Skills – Since the skill section is so large, it has been covered in more depth in an alternate topic.

Weapons types available to fighters

Introduction

Weapon information and thoughts

Weapon suggestions based on area

Reference:

Weapons

Armour

Capes/Mounts

Grind locations

Newbie Section

Introduction This section of the guide was written for players who are new to Shaiya, new to fighters or even new to MMORPGs in general. I’ll do my best to cover the basics of the game in general, and fighters in particular. Players who have played a lot of Shaiya before, or perhaps have played a fighter briefly before may want to skip onto the next post which covers fighters in more detail.

Why A Fighter?

First question which most people ask is why should they play a fighter? What are the pros and cons?Fighter is an optimal choice for a first toon, because they can party or go independent easily, level quickly, have a quick learning curve, and are very strong at high levels.

The good things first: · Fighters are close range attackers. They rely on attacks that do large amounts of damage quickly based on their strength stat. · They receive +1 strength per level automatically · Fighters do not need parties. They can solo easily and gain good exp doing it. This is great so that a player does not have to wait for a party. · On the other hand, fighters can party well also. Often a duo with a priest is a wonderful way to get good exp as the fighter can take on mobs normally too hard for him/her. · Fighters also get multiple AOE’s. An aoe is an “Area of Effect” attack. What this means is that the attack hits every enemy in an area. Look for things like “hits all within 10 meters”. These attacks come in handy when you have several mobs attacking you at once. · Fighters are the classic killers in PVP. They can take some damage and deal damage amazingly quickly, one or two-hitting many of the squishier builds.

The bad things: · Fighters are close range only. A good archer or mage (or even an int-based priest) can deal huge amounts of damage to you before you are even close enough to hit them. There are a few ways around this. The skill “Stinger” can get you to an enemy quickly and stun them for a few seconds, and “Eagle Eye” will negate ranged physical (i.e. not magic) attacks against you for a short time. · They may be strong, but a good archer or mage can have better DPS and will be able to kill bosses faster.

The Modes

One of the more unique aspects of Shaiya is the mode system. Once you have reached level 40 (it used to be 50) in a mode, you unlock the next mode and when you make a new character will have the option to choose that new mode. Each mode has it’s own benefits. Lvl 70 is the highest level possible on all modes except Easy Mode, and Ultimate Mode is the final unlockable mode. Note: It is impossible to change the mode of a character once the character has been created. The -only- way to change mode is to start a completely new character from scratch. Also, when you unlock modes, those modes will only be available on that server. Changing server will require you to unlock the modes again from scratch.

Easy Mode: Only use Easy Mode if you’re completely new to MMORPGs or RPGs in general, or have a specific aim in mind (to try something out for example). Most players pick things up fast enough to start straight onto Normal Mode.

Normal Mode: Here is where the average new player should begin. A Normal Mode player gets 5 stat points per level and 3 skill points per level. They can wear up to Dread gear. People generally play NM in order to unlock HM at level 40, but that is not always the case. Some people have exceptionally strong NM characters in the high lvl50s+. As a NM fighter, you want to kill safely and easily. A death in NM means a loss of exp, depending on how good your “bless” is. At no bless, you will lose 5% exp per death. At half bless, you will lose 0%, and it alters slightly depending on levels of bless between those two points.

Hard Mode: A Hard Mode player receives 7 stat points per level, which offers more room for variation and to develop your own style. You also receive 4 skill points per level, can wear Legendary armor, and get a few special skills not available to NMs. However, Hard Mode requires roughly 4 times the exp of Normal Mode. Some people stop at Hard Mode and never make the switch to UM, preferring to avoid Ultimate Mode’s dangers. Here you also will lose exp for a death.

Ultimate Mode: If you just unlocked Ultimate Mode, congratulations. This mode gives you the strongest possible character. This does not mean you are invincible, far from it. A well-lapised NM player of the same level can still kill you. Mobs can still kill you. Be careful, for UM has its own curse. Here it is. Ready? IF YOU DIE AS AN ULTIMATE MODE CHARACTER AND DO NOT HAVE A SPECIAL ITEM (A RESS RUNE) AND ARE NOT RESSED BY A PRIEST WITHIN 180 SECONDS, THAT CHARACTER IS DELETED!

….I’ll let that sink in for a second.

Yes, deleted. Technically you can buy a special item which will bring a deleted character back from the dead, but it is very expensive and not something to be taken lightly. But excepting that happening again, your UM will be gone for good. Anything in their inventory or equipped on them will be gone as well. Anything in their Warehouse will be preserved however. An Ultimate Mode character should ALWAYS have at least one res rune on them at ALL TIMES.

Now that you are sufficiently warned, the benefits of UM. You do not lose exp on a death (just lose your toon instead). It requires yet more exp than HM. You get 9 stat points per level and 5 skill points. You get special skills that HM doesn’t get. You can wear Goddess gear. You are, base stats in mind only, the strongest type of toon out there.

Basic Stat information

Every level, you will receive a certain amount of stat points which you can spend amongst some stats to improve your character. It is very important that you do this – your stat point allocation (or build) is one of the main ways to advance your character. I will cover builds later on in the guide, but will go over the basics of the stats now.

If you are NM and looking for a quick answer to which build to use – put 3 points in str and 2 in dex every time you level, and you won’t go far wrong.

Generally, people agree that if you are going to put points into a statistic, you need to put a lot in (2 per level BARE MINIMUM), or none at all. Very few people believe that putting 1/level or even 1 every 2 levels is worthwhile.

Strength: Adds to physical attack power. Simply, how much damage you do. The most important stat for fighters.

Dexterity: Increases your hit percentage with physical attacks against enemies, improves your ability to evade attacks, and also gives Stamina Points which are required to use most fighter attacks. It also improves your damage with physical attacks slightly.

Rec: Adds a few Hit Points which is nice. Also increases your defense, which means you take less damage from physical attacks.

Intelligence: Adds to magic attack power. You are a fighter, you don’t use magic. There is no advantage to improving this stat whatsoever for you.

Luck: Every five points increases your critical hit % by 1%. It also improves the damage you deal on a critical hit, and slightly reduces the chance of opponents critical hitting you.

Skills In addition to receiving stat points whenever you level up, you will also receive skill points. I have covered the fighter skill information in it’s own seperate skill guide, but I will touch on a few points here:

You will -not- have enough skill points to put points in every skill. The game requires you to prioritise your skills and choose the most necessary ones only.

As you choose higher modes, you will receive more skill points, but also will receive new skills to choose from.

Skills tend to cost more points at higher levels – L1 of a skill may be only 2 or 3 points, but L6 may be 6 points. As most NM players will only level to L40 (maybe L45 for the epic), most NM players will have enough points to get most or all of the skills available to them.

As a general rule, UM players tend to have an easier choice due to the fact that they get nearly twice the skill points of NM players, but only a few more skills to choose from.

If you’re aiming to make a high level character, check the skill guide out and plan in advance, or you will end up spending a lot on skill resets!

Background info on ShaiyaBless bar The bar in the bottom right hand side of the screen is your Bless Bar, it is shared by everyone on your server’s faction. The higher the bar is, the more benefits you gain from it, such as stat increases, regeneration and improved linking chances (viewable by mouseovering the bar). If it is flashing, you have “full bless”, and gain the maximum benefits from it. The bar will fill the better your faction is doing in PvP, and lower when it starts to do badly.

Quests Quests are shown on the map by yellow diamonds, and completed quests indicated by blue diamonds. Completing a quest will often reward you with extra gold, experience and sometimes a weapon or piece of armour. When you first start playing Shaiya, quests will be very important to you, and a good way of levelling up. However, as you play the game more, you will start to do more grinding instead – gaining experience and gold by killing monsters instead. Most HM/UM players don’t do any quests at all now, finding it quicker and easier to grind instead.

What the Pretty Colors MeanThe name of a mob will be colored when you click on it or run your mouse over the mob. This is not just decoration.

