You start in
a burial chamber and shoot all the vases, as there are someshotgun
ammo, a small medipack, flares, Laser sight and one half of the Cartoucheto
get. In the north wall is a crawlspace. The next room has poisonous darts
and scorpions under the vases. Another crawlspace is in the north wall, but
the gate hiding a half of the Cartouche is till closed so for now jump over
that block and you enter a room with two lever, left and right, two gates
closed and a monkey swing way up.

Using the
lever on the right gives you a camera shot, now you can get the other half
of theCartoucheby
climbing through that crawlspace in the previous room.
Using the left lever a gate, way up opens but before you go there in the SE
corner is aLaser sight.
You can get there by jumping into the depression of the floor and with a
standing jump, jump into that corner.
Climb that column near the lever and jump from column to column, picking up
acrossbowin
the process. Use the monkey bars to get to the other side.

Left is the
receptacle for theBa
Cartouche(camera of an
underwater gate) and on the right a ramp with a boulder. So better save
before you go down. Almost at the end you have to go right or else you will
be squashed. The gate opens and you are back in the room with the levers. Go
back to the start of the level and when approaching the double doors, they
open. The vases only hides scorpions and the first on your left is a small
corridor where the gate opens if you walk toward it. Up the ramp and on top
is a crawlspace on the right.SECRET
# 1, Uzi.

Around the
corner, another ramp and at the end a hole in the floor. Jump in the water.

Underwater room

There are
two openings there, one north and one east.

East

Swim in,
first one right, first one left and up. Follow the corridor then, flip the
lever (camera shot). Now take the other side of the corridor and find
another lever (another camera shot) and now go back into the water, right
and right again. Pick up the one half of theEye
Piece. The other gate there is after getting one half of the Eye, right
and right again getting the other half of theEye
Piece.

North

Swim right
and get out, climb the ledge near the block that will trigger some spikes. A
running jump to the next ledge, with a lever. The gate next to it opens. At
the end pick up someuzi ammo
and a medipack. Climb in opening on the north wall, the gate opens and a
running jump to the other side. Get theHand
of Siriusand jump into the
water.

Go back out
and around the corner to the left and a left again. Get out off the water
and climb that long, long ladder. Back flip at the end and climb in that
opening. At the end a safety drop and you are back where you started. Use
the Hand and enter.

Slide and
jump, here are a lot ofarrowsto
gather,uzi ammo and a
medipack, and on the floor is a lever and roaming around are three
mummies. Theshotgunis
somewhere on the floor and use the lever. Climb the block and jump to the
next one (S) around the room till you are at the gate that just opened. Jump
in and up and the first to the right. Pick up theHand
of Orionand flip the lever
(camera shot). Go further through the corridor, slide down and the gate
opens and you are back at the start. The gate at the end is open now, so get
to it.

In this room
is the invisible door bug, leave the vases alone and run right over the
block over the ledge (if you go left, passing the vases the invisible door
will stop you). Use the lever. There are certain tiles that give you a
camera shot of a gate with a lever. Slide down to the floor and there are a
lot of scorpions wandering down there. Go into the opening west, this is the
room of that camera shot. Use the rope and the switch. Scorpions you can
shoot and mummies are on the floor you can avoid them, as you have to jump
down and use the other lever there.

Enter open
door, first left and left again, pick up amedipack
and Grenade launcher, then right, pick up somegrenade
ammo. Almost at the end climb up (right) up the ramp and climb the
ladder. Take a safety drop and you are on the other side of the rope. Go
back to the room. In the north you can place the Hand. A camera shot shows
the way, so climb the block in the middle of the room and running jump to
the ledge and climb block north to monkey climb to the opening south. Crawl
into that crawlspace and go right and pick up therevolver.
Go all the way to the other side and slide down. Five scorpions greet you
there and use the lever. Two mummies are behind the doors. Place theEye
of Horusand near the double
door you enter the next level.

Nameless Waters

On the left
and right is a cross and under a vase a smallmedipack
and shotgun ammo. West are two buttons, the left one opens the right
door and a dog hops out. Get theshotgunthat
is on a pedestal, now use the other button. A smallmedipackis
there and another button. Climb the stairs and up and up.

