Post subject: Re: What to use for "Pirates of the Caribbean" buildings ?

Posted: 08-24-2012, 02:04 PM

COGJoined: 02-24-2008, 07:26 PMPosts: 195Location: Kentucky

Rewatch the movies. Tortuga had cobblestone streets, plastered and wooden buildings and skaffolding everywhere. As to textures being old... Ive seen this phrase tossed around a lot around here, and it makes no sense. If it still prints proper and looks good, why does it matter if its "old" or not? If it was good enough to buy years ago, has exactly what you need to get the job done, I dont see what the age of the file has to do with it.

Issues: the old Skull Cove and CaveWorks land textures just don't go well with the new Hinterland (and even Atlantis) tiles. I didn't use any Skull Cove land tiles. For my caves, I have found some nice free texture fills, and stretched/blended some of the CaveWorks textures over that - it's fine for my personal use, though WWG could do a vastly superior job.

Good stuff: the boats from Skull Cove work fine. Cannon from The Maiden are great for a shore fort, and can be resized for other sizes. Take a look around at all the kitbashes of The Maiden for smaller ship ideas - I completely redid it into a schooner which is 17" long x 10" high (stored; higher with topsails in) x a little more than 4" wide.

One of these days I'll get my updated Skull Cove build done, and then I'll share pics...

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