Muenzuka is a boundless forest of purple cherry blossoms with deep red spider lilies masking the soil beneath, stretching great distances during the course of the battle. Battles shall take place primarily under the largest cherry blossom tree, while a portion of the Sanzu River has been diverted to flow through the forest and under the main tree, which spans about five metres in width, and two metres deep. It has a sudden drop between the bank and the water, not tapering off to the ground. Rocks are piled alongside the stream, ranging in size from small to large speckled throughout these piles. These are subject to the general rules of the Rock Arena. The higanbana that paint the landscape here grow to a height of a quarter of a metre, releasing an invisible toxin into the air that causes all Pokemon not already immune to it (i.e. not of the Grass typing) to feel uncomfortable and slightly more susceptible to status inflictions (2% added chance per 10% chance). Due to the toxin's importance in ensuring those who are not ready to pass on turn back, this cannot be removed by moves that would typically remove hazards. In addition, as Muenzuka lies outside the boundary of life and death as is, moves like Magic Room will fail to erase it.

Sunlight perpetually bathes Muenzuka to rouse the spirits of the dead and guide them to the worlds beyond. This lights up the forest with a purple glimmer, heating it up enough to make Ice types uncomfortable, yet not enough to enthuse Fire types. As such, Muenzuka provides all the benefits of a Sunny Day, excluding the strengthening of Fire type attacks and the weakening of Water, Ice and Electric moves.

The forest canopy itself is rather thick, preventing flying and levitating Pokemon from ascending further than five metres above the ground. The trees and shrubs grow wildly here, and are spaced apart barely enough so that a large Pokemon can squeeze through with a fair bit of effort. They are quite sturdy and can withstand a significant amount of weight, perfect for climbing and leaping around from. And as per obligatory Grass arena requirements, there are also vines dangling from the trees that may be shaken, but not swung from. They will definitely break if you swing on them.

Due to the struggle between life and death for plants here, the higanbana and cherry blossoms that grow here are the finest plants ever to have grown, being completely resistant be being set ablaze due to their adaptations in this environment. The inhabitants of Muenzuka have grown so well that moves involving the draining of nutrients from the earth and from visitors of Muenzuka will always recover the maximum amount regardless of distance, and will be fairly quicker to drain.

6/9, 2/3x, I will harshly execute DQ orders if asked to do so. Shall we?

"There lives a certain weeb in Yupien these days,
He's hyper and wacky, his eyes so much amaze~!
Most weeaboos look at him with amusement not with fear~!
But to his shipgirls, he is such a lovely dear~.
He could lead the fleet as an admiral,
Full of zeal yet always tired~!
But he also is the kind of rival
Trainers would desire~!

Harvester's Token (10 SP) - The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This item causes the move Fling to deal Grass type damage if it is thrown. This token may be purchased during the week long Thanksgiving 2013 event and may be purchased up to one time per trainer.

Squad:

Aomori: Male Shiny Sceptile [Level 4 Uplevel]Sceptile (Grass): Thanks to the small hooks on their feet, Sceptile are able to scale most vertical surfaces. Sceptile cannot be intimidated easily, and are therefore more resistant to fear-inducing attacks. Their slashing attacks are 1.2x more powerful. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/4 health.
Bio: "I… really like eating apples. *hides mountain of apple cores*"Signature Move: Bad Apple Blades (PSYCHIC)Projecting his love of apples into his arm blades, Aomori creates sharpened apple cores made from significant Psychic energy. Leaping towards his opponent, he delivers an overhead slash onto his opponent, delivering a concentrated burst of sugar into their system with the strike. Bad Apple Blades targets energy instead of health, causing the opponent to undergo a sugar crash which reduces the target's physical defense by 10% for three rounds. They also lose significant overall energy, feeling drained, this being the "damage" that would usually occur. It is not affected by Taunt or other moves that force offensive moves due to damaging energy supplies rather than health. Therefore, a Fighting type will lose more energy than a Normal type, feeling more exhausted as a result of this. Aomori has the Psychic energy to use Bad Apple Blades twice.Hidden Power: GroundAttached Token: Harvester's Token

Naka: Female Lombre [Level 3]Lombre (Grass/Water): Though able to swim and stay underwater for a fair amount of time, Lombre are not the best swimmers and prefer to stay near the surface of the water. They benefit from rain much more than other Grass Pokémon and fight more enthusiastically in the rain.
Bio: "可愛いポケモンかと思った？正解！艦隊のアイドル・那珂ちゃんだよ～！～★"Signature Move: The Power of Rock (ROCK)Infusing significant Rock energy into her voice, Naka shouts loudly. Moments before the shockwave from her shout hits, the energy will condense into a wave of solid rock, dealing significant Rock damage. The barrage of rocks may also leave the affected area weakened like that of Crush Claw's effects. Its strange characteristics allows it to break through Light Screen and Reflect. Naka has the Rock energy to use this move twice, and has forgotten Solar Beam.Hidden Power: Electric

