The Sabotage skill improves the damage of all placed gadgets placed as traps. It also unlocks the Overclock skill - allowing you to periodically enhance an offensive gadget for improved damage and blast radius.

When activated, increases the effect of the next offensive gadget used. The effect radius, as well as any applicable stun or damage effects are increased.Effect Radius: +33%

Damage/Stun Effect: +25%

Duration: 10 seconds

Cooldown: 45 seconds

4

Shaped Charge

Proper ordinance handling allows you to rig gadgets with directional blasts - preventing embarrassing and potentially fatal accidents from poorly planted devices. This ability renders Mike immune to all damage from his own gadgets.

5

Improved Data Theft (Basic)

Increases the value of stolen files on a successful hack.

Hacking Cash Bonus: +50%

6

Binary Invisibility (Basic)

This ability automatically triggers when a camera or auto-turret would normally spot Mike and affords a brief moment of invisibility from electronics sensors (but not human enemies) to either escape the sensor's notice or deal with in some other fashion.

This ability allows a second chance at lockpicking, electronics, and hacking attempts. If you fail while this skill is active, the pick/hack resets and you can make a second attempt - though failing a second time will have the usual consequences.

Cooldown: 300 seconds

8

Improved Data Theft (Advanced)

Hacking Cash Bonus: +50% (+100% Total)

9

Binary Invisibility (Advanced)

Duration: 5 seconds

Cooldown: 300 seconds

10

Overclock (Advanced)

Effect Radius: +66%

Damage/Stun Effect: +25%

Duration: 10 seconds

Cooldown: 45 seconds

11

Remote Hack

This ability enables electronic bypass and computer hacking at long range. When active, your reticule will change and when targeting a computer console, camera, auto-turret, or alarm system you can initiate a bypass or hack.

Cooldown: 45 seconds

12

Improved Data Theft (Master)

Hacking Cash Bonus: +50% (+150% Total)

13

Binary Invisibility (Master)

Duration: 7 seconds

Cooldown: 300 seconds

14

Breaking and Entering (Master)

Reduces the difficulty of lockpicking, electronic bypass, and hacking attempts.