Comments

Comment by nekoki

This instance entrance is found in Coilfang Reservoir. It's the first instance on the left after coming up from the water.

Comment by dieselgirl

A tiny guide, written from personal experience and such

1. How to get to the Slave PensWhile in Zangarmarsh, you can't miss Coilfang Reservoir on the map. Dive in and you will see a tube to swim through. Every other class that can't breathe underwater can get a pot or good ol' Hydrocane (if you can use it) or this pot (http://www.wowhead.com/?item=25539) for free (almost). Swim up the tube and you'll find yourself in a big cave. Head to the left and you can't miss it.

2. Party setupYour usual tank and 2 healers, suggested you bring a priest and back-up healer for some bosses. Any poison-curing class is fine. I found my perfect setup in a Priest, Hunter, Druid and Warlock/Mage+Warrior for the crowd control and other nice features which will be quite useful!

3. Mobs, trash pulls and suchThere are groups of naga-like mobs called Slave Handlers and obviously 2-3 slaves (which are neutral at first). When you attack Slave handlers the slaves turn hostile BUT they will flee once the handler is down and thanking you for freeing them.The 4-mob groups containing Scale-Healers and rays are the most dangerous. The rays do a Psychic Horror which is a horror-like fear, except you run with warp speed. The Scale-Healers and these are #1 and #2 on priority list for killing. Before you find yourself in the cave, take out the last two neutral slaves, you will most likely aggro them.Work your way up and to the left, through a tunnel. Another group awaits on the left and then you will notice the first boss on the ramp, patrolling up and down. Take out the mobs at the base of the ramp and get ready for Mennu The Betrayer.

Mennu The Betrayer (http://www.wowhead.com/?npc=17941)Is an easy fight. He can put up totems which need to be eliminated quickly.Healing Totem:Heals him by something that looks liket 5% HP per secondNova Totem:Deals AOE Damage up to 2500Earthgrab Totem:Entangling roots for anyone in range.Stoneskin Totem:Increases Mennu's armor, I have no clue for how much

You jump in the pool and you have to take out the patrol on the ramp. Up there you will find one of the guys for the quest Lost in Action (http://www.wowhead.com/?quest=9738). You don't have to kill them as stated here but find their bodies. Facing the wall, you're supposed to go left. The next cave contains another Scale-Healer kind of group with 2 Defenders and a ray, same tactics as before. And on the left, moving around is Rokmar the Crackler, a giant lobster.

Rokmar the Crackler (http://www.wowhead.com/?npc=17991)What a tank! He has 95437HP and hits like one. Has a Water Spit for 1300-ish Frost Damage. AOE that cannot be avoided by LOS but you can run out if you want to conserve mana. Hits for 1000 normal hits and crits up to 2000. A wound effect called Grievous Wound which does about 800 damage per tick and _will not disappear until fully healed_. Tank him facing his cave preferably. He will debuff with ensnare (target moves, attacks and casts spells at half speed)

The trash up to Quagmirran is easy to handle but the Soothsayers have to be taken down really fast. Fight the mobs in front of the cage and you will find Naturalist Bite for your quest earlier. That's all there is in Slave Pens, half a quest. Open his cage and 2 more naga will come, attracted by the noise. Naturalist Bite will buff you with 110 Nature Resistance and 5% to all stats if you talk to him. It's not an AOE buff so make everyone get it.

Quagmirran (http://www.wowhead.com/?npc=17942)Another tank, this guy has 101820HP, an AOE Poison Nova for 2500 nature damage and another dot that ticks. This is where druids/shamans come in. And Aspect of the Wild from hunters and you don't need any nature protection pots.Sweeping Strikes is another 'special' ability so any melee dps class should be on a different side from where your tank is positioned. If you have a druid, for the love of god, you want him to dispel and heal, not tank, as good as he can be.

Comment by Keris

This instance is relatively easy, as long as you keep good heals on your tank. All of the bosses hit way hard, especially the last one, hits for a good 1.5k, and crits for up to 2.5k.

Make sure you CC/stunlock the soothsayers to death, and if a person gets MCed...say bye-bye to your tank's health. (I took out our tank in 4 hits...1,693 + 1479 + 1547 then an 8k crit backstab)

Comment by hugochavez

As a disc/holy priest I have gotten a number of groups for this instance at 62, its a challenge but a ton of fun.

