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Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~Crow~

(Rebellion no kasai nami) - Rebellion The Fire Slasher

Rank: Forbidden
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 50
Damage: 100 (+20 damage to every fire based jutsu)
Description: the blaze sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red , it can be used to shoot A-rank cresent shaped fire waves at the opponent which reaches up to long range , the blade can block against up to B-ranked wind techniques by utilising +20 points from the user's chakra , as long as the user is weilding the blade , he can perform fire techniques without the use of handseals by utilising the fire Aura around the blade , if a B-rank fire technique is shot at the user , he can absorb it to fuel the blade's own power and the fire Aura increases in amount and power , hence the blade can use S-ranked fire techniques without handseals.

~ S-ranked fire techniques cannot be used unless abosrbed a B-rank fire technique made by the opponent
~ Can only block B-rank wind techniques 3 times per battle
~ Cannot be used without mastering the fire element
~ Can only absorb fire techniques 3 times per battle.
~ Cresent shaped waves can only be used 3 times per battle
~ Cresent shaped waves can be shot once every 2 turns
~ If the user absorbs a B-rank fire technique , the cresent shaped waves become more powerful (S-rank)
~ Can only be weilded by ~Crow~

Sword:

-When something is overpowered, no matter how much you restrict it, it remains overpowered. Declined-

(Custom Weapon) - Rebellion
Rank: S
Type: Weapon
Range: Short - Long
Chakra Cost: 40 (+ 30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
~ Cannot be used without mastering the fire element.
~ User takes -10 damage when absorbing a fire technique.
~ Can only block fire techniques 3 times per battle.
~ Can only be weilded by ~Crow~

Sword:

~Approved~

Feel free to edit ~_~
(Katon: doki no Rebellion) - Fire Style: Rebellion wrath
Rank: S
Type: Attack
Range: Short- Long
Chakra Cost: 40
Damage: 80
Description: The user grabs his Rebellion and concentrates a massive amount of fire chakra into it , then makes a crescent shaped pattern with rebellion horizontally or vertically while releasing the fire chakra causing a large cresent shaped wave of fire that races in the desired location.
~ Crescent shaped waves can only be used 3 times per battle.
~ the user loses the ability to block fire techniques with the sword when he uses the Crescent shaped waves 3 times.
~ The user can't enhance the damage of a fire technique any further if he used the crescent shaped waves 3 times.

~Approved~

(Kuchiyose no jutsu: Kuro) - Summoning Technique: Black (Boss of Crows)
Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage: N/A (depending on the used technique)
Description: The user summons "Black" the boss of Crows, he is slightly larger than gamabunta and has an evil personality like Manda, he is a dead black colored and has thick feathers making him immune to lightning techniques up to A-rank , he can use lightning techniques up to S rank, also with his large wings he can use the wind element up to B rank , he can perform lightning and wind techniques that doesn't require the use of handseals, but in addition to that the user can make the handseals when he's on top of "Black" allowing Black to use any technique in the lightning element up to S-rank and every technique in the wind element up to B-rank, once per battle he can shoot a forbidden ranked lightning blast , but it extremely exhausts his chakra.

~ Only stays on the field for 5 turns
~ Can't use wind and lightning techniques in the same turn.
~ when shooting the forbidden lightning blast he can't use lightning techniques higher than A-rank and he can't use wind techniques at all.
~ must have signed the Crows contract
~ Can only be used by ~Crow~~Declined, what no damage to yourself, its a forbidden ranked technique

(Fuuton: uyoku enzeru) - Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.

~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be used by ~Crow~Approved

(Suiton/Raiton: kyougaku Nami) - Water and Lightning Release: Shockwave
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage: 100 (-10 to the user)
Description: the user will manipulate pre-existing water and rise the water up creating a large wave of water at the size of the Sand Avalanche technique , then the user creates a very powerful lightning current into the water creating a large water and lightning wave that shocks in contact with the enemy and burns their bodies due to the highly concentrated lightning current in the water.

~ 2 times per battle
~ Must use a water source
~ can't use Lightning/water techniques above A rank for 3 turns including this turn
~ Can Only be used by ~Crow~

~Declined, -10 damage for a forbidden ranked technique is insufficent ,and 2 times per battle i dont think so

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Shin-Akira

(Sogeki no Geijutsu: Dangan o Hikisaku)- Sniper Art: Tearing Bullet

Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user shoots an arrow from his bow infused with a large amount of chakra at a target that augments its speed and generates a rapidly spinning vortex of chakra resembling a giant drill that can be guided and will tear through a target and any obstacles in its way. The vortex protects the arrow and allows the arrow to continue after it has hit a jutsu of the same rank. It can also be positioned to surround the user for defensive purposes.

-On hold. This should be of S rank. It's a smart idea but just 'chakra' is not enough-

(Sogeki no Geijutsu: Yōkai Shotto)- Sniper Art: Specter Shot

Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage: N/A
Description: The user channels chakra into arrows that bends the light around them to make them nearly invisible to the naked eye. Doujutsu users can easily see through the technique.
-Lasts for 2 turns

Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user shoots numerous arrows from his bow infused with a large amount of chakra at a target that augments their speed and generates rapidly spinning vortexes of chakra resembling drills that can be guided and will tear through a target and any obstacles in their way. The chakra protects the arrows and allows the arrows to continue after they have hit a jutsu of the same rank.

-On hold. Just fix the description and I will approve. It's a smart idea but just 'chakra' is not enough-

(Sogeki no Geijutsu: Shotto Shiage)- Sniper Art: Finishing Shot

Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user imbues his bow and arrow with chakra to strengthen them and augment the arrow's piercing ability so the arrow can be shot at high speeds only tracable by a 2 tomoe sharingan or a very skilled ninja. If the arrow encounters an opponent's jutsu of the same rank it will travel through it unless it is a wind jutsu.
-Usable 3 times per battle

-Oh hold. Ibid. Just fix the description and the 'chakra' part. Personally, I'd go for wind for this one.-

The above are just quoted they arent edited as rei requested as such ill not be checked(Inago no Mure) - Summoning Technique: Locust Swarm

Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract

Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust the size of Gamahiro who rules all locusts. He has pale white eyes and a steel-hard shell that is dark red in color and carries a flame-resistant pouch full of explosives. He has an affinity for the wind element and can create a powerful S-rank tornado that draws objects into his mouth making it possible for him to consume entire forests and even buildings that are broken to pieces in the tornado (counts as one of the user's moves). He can perform wind jutsu that the user knows up to S-rank that do not require handseals and it is possible for him to clone himself like Katsuyu by spitting into multiple forms.
-Can only be summoned once
-Lasts for 5 turns
-All techniques used by him count as one of the summoner's moves
-Must have signed the locusts contract

~Declined, limit the useage of his ability as its an S rank technique (Sogeki no Geijutsu: Fukusū no Namida no Dangan)- Sniper Art: Multiple Tearing Bullets

Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user shoots numerous arrows from his bow infused with a large amount of wind chakra at a target that augments their speed and generates rapidly spinning wind vortexes resembling drills that can be guided and will tear through a target and any obstacles in their way. The vortexes protect the arrows and allow the arrows to continue after they have hit a jutsu of the same rank.

Declined, what no limitations please its S rank ~_~(Suiton: Guranji no Hebi)- Water Release: Grunge Serpent

Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user spits a long stream of muddy water he forms into a snake that can swallow multiple opponents and drown them while they can't move due to the water's weight. The snake is powerful enough to knock an opponent unconscious if struck by it.

Type: Attack/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user forms a handseal and materializes shadow into multiple belts resembling chainsaws with sharp spinning edges that can easily cut through solid rock. These belts are capable of binding or striking an opponent and by twisting the saws into points they can act effectively as drills. If the user combines his shadow with natural shadows, he can increase the range and scale of this jutsu.
-No A-rank or higher shadow jutsu next turn
-Must be a member of the Nara clan to use.

Declined, do not resubmit
Edit anything that you find wrong with them.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~Sanji~

(Katon: Shōnetsu Jigoku) Fire Release: Blazing Hell
Typeffensive/Defensive
Rank:S
Range:Mid-Long
Chakra Cost:40
Damage Points:80
Description:The user molds a small amount of chakra in their hands and then flicks it into a small ball of fire towards the enemy. The purpose of the technique is not to strike an enemy, but to make sure it reaches near the area they are currently on. Once the small ball of fire comes into contact with the ground, it’ll immediately grown and surround the target in a complete circle. There is a small five second delay before the flames begins to ignite and erupt into a huge column of fire, reaching up to twenty feet high. The heat generated from the flames is so hot that anything coming into contact with the column will be burned instantly, with the high temperature of the flames the ground heats up,slowly turning into lava. This technique is mostly used to trap an opponent inside a blazing fire like prison and it is large enough to encompass one or two people. Suffocation is possible and likely should they not be able to escape, as the flames will quickly devour all available oxygen.
*Note*:Can be used TWICE a battle
*Note*: Lasts for three turns.

