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que the riot squads of people raging at the vid.
Also...is it me or do the french seem to get lowe rand lower when it comes to insane s**t like this? Plus those so called spectators might have been military personnel or people with special clearances like always.
Wreckless, yes, dangerous, yes. But do the french care? if they did they wouldnt be doing this crazy s**t with theyre planes *assuming theyre french or german from the color* so you can only assume they know what theyre doing.

File Name: RN historic colors
File Submitter: tomcat21
File Submitted: 18 Feb 2010
File Updated: 22 Feb 2010
File Category: 4th/5th Generation Skins
did these for a friend of mine in the RAF. he was asking why anyone hasnt done any RN schemes so i decided to do a few based on the falklands era colors. There are 4 colors; blue, dark blue, grey and white, and solid grey. All were tested on the F-35, so im not sure if they work for the B model *which i wanted to use* Also. if there is trouble with the file *mostly due to me using windows 7* let me know and I'll try to address it. thanks
credit for the templates i used go out to Klavs81.
UPDATE. 2/21 I finally went back and added the tail insignias and roundels to the three falklands colors, though i wasnt able to find one to do for the all over gray. its still my first attempt at doing such a thing, so its not really accurate, but hopefully i can improve on that. This does make them a bit closer to theyre actual colors, but still gotta refine them a bit more. Hope you all like them
Final Update 2/21
Fixed the lettering so now they read the right way on both sides of the tailfins.
Click here to download this file

did these for a friend of mine in the RAF. he was asking why anyone hasnt done any RN schemes so i decided to do a few based on the falklands era colors. There are 4 colors; blue, dark blue, grey and white, and solid grey. All were tested on the F-35, so im not sure if they work for the B model *which i wanted to use* Also. if there is trouble with the file *mostly due to me using windows 7* let me know and I'll try to address it. thanks
credit for the templates i used go out to Klavs81.
UPDATE. 2/21 I finally went back and added the tail insignias and roundels to the three falklands colors, though i wasnt able to find one to do for the all over gray. its still my first attempt at doing such a thing, so its not really accurate, but hopefully i can improve on that. This does make them a bit closer to theyre actual colors, but still gotta refine them a bit more. Hope you all like them
Final Update 2/21
Fixed the lettering so now they read the right way on both sides of the tailfins.

just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.

File Name: longer exhaust trails
File Submitter: tomcat21
File Submitted: 29 Jul 2009
File Category: Effect Mods
just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.
Click here to download this file

File Name: longer exhaust trails
File Submitter: tomcat21
File Submitted: 29 Jul 2009
File Category: Effect Mods
just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.
Click here to download this file

this is an what if of an modernized version of the A-6F Intruder 2, based on the A-6E TRAM by Monty CZ, Dave(USAFMTL) and wpnssgt. Due to the curruption of the original file, i decided to just post the INI edits instead. This will work for the A-6E TRAM found on combat ace. and its made to show a somewhat modernized A-6F, with F414 GE400s instead of F404s and dual LAU-105s instead of a the two extra racks in the original A-6F design. everything else is the same, except for a newer radar and search,track and boresight capabilities. I plan to update the loudout lter...but for now, this is just the ini edits. to make this work...you'll have to have the A-6E TRAM by Dave(USAFMTL) and wpnssgt from column5 http://www.column5.us/cgi-bin/counters/uni...ft/A-6E_TRAM.7z
or from combatace http://forum.combatace.com/index.php?autoc...p;showfile=1373
**instructions**
to install. unzip and post into the aircraft directory. download the A-6E tram or if you have it already, open it and copy the LOD files, skins, and TGA files from the main directory into the A-6F folder and it should show up in the aircraft directory when you load WOE or WOV. Ive inclueded a the original cockpit file with a few edits *i merged the F-16 and 18's cockpit files into this one while i was tring to update the older A-6E cockpit but nothing worked...and i also renamed some files to show in the A-6e cockpit but most have been returned to normal. So i might have to re edit the cockpit.ini file if something goes screwy with the plane.
also make sure you have the latest weapons updates and edits to be on the safe side, incase something doesnt show. hope you all like it.
All credit goes to Dave(USAFMTL) and wpnssgt for creating the A-6E TRAM. thanks for making such a nice plane

