NEW EXP: Onslaught of the Abyss

ONSLAUGHT FROM THE ABYSS

The forces of destruction have been defeated and Azeroth is finally healing to a better place. Old veterans now turn their gaze beyond the Dark Portal with the hope to bring order and harmony to their once beloved homeland. Somewhere else a mighty magician, haunted by the past deeds of his father, seeks a way to redeem his bloodline and conscience. After he experienced a vague vision of a battle between three unknown armies that results in the destruction of two planets he secretly journeys to Outland afraid that it might be the Burning Legion and the forces of Azeroth he saw. But what about the third faction? With a personal reason and a secret plan the young Guardian of Tirisfal, known as Med'an, unleashed his restorative power of nature, arcane and light to gather together the scattered fragments and energies in the nether, reshaping the landscapes and recreating the lost ones. It seemed to be impossible when he noticed that his power was insufficient to complete the task, but with the support of the Naaru of Shattrath and the vials taken from the Sunwell, that Lady Liadrin offered as a repayment for her people's redemption, Draenor began to reborn. But being the medium to such great amounts of energies had begun to rend the body and mind of Med'an, which will eventually cause his death once he finishes or is violently interrupted.

More furious and confident than ever before, the Burning Legion prepares to launch its greatest invasion on the mortal worlds of Azeroth and Draenor. An attempt to exploit the energies pulling together the planet for their campaign and to stop the rebirth of a new world that could give the mortal races of Azeroth a chance to find the secret portals and assault their headquarters in the Twisting Nether. Many heroes, such as Varok Saurfang and Nobundo, have chosen to put aside the grudges of their past and unite with the native races of Outland to defend the rebirth of Draenor against the infinite waves of demons. In Azeroth the prophet Velen, with a secret agenda, summons a meeting to convince the Alliance to send aid to Outland, promising them a secured land in the new world. Meanwhile in Orgrimmar, the Warchief is unwilling to share his home planet with the Alliance and has claimed it as rightfully the Horde's, accusing the Draenei and their allies for being the cause of Draenor's destruction from the first beginning. Nonetheless, leaders of both factions have not forgotten that with new territory comes new resources.

The agents of Kil'jaeden, hidden among the ranks of the Horde and Alliance for years, have heard their master's call corrupting the only hope Azeroth and Draenor has against the Burning Legion's colonisation and the return of The Destroyer. An unknown organization of mysterious races of light and shadow have landed on the shores of Draenor with superior technology and knowledge, disintegrating all life in their path and creating black holes all over the planet. Reports tell about Naaru, Ethereals and artificial intelligent robots killing without warning. Only rumours among the native races tell about their true mission and a possible connection with the Pantheon itself. The greatest and most destructive battle between worlds is about to begin and there will be no other victory for our heroes than the chance to see the sunrise one last time. Med'an is now found meditating inside the inner core of the planet, being protected from the molten earth and pressure by a shield of energy that will break upon his task's completion, as the Burning Legion drill their way beneath the earth to reach him.

Draenor is now officially a planet with oceans, skies, forests, mountains, depths and brand new environments to experience. You will still notice some energy streams and floating rocks on some places there Med'an's work is still progressing. All seven zones of Outland have been revamped and six other zones have been added (with three more in the future patches).

REVAMPED ZONES:
- The twisting nether has been replaced with the green waters of Devouring Sea.
- Netherstorm is now called Fields of Farahlon and is under heavy siege from the northern island crowded by demons.
- Blade's Edge Mountains is now territory of the Ogre empire. The Mok'nathal are making a resistance.
- Zangarmarsh is rotting as the waters are getting corrupted by the presence of an Old God.
- Terokkar Forest (and Shattrath) are constantly being attacked by the Burning Legion and their new undead army.
- Nagrand is in a brutal two-sided war between the Orcs, Broken and Burning Legion.
- Hellfire Peninsula is being cleansed and repopulated by red forests, green creeks and natives.
- Shadowmoon Valley, under Akama's watch, has its temple of Karabor rebuilt. The cleanse was interrupted by demons and a new threat from within.

