The adventure begins in the Cty-State of Zoa, as the player
characters are tasked with a quest to gather three ingredients that
they will use to forge a magic coin to defeat an evil wizard. Which
will be more dangerous to collect, the mysterious diamond touched by
death, the blood of an outsider spilled by a coward or a blue dragon's
breath?

This accessory provides characters with a fantastic stroyline and a
chance for many types of adventure including deserted ruins, city
skirmishes and power brokering, waterborne, a desert jaunt and humanoid
lair. You will take your PCs from the cosmopolitan City-State of Zoa to
the outlying haunted farms, across the Reanaaria Bay to the treacherous
southern Khydoban Desert. If they escape with their lives from the blue
dragon who lives there they will be off to Xaarum to hunt a devil and
then return to the troublesome streets of the City-State of Zoa - where
they know not whom they can trust!

Like all Kenzer and Company products, this adventure was
designed with the GameMaster in mind. We prepare all the details so you
can spend less time flipping pages and more time gaming. Being a GM has
never been so easy, or so much fun! Here's some of what you get:

- 48 pages of useful background, maps, artwork and adventure
details; no useless fluff!
- 5 new magic items!
- 4 new monsters!
- Player aids and handouts that your group is sure to enjoy.
- Impressive dungeon and city maps!
- More adventure in the City-State of Zoa, details on the dangers of
the southern Khydoban Desert, and the City-State of Xaarum.
- Learn the history and legends of the areas of Tellene where this
adventure takes place.
- ImageQUEST Adventure Illustrator: "Because a picture is worth 1,000
words." ImageQUEST is the picture book that gamers love. Now GMs can
not only read the boxed text, they can actually show it to the players.

Although easily converted for use in any campaign setting, this book is
designed for use of Dungeons & Dragons rules with the Kingdoms
of Kalamar - a realistic, dynamic world where complex political
alliances mix with marauding bands of humanoids, and medieval
technology and culture come faces to face with magic and the fantastic.
Whatever type of adventure you seek, you can find it here.

To use this campaign supplement in a Dungeons & Dragons
campaign, you also need a copy of the Player's Handbook, the Dungeon
Master's Guide, and the Monster Manual. You can also
find further detail on the Kingdoms of Kalamar campaign
setting in the Kingdoms of Kalamar campaign setting sourcebook,
the Kingdoms of Kalamar Player's Primer and our many other
fine sourcebooks and adventures.

For characters of 2nd to 4th level. Although originally designed for
D&D v3.0, this adventure can easily be adapted for older
or newer editions by any Dungeon Master with a little experience.