Event Planners, MC Names: Aevary, Chthonian_ Event Type: exploring, PVE and RP, hopefully little to none PVP Your Timezone: UTC +2 Affected Groups: The Alrasion Privateer company and a small band of scholars, maybe some random hitchhikers who want to join in Event Location: at sea, nowhere in particular Summation: pereus and cap'n Thalrim Irongut would set sail on a ship in search of new land, their main idea was to stock up their ship with supplies and set sail aboard their ship, but as they search out they find hordes of sea monsters. As they sail they would soon find a large group of fish, think it was the perfect time to go and fish, they would go and lay out their fishing nets and get out their harpoon, yet what they didn't know was this attracted larger fish, like sharks and whales, big whales. Far beneath them a motherly Luppa's young would just now hatch and she would need to search for food, looking above her she would see then, large groups of fish, whales, and sharks all huddling around a single target, the boat.
darting up she would attack a whale, the men on the ship would think this was an attack on them and thusly they would start attacking her, aggravating her to fight them, in the end the Luppa would die and the ships men would live another day (this can change by the ET if he wants, lets say the ship breaks and we all sink, its all up to the ET) (but on the other end, this is where the event stops, everyone can get off or take a break, if the ET wants, he can continue this another day saying that were just sailing forth but from here I will go on as if we won and were sailing onward). the crewmen exhausted would find a new piece of land, though to enter it they would need to go through a thin cavern as the cliffs were too high to be scalable. In the cavern, they would find a many of strange creatures swimming beneath them but a danger leaps deep within as they start hearing voices, songs so beautiful the couldn't resist but sails deeper.
there they would find sirens, sitting atop rocks, hoping to lure a sailor or two into their deadly grasp (this could go multiple ways, ending with either nobody's death, everyone's death or only a few deaths, it comes down to RP and how the ET would want it to play out, but for now, I will continue on as if all survived the singing). after the sailor resisted the sirens call, they ventured forth, eventually revealing a opening in the cavern, unable to go forth with the ship they would have to journey on foot, once there they would find a small coastal village, yet empty and abandoned (this is where the ET can sign off, allowing players to go take a break or log off, it will be the ET's choice if he wants to go forward or stop for the day, for now, I will go on as if they just found it and are currently exploring it)
the village would be on stilts, keeping it barely above the water top, its murky waters would let out a bubble every now and then as the men walked around on it. in the village houses, they would find trinkets, rotten food and dried blood on the walls in one room. as soon as they leave the room, vodniks would start to clamber onto the village, their bloated bodies resembling the villagers, the men thought that these were only mere undead but as the hacked off limbs by limbs they would still move (due to vodniks being extremely slow the men would find it easy to attack them but if one were to fall into the water, the vodnik (/s) would jump in and at razor fast speeds swim to them and kill them) (due to little to none of the sailors knowing what the monsters were, they would continue to attack the monsters, yet if one were to accidentally hit the parasite, the creature would die, from here its the ET's choice to have all the creatures retreat or carry on)
as soon as all of the vodniks were to die, the sailors would explore the island (here they would either find nothing of particular interest or finding something game-changing like, i dunno a door that leads them to the aenguls or deamons lair, maybe something awesome that could lead to end of the map, just a suggestion, from here it is all up to the ET's choice as to what they find or not find, afterwards they would all hop back onto the boat and sail away, taking their newfound riches with them)(if you guys want, you may change the idea behind the story, in all honesty, this here is just the basic storyline I thought of, you may give me any criticism for my lore and maybe for being a rather boring event line)
Concept Images/Screenshots
What help do you require from the ET Actors or Builders? we need ET's to come and help build all the places and roleplay all the monsters, if they at any time need help building, I wouldn't mind helping :D

Current Username: Aevary
Discord(‘You got it’ does not suffice): Thalrim#8183
Timezone(s) you mainly play: UTC+2
What group/nation do you consider to be your main? Dwarf's, pirates and maybe orc's at times
Have you held a staff position before? Yes, for a brief time on another server
Do you currently hold a staff position? No
Do you plan on applying for other staff positions? No
Have you ever been banned before? If so, how long ago and what reason? Nope
What style of events do you feel you enjoy creating? (Low Fantasy, High Fantasy, Quests, Dungeons, etc.) exploration, dungeons and quests (anything as long as it is in-depth and fun)
List three factors you feel play a part in a quality event and expand upon them.
