here's the specifics... doesn't look anything too major, so don't know why they'd need 2 hours down time to get the patches working, but whatever...

General:

The inventory window will now only open when opening the status window, it will no longer return when changing tabs.
It is now possible to select the text in mail.
The center console in Shanty Town is no longer buried by an excess of sand.
Further improved Foundry editor performance.
This should make everything work much quicker.
While in shooter mode, holding down the left mouse button will now continually activate the primary weapon ability.
Resolved an issue that occasionally caused the game client to crash when logging out while in the tailor.
Updated the discharge ship confirmation text.
General server stability improvements.

Duty Officers:

Dilithium rewards granted for dismissing any Duty Officer have been reduced.
New rewards are as follows:
White: 1
Green: 10
Blue: 25
Purple: 50
Amount of Recruitment CXP has not been altered.
All Duty Officers obtained from the Fleet Exchange can once more be contributed to Fleet Projects.
This change is retroactive, and will allow all existing versions of these items to be contributed, as well as any obtained in the future.
Resolved an issue that prevented some of the Replicator food from unlocking properly when acquiring certain Chefs.

Please, teach me your methods. I run an Odyssey Tactical Cruiser and for some reason I do no DPS.

Here's my set-up:

note: I'm running all phasers and using two phaser relay consoles.

Click to expand...

I need to ask a few questions before I can determine how best to increase your ship's damage dealing capabilities.

Why are you mixing cannons and beam arrays on a cruiser?
Are you attacking ships straight on?
Or are you making broadside attacks?
What are the bridge officer abilities you are using?
How are you distributing your ship's energy levels?

For cruisers, the standard way to increase DPS is to use 3 fore beam arrays and 3 aft beam arrays, do broadside attacks so all 6 weapons are firing on your target. You can further boost your ship's damage by using Boff abilities such as Emergency Power to Weapons, Beam Overload and Beam Fire At Will. Attack patterns will also help boost you and your teammate's attacks too.

Please, teach me your methods. I run an Odyssey Tactical Cruiser and for some reason I do no DPS.

Here's my set-up:

note: I'm running all phasers and using two phaser relay consoles.

Click to expand...

1) Don't mix beam arrays and cannons - either go with beam arrays front and rear or the single cannons you have in the front now and 360 degee firing turrets in the rear (which BTW are considered 'cannons' for all boff powers like cannon rapid fire, etc.) Also, maximize your Tac Boff powers for your beam array or cannon layout (IE DON'T select Beam Overload or Fire at Will if you have cannons as they ONLY buff beam array powers.)

2) Dump the Photon Torpedoes for Quantum Torpedoes. Yes, Quantums have a 2 second longer erecharge time; but Torps are 'weapons of opportunity' in that they only really do damage when the enemy's shield is down, so you want to save them for when that happens anyway. The big advantage with Quantums in this regard is taht they are the fastest travelling torps in the game, so they have the best chance to get to the target before he is able to raise a downed shioeld facing.

Since we're comparing ship builds, here's mine. As its name suggests, the Arbalest is designed to be an artillery ship. The USS White Star can attest to the amount of damage this ship is capable of producing.