Project spec and other boring stuff

I keep working on the Project Specification, one of the very first steps has been choosing an Engine to program the game. Since my coding ability is quite limited, I decided to use (Unity 3D). I have also decided that the game should be available first in Windows, Mac and Linux, and later on PS4, Switch and Xbox. I started early conversation with Sony, Nintendo and Microsoft in order to get the Developer Kits to make the game available for each of those platforms.

Apart from all the above, I’ve been establishing the game mechanics, defining user interface for each platform, listing scenes, characters, animations, puzzles… it looks like an endless job.

Another issue to be addressed is to define the languages the game will be available in. It makes sense, since the story happens somewhere in the USA, that the voice actors will be from somewhere in the USA. However, we want to make the game to reach as many players as possible, so we will add subtitles, that will be available in all the main languages.