Array
(
[god] => Array
(
[god_id] => 3
[display_name] => Hades
[url] => hades
)
[scoreVal] => 2
[notes] => [[Hade]]'s [[Shroud of Darkness]] can shut down your [[Plan of Action]]+[[Rend]] combo, so be very careful and only use your combo when you're sure that his ability is on cooldown. Alternatively, you can use [[Magi's Cloak]] to counter his silence, or items like [[Ancile]] and [[Pestilence]] to protect yourself against him.
)
1

Build #6 (Against Crits)
Notes Example build if you're against a team with 2 or more that are building into crit items. This example build assumes you're facing 3 physical and 2 magical opponents, and that your lane opponent is physical.

Introduction

Hello everyone! My name is Vini, I'm a casual Smite player, and this is my first guide! I've been playing Smite for around 5 months now, and I think it's finally time for me to contribuite to the community in some way. I'm both excited to share my small knowlege of the game and scared that I'll say something wrong and get downvoted into oblivion by the community :D. Anyway, let's begin.

For my first guide I chose Nike, Goddess of Victory, because she's one of my favorite warriors to play and I want to change the community's perception about her, since the majority of the playerbase thinks that she's boring to play. She's not, I promise :D

"Trust in me, and I will grant you victory!" - Nike

In this guide, I'm going to explore Nike as a solo laner, going through her strengths, weaknesses, abilities, combos, builds, goals as a solo laner and general tips.

I'm not going to cover Conquest general strategies and tactics, since I'm focusing on the goddess' mechanics and specificities. However, if you want a in-depth Conquest guide, you can check Bramuffin's Guide: The Overarching Conquest Guide

WHO IS NIKE?

Nike is an ability-based frontline warrior that can tank lots of damage for her team, while harassing and disrupting the enemy team. Keep in mind that her playstyle is very similar to a support, in a sense that her focus is to take damage, disrupt the enemy and assist her teammates. She's not a goddess that deals a lot of damage or that get a lot of kills like Bellona or Erlang Shen, but she's pretty similar to Amaterasu and Guan Yu.

..... PROS .....

• Great teamfight presence;
• To Victory! is arguably the best passive in the game;
• Sentinel of Zeus can swing teamfights in your favor and makes you hard to gank during laning phase;
• Cleave autos;
• Good mobility with Valiant Leap, since it allows you to jump over walls.

..... CONS .....

• Long cooldowns;
• All of her kit is dependent of Plan of Action;
• Her main combo can be shut down easily;
• "Lose lane, win game" type of god;
• To Victory! only works mid to late game;
• Terrible boxer.

Latest Update
•13/05/2019 - Version 2.0 - Complete overhaul of the recommended build and items to reflect the changes to the Solo meta in S6. Guide updated for Patch 6.5, "Sands and Skies".

Abilities

To Victory!

Description: Nike sets three goals that the team can achieve to gain increased strength. Upon completing a goal, Nike's team gains a Laurel that increases Power and Movement Speed. This Laurel can increase up to 3 times.

Overview: Arguably the best passive in the game, To Victory! can boost the power and movement speed of your entire team. However, it needs to be achieved before you gain the benefits, something that only happens mid to late game.

Rend

Description: Nike slams the ground twice, sending out fissures that deal damage. If a target is hit twice, that target loses protections for 5 seconds. If Nike's 'Plan of Action' is active, Rend gains an additional attack. If a target is hit three times, that target is disarmed. Nike is immune to Knockback for the duration.

Overview: Nike's primary source of damage and her clear ability. You'll pair Rend with Plan of Action almost 100% of the time, due to the extra strike and the disarm. But be careful while using it; despite being immune to knockups, you can still be interrupted with stuns and silences.

Plan of Action

Description: Nike draws upon her vast battle experience to plan her next move.
Passive: Nike gains HP5.
Active: Nike's next ability gains bonus damage and a special effect.

Overview: This ability doesn't do anything on its own, despite the passive HP5. Instead, this ability works as a steroid for all other 3 of Nike's abilities. In my experience, the primary use of this ability is in a combo with Rend, to increase your damage output, and when it comes to teamfights you'll want to combo it with Sentinel of Zeus, for the extra shield. I don't recommend to use Plan of Action in a combo with Valiant Leap, except in a case of extreme necessity.

