The video game adaptation of The SpongeBob SquarePants Movie, made by the same company as Battle for Bikini Bottom (thus as a result uses the same engine). The plot more or less follows the film, but with a few changes made. While David Hasselhoff makes a guest appearance in the movie, The game doesn't actually refer to him by name.

There was also a PC version made, and it was a Point and Click Adventure game (modeled after Employee of the Month), as well as a GBA version, which was for the most part a 2D Platformer.

Contains examples of:

Absurdly High Level Cap: The max amount of Manliness Points you can hold after getting all upgrades is 99,999, but getting to this Cap is easier said than done and requires A LOT of effort, time, and patience due to Anti-Grinding being in effect.

The original movie barely spends a minute on Spongebob and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels, the plot of which is pretty much made out of whole cloth.

There is no junkyard sequence in the original movie; our heroes are confronted by Dennis immediately after leaving the Trench.

The PC version plays this even straighter, having three chapters that were never featured in the original movie. One chapter is dedicated to Mindy escaping Neptune's castle so she can find SpongeBob and Patrick and warn them of Plankton's scheme. One chapter completely omits the Trench and the monsters altogether and replaces them with the foggy abyssal plains, where the entire plot is focused on solving a mystery at a hotel in the middle of nowhere in order to obtain a key item and return it to a cave. And finally, one chapter features a strike being orchestrated by invertebrates because they can't see a chiropractor, and the plot is essentially trying to make peace with them and the vertebrates. At least Mindy's chapter makes a little sense because it's shown in the movie that she got to SpongeBob and Patrick by carriage, implying that to be the case, but the other two have no relation to the movie (or even the overall plot) whatsoever.

It's understandable for Plankton's bucketheads to be Mooks, but that certainly doesn't explain why the Goofy Goober's staff is downright homicidal (though concept art packaged into the game shows there were plans to make them mind-controlled, too).

Played even straighter with the monsters of the Trench - most of them are very much hostile, and instead of winning their friendship through a big song-and-dance number, Spongebob and Patrick resort to the tried-and-true tactic of beating the crap out of them.

All Your Base Are Belong to Us: Much like in the movie, Plankton takes over Bikini Bottom. Only this time it happens earlier, with Plankton statues and monuments being put as SpongeBob and Patrick escape town.

The fourth and final arena level can qualify as this, where unlike the previous arena, full of dangerous enemies and was extremely difficult with the highest amount of waves, only has a single jellyfish to defeat. See Joke Level.

Remember the scene where SpongeBob destroys Plankton's bucket helmets as a guitar-playing wizard? The PC version lacks this climax. Instead, you just play a bunch of off-tune notes on some guitar strings and you just win.

Anti-Grinding: In order to prevent excessive farming of Manliness Points in each level for upgrades, the value of Manliness Points you receive from enemies, crates, and combos will drop over time until it eventually reaches a point where everything is just worth one Manliness Point, prompting the player to proceed to the next level at a steady pace.

Subverted in Bubble Blowing Baby Hunt, where all the enemies (albeit logically) drop much more manliness points than enemies from any other level, though the value still drops over time.

Arrow Cam: Much like the Cruise Bubble, SpongeBob's Sonic Wave Guitar attack also functions this way by having the camera shift to the sonic wave's point-of-view during flight, allowing you to steer it into your intended target for no less than five seconds. When upgraded, the Sonic Wave Guitar gains an ability to home in on the target by pressing the same attack button again if it's highlighted by a yellow targeting square.

With SpongeBob's and Patrick's upgraded Spin Attacks, certain enemies like the Flingers, Turrets, and Poppers can be defeated this way by reflecting their projectiles back at them.

Curiously enough, the only one immune to this is the Frogfish boss; the alternate phase where it fires the blue projectile slops at you can be reflected like so, but it won't inflict any damage to it.

Backtracking: The game forces this on you whenever you reach a new level and don't have enough Goofy Goober Tokens to gain a new move from Mindy needed to clear the level, prompting you to backtrack to previous levels for Tokens you've missed earlier. There are also certain Tokens and Treasure Chests in earlier levels which cannot be reached until Patrick gets his Throw move and SpongeBob gets his Sonic Wave Guitar.

Badass Driver: SpongeBob and Patrick in the stages where you drive the Patty Wagon.

Crate Expectations: Plankton's Plan Z Supply Crates, which give out Manliness Points when destroyed. There are five types of them in the game: a Wooden Crate, a Floating Box, a ThunderBarrel, a Plan Z Computernote Disappears out of sight if you get too close to them and can only be destroyed by distant attacks, and a Steel Safenote Completely immune to normal attacks and can only be destroyed by an explosion from a Thunder Barrel and certain upgraded attacks like the SpongeBowl and Sonic Wave Guitar. Sound familiar? That's because they're clearly based off the Tikis from Battle for Bikini Bottom.

