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I've been playing in the Neverwinter beta today and I've got to say its a beautiful game. Compared to Turbine's DDO's city of Stormreach which never truly felt like a city, the city of Neverwinter created by Cryptic feels like a living breathing fantasy medieval city.

The few dungeons maps I have seen so far are very well done. Very atmospheric, filled to the brim with stuff, non repetitive (which is a feat) and laid out much better than STO's style of room, long passage, room, long passage, room layout.

The only thing that stumped me a little is the class system and class abilities. Part of it stems from me know very little about 4th edition D&D rules. All classes only get to use 3 at-will abilities, 3 encounter abilities and 3 daily abilities? Also, I'm not getting why we're picking specialized classes at character creation time. For example, if I picked the class Control Wizard at character creation, does it mean I can't be another type of wizard in the future when Cryptic adds more wizard types? That just seem like a very strange game design.

Overall, I think Neverwinter will be a sweet game to play if I wasn't already committed to STO.

__________________
"Everything should be made as simple as possible, but no simpler." -- Albert Einstein

I've been playing in the Neverwinter beta today and I've got to say its a beautiful game. Compared to Turbine's DDO's city of Stormreach which never truly felt like a city, the city of Neverwinter created by Cryptic feels like a living breathing fantasy medieval city.

The few dungeons maps I have seen so far are very well done. Very atmospheric, filled to the brim with stuff, non repetitive (which is a feat) and laid out much better than STO's style of room, long passage, room, long passage, room layout.

The only thing that stumped me a little is the class system and class abilities. Part of it stems from me know very little about 4th edition D&D rules. All classes only get to use 3 at-will abilities, 3 encounter abilities and 3 daily abilities? Also, I'm not getting why we're picking specialized classes at character creation time. For example, if I picked the class Control Wizard at character creation, does it mean I can't be another type of wizard in the future when Cryptic adds more wizard types? That just seem like a very strange game design.

Overall, I think Neverwinter will be a sweet game to play if I wasn't already committed to STO.

As you gains levels you unlock more at will, encounter and daily powers. When you are at camp sites you can then switch out the powers as you like. In 4th they break up the classes more then in earlier additions. So I assume they will eventually add other build , wizard sword Mage, dps wizards. Battle clerics warlords, etc....

The only thing that stumped me a little is the class system and class abilities. Part of it stems from me know very little about 4th edition D&D rules. All classes only get to use 3 at-will abilities, 3 encounter abilities and 3 daily abilities? Also, I'm not getting why we're picking specialized classes at character creation time. For example, if I picked the class Control Wizard at character creation, does it mean I can't be another type of wizard in the future when Cryptic adds more wizard types? That just seem like a very strange game design.

The 4th edition has these if I remember:

Cleric: Devoted or Battle
Fighter: Guardian or Great Weapon
Paladin: Avenging or Protecting
Ranger: Archer or Two-Blade
Rogue: Trickster or Brawny
Warlock: Deceptive or Scourge
Warlord: Inspiring or Tactical
Wizard: Control or War

With Neverwinter, you can't swap between being a Guardian or Great Weapon Fighter, because they are flagged as two individual classes. It'll be the same once they add in new kinds of wizards or clerics too. I'd have much preferred had they just had Fighter, and then allowed you to use those trait paths to determine what kind of Fighter you'd like to be.

Now, someone had delved into the HOGG files in Neverwinter and found some interesting evidence that two of the next character classes maybe the Archer Ranger and the Scourge Warlock. Whether they'll actually be the next two remains to be seen, as some kind of Bard class has also been mentioned as well.

The only thing that stumped me a little is the class system and class abilities. Part of it stems from me know very little about 4th edition D&D rules. All classes only get to use 3 at-will abilities, 3 encounter abilities and 3 daily abilities? Also, I'm not getting why we're picking specialized classes at character creation time. For example, if I picked the class Control Wizard at character creation, does it mean I can't be another type of wizard in the future when Cryptic adds more wizard types? That just seem like a very strange game design.

