Special AbilitiesUniqueGunner (Can combine fire with adjacent allies who have Mounted Weapon)Industrial Repair 10 (Replaces attacks; touch; remove 10 damage from 1 character with Mounted Weapon)Repair 10 (Replaces attacks: touch; remove 10 damage from 1 other Droid character)Stealth(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Special AbilitiesUniqueBounty Hunter +4 (This character gets +4 Attack against Unique enemies)Double Claw Attack(On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)Flamethrower 20(Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target)Momentum(If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies) Regeneration 10(If this character doesn't move on its turn remove 10 damage from it at the end of that turn)Rend +10(If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)

Special AbilitiesUniqueBounty Hunter +2 (This character gets +2 Attack against Unique enemies)Grenades 40 (Replaces attacks; range 6; 40 damage to target and to each character adjacent to that target; save 11)Melee Attack (This character can attack only adjacent enemies)Paralysis(If this character hits, living target is considered activated this round, save 11)

Special AbilitiesUniqueDouble Attack (On his turn, this character can make 1 extra attack instead of moving)Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11. If both succeed, this character has 10 Hit Points instead of being defeated)

Special AbilitiesUniqueCunning Attack (This character gets +4 Attack and +10 Damage against an enemy who has not activated this round) Drain Life Energy(Whenever it defeats an adjacent living enemy, remove all damage from this character) Proboscises(Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, the enemy is considered activated this round; save 11) Stealth(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Special AbilitiesFlight (Ignores enemy characters, low obstacles, and pits when moving)Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)Mobile Attack (This character can move both before and after attacking, up to a total of 12 squares)Gang +1 (+1 Attack against a target for each other ally whose name contains Dark Hellion within 6 squares of that target)

Special AbilitiesCunning Attack (This character gets +4 Attack and +10 damage against an enemy who has not activated this round)Stealth (If this character has cover, he does not coutn as the nearest enemy for an attacker further than 6 squares when choosing targets)Loner (+4 Attack if no allies are within 6 squares)Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11)

Special AbilitiesUniqueBounty Hunter +4 (This character gets +4 Attack against Unique enemies)Deadeye(On this character's turn, if it doesn't move, it gets +10 Damage)Deadly Attack(Scores a critical hit on an attack roll of natural 19 or 20) Grenades 20 (Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target; save 11)

Special AbilitiesUniqueBounty Hunter +2 (This character gets +2 Attack against Unique enemies)Double Attack (On its turn, this character can make 1 extra attack instead of moving)Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)

Special AbilitiesDroid (Immune to critical hits; not subject to commander effects)Double Attack (On its turn, this character can make 1 extra attack instead of moving)Programmed Target (After setup, if you have this character in your squad, choose any one enemy. This character gets +4 Attack and the Accurate Shot special ability, both against only the chosen enemy. Effects that modify Accurate Shot also influences attacks against the chosen enemy.)

Special AbilitiesUniqueDroid (Immune to critical hits; not subject to commander effects)Bounty Hunter +4 (+4 Attack against Unique enemies)Careful Shot +4 (On this character's turn, if it doesn not move, it gets +4 attack)Paralysis (If this character's attack is successful, the target is considered activated this round, save 11)Rapport (Zuckuss costs 1 less when in the same squad as this character)

Special AbilitiesUniqueSpotter 30 (If this character combines fire against a target within six squares, the attacker gets +30 Damage against that target) Stealth(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Special AbilitiesBlack Sun (If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target: save 11))

Special AbilitiesUniqueDroid (Immune to critical hits; not subject to commander effects) Bounty Hunter +6 (This character gets +6 Attack against Unique enemies)Double Attack (On its turn, this character can make 1 extra attack instead of moving)Flamethrower 20 (Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target)Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)Sonic Stunner (Replaces attacks; range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability)

Special AbilitiesUniqueFlight (Ignores enemy characters, low obstacles, and pits when moving)Bounty Hunter +4 (+4 Attack against Unique enemies)Double Attack (On his turn, this character can make 1 extra attack instead of moving)Flamethrower 20 (Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target)Jedi Hunter (+4 Attack and +10 damage against enemies with Force ratings)Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)Sniper (Other characters do not provide cover against this character's attacks)

Special AbilitiesHeavy Weapon (This character can't attack and move in the same turn)Black Sun (If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target: save 11)

Special AbilitiesUniqueMelee Attack (Can attack only adjacent enemies)Double Attack (On her turn, this character can make 1 extra attack instead of moving)Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)

Force PowersForce 3Lightsaber Assault (Force 1, replaces attacks: Make two attacks)Control Minds (Force 1: Instead of making her normal attack or attacks, a character using this Force power gains the following Commander Effect for the rest of the skirmish: Allies who combine fire grant an additional +2 Attack. This is in addition to any existing Commander Effect the character has.)

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