White: Many levels below your level. Will give no exp for killing it. Light Blue: Several levels below you. Will be really easy to kill and give little exp. Dark Blue: Fairly easy to kill but not very good exp. Green: The mob is your level +/- 1. This is a good color to grind on for NM. Yellow: The mob is 2-3 levels above you. Will give good exp. Best for HM/UM. Orange: 4-5 levels above you. You will start to be penalized in attack power but will get great exp. Red: 5-6 levels above you. You will have an incredibly hard time killing this mob and it will do extra damage to you. Purple: This mob will be nearly impossible to kill but you will get awesome exp. Gray: This mob is so hard for you to kill that they won’t even give you exp for it on the off chance you somehow succeed.

Keep in mind that killing several lower level mobs without having to rest will give more exp overall then taking on one high level mobs, barely surviving, and having to rest before you are able to try to kill another one.

Don’t PvP If you need to read this section of the guide, do not PvP. Most players on Shaiya thesedays tend to have spent a lot of money and time on their characters, and will be very strong. If you want to PvP to have fun, of course nothing will stop you, but bear in mind that you will only do negligible damage to other players, and die most likely in one hit. Do not be caught in the illusion that 1-15 PvP will be the most new-player friendly zone. 1-15 is ruled by players with more money than they know what to do with far more than the other zones. If you do wish to PvP effectively, you need to:

Level your NM character to 40 to unlock HM, and make a HM PvP character (most will lvl their HM to make an UM PvP character).

Level a toon to at least L55 in order to farm in-game gold and items for your PvP toon. Or…

Put a chunk of IRL money in (probably at least $150) which can buy you a decent set of PvP armour.

If you still want to PvP and aren’t willing to follow the above list, I advise making a priest instead which is at least usable with low-lvl gear. But your best bet is to probably find another game.

Experienced player section

Contents

Introduction

Elements

Party dynamics

Solo-AoEing

How to PvP

Introduction

Welcome to the Experienced Player Section. This section assumes that you already know a bit about Shaiya and/or fighters, and are ready to learn some advanced bits about the game that will hone your existing knowledge. If this doesn’t sound like you, please scroll up to the previous post and check out the Newbie Section for players a bit newer to the game and fighters in general.

Elements

When you click on a mob, you will get a status bar appearing showing information about it’s health, element and name: The red bar shows how much health the mob has, but the important section insofar as this section of the guide is concerned is the circle on the left. In this example, you can see the circle is a dull grey, showing it is non-elemental. It is also possible to get red (fire), blue (water), green (earth) and shiny grey (wind).

Although to start with, your weapon is likely to be non-elemental (and as a fighter, all of your attacks are always non-elemental), whether the enemy monsters have an element or not doesn’t much matter – you’ll have to fight them the same whether they do or not. In later levels, and when you acquire more money, you may get elemental weapons and at this point it is essential that you learn about the elemental chain.

If you’re using fire against a wind mob, you will deal extra damage, but if you then go and attack a water mob, you’ll deal reduced damage.

Simple eh? The below diagram illustrates it well:

Because of this, a lot of people will do the L45 quest multiple times on different characters to get multiple quest-reward elemental weapons; or will have two or more elemental weapons to allow them to swap weapons when attacking enemies of the incorrect elements.

Note: Mobs melee attacks are always non-elemental. However, if they use magical or ranged attacks on you, they may be elemental (and not always the same element as the mob), so if you wear elemental armour, beware of mobs using strong element magics against you and depleting your health quickly.

If you PvP, it is even more important that you learn the elemental chain. Probably 80%+ of serious PvPers will have elemental weapons and armour, and it’s important you know why they can deal massive damage to you, and the best ways to counter it.

*First diagram made by Madam.Sin, second by Kikix. Why remake when I can reuse?

Party dynamics

Party dynamics. By no means am I am expert on Party dynamics, but I have picked up a few tips and tricks on my travels. Note: Even if you know these tips, doesn’t mean that your party members will.

Party setup: Your party will need a:Tank – This is the person who runs into all the mobs, gathers them up first and keeps aggro of them all. He makes it easier for priests because there will only be one person taking damage at any one time (in theory), so it’s easier for them to know who to heal/dispel. A tank will typically be the person with the most defence/rec, although in a pinch a killer with high AoE damage can tank and retain aggro of all the mobs by dint of just hitting them hard. Other classes have skills which help them as they tank (defenders have Darkness Blow which means the mobs can’t attack for example).Healers – Healers are always priests, on the grounds that they’re the only class who can heal. They keep people’s HPs topped up, dispel nasty debuffs and res you all when you die.Killers – Fighters will most often fall into this category. Their job is to run in and smack the heck out of everything when the tank Taunts (uses a skill or skills which ‘lock on’ the mobs to them and means it’s safe for the killers to attack without fear of taking aggro. HM/UM fighters above L35 are a lot better at this role due to having lots of AoE attacks, allowing them to attack lots of mobs lots of times.Protection – This is often covered by the archers of the group, but a low-level fighter can do it too. Occassionally, for whatever reason a mob will attack the priest or mages. This is a big deal because if the priest can’t heal, the tank will die then the killers will die soon after. It’s a very good idea to have someone keeping an eye on the priest(s) ready to attack any mobs which attack them. Suicide attacks are fine, because it’s better that you die and everyone else survives than vice versa (they can always res you). If you get aggro of a mob, if you can take it to the tank. That way, it’ll get killed by all the AoE attacks being dealt in the main combat.Leader – This is often the person who has leadership of the party, but not always. It’s their job to yell at people if they start mucking about, or to make the call on when to find harder mobs, search for more party members if someone has to go etc. As an aside, never give a NM/HM priest leadership of the party. It’s just not sensible to make the only person who can ressurect people also the only person who can be ressurected by the party leader. Who is themself.

Note that not every party will have all these roles, and some parties will have several of one (multiple killers for example). But the best parties should IMHO have them all.

Solo/AoEing

After about L10, if possible fighters should be trying to kill mobs via AoE rather than soloing mobs 1v1. In NM and before L30, your fighter will have very few AoEs. In this stage, it’s probably a good idea to find perfect parties and add your damage to theirs in order to kill the mobs quickly. For HM/UM fighters above about L37, you have an additional option. Since you have quite a few AoE attacks now, it’s possible for you to kill mobs either solo or with a priest to heal you. If you want to AoE effectively, you NEED to have either a 2H or a spear. Duals and 1H weapons simply do not get enough attacks to AoE effectively.

It’s almost always more effective to use AoE attacks than kill mobs 1v1. Even if it takes you twice as long to AoE, and the mobs give half the xp of single mobs (because single mobs will likely be more difficult than mobs you can AoE), you should be killing 6x the number of mobs you would kill attacking 1 at a time, giving better xp overall still.

How to PvP

Firstly: I’ll say I’m no great PvPer either. But I do have a few tips I have picked up:

Make sure you have a PiD active, and a conti and res runes if applicable. If not max-level for your zone, make sure you have a PeD too (if applicable).

Make sure you have enough pots. There’s nothing worse than having to turn and run because you ran out of SP. You NEED to have HP, SP, super pots. In addition, make sure you have orange pots (stun/sleep/root etc), green pots (poison), yellow pots (or darkness pots). If you can afford them too, get some kind of Etain/Arcane pots. Get them all on your quickbars as well. You’ll need them.

Fighters have few tricks up their sleeves, but make sure you use them. Stinger, Deadly Shock, Ground Shock all stun or slow opponents and are great ways to give yourself a little extra time.

Make sure you stay close enough to your party to be supported. Even the best players will struggle when facing a full party (or even a raid) by themself.

Make sure you have the funding to PvP. Unless you have good lapis and at least 2 ele’d weapons and tops, you will probably be able to do little other than feed the enemy.

Very often, you won’t be able to get into clearcut 1v1 PvPs. But just occassionally you will. When you are faced with:

Warrior – Most of the time, assuming equal levels of equipment, whoever attacks first will win. Make sure to use your DoTs early and stun/slow skills, and hope.

Tank guardian – Run from this guy. Unless you’ve spent a lot on your fighter, you’ll have a lot of trouble cracking this guy.

