Well.. there is not a lot new stuff to rant about..until you see some news from PTS..

Just for those who are to lazy t follow the link. Mythic is planning to give PRDPS a tactic that increases strength, weapon skill and ballistic skill and reduces toughness. Similar to the Slayer’s tactic Wild Gambit.

Well.. there are several levels of “oh..what?” in this few lines of post that are news from PTS.

The first one is..am I getting something wrong or are just SH/SW getting the renown/mastery points refunded and Engineers have to pay for it? I know that Mythic doesn’t like the Engineer, but this is strange ;) Didn’t find any mention of refunding Points in the Herald (PTS patch notes for 1.4.3) either..

Let’s see..the next point is..why does a Engineer need strength again? Afaik all the skills have been changed so that he doesn’t need strength any more..the few melee attacks which still maybe need strength are worthless anyways, because an Engineer dies in less than a single gcd.

My impression is that the Engineer is again suffering from a wide change (this time not AoE-nerf, but PRDPS change) that includes him, but is not really about him and is leaving him even more behind than before. I’m not sure if SH/SW need any buffing, because there are some really dangerous ones out there right now and I think that most of the outcry about PRDPS in the forums is just whining. The Engineer is by far the weakest career in this game and it’s now even losing more ground..The only neat thing they get is the AP-regen tactic.. but that doesn’t qualify them for any role in a group or warband ..or scenario..or anything fighting-related. They have no burst (because those skills qualified for burst are all pure physical damage vs armor, i.e. 75% mitigation) and their AoE is easily healed by one healer (dots ticking for around 200 and breaking any cc, triggering Odjira, run-speed, detaunt-tactics..etc).

I wished that Mythic dev’s would found a way to deal with PRDPS indivually and not with that one band-aid-heals-them-all in mind ..

Looks like I won’t have to remove the dust from Marogrimm, because he is losing more ground with every patch.