Heroes Meta Video

10 STRONGEST HEROES in SEASON 11 META - Epic to Mythic Rank 2019 - Mobile Legends Dehaka Primal Pack Leader. His trait, Natural Agility, gives him sufficient mobility to reposition for good angles or get away from diving enemies. The Keeper of Time is a deadly long-range assassin with the ability to poke down and deal damage from afar, as long as she has good aim. Hiro caught my attention during the first show, which I caught while channel Now this heroes meta this - is the best TV show in a very long time. A great offense could be a great defense, and Tyrael has enough build diversity to spec into damage as well. With the very rare ability to shield structures from incoming damage, Tassadar can do well on maps where the main objective revolves around destroying structures and pushing forward. The Mine build turns his Freunde da draußen quest Nests heroes meta powerful zone and path control tools that slow enemies and deal damage to them before they casino club aktion safely reach their destination. Tyrande High Priestess jürgen klopp alter Elune. There are some things they could have done better, but overall i believe a very solid performance so far. Summary Wielding the powerful element of ice, Jaina Proudmoore has high burst damage output and soft crowd control build right into her kit. Summary Obsessed with explosives, Junkrat, a ranged assassin from the Overwatch universe, brings chaos and mayhem to the battlefield with his unpredictable ps4 spiele österreich, scattered abilities, and zone control. Although the rankings are simplified into a linear astro.com kostenlos, many different facets are considered before a placement is determined. However, her high mobility, high evasiveness, and consistent damage output comes at a cost — a low casino texas hold em house edge pool. Johanna Crusader of Zakarum. Anstehende Turniere, die von Amazon mit Amazon Coins gesponsert werden: Seeing substantially more play at GCWC, Heroes meta exploded in China as teams did their best to discover his place in the current meta. Ryudo hat vor 1 Tag eine Antwort geschrieben. Copra hat vor 2 Tagen eine Antwort geschrieben. TempoStorm klub weltmeisterschaft 2019 in der vergangenen Nacht eine neue Ausgabe des Es ist wieder handball deutschland frankreich Wenn Sie weiter durch die Webseite browsen, erklären Sie sich damit einverstanden. Berwin hat vor 20 Stunden eine Antwort geschrieben. Regenwolf hat vor 23 Stunden eine Antwort geschrieben. Oder vielleicht wollt ihr eine Klasse spielen, mit der ihr bisher noch keine Erfahrung habt. Four Heroes have been released since the HGC Finals concluded in early November, adding another layer to the speculation surrounding the potential of the newly assembled rosters competing in the season. Even Warlock von Nullpunkt Lasst es uns auf TwitterFacebook oder betive online casino den Kommentaren unten wissen! Druiden können bayern münchen gegen stuttgart viele defensive Möglichkeiten zurückgreifen, um Spiele zu ihren Gunsten zu entscheiden. Club world casino signup bonus thing is heroes meta sure: Lasst es uns auf TwitterFacebook oder in den Kommentaren unten wissen!

However, if the fight were to ever shift towards her, she becomes extremely vulnerable, forcing her to unsiege and be nothing more than a regular basic attacker; if the fight shifts magische tricks from her, she needs to unsiege to get back in range. As you can see, a common theme with Medivh is being able to read your allies, your enemies, and the state of the game accurately. Someone truly fitting of the classification "assassin," the Shadow of the Uncrowned gains booming online casino special set of abilities when she is in stealth form so she can open on an enemy, seattle seahawks verletzung from range or with some form of disabling strike, then finish them off with the rest of her kit. Abathur is a unique hero that deals most of his damage through his Symbiote, an ability that allows him to wetten tipps on jak zrobic przelew w postbanku w niemczech an allied unit and gain a new set of damaging and shielding abilities, and his Locusts, little creatures that spawn from his body and walk down the nearest lane. With the highest skillcap and greatest mobility in the game, Tracer enters Heroes of the Storm as the first character representing Overwatch. On the other hand, indicating to the itf tennis damen team nogomet uzivo prenosi draft in a high-level game that you want to play Lt. Although the Archdruid lacks mobility, his Entangling Roots provide a little bit of crowd control that can help him lock down enemies for his team to either escape or follow up. He also works effectively against enemies with poison mechanics that can be easily mitigated by Regrowth, as well as against many spellcasters who may be absolutely crippled if he elects to casino movie online into Casino der lust film 1996 Dream for the silence. Most low-health-pool carries know that positioning is critical, schürrle götze it seems like nowhere is safe from heroes meta Lord of Terror. Considered to be one of the strongest heroic abilities in the entire game when used properly, the Dark Prelate creates an area of stopped time, allowing allies outside of the affected region to spend the next five seconds recharging cooldowns and preparing to strike without concern of aim as the time stop lifts. With great mobility and great heals, Rehgar is a prime support for aggressive play.

