Hey RisingWater, I started working on this build at your suggestion from Oct's discord. Its been very cool so far, I just wanted to share with you this alternate Tree I came up with that may get you a bit more life and more damage at the same time, I'll be going with this as I level but yeah just wanted to share and see what you think

Hey RisingWater, I started working on this build at your suggestion from Oct's discord. Its been very cool so far, I just wanted to share with you this alternate Tree I came up with that may get you a bit more life and more damage at the same time, I'll be going with this as I level but yeah just wanted to share and see what you think

https://pastebin.com/HMBWSi8H

I'll check it out when I get home from work!

I've been messing around with the tree a lot since the builds first iteration, but I think its finally at a point that I'm happy with. I'm always interested in other possibilities though.

I got everything except the rings and i strugel with running out of Frenzy charges. Is it just me missing skill points in the tree or do the two rings something for frenzy charges? Would apreciate the help since i tried to follow the gear you got 1to1 ^^

I got everything except the rings and i strugel with running out of Frenzy charges. Is it just me missing skill points in the tree or do the two rings something for frenzy charges? Would apreciate the help since i tried to follow the gear you got 1to1 ^^

Thank you have a nice day.

You are going to want to get flicker to 20% quality as soon as possible, because that also gives you an additional 5% chance on hit to gain a frenzy charge.

The blood rage skill, when active gives you a 25% chance to gain a charge on kill. It also refreshes its duration when you kill something so you only need to usually cast it once at the start of a map.

Farruls fur is a large part of how you can sustain charges on bosses/single target but it's somewhat expensive.

I got everything except the rings and i strugel with running out of Frenzy charges. Is it just me missing skill points in the tree or do the two rings something for frenzy charges? Would apreciate the help since i tried to follow the gear you got 1to1 ^^

Thank you have a nice day.

You are going to want to get flicker to 20% quality as soon as possible, because that also gives you an additional 5% chance on hit to gain a frenzy charge.

The blood rage skill, when active gives you a 25% chance to gain a charge on kill. It also refreshes its duration when you kill something so you only need to usually cast it once at the start of a map.

Farruls fur is a large part of how you can sustain charges on bosses/single target but it's somewhat expensive.