Resident Evil 4 Walkthrough :

This walkthrough for Resident Evil 4 [WII] has been posted at 20 Jul 2009 by left4dead and is called "Strategy Guide". The Walkthrough have a rating 0 by 2 our users and has been commented 2 times. If walkthrough is usable don't forgot thumbs up left4dead and share this with your freinds. And most important we have 1 other walkthroughs for Resident Evil 4, read them all!

Walkthrough - Strategy Guide

Page 1

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Table of Contents
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Use Ctrl + F and type in (1001***) to quick find
1. A Brief Foreword
2. Basic Info 1001bio
3. Weapons 1001wea
4. Enemies 1001ene
5. Treasures 1001tre
6. Merchant Guide 1001mer
7. Walkthrough 1001wth
1.1 The Woods 1001woo
1.1 The Village 1001vil
1.1 The Farm 1001far <<< !!GLITCH!!
1.1 The Hillside 1001hil
1.2 The Valley 1002val
1.2 The Barricade 1002bar
1.2 The Chief's House 1002tch
1.3 The Village Pt 2 1003vp2
1.3 The Tunnel 1003ttl
1.3 The Church 1003chu
1.3 The Quarry 1003qua
1.3 The Dock 1003doc
1.3 The Swamp 1003swa
1.3 The Lake 1003lak
2.1 The Lake Pt 2 2001lp2
2.1 The Cave 2001cav
2.1 The Waterfall 2001twf
2.1 The Dock Pt 2 2001td2
2.1 The Quarry Pt 2 2001tq2
2.1 The Church Pt 2 2001cp2
2.2 The Ashley 2002ash
2.2 The Church Pt 3 2002cp3
2.2 The Tunnel Pt 2 2002tp2
2.2 The Village Pt 3 2002vp3
2.2 The Farm Pt 2 2002fp2 <<< !!GLITCH!!
2.2 Assault of Los Ganados 2002atg
2.3 Round 2 With EL Gigante 2003r2g
2.3 Last Defense 2003ldf
2.3 Battle With the Chief 2003bwc
2.3 The Castle 2003cas
3.1 Castle Entrance 3001cet
3.1 A Castle Under Siege 3001cus
3.1 Castle Quarters Combat 3001cqc
3.1 Castle Guard 3001cgd
3.1 Prisoner of the Castle 3001poc
3.1 Assault of the Cultists 3001atc
3.1 Moment of Silence 3001mos
3.2 Dungeon of Doom 3002dod
3.2 Leon's Ambush! 3002leo
3.2 The Big Block 3002tbb
3.2 Another Calm 3002anc
3.2 A Maze Apart 3002ama
3.3 Break Fast! 3003brf
3.3 Fight for the Rocket 3003ffr
3.4 Guardian Angel 3004gua
3.4 Ashley's Adventure 3004asa
3.4 Armored Puzzles 3004puz
4.1 Reunited 4001reu
4.1 Dragons of Fire 4001dof
4.1 Brief Pit Stop 4001bps
4.1 Close Calls 4001ccs
4.1 Armored Entanglement 4001ent
4.1 Insects Worth a Fortune 4001iwf
4.1 Siege of the Clock Tower 4001sct
4.1 Storming the Tower 4001stt
4.1 Nasty Encounter 4001nec
4.1 Something's Watching Me 4001swm
4.1 Battle With the Right Hand 4001brh
4.2 Time to Recover 4002ttr
4.2 Mines of Madness 4002mom
4.2 The Two Giants 4002ttg
4.2 Light at the End 4002lae
4.3 Fresh Air 4003fre
4.3 More Underground Fun 4003muf
4.3 Los Ganados Ride 4003lgr
4.4 Art Gone Mad 4004agm
4.4 Last Defense of the Cultists 4004ldc
4.4 Showdown With the Castellan 4004stc
4.4 Off to a Better Place 4004obp
5.1 First Line of Defense 5001fld
5.1 Leon's Breach 5001leb
5.1 Kitchen From Hell 5001kfh
5.1 Glimpse of the Target 5001got
5.1 Tactical Advantage 5001tad
5.1 Where Monsters Dwell 5001wmd
5.1 Cold Encounter 5001cec
5.1 Dirty Job/Locked Up 5001dir
5.1 The Miracle of Science 5001mir
5.1 Something Subliminal 5001sub
5.2 Double Your Pain 5002dyp
5.2 Construction Zone 5002con
5.2 Of Death and Doors 5002odd
5.2 Bull Ride on a Cattle Drive 5002bul
5.3 Not Again! 5003not
5.3 An Old Friend 5003aof
5.3 Lasers For Losers 5003lfl
5.3 Last Minute Merchant 5003lmm
5.3 Caged In With "It" 5003cag
5.3 Out of the Darkness 5003ood
5.3 Clash With a Soldier 5003cws
5.4 Chopper Assault 5004ntb
5.4 Alone Again 5004alo
5.4 Last Defense of the Commandos 5004ldc
5.4 Free From the Plague 5004ffp
5.5 The Final Battle 5005bat
5.5 Jet-Ski Fun 5005jsf
8. Bosses 6006bos
EL Lago 6006lag
EL Gigante 6006gig
EL Gigante Round 2 6006eg2
Village Chief (Bitores Mendez) 6006vic
The Right Hand (Verdugo) 6006trh
Los Dos Gigantes 6006ldg
Salazar 6006sal
"IT" (U3) 6006itu
Krauser 6006kra
Saddler 6006sad
9. Assignment Ada assiada
10. Separate Ways sepways
11. The Mercenaries mercena
12. PRO 9999pro
13. Hardware Warz
14. Wii!
15. Award Ceremony
16. Credits/Unlockables/Misc/Copyright
*****************************************************************************
*1. A Brief Foreword *
*****************************************************************************
Resident Evil 4 is STILL by far my favorite game of all time, and it's been
ages and a new generation since I first played it. I lost count of how many
times I've already played it (has to be close to around 50) and I imagine I'll
add a few more with the latest version.
