Product Development and Design Visualization

Spider-Man Stunt Buggy

The goal of this project was to create a 3D model for rapid prototype. The most challenging aspect was respecting the design intent provided by Hasbro designer's sketches.Technical aspects such as wall thickness and draft angles are not crucial at this phase, nevertheless as industrial designer most of this requirements were respected and this is reflected in the final product that is almost identical to the 3D model provided.

- A-Class 3D modeling of about 30 planes and remote control for production.

- 3D modeling of experimental models for rapid prototype.

- Rendering of all plane models packs and planes for Amazon pictures and advertising.

Deep Sea Discovery

The goal of this project was to turn 2D hand sketches of some creatures provided by the client, into 3D models and renders. The biggest challenge was finding the correct balance between realistic and cartoon style for renders, and also to preserve the expression suggested for the characters.

I worked together with Envoi Design Studio to fine tune all the small details such us the hair, textures and poses.

The Software I used for these characters was Modo and Photoshop for the textures maps.

Note Dispenser

The client request for this post-it and pencil dispenser, was the interpretation of sketches to create 3D models and also renders for feedback with the final client (3M).

During the process I had to take care of fine design details to preserve the design intent and also make the product ready for production.

The delivered files were used for rapid prototype and also as a base model for the mold design.

Some of the renders were also used for amazon marketing.

The software used for this project was: Rhinoceros 3D, T-Splines, Shape modeling plugin and V-Ray for Rhino.

The design studio I worked for (Seventh Sense) included me at the patent: Link US D714869 S1

Hotwheels

I had the pleassure to work in some Hot Wheels projects.As usual I started with some hand sketches provided by Mattel, and then created a 3D model for production and prototypes.During the model creation process I always have to take some technical and aesthetics decisions to preserve the design intent and deliver a model suitable for the next step.

The software I used for this kind of project was: Rhinoceros 3D, T-Splines and Shape Modeling plugins. Modo and Solidworks were also used in some special cases.

Puma K1

Puma K1

This product was modeled and rendered for a FADU and INTI universities post degree courses. (FADU: University of Architecture, Design and Urbanization; INTI: National Institute of Industrial Technology). Both Argentinian state universities summoned me for teaching courses on 2D and 3D design representation. This rendered model was specifically chosen, for it exploits both innovative design and material technology. Specializing and focusing, on the goodness of the materials and its complex hi-tech morphology.On the other hand, this model brings all of the typical elements presented in sport shoes, and uses all of the advantages and potential of rhinoceros 4. This image was featured at V-Ray for Rhino site, for the first release of the plugin and also at T-Splines site.

The original design credit is for Michael Schaeffer, who developed it for Puma in 2005.

Gears of War Vault

This was one of the most complex projects I made.Working together with Genesis Concept and Design Studio I was in charge of the 3D modeling for production of the organic skull and gear part.The starting point was the exterior customized housing of the XBox, an artistic 3D model and some illustrations.

The process included retopo of the base mesh provided. Remodeling and adjustments of 80% of the forms. The creation of wall thickness and fine tuning of all the small details to give the final part the expression required and at the same time respect all the technical details.

The model delivered was a solidworks part ready for the assembly with the other components of the product.

The tools used for the projects were: Z-Brush, Solidworks, Rhino with T-Splines and Modo.

Limkit - Industrial Cleaner

The client's goal was to develop a new cleaner for a specific target. The main body should be built in rotational molding process with a new aesthetic and some functional enhancements.

I developed the design from scratch, and worked together with I-Hsiú Chen for the last phase of the project, that included a working prototype, Solidworks models and final documentation for production.During the process we also created hand sketches, 3D rough models for evaluation. Fast molds and fiberglass prototypes

The project was successful for the company and also won an award at a national industrial contest for innovation. (Innovar 2013)

T-Splines - Helmet

This model was featured in a case of study of T-Splines. The concept of the helmet was ideal for this advanced surface modeling approach. Combining Organic forms with the control of Nurbs for future tooling or mechanical details, was great and reduced the exploration phase of the project considerably.