Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

published:16 Jul 2017

views:787

Summary
The ship navigation and autopilot options have been improved. Players can now assign up to 9 actions for one waypoint. Also the actions can be assigned in patrol and circle mode. Moreover, there is a new option to reset the waypoints. Once the ship reaches its destination it is possible to press reset and the autopilot will start again from the original waypoint.
Lastly, we have added the option to remove voxels by using the terrain auto-level voxel-hand tool.
Features
- improved ship navigation
- added the erasing functionality to terrain auto level voxel hand
- example workshop worlds with docking procedures:
http://steamcommunity.com/sharedfiles/filedetails/?id=455079701
http://steamcommunity.com/sharedfiles/filedetails/?id=455079938
Fixes
- fixed character moves uncontrollably while in jet-pack (aka death when exiting cockpit)
- fixed autopilot overriding overridden thrusters
- fixed "No Share" prevents faction members from reading text when faction read/write enabled
- fixed beacon light visible when it should not be
- fixed asteroid invisible during pasting
- fixed character has wrong light when turning lights on helmet
Community updates (github contributions)
- added 2 decimal places to OxygenTank capacity (by Geneticus)
- introduced a base class for programmable block programs (by LordDevious)
- added modapi laserantenna interface (by mexmer)
- fixed check for DX11 support (by mexmer)
- fixed single and multiline textboxes (by LordDevious)
- fixed helmet toggle notifications not being overwritten (by THDigi)
- laser antenna LoS requirement is checked at all LoS checks (by Phoenix84)
- terminalproperty bool value (by mexmer)
- add projector only show can build (by yajiedesign)
- fixed memory leaks (by RossM)
Many thanks to all github contributors and modders!

published:04 Jun 2015

views:88123

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the connector and ejectors, turns all power using modules and the reactors off, and sets the batteries to recharge from the station. Hitting 9 on the quickslot reverses the process.
WorkshopLink: http://steamcommunity.com/sharedfiles/filedetails/?id=794992972

KOS powered Acent, Approach, Rendezvous, and Docking script for Kerbal Space Program. This script will rendezvous and dock with any target in any inclined orbit. Ascent guidance includes terminal velocity limit and all the other bells and whistles. Approach is done by what I think is proportional navigation. Docking done with not so scary vector math. Enjoy!

In this episode, we create a script to automatically trigger a timer when we dock and undock.
Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=574376611
PlanetFall Map: http://steamcommunity.com/sharedfiles/filedetails/?id=574492569
ScenarioFile: http://www.mediafire.com/download/zd51yiju8jucktn/Scenarios.sbx
Twitter: http://twitter.com/silentdeth1
Steam: http://steamcommunity.com/id/silentdeth

published:15 Jan 2016

views:1092

published:28 May 2016

views:3390

In this video clip you will see all the different stages SSADS goes through in order to successfully dock your vessel.
Watch as the distance detectors and hydraulic arms step into action resulting in a securely docked boat with all services seamlessly connected.
SmartShipAutomaticDockingSystems (SSADS) is the latest and most innovative piece of docking technology to hit the waters.

published:15 Dec 2011

views:623344

The auto-docking function at its finest!
Note: I added no effects or music to this clip, everything you hear is in-game sounds.
This is how the game handles docking with the AutomaticDocking module available for purchase as of Beta 1.02. I didn't touch the controls at all during this portion of the flight, it was all automatic!
No footage taken in Beta is reflective of the final product, and is subject to change.

Crew

Backup crew

Mission highlights

Soyuz TMA-19M was launched atop of a Soyuz-FG rocket at 11:03:09 GMT on 15 December 2015 from the Baikonur Cosmodrome, Kazakhstan. Following the launch, the Soyuz spacecraft successfully achieved orbital insertion 9 minutes later and began its 4-orbit journey to the Space Station. Unusually, while docking, the Kurs docking navigation system failed, and a manual docking had to be performed by Yuri Malenchenko. This delayed docking with the ISS (international space station) by 10 minutes. The Soyuz docked with the ISS at 17:33:29 GMT the same day. The crew then boarded the ISS at 19:58 GMT.

Kerbal Space Program

Kerbal Space Program (commonly abbreviated as KSP) is a space flight simulator developed by Squad for Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, and Wii U. In the game, players control an aerospace program, build and fly spacecraft or aircraft under physics simulation, and explore celestial bodies with characters called kerbals. The first publicly available version was released on the official Kerbal Space Program store on June 24, 2011.
The game also became available on Steam's early access program on March 20, 2013.
The game was officially released out of beta on April 27, 2015. The game has good support for game mods and a large community to create them, which developed shortly after the game's initial release.
Notable members of the space industry have taken an interest in the game, including NASA and Elon Musk of SpaceX.

Gameplay

The player controls a nascent space program operated by Kerbals, a race of small green humanoids, who have constructed a fully furnished and functional spaceport (known as the Kerbal Space Center, or KSC) on their homeworld Kerbin, which is based on Earth. Despite being shown as funny cartoon-like little green men, sometimes lacking common sense, they have shown themselves to be able to construct very well-made spacecraft parts and perform experiments.

Demo Automated docking and pathfinding

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

6:54

Space Engineers - Automatic Docking, Autopilot Upgrade

Space Engineers - Automatic Docking, Autopilot Upgrade

Space Engineers - Automatic Docking, Autopilot Upgrade

Summary
The ship navigation and autopilot options have been improved. Players can now assign up to 9 actions for one waypoint. Also the actions can be assigned in patrol and circle mode. Moreover, there is a new option to reset the waypoints. Once the ship reaches its destination it is possible to press reset and the autopilot will start again from the original waypoint.
Lastly, we have added the option to remove voxels by using the terrain auto-level voxel-hand tool.
Features
- improved ship navigation
- added the erasing functionality to terrain auto level voxel hand
- example workshop worlds with docking procedures:
http://steamcommunity.com/sharedfiles/filedetails/?id=455079701
http://steamcommunity.com/sharedfiles/filedetails/?id=455079938
Fixes
- fixed character moves uncontrollably while in jet-pack (aka death when exiting cockpit)
- fixed autopilot overriding overridden thrusters
- fixed "No Share" prevents faction members from reading text when faction read/write enabled
- fixed beacon light visible when it should not be
- fixed asteroid invisible during pasting
- fixed character has wrong light when turning lights on helmet
Community updates (github contributions)
- added 2 decimal places to OxygenTank capacity (by Geneticus)
- introduced a base class for programmable block programs (by LordDevious)
- added modapi laserantenna interface (by mexmer)
- fixed check for DX11 support (by mexmer)
- fixed single and multiline textboxes (by LordDevious)
- fixed helmet toggle notifications not being overwritten (by THDigi)
- laser antenna LoS requirement is checked at all LoS checks (by Phoenix84)
- terminalproperty bool value (by mexmer)
- add projector only show can build (by yajiedesign)
- fixed memory leaks (by RossM)
Many thanks to all github contributors and modders!

1:29

Space Engineers - 14 drill atmospheric miner automated docking (1g)

Space Engineers - 14 drill atmospheric miner automated docking (1g)

Space Engineers - 14 drill atmospheric miner automated docking (1g)

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the connector and ejectors, turns all power using modules and the reactors off, and sets the batteries to recharge from the station. Hitting 9 on the quickslot reverses the process.
WorkshopLink: http://steamcommunity.com/sharedfiles/filedetails/?id=794992972

Kerbal Space Program - Automated Rendezvous and Docking with KOS

KOS powered Acent, Approach, Rendezvous, and Docking script for Kerbal Space Program. This script will rendezvous and dock with any target in any inclined orbit. Ascent guidance includes terminal velocity limit and all the other bells and whistles. Approach is done by what I think is proportional navigation. Docking done with not so scary vector math. Enjoy!

Let's Play Space Engineers S2E13 Automatic Docking Trigger

In this episode, we create a script to automatically trigger a timer when we dock and undock.
Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=574376611
PlanetFall Map: http://steamcommunity.com/sharedfiles/filedetails/?id=574492569
ScenarioFile: http://www.mediafire.com/download/zd51yiju8jucktn/Scenarios.sbx
Twitter: http://twitter.com/silentdeth1
Steam: http://steamcommunity.com/id/silentdeth

0:26

Automated Docking Response 2

Automated Docking Response 2

Automated Docking Response 2

1:38

Smart Ship Docking System

Smart Ship Docking System

Smart Ship Docking System

In this video clip you will see all the different stages SSADS goes through in order to successfully dock your vessel.
Watch as the distance detectors and hydraulic arms step into action resulting in a securely docked boat with all services seamlessly connected.
SmartShipAutomaticDockingSystems (SSADS) is the latest and most innovative piece of docking technology to hit the waters.

4:11

Auto Docking in Elite: Dangerous

Auto Docking in Elite: Dangerous

Auto Docking in Elite: Dangerous

The auto-docking function at its finest!
Note: I added no effects or music to this clip, everything you hear is in-game sounds.
This is how the game handles docking with the AutomaticDocking module available for purchase as of Beta 1.02. I didn't touch the controls at all during this portion of the flight, it was all automatic!
No footage taken in Beta is reflective of the final product, and is subject to change.

2:48

Space Engineers Automated Docking Station in the works

Space Engineers Automated Docking Station in the works

Space Engineers Automated Docking Station in the works

My start of a design to be able to automate the docking process, ie. bring a ship in, dock it, have it moved to its holding bay (via a 2nd person in the control room), and then be able to reverse the process to retrieve the ship for its owner.

