FFS my order with buy.com still says processing. It's temporarily out of stock on the product description, so I'm assuming that's the problem. I wish I could just cancel the friggin thing and go buy it or get it on amazon. I want to cry now.

FFS my order with buy.com still says processing. It's temporarily out of stock on the product description, so I'm assuming that's the problem. I wish I could just cancel the friggin thing and go buy it or get it on amazon. I want to cry now.

Me and my friends, who don't play fighters, just played this game for 3 hours straight. What an incredible experience. Three guys, with loser hands off controller rules, just played it for 3 hours. And had fun the entire time. Every character has some quirk that makes them interesting (even if I hate the slowbies Hakumen and Tager), and some of the battles look incredible artful. The pacing, priority and mobility of the characters makes it a joy even to watch. Whereas Mortal Kombat often degrades into cheap effective moves, Street Fighter turns into reflex tests, BlazBlue rewards adaptation rather than rote technique building. It's not enough to learn a guy's pattern and then throw your counter, because he has a chance to turn your counter move on you, and the amount of options available to every character at every juncture of the fight is astounding.

As for me, I've developed one hell of a game with Rachel. She has perhaps the most frustrating style because she is what we in RPG circles refer to as a controller. She affects the battlefield and forces you to adapt to her. Her mobility with the wind flight makes it impossible to truly trap her, and her frogs and posts make you change your movement.

My favorite character is either Taokaka or Litchi... Tao is simply crazy mobile, and I always favor mobility... and Litchi has simply one of the classiest looking mechanics I've ever seen. She is 100% about technique, and it looks so beautiful when played right that I'm going to figure it out.

Me and my friends, who don't play fighters, just played this game for 3 hours straight. What an incredible experience. Three guys, with loser hands off controller rules, just played it for 3 hours. And had fun the entire time. Every character has some quirk that makes them interesting (even if I hate the slowbies Hakumen and Tager), and some of the battles look incredible artful. The pacing, priority and mobility of the characters makes it a joy even to watch. Whereas Mortal Kombat often degrades into cheap effective moves, Street Fighter turns into reflex tests, BlazBlue rewards adaptation rather than rote technique building. It's not enough to learn a guy's pattern and then throw your counter, because he has a chance to turn your counter move on you, and the amount of options available to every character at every juncture of the fight is astounding.

As for me, I've developed one hell of a game with Rachel. She has perhaps the most frustrating style because she is what we in RPG circles refer to as a controller. She affects the battlefield and forces you to adapt to her. Her mobility with the wind flight makes it impossible to truly trap her, and her frogs and posts make you change your movement.

My favorite character is either Taokaka or Litchi... Tao is simply crazy mobile, and I always favor mobility... and Litchi has simply one of the classiest looking mechanics I've ever seen. She is 100% about technique, and it looks so beautiful when played right that I'm going to figure it out.

Good stuff man, good stuff. And I agree about Litchi. Very very fun to watch - she's going to be my sub once I get good enough with Arakune to warrant having a sub character.

Finally got my copy yesterday. Only got to play for a few hours though, but it's definitely fun. Each character is so different! I'm still learning to play, so might not try online until I feel a little more comfortable.

BTW, can we get a compliation of people's account names on Xbox and Ps3?

In the story mode, are there times when you have to lose in order to open up a new branch of the story? Or do you have to beat other peoples in order to unlock more of one character?

For some characters a loss can open up another story branch, but you have to lose every fight to get 100% for anybody anyways.

Basically, to clear the story modes you'll have to win every fight, lose every fight and sometimes win a fight with a distortion. I can't get 100% on Ragna or Noel because I think I keep forgetting to lose to someone. Need to start writing this **** down as I go.

Working on mastering Noel for online play. I was fighting a Jin on 100 difficulty. God damn. At least I figured out she can slide under projectiles and ice cars if I react fast enough. But Jin has an uncounterable uppercut slash that ruins both my air game and close game. At least I've learned how to instinctively control space with her optic barrel and learned the ins and outs of the chain revolver drive.

Working on mastering Noel for online play. I was fighting a Jin on 100 difficulty. God damn. At least I figured out she can slide under projectiles and ice cars if I react fast enough. But Jin has an uncounterable uppercut slash that ruins both my air game and close game. At least I've learned how to instinctively control space with her optic barrel and learned the ins and outs of the chain revolver drive.