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Refuelling probe is missing. Anyway is a huge improvement from the previous version. Even in flight characteristic. (g load excluded).

Still very, very nice plane. Thanks Bongodriver!

Thanks, yes the probe is still being built, only the doors and animations for now, may or may not decide to keep this because it might be nice to have something that is actually implemented in game instead, anything related to the 3d model you find you can take as already noted, I'm more intersted in getting the feedback with regards to FM and avionics etc...so could you elaborate on the g load....

- it can be over-G'ed(not as much as the old one which I could pump over 20G's, with this one I managed about 13-15G and that was intentional, when I'm not trying to pull it to the max it behaves normally), I believe that's what Spillone is refering to but as Fubar showed me few weeks ago, that's an easy fix

Overall, this is more of a RC than a beta, it's really awsome

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It'll still hit 19-23g at Mid level (10k-30kft) on burners (around 1.2 to 2.1 Mach) with an intentional hard pull up but thats pretty extreme handling TBH (and in 1 case of 23g it ripped the right wing off!). On Supercruise flying I can't get it over 14G and with sensible flying it's a great FM with no wing wobble etc.

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Thanks guys...this is good feedback, it is almost encourageing me to think I'm not bad at getting to grips with the FM thingy, I have been trying to build a level of instability to give the manouverability, but the g limit thing is something I tried to counter with....a 'g limiter', if you look in the .ini you will see it, what I tried to get was an effect with the canards where they reduce the pitching moment upon reaching a certain 'g'

Brain32....an RC....thanks, that is very flattering...but a very beta it is, everything is only just over half complete IMO, still learning new tricks and there is a complete new pit to come.

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In my opinion it’s superb , the 3d is Amazing and the only thing I’m missing is the IRST Pirate.

The flight model is fantastic in normal mode, but flying in hard between mach 1.03 to 1.06 I have terrible vibrations ending in explosion I don’t know why , but it’s difficult to reproduce because this is sporadic when I’m returning from a long mission without armament. As I said this happens sometimes.

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When I return from a mission , hard flight mode, without fuel in externals tanks but internals almost full, with or without load, at speed around mach 1 the airplane start to vibrate, if I accelerated the time x8, when I try to return to normal time the aircraft tilt down so violently that it’s broke in pieces.

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Continuing my "research", I've displaced the seat in the data.ini file and discovered that the seat has indeed texture, the white shadow is another thing:

Can't say anymore because I'm not into moding and/or 3D modelling and don't know the reason of this, but hope this helps to find a solution.

Thanks again.

I can't help feeling that the 'white' shadow prob must be a problem that manifests on an individual basis, wether it's hardware of software I can't tell, it's not likely a problem I can fix unless I get the same problem on my machine, I seem to recall this might have come up with my SF1 typhoon.....anybody remember what was going on?

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I can't help feeling that the 'white' shadow prob must be a problem that manifests on an individual basis, wether it's hardware of software I can't tell, it's not likely a problem I can fix unless I get the same problem on my machine, I seem to recall this might have come up with my SF1 typhoon.....anybody remember what was going on?

I don't know. If it serves, I used the other Typhoon add-on for SF2 and works well. I have no problems also with a lot of other planes I tried.

I will try later to install it on my laptop to see if happens the same or not...