Voice Attack: Automated Docking

3:02

Space Engineers docking autopilot

Space Engineers docking autopilot

Space Engineers docking autopilot

Wrote to a script to automatically dock with stations using my own autopilot script. It even handles docking with connectors that are recessed without knocking everything off on its way to try and dock.
It works by first moving into the plane of the connector, then rotating topoint toward it and then moving under the connector. If it needs to due to the connector being recessed, it'll then raise itself up onto the connector, and automatically dock when it's in range.
-- UPDATE: 2016-11-22 --
Here's the source for it: http://foxular.net/asdf/AutoDock.cs.txt
I've stopped playing SE for a while after getting too frustrated with the bugs, and now I'm also on a computer that struggles to run anything more complicated than Minecraft or Factorio, so I'm not really able to offer any support with it.
Be sure to change the names of the connector, controller (the cockpit or remote control block it uses for controlling the through) and LCD panel it expects at the top of the script to ones that are on the ship you want to use.
Hook it up with a timer block set to trigger itself & start itself, along with running the prog block (no argument, leave it blank), so the timer fires once every tick.
To get the command to autodock it, you need to go ahead and manually dock to a stationary/station, and then hit F on the LCD to get the command that has all the coordinates embedded in it, and set a button (either on hotbar or button block) to Run the progblock with the command you copied from the LCD. You can also set another button to run "stop" without the quotes, in case you see it about to fly into something.

0:52

ROBLOX - Void Frontier: The Outer Rim - Automated Docking Prototype

ROBLOX - Void Frontier: The Outer Rim - Automated Docking Prototype

ROBLOX - Void Frontier: The Outer Rim - Automated Docking Prototype

An automated docking process that's in the works.
Try out the game! https://www.roblox.com/games/333171511/Void-Frontier-The-Outer-Rim
Note: This video does not contain any post-processing effects (such as nebulas) because it was filmed from a (dev) camera, rather than the player camera.

Space Engineers: Auto Docking Drone

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: https://www.facebook.com/profile.php?id=100010808956600
Twitter: @HexTr0jan
My SteamProfile: STEAM_0:1:22796673 or http://steamcommunity.com/id/gaminghexer/
Finally, don't forget to follow me on Twitch.tv to be notified when I stream! http://www.twitch.tv/hextr0jan

Demo Automated docking and pathfinding

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

published: 16 Jul 2017

Space Engineers - Automatic Docking, Autopilot Upgrade

Summary
The ship navigation and autopilot options have been improved. Players can now assign up to 9 actions for one waypoint. Also the actions can be assigned in patrol and circle mode. Moreover, there is a new option to reset the waypoints. Once the ship reaches its destination it is possible to press reset and the autopilot will start again from the original waypoint.
Lastly, we have added the option to remove voxels by using the terrain auto-level voxel-hand tool.
Features
- improved ship navigation
- added the erasing functionality to terrain auto level voxel hand
- example workshop worlds with docking procedures:
http://steamcommunity.com/sharedfiles/filedetails/?id=455079701
http://steamcommunity.com/sharedfiles/filedetails/?id=455079938
Fixes
- fixed character moves uncontrollab...

published: 04 Jun 2015

Space Engineers - 14 drill atmospheric miner automated docking (1g)

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the connector and ejectors, turns all power using modules and the reactors off, and sets the batteries to recharge from the station. Hitting 9 on the quickslot reverses the process.
WorkshopLink: http://steamcommunity.com/sharedfiles/filedetails/?id=794992972

Kerbal Space Program - Automated Rendezvous and Docking with KOS

KOS powered Acent, Approach, Rendezvous, and Docking script for Kerbal Space Program. This script will rendezvous and dock with any target in any inclined orbit. Ascent guidance includes terminal velocity limit and all the other bells and whistles. Approach is done by what I think is proportional navigation. Docking done with not so scary vector math. Enjoy!

Space Engineers - Escape & Transport Pod Auto-Docking V4

Let's Play Space Engineers S2E13 Automatic Docking Trigger

In this episode, we create a script to automatically trigger a timer when we dock and undock.
Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=574376611
PlanetFall Map: http://steamcommunity.com/sharedfiles/filedetails/?id=574492569
ScenarioFile: http://www.mediafire.com/download/zd51yiju8jucktn/Scenarios.sbx
Twitter: http://twitter.com/silentdeth1
Steam: http://steamcommunity.com/id/silentdeth

published: 15 Jan 2016

Automated Docking Response 2

published: 28 May 2016

Smart Ship Docking System

In this video clip you will see all the different stages SSADS goes through in order to successfully dock your vessel.
Watch as the distance detectors and hydraulic arms step into action resulting in a securely docked boat with all services seamlessly connected.
SmartShipAutomaticDockingSystems (SSADS) is the latest and most innovative piece of docking technology to hit the waters.

published: 15 Dec 2011

Auto Docking in Elite: Dangerous

The auto-docking function at its finest!
Note: I added no effects or music to this clip, everything you hear is in-game sounds.
This is how the game handles docking with the AutomaticDocking module available for purchase as of Beta 1.02. I didn't touch the controls at all during this portion of the flight, it was all automatic!
No footage taken in Beta is reflective of the final product, and is subject to change.

published: 31 Jul 2014

Space Engineers Automated Docking Station in the works

My start of a design to be able to automate the docking process, ie. bring a ship in, dock it, have it moved to its holding bay (via a 2nd person in the control room), and then be able to reverse the process to retrieve the ship for its owner.

Voice Attack: Automated Docking

published: 02 Oct 2017

Space Engineers docking autopilot

Wrote to a script to automatically dock with stations using my own autopilot script. It even handles docking with connectors that are recessed without knocking everything off on its way to try and dock.
It works by first moving into the plane of the connector, then rotating topoint toward it and then moving under the connector. If it needs to due to the connector being recessed, it'll then raise itself up onto the connector, and automatically dock when it's in range.
-- UPDATE: 2016-11-22 --
Here's the source for it: http://foxular.net/asdf/AutoDock.cs.txt
I've stopped playing SE for a while after getting too frustrated with the bugs, and now I'm also on a computer that struggles to run anything more complicated than Minecraft or Factorio, so I'm not really able to offer any support...

published: 16 Jun 2016

ROBLOX - Void Frontier: The Outer Rim - Automated Docking Prototype

An automated docking process that's in the works.
Try out the game! https://www.roblox.com/games/333171511/Void-Frontier-The-Outer-Rim
Note: This video does not contain any post-processing effects (such as nebulas) because it was filmed from a (dev) camera, rather than the player camera.

published: 12 Jan 2016

Elite Dangerous - Automated Docking Computer

Space Engineers: Auto Docking Drone

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: https://www.facebook.com/profile.php?id=100010808956600
Twitter: @HexTr0jan
My SteamProfile: STEAM_0:1:22796673 or http://steamcommunity.com/id/gaminghexer/
Finally, don't forget to follow me on Twitch.tv to be notified when I stream! http://www.twitch.tv/hextr0jan

Demo Automated docking and pathfinding

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mot...

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

Space Engineers - 14 drill atmospheric miner automated docking (1g)

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the...

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the connector and ejectors, turns all power using modules and the reactors off, and sets the batteries to recharge from the station. Hitting 9 on the quickslot reverses the process.
WorkshopLink: http://steamcommunity.com/sharedfiles/filedetails/?id=794992972

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the connector and ejectors, turns all power using modules and the reactors off, and sets the batteries to recharge from the station. Hitting 9 on the quickslot reverses the process.
WorkshopLink: http://steamcommunity.com/sharedfiles/filedetails/?id=794992972

KOS powered Acent, Approach, Rendezvous, and Docking script for Kerbal Space Program. This script will rendezvous and dock with any target in any inclined orbit. Ascent guidance includes terminal velocity limit and all the other bells and whistles. Approach is done by what I think is proportional navigation. Docking done with not so scary vector math. Enjoy!

KOS powered Acent, Approach, Rendezvous, and Docking script for Kerbal Space Program. This script will rendezvous and dock with any target in any inclined orbit. Ascent guidance includes terminal velocity limit and all the other bells and whistles. Approach is done by what I think is proportional navigation. Docking done with not so scary vector math. Enjoy!

Smart Ship Docking System

In this video clip you will see all the different stages SSADS goes through in order to successfully dock your vessel.
Watch as the distance detectors and hydr...

In this video clip you will see all the different stages SSADS goes through in order to successfully dock your vessel.
Watch as the distance detectors and hydraulic arms step into action resulting in a securely docked boat with all services seamlessly connected.
SmartShipAutomaticDockingSystems (SSADS) is the latest and most innovative piece of docking technology to hit the waters.

In this video clip you will see all the different stages SSADS goes through in order to successfully dock your vessel.
Watch as the distance detectors and hydraulic arms step into action resulting in a securely docked boat with all services seamlessly connected.
SmartShipAutomaticDockingSystems (SSADS) is the latest and most innovative piece of docking technology to hit the waters.

Auto Docking in Elite: Dangerous

The auto-docking function at its finest!
Note: I added no effects or music to this clip, everything you hear is in-game sounds.
This is how the game handles d...

The auto-docking function at its finest!
Note: I added no effects or music to this clip, everything you hear is in-game sounds.
This is how the game handles docking with the AutomaticDocking module available for purchase as of Beta 1.02. I didn't touch the controls at all during this portion of the flight, it was all automatic!
No footage taken in Beta is reflective of the final product, and is subject to change.

The auto-docking function at its finest!
Note: I added no effects or music to this clip, everything you hear is in-game sounds.
This is how the game handles docking with the AutomaticDocking module available for purchase as of Beta 1.02. I didn't touch the controls at all during this portion of the flight, it was all automatic!
No footage taken in Beta is reflective of the final product, and is subject to change.

Space Engineers Automated Docking Station in the works

My start of a design to be able to automate the docking process, ie. bring a ship in, dock it, have it moved to its holding bay (via a 2nd person in the control...

My start of a design to be able to automate the docking process, ie. bring a ship in, dock it, have it moved to its holding bay (via a 2nd person in the control room), and then be able to reverse the process to retrieve the ship for its owner.

My start of a design to be able to automate the docking process, ie. bring a ship in, dock it, have it moved to its holding bay (via a 2nd person in the control room), and then be able to reverse the process to retrieve the ship for its owner.

