No sorry I don’t keep the notes with me. I am sad to say that there simply is no time to show them to you. Perhaps once you have found these rarities. She did write painstakingly about them which yields to the potential truth of the existence. For the elderwood mold, there’s gotta be an oldest tree in the vale.
Damned if I know where it is, though. The rat’s tail and mushrooms are even longer shots, I fear. Way north, toward the mountains, people say there used to live a bunch of dwarves. They’re not there anymore, but I’d bet their forges are. If you might find ironbloom mushrooms anywhere around there, that’d be your best bet. They do seem to grow around the rusting remains of aged iron. As for the rat’s tail, who knows? Well actually Ulizmila might, yes she would know. She is a witch they say, she doesn’t help this rumor by living deep in the woods. She’s a crafty, mean thing that knows all sorts of strangeness. She might even have one. I don’t know what she might want for it, but I doubt it’d come cheap. My grandmother traded her sight to the old crone for a few pages of what she knew, and that was years and years back, and I don’t know a soul who got any nicer as they got older. standing she walks to the bar as she is talking and asks for water. After wetting her lips she continues.

Sadly the contaminated food was only the first thing we found. What was causing the infection was again truly queer. We traced the source back to a nearby fresh water spring. Who knows how it got that way. We have managed to fence it off, and those who can are sealing it. But there is only a few old men working at that. The Lumber Consortium could care less, and the pay the bills around here. Anyway no one is allowed to go near the spring, or take water from its stream. Since we haven’t hand many knew cases, but I think those are just the by product of the initial infection setting in.

Aye elfman there are plenty of dangers in the Darkmoon that will need an arrow or two in it to get the point. Aid such is that will be needed, thank you archer strong of arm, keen of eye.

When the Gnome and Elf begin making demands the Bartender red face deepens to a near purple. As veins begin to bulge in his forehead he raises a finger You, sun’s-a-bit… his words are cut off when Laurel lays a hand on his outstretched finger, speaking loudly, covering something the Barkeep said SHE says,

You SON’s had your BITE and are refreshed, be quick and gather your supplies. The Trade House has opened already you will find everything you need there. Remember that more die everyday. If you have a map I can mark where the witch lived last. Anymore you will have to find out for yourselves. May the gods grant you speed, wisdom, and better manners.

ZAT:

Franklin gives you a bite on the head, at the end of Laurel’s louder speech. Like a whip cracking the ass of a mule, the point is simple, GET MOVING YOU! Take 1 point of damage.

Mrachni nods at the new information, and turns to the barkeep. "The trout was good; my thanks. May the Swordmistress grant your son valor in his struggle against the disease, and grant us honor and valor in our search for the cure."

"Laurel, the information you have given us will have to be enough. We will trust the Swordmistress to guide us, and return as soon as we have the items."

The old men can handle sealing the spring. Though it may take time a while they preform the guard duty as well. Trust me those dirty old bastards won't let a soul through. The Lumber Consortium is just outside of town. They will know where to find the oldest trees, and are your best chance of finding any thing in forest. I would start there. Mr. Rhoddam runs the camp about 10 miles outside of town following the North East rode. You will see the smoke before you see the camp. His son has taken ill too, tell him that and he is liable to help you.

I must get back to the sick, now. Good traveles brave lads. Try to be on your way with in the half hour. and with that Laurel leaves the Ale House.

If you haven't posted a question to her already I will allow one more post of such. If you have already asked a question after my previous post she leaves before you can ask any more. If you wanna just move on to taking a run through the town on your way out do so.

"Yes, we must be hurrying! I will meet you at the trade house shortly, I need to pick up some of the halflings wandermeal anyways" Quaylon says to the rest of the group and then walks over to the bar where he shoulders his pack.

He looks at the bartender and the town healer and says softly to them, I will do all I can to find the things that are needed, I will not let the petty squabbling interfere with this endeavor. then, looking at the bartender "your son will be alright" and gives a reassuring smile, "and give my best to (insert barmaids name if Quaylon knows it, or just say the barmaid) and perhaps next time she can join me in that drink I owe her"

Quaylon heads over to the Trade House, he is specifically looking for Wandermeal.

from ultimate equipment, provide days sustenance, but if eaten for more than 7 days without other sustenance will make you sick, mainly I want it because it is really cheap

Upon getting there he turns to the group, "I can get us to the dwarven ruins, it has been a desire of mine for some time to visit them, I just have not been able to find people brave enough to join me. The other things we are in need of, I know not where to begin.

