At the start of April, Square Enix revealed Deus Ex: Human Revolution - Director's Cut would be launching on the Wii U next year. It sounded like only Nintendo's console would be getting it, however that's no longer the case. Eidos Montreal's Jean Francois Dugas announced during E3 today the Director's Cut would also be heading to the PC, PS3, and 360, which Square Enix then confirmed. It's a nice change from the earlier stance, and certainly a welcome one.

Deus Ex: Human Revolution - Director's Cut includes reworked boss battles, tweaked game balance and combat, better AI, and improved visuals. All of those are definitely nice to have, but it's the boss battles that means the most. Anyone who's played through DX:HR knows how out of sorts the boss battles felt. The game was stunning and a great entry in the series, with the only real flaw being those boss battles. Eidos Montreal later confirmed it had outsourced the boss battles to Grip Entertainment, which in hindsight probably wasn't the best idea.

Soon, however, that will all be a thing of the past when Deus Ex: Human Revolution - Director's Cut arrives. In addition to the overhauled parts above, the Director's Cut includes Tong's Rescue mission and The Missing Link expansion. Square Enix didn't reveal any information pertaining to a launch date or if it'd be available as DLC for current owners of DX:HR. Hopefully all of that is discussed soon so we know what to expect.

Hmm... as someone who just picked up the game recently I really hope this will be a DLC, and preferably not too expensive.

Unlikely. Only CD Projekt seems to give out enhanced editions of their games as a thank you to customers. Everybody else is just looking to take as much of your money as they can.

Which is, of course, excessively cynical of me. I just wish more people would follow CD Projekt's example, because they are awesome.

quote Unstoppable_Luke

I donno daveyd. Those boss battles were really easy. Mark n track them and then just spam bullets in their direction.

They were really easy if you built your character that way. For some people, the boss battles were hell because they were doing a pacifist run, or because they invested in hacking and other non-combat skills. And that's the whole problem with them: they have only one approach. In a game that is built entirely around choice. They just don't fit.