Legend Of Zelda: Ocarina Of Time - Master Quest Walkthrough :

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Walkthrough - Legend of Zelda: The Ocarina of Time Master Quest FAQ/Guide

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O C A R I N A O F T I M E / M A S T E R Q U E S T
The Legend of Zelda: Ocarina of Time/Master Quest
FAQ/Guide - US Version
For the Nintendo GameCube
Guide by Myke (mykeownz (at) yahoo (dot) com)
Version 0.2
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Table of Contents
Story...............................1
Controls............................2
Walkthrough.........................3
3.1......Kokiri Forest/Great Deku Tree
3.2......Dodongo's Cavern
3.3......Inside Jabu-Jabu's Belly
3.4......Forest Temple
3.5......Fire Temple
Enemies.............................4
Bosses..............................5
Items...............................6
Side Quests.........................7
7.1......Gold Skulltula Locations
7.2......Heart Piece Locations
7.3......Happy Mask Shop
Mini Games..........................8
Shops...............................9
Credits.............................10
Copyright...........................11
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Version 0.1 Walkthrough and everything else completed up to the point
Mar. 19, 2003 when you turn into Adult Link.
Version 0.2 Walkthrough updated to the point after you beat Volvagia
Mar. 23, 2003 and the Fire Temple.
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_______
____/ 1 \_______________________________________________________________
Story \
_____________________________________________________________________________\
-* Note: I copied the story from the N64 version of Legend of Zelda: Ocarina
of Time instruction manual.
_______________________________________
A long time ago...
Before life began, before the world had form, three golden goddesses
descended upon the chaotic land of Hyrule. They were Din, the Goddess of
Power, Nayru, the Goddess of Wisdom and Farore, the Goddess of Courage.
Din, with her strong flaming arms, cultivated the land to create the earth.
Nayru poured her wisdom onto the earth to give the spirit of law to the
world. Farore's rich soul created all life forms who would uphold the law.
These three great goddesses returned to the heavens, leaving behind the
golden sacred Triforce. Since then, the Triforce has become the basis for
Hyrule's providence. Where the Triforce stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served as the
guardian spirit. The children of the forest, the Kokiri, lived with the Great
Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His
name was Link.
Early one morning, Link was having a nightmare. It was the same nightmare he
had every night. During a storm, Link would find himself standing in front of
a mysterious castle. A rider on horseback, carrying a girl, would race by.
The girl would look at Link as if to say something. Then, another rider would
appear. This big man clad in black would look down menacingly at Link. Link
would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"
As Link opened his eyes, he saw a fairy floating in front of him. This
fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree.
"Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for
coming. Thy slumber these past moons must have been restless, and full of
nightmares. A vile climate pervades this world. Verily, ye have felt it. The
time has come to test thine courage. I have been cursed. I need you to dispel
the curse with your wisdom and courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my wishes. A
wicked man of the desert cast this dreadful curse on me. Employing his vile,
sorcerous energies, the evil one is searching for the sacred realm connected
to Hyrule. For it is there that one will find the divine relic, the Triforce,
that contains the essence of the gods. Whoever holds the Triforce can make
their wishes come true. Thou must never allow the desert man to lay his hands
on the sacred Triforce. Thou must never suffer that man to enter the sacred
realm of legend. Link, go now to Hyrule Castle. There, ye will surely meet
the Princess of destiny. Present this stone to the Princess. I have foreseen
that she will understand everything."
The Great Deku Tree gave Link the spiritual stone of the forest. Before
dying, the Deku Tree's last words were, "The future depends upon thee, Link.
Thou art courageous."
_______________________________________
_______
____/ 2 \_______________________________________________________________
Controls \
_____________________________________________________________________________\
-CONTROL STICK
-Walk
If you want to walk, or if you are in a dangerous position like if you are
on a skinny ledge on the side of the mountain or wall, do not press the
control stick far or you'll run and fall off the ledge. Press the control
stick lightly to make him tip-toe or walk.
-Run
Like walking but you gain a lot more speed to your legs and feet. Press
or tilt the control stick far enough to make Link run. To gain an extra
speed to it, press A to roll.
-Jump
There is no button on the GameCube controller that makes Link jump
because he jump automatically. The only time he will jump is when you
make him run toward a gap or run off of a platform.
-Swim
Link does not need an equipment that is required to swim in the water
like in Legend of Zelda: A Link to the Past for the SNES. When you jump
in a deep water, tilt the control stick in any direction to make Link
swim.
-Dive
While swimming in a deep water, Link can dive by pressing B. However, he
only have 3 seconds to go underwater, but there is a way to increase
the number. While underwater, Link can pick up an item, or a health
recovering heart.
-A BUTTON
-Climb
If there is a ladder nearby, go up and stand in front of it and the
green action icon at the top will say "Climb". Press the A Button and
Link will get himself on the ladder. Tilt the control stick up to make
up climb up the ladder, to go back down the ladder, tilt the control
stick in the opposite direction. Link can climb on a large movable block,
simply tilt the control stick up and Link will walk/run into the block and
when the action icon say "Climb", press A to climb up and onto the block.
