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Despite being careful and doing the necessary research, MMOData.net cannot guarantee the validity of the information found here as it is based on various sources which could be incomplete, inaccurate or otherwise unreliable. Furthermore, all estimates are the opinion of MMOData.net and should be treated as such.

Tuesday, May 8, 2012

I just got the Q4 quarterly report from EA, and they report 1,3m subs, so I will add this.
My latest estimate of 1,41m subs was pretty generous, however I always try to be conservative in my estimates, whether they are downward or upward.

What it does show me is that the Xfire numbers are a good indication to base estimates off, purely based on Xfire I would have estimated 1,2m.

CCP has send me new EVE numbers, they look good, 361k subs, so they can celebrate their 9th anniversary knowing they are back on the rise.

I also added various other datapoints and some improvements to the site, like a twitter follow link.

Sunday, March 11, 2012

Version 3.8 is only a small update, mainly to add the revised datapoint for Star Wars The Old Republic.

I will also talk about Runescape and Second Life, which I didn't mention in my v3.7 thoughts and comments.

About Star Wars The Old Republic

While I thought I would not get any new SWTOR numbers any time soon, I was mistaken, we got some new numbers, although not very exact ones, so I was not not completely wrong either :)

I get my new info from the 2012 Wedbush Conference, here are the comments from EA. I will quote the parts we are interested in :

Star Wars, this is an area that I think has got a lot of people anxious. I've heard from investors today saying that we must have 800,000 subscribers. I heard 600,000 yesterday. So what I think a lot of people have misunderstood is we said we had 1.7 million subscribers on the last call, which was about a month ago. What that was about was the fact that only about – just about half that number had triggered through their 30-day point and become active subscribers, our definition of recurring subscribers.

We had about half that total still in the 30-day trial period, but they're subscribers because that first month is including with a package good. What I said a month ago was, just over half. I can now confirm for you today that the vast majority of the 1.7 is now triggered through that point and they're recurring subscribers.

I am not giving you my fiscal 2013 guidance, but it is very clear on the surface that some of the craziness that was out there in terms of misunderstanding [ph] this is that I can (10:04) clear up today. It's a very strong entry. We still have a lot of future in front of us. We're two months into the launch, a lot more to go, but 1.7 million, vast majority now, are recurring subscribers.

Let me offer some metrics on purchase and subscription that will help you understand thisbusiness. As John stated, we have sold through two million units of the game since December. We currently have a little over 1.7 million active subscribers. The rest have either not started playing yet or have opted out.

So the vast majority of the 1,7m resubscribed, now we have to determine what that vast majority is :p, 80%, 90% maybe? If I lay this info next to the Xfire numbers and server load I can come up with a pretty close estimate, and that is what I did in v3.8, where the number is revised upwards.

After the initial rush, there was a steep decline in activity, but overall SWTOR manages to keep a sizable chunk of players subscribed.
I have to conclude that SWTOR is a bit more stable than I initially estimated and many players keep paying while not playing or playing a lot less.

I will keep a close eye on the game, there is still a large untapped potential in Asia, where they were off to a reasonable start in the Asia pacific region with 3 heavy loaded servers.

Lastly, I consider the game stabilized now, if the server loads and Xfire metrics drop even more, and no new official numbers are released, the charts will reflect the decline, I will wait until April before making any attempts on a new estimate.

About Runescape

It may look that Runescape lost a lot of subscribers, and they did, but there are 2 important factors you should take into consideration :

First of all with the migration from Runescape Classic to Runescape 2 there may have been some players lost, my listing does not differentiate between the two. Nowadays Runescape 2 is just called Runescape and Runescape Classis is pretty much closed down.

Secondly, and more important, the war against bots, macroers and other cheaters increased to unbelievable heights.
In 2009 Thousands got banned, but that was peanuts compared to the 9,2 million banned accounts in 2011. 9,2 million, I think that must be the largest anti cheater operation in history.

I applaud Jagex for fighting the good fight.

About Second Life

Well they did it, they stopped giving out their quarterly reports. Now it is not that big of a deal anymore since they basically stripped all the useful numbers out of the report over the years.
Tateru Nino has a good article on it here.
IMHO Linden Labs and Second Life are not doing great, otherwise they would keep publishing the reports. But the decline did not start today, as was already apparent by their stagnating numbers tipping into a decline.

