"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

Because, ingame they were the same sprite. We wanted to keep that identical look but have one major difference that set the factions apart both ideologically and literally. That major difference of an open Tiberium tank vs a sealed Tiberium tank was stated in the description, but I'll re-iterate it again.

They will also be differentiated ingame further due to the presence of faction shaders (not shown in this render), which makes all Nod models have a slight blueish tint to it, while GDI has a slight gold tint.

if i remeber correctly from tiberian sun refineries were not only identical but they issued the same unlocks for each faction do you wish to continue with that, be interesting to see technology overlap