-Grab
Link can grab an object and he can push, pull, and throw whatever he
has in his hand. Try practicing this with a large movable block by
pressing A to grab ahold of the block and then tilt the control stick
forward or backward to push or pull the block. Link can grab and throw
an item like a pot, or a bomb, or living nature, to do this, go up to
a smaller item and press A to grab it and Link will hold it above his
head. If Link stands still, the icon will say "Drop" but if Link is
running around while holding the item above his head, he can throw
it if you press A.
-Speak
Link can talk to people by pressing A if the action icon says "Speak".
Sometimes there are people who aren't nearby, but if Navi hovers over to
that person, press the L shoulder button and then press A to talk
to people who are far away.
-Check
Are you lost? you can check post, sign, letter, etc. by pressing A when
the word "Check" appears on your action icon at the top of the screen.
-Open
Another reason why the A Button is useful. Why would you leave behind
an unopened chest? There could be something good hidden in those chests,
it can be good or bad or useless.
-B BUTTON
-This is your sword button. Press it once to unleash a fury swipe! To
swing your sword horizontally, hold down the L shoulder button and
then press B. If you want to be cocky and stab an enemy without any
fury, tilt the control stick forward and then press B.
To unleash a wild sword spin, hold down the B button and Link will do
a 360 degrees sword spin. This is very effective when there are 3 or more
enemies within the range of your sword.
Link can also do a jumping sword attack. To perform this move, hold
down the L shoulder button and press the A button. This attack is the
strongest out of them all.
-R BUTTON
-This button is for your shield, simply press down the R shoulder button
to raise your shield. The shield is also good at reflecting whatever
hit it.
-C STICK
-There are three yellow icons at the top of the screen, those are the
three item slots. You have to tilt the C-Stick toward the direction
to use the item you wanted.
-The X, Y, and Z Button work the same way as the C-Stick. The X Button
is the same as tilting the C-Stick to the right, the Y Button is the same
as tilting the C-Stick to the left and finally the Z Button is the same
as tilting the C-Stick downward. Make sure the item you selected is in
one of the C-Stick icons so that you can use it.
_______
____/ 3 \_______________________________________________________________
Walkthrough \
_____________________________________________________________________________\
IMPORTANT NOTE:
THIS WALKTHROUGH IS FOR THE MASTER QUEST ONLY, I WILL PROBABLY
DO ONE FOR OCARINA OF TIME AFTER I'M DONE WITH MASTER QUEST.
Here it is, the main and the most important part of the FAQ, the walkthrough.
This walkthrough you are about to follow will have just _about_ enough details
to get you through the game. I apologize if I can't explain one part of the
dungeon or whatever is it you are confused on any better.
_______
____/ 3.1 \_________________________________________________________________
|
-Kokiri Forest / Great Deku Tree
Items: Deku Shield, Deku Stick, Kokiri Sword
Enemies: Deku Baba
Once you start the Master Quest version of The Legend of Zelda: Ocarina of
Time, the game starts off with a little conversation with the Great Deku Tree
and Navi the fairy. The Great Deku Tree command Navi to go get the boy without
a fairy and bring that Kokiri to him.
After when Navi find you and woke you up, Navi tells you that the Great Deku
Tree wants to see you. In Link's house, there is not much you can do, go
outside instead and you will meet Saria, a Kokiri. She is surprised that you
finally got a fairy and that the Great Deku Tree summoned you. Its time to
go meet your summoner!
From your house, go up the hill and make a right while following the dirt
path until you read a sign that reads "Just ahead: Great Deku Tree's Meadow".
Keep running up ahead until you meet Mido, a grouchy Kokiri. You got him all
jealous now, but he won't let you pass because you are not fully equipped!
You don't have either one with you. Go in the shop to see what they have for
stock. One of the items you are looking for is on the right hand side, but it
cost 40 Rupees. You don't have that much. Go back out in the forest and search
around the village, there are plenty of money laying around.
5 - you can get a blue rupee if you jump across the stones to the right of the
shop.
2 - 2 green rupees can be found in the bush on the left side after you jump
across the stones.
5 - You can get 5 green rupees if you throw and break the stones where one of
the Kokiri is trying to lift a rock.
5 - Behind Mido's house is a blue rupee, snatch it!
11- 2 blue rupees and 1 green rupees are hidden in the chests in Mido's house.
2 - You can find 2 more green rupees in the bush across from Mido's house.
3 - There is a lone rock sitting on the ground near Link's house, pick it up
and break it open to collect them.
6 - Break open the two pots in the House of Twins to get a blue and a green
rupees.
1 - Behind Saria's house is another rock, throw it and break it to get a
green rupee!
There is another blue rupee sitting on a column where the blonde Kokiri girl
is standing on. To get up there just follow the ramp up behind Saria's house
and walk across the two bridges.
You can go up to a total of 99 rupees. The green rupees in the bushes and
rocks will regenerate. The pots in the House of Twins will regenerate too
Now that you got a total of 40 rupees, you can buy the Deku Shield in the
Kokiri Shop! To equip the shield, press START on your GameCube controller
and go to the Equipment Subscreen and select the shield. Press A to equip it.
You need one more item to find and that is the sword. The sword isn't worth
opening a chest in the middle of the village right away so that you can get
it quick and easy. An item like this requires some hunting and a little bit
of skills.
Go to the Forest Training Center, which is located on the top of the ramp
across from Mido's house. Go around the fences and you will be in the actual
training center. Speak with the long-haired Kokiri to learn how to use your
sword in a fight. Turn around and you will see a hole in the wall, stand in
front of it and press A to enter the hole and then tilt the control stick
forward to crawl through the hole to get out the other side. Read the sign
to learn some advanced skills. Take a left when you exit out of the hole, but
wait! A boulder will come rolling around the corner. When it rolls by you,
follow it until you see another path you can walk off on. There is a large
chest sitting on a tree stump, open it to get the Kokiri Sword! To equip it,
do the same way like how you equipped your Deku Shield.
Go back to where you first met Mido and speak to him again. He will find out
that you got the sword and a shield equipped. He gets a little jealous, but he
will let you pass anyway. Walk down the passageway and you will walk into your
first three enemies, the Deku Babas. A single swipe from your sword will kill
each one, they will leave a Deku Stick behind. Move on and meet your summoner,
the Great Deku Tree.
The Great Deku Tree tells you that evil is starting to take over the land
and he thinks you have the wisdom and the courage to stop it and put you to
a test. Proceed and enter the Great Deku Tree.
_____ _________________________________________________
/____/ Inside the Deku Tree \________________________________________________\
Items: Compass, Deku Nuts, Deku Seeds, Deku Stick, Map, Fairy Slingshot
Enemies: Big Deku Baba, Deku Baba, Deku Scrub, Gohma Egg, Gohma Larva, Keese,
Mad Scrub, Skulltula, Skullwalltula
Bosses: Queen Gohma
You are standing inside your first dungeon. The dungeon isn't that big or
long to get out of here, and most of the foes you will confront are plants
and spiders.
On the first floor of the dungeon, you can kill the two Deku Babas for some
more sticks. There is not much you can do on the ground floor, but the large
cobweb in the middle of the floor can be removed, but we're not getting to
that part yet.
Climb up the ladder and go up around the ramp, jumping over each gap you come
across. Watch out for the Gohma Egg because if you get close to it, a Gohma
Larva will hatch and another one will jump down from above. Two swipes from
your sword will kill one. There is a chest next to the egg, open it to get
the Map for this dungeon. Break open the crate next to the chest and you will
find your first Gold Skulltula. Kill it to get your first Gold Skulltula
token.
Look on the wall, there are vines on the wall and you can climb on it. Cling
yourself onto the climbable wall and climb up to the 3rd floor of the dungeon.
Walk around and look for a floor switch and step on it to lite up the torches
in this area. The fire from the torch will get rid of the cobweb that was
blocking the door nearby, go through that door.
After you enter the room, the door will be barred and you can't leave. You
will have to find a way how to unbar the door. Look around and you will see
some Gohma Eggs. There is a floor switch nearby, step on it and 3 platforms
will rise from the ground, use them to get to the two other ledges in the
room. An unlit torch sits in the middle of the room, if you lit your Deku Stick
on fire with the lit torch on the ledge, you can carry the Deku Stick that
is flaming and use it on the unlit torch to light it up! There are about 6
Gohma Eggs or Gohma Larvas in this room and if you kill them all, the door will
unbar and a chest will appear. Step on the switch again and use the platforms
to get to the big chest on the ledge on the left side of the room. Open it to
get a Fairy Slingshot! After you place it in one of the C-Stick slots, leave
the room.
Back out on 3rd floor, use the vine to climb back down to 2nd floor and you
will see another door that is blocking by a cobweb. There is a lit torch
nearby, set a Deku Stick on fire and run from there to the door and use the
fire to burn down the cobweb, go through the door.
WOW! A giant Deku Baba! but it's strength is the same as the miniature Deku
Baba. Take a swing and it will stand upright and then take another swing to
kill it, it will leave behind a Deku Stick like the Deku Babas. Kill the
Gohma Eggs/Larvas if you want. Take out the Fairy Slingshot you found earlier
and equip it to one of the C-Stick slots. The other door in this room has
an eye above it, test your slingshot here and aim at the eye and then shoot
it to hit the eye. That unbars the new door, go through it!
In here, use the platform to jump over on the ledge across from you. Open
the chest to get a Compass! Turn around and the platform you used is gone!
The distance from the ledge you are on to get back on the ledge you wre on is
too great. Look around the room and at one point, Navi will fly off and point
at the ladder, this might give you a hint. Take out your slingshot and shoot
a seed at the ladder to make it drop. Now you are able to leave this room.
Head back to the main room of this dungeon.
*Note - Before you shoot the ladder, look to the right and look up at the
top of the vine, see those boulders? It looks like there could be
something hidden behind these boulders.
