To name but three. And there's links all over their forums from tiny indy companies. There seems to be a big revival in the games industry going on, the likes of which the music and cinema industries are finding much more difficult to do. Retro is in too, which is nice, for people who don't want to spend $50 in a game and then invest half their life playing it.

And then of course there's me, struggling away with sprites elsewhere in the forum...

If its quake, warcraft biggie type of game, Id say no. but if its a fun game with great playability and very successfulin terms of amount of people playing it ( and indirectly the amountof revenue you get from selling it) then yes.

Look at Cas' game for example. Granted he's put in a lot of effortand time, however he did basically by himself and a graphics artist.

mobile games are also a great market to pursue some small indie developments. However, looking at the rapid speed of mobiledevice enhancements, quake-like standard games will beflooding the markets very soon.

Can one man write a high quality game anymore? Without question. Can one man write a commercially successful game? I'm not so sure. The amount of time and money that has to go into marketing of a game in today's industry is phenomenal. How one man could be heard above the noise that is EA, Sony and others, I don't know. I think indy projects will continue to produce some amazing orignal games, with a very small (relative) cult following. And that's not a bad thing.