I think I wasted way too much time on this, but I tried it a lot of different ways and not sure why it either works sporadically or not at all.

The sporadic version basically picked X random positions out of a larger array for spawns and sometimes it would alternate flawlessly, sometimes be weirdly messed up in places (no alternation, typically by 2's).

---Just updated the capx. Thought it was broken, but no, just needs to be unzipped to load.

Last edited by AmpedRobot on Tue Jul 18, 2017 11:31 pm, edited 1 time in total.

Hey Amped. The problem is with the 'EC_Ship_Animation_Frame_Counter' variable.

The reason why the 3rd and fourth are always the same is because you have the number going up to 5 when there are only four frames (so instead of resetting back to 0 it picks the last frame in the animation again).

See, consider ship B en ship C. C being on the RIGHT side of B.IF the animation now starts with B on frame 0 and C on frame 1 ....THEN the next cycle B has frame 1 and C has frame 2.Well, then, where did frame 0 go ? It is on A !!!!!So your animation moved from the RIGHT to the LEFT. Since you have 7 ships and 4 frames, and you force your brain to see an animation that goes from left to right, you can only see chaos. Whatever you try, you can not see it. (Now you see the blue dot go from the right to the left, because i explained it to you)/