Survive, Fight, Explore, Terraform, Dig, and Build. In Edge Of Space you change the world to serve your needs in this unique mix of survival, defense, exploration, base building, Reactive world, dynamic sandbox.

At the Edge of Space, you will need all your wits about you. Take your tools and start changing the dangerous world you have landed on. As one of the Elite ArkCo recruits, you must create outposts, power stations, weapons, gather resources, find lost technology, and turn the world into a livable environment. Build a small bunker to a giant science station, and perhaps grab the attention of the lumbering Ark ship.

The coming days and weeks are going to be crammed full of news, and we are excited to share the first few items of that today. Firstly, we have just released a brand new, much more polished launcher. We hope this will be the final time we have to update it, but either way we are very happy with how the new version has turned out. Everyone will be able to update automatically via patch, so no need to worry about re-downloading the game. To note, some users may need to download the latest version of C++ redistributable.

To make that easier, we have included a download link in our forum thread for the new launcher, found here:Playedgeofspace.com
We would also like to let everyone know that time is quickly running out now for the pre-order prices and offers. Be sure to get in and get the game now to still be entitled to a Steam key when we launch on Early Access!

Once we are selling on Steam, copies purchased on Desura or RainDG will no longer come with a Steam key.Since launch on EA is looming closer, we will be releasing details soon for how to obtain and redeem Steam keys for all of our pre-order and Kickstarter customers. We know everyone is plenty anxious to start playing through Steam, and we are so excited to be getting so close! It still feels so surreal to the team, watching all of the work we've done over the last year come to this point.Keep an eye on the forums and community, there is plenty more news on the horizon! Stay awesome, ArkCo Operatives, and we'll see you next time for ArkCo News!

So I seem to have a problem. The game won't start. I was able to start the launcher which patched to the latest version and restarted. Then there was that button saying "Lainch Application" which did nothing if clicked.
So I uninstalled EoS and reinstalled it. Launcher was once more patched to the latest version, but that button still does nothing if clicked. The same goes for the "Repair Download" button.
Maybe theres a problem with ports? Since I am only able to use 80 and 443.
Specs:
4GB Ram
i3-3120 @2.5
Intel HD 4000+GeforceGT 635M
Windows 8 Laptop
DX11
Game Installed in "C:\Games\Edge of Space"
Hope you can help me.

The game no longer functions outside of Steam. You will need to log into your Arkdrop.com account, and redeem the key next to "download." That will bring you up to the new version of the game, and should take care of this issue.

We do not use steams integrated DRM, we only use steam as a distributer, because we are a small team and need the ability to distribute the game easily. As for the version promised in kickstarter, that was something we promised to our kickstarters after release.

I'm sorry that's how you feel but we did the things we did to accomplish our goals, and create a good game :)

Just to make sure I understand correctly, you mean once the game is installed you can play without Steam even running and you can move the game's folder out of Steam's folder, then uninstall Steam and still play the game?

That's less bad than I thought but still bad. Requiring Steam to install the game is still DRM, it's just activation per-install instead of per-play. Not only that, but people who bought the game here are now forced to use Steam. This is pretty unfair for those who don't like Steam and didn't buy the game there.

Fair enough about the Kickstarter thing, it is true that only backers who picked that reward are entitled to a DRM-free version but it's pretty weird not to make the DRM-free version available to others since you have to make one for the backers.

Thanks for the reply, but it's still killed the interest I had for this game. I'm not interested in buying any more games that require Steam and on top of that I think forcing Steam on people AFTER they've bought the game is pretty scummy.

I'm sorry, to be more clear, there is a difference between using steam as DRM, and as a distributer, both require you to run the game with steam however, but the added DRM does encryption to prevent piracy, we dont do that.

I understand that you feel this is 'unfair' but without making this change it would have DRASTICALLY slowed down the progress of the project and we felt it would have been less fair to to take months longer to develop each patch.

"I'm sorry, to be more clear, there is a difference between using steam as DRM, and as a distributer, both require you to run the game with steam however, but the added DRM does encryption to prevent piracy, we dont do that."

That's not true. There are some games on Steam that, once installed can be played without Steam running (or even installed). I can understand how those could be argued to be DRM-free, but if EoS needs Steam running for you to play then that is in no way DRM-free and I'm fairly shocked that you'd try and claim otherwise.