POSSIBLE FUTURE ZONES:
- Argus, a world raid zone reached by entering the dimensional gateway in the island north of Fields of Farahlon.
- Broken Islands, a zone in Azeroth featuring the Stormreaver clan and the Tomb of Sargeras.
- Inner Core, deep beneath Draenor the Burning Legion's machines have drilled their way to Med'an.

This is an OPEN CONCEPTION about a future expansion, that doesn't necessarily have to be the one after Cataclysm, about Draenor and its rebirth. You have the ability to change this thread the way you want by posting a realistic and interesting suggestion, or helping with images or design, and your name will be among the creators of this idea. I will update the original post every time you come up with something that could be added. Don't be shy to share your thoughts!

Fields of Farahlon

Thanks to the healing streams Netherstorm has returned to its former glory as the Fields of Farahlon and is once again a green plane populated by members of the Aldor and the Scryers. But the beautiful landscape would not last for too long. From the misty island beyond the northern coast, mysterious shadows have risen a hidden dimensional gateway from the earth. Having once been the center of potent sources of arcane power the lieutenants of the Burning Legion seek to use the energies to fuel their machines in their campaign to march south. In Eco-Dome Midrealm the Consortium, together with the Blood Elf and Draenei forces, are holding the endless swarms of demons away from the southern lands and Copper Harbor, where the Goblins of Area 52 are building boats to evacuate everyone with enough money to Hellfire Peninsula.

The resistance against the threat from the north is failing and all communications with the external organizations in Draenor have been cut by the new Ogre menace in the west. Without any hope left the remaining soldiers must infiltrate all five manaforges and activate the self-destruction mechanism to later detonate them from the Tempest Keep in order to delay the Legion's crusade. But from what it might have seen like an abandoned fortress later showed to be inhabited by Wretched and a group of strange creatures of light, shadow and metal trying to hijack the ships.

Fields of Farahlon is a heavy phased zone that will be lost in the hands of the Burning Legion once you completed the quests. Therefore it will be overrun by all sorts of elite demons and will mainly be visited when doing the dailies in Hellfire Peninsula to bombard their forces as you are being chased by flying demons. In a future patch you will be given the chance to queue for a massive assault to take back Fields of Farahlon having a raid of 40 Horde and Alliance players working TOGETHER as you sail against the captured coast in small boats, almost reminding about World War II. Once you have captured the harbor you will fight your way further north until you reach Doom Island and shut the portal, giving you a limited opportunity to travel to Argus. This event will reset after 2 hours.

Shadowmoon Valley

Hellfire Peninsula

Green planes of grass and small rivers have covered much of the once reddish soil of Hellfire Peninsula. Trees, mushrooms and all sorts of plants in red hue have grown over the remains of the countless races slaughtered during the conflicts. After the power of the Fel Orcs was crushed by the Alliance and Horde, a majority of the remaining Fel Orcs fled to the south shores where Zeth'kur once was located. While some few others have sought forgiveness from the Mag'har and a way to free themselves from their corruption. The tension between Thrallmar and Honor Hold has risen as their orders from their leaders all clear: Conquer the new lands and slaughter any opposition for honor and glory. But when the Burning Legion's forces rained down from the sky upon the fortresses of the Alliance and the Horde, the defences were broken and the Dark Portal was sabotaged leaving the mortal armies no other option but to take shelter in Hellfire Citadel. Surrounded, outnumbered and forced to cooperate, both factions must now push back the Legion's monstrosities, at least enough to get a chance to reactivate the Dark Portal and send word about the onslaught in Draenor.

