Perhaps more than any other speaker we’ve had, Heather Kelley demonstrates that it’s possible to create games that stay completely true to one’s own interests. Kelley’s work is deeply individual, uniquely suited for her interests and lifestyle. Her games are art, and look into the future of gaming from an angle that few other games have accomplished.

Our very own Adam Smith, formerly of the Center for Games and Playable Media, now at University of Washington, gave an interview recently at aigamedev.com on Mixing AI tools and Authoring for Progression Design. This is a continuation of the great dissertation work he did here. Way to go Adam!

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The Center for Games and Playable Media acknowledges the support of many partners:

About CGPM

At UC Santa Cruz, researchers and students have been developing the future of games since 2006, when the Jack Baskin School of Engineering started the first undergraduate game major in the University of California system. A leader in game research, UC Santa Cruz also hosts two graduate programs with an emphasis on games — the Digital Arts and New Media M.F.A. and a Ph.D. in Computer Science with a games focus.