Hidden Unit Stats: Revealed!

I am sure WrongThinker will have updates about secondary weapons and vulnerabilities posted sometime soon.

Very Clear, Clean, and Accurate with data put on this thread. Well done.

One of the top error is the speeds for the heavy operators both lead and reg and the preservers both lead and reg. On this spread sheet it says 1.25 instead of 1.3 like it says in the game. Which is the valid data?

I am retired at the moment. I got a Xbox now. (DM for gamer tag.)

As for War Commander I will probably come back around October 2018.Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)

Does the time taken to actually fire the shot(s) need to be factored into these DPS calculations, or is the damage essentially instantaneous despite the animation?

If so, what are those times? (As it will also ultimately effect unit DPS.)

Currently without those calculations, an Operator for example firing in 3 round bursts, factoring in it's 0.35 second reload time, doing 949 damage per shot, deals 2847 damage, in two quick bursts twice per second with a remainder of a half of a tenth of a second before the third reload is complete.

In plain English, an Operator does 5694 damage in 0.7 seconds before having to reload again for 0.35 seconds. Does the time it takes to fire both of those 3 round bursts need to be factored into the dps calculation & if so, what is the amount of time for each burst (for each unit)?

Thank you that was very helpful. I have struggled at times to determine if a unit should have bandolier or compressed magazine. Bandolier is useless if the unit has 1 for clip size. Compressed mag is not particularly helpful given its health debuff if the unit already has a fast reload speed.

Is anyoen allowed to edit the wiki? I always wondered if I had some info if I could go put it in.

Ya anyone can but the problem is the structure ( tables and so forth ) are not set up for the new way the vXP is done.

And yes people can still redo the table but that is a lot more difficult than just filling in data for the average editor. And the changing of the tables to fit the new method is what I myself have been putting off...

Deals 2X Damage to all Buildings. Can not hit airborne targets. Note that the two shells that are fired simultaneously are actually just one round.

DANTE

Class: Heavy VehicleType: Ultra TankDamage Type: Burst

Damage Per Round: 120295

Clip Size: 2

Fire Rate: 2 / Second

Reload: 1.5 Seconds

Splash Area: 20

Grants 15% increased Damage to nearby Allied Ultra Tanks. Deals 2X Damage to all Buildings. Can not hit airborne targets. Note that the two shells that are fired simultaneously are actually just one round.

Wait a minute. Don't Dante and other Ultra Tanks deal 2x Damage to Walls and 250% Damage to Buildings?

WT, Can you please add the splash radius for the Commandos, Jericho & the Hellhounds?thanks

Been asking for those for a while

I am retired at the moment. I got a Xbox now. (DM for gamer tag.)

As for War Commander I will probably come back around October 2018.Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)

Also, WT you posted in Sept of 2015 that you were hoping to get the stats up for defensive structures and Turrets. Is that still gonna happen? I'm sure we would all like to know the specifics on all the turrets. Especially the Avalanche for example which is a total mystery beyond base DPS and clearly a sustained fire rate.

Daisy's! I'm pushing up Daisy's! Cause everyone loves Daisy's! Everything is perfect in this game and I love Daisy's