Tag: ybit

Hello, everyone! Lots of news for YBit! First of all, in case you haven’t read it in my last post, I have already payed for Steam Direct and got the page and build approved. You can already wishlist the game in Steam if you want: Also, I revealed the new type of platform on my Twitter account. This new platform will work as a magnet that will let you move to the sides while pushing you to it’s center. As most of the platforms, it will work as a useful one (for example, to translate yourself around the map or stop you from big jumps) and also work as a hazzard (stopping your falls or dragging you to dangerous places). I personally think this dynamic helps to add a lot more variety without overwelming the player with information. As always, new platforms bring new dialogues. I added a new dialogue to introduce these magnets and also added a new dialogue […]

Hello, everyone! I have news about YBit and Witchcraft. First of all, about Witchcraft, we are making the last tweaks. On my side, I am fixing everything so you can play with keyboard or joystick plus the bugs we found by testing the game. Hopefully, the release won’t have any problems. Also, we already sent the Steam page for revision so it should appear in the store really soon! Now, about YBit, Steam already approved the official page which you can see here (don’t forget to add it to your wishlist!). Also, they approved the build so the game will probably come out in October! As for the developing side, I’ve already started creating the second zone of the game, new levels and new backgrounds are done and soon a new type of platforms. Will have more news soon! Thanks for reading!

Hello, everyone! So…big news regarding YBit! I’ve just uploaded a new version of YBit with loads of changes (you can already get it here!). The news for the game are a lot, first of all, I adjusted the movement of the player. One of the new controller details is that if you are moving to the side and you stop touching the ground, you have less than a second to jump away. I read this tip in an article at Gamasutra (The End Is Nigh Gamasutra) and I thought it was a great idea to eliminate the feeling that you get when you press jump and nothing happens. This, along some other small tweaks, should get me closer to the final movement version I am looking for (to be honest, I think the movement feel is done, but I don’t want to say it is so before having more people try it out). Also, another big news is that now […]

Hello, everyone! I have a bunch of updates regarding many current and future projects. First of all, about Witchcraft, we are really close to the early access release. Hugo has already finished the Caelestian base (click on the image to check it out!) and some other details that were left on the other scenes. Once we have that and make some small fixes to the screens, we will be finally uploading it to Steam. So, hopefully, less than two months for release! Also, for YBit, I didn’t have a lot of playable progress from my side, but I have new ideas on how I am going to tie up the story. Meanwhile, Iván (composer of the OST of Wasting Bullets) and Martín (a friend of his) are making the OST for YBit! I just heard a preview of the menu for now, but I can already say that it sounds almost exactly like the vision I had. Just a few […]

Hello, everyone! I just uploaded a new update for YBit that focuses, as always, on more content! It also has new art in some parts of the game and small fixes! Some of the additions are eight new levels. With this, I already made half of the minimum goal for levels, so that’s good! I am getting closer to it! Also, I have been working on the art for the game. I added a new background for the dialogues and new character “faces” so they aren’t only a plain yellow box. If you are interested, here is the whole list of the changes for this update: New Added 8 new levels. Added a new type of platform. The characters now have “faces”. New background image for the texts. New dialogues. Changes Adjusted the volume of some audios. Minor visual fixes. For the future goals. I keep having the same ones: More levels. More platform types. More dialogues. Joystick support during […]