PS4 and Xbox One controllers: How we can fix controller stagnation

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Video games have come a long way in the last three decades, but controllers have been very slow to change. Gamepad design has been evolving at a snail’s pace, and we’ve rarely seen big jumps forward. Touch screens and motion controls are by far the most radical departures from traditional controls, but they both leave something to be desired in terms of precision. In this post, I’ll be highlighting some of the issues controllers are stuck with, while offering some solutions about what the industry should do to keep game controls accessible and precise at the same time.

Stagnation

Controllers — the principal way of interacting with video games — have been rather stagnant in the last few years. Sure, dual analog sticks and shoulder buttons have added new possibilities as they’ve come along, but since those have become standard, we’ve mostly seen small refinements. For the most part, the PS4 and Xbox One controllers are very similar to the first DualShock and original Xbox controllers.

Just take a look at these D-Pads. They’re from the original PlayStation controller, the Xbox “Controller S,” and the NES controller. Do they look familiar?

These are modern D-Pads. The PS4, Xbox One, and Wii U all have roughly the same D-Pads we’ve been using for years. That isn’t inherently a bad thing, though. After all, cars ship with nearly identical steering wheels, but is the cross-shaped D-Pad the very best we can do?

The problem goes deeper than the D-Pad. The whole idea of button layout hasn’t moved forward in decades. When it comes down to it, our modern controller layouts are still cribbing directly from the SNES controller. Did we really reach the pinnacle of controller design in 1990? We can do better.

Improvements

Recently, Mark Cerny — lead architect of the PS4 — spoke to a UK audience about playtests his team did for his new game Knack. Since the game is intended for a younger audience with smaller hands, the developers made a controller 50% larger than normal to mimic an 8-year-old’s experience. As it turns out, reaching the shoulder buttons is a real chore, so they shifted the control scheme to fit the audience. This specific case isn’t widely applicable across the industry, but the simple fact that the team took time to consider how their target demographic will interact with the controller is a shining example of what the industry should be focusing on.

I grew up playing video games, and the transition to polygonal 3D worlds happened very naturally for me. That’s not universally true, though. Moving an avatar around in three-dimensional space is intimidating to a non-trivial population, and the controllers are partially to blame for that.

When my parents see an Xbox 360 controller with seven face buttons, two control sticks, a D-Pad, and four shoulder buttons, they freeze up. Mind you, they both played the original Legend of Zelda game to completion on the NES. They obviously don’t mind complex games, but the steep learning curve of modern controls is too much for them the handle. It hurts my head to think of the many potential customers the industry has lost thanks to the high barrier to entry.

Nintendo dragged the industry kicking and screaming to touchscreens in 2004 with the release of the Nintendo DS, and blew the minds of every armchair analyst with the commercial success of the Wii. Now console controllers ship with accelerometers, cameras, and countless other sensors. Sadly, games that require any significant amount of precision still need to fall back to the old-fashion controls. Despite the success of the DS and Wii, the market has made it clear that slapping a touchscreen or motion controls onto an otherwise traditional console just isn’t enough for continued growth. Alternate control schemes are steps in the right direction, but they aren’t the savior of the industry.

As it stands, we’re left with a dichotomy in game controls. Touchscreens and motion controls are very approachable, but they hit a brick wall in terms of precision. Gamepads (and mouse and keyboard controls) allow for precise movement, but the barrier to entry is too high to expand to new demographics.

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KingRell25

Interesting read

DarthDiggler

I think his point was off though, and how old are his parents that they played Zelda but were “freaked out” by a controller with more buttons LOL.

I don’t see this as stagnation at all, controlers by and large can only take on a certain form. The previous generation is certainly going to affect the next as people have “muscle memory”. So it would be hard to up and change things too much without tipping the cart.

The fact is Sony has made various changes to the controller without shifting completely away from that form factor.

The main problem with the Wii U controller IMHO is it is not multi-touch.

