Modules

"Galaxy 1" ("galaxy") (version "1.0")
Original Galaxy game by Henry Ware & Victor Mascari.
Notes to "galaxy":
This period has a number of strange features: Stormtroopers are terriblly loyal. On your command, they will move into outer-space and suffocate. Photon torpedos are generally the most effective means of destroying enemy ships; but hold your fire until you have enough for the kill. SF-1 fighters have a "Skywalker" chance of destroying Death Stars. Naturally, its a suicide run. Blackholes will eat any ships you put into them. So watch for them.
The machine players haven't figured any of this out. Thus, their play is less than wonderful.

by Victor Mascari Copyright 1991, Henry Ware & Victor Mascari Please distribute this, rewrite it etc. However, you may not sell it, and this message must remain intact. Of course, if you do any of these things, we will never know. Converted to version 7 by Stan Shebs.
Thanks to the writer of the 'Starwars' period for icons and ideas, and to Henry Ware for some icons and technical advice. This period was written by Victor Mascari at The Ohio State University.
Strategy depends upon size of the map you're playing on. The smaller the map, the smaller unit that should be built. Large maps require big fleets.
Fleets tend to be the preferred method of warfare. In addition, the person that attacks first usually wins, so gather as much intelligence about the movements of the enemy as possible, and keep main battle fleet away from his until you can strike with full force.
Nebula hide ships 80% of the time, but also slow them down.
5 photon torpedos are needed to destroy a moon, 8 for a planet.
Blackholes are hard to spot, so pay attention to where your moving or else you'll loose your ship.
The computer is fairly stupid in this period and is fairly easy to defeat. The skills learned to defeat the computer will, in general, not apply to human opponents.