Just FYI, this game led to my first guide and after about eight more guides, a
spot in a magazine, and a friendship with a forthcoming video game site. It's
all come full circle; and it's only fitting. This game has seriously changed
my life (and if you laugh then you're a COMMUNIST!!)
There's nothing more to be said. Greatest game of all time and you got the guy
who knows this game by memory. Terrible story though, but that's okay.
Happy Blasting!
TheGum
PS - I redid the whole main guide, but the mini games are the same as before.
For anyone keeping track, I've also kicked all the junk I had from
before. Hmm, maybe I should redo my Dead Rising guide too...
*****************************************************************************
*2. Basic Info (1001bio) *
*****************************************************************************
Just nuggets of info that someone will find useful.
ATTACHE CASE MANAGEMENT
-----------------------
*The mark of a good player is simple: you have trouble managing the space in
your attache case. Remember, if you must make room for more items then
try to sell your crap to a nearby merchant (use this guide to know
where the shops are).
*Combine herbs, toss excess ammo, put excess ammo in guns, move items around,
and then start using excess grenades when you must conserve space.
*Here is the hierarchy of items to toss from the case from least needed to
most needed: incendiaries, handgun ammo, eggs/fish, flash, TMP ammo,
rifle rounds, shotgun shells, green herbs, and hand grenades.
*Combing yellow herbs with green herbs only is a wise choice to maximize all
the herbs you're given. This means you can quickly heal those small
wounds with Y+G, and then save up your R+G for when you are about to
die. The problem, you will use up much more space in managing this
practice. Do this if your case is not always full.
*When tossing ammo, always look on the smallest amounts first. Compare three
shotgun shells to 20 handgun bullets. It takes about two shells to
kill an enemy, but it can also take about 10 bullets to kill one. This
is a dead draw, either way is fine. But never replace full boxes with
incomplete boxes. What I'm really trying to say, consider all factors
before you toss something.
*NEVER buy the stocks for the weapons. None of them are worth the space.
COMBAT POINTERS
---------------
*Menacing music means danger. When it stops, the coast is clear.
*Use whatever handgun you have by default. It's better to run out of handgun
bullets, than to run out of shotgun shells.
*My favorite attack for almost any enemy: shoot the legs so that they fall to
the ground, run up to them, aim down, and then watch brain fly.
*The laser sight (PS2 and Cube) can be abused. It will glow a brighter red and
you can see the dot when it's on a target, and you can't see the dot
otherwise.
*Depending on your system, you must know how to execute the 180 degree turn.
If you don't know how to do this then you will spend much time on the
'You Are Dead' screen.
*Aim for the knees. Will stagger enemies for a kick attack, or you can shoot
them again to knock them to the ground if they try to get up.
*When you see an enemy stagger backward or forward, you should run up to them
and press the button prompt to perform a free physical attack.
*Kill Las Plagas with a rifle round, it saves loads of ammo.
GENERAL TIPS
------------
*Kick doors open to move through them faster; just double-tap the button. You
can also damage enemies this way.
*Use the knife to open crates and barrels. The knife is your last resort when
you run out of ammo, but you can use it on downed opponents to save
ammo (and for one boss fight).
*Don't forget to run, not walk.
*Reload every time there is a break in the action.
*Use your G+R+Y vials when you're almost dead, and all health in general unless
you know you need it.
*The game does use a slight bit of rubberband AI, which means it will adjust
the game a bit to fit your level of play. If you suck you will be
handed lots of free goodies and a few less enemies in places. If you
rock then expect only the bare minimum in items and the maximum amount
of enemies.
Go to the PRO section for more nuggets.
Go to the Wii section for that system's unique qualities.
*****************************************************************************
*3. Weapons (1001wea) *
*****************************************************************************
This is merely a list of the weapons with a rating (my rating) and some info.
1.) Handgun: 4/5
Only good if you stick with it to the end. FREE!
2.) Punisher: 4/5
It is free, and shoots through two enemies. Free
3.) Red9: 3/5
I heard it has its uses, and Luis uses one; I never liked it
4.) Blacktail: 5/5*
Good aiming, fast, and powerful upgrades; must have for every zombie-hunter
5.) Shotgun: 4/5
Good if you stick with it. FREE!
6.) Riot Gun: 4/5
Better for crowd control, on par with an upgraded Shotgun from the start
7.) Striker: 5/5*
Best for crowd control, good handling too; weak at long range
8.) Rifle: 4/5
Can be better than the SAR, if you take it to the end; bolt-action though
9.) Semi-Auto Rifle: 5/5*
Awesome when upgraded
10.) TMP: 5/5*
I like it a lot, but it can waste lots of ammo fast, though, not essential
for a PRO runthrough
11.) Broken Butterfly: 3/5
Long reload time, and not all that powerful. Low ammo. Free
12.) Killer7: 5/5*
Can take out Los Gigantes in a few shots. Low ammo
13.) Mine-Thrower: 4/5
Stupid delay in the boom; if you buy exclude the scope. Good with skill
14.) Rocket Launcher: 5/5
Kills many BOSSES in one shot, good since it has only one shot.
One is free at least
*Starred guns means you should get them in a basic runthrough.
Ammo Types:
A.) Handgun ammo is red, used in: Handgun, Punisher, Red9, and Blacktail.
B.) Shotgun shells are green, used in: Shotgun, Riot Gun, and Striker.
