I am going to step down as the GM for Pet Friendly, do to reasoning of my own.

In my place, ArgentFlame is going to be taking my place as head. And he'll have help.-EchoFireant: Neighborhood Tracker-Dylan: Player Referee-Jimmy Jazz: Welcoming committee-Neighborhood Watch-RG: -None-

Echo will be keeping track of how many players are in each neighborhood. When everyone posts their new character sheets in the new OOC, he will also keep and maintain a list in the OOC of the neighborhoods, the players in each neighborhood, and links to each character sheet!

Dylan will resolve disputes between players as fairly as he can. If you have another problem with a player, try to talk to them. If you can't resolve it yourselves, then talk with Dylan and present your case.

Jimmy will be welcoming new players, making sure they have their stat numbers add up and such, and point them to the right neighborhood.

*Ahem* Keeping with the theme, we'll also need one or two people to volunteer for a "Neighborhood Watch." Once each neighborhood gets big enough, we'll need people willing to read every post in said neighborhood, and if a problem is on the horizon, alert the right people so that the situation can be resolved quickly, easily, and fairly. So that everyone can have as much fun as possible! ...And it will minimize the drama that's been popping up all to much.

If players can think of anything else that will minimize Argent's workload, feel free to PM him.

Some people have expressed interesting in wanting more than two characters. I really can't blame them. At the same time, it can be a problem when there's too many characters to keep track of. What to do?

Idea: Each player can still only control up to two characters as their main characters. However, they can have more than two characters (up to three, four, maybe five...you guys decide). At the start of each arc, a player can select two characters from their pool to control. The others will either not be seen or be minor characters that day.

Sooo...it's basically like you "equip" characters into your two "active slots" for the arc. The others are not there, or their involvement is minimal. This rule would, again, not apply to those who already had three characters before any character rule limits were made. Or, yeah, they get three slots instead of two.

Pros: This allows for more characters, but not more active things to keep track of.Cons: Overall, this requires us to remember more things...it could possibly be even more confusing!

This is why I was saying, "Only things in the IC thread are considered canon to the RP." Oftentimes, we will RP in the IRC...crossovers and all. For example, Echo's character Marshall had met RV pets when he was still in RG, interacting with all of us!

Mind that you don't HAVE to stick to PF stuff...or even stats. It's entirely non-canon, and just for fun! You can do this if you wish, or ignore it. However, remember that you must still follow all forum rules while there! Thank you in advance._____________

I honestly feel like I barely get to know half the characters I interact with, I can understand having some minor characters for background roles, but is everyone already that bored with their primary characters?

I honestly feel like I barely get to know half the characters I interact with, I can understand having some minor characters for background roles, but is everyone already that bored with their primary characters?

I actually know what you mean! One of the main reasons I only have one character, Ven, is so that I can focus on and develop him. I'm not bringing in my second character until I've basically exhausted all of his character development...

That's something worth mentioning. Less characters can also mean more developed and well played characters, though it is possible for skilled RP'ers to have a lot of characters and play them all well. Unfortunately, not everyone is going to be a super-skilled RP'er...

My idea is to have 2 Main characters that stick...and 1 guest character that is switchable anytime you want, that way you still have more variety, but at the same time having two characters to build on.

So, it looks like the general consensus for the third neighborhood is Richmond Acres. Is this acceptable to everyone?

I guess--I've mentioned my concern already twice, but since I don't plan on participating in the third neighborhood anyway (subject to possible change but I don't foresee my characters going there), I guess it doesn't really matter.

"We have to do this take again! HAL, do it with a LOT less emotion!""I'm sorry Stan, I'm afraid I can't do that."--Phoenix

pair-o-dimes dot blogspot dot com

Mon May 03, 2010 9:06 pm

ctcmjh

Joined: Sat Mar 27, 2010 11:42 pmPosts: 6020Location: Washington

Re: Pet Friendly: *NEW* OOC Thread-Under construction

Woot! My suggestion made it! Richmon Acres was the favorite of the ones I suggested too! I may or may not participate in the new neighborhood. It all depends on how many others join. And the farm neighborhood sounds like a nice theme to me!

