On a side note: I've already tried playing Melee, but when using the actual Gamecube sound files it lags with the audio stuttering quite considerably in-game. The graphic settings seem to do nothing to performance. Is the revision a bit messed up or is there a hardware problem/hardware simply not good enough? Already searched around but I cannot find anything and I don't know which part of this forum is used to ask about issues with performance. Sorry if I should take the actual issue somewhere else.

(03-07-2012, 11:40 PM)Jolithan Wrote: On a side note: I've already tried playing Melee, but when using the actual Gamecube sound files it lags with the audio stuttering quite considerably in-game.

Using LLE is for excellent CPU's. that's why your games do not run well with it.

(03-07-2012, 11:40 PM)Jolithan Wrote: The graphic settings seem to do nothing to performance. Is the revision a bit messed up or is there a hardware problem/hardware simply not good enough?

People always say that but they never seem to catch on to the reason. The reason is, *drum roll* your GPU is good and is not the bottleneck. That's why you do not gain or lose speed with any graphics settings. You need a better CPU to use LLE and run most games fine.

If that is the case then its strange that the CPU never comes under load, at least, it never went beyond 60% usage even when in a match. Unless it can't register LLE as usage. I assume it would require something like an i7 to run properly?

If you are on quad core then it will use 50% at most for the emulation as it is a dual core program, unless you have lle on thread, in which case it will use some of the third core, but not all, so if you are reaching 60% on a quad core then you have filled the first two cores completely, and it cannot use the rest as it isn't programmed to. If you see this as a major issue and want it fixed then you'll just have to learn C++ and fix it yourself.

OS: Windows 10 64 bit Professional
CPU: Intel i5 4670K @3.4GHz... for now @4.6GHz with a quick and dirty (yet stable) OC. May get faster in a bit before the end of time.
RAM: 16GB (Down from 24 GB after some was given to siblings)
GPU: Radeon Vega 56

Ah. Would certainly be nice if quad core was supported by Dolphin but there's probably plenty of more important things to fix. Anyway, what CPU's would be powerful enough to run LLE properly? Or is it essentially just the i7?

From what I've read, people with LLE on its own thread never have the problem of it causing the bottleneck. The CPU I see recommended most often is the i5 2500K, as it is fast, cheaper than an i7, and is the only overclockable Sandy Bridge i5. Also this CPU is pretty much going to be sufficient for any task, as Dolphin doesn't use more than 3 cores, and few people need more than four cores/threads for anything. However you'd do slightly better with a far more expensive, slightly faster, overclockable Sandy Bridge i7, but for the price difference it isn't worth it.

OS: Windows 10 64 bit Professional
CPU: Intel i5 4670K @3.4GHz... for now @4.6GHz with a quick and dirty (yet stable) OC. May get faster in a bit before the end of time.
RAM: 16GB (Down from 24 GB after some was given to siblings)
GPU: Radeon Vega 56

Just from my personal experience, my i5-2500K does great with LLE on thread (that wasn't the case until a certain revision came along) and I haven't even OCed it yet. Using LLE fixes Melee's audio issues, and it doesn't seem to demand all that much more from my CPU, as opposed to HLE audio. Other games that require LLE (Tales of Symphonia and Skies of Arcadia are the only two I've dumped that need it so far) run at full-speed, and my CPU usage isn't maxed out either. I'd recommend an i5-2500K, but if you got that, looks like you'd need a new motherboard too, since you're using an AMD chip right now.