The game's plot revolved around the titular character, Haven. After receiving a dream about the "Golden Voice", he's become targeted by the evil Lord Vetch. After his friend, Chess, is captured thanks to this dream, Haven sets out to rescue her and find out the secret behind this dream.

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The game was notable for its ambitious development, trying to incorporate as many different genres as possible, with Midway even trademarking the term FreeFormer and called it "the next major development in videogaming". What was released was met with mixed reception at best and any plans for a future were crushed.

Haven: Call of the King provides examples of:

The Bad Guy Wins: Vetch succeeds in killing Athellion and leaving the now immortal Haven strapped to a rock as he moves on with his plans. Had the sequel happen, we likely would have seen Haven escape and seek to avert this.

Big Bad: Lord Vetch, the evil ruler who seeks to ensure there is no threat to his plans.

Cliffhanger: The game notoriously ends on an unresolved one. Haven learns Chess was working for Vetch to keep threats to him from happening. Thanks to the Mount of Sighs, Haven can't die, so Vetch straps him to a rock and leaves him on the planet. The game ends there.

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Evil All Along: Chess turns out to be a spy sent by Vetch to keep slaves from learning about the Golden Voice.

Gameplay Roulette: This was the game's main gimmick, but also it's biggest flaw. It was mostly an adventure game with platforming, but the game tried to incorporate so many genres with so few programmers that it didn't work out.

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