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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2018 AOL Inc. The contents of this feed are available for non-commercial use only.https://www.engadget.com/2017/10/30/infamous-samurai-game-ghost-tsushima-sucker-punch-sony/https://www.engadget.com/2017/10/30/infamous-samurai-game-ghost-tsushima-sucker-punch-sony/https://www.engadget.com/2017/10/30/infamous-samurai-game-ghost-tsushima-sucker-punch-sony/#comments

Sucker Punch Productions, the studio behind the Infamous series, is building a new open-world game set in the mountains of ancient Japan: Ghost of Tsushima. So far, we've only seen a cinematic trailer for the new title, but it gives away a few clues: Ghost of Tsushima is set in 1247, and it focuses on Samurai life and swordplay, featuring a calculating and cruel villain intent on conquering the land.

Ghost of Tsushima is a departure for Sucker Punch. Infamous is a decidedly sci-fi kind of story, starring super-powered humans and lots of neon light. Ghost of Tsushima appears to be more serious in tone.

College dorms are a strange microcosm of adult life, offering close-quarters friendship, intellectual stimulation and the kind of freedom that comes with a prepaid meal card. Dorm life fosters in-person interaction, usually in tight spaces and on a limited budget. Basically, it's ideal for long multiplayer gaming sessions with a room full of good friends, loud music and fast food. It's no wonder, then, that the idea for Chambara, a samurai-infused local-multiplayer slash-fest, was spawned in the dorms at the University of Southern California.

The Japanese smartphone brand Freetel has finally arrived in the US and leading its stable of handsets is the Samurai Kiwami flagship. This Android phone features a six-inch, 2,560 x 1,440-pixel display, a rear placement fingerprint sensor and a whopping 21-megapixel rear camera. Other perks include 32GB of onboard memory, up to 128GB of expandable storage, a 2.0GHz Octa-core Cortex A53 CPU to keep it thrumming and an approachable price at just $389. It's enough to keep us placated until Freetel unleashes its sleek Musashi flip phone on these shores. This week, the company has provided us with one of the Samurai Kiwami handsets to help get one lucky reader up to speed on what these devices can offer. All you need to do is head to the Rafflecopter widget below for up to three chances at winning!

Used to be that if you wanted to become an Ieyasu master and swing a katana around with reckless abandon, you'd have to spend years training your mind, body and spirit in preparation as well as subscribe to a strict Bushido, or "warrior's code." These days, you really just need a Motoman-MH24 industrial robot and some basic programming chops. As part of its centennial anniversary, the robot's manufacturer, Yaskawa Electric Corporation, teamed up with modern day samurai Machii Isao to see whether man or machine could better wield a blade. Great, so now they can drive ATVs, climb stairs, dodge obstacles and even respond to emergencies. But will they ever truly know how to love? Oh wait, yup.

Black Desert is getting a new Samurai class in its next Korean update, according to MMO Culture. Little is known of the archetype at this point, though the site speculates that we may see some "Samurai-type skills like Yasuo's [from] League of Legends."

The pantheon of MapleStory characters has just admitted a newcomer to its ranks -- the legendary samurai Hayato. Having lost his clan to the evil forces of Oda Nobunga, Hayato seeks vengeance. Weakened by his mysterious appearance in the Maple World, he must regain the knowledge of his fast and powerful sword combos in order to fight off the invading forces of Oda.

In this exclusive video, watch Hayato battle through ninjas and face Oda Nobunga himself in order to stop a dark ritual and save the princess.

Eden Eternal's latest patch lands today, and Aeria Games is adding quite a bit of content to the free-to-play fantasy romp. There's a new Samurai class, a revamped territory wars mode, and a new monster battle arena designed for PvP encounters.

The Samurai is a DPS class that uses a katana to slice and dice foes at close range. The class also features a number of buff abilities as well as a heavy-hitting Asura slash airborne attack.

In addition to the territory wars tweaks and monster arena, Aeria is also adding two new dungeons to Eden Eternal. The instances are designed for level 60 heroes, and each features new bosses and gear. More info is available at the game's official website.

