If you set your profile visibility to private, no one apart from you will be able to view the contents of your profile. However, you will still have the option to share a badge with your current results and position in GWENT’s rankings to Facebook and Twitter.

Please note that any change to profile visibility settings maye require a couple of minutes to take effect.

GWENT: THE WITCHER CARD GAME GOLD IMMUNITY UPDATE

September 4, 2017

New update for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus is to make gold cards more interactive and introduce friend matches on consoles. The update also adds 30 new cards, social features, in-game news and notification system to the PC version, and numerous gameplay changes.

The following cards will have increased milling value for 3 days following the release of the patch (more on this below):

Abaya

Aretuza Adept

Bekker's Twisted Mirror

Blue Stripes Scout

Cantarella

Caranthir

Celaeno Harpy

Clan An Craite Raider

Dandelion

Elven Mercenary

Frightener

Full Moon Potion (prev. Immunity Boost)

Ge'els

Kaedweni Sergeant

Kambi

Letho of Gulet

Madman Lugos

Reaver Hunter

Reinforcements

Skellige Storm

Wild Hunt Hound

The cards on the list, when milled, will create an amount of scraps and meteorite powder equal to the amount of scraps and meteorite powder needed to craft a card of the same value.

Gold cards no longer by default immune to Damage and card abilities, allowing for more interaction.

New card added: Lambert.

New card added: Eskel.

New card added: Vesemir.

New card added: Artefact Compression.

New card added: Dorregaray.

Old Lambert, Eskel and Vesemir cards now have "School of Wolf:" preceding their names.

Old Lambert, Eskel and Vesemir cards now have new art.

New art for the Epidemic card!

Immune Boost is now called Full Moon Potion.

Full Moon Potion Boosts up to 6 Units by 2.

Player cards now highlighted in blue and opponent cards in red in Mulligan/card selection screens.

Ambush, Doomed, Regressing and Stubborn tags moved to card descriptions.

General tag overhaul - card tags have been reworked.

Units with Resilience will have their Boosted Power reset when carried over to the next Round.

Cards triggering upon Reveal will now only be triggered when Revealed by their owner.

All Trio abilities removed from the game.

Rain will now Damage 2 random Units on a row by 1.

Zoltan: Animal Tamer Power changed from 7 to 8.

Myrgtabrakke Power changed from 5 to 7.

Cleaver Power changed from 6 to 9.

Cyprian Wiley Power changed from 7 to 8.

Triss Merigold Power changed from 7 to 8.

The Last Wish will now be able to also draw Gold cards.

Regis Power changed from 8 to 7.

Regis will now deal half a Unit's base Power as Damage (rounded down) and Boost himself by the amount of Damage dealt.

Triss: Butterfly Spell Power changed from 5 to 6.

Added Deathwish to Triss: Butterfly Spell - If destroyed during the opponent's turn, Boost the Weakest Allies by 2.

Yennefer: The Conjurer Power changed from 4 to 7.

Added Deathwish to Yennefer: The Conjurer - If destroyed during the opponent's turn, Damage the Highest Enemies by 2.

Geralt: Aard Power changed from 8 to 6.

Geralt: Aard will now let you pick 3 Units to push back.

Geralt: Aard will now Damage the targeted Units by 3 instead of 2.

Geralt: Aard will now also be able to target Units in the Siege row.

Overdose will now Damage up to 6 Enemies by 2.

Thunderbolt will now Boost 3 adjacent Units by 3 and give them 2 Armor.

Bekker's Twisted Mirror will now deal up to 10 Damage to the HighestUnit and Boost the LowestUnit by the amount of Damage dealt.

Prize-Winning Cow now spawns a new non-collectible Chort which has 7 Power and no ability.

Removed the Leader tokens from Leader card preview.

Dimeritium Bomb will now target 5 adjacent Units.

Manticore Venom will now deal 12 Damage to a Unit.

Added Armor 3 to Villentretenmerth and he will not Scorch himself.

Dimeritium Shackles will now deal 3 Damage if cast on an Enemy Unit.

Stammelford's Tremors will now deal 1 Damage to all Units. If at least 1 Unit is killed, an Earth Elemental will be spawned. Only one Elemental can be spawned this way.

Geralt no longer has a Brave ability and his Power changed to 13.

Royal Decree will now also Boost the card it plays by 2.

Ciri will now have 3 Armor.

Chironex Power changed from 1 to 4.

Johnny Power changed from 7 to 8.

Ocvist Power changed from 6 to 7.

Quen will not target Gold cards.

Ciri Dash Power changed from 9 to 10.

