and memory usage improved
Changed Power frame 'pulse' to be more obvious
Fixed In game UI now resolution independent
Fixed Game didn't restart after resolution change
Fixed Research after loading crash bug

As to the next few tasks, the Particle Engine OreSome uses is Mercury 3.1 - but a few inefficiencies and features have made an upgrade to 5.0 necessary. Unfortunately, the old version's particle effect aren't compatible, so they need remaking, which takes time. Hopefully you'll be patient with a brief lack of patches. We will return to your regularly scheduled patchitude shortly, hopefully with a more efficient and prettier game. After this, it'll be full speed ahead on knocking out bugs and slowdowns.

See you later with some new pretty particles, curious androids!

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