I cannot express how much I loath the concept (and reality) of in-game "social pets". Not such a big deal in a single player game (I just don't use them), but it's enough to nudge me over the edge to not play multi-player games (not that I need much of a nudge). It might be about immersion, or a reminder that I am spending my fleeting life playing a game designed for children (who else derives amusement at seeing a bunny hopping after them, everywhere they go?).

Originally Posted by Santos
I cannot express how much I loath the concept (and reality) of in-game "social pets". Not such a big deal in a single player game (I just don't use them), but it's enough to nudge me over the edge to not play multi-player games (not that I need much of a nudge). It might be about immersion, or a reminder that I am spending my fleeting life playing a game designed for children (who else derives amusement at seeing a bunny hopping after them, everywhere they go?).

Then I guess you won't be spending $10k to see the words "Lord of the Manor" floating over your head either?

Everyone making a game in Unity seems to contemplate adding weather, wether the game demands it or not. They're thinking about it in Tides of Numenera too, and I don't think anyone needs weather effects in that.

Pets……LB really has lost his touch. Where is the companions? Where is the being able to stack up rocks to make steps to climb on top of building. Why are the interactive objects just click and be done? Are there going to be houses FULL of interactive items? Pianos, ovens, hidden buttons, secret walls. Start explaining things like this and you will have far more pledges.

Originally Posted by bjon045
… Are there going to be houses FULL of interactive items? Pianos, ovens, hidden buttons, secret walls. Start explaining things like this and you will have far more pledges.

Besides Ultima's exploration and story elements, I miss the interactivity, hidden items, and puzzles. SotA really needs to flaunt some of that… It's not truly a Lord British game if you can't bake bread.

I remember moving every piece of debris and crate in U7 trying to find hidden keys or levers to secret rooms. And NPCs had their own daily routines, including work, eat, sleep, etc… for example, you might follow one npc who leaves his home at midnight and find him cheating on his wife. In the old Origin BBS days, I read a post from a guy who killed every NPC in U7, then carried their bodies and stuffed them into one room. Why did he do that? Who knows, but that's not the point… the cool thing is that he could do it.

Originally Posted by Vindicator
Besides Ultima's exploration and story elements, I miss the interactivity, hidden items, and puzzles. SotA really needs to flaunt some of that… It's not truly a Lord British game if you can't bake bread.

I remember moving every piece of debris and crate in U7 trying to find hidden keys or levers to secret rooms. And NPCs had their own daily routines, including work, eat, sleep, etc… for example, you might follow one npc who leaves his home at midnight and find him cheating on his wife. In the old Origin BBS days, I read a post from a guy who killed every NPC in U7, then carried their bodies and stuffed them into one room. Why did he do that? Who knows, but that's not the point… the cool thing is that he could do it.

You do know that guy who did the bodies thing turned out to be Jeffery Dahlmer right?

One of the main bullet points on the main page of the kickstarter is:

Fully interactive virtual world - If it looks usable, it should do something