Hi Guys, I'm looking for some basic advice about GW2. I want to get info based on my experience in WoW and Rift most recently and several others going back to Everquest.

I am not interested really in comparing GW2 to other RPGs. That would probably be inviting a flame war anyway.

What I am hoping to get is some advice of how to play this that might be different than the WoW/Rift style of playing. I tried it for a few hours and it never really "clicked" with me. I'm going to get back in and start playing again but want to know what things to look for or what things to do to get the most out of the game. Things that might not be obvious to a MMO gamer that is so used to the "standard" games.

I hope this isn't too vague and thanks in advance.

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BobBe kind, for everyone you meet is fighting a hard battle.

I've never played WOW. My first MMO was Guild Wars 1 and then Guild Wars 2. It wasn't until I started playing Star Wars: The Old Republic that I experienced things the Guild Wars 2 creators were trying to get away from. There are definitely tanks, DPS and healers in SW:TOR. Guild Wars 2 doesn't have a true tank or dedicated healers. Every profession has ways of reducing damage taken, causing damage over time and healing.

Playing SW:TOR the one thing I miss most from Guild Wars 2, is the shared rewards. Everybody who takes part in taking down a major foe gets some reward. The other day in SW, I was with a team of dozen mid level people who came together to take down a world boss. Just as we were ready to go some lone max level character ran right passed us and attacked the boss. Though our team jumped into the fight, we didn't get credit on the quest when the boss died nor did any of use get a chance at the drop. The level 50 player stole the boss and its drop, a drop 20 levels below him and probably useless to him. These world bosses are slow to respawn. We switched instances and were lucky to find him there with no one going after him and got him again, but when a boss drops 1 item and 12 people on the team, 1 person gets it and 11 get nothing but experience. In Guild Wars 2 a chest would have spawned and been active for everyone who took part, they would all get something.

Edited by GuybrushThreepwood (02/27/1308:41 PM)

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Currently Playing:Adventure: Entwined: The Perfect MurderDarkside: Star Wars: The Old Republic

Bob, yep that is a major difference that I really like. Also, in GW2 resource nodes are shared. So if 5 folks all see the same tree, they can all harvest the tree, mine the ore, etc.

Also, you get experience for helping folks out, but that does not nerf their experience at all. So when I would be running by and see someone in trouble, I'd stop and help, and vice versa. Course, this happens in WoW too, but I found it happened more frequently in GW2.

Also, to kill a world boss you do not need to be invited in GW2...show up and participate.

I never got around to doing the dungeons while I was playing GW2 so really can't compare those. Both games are a lot of fun.

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"Dogs are not our whole life, but they make our lives whole." -Roger Caras