Chapter 1: The Fancy Menace

Game

Preceded by

Followed by

Stay a while and listen, and I will tell you a story. A story of Dungeons and Dragons, of Orcs and Goblins, of Ghouls and Ghosts, of Kings and Quests, but most importantly -- of Wizards and Vamp -- Well... A story of Wizards.

There lived a powerful Wizard named Grimnir, who sought to harness the power of all Magicks -- ancient spells, crafted in times long forgotten. With such knowledge he might enable the wizards of the Order of Magick to spread eternal peace across the lands...

But the Order of Magick instead felt threatened by his ambitions, and in the shadows they schemed, and devised a treacherous plan...

...and so, Grimir's disciples were expelled from the Order, and he himself was, for all time, imprisoned at World's End. All because of his dangerous lust for knowledge.

Grimnir's dangerous ambitions dashed, the world was safe once more... Aside from the increased number of monsters attacking the good villagers.

And of course, the warlord Khan, who had united the orc tribes, and now threatened the great city of Hávindr.

But in the dusty gloom of Castle Aldrheim, where the Order of Magick dwelled, a brilliant teacher and his finest pupils were about to embark on a journey that would prevent the world from changing... ... Forever...