Andrew wrote:Again, a majority of 2K's sales are on the console. That's the market that Live really wants to compete for. The numbers don't lie here: the PC market is not the primary audience, as it makes up a very, very small proportion of it. You keep mentioning 120 million Steam users, but the number of people who are interested in a basketball game on PC (or a basketball game on any platform) isn't anywhere near that. The sales figures and Steam stats bear that out; it's not even a quarter of a million right now. There is certainly value in offering up your game on as many platforms as possible, but again, the PC market is not a significant player when it comes to basketball gaming. The console versions are what sell, what makes money.

Also note that a digital only release of NBA Live is probably more likely to be available on Origin, rather than Steam.

Beyond that, you have the usual challenges of developing a PC port, and the need to focus on making improvements to NBA Live so that it's a better game that will sell more copies, on any platform. I would like to have a PC version, but it's a difficult sell.

And as I said, 2k's PC sales alone were 20 times EA's total sales. 160,000 PC sales. That is a pretty large audience. 2k isn't going to lose any of that crowd, for sure.

Releasing on Origin would even be an improvement. That's one place 2k has no foothold and never will. I have a few games from Origin.

EA doesn't have a particularly good reputation to begin with and ignoring users on a certain platform doesn't help that any.

Anyway, we'll see what happens after this year. They're losing money with the NBA license and no one in their right mind is going to continue doing something that results in them losing money every year. I still believe this year will be the last if their sales don't increase by a HUGE amount. That would be a shame cuz my opinion on 2k is well documented.

StyxTx wrote:And as I said, 2k's PC sales alone were 20 times EA's total sales. 160,000 PC sales. That is a pretty large audience. 2k isn't going to lose any of that crowd, for sure.

No, they weren't. As per VGChartz, NBA Live 16 has sold 240,000 copies to date, which is definitely not 1/20th of 160,000. The figure you're referring to was the first week of release, not the total sales since last September.

StyxTx wrote:And as I said, 2k's PC sales alone were 20 times EA's total sales. 160,000 PC sales. That is a pretty large audience. 2k isn't going to lose any of that crowd, for sure.

No, they weren't. As per VGChartz, NBA Live 16 has sold 240,000 copies to date, which is definitely not 1/20th of 160,000. The figure you're referring to was the first week of release, not the total sales since last September.

Those numbers are from Sept. Live has sold more since then but so has 2k. Also, your numbers are global numbers. 2k sold 4 times that in Sept in North America alone.

We can argue exact numbers but EA won't be able to win if they continue on with an NBA game. 2k owns it unfortunately. They should figure out another type of basketball game, college, street ball or something that 2k isn't doing.

Even if Live has sold more copies than what VGChartz is currently reporting, we know that there are around 160,000 legitimate owners of NBA 2K16 PC - a figure that comes directly from Steam - which is less than 240,000 sales for NBA Live 16, or whatever the figure is actually at now. No matter how you slice it, Live's sales are not 1/20th of NBA 2K16 PC - it's either ~160,000 to 240,000 in favour of NBA Live 16, or ~160,000 to some figure higher than 240,000, still in favour of NBA Live 16. The up to date figure for NBA 2K16 PC is less than a possibly outdated figure for NBA Live 16 on PS4 and X1. So no, NBA 2K16 PC's sales alone were not "20 times EA's total sales".

Andrew wrote:Even if Live has sold more copies than what VGChartz is currently reporting, we know that there are around 160,000 legitimate owners of NBA 2K16 PC - a figure that comes directly from Steam - which is less than 240,000 sales for NBA Live 16, or whatever the figure is actually at now. No matter how you slice it, Live's sales are not 1/20th of NBA 2K16 PC - it's either ~160,000 to 240,000 in favour of NBA Live 16, or ~160,000 to some figure higher than 240,000, still in favour of NBA Live 16. The up to date figure for NBA 2K16 PC is less than a possibly outdated figure for NBA Live 16 on PS4 and X1. So no, NBA 2K16 PC's sales alone were not "20 times EA's total sales".

At this point in time it is obvious EA can not compete with 2k. I know 2k also shipped out 4 million games in September. I wonder how many of those have been sold to-date. 4 million to 250,000. What's that, 16 times more?

