4. exported a displacement map without switching back to my morph target. this one was ok (after a little editing in photoshop) but it still wasen't exactly what i had in zbrush. i assume because it was based on the 'wrong' based shape

so i'm pretty sure the problem comes from the shift from regular low subdivided version of lurkfish to morphtarget low subdivided lurkfish (with me so far?)

so my question is a. what did i do wrong? how the the lurkfish get moved? and b. how do i prevent this in the future?

thanks,

skuby

08 August 2005, 02:23 AM

I have no answer for you but I suggest posting this over at the ZBrush Central troubleshooting forum.

http://www.pixolator.com/zbc/forumdisplay.php?f=8

thats the official support channel for Pixologic..

CGTalk Moderation

08 August 2005, 02:23 AM

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com