Submit Benchmarks!

GeForce GTX 460 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this specific model. It features 336 SPUs as well as 56 Texture Address Units and 24 Rasterization Operator Units.

Compare that to the GeForce GTX 550 Ti, which has a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460

2557 points

GeForce GTX 550 Ti

1897 points

Difference: 660 (35%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti

116 Watts

GeForce GTX 460

150 Watts

Difference: 34 Watts (29%)

Memory Bandwidth

The GeForce GTX 550 Ti, in theory, should perform a little bit faster than the GeForce GTX 460 in general. (explain)

GeForce GTX 550 Ti

98496 MB/sec

GeForce GTX 460

86400 MB/sec

Difference: 12096 (14%)

Texel Rate

The GeForce GTX 460 is a lot (about 31%) more effective at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 460

37800 Mtexels/sec

GeForce GTX 550 Ti

28800 Mtexels/sec

Difference: 9000 (31%)

Pixel Rate

The GeForce GTX 550 Ti is a lot (approximately 33%) more effective at FSAA than the GeForce GTX 460, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 550 Ti

21600 Mpixels/sec

GeForce GTX 460

16200 Mpixels/sec

Difference: 5400 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

GeForce GTX 460

GeForce GTX 550 Ti

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

GeForce GTX 460

GeForce GTX 550 Ti

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.