I do hope the PCU numbers will stay published, so we still have some kind of an idea how the game ( or metaverse ) is doing.

Update
Added all the relevant quotes on SWTOR from the 2012 Wedbush Conference, in addition to the one I already posted.

- Added various sources and information as notes in the dataset.
- Made CAS sheet and CAS Derivations consistent again with Subs sheet.
- Fixed double listing of EVE regarding to Checks and Sums and Genre market share.

Thursday, March 8, 2012

With v3.7 I revised some MMORPG's, and retracted some datapoints. I had to retract the last 2 datapoints from WoW East and WoW West as it became clear my estimates were based old information in one case and unreliable information in the other.

Furthermore, because the WoW East and WoW West are less reliable than WoW Global, even with the last 2 retractions, I made a separate rating for WoW East and WoW West and downgraded their rating to B.

I realize that I must revise the datapoints more carefully before publishing them. I haven't had to do many retractions in the past, and I will do my best to avoid it in the future.

That being said, v3.7 became more than just a revision. I was able to add 2 new Asian MMORPG's, Wen Dao and Journey to the West, because I found a second datapoint for each of them.

I was able to add many new datapoints for EVE, including subscriptions, trials and even Chinese subscriptions. For SWTOR and STO there are is also a new datapoint, they are estimates and you can check the comments on the V3.7 version notes to get an idea on how I came there. Because STO went F2P I changed it from SS to AA.

I fixed some issues and cosmetic stuff and last but not least added vertical gridlines to easier detect misalignment problems, add this to the improved checks and sums ( internal only )from v3.6 and nothing can go wrong anymore ( I wish :p ).

About EVE Online

I received more datapoints from CCP, they truly are the most trustworthy source in the industry. They kept providing me with datapoints when EVE Online was in the decline. But this time they have better news. Their subscriptions have gotten back up to 352,5k in March 2012 from a lowpoint of 340k in December 2012. They had a little dip in between with the release of SWTOR, but as I expected, they quickly recovered, and I believe the recovery may even become a new high in the next few months.

It all depends of course how they will handle EVE Online, and if they will continue to do it right. If they keep improving the spaceship game as they are doing since the Incarna debacle and improve Incarna sandbox style instead of with microtransactions I think they have large potential. I think they realised by now they are not the dinosaur of the industry, even if they get rid of microtransactions, but they are the turtle of the industry, slowly moving forward but outliving all others. I still have quite a bit of reservations on the implementation of Dust, but we will tackle that when we get there.

I have also added EVE Online Global and China AA ( Active Accounts ), this includes the Global server Tranquility, the China server Serenity and the trial accounts. This way you get an idea of how many people are playing EVE Online around the globe, but by keeping the EVE Online Global SS ( Subscriptions ) listed separatly, we still have a view on the health of EVE Online on the main Tranquility server. As always, SS is more important than AA here at MMOData.net, but having them both is even better.

About Star Wars The Old Republic

It is clear their active players are dropping quite a bit, and this is without a doubt translated into their subscription number.

My opinion is that SWTOR has a good base game with enough quality content for a newly released game and at the same time it was released quite polished. The problem is that you burn thru the content too fast because it is just too easy, couple this with a light endgame and a thin social fabric and players reach the point of leaving the game rather sooner than later.

To elaborate on this further, when you level out of an area before you have done all the content, you either have to skip it, or fight green/gray mobs. If you at the same time want to do all the flashpoints and space missions a few times, then you are definitely fighting gray mobs and there is no longer any challenge.

So I bet most of the players that stopped playing just skipped the content and went to the endgame pretty fast. Too bad that the endgame is quite light, which is understandable for a newly released MMORPG, but when the MMORPG is so easy it becomes a serious handicap.

Add to this that the social fabric is quite thin because of the heavy use of instancing, quick travel, light guild features, redundancy of crafting and so on, and it becomes clear that there is little to keep the players from leaving.

At this rate I don't see EA Bioware putting out enough content to keep the players satisfied, they just can't keep up. It is a mystery to me why they made the content so easy, give out a good chunk less XP and you would have a different situation. I mean the content is there, why force players to skip it?

