I lied. I spent about 8 out of the 48 hours making a game, that way I got the best of both worlds, although the game isn't very good because it needs a ton of balancing. I'm busy al today, so that's the final build.

The above version includes one missing line of code that was accidentally excluded from the final competition version (it shows the level screen between levels). The final competition version and a zip download can be found in the final game post.

I didn't get much sleep the night I worked on it (I worked from 9 PM to 5 AM) but typically I don't bust my ass on these things... I get around 7 hours of sleep each night thereabouts. There are usually late nights but I rarely set my alarm in the morning. In my opinion it doesn't really make any sense to deprive yourself of sleep because you'll just end up getting nothing done as a result - brain frying. You can read a lot of peoples' dev blogs in LD and notice that. There is a direct correlation between people who say, "I stayed up all night coding" and "I couldn't get anything finished, my game sucks." Seriously, I think that's true. Obviously it's not always true, but more often than not it appears to be. They start going hard then they can't wrap it up. I'd guess that both Markus and Morre got a good amount of sleep.

Yeah, I got about 14 hours of sleep the first two nights (the night leading into the compo, and the night in the middle of the compo)However, I stayed up late on the last day and had work the next day, so I only got three-four hours of sleep before going to work on monday.

I didn't get much sleep the night I worked on it (I worked from 9 PM to 5 AM) but typically I don't bust my ass on these things... I get around 7 hours of sleep each night thereabouts. There are usually late nights but I rarely set my alarm in the morning. In my opinion it doesn't really make any sense to deprive yourself of sleep because you'll just end up getting nothing done as a result - brain frying. You can read a lot of peoples' dev blogs in LD and notice that. There is a direct correlation between people who say, "I stayed up all night coding" and "I couldn't get anything finished, my game sucks." Seriously, I think that's true. Obviously it's not always true, but more often than not it appears to be. They start going hard then they can't wrap it up. I'd guess that both Markus and Morre got a good amount of sleep.

I lied. I spent about 8 out of the 48 hours making a game, that way I got the best of both worlds, although the game isn't very good because it needs a ton of balancing. I'm busy al today, so that's the final build.

Thanks, zammbi. Yeah Unity makes 3D a lot easier and I also know my way around the program very very well because my company was developing a game for it for a long time. As such I was able to take advantage of the already-in-there 3D scenegraph and the PhysX engine and spend more time on building levels and all that.

@Guadradain: I used Unity this time around which includes 3D, physics, a GUI editor, and a few other things. Imagine jME but also with a built-in editor. The last time I entered I used LWJGL and my own game library JPixel which I haven't released for public use because I'm too lazy to put in all the useful hooks.

@h3ckboy: Everything must be made from scratch by the coder within the 48 hours.

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