Battle guard – This guy is tricky. Make sure you have all your debuff pots ready, because chances are you’ll need to use several of them against this guy. Keep a close eye on his HPs and make sure that he doesn’t have UT or melee reflector up before you start spamming your most powerful attacks.

Pagan – These guys are often quite squishy to improve their damage. Prioritise them if you can.

Oracle – Prioritise these guys again as well. They’ll often have rec built into them though, so don’t expect them to be pushovers. Occassionally you’ll find UM rec-heavy oracles with self-heal, and these you might have to come back at with more friends.

Hunters – Make sure you have eagle eye and stinger ready, and run in. Fighters naturally have an advantage against these, although bear in mind that if both of these skills are on cooldown, your advantage has gone.

Assassins – Don’t try and attack these guys 1v1 unless you’re a lot better than them. Assassins were designed to be able to stunlock fighters into oblivion, and you’ll spend half your time using orange pots and the other half trying to put more orange pots onto your skill bar.

Stats guide

Contents

Introduction

Stat builds for toons still levelling

Stat builds for toons at fixed levels

Notes

Introduction

This section of the guide assumes that you roughly know what the stats are, and what they do. If you are unsure about this, please refer to the Newbie section of this guide, where descriptions of the stats are covered in more detail.

I cover first of all stat builds to use as you level up a toon, and then cover stat builds for toons intended to stay at that level for some time.

Note: I never suggest adding less than 2 stat points/lvl, because I don’t feel that 1 per level really does anything much. You need at least 2/lvl IMHO to make enough impact to notice.

Stat builds for toons still levelling.

NM stat build 3 str, 2 dex – A NM pretty much needs to use this build. You need about 2 dex to hit most of your attacks, and need some str to deal damage. You don’t get enough stat points even at high lvls to branch out into other builds. I strongly suggest you stick with this build. Lapis in str and dex primarily, life and vigor as a lesser concern.

HM stat build 5 str, 2 dex – This is the typical fighter build, giving you enough dex to hit, and enough str to make those hits hurt. This is my main suggestion. Lapis in str, dex and vigor (you’ll need the extra SP once you get to mid-30s and have more AoEs). Life lapis as a lesser concern. 4 str, 3 dex – This is basically the same as the above, but a little more likely to hit and hits a little less hard. I don’t like it because if you’re HM, you should be lapising, and you can lapis enough dex to hit, and far more cheaply than lapising str. Lapis in str and vigor, with dex and life as secondary concern. 3 str, 2 dex, 2 rec – This gives you a bit of toughness, as well as retaining as much damaging power as a NM has. It lets you tank a bit better than most fighters, but there’re better classes out there for tanking IMHO, and it’s always better to kill the enemy faster than have them kill you. Lapis in str, dex and rec, with vigor and life as secondary concerns. 5 Luc, 2 dex – Having a lot of Luc will enable you to crit a lot, which allows you to deal bonus damage. However, Luc improves exponentially, and for the first 30 levels or more, you’ll be weaker than a str build fighter. If you want to go Luc-based, I’d advise restatting later on. Lapis in str, dex, luc; secondary life and vigor.

UM stat build 7 str, 2 dex – My favoured build. You can still hit nicely, but now hit like a freight train. If you’re doing things right, the mobs should die in a couple of attacks in a PP, or within 1 set of AoEs if you’re soloing. On the downside, in something like PvP (where you can’t kill very quickly), you tend to die just as fast. Still, it’s my favourite build for grinding. Lapis in str, dex, luc. Secondary vigor and life. 6 str, 3 dex – This is basically the same as the above, but a little more likely to hit and hits a little less hard. I don’t like it because if you’re UM, you should be lapising, and you can lapis enough dex to hit, and far more cheaply than lapising str. Lapis in str and vigor, with dex and life as secondary concern. 5 str, 2 dex, 2 rec – This gives you a bit of toughness, as well as retaining a lot of hitting power. It lets you tank a bit better than most fighters, but there’re better classes out there for tanking IMHO, and it’s always better to kill the enemy faster than have them kill you. Lapis in str, dex and rec, with vigor and life as secondary concerns. 5 Luc, 2 str, 2 dex – Having a lot of Luc will enable you to crit a lot, which allows you to deal bonus damage. However, Luc improves exponentially, and for the first 30 levels or more, you’ll be weaker than a str build fighter. If you want to go Luc-based, I’d advise restatting later on. Lapis in str, dex, luc; secondary life and vigor.

Stat builds for toons at a fixed level

1-15 PvP To enter 1-15 PvP as a fighter is tough. There are a lot of ubers around, so you will need a lot of survivability to stay alive (no point in spending most of your time dead or running back from the base – won’t get many kills that way). As a fighter however, your inherent role is damage dealing. If you can’t hurt, you won’t be any real use. Consequently, fighters need to be able to do both well, which costs a lot of cash.

You need to be running about 100 dex to satisfactorily hit, with the rest in strength. You should be aiming for about 4K HPs, and re-rolling orange stats with the aim of getting 200+ HPs from each piece. You need to be lapising with L5-6s, possibly dual lapises at a stretch, and need your armour enchanted to [5]s, with weapon preferably higher. If you can link absorbtion lapis to your Lapising Wit into your helmet is essential. It’s a very nice, easy way to provide some resistance, and it’s not hard to negate 80% of the damage from 80% of the spellcasters, which is 1/3 of the enemy you don’t need to worry about (very much).armour, that’d be a great help.

20-30 PvP To enter 20-30 PvP as a fighter is tough. There are a lot of ubers around, so you will need a lot of survivability to stay alive (no point in spending most of your time dead or running back from the base – won’t get many kills that way). As a fighter however, your inherent role is damage dealing. If you can’t hurt, you won’t be any real use. Consequently, fighters need to be able to do both well, which costs a lot of cash.

You will need about 200-300 dex to hit your targets consistently. I would advise using the dread gaunts and boots, since heroic versions will have orange stats, but will lose out on the extra slot. I reckon the slot would be of more use. [4]s all round on the armour, with the weapon enchanted to at least [6] if possible. If supplemented with some absorbtion lapis or dual/defence lapis, it can add up. I’d suggest around 500-7000 defence + absorbtion total. If you’re struggling to get to 400, don’t bother, it’s effect will be minimal. Lapising Wit into your helmet is essential. It’s a very nice, easy way to provide some resistance, and it’s not hard to negate 80% of the damage from 80% of the spellcasters, which is 1/3 of the enemy you don’t need to worry about (very much). Obviously, prioritising HPs with orange stats is recommended.

L50+ You aren’t technically at a fixed level here, but you will spend a lot of time getting from L50 to L70, so I figured it worthy of it’s own section. Dex – You will need about 200 dex total to hit the mobs consistantly from L50-60, and about 300 dex from L60-70. It can be tempting to skimp on this and put more points into str or something, but remember if your hit rate goes down from 90% to 70%, that’s a lot of damaging attacks that’ll miss. Luc – Most people tend to get Luc in their builds at around this level as well. You need about 350 Luc to get 95% crit rate (inc Bash), but having a little less doesn’t really matter. In later maps, you should try and aim for 400-450 Luc, as mobs have crit evasion, meaning less of your attacks crit than they would otherwise do. Note: Fighters should try to aim for the 95% crit rate, and shouldn’t take any more Luc than is needed to get that. Leave high-luck builds for archers. Str – You should have at least 500-600 str at this level as well, and as much as you can get really. If you have less than this, don’t bother about improving your Luc – put it all into str. Def – With the inception of Ep 4, it became plausible to also add defence into your build as well. IF you have met the minimum criteria for the above 3 stats (and preferably surpassed them all), then you can think about adding in defence as well. The benefits for extra resilience are obvious – I won’t go into them here In order to have noticable defence, you need to get around 600-900 combined defence and absorbtion. Both stats directly reduce the physical damage taken, so for our purposes, are considered the same since most damage you get will be physical (although obviously only absorbtion will work against magical attacks). Of notable interest is L7 Life lapis, which will add +2000 life and therefore is worthwhile taking (compared to L6 life which adds less than half of that).