Geralt: Igni Power changed from 4 to 5.

Geralt: Igni will now require 25 or more Power on the opposite row to Scorch.

Monsters

New card added: Cockatrice.

New card added: Cyclops.

New card added: Archespore.

New card added: Wild Hunt Longship.

New card added: Rotfiend.

Wild Hunt Riders Power changed from 6 to 8.

Monster Nest will now show tokens of the Units it spawns in the large card preview.

Monster Nest Boost value changed from 2 to 3.

Eredin will now show tokens of the Units he spawns in his tooltip.

Eredin will now also spawn a new Wild Hunt Unit: Wild Hunt Longship.

Harpy Power changed from 5 to 3.

"Harpy ability changed to:

""Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time. Deploy: Damage the Lowest Enemy by 1."""

Griffin will now allow the player to select 1 Bronze Unit and trigger its Deathwish (as long as it's not Locked).

Wild Hunt Warrior Power changed from 5 to 6.

Wild Hunt Warrior will now be Agile.

Wild Hunt Warrior will now also get Boosted if the target was under Frost (but won't Boost twice if it's under Frost and Destroyed).

Manticore Power changed from 9 to 12 and Brave removed.

Nithral Power changed from 7 to 5.

Nithral will now Damage an Enemy by 5 or by 7 if you hold a Wild Hunt Unit in your Hand.

Wyvern will now Strengthen itself by 2 if you have a Draconid in Hand.

Old Fiend card is now called Morvrudd.

Old Chort card is now called Fiend.

New Fiend (Old Chort) Power changed from 6 to 8.

New Fiend will now Strengthen self by 3 if you have a Relict in Hand.

Ekimmara Power changed from 3 to 6.

Arachas Behemoth now spawns a new non-collectible Arachas Hatchling which has the same ability as Arachas but is Doomed.

Ice Giant Power changed from 5 to 6.

Ice Giant now Boosts self by 6 if there is Frost anywhere on the Board (the Boost now does not go away after Frost is cleared).

Celaeno Harpy Power changed from 3 to 5.

Harpy Egg now spawns a non-collectible Harpy Hatchling, which has no ability and is Doomed.

Harpy Egg now Boosts a Unit it was consumed by by additional 4 instead of 5.

Ghoul will now consumes a Bronze Unit from your Graveyard only.

Wild Hunt Rider will now increase the Damage of Frost on the opposite row by 1.

Caranthir Power changed from 9 to 8.

Caranthir will now move 1 Enemy to its row instead of 3.

Jotunn will now let you choose 3 Enemies to move to its row on their side and Damage them by 2 - if the row is affected by Frost, it will Damage them by 3 instead.

Shadow Base Power changed from 7 to 4

Shadow will now let you play a Bronze Deathwish Unit from your Deck.

Drowner will now deal 2 Damage to the Unit it moved (4 Damage if theUnit was moved to a row with Weather). Its Power changed from 8 to 7.

Woodland Spirit Power changed from 5 to 4.

Ancient Foglet Power changed from 7 to 8.

Griffin will now trigger the Deathwish of a Bronze Ally.

Archgriffin will now move a Bronze card from the opponent's graveyard to yours.

Archgriffin Power changed from 7 to 8

Frightener Power changed from 10 to 12.

Water Hag will now spawn Arachas Venom instead of Lacerate.

Kayran Power changed from 8 to 4.

Kayran will now consume a Unit with 6 or less Power on either side. If the ability is not triggered, it will Strengthen itself by 8.

Succubus will now move the Highest Enemy from the opposite row to the Player's side after 2 Rounds.

Succubus will now be Loyal.

Succubus Power changed from 5 to 4.

Added 5 Armor to Old Spear Tip: Asleep.

Added 2 Armor to Old Spear Tip: Awake.

Draug will now spawn a Draugir (new non-collectible card that takes the Power of a card it Banishes from the Graveyard on the side it's Deployed on) on a random row for each player with at least one Bronze or Silver card in their Graveyard.

Draug Power changed from 7 to 8.

Imlerith Power changed from 8 to 9.

Giant Toad will now draw a card first and then consume. Additionally, it will be Boosted by 5 if the card consumed was a Special card.

Dagon will now apply Rain to two rows of the player's choosing and apply Rain to the opposite row upon Deathwish.

Ge'els will now be Disloyal.

Ge'els Power changed from 2 to 1.

Added 2 Armor to Grave Hag.

Nekker Warrior Power changed from 5 to 7.

Vran Warrior Power changed from 5 to 6.

Skellige

New card added: Drummond Warmonger.

New card added: An Craite Greatsword.