Damn You, Muscle Memory!: Most apparent if you are switching over from Battle for Bikini Bottom to this or vice versa, since both games play similarly to each other. Because of this, sometimes you'll forget that some of SpongeBob's and Patrick's moves are either reassigned to a different button on your controller or are completely replaced with an entirely new move.

Dream Land: No Cheese respectively since it is SpongeBob's dream of becoming a manager like in the movie. Sundae Driving also qualifies.

Early-Bird Cameo: The Combat Arena Challenges scattered around the levels use the enemy designs from the following level rather than the current - for example, the Combat Arena Challenge in Bubble Blowing Baby Hunt features the monster enemies found in Now That We're Men rather than the thugs. Used to parodying effect in the final Combat Arena Challenge, where, with no more enemies to use, Patrick will fight a lone jellyfish.

Elite Mooks: The MERV enemies found later in the game (akin to the Sleepy-Time robots in Battle for Bikini Bottom). They're usually found hovering around areas often accompanied by other Mooks and will shoot a laser at you if you get too close. The only way to take them out is by long-range attacks like the Throw and Sonic Wave Guitar (using the Sponge Bowl will cause them like with the aforementioned Sleepy-Time, to laser the ball off course). A later variant found in Welcome to Planktopolis... Minions can fire rockets at you from a distance that split into smaller ones.

Evil Laugh: All nearby enemies laugh at you briefly If you take damage.

Experience Points: A non-RPG example in the form of Manliness Points, which are used to upgrade SpongeBob's and Patrick's health and abilities. While not mandatory, it is recommended to collect them as they'll be really helpful in making tough sections easier with upgrades. Manliness Points can be found scattered around the level, as well as earned by destroying crates, defeating enemies, and scoring smash combos. However there is a certain limit to the amount of Manliness Points you can earn the longer you stay in the same level. See Anti-Grinding above.

Expy: The enemies are, for the most part, expies of the robots from Battle for Bikini Bottom. All of the Plan Z Boxes are also similar to a type of Tiki from the same game: There's a standard one, a floating one, one that disappears if you get too close (which sadly, cannot be sneaked up on by SpongeBob), an exploding one, and one immune to regular attacks.

Flunky Boss: Dennis is this in both forms, as well as King Neptune after taking a few hits.

Gameplay and Story Segregation: A minor instance, caused by the above Adaptation Expansion. The story bits (told through screencaps and dialogue) follow the movie as closely as possible, but the gameplay of several levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie, and the game's corresponding story bits, Spongebob and Patrick don't learn about Plankton's mind-control plot until they've come to the Trench.

The Goomba: The Jellyfish, which are the easiest enemies to beat and will not necessarily hurt you unless you touch them directly. Unlike their variants in Battle for Bikini Bottom, this time they do offer points when defeated.

Guide Dang It!: Indeed, some of the Treasure Chests will invoke this on players who are aiming to find all of them so here are a few notable examples:

In Three... Thousand Miles to Shell City, one Treasure Chest spawns in the Bungee cave if you bash the floating boxes right next to the stacked crates in numerical order. Alternatively, if you have the upgraded Bash attack, then you can use it on either the second or third floating boxes from the entrance and then detonate it.

In Now That We're Men, remember the series of Plan Z crates at the beginning of the level across the huge lava pit that you thought was inaccessible? You have to destroy all of them in one go with a well-targeted Sonic Wave Guitar to a specific thunder barrel. A Treasure Chest will appear if you succeed.

In Shell City, Dead Ahead, one Treasure Chest will only appear if you hit all the toasts sticking out of the toasters in the background, something that you would never think to do because of that alone. One toaster near the beginning can be hit with Patrick's Throw attack while the other two can only be hit with SpongeBob's Sonic Wave Guitar.

In Welcome to Planktopolis... Minions, it turns out that the geysers blocked by steel safes at the beginning of the level really hinted at something. If you look up, you'll see that the geysers align with a well-hidden SpongeBowl wheel that seems to be out-of-reach. The trick here is to use the SpongeBowl over the geysers so they can propel it upward towards the wheel (that activates a crane lift). Doing so will reveal a Treasure Chest that was hidden underneath it.

Heads I Win, Tails You Lose: Zig-zagged for the frogfish and Dennis (both times). All the damage done to them is rendered moot in the cutscenes, but those same cutscenes turn around and hand them their movie-canon defeats. Averted with King Neptune.

