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Okay, so I'm working with the script that determines your starter and your rival's starter in Fire Red. What I've found is that all three of the Pokeballs on Oak's desk have different offsets despite having the exact same script. If you start messing around without giving them all the same offset it goes completely haywire. After I did that, I got this script:

By switching them around from their natural order as shown above, I was able to make it where the Rival always goes for the Poke Ball that contains the Pokemon that weak to yours. If you pick Charmander, your Rival will walk in front of Bulbasaur's Poke Ball.

However the problem is that the text still reads that he received Squirtle. And Squirtle's Poke Ball disappears. I keep looking at the code, I can't figure out how to change that because the text command says that Rival received [buffer1] or in A-Text I think it's labeled as \v[&H02]. That's a general command, how do I change it?

For that matter the command hidesprite appears in the Rival's code, but it doesn't seem to label which sprite it's going to hide. How do I change this?

Basically, how do I change the name of the Pokemon that the Rival receives and which Poke Ball sprite disappears from the table?

Hello guys, I have a little question here:
I've looked into the Pokepic script (which you could find in diegoisawesome scripting tut) lately, and i wanna get the picture of the pokemon appear right on the right of the screen, above the text, which is just look like this:
What is the correct coordinate? please help me, thank you.

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Hack I support:
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Hey, you guys should check this out, it is an awesome club, I confirmed that

GAME: Pokemon ruby
TYPE: Level Script (Inserting)
SCRIPT: Copied from the tutorial
I am trying to insert my script, and im following cooleys tutorial, but the part where you go into the "map script offset" and change #raw word 0xFFFF to 0x0 is where im stuck. in the MSO, #raw word 0x0 is already there, and when i try to use the script, it performs, and then i get jibberish and weird music plays then a battle starts. Is there a different process when inserting scripts into a Ruby rom? I am also using the living room in landon's house. Thanks!

Ok with this script (Give Pokemon) Everyhting goes well till he aks me if I want to give my Pokemon a nickname. If I say yes the nickname screen doesn't show up and Im stuck with a Pokemon that has no name. If I say no to the nickname the script continues but once again my Pokemon still has absoulutely no name. Any help??

Hey, can someone help me out?
I'm doing a script where your two rivals in the game meet up with you at the same time, and take turns battling you, and so far I've only got the script to work, up until the part where the second rival approaches the player, then right when she's in front of the player, before she can say anything, my game freezes. Anyone know why this is happenning?

Ok with this script (Give Pokemon) Everyhting goes well till he aks me if I want to give my Pokemon a nickname. If I say yes the nickname screen doesn't show up and Im stuck with a Pokemon that has no name. If I say no to the nickname the script continues but once again my Pokemon still has absoulutely no name. Any help??

The only thing is that it will only work if you have 5 Pokemon or less in your party (ie Squirtle should not be transferred to the PC). Unless this is the player's starting Pokemon I'd suggest adding in a check earlier on in the script to see if the player has a full party and if they do they won't be able to get Squirtle until they deposit a Pokemon into the PC.

Quote originally posted by SpadeEdge16:

Hey, can someone help me out?
I'm doing a script where your two rivals in the game meet up with you at the same time, and take turns battling you, and so far I've only got the script to work, up until the part where the second rival approaches the player, then right when she's in front of the player, before she can say anything, my game freezes. Anyone know why this is happenning?

So in convenience just use checkflag 0x828, (I don't know to do it in PKSV but I think that should do it ) Just do that... Also checkflag 0x828 checks if you have the Pokemon Menu and setflag 0x828 activates the Pokemon Menu...

So in convenience just use checkflag 0x828, (I don't know to do it in PKSV but I think that should do it :)) Just do that... :) Also checkflag 0x828 checks if you have the Pokemon Menu and setflag 0x828 activates the Pokemon Menu... :)

The XSE one didn't work, so I recreated one from the ground up. Works great until he has to move out of the way. Without a pokemon, he doesn't let me pass. But with a pokemon, he acknowledges I have a pokemon and says I can pass, but doesn't move. Can you check it please?

The XSE one didn't work, so I recreated one from the ground up. Works great until he has to move out of the way. Without a pokemon, he doesn't let me pass. But with a pokemon, he acknowledges I have a pokemon and says I can pass, but doesn't move. Can you check it please?

