Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21

Roar

--

20

100%

Immediately ends wild battles. Forces trainers to switch Pokemon.

25

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

29

Scary Face

--

10

100%

Lowers the target's Speed by two stages.

33

Take Down

90

20

85%

User receives 1/4 the damage it inflicts in recoil.

37

Taunt

--

20

100%

For the next few turns, the target can only use damaging moves.

41

Crunch

80

15

100%

Has a 20% chance to lower the target's Defense by one stage.

45

Thief

40

10

100%

Takes the target's item.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM5

Roar

--

20

100%

Immediately ends wild battles. Forces trainers to switch Pokemon.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM12

Taunt

--

20

100%

For the next few turns, the target can only use damaging moves.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM18

Rain Dance

--

5

--

Changes the weather to rain for five turns.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM23

Iron Tail

100

15

75%

Has a 30% chance to lower the target's Defense by one stage.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM28

Dig

80

10

100%

User digs underground, dodging all attacks, and hits next turn.

TM30

Shadow Ball

80

15

100%

Has a 20% chance to lower the target's Special Defense by one stage.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM41

Torment

--

15

100%

Prevents the target from using the same move twice in a row.

TM42

Facade

70

20

100%

Power doubles if user is burned, paralyzed, or poisoned.

TM43

Secret Power

70

20

100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM46

Thief

40

10

100%

Takes the target's item.

TM49

Snatch

--

10

--

Steals the target's move, if it's self-targeted.

HM6

Rock Smash

40

15

100%

Has a 50% chance to lower the target's Defense by one stage.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

35

180 - 274

180 - 274

180 - 274

Attack

55

103 - 188

115 - 209

126 - 229

Defense

35

67 - 152

75 - 169

82 - 185

Sp. Attack

30

58 - 143

65 - 159

71 - 174

Sp. Defense

30

58 - 143

65 - 159

71 - 174

Speed

35

67 - 152

75 - 169

82 - 185

TOTAL

220

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

55

1,000,000

255

70

Attack: 1 point

Damage Taken

1x

2x

1x

1x

1x

1x

2x

0.5x

1x

1x

1x

1x

1x

0x

1x

1x

0.5x

2x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

Flavortext

Black 2

A Pokemon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.

White 2

Black

White

Diamond

Pearl

Platinum

HeartGold

It chases its prey until the victim becomes exhausted. However, it turns tail if the prey strikes back.

SoulSilver

Ruby

At first sight, POOCHYENA takes a bite at anything that moves. This Pokemon chases after prey untilthe victim becomes exhausted. However, it may turn tail if the prey strikes back.

Sapphire

POOCHYENA is an omnivore - it will eat anything. A distinguishing feature is how large its fangs are compared toits body. This Pokemon tries to intimidate its foes by making the hair on its tail bristle out.

Emerald

It savagely threatens foes with bared fangs. It chases after fleeing targets tenaciously. It turns tail and runs, however, if the foe strikes back.

FireRed

It has a very tenacious nature. Its acute sense of smell lets it chase a chosen prey without ever losing track.