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-I bought the game for what I thought was world class server vs server warfare.(yes I'm a 10 year DAOC vet)

what I found was a 15 minute pvp match stretched to two weeks of 24/7 non stop,endlessly repetative game with ......locations captured and lost in minutes then recaptured and lost again endlessly (making any action meaningless) called WvW

What I found was that WvW was more like a basketball game with the winner being the one who scored the most points over a two week nonstop frenzie.And a company who thinks the only problem with this is a few software glitches that make some enemy players hard to see.

What I found was the submersion of the individual and the supremacy of the large massive groups who can rapidly get from one side of a micro sized map to the other and undo anything thats has been done by the enemy

What I found were magnificent towers and keeps that one would think were in a war game,but were really in a mindless point scoring game

What I found at the beginning were queue's longer that 5 hours on some servers to get into WvW.Now these are greatly reduced or eliminated as players have come to realize just how poorly designed and unrewarding WvW is.

What I found was a game company who still hasen't acknowledged the critical faults in the WvW design

What I found was a nice pve game....if only I wanted to just pve.

What i found was crafting to rival the great asian grinder mmogs. Key crafting items that drop randomly and infrequently cause you to go into noob areas and kill the same things over and over and over hoping for a needed drop.

What I found was a personal story quest line with bugged un-doable quests(some bugged for over two weeks) negating the whole premise of a personal story line and the nice rewards that come with it.When You did find the quests were fixed...the rewards were meaningless since you character had advanced far beyond the level of the rewards.

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Its not perfect, its just one of the best in the market ATM and i guess that rubs some people the wrong way.

Originally posted by itgrowls

I was like you once, Until Nov 15th came along when the devs decided their pockets were more important the game content. When you can give me a good reason why they are still holding onto DR even tho the bots are gone, why they are still giving ascended gear higher stats even tho it's supposedly only for the dungeon content with agony, and the reason why they can't seem to hire enough people to fix the bugs that have been in there since BWE2 then I'll agree with you, until then have fun until you reach level 80 and you can't gear your peeps without 100 dungeon runs with MF gear on gimping yourself or buying gems from the store and converting them to gold so you can use it in the overpriced unmonitored ripoff they call a TP.

/stepsdown

I got 2 exotic sets in week and a half without stepping into dungeon.

And....gosh....without using store. Or MF gear. Or ran into DR.

Now i will get ascended gear without stepping into dungeon. Or using MF gear. Or using store. Or run into DR.

Oh and if you want Ascended gear, be sure and let us know 10-16 months from now when you're finally in a full set.

Just being honest. I experienced everything these people are reporting the official forums btw before my account finally just drops nothing now doesn't matter where i go....but JonPeters and gang on Reddit just loves us regular joe legit farmer type players alright.

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I will stat this once and then leave this thread alone:

The greatness of MMO's like TV Series(Live Action and Animated), Movies(Live and Animated), Music, Video Games(Excluding MMO's for PC, Mac, and Console) and Books are dependent on the user(reader, viewer, listener). And that greatness is pure opinion based, what I like and what everyone else likes will ALWAYS be different. For this I am glad to say I am happy. If we lived in a world where everyone liked the same stuff and agreed with each other all the time, in my opinion that would be a very boring world.

"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

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I played the game pretty heavily from launch to about a month ago and decided I really needed a break. I tried logging in today and I just can't, the game is pointless and boring. The WvW was what really attracted me to GW 2 and I'm sorry, but it really is just aweful. I got enough of small scale instanced pvp in my years in WoW and I don't really feel like GW 2 offers anything that adds to that, i.e. not really interested. The PvE in the game is okay but not a huge draw for me, so I guess the game just doesn't appeal to me since I really hate the WvW. =/

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I would like to take this time to welcome the OP to MMORPG. Go to any forum, read the madness that is this site. No game is safe and I dont believe there is a single forum here that does not have more people complaining about people complaining about their game and acting like its 100% perfect with no room for improvement SO SHUT UP AND GO AWAY YOU HATER TROLL POOPYHEAD!

sorry, got carried away there for a second.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

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What is with all of these threads and posts about how GW2 has no endgame or content and it isn't that good? This is hands down the best MMO in a long time.

It has all the perfect elements to it:

A living world filled with unique events that never get boring.

An awesome story filed with lore and adventure.

All the crafting that a person could ever do.

Tons of content with dungeons and getting the right looks for your character.

An epic PVP system in WvW that never stops and there is always something to do.

No gear gating so you can always do any content.

People just need to relax and take their time in this game. There is so much to see and so much to do. They will add more content in the future and it will all be free (minus the expansions).

