Assorted Rants Tagged ‘cross-platform’, page 1:

“It is strongly recommended to have your build server to compile your game for at least two sufficiently-different platforms from the very beginning”

Another Quote:

“If allocation of 50 bytes causes an “out of memory” error, we’re probably already long dead because of unacceptable swapping. And even if we disabled swap file – chances that we will recover from this condition, are infinitesimally small”

“Throwing away 1400 bytes for no reason for every single network message is an outrageous waste”

Another Quote:

“Having this kind of stuff in your code is like having a time bomb: it will explode, and for any sizeable project if will usually happen sooner rather than later (unless, of course, “later” is the worst possible time for the explosion to happen)”