Yep, only one artefact.
You would gain a second one if you bring a Starhost, which is not the case here.

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Starhosts/Battalions seem [very] cost prohibitive at this point level. Which one would be a good plan at the next level (1000 points)? Buried headline: this is for an escalation league, which hasn’t started yet. I’m just contemplating possibilities.

This ^ idea would give the Starpriest some company at Movespeed 5; Corrects the # of artefacts; and eliminates the Marlstrom Spell (that I don’t have a model for) because [the old blood is] 20 points more expensive.

OTOH: I have a pretty good idea for a way to scratch build a Palisade Spell, and Swamp theme it as well...

So the ordinary Skink Priest can’t drive the 20&30 Point spells around? What is the point of him then...what is he able to do?

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The ordinary skink priest has his re-roll save bubble and that's it. It's a very good trick especially with priestly trappings,but with his mediocre statline & the seraphon lack of prayers, which priests of other factions do get, it is indeed a tad underwhelming.

As for the Knights, I'd actually stick with 3 units of 5, it gives you more manouverability & since your opponent isn't going to field large units either you're going to have difficulty attacking a target with more than 5 Knights at a time anyway.

Also, why does your last list only have 2 models and 6 command points but nothing good to spend those points on?

At this point level I'd go for one of the following

Knights based:
Skink starpriest 80
Scar vet on cold one 100

3x 5 Knights 270

An endless spell of choice
450/500 + 50 left for the endless spell
Probably the most rounded option.

The skinks in these last 3 lists are pure tax though given that 10 skinks won't do jack against anything… so if you can figure out a way to swap em for actually usefull batteline that'd be briljant.

There's also the option to go kroxigar based, but those shine against hordes so feels less appropriate here. Or to go for a big dinosaur, but that is going to end up with your dinosaur basicly being your entire army which isn't going to be a lot of fun to play… either your enemy kills the dinosaur or he doesn't and that's about all that the game will revolve around…

edit: And why does my tekst look different again, this is the second or third time this has happenend for no apparent reason...​

The ordinary skink priest has his re-roll save bubble and that's it. It's a very good trick especially with priestly trappings,but with his mediocre statline & the seraphon lack of prayers, which priests of other factions do get, it is indeed a tad underwhelming.

As for the Knights, I'd actually stick with 3 units of 5, it gives you more manouverability & since your opponent isn't going to field large units either you're going to have difficulty attacking a target with more than 5 Knights at a time anyway.

Also, why does your last list only have 2 models and 6 command points but nothing good to spend those points on?

At this point level I'd go for one of the following

Knights based:
Skink starpriest 80
Scar vet on cold one 100

3x 5 Knights 270

An endless spell of choice
450/500 + 50 left for the endless spell
Probably the most rounded option.

The skinks in these last 3 lists are pure tax though given that 10 skinks won't do jack against anything… so if you can figure out a way to swap em for actually usefull batteline that'd be briljant.

There's also the option to go kroxigar based, but those shine against hordes so feels less appropriate here. Or to go for a big dinosaur, but that is going to end up with your dinosaur basicly being your entire army which isn't going to be a lot of fun to play… either your enemy kills the dinosaur or he doesn't and that's about all that the game will revolve around…

edit: And why does my tekst look different again, this is the second or third time this has happenend for no apparent reason...​

This list will be shockingly tanky. Not due to the save characteristics, but it has something like 63 wounds. Killing off 63 wounds at 500MPP is no easy feat. Save your command points for auto passing any battleshock test on your Skink Blob. You will also have LoSaT at your dispossal to jump your Razordons and Skinks around allowing you to kill off enemy Heroes and glass cannons with Mass Shooting. I recommend keeping your 10 man Jav Skinks near your Starpriest for Look Out Sir. Otherwise play the objective and try to eliminate enemy heroes with your Blowpipes and Razordons. Avoid getting into combat range for as long as possible with your Razordons, but if a target of oppertunity arises they should be able to hold their own without worry of being overwhelmed provided you have sufficiently weakened the enemy with shooting.