That's another part of the problem, just villains and victims. We've got some proactive robbers, but we don't have many people playing cops yet. I suspect that will change with time, but it would be nice if there were some sort of brute squad people could call on to come fight bandits that are just camping around ambushing people.

To be fair, Phaeros are doing a good job acting as Team EBA, World Police right now. They are keeping us occupied with things that aren't accidentally picking on small settlements.

Thanks, Tink :)

We are very motivated to move the fight closer to Golgotha. Not only does that give y'all the PvP you want, but it also lessens the likelihood that y'all will get bored and pick on players who aren't really interested in PvP. Seems to be working so far.

How does T7V respond to ongoing rumours that Tink is actually their super secret leader, and this has all been a ruse? It's all anyone is talking about.

How does Golgotha respond to ongoing rumors that Phyllain changed Golgotha's PvP Window to the middle of the night when no Golgothans were online to defend their Towers, despite all the rhetoric about how much you guys want PvP?

The same way that TEO responds to moving theirs to 11am server time? You said you wanted a war, we aren't going to be stupid about it.

Squirrel!

Phaeros capped three Towers from Golgotha last night without a single peep from any of you guys. We defended our Tower right on your doorstep, too. Can we haz some more of your smart warfare, please?

How does T7V respond to ongoing rumours that Tink is actually their super secret leader, and this has all been a ruse? It's all anyone is talking about.

How does Golgotha respond to ongoing rumors that Phyllain changed Golgotha's PvP Window to the middle of the night when no Golgothans were online to defend their Towers, despite all the rhetoric about how much you guys want PvP?

If you like to PvP but don't like killing strangers, or if you like the idea of being part of a strong alliance that is focused on being helpful and positive, please consider joining the Everbloom Alliance and helping us in our war against Golgotha.

Phaeros is a Wizard/Rogue Settlement and the in-game home of The Seventh Veil. We have a strong and enduring commitment to Self-Determination and welcome players of all styles. We consider ourselves "Casual Hardcore", in that we have a lot of casual players, but we are very engaged with every aspect of the game and are quite capable of playing at the highest level.

The Seventh Veil is home to some of the most helpful players in the community. If there's a guide or resource that you're using to help you understand Pathfinder Online, there's a very good chance it was created by a member of The Seventh Veil.

You can join us by going to The Seventh Veil, and signing up. Go to Application Forms -> Applications -> Caeruxi (The Seventh Veil Membership) and fill out the application.

Given the current community's recent pushback on the devs' proposed WoT changes (to the point where many of us can now do just fine with a zero tower settlement), it is hard to imagine the exact same community won't crowdforge any crafting loss to similar irrelevance.

Funny, I thought the community was trying - unsuccessfully - to get Goblinworks to make the Towers more significant by capping NPC Settlements at Level 6 (no Tier 2 at all) and starting PC Settlements at Level 7.

You make it sound like the community demanded the current system, but that's exactly the opposite of true.

No, there was no such crowd forging that discussed lowering NPC settlement training to 6.

The main thrust of the push back was that low population settlements would effectively be squeezed out of the game, its members forced to join the larger settlements.

Start at the linked post and keep reading. You'll see a significant number of voices asking for NPC Settlement Training to be lowered to 6. Prominently, Azure_Zero - one of the most enthusiastic advocates for helping "small Settlements" - also added his voice to the calls to cap NPC Training at Level 6.

As I've said a number of times, I really try not to "correct" people's opinions, but when you assert as fact something that is provably not a fact, I can't help but link the relevant proof.

I'll try to lay out some guidelines that I'd ask you to seriously consider.

1. Don't send your warriors into enemy Settlements, because eventually you know those Settlements will have you marked KOS and you wouldn't be able to anyway. (Spies are fine, of course)

2. If someone reacts with obvious emotional distress when you kill them, leave them alone for at least 4 hours to give them a chance to cool down and to give their allies a chance to talk them through the distress and try to teach them how to handle it next time. Maybe even reach out to me and let me know who it was if it was in EBA territory.

With the caveat that I don't unilaterally set policy, I'd certainly be willing to propose to my leadership that we establish a mutual no-banking no-training no-auction posture with EBA. I don't think simply entering a hostile settlement hex should be off limits until we know more about how KOS will actually work once implemented, but I think we can be confident that using infrastructure services will be off the table.

