Everyone grows up hearing stories. Most of them come in the form of tales of princesses, witches, evil monsters and a savior in the form of a prince/fairy godmother/hobbit. Now you can truly immerse yourself in such a story and experience a fairytale in the making with Playtinum Games' latest point-and-clickadventure. The Spell Breaker Quest - A Prince Ivan Adventure puts you in the shoes of our valiant Prince Ivan, who must save his sisters from a sinister, evil... well, you'll find out. You'll travel through magical lands across the kingdom helping out some of your subjects who in turn help you out (adventure games, after all, run highly on tit for tat).

Much like their previously reviewed game, Adventures of Veronica Wright: Escape from the Present, use your mouse to interact with each scene and the menus at the bottom. Inventory is less clunky than Veronica Wright, just click the picture of Ivan to open it up. Highlighting an item gives you a quick description (and a possible clue on where to use it), then clicking 'Use Item' allows you to use it with the environment. And how do you know where to use something? Why, with the help of a changing cursor! And Prince Ivan needs all the help he can get what with a snarky crow who only offers cryptic clues for each area, and not always for the parts you want. But despite your less-than-helpful sidekick, there's a big adventure (with automatic saving in case you need to take this game in multiple helpings) ahead of you with witches, puzzles, coin minting, potion making and, of course, princess saving. Plus, what's a fairytale without a little love? Give the game a go and assist Prince Ivan in creating a happy ending!

Examine the bird in the window and collect the gear in the lower window.

Click the roof to collect flint stones, then use the bowl of grain on the bird.

After speaking to the woman, collect the gear in the rose bush, then collect a pink rose.

Click the gate on the left.

Old Woman's Garden

Collect the gear in the plant to the right.

Examine the locked door ahead.

Collect the gear and empty oil can behind the bushes.

Now collect the chilli [sic] seed and carrot seed.

Use the iron key (from the urn in the queen's bedroom) on the lock and step through the doors.

Room Full of Cages

Collect the net off the lower shelf to the right.

Solve the cage puzzles to open each door by clicking the gates on the cages in the correct order.

Use the colored circles on the doors to help you determine which cages to click.

The colors on the circles correspond to colors elsewhere in the room.

Solution:

Working your way through the circles, top-to-bottom, for each door, click all the cages with birds of the same color combo (the order doesn't matter for birds of the same color).
Once you've finished the bottom circle, the corresponding door should open.

Once everything is lined up, press the red button below the door and collect the red potion.

Use your map to head back to the bridge of dawn and across the bridge to the palace.

Sun Princess Golden Statue

Use the crown (from the monkey in the summer room of the three doors of the seasons) on the top of her head.

Use the cape (off the tree in the winter room of the three doors of the seasons) on her body.

Use the staff (on the roof of the left house in the winter room) on her right hand.

Use the shoes (fished out of the frozen water in the winter room) on her feet.

Finally, use the ring (under the rock by the signpost in the summer room) on her left hand to acquire the keys.

Now use the red potion (made in the potion factory) on her head to transform her.

Click the princess to marry her.

GOAL: Remembering What's Going On

Dungeon Maze

Solve the dungeon maze using the clues available on the screen.

If you make an incorrect move, you will be set back a few steps.

Hints:

Note that there are two sconces for torches, but they're not always both lit.

Also note that there are numbers above (almost) every door.

How to traverse the maze:

The torches tell you which door to go through. If the left is lit, take the left door. Same for the right. If both are lit, take the middle.

The number above the door tells you what to put in when you're asked for a code. I won't give a whole Roman numerals lesson here, so if you're unfamiliar with how they work, you'll have to google it (or check the full solution below).

Solution:

Head through the right door.

Now head through the left door and enter the Roman numerals for 497.

CDXCVII

Head through the left door again.

Now head through the right and enter the numerals for 753.

DCCLIII

Head through the middle door.

Now head through the right door and enter 985.

CMLXXXV

And you're through!

Imprisoned Vulture

Collect a stone strawberry, then speak to the bird.

Use the keys (out of the Sun Princess' hands) on the bird.

Match the keys to the locks by clicking the matching pattern on the right.

71 Comments

@ popelady:
I'm working on a text walkthrough right now.
Do you need help with the

Room of Cages?

If so, then

for each door, look at the colored circles on it. From top to bottom, click all the cage gates with birds that match the colors. You have to click the gates for each circle before moving down to the next. If done correctly, the corresponding door will open.

