Out of the Park Developments has announced the release of a new update for Out of the Park Baseball 15, the company's baseball management game. OOTP 15 includes a revamped interface, 3D ballpark support and 3D in-game ball flight, more league options, the 2014 open day major league roster, and additional real international leagues.

OOTP 15.2.8 features the following:

Added the option to use the team text color in the interface more often (preferences dialog)

Added the option to select the background effect when dialogs are open (preferences dialog)

Added the option to select player nationality in the create fictional player dialog

Improved real roster sets (need to create new game for changes to apply)

Improved simulation speed

Improved AI in various areas

Fixed crashes while using 3D mode on Mac and PC

Fixed Facegen on Macs and improved Facegen in general (i.e. shadows under visor, new sideburns)

Fixed problems in the player editor (projected stats etc.)

Fixed issues with selecting regions during league creation

Fixed issues with coaches contract negotiations

Fixed issues with the AI not picking players in a manually scheduled free agent draft

SomaSim's 1849 is now available for purchase and download. The city management sim is set during the California Gold Rush and gives players the task of building towns, populating them with workers, and coordinating production and trade networks to keep the towns thriving.

The year is 1849, and gold has just been discovered in California. You decide to head out west, to seek fame and wealth in the approaching Gold Rush.

Will you strike gold and become an overnight mining magnate? Or will you build your fortune bit by bit by supplying 49ers with pickaxes and blue jeans?

1849 is a city management game set during the California Gold Rush. Your task is to build towns, populate them with workers, and make sure that they are housed, fed, and entertained. You’ll have to manage and coordinate extensive production and trade networks to make sure your towns thrive.

Features:

A campaign mode that traces the development of the Gold Rush from mining camps to bustling cities. Each city scenario presents players with unique starting conditions, victory goals, and obstacle events.

Sandbox mode with a procedurally-generated map for your location, based on geography (from the Pacific coast to the Sierra Nevada mountains), precipitation, resource availability, and starting lot size.

Vivid old west towns with buildings lining the streets directly inspired by California’s Gold Country.

Over 50 resources that players can dig up, farm, refine or manufacture as they build complex towns and cities.

Developed by SomaSim, a new studio dedicated to producing deep simulation games for today’s players.

Ancient Battle: Alexander from Hunted Cow Studios Ltd is available now for purchase and download at Mac Game Store. The strategy war game includes three campaigns that allow players to refight Alexander's battles in and around Greece and Macedonia.

Based upon, and a major upgrade to, the game system developed for Ancient Battle: Rome. A game that was the No.1 strategy game on the App Store in 8 countries and reviews included:

Included in this version are three campaigns that allow you to refight Alexander’s battles in and around Greece and Macedonia, including the battle of Chaeronea.

The second campaign follows his push to conquer the Achaemenid Persian Empire, while having to deal with rebellious Spartans in Greece. Finally Alexander’s campaign in India, ending in the epic battle of Hydaspes, with the Macedonian Pike Phalanx versus the masses of Indian Elephants.

Control Command Escape recently posted a new review of Ubisoft's Might & Magic X - Legacy. The latest entry in the long running RPG series puts players in charge of four adventurers entangled in intrigue and political machinations unfolding in and around the city of Karthal.

There's a fair bit of logistics to worry about too. The constant travelling will eventually make your characters tired, which then adds a bunch of status effects that makes them less effective in combat. Resting them for 8 hours will restore some health and mana, but consumes a unit of supplies, which can only be restocked at certain locations. Armour and weapons will degrade (at least until you start to find rare, high quality equipment later on), necessitating repair at other key locations. If one of your characters dies, you cart their corpse around with you until you can get them resurrected at a temple; if they all die, it's the game over screen for you.

One of the unique selling-points/throwbacks to last century is that monsters are of a fixed level, and coupled with this, that you can go anywhere in the game world at any time. What this means is that you could try your luck battling a Shadow Dragon at level 2 if you wanted to. It's not quite as open as advertised; there are various swathes of the world map gated off from the start of the game, so there's a little bit of funneling going on, but to be perfectly honest this guidance is much needed before you find your feet and figure out how you should be spending the skill and stat points you acquire through levelling up. The real problem is that while having such a degree of freedom to go anywhere you want and get insta-killed by something ridiculously powerful is something RPG-diehards have been crying out for for the better part of a decade, the reality of the game is that there absolutely is a single, optimal order to do everything. You don't necessarily know what that order is when you're playing, but you will definitely know you've gone wrong when you run crying from one dungeon that seems impenetrable right into another one that poses no discernible threat whatsoever. The end result is that the game effectively becomes rather linear.