Giving everyone a heads up on class balance changes that could potentially take effect as early as later tonight. Many of these changes may not be reflected in tooltips.

These changes are primarily aimed at level 100 balance, but they will have reasonable effects in the meantime as well. Please keep the comments constructive, and we expect to be making a few additional tuning changes in the future.

Death Knight• Scourge Strike’s damage has been increased by 50%.• Necrosis’ damage has been increased by 67%.• Unholy Might now increases Strength by 5% (down from 10%).

Druid• Starfall’s damage has been increased by 75%.• Starfire’s damage has been increased by 25%.• Starsurge’s damage has been increased by 25%.• Wrath’s damage has been increased by 25%.

Hunter• Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).• Chimaera Shot’s damage has been reduced by 13%.• Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.• Kill Command’s damage has been increased by 20%.

Mage• Frostbolt’s damage has been reduced by 20%.

Priest• Mental Anguish now increases damage by 3.125% per point (up from 2.5%).

Shaman• Elemental Blast’s damage has been increased by 20%.• Shamanism now increase Lightning Bolt damage by 70% (up from 36%).

Warrior• Ravager’s damage has been reduced by 25%.• Slam’s damage has been reduced by 30%.• Whirlwind’s damage has been reduced by 30%.

Druid• Starfall’s damage has been increased by 75%.• Starfire’s damage has been increased by 25%.• Starsurge’s damage has been increased by 25%.• Wrath’s damage has been increased by 25%.

I'm sorry, I just can't take this seriously...Might wanna check that internal data ;)

We did, which is why I'm interested to see where your numbers are coming from. Copy/pasting links and results from inaccurate sims as the sole reasoning isn't as helpful when we try to bridge that perception gap.

Balance does well in simulations but they've performed poorly in comparison and are hit particularly hard in movement intensive fights. -Source: Celestalon