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Re: ♦ Custom Jutsu Submission ♦

Name: (Osutoricchi Kuchiyose no Jutsu: Daynam) Ostrich Summoning : Daynam Type:Supplementary
Rank:B
Range: Mid-Lond
Chakra Cost: 25
Damage Points: N/A
Description: Daynam is a young kid ostrich. He is a nice and kind ostrich, but extremly arrogent. He can also use Taijutsu up to B-rank. He is quite fast, even for his ostrich race. He is the size a normal human boy (around 11 years old) and is able to talk. He is also able to peck people in close range with his beak
note: must have Ostrich summoning Contract
note: when he pecks, he is unable to use Taijutsu

Re: ♦ Custom Jutsu Submission ♦

-Red Grand Elder (Niiro Yuuen Senpai)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Point: N/A
Description: The Red Grand Elder is one of the Sixth Grand Elder Snakes. Red is the one who is known as the fire master of all the snakes. He can spit out an A rank Meteor size Fireball (short-mid) and a S rank flamethrower (short-mid) from his mouth. He can with stand a S rank fire jutsu without poofing away. He can with stand 1 any other attack A rank without poofing away. After being hit with one of these moves he can't be summoned agained.
He is weak against water attacks, B rank and higher.
-A rank Fireball used 2 times in battle
- S rank Flamethrower used 1 time in battle

~Approved~

-Blue Grand Elder (Aoiro Yuuen Senpai)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Point: N/A
Description: The Blue Grand Elder is one of the Sixth Grand Elder Snakes. Blue is the one known as the water master of all the snakes. He can spit a B rank Water Sphere (short-mid) and A rank Water Stream (short-mid). He can with stand a S water jutsu and can with stand 1 any other attack A rank with out poofing away. After being hit buy one of these attacks and poofs away he can't be summoned agained.
He is weak against lightning attacks, B rank and higher.
-B rank Water Sphere used 3 times in battle
-A rank Water Stream used 2 times in battle

~Approved~

-Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Point: N/A
Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.
-only used 2 times per battle
-it stays on the field for 4 turns or unless the user releases it
-must have 2 turns in between uses

~Approved, made A rank~

-Summon Technique: Young Money (Kuchiyose: Toshiwakai Kane)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Point: N/A
Description: The user summons a pack of 5 ninken. The pack memebers are: Lil Wayne(LW), Drake, Nicki Manaj(NM), Tyga and Gudda Gudda(GG). They can walk and run on water and also they are more dangerous then Kakashi dogs because of their speed(Rock Lee with no weights; only people who can track speeds this fast can track them) but they are around the same size as Kakashi dogs expect not having a big dog like Bull in the pack. These dogs have no real abilities expect for their speed and the leader can talk and also sense of smell and hearing is like a normal dog.
-LW: He is the leader of the pack and the only one who can talk. He wears a red scroph around his neck.
-Drake: He wears a black jacket with white writing on the back.
-NM: She is the only girl in the pack and she has a pink spot on top of her head.
-Tyga: He is the skinniest of the pack but the quickest of the pack(just a little bit faster).
-GG: He has a black mark on his right side of his face under his right eye looks like a small cross.

Note: If you don't like the tracking then you can change it.

~Approved~

-Death Lightning-(Sendo Raikou)
Rank: A
Type: Weapon
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: These are special katanas that was created by DN after trying to take Liliana 7SM sword. These katanas are made of a special metal that allows the user to channel their lightning chakra into it. The user can focus lightning chakra in their hand and the katanas will come to their hand if the katanas is knocked away.
-Only used by Deidara Nara

Dropping my Devilish Haramonica for these katanas

This is an edit of page 154. I couldn't edit it so I just made another post and I think Rag has already deleted the post on page 154.

~if this is an edit of another on the other page then provide a quote even from that ~

Re: ♦ Custom Jutsu Submission ♦

ok so these jutsus have nothing to do with kinjutsu whatsoever. They are just forbidden taijutsu attacks in the normal fighting..

Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki
Type: Offense
Rank: S
Range: Short
Chackra cost: 40
Damage Points: 80
Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.
Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.
Note: Can only be used 1 times per battle.
Note: Can only be taught by PowerOfDarkness

~Approved, edited the usage to one turn~

Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome
Type: Defense - Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.
Note: the user can’t use any A or above rank taijutsu attacks for the next turn.
Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.
Note: Can only be used 2 times per battle.
Note: Can only be taught by PowerOfDarkness

~Approved, though note this is pretty easy to counter mid way~

Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Type: Offense
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.
Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by PowerOfDarkness

~Approved, edited the restriction of the following turn in lightning and taijutsu usage~

Lightning Release: Lightning Rope = Raiton: Rai Sakujou
Type: Supplementary
Rank: A
Range: Short-Long
Chackra cost: 30
Damage ponts: N/a
Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per battle.
Note: No S rank Raiton techniques while the ropes are in play.
Note: The Ropes stay on the field for 2 turns.

~Approved~

Strike of the Devil Monkey = Dageki no Mashin Okane
Rank: B
Type: Offense
Range: Short
Chakra cost: 20
Damage Points: 40
A taijutsu attack that requires a leg sweep to knock the target off balance and then by slipping over onto their hands to deal two kicks downwards onto their chest and slaming them into the ground and they push themselves off the ground flipping in the air where they insert Doton chakra into ther knees to deal a double knee strike to the opponent whilst they hit the ground. Due to the Doton chakra charged within the knees, the hit deals extra brute strengh.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Lord of Kaos

Well, Since there are numerous Genjutsu where the user does actual damage to the enemy (i.e. Genjutsu: Chou Shinka (Illusion Technique: Butter Fly Fire Works)), I figured that this would legitimate and an approveable custom.

Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Attack Points: 80
Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. Each of the hellhounds then rip with extreme force, pulling each limb of the enemy off. What actually happens is the user throws four several sharp wind boomerangs at each of the limbs, cutting them off.
*Can only be used once a fight*
*After using, the user cannot use Genjutsu for the rest of the fight*
*Since the opponent will think it is a summoning, he might be tempter to throw kunai and other objects as the hellhounds. If this happens, the kunai will just "hit" the hellhounds and they will keep going*

~Declined OP, do not resubmit~

One Point Earth/Lightning Bullet (Ichi Ikkaku Tsuchi/Denkou Tama)
Rank:S
Type: Offensive
Range:Mid-Long
Chakra Cost:40
Damage:80 (20 to the user)
Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user backwards (explosion generated from lightning). The bone then travels towards the target with a sonic wave of lightning (around the size of a toddler) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form and after releasing it, the bullet reaches in around half a second (if at mid range) and an whole second at long range. The user can create two bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy two seconds after the bullet does.
-Can only be used twice.
-Can be destroyed by S-rank Wind Jutsus.
-Must wait at least three turns before using again.
-After using, the user cannot use any lightning jutsu for two turns.
-The user cannot use any Shikotsumyaku jutsus the next turn.
-If two bullets are made at once, no lightning jutsus for three turns.
-If two bullets are made, the user cannot use any other jutsu that require hand seals.
-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
-Can only be used by Lord of Kaos.

Declined, do not resubmit

Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable thrice per battle*
*Can only follow the enemy for one turn before being destroyed*
*Can only be used by Lord of Kaos and Kid Ace2392*

add a restriction to the use of lightning and fire that stops you from using A rank and Above the following turn

First one left unchecked, just wondering why was that?

Added limitation restriction and added next turn side-effect. Since it was giving such strict restrictions, I believe the rank should be increased as well...
Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable twice per battle*
*User cannot use fire nor lightning jutsus A-rank and above next turn*
*Can only follow the enemy for one turn before being destroyed*
*Can only be used by Lord of Kaos and Kid Ace2392*

Re: ♦ Custom Jutsu Submission ♦

(Ranton: Chujiao de shuimu |Storm Release: Tentacles of a Jelly fish)
Type: Attack
Rank: S
Range: Mid/Long
Chakra: 40
Damage: 80
Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.
Note: The ropes paralyze on conctact.
Note: Must be taught by Infamous, Must have storm release.
Note: Usable 2x per battle, must wait 4 turns after each use.

Note: Gives storm release techniques a +10 damage increase.
Note: Usable once per battle
Note: Lasts 3 full turns, unless the clouds are blown away.
Note: Must be taught by Infamous, Must have storm release.
Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.

~Give more description~

(Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
Type: Defense
Rank: S
Range: Short/Mid
Chakra: 40
Damage: 80
Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu.
Note: Usable 2x per battle.
Note: Must be taught by Infamous, Must have storm release.

~Declined, establish how this can cause damage if its a defensive technique ? ~

Re: ♦ Custom Jutsu Submission ♦

Illusion Art of the Puppet Masters: Mental death -Genjutsu no Kaireikun: Naiteki no Takai

Rank: S
Type: Attack/Supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: After weakening the enemy and putting him under very hard conditions that it's almost impossible for them to win the battle, The user form 20 handseals, then, place his hand over the enemy's head, sending his chakra right toward their head and with great concentration cause his/her brain to get an apoplexy. This technique is used by puppet masters to kill the enemy's brain, leaving his/her body alive however without a will, which helps them later to create a living human puppet out of his/her body.

-Must have mastered genjutsu and puppet arts to be able to use this technique.
-Can only be used once per battle.
-The user would be unescapable of doing any other genjutsu for three turns.
-Unbreakable with Kai technique, and cannot work on doujutsu owners.
-The living human puppets are also counted as human puppets, which means that the user can only create tow of them maximum.

~Declined, do not resubmit~

Royal Vulture Art: wind bomb -Ouritsu Hagetaka no Jutsu: Fuubakudan-

Rank: S
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After summoning The Emperor of the Vulture's kind, the user charge it with a huge amount of chakra, and then, it releases the chakra as a huge spiral blast by swinging its wings. This wind is capable of blowing any thrown weapons, and cause major damages to the enemy by severely* cutting his/her body.
-Can only be used once
-Lowers the turn that the summoning can stay in by one turn.
-No wind jutsu can be used in the next turn.

Rank: S
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 40 (-30 from the summons)
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons two humanoid vultures. These creature are the royal knights of the Vulture empire. Each one of them has six wings and its upper two wings each have three birdclaw "fingers" in the middle of the wing, which are used in combat. Two arms and two legs, which looks like human's but filled with feathers and has vulture-like fingers. They will punish the user by absorbing 15 chakra points each out of him. The vultures's speed and power are magnificent, it's only equaled by the highest among all the summoning ninja animals. They can fly at the height of the Ruppell's vultures too and are able to use taijutsu's which the user knows up to S rank including these which needs elemental chakra.

~ Can only use up to S-rank taijtusu which the user knows, but cannot use any other kind of techniques.
~ Must have signed the summoning contract.
~ Can only be summoned once per battle.

Rank: A
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a large vulture. This creature is the Entertainer of the Vulture Empire's royal family. It has eight wings and its upper two wings each have the three birdclaw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. The vulture's speed and power are magnificent, it's only equaled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use genjutsu which its specialized in. Once per battle, this summoning is capable of singing a tune that would numb anyone's body who listen to it, and distract him for a short time.

~Can only be summoned once.
~The summoner must have the vulture summoning's contract.
~Able to use all the genjutsus that the user knows for up to A rank "Doujutsus does not count ".
~Its singing ability can only be used once per battle, and it effects everyone in the battle field, even the user.

