Blog

We build amazing iPhone and iPad apps. We recently built ABC Play School Play Time and Art Maker for iPad, and recently wrote Learning Cocoa with Objective-C Fourth Edition and the iOS Game Development Cookbook for O'Reilly. This is our blog.

“When I realised what the engineers had done, my head LITERALLY exploded…,” said Jon to the other Kerbonauts, waiting for their turn on the Kerbtrifuge, an odd part of training that persisted even though it was universally agreed that G forces had no effect on Kerbal physiology.

Paris would normally have a great rejoinder to his, but he had just entered the training capsule. The rest of the crew were eager not to think about that, and were swapping horror stories to keep their mind off things.

“That’s nothing,” said Tim. “There was one time when they confused apogee and perigee, and rather than a nice circular orbit I found myself heading out past the orbit of Jool. It took me SIX YEARS to get back home.”

Tim had been with the programme for less than a year, but that didn’t stop him embellishing stories like the rest of the crew.

“Al, how about you?” asked Paul, who was next in line for “endurance training,” and was clearly fidgeting with nervousness, “what’s your scariest moment?”

Al looked up from the console which he was soldering. “Mine? It was when they decided that even though more boosters had been added, it still wasn’t enough. I was in a ship made of nothing but boosters.”

From the room next door, the sound of the Kerbtrifuge spinning up could be heard. Everyone held their breath, Paris’s cry could be heard through the thin metal walls…“WHEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!”

Join Paris, Jon, Tim, Paul, and Alasdair as they regale you with tales of their adventures in the Kerbal Space Program, the increasingly popular and disturbingly realistic space programme simulator game enjoyed by geeks around the world. Learn how and why you should go to space, and what you can learn from it! Science will be involved.