MetaFilter posts tagged with Doomhttp://www.metafilter.com/tags/Doom
Posts tagged with 'Doom' at MetaFilter.Mon, 20 Apr 2015 21:34:41 -0800Mon, 20 Apr 2015 21:34:41 -0800en-ushttp://blogs.law.harvard.edu/tech/rss60Why Zev Love X became MF Doom and put on that metal maskhttp://www.metafilter.com/148995/Why%2DZev%2DLove%2DX%2Dbecame%2DMF%2DDoom%2Dand%2Dput%2Don%2Dthat%2Dmetal%2Dmask
In 1991, <a href="https://www.youtube.com/watch?v=g3s4_Xe5_io">Daniel Dumile was part of KMD, a trio with his brother and another kid from their neighborhood</a>, when they released <a href="http://www.allmusic.com/album/mr-hood-mw0000263534">their first album on Elektra</a>, <a href="https://www.youtube.com/watch?v=aeWr23La514&list=PLRBu2o2gHu1-t8XgEMAUIvJh3NpiTormk"><em>Mr. Hood</em></a> (YT playlist). Dumile's next album wouldn't come out <a href="http://www.hiphopsite.com/2014/04/21/mf-doom-operation-doomsday/">until 1999, and on an independent label</a>. <a href="https://www.youtube.com/watch?v=5EtVJP0Dml4"><em>Operation: Doomsday</em></a> was not released under the name he used with KMD, Zev Love X, but M(etal) F(ace) Doom, and <a href="https://www.youtube.com/watch?v=4yC_Uo38eB0" title="Dead Bent music video">he only appeared while wearing his metal mask</a>. The transition from an upbeat youth to a cartoon villain was not clear at the time, unless you got your hands on the unreleased (except as a bootleg) second album of KMD, <a href="https://www.youtube.com/watch?v=2H3suBgxc2M"><em>Black Bastards</em></a> (full album on YT). Here is the story of that transition: <a href="https://medium.com/cuepoint/check-the-technique-kmds-black-bastards-and-the-birth-of-mf-doom-1849f4c0a6f4">KMD's <em>Black Bastards</em> and the Birth of MF Doom</a>, a chapter from Brian Coleman's <em><a href="http://www.good-road.net/ctt2.html">Check the Technique Volume 2</a></em>, "more liner notes for hip-hop junkies." Read also: NPR's <a href="http://www.npr.org/blogs/therecord/2014/11/06/361216399/a-rational-conversation-the-20-year-old-album-thats-mf-dooms-missing-link">A Rational Conversation: The 20-Year-Old Album That's MF DOOM's Missing Link</a>, and then <a href="http://noisey.vice.com/blog/the-evolution-of-mf-doom-1">Noisey's The Evolution of MF Doom</a> for Vice, to take you up to (just about) the present day. His latest work was <a href="https://www.youtube.com/watch?v=h_bBRrt9TRo">NehruvianDoom</a>, <a href="http://pitchfork.com/reviews/albums/19809-nehruviandoom-nehruviandoom/">a collaboration with Bishop Nehru</a>, who had previously (indirectly) worked with DOOM via Nehru's mixtape, <a href="https://www.youtube.com/watch?v=hYdcUJZ0L4A">Nehruvia</a> (full mix on YT). tag:metafilter.com,2015:site.148995Mon, 20 Apr 2015 21:34:41 -0800filthy light thiefOrwell: Some of his satirical writing looks like reality these days.http://www.metafilter.com/147630/Orwell%2DSome%2Dof%2Dhis%2Dsatirical%2Dwriting%2Dlooks%2Dlike%2Dreality%2Dthese%2Ddays
John Pilger describes a '<a href="http://johnpilger.com/articles/why-the-rise-of-fascism-is-again-the-issue">Faustian Pact</a>' that allows the suppression of a modern fascism in the West and its reliance on propaganda as news, and the beckoning of a war that rarely speaks its name.
A follow on from <a href="http://johnpilger.com/articles/war-by-media-and-the-triumph-of-propaganda">War by media and the triumph of propaganda</a>. tag:metafilter.com,2015:site.147630Thu, 05 Mar 2015 14:15:27 -0800adamvascoYes: he still has the hairhttp://www.metafilter.com/146374/Yes%2Dhe%2Dstill%2Dhas%2Dthe%2Dhair
<a href="https://www.youtube.com/watch?v=ygp4-kmjpzI&amp;list=PLIhLvue17Sd6u2akeZZdYVBxNtfWZPm5W&amp;index=12">John Romero Plays Doom, personably.</a> <em><a href="http://www.silvergames.com/doom">Doom</a> history enthusiast and <a href="http://www.vg247.com/2014/09/22/spacebase-df-9-development-cease-tim-schafer-response/">Spacebase</a> creator JP LeBreton joins <a href="http://www.vg247.com/2014/07/10/where-are-they-now-the-dissipation-of-id-software/">id Software</a> co-founder John Romero as the two play though the first episode of Doom, "<a href="http://store.bethsoft.com/doom-knee-deep-in-the-dead-resin-diorama-deposit.html">Knee Deep in the Dead</a>," in its entirety. John Romero's run through each level turns up fresh and encyclopedic insight into how this genre-defining title was designed and set the stage for first-person action games for years to come.</em> tag:metafilter.com,2015:site.146374Thu, 22 Jan 2015 17:26:33 -0800Sebmojo"I'm actually kind of surprised that no one has made one by now."http://www.metafilter.com/143806/Im%2Dactually%2Dkind%2Dof%2Dsurprised%2Dthat%2Dno%2Done%2Dhas%2Dmade%2Done%2Dby%2Dnow
<blockquote> I tend to spend months on a piece here and there, but once this one got in my blood, I couldn't stop. It all started with the Cyberdemon by Reaper Miniatures my friend Chris Fields gave be back in 2004. After doing a paint job on it back then I wanted to build an environment for the little evil cyborg.</blockquote>
-<a href="http://hitestudios.com/icons-of-doom/">Icons of Doom</a> tag:metafilter.com,2014:site.143806Tue, 21 Oct 2014 21:28:19 -0800griphusKnee-deep in the Print Headhttp://www.metafilter.com/142764/Knee%2Ddeep%2Din%2Dthe%2DPrint%2DHead
To highlight the vulnerabilities of an unsecured web interface in Canon Pixma printers that allows the uploading of arbitrary binaries as firmware, information security consultant Michael Jordan <a href="http://www.contextis.co.uk/resources/blog/hacking-canon-pixma-printers-doomed-encryption/">has made a printer run Doom</a> (<a href="http://video.contextis.co.uk/PixmaDoom/">video</a>) as part of a presentation at <a href="http://44con.com/">44Con 2014</a>. [<a href="http://arstechnica.com/security/2014/09/hacker-exploits-printer-web-interface-to-install-run-doom/">via</a>] tag:metafilter.com,2014:site.142764Mon, 15 Sep 2014 15:10:09 -0800figurantTowards the weed fields tonight we show the worldhttp://www.metafilter.com/141409/Towards%2Dthe%2Dweed%2Dfields%2Dtonight%2Dwe%2Dshow%2Dthe%2Dworld