Rank: S
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This jutsu consists few punches to the foe until striking the foe into the air with a Lightning Release infused uppercut then jumping above the foe with amazing speed and punching away at the foe until finally striking the foe down into the ground with Lightning Release infused blow to the stomach.

-Can only be used three times per battle.
-Requires lightening release, ninjutsu and taijutsu mastery.

Re: ♦ Custom Jutsu Submission ♦

(Doton - Koroseumu) Earth Release: Colosseum.
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and makes the whole Battlefield turn into a giant Colosseum.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.

~Declined, restrict it more and a technique the scale of a Collesseum would render you unable to perform high level techniques of any kind for a good period of time~

(Taijutsu : Kashiradatte) Body Technique - Headbutt
Type:Supplementary.
Rank:S
Range:Short
Chakra Cost:40
Damage Points:80
Description: The user channels amounts of Chakra into his forehead whereafter he Smacks his head onto the Target's head.
-Note: The Headbutt is so hard it cracks the skull on the target.
-Note: Can only be used once.
-Note: No Taijutsu Techniques above A rank rest of the match.
-Note: Can only be taught by Gobi Gobletsson.

~Declined, similar jutsu exists~

(Mokuton : Kousaeda ude ) Wood Release: Crossbow arm
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user makes his dominant arm shape into a medium big Crossbow, with a mini bolt ready to shoot. When the user shoots the drawback in the crossbow is so wild hes getting stunned and the mini bolt flies at enourmous high speed and is barely able to see.
-Note: Can only be used 2 per match.
-Note: By using this Jutsu does that he can only perform two Jutsus that turn he uses it.
-Note: The stun wears off after 1-5 seconds.
-Note: Can only be taught by Gobi Gobletsson.

Once again a week has gone pass, new CJ =O

~Declined, add that doujutsu users can react to the speed of the bolt and ~

Re: ♦ Custom Jutsu Submission ♦

Illusionary Technique: Limbo - Genjutsu: Limbo
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short/Long
Chakra Cost: 50
Damage Points: N/A
Description: The user focuses great amounts of chakra into his and the opponents brain, and uses the chakra as a medium to connect the minds of the user and the target, this connection, and this world the they both enters when this techniques is performed, is made of 50% of both the user and the targets sub-consciousness, and therefore it is impossible to escape. The only way to stop this Genjutsu, is by removing half or more of the sub-consciousness used to stabilize the world, AKA, if one of the affected persons dies. Limbo, as the world is called, is purely a dream world, it only exists in your sub-consciousness, but since your chakra and mind is present, you die in reality if you die in Limbo. Since Limbo is made of the two participators minds, the world can be controlled by them, by using one of the three moves they can use per turn, they are able to change the look of the world, (example: I make a tower of bones rise beneath you.) but they can’t affect the other participator directly. Since Limbo only exists inside the mind, Ninjutsu doesn’t work, but since Genjutsu takes place in the brain, all Genjutsu used in Limbo becomes reality, except Genjutsu that affects the other participator directly. (Example: A genjutsu that stops the opponent’s heart, or makes him go blind.) Taijutsu also works, since that is like the two minds battling each other without the usage of chakra. Limbo like Tsukyomi , happens extremely fast, and once you’re in the Genjutsu your mind works much quicker than normal, 1 second in reality is 7 years in Limbo.
Notes:
• Can only be used once per battle
• Cannot be used by any type of clone
• You can also change yourself in Limbo
• Every change you do in Limbo counts as one of your 3 moves per turn
• Nothing requires handseals in Limbo
• You CANNOT change your opponent directly in any way
• You cannot summon anything in Limbo unless it’s a Genjutsu

~Declined, do not resubmit~

Name: Illusionary technique: Totemic Art – Earth Call Totem = Genjutsu: Tōtemuāto - Chikyū kōrutōtemu
Rank: A
Type: Supplementary
Range: Short/Mid
Chakra cost: 30 (If not pre-prepared)
Damage points: N/A
Description: The user throws a special totem, that will, when the user activates it, emit chakra waves into the earth, that will create an invisible field in mid range around it, when a target summoned creature enters the field, the totem will place them under an advanced Genjutsu, where they will see the totem as the thing/person the hold most dearly, the summon will run towards it in reality and stop in front of it, but inside the Genjutsu, they'll see it as if they keep running towards the thing/person, but never gets closer, the totem works for 1 turn but only after it's been activated.

~Declined, restrict it~

Name: Earth release: Totemic Art – Oversized Snapjaws = Doton: Tōtemuāto - Hirobiro to shita sunappu ago
Rank: C-S
Type: Offensive
Range: Short/Long
Chakra cost: 10-40 (If not pre-prepared)
Damage points: 20-80
Description: The user throws a special earth totem, that will, when the user activates it, create great fish-shaped stone chunks, the amount and hardness of the fish, will be determined by the amount of chakra stored inside the totem, the fish will swim towards the target very fast beneath the ground, when they get close, they'll jump up from the ground and hit the target, the totem will create one wave of fish every turn, and lasts for 2 turns, but only after it's been activated.