We'll start with the obvious: Samurai II: Vengeance is one of the best, if not the best, looking games I've ever seen on the iPhone. It is simply gorgeous, with a unique, cel-shaded look filling out incredible 3D worlds. I'm excited for Epic Citadel's progeny, of course, but this one's in a class all its own in terms of the graphics. It's just amazing.

The gameplay isn't quite as astounding, but it's still quality. You play a samurai who (surprise!) is looking for vengeance and has to hack and slash his way through hordes of bad guys. Attacks are combo-based, and controls are responsive enough, given that they're based on overlay buttons, to pull off the attacks you want. Enemies are somewhat repetitive, but in an action game like this, that's kind of the way it works. And speaking of action, things can get kind of gory. Sometimes, by attacking just right, you'll up and chop a guy's head off or even slice him in half. That might be offputting if you're a more casual gamer, but what did you think was going to happen if you ran around swinging a samurai sword?

The game is US$2.99, and when you consider that includes both iPhone and iPad versions as well as Game Center integration and a survival mode, Samurai II: Vengeance is a bargain at twice the price. Definitely pick it up, if only to wander through the game's world and marvel at the way it's all portrayed.
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3dartisticcel-shadedgamegamingiosipadiphonesamuraisamurai 2 vengancesamurai-2-vengeancesamurai2vengancetuaws daily apptuaws-daily-apptuawsdailyappFri, 22 Oct 2010 08:00:00 -040016|19684557https://www.joystiq.com/2010/06/13/gears-of-war-art-director-makes-an-unreal-movie-pitch/https://www.joystiq.com/2010/06/13/gears-of-war-art-director-makes-an-unreal-movie-pitch/https://www.joystiq.com/2010/06/13/gears-of-war-art-director-makes-an-unreal-movie-pitch/#comments

Epic Games' Jerry O'Flaherty, art director for the original Gears of War title and once-reported director of the upcoming Thundercats film reboot, recently put together a unique pitch for a film tentatively titled Samurai. Well, okay, the film itself doesn't look too terribly unique (it's like 300, but with more wakizashi), but the fact that almost all of its backgrounds and special effects were created using the Unreal Engine sets it apart from most modern cinematic projects.

O'Flaherty explains in the pitch's description that it was created "with the intent of sharing all of the environment assets ... between the movie and the game." Seeing as how the pitch was shot with zero budget in two days, this simple proof of concept (posted after the jump) could lead to an even greater influx of cost-efficient video game-to-short film adaptations. Hey, don't give us that look! Those can be pretty goodon occasion.
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epicjerry-o-flahertysamuraiunreal-engineSun, 13 Jun 2010 17:30:00 -040011|19514281https://massively.joystiq.com/2010/04/21/vanadiels-feast-of-swords-returns-to-final-fantasy-xi/https://massively.joystiq.com/2010/04/21/vanadiels-feast-of-swords-returns-to-final-fantasy-xi/https://massively.joystiq.com/2010/04/21/vanadiels-feast-of-swords-returns-to-final-fantasy-xi/#comments

Amidst all of the Final Fantasy XIV news, it would be understandable if players had a bit of a harder time remembering what holidays are coming up in the venerable Final Fantasy XI. But it would be very sad to miss out on this one, the time-honored Feast of Swords that gives everyone a chance to swing wooden blades at animated samurai armor. It might seem a bit odd to have such a holiday presented as foreign in a Japanese game, but that's always been one of the oddities of the setting.

Per the custom, there's a short fiction piece detailing the lead-in to the event, which continues the trend of Final Fantasy XI's moogles being portrayed as inscrutable meddlers. The holiday proper begins on April 27th, with the usual procedures. Talking to an event moogle gives you a special blade, and finding a moogle in one of several zones lets you enchant the blade to hunt the local armor. You won't be able to fight anything else, but it's all worth it when you slay the creature and get your ever-coveted cosmetic event rewards. In short, it promises to be fun times for adventurers of all levels, although possibly less fun for animated samurai armor.
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consolesevents (in-game)fantasyfeast-of-swordsfeast-of-swords-2010ffff11ffxifinal fantasy xifinal-fantasyfinal-fantasy-11final-fantasy-xiholiday-eventholiday-eventsnews itemspreviewssamuraisquaresquare-enixswordsxbox-360Wed, 21 Apr 2010 13:00:00 -0400319|19447185https://www.engadget.com/2009/11/30/samurai-of-kuroda-granted-a-cybernetic-upgrade/https://www.engadget.com/2009/11/30/samurai-of-kuroda-granted-a-cybernetic-upgrade/https://www.engadget.com/2009/11/30/samurai-of-kuroda-granted-a-cybernetic-upgrade/#comments

