trying to update to the latest version using the version 2.0.4411.33303

i get this message

"unable to download updates at this time. Please try again laterError: file not found"

Are you still getting this error? This looks like a blip with Source Forge and not necessarily IPH. When you run the update, when does the error come up? When the main program is open or when it is closed and the updater runs?

Thanks

it comes up when i open the program. it ask me if i want to update, i click yes and then i get the message above

Posted - 2012.02.19 14:50:00 -
[125] - Quote
Some math still seems incorrect, for example when using "compare components" it doesnt take all the time in its calculations. Earning 19m when the copying alone takes 3-4 days does not end up being over 1m per hour.

Some math still seems incorrect, for example when using "compare components" it doesnt take all the time in its calculations. Earning 19m when the copying alone takes 3-4 days does not end up being over 1m per hour.

EDIT: This only seems to be the case with T2 mining crystals but perhaps more.

Posted - 2012.02.23 21:19:00 -
[128] - Quote
Is there any way to add items that are missing manually? There's some materials that are needed for storyline production missing, like Guristas Graviton Hardening , Guristas Gravity Focuser , etc.

- Product advertisements coming through my headset even when browsers were not running- Browsers opening on their own and going to particular pages- Constant action on my HDD

The issue was identified as being Trojan n10JO5.com & N10JO5~1.com and promptly removed.

Please note that I have two PCs at home, with exactly the same anti-virus and visit the same websites on both. The issue occurred only on the PC this app was installed on.

I CANNOT say that this app was the reason for the issues I was having, but please be aware and let me have your feedback if you'd like.

My Feedback would be for you to send me a personal message first and see if my program is the problem before posting something like this on the forums. I'm completely accessible and if I have an issue like this, I will correct it.

Posted - 2012.02.29 03:06:00 -
[135] - Quote
I found a bug with the production time in the Blueprint field: When telling the program to use multiple lines and multiple Blueprints the production time and some other values are pretty wrong. Telling the program to use 5 Lines should either multiply all earnings by 5 or decrease the production time by the factor 5 but the reduction in time is approx 1/6 which is wrong. Take a look into that section.

I found a bug with the production time in the Blueprint field: When telling the program to use multiple lines and multiple Blueprints the production time and some other values are pretty wrong. Telling the program to use 5 Lines should either multiply all earnings by 5 or decrease the production time by the factor 5 but the reduction in time is approx 1/6 which is wrong. Take a look into that section.

But thanks for the program, it is really awesome :)

I don't see an issue currently. Can you provide examples? ThanksMaximze your Industry Potential! - Get EVE Isk per Hour!

Posted - 2012.03.03 18:13:00 -
[137] - Quote
Would it be possible to set Broker Relations, Accounting, faction and corp standing separate from my characters skills? That would help in determining IPH when you have an industrial character and a market alt.

Posted - 2012.03.03 21:16:00 -
[138] - Quote
New to indy and this program, but I'm curious if there's a way of getting rid of certain items in the MFG list.

For example, I don't want any capital stuff: quad 3500mm seige artillery, for example. If I could get a list that's a lot more trim it would clear up some clutter for me while I'm looking for items that a newb can mfg. :)

Also just a quick question here, but could I build that item at a normal high sec station or do I need a POS with some capital arrays or something for that?

edit: Also, what's up with BPC packages on contracts? I can't seem to (often) find single BPC in the contract market and that would be really helpful. Is it just a matter of crappy UI and contract slot limitation issues from ccp? :(

New to indy and this program, but I'm curious if there's a way of getting rid of certain items in the MFG list.

For example, I don't want any capital stuff: quad 3500mm seige artillery, for example. If I could get a list that's a lot more trim it would clear up some clutter for me while I'm looking for items that a newb can mfg. :)

Also just a quick question here, but could I build that item at a normal high sec station or do I need a POS with some capital arrays or something for that?

edit: Also, what's up with BPC packages on contracts? I can't seem to (often) find single BPC in the contract market and that would be really helpful. Is it just a matter of crappy UI and contract slot limitation issues from ccp? I just hate seeing package of like 40 BPC when I only want one of those. :(

No way to limit the list yet, but I'm thinking of some ideas for limiting returns. You can build those items in a normal station afaik.

Jas Dor wrote:

Would it be possible to set Broker Relations, Accounting, faction and corp standing separate from my characters skills? That would help in determining IPH when you have an industrial character and a market alt.

The standings are set in the settings for the program. For skills, just override them in the character settings.

Jas Dor wrote:

Integrity Response Drones - a component in POS construction are not showing a value.

-edit, when you select download everything but have no region or station checked the program pulls info from -somewhere-. When it does so Integrity response drones do not pull a price. Where ever somewhere is, it has a very nice market.

I'm able to pull them up and find the price without any problems. Can you provide a screen shot or more details? ThanksMaximze your Industry Potential! - Get EVE Isk per Hour!

