Toki Tori 2+ is a Metroidvania style puzzle adventure. There are no tutorials, there's no hand-holding, no-one tells you what to do in Toki Tori 2+. The fun is in exploring and overcoming the obstacles of the lush forest island on your own merit.

7 października, 2014

It's been a while since we released the announcement trailer for our upcoming shooter game RIVE. Time to show you some new footage!

We’ve been relatively quiet lately, but we’ve been super busy visiting a number of expositions to demo RIVE. We’ve been to Gamescom, Tokyo Game Show, INDIGO and the EGX. In the meantime we obviously continued working on the game, as can be shown in the first official gameplay trailer! Enjoy!

Steam Workshop

Get creative and build your own brain teasing levels with the level editor. Download and play levels made by other Toki Tori 2+ users or share your own with the world using Steam Workshop.

O tej grze

Toki Tori 2+ is a Metroidvania style puzzle adventure. There are no tutorials, there's no hand-holding, no-one tells you what to do in Toki Tori 2+. The fun is in exploring and overcoming the obstacles of the lush forest island on your own merit.

Our unlikely yellow hero may be the star of the show, but he won't get anywhere without the creatures he meets along the way. Armed with just the Whistle and Stomp moves, he can influence and make use of these strange creatures' unique abilities.

But what's up with that black goo? It's threatening your home world! Your goal is to get to the core of the corruption and save the island!

Key Features:

Explore a beautiful, Metroidvania style open world.

Discover how to interact with the creatures in your environment.

Follow the path, or stray off-road and tackle the expert puzzles.

Use the in-game camera and snap photos of creatures for the Tokidex.

Steam Workshop: Create and share your own levels with the level editor.

Tl;dr version;* Toki Tori 1 piques your mind wondering how to solve this puzzle, and makes you feel rather good once you finally solve it.* Toki Tori 2+ piques your mind wondering what the developers where thinking.

* Toki Tori 1 is fun trying to solve puzzles and complete them.* Toki Tori 2+ is wondering when it's starting to get fun; and it never gets there.

Conclusion; If you want a game where the fun is puzzling out puzzles get Toki Tori 1. If you want a game where you want to wonder where the fun went, buy Toki Tori 2+

Long description;Toki Tori 1 was a bit of a surprise to me how much fun it was. I didn't really expect to get hooked on a puzzle game, not generally my thing. Even if it was relative simple, with a short amount of items, the puzzles were usually engaging, making you think, and making you feel good about yourself once you finally figure them out. Or feel stupid if you can't and YouTube them and then go "Oh, that was the sollution. How could I not see that?"All in all; it's good fun.

Which makes it all the more baffling what went wrong during the development of Toki Tori 2+* Instead of expanding the game, they took almost everything out. You only got 2(!) commands now. Z and X (stomp and make noise) which you need to solve ALL puzzles. Does 2 buttons for puzzles seem too shallow? Then you would be right, since it is. Instead of TT1 where you felt good solving the puzzle laid out before you here you simply need to do the command the developers want you to do, since there's not much more with 2 commands. Puzzles (like the frog and bubble) get repeated ad infentum. Instead of puzzling all you need to do is manipulate the environment, which isn't all that difficult since you only got 2 buttons to do stuff. To add injury to insult instead of large areas as TT1 TT2 decides to hugely zoom in. The result? That you never get complex large puzzles, but small compact instances. If you're "stuck" it never takes long since everything you need is within your small screen. It may take a small time to figure out, say, more fireflies bind together to make more light. But you can be guaranteed once you solve it the game will throw it 30 more times at you to make sure you remember what Z and X are on your keyboard. So instead of making your brain think, you simply follow the simple commands to allow the game to move you on. Away goes almost all the TT1 fun. But it gets worse.