In the latest hour, when the forces of Hellfire Citadel where almost broken, the battle horn of the Mag'har was blown and an army of wolf riders clashed against the wicked demons. At the same time, the Broken from the Sha'naar and the Draenei from the Temple of Telhamat have made an assault on the controlled Dark Portal from the south and managed to open the dimensional gateway. The Burning Legion was finally pushed back as reinforcements arrived through the portal. Both factions stayed in the citadel after all the hardships they went through and made it their new headquarters as their own settlements were destroyed under the battle. From the north coast large boats could be seen beyond the horizon. Refugees from the land beyond the Devouring Sea informed about an unstoppable invasion going on all over the planet. Thus messengers were sent back to Azeroth with the news, only to find a rain of green fire.

At first this will be the “starting zone” for a few minutes before being sent to either Fields of Farahlon or Shadowmoon Valley. Later in the game you are sent back to defend the land from further invasions and to dismantle the hidden agents among the Alliance and Horde. A notable feature is the large lake that has filled the once great scar from east to west. The Mag'har have expanded and improved their territory all the way to the Pools of Aggonar. The Draenei and Broken fight the Arakkoa and the whisperings in the south all the way to the borders of Terokkar Forest.

Zangarmarsh

Terokkar Forest

Nagrand

Blade's Edge Mountains

After the death of Gruul and the disband of the Bladespire clan, the greedy clans fought one another for the dominance over the mountains. Seeing this conflict as a chance to obtain an army of giants, the Burning Legion proposed the most savage clans a power beyond what Gruul and his sons could have ever provided them in return for their allegiance. The leaders of the Heartspear clan, founded by the remnant of the Bladespear elite, the Frostmaw clan, breakaways from Ogri'la that settled on the icy peaks, and the Bloodmaul clan accepted the demons' proposal. Consumed by the demon lords' magic the Ogres were mentally and genetically altered to improve their intellect and performance in the lands they were assigned to conquer.

The Frostmaw, for being the most intelligent of the three clans, were taught necromancy and given the task to awaken the ancient giants and dragons with the concentrated samples of Plague brought by a Dreadlord. Drunk by the blood of the pitlords the Heartspear clan became the most feared warriors ever walked on Draenor, generally used to break any defences with their speed and weight. Together with the Bloodmaul, the Heartspear have easily crushed the Cenarion Expedition, Ogri'la, Horde, Alliance and all other forces in Blade Edge's Mountain, only leaving the Mok'nathal clan as the last threat left in the entire zone. Thus an empire was born with the Bloodmaul as the leading clan, for their great population and loyalty to the Burning Legion, that threaten to expand its territory to Shalaar and Zangarmarsh with the fury of the Heartspear.

This zone is now completely Ogre themed and has a large city of stone and iron stretching all the way from Gruul's Lair to the Bloodmaul Outpost in the south. The architecture of the Ogres has improved and are often seen together with the Burning Legion's structures. There are many animated Gronn and dragon riders patrolling the empire. All three Ogre clans have their own unique models and voices. In general all new Ogres have a more athletic look instead of the clumpy fat body and thus females are also introduced: Heartspear - red skin, glowing green eyes, tusks and are more muscular and taller than the other Ogres. Bloodmaul - normal skin, tattoos and the standard new Ogre model. Frostmaw - short gray fur, white eyes and no horns.

The Devouring Sea

Netherwing Archipelago

Frostmaw Glacier

Shalaar

Mag'har Prairie

Jadefire Jungle

Nightfall Plateau

Special thanks to:trulte, for your lore suggestions.Procadin, for your lore and geographic ideas.Orvanoc, for the Ogre conception.Migari, for your geographic ideas and nice artwork.Golden Yak, for your lore ideas and great support.

Then the next XPac after that would be decataclysm of azeroth and the world gets put back together and the oceans go back to normal, then the xpac after that would be outlands blowing up again, then the xpac after that would be azerother blowing up again and the oceans going all crazy, then the xpac after that would be draenor being put back together,......n.

As much as I'd rather see new continents in next expansion rather than a revamped area, that storyline sounded really nice & epic to me.
Was a fun read! Only way I'd see this really work was if it would really be as you described it; a TOTAL MAKEOVER of Outlands, not just "Azeroth with some cataclysmic effects"-stylish.

