Some math and physics libraries contain separate data types to represent points and vectors. I’ve seen many people become confused by this, since more commonly packages use vectors exclusively for everything. What’s going on here? Why have 2 separate...

This is the first part of a multi-part primer and reference for the math we’ll be using extensively throughout this blog. If you’ve been around game or graphics programming for any length of time, you’re probably at least somewhat familiar...

The first post... what should I talk about? I guess a little about me, and a little about what's coming up in the blog.
My name's Reza Nourai, and I'm a developer on the XNA Game Studio Team. I like video games... a lot! I like to play them, and I...