[Riot Art Contest] - pixelb

So I heard there was a new handpainting contest and was like "I'm all over that!" But since it's LoL I guess now I have to give a care about MOBAs...anyone want to explain to me what an inhibitor is?

Here's my first sketch for the creep den. I don't have a solid concept at all yet, I'm just trying to get in the groove of working with the Summoner's Rift palatte. I'm really loving the reworked composition of the field- generous spans of flat color balanced by concentrated detail.

Ha ha! I've the same problem... I know NOTHING about LOL but since it's a hand painted texture contest I'm thinking about entering anyway. Maybe some youtube tutorials or some stuff like that will do the trick.

-Shapes are fundamentally unbalanced (very horizontal or vertical) and have a lot of movement. LoL doesn't use circles in its environment, with important exceptions of the main gameplay landmarks: turrets, inhibitors, and outlines of the creep dens. Then, the only circle shape is in the outline of the base.

-LoL is 2.5d! At least I'm pretty sure. That means there's no reason to model the far sides of the creep den and you can use alpha to define the silhouette.

-Probably best to paint everything uniquely.

As for now, I'm still mostly thinking about the creep den. The two best ideas are

-mysterious rocky cleft with butterflies crawling out of it
-lighting-struck tree

I think I could carry carry either through to the turret and inhibitor designs as well. I'm a little hung up on the turret, as all the reference shows it as some generic statue dude, and that's not very interesting to me.

I also have this idea that all three pieces include little incense/offering bowls, to act as a unifying element and mark them as part of the same set.

Hmm.

Here are my first sketches. As you can see, I got a bit carried away drawing rocks.

Great thoughts for sure! Really awesome studies. I have also wondered about whether or not their assets are 2.5d. Seems like it would make sense for some of their jungle camps and stuff.. But its hard to see any alpha edges, and some of their stuff looks more 3d than 2.5d. I also am thinking of trying to tackle it that way tho, as it will make way more sense for uv space.

Hum pretty sure the old summoner rift is full 3D since we were able to tilt and turn camera around on a really old patch. (there's many video on youtube where you see the view, now you need to hack client to access that feature)

I just want to make sure you saw this post with the update to the rules:

Hi everyone,

At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we have decided to make some tweaks to the environment section of the contest. You can now choose to create the turret or the inhibitor rather than being required to create both. We want to make sure we are giving everyone enough time to create assets that you are proud of and able to finish in time for the December 19th deadline.

We are also tweaking the animation com petition and not have animators pick an established character since animating a specific character without the exact model will be difficult. We want to see solid animations that are keeping the animation style of LoL in mind when creating these ability assets.

We thank you for your understanding and look forward to seeing what you all come up with.

Turret idea. Not really happy with this. I was going for some type of water mage/elemental, but the silhouette is mega boring. I'm going to go in another direction.

I also tried painting my butterfly cleft idea. I think I'm going to abandon this one, too. The butterflies are just too...off note for LoL. They're overpowering, but there's nothing special about the creep den without them.

I'm going to go back to my lighting-struck tree sketches from before, and try to revise the turret design.

you could think about how the vegetation reacts to the magic, so if its not all dead how would the plants look? just an idea. I like the subtle hits of magic on the stump and it would be cool if that was pushed more.