Fortnite Battle Royale: v10.20 full patch notes

The patch notes are officially out and the downtime for V10.20 has begun. The main highlight of this patch is the brand new Shield Bubble which will protect you against shots. A full list of all the changes that occurred in V10.20 of Fortnite can be found below.

WEAPONS + ITEMS

WHAT’S NEW?

Fortnite X MayhemBring on the Mayhem. Cross the border into crazy and check out a Rift Zone based on Pandora. This collab also includes themed Challenges with free rewards, Psycho and Claptrap cosmetics, and more. Head over to our blog post or watch the video below to see all the mayhem available!

Shield BubbleThis is a bubble that’s not easy to burst. Take cover under this dome that’s invulnerable to projectiles and explosives!

Shield Bubble

Rare item.

Found from Floor Loot, Chests, Supply Drops, and Vending Machines.

Lasts for 30 seconds.

Creates a large bubble that blocks projectiles and explosives. However, players can still run through it.

Projectiles and explosives can be fired from inside the bubble but cannot go outside of it.

The bubble’s emitter has 400 HP. Destroying it deactivates the bubble.

B.R.U.T.E.

The B.R.U.T.E.’s map icon will remain visible to all players after players board one. The icon will follow the vehicle as it moves.

This is to increase awareness of a B.R.U.T.E.’s presence and location to all players in the match.

The B.R.U.T.E. changes below were implemented between August 22-23.

Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.

Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.

The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.

Returned the explosion radius of B.R.U.T.E. missiles back to their original range.

We had decreased the explosion radius by 42% in the August 22 hotfix. This change in particular felt like an overswing, making it too difficult for the B.R.U.T.E to hit targets with less rockets and mobility. So on August 23 we brought the damage radius back (in core modes) to where it was before August 22. We’re continuing to closely evaluate the B.R.U.T.E. changes to make sure they align with our goals.

As of v10.20, these changes are now also in Arena & Tournament playlists.

Increased the dash cooldown from 3 seconds to 5 seconds.

Decreased the velocity gained from boosting while in air by 33%.

Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes.

Note: These adjustments do not affect the spawn rates in Arena and Tournament playlists. You can find those spawn rates in the v10.10 Patch Notes.

Storm phase 1

Increased the maximum number of B.R.U.T.E. spawns from 5 to 6.

Reduced the chance for 0 B.R.U.T.E.s to spawn from 29% to 14.3%.

New spawn rates

14.3% chance to spawn 0.

14.3% chance to spawn 1.

14.3% chance to spawn 2.

14.3% chance to spawn 3.

14.3% chance to spawn 4.

14.3% chance to spawn 5.

14.3% chance to spawn 6.

Old spawn rates

29% chance to spawn 0.

14.3% chance to spawn 1.

14.3% chance to spawn 2.

14.3% chance to spawn 3.

14.3% chance to spawn 4.

14.3% chance to spawn 5.

Storm phase 2

Increased the maximum number of B.R.U.T.E. spawns from 3 to 5.

New spawn rates

16.7% chance to spawn 0.

16.7% chance to spawn 1.

16.7% chance to spawn 2.

16.7% chance to spawn 3.

16.7% chance to spawn 4.

16.7% chance to spawn 5.

Old spawn rates

25% chance to spawn 0.

25% chance to spawn 1.

25% chance to spawn 2.

25% chance to spawn 3.

Storm phase 3

New spawn rates

25% chance to spawn 0

25% chance to spawn 1

25% chance to spawn 2

25% chance to spawn 3

Old spawn rates

33% chance to spawn 1

33% chance to spawn 2

33% chance to spawn 3

Decreased the material cost of using the gunner’s overshield from 200 to 75.

Increased the Health of the B.R.U.T.E from 1000 to 1250.

Junk Rift

The Junk Rift has been re-enabled in all modes.

Vaulted

Storm Flip

Drum Gun

Storm Scout Sniper Rifle

Bug Fixes

Fixed an issue in which the Junk Rift was not destroying B.R.U.T.E.s on impact.

Weapons and items received from Vending Machines no longer differ from the weapons and items displayed upon receiving them.

Fixed an issue in which Chug Splashes were able to be deployed quicker than intended.

The Combat Shotgun no longer becomes more inaccurate for a short period of time after players swap to it from a weapon best used while aiming down sights (such as Sniper Rifles).

Shockwaves now properly affect members of the Horde.

Fixed an issue in which Small Shield Potions would not fill players’ Shield to 50 if it was at 49.

Fixed an issue in which Stink Bombs would do less damage to players using a B.R.U.T.E.

Gunners in a B.R.U.T.E. who aren’t accompanied by a driver will no longer have an obstructed view while in the volcano vortex.

Hoverboards can no longer be ridden by a B.R.U.T.E.

The damage state of a B.R.U.T.E. now appears when players with a vehicle Wrap equipped enter a B.R.U.T.E. that was previously unoccupied.

Reloading a B.R.U.T.E.’s shotgun no longer makes it unable to fire missiles.

Fixed an issue involving the B.R.U.T.E.’s air slam dealing more damage to Horde spawners than intended.

The self-destruct timer of a B.R.U.T.E. can no longer be paused.

Switching seats in or exiting a B.R.U.T.E. while it is loading missiles no longer makes it unable to emote.

Entering a B.R.U.T.E. no longer causes players to lose the ability to use weapons or items on exit.

GAMEPLAY

Pandora

At the oasis near Paradise Palms, a Rift Beacon has created the Pandora Rift Zone.

Part of the Fortnite X Mayhem collab.

This Rift Zone highly resembles the planet Pandora. However, it’s more than just a model; even the rules of the planet apply!

While at the Rift Zone, players will begin to generate Shield after 4 seconds of not taking damage.

Pandora will be available until September 10.

Tilted Town

Added traversable paths that connect the town to the surrounding hills.

This is to improve the experience in late-game circles that take place at Tilted Town.

Increased the time between subsequent Turbo Build placements from 0.05 seconds to 0.15.

The first placement of a structure using Turbo Build remains the same.

Moving Storm

Safezones will no longer move while shrinking in the later phases of a match.

Note: This change does not affect Arena and Tournament playlists.

This change was implemented on August 23.

Bug Fixes

Going inside the Tilted Town Rift Zone while using a B.R.U.T.E. no longer causes the screen filter and no-building effect to remain after leaving the Rift Zone.

Getting knocked out of a B.R.U.T.E. no longer causes players to enter an unintended Down But Not Out state in which they’re able to walk/run and unable to be revived.

Fixed an issue in which members of the Horde would not attack players in a B.R.U.T.E.

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