Friday, February 7, 2014

Ready Reference: What's Dripping from the Ceiling?

I realize this blog has been horribly inactive lately. I do intend to fix that, but the main problems are my schedule (busy) and generally the fact that I haven't really had a direction I wanted to go in the blog for a while now. In the interest of fixing that, I'm starting a series called "Ready Reference" with table-useful charts for your dungeon or wilderness sandbox. We'll see what kind of schedule I can get them on. So without further ado...

Ordinary cave slime. Contains a strong pigment (determine color randomly) and will permanently stain any object or creature coming into contact with it.

Phosphorescent cave slime. Bioluminescence is enough to see within 5'. Skin or objects coated with slime will retain this luminescence for 1d6 turns.

Blood. 25% chance that it contains a blood-borne disease.

The residuum of a powerful magical entity that existed centuries ago. Roll 1d6 to determine an attribute, and a second d6 to determine attribute change. On 1, 2 or 3, subtract the number rolled from the attribute; on 4, 5, or 6, subtract 3 and add the difference (1, 2, or 3).

The reproductive fluid of a demonic entity. Anyone coming into contact with it must make a saving throw vs. poison or become pregnant with the spawn of this demon. (Note that this does not discriminate by gender.)