2017 Winners & Finalists

Award-worthy individuals and companies

Supported by

VR Headset of the Year

Winner: Rift by Oculus

VR headset of the year is awarded to companies producing outstanding Virtual Reality headsets year on year. Emphasis is placed on a headsets design, feel, functions and features. This award is given only to Virtual Reality headsets, not augmented reality headsets.

Finalists

HTC – Vive

Razer – OSVR

Sony – PlayStation VR

Starbreeze – StarVR

Mobile VR Headset of the Year

Winner: Daydream View by Google

Awarded to companies producing outstanding mobile virtual reality headsets. Emphasis is placed on the mobile headsets design, feel, functions and features. This award is given only to mobile virtual reality headsets that provide portable functionality for VR.

Finalists

Merge VR – Goggles

Samsung – GearVR

Homido – V2

VR Hardware of the Year

Winner: Touch by Oculus

Allowing a versatile range of controllers and sensory devices to enter the mix, VR hardware of the year places the spotlight on entries that focus on technical and design execution. This award is geared towards hardware specifically created to enhance a user’s Virtual Reality experience through an add on device for VR.

Finalists

Somniacs – Birdly

Leap Motion – Leap Motion

NullSpace VR – Hardlight Suit

Ultrahaptics – Ultrahaptics

VR Game of the Year

Winner: Raw Data by Survios

Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.

Finalists

Owlchemy Labs & Adult Swim Games – Rick and Morty: Virtual Rick-ality

Epic Games – Leap Motion

Dylan Fitterer – Audioshield

Playful – Lucky’s Tale

Steel Crate Games – Keep Talking and Nobody Explodes

Tender Claws – Virtual Virtual Reality

Vertigo Games & Jaywalkers Interactive – Arizona Sunshine

SUPERHOT Team – SUPERHOT VR

Rebellion – Battlezone

Ready At Dawn – Lone Echo

Innovative VR Company of the Year

Winner: G’Audio Lab

Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.

Finalists

Zero Latency

Technicolor Experience Center

Merge VR

Globacore

Jaunt VR

Sponsored by

VR Experience of the Year

Winner: Tilt Brush by Google

Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.

Finalists

WEVR – theBlu

Horizons Studio – Horizons VR

Against Gravity – Rec Room

Google – Google Earth VR

Magnopus – Mission:ISS

BBC & REWIND – Home – A VR Spacewalk

Toast – Richie’s Plank Experience

Most Creative use of Marketing in VR

Winner: IKEA VR by IKEA

Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.

Finalists

Greenpeace – Virtual Explorer

Idea Studio – UNICEF 360°

Ford Motor Company / GTB Agency – Ford F-150 Raptor: Born to Baja

Pebble Studios – ABC – ‘Catch Jack’ Time After Time

Magnopus – Mission:ISS

Imagination & REWIND – Jaguar Electrifies – The Future Is Now

Kuju – The Chainsmokers: Paris VR

Framestore – Fantastic Beasts and Where to Find Them: VR

RSA VR – Alien: Covenant In Utero | A Virtual Reality Experience

Infinite360 – Capital Creates Change

Supported by

Interactive VR Media/Film of the Year

Winner: Allumette by Penrose Studios

Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.

Finalists

5th Wall – ‘The Mummy’ Zero Gravity Stunt VR Experience

Google – Tabel

Baobab Studios – INVASION!

Anotherworld VR – KOBOLD VR

Hver Sin Stilhed – Separate Silences

VR Startup of the Year

Winner: LiveLike

Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.

Finalists

Inception VR

Cerevrum Inc.

MANDT VR

MetaVRse

Best use of VR in Education and Training

Winner: ITI Crane Simulator by Industrial Training International

Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).

Finalists

Unimersiv – Virtual Reality Educational Experiences

Make Real – PROCAT

Leicester Fire and Rescue Service – VF4-360

VirtualSpeech – VirtualSpeech

Boulevard Arts, Inc. – Boulevard

Cerevrum Inc. – Skill Hub VR

Make Real – EDF Energy “Reactor Builder’

Alchemy VR – Space Descent VR with Tim Peake

Best use of VR in Healthcare

Winner: ImmersiCare by Tribemix

VR is changing the healthcare industry in very big ways. This is awarded to companies or individuals innovating healthcare through the use of VR and can incorporate both training and educational elements providing it is directly linked to healthcare.

Finalists

AiSolve – VRSIMS

Osso VR – Osso VR

Vivid Vision – Vivid Vision

Best out of home VR Entertainment

Winner: Ghostbusters: Dimension by The VOID

Out of home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction. to healthcare.