Please tell whatever goodly knight that left his page here to retrieve him forthwith. I will cover what ever coin it may cost for the the cleaning person's efforts. And Spacebug, thank you for alerting me to the presence of this young apprentice warrior, upon whom my brain may have bespoiled. ^_^

All that being said.... Shadowrun: Hong Kong!!!!! I can't fraggin wait! It's like a CRANIAL BOMB of EXCITEMENT went off in my BRAIN! BOOM!!! ``SPLAT!!`` ^_'`'-.,.-'`'-.,.-'`'-.,.-'`'-.,.-'`'-.,.-'`'-.,.-'`'-._

I'm just a volunteer admin on shadowrun.com, and Cliffhanger (Shadowrun Online) chummers run the site. I'm just a huge Shadowrun fan in general, and love what HBS has done with 'Returns and moreso Dragonfall Director's Cut, not to mention their other games which have so far all been a lot of fun.

That being said, sometimes I get a little intel for feedback purposes, and other times I'm finding things out along with the rest of the community. I just happen to be pretty fraggin good at finding things out, so it can seem like inside intel, when someone who actually has inside intel let it slip somewhere, and I caught it on the way down... ^_^

Hmm I wonder how much I'll be able to back this one for, concept is tempting. Thanks to Australia's reliance on digging stuff out of the ground to make money our dollar is rubbish, takes a lot more to buy stuff in US dollars now and I'm spent from the holidays. Hopefully end of January to give my finances time to recover.

@Morten I do understand that there will be an awful lot of work and effort involved in making this even using the existing tools they have in place. All I'm saying is that if they market this as an expansion, like Berlin was, it's going to be a bit of a stretch to expect people to put in as much as they did for the original.

Superbacker

Valad - Even with the existing assets, they are going to need to write a new story, create the art for it (Hong Kong is neither Berlin nor Seattle) and create the areas. Given the feedback, they may also need to edit how the matrix works and support a non-linear and/or branching storyline (which will likely be quite expensive).

So, it is going to be a major endeavor to make this game. Depending on how well SRR did, they may actually need additional funds from a Kickstarter campaign to build the game they envision.

Hong Kong makes sense as it was also quite popular in the DLC polls (Update #17). I also don't see a problem funding it through Kickstarter. Feels a bit more involved with all the updates during development. I would also like to see a little bit fancier matrix.
Not sure if it makes sense, but a makeover of Dead Mans Switch as a stretch goal would be really nice.
Excited!

Considering I think the original Kickstarter truly listened to those who had backed them, kept all of us up to date with the progress of development AND delivered on all of the key points they promised I'm happy to see that another release will be happening.

That said... what could they possibly be offering which would make me want to back this on Kickstarter versus a normal retail release? Surely all the ground work is already there and paid for by the original Kickstarter. I'd like to see enough 'new stuff' so that it doesn't feel like I'd be supporting what would be an expansion pack (much like Berlin).

Sounds like a new campaign with the existing engine, which is IMO a good thing. It does suggest that the money made from the previous campaigns isn't enough to cover future development, which is a pity, but I think that going to Kickstarter again is fine.

I hope that the campaign has a reasonable pledge level for the game. We all know it would sell at half price within a month or two and for around $5 a few months later. I don't expect a $5 pledge level, but for a while the trend has been for $20+ pledge levels for games from known developers, and I feel that would be too much, so hopefully that won't be the case.

Also please offer the Android version as part of a pledge. The previous campaign didn't include it, and technically it's easy to provide.

@Roger: Don't forget that Microsoft still owns the licensing rights for Shadowrun video games, so I don't think they'd approve the release of a Shadowrun game on Sony platforms... Perhaps a release on XB1 is a possibility, but of course it would still take time (money) for HBS to port it to work on that platform and considering the game is designed to work with a mouse / touchscreen, it would probably be a fair amount of work.

As João Carlos Bastos rightly said, I have absolutely no problem with you coming to KS in order to raise funds for more Shadowrun Returns games. In fact, again like João said, I wouldn't mind you coming back every six months just as long as you keep creating fun campaigns. Whether you get the money from sales, or you get the money from crowdfunding, who cares?