Crimson Skies: High Road to Revenge Walkthrough :

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Walkthrough - FAQ/Walkthrough

Crimson Skies High Road to Revenge (XBOX)
ESRB Rated T (teen)
Supports:
-1-4 players
-In-game Dolbyģ Digital
-System Link 1-16
-HDTV 480p
-Content DL
-XBOX LIVE (voice, friends, scoreboard)
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This FAQ was Created by: Amacnll
This is my first FAQ/Walkthrough so any comments, questions, or suggestions
would be appreciated. Feel free to Email me about the FAQ. See legal info for
email.
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Table of Contents:
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1) Introduction
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2) Controls
A) In Plane
B) In AA Gun
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3) Planes
I) Introduction
A) Devastator
B) Piranha
C) Dust Devil
D) Bulldog
E) Doppelganger
F) Dauphin
G) Constable
H) Coyote
I) Desert Fox
J) Brigand
K) Mini-Gyro
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4) Walkthrough
I) Sea Haven
II) Arixo
III) Chicago
IV) Lost City
V) Chicago
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5) Credits
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6) Legal Information
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1) Introduction
Crimson Skies is an Action plane shooter. You take the roll as a pilot named
Nathan Zachary. This Walkthrough will be completely spoiler free, that way you
can beat the game but still have all the fun.
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2) Controls
A) Plane
Left Thumb stick-Steers your plane
Right Thumb stick-Rolls the plane (special moves)
Left Trigger-Fires Secondary Weapon
Right Trigger-Fires Primary Weapon
D-Pad-Scroll/Select options
Y-Turbo (speeds up plane, and is used to perform the special moves)
X-Action button
A-Zoom (AA gun, or as gyro)
B-Brakes
Black-Camera Lock
White-Broadcast (multiplayer)
B) AA gun
Left Thumbstick-Aims gun
Right Thumbstick-No use
Left Trigger-No use
Right Trigger-Fires Primary Gun
D-Pad-No use
Y-Selects previous gun
X-Exits gun
A-Zooms View
B-Selects next gun
Black-No use
White-No use
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3) Planes
I) Introduction
Each plane has its own unique Statistics. Each plane will also work better
in certain situations. Hopefully this section of the FAQ will help you
Figure out which plane is right for you. Each plane in the game is rated
on 3 things shield, Speed, and firepower. I will explain each planes stats
along with that ships primary and alt fire.
A) Devastator
sheild-5/10
speed-5/10
firepower-6/10
PRIMARY- Machine Gun
SECONDARY- Single Rocket
B) Piranha
sheild-5/10
speed-4/10
firepower-7/10
PRIMARY- AA gun
SECONDARY- Electricity bolts
C) Dust Devil
sheild-4/10
speed-5/10
firepower-4/10
PRIMARY- Machine gun
SECONDARY- Faster Machine gun
D) Bulldog
sheild-2/10
speed-9/10
firepower-6/10
PRIMARY- AA gun
SECONDARY- Shotgun
E) Doppelganger
sheild-8/10
speed-1/10
firepower-8/10
PRIMARY- AA gun
SECONDARY-
F) Dauphin
sheild-6/10
speed-3/10
firepower-7/10
PRIMARY-AA Gun
SECONDARY- 3 Rockets
G) Constable
sheild-3/10
speed-7/10
firepower-3/10
PRIMARY-
SECONDARY-
H) Coyote
sheild-4/10
speed-6/10
firepower-6/10
PRIMARY- Machine gun
SECONDARY- Fireball
I) Desert Fox
sheild-2/10
speed-8/10
firepower-6/10
PRIMARY- Machine Guns
SECONDARY- Burst of small rockets
J) Brigand
sheild-7/10
speed-1/10
firepower-9/10
PRIMARY- AA gun
SECONDARY- Rocket
K) Mini-Gyro
sheild-1/10
speed-2/10
firepower-1/10
PRIMARY- machine gun
SECONDARY- sniper rifle (A button to zoom)
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4) Walkthrough
I) Sea Haven-
You start off by following Betty. Betty will give you some commands to
do (mainly for you to get used to the controls) as you make your way
towards Sea Haven. Continue following BETTY until we reach Sea Haven.
