Dragonsphere is a Point-and-ClickAdventure Game by Microprose, published in 1994.You are Callash, the newly crowned king of Gran Callahach, a fantasy kingdom. You discover that the Dragon Sorceror Sanwe, whom your father imprisoned twenty years ago, is once again waking and is about to break free from his prison. Thus, it falls to you to travel the kingdom, muster the aid of the peoples of the kingdom, and confront Sanwe in his tower. However, there is more going on than meets the eye...

Tropes used in Dragonsphere:

Brown Note: Reading the Darkness Beast's name aloud is sickening enough to make men feel nauseous.

Crossing the Desert: You'll need to travel to Soptus ruler and back. If you make a wrong turn, you run out of water and die. There is a Soptus at the desert edge willing to give directions, but he doesn't speak your language, and your understanding of his is rudimentary. The biggest problem: he may think you were Driven to Suicide and give you directions to a volcano that kills you instantly (Soptus version of a suicide booth).

Foreshadowing: The fact that you can't access the entirety of Slathan ni Patan when you're just about to face the Dragon Sorcerer hints that there might be something else you'll do...

Also, you can fall down the well at the Market Place, which reveals a fully-rendered and designed area. Genre Savvy players might think that the devs wouldn't go to this extent just to give you a death scene.

Gargle Blaster: The Soptus Soporific is strong enough to knock a human unconscious after just a sip, or kill them with any more than that.

The Greys: Bluish bug-eyed Soptus fit the description. They are hinted to be space aliens stranded on this planet. They are the only ones who speak a language different from common.

Guide Dang It: Some of the choices you make can render crucial NPC dialogue Lost Forever, making you unable to continue... without a guide, that is.

Luck-Based Mission: The gambling minigames. And to make matters worse, they're mandatory - You need nine victories the first time around to get three items, and four victories in the second half of the game to get two more items. Expect some frustration, as there is no way to get better at it: The NPC himself tells you it's just luck.

MacGuffin: The three Powerstones needed to defeat Sanwe. It turns out that only one is necessary.

Mundane Utility: A teleportation device is used to divert a stream of water onto a red hot floor, in order to cool the floor down and make it crossable.

No Man of Woman Born: A "powerful" amulet received early in the game is stated to be only usable by one who has been pronounced dead, and is therefore essentially useless for most of the game. In the Final Battle, your opponent mocks you as being "already dead", allowing you to use the amulet against him.

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