Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

This is correct. Since we've run dry on UNSC ships, we're going to be internally testing the Covenant until we can replace our placeholders much like what we did with the UNSC. The new release will probably be the most final UNSC release since we don't have much in terms of content for them rolling in any time soon, so we're going to try and make it the most complete.

There will be two types of weapons, essentially. They will both fire from the same gun, but one will be against shields and one will be against armor. That way, if something isn't meant to fire on shields (archers), it won't. Then, when the shields go down, all the guns light up. Smaller caliber turrets like the ones on frigates will be ineffective against shields, while the larger caliber guns like on cruisers will have some effect. If that makes sense.

Our health to shielding will be 1:2. Covenant ships are said to be frail, so they will be easily dealt with once their shields are gone. However, popping their shields will take effort. Our balance will be 1:3 Covenant vs. UNSC where UNSC can build three ships of the same type in the same time as you can build one Covenant of the same type in the same time.

Makes sense for sure. Covenant vessels are definitely easy to mop up with even Archer missiles once the shields are down. I can understand the deck guns firing while the vessels shields are up, but the heavy turrets, I can't see them having any affect on a shield. Expect for harassment maybe? I'm also curious of the weapon systems for the Covenant, as they use their plasma torpedoes more than anything.

1:3 sounds about good. I do think the cost should be up a little higher for larger covenant vessels (such as the Cruisers and such) as their shields can take much more of a beating than any armour of a UNSC Cruiser.

The price ratio will definitely be different per ship, but this is the general guide we'll follow for the basics of each class.

I also wanted to clarify, the heavy turrets on frigates and destroyers will be able to fire on smaller Covenant ships with shields, but cruisers it will have no effect essential. There will essentially be two types of shields, light and heavy. As you can guess, destroyers/cruisers/etc. will have the heavy shields while fighters, corvettes and frigates will have light shields. Light shields will take damage from all types of guns essentially while heavy shields will only be able to take MACs and the larger naval guns on the cruisers.

Weapons for the Covenant will be pretty streamlined in terms of variety. Bigger ships will have energy projectors, quite a few heavy plasma cannons to fire plasma torpedo, and quite a bit of pulse laser turrets (if you're unfamiliar with PLTs, they will basically be AA beam weapons to repel strike craft and missiles much like the AA turrets on UNSC ships). Smaller ships won't have an EP, but will have the light plasma cannons that fire blobs of plasma like the corvette in Reach, as well as having a few PLTs for defense.

We're also considering needler cannons, too, but their application is kinda tricky. HW2 allows sphereburst type weapons that detonate, but only on impact.

Indeed, but Pulse Laser Turrets are more of a... blow up everything weapon. Not only that, this isn't exactly 100% canon so a needle based aa gun would be pretty nifty. Perhaps could use a missile base to allow for tracking... hmmmm.

Hay about the thing about the Energy Projector, I guess it's like the beam the super-carrier in Halo 2 shoots at that Marathon that Cheif and the boom fly by. You know the one who's engines start failing after the shot.

Hmm... Looking it up I found we were both wrong apparently. The DAV-class is actually a light corvette similar to the Prowler. The SDV-class is a heavy corvette seen in FUD. And well... then there's the Omen... which forms it's own bracket.

m3leetank 2secs ago replied:
Hay about the thing about the Energy Projector, I guess it's like the beam the super-carrier in Halo 2 shoots at that Marathon that Cheif and the boom fly by. You know the one who's engines start failing after the shot.

Yes I know but I'm talking about the E.P. as a ship to ship weapon like, as I side earlier, the one in Halo 2
or when the Long Night Of Solace(Reach) used it to take out the UNSC Graffton, the Paris class friget at the end of "Tip Of The Spear".

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

If you follow SotP, you will know by know that the two of us are partnering up to finish of the Covenant. With my artistic talent and TheDidact's modelling skills, we will do it to the best of our abilities.

Now, on to the Omen. The ship serves as a Light Frigate, based on the description from the books. It will have three lateral plasma turrets on each side and a compliment of four total pulse laser turrets (two on each side). The ship will have minimal shielding, as this will eventually bridge the gap between corvette sized ships and larger frigates/destroyers.

As far as team colors go, my theme for the Covenant is to have the team color be the ambient lighting seen on all Covenant ships (especially the ones in Halo Reach), while the stripe color will be represented by majestic waved lines along the hull to symbolize a divinity all Covenant ship display prominently.