Once you reach Sea Haven Destroy the Cajun aircraft that approach. Be
sure to catch any items the enemies might drop when they are destroyed,
also note that enemies appear red on your radar. Notice that once all
Cajun ships are destroyed a message appears saying that you can upgrade
the plane that you are currently in. This guide will not focus on
upgrades. You may upgrade the planes you like how you see fit. In order
to Upgrade a Plane you must have the amount of money for the upgrade,
and have the amount of tokens.Tokens are scattered around each world
and are in the shape of wings. You will get more tokens and money as you
complete missions. You can also get money from robbing zeps, simply
shoot at the zep and keep doing it until itís destroyed (it will shoot
back). Then once it is destroyed fly around and collect all of the money
bags that float to the ground. You may also obtain new planes throughout
the game. The only planes that will be covered are ones that you receive
from playing the story. Some planes can simply be found. Try searching
each new world for new planes and tokens.
Betty tells you to fly inside the Pandora so do so now. Once in you will
receive some objectives-Find big john, earn money, and explore sea
haven. This guide will only talk about actual main game missions
(missions REQUIRED for completing the game). So the money collection and
exploration is up to you.
After you have left the zep some cut scenes will start. After the
cutscenes note that missions are represented on your map with blue.
You only have one mission available right now so letís get to it.
In this mission simply protect the Doc from the Planes that are
attacking him. Once the planes are destroyed follow the doc to his
repair station. You can now repair your plan for a small fee. simply
press x when near the stations icon.
There are now 3 Missions to complete, you may do them in any order, but
one of them is simply a race around the island to bet on money.
First we will complete the mission located near a dock on the outside
of the island (go south if you are facing the entrance to the docs
shop).
First Destroy the spy ship, then after continue to destroy all of the
militia that shows up.
Now we have 2 missions to complete. The one on the doc located across
from the docs shop is the race for money.fly towards the play that is
flying around to get the next mission. In this mission we must help
Betty take down the Cajuns fuel operation. Follow BETTY until all of
the tanks show up on your radar. Destroy all of the tanks first and then
concentrate on the Cajun planes.
Now you will have 2 missions to complete. One is still the race so
letís travel to the opposite side of the race to do our next mission.
In this mission (now that you have found big john) help big john defend
cargo from the nation of Hollywood. In this mission you will land and
use the AA gun. Simply take out all of the ships with the AA gun to
complete this mission
Once that mission is complete head back to the Pandora for our next
mission. You must Escort the Pandora while Big John moves cargo for a
local arms dealer. Simply follow the Pandora around and destroy any
planes that get in the way. You can also man the AA guns on the Pandora
if you feel like it. Once you get to the end there will be one Zep to
take care of. once that is gone itís on to the next mission.
Travel over to where the betting race is but instead of doing the race
we are going to do the mission located right next to it. There will be a
brief discussion and then you will fly into the Pandora to continue.
Your next mission is to protect the ship until you reach Thibodeaux.
Do as they say and man the AA gun located on the ship. Destroy the
Planes that are flying around. Continue using the AA gun to take out any
enemies that are on your radar. Eventually you will reach a dock that
has Thibodeaux's plane on it. Land then steal the plane. Once in your
new plane ,some Cajun will be flying around.Finish them off along
with that big Cajun Zep. Once all that is taken care of itís on to the
next mission.
After a cut scene the next mission starts. You must get into the
Hollywood Knights base.Proceed north from the start towards the red on
your radar until you encounter some enemies. Once the Planes are gone,
continue in the same direction until you reach the enemy gun posts that
are in front of the cave entrance, Destroy the gun posts. Betty points
out that in order to get inside the cave you must wait until they send
re-enforcements and then fly in while the door is open.Follow Betty's
instructions. Once inside you must then destroy the base, eliminate all
gun posts first and then you will have easy shots at the tanks. Once
everything is destroyed its time to get out of there! Once back outside
the cave its time to destroy the remaining enemies. Target the Zep first
since that will do the most damage. Once the Zep is out of the way
finish off the remaining planes.
Your next mission is to simply destroy all the enemies near by. First
destroy all the planes near by, or else they will just get in the way.
Once the enemy planes are out of the way its time to take on the big
Zep. The Zep will go down pretty quickly....But thatís not the end of
it. We now have the first boss fight in the game on our hands. The boss
needs to be destroyed before it gets to Docs lab. Shoot at its Armor, to
reveal energy cells. Shoot and destroy the energy cells one by one. Once
all of the cells are gone the boss is destroyed.
Once the boss is destroyed there will be a cut scene and then itís on to
Arixo!