Straight
ahead you see you need two Stars and at the end is another button. Enter the
next room; there are some mummies there and run to the right, all the way
around the building and climb up. Jump to the other side and push the button
there. Get in the front of the building and gather theshotgun ammo,
arrows and grenade ammofrom
the floor and from the pillarsuzi
ammo and the Uzi. Back to the other room and there is another area on
the east, near the receptacles for the Stars. In a crawlspace left is amedipack,
SECRET # 2. Jump down in the next room.

In the SE
corner is a pole, climb it and back flip to the ledge, under the vase is a
smallmedipack. A running
jump to the other side and another to pick up someshotgun
ammo and crowbarin NE
corner. On the south wall is a corridor and at the end a hole, jump in and
also in the next one to push the lever there. The camera shows a door
opening so go back to the start of this room, up and up, jump on the ledge
to the other one and in the water. Climb out on the west wall. At the end go
left and down and down. The door should be open and a dog is sniffing. (I
had a slight problem that the door was closed, so I made it back and flipped
that lever again, this time I got the door and the dog showing up in the
camera shot).

Under the
vase is someshotgun ammoand
at the end of this room somearrows.
In the SE corner is a crawlspace and a rope is hanging in the next room. On
the other side pick up thePharos
Knotand the door slams shut.
Take the rope back and use the ladder to climb down (or a safety drop) and
pace the Knot at the door. The skeletons might hinder you later though, so
be aware. Straight ahead is your firstGolden
Starand using the lever the
camera shows you the double doors opening. Take the opening on the right;
straight ahead pick up theshotgun
ammo. Do NOT use the button, as that will unleash the beetles. The room
on the side of this corridor has a lever and by using it a small earthquake
occurs. Go back and you see a landslide has taken place. Climb the block and
jump up to the ledge, the door is open again.

Go back to
the other side, to the now open double doors.

Go right and
end up at a pool with a door and some ropes. Flip the lever there and all
the water is gone now and the door hides thePharos
Pillar. Climb the block and a running jump to the next to get out of
here. Now go to the other end and see a crack in the wall, but you can also
do a safety drop to the floor. Further is a skeleton is sleeping and a vase
hides somerevolver ammo.
Go back to the crack and shimmy all around till you can climb up. Jump block
and one further get theLaser
Sightand jump back and onto
the next block as on the east wall is a door.

Also anotherrevolverand
place the Pillar. In this room is the secondGolden
Star. A mummy is keeping the skeleton company, so get rid of them and
jump into the opening. Now travel back to the other door and up the stairs
and place the two Golden Stars. On the west is an opening and look at the
ceiling, the yellow colour is a monkey climb so jump and grab and monkey
climb to the opening. At the end jump in the water.

Go right and
down and pick up acrossbowand
swim up, there are lots of bats there and a lever. Camera shows an
underwater door, so jump in the water going south and swim through the door.
And up. There is a button and jump back and climb up and find theBlue
Gem. Don’t worry about the cameras shots.

Swim back
and all the way op, the water has risen, stay underwater and swim in and up
and pick up somerevolver ammoand
use the gem.

Huge room
with buildings

Some dogs
roam around and get the lay out of this room a bit. There are four
buildings. Pass the first building go left and enter the second one. In
there you see a lever and that also triggers a lot of bats. Up the ramp and
a jump to the button there (camera shot). A safety jump to the floor and go
back to the first building and use that lever there (another camera shot).
Go past the second building and enter the next one on the right. Two
skeletons and also someshotgun
ammoon the floor. Get theBleu
Gemon that pedestal and dive
in the water. Pick up somegrenade
ammo and a medipackand swim
in the opening there and all the way up.

Go south and
in the NW corner jump over that slanted part. Climb up, running jump, slide
jump and turn east and another running jump. Get theGrenade Launcherand
place the Gem. Now there is a pole so you can climb out. Go further to the
south and jump on the next roof. A skeleton is there and go to the SW
corner, behind those blocks is a hole. Get the twoBlue
Gemsin that room and jump to
the floor. Push the lever in the NE corner and that shows you the escape
route from this room, so jump the blocks and climb out. Jump back to the
roof (N) and then to the east. Pick up theuzi
ammo. The last jump to the building south, do line up with the lever and
shoot those skeletons as they might hinder you in your task. Spikes pop up;
use the lever and a running jump to the next open room, also south. Slide
down to the lava room.
Apart from two skeletons this is straight forward jumping to the west.

In the next
room push the button left, that opens a door right, place the Gem, another
door opens and place the other Gem.
Skeletons and mummies appear and you have to shoot them as two of them carry
theHathor Effigy and Ornate
Handle. Put the together and place thePortal
Guardianin its slot and
enter. In the next room there is nothing else to do than push that button
and that triggers the next level.

Ashley’s Level

Room with
a bridge and lots of small pools.

Get twice
someshotgun ammo and the
shotgun. Underwater in the SE corner is a ceiling lever. The camera
shows a gate and that one is all the way in the west. There is also a
ceiling lever. Swim out and to the south there is that block that the camera
showed. Climb it and also the ledge. A running jump to the east and push
that button. This opens a trapdoor on the floor under the bridge east. It is
only “one block square” opening in the floor. Behind the door is a ceiling
lever that will raise a block straight ahead. Climb up and up the ledge;
pick up themedipackand
a running jump to the bridge. In the NE corner are someflares,
back to the bridge and look up to find the monkey climb to the other side
and around the corner to that pedestal. Pick up theKeythere.
Looking north more blocks has risen so climb those and use the Key there.
The door on the bridge opens but first pick up theLaser
Sighton the west. Running
jump to the bridge and shoot that skeleton and enter. In the next room is a
croc and two craters with spikes popping up, and your goal is that opening
south. I lined up with the crater nearest and did a running jump with a bit
of a curve without grab. In the next room use the monkey climb to pull the
jump lever and stand on the trapdoor. You hear a croc so shoot it and pick
up someshotgun ammo. Go right, almost at the end up and pick up a
smallmedipack. Climb the
ladder and a safety drop back to the room with the craters. Enter the gate,
run through the next room to the other one.

Room with
four burning pedestals.

In the north
and south are two pushing blocks.

South

Push block
as far as and enter corridor.
Spikes and burning tiles. Stand with your back at the slanted block SE
corner and a running jump right after the spikes popped up, keep jumping
with the right cursor and end up in front of a barrier. Behind it use the
button (camera shows one of the burning pedestals). This raises a block
south. For going back, stand with an angle in the doorway and a running jump
as soon as the spikes pop up will do the trick to get in the middle again.

Stand again
with your back to the slanted block and a running jump over the spikes and
keep on jumping with the use of the cursor to get to the south and up that
raised block. Run into the corridor and follow through. Get down and now you
can pick up theOrnate
Handle.

North

Push the block twice and push that new block on the left
once. Go back to the first and push it east. Enter and this room has two
ropes over lava and spikes and a Demi God is walking there as well so be
sure have your health up if you can’t shoot it just yet (he didn’t bother me
a bit though). In the next room reach into that tiny hole and enter the
trapdoor, get theKey(camera
shot) and leave south. Jump down and get theHathor
Effigy.Combine the two and use thePortal
Guardian(looking north will
do the trick). The door west opens and run jump to that ladder and climb
(take the ladder on the right). Once up use the Key and enter and around the
structure to an opening on the west. North is a button that reveals another
button on the other side. A block in the middle rises and the Hammer Guy
appears (in my game he joined Lara on that block and gave me quite a fright)
so get your bootie up on that ledge as soon as possible and get in the
opening north.

Jump the pillars, running jump straight, running to the NW,
next one is N, then NE, SE, SW, over to the next and pull that jump lever
(camera shows another block rising. Back to the Hammer Guy room and jump
over the blocks to get theKeyon
the pedestal.The
Hammer Guy kept pestering my Lara on that first block, but I made it to the
key and back again to the ledge).

Jumping
those pillars again but this time stop at the block that has a ramp. Take a
standing jump to the slide, another slide and a jump and a slightly angled
running jump to the south. The gate closed and around the middle is a
keyhole.

An
earthquake occurs with a camera shot. Walk to the entrance and use that jump
lever and climb the block at the other end of the room, another jump lever
to use that opens the entrance gate again and of course wakes also that
skeleton. Jump down in the now altered pillar room. Nothing else to do than
run to the open gate on the east and use the jump lever on the south wall.
Go left and end up near a small lake with boulders, Hope you cleared the
entrance as a boulder drops there as well. Get to the west and in the NW
corner there is a hole filled with water. Swim in and at the end up. Get theTridenton
the pedestal and run to the gate and slide out of this game.