Mon May 03, 2010 9:25 pm

ArgentFlame

Joined: Mon Mar 16, 2009 1:16 amPosts: 490

Re: Pet Friendly: *NEW* OOC Thread-Under construction

Well, we can always change the name if we can find another one that everyone likes.

Here's why. When it comes down to it, it's a simple matter of quality, or quantity.

As Biscuit pointed out, switching around characters too much is bad for the character development and interaction.

So we're going to go with Dylan's Guest swapping idea, or my variation on it.

-Players have two main characters which are played at all times-Players have one guest character slot-You can have a pool of 3 guest characters to swap between (bringing your total characters up to 5)-Players can swap out the guest at the start of each arc, and only then-You can use your guest character slot for up to three arcs in a row-For each arc you use your guest character slot, you must match the same number of arcs in a row where you do NOT use a guest character-"Strike Characters" are characters that are only used ONCE, but do not add to your guest character pool. They take up the guest character slot when used.More or less, players have their two main characters, then can have a third character in a kind of auxiliary slot. This third character can not appear four arcs in a row, however, and you must refrain from using a guest for as many arcs as you used a guest character. (So say you had a guest character for two arcs in a row. You wouldn't be able to use any guest characters for the next two arcs.) That guest character can be swapped for any other guest character at the start of a new arc. You can have up to three guest characters to swap around. Any other guest characters can only be used once.

Simple...ish? But I'd assume this would only be used more for the advanced RP'ers.

I can see only upsides. This allows players more characters without making things insane to deal with, and two characters are ALWAYS there and constantly developing. The only thing I'd consider adding at this point is a cap to how many people can have a guest character during an arc...

Here's why. When it comes down to it, it's a simple matter of quality, or quantity.

As Biscuit pointed out, switching around characters too much is bad for the character development and interaction.

So we're going to go with Dylan's Guest swapping idea, or my variation on it.

-Players have two main characters which are played at all times-Players have one guest character slot-You can have a pool of 3 guest characters to swap between (bringing your total characters up to 5)-Players can swap out the guest at the start of each arc, and only then-You can use your guest character slot for up to three arcs in a row-For each arc you use your guest character slot, you must match the same number of arcs in a row where you do NOT use a guest character-"Strike Characters" are characters that are only used ONCE, but do not add to your guest character pool. They take up the guest character slot when used.More or less, players have their two main characters, then can have a third character in a kind of auxiliary slot. This third character can not appear four arcs in a row, however, and you must refrain from using a guest for as many arcs as you used a guest character. (So say you had a guest character for two arcs in a row. You wouldn't be able to use any guest characters for the next two arcs.) That guest character can be swapped for any other guest character at the start of a new arc. You can have up to three guest characters to swap around. Any other guest characters can only be used once.

Simple...ish? But I'd assume this would only be used more for the advanced RP'ers.

I can see only upsides. This allows players more characters without making things insane to deal with, and two characters are ALWAYS there and constantly developing. The only thing I'd consider adding at this point is a cap to how many people can have a guest character during an arc...

When you come across a wild guest character, you can use a guestball to catch it, but it will go into your storage if your guest spot is full. You can't catch other people's guest character's, however, as that's stealing. Finally, when you enter a new arc, you'll find a gym where you can battle your guest characters against other people's guest characters, and finally take on the gym's leader. If you win, you get a badge that helps you in your quest to become a guest character master.

Guest characters are full characters under your control. Minor characters make brief appearances, and only say a couple of lines to advance the main character's and/or guest character's before disappearing again. For example, most of the human owners are minor characters.

Minor characters are unlimited, and can be used at any time for the purpose of advancing the story, or just a silly appearance to give the main characters something to do. Guest characters can appear as minor characters, but don't try and use that to circumvent the system. The point of this new system is to allow players to have new characters without them losing focus and development of their main characters, and to prevent oodles and oodles of characters running around at once, causing massive damage confusion.

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