The Art

Appreciating and understanding ancient Egyptian art

Ancient Egyptian art must be viewed from the standpoint of the ancient Egyptians to understand it. The somewhat static, usually formal, strangely abstract, and often blocky nature of much Egyptian imagery has, at times, led to unfavorable comparisons with later, and much more ‘naturalistic,’ Greek or Renaissance art. However, the art of the Egyptians served a vastly different purpose than that of these later cultures.

Art not meant to be seen

While today we marvel at the glittering treasures from the tomb of Tutankhamun, the sublime reliefs in New Kingdom tombs, and the serene beauty of Old Kingdom statuary, it is imperative to remember that the majority of these works were never intended to be seen—that was simply not their purpose.

Painted sunk relief of the king being embraced by a goddess. Tomb of Amenherkhepshef (QV 55) (New Kingdom) Photo: Dr. Amy Calvert

The function of Egyptian art

These images, whether statues or relief, were designed to benefit a divine or deceased recipient. Statuary provided a place for the recipient to manifest and receive the benefit of ritual action. Most statues show a formal frontality, meaning they are arranged straight ahead, because they were designed to face the ritual being performed before them. Many statues were also originally placed in recessed niches or other architectural settings—contexts that would make frontality their expected and natural mode.

Statuary, whether divine, royal, or elite, provided a kind of conduit for the spirit (or ka) of that being to interact with the terrestrial realm. Divine cult statues (few of which survive) were the subject of daily rituals of clothing, anointing, and perfuming with incense and were carried in processions for special festivals so that the people could “see” them (they were almost all entirely shrouded from view, but their ‘presence’ was felt).

Royal and elite statuary served as intermediaries between the people and the gods. Family chapels with the statuary of a deceased forefather could serve as a sort of ‘family temple.’ There were festivals in honor of the dead, where the family would come and eat in the chapel, offering food for the Afterlife, flowers (symbols of rebirth), and incense (the scent of which was considered divine). Preserved letters let us know that the deceased was actively petitioned for their assistance, both in this world and the next.

What we see in museums

Generally, the works we see on display in museums were products of royal or elite workshops; these pieces fit best with our modern aesthetic and ideas of beauty. Most museum basements, however, are packed with hundreds (even thousands!) of other objects made for people of lower status—small statuary, amulets, coffins, and stelae (similar to modern tombstones) that are completely recognizable, but rarely displayed. These pieces generally show less quality in the workmanship; being oddly proportioned or poorly executed; they are less often considered ‘art’ in the modern sense. However, these objects served the exact same function of providing benefit to their owners (and to the same degree of effectiveness), as those made for the elite.

Modes of representation for three-dimensional art

Three-dimensional representations, while being quite formal, also aimed to reproduce the real-world—statuary of gods, royalty, and the elite was designed to convey an idealized version of that individual. Some aspects of ‘naturalism’ were dictated by the material. Stone statuary, for example, was quite closed—with arms held close to the sides, limited positions, a strong back pillar that provided support, and with the fill spaces left between limbs.

Wood and metal statuary, in contrast, was more expressive—arms could be extended and hold separate objects, spaces between the limbs were opened to create a more realistic appearance, and more positions were possible. Stone, wood, and metal statuary of elite figures, however, all served the same functions and retained the same type of formalization and frontality. Only statuettes of lower status people displayed a wide range of possible actions, and these pieces were focused on the actions, which benefited the elite owner, not the people involved.

Modes of representation for two-dimensional art

Two-dimensional art represented the world quite differently. Egyptian artists embraced the two-dimensional surface and attempted to provide the most representative aspects of each element in the scenes rather than attempting to create vistas that replicated the real world.

Each object or element in a scene was rendered from its most recognizable angle and these were then grouped together to create the whole. This is why images of people show their face, waist, and limbs in profile, but eye and shoulders frontally. These scenes are complex composite images that provide complete information about the various elements, rather than ones designed from a single viewpoint, which would not be as comprehensive in the data they conveyed.

Registers

Chaotic fighting scene on a painted box from the tomb of Tutankhamen in the Egyptian Museum, Cairo (New Kingdom). Photo: Dr. Amy Calvert

Scenes were ordered in parallel lines, known as registers. These registers separate the scene as well as provide ground lines for the figures. Scenes without registers are unusual and were generally only used to specifically evoke chaos; battle and hunting scenes will often show the prey or foreign armies without groundlines. Registers were also used to convey information about the scenes—the higher up in the scene, the higher the status; overlapping figures imply that the ones underneath are further away, as are those elements that are higher within the register.

