If you recall they signed a NDA and cannot talk about what happened with OKAM. Safe to say a lot of the blame lies with the vulture financiers of OKAM though well never know the full truth of it I suspect.

Leave people alone who found meaning and purpose in being unpaid admins / chief propagandists for the chadzian reich. He believed in them when nobody else did.

Donkeys also signed away the rights to their own project. And for what? A 1 year group vacation in ireland? Money issues didn't stop them from working on the game for like 4 years, before they decided it's time to make a profit. So, why couldn't they have gone on like that instead of selling everything? I'm not convinced they were really unhappy with how things developed. There was no more money in OKAM and what they got was a pretty easy way out. Their 50€ toilet paper certificates must have made them something around 30-40k €, which isn't much for paying the whole team. The kickstarter failed. EA money and whatever GMG provided was soon exhausted and there was no real prospect of the game becoming popular again. So, getting kicked out, starting over and not even having to explain anything because you are not allowed to, seems pretty convenient for them. Not to mention they also got out of their obligation to pay out the returns for the certificates (I'm not a lawyer though ^^).

Ironically I gave 7-8 times more money to donkey crew than I did to Taleworlds. $5 steam sale for Warband, $20 crpg donations before I even knew about OKaM and $18 for OKaM. And even after okam failed they didn't bother coming back here, I can still play native free with no server donations.

I fucking wish they would just realize we want to play c-rpg. Reset the fucking heirlooms because they shot this mod in the head by handing that shit out for free. After that, you'll have people rejoining simply because there is nothing like this game and there never will be. RIP C-rpg, best wasted years of my life.

and we'd like to give you guys the chance to participate in early tests, if you want.

While you're at this how bout you make a little experiment - simultaneously release both: your cool little space-shuttling-lightsabre-simulator AND a fixed proper version of cRPG and see which one has more players on it.