Really Neat Idea

I'll cut to the chase: We love Sequential Art. I may become a game designer. See where this is going?Basically, perhaps in a possible fighter game that I'm theorizing, Art, Kat and Jack could be in there. Thoughts?

Well I'm always interested in seeing new game projects. However a designer is only one small part of what it takes to create a game. Unless you have a ton of necessary skills, and the time to sink into doing things solo, you'll need a team. You'll need to find artists/animators, modellers if you want the game in 3D, programmers, composers, and you'll need Philip (JollyJack) Jackson's permission if you want to distribute it in any way (distribute =/= sell, I doubt you'd ever get permission for that).

First step would be to write up a design document detailing the specifics of what you want the game to be. Gameplay systems, characters, story, art style, everything. Once you have that you'll find it a lot easier to find specialist voluteers to help you build it. If you can't find anyone here try sites like "indiedb" where you can generally find people from any discipline relavent to game design.

Making a fan game is hard work. A lot of people underestimate that and the majority of them fail to be completed (I've lost count of the number of unfinished Zelda fan games I've seen). Keep your expectations reasonable and just try to ejoy the ride.

Yeahhh...I can probably get the permission maybe; it'll be on the Internet, not wholesale, and he WILL be credited. It'll be in 2D. It's a crossover from webseries like Homestar Runner, Angry Video Game Nerd, Hyperboy, Blockhead, and more. 90% are animated in 2D. And this is just a plan, not a full-scale project. Who knows, It might never get made. You gotta admit it sounds pretty awesome though.

1. Repeat: It's a crossover fighter. It's not directed to SA itself, but rather a ton of other web series or comics. 2. Kat won't beat the s**t out of Scarlet; matter of fact, Scarlet would be Kat's helper as a special move.3. Does no one at all remember Art's battle with Jack? On a freakin' tank? Those two could kick a lot of digital ass.4. That game would have unlockables, tournament, and possibly a story mode. Just look up Internet Superstar Punchout. There's about 20 characters more or less.

You could also include a Scarlet and/or Think Tank mini-game, where you have to assemble a device in a short time frame. Alone, the devices are little more than novelty trophies. Yet in the "Secret Levels" of the building mini-game, you can put earlier devices together to try and accomplish a certain build.

...I dunno. I'm kind of in a less than sensible state. And I'm kind of-possibly bipolar. And I'm kind of stupid. And I kind of joined yesterday. And I'm kind of rambling.

So...I don't think that a Sequential Art video game is impossible, per se.

If you wanted to do Sequential Art fighter, you'd need to consider some stuff.

1). Does it have to be just Sequential Art? Why not Collected Curios? That way you get the whole plethora of characters to duke it out. But would it be all girl or a mixed gender fighter? Think of a few characters from each section and choose one or two of them. My suggestions are

Sequential Art:Kat with leonard (as a throwable projectile for zoning) who is quick but does basic damage. You control Leo separately by having him thrown out and then press an attack button when the enemy is near him so he gnaws on them.Scarlet is a rushdown character but has a Felicia style special where her sisters rush and beat up the opponent in a flurry of smoke cartoon style. Can also become her mech suit as a time limited angry Makoto style super.Hilary (Throws cucumber #1 of 3 as a super)

Goodcat with a gun for Cable style projectiles

Chloe using her charm (?) to fight. Also her boobs. Also Chun Li style kicks. Gets the Eclaire twins to carry her in as an intro.Sky with explorers tools as specialsChloe's scientist pal

VickyEllie as a grappler

Whoever else is good for it.

2). Are there tagouts? Is it a one on one fighter or a team fighter?

3). How many frames of animation does each character use? Skullgirls uses a minimum of 1300 per characters each drawn at double HD and scaled down.

4).Is there a story? (Fighting games with story? Bahh)

5).Voice actors

6).If you made a fighter, please don't make the last boss a cheap shit piece like Seth from Street FIghter IV. That bitch is almost impossible once he baits you into a exploitable spot.

Biggest concern is it will never happen, sure the idea sounds neat, but no notes, no sketches, no plans, no team, i'll be a fun couple of hours of brainstorming, but then you will spit at it and forget about it.

How about this, a 2d shooter puzzle/platformer mini game based around simple gameplay and sequential art plot arcs. I'd go for the denizen deathray and ozbasic stories. The main characters have their own levels and missions.

Art level: taking on the denizens on his scooter with his raygun and taking on jack in the tank, facing him 1 on 1 in a gun duel as a final boss fight.

Pip level: taking on the denizens in the tunnel as 'pip dangerous' saving scarlet and preventing the satellite from being launched. maybe jack again for a boss fight

Kat level: in the quinten labs kat must find key items to advance and to create a connection for ozbasic to use the launched denizen deathray. kat can use her claws to scale walls and must figure out puzzles to unlock doors to move through the complex to find key items and parts for the connection for ozbasic

Scarlet level: idea i got from remembering the 'scarlet viruses' drawing in the sketchbook, scarlet hacks into ozbasic to shut down the connection while the rest of the squirrels protect her from the waves of 'viruses' ozbasic sends out to stop them. simple defend the base gameplay though im thinking along the line of using barriers to keep the viruses out and having to rebuild them as you go.

just some ideas i came up with on the run, trying to keep it as simple as possible with some variation in gameplay.

Nebuchadnezzar wrote:How about this, a 2d shooter puzzle/platformer mini game based around simple gameplay and sequential art plot arcs. I'd go for the denizen deathray and ozbasic stories. The main characters have their own levels and missions.

Art level: taking on the denizens on his scooter with his raygun and taking on jack in the tank, facing him 1 on 1 in a gun duel as a final boss fight.

Pip level: taking on the denizens in the tunnel as 'pip dangerous' saving scarlet and preventing the satellite from being launched. maybe jack again for a boss fight

Kat level: in the quinten labs kat must find key items to advance and to create a connection for ozbasic to use the launched denizen deathray. kat can use her claws to scale walls and must figure out puzzles to unlock doors to move through the complex to find key items and parts for the connection for ozbasic

Scarlet level: idea i got from remembering the 'scarlet viruses' drawing in the sketchbook, scarlet hacks into ozbasic to shut down the connection while the rest of the squirrels protect her from the waves of 'viruses' ozbasic sends out to stop them. simple defend the base gameplay though im thinking along the line of using barriers to keep the viruses out and having to rebuild them as you go.

just some ideas i came up with on the run, trying to keep it as simple as possible with some variation in gameplay.