C.) Magnum ammo is black, used in Broken Butterfly and Killer7.
*Hard to come by.
D.) TMP ammo is blue, used in TMP, what else
Grenades:
A.) Hand Grenades are green and have a wide blast radius, good in close combat.
*Most close blasts do not hurt Leon if he is facing it, for some reason.
B.) Incendiary Grenades are red and have a small blast radius, but leave fire.
C.) Flash Grenades are blue and cause enemies to stagger in blindness.
*The flash kills Las Plagas instantly, except in boss fights.
*****************************************************************************
*4. Enemies (1001ene) *
*****************************************************************************
Just a run-down of enemy types and their weaknesses.
---------------
1.) Los Ganados
In the Village be sure to aim for the head; in fact, do it all the time no
matter what. Later enemies will yield Plagas, but just use a sniper round and
be done with it. And when you face a single enemy, stagger them to the ground,
run up, and knife them.
Bodyshots seem to do little damage, but limbshots can knock weapons out of
their hands.
Ganados come in three flavors: villager, cult, and commando. And many have
implements of doom, few armed with crossbows, and some rare ones use a gatling
gun!
---------------
--------------
2.) Las Plagas
These parasites control the various enemies throughout. They emerge from
enemies after it turns dark. Some are unavoidable, but headshots increase the
chances.
The hardest thing about the razor types is how they stagger forward when shot.
Razor Plagas will be fought throughout the game, but are the only type found
in the village.
The second type are the worm Plagas. They only have one attack, an instant
death move. If left alone long enough, and with even a decent range away, they
are able to extend towards you and take off your head in one bite. Not too bad,
just handle them from a distance.
The last type are the mature Plagas. They can spit acid when close enough, and
they too have an instant kill attack. These ones can also break away from the
host and scurry toward you. Kill these with a handgun round (two on PRO).
All types can be shot to death, killed by flash grenades, or sniped with one
rifle round. Only the mature forms will survive while in the host.
--------------
-------------------
3.) Special Ganados
The chainsaw villagers are the toughest in the game, I believe. And you can run
into two in the second area! Tough but not the best. They are pretty easy if
you knock them down and keep them down with a shotgun. If you cannot take them
out, then at least you get a cool death scene. They yeild great rewards when
killed.
There are even stronger, blue maniacs found in just two places. One is tough
and is found in the mine. The other is on the mine cart ride, but can be
avoided.
JJ's carry a huge machine gun. They must be staggered with strong weapons to
bring down. Headshots help.
The last type are found only on the island. They aren't too different from
normal Ganados, but they are a bit tougher and wear armor. Headshots are a must
for these, but legshots will also work. May sprout Plagas.
------------------
-------------
4.) Colmillos
You seldom encounter these puppies, and they are pretty weak. They will either
jump on you or slash you with whips. Just shotgun them with two shots.
-------------
-------------
5.) Garradors
Blind, at least for a length. They rely on hearing mostly. I consider them mini
boss fights and will tell you how to handle them when we get there.
Only one will wear armor.
-------------
---------------
6.) Novistadors
The first you encounter are invisible, but the flying ones are not. A couple of
shotgun shells do it for these things. Especially when they are in the air, one
shotgun blast kills them.
They can slice your head off, and more so in PRO. And they easily jump onto you
and spew acid, so shake them off ASAP or you're dead.
---------------
-------------
7.) Armaduras
Armored enemies with weapons. Shoot the helmets off to reveal the plagas, then
shoot the plagas.
-------------
----------------
8.) Regenerators
They regenerate! On my first run-through, I had no knowledge of how to properly
kill them; I would just shoot till they blew up. This works because they have
a set number of hit points. You will have to do this for the first few
encounters until you find the thermal scope. A Killer7 helps (good game too).
Don't shoot the legs! It only leads to more problems if you are close.
----------------
----------------
9.) Iron Maidens
A step above Regenerators. Keep your distance, unless you enjoy impalement.
Just use the infared scope and after that start shooting.
-----------------
*****************************************************************************
*5. Treasures (1001tre) *
*****************************************************************************
This new addition was put here for the benefit of those who don't know where or
what to do with treasures.
For the uninitiated, treasures are little trinkets found in hidden locations
throughout the game. Most are easy to spot and run across, but some are hidden
pretty good or require extra effort to obtain. The ultimate purpose of finding
these is to sell them to the various merchants for a nice profit. The money
earned will usually only pay for an upgrade or two, but it does add up in the
long run (as do most things in life).
There are three types of treasures: small, regular, and combo. Small treasures
include the spinels, velvet blues, emeralds, jewels, and the jewel-less big
treasures. Regulars are simply the ones that can be sold as is. Combo treasures
will require at least two jewels added on in order to reach maximum value. The
combo jewels and treasures will usually be kept for long periods of time
while you collect all the components.
If you missed treasure, or failed a combo treasure, don't sweat it. The
effect of missing a few are small, but miss more and you will be crying later
when you need that little extra change for a purchase.
And no, key items cannot be sold. Even in Separate Ways, where some treasures
have been turned into keys for Ada.
*Legend*
Name:
Location: (by my titles)
Value: (both initial and final)
Jewels Needed: (number and names)
Comment:
Some treasures are found in more areas, so I will name it but that is all.
**********************************VILLAGE Section******************************
----------
Small: Spinels, worth 2000; found everywhere!
----------
Name: Ruby
Location: Dropped by Chainsaw Maniacs, only two I think
Value: 10,000
Comment: Can be pulled from the dead bodies of the first maniacs in the game
---------------
Name: Beerstein
Location: The Farm, over the side of the ledge
Value: 3000 without; 10,000 with one; 15,000 with two; 20,000 with all three
Jewels Needed: Green Catseye, Red Catseye, and Yellow Catseye
Comment: First Combo in the game, hold onto it until you reach the chairlift
area, where it can be completed.
