Normally I don't like to give out thumbs down, but in this case I think it is warranted.
Taking a great, GREAT demo and applying a glitch/look like shit (take your pick...) filter to it? I don't see the point, unless you are looking to get some thumb ups from the artsy-fartsy "if it looks like crap it MUST BE ART"-people and thumbs down from everyone else. If that is the case, congratz, you have succeeded.

I don't get why some don't understand that there are people who actually think this looks and sounds fucking fantastic. Not everyone who thumbs up this kind of stuff do so based on a stubborn "THIS IS A ART" motif.

While watching on the stream I thought it were problems with the compo machine or stream itself, but not that this was actually a demo as it should be.
Sorry but I don't get it at all and I still don't want to believe that this is ASD prod :(

ASD = Assembly-reuse Satori Development? :-) This feels like Navis responding to the critics saying “let someone else make your music, and then design your demo to the music instead of the other way round”. The end result is amusing, but not too thumbable. :-)

The Anoxia remix was made a couple of weeks after Assembly and was planned as such even before
Happiness was actually made. Some food for thought:

* This was made mainly to highlight and give exposure to the exceptional soundtrack by ps,
which has been around for more than 5 years (and I always wanted to do something based on that
soundtrack myself).
Sit through it patiently and you'll discover rhythm and patterns of an ethereal world that is
sometimes mechanical only and sometimes mimicks nature (wind, water).

* The demo is what I saw when I planned the original Happiness. It is the anguish and pain of
Happiness multiplied by 100, like a million of ants crawling on your brain late at night, every night for months.
The demo is also carries the perfect iconoclastic message: take a nice picture and break it. The pretty images, that
most loved, become nothing but mincemeat.

* Technically, the "glitch" is all on a single full-screen shader. There is no extra geometry for the
lines and dots and the rest of the added noise, nor there is feedback. The variations of patterns
themselves are controlled by the visuals without any significant conditionals from the application (i.e. if time
>100 do this). In other words this is a type of visual glitch "synthesizer" that is fine-tuned to
produce graphics with enough variation (no black screens etc.) for nearly 9 minutes. I believe that
that sort of control is not at all trivial, and I needed all the experience to get to that. I wouldn't be able
to do this a year ago.

* Don't make an assumption that you have watched it if you saw it through the stream. On nvidia there are some
details missing, I'm not sure why. This was made for a late night projection with a good PA.

Anyway, have fun... Like it or hate it, I'm sure you'll still remember it long after it is gone :-).

I like this demo. The music is brilliant and somehow the "glitch effects", execute perfectly to the music or vicevreca. Keep on experimenting with madness ideas and concept! At leats this is not "one of those - seen a 100nd times before". :) Thumb up for breaking the demoscene pattern!

Inspired by the Satori demo from Assembly? I like the pixel/software-rendered look and feel... Anyhow, brilliant and moody soundtrack, and for a change something new and experimental on the visual side as well! The connection between the soundtrack and visuals is bit shaky, but improves a lot during the latter half.

I like the glitch effect, I think it's a really good idea, and I would never have made assumptions about the technical difficulty in all of that.
The intention was really good, and I think nowadays audacity, trying new and unexpected things, taking a risk, is the way to go in demoscene.
But this one was way too much for my taste. And, at least to me, the intention of giving exposure to ps's soundtrack was a failure. I don't remember the soundtrack because for me the visuals totally ruined the experience.

I think nowadays audacity, trying new and unexpected things, taking a risk, is the way to go in demoscene.

Here is a thought: nowadays I also judge a production based on how easy it would be to have the same result using an animation program (maya/blender). In other words, I try to find the benefit of doing something in real-time and procedurally rather then as a key-based animation.

Yes, cubes and tunnels and all that jazz are probably as hard to make in C as it is in Blender. So, is it a demo? is it an animation? who cares...
You'll watch it on youtube and you'll have a rather hard time explaining to the outsider why it is important that it was made using C (and in real-time).

