Apologies for all the delays with the last round. School has gotten in the way and Jibaku is inactive as well. Therefore I am naming Poppy as my new second-in-command for Ubers Testing. Congrats Poppy!

Anyway, we're doing the Evasion Clause now. Will Double Team see the light of day or will it get banned again like OHKO Clause? Stay tuned.

The way this will work is as follows. After 2 weeks of laddering, the Ubers Council will convene to decide whether the metagame is stable enough to move to a large-scale measure. The only reason this would not be done is if the metagame is so uncompetitive that it does not function at all. At this time, they can also vote to amend the clauses in certain ways as a further option in the vote. After this meeting, we will look at the ladder and use a set of requirements to determine who can vote. We're taking a page from OU's book and setting the requirements at a Glicko2 rating of 2000 and a Glicko2 deviation of 55 or lower on the Ubers SUSPECT ladder. Note that this time there will be an Ubers Suspect Ladder, which will replace the normal Ubers Ladder. Also be aware that, if we are not satisfied with the amount of people who qualify with the above ratings, we may lower it; do NOT rely on this, however.

Wednesday, December 12, 11:59 PM: Round finishes. A screenshot will be taken of the ladder and a thread will be posted to identify yourselves.

Friday, December 14, 11:59PM: Special applications are due and we will start voting.

Sometime after the round ends but before we begin voting, we will have a council meeting on #uberscouncil on SynIRC. The date and time will be announced further down the road when the council members' schedules allow.

Ubers currently only disallows evasion moves, iirc. If that's correct, would extending the current Evasion Clause to items/abilities be a potential outcome of this test? Since people seem okay with the clause as it is, I'd imagine the answer is "no", but more clarity is always nice.

I'll probably make a team for this on Saturday, but I might as well mention my expereince with evasion in other metagames (GBU and Glitchmons). In my experience, Evasion has usually been a sort of losing strategy. It's basicly "I PRAY TO GOD THIS WON'T HIT OR ELSE IVE BEEN USELESS" sort of deal. I think the only chance it has of being any use is Baton Pass, so I guess I'll try that out. This could go either way though since I haven't used Evasion in Ubers before, but I can't help but feel like this test is gonna be more boring than the last one!

Edit: Something else I think will be an issue for evasion is the fact that Thunder is very common in Ubers, and even Aura Sphere is seen on Mewtwo. So I guess it'd be a good idea to find an evasion mon that resists those two moves!

Ubers currently only disallows evasion moves, iirc. If that's correct, would extending the current Evasion Clause to items/abilities be a potential outcome of this test? Since people seem okay with the clause as it is, I'd imagine the answer is "no", but more clarity is always nice.

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Sorry for the double post, but this needs to be highlighted. The answer is no, if Evasion clause stays "banned", it will be the Ubers version of evasion clause, which still allows sand veil and the likes.

Edit: Something else I think will be an issue for evasion is the fact that Thunder is very common in Ubers, and even Aura Sphere is seen on Mewtwo. So I guess it'd be a good idea to find an evasion mon that resists those two moves!

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baton pass doesn't mind, amnesia mew does not give a fuck..
outside of bp, what really benefits from evasion? sweepers would much rather cm, sd, dd, and sacrificing coverage isn't going help your sweep..

Also, Chansey has natural cure so toxic isn't exactly the end of the world! After testing it for a while, I found Theorymon's statement: "I PRAY TO GOD THIS WON'T HIT OR ELSE IVE BEEN USELESS," accurate enough to describe the scenario. It's usually better to switch when facing something like Terrakion, even if you have max evasion with Chansey.

My question for this round will be if taunt users are better in this type of meta. Maybe StallTwo, which seems like it could shut down a lot of evasion boosting, or Gliscor's stallbreaker set, coud get some more use perhaps?

Double Team is decent for stallers, as it will most probably will win you 1-2 extra turns (like happened on the old days of RBY) on the long run, and Wobbuffet or other Pokémon with counter will have more importance as they can counter without caring of the evasion gains. I don't think it does have other use apart from stall for some extra turns, or for the tricky use of some spinblockers.

Minimize by other hand can do most that just it, 2+ boost of evasion in one turn can easy win you a lot of important turns without an extra use, I think Pokémon like Unburden Drifblim, any defensive or mixed Starmie, Chansey (with Terrakion K.O), and maybe Shadow Tag Chandelure can exploit it very well (but without being broken). Cleafable and Muk can make some use of it with surprise tactics, too.

