We Happy Few is one of the latest, most exciting, indie horror games released this year. It is developed by Compulsion Games and is already out on Steam Early Access and Microsoft Game Preview. Set in a marginal England (1960s) which is showed to be ravaged via struggle and rebuilt by way of delusional people. A place where you have to mingle along with the other natives who follow some of not so much of the special rules of the city.

On the full release later this year, it will be available for Windows, Xbox One Linux and Mac.

There are four different game features in the game that make it stand out:

Interesting gameplay: The game is played with roguelike survival elements. You must discover ways to conceal in undeniable sight, so the happy residents of Wellington Wells don’t find you. If you slip up or do too much out of the ordinary, the resident might see you aren’t as joyful as them and turn your frown the other way up, forcefully. If you want to keep on surviving and eventually escape Wellington Wells you need to excel at stealth, conformity and combat.

England in 1960s: Set in a retro-futuristic 1964s, you will discover a retro-futuristic and drug-fueled metropolis. Everything seems to be satisfied in Wellington Wells, together with the roads, the humans, and its omnipresent television personality, Uncle Jack! But, the world is on the brink of crumble. Soon the secrets of the world of Wellington Wells and why everyone is so happy will be found out.

The Story: The characters in this game are not what you would typically find in a horror game. There are no heroes; they are simply men and women warped by way of the trauma their world has been through. Every man or woman has its personal storyline filled with dark humor, hope, and even a gap of redemption.

Repayable: If you lose in the game, that’s it – there is no turning back. Game over. Time to start a new game. This is because it’s designed to be replayed: Whenever you die, you’ll restart in a modern-day metropolis. With a new procedural generated city every time, it’s a new experience every time you play. Change the world how you like, different characters, different playstyles and for every time you learn a bit more about the way to live to tell the tale of the city.

Early Verdict Review

The biggest threat “we happy few” faces is that it won’t grow to be the game we need. On this early access game, it is now, it’s both disturbing, terrific and thrilling, however also drab, repetitive and can feel like a bit of an excessive amount of tough work.

However, the beauty of early access is that it allows the game to expand and evolve, with any luck focusing greater on what is lovely in Wellington Wells and the stealth motion gameplay, and fix things that don’t work. I absolutely hope so and desire that We Happy Few’s completed stories do the great setting and the game it is today justice.

Layers Of Fear shows signs of depth. But in the end, all the horror you get is from quick jump scares and surroundings built almost entirely out of tired clichés.

Sure the game got some great moments and an overall creepy mood, but it devalues its great moments with cheap scares and loses all its subtlety. Couple that up with unfulfilling puzzle design and you get a disappointing result of what would otherwise be an overall good horror game.

From the earliest moments, layers of fear’s Victorian horror feels like something you have seen before: you play as an artist, driven to insanity through a creative block that’s made it hard to complete his masterpiece. It’s a setup that’s brimming with the capacity to channel gothic, Dorian gray-fashion dread, and during its high points, Layers Of Fear does illustrate this descent into darkness and anxiety with an interesting approach.

Your private home turns into a nightmarish, labyrinthine dungeon. Doors materialize out of nowhere, new hallways shape mid-flip, and reminders of the terrible lengths you’ve long gone to your art await around each corner. These outcomes look appealing and are pulled off seamlessly, but as opposed to using this as a way to intensify your distrust of your environment, Layers Of Fear ungracefully repeats these interesting visual hints until they feel like a gimmick.

Walking down the equally predictable hallways just doesn’t make for a scary experience, especially when paired with boring clichés like creepy dolls and angsts wall scribbles. Is crayon art of a burning forest scarier than the hallucinatory nightmare trip through a living residence that’s constantly changing to carry your beyond misdeeds to light? I’d say no, especially when the central part can’t even stand on its own.

Layers Of Fear lacks the surprises and subtlety needed to hold matters exciting all the way through. It makes a solid first impression but quickly exhausts its subtle thoughts, making it difficult for them to shine as scary or significant moments genuinely. It’s hard to be terrified when you may see what’s coming at the end of each long dark hallway.

Overkill’s The Walking Dead is a co-op first individual shooter with elements of action, survival horror, and stealth, which invites players to explore the walking dead universe. You will take the role of survivors fending for themselves in a put up-apocalyptic world dominated with the aid of flesh-eating zombies.

Overkill Software, based in Stockholm and Los Angeles, has partnered up with Robert Kirkman, the writer of The Walking Dead, and Skybound Interactive to create the best survival horror experience available. Overkill Software, developers of the Payday series, will be in charge of the development. The game is going to be release sometime this year on the PS4, Xbox One, and PC. I sure look forward to it!

You can find countless horror games. But good horror games are a rarity. You have the usual zombies, vampires and scary monsters game which follow the typical clichéd storyline and don’t offer many thrills. They have the blood and the gore, but there is more to horror than just bloody bits flying around. So we have found a horror game that not only has a smart storyline but is high on spooks and scares.

Amnesia: Dark Descent

This is a pretty well-known game by now, and there are even reaction videos online of people who were brave enough to play this game. We will discuss the main storyline of the game. There will be some small spoilers, but we will try not to give away anything big. The purpose of this is to let you decide for yourself whether you are brave enough to play this game or not!

The Storyline

The game is set in 1839 and is played from a first-person perspective. The protagonist, Daniel, wakes up in a castle with no memory except his name. He finds a letter from himself that gave himself amnesia to save himself from his crushing guilt. The letter also tells him that he has to search the castle and kill a man named Alexander.

As Daniel moves through the castle, he finds his scattered journal entries reveal the background story: who he is, how he ended up at the castle, who is Alexander and why he has to kill him. We will not reveal this background story as it will just give away the terrifying and shocking twists in the story.

The horrors in the game

Story aside, the real horror for the players begin when Daniel starts moving through the castle.The visuals are stunning and the atmosphere is always eerie. The graphics are detailed but you can play amnesia even with a gaming laptop under $500, Players have to guide the protagonist Daniel through the dark, monster and horror infested castle, without any memory of who he is. So this is not merely a game about monsters in a castle; it is a game that also explores the genre of psychological thrillers.

You would think Daniel would at least have some weapon to help him fight the monster. But that doesn’t happen. Daniel and the player are pretty helpless. With no weapons, the player cannot have some heroic battle to vanquish the monsters. Instead, they have to run away from prowling creatures and hide they lose interest. Players can hide in closets, shadows and barricade doors.

Psychological aspect

Each new room that Daniel encounters drains him of his sanity even more. Encountering horrifying monsters and suffering from amnesia causes Daniel to hallucinate even more monsters and horrific scenarios. There is an indicator of Daniel’s sanity and it drains in the darkness when faced with monsters. There are lights on the way that help boost his sanity. Completing a task also restores his sanity.

Meanwhile, the player starts questioning his own sanity for playing this game! The game is pretty terrifying, and Daniel’s mental vulnerability to monsters makes it even creepier. So if you are looking for a horror-filled game night, go for Amnesia: Dark Descent.