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Re: ±±Custom Jutsu Submission±±

( Oumu no Jutsu: Saru Inasu) Parrot Arts: Monkey Chase

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This jutsu relies on bird's innate magnetic compass that allows them to migrate over extensive distances across the globe. Allying chakra to it, a parrot using this technique would be able to pinpoint any chakra signature he had contact with, regardless of distance. This technique serves not as the detection itself for that is innate, but as the locking of a target's signature in the parrot's brain. It requires the summon to be short-range from the target or short range from a place where the target stood for a relatively long period of time (Unless the target is using or used a camouflage jutsu during that time). After the target is successfully locked, the bird can sense it anywhere in the world, with very little interference (Only Muu's camouflage technique would hide himself from this, higher than 15 meters, other means would have to interfere with the ability itself).
*Can only be used by parrots*
*Can only lock on two targets at a time*

Re: ±±Custom Jutsu Submission±±

Originally Posted by Crutch Kaguya

(Genjutsu: Kisei Enkai) Illusion Technique: Parasite Feast
Type: Illusion/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80 mental damage
Description: This technique relies on making the opponent believe that they are infected with a staggering amount of flesh consuming parasites. This technique does not affect the opponent's whole body but only a specific part of their body to enable the opponent to still be able to fight while the illusion is affecting them. For any part of the body below the head, the technique will consume the body part in its entirety. If the user was to choose a specific limb, then the whole limb would be consumed but only that limb. If the user was to choose the thorax or the abdomen, then the chosen part would consumed in its entirety. But for body parts on the head, the user must be specific. He can only choose one specific feature on the victim's head such as mouth, eyes, nose, etc and only the specific chosen part will be consumed. When this illusion affects the head, the head itself becomes a subsection and the user can only use features on it, not the whole thing. The user will perform two hand seals applying the illusion onto the opponent, the user must have sight of the opponent's body in order for this technique to work. Whatever body part that the user designed the illusion to affect will immediately begin transforming in the opponent's mind and begin rotting away. The user can manipulate the illusion to transform that body part to become grotesque making it difficult for the opponent to even look at the body part. The body part will no longer be in the opponent's control, it will cease to function properly, and will begin to cause tremendous mental damage to the victim that will cause the opponent to collapse due to overwhelming stress at the start of the user's next turn (if the opponent is able to break the illusion during his turn in between then this does not apply). The illusion only affects one part of the opponent's body but they cannot use any techniques involving that body part in any way immediately after the technique is activated, but they can still use the rest of their body.
~Can only be used three times per battle, no other genjutsu can be used while this one is active.

______________~ Declined ~ Cutting out up to three limbs or their eyes and other senses is strong enough. Remove the stress collapse.

(Genjutsu: Kisei Enkai) Illusion Technique: Parasite Feast
Type: Illusion/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80 mental damage
Description: This technique relies on making the opponent believe that they are infected with a staggering amount of flesh consuming parasites. This technique does not affect the opponent's whole body but only a specific part of their body to enable the opponent to still be able to fight while the illusion is affecting them. For any part of the body below the head, the technique will consume the body part in its entirety. If the user was to choose a specific limb, then the whole limb would be consumed but only that limb. If the user was to choose the thorax or the abdomen, then the chosen part would consumed in its entirety. But for body parts on the head, the user must be specific. He can only choose one specific feature on the victim's head such as mouth, eyes, nose, etc and only the specific chosen part will be consumed. When this illusion affects the head, the head itself becomes a subsection and the user can only use features on it, not the whole thing. The user will perform two hand seals applying the illusion onto the opponent, the user must have sight of the opponent's body in order for this technique to work. Whatever body part that the user designed the illusion to affect will immediately begin transforming in the opponent's mind and begin rotting away. The user can manipulate the illusion to transform that body part to become grotesque making it difficult for the opponent to even look at the body part. The body part will no longer be in the opponent's control, it will cease to function properly. The illusion only affects one part of the opponent's body but they cannot use any techniques involving that body part in any way immediately after the technique is activated, but they can still use the rest of their body.
~Can only be used three times per battle, no other genjutsu can be used while this one is active.

Removed the part about the stress collapse.

______________±± Declined ±± needs to be A-Rank and needs to have a restriction where it states "Can't be used by Kurama Clan Bios"

Re: ±±Custom Jutsu Submission±±

(Kugutsu: Shi no Shūkaku) - Puppetry Technique: Death Harvest
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user will segregate a puppet revealing hidden blades at it's joints. Then with full throttle and at a specific angle, the user will throw with their chakra threads these parts, to slice through anything which is in it's path. The parts thrown return to the user like a boomerang, due to being thrown at a specific angle to do so.
Notes:
- Requires disassembly of a puppet, and said puppet cannot be used for the next two turns.

Re: ±±Custom Jutsu Submission±±

Originally Posted by ~Yubel~

Mirion Shirudo - Million ShieldType: DefenseRank: SRange: ShortChakra: 40Damage: 0Description: With two handseals, the user will create a hexagonal barrier that will enlargen to cover the users whole body from an attack. The barrier protects the user from the attack, then it momentarily absorbs the chakra from the attack and forces it outward away from the shield in effect, dispersing the attack altogether.
- Can only be used once

~ Declined, what ? A hexagonal barrier of what ? If you cannot be bothered to even modify Bleach techniques properly, don't bother submitting them. No resubmit ~

Katon: Roketto Heki - Fire Style: Rocket BurstType: SupplementaryRank: BRange: Short-MidChakra: 20Damage: 0Description: The user focus fire chakra around his feet and release it all at once when jumping, rocketing high into the air due to the momentum it gives. This technique can also be used to evade large attacks while in midair.

~ Declined, similar technique exists ~

Fuuton: Amatsu no Murakumo - Wind Release: Heavenly Gathering of CloudsType: OffenseRank: BRange: Short-MidChakra: 20Damage: 40Description: The user gathers winds around his hands, which he then raises over his body, creating feather-like shaped winds from his arms and then sends large streams of them at the target in the form of wings. Due to the technique spiraling its way towards the target, it becomes very hard to dodge.