L70 PvP Str – You will need at least 800 str and a decent enchantment on your weapon(s) to punch through the enemy’s defences. You should be looking at something like 2500+ attack power to really deal damage. Dex – You will need at least 400 dex combined with maxed out concentration to hit consistently. I would advise against going beyond 700 dex though… it’s tough to get a decent evasion without having a completely OTT dex, and I would argue that it’s easier to get defence in other ways (absorbtion) than sending your dex into the stratosphere. Luc – You will need 350-500 Luc and bash. 350 will get you about 85% crit chance on most people, 450-500 will almost guarentee 95% on everyone. Note: Fighters should try to aim for the 95% crit rate, and shouldn’t take any more Luc than is needed to get that. Leave high-luck builds for archers. Defence – You need at least [5] enchantment all round on your armour. If you can afford it, I would suggest pushing for [7]+. If you can combine this with L7 life lapis everywhere you can spare space, and any extra absorbtion/rec lapis to get something like 1500 defence+absorbtion, that’d be great. If you can’t get at least 1000, don’t worry about defence – stick to life and extra damage. With defence, you need to either go crazy, or not at all. A little bit doesn’t do anything much.

Notes:

If you can, always flash and ele your weapons, and ele and sonic your armour (or have move buffs from other methods). These are the best lapis in the game per single slot, and worth their weight in gold.

Don’t skimp on dex, always take the suggested amount. It can be tempting to reduce your dex a little and improve your str (and damage), but if you only hit 70% of the time, you’re only landing around 3/4 of the attacks of something hitting 95% of the time, which will far outweigh dealing a little more damage per successful hit.

The best way to improve your damage (after ensuring you have a decent accuracy) is to improve the number of attacks. Especially if you want to solo or be competative in PvP, you should be aiming for at least Very Fast attack speed. Flash lapis, flash rings, melon ice cream, weapon mastery nostrums are all your friends, particularly if you’re a spearfighter. Also, take notice of weapons which come ‘pre-flashed’, such as the L45 epic.

If you can afford to buy a piece of PvP armour when grinding (esp at lower levels) it will mean a world of difference. A good sword can literally double your damage, and a good piece of armour can turn you into a tank without sacrificing your damage at all.

Weapon Types Available to Fighters

Introduction Fighters have many different types of weapons available to them, but ideally should only specialise in 1, perhaps 2 types, ignoring all the rest. I have listed the types of weapon available (including any information pertinant to the weapon), followed by a list of the ideal weapon to use (in my opinion) per area/zone/level.

Weapon Information and ThoughtsDuals – The fact that you can’t use most of your AoEs is a big downer for levelling, although you still do get the two most damaging ones. They’re still the joint-fastest weapon you can use with a Fast speed (with full Masteries). If you can afford ice cream and a flash lapis, you’ll reach max speed (nb. Getting Etain Blessing or other speed buffs isn’t a bad thing, since if you get any speed debuffs, you can retain the fastest speed). They are favoured in PvP, where maximising the number of attacks you can deal often leads to maximum damage.1H sharp/blunt weapons – Allowing you to take a shield (and another load of lapis slots), 1H weapons are good for PvP. However, they were badly hit by Ep 4 removing the option of using most of their AoEs (including wind spin), making D-water impractical for them. They fare better in the lower PvP zones though, before the fighter has access to most of the AoEs. Needless to say, the lack of AoE attacks makes them impractical for levelling with. 1H sharp weapons are probably better than 1H blunts thesedays due to them being able to use the Tearing Slash attack, which is very useful in lower PvP zones.2H sharp weapons – Often just called 2H weapons, these are the weapon of choice in HM/UM due to their ability to use lots of AoE attacks (Ground Boom, Wide Shock, Wind Spin, Enhanced Wind Spin, Barstool Swing, Energy Blackhole. In that order, you can take down yellow mobs easy as pie. Maybe orange mobs. I myself have killed 18 yellow mobs in 22 seconds constantly for half an hour until bless went without resting or potting. Solo AoEing cannot be underestimated.) The epic weapon at L45 keeps them great for players on a budget as well since it’s elemental (and will outdamage almost any fighter non-elemental weapon in the game), and cannot be dropped (meaning no need for a Prevent Item Drop if you have a pair of them in your inventory).2H blunt weapons – I’ve not recommended these be used at all. They have the skill limitations of the 1H blunt weapons, but without the extra lapis slots. They are a comparable speed and damage to 2H sharp weapons, but can only do a fraction of their skills. Leave these weapons to combat defenders.Spears – My favourite weapons. Spears are the slowest weapon, which often excludes them from choices (being 1 speed level slower than 2Hs and 2 slower than duals with full masteries). They also benefit from having lots of AoEs, similarly to 2Hs. At end-game, spears become the best fighter weapon to those with lots of money. The bonus damage they have is more pronounced, and IF the player can afford to improve the speed of the spear 4 (yes 4) times, they will become the best weapon available. However, if you are on a budget, the 2H will still be better, since slightly more attacks will deal more damage overall than slightly harder attacks. I believe they also have a slight range bonus over duals and 2H weapons, although have never managed to confirm this.

Weapon Suggestions Based on AreaNM – Duals. They’ll let you use Wind Spin and are the fastest weapon at your disposal. They’re very common to find. The downside is that quite a few of the skills don’t work with them, but this doesn’t matter because NM toons don’t have access to them anyway.HM/UM AoE grinder – 2H sword. They’ll let you use all of the big 5 AoEs, plus the L45 epic is a 2H, and one you MUST use until like 53+ unless you’re loaded. If you’ve taken your NM/HM to L45, you’ll have a second/third epic 45 as well, making it supremely awesome for a fighter on a budget.Endgame – L50+ – 2Hs or Spears. Once you reach L50, the spear gets the third level of mastery and starts to become comparable to the 2H in terms of attacks. Again, if you can afford lots of speed buffs for your character, the spear will be better. Otherwise stick with the 2H.1-15 – 1H sharp wpn/shield. The only real attack you lose here is Wind Spin. However, at this level it only hits once, so doesn’t deal more damage than a regular attack. Make sure to get the Sharp rather than Blunt to give you Tearing Slash.20-30 PvP – 1H sharp wpn/shield. At this level Wind Spin has evolved into a useful attack, and not being able to take it hurts. However, it isn’t really worth losing the extra lapis slots to retain the single attack. Make sure to get the Sharp rather than Blunt to give you Tearing Slash.1-70 PvP – Duals or 2Hs. I’m really torn on which of these is better. Duals gain 1 level of speed advantage, but 2Hs gain a LOT of extra skills (although not necessarily very useful in PvP). I guess it mostly comes down to whether you’re going to grind at all, or only PvP. Grinders will need the extra attacks, PvPers will need to maximise the front-end damage dealt. Technically, if money is no object, spears will be better, although again, you need to have your spear permanently buffed to Very Fast at bare -minimum-.

Weapons Here begins the Weapon Guide for fighter. Any blanks indicate that I have no knowledge of where that piece is found or that there are none available in this version of Shaiya yet. If you know of something that I have not recorded please let me know. Updates help not only me, but everyone who reads this guide. I would like to start by noting that there are 7 levels of each weapon, just like armor: Regular, Noble, Worship, Heroic, Dread, Legend, and Goddess. Here is the breakdown:

Regular:Have 0 slots for lapis, and can generally be bought from merchants in various cities that are noted below. If you get some from mobs that you can not use, I recommend just selling them to an NPC, most players will not bother buying them.

Noble:1 Slot. 6 stats. Noble weapons are the most common type of weapons in 1-15 PVP. Noble weapons are given from quest rewards and can also be found in Cornwell Dungeon.

Worship: 2 Slots. 12 slots. Worship weapons can be used in PVP 1-15. They occassionally come from the Loca in CR, although a large amount were introduced in a promotion a while back.

Heroic:3 Slots. 18 stats. The most common weapons for 20-30 PVP. You can farm these in dungeons better than Fedion.

