First of all, as it is my first time to post hier at the SCUMMVM forum, I have to thank the SCUMM VM developer community for creating this awesome project and also keeping up with the newest trends (prividing ports for Android and other new devices). I am a huge adventure fan and without you guys I guess I would have to buy a 386 on ebay just to relive some childhood memories.

Sorry for the long introduction, now to my problem.

Somehow I cannot activate touchpad mode on the newest Android app. The old trick with enabling the check box in the MIDI preferences does not seem to do the trick anymore (I already looked into the Wiki). I relaunched the app several times after but still nothing. I do not find any other option to activate the touchpad mode and with the default control mode, the games are nearly unplayable.

I did try to find a solution via the search function of the forum, but I did not find one that fixed the "problem".

Can any of you guys help?

Kind regards,

Jonas

Tue Feb 03, 2015 9:43 pm

HappehLemons

Joined: 11 Sep 2010
Posts: 19

More info would be good, such as what device you are using and what Android version you are on. The latest version of ScummVM works for me in trackpad mode on both my Nexus 9 (Android 5.0) and MiPad (Runs on a custom 4.4.2 kitkat rom)

Running a recent 1.8.0 snapshot on Nexus 5X with Android 6.0 (now 6.0.1) and both input modes work fine. No issues with ScummVM on that Android version.

Seems to be an issue with your specific device version of the OS.

Update: just tested with ScummVM latest stable buildbot build (1.8.1pre... from Mar 20) and development build (1.9.0... from Mar 22). In both versions both input modes work fine.

Tue Mar 22, 2016 6:56 pm

Hit_the_Road_Jack

Joined: 26 Jul 2007
Posts: 5

Sorry I have to say this but I've used probably the same Builds like you.

Using Moto g 2nd gen with LTE Android 6.0

For me it is no Problem using the old Version 1.5.0. I appreciate the work of the scummvm Team. Somehow i find it a little bit sad that I cannot install scummvm directly from playstore because of this issue, but it is no big deal.

Bought yesterday DOTT remastered have all Steam Achievements now:))

And Touchpad Mode did not worked on my device. Could not activate it. I've restarted of course and closed scummvm after trying to switch to Touchpad Mode. Cursor was always where my Finger tip was. This is not very comfortable for example when adding the games and even in Game is it also not useful. I prefer tp Mode.

I am sure that it is not me the user the issue. It is my Moto i think. Just wanted to warn other Users not to install.

But thank you for trying it on your Nexus.
When I had my Nexus 4 tp Mode also worked.

Greetings Andi

Wed Mar 23, 2016 12:11 am

goetz

Joined: 09 Dec 2005
Posts: 108

I heard about the release of DOTT Remastered this week. DOTT is one of my favourite games and it is nice to see that those games (from mid 1990s) are still being worked on! A couple of months ago I played Grim Fandango Remastered and enjoyed it a lot, especially with the new touch screen controls.

One thing about the issues you mentioned is very strange: Every time, I installed ScummVM on Android, TP mode was the default input mode (as it also says on the wiki page). I know that because nowadays I prefer direct mode, where you just click by touching, not bothering about the cursor. Each time I install a new version, I have to change to direct mode as expected.

It is good to have both modes and both modes should be working. Different users like different kind of input.

Something strange is going on on Moto g with Android 6/UMI Zero on Android 4.4 and ScummVM, that even the default behaviour is different. Maybe some feature detection (for buttons) going wrong here?

Wed Mar 23, 2016 6:07 am

Hit_the_Road_Jack

Joined: 26 Jul 2007
Posts: 5

For me only 1.5.0 is working in touchpad mode (Moto G 2nd Gen LTE).
I am not sure if touchpad mode ever worked with moto g. Upgraded last year after my Nexus 4 died.
Searched even all Input Options to maybe Change something there, but no success.

I am happy with it like it is, using 1.5.0.

Mon Mar 28, 2016 1:04 pm

MCGA

Joined: 15 Apr 2016
Posts: 4

I have the same problem with my Moto G2 and Android 6.

Glad 1.5 works, so I'll need to grab it.

I'm hoping this is fixed with the newer versions, so that I can use the MT32 emulation -- which I just read isn't working yet either.

Sun Apr 17, 2016 12:14 am

MCGA

Joined: 15 Apr 2016
Posts: 4

Happy to see 1.8.1 show up in the store this last week.

Everything works fines on my Samsung Note 10.1, but the touch-mode still doesn't work on my G2, so my fat thumb is always in the way of the tiny cursor regardless of the Mixed/Adlib mode being checked or unchecked.

I'm wondering how I can contribute to getting a fix for the Moto G2?

Tue Jun 14, 2016 7:39 am

goetz

Joined: 09 Dec 2005
Posts: 108

My advice: try the SDL build.

On startup there is a button on top of the screen which lets you enter the configuration. There you also have mouse emulation settings with many tweaks including a setting for "relative mode/Laptop mode", which is the touchpad mode you are looking for.

Much cleaner and better configuration than with the hidden Ad-lib mode switch.

Tue Jun 14, 2016 8:53 am

MCGA

Joined: 15 Apr 2016
Posts: 4

Thanks. I didn't know there was a SDL build, so I'll need to look into it.

I just recalled it was Android 6 that broke touchmode, but I only have one device with it installed, so I'm wondering if it's a problem across the board?

Is that the right one? If not, then I still have hope. Relative mode doesn't work on the SDL version either with my Moto G2. But its full scree mode makes it easier for me to press the buttons at least.

Tue Jun 14, 2016 7:55 pm

goetz

Joined: 09 Dec 2005
Posts: 108

The problem with touchmode is specific to some devices. In general it is running fine on Android 6, too, like on the Nexus 5X with Android 6.0.1 I have.

The SDL builds can be found on the following ScummVM page -- look for Android SDL downloads: