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Definitely, I was blown away at least twice after the big puzzle. Although admittedly during the last third I felt a bit detached because I couldn't develop an attachment to Bennet (maybe because I failed to unlock his secret backstory) and Ray the way I did with Anna (did he really have the guile to kill the most interesting and detailed character? I couldn't believe my eyes) and Ed.

Originally Posted by Rauten

But so many puzzles used absolute bollocks moon logic, and the 4-character-split puzzles were such a royal pain in the ass, having to constantly drag people back and forth because you needed access to a specific memory or item, uugghh...

I agree the middle part of the game would have benefited from more signposting, I didn't notice much moon logic though (I'd appreciate if you sent me some examples in a PM), everytime I was stumped it was a consequence of not paying enough attention to objects or dialogue (using it as a chill-out game was hardly the smartest choice, too). Even though I'm guilty of checking a walkthrough twice or thrice, everytime I was like: "how could I have NOT realized this myself? it was literally under my nose"

Which reminds me, the memory inventory is a great narrative device, because of it the game can dispose with basically all of the usual 'exhaust all the conversation trees before you proceed', it was a refreshing change, really.

Originally Posted by Rauten

There is no warning, no sign, no NOTHING that an alternative ending is possible, and despite that the game doesn't have the dignity to create an autosave, but then each ending is also split into 2 in a way depending on what you do about the article, and AARRRGGGHHFAOHOAH christ.

Agreed, again, although IMO the dialogue made it pretty clear that you could choose to either side or kill Ed.

Originally Posted by Rauten

WHY DO SUCH A THING?!

I see where you're coming from, I too would have liked to have a branch at the vault, but asking the question was not totally pointless: it made me stop playing the game for a while to think about what I /really/ wanted to do and the consequences it could have. Maybe I wasn't as disappointed as you because I chose to not destroy the devices :P

It also made me wonder what Resonance could have been with a real budget and team behind it. AFAIK the central theme it tackles wasn't explored nearly enough in fiction, much less in games. Anna's backstory was also the only one which was really fleshed out.

Originally Posted by Rauten

... Mark has NG+? Oh dear.

After this, I had to go and check again, make sure it really said "New Game+" <blush>

It's certainly combat-heavy - which I actually don't mind, I'd rather have that than one of those times when Civ games leave you trying to keep track of 20 armies wandering around the world - but it's just insane how much combat it throws in there.

One game last night, inside 10 moves I'd been attacked by 2 other mages and 3 other random groups of creatures - not one of my armies had moved outside the city!! Not a lot you can build in 10 turns either!!

Didn't die either, just pretty much stuck in stasis creating units who'd then be killed endlessly.

Some Planetside 2 with a bunch of friends, great chaotic fun although there are times when certain areas are deserted and taking over bases is just becomes a shuttle run test with a bunch of people just staring at each other.

Decided to give Sonic and All Stars Racing Transformed a try and it's actually a pretty cool and fun cart racing game, it also looks amazing. I'm playing on B level and often get my butt kicked, in some levels more than others.

I didn't notice much moon logic though (I'd appreciate if you sent me some examples in a PM)

I played it about a month and a half ago? or something like that so I don't remember much, only one I clearly remember is [spoiler] having to go back to the police dept. to steal a magnet. Seriously? I just got out of there when I'm pretty much considered public enemy number 1, and I have to leisurely return to steal a magnet?! Did I suddenly stumble into Monkey Island without noticing?[/spoiler]

LA Noire,i run over dead body at crime scene and i needed to replay the mission..DAMN YOU!

Otherwise its getting kinda repetitive,and in third case in a row,we are dealing with stolen car ? Why dear god,authors were without imagination..Game is happening in 1940 right,they could use klu klux klan for example,something with them could be great case. Great!

DOW: Dark Crusade was providing a nice alternative to SupCom, but now I've dominated the map to the point where I can max my resource intake right away and the rest of the level is just a matter of slowly creeping across the map with my massive army. Maybe I'll go back and replay Warcraft 3 or something.

DOW: Dark Crusade was providing a nice alternative to SupCom, but now I've dominated the map to the point where I can max my resource intake right away and the rest of the level is just a matter of slowly creeping across the map with my massive army. Maybe I'll go back and replay Warcraft 3 or something.

Finished up the Nightmare in Northpoint DLC last night for Sleeping Dogs. I'm really enjoying the DLC they're putting out for it. So far both story DLCs have been like movies, one is a Chinese horror about ghosts escaped from hell and abducting your girl and the other (Zodiac Tournament) is a kung-fu movie set on a tropical island where the bad guy is an incredibly old man.

Also played some Awesomenaughts as Lonestar and had my best game every where I went 6-0 and won the game. Went up two leagues (didn't even know there were leagues)

I'm still playing King's Bounty: Crossworlds, but restarted with the Orcs on the March campaign (pretty stupid I didn't do this the first time...). I do like the new Military Academy building, it's a good (if expensive) way to get the better units earlier, by upgrading your current ones. My tiny army currently exists of Inquisitors, Paladins, Archers & Polar Bears. Of which I'm looking for good replacements for the archers and bears. And I really could use more paladins, but the gods of randomness are letting me down.

Originally Posted by Anthile

Apropos dragons, as a paladin you can get the voice of the dragon skill, which is the only way to boost dragon morale. If you then buff them, they become nigh unkillable engines of destruction: http://steamcommunity.com/sharedfile...s/?id=43916440
I only ever used red dragons, though. My army consisted of guard droids, repair droids, alchemists and engineers for the most part, plus the set that boosts the stats of all of these units.

That set up (droids & dwarfs) sounds also like a good one, might try that out sometime! As for dragons, I haven't had the opportunity to get one yet, but I'll get that skill when I have the opportunity.

So that's Rayman: Oranges finished. I went straight to the land of the Livid Dead once I got the final tricky treasure - it was indeed tricky - and I thought it was just a challenge level and I still had the final boss waiting for me in the flying factory. I realised that was not the case when I came to the actual final boss, and that was a really good boss fight. (But man, Leela really let herself go, hasn't she?)

Then I go back to the level after the tricky treasure, dance with the villain, run across some pipes, fly a fly through the flying factory, and witness an ending that gives a new meaning to the word 'anti-climax'. Which is totally okay, since the whole game takes the piss with what it has that resembles a plot. Then the credits roll again. I don't think I've ever seen such a long credits roll. It went on for so long that I discovered how to do the cartwheel attack halfway through. But there was one vocalist with the name of Christina Batman. Yes, really. I wonder if she did the squeaky voices? I gotta get the soundtrack and find out.