Lego City Undercover [Guide]

Nintendo and TT Games have teamed up to create a Lego game with an original
storyline based on the “Lego City” line of blocks. Exclusive for the Wii U,
Lego City Undercover is an open world title in the vein of GTA. Except, you
know, with Legos and stuff.

Lego City Undercover
Written by Dalton “HorrorSpooky” Cooper
Copyright 2013

======================================CHAPTER 1: OLD FRIENDS AND NEW ENEMIES
======================================
Welcome to Lego City! I hope you enjoy your stay and your adventures as cop
Chase McCain! Upon getting off the boat, your first goal is to go into the
police car that has a line of studs leading up to it. Take this time to smash
everything on the docks and collect as many items as your heart desires, then
go up to the police car and press X to get inside.

Follow the green studs to reach the police station. Upon arriving at the
station, step into the big floating police badge to continue the story and
start the next mission. You will be introduced to the hilarious Frank. Go
inside and then smash everything in sight.

You can’t go upstairs just yet. Frank breaks the computer, so get to fixing it.
To fix it, throw together the three different piles of bricks until the
computer is fully fixed. When that’s done, Frank will run over to the elevator.
Follow him and then ride the elevator down to the basement.

Frank will stop and explain what each section is in the basement. Listen to his
explanations. At the end of the room, Frank will push a shipment of uniforms
down the stairs inadvertently. Follow him down the stairs and then start
smashing everything, as usual. You can use the weight lifting equipment to
earn even more studs, as well as the treadmill.

When you’re ready, smash the three boxes that Frank knocked down the stairs.
When they’re all good and smashed, you can rebuild them as a uniform locker.
Approach the locker and you’ll be given your police officer uniform. Hold X to
bring up the costume wheel to choose from your different costumes. You can also
use the triggers to switch quickly between costumes.

As the police officer, go back upstairs. Interact with the key panel next to
the inquisition desk. You’ll get your detective pad thing, which comes in handy
throughout the rest of the game. Go back upstairs and then go to the computer
to have your device upgraded and synched with new gizmos and what-nots.

Follow Frank upstairs next. Smash everything, and then go to the locked door of
the police chief. The chief needs to wake up and start his briefing on the
escaped Rex Fury, but Frank has misplaced the key to his office. You will now
be able to use the detective scanner. Go into the designated area and press A
to start up the scanner.

Chase will point his detective pad at the ground. This will reveal footprints
as well as studs. Follow them until you reach a turned over cabinet. As you
probably could’ve guessed when you weren’t allowed to break this cabinet, there
is something of importance inside. Open it up to find the key. Pick up the
key and studs, then go to the lock on the chief’s door and use the key to
get inside.

Break everything inside his office and then use the pieces to build a boombox
to make him wake up. Watch the cut-scene. There seems to be a posse of clowns
robbing the bank. You will now be taught how to make waypoints on the map. Just
use the stylus and hold it on the GamePad screen where you want your objective
marker to be placed. For now, place it on the badge icon so that you can
continue this mission.

Get inside the police car and drive it to the bank. The robbers will escape
using their whimsical clown charm. Back in the police car, chase the robber
that has escaped in a vehicle. Smash into his vehicle until it is destroyed.
Remember you can tilt the GamePad to jump and you can press Y to use a boost
when driving vehicles.

When his vehicle is destroyed, the first robber will try to flee on foot. Get
out of your car and chase him down. When you’re close enough, you can tap A to
arrest him. Press A again to throw the cuffs on him. If you fail to hit A
fast enough, he will get away and you’ll have to resume the chase. With the
first robber captured, now’s the time to return to the police station, and then
check out the diner across the street.

Go to the roof of the diner. Smash everything. Use the umbrellas to reach the
hard-to-get studs. Then go to the designated area. Press A, and then hold your
GamePad up and aim it at your television screen. You will now be scanning the
houses across the street, searching for the robber. Point the GamePad at the
shed in the yard across the street, and then make sure the character there is
in the center of the scanner. He will turn red. Hold down A to finish the
scan and confirm his identity as a robber.

Jump off the roof and use the newly-grown vines to climb over the fence. Go to
the shed door and open it. The robber will escape through the window. Grab the
crate out of the shed and take it to the green pad as instructed. Drop it on
the pad to create a new object. Use it to reach higher ground and continue in
your pursuit of the second robber.

The second robber will make his escape and then destroy your way to reach him.
Follow the hose on the ground and destroy all the objects that are sitting on
the hose. Then approach the remains of the plant that the robber destroyed. You
will be able to enter detective mode. Do so and follow the footprints to a
valve. Use the valve on the pump and turn it to turn on the hose, which will
cause new vines to grow so that you can continue chasing the robber.

Chase him down and then throw the cuffs on him. He’ll give you the location of
the third robber. Return to the docks that were at the beginning of the game.
Use the scanner to discover the location of the robber inside the boat. Then
speak with the workers. Ride the forklift to the top. Go through the door, drop
down, and then pull the lever.

Now speak with the next worker. It seems a seagull has stolen his sandwich. Use
detective mode to follow the seagull tracks. When you find the bird, press A to
wave it away and then pick up the sandwich and return it to the worker. He will
then instruct his buddy to use the crane to help you out. Ride the crane to
the ship.

Open the shipping container doors and chase the clown through the ship. He will
jump into the water, so jump in and swim on after him. Then continue following
him on shore until you get close enough to make the arrest and then close the
case!

==============================CHAPTER 2: BLAST FROM THE PAST
==============================
Chase is instructed to go to a nearby diner where there was once a vehicle
call-in center that has since been destroyed. Go there and speak with the owner
of the diner. He says he’ll help in exchange for fixing his gas pumps. Go to
the pumps and put them back together, and then return to him for a Super Brick,
which gives you 1,000 bricks to use to build Super Builds, such as the call-in
center.

If you’ve been breaking stuff this entire time, then you probably already have
the 8,000 required bricks. If not, keep going around and breaking stuff. He
will also tell you that there is another Super Brick nearby. Use the detective
scanner to follow footprints to the ice machine and open the ice machine to
receive another Super Brick.

When you’re ready, build the center and use it to summon a vehicle. Then start
driving to the ranger station out in the mountains. When you reach it, Chase
will be given the grappling hook. Now drive to the Jenny’s restaurant that is
across the street from where a group of robbers are hiding out.

