Fallout 3 Walkthrough & Strategy Guide

Grab the Stimpaks from the medical box in the initial room, and then bear leftward into the tunnel when you're ready, whether you've decided to let the enemies fight one another or not. We're going to assume you let them go at each other for a few minutes, which will hopefully mean for you that you only have to clean up the scraps. Head rightward, scour downed bodies for goods, and make sure no other enemies are around you. When all threats are nullified, you'll quickly realize that you have a choice, as the tunnel splits. With your back facing the way you came, you'll want to choose the path on the right, though if you head left, you can find some stray curative items at the dead end, including a Stimpak. RadAway can also be found at the dead end, as well as on the floor as you move forward down the proper tunnel. This tunnel leads to a dead end as well, but you'll find a door on your left that will allow you to proceed.

As soon as you're through the door off of the left side of the tunnel, explore the gun cabinet on your right to find some Energy Cells and a Laser Pistol. You can also find a Laser Rifle tucked in the corner near the desk. Swing rightward down the path hereafter and crack open the medical box on the wall to find some curative items, including some RadAway and a Stimpak. The shelves in this room are also littered with random crap that has some value, like a couple of Fission Batteries, Turpentine, et cetera, though you may want to leave it, since you'll find yourself heavily encumbered if you grab everything you see. When you work your way out from there, you'll run into more Ghouls and Sentry Bots (including a special super-strong Sentry Bot that used to guard the presidential tunnel). Destroy these enemies as you head rightward and work your way forward along this new tunnel, and bear leftward when you can to find the room that contains the train car itself.

Now, we hope you've been scouring dead robotic bodies, especially the Sentry Bot marked as the Presidential guard (the one we earlier mentioned). That's because this particular enemy contains two Fuses on him that you will absolutely need. So if you passed up grabbing those earlier, backtrack and grab them now, because you'll need them. The fuse box in this room, behind the static control booth, should be examined once you have these fuses. This will turn on the fuse box and, thus, the train, but it will also call out some Sentry Bots behind locked doors. They will assail you quickly, but once you've felled them, you can explore the small office off of the tunnel (you can find some Stimpaks there), and then jump in the train. Activate it to head to Adams Air Force Base posthaste.

When you arrive at the base, you'll actually be in the small train station adjacent to the base. As you traverse this linear area, you'll fight a few Enclave soldiers, but nothing you can't handle (use this precious opportunity to grab some of their armor to fix your own, since you're likely wearing some powerful gear similar or identical to theirs). Some Pulse Grenades and Microfusion Cells are found behind a locked door on your left (you could always just flank the position from the perpendicular passageway adjacent to your position), and you'll also need to do battle with a Mark VII Turret. However, once all enemies are felled and items collected, there's nothing else to do but walk up the stairs to the air force base itself.

Adams Air Force Base is a gigantic location, and we have a lot of ground to cover and a lot of areas to explore, so let's get going. As you emerge, you'll find yourself outside. There are no enemies around, so for the time being, there's nothing to worry about whatsoever. The area immediately to your right is empty, so ignore it. Instead, head to the little trailer on your left. Within, you can find some curative items like Stimpaks (make sure to grab more of them inconspicuously placed on the shelf), and other valuables, like a Conductor. It's the air-dropped wooden box behind the trailer that's of real importance, however. The Brotherhood, as promised, has dropped you a Tesla Cannon, an incredibly strong weapon, in addition to more curative items nearby, like Med-X and Buffout. This is a great find that will help us out greatly in the upcoming areas, so with the cannon in hand, let's get going.

The first threat you're going to encounter moving forward is in the form of numerous Mark VI Turrets. These guys, at least seven or eight of them, are placed on the rooftops of surrounding buildings, and are extremely hard to see before they begin opening fire on you. As a result, VATS is a great tool here, because it will show you turrets that you otherwise wouldn't see. Then, you can open fire on them from afar to destroy them before they even become a threat. Keep an eye on both sides as you move forward, use cover when applicable, and make sure all Mark VI Turrets are destroyed before you continue forward. This will make your life much easier when you encounter actual enemies, which will happen... now.

A lone Hellfire-class Enclave soldier will be roving around ahead. The best way to deal with him is -- you guessed it -- to wield the Tesla Cannon and obliterate him from afar. Don't waste your ammunition, of course, but don't get too close, either, since these guys and their Heavy Incinerators can destroy you in no time flat. When this foe is downed, you can then explore the lengthy street that spans out ahead of you. There's a nook to your right with a trailer surrounded by some low, black-colored barricades, where you can find some curative items like a Stimpak within. Otherwise, ignore the stairs that span upward from there, and instead rejoin the road moving forward. A locked gate will be located on your left, and new, yet-unseen Mark VI Turrets will begin shooting at you from the right. Methodically figure out where these devices are once more and destroy them. Make sure they're all destroyed. Why? Well, the Enclave crafts that are landing nearby and depositing more Hellfire soldiers should be a good indication as to why you might want to clear the field of battle as much as possible.