Oculus is closing down its award-winning VR film studio, Oculus Story Studio, and intends to make its tools open source.

The award-winning studio is responsible for some of the most groundbreaking VR film content yet – including short films such as “Dear Angelica” and “Henry” which stole the hearts of many viewers. The latter won both an Emmy and BAFTA award.

“We’ve been looking at the best way to allocate our resources to create an impact on the ecosystem,”...

The release of two separate pieces of research from the ESA and Newzoo has provided an interesting look at the state of the video game industry in 2017.

“The video game industry excels because it anticipates demand – giving people what they want before they realise they want it – and drives trends in entertainment and across countless other sectors,” says Michael Gallagher, President and CEO of the Entertainment Software Association.

Social behemoth Facebook used its F8 developer conference to launch two frameworks – one for Android UI, and the other for VR.

Litho

Facebook’s internal framework to build efficient UIs on Android is called Litho, and the company has been talking it up since last October (much to the frustration of the rest of us outside the company without access to it.)

The company built its own framework after finding Android’s standard tools for building scrollable lists were lacking for the complexity...

As Google's UX engineer working on Daydream and Tango, Mary Cassin knows a thing or two about what makes the optimal VR/AR experience.

With VR adoption growing, we're learning new things every day about what makes a great and comfortable user experience. Google has vast resources to learn from its users and afford the odd pitfall along the way – but few of us have such a luxury.

Over the coming years, best practices are sure to adapt, but Cassin has shared her current findings on what could make...

VR is coming of age, but it will suffer unless creators ‘rethink the Z’ and don’t let content of the past define content of the future.

That was the message of AMD Corporate Vice President Roy Taylor in the opening keynote of VR World Congress. “Our understanding of virtual reality is seen through the prism of our current understanding, and our understanding is going to develop,” observes Taylor. Pioneering studies into how time distorts while in VR, and how pain can be decreased...

It's no surprise the Xbox team are working on VR – we've heard for a long time now the company has plans – but we've been left to piece together bits of information to speculate on the details.

AMD’s Corporate Vice President, Roy Taylor, may have slipped up today in announcing the company's partnership with Microsoft on VR for Xbox. While speaking of his company's past work with Sony on PSVR, Taylor also said: "and with Xbox in the future."

Creating VR content today can be complicated, but Viro is hoping to make the process a bit easier for developers looking to get started with building immersive experiences.

Their platform makes use of the React framework along with a proprietary rendering engine to put the required tools in the hands of developers. Viro claims its quick guide will get you started in just ten minutes.

There’s a good chance Qualcomm already powers your smartphone, but the company wants to extend its mobile dominance to VR.

Most current mobile VR headsets require the user to slot their smartphone in – which is often a cumbersome experience. Particularly in China, standalone mobile VR headsets are gaining in popularity, and there’s a strong likelihood we’ll see a headset released this year by a major player such as...

Google has announced support for the WebVR API in the latest beta version of its Chrome browser for Android.

The addition of the JavaScript API will enable users to easily consume some VR content straight from the web for a more seamless experience than downloading separate apps. Better still, it supports all the major VR headsets including the Oculus Rift, HTC Vive, Samsung Gear...

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