Use the grappling hook to reach the top of the hamburger sign on top of the
Jenny’s. First, use the hook to pull yourself up to the roof. Then grab onto
the ladder and pull back with the left stick to yank it down. Climb the ladder,
and then finish your ascension to the top of the burger. Then you can scan the
buildings.

Focus on the building on the right and aim the GamePad to the very top of the
building. There will be the robbers standing together in a cluster. Just pick
one and confirm them, and then you will be able to start your climb to the
robbers. Go to the building on the left and then use the grapple hook points to
reach a police badge. Stand in the badge to enter a Special Assignment.

Special Assignments are isolated levels in the game. They can be revisited to
collect more studs and other items. There are oftentimes things that you can’t
do in the Special Assignments until you unlock all of the costumes, and this is
especially true for this one.

This Special Assignment is very easy. All you need to do is reach the four
robbers using grapple points, catapult pads, and a trampoline near the start.
When you reach each one, you will have to fight them. Tap Y to attack quickly.
If they try to attack, a button will appear over their head. Hit the button
fast enough to counter.

Keep pursuing them. Chase will learn parkour throughout this mission as well.
Press B to jump over or slide under obstacles. When there are blue and white
bricks, you can use them to shimmy, climb, and run up slopes. Near the end of
the Special Assignment, you’ll have to run up a steep rooftop to continue
pursuing the final robber.

Arrest all four robbers to be treated to another cut-scene. After which, a
bunch of information will be given to you, and then you can continue on to
Chapter 3.

==============================CHAPTER 3: GO DIRECTLY TO JAIL
==============================
Buckle up, because this chapter is a long one. Make your way to the ferry. You
will find the sea captain there from the beginning of the game. Unfortunately,
the ferry has been destroyed because he sucks as a captain, so you need to
collect 15,000 bricks to create the Super Build of the Ferry, which will in
turna llow you to use the ferry for fast-travel purposes, specifically to the
prison island that you need to go to right now.

You will get an upgrade for your detective pad that allows you to scan for
objects no matter where you are at in the world. Tap the icon in the upper left
hand corner of the screen to activate this scanner, and then look around for
Super Bricks. Once you find one, hold A to scan its location and then make
your way over to it. There are a few Super Bricks lying around here, plus
plenty of objects to destroy to collect even more bricks.

Once you’ve acquired 15,000 bricks, build the ferry and then go to the ticket
machine next to the ferry. The ticket machines are how you will activate the
fast-travel vehicles. Ride the ferry to the prison island, and then make your
way up the hill. You’ll reach a branching path. One goes up to the front gate
of the prison and the other is a more discreet way through. Go that way, using
the pads on the cliff walls to bounce your way to the top. Use Chase’s free-
running skills learned in the previous mission to hop the fence and get inside
the prison.

Inside the prison, you can use the workout equipment such as the bench press
and punching bag for extra studs. Blue, the guy you’re looking for, is chilling
out on the basketball court. Approach the basketball court, and you will be
stopped by a couple of prisoners that want their stolen basketball back.

Go around the fence of the basketball court. You will be able to platform your
way to an elevated area where there are a group of prisoners with the
basketball. Fight them all off and then grab the ball. Return to the court and
then speak with Mr. Blue once inside the court. You can also shoot some hoops
while over here to gain more studs.

Go inside the prison once Mr. Blue tells you to, and this will activate another
Special Assignment. Inside the prison, the prisoners are running wild all over
the place. Walk around and beat the crap out of them, then throw cuffs on them
to get them back into their cells. Use the free-running blocks inside the cells
to reach the next level. Use the detective scanner to find a key, and then use
the key to open the locked cell door up here, which will in turn give you the
nifty new robber costume.

Use the robber costume to break into another locked cell door via crowbar. Grab
the keycard here and take it to the next door locked with a keycard. Now you
can make your way to the warden’s office. Inside the warden’s office,
immediately rip the chandelier off the ceiling using the grappling hook, and
then rebuild it so that it traps the warden inside the bathroom.

Ride the bull and complete the rhythm mini-game therein to unlock a piece of
police badge. Then approach the safe on the wall. Unlock the safe. Just hit A
with the red line turns green. Grab the records that fall out of the safe and
take them to the record player and toss them on. You can also investigate the
warden’s desk.

Anyway, a painting will move, revealing a secret elevator. Ride it down to
reach the cell of the notorious Rex Fury. Use his workout equipment for more
police badges, and play with his Rock Band drums as well. There are three
different buttons in this room that need to be pressed to reveal how Rex
escaped from prison.

Smash everything in the room and you will find the first button. Then rip apart
the hot tub to find the second button. Now make your way up to the ledge above
and walk all the way around. Use your detective scanner to follow the
footprints to an overturned cupboard. Open it and then put together the bricks
that fall out to create the final button and press it. Another painting will
move aside, revealing how Rex managed to escape from the prison.

Go through the hole in the wall when you’re ready. Then after the scenes, you
will be instructed to go to the train station. Go there and then operate the
ticket machine. Choose your fast-travel location with the GamePad and then
ride the train over to the mines. Now your next goal is to get the miners out
of the way so you can enter the second Special Assignment mission of this
chapter.

Put on your robber costume and then walk over to the shed near the steam
whistle. Break into the shed and then inside you will find a safe. Crack the
safe to find the valve to the steam whistle. Take the valve to the steam
whistle and then use it to call off the day of mining. This will leave the
path open so that you can enter the mines yourself.

Inside the mine, the first thing to do is get the miner costume. This entire
Special Assignment revolves around switching between the miner, robber, and
police costumes. The first room itself is a puzzle. First thing you’ll want to
do is breaking everything in the area. Then use the robber to gain access to
the miner costume, and continue breaking everything. Throw together the broken
pieces to create an object that can be pushed so that you can get by the
waterfall. Use the vending machine to get dynamite, carry it back to the
machine that’s moving, and then you’ll be able to throw together the final
pieces of the track. Push the cart into the rocks.

Rex Fury’s henchmen will come out of the mines. Quickly defeat them and then
go the way they came from. Break everything here, and Chase will throw
together a diving board. Leap off the diving board to begin a free fall
segment. Avoid the obstacles and try to go through the rings as you fall down
the mine shaft. Hold A if you want to slow down your descent. Hitting a wall
straight-up will result in a death and you’ll lose studs, so be wary of that.

At the bottom, Chase will deploy his parachute. Fly through the ring and then
drop in the water. Climb up the ladder and continue into the next room. Your
new goal is to collect 25,000 bricks to build a gondola that you can ride to
the next part of the mine.

