Rovio will be launching the game with NASA and National Geographic, thereby putting an educational spin on the game, which will see you flinging birds in zero-gravity, amongst other things.

The news wasn't good for all Finnish developers, however, as Habbo publisher Sulake said it would be sacking between 40 - 60 staff as it moves from an internal development model into a more game-based, open platform approach.

Zynga posted its first post-IPO financials. Mobile daily active users were up to 15 million, while overall revenue (mainly from Facebook, of course) was up 91 percent to $1.14 billion.

However, the company's reputation has taken a beating from the alleged copying of NimbleBit's Tiny Tower for its Dream Height. When it launched, many fans downloaded the game just to give it a bad review and award it the lowest 1 star rating.

Another outfit having to deal with social strategy is Gameloft.

Following backlash from its hardcore fans, it's considering how to appeal to both audiences, with a first step mooted to be setting up a new casual Facebook presence. This will allow it to better communicate which games are for which type of player as it moves towards a more IAP-focused future.

And, there are plenty of other monetisation options once your games are released.

We spoke to Pepe Agell from cross-promotional network Chartboost about its success, generating one billion 'happy' impressions, while US location-based CloudMade is rolling out its Sponsored Locations platform soon.

A longterm player in this area is GameSpy, which has been offering multiplayer and online services to PC and console developers for over a decade. It's now heavily supporting indies - especially on mobile.

With the Apple App Store heading to 25 billion downloads, research from App Annie suggests that Norway is the most lucrative territory in terms of average price per download - 37c compared to 4c for China.

There's still plenty of disquiet about the use of scammed iTunes accounts, notably in China, with publisher CocoaChina claiming that Chinese App Store scammers are costing studios as much as 30 percent of their IAP revenue.

No doubt Apple is working hard to deal with the issue. It's certainly providing plenty of advice to developers on other subjects. It's promised to protect iOS users' contact data in future OS update, following the news some apps were taking this without users' permission.

Apple's also highlighted the issue of UDIDs, something it said it would redact with iOS 5. It's now telling developers to use other means of identity tracking, partly - it's thought - because of these increasing security scares on the App Store.

Things seem to be looking up for RIM too - well, they surely couldn't get any worse. Its share of the Canadian tablet market share has apparently risen to 15 percent, with Apple's falling to 68 percent.