This is awesome, and I want to implement it in my game... However, I only have need for a "world map" and not an area map (as my world is quite large and my towns... not quite), but I just can't get it to work.

I have set everything up the same way, but I placed the variables to x and y on the main map as an parallel event rather than a common event (so that, theorhetically, they would only be calculated when the player is on the main map)

Is this precisely where I went wrong?

Also, for some reason, my RMXV won't play your demo so that I can check your codes/map functionality out... very annoying (I cannot even play it normally...)

Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

Well, what's going wrong. And also, just in case you magically missed this:

Quote from: grafikal

[NOTE: YOU MUST FIX THE SCRIPT GAME_INTERPRETER FOR THIS TO WORK; THE DEMO INCLUDES THE FIXED SCRIPT]

Well, what was going wrong is that the variables wouldn't adjust to make a moving blip. And also, just in case you magically missed this:

Quote from: Sashikinaroji

I have set everything up the same way

Hahah...

But, yeah... I ended up just getting rid of the event system and making a new switch so that it works by editing the variable while you are on the wold map, but not towns... The downfall of this is that, if you don't start the process (as I edited it for my game) before you enter a town, the blip won't show up until you leave the town... Which isn't a big loss...

Long story short, it is fixed, thank you both for your help.

Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

But, just so you know, I did read that and assumed you were telling the truth, which is why I pointed the script error out, because it would be an easy error to make and has nothing to do with setting anything up incorrectly in the eventing. You could have set everything up completely correctly in terms of eventing and the exact error you described would occur unless you fixed the Game_Interpreter script, which would have required going into the Script Editor (F11) and replacing it. This is because by default, Game_Interpreter has a bug where when you try to multiply a variable by anything, then it will instead be set to equal what you wanted to multiply it by. This would result in the cursor always being at the position (2,2), which is the error you reported.

You'll have to forgive me for assuming that might be the problem given the fact that you had said you set the eventing up correctly. And I didn't mean "magically" in any way offensively - just that it was capitalized, gigantic, red, and moving across the screen.

Asking for assistance does not constitute a necro. If it weren't for this, there wouldn't be anything we could do about this. So, never be afraid to post in a topic, no matter how old, if you need help with implementing it in your game...

So..

what it seems like is that there is an issue with your variables, if you don't have all the refs set up correctly, you'll end up with unexpected results... Any chance you could give us an idea of how you have your variables set up in both the event system and the script.

It would help enormously.

Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

You need the fixed game interpreter to make this work correctly. It is a download you can find pretty easily if you search it. Otherwise, this won't work.

Also, due to the fact that your dimensions and sizes are different, you need to tweak the equations... I know I had to tweak quite a bit on mine as well... There is really no way to check this except for guess and check though...

Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

I already have the fixed game interpreter integrated. Any examples or estimations to what I could tweak the equations? I've tried a lot, but the result is always the same. On top of that I never even got the marker dot to move in the proper direction.

When I walk up/down the cursor doesn't move, when I walk left/right the cursor moves up/down. That just isn't right, lol.

EDIT: I fixed the problem described above - it had something to do with setting up some switches and variables wrong -

There's one issue though. I need to scale the minimap down a lot more. These are my current settings:

Even with all my variables down to 1, the scaling is still way too large. Unfortunately it doesn't seem possible to enter .1 or 0.1 or any variation that's < 1, which is what I really need. Does anybody know how I can still accomplish this?

EDIT #2:

I fixed it! It seems to be working fine for now. Thanks for the support!

Meh, I kinda forgot to get online, so didn't give much support, but either way, I'm happy you worked the problems out. For anyone having similar problems and intelligent enough to read through the topic to check if their problem was common, I have this advice.

1. the original event is tailored to his specific algorithm for the mini-map size. If you choose sizes arbitrarily (as I did), you will have issues, however, they can be fixed.

. . 1a. sometimes, you may find that 1 isn't working as a minimum spacing difference. You can fix . . . this by dividing 1 by any number you need. This will allow you to create fractions for your . . . move speed.

. . 1b. Your map's left most or top most point is not matching up with how your blip is placed. This . . . can be fixed by figuring out how many pixels from the edge your map begins. This will be . . . your new blip starting point. You can add this to your move speed (after it is calculated) to . . . make sure you start and end in the correct positions on the map.

2. Always doublecheck that none of your variables or switches are used by any other function. You can change what does what in the event, but if you really want to plug and play, you will have to change any other event system that uses those variables and/or switches.

Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.