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Allow non-team subs in TWD, up to 1 for TWDD/JD and 2 for TWBD. So if you have 8 people who want to play on one team and the other only has 6 the team with 6 can add 2 non-team players to the game. So you make a command like !addplayer but instead it's !allownts nts being non-team sub and then it'll allow the other team to add a non-team sub. If you want to specify which player you want to let the other team add type !allownts Burnt then that will allow Burnt and only Burnt to play for the opposing team. This will also allow squads to try out players for their squad if they wish and make the game more enjoyable because their will be less waiting in spec. This will also allow TWDD/JD squads to play with 3 squad members and BD squads to play with technically 3 (really 4 since few want to play 5v5) if the other team will allow a NTS or two. You could disable NTS games from effecting TWD ratings while squads are qualify for TWL as well.

Allow non-team subs in TWD, up to 1 for TWDD/JD and 2 for TWBD. So if you have 8 people who want to play on one team and the other only has 6 the team with 6 can add 2 non-team players to the game. So you make a command like !addplayer but instead it's !allownts nts being non-team sub and then it'll allow the other team to add a non-team sub. If you want to specify which player you want to let the other team add type !allownts Burnt then that will allow Burnt and only Burnt to play for the opposing team. This will also allow squads to try out players for their squad if they wish and make the game more enjoyable because their will be less waiting in spec. This will also allow TWDD/JD squads to play with 3 squad members and BD squads to play with technically 3 (really 4 since few want to play 5v5) if the other team will allow a NTS or two. You could disable NTS games from effecting TWD ratings while squads are qualify for TWL as well.

yeah i had thought about this as a future temp solution to squads not having enough or maybe to break up some of the super squads so there is more variation as squads dry up and ppl congregate on the few left

but ultimately it just becomes like why dont these squads just go to ?go base ?go wbduel ?go javduel and do it there

this idea probably unfeasible but yeah some ppl are happy on their single league squad but also want to base or wb or jav. Instead of these players having to ditch their squad for a super sized 3 league squad allow them to join another squad only for one league.

i.e. the same name joins up to a squad with the one of 4 options of DD JD BD ALL if it's ALL no other squads can be joined if it's a single choice then they can join another 2 squads on the other single choices but the roster check only allows them on that league they signed up in (ignoring current squadjoined status if possible)

the main benefit is this would actually increase slightly the number of ppl available in the leagues and make smaller more numerous single league squads more viable and easier to run/recruit

Allow non-team subs in TWD, up to 1 for TWDD/JD and 2 for TWBD. So if you have 8 people who want to play on one team and the other only has 6 the team with 6 can add 2 non-team players to the game. So you make a command like !addplayer but instead it's !allownts nts being non-team sub and then it'll allow the other team to add a non-team sub. If you want to specify which player you want to let the other team add type !allownts Burnt then that will allow Burnt and only Burnt to play for the opposing team. This will also allow squads to try out players for their squad if they wish and make the game more enjoyable because their will be less waiting in spec. This will also allow TWDD/JD squads to play with 3 squad members and BD squads to play with technically 3 (really 4 since few want to play 5v5) if the other team will allow a NTS or two. You could disable NTS games from effecting TWD ratings while squads are qualify for TWL as well.

Allow TWD games to start with 1 player in that isn't on the roster, but only allow it if both teams agree to it in the first round (for TWDD/TWJD) so that it can't be done later. Also, if the teams agree to allow one random player to play for them then the maximum point gain/loss for either team is 1 point.

Make a big bullet graphic the default bullet graphic for every TWDD arena. It is my understanding that this would force everyone to use this same bullet graphic so you would have to test the bullet graphics to make sure the graphic is generally liked by the players. Right now if a new player starts to play TWDD he's at a disadvantage because he's playing with these tiny bullets he can barely see. It may take weeks or months before he hears how to change his bullet graphic to make them more visible. Considering they are already at an experience disadvantage it would make sense to remove other disadvantages wherever possible. Do the same thing with the ship graphic, right now I use a red dot graphic in front of my ship which I feel helps me aim. So right now I have 2 choices, play with the red dot/big bullets and have an advantage over those who don't use them, or play without and be at a disadvantage to those who do use then. If I have to choose i'll take the advantage but I'd rather not have to and play on an even playing field.

rofl.... most all horrible ideas.... I say have someone put money,games,prizes ect... to the top winning teams and mvp players of twl and allow more tournaments with prizes and shit. I'll gladly donate 1000 dollars yearly to go into tournament prizes ect... for tournaments and shit. this is great idea. plus will gvie people to look forward to ACTUALLY PLAY THIS FUCKING Game ffs. ohh and have a tw treasurey person who is trustable in dealin with the prize funds and shit.
My idea so far best one yet.

rofl.... most all horrible ideas.... I say have someone put money,games,prizes ect... to the top winning teams and mvp players of twl and allow more tournaments with prizes and shit. I'll gladly donate 1000 dollars yearly to go into tournament prizes ect... for tournaments and shit. this is great idea.

So make a post in the TWL forum saying you're going to give out X amount of money to the TWL champions and then when TWL is over give the money out.

Originally Posted by curse

ohh and have a tw treasurey person who is trustable in dealin with the prize funds and shit.

You really want to give $1000 to some staff member to give out the prizes? It's your money so just give out the prizes yourself.

Make a big bullet graphic the default bullet graphic for every TWDD arena. It is my understanding that this would force everyone to use this same bullet graphic so you would have to test the bullet graphics to make sure the graphic is generally liked by the players. Right now if a new player starts to play TWDD he's at a disadvantage because he's playing with these tiny bullets he can barely see. It may take weeks or months before he hears how to change his bullet graphic to make them more visible. Considering they are already at an experience disadvantage it would make sense to remove other disadvantages wherever possible. Do the same thing with the ship graphic, right now I use a red dot graphic in front of my ship which I feel helps me aim. So right now I have 2 choices, play with the red dot/big bullets and have an advantage over those who don't use them, or play without and be at a disadvantage to those who do use then. If I have to choose i'll take the advantage but I'd rather not have to and play on an even playing field.

in my opinion the red dots in front of ships (in your graphics) do not give any sort of advantage at all, rather i would consider using those ships as a disadvantage as they are..

- ugly as hell
- distracting as fuck (red dot does not move in a circular pattern, rather it just jumps in a weird way when moving)
- impractical

i would do way worse than i currently do (which would be, uh -- super bad) if i had to use those ships, especially now that i'm used to my current set of graphics that i made.

and as much as i would want to agree with you on the bullet thing, there are some people that absolutely do not want to play with any sort of big bullets or simply want to keep their current customized graphics. we should respect these people.

what we could do (this would be easy tbh) is a subarena with different graphics to be previewed, such as big bullets, and instructions on how to install the graphic(s) to be your defaults.

in my opinion the red dots in front of ships (in your graphics) do not give any sort of advantage at all, rather i would consider using those ships as a disadvantage as they are..

- ugly as hell
- distracting as fuck (red dot does not move in a circular pattern, rather it just jumps in a weird way when moving)
- impractical

i would do way worse than i currently do (which would be, uh -- super bad) if i had to use those ships, especially now that i'm used to my current set of graphics that i made.

What I meant was, make the settings so that you can't use the red dot. That way if it's not an advantage, nobody will miss them but if they are then it'll create a more even playing field and newer players won't be at a disadvantage. But with big bullets they should be the arena settings since the ones that come with the game are crap.

Originally Posted by Turban

and as much as i would want to agree with you on the bullet thing, there are some people that absolutely do not want to play with any sort of big bullets or simply want to keep their current customized graphics. we should respect these people.