<p>Last year's release of Dark Souls on the PC was let's be gentle in a way the game is not and say "a little lacking." It was still the same superb, generation-defining title (and in many ways superior to the console versions, even in its ropey ported state,) but the transition had all the signs of being handled by people who had no idea what they were doing. That's probably because From's porting team at the time didn't have a lot of experience with the PC, and frequently admitted as much in interviews before the Prepare to Die edition was released.</p><p>At launch, the title was stuck at 30fps, had no support for resolutions higher than 720p, used the onerous Games For Windows Live as its multiplayer backbone, did nothing to prevent hackers abusing the system and was pretty rubbish to play on mouse and keyboard.</p><p>But the PC community, resourceful as ever, managed to overcome almost all of those problems in a matter of hours.</p><p>The bulk of the work was done by Peter 'Durante' Thoman, whose amazing DSfix mod added support for higher resolutions, various anti-aliasing and depth of field effects, back-up saves (not for cheating purposes, but because GfWL is so unreliable) and user interface modifications. Others contributed useful tweaks like a mouse fix, framerate unlocking and, more recently, another team has released a mod to help you connect to your friends in the game world a lot more easily.</p><p><a href="http://www.incgamers.com/2013/04/dark-souls-ii-what-we-know-so-far-about-the-pc-version/">Keep reading...</a></p>