No, not only is it a cliche and stupid idea, it's also confirmed rockstar won't do it.
besides the whole idea of making supercars police units is stupid as f*ck
don't take this personally but i wouldn't like people with pushbars ramming the f*ck out of my car.

I don't understand why some people are so resistant to a police-based DLC. As far as the current PvP content in Bikers, CEO and Import / Export go, players being able to be the police wouldn't be that different to be honest.

Pressure Drop

Please god, no more adversary modes. It's about time we got a server fix DLC. Last few weeks have been absolutely shocking for people disconnecting, and lobbies becoming ghost towns when everyone leaves randomly. Not to mention the infinite respawn loop bug in races, and people using god mode in Collection Time. Enough additional content for now, focus on fixing the game

XypherFox7

Please god, no more adversary modes. It's about time we got a server fix DLC. Last few weeks have been absolutely shocking for people disconnecting, and lobbies becoming ghost towns when everyone leaves randomly. Not to mention the infinite respawn loop bug in races, and people using god mode in Collection Time. Enough additional content for now, focus on fixing the game

This seems more like something for the new wishlist thread or the B&M thread.

No, not only is it a cliche and stupid idea, it's also confirmed rockstar won't do it.
besides the whole idea of making supercars police units is stupid as f*ck
don't take this personally but i wouldn't like people with pushbars ramming the f*ck out of my car.

Can you please quote Rockstar in saying they won't ever do it?

As for the whole "push bar" argument, have you forgotten we now have a rocket car, an armored kuruma and a f*cking TANK?

That logic is idiotic. "Don't give them cop cars cause they will push my car out of the way, but insurgents, cars that can drive on water and cars with rockets are fine"

éX-Driver

New delivery missions based around transporting trailers full of goods to various points on the map. Some as simple as A to B, others not so much so. Sometimes you gotta deliver something with heat on you, so then it's better to have a mate in a car to help distract the boys in blue. And that's not accounting for other players that want nothing more than to hijack your rig to make the delivery themselves.

Introduces a new garage capable of storing large vehicles and trailers, purchaseable lorries and other large trucks which can be personal vehicles, a mod shop allowing Benny's levels of customisation for the Boxville, Journey, Phantom, and Hauler. The Linerunner also returns as a customisable Peterbilt 281 single axle. And there would also be a new version of the Phoenix called the 'Phoenix Flaming Rooster' which features secondary colour custom pinstriping and a rooster engulfed in flames on the bonnet, with secondary colour matched wheels. In addition, trailers are also purchaseable and customisable with liveries and paintwork and wheels and armour and BP tyres.

Not only that, your new rigs are also usable for Biker work, CEO crates, and car importing and exporting, for those players that prefer to lone wolf. But be careful, what makes a delivery easier also makes it easier for your enemies to stop you. So choose your friendlessness wisely.

Please god, no more adversary modes. It's about time we got a server fix DLC. Last few weeks have been absolutely shocking for people disconnecting, and lobbies becoming ghost towns when everyone leaves randomly. Not to mention the infinite respawn loop bug in races, and people using god mode in Collection Time. Enough additional content for now, focus on fixing the game

It's been 3 years going on 4, dozens of updates, thousands of bux fixes already. I'd say it is as good as it is gonna get man. If they haven't been able to "fix the servers" yet, it isn't ever going to happen.

They will attempt to include many bug fixes in the next update, which I am sure everyone will take for granted and still say they did't fix enough or the right things. Just like every other update.

Dominionixion

The ability to manage and distribute payouts, in a scaling pay system, for CEO / Biker Club / Crew based activities.

This is to say, make mission payouts definable like they are in heists (or a similar system), and make the pay for those missions scale with the number of players taking part. This would remove the need for every player to have their own organisation and have to switch between them to get things done all the time, and add a layer of community interaction to the game.

Some of this may be imbalanced and need tweaking, I leave that to your expertise:

Allow players to fly the passenger jets from the airport.

Add the ability to select how many crates / portions of a product you want to export from a CEO warehouse / biker business, so that you have the option to do it solo if you can't find anyone to do it with and the stock quantity has already exceeded the maximum for a single vehicle load. This would also allows players who's friends aren't online to clear some space if their warehouse is full or businesses are maxxed on product.

Make missions rank-dependant, and then scale the payouts accordingly. Missions are completely worthless now as far as profit-making goes, and only serve as a "change from the norm" activity with friends. Make the mission entry requirements higher and increase the profits to be of an equal $-per-hour as heists or exports.

An ability / service to "Remove Bounty" from one of the NPC phone contacts (Lester, etc). Even if the removal requires you to pay the full bounty cost, it's incredibly annoying being unable to activate Passive Mode because you have an active bounty outstanding on you, and having to wait for someone to kill you.

Extend the activation range of the Hydra and Savage cannons, so you don't have to fly in to the ground to hit something with them.

