Version 1.501

Version 1.63

Added two types of new bandits Sickly and Fearstrikers - total of 60 new npcs

Tweaks bandit pets max levels

Added bears to bandit pets

Version 1.62

Added in new bandits Cult of the Ghost Knight (36 new NPCs)

Fixed several typos in Book of Bandits

Version 1.61H

Bug Fixes

Version 1.61G

- fixes the issue of obis db from breaking down the mcm menu options by restructuring the form list
- fixes that rest of the team has found to the mcm code

Version 1.61EYE

Fixed Agents Faction issues

Toned down Vile Skeever posions

FIXED OBIS BANDITS NOT SHOWING UP IN DB DLC

Version 1.61

- Adds in 207 new bandits across 5 different bandit groups
- Adds in volvaga0's Face Masks Of Skyrim mod integrated into the mod (it's in the OBISDB.esp)
- Fixes various issues with Book of Bandits
- Hp tweaks on regular bandits
- Updated OBISDB to work properly now
- Made several armor lvl list corrections to allow better compatibility with other mods
- Removed several armor lists from particular bandits to prevent them from using OBIS shields

Version 1.49.4

New style of Compression, finally fixed

Fixed shield issues

Added in War Spell (total of 36 new Npcs)

Version 1.48.1

Fixed overly long name for vokman manakin soldiers

Fixed bandit bosses showing up without heads and stuff (Main issue with new games)

Fixed Lightning Wolves showing up with other bandit's shields (akward)

Vile Skeevers are now EVEN MORE AGRRESIVE

Version 1.48

- COMPLETELY redid the lvl lists for bandits, no chance of high lvl spawn being too common
- Added 10 new shields to bandits item lists (I had to do a lot of deleting or changing for this)
- Fixed Sliver Hand having animals - Added 2 new bandit gangs Droppers and Thornhides 72 new npcs
- Made 5 to 6 new bandit lists for your pleasure
- Fixed up DB version to accommodate the changes
- Fixed reavers to have a better chance to use DB armor

Version 1.47

Added in Vile Skeevers and Defilers to animal bandit lvl list

4 new bandit lords (YOU. WILL. FIGHT. HARD. for lvl 70s and above)

New bandit types Fingers of the Mountain and Gore Hounds

Version 1.46A

Fixed mispelling: Marionette is now Marrionette

Fixed dragon helms on bonelords to not be removable (There was another armor piece as well but I fixed that too)

Version 1.01

Version 1.0

OBIS is a mod for Skyrim that adds in new varieties of bandits to the various bandit strongholds throughout the game world without sacrificing performance. Each of these bandits are separated into many different types that makes every encounter with bandits both challenging and fun. All bandits are balanced to have both strengths that players must overcome and weaknesses that players can exploit. Through the Book of Bandits, a new book also distributed throughout the world, the mod will give you a basic lore friendly-ish look into the bandits and the reason why they are working together.

Core Content includes:-About 2500+ new bandits, all with different faces so that you might never see the same person twice!-None of these bandits are anywhere but in the level lists. So if there was supposed to be a bandit there, it will only be there, NO PERFORMANCE HIT.-A total of 57 bandit types that will make every encounter diverse and tactical.-Completely redesigned bandit spawn system, that will randomizes the types of bandits that will spawn in the camps, only effects random bandits not the ones that talk to each other!-MCM menu allows you to choose how many bandits will appear in one place, read the readme in the download-If you have a bashed patch for mods like high level enemies, or anything that effects bandits, it should work in perfect harmony as long as you put OBIS closest the bottom of your load order!-207 uniquely named bandits that drop expensive rings for you to sell.-Normal bandits are now classified and named by class type (warrior, mage, and archer), gives you a bit of a heads up now-Certain gangs have shield specifically for them! These shields can be found on bandits that are wanting to join up with these particular groups. There are heavy and light versions of the shields-Bandits can have hats now as well as the face masks from FACE MASKS OF SKYRIM mod by volvaga0-Each bandit, variation and gender related ect, has their own title for over 300+ different titles-Armor is now randomized, regular bandits wear mixes of light and heavy armor-Bandits will also have a chance to drop a book that explains, as best I can write it, a lore friendly view of each bandit type.

