No it does not work on my ati3600. If it works, it uses toooo long precalculation time. Sorry, I hate all these hardware configurations that chaining all the time. Use hardwares and softwares that are at least two years old when you program demos, and use the maximum from there.

I do apologize for the random crash on some platform. The intro was developed on an ATI card and tested successfully on several NVidia cards... but It seems sadly not to be enough :(

I have updated the archive with a safe_debug version that will run over the desktop (the screen resolution will not change). If any of the d3dx calls failed, you'll get a message box with the failing method's name. Not sure I'll be able to debug anything from here... but at least, I'll try.