~ Declined, why is it hard to dodge just because its spiralling ? ~

Resubmitting

Fuuton: Amatsu no Murakumo - Wind Release: Heavenly Gathering of CloudsType: OffenseRank: BRange: Short-MidChakra: 20Damage: 40Description: The user gathers winds around his hands, which he then raises over his body, creating feather-like shaped winds from his arms and then sends large streams of them at the target in the form of wings, the feathers can cut the opponent.

______________±± Approved ±± I do hope you don't try to fly with this... lol

Changed the last sentence

Bōfūkoromo - Storm MailType: SupplementaryRank: BRange: ShortChakra: 20Damage: 0Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. Predictably, his defense is also increased exponentially, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him.
-Can only be used once
-Lasts for 4 turns
-Wind Release increased +10
-Taijutsu increased +10
-Techniques below B rank doesn´t work

Genjuu Kaze Shushou - Strong Wind PalmType: OffenseRank: BRange: Short-MidChakra: 20Damage: 40Description: The user covers his hands in spiraling currents of wind, claps them together and then moves them towards the target, his fingers slightly bent. This generates a large, powerful blast of vortex which possesses enough strength to destroy the area of its target.
-Can be used thrice

Re: ±±Custom Jutsu Submission±±

Originally Posted by elmage

~Resubmitting~

(hagane kiba)steel fangType: WeaponRank: A-RankRange: short/mid RangeChakra:30Damage:60Description: The steel fang was a gift from an old sage which elmage saved from a wild bear on his way back from a mission, the sage saw the courage portrayed by elmage in defeating the bear, and so gave elmage the steel fang as a sign of appreciation, and for his display of courage.
The steel fang is a 18 Inches double-edge dagger(like a sword really, but much shorter) made of japanese steel, and a silver handle, it is much easier to wield than a normal sword, but also longer than a normal dagger.On the blade, the words "iyoku mamoru" which means will to protect. are encrptedEffects:Fire chakra: When fire chakra is channeled through it, the blade becomes engulfed in flames, and will burn any object it cuts when it is used.
- It can break through C-Rank earth defense, D-Rank water defense etc

Lightning Chakra: when lighning chakra is passed through it, it become really sharp, and numb the part of the victim that it pierces, it can also be used to create a surge of lightning across the ground which spans to mid range/C-Rank to shock the enemy.

-The user must have started training up to C-Rank to use its traits
-Must be jounin and above to use it
-Can only be used for 4 turns
-Can only be used by elmage
-Can be thrown towards target
-must be state in bio/at the beginning of battle to use it

______________~ Declined ~ These abilities exist in thousands of existing weapons and techniques.

limited the abilities to fire and lightning only

~resubmitting~

(hagane kiba)steel fangType: WeaponRank: A-RankRange: short/mid RangeChakra:30Damage:60Description: The steel fang was a gift from an old sage which elmage saved from a wild bear on his way back from a mission, the sage saw the courage portrayed by elmage in defeating the bear, and so gave elmage the steel fang as a sign of appreciation, and for his display of courage.
The steel fang is a 18 Inches double-edge dagger(like a sword really, but much shorter) made of japanese steel, and a silver handle, it is much easier to wield than a normal sword, but also longer than a normal dagger.On the blade, the words "iyoku mamoru" which means will to protect. are encrptedEffects:Fire chakra: When fire chakra is channeled through it, the blade becomes engulfed in flames make it's cut more deadly when used on the victim, it also stores a small amount of the fire chakra that can be used to create an outburst of flames from the pointed end, at the target.

Lightning Chakra: when lighning chakra is passed through it, it become really sharp just like any other blade, but it also stores a small amount of lightning chakra which will be used, based on the principle electro magnet, to attract, repel, deflect any metal object/ weapons to or away from the blade(magnetic lightning), however if the users wind/lightning chakra is channeled through the weapon, it won't be affected. To use it, the user swings his sword in the direction he wants the weapon to move eg left/right-deflection, forward-repulsion.

-The user must have started training up to C-Rank to use its traits
-Must be jounin and above to use it
-Can only be used for 4 turns
-since its take the users chakra, the effects reduce in power with each turn its used
-Cannot use magnetic lightning properties on large weapons
-Can be thrown towards target
-must be state in bio/at the beginning of battle to use it

______________±± Declined ±± Don't resubmit.

(katon:jigoku hando) fire release: hell handType: Attack/defendRank: ARange: Short/longChakra: 30Damage: 60Description: the user stretches out his hand towards his opponent, with his fingers curved like claw form, he then channels his chakra through his hand and release a gaint bullet of fire in the shape of his hand that causes a massive explosion on impact.

-can only be used once per match
-user cannot use fire for two turns
-the user cannot use jutsu which require seals in the same turn

Re: ±±Custom Jutsu Submission±±

Originally Posted by Dprian

Fire Proof, Combustible Gloves (Taika-sei, kanen-sei tebukuro)Type: WeaponRank: CRange: ShortChakra: N/ADamage: N/A (+10 to Punches when lit)Description: hese are Special made gloves. They are gloves that can be lit on fire to increase the damage from a punch and cause serious burns. The gloves protects the hands from the fire. When they are lit on fire the user with get +10 extra Damage to their punches.

______________±± Approved ±±

Fire Release : Flame Propulsion (Katon: Honoo Suishin)Type : SupplementaryRank : DChakra : 10Damage : N/ADescription: The user focuses their Fire chakra into their hand. The user can then release flames from there hand to avoid attacks, Launch them selves into the air or change direction in the air.

______________±± Declined ±± Similar technique exists

Fire Release : Hell Chains (Katon: Heru Kusari)Type: Offence, SupplementaryRank: BChakra: 20Damage: 40Description: The user focuses their Fire chakra into their hand. They will then release it in the form of chains composed completely of fire. The chains can used grab and pull objects or people toward the user and also causing sevier burns on whatever it grabs.

______________±± Declined ±± Range? Follow proper template please.

Fire Release : Hell Chains (Katon: Heru Kusari)Type: Offence, SupplementaryRank: BRange: Short - LongChakra: 20Damage: 40Description: The user focuses their Fire chakra into their hand. They will then release it in the form of chains composed completely of fire. The chains can used grab and pull objects or people toward the user and also causing sevier burns on whatever it grabs.

______________±± Declined ±± How can fire grab? This is looking to similar to countless existing chain techniques...

Fire Release : Flame Kick (Katon: Heru Kusari)Type: Offence, SupplementaryRank: BRange: Short - MidChakra: 20Damage: 40Description: The user focuses their Fire chakra into one of their feet. Their foot will lite on fire. When the user kicks in and direction (Vertically, Horizontally or Diagonally). They will release the fire in a wave in the way they kicked.

Re: ±±Custom Jutsu Submission±±

(Katon: Ringu Obu faia) Fire style: Ring of fireType: OffensiveRank: DRange: short-mid-longChakra: 10Damage: 20Description: The user concentrates chakra in his palm, then ignites it into a flame. Next, the user compresses the flame into a tiny orb, then makes it spin around until the ring is complete. It can be small as a shuriken or big as a hula hoop, depending on the user's skill. Finally, the user throws it at the target.

This is my first cj for starters, if u rp mods need references to how I got this idea, then click on this link

Re: ±±Custom Jutsu Submission±±

(Doton: Daibingu Hebi) Earth Style: Diving SerpentType: Offence, DefenceRank: ARange: Short-LongChakra: 30Damage: 60Description: The user focuses doton chakra into the ground beneath them, and creates a large snake out of the earth. Then snake then "leaps" out of the earth in an arc, causing a large ruckus, landing back into the earth, and fusing back into it (as if it were never there). However, sensors are still able to see the snake-shaped chakra signature moving under the ground. The snake can leap out of the ground as often as the user likes, and can be used to defend up to A-rank jutsu (B-rank lightning). If the snake lands on an object which is not a part of the earth (ie. a tree or an opponent), the earth snake will crush it in it's path back into the earth.Note: ~Can only be used twice per battle
~Lasts three turns each time it's used (or until destroyed)
~Can only be taught by Sharingdork

Re: ±±Custom Jutsu Submission±±

(Osutoricchi Kuchiyose no Jutsu: Alexander) Ostrich Summoning : Alexander Type: SummoningRank: ARange: ShortChakra: 30Damage: N/ADescription: Alexander is a Full grown adult Ostrich with an Earth Affinity. He is able to dig into the ground by using his beak and earth chakra. He can perform up to A rank Earth Jutsus, and by focusing earth chakra into his body, he can use that chakra to "block" one jutsu under B-rank.
~must have Ostrich Contract
~Can last for 3 turns
~Can only be summoned once

______________±± Approved ±±

(Osutoricchi Kuchiyose no Jutsu: Cato) Ostrich Summoning : Cato Type: SummoningRank:A Range:Short Chakra: 30Damage: N/A Description:Cato is an adult Ostrich with a fire affinity. He can use any fire jutsu that can be blown up to A-Rank. He breathes the fire jutsu out of his beak.
~must have Ostrich Contract
~Can last for 3 turns
~Can only be summoned once

Re: ±±Custom Jutsu Submission±±

((Mizu rirīsu: Kyūkyoku no bōe) Water Release; Ultimate DefenseType: DefensiveRank:ARange: ShortChakra:30Damage: N/ADescription: The user will perform 3 hand seals, and then slam their hands on the ground beneath them. A water wall that is 7 meters long and 1 meter thick will erupt from the ground in front/behind him, acting as a shield. This wall of water will be approximately 7 meters high, so jumping over will not be possible.
This water wall will be able to stand for 4 seconds max before it falls back down rapidly.

Note:
-Can only be used 2 times per battle
-This jutsu can only be used by UchihaMadara01
-Cannot use any ninjutsu the next turn
-Doesn't require water source.

______________±± Declined ±± Water Encampment Wall rings a bell? DNR

(Mizu rirīsu: Ten no tokimeki) Water Release: Heavenly crushType: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user will make 3 hand seal and gather a large amount of water nearby. He will focus it in one place. When he does this, he will condense the water and give it the shape of a sphere. He will then channel massive amount of chakra into this condensed sphere, by channeling massive amount of chakra into this sphere, he will be able to freely control where it flies/hits.

Note:
-User cannot use any ninjutsu/taijutsu/genjutsu or even through a shuriken while this jutsu is in motion.
-Water source required
-Can only use it 1 times per battle
-Can only be used by UchihaMadara01
-The user will be a bit out of breath, and his movement will be a little slower than usual. The effect only lasts for 2 turns.

______________±± Declined ±± Similar techniques exists.

(Mizu rirīsu: Bodī kakudai) Water Release: Body expansionType: Offensive/DefensiveRank: CRange: ShortChakra: 15Damage: 30Description: When the user is short range from the opponent and thrusts his fist out to punch the opponent, the user gathers suiton chakra through his arm and into the fist. When he does this he releases his suiton chakra through his fist and coats his fist in water. He then expands the water out towards his opponent in the shape of the users fist. This is done in quick succession. This water coating can be used for legs when kicking. This jutsu similar naruto vs sasuke. When 1 tail naruto tries to punch sasuke and when sasuke dodges, the kyuubi's chakra cloak expands from his arm. However this jutsu is only short range and effective in taijutsu.