Touch screen gaming is riddled with lag and not a great fit for action games. Its why I don’t play touch screen action games, the AI is always set to “shooting gallery”.

KingRell25

Agreed….I don’t mind that the controllers staying the same, it was a interesting read, and he made a couple of points….but to many people want change for the sake of change….it’s really no reason to change the controllers much. Video games now in hd 3D 1080p 60 frames can connect to online, etc….isn’t that enough change? Kinda refreshing that at least the controllers haven’t changed much.

evelyn582

like Sharon said I am surprised that anybody can earn $6709 in 4 weeks on the internet. did you see this link w­w­w.K­E­P­2.c­o­m

dns7950

If it aint broke, don’t fix it.

VirtualMark

Exactly what I was thinking, /article.

Guest

“If it ain’t broke, improve it. If you try and it ain’t improved, give them back the old thing, and try again. Try not to force it if the new controller ain’t workin’ out.”

Fixed it for you. Not looking forward to a Dualshock 30.

Guest

Why the downvote? I didn’t say they had to force it on you if it didn’t work.

“If it ain’t broke don’t fix it.” What’s wrong with trying to bring something new and fresh, and maybe perhaps even better? If you never try to bring something new nothing will ever change. If the consumer backlash is strong, then toss it in the bin and go back to the drawing board.

I mean if there comes a time where most consumers can play games with true photorealism and virtual reality, do you still want to be wiggling your fingers on a pad? If their current implementations suck, please, let them know. But don’t tell them to stop trying to change the status quo.

esan

exactly!

Andrew Finkenbinder

The Xbox 360 controller is a little precision and accident-stick-click away from perfection.

asbo-5

360 pad is a good pad, its main problem is the fact that the left stick is in the wrong position.

Anonymous

What is the article talking about that Sony and Microsoft haven’t done anything for controllers? Microsoft refined the idea of dual-analog sticks on the 360 controller to what many believe to be near perfection. Sony, while rather restrained in the Playstaion line, has been the first to add an analog stick to a portable console and the amount of control schemes available to the Vita border on absurd.

There are only so many iterations of control schemes that can offer the precision we need with the ergonomics of the human body. I think current controllers are doing an excellent job of offering the precision in a package that people are now familiar with it. Introducing a new control scheme will only add to the confusion on new consoles.

Guest

It’s really a reflection of humanity. People want to see new exciting things, but at the same time refuse change.

Thats why the Wii had so much appeal initially (read: *INITIALLY*) but after things calmed down, it ended up mostly shelved while the Dualshock and Xbox controller lived on. With the new generation of controllers, no one is really surprised and some are even bored. Yet this is how it has to be, because they’ve learned if they try to bring something new, once the waves of hype finally levels down it’ll flop.

I feel like motion controls could still have a chance, now that some developers have experimented with the devices, had more time to come up with better uses, as well as more precise and faster hardware/software algorithms for tracking. First generation motion was never going to be perfect — first generation anything never really works out the way the engineers envision it…

I think the reason the Kinect wasn’t as well accepted in a way is that it required too much activity. People usually want to game after a long day of work or for kids, sports practice, or SAT testing etc. They just want to veg out on the couch — no one wants to dance around. I think Sony and Microsoft realized that and added the controllers to interact with the cameras, so developers can still bring new and unique ways for input and interactivity without having to do backflips in front of your TV. I think it’ll have a rough start, but in time I believe even core gamers will warm up to the idea.

I have faith that they can create a good middle-ground between their vision and what a gamer likes. Because honestly, if I still see something even vaguely resembling a Dualshock or Xbox controller in 2030 I’m gonna flip my shet.

dns7950

If you think video game consoles are a reflection of humanity, you’re probably overanalyzing…That or you need to pass around whatever it is you’re smoking, it must be some good “shet”.. :D

Also, I think the Kinect was pretty well accepted.. You can’t really compare it to other controller-based games, it might not be good for when you want to “veg out on the couch”, but there is still a place for it… Kinect ping-pong is pretty fun, even if it does require movement..

Guest

Y r u so rude? I’m a non-smoker. My first sentence still stands, though. Just think about the server-run and all-digital based future. The concepts have been laid out and explained. It sounds all exciting, but when it starts coming around, people start feeling like their private life is being invaded, and the concept of ownership needing a revised definition. I won’t comment on which side is right. I’m just saying, new trends or paradigm shifts seem exciting when they’re coming, and when they finally arrive people get their jimmies rustled.

That aside, I do think the Kinect was pretty well accepted. It’s a good party/family peripheral, but if they want the core gamers to accept it, which of whom are the most vocal generally, they have to adapt it more for less body movement, and more wrist flicking and more gentle gestures. Despite what haters say, the new Kinect can even track your thumb and if your hand is open or closed so you don’t have to throw your arms around like a rabid monkey anymore.

dns7950

Sorry,not trying to be rude, just kidding around.. No offence meant.

Xplorer4x4

“Y r u so rude?” Why is your skin so thin? It was a painfully obvious joke. Maybe you need to drop the non-smoker gimmick and pick up some that “shet” to chill out.

Guest

So you could detect his sarcasm, but not mine? I typed it in a childish way for a reason. If I were truly offended I might’ve called him something unfortunate.

That aside, I just wanted to make a more serious point thats all.

Xplorer4x4

Obviously I wasn’t the only one given dns’ comment above mine. Go back to failing at what you seem to think is “sarcasm.”

ventus203

Fell áspero reading this

ventus203

Asleep*

LupineMP3j

This sounds a lot like creating a problem where there is none. Who cares what shape the D-pad is in? While I agree that developers of hard and software should spend some extra time considering how the audience will interact with the controls, going around and changing everything to look different isn’t innovation.

This gen I hear a lot of people saying thhings like “That isn’t next-gen enough.” People come into a new generation expecting to be spoiled by fancy new features and gimmicks and ignore the things the hardware and software can do if there aren’t enough fancy things to intrigue them. This is exactly why the console industry is in a bind today. Manufacturers and programmers are pressured to create things that cost a lot of money that the industry just isn’t generating like it once was.

I’ll repeat a sentiment already mentioned here:

“If it ain’t broke, don’t fix it.”

Xplorer4x4

“Who cares what shape the D-pad is in?” Depends on who you ask. I personally like the 360 style d-pad wheel as opposed to the PS(1/2/3/4) style or traditional style such as the (S)NES. While I care, it’s not something I am going to put a huge emphasis on unless something radical happens to the d-pad, but that’s where I have to agree with the thought process of “If it ain’t broke, don’t fix it.” Part of the reason being is how innovative can a d-pad really get? We may be able to innovate slightly but I can’t see a way to revolutionize the d-pad.

LupineMP3j

Fair enough, and I can see why there might be preferences. I’m quite partial to the simple buttons of the DS D-pads myself. I guess my point was that using the same D-pad shape across multiple generations does not mean controller stagnation. It just means they believe in their design.

Like you said, how innovative can a D-pad get? Do people expect it to detect our heartbeats through our thumbs? It’s a mere piece of plastic, an array of four simple buttons, and reshaping them for any purpose other than improved ergonomics will not affect the controller or how the user experiences it.

Xplorer4x4

“. It just means they believe in their design.”

I can agree with you on that.

” Do people expect it to detect our heartbeats through our thumbs?”

I sense your sarcasm here, but seriously, why not? My Smart Phone camera can detect my hear rate using the camera led and lens. I don’t have a practical use for it off the top of my head but I am sure you, I, or some one can come up with something practical.