-----------------
Name: Red Catseye
Location: The Hillside, in a nest in a tree by the house
Value: 3000
Comment: combine with the Beerstein and the other catseyes
-------------------
Name: Green Catseye
Location: The Church, via the twin puzzle
Value: 3000
Comment: combine with the Beerstein and the other catseyes
--------------------
Name: Yellow Catseye
Location: Last Defense, in the cave area after you exit the chairlift
Value: 3000
Comment: combine with the Beerstein and the other catseyes
-------------------
Name: Pearl Pendant (Dirty)
Location: The Farm, above the well; Dirty if dropped into well
Value: 10,000; 1000 if dirty
Comment: Shoot the stick holding up the well, shoot the pendant, and then grab
it; if you lift the lid, you're out of luck
------------------
Name: Elegant Mask
Location: The Barricade
Value: 3000
Jewels Needed: Green Gem, Purple Gem, and Red Gem
Comment: Following my guide, you will not complete the first mask; sell at the
chairlift area
---------------
Name: Green Gem
Location: The Cave, around the merchant's store
Value: 3000
Comment: combine with the Elegant Mask and the purple gem
----------------
Name: Purple Gem
Location: Round 2 with EL Gigante, in the hanging bucket
Value: 3000
Comment: combine with the Elegant Mask and green gem
-------------
Name: Red Gem
Location: The Other Passage, somewhere (not in guide, you're on your own here)
Value: 3000
Comment: combine with the Elegant Mask and other gems
------------------------
Name: Brass Pocket Watch (Dirty)
Location: The Chief's House, another well
Value: 10,000; 1000 if dirty
Comment: repeat well procedure
-----------------------
Name: Elegant Headdress
Location: The Tunnel, on the ceiling
Value: 10,000
Comment: shoot the lantern and shoot the ceiling
------------------
Name: Antique Pipe
Location: The Swamp, in a nest
Value: 10,000
Comment: shoot the nest and go collect in the mud
-----------------------------
Name: Gold Bangle with Pearls
Location: The Lake, in another nest
Value: 10,000
Comment: before the first boss
----------------
Name: Amber Ring
Location: The Waterfall, in a wooden beam
Value: 10,000
Comment: shoot the wooden beam over the fall's entrance at the bottom
****************************CASTLE Section*************************************
------
Small: Velvet Blues, Spinels
-----------------
Name: Gold Bangle
Location: A Castle Under Siege, Assault of the Cultists, Armored Puzzles,
Reunited, and Nasty Encounter
Value: 8500
Comment: found in the castle area only, in many places
------------------
Name: Elegant Mask
Location: Leon's Ambush, in a chest
---------------
Name: Green Gem
Location: Prisoner of the Castle
-------------
Name: Red Gem
Location: A Maze Apart
(you can complete the first mask now! kidding)
----------------
Name: Purple Gem
Location: Brief Pit Stop
--------------------
Name: Butterfly Lamp
Location: Dungeons of Doom, and Insects Worth a Fortune
Value: 4500; 32,000 with all jewels
Jewels: Blue Eye, Red Eye, and Green Eye (from dead Novistadors)
Comment: Completing these depends all upon how lucky you are; shooting the big
hive will yield at least one eye set; three big Novistador fights in all; after
you emerge from underground bedroom, sell what you got whether complete or not.
-------------------------------
Name: Red, Blue, and Green Eyes
Comment: found from dead Novistadors, depends on their eye color when they were
killed (random); three big fights in all, but one small encounter on the Cube
(during the Reunited area)
-----------------------------------
Name: Mirror with Pearls and Rubies
Location: A Maze Apart
Value: 12,000
Comment: by the merchant in a drawer
-------------------------
Name: Illuminados Pendant
Location: Leon's Ambush and Dragons of Fire
Value: 12,000
Comment: triggered by killing a special cult member
-------------------------------
Name: Hourglass with Gold Decor
Location: Break Fast!
Value: 12,000
Comment: will have to fight for this one; can be picked up during Reunited too
----------------------------
Name: Elegant Perfume Bottle
Location: Reunited, in the target area
Value: 10,000
Comment: in a chest near the Broken Butterfly
------------------------
Name: Elegant Chessboard
Location: Close Calls
Value: 13,000
Comment: in the drawer
----------------------------------
Name: Crown (Salazar Family Crown)
Location: Something's Watching Me
Value: 9000; 48,000 with both jewels
Jewels: Crown Jewel and Royal Insignia
Comment: pick it up from dead cultist; completed when you are above ground
-----------------
Name: Crown Jewel
Location: The Right Hand (Verdugo), must kill him for it
Value: 11,000
Comment: freeze him and rocket trick!
--------------------
Name: Royal Insignia
Location: Light at the End, at the end, duh
Value: 13,000
Comment: can't be missed; combine with Crown Jewel and Crown
----------------------
Name: Staff of Royalty
Location: More Underground Fun, in the tomb
Value: 20,000
Comment: a single Ganados guards this, watch for traps
********************************ISLAND Section*********************************
------
Small: Emerald and all types I believe
-----------------
Name: Golden Lynx
Location: Leon's Breach, blow up the barrel
Value: 15,000; 35,000 when finished
Jewels: Green Stone of Judgment, Red Stone of Faith, and Blue Stone of Treason
Comment: Completed after "IT" fight
------------------------
Name: Red Stone of Faith
Location: Glimpse of the Target, in a case
Value: 3500
Comment: Combine
-----------------------------
Name: Green Stone of Judgment
Location: Not Again!