-Cannot perform any jutsu while this jutsu is in motion
-Can only be used by UchihaMadara01.
-Doesn't require water source but can manipulate surrounding water to do this just.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Ushiro

(Kuchiyose: Kanshinin) - Summoning: The Watchers
Type: Summoning
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a dozen normal sized locusts that are mainly used to scout an area utilizing senses sharper than the average ninja to a certain extent. They can communicate telepathically with the user and other locusts but only from a short range distance. From further away they must relay messages across to other locusts and the summoner. There are many others like them so they can be easily replaced.
-Can stay for 4 turns
-Must have signed the locusts contract

______________±± Declined ±± Define how much more improved are their senses and make it 4 locust tops.

Resubmitting:

(Kuchiyose: Kanshinin) - Summoning: The Watchers
Type: Summoning
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon four normal sized locusts that are mainly used to scout an area utilizing honed senses: The sound of footsteps can be heard from 10 meters away and they can feel slight disturbances in the ground that reach them if they are on it. They can communicate telepathically with the user and other locusts up to 7 meters away. From further away they must relay messages across to other locusts and the summoner. There are many others like them so they can be easily replaced.
-Can stay for 4 turns
-Must have signed the locusts contract

Re: ±±Custom Jutsu Submission±±

Originally Posted by zenkutsu

Kujira Suiton Izumi (whale water release fountain)Type: Summoning/ SupplimentaryRank: ARange: LongChakra: 30Damage: N/ADescription: After the user summons a Blue whale, the Whale uses it's suiton release to unleash a massive flow of water that fills a large area. It can be used for further water release techniques by the whale or user, or be used to turn a large area into a pool for the Whale to swim in.

~Requires blue whale contract.
~If used to make a pool or vessel of water, the area must be able to support it (I.E. you cant turn a flat grassy field into an ocean)
~Water remains in play for 5 turns before evaporating if simply left on the ground. If used to make a pool of water, lasts 7 turns

______________±± Declined ±± limitations? How many times can this be used?

Kuchiyuse:Tobias (Summoning:Tobias)Type: SummoningRank: CRange:N/AChakra: 15Damage: N/ADescription:
Tobias is a young Blue whale who is about 10 ft in leanght and weights 2 tons (4000 lbs). Tobias is capable of using water to move around on land though he is incapable of doing so unless there is enough water present. Tobias can use basic C rank water abilities such as water balls and water jets. He prefers to use his weight and ability to move fast with water to act as a living battering ram.

~To be able to move on land, their must either be a nearby water scource or the summoner must have used Kujira Suiton Izumi (Whale Water release fountain)
~Tobias is unable to use Whale water release fountain
~If Tobias remains on the ground without water for more then one turn, then he will exit the battle immediatly

______________±± Declined ±± This summon is useless except if you are in a water filled battle field. You sure you want this? besides the moving on earth part makes no sense.

Kuchiyuse:Jidambo (Summoning:Jidambo)Type: SummoningRank: ARange:N/AChakra: 30Damage: N/ADescription:
Jidambo is a small adult blue Whale, who is 50 ft long and wieghing 100 tons. He can use A rank water techniques. He is capable of moving on land so long as a large body of water is nearby, or Whale Water Release Fountain is used to get the water to propel his body. Using his fins he can unleash large water attacks such as waves or whirlpools. He can be summoned in the air to be dropped on oponents or the user can jump in his mouth to hide underwater.

~Can only be summoned twice per battle
~If left on the battlefield without water for more then one turn then he leaves immediatly.
~Can only keep the user underwater for 3 turns before comming up for air.

______________±± Declined ±± How long can he be on the field? You know that unless you are fighting in an ocean, this summon is too big to actually move in a normal battlefield, specially because it would need a gigantic amount of water. the waves and whirlpools he can create, how strong are they? they need to count towards your move count.

Kujira Suiton Izumi (whale water release fountain)Type: Summoning/ SupplimentaryRank: ARange: LongChakra: 30Damage: N/ADescription: After the user summons a Blue whale, the Whale uses it's suiton release to unleash a massive flow of water that fills a large area. It can be used for further water release techniques by the whale or user, or be used to turn a large area into a pool for the Whale to swim in.

~This technique provides a significant water scource for water jet movement (see following technique)

Restrictions:
~Requires blue whale contract.
~If used to make a pool or vessel of water, the area must be able to support it (I.E. you cant turn a flat grassy field into an ocean)
~Water remains in play for 5 turns before evaporating if simply left on the ground. If used to make a pool of water, lasts 7 turns
~Can only be used 5 times
~Whale summon must be A rank or higher to use and must have an affinity to water

______________±± Declined ±± Bold changes

--------------------------------------------------------------------------Mizufunsha Shintai (Water Jet Movement)Type: Summoning/ SupplimentaryRank: ARange: LongChakra: 30Damage: N/ADescription: A technique used by whale summons by using nearby water scources or water scources created by ninjutsu techniques, to allow a blue whale to propel themselves on land by creating a wave of water underneath them. This allows blue whales to remain on land longer and allows them to move around.

Restrictions:
~Requires Whale contract and summon must have water affinity
~If using a natural water scource such as ocean water or Lake water, the whale must first be summoned into said water scource before using the technique. If not summoned directly into water, the whale must be moved into water through some method before using this technique
~If this technique uses water from a ninjutsu, the technique has to provide reasonable amount of water. In general techniques of A-rank and up (including Whale water release fountain)
~Can only be used 4 time in a fight.
~Effects only last 3 tuns
~Unless the battlefield is a vast ocean, if this technique is used multiple times, new water scources must be suplied each time, whether from natural rescources or Whale water release fountain

Kuchiyuse:Jidambo (Summoning:Jidambo)Type: SummoningRank: ARange:N/AChakra: 30Damage: N/ADescription:
Jidambo is a small adult blue Whale, who is 50 ft long and wieghing 100 tons. He can use A rank water techniques by using his fins to create waves or whirlpools. Jidambo can be summoned in the air and dropped on opponents and crushing them with his weight. Jidambo's mouth accomadates one person and can dive underwater with the summoner in his mouth.

