This series will start on the 16th of December 2016. The lobby will open at approx. 7:45pm Victorian time with racing to start at 8:00pm (Victorian Time)

CarsFor this series we will be returning to single build cars. These are to be Toyota GT 86 using my B600 tune which I have shared.

Driver GroupsDrivers will be placed into their groups based on an assessment of their results in previous series and will be announced at least a week before the series start*. If you disagree about which group you are in, you are free to request a switch to the other group. Also note that people out driving their respective groups may be changed to a higher group starting on the next week.

Handicapping will be as follows;Top 4 drivers -10% Power, 15 second delay

Drop outs and DNFs will receive points based on how close they came to finishing. for example if someone dropped out on lap 7 they would receive more points than someone that dropped out on lap 3 regardless of their position when they dropped out.

If a serious attempt was made to join the lobby, but due to XBOX or ISP issues was unable to actually race, they will receive 5 points or 3 places lower than last place awarded on the night, whichever is lower.

PaintsThe only decal layers that are required are that you have your racing number at least 1/3 the height of your front doors, and your car to contain at least 3 colours other than your number.

At the end of each round a "Now for something completely different" race will be held, with the track to be chosen by the previous weeks driver that came last in race 1, and the car/s chosen by the driver that came last in race 2. This race will not be counted towards the championship, and is purely for fun.

Tracks

Week 1Airfield Test TrackLong Beach Fulll

Week 2Road AtlantaBugatti Night

Week 3Road America fullIndianapolis GP

Week 4Prague ShortSpa night

Week 5Nurburgring GPBernese Alps Full Reverse

Week 6Laguna SecaBrans Hatch Indy

Each race will consist of at least 49 km + 1 lap. 2 races will be held each Friday night.Races will use tyre and fuel damage only, and default collisions (ie ghosting for stopped cars)