On the other hand, a demo such as this (Anoxia) would be pretty difficult (unless you know better, I can only speculate as I'm no expert in professional animation) to do without invoking some sort of higher level programming. As such, it shows the relative merits of demo-making, using procedural programming; or, should I say, it tries to...

Ok gentlemen. Now i can officially say that this is actually THE BEST demo of all times. And so far 18 thumbs down from the people who don't understand a shit neither in demoscene nor in true art just confirm it.
And it has perfect soundtrack also.

What I love about this is that after it is over you feel like you just want more and more.. also like the satori demo from Assembly. It also invokes a desire to think a bit more about the motives behind the sync and choice of glitchwork which maybe makes you understand the whole process more. I think it only warms up about a 3rd of the way through but this is only natural to provide a mechanism for suspense to build up, also aided by the most appropriate music for this demo. I hope this experiment will urge you to make more experimental stuff in the future, I like the typical demo formula but this is just in a different field and is also equally as enjoyable as using the more polished approach.

This is heavy stuff and hard to like while easy to call noisy crap.
While i like this very much, I can hardly connect to this one. maybe it will change over time, no idea.
I think the main reason it gets so many thumbs down is that its not.. well.. entertaining. its very deep and complex but it hasnt anything like the tune and flow in "wings" to carry you through the demo on itself.
this is serious business and it expects the viewer to be serious about it.
don't get me wrong, happiness and the likes are deep too, but you dont have to go that far into it if you dont feel like it, you can just watch through it and enjoy the beauty which is hardly possible here.
since the piece still needs to grow on me and i have to watch it in several moods i cant really judge it now. all im saying is please think a bit more about it and what you expect from a demo before calling it a piece of crap.

And so my alienation with mainstream demo-
scene and its critics continue. I mean, jesus christ, we didn't expect to take the competition by storm... but to come last under these conditions does hurt; not for the placement itself (I really don't care) but for the message it conveys to me about the state of demoscene in 2010.

Why the audience persists to reward the lazy and the derivative is something I don't get. Tunnels tick, particles tick, twisting tentacles tick, year in year out. There was absolutely nothing to make you *think* in the next-empire crud heap that were most other demos in the compo. Or most other compos these days.

My previous example was Assembly 2010 and that ridiculous "funny" demo with the aliens that came 3rd; in front of satori and the kewlers.

That's not a good omen.

Yeah I'm a bitter man, but only because what I love hasn't been going anywhere for quite a while. Same old, same old... tunnels, particles, tentacles; tunnels, particles, tentacles; rinse; vote; win.

for me its not about tunnels, particles and tentacles. it's about harmony and well connected elements. a demo should raise some emotions. funny, fast, unfinished or not, conserved thoughts and ideas should find a way to the consumer while watching a demo. in this case i just thought my ram is broken

navis: Your condescending attitude towards the demoviewers isn't helping your case.
Why are all other demomakers "lazy" when your demo is the exact demo that was released earlier, but with a filter added and a new tune. Isn't that lazy?
Also the comparison with the ASM "funny"-demo doesn't hold. That demo fared well in the compo, but was slagged here on Pouet, so the end result was that it wasn't all that liked anyway.
This demo came in last, and has gathered quite some thumbs down here. Couldn't it be that people this demo simply doesn't have any of the qualities that most demoviewers want in a demo?

I don't see why the "unwatchable-glitch-crap" should somehow be a step in a new direction, as opposed to tunnels and particles.
We've seen similar demos for decades, remember Chimera for example? The artsy-fartsy crowd has been trying this for a long time, and most demoviewers weren't impressed then, and still aren't.

For me and many others, demos should be about making stuff that looks good and runs in realtime.
If you want to make people think, why don't make them think with something that happens to look good at the same time?

But in the end, it's all about making demos that YOU like and YOU find fun in doing.
This isn't the movie industry, you don't need a studio to green-light your project, just go ahead and do whatever you like.
Going around moping and saying that people "don't get it" when you don't get the same praise as you got for "Liforeforce" (one of my all time favorites btw.) and the original "Happiness..." however is not productive.

