Naruto dating sim game cheat

Naruto Dating Sim - In this online Naruto game you gather your intelligence, charm, chakra, and strength and spar against Naruto, Sasuke and Lee.Training tips:1) Set your stats at the start of the Naruto game, you get 20 points to add on.

X-Play (previously Game Spot TV and Extended Play) is a TV program about video games that ran between July 4, 1998, and January 23, 2013.Television Network situated elsewhere in the Los Angeles area.As a consequence, there were new sets designed for X-Play, and many G4 employees involved in production were laid off. Building's set was smaller than the Santa Monica studio, thus some aspects of the studio had to be shrunk down.Botello left in early 2002, and Sessler hosted the show by himself up until April 2003, when Webb joined the cast and the show was renamed X-Play.Game Spot TV, Extended Play, and X-Play all originated in San Francisco, California.charm is for flirting, chakra is for your chakra rnrnmeter, (more points you add on the more bars you get), strength is for strength, hp (if you get strength high enough you rnrndouble your hp), and intelligence, if you max it out and then you can buy demon wind shurikans from kakashi.2)Remember the character naruto likes chakra, sasuke likes intelligence, and lee likes strength, if you max them out (99 points) then you get to buy new items.3) Gain money at the academy by teaching, the flower shop by working the cash register, and the town hall by doing missions, each cost hp.4) If you lose all your hp but still have chakra, go to the hot springs and select invigorate (it takes one of your chakra bars and makes it into 20 hp) and if you run out of chakra and still have hp goto the hot springs but this time click relax ( it will take 20 hp and make it into a chakra bar).5) A tip is max out your hp and chakra (do this at the training grounds), then you can raise more stats during the time period of one day.6) Max out your charm, before you start talking to the characters.

This way you can raise their hearts faster with maxed out charm (raise charm by gardening at the flower shop).7) you talk to the characters at the bridge, forest, and gym before being able to talk to them at their house, when talking to them try to make sure you don't upset them or they lose a heart.8) When you go to someone's house keep talking to them until a screen pops up.9) Before you spar, make sure you have sajura's strength and chakra pretty high ,70 maybe, if not maxed out.10) During battle you use shuriken, kunai, and demon wind shuriken, to recover chakra the make-out paradise book gives you full chakra.

This unseen announcer would begin each episode with an often over-the-top introduction to which the hosts usually responded or commented (these comments varied widely, ranging from total non-sequiturs to Gilbert and Sullivan references to current events, along with viewer-submitted intros taken from the show's web forums).

Unlike its predecessors, X-Play had more of an edge, containing some adult language and more mature (sometimes controversial) subject matter. X-Play aired four brand new episodes for their first two weeks, but would ultimately air three new episodes a week for the majority of the show's remainder on Tech TV.

Filming consisted of co-hosts Sessler and Botello and a small single camera crew; the show featured strictly game reviews and game hints, and the 10-point grading system changed to a 5-point system. In August 2002, the series became a daily program with a mix of repeats and first-run episodes airing Monday-Friday at p.m. When X-Play debuted on April 28, 2003 the show moved back to the Tech TV studios from the Metreon, and Morgan Webb came on board as co-host, leaving her previous hosting duties on Tech TV's The Screen Savers and Call for Help.

X-Play had a larger scale than that of Extended Play, but it still maintained an extremely simple and spartan style.

Game reviews were run in a segment known as The Grill (games were graded on Game Spot's official 0.1-10.0 system), Spotlight showcased special content such as interviews with industry leaders, and Game Breakers featured strategy guides and hints for recently released games.