That's fine, minisphere 4.0 will be the first Pegasus compliant version. I've actually already started development on some of the more low-level things, but my attention is divided between that and my game Spectacles. The first three versions were in order to get everything stable and build up a full set of development tools (minisphere 3.0 has a debugger!) before I went making radical changes to the API design.

So in the light of creating Pegasus, I decided to make an engine afterall. But without most of the trouble that comes with it. So I grabbed SpiderMonkey and SDL Got my project running now, SDL set up. So now I can actually do prototyping (and Pegasus can be blocking).

Together with Lord English we will build Pegasus into both Minisphere and Delphinus (my engine, Constellation next to Pegasus).