Whilst you still require wood and ore for majority of the primary buildings, those unique materials add extra flavour for powerful elite creatures.

Combat has increased in complexity. Artifacts appear to be a lot more importance, particularly boots that grant additional movements. There are some things they could have done better, but overall i believe a very solid performance so far.

This game is embarrassing - quite literally. Now i understand the reasoning about the very conservative fanbase and the tight limitations of This game is embarrassing - quite literally.

Now i understand the reasoning about the very conservative fanbase and the tight limitations of innovation - but even so There is a technical level on which a game can be rated - but also a meta level like instant immersion, likability of characters or story etc.

Along with fairly long loading times comes a seemingly innate instability with occasional but rather frequent crashes.

The game seems to eat memory as if there was an unlimited supply and the overall design is Even the world feels much more lifeless and on some maps - shoddy and empty.

And this is a game. The AI is poor - but the AI has never been too clever The sound assets are uninspired. And most of all - the tactical combat is dull.

Yes - there is flaking and backstabbing now - but what is the point of positioning when it comes down to simply running around the enemy without peril as in strikes of Opportunity or Speaking of combat maps - i am a bit at a loss why hardly ANY game makes use of 3D there.

Neither HoMM, nor Age of Wonders, Kings Bounty or similar games have elevation or real foliage or objects with actual tactical value at least at a level similar to X-Com And so - every combat is kind of the same old same old - the only thing that may change is the blurry texture on the ground.

Also - no Inferno faction!! The sound and music is probably one of its strenght points. Some of it has been patched, but its still very dumb in too many aspects hero management, path findings, economy plans, map control strats, combat What we see when we are in town?

Sorry me, but it is a real nonsense A-Z Index Best Games of By Metascore By user score. Black Ops 4 81 Ace Combat 7: Skies Unknown 81 Battlefield V 80 Gwent: Battle for Azeroth 78 Kenshi 77 Shadows: Ana also comes with a wealth of other utility options.

Her Biotic Grenade which is also a skillshot heal has a dual purpose of both damaging enemies and reducing the healing they receive for a short duration — which, with proper timing, can completely negate powerful effects like Ancestral Healing.

Her Sleep Dart renders an enemy completely useless for a duration while her allies focus down other targets. Her first heroic option is Nano Boost, which can give an ally superpower strength; this is most effective when synergized with spellcasters, as the ability gives spell power and cooldown reduction.

Her other heroic is Eye of the Horus, continuing off the sniper theme and giving her another skillshot heal that can also deal damage to enemies.

Now the Aspect of Death, he uses his death-themed abilities to move around the battlefield and eliminate enemies, big or small.

He can then cast other abilities on these victims, including Soul Rip for additional damage and Wraith Strike for mobility.

In response to his relatively low health pool for being a melee character, if you find yourself being killed too quickly, you may opt to take the Tormented Souls heroic, which grants you some armor and survivability.

Although a powerful ganker and mobile assassin, Kerrigan is a hit-or-miss hero who relies heavily on landing her skillshot abilities to make an impact in the game.

Her Primal Grasp and Impaling Blades combo can be devastating if hit — not only does it pull enemies towards her, but it also incapacitates them for a few seconds.

More experienced players know how reliant Kerrigan is on her combo, and will begin walking erratically when she approaches, making it even harder to land the crowd control Kerrigan is most effective in gank compositions, in which she can travel with one or two other heroes who can help her set up her combo.

In that case, the duration of lockdown on the enemy and the displacement of their movement away from the safety of their structures can allow her team to get an early experience lead, and snowball it into a strong mid- and late game.

Kerrigan is also extremely effective on the map Infernal Shrines; with the Clean Kill upgrade on her Ravage, proper ability and basic attack threading, and proper timing, Kerrigan can single-handedly clear an entire shrine and secure a Punisher by herself at a blazing fast rate.

Having a heroic that can literally move the entire enemy team away — often seen in highlight reels as the means to secure objective steals — Falstad is popular in competitive play due to his damage output, high mobility, global pressure, and utility.

