Description

One interesting approach to deal with this is to provide in-game (diegetic) feedback and assistance. This not only presents a contextualized way to deliver Awareness to players, regarding their actions, but can also play an important role in terms of the game’s Emotional Script.

In some examples, this feedback promotes positive emotions, which may contribute to: balancing the distress of unachievement; favouring cognition by maintaining the player in a positive mood [pending:[REF]]; and, providing an additional source of entertainment.

A complementary way to tackle complexity is to let the players evolve their sound performance through stages of Levelled Performance, similarly as it is commonly done with other gameplay aspects.

Examples

pOnd: The coughing is a clear indicator that the duration of the inbreathing is relevant.