I'm working on a kind of camera orbiting function for an application and I need to know the normal vector to the plane of sight. I think it might be the same as the line of sight vector, is it? I didn't know how to explain, so i did a little drawing:

Before any transformations are applied, the normal to the image plane is the Z axis, so it really just depends on converting this to the coordinate system you want it in.
–
Vaughn CatoMar 11 '12 at 21:23

Do you have a transformation matrix for the 'camera'?
–
cmannett85Mar 13 '12 at 8:02

1 Answer
1

You know vector that points forward (not "line of sight", just "forward")? You know, from camera position? "Normal to the plane of sight" points backward. And that's it.

Also, graphic editors normally has "text" tool that produces much better results than handwritten text. As a general rule - unless you have graphic tablet, your text editor has pressure sensitivity and your handwriting is perfect, you should use the text tool.