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Starcraft remastered has a separate 'classic client' where you make account through the game without battlenet, because you are able to play the game with the 'old starcraft and old battlenet', most likely will be the same here.

Oh, Infinitron, the joke is simple: That you report the news, as your unfortunate profile tag claims, which always make me wince when I see your claim. C'mon, don't be ridiculous. You are so biased, we can't even see you through the glare...

Oh, Infinitron, the joke is simple: That you report the news, as your unfortunate profile tag claims, which always make me wince when I see your claim. C'mon, don't be ridiculous. You are so biased, we can't even see you through the glare...

Fun combat, progressing your character, harder difficulties are actualy harder and even a casual player can play the hardest difficulty to improve his character even more and get better gear.

That's why Diablo is so replayable, to the point your character is max level and best gear....... then you start a different class and do the same thing all over again, or try to think of an 'out of the box' build with talent/gear combo that no one thought of before.

Still play original occasionally, don't really see need for a remake. It's not graphics but solid, simple, addictive game play loop that makes it and I doubt they'd change that. Might add some extra difficulties, events and drops I suppose but you could do that wi original.

I'd pay for a remake o first though, if not raped senseless.

Currently Playing: With myself.
PC Specs: Bifocals.
The Elf! I first heard the word as a child, and as an unwise infant I hungered to know what this unusual beast that walked amongst us was, I wished to know its nature, and the reason for its alien demeanour. I walked the path of damnation. You see friend the unwise are curious, and the learned even more so, and they would say to know your enemy, to study him until his moves are predictable and obvious. This is the path of folly, mercy and forgiveness, and it is a path we can never tread. The wise know the truth, there must be ignorance of this abomination, there must be disgust and righteous hatred, and only when their ashes blow from the great burning that consumes them can we pause to regard a job well done.

Man is mortal, man is flawed, but man must triumph over the other and hold the universe in a bloody hand, lest it fall into the void. And make no mistake brethren, we stand even now at the very precipice of that void! ELDM - Elf Lives Don't Matter.

Could be interesting to play but a bit cheap/uncreative to remake all of these old games.

Click to expand...

People who bought it on release remember a time when good gear was rare, magic find wasn't properly understood by most people, and the challenge was balanced around that. People played with their friends, actually playing through the game. Diablo II was my first online experience, and it think was the same for many others. The game was pretty fun this way, and could probably hold up to today's standards pretty well.

However, very quickly gamers got good, and the game turned into a compulsive series MF-runs, followed by creation of perfect builds, never to be used again after completion. You'd spend more time trading than playing, if you can call MF-runs playing. More serious gamers got into hardcore-mode or pvp, but for the masses it became a sort of a Sisyphean timesink. You'd create a sorc, because you needed to teleport to do MF, and after getting your gear, you could then create a character you actually wanted. And then you'd have to level it by doing bossruns with bunch of strangers, where your team sorc teles past all enemies straight to the boss so you could all level faster. Then, once your character is ready, you'd start a new one because there is nothing to do. Rinse, repeat. Doing this over and over again is probably the most pointless thing I've done in my entire life and has made me question whether all gaming is fundamentally self-harm. Cause Diablo II surely was.

The problem is that the game was progressively made to cater to this type of gameplay, as it was extremely addictive, but the there isn't actually any content to support it. This remaster could be good only, if they removed MF and Tele completely and then required you to complete all quests before completing an act. But they won't do it. Because MF is more addictive and that's what the zombies want anyway.