we are way to afraid of change as a customer base and new IPs generally scares us, we rather buy the latest installment of (Insert Annual franchise here) then pay money for new IPs sadly.

That is because of unfinished, shitty games and false advertizing.

War Z, Duke Nukem(Not really new, but pretty much), most MMOs(WAR, AION, TERRA, AOC, DnDO, ECT), that just a few games.

I mean, the whole industry is based around advertizing. It's the same shit with movies as well. So, in my opinion, it's the industry that has let US down. So we are scared to lay down hard earned money, to try and give new IPs a chance.

Spellforce is like a half-assed WC3 campaign built around a game. It's inventory system is complicated, you cannot quick cast from your action bar, you don't have a life bar pop on hover overs, and you cannot select all units then cast on to your selected units from the action bar. You have to single them out on the field, if you have more then 10-15 units, it's nigh impossible to cast on them. I'm not even going to get started on the "build an Army part" of the game.

So yeah, I mean WTF are we suppose to do with games like Spellforce on the market? That is why pirating exists in it's current form.

pirating excists cause people are cheapskates, thats all it is, people even pirate games who has demos readily available to them.

and its just a general statement, people are afraid of change in almost all forms.

Not everyone pirates because they're cheapskates. I often pirate games just to see if they're worth the money, if they are, I will buy them. I frequently fund projects on kickstarters, buy a new game almost every month, pay for cosmetic stuff in MMO cash shops. If the developers deserve my money for their work, they will get it from me. However, I want to test drive my car before I buy it, I want to see if my shoes fit. I want to see if my game is fun.

IIRC, there was even a study that showed that pirating has had a positive influence on the market as well.

I'm not saying everyone should pirate games, and I will condone people pirating because they just don't want to pay for games. But in return, consider that not everyone who pirates games does it for the wrong reasons.

Not everyone pirates because they're cheapskates. I often pirate games just to see if they're worth the money, if they are, I will buy them. I frequently fund projects on kickstarters, buy a new game almost every month, pay for cosmetic stuff in MMO cash shops. If the developers deserve my money for their work, they will get it from me. However, I want to test drive my car before I buy it, I want to see if my shoes fit. I want to see if my game is fun.

IIRC, there was even a study that showed that pirating has had a positive influence on the market as well.

I'm not saying everyone should pirate games, and I will condone people pirating because they just don't want to pay for games. But in return, consider that not everyone who pirates games does it for the wrong reasons.

I haven't pirated a game in my life personally, I do the research and if I'm not sure about a game after watching all information I still don't pirate it if there is no demo available I simply don't buy it, its the same as the people paying 0.01 on a humble bundle, ending up costing the guys hosting it money and in return getting games worth 100+ dollars.

most people who pirate don't buy the game after if they enjoy them or they wait for a 75% sale and buy it then to justify it to themselves.

THQ has already updated that they are still working on numerous games. Any offer only includes the US divisions, so Canadian and other International studies are not included (So Relic is good). There current games under development should all come out, and the price for the company can only go up if other investors start bidding.

Everything, at this point, depends upon who ends up purchasing the four studios, but I have doubts that we will fail to see a Darksiders 3, Saints Row 4, and the South Park Game at the very least, unless something much worse is going on at the studios.

I haven't pirated a game in my life personally, I do the research and if I'm not sure about a game after watching all information I still don't pirate it if there is no demo available I simply don't buy it, its the same as the people paying 0.01 on a humble bundle, ending up costing the guys hosting it money and in return getting games worth 100+ dollars.

most people who pirate don't buy the game after if they enjoy them or they wait for a 75% sale and buy it then to justify it to themselves.

Oh I'm sure a lot of people will pirate simply because they are cheap. And I agree that that behavior is bad for the market, resulting in DRM getting more and more annoying. It's also making developers an publishers step away from the PC gaming market.

I can assure you that it will be a standard for pc games to have a constant connection to a server, even for single player games. (Remember the outcry for D3 requiring you to be logged in to bnet at all times? It's going to get worse)

People who pirate and never buy are rotten apples in the basket, no doubt about it. People like me, who sometimes/often pirate games, but buy the ones they like, have no negative influence for the developers whatsoever.

I also bought the thq bundle btw, for 10 dollars, which is still too low for the offer, but was at the time double the average

To declare that a personal, inner experience gives certainty about the workings of the universe is to assign far too much value to one’s subjective sense of conviction.
I’m not that arrogant.
The brain, marvelous instrument though it is, isn’t infallible. It can misfire, seize or hallucinate, and it can do so in a way that’s utterly indistinguishable from reality to the person experiencing it.

To be honest that was a bit of an unfair call because unlike infamous EA and Activision whom without care just change and destroy studios on popularity and immediate sales basis THQ has been keeping pretty much all studios alive and even now supports the creation of the yet to be finished titles.

Modern gaming apologist: I once tasted diarrhea so shit is fine.

"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

To be honest that was a bit of an unfair call because unlike infamous EA and Activision whom without care just change and destroy studios on popularity and immediate sales basis THQ has been keeping pretty much all studios alive and even now supports the creation of the yet to be finished titles.

Most recently yes, but as recent as Homefront, they were axing studios with nearly as much frequency as EA/Activision.