Sdw: maybe you misunderstand me. I don't hold the truth, but rather would like to learn more about what ticks creators and critics alike. It is more of an opportunity to discuss than to state dogmas. i really don't care about praise or not praise, actually the fact the gargaj and kurli (for example) like this is more praise to me than 10 cdcs on lifeforce.

But here is my issue... my observation is that the, lets say, glitch segment of the demoscene is pushed aside. And that traditionally made demos have always the upper hand in a compo. I'm trying to understand why this is.

Somehow this issue reminds me of one of the possible reasons why arts shifted towards more abstraction in the 20th century. Maybe it was the advent of photography - you could duplicate something that "looks good" without fuss. Similarly today you can go on vimeo and watch 100 videos that are better looking than almost any of the stuff we do, in the traditional sense of visuals. But code can still give you a relative advantage over animations. That, I believe, is the future.

So yes, this demo is happiness with a filter, but one that needs a very careful execution and preparation. Personally speaking it is the pinacle of my creativity, and a much greater step (to an unknown direction!) than lifeforce or rupture. I just hope it is in the right direction for my own sanity and self-development.

navis: Alright, I might have misunderstood what you were trying to say, to me it looked like you were saying that the this demo should have placed higher and that the voters were "wrong".

A discussion on the trends and directions of the scene would be interesting indeed, but perhaps the comment section of this prod isn't the place for it. :)

I will say this though, I don't think that "glitch" demos are pushed aside, they have their dedicated fanbase. Look at the earlier mentioned Chimera, or that Satori demo for example, plenty of thumbs-up for those.

Still traditionally "good-looking" demos have far more people who like them, and I don't think this is strange at all, and not at all an indication that the scene has stagnated or so.
Look at what Smash/FLT is doing with his experimentation with rendering everything as particles for example, there you have demos that are both trying something new and still winning the public over (well, not enough to beat your previous demo, but still...) :)

Exactly what Sdw said.
I am all for experiments because they usually push the limits (be it technology or trend-wise), but don't expect people to "get it" if it's not pleasing to at least one of our senses.
Of course I believe you when you say that the technology used is very sophisticated and all that. The problem is the average viewer can't grasp that at all, he only can judge what he sees and hears.
Maybe most of us are not ready for this kind of stuff, but there is a good chance we never will be.

Sdw: theoretically speaking, voters cannot be wrong, because there is no right or wrong, just the law that says "placement is dictacted by the voters". I totally respect their opinion.

What happens, of course, some times is that the conditions at the party place are different to pouet, and after a while - even years - people either 'get it' (chimera) or trash it ( VIP2 invitation).

I almost always am right in predicting fnal results, this time I got it completely wrong; but that's fine, audience decides what's best for them and what's best for the scene in general. And we'll always be, one way or another, enslaved by them.

It's just that it is a pity that so many "workers" that have toiled over finding new directions (old minimalartifact is one such) will never get the deserved recognition, because there is always a traditional demo that gets the attention. Yes, and I incllude in this equation quite a lot of what we do too. I'm not too cocky when happiness gets 1st and satori gets 5th.

But as you say it is all relevant, and glitchy stuff do have their own audience. I just wished this audience was broader and more involved so that glitchy demos would get more sophisticated too.

Amazing audio experience. But IMHO the whole thing gets ruined by being able to see the original demo through the filter.
Even if the filter reacts quite nicely to the music, the scene changes, camera paths and models still go at their own pace and wtf, they don't fit at all. At some points I totally got immersed in the whole experience, but then I got distracted by any of these things and it was so frustrating.
The soundtrack definetly deserved its own visuals.

Maybe it is made with technically stuff and code that I don't understand. But I understand, that there are no great graphics, no great music, no great effects, nothing here that makes a good demo. If this is some kind of art, it has nothing to do with the demoscene, maybe there is a separate glitch-scene, trash-scene or similar. I'm looking forward to see a great demo in typical ASD stlye next time, but here I have to thumb down.