Valiant Leap

Description: Nike leaps into the air, then crashes down at a location dealing damage and knocking up enemies. If Nike's 'Plan of Action' is active, she travels to the location much faster.

Overview: This ability can be used both for offense and escape. If you land straight into the enemy, you will knock them up in the air, locking them in place for a brief moment that can be enough to secure the kill.
You can also use Valiant Leap jump over walls and player-made objects, like Odin's Ring of Spears and Cabrakan's Tectonic Shift.

Sentinel of Zeus

Description: Nike transforms into an armored sentinel and sends out a shockwave that damages and slows enemies around her. While in this form, she gains a percentage of her max health as a shield that lasts for 10 seconds. If Nike's 'Plan of Action' is active, Nike gains an additional 20% shield.

Overview: Aside from To Victory!, this is the strongest part of Nike's kit. During the laning phase, you can use your ultimate to counter an enemy gank, since it grants you extra health and slows enemies. During teamfights, you can use Sentinel of Zeus to dive into the enemy team and apply a slow to all enemies, while becoming extremly hard to kill.

This combo is useful if you're in a bad spot and want to escape quickly, or if a enemy is escaping and you want to close the distance as fast as possible. Personally, I rarely use this combo, but I have to list it regardless.

This combo is useful for countering ganks during the laning phase, since the 20% additional shield health can make a difference in your survival. Additionally, you can also use Valiant Leap after this combo to ensure your escape from a tough spot.

The main combo you'll use after level 2, when you get both Plan of Action and Valiant Leap leveled up. Nike's attack progression is composed by two cleave attacks and one final single-target attack, so we'll use AA canceling to get the most damage out of the combo. With two AAs between each ability, you'll always hit your cleave attacks, thus hitting multiple minions at once. It's the most effective way to clear a wave.

This is a combo I like to use during teamfights, so I can set up a favorable situation for my team. I use Valiant Leap to dive in the enemy backline (ADC/Mid), following up with Plan of Action + Sentinel of Zeus so I can survive the incomming damage while applying an AOE slow, and finishing up with Rend to deal damage and reduce the enemy's protections. You can also save Plan of Action to a combo with Rend, to apply a disarm, but keep in mind your Sentinel of Zeus' shield will be smaller.

Builds

Unlike most Hunters/ADC and Mages/Mid, there isn't a "cookie cutter" build for Warriors/Solo. Solo builds are very game dependent and you have to evaluate a lot of things, like your direct opponent is, who the enemy jungler is, how many physical/magical gods the enemy team has, if they have a lot of CC, if they have AA-based gods or if they have gods with heavy burst, if the enemy ADC is building crit or pen, etc.

To start this section, I'm going to present my favorite build for Nike, the one I use most of the time and have most success with. Then, I'm gonna cover possible starting items, since she has multiple strategies to start her game/build. And finally, I'm gonna go over all of the items I consider viable for her, so you can have a better undestanding and make your own decisions when it comes to building and counter-building.

Despite Nike being an ability-based god, I like to build 2 items that enhance her basic attacks ( Berserker's Shield and Shogun's Kusari) because not only that makes her kit flow better with AA canceling but also less reliant on her abilities, since her cooldowns are big and her main combo ( Plan of Action + Rend) can be easily shut down.

This is the build I use in about 80% of my Nike games. Assuming you're against 3 physical and 2 magical gods, and against a physical Solo Laner, this is the build I recommend you.

• Berserker's Shield: Yes, yes, I know that I said in the past that I'm not a fan of this item, but in the current Solo meta you either build Gladiator's/Berserker's or you lose lane. Since Nike doesn't make good use of Gladiator's Shield because she can only reliably proc the item passive on 2 of her abilities ( Rend and Sentinel of Zeus), Berserker's Shield is the way to go. Also, since she has cleave autos, your sustain from lane minions will be very good.

• Warrior Tabi: The standard boots choice for ability-based physical gods. Yes, I said that I'll build two items to boost Nike's basic attacks, but the boots are still focused on her ability damage, so I chose Warrior Tabi instead of Ninja Tabi.

• Void Shield: An excellent physical protection item that will boost not only your damage, but your physical allies' damage as well by reducing enemies' physical protections. It also provides good protections and health.

