Contents

Lore

Biography

Previous Bio

League Judgement

Trundle is a hulking and devious troll with a mischievous streak. There is nothing he can't beat into submission and bend to his will, not even the ice itself. With his massive, frozen club, he chills his enemies to the core and runs them through with jagged shards of ice. Fiercely territorial, Trundle chases down anyone foolish enough to enter his domain and laughs as they bleed onto the tundra.

Trundle's warband once followed a foolish and cowardly chieftain. Under such a weak leader, Trundle feared he and his kin would fall prey to the other troll hordes scattered across the tundra. When his challenge to the chieftain ended in humiliation, Trundle did something that wasn't very troll-like: instead of his fists, he turned to his wits. Thinking on his hairy feet, he spun a tall tale about the troll leaders of old, claiming they wielded weapons of great power as symbols of their right to rule. Though he'd made up the story on the spot, Trundle wagered that if he could find or steal such a weapon, he would become the rightful leader of the warband. The trolls believed him, but none thought him capable of undertaking such a challenge. Knowing the boastful troll would die trying, the foolish chieftain agreed and Trundle departed to the familiar sound of laughter.

Alone but undaunted, Trundle ventured into the foreboding realm of the dreaded Ice Witch. There, hidden among the many ancient and dangerous secrets, he hoped to find a weapon to prove his elaborate tale. He out-muscled the Ice Witch's guards and outsmarted her dark magic traps, but nothing he scavenged matched the power he'd described to his kin. Finally, he found an unexpected prize: a huge and magical club of never-melting True Ice. Grasping the weapon, he marveled at the cold power that ran through him. But then the wrathful Ice Witch herself appeared. As she summoned her dark magic, Trundle believed he had met his end, but another clever idea struck him. With a knowing grin, he offered the Ice Witch a devious proposition: a troll army, he told her, would be of much more use to her than one troll corpse....

When Trundle returned to the warband, his fellow trolls bowed to his conquest. Calling his weapon Boneshiver he took a moment to enjoy the look of numb shock on his chieftain's face before he caved it in. Seizing command, Trundle announced that there would no longer be chieftains - only a Troll King before whom all of his kind would kneel. The trolls rallied behind their brash, new leader and prepared for the coming war. With Trundle leading the charge, the time of the trolls had finally come.

Trolls have never been well-regarded beings on Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more gentle than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one.

A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate is so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely.

A distinctly foul odor permeating the air announces the troll's arrival. The sounds of scraping nails, labored breathing, and dirty feet scrabbling across the pristine marble floors reach the Great Hall before Trundle does. He is frighteningly out of place in the halls of the Institute of War, surrounded by gleaming decor while barely discernable rags hang off his body in some semblance of modesty. He shifts his grip on a makeshift club, an unwieldy weapon that is as long as his entire body. His skin bubbles with sores and scars, sloughing off in chunks from his body. It is amazing that he still has any flesh at all.

Trundle's weary eyes pass over the Great Hall - he lingers not on the inscription above the door, or the fine statues representing Valoran's greatest craftsmanship. These material objects mean nothing to him. A mangled tongue flicks over his unshapely lips, and he reaches out to open the doors leading to the Reflecting Chamber. As if the doors themselves are afraid to come under his touch, they part before him. He shrugs, apparently used to this type of behavior, and slips inside.

REFLECTION

Trundle's eyes flew open as something sharp pricked his hand. He was surprised to find himself strapped down to a makeshift altar, surrounded by a circle of runes. The shamans of his tribe stood hunched over him, ready to begin the ceremony that would change his life forever.

This time, he felt a distinct detachment from the entire scene - a far cry from the raging wave of excitement, fear, and pride that had consumed him the first time it happened. He had been so young then, freshly wounded from the daily ritual of being bullied by the younger trolls. Looking back at his former self, he almost couldn't blame them - he had always been funny-looking, even by troll standards, and being the runt of the entire tribe didn't help the situation. Had any other smaller or uglier troll been born into the tribe, Trundle was sure that he would have redirected the bullying to the new target, and happily joined in himself.

