A blog about computer & video game development in the past. A collection of links to articles, videos, interviews, documentaries, post-mortems, memorabilia, and more - all about vintage video games and their developers. For your amusement and/or inspiration. Edited and updated by John David Karlgren.

Content

Monday, February 02, 2015

Maniac Mansion post-mortem with Ron Gilbert (again)

About a month after the post-mortem of Maniac Mansion at Game Forum Germany in January 2011, Ron Gilbert did a similar post-mortem at the Game Developers Conference in California, San Francisco. Again, Gilbert talked about what inspired the game, the famous SCUMM system, and many other things.

Unfortunately, the GDC Vault website won't let me embed the video, so you need to click here to go watch it. Once again, great stuff, and a must-see for fans of the early LucasArts adventure games.

ABOUT THE AUTHOR

I'm a 32 year young programmer, game designer, electronic musician/producer, and computer enthusiast from Karlskoga, Sweden.

My experience with computers began with the Commodore C64, shortly followed by the Amiga 500. I began experimenting with game programming at a very young age, starting with Commodore BASIC on the C64. I then moved on to AMOS on the Amiga, followed by Pascal for DOS, and finally ended up with C as I became a hardcore Linux geek. I have since then succumbed to the powers of Microsoft and Windows, but never given up classic C programming. It's still my favourite language, and it's what I use to this date when I make games. Fighting the mainstream and keepin' it old school!

If you'd like to check out some of the games I've done, please visit my website, Studio Stök, where you can download them for free.

You're also very welcome to listen to my music on SoundCloud, follow me on Twitter, or subscribe to my channel on YouTube.