Video Tutorial.This tutorial walks you through building a metablob vehicle and setting up advanced decal texture maps in Vue. Total running time: 18:18 (Requires Flash)You can also download a copy of this tutorial.

Video Tutorial.Finally, a way to actually create roads...level roads on terrains. You'll need Photoshop and some paper to take notes as the actions is fast and you're sure to miss something if you don't pay close attention. Total running time: 13:54 (Requires Flash)

Video Tutorial.Many of you may know of Monsoon's SeaVue kit for Vue. I've had it for awhile, but wasn't quite sure how Mark Lawson (Monsoon) was able to squeeze such incredible images from it. So, I asked him to show me, and then I created this 28 minute tutorial based upon his generous tutelage.You may also wish to download the ZIP version of this instead of watching it LIVE.

Video Tutorial. This tutorial walks you through setting up Vue for starting to build models. There are a number of subtle techniques which are presented to help you quickly move around Vue and render your models. Total running time: 8:52 (Requires Flash)

Video Tutorial.Recently, I was trying to create a solid flower colored plant species using Vue's SolidGrowth plant editor-- and found to my dismay how difficult it is to create. Most of all the originating flower 'base plants' all create a variety of colors when used with EcoSystems. In fact, even the single color Bonny created multiple colors when not white.I finally was able to craft a solution using the Primose as a base species. This 5:40 video explains it better than I can here.You may also wish to download the ZIP version of this instead of watching it LIVE.

Advance V-Ray studio lighting tutorial from www.renderray.com that explains the creation and setup for the studio lighting, and the usage of vray physical cameras within 3d Max. Here in this forth part, we will create and place the vray cameras and we will explain briefly about its settings and comparing them with eachother

Advance V-Ray studio lighting tutorial from www.renderray.com that explains the creation and setup for the studio lighting, and the usage of vray physical cameras within 3d Max. Here in this fifth part, we will create some materials and explain the material parameters assign them to objects and make test renders

A very descriptive tutorial that guides you through creating your character in Poser, making a UV map, importing into Bryce, using photos, creating and adding textures and fine details in Photoshop. For beginners to advanced users.

A postwork tutorial using Jasc Paint Shop Pro. This tutorial teaches basic techiniques in adding clarity and smoothness for a finished, vibrant protrait. Focuses on Poser Renders, but could be used in any type of photograph.Beginner to moderate skill level.

A postwork tutorial using Jasc Paint Shop Pro. This tutorial teaches basic techiniques in adding brilliance and color techniques for a finished, vibrant protrait. Focuses on Poser Renders, but could be used in any type of photograph. Beginner to moderate skill level.

A very in depth look into the Bryce "Terrain Editor" Starting with Photoshop to create and prepare your images to be modeled into detailed meshes and adding photo realistic texture maps. Completely posable insect wings, body, antenna's and legs. For beginners to advanced users.

Many of you already are already familiar with the good doctor and his notorious tutorials for Poser. Renderosity is proud to present "The Doctor is Out...(to lunch)!" with Dr Geep as a Featured Contributor and bring you the first in his series of tutorials on Poser 4. So, let's begin with: +DG#001 Joint Parameters!

This is how I went about warping rj001's shape to make the different parts of my structure I made for the Bryce Forum's April Challenge. It's real easy and requires no real talent (the real secret behind everything I do). I'll go through the whole process with one of my shapes.

Skill Level: Beginner / Views: 1342
/ System Requirements: Just about any version of Poser will do.

Isn't it odd that for all the excitement of 3d modeling and animation applications you still look at a 2d view of the 3d world?I thought so. Using Poser I figured out a better way by setting up a parallel view stereoscopic window that provides an exponentially better option. With one camera parented to another, 4D flying through animated sequences is unparalleled, so to speak. I'm pretty sure you haven't seen anything like it before.It was originally posted on Renderosity a few years ago but it has apparently been misplaced so I'm uploading it again with the hope that it will again inspire others to see for themselves.I can not overstate how much easier it is to place and animate multiple objects in true stereoscopic 3d by eliminating the need to reposition the camera in order to make sure objects are in apparent proximity.