Gaucho (4e Race)

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Strong yet reserved, Gauchos are family oriented warriors in tune with nature. Gauchos live in yurts that have been treated to last several generations. Living deep in the Feywild, they are rarely bothered by more common races who seldom venture out into the Lost Plains.

Play a Gaucho if you want...

To be from an unexplored area of the Feywild.

To be strong, inspiring, and caring.

To be a member of a race that favors the Barbarian, Paladin, Warden, or Warlord classes.

Gauchos are covered in thick fur, much like a gorilla or Bug Bear. Their faces possess gentle features and their teeth are mostly rounded, none of which protrude past the lips. Gauchos usually stand slightly hunched with their knees bent putting them at the same average height as most other races. Were a Gaucho to stand completely upright, she would find the posture very uncomfortable.

Gauchos prefer to communicate before instigating bloodshed. This tendency has stemmed many potential wars between clans and serves their race well. The Gaucho's resemblance to Bug Bears is not lost on explorers the Feywild. The few explorers who do not flee outright are pleasantly surprised by the respectful command to leave their lands immediately. What is known of the Gaucho is scanty; most other Fey adopt a policy of "leave them be". For the most part, Gauchos roam the Feywild in nomadic and semi-sedentary clans, though more permanent settlements are forming in the Lost Plains. They do not mingle with other parts of Fey society and prefer to live off the land and care for their own kind.

Gauchos live primarily in the Lost Plains (located in the far south of the Feywild) and the surrounding jungle. Gaucho society is a tribal clan-type community wherein either a male or female may be clan leader. Gauchos call themselves Gnosos in their own broken dialect of elven. Their devotion to their family knows no bounds and their loyalty to their friends is legendary.

In recent years, the population density of Gauchos in the Lost Plains has dramatically increased. This has sparked the nervous curiosity of the neighboring fey races. Some speculate it could be the formation of a Gaucho army to sweep the Feywild, though this would be completely counter to all Gaucho ideals. Still, other fey believe it is a sign that Gauchos are awaiting one of their own to rise up and unite the Gauchos clans under a single banner, dawning the first Gaucho civilization. Most fey consider this gathering of clans will not be sustainable and thus will be of no lasting consequence. Many believe this to be the far more likely case, though the future remains to be seen.

Gauchos tend to be very religious. They are equally disposed to be devoted to Primal and Divine powers. The most common patron is their god Mongo. As current legend holds, Mongo made the Gauchos shortly after the Gnomes were formed in the beginning of the Feywild. The Gauchos also hold Kord and Avandra in high regard, and alters to them can be found in Gaucho settlements. Erathis is considered a traitor of the natural world, seeking to tame the wilderness to make way for civilization. The Gauchos believe in learning to live with the world rather than above it.

Roza is a Warden who was charged to protect the clan leader Wismar the Great. However, about a week ago Wismar began acting slightly out of character. Her habits had changed, she had forgotten several traditions, and she started urging the clan to go to make unprovoked war in the north. After several weeks of careful watching, Roza discovered that their leader had been disposed and replaced by a Doppelganger. The Doppelganger, realizing that Roza knew her identity banished Roza from the clan never to return. Roza is now out to find help to unmask the fake leader.

Wimongo is a Paladin in the service of Mongo and aspires to unite his people into a great nation. With all the ambition but none of the knowledge, Wimongo is traveling out of the Lost Plains to learn how to create a nation. He yearns to know what it means to be a nation, what makes a nation great, and how does one make a nation that does not interfere with the nature he loves so much.

Maultag is a Warlord who was too brutal to stay in the clan. Though he was instrumental in defending the clan against a Formorian attack, his urging to storm the Feydark fell of deaf ears. Ostracized by his more humane clansmen, he now wanders the Material plane. Maultag is eager to prove his greatness to this new world and is looking for new comrades he can lead to fame and glory.