Ten thousand gold on the worth of the equipment will contribute 1 point

Every point of attribute gain is worth 5 points, though player made weapons will cap out at 30 points for this.

Hp/move/mana is worth 1 point for every 5.

Weapon spell/spell effects are worth half their level of the spell in points.

Duplicate items will decrease in points by half for each additional one, and likewise similar player forges even if made by another will be halved. Example of this is 2 swords forged by different players, the first will get full points while the second only gets half of what it would normally score.

Treasures will receive double points in regards to gold worth.

Negatives on the gear will likewise impact the score negatively.

Skill increases on gear will be worth 1 point per point increased, up to a maximum of 15 per piece of gear.

Age increases/decreases on an item will have no scoring, as well the rent cost of any item.

Hit N Dam will be given 1 point per, up to a maximum of 10 points

Hit, on it's own, will be given .5 points, up to a maximum of 5 points

Damage likewise will be given the same as Hit on it's own, up to a maximum of 5 points.

Armor, as well armor effect, will not be judged for points on an item.

Savings_all will be given a 1 for 1 point value, and likewise any savings throw will be given points divided by how many savings throws there are.

Last, if two teams score the exact amount of points the /random command that generates a number will be used to determine the winner.