Dread:4 Slots. 24 stats. Dreads can be used in 20-30 PvP. They’re the best standard weapons NMs can use.

Legend:5 Slots. 30 stats. The best standard weapons HMs can use, they have a colored aura (usually blue), unlike all other levels of the weapon, so makes a good status symbol if you are into that.

Goddess:6 Slots. 36 stats. Only UM players can use this type of gear. Also, it has a colored aura (usually red), unlike all other levels of the weapon, so makes a good status symbol if you are into that.

Note: There are also occassional weapons which have a numbers of slots according to the list above, but are not labelled with the associated prefix. One example is the L60 epic weapon which has 6 slots, but can be used by HM or UM. If something has more slots but doesn’t have the prefix associated with it, check around – lower modes might still be able to use it.

Note2: Since this guide was originally made, orange stats have been introduced. These are available to weapons and armour, and vary widely from weapon to weapon. You can randomly re-roll the orange stats on your weapon (to get more preferable ones) using an AP item.

Note3: For obvious reasons, the list below is inclusive, but not exclusive. I’ve done my best with it, and will continue to update as I can.

1 Hand Swords

Long Sword Level 1 Regular: Can be purchased in Keolloseu Noble: Drops from mobs in north map 1

Rune Blade Level 23 Regular: Can be purchased in Keolloseu; Can be purchased in Arktus Vill Noble: Drops in Cornwell Ruin Worship: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin. Heroic: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin.

Damascus Sword Level 29 Regular: Can be purchased in Arktus Vill; Can be purchased in Apulune Worship: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Heroic: Drops from Pharos, the boss of the Pharos dungeon in the 20-30 PvP zone.

Aluster Level 35 Regular: Can be purchased in Silveran; Can be purchased in Apulune Heroic: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Dread:

Ascalon Level 47 Heroic: Drops from mobs on top level of Maitreyan Dungeon Dread: Drops from Mini-bosses on top level of Maitreyan. Legend: Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest. Spawn time: 4 hours. Goddess:

Flamberge Level 25 Regular: Can be purchased in Arktus Vill Worship: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself. Heroic: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself.

**** Flame Level 31 Regular: Can be purchased in Apulune Worship: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Heroic:

Gram Level 37 Regular: Can be purchased in Silveran; Can be purchased in Apulune Heroic: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Dread: Drops from Ajuha, a mini-boss in the very back of Fedion. Be cautious and bring a large party, as he is very powerful. Spawn time: 4 hour

Great Sword Level 43 Regular: Can be purchased in Karis Castle Heroic: Dread:

The water elemental can be exchanged for each of the other Elements (fire, earth, wind) from a secondary quest in Silveran. However, it can be changed only ONCE. Also, if you have enchanted your Elemental Sword, the enchantments will dissapear when changing the element.

Angervadil Level 49 Regular: Heroic:Drops from mobs on top level of Maitreyan Dungeon Dread: Drops from Mini-bosses on top level of Maitreyan. Legend: Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest. Spawn time: 4 hours. Goddess:

Double Sword Level 1 Regular: Can be purchased in Beika Noble: Drops from mobs in north map 1

Double ****** Level 6 Regular: Can be purchased in Beika Noble:

Silver Sword Level 12 Regular: Can be purchased in Keolloseu Noble: Quest reward in map 1, for killing mine workers in the northwest town. This quest has two parts, make sure you do both. This sword is the best available for 1-15 PVP. Worship: A 2 slot version of this gear MAY exist, but I have not confirmed it. If it does it was probably from the very start of the game.

Crusader Level 24 Regular: Can be purchased in Keolloseu; Can be purchased in Arktus Vill Worship: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself. Heroic: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself.

Twin Abyss Level 30 Regular: Worship: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Heroic: Drops from Pharos, a spirit looking boss of Pharos dungeon in the 20-30 PvP area. Legend: I believe there are a couple of these in existence, from special events or from early game material.

Bastion of Greed Epic, Unslotted: Red glowing dual swords with faster then normal attack speed. Received by completing the level 33 quest just north of map 2 lighthouse. Kill three mini-bosses to complete it and make sure you choose Bastion of Greed as your prize.

Alucard Level 36 Regular: Can be purchased in Silveran; Can be purchased in Apulune Heroic: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Dread: Drops from Ajuha, a mini-boss in the very back of Fedion. Be cautious and bring a large party, as he is very powerful. Spawn time: 4 hour

Du-Sith Level 49 Regular: Heroic:Drops from mobs on top level of Maitreyan Dungeon Dread: Drops from Mini-bosses on top level of Maitreyan. Legend: Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest. Spawn time: 4 hours. Goddess:

Long Pike Level 20 Regular: Can be purchased in Keolloseu Noble: Drops in Cornwell Ruin

Partisan Level 26 Regular: Can be purchased in Keolloseu; Can be purchased in Arktus Vill Worship: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself. Heroic: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself.

Lance Level 32 Regular: Can be purchased in Apulune Worship: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Heroic:

Knight Lance Level 38 Regular: Can be purchased in Silveran; Can be purchased in Apulune Heroic: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Dread: Drops from Ajuha, a mini-boss in the very back of Fedion. Be cautious and bring a large party, as he is very powerful. Spawn time: 4 hour

Longinus Level 50 Regular: Heroic: Drops from mobs on top level of Maitreyan Dungeon Dread: Drops from Mini-bosses on top level of Maitreyan. Legend: Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest. Spawn time: 4 hours. Goddess:

Poseidon’s Trident Level 54 Dread: Dread Version only. Reward for Fighter’s for the 52 Epic Quest. This spear has a attack speed one level faster then most spears.

Eltaphen Level 25 Regular: Can be purchased in Apulune; Can be purchased in Arktus Vill Worship: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself. Heroic: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself.

Phoenix Shield Level 31 Regular: Can be purchased in Apulune Worship: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Heroic:

Tower Shield Level 37 Regular: Can be purchased in Silveran; Can be purchased in Apulune Worship: Heroic: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Dread: Drops from Ajuha, a mini-boss in the very back of Fedion. Be cautious and bring a large party, as he is very powerful. Spawn time: 4 hour

War Hero Level 43 Regular: Can be purchased in Silveran; Can be purchased in Apulune Heroic: Dread:

Steel Castle Level 49 Regular: Heroic: Drops from mobs on top level of Maitreyan Dungeon Dread: Drops from Mini-bosses on top level of Maitreyan. Legend: Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest. Spawn time: 4 hours. Goddess:

All Pando “drop limits” have very good stats and 4 slots. Because of the recent market flood of them, they are very cheap and a very good value compared to the much more expensive legend weapons at similar levels. The screens listed here only have one possibility of the many stat combos that can be found on these items. The level 39-45 weapons could be found by killing earth trolls, water mobs, and parasites. The level 46-49 weapons could be found by killing fire monkeys, fire trolls, and fire larvae.

I am missing two fighter Pando weapons and the Nomoun Shield. If anyone who can provide me with those screens I would greatly appreciate it (Or even loan them to me for a minute in-game so that the screenshots match up).

What to wear…what to wear? Here begins the Armor Guide for fighter. Any blanks indicate that I have no knowledge of where that piece is found or that there are none available in this version of Shaiya yet. If you know of something that I have not recorded please let me know. Updates help not only me, but everyone who reads this guide. I would like to start by noting that there are 7 levels of armor: Regular, Noble, Worship, Heroic, Dread, Legend, and Goddess. Here is the breakdown:

Regular: Have 0 slots for lapis, and can generally be bought from merchants in various cities that are noted below. If you get some from mobs that you can not use, I recommend just selling them to an NPC, most players will not bother buying them.

Noble:1 Slot. Noble armour is the most common type of armour found in 1-15 PvP. Most people will want to get noble armour which has been farmed in Cornwells Ruin in order to get the orange stats that come with it.

Worship: 2 Slots. Some special AP promo items, such as the Worship Helmet and the rare Worship lvl 8-11 armor set, can be used in 1-15 PVP. Also, worship plate armor can be used in PVP 20-30, but heroic is definitely preferred, though more expensive.