New card added: Clan Tuirseach Veteran.

New card added: Whale Harpooneer.

New card added: Herbalist.

Crach an Craite will not Wound Units that Wound themselves.

Crach an Craite will now Damage himself by 1 on Deploy

Crach an Craite Power changed from 4 to 5.

Svanrige Power changed from 6 to 7.

Djenge Frett will now Damage 2 Allies by 1 and Strengthen himself by 2 for each Ally Damaged.

Removed Veteran from Djenge Frett.

Djenge Frett Power changed from 8 to 10.

Vabjorn will now deal 2 Damage to a Unit or destroy it if it was already Damaged.

Vabjorn Power changed from 6 to 10.

Warcrier will now allow the player to pick 2 target Units instead of using positioning.

Warcrier Power changed from 7 to 6.

Removed Veteran from Warcrier.

Harald the Cripple will now deal 1 Damage to a random Enemy and repeat 5 times. He will passively deal 1 Damage to the Lowest Enemy on the opposite row and ignore Armor.

Harald the Cripple Power changed from 3 to 6.

Clan Tordarroch Shieldsmith Power changed from 5 to 7.

Clan Tordarroch Shieldsmith will now also give 2 Armor.

Removed Veteran from Clan Tordarroch Shieldsmith.

Berserker Marauder will now also be Strengthened by any Cursed Unit on the Board (if a Unit is both Cursed and Wounded, it counts for 2 points).

Morkvaarg's Power will not be halved when discarded now (will still halve when destroyed or at the end of the Round).

Skjall will now draw and play a random Cursed Unit.

Skjall Power changed from 6 to 5.

Removed Veteran from Skjall.

Skjall is now Cursed.

Clan Tuirseach Skirmishers Power changed from 6 to 7.

Clan Tuirseach Skirmisher will now be Strengthened upon leaving the Graveyard, not entering.

Clan Dimun Pirate Power changed from 6 to 9.

Removed Veteran from Clan Dimun Pirate.

Coral will now target 1 Unit and turn it into a Jade Figurine.

Clan Tuirseach Axeman will now Boost self by 1 whenever an Enemy is Damaged on the opposite row.

Added Veteran to Clan Tuirseach Axeman.

Added Armor 2 to Clan Tuirseach Axeman.

Donar an Hindar will now move a random Bronze Unit from the opponent's graveyard to yours.

Donar an Hindar Power changed from 6 to 8.

Removed Veteran from Donar an Hindar.

Kambi changed from Disloyal to Loyal.

Kambi's ability is now triggered as Deathwish.

Clan Brokvar Hunter Damage changed from 3 to 4.

Clan Bokvar Archer Power changed from 5 to 6.

King Bran Power changed from 4 to 2.

Added Veteran 1 to King Bran.

Clan Heymaey Skald will allow the Player to choose which Units to Boost instead of using positioning.

Clan Heymaey Skald will now Boost 3 Units by 2.

Removed Veteran from Clan Heymaey Skald.

Clan Heymaey Skald Power changed from 4 to 5.

Wild Boar of the Sea Power changed from 6 to 8.

Added 5 Armor to Wild Boar of the Sea.

Removed Veteran from An Craite Raider.

Clan Dimun Pirate Captain will now Reset and Boost self by the Power of a discarded Bronze Unit when in Deck or Hand.

Clan Dimun Pirate Captain Power changed from 5 to 4.

Removed Veteran from Clan Dimun Pirate Captain.

Clan Tordarroch Armorsmith will now allow the Player to pick 2 Units, Heal them and give them 3 Armor.

Clan Tordarroch Armorsmith Power changed from 5 to 7.

Removed Veteran from Clan Tordarroch Armorsmith.

Birna Bran will now be Loyal.

Birna Bran will now spawn Skellige Storm on the opposite row.

Added Veteran to Birna Bran.

Added Officer to Birna Bran.

Restore will now return a Bronze or Silver An Craite, Dimun or Tuirseach card to Hand and Strengthen it by 2 and then play a card from Hand.

Hjalmar Power changed from 13 to 14

Removed Veteran from Clan an Craite Warrior.

Clan an Craite Warrior Power changed from 9 to 10.

Removed Veteran from Draig Bon Dhu.

Draig Bon Dhu Power changed from 4 to 5.

Removed Veteran from Holger Blackhand.

Holger Blackhand Power changed from 5 to 6.

Removed Veteran from Blueboy Lugos.

Blueboy Lugos Power changed from 6 to 7.

Skellige Storm Damage changed to 2, 1, 1.

Raging Bear Power changed from 11 to 12

Added Support to Ermion.