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II) Arixo-
OK first things first, explore Arixo to get a feel for the new world
along with searching for tokens to upgrade your plane. Youíre first
objective is to find the Arixo Titanium mine, so start off by going to
the only blue dot on our radar for our first mission.
Once you are there a little scene will start up, it turns out that
this isnít the mine youíre looking for. Enemy planes show up, so itís a
good idea to help out, that way they will help you out in search of the
mine. Take out the planes by manning the AA gun near by. The planes are
after the Los Muertos fuel tanks. You must destroy all of the planes
before the fuel tanks are destroyed, Once all the planes are destroyed
more waves of planes will come. Once everything is done, head over to
the Sheriffs Dept. Itís located on top of the mesa, its one of 2 blue
dots. One blue dot is just a bet race like in Sea Haven
OK, so one of the Sheriffs Deputy's is being attacked by Red's gang.
Simply destroy the Mini-Gyro's and Planes that are after the deputy.
Ok so once they are destroyed the Deputy will tell you that he knows
some one that runs a local arms dealer, If anyone can help us find the
mine, itís going to be him. Now we have 2 more blue dots (3, with the
race). So letís fly to one for the next mission. One of them is at the
Sheriffs Dept. So lets head over there since its closer.
Your mission is to save a train from the Los Muertos gang. So lets
head in the direction of the train (use radar). Once you are there you
need to destroy all of the Los Muertos Planes before they destroy the
trains engine. There are Health and ammo pickups on the train if you
need them. Once all of the enemy planes are gone its mission complete.
Now instead of doing another Sheriff mission lets head over to the
mission opposite sides of the Sheriffs dept, (north).
Ok so first you have to go to the Reds hideout to steal a Gyro. Once
the Gyro is stolen then you can do deliveries for the Arms Dealer in
return for help on finding the mine. Follow your radar over to the Red's
Hideout. Once there you will have to destroy the enemy Gyros along with
a few gun posts. This can be tricky because the Gyros are very small and
very agile so hitting them can be a challenge. Stick with it though and
eventually you will bring them all down. Once they are all done its time
to steal the Gyro. The Gyro is located on a landing strip, fly down
there and land to swap your plane for the Gyro (donít worry your planes
won't be gone for good). Once in the Gyro, it's time to destroy some
crates. The controls for the Gyro are the same as the plane except when
you press and hold brake (B) you can hover in the air.Also in the Gyro
you can zoom in at a target to shoot it. Follow the instructions you are
given in order to destroy each crate. Make your way back to Carl's
(the arms dealer) and destroy any crates you come across on your way
there.
Ok now we have missions we can do for the Sheriff and for Carl. Since we
are already at Carlís lets do his missions first. Carl will go and look
look for the mine while you pick up the crates. Remember to stay low so
the Sheriff canít find you. Fly low inside the protection of the
canyons. If the Sheriffs lap dogs see you then you will have to run from
them. Simply find a place to hide until they lose you. Fly towards the
crate to pick it up.Now with the crate in hand lets fly back to Carlís,
just remember to stay low. Once that crate is destroyed its time to
finish off the enemies. The Gyro is pretty good for dodging enemy fire.
You could either dog fight with them or do what I do, get a good hiding
spot and then hover there and zoom in and shoot them down.
Now that the missions over its time for the next one, lets just stay at
Carl's and continue to do delivery missions. Ok so what we have to do in
this mission is to attack the Los Muertos train and steal a crate of
ammo. Use your radar to head over to the location of the train. Ok once
you are there you simply need to destroy the guns that are on the train.
Once you do that then the train is defenseless and they will let you
take what you want. Once you have stolen the crate you must bring it
back to Carl's. Start heading back but on the way Betty mentions that
you must finish off the remaining Los Muertos planes before they steal
the crate back, you canít have them following you back to Carl's. So
turn around and take them out. Once you have taken out the Los Muertos,
take the crate back to Carlís. Now its time for your next mission.
Your new missions are for Roy, heís located in the Zep that is right
next to Carl's. We wont do any Sheriff missions (you can if you need the
money). So letís head to the Zep for our next mission.
Your first mission is to Fly escort for the zep to safety. First take
out the Gun trucks on the ground, and then take out the ones on the
bridge. After that, Red's gang seems a little upset with you so protect
the Zep from Red's gang. Once Red's gang is taken care of you must
protect the Zep from the Los Muertos gang. Once Royís Zep reaches the
location of where your Zep is, more Los Muertos will arrive. Proceed to
take them out. At the end when Royís zep reaches its location a Los
Muertos Zep will be there. Destroy the Los Muertos zep for a complete
mission. Once this mission is over you will pay Roy 1000 Dollars and
fly back to the Pandora for our next mission.