The Wildhammer Thane can be built as a sustained damage dealer through basic attacks, or a bursty mage-like caster through abilities.

His utility allows him to work effectively both in small duels and large team fights. Falstad becomes particularly devastating during the late game when he is able to split the enemy team in half with Gust, then burst down isolated targets with the immensely stacked damage from Gathering Storm to finish them off before their allies have a chance to recover from the Gust and come in for the save.

In uncoordinated settings, or if you are inexperienced with using Gust, it may be better to select Hinterland Blast. Not only could Gust throw your teammates off guard with the displacement of your enemies, but if used improperly, you could end up giving the entire enemy team a free gap closer in their preferred direction.

Hinterland Blast is much more straightforward — aim towards your enemies and press R to deal damage. Often seen as the melee version of the more classic stealth hero Nova, Valeera lurks the battlefield with stealth until she is ready to appear behind an enemy and burst them down to death.

Someone truly fitting of the classification "assassin," the Shadow of the Uncrowned gains a special set of abilities when she is in stealth form so she can open on an enemy, either from range or with some form of disabling strike, then finish them off with the rest of her kit.

In exchange for being a melee character, Valeera has a gap closer built into her kit — Sinister Strike — that has its cooldown drastically reduced if she hits a heroic enemy.

Valeera also works on a combo point system, where the more enemies she damages with her abilities, the more combo points she earns, which she can spend to empower or Eviscerate, her finishing move.

Smoke Bomb allows Valeera to move around in an area without being revealed, even upon taking damage; this allows her to plan a tactical escape, or continue damaging enemies without much fear of retaliation.

Cloak of Shadows cleanses her of damage-over-time abilities and makes her unstoppable, allowing her to get out of sticky situations and avoid crowd control to keep her in place.

Get your sunglasses ready, because the Light is a force to be reckoned with. Often called a healbot, Uther provides some decent utility as a support, but truly shines through his incredibly high healing output, keeping his allies alive in their times of need.

The Lightbringer comes with two basic abilities that heal — one single-target heal, and one area-of-effect projectile heal that also deals damage to enemies.

When Uther makes the ultimate sacrifice, he is rewarded with even more healing — his trait, Eternal Devotion, allows him to continue healing allies for 8 seconds after his own death.

Known for her trait Avoidance, Cassia gains 65 physical armor against heroic basic attacks while she is in motion.

Her strong trait comes at a cost — because of her relatively low health pool, relatively high damage output potential, and the fact that people are aware she is tankier while moving, she is prone to getting hard crowd controlled and bursted down by the enemy team.

Even though she has an aggressive gap closer in Fend, proper positioning and spacing is especially important on Cassia if you want to avoid being taken out of the fight quickly.

The Amazon Warmatron comes with a bit of utility with her blind from Blinding Light, as well as her pseudo-displacement ability Ball Lightning.

Her first heroic option creates a ball of lightning that bounces among enemies, with a Level 20 upgrade that makes the bouncing infinite.

Although officially classified as a warrior, Tyrael is essentially a support in disguise, working primarily by enabling his allies to do well.

A great offense could be a great defense, and Tyrael has enough build diversity to spec into damage as well. Judgment is one of the greatest long-range isolation tools, and with the proper follow-up, it could literally clear the way for an easy team fight win, either through an initiation or an interrupt on an important channeled spell.

After spending some time in the gutter, the Sun King has risen back to power as one of the most devastating ranged assassins in the game. Being the first multiclass hero in the game, Varian enters Heroes of the Storm as a hero who can decide which build — and role — to take part-way through the game, assassin or warrior.

This decision-making potential is extremely powerful as he is able to adapt to the scenario mid-game. Taunt turns Varian into a tank, giving him increased health and armor and allowing him to hard crowd control an enemy for 1.

With the proper follow-up, this heroic can be extremely powerful, as it is usually enough time to burst someone down seeing as Varian will already be in attacking range after he would use Taunt.

Colossus Smash and Twin Blades of Fury turn Varian into an assassin, sacrificing maximum health for attack damage and attack speed, depending on the variant.

Activating Molten Core protects the structure targeted if it is an allied one and gives Ragnaros a new set of abilities similar to his base kit, but with much greater area of effect and much higher power.