• Shogun's Kusari: The first magical protection item, this item was my choice due to 10% CDR (Since I skipped Breastplate of Valor on the recommended build, I had to compensate somewhere) and the passive, since Shogun's + Berserker's will make Nike less reliable on her abilities to clear and engage opponents.

• Hide of the Urchin: Honestly, I think this is the strongest defense item in the game right now. When fully stacked, you'll have 50 of each protection, 250 health/mana and a shield that scales with your HP (Something you're already bulding with Nike due to her ultimate). I'd recommend this item in every build, no matter the situation.

• Masamune: My item of choice to replace your boots after you buy Elixir of Speed. Provides power, movement speed (it goes well with Nike's passive) and situational protections when enemies are close to you, something that happens often due to her playstyle.

When you should choose this start: I'd recommend this start only if you're against a low pressure opponent, since you'll be skipping Teleport Glyph and won't be able to return to lane fast if something goes wrong.

Items to Consider

Boots Options

Boots Options

• Warrior Tabi: The standard choice for Nike when it comes to boots. Since she's an ability-based warrior, she doesn't benefit from Ninja Tabi's attack speed increase, so she should stick with Warrior Tabi due to the increased power.

• Reinforced Greaves: I recommend this item only if you're starting without Warrior's Blessing and/or if you're facing a high-pressure enemy, and you can't afford to wait until third item to get some kind of defense.

• Talaria Boots: Recommended only if you're planning to skip Teleport Glyph, so you'll have increased movement speed to return to your lane quickly when leaving the fountain. Plus, the increased MP5 and MS will help your rotations and sustain.

Physical Protection Options

Physical Protection Options

• Void Shield: My item of choice for Nike. The protection reduction aura will not only help your damage, but your physical allies' damage as well,. It also grants a bit of power and some health.

• Mystical Mail: Another good option, that helps with one of Nike's weaknesses. Since she's a terrible boxer, your enemy most likely will deal more damage to you on a X1 scenario. Well, with Mystical Mail's passive, the enemy will take magical damage just from standing near you. This is even more effective in early stages of the game, since the enemy solo won't have any magical protections yet, because their main focus is to counter your physical damage.

• Breastplate of Valor: This item used to be my preffered physical protection option, until I rebalanced CDR across the build. With that in mind, I only recommend this item if you had to sacrifice other CDR items (like in some of the example builds) and more CDR is needed.

• Midgardian Mail: A counter item. Should be bought if you're facing two or more gods that are AA-Based. If one of them is on your lane, try to build this item as soon as possible.

• Spectral Armor: The last physical counter item. You should pick this if two or more enemy gods are prioritizing critical items on their builds.

Magical Protection Options

Magical Protection Options

• Shogun's Kusari: My go-to magical protection item. Paired with Berserker's Shield, Shogun's passive will boost Nike's basic attacks and make her less reliant on abilties, not to mention that you'll empower your AA-Based allies and will make tower/phoenix siegeing more efficient. Plus, it has 10% CDR.

• Oni Hunter's Garb: A solid magical choice item, because its passive is VERY good. Damage Mitgation cannot be countered by any means, so as long as you stay close to enemies to proc the passive, you'll take less damage and there's nothing the enemy team can do about it.

• Bulwark of Hope: A good magical defense option overall, and somewhat a counter to burst damage, because of the shield you'll get when bellow 30% health. It goes nicely with Nike, since she tends to build HP items and Sentinel of Zeus already gives her a big shield.

• Pestilence: Counter item. Used against healers and/or gods with lots of sustain. Just be sure to coordinate with your fellow support teammate, so you two don't end up building it, although it can be viable if facing multiple healers. If you need another anti-heal option, check out Brawler's Beat Stick.

• Hide of the Urchin: This is simply THE best defense item for solo laners at the moment. Honestly, 50 of each protection, 250 health and mana and the passive is a shield that helps you take a few more hits and goes very well with Sentinel of Zeus. The only downside is that it needs stacks, so I recommend buying it as early as you can. I'd recommend bulding this item every time, unless your team is being completely destroyed by the enemy. But if you're so far behind that you can't even build Urchin, I think it's best to surrender.

• Spirit Robe: An excelent dual protection option, because you'll get damage mitgation whenever you're hit by a CC effect. Plus, the 40 of each protection and 10% CDR are more than welcome. Just be careful to not overcap CDR.