LupineMP3j

Maybe, but look what they did with the DS4. The rumble is better than ever, to the point that you can tilt it around and actually hear and feel like something’s inside it (Playroom demo). You have a touch pad that can serve as various things, and is also an extra button. Developers can use this in many different ways. You have a light bar that, if you opt for the PS Eye, can add a whole new dimension to your game–again, if devs use it. There’s plenty of innovation in these controllers, ACTUAL innovation, RELEVANT innovation. A prototype of the DS4 could actually detect when you were stressed and adjust the level of gameplay accordingly. That’s innovation. Sure, I’ll even concede that adding a heart beat monitor to the D-pad might even be relevant. The controller could detect how you were reacting to the game. My point, however, was that going around tweaking designs arbitrarily just for the sake of tweaking designs is not innovation and not necessary.

Phil

This article is a bunch of nothing. I kept reading on, waiting for the article to make an actual suggestion, and that part never came. It’s just a bunch of talking about stagnation when, as all the other comments here point out, there isn’t a problem to begin with.

Controllers have stagnated and this is a problem… because my parents are intimidated by buttons? My suggestion for the future is… to do something better.

Xplorer4x4

“This article is a bunch of nothing. I kept reading on, waiting for the
article to make an actual suggestion, and that part never came.”
This was my thoughts exactly. If you are going to write a 2 page article on the subject scrutinizing stagnation, why not offer some sort of suggestion? Personally I feel this applies to comments in general to. If you need to bash something so heavily, why not do something productive and offer up a solution.

SpideyBry

I think any console maker that radically alters the design of its controller risks alienating its existing user base. If PS3 gamers have to learn a new controller for the PS4 they might be more willing to consider a different console. Same for XB360 to XB1.

I am disappointed that the article didn’t mention Sony’s innovations with the move controller and it’s accompanying navigation controller. The game Heavy Rain with that combination of controllers was very cool.

Part of the adoption problem with the move+navigation controller was the difficulty for a game company to require them since they’re optional hardware. If they require them then they limit their sales. If people can play it with what they have, they’re not as likely to buy the optional hardware.

NicolaMantovani

In which universe a Wiimote clone (plus, maybe, some minor technical improvement) can be considered “Sony’s innovation”?

The only time they improved on a home console controller something was when they decided to put two analog sticks instead of one like nintendo/sega did.

As for the article, there’s no way you can improve controllers anymore, we have went through six round if iterative improvements since the NES controller. The only alternatives are motion/kinect-style way of interact with the game (with the option of throwing in a traditional controller at the same time).

You could remove buttons to target the 50+ demography, but you might as well give em a tablet and let them play there.

SpideyBry

Calling it a Wiimote clone doesn’t make sense. They were both motion controllers. That’s where the similarity ended. It was better and far more precise than the Wii controller.

InsaneZucchini

But… that’s exactly what it was. That’s the entire argument of this article. There have been additions to the original NES controllers scheme, but for the most part there’s been little innovation between iterations. Yes they’ve grown a bit, but no extreme changes. The addition of analog sticks was great, but that was the only major change since the NES’s incarnation. The D-Pad and 4 primary face buttons are essentially the same, shoulder buttons are essentially the same since their first inclusion, start and pause buttons are essentially the same, dual analog sticks were new for PS and have essentially been the same since.

The PS Move was made because the Wii turned out to be a massive success. So they took what the Wii did and made it better where they could, to make it more enticing, why buy a PS Move if it doesn’t do, what the Wiimote already does, better. The PS Move was in no way a true innovation. It copied the Wiimote because Sony wanted to jump onto the Wii’s success. With the addition of the Wii Motion Plus though it really lost any edge it had as the Wiimote’s precision improved and already had a massively larger install base.

Calling PS Move innovative is to completely misunderstand the definition of the word. PS Move was not a new method, idea, or truly different product. The Wiimote did what it does, but it did it first. PS Move provided some improvements to precision, but it did nothing NEW.

lunchbox87

Dude its the same thing even had the Nun chuck and when the Motion plus came out they where pretty much the same as far as precise

esan

article from a writer at the xb1 release event:

“EVERY JOURNALIST WE SPOKE TO AT MICROSOFT’S REDMOND EVENT AGREED; THE XBOX ONE CONTROLLER FEELS LIKE A BIG IMPROVEMENT OVER ITS 360 PREDECESSOR.”