I wanted to comment that I wasn't seeing what your point was, but after reading the explanations in the comments I roughly have a glimpse of it now.

But still, the audience isn't given any hint of what this is about. Even after having seen Happiness, I didn't understand at all. So I guess it must have been nothing but randomness to people who don't know it (and there were: like the non sceners who were present).

But to me this was absolutely not entertaining, not pleasant, and not understandable (I did enjoy Wind Under my Wings for instance). None of those are mandatory I guess, but at some point part of your work as an author is to present something audience can relate to.

Uncle-x: My thoughts exactly, about doing this kind of stuff to begin with.

Alas, I felt something was missing and felt a little cheated by not rearranging the actual content running underneath at all. But somehow this beast was easier to decipher than it's predecessor. And the track was much more better too!

But unfortunately people can't be made to like what they don't. Surely they change thru time and so forth, and I am not sure if noise/glitch-things represent a higher form of art than the more traditional ways of expression. But of course the point being that they should be regarded as equals.

I'll give this one a weak thumb up mainly due it's very nice soundtrack.

navis: apart from the haters here (i dont say every thumbdowner sux tho, everybody is entitled to their opinion, srsly!) you have to understand that the people at main saw this after the party lasted for several hours, drinking beers, wanting entertainment and this demo just didnt deliver it at the right spot. it just wasnt the time and the place for something this special and noisy. thats why it came in last, not because its all bad.

Watched the youtube version now:
nice work navis & co :)
ending felt abit sudden but it might be just the youtube / capture..

should add the original track is from electro glide in black, and is actually a collaboration track between with me and m__ of conv netlabel, collaboration duo which later on became known as dotkràz (and had some of our tracks used on a few other glitch ambient demos under minimalartiact, fxm and farbrausch)

Hihi, interesting reactions. Reminds me on the discussions about http://www.pouet.net/prod.php?which=7119.
I quite like the effect it had on me: Drifted away and started thinking. Maybe, this is what art is supposed to do, but I would be reluctant to call it that though.

It's still amazing how different the impact was: Some scenes looked rather boring, some looked just broken but some actually gained power. In that sense it would have been nice to see a tweaked / animated version of the shader at work.

However, it sure looks like a pretty amazing shader construction. Mind sharing it? Would like to give it a try on some of my productions.

Surprisingly, the scene lyrics also worked for me. A little like 828...

Wow. Just, plain wow. I am amazed by the amount of eerie details you can observe. It's like an amazing trip into a very uncertain world, with some meaningful bits here and there.

When the demo started I started to analyze and look for details, I tried to see deep inside, perhaps even behind and beyond what was shown. Patterns and deconstructed bareness of the original demo glanced through the veins that were cut open. I was already in a very emotional state, this just made it worth being so.

Existence is known only at the point of emission and the point of detection. In between times it is completely out of sensible interaction with the things of our universe, out of sensible interaction with the macro world. What is going on in the apparatus is something that is not known.

Just a couple more thoughts on this - and excuse me for been so verbal but this is my favourite part:

- In the original "happiness is around the bend" we have a battle between two separate worlds - the bland,gray, rock world (static) and the aquamarine (dynamic). The static (realistic scenes such as the toy shop) is the "being", the "reality" as perceived by man. The aquamarine (labyrinth, tunnel chase) is the "ideal". What it would have been. And these realities have been seen before in previous demos of ours such as Rupture and Lifeforce. The two realities meet at the end and we escape to a sunny surface (last underwater scene).

- In Anoxia there is yet a third reality, most distant from these two (to us humans). It is the "is", the existence of things and time beyond the powers of human perception, a beehive of interacting electromagnetic forces that form the complex universe out of a handful of basic units (red yellow black white).

