Friday, 31 July 2015

Here we are with another CGS Lighting Challenge. This months is based on a classic Vanitas still life scene, thanks to Giorgio Luciano for the modeling (and BodyParts3D for part of the skull). I decided to take the skull into Zbrush, retopologized it and added some surface details for the normal map. I'm aiming for classic mood with the lighting inspired by the reference images. I'd like to add a few more models and texture to the final image.

Thursday, 12 March 2015

Ok so the challenge has been extended by a couple of weeks, which allowed me to revisit this image to have a go at a night time candle lit version. I knocked out a candle model in mudbox and applied a Corona SSS shader. Based on some feedback the cobwebs have been removed in this version. Time to move on to a new challenge now!

CG Society Mini Lighting Challenge#39 Bottle Redux by candle light

Saturday, 28 February 2015

A few image created after watching a Lee Griggs tutorial on painting & rendering curves in maya. Very cool and fun techniques for creating abstract forms, Lee's images are very cool. So I decided to have a go as I love this sort of stuff! I generated the curve forms in maya, I would have rendered in Arnold but its watermarked so I exported the curves to Max for rendering in Corona, added post in PShop....and there'll be more to come! :)

Friday, 27 February 2015

So here is my final image for this months CGS Lighting challenge. The final image was rendered in the new Corona 1.0 & post FX in photoshop. Most of the texturing done in Mari. The cobwebs were done with JokerMartini's cobweb script for max http://jokermartini.com/cobwebs/ which is awesome and i'll be playing with alot more! Extra dusty bits, splinters and leaves added & DoF in renderer. I did want to add some dusty volumetric lightbeams but ran out of time.

CG Society Mini Lighting Challenge#39 Bottle Redux final image

Tuesday, 17 February 2015

At last I've got round to working on a new image! Again the CGS lighting challenge is another one to have a go at. This months is a simple bottles scene....lots of glass! Here is my WiP render, rendered in Max & Corona Alpha 7.2. Still more dust, grime and bits to add but its getting there.

Wednesday, 30 July 2014

At last its done! well its as far as I'm going to take it for this challenge. Here are my final full-res Colour and B&W images. I added alot more grime, graffiti, cans, bottles and litter, also more scratches to the metal work and dodyshell. The DoF was rendered out of Corona rather than done in Post, render time was again left at 8hrs per image 2048x1556 :)

Monday, 14 July 2014

I decided I wanted to set myself a goal to enter some online competitions or challenges... So looking around I found that on the CG Society forum they organise monthly-ish mini challenges! The lighting one caught my interest.

So this months is Lighting a BART (Bay Area Rapid Transit) subway train model. The nice base model for the challenge has been supplied by Preston Platt, and so the Textures, Shaders & Lighting were to do by the entrants. Here's my effort so far... done in 3ds Max & rendered with Corona Alpha7. Its still WiP but I'm not sure how much more i'll do on it. I think my final submission will be the Black & White treatment.

Friday, 30 May 2014

Another small project modelled in Max & Rendered in Corona A6. I'm fairly happy how these have turned out, using Camera RAW in Photoshop to colourise & adding lens FX in post for an Instagram style! The shaders and texturing are still too clean, I need to add some dust and grime, think I'll revisit the scene at some point.

Tuesday, 22 April 2014

Another personal project I worked on about 6 months ago now, again built in Max & rendered in Corona A5, output as 32bit exr, then imported into Lightroom 5 for post.

Same render but lit using a small bright light placed behind and near the camera to emulate a Camera Flash, I'm really pleased with the realism of this and its probably my most photo realistic image so far! :)