Restrictions:
~Creating a wave is a move. It is A-rank and does 40 damage
~Creating a whirlpool is a move. It is C-rank and does 30 damage
~If summoned onto land he stays on the field for 3 turns
~If summoned into a large lake or ocean he can stay on the field for 6 turns
~while holding somebody in his mouth, he can only stay underwater for 3 turns before coming up for air.
~In order to use Water Jet movement, the water scource must be either a large lake, ocean, or Water Whale fountain must be used at least once

Re: ±±Custom Jutsu Submission±±

Taifuu Hidai - Typhoon SwellType: WeaponRank: SRange: ShortChakra: 40Damage: N/ADescription: Found at a secret cave in the land of mountains, Amaterasu...grew connected to the sword and it didn´t take long for him to realize that this wasn´t any average sword. From the style guard, to the fang shaped doubled edge blade with center blood groove. A very tight sword with unique styles. Tightly wrapped white cord gives the handle texture. Gold finished all cast metal guard and fittings bring out all the rich color on this piece. Possessing Red scabbard with shoulder strap, blades length being 28. Handle being 10 and overall length is 40. This weapon weights 1,4ibs.
Blade is made of special material that absorbs the users water chakra and amplifies it. Water techniques can be used through the weapon as medium without the need for handseals.Abilties:
- Almost Indestructible
- Wielder can use water techniques through the blade without handseals
- Absorbs opponents water techniques into the blade
- Water techniques increased +10Restrictions:
- Can´t use techniques that require handseals while wielding the sword
- Only Amaterasu...can use this
- Can only Absorb 2 Water Techniques Per match
- Can only absorb B - ranked or Below Water Techniques
- After using the Swords Absorbing Ability the user can not use any Water Technique above A- rank
- After the 2 Techniques are absorbed Sword can no longer have any use with water it basically becomes a regular Sword

Please make any changes need to be approvable even if you have to remove the. Part about absorbing water technqiues also I'm dropping my current CW Nightmare Blade

Re: ±±Custom Jutsu Submission±±

Originally Posted by black uchiha

Resubmits

(Konchū shinkei kuranpu) Insect Nerve Clamp
Type: Attack
Rank: S
Range: Close
Chakra Cost: 40
Damage Points: 10
Description: The insect that are inside the user’s body are immune to genjutsu. And when they sense the user is under a genjustu, bugs clamp a nerve inside the user’s body; ones connected to the toe. This clamping sends enough pain to break the genjutsu but injures the user leaving that part unusable for 3 turns, once out of the genjutsu the bugs release the nerve.
- Can only be used 4 times per battle
- Must be a bug user
– Can only be taught by Black Uchiha

______________~ Declined ~ Various genjutsu require various levels of pain to break out of, some requiring more than an injured toe

(Bītorumōdo) Beetle Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (to the user upon deactivation)
Description:Beetle Mode(BM) is achieved by the balanced combination of a ninja's chakra with the natural energy . The user, like most modes, has to stand still in a motionless state and gathers up chakra. The user will draw in the natural energy and mix it with his chakra. This takes time to achieve (1 turn). When the user has achieved BM he takes on the attributes of the Rhinoceros Beetle, the user’s skin becomes dark and harden throughout his body like an exoskeleton of a beetle, capable of blocking normal weapons and withstanding C-rank and below attacks (Earth, water, and wind only). His eyes become jet black compound eyes (like that of beetles), as such the user is granted the ability to track fast movements (not as well as the Sharingan; 2 tome at best (compound eye link ). The user’s nails will turn black and sharp and his hair will grow into a harden horn on the user’s head. BM gives the user boosted strength to lift several times his own body weight (like the rhinoceros beetles), his speed will be lowered slightly due to the dense skin that dons him but he will be able to react much quicker than a normal ninja due to the compound eye. This mode gives the user a +10 boost to Ninjutsu. After deactivation the user will become motionless and restrained for 1 turn and have to shed his now brittle skin in the next turn (counting as a move). The user will also be drained of chakra and can only use C-rank and below jutsu for a short time (3 turns).
- Can only use once per battle
- Only last 4 turns
- Takes 1 turn to achieve BM
- Can only withstand 2 C-rank attacks
- Withstood attacks can only be earth, water, and wind
- The user can’t move for 1 turn after the BM deactivation
- The user takes 80 damage upon deactivation
- The shedding of the skin counts as one of the user’s 3 moves
- Can only use C-rank and below jutsu for 3 turns after the shedding (due to chakra loss)
- Can’t use Fire techniques while in BM
- Must sign the Rhinoceros Beetle contract for 2 months

______________~ Declined ~ The first few sentences are an exact ripoff of SM. One more chance and then it's no resubmit.

(Konchū sutairu: Tekitai-teki baishū) Insect Style: Hostile Takeover
Rank: Forbidden
Type: Attack
Range: All
Chakra: 50
Damage: 90 (50 to user)
Description: The user releases a pheromone of his own inside and around his body to excite the insects to go into an near uncontrollable state. Once in this state the insects forsake their chakra only diet, and devour any solid mass (earth/metal/ice...etc) in seconds. The insects suck up 60% of the users chakra before they burst from within the user and gourd in all directions, injuring the user badly and only leaving him with seventeen insect within to replenish their numbers. The insects release the absorbed chakra to protect them from attacks S-rank and below of any nature.
- Can only be used once per battle
- Works on all bugs under the users control
- Can't use insect jutsu until Insect Cocoon is used twice
- Lasts for 1 turn then the bugs die off
- Can only withstand 1 S-rank attacks (due to chakra coating)- Chakra coating only last 1 turn or untill hit by S-rank attack and can be stopped by normal weaknesses of bug techniques
- Only B-rank and below techs for 2 turns, due to fatigue.

______________~ Declined ~ Quote the other techniques where this chakra coating was approved.

Note: The fact that Shino's bugs ate thru 4-5 metal ships in seconds, in the 2nd shippuden movie Bonds is what makes it plausible.

