Hellblade Team Vacancy: Senior Character Artist

14 Jan Hellblade Team Vacancy: Senior Character Artist

We’re on the look out for a Senior Character Artist to lead Hellblade’s character creation. The full details are below.

Senior Character Artist

Hellblade is looking for an exceptional character artist with individual artistic flair, high end technical ability, and good problem solving skills. There is only one character art position on the Hellblade team so the right candidate will be shouldering the whole responsibility for character creation on this project.

We are aiming to set the bar for next-generation characters. This will involve high end modelling, texturing and shader work and an ability to carry this over into real-time in Unreal Engine. The candidate will have proven experience in CG film or games creating high-end characters using Z-brush, Mud-box and Maya. They will be able to create advanced materials by hand and with packages such as DDO, Substance Designer or similar.

The role is technically demanding, requiring deep problem solving to allow for characters that support real-time cloth, hair and fur. Other responsibilities include designing an offline character creation pipeline that can support dozens of character variants.

Hellblade is a small team of experienced and friendly professionals who value collaboration, communication and a burning desire for self-improvement. If you think you would fit in, we would love to hear from you.

Interested? To apply, please fill in our short application form [docx|pdf], as well as sending your CV, covering letter and examples of your work to jobs@ninjatheory.com

This position has a closing date of 28th January 2015. We will aim to get back to you with feedback as soon as possible after this date. Please quote reference NT/SCAHB/JAN15 in the subject bar.