Background

In February 1999 I finally upgraded to a new WinTel
machine after 4 years suffering with a 486. My brand new computer was a
300mhz Celeron A, 128 mb ram, 10 gb 7200rpm IBM Deskstar GXP, Sound Blaster
Live, Sony 5x DVD with Hollywood+ decoder, and a Rage Fury. Actually, that
was what it should have been. The morons at ATI couldn't get their damn act
together and make the Rage available so I bought an el-cheapo Graphics
Blaster Extreeme from Creative Labs. I'm still using the Extreeme because
I'm waiting on the new S4 in a 32MB AGP version.

Anyway, I first bought Trespasser to
"test" my brand-spanking new, kick-ass computer. When I loaded
Trespasser on my machine I was amazed - it was love at first sight. You
know the part on Level 5 where you enter the Cray room and turn it on?
I was feeling Hammond's excitement as I started the game. If you don't know
the part, then you'll just have to play the game to see it! In fact, if you
don't know the part you SHOULD NOT read most of the pages on this site.

That said, Trespasser is WONDERFUL. I've played
Unreal, Half-Life, and Quake but none of them have the exploration that
Trespasser does. They're okay as first-person shooter games, and
probably even more fun when networked, but Trespasser just strikes a cord in
me.

When I first played Trespasser I had no clue about
the game. I hadn't suffered from the hype and impressive previews that most
of the gamers did for the last 2 years. The last first person shooter game I
played was Quake on my wimpy 486-50mhz. You could probably have counted the
frames during the game. Trespasser wasn't a disappointment to me like it was
to those that had been awaiting it.

I'd seen both Jurassic Park movies so as I
started to play the game I was expecting those nasty little spitters that
killed Nedry to pop up and kill me. I was looking for a rock or some other
weapon to kill the buggers. Then I looked down. Wow, nice tits! Jurassic
Park, real-world immersive environment, bushes that swish when you walk
through them, sand and leaves that crunch underfoot, and tits with a tattoo.
What more could a guy ask for? (See the Pro's & Con's of Trespasser to
find out :) All in all the game was quite fun. I was disappointed by
the lack of more graphic effects - I'm a guy, so some really disgusting
effects were called for when a raptor managed to kill Anne, and a bit of eye
candy wouldn't have hurt either. Perhaps one of the bigger disappointments
was the fact that no spitters tried to french kiss Anne, and that the
spitters weren't in the game at all. I think they would have made a
wonderful addition.

That's it, that's the end of this page. Ok,
so there is one more little bit...I'd love to have a copy of the sources for
the game and the levels. Since Dreamworks considers Trespasser a flop,
it would be nice to save the work that went into the game and perhaps turn
it into an open-source game.

It's July 2000 as I'm editing this, almost two years
since Trespasser came out. My computer is now a bit better having been
upgraded to a 366mhz Celeron, 256mb ram, and a 20gb IBM GXP. I still love
Trespasser and I might actually get a new proof-of-concept up next month.