Mechanics

Magicite Effect is a party buff that they get from the start of battle

Magicite Skill is automatically activated when you release the Magicite

Super Magicite Skill is a powerful skill that you can unleash when the Magicite is summoned

▲ You can equip 1 Main Magicite and 4 Sub Magicites to the party. Only the Main Magicite can be released in battle.

▲ Stats of all 4 Sub Magicites are added to the main’s

▲ You can power up Magicites by fusing other Magicites or Arcanas to it. They can also be powered up with battle EXP

▲ When a Magicite is at maxed level, you can fuse an exact same Magicite to it to increase more levels. This will also power up your Magicite Skills and their activation rate

Dungeon Restrictions

Translations courtesy of CareerSMN:

To challenge the Magicite dungeons a new item Magicite Keystone is required.

The Magicite Keystone will only be used upon clearing the dungeon, defeat/running away does not consume stamina/Keystone.

Magicite Keystone will be given out each day, with a maximum of 15 that can be stored.

You are not allowed to use Roaming Warriors or Continues in the Magicite Dungeons. However, Urara will provide you with Fabula Guardian as a RW. Fabula Guardian gives 200% DEF/RES (Sentinel Grimoire) buff to the party for 30s.