or listen to it here…http://www.indiegamepod.com/dewplayer.swf?mp3=http://www.indiegamepod.com/podcasts/iikgames-podcast.mp3

Show Notes:Podcast: 0:00 – 5:00Introduces selfOscar from http://www.iikgames.com/Talks about getting into games (by first playing them)Decided to go Online indie game developer so could reach folks directlyNot many publishers in Mexico so it’s easier to go IndieFirst game is Bouncy QubesDid several games before, but did not have any intention of selling themTook 1.5 years to finish the gameDevelopers on the team are all in Mexico tooWork with family on the gamesMost difficult part of designing the game was dealing with the game mechanics related to changing the color

5:00 – 10:00 Art style was inspired by Nintendo gamesIssues with Game Mechanics while designing first game…Initially had a keyboard and that was very hard for usersSwitched to mouseIssues with developing a game for VistaIntegrated it with the “Game Explorer” in VistaSecurity issues with Vista…Was saving all game data in program files directory, but Vista does not allow that, So had to save elsewhere on the user’s hard drive…saved into the Application Data directory

10:00 – 15:00Tested game as much as possible so that can have responsive and usable gameTested on very low end machinesWhen released game, focused on MarketingLikes the book “Indie Developer’s Guide to Selling Games” by Joseph LiebermanSends to several shareware sites to promote gamesRight now, focused on porting game system to Mac OS

15:00 – 20:00Goal is to make innovative, fun, and original games to the casual marketFavorite Games: Chronic Logic GamesProfessor Fizzwizzle GamesLast words for Indie Game DevelopersTry out indie game development, it’s worth itConstantly Improve Skills and Do your Best