Plasma Barrage has been redesigned: Fire Pulse makes your next Ion Pulse or Explosive Surge deplete no energy cells. Additionally, Pulse Cannon now Overwhelms the targets it damages. Overwhelmed targets take 10% more damage from area attacks.

Plasmatic Assault now additionally increases the critical bonus of Plasmatize by 30%.

Ionized Ignition now properly applies a Burning state to all affected targets.

Shield Specialist

Ion Shield has been redesigned: Further increases damage reduction while Ion Cell is active by 2%. Additionally, Energy Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies.

Energy Blast now generates 25% additional threat.

CommandoGunnery

Cover Fire now slows the target’s movement speed by 70% for 3 seconds with each hit (up from 2 seconds).

Combat Medic

Fixed a bug that removed the Kolto Residue slow effect from Kolto Bomb.

Bounty Hunter

Unload is now exclusive to the Mercenary Advanced Class and can be trained at level 15.

Flame Thrower can now be trained at level 3 (previously 8) and Death from Above can now be trained at level 8 (previously 10).

All Bounty Hunters may want to visit their class trainer to ensure they have the highest ranks of all the affected abilities mentioned above.

Flame Barrage has been redesigned: Immolate makes your next Flame Burst or Flame Sweep generate no heat. Additionally, Flame Thrower now Overwhelms the targets it damages. Overwhelmed targets take 10% more damage from area attacks.

Firebug now additionally increases the critical bonus of Scorch by 30%.

Volatile Ignitor now properly applies a Burning state to all affected targets.

Shield Tech

Ion Screen has been redesigned: Further increases damage reduction while Ion Gas Cylinder is active by 2%. Additionally, Heat Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies.

Heat Blast now generates 25% additional threat.

MercenaryArsenal

Pinning Fire now slows the target’s movement speed by 70% for 3 seconds with each hit (up from 2 seconds).

Decreased the damage output of the Called Reinforcements during the Shield Squadron Unit 1 encounter.

Commander Mokan’s „Compound 9 Reload“ channel is no longer interrupted if his main target vanishes during his Hard Mode encounter.

Commander Mokan’s “Compound 9” now highlights as a Cleansable debuff in the Debuff Frame.

Decreased the damage of „Compound 9“ and „Compound 17.“

Increased the damage of Commander Mokan’s Ranged Attack.

Blood Hunt

Yustapir’s “Hurl” ability now respects a player’s knockback immunity.

Jos and Valk Beroya no longer stay on their ledges in certain situations.

Players who are knocked off of the platform when fighting Jos Beroya are now spawned at the correct checkpoint.

Krakjya and Krakjya Stalker no longer have the Boss Immunity buff.

Depths of Manaan
Hard Mode

Decreased the damage that non-boss enemies deal by about 20%.

Further decreased the damage dealt by Dual Saber Throw (Shasa Zealots) and Long Range Snipe (Facility Snipers) by 5% (for a total reduction of 25%). This also applies to the Shasa Zealots that appear during the Ortuno encounter.

Sairisi has been retuned:

Slightly reduced the overall damage done by the encounter (~4%).

Slightly reduced the health of the Riot Suppression Droids (~5%).

The rate at which Riot Suppression Droids auto-repair under their Riot Suppression Shield now degrades each time the shield cycles by 1/3. This means the second time they shield themselves, they’ll heal at 2/3 the normal rate, the third time they’ll heal at 1/3 the normal rate, and the fourth time they cease healing entirely.