Optional Files

Bandit Patrols -Adds in various extra spawn points for bandits in designated bandit controlled areas-Occasionally you will see bandits randomly in the wild-Bandits will attack towns (full listing in the readme)

Various Patches- Various patches that users or the team has made for their favorite mods

OBIS- No New Bandit Types- Makes vanilla bandits randomized, no new bandit types or variations- Highly unstable, use at own risk

If you guys have any bandit ideas that you have yet to encounter or think would be a nice addition to the mod, please do not hesitate to tell me in the discussions tab (not the comments) I will tell you immediately if it is a good idea or if it is already implemented. There is no such thing as a bad idea (unless you already know its a bad idea)

For more information I suggest watching those videos in the video section they do a fantastic job of explaining the mod in the most broadest of terms.

If you have any more questions please do not hesitate to ask me either through a PM or a comment

Thank you for considering my mod, making something like this so far is a dream come true

================================FAQ===============================

Q: I loaded this in the middle of the playthrough and I dont see any of your bandits in game/ I updated the mod but don't see any of the new bandit typesA: To see any new bandit types you either have to wait until the game cell resets (Vanilla Skyrim that is 10 days or whatever you modded it to be) or start a new game.

Q: My game keeps crashing on the Bethesda Screen, how do I fix this?A: Ensure you turn off OBISDB.esp if you do not have the Dragonborn dlc.

Q: This mod is huge, I am afraid that it will effect performance, will it?A: Yes and no. OBIS at it's core does not add in any extra spawn points that will effect your game, but with the MCM menu will dynamically spawn bandits if there are some currently existing in the area your are currently in. This feature will be turned off and must be manually set on for this to happen however. If you choose to keep this off, the worst that can happen is that the game will take a second longer to load due to the massive level list I created (if this even happens at all)

Q: I have a suggestion for a bandit gang. Can you make....?A: We all do :D I want to hear about it. Go to the forum tab on this mod page and tell me about it. I need a name and an mechanic that the bandit can do to change the course of the battle, ie. breathe fire, freeze their foes, terrify weaker foes, ect.

Q:I'm an artist and I would like to make a symbol for one of the gangs for a shield. What do I need to do?A: You are very welcome to do so. I suggest that if you want to make a gang shield you make it on one of the hold guard shield as it its a perfect flat surface for it. The book of bandits will give you a general description of the bandit gangs and you can start from there :D

Q: Does this mod require any other mod?A: Of course not, this mod is built to work with Vanilla Skyrim as well as most mods. The only ones that may have issues are major overhaul mods that effect bandits completely, such as Requiem. Most other big overhaul mods do not effect bandits the way Requiem does however so most of those are compatible with this mod.

Q: I think there is a bug, are bandits of multiple groups supposed to be in the same area?A: Yes, the gang names are supposed to identify what bandits are what, so you have a better time figuring out which is which. I will not be separating the groups out, all bandits will be fighting together.

Q: I don't understand the settings, what are good settings to use?A: I personally use 5,5,5 to spawn around 5 extra bandits per area, since I think that makes the most sense. I also use super bandit hell edition to constantly fight everywhere. I also set the cell reset timer for 1 ingame day, so that I find bandits everywhere at all times. BTW this is how I play now. I fight my bandits every time I play... Everywhere... Every day...

The OBIS Team includes:Indigoblade - The handsome devil who has the time to actually make each banditJobVanDam - The no-holds-barred smart talker who expanded OBIS Tonycubed2 - The company vet who probably forgotten more about code than I actually knowForzane - This guy I found willing to do things that I would like to do but I don't because of reasons that are reasonableJebbalon - The new guy, who can answer all of your questions. (Who also has been making vids of the mod for a long time)And one final member who's too shy to say that she is a member, but everyone already knows she's a member