G6 - Audio as a Real-Time Input and Feedback Mechanism for Full Body Gaming

Abstract:A panel of game console platform developers discusses the technologies and techniques allowing audio to become an input for games, as well as using it as an output/user feedback mechanism. Topics will include using sound to replace haptic feedback when no tactile system is used, echo cancellation and noise suppression, real-time audio analysis, and gameplay implementations driven by these dynamic and fully player-driven natural user input systems.