[ToME 2.0.0 Character Dump]
Name : Astelaand Age 56 Str: 18/179 18/209
Sex : Male Height 86 INT: 18/11
Race : Dunadan Weight 168 WIS: 18/35
Class : Constructor Social Class 58 DEX: 18/171
Body : Player CON: 18/210
CHR: 18/117
+ To Melee Hit 33 Level 34 Max Hit Points 694
+ To Melee Damage 56 Experience 737656 Cur Hit Points 690
+ To Ranged Hit 40 Max Exp 737656 Max SP (Mana) 22
+ To Ranged Damage 53 Exp to Adv. 752500 Cur SP (Mana) 22
AC 31+90 Gold 537717 Loan 0
Loan time 0
(Miscellaneous Abilities)
Fighting : Legendary[37]Perception : Poor Blows/Round: 8
Bows/Throw : Legendary[10]Searching : Poor Shots/Round: 2
Saving Throw: Fair Disarming : Good Wpn.dmg/Rnd: 24d5+448
Stealth : Fair Magic Device: Fair Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of the Royal Blood Line.
You are the black sheep of the family. You have green
eyes, wavy blond hair, and a fair complexion.
[Miscellaneous information]
Cth monsters: ON
Zlike monsters: ON
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
The Old Forest: Level 25 (1250')
Moria: Level 31 (1550')
Your opponents are behaving stupidly.
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 54th Yavie of the 2890th year of the third age.
Your adventured lasted 11 days.
Your Attributes:
You are dead.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can mystify pets.
You can wake up a pet.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Skills (points left: 0)
- Combat 50.000 [7.000]
- Weaponmastery 44.200 [0.400]
- Archery 04.600 [0.400]
. Barehand-combat 01.000 [0.800]
- Sneakiness 00.000 [0.200]
. Disarming 01.000 [0.500]
. Trapping 02.800 [0.600]
- Magic 01.045 [0.300]
. Magic-Device 02.000 [1.000]
. Necromancy 02.000 [0.500]
. Thaumaturgy 01.000 [0.500]
- Spirituality 01.000 [0.400]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
- Misc 00.000 [0.000]
. Construction 44.200 [0.900]
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved 33 princesses.
You have defeated 6467 enemies.
[Fates]
You are fated to meet a Battle-scarred veteran on level 1.
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
The famed "Flame of the West", the sword that was broken
and is forged again. It glows with the essence of fire,
its wearer is mighty in combat, and no creature of Sauron
can withstand it. It will never be stained or broken even
in defeat.
It can be activated for...
fire ball (72) every 400 turns
...if it is being worn.
It affects your strength.
It affects your dexterity.
It affects your luck.
It does extra damage from fire.
It is especially deadly against orcs.
It is especially deadly against trolls.
It fights against evil with holy fury.
It sustains your dexterity.
It provides immunity to paralysis.
It makes you completely fearless.
It provides resistance to fire.
It provides resistance to disenchantment.
It provides light.
It allows you to see invisible monsters.
It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
d) a Light Crossbow of Extra Shots (x3) (+17,+12)
It fires missiles excessively fast.
e) a Ring of Confusion Resistance
f) a Ring of Damage (+18)
k) an Amulet of Sustenance
m) a Feanorian Lamp
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
A tunic and skirt sewn with thick, overlapping scales of
hardened leather whose wearer moves with agility and
assurance.
It affects your dexterity.
It affects your speed.
It provides resistance to acid.
It provides resistance to shards.
It provides resistance to nether.
It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Fire cloud] of Aliondon [1,+3]
It sustains your strength.
It sustains your constitution.
It makes you completely fearless.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to poison.
It provides resistance to shards.
It produces a fiery sheath.
It cannot be harmed by acid, cold, lightning or fire.
p) The Large Metal Shield of Gilperad [5,+6]
It sustains your strength.
It sustains your wisdom.
It provides immunity to acid.
It provides immunity to fire.
It provides resistance to fire.
It provides resistance to dark.
It provides resistance to shards.
It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+20] (+3)
A great helm as steady as the heroes of the Westdike.
Mighty were the blows of Helm, the Hammerhand!