While your second request looks reasonable at first glance, I don't see any way to draw a bright line which couldn't be abused: any such agreement could very easily turn into "throw a tantrum to get a free pass." With that said, we're all very aware of the negative outcomes of the BWG incident and would prefer to avoid repeats. I strongly encourage experienced PVP gamers in every faction to take the time to educate their novice allies on how to cultivate a security mindset and how to properly react to hostile activity.

My argument is pretty simple, but I'll try to lay it out as explicitly as possible.

1. Almost everyone reacts poorly to PvP the first time they experience it. It's good for the game to help those players get over the emotional distress without ridiculing them, treating them callously, or doing things that are known to drive inexperienced PvPers away from PvP games.

2. There are game systems which will eventually make it costly for the second largest Settlement in the game to make sustained attacks on a 5 player group. Taking advantage of the fact that those systems aren't yet in place, while not technically wrong, isn't really right either.

3. There were very serious bugs/issues that exposed a large number of Settlements to a larger PvP Window than they should have had, primarily due to issues where Settlement Leadership bugs made it impossible/impractical for some Settlements to recapture the Towers that had been made Unclaimed due to the system rollback. Taking advantage of this increased PvP exposure, while not technically wrong, isn't really right.

I'm not saying what y'all did was wrong. I'm saying it wasn't right. And I'm asking you to show some restraint, especially when targeting folks who are obviously not yet indoctrinated into a PvP mindset, and try to forebear responding to their emotional outbursts. Y'all have given a lot of really great advice on the forums about how to respond to PvP - I'm asking you to try to give that advice to people directly in game. If you see someone is having a hard time accepting their losses, I'm asking you to give them a little breathing room and give them an opportunity to develop some tougher skin. And I'm asking you to avoid doing things that you expect you wouldn't be able to do - or wouldn't want to pay the cost to do - if the systems you know are in the works were already in place.

Guurzak, I've often said you're one of the best posters on these forums, and I've meant it every time. I hope you understand that I'm asking these things of you player-to-player for the good of the game on a purely meta level. The Everbloom Alliance will wage war against the Northern Coalition because of your attacks against our allies and the sovereignty of our territory, but that's an in-game thing. While we'd like to see you change your behavior, we don't have any illusions that we can force you to by hitting you in the game, and the war will run its own course regardless of whether or not you find my pleas here compelling.

Because y'all are Lawful Evil, I'll try to lay out some guidelines that I'd ask you to seriously consider.

1. Don't send your warriors into enemy Settlements, because eventually you know those Settlements will have you marked KOS and you wouldn't be able to anyway. (Spies are fine, of course)

2. If someone reacts with obvious emotional distress when you kill them, leave them alone for at least 4 hours to give them a chance to cool down and to give their allies a chance to talk them through the distress and try to teach them how to handle it next time. Maybe even reach out to me and let me know who it was if it was in EBA territory.

Given the current community's recent pushback on the devs' proposed WoT changes (to the point where many of us can now do just fine with a zero tower settlement), it is hard to imagine the exact same community won't crowdforge any crafting loss to similar irrelevance.

Funny, I thought the community was trying - unsuccessfully - to get Goblinworks to make the Towers more significant by capping NPC Settlements at Level 6 (no Tier 2 at all) and starting PC Settlements at Level 7.

You make it sound like the community demanded the current system, but that's exactly the opposite of true.

What's the difference between being invaded by a barbarian horde, and being invaded by PCs?

What's the difference between a rainstorm soaking the interior of your car when you leave the sunroof open, and another person pissing into your car through the open sunroof?

Yes, getting killed in a PvP game is a lot like sliding down a chute in Chutes and Ladders. Yes, folks should really try to embrace that. But there's a hurdle they have to get over first - that their downfall is at the hands of other human beings. They'll get over that hurdle faster, and hopefully (God, I really hope) stick around and pay Goblinworks to keep making this game, if the folks who kill them make some effort to soften the blow instead of doing things that are known to drive folks away from PvP games.

right now, nothing can be done about it other than to ask you to show some restraint, and we all know how well that's going to go over.

You might be surprised. Golgothan leadership does not want to see the world burn. If there's a serious argument that what we're doing is bad for the game I'm open to hearing it.

I'm asking you to show some restraint and not take advantage of situations beyond any player's control in order to engage in more random player killing than you expect will be feasible once the game systems are fully developed.

Savage Grace's point about the 24-hour PvP Window in the unclaimed Tower hexes adjacent to Keeper's Pass was well taken. However, rather than asking yourself why Keeper's Pass was unable to reclaim those Towers (partly due to the lack of a Leader capable of accepting folks into the Settlement), you saw an opening to engage in lots of random player killing.

