Sailor Moon: Another Story is an RPG based mostly on the first Sailor Moon anime, (with some manga elements) taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of Evil Knockoffpsycho rangers, who are led by the mysterious Apsu. Apsu and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon. Well, we obviously can't let them get away with that, now can we?

This Work Contains the Following Examples:

Alternate Company Equivalent: Apparently, Square Enix was also playing this game, because they borrowed quite a few game play elements (so much, in fact, that one might have to wonder if they secretly owned Angel during this time).

Hard to say whether or not it was this game that came first or Chrono Trigger (both came out around the same time, but its tough to know which was in development first, last, or longest), but both games have a mechanic that lets a player use two or more characters for an attack.

Final Fantasy XIII, though, has at least three different elements that Square can thank to Another Story for implementing:

How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until Final Fantasy XIII, but Another Story is clearly using that small aspect.

HP refills after every battle in Final Fantasy XIII, as it does in Another Story. There's no MP in Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).

The Paradigm Shift system might've been inspired by the formation system in Another Story.

Final Fantasy XIII divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.

Oh, and this was also one of the first RPGs to feature special victory poses for each character (as opposed to the "jumping jacks" that RPGs did up to this point), which a LOT of RPGs began to do after.

Actually, if you want to add the Level Grinding trope in here, too, you can probably curse or thank this game, depending on how you feel about Blizzard and how they make you grind tirelessly for the rewards in Worldof Warcraft (where one piece of gear could make all the difference in some raid boss battles).

Artifact Mook: The game uses as Random Encounters monsters that were originally monsters of the week in the show. The monsters in the show were either transformed people or transformed objects, so it doesn't make sense that there would be armies of them.

Awesome but Impractical: Super Sailor Moon and Super Sailor Chibi Moon. The stat buff really isn't that great for characters whose abilities are built more for support (which they lose when they transform).

Breaking the Fourth Wall: Upon arrival in Harumi, the Senshi comment that there's no Sailor Moon stage show performance.

Bonus Boss: The Dragon in Chapter 4 doesn't have to be killed to continue on in the story. Probably because it's one of the hardest bosses in the game with a massive amount of HP and attacks that hit hard.

Canada, Eh?: One of the levels in the game. Aside from a little boy, none of the Canadian NPCs say "eh" at the end of their sentences, but come on, people living in hidden tree villages in a provincial park?

Classic Cheat Code: Can be used to start the game with everyone at noticeably increased levels.

Continuity Nod: When you visit the Silver Millennium in the past, there's an ice-skating rink. A man says that Jupiter-sama often comes to skate.

Continuity Snarl: The game combines elements from the manga and anime seemingly at random. Possibly the worst case with this is the part with Professor Tomoe and Germatoid. In the anime, Professor Tomoe was a more-or-less innocent victim possessed by the evil Germatoid, who later left the professor's body to fight Neptune and Uranus. The professor, however, lives. In the manga, Professor Tomoe was an evil man who willingly transformed himself into his Germatoid form and gets Killed Off for Real. Sailor Moon: Another Story has Tomoe still alive, which means he should have been possessed by Germatoid, yet when you meet him later on, he transforms into Germatoid. Defeating Germatoid will result in Tomoe's permanent death, with the implication that it is his fate. Even the fact that the bad guys are messing with the timeline doesn't explain this blunder.

There's also the Barasuishou (Rose Crystal), created before the Golden Crystal, but essentially the same thing except for the fact that the Rose Crystal is red and shaped like a rose.

The Sailor Senshi's attacks are also a mix of the anime and the manga.

Creator Provincialism: Throughout the game, you visit Switzerland, Nepal, Canada and Turkey. Creator provincialism is scattered throughout, but one glaring moment is when a man in Switzerland asks whether halyomoss is a "type of mochi".

Curb-Stomp Battle: Almost every random battle is like this. Either you wipe the enemy out in one blow, or the enemy wipes you out in one blow, depending on who hits first. This is due to the damage algorithms of the game, being slightly overleveled turns your enemies into easily-squashed bugs, and vice versa.

Death by Adaptation: Both Professor Tomoe and the Ayakashi Sisters (who die in the manga but live in the anime) are killed; it's implied that this was their "fate" all along and that the anime sparings were deviations.

Translation Induced Plot Hole: Darcy compares Minako to a goddess and refers to her as beautiful in almost every sentence he says to her, and she even says she's glad he thinks she's beautiful; eventually he calls her beautiful during that same exchange, and she has an embarrassed freak-out, flabbergasted that this guy who's been calling her beautiful... called her beautiful.

