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About JingoJaden

Alright, so in present day wows, the many issues surrounding CV's aside. There is no denying they are the most influential class of ships in the game. Their ability for intel, strikes, and map adaptability is unrivalled.
It is therefore rather crippling when there are matches were you or the enemy's cv stand afk. While afk's are a huge problem in general there is simply no comparing a Benson to a Shokaku afk impact on the match on average. And there seems to be a bit of a higher CV afk rate in large part due to the mirrored matchmaking (Which is necessary, CV's are simply too powerful) and longer wait times. Now it is important to note that there are legitimate reasons for being AFK. Such as the internet being cut, but these number in the minority of instances.
So here is my favourite suggestion so far. For cv's that go afk in illegitimate reasons. (Game can probably tell who is online and who is not) make the ship interned in port for 15 non-afk matches with regular ships. This thread is of course open to differing views and suggestions on how to deal with the issue, and if CV's who frequently go afk should be punished beyond their repair costs.

Hyperbole
Hyperbole (ˈ/haɪˈpɜːrbəli/; Ancient Greek: ὑπερβολή, huperbolḗ, from ὑπέρ (hupér, “above”) and βάλλω (bállō, "I throw")) is the use of exaggeration as a rhetorical device or figure of speech. In rhetoric, it is also sometimes known as auxesis (lit. "growth"). In poetry and oratory, it emphasizes, evokes strong feelings, and creates strong impressions. As a figure of speech, it is usually not meant to be taken literally.
Source - https://en.wikipedia.org/wiki/Hyperbole

Protected MM makes preferential MM look sweet in comparison.
Tier IV being essentially heaven MM right now gets overpopulated, which leads to an under-population in tier V and VI which will never get their full positive worth, but can get brutal MM. Players know this so tier VII gets overpopulated and it's just misery.
But no, we need to nerf IFHE for cruisers. They were actually doing reliable damage to battleships. Priorities.

Well it's not unfounded, but not confirmed either so I will hold my breath.
But come on, I liked battleships when they were essentially floating tinderboxes, but had their physical armor value fixed. It made it far more balanced than this increasingly one-sided meta.
Now I get the rationale for this. It's to make the game more dynamic, fast and discourage smoke abuse. It's the same rationale to why stealth firing was removed. But now we get more BB radars and other fun with minimal consideration of the meta, and this is coming from a predominantly BB-player.
Make battleships great again. Nerf their anti-torpedo warnings from spotterplanes, sonar and radar. Decrease their fire protection and still require them to be more effective up close, and then we can talk about smoke nerfs.

quote -0.6.9
New Mechanic: Smoke-firing Penalty !! WARNING: We speculate that this new mechanic will work as follows. However, unveiling the actual effect requires further investigation.
Now, smoke-firing will not be as pleasant as it used to be. Ships fire inside (or around) smoke screen will accelerate the dissipation of smoke.
For example: Gearing's 1-click firing will reduce 0.24 (0.12×2) sec. lifetime of all smoke cloud in a radius of 630 meters.
Larger caliber guns have better effect on smoke dissipating. The biggest 460mm has the basic smoke-dissipation penalty of 5.91 seconds. That is, each 1-click shot will cause 17.73 sec of smoke dissipation and one salvo will almost blow away an entire smoke screen!
End quote
Now, while this is just speculation. However, I really have to wonder if the people calling the shots for this are just the most incompetent BB players on the planet. Another non-BB nerf.

It used to be the best ship in the game tier for tier, before the BBcopalypse where you could abuse your stealth. It just required high skill and a particular playstyle.
Nowadays I find the okhotnik to be more fun. It's not a better ship by any standard, but it's fun.

Hello, very happy to have this thread up.
So my questions are as follows.
- This question touches on a similar question answered in the past, but I believe that since in patches there have been something of a development in the competency of ships, in particular tier III-IV. Talking about general range and mobility upgrades for the most part. Is there any plans to test or perhaps re-evaluate the protected matchmaking system since it has a negative impact on ship values tier V-VI?
- Again a question that touches upon an earlier one with a spin. WOT has a tendency to release some super-rare premiums at a fairly high purchasing price. Is WOWS considering to do that with certain particular premiums? *Cough* Nikolai *cough*
- If I missed this I am sorry, but will there be a mechanic to buy or even just name your own ships? If so what sort of representation will that have on the minimap, dock, ect.
- Any plans for a the French DD Fantasque? If so what tier?
Final question - Will the grand old lady HMS dreadnought be a tier III premium? How about the KV2 Equivalent of WOWS which is HMS Furious with the single 456mm gun?
With regards - JingoJaden

Tier V is presently nightmarefuel tier. You see some of the most atrocious developments for there because of the asshattery of protected matchmaking which de-facto devalues ships tier V-VI. Which is bad, because some of the most fun ships are there.

To me the problem really is in power projection the classes have against eachother, and the reliability.
Torpedos for example are not bad at all. Let's say that on average one every ten torps you fire hit a target at standard range-mode. Still 9-20k dmg, and a lot of ships do it, though of course their main purpose exists in blocking out corridors, venting smoke, ambushes, and that's when they become game-enders. A powerful tool to any arsenal .
Destroyers do not have citadels and that's a gigantic buff which they at the time sorely needed, and need more than ever now seeing that they cannot power project with stealth fire the same way many classes could prior.
But then you got guns, which are by far the most numerous and greatest equalisers. Battleships are able with a bit of skill and luck to truly punish cruisers from 14-22 or even more km range.Take something with a relatively narrow long range dispersion like a Fuso. It can from 18km just end the game of a completely oblivious Nuremberg whom, through no extreme negligence, is struck by 3 citadels and blown to kingdom come. And a combination of that, strong secondaries that can reach longer than most destroyers torpedo range, tons of indirect buffs and direct buffs, and battleships predictably overpopulate. Destroyers are more fun to play because they can to greater or lesser degrees dictate their own matches and high skill players will have great liberty in doing so. Cruisers don't get any love to make basic mistakes, and even then they are prone to getting unlucky and being at extreme mercy of RNG.
I mean without doubt CV's are still the most influential piece in any equal team with the greatest amount of power projection, but they got mirrored opposition and such checks. No less, as any experienced player will tell you. the difference of a team whom got a CV player that sucks, and one that is great, is far greater than other respective classes.
Cruisers suffer a bit because of the broken rock paper scissors model. Where they are the scissors to the rock (Battleships) whom is too comfortable now against paper (destroyers), and will utterly demolish the scissors. am not saying bring back old Cleveland, but another reason why cruisers are the weak scissors is because they do not project near the same danger to destroyers at decent range as battleships do to cruisers, due to a combination of both citadels and oft wonky gun arcs, and as already mentioned, destroyers can't under anything other than rarely existent ideal conditions invisitroll bb's anymore, and with the fire protection buffs, removal of stealth fire, ect. They can't troll them like they used to do or be as effective.