~Restrictions~

Name: Wind release: Totemic Art – Sucking Wind Vacuum = Fuuton: Tōtemuāto - Sui-fū shinkū
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30 (If not pre-prepared)
Damage points: 60
Description: The user throws a special wind totem, that will, when the user activates it, create an outer sphere of wind around it about 3 meters from it, and an inner sphere of wind around it about 0,5 meters from it, the outer sphere will suck anything in short range around it into the sphere, and the inner sphere will as the target(s) enters the sphere, draw them close and rip them apart with sharp wind chakra, the spheres takes around a second to form, and the totem last for 1 turn, but only after it's been activated.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Leaf

(死神の鎌 - Gai no Shinigami) Scythe of the Shinigami
Rank: S
Type: Weapon/Supplementary
Range: Short/Mid/Long (in combination with jutsu)
Chakra cost: 60
Damage points: N/A
Description: The Scythe of the Shinigami is a very powerful weapon which long ago made people think the user was a god of death. The scythe is given from generation to generation and is quite old. It needs to be summoned with two hand signs (Monkey, Tiger). When the scythe is summoned the opponent will take +10 damage from every earth jutsu, and the user will take -10 damage from every earth jutsu of the opponent. Also when used in combination with Genjutsu the scythe will cause the opponent to take +10 damage.

-Note: No other summoning can be summoned while the scythe is summoned.
-Note: The user can only use jutsu with hand signs when the scythe is tied on the users back.
-Note: Swords can’t be used when the user holds the scythe.
-Note: The scythe stays the entire battle unless it is used to block an attack with a sword.
-Note: The scythe can be (quickly) tied to the users back during a battle
-Note: Can only be used/ taught by Leaf.

(Hitoshirezu Yaiba) Hidden Blades
Rank: A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points:
Description: Two hidden blades which are attached to the wrists of the user underneath their sleeves so they can’t be seen and can be used for a surprise attack. The blades are only visible when the user pulls them out through a specific movement of the wrists or hands. The blades can be used both at once or separately. Because the blades are so small, fast and easy to use they are very useful in combination with taijutsu (Which gives +20 damage), and can be rapidly put away to use a jutsu which needs hand signs. It also gives every wind jutsu +10 damage points.

-Note: The can’t use the blades underwater or underground, but can be used while jumping out of the water or when grabbing the opponents feet (earth jutsu, or underwater)
-Note: The blades can only be used by Leaf.

(Noctis' tsurugi) Noctis' Sword
Rank: S
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: A big sword made of very conductive stainless steel which glows bluish when infused with lightning chakra, and the handgrip is made of non-conductive material. Because the sword is quite big and can be infused with lightning chakra it can not only cut though almost everything (including things as rock, excluding any hard surfaces combined with chakra) but it can also be used in a defensive manner. When it contacts an earth jutsu of the opponent it will force the lightning through the ground towards him. If the opponent reflects the lightning or uses a lightning jutsu (up to B rank) the sword can be used to block the attack by absorbing the lightning. If someone other than Leaf touches the sword they will be electrocuted.

-Note: The sword can be (quickly) tied/strapped to the users back during battle.
-Note: The sword can’t cut though surfaces/things infused with chakra.
-Note: The sword can only cut to rock (and other tough surfaces) while infused with chakra.
-Note: The sword can defend against jutsu up to C rank, accept for water.
-Note: The sword can absorb lightning jutsus up to rank B, as long as it touches the earth.
-Note: The sword can only be used by Leaf.

~All declined, select one weapon for use as only one custom weapon allowed~

Sorry didn't know that.

resubmitting.

(Noctis' tsurugi) Noctis' Sword
Rank: S
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: A big sword made of very conductive stainless steel which glows bluish when infused with lightning chakra, and the handgrip is made of non-conductive material. Because the sword is quite big and can be infused with lightning chakra it can not only cut though almost everything (including things as rock B rank and below, excluding any hard surfaces combined with chakra) but it can also be used in a defensive manner. When it contacts an earth jutsu of the opponent it will force the lightning through the ground towards him. If the opponent reflects the lightning or uses a lightning jutsu (up to B rank) the sword can be used to block the attack by absorbing the lightning. If someone other than Leaf touches the sword they will be electrocuted.

-Note: The sword can be (quickly) tied/strapped to the users back during battle.
-Note: The sword can’t cut though surfaces/things infused with chakra.
-Note: The sword can only cut to rock B rank and below (and other tough surfaces) while infused with chakra.
-Note: The sword can defend against jutsu up to C rank, accept for water.
-Note: The sword can absorb lightning jutsus up to rank B, as long as it touches the earth but counts as one of the three per turn.
-Note: The sword can only be used by Leaf.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by katonpwnz

(Fuuton: Saigai Nokogiri)- Wind Release: Disaster Saws
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 each turn active)
Damage: 80 (+10 with each element combined with)
Description: The user creates two large wind gusts that are compressed into the form of two spinning saw blades that the user manipulates. The wind they are made up of can break up and pull in surrounding elements into themselves to increase their power. With a handseal, they can expand into violent cyclones.
-Usable 2 times per battle
-No A-rank wind or above while this is active.
-Can only be taught by Katonpwnz

Declined, oped and restrict what it can suck in and a fire elemental technique can beat it so make sure its properly restricted.

(Akumu wa Chēnsō)- Nightmare Chainsaw
Type: Attack/Defence
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80
Description: The user runs his palm across the side of his sword's blade and covers it with black chakra that resembles a spinning chainsaw that is double the actual size of the blade. It is capable of cutting through one S-rank jutsu without losing any power. This can also be used with other edged weapons.
-Usable 2 times per battle
-Can only be taught by Katonpwnz

Declined, do not resubmit
(Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret
Type: Attack/Defence
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user slams his hands on the ground and raises a 15x15 ft block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
-Can be created 3 times per battle
-Can only be taught by Katonpwnz

declined, make it that no A rank earth or wind and above the following turn after use because its quite a large scale technique
(Katon: Suisei Dengeki)- Fire Release: Comet Blitz
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.
-Usable 2 times per battle
-No S-rank or higher fire jutsu next turn
-Can only be taught by Katonpwnz

