GM's Hint

On this part of the Doomstones Campaign (more than any other part) you will need to refer to all of your hand-outs to successfully solve some of the clues. The clues are often linked to previous hand-outs, rather than relying on the IQ level of the players.

Th crutz of this adventure lies in the clue solving and interaction with the Monks of Eyrie. You may have already deduced that this part is quite a short section of the whole campaign. However, part 4 is a very large part, so it kind of balances itself out.