Yeah now how about the other bug being fixed, you know the one where if you put a skill point on in KDY it wipes 80% of your health, its not just me I have seen it happen to other people.

I don't think it's a bug, it has to do with Bolster. I believe it has to recalculate your stats or something, I don't know. Anyway, it used to be the same in warzones back when you could still respec in them.

i wonder if Bolster is not part of the problem? maybe it is interacting with all the other boosts and caused the error.

also I thought rested XP was turned OFF during 2x?

so you get guild boost 5-10%
you get legacy fp boost,30%
you can get 25% using cartel boosts

i can understand when guild is a even number like 6% but what happens when it is a fraction number? 6.45 for example? could the game be rounding down

and now that we are getting 2.7 on Tues,I really hope they check this out with 2.7 in addition to 2.6.2.

do have a side question,on the FP does it matter who is the group leader? in respect to their lvl?

if a group of say 15,30,42,54 are in the FP would it matter who is the leader? does the xp get adjusted anyway?

for example if the 42 were leader would the 54 get less xp? or if the 15 were leader would there even be more xp loss? one last point. when they checked for the xp issue was it before or after they fixed the other xp issue?
what if fixing the other issue also fixed the kdy one?

To me it felt as if the legacy xp perks and the cartel xp boosts were not being doubled on NPC kills within Kuat. If you're familiar with your rested xp rate in Kuat then over that double xp weekend it should have felt like xp was going at about 50% faster rate with those perks maxed and boost. It didn't.

I talked with our QA team on your reports about the XP numbers I provided being too high. It turns out the numbers I relayed were our QA folks just running through it solo to test the doubling of experience. I got them to rerun the Flashpoint to get numbers associated to being in a full 4 man group. Here are the updated numbers:

I talked with our QA team on your reports about the XP numbers I provided being too high. It turns out the numbers I relayed were our QA folks just running through it solo to test the doubling of experience. I got them to rerun the Flashpoint to get numbers associated to being in a full 4 man group. Here are the updated numbers:

Level 15

Normal(No Boost)
Standard - 56
Strong - 172
Elite - 432

Normal(w/Boost)
Standard - 67
Strong - 207
Elite - 520

Rested/Double XP(No Boost)
Standard - 112
Strong - 343
Elite - 865

Rested/Double XP(w/Boost)
Standard - 135
Strong - 412
Elite - 1038

Level 30

Normal(No Boost)
Standard - 97
Strong - 297
Elite - 735

Normal(w/Boost)
Standard - 117
Strong - 355
Elite - 898

Rested/Double XP(No Boost)
Standard - 193
Strong - 591
Elite - 1483

Rested/Double XP(w/Boost)
Standard - 232
Strong - 709
Elite - 1780

Level 50

Normal(No Boost)
Standard - 152
Strong - 461
Elite - 1155

Normal(w/Boost)
Standard - 184
Strong - 553
Elite - 1407

Rested/Double XP(No Boost)
Standard - 305
Strong - 922
Elite - 2308

Rested/Double XP(w/Boost)
Standard - 366
Strong - 1105
Elite - 2770

Thanks!

-eric

Eric, this is confusing.

Why are you putting the rested and double XP together? They aren't supposed to be the same. As stated before, which is very obvious, the boost is not being doubled, either legacy or major, and It is supposed to be. This was stated just before the first double XP weekend.

A percentage of 310% was quoted (100+100+30+30+25+25) and now we have guild EXP to take into account (an additional 20%).

Why are you putting the rested and double XP together? They aren't supposed to be the same. As stated before, which is very obvious, the boost is not being doubled, either legacy or major, and It is supposed to be. This was stated just before the first double XP weekend.

A percentage of 310% was quoted (100+100+30+30+25+25) and now we have guild EXP to take into account (an additional 20%).

Surely these numbers prove that this is not the case?

I agree; there are way more combinations on XP bonuses than the four given by Eric. Also, if I remember correctly, the 25% XP boost item boosts the base XP and not the XP including subsriber bonus, which is why you can't just add up all the percentages.
Maybe it would be better to give us the actual formula so we can calculate the XP ourselves?

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.