It grants you the power of...
berserk
...if it is being worn.
It affects your strength.
It affects your dexterity.
It affects your constitution.
It sustains your strength.
It sustains your dexterity.
It sustains your constitution.
It makes you completely fearless.
It provides resistance to acid.
It provides resistance to cold.
It provides resistance to dark.
It provides resistance to nexus.
It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
A set of handgear so icy as to be able to fire frost bolts.
It can be activated for...
frost bolt (6d8) every 7+d7 turns
...if it is being worn.
It can be used to store a spell.
It affects your constitution.
It sustains your constitution.
It provides resistance to cold.
It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+5 to infravision)
It affects your constitution.
It affects your infravision.
It provides resistance to dark.
z) (nothing)
{) The Bolt 'Queth' (1d5) (+33,+12) (+3 attacks)
It affects your wisdom.
It affects your constitution.
It affects your attack speed.
It does extra damage from acid.
It does extra damage from electricity.
It does extra damage from frost.
It poisons your foes.
It produces chaotic effects.
It drains life from your foes.
It is especially deadly against dragons.
It is especially deadly against orcs.
It is especially deadly against trolls.
It strikes at demons with holy wrath.
It is a great bane of undead.
It fights against evil with holy fury.
It is especially deadly against natural creatures.
It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
|) a Magical Orcish Pick (1d3) (+9,+8) (+2)
It grants you the power of...
stone to mud
...if it is being worn.
It affects your ability to tunnel.
[Character Inventory]
a) The Gem of Knowledge
It can be activated for...
curing
b) The Devil's Pentagram
It can be activated for...
pet summoning
c) 20 Rations of Food
d) 14 Potions of Cure Critical Wounds {25% off}
e) 2 Potions of Healing
f) 13 Scrolls of Phase Door
g) 17 Scrolls of Teleportation {25% off}
h) 7 Scrolls of Word of Recall {25% off}
i) 3 Scrolls of Identify {@r1}
j) a Copper Rod of Trap Location (20/20) {@z1}
k) a Golden Rod of the Istari of Nothing (250/250)
It can hold more mana.
It can cast spells for a lesser mana cost.
It can cast spells faster.
It regenerates its mana faster.
l) a Wand of Teleport Other (2 charges)
m) a Ring of Damage (+16)
n) a Ring of Nether Resistance
o) a Ring of Nexus Resistance
p) 2 Rings of Sound Resistance
q) an Amulet of Anti-Teleportation
r) The Anchor of Space-Time
A powerful stone that provides a strong light for any who
wields it. It is rumored that it may even protect the
wearer from the passing of the time.
It provides light (radius 1) forever.
It prevents the space-time continuum from being disrupted.
It cannot be harmed by acid, cold, lightning or fire.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
Forged by the dwarves of Khazad-dum in a time of
desperation, this axe turned many a battle against the
invading orcs.
It can be activated for...
detect orcs every 10 turns
...if it is being worn.
It affects your dexterity.
It affects your searching.
It is especially deadly against orcs.
It cannot be harmed by acid, cold, lightning or fire.
t) a Khopesh of Morgul (2d4) (-23,-12) [-5] (-8) {cursed}
It affects your luck.
It is very sharp and make your foes bleed.
It allows you to see invisible monsters.
It drains experience.
It aggravates nearby creatures.
It fills you with the Black Breath.
It is heavily cursed.
It cannot be droped while cursed.
It can re-curse itself.
u) a Dark Sword of Slaying (4d8) (+8,+13)
It generates an antimagic field.
It is very sharp and can cut your foes.
It is very sharp and make your foes bleed.
v) 36 Bolts of Slay Animal (1d5) (+9,+3)
It is especially deadly against natural creatures.
w) (nothing)
[Home Inventory - Bree ]
a) Baalzebub's All-seeing Servant {mass genocide}
It can be activated for...
mass genocide
b) The Crystal Ball of Godly Sights {restoration}
It can be activated for...
restoration
c) The Wand Construction Kit {corruption}
It can be activated for...
corruption
d) 5 Sprigs of Athelas
e) 20 Potions of Cure Light Insanity
f) 3 Potions of Cure Serious Insanity
g) 2 Potions of Cure Critical Insanity
h) 8 Potions of Cure Insanity
i) 7 Potions of Healing
j) 3 Potions of Resistance
k) a Staff of Teleportation (6 charges)
l) a Catapult Trap Set for Undead (+13,+20) [+11] (+4)
It is well-hidden.
It is effective against Ghosts.
It can only be set off by undead.
It fires missiles excessively fast.
m) The Ring of Power of Uvatha the Horseman (+3 to stealth)
It affects your dexterity.
It affects your stealth.
It makes you invisible.
It sustains your intelligence.
It sustains your dexterity.
It provides resistance to fire.
It provides resistance to light.
It provides resistance to shards.
It drains experience.
It cannot be droped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
n) The Ring of Lengond (+3)
It affects your intelligence.
It affects your charisma.
It provides resistance to light.
It provides resistance to nexus.
It provides resistance to disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
o) an Indestructible Ring of Dexterity (+5)
It affects your dexterity.
It cannot be harmed by acid, cold, lightning or fire.
p) a Ring of Damage (+8)
q) a Ring of Nexus Resistance
r) a Ring of Chaos Resistance
s) a Ring of Invisibility
t) The Cloak 'Sulmar' [1,+2]
It sustains your intelligence.
It provides immunity to fire.
It provides resistance to cold.
It provides resistance to poison.
It provides resistance to sound.
It provides resistance to shards.
It provides resistance to nether.
It cannot be harmed by acid, cold, lightning or fire.
u) The Hard Leather Cap of Nirdh [2,+8]
It sustains your strength.
It sustains your charisma.
It provides resistance to electricity.
It provides resistance to dark.
It provides resistance to blindness.
It provides resistance to sound.
It provides light.
It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
v) The Broad Sword 'Glamdring' (2d5) (+0,+2) (+1)
This fiery, shining blade earned its sobriquet "Foe-Hammer"
from dying orcs who dared to come near hidden Gondolin.
It affects your searching.
It does extra damage from fire.
It is especially deadly against orcs.
It strikes at demons with holy wrath.
It fights against evil with holy fury.
It provides resistance to fire.
It provides resistance to light.
It provides light.
It allows you to sense the presence of orcs.
It slows your metabolism.
It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
w) 24 Bolts of Venom (1d5) (+5,+5)
It poisons your foes.
x) 17 Sheaf Arrows of Slay Evil (1d5) (+5,+5)
It fights against evil with holy fury.
[Home Inventory - Minas Anor ]
a) The Main Gauche of Maedhros (2d5) (+5,+9) (+3)
A short thrusting blade with a large guard worn by Maedhros
the Tall, eldest son of Feanor, and wielded with his left
hand after the loss of his right hand in the pits of
Thangorodrim.
It affects your intelligence.
It affects your dexterity.
It affects your speed.
It is especially deadly against trolls.
It is especially deadly against giants.
It provides immunity to paralysis.
It provides light.
It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
[Home Inventory - Lothlorien ]
a) 99 Potions of Water Curing
b) 6 Potions of Speed
c) 2 Potions of Restore Mana
d) a Potion of Curing
e) a Scroll of Protection from Evil
f) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
g) an Aluminium Rod of Charging of Nothing (75/75)
It regenerates its mana faster.
h) an Indestructible Ring of Strength (+6)
It affects your strength.
It cannot be harmed by acid, cold, lightning or fire.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
A hauberk, leggings, and sleeves of interlocking steel
rings, well padded with leather. You feel strong and tall
as Arvedui, last king of Arnor, as you put it on.
It affects your strength.
It affects your charisma.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to shards.
It provides resistance to nexus.
It cannot be harmed by acid, cold, lightning or fire.
j) The Hard Leather Cap of Thranduil [2,+8] (+2)
The hunting cap of King Thranduil, to whose ears come all
the secrets of his forest domain.
It affects your intelligence.
It affects your wisdom.
It provides resistance to dark.
It provides resistance to blindness.
It allows you to sense the presence of orcs.
It allows you to sense the presence of trolls.