If you have 25,000 bricks already, just build it. Otherwise, explore this area
and you’ll find a few more Super Bricks just lying around. As the robber, keep
an eye out for bird cages, by the way. If you free the birds (there’s four of
them), you can get a badge piece.

Exit the gondola and then access the vending machine. Use it to blow up the
sparkling object. You can then build a catapult pad. Step on it to reach the
higher area. Drop down through the hole in the roof and then defeat the enemy
in here. Crack the safe to get an audio recording. Go around collecting bricks
and studs until the audio plays through.

=======================================CHAPTER 4: WHEN THE GOING GETS TOUGH…
=======================================
Drive to the next location on the map. Chase needs to learn kung fu so that he
has a better chance of fighting Rex Fury the next time the two go head to head.
Upon arriving at the dojo, you’ll discover that the bridge is down, and you
need 30,000 bricks to put it back together. If you don’t have 30,000 bricks on
you, go directly across the street from the dojo and you’ll find a path in the
woods with studs. Follow the studs to a house.

You can break into the house for a Super Brick. Destroy the junk around the
house and then use the broken pieces to create a jump pad to reach the top for
another Super Brick. You’ll find another floating over a tree stump, and on
your way back to the dojo, another Super Brick is inside a broken tree stump,
so break it and reap the rewards.

Return to the bridge once you have the 30,000 bricks needed. Create the bridge
and then go across, gathering the studs as you go. Entering the dojo results in
entry to a Special Assignment called Kung Fool. You have to acquire 40,000
bricks in order to build a dragon in the center of this area to burn down the
ice sculpture and get the key to the dojo proper.

Of course, there are Super Bricks everywhere here. Use detective mode to find a
stick of dynamite. Take the dynamite to the third free running pole and blow it
up to make it shorter. Free run up the poles and jump on the ledge. Use the
grappling hook to pull the ladder down and reach the roofs. You can then
grapple on the end of a balloon to get even higher up.

Pull the lever to get a torch. Now go to the right and light the stuff on fire
here. Grab the firework that comes out and take it to one of the designated
areas around the dragon Super Build. Then return to the roofs, get another
torch, and this time go all the awy to the left to fight more fuses. Light
them and get another firework. Put it in its place.

Grab another torch, drop below, light the final fuse on fire and get the
third firework. Put it in its place. Then destroy and build everything you can
in the area. There will be three karate practice dummys to attack that will
give you studs and if you hit them all, a chunk of police badge.

In the bottom left-hand corner of the area will be a large device. Interact
with it. You have to tilt the GamePad to manipulate the ball inside the maze,
and get the ball to fall through the hole at the end and land on the button
there to get the final firework. When they’re all in place, you’ll get four
Super Bricks, which is more than enough for your dragon.

Build the dragon and grab the key. Take it to the front door and enter the
dojo. Grab the gong hammer at the end of the dojo and use it on the gong to
begin your advanced combat training. Complete the training by throwing enemies
and grabbing them as instructed. Press A to grab an enemy and then hold Y to
aim where you throw them, pretty much. Go through the motions of beating up all
the enemies until you can finally leave the dojo.

Frank will radio in outside the dojo. He’s been captured. Follow the trail of
studs that magically appear like musical notes to a zipline and ride it down
to the area below. Get to the streets and whistle down a car. Drive to Frank’s
location on the beach and approach the armored police truck that he’s stuck
inside.

Fight off the enemies. They will be replaced by even more enemies, but keep
fighting them all off. Once everyone’s been defeated, start driving back to
the police station in the armored vehicle. Typically when you’re driving down
the street, you’ll want to run over objects to get a brick multiplier going,
but don’t do this in the armored vehicle because if it is destroyed, then you
fail the mission.

Enemies in cars will try to run you off the road. Ignore them and keep pushing
forward. Keep your sirens on to keep other cars off the streets. Once you reach
the bridge, take the ramps down below the bridge and then go up the next ramp
there is to get a huge jump boost and put yourself well-ahead of the enemies.
Beyond the bridge, they will lay off. Keep driving until you reach the
designated area and you can let Frank drive. You have five minutes to complete
all of this, but I was able to do it in just two, so you shouldn’t have too
much of a hassle.

=====================CHAPTER 5: UNDERCOVER
=====================
Chase will be given new “undercover” clothes to replace his police costume.
You will also be rewarded with an upgrade to your scanner that allows you to
listen in on conversations through walls at certain locations. Go to the next
two locations as instructed. Aim the GamePad at the screen, find the audio
blurb, and then hold A to listen in on the audio.

An old criminal that Chase arrested in the past is trying to steal a
painting to join a gang that Chase is trying to get in on and go undercover
for. He’ll try to escape on a vehicle, so ram into his vehicle until it is
destroyed. Then get out, chase him down, and arrest him.

Next make your way to the mob boss and speak with him. You have to pick up a
billionaire that is constantly hounded by the paparazzi. Drive the limo to the
billionaire, and be sure not to damage it too much. It only has four hearts,
after all. Pick up the billionaire and then take him to his designated
location. Drive off-road a bit and cut corners to get the paparazzi off your
tail, but be quick because this portion of the mission is timed.

After dropping off the billionaire, you’ll be tasked with completing another
objective, which is to steal a car from a party. Go to the party. There will
be two hotel guards guarding the front door, but they are both eager to join
the party…assuming changes are met that meet their demands. Go to the pool to
join the party.

The chef is the first concern. Smash all the red objects around him and then
throw them all back together to create a BBQ grill. Then go to the right
(facing the pool) to find a market. Destroy the market to get to a crate of
chicken. Carry the crate back to the grill and toss it on the ground next to
it. Then throw the chicken onto the grill and the chef will have all he needs,
and one of the security guards will join the party to eat.

Next up you need to fix the music selection. Go to the DJ and first fix his
equipment. Go to the magician and interact with him to get a record. Then
take the record back to the DJ and throw it on his turntable. Play the music
by completing the rhythm mini-game that pops up, and the music will draw the
attention of the other security guard.

Switch to the robber costume and break into the garage of the building. You
will mess up, and a group of partygoers will come out and fight you. Defeat
them all, and then a second wave will replace them. Once everyone has been
defeated, you are free to finish breaking into the garage and stealing the
car.

