The game's protagonist is called "Rockford".[2] He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.

On January 21, 2014, First Star Software and TapStar Interactive announced Boulder Dash - 30th Anniversary, a freemium mobile title developed by First Star Software, TapStar and SoMa Play Inc. for Android and iOS. The PC and Mac versions of Boulder Dash - 30th Anniversary were listed on Steam's GreenLight June 24, 2016, and released on September 14, 2016 on Steam. The PC and Mac versions include a cave (level) editor which allows players to create, play and share levels on Steam's Workshop.

Rockford, left, drops a series of boulders on a series of butterflies. The butterflies explode into diamonds, which fall down the shafts. Commodore 64 version.

Contents

The official Boulder Dash games started in 1984 with the original home computer title, and continue to be published by First Star Software, Inc.

Boulder Dash (1984) – the original Boulder Dash was published on multiple home computer and consoles.

Boulder Dash (1984) – a port of the original title licensed by Exidy for use with their Max-A-Flex arcade cabinet. This version was almost identical, but with coins buying 30 seconds of game time.[3] Historically, this was the first home computer title to be converted to an arcade console.[3]

Boulder Dash (1985 – Arcade) – in 1985, Comptiq released another arcade version on Data East's "DECO Cassette System", with improved graphics but a reduced display grid on a vertical monitor.[3]

Boulder Dash II (1985) – the second home format was published under several different titles; Rockford's Riot on the MSX, Rockford's Revenge on the C64 (with the former used with the ZX Spectrum's marketing, but the latter used on the cassette inlay, Reg Wilkins, Allan McInlay, Martin Brown and David Kivlin were on the design team). The second release in Japan was titled Champion Boulder Dash,[3] but it's not a port of the western game.[4]

Boulder Dash Construction Kit (1986 – Apple II, C64, Spectrum, Atari 8-bit computers, Atari ST) – this release included a small number of levels (12 caves and 3 intermission levels),[5] but was titled Boulder Dash IV – The Game for the Spectrum re-release.[3] The title allowed players access to tools which allowed them to design their own levels.

Rockford (1988 – Arcade, Amiga, Atari 8-bit, Atari ST, Arcade, Spectrum,[6] Amstrad, C64)[3] - Rockford was originally a licensed arcade game produced by Arcadia Systems, and later converted to various home computer formats.

Boulder Dash-XL by HeroCraft (2012-2014 – iOS) - has a retro mode which copies the look of the classic Boulder Dash.

Boulder Dash: 30th Anniversary co-published by TapStar Interactive and First Star Software, Inc. with a world designed by the original creator Peter Liepa as well as another world by TapStar CEO, Chris Gray. This sequel was developed in collaboration by TapStar Interative, First Star Software, SoMa Play Inc. and Katsu Entertainment LLC (2014 - Android, iOS) as both a Premium (paid) and a freemium game.[8]

Boulder Dash: 30th Anniversary (2016 – PC and Mac) – co-published by TapStar Interactive and First Star Software, Inc. with a world designed by the original creator Peter Liepa as well as another world by TapStar CEO, Chris Gray

II Computing wrote of Boulder Dash that "Bright, colorful animation coupled with a breezy story line make this game more than just a momentary diversion."[15]

Compute! favorably reviewed Boulder Dash Construction Kit, noting that the sample game was much more difficult than the original Boulder Dash.[16]Mean Machines gave the Game Boy port of Boulder Dash a score of 90%, praising it as "one of the finest video games ever written", describing the game as "one to buy as soon as possible" and noting its faithfulness to the original Commodore 64 version.[17]

IGN reviewed the Virtual Console release of the Commodore 64 version. Although the graphics and sound were both found to be dated they enjoyed the game stating that it "still feels as fresh as it did in 1984." They concluded by stating "though it doesn't look like much, Boulder Dash rocks."[18]

The ZX Spectrum version was voted number 9 in the Your Sinclair Official Top 100 Games of All Time.[19]

Zzap!64's reviewers gave a mixed response to Boulder Dash III. Gary Penn criticised the new graphics style but conceded that the gameplay was still enjoyable although not showing any real innovations from previous titles. Gary Liddon agreed that the game wasn't much different to its predecessors but remained good fun. Julian Rignall was the most enthusiastic about the game declaring it "the best in the Boulderdash series". Overall the game was given a 93% rating.[20]