Tag: WiiHD

People will call me a hippy when I say this but I’ve always felt a resonance with Nintendo consoles. They speak to me through channels I can’t describe. This isn’t some delusional fanboy shit – this is real hippy waves of energy that you just gotta feel, man. When Project Dolphin was announced I was living on a tropical island in the Pacific; when Project Revolution was announced I was a political activist; and for the past year or so I’ve worked as a barista.
Project Café.

Today I was working and thinking a lot about E3 and how it was going to change my life and give me new meaning and direction, man. I looked down at the latte I was making and there I saw it: everything I needed to know about Project Cafe. I was just like Agent Morgan from Deadly Premonition, ciphering messages from the milk and coffee. I stared at it in a trance and it all came to me. This is how it will take place at E3…

Managed to get my hands on tomorrow’s newspaper before it went to print. Interesting front page headline! I’ve had to reduce the size here to fit it in our site’s narrow table but you can click the thumbnail to enlarge it if you can’t read it clearly!

Just a real quick update to say that I heard that Nintendo’s new plumbing simulator, tentatively titled WiiHD, will have 17 cores in it’s gigaflops. The same noise making device that told me that also mentioned it would get a new Mario Kart game.

In a “Move” that highlighted their innovative and interactive approach to gaming, Sony mysteriously dropped two tons of bananas in the city of Sydney on Thursday. It was done to promote their brand new Move motion controller in a stroke of marketing genius. Sony reps were around the whole day giving away bananas, encouraging people to Move and burn off the extra energy. A concept almost as inspired as Move itself. Sony had a PS3 system set up in the heart of Circular Quay on a huge screen, playing their smash hit game Heavy Rain, which launched this year and is now compatable with the Move device. People were taking turns playing all day, it’s so simple, you don’t even need to press buttons anymore. Everyone was getting involved, all you need to do is move your hands to play. Onlookers were “Moved” by the games emotional storyline and deep messages, emphasising how much Move connects players to the game.