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Sundays are for feeling the after-effects of too much black beer. As you languidly lounge, longing to recover, you discover a trapdoor in the internet. At first it seems dark, but soon you will see tiny grains of light.

Keith Stuart on Far Cry 3: 'Freedom within recognisable constraints is the perfect game state ' it is textbook design. Far Cry 2 messed this up because everything was so big and soooo far apart, and the systems grinded against each other. Narrative and ludology constantly bickered and occasionally fought, and when the player stepped in and said 'stop it guys, it's not worth it' something bad would usually happen. Far Cry 3 is a regimented democracy in which the aristocracy (the missions) live in benign separation from the proletariat (the open island) everyone knows their place. And there in the background, facilitating the interplay between the two, is the great fast travel system, which lets you gather resources for a mission without having to drive around for hours in a jeep. Exploration is always, always, on your terms.' (moreā?¦)