A tweak of the mouse is all it takes to resolve Simian.interface's vivid collages into sweet, straight-lined order. Each screen presents you with a scattering of geometric shards that shift according to cursor movement along the x and y axis. You start by resolving cross-eyed double images into a single bright whole, but as the parameters tied to motion on the x and y axis change your mouse twitches can shift the scene's colour palette or balloon shapes to to different sizes.

The correct arrangement changes from level to level. Sometimes you'll be shuffling Tetris silhouettes into into boxy outlines, sometimes you'll have to overlap red, green and blue lenses to form a white shape that completes the symmetry of the scene. Figuring out what the game wants is half of the fun. You get a moment of exploration, a moment of experimentation, and then the sudden satisfaction of wrestling order from chaos. It's a straightforward idea, elegantly rendered. Also, it has a subliminal cat! Did I mention that before? No. Subliminal cat.