Comment by Skexyse

Just FYI for anyone using the map for reference. Earthbinder is not in this dungeon. Weeder Greenthumb is and his location is opposite (South) from where Earthbinder is shown. I.E. Go up the ramp Mennu was on. Then up the side ramps to the bridge. Cross the bridge jump in the water and just up the ramp is where Weeder Greenthumb lies.

Comment by grentius

Note that you do not need water breathing to get to any coilfang instances - you can breathe once you enter the underwater tube due to the bubbles.

Comment by Bloozie

Btw... Coilfang Reservoir is in Serpent Lake

Comment by Spizix

Serpentshrine Cavern (25-man raid): To get attuned for the Lady Vashj instance, you must enter the Slave Pens (level 62-64 Coilfang Reservoir wing) on Heroic Mode. Shortly after the first boss you will find Skar'this the Heretic captive in a cage. He will offer the quest "The Cudgel of Kar'desh". For this quest you must retrieve an item from Gruul the Dragonkiller (Gruul's Lair (25-man raid)) and Nightbane (Karazhan). After collecting these two items, you can return to him and he will cast a spell on you which will allow you to enter the Serpentshrine Cavern.

Comment by h0yer

Slave Pens HEROIC Mode:Trash: Most can be stunned, crowdcontrolled and feared. Defenders are preferably tanked one by one, while the other are kited.

Bosses:1: Mennu The Betrayer:Does the exact same things as in normal mode (read nicely written guide by dieselgirl above), only that the healing totem heals more / faster, and the Fire Nova totem hits very hard.Totem priority for dps.

2: Rokmar the CracklerHas alot of HP but his abilities are the exact same as in normal for this one too. Water spit hits for around 1800. This can be countered by going out of line of sight. (There is a nice hill to the left where you can step in / out of sight).He hits pretty weak for a boss. 1500-2000 ish. Has a poison ability that slows down the attacker by 50%. The wound tick is pretty much the same as on normal mode, and is still only removed by healing the tank to 100%.

Caged Druid: after freeing the caged druid, 3 elite mobs will spawn, 2 casters (soothsayers) and a melee.Note. Naturalist Bite (The Caged Druid) will ignore CC, and break it if he thinks it's the right thing to do. On heroic mode mobs will 1shot him, so that you cannot recieve his buff afterwards. Can be pretty annoying, but is countered by an awake tank taunting.

3: QuagmirranThis guy has massive HP, but hits fairly weak. His nature damage spells and poison attacks is the hardest part. The Poison nova hits for 2,5-3k and ticks for roughly 800, for 3-4 ticks.Prayer of mending is really good for this.

If I am able to edit, I'll add correct hp, dmg and tickdmg tomorrow after doing this again.

Ps: Drops are not very good, but the last boss has some decent Gems (for socketing items.)Might want to do this instance for the 25man raid attunement though.

Comment by Kathucka

There are slaves in pens here. They beg to be let out. I want to let them out, but there doesn't seem to be any way to do so. How sad!

Comment by Zaos

Quag help on heroic!

When he ducks, he does his geyser move which you don't want to move out of when tanking because it will mess the position up of everyone else. You have to be prepared because he drops some agro when he does it so you snap it back with taunt and throw up shield reflect and bam, he just hit himself for 600dmg every second. Once we timed that down we killed him with no deaths and we still had plenty of mana on healers, it went that much more smooth.

Comment by rutenio

my first heroic slave pens was indeed interesting.

after wiping on the first 2-3 pulls, we tried again and noticed that while the mobs were being attacked, they didnt do anything about it. they just went around doing nothing, and it was pretty easy. Even the bosss did this so it was pretty easy.

Comment by Seppoo

Comment by swirlyeyes

There are only a few pulls in this instance on heroic mode that are of any significance.

Champion pulls: These now have intimidating shout as one of their moves. If you get feared into a group of mobs be prepared to get promptly killed in 2 seconds (as a rogue). They also cleave, watch out.

Defender pulls: All pulls that involve defenders in slave pens.. they always come in twos.

Defenders are immune to CC, most of the CCs we tested failed, and I didn't have the chance to try sap (shadowstep->sap) because they see through stealth. The one thing they are not immune to are slowing effects like concussive and frost. They can also be stunned (rogues are VERY useful).

The strategy that worked cleanly for my group is to kite one, and tank one, necessary because these hit 3k+ on plate (5k on leather, I once got one-shotted critted for 11761 damage), my tank has 11-12k buffed, so these would in practice kill our tank in about 3-5 seconds if he tanked both, healing this early will cause aggro, so you will wipe.