Declined make it that its no A rank or higher the following turn
(Kage Baitai)- Shadow Medium
Type: Attack/Defense/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+5 for each smoke bomb)
Damage: 40 (+5 with each smoke bomb if all are combined)
Description: The user infuses up to four smoke bombs with shadow chakra to make the smoke they release thick with shadows and pitch black. The user manipulates the smoke while holding the rat handseal (or in contact with it) to expand and condense it to constrict or stab the enemy. Unlike other shadow jutsu, the smoke removes its weakness to light. An opponent who breathes the smoke movements become slower.
-Usable 3 times per battle and once per turn
-Must be a member of the Nara clan to use.
-Can only be taught by Katonpwnz

Declined, do not resubmit

Resubmitting:

(Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
-Can be created 3 times per battle
-No A-rank or higher wind and earth the turn after use
-Can only be taught by Katonpwnz

Approved

(Katon: Suisei Dengeki)- Fire Release: Comet Blitz

Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.
-Usable 2 times per battle
-No A-rank or higher fire jutsu next turn
-Can only be taught by Katonpwnz

Approved

New:

(Kage Shinkō)- Shadow Emerging

Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: After forming 2 handseals, the user slams his hands on the ground. Using the darkness underground, the user causes a large mass of shadow tendrils larger than Shadow Sewing to emerge from the ground anywhere within range and impale the opponent before branching out to inflict multiple wounds.
-Usable 2 times per battle
-No B-rank or higher shadow jutsu next turn
-Can only be taught by Katonpwnz
-Must be a member of the Nara clan to use.

Approved

(Doton: Ryūshi Chiri Kumo)- Earth Release: Particle Dust Cloud

Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user stomps the ground and makes a cloud of very fine dust engulf the opponent from below him. If the cloud comes in contact with fire or lightning, it will explode. This won't work if the air or ground is damp.
-Usable 3 times per battle
-Can only be taught by Katonpwnz

Declined, how is the dust particles explosive if come in contact with ligtning or fire ?

Re: ♦ Custom Jutsu Submission ♦

I'd really appreciate if only Roku checks this, since i got this idea while reading his FF so its partially his.Thank you very much ^.^

( Hephaestus no hoko ) ɸ Hephaestus's Halberd

Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description:The great weapon Hephaestus.Its a weapon created by Hephaestus himself in his forges.He was specialized in fire release. In his quest to create the "perfect fire weapon", he developed something that was near his objective.The man called the weapon Hephaestus's Halberd. The weapon itself consists of a very strong and durable halberd. He started the creation of this weapon by using a mixture of several metals in order to make a stronger metal, making the Halberd almost undestructable.He then continued by adding the blade, which was made of an unknown metal that was capable of keeping its shape even when against extreme heat exposure. Afterwards, he inserted insanly amounts of fire inside it before placing a seal to contain it.This way,the fire was stored inside the Halberd to be used by somebody.As a fail-safe, he also gave the Halberd fire-absorbing and heat sensing capabilities, so that it could restore the fire inside it or even repair the Halberd. The man then gave the weapon life, making it have a mind on its own.Whenever the Halberd is touched by the "true owner" of the weapon,it will absorb the user's fire chakra in order to use fire based techniques.

Weaknesses:

It will constantly drain the user of chakra, making him loose -5 chakra every turn its active.

By using the user's chakra, it can release cannon fire techniques from its blade,however he can only release a cannon fire technique once per turn.

When inactive,the Halberd can not use any of its abilities.However,if the opponent touches the Halberd,they will burn their hand.

The halberd can not release any custom element fire-based attacks.It can not absorb any custom element attacks and will only be able to absorb fire-based techniques only once per turn.

Can only be wielded by Jinbei.

( Hades no doki ) ɸ Hades's Wrath

Type:Supplementary
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80(-10 for the user aswell)
Description: The user releases an extremely powerful and wide fire wave from his palm.The wave extends all the way to underground and high in the air, making it hard to avoid.

Weaknesses:

The user can not use any fire attack for the next two turns.

( Aporo no chiyu ) ɸ Apollo’s Healing

Type:Supplementary
Rank:S
Range:Short
Chakra Cost:40
Damage Points:N/A
Description: Whenever zetsu is wounded, he can regenerate that part. Be it a limb or simply a small cut, he can simply heal it.

Weaknesses:

Cannot regenerate more than 1 thing at a time.

If zetsu decides to use this in order to regrow the missing limb he loses when he separates, he can do so. However, when he reunites with his other half, zetsu won’t get a third arm. Regardless, if he still decides to separate again afterwards, he still can keep his regrown arm.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by PowerOfDarkness

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: C
Type: Supplementary
Range: N/a
Chakra cost: 10
Damage pointsN/a
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it.

Last for 3 turns

Can only be taught by PowerOfDarkness

No taijutsu and genjutsu while the spirit is on the field

Ryuji is the co-creator of this and all spirit arts.

Declined, make it A rank, and edit that it can only use techniques that dont require handseals

Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto
Rank: S
Type: Offense
Range: short - long
Chakra cost: 40
Damage points: 80
Description: The user first performs a row of 5 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above.

Can only be taught by PowerOfDarkness

Ryuji is the co-creator of this jutsu

While any of the great spirits is on the field, the user can only have up to 2 clones in use.

No taijutsu and genjutsu attacks while the spirit is on the field

Declined, add that the spirit 3 moves will count towards a single move of their three a turn so that means 1 of the three it can do on the field counts as a single move

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

Last for 3 turns

Can only be taught by PowerOfDarkness

No taijutsu and genjutsu while the spirit is on the field

Ryuji is the co-creator of this and all spirit arts.

Approved

Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto
Rank: S
Type: Offense
Range: short - long
Chakra cost: 40
Damage points: 80
Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*

Can only be taught by PowerOfDarkness

Ryuji is the co-creator of this jutsu

While any of the great spirits is on the field, the user can only have up to 2 clones in use.

