Tuesday, September 25, 2012

Admittedly, I've only done two or three questlines in the very first zone. But so far it has been Blizzard at the very top of their game. Fun, enjoyable quests. An interesting storyline. Killing lots of Horde. Gorgeous scenery. Lots of excellent small touches.

The SI:7 mini-questline was superb.

Now, it is a bit crowded with tons of people running around. Truthfully, I think Blizzard intended to use the Cross-Realm Zone techniques to split up the crowded zones into multiple ones. But since the outcry against CRZ is harsh, they've just let the zones be.

But still, it's the same as every expansion at release.

The gear rewards are interesting. If it's a green reward, you only get the reward appropriate for your current spec. But if it's a blue reward, you can choose the item for whichever spec you prefer. I think that's a reasonable way of keeping your dungeon set up to date if it is different from your questing set.

I really hope Blizzard can keep this up for the rest of the continent. If they do, it will be--by far--the best expansion of WoW.

That's not entirely true on the gear. I've done the first few hubs on my DK (Blood) and my Shaman (Elemental). The DK was offered several 1H weapons which, per Blizzard, do not work for the spec. He does have a Frost off-spec so that could have been detected but that isn't what was advertised.

The Shaman has been offered a mix of Spirit and non-Spirit gear, which is less interesting as Spirit does translate to hit for Elemental. However, he was also offered the choice of an AGL mace or and INT mace for one reward.

It looks like a work in progress but the direction is fairly clear. I still wish they would just offer a choice of any gear your class could use rather than trying to limit it to the current spec.

Kring, your dungeon spec may be the one you use less (at least initially). But it's arguably the spec which is more important. The spec you use for more difficult content, and thus needs to be better quality.

I guess the argument is that greens are good enough for questing, your secondary spec, but you use to bolster your primary dungeon spec.