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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

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HypersomniacLive

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We had a big day yesterday. We played Encased with you, watched streamers die in Magellan's elevator and, of course, read your reviews. Thank you for all your warm words, support and many many questions. We’re still working through your emails. Some of them are bug reports, reporting game errors.

Having closely reviewed these messages, we prepared the first quick patch that should fix the most critical and unpleasant bugs. Here’s a short list of corrections:

Hello, and welcome everyone to our next set of patch notes! This will likely become our “regular column” for the next couple of months. An Early Access launch is certainly no time relax, and in addition to eliminating bugs and finalizing localization, we’re also adding some additional content that should breathe life into the trackless desert.

Thank you to all the concerned users who regularly send us bug reports about anything that spoils your immersion or gameplay, or interferes with playthrough. And yes, hello too to our torrenting friends. We’re grateful for your input, but please make sure you’re running (pirating) the most recent version. Or another option is to purchase the official game and get the latest updates automatically. :)

- Fixed the corpse blocking the passage; - Fixed a bug stopping the game launching in some Windows locales (in particular, the Turkish version); - Hunger and thirst: the rate of fatigue, thirst and hunger has been reduced; - Hunger and thirst: changed the parameters of food and drinks; - Fixed access to several groups of objects in the elevator service room and warehouse levels in Magellan; - Lab level: fixed pathfinding around the doctor’s office and in the ecozone; - Lab level: fixed newspaper header text in portable device; - Lab level: injured Holiday is lying on a hospital couch now; - Lab level: added NPC markers to the minimap; - Lab level: fixed radiation exposure mechanics; - Residential area: fixed Keith Boseman gestures; - Residential area: fixed a robokid repair bug when using the repair kit; - Residential area: fixed the Jana Zilberman dialogue logic, now you don’t need to buy anything in order to get your cut for the quest; - Residential area: fixed Ben Koch dialogue; - Administration: fixed Cheerful Jack mini-game bugs; - Garrison: fixed object access problems; - Storage: fixed reaction to attacking John Keppler; - Gas station: fixed status effect removal if the player decided to drink with Melville; - Nashville parking lot: fixed ladder functionality; - Barrens: fixed level exit; - Anomalous bog: fixed crates access; - Fixed triggering of the “Cain” achievement on the GOG version; - Fixed scanner VFX bugs; - Crafting: lockpicks can now be fashioned from scissors; - Fixed numerous localization errors; - Fixed “Wrestling Stance” effect; - Fixed ammo type display in the weapon tooltip; - Changed the experience reward for picking locks using the abilities “Lockpicking” and “Force”; - Ammo drop amounts increased; - Fixed bug with updating inventory weight while crafting; - Fixed the behavior of crafting without the workbench window; - Fixed behavior of the crafting items list when scrolling; - Fixed raw eggs weight; - Gas station basement: fixed crate access; - Nashville: fixed turrets faction (they attack the infected now); - Fixed getting a reputation in Black Wing if you help Ida Grace eliminate the Oranges; - Coffee and soda reduce fatigue; - Fixed triggering of the “Mary and Pierre” achievement; - A quest to fix a robokid is now displayed in the journal; - Added an option switch to lock the cursor inside the window when playing with a second monitor; - Fixed the translation of part of the prison vignette; - Fixed the start of combat when the player breaks the door to solitary confinement; - Fixed radiation removal when using the toilet; - Fixed the behavior of Codex and Reputation tab hotkeys; - Fixed displaying large experience values on the Character tab; - Fixed triggering of the “Law and order” achievement; - Fixed the dead birds random encounter functionality; - Fixed game crash when using ventilation system on the “Kaleidoscope" level; - Fixed the description and properties of the complex artifact in Nashville; - Fixed the old man random encounter functionality; - Fixed a bug that led to a variety of problems after loading a saved game; - The number of auto and quick saves increased to twenty per each

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It might be best to keep the most recent change on the top and push past changes down. Also have the date of the update and version number at the top of the change log.

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Edit: for anyone who, like me, missed it: There's a changelog on the GOG store page, and it appears to be more up-to-date, and in a better format, than this one.

click the game -> More -> Changelog.

Thanks for posting these!

It looks like you might be editing the first post and appending subsequent patch notes. Is there any chance you could post the latest at the top, with the patch version at the beginning of the message? It'd make it much easier for us to parse out where we are in this whole thing.

Alternatively, if you're pulling patch notes from somewhere else, maybe just share the link and we can go watch it ourselves.

Post edited October 10, 2019 by mathaetaes

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Each new update is usually posted in a separate post. The first post contains the first two updates because they were made public here on GOG on the same date, and they fit in a single post. So, the last post of the thread will always contain the most recent update available on GOG.

The info about the standalone installers isn't part of the official changelog, I'm including it for all users who don't use the GOG Galaxy client.

Please note that I have no affiliation to the developer/publisher or GOG.

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All this week we’ve been working hard on bug fixing, correcting typos, and other annoying little things that spoil player immersion in Encased. The main changes in this patch concern the interface and general player experience of the game. We’ve also addressed annoying critical errors like freezes and memory leaks.

We read every review carefully, and therefore have also made several balance improvements regarding the cost and characteristics of some items. Gameplay balancing is complicated, and work in this area will continue in upcoming patches.

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Today we release the fourth hotfix that fixes a number of errors that interfere with the normal functioning of the game. All balance edits will be included in the fifth hotfix, work on which is already in full swing.

After its release, all the studio’s forces will be thrown to the first content patch, the same one that we talked about in the Kickstarter update. The original plan remains unchanged: in December we plan to please you with an update that will reveal part of the main storyline and literally transform the game.