Once this has been accomplished, you’ll get a car saying there’s been a break-
in at the car “dealership”. Go there and you’ll find a masked robber sifting
through the records. Pursue them onto the roof by climbing the sign, and just
continue to follow them by completing the parkour platforming. Finally, Chase
will catch up to the culprit, and then report back in to his boss…

============================CHAPTER 6: ALL IN THE FAMILY
============================
Head to the police station and speak with the man in the back that is in charge
of the vehicles. He’ll ask you to help put together the new motorcycle that
came in as well as test it, but the problem is that it’s missing the wheels.
Go to the side of the police HQ and break into the door with the robber
costume and smash everything in there to get the tire and return it to the
bike.

Go to the dock right outside the police HQ. Destroy everything there and then
throw the bricks together to create a fishing pole. Use the pole to start a
fishing mini-game. Mash on the A button when prompted, and lo and behold, a
tire will be yanked out of the water. Pick up the tire and then take it to the
motorcycle to put it together.

Now you have to do a Time Trial around the city on the motorcycle. Drive
through all the checkpoints to add on to the timer. When it’s done, you can
take the armored police vehicle. Drive it to the courthouse and then make the
escape.

When that’s done, you’ll get a call with an opportunity to break into the
next gang. You’ll need to hijack a truck that is carrying color guns. Go to
the designated parking lot and take the car. Use the car to ram the truck off
the road, which you can accomplish just by ramming into the truck until its
four hearts are gone, then hijack the truck.

Police will be after you as you drive the truck to the gang’s HQ. Park the
truck inside the objective area at the gang’s HQ and then watch the cut-scene.
Your next goal is to rob a bank to solidify your position in the gang. Drive to
sewer grate outside the bank and switch on the robber costume. Open the sewer
grate and drop through the hole to enter the sewers and the Special Assignment
called Dirty Work.

In the sewers, first go to the right and take note of the gas spewing out of
the peipes. Jump over the gas and pull the levers in between the pipes to shut
the lids. Throw together the Lego pieces to create a machine to get the color
gun to turn green.

Now use that to turn on the machine to the left. This will open a door to
reveal a crate. Pick up the crate and carry it back next to the machine and
throw it on the green panel. Now throw the pieces together to create a wall to
climb up.

In the next area, be careful of the water. You can’t touch it due to a toxic
spill up ahead. Throw together a floating matress and use it to get across
the water. You can use the red color machine to turn off the machines so that
you can continue. Parkour your way to the ladder and climb up to reach the
bank vault.

In the vault, start cracking open the safes. Get the color gun to silver. By
the way, the color gun can only be used in the robber costume. Use the silver
to shoot the satellite dish, then push it in front of the laser. Then move to
the end of the vault and turn to the police costume. Use the grappling hook to
pull the object back into the laser to destroy the laser grid entirely. Create
another wall to climb to reach the higher area.

Operate the computer to raise the bars. Crack the safe, and then throw
everything together to create devices to operate the safes. Put the valves in
their designated locations. Wait for the colors to line up, and then tap A
again to activate the machines. The big vault will then open up once all three
devices are lined up, and you can then go down and get the emerald.

In the bank area, fight off the security guards. Then explore the area. There
is a Super Build in the center that needs 30,000 bricks. On the left wall,
there are three different combination locks. For red, change it to X. For
green, change it to VII, and for blue, change it to III. This will reveal a
key that you can then use to get behind the teller counter.

Switch to the miner outfit. Get the dynamite out of the vending machine and
use it to blow up the statue out there. This will cause the decapitated head
to burst through the teller counter with a Super Brick inside. This should
put you over for enough bricks to build the Super Build. If not, keep breaking
everything.

Hop into the jet-powered truck and then drive it to safety, away from the
police. Save your boost so that you can burst through their roadblocks. When
that’s done, you’ll be tasked with listening to a conversation that the crooks
are having inside a restaurant. Use the parkour to reach the top of a
building and then use the GamePad to listen to the audio.

Now head to the larger building and use the grappling hook to get there. Raise
the GamePad and snap the first picture. Then snap the second picture, and then
the third. Chase will automatically get closer to the situation so that you can
try to take a better picture. Do so, and then fight off all the thugs. Go
through the tutorial of how the camera works and then this chapter is done.

=================================CHAPTER 7: ONE SMALL JOB FOR CHAN
=================================
Chase will get a call from Chan for another job. After listening to the call,
drive to the designated docks. Answer his next call and while you listen, you
might as well do some fishing for studs and the unlockable Fisherman character.
When Chan is done talking, hop in his boat and drive it to the island as
designated.

Be careful when driving the boat. If you destroy it, there are no other boats
around to complete the mission, so you’ll have to fast travel to the police
station and start the mission over. I found this out the hard way.

Dock the boat at the island and then make your way to the space station. Break
into the building using the robber outfit and then smash everything inside.
Rebuild it to create the spacesuit and then take it so that Chase can now have
the abilities of an astronaut.

Go around the side of the building and use your new powers on the machine out
here. This machine will then start a mini-game in which you have to memorize
the sequence of colors, like Simon Says, and then input the code back into the
machine. Do this and then parts will be made nearby. Throw that together, and
then switch back to the robber costume. Go to the color gun machine in the
building that you got the suit to switch out for blue and then shoot the new
platforms to create jump pads that you can use to reach the roof.

Use the teleporter on the roof to start the Special Assignment. This Special
Assignment is quite easy. There are two rooms, easily traversed, but there is a
bit of puzzle solving involved. In the first room, your goal is to get
dynamite to destroy the steel door in the center that is blocking the elevator.

Use the teleporter and then smash everything when you reappear. Switch to your
undercover outfit to open the door, and then use the color gun as the robber.
Shoot the machine with the glowing orb to open the next door, and then up here
you will be able to access the dynamite. Throw it in the barrel and then watch
as it explodes. Ride the elevator up.

You need to get a silver color gun to shoot the satellite dish above, which
will activate the laser to lower the ladder. This next room is simple. Defeat
the enemies and then activate the lasers, shooting any satellite that is gold
to make it silver, and this will activate a series of lasers that will cause
the elevator to come down. Ride it to the top and then up here, gather the
three buttons, throw them on top of the machine, and then the moon buggy will
pop out of the rocket.

Get on the moon buggy and drive it on the red pad to make the door open. Drive
through the door and then a cut-scene will play. Now you have to avoid the
security until the time runs out. You can actually drive under the structures
here and they won’t be able to get to you at all. Otherwise, just drive around
the island in a circle.