There is no other door to go through. If you take a look at the map and
scroll through all floors, you'll see that you haven't reach Basement 1
and Basement 2. How do we get there? Could that big cobweb in the middle
of the main room be destroyed? YES! There are two ways to destroy it.
There is a torch on the 1st floor where the large cobweb is, take out a
Deku Stick and set it on fire and then run towards the cobweb, perform a
roll and the cobweb will get contacted by the fire on the stick and burn.
The alternate way, or a suicidal way you might say, is if you go all the
way up to the 3rd floor of this main room and jump off one of the ledges
up there and land right in the middle of the cobweb to break through it.
You are in Basement Floor 1. You will see a barred door, a switch blocked
by a cobweb and another switch on the right side of the room. You will also
see a chest icon on the map, but you can't see it. Step on the switch that
isn't blocked by a cobweb and it will activate the torch. Head over to that
torch and then take out a Deku Stick, light the stick on fire and use the
fire on the cobweb nearby so that you can step on the floor switch. This
reveals the hidden chest, open it to get a blue rupee! The door is still
barred. Look above it and you will see an eye, take out your Fairy Slingshot
and shoot a seed at the eye to unbar the door and then go through it.
In here, you will confront a Mad Scrub. It will spit nuts at you. If you go
too close to it, it will hide in the grass and you won't be able to kill it.
Back up away and when you see it reveal itself again, take out your shield
and hold down the R shoulder button to crouch and raise your shield up. When
the Mad Scrub spit out a nut at you, the nut will hit the shield and reflect
it back to him. If you got a good reflection shot and if it hit the Mad Scrub,
it will leave its spot and run around the room. Go after it and one swing from
your Kokiri Sword will kill it. There are two Gohma Eggs in the room as well.
The door in here is barred and there are two unlit torches in front of it.
You have to go back to the previous room and light a stick on fire, then carry
the lit stick over into this room and light the two torches up, this will
unbar the door. Proceed into the next room.
Open the chest to the left to get a Heart Recovery. This room here took me
a while to figure out. Step on the blue switch first to light the torch up,
but once you get off that switch, the torch will unlight, but there is
a little time that you can get a stick on fire if you are fast enough. If
you do get the stick on fire, wait for the platform to come close to you,
jump on it and when you are near the spiked log, ROLL under it and then jump
onto the ledge. Light up the two torches here to unbar the next door. Go up
next to the block to get behind the Skulltula and shoot 2 seeds at it's
underside to kill it. Climb up on the blue block and onto the ledge and then
go through the new door.
You will be in for a little advanced battle. You get to fight about 10 Gohma
Larvas, a Mad Scrub and a Keese. Kill off the Gohma Larvas first with your
Kokiri Sword and then the Bat with your slingshot. This leave the Mad Scrub
last. Use your Deku Shield to reflect the nut back to him to inflict a little
damage to him and make him leave his spot. Kill him while he is running around.
The new door will unbar if you kill ALL of the enemies in here. If you
survive, go through the new door.
This room wasn't like the one in the Nintendo 64 version of the Ocarina of
Time. There are sloped blocks scattered out in the room, 4 torches and a
switch in the middle of the room. There are 4 bats, 1 sitting on each one of
the torches, kill them all before you do anything. You might want to kill
the two Deku Babas in the room as well. Step on the switch and the four
torches will ignite. Take out a Deku Stick and light the stick on fire and
carry it over to either cobweb and burn them both down. You can go through
the northwest door if you want. However, it holds nothing good for you in
there except for the Gold Skulltula, but you can't reach the token if you
kill it. Go toward and crawl through the hole on the right side of the
room.
At the other side of the hole, you are back in the room where you fell in
from the 1st floor. You will see a cobweb in the middle of the floor, similiar
to the one back on 1st floor. There is a block here, push it off the path and
into the water. Now you don't have to go all the way around the room to get
on this ledge. There is no lit torch on this side of the ledge, but one of
the ledges on the other side does. Head over to that ledge with the lit
torch and then light a stick on fire. Now you got to be quick and carry that
stick by running over the shallow water, then climb up on the block then
jump onto the ledge and finally roll on top of the cobweb so that the fire
will touch the cobweb and burn it down. There is nothing else to do in
Basement Floor 1, so jump down in the hole to Basement Floor 2.
Here in Basement Floor 2, you will see 3 Deku Scrubs. In the Nintendo 64
version of the Ocarina of Time, there was a certain order to hit them
to open the new door. One of the Deku Scrubs in the dungeon give out the
order once you hit him, but that Deku Scrub isn't in this version. I do
not know if you have to shoot all 3 in a order or what. The order was right,
left, then middle. You might want to do the same for this one. Reflect the
nut they spit back at them in order from right, then left, then finally the
middle Deku Scrub. You have to chase after the middle Deku Scrub and he will
unbar the door for you. Prepare yourself before you go through the new door.
_____
/____/ Parasitic Armored Arachnid: Gohma
Go through the small hallway into the actual boss room. The door behind you
will shut. You don't see anything, take a look around in first-person mode
and look up in the dark ceiling for a yellow eye. The scene will show the
eye of a large arachnid, it drops down to the ground and roar at you.
