Who's online

You are here

Content by Games

Most content at rampancy.net is tagged with an association with one or more games; usually a game by Bungie Studios (formerly Bungie Software Inc.) or by another developer with connections to Bungie (Wideload, A Certain Affinity, Wingnut).

Here you can choose one game and browse site content related to that game.

Bad Cyborg covers some interesting techniques for tackling Tsavo Highway on foot. This is a lot of fun, if you've never tried it, you're missing out. A level that with vehicles and support troops is a quick breeze through the trees with a couple of thorny spots becomes a nice challenge all the way through.

I know, the music track of the trailer is very short, but i ask if someone could translate it for Piano?
It starts by 1:35 http://www.youtube.com/watch?v=Fm_VGHAgsRs
Maybe you, Jonathan Churchill? Im sure you can do this in less than 15 Minutes

When the rumors about "Halo Blue" and an ODST-focused Halo game first appeared, I began to think that from an intellectual perspective this might be a good game for Bungie, or someone, to make.

Part of Halo's appeal, as well as one of its weaknesses, I think, is the special status of the Master Chief as a near-invincible, supercompetent soldier. Ultimately the only challenge the game offers him is near-insurmountable odds.

Liveblogging the Microsoft keynote address from the Tokyo Games Show in Japan, Major Nelson says that Microsoft has shown the announcement trailer for Bungie's next Halo game. It's a prologue to Halo 3 called Halo 3: Recon, and as the rumor mill has long anticipated, it is a story told from the perspective of ODST marines.

I thought it would be interesting to find out what the peoples favorite or worst halo 3 map. I personally love Guardian,Narrows,Blackout,Foundry,The Pit,Epitaph,Epilogue,Snowbound,and Boundless. I love close range maps or sniping maps.I hate Sandtrap and Isolation. What do you like(dislike)?

This is a walkthrough on how to get the double double achievements. First off the achievement requirements are simple.Double Double (25 points) – On a Legendary map, get two Double Kills during any ranked or social match. I find it simple to do it two differnt ways.
First off get in a match of Team SWAT on Blackout. Then pick two people from the tower. Then repeat process. Or you can run around with a BR like a crazy maniac which is what I prefer(although the first time I did that I got an Overkill no two duble kills *sadface*).

Okay, first of all, I know, there's no such thing as official Mythic difficulty in Halo 3. That's what people call playing solo, legendary, all skulls on (HSH calls them SLASO to create more acronyms).

According to the intertubes, Microsoft is forging ahead with Halo using a new internal studio. Forming the team are Ryan Payton, formerly of Kojima Productions and the producer of Metal Gear Solid 4; Corinne Yu, former technician at Gearbox; and at least two former Bungie employees: writer Frank "Frankie" O'Connor and animator Nathan "bentllama" Walpole.

So the teaser that Bungie wanted to tease us with this past E3 is now out for download on Bungie.net in the usual flavors of QuickTime and Windows Media.

Luke Smith's post on Bungie.net calls this a "CG-teaser" and the front page refers to it as being for "one of our current projects".

My general impression is that this teaser is for a campaign expansion to Halo 3 that takes place sometime between the departure of Regret's ship from the Mombasa area and the Master Chief's return to Earth at the start of Halo 3. As such the main character or characters may be other human forces, perhaps marines or ODSTs, and the plot may focus on improvising city guerilla warfare against the Covenant forces in the city.

The most noticeable point of this trailer is that unlike nearly every Bungie game trailer produced to date, it is completely without music.

Bungie restarted the delayed countdown from this year's E3 with the Superintendent urging everyone to stay calm and keep clean-- at least until about seven minutes from now. Images on the intertubes (thanks Veegie) suggest perhaps something as dramatic as a trailer for a brand-new Bungie game.

There was the well-known example in Halo 2 where your 'hog full of marines would just drive off if you got out. That's actually not that easy a problem to solve because how does the game know you intend to come back?

For most people out there Finale and Sybalius (spelling) are the two major forms of producing sheet music and music in general, I was wondering if there is anyone out there that uses Lilypond. Seeing that its not as wide spread as Finale but I am curious to see if there is anyone else out there.

What started as another one of those rumors within the span of a day became a confirmed truth: following the release of the upcoming Halo Wars RTS game for the Xbox 360 console, Ensemble Studios, known for the Age of Empires RTS series of games for Windows, will be shuttered. A new studio, like Ensemble part of Microsoft Games Studios, will be formed to support Halo Wars. Employees releated to Halo Wars will be offered spots in the new studio; those currently working on the project have been offered extra incentives to continue working on it through release.

So I tried downloading the Halo Theme Orchestra Edition for our school's orchestra, but I've been having problems with .RAR files. They will not open with Finale Notepad. I was wondering if anyone had any suggestions to what would be compatible for that file.

David Bowman, Design Lead at Certain Affinity, dishes on the Age of Booty blog about their upcoming pirate-themed XBLA game of the same name (previously called Plunder) and some of its influences, including Settlers of Catan.

There is no release date yet, but the game is speculatively expected out in the second half of this year.

Bungie president Harold Ryan tells Variety how to be swallowed by Microsoft and emerge unscathed. Some highlights: thoughts of going independent went back 3-4 years, the preparations went back more than 2 years, and one of the driving reasons was the freedom to work on non-Halo titles.

Im working on an arrangement for One Final Effort. Its for a small ensemble(flute,clarinet,horn,trumpet,and trombone). This will be my first ever arrangement of anything so it might not be the best and im about 60% done writing it. After writing I have to look over it alot and then it should be here!

