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Yes you don't like it. Others do like it. That's normal. And JSRS is in constant change. Because I don't let it rest, for good. I would never stop improving myself and my work, that's my hobby. If you want things to stay that way I'd have to stop modding...

People like this and hate that, that's normal. Now it hit you and you are upset but honestly, no one else seem to care much about that change?!?! So I really don't change things to peoples liking anymore, mate. I'm way past that point and certainly never want to go back to that. The community has changed and I adapted and honestly don't care enough anymore to listen to other people rather than my own opinion or taste.

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I for one am enjoying the new sounds Jarhead so keep up the auditory assault on my ears.

As for everyone complaining about the changes, you realize you can just rip the old MX sound out of a previous version (provided the sounds were seperate PBO's in those versions) and just put them in your own modset.

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It would be cool if you know what weapons are involved, exactly. Long range weapons, OK, but what exactly. Like, only USAF or the Russian AFRF as well? Or even some weapons from the GREF, SAF?

LJ

LJ, It is either caused by RHS:USAF secondaries or main weapons. They don't use pistols with AFRF, GREF and SAF weapons, it works fine. They also keep using their primaries if I switch their USAF pistols for AFRF pistols, so it's definitely USAF weapons. Beside of M4s and MK18s, this behaviour was present with Mk11, M27, M249, pistols being M9, Glock and 1911. Didn't test it further.
Hope it helps.

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Yes you don't like it. Others do like it. That's normal. And JSRS is in constant change. Because I don't let it rest, for good. I would never stop improving myself and my work, that's my hobby. If you want things to stay that way I'd have to stop modding...

People like this and hate that, that's normal. Now it hit you and you are upset but honestly, no one else seem to care much about that change?!?! So I really don't change things to peoples liking anymore, mate. I'm way past that point and certainly never want to go back to that. The community has changed and I adapted and honestly don't care enough anymore to listen to other people rather than my own opinion or taste.

LJ

As creator this mod, you are right. No problems, the discussion is buried

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I have a small request to make. I know that this thread is not meant for such things but I have to give it a go. Since you made the NiArms compatibility mod with JSRS you covered almost the every single piece of the NiArsenal weaponry but MG3 and MG42 you left untouched. Is it still somehow possible to have JSRS sounds working in MG3's and MG42's?

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Just a heads up, on devbranch right now JSRS soundmod is causing GBU-12 and similar munitions (cluster bombs, RBK-500, probably others) to not show up in the pilot's weapons list while playing. You can choose them in Eden via the pylon settings, and they will visually appear on the aircraft even in-game, but when cycling through weapons they never show up. This may be happening on the main branch as well, but I have not tested to confirm.

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After more than three months abstinence and my inactivity within the community, I am now trying slowly to get back into the running process. After the release of the new DLC for ArmA3 and probably the last major update of the game, I will now devote myself to a bigger task: the vehicle sound design!

Due to the Tank DLC and the implementation of a new framework for vehicle sounds, I am partly forced to create a new framework and adapt it to my sound effects. The process is quite complex, but is largely limited to coding. New sound effects are not necessary. Nevertheless, I would like to set the task of creating a new kind of sound and immersion in order to give the final touch to what is probably the final game!

This requires new effects, new ideas have to be transposed and tested, and everything has to be tuned to a normal level in terms of volume and flow of the game. That's also why I removed all land vehicle sounds in my last update to JSRS Soundmod. The other reason was the accumulation of errors and misrepresentations, the mixture of JSRS and vanilla sounds, and the resulting chaotic situation to separate the individual elements.

Now, my primary task is to create a new design, a simple design, one that's easy to manage and maintain, and one that creates a fluid, smooth sound at the end. There are many adjustments necessary. Every single vehicle requires the utmost attention and must be tested in various situations. Because at the end not only a good sound should be created, but also one that works! Because as well as Bohemia does with their last DLC, my next big update will be my last for ArmA3.

I think there will be a great successor for the series, so I'd like to focus on that as soon as possible. JSRS Soundmod will not stop though. I will continue to work until the last bug or issues has been resolved. This will take time, it will take weeks and months, but in the end a final product should be ready to play!

So make yourself ready and stay tuned, there's gonna be a massive update ahead! I hope you all enjoy JSRS Soundmod and have a good time!

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OFPS is having major signature issues with JSRS sound mod. It's my fav mod hands down and unfortunately we had to pull the keys for the main mod and enhanced movement due to an error that comes up in the Arma Launcher that says "Server can't transmit all data; some allowed mods might be missing or their signatures not recognized" as soon as we pull the keys, it shows green on the launcher....we add them back in, it shows red and the error comes up. Anyone have any advice? Thanks

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OFPS is having major signature issues with JSRS sound mod. It's my fav mod hands down and unfortunately we had to pull the keys for the main mod and enhanced movement due to an error that comes up in the Arma Launcher that says "Server can't transmit all data; some allowed mods might be missing or their signatures not recognized" as soon as we pull the keys, it shows green on the launcher....we add them back in, it shows red and the error comes up. Anyone have any advice? Thanks

I'll look into it when I get back. Might be a signature problem as some old signatures went into the latest updates.

Also, I might have to disable some feature or at least decrease the amount of activities for when it comes to multiplayer...