The boss battle begins! Take out your Fairy Slingshot and press down on the
L shoulder button to target Queen Gohma. Only take a shot when her eye is
open so that you can stun her. When she is stunned, take out your Kokiri Sword
and take a several slash at her until she gets up again.
When she grab herself up, she will walk over to the wall and climb up and
across the ceiling. While she is up there, she drops three eggs to the ground.
You know what is in those eggs, destroy the eggs before they hatch. When you
destroy all three, Queen Gohma will drop down to the ground again.
Repeat the same process you did for this part until she die. Pick up the
Heart Container she left behind and then step into the teleporter.
_____ ________________________________________________________
/____/ Kokiri Forest \_______________________________________________________\
Items: Fairy Ocarina
You will be teleported back outside in Kokiri Forest in front of the Great
Deku Tree. He will tell you about the man from the desert and the three fairy
goddesses. After that, he will give you your first spiritual stone, the Kokiri
Emerald! Sadly...it is time for the Great Deku Tree to go...
Leave the forest and a cut-scene will take place on the bridge between you
and Saria. Saria gives you her Fairy Ocarina and she say that you are
different to her and the Kokiris. Say farewell to her, but this won't be the
last time you see her though.
_____ _________________________________________________________
/____/ Hyrule Field \________________________________________________________\
Enemies: Peahat (Day), Stalchild (Night)
You are walking on Hyrule Field, the largest part of the land. The Great
Deku Tree told you to go see the princess. She lives in Hyrule Castle and
that is at the northern part of the Hyrule Field. Run from the tunnel that
leads back to the forest out into Hyrule Field, but an owl named Kaepora
Gaebora will interrupt you for a while. He is only there to show you how to
use the map. He will also tell you that Hyrule Castle is your next place to
go.
Once you arrive at the castle, use the drawbridge to enter the next area.
You cannot enter the Market or Hyrule Castle at night for your information.
_____ ________________________________________________________
/____/ Hyrule Market \_______________________________________________________\
There are a lot of stuff you can do in Hyrule Market, but that is until later
in the game. There is the Bazaar and the Potion Shop in here, also a Happy
Mask Shop. There are games you can play in here as well and they are the
Shooting Gallery and the Bombchu Bowling Alley.
To be less confused, here are the location for each shop:
Bazaar - banner has a bearded man
Potion Shop - banner has a big pot
Happy Mask Shop - to the left of the Potion Shop
Bombchu Bowling Alley - banner has a Bombchu
Shooting Gallery - banner has an arrow on the target
In Bazaar, buy the Hylian Shield! You'll need it for later.
You can go to the Shooting Gallery. Only 20 rupees per game. You have to hit
all 10 rupees but you only can shoot 15 times.
1st rupee - pop up on the middle platform
2nd rupee - slide in from the left
3rd rupee - slide in from the right
4th rupee - pop and jump up in the air from the middle platform
5th rupee \__ both slide in from the left and the right side
6th rupee /
7th \__ slide in the air from right to left
8th /
9th \__ slide in the air from left to right with increased speed.
10th /
* NOTE: The 4th rupee (the one that pops out from the middle platform) can
be _random_ ... like it can be the 6th or the 8th in order. Thanks
to winnie the poop for pointing that out.
If you hit all 10 rupees in 15 shots or less, your award will be a bigger
Bullet Bag for your Deku Seeds (holds up to 40 seeds).
After you win the first game in the Shooting Gallery, there isn't anything
else you can do here. Go north from the market to move on to get to the
castle.
Keep walking and before you go around the corner, Kaepora Gaebora will
interrupt you again for a little bit. He will tell you that there are guards
watching the castle ground. He will also tell you that time flows here in
the castle ground and out in Hyrule Field, but it doesn't flow when you are
in a village or a town. When he go and fly off into the sky, run and roll into
the tree the owl was sitting on and a Gold Skulltula will fall down from the
tree, kill it to get token #4.
Walk up to the guard in front of the gate and he will tell you that you
can't proceed up ahead. Walk back and go around the corner and stand near
the tree, look around for a vine on the wall. Climb up on the vine and run
across the ledge and then climb down the ladder at the top of the gate and
then go through the door at the bottom of the ladder. Out here, run straight
to where you see a sign and a boulder.
Run up the hill and let one of the guards catch you, trust me, you'll get
an important item after they kick you out. Once you are back outside the
castle gate, go back to that vines and in front of it is a red-haired girl
named Malon. Her father, Talon, is in the castle somewhere and she wants
you to go find him for her and then she will give you a Weird Egg. Hold on
to it and wait until the next morning, the Weird Egg will hatch into a
chicken!
Now, remember, you can't let a guard see you and catch you. If you are caught,
you will be taken back outside the gate. There are two guards patrolling at
the top of the hill and another one on the field to the left of them. Run up
the hill between the guard on the field and the left guard at the top of the
path and then veer to the left a little bit until you reach a patches of
yellow flower at the end of the field. Turn right where you get to the yellow
flowers and you should see a thin later of bricks on the wall, climb up on it
and run towards the obelisk and then jump down into the moat off from the
ledge. Swim to the slope at the end of the moat and run to the left until you
come up to a sleeping man. If you incubated the weird egg and it hatched into
a chicken, set it to one of the C-Stick slots and use it in front of Talon
to wake him up. He will run back to his daughter, Malon, the red-haired girl
who gave you the weird egg.
Once Talon is out of the way, pull one of the crates away from the door until
it stop and then push it towards the moat until it drops. Pull the other crate
and push that on the top of the 1st crate and you will hear a chime. What does
it mean? See the hole in the castle wall? Climb on top of the crate and jump
over the gap into the hole in the castle wall. There is another hole which
you can enter and crawl through, do so.
At the other side of the hole, go left and the screen will move with you.
This area has one guard, wait for him to walk to the back side of the bush
so you can run into the next screen. The next screen shows two guards, each
one will walk around the fountain. Wait until both are at the back side of
the fountain and then run into the next screen. You can escape from the
guard in this area easily, simply climb up the little stairs and then
walk across the middle wooden board of the trellis then jump off it to
move on into the next screen. The next area has two guards walking together
around the large statue, wait for both of them to be at the back side of the
statue so you can safety go into the last screen. The last area has two guards
walking around the statue surrounded by bushes in the middle. Wait for one to
walk by and silently follow that one guard until you reach the northern
side of this area. If you suceed, turn left and walk into the courtyard up
ahead.
There are some fun things you can do and see. At the left window, shoot a
seed from your slingshot into the window and a guard will throw a bomb at
you. At the right window, look closely and you will see portraits of Mario,
Bowser, Peach, Yoshi and Luigi. Walk up to the girl on the platform looking
out the window and speak to her.
Meet Princess Zelda, the princess of Hyrule. She will tell you a story about
the three goddesses and the light that shined down in the forest. After the
story, she will tell you her dream about the dark element and then she will
scoot out of the way, allowing you to see what she was looking at out the
window. You will see a man in block clothing, that is Ganondorf, the dark
element. He hail from the west. Zelda have a bad feeling about that man.
After a long scene, she will give you Zelda's Letter. Her attendant will
teach you Zelda's Lullaby and then guide you out of the castle. Outside in
Hyrule Field, she will tell you about Death Mountain, the home to Gorons, and
Kakariko Village at the foot of the mountain.
There are some things you have to get before you go up to Death Mountain.
Stop by Lon Lon Ranch first because its closer.
_____ ________________________________________________________
/____/ Lon Lon Ranch \_______________________________________________________\
Enemies: Guay (Night)
Lon Lon Ranch sits in the middle of Hyrule Field. The time in the ranch
doesn't flow and the ranch is open at all time.
You might want to go in Lon Lon Ranch in the morning instead of nighttime.
This ranch is owned by Talon, the sleeping man on outside the castle you met
earlier and his partner, Ingo. Malon also lives there. They raise and tame
horses, cows, and chickens there.
Run over to where the corral is and meet Malon in the middle of the corral
with a young horse named Epona. Talk to Malon and she will tell you that the
horse's name is Epona. Epona will gallop away from you if you follow her.
Talk to Malon and she says that Epona is afraid of you. Talk to her one more
time and she wants you to sing this song with her that her mother composed.
Take out your Fairy Ocarina in front of her and she will teach you Epona's
Song. Epona will be all over you.
You can play in a little mini-game here in the house, not the barn. This
mini-game put you in finding 3 Super Cuccos in a gaggle of about 10 other
chickens and you have about 30 seconds to find those 3 Super Cuccos. There
is no different between a Super Cucco and a Chicken. So, be quick and pick
one up at a time, if the chicken you hold in your hands isn't a Super Cucco,
drop it down quickly and pick another one until a prompt pop up that says
that you found one of the Super Cuccos. If you find all 3 Super Cuccos in
30 seconds or less, your award will be their Lon Lon Milk in a bottle. The
milk isn't important, but the bottle is!
You can also find Gold Skulltula #5 and #6 here and they are reachable.
Leave the Lon Lon Ranch, your next destination is Kokiri Forest, there is a
song there that you need to learn and play on your Fairy Ocarina.
_____ ________________________________________________________
/____/ Kokiri Forest \_______________________________________________________\
Back in Kokiri Forest, go to the left and you will see a ledge, climb up on
it and then climb up the vines nearby. Follow the path around and enter the
log.
_____ ____________________________________________________________
/____/ Lost Wood \___________________________________________________________\
Items: Bigger Bullet Bag
Song: Saria's Song
Enemies: Mad Scrub
The Lost Wood....if you take one wrong turn, you will be put back outside
in Kokiri Forest. You need to go to this place called Sacred Forest Meadow.
The direction to get there through the wood is:
Right, Left, Right, Left, Straight, Left, Right
When you enter the place, move toward the gate and a wolf enemy called
Wolfos will rise from the ground and howl. It takes about 7 strikes from
your sword to kill it. Once you finally kill it, the gate will open.
