Playlist (9 talks):
Talks on how games can improve your life

When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience — and promises to add 7.5 minutes to your life.

Prompted by the Encyclopaedia Britannica ending its print publication, performance poet Rives resurrects a game from his childhood. Speaking at the TEDxSummit in Doha, Rives takes us on a charming tour through random (and less random) bits of human knowledge: from Chimborazo, the farthest point from the center of the Earth, to Ham the Astrochimp, the first chimpanzee in outer space.

John Hunter puts all the problems of the world on a 4'x5' plywood board — and lets his 4th-graders solve them. At TED2011, he explains how his World Peace Game engages schoolkids, and why the complex lessons it teaches — spontaneous, and always surprising — go further than classroom lectures can.

You’ve just been injured, and you’re on the way home from an hour of physical therapy. The last thing you want to do on your own is confusing exercises that take too long to show results. TED Fellow Cosmin Mihaiu demos a fun, cheap solution that turns boring physical therapy exercises into a video game with crystal-clear instructions.

Shimpei Takahashi always dreamed of designing toys. But when he started work as a toy developer, he found that the pressure to produce squashed his creativity. In this short, funny talk, Takahashi describes how he got his ideas flowing again, and shares a simple word game anyone can play to generate new ideas. (In Japanese with English subtitles.)

While working with kids who have trouble speaking, Ajit Narayanan sketched out a way to think about language in pictures, to relate words and concepts in "maps." The idea now powers the FreeSpeech app, which can help nonverbal people communicate.

It's never easy to get across the magnitude of complex tragedies — so when Brenda Romero's daughter came home from school asking about slavery, she did what she does for a living — she designed a game. She describes the surprising effectiveness of this game, and others, in helping the player really understand the story.

In this far-seeing talk, Seth Priebatsch shows how game dynamics are reshaping the world — from a classroom where students "level up" instead of being graded ,to a pervasive game called "happy hour" that you may already be playing. Get ready to meet the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.

We're bringing gameplay into more aspects of our lives, spending countless hours — and real money — exploring virtual worlds for imaginary treasures. Why? As Tom Chatfield shows, games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more.