But it doesn't matter. 250,000 global sales is awful. EA needs to offer a basketball game in a niche that isn't NBA. They can't compete, especially if they are only going to try to compete in the console world where 2k dominates. Going to Origin, a platform that is strictly EA and 2k can't have access to, makes all the sense in the world but apparently their marketers really believe they will succeed on the current path they're taking. Good luck with that.

I'd buy the game if they were to get away from NBA. I despise 2k and won't buy ANY games from that clan ever again. But, as usual, with how my life goes, whenever I enjoy something it ends off disappearing. Hence, my feelings that Live is going to be coming to an end. I seem to be the kiss of death for anything I like. Restaurants, games, whatever.

Well, no one can make a college game, in the wake of all the lawsuits. The NBA is also still the most popular property with the biggest potential audience, and I think most people would want to have a choice when it comes to NBA titles, or at least be more interested in that. On the bright side, NBA Live 16 was better received than NBA Live 14 and NBA Live 15. They might expand their audience slightly with a PC release, and perhaps win back a loyal part of the fanbase at the same time. Bottom line, the game has to get better, but I think they have won a few people back this year, or at least have some more people willing to give them a try, and see what they can do.

At the end of the day, they need to continue to polish gameplay and animations, bring back staples such as roster editing, and expand on the game modes. I think we've been compiling some great feedback so far, which I've been sending along to the development team directly. Some of the prominent Gamechangers who have definitely not shied away from honest and constructive feedback have been doing the same, and together I think we're doing our best as a community to give quality suggestions. I remain optimistic, but NBA Live 17 will need to have a strong showing in some key areas, no doubt.

Andrew wrote:Well, no one can make a college game, in the wake of all the lawsuits. The NBA is also still the most popular property with the biggest potential audience, and I think most people would want to have a choice when it comes to NBA titles, or at least be more interested in that. On the bright side, NBA Live 16 was better received than NBA Live 14 and NBA Live 15. They might expand their audience slightly with a PC release, and perhaps win back a loyal part of the fanbase at the same time. Bottom line, the game has to get better, but I think they have won a few people back this year, or at least have some more people willing to give them a try, and see what they can do.

At the end of the day, they need to continue to polish gameplay and animations, bring back staples such as roster editing, and expand on the game modes. I think we've been compiling some great feedback so far, which I've been sending along to the development team directly. Some of the prominent Gamechangers who have definitely not shied away from honest and constructive feedback have been doing the same, and together I think we're doing our best as a community to give quality suggestions. I remain optimistic, but NBA Live 17 will need to have a strong showing in some key areas, no doubt.

They need the bare essentials of a basketball game. Ive stated this before, local multiplayer dynasty is still important, especially for the younger crowd who has friends over etc. Its shocking that something as simple as allowing up to 4 players to do a dynasty isn't included. Blows my mind. Even if they go back to the features that they had in NBA Live 2003 (yes, 13 years ago), it would be a major improvement. Legends on the Free Agent list would actually be a feature NBA 2k does not have, they would have a leg up in that area. Especially if they included the players accessible in Ultimate Team. NBA 2k only has the legends available in the main game that can be gathered by taking them off the classic teams. NBA 2k is not a perfect game, far from it. I still play NBA 2k14 PC because the NBA 2k16 PC games gameplay is so frustrating and seems almost scripted. And whoever said that this game had the hardest computer AI, and the best defense, is absolutely 100% wrong. Getting by the computer on HOF is so easy, the post spin move is so overpowering, and I swear I shoot in the high 50% FG every game. "Body steals" happen so much, it completely ruins the flow of the game. PG's easily blocking big guys at the hoop, protected shots happening for no reason, I could go on and on. NBA 2k14 Next Gen, xbox one gameplay was superior to NBA 2k16 in my opinion. If it seems like I am pressing hard for changes, it's because I am really frustrated with 2k and want a more exciting basketball experience. Otherwise, Ill just keep playing modded NBA 2k14 forever.