• Gauntlet of Thebes: An item choice that might sound strange, since it's generally built by the support, but the base stats are very good (just like Hide of the Urchin) and I don't think your allies will complain about the extra protections from Thebes' aura. Just keep in mind that auras don't stack, so avoid this item if the support already built it.

• Mantle of Discord: Another solid choice for the dual protection slot. 60 of each protection, 10% CDR and an AOE stun to enemies when below 30% health. Good item if you're behind, and it goes very well with Bulwark of Hope, if you built it.

Other Items to Consider

Other Items to Consider

• Berserker's Shield: A bridge item that will provide you a little physical protection and good sustain in lane. I used to hate this item, but with the Solo meta shifting towards shields (Gladiator's and Berserker's) I had to give in and make it my standard item choice.

• Blackthorn Hammer: Blackthorn's health and CDR pair nicely with Nike. I honestly can't think of a con about this item.

• Masamune: A good item that provides health, movement speed and situatonal protections. Goes well with Nike's playstyle, since you'll almost always be diving into the enemy team.

• Frostbound Hammer: An item choice to help with Nike's boxing issues, allowing you to stick to your targets due to the slow you're applying to them. Also, due to cleave autos, she can apply Frostbound's passive to multiple enemies.

• Soul Eater: This used to be my favorite and first item for Nike, but due to the Solo meta changes I had to replace it with Berserker's Shield. It's good for sustain through ability lifesteal, but not so much for tanking damage.

• Teleport Glyph: The go-to first relic for solo laners. It allows you to go back to your lane quickly so you don't lose gold and exp. You'll pick this relic 95% of the time, skipping it only if doing the Talaria Boots start that I mentioned earlier.

• Magic Shell: Great teamfight relic, even more when upgraded. Very useful against heavy AA team comps.

• Heavenly Wings: An excellent relic choice, and one of my favorite relics. It can be used offensively to chase enemies, or defensively to escape.

• Chalice of Healing: Your primary source of sustain, that allows you to save gold on the long run. Always pick this one up.

• Ward: I recommend that you buy a pair on your first back, so you can anticipate possible ganks from the enemy jungler. I'll cover warding in the next chapter.

• Sentry Ward: Since you're the closest player to the Fire Giant, I recommend you ward it whenever possible to help your team. Just keep in mind that you can only have 2 wards on the map at the same time. Start warding the Fire Giant after 15 minutes.

• Elixir of Speed: This item should be one of the last purchases you do, after you finish your build and have enough gold to spend. With it, you can replace boots with another item. Masamune and Frostbound Hammer are good options.

• Potion of Physical Might: This item boosts your power and ability damage. Good to keep in mind and buy after you finish your build.

Solo Gameplay

Game Phases

Early Game

Early Game

When the match starts, buy your items and leave the fountain, heading to the Solo Lane. Stay around or under your tower, waiting for your allied minions to arrive. Alternatively, you can wait around to your Mana Buff, if you think the enemy jungler or solo will try to invade you.

I wouldn't recommend to engage directly with your lane oponnent, since Nike isn't good at boxing, especially in early game. Instead, wait for your minions and just try to clear the lane faster than the enemy. After you clear the first enemy wave entirely, head to your Mana Camp, where your friendly Jungler should be helping you clear the camp. After getting your buff, you can either return to your lane and start clearing the next enemy wave, or head for the Totem of Ku and take it's buff. Just make sure you won't lose minions so you don't fall off in exp compared to your enemy.

This will be your routine during the first 7-10 minutes of the match. Clearing waves and getting your Mana and Totem buffs. After you build your boots, you can start rotating.

Mid Game

Mid Game

At this stage, you'll have your boots online and maybe your first defensive item. Unless you're losing lane, you can start rotating and maybe doing some invades to the enemy's Mana Buff and Exp Camps. If extremely needed, you can also gank other lanes to provide assistance. Just make sure you won't lose too much farm or a tower.

A good strategy to have some breathing room to rotate is to kill the enemy's minion wave before they reach your wave. Example: If all the towers are still up in Solo, you can wait for the enemy minions between the two enemy towers, and clear the wave before they pass the second enemy tower. With this, your lane enemy have to clear your minions without their own minions to help, and you can use this time to rotate, gank or invade, whatever you think it's more useful for your team.

