Helmert/World Of Warcraft: The Emerald Nightmare

The contents herein are entirely player made and in no way represent official World of Warcraftlore or history. The characters, places, and events listed are of an independent nature and are applied for roleplaying purposes only.

As the battle against Deathwing the Destroyer continues endlessly deep beneath the dwarven city of Grim Batol, more and more falls asleep... and never wakes up again. They find themselves in a dark forest, with rotting trees and withering flowers. They always feel a certain presence behind every twig, under each rock, pursuing, whispering, waiting... You're never safe. You're never alone. Eventually, it will get you, in your endless nightmare.

Contents

As Deathwing falls to the gound, Malfurion Stormrage once again asks willing adventurers for help. Within the once tranquil paradise called The Emerald Dream a mystical enemy called The Emerald Nightmare has swept over large parts of the land. Stormrage and the Green Dragonflight has for many years fought against the dark fogs of the Nightmare, but it was until recently that they needed help from outsiders. Xavius, the Satyr Lord and once right hand and counselor of Queen Azshara and sworn enemy of Stormrage, was thought to be dead, at the bottom of the Great Sea, but has shown himself as the creator and ruler of the Nightmare. 10,000 years ago Malfurion, with the aid of the Dragon Aspects, grew a tree which drained the soul and powers of Xavius, and though the Satyr Lord no longer possesses his body, his lifeforce now lies within the twisted tree form which Malfurion encased him in, and now he spreads death and darkness from the Rift of Aln in the north-eastern part of the Dream of Creation. How he got there is a mystery which will be revealed in the expansion but we already know that an Old God recently known as Nyar'Lahak and his reptilian minions the tarhaqi and the sleepless is behind it all.

By doing a short quest chain that involves embedding powers from the Dream into an emerald gem you will be able to travel into the Dream via Moonglade by falling asleep, of course. While in the dream state you can choose one of two destinatons; The Emerald Paradise in the Northwest or the Evergreen Plains in the Southeast.

All opposing factions work together (The Dream Warders however do not know and clearly do not intend to)

The Emerald Nightmare

Ruler: Xavius the Nightmare Lord, by way of Nyar'Lahak

Affiliation: The Old Gods, Burning Legion

Main stronghold: Rift of Aln in the Witherscar Forests

Common members: Satyr, corrupt treants and ancients, aln'aar (satyrs being corrupted the same way that Xavius did, bearing resemblances of a tree) and other races fallen victim to the Nightmare, most commonly green dragons.

The Emerald Flame

Ruler: Thal'Marax

Affiliation: The Burning Legion

Main stronghold: Felflame Palace in the Eternal Mountains

Common members: All kinds of demonic and humanoid races (except satyrs in this case, since all satyrs in the Emerald Dream is of the Nightmare) and enslaved worgen.

Affiliation: Brood of Ysera (formerly) Old Gods, Qye'Luhan (present) (this is of course not intended. They think they do what's best for the Dream, but the Old God has, as any other Old God, convinced them through whispers that he also fights the Nightmare and that every living thing except them are corrupted. They have not fallen victim to the Nightmare, but merely driven mad by the thought of it)

Main stronghold: Temple of Cenarius in western Emerald Paradise. Formerly Eye of Ysera, but due to violent behaviour against foreigners they were banned.

Common members: Green dragons, druids, dryads and some tarhaqi to further twist their minds.

All classes will get a new tier in each of their talent trees. This tier is not like an ordinary tier which only gives you new spells or improvements with your class. With it you can specialize in that single talent tree making you incredibly powerful within that talent. It's like a subclass, for example if you have a mage and specialize with the Fire talent you can become a Pyromancer giving you increased damage with fire spells and other things involving the Fire tree.

Since The Emerald Dream is a parallell appereance of how Azeroth would've looked like without intelligent races (humans, night elves etc), the world here are not split into three continents and the forests stand as they've allways been and everything follows nature's flow without disturbances. The Dream does however have more or less identical climates and landscapes, so they have the same mountains, the same valleys (except those that got formed by The Sundering of course) and the same forests, but a much wider wildlife. In The Emerald Dream all zones are affected by either the Nightmare, the Burning Legion or the Old God's forces to some degree. The zones introduced in the expansion will be a lot bigger than what we are used to, so epic flying mount is really important to be able to quest effectively. This is how the zones are split up and the suggested level to quest there:

Azshara, Broken Isles, Gilneas and the rest of the sunken parts of ancient Kalimdor including the Well of Eternity and The Eye of Ysera which will act as a Sanctuary, comparable to Shattrath City and Dalaran

Another zone are to be introduced as well in The Emerald Nightmare expansion.

Var'Karhan (89-90)

The homeland of the worgen. Here you fight the Emerald Flame of the Burning Legion. Entry from the currently unused portal in Wizard's Sanctum in Stormwind for the alliance and through a portal in the Valley of Spirits in Orgrimmar for the Horde.

The Dark Riders of Deadwind Pass are agents of the Legion and with their undead army they are trying to breach through the portal in Duskwood.

Bosses:

Bharius the Horseman

Kyranor the Horseman

Zanagaar the Horseman <Captain of the Dark Riders>

Bough Shadow (85-87)

Entry from: Southeastern part of the Emerald Paradise

The satyr of Ashenvale have sensed their master's calling and attempts to ambush the Dream's forces from the parallell plane.

Bosses:

Naryck

Draxzan

Zaraxxan the Corruptor (one of the first aln'aar we will stumble upon)

The Great Tree (86-88)

Entry From: East part of the Western Crystalfields

The fallen druids and the green dragons of Crystalsong Forest has also heard Nyar'Lahak's whispers and they have been driven mad and they have begun venturing through the portal to get rid of what they think is the Nightmare.

Bosses:

Falandrya Starwalker (undead night elf from the ruins of Shandralar)

Raxzavius Dreamgatherer

Dream Bough (88-90)

Entry from: Southwestern part of the Flowing Dreamlands

The Burning Legion forces from Desolace is trying to ambush Ysera's forces from the portal in Feralas.

Bosses:

Throck Hellraiser

Demonlord Mathravion

Seradane (89-90)

Entry from: Central Witherscar Forests

Since the Nightmare is so strong in the Northeastern region of the Dream it has started seeping through the portal in Hinterlands and corrupted the green dragons there and some of the forest trolls as well. They are now passing through to strengthen Xavius' army.

Bosses:

Feranixus

Jen'Sayji

Eliazira

Nightmare Colossus

Temple of Cenarius

Entry from western Emerald Paradise

Dragonsworn Stronghold (85-87)

This is where the druids of The Dream Warders is gathered. The leaders are dragonsworn of Otorius.

Bosses:

Kyji

Hylandria

Dragonsworn Assembly. An encounter consisting of four druids.

D'aniel Dreamclaw

Dronn Dreadjaw

Savián Swiftfeather

Trauna Treemender

The Green Terrace (89-90)

Here some of the most trusted green dragonkin reside. The tarhaqi has also taken up a small residence here.

Bosses:

T'kiszhj

General Exirios

Sindrassil

Entry from north eastern Evergreen Plains

The Burning Heights (85-87)

The Emerald Flame has taken total control of this settlement of birds. They force them to drink demon blood, turning them into bloodthirsty predators with spikes and burning wings.

Bosses:

Hyruk

Jerry Nethershriek

Swaras

Tarmathron

Fernskin Den (89-90)

These furbolgs were once unintelligent and in a true balance with nature. The Emereld Flame however, have enslaved them and makes them drink demon blood to eventually join their forces. They hold Ursoc and Ursol here as prisoners.

Bosses:

Purol

Edmund the Persuader

Boroc Fernskin

Felflame Fortress

Entry from central Eternal Mountains

Felflame Keep (86-88)

The forces from the Emerald Flame have established a minor stronghold here and brought some worgen slaves with them to strengthen Xavius and his Nightmare.

Bosses:

Kvorin the Mad

Etherion

Hara'tzaar

Lord Beravan

Eye of Ysera

Entry from central Eye of Ysera

The Pit (87-89)

When the Dream Warders confronted Ysera with their madness she banned most of them from the Eye but a minority of them became too insane to be left alone in the Dream. Therefore she imprisoned them in a cave underneath the entire city, along with some captured Burning Legion patriots for interrogation. But they have breached through the floor in the Eye and is now a threat to all who come too close.

Bosses:

Klor Earthhoof

Spymaster Aggar

Haronakus

Silvertusk Vale

Entry from south eastern Flowing Dreamlands

Agamaggus (88-90)

These boars were once cared for by Agamaggan's spirit. But also he has heard Nyar'Lahak's whispers and he has thus transformed the once peaceful boars into fierce quilboar known as the Drowsytusk in a hope of crushing the Nightmare.

Bosses:

Trogom

Butra Drowsytusk

Fa'sjihk

Agamaggan (players will free Agamaggan's spirit, not kill him)

G'Hanir

Entry from central Eastern Crystalfields

Dreamtalon Ascenison (88-90)

These harpies were raised by Aviana the raven lord in service of the Nightmare. Now they nest in the branches of G'Hanir.

Bosses:

Furos

Haggaz Dreamtalon

Aviana

Felflame Palace

Entry from south western Var'Karhan

The Courtyard (89-90)

Here The Emerald Flame grows plants and breeds mutated animals for the Nightmare to use inside the Dream.