Hopefully you pitched those bare essentials comments to them. Gameplay tweaked (smoother), with those other options would certainly make me buy the game. I would buy it right when it came out. Honestly, with the expanded game modes (the essentials), I would buy it even if the gameplay was what it was this year. They have a disconnect with their audience that is concerning.

"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Dee4Three wrote:They need the bare essentials of a basketball game. Ive stated this before, local multiplayer dynasty is still important, especially for the younger crowd who has friends over etc. Its shocking that something as simple as allowing up to 4 players to do a dynasty isn't included. Blows my mind. Even if they go back to the features that they had in NBA Live 2003 (yes, 13 years ago), it would be a major improvement. Legends on the Free Agent list would actually be a feature NBA 2k does not have, they would have a leg up in that area. Especially if they included the players accessible in Ultimate Team. NBA 2k only has the legends available in the main game that can be gathered by taking them off the classic teams. NBA 2k is not a perfect game, far from it. I still play NBA 2k14 PC because the NBA 2k16 PC games gameplay is so frustrating and seems almost scripted. And whoever said that this game had the hardest computer AI, and the best defense, is absolutely 100% wrong. Getting by the computer on HOF is so easy, the post spin move is so overpowering, and I swear I shoot in the high 50% FG every game. "Body steals" happen so much, it completely ruins the flow of the game. PG's easily blocking big guys at the hoop, protected shots happening for no reason, I could go on and on. NBA 2k14 Next Gen, xbox one gameplay was superior to NBA 2k16 in my opinion. If it seems like I am pressing hard for changes, it's because I am really frustrated with 2k and want a more exciting basketball experience. Otherwise, Ill just keep playing modded NBA 2k14 forever.

Hopefully you pitched those bare essentials comments to them. Gameplay tweaked (smoother), with those other options would certainly make me buy the game. I would buy it right when it came out. Honestly, with the expanded game modes (the essentials), I would buy it even if the gameplay was what it was this year. They have a disconnect with their audience that is concerning.

You're correct about 2k and that's why I'm hoping Live takes a big step forward this year. I've seen frustrated 2k players in years past, but not to the level I've seen it this year. I know increased sales of Live this year are coming from 2k players who are finally fed up. I'm included in that crowd.

2k's primary focus is microtransactions. Funny how there never seems to be any problems in aspects of the game that include those, unless it's taking someone's money then not giving them what they paid for, and when there is they get fixed PDQ.

It would be the ultimate if a game that doesn't go after microtransactions could succeed big time against a game that does. That would really give people a choice....spend more money after the sale or not? Seems like a no-brainer to me.

Dee4Three wrote:They need the bare essentials of a basketball game. Ive stated this before, local multiplayer dynasty is still important, especially for the younger crowd who has friends over etc. Its shocking that something as simple as allowing up to 4 players to do a dynasty isn't included. Blows my mind. Even if they go back to the features that they had in NBA Live 2003 (yes, 13 years ago), it would be a major improvement. Legends on the Free Agent list would actually be a feature NBA 2k does not have, they would have a leg up in that area. Especially if they included the players accessible in Ultimate Team. NBA 2k only has the legends available in the main game that can be gathered by taking them off the classic teams. NBA 2k is not a perfect game, far from it. I still play NBA 2k14 PC because the NBA 2k16 PC games gameplay is so frustrating and seems almost scripted. And whoever said that this game had the hardest computer AI, and the best defense, is absolutely 100% wrong. Getting by the computer on HOF is so easy, the post spin move is so overpowering, and I swear I shoot in the high 50% FG every game. "Body steals" happen so much, it completely ruins the flow of the game. PG's easily blocking big guys at the hoop, protected shots happening for no reason, I could go on and on. NBA 2k14 Next Gen, xbox one gameplay was superior to NBA 2k16 in my opinion. If it seems like I am pressing hard for changes, it's because I am really frustrated with 2k and want a more exciting basketball experience. Otherwise, Ill just keep playing modded NBA 2k14 forever.

Hopefully you pitched those bare essentials comments to them. Gameplay tweaked (smoother), with those other options would certainly make me buy the game. I would buy it right when it came out. Honestly, with the expanded game modes (the essentials), I would buy it even if the gameplay was what it was this year. They have a disconnect with their audience that is concerning.

