Of course you like CoO3 its the easy-cheesey level. lol It requires the least effort to do, just go in, and blow everything away with a 9 block
attack. My favorite level is the one where you do battle with Valcanus, its like the only multi layer level in the game, it twists around the whole
map making it a much larger level. I LOVE big levels like that with lots of battle inside. Sorry but I forget the name... I think its hall of
judgment.

For the Item World, any very wide floor with Attack + 1-6 and/or an Invincibility Geo Effect is good! I love
For those accessible on the portal... let's see... The Lord of Terror! XD I loved lifting him with a single click of "Lift"! >3

i have a few...
ummm...i think mine would be....maybe jotuhiem (how ever you spell it) Terrible cold, great leveling place for the newbi characters, and the stage i
fell asleep in the middle of it 3 times :'D (this is why i consider it maybe...i fell asleep 3 times in that stage, and that stage only..)
But also the gate gardians dragons in Alternate Netherworld befor the stage with Prier, that was fun :3
...or maybe (easy, but at the begining of a new game it's normal) the final battle with Kurtis on the big battle earth ship that i have no idea
how to spell...i love to throw my characters everywhere ^^
and lastly...
Those canons on the gargantuion ship outside, i try standing on the platform for a whole turn but i couldn't, so my mages got some real awsome
leveling at the first game when i beat that level :'

Well for me it is Jotunheim - Ice Queen in Disgaea 1(Yay, Etna-sama n.n), and for Disgaea 2 I do not know as of yet. I have not yet been through the
game completely(currently levelling for Dark World before beating it). But for now it would be in the Coliseum the 4th Fight I think(the one with
Prinny-Bowling n.n).

Hmmm... I don't really love any level. I'd just say that Disgaea sure has *the* most evil level-designs ever (which I kinda like :3). Like
the first stage in the Red Moon-chapter with that Enemy Boost x3 symbol all the way on the other side of the map with that gap in between and 2
Cyclops blicking the paths. Or the Old Defender of Earth-fight with those 2 EB x3 Symbols. >.< Those levels should've been so much easier if
I'd known that you could preform throw-chains (didn't find that out till I'd reached the last chapter).
Most of the Invasion of the Netherworld maps and the final battle against Kurtis were quite nicely designed maps too.