Actually, this model shares the geometry of the two images, below. While keeping the same underlying geometry, I can get creative with the connected "bones" of the structure.

That said, devising the original geometric template did, indeed, take alot of thought, and several procedural trials, until I got it right. Once that was fait accompli, it has been more like "playing" with concepts, rather than work.

I've still got (at least) one remaining idea that I want to try, using this geometry template.

simon le bon wrote:How many are you all over the world to accomplish that sort of geodesic stuff?

I've wondered that, myself. I've been doing geodesic stuff for 30+ years. No one had ever heard of me, until I became involved in SketchUp, and started posting to the 3D Warehouse, my own Google Group, and here. (Even with that, it's pretty limited exposure.)

So, how many other geodesic aficionados/creators are out there? There could be dozens-to-thousands, but with little-to-no exposure.

You'd think that there would be a good job market, since there are so few of us, but supply-and-demand apparently doesn't support that thesis. (Too bad. I'd love to do this as a career!) I've consulted a few times, but, as far as paying the bills, it's been disappointing.

I've been trying, with my postings, to increase the availability of 3D geodesic models, free on the internet. Perhaps, this will influence young, budding architects, and we'll see more geodesic domes/spheres used in architecture and art. Unfortunately, it's rather difficult to quantify cause-and-effect. I can only hope that I've inspired somewhat, and that the influence will be geometric, rather than just arithmatic.___________________

By the way, the guy (Dustin Feider) who builds geodesic treehouses, in California, used one of my designs, and we corresponded by email:Google search results

I know that you, in particular, can also appreciate that I used Kerkythea to render this model. Thanks for the knowledge I gleaned from the Kerky forum -- information you provided in your posts there. Without that, I would not have been able to figure out, on my own, how to use the abundance of settings available in KT._____________________

This render is a little better than those that I previously posted above. (Kerkythea; Path-tracing - Progressive; no Photoshop post-processing)