Im sure there’s plenty of articles the be found praising ps4s as well.

“Improvement” is not “innovation”. They’re doing the same thing with tweaks to specs and sticking rumble in more spots. They’re not doing anything truly NEW. Just looking at the controllers and you can see that the Xbox One controller is virtually identical to the Xbox 360’s. They layout has not seriously shifted nor has anything truly been added to the layout, it has been made more precise. Better is not New.

esan

The touchpad on ps4 is “NEW”, the led on both to track the users is “NEW”. The force feedback motors are “NEW”, downplay the rumble all you want, most anyone who has had their hands on and experienced them agree its an “innovative” feature. Oh they didnt pass your “just looking at them” test so theyre not innovative? lol Of course its “virtually” identical, do you want to be the guy who changes a next gen controller so much to tell a community they need to throw the muscle memory theyve built over the years out of the window? if theres anything we’ve seen from this launch, its that this community doesn’t respond to change very well. The efforts were focused “under” the hood, and subtle refinements like thousands of hours in the lab to nail the form factor and materials. (for the xbox anyway)

Meanwhile MS has made the most advanced piece of technology to ever come to home gaming in the kinect 2. Im sure your knee jerk reaction is to bash the kinect, but whether the features are something you personally value or not, its innovation really cant be disputed (if youve done your research on kinect 2). But sure, lets just be swooned and swayed by every article we read on the inter-webs, fueling our entitlement and convincing our oh so malleable brains that no matter whats out there, its not good enough.

InsaneZucchini

Tried replying once, but didn’t go through, trying again.

The touchpad already exists, it’s on the Wii U gamepad. The force feedback motors already exist, they’re essentially the rumble feature already in the handle of the controllers, now they’re just in more areas of the controllers for different responses.

The Wii threw out the muscle memory argument with the Wiimote. It was a vast shift in controller use that was so approachable it opened the window to the vast casual market that made the Wii a success. So the argument that muscle memory should be a 100% factor in controller design is null.

Note that I didn’t say that the PS4 and XBO controllers were bad or needed to change, that’s just the point of the article. The 360 controller is already considered by many to be virtually perfect, so the Xbox One controller with it’s many improvements is bound to be fantastic. But it’s not new or truly innovative. There’s nothing wrong with that though, because it is better and better is all it ever has to be.

I like the Kinect, it has a ton of potential, especially now that it can capture more subtle gestures. But Kinect 2.0 is not new or innovative. The Dreamcast’s camera existed before it, followed by the PS2’s Eyetoy, followed by the PS3’s camera and 360’s Kinect, and now we have the PS4’s camera and Kinect 2.0. The fact that it has “2.0” attached to the end of it means it’s not new, it’s an improvement. It has already existed as a weaker incarnation and it is therefore not new or genuinely innovative. That doesn’t mean it won’t be amazing. It’s just not a NEW idea.

esan

We’re really walking a fine, maybe even blurry line here. With that approach one could go only a step or so further and say nearly everything in existence is merely an improvement upon another idea. (originality is the art of concealing your sources, right) Regardless, my initial point wasnt even to defend their “innovations”, but rather (even to your points regarding the controllers likely being fantastic/better) that this article complaining about the stagnation of controller development, even going as far to suggest it needs to be “fixed”, feels like a desperate stretch for relevancy and spotlight in the next gen convo.

IMO: If i were going to have a next gen inputs/controller convo. I’d acknowledge that the controller dominates many aspects of gaming, but has its limitations. We dont need to reinvent the controller, we need a seamless multimodal system for inputs and i think XB1 with the new kinect 2 is a HUGE step towards that. For all of the controller strengths, there are some scenarios where navigating the system or enabling some actions in a game via voice or simple gesture would be much more efficient, and even more intuitive, and vice versa. It may not be quite there on launch day, but now with the kinect 2 in every box i think we’ll start seeing a lot smarter, more fluid integration of all input methods over time as they hone in on ways to enhance the overall interaction with your system/games. And i’d absolutely put an innovation stamp on that.

