Both modpacks are identical, save for the major new content expansions included in the NC version.

Updates in Circle of Eight Modpacks 6.1.0 and 6.1.0 NC include:

GENERAL

- Added Circle of Death spell description to Help.tab.
- Fixed shift-click long description bug with traders' shortsword.
- Fixed magic black breastplates +1 being pre-identified.
- Tweaked generic citizens' runoff scripts.
- Fixed bug where generic citizens wouldn't flee combat.
- Added assistants for Burne, Otis, and Mother Screng to handle their bartering.
- Added resurrection scripting for all NPCs with death scripting so as to avoid other NPCs acting like NPCs are dead if they've been resurrected.
- Made good/lawful NPCs in party disband and attack party if party attacks generally good/innocent NPCs.
- Made good/lawful NPCs in party disband and refuse to rejoin if party attacks innocent farm animals.
- Made Rod of the Viper (a quarterstaff) a large two-handed weapon.
- Made Rod of the Python a large two handed weapon, per its long description.
- Reduced Robe of Eyes spot and search to 10 from 15, per the SRD, and removed the -4 penalty to fortitude.
- Changed name of Lareth's Staff of Striking to Lareth's Club of Striking, as it is a club.
- Changed name of the Rod of Smiting to Mace of Smiting, as it is a light mace.
- Added long descriptions for bardic instruments, red forge plate, and axiomatic warhammer +2.
- Fixed scarab of protection being pre-identified.
- Fixed script bugs in Pintark, Tuelk, Deggum, Kella, Brunk, Scorpp, and Darley's dialog files that weren't properly calling for race: halforc and race: halfelf.
- Fixed proto errors for half orcs Tubal, Smigmal Redhand, Brunk, thug leader, and hired thug that gave them wrong monster category subtype: half_orc instead of subtype: orc and human.
- Added Scroll of Acid Fog proto.
- Made it so that Assassin, Thrommel reward, Countess Tilahi reward, and Sargen reward random ncounters don't occur on Scrub Road map with campfire.
- Fixed bug where the slaughtered caravan map graphics were not displayed.
- Fixed installation utility bug that appended an extra 'Temple of Elemental Evil' onto any secondarily selected installation directory.

HOMMLET

- Fixed bug where Turuko and Kobort would auto-join parties during combat if the other was charmed.
- Removed non-essential mobs from Hommlet exterior whose scripts were sometimes malfunctioning.
- Removed DO NOT USE bullets from Welcome Wench first floor and traders' store.
- Removed Furnok's open diary related dialog.
- Made Burne's magical gear and valuables non-transferable (Less Humble NPCs).
- Fixed bug where Valden wouldn't give out spiked wooden shields like he says he will.
- Reduced likelihood of Calmert having holy maces +1 and silver light maces in stock to 10%.
- Reordered Hommlet signpost and added three destinations: blacksmith, tailor, and woodcutter.

- Made it so that Tolub uses a weapon in any battle outside of Eye of the Tiger brawl quest.
- Tweaked Dala and Pearl's runoff scripts.
- Made Otis' valuables non-transferable (Less Humble NPCs).
- Made Otis take his gems and jewelry from his anvil when he joins so you can't loot it while he's in the party.

TEMPLE

- Fixed bug where story state 5 wasn't being set by Alrrem or Romag if you were recruited. Also added bulletproofing to set same in dialog if temples are on alert.
- Added alignment to NPC Ed.
- Gave NPC Ted 10 hit points like Ed and Ed instead of 1.
- Made it so that Morgan runs off permanently upon disbanding from party (will not reappear in Temple cell).
- Changed Earth Temple Lieutenant's AI type so he doesn't just defend.
- Added dialog for generic temple prisoners to leave after being rescued.
- Made Smigmal Redhand's proto race: halforc instead of human, as she's supposed to be.
- Restored original Scather and Fragarach models.
- Overhauled Scorpp: removed Wonnilon's crossbow and bolts and Wonnilon's scroll and hill giant rocks from Scorpp's inventory so he only uses hill giant spiked club in combat; made dialog proactive so Scorpp speaks when you enter his room; made pet worg non-hostile when Scorpp stops combat to surrender and/or join.

NODES

- Made it so that Taki runs off permanently upon disbanding from party (will not reappear in Air Node).