Drop Rate Changes

It’s obvious drop rates with no events were way to slow, so I’ve tried to boost base drop rates and make event multipliers no longer stack so that the new raised base rates don’t make drops too crazy with max events.

Violet Gems Drop Rate Increase limited to 40 pct so that players can still hunt PvP ready with combat gems instead of Violet Gems for rates. Base rates were increased to compensate for less Violet Gems.

What I mean by making multipliers not stack: Before two x3 Events going would be x9 rates, now it’s x6 instead. It got a bit crazy when you had two x3 rate events, Luckytime x2, Magicfind x3, Max super Violet Gems (x2.8) and killing whitename+ enemies x4 (added up a 1% chance becomes a 604% chance)