DM:

1d20 + 1 ⇒ (12) + 1 = 13
Knowledge check for Ulizmila, possibly knowing where to start with her since it seemed we did not have a map

A map will run you 10 gold. Yes Zat has the poor shopkeeper jumping, with the rather long list. Now he holds a berlap sack filled with stuff. Wandermeal, while you got the last one Quaylon.

Quaylon On your spoiler:

um who is that and what knowledge? You local check was pretty good, I was giving you knowledge of the ruins location as a result. Once you start exploring the forest and get to the mountains you will know right where it is based on terrain. You have a very good idea now. Just not enough to travel right to it. You have a crude map, but it has no distances on it. Merely mountain here, town there, forest around hear somewhere, roads this way and that way.

Makvor and Mrachi get a chance to buy stuff before we move along.

Edit to add

@Mrachi - most villagers quickly walk away from you. A few of the children and one old woman greet you nicely enough. You suspect that the old woman couldn't see very well.

The gnome purchases the map. Once everyone is done with the purchases he says, "I think I should go ask that old lady to mark this map with what she knows then we should get moving. Where should I meet you guys?"

The storekeep, a man by the name of Jenkins, wobbles his toothless mouth wrinkling furry eyebrows. You lads are us poor folks last hopes. Dam loggers got all the young lads busting their butts at the camps. Be careful, be curt with da Bosses, least they put you to work too.

He nods and smiles at the half orcs, you get the feeling that there is some inner joke he isn't telling you about.

Quaylon, after grabbing the last supplies he needs steps out of the trade house moves to the side of the door. he sets his pack against the wall and sits down against it, making sure that the bed roll is against his back. He again summons a lute and proceeds to play as he waits for the rest of the group to finish there last minute shopping

Mrachni, standing nearby when Quaylon begins to play, waits until a pause in the music to speak softly:

Quaylon:

"I cannot understand how any can think less of you for your heritage... it being what it is. I have little experience with elves, but if today is a true sample, it would seem that you have inherited the strengths of both races without their weaknesses. I have wished that I were so... eloquent and at peace."

I was fortunate to be raised in a place where my heritage did not matter. Growing up, I hated both my parents. I later realized that I am lucky to not have the beliefs of the ignorant forced upon, leaving me free to make my own decisions about people, not pre-judging them based upon what others chose to tell me about them.

I can only wish that others have the opportunity to do the same.

And you my friend, how have your experiences been, if I may ask? Were you raise by the church? I can only imagine how different my life could have been had I been dropped off on the doorsteps off a cathedral, instead of abandoned in the streets, thankfully near an orphanage.

"It is a great gift that you have realized these things, and a testament to your wisdom... perhaps the elf, in time, will come to see that beauty and truth do not favor only those of one blood.

I... grew up among orcs." He closes his eyes for a moment. "Humans were things to be killed for sport, elves were to be hated... it is only by the Swordmistress' mercy that I live and attempt, in some small way, to defend those who cannot defend themselves, and seek justice in all things."

I'm a little confused if we are waiting for the DM or the DM is waiting for us so I'm throwing a little direction in here. As I understand it, Zordlon is in the trade house with the gnome and has agreed to follow the gnome to the lady to mark the map but the gnome has realized the map is already marked. The half elf and Mrachni are standing outside the trade house waiting on us, while Makvor and Spirit are waiting at the edge of town. If I have all of this correct this I will do the following:

The gnome walks out the of the trade house, as Zordlon follows. He looks down at the map and says "The map appears to already be marked by the Lady. She also attached a note telling us to head to the lumber mill in a hurry. Let's go meet Makvor at the edge of town and head toward the lumber mill."

The gnome begins to walk toward Makvor unless he hears an objection.

If everyone follows, then he shows the map to the group as a whole and asks "Shall we head toward the lumber mill?"

If the group has any objection or does not follow then he stops walking and looks impatiently to see what the delay is.

The gnome shows Markov and Mrachni the map and says,"Do either of you think you can use this to guide us to the lumber mills? If not, I have a little bit of skill in map use, though at times I think its more fun to change the maps by adding stuff."