Tofukuji: Male Shiny Phantump [Level 3]Phantump (Grass/Ghost): Phantump can levitate. Their body is considered to be ethereal, but the wooden stump is always solid. Their Ingrain technique heals more health than usual.
Bio: "Behold the splendour of the autumn colours!"Special Technique: Gate of MiyajimaSending heavy Grass energy into the earth, Tofukuji causes a majestic torii gate to rise up. As the gate towers over the opposing Pokemon, they are momentarily thrown into a landscape of a valley filled with trees in autumn, a vibrant fusion of orange and green leaves before appearing back to where they originally were. As the torii collapses shortly after they return, it forms a seal that causes the opposing Pokemon to lose decent energy upon using switching mechanisms like Volt Switch, U-Turn and Baton Pass, as well as conventional switching. The seal will also prevent the opposing Pokemon from switching out as a result of these moves. This is essentially an exit hazard that traps the opposing Pokemon, has them lose energy in trying to flee and can be removed only by Rapid Spin.Hidden Power: Ice

Okashi: Female Ivysaur [Level 3]Ivysaur (Grass/Poison): Ivysaur are less agile than their previous form but are faster. They have two vines hidden beneath their bulb that they can extend to use to manipulate objects and Pokémon and attack. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/4 health.
Bio: "Something odd? Nah, that's silly! ^^"Signature Move: Festival Fever (Fire/Ice)Okashi expels a thick cloud of seeds from her flower or mouth to cover her opponent's whole body. While seeds expelled from her flower cover a much larger area, they are easier to dispel compared to a more forceful expulsion from the mouth. Okashi can expel two types of seeds, based on her orders:Summer - The seeds appear to be firecrackers that explode in a large display of fireworks on contact with the opponent, dealing good Fire damage and leaving moderate burns where the fireworks hit the opponent.Winter - The seeds appear to be snowballs that explode in a burst of white light on contact with the opponent, causing moderate frost-based burns where they hit the opponent and dealing good Ice damage.
Both variants cost considerable energy, composed of light Grass and good Fire or Ice, depending on the type used. Okashi has the offtype energy to use both variants of Festival Fever thrice.Hidden Power: Dark

Harusame: Female Lileep [Level 3](Notes: Her tentacles are bright pink as normal Lileep have them. They taper off to a fluorescent shade of blue rather than darkening though. Her body is a much lighter shade of purple, becoming completely pink when she evolves into Cradily)Lileep (Rock/Grass): Lileep can stick to the ground to absorb nutrients. Lifting or trying to move this Pokémon will count as it having double weight. Lileep's Ingrain is more effective than normal. While they are capable of movement when not rooted down, they are quite slow, as they must hop around to get around. As a sea lily, their natural habitat is the ocean, allowing them to stay underwater indefinitely. They also take slightly less damage from Water-type attacks. They are capable of seeing in the dark.
Bio: "Nothing beats my Mapo Harusame!"Signature Move: Super Spicy Mapo Broth (FIRE)Brewing up considerable Fire energy in her mouth, Harusame draws in additional nutrients from her surroundings to perfect her soup. Once the broth is ready, the scalding hot broth of energy is poured over her opponent to deal considerable Fire damage, with a 30% chance to cause burns and a 30% chance to flinch. These are rolled separately, and a Pokemon may flinch and be burned at the same time as a result of this attack. However, if the broth makes contact with any organs involved in tasting food, Super Spicy Mapo Broth will have an increased chance to flinch from 30% to 50%. If Harusame is in water or in an environment under the effects of Rain Dance on the turn that preparation begins, Super Spicy Mapo Broth fires in an almost rapid-fire like fashion from Harusame's mouth. Otherwise, Super Spicy Mapo Broth will function similarly to Future Sight. In this variation, a beam of translucent energy will be fired into the air and disperse into the surroundings, stewing in the heat of battle for two to three rounds, depending on round length. A gurgling rumble will resound just before the searing-hot finished broth condenses around the target and drenches them. Harusame has the Fire energy to use this twice, and Super Spicy Mapo Broth is not weakened by the effects of Rain Dance or water in general.Hidden Power: Flying

