Description:New Games in VR/AR require completely new workflows. The talk showcases future Game and VR Audio Mixing workflows by example of the dearVR Spatial Connect for "Mixing for VR being in VR". This is the perfect workflow to mix spatial audio as long as you want in your DAW and bring this mix in full quality object-based to Unity or scene-based Ambisonics. Experience Game Audio and Sound Design editied in a DAW and mixed in VR. Check the demo video here.

Take AwayKnowing the perfect workflow for mixing immersive object-based audio for VR/AR transfered to Unity projects. New media like VR/AR require completely new workflows.

Audience Adressed: Audio Devs, Sound Designer, VR/AR Devs

ATTENTION: while there will be standard headphones provided on site, we advise you to bring your own headphones if you plan on visiting Sound & SFX talks to guarantee the best possible experience!

Christian Sander is the CEO and Co-founder of Dear Reality. He is an expert for spatial audio, virtual acoustics and VR sound design with more than eight years of experience as a Sound Engineer and DSP Developer. Awarded for creative leadership by BMWi and with Dear Reality’s immersive... Read More →

Christian Sander is the CEO and Co-founder of Dear Reality. He is an expert for spatial audio, virtual acoustics and VR sound design with more than eight years of experience as a Sound Engineer and DSP Developer. Awarded for creative leadership by BMWi and with Dear Reality’s immersive... Read More →