Looks like they are trying to push v1.7 out fairly soon to patch/improve some minor things (on v1.66 right now) and then they'll use that as a base to work on v2.0, which should be out early next year.

Looks like they are trying to push v1.7 out fairly soon to patch/improve some minor things (on v1.66 right now) and then they'll use that as a base to work on v2.0, which should be out early next year.

As an update to thread activity. This is about a PC/LAN game called Artemis that recreates the bridge of a galactic starship. Players take positions on the bridge of one (or more) of these vessels. Each ship requires two to six players.

We have copies of the game and have tried two successful full demo games. We are getting the basics down, but there are layers to the game and the roles that the players take. Mostly we have only mastered getting the ship systems under control and successfully completed 6 out of 8 missions, on pretty much the lowest levels.

The computer demands are pretty low for modern standards. One computer that was participating had less then 1000 MHz processor, and another has only 256 MB of RAM. It is soon to run on apple tablets and phones.

Anyhoo, it looks to be on the cusp of taking off with the current version. This is just an update of what a few of us have worked up to. There is a lot of data on the Artemis - Starship Bridge Simulator website, the ArtemisWiki, and lots of videos on YouTube.

If I had room at my house, construction on a bridge would already be underway. It's THAT much fun!

A note about computer requirements; Pretty much anything that can run DirectX 9 should be able to run it, but some of the higher mission levels have been bogging down some of the bottom end machines. I have been scouring technical stuff on this since Friday, since I am hoping to recommission a couple of old laptops and a desktop or two I have in the house for just this purpose.

I hope to eventually have a full bridge worth of hardware ready to go, so I can run this at cons and what-nots even! (Yes, it is THAT much fun, and I am TOTALLY geeking on overdrive on this one!)

Also.... I have begun the process to register our "ship" on the currently in development community site that will track rankings, missions accomplished, get access to special missions, etc. The site isn't fully released yet, but "HSN Poly-U" is already on the roster of ships registered for the launch. (You can add ships and stuff whenever, and even add extra ships, but I figured the "HSN Poly-U" needed to get on the list!)

_________________I may not be perfect, but parts of me are pretty awesome.

I am messing with my DMX controller....and I find KEYBOARD SHORTCUT COMMANDS ALREADY IN PLACE!!! They were in the 1.66 release!

I am even able to get custom hotkeys working for some things, but it's taking data line editing to do it, so not for someone who doens't feel comfortable digging around. Let me know which ones you guys think would be most helpful, and I can pull together a controls file. It has to be loaded on the client computer, so you can even have personal hotkey set-ups, or do custom hotkeys for each station if you dedicate machines to certain stations.

Back to DMX...this will be a LOT of fun once I get some more lights and a few other things I need to make

Fog machine on critical damage perhaps?

_________________I may not be perfect, but parts of me are pretty awesome.

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum