[html]<p><strong>QB Express #28</strong> -- Posted by <a href="mailto:pberg1@ithaca.edu">Pete</a> on May 11, 2008<br>
It's May, <a href="http://www.petesqbsite.com/sections/exp ... x.html">QB Express #28</a> is here!<br><br>This issue is full of wonderful things, like SEVEN tutorials and FIVE articles, all about QBasic and FreeBasic.<br><br>Pritchard teaches us about Game Camera Systems; Imortis Inglorian brings us "Bitflags and You"; Kiyote Wolf gives us the rundown on his method of "Amazing Cheap Texturemapping"; Lachie Dazdarian contemplates the eternal struggle of "The Game Developer versus the Programmer"; Mac gives us the skinny on the QBasic.com forums; notthecheatr starts his series on "Scripting Solutions for Games" with "Part I: Rolling your own interpreter"; and Pritchard talks to us "About Design."<br><br>It's a fun-filled, jam-packed issue. Read it all in <a href="http://www.petesqbsite.com/sections/exp ... x.html">QB Express #28</a>!</p>[/html]

Hopefully you didnt take wrong my words "I can only try to guess how hard it would be for Pete to give QBE for hands of someone else. Though, even it sounds rude, i think Pete is killing QBE and everything it and he has achieved with 27 previous issues.".
I do not mean to say __you__ are killing QBE but more like that your hurries and busy life creates a situation where you are not able to release issues in time periods where contributors are still interested to send you material.

In other words, if programmer writes a tutorial, would he ratherly send it to you and wait possibly months or does he just post it to some public forum instead?

But anyway, hopefully you got a nice trip, im envy since i havent had a chance to do something like that. I have full trust that imortis and Mystik does a great job with issues released while youre gone.