Animating in Max

- We're going to start off this segment…right where we left off in the last one,…with basically a sphere animated to go up just a little bit.…Let's talk a little bit more about this auto key mode.…This is the mode that we're going to be using…primarily throughout this training.…The other mode is set key mode.…In set key mode, to set a key frame,…we have to hit the set key button,…and then every time we want to set a key frame…we have to hit the key button.…So just so you know how that works.…But again, for this training,…we're just going to stick to auto key.…

And again, the way that auto key works,…is that it remembers everything that you're doing.…It's like a bad girlfriend.…(laughs)…Now this becomes critical because…when we're in auto key mode, we have this red bar here…which again means that every change we make…is going to be remembered by Max.…So if we move, in the front view for example,…if we move this ball over to the right,…you'll see that a new key frame has been…created at frame 35.…So at frame zero we've told Max to remember…

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Released

1/18/2007

Covering the fundamentals of rendering, animation, and modeling, instructor Chad Perkins demonstrates how to push the limits of 3ds Max 9 for stunning effects. Chad starts with the application's basics, then goes on to discuss many of the key features of 3ds Max 9, as well as important principles of animation. He teaches users about creating and editing mesh, modifiers, architectural modeling, texture mapping, keyframe animation, rigging, basic kinematics, and much more. Exercise files accompany the tutorials.