It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
A headpiece, gaudy and barbaric, that betrayed a warrior
when he most needed succor.
It can be activated for...
rays of fear in every direction
...if it is being worn.
It affects your intelligence.
It affects your wisdom.
It affects your searching.
It provides immunity to cold.
It provides immunity to paralysis.
It makes you completely fearless.
It provides resistance to acid.
It provides resistance to fire.
It provides resistance to poison.
It provides resistance to disenchantment.
It allows you to see invisible monsters.
It produces an anti-magic shell.
It drains life.
It induces random teleportation.
It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
These gloves glow so brightly as to light the way for their
owner and cast magical bolts with great frequency.
It can be activated for...
magic missile (2d6) every 2 turns
...if it is being worn.
It sustains your constitution.
It provides immunity to paralysis.
It provides resistance to light.
It provides light.
It cannot be harmed by acid, cold, lightning or fire.
m) The Set of Gauntlets 'Paurhach' [2,+15]
A fiery set of gauntlets that can even shoot fire from the
user's hands.
It can be activated for...
fire bolt (9d8) every 8+d8 turns
...if it is being worn.
It can be used to store a spell.
It provides resistance to fire.
It cannot be harmed by acid, cold, lightning or fire.
n) The Hatchet of Gabluil (1d5) (+8,+3)
It can be wielded two-handed.
It is very sharp and can cut your foes.
It is very sharp and make your foes bleed.
It is a great bane of demons.
It is a great bane of undead.
It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
A frosty dagger surrounded in a nimbus of ice with a hilt
of elk horn and an edge to wound the wind.
It can be activated for...
frost ball (48) every 5+d5 turns
...if it is being worn.
It affects your dexterity.
It affects your speed.
It affects your attack speed.
It does extra damage from frost.
It poisons your foes.
It provides resistance to cold.
It allows you to see invisible monsters.
It slows your metabolism.
It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
p) The Dagger of Rilia (2d4) (+4,+3)
A large stiletto dagger that glistens with odourless
poison, to which the wearer seems oddly immune.
It can be activated for...
stinking cloud (12) every 4+d4 turns
...if it is being worn.
It poisons your foes.
It is especially deadly against orcs.
It provides resistance to poison.
It provides resistance to disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
This coldly gleaming blade is called simply "Biter", by
orcs who came to know its power all too well.
It affects your searching.
It does extra damage from frost.
It is especially deadly against dragons.
It is especially deadly against orcs.
It fights against evil with holy fury.
It provides resistance to cold.
It provides resistance to dark.
It provides light.
It allows you to sense the presence of orcs.
It allows you to sense the presence of dragons.
It slows your metabolism.
It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
r) The Pike of Arwend (2d5) (+8,+8) (+3)
It can be wielded two-handed.
It affects your wisdom.
It does extra damage from fire.
It is a great bane of dragons.
It is especially deadly against trolls.
It strikes at demons with holy wrath.
It provides light.
It cannot be harmed by acid, cold, lightning or fire.
s) 16 Sheaf Arrows (1d5) (+2,+3)
t) The Mage Staff 'Mirthloth' (1d4) (-4,-6)(40%) (+2)
It can be wielded two-handed.
It can be used to store a spell.
It affects your intelligence.
It affects your mana capacity.
It affects your spell power.
It cannot be harmed by acid, cold, lightning or fire.
u) The Mage Staff of Naratar (1d4) (-5,-1)(20%) (+1)
It can be wielded two-handed.
It can be used to store a spell.
It affects your intelligence.
It affects your mana capacity.
It affects your spell power.
It cannot be harmed by acid, cold, lightning or fire.

On 14.10.2002 00:06 darkgod@t-o-m-e.net wrote:Constructor ? this is the fearof4s's patch right ?

On 14.10.2002 06:36 siphal@wxs.nl wrote:Yes it is. Constructors are reasonably interesting to play, though they seem to die pretty easily when barehand is developed (at least mine do ;) ), so I try to play them as a weaponmaster every now and then.

On 16.10.2002 11:34 siphal@wxs.nl wrote:Ok, now I know the danger of The Glass Golem and losing sanity in general ;-)