Hierarchy of scale

Difference in scale was the most commonly used method for conveying hierarchy—the larger the scale of the figures, the more important they were. Kings were often shown at the same scale as deities, but both are shown larger than the elite and far larger than the average Egyptian.

Text and image

Materials and Techniques

A wide variety

Egyptian artists used a wide array of materials, both local and imported, from very early in their history. For instance, already in the Predynastic period we find figurines carved from lapis lazuli—a lustrous blue stone that originates in what is now Afghanistan and indicates the early presence of robust trade routes.

Group of stones collected in Egypt showing the range of colors and textures available to the ancient artists.

Stone

There were numerous native stones used for statuary, including the ubiquitous soft limestone of the desert cliffs that line most of the Nile valley, as well as sandstone, calcite, and schist.

Harder stones include quartzite, diorite, granite, and basalt. Carving on softer stones was done using copper chisels and stone tools; hard stone required tools of yet harder stone, copper alloys, and the use of abrasive sand to shape them. Polishing was achieved with a smooth rubbing stone and abrasive sands with a fine grit.

Painted statuary

Most statuary was painted; even stones selected for the symbolism of their color were often painted. For instance, the exemplary statues of Menkaure (left), builder of the smallest of the three major pyramids at Giza, were executed in dark schist (also called graywacke). This smooth black stone is connected with Osiris, resurrected god of the dead who was often shown with black or green skin referring to the fertile silt and lush vegetation of the Nile valley.

These images preserve traces of red paint on the king’s skin indicating that, when completed and placed in his memorial temple near his pyramid, they would have appeared lifelike in coloration. With time, the paint would have flaked away, revealing the black stone underneath and explicitly linking the deceased king with the Lord of the Underworld.

Wood

Egyptian artists also used a variety of woods in their work, including the native acacia, tamarisk, and sycamore fig as well as fir, cedar, and other conifers imported from Syria. Artisans excelled at puzzling together small, irregular pieces of wood and pegged them into place to create statuary, coffins, boxes, and furniture.

Metals

They also executed pieces in various metals, including copper, copper alloys (such as bronze), gold, and silver. Cult statues of gods were made in gold and silver—materials identified by myth as their skin and bones—and were often quite small. Very few metal statues survive because they were often melted down and the material reused, although preserved examples from the Old and Middle Kingdoms demonstrate that they were skilled not only in sheet metal forming, but also practiced complex casting.

Jewelry work was quite sophisticated even in the Old Kingdom, as demonstrated by some highly creative pieces depicted in tomb scenes. A cache of royal jewelry from the tombs of Middle Kingdom princesses displays extremely high levels of skill in terms of design as well as precisely cut stone inlays, repoussé, and cloisonné.

Many objects, especially small amulets and inlays, were made from a manufactured material known as Egyptian faience. This quartz-based medium could be easily shaped, molded, and mass produced. The glaze coating could be almost any color, depending on the minerals used in the composition, although turquoise blue is the most common.

Relief sculpture

Relief was usually carved before being painted. The two primary classes of relief are raised relief (where the figures stand up out from the surface) and sunk relief (where the figures are cut into and below the surface). The surface would be smoothed with a layer of plaster and then painted. If the surface was not carved before painting, several layers of mud plaster would be applied to create a flat plane.

Painted raised relief in the Temple of Seti I at Abydos (New Kingdom)

The drawing surface would be delineated using gridded guidelines, snapped onto the wall using string coated in red pigment dust (very much like chalk lines used by modern carpenters). This grid helped the artists properly proportion the figures and lay out the scenes. Scene elements were drafted out using red paint, corrections noted in black paint, and then the painting was executed one color at a time. Even on carved relief, many elements in a scene would be executed only in paint and not cut into the surface.

Iron oxide nodules, source of a range of red pigments, Thebes

Pigments

Most pigments in Egypt were derived from local minerals. White was often made from gypsum, black from carbon, reds and yellows from iron oxides, blue and green from azurite and malachite, and bright yellow (representing gold) from orpiment. These minerals were ground and then mixed with a plant or animal based glue to make a medium able to attach to the walls. They could be applied as a single plane, but were also layered to create subtle effects and additional colors, such as pink or gray. More information on the materials used to make pigments, as well as a discussion of the symbolism of various colors may be found in the article “Aspects of Color in Ancient Egypt” at Egyptological.

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