Statistics - Midkemia Online Online Help

5.6 Statistics

Your base statistics determine your relative strengths and weaknesses as a character. They start at 70, but you can increase them as you level, making the choice of how you customize your character quite unique. The effect of each stat varies based upon your class. The effects are listed in a section further down.
You can determine whether you have points to distribute to your statistics by checking your STATUS. If you do, you can INCREASE <stat> to increase it by a point, or INCREASE <stat> <#> to increase it multiple times (i.e., INCREASE STRENGTH or INCREASE INTELLIGENCE 20). Note that there are maximums on how much you can increase any single statistic: you can only increase a stat up to 180. Improving a stat beyond 180 requires the use of skills, stat artifacts (see HELP ARTIFACTSTATS), or other augments.
Each level up to 70 that you earn, you will gain 3 additional stat points to distribute. Beyond level 70, you will only gain 1 additional stat point each level.
Effects of Statistics
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The effects of statistics vary based upon your class, and are listed below:
Stats for MAGICIANS:
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Strength: Affects magical damage dealt.
Intelligence: Determines your maximum Magic and the rate at which you
regenerate Magic.
Willpower: Determines the precision of your magic-based attacks, which
is their ability to ignore an enemy's defense, and the
rate at which fleelag builds (see the Fightingskill Flee)
Dexterity: Determines your maximum Endurance, and the speed at which
you can cast spells.
Constitution: Determines your maximum Health.
Stats for PRIESTS:
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Strength: Affects faith-based damage dealt.
Intelligence: Determines your maximum Faith, and the power of your
healing prayers.
Willpower: Determines the precision of your faith-based attacks, which
is their ability to ignore an enemy's defense, and the
rate at which fleelag builds (see the Fighting skill Flee).
Dexterity: Determines your maximum Endurance, and the speed at which
you can execute your prayers and attacks.
Constitution: Determines your maximum Health.
Stats for ROGUES:
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Strength: Affects physical damage dealt.
Intelligence: Increases critical strike chance.
Willpower: Determines the rate at which fleelag builds (see the Flee
skill in Fighting).
Dexterity: Determines your maximum Endurance, maximum Guile and damage
resistance (if you have the Passato Soto skill in Fencing).
Constitution: Determines your maximum Health.
Stats for SOLDIERS:
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Strength: Affects physical damage dealt.
Intelligence: Increases base adrenaline above 50%.
Willpower: Determines the rate at which fleelag builds (see the Flee
skill in Fighting).
Dexterity: Determines your maximum Endurance.
Constitution: Determines your maximum Health.
Resetting Your Statistics
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If you are under level 30, you can reset your statistics at any time by doing RESET STATS. This is available to you as many times as you want.
If you are level 30 or greater, you have 1 free stat reset. Do RESET STATS to use it, but use it wisely! Once it is used, it is gone forever.
If you need additional stat resets, you can purchase an Orb of Statistical Renewal from the artifact shop (see HELP ARTIFACTS MISC).
See also: HELP SKILL BASICS, HELP ARTIFACTS STATS