ijor wrote:[Well, again, it is probably just semantics. But I do think GLUE-MMU is a better name.

I agree, you have me convinced, and I'll migrate my writings over that that point of view going forwards. I've started a new thread for those kinds of discussions just now, and kicked it off with something I hope might be interesting.

The border option was always in Steem.Different border sizes is SSE specific, a fascinating area of emulation!For example, the original border corresponds to the picture of a typical LCD TV, while the large border (413x275) is more like a CRT monitor.

Hello!I was wondering if someone could help me out. I used to use Steem all the time but have been away from ST emus for a while.Coming back I found my mouse cursor drifts whenever it's moved.I tried the latest download from these forums hoping this wouldn't be a "thing" anymore, but sadly no luck.Any help or guidance would be massively appreciated (I wanna play Hero Quest!)THAAANKS!

People regularly complain that Steem SSE settings are confusing.To simplify a bit, while also keeping the executable small and mean, the main build will be Direct3D9-only, the alternative build will be DirectDraw2-only for maximal compatibility.

So instead of those confusing fullscreen options:

options_fullscreen_dd+d3d.png

Oh dear!

The main build (D3D9) will show this:

options_fullscreen_d3d.png

It's hard to do simpler

And the compatible build (DD2):

options_fullscreen_dd.png

Familiar, and should be working on modern systems too now.

The new "FullScreen GUI" option isn't guaranteed to work, so if you uncheck it fullscreen will come back to windowed mode when stopping the emulation.

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