Looking for a techno spin on the traditional, the Samurai of Kuroda have become assimilated into robot territory. They dance, they drink, they wield a great spear and use it to skewer flesh when you're not looking -- probably. Look for the creations at IREX 2009 and then after at RoboSquare in Kyushu. If you can't make it out, or want a preview, take a peep for yourself after the break.
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dancedrinkkurodarobotrobotssamuraisamurai of kurodasamuraiofkurodavideoMon, 30 Nov 2009 02:02:00 -050021|19257594https://massively.joystiq.com/2009/06/29/the-digital-continuum-week-two-of-vacationing-in-vanadiel-par/https://massively.joystiq.com/2009/06/29/the-digital-continuum-week-two-of-vacationing-in-vanadiel-par/https://massively.joystiq.com/2009/06/29/the-digital-continuum-week-two-of-vacationing-in-vanadiel-par/#comments
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bastokblack-magechocoboconsolesdragoonelvaanffxifinal fantasy xifinal-fantasyfinal-fantasy-xikonschtat-highlandsopinionrangersamuraisquare-enixthe digital continuumvalkurm-duneswhite-mageMon, 29 Jun 2009 13:00:00 -0400319|19081013https://massively.joystiq.com/2009/06/22/the-digital-continuum-vacationing-in-vanadiel-part-2/https://massively.joystiq.com/2009/06/22/the-digital-continuum-vacationing-in-vanadiel-part-2/https://massively.joystiq.com/2009/06/22/the-digital-continuum-vacationing-in-vanadiel-part-2/#comments
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elvaanfantasyffxiffxivfinal-fantasy-xifinal-fantasy-xivfinal-fantsylinkshellopinionpaladinqufimsamuraisirensquare-enixthe digital continuumthe-digital-continuumvalkurm-duneswarriorxbox-360Mon, 22 Jun 2009 12:00:00 -0400319|19073971https://massively.joystiq.com/2009/02/18/dream-of-mirror-online-takes-it-all-the-way-to-64-in-their-new-p/https://massively.joystiq.com/2009/02/18/dream-of-mirror-online-takes-it-all-the-way-to-64-in-their-new-p/https://massively.joystiq.com/2009/02/18/dream-of-mirror-online-takes-it-all-the-way-to-64-in-their-new-p/#comments

Most games choose to stop their leveling content at round numbers, like 60, or 70, or 80. Dream of Mirror Online, however, doesn't feel bound by those limitations. They're pushing their content all the way to level 64, and we can't blame them. We've always felt that 64 was a good number that brings back good memories. 64-bit game consoles, Nintendo 64, GoldenEye...

We see what they did there. They wanted to bring back our fond memories of GoldenEye as we played their game.

Anyway, today's patch adds two new major quests to the game, as well as a few new items for everyone to collect. We're looking forward to grabbing the samurai goodie bags ourselves. If you're interested in getting access to level up to 64, then talk to the Tiger Demon in Eversun suburbs. Once that quest is completed, your character will have access to level up to the brand new cap of 64!
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domodream of mirror onlinedream-of-mirror-onlinefantasyfree-to-playgametribelevel-64level-cap-increasepatchpatchessamuraiupdateWed, 18 Feb 2009 14:00:00 -0500319|1464546https://www.joystiq.com/2008/10/08/director-talks-up-muramasa-demon-blade/https://www.joystiq.com/2008/10/08/director-talks-up-muramasa-demon-blade/https://www.joystiq.com/2008/10/08/director-talks-up-muramasa-demon-blade/#comments

Advance scouts on the field have reported back their findings on Koei's approaching force, Saihai no Yukue (The Baton's Whereabouts). In addition to receiving valuable intelligence on the army's troop strength and supply routes, we have also learned that the Omega Force-developed title will be an "adventure" game!

According to intercepted communications, Saihai no Yukue will see an overseas release in Q3 2008 and will focus on 17th century samurai Ishida Mitsunari as he leads Japan's Western Army against rival and Eastern Army commander Tokugawa Ieyasu, also known as "the portly dude with the pipe."

Our spies have send back photos of the game's formation, which we've filed in our classified gallery below! Is it just us, or does it look like Ishida, the guy in the background, has been wading through a knee-high river of blood? The way he's raising his fist, it looks like he's pretty angry about it. "These pants are dry clean only!"

The Wii is currently Tenchu-less. Ninjas are cool, but not having them on your console is very uncool. And yet suddenly, from the depths of a Japanese scan, we find the first announcement of Tenchu 4, right here on Nintendo's home turf. It's a rumor for now, but there has been no word on development for other consoles -- this may be a Wii exclusive. Let's hope it fares better than the latest portable entry into the series.

The first shots of the game look pretty smooth, despite the magazine scan. In the second image after the jump, there's some chop-socky action with grappling moves and takedowns. It looks colorful and violent, which is always top stuff. Our keen eyes of power are ready for the Japanese release on October 23. Let's fighting love!
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acquirefrom-softwaremartial-artsninjasamuraiscantenchutenchu-4Wed, 04 Jun 2008 11:45:00 -040011|1214926https://massively.joystiq.com/2008/05/18/secret-of-the-solstice-offers-new-items-for-asian-heritage-month/https://massively.joystiq.com/2008/05/18/secret-of-the-solstice-offers-new-items-for-asian-heritage-month/https://massively.joystiq.com/2008/05/18/secret-of-the-solstice-offers-new-items-for-asian-heritage-month/#commentsFor those of you otherwise ignorant of the event, May is Asian Heritage Month, and Outspark is celebrating by offering unique, Asian-themed items in its Secret of the Solsticestore!

For the month of May, you can pick yourself up special objects such as kimonos, samurai gear, and ... a rice cake hat. Yes. Anyway, head on in to peruse these festive items and be the first on the block to be a ricehead!

Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

Zombie Nation is easily the best game ever created about a flying, disembodied samurai head. Don't try to argue with us on this one. We feel pretty confident that we're right about this. Oh, and it's a shmup, as well. Boring spaceships have nothing on a giant head.

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headmeldacnationnessamuraishmupshootershootingvirtualconsolevoweirdzombiezombienationThu, 12 Apr 2007 12:45:00 -040011|869605https://www.joystiq.com/2007/03/04/first-ever-hd-south-park-episode-for-free-on-xbox-live-marketpla/https://www.joystiq.com/2007/03/04/first-ever-hd-south-park-episode-for-free-on-xbox-live-marketpla/https://www.joystiq.com/2007/03/04/first-ever-hd-south-park-episode-for-free-on-xbox-live-marketpla/#commentsThis coming Tuesday is a big day for people that are both fans of South Park and Xbox 360 owners. Comedy Central is releasing the first ever high definition episode of South Park on the Xbox Live Marketplace to all members (we're assuming this means Silver and Gold) for free. That's right, everyone's favorite word -- free. It will be on Marketplace at that low, low, price of free for two weeks, and will also be available as a free HD-DVD to people buying a new Xbox 360 console or the HD-DVD add-on drive at Best Buy from March 20th through April 3rd.

The episode is a couple of years old, but it is definitely a fan fave. It's 'Good Times With Weapons' from the 2004 season ... better known as the "South Park Ninjas episode. The style changes from the traditional cutout look into anime style pictured above, and it will look, er ... extra-animated in HD. Couple this with the fact that South Park's new season starts this Wednesday, and new episodes will be on XBLM each following week, the fanboys and fangirls should be fairly happy.