Make it possible for the co-pilot to use the missiles OR the guns / cannon in the Buzzard and Savage. The co-pilot can use whatever the pilot isn't currently using.

Destruction derby type races, where cars are damaged, wheels punctured, and eventually destroyed, based on the severity of a crash. Winner is the first car to cross the line OR the last surviving vehicle.

Make the safe in the CEO Office do something, jesus christ. +10% profit margin on CEO activities?

Make the offers of rare CEO stock occur more often. I am almost always a CEO when I'm online and I think I have had one special shipment offer in the past 6 months.

Gambling / casinos? Not sure if this is unavailable due to legal issues but would be a lot of fun to be able to go in the casinos.

Some content that encourages / justifies the purchase of water and air vehicles.

Zombie horde game mode / mission type, where you fight as a team to kill an ever-increasing flow of NPCs / vehicles / whatever.

Wing suits as a purchasable upgrade to parachutes. Hover / jet-packs?

Warstock car mods - The ability to add weapons (missiles, mini-gun), scoops, jumps, power / jet boosts, float on water, defensive measures (oil slick, tyre spikes, explosive armor plating to survive missiles / stingers / RPGs, etc), parachutes to cars, much like the Ruiner 2000. You could be restricted to a single (very expensive) mod per vehicle to keep it balanced and give people a reason to buy the Ruiner 2000 still. These mods would be disabled in all missions / heists etc for balance purposes.

This is probably too open to abuse, so the following suggestion likely needs some work but: Add a single set of flares which avoid stinger missiles to the combat helicopters, with a very long cooldown on their reload. This is not intended to assist griefers, but instead make it possible to simply take off or fly across a city and survive that one guy with a stinger who you've not been anywhere near that just shoots you down for the fun of it with an unavoidable missile, 4 seconds after you spawned the vehicle. The same could be done for the Hydra if it's natural ability to avoid missiles by circling / looping was removed. This would also encourage the use of RPGs which involve skill to use rather than stingers all the time.

Add two sets of flares to non-combat aircraft, so that there is a reason to use them over a Buzzard.

Blimps, much like luxury yachts they would be very expensive and static located at various spots around the map, but you are able to set them as your spawn point. They come in various flavours with things like a bi-plane attached to them or helipads on top, but you can also just parachute out of the door. Upgrades would be things like the ability to decorate the image on the side of them, put your crew logo on, etc.

Add features / missions / functionality to the luxury yachts to justify their purchase cost, they are seriously lacking given the price of them.

Fix the ridiculous broken shoot-through-wall 100% accuracy some of the NPCs have, especially the ones which spawn when pursuing sourced cars in Import & Export missions.

Add the ability to create missions (as in objective-based normal missions) to the creator editor. I appreciate there is a wide scope for abuse here but I'm sure there are ways to manage that.

Four seasons / weather? We had snow on the ground over Christmas, why not make the seasons change in-game throughout the year?

Reload timer on guns, and missiles etc when in a vehicle. Just a circle that loops to complete or something.

Ability to modify the angle the camera is positioned behind your car in the game settings, so it stays in that location by default. I find the camera to be too flat / low when driving most cars.

Drag car / race addition. Ability to modify cars in to drag cars where your launch on "GO" along with manual gear changes defines who wins the race. For kicks you could allow the drag cars to be used on normal streets.

Landmines (for vehicles etc)?

Rebalance some of the existing activities to make them worth the time taken to complete. Perhaps even make them sources of low money but high RP output. Examples would be the Daily Objectives or stealing the cars on Simeon's request list.

Retroview1955

Rockstar would be wasting its time on the Law and Order DLC. You know the people that try to do CEO work alone or the people that are in a session by themselves, they kick you the second you spawn in your safehouse or ragequit the minute opposing players do what the game is instructing them to do -instead of taking advantage of the fun factor aspect in working with you team? Yeah. Waste of time and system memory and it wont happen.

I think Rockstar is starting to abandon GTA Online -due to the lack of ungratefulness within the community. They gave us free DLCs and they tried to fulfill our requests. Everyone complains about everything being expensive. (People that bitch about price, obviously have not played Grand Turismo or Forza) The community even complains about being dripfed content. They do that to try and keep the game fresh while they research the feasibility and develop ideas. I really think they drew the line. They realized, even when you give someone something for free, they will still bitch! The rumor of RSG moving on to other projects is probably accurate...

The-Irish-Hunter

Rockstar would be wasting its time on the Law and Order DLC. You know the people that try to do CEO work alone or the people that are in a session by themselves, they kick you the second you spawn in your safehouse or ragequit the minute opposing players do what the game is instructing them to do -instead of taking advantage of the fun factor aspect in working with you team? Yeah. Waste of time and system memory and it wont happen.

