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Walkthrough - Metaphysicist FAQ

Anarchy Online - Metaphysicist FAQ v0.31
by Jake Wandsnider - Email: Visconia@hotmail.com
Version 0.31 completed 01/07/05
Copyright 2004 Jake Wandsnider
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright. If you
want to use the guide, just email me and ask.
Sites allowed to use my FAQ:
www.gamefaqs.com
www.neoseeker.com
Anarchy Online is (c) Funcom.
=============================
Version History
0.31 Simply added a list of sites allowed to use the FAQ.
0.3 First part done. Breed, Skills, Implants, Pets, Links, Credits.
=============================
=================
TABLE OF CONTENTS
=================
1. Choosing a breed
- What Breed Affects
- Solitus
- Opifex
- Nanomage
- Atrox
- Final Word
2. Skills (Basic Overview)
- Primary Skills
- Secondary Skills
3. Implants
4. Pets
- Attack pets
- Heal pets
- Mezz pets
- Pet control basics
5. Links
6. Credits
========================================================================
1. CHOOSING A BREED
========================================================================
------------------------------------------------------------------------
WHAT BREED AFFECTS
------------------------------------------------------------------------
Breeds have quite an effect on your MP so you should choose carefully.
All breeds are viable, but all have disadvantages and advantages. There
is no 'best' breed; except, perhaps, what the player comes to think.
Your breed affects your main abilities of: Strength, Agility, Stamina,
Intelligence, Sense, and Psychic. Your abilities affect your ability to
equip most armor/symbiants and trickledown to other skills. Your breed
also affects your maximum health and maximum nanopool(think mana).
Each ability is given a color in the skill window according to breed.
Green are cheap to raise in terms of IP and have a higher maximum cap.
Blue are more expensive than green and have a lower cap than green.
Dark blue are the most expensive to raise and also have the lowest cap.
Lastly, breed affects the maximum -nanocost your character can have.
Solitus - 50%
Opifex - 50%
Nanomage - 55%
Atrox - 35/45% (Not sure on this one; if someone can confirm for me
it'd be appreciated)
------------------------------------------------------------------------
SOLITUS
------------------------------------------------------------------------
Ability: Level 1 200 Max 220 Max
Strength 6 472 772
Agility 6 480 780
Stamina 6 480 780
Intelligence 6 480 780
Sense 6 480 780
Psychic 6 480 780
Solitus are the average all-rounders. They have no real strengths or
weaknesses. All abilities stay relatively close together which makes
equipping armor and symbiants relatively easy. All abilities are light
blue making them have a medium cost. They have medium health and nano.
You cannot go wrong with solitus as a breed and I would suggest it for
a beginner.
------------------------------------------------------------------------
OPIFEX
------------------------------------------------------------------------
Ability: Level 1 200 Max 220 Max
Strength 3 464 764
Agility 15 544 944
Stamina 6 480 680
Intelligence 6 464 764
Sense 10 512 912
Psychic 3 448 748
Opifex have strong agility and sense, but dark blue stamina. Their
abilities are rather high and their only downside, stamina, is one
of the easiest abilties to buff in the game. They have approximately
the same health and nano of that of solitus. There is not a real
downside to choosing opifex.
------------------------------------------------------------------------
NANOMAGE
------------------------------------------------------------------------
Ability: Level 1 200 Max 220 Max
Strength 3 464 664
Agility 3 464 664
Stamina 3 448 748
Intelligence 15 512 912
Sense 6 480 780
Psychic 10 512 912
Nanomage have very high intelligence and psychic giving a good deal of
trickeldown and nanopool. However, their health is extremely low and it
can be a problem and may not be worth the slight benefit to nanoskills.
They suffer from dark blue strength and agility, two of the main skills
used to equip many types of armor. Nanomages can be a challenge to play
and have no real rewards at high levels. Not recommened, except for a
challenge.
------------------------------------------------------------------------
ATROX
------------------------------------------------------------------------
Ability: Level 1 200 Max 220 Max
Strength 15 512 912
Agility 6 480 780
Stamina 10 512 912
Intelligence 3 400 600
Sense 3 400 600
Psychic 3 400 600
Atrox have strong strength and stamina skills, but dark psychic and
intelligence. They have the most health of the breeds, but a very small
nanopool. They do not get very much trickledown to nanoskills due to low
intelligence. Though the health is nice, not being able to cast as often
can be a problem especially at lower levels. Not recommended for a
beginner.
------------------------------------------------------------------------
FINAL WORD
------------------------------------------------------------------------
For someone new to the game I would go with solitus. But as I've stated
earlier all breeds are viable and can be played to high levels; they
just provide different challenges you'll have to overcome.
========================================================================
2. Skills
========================================================================
Metaphysicists have many important skills to raise and this can lead to
a very IP tight profession for the first few levels. I'll list the skills
I think are important to raise, but as I did not use weapons until around
150, I cannot comment on using IP for weapon skills. You open the skill
window with the "U" button.
Abilities section
Max Strength - Mostly used for armor/weaponskills if you use a weapon
Max Agility - Trickledown and used for some armors
Max Stamina - Trickledown to body dev and used for some armor
Max Intelligence - Trickledown to nanoskills and comp. lit
Max Sense - Trickledown to a few skills
Max Psychic - Increases nanopool
Max Bodydev - Related directly to max health
Max Nanopool - Bigger nanopool, the more you can cast
------------------------------------------------------------------------
PRIMARY SKILLS
------------------------------------------------------------------------
Speed Section
Max NanoC. Init
Increases your speed of casting nanoformulae.
Trade and Repair Section
Max Comp. Lit
Used for equipping belts/NCUs which are very important for a MP because
our buffs take up a lot of NCU.
Nano and Aiding Section - Most important section for a MP. Keep these
skills maxed as you can.
Max your Matt.Metam
Used for our nanocost nanoline.
Used for our mezz pet nanoline.
Used for our damage&init debuff nanoline.
Used for Quantum Wings.
Max your Bio Metamor
Used for our instill and evocation nanoline
Used for our heal pet nanoline.
Used for Odin's Missing Eye.
Used in our creation weapons nanoline.
Used in Quantum Wings.
Used in Notum Rejection/Nano Shutdown lines.
Max your Psycho Modi
Used in our nanobuff nanolines.
Used in our combat nanolines.
Used in our debuff nanolines.
Used in our nanocost/interrupt nanolines.
Max your Matter Crea
Used for our pet nanolines.
Used for our combat nanolines.
Used for our creation weapon nanolines.
Used for our instill/chant/evocation nanolines.
Used for crystal summoning nanolines.
Used for our pet desnare/root nanolines.
Max your Time&Space
Used for our pet nanolines.
Used for Quantum Wings.
Used for our pet desnare/root nanolines.
Used for our evocation nanoline.
Used for our creation weapons nanoline.
Used for Curse of Cronos.
Used for our interrupt nanoline.
Max your Sensory Impr
Used for our nanobuff nanolines.
Used for our chant nanolines
Used for Curse of Cronos.
Used for our interrupt nanoline.
Used for our dominate/unmake nanoline.
Max your Treatment
This is a very important skill. It is used for treatment/nano kits and
more importantly - implants and symbiants.
------------------------------------------------------------------------
SECONDARY SKILLS
------------------------------------------------------------------------
Speed Section
Evade Close Combat
Dodge Ranged
Duck Explosives
These three skills are your ability to evade enemy attacks. Duck explosives
is the least used on Rubi-Ka so if you're tight on IP you can let that skill
slack a bit.
Run Speed
Your ability to run faster. I would suggest getting this to around 200
or so and that should be enough for most areas.
Nano and Aiding Section
First Aid
This is your ability to use first aid kits/spindles. I do not
think it is overly helpful, but I suppose it could save you in some
instances.
Navigation Section
Map Navigation
This skill is used for map upgrades to your mini-map and uploading
different maps of areas. This is not overly useful; however, raising
it to 130 to get the most important upgrades can be very useful to see
machines, people, monsters, etc. on your mini-map.
========================================================================
3. Implants
========================================================================
Implants are very neccessary to any profession, but they're very important
to MPs. All of our slots are important to have filled, I guess, but their
are what I would say six very important slots. These would be: Head, Eye,
Right Hand, Chest, Waist and Ear. The store bought implants are actually well
made with the exception of chest where I would implant biomet instead
of matmet. I am only suggesting nano skills, fill in empty slots as you
please.
Pre level 100
Head Implant:
Shiny: Matter Creation/Time and Space
Eye Implant:
Bright: Sensory Impr
Faded: Time and Space
Ear Implant:
Faded: Psycho Mod
Chest Implant:
Bright: Biological Metamorphoses
Faded: Sensory Impr
Waist Implant:
Faded: Biological Metamorphoses
Right Hand:
Bright: Time and Space/Matter Creation
This is a decent setup for nano skills. You'll want to focus on MC/TS
nanoskills to keep your pet as high as possible. BM to keep a decent heal
pet out as well. Just keep shining MC and bright/faded TS, or vice versa.
The Sense Impr and Psy Mod will help to cast your nano buffs a bit sooner.
I will try to make a suggested setup for other implants later, but these
should carry out for your nano skills and main implant slots.
========================================================================
4. Pets
========================================================================
------------------------------------------------------------------------
ATTACK PETS
------------------------------------------------------------------------
MPs have three types of pets: Attack pet, Heal pet, and mezz pet. They can
have one of each type at once. Pets improve as you can cast better nanos due
to your nanoskills. Buffing into a higher pet can be very helpful and nice,
but make sure you'll have 75% of the skills needed to cast the pet if the
buffs run out, otherwise your pets will not listen to you.
