Will physics be used the same way like in Penumbra? I have noticed that player opened the doors without "touching" it. They opened like in other games. I dont tkink it is bad thing. But I want to know if in Unknown player will be able to manipulate with switches like in Penumbra. Do we only click on valve and it will rotate like in most FPS games?

You open the door like in penumbra, there is not a change of the icon in the video that is all. So you do grab the door and move the mouse just like in Penumbra and the same goes for levers, valves etc

But it has all been re-worked and tuned, so for example the door is much easier to use and it is a bit "smart" too, so if you for example swing the door quickly open(which is easier done than in Penumbra) the door will not bounce back in your face, it will stop at the most open position if you have released the hand from the door. Making it a much smoother process if you are running from a monster and quickly have to open and close a door, without messing around or getting stuck and killed etc.

How is the AI? Is it still the fairly poor AI from penumbra (Sorry mates, but it seemed pretty basic)? And how about animations? The wolf/tuurngait animations weren't the most convincing ever, largely in the way they moved.

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.