It may not be technically impressive, but like Brittany, like Elliot, I say that's okay -- it's Godzilla!
Frankly, I'm just happy to see this project exist even if, for now, Bandai Namco is bringing it to Japan only. This tr...

Hearing that Friend & Foe was made up of some former The Last Guardian developers got me to take a look at Vane, but I stayed for the .gifs and never wanted to leave -- they're mesmerizing!
Here's some Tokyo Game Show f...

In Metal Gear Solid V: The Phantom Pain, players will be able to use Lisa, the apparition from P.T., as a decoy. It's times like these that remind me why I adore videogames.
The little touches, y'know? The weirder, the bette...

Leading into Tokyo Game Show, Bloodborne producer Masaaki Yamagiwa issued a challenge of sorts to players hoping to best the demo. He and Sony marketing manager Yasuhiro Kitao have since shared the results, as reported by Dua...

I put a sizable chunk of time into the original God Eater 2 on the Vita late last year. It was a solid entry in the long line of recent hunting action games, but certainly not without its fair share of issues. It suffered from a lack of content, and its AI was dreadful. The plentiful content updates helped a lot; online coop, new story missions, extra equipment. At the end of the day though, it still felt incomplete. The underlying mechanics were strong, so I was hopeful that we'd see an upgraded version ala Monster Hunter and the Ultimate/G releases sometime in the near future.

Enter God Eater 2: Rage Burst.

Featuring a new storyline, new characters, new weapons, and all sorts of other additions, Rage Burst's developers are pushing it as the definitive version of the game. I had a chance to go hands on with the Vita build and clear the two demo quests at Tokyo Game Show, and I came away feeling good about the changes.

I was blown away by the extended Metal Gear Solid V gameplay demo from TGS. I knew the game would be huge and comprehensive, but it just keeps surprising me with how much content there seems to be. And we've only seen the tip...

As a huge fan of Castlevania: Symphony of the Night, it was exciting to hear that long-time series producer Koji Igarashi had left Konami to make the kind of games he wanted to make -- "the same kind I think fans of my past g...

Ask most Tales fans what game has their absolute favorite version of the Linear Motion Battle System (LMBS), and you're likely to get a wide variety of answers. Some prefer the 2D combat from the Tales of Destiny PS2 remake and its sequel, while others hold up Tales of Graces F as representative of the direction the system should go. While I wasn't a huge fan of the latter game, I adored its fast paced, technical combat, and was let down when I eventually played through Tales of Xillia. It wasn't necessarily bad, it just wasn't what I wanted from the series.

I had heard that Tales of Zestiria would be borrowing major elements from Graces' combat, and after ten minutes of time with the TGS demo, I can definitely see the similarities.

As the virtual reality races wages on, different prototypes keep coming out for Project Morpheus and Oculus Rift. I had yet another chance to play two new titles on Project Morpheus at Tokyo Game Show. While they were certainly unique in their own right, it’s tough not to feel as if Oculus is a bit ahead of Sony’s project.

The first game that we played was The Deep – a shark attack simulator. Ascending from the depths of the ocean in a deep sea cage, I had a first-person view of an angry shark as he tried relentlessly to rip the vessel apart and feast. I’m sure I’m delicious, but I didn’t want it to find out.

I was equipped with a gun that fired flare-like projectiles, which could be aimed based on the positioning of the DualShock 4. Unfortunately, I don’t think these shots were actually effective in any way, and were only included to make the experience interactive. Still, it was fairly incredible to watch the shark lurk, circling the cage and slowly ripping it apart.

By the end of the ride, I made it to the surface intact. The finale held one last, grand attack in which I was sure the demo would end grimly. It didn’t, as the shark gave up and went back to the deep unknown to terrorize other unlucky creatures.

When the west finally gets Monster Hunter 4 Ultimate -- what Capcom calls "the most complete version of 4 that it'll get" -- players are going to need to turn their attention to the layering of the game. Rather than solely ground-level areas, Ultimate features plenty of ledges to climb up and to hop onto monsters' backs from. That's the big difference from the Monster Hunter you may already know and love.

Gone are the water terrains, which Capcom called "controversial." The newly placed emphasis on vertical play replaces them, in what is kind of the "hook" for the game. However, that doesn't mean Capcom expects the same mixed reception. The opposite, in fact. It anticipates that players will welcome the verticality because it's fluidly interwoven into play. Small ledges will be automatically ascended, and larger ones will actually take some effort to climb.

With this new information in mind, a party of four of us set off to best the Daimyo Hermitaur -- a giant crab-like creature. Equipped with a weapon called the Insect Glaive, one of our members sent insects toward our target to retrieve essences from him. The Insect Glaive also served a second (and more fun) purpose. It can be used to pole vault on top of a monster and ride him into temporary submission.

I had the chance to go hands on with the latest in Bandai Namco's flagship RPG series, Tales of Zestiria. I came away from the demo feeling pretty excited for the fast paced combat, but I also managed to get a couple of offs...

Fun fact. When I was a child, my mother sat me down in front of Godzilla films and subsequently burned them into my brain. As a result, I ended up learning Japanese and moving to Japan as an adult. It's not a stretch to say that I'm where I am because of the big G.

So you can imagine my excitement when I heard that Bandai Namco was developing a Godzilla game for the PS3. The big monster has had more than his fair share of game appearances, but none of them have ever been any good. I recall playing Super Godzilla on the SNES and trying my best to convince myself that it was the best game I had ever played. Needless to say, I had some issues believing my own words.

I keep forgetting that Moon Studios' platform adventure game Ori and the Blind Forest is coming to PC as well as Xbox One, despite being published by Microsoft Studios. Big thing to forget!
My takeaway from Brett's preview o...

Admittedly, this collaboration is slightly less horrifying once you realize it's a Felyne (or Palico, if you want to be precise) wearing Sonic the Hedgehog armor. Slightly.
Still, I think this tops the sexy/stretchy fan art f...