Call to Arms

Update on the game!

Finally, it is time to start with regular updates on the progress of the development of Call to Arms! We are confident the waiting was worth it and our new screenshots certainly confirm this.

[www.digitalmindsoft.eu]

[www.digitalmindsoft.eu]

What can you expect?

The Early Access version will include multiplayer bots and replays, as well as full Steamworks integration. You will be able to play against AI or other players on a few multiplayer maps. Each of these maps has a very distinct environment and we will gradually improve and polish them as we collect feedback from players. We think quality comes before quantity, therefore we want to ensure each map plays as well as it possibly could. On top of it, we will provide you all the tools to create and upload your own maps to Steam Workshop!

[www.digitalmindsoft.eu]

[www.digitalmindsoft.eu]

Release schedule

We plan to release the game to backers within the next 3 months. Depending on how well the early Alpha is received, we will go live with the Early Access version a few weeks later. At this point, the game will lack a lot of features and content, but it will be stable to play. In any case, we have a clear roadmap for the game and we will deliver you a polished and finished product in the end. To avoid making any false promises, we only share details of the game that will make it into the game for certain. We think, Early Access is a lot about trust and we take this very seriously.

Our plans for the full version is Q1 2016. Until then, you will frequently receive updates and new content along the way!