A rogue can even kite it using cripple (which I did), if you have no hunter or mage in your party, and as a desperation evasion tank one.

Soothsayer pulls: These MC, on non-heroic I noticed that the mindcontrols these mobs pull out magnify your damage, much like the ones in ZG. Not extremely threatening if you have a rogue (rogues are HIGHLY useful, I reiterate), keeping the soothsayer stunned from 100->0.

Rays: Pets of other mobs. These fear a single target at a rather high frequency. Can be hibernated by a druid for very effective CC, if that is not an option just focus fire it down after soothsayers.

Quagmirran: As melee DPS you may have a very hard time staying alive, but if you stay directly 180 degrees of your tank and stay at max melee distance the cleave cannot hit you. Request for heals if you get Acid Geyser'ed (or the tank can simply taunt it back). Bite's Boon, the buff from the NPC that you had to save earlier, helps greatly, but not absolutely necessary.

Having a shadowpriest for vampiric embrace and flay outheals the damage from acid bolt volley, which can sort of trivialise this battle.

Comment by Terraform

Ignore the above post, but these Shoulders im linking drop from the last boss now

Comment by Gutts

a nice combination for a heroic run is to have the following classes:1-Mage: to sheep2-Warlock : Seduce or kite the Naga with CoEx Defenders as they are immune to CC3-Tank: Obvious why.4- Shadow Priest:nice for extra fear and heals5- Healer : either paladin or holy priest.

the defenders could shot you dead with 11k hit!!our tank was druid so it was for our advantage so he could sleep the flying beasts.

Comment by dwkouh

The best way for do slave pens is this, it doesnt take too long, just 1 hour 30 mins if ur fast ^^.

Comment by Kathucka

On heroic mode, the Defenders hit *very* hard. It is not a good idea to tank two of them.

The best bet is to have a hunter kite one. Drop a Frost (slowing) trap, then let the tank pull one. Put Distracting Shot and then Concussive Shot on one, and run away with Aspect of the Cheetah. When it hits the Frost Trap, put another Distracting Shot on it to make sure it doesn't go to the healer, then drop another Frost Trap as you run. By the time it gets through that, the first Defender should be dead, so Feign Death and follow it back to your group.

Note that the kited Defender will go straight back to your healer, so the tank better be ready with a taunt, and you should have Concussive Shot ready again, to give the tank more time to pick up the Defender.

Comment by nrred

This is just speculation, but i belive he will be located immediately after you jump down from the upper platforms on the way to Rokmar

Comment by darkkeijp

Easy doable (normal) with one healer. we rushed trough this in 50 minutes with set-up warrior 64, bm hunt 62, mage 63 feral druid 63 and holy priest 64. ended first boss with 100% mana left ((rofl)), rokmar with 30% left (no innervation) and quag I started dpsing because i were bored. hardest part are the big trashgroups.

Comment by WoWFan123

Wondering about how long the instance is...looks kinda short once u get past boss 1.

Comment by gesmana

bosses are piece of cake and many mobs can be avoided.....perfect badge farming instance......too bad you cant free those poor brokens in cages :,(

Comment by Brodaty

There is a shortcut, however, needs some training and if someone will jump into water or die, there will be no time saving.

2 packs after first boss, you are on the highest bridge. Walk carefully to left edge and gently jump down on the bridge that is under. Then turn around, you got the water under you and Rockmar on right hand. Heal yourself if injured, or you won't survive next jump. Be on the edge of the bridge, facing nort-northeast. Get speed and jump, you should land on the ledge next to lake and Rockmar cavern. Go around the lake, position inside the cavern, prepare and fight Rockmar.

If you miss the jump, you will land in the water and have to go to around through the place you fought the 1st boss.

Comment by Noob666

The Technicians can be mind controlled on heroic mode.

Comment by DoomFlame

this isnt good instance for reputacion...I have started with 0 neutral and after 4 runs I have only more or less 1500rep. Average time is 50min. comfrotable group: tank- paladin, heal- paladin or shaman(chain heal very good for boses), dps enancement shamy(me)+rogue, utility and dps shadow priest.

Comment by satan83

Has anyone kill the new boss???

Comment by Joebacsi21

Actually, how much bonus spell dmg and spell crit do you need to Heroic Slave Pens as an elemental shaman? I Would like the Pauldrons of Wild Magic (http://www.wowhead.com/?item=32078) from there to upgrade my gear...