Kouwan: Female Quilladin [Level 3](Notes: Monochromatic colour scheme, predominately white, with varying shades of black and grey. Eyes are blue with wisps extending from them.)Quilladin (Grass): Quilladin's entire bodies are covered by a thick, woody coating, giving them a defensive boost against all physical attacks. Their kind and peaceful nature makes their anger-related attacks less effective but also makes anger-based attacks used on them less effective. They have two vines hidden on their heads that they can extend to use to manipulate objects and Pokémon and attack. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/4 health.
Bio: "I'll... sink you."Signature Move: Abyssal Dive Bomber (WATER)Cloaking her body in an armour of flowing water using significant Water energy, Kouwan shoots into the air before closing in on her target at speeds akin to a Quick Attack, slamming her body headfirst if possible into her opponent. Abyssal Dive Bomber deals significant Water damage on impact with the target, but if they have had at least a one mover within the last two rounds, Abyssal Dive Bomber deals high Water damage instead. Abyssal Dive Bomber has a 20% chance of flinch the Pokemon hit, and Kouwan has the Water energy to use this twice. Kouwan is unable to learn Belly Drum and Swagger.Hidden Power: Psychic

The challenger of the day waits patiently for the current higher-up to finish his song, clapping politely as Kamen breezes through the final verses. Despite the fact that his face is already somewhat gray from the toxins in the air, his sharp eyes glow with amusement as he unveils his own assault squad.

The shiny clause has perplexed many minds over the centuries, and Kunsei is no exception. Rather than attempt to figure out how it happens (do you really think a spiky quadruped can handle lab equipment?), he searched for a way to put the sparklies to good use. His search may not of yielded any results yet, Kunsei did learn new ways to channel energy.Signature Training: Avatar of Starlight

Kunsei's search for ways to utilize his shiny sparkly shininess to use in battle has resulted in him learning how to use Dazzling Gleam and Flash Cannon. He gains enough fairy-type energy to use Dazzling Gleam twice per battle and receives the usual boost to steel-type energy obtained by knowing more than one move of that type. Kunsei refuses to do anything that would dull his awesome sparkliness, and will not use Mud-Slap, Dig, or Rain Dance.

Squashen lived next to an abandoned mansion in the middle of the woods, surrounded by ghost and grass pokemon that were all capable of the draining life energy of waking creatures in some way. Driven by curiosity rather than the spite and jealousy ghosts are known for, he developed a technique that could be used in battle like the grass', yet functioned more closely to the ghosts'.Signature Attack: Spirit Drain (Ghost)

Up to twice per foe, Squashen may concentrate on the victim, draining a stream of eerie blue energy from them at a moderate rate. This restores Squashen's health slightly and energy a good portion, with the exact amount being determined by the distance between the user and the target. This technique loses potency the more it is used, even if it is used on a different foe. Squashen can no longer use Dream Eater.

Blaze was found in the middle of a wasteland with no memory of her past a trio of strange, phi-shaped wounds on her face. Though the wounds refused to heal, Blaze found that there was a little excess energy in them. She can now harness that power and use it at will, she knows better than to do so excessively due to the pain that always follows it's use.Signature Trait: Boons of Darkness

Blaze may draw forth the excess energy within her scars to boost her attacks, cutting the energy cost of an attack by 25%. This causes a black gunk to ooze out of the scar, however, clogging the wound and dealing slight recoil damage, about 75% of the amount of energy saved. Because of this, each of the three boons can only be used once, with the trainer specifying which boon is being used (ex.: Flamethrower, First Boon or Dark Pulse, Third and Final Boon). Blaze cannot use two boons in the same round, or when under a Taunt or Swagger. Due to the hideous appearance Blaze has, she can no longer use Charm, Attract, or Captivate.

Powder was a member of an isolated butterfree colony that prized itself for it's ability to add secondary elements to their wind-based attacks, using this skill to protect the weaker caterpie and metapod. The colony kicked her out when they discovered that she was the cause for the recent nightmare epidemic rather than the nearby murkrow colony, but Powder had already mastered the ancestral art.Signature Training: Eidolon of Wind

Due to the special training she received, Powder can use Icy Wind, Fairy Wind, Leaf Tornado, and Heat Wave, with enough type energy to use the first two twice (she can only use Heat Wave once per battle). This comes with a decrease to accuracy and a 10% power drop to attacks that involve full-body charges (Tackle, Double-Edge, Aerial-Ace, etc.). Powder can no longer use Teleport, Giga Impact, Protect, or Double Team.

If you can find a ref you think is more reliable, I would not be offended by being fired.

So, from our Gym Trainer, it's Okashi, an Ivysaur (squeeeee), which packs an interesting dual use seed storm signature. From MedMana, looking for the fast track to a Gym Leader who never orders, it's Kunsei the Nidorino, packing a shiny signature to match his shiny colouration. Okashi will be hard pressed to maintain the offensive against a pure Poison with plenty of off type, but that's not how we built the Grass type so let's see how this goes.

