They will make the decision once they get a copy of the game. There's been quite a few vapor-ware mods in the past so I guess they could be skeptical. Once I get the ok from them I'll ask to pass you a copy for mac tests

3draven wrote:They will make the decision once they get a copy of the game. There's been quite a few vapor-ware mods in the past so I guess they could be skeptical. Once I get the ok from them I'll ask to pass you a copy for mac tests

ah that's why, okay i'll hear from you/them then.

edit: i have one thing wich could increase performance!
like ksp (kerbal space program) does it loads the textures into the ram.

Okay, this isn't getting enough attention.
This looks amazing.
Personally I fucking love the gameplay in Receiver, so getting the game actually optimized and having some real textures and shaders would be amazing to play.

I can attempt to optimize the Unity 5 build for Linux. Though I'd just tell you how to do it, as Unity editor does not naively support any Linux build. I believe that the editor will automatically port the game to technically any platform, however it would be better to re-optimize the game based off platform just like the other guy wants to for Mac so bad. (Mac builds from Unity that are ported from Windows usually have no problems). Linux builds can be tricky, as a lot of users have no proprietary drivers in use. Honestly, you will have to build it once and release it (whenever) and listen to the bugs that the community has with the Linux build. I'd suggest programming in a debug option that dumps logs to a folder when a player clicks on it, or when the game crashes for the Linux build. Heck, do it for any build.

Perhaps if we ask David nicely, he will let us port this to iOS and Android. Make it to where you use touch controls to move and play with the gun. No HUD, use any part of the screen other than the gun to move and look. A simple swipe down drops the clip and tapping the clip adds bullets. Swipe up, clip goes back in and a swipe to the right from the gun pulls back the hammer/slide. But then if we ported this over, we would have to remove a couple of the features such as the safety and automatic Glock. Unless we did add a HUD for a small button in a corner for that and it appears only for the time its needed. Maybe another HUD element for the flashlight. Toggle on, off, go away, come back. You would grab ammo and tapes and flashlights from tapping them once they are on the screen, or add an element that appears over them to tap and pick them all up.
The new features you have added would need to be disabled as most phone hardware would not support it. These features could be enabled if the game detects it is able to handle it, such as an iPad or Android tablet.