Yes, I've definitely stressed the essentials and the importance of some of the basic functionality that's missing, both in this thread and in the other materials I've submitted thus far.

Remove the "pass up good look" penalty. Even one of the game announcers mentions now and then to look for a great look when you have a good look. In my case, I am a horrible 3-point shooter and a great passer (I avg 13 assts/game), so if I see a player near the basket who has a good look I'll pass it to him cuz I am not going to make the 3-pointer. Even wide open, I miss them. Think the 22% 3-point pct kinda proves that. My dude is not an outside shooter.

So the open guy I pass to misses the shot because he got fouled (tho he wouldn't have gotten fouled if he hadn't hesitated so long to allow the defender to get to him) and I get hit with a "pass up good look" penalty.

No, it was not a good look for me. For Curry it would be a great look, but the one size fits all penalty needs to go.

Roster editing and dynasty improvements are the key to being a contender again, that and brushing up on the animations and tweaking the gameplay but I think the gameplay is already pretty strong already.

When it comes to player movement, Xs and Os, controls, and the right players scoring and so forth, there is actually a lot of good stuff going on with gameplay. For me, it's mostly animations, control depth (without being contrived), and some AI quirks that need the most attention as far as gameplay is concerned.

Customisation and depth modes...as I've said before, that's the big thing for NBA Live 17, in my view.

Being able to control our player 100% of the time would be nice too. I have these times when I'm pushing the stick one way or another and my player just stands there, and stands there, and stands there. Wouldn't be so bad except the guy I'm defending is now wide open.

Another constant annoyance. I'm standing in the corner. I want my man to run straight up the sideline but for some reason he automatically takes about 2 steps toward the basket before he heads toward the top of the key.

Seems like players get sucked into animations sometimes at which time we have no control over them. The animation "magnet" really needs to be tightened up. They take effect way too far away from the opponent or action.

Responsiveness can definitely stand to see some further improvement, I agree. I also feel there needs to be a little bit of tuning with pace, shooting percentages, and contact in the paint, but it does feel like the tech is there to be polished and utilised.

Roster editing and dynasty improvements are the key to being a contender again, that and brushing up on the animations and tweaking the gameplay but I think the gameplay is already pretty strong already.

Yup, its has roster management, you can even name the captain of your team by switching the C onto any player. You can even save your own rosters as well

mp3 wrote:It does amaze me that other EA Sports titles have management to have this feature but not nba live.

It's make or break for me on roster editing,

It wouldn't stop me buying the game but like last year I was more hyped for Live more so than 2k but EA let us down in that respect in the weeks leading upto the release.

I think there's been stuff they've been working on since 14 that takes years to build, like the off ball stuff in Live 16 took two years to code, I think we'll see some new stuff in that regards with 17, hopefully within game play and with modes. Also I hope they add more with the crowd, similar to NHL when they score, the wave of celebration from the crowd (along with the audio) enhances the experience. Need little things like that in Live 17.

mp3 wrote:It does amaze me that other EA Sports titles have management to have this feature but not nba live.

It's make or break for me on roster editing,

It wouldn't stop me buying the game but like last year I was more hyped for Live more so than 2k but EA let us down in that respect in the weeks leading upto the release.

I think there's been stuff they've been working on since 14 that takes years to build, like the off ball stuff in Live 16 took two years to code, I think we'll see some new stuff in that regards with 17, hopefully within game play and with modes. Also I hope they add more with the crowd, similar to NHL when they score, the wave of celebration from the crowd (along with the audio) enhances the experience. Need little things like that in Live 17.

That's something I think many people don't realize. Not everything can be programmed into sports games the first few years. The only way to get everything in is not to release it to begin with till it's complete.

Too many instant gratification people out there but that's all I'll say about them. I could go on for days on that topic.

At the same time though, we are a few years into the reboot, and we've been hearing "next year" for a couple of years when it comes to certain staples and basic functionality, so the frustration is understandable.

That's the thing tho roster management isn't new to nba live we had it through the 90's-00's so why adding a basic feature that we had years ago shouldn't be that hard compared to programming a new thing like off ball movement as mentioned by Mr.King.

