The Game-Based Learning Summit is a 3-day event for gaming innovators, scholars, teachers, and students to experience serious gameplay, game development, and game-based learning.
Summit Structure
The summit features panel discussions from experts who will articulate the benefits of legitimate game-based curricula in K-16 classrooms. Seminars for teachers will include an introduction to game development, resources for
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Voting

Campaigns

What is the most compelling and effective game for impact? What is it about this game that makes it particularly powerful? Is there evidence that this game can help solve an important societal challenge?

What societal challenge do you think is particularly well-suited to a game for impact? What metrics should be used to inform the design of this game? For example, a game designed to increase residential energy efficiency might measure whether households that played the game had lower utility bills compared to similar households that did not.

Some federal agencies, universities, and industry have invested in research and prototypes related to games for impact which have not resulted in commercial products. What public and private initiatives would help increase the commercialization of this research? What games could be expanded on to create more “impact”?

How can the mainstream game industry get involved with games for impact? What can individuals, studios, publishers, platform manufacturers and others do to support the development and distribution of these kinds of games? What partnerships between coalitions would you like to see?

What role can government play in encouraging growth of the use of games for impact? What are important policy considerations that could impact development? What can agencies do to encourage development?