Enemies

Lore Notes:

Example lore note

Example lore note

Example lore note

Notes

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NOTE:

If the player has already joined the
Rat Covenant via the Rat King in the
Doors of Pharros, after defeating the
Royal Rat Authority boss, then no enemies will be hostile towards the player in this zone. Nor will the Dark Spirit Rhoy the Explorer invade the player.

Using a
Bonfire Ascetic on the first bonfire here (Harvel's Resting Place) will respawn the Dark Spirit
Rhoy the Explorer. Doing this makes Rhoy a useful target to farm
Awestones.
It appears that the spawn limit for non-unique enemies in this area has been removed (needs additional confirmation).

Grave of Saints Walkthrough

Start to Rhoy Invasion

After coming into the area from
The Pit in Majula, the first bonfire,
Harval's Resting Place will be an obvious find. A hollow stands by the entrance to a large chamber. Kill him before he tries to sneak up on you. The large chamber has a dry fountain in the middle due to a hole in the base. There is treasure and a very interesting looking skeleton in the fountain but you can't access this area yet. More importantly, upon entering, several rats will sneak out of small holes around the room and attack. Individually they should pose no threat, however, groups can be dangerous and cause poisoning. Inside this chamber is a skeleton with a
Large Soul of a Nameless Solider.

Exiting via a small stair leads up to a hall area. A
Pharros' Lockstone face is immediately visible on the floor and opens a bridge right next to it. This is about the only worth while Contraption if you have no interest in joining the Rat Covenant. Crossing the bridge leads to large room with petrified rats. A small group of live ones crawl out. There is a corpse with
Poison Moss x2. There are stairs up and a skeleton with
Whisper of Despair and a
Torch. This ends with a blocked door. The door is blocked with a bridge like the one you just crossed that can be lowered with another
Pharros' Lockstone on the floor above but don't waste a lockstone here, as you will be reaching the area across later. Heading back to the hall where you lowered the bridge, the right hand side (left hand from the stairs) ends with a hollow just hanging out (kill him) and a corpse with a
Small Smooth & Silky stone x3. Heading in the other direction you will come to a
Pharros' Lockstone face in the wall and a ladder. This lockstone creates a waterfall that obscures vision and extinguishes torches and is intended to help
Rat King Covenant members, as are the majority of lockstones in this area.

Rhoy to Royal Rat Boss

Heading up the ladder results in the scripted invasion,
Rhoy the Explorer. Rhoy is relatively fast but is not a tremendous threat on his own. Allowing rats to join the fray does cause problems as they will fall and crawl to sneak up on you. He drops a random piece of equipment when killed.
Shotel +5 or
Armor of Aurous (Possibly more?),
Warmth (pyromancy) Confirmed, and a Heavy Crossbow +5 (Note:You need to play offline for
Rhoy the Explorer to invade you, otherwise you won't get invaded.)

This new section looks mostly like the floor below but with several
Pharros' Lockstone holes. The one in the floor right away lowers the bridge mentioned earlier (I wouldn't use it). Moving to the left leads to a tomb with a giant skeleton. A smaller skeleton holds
Homeward Bone x3. Other lockstones will create acid pools that damage armor (Including yours). These are more traps to help covenant members.

Rat King and Coffin Ladder

After defeating the boss the room leads to a door and
The Rat King who will respect the murdering of his Vanguard and allows you to join the
Rat King Covenant. You are given the ring
Crest of the Rat. If you have entered the covenant the area rats and hollows will no longer attack you as you are now one of them.

A hole in the floor after
The Rat King drops down to the center fountain which was inaccessible before. Take a look at the very interesting skeleton before you do. There's nothing that happens but it's a nice touch. Below is a corpse with a
Pharros' lockstone. The only way out is down which leads to a pit with coffins jutting out as ledges to jump down. This leads to a stone bridge above a broken wooden one.

Wooden Bridge to The Gutter

If you're fast, the broken wooden bridge has a crystal lizard. Note that there's a separate access to this area from
The Pit in Majula, and the crystal lizard is fairly easy to get from this entry. A skeleton on the bridge holds a
Bleed Stone. You can jump from the bridge to a small ledge with a corpse yields the
Disc Chime. Alternately, you can drop down to the wooden bridge below. On one end of the wooden bridge past the gap is a chest containing
Ash Knuckle Ring. Get a good running start and jump over. Note: The stairway on the other end of the bridge leads back to an entrance ledge in
The Pit in Majula. A crystal lizard will also spawn on the stairs just before the bridge. It will run across the bridge and fall through the hole, so make sure to kill it quickly. Jumping down from either the Disc Chime ledge or the wooden bridge is a water pit. Get out of water as it slows your movement and six exploding Small Mummies are waiting in the two tunnels to the sides. Note: if you hang out on the wooden bridge for a while, before jumping down, the mummies will come out for you to snipe. One tunnel has water(NG+ there will be 2 phantoms in the water tunnel 1. Lightning mage (drops some stuff) 2. Knight (drops soul of a great Hero) and the other does not. The one with water has a Syan Knight guarding a chest that contains 1x
Sublime Bone Dust.

The other tunnel has a ladder and scaffolding further down. After the first drop...you're down there. You can't reach the ladder again. There are two choices down. When facing ladder, a ladder to the left leads to another ladder and a corpse with a
Human Effigy.

The other direction leads to ladders down. A corpse with a
Radiant Lifegem is near the bottom. Make sure to find this as there is then another ladder with no way back up. A chest at the base holds a
Token of Spite.