The goal of the Elemental Conflict project is to produce the most refined, varied gameplay experience possible. The game was not designed around a theme or storyline, but around the simple philosophy that gameplay is absolutely the most important aspect to consider when making good games. All other considerations are secondary.

EC is set in the future, and is about combat between small groups of highly equipped infantry land warriors. Equipment goes beyond the standard ballistic and energy-based weapons included in the game - combatants can also be equipped with a variety of hardware and upgrades that give them or their team a tactical advantage. Options here include single-use rocket booster packs for blitz air assaults on enemy positions.

Each soldier is also equipped with a hands-free shoulder-mounted grenade launcher which can be equipped with a variety of grenades and fired without changing weapons. Grenades include frag, flash, smoke, MIRV grenades and glue bombs.