Tumball is a challenging arcade-puzzle-platformer with 30 levels over 3 stages. Each stage brings
something new to the game. The first stage introduces the main mechanic; bouncing the main character
a 'Tumball' around the map by firing it from pipes or gradually redirecting it with the mouse.
The second stage brings hazards into the game that the player has to carefully avoid and the last
stage adds mechanisms and dynamic fluid physics to increase the puzzle complexity.

Tumball originally started life as a very different game without a cute character and bright appealing
colour scheme. After getting feedback from play testers I found that there was no incentive to play and
the levels were boring. So I redesigned the entire graphical style. I added more colour, more personality
and a simple story to get the ball rolling (excuse the pun). A few months later and we got Tumball!