Your next mission is to Escort Roy's zep through hostile territory.
You will be swarmed with bandits. Take them out and then move on to a
cut scene. After the Cut scene you will have a new plane, the Dust Devil
You must destroy the other Bandito camps. When you get to a camp
concentrate your fire on the hangars. Destroy the first camp that is
right near your starting location, then continue to find and destroy the
2 remaining camps. First head north following the canyons path, then go
slightly to the right to find camp number 2 .First destroy the hangar
and then destroy the gun post. Now we must fly north again (path on the
right). Follow that path until you come to 2 archways. Turn right at
the archways, from there either go straight, or take one more right,
depending on which path from the archways you took. Destroy the camp,
first shoot the hangar and then everything else. Now that the camps are
are destroyed you must finish off the remaining planes and Zeps.
El Muerte now has your devastator, so its time to take him out!
Concentrate your fire on El Muerte.Once he is destroyed, his partners
will flee. Donít worry about destroying the plane, you will still have
it when the fight is done.
Your next mission is to go to a train site where a Navajo artifact was
being transported. Start off by destroying the gun trucks that surround
the train, Maria will take care of the planes. Once the gun trucks are
destroyed its time to take out the blockade. Man the AA guns and shoot
and destroy it to get the trains moving again. Now its time to finish
off the rest of the Los Muertos in order to get the train into the town
safely. Use the AA guns to take out the Los Muertos planes. Eventually
there will be a Los Muertos Train in your way, exit the AA guns
and take out the train. You can either get back in the AA guns to take
out the planes or you can stay in the air. Eventually the train gets
near 3 Zeps.Take out those Zeps and then fly down to take out the base
AA guns, then take out the AA guns on the cliff (it will save you
some trouble down the road). Fly back towards the train and take out
gun trucks that shoot down from the side, and in front. Continue to
follow the train. A wave of bandits will come in from the rear so take
them out. Take out the second wave of bandits, but instead of taking
out the third wave right after, take out the train located across the
canyon because that will do more damage, then take out the third wave.
Take out the fourth wave of bandits, and then go to the front of the
train. Make sure you are in an AA gun and take out the Zep flying over
head. Mission Complete
After that mission you will head over to the Navajo Territory. Help the
Navajo get rid of the bandits. Simply clear out all of the Bandits that
show up.
You must gain access to cross Navajo Territory. In order to do this we
must complete 3 tasks.
task #1)"trial of Marksmanship" head over to the closest Zep to start
this challenge. You must shoot targets that the pilots drop, you must
shoot a total of 17 targets.
task #2)"Trial of Skill" from the ending location of the last
task fly left. In this task simply follow Soloho's path exactly as he
flies it. In this Trial you will use a new plane Desert Fox, after the
trial you will still get to keep it.
task #3)"Trial of Courage" Just fly towards the last remaining blue
dot to start the final trial. In this Trial you must lure a Zep in the
canyon. Once in the canyon lure the Zep towards an AA gun to shoot it,
There is one catch in this trial, the plane that you fly in order to
lure the zep has no guns on it!
Once all of the Trials are complete head over to the Navajo village.
When you arrive at the Village some Bandits will start trying to shoot
the statues. Since you are still in the plane with no weapons, board the
Pandoraís AA guns and take out the Bandits. After the dogfight you will
return to the Pandora to prepare for the trip to the Mine.
In the next mission we must Escort the Navajo Trucks to the mine. Stay
with the trucks and destroy all enemies. Continue to Destroy all of the
Planes. Eventually you will reach a road block. Destroy all of the
trucks that are in your way to continue. Just continue to Stay close to
the convoy destroying any planes and gun posts along the way. Once you
reach the mine you find out that the mine is a Red Skull base, destroy
the base along with any Red skull scum in the way.
Once the base is destroyed we will need to escort the Navajo Zep to
safety. Ignore the Metal Centipede for now because that isnít the
current objective. Take out all remaining planes and zeps first.
Eventually the Centipede goes to destroy the Navajo Zep, notice the
orange area within the "mouth", concentrate your fire on that to do
damage. The plating wont be damaged because it is made of Titanium, so
shooting it wont help. Also take off the Centipedes guns so it canít
shoot any rockets. Keep flying around and waiting for it to open its
mouth, once it does that then just keep shooting until it closes.
