Get all 16 of the classic Dragonlance modules, DL1 through DL16, for 22% off!

You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will.

For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading army has burned their villages and put their families and friends to the sword. Among these stories you hear even darker rumors-that older evils, the dragons themselves, have returned to the world, for new and more terrible purposes.

"Dragon of Despair" is the first in TSR's series of Dragonlance adventures for use with the AD&D game sys...

Silvanesti... ancient homeland of the elves. The wonders of Silvanesti are fabled throughout Krynn - The beauty of its forest where each tree is uniquely shaped by elven skill, its gardens of song, its cities molded lovingly from uncut stone. All this and more make up its legendary beauty.

Yet now the Silvanesti elves are gone. For long years, their warriors stood against the hordes of the Dragonarmy. Then, suddenly, they fled their wondrous land and journeyed onto the west. Something more terrible than dragons caused the fall of the Eternal Kingdom.

At the bidding of the Princess Alhana, you enter the fabled Land of Dreams?now fallen into a nightmare!

"Dragons of Dreams" picks up the tale of Tanis, Caramon, Raistlin, and others as they flee from the ru...

Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn.

In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course of the war and several major battles of the time. Each battle discussion ends with the set up and victory conditions that will enable you to control the course of the War of the Lance.

"Dragons of Glory" is a complete strategic simulation game requiring no other rules to play. Yet is also an invaluable tool for the gamemaster as it can add more excitement to Dragonl...

The Blood Sea of Istar...grim reminder of the vengeance of the gods. Roiling and churning angrily, these sanguine waters are the grave of many a brave sailor. Across this haunted sea the heroes must journey to find freedom and victory. Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches. But fate deals them a strange hand, placing the cornerstone to the Dark Queen's defeat within their reach. If only they can capture the crucial pawn before darkness snatches it away!

This adventure features a miniature deck of TALIS cards used in games of skill and chance on the world of Krynn. Rules for games common to the lands of Ansalon are included.

The key to victory is at hand as the Heroes of Legend set out on their final quest!

The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent of the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand.

Yet hidden knowledge has come to light. The world is doomed unless a fearless band of heroes can pass through the lands of the evil empire into its very heart - the City of Neraka and the Temple of the Queen of Darkness.

Yet there are other forces at work in the lands of evil, forces unknown to the Dragon Empire and the Whitestone Council.

The incredible Dragonlancesaga comes to its thrilling conclusion in this high-level adventure. The Heroes face their ultimate challenge as the Queen of Darkness exerts all her might to claim Krynn as her own.

Each of six possible endings leads to the defeat of either the Queen or the Heroes, and determines whether Krynn's future is one of light or darkness.

This adventure includes an optional Battlesystemscenario on the grandest scale yet published - five armies of evil take the field against the combined forces of good!

Finally, the DM is provided with a detailed sourcebook that details endless opportunities for further adventure in the world of Krynn.

"Dragons of Triumph" presents the culmination of the 14-module Dragonlance

Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever.

The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere!

Twelve different authors have combined to fill this book with advuntures, new NPCs, and in-depth looks at the unique races of Krynn, including Kender, Gully Dwarves, Shadow People, and the fearsome Draconians! The adventures take place in many different times - before, during, and after the War of the Lance - and are designed for characters from level 0 to 15

So enter the Mists of Krynn, but bring your wits and your courage - adventure awaits!

You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynnbrings you to previously unexplored corners of Krynn with new challenges for your characters.

Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus. Run a merry chase over hill and heath in search of a lost boy—can you find Master Lor before the other, more sinister searchers? Travel to the far-away isle of Mithas and save the remnants of a dying race of bird-men from the savage minotaurs, while simultaneously trying to thwart a massive invasion of Ansalon.

The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors.

And Solace is only one outpost: the dragon armies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave caravan hauls hundreds of them to the fortress prison of Pax Tharkas.

"Dragons of Flame" is the second in TSR's series of Dragonlance adventures for use with the AD&D game system. Your players will adventure in the world of Krynn and visit strange places such as Qualinost or the Sla-Mori, encountering bizarre draconians and disgusting Aghar. They c...

You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness. There is only one hope for you: Find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists!

Through the snow-covered Kharolis Mountains, across the Dergoth Plain, haunted by the ghosts of ancient armies, and to the incredible mountain known as Skullcap, you search for the answer that will save the refugees of Pax Tharkas—and yourself!

"Dragons of Hope" is the exciting third part of the First Book of Dragonlance, an epic quest through the world of Kr...

The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery-but freedom and safety lie over an impassible mountain range! There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass.

What price will the dwarven thanes ask? Can you succeed in your mission before the draconians destroy the hidden camp of the refugees?

"Dragons of Desolation" is the fourth Dragonlance adventure for use with the AD&D game system, and concludes the first book of Dragonlance. You can play this adventure by itself or as part of the grand quest that spans the entire Dragonlancestory.

At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips!

"Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness? This package contains a four-color map of the Continent of Ansalon, where all the adventures in the Dragonlance saga take place. Player character sheets for the Dragonlance heroes (illustrated by Larry Elmore) give your players an exciting tool for visualizing their characters. Even the stars in the heavens are shown on a special map of the constellations!

The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.

But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A new quest is before you: to find one of the legendary Dragon Orbs, mighty weapons that destroyed the dragons in ancient times.

Your path leads you to Icewall Castle, abode of an awesome white dragon and her minions. What awaits on the treacherous glacier? Can you defeat the evil guardians of the castle and recover the Orb of the Silver Dragon?

Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.

This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall. Will the pitfalls of conflicting elven nations ensnare you? Can you escape the across the wilds of Ergoth to the outpost of the Solamnic Knights, evading the wild elves in your path? Will you discover the secret of Huma's Tomb and find the final resting-place of the dragonlances of old?

"Dragons of Light" is the sixth in the series of Dragonlance adventures f...

The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.

Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy.

All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde on the march. An enemy line more than a thousand strong is sighted moving toward the tower.

The Knights glance from side to side. Divided by politics and their strict code of honor, the Knights can only withstand the coming assault if they unite against the common enemy.

"Dragons of War" is the eighth in the series of Dragonlance adventures for u...

Beckoned by a mysterious visitor, the heroes embark on a mission into the very heart of the Dragon Highlords' realm. The ominous city of Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons' oath.

Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his evil minions. Can the heroes solve the mystery of the dragons' oath? Will they penetrated the deception of the Dark Queen in time to bring salvation to Krynn? Or will their valiant efforts be in vain?

"Dragons of Deceit" is the astounding conclusion to the 2nd book of the epic Dragonlance saga, for use with the AD&D game. You can play this adventure ...

These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.

Original electronic format

These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.