Everybody Knew Already: Major characters get portrait sprites alongside their speech boxes. For the first part of the game, Apsu's portrait is drawn to conceal her appearance by making her look like she's in the shadows. This is a bit undermined by the fact that her character sprite is fully visible the whole time.

Face-Heel Turn: Sailor Saturn temporarily, but this is so the Season Three retraux can play out normally)

Find the Cure: When Mamoru is injured, the Senshi search the world for the Shitennou's Hi stones, which have the power to bring forth the Barasuishou, which can cure him. Also, while in Switzerland, Mercury must find some halyomoss to cure a character's mother of a rare illness.

Global Airship: Turns out Sailor Venus owned one in her past life. You get to fly it.

Good Hair, Evil Hair: Except for Nergal (who has a ponytail instead of wearing her hair loose), the Oppositio Senshi have hair in styles similar to the Sailor Senshi.

Not to mention the Opposito Senshi mostly resemble what most of the Sailor Senshi would look like with different hair and Evil Costume Switch.

Guide Dang It: Many players get stuck in Medias Village/Mishii Village because it isn't exactly obvious that you have to talk to a minor NPC (George's mother), probably again before you can advance the plot.

The game features a sort of quest where you pick up puzzle pieces around the world and from defeating monsters as you play through. Completing the puzzle will get you a reward later on. What they don't bother to tell you is that some puzzle pieces are "hidden" in normally-uninteractable scenery sprites like barrels and jugs.

Hopeless Boss Fight: Super Beryl initially before weakened in the cutscene. Before, her offense and defense stats are actually higher than Demon Apsu's, and her speed stat means that she'll attack first and wipe your party before gets the chance to attack.

It's averted instead in Chapter 4. During the Sailor's visit to the North Pole Kingdom in the past, they discover Queen Beryl as the queen of the kingdom, but she has yet to do her Face-Heel Turn, instead showing signs of sadness and normality. Usagi is visibly upset that she is not allowed to change Beryl's destiny despite showing willingness to do so. note This wouldn't be the last time a Sailor Moon story line played with this trope for Beryl in an official setting; Pretty Guardian Sailor Moon played with the trope being used on Beryl, too.

Lost Forever: the best equipment in the game can be easily missed. You're also screwed if you happened to miss one hidden puzzle piece.

Magikarp Power: Sailor Mercury's Shabon Spray, which is generally considered to be the most useless attack in the anime, has a hidden secondary effect that reduces the attack power of enemies in-game. Infinitely useful for Boss Battles if you aren't strong enough.

Medieval Stasis: After traveling back in time, you can re-visit the villages you visited earlier during the Hi stone quests. The people are different, but other than that they're exactly the same.

Nintendo Hard: The game has several instances where you're so weak a 1-hit attack from a random monster is enough to kill you. The bosses are so hard you'll be forced to wander around and spend some time battling monsters just to level up in order to beat them, and they still take hours to beat. Made even worse by the fact that once you reach a new area, you'll be forced to play with a new character and have to level her up all over again. Oh, and don't even get me started on Sailor Mercury's chapter.

One-Gender Race: One gender villages, actually. The village of Rias is inhabited only by men. The village of Sariel is inhabited only by women. The two are forbidden from having contact with each other. One must wonder why they haven't died out yet...

One True Sequence: Averted, surprisingly enough. The heroes and villains start searching for all of the Hi stones simultaneously.

Purple Prose: Let's just say that the Shitennou's overly-long exposition could have been cut down and simplified a lot, and it would have made much more sense.

Psycho Rangers: The Opposito Senshi are basically a Babylonian mythology theme named Evil Knockoff version of the Sailor Senshi (who are Roman theme named). Also, each character on the Opposito Senshi Team is a Darker and Edgier reprise of each member of the Inner Senshi team (save Ishtar, the Sailor Venus knockoff, though her outfit is just as dark as the other Opposito Senshi's).

Recurring Riff: Recurring riffs from the anime were modified for the game's music score.

Reality Warper: Well, since anime and manga continuity are snarled in a gigantic mess (see Continuity Snarl above for the details), the only possible explanation the game gives you for why everything is jacked up basically boils down to the villains screwing with time and space in such a way that events from different Alternate Universe canons (the anime and manga) have basically amalgamated together, resulting in the Continuity Snarl mentioned above.

Screw Destiny: Opposite Senshi Team and Apsu's purpose on invading the past.

Support Party Member: Sailor Moon; her defense and attack make her a lesser Stone Wall, and her link techs are geared towards healing and status buffs. Also Sailor Pluto, who has mediocre to terrible stats...and the Time Stop ability, which more than makes up for that. Finally, Sailor Chibi-Moon has some useful link techs with other characters despite her own attacks being completely worthless.

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