Bug: I was able to pick up two pots of ink.
Second problem: Got to the point where I was trying to repair the water source, was pretty sure I had found all of the gears, and yet it wouldn't let me zoom in to do the puzzle. Because of the doubled pot of ink, I worried that it had replaced one of my gears with the ink, so I started over, and made sure to not pick up another one. But it's still acting like I'm missing a gear. Does anyone have a list of the gear locations?

The strange machine. I need to set fire to the wood, but nothing I use on it sets it to fire. Am I missing something? I have the statue head, pearls, a letter opener, missing pages, a rose, chilies, parchment, half a die coin, three pots, and the blue gem. Any help?

I can't remember which sister is Gabriella, which is Isabella, and which is Daniella. I've tried brute-forcing that part to no avail, so I assume I'm missing something else. Here's my logic:

"Sun is in the sky and sisters together" - The Sun Princess (the yellow face, I believe, since that's the only one with a crown like hers) goes in the top slot, and the three sisters (red, orange, blue) in the three bottom-middle slots in some order.
"The set is led by one with a feather" - The bird goes in the leftmost slot.
"Isabella is followed by her husband, the Bear" - The bear goes in the second slot from the right, and Isabella goes in the third slot from the right. I strongly suspect that the red face is Isabella, since she's the one holding the bear in the image in the review.
"Its young Prince Ivan, at the rear" - Prince Ivan (green face; I know it's him since it matches the bust of him in the lower left) goes in the rightmost slot.
"Daniella is the eldest and stays in the middle" - Odd, since the fish starts in the middle. But I'm sure Daniella (whom I suspect to be the orange face) goes in the bottom center. Gabriella (red face?) therefore must fall into the slot to the left. The fish goes in the second slot from the left, since that's the only one remaining.
"And thats (sic) all you need to solve this riddle" - So then why is my solution not registering as correct?

To review: my current setup has the yellow face at the top, then the bottom row has bird, fish, blue face, orange face, red face, bear, green face. Which apparently isn't the solution.

I'm stuck with a bug at the chess pieces. The pieces stick to my cursor and I can't place them. Sometimes I get all the way to the last one, and it sticks. If anyone has a secret to getting the pieces to unstick, let me know. Otherwise, I'm on to other games.

I've just made the yellow Grow Wings potion, but I can't find anything to use it on. The description says it doesn't work on living things, but I can't think of anything I could use it on and the raven is notoriously unhelpful about it.

Other than that, I've got all the ingredients I need for the Enlarge potion, but I suspect I need a white gemstone first. I've also got an earthen pot, frozen water drop, lemon, cherries, mango, white rose, and a magic bow.

Accidentally exited out of the browser window right when I was close to the end, and lost all my progress. I am not going through all that again. Fun game, but very long, has a few too many bugs, and no gosh darn continue button. :/

Normally I love long games like this, but there IS a reason why riddle-filled adventure games tend to be short -- with the problem solving and the finding things and etcetera, it takes a while. That's why making a long game such as this one NEEDS a "save" option. Most long games usually do come with one and due to the lack of a save in this game, I am now I'm being forced to rack my exhausted brain to look for all the little fruits and flowers scattered across thirty-three different places.

Ah, finally got it and completed the game. I'd give it 4 mushrooms too: some of the puzzles were quite clever, but it was buggy in some places and there are some solutions that I would never have figured out if I hadn't tried using every item in my inventory with every clickable thing out of desperation, like

setting the parchment on fire or throwing the mango out of the witch house's window to get it covered in snow.

Gabriella's library. I can't seem to figure out how to arrange the books.

The blue and black make sense, but "middle of red counts most of all" and "green starts with B and ends with E" don't really make sense. I tried to put the book with B on the left and E on the right but couldn't figure out what to do with the rest, and the red I'm lost on.

I'm not sure how many mushrooms this game deserves. Yes, it's meaty, and yes, it has a wide variety of puzzles to solve, although the built-in hint system and some of the contrived puzzles are ridiculously easy, as though they were intended for kids.

The jigsaw puzzle and the quilt pattern come to mind.