Anyone else think Azeroth is exactly the same except for some fire burning on a few places and some extra water here and there?

They should have made a much more massive, destructional impact instead that really shook the very foundations of the world, kinda like the idea you get from watching Cataclysm-trailers.

Nope, everything that you put up here has no real story to it, let alone rebuilding an entire planet with the Naaru who do not intervene in such matters and the Sun Well, I mean really? The Sun Well?

well, he stated that the naaru r up to something and the help of the sunwell = vials taken from it...just like illidan did with the well of eternity? and why not, med'an is supposed to be the most powerful mortal ever existed...and he dies by doing this O_O

Now I know you said no hatin'... but *blech* Med'an. I hope the kid gets thrown under a Fel Reaver or something. I suppose if he's acting as the force pulling together Outland he might not be around as much...

I hope this thread takes off. I'd like to see what ideas an open community thread could come up with. I think the Naaru should remain as a force of good though - we've got enough grimdark and treachery going on with the Burning Legion and the Old Gods, and the Titans seem more neutral than truly good. We need some nice guys out there.

It should include an Illidan redemption plot tbh. He wasn't killed in the black temple, he just had a minor setback and as it turns out, Akama was the big bad wolf of the expansion, manipulating the heroes of Azeroth to go after him helped by that crazy Maiev. This time the black temple could be the first tiered instance and we have to kill off Maiev in order to free Illidan. If we don't free him we will stand powerless against Kil'jaeden which has once again been summoned, this time in Aszhara...

If Med'an is involved and he is still unfortunately the son of Medivh, well i think the Burning Legion would be especially interest in capturing him. Maybe Mal'ganis could be leading a nathrezim demon group who tries to achieve that. It may not be the place he promised he would be in and he is a little pissed he never got a chance to take out the Lich King. It could be a zone which in the end the bad guys manages to seal off Med'an from restoring Draenor. The demons then starts sucking out all of his (stupid) power and gives it to Mal'ganis who then rebels against the Burning Legion, obsessed with the thought of returning to Azeroth to one way or another have his revenge. Then you could have a raid there which you are to stop Mal'ganis for opening a portal to Azeroth with his new powers and also one of the bosses could be the weakened now dead corpse of Med'an which is reanimated. With Outland not fully repaired, Mal'ganis using large amounts of chaotic magic to open a new portal, Med'an a undead, The Burning Legion greatly offended by Mal'ganis sudden betrayal and some other threat looming inside the raid. This of course would be a dream come true, to finally fight Med'an that is

I would just like to mention that I never really liked the whole Naaru conspiracy theories. I do think they have an origin story that needs told, but I think they are more or less exactly what they appear to be.

People like the conspiracy theories because they seem overly benevolent, and without a proper backstory they try to apply human traits to them. But the fact is the Naaru, and perhaps beings like them, open the doorway to a final confrontation with the Burning Legion down the road, something that just wouldn't be feasible without such powerful allies.

Roleplaying, hardcore Raiding, running LFR on the occasional weekend, PvPing, rolling alts, achievement hunting, pet battling, or just enacting an endless series of whims, I don't care how you play WoW. Just as long as you have fun doing it.

- A huge new world to explore that looks mostly like nagrand (and it would have to be the size of kalimdor/eastern kingdoms if not a little bigger).
- Finishing up the Naaru storyline.
- More demons and the burning legion making a new assault to try to stop it.
- More Draenei and Blood elf architecture.

Would be the best expansion so far (in my opinion ofc, since I've loved this stuff the most in wow).

Originally Posted by Hellspawnxxx

Thank god you posted that pic done by Da Vinci The vitruvian man because to be honest I had NOOOO Idea what a Human body looked liked therefor had NO idea what you were refering too. With that said the sylvari are made of lettuce. If I twist up some cabage leaves too look like a human, it doesnt make it monohuman.

