There's a Q&A with Matt Hooper on Next Generation (thanks
Computer
and Video Games) talking about Rage, Tech5, and other areas of
interest about id Software. One point seems particularly interesting given one
of the cornerstones of id's past successes has been support of user-generated
content. While acknowledging this has an appeal, Matt indicates that support for
such content is not a high priority for them in Rage:

What are your
thoughts on user-created content?
As a game player, I love it. But that doesn’t mean at the same time I can’t love
a BioShock or a Call of Duty 4. You can have a focused game, and do that really
well. I think that’s the important thing – doing something really well. What the
other games mentioned do as far as user created content, and just on that side
of things, it’s like a different focus. I think there can be a separation,
almost like movie genres. It’s okay to make a comedy, or a really hardcore,
serious documentary. I think there are different fits.

For us personally, our biggest goal is – you can see it right now – we’re
pushing on the fidelity, visually. We’re also pushing on the gameplay fidelity.
Those two things are huge. For us, we’re doing things that we’ve never done
before. That’s already a lot of eggs in the basket. As far as user-generated
content, it’s not a huge consideration for us right now.

id games have always had mods, but what Spore and LittleBigPlanet have done
is make it automatic, and networked. You can get other people’s creatures,
without doing anything at all. Have you ever thought about automatically
connected maps and a user ranking system for maps in Rage?
Yeah, we thought about all of that, but I can’t say we’ve specifically
implemented it right now. Again, we’re concentrating more on just making a great
game with this new tech. But those conversations happen all the time.