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I agree with all the points mentioned above but i believe TESO's problem is not just the solo aspect of it, for some people that is ok and i believe the game was made like that for Elder Scrolls fans.

The real problem here is that combat sux royally, its the most unresponsive combat ive seen in an mmo and the graphics are so 2010 that its not even funny. AOC had better graphics and its a 6-7 year old game. Now if this was some f2p fan service itteration i wouldnt really mind that much. Apparently Bethesda wants to milk everyone that liked Skyrim for a few months then convert it to another F2P shithole that will get dumped after a few years.

I am so sick and tired of these overhyped shitty AAA+ MMO's, so pissed i spent bandwidth downloading that shitty 20gig client and even more that i wasted a day of my life on this game.

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Well... the OP has some points...

1) Yeah, its again a solo game with the possibility to coop. Phasing makes it difficult though and thats a pity. But then... Remember having to sit for hours trying to get a group for a quest? People are like that nowadays. Even if there incentives to group, they solo. SWTOR is an example of that. If you group, you get good bonuses (more exp, more loot, more cash), and for quests, it adds social bonuses if you give back the quest in group. And yet, most of the time, people solo, or group just to do the part where you need companions, then they leave the group, losing social points and all...

So, its not bad that the game can be soloed. If you want group play, find friends and/or a guild, and explore together. Nowadays, it's the only way.

2) Questing. Well, I totally disagree with you on that one. Questing is one of TESO's strong points, imo, and mainly because, so far at least, I have not yet seen any quest thats "go there, kill 10 bugs, come back" with 0 purpose. There are a couple quests asking you to kill montsers, but considerably fewer and usually with a purpose given.

3) Combat in Skyrim/Oblivion tactical? Button mash, health pot, button mash, enemy dead. Yeah, very tactical... If there's one thing at which TES is not particularly good, its combat... TESO suffers from the same problem... But its still OK...

4) Heh... wrong... Yes, OK, the maps may not be as vast as Skyrim's. But if you explore a bit, you'll find side quests, spots, caverns, dolmens (with the public quest feel of WAR or GW2), etc.. And if you craft a bit, you must explore, otherwise you simply wont ever find the materials...

I agree on phasing and on the fact that social tools in TESO are not the best around...

I would also love to see some improvements and some TES features put into TESO (like the possibility to gather books and read them later on, which I dearly miss :'( ).

There's certainly a lot to improve but TESO is actually quite nice. I had doubts but I think I'll preorder in the end...

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I really don't get it why there are so many people posting regularly in this forum section who obviously hate / dislike ESO. If it's not your style look for something else. I'm not talking about the OP but many others. I see their posts all day long just spitting hate all over. I had exactly zero expectations on this game because there were so many whiners and haters in the last months. After I tried it by myself I had a blast. It's a game for people who are laid back and take their time reading the lore, explore areas far off and want to be immersed. For some kind ESO has grown on me.

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Originally posted by zelaexI really don't get it why there are so many people posting regularly in this forum section who obviously hate / dislike ESO. If it's not your style look for something else. I'm not talking about the OP but many others. I see their posts all day long just spitting hate all over. I had exactly zero expectations on this game because there were so many whiners and haters in the last months. After I tried it by myself I had a blast. It's a game for people who are laid back and take their time reading the lore, explore areas far off and want to be immersed. For some kind ESO has grown on me.

At least be honest, you are talking about the OP or you wouldn't be posting in this thread. You had a blast, great for you but some other haven't and are entitled to give their reasons why in a non flaming manner.

This site is not eso.com it's an open forum mmo gaming site called mmorpg.com which allows gamers to post what they want in any of it's forums without breaking the rules.

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Originally posted by WellzyC

Very disappointed, was hoping for a classic feel.

Reason 2: Questing, all questing: The only real way to get EXP is to do what you have been doing in every single mmo since 2005. Grab quests, skip the voice overs, kill x, return. The questing in this game is so tedious and unexciting.

I can fully understand that when people have such a limited playstyle, meaning they play the XP game and not really the MMORPG that their experiances will come out as boring to them.

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Originally posted by timidobserverSo, the OP cannot understand why an Elder Scrolls game has solo friendly content. Am I the only one that isn't surprised that the MMO version of one of the most popular single player games ever has solo friendly content?

If the focus of the game is a solo experience they shouldn't be trying to shoe horn that experience into a MMORPG framework and they sure as hell shouldn't have the temerity to charge a monthly sub for it.

This is exactly why SWTOR failed to live up to most peoples definition of an MMORPG....it was a single player rpg with some multiplayer/co-op modes bolted on to tick the MMORPG box....this game seems to be derived from the same formula which is one of the reasons the move to F2P and cash shop has always been in the plan.

