(The Extreme Caro-Kann). The line 1.e4 c6 2.d4 d5 3.f3 is an interesting idea to avoid the main variations. The author is GM, well known theoretician and trainer. Material is presented on 65 deeply annotated games, which are sorted into 6 chapters by lines: 3..g6, 3..e6, 3..Db6, 3..e5, 3..dxe4 4.fxe4 e5 and seldom continuations in the 3rd move. Analysis are accompanied by word explanations, index in the end.