Eventually it will go down!
Once the Centipede is destroyed itís on to Chicago!
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III) Chicago-
When you start off you must escort the Pandora to Safety, first focus
all of your firepower on the big zep that blocks your path. Then
destroy the 3 gun posts that get in your way. After that destroy the
next big Zep that gets in your way, once you do that take out any
remaining planes. Continue to escort the Pandora, destroying any planes
that attack you.
There are now 3 missions that we can do, one of them of coarse is that
racing mission so letís avoid that.
Fly straight north past the racing mission (avoid that area all
together, Unless you want some people shooting at you). Fly north until
you reach 2 missions; take the one on the right.
In this mission simply man the AA gun and protect the cabs from the
cops.
After this mission is over with we are going to complete the mission
closest to the east (the one on the right). The mission on the left is
a mission solely for earning some cash (like the mission that we just
completed, so complete it if you need the money.
In this mission you must pick up 3 crates and then bring them back to
the warehouse. The crates are located to the south, they are on a
conveyor belt.Once this mission is complete we learn that there is a
cop named "Wally bag a donut's" that might be able to give us some
information about the location of Betty.
From the Pandora head west to find our next mission. In this mission you
must simply collect and bring back as many boxes as possible. For this
mission I found it easier if I used the Bull dog plane, itís the fastest
plane but also is one of the smallest. If you donít have the Bull dog
I would suggest the Mini-Gyro. After this mission is over head north
from the location of the Last mission to get to our next mission.
In this mission you must destroy Khans Skull trucks before they cross
the river. Follow your radar over to where the skull trucks are. Use
your radar to travel from truck to truck, destroy one and then move on
to the next. After you finish this mission head over to where a lot of
planes are dog fighting (west of the police station). Finish off this
dog fight to help them out so they will help you out on finding Betty.
Now we only have one mission available so letís head to it. In this
mission simply man the AA gun and fend off all the cops that are attack-
ing the cabs. After this mission is over we will find out about
"Wally bag a donut's". Find him by finding the blue dot on your radar
that is a plane. Head to the plane to start our next mission.
He tends to fly around West of the Pandora.
Betty ends up being in a warehouse but you arenít sure which one, find
Wally the "snitch" flying around and talk to him for more information.
Once you talk to Wally you must protect him from the corrupt cops.
Simply fly around destroying all of the enemy cops on the radar.
Once you have completed that mission you need to return to the Pandora.
Switch the Plane you have to the Gyro. Once you have the Gyro go and see
frank. You now need to fly to the warehouse and shoot the three
switches that will open the warehouse. There are 3 switches to shoot.
each one is on a different side toward the bottom half of the base.
Shoot each one to make the door open. Once the door is open HURRY, now
is your chance to fly inside! After a brief cut scene you and Betty are
now in a Brigand trying to fly back to the Pandora. Betty will fly while
you control the AA gun in the back. Your job is to help get back to the
Pandora in one piece. While in the back shoot at any planes that get in
your way. Eventually you will reach a Big zep try and take out its
guns. Continue to Shoot at any planes until you make your way back to
the Pandora.
Now your next mission starts. In this mission you must cause some
trouble for khan before we go and destroy his warehouse. Just shoot and
Destroy any enemies nearby. Eventually a train tries to leave the ware-
house to try and smuggle their weapons out. Letís take out that train!
Focus all of your fire onto the train to take it out. Turns out the
Trains armor is to thick for your guns to affect it. Instead we need to
take out the pillars that hold up the bridge it is trying to cross. So
now letís concentrate on those pillars. Once the train is stopped some
Zeps are trying to escape, Use your radar and head over to take them out
before they can leave. Once the 4 small Zeps are destroyed its time to
take out the Big ones, use your radar to head over and take out the big
Zeps. Once the 2 Big Zeps are destroyed it seems like there's nothing
else to do, but it turns out a few trucks are carrying TNT out of Khans
warehouse. Go and catch up with a truck and pick up the TNT out of it,
then bring it back to Khans warehouse to really turn the tides in this
fight. Bring the TNT to the roof, continue finding TNT on trucks and
bringing it back until all the TNT is returned. Now Sit back and watch
Khans warehouse reduce to rubble.
