Day 1(Group 1 and 2) – Morning
(roll: 38)
Waking up in the morning you realize that you have very little time to prepare for the first siege. They’ll probably come around mid-day, you think. So with the little bit of time you have, you start preparing.

What do you want to do?

Hobby based Bonus Event
As a starting bonus you’re all given 10 gold (per person), as well as bonus items/supplies/gold based on your profession!

Are we allowed to do as many things as we want or only one thing?
If we can do anything,I summon shotgun slugs with my ability,set up a bear trap at the entrances(If one entrance,I set both up at the entrance. If more than two entrances,I set them up at the most obvious entrances that are most likely to be raided.)
If we’re only allowed to do one thing,I set up the bear traps.

Are we allowed to do as many things as we want or only one thing?
If we can do anything,I summon shotgun slugs with my ability,set up a bear trap at the entrances(If one entrance,I set both up at the entrance. If more than two entrances,I set them up at the most obvious entrances that are most likely to be raided.)
If we’re only allowed to do one thing,I set up the bear traps.

@thelolofdeath: Both of those actions don’t take up any turns. (the bear traps took 0 turns to set up) and the summon ammo spell is an ability that’s pretty quick to use. (because you can use it in battle and whatnot)

Also at what range do you want to set the traps at? (Note: the first waves have less troops so you won’t notice them as fast and they’ll get closer so setting it at range: 100 would not be a good idea.)

Anyways, what else do you want to do other than that? do you want to go build more traps (uses resources), maybe start practicing a second profession? (you’ll get a 0% bonus though) or maybe you want to go exploring.

Exploring can have a whole bunch of events occurring. Maybe you’ll stumble upon a dungeon, some resources, maybe someone in need of help? (quest) Etc…)

Edit: Just noticed I accidentally erased the stats of your snare trap/bear traps and didn’t record them down where you could see them. (I’ll make an inventory list.)

Bloodyranious the Cleaver
Upon, the morn of this new morrow I decide to cry for a few minutes over my terrible life, and the loss of my wife and child, and then go out and explore into the wilds, venturing outwards from this little cabin for adventure!
[Hm, just curious how much Metal do you believe making a better Sword would take?]

Bloodyranious the Cleaver
Upon, the morn of this new morrow I decide to cry for a few minutes over my terrible life, and the loss of my wife and child, and then go out and explore into the wilds, venturing outwards from this little cabin for adventure!
[Hm, just curious how much Metal do you believe making a better Sword would take?]

Probably about 18 to be safe. 30 if you mess up your roll horribly and 10 if you roll a 100 + the 15% bonus for 115.

Canreld Felkend
Well, there are going to be tax qllectorc chowing up at come point… now is ac good a time ac ever, I feel, to get on with come cwindling. Better, even, cince a good haul might be the difference between life and death. I head into the city to begin my actc of ctealing.

[The joke here is that “c” is pronounced “s”, as far as High Qalcan translated to whatever Romaniq Univercal Ctandard Language exists in this universe’s setting goes. Also, hard “c” sounds like “co” are just “q”, and all “d” sounds are silent at the end of a word, and silent most of the time in other locations in a word, but not at the beginning of a word. Further language development pending.]

Are we allowed to do as many things as we want or only one thing?
If we can do anything,I summon shotgun slugs with my ability,set up a bear trap at the entrances(If one entrance,I set both up at the entrance. If more than two entrances,I set them up at the most obvious entrances that are most likely to be raided.)
If we’re only allowed to do one thing,I set up the bear traps.

Both of those actions don’t take up any turns. (the bear traps took 0 turns to set up) and the summon ammo spell is an ability that’s pretty quick to use. (because you can use it in battle and whatnot)

Also at what range do you want to set the traps at? (Note: the first waves have less troops so you won’t notice them as fast and they’ll get closer so setting it at range: 100 would not be a good idea.)

Anyways, what else do you want to do other than that? do you want to go build more traps (uses resources), maybe start practicing a second profession? (you’ll get a 0% bonus though) or maybe you want to go exploring.

Exploring can have a whole bunch of events occurring. Maybe you’ll stumble upon a dungeon, some resources, maybe someone in need of help? (quest) Etc…)

Edit: Just noticed I accidentally erased the stats of your snare trap/bear traps and didn’t record them down where you could see them. (I’ll make an inventory list.)

I set up the bear traps right up against the doors (so any attackers who’d get into the cottage actually take damage instead)

Ah. To sum up what I do:
I set up 2 bear traps at the door(right up against it)
I summon shotgun slugs(if I get to choose what’s summoned)
I go exploring.(This is so I can use parenthesis after everything I do)

Canreld Felkend
Well, there are going to be tax qllectorc chowing up at come point… now is ac good a time ac ever, I feel, to get on with come cwindling. Better, even, cince a good haul might be the difference between life and death. I head into the city to begin my actc of ctealing. (Roll: 11 +(15% of 11) = 13) (Spot Roll: 63 Passed!)

You head into town to look for some loot to steal and find a small cabin away from the rest of the populace. An easy target. You lockpick the door and enter searching for valuables. It doesn’t seem like the owner is very wealthy though, as you only manage to scrape together 10 gold coins.

Flynn
Not having had to worry about food for a while, I immediately wonder if a farm might be beneficial, and use some of the resources on making a small, starter farm anyways. (Roll: 58)

You manage to make a very small farm which can hold up to 2 different plants/fruit. You even set aside a lone carrot seed for later to plant. (level 1 – farm built) +1 carrot seed.

Kirbdebudus
Kirb wonders if he can make a poisonous ivy/plant type potion, so he experiments by combining 3 plants with the poison potion. “Let’s see how this turns out.” (Roll: 66 + 15% = 76)

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