Just like SWTOR subs will die off inside six months and it will be full on F2P with cash shop inside 12 months IMO once people realise it's a shallow and clunky PvE experience with monetised PvP at endgame.

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I agree. Maaaan I really wanted to love this game. Boring quests, solo oriented, everything marked on the map, generic graphics, handholding etc etc. You HAVE to quest to level and the process is boring as hell. I got to level 10 and the PVP is pretty fun but was unplayable last night due to lag.

I played around with bow, two handed and dual wield, it felt clunky and non responsive. The bow was the worst.

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Originally posted by SavageHorizon

Originally posted by zelaexI really don't get it why there are so many people posting regularly in this forum section who obviously hate / dislike ESO. If it's not your style look for something else. I'm not talking about the OP but many others. I see their posts all day long just spitting hate all over. I had exactly zero expectations on this game because there were so many whiners and haters in the last months. After I tried it by myself I had a blast. It's a game for people who are laid back and take their time reading the lore, explore areas far off and want to be immersed. For some kind ESO has grown on me.

At least be honest, you are talking about the OP or you wouldn't be posting in this thread. You had a blast, great for you but some other haven't and are entitled to give their reasons why in a non flaming manner.

This site is not eso.com it's an open forum mmo gaming site called mmorpg.com which allows gamers to post what they want in any of it's forums without breaking the rules.

No, I'm not talking about the OP. He has his reasons and this is absolutely okey. I'm talking about the people who spend half their day on this forum section flaming the game. Sure they're allowed to do so. But what's the point raging over ESO over and over again? I mean.. do you have nothing better to do in your life than wasting your free time to deliver hate posts? I don't get it.

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I agree with all the points mentioned above but i believe TESO's problem is not just the solo aspect of it, for some people that is ok and i believe the game was made like that for Elder Scrolls fans.

The real problem here is that combat sux royally, its the most unresponsive combat ive seen in an mmo and the graphics are so 2010 that its not even funny. AOC had better graphics and its a 6-7 year old game. Now if this was some f2p fan service itteration i wouldnt really mind that much. Apparently Bethesda wants to milk everyone that liked Skyrim for a few months then convert it to another F2P shithole that will get dumped after a few years.

I am so sick and tired of these overhyped shitty AAA+ MMO's, so pissed i spent bandwidth downloading that shitty 20gig client and even more that i wasted a day of my life on this game.

Cheers.

Fair enough you might not like the combat, each to his own..But to say the graphics look like something from 2010 makes your little rant lose all merit.

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You wont like my review of the game, and you may even think I am being far too critical. But I wanted to get this off of my chest and talk about the reasons why I am disappointed in this game.

I started to form this impression a long time ago, however, I was tied by the NDA. I will try not to make this too long, but I have a lot I want to say.

I am very disappointed:

Reason 1: Solo... again: The game revolves around the solo experience. If you are like me and come from games like EQ, DAOC, these solo centric games are very underwhelming. The game phases everything, almost every quest affects what phase you are in. You will never see the same people twice, and the game does not have any social aspects. Outside of clicking a LFG panel, the game has zero social systems. Why mmo developers dump so much money into solo gameplay I will never understand.

Reason 2: Questing, all questing: The only real way to get EXP is to do what you have been doing in every single mmo since 2005. Grab quests, skip the voice overs, kill x, return. The questing in this game is so tedious and unexciting.

Reason 3: very sloppy and dull combat: Skyrim's combat pretty fun, it was tight, and strategic. ESO's combat is a sloppy version of that, mixed with mmo tab targeting. About 20 minutes into the game I was already extremely bored with my character.

Reason 4: what I loved about Skrim, is not in ESO: Exploration in ESO is very underwhelming. Exploration in ESO is about as exciting as it was in SWTOR.

Reason 5: MMO on rails: This sort of ties in with reason 1. The game is all scripted, besides going to Cyrodil and doing some PVP. Other than that, you jump from quest to quest following a primary story line. This “story driven mmo” trend destroys any excitement mmos have for me. Devs dump all their resources into writing story lines and making cut scenes, which makes the actual game really shallow.

Reason 5: Players are just scenery: there is no reason in this game to communicate or team up with a anyone. Simply use a dungeon finder for a group, and that's it. I thought SWTOR was anti social, Eso is far worse. This game does not promote any player collaboration. Dark anchors and dungeon finders are not it.

Reason 6: My BIGEEST reason.. phasing: The point of phasing is to try and make the world feel like it is changing, but it destroys immersion. The experience isn't shared and that's what makes phasing so pointless in an mmo. It feels so artificial because the phase I am seeing is different for everyone else, so it isn't truly what the world is. It separates players and makes the game feel really lonely. Phasing has no place in an mmo where it is supposed to be a shared world.

