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Wednesday, December 7, 2016

Working as a fantasy illustrator for over twenty years I have created hundreds (maybe thousands) of fantasy characters. When I was a student I would draw the characters of all the players in my gaming group. later working for various games I would be commissioned to illustrate and design characters from stories. As an artist many of these commissions became derivative to the point of becoming boring (Dwarf Fighter with an Axe, Elf Ranger with a Bow, etc.) so I strove to change things up and make sure that I was always coming up with new combinations. I created my Random Character Generator. (attached below). This was based upon the appendixes that were listed in the back of the D&D Dungeon Master's Guide when I was a kid. I started using this generator routinely, and still employ it when creating characters and when teaching character design to students.

This series is intended to use my generator to create characters on a regular basis to share the process with you. I will try to be as faithful as possible to the attributes that are created, as the series is meant to challenge my skills, and make the characters as difficult as possible.

Enjoy

WOC

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Fantasy Character Workshop #004

"Gladiator of the Frost Dragon"

Race: Half-Elf

Gender: Male

Class: Gladiator

Armor: Chainmail

Weapon: Rapier(Frost)/Mace

Missile: Blowgun

Motiff: Dragon

Equipment: Rope, Coffer, Award, Flute

This was a direct study of the generated character. Sometimes you need to keep it simple and tell the story using the details you're given. In this case, with a dragon motif and a frostbrand rapier I thought of a large frost dragon skull helmet, but then I realized, that would hide his racial identity. So I went in the opposite direction and shaved him bald and painted a white dragon on his face. much scarier. Fighting two handed would make him quick so the chainmail became a gladiatorial tunic that would allow for free movement. The award for his victories is attached to his shoulder.

Note: This sketch was a test for my brand new Wacom tablet. Taking some time to get all the new buttons and preferences just the way I like them. Usually, I turn off about half of the functions.

Wednesday, November 30, 2016

Working as a fantasy illustrator for over twenty years I have created hundreds (maybe thousands) of fantasy characters. When I was a student I would draw the characters of all the players in my gaming group. later working for various games I would be commissioned to illustrate and design characters from stories. As an artist many of these commissions became derivative to the point of becoming boring (Dwarf Fighter with an Axe, Elf Ranger with a Bow, etc.) so I strove to change things up and make sure that I was always coming up with new combinations. I created my Random Character Generator. (attached below). This was based upon the appendixes that were listed in the back of the D&D Dungeon Master's Guide when I was a kid. I started using this generator routinely, and still employ it when creating characters and when teaching character design to students.

This series is intended to use my generator to create characters on a regular basis to share the process with you. I will try to be as faithful as possible to the attributes that are created, as the series is meant to challenge my skills, and make the characters as difficult as possible.

Enjoy

WOC

______________________________________________________________

Fantasy Character Workshop #003

Race: Human

Gender: Female

Class:Wizard

Armor:None

Weapon: Flail

Magic: Acid

Familiar: Owl

Missile: Crossbow

Motiff: Lightning

Equipment: Rug, Spork, Bottle, Coffer

This character design was a fun challenge. Initially focused on the flail and the owl, I finally realized that the off-hand addition of the rug, would make for an exciting addition for a wizard as an enchanted flying carpet. Balancing on a flying carpet gave the figure a twisting, surfing effect, while the cape and the addition of a scarf added movement and speed to the design. The lightning motif was incorporated into the carpet, the cape and the spell casting.

Friday, November 18, 2016

Working as a fantasy illustrator for over twenty years I have created hundreds (maybe thousands) of fantasy characters. When I was a student I would draw the characters of all the players in my gaming group. later working for various games I would be commissioned to illustrate and design characters from stories. As an artist many of these commissions became derivative to the point of becoming boring (Dwarf Fighter with an Axe, Elf Ranger with a Bow, etc.) so I strove to change things up and make sure that I was always coming up with new combinations. I created my Random Character Generator. (attached below). This was based upon the appendixes that were listed in the back of the D&D Dungeon Master's Guide when I was a kid. I started using this generator routinely, and still employ it when creating characters and when teaching character design to students.

This series is intended to use my generator to create characters on a regular basis to share the process with you. I will try to be as faithful as possible to the attributes that are created, as the series is meant to challenge my skills, and make the characters as difficult as possible.

