Skills

Fists of Thunder

Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning.

Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you.

Primary

Unlocked at level 1

Static Charge

Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 180% weapon damage as Lightning.

Replenishing Light

Sweeping Wind

Cost:75 Spirit

Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

Techniques

Unlocked at level 21

Master of Wind

While your vortex is at 3 or more stacks, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds.

Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds.

Attributes

Strength: 217 Primary attribute for Barbarians and Crusaders. Increases all damage for Barbarians and Crusaders by 217.00%. Increases Armor by 217.

Dexterity: 316 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 316.00%. Increases Armor by 15.40%.

Intelligence: 251 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 251.00%. Increases resistances by 25.1.

Vitality: 374 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.

Armor: 1109 Reduces all damage from enemies of the same level as you by 0.00%.

Damage: 241.56 The amount of damage per second you can deal. Damage is based on your weapons, attributes, attack speed, Critical Hit Chance, Critical Hit Damage, passive skills, and dual-wielding attack speed increase.

Toughness: 0 The total amount of raw damage you can take. Toughness is based on your maximum Life, armor, dodge chance, average resistances, and missile, melee, and elite damage reduction.

Recovery: 0 The amount of Toughness you can recover every second in combat. Recovery is based on your Toughness, Life per Hit, Life per Second, Life per Kill, Life per Fury/Spirit/Wrath Spent, Life Steal, and Health Globe Healing Bonus.

Maximum Life: 3660 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.

Spirit 350/350Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.