Telnet Software

OpenSource mud client designed to work on both windows,linux and MAC OS X. Written in Gtk+ and C with SQLLite, Python, MSP, MXP, HTML, and ZMP support. Provides plugin support, automapper functionality, triggers, aliases and macros.

The Pueblo MUD/MUSH/MOO/etc client, originally developed by Chaco Communications. Updated, improved, and open source!
The client provides access to "virtual worlds", supporting HTML, colour, forms, and images.

Console telnet is a full screen (console) telnet client for MS Win32 environments. It supports ANSI (color) and VT100/102 (scores 91 on vttest). It has mouse, clipboard, and scrollback support, and can run full-screen or in a window.

A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.

The Clans was a popular game written for online BBSes back in the day of their great popularity. It is a text-based game featuring inter-BBS communications. It was written initially for Turbo C++, but has been ported to gcc and MSVC

Clio is a MUD client specifically for MUD2 (a direct descendant of Trubshaw & Bartle's original MUD), but which can also be used with any MUD. Features include ANSI colour, colour logging, scroll back, function keys, command editing, and command history.

To create a telnet client for use with a program called TWXProxy (http://twx.tbiz.ca/) in a game called TradeWars 2002 (www.eisonline.com). For starters, it will be a basic telnet client, with ANSI colours and extended character support, eventually endin

taTelnet is a cross-platform telnet program utilizing the wxWindows cross-platform GUI library. The motivation is that most telnet's (especially M$'s) don't work properly and what's worse is that you can't get the source code to fix it.