For some time now me and a friend are working on a project in Pixellight.
The more we understand it the more awesome it gets.
And it seems that not many people know about it.
People know about Ogre3d, Irrlicht, SFML and so on, but not this.

I made this small video to show what can be achieved in 1 hour alone with basic understanding of XML (that's one of the many ways scenes can be written in).
There is also an advanced 3ds Max exporter so you can export your models / animations / scenes and more straight to Pixellight.

It is looking pretty good, however I do not really like Qt for some reason. Maybe it is possible to run without it. And, the engine is a bit bloated for what I need (basically rendering 3D stuff)

Some seem to not understand that this is like a framework.
You start with the Core (practically nothing) and start adding what you want.
You also have the ability choose between different front-ends which one of them is indeed QT based.
Every Namespace has its own DLL (PLCore, PLDatabase, PLEngine, PLGraphics, PLGui, PLInput, PLMath, PLMesh, PLPhysics, PLRenderer, PLScene, PLSound) same goes for all the plugins.

It's easy and straightforward to add plugins like i did with Berkelium, i am also finishing the Awesomium plugin that i will be releasing soon.

The SDK holds a ton of example applications that can show you different approaches to basic and intermediate tasks.
Some information can be also be found on the Wiki and if you need to know anything specific you can always ask.