Jana Craig Hare, PhD, is an Assistant Research Professor at the Center for Research on Learning, University of Kansas. She is a former secondary teacher, Technology Integration Facilitator, District Technology Coordinator, State Educational Technology Director and University Instructor. With 20+ years experience in education, she brings a classroom perspective to school improvement models, including best practices in research-based instructional strategies and technology integration.

Research

As an academic researcher, Dr. Craig-Hare is interested in the implementation of technology into formal and informal learning environments. Through a variety of research methods, Jana explores topics such as teaching and learning strategies utilizing educational technologies, technology-rich learning environments, mobile learning in education, instructional coaching to facilitate technology integration, and educational game design. In addition, the evaluation of educational technology programs is a focus of her research.

Research Interests

Technology Rich Learning Environments

Digital Pedagogy

Instructional Coaching

Service

Jana is a member of the American Evaluation Association (AEA), International Society for Technology in Education (ISTE), Association for the Advancement of Computing in Education (AACE), and Society for Information Technology and Teacher Education (SITE). She has presented at numerous local, regional and national conferences and has been recognized by the National School Boards Association (NSBA) as a “20 to Watch” Emerging Technology Leader (2007) and by the National Science Foundation as a DR-K12 CADRE Fellow (2011-12).

Craig-Hare, J. Ault, M. & Rowland, A. (2017). The effect of socioscientific topics on discourse within an online game designed to engage middle school students in scientific argumentation. Journal of Education in Science, Environment and Health (JESEH), 3(2), 110-125. DOI:10.21891/jeseh.325783

Ault, M. Craig-Hare, J. Frey, B. Ellis, J. D., & Bulgren, J. (2015). The effectiveness of reason racer, a game designed to engage middle school students in scientific argumentation. Journal of Research on Technology in Education, 47(1), 21–40. DOI:10.1080/15391523.2015.967542