Sorry,but i don't think i like that pro controller with the buttons being where they are underneath the right stick,probably take a lot of getting used to,at least for meOther than that though it does everything right(again IMO),same shape as the 360 controller and the USB and 1-4 lights of a PS3 controller..i can't tell how the trigger buttons are,but they are a big issue for me as well for controllers(i bought add ons for my PS3 controller)...D-Pad looks so-so,PS3 controller may still be the best for that

Arguably the biggest features shown in today's Nintendo Direct conference all had to do with connecting players with each other in a variety of ways. An activity feed that lets you see what others have done on a particular game appeared to connect the Wii U to a smartphone, and was also promised to be functional on any web-enabled device. Not only that but the Wii U gamepad also got used as a video calling device. In the streaming presentation, Nintendo president Satoru Iwata said that the company had as their goal creating something that will help unite people rather than divide them, whether in the same room or thousands of miles apart.

The Miiverse and this cross-platform evolution of the Nintendo Network may just be a Nintendo-styled spin on Twitter and Facebook, but what they've shown is already lightyears ahead of where they've been. If these ideas play out the way Nintendo hopes, Sony and Microsoft may be the ones playing catch-up.

yeah,. not sure what they're thinking with that pro controller layout. even the Wii classic controller had the button above the thumbstick. oh well, I'm just waiting for them to tell me who to throw my money at.

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

yeah,. not sure what they're thinking with that pro controller layout. even the Wii classic controller had the button above the thumbstick. oh well, I'm just waiting for them to tell me who to throw my money at.

Honestly, I don't see that being a problem. Take this quote from a Kotaku reader:

Quote

For as long as video output is measured in frames per second, video game dvelopers will still be making games that run at 30fps, because it means their game will be prettier than if they insisted on 60fps. The laws of mathematics do not change because someone made a new video game console.

Nintendo perplexes me. When the Wii U was first announced I thought it looked awful and figured it would be a complete flop that I could ignore but after seeing their launch lineup I’m actually interested. Between the Wii U and 3DS games releasing before the end of the year 10 have me interested.

apparently having two Wii U controllers running will tax the system and halve the framerate of a game.

Doesn't surprise me. And its statements like this that make me wonder just how useful Microsoft's whateverGlass tech will be for games on the 360. All the images you'll be seeing are being rendered entirely on the console itself (just like the WiiU's controllers I'm assuming).

The WiiU was designed around this - the 360 wasn't. And it's already showing its limitations with the Kinect.

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"All opinions posted are my own, and not those of my employers, who are appalled."

apparently having two Wii U controllers running will tax the system and halve the framerate of a game.

Doesn't surprise me. And its statements like this that make me wonder just how useful Microsoft's whateverGlass tech will be for games on the 360. All the images you'll be seeing are being rendered entirely on the console itself (just like the WiiU's controllers I'm assuming).

The WiiU was designed around this - the 360 wasn't. And it's already showing its limitations with the Kinect.

But the gamepad is designed to use the processing power of the Wii U base. Your phone or tablet or PC are not. They run independently. It shouldn't effect gameplay or movie viewing at all, I wouldn't think. Unless I missed something.

Honestly, I don't see that being a problem. Take this quote from a Kotaku reader:

Quote

For as long as video output is measured in frames per second, video game dvelopers will still be making games that run at 30fps, because it means their game will be prettier than if they insisted on 60fps. The laws of mathematics do not change because someone made a new video game console.

It doesn't really bug me, personally.

but if they make a game that is supposed to run at 30FPS, and the second controller is used, which halves the FPS, then that is 15FPS unless they fix whatever the issue is. or is he saying the game will normally run at 60FPS, but they will optimize it for 30 FPS?

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I think any developer who makes a game that's knowingly going to drop to 15 FPS with an extra controller is out of their fricking MINDS. I got 15 FPS when I used to run Half-Life 1 on my AMD K6-2 333 Mhz system in 640x480.

It seems far more likely that the games will be developed with 60 FPS as the goal, and the second controller drops it to 30. It would make sense, right?

I have a feeling the number of games that will be able to use two of those controllers will be so small, it won't matter. The system comes with one and I bet most developers will create games with that in mind, unless the controller is incredibly cheap to buy.

I have a feeling the number of games that will be able to use two of those controllers will be so small, it won't matter. The system comes with one and I bet most developers will create games with that in mind, unless the controller is incredibly cheap to buy.

Given that the standard 360 and PS3 controllers cost $55, I wouldn't be surprised if the WiiU controller was $80-$100. I know people complained when Nintendo orginally said that games would only support one controller, but I think most people will balk at their high cost.

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"Why did the chicken cross the Mobius strip? To get to the same side." - The Big Bang Theory

No hard drive, blu-ray (let alone dvd playback) and Crytek just coming out recently saying the Wii U was "about as powerful as the 360"? This thing better launch at $199.99 if they think they can compete with the 360 and PS3 as it's missing so many features over the competition.

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"A gladiator does not fear death. He embraces it. Caresses it. Fucks it. Every time he enters the arena, he slides his cock into the mouth of the beast."

Another developer saying similar to what was said earlier (the Wii U being "on par" with the 360/PS3):

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he Wii U's graphics are at least on par with the current Xbox 360 and PS3, if not slightly better, a new statement from Tekken series producer Katsuhiro Harada has provided new ammo for Wii U haters to add to their arsenal.