Comment by Groundlord

One thing that nobody's pointed out yet:The Neutral slaves in here will stop attacking you if you kill the naga that were involved in the pull. Two things you need to keep in mind are that: A) If the slave is too far away (range is pretty short, maybe only 15-20 yards) when the last naga dies, he will keep attacking you (with the casters, you'll have to either use an interrupt or drag the naga over to him); and B) If you do too much damage to a slave, he will keep attacking you when the naga dies regardless of where he is.

Comment by moenbase

Some thing that has changed recently upon getting to the instance.The breath meter won't go away now untill you hit the surface inside the Coilfang.Before they changed this the meter dissapeared about halfway through the tube leading to the coilfang. This also disabled Aqua Form for druids.

Comment by jackblac

This instance can be done in stealth in heroic mode as all coilfang heroics(tactics to other coilfang stealth HC instances in their site). Everyone of the group must have improved stealth/prowl and http://www.wowhead.com/?item=8197 or similar will cut repair bill from first rounds. It will be hard to find a resto druid with 3/3 feral instinct (http://www.wowhead.com/?spell=16949), but when you will find one keep his name in your friends list. Whole coilfang heroic run gives you 10 Badge of justice in max 2.5 hrs. That was how long it took for me the first time, but we had 2 first timers to heroics. Its always good to have many rogues with you as they can distract and sap mobs when needed. And remember it's stealth run so dont assume ress and rogues remember to use mind-numbing poison when there are casters around to allow more time to kick them. Ok, tactics:First group to kill is the 2 defenders just before first boss. Kill them and the group of technicals behind them. Kill boss normally and go up the ladder. Kill 2 technicals from one side of bridge and then kill the group of defenders patrolling. Now the way to second boss is clear. Go to his cave and kill him there. You can stealth all the way to last boss and kill him in the far left corner of his place. Remember to watch that patrol of defenders on the way to there, they can see trough stealth. On second time we did this we had 0 deaths and it took 15 mins from enrtrance to last boss down and rewarded us 3 boj.

Comment by pa4o4o

By far the easiest heroic, even with a strange party (like a healer and 4 warriors lol ). I would say easier than ramparts even, but thats just my oppinion. Great place to get you going on your pre-karazhan gear, especially for spellcasters. Lots of herbs and ore deposits too, unlike Ramparts for example. A bit more of a healing challenge is Quaggy, but with some more time (for those rare+uncommon geared parties) and patience you can get the buff from the druid in the cage before the boss, which significantly easens the job of the healer. Enjoy! :)

Comment by Blastiblue

Nightmare

We had a party member who got lost and entered the big pool, not the one with the hydra boss, but the one with tons of ELITE LVL 63 DEATHFISH, we had never wiped, never. These fishies hit for 700 on leather, and atack as fast as a rogue. they also have stealth detect

these fishes are the reason i cry at night

Comment by Modestmudkip

If you die in here, how do you recover your body?

Comment by Duplain

Any chance someone could confirm that the minimum level to enter the instance is 55? I'm leveling a hunter and I am trying to get all of the Midsummer achievements while I can, which would include the one for killing Ahune. As of yet, I have been unable to be summoned into the instance and I've gotten several conflicting guesses as to what level I need to be.

Comment by kbraszzz

Comment by Almar

A ton of the trash in Slave Pens is skipable, I think I only had to kill 4-6 packs of mobs before I was done.

Comment by darla

Soloed Warlock 80 Demonology Easy

Comment by LordShadovar

80 Death Knight, Blood tanking spec, with Ulduar/H ToC gear. So far I've been able to skip all but a few groups, though they aren't a big problem if you want the rep. I was only after the achievement on this run.

Mennu took 6 minutes. Nothing special about him.

Rokmar took 2 and a half minutes. He has a pretty insane bleed effect, Grievous Wound, that he put on me around the time when I got him to 30% health. I had to eat 5 full studels before I could heal out of it, as my Death Pact was on cd.

Quagmirran took right on two minutes.Nothing special about him either.

Comment by screengurl2007

if you die. to get to instance. it is underwater. find the TUBE in the middle of the lake. swim through it till you hit LAND. then go in the left tunnel.

