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>“When we have costumes or clothes that we have a little concern with, we share it with NoE and NoA and they’ll say, ‘No, no, that’s fine’ or ‘You’re right, that’s an issue.’ If it is an issue, we’ll go back and say we’ll say, ‘We adjusted it this way, what do you think?’ There’s a lot of back and forth in that sense. Rather than compromise, it’s like we’re all aiming for the same goal, of being able to provide a good experience for everybody in all regions. And we’re aiming to have a game that has very little difference between the regions.”

The language barrier has been used by SJWeebs and translators to tell Jap devs one thing, while another happens in the west.

In fact, a Jap politician had to point out in their parliament that the American MSM called the election so wrong that why should they trust their word on other matters.

We know that this is the start of a slow-boil tactic to be applied over generations to Japan (possible combined with Olympics to cuck and de-homogenize them) until they make the same shit western AAA currently do.

This isn't like South Korea who got lucky and managed to throw out their leader.

This isn't like America where their leader's mere existence is making the mouth-pieces so mad they're destroying 20 years of marxism.

This is a nation who aren't prepared for a concentrated effort to undermine them. And being the world is turning away from globalism- they will focus on new foot-holds.

- Torrential Downpour of the game's censorship. Worked for Xenoblade Chronicles: X. Poor sales due to cutting down content will show push-back to it.

- Information campaign letting people know Treehouse are basically "designing" the games now (this hyperbole should be toned down though or not)- and marry it to examples of their puritan censorship. Also, compare sales of "risque" games (Not even Bayonetta- stuff like Shantae even) to censored games.

- Additionally, compare sales of games that refused to censor (Neir and Persona 5) to games that are confirmed to play it safe (if we can't confirm censorship we must now assume all Nintendo titles that aren't kiddy games have been censored or modified by NoA/NoE.)

- Get translation of messages to post on 2ch, explaining (A) Western Gamers do not want censorship- it's just western media making bad voices louder. And (B) get them to complain and make their voices heard since it fucks them over.

- Get translation of messages to send to NoJ- explaining we don't want NoA/Treehouse/NoE designing shit. I'm less keen on this since the best way to explain this phone-book of a fuck up is having Mombot and Ronin sit down with someone at Nintendo- and that shit is unlikely to happen. In addition, Nintendo don't respond to messages outside of Japan. Then again- we took down adverts with a few emails and letters, so who knows.

- A constant barrage of infographs on Treehouse being fuck-ups. We need anti-advertising. We get mad, normalfags even realize it's shit, Nintendo loses money.

tl;dr

Contact Japan /v/ to spread the word

End Treehouse.

Demand no more localization. Only translation.

Demand no one without developer knowledge can have a say in the game's content.

IMO- Priority 1 is spreading the news to Jap otaku.

They're already pissed about Tokyo's mayor's comments about "cleaning Akhibara" for the Olympics- and Otaku Rage is surprisingly powerful (even if they don't believe we're not all SJW, they can be a powerful ally).

Star Ocean 5 censored one of the character's panties with puffy pants. The Japs thought she looked like she was wearing a diaper. And (despite having a character with diamond fish net/cat-suit with many holes) the game flopped.

1. Shows developers what censorship gets you.

2. Shows Jap anons what SJW will demand of their games.

Nintendo have been chosen since their "family friendly" image in the west is easy to censor. No one would ask to put something sexy into a kids hobby that's just weird.

In addition, Nintendo built up a warchest thanks to the Wii's casual and family sales. I remember an article years ago stating Nintendo could have 5 or even 10 concurrent "bad years" and still be fine. An exaggeration perhaps, but I can see Nintendo lying about profits on censored games so others join in.

There was also that BBC article a while back of the interviewer trying to pin actual adult ecchi stuff as child porn talk about missing the wood for the fucking trees. That's another good comparison to make.

[Pic related] to scare nips as examples of what SJW want.

