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Threats & Synergies

Aatrox

Just rush a bramble vest and try to time your dash to taunt him when he tries to go for a q.

Akali

Minor

Pretty easy matchup. Stay out of her shroud. Get at least a cowl. Block her empowered auto.

Cho'Gath

Tiny

Easy enough to deal with. Use your q% hp to poke him down. A gank from your jg and hes dead almost 100% of the time.

Darius

Major

Pretty huge threat. Sunfire Cape into a thornmail. Should deal with him decently. Going in for short trades is the best bet against him.

Dr. Mundo

Minor

No kill potential. Run klepto an get that free money.

Fiora

Extreme

Don't. Just Don't. But if you do, get sunfire, thornmail, sit under turret, and pray to god she doesnt parry your taunt when she dives you.

Gangplank

Minor

Make sure to get athornmail and your fine. try to save your taunt if you can for after he heals as it acts as a cleanse. A gank or two from jg will solidify your lane pretty well.

Garen

Minor

More annoying than difficult. Just play safer, block his q, grab some armor.

Gnar

Tiny

One of the most fun matchups in the game. If he engages with mega gnar he will lose the fight 100% of the time. his only bet is to poke you down. Even then one slip up and you taunt him so he has to back.

Heimerdinger

Extreme

Not very common matchup. Haven't played him enough to really give any tips on fighting him. Probably just sit under turret with an adaptive helm.

Illaoi

Even

Annoying but fightable. Pre 6 you shred through her. After 6 try not to fight her without a gank by jg. Back up when she ults and you will be fine. If she doesnt have ult but rips your soul go in with a taunt and block some autos to keep her from killing it.

Irelia

Jax

No Threat in lane. Bully the hell out of him to delay his scaling as long as possible.

Jayce

Major

Pretty huge threat. Wait for him to slip up and then go in. Try not to get knocked out of your dash by his melee form.

Kayle

Minor

Minor threat in lane. Extreme threat lvl 16. Farm her in lane every time she goes in for poke or cs.

Kennen

Major

Big threat if he is good. Taunt when he slips up and pop him. disengage after the first stun if you can. Second rotation is generally when they ult.

Kled

Tiny

Another fun matchup. Just don't forfeit lane priority. Block everything he does. Poke down his mount. Taunt him when it goes down and he loses.

Malphite

Tiny

Low kill potential. Run Klepto. Roam when possible. Get that massive lead.

Maokai

Even

Longest fight in the history of fights. Run klepto and laugh when neither of you die.

Mordekaiser

Minor

Get a cowl and just taunt when he goes up for cs. bramble helps deal with his healing. block his 3rd q auto.

Nasus

Minor

Bully him in lane. Try not to go in without a jg when he has ult. If you can bait it out and taunt away then you win the next fight. Thornmail ruins his day.

Nautilus

Even

Nobody dies. Ever. run klepto and have fun.

Neeko

Major

Anyone who picks neeko top deserves to die. Taunt her when she messes up. Eat the ult if you cant get out. Get an adaptive helm.

Olaf

Even

You dont win fights until you get 2-3 items. Thornmail, sunfire, Titanic.

Ornn

Tiny

He does damage with his w but just auto block so he cant proc the brittle.

Pantheon

Major

Pretty tough matchup. Spams q's and hops on you when you get to close. Still fun. sunfire and ninjas your good.

Poppy

Minor

Annoying matchup. Save your dash till after the block. If she saves it then only dash at point blank so she cant block it,

Quinn

Major

Annoying af. Dash at point blank or if she already burned her e so that she cant interupt you. Randuins so you can deal with her.

Renekton

Major

Don't trade when he has over half rage. Block his stun. Disengage with e. Bait out ult if you can. Thornmail and Sunfire wreck him.

Riven

Even

She has 4 ways to interupt your dash and 1 way to dodge it. Point blank or in between q spams. Rotate around her a lot and save dash when she ults so you can dodge her sweep. Generally pretty telegraphed. Especially in low elo.

Rumble

Even

Annoying to fight. No big problem. Stick back to start, get an adaptive helm and drink in the tears as you rip him to shreds.

Ryze

Even

Minor threat if he sucks. Extreme threat if he doesnt. Wait for a slip up to dash and pop him.

Singed

Tiny

Adaptive helm or Spirit if you are going ravenous shen. He wont be able to out damage your healing. Don't Chase him down too hard. Don't get flipped into his turret.

