Jedi Reworks

Well, in my opinion Yoda should need one but it's not that easy, a lot of players argued with that so I'll leave it to the dev perspective.

I was more thinking about Plo Koon, Eeth Koth (East Coast yeah !) and Old Ben.

Plo Koon as "synergy" with Clones... Honestly I was laughing that hard that I get an instant 6 pack. He only got "one synergy" with a spell, and that's not going further. He can only gives defense up and he's suppose to be a tank but he cannot taunt.

Quelling blow has to stay this way, it's quite useful that's true.

Force of Judgment too but the only change I could make on it was more about : 20% change to give critical hit immunity for each debuffed ennemies. This was he could be a bit better, even in a Jedi team.

Take Charge : same as now but Plo gain Taunt for 2 turns and gain Retribution if any allies are hitten while he's under taunt.

Overwatch : completely change to -> Jedi and/or Clones allies gain 20% max health (since all of those have a pretty bad health), if an ally use his basic, he gets 35% chance to get assisted by an ally (max 2 assists).

No ideas for Eeth Koth, this is a pain in the neck just to imagine something for him.

Old Ben :

Mind Tricks : reduce is cool down by 1, 5 is far too much for just a 2 turns effects. Add taunt on Ben for 2 turns.

You strike me down : all buffs are now directly add to the chars when he died (which mean no way to debuff them).

You strike me down: all allies gain foresight for 2 turns when ever they take a critical hit once old Ben is kia, instead of a taunt, old benn has a 40% chance to take damage instead of another ally when ever he takes damage other allies gain 10% turn meter.

You strike me down: all allies gain foresight for 2 turns when ever they take a critical hit once old Ben is kia, instead of a taunt, old benn has a 40% chance to take damage instead of another ally when ever he takes damage other allies gain 10% turn meter.

Does that not seem a little op? foresight for 2 turns for all allies? thats the potential for 10-12 attacks without receiving one?

Eeth Koth needs it. I'm on board for him to be specialized solely for droids, but effing do it!

He needs to be immune to Crits from droids, no question. Anti-droid specialist needs Tenacity like +15% and +speed X per droid. Plus if he gets hit with an AoE from any droid he should get a 50% counter attack. In Addition to his improved crits he already has.

Cooldown of his force push should be reduced by 1 when used on droids - then he can use it like Lummi/QGJ's special. I like his ability block keeps on after the stun -- lets him fire and go work on the next target.

His base attack should hit a droid with offense down - defense down is a total waste.

His change can come with his alternate republic/jedi sided flagship, The Steadfast. Which should just get more and more powerful as units are destroyed, he can bring in the reinforcement meta to ships.....