Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). This is not a contest where the majority wins - I will judge each verification on its content. Please keep your verification brief unless you have a good reason otherwise.

After 2 weeks I will read all of the verifications and move this thread to the main verification board and post my verdict.

AV good and no cheating. Small note that there's about a second of a previous attempt in the video before the run starts, and the video can also probably end 30 seconds earlier.

Having spent some time playing this game, I can add a few things:-Grabbing things is not nearly as easy as Murph makes it look.-Several of the mobs and enemies are stupidly annoying to deal with. I mean this both in the sense of trying to fight them as well as getting them to spawn correctly. Murph does a great job planning out each section of a stage in terms of maximizing the potential of thrown objects.-Boss fights are more annoying than they should be. Murph manipulates the patterns to work out in his favor, but oftentimes there's no "clean" fast solution.

All that said, the run was great. The enemies behaved for the most part and no major faults during boss fights. Some minor position optimizations could still fit in, but for the most part the planning and execution is solid. One thing I'm not sure of though is about alternate boss strategies. I'm curious what the exact timing difference is between throwing and "single-hit" strategies. The approach is mixed depending on the boss, but how much time is lost or gained depending on the strat used per cycle? I still think Boss 2 (sickle punk) has a more optimized strat somehow. I guess it just comes down to what the time difference is between a perfect 2-cycle single-hit vs a 1-cycle throw for each enemy. However it rolls out though, the difference isn't likely to be very much. The run is impressive enough regardless.