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ANI
439:
3D Texturing and Lighting

Due to COVID-19, Spring in-class sections will be conducted online. Please contact your instructor for more information.

Students will study the processes and techniques for creating shaders and lighting setups for both cinematic and gaming environments. Techniques in UV mapping and projection mapping will be explored for both environments and character creation. Lighting will be approached from the foundation of traditional cinematography. Additional topics, including negative lighting and global illumination, will also be covered. PREREQUISITE(S): ANI 423 or Equivalent 3D Experience