No taijutsu and genjutsu attacks while the spirit is on the field

Approved

Lightning Release: Lightning Bolt = Raiton: Rait Boruto
Rank: S
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description: The user will concentrate lightning chakra into his dominate hand. By using shape manipulation the user will create a lightning bolt that can be used to defend from ninja tools. The user can also throw it with pinpoint accuracy at the opponent. When thrown, the user can perform a single hand seal to make the lightning explode, however this explosion, unlike the others does not destroy or kill, the explosion releases a huge light and numbs everyone which is in short range.
Can only be taught by PowerOfDarkness
Only twice per battle
No S rank lightning for the next turn

Declined, similar jutsu exists

Water Release: Water Separation = Suiton: Mizu Rikaku
Rank: S
Type: Defense/Supplementary
Range Short-Middle
Chakra Cost: 40
Damage Points: 80
Description: This is an advanced Water technique where the user releases his chakra into a water source or even the opponent’s jutsu, and separates the water into 2. If used on a water source, the user can easily separate the water and use it to defend against upcoming attacks. However the usefulness of this jutsu is that the user can insert his chakra into the opponent’s jutsu and separate it, thus avoiding the hit.
Can only be taught by PowerOfDarkness
Only twice per battle
No A or S rank water techs for the next turn.
The jutsu can only separate techniques up to A rank

Decined, do not resubmit

Originally Posted by PowerOfDarkness

Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto watter techniques.

Can only be taught by PowerOfDarkness

Jinbei is the co-creator of this jutsu

Can only be used 2 times per battle

No S or A rank Raiton techniques at the same turn this jutsu is used.

this one left unchecked so Im resubmiting it.

Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques.

Can only be taught by PowerOfDarkness

Jinbei is the co-creator of this jutsu

Can only be used 2 times per battle

No S or A rank Raiton techniques the following turn this jutsu is used.

Re: ♦ Custom Jutsu Submission ♦

Summoning Technique: Hell Fire Dragon:

Chakra: 80Rank: SDescription: It has Large Body and has Scales covering its body which protect it from Most Earth jutsus. Wind Jutsu Doesn't have any effect on it as they get consumed jutsu by coming into short range of the Dragon. It has Very Sharp claws and its Wings ends are always on Fire which burn brightly illuminating the Reddish Brown Body of the Dragon. Its Tail has Spikes which are also burning all the time they can Penetrate through earth and are 1feet long. It can Breath hell Fire from its mouth and Can fly at Normal Speed due to its Huge Body. It can only use Hell Fire / Fire Based Attacks.

It's part of Dragon Contract that Hells Hold, He will teach me the summoning :D

Re: ♦ Custom Jutsu Submission ♦

Made the necessary changes, didn't even thank about it being a defense jutsu when I was filling out the damage lol.

(Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
Type: Defense
Rank: S
Range: Short/Mid
Chakra: 40
Damage: N/A
Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright.
Note: Usable 2x per battle.
Note: Must be taught by Infamous, Must have storm release.

Storm Release: Storm Grenade
Type: Attack
Range: Short - Mid
Rank: S
Damage:
Chakra:
Description: The user will peform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst and leave an area soaked with ligthning surging through out it.

Note: Usable 2x per battle, must wait 3 turns before using again.

Note: Must be taught by Infamous, Must know storm release.

(Ranton: Ling ren zhenjing de yu |Storm Release: Shocking Rain)
Type: Defense/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system.

Note: Gives storm release techniques a +10 damage increase.
Note: Usable once per battle
Note: Lasts 3 full turns, unless the clouds are blown away.
Note: Must be taught by Infamous, Must have storm release.
Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.

Re: ♦ Custom Jutsu Submission ♦

(Enkou Hebi)- Flame Serpent

Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.

Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu

Approved, increased to A rank and limited turn usage further

(Kuchiyose no Jutsu: Hogosha Buta)- Summoning: Guardian Boar

Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Guardian Boar is the strongest of the Boars, he has had years of training in Taijutsu and Defensive Fighting along with his Element of Lightning. Guardian Boar stands at 7"5' (Just over 2 meters tall) he wears a Round Iron sheild around his right shoulder which he uses in battle. Guardian Boar is able to use A-rank Taijutsu and down along with B-rank Lightning jutsus and down with easy. Do to Guardian Boars extensive training in the Lightning Element, his Hide is able to block Lightning jutsu's C-rank and down.
Note: Guardian Boars Taijutsu counts as a move.
Note: Guardian Boars Lightning jutsu's count as a move.
Note: Guardian Boar can be summoned twice per battle.
Note: Guardian Boars summon lasts for 3 rounds.
Note: Only Orange-Hokage can use/teach the jutsu.

Guardian Boars Shield

Approved

(Tenpi Furea Mari)- Sun Flare Ball

Type: Attack
Rank: A
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will put thier hands over their head then focus Fire Chakra into the hands molding the fire into a midium sized ball above the users head then will throw the ball at the opponent at a high speed. once the ball hits the opponent/anything it will explode causing savuer burns and blisters to the opponent.
Note: Can only be used 2 times per battle.
Note: Any S rank wind jutsu againist this jutsu will send it flying back at the user.
Note: Only Orange-Hokage can teach/use this jutsu.

Declined, Similar jutsu exists

(Futon: Tsuki Ken)- Wind Release: Moon Blades

Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage.

Re: ♦ Custom Jutsu Submission ♦

Baku Summoning Technique: Nightmare Eruption
(Baku Kuchiyose no jutsu: Akumu-Funka)
Type: Attack
Range: Short-Long
Rank: S
Chakra Cost: 40
Damage: 80
Description: After the Baku has used his vacuum ability it compresses the inhaled objects into a ball using chakra and releases it as a large bullet of whatever was inhaled. The Baku will be unable to use the vacuum ability for two turns after using this ability.
~Can only be used twice per battle.~No A rank wind or above following turn
~After its second use the Baku disperses.

