Microsoft ha revealed an update is coming for Windows 10 today, unlocking the frame rates for its UWP (Universal Windows Platform) apps, as well as adding support for both AMD FreeSync and Nvidia G-Sync.

Both are features that gamers have been crying out for since the first AAA exclusives arrived on the Windows 10 Store, all of which were shackled by the limits of Microsoft’s app system. The update is rolling out later today and should download automatically via your Windows updates.

Unfortunately it’s not a catch-all for every Windows 10 app out there, and instead games will have to be retroactively patched to take advantage of the uncapped frame rate or any adaptive synchronisation technology. Microsoft has said the first games to support these features are like to be Gears of War: Ultimate Edition and Forza Motorsport 6: Apex.

Tantalisingly, Microsoft has said looking further forward we “can expect to see some exciting developments on multiple GPUs in DirectX 12” in the near future, presumably relating to DX12’s multi-adaptor capabilities. This allows any DX12-capable graphics cards to run in multi-GPU with one another, either competing hardware such as AMD and Nvidia.

It should be exciting stuff when it does all finally roll out but we’re still a little hesitant Microsoft is banking on the Windows Store to support all of these features. There’s a long way to go until most people would even consider picking up a game from the Windows 10 storefront, no matter how many first-party exclusives it sends out to die. The worry is this venture fails like Games For Windows Live, and Microsoft can point to likes of Quantum Break, Killer Instinct, and Forza 6 and say PC gamers aren’t interested, despite the store being the primary issue.

Good changes afoot for the Windows Store then, but is it enough for you to consider buying a game there? Let us know!

I'm fine with UWP, however the game should also be availeble on atleast one other platform aswell, i don't want to beforced to use it to just play one or two games. Since UWP in it's current state is not for me

So far its been fine for me, everything that I use works and there are certain nice features like being able to scroll windows that aren't selected. Just make sure to turn off the settings that send info to Microsoft.

Go ahead, make the jump. Most older programs still work, those that don't immediately work usually have workarounds and some programs, like older DirectX 7 games, work better than they did on Windows 8 and 8.1.

he probably refers to direct X and therefore having to use windows, what causes windows to be the gaming OS by default. It's a bit true that windows has a monopoly but not with it's windows store obviously.

In the past there has been no viable API option. So in all honesty Microsoft has held a monopoly over the gaming world via Direct X. We just recently got Vulkan as an option, but it hasn't had time to be implemented into many games yet. As more games get released with Vulkan support I expect to see the number of people using Windows for gaming only to drop. Vulkan is what will make Steam OS & Linux a viable options to Windows & Direct X for gamers.

Actually, OpenGL was always an option. id Software always used OpenGL in their games (Quake, Quake 2, Quake 3, Return to Castle Wolfenstein, DooM3, RAGE, Wolfenstein TNO, DOOM4) and so did many devs back in the day, including Epic (in the original Unreal and Unreal: Return to Na Pali games you can pick which renderer to use - DirectX or OpenGL).Ultimately at the time Direct3D won the competition, but like I said - OpenGL was still used (and still is) by some devs like id. Vulcan is just a branch of OpenGL.So StarWarrior's claim is sort of right - there isn't really a monopoly, it's the devs' choice and apparently Direct3D makes it easier for them.

Continuing on what I said earlier:So please, people, get informed before screaming about would-be monopolies. Bottom line:1) Nobody is forcing anyone to use Direct3D and therefore be locked to Microsoft.2) OpenGL was ALWAYS available as an alternative. It still is and devs use it (DOOM is running OGL with Vulkan patch coming later).3) Vulkan is a branch of OpenGL. Why is everyone cheering for Vulkan while completely ignoring that OpenGL could have literally achieved the same multi-platformism that Vulkan aims to achieve??? (OpenGL also runs on multple platforms!!!) Why didn't you cheer for OpenGL?4) Same With DirectX12 - it's an update to an already existing platform.

It's a bit hypocritical in my eyes to be hating on Microsoft and DX12 and shouting "I want DX12 to die!!!" (as is common here on GD and other places nowdays) while it is the same devs and the same consumers (YOU) that allowed for DirectX to flourish in the first place, almost completely ignoring OpenGL all these years.Let's be honest here - if Microsoft made DX12 available to their older OS'es - nobody would have batted an eye and you would have been happy, because Vulkan is as multi-platform as OpenGL (which is quite clearly on par with DX11, think DOOM here) always was.I don't understand people at this point. It's like raising a spoiled kid and then wanting nothing to do with it…

OpenGL was very limited. So much so that almost every AAA game developer now days uses DirectX instead of OpenGL because DirectX offered more option and eventually was just as easy to use. Because of that Microsoft has held a monopoly when it comes to the API & OS market. Vulkan is the first real competitor against DirectX because Vulkan can offer all of the same features & options that DirectX does. Vulkan may be based on OpenGL, but it is completely modernized.