Hypothetical Frame-Work from an anon:

>Eight contributors: An English editor, a Japanese editor, three Japanese creators and three English creators.

>We weaponize this intelligence, and they report it to Japanese audiences for us.

Another tactic regarding third parties:

> At least one "good" thing about Nintendo is that they are extremely soft on third parties while at the same time they won't allow their first party games be third party games on other platforms. That makes them vulnerable. If they absolutely refuse to listen then we can always take the battle to the third party developers and ask them not to make their games Nintendo exclusives and not to censor them on other platforms even if they must be censored on Nintendo console.

> Having a competitor that was looser on censorship is what broke NoA powerhold back in the 90s and this time it would be a lot harder to try throw the entire industry under the bus like they did back then. (1993 NoA head Howard Lincon and the Senate Hearings over violent videogames)

Nintendo also has shareholders who are actual fans. Allegedly (from an anon)

> A share is only like $30, IIRC, and it's very easy to prove you own at least one.

Of course, Ninty won't listen to a guy with one share. But if that guy talks to other guys, until guys with more shares bring up their concerns, then we have an in.

From an anon RE: what Jap anons think of the west and GamerGate:

> This is great but 2ch hates foreigners telling them what to do.

[…]

> Japanese outlets have portrayed gamergate in a largely negative light from what I've heard. You don't want to mention they are from GG.

> I almost think it'd be best to mention that an American acquaintance sent you an article about video games.

IMO- this could backfire if a mod reveals the post comes from an American IP address. How likely is that?

If nothing else, opening with "Westerns are coming for your games" might be the best way to open. I don't like not speaking clearly, but if we have to use their bias for the greater good- then we can explain when shit calms down.

>Torrential Downpour of the game's censorship. Worked for Xenoblade Chronicles: X. Poor sales due to cutting down content will show push-back to it.

I feel like this is our best weapon. TD speaks softly and is the giant stick we carry. I also pitched a sort of a reverse OP Around the World where we email bomb Nintendo, but you've already touched on why that's an issue: We need to translate everything for Japan/Nintendo to pay attention. Points three and four are excellent, but the language barrier is HUGE.

As for points two and five, we might as well do those too. I feel like the infographics I'm working on for First Dawn can be tweaked for the purposes of this new OP. I have a basic design that I think will be able to really help. Before I present anything though, I want to make sure we have a clear message. Are we going the route of "Look at Nier, Persona etc." then saying "see why we don't need censorship?" ? Or will we take a bit of a different approach? I want that hammered out before I start churning out OC.

>“When we have costumes or clothes that we have a little concern with, we share it with NoE and NoA and they’ll say, ‘No, no, that’s fine’ or ‘You’re right, that’s an issue.’ If it is an issue, we’ll go back and say we’ll say, ‘We adjusted it this way, what do you think?’ There’s a lot of back and forth in that sense. Rather than compromise, it’s like we’re all aiming for the same goal, of being able to provide a good experience for everybody in all regions. And we’re aiming to have a game that has very little difference between the regions.”

Articles with a * are Treehouse/Nintendo based (made by Ninty or a Nintendo console exclusive.

> Tokyo Mirage Sessions*

> Fire Emblem Fates*

> Fatal Frame 5*

> Star Ocean 5

> Bravely Default 1 & 2*

> Xenoblade Chronicles X*

Image/meme to make

It will probably have images.

>before

>America [Censored] vs. Japan [Uncensored]

>after

>America AND Japan [Censored]

>"This is what your game is going to look like"

Then a link to the (translated) article.

The above can also work for comparing dialogue- but involves translating the western version into Japanese- and a lot can be lost in translation. The visual side is the bigger focus.

Anon posts:

> I also think a key part that's missing is the western SJWs operating behind closed doors with the Japanese game makers deliberately lying on what the people want & if it bombed they'd go "That's because you didn't censor hard enough" (And then it becomes a game of 'Remove everything because the San Fran dykes are mentally unstable who can't tell reality from fiction')

Here is the first draft of an open letter to NoJ management and Japanese gamers. It may be best to make a picture out of it because it will require images of treehouse's butchery of Fire Emplem Fates.