-On hold. Well, since you are throwing a small ball of fire, how does it expand and erupt? By itself? Fix your description-

Youshun (鷹隼, Hawk and Falcon)
Rank: S
Typeffensive
Range: Short
Chakra Cost:40
Damage Points:80
Description: Similar to the Chidori and as such appears to be quite similar in nature. Like Chidori, Youshun is a concentrated strike of lightning delivered at melee range. Unlike Chidori, which is used as an assasination techinque and strikes a single point with an lightning enhanced jab, Youshun rather shreds material it comes in contact with making it more suited towards damaging the target critically regardless of where the technique strikes. Youshun appears as a surging concentration of lightning in the user's hand rather than around it with Chidori and is used to rip through a target.The concentration of chakra is greater in this technique and that it would theoretically be able to cut through Chidori. It would seem that this technique requires a significant amount of chakra, but a specific limit has never been specifically announced. Due to amount and concentration of chakra being employed in this technique the users risk damaging themselves if they aren't in perfect control of the technique. This damage can range anywhere between burns from the lightning to the shredding effect this technique.

Reason for creation: Chidori insufficient and that a thousand birds still flee from a hawks and falcons.

*Note*: Can be only used twice a battle.
*Note*:Can be only used by ~Sanji~

-Declined. Your reason for creation doesn't persuade me. I am sure you can be more creative than this-

Originally Posted by ~Sanji~

Calling Upon the Kraken (Tenshoku Sono Kraken)
Typeffensive
Rank:S
Range:Mid-Long
Chakra Cost:40
Damage Points:80
Description:This technique if the target is standing on a large body of water.An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra.In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After while, eight large water tentacles, that resemble octopus tentacles, will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.

-All declined. OP. You haver to edit the red parts and also forget about Phoenix-

(Katon: Shōnetsu Jigoku) Fire Release: Blazing Hell
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user molds a small amount of chakra in their hands and then flicks it into a small ball of fire towards the enemy. The purpose of the technique is not to strike an enemy, but to make sure it reaches near the area they are currently on. Once the small ball of fire comes into contact with the ground, it’ll immediately grown by the user focusing chakra into it by making one handseal (Like Deidara does to expand his clay) and surround the target in a complete circle. There is a small five second delay before the flames begins to ignite and erupt into a huge column of fire, reaching up to twenty feet high. The heat generated from the flames is so hot that anything coming into contact with the column will be burned instantly, with the high temperature of the flames the ground heats up, slowly turning into lava. This technique is mostly used to trap an opponent inside a blazing fire like prison and it is large enough to encompass one or two people. Suffocation is possible and likely should they not be able to escape, as the flames will quickly devour all available oxygen.
*Note*: Can be used TWICE a battle
*Note*: Lasts for three turns.*Note: No A rank or above Fire element the following turn~Approved, added the bold section~

Youshun (鷹隼, Hawk and Falcon)
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Similar to the Chidori and as such appears to be quite similar in nature. Like Chidori, Youshun is a concentrated strike of lightning delivered at melee range. Unlike Chidori, which is used as an assasination techinque and strikes a single point with an lightning enhanced jab, Youshun rather shreds material it comes in contact with making it more suited towards damaging the target critically regardless of where the technique strikes. Youshun appears as a surging concentration of lightning in the user's hand rather than around it with Chidori and is used to rip through a target.The concentration of chakra is greater in this technique and that it would theoretically be able to cut through Chidori. It would seem that this technique requires a significant amount of chakra, but a specific limit has never been specifically announced. Due to amount and concentration of chakra being employed in this technique the users risk damaging themselves if they aren't in perfect control of the technique. This damage can range anywhere between burns from the lightning to the shredding effect this technique.

Reason for creation: Chidori insufficient and that a thousand birds still flee from a hawks and falcons.Chidori is often spamed so, this technique would hopefully give me an advantage over the chidori users.

*Note*: Can be only used twice a battle
*Note*:Can be only used by ~Sanji~

Declined, you need to add a damage points to the user and restriction of limiting useage of lightning element aswell

Calling Upon the Kraken (Tenshoku Sono Kraken)
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.
*Note*: Can be only used ONCE.
*Note*: No S-Rank Water Jutsu after this technique.Declined, the same with this technique, it has a requirement of damage points to the user because of the blood sacrifice

Strike of the Earth King - (Dageki za Doton Kokuou)
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A method of fighting developed to mix the ability to fight with ones fists and their Doton techniques. This art is about launching ones Earth Elemental Ninjutsu through their Taijutsu attacks. An attack requires the same amount of chakra as one would need to use the technique normally. Their are certain benefits and downsides to this method of fighting, depending on the rank the user has trained to. One of the universal benefits for using this style is that one will no longer have to make hand signs to use their earth ninjutsu - they have learned to channel the chakra needed and form it in their hands and feet. However, the user can never use Lightning as an element in the whole fight, as it conflicts with their combat style too much. Note: the benefits below do not stack per rank. Also, Kinjutsu cannot be used through this method. One may only use 5 E-C rank attacks, 3 B-A rank attacks, and 1 S Rank attack through this method per fight.

Sannin : Able to use A rank and lower Earth techniques through body motions at no extra chakra cost. +20% Physical Strength.

Kage/Sage : Able to use S rank and lower Earth techniques through body motions at no extra chakra cost. +30% Physical Strength.

*Note*: Have to be S-Class Ninja to Use.
*Note*: Useable ONCE
*Note*: User gets exhausted afterwardsDeclined, no resubmitting

I Didn't See a Eagle Contract in the Custom Summoning Thread so...

Summoning Animal:Eagle
Scroll Owner:~Sanji~
Other Users who have signed contract: None at this moment.
Summoning Boss if existing:None at this moment.
Other Summoning Animals tied to contract:N/ADropping King Cheetah Contract.Declined, already exists though not listed on the new list was on the old with some member who went inactive

Re: ♦ Custom Jutsu Submission ♦

(Kchuysei: Ouja Shiro) Summoning: King White
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning "King Of The Owl". King White is a Giant Owl, he is able to use water and wind techniques upto C-ranked that dont require hand seals.

(Kchuysei: Shiro fukurou) Summoning: White Owl
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning "White Owl". They Are Giant Owl, They are able to use water techniques upto C-ranked that require only tiger hand seals.

Note:
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Water Buffalo Contract.
-this Summoning can only be Summoned once per battle.
-Yagura can only teach this.

Tattoo

~Declined, do not resubmit~ once again the owl contract already exists, both canon as custom

Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Ikedzukuri Chokuritsu Dorafu)-Wind Release: Slicing Vertical Draft
Rank:S
Type: Attack
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: After performing the 5 needed handseals to imbue their chakra into the air, the user creates a vertical updraft of wind quickly moving massive amounts of warmer, less dense air upwards. This updraft causes the opponent to rise with the air. Since the wind is infused with the users chakra, the enemy is also being sliced by the wind. They are thrown into the air, and sliced by the powerful winds at the same time.

(Doton: Fuhen Yasumiba)-Earth Release: Eternal Resting Place
Rank:S
Type:Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user creates a standing coffin that rises from the ground behind the enemy. The coffin then quickly opens up, and then closes on the enemy again trapping them inside. The inside of the coffin, as well as the door of the coffin are lined with long, sharp earth spikes, that stab the enemy as they are locked inside (Like Medieval Torture chambers).

Re: ♦ Custom Jutsu Submission ♦

Wind Style- Breathless
Type:Supplementary
Rank:A
Chakra Cost: 30
Damage Points: 60
Description: The user will point there hand at the opponent with a fist and concetrate fuu chakra into the opponents lungs infusing it with the air in their lungs. The user than opens his fist and all the air escapes out of the opponents lungs leaving him breathless
*Can Only Be Used Once*
*The opponent cant moving alot*
*The opponent needs to catch there breath*
*Can Only Be Taught By ROTM*

Weapon: Moon The Sword And Shield Of All Element
(Buki: Subete no eremento no tsuki no ken to tate)
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Moon is a combination of a sword and shield that a shinobi can use in battle. There are 2 scrolls used with this weapon a summoning scroll and a power scroll. The summoning scroll is used to summon both weapons because they wouldnt naturally be carried with them due to their size. The weapons are hidden in a underground armory where Sasuke makes Moon. The power scroll is the scroll you use to enhance the sword and shield. The power scroll is made of a fabric that was infused with each of the elemental affinities by the 1st hokage.It was originally used to for just the shield but Sasuke enhanced it to work on a sword also. You can concentrate elemental chakra into this scroll to enhance the shield and sword based on the rank of the elemental release.
Example: If someone sumons it and they have learned Doton jutsu up to c rank they can transfer some of their chakra into the power scroll to give the shield and sword the power and rank of the element you use. You can know block B and lower rank Water attacks with that shield and the sword is as powerful as a c rank do attack.
* The weapons can only be summoned once per battle*
* It can be broken in the right situation( any question ask Rinnegan On The Moon*
* You cant concentrate S rank elemental chakra if it is done the shield and sword will break*
* The user must place the weapons on the summoning scroll to reverse summon them back to their armory etc*
* If it is broken the creator(ROTM) can construct another one if he wishes.
* The weapon can be stolen and in that case(ROTM) dosent have to make you a new one*
* if one is broken the other dissapears*
*Must request the creator(ROTM) to build one for you*
* You can only enhance the power scroll three times*
* When you enhance the power scroll it lasts for two turns*
* It counts as a move to summon and enhance scroll*
* Must Have Sasuke Uchiha Bio*
(Sorry for so many restrictions)

Ninja Art- Limb Regeneration
(Japanese Not Found)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/a
Description: This is a secret jutsu that very little is known about. The user can regenerate any part of their body is bascially what the jutsu does.The user infuses the cells where he lost the limb with chakra making the reproduce at a accelerated rate growing back the whole limb within seconds. There is a setback also. The the user uses this technique that part of the body wont work properly for the next 2 turns since the regeneration is brand new and has not adjusted.
* Can only be used 3 times every battle*
* You cant grow the same limb back twice*
* When regenerated the old limb turns to dust*
* No jutsu for the rest of the turn*
*Can only be taught by ROTM*

Ninja Art- Limb Clone
Type: Supplementart
Rank: A
Range: N/a
Chakra Cost:30
Damage: N/a
Description: The User can create a clone of a fallen limb. The user would release chakra onto the fallen limb making the cells reproduce at a accelerated rate creating a whole new body. The clone is made of flesh and bone so it dosent poof away you have to kill it physically. It has a mind of its own so it can carry out strategies without being told. They can use jutsu also. They are very incompitent due to the fact that the user had to kill out some brain cells so they would revolt against him but you need very good chakra control to take the clones over. The higher rank you are the more clones you can control.
*Can only be used twice a battle*
*You can control a certain number of clones based on your rank*
*Jounin- 1 clone, S-Class- 2 clones, Sannin and above-3 clones*
*You cant poof away these clones once your have casted the jutsu they walk the earth until they physically die*
*Can only be taught by ROTM*

Pursuit Of Happiness
Type: Supplementary
Rank: A
Chakra Cost: 30
Damage Points: Depends On The Users Choice
Description: This is a hidden nerve near all shinobi's brain. When the user is at his limit and he sees his cause of death coming towards him this nerve snaps and suddenly times slows but the user is unaffected. The user clears his mind and he is able to roam freely with his opponent slowed. His/Her chakra points are cutoff aswell. The user then finds his peace and what makes him happy the most and his body fully heals itself. This gives the user a chance to also move objects around and to move out of harms way. It only last a few minutes but when those minutes are up the user feels as though he has found true happiness and continues to fight.
*Can only be used once*
*Must have took a large amount of damage and still survived but is still on the brink of death*
*Your opponent must use a jutsu that there is no possible way for you to stop*
* Cannot harm opponent in any way while time is slowed*
* Cant use jutsu while time is slowed*
* This counts as two turns*
*Can only be taught by ROTM*

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Yusuke-

(Katon : Kaen Tamadangan) - Fire Style : Flaming Sphere Bullets

Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his dominant arm in a figure of a gun and points it to the direction of the target point. Building up fire chakra into the tip of the finger sticking out as the gun shape would then cause a flame to take place on that specific area. By releasing the fire chakra, a barrage of flame bullets would then scatter flying all over the place in front of the user. The bullets can also be directed into a single point instead of scattering all over the place if the user chooses to.

The way how its used in the starting of the description is similar to the picture below

Usable three times per battle

Can only be used or taught by -Yusuke-

No S-rank fire jutsus allowed during the turn used.

(Kaze Hyoumei) - Wind Manifestation

Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword. It has an elemental affinity of wind but it that doesn't discourage kazehyoumei to use other elements. For now, kazehyoumei can only manipulate other elemental chakra other than wind but cannot do any skills with it. Something like coating a kunai with lightning chakra so that it's penetration power is increased, thats what i meant for Kazehyoumei. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interuption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to B-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user.

Type: Summon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Arduinna Is known as the Goddess Boar of the Forest of the Buta Forest. She is the guardian of the Buta Forest watching all of the boars how live within the forest. Arduinna is able to use B-rank and down Water jutsu, along with bing immune to C-rank and down Wind jutsu. She is also known for her power and accuracy with a bow she hold on her smaller female tusks.

Type : Attack
Rank : S
Range : Short - Long
Chakra Cost : 40
Damage Points : 80
Description : After performing a row of 5 handsigns, the user will slam both hands onto the floor thus causing a huge burst of water just like how a blowhole would shoot up. Rock debris would also shoot up along with the burst of water, hitting roughly against the target, sending him flying up into the air.

No S-rank Water or Earth Jutsu Up Until The End of The Next Turn

Can only be used twice a battle

Can only be taught/used by -Yusuke-

If used in short-range, user might get hit by rock debris falling from the sky

Type : Attack/Supplementary
Rank : S
Range : Short - Mid
Chakra Cost : 40
Damage Points : 80
Description : The user does 2 handseals then puts forth both the left and right hands to the front, lightning would shoot out from both hands and hence the jutsu starts. In this jutsu, thunder and lightning who always travels with each other takes on a different style and goes in different directions. Thunder was the one who made sounds and and now by causing uproars, it would draw the opponents attention to the sound thinking the attack was coming from there and then lightning would always attack the opponent when he looked away.

Sharingan is able to match the speed and is able to find the lightning before it strikes

Usable only three times per battle

No lightning jutsus as long as this jutsu is active on the field

Can only be used or taught by ~Yondaime~

~Feel Free To Edit Guys~

-Resubmit when your ban is lift-

Resubmitting :

(Katon : Kaen Tamadangan) - Fire Style : Flaming Sphere Bullets

Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his dominant arm in a figure of a gun and points it to the direction of the target point. Building up fire chakra into the tip of the finger sticking out as the gun shape would then cause a flame to take place on that specific area. By releasing the fire chakra, a barrage of flame bullets would then scatter flying all over the place in front of the user. The bullets can also be directed into a single point instead of scattering all over the place if the user chooses to.

The way how its used in the starting of the description is similar to the picture below

Usable three times per battle

Can only be used or taught by -Yusuke-

No S-rank fire jutsus allowed during the turn used.

Declined, Similar jutsu already exists

(Kaze Hyoumei) - Wind Manifestation

Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword. It has an elemental affinity of wind but it that doesn't discourage kazehyoumei to use other elements. For now, kazehyoumei can only manipulate other elemental chakra other than wind but cannot do any skills with it. Something like coating a kunai with lightning chakra so that it's penetration power is increased, thats what i meant for Kazehyoumei. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interuption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to B-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equalling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.

Can only activate four times per battle

Burns 10 chakra per turn activated

Can only be wielded by -Yusuke-

When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu

Type: Summon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Arduinna Is known as the Goddess Boar of the Forest of the Buta Forest. She is the guardian of the Buta Forest watching all of the boars how live within the forest. Arduinna is able to use B-rank and down Water jutsu, along with bing immune to C-rank and down Water jutsus. She is also known for her skills in handling the bow which he holds with her female tusks, this allows her to release arrow shots at the opponent with great accuracy and power.

Type : Attack
Rank : S
Range : Short - Long
Chakra Cost : 40
Damage Points : 80
Description : After performing the handseal 'Boar', the user will slam both hands onto the floor thus causing a huge burst of water just like how a blow hole shoot ups. Rock debris would also shoot up along with the burst of water, hitting roughly against the target. This jutsu sends the enemy flying up into the air.

No S-rank Earth Jutsus allowed the next turn

Can only be used three times a battle

Can only be taught/used by -Yusuke-

User must not be in short-range from the attack or else hit by falling rock debris

Type : Attack/Supplementary
Rank : S
Range : Short - Mid
Chakra Cost : 40
Damage Points : 80
Description : The user does 2 handseals then puts forth both the left and right hands to the front, lightning would shoot out from both hands and hence the jutsu starts. In this jutsu, thunder and lightning who always travels with each other takes on a different style and goes in different directions. Thunder was the one who made sounds and and now by causing uproars, it would draw the opponents attention to the sound thinking the attack was coming from there and then lightning would always attack the opponent when he looked away. After being hit by lightning, it causes a shock not enough to kill but only paralyze the enemy although being hit by the lightning more than one time can kill.

