An issue causing players' screens to remain black after finishing cinematics has been resolved.

You should no longer lose sprint when entering combat.

Item Shop Consumables can no longer be used before your character reaches Kingsmouth.

Character legs will no longer become invisible when wearing the Denim capri pants with Ankle boot heels.

Hands no longer disappear when wearing the Delta Force - Right arm wrap with long sleeves.

Quickened Anima should now be purchaseable at the correct faction ranks.

A few Transylvania monsters that were erroneously dropping New England Sequins will now drop Transylvania Sequins.

Faction Marks will no longer generate impact particles on their targets.

Vendors no longer trick you into thinking the veteran items are sellable.

Clarified the descriptions of the Quickened Animas and the Sprinting buffs.

You can no longer waste Astral Fuse or Criterion Upgrade on an upgrade where they are not needed.

The '30 missions completed' notification is now account wide, and will only appear once after one character completes 30 missions.

Added a heal over time effect to all practice Demons.

The Sherlock achievement now gets awarded correctly.

We have lowered prices for consumables from the pvp vendors.

Fixed an issue with the War Helmet and certain hairstyles.

Added a new dressing room slot for head accessories.

Disabled group invites when in the barber chair or plastic surgery table.

Send Report button should now be visible even when the mission tracker is disabled.

The playfield sequin vendors have received a new item of commerce.

Item Shop items now give onscreen feedback for why they are unusable before reaching Kingsmouth.

Look for a banner and sign displaying the names of the Music Contest winners in London!

Added 'Powered by Dreamworld Technology' logo to the login screen.

Added some text to the top of the bug report window to help players better understand the difference between bug reports and /petitions.

Combat

Beatdown will no longer apply its knockback effect to subsequent attacks.

Paradigm Shift has been redesigned. It now provides a 30% chance to gain the Minor Hit Chance effect whenever you apply the Weakened state. The reason for this change is to differentiate it from Call Your Shots.

Fatal Flourish has been redesigned. It now builds 1 Fatal Flourish counter every time you apply the Afflicted state. When the count reaches 8 the next attack will penetrate and reset the count. The reason for this change is to make it different than the Dark Potency passive.

Exploitation has been updated to provide a 33% chance to cleanse 1 effect from yourself whenever you hit a Hindered target. The reason for this change is to make it different than the Perjury passive.

Increased the damage dealt by the Sudden Return passive ability.

Contortionist will now remove only Hinder and Impair effects.

Fixed an issue which caused the stun component of Art of War to trigger even when the damage was evaded or glanced.

Defensive Turret will now apply its effect more reliably.

Passives which trigger when applying Hinder effects will no longer trigger if the target is immune to Hinder effects.

Deadly Aim's duration will now be refreshed when reapplied.

Fixed a tooltip error with the Probability buff.

Fixed an issue where Bushwhack's Obstruction effect did not last as long as it should.

The Charge effect when attached to a whip and triggered with Whip it Good will now hit reliably.

Win Win will now remove two stacks of the cleanseable dungeon debuffs.

Pistol Love will now remove three stacks of the cleanseable dungeon debuffs.

Cleansing Drone will now remove two stacks of the cleanseable dungeon debuffs if the target is Hindered when the drone is summoned.

Cry Havoc's damaging ground area will now trigger correctly on any impaired targets.

Cry Havoc's damaging ground area will now display properly in the combat log.

Updated the description of Cannonball to clarify which abilities it affects.

Cannonball will now trigger from Death from Above and Flicker.

Lock, Stock & Barrel will now consume and trigger properly when using Shotgun Turret and Defensive Turret.

Fixed a tooltip issue with Hog Wild.

Burst of Energy now works with Call for Eris.

Fixed an issue with the HoT effect of the quantum ability Charge.

Tooltips for barrier effects will now show the current value left on the barrier instead of showing the full value.

Increased the selection radius of Chain attacks so they work more reliably at selecting their maximum number of targets.

Updated the tooltip for Increased Dosage to show the healing range for 1-5 resources.

