Share this post

Link to post

Share on other sites

If you remember back when we had archetypes the Knight had a cloak baked into the model. So any race based off that model should be able to wear a cloak once art does some fancy artwork to bring back cloaks for those races. Design will add some stats to cloaks that in some way equivalent to what an extra ring/necklace is worth.

Share this post

Link to post

Share on other sites

If you remember back when we had archetypes the Knight had a cloak baked into the model. So any race based off that model should be able to wear a cloak once art does some fancy artwork to bring back cloaks for those races. Design will add some stats to cloaks that in some way equivalent to what an extra ring/necklace is worth.

Share this post

Link to post

Share on other sites

If you remember back when we had archetypes the Knight had a cloak baked into the model. So any race based off that model should be able to wear a cloak once art does some fancy artwork to bring back cloaks for those races. Design will add some stats to cloaks that in some way equivalent to what an extra ring/necklace is worth.

So what you're saying is that Humans, Nethari, Half-Elves, Elken, and Guinecean get cloaks

Share this post

Link to post

Share on other sites

I was mostly joking, but Blair said any race based off Knight model could wear capes. Humans, Nethari, and Half-Elves definitely share models, so they could, in theory, wear capes. I threw in Elken and Guineacean for giggles, but I think Elken might have a similar enough model to that of the Knight’s (I remember the devs saying something about how easy it was to port Cleric animations to the Elken model)

Share this post

Link to post

Share on other sites

If you remember back when we had archetypes the Knight had a cloak baked into the model. So any race based off that model should be able to wear a cloak once art does some fancy artwork to bring back cloaks for those races. Design will add some stats to cloaks that in some way equivalent to what an extra ring/necklace is worth.

So it's just a jewelry style stat stick, OK.

I guess my real question was WHAT stats? I'm assuming not the neck/ring roll tables as that would make it redundant with those bonus slots.

More impactful than the neck/ring slots due to being a singleton nonduplicatable slot? Unique unreplicatable gear based bonuses?

Basically the real question is "why is this slot a compelling feature for race selection compared to the alternatives?"