I began playing World of Warcraft when I was a suit for Pearson. Though I worked my way up to a L20-something Paladin, the daily 4 hours as a commuter and on the phone, and 10 hours at the computer and on the phone killed my interest in grinding higher. Still, WoW was...

Playing video games “teaches skills that transfer to classroom, surgical procedures, scientific thinking…” according to the American Psychological Association, meeting in Boston this week. In a press release aggregating the results of several recent...

The SIIA just released a transcript of our panel discussion at the Ed Tech Industry Summit last month in San Francisco which you can download here (pdf). Transcripts or videos of all the presentations and panels at the conference are listed here. Check it...

Grockit, a San Francisco startup which raised $2.7m several years ago to seed their game project has taken down an $8m B-round according to Ed Tech Design’s Sari Follansbee, who brought this to my attention today, and the company’s own press release:...

Does what you experience and learn in virtual environments like MMOGs and videogames have any relevance to real life? Thought leaders like Jim Gee and researchers like Jeremy Bailenson, director of Stanford University’s Virtual Human Interaction Lab (VHIL),...