Northern Realms

New card added: Poor Flanking Infantry.

New card added: Ban Ard Tutor.

New card added: Battering Ram.

New card added: Temerian Drummer.

New card added: Witch Hunter.

Trebuchet Power changed from 3 to 6.

Kaedweni Siege Platform Power changed from 3 to 5.

Kaedweni Siege Platform will not replay Allied Machines. Instead it will heal the target if it's Wounded and leave the Power unchanged if it's Boosted or at base Power.

Keira Metz will now be able to spawn Aeromancy instead of Quen

Tridam Infantryman will now additionally Boost self by 2 and gain 1 additional Armor if you have an Officer in your Hand.

Ballista will now be able to Damage 5 targets in total instead of 4.

Kaedweni Siege Support Power changed from 4 to 6.

Reinforced Trebuchet will now ignore Armor.

Trollololo will now gain 2 Armor after being Deployed and 2 Armor at the start of every turn.

Reinforced Siege Tower will now Boost self by 2 if you have a Machine in Hand after being Deployed and after the Fresh Crew ability is triggered.

Reinforcement will now only let you play cards with Support, Soldier, Officer and Machine tags.

Dandelion will now Boosts Units by 2 instead of 3.

Dandelion Power changed from 8 to 9.

Dun Banner Heavy Cavalry now targets only 1 Unit.

Dun Banner Heavy Cavalry Power changed from 4 to 8.

Prince Stennis Power changed from 7 to 3.

Prince Stennis will now summon the top Loyal Bronze or Silver Unit and give it 5 Armor.

Prince Stennis will now gain 5 Armor after being Deployed.

Ves will now Mulligan a card, plus up to 2 more if you have a Soldier and/or an Officer in your Hand.

Ves Power changed from 7 to 8.

John Natalis will now play a Tactics card from your Deck.

John Natalis Power changed from 8 to 6.

Removed Doomed from Pavetta.

Botchling Power changed from 5 to 6.

Botchling Boost value changed from 5 to 6.

Lubberkin Power changed from 5 to 6.

Lubberkin Boost value changed from 5 to 6.

Botchling and Lubberkin will not Boost in the Graveyard.

Reinforced Ballista Power changed from 6 to 7.

Sile de Tansarville Powr changed from 6 to 7.

Foltest Power changed from 5 to 4.

Added Crew to Foltest.

Added Crew to Radovid.

Added Crew to Henselt.

Aretuza Adept Power changed from 4 to 3.

Aretuza Adept will now Spawn any Bronze Weather card.

Kaedweni Sergeant Power changed from 3 to 7.

Added 2 Armor to Kaedweni Sergeant.

Kaedweni Sergeant will now clear the Weather in its row.

Blue Stripes Scout Power changed from 6 to 3.

Blue Stripes Scout will now Boost themselves and every Loyal Temerian Unit with the same Power in Player's Hand, Deck or on the Board when played.

Removed 2 Armor from Blue Stripes Scout.

Nenneke will not put Gold cards back in the deck.

Vernon Roche Power changed from 6 to 7.

Henselt can now only target machines or Kaedweni Unit.

Redenian Knight Power changed from 6 to 7.

Reinforced Trebuchet Power changed from 6 to 7.

Shani Power changed from 4 to 5.

Shani will now give 5 Armor to the Unit she resurrects.

Margarita Laux-Antille Power changed from 4 to 5.

Foltest will now also target Units on the Board, excluding himself.

Radovid Power changed from 5 to 6.

Field Medic Power changed from 4 to 6.

Scoia'tael

New card added: Farseer.

New card added: Mahakam Marauder.

New card added: Sage.

New card added: Mahakam Pyrotechnician.

New card added: Dwarven Agitator.

Morenn will now flip at the end of Round even if she wasn't triggered before, but her ability won't be triggered.

Hawker Smuggler is now Agile.

Hawker Smuggler Power changed from 4 to 6.

Ele'yas will now Boost self by 2 when drawn or Mulliganed and Boost self by 2 when shuffled into the Deck from the Hand.

Ele'yas Power changed from 9 to 6.

Ele'yas will now be Agile.

Zoltan will now also Wound moved Units if they were Enemies.

Dwarven Skirmisher will now Strengthen self.

Dwarven Skirmisher Power changed from 5 to 6.

Mahakam Guard will now Boost Units by 4 and Strengthen by 3 if they are Dwarves.

Mahakam Defender Power changed from 5 to 6.

Removed Resilience from Brouver Hoog.

Brouver Hoog will now draw and play a Bronze Dwarf or any Silver Unit from Player's deck.