* For some reason levels weren't good enough, so we now got an "open world". Why? I don't know. You still follow level after level, but thanks to a map which is useless and doesn't show in any way where the levels are you pretty much wonder where the heck you're going. The map/levels branch too. I have no idea why, since it adds tedious backtracking, and a wonderement where to go next. Why? Because nothing is interesting at all. Do I need to go left or right for the game to start getting fun, to actually get somewhere? Nope... you just follow level after level of pointlessness, purpose-less and boring. Other games might actually make this pointless moving forward interesting with a plotline, cutscenes, rewards... ANYTHING, but not this game... it's just moving forward and forward into a meaningless pointlessness, not even worth exploring like say The Elder Scrolls since the world while cute isn't interesting *at all*. You can also forget looking forward to new mechanics, you keep Z and X'ing forever. Environmental stuff changes, but it never really feels any different than the very first puzzle you came across.It's not a good thing when a game makes you wonder "why am I even playing this?"

Finally, I got somewhere that I got a song to take pictures of animals. Why I have no clue still, but after I was done with it I suddenly got teleported to the useless map screen and had to point at a glowing pillar many many levels back. That pretty much was it... it was boring to go through content once, what makes them think I would even want to go through it twice? Why the heck can't that bird get me back to where I was... why even.You know what, my 3rd Steam card just dropped. I don't care anymore... take your game. I'll go back to Toki Tori 1 to have fun. Since no way in hell will I retrack to where I used to be through the same pointless "puzzles" that bored me to death this first 1 hour.

I have no idea where they went off so badly that they produced such a pointless, dull and uninteresting game, that while cute, lacks any depth what-so-ever. And for a puzzle-game, that's killing.Many people want sequels to be different, to not be more of the same. I would say the same. But Toki Tori 2+ completely missed the mark in this respect. A missed opportunity. Oh well, atleast we got the first game...

Pleasant background music, challenging puzzles and cute animals (vampire bats and evil masks excluded). Game is now open-world rather than a set of different levels, and Toki Tori now only has a whistle and stomp ability and will often need to use the abilities of the creatures inhabiting that location to reach next collectible or checkpoint location.

The game is a bit difficult to follow initially as there are no instructions on how or why Toki Tori starts out moving in the forest, and what are the things the player has to look out for and to do to progress in the game. Eventually, the game will reward the player with achievements and secret locations for those who attempt to reach the ending and obtain every collectible in the game.

Metroid without unlockable equipment. You're a little bird, and you have two whistles: "come here," and "go away." Manipulate the environment with those two commands. Impossible-looking barriers become easy as you figure out new tricks.

This is one of the best puzzle games I have ever played. It is up there with Braid in terms of quality, but quite different. It's like the Super Mario World of puzzle games with a large, living world that is full of surprises if you explore enough. If you are a puzzle game fan, you should play this game.

A truly exqusitely crafted and incredible puzzle game; I'm not kidding in adding it's an all-time favorite of mine. A note regarding the other reviews: the game does seem easy at first, as it eases you into things, but as you progress you realize just how intelligent and tough the game really is.

For quite a while, I wasn't sure whether I was going to give this game a thumbs up or a thumbs down. On one hand, it's a very charming game with some interesting and at times challenging puzzles. On the other hand, it is absolutely nothing like what I was expecting after having played the first Toki Tori game.

The first Toki Tori involved you using a variety of gadgets to solve puzzles in a small area. You're goal is to gather eggs, of which there are a known amount in every level. It was a fun, challenging puzzle game and I wanted more.

Toki Tori 2+, now... You don't have any gadgets. In fact, the only two abilities you have are to sing and to do a ground pound, neither of which were in the first game. Those are the only two things you will use to solve every single puzzle in the game.

It's also a pseudo-Metroidvania map style now. I say "pseudo" because you don't really gain new abilities to unlock new areas. You can access any part of the game from the very beginning, just so long as you know what to do. Not necessarily a bad departure.

There are no tutorials. At all. You have to figure out everything on your own. And I have to wonder why they left out anything explaining the basic functions of the game. Tori 1 had a single tutorial level for each new gadget you used. Here, there's no dialogue or explanation of anything. Even in the pause menu, you have several icons and you have to figure out what they mean for yourself.

In Toki Tori 1, you had the clear goal of finding all of your eggs to complete a level. In Toki Tori 2, I'm not sure what exactly you're gathering or why. Instead of eggs, you're gathering... something. They're yellow shiny things, but I don't know why you need to get them. Actually, after playing six hours of the game, I'm still not even sure if gathering the somethings actually has an impact on the game, apart from a sense of completion. There's also no indicator for how many somethings you've found or haven't found, so if I was going for full completion, I would have no way of knowing how many I'd missed. I cared about gathering eggs because they helped me finish a level. Here, I don't even know what I'm gathering, much less why, so why should I care?

That sort of brings me to another point. Without any sort of guidance, I have no idea what to do or why to do it. Even open world games like Skyrim or KOTOR gave you an idea of what to do. With Toki Tori 2+ I've just spent hours wandering around the world map (after figuring out how to use it - which I needed a walkthrough to figure out), solving puzzles, and looking at the pretty visuals. It all feels rather pointless if the entire end result is just that you see more scenery.

That being said, the game is very charming. It's a very interesting world and there are some beautiful settings. The puzzles also can be very interesting, if a bit repetetive (there's only so many times you can get a frog to cough up a bubble before you're just going through the motions). I wouldn't say I hate the game, just that it's not at all what I expected based on the first game and that I'm a bit confused why they decided to change, well... everything.

As the sequel to Toki Tori 1, I do have to say that I was a bit let down. Change in a sequel is good, but you do have to keep enough the same that it's at least recognizable as a sequel. However, as a standalone game, my only real complaint would be that without anything to explain what we're doing or why, there's no purpose. Apart from that, it's still a fun game. Perhaps for that reason, I'll give it a thumbs up. However, if you're planning to buy this because you liked the first game, keep in mind that it won't be similar at all.

I love Toki Tori. So I hoped that Toki Tori 2+ is just more of the same. First part was sequence of challenging puzzles (some of them were really hard). Toki Tori 2+ has “open world” and exploration elements. Puzzles are about interaction with environment. You are using other animals and terrain to reach secret object or to find you way to next objective. There are some really hard optional puzzles, however the mandatory ones are way too easy to solve. The hardest part is to figure out what exactly the chicken can do (e. g. wet chicken will drop water and dropping water can grow grass).

Overall I like the game, it is very cute and solving puzzles is fun. Utilization of my brain is nowhere near original game, still some thinking is required.

It's one of my fave games. I loved the fact that you have to figure out how to use and combine the 'tools' given at the beginning, because nobody is telling you! I don't think it's a game for kids, despite the cute graphics, some puzzles are really hard to solve. Great soundtrack, relaxing atmosphere.If you love the Myst series as I do, you're going to love this.If you love cheery/colorful platforms, you're going to love this.Forget the first Toki Tori, this is another experience. :]

I just started and really love this game! Just waggling around and chirping at other birds is surprisingly fun. I've encountered enjoyable platform puzzles.Also great for kids. (at least until the point I am at in the game)

Just finished with this game yesterday, took a little longer than expected since i never thought to use the "locate collectibles" song whilst on the map screen (despite there being a bird singing the tune on that screen throughout the game).

I figured i'd address certain issues people have brought up.

First off, difficulty:The puzzles that lead to the credits aren't too tough, its the ones that take you off the main path that can be difficult. These are hidden by using the available animals in different ways than the main puzzles, or adding extra steps to the solutions to go further than the normal exit. Easier examples include having a bird grab you from a different location than its starting location so that it takes a different path to its drop off point.

Harder ones usually involve safely escorting creatures outside of their normal wandering zones so you can use them to move to unexpected locations.

Secondly, getting around:Almost every 'screen' in the game has an object that you can use a song to teleport to them from any checkpoint in the game. You can rewind to a previous checkpoint using a song that is taught at a couple of early-game dead-end locations. This means you can always return to a checkpoint to use the teleport song but undoes everything done after touching the checkpoint, this includes collecting collectibles or any animal movement.

The majority of areas have also have small mole tunnels that open up once you've visited both sides of them to help you get around easier, these are typically located in zones that have complicated or lengthy puzzles to travel through them.