Cet article sur Unity est disponible en français Unity doesn’t support Dictionary serialization. The right way for doing it is simply given by the Unity’s documentation, but if you don’t have the right pointer or keyword when you start googling for it, you’ll face one of the main Unity’s downside : the incredible amount ofRead more about [Unity] How to serialize a Dictionary[…]

Cet article est disponible en français We have released Spink, a mobile game made entirely with Unreal Engine’s Blueprint system. Using only Blueprints has its pros and cons and we’ll discuss that later. But if you choose to rely heavily on visual scripting, you need to be productive with it. Thoses tips are mainlyRead more about [Unreal Engine 4] 10 Tips and tricks to use Blueprints[…]