Banjo-Kazooie: Grunty's Revenge is the third installment (second in timeline) in the Banjo-Kazooie series and was released in 2003 for the NintendoGame Boy Advance. The game was developed by Rareware, as were the two previous games in the series, and was published by THQ. The game uses an overhead, top down platform design to replicate the 3-D feel of the previous console games in the series but on a smaller scale. It was the first game in the Banjo-Kazooie series to not be released in Japan. Although Banjo and Kazooie do not recognize many of the main characters in Banjo-Tooie after meeting them in this game, Grunty's Revenge is considered Canon. Banjo-Kazooie Grunty's Revenge features many of the Abilities that were previously in Banjo-Kazooie and Banjo-Tooie, as well as introducing newer moves.

Contents

Plot

Two months have passed since Gruntilda fell from her tower, putting the events of the game before that of Banjo-Tooie in the timeline, and she is still trapped beneath the boulder. After trying to push the boulder off of herself, her loyal henchman Klungo decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time (supposedly 20 years, although the actual amount of time is unknown) with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.

Springing into action, Mumbo Jumbo uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of Bottles' ancestor, Bozzeye, and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of Banjo-Tooie into motion.

Worlds

Music

The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy Advence games aren’t able to store as many sounds in their memory as the N64 games, characters’ voices are comprised of less sounds, and thus some voices sound repetitive.

Regional differences

North American version

European version

One of the differences in the game is that the text was shifted over to the left in the North American version. The European version, however, had it all centered.