esan

to add. The “idea” of a camera supporting a game isnt innovative, but the Kinect 2.0 is. The kinect knows all of the sounds coming out of the system and so can process out all of the game background noise leaving only voice commands, and will only take those commands from someone facing the TV. – innovative – It can detect your heartbeat by subtle changes in your skin – innovative -. It works in %100 pitch black darkness…i could go on or you could just see for yourself…

Wow, what a silly article. I guess this is what happens when there’s still 4 months before the consoles release but there is nothing to say. It’s shocking that the buttons for up, down, left and right are still in an up, down, left and right position. Why don’t we innovate and have them off centered in an X position.
Cars still have four wheels and a steering wheel. They really are stagnating.

Postulative

I have never got the hang of controllers. Mouse and keyboard, fine. Joystick, great. This clunky hand-held device with too many buttons? It really is a steep learning curve, and un-ergonomic to boot. Whenever I have had to use a controller, my arthritic hands have ended up yelling at me about the torture.

Surely there is a better way.

wetbreasts

What I don’t see in this article are any real suggestions in changes that desperately NEED to be made in controllers. The reason it hasn’t evolved much is because the current designs (xbox in particular) is about as good as it gets. Changing just for changes sake leads to gimmicky stuff like the wii. The wiis ‘revolutionary controls’ moved a lot of units, granted, but what was the cost to the industry?

That year, it lead playstation and xbox to spend most of their research and development on their ‘me too’ technologies ‘kinnect’ and ‘move’ and neither of them resulted in much more than handfuls of low to mid quality mini games, and years of helpful innovation drought.

Why do people keep insisting that companies fix what isn’t broken? This reminds me of how people complain when the ‘next big smartphone’ of that year isn’t a different design. Simply changing things to cater to the fickle, A.D.D. generation can often lead to breaking things that were otherwise fine. (A great example in my opinion is what has happened with the nintnedo home consoles. We went from the overall high quality n64 (a console, whos worst feature was its ‘super innovative’ controller) to the wii and wii U, which are, in most gamers opinions, a step down from the n64 golden years.

The point is, if you don’t have any ideas for TRULY HELPFUL evolutions in controllers, don’t mess with a good thing by drastically taking stabs in the dark and leaving gamers with crap. It just isn’t worth it.

lunchbox87

Well blame them for trying to go after not Nintendo … i love that Nintendo tries new things yeah if it aint broke don’t fix it but also you gotta take a chance and innovate something or it is all just the same thing

Robinson Brothers

Thanks why I’m not buying a PS4 or X1. I need more now. I played games fjor 20+ years. Damn lets move on!

Guest

If it aint broke dont fix it.

Holy Bail

It don’t look broken to me, then why fix it?

lunchbox87

The whole if it aint broke don’t fix thing is good and all but somewhere down the line someone needs to take a Risk a lot of what we have today would not be here if not for risk and it seems Nintendo today is the only one willing to take a Risk with anything while the other 2 sits and wait to see what goes good … like the Move and Kinect both of them being answers to the Wii seeing how it was leaving those 2 in the dust and also why Sony is using the Vita as their wiiU tablet and same with MS and the smart glass

Zacchary Townsend

When you come up with a better idea than what already is, let us know. I’m sure there have been ideas but they’ve all probably failed to compare to what we have now.

Riekling Apocalypse 2013

When our hands start to change configuration, then the controllers might. Author might want to take the issue up with the Big Guy.

Samson Fu

I would say the same thing about keyboards, mouse, remote controls, etc. their improvements have been more iterative than transformative since the 90’s. And I’d say its probably better that way for these types of common utilities than risks having a failed product. Btw I’m 33, played Zelda when I grew up. My brother is 37 and 35. These controllers do not freak us out. How old are your folks?

Guest

I would say the same thing about keyboards, mouse, remote controls, land phones, etc. their improvements have been more iterative than transformative since the 90’s. And I’d say its probably better that way for these types of common types of utilities. Btw I’m 33, played Zelda when I grew up. My brothers are 37 and 35. These controllers do not freak us out. So probably expanding your pool could better substantiate your claims.

Guest

I would say the same thing about keyboards, mouse, remote controls, land phones, etc. their improvements have been more iterative than transformative since the 90’s. And I’d say its probably better that way for these types of common types of utilities. Btw I’m 33, played Zelda when I grew up. My brothers are 37 and 35. These controllers do not freak us out. So probably expanding your pool that you off of which you based your analysis could better substantiate your claims.

Samson Fu

I would say the same thing about keyboards, mouse, remote controls, land phones, etc. their improvements have been more iterative than transformative since the 90’s. And I’d say its probably better that way for these types of common types of utilities. Btw I’m 33, played Zelda when I grew up. My brothers are 37 and 35. These controllers do not freak us out. So probably expanding your pool off of which you based your analysis (your parents) could better substantiate your claims.

Draconian9053

“our modern controller layouts are still cribbing directly from the SNES controller.”

That’s because the SNES had the best controller, especially for those of us with smaller hands. The first Xbox’s controller was a gigantic monstrosity, so I vowed to never buy an Xbox. The PS1, PS2, and PS3 have all had controllers that fit my hands well and even resembled the SNES controller. Excellent. Although, now it looks like the PS4 controller is going to be notably larger than their previous controllers.

asbo-5

I’m sure(and sincerely hope) that many of you feel like I do, it may sound trite but “If it ain’t broke, don’t fix it” applies here. All they (the current controllers) need is small tweaks. Like the DS3 needs better triggers, the 360 pad needs the left stick in the correct position. Other than that, game on dude.

TonkaTuck

If something works well for it’s task, only an idiot looks at it and thinks it needs to be changed for the sake of change.

http://bloggingcareermaker.blogspot.in/ Nithin Upendran

great one thanks bro

Guest

If it ain’t broken…

Windows 8 is an example of why we shouldn’t change something dramatically that works fine.

wfga

This is kind of crap. The Xbox’s contribution to controllers is ZERO. most of this design was done long ago. I think, but not sure, Sony added the sticks and the vibration. But apart from that even they havent done much. Give credit to those who deserve it.

Mirimon

Ds4 won emmy awards for a reason, it feels fantastic.. just the right tweaks, for all ages.

I am also fond of using the left half of a controller, and the right half as a mouse on a pad, gives me all the smooth movement of my character, and the rapid aim and accuracy of traditional pc controls.

sure.. if you.. um, have never actually held them and used them you would think that. Clear your mind, let go of your fanaticism, then wait until you get a hold of them. You may find it very pleasing. It did win an emmy after all..
Myself, I was born with symmetrical parts, and I am not a horribly disfigured mutant, so I like my controller to have symmetry.

if that really isn’t enough, there are some xbox styled 3rd party premium controllers for the ps4 already made, for those with disfigured hands.

Bossdondayday

You My Guy Are A PSSTAN Prestige 8.. Calm Down We Understand You Helped Build PS4 And This Is Your Passion In Life But XB1 > PS4… Respect it

Mirimon

wtb engrish…

Mirimon

also.. why should a controller evolve? when was the last time Humans evolved???

exactly…..

Bossdondayday

XB1 Will Win This Console War.. Ps4 has more horsepower but only by a small margin but all STANS will over exagerate after game developers and console analyst all say it has a small advantage over XB1.. But where it all boils down to is the better expierence and there is no way in adams asshole the PSN can outdo XBL.. From party chat to better servers to having every app first and having sum that psn will never have also getting dlc on most major games first.. Being able to move into the future and be able to talk to your system and move threw shit with hand gestures is a step in the future.. PSfanboys hate kinect and will find every reason not to have one but even if u dont want it doesnt mean its not nice to have and bein able to do two things at one time on your screen is great (PS4 is not able to do this and wont be able to

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