Qhira Talents

Welcome to our Talents page for Qhira. Here, we give you
an overview of how strong each of Qhira's talents is. Then, we
present several viable builds, before analyzing each talent row separately,
so that you can make informed decisions.

Qhira's Talent Build Cheatsheet

Heavy Bleeding Build

The Heavy Bleeding Build focuses on Qhira's outstanding sustained damage potential.
Her main goal should always be to spread the ticking bleeding damage onto several enemies
at the same time. Consequently, Fatal Wounds at Level 1
lays the foundation for this Build. At Level 4, Qhira can decide depending on the situation she finds
herself in. We usually recommend picking Upstage, but if flat
Armor is something the player feels more comfortable taking, for example when dealing with burst magic damage,
Your Pain, My Gain is a good alternative.
Healmonger proves to be a solid defensive talent at Level 7 that provides
useful healing throughout the game. When it comes to Heroic Abilities,
we find that Final Strike
complements Qhira's playstyle the most and is less susceptible to enemy counter play.
For the late game, we consider every Level 13 talent viable and it is up to the player
to decide which one fits their playstyle the most. At Level 16, Booming Kick
provides a good crowd control source, while Swing Life Away
will add plenty of utlity, as it grants Cooldown
reduction on Revolving Sweep and Spell Armor.
Level 20 comes with two very strong options. Unleashed Potential further boosts
Final Strike's damage output with the chance of resetting every Cooldown, which is huge.
No Sanctuary is also a good option, and should be picked if enemies have
many tools to protect their Heroes, such as Divine Palm or
Force of Will.

Basic Attacks Build

The Basic Attacks Build as suggested, focuses on Basic Attacks. It excels
when solo laning on Dragon Shire
or Braxis Holdout, since it greatly improves your 1v1 capabilities.
Even though this build will make Qhira wins almost all lanes, it still should not be picked
if enemy team has heavy crowd control or blinds.
Winning the lane does not mean winning the game, so do not be greedy getting it
before checking the enemy composition.

3.

Level 1 Talents for Qhira

✘

Maximum Effort(Level 1)Qhira

If Carnage damages the same enemy Hero 3 times it deals an additional 108(+4% per level) damage and Slows by 25% for 2.5 seconds.

Discussion

Maximum Effort takes too long to get value from. It is
essentially a mute talent most of the time until you successfully hit the same Hero three times.

Fatal Wounds provides Qhira with additional Bleed damage
on targets below 50% of their health, which works very well with Final Strike.
After completion, which is not that difficult
to do, all Bleeding damage is extended by 2 seconds, which drastically increases the time
window of activating Blood Rage.

Finishing Touch is a good talent when Qhira is the
solo laner of a composition, since the extra damage on
Basic Attacks will be excellent during trades. However, it is only recommended
to take this Talent to win your lane in Braxis Holdout and
Dragon Shire, because getting the point will give your team
a decent advantage.

Discussion

Upstage grants Qhira evasion against Basic Attacks
which is great even against teams that lack traditional Basic Attackers, since most Tanks
and Bruisers hit quite hard innately.

Ensnaring Swing is not recommended because of
Revolving Sweep's long cooldown. The benefit this talent provides
does not justify neglecting the additional protection granted by the other two talents
at this tier.

Your Pain, My Gain provides protection against all
sorts of damage, thanks to the stackable Armor it creates. Thus, we consider it a
relatively safe option in most games as long as the enemy team is not too stacked
with crowd control, especially Blinds. This will also be a good choice against
Tracer, Genji, or Tychus, since these heroes
can abuse their fast attack speed and remove all your evasion charges from Upstage.

5.

Level 7 Talents for Qhira

✘

The Thirst(Level 7)Qhira

Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 12% additional damage and restores 50% of the total damage dealt as Health. Damage stacks up to 10 times.

✔

Healmonger(Level 7)Qhira

If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 190(+4% per level) Health.

Discussion

The Thirst is too dependent on stacking its damage to get
healing value from it, whereas Healmonger provides Qhira with a
flat, solid amount of extra healing.

Healmonger's additional healing is outstanding and noticeable
enough to make it the default Talent. This Talent is different from Blood Rage in that it will
heal the same amount if the target has 1 or 5 marks. Sometimes it will be useful
to activate Blood Rage instantly after marking a low target,
in order to survive.

Level 10 Talents for Qhira

Deal 44(+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160(+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.

