Indeed, it would make their introduction of just literally being stood there in a corridor (Which is indeed a complete shock for the first time, you have never seen them before then suddenly a snarling monitor mouth is chasing you down with Mancubus weapons) pale in comparison to the (Hopefully ingame) shock you would get from your terminal blinking at you and then hunting you down.

I'll give you this. Doom 3 had sick atmosphere. I actually did feel like I was on a base on Mars. However, everything else was pretty mediocre, especially the combat.

You pretty much summed up how I feel about Doom 3. I've rarely played games that felt so believable in terms of their location. This was especially apparent in the infrequent outdoors scenes, which were a tragically small portion of the game, but probably for the best, as they weren't a whole lot of fun.

I still play Doom 3 (I actually found a badass marine companion mod that allows for friendlies in the game) The only problem is I just seem to know exactly ever monster ambush there is, even in ROE and The Lost Mission...

But then again I know all the "classic" Doom's off by heart... I am wasting my life :P

On topic, I don't want DOOM 4 to feel like a 4:3 Carbon Copy of the originals. It should have the same spirit, but in my opinion it should be the DOOM 3 that we never actually got. Maybe a sequel to DOOM 2 properly or a sequel to DOOM 64. I want to see blood and gore, bones shattering, realistic physics, and in terms of music perferablly a mixture of heavy metal and ambiance. Death Angel - The Dream Calls for Blood, the album itself has some songs that I think would fit in a new DOOM game (the instrumental, not the vocals (unless you want to hear a dude that sounds like Tom Araya)).

You pretty much summed up how I feel about Doom 3. I've rarely played games that felt so believable in terms of their location. This was especially apparent in the infrequent outdoors scenes, which were a tragically small portion of the game, but probably for the best, as they weren't a whole lot of fun.

Yeah, Doom 3 had the greatest atmosphere of any game I've ever played. The ambiance, the sound of machinery moving, the occasional hiss of the pipes, the structure of the levels and the base and the materials from which it was made, etc. all made me feel like I was on a base on Mars. If id had made the combat the way it should have been with loud guns, loud explosions, lots of blood and gore, and also taken some risks and come up with some creative gameplay ideas, Doom 3 could have been an amazing game. There is so much they could have done with Doom 3 but failed to do so.

I think the engine really held id back, too. Hell, I know it did. The largest environments in Doom 3 are about the size of a backyard. There was just no way for 2004 hardware to handle maps that were as spacious as many of the original Doom/Doom2 levels with the idtech4 engine. But you're right, there were a lot of risks simply not being taken, that should have been. I'm still a little astonished that the most iconic weapon in the franchise--the fucking shotgun--was so weak and useless in Doom 3. It was good for crowning imps and that's about it.

I hope that it will return to a simpler time of not asking questions such as "How can a marine carry 10 different guns, body armour and a teeny flashlight?" and all of the original DOOM and DOOMII demons and monsters, plus the extra ones added in DOOM3, for a fully fleshed out, boomstick approved kill-a-thon.

mrthejoshmon said:I actually found a badass marine companion mod that allows for friendlies in the game

One thing I hate about modern games and for the love of the holy mother of ass dont want in Doom 4 is a companion. The concept can either go 2 ways: The companion is completely useless, or the companion is someone who practically dose the whole game for you while you sit back and watch.

I hope they get weapons sounds right this time, Doom 3 shotgun sounded like someone banging steel sheet, it just sounded bad and weak. I want deafening shotgun blast in corridors and shockwaves sended by exploding rockets

Waffenak said:I hope they get weapons sounds right this time, Doom 3 shotgun sounded like someone banging steel sheet, it just sounded bad and weak. I want deafening shotgun blast in corridors and shockwaves sended by exploding rockets

And the pistol sounded like a nasty fart, it sort of ruins the atmosphere a bit when you think of it that way.