Value: 3500
Comment: combine
---------------------------
Name: Blue Stone of Treason
Location: Out of the Darkness
Value: 3500
Comment: finishes the cat
------------------------
Name: Brass Pocket Watch
Location: Where Monsters Dwell
-----------------------
Name: Elegant Headdress
Location: Lasers for Losers
Comment: above throne entrance
-------------------
Name: Pearl Pendant
Location: Alone Again
Comment: last treasure in the game, behind ladder
As you can see, the least are on the Island.
*******************************************************************************
*****************************************************************************
*6. Merchant Guide (1001mer) *
*****************************************************************************
Here are the locations of every Merchant in the game: (I hope this is all)
1) The Valley*
2) The Tunnel
3) The Dock
4) The Cave*
5) The Tunnel Pt 2
6) Assault of Los Ganados
7) Last Defense (two at both ends)
8) Castle Entrance*
9) A Castle Under Siege
10) Moment of Silence/Leon's Ambush*
11) A Maze Apart
12) Fight for the Rocket
13) Reunited
14) Brief Pit Stop
15) Siege of the Clock Tower
16) Something's Watching Me
17) Time to Recover
18) Fresh Air*
19) Last Defense of the Cultists
20) Off to a Better Place*
21) Leon's Breach*
22) Tactical Advantage
23) Something Subliminal
24) Of Death and Doors
25) Not Again!
26) Last Minute Merchant
27) Out of the Darkness
28) Free From the Plague
29) The Final Battle
*stars equal importance
Here is a list of the various upgrades that the merchant sells. Purely for
those who want to see what weapons are better and how much upgrades cost, also
when they are available.
I will list the big weapons only. Mainly the ones I recommend. No Round 2 guns,
magnums, or the mine thrower. You can figure them out on your own.
You can tell where the gun is first available by where the first upgrade can
be bought.
The pattern of where upgrades are found are as follows: the first is the same
for every quality, the 4th in fire and capacity are the same as the 3rd in
the speeds, and the six levels are the same in fire and capacity. But I will
tell you where each is.
Some numbers may be off for the different versions of the game, but this is
a great way to plan ahead. How you get them and when is up to you.
***
Key
***
Name of Weapon: Cost
Quality
Level: Value Pesetas Chapter
EXCLUSIVE: obtained after you buy all other upgrades for the gun
Firepower value = power, duh
Speed values = frames (30 frames = 1 second)
Capacity value = number of bullets held, important for how much free ammo you
get and when you have to reload
***
***************************************************
HANDGUN: 8000
***************************************************
Firepower
Lv1 1.0 0
Lv2 1.2 7,000 1.2 (valley)
Lv3 1.4 10,000 2.1 (cave)
Lv4 1.6 15,000 3.1 (gates)
Lv5 1.8 18,000 3.1 (hall)
Lv6 2.0 20,000 4.1 (clock)
Firing Speed
Lv1 14 0
Lv2 12 5,000 1.2 (valley)
Lv3 10 12000 3.1 (gates)
Reload Speed
Lv1 52 0
Lv2 44 4,000 1.2 (valley)
Lv3 26 10,000 3.1 (gates)
Capacity
Lv1 10 0
Lv2 13 4,000 1.2 (valley)
Lv3 16 6,000 2.1 (cave)
Lv4 19 8,000 3.1 (gates)
Lv5 22 10,000 3.1 (hall)
Lv6 25 12,000 4.1 (clock)
EXCLUSIVE: Critical Headshot x5; 57,000
***************************************************
***************************************************
PUNISHER: Free; 20,000 after (medallions)
***************************************************
Firepower
Lv1 0.9 0
Lv2 1.1 10,000 1.3 (dock)
Lv3 1.3 15,000 2.2 (tunnel pt2)
Lv4 1.5 20,000 3.1 (gates)
Lv5 1.7 25,000 4.1 (clock)
Lv6 1.9 35,000 4.3 (fresh air)
Firing Speed
Lv1 14 0
Lv2 12 10,000 1.3 (dock)
Lv3 10 20,000 3.1 (gates)
Reload Speed
Lv1 51 0
Lv2 44 8,000 1.3 (dock)
Lv3 25 18,000 3.1 (gates)
Capacity
Lv1 10 0
Lv2 13 8,000 1.3 (dock)
Lv3 16 10,000 2.2 (tunnel pt2)
Lv4 20 15,000 3.1 (gates)
Lv5 24 18,000 4.1 (clock)
Lv6 28 24,000 4.3 (fresh air)
EXCLUSIVE: Shoot through 5 enemies; 40,000
*************************************************
*************************************************
BLACKTAIL: 24,000
*****************
Firepower
Lv1 1.6 0
Lv2 1.8 15,000 3.1 (gates)
Lv3 2.0 18,000 3.3 (maze)
Lv4 2.3 24,000 4.1 (clock)
Lv5 2.7 30,000 4.3 (fresh air)
Lv6 3.0 40,000 4.4 (castle dock)
Firing Speed
Lv1 14 0