Still, for the price, who can complain? Let's hope this trend continues. Give us some free HD Battlestar Galactica episodes already. The timing on this is pretty interesting as well ... right after the Game Developer's Conference in San Francisco. Does this mean Microsoft might be finally releasing the rumored Xbox 360 v2 with HDMI?
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butterscartmancomedy centralculturedvdgood times with weaponshdhd-dvdkennykylemicrosoft xbox 360ninjasonlinesamuraisouth parksouth park ninjassouthparkstanswordtelevisiontvvideoxblmxboxxbox 360xbox livexbox live marketplacexbox-360Sun, 04 Mar 2007 10:45:00 -050011|845237https://wow.joystiq.com/2007/02/19/wow-moviewatch-retribution/https://wow.joystiq.com/2007/02/19/wow-moviewatch-retribution/https://wow.joystiq.com/2007/02/19/wow-moviewatch-retribution/#comments

In the mood for a samurai movie? Addicted to WoW? One of our readers, Alcevious Baluki (sorry, Bal, gotta give the right credit), mentioned this video in our last edition of WoW Moviewatch, and I just had to check it out. Somehow the voice acting and the mouth movements remind me of old kung-fu movies.

From the blurb on YouTube:

Retribution tells the story of Musashi, "a wandering Samurai searching for vengeance and redemption in a western infused universe."

It was named an Honorable Mention in the drama/action category in the Xfire Summer Movie Machinima contest.

It's a great little movie, and something fun to pass the time on President's Day (or Family Day, if you live in Saskatchewan) either at home or at work (we'd never recommend you spending 10 minutes watching WoW videos at work. Never.)

Ubisoft has been kicking ass this year. In fact, they have been kicking so much ass that colossal EA is feeling a little threatened by their presence.

One of the most impressive Ubi titles coming for Wii is Red Steel. Though we are all about those cracked-out rabbids, being a ninja is way cooler. Red Steel is looking to be one of the best Wii titles and we have the details on the multiplayer modes.

Multiplayer is divided into three separate modes aptly named:

Deathmatch

Team Deathmatch

Mission

While Deathmatch and Team Deathmatch are pretty obvious, Mission mode is what has us most intrigued. During Mission mode, your Wiimote will ring like a phone. After answering it like you would a real phone, a voice tells you what you mission is and you must complete it before your rivals.

After receiving your objective, you will play a kind of hot-or-cold game. The Wiimote will beep as you begin the mission and will beep faster as you get closer to your target. Or, if you are far away from your target the beeping will slow down. This seems like it would be annoying, especially if you can't find your target. We still think, and hope, that it will raise tension in the game and make it more exciting.

How could you ever turn away the lifestyle of a ninja when it is so clearly stated in these screens that we absolutely pwn? Just look up at guy-with-tattoo-on-head. He is totally getting chopped in half by one of us.

If that image doesn't convince you, take a look at any of the other screenshots and you'll see. Ninjas for life.

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fightinggunninjared steelred steel wiiredsteelredsteelwiisamuraiswordubisoftWed, 20 Sep 2006 16:00:00 -040011|671769https://www.joystiq.com/2006/06/30/red-steel-developers-blog-goes-live/https://www.joystiq.com/2006/06/30/red-steel-developers-blog-goes-live/https://www.joystiq.com/2006/06/30/red-steel-developers-blog-goes-live/#commentsWhile a little late in its development cycle, the team behind Red Steel opened a blog yesterday to discuss the game's progress as it reaches its final stages. The first topic: the much-discussedcontrol scheme.

Producer Marie-Sol Beaudry wants players to have fun and not "force people to become actual professional swordsmen" (it's good thing, too -- professional swordsmen make very little money these days). The matter of synchronization between the Wiimote and sword animation apparently proved tricky. Beaudry promises that the final sword-fighting will be more diverse and feature a couple of undisclosed special moves.

One of the early comments suggested an option for players to have the option of switching between scripted moves and freestyle animation. It is a great idea, but we get the impression Ubisoft is not prepared to go in that direction for this title. Maybe another game, from a galaxy far, far away, can quench our thirst. O, to dream ...
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first person shootersgunsnintendo revolutionnintendo wiisamuraiubisoft franceubisoft montrealwiiwiimoteFri, 30 Jun 2006 00:59:00 -040011|638456