✔

Final Strike(Level 10)Qhira

Mana: 45

Cooldown: 40 seconds

After 1 second, deal 395(+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.

6.1.

Discussion

Unrelenting Strikes has great initiation potential, however,
it struggles against team compositions that feature plenty of crowd control. Stuns, Silences,
and Roots counter Qhira while spinning and charging up and usually allow enemies to
just run away. Thus, we label Unrelenting Strikes situational at best, and only consider
picking it if the enemy team is extremely low on any form of hard crowd control. However,
it can be an option if you have Uther with Divine Shield
in your team, as both heroics can be used together, shredding through enemies.

Final Strike is a strong finisher which can be used in most
teamfights, sometimes even twice, thanks to its very low cooldown. It works very well
with Fatal Wounds at Level 1, as both talents increase
Qhira's damage against injured foes, allowing her to hunt and execute fleeing targets.

Level 13 Talents for Qhira

Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115(+4% per level) damage.

✔

The Hunted(Level 13)Qhira

Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.

7.1.

Discussion

Chainsaw lowers Carnage's
already low cooldown even more, which is great to maintain full Bleed Stacks on multiple
enemies at the same time.

Pulsing Pain is a great alternative choice to
The Hunted, especially if the enemy team features
Blinds and other form of crowd control, which makes Basic Attacking consecutively
quite harder.

The Hunted's time window is long enough to
allow Qhira to stack the damage up nicely. Furthermore, the additional damage
is noticeable enough to justify taking this talent. This Talent will be exceptional
when solo laning in Braxis Holdout
or Dragon Shire, since Qhira can deal double damage with her Basic Attacks.

8.

Level 16 Talents for Qhira

✔

Booming Kick(Level 16)Qhira

Increase the Stun duration of Revolving Sweep's re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.

✘

Lingering Ailment(Level 16)Qhira

Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 for 3 seconds.

?

Swing Life Away(Level 16)Qhira

Revolving Sweep's cooldown recharges 200% faster while Qhira is swinging around her target. She also gains 50 Spell Armor for 2.5 seconds after the re-activation impact.

8.1.

Discussion

Booming Kick adds additional Stun duration and potential
Stun targets to Qhira's Revolving Sweep, which can be a big
playmaker. It is the default choice for this tier.

Lingering Ailment's Armor reduction is not bad,
however, we find its amount to be lackluster. Thus, it becomes too unimpactful to be a
good choice at Level 16.

Swing Life Away helps fight one of Revolving Sweep's
biggest downsides, which is its long cooldown. Furthermore, it adds much welcome
tankiness against Spell damage to Qhira's kit. It is a good Talent to get against
spell-damage-Reliant Heroes, but if you are not getting
focused, Booming Kick might be a better choice.

9.

Level 20 Talents for Qhira

?

Silent Killer(Level 20)Qhira

Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.

✔

Unleashed Potential(Level 20)Qhira

Increase the damage to enemy Heroes under 50% Health from 25% to 50%.

If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.

✘

Utility Belt(Level 20)Qhira

Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.

✔

No Sanctuary(Level 20)Qhira

Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way.

Additionally, you deal 20% increased damage to these revealed enemies.

9.1.

Discussion

Silent Killer can cover Unrelenting Strikes's
main weakness, which is being canceled by crowd control.
Use it over the enemy that can cancel you, so they will get silenced for the whole duration
without being able to react. The extra Cooldown reduction provided by it is very noticeable,
and should not be ignored.

Unleashed Potential can single-handedly decide the
outcome of a teamfight if Qhira manages to successfully get a reset on Final Strike.
The resulting damage and Cooldown reset on all of her abilities is devastating
to the enemy team.

Utility Belt is too situational
and unreliable to make it worth a Level 20 investment.

No Sanctuary is a talent whose utility, bonus Movement Speed,
and damage, should not be underestimated. It is slightly more reliable than Unleashed Potential,
since it will be useful in every fight. Get it if you are not confident
in getting kills with Unleashed Potential.

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Derenash has been playing Heroes of the Storm since 2015 and has
achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3
and 4 of 2018. He participated in the HGC Copa America in 2018 where his
team had a strong victory. He is passionate about teaching others about
the game, and streams often on Twitch in Portuguese, and you can find
him in Wind Striders' Discord as well where he is happy to answer any
questions in English or Portuguese.