Traction Wars is a Tactical Teamwork Game set during the Second World War. A realistic and historically accurate environment for players to immerse themselves. For information about the first release please see below.
The mod will be released in a series of chapters which will add new features and maps at each stage. Chapter One is currently planned to be infantry only but tanks and other vehicles will be added in a later chapter.

We have mentioned static creation before in our previous devblogs, which focused largely on structures and vegetation for our maps. We are also working on a large selection of military statics. These objects won't be usable by the player but are there to provide a sense of atmosphere and historical accuracy to the locations. The glider shown will provide one of the spawn points on the map for British paratroopers and will be positioned exactly where it landed on the first night of Operation Over

Following our last dev blog previewing the ingame HUD we thought we would share something completely different; the British Horsa Glider by [TWDEV] brrr. The Horsa served as the transport for some of the most famous and daring operations on and before D-Day and so it is only natural that it will be making an appearance in Traction Wars.

The Airspeed AS.51 Horsa was one of the finest military gliders to be used during the Second World War. Not only was it of far more sturdy construction than other nation's gliders, it was capable of carrying massive loads. 30 troops could be carried (the American WACO could carry only 13), as well as jeeps, 6lber AT guns, and even light airbourne tanks. After a poor start during Operation Freshman, a disastrous covert attack on a German heavy water plant in Norway, the Horsa soon proved it's worth during the invasion of Sicily, and quickly established itself as the prime attack glider of the British Army. It was Horsa Gliders like this that carried the first troops to set foot on France during Operation Overlord, assaulted Arnhem Bridge during Operation Market Garden, and crossed the Rhine during Operation Varsity.

We have mentioned static creation before in our previous devblogs, which focused largely on structures and vegetation for our maps. We are also working on a large selection of military statics. These objects won't be usable by the player but are there to provide a sense of atmosphere and historical accuracy to the locations. The glider shown will provide one of the spawn points on the map for British paratroopers and will be positioned exactly where it landed on the first night of Operation Overlord.

Interested in joining the team?The team is currently looking for 3D Artists and Particle artists who have experience in CRYENGINE3. If you have the experience and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.