Multiple
spectators shuffle an ordinary deck, which is then held under a
spectator’s hand, yet the magician has correctly predicted the top
card.

The magician, standing behind the table with empty hands, causes a signed selection to penetrate the tabletop.

A selection is placed between four Aces held in the hands, then jumps to the center of a pile of Kings already on the table.

The
magician pockets four-of-a-kind selected by a spectator, then spreads
the Aces in a face-up fan. Visually, in an instant, the cards change
places. A spectator cuts the deck multiple times, arriving at his own
phone number. Two volunteers cut to and turn over the four aces—a new
method for a classic effect. You may fool yourself!

A cotton
ball is plucked from a spectator’s clothing, then changes into a
handkerchief. A card case is turned into a magical box that allows a
spectator’s ring to penetrate onto a pencil. A pet mouse terrifies the
audience on its way to locating a spectator’s selected playing card. A
borrowed ring vanishes and appears threaded on a luggage tag. In
addition, there are card effects contributed by William Goodwin, R.
Paul Wilson, John Lovick and Gordon Bean, plus, as noted, a fully
detailed Cups & Balls routine which possesses a unique wrinkle. Let
the fooling begin.