The 4th edition has these if I remember:

Cleric: Devoted or Battle
Fighter: Guardian or Great Weapon
Paladin: Avenging or Protecting
Ranger: Archer or Two-Blade
Rogue: Trickster or Brawny
Warlock: Deceptive or Scourge
Warlord: Inspiring or Tactical
Wizard: Control or War

With Neverwinter, you can't swap between being a Guardian or Great Weapon Fighter, because they are flagged as two individual classes. It'll be the same once they add in new kinds of wizards or clerics too. I'd have much preferred had they just had Fighter, and then allowed you to use those trait paths to determine what kind of Fighter you'd like to be.

Now, someone had delved into the HOGG files in Neverwinter and found some interesting evidence that two of the next character classes maybe the Archer Ranger and the Scourge Warlock. Whether they'll actually be the next two remains to be seen, as some kind of Bard class has also been mentioned as well.

For players who don't want the hassle of hand-picking powers, there will be pre-made builds for sale in the C-Store. They will also sell an unlock for custom builds for players who want to hand-pick powers.

__________________
"Everything should be made as simple as possible, but no simpler." -- Albert Einstein

Well I went and bought the Vesta pack and it is a really nice ship and what I was hoping to get from the Odyssey and Regent aka a good looking ship that can tank decent while also doing good dps. Not to mention with the 10 consoles I don't need a fleet ship trade up so my fleet modules can sit in my bank for now.

I got my Vesta two weeks ago for my new character and am loving it. Even though it is still using common white turrets and store bought deflector, shields and engines, its still putting out an amazing 4.8k dps an Infected Space Elite run.

__________________
"Everything should be made as simple as possible, but no simpler." -- Albert Einstein

I got my Vesta two weeks ago for my new character and am loving it. Even though it is still using common white turrets and store bought deflector, shields and engines, its still putting out an amazing 4.8k dps an Infected Space Elite run.

I'm thinking of running dual heavy cannons and turrets on mine since the Chimera my eng alt is currently using has a similar setup and it destroys things beautifully.

I'm also considering trading out the runabout carrier pet for a different ship.

Out of curiosity, what are people DOING in this game at the moment? I'm kinda stuck right now, and there just doesn't seem to be much worth running. On my primary toon, finished all DOFF assignments except Recruitment (hard to get that many points!), maxed out both Rep chains, and had pretty much all the STF gear to start with. Bought the 2nd set of Borg stuff and the KHG version of the MACO stuff just because I had a ton of points, didn't see anything else worth grinding for. Romulan gear seems 'meh'.

On my secondary toons, I log in and run a few DOFF assignments, rotate the Rep jobs, and that's about it. Will have to farm a few more rep marks at some point to finish them out, but kinda done.

I know we're in another lull because they're bunkered down trying to get the "not season 8" released, but is there really nothing else to do in this game?

They killed STFs when they went towards the Rep system (try and get a ground game going, almost impossible lately. They take longer, are harder, and same reward as the 10 minute, guaranteed win space one, so why bother?), they didn't give us much to DO when they released the new Romulan sector, crafting is long dead, PvP is a joke, and the new STF set they released kinda sucks.

find myself with 4 maxed out toons and nothing to DO with them. disappointing end game. Wish they'd put some priority into dribbling out occasional missions, developing new planets, etc. aside from the big Season packs. If something new (even if small and not a game-changer) showed up every couple weeks, at least there'd be constant activity, if in bite-sized chunks. Instead, they do NOTHING for months, vomit up a big chunk of stuff that we burn through because we're starved for something to do, and then go quiet for months again. I don't want weekly, fully-formed FEs, just fun little one-offs or new zones to explore/play in. For example, how hard would it be to tweak the winter zone and drop in on Andoria? Something new to play with in a place that's never been touched, work's already mostly done. Or could introduce some little mini-games around the starbase they introduced with the Federation Day event.

They don't all have to be like that, just gotta be more ways to tweak existing things for fun little missions.

I dunno, just bored at the moment, and can't think of much to do when I log in, so I just swap out the Rep/Doff missions and log out again usually...

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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey
STO: @JScout33