Something I've noticed, however, while doing this, is that it seems like Microsoft has been deliberately trying to kill C++ game development on Windows. Honestly, it's really irritating to me as a person who knows how valuable C++ is to any competent developer out there.

As a reference, I took the documentation for the DX 9.0 2004 and compared them:

I for one don't care for this move because of how absolutely key C++ is, and has been in the past for development. Especially with the ability to, if needed, port the code to other systems with other compilers.

I for one don't care for this move because of how absolutely key C++ is, and has been in the past for development. Especially with the ability to, if needed, port the code to other systems with other compilers.

They're killing it in favor of C#, IMHO.

You can still write C++ code into C# through volatile. Unsafe code will get you that. The big problem, however, is that you have a limited set of C++ code, but you can probably write C# wrappers for your existing C++ code and hooks to make a portion of your C++ code to work with C#.

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