So im thinking of making a defensive like build with armor with vitality, a rune set that has healing, and going sword and board for exploration move, has any warrior tried a similar build like that, and if so how did it turn out? Was the survivabilty higher or was it some what glass canon like?

Currently running this guys build/gear set up and have been farming CoF and TA explore modes with great success.

Afaik only exotic accessories are crafted from jeweler so i suggest getting jeweler , armorsmith is good also if you dont want to farm karma/explorables to get your exotic armor , weaponsmith can be skipped in my opinion for you can just craft mystic weapons yourself by gatherin mats and paying a few silver to a weaponsmith to get orichalcum blades/hilts crafted (mystic longbow is not itemized that well though - has healing power - so you might go for huntsman if you want to craft yourself a longbow)

Right now, I'm using a rather balanced type of build, that can function pretty well in PvE soloing or WvW. It's not particularly good for sPvP, but I'm not particularly into the tournament thing. It's big drawback that it's not the highest on crit, but in WvW, it's meant more as a support build rather than a big damage build.

Basically an all-around balance. I favor crit more in this build, hence the Knight setup. My rune choice is so again, it can be fairly all-around. Works decent soloing, in groups, I can potentially buff people up and all of that good stuff.

The gear I use is primarily Knight, which is Power, Toughness, and Precision, in both of these setups, with a smattering of Valkyrie. There's a mistake in the build editor where Knight shows up as Power, Vitality, and Precision. This build has a more above average health pool(23kish), but is very resistant. WvW I found this works quite nice in a group-but I won't make any qualms that it's not the best dueling build. I usually use the 'golf bag' method, and often swap my ranged between Rifle and Longbow(using both if I'm guarding the walls, since Longbow can drop fire in groups and seems to avoid the 'obstructed' a bit more often.) Stomp, Fear Me and the Hammer can keep enemies scattered as my more damage oriented buddies can finish them off.

I'm still working out a couple of Dungeon builds. I know I like banners and shouts for utilities, but I'm trying to see what melee setup I like for that. (Ranged I like defaulting to the Rifle.)

For your second build Aureth, that seems like an odd choice for runes if you're going for more support/control. Wouldn't you be better off with something like melandru, for longer control, and a ton more stun resistance and overall sustainability?

Edit: Also, you're using the tactics trait for increased longbow range, but you're using a Hammer/Rifle

Gah. Thanks for pointing that out. Yeah, pretend I have a longbow equipped, and swap in IX for the rifle pierce. :P I had forgotten to swap a few things when I linked it. <.<

Yeah, I'd likely swap the runes around as well once I build up a second Exotic set of gear(so I don't have to constantly swap the runes, of course.) The reason why I went with pack for the first set is that they seemed to be fairly all-around enough(to support my allies and such), that it could last me until I assemble the second set of gear and plug a more specialized set of runes into it. Though Melandru would also be pretty-all around.

Early tests are going really well, bleeding damage seems to be quite higher than what i expected earlier. With 15-20 stacks i get around 120ish damage per tick and LOTS of ticks per second. It's quite nice IMO.

I've been using Shake it Off and Healing Surge for quite a long time and i love them. Specially when farming most Orrian events that seems to love Poison so much. I've been testing the last three skills a lot. I can get a huge boost to burst when i use them and they seems to be working nice. And i do believe FGJ and Roar stack which is a huge boost to the group. I swap Signet of Rage to Battle Standard during long teamfights.

This build is PvE only and i've been using it to farm events and do a few dungeons runs.

Condition damage improves the Longbow A LOT, the Combustive + Arcing combo seems to be deadlier than usual with the plus of having a huge boost to Burn damage.

All in all it seems to be a quice nice and useful build.
I've been using it because i love DW and it's really fun to use IMO.

Once i've craft another set of armor lvl 80 with the right stats i will try a Hammer build focused on Defense and Tactics.

I'd love some feedback on this build

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I'm the only one loving 2h Maces and 1h Maces ?
Most warriors i've seen in sPvP are running the cookie-cutter Hundred Blades + Bull's Charge, i feel like a misfit charging the enemy with a huge hammer and mace + shield.

Why? you're brutally shouldertackling them to the ground to plant that mace in their hypotalmus, ain't nothing wrong with that.

Personally I think I like axe and shield best so far, played around with all of the weapons and I have to confess it's not an easy choice because they all are fun in their own ways and they all have their uses, unlike my ranger where I rarely see a reason to switch from shortbow as example.

Why? you're brutally shouldertackling them to the ground to plant that mace in their hypotalmus, ain't nothing wrong with that.

Personally I think I like axe and shield best so far, played around with all of the weapons and I have to confess it's not an easy choice because they all are fun in their own ways and they all have their uses, unlike my ranger where I rarely see a reason to switch from shortbow as example.

It's funny to roll 2h Hammer and Mace (or Axe) + shield in sPvP IMO. Just love to unleash a well placed Earthshaker.
Or a well placed Skull Crack.

But i feel that Mace and 2h Hammer needs some love from A.net.

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It's funny to roll 2h Hammer and Mace (or Axe) + shield in sPvP IMO. Just love to unleash a well placed Earthshaker.
Or a well placed Skull Crack.

But i feel that Mace and 2h Hammer needs some love from A.net.

I seriously love running dual maces while farming just to screw around, but the auto attack is way way too slow on the third attack, considering that's where your oomf and debuff come from. It just felt very very slow. Super fun with a well placed Frenzy however.

warrior rune question. The pirates rune 4 set has a 5% chance that when hit that you shout Yarr and buff yourself and your allies. My question is does this shout affect Vigorous Shouts? The heal on shout trait

Do not worry about avoiding temptation. As you grow older it will avoid you.

warrior rune question. The pirates rune 4 set has a 5% chance that when hit that you shout Yarr and buff yourself and your allies. My question is does this shout affect Vigorous Shouts? The heal on shout trait

The sparring buddies in the Mists are a great place to test this. I'll have to try that out sometime soon.

warrior rune question. The pirates rune 4 set has a 5% chance that when hit that you shout Yarr and buff yourself and your allies. My question is does this shout affect Vigorous Shouts? The heal on shout trait