Sharingan is able to match the speed and is able to find the lightning before it strikes

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Rinnegan On The Moon

Summoning Animal: Giant Peregrine Falcon
Scroll Owner: Rinnegan On The Moon
Other Users who have signed contract: N/A
Summoning Boss if existing: Flare

Summoning Technique: Flare The Falcon King
(Couldnt find Japanese name)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Flare is the Almighty King of Arus. He watches over all the other falcons of Arus. He specializes in Katon in which he studied for 123 years. Flare is about the size of a coach bus and can hold 2 people on his back. Flare has 2 abilities he calls The 2 Arts Of True Power. The 1st ability is that Flare can merge his rib cage with the users Spinal cord. His talons dig into the user back and his head dissapears inside the users body giving the user temporary angel wings. The second was Flare Ball. Flare can shoot out a A rank fire ball from his mouth. He can also fly at top speed and twice that when merged.
* The times he can be summoned is based on your rank 1 time= Jounin and S class, Sannin and Kage= 2 times, Sage= 3 times*
* Only stays for 4 turns*
* Each time he uses a special it takes away one turn he can be out*
* If he gets hit by a B rank or above attack he dissapears*
* You must sign the contract with Rinnegan On The Moon*
* Cant be hurt by wind techs*
* His abilities count as a move*

Other Summoning Animals tied to contract: N/A

Weapon: Moon The Sword And Shield Of All Element
(Buki: Subete no eremento no tsuki no ken to tate)
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Moon is a combination of a sword and shield that a shinobi can use in battle. There are 2 scrolls used with this weapon a summoning scroll and a power scroll. The summoning scroll is used to summon both weapons because they wouldnt naturally be carried with them due to their size. The weapons are hidden in a underground armory where ROTM makes Moon. The power scroll is the scroll you use to enhance the sword and shield. The power scroll is made of a fabric that was infused with each of the elemental affinities by the 1st hokage.It was originally used to for just the shield but ROTM enhanced it to work on a sword also. You can concentrate elemental chakra into this scroll to enhance the shield and sword based on the rank of the elemental release.
Example: If someone sumons it and they have learned Doton jutsu up to c rank they can transfer some of their chakra into the power scroll to give the shield and sword the power and rank of the element you use. You can know block B and lower rank Water attacks with that shield and the sword is as powerful as a c rank do attack.
* The weapons can only be summoned once per battle*
* It can be broken in the right situation( any question ask Rinnegan On The Moon*
* You cant concentrate S rank elemental chakra if it is done the shield and sword will break*
* The user must place the weapons on the summoning scroll to reverse summon them back to their armory etc*
* If it is broken the creator(ROTM) can construct another one if he wishes.
* The weapon can be stolen and in that case(ROTM) dosent have to make you a new one*
* if one is broken the other dissapears*
*Must request the creator(ROTM) to build one for you*
* You can only enhance the power scroll three times*
* When you enhance the power scroll it lasts for two turns*
* It counts as a move to summon and enhance scroll*
(Sorry for so many restrictions)

Ninja Art- Limb Regeneration
(Japanese Not Found)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/a
Description: This is a secret jutsu that very little is known about. The user can regenerate any part of their body is bascially what the jutsu does. There is a setback also. The the user uses this technique that part of the body wont work properly for the next 2 turns since the regeneration is brand new and has not adjusted.
* Can only be used 3 times every battle*
* You cant grow the same limb back twice*
* When regenerated the limb turns to dust*
* No jutsu for the rest of the turn*
*Can only be taught by ROTM*

Ninja Art- Limb Clone
Type: Supplementart
Rank: A
Range: N/a
Chakra Cost:30
Damage: N/a
Description: The User can create a clone of a fallen limb. The clone is made of flesh and bone so it dosent poof away you have to kill it physically. It has a mind of its own so it can carry out strategies without being told. They can use jutsu also. They are verystupid due to the fact they dont have a brain so they just do what they please unless the user has a powerful enough chakra control to take over the clones body. The higher rank you are the more clones you can control.
*Can only be used twice a battle*
*You can control a certain number of clones based on your rank*
*Jounin- 1 clone, S-Class- 2 clones, Sannin and above-3 clones*
*You cant poof away these clones once your have casted the jutsu they walk the earth until they physically die*
*Can only be taught by ROTM*

Pursuit Of Happiness
Type: Supplementary
Rank: A
Chakra Cost: 30
Damage Points: Depends On The Users Choice
Description: This is a hidden nerve near all shinobi's brain. When the user is at his limit and he sees his cause of death coming towards him this nerve snaps and suddenly times slows but the user is unaffected. The user clears his mind and he is able to roam freely with his opponent slowed. His/Her chakra points are cutoff aswell. The user then finds his peace and what makes him happy the most and his body fully heals itself. This gives the user a chance to also move objects around and to move out of harms way. It only last a few minutes but when those minutes are up the user feels as though he has found true happiness and continues to fight.
*Can only be used once*
*Must have took a large amount of damage and still survived but is still on the brink of death*
*Your opponent must use a jutsu that there is no possible way for you to stop*
* Cannot harm opponent in any way while time is slowed*
* Cant use jutsu while time is slowed*
* This counts as two turns*
*Can only be taught by ROTM*

Re: ♦ Custom Jutsu Submission ♦

(Custom Weapon) - Shūsui
Rank: A
Type: Weapon
Range: Short - Long
Chakra Cost: N/A
Damage: 100 (+20 holding with both hands)
Description: The Shusui is one of the 21 O Wazamono grade swords. It was the named blade of the samurai Ryuma, who appeared as a zombie on Ninja Bark that had been given Brook's shadow. Zancrow was given the sword by Ryuma after the latter's defeat, saying the sword would be satisfied with Zan as its master.Its blade is black and its hand-guard has flower-like edges. After the time skip, a cross was embedded near its guard.

~ Can only be weilded by Yagura Yondaime ~

~Declined~ description makes no sense in naruto context, and it doesn't really explain how it does 100 damage either..

Re: ♦ Custom Jutsu Submission ♦

(fuuton sune-ku soshaku): Wind Release Snake Bite
A Rank: 30 Chakra / 60 Damage
Range: Short-Mid
Type: Attack
Decription: After gathering a large amount of fuuton chakra and preforming the needed hand seals (hare,bird,horse, ox, snake) the user will take a deep breath and release the fuuton chakra into a single manipulated vortex of intense/dense chakra infused air.By maintaining the snake hand seal the user of this technique can direct the vortex. The wind released and created by this technique will cause severe cuts all over the victim causing massive blood loss, and dislocations of limbs from the fall after being lifted or pushed by the vortex, as well as change the ambiant weather above and around the battle field.
Note: can only be used by shadedcrow or with his consent.
Note: Releasing the Snake seal will stop this technique.

Declined, no resubmittion

Updated this and resubmitting. Resubmission in spoiler tags
Earth Style Tiger Pit- Donton Tora Kubochi
Rank:A, Chakra 30/ Damage 60
Range:Short/Medium
Discription: After preforming the needed hand seals the user slams their hands down to the ground, focuses donton chakra through the ground causing the ground below them to crumble having them fall into a pit. The size and shape of the pit are controled by the user of this technique.

-Approved. You realize, I hope, that what you've posted means that you and not the opponent fall into the pit-

Earth Release Tiger Pit- Doton Tora Kubochi
Rank:A, Chakra 30/ Damage 60
Range:Short/Medium
Discription: After preforming the needed 3 hand seals Ram Dragon Ox the user slams their hands down to the ground, and the user focuses donton chakra through the ground towards the opponet causing a pit to form from below the surface while the surface area below the victim becomes exteremly brittle due to the sudden lack of support, the victim of this jutsu falls into the pit. The size and shape, and density of the pit are controled by the user of this technique.
Note:Can only be used by shadedcrow, or with his consent. May only be used once per battle.

Declined, try using the proper template we have provided like everyone else

(Fuuton-Hekireki Gachan) - Wind Release:Thundering Crash
Type: Offensive
Rank:A
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description:After preforming 3 handseals Rabbit, bird, ram. The users of this technique gather a large amount of fuuton chakra into each hand and arm. And clap them together while releaseing the built up fuuton chakra in a large blast of fuuton chakra that. A thunderous sound is made when this jutsu is released. The speed of the released wind is very fast and can deflect other lower ranking fuuton jutsu, and small projectals. It will also increase the speed of Suiton,and Katon techniques. If hit with this technique the victim will be pushed around and sevely cut because of the the basic properties/principles of the wind chakra natures.
Only Shadedcrow can use this technique + anyone who has his consent.

~Approved~

(Katon Makai Ryouken) Fire Release Hell Hound
Rank:A, Chakra 30/ Damage 60
Range:Short/Mid
Description: The user makes the hand seals Horse, Snake, Dragon, Rat, Ox, Tiger, Dog, and releases a large amount of Katon chakra with a deep breath. The Katon chakra takes the form of a large hound, and it is controlled towards the target as long as the user of this jutsu exhales and releases katon chakra, and maintains the Ox hand seal.
This technique can only be used by shadedcrow or with his consent.

-Declined. Wrong chakra info-

resubmitting.fixed chakra info

Declined, already existing technique

(Fuuton: Fuuton kamisori waiya) - Wind Release: Wind Razor Wire
Type:Supplementary/Attack
Rank: s
Range:Short-Mid
Chakra Cost:40
Damage points: 80
Description: Similar to the Puppetry technique the user focuses wind type chakra through their hands, into fuuton chakra threads creating threads that will slice anything they come in contact to or embue them with fuuton type chakra( when attached to basic ninja tools. Because of the cutting nature of wind natue chkara you can not use this technique with puppets only metal based ninja tools. The tools then gain additional sliceing abilites making them able to slice/cut into or through anything. Because this technique requires two hands no other jutsu that requires hand seals can be used while using this technique. (Shadow Clones, and may still use other ninjutsu)
Note: this justu can only be used weapons (kunai/shuriken/swords) not puppets because of the chakra nature involved.
Note: Can only be used by shadedcrow or with his consent.

-Declined. Are you a puppet master? This technique requires training in chakra threads which only puppet masters have by default. - Yes I have a puppetmaster bio hypelink in my sig the word using.I've had it about a month or as well having it at the time of origional submisson being declined.

Re: ♦ Custom Jutsu Submission ♦

(Jōkiton: Jōki tentou) - Steam Release: Steam heaven
Type: Supplmentary
Rank: Forbidden
Range: Entire field
Chakra cost: 80 (+10 per turn.)
Damage cost: N/A (-15 to the user per turn.) (+5 to all steam based jutsus.)
Description: After entering, or already activated ''(Jōkiton: Kuwashii Kitai Jōki Henkan!) - Steam Release: Full Throttle Steam Transformation!'' the user will raise his arms towards the skies, he will then release a huge amount of chakra throughout the entire field, causing masses of steam to erupt constantly, it's so thick that you barely can see your own body limbs. Due the masses of steam the user will recieve damage over time due the constant masses of steam which erupts. As the steam is infused with the users chakra he will be capable of senseing everything within the steam which contains chakra, though not it's nature type, if any. If the opponent stays within the steam for too long he will become completly exhausted and unable to continue on fightning.
~Can only be used once and lasts 4 turns.
~Whilist this jutsu is active any form for fire elements are rendered useless as the steam would just kill out the fire.~Three turns inside of the steam will exhaust the opponent completly.

~Approved~ Note the edit

(Jōkiton: Ketatamashii Jōki) - Steam Release: Piercing steam
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage cost: 60
Description: The user will form two condensed spheres of steam around both hands, the user then slam them together forming one bigger sphere of steam which surrounds both hands. The user then releases a beam of highly compressed steam at the target, so furious it can pierce through steel.
~Can only be used twice per battle.

~Approved~ Edited out the "with ease" part and replaced "cut" with "pierce" since it makes more sense

(Jōkiton: Kemuri Jōki Kankishafuto) – Steam Release: Multiple Steam Ventilation shaft
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user will make a string of 5 hand seals and then will manipulate their chakra causing multiple vents of steam to rise from the battlefield which can also leave a thick cloud of steam in the aftermath that lasts a period of time. This technique is a more advanced version of Steam Release: Ventilation Shaft. (steam cloud lasts 3 turns before dissapating)
Note: Can only be used by a Han

~Declined~ Needs a restriction or two

(Jōkiton: Gobi no Wādosutoraiki) – Steam Release: Five Tailed Beast Strike
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: Han will manipulate his chakra to release a body of steam from the vent on his steam armour and then manipulate its shape with one hand seal that creates 5 claw like bodies of steam representing the 5 tails of the Five-Tailed dolphin horse that then reaches out and strikes his target/s.
Note: Can only be used by a Han bio.

~Declined~ need restrictions, and include the size of the claw-like bodies

(Jōkiton: Jōkiryu Wādobāsuto) – Steam Release: Steam Dragon Burst
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user will create a large volume of steam from the vent on their amour and manipulate it into a dragon head that then bursts out towards the target causing severe burning.
Note: Can only be used by a Han Bio.

~Declined~ No restrictions?

If needed to be edit feel free to do so as I did hate to resubmit some of these. =/

(Since I'm new to checking CJs the other more experienced RP mods are free to overrule my decisions here)

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Fausty

[ Kamo Kuchiyose: Luffy ] Duck Summoning: Luffy

Type: Attack/Defense/Supplementary
Rank: Forbidden
Range: Short/Long
Chakra cost: 50 [ +10 per turn it stays in play ]
Damage points: N/A
" The duck once came and left only destruction behind... "
Description: The user will summon Luffy, the lord of the ducks, by performing the necessary hand seals and smearing his blood on his palm. Luffy has a dual elemental affinity of wind and water allowing him to flap his wings at high speeds in order to summon huge gusts of wind as well as release razor sharp feathers with the gusts. He can also release huge water bullets from his mouth that can flood an area with little effort.
He is about the size of gamabunta and can fly at high speeds because of his wind affinity, also he can easily withstand taijutsu attacks such as kicks and shurikens. Luffy can easily move through water and air able to carry the user at high speeds.
[ Can only be used once per battle. ]
[ Can only stay in play for a total of 5 turns. ]
[ No other summonings can be used for the rest of the battle. ]
[ Wind gusts and Water bullets are equivalent to A-rank and count as a move when used. ]

Type: Attack/Defense/Supplementary
Rank: Forbidden
Range: Short/Long
Chakra cost: 50 [ +10 per turn it stays in play]
Damage points: N/A [-20 to the user when summoned]
" The duck once came and left only destruction behind... "
Description: The user will summon Luffy, the lord of the ducks, by performing the necessary hand seals and smearing his blood on his palm. Luffy has a dual elemental affinity of wind and water allowing him to flap his wings at high speeds in order to summon gusts of wind as well as release razor sharp feathers with the gusts. He can also release water bullets from his mouth that can flood an area with little effort.
He is about the size of gamabunta and can fly at high speeds because of his wind affinity, also he can easily withstand taijutsu attacks such as kicks and shurikens. Luffy can easily move through water and air able to carry the user at high speeds.
[ Can only be used once per battle. ]
[ Can only stay in play for a total of 5 turns. ]
[ No other summonings can be used for the rest of the battle. ]
[ Wind gusts and Water bullets are equivalent to A-rank and count as a move when used. ]

Just removed the words "huge"

~Approved~ added damage to the user (forbidden rank techniques are double edged swords, thus harmful to the user as well. Nice name

Re: ♦ Custom Jutsu Submission ♦

(Suiton: Oonami Konami)- Water Style: Big Wave, small wave
Type: Attack
Rank: B
Range: Short- Mid
Chakra Cost: 25
Damage Points: 40
Description: The user creates two layers of water charka, one dense layer in their mouth, and regular layer in their throat. Once released, the first wave crashes into an opponent causing internal damage upon impact, the user rides or hides in the second wave but this cannot be seen as the first wave blocks the opponent’s view. Allowing the user to remain hidden and follow up with an attack or jutsu (which cannot be blocked). (Can only be taught by AntiHero)

-Declined. Does this look like a B rank to you?-
(Resubmiting)

(Suiton: Oonami Konami)- Water Style: Big Wave, small wave
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates two layers of water charka, one dense layer in their mouth, and regular layer in their throat. Once released, the first wave crashes into an opponent causing internal damage upon impact, the user rides or hides in the second wave but this cannot be seen as the first wave blocks the opponent’s view. Allowing the user to remain hidden and follow up with an attack or jutsu (which can’t be blocked).
Note: Can only use C-rank and below water jutsu as follow up attack.
Note: Can only be used/taught by AntiHero.

~Declined~ because of bold, why wouldn't it be blocked?

(New)
(Suiton: Sakashima Osmosis)- Water Style: Reverse Osmosis
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After performing seven handsigns, the user slams his/her palm to the ground, using his/her charka to bring water from under the ground up to the surface, turning the battle area into a small wetland.
Note: Cannot be performed on any non-permeable surface (Clay, asphalt, concrete, etc.).
Note: Can only be performed in an area where water would naturally be found present in the ground.
Note Can only be taught by AntiHero.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Ryuji

(Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by only 1 Ice jutsu wich is special feature is to freeze a target but Ice Jutsus that pierces will hurt him. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 1 or 2 more seconds to perform Jutsus that need hand seals adding the time he will take perform the hand seals if he could. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner and has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
Note: Natsu can stay in the field for 4 turns.
Note: The roar counts as one of the 3 moves the user can perform.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

(Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Aki is a female wolverine the size of Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. Aki has a very sharp sense of hearing, being able to hear the slightest sound and as a special ability he can blow out a much more safer version of Atsugai, meaning that while the real technique explodes near the user this version is much more missile-like keeping her safe from the attack.
Note: Aki can stay in the field for 4 turns.
Note: The special ability can only be used once and counts as one of the 3 moves.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

(Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Haru is a young but very big wolverine but a little more small the Katsuyu. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them but from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars aswell very strong shields.
Note: Haru stays on the field for 4 turns.
Note: His version of the Earth Style Technique is treated as a B-rank technique.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

(Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a navy color fur with a tint of white, she posseses very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning and escape at a very fast speed thanks to her size. She's a bit Tsundere; meaning that she can be cold and hostile towards other and ''lovey dovey'' some times.
Fuyu has a water affinity that let her use A-rank water techniques and below and she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be used once per battle.
Note: Fuyu can stay in the field for 4 turns.
Note: The wave counts as one of the user's move.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

(Kuzuri Kuchyose no Jutsu:Rai)-Wolverine Summoning Technique:Rai

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Rai is a male wolverine fairly about the size of Pain's Multi-Headed Dog. He has a thick dark blue fur that let's him fight freely in really cold climates; he's very lazy and bad manered sometimes but he cares deeply form his friend and comrades.
Rai has a lightning affinity that let's him use lightning techniques from A-rank and below, he can't perform Raikiri, Chidori nor their variatons though but he can still perform jutsu that need hand seals but he takes the same amount of time if he actually could perform the hand seals. Rai has a special technique that let's him use his body as a lighting rod, absorb the lightning through his fur and send it back at the opponent in the form of a mouth-blast with the power of the it depending on the rank of the technique. He created that technique to avoid using his own chakra and not do much work on it.
Note: Rai can stay on the field for 4 turns.
Note: His technique counts as a move and can only be used once per battle.
Note: Can only be summon once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

The following are the wolverines and jutsu I drop for the wolverines above.

-All on hold. Resubmit without the quote and please make sure you use proper grammar and syntax. I am not sure I get what you mean-

(Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he has very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by an Ice jutsu wich is special feature is to freeze a target. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 2 to 5 seconds to perform Jutsus that need hand seals. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner. He has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
Note: Natsu can stay in the field for 4 turns.
Note: The roar counts as one of the 3 moves the user can perform.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

Approved

(Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Aki is a female wolverine about the same size as Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. If Aki happens to use Atsugai (Pressure Damage) in battle, insted of letting the blast explode right in front of her she can blow it out more, missile-like but once in contact with the target it will take the same effects as a normal Atsugai keeping herself safe from her own attack. Also Aki has a very sharp sense of hearing, she's able to hear the slightest sound and know inmediatly where did it came from.
Note: Aki can stay in the field for 4 turns.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

approved

(Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Haru is a young but very big wolverine, a little more small then Katsuyu though. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them correctly. However from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars, aswell, very strong shields.
Note: Haru stays on the field for 4 turns.
Note: His version of the Earth Style Technique is treated as a B-rank technique.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

Approved

(Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a blue navy color fur with a tint of white, she has very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning or a Jinchuriki in his full transformation and escpae just in time before an attack. She is very hostile and cold towards anybody.
Fuyu has a water affinity that let her use A-rank water techniques and below, however she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be used once per battle.
Note: Fuyu can stay in the field for 4 turns.
Note: The wave counts as one of the user's move.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

Declined, rank the ability in power

(Kuzuri Kuchyose no Jutsu:Rai)-Wolverine Summoning Technique:Rayji

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Rayji is a male wolverine fairly about the size of Pain's Multi-Headed Dog. He has a thick dark blue fur that let's him fight freely in really cold climates; he's very lazy and bad manered sometimes but he cares deeply form his friend and comrades.
Rai has a lightning affinity that let's him use lightning techniques from A-rank and below, he can't perform Raikiri, Chidori nor their variatons though, but he can still perform jutsu that need hand seals but and he takes the same amount of time to perform them as if he actually performed the hand seals. Rayji has a special technique that let's him use his body as a lighting rod, absorb the lightning through his fur and send it back at the opponent in the form of a blast of electricity from his mouth, however the force of the blast would be the equal to the absorbed technique (from E to A-rank). He created that technique to avoid using his own chakra and not do much work on it.
Note: Rayji can stay on the field for 4 turns.
Note: His technique counts as a move and can only be used once per battle.
Note: Can only be summon once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

Re: ♦ Custom Jutsu Submission ♦

(Kaminari no rōrāburēdo) - Lightning Rollerblades
These Rollerblades are made out of a metal that conducts Raiton Chakra extremely well. This causes a aura of Raiton chakra around the rollerblades. When Raiton chakra is imbued into the skates, the speed at which the user can move augmented in a similar way that the Fourth Raikage can do this with his entire body this adds +13 speed levels. Also, the skates have coiled metal wire within them. They are able to extend from holes within the skates up to seven feet outward. Only 5 wires can be fully extended at a time. Can only be used by Polemarch.

||Declined||

(Shi no shirindā)- Death Cylinder
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The wires from the users skates extend downward into the ground, and the other half extends upward in a circular pattern, The user puts a heavy amount of Raiton chakra into the wires, and creates a cylinder of raiton chakra around himself. He then pushes the chakra outward creating an outward moving cylinder shaped wave of raiton chakra extending outwards in all directions.
Note:The user is unable to move while the cylinder is extending, and is only able to use this jutsu twice per battle.||Declined||

(Doton: Ōkina bouru) - Great bowl
Type: Defence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description:Using the earth beneath him and in the surrounding area, and creates a dome(Size is dependent on the amount of land around you.) around the area.

Note:This technique requires a long string of hand seals. Making it nearly impossible to use while being attacked.

Description:The user takes a back step and just as the opponent comes charging in, the user palm strikes the opponent in the stomach. The attack amplifies an opponents power and sends it back. As an analogy, it is as though an opponent had rushed straight into a steel pole jutting out of the ground at an angle at full power.

Note: Can only be taught by Polemarch
Note: Though this is probably obvious, this technique can only be used against taijutsu.
Note:After use, the user can't use any elemental chakra for 3 turns, this stacks if used again before the 3 turns are up.||Declined|| Do not Resubmit

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by The Seven-Scaled boy

(Akimichi Keibatsu ninjutsu: kukkingu aida)-Akimichi Clan Ninjutsu: Cooking space
Type:Supplementary/Offensive/Defensive
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A (varies, depending on how may you hit your opponent)
Description: The user, just like while performing the spiked variant of the human bullet tank, will extend and harden every single strand of their hair via chakra. But rather than turning them into stabbing spines of destruction, the user keeps them flexible and not sharp. Each of the strands (0.1 micron) can support a weight of 250 kg and can not get cut (like true metal strings). The user can manipulate those strands into various forms and ways. For example warping them around their opponent locking them in a immobile state; making a net in front of you which can then absorb and return logical momentum (S-rank earthen techniques that are related to solid variants of doton can be returned with the same momentum to the opponent. Gates taijutsu simple goes through this, due to the raw strength and well, fiery punches); transportation (using the strands to "float" mid-air or carrying very heavy objects) ; creating blunt hitting shapes like fists or even cubes although it reduce their range to Mid-range and sensing the opponent via minimal vibrations, heat or even cold.
Notes: Can only be activated once per battle and it lasts 5 turns unless deactivated.
Notes: No elemental ninjutsu can be used while this technique is active.
Notes: It does not allow the user to perform forbidden ranked techniques of any type while this mode is active, and also in the same turn of it's activation and de-activation.
Notes: The strands are effectively invisible to the naked eye or unexpirienced chakra sensing. Yet, any way to sense chakra will allow to know the location of the hair. Also, when it is used to form shapes the hair is clearly visible.
Notes: Think of the hair as a extremely light metal. Fire will burn it, wind will not cut through it, water can be stopped yet not returned and lightning can cut through it.

If too OP, feel free to discuss with me or recommend what changes to apply.
-On hold. Just delete the red parts-

Originally Posted by The Seven-Scaled boy

(Raiton: Hekireki shuuha) - Lightning style: Thunder wave
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will release up to 4 electrical pulses, no handseals just chakra release and shape manipulation involved, of condensed and compressed lightning in the shape of rings all of them at great speeds which will grow as they travel through the field. They begin the size of a fuma shuriken and they begin to gain further and further perimter until they reach long-ranged at the size of a large summon. Also, everything that passes through the rings will get hit by an intse dischrage of eletricity. Trees will catch on fire, rocks will turn to dust and the ground surface will be ripped as this wave ravages through the battlefield. But if a person gs through it, he/she will be shocked with muscle contracting and , therefore, paralyzing electrical surge rendering him unable to move for a turn.
Notes: It may only be performed 2 times per battle.
Notes: The user can't use lightning the same and following turn no A-rank or higher lightning.

-Declined. OP. -

(tātaki Mo-do) - Haka leader mode
Rank: Forbidden
Type: Attack/Supplementary
Range: Oneself
Chakra: N/A
Damage: N/A
Description: The user will begin to make an arcaic dance passed down in the caterpillar tribe, based upon a rite the first human visitor of the caterpillar tribe showed them. It is a combination of vigorous shouts, stomps and movements, which creates vasts amounts of what it can be called "tātaki" energy which is then infused with the user's chakra. Tātaki energy is created by infusing nearby natural energy with the user's own boiled battle spirit, removing its need of a passive vessel. By further dancing the more the battle spirit is boiled and further tātaki energy is created and eventually taken in. Since energy revitalizes the user, it allows him to continue dancing almost eternally. Once the user ceases the dance he enters this mode. Itself, the mode causes many changes into the body of the user, most notably, the user strength is augmented by immeasurable levels and so do his reflexes and speed. Another change is seen in the users ability to spit silk. Unlike the normal sticky silk, this energy infuses with it, so when spat it instantly dries and gains dense metal properties, while its weight remains unaltered and gains immunity to wind and fire takes much more to burn through it. Further changes that it induces are that the user gains an ability associated to caterpillars named "chakra touch", via the user's chakra network and pair of antenna the user grows on his hair, he manages to feel slight changes in the concentration of chakra in his surroundings being able to get a heads up when a jutsu involving chakra is being created and also feels the foe's chakra network flow. As a final ability, the user gets covered in various black pigments all around his body which gives him a fearful look like an Ancient Maori warrior which actually infused a sight genjutsu. The genjutsu makes anyone looking any of those marks be consumed in a complete state of panic, pinning them to the ground. As if their life itself would be terminated in their next exhalation, it can be considered as higher form of Sakki, but with chakra disruption making it comparable to an illusion of S-rank. In order to get out of it, the user needs to feel support, i.e. a surge of foregin chakra.
Notes: Can only be used once per battle.
Notes: It takes a whole turn of dancing to enter the mode.
Notes: It lasts for a total 5 turns (15 own jutsus)
Notes: No pain whatsoever can break this illusion because of the fear of getting killed the illusion places on them. Auto-stabbing wouldn't be the best option against a predator already thirsty for your blood, would it?
Notes: After it finishes, the user ends up tired and can only perform 2 jutsus the turn it ends.
Notes: No forbidden-ranked jutsus the turn you enter the mode and for the next 2 turns after the mode deactivates the user can't use jutsus of that rank.
-Declined. This is not a jutsu not even a mode. Make a custom clan if you want to use this-

(Akimichi Keibatsu ninjutsu: kukkingu aida)-Akimichi Clan Ninjutsu: Cooking space
Type:Supplementary/Offensive/Defensive
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A (varies, depending on how may you hit your opponent)
Description: The user, just like while performing the spiked variant of the human bullet tank, will extend and harden every single strand of their hair via chakra. But rather than turning them into stabbing spines of destruction, the user keeps them flexible and not sharp. Each of the strands (0.1 micron) can support a weight of 250 kg and can not get cut (like true metal strings). The user can manipulate those strands into various forms and ways. For example warping them around their opponent locking them in a immobile state; making a net in front of you which can then absorb and return logical momentum (S-rank earthen techniques that are related to solid variants of doton can be returned with the same momentum to the opponent. Gates taijutsu simple goes through this, due to the raw strength and well, fiery punches); transportation (using the strands to "float" mid-air or carrying very heavy objects) ; creating blunt hitting shapes like fists or even cubes although it reduce their range to Mid-range.
Notes: Can only be activated once per battle and it lasts 5 turns unless deactivated.
Notes: No elemental ninjutsu can be used while this technique is active.
Notes: It does not allow the user to perform forbidden ranked techniques of any type while this mode is active, and also in the same turn of it's activation and de-activation.
Notes: The strands are thin, yet visible specially if they are turned into shapes but cause little to no disturbance while moving. Any way to sense chakra will allow to know the location of the hair. Also, when it is used to form shapes the hair is clearly visible.
Notes: Think of the hair as a extremely light metal. Fire will burn it, wind will not cut through it, water can be stopped yet not returned and lightning can cut through it.

@ the invisible part: A single strand of hair is hard to see, that's why i said to the naked eye. At least, could you add that you need to be extremely concentrated to see the hair moving if not a Doujutsu user? Of course, when forming shapes, it is visible. Pretty please Approved

(Raiton: Hekireki shuuha) - Lightning style: Thunder wave
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 90 (10 damage to user)
Description: The user will release up to 4 electrical pulses, no handseals just chakra release and shape manipulation involved, of condensed and compressed lightning in the shape of rings all of them at great speeds which will grow as they travel through the field. They begin the size of a fuma shuriken and they begin to gain further and further perimter until they reach long-ranged at the size of a large summon. Also, everything that passes through the rings will get hit by an intse dischrage of eletricity. Trees will catch on fire, rocks will turn to dust and the ground surface will be ripped as this wave ravages through the battlefield. But if a person goes through it, he/she will be shocked with muscle contracting and , therefore, paralyzing electrical surge rendering him unable to move for a turn.
Notes: It may only be performed 2 times per battle.
Notes: No forbidden rank jutsus for the next 2 turns.
Notes: The user can't use lightning the same turn and, for the following turn no A-rank or higher lightning.
Notes: The user will find it hard to make and keep up with speedy movements the turn this technique is used, leaving him partially exposed to taijutsu. The user can't run at his best speed either, just jog.

Changed the rank, added some more restrictions, what do you think corrector (or rei?)Declined, Forbidden ranked techniques can only be used once and 10 damage cost is to weak increase the damage to you

(Hitnomi Kuchiyose no jutsu: Kasuui) - Swallow Summoning technique: Kazooie
Rank: S
Type: Supplementary
Range: Short-Long (eggs)/Short physical attacks
Chakra: 15 (it's a summoning) / 40 chakra per pair of elemental eggs she creates and shoots.
Damage: Taijutsu rules
Description: The user will smear blood on his summoning tatoo and bring forth a vibrant red, long-necked swallow named kazooie. However, the opponent is not able to see her magnificence, becuase she is summonned within a blue backpack that appears already strapped on the user's back. Kazooie is clumped inside that bag, yet perfectly comfortable. Kazooie has an earthen affinity and she uses it in the most interesting of ways. Apart from the typical flow of the doton chakra to harden her beak or augment her resilience and resistance, she can spit or lay earthen eggs the size of a a shuriken and shoot them with great accuracy and speed at the location she chooses. The bag is specially constructed for her, it is made of a light, warm yet flexible and resistant cloth which has some openable flaps (one where kazooie's tail is and the other is the top of the bag) which are opened or closed tight on kazooie's command. The eggs can be used in a collaboration technique, being able to be infused with elemental chakra from the user (kazooie extracts it, no need for the user to concentrate on running his chakra, leaving him free to use other jutsus) and so her eggs gain the property of that element upon cracking open on impact. Kazooie is also very strong and resistant since she is well versed in hand to hand combat, striking with her wings or beak in the most creative and unexpected of ways, she can also carry the user on her back while taking her feet out of the backpack, allow the user flight (and so even jump heigher heights and further lengths) for her duration on the field and even cover the user with her wings while focusing tremendous amounts of doton chakra to protect him from any and all attacks expect for raiton natured attacks. The summoner can also take kazooie out to user her as a "shotgun" of sorts and, much to her regret, as a stone club.
Notes: Must have signed the swallow contract owned by Konoha's Yellow Flash.
Notes: This summoning lasts for 7 turns, only once per battle.
Notes: Most trusted summoners of kazooie can whistle for her to come in their aid midst the battle, taking her 2 turns to reach the battlefield, yet allowing the user to summon creatures from another contract.
Notes: The elemental eggs may only be shot once per turn and up to 2 elemental eggs of the same element per usage. The effects of the chakra are as they follow:

-Water: The egg explodes in a swamp of the underworld-like yet not flammable substance which restrain the opponent in place and will short-circuit electricity.
-Earth: Makes the eggs harder.
-Wind: The egg explodes in a small (3 metre radius from where the egg exploded) cutting wind shockwave which also picks up the remnants of the egg's crust making them lethal shards of destruction.
-Lightning: The egg releases a shockwave of electricity which can stun the opponent in place.
-Fire: It explodes with the same power of a exploding tag yet covering the opponent on a sticky fire-earth infusation.

Notes: The user may not use any Genjutsu, Forbidden-ranked Techniques, Standard Ninjutsu nor chakra sensing techniques while Kazooie is on the field.
~Pics~

Kazooie out of the bag
Kazooie in one of her taijutsu training days, carrying a bear
Protecting a whole bear from harm
Carrying a bear in flight with the straps of the backpack loosen

