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The Opposable Thumbs blog scrutinizes the common wisdom that video games are too expensive, or that they're more expensive than they were in the past. They found that while in some cases the sticker price has increased, it generally hasn't outpaced inflation, making 2010 a cheaper time to be a gamer than the '80s and '90s. Quoting:
"... we tracked down a press release putting the suggested retail price of both Mario 64 and Pilotwings 64 at $69.99. [Hal Halpin, president of the Entertainment Consumer's Association] says that the N64 launch game pricing only tells you part of the story. 'Yes, some N64 games retailed for as high as $80, but it was also the high end of a 60 to 80 dollar range,' he told Ars. 'Retailers had more flexibility with pricing back then — though they've consistently maintained that the Suggested Retail Price was/is just a guide. Adjusted for inflation, we're generally paying less now than we have historically. But to be fair, DLC isn't factored in.' He also points out all the different ways that we can now access games: you can buy a game used, rent a game, or play certain online games for free. There are multiple ways to sell your old console games, and the competition in the market causes prices to fall quickly."

My children might have an incurable genetic blindness (we haven't tested them) that causes progressive blindness. After researching a bit, I found that the blind and visually impaired can use computers quite well with screen readers, but there wasn't a lot of accessible software -- especially games. http://www.audio-games.net/ was a great resource and helped me design an accessible audio-RPG called Entombed. http://www.blind-games.com/ - Full disclaimer: my site.
I think the biggest hurdle (obvious from reading some of these comments) is that there isn't a lot of awareness that the blind can navigate and use computers.