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Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value.
These differences are taken into account in tooltip boxes.

Cons:

- Thin paper armor and very low HP (800), Can be ripped to pieces by HE

- Acceleration might be acceptable but the poor top speed (35/-15 KM/H) means that if it's spotted, it cannot retreat to safety.

- Limited view range.

- Low alpha damage and overall bad DPM.

- Very weak engine (only 40HP). As it is mounted on the front, shots might do engine damage along with a broken track.

Performance

Something of a cross between the M56 Scorpion and the Rheinmetall Skorpion G, the Krupp-Steyr relies on stealth to snipe from a distance. Binoculars are an absolute necessity, because the viewrange is rather short. Avoid closing with the enemy at all costs.

The turret allows you to make the most effective use of a combination of cammo net and binoculars, and offsets the fact that the Krupp-Steyr is not as stealthy as the M56 Scorpion.

Unfortunately, the poor engine power and low top speed make it difficult to maintain a suitable distance. When retreating the enemy will overtake you, when avancing you may well fall behind the battle and become useless. The key to success is stealth.
This vehicle can be very effective on maps with good concealment, but will struggle badly on city maps.

The two small viewports at the front block the gun depression, causing the gun to point upwards. This can become a fatal vulnerability should you find yourself forced into a turning fight at close range.

Hence, like you should do with any Waffenträger, when you reached the TD spot, point the REAR of the vehicle to the enemy. This will protect your rather fragile engine and free the gun depression from any obstructions, allowing you to snipe from otherwise difficult positions.

This will make leaving the area faster, and if you get tracked, the repair kit will come in handy. But as mentioned before, with 35km/h, you're may not be going too far.