UPDATE: Demo 3: Vast Desert Zone has been added! Also, there are 7 chaos emeralds hidden throughout the levels. You'll unlock a secret if you find them all!

Hey! This is my latest attempt at a level pack for SRB2. Various projects under the name Sonic Surge have been started by me, but hopefully this version sticks and I can make a full fledged pack in due time.

-Added Vast Desert Zone
-LTZ has been extended and tweaked
-MSZ has been slightly retextured, and a new shortcut has been added between the two main paths. The end of the level has been slightly extended
-Unlockables (Level Select + a secret level!)

Of course, any sort of feedback is greatly appreciated. If there are any errors, glitches, or especially if you have gripes with this pack, let me know!

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It seems there's a mistake I missed before releasing this: there's a 1-up monitor before the inside-tree path that's just sort of there. I originally planned it to be hidden by the wooden post the robo-hood is standing on but I guess I somehow misplaced it. That'll be fixed before the next update

Also the tree path itself seems really bland and rushed compared to everything else in the map, so I'll be heavily changing it in general.

Again, if anyone finds any bugs or has something to say about the map in general, please let me know!

New Update! The single player rotation now has 3 complete levels, along with chaos emeralds hidden throughout them. Zones 1 and 2 have 2 emeralds each, and Zone 3 has 3 emeralds. Find them all for a secret!

For those who aren't on Discord, I might as well share what I've been doing for this pack during the past few months.

Vast Desert is receiving somewhat of an overhaul. The intro has been extended, and now takes place outside to give the player an accurate feel of where they're at.

I've gotten better at making skyboxes, so by the time the next demo comes out all levels should have them.

Speaking of the next demo, I'm not sure when it'll come out or what will be in it. If I had to have a goal, I'd say all three acts (yes, three acts) of Lost Temple Zone should be done before I release the next big version.

I'm going to go with a traditional three-act structure for this pack, as opposed to how I originally planned to have each zone be totally different and just have a lot of zones. I plan to have 7 main zones, with each act being significantly unique to the other one, so it should really feel like 14 different areas the player traverses.

As for the third act of each zone, I'm honestly clueless as to what to do about bosses. The easy way out would be to use vanilla bosses and try to have unique arenas to make them feel different, but again that would just be the easy way out. I'd like to have totally custom bosses for this pack, but that'd have to be way on down the road as I have zero experience in the soc/lua world.