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Happy Holidays!

Things are going pretty smooth in Area 4.
The scripted events are becoming a bit more complex and awesome than the original plan, but the extra effort is going to pay off.
There's still some balancing to be done to the miniboss, and music production is a bit behind schedule for that particular area. But the place is starting to have its own personality and atmosphere.

Area 5, on the other hand, is very likely to receive a complete overhaul (trying to reuse the existing rooms as much as possible), to make room for the new planned features that are exclusive to that location.

I wish you have a great celebration, close to your loved ones. One of my wishes for this next year is to be able to play AM2R complete, as a full game. I'll do my best to make it happen. May your personal goals for this year be fulfilled, and most importantly, be safe and be happy.

Doc, you're almost there. You're in the home stretch to completing this magnificent remake. You and everyone that has helped on the team should be very proud of yourselves; this was a huge undertaking, and it's definitely been worth the wait.

May next year be as fortuitous as this one, and successfully complete the game. We're rootin' for ya! x3

Hey dude. Your doing a great job. Everyone is counting on you, so don't work too hard and get burned out. What you and your team have done is very impressive. This old gameboy game is becoming a modern masterpiece. We all love you, Thanks for all your energy. Have a great year. We shall be watching.Happy holidays my G.

My mind is blown! A long time ago I wasn't sure if this project will progress further since there was a long time of inactivity.

Yesterday I randomly opened your blog and.. BAM! Activity! And a great demo released a few months ago. The amount of content totally surprised me, it was really awesome. And you did a great job at imitating the structure of the original map.

Keep up your great work, you are all awesome. This will be a great project after all when it's finished.

Dude, I'm currently playing the GameBoy version of Metroid II, just to re-acquaint myself with the surroundings and get back into the vibe of the later areas in preparation for the next update you release. I hope everything is well, and that it all runs smoothly for all of our sakes (haha), and that your holiday season is as relaxing and satisfying as mine is.

I thank you for everything you've done to the re-make so far, and thank you in advance for the updates to come. It is honestly the best Metroid game I have ever played, hands down. It trumps any Metroid game Nintendo have ever made which is weird seeing as they created the franchise, but hey, created by a fan, for the fans, right? Haha.

Anyway, make sure you have fun creating and finishing the product. Do the best you can, and you'll succeed with flying colours.

Playing the last build : Stimulating work...Have been following the project for years. I'm starting to feel it even freeing itself from Nintendo's way of formating each episode. Am2r learns from specific points in the series, exploiting them ingame as strong mechanics to bring altogether, also with various new stuff, exciting ideas. And thus Return of Samus is such a wonderful work already : here is some challenge !Keep it up and happy new year to the crew, and y'all around here.cheers !

I just discovered your project after stumbling across a video on YouTube. I've been a lon-time Mtroid fan, and after downloading the current demo and playing it myself, I just had to come back here to praise you on the work you've done.

I've played through the original Metroid 2 numerous times back in the day, and can say with confidence that you've done a brilliant job transitioning and adapting it to a more cohesive, polished game, while still remaining faithful to the source wherever possible. All the areas felt new and interesting, but were still instantly recognizable.

Speaking of polish, I adore all the extra work that has gone into the fine details and atmosphere. Water drops plinking off Samus's helmet, fireflies gathering around the lights on her suit, the idle animations, unique (and well chosen) sound effects for the multitude of actions in-game; it's all brilliantly done. I'm an insufferable purist when it comes to details like that, and you have no idea how pleased the attention you've shown in the project thus far has left me.

I also must commend you on the variety of mobility options you gave Samus in comparison to the original game. Ledge grabbing and wall jumping has never felt better, and I appreciate the addition of aim lock (or moonwalking), and the simple fact that you allowed for a slower walking animation before running. Not to mention that, after having to bear the beam stacking feature of the more recent official Metroid games, you've offered the option to toggle and customize things to the player's liking once again. It's the details like that which really push this above and beyond.

There are just two very small and trivial details I wanted to bring to your attention. First, I noticed while playing that when Samus is facing right, aiming diagonally downward, and walking (not running), the yellow torso portion of her suit turns orange. Secondly - and this is more a personal preference than anything - Automs ( see: http://metroid.wikia.com/wiki/Autom ) are conspicuously silent when they attack. If I recall, the original Metroid 2 had a sound effect when they spewed out fire, and it would be nice to see (or hear, as the case may be) a sound for them in this remake, as well.

Overall, you've done an absolutely amazing job with this so far. I'll be eagerly awaiting new updates!

Thinking on it, the Scanner might be also included. I mean, it never was a real upgrade but in Super Metroid it contributed to the atmosphere and was super cool. And it could be used to new purposes, interact with machinery or provide more info to the data bank; it would créate an interesting link between the original saga and Prime series, which would be logical as Metroid II takes place shortly after the Prime series. And I'm not saying anything about the super-badass Grapple Beam, but...

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