File Name: A-6F Intruder 2
File Submitter: tomcat21
File Submitted: 29 Jul 2009
File Updated: 30 Jul 2009
File Category: A-6 Intruder
this is an what if of an modernized version of the A-6F Intruder 2, based on the A-6E TRAM by Monty CZ, Dave(USAFMTL) and wpnssgt. Due to the curruption of the original file, i decided to just post the INI edits instead. This will work for the A-6E TRAM found on combat ace. and its made to show a somewhat modernized A-6F, with F414 GE400s instead of F404s and dual LAU-105s instead of a the two extra racks in the original A-6F design. everything else is the same, except for a newer radar and search,track and boresight capabilities. I plan to update the loudout lter...but for now, this is just the ini edits. to make this work...you'll have to have the A-6E TRAM by Dave(USAFMTL) and wpnssgt from column5 http://www.column5.us/cgi-bin/counters/uni...ft/A-6E_TRAM.7z
or from combatace http://forum.combatace.com/index.php?autoc...p;showfile=1373
**instructions**
to install. unzip and post into the aircraft directory. download the A-6E tram or if you have it already, open it and copy the LOD files, skins, and TGA files from the main directory into the A-6F folder and it should show up in the aircraft directory when you load WOE or WOV. Ive inclueded a the original cockpit file with a few edits *i merged the F-16 and 18's cockpit files into this one while i was tring to update the older A-6E cockpit but nothing worked...and i also renamed some files to show in the A-6e cockpit but most have been returned to normal. So i might have to re edit the cockpit.ini file if something goes screwy with the plane.
also make sure you have the latest weapons updates and edits to be on the safe side, incase something doesnt show. hope you all like it.
All credit goes to Dave(USAFMTL) and wpnssgt for creating the A-6E TRAM. thanks for making such a nice plane
Click here to download this file

File Name: Su-30MKI mod
File Submitter: tomcat21
File Submitted: 27 May 2009
File Updated: 3 Aug 2009
File Category: Modern Soviet Aircraft
Edit: Made some small loadout tweaks and a few other small things. Also deleted the L005 ECM pod since it has internal ECM *i think i added it correctly* and made it so hopefully when you choose a wingtip missile it woill be mounted against the pylon and not floating under it
This is a Su-30MKI sim mod on the Su-30KN and Su-27PU mods by Jv44KT.
Ive added the skin from the Su-30/Su-27PU flanker into this file
because it was the only one to match the canards *I plan on making a
new skin for it if I have time to, that way it would look alot closer
to the ones on the MKI* I tried to get the canards as close as I
could so it would look like there were no gaps between them LERX and
the canards. I also fiddled with the flgith model to try to give it
some sort of TVC, but I got it to move a bit *the AB will move up and
down but not by much* I wanted to make it move a bit more to increase
performance, but I dint want to mak it unstable. I tried to make the
canards movable too, but i couldnt get it to work so I just reverted
back to how it normally was. I got the idea for this after seeing the
Su-33 sim mod and the Su-35 sim mod made by Lindr2, and thought that
this would be a nice addition. All Credits go out to :
Jv44kt for the model
Lindr2 and MarcFighter for the Flight Model
MarcFighter and Erwin_Hans for the sounds
MarcFighter and BPAO Su-27 cockpit for the Cockpit
Lindr2 for the Radar Screen
Jv44kt,Erwin_Hans for the skins and tail from MarcFighter's Su-27
Fastcargo for the canards
thank you for creating a wonderful plane. Without you this wouldnt be
possible.
I just hope you all like it.
Info
The Su-30MKI was jointly designed by Russia's Sukhoi and India's
Hindustan Aeronautics Limited (HAL). The MKI's airframe is a
development of the Russian Su-27 series while most of the avionics
were developed by India. The Su-30MKI is more advanced than the basic
Su-30MK or the Chinese Su-30 MKK aircraft. Its avionics, aerodynamic
features and components are similar to the Su-35.[11]
The aircraft featured many modifications over the Su-27 and the
Su-30MK variant. These included canard fore-planes, 2-dimensional
thrust vectoring control (TVC), Russian-made N011-M passive phased
array radar (PESA) and a range of avionics complex sourced from
Russia, France, Israel and India which includes display, navigation,
targeting and electronic warfare systems. It is also speculated that
the passive phased array Radar Irbis-E will be added to the fighter
jet by 2010, when the first totally-built Su-30MKI will roll out from
HAL Nasik
INSTALLATION
1. Unzip the Su-30MKI folder to your WOE/objects/aircraft directory
or unzip file and post it there manually
2. Copy the sounds into the sounds folder
3 Post weapons to the weapons folder and add the weapon data to your
weaponsdata.ini file and save it with weaponeditor.
4 Add the canard files into the aircraft folder, otherwise they
wouldnt show.
5.see if it shows and go have fun
Changes Made
There were only two changed I made, and that was the addition of a
internal ECM jammer and I Moved the position of the jammer pods down a
bit so they look similar how they would be added on actual planes.
other than that, its pretty much the same as the original. Also, I
tried to experement with TCV, so the roll rate might be alittle high.
the original planes can be found here at combat ace
http://forum.combatace.com/index.php?autoc...p;showfile=8125
http://forum.combatace.com/index.php?autoc...p;showfile=8320
Click here to download this file