Greetings Nintendo Management and Japanese Gamers,

It has been discovered that Japanese games are going to be under attack by people who are ridiculously easily offended and hold a cult-like "progressive" mentality. These people are a miniscule minority that have forced themselves into key positions of power in the west. Namely in Public Relations and as translators or "localizers" which work at Treehouse and 8-4.

In the last number of years incompetent "localizers" have been doing their inferior work by doing a number of things;

Asserting their ideology into Japanese games when they are translated by removing functions found in the original Japanese release such as removing head patting and breast size adjustment

[Insert pictures here]

These localizers have also replace key dialogue with unfunny and dated jokes (or memes).

[insert "……" pictures here]

The Public Relations departments in Nintendo of America and Nintendo of Europe have misled the Nintendo management as to why gamers here in the west were upset. They have told management that the gamers are upset that the American and European games released are too different from the original Japanese versions. What the management were not told was that the gamers were upset because the dialogue and characters were unnecessarily butchered by the localizers which coincidentally made the games vastly inferior and different from the original versions.

Because of this misinformation, Nintendo has decided to make the games more similar in content, not by replacing these ideological localizers but by using the localizers to coerce or dictate to the creators what should and what should not be in the game. The censorship created by the localizers will only appear minor at first but it will erode the game creator's vision for the game the same way that water and mud erodes a channel out of rock. The end result is a game that has fewer game options, sterile dialogue and limited characters.

We hope you notice and act in a manner that stops this corruption of creativity soon.

The second and third paragraphs sound like a good starter, however remove the entire first paragraph. Replace it with a sentence of praise for Nintendo/Japanese games. Then, proceed two ask two questions that they will both answer "Yes" to. And, follow it by a sentence that transitions to the rest of the letter.

> It has been discovered that Japanese games are going to be under attack by people who are ridiculously easily offended and hold a cult-like "progressive" mentality

What's a progressive? How do you explain that to a Japanese person?

IMO: change it to "puritan"- since they'll go for the sex appeal first.

> These people are a miniscule minority that have forced themselves into key positions of power in the west. Namely in Public Relations and as translators or "localizers" which work at Treehouse and 8-4.

Explain. In short; tell them how Western MSM has hated games since the 90s, and now even some games based websites are trying to change games like they did. Then say how they got into PR, Human Resources (if Japan has such a thing) and translators in Japanese gaming companies.

> In the last number of years incompetent "localizers" have been doing their inferior work by doing a number of things;

Fuck I don't know if localizer even translates. Sure as hell doesn't work on spellcheck.

> Asserting their ideology into Japanese games when they are translated by removing functions found in the original Japanese release such as removing head patting and breast size adjustment

Cut your sentence length down- and not just here either.

Further, I'd say simplify it. They want to cut any sexual content- even boob sliders, hip-bones, and head patting.

> These localizers have also replace key dialogue with unfunny and dated jokes (or memes).

What is Japanese for meme? If we have a good translator, we should learn this.

> What the management were not told was that the gamers were upset because the dialogue and characters were unnecessarily butchered by the localizers

"Butchering" as slang for ruining something might not translate into Japanese. Try to keep slang out of it. Universal descriptives (ruined, corrupted, desaturated, etc) should be fine.

> Because of this misinformation, Nintendo has decided to make the games more similar in content, not by replacing these ideological localizers but by using the localizers to coerce or dictate to the creators what should and what should not be in the game.

This is probably the point you want to compare it to Star Ocean 5. They had the original Jap release altered, and it tanked not sure if the two are actually correlated.

Also, work out what Star Ocean 5 is called in Japan. Just in case it has a different title.

> The censorship created by the localizers will only appear minor at first but it will erode the game creator's vision for the game the same way that water and mud erodes a channel out of rock.

