Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

Hello everyone! Ludum Dare is fast approaching… Are you ready for it? 😀

Between now and the start, you’re encouraged to test your tools. We call this the Warmup Weekend Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!

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17 Responses to “Warmup Weekend for Ludum Dare 36”

I have sketches and plans for an atypical gun I want to make for an fps. Anyone got some tutorials for executing this with firing and reload animations?
I’ve got 3ds max and Maya licences and have experience with making/texturing models and animating other peoples rigs.

I am learning godot 2.1 game engine this week end for 2d by making a small game “Lights Up”.
to learn :
view ports & camera & auto screen resize
physics
particle effect & shaders
take android and html5 build for ludum dare main submission.

Really not up to practicing right now… Got my lower wisdom teeth out yesterday. Hopefully I’ll be feeling well enough by this weekend to make something decent. I feel pretty confident though considering my recent forays into making a space exploration game as an expirement.

Hey, just joined Ludum Dare! I make music and sfx primarily and am wondering where and how I can find people in need of my talents. I can also contribute writing, animation (though I’ve only worked in Blender) and voice work (not to mention design of course).

Hello lovely beings of light currently learning the Vulkan api, Opengl ES, SDL2, Fmod, and bits of C, C++, Perl, and was wondering if anyone would wanna be friends and collaborate on projects sharing the wealth of quasi(lol) gnosticism for the electronic alchemical arts. Also still persisting in noobish qualitums I’d like to know if anybody would like to work on a Linux/Unix x11, wayland possibly xcb game engine using Opengl, or an SDL2 with Vulkan or Opengl Game Engine for fun. And who would like to participate togeher in an Indie Game Dev event while building our own art, music, 2d game engine and other assets

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