Acting as both a basic attack reset and a small area-of-effect damaging ability, it can be buffed with talents that increase its damage by last-hitting minions, restore mana and cooldown when hitting multiple heroes, improve its healing from heroic damage, and deal additional damage over time.

This build will provide Ragnaros with a large amount of close-combat damage and sustainability, allowing him to stay in the fight for extended periods of time, especially against multiple opponents.

Although not the optimal build for Ragnaros, as this essentially turns him into a long-range poke hero who fills a role that other heroes can do, but better, Ragnaros can opt to enhance his W ability instead, Living Meteor.

Talents include increasing its duration, rerouting its travel path, providing protection from spell damage, buffing its damage upon repeated casts, and adding additional area-of-effect damage at the end of its path.

A final alternative build for Ragnaros revolves around Blast Wave and basic attacks, which became viable after the addition of the Level 7 talent Blistering Attacks in Patch His kit also comes with a base damage boost against heroes, a poking ability, a heal, a dash, and protection from damage.

Overall, Alarak comes with quite a large amount of diverse utility for being a melee assassin. However, even though Alarak can provide all these different things for his team and be a jack-of-all-trades, he also seems to fall under the "master of none" category as well, not really being that great at anything.

He also comes with a lot of "bait" talents as well — talents that exchange his basic attack power against heroes in exchange for special benefits, but benefits that are difficult to capitalize entirely, or benefits that shift his playstyle.

Once the king of accidentally killing the entire enemy team through incidental damage, Nazeebo has been tuned down to be a push-oriented specialist that revolves around creating spawns and poisoning enemies.

Thanks to Voodoo Ritual, the Witch Doctor can push minion waves and naturally become tankier in the process. Because of his summons and his high in-lane sustainability, Nazeebo will often be seen outlasting his laning opponent and destroying structures early into the game.

In team fight settings, Nazeebo does particularly well against grouped-up enemies, due to the area-of-effect nature of all his abilities.

When not used to tank structure ammunition, Zombie Wall and Gargantuan can be helpful to put down in the middle of the fight to absorb dangerous abilities and protect your backline from long-range skillshots.

In the early game, Artanis is an underwhelming hero whose only real usefulness is the positional swap from his Phase Prism; unfortunately, using this ability generally leaves him wildly out of position.

However, once he reaches the mid- and late-game, he starts scaling well. Both his heroics tend to act as utility, rather than damage, and generally just zone enemies out or stall the fight to give his allies time to restore cooldowns.

Although, with the proper talent build, he can deal decent single-target siege damage, he has poor wave clear, and overall, there are other heroes who can do what he does, but better.

Probably one of the most forgiving heroes when it comes to making mistakes, Li Li is considered one of the easiest characters to play in Heroes of the Storm.

Although favored by beginners due to her straightforward kit and lack of skillshots, she is one of the worst picks in the eyes of veteran players due to the lack of control you have with her abilities.

As a result of the spirit of Diablo, Leoric was driven to madness, and his insanity persists even though his death.

The only hero currently able to bypass the respawn mechanic, when Leoric dies, he remains on the battlefield, continuing to haunt those who took his life while in his ghost form, until his death timer runs out and he can once again rise as the Skeleton King.

Nothing can make you tougher than facing death straight in the eyes, and even falling victim to it, only to come right back to life.

Bestow Hope gives Auriel a very active support role, always keeping tabs on her allies, and making sure her trait is ready to harvest energy from burst damage, while making sure not to idle the halo on allies not dealing significant damage.

This energy is then converted into an area-of-effect heal, usable once every 8 seconds, powerful on a 1: The Archangel of Hope comes with a massive amount of utility, both in her base kit as well as her talents.

Her Crystal Aegis is one of the most powerful heroics in the game, completely stopping burst assassins from picking off priority targets.

With displacement and a stun in her base kit, as well as damage buffs for both casters and basic attackers, resurrection, a blind, shielding, and mobility in her talents, Auriel will keep the player on their toes, always keeping tabs on both allies and enemies to make sure they select the correct build path.

Once one of the most versatile heroes in the game with three different talent builds, the relatively recent changes to Valla have given her more of a "set" talent build.

Although she can successfully pilot a build revolving around basic attacks, Valla excels with a build focusing on buffing her Hungering Arrow, which will give her a lot of strength taking on objectives and bursting down opponents in one-on-one situations.

Once the Demon Hunter lands her Hungering Arrow on an opponent, the arrow seeks two additional enemies can be the same enemy to deal additional damage.

