Doublecross

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Names

Doublecross

Description

Unlike LURKER this is nothing but all out action from the get go. If you like rolling over your frag count, look no further. This was designed with -altdeath in mind, but should be as fun to play regular. Our first night with the final version of this lasted 5 hrs. (Hint - when you roll the frag count the second time go ahead and sneak a peek at your watch). Here's the deal, eight circular rooms joined by halls that intersect in a central hub. Four of them are higher than the other four. There is a platform in the center that allows players to run across without dropping to the lower level, if they are running top speed. The platform drops if you tap the side from one of the lower halls. On the upper level, however, if as you are sprinting across you tap the space-bar(or whatever opens doors for you) the platform will also drop. This means that whoever is chasing you will suddenly be on the lower level. One other interesting feature: in the center (on the platform) is an arrow it points toward the room with the rocket launcher. Whenever someone goes for it, this arrow will turn black and there will be a black arrow on the ceiling, alerting the other players. There is a co-op exit in the eastern crushing hall. The switch that opens the exit door is behind the rocket launcher in the westen end of the level. There is no plasma rifle or BFG in this WAD. There is only health (in the form of beserkers) in "I,m too young to die" other-wise what you start with, is it.

Read Me

================================================================
Title : Doublecross
Filename : DBLCROSS.WAD
Author : John Wakelin
Email Address : johnw@datametrics.com
Misc. Author Info : Becoming less and less productive every day.
Author of LURKER.WAD
Description : Unlike LURKER this is nothing but all out
action from the get go. If you like rolling over
your frag count, look no further. This was
designed with -altdeath in mind, but should be as
fun to play regular. Our first night with the
final version of this lasted 5 hrs. (Hint - when
you roll the frag count the second time go ahead
and sneak a peek at your watch).
Here's the deal, eight circular rooms joined
by halls that intersect in a central hub.
Four of them are higher than the other four. There
is a platform in the center that allows players to
run across without dropping to the lower level, if
they are running top speed. The platform drops if
you tap the side from one of the lower halls. On
the upper level, however, if as you are sprinting
across you tap the space-bar(or whatever opens
doors for you) the platform will also drop. This
means that whoever is chasing you will suddenly
be on the lower level.
One other interesting feature: in the center
(on the platform) is an arrow it points toward the
room with the rocket launcher. Whenever someone
goes for it, this arrow will turn black and there
will be a black arrow on the ceiling, alerting the
other players.
There is a co-op exit in the eastern crushing
hall. The switch that opens the exit door is
behind the rocket launcher in the westen end of the
level.
There is no plasma rifle or BFG in this WAD.
There is only health (in the form of beserkers) in
"I,m too young to die" other-wise what you start
with, is it.
Additional Credits to : ID SOFTWARE - For the game and the freedom to
do things like this. You guys RULE !!!
DEU & BSP(I would not have wanted to tackle that
algorithm - Thanks Colin)
================================================================
* Play Information *
Episode and Level # : E2M2
Single Player : Yes - A lot like time trials at Indy (BORING)
Cooperative 2-4 Player : No - Really wouldn't have been much fun and
you would just end up killing each other
anyway.
Deathmatch 2-4 Player : Yes The more the merrier
Difficulty Settings : Yes Skill 1 has health
Skill 2-4 is for grown-ups
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None - You record some, and send them to me
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.2 & BSP 1.2
Known Bugs : Well, I didn't align many textures (bet you don't
notice) If you find anything...E-mail.
* Copyright / Permissions *
You may do whatever you want with this file. (Please respect ID's wishes
though).
* Where to get this WAD *
FTP sites: infant2
BBS numbers:
Other:

================================================================
Title : Doublecross
Filename : DBLCROSS.WAD DBLCROS2.WAD (the DOOM][ version)
Author : John Wakelin
Email Address : johnw@datametrics.com
Misc. Author Info : Becoming less and less productive every day.
Author of LURKER.WAD
Description : Unlike LURKER this is nothing but all out
action from the get go. If you like rolling over
your frag count, look no further. This was
designed with -altdeath in mind, but should be as
fun to play regular. Our first night with the
final version of this lasted 5 hrs. (Hint - when
you roll the frag count the second time go ahead
and sneak a peek at your watch).
Here's the deal, eight circular rooms joined
by halls that intersect in a central hub.
Four of them are higher than the other four. There
is a platform in the center that allows players to
run across without dropping to the lower level, if
they are running top speed. The platform drops if
you tap the side from one of the lower halls. On
the upper level, however, if as you are sprinting
across you tap the space-bar(or whatever opens
doors for you) the platform will also drop. This
means that whoever is chasing you will suddenly
be on the lower level.
One other interesting feature: in the center
(on the platform) is an arrow it points toward the
room with the rocket launcher. Whenever someone
goes for it, this arrow will turn black and there
will be a black arrow on the ceiling, alerting the
other players.
There is a co-op exit in the eastern crushing
hall. The switch that opens the exit door is
behind the rocket launcher in the westen end of the
level.
There is no plasma rifle or BFG in this WAD.
There is only health (in the form of beserkers) in
"I,m too young to die" other-wise what you start
with, is it.
Additional Credits to : ID SOFTWARE - For the game and the freedom to
do things like this. You guys RULE !!!
DEU & BSP(I would not have wanted to tackle that
algorithm - Thanks Colin)
================================================================
* Play Information *
Episode and Level # : E2M2 (MAP01 in DOOM][)
Single Player : Yes - A lot like time trials at Indy (BORING)
Cooperative 2-4 Player : No - Really wouldn't have been much fun and
you would just end up killing each other
anyway.
Deathmatch 2-4 Player : Yes The more the merrier
Difficulty Settings : Yes Skill 1 has health
Skill 2-4 is for grown-ups
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None - You record some, and send them to me
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.2 & BSP 1.2
Known Bugs : Well, I didn't align many textures (bet you don't
notice) If you find anything...E-mail.
* Copyright / Permissions *
You may do whatever you want with this file. (Please respect ID's wishes
though).
* Where to get this WAD *
FTP sites: infant2
BBS numbers:
Other: