Program Advance

A Program Advance (プログラムアドバンス,Puroguramu Adobansu?), PA for short, is an incident in the Mega Man Battle Network series when certain Battle Chips are used in succession to form a very powerful to enormously powerful offense or defense. One of the most known examples would be the Life Sword PA, which uses the Battle Chips Sword, Wide Sword, and Long Sword, in that order with the same code.

In Mega Man Star Force 3, Galaxy Advance (GA) cards work similar to PAs, but are much easier to form as the necessary Battle Cards need not all be selectable. All PA's require three, four, or five chips, while GAs only need three cards. Galaxy Advance cards may also be found in Finalize folders or as very rare Illegal data.

Creates a giant cannon that acts like Spreader, damaging the area around the target.

30

Name

Heavy Stamp (ヘビースタンプ)

Reduced name

HvyStamp

Damage

400

Battle Chips

Gaia1 C + Gaia2 C + Gaia3 C + Quake3 C

Explanation

MegaMan's foot becomes a heavy weight and he falls on one enemy, causing the screen to shake.

31

Name

Big Straight (ビッグストレート)

Reduced names

BgStrait

Damage

250

Battle Chips

Guts Punch + Cold Punch + Dash Attack (all with same code)

Explanation

MegaMan sends several punches straight forward of him.

32

Name

Blood Suck(Blood Rain, ブラッドレイン)

Reduced name

BloodSuk

Damage

200

Battle Chips

Drain1 A + Drain2 A + Drain3 A + Wave A

Explanation

MegaMan shoots three big injections in the area. All enemies are damaged, while Megaman steals back HP.

33

Name

Death Storm (デスストーム)

Reduced name

Storm

Damage

200

Battle Chips

Typhoon G + Hurricane G + Cyclone G + Repair G

Explanation

MegaMan creates a fierce wind storm in the opponent's area with a huge jet turbine. All panels and enemies are struck with 200 points of damage.

34

Name

Guts Shoot (ガッツシュート)

Reduced name

GtsShoot

Damage

500

Battle Chips

MetGuard G + Dash Attack G + GutsMan (V1/V2/V3) G

Explanation

GutsMan throws MegaMan straight forward in a ferocious toss. MegaMan hits the first enemy in a row, thrashing them with a whopping 500 points damage. All bosses are vulnerable to a 2-hit KO by using this Advance twice. However, it won't cut through barriers and can't bypass solid objects or otherwise.

35

Name

Life Saver (ライフセーバー)

Reduced name

LifeSavr

Damage

-

Battle Chips

Barrier R + Aqua Aura R + Roll R/Roll2 R/Roll3 R

Explanation

Roll fully heals Mega Man's HP and creates an invincibility barrier on MegaMan that lasts for a lengthy 30 seconds.

When a Program Advance is done in this game, only one of each involved chip is used. The Program Advance can be re-created at any time if there is at least one of all chips involved available. All of these are Null elemental.

#

Image

Program Advance Name

Chips Required

Damage

Description

01

N/A

Z-Canon

Cannon +HiCannon +M-Cannon

120

Lets the player turn invincible and fire cannons. Lasts a duration of time (10 sec).

02

N/A

Z-Raton

Ratton1 +Ratton2 +Ratton3

90

Lets the player turn invincible and fire rattons. Lasts a duration of time (10 sec).

GateMan throws nine things from his gate, each causing 100 damage. The things he throw are spiked balls, magnets, two types of rocks, sword slashes, his soldiers, and the MegaMan plushies from the Anti Damage chip.

28

Name

Guts Shoot (ガッツシュート)

Reduced name

GtsShoot

Damage

400

Battle Chips

Guard * + Dash Attack G + GutsMan V1/V2/V3 G

Explanation

GutsMan throws MegaMan straight forward.

29

Name

Big Heart (ビッグハート)

Reduced name

BigHeart

Damage

300

Battle Chips

Holy Panel R + Recovery 300 R + Roll V1/V2/V3 R

Explanation

Roll attacks an enemy and drops a big heart on MegaMan, recovering his health.

30

Name

Body Guard (ボディガード)

Reduced name

BodyGrd

Damage

100

Battle Chips

Drop Down S + Anti Damage S + ShadowMan V1/V2/V3 S

Explanation

ShadowMan shoots 18 shurikens at enemies, one at time and each causing 100 damage.

31

Name

Double Hero (ダブルヒーロー)

Reduced name

2xHero

Damage

70

Battle Chips

Custom Sword B + Variable Sword B + ProtoMan V1/V2/V3 B

Explanation

MegaMan.EXE and ProtoMan.EXE attack 8 times.

32

Name

Darkness(Dark Messiah ダークメシア)

Reduced name

-

Damage

3000

Battle Chips

Bass V3 X + AntiNavi X + Fire/Aqua/Elec/Wood Gospel X

Explanation

Gospel attacks with his breath, hitting 6 of the 9 panels in the opponent's area and 1 in his area. If the enemies survive the overwhelming attack, Bass uses Earth Break on the closest column and breaks the empty panels. Bass usually hits in the corner of the area, hitting the area Gospel couldn't reach.

Unlimited Cannon for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires 3 Cannons each time you press A until the timer runs out.

02

Name

Zeta Cannon 2

Reduced name

Z-Canon2

Damage

60x3

Battle Chips

Hi-Cannon x3 (H+I+J or I+J+K or J+K+L)

Explanation

Unlimited Hi-Cannon for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires 3 Hi-Cannons each time you press A until the timer runs out.

03

Name

Zeta Cannon 3

Reduced name

Z-Canon3

Damage

80x3

Battle Chips

M-Cannon x3 (O+P+Q or P+Q+R or Q+R+S)

Explanation

Unlimited M-Cannon for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires 3 M-Cannons each time you press A until the timer runs out.

04

Name

Zeta Punch(ゼータパンチ)

Reduced name

Z-Punch

Damage

80

Battle Chips

GutsPnch x3 (B+C+D or C+D+E or D+E+F

Explanation

Unlimited GutsPnch and invincibility for 5 seconds. Once you press A to use the PA the time starts and MegaMan can punch 1 square forward each time you press A until the timer runs out.NOTE: The GutsPnch code for rocket punch still works. Most cheat sites claim the code for a rocket punch is (while holding A with GutsPnch) Right Up Left Down Right Left. However just press Down then Right with A held.

05

Name

Zeta Straight(ゼータストレート)

Reduced name

Z-Strght

Damage

100

Battle Chips

GutsStraight x3 (O+P+Q or P+Q+R or Q+R+S)

Explanation

Unlimited GutStrght and invincibility for 5 seconds. Once you press A to use the PA the time starts and MegaMan can punch 2 squares forward each time you press A until the timer runs out.

06

Name

Zeta Impact(ゼータインパクト)

Reduced name

Z-Impact

Damage

160

Battle Chips

GutsImpact x3 (G+H+I or H+I+J or I+J+K)

Explanation

Unlimited GutsImpact for 5 seconds. Once you press A to use the PA the time starts and MegaMan can punch 3 squares forward each time you press A until the timer runs out.

07

Name

Zeta Variable(ゼータバリアブル)

Reduced name

Z-Varibl

Damage

160

Battle Chips

VarSwrd (B+C+D or C+D+E or D+E+F)

Explanation

Unlimited VarSwrd and invincibility for 5 seconds. Once you press A to use the PA the time starts and MegaMan can use the Variable Sword each time you press A until the timer runs out.NOTE: The VarSwrd codes still work.

08

Name

Zeta Yoyo 1(ゼータヨーヨー1)

Reduced name

Z-Yoyo1

Damage

40

Battle Chips

Yo-Yo1 (C+D+E or D+E+F or E+F+G)

Explanation

Unlimited Yo-Yo1 for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires a Yo-Yo each time you press A until the timer runs out. Yo-Yo hits the first 2 squares from MegaMan twice and the third square 3 times. The Yo-Yo can be stopped by rock cubes or when MegaMan is hurt while using it.

09

Name

Zeta Yoyo 2(ゼータヨーヨー2)

Reduced name

Z-Yoyo2

Damage

50

Battle Chips

Yo-Yo2 (H+I+J or I+J+K or J+K+L)

Explanation

Unlimited Yo-Yo2 for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires a Yo-Yo each time you press A until the timer runs out. Yo-Yo hits the first 2 squares from MegaMan twice and the third square 3 times. The Yo-Yo can be stopped by rock cubes or when MegaMan is hurt while using it.