1. The bad guy: every good story needs a villain to truly immerse yourself in the world, a good event actor can make a monster come alive as its sharp ebony claw's come towards your hopeless body lying on the ground, unarmed and afraid, you stand still, awaiting your death.
2. The story: even tho you could have the best villain of all time, he's cunning, smart and handsome, nothing can break it down or build it up to even better heights than a good story, as many have heard a good story consists of a begin, a middle and lastly an end. The beginning would be to introduce the char's, the middle would be the conflict between them (or just having a normal day, who cares about a sword) and lastly, the end would stop the story, ending a char or letting him return for another time.
3. but to really add immersion to a story it has to be a place, someplace unique or maybe just in your common tavern, the location can truly sell a story or it could break it down, imagine seeing undead monsters walk around killing people in a holy protected place or maybe seeing a frost witch under in a lava cavern.
Which member(s) of the team would you attempt to emulate and why?
Azdomoth, he was the first guy who introduced me to an Event and then to another, his events were truly the highlights of my whole time on LOTC, then maybe _suitandTie_ just because his ideas always seem to well planned out and in-depth
Provide three event scenarios, in total, of the style(s) you listed above:
scenario one
Exploration
Hardy dwarfs search their home
A group of dwarfs would walk down beneath their home, searching the tunnels to who knows where it leads. Here they find numerous items, broken and scorched houses, sculptures of forbidden gods as far the eye could see. As they walk deeper into the tunnel they feel something watching, from the crevices on the rooftops to the holes beneath the ground, something watching them, yet they do not know what until they reach the end of the cave tunnel. Behind them, the monster comes, its broken stony foot drags across the ground, making horrid noises. the dwarves turn around, seeing the monster, it was a golem. Yet it seemed off, it was broken, weak yet somehow it moved with such stealth to surprise them, dark radiated from its stoney remains as its mouth opened to say "DEFEND THE MASTER" its metallic voice pained the ears of the dwarves and even the rocks beneath their very feet trembled with fear from the monster. Yet hardy Dwarves they were and hardy Dwarves they shall die.
The first dwarf stood up, monetarily dazed, then the second, then the third, going all the way to the last. Unsheathing their weapons they would attempt to kill the beast (here the men would fight the golem, if they lost, all the dwarves would die gruesome deaths but if they won, the story would go on, in this scenario im not done yet so we will asume the dwarves would kill the golem by possible hitting its runecore or splitting its joints wide open) a dwarf would stand atop the dead monsters body as its power drains away it would say "IMPOSI-SI-SiBLUUUUU..."its words drifted off as the monster died and the dwarfs would cheer at the mere sound of it, losing nay a man to the beast they would walk away proud BUT! the quest was not over, for behind them the cavern opened, a concealed door (continues at the second scenario)
Scenario Two
Dungeon
Down in deeper darker crypts
As the dwarfs walk into the long forgotten tomb, the ominous fires would dot the area, flickering upon the names of the dead dwarves. If they reach down to read it, they would notice that it is of a frostbeard lineage. Walking deeper in they hear footsteps, the clanking of bones as suddenly a humanoid figure appears "ooooh, vi-vi-visitors" its skeletal boney hands would come to its head, clearly distressed "master said no one would enter, not while the golem guards, he said no one, not while the golem guards" the skeletal figure would continue talking to itself despite what the dwarves do to snap him out until suddenly the skeleton stands up, composing himself "treasure the brave men seek, yes, yes, follow me, brave men, follow me!" the skeleton would seem completely insane, losing all hope of communication the dwarves hurry along. More crypts dot the halls the deeper they go, now cracked and old the dwarves could almost see inside, the dwarves remain would have large weapons by their side while still having their armor. The skeleton stops in a big grey room before them looms one great vault, its sides bearing gold and the front holding a moldy half eaten banner, a frostbeard banner. As the dwarves walk towards it more details appear, its sides hold various stories, long forgotten and gods no more. The vault door seems old as the leader of this party touches it, cold, ice cold the handle is. Slowly pushing it open it would reveal mountain and mountain of gold, dwarven greed taken into the afterlife. Behind them, they hear the sound of the skeleton "remember, master likes his gold, oooh master likes his gold" slowly the monster skips away.
