To advertise more, you guys should ask some youtubers like everynightXRIOT, TheGamingBeaver, and BestInSlot to support your game in exchange for a free copy or something. They all love to play games like this (dinosaur/Prehistoric etc)

Just my opinion

Do you plan on releasing as soon as its greenlit and if so what does it take cause I wanna help!

"favourite our Greenlight Page and follow it," already done, but i cant believe this isnt greenlit yet. But i guess only a few guys check out the steam greenlight page.But its okay, This game will get a huge popularity boost once its released and shown on the steam frontpage .

@Neandertools
Don't worry, we'll get greenlit soon enough. The Greenlight process is a bit of a mess but typically at the end of the month Steam chooses a large amount of games to get greenlit. We missed that window this time.

However, Steam still Greenlights games regularly throughout the month just in smaller quantities.

@Grimm
Exactly, a very small portion of the Steam community even looks at the Greenlight page. In the meantime, the team is working hard!

We're on a good pace and our overall approval is VERY high, we're currently getting WAAAAAY more YES votes per person than most of the top 50 games out there. Getting actual VIEWS is the slow part! I think many of us on team were hoping we could speed this up and have a 1-week long Greenlight approval since the game is so far along and has such a positive reaction from people. It looks more like it might possibly be a few more weeks, but then again - it's up to Valve, they could wake up to the product on their page and realize it's TIME TO MOVE FORWARD!

The team is very passionate, and we want to get this game in the hands of players soon so we can REALLY get the word out about the game.

However, this time frame for approval is perfectly acceptable for our overall goals for additional EA polish. Each week we wait = an even more feature-filled and high quality product for Early Access folks like many of you here on forum.

It would be a tragedy if we were at 100% polish and this was our situation, but we've got some really fun stuff to dial in and suggestions from you the fans to integrate while we wait! Every day we wait is another day that YOUR idea might become reality, keep that in mind folks!

Every single play test is seeing massive improvements to the game each week, with surprisingly high levels of stability for where we are in production. I would give more credit to Unreal 4 for this, but as many of you know...there are some NOT so stable Survival games made with Unreal 4 - I'll leave it at that! We've got something REALLY special to share soon!