The Bounty: Deluxe EditionI figured I'd share some of the things included in the new press kit. So here's the "Gameplay" section of the listing- along with some screengrabs, just because.​Enjoy!

Gameplay

The Bounty blends gameplay styles from traditional JRPGs, Roguelikes, and puzzle games, while adding a deep score system to drive the experience further. Players explore top-down levels full of monsters, hazards, secrets, and treasures. Battles are kept simple and traditional, in the style of Dragon Quest. Your character's attributes level up the way you choose; coupled with balanced gear options, you get an equally challenging, balanced experience while playing your character your way.

In the Story Mode, the player selects their difficulty level, names their character (including secret avatars via codes), and begins their journey through a concise adventure across four episodes. Some levels, treasures, riddles, and monsters are shuffled in each playthrough. This adds variety while retaining the experience of learning the game and maps.

In Casual Mode, the score system is disabled, and the player gains the ability to save freely, including an autosave feature. This mode lets the player enjoy the game at their own pace, and practice to score higher in Competitive Mode.

Competitive Mode is the more difficult primary game mode, with each monster, puzzle, treasure, and secret awarding points. With hundreds of scenarios, secrets, and bonuses, players have a virtually endless challenge awaiting them to get the highest score. Furthermore, completing the game opens Endless Dungeon +, allowing the player to play in the Endless Dungeon with their existing character, pushing their score to never-ending heights.

Endless Dungeon is also selectable as a separate mode. In this mode, players begin with a full loadout of gear and journey through a never-ending, always-changing dungeon. This is the perfect mode to play when you want to get in a quick game but you're short on time!

Has it really been thislong? Things have been really busy, and I'm admittedly a bit of a hermit. Doing contract educational software work with Legends of Learning has occupied more than a small amount of time as well, of course. We'll just touch base for now, and elaborate in the coming days.

So, what's been going on? The Bounty: Deluxe Edition is now fully complete with the exception of one audio track, some final tests, and Steam achievement integration. This is HUGE, so I'll just leave it understated for now. You'll hear enough about it soon enough.

Boss for Atari 2600 is FINALLY in production, and will be in people's hands as soon as production and shipping allow.

Bug Attack!: Steam Edition is FINISHED. I need to finish re-recording some gameplay footage for a trailer of sorts, then she's going up on Steam Greenlight. That whole thing will see updated free versions for web portals and mobile to help hype it up, so expect a LOT of noise there. I hope you look forward to it. It's by far the most comprehensive Bug Attack! experience yet. Several single and multiplayer modes, fun extras, and it'll be ready to launch as soon as the campaign ends; so get your voices warmed up to help let the world know.

I have plenty more to tell you about, but I'll leave this off here for now. The site is fixed, things are in post production, so I promise it'll be much more frequent. At least for a while. ;)