Things I have noticed when doing this on normal. Doing this fight during heavy server useage increases the chance of bugging. The server is being to slow with the adds spawning it seems since the server is being slow the adds 1 do not spawn right away and 2 do not spawn invisible right away causing them to explode which is really shitty and not really a bug, but an issue caused by latency (on blizzard's end 100%). The only way they could stop this from happening is making it so that the adds have to be visible for a certain amount of time before blowing up instead of instantly.

It is not red add exploding its invisible,untargetable amber add, on a specific position. DBM goes nuts when beam is over it, and you know its a wipe when this happens. Happened many times so far, got pretty sad from it

Yea Durumu's still bugged as fuck. On our heroic progression pulls this week it happend roughly 40% of the time.
Instead of saving healing CDs for other phases we have been stacking raid CDs in preparation for a stupid bug.
It's survivable but insanely stupid that you have to plan for bugs when it happens that often.

We had a similar bug this reset where the bossmod alerted of a yellow add spawning when there was none (or it was untargetable and invisible). It of course exploded when the beam had moved a certain distance, leaving the raid confused. After checking the recorded video I concluded that there indeed was no visible add up at the moment of the explosion.

Next attempt we had the previously mentioned bug of blue exploding after 3rd red dies, without the blue beam moving at all. Caused a wipe as well, being unexpected and all.

Don't worry guys, they'll fix it again and it'll actually be fixed next week for real this time guys

It doesn't happen all the time, we still killed it this week, but still encountered the same two horrid bugs: invisible yellow adds exploding and being untargetable, and blue adds exploding abruptly at the end of the phase.

Yeah, the bug with blue add is still there. Having this boss on farm for 9 weeks now, we got the flash freeze bug (wipe) yesterday regarding blue beam carrier being on opposite side of the room not moving at all.
But funniest thing was that on next pull we failed on yellow add, not killing him on time, but this one did not exploded at all. After that yellow add disappear we get another yellow in new location (this time we killed it on time) and finally scored a kill.

I'm fairly sure it's bugged. Not only did the trash bug exactly the same as last week but - get this - after someone failed in our raid revealing a blue add we took 0 damage and killed it without any issues \o/

Originally Posted by Endus

which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."