The chakra is used to shield the bugs like in othe bug tech that were approved by you and other mods...hence the 60% drain

(Konchū shinkei kuranpu) Insect Nerve Clamp
Type: Attack
Rank: S
Range: Close
Chakra Cost: 40
Damage Points: 10-60
Description: The insect that are inside the user’s body are immune to genjutsu. And when they sense the user is under a genjustu, bugs clamp a nerve inside the user’s body; one connected to the toe or internal organs..(stomach liver kidney and pancreas...etc) depending on the level of the genjutsu. This clamping sends enough pain to break the genjutsu but injures the user leaving that part unusable/hurt for 3 turns, once out of the genjutsu the bugs release the nerve.
- Can only be used 3 times per battle
- Organs are used for A-rank and S-Rank Genjustu
- Can't dispel Dojuutsu techniques
- Must be a bug user
– Can only be taught by Black Uchiha

______________±± Approved ±±

(Bītorumōdo) Beetle Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (to the user upon deactivation)
Description:Beetle Mode(BM) is achieved by the user drinking a vial of rhinoceros beetle blood. In doing this the user takes on the traits and abilities of the rhinoceros beetle. This takes time to achieve (1 turn). When the user has achieved BM the user’s skin becomes dark and harden throughout his body like an exoskeleton of a beetle, capable of blocking normal weapons and withstanding C-rank and below attacks (Earth, water, and wind only). His eyes become jet black compound eyes (like that of beetles), as such the user is granted the ability to track fast movements (not as well as the Sharingan; 2 tome at best (compound eye link ). The user’s nails will turn black and sharp and his hair will grow into a harden horn on the user’s head. BM gives the user boosted strength to lift several times his own body weight (like the rhinoceros beetles), his speed will be lowered slightly due to the dense skin that dons him but he will be able to react much quicker than a normal ninja due to the compound eye. This mode gives the user a +10 boost to Ninjutsu. After deactivation the user will become motionless and restrained for 1 turn and have to shed his now brittle skin in the next turn (counting as a move). The user will also be drained of chakra and can only use C-rank and below jutsu for a short time (3 turns).
- Can only use once per battle
- Only last 4 turns
- Takes 1 turn to achieve BM
- Can only withstand 2 C-rank attacks
- Withstood attacks can only be earth, water, and wind
- The user can’t move for 1 turn after the BM deactivation
- The user takes 80 damage upon deactivation
- The shedding of the skin counts as one of the user’s 3 moves
- Can only use C-rank and below jutsu for 3 turns after the shedding (due to chakra loss)
- Can’t use Fire techniques while in BM
- Must sign the Rhinoceros Beetle contract for 2 months

______________±± Declined ±± Don't resubmit. Its now a rip off of a cannon thing showed in a filler arc or naruto movie where they ate the juice of a worm to get more power. Not only that but its now too farfetched.

(Konchū sutairu: Tekitai-teki baishū) Insect Style: Hostile Takeover
Rank: Forbidden
Type: Attack
Range: All
Chakra: 50
Damage: 90 (50 to user)
Description: The user releases a pheromone of his own inside and around his body to excite the insects to go into an near uncontrollable state. Once in this state the insects forsake their chakra only diet, and devour any solid mass (earth/metal/ice...etc) in seconds. The insects suck up 60% of the users chakra before they burst from within the user and gourd in all directions, injuring the user badly and only leaving him with seventeen insect within to replenish their numbers. The insects release the absorbed chakra to protect them from attacks S-rank and below of any nature.
- Can only be used once per battle
- Works on all bugs under the users control
- Can't use insect jutsu until Insect Cocoon is used twice
- Lasts for 1 turn then the bugs die off
- Can only withstand 1 S-rank attacks (due to chakra coating)- Chakra coating only last 1 turn or untill hit by S-rank attack and can be stopped by normal weaknesses of bug techniques
- Only B-rank and below techs for 2 turns, due to fatigue.

______________±± Declined ±± If this can wistand anything S-Rank, it means it can't be blocked by anything cannon. That makes it OP

Re: ±±Custom Jutsu Submission±±

For all those who are wondering, we didnt post a new marker because we felt that since the base was unavaible for about 4-5 days last week due to technical issues, we'd let the marker open for an additional 4-5 days. However, this doesn't mean that you could submit more than 3 until we posted the new marker. All submissions above 3 will be autodeclined and you can submitt them in the new marker which will hopefully be posted tomorrow.

Re: ±±Custom Jutsu Submission±±

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal, although they have a certain lightning side to it, they are unable to preform jutsus of any kind, rather produce a paralyzes effect as soon as the first nano-box penetrates the body, leaving the body stiff and hard to move. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water or an opponent.
*The lightning affinity allows only an equally strong lightning jutsu to kill them*
*Can only be used once*
*Can be summoned directly on the opponent, by direct contact*
*Last 4 turns in the battlefield, take care of an average adult within a turn*

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.
The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.
*Can only be used thrice*
*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water or an opponent.*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can be summoned directly on the opponent, by direct contact*
*Last 4 turns in the battlefield, take care of an average adult within a turn*

Note: Also removed the lightning affinity and thus the short paralysis, but, most importantly, their immunity to lightning, which basically makes them weak to pretty much anything.

______________±± Declined ±± Weak to anything but still more or less lethal if you actually breathe them, something that is quite easy to do taking into account their properties. Also, summoning them on an enemy? =_= Lili, lili, lili...