Originally Posted by Kelesti

That picture has four arms and four legs. It's not a human, so it's clearly a spider.

Now I know you said no hatin'... but *blech* Med'an. I hope the kid gets thrown under a Fel Reaver or something. I suppose if he's acting as the force pulling together Outland he might not be around as much...

I hope this thread takes off. I'd like to see what ideas an open community thread could come up with. I think the Naaru should remain as a force of good though - we've got enough grimdark and treachery going on with the Burning Legion and the Old Gods, and the Titans seem more neutral than truly good. We need some nice guys out there.

Yeah, I was looking for someone to become a martyr. Thrall would be too much if he could pull together pieces of an entire planet, and he hasn't even a motive to do so. But Med'an is carrying the burden of all the misery his father has brought to the two worlds, so he willingly tries to heal Draenor. BUT he didn't know it would cost his life. Now, if he will accept the roll of a martyr or freak out in the last second, it will be a surprise! He is pretty doomed, nonetheless.

Well, they can't be that good if there is in their nature to "rarely" transform to the greatest darkness and evil there is... when they lose power. That sounds good to me.

PS: I will need your help when doing the maps... If you don't mind giving advice. *blush*

Originally Posted by Lemmiwink

It should include an Illidan redemption plot tbh. He wasn't killed in the black temple, he just had a minor setback and as it turns out, Akama was the big bad wolf of the expansion, manipulating the heroes of Azeroth to go after him helped by that crazy Maiev. This time the black temple could be the first tiered instance and we have to kill off Maiev in order to free Illidan. If we don't free him we will stand powerless against Kil'jaeden which has once again been summoned, this time in Aszhara...

Well, my froggy friend, it was Kael'thas that gave the orders to attack Shattrah. I bet he thought "Wow, we captured a Naruu that is providing an entire city (Silvermoon) with power. Now what if we had more of those?!" when he looked upon the city. We know that Illidan gets pissed on Kael'thas without reason, which forced him to flee back to Tempest Keep. So we could say the Illidan was not the Betrayer but the Betrayed all along and even Vashj and Akama had a secret agenda. Now if you don't get paranoid and crazy about that then it's beyond me... A redemption is planned!

Originally Posted by trulte

If Med'an is involved and he is still unfortunately the son of Medivh, well i think the Burning Legion would be especially interest in capturing him. Maybe Mal'ganis could be leading a nathrezim demon group who tries to achieve that. It may not be the place he promised he would be in and he is a little pissed he never got a chance to take out the Lich King. It could be a zone which in the end the bad guys manages to seal off Med'an from restoring Draenor. The demons then starts sucking out all of his (stupid) power and gives it to Mal'ganis who then rebels against the Burning Legion, obsessed with the thought of returning to Azeroth to one way or another have his revenge. Then you could have a raid there which you are to stop Mal'ganis for opening a portal to Azeroth with his new powers and also one of the bosses could be the weakened now dead corpse of Med'an which is reanimated. With Outland not fully repaired, Mal'ganis using large amounts of chaotic magic to open a new portal, Med'an a undead, The Burning Legion greatly offended by Mal'ganis sudden betrayal and some other threat looming inside the raid. This of course would be a dream come true, to finally fight Med'an that is

Well, that's my thoughts too. I mean, he will radiate as much energies as the Well of Eternity did before the sundering of Azeroth. The whole Burning Legion is pissed as hell for being kited around by mortals for so long so they are going all-in now. But I want Med'an to complete the rebuilding of Draenor, since it will be so awesome to have a second "Azeroth" with lore, culture, architecture and creatures. And the Nathrezim are returning, how are you supposed to corrupt the Horde and Alliance without those lovely devils. Thank you for your ideas, I will thinkg about them!

scrap those. i will take too much time from u making all that stuff focus on ur fancy profession and the lore + maps instead. AV wont be the same if defiant have taken alterac as their own ! will be very interesting whatever u come up with