(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?

This scenario seemed less about the story and more to give the player chance to level up the new Loyal units and the Dark Adepts.

(4) What were the major challenges you faced?

Finding openings to kill enemies with my new Level 0 Loyal allies.

(5) How fun do you think the scenario is? (1-10)

2, but it's nice to have a chance to 'safely' level your units.

(6) What suggestions do you have to make it more fun?

This could be the place to reference back to the items in Ras-Tabahn's cave. He could give a potion to each of the new Level 0 Loyal units. Maybe they could each gain a new trait. Or that orb in the cave could give one of units the ability to teleport from village to village, like a Silver mage. (I like it when my units are special.)

1) 1.14.1, difficult
2) 5 - manageable without problems, but rather scenario to loose few units than to level them (at least on hard and in my case)
3) OK
4) The objectives are unclear. It says, that you have to manage to keep alive at least one adept in order to win. On my first try I lost all adepts and nothing happened, so I reloaded and proceeded with different strategy, because I saw it as cheating (is it a bug?)
5) 7 - small scale battles about tactical positioning are nice

4) The objectives are unclear. It says, that you have to manage to keep alive at least one adept in order to win. On my first try I lost all adepts and nothing happened, so I reloaded and proceeded with different strategy, because I saw it as cheating (is it a bug?)

It is a bug in fact. It used to work fine. I submitted bug a report.

Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.5. Middle Difficulty.

(2) How difficult did you find the scenario? (1-10)
Easy: 3

(3) What did you think about the dialog and story?
Doesn't advance the plot, just levels up units. I'm fine with that.

(4) What were the major challenges you faced?
It wasn't challenging. I am a very defensive player, and this map is easy to defend against slow-moving undead corpses. I used only level 1 recalls, as well.

(5) How fun do you think the scenario is? (1-10)
5 - fun to slaughter the corpses

(6) What suggestions do you have to make it more fun?
I think it's OK. Not every level needs to be grand. It is gratifying to level-up my units. I converted my juvenile delinquents to dark adepts, although I was thinking the footpad route would be better given that I can recruit dark adepts anyway. It will be interesting if this has impact on the plot.