Bosses:

Felsprout

Growly

Mutatium

The Synagouge (89-90)

The acolytes and dark clerics of the Emerald Flame are gathered here, as a sect where they perform dark rituals. Rumors suggests that they draw their power from the wolf god Goldrinn.

Bosses:

Olauf Blackfeet

Sey'ja the Drainer

Goldrinn (players will save Goldrinn in this encounter)

Tarhaqi'Shan

Entry from southern Duskrain Jungle

The Twisted Pens (89-90)

Here mind-twisted dragons and druids reside as ambassadors from the Dream Warders. They also keep disobeying tarhaqi here as slaves.

Bosses:

Serrakus Greenwing

Slavebinder Firrax

Tarhaqi Grounds (89-90)

This is where the reptilians once ruled, free of Nyar'Lahak's powers and misguiding voice. Tortolla, the turtle god has been driven crazy aswell and has taken up residence here.

Here the mind-twisted green dragons seek to destroy the Nightmare, which for them is everything around them. There are also several druids in the spire along with ambassadors from both the Tarhaaq and even the Emerald Flame. Otorius rules from the very top of the Spire. Players will have to fight their way up through the Spire to put an end to Otorius' madness.

The demigod Aviana was thought to be dead since the War of the Ancients. This has proven itself to be false. She was captured by the Burning Legion and tortured for three thousand years until she eventually agreed to obey. She was then sent to the Emerald Dream where she had no choice but to bend down for the Nightmare. Now she resides on top of G'Hanir's branches in the highest peak of the Dream as a lackey to the Nightmare.

Bosses:

The Raven Council (an encounter consisting of four harpy sisters)

Syriz Dreamtalon

Gunnra Dreamtalon

Eirya Dreamtalon

Taris Dreamtalon

Aviana

Felflame Palace

Entry from south western Var'Karhan

The Scorched Mansion (90)

Attunement:Felflame Key

In these halls the leaders of the Emerald Flame resides, ruled by the tothrezim Thal'Marax. They know that the worgen have ties to the Night Elves and the Emerald Dream and that is why they are here.

Bosses:

Dread-Summoner Tarona

Queen Saxxana

Kol'Gar

Immolatius

Felgore

Thal'Marax

Chamber of Aspects

Entry from central Dragonblight in Northrend

Emerald Sanctum (90)

Attunement: None

The green door in the Chamber of Aspects in Dragonblight will now open and contains four bosses where only one is a major boss which contains loot. Players will have to kill these Nightmare-corrupted dragons to keep the Sanctum safe.

Bosses:

Harrax

Elyza

Rakius

Tianira the Twisted

Caverns of Time

Entry from eastern Tanaris

Creation of the Dream (90)

Attunement: Quest involving Otorius and Felgore has to be completed.

When the titans created Azeroth they made a parallell plane known as the Emerald Dream which should act as a perfect reflection of the other world. They created the Dream without disturbances, but the Infinite Dragonflight is trying to prevent the Pantheon from doing so. Players are sent countless milennia back in time to make sure that history remains the same.

Bosses:

Infinitus

Epoch Slayer

Prince Chronos

Randarmu the Timereaper

Tarhaqi'Shan

Entry from southern Duskrain Jungle

Tarhaqi'Shan (90)

Attunement: Coming soon

Bosses:

Karatar

Dre'maj the Electrifier

Ghaz'tarhan

Tyranni the Shredder

The Emerald Guardians (an encounter consisting of a druid, an ancient and a dragon)

Katrenia

Foranan Eclipsesky

Lortab the Old

Axe Master Bokax

Zartavox Darktail

Kri'tasj the Unmentioned

Rift of Aln

Entry from eastern Witherscar Forests

Rift of Aln (90)

Attunement:Band of Eternal Dreams (either equipped or in the bag)

Bosses:

Nightmare Waste

Karrgan the Rotted

Witherlash

Ji'kaszh

Hartaz the Darkener

Satyrixx Vilehorn

Aln'aar Brothers (an encounter consisting of two aln'aar)

Tirr

Tarrax

Yranakus Darkforest

Darhaan Shadewhisper

Malorne the Waywatcher (players will save Malorne in this encounter, not kill him)

The Nightmare Well

Xavius the Nightmare Lord

Lair of the Sleepless

Entry from the mountains far northeast of Darkshore

Lair of the Sleepless (90)

Attunement: Coming soon

Bosses:

Nyar'Lahak <Numerous titles>

The Chaos Crawler, The Endless Serpent, Bounder of Dreams, Destroyer of the Worlds, The Sleepless One