Thanks again for complaints and suggestions: it is your support, your comments and bug reports that help us to quickly fix errors and regularly release fixes. We study each message, so if something has not been fixed, this does not mean that we do not care: all changes will necessarily appear in the following patches. Please continue to send us bug reports, this is important!

Here’s the list: - Fixed the game build: starting with hotfix 5, all updates will become much more compact, - Nashville, Residential Floor: patency on location, fixed, - UI: fixed interface error when applying the Hacking skill and choosing a tool for hacking, - UI: items equipped with a player are now marked with a special icon during barter, - Magellan, Administrative Floor: patency on location fixed, - Magellan, Residential Floor: fixed battery check in a discharged elevator, - Magellan, Training Ground: patency on location was fixed, - Magellan, Training Ground: fixed the use of a canister on the generator, - Magellan Reactor Room: now you can’t bet on Rocker if you accused its owner of doping, - Magellan, Lab Floor: the mechanics of treatment of Dr. Burdansky and the Medkom-72 apparatus fixed, - Gunsmith's House: rewards added to ammo and food drawers, - Gunsmith's House: the approach to the Vega machine gun has been fixed, - Gunsmith's House: increased Heinrich Stolman character level, - Nashville, Excavation Area: added ability to use the artifact during battle, - Nashville, Offices: patency on location fixed, now you can sit on sofas, - Nashville, Offices: added vignette illustrations (Aggressive infected), - Nashville, Sewer: fixed updates to the quest “A series of strange events”, - Global Map: the death of the protagonist fixed, - Global Map: fixed display of the border of the Dome, - Global Map: fixed loading of one of the desert locations, - Nashville: removed the possibility of trading with the possessed, - Fixed the ability to create an item, despite the lack of the necessary components, - Random encounters: fixed behavior of enemies after loading a saved game, - Random encounters: fixed dead engineer event , - Fixed reduced quantity of skill points given in a situation where the character receives a new level in a state of intoxication, - "Detective" Quest: fixed issuing a reputation for helping Ide Grace.

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- The prologue has been redesigned; - Added part one of the first act for the new Committee; - The entry points to the storylines of the following factions have been added: Fops, Carmine Heights, Church of Maelstrom, Phalanx;

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We continue to actively eliminate bugs that appeared in the game with the content patch I release. Here is the latest list of bugfixes and improvements:

- Companions now let you pass (only in peaceful mode), - Starter set of items has been added to Krump's inventory, - Starter set of items has been added to Yoko's inventory, - Yoko rifle (Shiroyama) is fixed, - Fixed Yoko's behavior in combat, - Starter set of items has been added to temporary companion Katarzyna Belitskaya's inventory, - Fixed Katarzyna's attributes, - Fixed the disappearance of Monty James at Concord station, - Added a new loading screen for the Concord station - Fixed items of the transshipment station "Roadside Picnic" in the first act, - Fixed vignette and scripts of Henrietta Russo in the office of the Emulator project, - Fixed attributes and experience points of the Black Wing soldiers involved in the fight with Crump, - Added points of advantage in the fight behind the bar, - Fixed a dialogue with an electrician on Magellan, - Fixed sticking of pop-up notifications on the "Magellan" residential floor, - Fixed some notes in the "Pit" location, - The turrets start battle fully loaded, - The scenery on random locations has been improved.

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- Reworked balance, fixed skill trees, improved locations, new equipment, cryogenic laser, story quests and much more. It took less than four months to work on the new patch, but it seemed like an eternity to us. - After the release of the December patch, we received a lot of feedback that made us rethink the game balance and how it feels. While developing the second patch, we tried to make Encased more stable, intuitive and friendly game that won't force you to restart your playthrough because of a "broken" character build or guess what you need to do in your new quest. We have also added tactical diversity to battles by implementing cover system and strategic points. We've also introduced grenades with an area of effect. Because of that, battles in Encased feel completely different. - RPG systems have been also changed a lot: skill trees (for example, "Psionics" and "Medicine") are starting to come to life. Abilities for certain types of weapons were added. There is no need to study them, they are weapon-related. That allows us to emphasize the difference between a pistol and a revolver. The outcome of the battle is also influenced by the time of day, the tendency of opponents to attack in packs or alone, and many other factors, which we will talk more about in one of our updates. - As avid RPG fans, we know that RPG is more than just a good combat system and a set of stats, skills and perks. RPGs are famous for a great atmosphere, and a lot of changes in Patch 2 are made with that in mind. Almost all locations have been reworked. We added a lot of new 3D models, worked with materials and light, making Concord look completely different from Magellan, and Magellan looks like no other bunker scattered across the desert. In addition to the bunkers, in the desert you will find separate dialog branches for a character with low intelligence (right now they are in a test mode, and present only in a few locations of the prologue!), new random encounters and a slightly revised storyline of the New Committee, preparing the player to meet with the other factions that will appear in the next patch.

And now, a list of new content, fixes and improvements v0.17.415.1748:

Story and plot - Expanded the main quest of Act I; - Added more than 15 new lore notes; - Changed intro voice-over and text; - We’ve integrated dialogs for characters with only 1-2 points in Intellect (partially, in test mode!);

Characters and enemies - Smokers now have pipes, cigars and cigarettes; - Fox now has her mask; - Church adepts now have teleglasses; - Added new enemy type: hyena; - Added new enemy type: cyberhyena; - Added new enemy type: toxic cockroach; - Mutated rabbit enemy is now called Volper;

Audio and music - Added new music theme in the main menu; - Fixed the sound of the character's steps on different surfaces; - Added sound effects in most story vignettes; - Added sound effects in some dialogs;

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