Space Engineers docking autopilot

Wrote to a script to automatically dock with stations using my own autopilot script. It even handles docking with connectors that are recessed without knocking...

Wrote to a script to automatically dock with stations using my own autopilot script. It even handles docking with connectors that are recessed without knocking everything off on its way to try and dock.
It works by first moving into the plane of the connector, then rotating topoint toward it and then moving under the connector. If it needs to due to the connector being recessed, it'll then raise itself up onto the connector, and automatically dock when it's in range.
-- UPDATE: 2016-11-22 --
Here's the source for it: http://foxular.net/asdf/AutoDock.cs.txt
I've stopped playing SE for a while after getting too frustrated with the bugs, and now I'm also on a computer that struggles to run anything more complicated than Minecraft or Factorio, so I'm not really able to offer any support with it.
Be sure to change the names of the connector, controller (the cockpit or remote control block it uses for controlling the through) and LCD panel it expects at the top of the script to ones that are on the ship you want to use.
Hook it up with a timer block set to trigger itself & start itself, along with running the prog block (no argument, leave it blank), so the timer fires once every tick.
To get the command to autodock it, you need to go ahead and manually dock to a stationary/station, and then hit F on the LCD to get the command that has all the coordinates embedded in it, and set a button (either on hotbar or button block) to Run the progblock with the command you copied from the LCD. You can also set another button to run "stop" without the quotes, in case you see it about to fly into something.

Wrote to a script to automatically dock with stations using my own autopilot script. It even handles docking with connectors that are recessed without knocking everything off on its way to try and dock.
It works by first moving into the plane of the connector, then rotating topoint toward it and then moving under the connector. If it needs to due to the connector being recessed, it'll then raise itself up onto the connector, and automatically dock when it's in range.
-- UPDATE: 2016-11-22 --
Here's the source for it: http://foxular.net/asdf/AutoDock.cs.txt
I've stopped playing SE for a while after getting too frustrated with the bugs, and now I'm also on a computer that struggles to run anything more complicated than Minecraft or Factorio, so I'm not really able to offer any support with it.
Be sure to change the names of the connector, controller (the cockpit or remote control block it uses for controlling the through) and LCD panel it expects at the top of the script to ones that are on the ship you want to use.
Hook it up with a timer block set to trigger itself & start itself, along with running the prog block (no argument, leave it blank), so the timer fires once every tick.
To get the command to autodock it, you need to go ahead and manually dock to a stationary/station, and then hit F on the LCD to get the command that has all the coordinates embedded in it, and set a button (either on hotbar or button block) to Run the progblock with the command you copied from the LCD. You can also set another button to run "stop" without the quotes, in case you see it about to fly into something.

ROBLOX - Void Frontier: The Outer Rim - Automated Docking Prototype

An automated docking process that's in the works.
Try out the game! https://www.roblox.com/games/333171511/Void-Frontier-The-Outer-Rim
Note: This video does...

An automated docking process that's in the works.
Try out the game! https://www.roblox.com/games/333171511/Void-Frontier-The-Outer-Rim
Note: This video does not contain any post-processing effects (such as nebulas) because it was filmed from a (dev) camera, rather than the player camera.

An automated docking process that's in the works.
Try out the game! https://www.roblox.com/games/333171511/Void-Frontier-The-Outer-Rim
Note: This video does not contain any post-processing effects (such as nebulas) because it was filmed from a (dev) camera, rather than the player camera.

Space Engineers: Auto Docking Drone

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: http...

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: https://www.facebook.com/profile.php?id=100010808956600
Twitter: @HexTr0jan
My SteamProfile: STEAM_0:1:22796673 or http://steamcommunity.com/id/gaminghexer/
Finally, don't forget to follow me on Twitch.tv to be notified when I stream! http://www.twitch.tv/hextr0jan

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: https://www.facebook.com/profile.php?id=100010808956600
Twitter: @HexTr0jan
My SteamProfile: STEAM_0:1:22796673 or http://steamcommunity.com/id/gaminghexer/
Finally, don't forget to follow me on Twitch.tv to be notified when I stream! http://www.twitch.tv/hextr0jan

Automated Transfer Vehicle

ESA's Automated TransferVehicles (ATV) served the International Space Station with five launches over six years following its 2008 debut. ATVs delivered more than 31 500 kg of supplies over the course of their five missions. They boosted the Station to raise its orbit numerous times and similarly moved it out of the way of space debris. The vehicles demonstrated European mastering of automated docking, a technology that is vital for further space exploration. ATV was conceived in 1987, when ideas for an international space station to succeed Russia’s Mir complex were beginning to surface. In 1994, ESA and Russia discussed the possibility of using the vehicle for a new station. The decision to build it was taken in October 1995 and development began the following year. The ATV programme wa...

Excerpt from Sept. 2017 SpaceX presentation by Elon Musk. Elon describes in detail the new design concepts for the rocket they have code-named BFR. Mentioned is the importance of orbital automated refueling is vital to the reuseability of the BFR as well as a cost analysis of the new rocket system.
For the full presentation please visit:
https://youtu.be/yM0kgcoChpM
For more information on SpaceX please visit:
http://www.spacex.com/

published: 22 Oct 2017

Voice Attack: Automated Docking

published: 02 Oct 2017

Tianzhou-1 automated fast-docking with Tiangong-2 (天舟一号/天宫二号)

The Tianzhou-1 cargo spacecraft completed its third automated fast-docking with the Tiangong-2 space lab, on 12 September 2017. Previously, Tianzhou-1 (天舟一号) undocked from Tiangong-2 (天宫二号) and started independent flight on an orbit of around 390 kilometers above the Earth on 21 June 2017. The cargo spacecraft will conduct the third refuelling of the Tiangong-2 space lab before returning to Earth.
Credit:
China Central Television (CCTV)

AutoDock 4: Molecular Docking

AutoDock is a suite of automated docking tools. It is designed to predict how small molecules, such as substrates or drug candidates, bind to a receptor of known 3D structure.
AutoDock 4 actually consists of two main programs: autodock performs the docking of the ligand to a set of grids describing the target protein; autogrid pre-calculates these grids.

published: 04 Aug 2017

Demo Automated docking and pathfinding

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

Elite Dangerous - Automated Docking Computer

China's cargo spacecraft completes second docking with space lab

China'sTianzhou-1 cargo spacecraft completed its second docking with Tiangong-2 space lab at 2:55 p.m. Monday, after flying around the space lab.
Tianzhou-1 separated from Tiangong-2 on Monday morning and then flew around the space lab, according to the China Manned Space Engineering Office.
Tianzhou-1, China's first cargo spacecraft, was launched on April 20 from south China's Hainan Province, and it completed automated docking with the orbiting Tiangong-2 space lab on April 22.
The two spacecraft completed their first in-orbit refueling on April 27 and their second in-orbit refueling on June 15.

published: 19 Jun 2017

Tianzhou-1 Docking with Tiangong-2

The Tianzhou-1 cargo spacecraft successfully completed automated docking with the orbiting Tiangong-2 space lab. The two vessels will orbit together for about two months, then Tianzhou-1 will orbit independently for about three months for further experiments.
The entire docking process lasted more than 5 hours.
It took two days for the Tianzhou-1 cargo spaceship to transition into rendezvous operations with the Tiangong-2 module.

published: 22 Apr 2017

Automated Rendezvous and Docking of Spacecraft Cambridge Aerospace Series

published: 08 Apr 2017

Space Engineers - 14 drill atmospheric miner automated docking (1g)

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the connector and ejectors, turns all power using modules and the reactors off, and sets the batteries to recharge from the station. Hitting 9 on the quickslot reverses the process.
WorkshopLink: http://steamcommunity.com/sharedfiles/filedetails/?id=794992972

published: 06 Nov 2016

Two astronauts salute in Tiangong2 after Shenzhou11’s docking with the lab

UPDATE Video: Shenzhou-11 Spacecraft Docks with Tiangong-2 Space Lab

China's Shenzhou-11 manned spacecraft successfully completed its automated docking with the orbiting Tiangong-2 space lab at 03:31 Wednesday Beijing time, according to the Beijing Aerospace Control Center (BACC).
Shenzhou-11, which was launched Monday morning from northwest China's Gobi Desert, began to approach Tiangong-2 automatically at 01:11 Wednesday and made contact with the space lab at 03:24.
The rendezvous took place in orbit about 393 kilometers above Earth.
The two astronauts aboard Shenzhou-11, Jing Haipeng and Chen Dong, monitored and reported on the docking operation, relaying their findings to the control center.
According to the mission schedule, once they enter the space module, the astronauts will stay there for 30 days.
Shenzhou-11, China's sixth manned spacecraft, ...

published: 18 Oct 2016

Final Automated Approach #Soyuz MS-01 Docking - ISS Expedition 48-49

Space Engineers docking autopilot

Wrote to a script to automatically dock with stations using my own autopilot script. It even handles docking with connectors that are recessed without knocking everything off on its way to try and dock.
It works by first moving into the plane of the connector, then rotating topoint toward it and then moving under the connector. If it needs to due to the connector being recessed, it'll then raise itself up onto the connector, and automatically dock when it's in range.
-- UPDATE: 2016-11-22 --
Here's the source for it: http://foxular.net/asdf/AutoDock.cs.txt
I've stopped playing SE for a while after getting too frustrated with the bugs, and now I'm also on a computer that struggles to run anything more complicated than Minecraft or Factorio, so I'm not really able to offer any support...

