Author
Topic: Bravely Default: Flying Fairy

Part of the idea of the game is being like a SNES RPG in a more modern platform, I agree that they should get rid off the random battles though.

Is nothing terrible, but even for nostalgia's sake that's a pretty annoying feature for a game to have nowadays. And this is coming from someone who really likes FFIX an RPG with random encounters and a rather slow battle system.

I can still forgive a game for random encounters, though I don't like them one bit. I just hope the encounter rate isn't too bad...

Yeah, I hope that the random encounters are relatively infrequent in this. If they would include an item that turns them off (like FFX had) that would be better still. I recall quitting a few of the early FF games before completing them because in some of the later dungeons you couldn't take a step without another one. It's a shame because I enjoy turn-based battle systems but prefer it be like Chrono Trigger or Crimson Gem Saga where most non-boss enemies are avoidable.

Unfortunately, given the way that JRPGs are made, even putting encounters up on the screen doesn't help that much when every corridor is filled with encounters that take up the whole way and will not let you pass without a fight (and the whole game consists of nothing but corridors aside from that one area which forces you to grind anyways in an attempt to provide the illusion of freedom when all you've really achieved is the loss of momentum of the plot). At least random encounters are less disingenuous about your lack of choice in the matter.

This continues to be the only interesting looking thing coming out of Squeenix right now. I'm REALLY hoping this ends up being FFV-2 but without all the bullshit that usually accompanies the various FFX-2 games (where X stands for whatever numbered entry they've decided to cram an awful and unnecessary sequel to).

This continues to be the only interesting looking thing coming out of Squeenix right now. I'm REALLY hoping this ends up being FFV-2 but without all the bullshit that usually accompanies the various FFX-2 games (where X stands for whatever numbered entry they've decided to cram an awful and unnecessary sequel to).

Looks like FFV with a more interesting plot and fantastic art design. Also REVO. I can't wait.

Logged

Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.

Found something interesting, looks like we get a Limit Break-like attacks only they're being taken one step further:

From GameFAQs:

Quote

It seems each weapon type has a "Deathblow" that you can use if you meet the requirements while in battle.Each type of weapon has 3 different deathblows (3x9 weapon types = 27 Deathblows)

Plus you can use "parts" to customize your Deathblow, you can make it have an elemental property, status effect, work better against certain type of enemies and 1 more thing. (Or so it seems from looking a the pictures, it reminds me of setting a "skillset" in FFT.)

Also you can name your Deathblow and add a message to it. Since Deathblows are customizable you can show your friends your own original deathblow if they summon you using the "Friend Summon" feature.

There's a "Deathblow Parts" shop in the town you have to rebuild.

Basically this doing what FFX kinda of trying to do with Overdrives only better. Too bad you have to make use of a community feature to able use it. =/

Someone ripped tracks from the demos and has uploaded them online. Revo (and Sound Horizon) is not a composer I'm familar with, but after hearing these I can see why he's popular. Fantastic stuff all around.

I've heard a bunch of these before, and they are freaking fantastic. REVO has a lot of really great original albums where he basically tells a story alongside a sort of 'rock opera,' and they're great listens. You can definitely hear his style in these, and it bodes very well for the game's soundtrack as a whole.

Logged

Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.