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Juice is the Liberal Crime Squad's term for chutzpah, cojones, guts, ballsiness, and any other large number of unquantifiable concepts which mean the same thing: a person's ability to take risks in the Holy name of Liberalism (assuming Holiness wasn't right-wing nonsense), and the person's dedication to unthinking action (the Liberal way!). In LCS, any of a number of activities can increase your squad members' juice, but the largest increases of juice come from infiltration. Anyone in a squad receives an equal amount of juice whenever they perform an activity with that squad.

In gamer terms, juice is the collective experience of the squad member.

Purpose

Juice is important in Liberal Crime Squad because it controls a number of factors :

Increasing juice

Juice is gained by anything which would make a right-wing Conservative think, “By Jove, that man is insane!” (because naturally, a Conservative would not be open-minded enough to say “man or woman or hermaphrodite or transgender”).

The generally safe activities like selling brownies or liberal disobedience are nowhere near as effective at increasing juice as the truly Liberal activities like murder, theft, and destruction of property during infiltration. These activities can increase a Liberal's juice, but only to a certain extent.

Losing juice

Some activities which are particularly degrading to a Liberal's freedom may actually decrease that Liberal's juice; most notable of this is prostitution, as a true Liberal should be no one's bitch!

Committing crimes during a raid will contribute up to 20 juice to all squad members per raid, provided the site has not been alienated. Every crime point is worth one juice. Crime values are as follows:

Crime

Value

Up To

Stealing something

1

200

Unlocking a rabbit cage

3

100

Unlocking a genetic animal cage

5

200

Spraying graffiti

1

50

Destroying textile equipment

5

100

Destroying industrial equipment

5

100

Freeing prisoners

50

1000

Hacking supercomputer

50

1000

Cracking a safe/armory

50

1000

Attacking someone (once per raid)

3

Messing with nuclear reactor at L+ Nuclear laws

40

1000

Messing with nuclear reactor at other times

100

1000

Failing to mess with nuclear reactor

15

500

Kidnapping

5

Threatening hostages

−2

−10

Having an encounter while a hostage is screaming

5

Hitting a bystander

10

Tampering with a jury (if successful)

25

200

Killing important Conservatives

40

Killing someone else

10

Starting a fire

5

500

A member of the Liberal crime squad takes some credit for the subordinates (getting a fifth of the subordinat's juice, rounded down), but also accepts responsibility for failure.