*It should be noted that [[Demolitionist_(Killing_Floor_2)|Demolitionist]] does NOT get any bonuses towards M16's ballistic damage, however [[Commando_(Killing_Floor_2)|Commando]]'s skills affect both - ballistic and explosive parts of the weapon.

*It should be noted that [[Demolitionist_(Killing_Floor_2)|Demolitionist]] does NOT get any bonuses towards M16's ballistic damage, however [[Commando_(Killing_Floor_2)|Commando]]'s skills affect both - ballistic and explosive parts of the weapon.

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*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

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*Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

*Minimum travel distance for projectile to explode = 3.87m.

*Minimum travel distance for projectile to explode = 3.87m.

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*Projectile travel speed = 50m/s.

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*Projectile travel speed = 40m/s.

*Direct hit with the grenade does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether grenade exploded or not.

*Direct hit with the grenade does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether grenade exploded or not.

Flavour Text

Technical Information

This weapon does three types of the damage - ballistic bullet damage, direct hit that only affects initial target and AOE explosion of the grenade.
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.

Upgrades

Notes

It should be noted that Demolitionist does NOT get any bonuses towards M16's ballistic damage, however Commando's skills affect both - ballistic and explosive parts of the weapon.

Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Minimum travel distance for projectile to explode = 3.87m.

Projectile travel speed = 40m/s.

Direct hit with the grenade does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether grenade exploded or not.

Projectile will collide with either - ZED's hitzone or a collision cylinder.

Projectile affected by gravity.

Strategy

While this weapon has smaller explosion radius than M79 (500 vs 850), its falloff is actually better which makes both weapon to have about the same Clot-kill-radius (an area where explosion does 100+ damage).

Despite the fact that this weapon belongs to Demolitionist its bullet damage stays unaffected by any of its skills and passive bonuses.

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Trivia

Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon.

Despite the common misconception M203 grenade does ballistic damage at any range, regardless if it exploded or dud.