The black void around the rings is really weird though... It would look much better if you reserved black areas in the background for the rings, which's what Somari did in Labyrinth Zone, if I'm not mistaken.

Another thing I'm not a big fan of is the dithering on the ends of the big pipes... Alternating orange and white stripes vertically would probably look better. Not to mention that checkerboard patterns in general look like crap on the NES. My experience with the NES is that you can use dithering to create textures, not flat colors.

Actually I meant the lines would alternate colors vertically, the lines themselves would be horizontal. I think it would go well with the shading you have above and below.

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i would do more of these (even original shit) if someone would have a practical use for them

I can't speak for everyone, but I personally don't have any interest in creating games using copyrighted stuff. I do like to see your versions of the levels, though! =)

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edit: compromised with the rings.

This is better. If this was an original engine, that didn't inherit the flaws and limitations of Somari, the best thing to do would be to use sprites for those rings. Longer runs of rings should definitely be rendered on the background, but small runs of up to 3 rings would surely make things look more dynamic.

Alternating stripes should be horizontal, not vertical. Vertical stripes suffer from the same shimmering deficiencies that checkerboard patterns do. (Edit: tokumaru already answered.)

Also, if you want a wider looking horizontal highlight on your pipe, I'd suggest an additional horizontal white line above and below it, with a 1 line gap of light brown. (Kind of stands in as 2 extra lines of 50% horizontal-stripe dither.)

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