We’ve dropped the concept of literal left and right hands in favour of the more general main andsecondary hand slots because otherwise things get a little confusing depending on whether you’re left or right handed.

The inventory panel swishes in from the left-hand side which means that there’s much less screen-space obstructed when running in lower resolutions. We’ve also tidied up the mechanic of actually transferring items between containers and your inventory so that there’s less clicking and dragging required.

In a game where you need to scavenge for supplies pretty often, having a nice tactile and easy to use interface is of primary importance, so it was definitely something to improve before we go live with the demo taster version.Please continue to discuss this (or anything else) in out forums, just as long as you don’t hate the new interface

if this is like fort zombie but without that fail in videocard(that one taht make it impossible to play making this game fail so hard)
then is awesome btw in this kind of gameplay i like more the 2d than 3d )(another thing that fort zombie fail

I like how clean and simple it is. Given that survival means needing to be able to see all of the screen so you can make snap judgements, I'd say keep up the great work! This doesn't look intrusive at all, though I suppose the final say on that is the commands for getting rid of windows as they pop up.

Fantastically simple, the game is intrinsically everything a zomibe apocalypse (or post apocalypse) would be. The terrible growling of a hundred zombies outside, the practical use of everyday items. The fact that you won't open a cupboard to find it laden with sub machine guns, scopes and ammo of all descriptions. Indstead it is a game of brutal attrition and mind-numbing loneliness.

Well done Team Zomboid, you've created one of my favourite games and I recommend everyone buys it. Hell at £5 even I can afford it. ^_^