Have you ever had a favorite sword, or really important item (say, some enchanted gloves or Dark Brotherhood gear) and you accidentally sold it, or dropped it down a drain? Or a draugr shouted a disarm shout at you and your favorite sword went flying across the room, never to be found again? Do you wish that the game would have checked with you first?

Keepsakes: Item Protection will allow you to mark items as "keepsakes", and will show confirmation menus before you sell or drop these items - or, if the item is about to be disarmed. You can set any item as a keepsake except for consumables (potions and food), and gold. It works for modded items too! The mod is fully configurable, so you can change the hotkeys to mark an item as a keepsake or check if it's a keepsake; whether dropping/moving of a keepsake is allowed; whether selling of the keepsake is allowed; whether disarming of keepsakes is allowed; whether dropping/moving or selling an item will remove the keepsake flag on that type of item; and an option to clear all keepsakes of their flag.

To mark/unmark an item as a keepsake, just hover over it in your inventory and press the hotkey. You can do the same thing but with a different hotkey to check the keepsake status of an item.]]>Sat, 06 Sep 2014 00:51:42 GMThttp://skyrimmw.weebly.com/site-news/broken-computerMy new computer which I bought recently from XoticPC (and when I say recently, I mean about 3-4 weeks ago) just broke down. And now it won't turn on again, no matter what. It wasn't overheated or anything like that - most likely a short-circuit or something bad like that.

The short of it is that I need to ship it away for an undetermined amount of time (I've heard it could take almost 2 weeks) for it to be fixed. The company has had some very good customer service, so I remain fairly pleased with them despite the breakdown.

This means possibly more posts, if I have a computer. But I won't be able to test things, and all my mod progress is halted. This includes Immersive Quests, which I was making great progress on. Very disappointing, but I suppose I'm just unlucky.]]>Sun, 24 Aug 2014 00:11:40 GMThttp://skyrimmw.weebly.com/site-news/formatting-mishapYou may not have noticed this, but for the past 15 minutes or so the site was kind of a mess. I was trying to reformat the front page to look a bit nicer, but somehow it screwed up the font size on a lot of the pages, and wouldn't work when I was trying to fix up the front page. So, in an attempt to fix it, I rushed to change the front page back to something similar to what it used to be, and fix all the other issues so the site wouldn't look like a trainwreck for too long. It's mostly better now, though the front page looks worse than it did before. I'll fix that. As soon as I start playing Skyrim again, which will be...

Later today, hopefully. I'm going to start the Skyrim Journal, with a few entries detailing how I installed my mods and such. I need to finish my last update for Simple Taxes, but then I'll be ready to play Skyrim.

I just wish the Nexus Mod Manager had profiles. I don't want to use Mod

]]>Wed, 20 Aug 2014 18:50:19 GMThttp://skyrimmw.weebly.com/site-news/pay-your-taxes-peopleJust an announcement of sorts. I've released a mod called Simple Taxes, and if you're interested in it you should check it out. I'd love an endorsement, since I'm trying to get to the hot files. If you've got any input on further development, drop a comment here or on the mod page. I'm always looking to improve.]]>Wed, 13 Aug 2014 07:10:15 GMThttp://skyrimmw.weebly.com/site-news/more-writers-more-tutorialsSo I'm thinking about inviting some other modders to write a few modding articles and tutorials here and there, since I do not have expertise on every subject. So if you're interested in writing a tutorial or article, email me at matthiaswagg@gmail.com so we can discuss it.

Essentially, you would email me what the subject would be about, I'd tell you if that subject has already been covered or is OK, and then you'd email me either an attachment with the post, or have the post directly in the email. I would give some suggestions if necessary, and then format it correctly and fix any grammatical or spelling related errors if needed. And then I would post it, properly crediting the real author, of course.

What's the point of this? Well, I'm a scripter and quest designer, and I consider myself fairly decent at both of those things. But I'd like to get as many tutorials on Skyrim MW as possible, and the more there are, the more likely one of them will be useful to you. Besides, I know there are plenty of talented modders out there, so I'm hoping some will be interested in writing a tutorial. Maybe not, but I think it would be great if we got some more variety in the tutorials, so let's hope this works.

Do you think this is a good idea? Post below.]]>Sun, 10 Aug 2014 07:24:06 GMThttp://skyrimmw.weebly.com/site-news/tcg-productionsWhile this isn't entirely to do with me, I'd like to recommend you head over to a friend of mine's website. It's called TCG Productions. The author of the site made the mod Trees in Cities, for which I made a review. He's also working on a massive project called Hjermskiir. I'd recommend you take a look at his Youtube channel as well, where you can find videos on gaming and Skyrim mods.]]>Sun, 10 Aug 2014 07:19:02 GMThttp://skyrimmw.weebly.com/site-news/immersive-quests-a-work-in-progressI've begun my first big project for Skyrim - Immersive Quests.

Immersive Quests will add new and unique quests to the game. It is not a mod that will add "filler quests" that are simply fetch quests or bandit bounty quests. Immersive Quests focuses on quality over quantity, which means fully, quality voice-acted quests with engaging plots and often uniquely textured rewards. Wherever possible, there will be new dungeons, some made with custom meshes and textures. Immersive Quests will be built to be as compatible as possible, but fully integrating into the game so the quests feel like they were there in the first place. In short, Immersive Quests will add more "big" quests to Skyrim like Blood On Ice or A Night to Remember.Immersive Quests is very much a work-in-progress. I began to work on it prior to buying a new computer, and I had completed about 5 quests by then, within about two months. While it may seem like a long time, I was still learning about the Creation Kit and Skyrim's new modding system. Now, I've nearly finished the first quest and it's only been two days. It already would've been finished if not for some strange issues and waiting on some people.

If you're a level designer or a modeler/texturer, I'd be incredibly grateful if you checked out the WIP thread and thought about helping with some of the projects. Even if you're not interested in helping with either of those, I'd appreciate your input on the current quest ideas I have, as well as any new ones you can think of. Short of that, you can help test the first quest of my mod, and then the alpha/beta release.

If you've got any questions about Immersive Quests, post them below and I'll be happy to answer.

I'm finally back from my 3 week vacation, so I'll begin to add new content to the site once again. I intend to begin the Skyrim Journal once I've got my new computer (next week hopefully), and write more reviews, posts and tutorials.

The vacation itself was a lot of fun, but I'm glad to be back. If you've got requests for anything in particular, post below and I'll try to make it happen.

I'm finally changing the review format, from the old, dense one to a new one utilizing better breaking up of text.

All the important info will be in the first paragraph of the reviews - mod author, mod name, version tested, known issues, and a small summary. Hopefully this will help people decide whether or not the mod is for them quickly.

The actual content of the reviews has been broken up into 4 categories:

A larger, unbiased description that better defines the characteristics of the mod.

The pros of the mod - all the stuff I enjoyed.

The cons of the mod - all the stuff I disliked or wished was different.

And finally, the conclusion, my overall opinion on the mod, and whether or not I would recommend it. I'll be as honest as possible here.

In conclusion, that concludes the conclusion and this update.

If you have any recommendations on making posts more readable or improving the site, post below.

]]>Thu, 03 Jul 2014 17:24:20 GMThttp://skyrimmw.weebly.com/site-news/absent-july-6-august-3In case you're wondering why I'm not posting all that much in July, this is why. I'm going on vacation, and while I'm gone, my new computer is being shipped. So when I come back I should be able to finally start the Skyrim Journal section.

So wish me luck! As a parting gift, I'm hoping to be able to release my first published mod for Skyrim. It's quite small, but hopefully it should help out some of you. I talked a bit about it in my SKSE Troubles post, but I'll have a post up that details it a bit more soon.

EDIT: I've released the mod. It's called Toggle HUD, though I may change the name later as I expand the features from simple HUD-toggling.]]>