Contents

Rules

Preparation

The 5 new land tiles should be mixed with the rest of the tiles. This expansion has been developed for the Carcassonne basic game and can be used with any or all of the other expansions.

The King and The Robber Baron tiles should be set aside at the side of the playing area, as they will be used later.

Placing a tile

When you draw one of the King or Robber land tiles, place it according to the normal rules.

Note: This tile has two separate city segments.During the course of play they may nevertheless become connected, and then count as only one segment.

Deploying a follower

When you place one of the King and Robber land tiles, you may place a meeple on it according to the normal rules.

Scoring

When you complete one or more features (e.g. a monastery, a road etc.) by placing a King and Robber land tile, it is scored according to the normal rules.

A completed city

The King

As soon as a player completes the first city (in the game), he or she should take the King tile.

If, during the course of play, another player completes a larger city[1] — which means he or she places the final tile of this city — then he or she receives the King. [2]

A completed road

The Robber Baron

The Robber Baron functions in the same way as the King.

As soon as a player completes the first road, he or she should take the Robber Baron tile. If, during the course of play, another player completes a longer road he or she receives the Robber Baron tile.

End Scoring

At the end of the game, the player in possession of the King scores 1 point for every completed city. [3][4]

At the end of the game, the player in possession of the Robber Baron scores 1 point for every completed road. [5]

House Rules

At game end, use a lot of dice, place them on the board as completed features are found. Then collect them in, counting as you go. (Thanks to viberunner)

Place unused pieces (or other objects) on the scoreboard to represent the size of the biggest city and the longest road. (Thanks to RationalLemming)

The player holding the King or Robber Baron at the end of the game receives a straight 10 points for each card. This matches the points awarded for trade goods, and avoids having to count the number of completed roads and cities. (Thanks to Joff)

The player holding the King or Robber Baron at the end of the game receives a straight 15 points for each card, or 40 points if both cards are held by one player. (Thanks to PreGy)

The player who completes the first road receives the Robber Baron and keeps it until another player completes a longer road. Until that time, the player receives 1 bonus point every time a road is completed. The same applies for the King and cities. (Thanks to dustyu)

Tile distribution

Total Tiles: 5+2

x1

x1

x1

x1

x1

x1

x1

Footnotes

↑
The player who completes the biggest city during the game, that is, the city which consists of the most land tiles, receives the King. Thus, the highest scoring city may not always win the king, such as a smaller city earning more points through pennants or the cathedral. The same is true of roads and the Robber Baron.

↑
It is often difficult during the course of play to keep in mind the size of the city or road which is currently the largest. To avoid having to constantly recount, you could mark the size of the largest city and road on the scoring track using a neutral figure for the King and a different one for the Robber Baron.

↑
The City of Carcassonne (from The Count of Carcassonne) does count as a city when scoring points for the King tile. (11/2013)

↑
With the three-way tile in Abbey and the Mayor, the length of the road is the total number of tiles in the road, not simply the longest distance between two ends. The road has three ends which have to be closed, but the result is that it’s likely to be bigger.