Horse breeders guild - cumulative?

Horse breeders guild - cumulative?

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Posts: 400

Sep 29 07 3:10 PM

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If i have lets say horse breeders guild HQ in one city, and master horse breeders in other, will my cavalry get +3 exp on start? Or will they get only those 2
points from HQ? In short way, does those guilds bonuses add to each other?

I think you can potentially get really uber knights if you're lucky enough to get Horsebreeder's HQ (+2 xp global, I personally never got them) and
Swordsmith HQ (+2xp? global knights) and training grounds (+2xp knights). Oh ya, and maybe one of those crusading quild HQs (+2xp Teutonic/Templar/Hospitaller)
= 2 gold chevs!? . I never got such combos before though, so it's
just speculation...

It is useless. They can only be used in cities... but MOST factions don't have good city cav options. Turks... Sipahis? France has Gendarmes, England
Demis, and Italians have mediocre cavalry in cities.

It is really weird that hosebreeders guilds can only be obtained in cities. It has been argued that it was a designers intent so this kind of guild would
appear almost only in muslim factions (since only they can build racing tracks in cities).
However for those of us that think that this sucks, it is easy to fix. In export_descr_building fins the following lines
-----------------------------------------------------------------------------
building guild_horse_breeders_guild
{
levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild
{
horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }

------------------------------------------------------------------------------
Just erase 'city' from the third line. From now on, you can get horsebreeders' guilds in castles. You'll have to turn down some offers as it
comes up frequently!

Well, even if you did get the opportunity to upgrade your units to silver chevrons, in my experience the experience upgrading are very much bugged. They work
sometimes, but often they don't. They just take your money, and the next turn you still have a unit with no experience boost. I've wasted around 1,500
florins recently trying to upgrade a unit of Ritterbruder to level 2 in a castle with a Tourney Field in it. Guess what? They're still level 0. :/

Yeah, but each of those "few more tries" costs the full amount you should have only had to pay once. So unless you're made of money, I can
generally find better ways to burn my funds.

Late in my recent Venetian campaign, when I was always struggling to keep my florin total below 50k, I would often spend several thousands of florins before
the end of my turn to upgrade each and every knight/cavalry unit that had an experience upgrade available, only to have 98% of them not receive upgrades. So I
could just keep doing this to help control my florin count on those turns when I wasn't otherwise finding productive ways to spend enough money.

Playing the Turks I also expierenced the same problem. Despite having a Horse Breeders HQ in my capital, cavalry units trained outside my capital didn`t
receive any experience points even after retraining them several times. Sorry but is this really a bug or did I get something wrong with the supposed global
experience bonus?

I think I do have an answer: If you have only one Horse breeders HQ, you must train only three cavalry units in one round to receive the experience bonus
regardless in which settlement. If you train more then three units none of them get a bonus. I tested it and it seems to be that way though I might be wrong.

fast fourier transform wrote:
I think you can potentially get really uber knights if you're lucky enough to get Horsebreeder's HQ (+2 xp global, I personally never got them) and
Swordsmith HQ (+2xp? global knights) and training grounds (+2xp knights). Oh ya, and maybe one of those crusading quild HQs (+2xp
Teutonic/Templar/Hospitaller) = 2 gold chevs!? . I never got such
combos before though, so it's just speculation...

Problem is, any single faction can only have one guild HQ throughout it's faction. So you have to pick and choose which one you want!

Untrue, you can only have one MASTER's guild. Once it upgrades to a HQ, you can get another master's guild. In my current campaign, I have
Merchant's guild HQ, Swordsmith HQ, Theive HQ, Hospitaller HQ, and Master mason.

fast fourier transform wrote:
I think you can potentially get really uber knights if you're lucky enough to get Horsebreeder's HQ (+2 xp global, I personally never got them)
and Swordsmith HQ (+2xp? global knights) and training grounds (+2xp knights). Oh ya, and maybe one of those crusading quild HQs (+2xp
Teutonic/Templar/Hospitaller) = 2 gold chevs!? . I never got such
combos before though, so it's just speculation...

Problem is, any single faction can only have one guild HQ throughout it's faction. So you have to pick and choose which one you want!

Untrue, you can only have one MASTER's guild. Once it upgrades to a HQ, you can get another master's guild. In my current campaign, I
have Merchant's guild HQ, Swordsmith HQ, Theive HQ, Hospitaller HQ, and Master mason.

What?! Dammit, that goes against what I've read! And to think, I turned down all those HQ's trying to get the one I wanted! *shakes his fist*
Isn't it that any one faction can have only one guild HQ and there is only one masters guild in the whole game for each guild?

fast fourier transform wrote:
I think you can potentially get really uber knights if you're lucky enough to get Horsebreeder's HQ (+2 xp global, I personally never got them) and
Swordsmith HQ (+2xp? global knights) and training grounds (+2xp knights). Oh ya, and maybe one of those crusading quild HQs (+2xp
Teutonic/Templar/Hospitaller) = 2 gold chevs!? . I never got such
combos before though, so it's just speculation...

Recent campaign as Portugal, Citadel in Bordeaux kept recruiting Dismounted Feudal Knights from Fortress upgrade upwards till I got the Swordsmiths Guild
Headquarters, addedd the jousting and then tourney field. In Bruges demolished the thieves guild and then kept recruiting Jinites there until I got the
Horsebreeders guild up to HQ at huge city. Waited one turn, recruited
3 GOLD CHEVRON PORTUGESE KNIGHTS in Bordeaux, whilst all other knights can be trained to 2 GOLD with the global effect in Citadels with the Tourney field.
Speculation ended.