Now you explain how Western Gaming was assaulted over 10 years- and the same could happen to Japan, Maybe compare it to UN and Olympic changes that are slow and gradual attacks on their culture & way of life.

> The end result is a game that has fewer game options, sterile dialogue and limited characters.

This doesn't read right to me. You want to say somehow that it means you have more child-friendly games, and their politics & beliefs forced upon them.

> Brothers and sisters in our love of good games,

> Western Gamers.

ABSOLUTELY NOT.

They think it's Western Gamers fault. "Oh we didn't stop these assholes on our side. Take care of them for us will ya?"

I'd even argue don't sign it off with any name.

Overall- good work. Make sentences a bit simpler, throw in more examples of censorship if when we find them, and it should be good.

One major piece of criticism is talking to Nintendo Management in an open letter- like they're gonna fucking read it.

The rest of the letter is written for the Jap gamers, so why even bother pretending we're on Ninty's side in this.

Make this letter for the otaku and let NoJ get their wrath to get them in line.

Q: Wait, aren't you a video game translator or something? You mention video games a lot.

A: Kind of…but not really. First of all, if I'm anything, it's a video game project manager (see above). Several of our clients are video game companies, but they send us a wide variety of material, only some of which is actual video games. I check financial documents, proposals, business correspondence, video game dialogue, video game instruction manuals, iPhone apps, and more. We have clients outside of the game industry as well.

Q: So you don't actually do any translation yourself?

A: For the most part, no. If a project is small enough or on a rush schedule, we sometimes do the translation in-house, but there is always another English native who checks the finished product before delivery.

Q: How did you get the job?

A: I responded to an ad in the Japan Times. I was very lucky.

Q: How do I get a job as a project manager?

A: I have no idea. Look around for companies on the Internet and send off resumes and cover letters. Join the Google Group for Japanese translation – sometimes jobs get posted there. Those are my best suggestions.

Q: How do I get a job as a freelance translator?

A: Another question I can't really answer. I can tell you how my company hires freelancers. We always accept resumes, and generally we send prospective translators a translation trial. If the trial is good enough, we add them to our list of translators, but you have to be particularly good to break into our group of regulars.

So I guess the answer is send out resumes and emails to as many translation companies as possible. Get in touch with the project managers who work at the companies. Get registered on their list. Stay in touch with them but don't be annoying, and don't ever come across as entitled, no matter how good of a translator you are.

ASSUMING THIS IS TRUE, THAT MEANS IT IS NOT IMPOSSIBLE TO GET INTO THE BUSINESS OF TRANSLATING, DON'T BE A DESPAIR FAGGOT, DON'T FALL FOR THE YOU CAN'T LEARN JAP MEME, IF YOU CAN DO IT, MOUNTAIN DEW IT

IMO it's not enough just to chop the treehouse down, and to alert the japs of NoA \ NoE lies to NoJ. In the long term, the cancer must be chemo'd by having non socjus people in the industry as well.

> Just my 2 cents on it. Forgive my bluntness on it. Simplify it and distill it down to a paragraph, maximum. Tone wise, obviously no spaghetti, no slang and no meme, don't give orders. All that's been mentioned but might bear repeating.

>I was at MTV Networks from 2001 to 2003, and worked for its VH1 network, which was going after more of a 25- to -49-year-old demographic. That proved quite useful in my job here at Nintendo. Understanding that consumer group has proved critical in what Nintendo is trying to do now, in taking video games beyond the typical teenage boy and into a much more diverse audience. That experience was probably one of the major reasons I was recruited by Nintendo in 2003.

COI with IGN (post on that soon).

> Japanese IP/Proxy to post on 2chan.

> Feedback on the message we want to send to 2chan.

> Translation of the message & possibly memes we want to send to 2Chan.

New ideas:

>Anyways, should we dig into Nintendo's hiring history?

Yes. Helps make OC for the west. "Look who's telling Miyamoto what to do" (that's hyperbolic but you get the idea).