ESA's Automated TransferVehicles (ATV) served the International Space Station with five launches over six years following its 2008 debut. ATVs delivered more than 31 500 kg of supplies over the course of their five missions. They boosted the Station to raise its orbit numerous times and similarly moved it out of the way of space debris. The vehicles demonstrated European mastering of automated docking, a technology that is vital for further space exploration. ATV was conceived in 1987, when ideas for an international space station to succeed Russia’s Mir complex were beginning to surface. In 1994, ESA and Russia discussed the possibility of using the vehicle for a new station. The decision to build it was taken in October 1995 and development began the following year. The ATV programme was part of a barter arrangement between ESA and its international partners through which ESA pays its share of the running costs of the International Space Station by supplying vital equipment and systems. The knowledge gained by ESA and European industry from designing, building and operating the complex ATV missions has been instrumental for ESA’s participation in NASA’s Orion spacecraft that will fly astronauts to the Moon and beyond.

ESA's Automated TransferVehicles (ATV) served the International Space Station with five launches over six years following its 2008 debut. ATVs delivered more than 31 500 kg of supplies over the course of their five missions. They boosted the Station to raise its orbit numerous times and similarly moved it out of the way of space debris. The vehicles demonstrated European mastering of automated docking, a technology that is vital for further space exploration. ATV was conceived in 1987, when ideas for an international space station to succeed Russia’s Mir complex were beginning to surface. In 1994, ESA and Russia discussed the possibility of using the vehicle for a new station. The decision to build it was taken in October 1995 and development began the following year. The ATV programme was part of a barter arrangement between ESA and its international partners through which ESA pays its share of the running costs of the International Space Station by supplying vital equipment and systems. The knowledge gained by ESA and European industry from designing, building and operating the complex ATV missions has been instrumental for ESA’s participation in NASA’s Orion spacecraft that will fly astronauts to the Moon and beyond.

Excerpt from Sept. 2017 SpaceX presentation by Elon Musk. Elon describes in detail the new design concepts for the rocket they have code-named BFR. Mentioned is...

Excerpt from Sept. 2017 SpaceX presentation by Elon Musk. Elon describes in detail the new design concepts for the rocket they have code-named BFR. Mentioned is the importance of orbital automated refueling is vital to the reuseability of the BFR as well as a cost analysis of the new rocket system.
For the full presentation please visit:
https://youtu.be/yM0kgcoChpM
For more information on SpaceX please visit:
http://www.spacex.com/

Excerpt from Sept. 2017 SpaceX presentation by Elon Musk. Elon describes in detail the new design concepts for the rocket they have code-named BFR. Mentioned is the importance of orbital automated refueling is vital to the reuseability of the BFR as well as a cost analysis of the new rocket system.
For the full presentation please visit:
https://youtu.be/yM0kgcoChpM
For more information on SpaceX please visit:
http://www.spacex.com/

The Tianzhou-1 cargo spacecraft completed its third automated fast-docking with the Tiangong-2 space lab, on 12 September 2017. Previously, Tianzhou-1 (天舟一号) undocked from Tiangong-2 (天宫二号) and started independent flight on an orbit of around 390 kilometers above the Earth on 21 June 2017. The cargo spacecraft will conduct the third refuelling of the Tiangong-2 space lab before returning to Earth.
Credit:
China Central Television (CCTV)

The Tianzhou-1 cargo spacecraft completed its third automated fast-docking with the Tiangong-2 space lab, on 12 September 2017. Previously, Tianzhou-1 (天舟一号) undocked from Tiangong-2 (天宫二号) and started independent flight on an orbit of around 390 kilometers above the Earth on 21 June 2017. The cargo spacecraft will conduct the third refuelling of the Tiangong-2 space lab before returning to Earth.
Credit:
China Central Television (CCTV)

AutoDock 4: Molecular Docking

AutoDock is a suite of automated docking tools. It is designed to predict how small molecules, such as substrates or drug candidates, bind to a receptor of know...

AutoDock is a suite of automated docking tools. It is designed to predict how small molecules, such as substrates or drug candidates, bind to a receptor of known 3D structure.
AutoDock 4 actually consists of two main programs: autodock performs the docking of the ligand to a set of grids describing the target protein; autogrid pre-calculates these grids.

AutoDock is a suite of automated docking tools. It is designed to predict how small molecules, such as substrates or drug candidates, bind to a receptor of known 3D structure.
AutoDock 4 actually consists of two main programs: autodock performs the docking of the ligand to a set of grids describing the target protein; autogrid pre-calculates these grids.

Demo Automated docking and pathfinding

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mot...

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

China's cargo spacecraft completes second docking with space lab

China'sTianzhou-1 cargo spacecraft completed its second docking with Tiangong-2 space lab at 2:55 p.m. Monday, after flying around the space lab.
Tianzhou-1 se...

China'sTianzhou-1 cargo spacecraft completed its second docking with Tiangong-2 space lab at 2:55 p.m. Monday, after flying around the space lab.
Tianzhou-1 separated from Tiangong-2 on Monday morning and then flew around the space lab, according to the China Manned Space Engineering Office.
Tianzhou-1, China's first cargo spacecraft, was launched on April 20 from south China's Hainan Province, and it completed automated docking with the orbiting Tiangong-2 space lab on April 22.
The two spacecraft completed their first in-orbit refueling on April 27 and their second in-orbit refueling on June 15.

China'sTianzhou-1 cargo spacecraft completed its second docking with Tiangong-2 space lab at 2:55 p.m. Monday, after flying around the space lab.
Tianzhou-1 separated from Tiangong-2 on Monday morning and then flew around the space lab, according to the China Manned Space Engineering Office.
Tianzhou-1, China's first cargo spacecraft, was launched on April 20 from south China's Hainan Province, and it completed automated docking with the orbiting Tiangong-2 space lab on April 22.
The two spacecraft completed their first in-orbit refueling on April 27 and their second in-orbit refueling on June 15.

Tianzhou-1 Docking with Tiangong-2

The Tianzhou-1 cargo spacecraft successfully completed automated docking with the orbiting Tiangong-2 space lab. The two vessels will orbit together for about t...

The Tianzhou-1 cargo spacecraft successfully completed automated docking with the orbiting Tiangong-2 space lab. The two vessels will orbit together for about two months, then Tianzhou-1 will orbit independently for about three months for further experiments.
The entire docking process lasted more than 5 hours.
It took two days for the Tianzhou-1 cargo spaceship to transition into rendezvous operations with the Tiangong-2 module.

The Tianzhou-1 cargo spacecraft successfully completed automated docking with the orbiting Tiangong-2 space lab. The two vessels will orbit together for about two months, then Tianzhou-1 will orbit independently for about three months for further experiments.
The entire docking process lasted more than 5 hours.
It took two days for the Tianzhou-1 cargo spaceship to transition into rendezvous operations with the Tiangong-2 module.

published:22 Apr 2017

views:210

back

Automated Rendezvous and Docking of Spacecraft Cambridge Aerospace Series

Space Engineers - 14 drill atmospheric miner automated docking (1g)

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the...

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the connector and ejectors, turns all power using modules and the reactors off, and sets the batteries to recharge from the station. Hitting 9 on the quickslot reverses the process.
WorkshopLink: http://steamcommunity.com/sharedfiles/filedetails/?id=794992972

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the connector and ejectors, turns all power using modules and the reactors off, and sets the batteries to recharge from the station. Hitting 9 on the quickslot reverses the process.
WorkshopLink: http://steamcommunity.com/sharedfiles/filedetails/?id=794992972

published:06 Nov 2016

views:172

back

Two astronauts salute in Tiangong2 after Shenzhou11’s docking with the lab

China's Shenzhou-11 manned spacecraft successfully completed its automated docking with the orbiting Tiangong-2 space lab at 03:31 Wednesday Beijing time, according to the Beijing Aerospace Control Center (BACC).
Shenzhou-11, which was launched Monday morning from northwest China's Gobi Desert, began to approach Tiangong-2 automatically at 01:11 Wednesday and made contact with the space lab at 03:24.
The rendezvous took place in orbit about 393 kilometers above Earth.
The two astronauts aboard Shenzhou-11, Jing Haipeng and Chen Dong, monitored and reported on the docking operation, relaying their findings to the control center.
According to the mission schedule, once they enter the space module, the astronauts will stay there for 30 days.
Shenzhou-11, China's sixth manned spacecraft, will undertake the country's longest-ever space mission. The two astronauts will spend a total of 33 days in space.
Sun Jun, deputy chief engineer of the BACC, said that the precision needed for the orbit prediction and automated docking calculation was much higher than for previous docking missions.
China is the third country, after the United States and Russia, to successfully complete space rendezvous and docking procedures.
Tiangong-2 was sent into space on Sept. 15. It is hailed as China's first space lab "in the strict sense" and a key step in building a permanent space station, which the country aims to accomplish by 2020.
http://www.cctvplus.com/news/20161019/8034665.shtml#!language=1
Subscribe us on Youtube: https://www.youtube.com/c/CCTVPlus
CCTV+ official website: http://www.cctvplus.com/
LinkedIn: https://www.linkedin.com/company/cctv-news-content
Facebook: https://www.facebook.com/NewsContent.CCTVPLUS
Twitter: https://twitter.com/CCTV_Plus

China's Shenzhou-11 manned spacecraft successfully completed its automated docking with the orbiting Tiangong-2 space lab at 03:31 Wednesday Beijing time, according to the Beijing Aerospace Control Center (BACC).
Shenzhou-11, which was launched Monday morning from northwest China's Gobi Desert, began to approach Tiangong-2 automatically at 01:11 Wednesday and made contact with the space lab at 03:24.
The rendezvous took place in orbit about 393 kilometers above Earth.
The two astronauts aboard Shenzhou-11, Jing Haipeng and Chen Dong, monitored and reported on the docking operation, relaying their findings to the control center.
According to the mission schedule, once they enter the space module, the astronauts will stay there for 30 days.
Shenzhou-11, China's sixth manned spacecraft, will undertake the country's longest-ever space mission. The two astronauts will spend a total of 33 days in space.
Sun Jun, deputy chief engineer of the BACC, said that the precision needed for the orbit prediction and automated docking calculation was much higher than for previous docking missions.
China is the third country, after the United States and Russia, to successfully complete space rendezvous and docking procedures.
Tiangong-2 was sent into space on Sept. 15. It is hailed as China's first space lab "in the strict sense" and a key step in building a permanent space station, which the country aims to accomplish by 2020.
http://www.cctvplus.com/news/20161019/8034665.shtml#!language=1
Subscribe us on Youtube: https://www.youtube.com/c/CCTVPlus
CCTV+ official website: http://www.cctvplus.com/
LinkedIn: https://www.linkedin.com/company/cctv-news-content
Facebook: https://www.facebook.com/NewsContent.CCTVPLUS
Twitter: https://twitter.com/CCTV_Plus

Space Engineers docking autopilot

Wrote to a script to automatically dock with stations using my own autopilot script. It even handles docking with connectors that are recessed without knocking...

