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Topic: Etrian Odyssey IV announced for 3DS

The story's pretty much in line with what you'd expect of an RPG from the 80s I'd say: there can be some solid moments, and likely a shocking twist or two, but it's hardly the focus. You play because you enjoy dungeon crawling, if you don't want that you'd be better off playing a more cinematically driven RPG, or whatever it is that strikes your fancy.

From the bunch I played of EO3 I found the lack of story was one point against the game for me. Still, I did manage to have fun with the game but I think it needs too much grinding and it gives very little in the form of reward (which many times can be a story), so as much as I wanted to support this game and give it a go, I'll probably wait more to see people's reactions on it. In the meantime I'm putting my chances on a genre of RPG which I'm much more inclined to like, Fire Emblem: Awakening.

From the bunch I played of EO3 I found the lack of story was one point against the game for me. Still, I did manage to have fun with the game but I think it needs too much grinding and it gives very little in the form of reward (which many times can be a story), so as much as I wanted to support this game and give it a go, I'll probably wait more to see people's reactions on it. In the meantime I'm putting my chances on a genre of RPG which I'm much more inclined to like, Fire Emblem: Awakening.

The game is basically EO1-2-3 with polygonal enemies and live instrumentation in its music. Which I think is awesome, but if you're looking for more emphasis on plot, you may have to look elsewhere.

AND ADVENTURE IS ITS OWN REWARD!

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Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.

The Runemaster class looks pretty much like the Zodiac and whatever they were called before that. I guess there really isn't many ways you can present a master of the elements.

I was never a fan of EO mages on their own. and the calculator http://crazyuncleivans.com/eo4skillsim/EO4Skillsim.html makes them look like the usual, which is to say, like bringing a sprinter to a marathon. It's up to the subjob to save them and on that note a samurai sub looks like it might be interesting with calm to recover tp. And you get a auto res, a dispel and you can keep rage up for foes and bosses. All for 5 points.

I want to make a mage work this time, because I want a sleepy runemaster.

Subbing samurai, originally beastman, must be a pain though. You probably have to make one of them bite you or something.

Well, I found that pretty often I'd save my mages MP for tougher monsters and let the rest of my party do the gruntwork. Same method I used in Phantasy Star IV and classic RPGs, too. I love me some magic. Though it DOES suck when they run dry and you're like 'welp.'

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Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.

Well, I found that pretty often I'd save my mages MP for tougher monsters and let the rest of my party do the gruntwork. Same method I used in Phantasy Star IV and classic RPGs, too. I love me some magic. Though it DOES suck when they run dry and you're like 'welp.'

You shouldn't need to do that in PS4. Rune won't ever run out of juice, to the point that people give him two shields because he'll always be able to cast SOMETHING and doesn't need a normal attack.

Well, I found that pretty often I'd save my mages MP for tougher monsters and let the rest of my party do the gruntwork. Same method I used in Phantasy Star IV and classic RPGs, too. I love me some magic. Though it DOES suck when they run dry and you're like 'welp.'

You shouldn't need to do that in PS4. Rune won't ever run out of juice, to the point that people give him two shields because he'll always be able to cast SOMETHING and doesn't need a normal attack.

I've beaten PSIV like a zillion times. I dual-shield Rune, and usually use my skills for regular fights (other than the big stuff), but I almost always save my MP. Whether I need to or not isn't really what I was getting it, it's that I just like to do that. Plus, I was being diplomatic :). Once you have Raja you can use Ataraxia and restore TP anyway.

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Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.

I did a bit last night, enough to get to the overworld. It's more EO, but the mechanic of flying around the map to visit dungeons is a refreshing twist and not like EOIII's ship thing that was more like a puzzle game to get you EXP/cash on the side. Basically introducing an overworld to the game, but in a way that comes off as more oldschool. I appreciate too that despite introducing 3D graphics they DIDN'T slow combat down at all, that's something that's historically slowed down quite a few games when transitioning from 2D to 3D, though Atlus had been good about keeping MegaTen speedy anyway. I also kind of appreciate how they streamlined the classes, 7 available at the offset this time rather than 10.

Sound quality's kind of crap though, but they said it will be better in the full game, and I'm disappointed at how 3D's not properly used in the dungeons. Seems dungeon graphics are a flat plane with stuff like the HUD being another plane.

I love this demo, compared to the Fire Emblem demo I feel like I'm really getting a lot out of it. I agree with Eusis, I prefer the Airship to the Boat any day. In EOIII i never even bothered trying to do it because it was so frustrating.

Not much I can say, I'll definitely be picking this up. The music is just great, filling in my map with that music playing is just so peaceful. The skill system looks better, though I can't really judge it properly till later in the game when skills get all combo-y and synergy-y.