Enjoy

WOC

______________________________________________________________

Fantasy Character Workshop #002

Race: Dragonoid

Class: Fighter

Gender: M

Armor: Scalemail

Handedness: Single Weapon/Shield

Weapons: mace/shield

Missile: crossbow

Equipment: bracelet, sewing kit, food, paintbrush

Motiff: feathers

A fun challenge to do a dragon-man! I like these guys because I love dragons, and I helped design the Dragonborn race in D&D 4th edition. Usually depicted as brutish characters I kept with this steryotype making his costume seem cobbled together out of pieces and bits. The scale armor helps enhance the dragon aesthetic, but that was sheer luck of the generator. I made the shield have a sharp, spiked silhouette that also should help enforce the dragon-esque look. The details of the small sewing kit with scissors and the paintbrush on his belt are just fun- maybe he's an artist!, while the feather motif lent to a tribal necklace of feathers and bird skull. All in all, an useful character that can bash skulls and mend socks.

Wednesday, November 9, 2016

Working as a fantasy illustrator for over twenty years I have created hundreds (maybe thousands) of fantasy characters. When I was a student I would draw the characters of all the players in my gaming group. later working for various games I would be commissioned to illustrate and design characters from stories. As an artist many of these commissions became derivative to the point of becoming boring (Dwarf Fighter with an Axe, Elf Ranger with a Bow, etc.) so I strove to change things up and make sure that I was always coming up with new combinations. I created my Random Character Generator. (attached below). This was based upon the appendixes that were listed in the back of the D&D Dungeon Master's Guide when I was a kid. I started using this generator routinely, and still employ it when creating characters and when teaching character design to students.

This series is intended to use my generator to create characters on a regular basis to share the process with you. I will try to be as faithful as possible to the attributes that are created, as the series is meant to challenge my skills, and make the characters as difficult as possible.

Enjoy

WOC

______________________________________________________________

Fantasy Character Workshop #001

Race: Human

Class: Fighter

Gender: M

Armor: Ringmail

Handedness: Dual Handed

Weapons: Rapier/ Sickle

Missile: Sling

Equipment: Reliquary, Spurs, Compass, Torch

Motiff: Wolf

As a two handed weapon wielding character, and wearing ringmail, the design of this character needs to be fairly fleet looking. Flowing hair and cloak will help in this aesthetic. While a slick design might be a good first thought the inclusion of the wolf motif, the sickle and the compass details made me think that this character would be more ranger-like. The sling was tucked into his belt, the compass strapped to his wrist and the spurs, brought this Mongul-esque character into focus.

Wednesday, October 12, 2016

The completion of my painting Joan of Arc was delayed by a series of personal misfortunes. I broke my foot this past spring and was confined to crutches for two months, followed by a case of pneumonia which landed me in the hospital for a week. After what seemed an intolerable convalescence I was finally able to get back to work on the painting in June. The first week in August I had completed the painting and was able to bring it to Gen Con in Indianapolis where it received glowing reviews from friends and fans. At the end of August the painting was displayed again at The Delaware Art Museum in Wilmington where it had acquired a distinctive frame.

This month I was finally able to get the painting professionally photographed in order to document and share the painting to its best effect.

The final details of this painting were possibly the most important and rewarding stage of the work. Compositionally designed to be graphic, the finishing details are what brought the piece to life. Each form of the image was individually detailed with painstaking brushwork to create a patchwork quilt of textiles, metal, leather, chainmail and gold brocade. In this respect the painting achieved the Gothic impression that I was striving for, stitched together like a tapestry.

I hope you enjoy the details work as much as I enjoyed working on them. During the week of October 20-23, 2016 I will be attending Illuxcon in Reading, PA. I hope you get the chance to come see the work I in person.

Sunday, February 28, 2016

As promised I am still working on my very large St. Joan painting when I find the time. Above is the most recent phase up to this date in the process.

This phase is my underpainting stage. Below you can see the process of laying on the paint. I begin with a tonal painting of acrylic. I chose acrylic because of the sheer square footage of surface and the drying time and fumes that would be created by this stage in oil. Once I am satisfied with the forms I're created of positive and negative shapes I can begin separating some of the objects into colors. At this point I switch into oil. The difficulty is to know when to switch, because once you start with oil you can't go back to acrylic. This process is fairly quick, scrubbing in shapes and forms of color. I'm not concerned about detail. This is still the same technique that I was taught as a student. My teacher used the analogy of a sculptor and a block of stone. Work the whole painting at the same time, bring it into focus slowly. That old adage of the sculpture being locked inside the marble and its up to the sculptor to remove the unnecessary parts. This is more additive than marble carving, but the theory is the same. I can picture what it will look like, I just have to put all the brush strokes in the right places in the right order.