Sion

Minor

Easy af. Taunt to dodge his q. If close enough taunt through him so it fizzles. Q'ing through him is needed to win fights. stick on him and rotate around so he cant charge a q.

Swain

Minor

Just sustain through his poke until he runs out of mana. If he pulls you he dies. might want a bramble vest to block ult healing.

Sylas

Tiny

Bramble and some MR and he loses. Block some autos and you win.

Tahm Kench

Even

Don't fight him head on. Poke him down repeatedly and stay behind minions. Use your q's increased auto range. Might want klepto if you are confident you wont slip up. DO NOT TRADE LEVEL 1. HE WILL KILL YOU.

Teemo

Minor

Adaptive helm and taunt when he slips up. Shrooms dont matter unless hes fed. Make him think Shen is his hardest counter.

Trundle

Major

You cannot fight him at any time. He steals a percentage of your resistances with his ult and steals flat damage from you as well. If you dont fight him without backup get a thornmail and lure him out of his icy terrain if possible. Block as much as you can.

Tryndamere

Tiny

Trade when he doesnt have his rage. Make him burn it to heal. Repeat. Block autos. Wait for inevitable turret dive. stall. Dont even bother taunting if he dives you. Use it to keep him under turret whne he tries to disengage.

Urgot

Minor

Bully the hell out of him early. Once he gets cleaver he wins fights. account for his ultimate when fighting. Block stuff. Win.

Vayne

Major

If she can strafe you probably lose. If you can land a taunt she dies.

Viktor

Minor

Annoying but you can fight him. Get an adaptive helm to deal with his q auto and his ult.

Vladimir

Tiny

Fight sustain with sustain. He doesnt have the damage to kill you. You have the damage to kill him. Most vlads dont have the reaction time to pool your dash.

Volibear

Major

Big lane bully. Stay under turret and dont get flipped.

Yasuo

Major

Stack armor and try to grab him with a taunt in between donuts.

Yorick

Even

Thornmail, Sunfire, Save taunt for his wall. You can block his ghouls.

Threats & Synergies

Amumu

Even

Pretty even. Build like a bruiser and he won't be able to win fights. Out sustain his w with healing and out damage him with q's. You win early game fights.

Elise

Tiny

Really easy to deal with most of the time. Q's early game chunk out easily 1/4th of her hp per hit early game. Your passive shield stops you from taking too much from her burst and you can land a dash the moment she drops from repel.

Evelynn

Minor

Pretty easy matchup. Biggest problem is her built in magic pen. She will hit hard all game but you can hit harder. Use smart ward placements and keep a control ward on you to deal with her.

Graves

Tiny

Incredibly easy. Just run him down and chunk him with q in early game. You win scuttle fights hard. The later it goes the less damage he does to you.

Hecarim

Even

Pretty up there. Higher sustain thanks to his w. Good amount of damage. Probably cant pick up a kill on him but you can force him out of scuttle fights. Block his dash and you win.

Jarvan IV

Major

J4 is a pretty big threat. His built in armor shred can demolish you if he hits his e-q. If needed then burn your taunt to dodge it. Do that and you win fights. If you get ulted by him and cant man fight him just taunt out of the wall.

Jax

Even

Jax will get destroyed early game. If he makes it to late game he will out scale. Try to avoid late game 1v1's unless you are way ahead.

Kayn

Minor

His weak early game ensures you win fights to start. He can't burst you down with blue kayn. He can't take you in a one on one with red kayn if you have grievous wounds.

Kha'Zix

Minor

Another Assassin. Push him off of scuttles early game, Get some vision down. Build a little armor. Keep taunt ready for if he leaps on your carry.

Kindred

Major

A massive annoyance. She will perma strafe you and leap away from every taunt you throw. Get the drop on her and she dies. If she slips up and you taunt her she dies or loses flash.

Lee Sin

Minor

Not the worst matchup. Build a little armor and hp and he wont be able to burst you down too much. Interrupt his q dash with your taunt and you should win.

Master Yi

Major

This guy is the bane of your existance. Built in true damage to wreck your day. A meditate to stop your damage. Best bet is to get a bramble vest to lower his healing, time your block to block his double hit passive. taunt him out of his meditate. Be careful of invades.

Nocturne

Tiny

Only threat is his ult stopping you from seeing teammates to ult them. Pop his spell shield with your q. block his autos. Taunt when he doesnt have shield.

Minor

You win against nunu at every point in the game. Just be careful for early invades as his clear is healthy af and incredibly fast.

