Friday, March 31, 2017

24 Illuminating Items of Interest

Weaponized Animals

Always a popular category.

1 - Ripper Eggs

Rippers are fierce little things. A bit like gaudy red raptors (the lizard kind, not the feather kind) with a row of black spikes running down their spine. They imprint very quickly when they hatch, and are exceptionally easy to train.

They are popular pets, due to their intense loyalty (starting morale = 20) but they are hyperaggressive. Whenever they see something that is red, loud, or even vaguely threatening, their owner must succeed on a loyalty check to keep them from attacking.

They abhor being left alone. Each time you leave your pet Ripper alone, it loses 4 points of loyalty, in addition to all the things that stress out a pet.

Just stat them up like little raptors/lizards. They eat an incredible amount: about 1 days worth of food per HD.

2 - Throwing Snakes

HD 1. Str 8. Will try to strangle anything you throw them at. A well-trained snake can can tie itself into very strong knots (useful as part of a self-releasing rope mechanism). And the best snakes are capable of the "suicide knot", where the snake knots itself to death and creates an incredibly strong loop.

Popular among the people of the Fog Caverns in Outer Basharna.

3 - Acid Slug

Transported in glass vials. Thrown from glass-bucketed slings. As acid arrow. Will also crawl inside locks and melt them. Single use.

Can also be fed in order to grow them larger. This is a bad idea, but I'm sure adventurers will do it anyway.

4 - Murder Urchins

When taken out of their oil-filled sacks, they die within 24 hours. They grow 1' in diameter for every sentient creature killed within 1 km of them. They eat corpses telekinetically. When they're large enough, they eat people the old-fashioned way.

A scattering of these urchins in a city's streets during a battle will quickly fill the streets with rapidly growing urchins.

5 - Termite Swarm

A 1 oz vial holds 500 lbs of termites. Will devour a cabin's worth of wood in 1 hour, and then disperse outwards to terrorize more distant climes.

6 - Giant Zombie Hand

A proper mount for necromancers. The wrist functions as a back rest. The necromancers of Kel Dravonis also use them as scribes, for all those times you need your message clawed into the side of a castle.

7 - Horse Train

Just take a bunch of horses and sew them together into a caterpillar thing. Zombie horses are notoriously stupid, and this way you only have to keep track of one of them. Popular among vapor-maddened wizards.

8 - Proxy Mouse

If you breathe into this mouse's mouth, you exchange all wounds with it, up to a mouse's capacity to absorb damage, which ends up being about the same as a normal healing potion.

Magic Items

The eternal engine of our hobby.

1. Dawn Tent

Can only be used once. Anything inside this silken tent when it is sealed is sent forward in time until the next dawn. For someone inside the tent, it is as if dawn arrived suddenly. Effect ends immediately if someone destroys the integrity of the tent.

2. Spinal Bow

Made by the bone-and-metal worshippers of the Ashen Archipelago from your own spine (which is then replaced with a piece of metal that was once part of a ship's mast). Your spinal bow is a bow +1. If you sleep with an animal spine beneath you, the spine will turn into an arrow +3 that is functional against the same species. Usable 1/night, but the arrows it creates are permanent.

3. Black Sheep's Wool Cloak

Whenever you sleep in this cloak, you are safely entombed 4' beneath the ground. This is true for both magical and non-magical sleep. As soon as you wake up, you return safely to the surface of the ground.

4. Nostalgia Poison

Causes creatures to reminisce. Once combat has died down, they are compelled to immediately return home and/or seek out a loved one they haven't seen in a while and/or seek out their grave. As suggestion. Intelligent creatures will take time to pack, inform people of their decision, but they will not be halted.

5. Crown of Chaos

All spell's cast within/into 100' of you have their targets randomized. The crown is actually an especially lazy slaad.

6. White Lotus Powder

Kills the drinker, no save. Exactly 13 hours later, they wake up at full health and without diseases (as long as their body hasn't been mangled during that time).

Oddly enough, the powder is black, as are the flowers it is made from. (It's just a play on black lotus powder, of course.)

7. Alternate Self Ring
When this ring is put on the finger, you are replaced with a version of yourself from an alternate dimension. This effect is reversible, and ends as soon as the ring is removed. The effect is consistent with each person--that is, each person who wears the ring will turn into the same alternate universe self each time. If the ring turns you into a corpse (from a timeline where you are dead), you will always turn into that particular corpse when you put on the ring. For someone else, the ring might switch their gender.

Whenever a new character tries on the ring, roll a d6 and a d4 together. (You're probably going to ignore the d4 roll.)

1. Minor difference, such as a facial scar or a goatee.
2. Different gender.
3. Different class. (Roll randomly.)
4. Inverted stats. (18s become 3s.)
5. Corpse.
6. Actually an evil twin that will reveal themselves only at the worst possible time (basically turning into an NPC at that point, but let the player play them as normal until then, and don't even tell them). Roll a d4 to see what alternate version they seem to be.

Alternate selves, although basically the same character under the control of the same player, still notice things that are different from their home timeline. As in: "Whoa, the sky is blue here! Weird!"

8. Demon Blood

You get +1 Attack and deal +1 Damage each turn. This stacks. Make a Con check at the start of each round. After you fail two checks, or after 6 rounds (whichever comes first), you are paralyzed as all of your muscles attempt to clench at the same time.

9. Shacklebolt

Struck targets take nonlethal damage from this arrow and must then make a Str check or be wrapped in a full set of manacles. Only binds 4 limbs.

10. Choodoo Doll

Perfectly imitates the actions of the person whose lock of hair is affixed to it. Mostly used to spy on people, since you can see what actions the person is performing at any given time. If you build a model of their house, you can see what part of the house they are in at any given time. If you give them a miniature pencil, you can see what they are writing as they write it.

11. Mountain Maker

Looks like a propeller attached to a chain. When bolted to the ground, will immediately fly up, pulling the ground with it and creating a hill. The resultant hill is 10' tall for every maker used, and 40' wide for every maker used. Chance of toppling a castle, if used adjacent to a castle = X in 20, where X is the number of makers used.

12. Blood of Luroc

If poured on the ground of a building, will cause it to grow 1d3-1 hallways and 1d6 new rooms, riddling the structure like a cancer. Will spread outwards from your current location, distorting the position of current rooms) until it reaches an outer area where it can grow rooms there. Each room has a 50% chance of containing a creature (equal chance NPC or monster), 50% chance of containing a treasure, and a 2-in-6 chance of containing a trap. These creatures are drawn from the Halls of Luroc (a living, moving, sentient dungeon that is obsessed with collecting history, as recorded by architecture. Expect mad librarians, living gates, and collections of keystones, keys, and/or bricks that hold thumbprints).

13. Skeevu Stingers

Heal you similar to a healing potion, but your HP total decreases by 2 points each time.

14. Sacred Cake

Heals you like a healing potion, but it makes you fat. Fat takes up inventory slots, the same as items do, and you can't just throw it away. Every 2 weeks of adventuring will remove 1 inventory slot's worth of fat. This can be accelerated if you are starving in a desert, or halted if you are feasting in a city.

15. Stoneweaver's Needles

Basically allows you to cast a version of the stone shape spell, except it's much more dramatic--you're drawing out strings of stone from the earth and weaving them into shapes. It's actually a version of a crochet needle. You can control the hard and soft parts of your stoneweave, so you aren't limited to only shapes that you could knit.

24. Blood Pillow

When this small hand pillow is drenched in a creature's blood and then wrung out, the blood will begin flowing in the direction of that creature's home. If the creature knew the way to get back home, so will the blood.