Using Adobe AIR SDK you will be provided with the tools necessary to build and deploy Adobe AIR applications, including:

Template and schema for the application.xml manifest file

Default icons for Adobe AIR application

Framework for Adobe AIR APIs

Template for Adobe AIR application install badge

Command line Adobe AIR Debug Launcher (ADL)

Command-line Adobe AIR Developer Tool (ADT)

What's New:

New Features:

Android Captive Runtime Support

Android developers will now use the captive runtime exclusively when packaging their applications.

Preventing backup of Shared Objects (iOS)

To comply with Apple updated guidelines, only user data can be backed up on iCloud. Any files that can be downloaded or generated should not be backed up and it should be marked as "DoNotBackup". This feature allows developers to control which files should be backed up or excluded using the "DoNotBackup" attribute.

Forcing CPU Rendermode on some devices (iOS)

This feature allows developers to control the render mode on different iOS devices. Using this feature developers can turn on CPU rendering for specific iOS devices, and utilize GPU rendering for others.

Loading External SWFs (iOS)

This feature allows developer to externally host SWFs and load them as needed. External SWFs could contain game assets, different game levels, etc. Benefits of this feature are faster initialization time, smaller apps, and more control over your game or app.

GameInput API (Android)

This feature allows applications to communicate with attached game input devices (joysticks, gamepads, wands, etc). There is a wide range of game input devices, which have different capabilities and controls. This API is supported on devices running Android OS version 4.1 and higher. It is implemented such that it might function well with different (and possibly unknown) types of game input devices.