Mission was purge the alien on a Vanguard Strike, Terrain heavy board.

Commander Traits were rolled for Logan got Master of Manoeuvre (useless) and I got Master of the Vanguard (a little better)

Blood Angels won the roll off deploying the bastion in the centre of their deployment with good fields of fire, one Tactical Squad was split with one half in the bastion and the other on the battlements. predator was deployed next to the bastion with some ruins as cover and the razorback parked at the back of the bastion. The Assault squad and Librarian 1 were in reserve for deep strike and the Storm Raven with Tactical Squad 2 and the other librarian was in reserve.

Space Wolves Deployment saw the imperial guard turtling up behind the aegis defence line and some ruins with the Grey Hunters, The Chimera conveying the Psyker Battle Squad was surrounded on three sides by aegis lines the Primaris was also with the Guard. Three drop pods were in reserve, one with Logan and the Long Fangs, one with the Wolf Guard and one empty.

Turn One

Blood Angels

Not much happened The predator moves forward 1 inch and is promptly immobilized by a crater! The Tactical Squad missile launcher, Predator and the bastions Icarus fire at the Hull Down Chimera with no results.

Space Wolves

Two Drop Pods arrive within inches of the bastion one with Logan and the Long Fangs which immediately put the floundering Predator out of its misery (First Blood to the Wolves, 2 Victory Points) and start pouring fire into the bastion to no avail. The wolf guard advance from their drop pod towards the bastion. the Psyker Battle Squad cast Weaken Resolve on the Tactical Squad on the battlements which reduced their leadership to 2! Auto cannon fire from the Guard lines tear into the battlements but only succeed in downing one marine, no leadership roll needed!

End of Turn One: BA 0:2 SW

Turn Two

Blood Angels

Storm Raven Turns up on the Imperial Guard Platoons flank dodging AA fire from the Quad Gun, fires two blood strikes at the chimera stunning it and pours some fire into the Guard lines downing several. The Assault Squad Deep strikes in more or less the same location. and starts firing at the Guard Command Squad (not realising that on the level below, there is a plasma equipped Grey Hunters Squad!) The units at the bastion start a spirited defence taking down one long fang and the drop pod that delivered them (1 Victory Point)

Space Wolves

Third Drop pod Doesn’t turn up. The Wolf Guard Turn back toward the guard lines, Logan and the Long Fangs split their fire between the bastion and the Razorback, knocking out the APC’s Heavy Bolter and causing a catastrophic breach in the Bastion. The Psyker Battle Squad gets out of it’s stunned transport and again casts its nasty Weaken Resolve spell on the Assault Squad. the whole of the Guard lines and the (sneaky hiding) Grey Hunters open fire on the terrified Assault squad downing only three (and losing two Grey Hunters to gets hot!) but its enough to get them scurrying back towards their home lines)

End of Turn Two BA 1:2 SW

Turn Three

Blood Angels

The Assault Squad Rallies and heads back towards the main Guard Lines pouring fire over the aegis defences and then charging into a maelstrom of fire. The Librarian immediately hacks down the Primaris Psyker (1 Victory Point) and the rest of the squad start dismantling the quad gun and the guard around it, surprisingly the guard make a good stand and the combat is a draw. The Raven switches to hover and disgorges its Tactical Squad who set about the remains on the Guard Command Squad annihilating them (1 Victory Point) and the raven minces the Grey Hunters (1 Victory Point) at the bastion, one more Long Fang is downed and the Razorback runs for its life.

Space Wolves

The third Drop Pod Arrives giving the Wolf Guard some cover as they run back towards the under siege Guard. Logan and Long Fangs (sounds like a band name doesn’t it) finally annihilate the bastion, the survivors try to get as far away from the great wolf as possible. The Psyker Battle Squad again attempts some nasty stuff but the Blood Angels Epistolary in the Assault Squad Denies the Witch! The on-going assault sees another draw with minimal casualties on each side although the Quad Gun is destroyed.

End of Turn Three BA 3:2 SW

Turn Four

Blood Angels

The Storm Raven Takes to the Skies and tears into the Wolf Guard downing two of them. The Assault Squad decimates the remains of the Imperial Guard, drive the survivors off the Board (2 Victory Points) and consolidates towards the Chimera. The tactical Squad turns towards the advancing Wolf Guard but their fire has little effect. The survivors from the Bastion try to escape the advancing Logan.

Space Wolves

The Wolf Guard continue to advance towards the Tactical Squad in their own deployment zone but are just out of viable charge range. Logan and the Long Fangs advance around the ruins of the bastion and gun down the survivors. (2 Victory Points) The Chimera carrying the Psyker Battle Squad drives up over its own defences to escape the advancing Assault Squad.

End of Turn Four BA 5:4 SW

Turn Five

Blood Angels

The Tactical Squad open fire with everything including the Librarians Psychic Shriek to destroy the three remaining Wolf Guard (1 Victory Point). The Combined Fire of the Assault Squad and now hovering Storm Raven Finally pop the Chimera (1 Victory Point) exposing the Battle Psykers to a nasty turn six if the game continues.

