Okay, so I'm making a script for KotOR II to work in the onEndRound field for a character. Basically, this would make it so that every time you're in combat, and someone is currently attacking you, then you get a decrease to your attack stats and accuracy (dexterity). But, if you're in combat and no one is attacking you, then you get a bonus to your to your attack stats and accuracy (dexterity). And if you're not in combat, it returns your stats to their normal state. What I would like to know is if this script is actually set up correctly to do that, and if there are any holes in my scripting.