It's been extensively reported that Denuvo has failed as an effective DRM solution for games, as some of the newer releases such as "Assassin's Creed: Origins," were cracked by pirates less than 48 hours into the market release. For those who bought the game, Denuvo adds its own CPU and memory footprint. In an effort to stem further piracy of "Assassin's Creed: Origins" (because hey, there are limited stocks of pirated copies on the Internet), Ubisoft added an additional DRM layer on top of Denuvo, made by VMProtect. The implementation is so shoddy, that paying customers who didn't spend a fortune on their PC builds (most PC gamers) complain of abnormally high CPU usage, which is in some cases, even reducing performance to unplayable levels.

Ubisoft deployed VMProtect as a concentric DRM layer to Denuvo. Genuine user authentication has to now be performed by two separate pieces of software with their own PIDs, CPU-, and memory-footprints, not to mention user data falling into more hands. Gamers such as this one took to Steam Forums to complain about abnormally high CPU usage, which is traced back to VMProtect. Gamers complain that the game now hits 100% CPU usage, resulting in frame-drops, stuttering, and even unplayable frame-rates. As gaming prophet Gabe Newell once said, the only way to beat piracy is to offer a better service than the pirates. Right now the pirates offer better frame-rates, at an introductory price of $0, while stocks last.

ty_ger said:Have you seen the draw distance and expanse of the game? Have you noticed that when it does the day/night cycle shifts how huge the level is and how much dynamic stuff is going on constantly? This game has an incredible amount of detail and AI which isn't being chopped off by a veil of haze or blocked into a small close-quarters-combat area.

so standing still in a town on a bridge with 100% CPU on 4 cores and 36% is normal? This is assuming the person didnt force CPU in some off clocking. (too many reports of high CPU for me to claim forged)

In a game menu with 60-80% CPU with nothing else showing.....How does a menu screen require 60-80% CPU o_O. Either DRM or a horribly designed game...either way....never buying

The proof is a well known respective cracker who is a credible expert who says the DRM is queued every time you move and more.

A well known credible cracker/programmer word vs a company......I'll go with the first person.

I haven't played, but I have my doubts it's AI is all that great. Their open worlds aren't very dynamic so far. Why would that change? I doubt it even reaches Bethesda's level of random kookiness. And if it did, it probably wouldn't need those boosted metacritic reviews.

What is the users' dynamic resolution setting? A low framerate target setting will force low framerate and will still show high usage since the game will upscale all of its textures as high as possible in order to obtain the target framerate, buffer them in very high resolution, and then down-sample the output to match the monitor's resolution.

Users can purposely make their games appear to perform at low framerates with very high system loads if they choose settings which incorrectly match their systems' abilities. Basically, the game will always try to use all of their systems' resources and the lower they set the framerate targets, the more it will appear that something is wrong because the game will try to keep the load high even at low framerates. The benefit to this, of course, is that the appearance is improved.

What is the maximum framerate of Assassin's Creed Origins on PC?
As on other platforms, Assassin's Creed Origins on PC uses a technology called Dynamic Resolution Rendering that adjusts the resolution on the fly to ensure a framerate as close as possible to the targeted one - in most cases it's totally invisible for the user. On PC, players can actually choose what baseline framerate they want to target: 30, 45, or 60 fps. They can also select their maximum framerate between 30, 45, 60, or 90 fps, or decide to completely uncap it.

Is it possible to turn off Dynamic Resolution Rendering?
Yes, by turning off the "Adaptive Quality" option in the menus - this will in fact deactivate Dynamic Resolution Rendering.

If there is indeed a problem, the most likely culprit and solution is that they will need to fix bugs and/or tune their dynamic resolution engine and/or game in general. This DRM stuff is completely unfounded. Can anyone provide PROOF of the DRM conspiracy!?!? Nope.

ty_ger said:What is the users' dynamic resolution setting? A low framerate target setting will force low framerate and will still show high usage since the game will upscale all of its textures as high as possible in order to obtain the target framerate, buffer them in very high resolution, and then down-sample the output to match the monitor's resolution.

Users can purposely make their games appear to perform at low framerates with very high system loads if they choose settings which incorrectly match their systems' abilities. Basically, the game will always try to use all of their systems' resources and the lower they set the framerate targets, the more it will appear that something is wrong because the game will try to keep the load high even at low framerates. The benefit to this, of course, is that the appearance is improved.

If there is indeed a problem, the most likely culprit and solution is that they will need to fix bugs and/or tune their dynamic resolution engine and/or game in general. This DRM stuff is completely unfounded. Can anyone provide PROOF of the DRM conspiracy!?!? Nope.

IIRC, the first ver of Denuvo sucked some CPU cycles and it was noticeable. It's not a stretch of the imagination to assume this (true, proof would be nice). And it's Ubi, they're going to get blamed by default, b/c they're such dumb pricks.