Killzone 3 kills loading times dead

Discontent with the jarring effect of loading screens, developer Guerrilla is pledging to do away with them in Killzone 3.

In an interview with AusGamer, Guerrilla's Steven Ter Heide explains that loading times have been eliminated from the game so as to create a seamless experience.

"[L]oading times are pretty much gone and we want to get rid of them completely. So it's going to be one seamless experience. You pop in the disc and play it through from beginning to end -- we want to get rid of that as much as possible."

Other games have done away with loading screens, only to replace them with lengthy corridors or elevator rides. The question is just how will Killzone 3 manage this?