Last week, American doom/stoner metal band <a href="http://www.theguardian.com/music/musicblog/2009/aug/28/sleep-stoner-rock">Sleep</a> released <a href="http://www.npr.org/blogs/allsongs/2014/07/18/332268326/vikings-choice-sleep-the-clarity">a single entitled 'The Clarity', their first new recording in over sixteen years</a>, via the 2014 Adult Swim Singles series. Tensions following the delayed release of <em><a href="http://en.wikipedia.org/wiki/Jerusalem_and_Dopesmoker">Jerusalem/Dopesmoker</a></em> (a 63 minute song that's seen no fewer than <a href="http://youtu.be/BbxxTbuolms">three</a> <a href="http://youtu.be/BbxxTbuolms">different</a> <a href="http://youtu.be/hIw7oeZKpZc">versions</a> released) </em> ultimately splintered the band into two entities, guitarist <a href="http://www.metalsucks.net/2010/09/16/matt-pikes-top-ten-t-shirts/">Matt Pike</a>'s more <a href="http://youtu.be/fq1gb50iobU">thrash-oriented</a> <a href="http://youtu.be/HgtxdN8ngFI">High on Fire</a> and the <a href="http://youtu.be/0F7KaSGy0mU">hypnotic</a> mystical <a href="http://youtu.be/DYgyL7NlwJQ">drone</a> of bassist/vocalist Al Cisneros' and drummer Chris Hakius' (who was replaced in 2008 by Emil Amos) <a href="http://youtu.be/Orr0kf9RSK0">OM</a>.
Since 2009, Sleep have been playing live again, first with original drummer Hakius and since 2010 with Jason Roeder from fellow Bay Area noisemakers Neurosis. <a href="https://www.youtube.com/watch?v=w5qmjNe7RVE">Here's their set from Hellfest 2013 in France</a> (<a href="http://www.metafilter.com/138514/Vinum-et-musica-laetificant-cor">prev</a>), where they played <a href="http://en.wikipedia.org/wiki/Hellfest_(French_music_festival)#Hellfest_2013">at approximately the same time as Whitesnake</a>, albeit on a different stage.
Rumors began to surface early this year that Sleep were recording new material, which brings us to Sleep spending nearly ten minutes strangling a heavy as hell sound from their cleanest production to date with <a href="http://video.adultswim.com/music/singles-2014/">'The Clarity', available as a free download</a> (song #7 on the page).
Bonus: 2008 documentary on the evolution of psychedelic metal: <em><a href="http://youtu.be/ysV21u58shw">Such Hawks Such Hounds</a></em> (<a href="http://youtu.be/OIyj--J43R0">here's the segment devoted to Sleep and <em>Dopesmoker</em></a>) tag:metafilter.com,2014:site.141409Mon, 28 Jul 2014 19:16:11 -0800itemYo ho ho and a bottle of stimpack reskinned as rum!http://www.metafilter.com/140149/Yo%2Dho%2Dho%2Dand%2Da%2Dbottle%2Dof%2Dstimpack%2Dreskinned%2Das%2Drum
Yo ho, matey! Ever get to sorting through Doom mods and think "Wow, that's a lot of techbases and hell castles. I'd really prefer something a bit more Monkey Island-esque"? If so (and even if not), you'll want to check out <a href="http://forum.zdoom.org/viewtopic.php?f=19&t=32674">Pirate Doom</a>, which dresses up Doom monsters as pirates (down the Imps' fancy hats) and sends the player through 18 levels of pirate-demon action! <a href="http://www.rockpapershotgun.com/2014/06/16/avast-me-hell-knights-pirate-doom-adds-more-peg-legs/">Rock Paper Shotgun</a> has a quick writeup, <a href="http://onemandoom.blogspot.com.br/2013/12/pirate-doom-pirateswad.html">Doomed</a> has a review of an older version, and here's a <a href="https://www.youtube.com/watch?v=QVkm86Lje94">video</a> of level 2, "Melee Island", to give a good idea of what you're in for. Pirate Doom requires a copy of the .wad file from Doom 2 (conveniently on sale for $2.50 on <a href="http://store.steampowered.com/app/2300/">Steam</a> at the moment) and the GZDoom source port (a free download from <a href="http://www.osnanet.de/c.oelckers/gzdoom/download.html">here</a>) which allows it to do a few things vanilla Doom can't. tag:metafilter.com,2014:site.140149Mon, 23 Jun 2014 08:58:09 -0800Pope GuiltyGoodbye to all this.http://www.metafilter.com/137485/Goodbye%2Dto%2Dall%2Dthis
<a href="http://www.theguardian.com/environment/earth-insight/2014/mar/14/nasa-civilisation-irreversible-collapse-study-scientists">The Guardian has an article</a> describing an upcoming study, funded by NASA's Goddard Space Flight Center and written by a team headed by <a href="http://www.sesync.org/users/smotesharrei">Safa Motesharrei</a> at <a href="http://www.sesync.org/">the National Socio-Environmental Synthesis Center (SESYNC)</a>, discussing the prospect that "global industrial civilization could collapse in coming decades due to unsustainable resource exploitation and increasingly unequal wealth distribution". "Noting that warnings of 'collapse' are often seen to be fringe or controversial, the study attempts to make sense of compelling historical data showing that "the process of rise-and-collapse is actually a recurrent cycle found throughout history." Cases of severe civilisational disruption due to "precipitous collapse - often lasting centuries - have been quite common."" tag:metafilter.com,2014:site.137485Fri, 14 Mar 2014 16:08:14 -0800lupus_yonderboyExploring the Architecture of Doom and Urban Failurehttp://www.metafilter.com/136108/Exploring%2Dthe%2DArchitecture%2Dof%2DDoom%2Dand%2DUrban%2DFailure
<a href="http://architectureofdoom.tumblr.com/">Architecture of Doom</a> is a Tumblr that collects images of "bleak/ gloomy/ forbidding/ desolate/ unfortunate and totalitarian architecture" from sources like <a href="http://fuckyeahbrutalism.tumblr.com/">Fuck Yeah Brutalism</a> and <a href="http://failedarchitecture.com/">Failed Architecture</a>. The latter bills itself as a "research platform that aims to open up new perspectives on urban failure – from what it's perceived to be, what's actually happening and how it's represented to the public" and offers some interesting essays and case studies – for example: <a href="http://failedarchitecture.com/hotel-jugoslavija-spacio-temporal-mosaics-of-memorabilia/">Hotel Jugoslavija: Spacio-temporal Mosaics of Memorabilia</a>, <a href="http://failedarchitecture.com/berlin-horror-beauty/">Function Follows Form: How Berlin Turns Horror Into Beauty</a>, and <a href="http://failedarchitecture.com/the-poetry-of-decay/">The Poetry of Decay</a>. tag:metafilter.com,2014:site.136108Tue, 28 Jan 2014 14:58:20 -0800milquetoastTwenty Years of Ultra-Violencehttp://www.metafilter.com/134597/Twenty%2DYears%2Dof%2DUltra%2DViolence
