With a base of 0 mastery, your spells will heal the target for 10% over 6 seconds. Each point of mastery increases the amount healed by 1.25%. 13.54*1.25=16.925, plus the 10% base would mean that you have 27% mastery. (Rounded to the next whole number)

With a base of 0 mastery, your spells will heal the target for 10% over 6 seconds. Each point of mastery increases the amount healed by 1.25%. 13.54*1.25=16.925, plus the 10% base would mean that you have 27% mastery. (Rounded to the next whole number)

so does that ultimatly mean my heals will heal for and addition 27% of the heal over 6 seconds?

Yes. If you've healed the target with say, a greater heal, it would automatically place a hot on that target, healing it for 27% of the greater heal. If I remember correctly, it also works with prayer of healing and circle of healing.

Yes. If you've healed the target with say, a greater heal, it would automatically place a hot on that target, healing it for 27% of the greater heal. If I remember correctly, it also works with prayer of healing and circle of healing.

woooooooow, time to find all the mastery gear i can get as long as i stay at 12% haste ....thanks alot

Most classes/specs start with 8.00 Mastery (Frost mages and Fury warriors are the only ones that don't), assuming you have 0 Mastery Rating from items. Since Echo of Light is 1.25% per point, this times 8.00 is 10.00%, hence the description will show 10%.

The Armory, for some reason, only shows this base value (the 10% in this case). In game tooltips will be somewhat more accurate, though it will show percentages rounded down.

13.54 total mastery means you have 5.54 mastery from gear (it's approximately ~179 rating for 1 point, so your 993 rating gives 5.54 on top of the 8 you start with), and 13.54 * 1.25 = ~16.925% of your healing is added as a HOT. But again, the armory will only show 10% regardless of your Mastery rating, and your in game tooltip might only show 16% (since it rounds down on the tooltip), but it actually will be around 16.92%.

Most classes/specs start with 8.00 Mastery (Frost mages and Fury warriors are the only ones that don't), assuming you have 0 Mastery Rating from items. Since Echo of Light is 1.25% per point, this times 8.00 is 10.00%, hence the description will show 10%.

The Armory, for some reason, only shows this base value (the 10% in this case). In game tooltips will be somewhat more accurate, though it will show percentages rounded down.

13.54 total mastery means you have 5.54 mastery from gear (it's approximately ~179 rating for 1 point, so your 993 rating gives 5.54 on top of the 8 you start with), and 13.54 * 1.25 = ~16.925% of your healing is added as a HOT. But again, the armory will only show 10% regardless of your Mastery rating, and your in game tooltip might only show 16% (since it rounds down on the tooltip), but it actually will be around 16.92%.

Glad someone else caught that. I was just about to say (virtually) the same thing!

Most classes/specs start with 8.00 Mastery (Frost mages and Fury warriors are the only ones that don't), assuming you have 0 Mastery Rating from items. Since Echo of Light is 1.25% per point, this times 8.00 is 10.00%, hence the description will show 10%.

The Armory, for some reason, only shows this base value (the 10% in this case). In game tooltips will be somewhat more accurate, though it will show percentages rounded down.

13.54 total mastery means you have 5.54 mastery from gear (it's approximately ~179 rating for 1 point, so your 993 rating gives 5.54 on top of the 8 you start with), and 13.54 * 1.25 = ~16.925% of your healing is added as a HOT. But again, the armory will only show 10% regardless of your Mastery rating, and your in game tooltip might only show 16% (since it rounds down on the tooltip), but it actually will be around 16.92%.

Well... it's still 1.25% healing per point. You having ~17% healing added as a HOT now isn't as impressive as if you had ~27% healing as a HOT like you thought a few minutes ago, but adding 180 Mastery Rating will still go from 17 to 18.25, or from 27 to 28.25; still 1.25% either way.

I'm quite sure stacking Mastery (assuming Spirit and Haste are adequate) as Holy is viable, if not recommended.

With a base of 0 mastery, your spells will heal the target for 10% over 6 seconds. Each point of mastery increases the amount healed by 1.25%. 13.54*1.25=16.925, plus the 10% base would mean that you have 27% mastery. (Rounded to the next whole number)

It does not round up to the next whole digit :/
If it did, we'd have breakpoints, i.e. ##.51 Mastery

And while it does not work on Renew ticks, if you're talented for Divine Touch, the initial heal from said talent does proc EoL as well

Or in other words, yo dawg, we heard you like healing, so we put a heal on your heal-over-time, and some healing-over-time on your heals, so you can heal over time while healing over time! Or something like that.

Or in other words, yo dawg, we heard you like healing, so we put a heal on your heal-over-time, and some healing-over-time on your heals, so you can heal over time while healing over time! Or something like that.