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The Quest For The Missing Baby

The baby has gone missing and you have to find it. There are two worlds, one of good and one of evil connected by a device whose mystery is only exceeded by its power. With great power comes great Evil.

Controls:
Left and Right arrows: move around
Up arrow: jump
Hold A: Device (you can use it for 4 seconds at a time and only after you get the Device Of Evil)
Escape: exit game
L

Congrats on your game! OH MAN I LOVE THIS GAME!!! It's only a short little game but was super fun to play and fits really well with the theme. Being a metal fan I only wish that you had of went with the evil world as the main \m/>_<\m/ Controls work well, graphics are good and yeah although short the gameplay is rock solid. Cheers, Ben.

Like most of the commenters, graphics and sound were very good. Fit the theme well. If you flush this out into a full game (which you should) it would be interesting to see how you handle the collisions when switching worlds; should present an interesting challenge.

I was heavily inspired by Peppa Pig. I have been watching the show alot with my 1 year old boy. I used it as a starting point for the graphics and animation. http://upload.wikimedia.org/wikipedia/en/6/61/Peppa_Pig.png

I really wish this was longer. Good thing that what it lacks in length it has in awesomeness! That transition between the worlds just feels sooooo good and ties really nicely into the gameplay. If you feel like it, I don't see why you couldn't make it into a complete game. Reminds me of Giana Sisters: Twisted Dreams in a good way.

Good game, best LD game music. There was a hole I fell into several times and the game didn't restart, so I had to close it and open it again. I would like to see the full game, but PLS port it to Linux! (It works through Wine but I get a fatal error when getting to the baby)

Hey there. The game was very basic but well playable. The music was really good especially at setting the two worlds apart.
I think there are a few things you could address to easily improve the experience:
1) Squash & stretch in your animation as well as keeping the direction the sprite is facing.
2) It's not the best strategy to mock the player when he fails. Think of some other form of feedback.
3) It's hard to tell when it's safe to switch and when not. It'd also be helpful if you had some sort of visual information as to how long the switch will last.

Other than that: you made a game, it works. That's quite an achievement right there! Good job :)

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