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Comments for Pixel Purge

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I'm considering adding a campaign mode to Pixel Purge 2 with a more completed story, rather than it being JUST arcade mode (arcade mode will still be in the game, and be even better than this one though). Rate this comment up if you like the idea of a campaign mode so I can get an idea if it's worth doing or not. I'm also making a forum topic about the game, so feel free to leave your thoughts there!

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The best way to get most of the in-game Trophies, but especially the CHAIN trophies, is to move as little as possible. Chain kills reset whenever you are hit, and at higher levels, getting hit is pretty much inevitable. By staying as still as possible, you collect few pixels and level very slowly, allowing you to grind through all thousand hits on green and purple enemies. Attack speed and spread upgrades help it go a little faster. This is also a good way to drive up your score and to lure in more kings for other achievements. Rate this up if it helps you!

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Very solid game. Despite it being a very cookie cutter shooter, it's still extremely fun and I kept playing until I got all of the achievements. I think that the achievements are probably most well thought out part of the game since they're not too insanely difficult, like Cell Warfare, but still provide a challenge.
My only comment is that late in the game, with every damage upgrade, I was unable to kill the Seekers faster than they spawn without green or orange power ups. I think it might balance the game a little bit more if they had slightly less hit points. Or perhaps replacing the critical upgrade with a base damage upgrade to spend skill points on.

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For the 1000 chain trophy. If you can't get the 1000 chain playing normaly, start from the beggining and dont lvl up as long as u can , cuz the monsters appear stronger only when you lvl up, if you have some skill points from the trophies, add them to fire spread and rapid fire.

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Really good shmup. If you replaced the 'score' level-up bonus with a flat-damage bonus (since all the other bonuses directly enhance your ability to fight or gain more levels faster), perhaps included a flat defense upgrade as well, or maybe a "dodge" change upgrade to go along with the crit/pierce ones it'd be better. I'm looking forward to the sequel.

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Just reached level 63! After level 54 (assuming you've got all trophies) you're already fully upgraded and you start amassing upgrade points uselessly. Most types of enemies gradually disappear and by level 60 you're left alone with hordes of wavers and seeker kings, with a few (rare) shield and vessel kings...
Strategy: get all trophies; upgrade in this order: a) pixels; b) spread; c) regeneration; d) cooldown; e) (together) pixel aspiration range, piercing and critical; f) points. The idea is to upgrade gradually so you don't make things too easy in the beginning and can stay focused throughout.
...Also with regards to killing a vessel king for the trophy: kill them from a distance. If you're too close it blows up by itself and you don't get a kill, nor the trophy.

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"Platinum Trophy Collector" is so paradoxical. It requires all platinum trophies, but is also made of platinum. You won't get all pl trophies until you get this one. But you won't get this one until you get all pl trophies :)

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Very solid execution; however, in the later levels survival tends more towards luck than skill. Item drops are the only way to survive, and adding a "luck" upgrade would greatly serve the survival strategy. A few minor tweaks could make the 'good' replay value really 'great'!

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The amount and strength of enemies is completely based on your level... That means upgrading pixel drop and magnetism is actually harmful, because they help increase your level but don't increase your fighting ability. In other words, if you spend points on them, you have to fight harder enemies earlier without the benefit of stronger weapons. I think at least partially linking enemy strength to level is good, keeping it a manageable challenge at any strength, but the enemy level should also increase over time. Otherwise, turreting and never picking up any pixels is the smartest way to go. It also makes it impossible to play forever at the maximum level, so that it always gets more challenging- i.e., fun for better players too. Just my thoughts. Still rated it 5 stars, but I was disappointed to see what would normally be my favorite skills hurt me. Thanks for listening!

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5 / 5 For Ever !
Too bad EpicShadow left the scene ! The server is for sale, and nobody knows for sure if EpicShadow will ever return . . .
One of the best Game Developers which games i'm sure we all played with pleasure, fun, focus and determination !
Be Well, where ever you are EpicShadow ! ! !
5 / 5 For Ever !

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A very good version of the genre; good interface, nice setup, excellent graphics, music and SFX, intuitive and overall fun with trophies that are not too difficult but hard enough to make you think and work for them (though maybe the 1000 kill-streak is a little tough), about the only thing I could fault it for is the similarity in colour between the peons and the speed fire power-up... got me a couple of times! :) Good game, keep up the good work :)

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I love this game. The only thing I see is it may need some tweaking on the upgrade system like lugui said. But also an occasional checkpoint building up to some sort of boss battles? I dunno, maybe I just didn't get far enough. Are there boss battles?

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WOW.... just noticed the first 15 people on the 'All Time' Total Trophies collected... are cheating losers. There's only 50 Trophies in game... and some people have almost double that *smh*