Heroic:3 Slots. The best pants and amor available for 20-30 PVP with the exception of a few rare legend plate and the dread plate helmet.

Dread: 4 Slots. Important mainly because NM’s can not wear legend or goddess gear.

Legend:5 Slots. The best gear most HMs will use. Also, it is a different color then all other levels of the armor, so makes a good status symbol if you are into that. NM/HM’s cannot wear Goddess gear.

Goddess:6 Slots. Only UM players can wear this type of gear. It is drastically different in look then the other armor levels of the same type.

Note: There is occassionally armour which is slotted but doesn’t adhere to the prefixes above. This armour is normally available for all modes, even if it has more slots than would normally be allowed.

Note2: Since this guide was originally made, orange stats have been introduced. These are available to weapons and armour and vary widely from armour to armour. You can randomly re-roll the orange stats on your armour (to get more preferable ones) using an AP item.

Note3: For obvious reasons, the list below is incluside, but not exclusive. I’ve done my best with it, and will continue to update as I can.

Under Armor

Copper Armor

Copper Gauntlets Level 2 Regular: Can be purchased in Beika Noble: Reward for completing a quest in Map 1.

Copper Boots Level 3 Regular: Can be purchased in Beika Noble: Reward for completing all four parts of “Batan’s Armor” Talk to Batan Animus in Keolloseu to begin the quest. Complete the four simple parts of this quest to receive noble lvl3 boots.

Copper Pants Level 4 Regular: Can be purchased in Beika Noble: Reward for the quest “Kei’s Armor”. The quest-giver, Kei Bierhawk, is the protection merchant in Beika Town. Find 5 durable leathers for Kei Bierhawk, which are dropped by Wild Boars (Called Field Boars in the quest) south east of Beika. They are just south of the word Beika on the map. Reward: 200 exp, 1,180 gold, noble lvl4 pants.

Copper Armor Level 5 Regular: Can be purchased in Beika Noble: Reward for completing a quest in Map 1.

Copper Helm Level 1 Regular: None Noble: This was an event promo item. In appearance it is the same as the Mirage Helm shown later in this guide. Bronze Armor

Bronze Gauntlets Level 8 Regular: Can be purchased in Keolloseu Noble: Quest reward in map 1; Can also drop in Cornwell Ruin.

Bronze Boots Level 9 Regular: Can be purchased in Keolloseu Noble: Quest reward in map 1, for killing zombies, received at a caravan near Cornwell Ruin. This boot is the best available for 1-15 PVP; Can also drop in Cornwell Ruin. Worship: A 2 slot version of this gear MAY exist, but I have not confirmed it. If it does it was probably from the very start of the game.

Bronze Pants Level 10 Regular: Can be purchased in Keolloseu Noble: Quest reward in map 1, Item Supply Quest from Sharnie, in the Hunter’s Camp on the east side of the map. This pant is the best available for 1-15 PVP; Can also drop in Cornwell Ruin. Worship: A 2 slot version of this gear MAY exist, but I have not confirmed it. If it does it was probably from the very start of the game.

Bronze Armor Level 11 Regular: Can be purchased in Keolloseu Noble: Quest reward in map 1. The quest, “Robbed Woodpiles”, is located above the valley on the west side of map 1. Retrieve 15 woodpiles instead of the 5 required in order to receive the Noble Armor. This armor is the best available for 1-15 PVP; Can also drop in Cornwell Ruin. Worship: A 2 slot version of this gear MAY exist, but I have not confirmed it. If it does it was probably from the very start of the game. Metal Armor

Metal Gauntlets Level 15 Regular: Can be purchased in Keolloseu Noble: Quest reward from Mark Dover the Protection merchant at Keolloseu Town. Kill 10 Vagabond Big Brown Bears, found north west of Keolloseu at the PlusWooper Forest on the map. Reward is 1,820 exp, 8,580 gold, noble level 15 glove. This glove is the best available for PVP 1-15.

Metal Helm Level 15 Regular: None Noble: None Worship: This is an AP promo item and currently is the best helm for PvP 1-15 that I know of. Plate Armor

Plate Gauntlets Level 22 Regular: Can be purchased in Keolloseu; Can be purchased in Arktus VIII Worship: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself. Heroic: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself.

Plate Boots Level 23 Regular: Can be purchased in Keolloseu; Can be purchased in Arktus VIII Worship: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself. Heroic: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself.

Plate Pants Level 24 Regular: Can be purchased in Keolloseu; Can be purchased in Arktus VIII Worship: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself. Heroic: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself.

Plate Armor Level 25 Regular: Can be purchased in Keolloseu; Can be purchased in Arktus VIII Worship: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself. Heroic: Drops rarely from Loca, a mini-boss just outside Asmo’s room in Cornwell Ruin, and from Asmo himself. Mirage Armor

Mirage Gauntlets Level 29 Regular: Can be purchased in Arktus VIII; Can be purchased in Silveran; Can be purchased in Apulune Worship: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Heroic: Dread: HM/UM only, Kill the mob Julia Duiliun until she drops the “Poemas Mandolin”. She can be found in the middle of a small lake to the south east of Arktus VIII. Quest will be started automatically once you receive the drop if you are the appropriate level. If not, level a couple times and right click the item to start the quest. Complete it for the dread gauntlets.

Mirage Boots Level 30 Regular: Can be purchased in Silveran; Can be purchased in Apulune Worship: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Heroic: Dread: HM/UM only, Kill the mobs “Sealakel Fighter” until they drop the “Monkey Skull”. They can be found just south of Arktus VIII. Quest will be started automatically once you receive the drop if you are the appropriate level. If not, level a couple times and right click the item to start the quest. Complete it for the dread boots.

Mirage Pants Level 31 Regular: Can be purchased in Silveran; Can be purchased in Apulune Worship: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Heroic: Dread: HM/UM only, Kill the mob “Orc Robber” until they drop the “Empty Trunk”. They can be found very close to Arktus VIII, on the path just to the east. Quest will be started automatically once you receive the drop if you are the appropriate level. If not, level a couple times and right click the item to start the quest. Complete it for the dread pants.

Mirage Armor Level 32 Regular: Can be purchased in Silveran; Can be purchased in Apulune Worship: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Heroic: Dread: HM/UM only, Kill the mob Dempun until it drops the “Lens Bow”. He can be found among the Sealakel Fighters just south of Arktus VIII. Quest will be started automatically once you receive the drop if you are the appropriate level. If not, level a couple times and right click the item to start the quest. Complete it for the dread armor.

Mirage Helm Level 30 Regular: From a level 29 quest in Arktus VIII. Trade 30 spirit cores for the helm. Spirit cores can be found from the Sealakels just south of the town or the Goblin camp to the south east. Dread: This item is only from AP events and is a sought after item because of its uses in the PvP 20-30 zone. Sylma Armor

Sylma Gauntlets Level 36 Regular: Can be purchased in Karis Castle; Can be purchased in Apulune Heroic: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Dread: Drops from Ajuha, a mini-boss in the very back of Fedion. Be cautious and bring a large party, as he is very powerful. Spawn time: 4 hours.

Sylma Boots Level 37 Regular: Can be purchased in Karis Castle; Can be purchased in Apulune Heroic: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Dread: Drops from Ajuha, a mini-boss in the very back of Fedion. Be cautious and bring a large party, as he is very powerful. Spawn time: 4 hours.

Sylma Pants Level 38 Regular: Can be purchased in Karis Castle; Can be purchased in Apulune Heroic: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Dread: Drops from Ajuha, a mini-boss in the very back of Fedion. Be cautious and bring a large party, as he is very powerful. Spawn time: 4 hours.

Sylma Armor Level 39 Regular: Can be purchased in Huigronn; Can be purchased in Karis Castle; Can be purchased in Apulune Heroic: Drops from Mobs in Fedion (a dungeon to the east of Arktus VIII) Dread: Drops from Ajuha, a mini-boss in the very back of Fedion. Be cautious and bring a large party, as he is very powerful. Spawn time: 4 hour

Porch Pants Level 40 Regular: Though technically not worship, as it is missing the “worship” keyword, all examples of this armor are two-slotted. It features the same style as Sylma armor but with blue piping. It drops from the Mini-bosses on the top level of Maitreyan and the bottom level of Cloron’s Lair.

