911 posts

I have a doubt about the sandbox if someone could help me, when i create a tod and apply to a level, and then i save and export to engine, it works in full game, but when i change some object position, or add particles,etc, I do the same process, but the changes doesnt seems to appear in full game ,only in the editor.How can i make that changes works in game?

@RodrigoDoering22Probably you need to change time in flowgraph, TOD triggers inside level what you change, you know, there is trigger for changing time, it is in lighting flowgraph, you will find it easy on the list-left side of FG, and if you don't change tod for each time, you just simply change time value in that nodes, or delete it.

Oh, of course if you changing tod, first you need to save level.cry and then export to engine.

@promuckaj No, the tods i can apply and make it work in full game, i always disable the tod trigger, the problem is that i cant make changes like position of objects and new particles to work in full game, only in the editor.The tods works fine in game, but other changes dont.

@TheMagnumman357,Thanks dude.Yes i want to create a thread about the mod im doing, but i need to learn more about Cryengine 3 to release that, when i get ready i will launch it,.However,soon i will be creating a topic and posting new pics.

RodrigoDoering22 wrote:@promuckaj No, the tods i can apply and make it work in full game, i always disable the tod trigger, the problem is that i cant make changes like position of objects and new particles to work in full game, only in the editor.The tods works fine in game, but other changes dont.

Check this out, i did what u said, and i realized that the tweaks are there, but most of them only works after i reach one specific checkpoint(when i have to blast the door at dead man walking leve(spore)...)Do you have any idea iSqueezee why is that happening? A flowgraph maybe?Anyone?

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