The range of Mind Crush has been reduced to 10 meters (down from 30 meters).

Sage

Force Reach now additionally increases the range of Mind Crush, Force in Balance, and Vanquish by 20 meters (from the base range of 10 meters).

Redesigned the Upheaval utility: Project gains a 25% chance to produce a second Project that deals 25% damage.

The damage dealt by Forcequake has been decreased.

Forcequake now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Forcequake has been removed.

Telekinetics

Abilities affected by Telekinetic Momentum now have a 25% chance (down from 30%) to trigger a second telekinetic charge that deals 25% damage to a target.

Mental Momentum now grants a 25% chance for Mind Crush to tick twice (down from 30%). Additionally, Mental Momentum now grants Turbulence a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).

The damage dealt by Telekinetic Gust has been increased. Additionally, the cooldown of Telekinetic Gust has been increased to 15 seconds (up from 12 seconds).

The damage dealt by Telekinetic Burst has been slightly decreased. Additionally, Telekinetic Burst now costs 33 Force (up from 30).

Mind Warp now increases the duration of Mind Crush and Vanquish by 3 seconds (up from 2 seconds).

ShadowGeneral

Updated the Phase Walk tooltip for consistency with the Sith Assassin mirror.

Kinetic Combat

Force Break now increases the damage dealt by Combat Technique’s Force Breach and Slow Time by 40% (up from 30%).

Infiltration

Kinetic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.

Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.

Serenity

Force in Balance and Vanquish now have a maximum range of 10 meters (down from 30 meters).

The life redirected by Psychic Absorption for Sever Force and Force Technique’s Force Breach has been reduced to 10% of the damage dealt (down from 25%).

Serenity Strike no longer benefits from Mind Quell.

Targets can no longer suffer from the periodic effects of Mind Crush and Vanquish simultaneously.

Crush Spirit will no longer occur more than once every 15 seconds, as the tooltip states.

Sith Inquisitor

The range of Crushing Darkness has been reduced to 10 meters (down from 30 meters).

Sorcerer

Transmission now additionally increases the range of Crushing Darkness, Death Field, and Demolish by 20 meters (from the base range of 10 meters).

Redesigned the Chain Shock utility: Shock gains a 25% chance to produce a second Shock that deals 25% damage.

The damage dealt by Force Storm has been decreased.

Force Storm now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Force Storm has been removed.

Lightning

Abilities affected by Forked Lightning now have a 25% chance (down from 30%) to trigger a second arc of lightning that deals 25% damage to a target.

Forked Darkness now grants a 25% chance for Crushing Darkness to tick twice (down from 30%). Additionally, Forked Darkness now grants Thundering Blast a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).

The damage dealt by Lightning Flash has been increased. Additionally, the cooldown of Lightning Flash has been increased to 15 seconds (up from 12 seconds).

The damage dealt by Lightning Bolt has been slightly decreased. Additionally, Lightning Bolt now costs 33 Force (up from 30).

Lingering Nightmares now increases the duration of Crushing Darkness and Demolish by 3 seconds (up from 2 seconds).

AssassinDarkness

Mounting Darkness now increases the damage dealt by Dark Charge’s Discharge and Wither by 40% (up from 30%).

Deception

Entropic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.

Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.

Hatred

Death Field and Demolish now have a maximum range of 10 meters (down from 30 meters).

The life steal granted by Imbibe to Creeping Terror and Lightning Charge’s Discharge has been reduced to 10% of the damage dealt (down from 25%).

Leeching Strike no longer benefits from Dreadful Nightmares.

Targets can no longer suffer from the periodic effects of Crushing Darkness and Demolish simultaneously.

Trooper

Adrenaline Rush now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Adrenaline Rush heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.

Degauss now increases defense chance by 35% (up from 25%) when activating Diversion. This effect lasts for 6 seconds.

Rapid Recharge no longer grants 2% alacrity.

Gunnery

Redesigned Decoy: Diversion grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.

Curtain of Fire may now be triggered by activating Hail of Bolts, in addition to Grav Round.

VanguardShield Specialist

Soldier’s Grit has been updated to match the changes to Adrenaline Rush, and now heals every second while above 40% of your maximum health (up from 35%).

Bounty Hunter

Kolto Overload now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Kolto Overload heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.

Degauss now increases defense chance by 35% (up from 25%) when activating Chaff Flare. This effect lasts for 6 seconds.

Rapid Venting no longer grants 2% alacrity.

Arsenal

Redesigned Decoy: Chaff Flare grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.

Barrage may now be triggered by activating Sweeping Blasters, in addition to Tracer Missile.

Powertech
Shield Tech

Coolant has been updated to match the changes to Kolto Overload, and now heals every second while above 40% of your maximum health (up from 35%).

Flashpoints + Operations

General

Solo Mode Forged Alliances and Shadow of Revan Flashpoints are now repeatable and can be picked up at any time from the access quest NPCs. Furthermore, any players who were unable to progress past the Forged Alliances Solo Arc due to having completed the solo mode Flashpoint prior should now be able to progress. The Mission "Torch's Flame" will be reset by this change.

The XP and credits reward for Solo Mode Forged Alliances and Shadow of Revan Flashpoints have been adjusted as they are now repeatable.

Blood Hunt

Players can no longer get trapped inside of the beast cages during the Jos and Valk Beroya encounter in some cases.