Porch Armor Level 40 Regular: Though technically not worship, as it is missing the “worship” keyword, all examples of this armor are two-slotted. It features the same style as Sylma armor but with blue piping. It drops from the Mini-bosses on the top level of Maitreyan and the bottom level of Cloron’s Lair. Mithril Armor

Bottom pictures are: Legend Mithril; Goddess Mithril

Mithril Gauntlets Level 43 Regular: Can be purchased in Huigronn; Can be purchased in Karis Castle; Can be purchased in Apulune Heroic: Drops from mobs in Maitreyan Dungeon, drops in Cloron level 1 Dread: Drops from Mini-bosses on top level of Maitreyan. Legend: No confirmed examples in existence. Goddess:

Mithril Boots Level 44 Regular: Can be purchased in Karis Castle; Can be purchased in Apulune Heroic: Drops from mobs in Maitreyan Dungeon, drops in Cloron level 1 Dread: Drops from Mini-bosses on top level of Maitreyan. Legend: No confirmed examples in existence. Goddess:

Mithril Pants Level 45 Regular: Can be purchased in Apulune Heroic: Drops from mobs on top level of Maitreyan Dungeon, drops in Cloron level 1 Dread: Drops from Mini-bosses on top level of Maitreyan. Legend: Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest. Spawn time: 4 hours. Goddess: Drops from the dragon form of the Freezing Mirage boss. He is located in a big lake south of Arktus VIII just west of the lighthouse. I would suggest not trying to kill him unless you have at least one party of Lvl60’s. Spawn Time: 1 week.

Mithril Armor Level 46 Regular: Can be purchased in Apulune Heroic: Drops from mobs on top level of Maitreyan Dungeon, drops in Cloron level 1 Dread: Drops from Mini-bosses on top level of Maitreyan. Legend: Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest. Spawn time: 4 hours. Goddess: Drops from the dragon form of the Freezing Mirage boss. . He is located in a big lake south of Arktus VIII just west of the lighthouse. I would suggest not trying to kill him unless you have at least one party of Lvl60’s. Spawn Time: 1 week.

Mithril Helm Level 44 Regular: From a level 43 quest in the Huig Stronghold on map 3. You have to trade 30 pint cores for it. They drop from most map 3 mobs. 5-Slot: Note that this is NOT a legend helm. It is a 5-slot helm, which means it is not a special color, it can be worn by NM players, and has no MP/SP/HP or defense bonuses. Is only available from AP offers.

Adamas Gauntlets Level 50 Regular: Heroic: drops from mobs in Elemental Cave as well as Cloron’s Lair Dread: Drops from mobs in Cave of Stigma Legend: Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest. Spawn time: 4 hours. Goddess:

Adamas Boots Level 51 Regular: Heroic: Drops from mobs in Elemental Cave as well as Cloron’s Lair Dread: Drops from mobs in Cave of Stigma Legend: Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest. Spawn time: 4 hours. Goddess:

Adamas Pants Level 52 Regular: Heroic: Drops from mobs in Elemental Cave as well as Cloron’s Lair Dread: Drops from mobs in Cave of Stigma Legend: Drops from the Cloron Troll (mini boss of cloron’s lair) or the chests that drop after the Cloron dragon or Freezing Mirage dragon die. Goddess: Drops from the Cryptic Throne bosses. The Cryptic Throne is a portal south of Freezing Mirage that opens only when FM has been killed.

Adamas Armor Level 53 Regular: Heroic: Drops from mobs in Elemental Cave as well as Cloron’s Lair Dread: Drops from mobs in Cave of Stigma Legend: Drops from the Cloron Troll (mini boss of cloron’s lair) or the chests that drop after the Cloron dragon or Freezing Mirage dragon die. Goddess: Drops from the Cryptic Throne bosses. The Cryptic Throne is a portal south of Freezing Mirage that opens only when FM has been killed.

Adamas Helm Level 50 Regular: From a level 50 quest in Apulune near the docks to the east. You have to trade 3 lvl 3 endure lapises and 15 Dark Mage Stones for it. Lvl 3 endure lapises can be found from 1-60 PVP mobs, such as the skeletons south of the castle. The Black Mage Stones can be found in Karis, but also from beholders in Aquilus Tor, in south map 3. 5 slot and 6 slot varieties are available through AP. Daynorth Armor

Legend Daynorth looks exactly the same as the noble and dread versions, unlike other gear.

Daynorth Pants Level 57 Regular: Noble: Drops from the Scorpion bosses of Deep Desert. Dread: Drops from the Scorpion bosses of Deep Desert. The Scorpion bosses are considerably harder then the Troll bosses needed for the top, which means Legend and Dread Daynorth Pants are expensive and rare. Legend: Drops from the Scorpion bosses of Deep Desert. The Scorpion bosses are considerably harder then the Troll bosses needed for the top, which means Legend and Dread Daynorth Pants are expensive and rare.

Vallum armour is available only in 6slot variety. It can be used by HMs and UMs. At present there is no armour for NMs L60+ Vallum armour can be obtained through quests (in which case it has no orange stats) or through random drops on map 5 (in which case it does).

Vallum Helmet Level 61 6-slotted: Available through AP. It comes with orange stats.

Justia Armor [Pics here]

Justia armour is available only in 6slot variety. It can be used by HMs and UMs. At present there is no armour for NMs L60+ Justia armour is only available at present from random drops on map 5, making it very rare. It comes with orange stats.

Fighter (Human) MountsFighters can use mounts designated for “Humans”. At the moment that includes (left to right, top to bottom):

The Normal Mode level 40 Apulune Mount

The Normal Mode Special “Black Unicorn” level 40

The Hard Mode Mount Special “Silverhorn” level 50

The Hard Mode level 50 Apulune Mount “Sunsteed”

The Hard Mode Mount Special Unicorn level 50

The Ultimate Mode “Uber” Mount level 58

The Normal Mode Special Christmas “Raindeer” Mount level 28

Maps

Erina (Map 1):You will be in this map from level 1 to around level 20, after which you can safely handle map 2 mobs and can enter map 2 through the portal in the southwest. Keolloseu is the main city and contains gates that will take you to other maps. As a fighter you will start the game in the town of Beika, in the northwest. In this map, though you can complete all the quests, the quests that give gear and items for a fighter will be located mostly on the west side of the map. Cornwell Ruin, at the far west, is a good leveling place for around level 16-19, depending on mode. The Cloron dungeon in the southeast is a awesome leveling place for when you are around level 38. You will need to spend a significant time on map 2 before you go there, otherwise you will just die. At the bottom level is the Cloron Troll and Cloron Dragon, bosses that drop high level items. Also located on this map is the first PvP zone, for levels 1-15. Most people there will be level 15 and well-lapised or even nossed, so if you’d like to just go look around, check it out. With a good party PvP can be very fun, but it is mostly a group sport (see the “PvPing” section of this guide for more information). Roughly speaking, mob difficulty increases as you go further south.