REMINDER
Be sure to back up your excisting aircraftobject.ini, countermeasureobject.ini, debrisobject.ini, and shellobject.ini files in case there is a problem with these files and or you dont like them, so you can
revert back to the originals.
I did this after I noticed that after 3 seconds or so, everything in the game *drop tanks, pieces of planes, flares and whatnot* disappears. So I edited the files listed above to try to make everything
that falls from the plane, or anything type of countermeasure fall til it hits the ground. So now when you shoot down a plane, or use flares and chaff, it should all fall to the ground before disappear. Now you can watch as every piece of your enemy falls back to the earth. I tried to make it so that more pieces came off, or add more debris from lanes or ground targets. I'll try to work on it and get it tuned up a bit more so that you get mor parts raining down to the ground. and also try to make the flares rate of decent alot less than it is now so it acts more like the real thing. eitherway, have fun.
Installation
Just copy these files and paste them in your objects folder. Make sure you back up you original files these replace incase you dont like these, or if you want to reuse the originals.
Once added, test them out and see if the parts from the planes you shoot down, or the drop tanks or counter measures fall all the way to the ground. Im gonna try to work on this a bit more and try to add even more debris the next time. Anywho, have fun

File Name: countermeasures and debris edits
File Submitter: tomcat21
File Submitted: 19 May 2009
File Category: Ini Edits
REMINDER
Be sure to back up your excisting aircraftobject.ini, countermeasureobject.ini, debrisobject.ini, and shellobject.ini files in case there is a problem with these files and or you dont like them, so you can
revert back to the originals.
I did this after I noticed that after 3 seconds or so, everything in the game *drop tanks, pieces of planes, flares and whatnot* disappears. So I edited the files listed above to try to make everything
that falls from the plane, or anything type of countermeasure fall til it hits the ground. So now when you shoot down a plane, or use flares and chaff, it should all fall to the ground before disappear. Now you can watch as every piece of your enemy falls back to the earth. I tried to make it so that more pieces came off, or add more debris from lanes or ground targets. I'll try to work on it and get it tuned up a bit more so that you get mor parts raining down to the ground. and also try to make the flares rate of decent alot less than it is now so it acts more like the real thing. eitherway, have fun.
Installation
Just copy these files and paste them in your objects folder. Make sure you back up you original files these replace incase you dont like these, or if you want to reuse the originals.
Once added, test them out and see if the parts from the planes you shoot down, or the drop tanks or counter measures fall all the way to the ground. Im gonna try to work on this a bit more and try to add even more debris the next time. Anywho, have fun
Click here to download this file