'Resident Evil 7' Masachika Kawata's Explanation On How The Team Made It Horrifying

Recently, Masachika Kawata explained in an interview on how the team in "Resident Evil 7" made the game scary. Masachika Kawata is the game's series producer. The game's suspense level has proven to catch all players' attention. No wonder why the game received favorable reviews since its release this year. Players praised the game's design and atmosphere.

"Resident Evil 7" is a survival horror game which is developed and published by Capcom. It is available for PlayStation 4, Microsoft Windows and Xbox One. The game also hailed positive feedbacks when played with PlayStation VR.

In an interview conducted by Kotaku with Masachika Kawata, the latter explained how the team made the game scary. One is by changing the perspective of the camera so it can create a horrifying experience and that the player will never feel like a spectator.

The team felt to switch the game to a first person perspective. With that, the game would bring the player closer to the intense feeling of horror that will turn everything personal.

Secondly, Kawata said that the team's aim is intimacy than having the game's scope larger. This only means that the team will make the Baker Residence "far less sprawling than location" same as the castle in "Resident Evil" 4.

The team chose to have players explore one location at the same time experiencing the game with a lot of depth. Another is looking for the right recipe. Kawata said that choosing or looking for the right piece requires some soul searching.

Lastly, the thought of isolating oneself in the Baker Residence can consume anyone who enters. In fact, Wired added that "Resident Evil 7's" ability to let players develop a sense of connection with their character is the reason why the game is horrifying. The developer even said that it is necessary to confine players entirely to that kind of perspective.