AuthorTopic: A slight addition to religion... (Read 6072 times)

My suggestion is this. Seeing as Christianity was around and pretty big in 1400 (DF's time cutoff point in terms of technology), I think we should add a new type of religion in addition to the pantheon and regional force types, monotheism. Just find a way to make it work with the myth generator and everything will be good to go...

(Expecting rage in the thread. Lots of rage and disappointment. Don't know why.)

Are you talking about making up a god and believing in it or choosing one and claiming that all others gods are demons or something?

Could go akin to how Armok was described in the original Slaves to Armok game, namely, a god above all other gods. Heck, could even be made that the monotheistic religions in StAII:DF are worshiping aspects of Armok.

Religious crusades are already in. Although at the moment, as far as I know, they're only waged by godded civs against non-godded ones. In my mod, every once in a while capitalists will wage war against Vulcans, and sight 'their godlessness' as the reason.

The problem I see is that the line between a polytheistic faith and a monotheistic faith gets really, really blurry when we take both real-world and fantasy examples of religions into account.

Take for example Hinduism. Its arguably a monotheistic faith, as they believe all of their gods are merely aspects and interpretations of a single god who is simply unknowable to mortals as its true, complete form. Or perhaps Tolkein's faith in Middle Earth; there is a supreme, monotheistic god, but under him are heirarchies of gods of greater or lesser divinity and power who are worshiped and act as gods in their own right.

Religions and theology are vastly, vastly more complicated than the game currently represents. An overhaul of the religion system has plenty of work cut out for it - it wouldn't stop at monotheism.

A monotheistic god i feel would be less intensive and therefore either too pro-active (running doing all the holy duties or not very much at all) or downright dormant. As a mythology world option yes i would be in favour to be able to swap out poly for molo in order to save processing space if you could sacrifice a bit of depth.

A solution to the poly/moly situation without editing mythology too much would be to stage a mythology Ragnarok in world generation, with a few modifiers being swung in that direction

"This god" "This god" "Your god" all get in a arguement and fight for the goal of monotheism (or some other method of disposal), "Your god" obviously wins but the other two gods remain banished/dead (as any divine being could be) unless condition X (A secret is enabled on a magical artifact) is triggered or they are perma-dead.

"Your god" claims absolute rule in (heaven/godly plane) and writes over/claims ownership of the other gods changes if any were made up to or before the event. Sometimes your races are directly involved in this 'War in Heaven' which breaks the young world hence having to reform it in a year 0 state.