Touch Input Module

This module is designed to work with touch devices. It sends pointer events for touching and dragging in response to user input. The module supports multitouch.

The module uses the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More infoSee in Glossary configured Raycasters to calculate what element is currently being touched over. A raycast is issued for each current touch.

Properties

Property:

Function:

Force Module Active

Forces this module to be active.

Details

The flow for the module is as follows:

For each touch event

If it is a new press

Send PointerEnter event (sent to every object up the hierarchy that can handle it)

Send PointerPress event

Cache the drag handler (first element in the hierarchy that can handle it)

Send BeginDrag event to the drag handler

Set the ‘Pressed’ object as Selected in the event system

If this is a continuing press

Process movment

Send DragEvent to the cached drag handler

Handle PointerEnter and PointerExit events if touch moves between objects

If this is a release

Send PointerUp event to the object that received the PointerPress

If the current hover object is the same as the PointerPress object send a PointerClick event