It does depend on how they've programmed things with the automatic updates and so forth, but yeah, it's a staple that needs to return. As I said, when it's been "next year" for a couple of years on some of these basic functions and features, gamers are naturally going to get a little frustrated and impatient.

mp3 wrote:It does amaze me that other EA Sports titles have management to have this feature but not nba live.

It's make or break for me on roster editing,

It wouldn't stop me buying the game but like last year I was more hyped for Live more so than 2k but EA let us down in that respect in the weeks leading upto the release.

I think there's been stuff they've been working on since 14 that takes years to build, like the off ball stuff in Live 16 took two years to code, I think we'll see some new stuff in that regards with 17, hopefully within game play and with modes. Also I hope they add more with the crowd, similar to NHL when they score, the wave of celebration from the crowd (along with the audio) enhances the experience. Need little things like that in Live 17.

That's something I think many people don't realize. Not everything can be programmed into sports games the first few years. The only way to get everything in is not to release it to begin with till it's complete.

Too many instant gratification people out there but that's all I'll say about them. I could go on for days on that topic.

And also a lot of the stuff we've had in past games were made with the dev team in Vancouver, they've brought in some people in Orlando who've worked on Live 10, so I assume they're trying to re-create that magic some how while bringing some thing new and fresh. Can't wait to see what NHL brings with customization, hopefully we get something remotely close in NBA Live, cause the whole building a stadium thing is fun.

It's definitely be great, but I'm also fine with "one step at a time" as far as roster editing/customisation is concerned. Being able to customise and share rosters is a necessity for NBA Live 17; anything beyond that, such as Create/Re-Brand Teams and so forth is icing on the cake. That's not to say I'm against them adding as much as possible in one year, but some features can wait, if they're going to hold back the basics.

Andrew wrote:It's definitely be great, but I'm also fine with "one step at a time" as far as roster editing/customisation is concerned. Being able to customise and share rosters is a necessity for NBA Live 17; anything beyond that, such as Create/Re-Brand Teams and so forth is icing on the cake. That's not to say I'm against them adding as much as possible in one year, but some features can wait, if they're going to hold back the basics.

Andrew wrote:At the same time though, we are a few years into the reboot, and we've been hearing "next year" for a couple of years when it comes to certain staples and basic functionality, so the frustration is understandable.

Especially when it comes to gameplay aspects that were in 14 like the one I always mention. Manual lead, bounce and lob pass. I brought it up to the devs many times during 15 hoping they'd add it back but it never got patched in. So I hoped for it to return to 16 only to be disappointed once again. They take away things from the game but they don't add much back. WTF happened to the manual floaters, shots off the backboard, etc.? Did they replace these with the ugly post "bump" animation and the post "alligator arm" shot? LOL it doesn't even frustrate me anymore. It legit makes me laugh.

Have Dynasty Mode similar to NFL Head Coach 09 or at least have some of its features like different interpretations of player ratings according to the system, philosophy, or team the players are on,trade/free agent acquisition auction system,player behavior that players have different personality traits and characteristics that affect how they perform and how happy they are, more authentic pre-draft and draft according to the team needs.

Hot and cold streaks could help in Dynasty by adding some strategy to the mode by choosing between putting the best players at that moment (and players that have chemistry or fit the system) instead of putting the players with the best overall on the starting 5 or not, those streaks would affect players ratings depending on player's consistency ratings.

Have the option to choose to begin Dynasty mode as an Assistant Coach and have limited things to do. If you perform well you can be offered to be HC of some team. Also have the option of just being a GM, just a coach, or GM/coach.

Chemistry and specific lineups to have more importance on gameplay. Team chemistry would be affected by those players’ satisfaction plus how well players’ got with each other and forming the starting lineups and different units that played well could depend on the synergy between the five players.

More GM/coach interaction with players

Deeper scouting of draftees. Have the ability to know how the upcoming draft classes are going to be in the next few years (weak, normal or strong). Only choosing five players to scout once is stale, shallow and lack any kind of interest in trying to rebuild via drafts. Scouting through the season with scouts and being able to play with or against them during the offseason to get a feel of them. Let us scout players like previous Live games and bring more life to the draft like Madden. Let us find out the possible draftees' tendencies to see if they could fit into our team's system and expectations for the vacant spot in our roster. Let us know how about hometown, college stats, Draft Combine stats and NBA comparison for the players. Scouts being able to mistake players' abilities.

