Then the Marienburgers fought the Possessed in Occupy. The Mary Anns don't pass a fear test and flee with 4 or 5 out of action.

Possessed gain an LGT hero on their first try.The Mary Anns gain one as well.

A Chaotic StreetfightPossessed versus Beasts

Austin fielded eleven beasts: a chieftain, four gors, four ungors and a couple of hounds. Naturally I told him he would get killed... There were only four Possessed: A Magister, two super Possessed and a henchmen...

Beasts never failed a fear check and swept the field.

Victorious Beasts

Then the Beasts fought the goblins and killed the shaman... None of the gors become heroes, but...they didn't get killed either.

A Hidden TreasureBretonnians versus Reikland

The Bretonnians have a Headless Archer

The Reiklanders try to escape...

Reikland gets too close, many men of the Empire go out of action.

A Skirmish with the GoblinsMiddenheim puts down the Green

Set up:

Goblins advance.

The Middenhiemers fire one blunderbuss and take down a hero, a squig and two goblins. The goblins flee. The goblin hero dies...

The blunderbuss toting Marksman becomes a hero!

Looking forward to week two!

Last edited by Von Kurst on Sat 25 Mar 2017 - 10:34; edited 2 times in total

The Brets marched right down to fight the Undead. (Shooting was apparently ineffective.)

The Brets finally fled with 6 or 7 out of action. Two henchmen die. A ghoulie died on the Undead side. The Undead buy the ghoul and lucky charms...__________________________________________________________________________________Skirmish on the RiverGoblins versus Mary Anns

The Possessed fled with the Magister and a Mutant out of action. Nothing died. A super mutant is hired. The Possessed have six heroes and 7 models.

The Middenheimers lost no models. They get a bunch of gold and a sword from the treasure chest and find a short bow in exploration. __________________________________________________________________________________SkirmishThe Possessed and the Goblins

We rolled Occupy, but I never bother occupying buildings. The Middenheimers hunted Dregs while the vampire struggled to beat up Sonja the Youngblood. Even though a zombie got Sonja, the Undead got tired of the game of losing Dregs and fled. Sonja survived a Smashed Leg (miss a game.) The Dregs mostly recovered except one lost a WS and one got a Nervous Condition...

Chris, Jake, and I met up to get an intra-week game in at Sinclair Games on the north side. We did the Treasure Hunt from Chaos in the Streets but Chris had to suddenly leave so it turned into an unexpected two warband affair. Hauptman's Harriers (me) were soundly beaten by Fobia's Fiends (Jake) but thankfully no one perished (although one poor man was sold to the pits, stripped of his equipment, and then robbed on the way back for good measure).

Sorry I didn't take more pictures but we got caught up in it pretty quick.

I played a game of Breakthrough against Bob's Night Goblins where I was the defender.

I won a somewhat pyrrhic victory as 3 heroes went out and one of my champions was killed.

I also played another game of Breakthrough as the defender against Chris' Cult of the Possessed. We had to call it a bit early due to store closing but he won as his Possessed was rapidly chewing through my ranks.

Our version of Mordheim is my least favorite of the settings we play in as we really don't have much interesting scenery for the City of the Damned, but it is the best setting to introduce beginners and attract the traditionalists.

For a final image of the week I present the Gray Knights in battle with their nemesis Fobia's Fiends.

As far as I can tell Chris R battled Chris S, then took on the Undead for a rematch. No idea what happened in either game, but it at least looks like the Brets got a decent charge in against the Undead.

Thanks Al. We started in Lustria as soon as the setting showed up in TC all those years ago. Didn't play a game in Mordheim for like two years after that. Nowadays I wouldn't bother with Mordheim the city at all if it weren't easier to teach than all the crazy rules we use other places.

Chris R (Bretonnians) got back to me:

Chris R wrote:

I played Chris S and Jake, both were chance encounters. I won both. Against Chris S, he took out one of my squires and men at arms, but I took out 2 of his. He elected to rout on his turn. He walked away with more of the bonus wyrdstone than I did. One of my squires was forced to miss the next game. My game against Jake went even better. I made a feint on my right with both all of my knights, so he split his forces and had to swing wide. My men at arms pummeled a few zombies and 2 of his dregs, while my knights doubled back. By the time his vampire and necro were getting close it was too risky for him to stay, so he routed. One of my men at arms died, but I captured a slave and he joined my warband to replace the loss. As for a name, see below. According to google that is "for glory". Seems fitting for adventuring treasure hunters. Pour la gloire

Thursday was a one game night in the Greenwood (Indiana). There just wasn't enough time for another game once the big multi-player wound down.

An Ambush!Fobia's Fiends were ambushed by the Bretonnians and the Possessed.

The Undead are in the central tower. Squire Walbert approaches the edge of the high hill that will kill him (lower left).

Undead. Skeletons are zombies.

The Possessed have added albino beastmen.

Sir Giraud is killed by a zombie...

Chris R wrote:

I lost to Chris S in and 3 way fight including Jake. Sir Giraud and Squire Walbert died, but were quickly replaced by Man-at-Arms Baldwin and archer Bertram. Though I didn't make enough gold to kit them out and buy new henchmen, so I'm down to 10 until I get some more GC.

Fobia's Fiends fled first with horrible casualties. A zombie and a ghoul did not survive.

The Possessed report no casualties, excessive riches and a Possessed that is maxed out in Weapon Skill (WS 8!).

Thanks Al___________________________________________________________________________________An Ambush in MordheimThe Possessed get attacked by the Rats and Wolves

The Possessed found themselves trapped between the Rats and the Wolves. The Rats have had a hard few weeks, so the Possessed decided to target them. The Rats led with a line of giant rats who refused to die to the first charge...

The Wolves took up too good of defensive position, so they got left behind.

The Wolves catch a beastman.

All gone...

The Rats fled first with mostly verminkin out of action (the giant rats refused to die). 2 verminkin were killed out right. No giant rats died...The Rats get +1 underdog.

The Possessed lost one hero to giant rats... Then the Wolves caught the Winged Terror with a blunderbuss shot or two... But the rest of them got away. The Winged Terror misses a game for undisclosed reasons. Nothing else was reported killed.

Only the wolf companion went out of action. It got better.__________________________________________________________________________________A Wyrdstone HuntThe Wolves versus Fobia's Fiends

I think there were like three wyrdstone to collect. The Fiends got a good start on cornering the market by picking up two. Ivan the Marksman nabbed one for the Wolves. Then blunderbusses took down a couple of zombies and the wolf companion got a ghoul. The Fiends felt like cutting their losses and ran away. Istvan the ghoul died.______________________________________________________________________________________Surprise AttackThe Rats attack the Brets

Chris R wrote:

Game 2 I lost a surprise attack to Zach. Only 4 of my warband started on the board, with only 1 more arriving on turn 2. I've got to quit trying diving charges, because I failed 2 out of 3. I ran on turn 3. One man-at-arms died, but I found enough gold between the 2 games to buy 2 men-at-arms and a new bowman.

The undead came across a pack of skaven in a densely packed urban part of the Mordheim slums. After a long period of maneuvering by both sides magic attacks and missiles rained down on both warbands. However fate favored the undead, one hedge wizard kept the Assassin stunned for the majority of the game while the necromancer sent a doom to a giant rat. The Eshin sorcerer was killed by a Hail Mary shot by Fabia the vampire. The rats fled soon afterwards.

All in all Zach had absolutely dreadful rolls for 3 hours. He lost 2 giant rats and the sorcerer died from his wounds. I had an injured direwolf who recovered. Zach is a little sour about it me killing his sorcerer for a second time but vows that his warband will be stronger for it