Approved added the bold section

Fire Release: Ultimate Scalding Warrior Shroud
(Katon: Ultimo Kashou Musha-Ooi)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 45
Damage: +50 to Taijutsu, +50 to Fire (-15 to user per turn)
Description: The user channels fire chakra throughout their body drastically increasing their temperature. The increased source of heat acts as a new energy source for the body, improving the capabilities of the muscles making the user both stronger and faster. Their skin begins to let off steam as any sweat is instantly evaporated and small, isolated flames spontaneously appear and disappear in random locations all over the body. The heat is a double edged sword though as the user becomes vulnerable to burning to death. If hit by a rank C or above wind jutsu the user's body will absorb the wind and heat up causing them to literally burn to death in a matter of seconds. If hit with a rank B or above water jutsu the user's body will be cooled and the sudden plummet in body temperature will cause them to go into shock and pass out. Other than an increase in direct power, the user's physical attacks gain the capability to burn the opponent on contact leaving somewhat serious burns. The shroud also grants the user resistance to most fire attacks making them invulnerable to A-rank and below fire techniques.
~Speed/Power boost similar to the Raikage's armor that can only be tracked by 2-tomoe sharingan or above.
~Cannot use water or wind techniques while activated.
~Can only be activated once and lasts five turns after activation.
~Each turn does 15 damage to the user by burning their skin.
~Due to the burns received over the five turns of activity, the user becomes incapable of movement after the technique ends. Immediate medical intention is needed or their burned skin risks serious infection.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Lord of Kaos

Well, Since there are numerous Genjutsu where the user does actual damage to the enemy (i.e. Genjutsu: Chou Shinka (Illusion Technique: Butter Fly Fire Works)), I figured that this would legitimate and an approveable custom.

Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Attack Points: 80
Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. Each of the hellhounds then rip with extreme force, pulling each limb of the enemy off. What actually happens is the user throws four several sharp wind boomerangs at each of the limbs, cutting them off.
*Can only be used once a fight*
*After using, the user cannot use Genjutsu for the rest of the fight*
*Since the opponent will think it is a summoning, he might be tempter to throw kunai and other objects as the hellhounds. If this happens, the kunai will just "hit" the hellhounds and they will keep going*

After discussing with Zen, I've resubmitted according to standard.

Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
Rank: S
Type: supplementary
Range: Short - Mid
Chakra Cost: 40
Attack Points: N/A
Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*
*After using, the user cannot use Genjutsu for three turns*
*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*
*No other S-rank jutsus can be used that turn*

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Gobi Gobletsson

(Doton - Koroseumu) Earth Release: Colosseum.
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and makes the whole Battlefield turn into a giant Colosseum.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.

~Declined, restrict it more and a technique the scale of a Collesseum would render you unable to perform high level techniques of any kind for a good period of time~

(Taijutsu : Kashiradatte) Body Technique - Headbutt
Type:Supplementary.
Rank:S
Range:Short
Chakra Cost:40
Damage Points:80
Description: The user channels amounts of Chakra into his forehead whereafter he Smacks his head onto the Target's head.
-Note: The Headbutt is so hard it cracks the skull on the target.
-Note: Can only be used once.
-Note: No Taijutsu Techniques above A rank rest of the match.
-Note: Can only be taught by Gobi Gobletsson.

~Declined, similar jutsu exists~

(Mokuton : Kousaeda ude ) Wood Release: Crossbow arm
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user makes his dominant arm shape into a medium big Crossbow, with a mini bolt ready to shoot. When the user shoots the drawback in the crossbow is so wild hes getting stunned and the mini bolt flies at enourmous high speed and is barely able to see.
-Note: Can only be used 2 per match.
-Note: By using this Jutsu does that he can only perform two Jutsus that turn he uses it.
-Note: The stun wears off after 1-5 seconds.
-Note: Can only be taught by Gobi Gobletsson.

Once again a week has gone pass, new CJ =O

~Declined, add that doujutsu users can react to the speed of the bolt and ~

Originally Posted by Gobi Gobletsson

(Sono Canute) The Knud.
Rank: A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: The hilt and the blade is skillfully forged of the purest iron.
The design of the blade is a broad guard with wildly flaring ends and a nicely defined D-shaped pommel, the blade also contains a fuller of medium width, making the sword more easier to swing. The sword is capable getting Fuuton Chakra tranfered into it. The Knud is very usefull since when transfered Fuuton Chakra into it's capable of striking through B-Ranked and lower Ranked Doton jutsus, not only that though, fighting against Raiton The Knud is able to Defend ore either attack through S-Ranked and lower Raiton Jutsus.
The sword looks like this:

-Note: Can only be used by Gobi Gobletsson.
-Note: When drawing The Knud from it's sheath the user cannot use S-Ranked or above jutsus the same turn.
-Note: Sheathing The Knud results in when you draw it again you can't use S-Ranked or above Jutsus the same turn as drawing it.

~Approved~

(Genjutsu: Baikingusutairu - Nagaishuutei o sono Gozen.) Illusionary: Viking Style - Longboats in the Morning
Typeffensive/Supplementary.
Rank:S
Range:Short-Mid.
Chakra Cost:40
Damage Points:80
Description: To make the target fall into this Genjutsu the user simply need eye contact with the target. By sending Chakra from the users brain into the targets, the target begins to feel dizzy and appears to be in freezing water and a very very thick mist surrounds the target, the target then afterwards begin to see the Dragonheads of Longboats appearing in the thick mist. There after the whole longboats appear, they are empty but out of nowhere deadly hachets are getting thrown at the target, from the Longboats. These ''deadly hachets.'' Are the user of this Genjutsu who throws Shurikens infused with Fuuton Chakra.
-Note: May only be used 2 per battle.

