Clint examined the room for traps and secret and hidden
things. The rogue did not discover anything. The five hanging robes appeared to
be well constructed and worth 5 GP each. The elf took them and stuffed them in
a sack.Banjo gave the room a look using Detect Magic. No magic aura
were detected.

The party moved on to the next unexplored door. Clint
searched it and determined that it was not locked or trapped. The rogue opened
the door to see what lay behind it.

Gray is the floor of the entry room.
Black rectangles are the benches.
White rectangle is a doors.
Small white rectangles are double doors.
Brown circle is the low, dry font.
Black wavy shape is the black curtain.

Gray is the
floor of the entry room.Black is the floor of the altar
room.Dark gray is the raised dais.White rectangle is a doors.Small white rectangles are double
doors.Brown circle is the low, dry font.Black wavy shape is the black
curtain.Purple circles are oversized
braziers.Purple rectangle is the blood
crusted altar.Black stars are the statues.

After some trial and error fashioning ropes and straining to
push and pull upon the statues, the party is able to topple them. The resulting
fall reduced them to large chunks of rubble. With a bit more work smashing the
smaller pieces, the party is able to free the two magic gems.

After examination by Banjo and Thurstan, the gems are
identified as an Elemental Gem. One is attuned to air and the other to fire. The
gems can be used to summon a large elemental of the appropriate type once when
crushed/broken (standard action) as if summoned by a summon nature’s ally V spell.
Each has a caster level of 11.

Gray is the floor of the entry room.Black is the floor of the altar
room.Dark gray is the raised dais.White rectangle is a doors.Small white rectangles are double
doors.Brown circle is the low, dry font.Black wavy shape is the black
curtain.Purple circles are oversized
braziers.Purple rectangle is the blood
crusted altar.Black stars are the statues.

After breakfast, the party headed back to the Necromancer’s
Spike. This time they found the entrance unguarded.

The party quickly traveled through the dust room and ascended
the spire. They traveled back to the site of their last battle, avoiding area
which they previously deemed too dangerous or unsavory to explore further.

The shrine was found as it was left except the coals and the
burning curtain had been extinguished.

The casting of a Detect Magic again revealed that the rods
of each statue radiated a moderate aura of conjuration magic. A purple glow could
be seen coming from the eyes of the skull atop each rod.

Not willing to risk further exploration in their weakened state, the party was able to trace their way back to the entrance of the Necromancer’s Spike and exit the structure without incident. They made their way to the bazaar to sell treasure and purchase supplies. To cure all of Dargoth’s STR damage and CON drain and the temporary negative Levels on Thurstan and Clint required three castings of the spell were required. These cost a total of 1140 GP.

After business was concluded at the bazaar, the party headed back to the Dripstone Inn to rest and recover health, spells and abilities. Thurstan used his remaining spells to heal himself and the rest of the party.(Please manage your treasure list. There is still items that have not been handed out. Tell me what has been sold and what has been divided.You can get 712.5 GP for selling the spellbook and 55 GP for the Everburning Candelabrum. I will update the treasure list once you have made your choices.)