While smaller and not playing quite as well as the first two maps this keeps the same spirit, with lots of unique scripting and moments. That claw is also one of my favourite movers. There's a bit of an overemphasis on jumping puzzles here (having to do a very similar task twice at the boss is the closest thing I think the pack has to a pacing misstep, especially as it feels like it should mirror the mind/might duality from earlier), but the other tasks are good enough, and it does a great job building up the final encounter.