To start, the Gym Trainer briefly forgets himself with such confident orders, or actually is he just ordering Amnesia? I forget. Okashi adopts a dopey expression, briefly looking about as smart as people who like peanut butter, before forgetting the fears that go with being a lowly Grass type and ramping up her special defence. That'll surely come in mighty handy, but not in the immediate, Kunmei's first orders to use Super Fang to chow down on the pressed flesh of Okashi.

Growling in pain, the Ivysaur backs up a few steps and lights the fire, launchign a Summer Festival Fever that pops and crackles with excitement. Kunmei is thrown to the side, attempting to evade some of the blow, but at close range it's not really feasible. The Nidorino takes some ok damage, but more importantly, there's burns to his front legs and the tips of his ears. That could make for a couple of weak points and some lowered mobility not to mention the passive damage he'll be taking. Irked, he stands, shakes, and surges forwards with a powerful intent, barrelling into Okashi and stabbing forth with a super effective strike. Peck is admittedly not that powerful, but it does the job, Okashi reflexively shuddering and drawing back a step. Still close in, both sides blink away early tears of pain, but it's clear that the two Poison types have a brutal match ahead of them.

Damage to both sides, more to Okashi, but her Amnesia boost will shield her from special attacks for a few rounds. The sun helps her energy, both sides good for two.

Having yelled at so very many people to be responsible this weekend I should probably do some reffing eh?

With Okashi sporting a powerful buff to its special defence, MedMana starts the round by ordering his Pokémon to attack up close! Spinning its horn in to a powerful ramming tool, Kunsei the Nidorino barrels forwards to strike with a Ground typed Drill Run! Okashi cannot react in time, taking the assault head on! It looks like initiative, freshness and close range allowed Kunsei to strike despite his lowered mobility! Shaking her leaves in pain, and grateful that Grass/Poison is actually quite a good defensive combination, Okashi backs off further, planting herself in front of the beautiful cherry tree near her trainer. She erects (lol) a sturdy looking Reflect wall, using a good amount of her Psychic energy to make it happen.

Cocky following his success in the prior moments, Kunsei is eager to continue and charges forwards with a STAB Poison Jab. His mighty horn drips purple with venomous intensity, but the Nidorino falters in his stride as the Ivysaur braces against the impact, willing her screen forwards to spring the pure Poison type back on to his hind legs. Taking advantage of his momentary vulnerability, Okashi squeezes her bulb tight before expelling a vast quantity of slumber inducing spores. The Sleep Powder is unusually dense due to Okashi's Grass typing, meaning that it quickly reduces the foe to a burbling dolt. Despite the early stage of the battle, the Sleep Powder has rendered its target completely unconscious!

*lame animé style flame explosion burning effect*

More damage to Okashi, who is approaching the border of her first health third. Energy usage was about the same, and though Okashi is feeling the fresher both Pokémon should probably use a one mover - a reminder that I am quite strict on this point compared to many refs. Kunsei will sleep for the majority of the coming round.

Recalling his Ivysaur (booo) in his brief window of opportunity, Kamen sends out the Grass/Ghost Tofukuji, a shiny Phantump with badly-worded cross between Snatch and Mean Look for a signature and an SC that reminds us all that Jeri can still be gratuitously conservative when he wants to be. Its movepool is probably better for taking on a Nidorino than Ivysaur's, but we'll see how things go at this early stage!

With the foe asleep, Tofukuji can get started by using his signature Gate of Miyajima, which both prevents the foe from switching out and costs them energy when they try and switch out. Not mutually exclusive at all. The arena is momentarily blasted with vivid colours and incredible panoramic vistas, Okashi sleeping on as his ability to leave the field is curtailed. Continuing with further strategic play, Tofukuji uses Leech Seed, tendrils of grassy energy rising up from below the soft earth to snare the Poison type.

As Okashi begins to stir, his trainer bellows in frustration at the turn of events. Blinking away the sleep in his eyes, Okashi sees there's not anything incoming to cut, and with his movement slowed he instead moves on to the second portion of his orders. Dipping in to the UU world of Pokémon, Okashi uses a really quite good Dark-type move that no-one seems to use, calling upon his five allies to rise up and strike the Ghost type. Tofukuji winces as he takes a major amount of super effective damage, briefly shifting physical to better absorb the blows raining down.

*lame animé style flame explosion burning effect*

*lame animé style red energy draining effect*

Okashi took little damage but is pinned by Leech Seed. That Leech Seed means that Tofukuji is pretty fresh, but he's taken a lot of damage already. Okashi probably has another Beat Up in the tanks.

...I'm not the best of times now either, it seems. Use Drill Run to hit the ghost's mask and shred those vines off of you, then follow through with Body Slam if it's still within range to do so! Otherwise, just use Round for the follow-up.