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GeForce 8600 GT 512MB DDR2 vs GeForce GTX 1050

Intro

The GeForce 8600 GT 512MB DDR2 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM runs at a speed of 400 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare all of that to the GeForce GTX 1050, which has clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 TAUs and 32 Rasterization Operator Units.

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Memory Bandwidth

Theoretically, the GeForce GTX 1050 should perform a lot faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)

GeForce GTX 1050

114688 MB/sec

GeForce 8600 GT 512MB DDR2

12800 MB/sec

Difference: 101888 (796%)

Texel Rate

The GeForce GTX 1050 should be much (about 527%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce GTX 1050

54160 Mtexels/sec

GeForce 8600 GT 512MB DDR2

8640 Mtexels/sec

Difference: 45520 (527%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 is the winner, by a large margin. (explain)

GeForce GTX 1050

43328 Mpixels/sec

GeForce 8600 GT 512MB DDR2

4320 Mpixels/sec

Difference: 39008 (903%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

GeForce 8600 GT 512MB DDR2

GeForce GTX 1050

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x.
The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

GeForce 8600 GT 512MB DDR2

GeForce GTX 1050

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.