Vox Solaris rank up costs are an unreasonable RNG gate.

Increased the reward chance of Gyromag, Atmo and Repeller Systems from Profit-Taker Bounties.

Drop chances are now 25/10/7.5% for 5/4/3 of each part. Phase 4 has slightly higher chances.

Rank 2 – Agent: Requires 15x Gyromag Systems, or five rewards at a 25.29% drop chance. Should take players an average of ~20 runs to earn. (Took me 30-ish.)

Rank 3 – Hand: Requires 10x Atmo Systems, or four rewards at a 5.53% drop chance. Should take players an average of ~72 runs to earn. (Got lucky and had the last three drops in an hour.)

Rank 4 – Instrument: Requires 5x Repeller Systems, two rewards at a 1.01% drop chance. This should take an average of ~198 runs.

And there's another rank, I assume costing a combination of the three.

198 runs on missions with no variety, if your luck is above average. This is RNG gating on ranking up a Syndicate, which is subject to a daily Standing limit. To not be restricted by the rank up costs, I'll have to run around 40 of a 3-minute mission per day. If all goes perfectly, that's two hours of solid grind per day, for a week.

The reward chances need to be brought into line with other Bounties. 10% for a rare reward, with multiple rewards per Bounty, and some variety in the missions.

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