Wargasm wrote:(Side note; Is Tri-Sword ever useful now? I've tried using it a few times, and it spends 90% of the dungeon being half a Fine Sword, and then when I'm actually using potions, I'm using them generally every hit, so I get 4-5 hits that are better than a Fine Sword and dozens that are worse.)

The Tri-Sword can be fairly powerful if you plan on using most of your potions to regularly take down higher level enemies for the bonus exp. Halflings and gnomes make the most use of it, naturally, but it can also help if you have another guaranteed way to recover during the boss fights eg. blood pools, or piety with certain gods. If you intend on saving your potions for the bosses, then yeah, it's not generally worth buying or prepping.

There are plenty of people who swear by the blacksmith sword (+2 attack), and the Trisword is strictly superior. I'd agree it isn't locker-worthy anymore (if you could somehow get both Trisword and Alchemist's Scroll that'd be kickass, but that requires too much luck seeing as they come from two different item pools) but it's still a good item.

Sidestepper wrote:I miss the old Dorkling builds. The Trisword nerf was for the best, but my goodness the Dorkling was so fun.

Ye, true. Well, technicaly you were playing a guy with 3 simultaneous conversion bonuses (only better), but wth

Trisword is still good, you never say no to +dmg, and I'm not sure if Pissorf reduces it (probably not). Also it used to be that if you take it out of the dungeon while it is charged and locker it, you start the game with it charged, so it's probably still good for a nice explosive start (seeing how you can prep extra attack and pick up a fine sword if it spawns).

And, err, vanilla halflings are pretty nuts without it, there's no reason not to pick it up whenever you see it on one, or if you know you'll be drinking potions with whoever (and why wouldn't you be?).

My beloved Healthmonster has returned to me had >300 hp, and unstoppable parched on DI including killing everything in the subdungeon with physical damage only is always a gas

I do kind of feel like Enlightenment is a bit underwhelming for the piety cost now Absolution got its deserved nerf. I mean, it's the same cost it was when you'd reliably have 10-15 beads from Absolution alone and now it's pretty rare to have 15+ beads total. Feel it should either be 80 piety/64 for Paladins like Chaos Avatar or add another +1% resists/+1% damage or something per bead.

Enlightenment is still pretty awesome; only one other deity can actually give you +5 max MP, and he's not as easy to work with as GG. I'd agree a price decrease is probably in order, but it's better than a lot of other boons. Probably up there with Stone Heart in the realms of "overnerfed, but still usable". For a Paladin who can't convert out, it's a pretty good deal at 80 piety.

It's theoretically possible to hit +5 MP with Mystera, but it'll cost you 225 piety to do so. I don't know of any practical situation where that much piety is actually worth it, and in any event the 100 piety enlightenment is a steal by comparison.