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For the past week or so I've been working on Speed Miner 3- the third in the Speed Miner series. The game introduces a bunch of features and content players have been asking for since the original. Here's an outline of the new features;

Different PickaxesThere are now 8 unlock-able pickaxes to use in the game, such as the Wooden Pickaxe and the power Emerald Pickaxe! The better your pickaxe, the higher the maximum combo you can reach is.

Different mine shaftsThere are now 6 different mining locations to mine in, each with its own background and graphics. You start of with just one mine shaft unlocked, but you unlock more over time. The harder to unlock the mine shaft is, the more resources you'll earn per block you mine.

Gameplay / Control changesNow you move the player with your mouse, as blocks are now randomly placed through out a section, rather than being placed in a straight line. You can also now use the WASD keys instead of the arrow keys to break blocks.

Other updatesI've also made some more minor updates to the game as well. I've redone a lot of the animations to make them look crazier and more interesting, as well as thrown in new music and some new sound effects. Also new in the game are 6 new game boosts, which will further help newer players stand a chance on the online leader boards. Something else I added is light Facebook integration, giving players the ability to share their high scores with their friends on Facebook directly through the game.

I'm really happy with how the game is going right now, as it really fleshes out the simple concept seen the previous versions of Speed Miner.

Right now I'm just polishing everything up ready for release this Saturday. After uploading that, I'll be sharing some screenshots Obble 3, as well as maybe showing somethings from a brand new project I s