Quote:
Work began on Myth in 1988, with development taking just over a year in total for the 8-bit computers. The programmer and graphic artist team of Pete Baron and Bob Stevenson worked on the original Commodore 64 version. “Bob and I had just finished a conversion of Konami’s Salamander,” begins Pete, “and it went down pretty well. So my agent, Jacqui Lyons, hooked us up with System 3 and Mark Cale for its next project.” Pete was handed a document detailing how System 3 imagined Myth that could transpire. “It wasn’t great, truth be told, and largely a sprawling collection of mythological research jammed into an ordinary platform game.”
Quote:
“It was written essentially for the Commodore 64 and didn’t seem to be something we could reproduce for the Spectrum. So we simply decided to interpret it as best we could.”