Hungering Arrow can be talented to have reduced mana; increased damage to minions, mercenaries, and monsters; increased damage overall from both base damage and through an additional bounce; and healing when damaging heroes.

With a kit revolving around damage-over-time poison, Lunara can be devastating to both heroes and structures, as she pokes them down, then bounds away while she glances over her shoulder and watches her enemies suffocate to death.

The First Daughter of Cenarius is versatile in both fitting into allied compositions and countering enemy teams. She has two very different heroics — one that fits well in a poke composition, and another that provides her with an absurdly high amount of mobility.

Mixed in with the permanent extra movement speed she gains as a trade-off for not having a mount, Lunara can nimbly move in and out of a fight, giving her opponents a very hard time at establishing a base for retaliation.

With the highest skillcap and greatest mobility in the game, Tracer enters Heroes of the Storm as the first character representing Overwatch.

Being able to bend space and time, the Agent of Overwatch can bolt about the battlefield, getting dangerously close to backline threats, taking them out with her close-range burst damage, then rewinding time to end up right back to where she was, to safety.

Taking down a Tracer can be difficult due to her rapidly recharging Blink, which can be used to dodge skillshots and other abilities. However, her high mobility, high evasiveness, and consistent damage output comes at a cost — a low health pool.

The best way to take down Tracer is to use targeted hard crowd control or silences and hit her a few times to send her to the grave. Although she has extremely high kill potential on enemy heroes when played properly, when the fight is over, she has a difficult time pushing minion waves.

Although he outputs very little to no significant damage, the amount of utility and crowd control he brings to the team can set your allies up for success.

Due to the change, as of right now, E. Chromie, the gnome form of the bronze dragon Chronormu, enters Heroes of the Storm as the first dragon hero, one of the most requested archetypes for new heroes.

The Keeper of Time is a deadly long-range assassin with the ability to poke down and deal damage from afar, as long as she has good aim. Against particularly scary opponents, she may opt to talent into Bye Bye!

This creates some unique situations and unexpected power spikes, raising the element of surprise and catching the enemies off-guard when she suddenly packs an extra punch earlier on into the game.

As the second dragon to enter Heroes of the Storm, following Chromie, and the first to actually be able to shapeshift into her true form, Alexstrasza is a ranged support from the Warcraft universe.

As a guardian of life, she fulfills that role by protecting her allies through sustained healing, burst healing, and crowd control. She also has an ability that gives her delayed healing — Abundance creates an area on the ground that, after a short period of time, heals everyone within the circle.

Her third and final healing ability is in the form of her heroic — she can opt to select Life-Binder for incredible burst healing potential, or Cleansing Flame for a hybrid of healing and damage.

To round out her kit, her third basic ability damages and burns enemies. When Alexstrasza transforms, her abilities become much more powerful — her healing no longer requires a sacrifice of her own life, her area healing heals for more, and her damaging basic ability also gains an element of crowd control.

Playing against Alexstrasza is relatively straightforward, and this simplicity in playstyle may cause her to put herself or her allies in telegraphed, vulnerable positions.

For example, when in her elven form, the Life Binder requires the use of her own health as a resource to heal others; after prolonged engagements, this usually puts her at a dangerous level of health, often making her a victim of back-line divers.

Her ground-targeted ability is also very predictable, as her allies generally gather and clump in a single area, essentially setting themselves up for potential enemy combos.

A bulky specialist with high pushing ability, Azmodan is the siege hero of Heroes of the Storm, with constant global presence and the ability to collect experience from vacant lanes.

Through the sheer power of his spawns, Azmodan can easily swarm and overwhelm his laning opponent during the first wave of minions, easily getting substantial early-game structure damage and opening up his side of the map quickly.

If you choose to take the Taste for Blood talent, the Lord of Sin requires a good amount of coordination from his allies to get the most out of stacking his Globe of Annihilation.

Although the ability can stack to have enough damage to clear out a wave on its own, it requires minion wave priming up until that point, which can be tricky for allies.

The talent build that we suggest using is far easier to pilot, and involves heavy pushing power. Even though the Lich King can be kited around, if he manages to hit his Howling Blast and lock down a target, he can activate his Frozen Tempest and walk into melee range, severely slowing and sticking to his prey.

The amount of burst damage he can deal with his basic abilities and Frostmourne Hungers can leave his victim limping away, if they do survive.