When the time runs out, they will give up. Drive over to the designated area to
give the buggy to Chan’s men to finish the mission.

=====================CHAPTER 8: THE RESCUE
=====================
Make your way to the designated location. You need a blue color gun. Go across
the street and switch to the astronaut costume. Teleport into the building and
use the blue color vendor. Then return to the uncolored platform and turn it
blue.

Platform your way up the rooftops to the very top. Then fight off all the
thugs and either arrest or defeat them. Then drive to the next area as told and
wait for a phone call.

After answering the call, make your way to the scrapyard. The scrapyard itself
is home to another Special Assignment. Fight off the enemies in the first area,
and then your goal is to gather the three fuel tanks and take it to the
generator in the bottom left-hand corner of the area. One fuel tank is right by
the generator, and another can be found by destroying Lego objects near the
gate.

Destroying Lego objects near the entrance will yield a detective moment. Follow
the footprints to the washing machine and open it to find another fuel tank.
Take the final fuel tank to the generator and then pull the lever. Jump on the
pipe and roll it into place by the gate to open the gate and reach the next
area.

Once again, first take out all the bad guys and then explore. You need 21,000
bricks to build the Super Build in this area. There are a couple of Super
Bricks to gather that are in plain sight though, if you need or want them. Once
you have the right amount of bricks, build the car compactor and watch as the
car is crushed and turned into a cube that you can use to reach a higher area
in the next spot.

Backtrack and then use the cube. Make your way under the conveyor belts and
time it so that you avoid being smashed by the cars as they fall. Use the
platforming pads to reach more bad guys. Defeat them, then destroy all the
Lego objects in this area. Rebuild to create a teleporter and use it to reach
the final area. Defeat the enemies, then make your way up to the crane and
jump inside to take control.

==================================CHAPTER 9: BRINGING HOME THE BACON
==================================
Go to the sheriff’s office and speak with him after answering the latest call
from the chief. Speak with him, and then get on the horse and follow the green
studs to the farm. Talk with the farmer there, and then he will tell you that
there is a pair of overalls you can borrow if you find the key in the field.

Fix the tractor and then drive it into the field. Destroy the cornstalks and
after destroying the last cluster, you’ll find the key. Take the key back to
the farm and unlock the door to get access to the farmer costume. Equip the
costume and then water the plants to create vines that you can use to climb up
the building.

Make your way to the top of the roof and press A at the chicken symbol to
activate the chicken glide. Glide through the ring and to the next roof. Water
the next plant and then climb up to the top of the roof. Use the audio tracker
to find the first pig. Glide through the three rings to reach the roof of the
shed that pig is on, and then press X to start riding the pig. Ride it back to
the pig pen at the farm.

Now go to the stack of hay bales as told by the on-screen indicator. Use the
audio tracker again to locate the second pig. Go over to its location, and you
will find that it is asleep. Use the detective pad to follow footprints to a
valve buried in the ground. Get the valve and taken it back to its pipe to
spray water on the pig and wake it up.

Now ride this pig back to the pen. Frank will have went to the nearby castle
because he heard “distant oinking” sounds. Hop on your horse and ride up to
the castle. Cross the bridge and then meet up with Frank just outside the
castle walls. Water the plants to create vines to traverse the walls, and on
the other side, you’ll find another sleeping pig, this one dreaming about
apples and bananas.

To wake it up, you’ll need to put an apple and a banana in its trough. Switch
to the robber costume and break open the door here to find soil to water.
Water the soil and then an apple tree will grow. Grab an apple and throw it in
the pig’s trough. Then make your way to the top of the castle and you will
find a point to use the chicken gliding technique.

Fly through the rings and you’ll wind up next to another patch of soil. Water
it to grow a banana tree. Grab a banana and then use the teleporter to return
to the castle easily. Take the banana to the trough and the pig will wake up,
but your methods of returning the pig to the farmer are a little unconventional
this time.

Ride the pig in front of the cannon and jump off. Press A to throw the pig
inside the cannon, and then go to the side of the cannon with the farmer suit
equipped. Use the cannon to send the pig flying back “safely” to the farm.

============================CHAPTER 10: BACK ON THE CASE
============================
Chase is then offered a job from Vinny to steal a T-Rex for a mysterious
private customer. You need to get to the museum to steal the T-Rex. When you
near the building, Chase will realize that he needs to get in through the roof,
but the roof is too high up.

Go to the art gallery building as suggested by Ellie and platform your way to
the top of that. Use the Super Chicken Glide to reach the roof of the museum.
Crank open the hatch up here to drop down into the museum proper to start one
of two lengthy Special Assignments in this chapter.

In the museum, your first order of business is to reach the dinosaur exhibit.
On the first floor, you need to break open the door to the gift shop and then
grab the handle in there. Take the handle to the lever that is next to the
closed car exhibit and use it to move the curtain. Then activate the car to
cause it to crash.

Use the pieces of the car to build a TNT vending machine. Switch to the miner
and grab the dynamite. Place it in the designated barrel. Use the blocks
resulting from the explosion to power the locomotive and get it to back up and
out of your way.

Smash the object to the right of the steam machine and then use its pieces to
create a little cart. Push the cart forward onto the button to raise the gate.
Destroy the object in there and then use its pieces to create a scissor lift
on top of the cart. Push it forward a final time. Grab the valve from the
pedestal and use it on the cart to raise the stairs and then climb to the top
to reach the second floor of the museum.

Destroy the objects up here and rebuild to create a green color machine. Shoot
the red orb to power the device, raising the gate. Grab the crate and then take
it to the designated area to break the grate so you can use the water to ride
up to the third floor.

To your left, you can use the RC-controlled underwater device to get a Super
Brick. Otherwise, head to the right and use the Super Build here to create a
small plane, which will move the pirate ship forward and lower its bridge. Get
on the ship and climb the ladder to reach the crow’s nest and then jump over to
the next ledge.

Swing on the poles to get all the way across to a hole in the roof and then
drop down inside. Whip out the detective pad to find an object buried under
the dirt. Throw it in the container to activate a button, which makes the
space object drop. Rebuild it into a teleporter and then use the teleporter to
zap to the adjacent exhibit.

Pull the switch in here. Then turn your attention to the two valves on the
wall. You have to turn the valve, then wait for the needle to land in the
green area, then press A again to stop the needle directly in the green area.
Once this has been done with both machines, go back to the ship, platform to
the ledge above the laser door, and then use the new color machine here to
switch out for red.

