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In an upcoming interview with Shacknews, Deus Ex: Human Revolution game director Jean-François Dugas clarified that the PC version of the upcoming game is not being solely developed by the team at Eidos Montreal...

In an upcoming interview with Shacknews, Deus Ex: Human Revolution game director Jean-François Dugas clarified that the PC version of the upcoming game is not being solely developed by the team at Eidos Montreal.

When asked whether or not the PC version was developed in-house, Dugas told Shack: "No. Well, it was done in-house, but with a partnership." According to Dugas, Eidos Montreal will utilize the services of Netherlands-based developer Nixxes Software BV to bring Human Revolution to PC gamers this August.

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For a number of years, Nixxes has been the go-to team for Eidos' multi-platform release calendar. Most recently, Nixxes helped deliver the PS3 and PC version of Lara Croft and the Guardian of Light, a "full featured PC port" of Kane & Lynch 2: Dog Days, and porting the PS3 and PC versions of Tomb Raider Underworld. Ties to Eidos with Nixxes goes back as far as bringing Legacy of Kain: Soul Reaver to the Dreamcast.

Neither the official Deus Ex: Human Revolution or Nixxes websites make any mention of the partnership; however, various employees at Nixxes have been actively promoting their involvement on the game viasocialmedia for some time.

In the upcoming interview, Dugas promises that the team at Eidos Montreal is very involved with the game's PC version. "All the design and changes to the design has been done in Montreal and sent to [Nixxes]," he told Shacknews. "We review the builds. We review and then give comments about what works and what doesn't. It's the same process. It's the exact same process, except that the programmers aren't in the same office. It's the same game and the same creative team taking care of it."

The reason for the partnership is due to logistics, Dugas said. Eidos Montreal was established in 2007 and does not have the manpower to effectively develop all three versions at once. "It was more of a logistic problem more than anything else and having enough people to make sure it's all on the same level, all the time. So, yeah. It was more about manpower and logistics."

Dugas also noted that he, personally, is currently playing the game exclusively on the PC.