HellMOO is a post-apocalyptic hellscape role-playing game. It is a very challenging role-playing environment. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance. Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cuthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like. There are so many ways to die here, and thanks to the corp's technology, you can keep coming back experience...

HellMOO is a post-apocalyptic hellscape role-playing game. It is a very challenging role-playing environment. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance. Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cuthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like. There are so many ways to die here, and thanks to the corp's technology, you can keep coming back and experience each and every one of them. Not even suicide can get you out of hell.
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There was a time when you were young. You ran through green fields, played in the houses of your friends, had milk and cookies in your mother's kitchen. Then, one day out of the clear blue sky, atomic fire came and burned your old life away. Before you even knew why, before you could even pick through the smoking rubble of your life, bury the scorched bones of your family, the fighting began. Survivor turned on survivor, a desperate struggle for food and water in the blackened ruins. Life became a battle of moments, lived day to day, a stolen can of food here, a knife fight there. You discovered something within yourself, a hidden reserve of willpower that refused to let you sit down in the desert and die. As you wandered, small towns began to struggle upright out of the ashes of the old world. Some, blessed by a convergence of population and resources, grew larger, developing self-sustaining economies, even corporations and technologies. Gleaming steel in the great quiet dark of the desert, they offer a moment of respite from your wanderings. But everywhere the desert remains, a sea of sand and bones. It is hungry, and it is patient. The survivor in you knows it is only a matter of time before you must face it again. HellMOO is a post-apocalyptic hellscape role-playing game. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance. Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cutthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like. There are so many ways to die here, and thanks to the corporations' technology, you can keep coming back and experience each and every one of them. Not even suicide can get you out of hell.
[2]

HellMOO is a post-apocalyptic hellscape role-playing game. It is a very challenging role-playing environment. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance. Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cuthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like. There are so many ways to die here, and thanks to the corp's technology, you can keep coming back and experience each and every one of them. Not even suicide can get you out of hell. There was a time when you were young. You ran through green fields, played in the houses of your friends, had milk and cookies in your mother's kitchen. Then, one day out of the clear blue sky, atomic fire came and burned your old life away. Before you even knew why, before you could even pick through the smoking rubble of your life, bury the scorched bones of your family, the fighting began. Survivor turned on survivor, a desperate struggle for food and water in the blackened ruins. Life became a battle of moments, lived day to day, a stolen can of food here, a knife fight there. You discovered something within yourself, a hidden reserve of willpower that refused to let you sit down in the desert and die. As you wandered, small towns began to struggle upright out of the ashes of the old world. Some, blessed by a convergence of population and resources, grew larger, developing self-sustaining economies, even corporations and technologies. Gleaming steel in the great quiet dark of the desert, they offer a moment of respite from your wanderings. But everywhere the desert remains, a sea of sand and bones. It is hungry, and it is patient. The survivor in you knows it is only a matter of time before you must face it again.
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First of all, if you're under 18 this mud is not for you. Move on to the next review. HellMOO is a very detailed and in depth mud. I haven't been so addicted to a mud in years. Why isn't it highly ranked you ask? Because, no one can tear themselves away long enough to vote much less write a review. I'm not even sure why I tried this mud. The description is enough to scare most anyone away, and it takes place after a world-wide collapse, and I'm a fantasy fan. But from the first room, starting out as a young orphan in an orphanage, I was hooked. And it only got better. What's more, I'm usually a Diku or LP mud type player, and all the MOO's I have checked out over the years have been crap. But not this one. It came as a total surprise. So what's it got. First, the depth and detail of every little thing, from rooms, to every object you will find, to the areas (and it's huge, massive), to the npc's you encounter and interact with, to the coding of jobs and professions. It is quite amazing how much work has been put into it. From exotic weapons of all sorts and abilities to flying-cars that you not only build, for example, but pilot (the crafting system is the most in-depth and impressive one I have ever known.) The list it too much to go into for this review. The use of colors is also good and pleasing to the eye. Generally there are always at least thirty or more people on. Despite the anything-goes-and-can-happen world, most everyone is polite and helpful, entertaining and interesting. I've never had a problem. That's not to say it can't happen, the world is now a dangerous place and care must be taken not only with npc's but also with players you encounter. I've never even seen an immortal/admin/god. They must all be too busy building and out... Read More

Since 'report listing problems' doesn't let you report what the problem actually *is*, I'll use this review to say that HellMOO closed to the public on 8 April 2011 according to their administration's post at http://hellmoo.org/. If you didn't try it, you (sadly) missed out.

To review hellmoo, is alot like reviewing a porno; No matter how you look at it someone is going to be offended and no child (or for that matter, anyone with emotions) should ever be present. The PvE aspect of hellmoo is extremely fun and addictive, especially mutating your character to shape it in unique ways that alter how you've been playing up till that point. The 'jobs' (see:quests) are pretty unique, ranging from selling drugs to crackheads to administering medical care to patients in a hospital and corps(See:guilds, they love it when you call them guilds) can accept contracts to perform other jobs or kill objectives. With that being said, hellmoo suffers from a common MUDflaw:Badmins there sometimes referred to in HM, imagine being the plaything for someone who can type a few words and shoot you into outer space. Worse yet is the PvP system, no place is 100% safe and its very common to be mowed down by someone that was simply bored or wanted to test out there new overpowered exploit weapon on your fragile skull.(Probably ruining hours of real life time.) Once you lose your Newbie tag it gets worse ten fold, especially on the weekends when a full 10-15 players of the 30-40 online are devout griefers in the 'COPS' corp. There are a few rules in place, but mostly only the ones concerning ALTs are enforced, and spamming. Due to a remarkable number of legally blind people playing hellmoo(Not kidding, they use screenreaders) spamming in combat can get you perma banned, and anyone involved in the fight (IE few guys are jumping one, one of the attackers spams) can also be temp banned. (Worth noting however that the one case of this iv heard of, involved a COPS player being attacked so it may simply be badmin favoritism at work) There newbie system is pretty deplorable, though it does offer some shelter: when you first make a character, your eventually given the option to join newbie... Read More

