Synopsis

The party realizes that while they might know that Farshore’s chaplain is in fact a zombie-commanding, evil-worshiping bad guy, convincing the rest of the colony is another matter. To complicate things, the that absence of a lord-mayor means that the council must preside over any trial, and council members must be removed by unanimous consent first. Off to get some evidence to bolster their claims, the party makes a nearly impossible feat of tracking though the colony and into the forest via the east gate. In the jungle the party encountered the subject of their tracking quarry in a spy-vs-spy fashion. It turns out to be some dinosaur animal companions and a drow who died too easily to be questioned. From there they deduced the area that the drow was patrolling to protect, the top of a nearby hill, one of the highest points on the island. There the party discovered a mining camp with troglodyte slaves and dwarven slave drivers. The camp residents didn’t offer much resistance. After looking around for clues the party descended into the mine to look for answers. The party found a dark naga extorting the miners for access to the copper ore, but no further clues were present.

Developments

According to Lavinia, who has been digging thought the surviving colony records, the village had trouble with troglodytes raiders, an expedition dispatched to deal with them. The mission was reported to be a success but there were casualties, including lord Manthalay’s steward.

This island is taboo for the Olman, who regard it as cursed. The nature of the curse is not widely k own, but the zombie master in Farshore right now has revealed that it was rumored to be related to losing control of their undead guardians.

In a chest inside the mining camp office there was a ledger, indecipherable by the party, but marked with the sigil of house Meravanchi.

In the desk inside the office is another ledger, this one seemingly accounting loads of ore and ingots of refined copper.

No copper ingots were anywhere to be found in the mining camp.

Experience

The party lands in Zombieland.

Synopsis

The first time the party sailed into Verik’s cove Farshore was on fire. This time the place was deadly silent and still. As the sloop closed on the dock a pair of Farshore’s residents could be seen rushing toward the end of the pier closely chased by a trio of zombies. Just as the couple reached the end of the dock the zombies caught the man and simultaneously he pushed his companion off into the water and safety. He was pulled to the deck and got his brains et before the party could intervene. Having been informed of the location of Farshore’s residents the party bravely rushed in toward the chapel where they hoped to help keep the people safe from the zombie raiders. After a speed-bump of an encounter with zombies who hemmed them in, the party reached the chapel and were admitted. Inside, tensions were high as the colonists regarded the olman visitor, an emissary from the village of Tanora who had answered the party’s request for military support against the pending pirate fleet attack. The zombie master recounted what he knew of the events leading up to this perilous state, acknowledging that he’d animated the zombies, as is the olman custom, but that he’d lost control of them somehow. It was only once the zombie master’s acolyte was pressed that the first inkling of suspicion was cast on the colony’s chaplain. Seeing where all the questions would inevitably lead, the priest fled the hall and took a stand outside the sight of all the innocent villagers. Despite his insistence that the party had it all wrong and that his intentions were noble and loyal to the colony, the party embraces alternative diplomacy until he surrendered to their custody.

Developments

The acolyte said he saw someone in a dark cloak enter the warehouse, but honestly could not identify the intruder.

Both priests registered as “evil” under detection, but just because they’re evil doesn’t mean their actions are bad [for the colony].

The priest never admitted to anything, nor was seen to do anything untoward by anyone except the party members. He was never definitively pegged by an eye witness as the culprit, not is the means of the olman zombies’ corruption known.

There is no way the priest, as strong as he is, could command so many zombies.

His agenda seems related to a general animosity toward the olman, and a rejection of their beliefs and customs. But that’s just what he said while channeling negative energy at you and zombies who seemed to be on his site were trying to eat your brains.

The party makes a perilous journey back from the Rakasta weapon's cache.

Synopsis

Unable to carry the entire cache of weapons located at the Temple of the Jaguar, the party chooses some of the finest samples to take back with them to Farshore, where they plan to dispatch a recovery team for the rest of the horde. Along the way, however, they are beleaguered by perils of jungle travel without a proper guide, and finally, ambushed by men pretending to be olman rangers, as best as could be guessed. This ambush had no hope, you think, of preventing your return. At best they could have been trying to delay you. Evidence suggests the men were from Farshore, but nobody recognized any of them in particular.

Experience

Your Bat Fire God is Like Grumpy Santa

Synopsis

Across the bay the party landed on the black sandy shore below the Fangs and followed their Olman guide to the entrance of the Shrine of Zotzilaha. There they ventured forth and suffering the terrible heat of the volcano’s tunnels came to the blazing chamber of sacrifice. Having returned the idol to its rightful place, Zotzihala was pleased and bestowed gifts of thanks to the party. Their mission complete, the party returned to Tanaroa to speak with J’kal. From there the party turned around and headed straight back to the same beach and from there went to the tar pits where the confronted one of the island’s most infamous inhabitants.

The party fights some pirates that have come to raid Farshore and learn that they’re merely the advance staff for an invasion fleet coming in about two months. To get start prep for the attack from the Crimson fleet the party goes to get aid from the Olman, come in at the time the natives are having a seance with their fire-bat-god, who is pissed that his favorite bat idol has gone missing. The party fights fire bat elemental things.

The go back to fight the statue of Demogorgon, the fog lifts, they head south to the big wall and are ambushed at night by some raptors on the way, arrive and parley with the tribe standing guard at the gates, and trade a powerful magic item for passage to Farshore. Just as they row into the cove they notice that Farshore is on fire.

The party fights a Naga that tricked them into thinking it was undead, then had to go back and fight the room fulla monkeys, then on to the shrine to Demagorgon in a room with an express elevator to the Abyss, but they run away with Urol when the Demagorgon status comes to live to kick their asses.