Graphics Frame Debugger Release Notes

Thank you for choosing the Graphics Frame Debugger for debugging your Android* game or graphics application. These Release Notes provide information about the product new features, system requirements and installation instructions, as well as lists known issues and limitations.

Graphics Frame Debugger Overview

Graphics Frame Debugger enables you to find the root cause of rendering issues in your Android* application, such as unsupported OpenGL* ES extensions, misplaced objects, issues with shadowing, lighting, or color schemes. Using frame capture files, Graphics Frame Debugger displays detailed information on all visual changes that occur inside the frame on each rendering stage, function by function. This enables you to locate the exact API call that causes a rendering issue.

For additional information and assistance in using the product, refer to the following online resources:

System Requirements and Supported Platforms

Minimum requirements for client systems used to debug Android* workloads are: Intel® Core™ Processor with a minimum of 2GB of memory. At least 4GB of memory is highly recommended. To perform frame debugging, you need to run Graphics Frame Debugger on a Windows* OS 64-bit system.