Damage, range of weapons in BFP4F and their mechanic

(25-03-2012 02:15 PM)Gam3King Wrote: Well, they just changed the name of weapon by adding +3 at the end and saying it's a more game balancing version of the Elite weapons while it's just the same as the none +3 weapon as we have clearly noticed with that M249 example.

Hmm can you take some screenshot of your M249's damage at long range? ( I can't play atm )

Neither can I.

An error occurred: Failed to download config file, getting that error over and over and over and over.....

Hmm nice catch Healin! I don't pay enough attention to my damage numbers (or remember what they are supposed to be from the comparison tool) to notice things like this. Something strange and not right is going on here for sure. Hopefully it can be solved by us, or fixed by the devs if it is a mistake.

(25-03-2012 03:53 PM)coax. Wrote: Have you guys tried any Damage modifiying attachments?
My MP5+3 with High Power Ammo always does the damage it should.
26-28 at close, 22-26 at medium and 18-22 at long range.

How about the damage when you put off hi-power ammo? Will it be 24-26,19-23,13-17 all the time?

Ok I checked my MP5 +3 with various attaachments and no matter which attachments I use (tested CQC Ammo, Higp Power, Casket Mags, Extra Mags, No attachment):
My MP5 always does the right damage. Always. I've not seen a single anomaly and thus think this sis a bug and no silent nerf.

(25-03-2012 04:08 PM)Healin4ev3r Wrote: @0:53 just 23 instead of 24-26, while it was normal in other bullets. Confusing, still

I´m just wondering how the respawned test subject has 98HP: The last hit was an Headshot (Bullseye ) but the damage counter was still 26, not 28, i thought that i didn´t see it right but it was not an 8 indeed). The other Damage Values were 25, 24 and 23 which add up to 98 with the 26

I guess that this might be a visual bug

I'm a cream whip Community Moderator, not an official EA Representative

(25-03-2012 04:28 PM)coax. Wrote: Ok guys I checked my MP5 +3 with various attaachments and no matter which attachments I use (tested CQC Ammo, Higp Power, Casket Mags, Extra Mags, No attachment):
My MP5 always does the right damage. Always. I've not seen a single anomaly and thus think this sis a bug and no silent nerf.

I see. We should keep this thread on top till Monday to expect an answer from a blue. Don't tell me that all the guys I'm facing are wearing kevlars

(25-03-2012 09:24 PM)coax. Wrote: The RPG has never dealt 360/540 damage.
It hits for about 285 on an Apc and about 300 to a tank unboosted.
The damage value of the RPG is reduced by the armor of the vehicle.

They do deal 360 Damage..because what i used to do is RPG a car and spray it with my Primary 10~12 rounds and continue walking.

Boosted RPG deals 560 damage because it can take out a tank with 2 RPG before the splash nerf.

I don't know with close range damages but at long range, the LEAST damage I get from all my weapons are exactly the MINIMAL damage at long range of my weapons on the comparison tool. (except for players with body armor). Maybe there's a different modifier for close range damages?

My AUG+3's damage with soft point ammo is 23-27 at long range. I've never seen it go lower than 23. (EDIT: except for the killing bullet of course.)

@EAsy on our Legacy Weapons/Attachments:
NERF for the sake of balance is ACCEPTABLE. REMOVAL without proper replacements or refund is NOT!

Meanwhile, I am having so much fun playing Ghost Recon Online. (This post was last modified: 25-03-2012 10:01 PM by 0utburst.)