Be careful when you move around the maze. There may be a Mad Scrub in one of
the corners. If there is one, they will spit nuts at you...so you know what
to do with that. Take out your Deku Shield and take it out to reflect the nuts
they spit at you back at it. Kill it when it leave its spot. When you get to
the stairs, there are two more Mad Scrubs on the narrow path before you go
up another stairs.
You will meet Saria here at this special place. You are here to learn Saria's
Song. That's it....without it....you won't be able to move on after you
reach a certain point in the game.
Now we can go to Kakariko Village! Leave the forest and find a small bridge
to the right of Hyrule Castle, go across the bridge and then go up the stairs
nearby to reach Kakariko Village.
There is a target shooting place in the Lost Wood (when you first enter Lost
Wood, just turn right) with a circular wood hanging on the branch. Take out
your Fairy Slingshot and aim in the middle of the target and a number will
appear if you hit it. Get 3 100s in a row and a Deku Scrub will walk over the
branch and congrats you. He will give you the Big Bullet Bag! This bullet bag
can hold up to 40 or 50 seeds depends on how many bullet bag you found so
far.
_____ _____________________________________________________
/____/ Kakariko Village \____________________________________________________\
Items: Bottle
This village is located at the foot of Death Mountain. There are some things
you can do in Kakariko Village before you go up to Death Mountain.
You can take place in a little side-quest here. There is a Cucco Lady in
the southeastern part of Kakariko Village. All of her 7 Cuccos flew away
and she gets allergies if she touch one. So, you are going to have to find
7 Cuccos for her and they are within the village.
1. The first one is right behind you.
2. Near the exit to Hyrule Field
3. Near the entrance to Death Mountain
4. Inside the crate before you go up the first stairs to Death Mountain,
simply roll into the crate to break it open.
5. Grab one of the Cuccos and go up the stairs behind the wishing well and
use it to hover over the tall fence, you can find #5 behind the tall fence.
6. There is a ladder behind the tall fence, climb up the ladder and you'll
find #6 on the little field at the top of the ladder.
7. Again, use a Cucco to hover yourself over to one side of the fence
in front of the Skulltula House, you'll find #7 there.
The reward for this is a bottle!
There is not much you can do here in the village as of now. Go to the northern
part of the village and you will see a guard there and a path up to Death
Mountain, but a gate is blocking your way. Show the guard your letter from
Zelda and he will open the gate for you. He will tell you that you need to
equip a proper shield to get through Death Mountain. The shield that he's
talking about is the Hylian Shield you bought back in the market. He also
tell you about the Happy Mask Shop back in the market that just opened up.
His son wanted a popular mask and he doesn't have the time to go get it.
The mask his son wanted is the Keaton Mask, you can take it for 10 rupees
from the Happy Mask Shop and return here back in Kakariko Village and
show it to the guard.
_____ _________________________________________________
/____/ Death Mountain Trail \________________________________________________\
Enemies: Red Tektite, Skullwalltula
The Red Tektites rule the base of the trail. There are some caves you can go
into, but some required an item to reveal the hole. Run around the trail to
the top, head inside the entrance to....
_____ ___________________________________________________________
/____/ Goron City \__________________________________________________________\
Items: Goron Bracelet
Enemies: None
A city full of rocks and home to Gorons. The Gorons are friendly people, so
don't be afraid of them. Most of them will say that they are hungry and they
feed on rocks. The rocks they eat are in Dodongo's Cavern, but the path to
get there is blocked. The Gorons are in trouble and they need help. Their
boss, Darunia, holds the next spiritual stone and he is waiting for the
Royal Family's messenger. That messenger is you and his room is located on
the bottom floor of the city. Either use the stairs or jump from the top
floor to the bottom floor. His door is the one with a nice carpet in front
of it, stand on the carpet and then take out your Fairy Ocarina, play Zelda's
Lullaby in front of the door to open it.
You are in Big Brother Darunia's room. Talk to the grouchy Darunia and he
will give you more information about what is going on him and his people,
the Gorons. Stand in front of him and play Saria's Song, this will get
Darunia's attention...and.....watch the crazy part. After all that, he
will tell you that he has the Goron's Ruby, also known as the Spiritual Stone
of Fire, but he isn't going to give it to you right away. He ask you to
destroy the monsters in Dodongo's Cavern for him, then he will give you the
stone. He will also give you Goron's Bracelet, you now have the ability to
pick up Bomb Flowers!
Leave Goron City and go back outside on Death Mountain Trail. On the right
side is a little area where Bomb Flowers grow. Try your new ability here
by picking up the Bomb Flower and throw it down the cliff behind the fence.
A scene will cut to the entrace of Dodongo's Cavern. When the bomb explode,
it also blow up the large boulder that is blocking the entrance to Dodongo's
Cavern!
That new hole is your next destination, so, follow the trail to the bottom
and enter the new cave...