After some Cutscenes itís on to the next mission. We need to destroy the
Tesla Zeps that are attacking the city. Use your radar to move from one
Tesla to the next. Once all 3 Tesla are destroyed its time to move on to
boss #3 the Zepeater.
In order to destroy the Zepeater you must wait for it to open its mouth
once it does that you can shoot and destroy the energy cells inside,
once they are destroyed wait till you can fly inside and blow up the
core. Once you do that itís on to the Lost city.
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V) Lost City-
First things first, save the Zep in front of you from its attackers.
Once that is done we must help Dr. Hancock find the sun circle.
Fly towards and then past the Pandora towards a Die Spinne base, take
out the gun turrets first because they will do more damage (especially)
the one on the mountain shooting the fire, make sure you donít get to
close to it. Once the turrets are gone just finish off the last of the
planes in order to get a piece of the Sun Circle.
Once you have the piece of the Sun circle you must protect the Pandora
while it is flown towards the archeologist base. Proceed to destroy any
planes that get in your way. Start off by shooting the 4 planes that are
west of the Pandora. Now take out the second wave that approaches from
the north (3 planes and 2 Zeps). For the final wave take out the 4 more
planes approaching from the west. Once thatís taken care of the sky is
clear for the Pandora to travel to the archeologist.
Now letís go and do the mission on the tourist Zep. Die Spinne planes
are attacking the tourist Zep, simply destroy all of the planes to
complete this mission. After doing this mission we find that the planes
are getting out of the Base from the Statues Mouth.
Now letís head towards the repair station for our next mission. Before
you start this mission make sure that you are flying a really fast
plane (you will see why in a minute). In this mission we must head over
towards an area to pick up some crates. But on our way over there we
find out itís a trap! This is where the fast plane comes in, you could
shoot down all the gun turrets and planes, but instead letís just fly
back and forth as fast as we can in order to bring the crates to the
station, (in this mission however you could just destroy all of the
enemies and that way you can transport the crates without any
trouble, either way will work).
After this mission we head back to the Pandora.
We now have 3 missions to do (including our usual race mission).
First we can complete the mission on the runway. In this mission simply
shoot down more Zeps than your opponent.
After that mission we can do the one on the Zep. In this mission all we
must do is collect as many artifacts as possible within the time limit.
Simply gather one then fly it back.
After those two simple missions are done lets head over to the sun
circle to complete the next mission.
In this mission we must fly around and collect the 3 keys needed in
order to use the Sun circle. Fly to the first location and take out the
gun turrets. Once taken out, grab the key and bring it back to the Sun
Circle. Now its time for key number 2, use your radar to guide you
there. You will notice the key is under ground, Fly towards the repair
station. Once there Fly north (towards the key). You will notice a
tunnel. Fly in there to retrieve the next key. However be Warned,
navigating the tunnels can be very risky, I suggest using the Gyro when-
ever possible to avoid problems. For now, aIgnore the enemy fighters and
concentrate on getting the last key. To get the final key fly around the
base of the volcano until you reach a stone face (towards the back of
the volcano). Fly inside the mouth avoiding all of the hazards, in
order to get the final key. Once the final key is retrieved its time to
Finish off the Die Spinne. Concentrate your fire onto the Zep, once
that is taken care of then finish off the remaining fighters. When
taking down the Zep its better to board the Pandoraís AA guns and just
launch rockets at it, once itís destroyed then use your regular plane to
finish off the fighters.
Head back to the Sun Circle to start the next mission. In this mission
we must find and activate (shoot) the 3 switches. For this Mission I
recommend using the Gyro so you can simply Zoom in and snipe each
switch. You donít really shoot all 3 switches, IF you do then the
entrance will be booby trapped. Simply shoot The One near the Sun
Circle and the one to the left of the Sun circle (when facing it).
Ok, after you have picked your plane from the Pandora its time to
navigate through the passage. This is where your piloting skills come in
handy. Follow the passage avoiding all of the obstacles.
Once you manage to make it to the first area you must destroy all of the
Die Spinne planes. Simply fly around and take them out one after the
other. Once all of the planes are destroyed its time to follow the new
route that the archeologist has found. Once you reach the area with
flame gun turrets take as many out as possible but donít worry about
getting them all. There will be a hole in the ground where the gun posts
are. Fly down there to continue along the passage way. Once you reach
the beginning of the lost city take out the Die Spinne planes that get
in your way.