Twenty years ago tonight, id Software uploaded <a href="http://en.wikipedia.org/wiki/Doom_%28video_game%29">Doom</a> to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. Doom was not the first game to use a first person perspective, nor the first first-person shooter, but it popularized the genre almost overnight, setting the standard so profoundly that for years first-person shooters were routinely referred to as <a href="http://commons.wikimedia.org/wiki/File:Doom_clone_vs_first_person_shooter.png">"Doom clones"</a>. Contemporary reviewers <a href="http://kotaku.com/5952553/six-reviewers-travel-from-the-past-to-shoot-their-way-through-doom">raved about it</a>, gaming media <a href="http://www.pcgamer.com/2013/08/02/may-1994-the-peak-of-pc-gamers-doom-obsession/">lavished coverage on it</a>, gamers <a href="http://news.bbc.co.uk/2/hi/technology/3558248.stm">played it obsessively</a>, it sold <a href="http://doom.wikia.com/wiki/Sales">millions</a> of copies, and it's left a long legacy to explore, including a notoriously hilarious <a href="http://www.doomworld.com/10years/doomcomic/">comic book</a> (RIP AND TEAR!) and equally notoriously awful <a href="http://en.wikipedia.org/wiki/Doom_%28film%29">movie</a> and <a href="http://www.pcgamer.com/2011/01/15/crap-shoot-doom-the-novels/">series of licensed novels</a>. It <a href="http://doomwiki.org/wiki/Quotes">inspired many notable comments</a> and pushed forward the focus on gaming graphics, as seen in <a href="http://www.youtube.com/watch?v=KN0K58EfJSg">this video promoting Windows 95 as a gaming platform</a> (starring Bill Gates!).
The levels of the original Doom were divided into three "episodes" of nine levels each (levels 1-8 and a secret ninth level accessible via a secret exit from an earlier level in the episode), facilitating the giving away of the first episode, "Knee-Deep in the Dead", as shareware- episodes 2 and 3 being originally available only via mail order direct from id themselves. A later retail release, <a href="http://doom.wikia.com/wiki/The_Ultimate_Doom">The Ultimate Doom</a>, added a fourth episode which included some additional functionality developed for Doom II. <a href="http://en.wikipedia.org/wiki/Doom_II:_Hell_on_Earth">Doom II</a>, meanwhile, which hit retail shelves a scant 11 months later, added a new weapon and a mob of new enemies, and restructured the levels, having 30 levels plus two Wolfenstein 3D-themed secret levels. In addition to Doom II, iD also released two additional licensed level packs for Doom, the 21-map <a href="http://doom.wikia.com/wiki/Master_Levels_for_Doom_II">Master Levels for Doom II</a> and <a href="http://doom.wikia.com/wiki/Final_Doom">Final Doom</a>, which was comprised of two extremely challenging 32-level .wads: The Plutonia Experiment and TNT: Evilution.
Doom saw a huge number of ports both official and unofficial, to the point that <a href="https://web.archive.org/web/20070105131949/http://www.itplaysdoom.com/">nearly everything runs Doom</a>, including some <a href="http://www.techdigest.tv/2013/10/10_gadgets_that.html">particularly silly platforms to port Doom to</a> (including <a href="http://battleteam.net/tech/fis/">Doom 3</a>, of all things). There's even a hardware mod <a href="http://www.computerworld.com/s/article/9221007/Thought_controlled_computers_may_soon_be_a_reality?taxonomyId=11">to let you shoot demons with your mind</a>. While most Doom ports were more or less straight ports of the existing levels (with some changes owing to the specifics of various platforms' limitations), the Nintendo 64's <a href="http://doom.wikia.com/wiki/Doom_64">Doom 64</a> in particular stands out. Doom 64, rather than a port of the existing Doom content, was practically a new game inspired by the original- it uses all new sprites for the monsters and weapons, adds a couple of new monsters and <a href="http://doom.wikia.com/wiki/Unmaker">a new weapon</a>, and has all new maps and textures. If you haven't played Doom 64, you haven't seen all that Doom has to offer. Fortunately, the <a href="http://doom64ex.wordpress.com/">Doom64 EX</a> project offers a way to play Doom 64 on PC, so long as you've got a Doom 64 rom.
Perhaps you'd like to take a break from playing Doom to read about it instead. You could start with Tom Hall's <a href="http://5years.doomworld.com/doombible/">Doom Bible</a>, the original design document for Doom, which is perhaps most notable for having virtually nothing to do with the finished product. Then there's Hank Leukart's exhaustive <a href="http://faqs.neoseeker.com/Games/PC/doom.txt">Doom FAQ</a>, included with every copy of the game since 1.4</a>. It lays bare a lot of the underlying mechanics of the game's combat and details all kinds of arcane computer fuckery that used to be necessary. There's also a couple of books on the topic. Most prominent is David Kushner's <a href="http://www.amazon.com/exec/obidos/ASIN/0812972155/metafilter-20/ref=nosim/">Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture</a>, which covers the founding and early days of id Software and focuses on the early corporate culture and conflicts. A more recent effort is Dan Pinchbeck's <a href="http://www.digitalculture.org/books/doom-scarydarkfast/">Doom: Scarydarkfast</a> (at which link you can read the book online), which focuses on an in-depth analysis of the game itself. Or maybe reading's not your thing (who has time, with so much Doom to play?) and you're more into music, in which case you could <a href="http://www.youtube.com/watch?v=cixW6rogZ48">listen to the Doom and Doom II soundtracks</a> or check out <a href="http://www.doomworld.com/linguica/doomcovers/">a comparison of Doom's background music to the metal songs they were "inspired" by</a>. Whatever you do, be sure to check out <a href="http://rome.ro/2009/04/visit-to-id-software-1993.html">this video</a> of a visit to iD software late in Doom's development.
