The humans look at the ruins around them and see a wasteland full of monsters. You see your home.

Legacy: Mirrors in the Ruins brings a new perspective to the game of multi-generation survival. As a robotic hive, uplifted animals, or something stranger still, you must overcome the threats of the wasteland and build a world where your Family can thrive.

Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks... [click here for more]

Magic and Machines
The power of magic and machinery are melded in a marvelous way with this exciting variant class for the Pathfinder Roleplaying Game! The steel soul is an unchained summoner infused and infested with nanite probes that connect him with vast and inscrutable alien devices from computers to interplanetary portals, allowing him to tap into... [click here for more]

The Overgrowth hides humanity’s secrets in plain sight.
The wild spaces have grown to nearly swallow the area in bundles of vines, trees, and overgrown wastelands. Here, you will find massive beasts, new Dust-Bowl settlements, and pre-fall secrets that start to explain the fall of humanity and the birth of the Strains as we know them.
Welcome to the Overgrowth, we hope you don’t end... [click here for more]

Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks... [click here for more]

Cosmic Horror. Fuelled by Human Cruelty and Depravity.
◊
The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien.
◊
But,... [click here for more]

Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks... [click here for more]

Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks... [click here for more]

Enhanced Racial Guide: Bhriota
Bhriota adventurers normally pursue one of two simple goals: survival or power. Those who seek merely to escape their tribe and horrific lives travel far and wide seeking a place of relative safety, and perhaps someone they might call a friend and ally. Others seek to destroy those who will rule over them, either to free their people from the vindari,... [click here for more]

An Omnibus of Old School Adventure and Options!
Now you can get it all in one place! White Box Omnibus is a compilation of all the material found in White Box Companion, White Box Treasures, White Box Bestiary, White Box Adventures: The Wererat's Well, White Box Adventures: The Wizard's Tower, and White Box Adventures: The Dragon's Hoard.
But wait, there's... [click here for more]

Eight Cunning Characters to Save a City and Topple a Tyrant! Crimson Heroesis our latest set of 8 ready-to-play pregenerated 1st level characters created specifically to shine in a Red Queen Adventure Path but ideal for any urban campaign from the slums to the royal gardens, with corruption at every level from the gutter to the throne!... [click here for more]

Within this tome you will find...
DCC Rules for Psionics powers and those that use them
The Psion - A PC class that harnesses the power of the mind to crush their enemies.
A full write up of how Psionics work in DCC, including psionic dueling rules!
A comprehensive list of Psionic powers for all levels of play. Over 50 powers in total.
New Psionic items, including the powerful and proud... [click here for more]

HARP Loot
- continue your journey on the new road to High Adventure
Loot, that wonderful, glittery, magical stuff that brings a gleam to an adventurer’s eye and makes his heart beat a little faster. What is it and where do you find it? What do you do when your loot breaks? How do you convert your loot to cash? What is the coolest, newest, hottest and best loot around?... [click here for more]

Warriors of the East Arise!Asian Archetypes: Martialbrings you an awesome assortment of new Pathfinder Roleplaying Game class options for characters drawing upon the classic tropes and traditions of Asian fantasy! You'll find a dozen amazing archetypes here, with heavily armored heroes like the dignified imperial unifier, the merciless silversword... [click here for more]

Fur and Fang, Tooth and Claw!
Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there?
Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover!
Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes... [click here for more]

Shadows over Vathak: Colonies - Player's Guide
Welcome to the world of Shadows over Vathak, a realm where the abominations known as the Old Ones seek to destroy humanity. It is a world of darkness and despair, where even the light of the One True God is often corrupted and twisted to serve sinister ends. As players, you may be heroes representing a bright point of light in... [click here for more]

IT'S BACK, AND BETTER THAN EVER!
The Deluxe Edition of the Super Villain Handbook gives you:
44 villainous archetypes, from the deadly Assassin to the Villain With All Your Powers.
48 fully developed antagonists, each with history, personality, and story hooks.
The Heroes of the YOUniverse, 8 champions of justice you can use as PCs or NPCs.
Support for 9 different forms of super villain gaming,... [click here for more]