Drop down and shoot the green orb to turn off the laser grid. Defeat the
security guards in the next room. If you have at least 30,000 bricks, you can
go to the Super Build pad at the end of this room and build the T-Rex right
off the bat. If not, there are plenty of bricks and Super Bricks to be had
here. Just interact with the exhibits and complete their mini-games to earn
rather fruitful and large Super Bricks.

Once the T-Rex has been built, press X to start riding it. In the city streets,
use the T-Rex to destroy the police vehicles. Press Y to stomp the ground and
press A to roar, which will knock the police vehicles away. Leave the T-Rex in
the designated garage.

Your next goal is to become a fireman so that you can steal a boat for Vinny.
Drive to the fire station and then enter to start the next Special Assignment,
which also serves as one giant tutorial for the fireman costume. Pull the
lever, and then smash everything inside the garage. Throw together the pieces
to create a space box, and then unlock the box to cause pieces to appear in
the garage two doors down.

Go to that garage and throw those pieces together to create a color gun machine
so that you can get the color red. Blast the grey tiles on the middle garage
door and then you can pull the lever to open it. Go inside and open the locker
to get the fireman costume.

Run over to the fire and put it out using your hose by holding the Y button
down. Then grab the fire axe and smash through the wooden blocking the door.
And then grab the valve on the other side and use it on the fire hydrant to
save your fellow fireman.

Go through the gate to reach the next area. Instruct the people that are
holding the trampoline to walk into the glowing objective areas so that they
can safely stop people from crashing to the ground as they jump out of the
burning practice building.

Use the water turrets to put out all nine fires. Grab the crate of metal and
carry it to the designated area and toss it down. Build a ladder and climb up
to reach the building. Platform up the building, using all your different
costume skills as indicated by icons, until reach the roof.

On the roof, you have to use an RC toy that is explosive. Drive it under the
small opening and smash it into the structure so that you can get to the cat.
Stand on the fish icon and press A to call for the kitty and successfully
rescue it.

Enter the firehouse. Go to the mini-game. Use your hose to pop all of the
balloons. Just shoot the faces as they turn to you and hold Y to fill the
balloons with water. Once all the balloons are popped, the fire chief will be
distracted, so now you can enter his office.

Use the detective pad to find the key to the office on the left. From here, you
can build a trampoline to reach the platforming objects above. Platform over to
the chief’s room and steal the key inside. Exit the room and put the key in
the keyhole and when you’re ready, slide down the hole to reach the sewers
underneath the firehouse.

In here, use the lift to reach the upper area. Then drop down on the other
side. Smash the space box, then create a dynamite vending machine. Pick it up
as the miner and then switch to the robber. Get the dynamite and use it to
blow up the door back on the other side after you’ve broken through the door as
the robber.

You can now get a red color gun. Ride the lift up and use it to deactivate the
fans. You can now get across to the other side. Smash the blue boat here to
create a jump pad. Then jump across to the other side. Press the button to
make a floating matress fall into the water. Shoot the green orb with the red
color gun to turn off the electricity going to the door.

Either use the matress to grab the gold coins in the water or jump on the big
boat. Use the water turrets on it to fill the tank to your left and then raise
the gate. You’ll get a call from Natalia that she is in trouble, so ride the
speed boat all the way to the hospital.

At the hospital, use your fireman suit to put out the fires and take out the
bad guys as you ascend the building. At the top of the building, you will reach
Natalia. Use the Super Chicken glide to save Natalia and then use the Super
Build to create a helipad. Call a helicopter and jump in. Fly Natalia to
Ellie’s roof to finally end the chapter.

======================================================CHAPTER 11: THE PROOF OF THE PUDDING IS IN THE MEETING
======================================================
Go to the ice cream parlor. Then drive to the hotel that is owned by Frank’s
parents. Go to the side and start working your way up the building. As you work
your way to the top, a gym instructor will stop you. Use the gym equipment by
hitting the punching bag, running on the treadmill, and lifting weights to
convince him to let you pass.

Everything as you scale the hotel is very straight-forward. At the top of the
hotel, you will have to activate a Super Chicken Glide. Do so, and upon
landing, water the plants and scale them. Then collect three red pegs above to
clog in the sprouts. One can be found by destroying the chairs, another by
using your detective pad to open the drawer, and the final one can be found
behind the door that you have to break into using the robber costume.

This will cause the final water sprout to spit up a powerful stream of water so
that you can ride it up. Now you can continue platforming to your destination
much less eventfully. You’ll have to fight off a few guys, but the only thing
you need to keep in mind si that you will eventually run into a Super Build on
the rooftops. Build it and then switch to the fireman costume.

Use the fireman’s hose to fill up the pool. This will cause the ball to float
to the top and fall out. Press X to ride the ball and follow the line of
studs that appear to roll the ball into place on the machine. Then use the
jump pad to leap across to the next building.

Smash the boulders with the miner costume and then use the teleport underneath
them. Carry the box to the designated area and then put the pieces together to
create a dynamite-equipped RC car. Maneuver it around the fences and blow up
the silver object at the end. Run over and throw it together to create a
color gun machine. Use it to get “green”, and then return to the teleporter,
using it to backtrack to the building that you just came from.

Use it to pull back the gate and then use the jump pad there to launch over to
the building across the street. Chase will smack into the building, but grab
the rail. Platform up the building and you’ll find the audio tracker point.
Use it to listen to the conversation and then jump off the roof.

Make your way to the beach and swim out to the next objective marker. You
will then start the next Special Assignment. Smash all the bricks and make your
way to the first platform with enemies. Defeat them and then switch to the
fireman costume. Put out the fire to make the water stop and then swing across
the gap.

Pull the lever behind the gate and then use the Lego pieces that the tunnel
spits out to create a fan and ride it to the top. Now platform your way over to
the next section and defeat the enemies here. Bust open the large crate and
then throw ti back together to create a space box. Complete the space box
mini-game to get the missing cogs to the machine. Pull the lever and then
hurry to the valve in the room on the right. Turn it to raise the bridge and
go across to be greeted by more enemies.

Take them out. Get into the gate, grab the box, throw together a keypad next
to the elevator, and then interact with the keypad to open the elevator doors.
Step inside and ride the elevator to the next part of the Special Assignment.

