You can now access the badge manage page of hive directly from the Customize Player menu

Eggs killed by an exo will now show up correctly in the killfeed.

Dropped weapon expire times now are displayed for the commander.

Added the derelict concept art as loading screens

Added an unstuck command

Added experimental Local Voice Chat, a new voice chat channel which will only be played locally to teammates and has a 3D effect applied on it. By default the local voice chat key is unbound.

Bots now use random skins

Bloom is now disabled by default (as it caused various issues for multiple GPU models).

The server update rate on auto-join is now 100 ms which is equally to the steam server browser used one.

Added an atmospheric density option to change its density.

Adjusted the default options. Sensitivity is now 2.5 by default and raw input is now on by default

Added “Frontiersmen” as a menu music option

Adding tagging of map to screenshots. Now when you take screenshots and upload them to Steam, it will show which map the screenshot was taken on.

MAPS

Derelict

Added collision geo behind the spectator join in the ready room

Increased los blocking grate in geothermal to obscure more of the tp

Adjusted cover for the rt in geothermal to stop it from being sniped from the window

Added glass above door in offices (was missing)

Added collision to most glass windows in the office area linking to turbines

BUG FIXES

Fixed that the regeneration animation and sound was played when an alien structure got dropped.

Fixed nameplates showing up under the Insight name/HP bar while zoomed in Overhead spectator.

Fixed vote keys being blocked for the first press if there’s no active vote.

Unknown keys (like ö ä é etc.) can now be used in keybindings

Don’t apply the afk check on the local host. That will stop local servers from shutting down all the time.

Fixed that some tip video’s subtitles did not get clipped correctly

Fixed that in overview spectator both kind of nameplates did show up when you zoomed in close enough

Fixed that it was possible to reset the to hive reported playtime

[Linux] You can now select sound devices properly.

Fixed some minor compiler issues.

Fixed standing on a gorge tunnel when the exit gets closed will cause the tunnel mouth to stay open instead of closing

SERVER

Dynamic DNS

You can now use the a DNS for your server. This is pretty helpful if you don’t have a static ip. Numerous free dynamic DNS services can be found in the internet.

To enable this feature you can just use sv_dyndns

Other

After a vote kick the kicked player now get banned for the amount of votekickbantime minutes (default: 30)

You can disable the consistency check now with the consistency_enabled option

Banned client’s connections get now rejected directly before they even count to the connecting clients queue

TOOLS

Map Editor

Made window sizes for model and sound browser bigger by default so you don't have to resize everything to see anything

Fixed tools not being able to find the executable directory for resources

Cinematic Editor

You can now vertically resize the "Play Animation/Cinematic" windows

Pathing layer is no longer ported over when loading levels

Overview

Optimized rendering a little

OverviewInvisible and InvisibleGeometry groups in the editor are no longer rendered

SDK

You can now open files like levels directly with the Spark tools via “Open with”

Locations now support rotation in game

Added no_evolve which prevents a player from evolving on top of it

Added SetFontAndSize(fontFamily, fontSize) function for text elements to choose a properly scaled version of the font family chosen to avoid blurry fonts when scaling.

Added GUIMakeFontScale(guiItem) function that checks the current guiItem scale and font choice and automatically chooses the appropriate scale and font to avoid blurriness. Make sure you apply both scale and font size before using this function.

New ModLoader API: Read more details here

luajit: Changed debug.set(local|upvalue) to flush all traces when it's used on immutable upvalues so it doesn't crash anymore.

Known Issues:

Marine bots do not move their weapon correctly in the tutorial.

The Editor currently does not assign textures to geometry when there are too many entities visible

i would like to see another button for nonteam specific positional voice. i want to be able to taunt friends as I kill them.

server optional of course.

People already think our community is toxic. Do you think that would help that impression?

From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.

Within 2-3 hours of play I got 2 red plug, on IBIS and Thirsty Onos, so I'd heavily believe it is patch related. Both time it happened mid-game. On IBIS I timeouted, but on Thirsty Onos ~40% of the players dropped (I alt-tabbed for a while, came back, saw a lot of 999 pings, like 1 minute later they were mostly all dropped). Obraxis was there (@ Thirsty Onos), and he got dropped.

Within 2-3 hours of play I got 2 red plug, on IBIS and Thirsty Onos, so I'd heavily believe it is patch related. Both time it happened mid-game. On IBIS I timeouted, but on Thirsty Onos ~40% of the players dropped (I alt-tabbed for a while, came back, saw a lot of 999 pings, like 1 minute later they were mostly all dropped). Obraxis was there (@ Thirsty Onos), and he got dropped.

Most likely it's a mod that's not been updated, Thirsty Onos runs other mods which we did not test.

The UK servers (not (yet) the LU servers) of TAW run a beta build now to test the redplugging.
Feel free to see if it still redplugs.
You do NOT need to change anything in your client, just connect as normal.

ntity 368 both deleted and created on the same snapshot write (class 134->10)!
entity 1068 both deleted and created on the same snapshot write (class 7->10)!
entity 3550 both deleted and created on the same snapshot write (class 138->10)!
entity 507 both deleted and created on the same snapshot write (class 99->6)!
entity 1109 both deleted and created on the same snapshot write (class 6->93)!
[4418.937] Main : Error: Exceeded maximum number of snapshots
entity 2272 both deleted and created on the same snapshot write (class 134->8)!
entity 2786 both deleted and created on the same snapshot write (class 135->8)!
entity 3426 both deleted and created on the same snapshot write (class 182->10)!
entity 3670 both deleted and created on the same snapshot write (class 173->10)!
entity 3401 both deleted and created on the same snapshot write (class 112->10)!
Client disconnected (0.0.0.0(redacted) Timeout

Followed by massive timeouts, lost many people.

Decided to drop server count to 18 from 24. I did a test to see if 24 was working, nope nope nope.

Quoting this again to remind people what a bad development and community interaction policy looks like. Lets go down the list. See if you can find exactly where each point is hit.
-Contradicts community feedback by vaguely insisting a bad change has been "positive"
-Decrees that the change is permanent despite overwhelming community outcry in the negative
-Misrepresent the arguments people are using in order to get an easy position to defend your change from.
-Fail to make any real arguments in favor of your position other than the aforementioned "its positive"
-Claim to understand complaints immediately after failing to properly interpret and respond to a quote in the same post.
-Claim that holes left by the newly missing experiences are being filled by unrelated and half baked mechanics.
-Ignoring community feedback, then retroactively pretending that changes made personally were based on community feedback.

@DC_Darkling i dont see any other servers duplicated in the browser. One of my server is pointing to the IP, the other to the DNS adress. Now it would make sense if the browser entry pointing to the ip adress would get deleted

Quoting this again to remind people what a bad development and community interaction policy looks like. Lets go down the list. See if you can find exactly where each point is hit.
-Contradicts community feedback by vaguely insisting a bad change has been "positive"
-Decrees that the change is permanent despite overwhelming community outcry in the negative
-Misrepresent the arguments people are using in order to get an easy position to defend your change from.
-Fail to make any real arguments in favor of your position other than the aforementioned "its positive"
-Claim to understand complaints immediately after failing to properly interpret and respond to a quote in the same post.
-Claim that holes left by the newly missing experiences are being filled by unrelated and half baked mechanics.
-Ignoring community feedback, then retroactively pretending that changes made personally were based on community feedback.