Declined, do not resubmit

(tātaki Mo-do) - Haka leader mode
Rank: Forbidden
Type: Attack/Supplementary
Range: Oneself
Chakra: N/A
Damage: N/A
Description: The user will begin to make an arcaic dance passed down in the caterpillar tribe, based upon a rite the first human visitor of the caterpillar tribe showed them. It is a combination of vigorous shouts, stomps and movements, which creates vasts amounts of what it can be called "tātaki" energy which is then infused with the user's chakra. Tātaki energy is created by infusing nearby natural energy with the user's own boiled battle spirit, removing its need of a passive vessel. By further dancing the more the battle spirit is boiled and further tātaki energy is created and eventually taken in. Since energy revitalizes the user, it allows him to continue dancing almost eternally. Once the user ceases the dance he enters this mode. Itself, the mode causes many changes into the body of the user, most notably, the user strength is augmented by immeasurable levels and so do his reflexes and speed. Another change is seen in the users ability to spit silk. Unlike the normal sticky silk, this energy infuses with it, so when spat it instantly dries and gains dense metal properties, while its weight remains unaltered and gains immunity to wind and fire takes much more to burn through it. Further changes that it induces are that the user gains an ability associated to caterpillars named "chakra touch", via the user's chakra network and pair of antenna the user grows on his hair, he manages to feel slight changes in the concentration of chakra in his surroundings being able to get a heads up when a jutsu involving chakra is being created and also feels the foe's chakra network flow. As a final ability, the user gets covered in various black pigments all around his body which gives him a fearful look like an Ancient Maori warrior which actually infused a sight genjutsu. The genjutsu makes anyone looking any of those marks be consumed in a complete state of panic, pinning them to the ground. As if their life itself would be terminated in their next exhalation, it can be considered as higher form of Sakki, but with chakra disruption making it comparable to an illusion of S-rank. In order to get out of it, the user needs to feel support, i.e. a surge of foregin chakra.
Notes: Can only be used once per battle.
Notes: It takes a whole turn of dancing to enter the mode.
Notes: It lasts for a total 3 turns (9 own jutsus)
Notes: No pain whatsoever can break this illusion because of the fear of getting killed the illusion places on them. Auto-stabbing wouldn't be the best option against a predator already thirsty for your blood, would it?
Notes: After it finishes, the user ends up tired and can only perform 2 jutsus the turn it ends.
Notes: No forbidden-ranked jutsus the turn you enter the mode and for the next 2 turns after the mode deactivates the user can't use jutsus of that rank. Also, while this mode is active, the user cannot use Fire or wind jutsus. Yet his other elemental techniques are heightened by the tātaki energy.Declined, no resubmit as custom jutsu rei said not to do so but if your wishing for it make a custom clan

A little note try and refine your techniques its rather displeasing reading a wall of text xD

Re: ♦ Custom Jutsu Submission ♦

(Kchuysei: Riiku- Za Raiton Inu ) Summoning: Riiku-The Lightning Dog
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon .
Riiku - A specially trained dog who can use up to C rank lightning without handseals. He is big enough to carry one person on his back (size of Akamaru)

Note:
-this Summoning can only be in play for 2-turns.
-this Summoning can only be Summoned once per battle

if declined, please tell me what's wrong so i can fix it...

-approved-

I (ddkcwill) will be dropping the above contract..thank you

Fuuton: Mizu debaida (Wind Release:Water Divider)
Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
-Can only be used twice per battle
-can only part S Rank and lower water techniques.~Approved~

Fuuton: Mizu kanten (Wind Release: Water Drought)

Type: Defence
Rank: A
Range:Short
Chakra Cost:30
Damage Points:N/A
Description:The user slams his hands on the ground, draining all the water from earth-water combinations (mud or swamp) by using wind chakra to dry the surface, creating solid earth/rock.~Declined~ Similar technique already exists

Fuuton: Sendo daun za Sukai (Wind Release:Bring Down the Sky)
Type:Attack
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description:After performing two handseals, The user uses already focused chakra to summon clouds, the clouds then create four giant tornadoes. The tornadoes are summoned around the opponent, the each tornado gives equal amount of suction power, which slowly and painfully is ripping apart he opponent.
NOTE:The tornadoes also elevates the opponent off the ground
at short range
-Can only be used twice in battle
-Prevents the victim of using jutsu because of the force of pull
-User needs to be at long range to not get partially damaged~Declined~ Do not resubmit

Re: ♦ Custom Jutsu Submission ♦

Ken chikuseki | Sword Accumulation.
Rank: S
Type: Att/Def
Range: Short.
Chakra cost: 40
Damage points: 0-80
Description: An ancient technique passed down from the first's... The Samurai will unsheath his/her sword and channel negative chakra through the steal of their blade, or any other substance the blade is made of. The negative chakra is channeled from within the sword's material, slowly combining with the material's molecules. Once this is done, the user will release the chakra on an incoming jutsu. The chakra combined with the sword's molecules, will absorb an incoming jutsu, and allow the user to send it back. This can all be done in a matter of 2 second's, no faster.
-Can be used 3 times per battle.
-Cannot absorb elemental combination's.

_

Bushi no Saigo no suteppu | Samurai's final step.
Rank: S
Type: Offence.
Range: Short - Mid.
Chakra cost: 40
Damage points: 80
Description: The samurai will first concentrate his/her inner chakra flow while on the move. When in the desired location, the samurai will release the chakra at one point, and all at once. This will allow the samurai to move allot faster than normal for a split second, but that's all he need's. The samurai will step once, and for a split second he/she will be gone, and the target will feel a breeze going by them. The Samurai will appear behind the target on one knee, and his sword will be outward in the target's direction. The target then discover's on fatal slash to their body, and they fall to the ground (depending on their strength or willpower). The slash can be as strong or lethal as the Samurai want's it, from a small cut, to slicing and opponent completely in half. This technique is incredibly fast , therefore it would be incredibly difficult to counter.
-This technique can only be used once per battle.
-The user is vulnerable for a total of 3 second's after performing this technique.

Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Kangarū (Kangaroo)
Scroll Owner: Shinta
Other Users who have signed contract: N/A
Summoning Boss if existing: King Gangurru (Will submit summon at a later time)
Other Summoning Animals tied to contract: Lord Gangurru, Junior Gangurru (More to come in future)

Overview of species: The Kangaroo summons allows the user to summon the male of the species (Unable to summon females due to there need to carry young in there pouches). These Kangaroos are generally around 12 feet tall, meaning that they can easily carry humans on there back. Due to there powerful leg muscles they can jump as high than the height of larger summons such as Gamabunta. The larger majority od summons specialise in a modified form of taijutsu that heavily utilises there legs and tail. There tails are strong enough to hold there own body height and are 6 feet long.

(Kangarū Kuchiyose no Jutsu: Gangurru-Sama) Kangaroo Summoning Technique: Lord Gangurru.
Rank: A
Chakra Cost: 30
Damage: N/A
Description: After performing the necessary seals with the blood sacrifice, the user slams there hand onto the ground to summon Lord Gangurru, the younger brother of the boss King Gangurru. He is a very agile Kangaroo with very little patience. He can carry one person on his back (reluctantly) and can use Lightning jutsu up to B-rank.
Note
- Only remains on field for two turns
- Can only be summoned once per battle
- Must have signed Kangarū contract
- Disappears when directly hit with an s-rank wind jutsu.

(Kangarū Kuchiyose no Jutsu: Junia Gangurru) Kangaroo Summoning Technique: Junior Gangurru.
Rank: B
Chakra Coast: 25
Damage: N/A
Description: After performing the necessary seals with the blood sacrifice, the user slams there hand onto the ground to summon Junior Gangurru, son of Lord Gangurru. Junior is only half the height of his father and uncle, and as such can not carry anyone on his back. Junior is not a particularly strong summon, only being able to use Earth jutsu up to c-rank.
Notes
- Must have signed Kangarū contract
- Remains on the field for three turns
- Can be summoned twice per battle. (Three turn cool-down)
- Disappears when directly hit with an S-rank wind jutsu

~All Declined~ A jounin can only hold one contract, you already have dog contract.

Re: ♦ Custom Jutsu Submission ♦

(Doton-Genjutsu: Sekken Kontan Sanketsu)- Earth Release Illusion Technique: Earthly Soul Suffocation
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45 (+ 0.5x[The chakra cost of the jutsu that it affects])
Damage Points: N/A (Capable of causing shutdown of the enemy's respiration via partial shutdown of the medulla oblongata if not removed in the turn after its usage)
Description: This Genjutsu is conveyed to an enemy target through the usage of an earth jutsu. Essentially, an opponent will be immediately affected by this jutsu if they come into physical contact (the effect travels through clothes) with an earth jutsu that was previously used by the user of this Genjutsu. If I use a jutsu to create a rock wall and the enemy comes into contact with that wall, I can use this Genjutsu on them. Continued contact with the earth jutsu is not required for the Genjutsu to continue to be in effect; by the enemy simply touching a previously used earth jutsu while this Genjutsu is used, earth chakra is transferred into the enemy's chakra system. Once this one-handseal Genjutsu is used, the enemy will feel as though their lungs are literally filling up with dirt. They will feel physically heavier, will be unable to breath, and will cough in vain as they try to clear their lungs of the imaginary dirt. This third characteristic in particular makes it difficult for the enemy to form handseals while under the influence of this Genjutsu. Due to this jutsu being a combination Nin-Genjutsu, it is one of the most powerful and effective non-Sharingan Genjutsus in existence. The difficulty of its use, however, balances out its extreme effectiveness and tendency to cause respiratory shutdown of an opponent if the jutsu is left in place for an entire turn after its use; how often does an enemy let their enemy's earth jutsu touch them? Although this jutsu can affect multiple enemies at once, it cannot be used on the same earth jutsu on the same enemy more than once; ie., if my enemy is standing on my earth wall and then dispells the Genjutsu, I cannot simply use the Genjutsu again on the earth wall - I would have to use the Genjutsu on a different earth jutsu.

Note: Cannot be used more than once every two turns
Note: Cannot be used more than four times every battle
Note: The jutsu does not work with earth jutsus that have been affected by other jutsus; ie., if my earth wall is destroyed by a lightning jutsu, I cannot use this Genjutsu on the chunks of the earth wall.||Approved||