In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen.
Everything works fine but after about 12-13 games the second sound ...

My friend and I have been working on a project recently, and because we are hard coding everything (other than the graphics library, Pygame), the total size for our project is super small. I feel like ...

I am writing a playback mechanism for looping background music with XAudio2 and SharpDX.
I converted some perfectly looping WAV files to XWM(A) with the xWMAEncode command line utility (from the DX ...

I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...

Can someone suggest, recommend or directly link me on a site that offers free background music for an education puzzle game? I honestly not good in picking up a background audio that suits my puzzle ...

Is there a repository with free melodies that can be put as background music in a game? As a non-artist myself I find working on simple WAVs and OGGs is exhaustive enough.
Any chance ? Or do I need ...

I want my BGM to keep playing on loop, but whenever I transition into another scene, the loop starts over. Is there any way to have the scene record the last point of the music it plays, and in the ...

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic.
...

So, I deliberately left out the SNES because AFAIK the music subsystem is basically entirely self-contained. However, on systems like the NES and Gameboy, while there are sound chips, there isn't any ...

I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...

I'm writing the music for a video game. At some point, I'm going to need to work with the programmers to determine the technical specifications for the audio files I'm going to hand over to them. What ...

I've got five sounds now for a game I'm working on currently. In the game, you can fight against other civilizations in big battles, but you can also settle on planets in peace.
Some of the songs are ...

I'm new in Game developing and i want to set background music or some sounds like explosion in my game.
But my question is generic. I want tho know how other game developers obtain their games sound ...

I am working on a commercial game and I'd like to use a certain song during the credit, because it would be very fitting for my particular game.
I know using music that other people made in your game ...

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has ...

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...

I have recently asked a question about music in games like Guitar Hero.
I have found that that in Europe (at least) if I do want to use a track composed by a musician member of a royalty collecting ...

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...

I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this?
From my experience with mod music (olden days Amiga ...

I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to ...

My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash ...

It's like this: I've got this very simple game in mind, and I happen to be lucky enough to know this guy at my college who is the best musician I've ever met in person who wasn't already on a stage. ...

I'd like to slowdown music playback, say at half speed. I'm currently using SDLmixer. I assume I'd need to tell SDL that I have a 44KHz music and want to stream it at 22KHz, but when I pass in 22Khz ...

In my cocos2d iPhone app I wanted to have in game music. But I don't want to use garageband! It is just dragging prewritten loops. I wanted to compose the music for my game. Is there software that I ...

I'm looking to develop a game for Windows Phone which involves the user building notes into a sequencer while playing a puzzle game.
While my implementation is very close to being on-beat there is an ...

I am making a program that I want to load music from library/music on any computer.
To do this I use Music.FromUri().
However, I need the username from the current computer in order for the filepath ...