Has Anyone, just anyone, ever written a monogame UWP that has ads in it, if so could they PLEASE let us in on the secret, a game created using CORE not XAML, running DirectX where we could just say level xx reached show ad - return to game, since most money indie programmers make is from releasing games for free and counting on ad revenue I would think this is kind of important? Monogame is a wonderful lib for cross platform dev but us poor people trying to make a buck need the ad revenue to continue, surly someone at some point in time has a game on Microsoft store or the PlayStore has ads attached to it? I’m talking fullscreen whap in your face video, not oh my app counts to ten, full blown full screen game, going to the next level - insert ad - continue game.
Plz don’t just point to HTTP links that show snippets that don’t work, MSDN is ZERO help, they say “just do this in XAML Main”, there is NO XAML Main in a monogame project, there is no how to, there is no all you have to do and there is no help via XNA.
Just trying to have a class I can call that go gets the AD, video or pic, waits for a click then continues?

How To by example, Step by step guide to show full screen Interstitial Ads from ANY class you see fit to trigger them from. If you haven't already downloaded the Microsoft Advertising SDK and installed it, do it now.
I'm using Visual Studio 2017 and latest Monogame Dev as of 7/30/18
This example is from scratch so if you want to add this to a game you already made you might need to copy your code over to the "Monogame Windows 10 Universal (XAML)" build, if anyone figures out how to use this …

I have a game I that has been ported mostly to Monogame, and was considering a creative way of hosting full page video ads to punish viewers who never buy the full version and keep playing for days and weeks. I was first going to deploy in Microsoft Store either as UWP or as a windows EXE if those can already be published in it, and then on Xbox One if that has ad hosting, using the MS Advertising SDK. Yesterday I see this disturbing news that Ad Hosting is not doing well and will be pulled, even as ad revenue though it seems to be a huge driver for mobile games.

Has anyone seen this, for know why ads would only work on mobile? I don’t want to do in-app purchases and only recently figured out how to make in-game ads not ruin the sense of immersion, or ruin the design. Is it already possible to publish Win32 apps in Microsoft Store, with or without some kind of ad hosting?