Correct me if I'm wrong, but I remember reading in the instruction booklets of DKC, DKC2 and DKC3 that every banana is supposedly collectable. Now, anyone who's played Glimmer's Galleon in DKC2 will know that this is simply untrue... but surprisingly it is untrue in both DKC* and DKC3 as well - although far less obviously.

Does anyone else know what bananas I'm talking about? I'm curious to see how many people have noticed.

This topic also begs the question: What other lies have been told through the pages of the trilogy's instruction booklets?

Edit:

Untouchable* bananas of the DKC trilogy:

Last edited by Qyzbud on February 19th, 2008, 1:50 pm, edited 3 times in total.
Reason:Tompa showed that it's possible to collect DKC's obscure banana bunch using a glitch. Well done, sir!

Qyzbud wrote:Correct me if I'm wrong, but I remember reading in the instruction booklets of DKC, DKC2 and DKC3 that every banana is supposedly collectable. Now, anyone who's played Glimmer's Galleon in DKC2 will know that this is simply untrue... but surprisingly it is untrue in both DKC and DKC3 as well - although far less obviously.

Does anyone else know what bananas I'm talking about? I'm curious to see how many people have noticed.

This topic also begs the question: What other lies have been told through the pages of the trilogy's instruction booklets?

This confused me a couple of years ago. Maybe what they mean is that there are no fake bananas that are only images and are programmed to not be collectable.

cfh wrote:You know how in Donkey Kong Country Exposed there were beta shots with over 100 on the banana counter? Do you think they originally planned for collecting all bananas to be a part of getting 101%?

Hmm, interesting thought. I tend to think not, but I've always thought there should be some mode where bananas, extra life balloons, animal tokens, fully collected sets of K O N G letters and that sort of thing were remembered by the game, and never appear again once collected. I think that would be a little more interesting, a little more challenging and just a little more realistic.

Tompa (and other curious souls), I'm preparing to post what I promised yesterday. Stand by, if it's not too late in your timezone...

Okay, I've edited some graphical evidence into my first post, so Tompa, the challenge has been issued!

To make matters simpler for you, the gap DK and Diddy are looking down has two bananas floating over it, and the next one (just off-screen) has three. I did use a Pro Action Replay code to lower the camera view so that the banana bunch is visible, but it is certainly there during normal play. I'm guessing it's something they forgot to remove/reposition during the layout development for Mine Cart Carnage.

Too bad I have no idea of getting the bananas att glimmer's galleon. But the bananas in Castle Crush that are inside the wall, are actually collectable. Through severe glitching of course. There's also some bananas at Windy Well which isn't normally possible to be found but with glitching they can be found. Wait some time and I'll post some screenshots.Edit: Oh wait, my memory failed me. There aren't no bananas inside the walls of Castle Crush. My bad.

This can be done by using a trick that allows one to jump multiply times in air. It as simply as do an upward throw and when the character lands you'll press exactly when she/he lands. It's very hard and requires perfect timing. 3 or 4 jumps is neccessary. And I think I know why these bananas are there, I think they are originally placed there for being collected from the bonus - even though they are not collected when entering the bonus.

I... can't believe I forgot about that trick. I discovered it a long time back, but have forgotten how it's done...

So you guys already knew about that banana bunch?

Arne: Does that trick work on the actual console? I found it myself on emulator years back, but haven't got it to work on my SNES. Maybe it's NTSC only... Tompa, you have a PAL cart, right? Does the team-up airjump work for you?

I... can't believe I forgot about that trick. I discovered it a long time back, but have forgotten how it's done...

So you guys already knew about that banana bunch?

Arne: Does that trick work on the actual console? I found it myself on emulator years back, but haven't got it to work on my SNES. Maybe it's NTSC only... Tompa, you have a PAL cart, right? Does the team-up airjump work for you?

I actually didn't know of it, but I have some memories of me getting it earlier... Were there any more "impossible" bananas?

Too bad I've only got the NTSC version of DKC2, lol =P. I could just try it on emulator though.

Awesome that you can still snag it, even though it's a glitch that lets you. Kinda funny... They accidentally put a banana bunch in an 'unreachable' area, then accidentally included a bug which allows you to get it. Those Rare chaps accidentally think of everything!

Ahem, well you know I'm thorough, don't ya? I'm not one to leave a level unexplored. I used my PAR camera & levitation codes, and a whole lot of patience. I've found lots of neat stuff I can barely wait to share.

There's also an impossible (not to mention hidden) banana in Skidda's Row. What's Rareware got with burying bananas in the snow?

Although this isn't classed as a banana. I remember Buzzer Barrage having hidden items in ground patches (the ones that you need to throw Kiddy on to reveal) that are in places that only the purple Squawks can get to...

Yes, I remember wondering about those unstompable ground patches you mentioned. I'll look into this, now that you've jogged my memory... Stuff like that is a perfect candidate for the 'Mysteries' section planned for DKC Atlas.

It's quite possible. Some of these could be camera (screen) controllers, disguised as simple bananas. They could serve other purposes, I guess.

You never see these while playing the real game... I think that if that's what they are, then the programmers decided that they wanted a banana to represent the camera controllers instead of a glitch sprite.

Just view a state of Mine Cart Carnage using VSNES - there are sprites secluded off-screen:

Jomingo wrote:It's very interesting indeed that they would put bananas into the background, it is quite bizarre. Perhaps they serve some unknown purpose like Simion said.

It's more likely to be mistakes when placing bananas on a level editor. Either the bananas were accidentally put there, or the bananas were put there, then the level terrain was moved a little after gametesting and they were forgotten.

A sprite is a 2D image used in a game to represent an object, so basically anything that's not a background. For an object to exist, it has to have an appearance, so it has to have a sprite. Camera objects are meant not to be seen, of course, as what they do is direct the camera to where it is supposed to move. It would make sense to disguise them as bananas.