Overall ratings should be part of the players salary but shouldn't be the number one or only reason to dictate how much they earn on their salaries; potential, small or big market, previous injuries, team specific needs (rebounding, defense, three point shooting) could play a part on the amount a player is payed during free agency

Hire staff: coach, assistant head coach, assistants, trainers, scouts; each with age, expected salary and years, specialty (which for example be leadership, development, league insider for assistant head coaches), ratings and teams interested. There’s a cap to hire them and could change based on how you did in the previous seasons.

Create a team. Team would have name and logo created with some editor so there could be some variety. Maybe the team could begin playing with generic jerseys and the home court would be in a park without people outside watching, then as they improve with wins and XP they’d get some fans outside they park games, then in a small gym with few fans and keep on improving until you get in a full-packed NBA-like arena with the ESPN crew commentating. Perhaps as you improve and get more XP you can use licensed shirts and shorts and finally have jerseys from the different templates (UA, Nike, Adidas, etc) with customization (and pregame jackets?).

Separate player from Rising Star (maybe even with the ability to use gameface) and gain XP and increasing rating only through this mode, begin playing alone trying to be recruited or be in a team from the get go.

Season Mode like Elite 11 would've have.

The other big thing associated with the EASBA is the addition of seasonal play and playoffs to the mode. "Each season is a month, and there will be three divisions -- Elite, Pro, and Amateur," Reeder explains. "So as you play your games throughout the month, you're trying to get into the best division you can. Then once the season ends, we start the playoffs and whatever division you qualify for at the end of the season, you enter that playoff bracket."Playoffs are a 16 team knockout tournament. Think March Madness on a smaller scale.Adds Reeder: "You need to win four in a row to essentially win your playoff, then we have a ton of awards and trophies for teams that finish with a good regular season record and win the playoffs. Just a lot of cool stuff to showoff how good your squad is."Then the next month, it's another free-for-all as everyone tries to qualify for the next set of playoffs.

Four quarter games with NBA rules

Separate Summer League (and make it arcadey sim) from Pro-Am (and make it sim)Win by two/three

More variety in jerseys from the different teams, it's really lacking compared to 2K or even old Live games like 2005. I think it'd be nice to have several more than now for collecting and using on Ultimate Team and to have some option to use alternatives or retro jerseys as home and away on Dynasty Mode like replacing 90's Suns jerseys for the current ones for example.

I want to share some important updates on what’s next for NBA LIVE and give you an overview of where we’re going with the franchise over the course of this year.

It’s important that you know that we are committed to NBA LIVE in the console space. While we won’t be shipping a product this Fall, we will be back on the courts with something new and exciting for you to experience in early 2017.

Our focus this year is to deliver an amazing, high-quality basketball game to a global audience. The best way to do that is through the fastest growing, largest, and most accessible gaming platform…mobile. As a team, we’re really excited about taking the franchise to new places with the worldwide release of our mobile game later this year.

More details to follow in the coming months!

Sean O’BrienExecutive Producer, NBA LIVE"

I'm going to be completely blunt and honest here, this isn't right. Lack of talent and resources within the team is the problem. They have the right base, but lack of listening to fans, not giving even the most basic modes, or simple editing features has made sales so bad, that they won't release NBA Live 2017 later this year, and maybe not at all for a console considering they are going to.... Mobile. Instead of competing in the space where they only have ONE other competitor (crazy, just one), they run away from the challenge. This is why I've been saying "No excuses" for a few years now. They have always had the opportunity to compete, but removing great modes and not replacing them, removing parts of gameplay itself that were enjoyed and replacing it with even more herky jerky mechanics...... really? The 8,000 copies sold in the first week is purely 100% EA's fault for not listening to the console/pc basketball video game audience that was CLAMMERING for competition in that space.

it's not like fans turned away from EA, EA turned away from it's fans. This is truly frustrating.

