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This command starts the game. When starting a new game, it should be used
after all human players have connected, and AI players have been created (if
required), and any desired changes to initial server options have been made.
After 'start', each human player will be able to choose their nation, and
then the game will begin. This command is also required after loading a
savegame for the game to recommence. Once the game is running this command
is no longer available, since it would have no effect.

help
help commands
help options
help <command-name>
help <option-name>

Level: info

Description:

With no arguments gives some introductory help. With argument "commands" or
"options" gives respectively a list of all commands or all options.
Otherwise the argument is taken as a command name or option name, and help
is given for that command or option. For options, the help information
includes the current and default values for that option. The argument may
be abbreviated where unambiguous.

Cut specified client's connection to the server, removing that client from
the game. If the game has not yet started that client's player is removed
from the game, otherwise there is no effect on the player. Note that this
command now takes connection names, not player names.

The 'explain' command gives a subset of the functionality of 'help', and is
included for backward compatibility. With no arguments it gives a list of
options (like 'help options'), and with an argument it gives help for a
particular option (like 'help <option-name>').

A player with info level access issueing a control level command starts a
new vote for given command. /vote followed by "yes" or "no", and optionally
a vote number, gives your vote. If you do not add a vote number, your vote
applies to the latest command. You can only suggest one vote at a time.
Voting concludes after a full turn has passed or more than 50% of the votes
have been cast for or against.

Sets a player as member of a team. If no team specified, the player is set
teamless. Use "" if names contain whitespace. A team is a group of players
that start out allied, with shared vision and embassies, and fight together
to achieve team victory with averaged individual scores.

With no arguments, sets all AI players to skill 'experimental', and sets the
default level for any new AI players to this. With an argument, sets the
skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI
FEATURES! For ordinary servers, this option has no effect.

The command access level controls which server commands are available
to users via the client chatline. The available levels are:
none - no commands
info - informational commands only
ctrl - commands that affect the game and users
hack - *all* commands - dangerous!
With no arguments, the current command access levels are reported.
With a single argument, the level is set for all existing connections,
and the default is set for future connections.
If 'new' is specified, the level is set for newly connecting clients.
If 'first come' is specified, the 'first come' level is set; it will be
granted to the first client to connect, or if there are connections
already, the first client to issue the 'firstlevel' command.
If a connection name is specified, the level is set for that connection
only.
Command access levels do not persist if a client disconnects, because some
untrusted person could reconnect with the same name. Note that this command
now takes connection names, not player names.

Save the current game to file <file-name>. If no file-name argument is
given saves to "<auto-save name prefix><year>m.sav[.gz]".
To reload a savegame created by 'save', start the server with the
command-line argument:
--file <filename>
and use the 'start' command once players have reconnected.