This phase should last approximately 10-15 minutes (from 10 to 20/25 minutes on the in-game clock). If you think it's needed, you also should ward the Fire Giant, since you're the closest player to it. At 15 minutes, Totem of Ku despawns, so you don't have to worry about it anymore.

Late Game

Late Game

This is when Nike really starts to shine. After the 20/25 min mark, you'll have your core items online, your passive will be almost or even fully complete (2 out of 3 goals, at least) and the teams will start to group up for fights. That's when you're most valuable to your team. Be sure to frontline for your squisky allies and to do everything in your power to peel and protect them.

Warding

Warding

Safe Wards: This are the wards I use most of the time. It will protect your two flanks, so you can antecipate any gank with enough time to react. You could also move one of the wards closer to the Totem of Ku, so you can see if it already spawned of if there are enemies there.

Mildly Aggressive Ward: This ward is a bit more aggresive than the first two, so you can keep an eye on the enemy's Mana Camp and try to invade it when you have the chance. However, you won't cover your flanks 100%, so you'll have to be more careful.

Very Aggressive Ward: This ward is dedicated exclusively to pick the timer from the enemy's exp camp so you can invade it. It also shows when the enemy jungler is starting their rotation. However, it's extremely risky.

Fire Giant Ward: After 15 minutes, I'd recommend that you start warding the Fire Giant if you think it's needed. Buy a Sentry Ward for that.

Conclusion

Well, I guess that was everything I wanted to cover. I'm so happy that I was able to finish this guide, since I had a lot of formatting issues and thought about giving up several times :p. But now it is here! I hope my explanations were clear and the way I formatted the guide makes the navigation smooth and easy to be done.

As always, I'm open to feedback. If you have any comments to do about presentation, builds or any other topic, don't be afraid to leave a comment so we can discuss about it. I want my guide to be as clear and informative as possible.

I also hope that I was able to change your perception about Nike, at least to make you interested in playing her. However, if you're still not convinced, let me show you historical footage of the first Smite player who reached Maestry 10 with her:

ENJOY!

This is obviously a joke. You got it, right? RIGHT?

Credits

Branmuffin17 for so many reasons that I can barely list them all: For being the reason I made an account on SmiteFire, for taking his time to help noobs like me with feedback for my terrible builds, for being a role model when it comes to guide structure and presentation, for the invaluable help he provided me with the formatting of this guide (I had a LOT of trouble with tables, but he helped me tremendously), and so on. I honestly can't thank you enough, dude.

SuperTeeds for her Nike guide on YouTube, because it was one of the reasons I chose Nike as one of my solo laners.

Gulfwulf for threatening me on a daily basis to finish this guide. Seriously, I'll have PTSD.

boogiebass, xmysterionz, SkyPirateShini and Kriega1 for always providing feedback to my builds, and specially for the feedback to this guide.

When I first started playing Nike, Glad Shield was the first item I used to build on her due to CDR and sustain in lane. But I did some testing back in the day and found out that Glad's passive only procs on the first Rend hit. So I abandoned Glad and went for Soul Eater (which I also already dropped).

Recently I asked fineokay and Deathwalker about both shields (Glad and Berserker's) on Nike.
Deathwalker said that Glad isn't worth it because you can only reliably proc the passive on 2 of her abilities: Rend and Sentinel of Zeus (he said that Valiant Leap is too unpredictable to be considered), and that Berserker's is pretty good on her due to her cleaves.
fineokay, on the other hand, said that Glad is useful on her, because you can proc the passive with all of her abilities, including the bonus damage from Plan of Action. I found it strange and tested it, but it really doesn't proc with Plan of Action. He also said that Berserker's was viable.

So, to answer your question: It doesn't matter if your lane oponnent can interrupt Rend or not, Glad's passive will only proc on the first hit. It doesn't proc on Plan of Action and Valiant Leap can't really be considered. Finally, it procs on Sentinel of Zeus, but for it to be worth, you'd had to hit more than one enemy, something that won't happen that often during the laning phase. And when it comes to teamfights your starter item should already be replaced anyway.

If Nike were like Sun Wukong, Cu Chulainn or King Arthur and could proc it on at least 3 abilities consistently, it would be worth. But that's not the case, so Berserker's is the way to go (and I can't believe I'm saying this lol).

Potion of Physical Might: This item is the reason I recommend only 30% CDR from items on Nike. WIth it, you can reach the CDR cap (40%) without needing to many CDR items. It also boosts your power and ability damage.

