I just started playing again after a month away from it. It's fun but I guess I'm too used to playing really good story based single-player RPGs like The Witcher 2 and Dragon Age Origins. When playing GW2, it seems like it's all about getting new loot and exploring. Which is still fine for what it is. I assume this is normal for MMOs. This being my first, I have no comparison.

The Old Republic had a rich single player experience, but it felt incomplete as an MMO. At the same time, I don't get into the group oriented end-game raiding that dominates the genre either. Level scaling was a major draw. Every other MMORPG has created this left behind feeling unless I dedicate a large chunk of playtime each week, racing to the level cap, and staying current with the content.