Guys, I an now looking into opportunities to return to running my games here on Paizo (and in RL as well). Starting next month, my workload should lessen considerably and I should have enough time for regular posting in at least one pbp in which I am GM.

Of course, this game has priority, so I plan to continue with it first. If I do so, I'll need you to commit to daily postings, excluding Saturdays and Sundays. I have a lot of material prepared for the Shadowlands part of the game, and I would like to burn through it at a faster pace.

That leads me up to another question: Do you in fact like this stepping aside from the usual Midnight tropes? Would you like to return to more classical Midnight game, or to continue with the Shadowlands?

Great to hear it Nightflier. I'm especially glad to hear your work life is getting better.

I'm definitely committed to daily postings. Weekends won't be a problem for me. I may be going on a week-long canoe trip to the Boundary Waters in Minnesota in June and I will be at Paizocon and GenCon this year and have found that posting during cons is pretty hard. But, if there are any stretches like that, I will let you know and not disappear.

I don't have a strong preference for what your emphasis is right now, but would love to have a chance at some classic Midnight at some point.

I can post almost everyday...sometimes I get a surprise trip... I agree that the darklands is a fun side venture, but the standard Midnight setting is so full of fun stuff, I'd like to eventually return there.

I'd be interested in returning in some way, but I am totally unclear on the houserules which was part of the reason I stayed out earlier. I didn't have time to learn new rules. I will have time in a couple weeks to adjust, so If you'd have Chops come back, I'd be more than willing.

Great! It wasn't the same without Chops! So, we are waiting for Gilian and Ilona and the old gang is back!

@All

My house rules are loosely based on Kirthfinder set of house rules (that can be found on these boards), which are in themselves PFRPG rules with more options and feats that scale in power. Not everything is appropriate for Midnight, though - so I changed a lot of stuff and threw away what I didn't like.

Alas, I've lost most of my crunch notes due to system failure on my laptop, so I need to rebuild everything. It will take me about two weeks for that, based on the previous experience. But here is what you can expect:

Classes

All the classes will be built with class-specific talents on every odd level. (1st, 3rd etc.) which will allow you to modify your class significantly and even to simulate some PrCs. This will raise the power level of the game, but not significantly more than before. Mostly you will have more options to choose from.

Midnight-specific classes, such as Channeler, Defender and Wildlander will be changed the most - Defender probably the least, Wildlander the most. Channelers will mainly get more options, such as Witch hexes, stuff for familiars etc.

Feats

You will have a Feats document with all available feats for this game. That means that some feats which were available before will not be available now. But, to compensate for that, feats such as Weapon Focus will be scalable in power so that they give greater bonuses as the PC gets to higher levels.

Heroic Paths

Each of you will get a choice between a Heroic Path specifically tailored to his PC or a Heroic Path from one of the Midnight books, without any modifications.

Skills

You will have two sets of skills: Primary and Secondary. Primary skills are bought in a usual way. For Secondary skills you will get a certain number of bonus skill points to spend on them. Skills will be even more streamlined than in standard Pathfinder; for instance, Bluff, Intimidation and probably Diplomacy, will be rolled into one skill. Endurance is skill now, and there will be new, Midnight-specific skills, such as Herbalism (which will allow you to create healing poultices and stuff like that).

Traits

Old traits you've been using will be changed slightly and their number will be expanded.

Thanks, Scranford, but I'm gonna redo most of that stuff anyway. Right now, I'm putting finishing touches to Wildlander, and then I'll proceed with Fighter, since that is the most played class, and then with Channelers. I plan to just touch up on Defender's talents, since that class is pretty much OK as is.

One thing I should probably mention - this will be the final revision of the rules. After this you may get expansions (new feats, talents, stuff like that), but there will be no more changes to the existing rules.

I realize that I am demanding to much tweaking of the characters you love, but I was looking for the best way for me to tell the stories I want to tell. And I think that the talent system and streamlined feats is the way to go.

Fifth level, 30 point buy, remove the bonus from the aboleths. (But keep it somewhere. It may return at some point.) Check out the Wildlander so that you can get some idea what to expect. The classes and feats will be based on Kirthfinder.

I like the that you have made it modular, kind of like the defender already is. I really like classes that have a lot of choices of paths to take.

If I can put in any requests for what you are doing with the class, would making all of the saves "good" saves be out of line. It makes sense to me that a "defending" class would have that, even at the expense of a different power up you were planning.

Still here, I'm good with the posting rate, I agree with Muni though. The Shadowlands story is interesting and I'd like to see where it goes but it feels like we're stepping into another game setting altogether. The primary campaign holds more of my interest.

I like the that you have made it modular, kind of like the defender already is. I really like classes that have a lot of choices of paths to take.

If I can put in any requests for what you are doing with the class, would making all of the saves "good" saves be out of line. It makes sense to me that a "defending" class would have that, even at the expense of a different power up you were planning.

I'm still thinking what to do with Defender, honestly. I will probably create a bunch of talents, since all the classes will receive a talent every odd level, so that you could create more aggressive Defender, or tank Defender or whatever. Right now, the only way for the Defender to take non-Defender weapon and use his ability with it is for him to be Dworg or Orc and to have only 2 skill points per level. I think that one of the talents will be the ability to learn how to use non-Defender weapon.

About saves - there is a possibility of creating "Good saves" talent, but I will probably create feats that give boost to saves, so that every class can use them.

Thanks, Gilian. I am still struggling with the issues I'm having, but I am working on resolving them as soon as I can. My illness left my RL in disarray, so I don't have enough time right now to this game justice. But I'm getting there. :)

Guys, I want to share this with you: In a couple of weeks I am getting married. :)

This is one of the reasons I was absent from gaming for so long. I hope to restart this game on August 1st. Starting tomorrow, I will add more Midnight stuff to my profile, so that you can update your characters to the final rules.

