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Pigasus Games’ self-proclaimed “emergent adventure game about creating emergent adventure games,” Adventurezator: When Pigs Fly, will allow gamers to create, share, and play their very own point-and-click adventure games without requiring any scripting or technical knowledge.

The game allows you to design everything, from cutscenes to characters, from puzzles to full campaigns, all by utilizing simple tools. If you are proud of your creation, you can utilize the Steam Workshop to share it with the world (or at least the part of the world that utilizes Steam).

Objects in the game tend to dynamically interact with each other in several ways, ensuring that the gameplay and puzzle-solving elements are always foremost and granting any puzzle a variety of unscripted solutions. In addition, the game features crafting, day and night cycles, character battles, and alternate endings, if you choose to add them into your adventure.

For those wondering where the other part of the game’s title comes in, the answer is the game’s full-length adventure campaign that was created entirely within Adventurezator. This campaign, created entirely within the title to show off its creative potential, introduces you to Isaac Newton, a gnome named Zookwinkle, and features three alternate endings.