Without even getting into the bugs I and others have experienced, and without dwelling for too long on the issue of "women exist to be protected and saved and they'll happily marry their rescuer just because" (On the one hand, it's the traditional fairy tale trope, but on the other hand, has no one read Marlo Thomas' re-telling of Atalanta? Google "Free to Be You and Me" sometime.) there is my perpetual pet peeve. As this is coming from me, it's possible one or two of you have already anticipated what I'm about to say:

Engrish is one thing. I understand the challenges of wrestling with a foreign language and being ill-equipped to judge your translator's fluency. But I believe that Playtinum and Abroy ("Games for Smart People"?) are based in an English-speaking country, and it bothers me that they don't care enough to make sure their product displays even a perfunctory semblance of professionalism. The punctuation and general phrasing look like they were written by an excitable teenager whose lexicon is bereft of the concept of "editor." I lost all hope when I read "ur sisters." Up until that point, at least the spelling and grammar had been (mostly) halfway decent.

I know that this is not the game per se, but has anyone seen the official Abroy video walk-through of the game? The person playing the game swings between preparing something before a player would reasonably know that thing was needed and being more stymied by some puzzles than I was my first time through.

For example, the player attempted to use the picture of the tiger three times in a row to get the monkey to drop the crown.

Good walk-throughs strike the right balance between puzzle fluency and not circumventing the sequence of discovery. This one was just painful.

My assessment of the game, therefore, is that while the gameplay itself is not bad, it suffers in my eyes from a lack of pride of craftsmanship and professional polish.

I must be the dumbest player here, because I can't even figure out what to do with the old key and I appear to be stuck in the same three rooms. I don't even know how to leave the palace. This game needs instructions.

Examine the bird in the window and collect the gear in the lower window.

Click the roof to collect flint stones, then use the bowl of grain on the bird.

After speaking to the woman, collect the gear in the rose bush, then collect a pink rose.

Click the gate on the left.

Old Woman's Garden

Collect the gear in the plant to the right.

Examine the locked door ahead.

Collect the gear and empty oil can behind the bushes.

Now collect the chilli [sic] seed and carrot seed.

Use the iron key (from the urn in the queen's bedroom) on the lock and step through the doors.

Room Full of Cages

Collect the net off the lower shelf to the right.

Solve the cage puzzles to open each door by clicking the gates on the cages in the correct order.

Use the colored circles on the doors to help you determine which cages to click.

The colors on the circles correspond to colors elsewhere in the room.

Solution:

Working your way through the circles, top-to-bottom, for each door, click all the cages with birds of the same color combo (the order doesn't matter for birds of the same color).
Once you've finished the bottom circle, the corresponding door should open.

Once everything is lined up, press the red button below the door and collect the red potion.

Use your map to head back to the bridge of dawn and across the bridge to the palace.

Sun Princess Golden Statue

Use the crown (from the monkey in the summer room of the three doors of the seasons) on the top of her head.

Use the cape (off the tree in the winter room of the three doors of the seasons) on her body.

Use the staff (on the roof of the left house in the winter room) on her right hand.

Use the shoes (fished out of the frozen water in the winter room) on her feet.

Finally, use the ring (under the rock by the signpost in the summer room) on her left hand to acquire the keys.

Now use the red potion (made in the potion factory) on her head to transform her.

Click the princess to marry her.

GOAL: Remembering What's Going On

Dungeon Maze

Solve the dungeon maze using the clues available on the screen.

If you make an incorrect move, you will be set back a few steps.

Hints:

Note that there are two sconces for torches, but they're not always both lit.

Also note that there are numbers above (almost) every door.

How to traverse the maze:

The torches tell you which door to go through. If the left is lit, take the left door. Same for the right. If both are lit, take the middle.

The number above the door tells you what to put in when you're asked for a code. I won't give a whole Roman numerals lesson here, so if you're unfamiliar with how they work, you'll have to google it (or check the full solution below).

Solution:

Head through the right door.

Now head through the left door and enter the Roman numerals for 497.

CDXCVII

Head through the left door again.

Now head through the right and enter the numerals for 753.

DCCLIII

Head through the middle door.

Now head through the right door and enter 985.

CMLXXXV

And you're through!

Imprisoned Vulture

Collect a stone strawberry, then speak to the bird.

Use the keys (out of the Sun Princess' hands) on the bird.

Match the keys to the locks by clicking the matching pattern on the right.

before realizing that I had long ago encountered a bug that made the rest of the game unplayable. Specifically,

I can't pick up the bucket of water in the old woman's garden. It is a full bucket of water, sitting on the well wall, and when I click on it, it just says "This bucket is filled with plain water" and won't let me pick it up. Super frustrating. Pretty sure I just wasted an hour of my life on a half of a game that I definitely am not planning to play through again, at least not until the bugs are all worked out.