~Declined, do not resubmit~

( Baikingusutairu - Dageki sono Gjallarhorn )- Viking Style - Blow the Gjallarhorn
Type: Attack/Supplmentary/Defensive.
Rank: A
Range: Short-Mid.
Chakra Cost:30
Damage Points:60
Description: The user draws out his horn, putting it infront mouth and blows the horn, as the user blows the horn he tranfers enormous amounts of Chakra into his horn making the sound louder and harder, the sound is so high it's capable of blowing nearly any projectile away. If the enemy is standing in mid-range the sound is loud enough to disturb his balance, making him do handseals slower and unfocused. If in short-range the opponent would begin to bleed out of his ears since the horn is so loud.
-Note: This Jutsu also works on summons, though only in short-range were they stun the summon.
-Note: This sound does not affect the user.
-Note: Can only be used 2 times.
-Note: The sound is a 360 degree around the user, it also works below the ground.

~Declined, do you have this horn as a custom weapon?~

(Doton:Yuka ofu Ishi) Earth Release: Floor of Stone.
Type:Supplementary.
Rank:C
Range:Short
Chakra Cost:20
Damage Points:N/A
Description:The user of this jutsu performs one handseal, doing so he sends amounts of Doton Chakra throughout his feets making the ground underneath him hard as stone.
-Note: Can be used 3 times.
-Note: This also works on mud.
-Note: Can only be taught by Gobi.
-Note: This takes 1-2 seconds to make the ground hard as stone.

~Declined, increase rank and restrict it~

(Doton: Goburetto Kan'oke) - Earth Style: Goblet Coffin
Rank:S
Typeffensive/Suplementary.
Range: Mid-Long
Chakra Chost: 40
Damage Points: 80
Description: The user performs one handseal, by doing so the user creates an enormous Coffin shaped as a Goblet behind it's target. After the appearence of the Coffin, it claps together around the target and gets locked, as the target is inside the Coffin the user performs one more handseal, by doing so the inside of the Coffin will be filled up with long earth spikes.
Note: This Coffin is big as Gamabunta himself.
Note: This can only be used once per match.
Note: This jutsu can only be taught by Gobi.

~Declined, do not resubmit~

Since a week have gone pass, I can sumbit these new customs.

Resubmitting;

(Mokuton : Kousaeda ude ) Wood Release: Crossbow arm
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user makes his dominant arm shape into a medium big Crossbow, with a mini bolt ready to shoot. When the user shoots the drawback in the crossbow is so wild hes getting stunned and the mini bolt flies at enourmous high speed and is barely able to see.
-Note: Can only be used 2 per match.
-Note: By using this Jutsu does that he can only perform two Jutsus that turn he uses it.
-Note: The stun wears off after 1-5 seconds.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Dojutsu users may be able to react to the bolt.

Approved

(Doton - Koroseumu) Earth Release: Colosseum.
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.

Approved

( Baikingusutairu - Dageki sono Gjallarhorn )- Viking Style - Blow the Gjallarhorn
Type: Attack/Supplmentary/Defensive.
Rank: A
Range: Short-Mid.
Chakra Cost:30
Damage Points:60
Description: The user draws out his horn, putting it infront mouth and blows the horn, as the user blows the horn he tranfers enormous amounts of Chakra into his horn making the sound louder and harder, the sound is so high it's capable of blowing nearly any projectile away. If the enemy is standing in mid-range the sound is loud enough to disturb his balance, making him do handseals slower and unfocused. If in short-range the opponent would begin to bleed out of his ears since the horn is so loud.
-Note: This Jutsu also works on summons, though only in short-range were they stun the summon.
-Note: This sound does not affect the user.
-Note: Can only be used 2 times.
-Note: The sound is a 360 degree around the user, it also works below the ground.
-Note: The Horn can be any invidual horn, that can be infused with Chakra.

Declined, this carries sound element properties so would be classed as a sound technique

(Doton:Yuka ofu Ishi) Earth Release: Floor of Stone.
Type:Supplementary.
Rank:B
Range:Short
Chakra Cost:25
Damage Points:N/A
Description:The user of this jutsu performs one handseal, doing so he sends amounts of Doton Chakra throughout his feets making the ground underneath him hard as stone.
-Note: This also works on mud.
-Note: Can only be taught by Gobi.
-Note: This takes 1-2 seconds to make the ground hard as stone.
-Note: Can only be used 2 times per battle.

declined, explain more the limitation of only working on mud

New CJ Ready to get checked;

(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.
Rank: Forbidden
Type: Defence/attack
Range: Short/Mid
Chakra Cost: 60
Damage Points: 100
Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.
Note: Can only be used once.
Note: No S-Ranked or above the next turn.
Note: 20 Damage to the user itself.

Re: ♦ Custom Jutsu Submission ♦

(Raiton:Fumetsu fenikkusu) Raiton Release: Undying Phoenix
Type: Attack/Deffense
Rank: S
Range: Long
Chakra Cost: 80
Damage: 95
Descripton: The user will gather Pure Lighting chakra into his right hand. Then he will grab his right wrist with his left hand to control the pure lighting. Then he will shoot a huge bird shape blast into the sky.Then the bird wiil stay into the sky following the users commands until he says attack.The bird can fly of the speed of the First Gate because its pure lighting.
Note:No hand signs required but the user do have to take 1 whole turn to gather his Lighting chakra.
Note:The user cant use that element for three turns.
Note: Only usable 2 times per battle.
Can only be taught by kid ace2392 and Lord of Kaos.