I'm still not pleased that the EFL is just another 'c' GUI library that re implements the object model of c++ rather poorly. There's nothing wrong with leveraging the small subset of the c++ object model, it really makes sense for GUI development.

"I'm still not pleased that the EFL is just another 'c' GUI library that re implements the object model of c++ rather poorly."

You just don't know how it works. It's not at all like GObject. It does not try to implement an object model in C.

"There's nothing wrong with leveraging the small subset of the c++ object model, it really makes sense for GUI development."

Try to use QT on embedded devices, and have speed and low memory usage. It's just impossible. As an Example : on a set top box running a MIPS @200MHz, QT was just not running, gdk was uber slow, Evas (the graphic part of the EFL) allowed animations at 25 fps.