I guess this is some kind of Cobalt demake? Never played it but the design looks quite similar!

My opinion:- Graphics = Nice! Maybe you could hide the mouse?- AI = Perfect!- Gameplay = Promising but a bit frustrating right now, especially because of the gun cooldown that looks a bit random (some feedback on the UI would be nice). Regarding the slowing time, adding a translucent, blue overlay or something would be nice, if it doesn't cost too much bytes

Tiles: true, they are a bit too coloful now. Have to get this fit the Wasteland scene more.

Cooldown: I though about adding a GUI element, but this would add to the "marker" clutter. You can hold the LMB pressed to keep autofiring.

Slow-Motion: Yes, some visual change makes sense to emphasize it.

The AI is actually the core feature here. Since the size is limited I have to kind of bruteforce the decisiontree.I planed to include adaptive learning too, but that would need a few more bytes then. Its also fully dynamic,working with all kinds of maps, or changes in the gameplay mechanics.(The AI basically just knows what actions it is allowed to do, and makes a propper activity-chain from thereon)

The AI is actually the core feature here. Since the size is limited I have to kind of bruteforce the decisiontree.I planed to include adaptive learning too, but that would need a few more bytes then. Its also fully dynamic,working with all kinds of maps, or changes in the gameplay mechanics.(The AI basically just knows what actions it is allowed to do, and makes a propper activity-chain from thereon)

Another game that doesn't feel at all as if it had been made in 4K... My only problem with it is his name, that I don't find explicit enough. I suggest to complete it by adding a word like "Gunfight" or "Arena" to it.

I actually put in also WASD movement, what keyboard layout do you have?(Ok, I know french boards for example have a different layout, but I think you can switch the inputmethod there)Maybe I did a general error in the key-event listening.

I actually put in also WASD movement, what keyboard layout do you have?(Ok, I know french boards for example have a different layout, but I think you can switch the inputmethod there)Maybe I did a general error in the key-event listening.

yeah I think its ZQSD for french peopleno I have WASD, but at first I didnt try that, and I just wanted to point out that its the only thing that makes sense; I just dont see anyone playing it with arrow keys.well maybe with an ergonomic keyboard design or something weird like that

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