Wrote to a script to automatically dock with stations using my own autopilot script. It even handles docking with connectors that are recessed without knocking everything off on its way to try and dock.
It works by first moving into the plane of the connector, then rotating topoint toward it and then moving under the connector. If it needs to due to the connector being recessed, it'll then raise itself up onto the connector, and automatically dock when it's in range.
-- UPDATE: 2016-11-22 --
Here's the source for it: http://foxular.net/asdf/AutoDock.cs.txt
I've stopped playing SE for a while after getting too frustrated with the bugs, and now I'm also on a computer that struggles to run anything more complicated than Minecraft or Factorio, so I'm not really able to offer any support with it.
Be sure to change the names of the connector, controller (the cockpit or remote control block it uses for controlling the through) and LCD panel it expects at the top of the script to ones that are on the ship you want to use.
Hook it up with a timer block set to trigger itself & start itself, along with running the prog block (no argument, leave it blank), so the timer fires once every tick.
To get the command to autodock it, you need to go ahead and manually dock to a stationary/station, and then hit F on the LCD to get the command that has all the coordinates embedded in it, and set a button (either on hotbar or button block) to Run the progblock with the command you copied from the LCD. You can also set another button to run "stop" without the quotes, in case you see it about to fly into something.

Wrote to a script to automatically dock with stations using my own autopilot script. It even handles docking with connectors that are recessed without knocking everything off on its way to try and dock.
It works by first moving into the plane of the connector, then rotating topoint toward it and then moving under the connector. If it needs to due to the connector being recessed, it'll then raise itself up onto the connector, and automatically dock when it's in range.
-- UPDATE: 2016-11-22 --
Here's the source for it: http://foxular.net/asdf/AutoDock.cs.txt
I've stopped playing SE for a while after getting too frustrated with the bugs, and now I'm also on a computer that struggles to run anything more complicated than Minecraft or Factorio, so I'm not really able to offer any support with it.
Be sure to change the names of the connector, controller (the cockpit or remote control block it uses for controlling the through) and LCD panel it expects at the top of the script to ones that are on the ship you want to use.
Hook it up with a timer block set to trigger itself & start itself, along with running the prog block (no argument, leave it blank), so the timer fires once every tick.
To get the command to autodock it, you need to go ahead and manually dock to a stationary/station, and then hit F on the LCD to get the command that has all the coordinates embedded in it, and set a button (either on hotbar or button block) to Run the progblock with the command you copied from the LCD. You can also set another button to run "stop" without the quotes, in case you see it about to fly into something.

Let's Play Space Engineers S2E13 Automatic Docking Trigger

In this episode, we create a script to automatically trigger a timer when we dock and undock.
Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=574376611
PlanetFall Map: http://steamcommunity.com/sharedfiles/filedetails/?id=574492569
ScenarioFile: http://www.mediafire.com/download/zd51yiju8jucktn/Scenarios.sbx
Twitter: http://twitter.com/silentdeth1
Steam: http://steamcommunity.com/id/silentdeth

published: 15 Jan 2016

Space Engineers: Auto Docking Drone

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: https://www.facebook.com/profile.php?id=100010808956600
Twitter: @HexTr0jan
My SteamProfile: STEAM_0:1:22796673 or http://steamcommunity.com/id/gaminghexer/
Finally, don't forget to follow me on Twitch.tv to be notified when I stream! http://www.twitch.tv/hextr0jan

ATV-4 docking sequence

ESA's fourth Automated Transfer Vehicle, Albert Einstein, completed a flawless rendezvous with the International Space Station on 15 June when it docked smoothly with orbital outpost at 14:07 GMT (16:07 CEST).
ESA's fourth Automated Transfer Vehicle, ATV Albert Einstein, has conducted an autonomous docking with the International Space Station. The vessel is delivering scientific experiments, vital supplies and fuel to the astronauts.
The 20-tonne vessel navigated itself using GPS signals and, in the final 250m before contact, via laser signals reflected from the aft end of the ZvezdaISS module.

StarMade Survival Gameplay - Today I show you guys what I've been working on since the last episode. I'm liking the way the ship is starting to look, I hope that I don't screw it up :P
StarMade is a voxel space game where you can build ships and space stations, craft, mine, and trade. This game has a lot of similarities to Minecraft and Space Engineers.
For those wondering, this game does have multiplayer and factions. Currently, there is only 2 NPC factions in the game, traders and pirates.
Thanks for watching! :D
You guys know what to do if you like the video!
//////////////////////////////////////////////////////////////////////
Music:
"Ambiment" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution3.0Licensehttp://creativecommons.org/licenses/by/3...

[ISS] Entire Approach & Docking of Progress M-19M to ISS

The Progress M-19M has successfully reached the International Space Station after a navigational antenna failed to deploy immediately after orbit insertion. The crew inside the Station were ready to takeover manual control of the Progress if needed however all went well with the automated systems.
Contact and capture occurred at 12:25 UTC on April 26th2013. Hard mate was successfully confirmed at 12:34 UTC after the crew confirmed they had not heard any grinding noises.

published: 26 Apr 2013

Stationeers E28 - Automated Alloy Furnace

Let's build a new furnace set up - this time to automate alloys (starting with Steel). A few bugs (or odd behaviour) this time!

published: 24 Jan 2018

Stationeers E12 - Automated Temperature Control (Electronics)

Let's make sure our base is kept at a nice comfortable temperature with some electronics, wall heaters and coolers and a bit of digging.
It's also time for a stronger... light.

Auto Docking System Fail - Space Engineers S2E11 [01_179_203]

Trying to set up a docking system doesn't go as well as I wanted.
⚙️ Find my mods in this workshop collection: http://steamcommunity.com/sharedfiles/filedetails/?id=818960252
💬 Hang out with other fans on Discord: https://discord.gg/7bHKe3A
💸 https://www.patreon.com/Epiktetus

In the second part of the autopilot miniseries we build an automated drone capable of protecting your base indefinitely through self-refuelling and rearming.
This is the second part of a short series on autopilot in Space Engineers, in the first video we covered the basics of autopilot and how to get it up and running, in this video we take a look at how to get the drone to dock itself and one way we can use that docking to enable potentially infinite run time.
If you're interested in the drone I used at the end, here's the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1203169625
As always, don't forget to enjoy this awesome (if at times buggy) game!
For those of you kind enough to want to support me in making more videos: https://www.patreon.com/splitsie
Discor...

Space Engineers: Auto Docking Drone

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: http...

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: https://www.facebook.com/profile.php?id=100010808956600
Twitter: @HexTr0jan
My SteamProfile: STEAM_0:1:22796673 or http://steamcommunity.com/id/gaminghexer/
Finally, don't forget to follow me on Twitch.tv to be notified when I stream! http://www.twitch.tv/hextr0jan

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: https://www.facebook.com/profile.php?id=100010808956600
Twitter: @HexTr0jan
My SteamProfile: STEAM_0:1:22796673 or http://steamcommunity.com/id/gaminghexer/
Finally, don't forget to follow me on Twitch.tv to be notified when I stream! http://www.twitch.tv/hextr0jan

ESA's fourth Automated Transfer Vehicle, Albert Einstein, completed a flawless rendezvous with the International Space Station on 15 June when it docked smoothly with orbital outpost at 14:07 GMT (16:07 CEST).
ESA's fourth Automated Transfer Vehicle, ATV Albert Einstein, has conducted an autonomous docking with the International Space Station. The vessel is delivering scientific experiments, vital supplies and fuel to the astronauts.
The 20-tonne vessel navigated itself using GPS signals and, in the final 250m before contact, via laser signals reflected from the aft end of the ZvezdaISS module.

ESA's fourth Automated Transfer Vehicle, Albert Einstein, completed a flawless rendezvous with the International Space Station on 15 June when it docked smoothly with orbital outpost at 14:07 GMT (16:07 CEST).
ESA's fourth Automated Transfer Vehicle, ATV Albert Einstein, has conducted an autonomous docking with the International Space Station. The vessel is delivering scientific experiments, vital supplies and fuel to the astronauts.
The 20-tonne vessel navigated itself using GPS signals and, in the final 250m before contact, via laser signals reflected from the aft end of the ZvezdaISS module.

StarMade Survival Gameplay - Today I show you guys what I've been working on since the last episode. I'm liking the way the ship is starting to look, I hope th...

