Rockingduck

i think i found a lil glitch in the driver mod. it happend to me 2 out of 4 times i tested it. when u approach the near of the strip in LV sometimes the game crashes. dunno if it is just an error of my sys or in the code u use, but it aint very important at all, as i think the drivers mod in the version u use is only for cruising around an doin some drive by, as the helidriver is way better for transportation :>. well just wanted to mention it. Appart from that hella nice work dude, im really enjoying ur mod.u sayed, that u've done the storylines etc. but dont wanna do the 100% right? Well if u could send me the ur savegame and gimme a lil time i could do a 100% savegame, but actually i dont wanna do all that missions again as i did this hundret of times for testing other mods

spaceeinstein

I completed the storyline between v0.8 and v0.9. No definate version. I was just testing if all the missions are Steed-glitch-free. There are only two missions that are not God mode-glitch-free. But I'll help you if you're on those missions.

El_Venezolano

Yo, Spaceeinstein, one thing thats got my attention. The "Gang warfare mod" can turn in to a real pain in *ss, seriusly, it all so screws up the story line a bit. I thinck your mod would be more player friendly if gangwarfare is made compatible with the mod shop or some thing.

Rockingduck

kk then ill do that missions myself, but i think ill need some time as im quite busy the next days. may b DJ_Professor_K is faster than me :> and i think i wount have any probs with that two missions wich got a glich with the god mode. i mean the only prob might be with that gangs everywhere cuz of that warfare mod, but if this is too heavy ill just edit a lil in the ped files .

Zera

Space could you tell me wich part of the code is the gang warfare? I'm editing your mod (for myself, not to release) and I would like to remove it. I hate ballas and vagos and I don't want to get shot wherever I go.

DaEllum67

Space could you tell me wich part of the code is the gang warfare? I'm editing your mod (for myself, not to release) and I would like to remove it. I hate ballas and vagos and I don't want to get shot wherever I go.

My original release puts it into mission 135. Just erase all of the code in between that mission and the first external script. Of course, this is where I had it in my original release, space may have moved it somewhere else when adding it to all in one.