In the paper “Quality of Experience for 3-D Immersive Media Streaming”, a Quality of Experience (QoE) study is presented regarding live spectating next generation 3D Immersive media in a Virtual Reality setting and in the context of next-gen augmented virtuality tele-immersive gaming. The 3D Immersive-Media content consists of full body 3D Reconstructions of the game’s players that are produced in real-time and are embedded inside the shared virtual game world using VR headsets. The studied factors affecting the QoE that are considered in this work are the network conditions (that affect latency) along with the parameters of the 3D reconstruction pipeline, namely geometry and texture resolutions that affect the visual quality of the reconstructions.

This work is one of the first studies in this context and the results reveal the complexity of the domain, with no single parameter dominating the end-user’s QoE. The work concludes with a preliminary QoE prediction model based on an artificial neural network that can be used as a baseline for future studies.