This witty, wacky, turn-based strategy game is now available for Steam. In Highborn, you’re treated to a strategy game that offers an intelligent, tactical experience without the frenetic play of a traditional RTS.

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About This Game

This witty, wacky, turn-based strategy game is now available for Steam. In Highborn, you’re treated to a strategy game that offers an intelligent, tactical experience without the frenetic play of a traditional RTS. Move your forces around an overhead map to secure spells and combat support, then dive into combat to deploy those advantages against an unsuspecting enemy. All the fun and fighting is set against an irreverent tale, filled with wacky heroes, witty dialogue and wild assumptions.

Key Features:

A New Strategy: A unique blend of strategic movement and combat caters to a variety of gameplay styles and offers lots of replayability.

Many Styles of Play: Unlock hero characters for access to different abilities, play styles, and strategies.

Achieve Greatness: More than 20 achievements to unlock, including judicious use of turns, using units as bait, and making it through an entire mission without capturing support structures.

Overall this is a fun game. It's short, easy to play and fun to play through the first time. It has little replay value aside from some of the harder achievements, and one or two of them are actually quite brutal to get. The controls are fairly simple and there's not many spells or abilities to worry about. Some of the sounds effects will make you want to kill something I admit... looking at you Floyd. The game has a few AI issues like abusing hiding in trees and some strange targeting issues but for the most part the AI is easy enough to figure out and outplay. Don't go looking into this thinking you're going to get some amazing in depth Starcarft or Europa Universalis. You're not. You're going to get a cute light-hearted fun little time waster.

I put this game right in the middle of "yes" or "no", because it depends on how much you like SRPGs like Final Fantasy Tactics. If you've played Grotesque Tactics, this game is quite similar but even more simplified, with no leveling up or inventory management. Also, wow, the "humor" is even worse - if you can believe that.

It's not quite as buggy as GT is/was, but there are still some technical problems with it. On the larger maps, the framerate starts to crawl because of the number of units, I suspect because the game isn't quite optimized. There's no music during gameplay, and the sound design leaves a lot to be desired (though I did get a chuckle when I heard the wilhelm scream). Graphics are quite bland, barely passable.

That said, it does scratch the itch a bit just like Grotesque Tactics did. If you've played through Final Fantasy Tactics enough times to really look for something else, you could find worse. If you're a hardcore turn-based tactics fan who likes a lot of depth to their strategy, this game doesn't have it. If you like something light on the tone and challenge, or can get this game really cheap, then give it a look.

It's not that it is bad. The graphics are ok, the sound too. The gameplay is a bit like final fantasy tactic, but the tactics are waaay easier and too simple, the story is dull and i don't know, i just find it boring to play. I tried to put some hours into it thinking it gets better later, but i could not get farter than a few hours before i was through. I don't think i'll get back to it again, too many other really fun games to play!

Highborn is a turn-based strategy game with old-style rules and wacky-stupid kind of humor. There's a lot of references to the pop culture and the characters break the fourth wall all the time. The rules (and AI) are simple: you attack and then enemy retaliates if not dead or petrified. There are infinite amount of retaliations. Towers shoot any enemy attacking your troops in their area and also help when you attack. Enemy does not remember where you were last round, so you can always hide in the forest (or go invisible as Trillian) without a large chance of discovery, though sometimes enemy somewhat randomly goes there or hits Trillian anyway while moving and "discovers" you.

There are troops and then there are disposable troops that respawn from keeps, mage towers and such. Like expected you are not allowed to lose hero units who are also better than the rest and have a couple of very useful special skills. There are also 6 different spells that both you and your opponent can use, acquired through capturing monoliths scattered within the levels.

AI is not very smart as it is easy to fool someone who doesn't remember enemies going into the forest, but as a snack-type strategy game this one is fine. There's no multiplayer, so don't expect too much replay value. You may complete each level on a higher difficulty level though, meaning more and stronger enemy troops. The level-based special achievements are a nice touch as well.

Do not expect your mind to be blown (except by the puns) but it's a fine game akin to a snack. Do expect to grow to hate some of the characters though because they can be irritating.

This game is well worth the 10$ regular price, but don't expect deep complex gameplay. It's funny, in a sort of juvenile way, but it knows to stick it in it's own craw sometimes and got a laugh or two out of me anyway.

You won't spend hours and hours playing this -- and the game would be well served by a skirmish/random map mode, maybe a wider multiplayer mode, bringing it into line with games like Age of Wonders or Heroes of Might and Magic. Then again, don't take that to mean this game is like that -- it's much, much simpler, and significantly more deterministic.

I spent 8 hours on the campaign, only a few foolish losses which frustratingly had me re-do the whole mission, I would say my experience is average and you can expect 8-10 depending on how strategically you think.

All in all, I await the forthcoming chapter 2, however, it better be ♥♥♥♥ing cheap, I don't care to be nickel-and-dimed every time I want new content. I'd pay a dollar or two, but preferably they'd be free, maybe with alternate stories costing a few dollars.

Absolutely horrible. I bought this to give it a try when it was newly released - they didn't even warn me that it was 'chapter 1'. As for an "intelligent, tactical experience", they mean 'keep units close to each other and make enemies come to you'. That's all there is to it, try to get the first swing in and make that as many swings as possible by grouping your units. It isn't very "witty" either, relying on cheap humor and old cliches like villains annoyed that their evil monologue isn't getting the attention it deserves.

If they ever put this on a 90% discount, it *might* be worth the money.

The dialogue in this game is obviously for younger gamers, because it is so very "cheesy" and immature. I personally couldn't play it for more than 15 minutes before uninstalling it. Even if the graphics, sound, and music are still pretty good, you would think one of the developer's children wrote the story diaglogue. If you decide to purchase it, please make sure you spend less than $5.00 for it. I personally wish Steam would give me a store credit for this simpleton-type game. Thumbs waaaaay down in my opinion. And I only give it the one star for good graphics, sound, and music.

Its not a bad game, but after some maps it kinda gets boring. Maybe if the maps were smallers it could keep interesting, but I couldnt justify to myself to keep playing this game after the map with the dragon.overall, would give a 60