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The cake is a... oh wait, we did that one already. So if you play games on the PC then you should be aware of the original Portal (and if not I'm interested to know what alternate dimension you just slipped out from). It was a first person puzzle game that used a portal system to create challenging and ingenious puzzles for the player to solve. It proved so popular that at one time you couldn't move without someone referencing the game in some way. So just imagine the fangasm when Valve decide it's time for a sequel.

During your first steps back into Aperature Science you see an immediate upgrade of the graphics. The test chambers still maintain their cold sterile style but now this is mixed with the results of your efforts in the first game. This means broken tile panels, plants growing through cracks and chunks of rooms fallen off into an abyss. You'll also find yourself spending a lot more times in more varied locations that, while mostly switching the light greys for more murky ...

THE GOOD:- Much longer single player- New co-op mode adds to hours of playability- Brain-testing puzzles- Entertaining characters/dialogue- More interesting environments

THE BAD:- Constant loading times can ruin the flow of the game

THE CONCEPT OF THE GAME:Before I review the game, it would probably be best to introduce the concept of the game for gamers who may not be familiar with the game. You are the character Chell (image shown) and your only weapon is the Portal Gun. Chell has heel springs on her legs which prevents injury from high falls, an essential component in your quest to escape. The Portal Gun is used by by either left-clicking (blue portal) or right-clicking (orange portal) on the mouse. The physics of the game is that walking, or jumping through one of the portals would lead you to come out of the other portal, and vice versa. Combining speed and distance between the portal and your jump can build up momentum leading to more complex jumps to reach those higher up place...

After having spent days playing through "Portal 2", I have one thing to say.This game exceeded my expectations. I initially went in under the impression, asi always do with a sequel, that this game will not be as good as the original.This was not the case however with "Valve" integrating so many new ideas into afull 10 hour game!

You start out the game in a room by yourself with no windows and a door thatdoes not open. After a brief period for you to get an idea of how to move andlook around you are sent back into a stasis sleep. Due to poor maintenance youfind yourself waking up in the same room, however the lights are out and a timerthat lets you know how long you have been asleep goes awry essentially tellingthe player, "We have no idea how long you have been here." This is also thefirst time in the "Portal" universe that we meet another character, theprotagonist “Wheatley".

Wheatley is a cute, stress relieving character that provides humor and dialoguethroughout most of the first ...