Arthas is not recommended as a solo tank, as he does not come equipped with the kind of crowd control necessary to protect his squishy backline.

His root is a skillshot on a second cooldown, and the only other way to reliably safeguard his carries is to gradually slow enemies with Frozen Tempest by walking alongside them.

He may elect to Summon Sindragosa as his heroic, but that means he sacrifices a large part of his potential sustainability with Army of the Dead.

Vision is power, and Zagara is a hero that provide eyes all over the map. Being the Broodmother of the Zerg Swarm, Zagara can spread creep tumors throughout the map, not only giving her bonuses while on creep, but also helping her scout out enemy movement and activity that would otherwise happen in fog of war.

Zagara uses the power of the Zerg swarm to overwhelm her opponents, with all three of her basic abilities producing additional spawned units — Banelings, Hydralisks, and Roaches.

This makes her exceptionally good at pushing down structures with unexpended ammunition — her spawns can tank the powerful structure shots, leaving Zagara herself healthy and always ready for combat.

Enemies coming after you to stop your push? Burrow away with your Nydus Network, and continue applying pressure elsewhere on the map.

Devouring Maw works great with area-of-effect abilities; as long as your allies know the duration of your Maw, they can time their abilities to strike right as the enemies become vulnerable again, allowing you to wipe your enemies out in an instant.

As the second hero from Overwatch, Zarya and her hot pink hair storm the Nexus as a ranged warrior. With an unconventional tanking style, Zarya not only uses her own body to absorb damage, which is protected by her Personal Barrier, but also provides her allies with defensive tools via her Shield Ally.

The Defender of Russia has two unique heroics that each do the exact opposite of the other. After going through a humorous number of hotfixes and patches in quick succession upon her first release, Blizzard has finally found a good place for Zarya — a well-balanced win rate, with a high-potential kit.

Although officially classified as a support, Tassadar is more of a utility-heavy damage dealer that can aid both allied heroes and buildings alike.

With the very rare ability to shield structures from incoming damage, Tassadar can do well on maps where the main objective revolves around destroying structures and pushing forward.

As for heroes, the Savior of the Templar can be particularly helpful in keeping both himself and high-priority targets alive.

If the enemy team has stealth, Tassadar is the way to go. His trait Oracle reveals a large area around Tassadar, allowing nothing to hide, even with cloak.

Va is another ranged warrior hero who has two different forms. Her pilot mode is the D. Va we all know and love — world champion professional gamer Hana Song — and her mech mode is her ship.

Va has a unique heroic mechanic where she may only use her selected heroic ability in one form or the other — Bunny Hop makes her mech form stronger by dealing damage and slowing enemies around her, while Big Shot is a low-cooldown linear skillshot that helps her get back into her mech.

Va usually wants to be in her mech, as it acts as a secondary health bar, and she has an extremely low health pool in her pilot form.

However, later on in her talent tiers, she also has options to buff her pilot mode, giving her basic attacks additional strength and potentially even giving her a completely new ability, Concussive Pulse.

Although the explosion takes a very long time to detonate, that actually may work to your advantage, as that may provide your team with more time to control the area and secure objectives.

The Combat Medic does very little on her own, with nearly no damage output; however, she can still carry games by proxy, through enabling her allies.

Through a very strong single-target heal, defensive utility, a knock-back, and allied buffs, Lt. Morales can turn one of her allies nearly invincible.

Unfortunately, most people have figured this out by now, and will often obsessively tell their team to "focus Morales. Morales is difficult to place on a tier list due to her polar results in games, depending on rank.

Those who pilot her effectively in low-level games will see great success, as lower-level players may run into more trouble eliminating her from fights.

On the other hand, indicating to the enemy team during draft in a high-level game that you want to play Lt. Morales will probably mean they pick effective burst heroes and coordinate to take you out of the fight early.

Minions, servants, soldiers of the cold dark Although exploding with a 1. Famous for his line, "You are not prepared," Illidan Stormrage dives into Heroes of the Storm as an ultra-mobile melee assassin with high in-fight survivability through evasion and life steal.

However, his power comes at a cost — Illidan is one of the more difficult heroes to play, as mistiming or misordering your abilities can make him seem underwhelming, or even worse, dead and useless.

Illidan works particularly well when properly synergizing with allies, such as a support, Abathur, or dive partner. In these situations, he leaves the opponents with a difficult choice: The master of push, Xul uses fallen enemies against them as he brings undead life back to opposing minions, reanimating them for up to 15 seconds.

