Gamification on a Shoestring Budget

Conference Archive

Learning Solutions Conference & Expo 2014 - March 19, 2014

Stephanie Daul

Learning Consultant Independent

Mira Mendlovitz

Instructional Designer Medline Industries

The topic of
gamification in learning has exploded in the last few years and the task of
incorporating gaming into an organization’s learning solutions can seem
overwhelming. The lack of understanding of what gamification and gaming is
confuses the issue even more. Off-the-shelf or plug-and-play solutions from
vendors offer gaming solutions with rudimentary gamification techniques.
Organizations tend to discount the gamification techniques in learning because
they associate these techniques with playing Jeopardy and not with learning.

Participants in this
session will learn how instructional designers and learning professionals can
develop a gamification culture in their organization. By experiencing the
difference between gamification and gaming, you will learn how to incorporate gaming
techniques into traditional eLearning designs. Without requiring a budget to
develop elaborate graphics and interaction, you’ll focus on using existing
rapid-development tools, such as Articulate Studio and Storyline, to develop
engaging gamified learning solutions. You’ll also learn how to start your
design thinking with gamification, including a technique for “up skilling” your
instructional designers.

In this session, you will learn:

The
difference between gamification and gaming

Basic
techniques that make up gamification

How to
identify and create gamification elements in learning solutions

How to
develop simple solutions using your current tools

How to “up
skill” your team to develop simple gamified solutions

Audience:Novice designers, managers,
and directors.

Technology discussed in this session:Articulate Storyline,
Articulate Studio, and mobile.

Student technology needs: N/A

Handouts

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