Posts Tagged ‘Edge’

…Which I don’t say to demean the fine contents of the latest Humble offering, but simply because there are slightly fewer games than usual, plus it’s primarily an Android phone offering, albeit with PC/smug expensive PC/beardy defensive PC versions of the contents also available. Which is, of course, why I’m posting it. They’re calling it the most cross-platformish bundle they’ve even done. Contents this time around are:

Anomaly: Warzone Earth (reverse tower defence), Osmos (cellular absorption puzzler), and EDGE (cubist physics puzzler). Pay over the average – currently in the $10 zone – and you’ll get World of Goo too.

If there’s been one downside to John’s splendid coverage of the seemingly never-ending Tim Langdell saga, it’s that it’s only very tenuously related to PC games (the indie uprising and his ultimately doomed attempt to take on EA’s Mirror’s Edge were our prior justifications). Now, total relevancy has been achieved. Mobigame, the indie dev whose iPhone game Edge was what originally brought Langdell’s trademark trolling regarding the common English word ‘edge’ to public light, are now making the move onto PC. Specifically, with Edge itself.

The well-received puzzle game is due to arrive on Steam (plus the Mac App Store) on August 11 – safely under its original, snappy, one-word name, rather than the various variations Langdell had attempted to force on it.Read the rest of this entry »

Some decent information is arriving about Max Payne 3, in the wake of some shitty screenshots being released. EDGE magazine have got a giant old feature about it, and through the power of copying out some bits, we can tell you some snippets about the game below. We’d also recommend you rush out and buy a copy of EDGE, as that will assuage our guilt.

An article I have always wanted to write is an investigation into what went wrong with Tomb Raider: Angel Of Darkness. The idea of a game produced with so much money, and on so many years of success, being such a spectacular failure fascinates me. I’ve long wanted to find out how such a thing happens. But because I’m too busy playing Minecraft and watching the worst Stephen King films I can find (The Mangler next!), I never got around to it. Fortunately, one of the anonymous hooded figures in the EDGE collective has, and I can finally read the article I wanted without having to do all that work. Hooray! But also, Ooooooh. Because it’s a pretty sad story.

There’s never been any doubt that the PC has always been at the forefront of gaming technology. But it comes in waves. There’s a reason why many companies didn’t touch the consoles until the most recent generation, the PC always too far ahead in terms of graphics and tech for their ambitions to be realised elsewhere. Although for quite a few years now it’s become an equal race. Not realistically – the PC has been artificially held back as a consequence of cross-platform development, its current capabilities barely realised by this generation of developers. As has been the case previously, there comes a point where developers start to see the possibilities away from the plastic boxes, and the PC once more has its day. It’s my opinion that that time is coming, and it feels rather validated by Crytek recently telling EDGE that the PC is a generation ahead of the consoles.

A preview of Warhammer Online has appeared on Edge’s website, Next-Gen.biz. But being Edge, it’s literally impossible to know who wrote it. It will forever remain a mystery, not even to be solved by futuristic robot races with special Knowledge Tablets.

It begins,

Clearly, this is tentative ground. Warhammer is an enormous license, and proves itself regularly in the strategy market. But it also has a lot in common with Blizzard’s behemoth. Orcs, dwarves, dragons and wizards – we know it very well. But will familiarity breed contempt, or an enormous pre-cooked audience? Clearly, the desire is to be just similar enough so everyone’s comfortable, before it begins to subvert you with what Mythic calls Realm Vs Realm.

PC Gamer have lobbed their annual Top 100 Games EVER online and… no, don’t groan, at least too much. PC Gamer have been doing this Top 100 every year for over a decade, before the actual list-malaise took over our whole society (Personally, I want to do an article which lists the Top 100 Top 100s ever). Since it’s actually a yearly event, it tends to stress different things than most one-offs Top 100s – basically, the ebbing affections of the writers staff. If you want a picture of where PC Gamer’s head are at circa 2006, it’s a fascinating picture.

Avuncular editor Ross Atherton explains it so…

“At this meeting we will devise a list of the Top 100 Games 2007, and its order. This list is to reflect the games we love, games which we would gladly play today. Argue for the inclusion of your babies – not at the expense of other games, but in support of your favourites, telling us why. Whether released in 2007 or 1987, if you love it and honestly want to play it right now, its inclusion is valid.”

100-51 is here while you’ll find 50-1 here. All four of RPS were involved in the process, which involved a delightful afternoon sitting around, talking games and shouting “PEGGLE!” far too often. I won’t spoil the results for you, but suffice to say you’ll disagree with most of it, which is how it should be. A good list is meant to be the start of a debate, not the end of one.

Which brings me to Edge’s Top 100 which, by those criteria, is a pretty good list. More under the cut, including gleeful bitchery. Read the rest of this entry »