Source code for Cattus Atrox, David Cornelson's entry into
the 1998 IF Competition. The archive contains the game
source plus a customized version of the Inform library and
several include files required to build the game.
(the compiled game is in games/competition98/inform/atrox/)

Back to WakeUp, a Backpacker Tale by Daniel Roperto.
Release 1 / Serial number 080313.
Created as a part of Lab2, Computer Game Design course,
UTS, Australia. Archive includes game file, source and
a walkthrough.
[file is linked to games/zcode/back2wakeup.zip]

The Mad Bomber - a Z-Machine version of the classic
Bomber game, by Neil James Brown. Needs an interpreter
that supports timed input, and an interpreter
supporting colour is recommended.
Release 3 / Serial number 971123

The Night of the Vampire Bunnies by Jason Dyer,
somewhat a cross between a black comedy and a B-movie,
ported from QBASIC to Inform by Patrick Kellum
Release 4 / Serial number 971205
(The original BASIC program is in
games/source/basic/bunny.zip)

Cave, by William Stott.
A demonstration game, based on Dragon Adventure, showing
how to put sounds and pictures into a Glulx game.
Archive includes commented source code and compiled
Glulx game file.
[file is linked to games/glulx/CaveGlulx.zip]

Caverns of Chaos, a multiple-choice adventure. Original
written by Paul Martinez and Alison Castro, ported
to Inform by Lemonhead. Version 1.6792
Archive includes z-code game file and Inform source.
[file is linked to games/zcode/caverns.zip]

Source code for the 'front-end' game for the 1999
competition, providing information on all the games
and systems used to run them, plus the ability to
sort the games you can play into a random list.
Written by Lucian Paul Smith.
(a compiled version is in games/competition99/)

Ditch Day Drifter, Michael J. Roberts' example TADS game,
translated to Inform 5.5 by Chris Markwyn.
The translation is only partial, with most of the surface
rooms and objects done, but none of the major puzzles.

Eliza, a version of the well known program which
simulates a conversation with a psychiatrist, ported
to Inform by Ricardo Dague.
The archive contains the zcode file, Inform source,
Basic source on which this version is based, and a
sample transcript.
[file is linked to games/zcode/eliza.zip]

The Game Formerly Known as Hidden Nazi Mode.
A cute game for unattended young children,
by Victor Gijsbers.
Archive includes game file, source code and
accompanying essay.
[file is linked to games/zcode/FormerlyHiddenNaziMode.zip]

Ghosterington Night, by Wade Clarke.
Release 2 / Serial number 121202
Archive includes game file and source code.
(the original competition entry is in
games/mini-comps/ectocomp/ectocomp2012.zip)
[file is linked to games/zcode/Ghosterington_Night.zip]

Life or Death, an interactive biological diversion,
by David S. Glasser. The archive includes a
Z-Machine game file and Inform source code
Release 1 / Serial number 980702
[file is linked to games/zcode/life.zip]

Lists and Lists, an Interactive Tutorial by Andrew Plotkin
Release 3 / Serial number 960823
(The game file compiled from this source is in
games/zcode/lists.z5,
the original competition entry is in
games/competition96/lists.z5)

The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 951018.
(The game file compiled from this source is in
games/zcode/magic-toyshop.z5,
the original competition entry is in
games/competition95/magic-toyshop.z5)

Medusa, an Example in NPC Conversations, by Jim Fisher.
Release 106 / Serial number 030314
The source code requires the ORLibrary from
infocom/compilers/inform6/library/contributions/ORLibrary.zip
to compile.
(The game file compiled from this source is in
games/zcode/medusa.z5)

Quest for the Magic Healing Plant, by Adam Crutchlow.
Release 2 / Serial number 960613
Ported by the author from AGT to Inform.
(the AGT original is in games/pc/mhpquest.zip and
games/agt/mhpquest.zip)

Sins Against Mimesis: An Interactive Theosophy,
by Adam Thornton. Release 3.
Includes Inform source and makefile.
(The game file compiled from this source is in
games/zcode/mimesis.z5,
the original competition entry is in
games/competition97/inform/mimesis/mimesis.z5)

Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman.
Silver Screen Edition, release 101, serial number 960831
(The game file compiled from this source is in
games/zcode/mst3k1.z5,
the original competition entry is in
games/competition95/mst3k1.zip)

No Room, by Ben Heaton.
Release 2 / Serial number 040117
(the original competition entry is in
games/competition2003/inform/noroom/noroom.z5
and the game file compiled from this source is in
games/zcode/noroom.z5)

Olivia's Orphanorium, a Casual Simulation,
by Sam Kabo Ashwell.
Release 3 / Serial number 121118
Archive includes game file and source code.
(the original competition entry is in
games/mini-comps/coverstories/OliviasOrphanorium.zip)
[file is linked to games/glulx/OliviasOrphanorium.zip]

Once: A Fable for the Lost, a TextFire demo by Chris Klimas
(branch.h, which is used here, can be found in
infocom/compilers/inform6/library/contributions;
a compiled game file is in games/demos/textfire/12pack.zip)

Paranoia, a not-very-interactive future.
Originally from an article by Sam Shirley, implemented in
C on a Vax 11/780 by Tim Lister and converted to Inform
by Glenn Hutchings.
Release 1 / Serial number 981208
Archive contains a Z-Code game file, Inform source and
the original C source on which the game is based.
[file is linked to games/zcode/paranoia.zip]

A Roiling Original: Squeeal! A Sequel! by Andrew Schultz.
Release 3 / Serial number 150327
Archive includes the game file, source code, release
notes, a walkthrough and a map of the Store P area.
(the original competition entry is in
games/springthing/2013/roil.zip)
[file is linked from games/glulx/roil.zip]

SameGame, another episode in the Z-Machine abuse
saga, by Kevin Bracey. SameGame is an implementation
of a simple arcade game and is also a stress test
of Z-Machine interpreters.
Release 1 / Serial number 980731

Scopa, a graphical (Z-code V6) version of the Italian
card game of the same name, by Aldo Cumani.
Release 1 / Serial number 110321.
Archive includes Z-code and source.
(file is linked to games/zcode/scopa_z6.zip)

Shuffling Around, by Ned Yompus.
Release 4 / Serial number 150328
Included are the Glulx game file, Inform 7 source code,
a walkthrough, a PDF map, a heat map of relative
difficulties of sub-areas, and a logic document
describing the trickier puzzles.
[file is linked to games/glulx/shuffling-around.zip]
(the original competition entry is in
games/competition2012/glulx/shuffling/original/)

SNAFUFUN, a simple hypertext adventure
originally written in BASIC by Chris Kerton
and converted to Inform by Duncan Cross.
Archive contains z-code game file, Inform
source code and the original BASIC source code.
[file is linked to games/zcode/Snafufun.zip]

Wizard's Castle, originally from the July/August 1980
issue of Recreational Computing magazine. Written for
Exidy Sorceror by Joseph R. Power, modified for Heath
Microsoft BASIC by J. F. Stetson and ported to Inform
by Adam Biltcliffe.

Weishaupt Scholars, an Interactive Secret History,
written by Michael Martin.
Source code for release 2, with some changes for later
builds of Inform 7 than were used to compile the
released game file.

ZBefunge 0.7 beta, by Francis Irving.
Befunge is a 2D programming language, and this
archive contains an interpreter for Befunge written
in Inform. Includes Z-Code file and Inform source.
[file is linked to games/zcode/zbefunge.zip]

ZedFunge 0.7.3 beta, by Martin Bays, based on
ZBefunge by Francis Irving. This is an extension to
ZBefunge, adding almost complete support for the
Concurrent Funge-98 specification. ZedFunge was
originally named ZFunge.
Includes Z-Code file and Inform source.
[file is linked to games/zcode/zedfunge.zip]

Zugzwang: The Interactive Life of a Chess Piece,
by Magnus Olsson.
Release 2 / Serial number 990710
This is an update to the original, which was part of
the TextFire, Inc. hoax. The original is still in
games/demos/textfire/12pack.zip.
Archive contains zcode game and source code.
[file is linked to games/zcode/zugzwang.zip]

Maintained by Goob and Zarf and David and Mark.
Server/design comments to <tech .at. ifarchive .dot. org>.
Apologies for the anti-spam-munging.