StarMade Survival Gameplay - Today I show you guys what I've been working on since the last episode. I'm liking the way the ship is starting to look, I hope that I don't screw it up :P
StarMade is a voxel space game where you can build ships and space stations, craft, mine, and trade. This game has a lot of similarities to Minecraft and Space Engineers.
For those wondering, this game does have multiplayer and factions. Currently, there is only 2 NPC factions in the game, traders and pirates.
Thanks for watching! :D
You guys know what to do if you like the video!
//////////////////////////////////////////////////////////////////////
Music:
"Ambiment" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution3.0Licensehttp://creativecommons.org/licenses/by/3.0/
Link: https://www.youtube.com/user/kmmusic
//////////////////////////////////////////////////////////////////////
Developer/Publisher: Schine, GmbH
Game's Website: http://star-made.org/
Game's Wiki: http://starmadepedia.net/
Game's CommunityPage: http://starmadedock.net/
IndieDB Page: http://www.indiedb.com/games/star-made
//////////////////////////////////////////////////////////////////////
If you enjoy this StarMade video, you might also enjoy some of my Minecraft videos:
Minecraft: https://www.youtube.com/playlist?list=PLLPWUzL4YD32S6okr3gM8htBLYRH1lna4
Minecraft: InfamyModern WarfarePVP Survival Event: https://www.youtube.com/playlist?list=PLLPWUzL4YD31OSzpcRJ4hRG2EoZD5BcPG
Minecraft ObsidianGate Server: https://www.youtube.com/playlist?list=PLLPWUzL4YD32R1Q_9La6YU6igrmxr7Xly
Minecraft MiniGames: https://www.youtube.com/playlist?list=PLLPWUzL4YD31hPMvemzFjoLcdcOPofHor
Minecraft ObsidianGate Attack of the B-Team Modpack: https://www.youtube.com/playlist?list=PLLPWUzL4YD32yN7LWa7yACMrrGp_zuTk7
//////////////////////////////////////////////////////////////////////
According to it's Steam page, it looks like you can play StarMade for free during Alpha!
"We are currently offering the full version of the game for free on our demo. This will be throughout Alpha, as we believe a user wanting to purchase a game that is in open alpha, should get to try out and test the current full state of the game first. We also need as many testers as possible, your reports, feedback and input is invaluable!
So... why should you purchase the game if it's currently free?
Support the developers!
You'll still have access to the latest version of the game when the demo stops being supported/updated. (Access to the full version when released)
Get it cheaper! As more features are added, the price will progressively increase. This will benefit those who supported the game earlier.
We're adding upgraded only features to our Registry system, this will not directly affect any game features, however it will give more access online. For example, blueprint hosting and multiple skin uploads for selection.
What are you waiting for? Click that demo button, and try out the full game for free!"
//////////////////////////////////////////////////////////////////////
About StarMade:
"A voxel-based 3D sandbox, set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scale to facilitate huge fully interactive objects, almost anything is possible. Various gameplay elements have been skillfully constructed to bring the ultimate sandbox space experience.
Dive into your own unique universe, and choose your path.
Key Features:
-Massive procedurally generated sandbox universes
-Developed for scalability
-Multiplayer (dedicated servers)
-Platform independent (Windows, Linux, Mac)"
Steam Link: http://store.steampowered.com/app/244770
//////////////////////////////////////////////////////////////////////
My Links:
Twitter: https://twitter.com/_MacGhriogair_
Twitch: http://www.twitch.tv/macghriogair
Facebook: https://www.facebook.com/pages/MacGhriogair/1383506375203211
Google+: https://plus.google.com/u/0/101286020787472816739
Reddit: http://www.reddit.com/r/MacGhriogair/

StarMade Survival Gameplay - Today I show you guys what I've been working on since the last episode. I'm liking the way the ship is starting to look, I hope that I don't screw it up :P
StarMade is a voxel space game where you can build ships and space stations, craft, mine, and trade. This game has a lot of similarities to Minecraft and Space Engineers.
For those wondering, this game does have multiplayer and factions. Currently, there is only 2 NPC factions in the game, traders and pirates.
Thanks for watching! :D
You guys know what to do if you like the video!
//////////////////////////////////////////////////////////////////////
Music:
"Ambiment" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution3.0Licensehttp://creativecommons.org/licenses/by/3.0/
Link: https://www.youtube.com/user/kmmusic
//////////////////////////////////////////////////////////////////////
Developer/Publisher: Schine, GmbH
Game's Website: http://star-made.org/
Game's Wiki: http://starmadepedia.net/
Game's CommunityPage: http://starmadedock.net/
IndieDB Page: http://www.indiedb.com/games/star-made
//////////////////////////////////////////////////////////////////////
If you enjoy this StarMade video, you might also enjoy some of my Minecraft videos:
Minecraft: https://www.youtube.com/playlist?list=PLLPWUzL4YD32S6okr3gM8htBLYRH1lna4
Minecraft: InfamyModern WarfarePVP Survival Event: https://www.youtube.com/playlist?list=PLLPWUzL4YD31OSzpcRJ4hRG2EoZD5BcPG
Minecraft ObsidianGate Server: https://www.youtube.com/playlist?list=PLLPWUzL4YD32R1Q_9La6YU6igrmxr7Xly
Minecraft MiniGames: https://www.youtube.com/playlist?list=PLLPWUzL4YD31hPMvemzFjoLcdcOPofHor
Minecraft ObsidianGate Attack of the B-Team Modpack: https://www.youtube.com/playlist?list=PLLPWUzL4YD32yN7LWa7yACMrrGp_zuTk7
//////////////////////////////////////////////////////////////////////
According to it's Steam page, it looks like you can play StarMade for free during Alpha!
"We are currently offering the full version of the game for free on our demo. This will be throughout Alpha, as we believe a user wanting to purchase a game that is in open alpha, should get to try out and test the current full state of the game first. We also need as many testers as possible, your reports, feedback and input is invaluable!
So... why should you purchase the game if it's currently free?
Support the developers!
You'll still have access to the latest version of the game when the demo stops being supported/updated. (Access to the full version when released)
Get it cheaper! As more features are added, the price will progressively increase. This will benefit those who supported the game earlier.
We're adding upgraded only features to our Registry system, this will not directly affect any game features, however it will give more access online. For example, blueprint hosting and multiple skin uploads for selection.
What are you waiting for? Click that demo button, and try out the full game for free!"
//////////////////////////////////////////////////////////////////////
About StarMade:
"A voxel-based 3D sandbox, set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scale to facilitate huge fully interactive objects, almost anything is possible. Various gameplay elements have been skillfully constructed to bring the ultimate sandbox space experience.
Dive into your own unique universe, and choose your path.
Key Features:
-Massive procedurally generated sandbox universes
-Developed for scalability
-Multiplayer (dedicated servers)
-Platform independent (Windows, Linux, Mac)"
Steam Link: http://store.steampowered.com/app/244770
//////////////////////////////////////////////////////////////////////
My Links:
Twitter: https://twitter.com/_MacGhriogair_
Twitch: http://www.twitch.tv/macghriogair
Facebook: https://www.facebook.com/pages/MacGhriogair/1383506375203211
Google+: https://plus.google.com/u/0/101286020787472816739
Reddit: http://www.reddit.com/r/MacGhriogair/

The Progress M-19M has successfully reached the International Space Station after a navigational antenna failed to deploy immediately after orbit insertion. The crew inside the Station were ready to takeover manual control of the Progress if needed however all went well with the automated systems.
Contact and capture occurred at 12:25 UTC on April 26th2013. Hard mate was successfully confirmed at 12:34 UTC after the crew confirmed they had not heard any grinding noises.

The Progress M-19M has successfully reached the International Space Station after a navigational antenna failed to deploy immediately after orbit insertion. The crew inside the Station were ready to takeover manual control of the Progress if needed however all went well with the automated systems.
Contact and capture occurred at 12:25 UTC on April 26th2013. Hard mate was successfully confirmed at 12:34 UTC after the crew confirmed they had not heard any grinding noises.

The 62nd Progress cargo spacecraft launched from the Baikonur Cosmodrome in Kazakhstan on December 21 is due to dock to the International Space Station on December 23.
The cargo ship will deliver around three tonnes of food, fuel and supplies to the International Space Station’s crew. During the spacecraft’s two-day journey to the ISS, Russian flight controllers will test new software and communications equipment for future Progress and piloted Soyuz spacecraft. The Progress will spend more than six months at the station before returning to Earth in summer 2016. Upon reentering the Earth’s atmosphere the spacecraft will burn up over the Pacific Ocean.
Video on Demand: http://www.ruptly.tv
Contact: cd@ruptly.tv
Twitter: http://twitter.com/Ruptly
Facebook: http://www.facebook.com/Ruptly
LiveLeak: http://www.liveleak.com/c/Ruptly
Vine: https://vine.co/Ruptly
Instagram: http://www.instagram.com/Ruptly
YouTube: http://www.youtube.com/user/RuptlyTV
DailyMotion: http://www.dailymotion.com/ruptly

The 62nd Progress cargo spacecraft launched from the Baikonur Cosmodrome in Kazakhstan on December 21 is due to dock to the International Space Station on December 23.
The cargo ship will deliver around three tonnes of food, fuel and supplies to the International Space Station’s crew. During the spacecraft’s two-day journey to the ISS, Russian flight controllers will test new software and communications equipment for future Progress and piloted Soyuz spacecraft. The Progress will spend more than six months at the station before returning to Earth in summer 2016. Upon reentering the Earth’s atmosphere the spacecraft will burn up over the Pacific Ocean.
Video on Demand: http://www.ruptly.tv
Contact: cd@ruptly.tv
Twitter: http://twitter.com/Ruptly
Facebook: http://www.facebook.com/Ruptly
LiveLeak: http://www.liveleak.com/c/Ruptly
Vine: https://vine.co/Ruptly
Instagram: http://www.instagram.com/Ruptly
YouTube: http://www.youtube.com/user/RuptlyTV
DailyMotion: http://www.dailymotion.com/ruptly

Auto Docking System Fail - Space Engineers S2E11 [01_179_203]

Trying to set up a docking system doesn't go as well as I wanted.
⚙️ Find my mods in this workshop collection: http://steamcommunity.com/sharedfiles/filedetail...