Speaking to Digital Spy, Harada admitted that the Wii U's processor clock speed is lower than that of the Xbox 360 and PS3. Harada acknowledged the Wii U's graphical capabilities, but as a result of the slower CPU, the developer is looking for "creative solutions" while working on the Wii U version of Tekken Tag Tournament 2.

"I think maybe the game is coming along smoother than most people would think, as far as the look of the game," he told Digital Spy. "As far as graphical processing and such, it's not much of an issue. But as far as the CPU goes, the clock is kinda low."

"I guess they're trying to keep power consumption down so we have to come up with creative ways to get around that and that's taking a little bit of time."

Harada added that it was "maybe a little" lower than that of the current Xbox 360 and PS3. He likened the situation to when first developing for the PS3, but admitted it was a "different issue".

"For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects," he explained. "But this is kind of a different issue than that."

When Nintendo reported a $533 million annual loss in late April, it was the first time in the company's 30-year history as a publicly traded company that it had fallen into the red.

Even though the loss was expected at that point, it was a mark of shame for Nintendo — and investors battered the stock. Now, as the company's next generation console system prepares to launch later this year and the handheld 3DS device starts to get its legs under it, it's hoping to get back to black. But not everyone's convinced it will manage to do so.

Officially, Nintendo is projecting revenues of $10.1 billion and profits of $246.4 million for the fiscal year ending March 31, 2013.

"Our intention is to return to profitability after just one year of losing money," says global president Satoru Iwata. "I cannot say that it's a good thing for Nintendo to record an annual loss for two or more years in a row. The reason we had the annual loss this past year is due to the 3DS hardware sales. We were selling hardware below the [manufacturing] cost, so this year we are already recovering or improving the profitability of the 3DS. That's why we are focusing to return to a profit this year."

either they're expecting this to sell like hotcakes because it will be cheap or it will be more expensive than expected while selling decently. of course they have the 3DS XL to help out, and maybe an ace or two under their sleeve in terms of unannounced titles that will impact sales before 3-31-2013.

tl;dr: they need to announce the price!

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

Seems pretty realistic. The official announcement is supposed to be made next week so it’s also reasonable that some retailers might have gotten the word early. If they do release at $250.00 I wouldn’t be too hesitant about picking one up on release day.

Seems pretty realistic. The official announcement is supposed to be made next week so it’s also reasonable that some retailers might have gotten the word early. If they do release at $250.00 I wouldn’t be too hesitant about picking one up on release day.

all I need to know is when to start throwing money at the screen.

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

I got to play a couple games on Wii at PAX. Got to try out ZombiU and Trine 2 on it. I really liked ZombiU with the gamepad used for scanning, looking in inventory, and such. Trine 2's use of the screen was for stuff like switching between characters and drawing grappling ropes for the thief. The guy showing Trine 2 said the WiiU version adds a bunch of new levels, one of which was the one I played (it was in a desert). I didn't encounter anything that scared me off from buying the system, so I am still IN!

Hopefully they've priced this right. Given how negative gamers have been towards it they really have to price it low to get back interest - like $200. But I would imagine it's going to be in the $250-$300 range. Anything more and they'll lose my interest in it.

The Wii U Gamepad will cost 13,440 yen (£107/$172) and the Wii U Pro Controller 5,040 yen (£40/$65). While the GamePad seems pricey, it should be pointed out that there are currently no announced games which support a second tablet controller.

so don't break that controller....looks like whatever package you buy,you will need to buy a Wii U Pro controller anyway,if you desire to play 'normally'

There is also this

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New Super Mario Bros. U will cost 5,985 yen (£48//$77)

The worrying thing is,is that i don't think that includes 20% VAT and our games are usually £39.99(some games RRP are £44.99),so it already being priced at £48 is annoying

Those Wii U owners who shell out for the higher end Wii U get more than added gigabytes and accessories. They also get access to Nintendo Network Premium.

The Nintendo Network is the Kyoto-based game company's online service. It's supposed to be free, but earlier this summer Nintendo said it could not promise that the network would always be free.

So what's the Nintendo Network Premium? Is it a paid service, like PlayStation Network Plus?

From the sound of it, Nintendo Network Premium is actually a rewards program. If you are a Premium user and you purchase a game (or presumably DLC), you get 10 percent of your purchase in points that can be exchanged for a pre-paid redemption code.

Nintendo Network Premium will only be offered until December 2014. No word on how Wii U owners who buy the no frills "basic" version can join Nintendo Network Premium.

The company has revealed Nintendo TVii - a new custom service for the Wii U console that provides access to a comprehensive level of TV services.Nintendo said the service was a new way to find, watch and engage television.

There will be no monthly fee, and the service comes packaged for free in all editions of the console.

Users can access Netflix, Hulu Plus and Amazon TV streams, as well as live TV, and even access their Tivo player.

The Wii U tablet controller acts as a sophisticated TV remote, featuring personalised search, user profiling and second-screen services such as additional information on what the TV is displaying.

Users can search for various programs and observe what other friends are watching.

Reggie Fils-Aime said the service was one of the most unique initiatives the company has ever undertaken.

TVii is certain to launch across the US. Not details on launch dates or pricing was given.