Heres my only hope, another video game company emerges to compete with 2k sports now that EA seems to have officially checked out. Who would that be? No clue. I just think this is kind of a slap in the face to all those people who continued year after year to give EA feedback on how to improve the games, and they did not listen.

One final note, they say they are "committed to the console space", but not putting in the resources to release it against the competitor in a timely manner makes them look weak. Not only that, we have heard this tune before with EA with NBA Elite 11. It kept getting pushed back, delayed, and finally cancelled. Which is why I say that we may not get a console version of Live 17 anyway. And the problem? That's the mindset, we have lost so much trust in EA for producing a quality basketball game (or keeping promises) that we automatically hesitate to trust any statement made.

It might be better for them to drop out of the space all together, because obviously they do not hire the right people to produce a quality product. I remember 989 sports dropped out of the basketball space, why? because they continued to produce the same gameplay in each product each year (and it wasn't very good), so people went with the companies that could change with the times and be innovative (at the time, that WAS EA and 2k).

"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Blackberry said they're committed to the hardware device business and they still put out quality phones despite having little market share, but still have the best security in their hardware and software, and people bash the company. Same thing. No way the game gets cancelled. Let's just see what they come with before jumping to conclusions. Who knows, they might have a BETA for those who have purchased NBA Live 16.

ThaLiveKing wrote:Blackberry said they're committed to the hardware device business and they still put out quality phones despite having little market share, but still have the best security in their hardware and software, and people bash the company. Same thing. No way the game gets cancelled. Let's just see what they come with before jumping to conclusions. Who knows, they might have a BETA for those who have purchased NBA Live 16.

For 6 + years (maybe longer) we have been patient. Frustrated but patient. I'm glad 2k still puts out decent quality basketball games, because atleast we have that. I know what you are saying, but that is besides the point. They have NOT put out a good enough quality basketball game to compete for a long time, that's why we are in the position we are today.

I see your POV of course, hopefully you see mine.

"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

ThaLiveKing wrote:Blackberry said they're committed to the hardware device business and they still put out quality phones despite having little market share, but still have the best security in their hardware and software, and people bash the company. Same thing. No way the game gets cancelled. Let's just see what they come with before jumping to conclusions. Who knows, they might have a BETA for those who have purchased NBA Live 16.

For 6 + years (maybe longer) we have been patient. Frustrated but patient. I'm glad 2k still puts out decent quality basketball games, because atleast we have that. I know what you are saying, but that is besides the point. They have NOT put out a good enough quality basketball game to compete for a long time, that's why we are in the position we are today.

I see your POV of course, hopefully you see mine.

People forget that Live had put in a 3-year plan to develop their game, Live 16 was the end of that plan. Let's see what the case is for 17. When you start from scratch (Live 14) it's not going to take 2 development cycles to achieve greatness. I understand your point because a lot of people feel the same way you do, it's nothing new to be honest. You just have to wait and see what the approach is for Live 17. A part of me doesn't want to believe that this is more of the same, because they've had so much time to improve this game, and they have, but we need more. If Live 16 played like NBA Live 14, then I would be nervous about 17, but it doesn't. If the Live team would give us the tools to edit game play/Ratings etc, then this game game play wise wouldn't be far off from 2K. I play both games and can see Live is slowly catching up to 2K game play wise. It's the modes, depth of modes that's been the main issue.

I BEEN BEGGING FOR THIS IN LIVE, AND ITS IN MADDEN 17. They're in the same building, please show them how to do it LOL

Speed Modifier – Speed Moves are short, quick moves that can be pulled off at full speed while not veering off the path the ball carrier is currently on. These moves are performed while holding or pressing R2/RT (Accel Burst) + the corresponding special-move button. Again, the quality of the move is based on the player’s ratings with all new animations. Users will now have to perfect the skill of laying off the gas pedal on RT/R2 and mix in changing up speeds when running the ball. Speed moves carry the lowest risk for stamina, fumble and injury and can fakeout one defender at a time.

I'd love to have something like that, too. As long as it's properly balanced and can't be easily exploited, it'd be a way to represent the explosiveness of the quickest players and most effective slashers in the league.