Upon riding the elevator to the top, your new goal is to break into the vault
that is protected by the red laser grid. Basically, just smash everything in
the room, rip the painting to the left off the wall, pull the lever on the
right to move the painting on the right, and then create power switches to go
along with the laser grid using the boxes of parts that you’ll receive for
doing so.

Use the color gun (you should still have red from the puzzle solving from the
rooms before this) to shoot the orbs to deactivate the grid, and then press
the buttons on the keypad to open the door behind that. Enemies will come in
the room, so get rid of them before entering the vault.

After the cut-scene, you have to escape from your pursuers on motorcycle.
Drive to the meeting place, and then fight off your enemies. After the next
cut-scene, hop back on one of the motorcycles and then drive back to the ice
cream parlor for the second Special Assignment of this chapter.

Beat up the bad guys. Pull the grapple point above the freezer door to free
Vinny, and then put him back together. Take the crate from inside the freezer
and carry it over to the blue cogs. Throw it down, then go to the end of the
conveyor belt and push the keypad to get another crate, and take it to the blue
cogs as well. Use the pieces to activate the machine which will pull out a
flight of stairs you can use it to reach the upper level and take out more
members of Rex’s gang.

Go to the office and inside, destroy everything and defeat everyone.
Investigate everything and open all the safes, and you’ll get the pieces to
create two giant ice cream sundae statues. Make them and then push them on the
green switches to open the secret passageway.

You’ll now be able to enter the ice cream factory. Go to the conveyor belt and
use the keypad to get a box. Enter the box as if it were a vehicle and use it
to walk by the freezing cold air that is blowing out of the broken machinery
so that you can reach Rex’s men and beat them up some more. Hug the conveyor
belt with studs on it as you’re moving to collect those.

Fight off the enemies and then use the vending machine as the miner to get
some dynamite. Use it to blow up the icicles on the pipe, and then push the
pipe into place to get the ice cream flowing again. Use the blocks on the other
side to reach the upper ledge, and then get that pipe in place to get both
streams of ice cream successfully flowing. You can then go to the center
console and use it to end the assignment and the chapter.

===================================CHAPTER 12: THE CON IN CONSTRUCTION
===================================
Head over to the construction yard to begin your next Special Assignment. Your
first order of business is to push that junk out of the way and then break
into the door to get access to the construction worker suit, which is Chase’s
final costume.

Switch to it and then fix the fusebox by doing the logical, construction worker
thing to do, which is hit it with a hammer. Then destroy the large crate and
rebuild the space box. Switch to the astronaut suit and open the box.

This will create the aprts to a color gun machine. Build it, and then swap out
purple for green. Shoot the big red orb blocking the gate to the Roller and
then get inside the roller yourself. Drive onto the big red button to open the
gate and then drive through the gate.

Go around to the shaking parts of the ground and smash the tiles with your
drill. Then tap A to release the water pressure in all four different spots to
drain the water. Smash the crate in there, build the space box, solve the
space box puzzle, and then use the pieces it drops to fix the machine. Finally,
pull the lever to get the parts to make a ladder to get to the second floor.

Up here, switch to your undercover costume and yank down a ladder using your
grappling hook. Climb the ladder and platform across to the right. Break into
the door and then use the miner suit to get dynamite. Take the dynamite back
to the silver door you passed earlier and toss it in the barrel sitting in
front of the door to blow it up.

Collect the studs and then walk through the elevator. Free run under the
obstacle and then switch back to your undercover costume. Grapple up to the
next floor and then fix the elevator by fixing the fusebox on its roof as
the construction worker. Go to the elevator controls and ride it to the top.

Switch to the fireman costume and kill the flames with your hose. As the
farmer, water the plants to create vines that you can use to climb up to the
next level of the building. Free run across the beam and keep going until you
reach poison gas.

Drop down through the hole next to the gas. Break stuff, and then turn the
valve to switch off the gas. Drop down a floor in the next room and as the
fireman, break the wooden barricade on the door and go on through. On the other
side, you will find out that a dog stole the key to the nearby building, so
you will have to find a bone to distract it.

Break the garbage by the dog house and then you can use your detective pad to
find a bone that the dog buried. Pick up the bone and throw it in the dog’s
food bowl to distract the dog and make it drop the key. Grab the key and use it
on the locked building. Pull the lever in here to open up the gate on your
left.

Go through the gate and you’ll discover that you need 40,000 bricks in order
to create the crane using the Super Build. There are Super Bricks all over this
area. Once you have enough bricks, you can build the crane. Drive the crane to
the designated area and use the claw to fix the piping. Just pick up the
colored pipes and place them in their corresponding spots, as indicated by
their color.

When that’s done, you can drive the crane out of the construction yard.
Following a cut-scene, go to the observatory. Once there, first you will need
to fight off the security guards, and then you can take the key to the
observatory. Open the door and climb the ladder to the fusebox on top and work
your magic on it.

Use the crane to pick up the telescope and then place it on the back of the
truck. What proceeds is a pretty lengthy chase sequence. The trick to this
chase is to ignore the cop cars on either side of you. It may be tempting to
ram into them, but this will do more harm than good. Just stay as still as
possible and follow the green studs exactly. There will be an instance near
the end where you have to hit a ramp, so keep that in mind as you drive
through the tunnels, following your accomplice.

===================CHAPTER 13: SECRETS
===================
Beat up the enemies, and then smash all the objects in the area, as should be
routine at this stage in the game. You’ll see electric towers in place. Go
around them and turn off the electricity. Smash the crate to get a box and
take the box to the green panel on the ground. Toss it, and then rebuild the
pieces to create a keypad. Press the keypad to open the door and then walk in
there and use the computer console to open the hangar door.

Walk out to the helicopter pad. Destroy all the objects, including the
satellite dish at the end. Rebuild it to create a plank. Walk to the end of the
plank and jump off for another diving segment. Once again, do your best to go
through the rings to get studs and avoid any collisions to the best of your
abilities.

Upon landing, take out the thugs that show up. Notice the large machinery
here. Destroy the objects around it and you’ll find a yellow fuel tank that
you can throw on the side of it. Destroy all the other objects around here and
you will find a space box. You can then grab dynamite that shows up and throw
it in the barrel as shown.

This will cause the object to blow up, and you can then use the pieces to
attach it to the machinery and then use the controls to rip an engine off the
submarine. Ride the engine into the door. Go through the destroyed door and
once again, take out all the enemies.