Oh and about something you said "Nobody is forcing anyone to use Direct3D and therefore be locked to Microsoft". Yes people have been kind of forced to use Direct3D because it has been the thing used by most PC devs for a long time now so almost all of the games released are using it. How many of the AAA game titles in the past 10 years used OpenGL instead of Direct3D? Seriously? 10? 12? Out of how many 100s of games?

Now… I will say that over many years of gaming I have been happy to have DirectX, but the way Microsoft uses it to force people into an OS upgrade is just down right terrible. Because of that I am sick and tired of Microsoft in general. So if Vulkan can change the market I welcome that change. Because lets face it… without a viable competitor Microsoft's "MONOPOLY" would continue.

I think most of you misunderstand, Windows 10 was created with a heavy focus on improving the gaming experience (among others but that's beside the point) and MS is using UWP to accomplish this. Yes it has it's flaws, I never said it didn't. This goes to show MS actually cares, if they didn't they wouldn't bother. Anyone who disagrees with me is either biased, ignorant, or both. Try looking at it from my point of view.

Lmao ok, explain me how is this meant for improving the gaming experience, also, "Anyone who disagrees with me is either biased, ignorant, or both." that's pathetic boy, that only goes to show your lack of critical thinking. So if you respond, please stay away from that fallacious mediocre nonsense you spited out over there.

You can add I love you at the end, it doesn't change what you're saying, unspecificity doesn't change the fact that you're using that argument to dismiss people that dissagree with you as biased or ignorant.

DirectX12 and a universal system across all windows platforms including Xbox integration. This would most likely lead to far better optimization for games in the future and make poor optimization of console games ported to PC a thing of the past.

Of course it has a few issues to iron out like I said. But this is what I want a universal system where everyone wins. In time UWP will become much like if not ezactly like steam.

UWP will be implemented across all windows platforms, mobile, desktop and even Xbox and I heard somewhere that if you buy a first party game on Xbox store you wont need to buy it again for PC. Porting games over to PC after they have first been released on console for a while have often times come with a plethora of problems, two infamous examples of this is the first Dark Souls and Tales of Symphonia.

It takes more than something like uwp to make a good port. The game has to be optimized for different power hardware and for nvidea/amd as well as have things like antialiasing and higher texture resolution.

But that doesn't take into account in the slightest, the main problem with optimization since ever, different HW, it doesn't matter if you're building inside the same SW enviroment, the strenghts of different types of HW will istill play a very important roll on how well your code runs. It doesn't matter if a game is programed in the same enviroment, it won't run the same on an xbox one as on…

..a 2, 4, 6 core or hyperthreading PC, and the same goes for different GPU architectures. I'm sure it will be slightly easier and thus cheaper to optimize a console game for pc however, you have to ask yourself, if they can achieve the same optimization of today at a lower price, wouldn't they take this option over investing slightly more for good optimization? I think they will choose to spend…

..less over giving more any day. Now I dn't deny there will be some benefits, as with evrything, there's always a good and a bad side to the coin however, there are many reasons to think that the disadvantages outweight the advantages. the mos important being, monopolistic practices. As they have already shown, they will close the market for their products and as many other proyects they can…

..with exclusivity, not only are their games available only on windows, which is completely undersatandable from a technical point of view, and no different from how almost every other game works today, but they are also making it exclusively available through the windows 10 storefront, and thus, exclusive to windows 10. This means no competition, no need pressure to drop prices, etc.

Another disadvantage is restricted modding, sure it may seem like a hiccup now, but as other companies have done, Rockstar for example, they actively try to discourage modding and go as far as banning people who use them, all, just in order give their mediocre dlc no competition from the free comunity. Although there's no evidence to think MS will fight modding, their current attitude towards…

..modding backs no hope for them to improve on that experience, which in my opinion and that of many, is key to what makes PC gaming what it is.

Overall, I think that MS is not only trying to bring xbox and PC closer, but also trying to bring their xbox ecosystem and it's limitations to PC, as from a business standpoint the closed and tributing nature of such ecosystem makes it very profitable.

You probably already read this, but I'd like to refer to the second page of the article, Microsoft has a history, a deeply rooted history of monopolistic practices, and to expect them to change now can't be anything but completely baseless.

Not true, you can consider it, and in spite of any fact, you would still pick the other option anyway, because of bias.

When you say: "I believe" you choose not to respond to any argument and to think whatever you want, without making a case. Just like in religious thinking, by definition, you choose to follow a thought current in spite of the facts contradicting such ideas…

In shorter words, yes you are ignorant for deciding to believe instead of thinking, and you are biased for deciding upon this thought process.

The case being, you are a hypocrite, you pretend to be a critical thinker, but in reality, you don't want your ideas confronted and you don't, you've made up your mind about a subject, a direct contradiction to the very concept of critical thinking.

Do not get me wrong my fellow PC gamers I want the same thing as all of you, the best possible experience on PC. I believe the universal system MS is working on is the way to go. Of course it currently has its issues and flaws but in time those will be ironed out.

With windows 10 the future of gaming will be here. It is only a matter of time, just wait,watch and see.