Search This Blog

Posts

Soul II Soul aside, and hereby referencing my age, making the following post just that touch more creepy...

After a solid few weeks of following the Capcom hype-train and completing RE2:Remake and DMCV, I am maintaining a transport metaphor and like a midwestern early 20th century hobo I'm grabbing my belongings in a handkerchief suspended in a stick over my shoulder and jumpin’ carts, scuttling back over to the Nep-train with a jug of moonshine.

I needed a change of pace, too much panicking, getting bitten and quick action Super Sexy Stylin’ button mashing. I found myself pining for turn-based JRPG, where not exactly the most thrill chasing of genres, ultimately just some menus which make flashy wooshes and sound effects interspersed with some plot advancing text. I miss the grandeur of Final Fantasy VII, Chrono Trigger, Super Mario RPG, and um… More recently… um? I dunno, I guess that Miitopia one? And maybe Pokemon? Most turn-based JRPGs nowadays are linked to massive overwh…

And in-line with all that is crazy with the Neptunia Series, I will give you a brief overview of the plot.

This time "for some reason" the goddesses are highschool students.

That reason being, schoolgirl outfits I'm sure... And in this school, there is a film club. In previous games Blanc has always been pegged with the trope of being a reader and being a creative writer. So, this outing, which is accredited to her, she is the film club "writer" and she narrates the "story" but this is not all, the film club is doing an amateur film about Zombies, at the same time as there is an actual Zombie outbreak at their school.

So, the anime-girl-anthropomorphised console wars have done a spin off game where they are high school students, who are making a zombie film…

Yo!
Following on from my other post about how there are far too many Neptune Series games in my life. Today we have: Superdimension Neptune VS Sega Hard Girls
This one exists to dominate my mobile gaming gaming urges, on the Vita. Yup while everyone is playing with their Switch's on their commutes. I'm happy to just sit down in a train full of passengers, pull it out and start playing with it...

...Anyways, yeah this one is a weird one and it took me a while a while to get my head around its premise...

Right so you are aware that (more or less) the goddesses are anthropomorphised (albeit as Anime girls) representations of the console wars:

Left to Right: Blanc (Nintendo), Neptune (Sega), Vert (Xbox), Noire (Sony)
In superdimension they have also included a crossover with the "Sega Hard Girls" which, to make things more confusing, are representations of all Sega Hardware (geddit? Hardware/Hardgirls)Left to Right: Dreamcast, Saturn, Mega Drive, Game Gear
Confusing beca…

But right now I am inundated with megadimensions, hyperdimensions and the like… I am concurrently playing 3 different Neptunia genre games, the first of which:

Hyperdevotion Noire: Goddess Black Heart
Neptunia spin off, rather contentiously replacing Nep as the protagonist and putting the Fan favourite Tsundere, Noire as the main attraction. Not a conventional Nep RPG game, this one has stepped into the foray as a Tactical turn-based strategy RPG, And redesigning all the characters as Chibi versions of themselves.

And Just for your reference is a little before and after:Noire normal model: posing and shooting from Hyperdimension Neptunia Re;Birth1 posing from the reloaded first dungeon, featuring pink ribbons in her hair with a Giant Dogoo in the background. Noire Chibi model: seen performing special Move on Neptune here, beautiful metaphor for Noire smashing in here as the "Protagonist"
The game takes a weird a…

We may not gave discussed this properly on TGAM but recently we have fallen in love with the amazing series of Neptunia games. Action Unleashed is a tear away from the time-sink RPG's that are the other Neptunia games...

Its an amazing project, they have taken all the "assets", from the previous game, and made an arena hack-n-slash title, but not only that, they actually kept all the moves, whew in the RPG the EXE drives (limit breaks etc etc) were drawn out separate animations that just do damage akin to the summons of FFVII and FFVIII. It is an amazing endeavour to have translated an RPG into a hack and slash and kept the same "feeling" when executing the moves or running about. And it still has boobs....

...and a weird new "Costume break" function... Which is lovingly explained to you via the medium of fourth-wall breaking visual novel (my favourite way to have anything communicated to me)