Break through the door and destroy the crate. Use the pieces to create a
ladder so you can climb up to the second floor. Break through the wooden
barricades and then use the color gun machine. Backtrack to the room with the
red orb and blast it with the green color gun. A door will open and you can
get a jetpack.

Walk over to the jetpack icon and press A to initiate a super jetpack flying
rings-thing. Go through the rings to get studs. Drop down over the fence and
then use the jetpack to get to the higher area. Throw together the vending
machine up there and get the dynamite and lay it in the barrel burst open the
glass.

In this room, build the teleporter. Use it to zoom below. Grab the handle off
the button to turn off the laser grid. Fly through the rings, stop in the
middle, and then use the handle on the machine and pull the lever. Fly across
the next gap.

Use the jetpack to reach the higher ledge. Use the teleporter here and then
switch back to the robber and break through the locked door. Mess with the
fusebox, climb the ladder, take out the bad guys up there, destroy everything
and pull the lever.

Walk over to the next jetpack icon and fly, using the rings to keep boosting.
Use the spacebox on the other side. Destroy the box that shows up, grab the
dynamite, throw it in the barrel, and back away as the explosion occurs.

In the next room, take out all the enemies, destroy all the objects, pick up
all the studs, you know the drill. Use the grappling hook to pull away the
object just around the first corner and then use the pieces to create an
electricity conductor. You’ll find the pieces to the other missing conductor
behind a locked door on the other side of the room.

Use the console near the first conductor to summon a UFO. Ride the fan up to
the next ledge and then build a teleporter. Use the teleporter and then take
out the thugs guarding Natalia’s dad. He’ll then unlock the UFO latches. Jump
in the UFO and start rising to get out.

Fly through the sky, using the rings as a guide to get across the city. Stop
at the helipad. Go around the cliffside to reach a fence. Climb over the fence
and then kill all the enemies. Run down the stairs and pick up the Super Bricks
that were behind the closed gate before using the gate controls and entering
the building.

You’ll now be in another Special Assignment. Defeat the enemies, smash all the
objects, and, again, collect all of the studs that you see. Use the drill on
the tiles and then get the dynamite. Use it to blow up the statue. Go around
the right to break into the door to find the key in a safe. Use the key to open
the door and grab the box from in there and take it to the right area to put
together an RC equipped with dynamite.

Drive the RC into the garage door and mess with the fusebox to turn off the
electricity blocking the stairs. Take everyone out, use detective mode to find
a valve, take the valve to its designated area and turn the valve to drain the
pool of its water.

Use the color gun machine to get the red color. Shoot the orb to get rid of
the electricity blocking the wall climb. Climb up the wall. Plant the flower
pot to create flowers you can juse to get to the roof of the area. Take out
the enemies (been saying that a lot lately), and destroy everything. Behind
the boulders, you’ll find the fusebox. Turn it off.

Drop down to the door that was once blocked by electricity and break in using
the crowbar of the robber. Fight off everyone in the room. Use the detective
pad to find the secret book to pull out of the shelf to activate one of the
buttons. On the other side of the room is another opportunity to use the
detective pad to find the second button. A keypad will appear. Interact with it
to raise the metal blinds.

Fight off the new enemies that show up. Crack the safe to find dynamite. Grab
the dynamite and throw it i the barrel to destroy the statue, which will cause
the light to reflect like a laser beam.

=============================CHAPTER 14: SAVINGS AND LOANS
=============================
Use the helipad to summon a helicopter. You are timed to reach the professor’s
lab, so fly to the left and go around to reach the lab in time. Then you have
to drive the truck to the tower, and yet again, you are timed.

Upon arriving at the base of the tower, you have to go around to four different
devices and put them together. First you will want to take out the two enemies
at each spot, then worry about throwing together the devices.

======================================CHAPTER 15: FAR ABOVE THE CALL OF DUTY
======================================
On Apollo Island, go to the Super Build here. You need 50,000 bricks to create
a rocket ship. If you have the 50,000 bricks, then just do it. Otherwise, you
can scale the tower next to the rocket ship to get a few Super Bricks if
needed.

When you have the ship built, enter it and watch the scenes. Jetpack across the
gap upon landing on the moon. Enemy astronauts will escape over the bridge.
Zip across and then you can turn the bridge back on. Go further and press the
button when you can’t go further and a lift will drop. Ride the lift to the
top.

Use dynamite to blast open the door and then use the drill to break through the
bouncing tiles on the ground. Ride the water that comes out to the top. Take
out the enemmy astronauts that attack you next.

Zoom over the next gap. Destroy the objects, and then open the spacebox. Also
destroy the crate to create a color gun machine. Switch out the color and use
the green to open the door here. Grab the cratea and drop it in the pile of
pieces in the middle. Throw all the pieces together to create a moon buggy.

Jump on the moon buggy. Drive to the switch. The bridge will open up leading
back to the other platform. Ride across the bridge. Shoot the switches to
activate the elevator. Drive onto the elevator and ride it to the top. You can
reach a higher area using the jetpack. Go into the building and pull the lever
to reveal another switch on the ground.

Get on the moon buggy and drive it onto the switch. Another bridge will be
produced. Drive across the bridge to reach the next area of the level. In this
room, first gather the studs that are lying about on the floor. Go to the
fusebox that is part of the laser grid power and interact with it to reveal
the next orb.

You can find a color gun machine here. Replace your green color with red. Use
it to power down the laser grid blocking the mech. Get in the mech and then
walk over to the pipes. If you check the picture of the machine that you have
to use to manipulate the pipes, it will show you what position each pipe needs
to be in for you to finish the puzzle.

When that’s done with, you’re in a !!!BOSS FIGHT!!! with Rex. Grab one of the
canisters to your immediate left or right. Chuck it at Rex, and then walk over
and press A. Mash on the A button, and then press A again to throw Rex into
one of the power cells to damage him. During the second phase of the fight,
Rex will smash the ground, sending a shockwave out that you must dodge by
jumping into the air.

Scenes will play. When that’s done, you’ll be in battle against Rex again.
Grab the enemy astronauts and then hold Y. Aim the cursor at Rex as he is
being protected in his bubble, and chuck the enemy at him. He’ll then fall
down. Grab another enemy and chuck the enemy at him again to get rid of his
hearts. Keep wearing him down like this to finish the fight.

The game will then conclude with a very impressive and lengthy diving sequence.
Just remember what I’ve been telling you about them throughout this entire
game and you will do just fine!