Tag: Unity

The Visual Studio team is excited about the Unity 2018.1 release: It’s the start of a new release cycle packed with great new features like the Scriptable Render Pipeline and the C# Job System. You can read the full blog post by Unity for all the details on what’s new in the 2018.1 release. First… Read more

Join David Antognoli on Tuesday, November 7th at 9 am PT / 12 pm ET / 4 pm UTC for our “Build Better Games with Unity and Microsoft Azure” webinar. He’ll show you how to add an Azure cloud data store to your Unity games and create more immersive player experiences. With Visual Studio Tools… Read more

Visual Studio for Mac was released just under two months ago at Build 2017, and already we’ve seen tremendous growth in .NET developers working on the Mac. Visual Studio for Mac enables you to build native apps for macOS, native mobile apps for iOS, tvOS, watchOS, and Android, using Xamarin and Xamarin.Forms; and web sites… Read more

In 2014, we released the first version of the Visual Studio Tools for Unity (VSTU). Since then, we’ve successfully released multiple versions of the Tools for Unity on Windows, but never had the opportunity to bring our tools to Unity developers running macOS. Today at the Microsoft Build conference, we announced the general availability of… Read more

Today we’re releasing Visual Studio Tools for Unity 2.3. The Visual Studio extension natively supported by Unity on Windows makes it easier for game developers to use the rich capabilities of the Visual Studio IDE to develop cross-platform games with Unity. Main changes The highlights of VSTU 2.3 include: VSTU no longer conflicts with the… Read more

.NET plays an important role in the lives of many Visual Studio developers, I for one have worked on many ASP.NET, WPF Desktop and other back-end .NET services over the years in my career and therefore its really exciting for me to be part of the team to bring you yet another dotnetConf, back again… Read more

A few months back we released Visual Studio Tools for Unity 2.1 (VSTU), the first release to be natively supported by Unity on Windows, making it much easier for game developers to use the rich capabilities of the Visual Studio IDE while developing Unity games. Today, we’re pleased to announce the VSTU 2.2 release that… Read more

Hello everyone! Every month we share some top stories from the previous month, and here’s our round-up for September. Open-source, cross-platform MSBuild: Continuing the open-source, cross-platform .NET story that is already well underway with .NET Core and the .NET Compiler Platform (“Roslyn”), MSBuild is joining the fun as explained by Nikolai Tillmann. The sources are… Read more

A few months back we announced a partnership with Unity. This makes it easier for game developers to use the rich capabilities of the Visual Studio IDE for building Unity games and to discover the tools for Unity from within Visual Studio. If you don’t already know about the Visual Studio Tools for Unity, check… Read more

Last week we announced the release of the Visual Studio Tools for Unity 2.0. VSTU is Microsoft’s free Visual Studio add-on that enables a rich programming and debugging experience for working with the Unity gaming tools and platform. For VSTU 2.0, the team put a strong focus on improving and optimizing the debugging experience. Since… Read more