Deep Core Mining Inc.

Caldari State

The device is expensive, so is the equipment to run it. Also anything less than 60 FPS is horrible to put up with so developers need to meet that minimum requirement. Which is hard to do as not everyone has the same PC hardware.

Thing is, the original concept of VR by strapping something to your face is not really much appealing. It is clunky and unnatural for your body to handle such treating of the senses.

You can throw billions of dollars for hardware to get it ultra light and with superb image quality and no lag, but you will still sit in your chair, on your butt, in a basement, or out in the living room, where you will stumble and fall over the cat you cant see when wearing this stuff on your head.

Its not much Virtual Reality as it is only a poor quality Vision Recanalizator over your mind, distorting your perception and in effect crippling your senses stuck in the Real Reality.

Imperial Academy

Amarr Empire

4-600 quid is a lot for a toy.And thats ontop of needing a fairly new rig or stupidly beefy old system.

Ill save the money and get a 36/9 curved 144hz monitor instead.Or pay rent, or whatever.

You forgot the part where you needed to not be prone to motion sickness. And, if you walk around (which you would to avoid motion sickness in a walk-around kind of game), you need to not have anything or anybody to trip over in a pretty good area.

It's all right for a flight sim (maybe interesting to try to mod, say, IL-2 to run with a VR headset, even more interesting to be able to grab the controls on the aircraft with controllers!), but not so much for the FPS spam we see so much of.

I think VR is going to be the media of the future. It has not taken off YET. But give it 5 - 10 years and having a VR device will be like owning a television or a PC.

The technology is still in his embryonic phase but it's steeply making progress, so have faith.

I kinda doubt that. During the first wave, Virtual Reality was a gateway to 3D virtual worlds, which back then were also a novelty. Yet now we've been experiencing 3D virtual worlds for 20 years, with the only help of some suspension of disbelief and while we're comfortably seated.

In a way, we moved from "Virtual Reality, the door to inside the virtual world" to "looking to virtual worlds through a window is perfeclty fine, thank you". So now the value of VR is not access to the virtual world, but, "inmersion" inside of it. And yet, you're still sitting in a chair even as you "walk"...

Could it work? Maybe. But even then, Augmented Reality haves a greater potential, since it doesn't detachs the user from reality.

Also, as I stated informally, no mass consumer technology has ever succeeded if it couldn't be shared within seconds.

I think VR is going to be the media of the future. It has not taken off YET. But give it 5 - 10 years and having a VR device will be like owning a television or a PC.

The technology is still in his embryonic phase but it's steeply making progress, so have faith.

I kinda doubt that. During the first wave, Virtual Reality was a gateway to 3D virtual worlds, which back then were also a novelty. Yet now we've been experiencing 3D virtual worlds for 20 years, with the only help of some suspension of disbelief and while we're comfortably seated.

In a way, we moved from "Virtual Reality, the door to inside the virtual world" to "looking to virtual worlds through a window is perfeclty fine, thank you". So now the value of VR is not access to the virtual world, but, "inmersion" inside of it. And yet, you're still sitting in a chair even as you "walk"...

Could it work? Maybe. But even then, Augmented Reality haves a greater potential, since it doesn't detachs the user from reality.

Also, as I stated informally, no mass consumer technology has ever succeeded if it couldn't be shared within seconds.

Were VR possible back in the Atari 2600 days it would have been the bees knees. But little LCD screens didn't exist. Heck somewhere in my electronics scrap pile I have a Sony Watchman, once owned by my sister in the early 1980s, that still used a CRT!

The small viewers in VHS camcorders from the 1980s were also tiny CRT televisions but the cost of a pair of those, even if a supercomputer was available to come up with adequate graphics would have been astronomical.

Maybe it's just possible that VR is rising during a very strange gaming market. Things seem stagnant, like all the best stuff was done already.

Scary indeed. I have some involvement in AR and the goal is to get rid of the endless clutter that we already have attacking our eyes.

In a way the video depicts AR in the same manner as a browser without popup blockers. A better objective around AR is not to go that way, but the other way: the ability to opt out, take the glasses of, and the world looks even more normal than it does now without neon lights and tacky storefronts and signs everywhere. We might even manage to drop the "brutalist" architecture.

I'm probably dreaming though. The "merchants" always win and it'll probably be "pay 100 bucks a month for some service" or get assailed by ads and popups causing autism (I'm becoming convinced that autism can be induced - ever seen Tweetdeck?) when all you wanted was a waypoint to get to the store.

Scary indeed. I have some involvement in AR and the goal is to get rid of the endless clutter that we already have attacking our eyes.

In a way the video depicts AR in the same manner as a browser without popup blockers. A better objective around AR is not to go that way, but the other way: the ability to opt out, take the glasses of, and the world looks even more normal than it does now without neon lights and tacky storefronts and signs everywhere. We might even manage to drop the "brutalist" architecture.

I'm probably dreaming though. The "merchants" always win and it'll probably be "pay 100 bucks a month for some service" or get assailed by ads and popups causing autism (I'm becoming convinced that autism can be induced - ever seen Tweetdeck?) when all you wanted was a waypoint to get to the store.

I think then you could start seeing things that are not there. Like ghosts!

Can you make relaxation stuff using AR and sound combination? I wonder if mind could focus on moving things as opposed to a static bacground, something like rainbow waves assisted with calm music, and plus brainwave activity monitoring software. It could all create a feedback machine.

Ministry of War

Amarr Empire

wellit costs $150m to make a cod gamefor activision to make any money they need to make enough salesthey wont make enough sales on vr because not enough people play vrso they dont make a cod game for vrso no one buys vr