FIVE YEAR MISSION
FINAL VERSION! Get your copy NOW! Compatible with both White Star: White Box Science Fiction Roleplaying and Swords and Wizardry WhiteBox! Also, quite easy to use with ANY old school game based on a game whose name rhymes with "Truncheons and Flagons!"
This is a supplement for White Star with a sort of Star Trek theme. If you're a fan... [click here for more]

Basilisk Goggles & Wishing Wells:
An Old School Esoterica
Magic items are dreams made solid. They’re among the most commonly found treasures, a way of rewarding characters for skill, luck, or derring-do, and boosting their powers or abilities. More than 570 new magic items fill the pages that follow: large installations, tiny implants, equipment, vehicles — gear for most any…idiom...,... [click here for more]

Learn the secrets of both Star and VoidExplore the worlds of the Star Knights and their hated enemies, the Void Knights. Discover clues about their ancient past, their tools, their philosophy, their martial styles, and their mysterious Meditations.
Contains... [click here for more]

Something Crazy for your CampaignTome of Madness is the definitive source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia,... [click here for more]

THE MAGIC OF CATS IS BEYOND ANY HUMAN BURDEN’S COMPREHENSIONThis book is a companion volume to The Secrets of Cats, a World of Adventure for Fate Core System.
We've told you that cats are magical, but we've barely begun to show you their true potential.
In this book we describe two entirely new schools of magic, Alchemy and Illusion, and describe the powerful... [click here for more]

Adventurers wanted!
Need a burglar to sneak into the dragon's lair?
Perhaps a noble knight to save a lost kingdom?
Or maybe a brutal and battle-ready half-ogre?
The Class Compendium for offers over fifty alternate character classes for labyrinth lord and other old-school fantasy role-playing games.
With these new options you'll be ready to face whatever dangers... [click here for more]

COMBAT AS APPENDIX N INTENDED The warrior is the cornerstone of any adventuring party. Rushing to meet insurmountable odds head on, face to face with dangerous enemies and loathsome creatures. Armed with steel and fury, a warrior does the dirty work up close and personal, with grisly effect. Yet in the gaming world, outside of a lucky critical hit, this doesn’t always seem to... [click here for more]

The blessing of the Unconquered Sun unlocks the potential within each of his Chosen, allowing their heroic skills to become expressions of divinity. More than any other Exalted, the Charms of a Solar express who she is and what shape her legend will burn into the world.
This book contains over 80 new Solar Charms embodying a range of concepts and stories dreamed up by players of Exalted and meticulously... [click here for more]

Expand your campaign horizons!Change and modify your White Star campaign! New rules allow you to explore entirely different settings and genres of science fiction.
Contains rules for the following:
Rules for seperating class and race, allowing you to build your own alien races with unique qualities. Includes rules for allowing human characters... [click here for more]

HARP College of Magics
- continue your journey on the new road to High Adventure
The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.College of Magics expands the depth and breadth of HARP... [click here for more]

PRIMAL POWER AT YOUR FINGERTIPS... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra... [click here for more]

The gates of Dwimmermount have opened. After years of rumors, it is time to discover the secrets of this vast mountain fortress for yourself…Dwimmermount™ is a classic megadungeon and old-school campaign setting presented use with Labyrinth Lord™ and other d20-based fantasy role-playing games.
The 400-page Dwimmermount hardcover includes:... [click here for more]

Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them!
The Thule 5e Player's Companion... [click here for more]

Born to Run
The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until... [click here for more]

“Our only limits are imagination.”
- From the Records of the Sisterhood of the Aquarian Order
A new class for the White Star TM RPG.
The Sisterhood of the Aquarian Order is a class human mystics that have guided humanity towards the stars for centuries untold.
In ancient times when mankind was still battling over feudal lands, the Order was plotting the motions of... [click here for more]

A Glorious Death reveals the lands of the frozen wastes and the jotuns who live there. Along with setting details, new creatures, and character options, the sourcebook also introduced 19 new spells for several different traditions. This pack of cards presents these spells for to make them even easier to use in play. The deck includes: Cunning Parry, Awesome Strike, Harness Madness, Combat Momentum,... [click here for more]

