3 Hour Game Jam – Vocal Time

Last weekend, I helped coordinate and run the first ever 3 Hour Game Jam on campus here at college.

When we kicked off the jam, we randomly picked the theme out of a virtual hat (a game jam theme website), and that theme happened to be “Bullet Time.”

Game Concept

At first, when I originally showed up to the game jam, I planned on making a game that used some sort of microphone or audio input. I had already been experimenting with a plugin I found on the Unity Asset Store that accepted a microphone input, so I decided to use it!

At first, I wanted to make a shooter using my guitar, which I brought with me. I was going to try and create a shooter using different notes on the guitar. Unfortunately, something happened with my guitar cord’s audio drivers and it didn’t work at the game jam.

Instead, I decided to use my laptop’s microphone and build a game where time slows down when you’re quiet, and speeds up when you’re loud.

Development

Since it was a three hour game jam, I spent three hours building this game, excluding any time I may have spent going to the bathroom, walking around briefly taking pictures for Becker IGDA, or just chatting with other people at the event.

I built the game in Unity 3D, like many other people at the game jam. I also used a plugin which I found on the Unity Asset Store a few days prior called Mic Control.

Currently, the project files are available on GitHub for anyone interested in playing around with my code and modifying it further.

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