Guys, I want to share this with you: In a couple of weeks I am getting married. :)

This is one of the reasons I was absent from gaming for so long. I hope to restart this game on August 1st. Starting tomorrow, I will add more Midnight stuff to my profile, so that you can update your characters to the final rules.

Whoa, congratulations! Good luck with all the preparations and the ceremony.

Defender is up in my profile. Since Skills and Feats are not yet consolidated, I didn't include them in the class description. For now you can use either Pathfinder feats or those from the previous documents. I am doing the Fighter next, and then Channeler.

I'm gonna create a specific Heroic Path for you. You will have the choice between that Heroic Path and any HP from the Midnight sources. You can expect it tonight. I suppose that you will continue along the lines of two-hatchet-wielding-jumping-jack-dworg?

I have some slight concerns about your characters and similarities between them. Of course, Sky uses light blades and Chops uses hatchets, but I would be happier if you could reach some kind of understanding.

Chops, check out Defensive Blow talent and Disciplines. You could perhaps become a magically-bonded bodyguard for Solvi. I could create a Heroic Path that will be centered around your relationship with her. If you have any ideas, I'll be happy to hear them and work with them. Also, check out the Discipline of Armor. I've envisioned Chops with full-plate on his right arm and armor spike on his left knee, with two choppers in his arms. Totally badass :)

All joking aside, I am thinking how to introduce him in the game and I just realized that he could be one of the pit-fighters in the Shadar blood-sport arenas.

I have some slight concerns about your characters and similarities between them. Of course, Sky uses light blades and Chops uses hatchets, but I would be happier if you could reach some kind of understanding.

Chops, check out Defensive Blow talent and Disciplines. You could perhaps become a magically-bonded bodyguard for Solvi. I could create a Heroic Path that will be centered around your relationship with her. If you have any ideas, I'll be happy to hear them and work with them. Also, check out the Discipline of Armor. I've envisioned Chops with full-plate on his right arm and armor spike on his left knee, with two choppers in his arms. Totally badass :)

All joking aside, I am thinking how to introduce him in the game and I just realized that he could be one of the pit-fighters in the Shadar blood-sport arenas.

So, think about it. I'm open to all ideas.

I was thinking about dropping the TWF bit and increased his grappling potential. However I finish him, he'll have the axes. I think the Snapping Turtle Style would be fun, especially the Clutch

And him being stuck in fighting pits during his absense is a pretty sweet idea.

Wait a bit until I compile the Feats document. I am not exactly sure if I want to allow all the Monk stuff in the game, especially since I upgraded Defender a bit. Also, I plan to reduce some feats to talents or disciplines. I will try to post Feats document by the end of the week, at least general and combat feats, that is.

Right now, the only way for the Defender to take non-Defender weapon and use his ability with it is for him to be Dworg or Orc and to have only 2 skill points per level. I think that one of the talents will be the ability to learn how to use non-Defender weapon.

I want to multi-class Chops with either barbarian, fighter, or wildlander. I'll wait to see your revamped fighter before ultimately deciding.

Sky really wanted to focus more on the bow, than on his twin blades. He's into moving, and firing the bow. The blades are for use when the ranged combat is un-avoidable. Stick and move is his mantra. If this is too close to Chops...I could certainly change things around...suggestions???

Sky really wanted to focus more on the bow, than on his twin blades. He's into moving, and firing the bow. The blades are for use when the ranged combat is un-avoidable. Stick and move is his mantra. If this is too close to Chops...I could certainly change things around...suggestions???

I can change your Heroic Path a bit to reflect your focus on the bow. What do you think?

I think that there is no danger of Christmas Tree Effect in this game, since we already use a set of rules that prevents it in a way. All of you have one (or perhaps two) powerful permanent items that grow in power as you reach higher levels and you have your Heroic Paths that give you additional powers to compensate for the lack of magic items. In fact, the only magical items you will get to keep in the game will be those that you make yourselves.

You will notice a number of "Knight" talents. These are meant to simulate Cavalier class. Since the Knightly Orders are not exactly suited for Midnight, I will work with you to create individual orders suited to you and to the campaign.

Okay, I am going to do Channeler now. My goal is to combine most if not all arcane classes into one highly modular. I will keep existing traditions and two more, possibly three: Alchemist, Summoner and Witch. Those classes will be simulated by talents. The Witch will be the easiest one to do, and all the girls in the party will probably take a number of Witch talents. The Summoner will probably be the hardest to adapt and the Alchemist is somewhere in the middle. Please have patience and feel free to comment.

About the game: I plan to do a write-up of everything you should know about Shadowlands and Gloomnight. I will post that under Campaign info tab. Since there are a lot of active players, I'm gonna form two parties and essentially run two games. I think that it is perhaps better if both parties play in the main Midnight game thread instead of me creating multiple threads. In time, I plan to return the main party to Aryth and for the other party to remain is Shadowlands.

Okay, I am going to do Channeler now. My goal is to combine most if not all arcane classes into one highly modular. I will keep existing traditions and two more, possibly three: Alchemist, Summoner and Witch. Those classes will be simulated by talents. The Witch will be the easiest one to do, and all the girls in the party will probably take a number of Witch talents. The Summoner will probably be the hardest to adapt and the Alchemist is somewhere in the middle. Please have patience and feel free to comment.

Also, I would like to hear your thoughts about the finished classes.

I'm waiting for that as well. I need to try to keep looking for that thread. for some reason, I does no show in my focus threads anymore. I'll try dotting again with my main profile.