Posted - 2012.03.04 02:54:00 -
[141] - Quote
Ok lets see.1. I had just done a new install onto a Windows 7 machine (fixed vista).2. While I thought I had then updated prices, a bunch of data looked strange. (I had been away for two weeks when Vista died).3. Somehow the program allowed a price download without any section checked.

What I think happened is that it pulled off a hub/region where Eve Central did not have price data for that particular item but used the Jita SVR values.

I have just now attempted to replicate and found myself unable to do so.

Posted - 2012.03.05 05:21:00 -
[142] - Quote
Components seem to not be flowing through properly on the manufacturing spreadsheet. This was spotted by:Set to show only moon harvesting arrays (use one cap construction part each)1. Type in 100ME/20PE in the assume BPO filter - note price2. Now go to the manage blueprint tab and add a BPC for capital construction components with a 100ME/20PE.

Posted - 2012.03.05 18:07:00 -
[144] - Quote
When copying data out of the data core table using the Copy Selected to Clipboard it pastes all data as a single line versus one line per item selected. i.e. if I select 4 items i want to paste 4 separate lines not 1 really long one.

I'm also having an issue with prices not updating across the board nor is it saving my Default system between shutting down and restarting the program.

Components seem to not be flowing through properly on the manufacturing spreadsheet. This was spotted by:Set to show only moon harvesting arrays (use one cap construction part each)1. Type in 100ME/20PE in the assume BPO filter - note price2. Now go to the manage blueprint tab and add a BPC for capital construction components with a 100ME/20PE.

Recompute and note that the isk per hour rises.

I'll take a look. Thanks for reporting.

Ten Bulls wrote:

Hey, when calculating IPH for T2 items, does IPH mean ISK per hour of manufacturing hour, or does it take time to copy and invent into account.

The bottleneck for T2 production could be either Copy, Invention or Production slots. It depends on what is begin built, available skills and POS layout.

Perhaps there could be a way to specify what type of slot is your bottleneck for T2 items.

Thanks

You can include the copy and invention times as part of settings but there is no way to select those on the main blueprint tab area.

Gqsswayeea T'em'e wrote:

When copying data out of the data core table using the Copy Selected to Clipboard it pastes all data as a single line versus one line per item selected. i.e. if I select 4 items i want to paste 4 separate lines not 1 really long one.

I'm also having an issue with prices not updating across the board nor is it saving my Default system between shutting down and restarting the program.

Thanks. I thought I corrected this. I'll get it fixed up soon.Maximze your Industry Potential! - Get EVE Isk per Hour!

Posted - 2012.03.07 02:19:00 -
[146] - Quote
I think I've found the reason for the missing values. I set up some BPCs and decided to run values on the Moros. Capital Turret Hardpoint came up with a zero value. Flipping to eve central I see that it's had a movement of 0 in the last however many hours. I'm guessing two things happened 1. You have set the input to pull things only with a movement greater than zero. This mean there was no value to download. Further, since I had a new install there was no older value to use.

BTW we need an override market cost window in blueprints to reflect ships that are normally sold through contracts.

Posted - 2012.03.07 08:58:00 -
[147] - Quote
In keeping with the bottleneck discussion, I have enabled invention time (disabled copy time) and am looking at the Harpy, which is bottlenecked by invention time (25h x 2.76 attempts/success = roughly 69 hours per successful invention at 1.0x). Showing a component profit of 7M, that works out to about 101k per hour profit.

In keeping with the bottleneck discussion, I have enabled invention time (disabled copy time) and am looking at the Harpy, which is bottlenecked by invention time (25h x 2.76 attempts/success = roughly 69 hours per successful invention at 1.0x). Showing a component profit of 7M, that works out to about 101k per hour profit.

1)In what way is the program factoring in invention time into the calculations if you turn it on?

2) How is "total item production time" calculated? It shows 1day 23h 46mins for the harpy but not sure where that number is coming from.

Thanks.

There is a bug that is not allowing invention time to be factored in correctly.

I'm dealing with some RL downtime for the next week but should be able to get all the above issues corrected after that. Thanks everyone for reporting the issues.Maximze your Industry Potential! - Get EVE Isk per Hour!

Posted - 2012.03.11 11:58:00 -
[149] - Quote
This is a really nice tool, thank you for the hard work put in to building and maintaining it!

I noticed a few small things as I was using the app.

When in the blueprint management screen updating me/pe values, when you have the unfiltered list everything defaults to not being checked. When you select a type filter, every time you update an me/pe value everything defaults to checked and you need to uncheck all every time before entering the next set of me/pe values. It would be handy to have them both default to not checked, when entering data for hundreds of bps with very different me/pe values it would make the process a bit quicker.

It would be really nice to be able to update me/pe values from the blueprints tab anywhere an me/pe value appears. So for example under the blueprint icon, as well as the bottom left portion for the component material list (for items that have sub components like t2 and capitals).

A way to back up the me/pe values (or even the whole database) to a separate backup file would be great.

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