A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.

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Patch that addresses a few balance issues (Specifics in the installer readme), adds an icon, and adds Splash screens for every language. (Though these are not yet localized)
Requires Secrets Of The Venator 1.0 to be installed.
Installation instructions are exactly the same as before.
AUS_Doug.

Good job on the patch, glad the venator is harder for the AI to get in skirmish, providence is still using only one weapon though. I still feel that the Providence is best suited for a hero unit role like the Venator. I mean I know it was a last minute addition but I feel that the Providence is suited to be a game changer like the Venator since the Consortium already has a good ship roster. You can make it almost as strong as the hero Venator with the same armament but slightly weaker so the two hero Venators can still own it.

Front right hardpoint, the other turbo lasers aren't firing, when I order the ship to attack it turns to face the enemy but doesn't fire and when it does its usually either one turbo laser or two and they are usually on the right side.

why does the AI so far seen just the con. spamm litterly nothing but fighters also at least 60 fighters killed my darthvader plus 8 star destroyers and all the heros possible for space not to metion I had my death star plus my army had on one planet and the planet just died along with my army and the death star II and I couldn't rebuild the deathstar just figured I should metion the 2