Prankster users of Double Team can also make use of it on a desesperate try to save their life (by the hands of a mad Kyogre, most probably). Some Confuse Ray users can now stall somewhat better with that combination, too, but that's rare. I think the viable users of Double Team are kinda short, I think only Rest Snorlax with Terrakion out can make a really good use of it.

I think it's a good idea to have at least one Pokémon with Counter/Mirror Coat/Magic Coat and/or an Always-Hit-60-Power-Moves/Mind Reader/Foresight/Perish Song or the combo Lock-On + Zap Cannon, like on the olds days were the Evasion Clause din't existed.

Double Team is decent for stallers, as it will most probably will win you 1-2 extra turns (like happened on the old days of RBY) on the long run, and Wobbuffet or other Pokémon with counter will have more importance as they can counter without caring of the evasion gains. I don't think it does have other use apart from stall for some extra turns, or for the tricky use of some spinblockers.

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Ehhh, keep in mind that statistically, DT is less effective than Cosmic Power, and no one ever uses a moveslot on that. There are advantages to each move(distribution, DT blocks some Phazing but certain attacks ignore it entirely, etc), but if Cosmic Power is completely ignored(5 significant users last month, none used it more than 10% of the time, none were popular users), I don't see DT taking the metagame by storm.

Minimize is more powerful, but you still have 4MSS to deal with. The counters to Minimize are much easier to fit on your team than Minimize is.

I think it's a good idea to have at least one Pokémon with Counter/Mirror Coat/Magic Coat and/or an Always-Hit-60-Power-Moves/Mind Reader/Foresight/Perish Song or the combo Lock-On + Zap Cannon, like on the olds days were the Evasion Clause din't existed.

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Most of those moves are too situational, other than Perish Song and maybe Foresight. Try Aura Sphere, Sacred Sword, Haze, or even just use your own boosting move every time they boost evasion. Think about it, would you rather face a +6 Evade Blissy or a +3/+3 Ubermon?

Moderator

I haven't played but how viable would Manaphy with Heart Swap be in this meta?

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I was thinking of using Manaphy with Heart Swap, but the thing is that not many teams which I've faced actually make use of evasion, so a Heart Swap Manaphy is in effect a waste of an attack slot. If Baton Pass does become much more common, though, it might be nice on some teams.

I run this with a Roar/Endeavor Level 1 Aron, and Charge Beam is a good finishing move for the two victims which Aron lays its claws on, simultaneously dealing the little bit of extra damage (12 or so) while giving a 70% chance of a +2 SpA boost to Swoobat. Meanwhile, Double Team is basically like Minimize on any other regular Pokemon. Heat Wave is good for Arceus-Steel (or really, any Steel Pokemon), while Calm Mind lets you snag a quick boost for Stored Power if the opponent is a Thunder/Blizzard/Sacred Sword/Aura Sphere user.

Obviously I'm not going to stand a chance to vote in this round, but just some thoughts from a noob v_v

Set up your substitute, swords dance it up and let that STAB aerial ace rip.
You're going to need to swords dance atleast twice to get decent damage going though, but this is mostly to counter other evasion users with advantage to yourself.

I think there is a good chance this isn't broken, the issue is that it can be kind of annoying if it actually proves to be useful. If it's awful... Well, it will be like facing a Shedinja from time to time.

I do wonder the kind of pokemon that can actually abuse this, losing a moveslot is actually a big deal.

So I've been playing around with evasion, and I must say, it's pretty dang fun.

I was thinking of using Manaphy with Heart Swap, but the thing is that not many teams which I've faced actually make use of evasion, so a Heart Swap Manaphy is in effect a waste of an attack slot. If Baton Pass does become much more common, though, it might be nice on some teams.

I run this with a Roar/Endeavor Level 1 Aron, and Charge Beam is a good finishing move for the two victims which Aron lays its claws on, simultaneously dealing the little bit of extra damage (12 or so) while giving a 70% chance of a +2 SpA boost to Swoobat. Meanwhile, Double Team is basically like Minimize on any other regular Pokemon. Heat Wave is good for Arceus-Steel (or really, any Steel Pokemon), while Calm Mind lets you snag a quick boost for Stored Power if the opponent is a Thunder/Blizzard/Sacred Sword/Aura Sphere user.

Obviously I'm not going to stand a chance to vote in this round, but just some thoughts from a noob v_v

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are you still using negative EVs on that Aron? :p

but yeah, Swoobat seems like it would be a good abuser because of Simple. Imagine if it got minimize. T_T +4 evasion in a single turn