Fortnite Season 6 Week 5 Update v6.20 And Patch Notes

Fortnite Battle Royale Season 6 Week 5 is going to be a fright.

Players are currently downloading the recent update after the v6.20 patch was performed a few hours ago. But be warned if you are yet to start playing as Epic Games has been forced to disable the Fortnitemares Limited Time Event while they investigate issues with matchmaking services.

You may have to wait a short time before you an try the LTE out for yourselves but when you do, you will love it. We were lucky enough to try it out before it was removed and it is perfect for Halloween. Full of Monsters and just an eeriness that really captivates.

New design detail including Fog, and Bright Stars create a stunning backdrop.

It is unclear if these changes will be made permanent or if they are just in conjunction with the Halloween event, regardless the changes to the environment truly do make the setting pop on a completely new level.

Let's see what changed

Fortnitemares LTE

LIMITED TIME EVENT: FORTNITEMARES

SummaryThe Cube strikes back, bringing Fortnitemares to Battle Royale! Drop in and discover what the Cube has unleashed.

What’s New?

Cube Fragments spawn Cube Monsters! Drop in and discover the different types.

Large Cube Fragments are found near corrupted areas of the island.

Small Cube Fragments are created randomly throughout the match.

Cube Fiends, Brutes, and Fragments all have a chance to drop loot.

Defeating a Cube Fiend or Brute will grant a small amount of shield.

Eliminating a Cube Fiend will grant +3 shield

Eliminating an Elite Cube Fiend will grant +5 shield

Eliminating a Cube Brute will grant +10 shield

Eliminating an Elite Cube Brute will grant +15 shield

Eliminating a Mega Cube Brute will grant +20 shield

Fiend Hunter Crossbow added. Fortnitemare Limited time weapon.

Available in Epic variant.

40 base damage

1.8 shots per second.

4x damage against Fiends

Seven Arrow magazine size, unlimited ammo.

Can be found from floor loot, chests and Vending Machines.

Playground Upgrade

New Port-A grenades are now available in Vending Machines at the southern edge of Loot Lake. The Port-A-Challenge set includes the Building Challenge, Obstacle Course, and Firing Range minigames. There’s four of each type with varying difficulty.

The Spiky Stadium makes a return with a brand new respawn system and Vending Machines to provide all the necessary grenades. Finally, there’s the Port-A-Pirateship mini-game. This grenade spawns a re-creation of the minigame shown off by SXVXN!

Port-A-Challenge

Obstacle Course

Collect the tokens and avoid the obstacles while honing your building skills.

Building Challenge

Build the structure as fast as possible.

Firing Range

Take out as many dummies as you can within the time limit.

Spiky Stadium v2

Once inside the new Spiky Stadium, players will respawn at designated spawn points inside the playspace.

Vending machines provide grenades and Traps to allow you to customize your play.

Port-A-Pirateship

A re-creation of the minigame shown off by SXVXN.

Spawns two large wooden Pirate ships.

The minigame will split players into two teams, with the goal of destroying the other team’s ship.

Port-A-Pirateship Ironclad Edition

Spawns two large metal Pirate ships.

Grenades and Rockets are provided for maximum destruction

New Vending Machines have been added across the map to provide more Traps and weapons.

A new respawn button has been added to the in-game player menu.

Weapon Changes

Six Shooter added.

Available in Uncommon, Rare and Epic variants.

34 / 36 / 38 base damage.

Shoot from the hip for faster fire rate, or trade rate of fire for precision by aiming down the sight

Uses Medium Ammo.

Can be found from floor loot, chests and Vending Machines.

The Rocket Launcher is now the Pumpkin Rocket Launcher.

This is a visual only change.

Hand Cannon balance changes.

Increased damage to structures.

Epic – From 79 to 150

Legendary – From 83 to 157

Increased minimum long-range body shot damage.

Epic – From 30 to 50

Legendary – From 31 to 52

Increased minimum long-range head shot damage.

Epic – From 60 to 100

Legendary – From 62 to 104

Stink Bomb

Increased chance to find from floor loot from 0.27% to 0.47%

Increased chance to find from Chests from 2.37% to 4.08%

Increased the chance of getting an explosive weapon from Chests from 3.06% to 3.35%

Decreased the chance of getting a Grenade Launcher from 1.35% to 0.91%

Increased the chance of getting a Rocket Launcher from 0.83% to 1.12%

Gameplay

The Glider Redeploy functionality that’s available in the Soaring Limited Time Modes can now be used in all game modes. Help us test this feature and let us know what you think.

When in mid-air and greater than 10m up, press Jump to deploy your glider.

Weapons now reload upon respawn in modes that keep the player’s inventory.

Storm Changes

Wait time for phase 3 has been reduced from 120 seconds to 90 seconds.

Wait time for phase 5 has been reduced from 70 seconds to 50 seconds.

Late game moving circles will now immediately begin traveling to a new location after it reaches its current destination.

Storm’s maximum damage has been reduced from 10 to 8.

Late game moving circles will now immediately begin traveling to a new location after it reaches its current destination.

Players will now take 2 damage per second while in the Down But Not Out state instead of 2 damage every 2 seconds.

Maximum time in the DBNO state reduced from 100 seconds to 50 seconds if no friendly player attempts to revive you.