Crysis Dev Diary: Tools of Destruction

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By Robert 'Apache' Howarth

PC.IGN wrangled together a developer's diary by Crytek's Dennis Schwarz, one of the designers working on Crysis. The topic is: Tools of Destruction.

The weapons in Crysis were designed with the focus on customizability and diversity to allow players to find their own style and quickly adapt to new challenges by modifying their weapons in real time. So while we feature all of the conventional FPS weapons you'd expect from a near-futuristic FPS, it's up to each player to decide how they want to best utilize that weapon - be it an assault rifle, SMG, shotgun, missle launchers or even some of our high tech late game weaponry, like the gauss rifle, which fires super-fast metal slugs.