ESO is a single player game with a subscription fee.

Conclusion: For me, mmo excitement derives from shared experience with players, exploring a world that is unknown and dangerous. An MMO that tries to force feed a story, or create a game that is phased with scripts will not create lasting gaming memories.

The bottom line is, if you did not like swtor, you will not like this. Besides combat, it has almost the exact same game design; solo questing and scripts, with virtually no community.

In my mind your critics are all reasonable and true to some extent and are more "MMO overall" critics, because more or less any MMO lacks in a lot or almost all those departments. (or name just one game of the last 8 years, which was any better in those parts)

Nevertheless a few additions and especially about the solo/group critic and which ESO may be not that bad as most other games of the last 10 years.

Yeap.. the pve quest experience + phasing is exactly as you said and it really eleminates any group play all together, but you do have later on AvA and you do have Public Dungeons, and you don't have any AH combined with a rather strong crafting(just compared to recent games, because it could be a lot more important).

Those few aspects are social hubs, are possibilities of group play of community building.. and another important part comes into play, which we all cant predict how it will work out.. and that is the megaserver mechanic + friend/similar minded matching. In the few beta weekings almost everything is more about testing out, and not so much about playing the game, building community and the like.. and we can't predict how those matching mechanismn will work out.

With other words in the long run ESO could be slightly better as some MMOs of the recent past and overall a not so bad experience.. especially thinking about AvA.

But the general trend of Solo-Story-Driven-MMOs is a worrying one. Devs wanted to bring in something from Single Player games, but overall they make MMOs a lot more like Single Player experiences and missing the Massive multiplayer part, which should be the outstanding one. I really hope MMOs in the future will cut back those Solo-Story-Driven part and focus more on the Massive Multiplayer part and should better invest in World-Lore-Driven-Story.. with other words story which will affect much more the World and every player can be part of it.. but noone the single super hero of that story.. so that it may turn out for a different experience for all partaking players and will make a more evolving, dynamic world.

Edit: btw. and i will most probably buy ESO. Another question is how long i will pay subscription and this is extremely tied to the AvA experience and how much community ESO will build up. And how well the megaserver/matching mechansimn will work out. (and i don't preorder.. more or less no exception)

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I would wager that a good 8 out of 10 people that call this a solo/single-player MMO or otherwise bash it as some sort of clone (lol?) never made it to level 10. hell they probably never made it over level 5.

I'm guessing they have no idea how much the game (and world) opens up, and how useful and fun grouping/dungeons are. Oh and possibly how the Beta Weekend Stress Test client is an older build without the quest/mechanic fixes and game tweaks.

It's not going to be for everyone. I honestly just feel bad for the people that shy away from the game based on the first 3 to 5 levels or even worse, by reviews like this, that may otherwise love it. But such is the nature of this place. Some like it, some don't, etc etc. That's why there's more than one game out there. =)

Best of luck.

Playing: H1Z1, The Crew, Defiance, APB:ReloadedMourning: World of Darkness, Vanguard, City of Heroes

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Originally posted by Acidon

I would wager that a good 8 out of 10 people that call this a solo/single-player MMO or otherwise bash it as some sort of clone (lol?) never made it to level 10. hell they probably never made it over level 5.

I'm guessing they have no idea how much the game (and world) opens up, and how useful and fun grouping/dungeons are. Oh and possibly how the Beta Weekend Stress Test client is an older build without the quest/mechanic fixes and game tweaks.

It's not going to be for everyone. I honestly just feel bad for the people that shy away from the game based on the first 3 to 5 levels or even worse, by reviews like this, that may otherwise love it. But such is the nature of this place. Some like it, some don't, etc etc. That's why there's more than one game out there. =)

Best of luck.

I really laugh with ppl like you thinking that they ve seen more than others while defending a game. Are you getting payd by doing this or just an idiot?

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Well, this is my first beta weekend, i have one character to level 5 and just left the first starter island in Daggerfall Covenant story.

Pretty much everything in the OP is true, though I felt the exploration was pretty good on the first island, and the crafting looked good though I didn't really do much with it.

There might be good grouping later on, but I had a couple of guildmates playing together who I never ran into due to them being in phases that were ahead of me.

So the game may open up later, the RvR might be great, the dungeons and their grouping could be a blast, but I haven't seen this yet.

Thing is, a I am patient, and expect MMOS to take some time to open up, so I am willing to give it a good try for a month or three to see what it is really like.

Of course if I get to 50 and nothing really has changed then it will be time to move on, but that's ok, I'll have gotten a few months of fun.

But it's pretty obvious that if anyone was expecting this to be a group centric sandbox from end to end then this is not their game.

In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways."I don't have one life, I have many lives" - GruntyStill currently "subscribed" to EVE, and only EVE!!!"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon