These are the first five minutes of a 10-20 minutes demo I've worked on for the second Chapter in my campaign. Unlike the GTA/WC3-like hero-gameplay of the first Chapter this one is actually a Point & Click Adventure!

This map is not yet available on Battle.net. Please respond to this video with your Battle.net EU-ID or add me (OutsiderXE.147) if you want to help me test it. EU only!

Features:- Point and Click Adventure gameplay.- 10 to 20 minutes of playtime.- Four difficulty levels that vary the amount of ingame help.- Fixed camera system (can be switched to classic RTS camera).- Dialog-basedInventory system- Optional Two-player-coop.- Proper work on terrain.

Lulz, Maglok... OutsiderXE created the whole "changing novels into playable campaigns" thing...Take a look in his blog and check the plans (pdf or html) for his latest project SotX. That sounds really innovative...

Over the last six weeks I've been busy play-testing and tweaking the second third of Chapter 2. This weekend I also managed to do 95% of all visuals in this part. Here are a couple of teasers featuring the revamped a cinematic, the Multiple-Choice-Dialogue-System and the ability Salvage.

The colonists of Free Haven discuss the alien wreckage.

Ghandi Ryan has lost his adoptive son.

The Robo-Harvester is about to use its Salvage ability.

The Robo-Harvester has salvaged some items from this wreckage.

The second of three parts for this map is now almost complete. I'll try and make a video from this part so I can get a couple of testers to help me playtest this part of the map. No need to post a news until then.

After testing, I could just wrap the rest of it up in a cinematic and move on to the next map, but I've created additional content for this map that I wasn't able to include into the first and second part. I'll continue working on this map for a while, but the third part will probably not be as big as the previous.

After many months of hard work Chapter 2 is now ready for public testing. It now has eight times the amount of content than the demo had. It takes me 40 minutes of ingame-time to complete it, and I know the ins and out. My guess is that any other person would need 60-120 minutes.

Added tons of content, new abilities, many things to improve gameplay-fluency. If you are in any way interested in playing a Point & Click adventure within the SC2-universe, THIS is your chance!