If you choose to put DRM on your game then that's fair enough, but at least be honest about it.

"I understand that you feel this is 'unfair' but without making this change it would have DRASTICALLY slowed down the progress of the project and we felt it would have been less fair to to take months longer to develop each patch."

It doesn't change the fact that you've moved the goalposts. Steam as an option is all well and good, but to suddenly require all the people who bought it on Desura to use Steam is just not ok, especially when it's not even DRM-free on Steam.

If you were just using Steam as a distributor and it was only needed to get the updates and not to play I could sort of understand.

I understand your frustrations, but there is a difference, the main reason we use steam solely now is two fold, one so we have a single point of contact for patching, and two, so that we have unique IDs for users, unique IDs are created by steam and are used to stamp users for a few different things, one being product keys for special edition items as well as kickstarter rewards and a few other things, and two to give an ID for the saving of server side vaulted characters this also leads down the road of simplifications in how server hosting and joining of servers will work as well as our plans for workshop features integrated into steam. I understand that some people just hate steam and don't want to use it, but it quickly became a must for us to meet our goals seeing as there is only one actual engineer working on the project.

We use as much as or as little of steam as we need to, to meet our goals

Steams actual DRM is a package of encryption softwares that change the way the game installs, limiting the ability to use the game to having steam, while in the end effect blocking people from running the game without steam is not technically 'steams drm' I think we are having a semantical missunderstanding

that being said, if we didnt have steam, we'd have our own intergrated login system called 'arkdrop' still, which we've always had people required to login to and would have continued to do so had we not made this change, the only people except would have been the kickstarters, and that would have only worked for LAN play and offline play. Because the system requires these IDs for multiplayer.

"Steams actual DRM is a package of encryption softwares that change the way the game installs, limiting the ability to use the game to having steam, while in the end effect blocking people from running the game without steam is not technically 'steams drm' I think we are having a semantical missunderstanding"

You might not be using CEG which is the encryption you're referring to, but requiring one to run the game through Steam IS DRM, plain and simple. It's disingenuous to try and claim you're not using Steam's DRM just because you're not using CEG. If the game has to be run through Steam then it has DRM because of the nature of Steam.

that being said, if we didnt have steam, we'd have our own intergrated login system called 'arkdrop' still, which we've always had people required to login to and would have continued to do so had we not made this change, the only people except would have been the kickstarters, and that would have only worked for LAN play and offline play. Because the system requires these IDs for multiplayer.

And what's the justification for this exactly? If you have to make a DRM-free version for the backers then why make it exclusive to them? I don't understand why you promised a DRM-free copy for the backers if you're so set on the game having DRM. Requiring IDs for multiplayer is one thing, requiring people to log into Steam to even play single player is very different.

You know why as well as I know why, we dont want our game pirated, or atleast limit the amount of it, (before we made this change there was a massive amount of torrents for our game out there we knew it would only get worse) plain and simple, we promised our kickstarter backers to be free of this because they were helping us when we had no credibility at all, and we felt they should be rewarded for it. As I said even that will be pretty limited just because of the technical requirements.

Fair enough then, I guess it's working for you. I still feel that putting restrictions like this on legitimate players is unjustified but we'll have to agree to differ I guess.

EDIT: Watching the karma on these posts has been funny. At the time of my last post all of yours were -1 and mine were +2 (I guess someone who felt the same as me popped by invisibly). Now mine are 0 and some of yours are back up to 0 so I guess a fan of EoS has popped by.

Well thanks for being calm and civil about it, its to easy that people quickly jump to getting angry rather then discussing things like this, and I'm glad I took the time to talk it out with you, even if we both just had to end with agreeing to disagree :)

Just a thought, but once you release the DRM-free version to backers it will be leaked to torrent trackers. At that point, forcing the DRM on the rest of the legitimate players seems somewhat pointless when the pirates will all be playing the DRM-free version.

Not really impressed by this so far, I think I might stick with starbound when it comes out soon, since the developers are already almost going to release it soon! This game wasn't much of a bang for your buck and wish I didn't spend the money.

Nov 3 2012, 12:15am by joshuareber

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