What he distinctly remembered was the elders' whispered promises - that if he were to bear the weight of the entire tribe's curse onto himself, it would be the noblest sacrifice in the entire history of their race. They told him that he was the only one who could save them all when they beheld the innate regeneration that only he was born with. The young Trundle had gotten carried away with what they told him - he fantasized about the admiration in the eyes of those who had once ridiculed him, the adoration of his entire tribe, and the riches and comfort he would enjoy as they lauded his sacrifice.

Most importantly of all, he saw his life without all the bullying.

So he gave himself to the disease, letting it ravage his body. In many ways, it was a success - the Ruhgosks rejoiced in their newfound freedom and lavished their adoration on Trundle. But it was not to last – before long, his kin began to keep their distance from him. Seeing his open sores and diseased flesh was apparently too much for even trolls to handle, despite having been similarly afflicted mere weeks earlier.

It was during these times that he sometimes thought that being bullied was better than being alone. At least people could stand to be around him, even if it was just to make fun of him. Someone spoke, snapping him out of his reverie. "Why do you want to join the League?" Trundle turned, sitting up on the altar as the straps pinning him down disappeared. A summoner swathed in a blue robe stood behind him, towering over the troll. His face was hidden within the recesses of his cowl.

"To search for a cure for this disease," Trundle intoned wearily.

"And what if I told you that I already have your cure?"

"You're a dirty liar!"

"I've studied you, Trundle. The League knows everything about our candidates before they even pass through our doors. Your disease eats you alive, but your incredible regenerative power prevents your disease from spreading to your tribe again."

Trundle snorted. "Tell me something new. Any idiot can see the flesh tumbling from my bones and smell the stink of rot. I may be a troll, but I'm not stupid."

"True, but what you don't know, Trundle, is that you bearing the disease of your brethren will also be their downfall. While the plague that your tribe bore was debilitating, eventually their bodies came to rely on the disease. Yes, it caused them immense pain and constant disease, but it became inextricably fused with your race's inherent ability to regenerate." The summoner's tone was clinical as he spoke. "Thus, when the plague was extracted from their bodies, it took along with it their regenerative capabilities. Now their bodies do not even know how to sustain themselves."

The summoner paused. "What they did to you did not cure them. It barely even prolongs the tribe's inevitable extinction."

Trundle closed his eyes, overwhelmed.

The summoner continued on, unrelenting. "So, I ask you, Trundle of the Ruhgosk tribe, do you want the League to restore the disease to your tribe?"

The images flashed unbidden before his eyes - his tribe once again plagued by the debiliating disease, all equally humbled by their affliction. He imagined telling them how this sacrifice saved them all from a potentially worse fate, and his tribe finally seeing him for the savior that he was.

And suddenly, the sting of naiveté that caused him to make this same choice before shattered his train of thought. His decision to bear the burden of disease never changed the fact that he was the runt. Nothing he ever did would change that.

A crooked smile snaked across his misshapen face. "Let them suffer. I'll keep what they so generously gave me."

"So it shall be. Then I will ask you again – why do you want to join the League, if not for a cure?"

"It seems this is the 'cure' I was looking for after all."

"How does it feel, exposing your mind?"

Trundle thought for a long moment. "For once, it felt like I wasn’t alone anymore. Thank you for that."

The summoner nodded and disappeared. Trundle stood alone in a long corridor, with a trail of dirt and peeled skin marking the way he had entered. He shrugged, triggering another avalanche of shed flesh, and strode forward into the League of Legends.

Abilities

King's Tribute

[Passive]

Range: 1400

Innate: When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.

Heal: [+2 / 3 / 4 / 5 / 6% Trundle's max]

Chomp

[Q]

Cost: 30 Mana

Cooldown: 4 seconds

Range: 300

Active: Trundle lunges at his opponent with his next basic attack, dealing physical damage and briefly slowing his target.

This attack increases Trundle's Attack Damage for 8 seconds, with his opponent losing half of this amount.

Active: Trundle drains an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.

Magic Damage Health Drain:[20 / 27.5 / 35%(+2% per 100)target's max]

Patch History

For a champion who excels at split-pushing and dueling his laner, Trundle’s Chomp not applying to turrets is just unintuitive. We’re adding that interaction back in, and taking the time to clean up the way Chomp works.

Q - Chomp

JAWS OF STEEL : Trundle can once again Chomp turrets

ORTHODONTIC SURGERY The attack following Chomp now has more consistent timing and scales better with attack speed.

