I updated Super Tilt Bro., added Ralph 4 and Lunar Limit, fixed patch processing in the builder, re-fixed autosubmulti's mirroring output, and began a refactor of game launching toward better RAM clearing and better separation of mapper-specific code. I also ran a check that all games at least boot.

infiniteneslives wrote:

I don't feel that works which require licensing of that nature are fitting for the action53 project.

I was being a bit facetious to preempt others who would be similarly facetious, but thank you for clarifying policy about what INL does and doesn't want to handle. Now I have a post where I can point others who include unlicensed proprietary material in their entries.

dustmop wrote:

tepples wrote:

New build.

Twin Dragons doesn't load at all for me in this build.

I noticed this too today when I was testing a refactoring related to RAM clearing. The cause was that this game sets the outer bank, which is fine (and desirable) alone but needs to be patched out when it's included in a multicart, and I made a mistaken change to a part of the builder that processes patches.

dustmop wrote:

We should provide our own title screens, yes?

If you're referring to the picture displayed to the left of the game list or game description, preferably a representative in-game screenshot.

Seems like the other 3 sprite palettes are unused. Would it be asking too much to use those as well?

One other sprite palette is used: the one for the arrow pointing at the tab for the active pane. As for making use of those two other sprite palettes, for a total of three, that might require changing the builder to allow manually specifying the palettes for each screenshot.

Do we need a consensus? Can entrants just make the decision for their own game as they see fit and everyone be okay with that? If they choose to not provide their own artwork then, the generic zoomed version that's already created will be used.

Feels like we're making a big deal about a relatively minor thing. Am I missing something?

_________________If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers

Do we need a consensus? Can entrants just make the decision for their own game as they see fit and everyone be okay with that? If they choose to not provide their own artwork then, the generic zoomed version that's already created will be used.

Feels like we're making a big deal about a relatively minor thing. Am I missing something?

I'm also not an entrant, but my vote goes towards consistency, even though the full screenshots sometimes don't look very good or particularly representative of their respective games. It would maybe help if the game pictures themselves weren't under such severe color restrictions in favor of the surrounding interface, which isn't even that good looking TBH.

It was pointed out to me privately that like Slappin' Bitches from volume 1, Sinking Feeling has text in its intro that could wreck a hypothetical E10+ rating. So in the next build, I'll replace "GODDAMN" with "G.D." and "FUCKING" with "ONLY". I'll suggest something to a similar effect in the volume 4 planning topic as well.

And allow me to explain the placement of Wo xiang niao niao: Because each team can place only once, I have considered each team's entries as a unit. Thus if 4th place goes to The Mojon Twins, I put all their stuff in the 4th place slot, above 5th place and the runners-up.

tokumaru wrote:

It would maybe help if the game pictures themselves weren't under such severe color restrictions in favor of the surrounding interface, which isn't even that good looking TBH.

Improving the appearance of the menu is something I'm willing to discuss for volume 4.

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