10

Name

Zeta Yoyo 3(ゼータヨーヨー3)

Reduced name

Z-Yoyo3

Damage

60

Battle Chips

Yo-Yo2 (M+N+O or N+O+P or O+P+Q)

Explanation

Unlimited Yo-Yo3 for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires a Yo-Yo each time you press A until the timer runs out. Yo-Yo hits the first 2 squares from MegaMan twice and the third square 3 times. The Yo-Yo can be stopped by rock cubes or when MegaMan is hurt while using it.

11

Name

Zeta Step 1(ゼータフミコミ1)

Reduced name

Z-Step1

Damage

130

Battle Chips

StepSwrd (L+M+N or M+N+O or N+O+P)

Explanation

Unlimited Step Sword for 5 seconds. Once the player press A to use the PA the time starts and MegaMan goes invincible, using Step Sword each time A is pressed until the timer runs out. Step Sword moves MegaMan forward 2 spaces and uses a powerful wide sword attack.

12

Name

Zeta Step 2(ゼータフミコミ2)

Reduced name

Z-Step2

Damage

130

Battle Chips

StepCros (O+P+Q or P+Q+R or Q+R+S)

Explanation

Unlimited StepCros for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and uses Step Cross each time you press A until the timer runs out. Step Cross moves MegaMan forward 2 spaces and uses a powerful sword cross attack. Does double damage to whatever is in the center of the cross.

MegaMan shoots a huge blast that explodes five times. The first explosion hits the target with an X shapped blast. The 2nd explosion hits the target with a + blast. The 3rd explosion is the same as the first. The 4th is the same as the 2nd and the final explosion is the same as the first again.

16

Name

Life Sword(Dream Sword ドリームソード)

Reduced name

LifeSwrd

Damage

400

Battle Chips

Sword + WideSwrd + LongSwrd (all with same code)

Explanation

MegaMan swings a giant sword across the battlefield hitting everything in its radius (2xLong 3xWide) for 400 damage.

17

Name

Element Sword (エレメントソード)

Reduced name

ElemSwrd

Damage

150

Battle Chips

FireSwrd + AquaSwrd + ElecSwrd + BambSwrd (all with same code)

Explanation

MegaMan swings 4 giant swords (one for each element) across the battlefield hitting everything in its radius (1xLong 3xWide) for 150 damage for each sword.

18

Name

Evil Cut(Aku Retsuzan アクレツザン)

Reduced name

EvilCut

Damage

150

Battle Chips

StepSwrd P + HeroSwrd P + StepCros P

Explanation

MegaMan steps two columns up, slash with the 3 swords involved in this P.A. in order. The enemy on the panel right in front of MegaMan will receive 4 hits.

19

Name

Hyper Ratton (ハイパーラットン)

Reduced name

HyperRat

Damage

500

Battle Chips

Ratton1 + Ratton2 + Ratton3 (all with same code)

Description

MegaMan uses a powerful Ratton that runs very fast.

20

Name

Time Bomb + (Giga Time Bomb ギガカウントボム)

Reduced name

TimeBom+

Damage

500

Battle Chips

TimeBomb (J+K+L or K+L+M or L+M+O)

Description

MegaMan creates a bomb that hits the entire field.

21

Name

Gel Rain(Raining Jelly レイニングゼリー)

Reduced name

GelRain

Damage

150

Battle Chips

MetaGel1 x3 (B+C+D) or MetaGel2 x3 (E+F+G) or MetaGel3 x3 (S+T+U)

Description

A group of six MetaGels fall from the sky and steals every panel they land on. If an enemy is on the panel, the enemy gets damaged, but the panel remains unstolen.

22

Name

Ever Curse(Endless Curse エンドレスカース)

Reduced name

EverCrse

Damage

100

Battle Chips

CrsShld1 + CrsShld2 + CrsShld3 (all with same code)

Description

MegaMan summons a CrsShld that blocks enemy attack and bites all enemies until they're dead. 15 hits. It dissipates quickly though if it doesn't hurt the enemies (LifeAura, Invis, etc.)

23

Name

Mothers Quake (マザーズクエイク)

Reduced name

MomQuake

Damage

200

Battle Chips

RockCube * + RockCube * + GodStone S

Description

Can be used anywhere. The screen shakes and random rocks fall from the sky and hits random squares on the enemy side for 200 damage each.

24

Name

Poison Pharaoh (ポイズンファラオ)

Reduced name

PoisPhar

Damage

Poison

Battle Chips

PoisonMask + PoisonFace + PoisonAnubis, all with same code.

Explanation

A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.

A combination of the characters designed by fans. BowlMan appears and fires six MistMen from his cannon, which fly by down by different rows. Afterwards, KingMan appears and jumps three panels forward. If the panel he jumps on is empty, the horizontal and vertical panels near him will cause damage.

32

Name

Master Style (マスタースタイル)

Reduced name

MstrStyl

Damage

100

Battle Chips

Salamander * + Fountain * + Thunderbolt (Bolt) * + Gaia Blade *

Description

MegaMan attacks with punches, kicks and sword slashes several times while alternating between four Style Changes, ending the attack with a powerful explosion in the field. The attack makes a total of 9 hits if there is a single enemy.

Shurikens rain down from the sky and chase after the enemy. 10 Shurikens for a total of 1000 Damage

28

Name

Poison Pharaoh

Reduced name

PoisPhar

Damage

Poison

(****1000 total)

Battle Chips

DarkHole * + DarkLine * + PoisonAnubis A

Explanation

A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.

60 Seconds equal to ~ 1000HP drain on enemies

29

Name

Pile Driver (パイルドライバー)

Reduced name

P.Driver

Damage

40x20

(*****400 or 800 total)

Battle Chips

GunSol1 G + GunSol2 G + GunSol3 G

Explanation

A reflective mirror appears in front and behind of the enemy, firing a huge beam of sunlight at the enemy. > x< ( x being the enemy)

The Reflective Mirrors will only both appear if there is no obstacle behind/before the enemy and the opponent isn't in the last row the field.

If both Sunlight Panels apply this P.A. will drain the enemy off 800 HP.

P.A. pierces Invis. Requires light Karma Megaman.

30

Name

Dark Messiah NEO (ダークメシアネオ)

Reduced name

DarkNeo

Damage

250x4

(*1000 total)

Battle Chips

DarkLine * + BugChain * + Bass (Red Sun) or BassAnly (Blue Moon) X

Explanation

MegaMan DS uses the Gospel Cannon to fire three shots on the line above, below, and in front of him. Bass then uses Darkness Overload and cracks all enemy panels in the process. Each hit does 250 damage, and a single enemy can be hit up to 4 times for a total damage of 1000.

MegaMan DS is required in order to use this.

*: If all hits on the attack work on enemy

**: If enemy is in middle panel

***: If enemy is in top or bottom lane, and at the closest column

****: If the Pharaoh statue isn't destroyed and they have 1000 or more HP.

Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.

14

Name

Shake Parade 2(Yura Parade 2 ユラパレード2)

Reduced name

ShakPar2

Damage

110

Battle Chips

SpShake2 x3 (B+C+D)

Explanation

Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.

15

Name

Shake Parade 3(Yura Parade 3 ユラパレード3)

Reduced name

ShakPar3

Damage

140

Battle Chips

SpShake3 x3 (S+T+U)

Explanation

Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.

16

Name

Cactus Dance 1(Saboten Dance 1 サボテンダンス1)

Reduced name

CacDanc1

Damage

30

Battle Chips

CactBal1 x3 (H+I+J)

Explanation

Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.

17

Name

Cactus Dance 2(Saboten Dance 2 サボテンダンス2)

Reduced name

CacDanc2

Damage

40

Battle Chips

CactBal2 x3 (Q+R+S)

Explanation

Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.

18

Name

Cactus Dance 3(Saboten Dance 3 サボテンダンス3)

Reduced name

CacDanc3

Damage

50

Battle Chips

CactBal3 x3 (L+M+N)

Explanation

Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.

19

Name

Hyper Burst (ハイパーバースト)

Reduced name

H-Burst

Damage

50

Battle Chips

Spreader x3 (C+D+E)

Explanation

Acts like a 6-hit SpreaderGun.

20

Name

Life Sword(Dream Sword ドリームソード)

Reduced name

LifeSrd

Damage

400

Battle Chips

Sword S + WideSwrd S + LongSwrd S orSword L + WideBlde L + LongBlde L

Explanation

MegaMan slashes the area of 3x2 in front of him with a huge sword.

21

Name

Great Yo-Yo(Yo-Yo Great ヨーヨーグレート)

Reduced name

GreatYo

Damage

100

Battle Chips

YoYo x3 (D+E+F)

Explanation

MegaMan launches 3 Yo-Yos on all three rows. Each Yo-Yo goes all the way back to the enemy's back column before traveling back. The last column takes 3 hits while the other panels take 2 hits.

22

Name

Pit Hockey(Jigoku Hockey ジゴクホッケー)

Reduced name

PitHoky

Damage

100

Battle Chips

AirHoc x3 (Q+R+S)

Explanation

Fires an AirPuck that bounces in the enemy area 18 times before disappearing.

23

Name

Poison Pharaoh (ポイズンファラオ)

Reduced name

PoisPhar

Damage

Poison

Battle Chips

BugBomb A + Geddon3 A + Anubis A

Explanation

A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.

24

Name

Cosmo Prison (コスモプリズン)

Reduced name

CsmoPris

Damage

60

Battle Chips

Astroid3 C + Astroid3 C + CosmMnSP/DS C

Explanation

CosmoMan appears and shoots Asteroids on all columns in front of him. Enemies on the same row are hit 9 times. All other rows are hit 6 times.

25

Name

Wild BirdWild Swallow (ワイルドスワロー)

Reduced name

WildBird

Damage

200

Battle Chips

Katana1 S + Katana1 S + LarkMnSP/DS S

Explanation

SwallowMan appears, disappears, and then swoops up from the panel under MegaMan. He hits the panels vertically adjacent and hits 3 times on the two columns ahead.

26

Name

FootballFoot Mega Ball (フットメガボール)

Reduced name

Football

Damage

180

Battle Chips

MrkCan2 F + MrkCan2 F + GridMnSP/DS F

Explanation

GridMan appears and kicks 4 FootBalls into the enemy area. They land on the intersections of the panels and hit the 4 panels around that intersection. Corner panels are hit once each, panels on the side are hit twice, and the central panel is hit 4 times.

27

Name

Big Noise (ビッグノイズ)

Reduced name

BigNoise

Damage

400

Battle Chips

Pulsar3 S + Pulsar3 S + ShadeManSP/DS S

Explanation

ShadeMan appears and does a SoundStorm that hits one panel ahead and then 3x3 area following that. Pierces invincibility. Paralyzes enemies.

28

Name

Time Bomb +(Giga Count Bomb ギガカウントボム)

Reduced name

TimeBom+

Damage

600

Battle Chips

TimeBom1 H + TimeBom2 H + TimeBom3 H

Explanation

MegaMan creates a count bomb that has a very high duration.

29

Name

Body Guard (ボディーガード)

Reduced name

BodyGrd

Damage

70

Battle Chips

AntiDmg M + AntiNavi M + Muramasa M

Explanation

Shurikens rain down from the sky and chase after the enemy. 10 Shurikens.

30

Name

Pile Driver (パイルドライバー)

Reduced name

PileDrvr

Damage

30

Battle Chips

GunDelS3 D + GunDelS3 D + DjangoSP/DS D

Explanation

A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.

MegaMan launches 3 Yo-Yos on all three rows. Each Yo-Yo goes all the way back to the enemy's back column before traveling back. The last column takes 3 hits while the other panels take 2 hits.

22

Name

Pit Hockey(Jigoku Hockey ジゴクホッケー)

Reduced name

PitHocky

Damage

100

Battle Chips

AirHocky x3 (L+M+N)

Explanation

Fires an AirPuck that bounces in the enemy area 18 times before disappearing.

23

Name

Poison Pharaoh (ポイズンファラオ)

Reduced name

PoisPhar

Damage

Poison

Battle Chips

PoisSeed P + PoisSeed P + Anubis P

Explanation

A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.

24

Name

Body Guard (ボディーガード)

Reduced name

BodyGrd

Damage

100

Battle Chips

AntiNavi * + AntiSword * + AntiDmg *

Explanation

Sets up a trap. When an enemy attack hits MegaMan, MegaMan will disappear in a puff of smoke and then reappear. Shurikens (10 hits) then rain down on the enemies, homing in on them.

25

Name

Double Hero (ダブルヒーロー)

Reduced name

DblHero

Damage

60

Battle Chips

WideBlde B + LongBlde B + ProtoMnSP B

Explanation

Attack based on the "DoubleHero" PA which originates from Mega Man Battle Network. MegaMan and ProtoMan charge up side by side, and both unleash attacks on the entire enemy side of the field. Hits 10 times.

26

Name

Darkness(Dark Messiah ダークネスメシア)

Reduced name

Darkness

Damage

300

Battle Chips

VDoll F + VDoll F + Bass F (Gregar)/BassAnly F (Falzar)

Explanation

Attack based on the secret "Darkness" PA from Mega Man Battle Network 2. A shadow of MegaMan appears, holding out a Gospel Head and shoots out a Flame Breath, which deals Fire damage. Bass then appears and unleashes a sword slash.

27

Name

Master Cross (マスタークロス)

Reduced name

MstrCros

Damage

100

Battle Chips

FireHit3 A + AquaNdl3 A + ElcPuls3 A + RskyHny3 A

Explanation

Attack based on the "MasterStyle" PA from Mega Man Battle Network 3. MegaMan splits into 3, then launches a hit with each cross (depends on version of game what crosses are used). Deals 100 damage each hit for each cross (5 crosses total). Then the 3 MegaMans combine the last attack for an additional 100 damage.

28

Name

Sun and Moon (サンアンドムーン)

Reduced name

SunMoon

Damage

40/200

Battle Chips

Meteors R + Atk+30 * + Uninstll R

Explanation

Attack based on the "Red Sun Meteor" and "Blue Moon Ray" signature Giga Chips in Mega Man Battle Network 4. A MeteorRedSun appears, firing 5 small meteors 3 panels ahead, dealing 40 damage per hit. Then it switches to BlueMoonRay, firing a laser 3 panels ahead that pierces Invincibility, wrecks the NaviCustomizer enhancements for the rest of the battle, and deals 200 damage. Finally, it switches back to MeteorRedSun, who then crashes 3 panels ahead to deal 200 damage to 3x3 area around the panel it drops and cracks all panels.

Attack based on Mega Man Battle Network 5's "LeaderRaid" Battle Chip. ProtoMan and Colonel appear side-by-side and charge up. ProtoMan strikes first by doing a WideSwrd attack in front of the closest enemy. Colonel then does a X-shaped Screen Divider centered on the closest panel on the middle row where an enemy could be struck with the center of the X taking two hits.

30

Name

Cross Over (クロスオーバー)

Reduced name

CrosOver

Damage

???

Battle Chips

Django D + DjangoV2 D + DjangoV3 D

Explanation

Django appears where MegaMan was standing, while MegaMan appears at the back of the enemy area in the same row. Django uses his Gun del Sol, hitting the second column from the player's position, while MegaMan fires Buster shots down the row from behind. Then, both Django and MegaMan move up as far as they can and perform a cross slash.

RideMan, Reverse RideMan and Trojan Horse attack, one at time. RideMan uses his chain in a column, R RideMan kicks an opponent and Trojan Horse stomp the area.

35

Name

Dark Messiah (ダークナイトメア)

Damage

Battle Chips

Explanation

Other media

Program Advances are also used in the MegaMan NT Warrior anime. The first Program Advance to appear is the Beta Sword in episode 14 (although in Axess, a Cross FusedChaud called it Life Sword during a battle with ShadeMan), which MegaMan learns during the N1 Grand Prix. MegaMan and ProtoMan use the PA in several episodes, and GutsMan used it once in episode 54. In the anime, the Beta Sword (Life Sword) creates a long energy blade.

In the MegaMan NT Warrior manga, a Program Advance specifically created for Battle Chip Stadium is used to defeat Bugriser. Its name is Boscono Panic Express and is created using the ChargeMan EX, Burner 1, and Barrier 100 chips. The Program Advance summons ChargeMan.EXE using his final attack, Crazy Locomotive. This is a reference to ChargeMan, who had not appeared in the manga except for the extra chapter.