Free-for-all "Worst Move" task

(= 4+5 )

h#1

Impress me by a) finding out what I wanted to show without needing hints,
b) up the ante "6" (OK, that WAS a hint :-), c) making a #2 of it instead of a
cheap h#1.
NO bonus points for actually solving it :-)

Pin of Re4, unpin of Sg5, line opening to e5, blocking of d5, closing of Bc4 line, unguard of e6.

Some time ago I was plying with similar accumulation of errors, in the s#2 Anticirce form, but the outcomes were quite boring. I can look them up as they are unpublished and deemed unworthy of publication in normal print. But as an illustration of debate...

Does anyone know a good problem with such deliberate accumulation of errors?

...using Anticirce obviously adds the possibility for
some surplus rebirth motifs.
(BTW, the 2# with 6 motifs I did yesterday at midnight.
No big deal for a supergenius like me :-) I add it here
as soon as someone published it.)

Hauke, yes, you are absolutely right about the Anticirce possibilities. Naturally, it was not my aim to show as many errors in the defences as possible, rather I simply wanted to compose an interesting Anticirce s#2 (as it was once the theme of Wola Gulowska). The accumulation of errors was just one idea I briefly touched. No doubt, if we concentrate on the numbers, 5 should be easily surpassable, 6 too, my estimate is that 10 should be possible (in one variation).