Trying to set up a docking system doesn't go as well as I wanted.
⚙️ Find my mods in this workshop collection: http://steamcommunity.com/sharedfiles/filedetails/?id=818960252
💬 Hang out with other fans on Discord: https://discord.gg/7bHKe3A
💸 https://www.patreon.com/Epiktetus

Trying to set up a docking system doesn't go as well as I wanted.
⚙️ Find my mods in this workshop collection: http://steamcommunity.com/sharedfiles/filedetails/?id=818960252
💬 Hang out with other fans on Discord: https://discord.gg/7bHKe3A
💸 https://www.patreon.com/Epiktetus

In the second part of the autopilot miniseries we build an automated drone capable of protecting your base indefinitely through self-refuelling and rearming.
T...

In the second part of the autopilot miniseries we build an automated drone capable of protecting your base indefinitely through self-refuelling and rearming.
This is the second part of a short series on autopilot in Space Engineers, in the first video we covered the basics of autopilot and how to get it up and running, in this video we take a look at how to get the drone to dock itself and one way we can use that docking to enable potentially infinite run time.
If you're interested in the drone I used at the end, here's the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1203169625
As always, don't forget to enjoy this awesome (if at times buggy) game!
For those of you kind enough to want to support me in making more videos: https://www.patreon.com/splitsie
Discord: https://discord.gg/aRKrshT
Steam Workshop: http://steamcommunity.com/id/Splitsie/myworkshopfiles/
Steam Community: http://steamcommunity.com/groups/lightechoes
Facebook: https://www.facebook.com/zebramonkeyproductions
Twitter: https://twitter.com/splitsie
Reddit: https://www.reddit.com/r/zebramonkeys/
http://www.spaceengineersgame.com
Space Engineers is used pursuant to the terms laid out in their video policy, found at http://www.keenswh.com/press.htmlMusic and Sound Effects by:
Space Engineers
Extra music:
Kai Engel
kai-engel.com
Jahzzar
betterwithmusic.com

In the second part of the autopilot miniseries we build an automated drone capable of protecting your base indefinitely through self-refuelling and rearming.
This is the second part of a short series on autopilot in Space Engineers, in the first video we covered the basics of autopilot and how to get it up and running, in this video we take a look at how to get the drone to dock itself and one way we can use that docking to enable potentially infinite run time.
If you're interested in the drone I used at the end, here's the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1203169625
As always, don't forget to enjoy this awesome (if at times buggy) game!
For those of you kind enough to want to support me in making more videos: https://www.patreon.com/splitsie
Discord: https://discord.gg/aRKrshT
Steam Workshop: http://steamcommunity.com/id/Splitsie/myworkshopfiles/
Steam Community: http://steamcommunity.com/groups/lightechoes
Facebook: https://www.facebook.com/zebramonkeyproductions
Twitter: https://twitter.com/splitsie
Reddit: https://www.reddit.com/r/zebramonkeys/
http://www.spaceengineersgame.com
Space Engineers is used pursuant to the terms laid out in their video policy, found at http://www.keenswh.com/press.htmlMusic and Sound Effects by:
Space Engineers
Extra music:
Kai Engel
kai-engel.com
Jahzzar
betterwithmusic.com

Demo Automated docking and pathfinding

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

6:54

Space Engineers - Automatic Docking, Autopilot Upgrade

Summary
The ship navigation and autopilot options have been improved. Players can now assi...

Space Engineers - 14 drill atmospheric miner automated docking (1g)

This shows the automated process for docking and undocking of this miner.
When you hit 8 on the quickslots, it locks to the connector, enables throw-out on the connector and ejectors, turns all power using modules and the reactors off, and sets the batteries to recharge from the station. Hitting 9 on the quickslot reverses the process.
WorkshopLink: http://steamcommunity.com/sharedfiles/filedetails/?id=794992972

Kerbal Space Program - Automated Rendezvous and Docking with KOS

KOS powered Acent, Approach, Rendezvous, and Docking script for Kerbal Space Program. This script will rendezvous and dock with any target in any inclined orbit. Ascent guidance includes terminal velocity limit and all the other bells and whistles. Approach is done by what I think is proportional navigation. Docking done with not so scary vector math. Enjoy!

Smart Ship Docking System

In this video clip you will see all the different stages SSADS goes through in order to successfully dock your vessel.
Watch as the distance detectors and hydraulic arms step into action resulting in a securely docked boat with all services seamlessly connected.
SmartShipAutomaticDockingSystems (SSADS) is the latest and most innovative piece of docking technology to hit the waters.

4:11

Auto Docking in Elite: Dangerous

The auto-docking function at its finest!
Note: I added no effects or music to this clip, ...

Auto Docking in Elite: Dangerous

The auto-docking function at its finest!
Note: I added no effects or music to this clip, everything you hear is in-game sounds.
This is how the game handles docking with the AutomaticDocking module available for purchase as of Beta 1.02. I didn't touch the controls at all during this portion of the flight, it was all automatic!
No footage taken in Beta is reflective of the final product, and is subject to change.

2:48

Space Engineers Automated Docking Station in the works

My start of a design to be able to automate the docking process, ie. bring a ship in, dock...

Space Engineers Automated Docking Station in the works

My start of a design to be able to automate the docking process, ie. bring a ship in, dock it, have it moved to its holding bay (via a 2nd person in the control room), and then be able to reverse the process to retrieve the ship for its owner.

6:42

Docking with MechJeb | KERBAL SPACE PROGRAM

Update: Jeb will be back in the next video!
This video will show you the basics of using ...

Automated Transfer Vehicle

ESA's Automated TransferVehicles (ATV) served the International Space Station with five launches over six years following its 2008 debut. ATVs delivered more than 31 500 kg of supplies over the course of their five missions. They boosted the Station to raise its orbit numerous times and similarly moved it out of the way of space debris. The vehicles demonstrated European mastering of automated docking, a technology that is vital for further space exploration. ATV was conceived in 1987, when ideas for an international space station to succeed Russia’s Mir complex were beginning to surface. In 1994, ESA and Russia discussed the possibility of using the vehicle for a new station. The decision to build it was taken in October 1995 and development began the following year. The ATV programme was part of a barter arrangement between ESA and its international partners through which ESA pays its share of the running costs of the International Space Station by supplying vital equipment and systems. The knowledge gained by ESA and European industry from designing, building and operating the complex ATV missions has been instrumental for ESA’s participation in NASA’s Orion spacecraft that will fly astronauts to the Moon and beyond.

Excerpt from Sept. 2017 SpaceX presentation by Elon Musk. Elon describes in detail the new design concepts for the rocket they have code-named BFR. Mentioned is the importance of orbital automated refueling is vital to the reuseability of the BFR as well as a cost analysis of the new rocket system.
For the full presentation please visit:
https://youtu.be/yM0kgcoChpM
For more information on SpaceX please visit:
http://www.spacex.com/

Tianzhou-1 automated fast-docking with Tiangong-2 (天舟一号/天宫二号)

The Tianzhou-1 cargo spacecraft completed its third automated fast-docking with the Tiangong-2 space lab, on 12 September 2017. Previously, Tianzhou-1 (天舟一号) undocked from Tiangong-2 (天宫二号) and started independent flight on an orbit of around 390 kilometers above the Earth on 21 June 2017. The cargo spacecraft will conduct the third refuelling of the Tiangong-2 space lab before returning to Earth.
Credit:
China Central Television (CCTV)

AutoDock 4: Molecular Docking

AutoDock is a suite of automated docking tools. It is designed to predict how small molecules, such as substrates or drug candidates, bind to a receptor of known 3D structure.
AutoDock 4 actually consists of two main programs: autodock performs the docking of the ligand to a set of grids describing the target protein; autogrid pre-calculates these grids.

Demo Automated docking and pathfinding

Demo of my space drone control scripts.
Shows automated docking and the pathfinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=883866931
The 'mother' ship has another of my scripts to manage connectors and tell drones their location.

China's cargo spacecraft completes second docking with space lab

China'sTianzhou-1 cargo spacecraft completed its second docking with Tiangong-2 space lab at 2:55 p.m. Monday, after flying around the space lab.
Tianzhou-1 separated from Tiangong-2 on Monday morning and then flew around the space lab, according to the China Manned Space Engineering Office.
Tianzhou-1, China's first cargo spacecraft, was launched on April 20 from south China's Hainan Province, and it completed automated docking with the orbiting Tiangong-2 space lab on April 22.
The two spacecraft completed their first in-orbit refueling on April 27 and their second in-orbit refueling on June 15.

Tianzhou-1 Docking with Tiangong-2

The Tianzhou-1 cargo spacecraft successfully completed automated docking with the orbiting Tiangong-2 space lab. The two vessels will orbit together for about two months, then Tianzhou-1 will orbit independently for about three months for further experiments.
The entire docking process lasted more than 5 hours.
It took two days for the Tianzhou-1 cargo spaceship to transition into rendezvous operations with the Tiangong-2 module.

Space Engineers: Auto Docking Drone

A quick tutorial type video on how I setup autopilot docking sequence for several drones working the same route. Hope some find it helpful.
FacebookPage: https://www.facebook.com/profile.php?id=100010808956600
Twitter: @HexTr0jan
My SteamProfile: STEAM_0:1:22796673 or http://steamcommunity.com/id/gaminghexer/
Finally, don't forget to follow me on Twitch.tv to be notified when I stream! http://www.twitch.tv/hextr0jan

23:42

Progress MS-08 Launch & Docking

After a two-day delay, Russia's Soyuz 2-1A rocket lifted off from Site 31/6 at the Baikonu...

ATV-4 docking sequence

ESA's fourth Automated Transfer Vehicle, Albert Einstein, completed a flawless rendezvous with the International Space Station on 15 June when it docked smoothly with orbital outpost at 14:07 GMT (16:07 CEST).
ESA's fourth Automated Transfer Vehicle, ATV Albert Einstein, has conducted an autonomous docking with the International Space Station. The vessel is delivering scientific experiments, vital supplies and fuel to the astronauts.
The 20-tonne vessel navigated itself using GPS signals and, in the final 250m before contact, via laser signals reflected from the aft end of the ZvezdaISS module.

