That build hit Steam this week – there’s a launch trailer below – and the simulation sandbox has dropped in price to $20.01, with a further 40% off during launch week.

Double Fine is also offering SpaceBase DF-9 in a bundle with its other “Amnesia Fortnight turned Indie Funded” game, Hack ‘n’ Slash – but if you own one, you already own the other.

“As a bonus for the customers who have supported us thus far, anyone who already owns the game gets a free copy of Hack ‘n’ Slash and anyone who owns Hack ‘n’ Slash gets a free copy of Spacebase,” Double Fine wrote on its website.

This may help smoother the ruffled feathers of those who bought Spacebase DF-9 at full price, or expecting a much more extensive feature list, although probably not those of the super loyal Double Fine fans who already bought both games.

]]>http://www.vg247.com/2014/10/28/spacebase-df-9-free-with-hack-n-slash-and-vice-versa/feed/0Spacebase DF-9 “just not something we can afford to do any more”, says Schaferhttp://www.vg247.com/2014/09/22/spacebase-df-9-development-cease-tim-schafer-response/
http://www.vg247.com/2014/09/22/spacebase-df-9-development-cease-tim-schafer-response/#commentsSun, 21 Sep 2014 23:48:54 +0000http://www.vg247.com/?p=492454Double Fine is set to pull the plug on Spacebase DF-9, to the disappointment of some who bought in via Steam Early Access.

Spacebase DF-9 will officially exit Early Access as version 1.0 in October.

Reception to the news has not been entirely positive. Double Fine has been accused of mismanagement of the project, and some users feel that the version 1.0 feature set is not as complete as they expected when they contributed to the game’s funding via Early Access. Rock Paper Shotgun has a summary of grievances, if you’re interested.

Double Fine boss Tim Schafer opened a Steam Community discussion to respond to user questions, saying that Double Fine had an “open ended-production plan”, and was hoping to see the sort of successs some other alpha-funded games have enjoyed.

“We wanted to keep working on Spacebase for years. But Spacebase spends more money than it brings in, and that’s just not something we can afford to do any more.”

“Some of its early sales numbers indicated this might be the case, but slowly things changed, and it became clear that this was looking like a year and a half of production instead of five or so,” he said.

“With each Alpha release there was the hope that things would change, but they didn’t. We put every dime we made from Spacebase back into Spacebase, and then we put in some more. Obviously, spending more money than we were making isn’t something we can afford to do forever. So, as much as we tried to put off the decision, we finally had to change gears and put Spacebase into finishing mode and plan for version 1.0.

“We are not silently pulling the plug. We are announcing our finishing features and v1.0 plan. I know it’s not a lot of advance notice, but we’re still here telling you our plan instead of vanishing quietly in the night.”

Schafer said that Double Fine has learned a lot during this first foray into alpha-funded development and one of its key takeaways is that it needs to communicate more.

“There should have been more communication to the players about the state of the game, and we apologize for that,” he said.

“But for us, it was never clear whether development was going to end because we always hoped that the next update would turn it around and allow us to extend development. So I suppose, ultimately, the answer was we always had hope we weren’t going to end it, until the end.

“I understand that the recent announcement was a disappointment. It was for you, and it was for us. We wanted to keep working on Spacebase for years. But Spacebase spends more money than it brings in, and that’s just not something we can afford to do any more. Set up against the expectation of the game being in development as long as Prison Architect or Dwarf Fortress, it’s hard not to find fault in the game by comparison. But we continued to sell the game, and will continue to sell the game, because we feel that based solely on its own merits, Spacebase DF9 is still a fun, clever, hilarious, beautiful and complete game.”

]]>http://www.vg247.com/2014/09/22/spacebase-df-9-development-cease-tim-schafer-response/feed/0Spacebase DF-9 recouped Indie Fund investment in just two weekshttp://www.vg247.com/2013/11/20/spacebase-df-9-recouped-indie-fund-investment-in-just-two-weeks/
http://www.vg247.com/2013/11/20/spacebase-df-9-recouped-indie-fund-investment-in-just-two-weeks/#commentsWed, 20 Nov 2013 00:46:34 +0000http://www.vg247.com/?p=428239Double Fine’s Spacebase DF-9 was funded by the largest Indie Fund grant to date, but made up that investment in just two weeks.

Indie Fund which it described the unusually high funding amount as an “experiment” in funding larger projects as its usual range is between $50,000 and $100,000.

This amount was sourced from several controbutors; Indie Fund’s own coffers supplied $75,000, with the remainder made up by Humble Bundle, Hemisphere Games, make all, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb and Rob Reid.

“This is an important milestone for us because the success of this experiment opens the door for us to support more projects of this magnitude in the future. To be clear, this won’t affect the number of smaller projects we fund. Our bottleneck has always been finding promising projects to invest in, not lack of funds,” the organisation said.

“It also provides an encouraging data point about bringing together larger groups of people to support larger projects, and we are mulling over what this might mean for the future of Indie Fund.”

]]>http://www.vg247.com/2013/11/20/spacebase-df-9-recouped-indie-fund-investment-in-just-two-weeks/feed/2Double Fine’s Amnesia Fortnight project Spacebase DF-9 now available through Early Accesshttp://www.vg247.com/2013/10/15/double-fines-amnesia-fortnight-project-spacebase-df-9-now-available-through-early-access/
http://www.vg247.com/2013/10/15/double-fines-amnesia-fortnight-project-spacebase-df-9-now-available-through-early-access/#commentsTue, 15 Oct 2013 18:53:48 +0000http://www.vg247.com/?p=417883Spacebase DF-9, one of Double Fine’s Amnesia Fortnight game prototypes, has been released through Early Access via the official website and through Steam.

The game tasks the player with building and operating their very own space station filled with beings, the needs of which you will have to meet.

Players start off with three beings and will have to build, mine and expand upon the station, all the while dealing with whatever the universe throws at you: sickness, asteroids, and the like.

The team has all sorts of thing planned for the game along with additional goodies it would like to add to it over time – all posted through the link.

Double Fine has released a wiki on the game, showing all sorts of things included.

If you drop $25 you will get a copy of the Alpha build for PC, Mac, and Linux; however there are other tiers available which offer more.

Project lead JP LeBreton has produced a trailer detailing more about the project and it is posted below alongside the Early access launch trailer.

]]>http://www.vg247.com/2013/10/15/double-fines-amnesia-fortnight-project-spacebase-df-9-now-available-through-early-access/feed/2Double Fine’s Amnesia Fortnight prototypes offered in a box sethttp://www.vg247.com/2013/02/01/double-fines-amnesia-fortnight-prototypes-offered-in-a-box-set/
http://www.vg247.com/2013/02/01/double-fines-amnesia-fortnight-prototypes-offered-in-a-box-set/#commentsFri, 01 Feb 2013 17:15:23 +0000http://www.vg247.com/?p=335898Double Fine’s Amnesia Fortnight game prototypes can be yours via a box set for $30. The collection contains: Autonomous, Black Lake, Hack ‘n’ Slash, Spacebase DF-9, and The White Birch, along with the 2 Player Productions documentary on the game jam. Prototype versions of Brazen, Costume Quest, and Happy Song, and a soundtrack are also included. Those who opt to spend an extra $15 will get a slipcase for one of the games signed its project lead, and, if you are feeling froggy enough to spend $70, you can get the boxed set and signed covers for all five games. Alternatively, you can just spend $9.99 to get digital copies of the prototypes. Thanks, Joystiq.
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