Just like Happiness, the demo slowly builds to a crescendo:

"ALL PERMUTATIONS" -> a hint about the complexities of this reality

"PRISONER" -> impossible to escape from the building blocks that form you

"INVADE" -> open your perception to this world to control this space

"HAPPY MEAL" -> Religion won't help you in here

"NOW CONCENTRATE" -> the drama is coming to an end

...and the most important frame amongst all the frames of all demos we've made:

"PEACE WITHOUT END"

This demo ends with a bleak message. While our hero in "Happiness..." eventually reaches salvation, in the reality of Anoxia there is no way out. It is not *possible* to escape the base reality, as there is no "outside". All atoms, time and space will continue for all eternity, eventually unified in a one "being".

This is the true peace, the eternal dive into an infinite, immortal ocean of red; a frame I painted in my head a very long time ago.

I'll be answering technical questions about the filter in another post soon.

like the style... but applying it to a demo that had a different style before, well, ruins everything for me... waiting to see this style well executed on a fresh demo, with content that is polished for this particular style.

I rather liked it. Takes an epic compo-winner and tears it down a bit. It's cool seeing re-interpretations of work. Good that it's more than just randomizing scripts and shaders - although this glitch medium has so much more potential. I think the artistic explanations from navis were a bit overboard though. :)

Weak thumb up, mostly because of the soundtrack, the concept and the controversy that ensued. Also, it got me in the right mood last night and I really enjoyed watching :)

IMHO the biggest problem is what several people already stated: The glitchy style and the underlying 3D-ness of "Happiness" don't exactly fit together. There are a few scenes that work (the beginning and the last supper scene eg.) but at other places the stark colors clashed too much against the happy harmless 3d flyby that was shown by them.

Oh and people, stop saying "scenepoetry" as soon as there are texts which reek of meaning on screen. That's even more pathetic than your dislike of vocals or anything else even remotely conventional. :D

When the demo started during the compo (I was at MAiN), after a few seconds I understood that Happiness was running in "background" and seeing that, I immediately thought of someone watching the demo from another dimension. What stroke me is that it really looked like someone took a demo and made it a piece of contemporary art. I mean, that's something that could have been part of a contemporary art expo like the ones I sometimes attend in Paris.

But like every piece of art, it has limitations on how it is perceived. First, you must assume that you won't please to everyone. Of course a person may like or not a specific demo, but often this person won't deny the interest of the demo. For art, this is completely different : a large amount of people will deny any interest of some form of art, and amongst the people that are interested, there will be around half of it that dislikes a specific piece of art. Art is strongly linked to how people perceive it, and you cannot change that.
The other limitation, in my opinion, is the context. Where and how a pice of art is shown may change completely the way it is perceived. And artists that does video or audio performances don't force the audience to watch the complete thing : if one doesn't like it, one can skip it.

The fact is that Anoxia Redux, to me, is art, plain and simple. but it is also a demo. As such, it was shown during a demoparty, when people does not expect to see contemporary art. It was shown under the name ASD, of which people expect "demos". And demosceners might also not be receptive to art, espescially since demoparties are "parties" with beer and loud music. Showing Anoxia Redux during a demo compo was because its status of being a demo, but IMO it was not really where it belongs.

So what I thought was "whoa, that's not expected, they're taking a huge bet here". And also, watching the audience "a lot of people are not getting it".

I was surprised to see it got the last place, but after a while I think it got positive and (looks like a lot of) negative votes, and that other got mainly positive votes. I think that would have happened exactly the same at any party.
I was also surprised that X-Men got the first place (as they were, seeing their faces at the results). But hey, that's demoparties. It's a specific context, with specific people, so that's the way it is.

i kind of completely agree with rickstars comment up there. its what i wanted to say in the first place but he managed to do it 10x better.
well maybe except the fact that it basically sais other type of demos are not art... but lets not get down that road =)

I always considered that demos can be art, or it can be just a way to express yourself, or it can also be some crap you do when you're drunk. The same as I consider that code can be just mere instructions, or it can be a way to express yourself, or it truly can be art.

To me, every demo is not art. It depends of how you feel a prod, and of what the makers of the prods wanted to express with it. Something that has to do with feelings (all the way).

So it's not a matter of answering to the question "are demos art ?" but to "what is art ?". And you're right, we don't want to get down that road. :)

It's the first time I thumb down an ASD production (coop or not). I don't even remember giving a piggie before. I hate Speedfisters, Jumalauta demos because of ugly noise effects. This one proves that I don't hate Speedfisters and Jumalauta, I hate stupid, ugly noise demos.

In comments some people are making it too personal - judge the demo not the creators. I don't think anyone is being aliented. The demo is offbeat so not everyone is going to dig it. Also, ASD has notoriety so haters gunna hate.

I didn't like the beginning very much (1st minute or so), but then it grew on me. It certainly is one of my favourite demos of the year.

I really like the glitch shader, but as far as I can tell it does not use z-buffer information. I think that a shader that strongly uses z-buffer information might work better on the "video material" that you used.

just watched a youtube version and have to say, that my low end gfx hardware (radeon 3200hd) gives slightly different visuals, especially until the BASS moment (that is why my wow reaction was so strong). also, those low fps scenes felt very cool - kinda more glitchy, the way i like ))) this is a sign of great demo to me - great experience in different conditions. congrats Navis, ps and everyone involved!

No love from here. Watching this felt like trying to listen Lady Gaga singing Norwegian black metal - fake and forced. Please leave the artsy, glitchy noise demos to nosfe and satori, they know how to work their magic on them. Not saying that ASD shouldn't try other genres as well, but this was probably a bit too far fetched in that sense. I hope to see more of those 'traditional' ASD pant-wetting "whoah shit this is so cool" demos soon again.

thanks for this, I was expecting one such comment to make a couple of remarks:

"Art shouldn't be self-explanatory". This has been said so many times, and it is almost always true. However, isn't it an axiom? Is there a reason why it is so? I don't accept it as the eternal truth.

But I'd gladly sacrifice and spoil "Anoxia" for the sake of future releases (from us and other groups that experiment) that may become more approachable to a wider audience. And I do this only because there is *no* forum (in the broader sense) that criticises demos from all angles... other than the pop-hits.

So, sorry to laugh at my own jokes here (on my own), hopefully next time it will different.

Tarmil, no, a piece of art does not need to be self-explanatory. just check out the last 100+ what's been happening in the art world. most of the contemporary art does take some reading and learning before it's understandable.

and for fucks sake, even with the old classical paintings you can get a lot more if you understand their relation to art history and if you know the meanings of details and styles and tools used.

Navis : I understand better now that you explained. And I even agree with "art should NOT be self-explanatory". Self explanatory art is what is served by mass-medias like television, radio and so on.
Anyway, understanding helps a lot, but it doesn't necessarily change tastes. I don't know if you were at Main, but if you were you would have undoubtedly noticed that people were there more for partying and boozing than for watching "radical" art. So I think that for this one you just made the mistake of targetting the wrong audience. Maybe it was a first step in a new style of demos, maybe the audience will change, maybe I will like your next one, maybe, maybe...

Wow... so... weird, I had to press escape, thought my graphics card was dying... came back to the comments here to see that there is a art story behind all of this.... well, I don't know, I didn't enjoy this on my little home screen. My two years old son is a fan of ASD demos, ratpure and happiness are its favorite : he is able to easily enjoy the bestiary of turtle, fishes, ants, cars, trucks, helicopters, motorbikes... while I'm enjoying the poetry and graphics performance of the demo... but this one is definitely not for him... I like abstract, philosophy, but this one is too tough for me... as someone said, must be true art! :D

That's the problem I have with everyone disliking this. It's not that you don't like it, I don't really care, but you just can't face the fact that some think this actually is looks nad sounds really fucking good. No namevoting invovled, and even if there were, I'm pretty sure some thumbed this down too because it "didn't match the regular expecations from asd", which in my books is even more idiotic. Come this from an unknown group it wouldn't probably get as much attention though, but the vote ratio would pretty same.

