This is an interesting statement. Joseph has stated that he's more interested in module creation than contributing to rules "bloat" and my impression was that the rules annuals were sort of vague and "well, if we have some good stuff we might collect it together" rather than a pre-planned "we have this stuff we want to sell you."

In other words, I don't know that there is any current plan to put out annuals unless it's a matter of looking through the boards and finding good ideas to compile into an occasional volume. Jospeh will have to speak up on this, but I've heard nothing about this idea since the early playtest days.

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

This is an interesting statement. Joseph has stated that he's more interested in module creation than contributing to rules "bloat" and my impression was that the rules annuals were sort of vague and "well, if we have some good stuff we might collect it together" rather than a pre-planned "we have this stuff we want to sell you."

I would say it's a bit ironic. I don't really need modules, since I write my own adventures/setting, and I play a game which focuses heavily on them.

To avoid further misunderstandings: it's ironic that I play a game which is heavily supported by modules, because I don't need modules. Is it clear now?

And about the annuals: I'm not hungry for anything, I just simply like tinkering with races, classes, rules, spells, therefore an annual with new stuff is a far more interesting source of inspiration for me, than a module I'm not going to use. That's all.

To avoid further misunderstandings: it's ironic that I play a game which is heavily supported by modules, because I don't need modules. Is it clear now?

And about the annuals: I'm not hungry for anything, I just simply like tinkering with races, classes, rules, spells, therefore an annual with new stuff is a far more interesting source of inspiration for me, than a module I'm not going to use. That's all.

Agree 100%. I could care less about the modules, I want stuff I can use in my campaigns.

Domain rules are probably my biggest desire along with more spells, items, racial classes and patrons. Alternative/optional classes (ie. not a fan of the cleric as written but would like another healer type) would be nice as well.

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