Willieoseu (Map 2)If you entered the southwest portal from map 1, you will appear at the farm in the northeast on this map. Arktuis Vill is the main city here, with Silveran down south being a close second. You should remain in the upper half of this map from around level 20 to around level 30, when you can start moving south. As a general rule, mob difficulty increases in a spiral on this map, the easiest mobs being in the northeast, then becoming harder as you venture towards the northwest, with the hardest mobs being in the centre in Maitreyan. If you are looking for good exp in the upper 20’s and low 30’s you can try Fedion Dungeon, but beware, the mobs are much harder, though they give more exp. Perhaps one of the more important parts of this map is the first Epic Quest, which will give you a powerful level 25 weapons for free (see the weapon section for details). Once you start getting into the low 30’s you can start heading south to the White Sand Beach area. If you use dual weapons instead, you might want to ensure you take another special quest located just above the lighthouse at the west middle of the map at level 33. Complete it and choose the “Bastion of Greed” as your prize to receive a dual weapon that is faster then nearly all others (it has good stats and glows red too, see the weapon section for more information). Non-dual fighters can choose “Compass of Cluney” to receive a nice amulet instead. Around lvl35 you can either enter map 3 through the portal in the southwest or head to Maitreyan. Again beware, Maitreyan is very difficult, especially solo. Maitreyan is home to the famous legend-armor-dropping boss, Ankylul, and his minions. Silveran has an important quest at level43 that gives a fighter a nice elemental 2-hander called the “Elven [Element name] Sword”, so make sure to grab this quest if you are leveling your toon past 40 (see the weapon section for more details). Also in Arktus Vill is the next PvP zone, for levels 20-30 (see the “PvPing” section of this guide for more details). Furthermore, the lake on the far west is home to Freezing Mirage, a huge dragon boss that, when killed, can drop many high level armors and also opens the portal just south of him that leads to the Cryptic Throne, another dungeon for high-lvls (L58+).

Adellia (Map 3)If you came from the portal in map 2 you will appear in the far North middle of the map. To your east is Presya, a small town with some quests but that’s about it. The main town to the south is Huigronn, and it has portals to numerous places, including Skulleron (Pandorashys). If you are around level 35 you should head west to the beach, goblins and sealakels are good mobs for you for almost another 5-6 levels which should unlock the next mode for you if you are NM or HM. If you are HM or UM and have lots of aoes, the sealakel beach is an awesome place for aoeing (see the “How to Grind” section for more info on that technique). This map can keep you busy all the way to level 50, Aquilus Tor in the south being the hardest place. If you are interested in leveling your toon further, Pandorashys is a good choice, as is the Jungle and Desert Maps in Karis (see following maps). The Cave of Stigma in the far northwest is a high level dungeon that has bosses who drop level 5 stat lapises. However, it is the best spot in the game for farming L5 lapis, so is almost always crowded out. Once you reach L58 or so, you can see if you can find space in there though.

Skulleron (Map 4)Most people simply refer to this place as “Pando”. It can be reached through a gatekeeper in Huigronn. The mobs here can easily keep you busy to level 58, but compared to the jungle or desert maps they give low exp. On another note Pando is the home of the famed Lapis Quests. Three times from levels 50-56 you can complete a quest for the reward of a random level 4 or 5 stat lapis, or even a level 6 effect lapis (as far as anyone can tell it is random). Pando is the last high-level place without the added danger of PvP and Fury toons involved.

Proelium Borderland (level 1-15 PvP)The 1-15 PvP zone. It can be reached from the portal near the middle of Keolloseu. There are several quests here but beware of the opposing faction if you intend to complete them. There is a single alter to fight over. This zone is filled with players with very deep pockets, and despite it’s low level is NOT a good zone for new players to PvP in.

Cantabilian Borderland (level 20-30 PvP)The 20-30 PvP zone. This zone includes the dungeon of Pharos, an excellent place to level during these levels. Not only is the dungeon Fury free, unlike most leveling places in PvP zones, but it also gives nice exp and the boss of the dungeon, Pharos, drops some nice PvP weapons (see the weapons section earlier in this guide for more info). Beware obviously going through the PvP zone to reach the dungeon – even though you are still in the lightside base, furies occassionally stray there. There is one alter here to fight over.

D-Water Borderland (Karis level 1-60 PvP)The infamous 1-70 PvP zone, this map also has some other great benefits. Level 3 (and I think L2?) lapises can be farmed in the main map; L3 lapis can be farmed in the first dungeon (D1) and L3 and L4 lapis can be farmed in the second dungeon (D2). D2 is also very good exp for a high level 40, low level 50 fighter, but the main problem with PvP grinding is that you must always be watching for the opposite faction (see the “PvPing” section of this guide for more information on grinding/PvPing here). At the bottom of D2 is Kimuraku – a boss who drops L1 elemental lapis. Sky City is a portal in the middle of the map, above the huge tree. This area is for level 58+ only and contains some very powerful mobs.

Stable Erde (The Jungle)This map, along with the desert, is the place that drops the famed “Dual Lapises”. The Jungle dinosaurs, crocodiles, and turtles can drop Strength, Wise, and Intelligence dual lapises. These will be green at levels 54-55. The troll mobs can drop level 56 noble, dread, or legend boots. The troll mobs will be green at levels 56-57. The two troll bosses, one in the middle of the water circle to the north and one in the middle peninsula further north, can drop level 58 noble, dread, or legend tops very rarely. These bosses will be green at level 57. The portal for Oblivion Island is also located at the northern part of this map. It can be accessed only by a raid party of 18 people or more, and only at certain times. You must be L58+ to go there, however it is worth going to as it’s the only place to farm L6 lapis. In the centre of the map is a portal to Caelum Sacra, an instanced dungeon that can only be entered with a party. The angel just outside will give you a quest to get a L55 elemental weapon, which is worth getting.

Deep Desert 1 (The Desert)This map, along with the jungle, is the place that drops the famed “Dual Lapises”. The Desert Larvae, Spiders and Scorpians can drop Luc, Rec and Dex dual lapises. These will be green at levels 54-55. The scorpion boss, in the far south, can drop level 58 noble, dread, or legend pants very rarely. He is very strong, and I would advise not trying to attack him until levels 59 or 60. In the far west is a portal to the second part of the Desert Map, DD2 (Deep Desert 2).

Deep Desert 2When you enter from DD1, you will appear in the centre far-east. Here reside some small scorpion and caterpillar mobs, along with zombies, plants, and some mini-bosses over near the temple to the west. I would advise not trying to grind here until around level56-58. These mobs drop the fairly useless (and inexpensive) accessory lapis, so some people may prefer the Jungle or Deep Desert 1 for the better drops. Note: The screenshot is slightly out of date and the entry portal has been moved since then. I don’t believe it’s now possible to get to where Lupers was when he took the screenshot.

Valdemar Regnum (Map 5) You should enter this map at about L57+, and it should level you right up to the level cap. Note: Just as dungeon mobs and monsters in Pando are much harder than normal mobs, mobs in map 5 are -significantly- harder than any previous mobs you will have encountered. You cannot effectively solo here, and it is -highly- recommended to use a cont if you are UM (even if you have never felt the need before). The first monsters to fight are wolves/boars/bears which can be found near the entrance (in the north west). After that progress to Kobolts or possibly the Black Vine area (they have lots of ranged mobs there though…). Then White Sands at L61-64, Ghosts at the Dilapidated Farmstead, before heading to anything in the lower third of the map for L66+. Note: Despite this being a lightside map, it is possible for Furies to take relics in Kanos Illium and then invade. There should be two small flags added to your HUD. If these show an axe and a shield, then a portal has been opened and fury can enter the map. Even if the portals are closed though, it is possible for fury to still be in the map, so beware.

Kanos Illium: This is the final ‘PvP’ zone. The entrance portal is in the southeast. It is split into 4 quarters, each containing a different element. Clockwise from the top, the elements are earth, water, wind and fire. In order to access these mobs, the appropriate relic must be taken (West for fire mobs, east for water, centre for earth/wind). If the northwest and centre portals are both taken, a second portal will open in your base in the southeast, allowing alliance into the fury Map 5.

ApuluneThis is the shopping district of Shaiya. Once you have entered this area, pressing “B” and choosing “Individual Market” will allow you to make a shop. Dragging items into the shop and setting a price for them will let other players buy stuff from you. Right-clicking on other players with shops and choosing “market” will allow you to view their items, then dragging them to your inventory will allow you to purchase them. Towards the south east, there is a gatekeeper (near to the bank teller and the gold bar merchant) which will allow you to teleport to the Bootleggery area (or some similar name). This is an area for both fury and alliance, but you are unable to PvP here. You can however buy and sell items from the Barter Boards, which allow you to set a price (or bid) and buy/sell while grinding or while Shaiya is closed.