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Statikk, what does this mean for Champions where a Skin gives them a different model size? There are quite a few Skins where the Champion is smaller than their Classic counterpart. I'm fairly sure Riot doesn't want Skins to have mechanical difference from something like this.

It is all calculated on a per-character basis. Skins do not impact this value. All skins will behave the same in respect to being hit by skillshots.

Are you also fixing the bug of some skillshots going invisible or going right through people? (Not even just at close range, at any range this can happen)

We actually finally got a recent consistent reproduction of this bug internally, so we can finally throw resources at this to try and fix it. This fix will not solve that problem, though hopefully we can get an engineer to look at it sooner or later once their hands aren't tied up.

As part of this change, skillshots now fully take into account the model size of the target champion.

Some additional context on this: We found out that previously the math was flawed in that a champion's model size was taken into consideration only if the missile was hitting from the side, but not from the front. This means that previously if you shoot a skillshot right at an enemy, it would only hit when it hit the center of the target; but if you aim it at target's side it would hit if it touches the target's bounding circle. This was pretty inconsistent.

We changed it so that it will always use the target's bounding circle, but this means the potential reach of a skillshot is extended, and we have to slightly reduce the range of skillshots.