The thing is, the costs of losing Reputation to kill someone 5 times in a relatively short period of time should be significant enough that it's just not worth it, especially when you're positive they don't have anything in their inventory.

But right now, you're demonstrating quite clearly that those Reputation costs are insignificant.

Generally, when my mates get bored they go south and stir up the hornet's nest...

Meaningless. No purpose but your own enjoyment, and a bonus if folks get upset by it. Probably even a bigger bonus if it hurts the EBA's recruitment efforts.

The thing that bothers me about it is that you're taking advantage of the insignificant in-game consequences right now. We all know there will be repercussions later, but right now, nothing can be done about it other than to ask you to show some restraint, and we all know how well that's going to go over.

Um..reputation has an effect. I haven't been able to step foot inside a town in going on a little over a week. I can't train, every time I feel up my bags from PVE/Gathering, I have to have someone else on to take my items from me to be banked..it sucks.

And yet you still engage in indiscriminate murder regularly. The impact is not meaningful.

The scales are only in favor of the PvP "bandits" because many (most?) players are largely defying the devs by not grouping and working as cohesive social units...

BS.

The "good guys" are always at an inherent disadvantage. The murderers get to go wherever they want and pick their fights. The good guys have to be in the right place at the right time and not be detected in order to combat the murderers.

I was under the impression that Reputation was supposed to have a meaningful impact in the game. That doesn't seem to be the case right now, and there's nothing persistent that's worth enough to a Settlement that it can be taken away from them to make them reconsider their actions.

#3 - People are being baited. When the bad guys show up in your settlement and taunt you, you can pretty much ignore the taunting ...

Last night someone (who may or may not have felt taunted) fired on one of us in front of the Thornguards.

That ended well. :-)

One of the most satisfying experiences I've had in game was running back to Keeper's Pass after chasing ne'er-do-wells for a bit and seeing Tyv Blodvaerd (Bluddwolf) and someone else flag themselves right in front of the Thornguards when they attacked me. The fact that Bluddwolf decided to run back into town while still flagged to me was icing on the cake.

Mourn, if you can ever get proof of this, I expect some things will shake loose. I don't know what kind of proof he'll need, but Phyllain has tried to make it clear to Golgotha that they shouldn't be doing that.

Trying to deflect that error completely is not going to help anything in this community.

My purpose is to state the obvious to encourage reasonable readers to consider the motivations of the folks holding Cheatle's feet to the fire for inaccurate speech. As I've said a number of times in the past, I generally don't try to "correct" misinformation when it's obviously someone's opinion.

Seriously, though, is challenging the veracity of "my daddy's bigger than your daddy" really the right way to help anything in this community?

Context is important, and the reader has a responsibility to try to interpret the speaker's intent. Most people can read Cheatle's claim and intuitively understand it's his claim. Most won't bother to chastise him for speaking inaccurately. Those that do are probably more interested in some secondary effect than in encouraging more accurate speech.

Any chance it's a "party" definition issue? If you have two separate parties (Always the case for us when we have more than six people) the loot for any kill only goes to the party members of the individual who lands the killing blow. It doesn't matter how much damage you do, if the killing blow is landed by another party, only they get loot.

There are also some known issues where the UI shows someone to be in a party even though they're not.

Unfortunately, the keybinding is rather primitive. You can bind a keypress to "attack1", but the only way to activate what should be named "expendable1" is to hold down Alt and then press the "attack1" key.

Checking that allows me to close down my browser, re-open it, and not have to login again. I imagine if I shut down my PC and leave it off for 24 hours or so, goblinworks.com will time me out and I'll have to login again, but I'm happy to understand why there was a difference now.

If you only have it trained to Rank 1, it doesn't matter what Staff you have, or what pluses.

If you read the origonal post im quitr clear that its trained to 3 but anyhow the issue seams to have resolved by putting the item in and out of the vault. I also relaged 2 hexes away then wwent back and took it out of vault and re equiped,.

So, you know something is wrong with the Prelates & Casters in the Ustalav Invaders Escalation. You know your group reported something to the devs. You don't know what any other groups have reported to the devs. But you're convinced enough that your group did it "right" and the other groups did it "wrong" that you think it should all be obvious to any new group that goes out and fights the Ustalavs. All of this so you could try to tarnish TEO's reputation.