If at the time there are any things to look out for inparticular, please state those, but if not... I'm sure if there are any issues to spot they will be seen.

From what I have seen though, in 1.2 (seems to be stable and fully working) atleast everything is looking fine, a lil slow at 640x480 but not an issue to be honest, but as far as full testing goes I will be waiting for the next release.

Would anybody be willing to make a CDI of the latest working version? I would REALLY like to see how the hardware rendering looks on the Dreamcast. I have been playing Quake mods on my PSP as I have just learnt how to hack it, and hardware rendering on a 128 bit console looks GREAT! I can't wait to play all these mods on my TV with my Mouse and KB.

Would anybody be willing to make a CDI of the latest working version? I would REALLY like to see how the hardware rendering looks on the Dreamcast. I have been playing Quake mods on my PSP as I have just learnt how to hack it, and hardware rendering on a 128 bit console looks GREAT! I can't wait to play all these mods on my TV with my Mouse and KB.

I think there is a such in-build function in kos, you may remember 'press Y for 60hz' at first screen after SEGA logo (if not pressed an application loads 50hz) but i dont know how to activate it...

Unfortunately this function does not exist in KOS (that blue image that shows at start is from the SDL code), but it should not be too hard to add the functionality into Makaqu. You can have a look at DCDoom code (from Chilly Willy), or other KOS games like Jump n Blob (both of them have 50/60Hz selector in KOS).

Here's a very simple version of a 50/60 hz selector, which I use in CrabEmu:

Code:

/* This file is part of CrabEmu.

Copyright (C) 2008 Lawrence Sebald

CrabEmu is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation.

CrabEmu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with CrabEmu; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA*/

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