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NoBug is a debugging library for instrumenting C and C++ programs

NoBug is a library which provides assertions, logging statements, and
annotations for C and C++ programs. It includes pre-/post-condition and
invariant checks, as well as generic assertions. Checks are enabled based on
build-levels and scope tags. It also includes debugger support (valgrind),
dumping of data structures, logging your application’s activities, runtime
customizable logging via environment variables, different logging targets
(ringbuffer, stderr, syslog, debugger, etc.), and annotation of your source
code regarding known bugs, things to do, and planned things. It can track
resources and detect deadlocks. Further it can be used to instrumentate your
source to simulate errors by injecting faults and do coverage checking to find
out if all (instrumentated) errors are properly handled. Additionally, the
NoBug project is used to maintain a script and some tools to setup testsuites

Documentation

NoBug ships with detailed documentation in a README file, you can
read it online too or
download a PDF for printing a hardcopy.

Code can be pushed there without authentication, do not trust this code unreviewed.
The purpose of this mob repository is to have an easy way for contributors to
send fixes and improvements upstream. Feel free to push your changes there by
opening your own branch and announce what you pushed on the mailinglist.

License

NoBug is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

For users who are not able to use GPL’ed software relicensing is possible. To
make this possible, developers and contributors are requested to comply with a
"Contributor Agreement" the rationale behind this is explained in the
documentation.

Development and Support

When you need help with NoBug, have some ideas about potential features or
think you found a bug, then you can contact the NoBug community and developers
by sending mail to the NoBug mailinglist.