Skullgirls Developers Form New Studio Lab Zero Games

Following news of yesterday’s massive update patch to fighting game, Skullgirls, comes another piece of news. Reverge Labs, the game’s developer, laid off the entire Skullgirls development team in June of this year. This team has now gone on to form its own studio, named Lab Zero Games.

You’re probably wondering what that means for the Skullgirls property. It turns out, Skullgirls is safe and sound—the property is owned by the game’s publisher, Autumn Games, who are “fully behind” Lab Zero Games, according to a notice on the developer’s website. Autumn and Lab Zero will collaborate on all future Skullgirls-related projects.

That having been said, the lay-offs have had a few side effects. Work on the PC version of Skullgirls has temporarily halted and the first intended DLC character for the game infinitely delayed. Lab Zero say they intend to resume work on these as soon as possible.

Huh.. interesting; wonder why they decided to do that. Looks like they will continue Skullgirls which is good. I hope they make a Vita version (I doubt it, but it would make me happy :D)

Triplicity

No wonder everything was delayed and in the dark. At least they’re being open about it– I liked Skullgirls, but I think from now is their “last chance”. They had something, then failed to support it visibly (even though it was no fault of theirs) and the hype died. The patch looks great; now they’ve got to follow it up as timely as possible.

Cellsai

Keep your eyes open for some Japan related Skullgirls news next month :D

Solomon_Kano

That’s unfortunate, I’m glad that the team was able to remain together at a new studio though. That’s great to hear since they’ve got a lot of potential.

Damn, the patch just got released on PS3 after quite some time to the delight of fans, but then this happens. At least the team’s back together.

http://twitter.com/dklgames DKL

Well… it happens…

I’d like to say that maybe the game will pick up because of the patch, but who knows?

jayjay

squiggly T^T

http://epiclyamazing.wordpress.com/ AzureNova

“You’re probably wondering what that means for the Skullgirls property. It turns out, Skullgirls is safe and sound—the property is owned by the game’s publisher, Autumn Games, who are “fully behind” Lab Zero Games, according to a notice on the developer’s website. Autumn and Lab Zero will collaborate on all future Skullgirls-related projects.”

Thank goodness, I was feeling a little worried there lol

Yuriangels

Yeah I was getting scared, that we were not going to my girls again.

Cellsai

Fair dues to Zero Labs for keeping it together after something like this. I can only imagine how painful it must have been to have the whole fighting game community ripping you to shreds over delayed patches and unable to respond about the actual situation.

TrevHead

If it’s the lack of money (which is probably MS and Sonys fault for charging $80k per patch) that’s stopping the devs from realising SGs full potential, then imo they should put out a Kickstarter.

I’m sure there will be enough goodwill in the FTG community and PC gamers who want to it on Steam with crossplay.

Lester Paredes

Well, that sucks. I’d still like to see this pop up on the Vita.

TrevHead

It’s a damn shame about Skullgirls, it’s one of the best fighters out there and imo much of it’s problems lies with the devs and publishers inability to build upon the groundwork of the initial release, ie patch it and add in the DLC characters.

The lack of a PC port is a damn shame aswell as more and more gamers are ignoring XBLA and PSN in favour for Steam. As a 360 / PC gamer a PC port with PS3 crossplay would have been the bees knees.

EDIT
Maybe it’s about time the devs put out a kickstarter for the DLC / PC port, it would atleast get ppl interested in the games again, rather than constant delays and unfufilled promises.

Asura

They never promised you anything they didn’t do, and what they did promise they never gave a concrete date on. People like you just create this promises yourself and treat them like they are actualities.

Much of the problem lies with the fact that the team got layed off shortly after the SG release, and only recently managed to get back on their feet under a new name. Reverge is no longer involved. And the PC version will continue to be worked on.

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