Comment by Moonflower

Is heroic soloable at lvl 80? I just went in, tried to kill the mob of lvl 70 elite patrolling bogstroks, and they destroyed me. =(

Comment by BrainRot

WoWHead/Blizzard/Thottbott et al plus their minions should break their permitted shell of vanity inspired egoism and prideful mendacity to at least provide information of actual locations of instances. It seems to be a state secret everywhere! Such&Such Instance is here --- but no location nor coordinates. Just even try to do a search on wowhead/thottbot or blizzard on the location of any instance or map location -- WoW players must really suck on the helpfulness scale

Comment by AmaHC

Took my prot pally through here solo: average ilvl of 236, 52% avoidance before block, 40k HP with BoS, 30k armor with talented Devotion Aura. She's using the best of what's available pre-raid for tanking gear without having to spend great sums of money for the ICC Plate from smiths, or without having months to grind frost badge gear. She's got one frost badge piece, everything else is ilvl 245 and lower, lowest piece being the shield from normal Halls of Reflection at ilvl 219.

Worst fight in the whole instance wass Mennu, because of his totems and lightning spells. His spells seem to hit me very frequently, so I was having to heal up several times along the way. This could probably be reduced greatly with some nature resist (either a Flask or MotW from a druid or Drums of the Wild, the flask stacks with MotW/GotW).

Rokmar isn't that difficult on his own. He didn't hit that hard against my paladin's plate. Only thing to watch out for is his Grievous Wound debuff which could give you trouble if you're not watching for it. I kept Divine Plea up and Sacred Shield, healed myself to full using FoL when I got the debuff.

Quagmirran is a joke compared to everything else in here, as long as you get Bite out of his cage and get his buff (110 Nature Resistance and 5% Stats), that makes this fight extremely easy. You can ignore getting the buff if you've stacked 100+ Nature Resistance from flask/MotW/Gear etc, or if you're a hunter use Aspect of the Wild.

Comment by Obolon

FYI - Easily soloable on heroic as level 85 Rogue. :P

Comment by zomg5

Any BC heroic dungeon can obviously be solo by any lvl 85's

Comment by SirCero

How the heck do you get out of the place after killing the last boss?

Comment by egogen

As of Patch 4.2, the Reservoir Key is no longer required to enter Heroic mode.

Comment by whitedragon254

As of Patch 4.3, All Outland dungeons and Northrend dungeons will recognize Home Faction tabards added in Cataclysm. (Such as the Gilneas Tabard.)

Outland dungeons will continue to give the rep they gave before 4.3 in addition to whatever faction tabard you're wearing.

(An alliance character wearing a Gilneas Tabard in Hellfire Ramparts will receive 15 Gilneas faction rep per kill, and still receive the normal 5 honor hold rep per kill as well.)

Also had on a Darkspear Trolls tabard and recieved: +2685 Darkspear Trolls Rep. :)

Was a quick run, easily finished. To exit you can run pretty much straight from east to west back to the entrance.

Comment by wowaholic1988

okay, soooo for the people who missed about a billion comments on it:D the entrence is on the LEFT the LEFT! underborg is right. okie then. enjoy:D

Comment by CrazySabin

Is this dungeon soloable as a lvl70 warrior with honor equipment?

Comment by MsPhelix

Ok, I hope this is helpful.LOCATION:In the middle of Serpent Lake is a big structure. It has two round sub-structures lined up West to East with extensions E from the W structure and W from the E structure - towards the center between them which is the center of the whole structure. The entrance to the dungeon is straight down between the two inner extensions; look for the bright light. The entrance quickly turns horizontal and leads you to the antechamber to the Coilfang Reservoir dungeons.There are several entrances here; the Slave Pens entrance is the leftmost one.THE BADDIESIt's got quite a lot of baddies who attack in groups of up to 5:Bogstroks - usually 4 t0 5 at a timeSlaves and Slavehandlers - one Slavehandler may call 3 or 4 Slaves for help; if you kill the Slavehandler, quite often the Slaves will thank you and run awayCoilfang Naga of various sorts and Coilfang Collaborators - 3 maybe 4 at a timeThere's no one really nasty.A TALK-THRUI have submitted a screenshot of the Slave Pens labeled to match this talk-thru.(3/22/2012)From Entrance to AMake your way from the Entrance to A.Full of baddies.From A to CFrom A go E under the walkway and then S to B.The Boss Mark at B is for Mennu the Betrayer; he's actually on the ramp to C.Go N up the ramp to C.Kill Mennu on the way.From C to FGo S on the walkway to D - it doesn't matter which side you go on or which D you end at.At D the walkway is broken - jump down into the water.Swim to E and exit the water.Go S up the ramp to the platform at F - find Weeder Greenthumb; he's dead.From F to GMake your way from F to G,The Boss Mark a bit N of G is for Rokmar the Crackler; he roams from N of G to G.Kill Rokmar.G to HMake your way from G to H.Naturalist Bite is captive in a cage at H.You need to fight your way to him and talk to him.Release him, help him fight some baddies (3 Naga you've attracted with your noise). Speak to him again and receive his buff (I soloed this - I don't know if all party members get the buff - each asks for it?).Don't worry about him after you get the buff.H to IMake your way from H to IThe Boss Mark at I is for Quagmirran - he's underwater.Kill Quagmirran.CONGRATS - You've earned the achievement The Slave Pens.Now to get out of here.From I to GMake your way back to G.From G to the EntranceSwim from G under the walkways to J and go up the ramp from J.Make your way from J to the entrance and turn in your quests.