Okay, let's talk about modding! While FPS modding first emerged as a phenomenon with Apogee's Wolfenstein 3D, Doom was specifically built to enable modding, with all of the data for each game contained in a .wad (Where's All the Data?) file. ( Wikipedia has a <a href="http://en.wikipedia.org/wiki/Doom_WAD">great overall article on .wad files</a>, while <a href="http://doom.wikia.com/wiki/WAD">the Doom Wiki's article on .wad files</a> is more technically oriented. Both are highly excellent.) First, let's take a look at the modding tools available for Doom. If you're interested in modding Doom, you'll want to start with Wikipedia's <a href="http://en.wikipedia.org/wiki/Doom_engine">brief explanation of how Doom levels work</a>, then move on to the Doom Wiki's <a href="http://doom.wikia.com/wiki/Editing_tutorials">editing tutorials</a>. You'll need some software to do this with, of course. Make sure you've got a copy of the .wad file for the version of Doom you want to mod (and if you don't, no worries, more on that later), then start downloading some utilities. The biggest name in Doom editing is <a href="http://www.doombuilder.com/">Doom Builder</a>, a very easy to use level editor that <a href="http://www.doombuilder.com/index.php?p=tutorials">comes with its own set of video tutorials</a>. If you just want to mess around and make some levels, Doom Builder is all you need and you can stop reading this paragraph now. If you want to make your own assets- monsters, weapons, textures, or just random things to litter your levels with- you'll need something more. Fortunately, you have options. The classic tool for DOS back in the day was DeHackEd, the latest version of which is the Windows-based <a href="http://www.teamhellspawn.com/exl/whacked4/">WhackEd 4</a>. Other utilities with similar functionality and different interfaces include the <a href="http://www.doomworld.com/xwe/">eXtensible Wad Editor</a> and <a href="http://slade.mancubus.net/">SLADE 3</a>.
But what can you do with these tools? It would be far more work and far more text than is available here to list all of the hundreds of mods and total conversions that have been made for Doom in the last two decades, so here's a sample of the more notable ones.
<ul>
<li>Possibly the most famous Doom mod ever was the <a href="http://doomwiki.org/wiki/Aliens_TC">Aliens Total Conversion</a>, which took the frenetic mass slaughter of Doom and made something creepier with it, in the process demonstrating the power and flexibility of Doom and its modding tools.</li>
<li><a href="http://zdoom.org/wiki/Cold_as_Hell">Cold As Hell</a> takes the action to a deserted Antarctic base and brings a lot of challenge with it.</li>
<li><a href="http://doom.wikia.com/wiki/Brutal_Doom">Brutal Doom</a> starts with the ultraviolence of Doom and takes it way over the top, adding all manner of gore and making the enemies harder.</li>
<li><a href="http://action.mancubus.net/actiondoom/">Action Doom</a> brings the old days of slow-moving bullet projectiles and one-hit kills from 2D shooters to the Doom engine, while <a href="http://www.tigsource.com/2008/09/01/action-doom-2-urban-brawl/">Action Doom 2</a> mixes Doom with classic arcade beat 'em up games.</li>
<li><a href="http://kdizd.drdteam.org/">Knee Deep in ZDoom</a> is a reworking of the first episode of Doom to take advantage of the engine improvements and new features in ZDoom. It's like <a href="http://www.blackmesasource.com/">Black Mesa</a> for Doom.</li>
<li><a href="http://www.doomworld.com/idgames/index.php?id=15238">Deus Vult 2</a> is renowned for combining excellent mapping with absurd amounts of monsters.</li>
<li>One of the creators of cereal-box prize/Doom mod Chex Quest made a sequel to that legendary advertising vehicle, <a href="http://www.chucktropolis.com/gamers.htm">Chex Quest 3</a>.</li>
<li><a href="http://doom.wikia.com/wiki/Mega_Man_8-Bit_Deathmatch">Mega Man 8-Bit Deathmatch</a> is a Total Conversion based on multiplayer-focused Skulltag's code which pits the Robot Masters of Mega Man 1-6 against each other.</li>
<li><a href="http://www.youtube.com/watch?v=C4yIxUOWrtw">Call of Dooty</a> is a vicious satire of modern military FPS games built into a Doom .wad. This link goes to the first of a series of YouTube videos featuring a playthrough of the mod; download links are in the description.</li>
<li>When id open sourced Doom, this only applied to the executable code- the art assets and levels (basically the contents of a .wad file) remain id's property. <a href="http://www.nongnu.org/freedoom/">Freedoom</a> is a bit of an odd duck- rather than being a mod proper, which would usually entail needing an official .wad to run, it's actually a GNU-created .wad designed to be used in place of an official Doom .wad, providing a new game which is intended to be compatible with most Doom mods.
</li></ul>
Most mods will come with instructions on how to use them- in most cases, just drag the .wad file you want to use onto the executable for your source port, choose the appropriate official .wad that the mod .wad is for, and the source port will handle the rest. (And skip to the end of this post if all this "source port" business is confusing or unfamiliar.)
Every year, the Doom community stalwarts at <a href="http://www.doomworld.com/">Doomworld</a> present <a href="http://www.doomworld.com/cacowards/">The Cacowards</a>, a community-curated selection of the best Doom mods released that year. If you're looking for the best that the Doom modding community has to offer, the Cacowards is a great place to start.
For the adventurous (and FTP-client possessing), there's the <a href="ftp://archives.gamers.org/">/idgames archive</a> (the preceding is an FTP link), a massive FTP site of files that has been the major repository for Doom mods over the years. <a href="http://doomworld.com/vb/showthread.php?s=&threadid=31922">This Doomworld forum post</a> has information on accessing and using the /idgames archive if you are so inclined. If you prefer to simply browse, Doomworld also provides a web-accessible interface to an unofficial copy of the archive <a href="http://doomworld.com/idgames/">here</a>.
