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I would advise starting with player movement (which I assume you already have). The next thing I would do is set up your ladder/stairs blueprint (Env_stairs in this case):

Make sure that this blueprint has a collider component on it (i.e. one of the components under the "Collision" section of the "Add Component" dropdown in the BP editor.

Click on the newly added collider in the components list for your blueprint.

Make sure that you can see the "Details" panel for this component.

In the details panel of the collider, find the "Collision" section.

Look for the property "Collision Presets", and expand it using the little white triangle.

Make sure that this is set to Overlap All or Overlap All Dynamic

Then, repeat steps 1-6 on your player character blueprint.

Your stair and your character should now be set up to register the overlap events that you have set. (OnComponentBeginOverlap and OnComponentEndOverlap). Test this by adding a "Print" node on your begin overlap events and try to move your character over the ladder. If you did this properly you should see the output of the Print node.

I can try to help you a bit more, but you'll have to be a little more specific about how you have set up.