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.
The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.
*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*
*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*

Re: ±±Custom Jutsu Submission±±

(Hebunzu· hoīru· āmā)Heaven's Wheel ArmourType:WeaponRank:S-RankRange:ShortChakra:40Damage:(+10 Kenjutsu)(+5Direct Contact)Description:Heaven's Wheel Armour is a special armour contrusted by a unknown blacksmith from since the times where the Sage of Six Paths was alive.The armour was passed down from generation to generation of young female fighters till up to date in the hands of Erza Scarlet.It is first simply a headband,but after unlocking the true purpose is that the holder must release a amount of chakra that will be absorded by the headband then begin expanding over the body to unleash the true form.After reaching the right amounts the users chest will be covered with a breast-plate,revealing the females stomach,metallic wings sprouts from the back,which can allow the user to fly at intense speeds by infusing there wind chakra into the them.At glance the user will seem heavy but little do the enemy knows the armour was made from the lightest yet sharpest metal in the shinobi world.But being pure metal the user is in danger of being hit with lighting but 2 per battle the user can infuse Wind chakra into the armour to protect against 2 B-Ranks and below lighting.

Restrictions
•Must be worn in headband stage at the start of the match
•Activating the armour counts as a jutsu usage
•Armour remains for 8 turns
•After deactivation the user will be taxed out due to how much was being used
•Can only be used by Izuna..
•Can only activate once per battle

(Kisetsu no dansu: Saisho no suteppu)Seasonal Dance:First StepType:DefensiveRank:S-RankRange:ShortChakra:40Damage:N/ADescription:Seasonal Dance is a special counterattack/defensive kenjutsu style of the famous swordsman Izuna, master of Kenjutsu.He eventually taught it to Zenryoku,who is revealed to be an excellent swordsman when using this style. It is the sister style to its more offensive counterpart, the Quick Draw Stance.After gathering enough chakra in their sword, the user maintains a ready stance until their opponent strikes at them. Then, using incredible speed and focus, the user rejects their attack with a powerful parry. The user then attacks the opponent with the strength of the given attack combined with their own strength. Even without chakra, the attack is devastating and nearly impossible to defend against, slicing the stunned target almost immediately after their attack.With enough practice in chakra control, the user can now attack multiple enemies with this technique. After slicing into the inital target, the user can use the momentum of the attack and their chakra to locate and slash into another target with the same degree of energy and keep going until all opponents are cut down. The user can also repeatedly block attacks to build energy for a super-critical blow.
~Can remain in this stance for 3 turns~
~User must constantly channel chakra in there blade to keep active~
~Can only be taugh by Izuna..~

______________±± Declined ±± Similar technique exists.

(Kisetsu no dansu: Fuyu no nagare o kakudai suru)Seasonal Dance:Expanding Winter FlowType:Offensive,DefensiveRank:B-RankRange:Short-MidChakra:20Damage:40Description:After gathering chakra within their sword, the user dodges or blocks an oncoming strike from a target while in Seasonal Dance:First Step. While the opponent is recovering from their attack, the user takes this small window of opportunity to slash around rapidly until a blue sphere of slashes made from chakra around around them. Instantly, the sphere expands and the slashes cut into the target and any other target around the user for a few meters. The attack from the sphere leaves grievious wounds on the target and the blast knocks them back as well. However, this technique has its downfalls. The user must have incredible speed and precision in order to create and initate the attack in time to strike the opponent. Failure to do so could result in retaliation.
~Can only be used while Seasonal Dance:First Step is active~
~ Can only be taught by Izuna..~

Re: ±±Custom Jutsu Submission±±

Originally Posted by House

(Kuchiyose: Tsuchinoko) ~ Summoning: Tsuchinoko
Rank: A
Typeffence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will hold his arm straight down in his sleeves having a rolled up snake appear, just like how snakes would appear from the sleeves. As the snake reached his palm, the user may throw the rolled up snake towards the enemy. As its traveling through the air, due to having special scales on its body, he may blend in with the environment just like a chameleon. Once it flew within short range of the enemy, the snake will straighten and expand fast from a size of a ball into a 5-6 meter thick snake and wrap itself around the enemy like a tentacle. As about to wrap around the enemy, it will start to release toxins from underneath the scales, having the toxin enter the body as it has wrapped around the enemy. The toxin will gather up around the chakra cells and when it makes contact with the enemie's chakra, it will multiply. The more the user try to release chakra, the more toxin would expand around the body, effectively sealing the tenketsus, paralyzing the body as long as the snake ensnared him.
~Note: Can be summoned 2x
~Note: Must have signed snake contract
~Note: No other snakes while this snake is on the field.
~Note: No s-ranked snake or higher for a turn after this snake has disappeared.
~Note: Can be taught by House

______________±± Declined ±± Link to signing the snake contract

(Fuuton: Sēji no fūkō ) Wind Release: Envelopment of the Ground
Rank: S
Type: Offence
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels enormous amounts of fuuton within the ground underneath the opponent. The user makes a handseal and all the fuuton chakra collected under the opponent will push all the rocks upwards with the enemy standing on it, as this will create a tremor. As the fuuton carries the rocks upwards, wind will push the rocks from around. The rocks rises around the enemy because of that, thus enveloping the enemy and crushing him, creating a sphere from an outside view.
Note: Can be used 3x
Note: Won't be able to use S-ranked or higher wind for the next turn.
Note: Can be taught by House

______________±± Declined ±± Done countless times before in a multitude of different elements and ways.

(fuuton: Shinkū bakudan)Wind Release: Vacuum Bomb
Rank: S
Range: Long
Type: Offensive
Chakra Cost: 40
Damage Points: 80
Description: The user focuses his chakra on any part of the field pulling air out of it, sufficient mastery of wind is required to do this as air need to be pulled out in an instant to create the desired effect. This creates a vacuum which pulls everything within to fill up the space, the pressure is strong enough to pull large objects from long range. Matter is crushed within the center and when the technique ends all the matter explodes in every direction in concussive blast of tremendous force.
Note: Usable Twice.
-Requires Wind Mastery.
-No S rank the Wind the following turn.

______________±± Declined ±± This becomes too similar to Kamui. Also, if we are to look at this again make it more reasonable please. You could simply pull off the head of an enemy or crush his body with this with great ease. Also Void is a CE that enables such moves also.

