Video: How audio and movement were synced in Sunset Overdrive

In this GDC 2015 talk, Kristen Quebe and Bryan Higa discuss the customizable movement system created for Sunset Overdrive, and how an audio system was developed to match the many different kinds of movement in the game.

Quebe and Higa explain how they designed a modular limb-based system that was extremely scalable, and went over a detailed footstep system that supported 9 behaviors across many material types, and supported six different shoe types as well.

They also shared the importance of audio when trying to support feedback around player progression, how they kept audio performance in line, and how that looked up against last-generation games.

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