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2 Comments

Ah, a classic shooter. Pretty nice. I like the physics of the spawned enemies.

I’m going to learn Unity next as well, seems to be THE engine for indie developers. Getting an Oculus Rift developer kit this fall, super excited about it, and Unity is the engine for developing for that. What’s your thoughts on the Oculus Rift, the future or just a fad?

Oh, and a shameless plug if I may: my first real game is released this Sunday. It’s called Bugsplosion and is for iOS and Android. Check it out if you feel like it, it’s free (with an In App Purchase after the first two worlds if you like it and want more levels).

Unity is definitely a lot more powerful and accessible than I thought it would be. It’s been recently announced that the Xbox One will have Unity support, and I’m pretty sure the ps4 and Vita both have support as well. With this kind of power, indie devs will be able to push to multiple platforms with relative ease, which is just fantastic. I’ll be sticking with it for a while.

Oculus Rift makes me really excited. There are so many possibilities to make immersive first person experiences. I need to get my hands on the OR and the SDK as soon as possible, and it already has Unity support. Sure, it’s not the comfiest hardware (which is arguable I’ve heard), but it opens a whole other dimension of immersion which definitely outweighs the negatives.

I have an iPhone, so I will definitely check out Bugsplosion! Good luck learning Unity, it’s a bit intimidating at first, but once you get in the swing of things it opens up a lot of possibilities.