Ok after the cut scene its time to get out of there! Donít worry about
enemies, just ignore them and fly back through the tunnels as fast as
possible. Eventually you will be caught in the "Die Spinne trap". Simply
destroy all of the planes and then follow the new route planned out for
you. Now is also a good time to exchange planes or get more health if
you need it. Follow the Path until you come up to another Area.
Once again in this area kill all of the enemies until a cut scene
starts.
After the cut scene its time to head back to Chicago.
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V) Chicago
Ok, so now itís back to Chicago in order to stop Von Essenís attack.
First Destroy all of the Tesla Zeps. Once the Zeps are destroyed its
time for our next boss battle against the Die Spinne tank.
Start off by removing its outer Shell. Once that is gone destroy the
energy cells inside of it. Once that is done it is destroyed.
Now it's time for another boss fight. This time we must destroy the Die
Spinne Zep. Take out all of its External generators, but watch out for
the Tornadoes! If you get caught by one of the tornados watch out, it
wont be too pretty. After you take out the external generators fly
inside each mouth to take out the internal ones. Once those are gone fly
to the top and fly in past the fan to destroy the rest of the
generators. Once all of the generators are destroyed that lie past the
fan its time to destroy the Inner Core, Simply fly in and shoot.
Now the last mission....Sit back and watch the credits roll
CONGRATULATIONS YOU JUST BEAT CRIMSON SKIES: HIGH ROAD TO REVENGE!
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5) Credits-
Project Leads
Group Lead-J in Deal
Producer/Program manager- Sean Gilmour
Design Lead- Bill Morrison
Art Director- Robert Olsen
Cinematic /Story Lead- Matt Brunner
Development Lead- Jim Napier
Audio Lead- David Henry
Test Lead- Doug Jelen
User Testing Lead- Jason Schklar
User Experience Lead- Caitlin Sullivan
Marketing PM- Darren Trencher
Studio Leads
FASA Studio Manager- Dave Luehmann
Group Program Manager- Mitch Gitelman
Development Manager- John Yovin
Test Manager- James Mayo
Group Art Director- Heinz Schuller
Product Planning- Jon Kimmich
Lead Marketing PM- David Reid
Admin. Ass'ts- Natalie French, O'Mara Alexander
Art
Mike Barrate
Lawrence Brown
David Choi
Stephen Daniele
Elijah Evenson
Allen Freeman
Irvin Gee
Kevin Hanna
John Hermanowski
Eric KRuske
Derrick Moore
Gordon Nealy
Mark Nelson
Mark Selander
Patrick Shettlesworth
Fahmi Sjarief
Robert Sandlee
Robert Stein
Taylor Stewart
Judy Tallant
Marvin Washington
Cinematics /Animation
Charles Anderson
Kasey Quevedo
Radny Reeves
Pre-rendered Cinematics
Blur Studio Inc.
Designers
David Abzug
David Bennett
Christopher Blohm
Dan Carver
Tim Huntsman
Paolo Malabuyo
Sage Merrill
Kevin Myers
Jose Perez
Brian Yeung
Development
John Anderson
Dan Foy
Nicolas Guavin
Peter Giokaris
Patrick Schreiber
Testing
Paul Grimes
Matt Kellner
Brian Moore
Jeff Palmer
Paul Shinoda
Peter Stephens
Matt Alderman
Sid Patel
User Testing
Group Lead- Michael Medlock
Project Lead- Keith Steury
Localization
Localization Project Managers- Clare Brodie, Jason Olsen, Lief Thompson
User Experience
Writers- Eric Haddock, Jack Turk, Kit Warfield
Editor- Laura Hamilton
Manual Design- Todd Lubsen, Carol Walter
Audio
Composer- Stan LePard
Voice Casting- Blindlight LLC
Talent- Nathan- Tim Omundson, Betty- Tasia Valenza, Maria- Nika Futterman,
Big John- Wally Wingert, Kahn- Keith Szarabajka,
Von Essen- Charles Dennis, Doc Fassenbeinder- Neil Ross,
Thibodeaux- Jimmie Woods
Project Support
Scott Hirnle
Steve Kastner
Effects
Michael Bray
Jef Johnstone
Script/Story
Jeff Howell
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6) Legal information
This guide is to be used Solely by Gamefaqs and its partners.
However some exceptions can be made. If you would like to post this
walkthrough on your website please email me Amacnll@hotmail.com for
legal permission.
Sites other than Gamefaqs (and its partners) that are aloud to use this FAQ
- www.neoseeker.com
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