W - Frozen Domain

INCREASED HEALING AND REGENERATION :[20%]⇒ 25%

BUGFIX : Was already giving 25% increased lifesteal. We’re “fixing” the bug by bringing other sources of healing/regen up to the same level.

Trundle forces his opponents between a rock and a hard place with Pillar of Ice, softly restricting their movement. But as Trundle nears max cooldown reduction, Pillar of Ice turns from a temporary disruption to a nearly-100%-uptime wall, forcing opponents between a rock wall and - well, another rock wall. Creating temporary terrain to obstruct his opponents is fine, but Trundle’s opponents should get some breathing room in between Pillars.

Trundle’s stat-sapping abilities make him very hard to fight 1-on-1. In most top lane metas, he is kept at bay by his weakness against poke and short trades. However, our recent efforts to knock down systemic sustain (like Grasp of the Undying) have made Trundle’s passive sustain stand out even more. High base health regeneration on top of his passive prevents most top laners from forcing him out of lane before his ultimate is back up again. We dig the uniqueness of his passive, but there’s no need for him to have so much additional extra health regeneration on top of that.

What a difference 50 attack range makes. Every year there's a champion that perfectly benefits from most of the season's changes, and in 2016 (with better itemization and a higher importance on skirmishing), it's Trundle. We're taxing the troll's mana pool to curb some of that non-stop aggression. Quick call out on that Q nerf: with turrets being weaker this season we felt this was a good middle-ground instead of outright dulling those teeth.

Q - Chomp

broken teeth No longer affects turrets

E - Pillar of Ice

COST :[60 mana]⇒ 75 mana

pillarvision : Fixed a bug where Trundle's Pillar was granting too much vision for the duration

R - Subjugate

COOLDOWN :[80/70/60 seconds]⇒ 110/90/70 seconds

COST :[75 mana]⇒ 100 mana

v5.23Attack Range ChangesA few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.

With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.

"Trundle's gone from one of our more untouched champions to a regular in the patch notes, so let's talk about that for a sec. Trundle's a champion that's both simplistic and satisfying - you hulk out, bash things with your club and block entrances with your pillar (freezing the ground around it to boot). It's a pretty sweet deal. So why the changes?

Simply put, Trundle's highly dependent on his opposing composition; moreso than most fighters in the league. While your Olaf's and Shyvana's would prefer your opponents not have many ways to escape their head-bashing antics, Trundle also demands his opponents have stats worth stealing. Chomping Malzahar's a lot less valuable than biting an AD-focused champion like Riven, and subjugating a team full of assassins and mages is far less exciting than a Nunu or Nasus with lots of health and resistances.

So what does this mean for Trundle? As with patch 5.9's changes to Frozen Pillar, we're leaning towards making it so when his abilities are good, they're really good. Subjugating a Cinderhulk user was always good - but boosting his royal ransacking should cement Trundle as the super-effective anti-tank he was always born to be. Hail to the King."

"For a fighter so hyped as the ultimate Tank-Buster, Trundle's been pretty underwhelming in the age of Cinderhulk. Much of this isn't even due to his stat-stealing nature - his presence in fights simply isn't there when compared to his peers. To power-up the truly unique clubbing experience Trundle provides, we're giving him some oomph on his most iconic spell so he can put any lopsided skirmishes (or mispositioned marksmen) on ice."

Passive range upped to match experience range. W's healing amp is now the same at all ranks, and R's been slightly buffed due to a bugfix.

"What's a Tank to a King? While most of these changes are focused on bugfixes and feel improvements, we felt it wouldn't be fair to address such a large number of tanks and tank-enablers without mentioning their natural predator. Focusing on sustain and regen should let Trundle keep pace with his opponents, biding his time before he goes all-out clubbing and takes their hard-earned stats. "

Passive - King's Tribute

RANGE : 1000⇒ 1400

W - Frozen Domain

HEALING AMPLIFICATION : 8/11/14/17/20%⇒ 20% at all ranks

R - Subjugate

BUGFIX : Fixed a bug that caused Subjugate to only steal 36% of the target's Armor and Magic Resistance instead of 40%

Contaminate now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity)

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