Bug: right at the end, the potion factory stopped accepting fruits. I couldn't make any more potions. I refreshed the page and reloaded (the save function does work). Only then my yellow rose had disappeared from my inventory.

This game would have been a lot better if it was 1/2 to 1/3 the length.

I can't make any potions. Through trial and error I manged to put the blue gemstone in the left slot of the right gemstone wheel, and the yellow gemstone in the bottom slot of the same wheel, but I have no idea how to rotate it. I also can't remove the gems now that I have placed them. I feel like this should be simple, but I have no idea how this is supposed to work. Can anybody explain to me how to make potions?

I assume you're referring to the puzzle where you need to arrange the circular portraits in the Orb Room.

The Sun Princess is yellow. Prince Ivan is green. The three sisters (red, orange, and blue) are the same colors as in the review image. Note that the blue sister is holding the fish, the red the bear, and the orange the falcon. You got the teddy bear in a Gallery, the silver fish in a Library, and the falcon claws in a Butterfly Garden; put all that together and the solution should be yours.

I really enjoyed this game. Although I agree that it seemed some puzzles were geared toward much younger children than the rest of the game,

Jigsaw puzzle, anyone?

for the most part I think it was a good difficulty level -- easy, but not so simple it required no thought whatsoever. I didn't run into any bugs except one, and that one was fixable, so I suppose I was lucky.

My bug allowed me to advance without breaking the sisters out of the orb in the orb room, which meant that I couldn't figure out why I was expecting to find my sisters at their castles or whatever when I knew they were back in the orb room. I didn't figure out I had skipped that step until I was trying to do the final puzzle and couldn't click on anything because the orb was in the way!

Help, please. I've made it a little ways past the end of the walk through and I must have missed something. I've made it to Maurice but

I don't have any flowers so I can't make a potion to help him. I have an orange potion and assume from the clues I should use it on myself, but have no idea how. I have a gold coin, but no one to give it to.

im used the bear on the hive but for some reason even though i followed the pattern on the picture, nothing happened. when i backed out, i could no longer go inti the hive. i assume i'll have to do everything from the beginning again? :(

Yeah, sorry Paul. As far as I can tell, there's no way to get back to the hive puzzle if you back out. It's the same issue yaddab had above. I double-checked the image I uploaded for the solution and it looks good.

Make sure you're looking at the faces and not just the color matching!
Male face to female face, not same faces.

counting from the top, box #6, is incorrect. if you check it now it shows Dark Blue at top, light blue at bottom, light pink on left, and dark pink on right. you have it light blue on top,dark blue on bottom, dark pink on left and light pink on right. hope that helps.

bk111231, I'm not sure you can do anything. Maybe it disappeared cause your inventory got full? I doubt you could go back and pick it up again. I'm afraid if you don't know how it happened, I can't replicate the bug and try to see what can be done. Sorry! :(

Meh. Size of the game and artwork is nice. Bugs aren't nice, I had to restart some of the drag and drop puzzles a few times (stained glass window, chess pieces...)

Gamewise, well, not up to scratch. The construction part is fine, but the inventory interface is rather uncomfortable. I had to resort to the hints and, at some points, the walkthrough because, for the life of me, I couldn't figure out the logic behind some of the puzzles, like the books (how are you supposed to sort out the letters or the numbers even if you get the book heights ok), the painting (the end result doesn't look like the knight's shield) or the orbs (am I supposed to associate monochromatic generic cartoonish faces to random girl names?)

All in all, the overall feeling is one of disappointment, from the too crowded menu screen down to the "continue" button at the end of the game that tries to open what I think is an iTunes link. Hello, no iTunes in Linux, for one.

The authors have spent a lot of resources on artwork and plotting the story and the map. They really need to play a few more games, or run this game through some people that do, so they can fix all the gameplay awkwardness and turn this trainwreck into a good game. It shouldn't be too difficult, the foundation is there and is solid.

I'm pretty sure I found a bug that makes it impossible to finish the game. When I

unfroze the Sun Princess and tried to click her, absolutely nothing happened. I left the room and came back and she wasn't there. I tried reloading the game to see if that would help, but apparently it had saved after she vanished.

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