Resubmit:

(Kuchiyose: Tsuchinoko) ~ Summoning: Tsuchinoko
Rank: A
Typeffence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will hold his arm straight down in his sleeves having a rolled up snake appear, just like how snakes would appear from the sleeves. As the snake reached his palm, the user may throw the rolled up snake towards the enemy. As its traveling through the air, due to having special scales on its body, he may blend in with the environment just like a chameleon. Once it flew within short range of the enemy, the snake will straighten and expand fast from a size of a ball into a 5-6 meter thick snake and wrap itself around the enemy like a tentacle. As about to wrap around the enemy, it will start to release toxins from underneath the scales, having the toxin enter the body as it has wrapped around the enemy. The toxin will gather up around the chakra cells and when it makes contact with the enemie's chakra, it will multiply. The more the user try to release chakra, the more toxin would expand around the body, effectively sealing the tenketsus, paralyzing the body as long as the snake ensnared him.
~Note: Can be summoned 2x
~Note: Must have signed snake contract
~Note: No other snakes while this snake is on the field.
~Note: No s-ranked snake or higher for a turn after this snake has disappeared.
~Note: Can be taught by House

(fuuton: Shinkū bakudan)Wind Release: Vacuum Bomb
Rank: S
Range: Long
Type: Offensive
Chakra Cost: 40
Damage Points: 80
Description: The user focuses his chakra on any part of the field pulling air out of it, sufficient mastery of wind is required to do this as air need to be pulled out in an instant to create the desired effect. This creates a vacuum which pulls everything within to fill up the space, the pressure is strong enough to pull large objects from long range. As the vacuum is being created there will be a considerable time of 4 seconds for the vacuum to be fully formed within air and start to suck in everything. Matter is crushed within the center and when the technique ends all the matter explodes in every direction in concussive blast of tremendous force.
Note:
-Usable Once.
-Requires Wind Mastery.
-No Wind in the following turn.
-The vacuum may only have any effect if its more then 10 meters above ground

Changes I made:
~I had restricted a lot. Put a timeframe for the vacuum in the restriction.

Explanation to your reasoning:
I asked Xylon-sensei and this is what he told me. Kamui is time space as it transports objects while this creates a vacuum and crushes them. Void specifically creates energy voids as in taking the energy away from objects in a black hole like fashion.

______________±± Declined ±± Don't resubmit. What others say has no role in approving or declining your CJs. I wrongly wrote Void when I meant Vacuum. Regardless of that, this is unapprovable by both being similar to Vacuum Pressure and by being OPed.

(Doragon no Nama no Pawā) - Power of the Raw Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their raw chakra. This is usually used in close combat where the user will release their raw chakra, applying advanced shape manipulation, around a part of their body covering them in. Due to it being the users chakra and not that strong, it won't hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by raw chakra created by the user, it will have a concussive force. On impact, it may cause slight burns because raw chakra on its own burns.

Note: can stay active for 2 turns at a time
Note: Can't use any elemental jutsus at the same time

Note for checker: I have Pervy Sage's permission to create a variant of his cj. Here is his cj:

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

Re: ±±Custom Jutsu Submission±±

(Merodīāto: Honō no Borero) Melody Art: Bolero of Fire
Rank: B
Type: Supplementary
Range: All ranges
Chakra cost: 20
Damage: None
Description: The user will simply recite a short tune using any instrument even their voice causing whoever who listens (up to two people) to see their body engulfed in blue flames. The flames do not cause damage but do completely disrupt the chakra flow of the targets essentially resetting it. This technique is very useful when someone tries to enter a mode requiring changing their chakra flow. The blue flames will completely and utterly reset the target's chakra flow breaking the process of any transformation or mental state; there is no effect if the mode is already activated, but the user can still disrupt any and all mental states regardless of power resetting techniques that are activated for several turns by cutting the target's focus directed toward maintaining those techniques. The user must have a way of sensing the change in chakra flow in the target. Using this technique prevents the user from entering a mode for two turns.
~Must wait at least one turn to reuse, no other Melody Art on the same turn.

______________±± Declined ±± Don't resubmit.

(Fūton/Genjutsu: Kougen Tobikomi) Wind Release/Illusion Technique: Plateau Plunge
Rank: S
Type: Offense/Illusion
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: A simple technique that occurs in two stages. The first stage is performed with two hand seals where is opponent is placed under an illusion that causes them to believe their body has been wrapped by chains preventing them from jumping while the earth under their feet rapidly rises them high into the air; while simultaneously the user creates a platform of wind underneath the opponent's feet that actually does rise them into the air as they stand on it. The second part is where the earth beneath their feet illusion disappears and they begin falling down and straight into the currents of what they believe is a tornado; in reality the wind that was the platform spirals around the opponent letting them fall while knocking them around (does not break the illusion) and finally slamming them into the ground below crushing their body.
~Can only be used three times per battle and must wait one turn before reusing.
~The user cannot use another genjutsu on the same turn, and wind techniques above S-rank cannot be used on the next turn.

(Fūton/Genjutsu: Iku Raundo o Yōki) Wind Release/Illusion Technique: Merry-go-round
Rank: S
Type: Offense/Illusion
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: After perform one hand seal to start the the illusion, the opponent believes a platform of earth rises from beneath them. And from the platform several horse-like statues form in a circular pattern. The opponent believes one of these horses appears beneath them and they are wrapped by the horse's mane forcing them to sit upon it. The platform then rotates at incredible speeds causing them to become greatly dizzy preventing them from thinking straight. When the opponent looks down from the platform they see the ground has been replaced with blackness and become scared to get off. Then the horses will all turn and face each other and run into each other resulting in great impact. In reality the user actually forms several small but powerful tornadoes of wind near the opponent and one around the opponent to carry and spin him at incredibly speeds knocking him around (does not break the illusion). Then the tornadoes will collide with each other resulting in an explosion of wind ripping into the target's body.
~Can only be used three times per battle and must wait one turn before reusing.
~The user cannot use another genjutsu on the same turn, and wind techniques above S-rank cannot be used on the next turn.