Archive.org maintains a <a href="https://archive.org/details/doom-cds">huge archive of Doom level packs</a> from CD-ROMS which were sold in stores, such as the famous D!Zone packages. Quality was rarely a concern for the compilers of these quasi-legal collections (nearly all of which were simply collected without permission from internet sources and thrown on a CD-ROM and into a retail box), but if you like Doom and want more levels than you could probably ever play, give 'em a peek.
I made mention of Total Conversions a bit earlier, so if you don't know, a total conversion is a mod that replaces most or all of the assets- the monsters, the weapons, the textures- from the original game in favor of using the underlying engine to make a completely new game. Given the ease of making Doom maps and the low bar for art in the Doom engine, TCs were a pretty common project- well, starting them was, anyway. <a href="http://www.doomwadstation.com/main/tc.html">Here's a huge page full of a ton of total conversions</a> in various states of finished</a>.
If you'd like a peek into Doom history, you can download <a href="http://www.doomworld.com/pageofdoom/shareware.html">the original alpha and beta versions (as well as multiple versions of the shareware)</a>.
And heck, if all that isn't enough for you? The <a href="http://oblige.sourceforge.net/">OBLIGE random map generator</a> will randomly generate playable Doom levels. It's officially impossible to run out.
Doom has also inspired some creations which aren't actually Doom mods. The creators of <a href="http://www.moddb.com/mods/classic-doom-3">Classic Doom for Doom 3</a> took the levels from the original shareware episode of Doom and built them in Doom 3, keeping the layout and enemy placement and upgrading the look to take advantage of Doom 3's much more powerful graphics. Given that the player character was far more powerful relative to the monsters in Doom/Doom II than in 3, Classic Doom for Doom 3 is in many places <i>hard as hell</i>. Moving away from the first-person shooter, <a href="http://doom.chaosforge.org/">DoomRL</a> takes the premise and elements of Doom and makes a fast-paced <a href="http://www.metafilter.com/tags/roguelike">roguelike</a>. The seemingly dormant <a href="http://www.moddb.com/games/doom-fall-of-mars">Doom: Fall of Mars</a> translates Doom into a Diablo-inspired action-RPG, as odd as that may sound. <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=133300986">gmDoom</a> is an addon for Garry's Mod that imports monsters, weapons, and so on from Doom into gMod. A Doom .wad is required. And <a href="http://www.gamespot.com/doom-rpg/">id's own Doom RPG</a> for iOS makes a turn-based RPG out of the original game- with special appearances from the Wolfenstein dogs.
Let's round this out with the messy business of actually obtaining and playing Doom. Unless you're running DOS or Windows 95, the original Doom software is going to be of little use to you- the code was simply written for systems sufficiently different from modern machines that the original programs mostly don't work, or at best run badly. This is where <a href="http://doom.wikia.com/wiki/Source_port">source ports</a> come in. The short version is that a source port is a program you download that lets you run Doom on your machine even though the original code wasn't written for it.
The first thing you need to do, if you haven't already, is to actually get Doom. id used to sell their games direct from their website, but have stopped offering this service; it appears that the official way to get Doom right now is to buy it on Steam. Each of <a href="http://store.steampowered.com/app/2280/">Doom</a>, <a href="http://store.steampowered.com/app/2300/">Doom II</a> (Master Levels for Doom II is included with purchase of Doom II but has its own Steam page for some reason) and <a href="http://store.steampowered.com/app/2290/">Final Doom</a> is $4.99. Once you've made your purchase and downloaded the game, go into the directory Steam stores it in (search for a folder called steamapps and drill down from there) and grab the .wad file- doom.wad for Doom, doom2.wad for Doom II, tnt.wad and plutonia.wad for Final Doom. Once you've got a copy of the .wad file for the game in question, you can just uninstall Doom via Steam if you prefer- only the .wad data file matters. I recommend moving all the official .wad files you have to a convenient folder on your desktop so you have them handy. If you don't feel like spending money, you can just play the shareware episode (available courtesy of archive.org <a href="https://archive.org/details/DoomsharewareEpisode">here</a>- once you've downloaded and installed the file you're looking for is Doom1.wad, and FYI the shareware episode is NOT compatible with most mods) or use <a href="http://www.nongnu.org/freedoom/">Freedoom</a>, though Freedoom will look very different from regular Doom since it's entirely new art assets and maps.
<small>As a quick aside- if you poke around some mod sites, you'll probably come across the terms <a href="http://doom.wikia.com/wiki/PWAD">pwad</a> and <a href="http://doom.wikia.com/wiki/IWAD">iwad</a>. An iwad, or internal .wad, is a .wad file which is the official .wad of a game- doom1.wad, doom.wad, doom2.wad, plutonia,wad, or tnt.wad. A pwad, or patch wad, refers to a .wad which is actually a mod that requires an iwad to run. In general, if it's the .wad from the actual game it's an iwad, and if you downloaded it separately, it's a pwad.</small>
That done, you'll need to choose and download a source port. You have several options for source ports depending on what you want.
<ul>
<li>Probably the most popular source port is <a href="http://www.zdoom.org/">ZDOOM</a>, which in addition to running most any .wads and mods you throw at it also adds a host of new features handily shown off in the <a href="http://kdizd.drdteam.org/">Knee Deep in ZDoom</a> mod linked in the list of mods above, as well as support for mouselook, jumping (which WILL break sequence on several levels) and (mostly pointlessly) crouching. </li>
<li><a href="http://www.osnanet.de/c.oelckers/gzdoom/index.html">GZDoom</a> is based on ZDOOM but adds support for some pretty OpenGL features.</li>
<li>While most source ports fix the numerous bugs and glitches in the original Doom engine, such as the infamous <a href="http://doom.wikia.com/wiki/Visplane_overflow">visplane overflow</a>, the cutely-named <a href="http://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom">Chocolate Doom</a> replicates the vanilla Doom experience, bugs and all, on modern computers.</li>
<li><a href="http://www.zdaemon.org/">zDaemon</a> and <a href="http://zandronum.com/">Zandronum</a> (formerly Skulltag) are the two big source ports for playing online with- a far improvement over the days of IPX and null modems! I honestly don't have enough experience with this to recommend one or the other. <a href="http://doomworld.com/">Doomworld's front page news</a> frequently announces organized play using both, so if online play interests you, you might want to just grab both.