Human Hammer-Throw: When upgraded, Patrick's Throw attack has the capability of doing this to any enemy he's picked up after being stunned with his Smash attack. By holding the same attack button, Patrick can spin to increase the throwing distance of the enemy he's holding and after letting go, watch as the enemy flies across the area to your amusement.

Joke Level: The fourth and final Combat Arena Challenge, which is located very late in the game, has you face off against just one Jellyfish.

Lampshade Hanging: In the Goofy Goober level, if Patrick speaks with Mindy after she gives him the Cartwheel move, he'll ask who she is, since he's never met her before. She explains that they'll meet later on.

Mook Maker: There are Enemy Spawners found throughout the game that will continuously spawn Mooks until destroyed. One hit is all it takes to destroy them but they go out with a bang.

New Work, Recycled Graphics: The console versions of this game reuses the same graphics engine that was used in Spongebob Squarepants Battle For Bikini Bottom a year earlier, hence why SpongeBob's and Patrick's models, as well as the environments, look really similar. The only difference however is that the physics have been re-tweaked to flow much smoother than its predecessor.

Nintendo Hard: Arguably the most difficult SpongeBob game out of all of them. THQ and Heavy Iron Studios really went the extra mile in making the levels and challenges harder this time around, managing to make the difficulty level surpass even that of Battle for Bikini Bottom. Some notable examples include going for 100% Completion, the Final Boss, and the most infamous part of this game, Welcome to Planktopolis...MINIONS.

No Campaign for the Wicked: Averted with Plankton in the PC version. There's one chapter where you have to guide Plankton to Neptune's castle and help him steal Neptune's crown.

Oil Slick: The Flinger enemies shoot out goo that messes up movement and leaves a puddle that does the same.

Pass Through the Rings: The Ring Challenges in the Patty Wagon and slide levels. The Sonic Wave Guitar Challenges also have you fly SpongeBob's Sonic Wave through the rings.

Password Save: The GBA version has this. Each time you complete a level, you will get a six-slot password made entirely of character icons from the movie, and inputting this will resume your saved progress from where you left off. The downside however is that this is purely a level save, so it doesn't save up your collected golden clams and extra lives (the former of which is needed to unlock those Bonus Stages).

Point of No Return: Most levels have one of these, although several have a way to get back to the beginning once you reach the end.

Remixed Level: Drive of the Knucklehead McSpazatron is technically Sandwich Driving 101, but with a reverse layout and more difficult obstacles to bypass.

Rolling Attack: Patrick's Cartwheel attack allows him to roll over any enemy or object in his way. When upgraded, he becomes surrounded by a red sphere that increases his attack range and damage dealt to enemies.

Spin Attack: SpongeBob's and Patrick's default attacks, the Karate Spin and the Star Spin. When upgraded, they inflict more damage with more range and gain the ability to reflect enemy projectiles back at them. They essentially function the same between each character, with the only difference being that SpongeBob can perform his mid-jump for some extra air while Patrick cannot.

The Power of Rock: SpongeBob gets a move late in the game that allows him to fire a controllable sonic wave by playing a guitar.

Timed Mission: The Patty Wagon and slide levels have challenges that involve getting to the finish line in a set amount of time. They come in two types: the normal time challenge and the "Macho" time challenge (which is basically just a harder version of the normal challenge with a shorter timer). There's also a "beat your best time" challenge, but it's more of a Self-Imposed Challenge than an actual mission, since you're only rewarded with bonus Manliness Points if you beat it. In addition, The Floating Block Challenges are also timed.

Underground Monkey: The mooks featured in this game have different skins depending on the level.note There are six skins total: Goofy Goober, Desert, Thug Tug, Trench, Junkyard, and Planktopolis. Generally, they get stronger and harder to defeat in later levels.

Under the Sea: Unsurprisingly, the whole game given its setting. The only levels that break this mold are Google Eyes and Smelly Knick Knacks and Dennis Strikes Back since they're located above water. The former in Shell City and the latter on David Hasselhoff's back.

Unwinnable by Mistake: There is one instance of this only if you use a cheat code to gain all of SpongeBob's and Patrick's attacks early on in the game. In Three... Thousand Miles to Shell City, if you use the Sonic Wave Guitar to take out the two Mook Makers in the enclosed area before entering it via springboard, then you won't trigger the combat sequence. The thing is that you actually need to defeat all the enemies in that area in order to progress, and with the enemy spawners gone, there will be no enemies to fight. Therefore, you will be trapped in that area with no other way to get out other than restart the level from the pause menu.

Womb Level: Some parts of Rock Slide and Now That We're Men have you go inside the innards of a monster.

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