I'd like to also get behind the print request. I have 2 monitors and it usually does the trick, but sometimes I need to really zoom out and see the whole thing - it helps my thinking. Please add print. Thanks!

Laughing14 wrote:I'd like to also get behind the print request. I have 2 monitors and it usually does the trick, but sometimes I need to really zoom out and see the whole thing - it helps my thinking. Please add print. Thanks!

You can nowadays select the events, press F8, then paste the result inside an image editor to have the events as an image.

And that is why you shall respect the bug reports guidelines, not only giving a capx is making the bug reproductible in one click in a situation they can work with (less time wasted trying to reproduce vague instructions) but also it helps filtering false positives.

Game design is all about decomposing the core of your game so it becomes simple instructions.

Laughing14 wrote:I'd like to also get behind the print request. I have 2 monitors and it usually does the trick, but sometimes I need to really zoom out and see the whole thing - it helps my thinking. Please add print. Thanks!

You can nowadays select the events, press F8, then paste the result inside an image editor to have the events as an image.

Thanks for the tip, Aphrodite! I actually just pasted it into Word - did some super fast cropping to tidy up and I have a print out. Thanks again!

you know that you can see 2 event sheets at the same time? if you drag and drop them near each other that will save you the 2nd monitor and you can copy paste directly the same codes from one project to another if the objects , variables are named the same there is no need for a print button really ! well unless ur doing some e-book to learn faster the codes or memorize them.

I commute a lot, and having a paper, or pdf on tablet is very practical way of analyzing code, making notes, scribbling ideas etc.Now when I think about it, about 90% of "creative" part while making a game is done in a train.