> Go directly to English-speaking JP devs on Twitter.

This might actually work.

Helps with the Otaku translation if their "leaders" tell them.

Need list of English-Speaking Jap Devs who respond.

Translating the article for them is priority 1 (since we can also give it to 2chan)

The revolving door between game journalism and working for the companies you used to cover is an industry-wide problem, but it's not an outright provable ethical breach on its own. It would be if we could find some sort of evidence he continued covering Nintendo after he applied for the job or otherwise had a relationship with them. So feel free to find the earliest point he indicated he might be changing jobs, but it seems like a long shot.

More likely is to find out if he has a personal relationship with any of his co-workers, then we could monitor any of their future Nintendo coverage for disclosures. I'm not sure if simply being former co-workers without a personal relationship would require disclosure on future Nintendo articles - I think in the past that's only been treated as an issue with tiny indie projects where the co-worker is a big part, not a giant company like Nintendo. Personal relationships at least should be fair game though, like the Nick Chester stuff:

Secondly, the former editor-in-chief for the "IGN Nintendo Team" from 2003-2009 (Matt Casmassina) was married to GolinHarris Vice President Edie Kissko who managed a PR team dedicated to Nintendo (1999-2011). This predates GG and Matt doesn't work in the industry anymore, but it seems worthwhile to record it for historical purposes. We should find out when their relationship began and any coverage Matt gave Nintendo during that period.

>Managed a team of editors and freelancers responsible for all Nintendo related coverage on please use archive.ism. Developed original content, brokered exclusives, built the daily front page and more as the network grew its Nintendo reader fanbase to the largest on the Web.

He wasn't on the list of journos so I didn't realize there was an entry. That's annoying, it seems like when there's an individual committing the COI he should have an entry. So this all became less significant, though people are free to dig up more details or spread the info around.

Does anyone know how to archive Linkedin by the way? Looks like archive.is doesn't work on them anymore. I don't think they're going to try covering up anything up at this point but I think LinkedIn limits how many profiles you can look at without an account or something. I foolishly didn't think to screenshot the Kissko page until they locked me out.

This YouTuber may be a good candidate for bridging the cultural divide that separates us from our kin in Japan. If we can get her up-to-speed on what's going on, she could articulate the message to her decently-sized audience. She's also a cute, which is a nice bonus.

God, it's been almost three years and I'm still fucking here. The "you're here forever" bit was true.

> Ah. My Japanese vocabulary isn't up to speed so I can't say for sure how good it looks. I suppose making a translation of the summary is good for convenience but I think Reggie's quote of cultural relevance is going to be constantly brought up in future games should they decided to censor more or pull a Star Ocean 5.

- I'd change point 1 to "Nintendo of America is claiming it will censor content during production" etc.

Don't pin it down with what they are going to do, since they can deny. By saying they claim they want to do it, JapAnons can back it up with quotes and such. Then NoA/NoJ have to explain why they said it.

Other than that, it's perfect. The "trying to please everybody" is the better take then trying to explain an SJW IMO- though I'm happy to cecede on that point if "they're making it for SJW/Western SEALDs" hammers the point home more. Maybe even go the step farther and comparing it to Star Ocean 5?

But yeah, don't forget to add the URL (archive and original) into the top of the article and get a transator to help with that.

> I just read nipanon's sad circumstances in Japanese society. Least we can do is retain the purity of his hobby. For them and for us.

> The people who publicly excoriated Vanquish are commonly referred to on the Japanese internet as the “Manazashimura”, a loosely knit group of radical feminists who congregate on social media to denounce “the male gaze”, or the way in which men view women as sexual objects.

Looks like we have another word for Japanese SJWs. Might be worth throwing that into the summery.

>We know that this is the start of a slow-boil tactic to be applied over generations to Japan (possible combined with Olympics to cuck and de-homogenize them) until they make the same shit western AAA currently do.

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