Lv2 12 10,000 3.1 (gates)
Lv3 8 20,000 4.1 (clock)
Reload Speed
Lv1 51 0
Lv2 44 8,000 3.1 (gates)
Lv3 25 15,000 4.1 (clock)
Capacity
Lv1 15 0
Lv2 18 8,000 3.1 (gates)
Lv3 21 10,000 3.3 (maze)
Lv4 25 15,000 4.1 (clock)
Lv5 30 20,000 4.3 (fresh air)
Lv6 35 25,000 4.4 (castle dock)
EXCLUSIVE: Firepower = 3.4; 80,000
***************************************************
Shotguns' firing speeds are set in stone
***************************************************
SHOTGUN: Free; 20,000 (in village)
**********************************
Firepower
Lv1 4.0 0
Lv2 4.5 15,000 1.2 (valley)
Lv3 5.0 18,000 2.1 (cave)
Lv4 6.0 24,000 3.1 (gates)
Lv5 7.0 30,000 4.1 (clock)
Lv6 8.0 40,000 4.3 (fresh air)
Firing Speed
Lv1 0
Lv2 0
Lv3 0
Reload Speed
Lv1 91 0
Lv2 73 7,000 1.2 (valley)
Lv3 45 15,000 3.1 (gates)
Capacity
Lv1 6 0
Lv2 8 8,000 1.2 (valley)
Lv3 10 10,000 2.1 (cave)
Lv4 12 12,000 3.1 (gates)
Lv5 15 15,000 4.1 (clock)
Lv6 18 20,000 4.3 (fresh air)
EXCLUSIVE: Firepower = 6.0 at long range; 40,000
***************************************************
Riot gun has a goofy order that is unique
***************************************************
RIOT GUN: 32,000
****************
Firepower
Lv1 5.0 0
Lv2 5.5 15,000 3.1 (gates)
Lv3 6.0 18,000 3.1 (hall)
Lv4 6.5 24,000 3.3 (maze)
Lv5 7.0 30,000 4.1 (clock)
Lv6 8.0 40,000 4.4 (castle dock)
Firing Speed
Lv1 0
Lv2 0
Lv3 0
Reload Speed
Lv1 91 0
Lv2 73 7,000 3.1 (gates)
Lv3 45 20,000 4.4 (castle dock)
Capacity
Lv1 7 0
Lv2 9 10,000 3.1 (gates)
Lv3 11 12,000 3.3 (maze)
Lv4 13 15,000 4.1 (clock)
Lv5 15 20,000 4.2 (time to recover)
Lv6 17 25,000 4.4 (castle dock)
EXCLUSIVE: Firepower = 10.0 and 8.0 at long range; 120,000
***************************************************
***************************************************
STRIKER: 43,000
***************
Firepower
Lv1 6.0 0
Lv2 7.0 25,000 4.1 (pit)
Lv3 8.0 28,000 4.3 (fresh air)
Lv4 9.0 32,000 4.4 (castle dock)
Lv5 10.0 40,000 5.1 (breach)
Lv6 12.0 60,000 5.1 (tactical)
Firing Speed
Lv1 0
Lv2 0
Lv3 0
Reload Speed
Lv1 90 0
Lv2 72 8,000 4.1 (pit)
Lv3 45 15,000 4.4 (castle dock)
Capacity
Lv1 12 0
Lv2 14 10,000 4.1 (pit)
Lv3 16 12,000 4.3 (fresh air)
Lv4 20 16,000 4.4 (castle dock)
Lv5 24 18,000 5.1 (breach)
Lv6 28 25,000 5.1 (tactical)
EXCLUSIVE: Capacity = 100; 60,000
***************************************************
***************************************************
RIFLE: 12,000
*************
Firepower
Lv1 4.0 0
Lv2 5.0 10,000 1.2 (valley)
Lv3 6.0 12,000 2.1 (cave)
Lv4 8.0 20,000 3.1 (gates)
Lv5 10.0 25,000 3.1 (hall)
Lv6 12.0 35,000 4.3 (fresh air)
Firing Speed
Lv1 0
Lv2 0
Lv3 0
Reload Speed
Lv1 71 0
Lv2 58 8,000 1.2 (valley)
Lv3 35 18,000 3.1 (gates)
Capacity
Lv1 12 0
Lv2 14 6,000 1.2 (valley)
Lv3 16 8,000 2.1 (cave)
Lv4 20 12,000 3.1 (gates)
Lv5 24 18,000 3.1 (hall)
Lv6 28 25,000 4.3 (fresh air)
EXCLUSIVE: Firepower = 30.0; 80,000
***************************************************
***************************************************
SEMI-AUTO RIFLE: 35,000
***********************
Firepower
Lv1 7.0 0
Lv2 8.0 15,000 3.1 (gates)
Lv3 9.0 18,000 3.1 (hall)
Lv4 11.0 24,000 4.1 (clock)
Lv5 13.0 30,000 4.3 (fresh air)
Lv6 15.0 40,000 5.1 (breach)
Firing Speed
Lv1 0
Lv2 0
Lv3 0
Reload Speed
Lv1 70 0
Lv2 57 9,000 3.1 (gates)
Lv3 34 18,000 4.1 (clock)
Capacity
Lv1 10 0
Lv2 12 10,000 3.1 (gates)
Lv3 14 12,000 3.1 (hall)
Lv4 17 15,000 4.1 (clock)
Lv5 20 20,000 4.3 (fresh air)
Lv6 24 25,000 5.1 (breach)
EXCLUSIVE: Firing Speed = 12 Frames; 80,000
***************************************************
***************************************************
TMP: 15,000
***********************
Firepower
Lv1 0.4 0
Lv2 0.5 7,000 1.3 (tunnel)
Lv3 0.6 14,000 2.2 (tunnel pt2)
Lv4 0.8 18,000 3.1 (gates)
Lv5 1.0 24,000 3.1 (hall)
Lv6 1.2 35,000 4.1 (clock)
Firing Speed
Lv1 0
Lv2 0
Lv3 0
Reload Speed
Lv1 70 0
Lv2 57 9,000 1.3 (tunnel)
Lv3 34 18,000 3.1 (gates)
Capacity
Lv1 10 0
Lv2 12 10,000 1.3 (tunnel)
Lv3 14 12,000 2.2 (tunnel pt2)
Lv4 17 15,000 4.1 (clock)
Lv5 20 20,000 4.3 (fresh air)
Lv6 24 25,000 4.4 (castle dock)
EXCLUSIVE: Firepower = 1.8; 100,000
***************************************************
***************************************************
Upgrade these yourself, because I wouldn't waste the money:
Red9 can be found at the Tunnel Pt 2.
