I love making a super sniper squad of deathdoom. Kell Bailoch, Eyris, marksman, and widow makers with Strakhov giving support where he can. So much damage output right where you want it. It’s awesome. When facing Hordes I will either swap or just add in Ashely monster hunter. It is so expensive to field but it has such an intimidation factor on your opponent I’ve seen it deny almost half the board because they were too afraid to move around them.

As allways Andy a good vid. My own experience shows the same thing, a very cheap, ver reliable little unit. But you should be careful, don’t count to much on the damage they can cause. What is more important in my oppinion is their skill in annoying the crap out of my opponent. They are incredibly hard to kill with shooting and as soon as my opponent goes after them with a melee unit I have him/her doing what I want him/ her to do and thats allways a good thing when playing, well any wargame. best wishes from dschermanie

I find a widowmaker unit, a marksman, kell, eiryss, and 2 manhunter with yuri for melee screening very effective at ripping apart light ‘jacks and most ‘casters/’locks. and i dont know whats up but i cant get an email through to you guys. My question is on how ‘Jack Marshalls work and how autonomous jacks work.

Hmm… no edit-button… I’ve forgotten: “a warjack controlled by a ‘jack marshal”[..] so for me it means: activate 1st ‘jack, check CMD range, if within = 1 benefit, if not = nothing. Same with 2nd ‘jack.

Maybe it’s not as clear written as in the german rulebook, but i think, they would have written: ” ‘one’ warjack controlled by a ‘jack marshal” instead of ” ‘a’ warjack[..] “

There should be more tactics in a tactic vid. In my opinion it’s more like ‘hey, look what these guys can do’ in the first half of the vid. Second half was more what i want to see in a tactic vid! Go for light warjacks, cripple boxes, destroy arc nodes…

But it would also be nice to know: - How to keep them alive? (maybe with a Solo like the Manhunter to “guard” them. Your enemy will think twice, before attacking the WM and get destroyed in the next turn by the Manhunter) - what to do if there is no cover/terrain to hide? - go for lots of damage or sacrifice them, trying to kill enemy support (Chorus, Druids,…)? - maybe keeping them out of harms way, until the end game, when your opponents trying to sneak around that one solo to get your caster. (defense strategy)

Just getting into WarmaHordes. Bought a Menoth battlebox and then ordered a Cryx and Trollbloods starter bundle from PP. I’m insane, I know this.

Anyone looking to get into WarmaHordes should check out PP 10th anniversary sale they have going on. Really, really good deals!

Quick question. When rolling for a unit like the Widowmakers, do you roll for the unit or for each model? If you roll for the unit do all the models in the unit have to be in range or only one? I’m sure the answer is in the rulebook but I’ve been busy building and painting. Figured it might help some who don’t have the rulebook just yet.

Everyone in the unit activates at the same time, then they move*, and after moving them, everyone must perform an action. You check LOS, range and roll dices for every single model. (They can target different models)

First unit I ever bought. I love these guys. They sometimes make me wish Khador had a way to boost range (like the Snipe spell, for example) but I know I’m just being greedy. The Widowmakers love to see minimum units of non fearless troops. 4 shots later, 60% of the unit is dead and gone, and the survivors are taking a command check.

Widowmaker models had a strong influence on my choosing this faction to start the game (and bring me back to painting and gaming after a 15 year absence. Almost immediately filled out my gunline with the Marksman and Kell. (Both of which badly need re-scaling as models imho, too tiny)

The group underperformed for awhile since my opponents were thick with Heavy Jacks. Recently had great affect against a friends newly acquired Bane Knights and Mechanithralls. Advanced Deploy becomes more important now that I want to make sure I am placing them perhaps not in the best cover, but more to counter the opposing heavy infantry or specials.