Vast Forecast

Week 3 - Cold Blooded

Weekly Update #3 - Cold Blooded

This week we focused on making temperature threatening, but we ended up doing much more.

Added functional seeds! You can type a six-character seed from the character selection screen, but it disables achievements.

Added daily runs! Every day there's a different seed with unique modifiers, and you can compete with others for a spot on an online leaderboard.

Temperature matters. If your temperature goes above 90% on either side, you start taking damage over time. You prevent this by hopping in lakes to cool off or going near campfires to warm up. Good luck!

Loops are way cooler. Starting on loop 1, All enemies can spawn in every world. Various tweaks and optimizations were made to account for a large amount of enemies.

Added a very small amount of sound effects. Over time we'll add and change them.

New Planetree enemy: Bush.

New Chillytop enemy: Snowhopper.

New Bogwood enemy: Poison Slime.

Pyrotechnics is now faster and can be used to knock yourself around.

Two new fortunes: Upgraded and Downgraded.

Added an explosive barrel to Sandspring Oasis.

Added a skip command to the console.

Added partial support for DirectInput controllers like the Switch Pro Controller. They should work, but the bindable button names might not be accurate.

Increased the shot speed of most player bullets.

Made it so that you can't spawn on special terrain like quicksand or water.

The minimum gun level that can spawn on each floor has been increased. There are only level 3s and 4s in Chillytop, for instance.

All characters now start with a key.

Rob now starts with 40 extra max ammo instead of 100 to put him on par with Wyatt's passive.

Clay Slime has less HP.

Walking into enemies with Cherry now deactivates deathrattles.

Extra thumb is now a charge speed up.

The damage decay from piercing weapons is harsher.

Discord rich presence shows your loop number.

Honey now makes affected grass always animate.

Laser Gun now accounts for direction changes visually, so it looks really cool with Pool Cue.

Fixed an issue where charmed enemies could randomly die when you entered the next floor.