You've been patiently waiting, after several patches of cosmetic and quality-of-life changes, UI updates, Random Rewards, Crew Skins.... we've finally got some more news to share with you about vehicle rebalancing.

Very soon, modified versions of three iconic vehicles—the Type 4 Heavy, the Type 5 Heavy, and the FV4005—will roll out onto the Supertest. The changes being introduced are significant so let’s take a closer look at each vehicle.

Both Japanese heavies will have the stats of their top guns (14-cm and 15-cm) tweaked. The former’s rounds will increase in armor penetration (from 249 mm to 252 mm for the standard shell and from 282 mm to 290 mm for the special shell). The changes to the 15-cm cannon (derp gun will be more severe. The damage of its basic HE round will decrease from 1,100 to 900 points, and the special round will change from HE to HESH, with armor penetration increasing to 192 mm and damage decreasing from 1,400 to 750 points.

Besides all that, the top Japanese heavy will become more mobile, gaining 4 km/h in top forward speed, 3 km/h in top reverse speed, and 3 degrees in hull traverse rate. Its specific power will grow, and gun dispersion on the move and while turning will decrease.

These stat adjustments are to lessen the HE damage share in the overall output of the top Japanese heavies, without revising these vehicles’ basic concept. The changes described above will make the 15-cm gun less efficient, especially against high-tier adversaries. At the same time, the alternate gun will fare better, in part because of the general changes to the parameters of the Tier X tank, and players will have a more substantial choice between the two playstyles.

The stats of the British queen of alpha strikes, the FV 4005, are about to change a lot, too. Most of the tweaks deal with the chassis. The top forward speed will decrease (from 35 km/h to 32 km/h), and the top reverse will drop from 12 km/h to 8 km/h. The same will happen to the engine power (down to 850 hp from 950 hp) and the hull traverse rate (down to 26 degrees from 30 degrees). The gun itself will have less accuracy (with dispersion upped from 0.38 to 0.42), and will take longer to aim (3.7 seconds vs 3 seconds).

With these adjustments implemented, the FV 4005 will retain its key feature—HESH shells with high armor penetration allowing for colossal alpha—with the overall effectiveness of the vehicle decreasing only slightly. The FV 4005 will continue to be a mighty combatant able to take out an enemy with a single strike, yet it will need more time to prepare that shot.

Of course, keeping in mind that this is the first wave of balance tweaks for these vehicles, these parameters are subject to change based on the results of testing.

All you guys had to do back then when you pulled the derp out of your magic dev hats was buff the 14cm's pen a little (something like 300-310 on the premium shells would be fine) and improve the gun handling so it would be actually able to hit the broad side of a barn, the little buffs they're giving to the 14cm isn't going to improve much, and the nerfs to the 15cm will return the tank back into uselessness like it was before 9.18.

You've been patiently waiting, after several patches of cosmetic and quality-of-life changes, UI updates, Random Rewards, Crew Skins.... we've finally got some more news to share with you about vehicle rebalancing.

Very soon, modified versions of three iconic vehicles—the Type 4 Heavy, the Type 5 Heavy, and the FV4005—will roll out onto the Supertest. The changes being introduced are significant so let’s take a closer look at each vehicle.

Both Japanese heavies will have the stats of their top guns (14-cm and 15-cm) tweaked. The former’s rounds will increase in armor penetration (from 249 mm to 252 mm for the standard shell and from 282 mm to 290 mm for the special shell). The changes to the 15-cm cannon (derp gun will be more severe. The damage of its basic HE round will decrease from 1,100 to 900 points, and the special round will change from HE to HESH, with armor penetration increasing to 192 mm and damage decreasing from 1,400 to 750 points.

Besides all that, the top Japanese heavy will become more mobile, gaining 4 km/h in top forward speed, 3 km/h in top reverse speed, and 3 degrees in hull traverse rate. Its specific power will grow, and gun dispersion on the move and while turning will decrease.

These stat adjustments are to lessen the HE damage share in the overall output of the top Japanese heavies, without revising these vehicles’ basic concept. The changes described above will make the 15-cm gun less efficient, especially against high-tier adversaries. At the same time, the alternate gun will fare better, in part because of the general changes to the parameters of the Tier X tank, and players will have a more substantial choice between the two playstyles.

The stats of the British queen of alpha strikes, the FV 4005, are about to change a lot, too. Most of the tweaks deal with the chassis. The top forward speed will decrease (from 35 km/h to 32 km/h), and the top reverse will drop from 12 km/h to 8 km/h. The same will happen to the engine power (down to 850 hp from 950 hp) and the hull traverse rate (down to 26 degrees from 30 degrees). The gun itself will have less accuracy (with dispersion upped from 0.38 to 0.42), and will take longer to aim (3.7 seconds vs 3 seconds).

With these adjustments implemented, the FV 4005 will retain its key feature—HESH shells with high armor penetration allowing for colossal alpha—with the overall effectiveness of the vehicle decreasing only slightly. The FV 4005 will continue to be a mighty combatant able to take out an enemy with a single strike, yet it will need more time to prepare that shot.

Of course, keeping in mind that this is the first wave of balance tweaks for these vehicles, these parameters are subject to change based on the results of testing.

Assets with stats/parameters are below.

EXPAND

you guys keep petting the rabbit. i think you want it dead. gee george look at the purty camo. you saw people gaining exp. because of your wonderful events like "FRONTLINE " so you decided to hammer those that got the three vehicles you are hurting. Wg is sick.

Please for the love of god, just remove the 15cm HE gun from the Type 4 & 5 and buff the 14cm gun to have ~260 pen on the normal round and ~300-310 on the special round. The mobility buff seems alright too, but the biggest problem with that tank is the cancerous gameplay it promotes.

You've been patiently waiting, after several patches of cosmetic and quality-of-life changes, UI updates, Random Rewards, Crew Skins.... we've finally got some more news to share with you about vehicle rebalancing.

Very soon, modified versions of three iconic vehicles—the Type 4 Heavy, the Type 5 Heavy, and the FV4005—will roll out onto the Supertest. The changes being introduced are significant so let’s take a closer look at each vehicle.

Both Japanese heavies will have the stats of their top guns (14-cm and 15-cm) tweaked. The former’s rounds will increase in armor penetration (from 249 mm to 252 mm for the standard shell and from 282 mm to 290 mm for the special shell). The changes to the 15-cm cannon (derp gun will be more severe. The damage of its basic HE round will decrease from 1,100 to 900 points, and the special round will change from HE to HESH, with armor penetration increasing to 192 mm and damage decreasing from 1,400 to 750 points.

Besides all that, the top Japanese heavy will become more mobile, gaining 4 km/h in top forward speed, 3 km/h in top reverse speed, and 3 degrees in hull traverse rate. Its specific power will grow, and gun dispersion on the move and while turning will decrease.

These stat adjustments are to lessen the HE damage share in the overall output of the top Japanese heavies, without revising these vehicles’ basic concept. The changes described above will make the 15-cm gun less efficient, especially against high-tier adversaries. At the same time, the alternate gun will fare better, in part because of the general changes to the parameters of the Tier X tank, and players will have a more substantial choice between the two playstyles.

The stats of the British queen of alpha strikes, the FV 4005, are about to change a lot, too. Most of the tweaks deal with the chassis. The top forward speed will decrease (from 35 km/h to 32 km/h), and the top reverse will drop from 12 km/h to 8 km/h. The same will happen to the engine power (down to 850 hp from 950 hp) and the hull traverse rate (down to 26 degrees from 30 degrees). The gun itself will have less accuracy (with dispersion upped from 0.38 to 0.42), and will take longer to aim (3.7 seconds vs 3 seconds).

