I normally pitch it as Cowboy Mormons or Mormon Paladins. It's popular enough in the game community I'm in. Maybe try pitching it on the character creation mechanics instead? It has a really great process in my opinion.

I really like flavor of the class! I also like playing contentious/adversarial characters, so I'm definitely interested in seeing where this goes.

First, I would recommend that Bad Blood present options to the players that entice them to act a certain way rather than forcing the situation. Having someone else determine how your character behaves not only feels bad but grates against the nature of the game. I don't want the DM to railroad and having players do it isn't really better.

Rather than invoke Defy Danger in the abilities, you could say that the situation is dangerous to the party and specify who (which player or the DM) determines how it is dangerous. Letting the other PCs know that they have recourse when you're trying to manipulate them and can foil the evil plan seems really interesting.

To be honest, I'm going to take a stab at this character too. Post your results!

I understand what you wrote, but the definition of libertarian you use is for classical libertarians rather than the Libertarian Party. They have distinct but overlapping viewpoints. This is (partly) what marx_owns_rightwingr was alluding too.

Why are spectres dumb? that one is easy. because the mobs you summon them from are supposed to put fun first and viability second. these arent player summons .. these are quite litterally the trash mobs you face in maps . do you have any idea how much harder the game would be if every single monster spammed its most powerful attack at you? well that is what people want from spectres not realizing what that actually means for the bases they summon them from. they share their ai with the things you summon them from after all. so let me ask you do you want to be alive or have smarter spectres?

Game files suggest monster AI can tell whether or not it's a spectre. That being said I can't imagine GGG writing new AI just for spectres on a per monster basis.