Pestilence: Counter item. Used against healers and/or gods with lots of sustain. Just be sure to coordinate with your fellow support teammate, so you two doesn'tdon't end up building it, although it can be viable if facing multiple healers. If you need another anti-heal option, check out Brawler's Beat Stick.

Quoted:

Genji's Guard: The magical version of Breastplate of Valor, but it gives you 10% less CDR. I'd recommend this item only if you need more magical protections/CDR and Shogun's Kusari isn't enough, or if the enemy temateam has 5 magical gods.

Quoted:

Hide of the Nemean Lion: Another counter item, with the same purpose as Midgardian Mail. It helps against AA-based enemies. I recommend picking up Shield of Thorns if you build this item,(<- drop this comma) to boost it'sitseffetcseffects.

Quoted:

Blackthorn Hammer: Since we're not rushing Soul Eater anymore, Blackthorn Hammer] is the item of choice for some early CDR. Plus, (-<drop this comma) the health really helps [[Nike's ultimate.

Just to let you know that I updated the guide with some points that Bran mentioned. I changed the recommended build, removed some items, added more details to the starters section and added a new section with example builds for a few scenarios. Let me know what you guys think.

I think some quick notes at the top for the various sections might be helpful. In your example build at the top, you might indicate some important things. I know you talk about starting options and have a build discussion section, but the Soul Eater rush should be situational, and people should know when they're safer to use it. Specifically, it's a lot safer if the enemy can't stun or pull you out of completing Rend, know what I mean? That should definitely be talked about, if not in the more detailed sections below, at least as a quick note at the top.

Acknowledged about Reinforced Greaves complementing Soul Eater since you didn't get Warrior's Blessing. That's an okay example. But you can still say in the build writeup that if you're able to aggress at that early stage and are handily winning the matchup, Warrior will give you a stronger push.

I personally would put Pestilence in the "counter items" category. This is a tough one, as it obviously fits magical protection options as well, but it has very specific use, so again, I say Counter.

Grammatical thing here, but where you list "double protections," I think "Dual protections" is the better term.

With her generally great survivability, I'm not sure I'd ever recommend Magi's Cloak. Yes, the high health is great for her ult and everything, but the passive's CD is just too long, and it's too selfish when she could get something else (almost anything else) that I feel would serve better.

I like how you describe and explain everything in general. Very thorough.

In your starting options section, you might think about going a bit more in-depth...this is one of the places where I'm talking about possibly talking about when to use a specific start.

As stated previously, SE is probably best when Rend can't be interrupted.

For Blackthorn, one pro is that you'll never run out of mana (at least not for long).

For Berserker's, it's only good for the sustain if you're able to outclear or clear at the same time as the enemy, thus allowing you to actually hit the enemy god to get the healing.

I like the thought process behind offering a functional alternative to getting Teleport Glyph.

Might be very obvious, but in your game phases section, for early, you might talk about needing to play around the enemy, again with the potential for Rend being shut down. Another thing you might mention is to get in 1 or 2 basics (the ones that cleave obv) before starting Rend just for slightly quicker and more efficient clear.

Also that's a very nice credit you wrote. Thank you. Probably too much credit.

• In the Counter Items section, I only listed counter items that doesn't provide physical or magical protections. You can see that items like Hide of the Nemean Lion and Spectral Armor are listed under the Physical Protections section. It was a choice I made, the same way I did with Pestilence, because I thought it was clearer like this.

I think you could identify your first build a bit more specifically than just "example build." With the points I made, I feel it's situational and aggressive. It could work nicely, but only if you don't have someone that can interrupt your Rend. So maybe call it "Example Aggressive Build" or something along those lines, and just make sure in the notes summary you make it clear when it's a good choice.

I think you should keep trying that start. I like it. Warrior's will give you a bit more sustain early, which might alleviate the lack of the Chalice of Healing a bit.

Acknowledged on counter items.

Shogun's is at least something to consider, especially if you go a bit more aggressive with SE...a bit more lifesteal from your basics that way (a bit), and keep in mind, the only thing that damages towers/phoenixes is a basic attack. If you have a teammate or two helping push a lane, you're significantly increasing kill time of that objective. So don't think of Shogun's as just for basic attackers.

SmiteFire & Smite

Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.