Chaotix 1207 discussion

Just wanted to point out that this as well as the other Dec protos I tested, run on real 32X hardware. Although, sometimes they either, don't boot at all, have no PWM, have high pitched PWM beeps at title like in fusion (Sega screen works fine though), or the PWM will play just fine except for a few glitches at the start and end of zone.

Well, two more things I found. Well, actually, two things I forgot to add:

Time Attack actually works better than normal mode, and uses the same player selection method as the later protos. And by "works better", I mean it holds out without going bonkers for 10 more seconds.

Sound Test is a barebones, and I do mean really barebones screen:

The songs are there, in all their scratchy, beepy glory, even songs that aren't featured anywhere reachable. Some songs are pretty different from the final, like 000D. Some even have different percussion than the ones in the other Chaotix betas, like the almost unhearable 000F. Are 0011, 0018 and 0025 anywhere in any other betas or hidden in the final game? 0011 is a slower mix of the main theme, 0018 sounds like something out of a Megaman game, and 0025 sounds like a bad ending of sorts. 0015 is a different mix of a track in the final, and so are 0017, 0019, 001B, 001C, and 0021. 0026-0028 are empty, and afterwards begin the sound effects, which are basically the same throughout Chaotix's development. There are exceptions like 0047 or 004B, however. After 0069 there's nothing.
It would seem like they composed the entire game's soundtrack before actually making most of the levels.

Also, forgot to add that the menu is wildly different from all other Chaotixes, as shown by that first screen Drx released. In case you don't remember it, here it is:

Note: All the musical differences are based on the regular, keyboard notes, not the percussion that was later removed. Strangely, most of the songs that aren't really featured in the levels don't have that beep from the EPROM hardware patching.

Well, yeah, I am doing this off memory from the times when I listened to Chaotix music 24/7, which was 2 years ago, so it's quite possibly very inaccurate.

Actually, I posted that in page 1, but having a screen is nice. Also, the levels are displayed perfectly properly, 1-5.

Also, I tried accessing World Entrance Acts 2-5 like I did in the other Chaotix, and this one, apart from playing the same music tracks, also has objects in it for some reason (Act 5 is empty however):

Act 2

Act 3

Act 4

When you and your combi fall, they'll eventually fall through the ring monitor and switch monitor, break it, and then fall offscreen, rather than looping infinitely in mid-air. Sure, this is a glitch discovery, but why place objects in a zone that shouldn't exist?

EDIT: Extremely sorry for JPEG dithering. My upload thingy transforms BMP into JPEG for some reason. I'll use another upload site next time.

Speed Slider appears to be based roughly off the rocket stage in Sonic Crackers. It has been edited since then; so, nothing matches exactly; however, there are noticeable similarities. I am attempting to produce a screenshot; however, the crashiness of the ROM makes it exceedingly hard to keep it stable long enough to take it.

Edit: Here are the pics, sorry for the incomplete matchup. Also, sorry the one used print screen, it was a quicker hotkey than Shift+F12 and, I am glad it was, because the ROM crashed seconds later.

Speed Slider:

Rocket-Like Stage:

I noticed many other layout similarities while getting that, but 1207 loves to crash, so, could not get a very good shot. If anyone can keep it stable long enough and examines it in depth, would be worth a look, most likely.

Edit 2: Sorry for the hugeness, let me fix that, just a second.

Edit 3: Okay, fixed, sorry about that, and sorry for all the edits.

This post has been edited by Dominus Draconis: 25 February 2008 - 03:52 PM