Comment by Penat

Just soloed slave pens normal as 64-65 BM hunter (leveled just before Rokmar) in full heirloom gear. Having glyph of mending is really helpful as it increases the healing from mend pet by 60%. Each tick for me is about 1k. Used a bear pet as my tank and mostly I just trapped one mob with freezing trap and then charged in with the bear, popped Beastial wrath (both talented and glyphed to 1.17 min CD) and nuked down the mobs. On Rokmar you have to stand at max range and as soon as he cast water spit take a few steps back to get out of range and then back in and continue to nuke him. All in all it wasn't very challenging but a fun thing to do if you're fed up with the normal instance grinding.

Comment by Thebe2

You will actually be in Coilfang Reservoir, not Serpent Lake. Fly to the center of the drainage system at the vertical pipe 50.37 40.87. It is a vertical sewer pipe with roots growing into it.sink\swim into it and just follow the pipe due north until you come up on land at 51.92 35.97. it's an easy swim on one breath. I stayed on my flyer the whole way. When you come up onto land, there is a friendly L70 to your left, and a waterfall straight ahead. Looks like an entry, but it isn't, at least at L72. On your left past the blue lantern is the entrance to Steamvaults, further left is Slave Pens. Past the lantern on the right is the Bog entrance.Wish I would have known this before I swam all over Serpent Lake. Look for the X in the middle of the world map.

Comment by Nemesisra

Entrance to Slave Pens is /way 49.03 35.82

Comment by Irv384

For anyone interested in the info for farming rep or gold, one heroic full-clear just yielded for me (in roughly 15 minutes):

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Comment by Propulson

you can't solo this place,stop freaking lying people same goes for other certain instances

Comment by GitGudGuides

Comment by Eido

The 2015 loot table for Ahune contains 5 different cloaks, a weapon enchanting recipe, a transmogrifyable 2h staff, and a pet:NOTE: "the seasonal boss encounter can be accessed through the Dungeon Finder tool, and related quests are now found inside the dungeon. Players must be level 100 to queue." source

Frostscythe of Lord AhuneNOTE: As of Patch 6.2, Midsummer Fire Festival loot will be ilvl 670. This will not apply to items already obtained. sourceThis weapon CAN drop even for non-casters and also CAN be used for Transmogrification (the "Use" not included).

Comment by celtictexan

The Slave Pens

Coilfang Reservoir

The Slave Pens

Coilfang Reservoir is an instance located in Zangarmarsh. The structure itself is a subterranean water pumping station, operated by the Naga. The dungeon is made up of gigantic caverns with huge pipes descending from the ceiling powered by titanic crystal capacitors. While the entrance to the Reservoir is underwater, the instance itself is only partially submerged, similar to the Blackfathom Deeps.

The Slave Pens used to have an elaborate questline that attuned players to Karazhan but that is no longer required to access the raid instance.

Encounters

Mennu the Betrayer – Mennu is one of the Broken, draenei twisted and deformed by demonic energies unleashed by the orcs. When the naga invaded Zangarmarsh, many of these tragic beings desperately attempted to escape the region. Mennu, however, chose a different path to freedom. In exchange for his own life, he betrayed his fellow Broken to the serpentine invaders and agreed to lord over his kin as a slave driver.

Rokmar the Crackler – Following Draenor's destruction, Rokmar fled into the depths of Zangarmarsh. The energies that had torn the world apart enveloped the behemoth, bolstering its strength and size at the price of constant agony. The naga were awed by Rokmar's ferocity when they first arrived in the region. Rather than kill the beast, they enslaved it and used the creature to subjugate much of Zangarmarsh's indigenous life.

Quagmirran – Quagmirran was once a ruler of Zangarmarsh's immense fungal giants. He was captured by the naga while wandering the region's serpentine caverns and subjected to excruciating torture. Now this broken being serves his overlords without question, silencing all who oppose the will of Lady Vashj.