Pantheon

Even

He will invade you. He will counter gank you, he will do everything in his power to shut you down. Play safe. Avoid him early game and try to get what camps you can. Mid-Late game you destroy him.

Rammus

Extreme

Do I even need to explain? Best bet is to... uhh.. Whack him. Hard. With a sword. You should win scuttle fights. Don't both trying to 1v1 him later in the game.

Rek'Sai

Even

Shouldn't be much of a problem. Shes good early but if you have some health you should destroy her in fights. Later on just build some armor and you're good.

Rengar

Tiny

Just block his burst and you win easily. If he's an actual problem then just build a bramble.

Sejuani

Even

I haven't fought sej too much but I believe you win scuttle fights. Shes going to build tanky so you should out scale her throughout the game.

Shyvana

Minor

Unless she is going full AP you will destroy her. Even in her drag form she loses to you thanks to %hp with q.

Skarner

Minor

Another one where you win this easily. Not enough damage to kill you. Especially when you block some autos. Hes tanky but not tanky enough to survive a few q cycles.

Tryndamere

Extreme

No turret to bait him into. He will destroy you and everyone you love if he gets rage stacks rolling.

Twitch

Even

If you catch twitch he dies. If twitch somehow slips up fighting you he dies. Best bet is blocking a few autos. Scuttle fights will be easy against him though. Vision is key,

Udyr

Tiny

You probably wont be able to kill him but you can sure as hell push him off of scuttles. block some bear stance stuns and hope he cycles off to keep his buffs rolling. If he doesn't then you get stunned the moment your block is gone but he loses all of his buffs. You should win this at just about every point in the game.

Vi

Major

Vi will knock you up so many times that she will need to start paying child support bills. Her armor shred, small amount of built in true damage, and tank stats will make fighting her very difficult. You should win early though.

Volibear

Extreme

Run. Thornmail.

Warwick

Tiny

He wont even be able to scratch you tbh. Bruiser build and win.

Xin Zhao

Even

His damage makes things difficult but there shouldn't be too much problem beating him in fights.

Zac

Minor

Legend says they are still fighting.

Champion Build Guide

Shen 9.10 S9 (Chapters Coming Soon)

Hello everyone and welcome to my first ever Shen guide. I started playing around the beginning of season 8. Currently I am a silver 3 Shen main although I placed in the start of the season when mmr was messed up with positional queues and have only just gotten back into ranked. My summoner name is Qubert64. With this out of the way, lets get onto the guide.

Shen's power manifests as a Spirit Blade that he can control with his abilities.

This passive is what makes an experienced Shen a god in combat. By timing abilities and stalling fights for Ki Barrier Shen can turn fights by epic proportions. Going so far as to win a fight with barely losing health when combined with Spirit's RefugeW and Shadow DashE

If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of the target's maximum health as bonus damage and Shen gains 50% bonus attack speed.

Twilight Assault deals double damage to monsters, up to a maximum of 75 / 100 / 125 / 150 / 175 bonus damage.
This is where all of Shen's damage comes from. By pulling the sword through the enemy you gain a reasonably large amount of extra damage towards them and with the extended range granted by Twilight AssaultQ you can trade much more effectively and safely.

Range: 400Cooldown: 18 / 16.5 / 15 / 13.5 / 12Cost: 40 Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked. If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass.

This ability is incredibly powerful in the right hands. Able to block a multitude of abilities. Spirit's RefugeW Allows you to block Empowered autos such as Akali's empowered, Nasus's Q, and Garen's Q. It can even block Heimerdinger turrets, Yorick ghouls, and dozens of other abilities. The fact that you can use this to block such things targeted at allies is a massive plus. Adding to his ability to defend carries.

This ability is easily one of the most underestimated abilities in his kit. At least by the enemy. The ability to close the gap AND taunt them with it makes this an invaluable engage tool. One can also follow it up with a flash at the very end of the taunt to extend its range to wherever you land even when taking sharp angles. Though I would suggest testing that in the practice tool until you get a hang of it. If an enemy is under your turret, hit them with the taunt and force them to take agro. Sometimes even use Taunt+Flash to do so. It can be worth it if the target is low enough.

Upon completing the channel, Shen and his Spirit Blade teleport to the target ally's location.

Arguably one of the most powerful abilities in the game. Stand UnitedR is capable of teleporting you across the map into a fight while providing a shield to your target. This allows you immense map pressure when it is up and a huge ability to save your carry. The amount of fights turned by this one ability is innumerable. The shield also casually provides you with assists whenever your target gets a kill.