@INPROCEEDINGS{15432018,
AUTHOR = {Declan Dowling and Colm O Fearghail and Aljosa Smolic and Sebastian Knorr},
TITLE = {Faoladh : A Case Study in Cinematic VR Storytelling and Production},
BOOKTITLE = {International Conference for Interactive Digital Storytelling},
YEAR = {2018},
MONTH = dec,
ADDRESS = {Dublin, Ireland},
PDF = {http://elvera.nue.tu-berlin.de/files/15432018.pdf},
DOI = {10.1007/978-3-030-04028-4_42},
URL = {http://elvera.nue.tu-berlin.de/files/15432018.pdf},
ABSTRACT = {Portraying traditional cinematic narratives in virtual reality(VR) is an emerging practice where often the methods normally associ-ated with cinematic storytelling need to be adapted to the 360◦format.In this paper we investigates some proposed cinematic practices for nar-rative storytelling in a cinematic VR film set in late 9th century Irelandthat follows the perilous journey young Celt as he evades being capturedby Viking raiders. From this we will analyze the fidelity of those practiceswith results collected from YouTube Analytics.}
}