3D News Blogs

Yesterday in the Autodesk Portland office we celebrated the 20th anniversary of Autodesk Inventor and partied like it was 1999 when Autodesk Inventor was born in ours. A flashback to 1999 Autodesk Inventor R1 codename Rubicon We even got Inventor R1 running for people to try their old school Inventor modeling skills. It was amazing to have all the… Continue Reading Happy 20th Birthday Autodesk Inventor and Vault

– Awesome Tuts provides quality e-learning for people who want to learn game development and programming. We teach people how to develop games using practical examples which means you learn by building real-world projects. We are a team of 5 people lead by Fahir, the main tutor, programmer, and leader of the group. We also… Continue Reading Pixel Art: Creating a Flappy Bird Model

Quixel shared a new breakdown which shows how Wiktor Öhman recreated Silent Hill’s iconic bathroom scene in UE4 with the help of the Megascans library, Quixel Bridge and Quixel Mixer. “I’ve always loved the aesthetics of the Silent Hill Games, so I wanted to challenge myself to see if I could bring it into today’s day and… Continue Reading Creating Silent Hill With UE4 & Quixel Tools

Hector Moran, Alejandro Castiblanco, and Leander Pokorny talked about sculpting the miniatures for Darksiders: The Forbidden Landone, their career, workflow, and more. Introduction Hec: I’m Hector Moran, from Mexico but I live in Austria. I go by Hec and SculptorHec online and I’m a freelance character artist. I do character art for video games, cinematics, toys, collectibles, and miniatures… lots… Continue Reading Working on Miniatures for Darksiders Board Game

“In today’s Blender 2.8 tutorial, I want to share a secret (or at least very uncommon) technique to make your Blender materials instantly better. It is called angular roughness (or fresnel glossiness etc.) and works both for Eevee and Cycles rendering engines. As a Chocofur Team we’re also working on a small Addon that could… Continue Reading 1 tip to instantly make better materials

Ilya Loginov did a breakdown of his stylized female character Magic Girl made with Maya and ZBrush using ZModeler. Introduction Hey everyone. My name is Ilya Loginov, I am 26. I was born and grew up in a small town near Moscow. Currently, I work as a 3D character artist at Crazy Panda on Pirate Tales project. I started to learn 3D with 3ds Max in 2013. At that time… Continue Reading Creating a Magic Girl with ZBrush & Maya

Here is a new sculpting helper addon called Fast Sculpt, that you can use with the latest Blender 2.81 experimental build because it uses the mighty voxel remesher made by Pablo Dobarro. With this addon, you can extract meshes from masks and union objects without leaving sculpt mode. Download Fast Sculpt Addon

Nebula Render 2 is a new commercial unbiased physically-based standalone render application aimed at “architects, designers, and casual VFX artists”. Features include interactive raytracing, a 3d view to modify the scene and add helpers, support for common material types including subsurface scattering and participating media, post-processing editor, CPU, and hybrid GPU modes. Find out more on the Nebula Render… Continue Reading Nebula Render 2 released

In this tutorial, you will learn how to create a subway station. This video is divided into 3 parts. The first is about modeling from 00:52-10:49 Then the second includes assigning materials and texturing from 10:49-18:35 The last one includes lighting, Irradiance volume, reflection cube map, particles system and volumetric lights. 18:35- 27:18. Source: blendernation.com

Witold Jaworski released an updated version of his free book about coding add-ons for Blender, bringing it up to date with Blender 2.80. According to the author “the book contains a practical introduction to the Blender Python API. It describes the process of writing a new add-on. I discuss in detail every phase of the implementation, showing not… Continue Reading Programming Add-ons for Blender 2.80

Simon Warwick talked about his mentorship at CG Spectrum, animation production for Batman: Arkham City, current stage of technologies and more. Introduction & Career My name is Simon Warwick and I’m a mentor at CG Spectrum. I started my career as a character animator and it evolved into a technical animation role over the years. My first couple of gigs… Continue Reading Animation Production for Batman & Industry Workflows