This review is 100% accurate, the game is amazing. For the first week or so I played I was PKed every day or two. I had read up and knew not to say anything about it, luckily. I was immersed and couldn't stop playing. Then the griefing hits, and it gets bad, fast. Unfortunately there is nothing you can do about it either. I watched a few groups crumble who had gotten strong enough to try to fight the griefing COPS corp. Most quit, the rest took the other way, if you can't beat em join em. It's a pity because the game itself was unbelievably well made, especially considering the content. I do recommend giving it a shot though, before it gets too much its a great game.. Soon hopefully someone will make a close version of it and have a better player base. I'll be hard pressed to find a game as good.

I've played many MUDs over the past 12 years and Hell was one of the more interesting. I put off playing Hell for a while because I never tried a MOO before. But it has guns and other such stuff I like so I figured I'd give it a shot. When you first make your character (after requesting a temporary password that is sent to your e-mail) you start out as an orphan. Ten years old, low stats, no skills, no equipment, etc. About five minutes after emerging from the 'orphan hole' I was promptly grabbed by a player and raped(and I mean actual rape). I should have left right then and there, but I didn't. And oh yeah, to become a non-orphan you have to 'grow up'. This involves finding the museum basement (if you don't get raped/killed a few times in the meantime) and killing or 'performing oral services' on an NPC to be allowed to the room where you can start actually creating a character. That's one thing you should know about Hell..it's a VERY 'adult-themed' world. However, as I later found out, the 'MUST BE EIGHTEEN OR OVER' rule isn't enforced, ever. One of the somewhat-sane(very few of those) admins flat out told me that, personally. That's right..minors are subjected to rampant drug use, alcoholism, rape, pedophilia, necrophilia, bestiality, etc. etc. Hell has all that and much, much more. After a few weeks of trying to get stronger but constantly being ganged up on and all of my stuff stolen (and my apartment robbed) I got tired of actually trying to PLAY Hell and decided to just hang around in my apartment and talk to some of the very few decent people on there. You see Hell is populated by Somethingawful goons and 4chan addicts. And the result is exactly as you'd expect. There are a few good people on there, but they are few and far between and they don't last long (every single one of the I... Read More

I wasn't a big fan of MUDs until I found out about Hell moo. It has more content than many of the ones I tried before it and the world feels living and very ambient. There's always something to do, somewhere to go and I like the submersion of the world to the point I'm surprised more of the players aren't actually roleplayers. Needless to say I quit WoW for this one. Pros: -Lots of mutations, skills and items to use. -World is large with lots of places of interest for you to visit. -Plenty of players active at any given time of day and 'newbie corporation' is there to help you get started. -Combat and quests are well designed and entertaining. -Flying superman style, piloting airplanes, riding motorbikes, sailing with ships and even skateboarding around makes traveling the world fun. -Playerbase consists of all sorts of interesting people. -Admins are active and willing to discuss issues with players. Cons: -Some skills, mutations or items seem to lack any usable purpose. -Lag can be quite high at peak hours. -Playerbase consists of all sorts of interesting people. -Bored admins are dangerous!

Pros - a lot of mutations, weapons, armours to choose from while playing. Interesting npcs to interact with to some degree. Some fun places to explore lots of easter eggs from other post apoc games/words. That's really about it. Cons - only a small amount of mutations, weapons, armours are worth getting. When you get them several people will be along shortly to kill you and take it, and wait for you to come back to your corpse to get anything they didn't take to kill you again, and again and track you to your house and pick open your door to kill you again and take everything in your house too. This game is simply infested with a class of players whos only purpose is to harrase and grief other players off the game and make them miserable. The rules about griefing, harrasing are largely ignored as for the most part its the player alts of admins doing it or their friends to the point its entirely just pointless to try and play just because of lack of any kind of rules and the general player base.

I've got to agree to some extent with this review. I think that HellMOO's code is some of the best I've ever seen, and the NPC and area designs are smart, funny, and enjoyable. The other players, though, many of whom are Something Awful goons, are pretty much the exact opposite of funny, smart, and enjoyable. Think 'Frat Boys Run Amok' (and often having entirely too good a time with the game's simulated mano-a-mano sex, hur hur hur), and you've got the tone of the player base. Unless you like hanging around with aggressively obnoxious and childish jerks, avoid this game.

HellMOO is unique to say the least. Your character's actions as a child (before the world goes kaplooey) determine his starting skills as an adult. Your charrie steps out into a city where Social Darwinism is king and where your grandfather's trash is everyone's treasure! All the post-apoc cliches are there: cannibal mutants, brain-eating zombies and giant vermin, but underneath is a satirical stab at 21st century life. Leave your Political Correctness behind here! The staff is friendly and enthusiastic! They've worked on this MOO for years, and while it's still in beta it's VERY playable. It's entertaining for hack-and-slashers and explorers alike. All they're missing now are PLAYERS! So why don't you stop by to participate in a unique RP environment?