This is the thing I've been waiting to see for years. Why it didn't happen before? Because publishers think modders should only fix bugs and don't deserve to be payed for their work (Skyrim).
A huge respect to Inxile and Unity.

vurt

December 7th, 2012 13:58

Very cool, will give it a shot later.

JuliusMagnus

December 7th, 2012 20:50

I prefer to get paid.

rjshae

December 7th, 2012 21:54

Intriguing. Kind of a micro outsourcing effort. Well modders are willing to put in enormous amounts of effort into their favorite games, so why not? The more creative input, the better.

rune_74

December 8th, 2012 01:41

Quote:

Originally Posted by JuliusMagnus
(Post 1061174662)

I prefer to get paid.

Guess you didn't read that if they use it you get paid….

fungus

December 8th, 2012 02:46

Quote:

Originally Posted by JuliusMagnus
(Post 1061174662)

I prefer to get paid.

Why, wouldn't you like to be nicely coated with tar? Sounds like a great idea to me.

figment

December 8th, 2012 04:17

Do they tell you what you'll get paid? Seems like the reason most companies don't do this is that it opens them up to lawsuits. You will probably get an occasional submission from someone who 'borrows' from someone else. Heck even if everything is on the up-and-up you may get people who feel that they were not paid adequately for the work (before or after) and the petty suits or claims may just take a lot of time to deal with using lawyers which are not going to be cheap.

I guess the difference here is that you are going through the Unity store which creates a buffer between the game company and an the artists. This then puts Unity in the awkward position of policing content I guess but might be effective. Also seems like the artist sets the price so InXile does not have to really bargain and the artist has to make the first move.

I like the idea but have to wonder how it will really work. I guess we shall see.

rjshae

December 8th, 2012 05:27

Good point.

darkling

December 8th, 2012 05:45

I'm sure it'll work like any other asset on the Unity assets store.

:P

Brother None

December 8th, 2012 16:56

It works exactly like any other asset on the Unity assets store: the artist sets the pricing but you're advised to stick with standard Unity Asset Store pricing, the artist keeps the rights to keep selling his asset, Unity does the pre-selection and policing of content.

figment

December 8th, 2012 18:22

Thanks for the confirmation. How would this affect modding communities? Most game companies have an informal policy (and sometimes stated) that derivative works can be made or at least they will not enforce copyright on those works that reuse assets on the same game the originals came from.

Now we have another copyright holder in the mix if the artist isn't transferring all rights to the buyer. My guess is it doesn't change anything yet as mods will still be made from the game assets and its not worth enforcing copyright law when there is no money being made (on mods).