Thank you, I appreciate your explanation for work around. I tried to use dynamics with the plugin to push apart clones that overlapped each when too close to each other but this did not work so well. I think I used an exact copy of the object as a custom polygon projector and this worked in an interesting manner. If you have more ideas on exploring 'packing' clones or ray subdivision testing, then consider my participation in this effort. Is it possible to allow for a python code projector or something else as a custom scripting component to generate proxy polygon subdivision?