Hippieman sent me a message on XBL a couple days ago.. the two downloadable netmap packs for Marathon:Durandal, the XBLA version of Bungie's classic Mac and PC scifi shooter, the grand-daddy of Halo, are now online in the Xbox Live Marketplace.

You know Captain Spark. The guy who records all those audio snippets from Halo games? Yeah, that's him. He's weighed in now with a review of Halo 3's campaign. He starts by getting two beefs of his chest (the over-aggressive Arbiter and the so-called "Cortana Moments") before getting to what he likes. Well worth a read, go check it out.

The Escapist is usually a cut above other gaming sites when it comes to content, especially long content. They've done a short review of Wideload's Hail to the Chimp, and the long and short of it is, they didn't like it much.

Bungie fans will recall some of the problems fans had with the XBLA version of Marathon:Durandal that caused motion sickness in some players. It was speculated that the problems were related to the field of vision and framerates being different between computers from the era in which M:D was originally developed and the Xbox 360.

Of course fans expect that a Halo game will look good. Maybe it won't be the absolutely most edge-bleedingly, envelope-pushingly, buzzword-compliantly beautiful game on the market at release, but it will look good.

Several websites have picked up a review of Hail to the Chimp by Billy O'Keefe of the McClatchy-Tribune news service, including the Star-Telegram of Dallas, the Miami Herald of Florida, and Macon.com in Georgia.

Don't bother hitting all the links as all the reviews are the same text:

After transcribing "Unforgotten" into a full score, I decided to do it again for the updated version, "Never Forget". I did it to the best of my ability, had to guess on some things, but I played it side by side with the Halo 3 CD and it sounded pretty darn close, if not exact, to me. So I think I got it right. Also, at measure 25, I couldn't quite pin down which key Marty switches to so I just left it in G Maj/E min. until measure 51 when he obviously goes back to the original key of "Unforgotten" (which is A flat Maj/F min).

This is a transcription done by myself concerning Unforgotten from Halo 2. There are 3 horns, full string orchestra, and a piano. I do not have a MIDI or MP3 of this file as of yet. Shouldn't need one anyway. Just listen to the Halo 2 CD. Anyway, hope you like this one.

Rock, Paper, Shotgun thinks that a Halo MMO might be coming. Writer Jim Rossignol comes up with a laundry list of reasons why, some of which I don't find entirely convincing.

I'd probably play it if they made it, though. I originally thought Halo-- the first game-- would be something like PlanetSide. It'd be nice to finally see a game like that in a universe as compelling as Halo's.

So a couple days ago I wrote a bit on how Bungie got the rug pulled out from under them at E3.

As near as the Intertubes can piece it together, a few days before E3, Microsoft let Bungie know they wouldn't be included in the press conference. Bungie then enacted contingency plans for their own announcement, which is what precipitated the countdown on Bungie.net.

On Tuesday Microsoft told Bungie they wouldn't be allowed to do that, either, and since Microsoft is Bungie's publisher for Halo games, and Microsoft owns the Halo intellectual property, and the announcement concerned Halo, Bungie had to do what Microsoft says, prompting Bungie president Harold Ryan's apology to the fans, which can also be interpreted as a nice polite way of flipping the bird to the publisher.

Now, I'm not saying the whole Keep It Clean debacle doesn't deserve a couple thousand more words (which it surely will get) but I felt I couldn't let E3 week go by without comment on one of the announcements that Microsoft did feel was important enough to show-- namely, the impending renovation of the Xbox 360's dashboard interface in the fall of this year. Besides, I took a straw poll in HBO's irc server and this is the topic that won.

Then words begin to fail me and I long instead to wax poetic about publishing deals and PR tactics.

What to say, what to say...

I wrote a review of the Aeon Flux theatrical film a few years back on my own personal blog, and as a fan of Peter Chung's original cartoons, I was extremely disappointed. I wrote at the time that:

It is as if Paramount took a group of writers, locked them in a dark room with copies of the animated series, but gave them enough time to view only a small portion of them all, and then required them to write their notes about the series in crayon on the back of index cards. These index cards, out of order, were then handed to a completely different group of people, who then went on to make this film.

I can't help feeling that Microsoft has taken a team of interface designers, a Wii, and an Apple TV and done the same thing here. From the cartoony avatars you can see they're aware of the Wii. From the clean, white, sliding 3D interface you can tell they've seen an Apple TV, or at least Apple's Front Row program. Somehow, however, they either didn't quite grasp how or why those things worked and what was good about them, and managed to come up with something that bears only a passing resemblance to those two products, and are in the process of abandoning an interface that-- in classic Microsoft fashion-- after seven years has finally reached a "good enough" level of functionality.

If I'm lucky enough to have anyone at Microsoft involved in this project reading at this moment, let me emphatically state: please do not do this. As a last resort, I'd exhort you to make this interface optional. I know this to be a fruitless request since making things options rarely solves anything. All I can say, though, is that if this is the interface the 360 will be using in the future then I can see myself using it a lot less, and at least putting my console back to booting from disc on startup and bypassing the dashboard as much as possible.

If you haven't seen this thing yet, drop on over to GameTrailers, they have HD and SD versions of the walkthrough. Go ahead. I'll wait.

July 9, 07, , Sorry for missing this on the 7th, but I'm enjoying my summer semester, so I have very limited internet access: 7 long years since its inception, Marathon:Resurrection is now downloadable in all its glory for Unreal Tournament! resurrection.bungie.org (posted 8:48 by D-M.A.)