Increased the cooldown of Tear Gas to 4 seconds to match other ranged resource consuming abilities.

Reduced the damage of the extra hit to Safety Off caused by Extra Bullet.

Fixed a problem with Flight of Daggers.

Start & Finish should now benefit properly from all passive abilities.

Clarified Live Wire's tooltip to indicate that it triggers off the 5th critical hit.

Updated description of Burst of Energy to specify that it only works with damaging abilities.

Corrected damage numbers in the tooltip for Bone Breaker.

Pressure Point and Elemental Force can no longer be removed via right click.

Soft Target should now apply ranged resources to your primary target when triggered.

The recharge modification from Rocket Science will now apply to Death from Above even if the jump kills you.

Fixed an issue where some HoT abilities were treated as active heals.

Reduced the total critical hit and penetrating hit chance on all abilities which hit multiple times per second. This is not a total normalization, but reduces their chances to be more in line with single hit abilities.

Momentum buff from the Hammer skill can no longer be canceled.

Fixed a tooltip error in the Striker ability.

Imprint will now trigger even if an attack is queued after Whip It Good.

Fixed an issue that caused Big Forty Five to consume an extra Pistol resource.

Made adjustments to the way Elemental Force and Fatal Flourish build counters to make them more reliable.

Channeling abilities can now be properly queued with themselves.

Fixed an issue with Strange Attractor which could cause it to not deal damage to targets who are immune to Impairs.

Anaesthesia will no longer apply 2 stacks of Rising Vigor.

Fixed the combat log to show proper leech percentages.

Dungeons

Slaughterhouse - The Tesla Coil AoE now deals damage properly.

Hell Eternal - Fixed an issue with performance during the Prime Maker fight.

The Polaris - If everyone is not ready to leave with the helicopter, a short grace period is now activated to allow them to catch up.

Resolved an issue that could in rare cases cause loot not to drop from the New York Raid or make the lockout apply to everyone in the playfield.

Fixed players being bound to their nightmare instances even when trying to travel to normal dungeons.

The Facility - Fixed an issue with unkillable resurrecting monsters around the pit in The Facility.

Items

The Time Accelerator tooltip now includes a line in its description stating "Only usable by subscribers and Grand Masters."

Increased the Physical Protection granted by Kickbacks and Stimulants.

Energy Drink - Barrier will now always apply to yourself when used.

Deleting items from inside the crafting window has been disabled to prevent an issue where future recipes failed because of this.

Signets

Fixed description text on many different Signets.

Signet of Abuse damage bonus has been slightly increased at all rarity levels.

Signet of Abuse should trigger more reliably when multiple users with the Signet attack the same target.

Signet of Extrication healing has been increased at all rarity levels.

Signet of Echoes will no longer trigger passive effects.

Signet of Order block chance increase has been increased at all rarity levels.

Signet of Resilience will now correctly state that it increases physical and magical protection and not block rating. This is a tooltip fix, the signet was always increasing physical and magical protection.

Signet of Resilience buff counters will now fall off one at a time instead of all at once.

Signet of Sadism damage has been increased at all rarity levels.

Signet of Sadism now specifies that it deals magical damage.

Signet of Sadism should trigger more reliably when multiple users with the Signet attack the same target.

Signet of Salvation effect will now display with the proper icon.

Signet of Opportunism damage has been increased at all rarity levels.

Signet of Opportunism now specifies that it deals magical damage.

Signet of Opportunism should trigger more reliably when multiple users with the Signet attack the same target.

Signet of Breaching now has a 7 second cooldown upon applying its effect.

Signet of Breaching penetration damage increase value has been reduced at all rarity levels.

Signet of Breaching will now apply 100% of the time on any penetrating hit, instead of a 33% chance to apply.

Signet of Castigation cooldown reduced at all rarity levels. Note there was a tooltip error which stated the cooldown was 10 seconds when it was 15 across all rarity levels.

Signet of Castigation will now provide a small damage increase while the effect is active.

Signet of Discipline will now grant more defense rating at all rarity levels.

Signet of Discipline cooldown has been reduced at all rarity levels.

Signet of Reinforcement physical and magical protection gained has been reduced at all rarity levels.

Signet of Reinforcement buff counters will now fall off one at a time instead of all at once.

Signet of Reinforcement can now trigger when you evade an attack.

Signet of Aggression cooldown has been reduced at all rarity levels.

Signet of Aggression should trigger more reliably when multiple users with the Signet attack the same target.

Signet of Temperance healing has been increased at all rarity levels.

Signet of Temperance effect now has an 8 second cooldown upon applying its effect to match its duration and ensure reapplication does not cause any healing ticks to be missed.

Signet of Temperance should trigger more reliably when multiple users with the Signet heal the same target.

Signet of Benediction barrier value has been increased at all rarity levels.

Signet of Benediction should trigger more reliably when multiple users with the Signet heal the same target.

Signet of Obedience damage bonus has been increased at all rarity levels.

Signet of Obedience buff counters will now fall off one at a time instead of all at once.

Signet of Obedience should trigger more reliably when multiple users with the Signet attack the same target.

Signet of Cruel Delight healing has been increased at all rarity levels.

Signet of Cruel Delight should trigger more reliably when multiple users with the Signet attack the same target.

Signet of Interdiction healing has been increased at all rarity levels.

Signet of Interdiction should trigger more reliably when multiple users with the Signet attack the same target.

Signet of Fury damage bonus has been increased at all rarity levels.

Signet of Corruption affliction damage bonus has been increased at all rarity levels.

Signet of Laceration critical damage bonus has been increased at all rarity levels.

Debuffs from lesser powered Signets of Breaching will no longer overwrite more powerful ones.

Added an icon to the Signet of Fury effect.

Fixed an issue with the Signet of Fortification which could cause it to make players take more damage than expected.

Crafting

Fixed an issue that prevented players from crafting multiple items using stacks of materials.

GUI

Loot type and threshold changes now appear in the onscreen messages correctly.

Fixed an issue where placeholder text appeared when disassembling items with a full inventory.

Fixed an error message seen when attempting to use the Flashbang Grenade in restricted areas.

"Enable Mouse Highlighting" - changed the option and tooltip text to make this functionality clearer.

Inspection GUI should now still be able to be opened after being closed with Shift+Esc.

Send Report button will now reappear after reviving if a player is killed while reading the mission reward window.

The SP icon should no longer disappear when opening the Achievement window.

The Achievement icon should now disappear when the Achievement window is opened.

The LFG list will now update more often.

Fixed a case where certain cells in the outer wheel could not be selected.

Achievements that give rewards now list those rewards on the achievements menu.

A new Cabal Log has been added to the Cabal interface. This tab will allow players to see a record of basic cabal activity.

Fixed an issue that caused shortcut bar items to disappear when using some quantum brace abilities.

Removed the ability to zoom in on the Skill Wheel.

Auxiliary weapon abilities and ability slots are now hidden until auxiliary weapons are unlocked.

Missions

Kingsmouth

The Last Strand - Poison will not affect players in anima form anymore.

Dawning of an Endless Night - Cassandra no longer appears at the entrance to the Maintenance tunnels.

Scrapyard Defence - All members of the Draug raiding party will now reach the barricades.

A brand new story line in Transylvania has you investigating the presence of the werewolves in the area. This will lead you to take a closer look at the Orochi activities in the region, leading down a trail of dark deeds and deception! The brand new story line is not only full of plenty of new action filled missions, but also continues The Secret World’s main story line in Transylvania, and reveals significant details and important individuals crucial to the future of Gaia herself!

New Auxiliary weapon: the flamethrower! Get the parts needed from Vampire Hunter in the Besieged Farmlands and be on the lookout for a way to infuse the weapon with Anima so it can achieve its full power.

The Envoy of Ca' d'Oro in The Shadowy Forest has new daily missions.

Missions

The Savage Coast: Theme Park Tycoon - Zombies will now take damage from the Octotron.