Just enjoy the game! :D

Well, glad you like the game. You have a very positive opinion of the game there. I don't hate GW2, I played for about 3 weeks and for me it just got boring. It didn't seem like the events were unique and it just wasn't the game for me.

in the end it really comes down to this. Do you like it and are you having fun? If yes, then who cares what anyone on this or any other site think. Play and have fun.

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What is with all of these threads and posts about how GW2 has no endgame or content and it isn't that good? This is hands down the best MMO in a long time.

It has all the perfect elements to it:

A living world filled with unique events that never get boring.

An awesome story filed with lore and adventure.

All the crafting that a person could ever do.

Tons of content with dungeons and getting the right looks for your character.

An epic PVP system in WvW that never stops and there is always something to do.

No gear gating so you can always do any content.

People just need to relax and take their time in this game. There is so much to see and so much to do. They will add more content in the future and it will all be free (minus the expansions).

Just enjoy the game! :D

It's not sudden, but I wouldn't worry to much. Its basically a handful of people making the same posts and the same threads over and over. It's not perfect but it probably is the best MMO that has launched in a long while. An exceptional ammount of polish, quality, and content for a new MMO at launch and has been improving and growing since. Well received by gamers and critics.

My advice is to ignore the few "haters" that remain. They are slowly realizing they are in the minority and the opinions they are and were attempting to push really aren't shared by as many as they had thought or hoped.

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What is with all of these threads and posts about how GW2 has no endgame or content and it isn't that good? This is hands down the best MMO in a long time.

It has all the perfect elements to it:

A living world filled with unique events that never get boring.

An awesome story filed with lore and adventure.

All the crafting that a person could ever do.

Tons of content with dungeons and getting the right looks for your character.

An epic PVP system in WvW that never stops and there is always something to do.

No gear gating so you can always do any content.

People just need to relax and take their time in this game. There is so much to see and so much to do. They will add more content in the future and it will all be free (minus the expansions).

Just enjoy the game! :D

I accept your opinions, and these are mine:

1. The events are just quests with a slight alteration. They do, indeed, get boring after more than one time through them.

2. The story is absolute garbage for the most part. Your character always seems to act like a robot, and none of the supporting characters really feel "alive", either. It's all far too bland, and to be honest, I always wanna punch my own character in the face.

3. Crafting is one of the decent aspects of the game. Gain 5 levels, craft a suit of armor, some weapons, whatever, good to go for another 5 levels. It's got a pretty decent system, but it doesn't seem to have a lot of depth to it. This works fine for me, as I'm not a huge crafter in MMO's, but to someone who wants a deep crafting sustem, they'd best look elsewhere.

4. To be honest, none of this interests me, 'cause the rest of the game isn't overly exciting.

5. I've always spent more time running around then being ganked in WvW, than actually participating in any meaningful PvP. But the few times that I have, you're right, it was not bad. But after a hour or so, I get sick of it and just wanna head back to PvE. It's really not all that exciting, and i feel no major draw to actually participating in it.

6. This is a positive aspect, I suppose. I don't necessarily mind gear gating because it gives me something to shoot for and look forward to, but I guess it's really not that big of a deal.

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Um... well I have to disagre with the 'best mmo in a long time' deal as I personally feel its actually quite lack luster and over-rated.

None the less, people knew getting into GW2 that they wanted no 'end game' so in terms of that they really were silly to expect much on that side. Still, I do see why they are upset, primarily in the pvp end which it seems really has been lack luster for a pvp focused experience. None the less, doom and gloom is the way of virtually all games.

By any english definition of the word 'dynamic', especially as it applies to electronics / programs, GW2's events are indeed dynamic. Whether or not GW2's events fit your own personal definition of the word is more of a personal issue, than one with the game.

It's long been proven that all programmable actions within a videogame fall into at least one of 5 categories. Doesn't matter how complex a system is, it will always fall into those 5 categories. In the case of GW2, the actions of the events aren't any different than that of any other video game, but the outcome of each event (and the number of people doing it) directly effect what happens next. The only other game currently out, to do anything close to that would be Rift, which does it on a MUCH smaller / simpler scale, in a way that has no real bearing on the game.

To this day, I can walk around the world in GW2 and not know what event I'm going to stumble upon today. I still end up bumping into events I've never seen before. Even some of the more scheduled events (dragons) can't be specifically timed, because it changes. Best people can do is guestimate the approximate time a dragon's going to spawn, and update the timer based on when it actually does. There's been times when the timers have even been completely wrong.

I know some people mistook the concept of 'dynamic' for meaning 'always different, all the time'. That's not what that word means, nor how games work. Even games as open as Minecraft are repetative. That's just the nature of videogames (and really, ANY program).