Explosive Supplies [Replaces turn: Choose 1 adjacent ally to gain Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)]

Specialization [Hutt Cartel allies gain Overload (Can use 2 abilities that replace attacks instead of 1 on its turn). Ignore this ability if any ally counts as having the same name as another ally.]

Commander EffectAdjacent allies with Desert Skiff gain Damage Reduction 10 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.), and can transport up to 6 Small or Medium characters if all transported characters have Hutt Cartel.

Pote Snitkin served Jabba the Hutt as both a skiff helmsman and a weapons dealer.

Commander EffectSavage characters are subject to this effect: If a character in your squad whose name contains Beast begins its turn adjacent to an enemy with Savage, that enemy joins your squad until the end of the skirmish; save 6.

Affinity [May be in a squad with a character whose name contains Corran Horn]

Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]

Indiscriminate Reactions [Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.]

Force PowersForce 4

Surprise Move [Force 1: Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates]

Commander EffectGreen Jedi allies can move 2 extra squares on their turns as part of their move.

Advanced Door Gimmick [At the end of his turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated]

Camaraderie [An ally who counts as C-3PO gains Advanced Door Gimmick]

Override [At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]

Rival [Cannot be in a squad with non-Unique Droid characters]

Smoke Screen [Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover]

Such Devotion in a Droid [If this character ends his turn adjacent to an ally who counts as Luke, Leia, Yoda, Obi-Wan, or C-3PO, another Medium ally who counts as one of those characters may immediately move up to 6 squares toward this character]

Commander EffectUnique Rebel allies get +2 Attack.

If an ally who counts as C-3PO is within 6 squares of this character, allies may ignore non-Unique Droid enemies when targeting.

Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]

Intuition [Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates]

Parry [When hit by a melee attack, this character takes no damage with a save of 11]

Force PowersForce 2

Force Suppression [Force 2, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares must spend one extra Force point each time they spend Force points]

Sith Spell [Force 1, usable only on this character's turn: Adjacent enemies are considered activated this round; save 11]

Surprise Attack [Force 2: Once per round, after initiative is determined, this character can make an immediate attack]

But she does need a Force battery. Spirits don't keep up with her so well with her Intuition, but might still be the best option. To make Holosid more cost-effective, she might pair better with other pieces that also need Renewal.

(By the way... this is tomorrow's spoiler. You get it a day earlier by coming to check here yourself.)

But she does need a Force battery. Spirits don't keep up with her so well with her Intuition, but might still be the best option. To make Holosid more cost-effective, she might pair better with other pieces that also need Renewal.

In playtesting, her and Caedus were nasty. Hard to knock the last hit points from Caedus with Embrace of Pain and Doctrine of Fear.

Why Aren't You at Your Post? [When this character would be defeated by an enemy, instead of being defeated replace this character with a character named Luke Skywalker in Stormtrooper Armor. The new character is considered activated and joins the opponent's squad until the end of the skirmish.]

"I hope yours took a bath once in a while, kid. This guy's armor smells like he lived in it."―Han Solo to Luke, while donning TK-422's armor.

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