Symphony

UI / menus big time_________________- Add a very visible "countdown" when you pick up a star in-game We all use our ships to ram into enemy's with it active, who dosent? No countdown results in deaths.- Add some form of song progress bar, would be handy- (Optional) but be cool to see how many enemy's destroy'ed counter- Likewise would be even better to also see how many enemy's remain- Weapon menus/edit-ship need filters and categorizing badly.- A filter just for FUIRA weapons would be nice.

Features_________________- Make the upgrade pickup give you a level 6 weapon if yours is already maxed. (if it dosent already)- Big inspiration should full heal ship.- in my mind FUIRA weapons should be unlocked by getting a certain number of stars from songs OR by completing certain number of songs I know randomness in games does prolong its life but can also be a bad thing. I'm not sure if Fuira weapons can be obtained more than once for each weapon but looking at forteissmo it couldent hurt to have multiple fuira of same type- Add a way to keep fighting bosses they don't have to be same ones since story is over.- Not sure how rare this sonic weapon is supose to be ive done over 130 songs and still have never seen it. (must be godly?) a percent or two higher drop chance couldent hurt.

Bug fixs_______- SHIP SKIPPING- games unplayable with input correction off and Vsnyc off, turning them both on makes it playable but still causes lots of deaths, I do not know the cause of this bug and that's all i know about it, its not my comp. and others have seen this. The music also stutters with this happens.

- Support songs of any length but disable leaderboards for songs under 1:30 and over 10:00- Allow sorting by music genre- Fix the display bug in the ship edit mode (inspiration and kudo counters are shifted for one side of the ship, at least in 1080p)- Balance the weapons, as in, in the highest difficulty mode, most weapons feel utterly useless against even the simplest enemies.- Additionally, who ever needs more than 4 of the same weapon? Just allow a weapon to be set to any level up to the latest upgrade purchased, it would make things way easier.- Allow fine tuning in ship config (free rotation instead of snapping to certain angles? allow "dual config" (at the press on a mouse button, switch between two angle configurations?). This would solve the whole "enemies on the bottom that you can't reach unless you sacrifice front firepower" thing)- Allow end-game players to play on even harder difficulty / use higher tier weapons (off leaderboard) for example, Fortissimo + 3, with level 8 weapons,it would give inspiration and kudos more use, because they get fairly useless after a while)- Apply an inspiration multiplier depending on difficulty. It gets really hard to obtain inspiration, while the kudos keep piling up (I always end up having like 100k inspiration, with a million or more kudos that i can't spend)- Add some more vertical-scrolling shooter mechanics (items scroll down instead of staying in place?)- Bosses feel like a forced addition. They kill you a lot, A LOT, and at the same time, it's almost impossible to fail a boss mission, even on Fortissimo. Actually, it feels like the game uses the whole "you have infinite lives so bear with the difficulty and the unbalanced, random, song-generated aspects of the game" thing a bit too much. Some levels are insanely easy to beat on Fortissimo, while some seem impossible.

Well, those are just suggestions :3

Edit : Oh and, I almost forgot, the visual style of the game being simple, you'd think visibility would be pretty good, but it's really tedious to see everything that's going on on screen, especially bullets, and whatever the square enemies are shooting. Those are REALLY hard to notice (especially when corruption is high and/or when the color is red)

The only problem I can see from first impressions is that this game looks optimized for a tablet or console. While the game is functional, there really is no need for the fonts and the UI to take up so much space. Especially on the song selection screen, seriously? Three songs is all you can put on the screen at any one time? Winamp can display dozens of metrics of hundreds of songs at once in the library, what's your excuse?

-Bosses should scale with difficulty level.(If it already scales then i'll say scale better) Bosses seems to hit same, seems to have same HP in easiest and harder difficulties, only smaller mobs change.-Bosses should be able to move to other songs. It is not really fun to get stucked in same song for 10 tries.(Maybe it is better to make this as option)-New unlockables for replaying a song. You may put a choice to remove the previous unlock to balance things. For now there is no real reason to play a song again(Bugged leadorboards and already unlocked something)-Search bar-Longer/shorter song support.-Leaderboards -Maybe putting a circle around bullets/rockets etc will work to get rid of the "Hey i can't see a thing?!" feeling(Just like Beat Hazard did long time ago)