Thanks to ^Drag0n^ for sending along a summary of the current state of the coded message from Deus Ex: Human Revolution, and apologies to those who helped suss this out if they have not received due credit (I'm guessing gaming.reddit had a hand in it). From the look and sound of things, we won't really know what this is all about until Sunday:

The background image on http://www.13311tower.com has GPS coordinates in its header. If you use Google maps to locate the coordinates, they lead to Ayers Rock.

Ayers Rock is also known as "Uluru".

The Morse code is "11m13clinic".

Using "uluru" / "11m13clinic" as the L/P when clicking on the illuminati all seeing eye in at 13311tower.com yields this image:

They're not keywords. I was going to post this a couple days ago but then realized it's nothing secret. They just wanted to make it something fun for the hackers to play with. It's nothing more than the javascript (albeit, interestingly written) that controls the image blocks that switch out when you do the login thing.

Playing the game now. Love the attention to the little details of things and the general "Blade Runner" design aesthetic BUT

The character graphics are crap. Regardless of settings, the figures are crazy fake too shiny all over (why does a cotton lab coat reflect light?), and blurry textures on the faces. Half Life 2 figures look better than this. I know I am supposed to look past these things, but it is pretty hard to look past how terrible the main characters look when they are central to the game.

The lighting engine is crap even with DX11. There are some nice explosion lighting effects but in general the lighting engine used is generic, stock, and bland, bland, bland. What is lacking is _creative_ lighting built for each level. Splinter Cell Chaos Theory for PC had excellent stencil-based lighting effects that blow this game out of the water and that game is how old? Geez even Far Cry for PC had some beautiful lighting effects for the interior levels. They look good because the designers crafted lighting for every level to create ambiance appropriate to that level, rather than just turn on "tesselated shadows" on everything as the square folks seemed to do here. Ugh.

DNForever wrote on Aug 30, 2011, 23:20:I was gonna wait to play this but due to the unanimous praise it's been getting I figured I shouldn't wait it out. Started the download from amazon earlier today and it's almost done. I'm actually surprised I could wait this long based on how much I liked the first DX.

I held out until I saw reviews and such. I shouldn't have. It's a fucking excellent game. And if I had pre-ordered on Steam, I would have gotten seven in-game items for TF2 as well. Oh well. This would have been one pre-order that I didn't get burned on. Dammit!

I believe they did that such that enterprising people that are versed in how to deconstruct websites couldn't just download the final image. Encrypting it in a tile form made it such that you had to get the L/P correct to activate the image shift.

Pretty damn clever. This would have taken a few days if not for twitter, Reddit, and the DXHR forums. Was a true community effort.

Power of the Internet. Truly awesome.

^D^

I think they did it more for effect than anything. If you're able to figure out the password, it's even easier to figure out the image from just spending 2 minutes looking at the script. You don't even need to log in to see the image behind the first one.

I believe they did that such that enterprising people that are versed in how to deconstruct websites couldn't just download the final image. Encrypting it in a tile form made it such that you had to get the L/P correct to activate the image shift.

Pretty damn clever. This would have taken a few days if not for twitter, Reddit, and the DXHR forums. Was a true community effort.