Mine Thrower is bought at the castle gates.
Broken Butterfly is free at Reunited, but is also at the gates.
Killer7 is at Leon's Breach.
Replay (bonus weapons) guns are for your pleasure only.
Attache Case Upgrades:
Medium is at the Valley.
Large is at the gates.
XX is at Fight for the Rocket.
Of course every gun with a stock has it available when the gun is. I would
recommend you skip all.
Sprays are 10,000 on the Gamecube, but only 5,000 on the PS2; which makes way
more sense. But you should never need to buy any if you are good.
All ammo is worth something, but magnum ammo is worth 500 a bullet, so if you
don't buy a magnum and sell all the ammo you find it can be profitable.
Grenades are worth:
Frag = 2,000
Incendiary = 1,000
Flash = 500
You should never need to buy treasure maps with all this info. And if you do...
then curse you for not trusting all my hard work!!!
*****************************************************************************
*7. Walkthrough (1001wth) *
*****************************************************************************
(++) These plus signs mean items of interest.
*********************************MERCHANT**************************************
This big line is for anyone trying to plan ahead and see where the next greedy
merchant resides. Hope I got them all.
Make sure you read ahead of where you are in the game.
Exploring an area is crucial for getting through this game, so don't miss out
on the items. I will tell you what items to look for, but you should be able
to see what resides in an area. Sorry, I hope you know, or learn, how to
explore areas. And most crates have random stuff, so most are empty. Look in
cabinets and drawers for items.
You will not need a treasure map for any section with this guide.
*stars* (something of interest)
**I erased the items section in each area. Just too unreliable and possibly the
wrong way to hunt down items. I have instead focused more on telling you where
to find items.**
**Also, I have added little notes called 'PRO TIPS' into the guide. They are
intended to give you the heads up on advanced play in the game. If you follow
them, many benefits you make.*
*************
1.1 The Woods (1001woo)
*************
+Save any and all blue grenades for a boss fight.+
*Last chance to look at the PRO section of this guide for advanced tips.*
*NOTE: For all players, but especially you Wiiers, check the controls and test
them out behind the car. You need to know how to knife, how to run, how to
turn, how to reload, and how to shoot. And know that you will need to master
these skills for the heat of the battle, which will be soon.*
As you can see, you only have a handgun, so take time to get familiar with the
controls. Walk up a ways and shoot the three crows in front of you for some
rewarding target practice. Just don't scare them away.
*Try to cross the bridge and speak with the policia for extra scenes.*
To the left of the house is a crate that might be empty. Enter the house and
you'll get a scene. You'll find that you won't be able to put the controller
down for any cutscene in this game. Shoot the guy in the legs and then run up
and knife him on the ground. Another scene. Grab anything he may have left and
then run up the stairs, but only for the ammo on a table. Come back down and
jump out the window to exit the house turn around and dispatch the trio of
goons with legshots followed by headshots and knife slashes.
*You could have jumped out of the window from the second level, but then you
would have been in the open.*
*You can return to the car area for a little scene if you like.*
Continue up the path, enter the little shack, collect the items, and then save.
Shoot two more crows for free items and then free poor Fido (why not). Look in
the grass to the right of the path, in a partially fenced off area, for a red
herb.
*I hope everyone knows to knife boxes at this point, I'm not saying it again.*
Watch where you walk. Down the path are more traps and also some bombs. Be
careful and slip past the traps by hugging the left side of the area
(you're trying to avoid everything here). Up the path is another enemy.
*To set off a trap, get the knife out and swing at the trap; saves ammo. But
do shoot at bomb wires (though, not this time).*
In the little shack, get all the stuff and exit. Then be quick to drop the two
enemies nearby, around the corner. Cross the bridge (ignore the guys on the
cliff above), but stop before you enter the last shack. Get to where you can
peek through the window from a distance, and then take a shot at the waiting
villager. Let him exit and then take him out, and you just avoided a cheap
scare! Collect the goods and enter the gates.
*On normal you should have over 100 rounds of ammo. On PRO, much less.*
***************
1.1 The Village (1001vil)
***************
+Winner! of 'Best Part of the Game' Award, Congrats!+
+Treasure in chainsaw guys+
+Shotgun+
+Last time I say it, save any and all blue grenades for a boss fight.+
+In fact, save as many Hand Grenades as you can.+
*You need to kill around 14 to move on.*
*Wii Tip: Yes, as you can imagine, this part is especially difficult for you.*
Goodness, your gaming skills will be put to the test early, I still find
trouble playing this area. Go forward and spy on the peasants if you like.
Then just go for it! Run into the town center and start shooting legs, yes,
aim for as many legs as possible. Avoid the left side of the town, and
make a path to the nearby house on the right of the policia (not the two-story
house).
*You're in the right house if you don't get a cutscene.*
In here you are only going to make a temporary stand. Quickly push the nearby
drawer in front of the door to buy time. Slash the crates, and then enter the
other room to get a few other items (you are mainly here to get those extra
shotgun shells). Return to the main room and hopefully the furniture is still
holding up, it should be. Get in position behind the door, and then shoot at
head-level on the door. This will open up a hole and let you kill a bunch of
enemies with headshots, so just do it already!
*If you got the grenade from the crow earilier, you may want to use it when
they bust open the door. In which case you don't need to shoot a hole in the
door.*
There should have been a whole bunch, and enough killed to trigger a scene of
more villagers rushing in the village. Hopefully the dead dropped some much
needed ammo. When the coast seems clear enough, push the drawer out of the way
and exit, picking up what you can, and head into the two-story house. Watch
the scene.
