Supplement 12: Dynasty

A complete guide on founding, growing and running your own world in Traveller, this book enables the creation of sociologically diverse solar systems or even empires. Covering a wide range of aspects involving governments, infrastructure, trade, military defences and even religion, it also allows the development of these unique polities over time; investments, conflicts and random events driving their growth - or indeed, possible collapse!

Whether you are a band of adventurers colonising or conquering their own planet, or seeking to play out a generational game of developing sector-wide dominions, Dynasty will add depth and colour to any Traveller campaign.

Originally published at: http://diehardgamefan.com/2012/01/02/tabletop-review-supplement-12-dynasty-traveller/ One of the strengths of a long-running RPG series is that, over time, rules that were only briefly covered or considered peripheral in the [...]

I am not currently running a Traveller campain, but even so I have found this book useful to potray major factions in an Empire or simular large area. The "stats" in the book could be used (with a little work) to represent large bodies in other systems. [...]

Mongoose scores a smash hit with their latest supplement for Traveller. Included in the book are complete rules for creating and running "dynasties," or powerful organizations that serve as bases for campaigns. Additionally, there are expanded rules for [...]

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