i heard somewhere that there were issues running air above 30 fps. try setting it back to that and see if you're still having issues with it. i run it at 30 fps with no choppiness at all, while flash player is a bit choppy even at 60 fps

EDIT:

I was mistaken. it was above 60fps that it was an issue.

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Quote:

Originally Posted by MinaciousGrace

it's like putting training wheels on gutterguards covered in styrofoam made of bubblewrap with a velcro fanny pack inside a condom

Yes, i have the same issue. Standalone doesnt work on this computer because of lag and i cant combo anything. With AIR i can combo stuff but i cant PA because of choppyness. I cant really say its lag, but it doesnt run smooth for me. I may be buying an actual gaming computer within the next month so ill see if that helps. Just makes no sense since it isnt flash based. It does get some good runs since i have aaad two songs since its been here but they were only in the 30s lol. most of the time its unplayable though

Edit: LOL nevermind. I think i fixed the problem by switching from 30fps to 60. i just have to get used to the engine now since its WAY different than legacy hah.

Not choppy for me, but feels unplayable inferior to flash for some reason. My scores suffer hard when I play on it, even with adjusted offsets.

This is absolutely true. I find that I have to hit notes early--in most songs--but this isn't always the case. Experimenting with songs in a variety of difficulties, I find that even where other indicators of play (misses, boos) improve, I add so many extra goods (and although it doesn't affect score, my amazing : perfect ratio suffers) that I end up not improving. On the rare occasions where the offset somehow syncs with my play correctly, my accuracy ends up improving considerably.

As it currently stands, I feel like something should be done regarding offset (I never had this issue with the Flash version). The ability to gather notes to determine offset in song would be a nice feature, but just some sort of correction would be great.

EDIT: Just to be clear, I'm not experiencing any choppiness with Air, and in that regard it's better than my Flash standalone. But the offset issues are enormously frustrating.

Last edited by Precarious; 01-11-2018 at 06:25 PM..
Reason: clarification

I've largely figured out my new offsets (from -1/0 to 1.4/-0.1), and everything does indeed run smoother than FP9 for me. The thing I agree on is that the timings do feel "off" to some degree, whether or not that feels like it's just hitting late is a matter of perspective personally, as I've muted the songs and confirmed that the arrows are indeed hitting the receptors normally, but the audio really isn't off either after I fixed it.

What it actually feels like to me is that the timing windows themselves feel more strict, I suppose with the ms/frame decreasing from 30fps to 60fps (but I thought that that didn't have an effect? still unsure about all of this new stuff)

There's issues with timing above 60 due to how both Flash and Air handle keyboard input, due to neither really being designed with >60fps in mind.

Keyboard events can only happen between frames for some reason, and during a normal frame, the game takes between 3-5ms to process. As the FPS goes up, the amount of idle time between frames goes down.

30fps = 33.33ms per frame, or roughly 25ms for input.
60fps = 16.67ms per frame, or roughly 10ms for input.
120fps = 11.11ms per frame or roughly 5ms for input.

Flash/Air will do it's best to not skip inputs, but it might not register the input for the game till a delay after when the user pressed the key.

Air will also try to use the FPS you set in the Settings menu without being capped to 60fps as well, which is what Flash was capped at. It also does some weird stuff if you set the fps above the refresh rate of your monitor.

I have a hard time playing on the R3air.
It looks much nicer (smooth scroll/sharp looking notes) but even with -offsets and using under 60 fps I still get moderate input delay as where in flash9-12 i can use a 0 offset and <60 fps without any delay whatsoever.