</li></ul>
Your source port's website, or at worst the information that comes with the download, will contain detailed instructions, but in most cases it's as simple as unpacking the download to a folder on your computer, putting a copy of any Doom .wads you have in that folder, and then double-clicking the source port's executable file and choosing the .wad you want to run. To run a mod, you can usually just drag the mod's .wad file and drop it on the executable, choose the correct iwad, and go. If it sounds complicated, don't worry- after the first couple of times it'll feel pretty natural.
You've probably noticed that this post has leaned heavily on two sites in particular: <a href="http://doomworld.com/">Doomworld</a> and the <a href="http://doom.wikia.com/wiki/Entryway">Doom Wiki</a>. Doom turns twenty tonight, and Doomworld's users have borne most of the burden of keeping the Doom fandom alive and well as the state of the art has moved forward. It's absolutely <b>the</b> hub for Doom on the web, and everybody with an interest in Doom owes them a debt of gratitude for their efforts. The Doom Wiki is a huge and often surprisingly detailed repository of information about Doom and its sequels, and there's many Doom-related topics where the Doom Wiki page is simply the best resource that exists. It's as possible to lose an afternoon wandering its pages as it is with Wikipedia. Without these two resources the state of Doom fandom online would be far poorer and this would be a much thinner post, so thanks to the users and operators of both. tag:metafilter.com,2013:site.134597Mon, 09 Dec 2013 07:16:33 -0800Pope Guiltyid Software founder John Carmack resignshttp://www.metafilter.com/134118/id%2DSoftware%2Dfounder%2DJohn%2DCarmack%2Dresigns
John Carmack, co-founder and technical director at id Software,<a href="http://www.polygon.com/2013/11/22/5134500/id-software-founder-john-carmack-resigns"> has left the company</a> to focus his full-time attention on his role as chief technical officer <a href="http://en.wikipedia.org/wiki/Oculus_Rift">at Oculus VR</a>.
<br></br>
<em>"<a href="https://twitter.com/ID_AA_Carmack/status/403983210880577536">I wanted to remain a technical adviser for Id</a>, but it just didn't work out. Probably for the best, as the divided focus was challenging."</em>
<br></br>
Carmack and Id are known for creating the <a href="http://en.wikipedia.org/wiki/Commander_Keen">Commander Keen</a>, <a href="http://en.wikipedia.org/wiki/Wolfenstein_(series)">Wolfenstein</a>, <a href="http://en.wikipedia.org/wiki/Doom_(series)">Doom</a> and <a href="http://en.wikipedia.org/wiki/Quake_(series)">Quake</a> video game franchises. tag:metafilter.com,2013:site.134118Fri, 22 Nov 2013 16:00:28 -0800bdzBillions and Billions of Path Traceshttp://www.metafilter.com/132926/Billions%2Dand%2DBillions%2Dof%2DPath%2DTraces
<a href="http://www.youtube.com/watch?v=P6UKhR0T6cs">The Physics of Light and Rendering</a> is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, <a href="http://www.reddit.com/r/truegamedev/">via</a>) tag:metafilter.com,2013:site.132926Thu, 17 Oct 2013 04:11:59 -0800cthuljew"The player's the boss; it's your duty to entertain him or her."http://www.metafilter.com/131237/The%2Dplayers%2Dthe%2Dboss%2Dits%2Dyour%2Dduty%2Dto%2Dentertain%2Dhim%2Dor%2Dher
<blockquote>Lead programmer <a href="https://twitter.com/ID_AA_Carmack">John Carmack</a> is clearly the main reason behind the technical superiority of Id's games.... When the contractor Id hired to do the network drivers for Doom didn't come through, Carmack matter-of-factly wrote a network driver and had it up and running the next day.<br>
<br>
[Project] specialist <a href="https://twitter.com/romero">John Romero</a> ... plays the latest beta making his own sound effects with his mouth to compensate for the game sound effects that haven't been added in yet.</blockquote>
<a href="http://www.gamasutra.com/view/feature/198783/monsters_from_the_id_the_making_.php">Monsters from the Id: The Making of Doom</a> (reprinted from <em>Game Developer</em> magazine issue #1, January, 1994.) tag:metafilter.com,2013:site.131237Fri, 23 Aug 2013 09:20:06 -0800griphusSky Doom - the Return?http://www.metafilter.com/130696/Sky%2DDoom%2Dthe%2DReturn
Remember the <a href="http://www.metafilter.com/125016/Meteors-Natures-way-of-asking-Hows-that-space-program-coming-along">Chelyabinsk meteor</a> that exploded over Russia earlier this year, injuring hundreds and giving us dozens of spectacular dashcam videos? <a href="http://io9.com/chelyabinsk-meteor-may-be-part-of-larger-pack-threateni-1039974316">It may have friends</a>. tag:metafilter.com,2013:site.130696Tue, 06 Aug 2013 14:25:24 -0800ArtwCrouch Behind Cover: Modern Warfarehttp://www.metafilter.com/126425/Crouch%2DBehind%2DCover%2DModern%2DWarfare
Are <a href="http://www.youtube.com/watch?v=RULv6HbgEjYhttp://www.youtube.com/watch?v=RULv6HbgEjY">modern first person shooters</a> a <a href="http://www.youtube.com/watch?v=gmQnvzJ898w">bit</a> too <a href="http://www.youtube.com/watch?v=nDKt2H5NI5o">serious</a> for <a href="http://www.youtube.com/watch?v=eE_msAKWdOs">your taste</a>? Be happy they weren't <a href="http://www.youtube.com/watch?v=C4yIxUOWrtw">always</a> <a href="http://www.youtube.com/watch?v=NURfvG0lfpA">made</a> <a href="http://www.youtube.com/watch?v=F0J_q-spmaE">that</a> <a href="http://www.youtube.com/watch?v=W1ZtBCpo0eU">way</a>. [<a href="http://www.metafilter.com/100786/Rock-Paper-Shotgun-Fox-Storm">Pre</a> <a href="http://www.metafilter.com/112934/Maybe-you-should-introduce-your-lethal-takedown#4195656">vious</a> <a href="http://www.metafilter.com/109924/The-source-of-our-doom">ly</a>.]</a> tag:metafilter.com,2013:site.126425Wed, 27 Mar 2013 09:42:02 -0800cthuljewIts totally 'shopped.http://www.metafilter.com/126366/Its%2Dtotally%2Dshopped
Watch Deviant Art's <a href="http://elemental79.deviantart.com/">Elemental79</a> remaster classic game screen caps of <a href="http://youtu.be/qyrIU_90epw">Metroid</a>, <a href="http://youtu.be/Ya1KqQSkXAA">Contra</a> and <a href="http://youtu.be/ZulJCYES5Do">Doom</a> into stunning HD works of art.