Ok guys,I'm in need of some help here.
I'm trying to add new trainers into Pokemon Emerald,and when I give them their script and talk to them,it works normally.
But,when I adjust the view radius using Advance Map (1.92 and 1.95),all the trainer says is
CeCeCeCeCeCeCeCeCeCeCeCeCeCeCeCe and so on
for a few minutes then the battle begins with a random trainer from the game.
After the battle though,the trainer is normal except that he doesn't say anything after the battle.
I would appreciate some help as this is my first post on here.

I have a minor problem. I modified (in XSE) the FRLG Lv. 25 Eevee script to give me a Lv. 5 Skarmory. The only changes I made are the Pokemon and level values. In-game, however, the Pokeball doesn't disappear after getting the Skarmory despite me setting exactly the same person event properties (like Movement, unknown, Person ID...) as the original person event in Advance Map. What causes this glitch, how can I solve it?

I decompiled this after it didn't work in game. The Overworld moves fine, but when the first msgbox is about to appear, you're frozen in place and the message box does not appear.
Also, does anyone know how to play the 'itemobtained!' fanfare when you're setting a flag? (Giving the player the running shoes)

My first assumption was the offset I used ran out of free-space, so it wouldn't work so I changed it. It still didn't work.

I decompiled this after it didn't work in game. The Overworld moves fine, but when the first msgbox is about to appear, you're frozen in place and the message box does not appear.
Also, does anyone know how to play the 'itemobtained!' fanfare when you're setting a flag? (Giving the player the running shoes)

My first assumption was the offset I used ran out of free-space, so it wouldn't work so I changed it. It still didn't work.

Ok guys,I'm in need of some help here.
I'm trying to add new trainers into Pokemon Emerald,and when I give them their script and talk to them,it works normally.
But,when I adjust the view radius using Advance Map (1.92 and 1.95),all the trainer says is
CeCeCeCeCeCeCeCeCeCeCeCeCeCeCeCe and so on
for a few minutes then the battle begins with a random trainer from the game.
After the battle though,the trainer is normal except that he doesn't say anything after the battle.
I would appreciate some help as this is my first post on here.

Alright, I'm kind of having the same problem as EHero except I'm using Emerald. Everything works fine until the nicknaming part where nothing happens. I'm pretty sure I'm using the wrong script for nicknaming because I don't know what the offset for the nicknaming script in Emerald is. Could anyone help me? I know my pointers are a bit confusing... xD

Edit:
Alright, having another problem with wildbattle. Script will be below. I have a charizard sitting in my character's room and have a Lv. 100 Swampert in my front slot with the Pokemon Menu enabled. I have the charizard's sprite set to Person ID 0200 and Movement type as Look Around. However, when I try to interact with the charizard and it just beeps and no text or anything happens. I can only think of two problems; 1. I screwed up in scripting or 2. I can't cause a battle because it's in the player's room. Can anyone help me out with this as well?

I feel so noobish asking for help on this, but I've totally run out of patience and ideas to make this work. I'm brand new to scripting, and have just started to try to add script into the first town I've mapped in Advance Map. I've basically copied the coding from tutorials, but for some reason, when I add the script, there's no effect in the game, or the game will lock up. All I'm trying to do is get a NPC to say some stupid little thing like they do in all Pokemon games.

Then upon compiling, I copied the code listed in Dynamic Offsets, and inserted it into the map, saved, and booted it up. Upon talking to the person I'd listed the code for, no text or message box appeared, and I couldn't move my character anymore. Can someone help me please?

I feel so noobish asking for help on this, but I've totally run out of patience and ideas to make this work. I'm brand new to scripting, and have just started to try to add script into the first town I've mapped in Advance Map. I've basically copied the coding from tutorials, but for some reason, when I add the script, there's no effect in the game, or the game will lock up. All I'm trying to do is get a NPC to say some stupid little thing like they do in all Pokemon games.

Then upon compiling, I copied the code listed in Dynamic Offsets, and inserted it into the map, saved, and booted it up. Upon talking to the person I'd listed the code for, no text or message box appeared, and I couldn't move my character anymore. Can someone help me please?

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