Flanker ~ Bryce Treggs ~ California GoldenBears ~ 5112/189

Regarding FlankerBacks

Most Fans don't know that WideOuts can generally be broken down into 3 Categories, based on traditional Roles, and that those Roles naturally enough call for 3 distinctive Skill Sets, based on the classic X, Y, and Z Positions:

Split Ends are usually the bigger, taller WideOuts who line up in the X Position, on the Line of Scrimmage.SlotBacks are usually the quicker, smaller WideOuts who line up at the Y Position, off the Line.FlankerBacks are usually the faster WideOuts who line up at the Z Position, off the Line.

The Split End prototype would be about 6030/225 or so.The Flanker prototype would be about 6000/200 or so.The SlotBack prototype would be about 5010/195 or so.

However a given Coach chooses to deploy the Soldiers at his disposal is of course entirely up to him, and most WideOuts will see Snaps at multiple Positions and in multiple Alignments, but I believe that it is valuable to categorize WideOuts in terms of classic Skill Sets, to better define the differences in the kind of Impact they might wield at the next level.

This is how I break things down when I'm evaluating Split Ends, Flankers, and SlotBacks:

Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are dwarfed by this one.

Yards After Catch are well and fine, but it seems to me that 90% of the Value of a Flex End and any WideOut is getting open and catching the Ball. Anyone who's read my Work extensively knows that I consider Blocking to be the Heart & Soul of FootBall, but that is a philosophical position, and I recognize that with most Philosophies, where it comes to Wide Receivers and Flex Ends...it's just Gravy. And so is Yards After Catch: Moving The Chains is What Wins.

Separation: Competitive. Deficient Combat Skills against Press and mediocre Fluidity, but impressive Ricochet out'f'is Breaks and extraordinary Speed. Played SlotBack at Cali, but definitely profiles as a Flanker.

Bryce Treggs could stay at SlotBack, where he played at Cali, and his deficient Core Power, WingSpan, and Combat Skills certainly argue for that, but as a guy who is far Faster than Fluid, he projects best to Flanker, I believe.

He can be shut down by Top Shelf Corners who can match his Speed, because the combination of deficient Core Power, Combat Skills, and Fluidity is simply too much. He'd struggle a 2, much less as a 1.

But as a 3 or a 4, he could prove dynamic. His Speed and his Ricochet render'm dangerous ~ a guy who can explode free and fly...And his Field Vision is excellent. He's ferocious in Traffic, and lethal with the Ball.

Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!

Yank Rank: Soldier ~ Deeper Sleeper!!

Market Value

UFA!!

Yankee Grade

3rd/4th Round

Please do Note: This and all Evaluations issued by this Site are produced by a ludicrously unqualified Amateur, privy to not even the tiniest fraction of Coach's Tape, Scouting Expertise, Face to Face Interviewing, Experience, or Inside Information enjoyed by the Professionals. As such, anything put forth is certainly misinformed, euphonious, derivative Tripe, and should be rejected out'f hand and indeed shunned by all men and women of Good Will!! I'm trying to discern Power, Agility, Combat Skills, and far more abstract, esoteric Concepts such as Processing Speed and Motor, and I'm trying to do so based almost entirely on a fascinating fusion of Tape, Combine Numbers, and Pro Days, while trying to attenuate my findings based on Allowances for Competition Level, Scheme, Concept, Context, and, above all: Trajectory!!

None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!