<small>[via <a href="http://gizmodo.com/5992334/watch-this-photoshop-jedi-turn-a-16+bit-super-metroid-screenshot-into-a-stunning-high+res-masterpiece">Gizmodo</a>]</small> tag:metafilter.com,2013:site.126366Mon, 25 Mar 2013 17:05:08 -0800MiltonRandKalmanE1M1: City 17http://www.metafilter.com/126125/E1M1%2DCity%2D17
<a href="http://www.youtube.com/watch?v=Q2yPfWXPIs0">DOOM IN HALFLIFE IN DOOM</a> tag:metafilter.com,2013:site.126125Tue, 19 Mar 2013 05:11:41 -0800SebmojoCybermania 94: The Ultimate Shame Awardshttp://www.metafilter.com/126024/Cybermania%2D94%2DThe%2DUltimate%2DShame%2DAwards
Ever wanted to watch a video games award show from 1994 hosted by Leslie Neilson and Jonathan Taylor Thomas? Well, your <a href="http://youtu.be/Af9M8llS9JA">extremely questionable prayers have been answered</a> (single two hour youtube link, stick around for all the commercials and a very early appearance by Will Arnett) tag:metafilter.com,2013:site.126024Fri, 15 Mar 2013 22:50:30 -0800ShadaxA Roguelike Primerhttp://www.metafilter.com/125824/A%2DRoguelike%2DPrimer
<a href="http://indiestatik.com/2013/03/08/roguelike-primer/">Best In Genre for Neophytes and Veterans Alike</a> tag:metafilter.com,2013:site.125824Sun, 10 Mar 2013 07:56:04 -0800ArtwOut of ammo, nearly dead, monsters outside. But! I have a can of meat.http://www.metafilter.com/125393/Out%2Dof%2Dammo%2Dnearly%2Ddead%2Dmonsters%2Doutside%2DBut%2DI%2Dhave%2Da%2Dcan%2Dof%2Dmeat
If Doom and Nethack lived in Estonia and had a baby, it'd be named <a href="http://teleglitch.com/">Teleglitch</a>, a recently released pixelated action roguelike that will completely murder you if you're not <i>very</i> careful about how you explore its procedurally-generated corridors, fighting off former coworkers, crafting spare parts into new stuff and hunting for ammo and food and clues as to what the hell went so terribly wrong at the Militech R&amp;D facility on Medusa 1-C. The game has a 4-level <a href="http://teleglitch.com/index.php?page=demo">demo</a> (Windows and Linux, <a href="http://teleglitch.com/index.php?page=devlog&postid=30">Mac</a> too apparently) which will probably kick your ass plenty all by itself. The visuals are intentionally graphically crude at a glance; big blocky pixels and a fixed overhead camera make for screenshots that look like they <i>are</i> from a modified copy of Doom, running on a box not quite up to the job. But in motion, it all works; the figurative looks to the baddies and the items and the world manages, as with much good horror, to put your brain to work filling in the details. The eerie glitchy voids, the claustrophobic line-of-sight visual masking, the live-or-die attention to sound details, and the terse diegetic scraps of story combine to make a legitimately compelling and tense world.
Death is permanent, and really easy to stumble into; ammo is scarce, so aiming (or finding other ways to kill bad guys or escape them) is important; crafting found items can turn trash into treasure at vital moments; randomly generated levels have similar key sections but wholly random layouts and item/enemy/secret distributions.
It's brutal and brilliant.
Rock Paper Shotgun <a href="http://www.rockpapershotgun.com/2013/02/22/teleglitch/">talks a bit more</a> about what makes it so compelling. Games Are Evil <a href="http://gamesareevil.com/2013/01/pixels-plastic-explosives-test3-projects-interview/">talk to developers Test3 Projects</a>. TotalBiscuit offers a charming and somewhat bumbling <a href="http://www.youtube.com/watch?v=NNKDJMv2eLY">tour of the gameplay</a>. tag:metafilter.com,2013:site.125393Tue, 26 Feb 2013 13:47:07 -0800cortex"We are the walking dead!"http://www.metafilter.com/125236/We%2Dare%2Dthe%2Dwalking%2Ddead
The <a href="http://www.metafilter.com/tags/thewalkingdead">zombie apocalypse</a>. <a href="http://www.metafilter.com/117965/Not-quite-Mad-Max"><i>Threads</i></a>. <a href="http://www.metafilter.com/tags/pandemic">Pandemic</a>. <a href="http://www.metafilter.com/123142/Its-the-end-of-the-world-and-they-know-it"><i>Doomsday Preppers</i></a>. Post-apocalyptic pop-culture fiction of doom. What's it about? <a href="http://news.stanford.edu/news/2013/february/why-zombie-fascination-022013.html">A Stanford scholar explains</a>. tag:metafilter.com,2013:site.125236Thu, 21 Feb 2013 11:05:55 -0800stbalbachIt's the end of the world and they know ithttp://www.metafilter.com/123142/Its%2Dthe%2Dend%2Dof%2Dthe%2Dworld%2Dand%2Dthey%2Dknow%2Dit
The most-watched show in the history of the <a href="http://channel.nationalgeographic.com/">National Geographic Channel</a> isn't <a href="http://channel.nationalgeographic.com/wild/?source=NavNGCHome"><em>Wild</em></a>, <a href="http://channel.nationalgeographic.com/channel/taboo/"><em>Taboo</em></a> or even the longest-running documentary series on cable tv: <a href="http://channel.nationalgeographic.com/channel/explorer/"><em>Explorer</em></a>. It's <a href="http://channel.nationalgeographic.com/channel/doomsday-preppers/"><em>Doomsday Preppers</em></a>, a show that documents the "lives of otherwise ordinary Americans" as they prepare for the end of the world. <i><blockquote>"We struggled with this," Kathleen Cromley, a NatGeo executive producer, says after a screening of the series. <a href="http://blog.zap2it.com/frominsidethebox/2012/12/doomsday-preppers-mayans-or-not-its-the-end-of-the-world-and-they-know-it.html">"Our preppers have really strong beliefs and they are not always supported by mainstream science.</a> As a network, we are concerned about factual accuracy."</blockquote></i>
All but one of the 20 episodes that have aired to date can be watched online.
