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Hi Koryaze. Your guide is amazing, it is very helpful.
I am playing an "All in" Eca now, here is my question.
Which ability is more valuable after AP, MP and range? Strength or CH?
In the guide it looks like you prefer STR because the dmg will be increased, but I guess CH means higher chance to get 2x dmg when we using "All in". Can you write something more about STR and CH? Thanks agian.

Hi Koryaze. Your guide is amazing, it is very helpful.
I am playing an "All in" Eca now, here is my question.
Which ability is more valuable after AP, MP and range? Strength or CH?
In the guide it looks like you prefer STR because the dmg will be increased, but I guess CH means higher chance to get 2x dmg when we using "All in". Can you write something more about STR and CH? Thanks agian.

I do actually prefer Crit rather than STR, basically because on God cards it is just really really strong. Crit on All in build is still really good, the trade off being, higher STR = higher potential damage.

Heres an example of crit vs damage for all in.
Say you have 20 crit and 300% damage from equips
22 crit from stats or 55% damage from stats.

I do actually prefer Crit rather than STR, basically because on God cards it is just really really strong. Crit on All in build is still really good, the trade off being, higher STR = higher potential damage.

Heres an example of crit vs damage for all in.
Say you have 20 crit and 300% damage from equips
22 crit from stats or 55% damage from stats.

Hi, sorry this is kinda bit out of topic, but I'm an eca to. But a Fire/Water build
Im really confused on my stats, what should I get next after 1 ap? Should I got MP or Range or both then go to crit? And since I don't have any experience on playing eca, I dont have any idea on how I want to play it. Please help me. I really just want the best for my char.

Still the best Eca guide out there unless you main fire,which I never will. Electing to go with a slight variant of your three card build to cater to my play style a bit and it is really good idea to base your earth build around this if it is your first time playing an Eca like me. The reason being my research on average expense and difficulty to obtain crit heavy gear that benefits earth build if you are starting right now and the low ap consumption makes you less reliant on ap gear sets early if you elect to do dungeons your self like I have. I only team with people in range so I learn the ropes properly on the way to mid range content. I noticed a lot of people who rush ahead on guild runs early end up quitting mid game due to not understanding everything they should to keep progressing. At any rate I really like this guide construction and your builds are great on their own or as reference so us newbies know where to start to get our ideal build going