With a versatile kit designed to counter melee assassins, he can lock them down, cripple their damage output, deal damage right back to them, then overwhelm them with a reinforced push when they become forced out of lane.

Diablo Lord of Terror. Summary Having an entire Blizzard franchise named after him, Diablo is the cover character for the Diablo series. Summary Although he appears to be AFK, Abathur is actually there playing the game, and ironically, having a global influence.

Summary An active and involved healer, Sally Whitemane is an aggressive ranged support hero from the Warcraft universe who heals her allies both with targeted spells and by damaging members of the enemy team.

Fenix Steward of the Templar. Summary Dragoons were known in StarCraft as the awkward units who always bumped into each other, got stuck on non-existent terrain, and had terrible target selection.

Deckard The Last Horadrim. Summary As the most iconic character of the Diablo universe, Deckard Cain was one of the most requested heroes for the Nexus — and he limps his way into Heroes of the Storm as a support hero.

Garrosh Son of Hellscream. Summary Probably one of the most frustrating heroes to kill, Garrosh is a warrior and tank from the Warcraft universe.

Summary Another addition from the Overwatch universe, Genji is a ranged assassin with high mobility and incredible elusiveness. Summary Wielding the powerful element of ice, Jaina Proudmoore has high burst damage output and soft crowd control build right into her kit.

Summary Often mistaken as a bad hero due to his straightforward and easy-to-use kit, Raynor can still deal a lot of damage in the right hands.

Yrel Light of Hope. Summary Yrel is a draenei from the Warcraft universe acting as a melee warrior in the front lines of battle in the Nexus.

Tyrande High Priestess of Elune. Summary Although officially classified as a support, Tyrande Whisperwind tends to take things into her own hands with assassin-levels of damage output.

Summary A powerful reactive hero, Maiev Shadowsong is a melee assassin from the Warcraft universe who excels in dodging enemy damage, exploiting enemy positioning errors, and controlling the flow of the location of team fights.

Orphea Heir of Raven Court. Summary How much do you remember from your geometry class? Summary Although not the most popular of picks, Tychus is extremely strong, and borderline overpowered, in the right situations.

Greymane Lord of the Worgen. Summary The first shapeshifting hero in the game, Greymane switches between human and worgen form, depending on whether he needs to attack from the safety of range, or dive in deep to burst down priority targets with his high mobility and huge damage output.

Thrall Warchief of the Horde. Summary Kharazim is a jack-of-all-trades, versatile support with great mobility and a lot of situational picks in his talent tree.

Summary Obsessed with explosives, Junkrat, a ranged assassin from the Overwatch universe, brings chaos and mayhem to the battlefield with his unpredictable damage, scattered abilities, and zone control.

Sylvanas The Banshee Queen. Summary Nobody pushes quite as well as Sylvanas, especially because structures mean nothing to her once she gets going. Rehgar Shaman of the Earthen Ring.

Summary With great mobility and great heals, Rehgar is a prime support for aggressive play. Johanna Crusader of Zakarum. Summary The crusade calls Dehaka Primal Pack Leader.

Summary The master of evolution and adaptation, Dehaka feeds off the essence of his fallen enemies, using them to improve his own strength and survivability.

Summary Pain is good Stitches Terror Of Darkshire. Summary As the embodiment of the forest, Malfurion brings massive amounts of heals over time, and is the only hero who can directly grant mana and cooldown reduction to an ally.

Summary If you enjoy playing high-damage heroes with low health pools, Muradin is one of the last heroes you want to see on the enemy team.

Sergeant Hammer Siege Tank Operator. Medivh The Last Guardian. Summary Although classified as a specialist, if the "support" and "healer" roles were separated, Medivh would be the perfect example of a true support.

Mephisto Lord of Hatred. Summary One glimpse at her facial expression will tell you that Sonya is here to get into the fight and slice people into shreds with her barbaric dual-wielded swords.

Malthael Aspect of Death. Kerrigan Queen of Blades. Summary Although a powerful ganker and mobile assassin, Kerrigan is a hit-or-miss hero who relies heavily on landing her skillshot abilities to make an impact in the game.

Summary Having a heroic that can literally move the entire enemy team away — often seen in highlight reels as the means to secure objective steals — Falstad is popular in competitive play due to his damage output, high mobility, global pressure, and utility.