> @M8u8r4r4a0796 said:
> dude they totaly launch worlds without malius if you do not like the malius , like me id rather shoot my self . just do not play them.well i guess unlessyou just like to have something to talk about in forum. i get that. i am bored alot too

This is an inane comment for multiple reasons. a) No one realized the malus was so high or how much it slowed progress until they had already spent time and money on the server. b) Most players commenting here like a normal level of malus, no one is saying reduce malus to zero. c) Most worlds without any malus are FA. d) New classic servers only open up every few months so it's not like a new one is starting anytime son.

Also, a lot of guys who're longtime players are posting in the forum for the first time, because this is an issue that is affecting everyone in that world and it's annoying enough to convince them to post. Your account isn't even on that server so not sure why you're so upset with a thread that doesn't involve you.

dude they totaly launch worlds without malius if you do not like the malius , like me id rather shoot my self . just do not play them.well i guess unlessyou just like to have something to talk about in forum. i get that. i am bored alot too

You just don't have a clue about what we are talking here. We post in the forum to talk and discuss a topic with the developer ... that's why there is a forum.
We all know the different kind of worlds and so we also now there are no malus with no FA worlds.
But instead of this senseless post you should have read all other posts and you would be aware that we and most others from t40 like the set up no FA but with morale very much and never had problems with it over 8-10 worlds.
So better don't post about things you don't understand or at least do a post which helps to solve the problem.

Please look at all of the issues and not just the increased malus .
We all understand that to combat the Alt abuse , measures were in order.
A few Points to consider though .
1. An Alliance needs to be able to work together and benefit among the team to grow . Example – There should be no penalty for members of the same alliance hitting bases . Whether it be RP , Resources or rewards for the kill . A spot in the alliance is not the same as an outside of team sub helping!
2. If within Alliance RP and resources are limited to the player starting or throwing the most hits at a base ? The ability to help our team members grow goes out the window .
These things are equally important as the malus , and we ask that you take a good look at all the issues .
Thanks !

> @Rvtnt99 said:
> Please look at all of the issues and not just the increased malus .
> We all understand that to combat the Alt abuse , measures were in order.
> A few Points to consider though .
> 1. An Alliance needs to be able to work together and benefit among the team to grow . Example – There should be no penalty for members of the same alliance hitting bases . Whether it be RP , Resources or rewards for the kill . A spot in the alliance is not the same as an outside of team sub helping!
> 2. If within Alliance RP and resources are limited to the player starting or throwing the most hits at a base ? The ability to help our team members grow goes out the window .
> These things are equally important as the malus , and we ask that you take a good look at all the issues .
> Thanks !

I think 1 and 2 are way bigger issues than morale. To penalize teamwork in a clan based game is... counterproductive?

they dont care :
Hello Commanders, On Wednesday, June 26th we will be bringing down the worlds WCS 2019, Tiberian 39 and Firestorm 12; to apply a smaller update with a few fixes for errors. Maintenance will run from 07:00 – 10:00 UTC. We will take these worlds offline and apply the update, then bring the worlds back online. During that time gameplay progress will be halted. These changes will come with the next full update to all remaining worlds. Infantry parachuting after their air transport was shot down will now open fire on their preferred targets. They can also be targeted by anti-air weaponry now. The Move Cooldown from moving a base is not replaced by the move cooldowns resulting from sector relocation anymore, they now add up. Using sector relocation now always results in the highest move cooldown on a base, either 12h or the regular Move Cooldown duration.
tiberian 39 and FIRESTORM 12 .they think malus is ok.i think i will play other game,to save my time and money

EE_Elephterion
1143 postsDeveloper ›
Envision Developer
July 23, 2019 9:21AM
We are going to undertake a maintenance on Tib40 tomorrow and look into this further.
Maintenance will be around 12:00 UTC. This will likely NOT require a downtime of the world. I'll keep you updated.
Envision Entertainment Community Liaison

could we please have a up date on your testing .
if your going to make any changes lowering the maulus
and allso so removing the penalty you have applied punishing allainces for working as a team and diging as a team with in there own alliance . penalty should have only been applied if a none allaince member atacks . this has destoryed team work .

then a silly high malus is just the icing on the cake . please adress these 2 changes many have asked for
so this game is worth our time and money once again .

id like a reply from envision developer please a.s.a.p as you the only ones that have power and a
ability to change . any one elsses 10 cent replying is worthless . no help what so ever if you dont have powers to make changes .

id like to no are you going to listen to you custormers and fan base or is this just going to fall on deaf ears .

i play and pay to play 2 acounst from world 40 frist endgames over 6 years ago .
with recent changes its become a pointless game to me and many otheres .
i wont be puting much more time in to it or money as theres no game to play how things are
atm .

(1) silly high malus have to be lowered or you game will die no point playing

(2) penalty needs to be removed when same allaince is atacking
punish alts not team work . this games nothing with out team work.
team work shoudl be promoted not destoyed for a few extra lines or code being wrote .
dig teams how we play and pitch in help each othere to achive alliance goals and targets
not save for 3 days and get hammered paying to dig with silly high
malus . you get no were and gain very littel ground

each player should beable to kill a base aday this is no longer the case.
tallanted players 2 bases daily
its like watching paint dry so boring id rather dig with a large shovel again not a teaspoon

id be very greatfull like every one elsse for a update of your findings when you tested on
23rd july as now friday 26th july and no word or feed back from Envision Developers.
IF or when there will be any changes making game playable once again

love the game hate the changes.

you make the game but we pay to play it . no real game no point playing or paying to play it
mite a littel sound blunt but comon business sense
you play games as there fun so please make the game fun once again .

I have never had a problem with morale on T40. If it’s boring. Leave. If you don’t want to spend funds. Leave. These are dumb reasons to change the game.

The current morale system makes it almost 90% farming and 10% digging. The changes to the system was documented within the first day of the server by a post in these forums clarifying that the morale was +4 instead of +6.

If the developers tweak it, then just adjust back to the required dig and farm cycles used on most worlds. There are countless strategies that can be used.

I don’t think using the excuse of +4 making the world boring or hard is a valid excuse. If you don’t like farming; quit and wait for the next FA world. Farm worlds are just as challenging as FA, pure digging, worlds. Have fun shooting OPs in one shot, and with RT under 1 hr. That makes it challenging.

allways going to be one/ odd few you carnt please every one but may be this is why you have 10 base kills near 29 days in how long would you to be playing this world how many players do you think you would stick it out and get badges and how many throw the towel in . theres been othere changes as listed .
high malus and penaltys for digging and working as a team . you are entitled to your opinion as we all are
entitled. ive played this game over 6 years from frist endgamds w40 . so i am no new fish . would rather play worlds faster not spend 1/2 year/years if your lucky . progress on t40 is way slower than it should be

theres many not happy the way this world is playing i am far from the only one and the penaltys for digging and working as a team is allso a big issue to many of us that value team work .
the higher malus is to much more than and feels a lot more advertised before world started
this is why we are asking Envision Developer to investigate and share there decision and findings

thank you for your input but unfortunately i dont share your views on this occasion nor many otheres in this tread or we wouldant be here asking for Envision Developer to investigate and share there findings as they said the would .

Players are commenting that it seems easier/faster to dig suddenly, and that the devs lowered malus from +4 to +6. Even though a base may say there is 60% malus, etc., your army will get through the defense much easier. Or at least, this is the perception.

Could we get confirmation that malus was indeed lowered (even if the notifications have not been changed)?