And here’s another ECL 7 Character / Monster full of evilness – suitable as a “boss encounter” or for an evil game (such as the one which requested it).

Like most Eclipse characters, having a strong concept for the character results in them having more power – and so this heir to dark powers is quite formidable.

What? Oh, NO. Trust me! It has nothing at ALL to do with being thoroughly optimized...

In d20 universes, almost everything can breed – but some things… should never do so.

Scion of the Damned (+2 ECL Race/+3 ECL Acquired Template, 94 CP):

The accursed offspring of a Necromancer Vampire Lord and a true, Demonic Lycanthrope, born of their blasphemous affection and unholy experimentation, the Scion of the Damned was nursed on necromantic magic, demonic energies, and stolen life force since before his or her birth – and has grown strong and terrible – if utterly corrupt – on that accursed diet. Their profane life force is capable of enduring horrific insults – and of disrupting and draining lesser lives, drawing them into itself as a whirling leaf is drawn into a blazing balefire. Their shifting flesh ejects weapons and seals wounds and their blows chill their victims souls. They are a wandering blight upon the earth.

And, oddly enough, sometimes their parents really do like them. Don’t count on it though.

Level Twelve Pact: Souls. Pays for Path of Darkness/Voice of the Dead.

Other Withcraft Abilities: Path of Earth/Essence of Earth (6 CP), Path of Fire/Dance of Flames (6 CP), Path of Water/Wrath of the Sea (6 CP) and Flesh Like Mist (Three of the “favored” forms are the forms of his last three victims, 6 CP).

His particular “Creepy Martial Art” is…

Leechcraft Martial Art (Con):

Some of those accursed with a life-draining touch try to moderate it – wearing thick gloves, avoiding close personal contact, and accepting their lonely fate. Others… revel in it, learning to channel more and more negative energy into their touch, inflicting more and more damage, and surrounding themselves with a swirling mist of darkness, both cloak and warning. They walk the Stalker’s Wheel and their touch brings death.

2x Monstrous Occult Contacts – his parents. Most characters are kind of assumed to have their parents as contacts, but most people can’t pass as (reasonably) human while having horrendously powerful monsters as parents. I will count this as Specialized though; having parents like that is enough to provide the game master with quite a few plot hooks (3 CP).

Rite of Chi with +2 Bonus Uses, Specialized and Corrupted/requires meditation, power only, kills plants and ruins the soil in the immediate vicinity, won’t work if there are no plants to drain, 3 CP).

Immunity to Diseases and Poisons (Common, Major, Minor; reduce attribute damage from such sources by six points) (6 CP).

Immunity to Negative Energy Attacks (Very Common, Major, Minor, Specialized/the total resistance must be divided between damage, attribute damage, and level drain at the usual 1 to 1, 1 to 2, and 1 to 5 ratios. Provides DR 1/not being undead, 3 points of resistance to attribute damage, and resistance to one negative level per attack. Other undead attack effects, such as paralysis, are saved against at +4) (7 CP).

Trick/Energy Drain. After two successful unarmed strikes, he may spend 3 power with his next strike as a free action. It if hits it will inflict one negative level – but the effect only lasts for an hour and never results in level loss (6 CP).

Leadership: Specialized in Lycanthropes, beasts of the same types, and Bargheests for Double Effect (Use CR instead of ECL and 3 x (Level + Cha Mod) total CR (6 CP). Currently he has two Bargheests (8), two second level female werewolves (8), and a pack of five Wolves (5).

Like most of the other evil characters, Raykul is an atrocity of power for his level; after all, he’s a “boss” – and so has a personalized racial template. Those can be very powerful by themselves – and this one makes extensive use of Witchcraft – just at the levels where it really shines the most – and can certainly help take a fighter-type over the top into “unstoppable whirlwind of death” territory.

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