I got it working. I had the bones done wrong they weren't properly connected to each other. I also had the head be rotated to fit the bones and when exported it lost that rotation causing the animation to move the wrong way. Thanks for all the help and for such a great tool.

The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.

SpoffitMaster wrote:I got it working. I had the bones done wrong they weren't properly connected to each other. I also had the head be rotated to fit the bones and when exported it lost that rotation causing the animation to move the wrong way. Thanks for all the help and for such a great tool.

Yes the model works properly and animates in the correct direction what was happening was that the bones for the top jaw were not attached to the bones for the bottom jaw and that was causing the top part to be removed when spore loaded it.

It animates in the editor but it doesn't move outside the editor.

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The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.

What features will this have for modding other than custom parts and skins. Will this make new tools and part ability editing easier? Better than spore master? What about UI editing? If so, how will it do this. Any other kinds of features I missing.

grandrice wrote:What features will this have for modding other than custom parts and skins. Will this make new tools and part ability editing easier? Better than spore master? What about UI editing? If so, how will it do this. Any other kinds of features I missing.

New tools and part abilities are things you can already make with SporeMaster.About UI editing, SporeModder makes it possible (although it's still quite undocumented and therefore, complicated).And it will have more features, like custom effects.

I've been running into some issues with packing and unpacking as well. Just to test it out I tried unpacking a mod I had (Strange and Beautiful Unique Creature Parts) by selecting the mod .package file and telling it to unpack into a test project. A green loading bar pops up for a split second but nothing gets unpacked. Second, I took one of the example projects (the Custom Adventure Music one) and attempted to pack it, but it threw up an error:

Also on occasion when opening a project it won't show all the contained folders inside it, just the name of the project, like this:It seems to happen mainly after I've already opened a project and then go to open another one. Notice how the top bar says I have "Project 5" opened (the first project I had opened) but in the contents window it shows the project I just tried to open afterwards.