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This class should be a "only if you've reached lvl 200 on an adventurer" thing only. At least from the current looks. Cause seriously... this is a normal class? really nexon? Better buff the crap out of adventurers then just to put them anywhere near as awesome looking as this class. (Buff =/= increase certain numbers here and there).

Ok, so Fatal Blow is 4 hits of 180% Dagger damage and 4 hits of 180% Blade damage now... It seems that higher level Blades have about half the attack of the Daggers at that level, so that would mean Fatal Blow would do about 1080% damage per cast, not including Critical hits and Mirror Image. Is there ever a reason to add SP to Chains of Hell anymore? 5 second regen on endure seems nice, but do they even get enough SP to max it.

This job is confusing, is it extremely overpowered or did we miss something which limits it?

Ok, so Fatal Blow is 4 hits of 180% Dagger damage and 4 hits of 180% Blade damage now... It seems that higher level Blades have about half the attack of the Daggers at that level, so that would mean Fatal Blow would do about 1080% damage per cast, not including Critical hits and Mirror Image. Is there ever a reason to add SP to Chains of Hell anymore? 5 second regen on endure seems nice, but do they even get enough SP to max it.

This job is confusing, is it extremely overpowered or did we miss something which limits it?