I think Rockstar is starting to abandon GTA Online -due to the lack of ungratefulness within the community. They gave us free DLCs and they tried to fulfill our requests. Everyone complains about everything being expensive. (People that bitch about price, obviously have not played Grand Turismo or Forza) The community even complains about being dripfed content. They do that to try and keep the game fresh while they research the feasibility and develop ideas. I really think they drew the line. They realized, even when you give someone something for free, they will still bitch! The rumor of RSG moving on to other projects is probably accurate...

That's the stupidest f*cking thing I've ever read. A multi billion dollar company will not give up its cash cow because their feelings are hurt. R* are not going to retreat into a safe space and cry.

Plage

He was saying "no" to the Stinger because it's an Italian car (mainly based on the 250 GTO) and they don't sport such rims (as they're "US racing" ones). I know the GTA wiki says the Stinger is also partially based on the Daytona but I actually don't see this and wouldn't put such rims on a car of an (fictitious) Italian manufacturer.

MysticJon

Honestly, I just want more heists. I've wanted more heists ever since heists were first added. Not for the money, although they are good for making money. No, I want more heists because heists are fun. They're one of the most fun things to do in GTA Online in my opinion. My friends and I love running them. If there was only one more GTAO update coming from R*, I'd want it to be the addition of 4 or 5 more heists. That would satisfy me to no end.

aaronBLUEeyes

It's too far into the life cycle for that, IMO. They'd have to figure out where every player's money came from. You can't take away millions of dollars from legit players whom accumulated that wealth over the last 3 years.

They did it in the Billionaire Days cause it was like a virus and was unavoidable. And the game was only about 4-6 months in.

éX-Driver

He was saying "no" to the Stinger because it's an Italian car (mainly based on the 250 GTO) and they don't sport such rims (as they're "US racing" ones). I know the GTA wiki says the Stinger is also partially based on the Daytona but I actually don't see this and wouldn't put such rims on a car of an (fictitious) Italian manufacturer.

Stinger GT is all Italian. Headlamps and drivetrain layout of an early Alfa 33 Stradale, everything else is Ferrari 250 GTO.

aaronBLUEeyes

-Now drivers and navigators have to be paired in cars in Vans setup.
-Bye chopper in Signal setup.
-No enemy spawn in Hack setup until you take the white Burrito to the location.
-No enemy spawn in Convoy setup unless you put a roadblock in the bridge and wait for them to come.
-Only the marked getaway route is allowed in the Bikes setup. If you try another, the Lectro catches fire.
-No Pegasus vehicles in contact missions.
-No garage access in contact missions.
-You have to have played every map of every adversary mode at least once, if not, your character catches fire every 2 minutes.
-Every crate or biker selling mission taking place in empty lobbies will have its set of npc thugs coming to you, endless waves now.

Yay, can't wait!

You're being ridiculous, yeah it sux we can't use a PV for Pacific Standard Finale, but in all honesty you wouldn't want cause it's registered to you and then the law would be at your residence waiting to arrest you after the heist lol.

Kanoa808

Casino DLC
Thought about ot long and hard. Everyone wants it, but there may be some underlying legal issues since real money can be used for on game currency or GTA$. Not to mention that there will be underage players gambling with the high potential reality of losing real money at an in game casino. To get around this R* should implement another set of currency for argument sake lets call it Casino$. Casino$ can only be obtained thru missions for the casino or started by the casino. Let R* come up with those missions. You can only use Casino$ to gamble with, so like GTA-SA you can gamble in the casino with money obtained thru in game play. Casino$ can be converted to GTA$ by simply depositing it. GTA$ can never be converted into Casino$. R* will have to see that otherwise the DLC will be short lived. To spice things up, if you leave the casino and still carry Casino$ someone can kill you and take EVERY Casino$ you are carrying. When carrying Casino$ passive mode is disabled. So to take precautions that the casino exits do not become a hotspot for spawn killing, a casino house bank can store your Casino$ for a 10% fee.

Perez84

-Now drivers and navigators have to be paired in cars in Vans setup.
-Bye chopper in Signal setup.
-No enemy spawn in Hack setup until you take the white Burrito to the location.
-No enemy spawn in Convoy setup unless you put a roadblock in the bridge and wait for them to come.
-Only the marked getaway route is allowed in the Bikes setup. If you try another, the Lectro catches fire.
-No Pegasus vehicles in contact missions.
-No garage access in contact missions.
-You have to have played every map of every adversary mode at least once, if not, your character catches fire every 2 minutes.
-Every crate or biker selling mission taking place in empty lobbies will have its set of npc thugs coming to you, endless waves now.

Yay, can't wait!

You're being ridiculous, yeah it sux we can't use a PV for Pacific Standard Finale, but in all honesty you wouldn't want cause it's registered to you and then the law would be at your residence waiting to arrest you after the heist lol.

Do you know that the f*cktard online characters enter the bank without masks when a camera is filming everything? Talk about ridiculous things.......