Posted - 2008.09.22 07:46:00 -
[1]Edited by: Nightborder on 22/09/2008 07:53:08Edited by: Nightborder on 22/09/2008 07:47:42Hello guys, It`s a strange that fighters can warp all over the solar system following target but can`t warp on locked target ( enemy ship ) 150+ km away. You should fix this, couse carriers should be powerful ship and fighters r cruiser sized ships. It`s a boring to wait over a minute to shoot enemy ship on large distance.

Posted - 2008.09.22 07:50:00 -
[4]
due to the fighters being so small, their warpdrives have to have more power pumped into them to be able to achieve the same distances as regular ships thus they use an unsbale element to amp up the juice being sent to them, because of this if they try to engage in a short range jump the sudden burst then cut off of power could cause the unstable element to explode, there ya go

Originally by:Arvalddue to the fighters being so small, their warpdrives have to have more power pumped into them to be able to achieve the same distances as regular ships thus they use an unsbale element to amp up the juice being sent to them, because of this if they try to engage in a short range jump the sudden burst then cut off of power could cause the unstable element to explode, there ya go

Fighters being so small? Just so you know, they are larger than frigates, which have fully functional warp drives.

Also, last I heard, the official explanation was that fighters have a device that allows them to enter warp tunnels created by other ships so they can follow them. However, that fails to explain how do the fighters manage to warp back to the carrier by themselves.

Originally by:Arvalddue to the fighters being so small, their warpdrives have to have more power pumped into them to be able to achieve the same distances as regular ships thus they use an unsbale element to amp up the juice being sent to them, because of this if they try to engage in a short range jump the sudden burst then cut off of power could cause the unstable element to explode, there ya go

Fighters being so small? Just so you know, they are larger than frigates, which have fully functional warp drives.

Also, last I heard, the official explanation was that fighters have a device that allows them to enter warp tunnels created by other ships so they can follow them. However, that fails to explain how do the fighters manage to warp back to the carrier by themselves.

Originally by:Arvalddue to the fighters being so small, their warpdrives have to have more power pumped into them to be able to achieve the same distances as regular ships thus they use an unsbale element to amp up the juice being sent to them, because of this if they try to engage in a short range jump the sudden burst then cut off of power could cause the unstable element to explode, there ya go

Fighters being so small? Just so you know, they are larger than frigates, which have fully functional warp drives.

Also, last I heard, the official explanation was that fighters have a device that allows them to enter warp tunnels created by other ships so they can follow them. However, that fails to explain how do the fighters manage to warp back to the carrier by themselves.

let me reprhase that, the warp drives are small to allow more room for engines, guns, targeting and defensive systems. and yes i am this big of a nerd

Originally by:Annoying capitalization is annoying.FIGHTERS SHOULD WARP

Didn't bother with the rest of the thread.

Honestly, if you're bored waiting to shoot someone, there are these things called frigates that let you shoot stuff much faster! You should probably eject from your giant phallus and try one some day.

You spent a year training for a capital ship, why not be patient for 50-60 seconds longer?

[Edit:]Apparently the word ***** is no longer a harmless medical term, but a horrible swear word. I'll make sure to scold doctors loudly at the next conference I attend!-Frigate racing is fast and fun!Julius Rigel, NPC-PC equal rights activist!

Originally by:NightborderEdited by: Nightborder on 22/09/2008 07:53:08Edited by: Nightborder on 22/09/2008 07:47:42Hello guys, It`s a strange that fighters can warp all over the solar system following target but can`t warp on locked target ( enemy ship ) 150+ km away. You should fix this, couse carriers should be powerful ship and fighters r cruiser sized ships. It`s a boring to wait over a minute to shoot enemy ship on large distance.

its called balance..._____________________

Originally by:Locus BeyIntelligence isn't a prequisite for being a Goon, in fact its a deficit.

Posted - 2008.09.22 20:09:00 -
[17]
I am talking about possibility for fighter to warp on targeted enemy ship in visible range 150+ km to the grid. If carrier pilot can lock target over 220 km fighters will just fly to target with their default speed 2.3 k/s and that`s stupid...They should warp on it.

Posted - 2008.09.22 23:07:00 -
[18]
He's completely right. If they can warp to a station 12AU across the system, they should be able to warp 150km+ just like every other ship, it's not like it takes more power to warp less distance.

Originally by:Reptar DragonHe's completely right. If they can warp to a station 12AU across the system, they should be able to warp 150km+ just like every other ship, it's not like it takes more power to warp less distance.

Perhaps due to a fighter's small warp core, it's warp is not accurate to the same level normal ships are. [remember, WTZ really means warp to 0-2500m from target]. Perhaps fighters are even less accurate, and the only reason they can warp back to a Carrier/Mom is that the thing is roughly the size of a small station`yyyyyyyyyyyyyyySigyyyyyyyyyyyyyyThe magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it.

Posted - 2008.09.23 08:33:00 -
[20]
I like the small warp core RP theory... as for how they get back or to someone you assigned them to off grid I'd say the friendly ship helps them lock onto it's warp core and warp to them.

also

Quote:fighters r cruiser sized ships

fighters are not cruisers, fighters are arguably not even ships. They are really just big drones.

Originally by:NightborderEdited by: Nightborder on 22/09/2008 07:53:08Edited by: Nightborder on 22/09/2008 07:47:42Hello guys, It`s a strange that fighters can warp all over the solar system following target but can`t warp on locked target ( enemy ship ) 150+ km away. You should fix this, couse carriers should be powerful ship and fighters r cruiser sized ships. It`s a boring to wait over a minute to shoot enemy ship on large distance.

You realise that an interceptor can warp around a system but it cant warp to a HOSTILE ship 150km away?Same goes for fighters.Awesome EVE history

Posted - 2008.09.23 19:48:00 -
[26]
You need to know the actual coordinates of the "place" you are warping to.

A moon, a station or a place that your have bookmarked before.

You can warp to friendly ships at 150+km because their computer system allows you to have their coordinates, so you can warp there safely.Enemy ships' computers doesn't allow this accessSame rule goes for fighters.

Posted - 2008.09.24 11:44:00 -
[27]
I belive they do warp to friendlies outside of the 150Km minmimum warp window Having done this at one point in the distant past. althogh they do come out 15Km short I belive.

Originally by:Typhado3I like the small warp core RP theory... as for how they get back or to someone you assigned them to off grid I'd say the friendly ship helps them lock onto it's warp core and warp to them.

also

Quote:fighters r cruiser sized ships

fighters are not cruisers, fighters are arguably not even ships. They are really just big drones.

Not entirely sure,, i rememebr once reading they ARE ships,, piloted by the "washout's" from podpilot academy .

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