There are two types of attack pets. The 'meatball' type which you will be
used to as it includes most of the line. The second type is the 'demon' type
which have much more hp, but attack slightly slower than the 'meatballs' and
are also at the top end of the line, so don't expect to be casting one until
at least level 100 or so. All attack pets rely on for summoning are Matter
Creation and Time and Space nanoskills.
The meatball type of pets scale by a beginning word to describe them. The
next step up may have slightly more health and hit slightly harder, but don't
expect to see a large difference. Using Anger Manifestations as an example:
Lesser Anger Manifestation
Inferior Anger Manifestation
Superior Anger Manifestation
Anger Manifestation
Supreme Anger Manifestation
Greater Anger Manifestation
Transcendent Anger Manifestation
Each step up would have higher nano requirements, but you probably wouldn't
notice a difference until going from Lesser -> Superior or even Anger
Manifestation. This means you can skip pets and save yourself some credits.
Demons are a bit different. There's only four of them in the Rubi-Ka line
but they have a lot more hp than their meatball counterparts. They start
as follows:
Summon Lemur
Summon Fiend
Summon Demon
Summon Cacodemon
The first two are rather weak, but Demon and Cacodemon are very strong and
useful. Too many pets to put into a table.
------------------------------------------------------------------------
HEAL PETS
------------------------------------------------------------------------
Heal pets are used to heal and keep you, your pets, or whoever alive.
All heal pets are in "Calling of ..." nanos. They use BioMet and
Time and Space nanoskills to be summoned. Always try to keep these
up-to-date. The higher the pet, the more it heals for/more hp it has/ and
more nano it has. Heal pets can run out of nano at low levels, but I've
never seen the higher ones run out of it.
Nano: BioMet T&S
Calling of Medinos 84 84
* Salvinous 175 175
* Valentyia 278 278
* Sanoo 406 406
* Restite 519 519
* The Vivificator 663 663
* Altumus 724 724
* Curatem The Grand 778 778
* Belamorte 850 850
* Mortificant the Eternal (SL only) 1466 1463
------------------------------------------------------------------------
MEZZ PETS
------------------------------------------------------------------------
Mezz pets are used to 'mezz' a mob or to stop it from attacking temporarily.
It can be used to stop adds temporarily or just slow down the rate of a mob
attacks at. At lower levels they may not be as noticable or useful, but are
very important at higher levels. Mezz pets use MatMet and Time and Space
nano skills to be summoned. These cannot be found in stores, but rather
have to rolled in missions. The first eight are just named, then on they
are "Summoning of..." nanos.
Nano: MatMet T&S
Lesser Distracting Sphere 36 36
Distracting Sphere 64 64
Greater Distracting Sphere 89 89
Supreme Distracting Sphere 114 114
Lesser Deranged Mindreaver 167 167
Deranged Mindreaver 199 199
Greater Deranged Mindreaver 241 241
Supreme Deranged Mindreaver 311 311
Summoning of Absuum 386 386
* Ignatus Mind-Clouder 461 461
* Demenus 561 561
* Duoco 700 700
* Distral 732 732
* Confane 769 769
* Balbuto the Gibberer 818 818
* Tumulten 871 871
------------------------------------------------------------------------
PET CONTROL BASICS
------------------------------------------------------------------------
There are a few commands you can use to make your pets listen to you. You
can do generic /pet * to make them listen but this would be very tedious
so I'd suggest making macros for commands.(ie. /macro Follow /pet follow)
/pet follow
This will cause your pets to follow you. When in this mode pets will not
defend you if you're attacked.
/pet behind
This will also cause your pets to follow you. They will defend you if
you're attacked while in this mode
/pet wait
Causes pets to wait and stay in the spot they're in when you use this. They
will do nothing but sit there while in this mode
/pet guard
This will make your pets guard you and attack anything that attacks you.
They will follow you along when they aren't not fighting.
/pet attack
Makes your pets attack your current target.
/pet hunt
Makes your pets hunt and kill the nearest enemy target. They will continue
to hunt and kill enemies until dead or issued another command.
/pet terminate
Kills your pets so you can summon another. Helpful if you do this when your
pets are low on health to summon another so that you get past the wait time.
/pet report
Gives information about your pets. Pet health, nano, NCU, position etc.
/pet heal
Tells your pet to heal your currently selected target.
Now these could become annoying to type in or even make macros for. There
is a very helpful program for making macros/naming your pets. Look for
petnamer in the links section.
========================================================================
5. Links
========================================================================
Official site
www.anarchy-online.com
Official forums
http://forums.anarchy-online.com/index.php?
Metaphysicist forums. Lots of useful information here.
http://forums.anarchy-online.com/forumdisplay.php?f=166
Home of PetNamer, a very useful pet scripting utility.
http://www.halorn.com/petnamer.html
Auno - Very helpful list of nanos and requirements.
www.auno.org
========================================================================
6. Credits
========================================================================
Funcom:
They made it
Official Forums:
This is where I got some breed caps and nanocost from.
Auno
I found nano requirements and names here.
www.auno.org