StarMade Survival Gameplay - Today I show you guys what I've been working on since the last episode. I'm liking the way the ship is starting to look, I hope that I don't screw it up :P
StarMade is a voxel space game where you can build ships and space stations, craft, mine, and trade. This game has a lot of similarities to Minecraft and Space Engineers.
For those wondering, this game does have multiplayer and factions. Currently, there is only 2 NPC factions in the game, traders and pirates.
Thanks for watching! :D
You guys know what to do if you like the video!
//////////////////////////////////////////////////////////////////////
Music:
"Ambiment" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution3.0Licensehttp://creativecommons.org/licenses/by/3.0/
Link: https://www.youtube.com/user/kmmusic
//////////////////////////////////////////////////////////////////////
Developer/Publisher: Schine, GmbH
Game's Website: http://star-made.org/
Game's Wiki: http://starmadepedia.net/
Game's CommunityPage: http://starmadedock.net/
IndieDB Page: http://www.indiedb.com/games/star-made
//////////////////////////////////////////////////////////////////////
If you enjoy this StarMade video, you might also enjoy some of my Minecraft videos:
Minecraft: https://www.youtube.com/playlist?list=PLLPWUzL4YD32S6okr3gM8htBLYRH1lna4
Minecraft: InfamyModern WarfarePVP Survival Event: https://www.youtube.com/playlist?list=PLLPWUzL4YD31OSzpcRJ4hRG2EoZD5BcPG
Minecraft ObsidianGate Server: https://www.youtube.com/playlist?list=PLLPWUzL4YD32R1Q_9La6YU6igrmxr7Xly
Minecraft MiniGames: https://www.youtube.com/playlist?list=PLLPWUzL4YD31hPMvemzFjoLcdcOPofHor
Minecraft ObsidianGate Attack of the B-Team Modpack: https://www.youtube.com/playlist?list=PLLPWUzL4YD32yN7LWa7yACMrrGp_zuTk7
//////////////////////////////////////////////////////////////////////
According to it's Steam page, it looks like you can play StarMade for free during Alpha!
"We are currently offering the full version of the game for free on our demo. This will be throughout Alpha, as we believe a user wanting to purchase a game that is in open alpha, should get to try out and test the current full state of the game first. We also need as many testers as possible, your reports, feedback and input is invaluable!
So... why should you purchase the game if it's currently free?
Support the developers!
You'll still have access to the latest version of the game when the demo stops being supported/updated. (Access to the full version when released)
Get it cheaper! As more features are added, the price will progressively increase. This will benefit those who supported the game earlier.
We're adding upgraded only features to our Registry system, this will not directly affect any game features, however it will give more access online. For example, blueprint hosting and multiple skin uploads for selection.
What are you waiting for? Click that demo button, and try out the full game for free!"
//////////////////////////////////////////////////////////////////////
About StarMade:
"A voxel-based 3D sandbox, set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scale to facilitate huge fully interactive objects, almost anything is possible. Various gameplay elements have been skillfully constructed to bring the ultimate sandbox space experience.
Dive into your own unique universe, and choose your path.
Key Features:
-Massive procedurally generated sandbox universes
-Developed for scalability
-Multiplayer (dedicated servers)
-Platform independent (Windows, Linux, Mac)"
Steam Link: http://store.steampowered.com/app/244770
//////////////////////////////////////////////////////////////////////
My Links:
Twitter: https://twitter.com/_MacGhriogair_
Twitch: http://www.twitch.tv/macghriogair
Facebook: https://www.facebook.com/pages/MacGhriogair/1383506375203211
Google+: https://plus.google.com/u/0/101286020787472816739
Reddit: http://www.reddit.com/r/MacGhriogair/

[ISS] Entire Approach & Docking of Progress M-19M to ISS

The Progress M-19M has successfully reached the International Space Station after a navigational antenna failed to deploy immediately after orbit insertion. The crew inside the Station were ready to takeover manual control of the Progress if needed however all went well with the automated systems.
Contact and capture occurred at 12:25 UTC on April 26th2013. Hard mate was successfully confirmed at 12:34 UTC after the crew confirmed they had not heard any grinding noises.

24:20

Stationeers E28 - Automated Alloy Furnace

Let's build a new furnace set up - this time to automate alloys (starting with Steel). A ...

Space Engineers Tutorial: Ground Defence Drone - A...

Expedition 46...

HELLION E01 - Drifting and Docking...

In August 2016, a research plane was able to observe something strange in the atmosphere above Alaska's Aleutian Islands, lingering aerosol particle that was enriched with the same kind of uranium used in nuclear fuel and bombs, according to Gizmodo. The observation was the first time that scientists detected a particle free-floating in the atmosphere in over 20 years of plane-based observations ... ... -WN.com, Maureen Foody....

ADDIS ABABA, Ethiopia (AP) -- Ethiopia's defense minister on Saturday ruled out a military takeover a day after the East African nation declared a new state of emergency amid the worst anti-government protests in a quarter-century. The United States said it "strongly disagrees" with the new declaration that effectively bans protests, with a U.S ... He also ruled out a transitional government ... Learn more about our and . ....

One day in August 1995 a man called Foutanga Babani Sissoko walked into the head office of the Dubai Islamic Bank and asked for a loan to buy a car. The manager agreed, and Sissoko invited him home for dinner. It was the prelude, writes the BBC's Brigitte Scheffer, to one of the most audacious confidence tricks of all time. Over dinner, Sissoko made a startling claim ... With these powers, he could take a sum of money and double it ... ....

Mexico City – A military helicopter carrying officials assessing damage from a powerful earthquake crashed Friday in southern Mexico, killing 13 people and injuring 15, all of them on the ground. The Oaxaca state prosecutor’s office said in a statement that five women, four men and three children were killed at the crash site and another person died later at the hospital ...Alejandro Murat, neither of whom had serious injuries ... The U.S ... ....

MEXICOCITY. A strong earthquake shook southern and central Mexico Friday, causing panic less than six months after two devastating quakes that killed hundreds of people. No buildings collapsed, according to early reports. But two towns near the epicenter, in the southern state of Oaxaca, reported damage and state authorities said they had opened emergency shelters ... It was also felt in the states of Guerrero, Puebla and Michoacan ... AFP ... ....

A cruise ship that had to have 23 members of an unruly family booted off after a mass brawl has docked in Melbourne. Passengers described three days of mayhem during what was supposed to be an ideal holiday through the South Pacific. The CarnivalLegend arrived at its homeport in Melbourne on Saturday, following an unscheduled stop to offload the 23-member family at Eden on the the New South Wales south coast ... ....

Mavericks guard Dennis Smith Jr. had arguably the best dunk of the entire dunk contest when he did a reverse between his legs and finished with his off hand ... The dunk that Smith got docked so many points for? An incredible double pump dunk that is way harder than the judges are giving it credit for. Dunk 1 ... So he theoretically was docked points, but this felt extreme ... ....

The thong's trampler apologised, the man said, but its owner threatened retaliation, and the groups began to feud. READ MORE.. * Cruise violence ... * 200 hit by gastro on Sea Princess cruise ship docking in Brisbane ... Until the ship docked, 9News reported, several aggressive passengers were locked in their cabins in a form of house arrest ... On Saturday, Carnival said, the Legenddocked back in Melbourne, 10 days after leaving port....

PASCAGOULA, Miss. (AP) — Ingalls Shipbuilding in Pascagoula has been awarded two new contracts. The U.S.Navy on Friday awarded Ingalls a $1.43 billion contract to build LPD 29, the 13th San Antonio-class amphibious transport dock. Work on the ship has already begun because the Navy awarded Ingalls a pre-procurement contract last summer in anticipation […] ... ....

So many gadgets, where to charge them? Megan has a docking station problem, so we try out several charging stations to see what works, what's the best, and what you need to know to build your own ... Now the craft just sent back some record-breaking pictures ... Hosts ... ....

People vacationing on a Carnival cruise ship this week in the South Pacific had their trip turned upside down thanks to a series of violent brawls that seemed to transform the ship from a paradise into a fight club.�.The�CarnivalLegend was forced to escort several guests off the ship and place them on a smaller boat ahead of the boat's docking in Australia on Saturday ...Passengers have described the trip as the "cruise from hell."....

Groundbreaking Demos study reveals ‘culture of disbelief’ about disability among jobcentre staff leads to money being docked... A comprehensive analysis of the treatment of unemployed disabled claimants has revealed that they are up to 53% more likely to be docked money than claimant who are not disabled. This raises serious concerns about how they and their conditions are treated ... My disability can mean my son is late for school ... Twitter....

The house has 3,427 square feet of living space. by. WayneGrantReal Estate Editor. The top real estate transaction for the week of Jan. 11-17 in Flagler County was in OceanHammock... Condos ... It sold in 2005 for $719,000 ... Built in 2002, the house has three bedrooms, two baths, a boat dock, swimming pool and 1,910 square feet ... Built in 1976, the house has three bedrooms, two baths, a swimming pool, boat dock, boat house and 2,129 square feet....

In the playroom, perched high above suburban rooftops, it feels as if you’re sailing in a sturdy little boat. Outside, beyond the fields, the sea is a strip of hazy grey-blue that glows silver where it meets the sky. Here on the floor is the scattered residue of a child at play. plastic tractors and fire engines spilling from a big red box, half-done puzzles, doll’s house furniture left awry ... In the dock are his mother and stepfather ... ....

Trust takes years to build, seconds to break and forever to repair. Oxfam is the latest organisation to feel the force of that old saw. The humanitarian agency was congratulating itself on its long history of fine work when it celebrated its 75th anniversary just last year. Now Oxfam is in a struggle for its very existence ...The police have been in the dock over miscarriages of justice, corruption and Hillsborough ... “Trust no one.” ....