Also got started on combat, it will all be automatic by walking into enemies à la "For the frog the bell tolls". It still need a bunch of work, want the characters to be animated as well. Maybe also some floating damage numbers.

I love the skull in that sand wall! That is very creepy cite. Would mind if I studied the layering and tried to replicate the effect?

Basically re-acclimating myself to rpg maker, and have spent most of my time updating my chipset and tweaking it. Takes a lot longer then I remember! I may have posted a shot of this set before, but I'm too lazy to look and I did a lot of work on it since then.

The chipset is a combination of heavy Secret of Mana edits from tiles I ripped, a couple tiles from a game I can't remember, and some original sprite work.

Nice AFL. I suspect the other game to be a Lufia (colors especially reminds me of the GB one)?

@Momeka: I really like what you're going into. I've suscribed to your RMN page, I love what you've done with all the menus, and the accessibility especially. Looking forward to try that once you get a release.

I've myself just been making the puzzles for THW, I've got about 10 rooms ready now, and there's another 70 to be done. I didn't remember puzzles to be that complicated to do, or maybe I just run out of ideas ahah. So far I have spikes, switches, water, doors & keys, boulders, hidden walls. All with that chess-moves in mind. While testing for the rooms, I also realised the HUD was occulting a big part of the lower screen (especially since my maps are all 20x15, probably I will make bigger puzzles at some point?) so I remade it. Here, have two screens of two puzzle rooms with the new HUD

The 2003 is mondo bad at HUDs. The MV and VX generation are fixing that slowly but they are so expensive! I'm thankful my game doesn't need them other than a quick name block so you know which district you are walking around.

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Feel free to do what you want. Here is the chipset if you want to play around with it

Thanks, Momo! I'm going to try adding that skull wall to my Ether maps because the Ether tunnels are supposed to be a realm if spirits but the tiles I have look more like diseased floating islands.

Thanks Donut, I'm following Whale on RMN as well. Looking forward to see it's progress and to get to play it. I really like the one bit style, it's not the easiest thing to get readable but you done a good of it.

I feel weird posting my screens because they don't look nearly as good as the ones posted above - but I guess that's what this thread is for!

No no that's not true, your screens look nice really good! You make a very neat use of the chipset.

For your new screen, As Prpl suggest, you should make them less bright, because they drag the eyes of the player a bit too much. Except if you want it to stand out for a very good reason (plot related or something), you should decrease the saturation a bit.

So some of you might remember "Misadventures of Jet and David"? Well I've been re-working that on my DA a little at a time. Mostly just gender flipped the heroes and toned down their power sets, gave Bob real muscles and oh yeah created my own system 1 that's a little matrix styled and re-worked my maps. Added some real doors instead of those two bit bars I was using before. -_-; OOoh so ugly. Took the secruity gaurd out of the room where the Prisoners are and added a door in it's place. Oh you might also notice a little thing with the facset showing the name instead of the message panel. Did that to be lazy I'll admit! XD