Space Wolves

Logan and the Long Fangs split their fire between the Storm Raven and the remaining Razorback, they manage to immobilize the Razorback. The Psyker Battle Squad fail their Psychic test and are left in the open between the Strom Raven and the Assault Squad.

End of Turn Five BA 7:4 SW

The Game Continues…

Turn Six

Blood Angels

The Tactical Squad destroy one of the Drop Pods (1 Victory Point). The Storm Raven Remains in a hover, pops the final drop pod (1 Victory Point) and then Scythes down the Psyker Battle Squad with it’s Assault Cannon and Hurricane Bolters(1 Victory Point). The Razorback pops smoke.

Space Wolves

With just Logan and the Long Fangs remaining they again split their fire between the Storm Raven and the Razorback, although unable to draw a bead on the Razorback in the smoke they finally manage to bring the Storm Raven crashing to the ground (1 Victory Point).

End of Turn Six and End of Game

Blood Angels 10:5 Space Wolves

So based on this I am loving 6th Ed (winning always helps!) Star of the Show was the Storm Raven and I could seriously be tempted to run two of them although the possibility of allies gives me too many options to think about at the moment (ooh a Blood Angels Carcharodons force could really upset someone’s day!)

25/02/2012

Want a chance to win £15 of goodies from Wayland Games? Hell Yeah! I hear you say.

Well head on over to 40n00b’s site. In celebration of getting over 150 followers he is offering the chance to win the aforementioned sum to spend on whatever your heart desires (as long as it costs less than fifteen quid and Wayland sell it that is!)

24/01/2012

I thought a little post about the two army lists I’m working on would be a good idea. The two forces I have decided to work on both had briefings available for free from the Flames of War website. Units in red represent possible future purchases.

Soviet Heavy Guards Tank Regiment (KV-1, Late War)

Now there is nothing more moving than the thought of a Soviet Heavy Guards Tank Regiment moving at speed across the countryside. Walls and hedgerows would simply cease to exist as the unstoppable behemoths crushed them beneath their heavy tracks. The sound of their guns thundering across the plains as they pick off another hapless German Tank.

However the unstoppable KV-1 behemoths of the early war are now the second line tanks of the Soviet Army. Not as invulnerable to enemy fire as they once were. Their superiority on the Battlefield is over, maybe numbers will win the day…

HQ

1 KV-1e 75

Company 1

5 KV-1e 370

Company 2

4 KV-1e 295

Company 3

5 KV-1e 370

Company 4

5 KV-1e 370

Corps Support

Priority Air Support

IL-2 Shturmovik 270

Total 740 (1750)

German 653. Schwere Panzerjager Abtelung (Late War)

Facing the seemingly unstoppable Soviet advance is a small ad-hoc company with elements of the 653 Schwere Panzerjager Abtelung supported by other Heer Panzer units. The 88mm Pak 43 guns mounted on the Elefants will make short work of the once invulnerable Soviet armour facing them, but numbers favour the Russians. Will quality defeat quantity?

HQ.

1 Elefant Tank Hunter 300

Platoon 1

2 Elefant Tank Hunters 600

Panzer Anti-Aircraft Platoon

2 Sd Kfz 7/1 (Quad 2cm) 90

Heer Support Platoons

Assault Gun Platoon

2 StuG G’s 190

Heavy Tank Platoon

1 Tiger 1E 215 (Gotta have a Tiger!)

Panzer Platoon

5 Panzer IV H 475

Total 1090 (1870)

So there we are. I’m part way there and looking forward to buying, building and eventually painting (oh and possibly gaming with) these two forces!

11/01/2012

Waiting for me when I got back from work today were my three new German Elefant Tank Hunters. These three vehicles alone are worth more in points than my ten Soviet KV-1 tanks. I will post some more shots once they are built.

08/01/2012

Here’s a couple of shots of the Tanks you get in the Flames of War Open Fire! starter set.

StuG III

StuG III

M4 Sherman

M4 Sherman

This is my first time painting in 1/100 scale and also my first time using anything other than Citadel paints. I used Tamiya paints in the main that I picked up nice and cheap from a local hobby store and I think they look pretty good. They didn’t take long to paint and certainly look table ready.

Well after getting home from work last night I quickly put one of the KV-1’s together. As the box says they do just clip together quite nicely (although I think I will glue them after cleaning them up a bit).

As you can see the model is great, it looks like a KV should and the detail is nice and crisp. Based on this I will be looking at more Zvezda models for Flames of War in the future (got my eye on the Schturmoviks for a start).

06/01/2012

The guys over at Adhesive Games Ltd have given us a few concept pictures to keep us keen, waiting for that all but impossible dream of a good modern mech game.

As you can see from the above pictures, it looks like dark brooding BladerRunneresque Cities and Post apocalyptic ruins are all the rage in Hawken but they sure look nice and I look forward to seeing some more game renders and videos.

Now these Mech concepts look interesting, I like the blend of Mechwarrior like running gear with more real world ablative/ reactive armour. I’m guessing this is some kind of light or scout Mech as itl looks sleek and fast (I would call it a SC-1B Scarab but hey that’s just me)

So for all you Battletech Players waiting for a new game or you players of Heavy Gear, keep your eyes open and check out Hawkens Facebook page for loads more info including some early gameplay vids.