When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken.

“Tough as nails, Oniken brings gamers back to the good old days of platforming, the 8-Bit era. It's not just looks, but the gameplay and overall feel of the game will no doubt fill older gamers with nostalgia.”
5/5 – BitLoaders

Sobre este jogo

When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.

Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty.

Don't Worry, You Will Die A Lot Of Times.

Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.

Features

Graphics, sounds and difficulty from the 8-bit era

Cinematic cutscenes

Over 18 boss fights

Six missions, three stages each

An extra mission after you beat the game

Boss rush mode

Not difficult enough? Try the new HARDCORE MODE

Global Leaderboards

Full pixelated violence

Note for Mac/Linux

Mac and Linux version are Wine wrappers. They're not a port but in every machine we could test the game it ran perfectly and without any problem. However if you have a problem with these versions please e-mail us!

We can't get gamepad controls working in the wrappers, but you can use key mapping softwares (like joy2key).

Obviously the retro-style 2D platforming repopularization results in some awful quality games that aren't worth a penny. Luckily, Oniken is no such thing. Oniken is a beautiful gem of a game that I am so happy I encountered. Yes, it is frustrating; yes it is difficult. But that is precisely why you will love it. Too many of the games in this style have the visuals but lack the heart of old school NES-era games. This game gets it. And so should you.

Possibly the best NES game ever made. The controls are snappy and perfectly responsive, the gameplay is straightforward and both fair and punishing, and the art style is the same one that made the ninja boom of the late 80s worthwhile. Oniken is over-the-top, simultaneously brutish and elegant, and full of robots. It's perfect.

Nobody appreciates more than me a developer that tries to revive the old ways of video games. However, games today have to have mechanics that can hold your attention. NES sidescrollers are a dime a dozen, so it's no wonder that only a handful of them became popular with gamers. Oniken compares more to those random obscure sidescrollers when it should be more comparable to the memorable ones like Ninja Gaiden.

In honor of this game's admirable attempt to revive the NES era, I will review it as any magazine from the old days would.

---

Controls - 3/5 - Movement in Oniken is extremely fast which often leaves you little time to react to an enemy. Pressing up and attack uses a grenade, but pressing up while in the air halts your forward movement which can lead to accidental deaths when you push up.

Graphics - 4/5 - The cutscenes are decent, but the sprite animations are boring. The main character's run cycle is only about 3 or 4 frames. Backgrounds really capture the spirit of NES era graphics and are well made.

Sound - 2/5 - Music is acceptable, but has no melody to it and is easily forgettable. The sound effect you'll be hearing the most is the sword swing. Strangely, most of the other sound effects are barely audible.

Replayability - 2/5 - The game is extremely linear and doesn't offer any deviation from the main path. The only benefit of replaying the game is having an easier time due to prior knowledge of enemy placement and mechanics. Some secrets can be found in destructible walls.

---

I enjoyed the novelty of playing something that felt like an NES game on Steam, but that's about the extent of my enjoyment. Getting it cheap in a bundle is the only way I could recommend it. Paying full price is highly discouraged.

To those of us that remember the true difficulty of the age of the NES, this game will seem like stepping back to when we were kids staring in front of the huge TVs with our controller in hand, getting upset at the slightest misstep killing us. This game stays true to its form and its homage. A warning though, not for the faint of heart, as most might lose something (be it keyboard or controller).

I'm a huge fan of old NES action games and I'm really glad people still make games like these. Everything about Oniken feels like a game from the 80's or early 90's (Ninja Gaiden or Strider are the best examples) except you don't have to start from the very beginning of the game when you run out of lives (Something that I'm actually really glad isn't like how it was back in the day) which is good considering you'll do a lot of dying your first time through a level, just like any good action game. Even the story and achievements have an classic vibe to them!

A must-have if you grew up with the NES. If you've played the original Ninja Gaiden trilogy and/or VICE: Project Doom, you know exactly what you're getting. If you haven't yet, here's what to expect: crisp 8-bit graphics, intriguing cutscenes, simple yet smooth controls, and a challenge that doesn't quit.

Wow, I finally beat this game. This is a very VERY well done retro, 8-bit style platformer. The best way for me to describe it is a hybrid of both the original strider with the NES version of Ninja Gaiden. It is very hard, but not cheep, and the controls are precise and flawless. There are six levels with three sub-stages per level, and honestly, I completed the first three levels without any real trouble. It's the later three levels where the challenge really shows. The secret to beating them is, (like most of the platformers of the day) lots of repetition and memorization of patterns. Even the hardest stage, (which in my opinion was stage five) will become easier after enough play, so don't get frustrated and discouraged. Just play, die, and repeat and you will see that the stages gradually become easier and easier until you can beat them. As for the story: it is very CORNY, but in a charming and (I think) intentional way. I loved it.