The Bubble Is Back -- Or Is It?

OMGPOP and Instagram have clearly set the stage for the rebirth of the bubble, but what does that mean for the rest of the digital media and Internet industry? More importantly, what happens
if the bubble pops?

The bubble in 2000 was based on inflated valuations from companies that amassed eyeballs and had yet to recognize a viable revenue stream. Sounds familiar,
doesn’t it? OMGPOP and Instagram have been able to establish a strong base for eyeballs, which they have not yet monetized on a mass level -- but the Internet is now in a much more valuable
position than it was in 2000. The Web has been woven into the very fabric of daily life -- unlike 2000, when it was still an early-adopter medium. Mobile has driven much of that adoption,
along with the additional advent of the tablet (led by the iPad). This bubble may feel bigger, but it’s a stronger bubble, and it won’t be nearly as easy to pop.

And the
sluggish recovery of the economy is being led, in many ways, by technology. The Internet is driving that bus! Jobs are being created, and revenue is being discovered by the ecosystem of
these companies, mostly driven by advertising.

That realization leads me to my point. There’s only so much quality inventory available on the Web, and what these platforms
are doing is creating premium inventory that needs to be monetized -- whether it will be monetized by what we currently know as ads, or not.

The existing model of banners and
sponsorships will not be the end game in online advertising, but they will get us over the hump of people thinking this is a bubble. The fact is that the current model of ads on websites is
viable because they drive engagement. The recurring theme I‘ve been addressing around viewable ads is rooted in the idea that there is finite premium inventory. That inventory is
what we consider to be the most valuable, and that is what we can charge the most for, regardless of the model.

The opportunity to deliver a marketing message to a highly engaged
consumer is a valuable one, and both OMGPOP and Instagram have figured out how to create that opportunity. Whether they have the final solution or not (hint: I don’t think they do yet),
they are clearly on the path.

You can argue that the valuation for these companies might have been high, but there is value there, and it’s up to the buyers to establish the value
in their own terms. It’s not for the outside world to decide.

In buying OMGPOP, Zynga acquired the team that develops games, able to solve the problems facing any game developer
looking to generate reach and engagements. This team had figured out how to make a competitive game more of a partnership, which drives higher engagement. Facebook’s acquisition of
Instagram makes slightly less sense to me, because these were users that, for the most part, Facebook already had. If anything, Facebook just wanted to own the service as another entry point
into its landscape for the average consumer. The less you have to let users leave your service, the better it is for you.

In both situations, the buyers now have the opportunity to
“own” the experience of the consumer, meaning they have the consumer from beginning to end. The Draw Something game is a self-contained environment; photo-sharing alongside the
social platform is a self-contained environment, as well. If you own the entire experience, you can own the session, and you can effectively surround the user with a more immersive marketing
experience too. The New York Times pioneered this model many years ago, and others have extended it. Even basic retargeting with banners speaks to that effect.

This
surround model -- along with the ability to own the consumer’s online experience -- is the future of online marketing and advertising, That’s why, in my opinion, there may be a bubble at
play, but it’s a tough bubble. This is Hubba Bubba, this ain’t no wimpy Big League Chew being used to blow it up. This is true growth in an environment where it is needed. So
let the funding flow into these companies, let’s continue trying to push the envelope with them, and see where it leads!

With the massive increase of choice to watch and react to all kinds of increased fractionalized screen viewing, how much more time even when using 2 screens somewhat simultaneously, than 24 hours do people have to swallow more media ? Has the apex been reached or how much more is there to go ?

Hi Corey, Great article, as always, and getting right to what's on everyone's minds. How can a company like Instagram sell for $1 billion, even with all it has going for it. I agree that it's exciting times, and as someone who has been working with digital marketing and media companies for the past decade,I'm thrilled to be in the middle of all of it. But still, despite the value you point to, I'm concerned about the price tags. So far there haven't been many of these mega deals. Let's wait and see. But if it continues, I think we're all in for another big "Pop!"