**Those who purchase PDFs of The Big Book of Bloodlines before the hardcover edition is ready will be able to purchase the hardcover at a discount.**
Expanded and strained to their limit, bloodlines find a new home in The Big Book of Bloodlines. New organizational systems, support for ridiculous builds, and a new class that combines bloodlines to make something entirely new await you... [click here for more]

Kill Things With Your Mind!
There’s a long history of mental powers in fantasy roleplaying games—beloved by some, hated by others. In the Pathfinder Roleplaying Game rather than have psionic powers, with their own rules and a science-fiction tone, the game introduced psychic magic in Pathfinder Roleplaying Game Occult Adventures. For people who prefer psychic magic, but don’t want... [click here for more]

Stark City is a setting for the ICONS Superpowered Roleplaying Game that puts the PCs in the center of the action.
To quote Steve Kenson, ICONS creator, from the Foreword:
ICONS wasn’t intended to have just one setting, officially sanctioned. It’s a game meant to encompass a wide range of superhero settings, and Stark City is just such a setting. It is both a source... [click here for more]

New waters await! At is core, the Cerulean Seas Campaign Setting, as well as the Pathfinder Roleplaying Game, is largely Eurocentric with its mythology and culture. With Celadon Shores, we explore Far East fantasy as well as introduce a platform in which freshwater adventuring can be explored in more detail. Come join us for an amazing adventure on exciting new shores!
For use with the Pathfinder... [click here for more]

You call this a wasteland? Perhaps in your eyes. But what you see as ruins is the only home we’ve ever known. We can teach you how to survive here: how to let it change you as it changed us.Mirrors in the Ruins reverses Legacy’s normal perspective, giving players and GMs the chance to see the wasteland from the local’s point of view.... [click here for more]

Here, there be dragons!
Do you need monsters to spice up the coasts, lakes, swamps, or seas of your Pathfinder compatible campaign world? Then look no further!
In addition to all of the aquatic, semiaquatic, and swamp-dwelling creatures that have been presented in previous Alluria Publishing tomes and statistics for representatives of all 30 Cerulean Seas player character races, our team came... [click here for more]

Everything You Don't Already Have!!
The Feat Resource Document has over 700 feats from the publisher of the Pathfinder Roleplaying Game Core Rulebook! It's the ultimate compilation of feats that aren’t in the online Resource Document, taken from more than 100 adventures, companions and campaign sourcebooks.
All are in as close to their original format as possible with only... [click here for more]

From the City-State of the Invincible Overlord to the ancient city of Viridistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a campaign thirty years in the making. You will find over two dozen classes ranging from Soldiers to Mountebanks and races of Reptile Men to Half-Viridians. New races, magic variants, creatures, and magic items... [click here for more]

Second in the World of Calidar collection and for use with any RPG, Beyond the Skies unveils the gods of this fantasy universe. At its core lie the descriptions of pantheons for the main races and cultures of the Great Caldera, their individual deities, their mythologies, alliances, and foes. Each chapter reveals the history of the ancient peoples who summoned these gods into existence... [click here for more]

"For me, this is an EZG Essential, a candidate for my top ten of 2014, and deserves a final verdict of 5 stars + seal of approval. This is, even without anything I added, the best crunch-book I've seen in ages - innovative, fun, complex, and yet, pretty easy to grasp." - Endzeitgeist, reviewing Ultimate Ethermagic
"WOW, this supplement (which is only... [click here for more]

From the ashes of an ancient culture of proud warriors rises a race of people unlike any other in the Known World.
Long ago, the power of Blackmoor all but destroyed the mighty Azcans. Some of them, the bravest of the brave, sought refuge under the shadow of a great plateau. For decades, they struggled to preserve their lives and their culture. Now, centuries later, their secrets are revealed. From... [click here for more]

A massive amount of feats (50+) and other rules options for Players and Dungeon Master alike. Feats and options for both Spellcasters and Martial/Melee Classes. 5e Feats and Other Options is a collection of feats (50+), features, optional rules, and expanded class options that will help bring your 5e Dungeon and Dragons campaign to life.
Whether taking down enemies with the Decapitation... [click here for more]