on the console. In most other cases, the game will run perfectly fine. To add to this, I tested the game on an older version, (rv478) and it ran perfectly without any load crashes.

9.6/976/1190 Tests were done with speedhacks on and off on two different machines, all resulting in the same load crash.

Will try ZeroGS shortly. *update* ZeroGS produced the same load crash.
*update #2* Setting EE/VU clamp modes to none and switching off flush to zeo allowed me to load into the stage, the initial cinematics play, but as soon as player control is given, I recieved a "vu0 memory overflow" error message.