Getting back to Palladium after quite a long time I still have a firm grasp of the game system, and I'm just tapped out on the imagination department. Would love any and all input, and I'll be checking as often as i can.

They are mostly unfinished but can give you a starting point to come up with your own.

Here's one adventure hook I've been meaning to expand and post.

Rali wrote:

Someone wants to hire to the characters to search out the fabled Library of Babble, a great digital repository of all pre-crash literature. Legends have it that it is guarded by great beasts and fanatics that will stop at nothing to prevent such knowledge from falling into the hands of the unworthy. Does such a place exist? If so where does one start the search? Their employer has only one clue, the ranting of an old human that survived the Great Death, but is now held in an asylum in a Empire facility in Filly.

- This adventure can and should take the players all across the continent and maybe further as they follow clues and rumors.- Competing adventurers and/or guardians of the secret should pop in an harass the group as word leaks that someone is seeking the Library.- The question of who their employer is can be an elusive shadow hanging over the group, or can come to light as early as you like depending on who you want it to be.- The Library at the end of your adventure can be as grand or low key as you wish. I already know what and where the Library in my version of the tale is, but make yours as unique to yourself and your players as fits.

Thanks a lot. I've started a good hook for my players, now I just need to finish working out the first adventure.

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