aStiffSausage

Very nice, not gonna complain. Can't believe this will actually be released. Most re-textures goes dead within months.

Agree'd, looks real good!

And the reason most re-textures die is the fact that they are actually new-comers to modding who think they can do something big with month of work put into a mod that actually needs lots of time and attention to keep the athmosphere and keep the textures look good.

MrMateczko

Like 95% of whole San Andreas textures? You can't get away from that, without editing the whole DFF model. And believe me, there are millions of those DFF files inside San Andreas. Of course Flame does correct some of the DFF's when textures are missing, or are wrongly put by R*. But forcing him to redo pretty much the whole gta3.img is just crazy. If so, he would be doing this for at least 5 years.

Flame

Construction site is a problem place in old-gen HRT Pack - part of it is not loading, maybe because corrupted collisions or new objects in IPL limits (but, and this strange, problem disappeared if with mod installed PO, Spring Season or other The Seasons mod), by the way in HRT 1.4 this problem will not be.

I used HD-textures for this place and fixed mapping; note that in HRT 1.4 ground texture have smooth transition to the sand texture, while in the original game ground looks just like block.

Who knows name of txd with skull cracker texture?

About fire station. On this forum: two users voted for second variant and two for first variant; on Russian forum - 2 users voted for second variant. So, you are chosen second variant.

damiann69

I have viewed all screens in this topic and I must say that it is impressive how natural your textures look. And the smooth transition between sand -perfection. I can't wait for more screens and final release of course .

Ash_735

The only thing I DON'T like about this mod is the design/art stuff, stuff like the ZIP Banner above, it's not using the same fonts or arranged in the same style to the original, which is a shame considering how much effort you're putting into the actual detail textures to make sure they look close to the original but in High Quality.

MrMateczko

As long as there are not any grammar errors (like in SRt3), it's fine. Making the font slightly different, while maintaining the same colors shouldn't be a real issue to users.Of course that doesn't mean that all of the text of building will be like this, note that some fonts used in the game may not be publicly available, or they might cost him money. Just look at the recently fire station, looks damn like the original, to me. Plus, if this really begs you, he may just re-do the texture. Or do it yourself. Here, take this:

Flame

The only thing I DON'T like about this mod is the design/art stuff, stuff like the ZIP Banner above, it's not using the same fonts or arranged in the same style to the original, which is a shame considering how much effort you're putting into the actual detail textures to make sure they look close to the original but in High Quality.

Hey, you must not forget that I was not obliged to redraw signs or... even work on this mod.

I do this at will, I spend my time (instead watch movies, play games, which have accumulated a lot, read a books etc; and you know this because you too make mods) and not take from this any money or popularity or something like this. So, please, don't say words like "shame".

I could not pick up correctly front for "ZIP" banner (also I hope that for other banners I select really cool fronts, for example - Sprunk logos).

If anyone know what font used there - please say this here or in PM.

MrMateczko, thanks, you're right. Skull cracker is big... metal ball which hanging on the crane, with this thing destroying buildings. I search for txd-file in game.

MrMateczko

Well, I've loaded the SFse in every map editor I could found, and the crane simply doesn't appear. Looks like it's a dynamic object. Guesses are, you already did retexture the texture, because in Los Santos, there's the same crane.

...are dead... Anything hosted on this site http://www.10pix.ru/ doesn't load at all. Everything hosted on this site http://doxot.moy.su/_ph/ only shows an error "503 Service Temporarily Unavailable" or message for restricted access... Please upload your pictures on any other image hosting, dude!

Hey, you must not forget that I was not obliged to redraw signs or... even work on this mod.

I do this at will, I spend my time (instead watch movies, play games, which have accumulated a lot, read a books etc; and you know this because you too make mods) and not take from this any money or popularity or something like this. So, please, don't say words like "shame".

Oh yeah don't take it the wrong way or anything I know how much work goes into these and it's actually a compliment in a way, you do the rest of the textures THAT well, that these remade banners stand out by not looking as good as those, and I understand that you might not want to waste a hell of a lot of time matching this stuff up when there's more important things to do in other areas, I really do like what you've done with the grass transitions and stuff, improving on what Rockstar did but also keeping it in the style.

Flame

...are dead... Anything hosted on this site http://www.10pix.ru/ doesn't load at all. Everything hosted on this site http://doxot.moy.su/_ph/ only shows an error "503 Service Temporarily Unavailable" or message for restricted access... Please upload your pictures on any other image hosting, dude!

Hey, yes, 10pix hosting was dead, and doxot.moy.su, my site, too.

But! I reloaded these screenshots to Imagebam (see link "All screenshots from previous reports (because old image hosting doesn't work)" on first page). If you could, please edit your post, to make it more short.

QUOTE (oksa8 @ Tuesday, Apr 9 2013, 22:11)

@Flame1251

You can find the wrecking ball texture from cranes_dyn2.txd.

It's strange, but I did not find it in this file (I thinking that this texture - ws_sheetsteel, but not) and also in cranes_dyn2_cj.txd.

65536

@Flame1251, thanks for quick respond! Actually, I found a several more your posts containing screenshots hosted on the same nonworking http://www.10pix.ru/ site: 1, 2, 3, 4, 5 and 6. All of these are located on first 2 pages on your thread.

Flame

Death2Drugs, yes, I use Med, but, how said MrMateczko, ball of crane doesn't appear in editor. 65536, I am already re-upload them too. Studio Zek, thanks!

SFse, part 21CJ's flat

New textures for that house, and yes, bricks are small, but I cannot use for all houses HD-textures (we remember about limits), so I compensated this by mapping in 3ds Max. Also new house has two new materials: more dark bricks on at the edges of steps, and texture for steps.

AgenBlaze

Death2Drugs, yes, I use Med, but, how said MrMateczko, ball of crane doesn't appear in editor. 65536, I am already re-upload them too. Studio Zek, thanks!

SFse, part 21CJ's flat

New textures for that house, and yes, bricks are small, but I cannot use for all houses HD-textures (we remember about limits), so I compensated this by mapping in 3ds Max. Also new house has two new materials: more dark bricks on at the edges of steps, and texture for steps.

Alt

New textures for that house, and yes, bricks are small, but I cannot use for all houses HD-textures (we remember about limits), so I compensated this by mapping in 3ds Max. Also new house has two new materials: more dark bricks on at the edges of steps, and texture for steps.

*pics*

Sorry but original looks better. R* texture(s) have some repeats but looks more natural, yours - just like it's made from the same blocks.