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I'm currently experiencing the bright green KSC dark green grass bug when using SVT, SVE, EVE, and Sigma Dimensions, and it seems like Sigma Dimensions is the one causing the problem. Is there a way to fix this? The only reason I found out about SVT was through trying to make the terrain look nicer from orbit when using Rescale! 6.4x, which requires SD
Screenshot of KSC and GameData

Could you change the CKAN metadata to indicate that v1.0.1 can support KSP versions 1.2.2 through 1.4.1? I'm still on 1.3.1 for other mods, and I was quite confused when I saw that this mod was no longer compatible according to CKAN. I know that the Community Trait Icons mod is doing something similar for their v1.0.0

Personally, I would love to see Kerbal Launch Failure and Editor Extensions updated for 1.4.1. I definitely miss Kerbal Launch Failure the most, as it goes along quite nicely with the feel of the Making History expansion, and makes launches much more interesting.

Something similar happened to me on Wednesday while playing a newly started career save, using an unmodded 1.4.0.2077 install and the 64 bit executable with the "-popupwindow" command line argument.
In the moments leading up to the crash, I was reentering Kerbin's atmosphere. If I remember correctly, the game crashed while I was retroburning at around 20km AMSL. I have 100% ground scatter enabled, in case that matters.
I checked the log file, but the last entry was from a minute or two before the crash, and all the entries starting ~10 minutes before the crash seemed nominal. Since there was nothing out of the ordinary in it, I didn't bother to make a backup of the log file.
I also noticed that the was no crash folder generated by Unity (the directory that contains crash.dmp, error.log, and output_log.txt, with the name being the timestamp of the crash (formatted as yyyy-MM-dd_HHmmss)
The crash was of the 'sudden exit' variety, rather than the 'hang/freeze/not responding' variety. I just tested closing KSP by hitting Alt-F4 (window froze for 7 seconds before closing) and by killing the process via Task Manager (window instantly closed, same as what happened during the crash). There was no error message/window/notification of any sort after the crash.
I restarted the game, loaded my quicksave, and successfully landed the ship without any further technical issues. I have not experienced any crashes since this one.
Hopefully the extra details make up for the lack of log file, @Snark!

When working on a resource rate calculator for KPBS + TAC-LS, I noticed an issue with the spreadsheet linked in the OP. Cell Q4 of the Rates sheet is positive, when it should be negative. It currently says that Greenhouses produce CO2, rather than consume CO2. Also, the rates for the water drill and airfilter say "1+", but in game it says the max output rates are 0.75/sec.
Just wanted to give you a heads up, @Nils277.

The challenge is simple: using one launch, get a ship with the highest crew capacity to LKO (Periapsis > 70km), then land safely! Your score is the crew capacity of the craft after landing, which you can either find by hand, or find using MechJeb. Actually filling every seat is not required, as it is too tedious to hire hundreds of Kerbals.
Allowed Mods:
MechJeb
KER
High Scores:
Place
Username
Score
1
Quietsamurai98
409
2
3
4
5
6
7
8
9
10
My attempt: http://imgur.com/gallery/3SUus
My score: 409