Sea Dogs are fine for me, why would you want to change them? Ayssids have to stay, there already are too many "Sea-" creatures - I have problems with Stormbird though since these monsters aren't really birds anymore. Leviathan would be fine for me, but Haspid, according to what HotA Crew says, is a very unique creature and should stay with this name.

BTW, all fantasy creatures in Cove come from various mythologies - Nymphs and Oceanids come from Greek mythology, Ayssids were exotic kind of birds in medieval bestiaries, Nixes are creatures which can be found in German tales and Haspid is a kind of a dragon-serpent from Russia. These multiple mythologies fit the game perfectly IMO, why would you rename them? It's not like Gorgons or Gogs were commonly used names for monsters before Heroes 3... nor are they after.

Fair enough... Yeah I figured their origins were from various mythologies, but I was having trouble finding much information when searching them up.
On a side note, sirens and mermaids would have been a great fit into the pirate-themed team as well.
Oh and I always found it weird the context to which NWC depicted a gorgon, as typically a gorgon would refer to any of the three sisters with snakes for hair, one of them of course being the Medusa
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Sirens and mermaids exist already as map objects, so I think they wouldn't really be necessary. Cove line up really is well thought, I don't think it should need any changes. Maybe only Tritons as neutral units would be nice.
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Abyss on AcidCave

In this case, that's because extended info (through the Visions spell for instance) will show a number below the Gold Coins indicating the exact town's income. If you incorporate that number, the icon for the Gold Coins is in proper place.

A suggestion to change it would be to show several "????" on the income line when the player can't see that information.

Rage08 said:What about renaming some of the creatures in Cove? Are some of the unfamiliar names partly due to having to translate to English?
Here are my suggestions, I'd be interested in what people think...

revolut1oN said:Man, stop spam. Its not the right thread for posting suggestions, also one thing they certainly DO NOT lack are ideas. You just create mess in the thread which is used to report graphical glitches.

You are just saying what I already said in response to the other guys who were doing this. Look at the very first sentence I wrote in my previous reply.
I know you are all jacked up to 'get the noobs' and all that kiddo but your anger seems misdirected.

Troops of 5, 6 and 7 alignments all say -3 to morale, although this isn't the case (it's actually -3, -4, -5 to morale respectively).

Air Elementals do +100% damage to Earth Elementals, but Earth Elementals are immune to lightning. To me, it doesn't make sense that they're immune to lightning spells, but take extra damage from Air Elemental's lightning attacks (this applies to Storm and Magma Elementals as well).

Efreet Sultan's fire shield, Dragon Fly's weakness, Sorceress' weakness and disrupting ray all work in an anti-magic garrison. Interestingly, the Efreet Sultan's fire shield also works on cursed ground, but Dragon Fly's weakness and Sorceress' weakness does not.

I'm not sure how the Haspid's revenge specialty was intended to work, but as it is now, when Haspid's are attacked their damage is increased universally, not specifically. Meaning, if a Silver Pegasus attacks a Haspid, the Haspid will inflict increased damage to all enemy units, not only the the Silver Pegasus. If this is how it was intended, then that's fine, however here is a quote from the bottom of the battle screen... "Haspids gets enraged from the wounds! Silver Pegasi: +55% to damage." This is worded in a way that would lead you to believe the Haspid's damage is increased specifically towards Silver Pegasi only. It should be reworded as "The Haspids become enraged, increasing their damage by 55%." to be more accurate (also, the original wording is improper English). Although, I would like to mention, it would make the most sense for revenge to actually work only on units that have attacked the Haspids, as this is more true to the term revenge. Also, this will help prevent the Haspid's special from becoming overpowered. If you imagine throughout a long battle with every attack on the Haspid increasing their damage output to all enemy units, this could potentially get out of hand.
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Explanation: When the Earth Elemental's animation is at rest on the adventure map, it's blurry. When the animation is not at rest, however, then the image is sharp. Basically the starting frame seems to be 'bad'.

So now some creatures would have an additional magic death animation, and some would not. Aren't you introducing inconsistency this way? Or maybe you will be slowly adding new death animations for every creature, then it's fine.

Maybe the face of the new pikeman is too detailed? Compare it to the archer's face, for instance.

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My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.