With these adjustments implemented, the FV 4005 will retain its key feature—HESH shells with high armor penetration allowing for colossal alpha—with the overall effectiveness of the vehicle decreasing only slightly. The FV 4005 will continue to be a mighty combatant able to take out an enemy with a single strike, yet it will need more time to prepare that shot.

Of course, keeping in mind that this is the first wave of balance tweaks for these vehicles, these parameters are subject to change based on the results of testing.

Assets with stats/parameters are below.

EXPAND

Took you long enough to get around this subject.

What about the E100, Leopard and all the other tanks that need a buff for moons.

Please for the love of god, just remove the 15cm HE gun from the Type 4 & 5 and buff the 14cm gun to have ~260 pen on the normal round and ~300-310 on the special round. The mobility buff seems alright too, but the biggest problem with that tank is the cancerous gameplay it promotes.

They don't want to remove the gun, but bring it to the point you have to chose from easy damage, or more reliable "skill" damage. Also people will whine and want compensation for losing the derp entirely. I do agree bringing the pen to 260/310 on the 14cm would make it competitive and keep the tank in the meta.

All I know is the time has come to grind these tanks and enjoy there "golden" era.

All you guys had to do back then when you pulled the derp out of your magic dev hats was buff the 14cm's pen a little (something like 300-310 on the premium shells would be fine) and improve the gun handling so it would be actually able to hit the broad side of a barn, the little buffs they're giving to the 14cm isn't going to improve much, and the nerfs to the 15cm will return the tank back into uselessness like it was before 9.18.

You guys keep [edited]about losing all your veteran players but continue to nerf tanks that dont need to be nerfed.....i mean cmon 170pen hesh shell at tier 10 means it isnt gonna pen half the [edited]light tanks let alone anything of value....and even the 14cm buffing the pen to 289 congrats you made a crapgun slightly less [edited]....considering other tanks with smaller guns have better pen not to mention that the types both have HUGE [edited]weakpoints on the face of the turret....do you all know how to math or are you just out to see how many people you can drive off before your game dies....pretty sad that half of your "new accounts" are just players in top clans using a new alias to get more cw rewards and not allowing others to attain them. You keep nerfing everything yet still dont neft your russian biased [edited]like the v4 that is still over powered even after its "nerf". You took the fv4005 and litterally turned it into a paper weight with less armor than most tier 7s and then make it slower and decreased the accuracy so it will miss even more shells even tho it doesnt carry a whole lot of shells to begin with. Thats okay tho keep bowing down to the people who are just going to keep whining until theres no such thing as a variety in meta..... congratulations wargaming another 6 year vet lost because of your [edited]game "development" keep beating your dead horse tho

You guys keep [edited]about losing all your veteran players but continue to nerf tanks that dont need to be nerfed.....i mean cmon 170pen hesh shell at tier 10 means it isnt gonna pen half the [edited]light tanks let alone anything of value....and even the 14cm buffing the pen to 289 congrats you made a crapgun slightly less [edited]....considering other tanks with smaller guns have better pen not to mention that the types both have HUGE [edited]weakpoints on the face of the turret....do you all know how to math or are you just out to see how many people you can drive off before your game dies....pretty sad that half of your "new accounts" are just players in top clans using a new alias to get more cw rewards and not allowing others to attain them. You keep nerfing everything yet still dont neft your russian biased [edited]like the v4 that is still over powered even after its "nerf". You took the fv4005 and litterally turned it into a paper weight with less armor than most tier 7s and then make it slower and decreased the accuracy so it will miss even more shells even tho it doesnt carry a whole lot of shells to begin with. Thats okay tho keep bowing down to the people who are just going to keep whining until theres no such thing as a variety in meta..... congratulations wargaming another 6 year vet lost because of your [edited]game "development" keep beating your dead horse tho

The derp guns should just be gone. I played through the Type 4 back when there was only the 14cm and it was fine. You had some armor, you had some alpha, you were slow, you had some weakspots. That's how tanks should be. The HE spam is ridiculous. At least the premium round with more damage potential is departing.