There have been many changes done to the game within THE last year. So many core mechanics have changed and so many new thins have been added, so I figured that returning players could use some list of major changes, as reading all the patch notes might be overwhelming. It's totally different game now.

I would be grateful if other people skimmed through the list and made sure it covers all important stuff that a returning player should learn about.

Let's start with clearing some things about the game

ATFAQBTAA (answers to frequently asked questions before they are asked)

No world reset is planned. If you want a fresh start then expeditions are just that - a brand new world that will last for less than a year.

The game is not pay 2 win. Silver is not a premium currency and is easily accessible in game. There are some tools and other goodies in the cash shop which cannot be crafted in game (but can still be bought from other players), and they make certain aspects of the game easier or faster. But not to the point where a person without those would be no longer competitive.

Main town is no longer safe. There are various ways other players may hurt you there (witches cursing, diseases etc.). Don't AFK in town

There are many mysteries still hidden in the game - things that players have either not discovered yet, or simply want to keep their knowledge secret. There is more in the game than you can see in the wiki or forums

Devs' stance on account sharing - if an account owner complains about someone else accessing his account devs will ban anyone accessing this account in the recent weeks. Know the risks before you decide to use account that someone, seemingly in good will, shared with you. Don't share your account recklessly - if something bad happens then complaining about it may mean getting your friends banned, if they had used the account too.

Players may, for a price in silver, plan their estate which will allow their descendant recover 30% of humours and proficiencies (of their values recorded during estate planning) when inheriting

Witches can do bad things with the bodies of dead players. Bodies can be put in a coffin and buried or placed in a crypt to protect them from witches

Players may put flowers on the grave of a buried pilgrim to honor him/her. This will give a slight boost to proficiencies when inheriting from the honored pilgrim.

10. Travelling and meeting

Landmarks have been added all around the world along with the ways to instantly travel between them, for a price in silver (viewtopic.php?f=2&t=12662)

Players may now perform new world survey which will show them where on the world map they are, as well as create a map to that spot

Each character may use a map created with the new world survey to teleport to the place marked on the map. This can be done only once per character. Great way to join your friends.

Horses may be rented in the main city, as well as in landmark camps, as a mean of travelling long distances quickly

11. Other new stuffs

Diseases, fractured bones, bleeding

Beekeeping

Various new clothing artifacts and new civilian stats: feasting, alloying, rummaging, mining.

Seasons: everbloom and coldsnap

Top 10 towns with most auhority gain a cut from stall taxes. This comes with the ability to build a "challenge authority" structure on the border of enemy town to reduce its authority. Poop claim wars (viewtopic.php?f=2&t=11013)

Drinks granting temporary bonuses

New passive effects for some proficiencies

All foods and most inspirationals rebalanced. Dozens of new foods and inspirationals

12. Game client updates

many new sounds and music

New player animations

New graphics for many items

Skybox

Various features of custom clients - leveling tool, new camera options, resizable minimap

Argentis wrote:Btw I'm pretty sure expeditions will last for only a month or two not "less than a year". Well technically accurate but we can extrapolate "less than a year" as 10 months or so not 1-2 months.