The “longest rod” listing represents the length of a rod, staff, wand, arrow, sword, or other similar item that can be placed in an empty container and still be able to fully close it.Liquids

Item

Cost

Empty Weight

Holds or Carries

Bottle, wine, glass

2 gp

—

1 1/2 pints / .5 lb.

Flask

3 cp

—

1 pint / 1 lb.

Jug, clay

3 cp

1 lb.

1 gallon / 8 lb.

Mug / tankard, clay

2 cp

—

1 pint / 1 lb.

Pitcher, clay

2 cp

1 lb.

1/2 gallon / 4 lb.

Pot, iron

5 sp

2 lb.

1 gallon / 8 lb.

Vial, ink or potion

1 gp

—

1 ounce / —

Waterskin (M)

1 gp

—

1/2 gallon / 4 lb.

Waterskin (S)

1 gp

—

1 pint / 1 lb.

Hauling Vehicles

Item

Cost

Empty Weight

Holds or Carries

Failure DC*

Cart

15 gp

200 lb.

1/2 ton

2 per 100 lbs.

Sled

20 gp

300 lb.

1 ton

2 per 200 lbs.

Wagon

35 gp

400 lb.

2 tons

2 per 400 lbs.

Failure DC explanation-
A vehicle has a chance of failing (breaking) if it is over loaded. The carrying weights listed are the maximum they can carry without breaking. They can be loaded up to half the listed weight without making a saving throw. If a saving throw is required the DC for the save is as indicated.
Example: A Cart can be loaded with up to 500 lbs. (half of the maximum) without having to make a save. If it is loaded with 750 lbs. a save against a DC 14 is required. [All carried weights are rounded down. 750 lbs rounds down to 700. (2 per 100 lbs) results in 2 x 7 for a DC of 14.] If the player rolls anything less than 14 on his 20 sided die, the cart fails.