Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate.

Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate.

One of the user's stats, including Accuracy or Evasion, is randomly selected and boosted by 2 stages. A stat which is already at max will not be selected. User can also select its partner in Double Battles to randomly boost one of its stats.

Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate.

One of the user's stats, including Accuracy or Evasion, is randomly selected and boosted by 2 stages. A stat which is already at max will not be selected. User can also select its partner in Double or Triple Battles to randomly boost one of its stats.

Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate.

One of the user's stats, including Accuracy or Evasion, is randomly selected and boosted by 2 stages. A stat which is already at max will not be selected. User can also select its partner in Double or Triple Battles to randomly boost one of its stats.

Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate.

One of the user's stats, including Accuracy or Evasion, is randomly selected and boosted by 2 stages. A stat which is already at max will not be selected. User can also select its partner in Double or Triple Battles to randomly boost one of its stats.