I cannot seem to select or deselect objects in fireworks by clicking on them. I have to click and drag in order to select an object and click and drag to deselect. Does anyone know what I might be doing wrong or how I can fix this? Thanks.

It doesn't appear to be a layer option. Also when I make a selection with the marquee tool, I can't cancel my selection by clicking outside of the canvas or selected area, I have to click and drag 1px to cancel the selection. It seems that anything I could do by doing a single mouse click, I now have to do using a click + drag. Thanks for your answer tho.

I restarted my computer (Osx) . Started Fireworks and opened different Fireworks png working files. I also tried on a new fresh document. Note this - Did, at that time (after reboot), manage to select on or two objects (object border got selected - blue border). But after a minute or less objects wont respond when clicking on them (red border

This same problem is driving me crazy too! It started suddenly and I haven't made any changes by myself and it affects old and new files. I did run the Adobe updater last week, but don't remember if Fireworks was updated.

Like to drop in and confirm I have the same problem. This is costing precious time AND money. Hope we won't have to wait until a CS6 release this time to get a decent bugfix. (and pay an insane price for it too). Shame on you Adobe!

btw I'm running on MacOSX, the problem occured before but could normally be fixed by restarting. This morning that didn't help, so I rebooted and did the latest OSX update which was still in que but nothing worked.

The bug report should receive the attention from someone from the Fw Team. I hope so

(I never saw this bug but I am on Windows...)

Since Fireworks CS5 has not been updated recently, I suppose that a MacOS X minor udpate might have caused the issue. Or maybe an update in another CS5 application that somehow touched Fireworks (a shared library of some sort?); or maybe Adobe Flash player update? I really don't know just making some guessings...

The version that is live does not have Fireworks in its whitelist, nor does it pause the event tap (return early after the @synchronized{} block in -[setShouldInterceptMediaKeyEvents] to emulate old behavior).

Would love to know how my code can interfere with mouse input in Fireworks.

Note that the code I posted should fix any incompatibilities between Spotify and Fireworks at the sacrifice of media key integration when Fireworks is running, and will be live with the next version of Spotify.