overwhelmed by dwarven greed, the dwarves would start picking away at the gold, burying it in their bags. Yet as they did so, they heard the sounds of stones moving and the chattering of bones. (here the dwarves would keep on picking their gold as the dead walk closer, bound by a curse unseen. Most likely a PVE match would come about using wither skeletons and skeletons, in this instance, they could die or they could survive, for the scenario lets let them win, but barely) the last few dwarves stand alive, bleeding and exhausted they would go back to pick their gold. The skeletal monster would reappear "oh my oh my, you have freed me of my tomb, am I truly free, where shall I go, is my family alive? would my race accept me? I must find out, I MUST FIND OUT, before the door closes i must find out" the skeletal monster would start to run, sprinting towards the door, a loud crack could be heard, the door is closing (this will start a 5 minute timer in which after the 5 minutes the dwarves would be stuck in the tomb, for this scenario we say 1 stayed behind, 3 got through and one had to go back for his hat, Indiana Jones style)
dust would lay scattered before them along with the dead golem. The dwarves pouches filled with gold beyond measure yet their faces grim for they have lost one too many this day. starting a march home they would hear the banging of their friend on the door, unable to free him.
scenario three
quest
In search of a lost friend
In the tavern late that night, the dwarves drink but do not sing, their loss many to great for they could not bear the thought of being stuck alone, underground only to starve to death. Suddenly another dwarf appeared, his trench coat followed his movements and his pirate hat would tip towards the men sitting at a table to join them. (normally I wouldn't emote the interactions of the players but in this case, I'm gonna make an exception).
The pirate dwarf would take a mug of mead and down it whole, slamming it on the table and then leaning back he would study their faces "w'y t'e gloom lads?" the pirate dwarf would ask.
A dwarf responded with a saddened face "me lad be dead"
"nay dead, 'es still alive" another responded, slamming his hand on the table while standing up "I know it, I feel my brot'er as if he were here, rig't now"
a small grin would erupt on the dwarven captains face as he looked at them, bickering over a man lost in a cave, suddenly the dwarf would say "'ow 'bout t'is 'ere lads, I bring one o' me cannons downstairs and we bust it open aye?"
the dwarfs would pause, nodding their head they would all go to his ship and haul the cannon from the tahn docks to kaz'ulrah's caverns, watching the area it would reveal that the golem was gone as well as the dust from the skeleton.
The men hauled up the cannon, first putting in a large amount of gunpowder into the cannon then using a rammer they would make sure its stuck at the end. Next comes a huge ball of iron, made from black Ferrum forged by the dwarven pirate's masterful hand. Sticking it un then making sure it is all compressed with the rammer, standing back the pirate dwarf would lay his one foot down onto the cannon, lighting the pricker the pirate would light out a faint smile. Suddenly the cannon would fire away with a loud bang and smoke arising from the front.
The door would stand in rubble revealing a broken golem, a snickering skeleton, and a skeletal dwarf, clad in his armor still. the pirate dwarf and cannon were nowhere to be seen, most likely blown away by the force of the runic cannon, damnable idiot. (this is the scene where the skeletal dwarf would talk to the groupie, being angry at the fact that they left him behind, the skeletal dwarf could be persuaded to join them or he will kill them, but just to make the story fair if I see the clearly outnumbered skeletal dwarf would be winning, the pirate would come back and shoot the golem into pieces as well as attack the skeletal dwarf with a golden weapon, in this case I will pretend the pirate tagged along because I need conversation between the maniac undead joker) as the golem was lying in heaps on the floor and the skeletal dwarf dead, the pirate would march towards the joker, stretching out his golden cutlass he would point it at his throat and ask "w'at curse be'olds t'is place?", the joker shivered, his head bobbing with his body as he answered"master holds us, master brings curse, lift curse, we beg, we PLEAD!!! to you, mighty men, we cannot bleed, we cannot die, we cannot eat, we cannot sleep, we live in agony each and every day, end the curse, we beg we plead, master holds us" the joker would look left and right, shivering still, the pirate would remove the sword and ask with a stern face "'ow do I lift t'e curse lad" the skeleton's head darting would stop as he looked to the dwarf "break monolith, we tried, oh I tried, that's how I became like this CRAZY!! HAHA, crazy, crazy, crazy" the skeleton would then skip around in circles "break the monolith and free us, FREE US all, but wait, the dead rise once more, free us and kill us, HHAHAHAHA" the dwarf would look to the others in his group, motioning them along. The pirate dwarf would see a room filled with gold and rush to it, yet as soon as he entered, the door behind him would slam shut. from inside the men would hear "ill get a way out, destroy t'at damned monolith lads". beside them they would hear the sounds of armor clanking as the undead armies matched forwards (here it would begin a PVE match, using zombies, skeletons and some wither skeletons to kill them as they marched slowly to the monolith statue, in this case, we will assume they survived and are now at the monolith) before them stands a crypt and behind it a big monolith, a gigantic eye.
