Select "Tournament" from the main game screen (before you select your save slot). From there you can create tournaments using ships from any of your save slots as well as your steam friend's wormhole'd ships.

You can also create teams with multiple ships, set up tournament brackets, add or remove asteroids to the play field, etc.

You need to override the definition for those blocks in your mod's blocks.lua. You can find definitions for built-in blocks in the blocks.lua that reassembly spits out (set kWriteBlocks=true in your cvars file).

Just increase generatorCapacityPerSec and the damage fields to get the result you want.

One additional thing I haven't seen mentioned is that Depending on the operating system and driver vsync may not work reliably in windowed mode, since it has to copy your framebuffer rather than just swap buffers. Try fullscreen mode?

The weapon binding interface is oriented towards the player ship, but the AI followers actually use the bindings as well.

Point defense drone launchers still only spawn drones when enemies are nearby, but the drones will follow the ship around instead of attacking offensively. So effectively you get a little swarm of drones.

That backpack is really nice. Know of any good resources for backpacks? Did you draft your pattern on paper or using some kind of CAD tool? Where did you get the hardware? What kind of fabric is it made of? What kind of foam/mesh for the padding/structure?

Oh hmm, I looked back at the code for that and the code that makes the thrusters activate for torpedoes is keyed off of the EXPLODE feature. It should probably also key off of MELEE - I'll try to fix that in the next update but it might be a while.

I would start by copying the description for the default torpedo launcher (block id 840) and just swap MELEE for EXPLODE. The torpedo block description should only have features MELEE|THRUSTER (no COMMAND). Recoil is proportional to launcherSpeed+launchSpeed, so you can increase the spike speed and decrease recoil by decreasing those and increasing the thrusterForce of the torpedo.

W.r.t judgement and taste, a lot of fashion is status seeking/signaling. I will address that first and then get to empathy which I think is more interesting.

From the point of view of fashion as status there need to be rules and "objective" judgement because the whole point is to be clearly better dressed than someone else. It's not objective in the sense that aliens would agree one fit is better, but it's objective within the social context. The rules change periodically so that high status people stay ahead - this is the classical explanation for the ever-changing fashion cycle.

Separating quality into a concept/execution duality fits into this framework - the "concept" is basically which social context rule set you are going for (formal, streetwear, gothninja, etc) and "execution" is how well the fit is evaluated according to these rules. "concept" can also try to redefine the ruleset a bit.

This kind of fashion status game can be very stressful. It's hard work to have consistently good execution. Wearing a high quality (in one social context) outfit can feel very alienating in the wrong context. An excellent outfit, even just perfectly fitting jeans+tee, makes you stand out. If you know how to signal high social status but don't want to, what do you do? Or if you are aware of the fashion status game but recognize that you are unable to excell at it (too expensive, too time consuming...)?

Empathy is about creating happy feelings in other people. Especially that special spark when you feel like someone else really understands you - like they expressed something you were feeling but could not articulate. I think one of the best ways to do this is to wear something that is personal, idiosyncratic, honest and makes you seem vulnerable - in a sense flaunting your non-participation in the fashion status game and by implication encouraging others to do so as well. I suppose you could categorize this as high concept low execution, but I'm trying to discuss a different framework.

The problem (from an online fashion community point of view) with empathy-focused-fashion is that no one agrees on what is "good" or not, and progression is meaningless. Highly empathetic discussions can take on this syrupy tumblrina circlejerk character where everyone says vapid nice things to each other.

In conclusion, I do think that empathy/honesty is the meaning we find in fashion and any intellectualization would be incomplete without it. Humans are status oriented animals and we can't really escape that, but it isn't the whole story.