I thought I take this LD as an opportunity to learn a bit more about box2d, box2d lights etc, so I can use hte results here for my other game project. Haven't done very much yet. Setup a box2d world, the rayhandler and a scene2d stage, camera etc.

As theme I thought I take up an old idea from LD25, when I got sick and couldn't complete my entry. Cells in an ocean fightign and eating each other

Box2D and Box2DLights and great libraries. I played around with them for a bit and I actually have a small demo project posted somewhere I think. Implementing lights yourself in 2D isn't that hard and it's actuall a lot of fun, I'm gonna do that next LD when I can (hopefully) participate.Hope you guys are having fun!!

Unfortunately, I put too much time into the wrong areas of the game, and so I'm pulling out of the compo and entering the jam instead. At the moment "Beneath the Surface" is only mentioned, and not actually added to the storyline.

I implemented the attack and evade AI in the last 30-40 minutes of the compo (maybe that's why the AI is so aggressive) XD Included the sound at 3:00. uploaded the build, noticed a game breaking bug but it's fixed now.

I ended up getting a good twenty hours of sleep during this affair. Or at least twenty hours of down time where I wasn't actively working on game. Perhaps even longer. xD

As it is, it turned out alright. I spent too much time working on making it a grid aligned movement thing as well as in trying to make pushable blocks and other fun. They're in the code still, at least bits and pieces are, but they don't show up in the game because I realized that I didn't have enough time to make levels and do the (Shitty) UI that I had. :\

@UprightPath: I tried out the web version of your game but got an error... Cannot copy from the debug textbox though.You maybe also might want to make the screen size a bit bigger in the web version. We mad that mistake last time. Got many complaints that our web version was way to small

Yeah, I'm aware. There's a note in my submission about that (It was at the bottom, I bumped it to the top xD). I can't figure out why it's not playing nicely there. Maybe it doesn't like using an asset loader or something? Anyway, it's been giving me issues the whole time. The Desktop version should work though. I hope. :\

I wanted to put up a web version, but just gave up. I don't think GWT (I used LibGDX) liked my game. Even though, the competition was really fun. This is my first "real" game and I'm pretty satisfied with finally completing something bigger than tetris.

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