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There are a couple methods. I went with the one I could programmatically manage. Basic Encumbrance (Tournament rule) is what I went with. The Optional is based on move base and strength and then correlated to tables. It also only works for 12 and 6 base move scores. The other works with any movement score so works better for classes/races with non-standard move base (Monks and Barbarians come to mind).

Non-Weapon Proficiency Tracker Bug?

Playing around with the new 2E character creation, I created a human rogue (thief) with an INT of 16 (+5 languages). Stats added first, then race, then class. I noticed that over in the "Skills" tab, that the initial number of non-weapon proficiency slots was 3 - shouldn't this have been modified by the INT language bonus to 8 (per PHB Chapter 5 example of "Rath" under "Acquiring Proficiencies")?

"...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

Playing around with the new 2E character creation, I created a human rogue (thief) with an INT of 16 (+5 languages). Stats added first, then race, then class. I noticed that over in the "Skills" tab, that the initial number of non-weapon proficiency slots was 3 - shouldn't this have been modified by the INT language bonus to 8 (per PHB Chapter 5 example of "Rath" under "Acquiring Proficiencies")?

Those are not automatically adjusted because the rule is optional as mentioned by JohnD. There are some rules that let fighters convert them to weapon profs as well. Thats why I made the field (profs earned) editable by the Host/DM so they could add them if they allowed it. The only piece automated for "profs" right now is the ones earned by leveling/initial from class.

Ah.

Originally Posted by celestian

Those are not automatically adjusted because the rule is optional as mentioned by JohnD. There are some rules that let fighters convert them to weapon profs as well. Thats why I made the field (profs earned) editable by the Host/DM so they could add them if they allowed it. The only piece automated for "profs" right now is the ones earned by leveling/initial from class.

Fair enough. I realize they are optional rules, but I figured if you automatically give the base number, why not automatically give the adjusted numbers? (I would think that would be a bit easier on the host/GM instead of making them manually add them to all the players every time they syaty a new campaign.) Now I'll have to go back and see about the optional fighters can convert to weapons profs, as I never heard of that one.

Thanks!

"...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"