For a LONG time now, I’ve been struggling to get Morpheus 2 where I wanted it. Having a small window to get something done because of personal stuff, I wanted to get something done. It’s also been way too long since we’ve released a ‘solid’ tool build so wanted to do that here.

I’ll keep this post updated with new builds as they become more stable until the next major release.

Added Snap support – Select targets, activate and snap stuff to any geo you have loaded as targets or in the scene. This is something I wanted to do way back when I first started playing with rayCasting and I’m happy to check that box

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on Wednesday, September 21st, 2016 at 11:48.am and is filed under Announcements, Builds.
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