Just a few notes about my thoughts and process when it comes to developing the mobile game series "Fractal". The first project I will be tackling is "Eclipse Perilous", a survival horror roguelike for mobile.

For the most part, the ship will have multiple environment tilesets based on what deck the player is on. For example, there will crew quarters, command, observation, science, engineering, and so on. Each of these will have similar but unique tiles in order for the player to immediately know where they are.

For now I've been working on the starting deck - the crew quarters. Surfaces are mostly plain brass with the occasional grating.
But seeing just plain floor tiles is kinda boring, so even the floor …