The way I see it is that you should be able to do all of the regular content and then a combination of flashpoints, bonus series and space missions before leveling out of an area.

Tuesday, February 21, 2012

For v3.6 most important is of course Star Wars The Old Republic, which had a strong start with 1,7m subs at the beginning of February 2012. However there are some indications that numbers are going down a bit, I will keep a close eye on it, especially now between 20/02/2012 and 23/02/2012, when the bulk of the players have to resubscribe for the second time since release.

Then on to EVE Online, they went back to their roots, and despite the launch of SWTOR, the only serious competition in sci-fi mmorpg's since the launch of EVE, it's holding ground.
It looks like EVE is on route to full recovery, and SWTOR seems to be just a bump in the road. I can even imagine that SWTOR may become the boost that EVE needs to get back to their previous 370k and then over the 400k subs.

How is that you may ask, well, another interesting trend is that the Sci-Fi subgenre has grown substantially because of SWTOR, and once the novelty wears off, people may choose Sci-Fi again and pick EVE, and leave all the fantasy mmorpg's for what they are.

Now then, where did all these SWTOR subs come from? Well there is definitely a good chunk of WoW players that switched sides. If we look at the Western market, then SWTOR is close to half the numbers of WoW now. However after the initial bleed WoW seems to be stabilized. And I believe SWTOR also introduced a good chunk of new mmorpg'ers, expanding the market.

Meanwhile I am already planning v3.7
I am trying to get some numbers for Star Trek, now that they went F2P. They got a serious boost in Active Accounts, no doubt about it. I may be able to make an estimate for v3.7
I also got some weird numbers on Runescape, so I will investigate that.
And I will take another look at the Asian market and see if I can digg up some more PCU's from there.

Update :

Looks like I made a mistake on the WoW East / WoW West distribution.
Expect a new version soon rectifying this mistake and also new numbers for EVE, showing a nice growth.
Besides that, I will rate WoW East and WoW West separately from now on, it will receive a B-rating.
This on top of the already mentioned additions for v3.7
V3.7 is expected to be released on March 5.

Update2 :

I have retracted some of the WoW East / WoW West datapoints, this change is online right now on a temporary version of the 1m+ chart.
But now I found a misalignment issue on the 1m+ chart. This places the datapoints 6 months before their correct date. Keep this in mind when looking at this chart. This will be fixed in v3.7.

Monday, February 20, 2012

- Added SWTOR to the 1m+ subscription chart.
- Removed WoW Global from the PCU chart and replaced it with WoW East and WoW West.
- Removed the WoW chart ( there is not enough information to have seperate listings for WoW NA and WoW EU ).
- Added WoW West and WoW East to the 1m+ chart.
- Added subscription / active account datapoints for WoW, EVE, SWTOR, WoW East and WoW West, Rift, LOTRO, Aion, SWG.
- Downgraded Rift accuracy rating from B to C.
- Added PCU datapoints for EVE, Second Life.
- Expanded sheets and charts to March 2012.
- Updated the Total Subs chart.
- Lowered the rank of Rift on the charts, it was higher ranked than it should have been. ( Rank on the list is determined by peak subscriptions of all time ).
- Added various entries to the Glossary.
- Made several small cosmetic changes to the site.

Besides the SWTOR addition to the charts there will be new numbers for EVE Online, Second Life and some others.

Expect v3.6 to be released soon(tm)

Update :

Some people claimed that the 1,7m subs are from December. This is actually incorrect.
Here is a quote from EA from the Q3 conference call, note that this conference call is held on February 1, 2012 :

"Let me offer some metrics on purchase and subscription that will help you understand this business. As John stated, we have sold through two million units of the game since December.
We currently have a little over 1.7 million active subscribers. The rest have either not started playing yet or have opted out."

Currently means like right now and "or have opted out" means that this is after the first 30 days since release, when the first batch of players could have opted out on their subscription.

Well EA could also be lying on their Q3 report, but I doubt that.
Anyone can check the Q3 quarterly results conference call on the EA website.

About MMOData.net

The purpose of this site is to track and compare subscriptions, active players and peak concurrent users from MMORPG's, report on the latest news and give you my opinion on various events related to the MMORPG scene.

If you would like to contact me for suggestions or issues, feel free to send me an e-mail at ibevangeel@hotmail.com

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