I'm a big fan of Navis' work and I also like art. Destructaurating/restructurating a masterpiece is a style exercise and is something that can be very interesting. The glitches are very well made anyway, I have to thumb this down for the following reasons:
- one single effect applied to the whole demo. Would have been more interesting (imo) to apply different effects all over the demo.
As a consequence of that, the demo seemed too long.

- 70 mo is heavy. I'm not sure all the materials used in "Happiness is around the bend" was used there.

I realize that the word "self-explanatory" was way too strong. Just replace it with "explained".
As you said nosfe, such work can be explained with a bit of context. What we missed at the party was precisely this bit of context, this explanation that Navis gave here. We didn't have any clue about the ins and outs of the work. Perhaps a few words in the entry description would have helped with that.

I was wondering what it was till I saw what it is. It wasn't the only wild / 3d animation at the party, there were 3 other prods from what I remember. A really great animation done in one afternoon at the party. It was disqualified because it used a ripped soundtrack... maybe the watermarks also helped. And from what I remember one of the other prods ripped Vivaldi's four seasons.

hmmm, I didn't thought I'd come back on commenting, but I've been following the discussion and a few things make me react.

Quote:

But a piece of art should be self-explanatory.

Sorry but no. Actually any sentence stating that "art should" is nonesense to me. Art has been facing this issue many times history, with people trying to frame it, and each time, artists have proven the assertion false. A painting should have a frame, a sculpture should have pedestal, art should be beautiful, art shouldn't be political...

So on those points I completely agree Nosfe and Navis. But I still don't like this prod. ;-)

@lx would the audience vote for 59 thumb downs if this wasn't asd? because asd is a known group this gets more viewers than some randomly named new group, but i think it's ridicilous to claim that people would be thumbing this up because of the group name...

Yea as I said before, this is probably getting way more downthumbs as namevoting, because many think this doesn't "match their the regular expecations from asd". Mainly this demo is just getting above average attention overall.

I admit that the first time I have just seen it in the streamer and later in a laptop with ATI and thus my only comment was that the graphics remind me of speccy and didn't attempt to vote. Though, in a desktop PC with Geforce I can't notice any difference since it's just a glitch demo with quite fucked up visuals. I don't understand this comment. This demo has no graphics, it's a bunch of glitches.

I didn't liked it at all and was especially thrilled to find out it's 70MB and actually your latest good demo. Why take a masterpiece and spoil it so much?

But anyway, it's the right of the creator to take his own work and transform it to whatever he wishes.

I would like to start the nagging with the colours itself, why harsh 0xff0000 and 0xffff00? It does add to the simple, and minimalistic look but it also looks quite generic. I almost missed seeing 0xff00ff there. So yes, it felt coder-colourish.

What I like is the feeling it transports to me, and I would like to emphasize the "me", as everybody gets a different feeling. It feels cramped and empty at the same time, it also triggers anxiety through the music - it fills the whole room up, as if it almost want to read it. Mhh, quite meta.

To be honest, don't read any of the comments, download it, watch it - and think, that's what it want's you to do.

It doesn't really rule, but it's not a piggy either - therefore the thumb. If you break it down, it's a demo you remember - which is good.

I've watched it again, for the first time since Main'09, where I have to admit I didn't pay much attention to it.

Well watching it again, comfortably in my home, it gave me a very bad feeling, making me really uncomfortable. I guess this is good for a demo, to convey such strong feelings. I can't say I like it, because I really didn't like the mood I was in after watching it. But I must admit that if the aim was to convey a strong feeling (was it good or bad), then it succeeded in a way no demo did before to me.

I find this absolutely stunning. and i missed it for so many years!! great job guys :-)

the only, only thing that bothers me about this prod is that every time I recognize a scene from "Happiness is around the bend", it breaks immersion a bit. I think that if I had never seen "Happiness", this demo would've been truly perfect to me. love the colours, too.