Sunday, September 25, 2016

So I've written over 400 Tome of Tomes (I've really been going thanks to the Patreon supporters!) and I just started thinking that I'm basically organically creating a fantasy world with all its geography, history, and racial relations.

So now I'm thinking, what would it take for me to actually produce an entirely-open-content OSRIC-compatible fantasy setting based upon all the things I've created. Hrm... I kinda like the idea, but I *does* sound like a lot of work, so I'll have to think about it before committing.

This large book appears to be an extremely deep analysis of the many magical circles used for protection and summoning. It is, unfortunately, an extremely elaborate hoax. And worse than that, it’s a magical trap created by the author. None of the information regarding the creation of the circles is accurate (although much regarding the creatures of the various planes is superficially so) and if a practitioner attempts to use any of the circles, he opens himself up to extreme danger. The caster must save vs. magic or the damned soul of Dizariot Herculf takes possession of his body. The practitioner is allowed a save vs. magic every week to break the possession. Upon the 4th failed save, the caster’s soul takes the place of the Herculf’s permanently.

This book tells the story of the 3rd Great Khan, Sorghaktangi. Although only a capable fighter, the 3rd Khan was a masterful strategist, tactician, and politician, ruling the unruliest of tribes for more than 50 years. She was born into a noble family, 4th cousin from the 2nd Great Khan Onchi, and quickly proved her tactical worth during the long Eosian campaign. When Onchi fell during the Xiong Retaliation, Sorghaktangi ably stepped into leadership, and after her successes easily secured her title of Khan.

Friday, September 16, 2016

I was asked for a list of the AA by level, so I thought I should put one up on the blog here. It looks like we've got pretty good coverage, and I think you could work out a campaign with just these published modules. I'd like a few more lower levels (1-3, 2-4), but they seem to be the hardest to acquire manuscripts for, so I may have to work on another one myself (I wrote Redtooth Ridge, which I think's a damn good module - at least my players loved it!)

Tuesday, September 13, 2016

I've decided to have a little sale (through Friday) on all the Advanced Adventures PDFs. I'm up to #34 now and I've one more manuscript in the works. I've also got the outlines of something called Aerie of the Cloud Giant Strategos which is my take on a follow-up on the Against the Giants series wherein the source of evil doesn't go into the ground, but into a giant cloud castle. But I digress...

I hope you enjoy the sale and now's the time to pick something up if you're interested!

Monday, September 12, 2016

I know a lot of people prefer John Williams' work on Star Wars, but for me, his best work was the first few Harry Potters. I really enjoy these soundtracks. This is my music of the day. If you enjoy, pick up the soundtracks for yourself!

(*the title of this post has little to do with anything, it's just that I can't think of Harry Potter without thinking about Homer Simpson's pig which I'm sure is heartbreaking to some Harry Potter fans)

Saturday, September 10, 2016

Today's editing music. I really like this soundtrack. I first saw the movie in 6th grade English; our teacher was a fan of fantasy/sci-fi. I wish I could find a cd copy of this as I don't have a record player. Honestly, I don't know if they've ever made a cd version. I'd buy it in a heartbeat.

Most know Pirn the Skunie as a rather unreliable historian, but he was also a city-sponsored wizard focusing on the fears within different races. The Heart of Fear delves deeply into the racial fears of the different races (humans, demi-humans, and the more common humanoids) and how such fears can be exploited when employing magic that causes fear. Contained within are two spells: scare and fear.

Arise provides a good examination of the undead, particularly the animation of. Different types of undead are described and illuminated, but the focus of the work is on the two lowest-powered undead: skeletons and zombies. Skeletons or zombies animated by a practitioner using Arise have +2 hp.

Friday, September 2, 2016

Heya all! The 3rd Edition of MMS:WE is now available in PDF and in Print. This new edition includes 18 pages of information on how to realistically name places - the material I'd previously released as On the Naming of Places PDF.