Ars Technica's RAGE review is online, giving id's just-released shooter a pretty good savaging. There's also an interview on Gamasutra on "The Creative Intent of Rage," discussing RAGE with id Software CEO Todd Hollenshead and artist Andy Chang and asking some pointed if not hostile questions about it being similar visually to Borderlands and Fallout, the oddly artistic bandits, its linearity, the lack of meaningful choices, the main characters lack of dialog or context, and more. Thanks ^Drag0n^.

Enahs wrote on Oct 4, 2011, 22:04:Maybe I am just getting older, or maybe the world is just now even more full of pussies. But nowhere in that interview would I even begin to use the world hostile. Just, not hostile at all.

Absolutely, that is not in any way a hostile interview. He does call out the interviewees on bullshit claims but that's not being hostile, that's being an interviewer, rather than sounding like some guy who's won a contest to meet their favourite developers. Other sites should look at this and see how it's done.

I haven't played the game yet (stupid UK release delay, although in this case the delay has probably stopped me from making a rash decision) but the part on meaningful choices stood out for me. "Rage has meaningful choices" - "really?" - "well, you choose ammo". Seriously, that's your meaningful choice? I want interviews to reveal that sort of thing.