Gamify Literacy is a new ISTE book that was edited by Michele Haiken and contains chapters from a wide variety authors. In the book, “Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.”

​It’s an excellent read for any teachers who are looking for ways to spice up their classroom, or for any tech coaches who are looking for ideas to use with the teachers they serve. Read the review here.