Links on giveaway's winners page. The script will add a sgtools.info link next to each winner's 'Request New Winner' link in your giveaway's winners list, so that you can easily check them for non-activated and multiple wins

ESGST: An all-in-one script to rock your Steamgifts experience. It integrates to and gives quick access to several SGT functionality from inside steamgifts website.

Tools

Check real cv value (as we had in steamgifts v1) and it's level translation with a detailed log of every game contribution and how they add up to the final number.

Check real cv for your won gifts, so you can compare with your send gifts.

Check if a user has activated all his gifts, useful if you want to check a little bit the winners of your giveaways.

Multiple Wins. Checks if a user has won and marked as received the same game more than once

Whitelisted Games. List of well-known false positive games on "not activated checker". Not activated tool already uses them to whitelist the results, this is just to check what games are troublesome.

Last Bunled Games. List new additions to the bundle list of the last 7 days with a minimum of 50 entries, showing the game (with a link to steam), the date since the game is considered bundled and the date when it was added to the bundle list.

Create, manage and enter giveaways with more advanced and complex filters than the ones in steamgifts.

Limitations

Since CG don’t give us an open API, all requests have to parse your full profile to check your sent games, this will take some seconds (more if you gave away tons of games!), so please be patient.

The site uses a cached bundle list, so if you find a recent bundle game that gives you a full value instead of the 15% one, just wait until the next cached bundle list is ready. Cached Bundle list auto-updates itself every 6 hours starting at 3:00AM GMT (3am, 9am, 3pm, 9pm).

The tool will search steam API to get the real cost for packages that has its point value truncated to 50 in steamgifts, but if the package is no longer available the tool will use the points as CV (50$).

It may sound obvious, but the tool can't check not activated gifts if the profile is private.

I'm sure I gave Sonic Generations away before it was part of the Humble Bundle. I specifically made that giveaway end 2 hours before the week 2 games were unlocked anticipating that it would be bundled. I'm also pretty sure I got full contribution out of it (at least, on SGV1)

Checking the bundle games list though, Generations was bundled on March 13, 2014. IsThereAnyDeal lists Generations only got bundled once, on the Humble SEGA bundle, where it was added to BTA on December 2nd. Weird.

Nifty little app, I see you've excluded GAs with less than 5 entrants even from the list rather than just mark them grey or so.I'm not a math expert but since it shows I'm 3.83, assuming level 4 is $100 I'm still 10$ short.
"Real CV for account murkmurkmurk: 81.75$" Solved.

Btw, shouldn't there be additional category in discussions for "community-made" tools? It will bring more attention to them and help people to discover convenient features that they might like and would've never found out about them otherwise, because they lost somewhere deep in general forum. There was even special page in forum menu for addons on old Steamgifts if I recall correctly, so it make sense to do it here.

I haven't looked at the code but on a glance at the result I got from query I did notice that there are small bugs with your algorithm.
First it counts copies from latest to oldest (or top to bottom), it should be different way, from oldest (oldest copy I gave should give full $ and latest should be lowered after 5th for 10%).
Second you made overlook when counting gifts within giveaways with multiple copies. I'll give you example because it is easier than to explain with words. pvz 1 copy - full value, pvz 1 copy - full value, pvz 2 copies - full value, pvz 2 copies - here is mistake, both copies are lowered for 10%, instead of one giving full value, and second one to be lowered for 10%.
Good job btw ;)

I just got to level 5 on steamgifts and I'm assuming it's $250. Your tool shows 248.975. My guess would be that there is a problem with how it calculates bundles. For example I've gave away multiple Indie Gala 7 but only one Humble Bundle for Android 3 and 4 Indie Gala 8 but both Humble Bundle and Indie Gala 8 shows reduced value in your tool when (as far as I understand) it should be full value for them.

Bundle status and repeated games are checked using it's steam url as identifier as it's unique and the most robust way to do it with the data that SG makes public.

The thing about Indie Gala and Humble bundle giveaways is that SG don't assign them an URL in the giveaways page, so they fall of in the same category for the CV calculations, making them count all together to the 5+ rule.

I'll do some changes tomorrow to correct this (it's something quite rare, because it has been a long time since they created an entry for a bundle like that).

I'm currently in the process of giving away all my unused bundle keys and someone must have confirmed their gift. It was accurate when I wrote it ^^".

The point is if you look at the list those 2 bundles I mentioned they are orange and IMO shouldn't be. I have no idea if this is SG issue or not, just trying to be helpful and reported something that may be a bug ;)

I appear to have a bug as well when entering this contest: http://www.sgtools.info/giveaways/7530e1a6-9ce6-11e5-b2c0-0663045ed9e8 It reads that I cannot enter b/c my public giveaways = $7.50, and the minimum is 10. However, I gave away about $5 worth of games after the SG bundle cut that have been marked received this morning and they show up in the SG checker for my username. But everytime I try to enter the contest I get the same public giveaways are too low message. The giveaway train ends at 10 AM tomorrow and I cannot access it despite meeting all the necessary requirements.

That is an awesome tools ! Is there a way to use it to check the "Real CV" we could get by selecting a games ? That would be so great , and usefull to check if a games was bundled in the past that way !

Now that it's working again, I can confirm that it says I have a "Real CV" of 2878.3$, while I believe it should be more like 2,956.67$. So I don't know what, but something is not being calculated correctly :)

Now that you asked, I can't say for sure that cg wrote anything about in level progress value, only that level boundaries are nearly exponential. I think there was something in beta site, but might be wrong. Anyways linear interpolation within single level should be close enough