Suddenly the crypt would slide open, a hand crept out as a large skeletal dwarf clambered out, donning ancient frostbeard amor he would turn his gaze towards the group, if he had a mouth he would smile but instead he would just look at them, lifting up his hammer (here they would have an RP fight against me, if they win I would die and they can take the ancient armor aswell the hammer, but if they lose, the eye would absorb part of his soul and revive him at the cloud temple, until the thing is broken he would be weakened, but just a little, in this case they won) the dwarfs would stand before the broken corpse, its bones shattered and its armor dented, a normal blacksmith might be able to fix it, its hammer laid beside the monolith waiting to be wielded once more (here the dwarfs could break the monoliths, freeing each soul to yemekars halls or if they don’t do it, the crypt would be open for use in further events alongside with it, the maniac of a skeleton joker, in this case, I will pretend the monolith is broken and my maniac joker would be dead, I cry) as the dwarves turn around there would stand their friend, as good as new yet his armor seems dented and his bones seem cracked, the man would burst into a smile and say “noice fig’t lads” all ending jolly good, the men would turn around and walk away.
A few days later
“‘Ello? Any out t’ere?” the pirate dwarf would call, still trapped in the room “I'm hungry”
And so the scene would fade to black.
Why do you wish to become an ET Actor Member? I LOVE Rp, its as simple as that, becoming an event actor will give life to the dwarven community as well as my daily life
What strengths would you bring to the team? I am extremely active and I as well continuously search out for RP, I'm also well versed in the some of the lores of LOTC (mostly dwarven and orcish)
What are your weaknesses? I have a tendency to have weird sentences when typing long emotes and long sentences because I get easily distracted and forget what I'm doing, but I'm sure I can iron this out eventually
How much time could you give to this position in the foreseeable future? literally all the time (except on when on holidays)

[Understudy Application]
MC Name: Aevary
RP Name: Cerci Stormfist
Reason for wanting to Join: i wish to expand my current knowledge of life and all it holds
Desired area of study: arcanism or the mastery of art
Link me a picture of a Cat/Dog/Your preferred cute animal:
look at that fuzzball :D

The Applicant Form
-=-~(*)~-=-
OOC:
MC Name?: Aevary
Discord?(Required, can PM me.): Thalrim#8183
-=-
IC:
Full Name: Thalrim Irongut
Race: Mountian Dwarf
Age: 155
Reasoning for joining?: I wis' t' see w'a' lies deeper in t'e dark bowels o' th' world as well as th' lighter side, 'n booty, o' course
When are you free for an interview?: mostly weekends and sometimes around weekdays
Do you swear to follow and uphold all of the Guild's rules and customs?: aye
What position do you seek?(If an official position, let me know.): smith or explorer, i own a ship and im also a masterful
What is your favorite color?: black, it matc'es me eyepatc'

Thalrim would remove a small inked feather from his satchel as well as a small jar of ink, dipping the feather in the ink he would lean over to sign the parchment, a small smile a appearing on his face

Name: andre colbasky
Age: 469
Race: dark elf
Purpose Amongst Us? well, being a excellent fighter back when he was younger his skills have degraded since then(with the update to 1.9...) so thus he was short on money and decided to do some contracts, though lacking in comrades he decided that he would try and join the Katrin Leh.
(also i was planning on making this char so thx for making this brotherhood...or whatever)
[Skype]: armandt sieberhagen
[MC Name]: FrancisSieb