<strong>Season One (2011-2012)</strong>
1) <a href="http://www.youtube.com/watch?v=fGIGm_WVFVs">"Pilot"</a>
2) <a href="http://www.youtube.com/watch?v=AFob8_w3bYU">"Bullets, Lots of Bullets"</a>
3) <a href="http://www.youtube.com/watch?v=CuUUX-AWu7g">"I Hope I Am Crazy"</a>
4) <a href="http://www.youtube.com/watch?v=Be-40pdCCvU">"Back to the Stone Age"</a>. Here's a <a href="http://www.buzzfeed.com/chadwickmatlin/meet-the-entrepreneur-behind-the-apocalypses-must">BuzzFeed profile of Tim Ralston</a>, creator of the "Crovel." (Half-shovel, half-weapon: the Crovel has made Ralston millions in sales.)
5) <a href="http://www.youtube.com/watch?v=qxYcnBofd0E">"It's All Gonna Hit the Fan"</a>
6) <a href="http://www.youtube.com/watch?v=J2NYPNwMBFY">"You Shall Not Fear"</a>
7) <a href="http://www.youtube.com/watch?v=B6g_3yaZtyU">"Nine Meals Away from Anarchy"</a>
8) <a href="http://www.youtube.com/watch?v=zQY-4QOGQs4">"Into the Spider Hole"</a>
9) <a href="http://www.youtube.com/watch?v=jkyB1tNlCFY">"It's Gonna Get Worse"</a>
10) <a href="http://www.youtube.com/watch?v=6wXK3Sttcho">"Close the Door, Load the Shotgun"</a>
11) <a href="http://www.youtube.com/watch?v=dC1Z1D5iFjo">"Disaster Doesn't Wait"</a>
12) <a href="http://www.youtube.com/watch?v=AZgzWI75G_M">"I Suggest We Run"</a>
13) <a href="http://www.youtube.com/watch?v=_P2ghC6LGyg">"Extreme Prep Edition"</a>
Additional Clips: <a href="http://www.youtube.com/playlist?list=CLyHyEgFULiHc">Season 1</a>
<strong>Season 2 (2012-2013)</strong>
1) <a href="http://www.youtube.com/watch?v=KtcHn8P2E4c">"You Can't Let Evil Win"</a>
2) <a href="http://www.youtube.com/watch?v=5xmAtJopr20">"Am I Nuts or Are You?"</a>
3) <a href="http://www.youtube.com/watch?v=SBo0uBMLuEU">"Bad Times All the Time"</a>
4) <a href="http://www.youtube.com/watch?v=dviQLJf9cSY">"The Time of Reckoning"</a>
5) <a href="http://www.youtube.com/watch?v=6NiAPbslP6Y">"Taking from the Haves"</a>
6) "You've Got Chaos" (Not yet online)
7) <a href="http://www.youtube.com/watch?v=SPTRKXAoSFY">"Escape from New York"</a>
Additional Clips: <a href="http://www.youtube.com/playlist?list=CLcWWS4ZBVSzE">Season 2</a> tag:metafilter.com,2012:site.123142Fri, 21 Dec 2012 22:40:53 -0800zarqOvershooting fasterhttp://www.metafilter.com/119270/Overshooting%2Dfaster
<a href="http://www.footprintnetwork.org/en/index.php/GFN/page/earth_overshoot_day/">This month we've gone too far, we humans on Earth.</a> "[H]umanity has exhausted nature's budget for the year. We are now operating in overdraft." A couple of days ago global civilization crossed from being in the black to up in the red, according to one view.
It's a moving date: "In 1992, Earth Overshoot Day... fell on October 21. In 2002, Overshoot Day was on October 3".
Is Earth Overshoot Day a useful concept, a kind of Doomsday Clock for our era?
<a href="http://www.metafilter.com/95254/Global-Warming-and-its-Discontents">Previously</a> on <a href="http://www.metafilter.com/116248/Meep-Meep">MeFi</a>. tag:metafilter.com,2012:site.119270Fri, 24 Aug 2012 09:34:19 -0800doctornemoStop trying to save the Earth, it's too latehttp://www.metafilter.com/117914/Stop%2Dtrying%2Dto%2Dsave%2Dthe%2DEarth%2Dits%2Dtoo%2Dlate
<a href="http://www.nytimes.com/2012/07/14/opinion/a-world-without-coral-reefs.html">"...by persisting in the false belief that coral reefs have a future, we grossly misallocate the funds needed to cope with the fallout from their collapse."</a> In the New York Times, ecologist <a href="http://crawford.anu.edu.au/crawford_people/content/staff/rmap/rbradbury.php">Roger Bradbury</a> argues that it's too late to save a big chunk of the Earth's environment, and that we should instead spend our resources getting ready for the challenges we'll face once that part of the world is destroyed. Marine scientists offer <a href="http://dotearth.blogs.nytimes.com/2012/07/14/reefs-in-the-anthropocene-zombie-ecology/">varying opinions</a> on how doomed the reefs are, ranging from "Yep, they're doomed" to "If we stopped increasing CO2 concentration in the atmosphere today, they would probably stick around in some more or less degraded form" to "it's clear to me that corals as a group of living things will almost assuredly* construct glorious reefs in millenniums to come of unimaginable richness." tag:metafilter.com,2012:site.117914Sun, 15 Jul 2012 13:00:05 -0800escabecheThe How Not To Kill Your Baby Official Growth Chart Of Doomhttp://www.metafilter.com/114466/The%2DHow%2DNot%2DTo%2DKill%2DYour%2DBaby%2DOfficial%2DGrowth%2DChart%2DOf%2DDoom
<a href="http://www.andrewsmcmeel.com/how_not_to_kill_your_baby_poster.html">The How Not To Kill Your Baby Official Growth Chart Of Doom</a> [via <a href='http://projects.metafilter.com/3529/The-How-Not-To-Kill-Your-Baby-Official-Growth-Chart-Of-Doom'>mefi projects</a>] tag:metafilter.com,2012:site.114466Mon, 02 Apr 2012 15:51:56 -0800the young rope-rider