_______
____/ 3.2 \_________________________________________________________________
|
-Dodongo's Cavern
Items: Bomb Bag
Enemies: Baby Dodongo, Dodongo, Gohma Egg, Gohma Larva, Keese, Lizalfos,
Bosses: King Dodongo
You are not in the actual dungeon yet. You'll see two bomb flowers, one on
each side and a weak wall. Pick up one of the Bomb Flowers and drop it in
front of the weak wall. Wait until it explode and the wall should be
destroyed.
Go through the new door and you'll be in the main room of Dodongo's Cavern.
There are three platforms around the center platform and a bomb flower right
in the middle of the center platform. Jump over to the center platform, now
look to the right side of this main area in the direction you came in. You
will see 2 bombable doors and a hallway that is unreachable to get up on.
Do not pick the Bomb Flower up until you see that right elevating platform
reaches its highest point and when it stops, pick up the Bomb Flower and run
and jump on the platform and then jump again to get on the ledge, veer to the
left and either throw or drop the Bomb Flower in front of the left weak door.
You will see a big chest inside, open it to find a Dungeon Map!
Get back on the center platform with the bomb flower. On the ground floor
(where the lava is) is a boulder towards the NORTHEAST corner. Take a look
around until you see that boulder...see it? Pick up the Bomb Flower again
from the center platform and then run and drop down to the lower ground of
the main room and place it next to the boulder in the northeast corner. Wait
until the bomb to explode and it will destroy the boulder, revealing a switch
underneath it. Step on the floor switch, this cause the nearby elevating
platform to elevate up to the 2nd floor. Get on that platform, there is a
ladder behind you by the way.
When the elevating platform reaches its highest point, jump off to a nearby
ledge with a little mount on the edge. Walk around the ledge and you will
see a bridge, run across the bridge and there is a switch in a little alcove.
Step on that switch, this will light the torch up and unbar the door on the
western side of the room (just below where you are at). Enter go back across
the bridge and then ride the platform down or jump down from the alcove.
When you get to the unbarred door, go through it.
In here, you will see a set of stairs surrounded by Bomb Flowers excelt the
middle front part of the stairs. There are also two Beamos in here. I suggest
you get rid of them first before you do anything else. If you get in the
middle of the low platform, Navi will say something like "Wow! Look at all
those bombs! I bet there is a way to set them all off at once?" There is no
other bomb flower in the area, so...pick up one of the bomb flowers in the
far back and then carry it over to the front side where there is no bomb
flower. When the bomb explode, it will blow up all of the bomb flowers from
the middle to the back side, causing a set of stairs to drop down!
Go up the new stairs and when you get on the gray block, it will elevate
to the part where you see a Deku Scrub. Reflect the nut it spit at you
back at it and it will surrender. Talk to him and he will go away if you
buy a Deku Stick off from him for 50 rupees, hah! There is a barred door
to the south on the 2nd floor of this room. Something has to trigger it to
get it unbarred. There are 5 silver rupees in this room, if you collect
all of this, the door will be unbarred.
1. Under one of the Beamos, either blow it up or walk by it when it isn't
watching.
2. In the crate in the northwestern corner of the room.
3. In the crate on the ramp leading up to the barred door in the northwestern
corner.
4. In the crate on the wooden ramp in the southeastern corner.
5. On the vines in front of the barred door, climb up the vines to get it.
Once you collect all 5 silver rupees, the door will be unbarred. Go through
that door into the next room.
There are 3 Dodongos in here, get rid of them first before you do anything
else! The only way to inflict damage on them is if you take a swing at its
tail when one stop to inhale. At least 3 or 4 swings from your Kokiri Sword
should kill it. A chest appears, open the chest to find a Compass! and the
door to the east will be unbarred, go through the new door and then run
across the bridge into the next room.
Before you climb down the ladder, there are three torches....one on each
wall, but they are in the middle of the wall! If you get on the ground,
the torches are unreachable for a Deku Stick. Look around and you will
find 3 brown blocks. Pull each one and set it under one of the three torches,
do the same for the remaining two blocks you see in here. Climb back up the
ladder you were just on and there is a lit torch sitting in the hallway.
Take out a Deku Stick and quickly run and jump down the middle unlit torch
and then light it up with the fire on your Deku Stick then jump to either
the left or right unlit torch and light that one up and then jump over two
gaps to light up the last torch. If the middle or one of the torches
distinguish, simply carry the fire from one of the three torches that is
still lighting and then carry it over to the dintinguished torch to light
it up again. If you light up all 3 unlit torches, a barred door will be
unbarred in the northern part of the room. Drop down to the ground floor
and look for a ledge you can jump up on and then go through the new door.
In here, you will see shadows on the floor. Look up and you will see at
least 5 Gohma Eggs. Kill all 5 Gohma Larvaes the door will be unbarred
and a chest appears. Open the chest to get a blue rupee. Don't leave the
room yet! Break open the crates and in one of the crate, you will find
Gold Skulltula #7. Leave the room to go back to the previous room.
The room will probably reset itself, all of the blocks you pulled will be
back in its original position. There is a lit torch on a platform in the
middle of the room, it wasn't lit before. Climb up on the block to get up on
that platform with a lit torch and then take out your Deku Stick. Look to
the east and you will see a ladder and a hallway that leads into the next