*And at all times, please ignore the throwers up above.*
The trap is sprung! After the scene run to the bookcase by the window and push
it in front of the window, then collect the ammo in the back and go ahead and
break the crates. Run upstairs to grab the shotgun, grenade, and ammo. Now
run to the broken window and knock down the ladder, do an about face (180), and
shoot the people coming inside if any.
You got options now, you can stay here and mind the mobs, or you can move to
a new location. It is entirely possible to remain by this bed and fend off the
horde. However, things will get hairy when you have enemies climbing a ladder
behind you, crawling from the bottom level, and entering through the window.
It can be done, but I don't advise this.
*Wii Tip: On the Wii, and only on the Wii, I noticed that there were a couple
of bad guys covering the top floor window from the outside. Not a big deal if
you ignore the fact that this will slow you down enough to let everyone
converge upon you. By the time I was finished with the two on the window the
ENTIRE village had poured into the house and the chainsaw guy was then outside
the window! So, if you get caught in this as well be sure to toss a Hand
Grenade to clear the place. Then hop out and you're free; and now the battle is
much shorter, so it's sort of okay.*
Instead, quickly clear a path and jump out of the window near the stair case
so that you are on a walkway on the outside of two homes. There is a box of
ammo on the chimney and a ladder you might want to knock down. Follow the
walkway around the two-story house and you'll find a spinel. Grab it and stand
where you took it; turn around. This is where you will mind the mob. Now you
have only one direction to think about. Of course, this means you will have
more work to do, but at least it's all concentrated to one side. Cap knees,
blow up skulls, and kill enemies, but whatever you do, stay on the roofing. The
chainsaw maniac will eventually show up. This is the cue for you to use that
shotgun. Pull it out and use it to blast back the maniac, and use a bullet or
two to shred the villagers (don't shoot from too far away or you'll be wasting
ammo, yes, that means run up a bit if you must).
*If all else fails, just start wildly shooting at heads because you only need
to kill so many before the fight will stop. May save you, or not.*
After about 15 or so kills, the battle ends and you are free to pick up what
your enemies dropped and all other items.
*If you get low on health, wait to recover with a G+R+Y herb after the battle.
But of course, use what you must while still fighting.*
Collect the few rewards lying around and then explore the whole area, make sure
you grab the two green herbs, and each of the other colored herbs. Mix all
three together if you need to recover health. There are items in almost every
inch of this area, so explore in detail. And check each little log storage on
the sides of walls to find a few hidden items (about 4, I believe). Collect
the shells in the tower too. Just too much to list off. Need sharp eyes to spot
most items.
Head behind the tower, check the shack on the right for a document and ammo.
Exit through the gates.
*If you wish to do your own fight with the villagers, feel free; there are way
too many ways to fight this fight (watch out for the extra maniac too)*
**Save any and all Flash Grenades for a later boss. Also, don't forget that you
can adjust the brightness from the pause menu if things are too dark.**
************
1.1 The Farm (1001far)
************
+Glitch items+
*PRO TIP: I'll say it one time: DON'T USE THE SHOTGUN UNLESS YOU HAVE TO! And,
you may as well save as many Hand grenades as possible.*
*The enemies are now tougher than the ones from the first area, FYI.*
Move in front of the tiny shack with the typewriter and shoot at the guy
minding his own business inside the barn. Kill him and another farmer in the
same area. Now turn to the right and shoot at another Ganados from afar, but
let him get up close, and you can use the fence to your advantage. Hop over,
grab the blue paper, but go toward the barn. Look past the house and you should
see another enemy lurking about, so draw him out and kill him. This leaves only
one more farmer on the second level of the house, so climb up and kill him, or
shoot him from the ground.
*Yes, the cows hit hard. And there are multiple chickens in this area that
usually lay eggs.*
Go to the tree near the front and pick up the blue paper. Use your map and
shoot the seven medallions in the area; they are all hanging above the ground.
Check the boxes, barrels, and blue cabinets inside the home. There is a barrel
inside the barn and another behind the tiny shack with all the dead bodies
nearby. Now go back to the front of the area where you'll find a well (not
flowing with water). Shoot the piece of wood holding the lid up, shoot the
pendant, and then pick it up; you'll get a worthless pendant if you shoot it
while the lid is up, and don't open the lid once you close it or you're out of
luck. Save inside the shack and return up the ladder in the house. Cross the
bridge and check the shack on the other side for some stuff. After you make
sure you shot all the medallions, cross back over the bridge and jump off the
side that's in front of the window. You'll land in a secret little area that
holds the Beerstein. Push your way out and exit through the gates.
*FYI, you can find the medallions by using the map in game.*
****************
!!GLITCH ALERT!! Thanks YouTube! And remember kids, save before you commit this
glitch just in case your game is screwed for it. And I've only tried this on
the Cube, so it probably won't work on the other versions.
*Nope, not on the Wii.*
Follow the fenceline from the cow barn to the north end. You may have to try a
few times, but it can be done. Stand on the east side of the fence and try to
hop over onto the area of dirt on the other side. If done correctly you will
officially be in glitch land where there are no rules. I found success doing
this by looking north and then pressing the jump button on the last stretch of
fencing.
You can walk forever! You can walk all around the real gamespace and see what
it takes to design a level. Not too much interesting though.
What you want is to walk around near the well area. Walk directly behind it
until you slide down and back to ground level, but still in glitch land. Now
run back a bit and look under the surface to find two objects floating in the
white space nearby. There is an item pile full of a bunch of items, however,
you must take each one at a time. The homing darts are useless, and you can
toss the real dart too. The other items might be useful, so hold onto them.