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CL_UDPSocket crash when sending to unbound server

I'm experiencing issues whereby if I attempt to send a udp packet to an ip that isn't bound to accept it, my application will crash. I'm using CL_UDPSocket->send, how can I avoid this crash, and have it handled gracefully?

You should be able to reproduce this crash on Windows by simply binding a UDP socket with CL_UDPSocket->bind, and then attempting to use CL_UDPSocket->send to "localhost" but using a port that is not bound.