I have a rough outline of the overall game. This includes the level order, environment types, which enemies get introduced in which levels, stuff like that. I have more detailed outlines of about a third of the levels. From there, I’ve begun blocking a few of the levels. I’ve been spreading out the levels I block, so I get the feel for each environment type. So far I’ve done rough passes on 2 city levels, a canyon level, and some preliminary work on a forest level.

Here’s an image of an in-progress level.

One of the reasons I decided to do one of the canyon levels so early on is it highlights the game’s verticality, so I wanted to get a feel for designing levels with multiple teirs that the player can move between.

I’ve also been working on more enemies, including this Gun Turtle here:

As well as some environment models. As I mentioned in the last post, I’m using a combination of modeling the overall shape of the level, and also modeling objects which will be placed within the level. Here are some pieces that I can use to build ruins: