Tiger

The Eurocopter (now Airbus Helicopters) Tiger is a four-bladed, twin-engined attack helicopter which first entered service in 2003. It is manufactured by Eurocopter (now Airbus Helicopters), the successor company to Aérospatiale's and DASA's respective helicopter divisions, which designate it as the EC665. Following their languages, in Germany it is known as the Tiger; in France and Spain it is called the Tigre.

The Tiger is one of two helicopters available to the European Union, the other being the Mangusta.

The Tiger is a superb attack helicopter, offering the best AVA of any helicopter in the game (tied with the Apache at 18). It has better DR/HP than the Mangusta, and the Tiger's movement rate of 8 means that only Light Armor units can outrun it on the battlefield. Well-armed and unimpeded by terrain, the Tiger offers an AVA better than most of the game's Heavy Armor units.

The Tiger is best deployed as a "flying tank"/"airborne artillery". It is sturdy enough that it can withstand being in the midst of the battlefield, though care should be taken to have friendly ground forces swiftly eliminate hostile AA units. Its superb AVA rating means that the Tiger can swoop down on an enemy ground force and wreak havoc in moments, especially when used in numbers.

Use of the Tiger is a key element to the EU successfully practicing maneuver warfare. Aggressive movement by a large force of Heavy Armor, combined with at least 5-7 Tigers and supported by friendly Fighters and AA units, will bring to bear more firepower than most enemy forces will be ready to handle. No hostile force can withstand the Tiger and EU Heavy Armor in numbers unless it is of equal or greater size and similar composition.

The Tiger's only real weakness, apart from AA and Fighters, is urban warfare. The Tiger's weapons can quickly destroy ground vehicles taking cover among buildings, but against infantry, it will cause more collateral damage than it will to the enemy foot soldiers. The Tiger is best tasked with attacking enemy vehicles; infantry should be engaged as much as possible by units with higher anti-infantry ratings or, at the very least, lower collateral damage.