Honestly Chicmunk the map isn't very explorative, you're using slopes just for the sake of fast speeds via rolling, the final segment is cheap for most characters that don't have a good enough jump ability, and spindash jumping across platforms that aren't big enough for spindash jumpers to catch themselves. The level overall is just badly designed. If you're going to use slopes in your level design, please try to make it so the gameplay is actually challenging, not just a speed demonstration.

In the future, for the sake of others testing your level, can you either use map 1, set your chosen map as the starting one, or include your map number in your post with the download so we don't have to hunt it down?

Ok first thing first, your level header is incomplete as when I tried to warp to your map, the game though it wasn't a singleplayer level.
next, I thought that arrow on the ground was a speed booster.

You also got some really small platforms, they could be a little bigger, or at least a little closer and the same size for that 2.0 special stage 8 feel without the low ceiling.

When I pressed the buttons to lower the walls, I expected an explosion sound. I also expected the whole wall to move, not just the top.

Chicmunk, as much as you're eager to show people your entry, you should probably use this form for submitting, rather than just posting the Dropbox link, just to make TehRealSalt's life easier.

Quote:

Originally Posted by TehRealSalt

Submit using this form, so it's easy to distinguish from other posts and has all the information I need.

Quote:

Download: The link to your map. Put down that it's attached if you are using the Message Board's attachment system.Title: This is where the name of your level goes. Helps me keep entries organized.Credits: Put the source of all your custom resources here. Where your textures are from, the link to your music, or even whoever helped you out with something. (Give links where applicable!)Maintainer Notes: Put misc. information I should know here. This includes if your map is an emerald stage, if you used a texture pack that you didn't put in your wad, or requests for special treatment.

Leaps of Faith, R2
Playing as knuckles this time, I discovered you're not consistent with what surfaces are climbable. A wall that's climbable in one area is not in another area despite using the same texture. The rest of the level seems to have some consistency by making climbable surfaces use a new texture.

The spring from the "lava pit of life" (the lava pool with 4 extra lives) springs you right into a wall over a pit.

Knuckles' path near by has a bustable wall that exits over a pit with no warning.

Why are Wood textures being used for the bustable walls anyway?

Your bustable Door has some visual glitches. The sides appear invisible when the parts are destroyed