Saturday, September 28, 2013

Inkjet throwing Bilou up finally works fine with corrected animations. I wish Bilou would lower by 3 or 4 pixels when the inkjet prepares the blast.
Tonight, I shall upgrade runME and the .cmd files on the DS so that I can try all those new objects in their real target environment. I also added some turn-back transition for pendats ... they should be able to join the game soon.
I still need some blocks for the "end-of-rail" tile and some horizontal
I need to make RectoVerso vulnerable to thrown bladors
I have to check inkjet-on-rail do work
I need to make sure the engine in RunME allows me to keep grabbing sponges.

Wikipedia-Power!

The Mod of the Week

Author

somewhere, on planet Earth, there's a weird guy named Sylvain (aka. PypeBros) who loves to write programs and draw comics with a blue ball named "bilou". That's me.
If you have a blog that talks about similar stuff, just leave me a comment.