[ToME 2.1.2 Character Dump]
Name : Onerannor Age 19 STR: 18/120
Sex : Female Height 151 INT: 15
Race : Thunderlord Weight 286 WIS: 18/20
Class : Summoner Social Class 72 DEX: 18/58
Body : Player CON: 18/115
God : Nobody CHR: 16
+ To Melee Hit 23 Level 28 Max Hit Points 408
+ To Melee Damage 25 Experience 186628 Cur Hit Points -47
+ To Ranged Hit 37 Max Exp 186628 Max SP (Mana) 141
+ To Ranged Damage 0 Exp to Adv. 220000 Cur SP (Mana) 133
AC 41+65 Gold 151865
(Miscellaneous Abilities)
Fighting : Superb Perception : Fair Blows/Round: 2
Bows/Throw : Superb Searching : Superb Shots/Round: 2
Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 4d6+50
Stealth : Bad Magic Device: Very Good Infra-Vision: 20 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of many Manwe maia. Your eagle is splendid.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Maze: Level 28 (1400')
Orc Cave: Level 14 (700')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 5th Quelle of the 2890th year of the third age.
It now is 19 days that you are adventuring.
Your Attributes:
You are dead, killed by Ulik the Troll.
You can breath fire.
You can teleport yourself short distances.
You can use thunderlords powers.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of giants.
You are very lucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Random teleportation:
Randomly teleports you around
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Skills (points left: 0)
- Combat 01.900 [0.600]
. Weaponmastery 02.800 [0.600]
. Archery 01.000 [0.400]
- Sneakiness 01.000 [0.700]
. Stealth 01.000 [0.700]
. Disarming 01.000 [0.500]
- Magic 32.760 [0.800]
. Magic-Device 11.000 [1.000]
. Demonology 00.000 [1.500]
- Spirituality 01.000 [0.500]
. Prayer 00.000 [0.500]
- Monster-lore 33.520 [1.200]
. Summoning 33.900 [0.700]
. Corpse-preservation 33.000 [1.000]
You saved the beautiful Mallorns of Lothlorien.
You saved 10 princesses.
You have defeated 1043 enemies.
[Fates]
You are fated to meet a Disenchanter eye on level 16.
You are fated to find a Cloak on level 3.
You may find a Broken Sword on level 18.
[Character Equipment]
a) a Morning Star of Westernesse (2d6) (+6,+5) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against trolls.
It is especially deadly against giants. It provides immunity to paralysis.
It allows you to see invisible monsters. It allows you to sense the
presence of orcs, trolls and giants. It can resist being shattered
by morgul beings.
You found it lying on the ground on level 12 of Orc Cave.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
e) an Indestructible Ring of Light and Darkness Resistance
It provides resistance to light and dark. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
f) a Ring of Constitution (+4)
It increases your constitution by 4.
You bought it from the Black Market.
k) an Amulet of the Serpents [+4] (+3)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 3. It provides resistance
to poison.
You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom
and charisma by 2. It makes you invisible. It provides resistance
to blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) Elven Blue Dragon Scale Mail (-2) [30,+18] (+2 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns
if it is being worn. It increases your stealth by 2. It provides
resistance to acid, electricity, fire, cold, poison and dark. It
allows you to fly. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) an Elven Cloak [4,+12] (+3 to stealth)
It increases your stealth, searching and luck by 3. It cannot be
harmed by acid, cold, lightning or fire.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 11 of Orc Cave.
u) a Set of Leather Gloves [1,+5]
x) a Pair of Hard Leather Boots of Jumping [3,+8]
It can be activated for phasing every 10+d10 turns if it is being
worn. It grants you the power of blink if it is being worn.
You bought it from the Armoury.
z) (nothing)
{) 11 Mithril Shots (3d4) (+5,+5)
It cannot be harmed by acid.
|) a Pick of Digging (1d3) (+6,+12) (+2)
[Character Inventory]
a) 15 Mushrooms of Cure Serious Wounds {100% off}
b) 10 Scrolls of Word of Recall
c) 26 Scrolls of Identify
d) 46 Scrolls of Satisfy Hunger
e) a Fireproof Staff of Sense Hidden[1|10] (6 charges)
It cannot be harmed by fire.
You bought it from the Black Market.
f) a Partial Totem of Elder aranea
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Rune [Knowledge]
b) 99 Potions of Water Curing
c) 4 Potions of Speed
d) 16 Potions of Cure Critical Wounds
e) a Potion of Restore Mana
f) 7 Scrolls of *Identify*
g) an Adamantite Rod of Nothing (200/200)
h) a Partial Totem of Storm giant
i) a Partial Totem of Mature red dragon
j) a True Totem of Brodda, the Easterling
k) a True Totem of Smeagol
l) a True Totem of Eol, the Dark Elf
m) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
n) a Ring of Sustain Strength
o) a Ring of Free Action
It provides immunity to paralysis.
You bought it from the Black Market.
p) a Ring of Invisibility
q) The Filthy Rag of the Wight [1,+9] (+6 to searching)
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
r) The Iron Helm of Ormel [5,+7]
It sustains your dexterity and constitution. It provides resistance
to blindness and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 25 of Maze.
s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
[The Mathom-house Inventory - Bree ]
a) Baalzebub's Tormented Skullcap
It can be activated for heal 4d8 & wounds every 3+d3 turns.
You found it in the remains of a Novice ranger on level 11 of Orc
Cave.
b) Agannazar's Antique Acorn
It can be activated for high experience loss.
You found it in the remains of a Greater Mimic in a shallow water
area.
c) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by
5. It allows you to breath without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khim, Son of Mim on level 27 of Maze.

On 9.4.2003 07:37 apvargo@indiana.edu wrote:First serious try with a summoner and I'm having a lot of fun. After getting a lizardman king totem, I went to the wilderness north of Angband and got a mature red dragon totem. I decided to skip the Barrow Mounds for now electing instead to terrorize the Maze instead. :)

On 12.4.2003 02:16 apvargo@indiana.edu wrote:I killed the Wright King, though I didn't think I'd be able to. I'm going through Bree as fast as I can to (hopefully) get some FF quests.

On 12.4.2003 03:35 apvargo@indiana.edu wrote:Well, I finished Bree. I only got 1 FF, but it did give +summoning. On to the Orc Cave, I suppose.

On 13.4.2003 23:05 apvargo@indiana.edu wrote:Damn, I finally bit off more than I could chew. :(

On 17.6.2003 10:44 divinecloudburst wrote:Troll blood? I'm surprised you survived that long. How long did you have it?