Fortnite Wiki Guide

9.00 Patch Notes

The 9.00 Update for Fortnite Season 9 includes the start of Season 9 and added the new locations, slipstreams, and lots of weapon vaults. Part of the Fortnite Season 9 group of patches and released on May 9, 2019 by Epic. See a history of Fortnite patches and updates here. Full patch notes below:

Season 9 arrives just after parts of the island has been destroyed by lava. Discover new areas such as Neo Tilted, Mega Mall, Power Plant and more! Uncover what’s in the new Battle Pass, float through the air with the new Slipstreams, and a whole lot more. Try out the all-new Hover Platform in Fortnite Creative, a new way to build in the sky! In Save the World, try out the all-new Wargames, find Lok’s monster in Tales of Beyond, and try out Garridan!

Players can move faster and change direction when actively trying to move down the Stream.

Use directional input to gain extra velocity. Experiment with bobbing up and down for higher speeds.

Players are launched when exiting the tube based on their movement speed and exit angle.

Projectiles and Vehicles can also enter the Slipstream.

Air Vents

The powerful gusts of air from these environmental items can launch players short distances and grant immunity to fall damage.

Fortbytes

Fortbytes are a series of 100 collectible computer chips available to Battle Pass owners. As you collect Fortbytes, you’ll decrypt a mysterious image. Collect them all to unlock rewards and uncover the secrets of Season 9.

On the first day of Season 9, there are 18 Fortbytes available to find. At least 1 new Fortbyte will be unlocked each day. Check the Challenges Tab for detailed information on which Fortbytes are currently available and when the others unlock.

Fortbytes cannot be collected after Season 9 ends.

Disconnected players will stay in the world for 60 seconds. They still take damage and count for elimination points.

Revisit your Storm Shield bases and test your defenses against some destructive and challenging simulations. Simulations will exist in all biomes and we’ll be adding more as the season progresses. The first four are:

Torn Apart – A tornado is wreaking havoc on your fort! This simulation causes destruction to your structures, flinging players and enemies into the air.

Denied – During the course of this simulation, more and more anomaly rifts appear around the defense point. Standing too close to these hazards will sap your energy and your health!

Safety Zone – With the main Storm Shield down, you will have to rely on portable shield generators. Stay inside one of these protective bubbles or feel the effects of the Storm. Enemies will prioritize destroying the shield generators first so keep them protected!

Each simulation requires the players to defend their base for seven minutes. A random amplifier is then selected to defend for another seven minutes.

Collect “Time Cheats” that appear around the environment to reduce the wave timer.

Wargames ramps up the challenge by requiring another player to revive you when your health is depleted. If everyone goes down you will fail the Wargame, so if you are playing solo you will only have one life to complete the simulation.

If the simulations aren’t challenging enough, apply one of nine new challenge modifiers for some bonus rewards. These challenges include:

The Wargames difficulty and rewards are based on the account level of the lowest player in a party and is averaged with public players that assist in your mission. This is to ensure that there is always a challenge in any Storm Shield location.

Wargames steps up the challenge as more players join the mission, by increasing the enemy count and enemy power level.

Wargames Event Quests!

Wargames are kicked off with the Wargames Boot Camp quests! These quests will help players discover all of the aspects of playing Wargames while offering some nice rewards in the process. Learning can be fun!

Each Wargames simulation type offers a one-time completion quest which rewards Event Tickets and a unique banner reward to show off your accomplishment.

Every Wargames challenge has a one-time completion quest which rewards Event Tickets.

Repeatable quests are available for completing both Wargames simulations and challenges.

Wargames Daily Challenge Quests

Every day brings new challenges for Wargames and your Storm Shields, requiring you to complete a Simulation / Challenge combination in a specific zone.

As you progress and unlock new zones in the game, you will unlock a Wargames Daily Challenge slot associated with that zone for a total of 4 per day.

When you start a Storm Shield Defense or Wargames mission, your fort’s layout is saved. After the current Storm Shield mission concludes, your fort is restored to the saved state. This includes all structures, and traps (durability) placed before you start the mission. Any structures or traps that are placed after the mission starts will be cleared after the mission ends.

Community Lookout

Enter your Storm Shield in any Zone to join the Community Lookout program!

Help other players defend their Storm Shields or jump into the new Wargames Missions as a change of scenery. This updated match-making system prioritizes Storm Shield mission types.

Similar to Play with Others, these match-making options offer 20% bonus XP.

Before starting a Storm Shield Defense or Wargames mission, players can now opt to “Wait for Assistance”, requiring at least one other public player to join before starting the mission.

Re-organized Twine Peaks:

Twine Peaks missions now follow a linear path, for better readability than the previously existing structure.

Added missions to each region of Twine Peaks to introduce more mission variety, and to provide more mission-loot-rolling opportunities for players.

Added at least one additional group mission per difficulty level.

Reduced the frequency of XP rewards in high-end Twine Peaks missions, to allow other reward types to appear more often.

A new secondary activity of skeet shooting is available in missions. How many clay pigeons can you shoot down!

The Beta Storms have moved on for now, look for them to return in the future.

Mission Alert scheduling and quotas have been simplified.

Mission Alerts now appear on the map once per day, at the same time each day (Midnight UTC).

Missions themselves also refresh on the same timer.

Mission Alerts no longer have a rolling 24 hour quota. Instead, each alert visible on the map can be completed one time per day.

Mission Alerts that you have already completed today will have a check mark appear next to them, indicating that the mission alert will not grant any bonus rewards until it refreshes the following day.

Weekly Quests

A quest to complete 10 Mission Alerts will be granted to players once per week.

Upon completion you will be able to select a reward - a significant amount of either Event Tickets, Gold, or Perk Materials.

Fixed the issue that caused blurry schematic images to appear in the store.

Fixed being unable to hover on or interact with items when using a mouse on PS4

The Yes/No vote status of the last player who voted on an objective will now properly appear in the mission vote dialog.

Players can no longer slot an upgraded item in the collection book if the original schematic is unable to be recycled. This would initially create an error message when attempting to overslot an item and prevents unique schematics, like the Bowler, from being destroyed.

Items inspected from the Collection Book Item picker can now be upgraded and favorited.

The Mini Map will now correctly display important mission information after closing the big map.

Menu text will no longer rapidly change sizes when the player hovers over the menu buttons.