This 44-page 1st issue features Witch Hunter's origin, beginning at the witch burnings in 1692 & culminating in the modern era, and his first adventure against the minions of his arch-nemeses, an evil cult known as The Scarlet Circle. Included in the issue is a schematic of his magic detection device and portal tuner, The Witch Watch, a Witch Hunter public disservice announcement pin-up, and a page from The Lantern newsmagazine, being the last, fading light of truth in the media.

“Seven Tarot Card Stud” - The powers that be which secretly guide world events, The Scarlet Circle, are handing out cards that are altering reality into an old world order of their design. Witch Hunter has to save an artist whose hand has altered some of these cards and, in so doing, changed reality in a way not to The Scarlet Circle's liking. A backup story explores the hour before the young boy who will one day become Witch Hunter is burned at the stake, along with his mother, for being a witch.

“Witch Hunter vs The Woman in Black” - Witch Hunter has now become the hunted, as his arch nemeses, The Scarlet Circle, have dispatched their enforcer, The Woman in Black, to eliminate him before he becomes a greater threat to their new old world order. In addition to a battle between Witch Hunter and The Woman in Black, this issue explores the origin of The Woman in Black and her evil sister, The Iron Queen. A backup story flashes back to tell us how 12-year-old Jon Redmont is shown the power he possesses and the tools he will be trained to use in his future identity of Witch Hunter!

“The Grey Lady of Mystery Hill” - Witch Hunter and his aide, Kitty, travel to an ancient power site called Mystery Hill, now a tourist attraction. Their mission is to seek out a control room, The Chamber of Orders, that can be used as a base for Witch Hunter in his fight against the evil cult, The Scarlet Circle. The site's time-lost guardian, The Grey Lady of Mystery Hill, needs something from them, however...and if she doesn't get it, not only will she not let them pass, she will not let them live.

“Dimension of the Dark Elves” - Witch Hunter has usurped control of an ancient power site, Mystery Hill. He took it from The Scarlet Circle, a cult of the elder races of the Earth that want to unseat humans from its throne. Kirbbus, leader of the Dark Elves, which is one of the member races, has stolen a former guardian of Mystery Hill from the private vault of Elesar, leader of The Scarlet Circle. Kirbbus needs the guardian, a vapor knight named Engine O, to gain him entry to Mystery Hill, so he can use its power to return to his home dimension, Elfland, before Witch Hunter learns to control Mystery Hill or Elesar's plans destroy the world instead of saving it! In the backup story, Rise of the Vapor Knight, the dark origin of Engine 0 is told!

“Witch Hunter and The Queen of Dragon Island” - Witch Hunter has usurped control of an ancient power site, Mystery Hill. He took it from The Scarlet Circle, a cult of the elder races of the Earth that want to unseat humans from its throne. Kirbbus, leader of the Dark Elves, which is one of the member races, has stolen a former guardian of Mystery Hill from the private vault of Elesar, leader of The Scarlet Circle. Kirbbus needs the guardian, a vapor knight named Engine O, to gain him entry to Mystery Hill, so he can use its power to return to his home dimension, Elfland, before Witch Hunter learns to control Mystery Hill or Elesar's plans destroy the world instead of saving it! In the backup story, Rise of the Vapor Knight, the dark origin of Engine 0 is told!

“Lost in the Gatehouse of Maham, Grand Dame of the Old Guard” - Badly injured from the events of issue 6, Witch Hunter is teleported away from Dragon Island by a minion of The Scarlet Circle. He becomes trapped in the clutches and the mind games of a mad, old witch seeking an heir to her twisted legacy who is also determined to shake Witch Hunter's beliefs about his origin, his family, and his identity. Before it's over, old wounds will open to reveal elder truths best left unknown and Witch Hunter's future will be overcast with a monstrous shadow of doubt.

“The Lost Colony of The Expressionist” - Witch Hunter and his aide, Kitty, team with the mystic detectice of the art world, The Expressionist, to solve a murder mystery in the lost art colony on the shores of Lake Erie, Albright Springs, PA. Magic, Mobsters, Monsters, and Pirate Queens muddy the waters in this neo-noir tale of mythic ne'er-do-wells that could end with the Earth spiraling down a drain that opens in reality! Plus: Bonus Backup Story! - The Origin of Kitty - Learn how a superficial Victorian socialite loses face at the sorcerous hands of an evil witch and is forced to emote through a drama mask that also displays the true nature of all who look upon it!

“The Scarlet Circle Network” - Witch Hunter faces Encantar, Public Relations Witch of his arch nemeses, The Scarlet Circle, a cult with its hands in politics, industry, organized religion, and the media. In his secret identity of Jon Redmont, new thought author, Witch Hunter faces off on a TV talk show with Encantar, who is appearing to promote the "good works" of the far-reaching Scarlet Circle World Aid Group, as well as doing her best to discredit Jon Redmont's message of personal empowerment vs the strength of people drawing energy from one of The Scarlet Circle's organizations. Following two surreal commercial breaks, each reveals their true colors in front of the cameras, and one of their lives will be cancelled by the end of the broadcast! Plus Bonus Features! - A Map of Witch Hunter's New Yorke City, a 2-page Witch Hunter comic strip (“Stake Out”), and the debut of the Witch Hunter letter column featuring the announcement of the ongoing letter-writing contest where fans can win free Witch Hunter issues and trade paperbacks!

“Witch Hunter and the Beanstalk” – Witch Hunter seeks out the fabled Jack of beanstalk fame to learn more about the leader of the Giant race who is affiliated with his nemeses, The Scarlet Circle cult. He finds Jack confined within a time bubble around his cottage, put there by the giant until Jack returns the treasure stolen from the giant’s castle. Jack agrees to take Witch Hunter to the giant’s castle in the sky if Witch Hunter helps him kill the giant after Witch Hunter obtains the information he needs. However, the giant turns out not to be at home and his wife doesn’t like when visitors call unannounced!