Chris Sweetman: Audio Director of “Brink”

GameSpot has published an interview with Chris Sweetman, the audio director of Splash Damage’s upcoming sci-fi game “Brink“. He talks about his career and his role as an audio director/sound designer.

Splash Damage’s upcoming futuristic shooter looks to stands apart from other shooters by focusing on parkour-style movement along with gunplay. The gunplay is what falls into audio director Chris Sweetman’s territory, a role where all things related to audio must come together and not sound like a garbled mess. In this e-mail Q&A, Chris shares how he got into sound design and the work that went into making all of Brink’s weapons sound unique.

The “Brink”developer diary also has a feature on the sound of the game. Sweetman explains his approach to the game’s design and also the use of multiple perspective samples, detailed Foley and a granular system for the gun sounds. Read it here.