Estimable

95 percent of pc gamers prefers either xbox controller or ps4 controllers to play windows games.
there are lot of good brands like logitech,red gears which makes some good pc controllers.
why people prefer microsoft,sony brand controllers over this cheap but good controllers from logitech?
what about the build quality of this controllers over the xbox controller?

Distinguished

92% including ps3, ps4, xb360, and xbone. A lot of the people who are using controllers also have consoles so they just use the controllers they already have. People could also buy those in case they do ever do buy a console later.

Quality is also a concern. Over the years, I've used a couple cheap controllers as well as xbox and ps controllers, even used a $2 playstation 2 to usb adapter to try my ps2 controllers. None of the cheap controllers I have are working anymore and they are from popular brands like logitech. Not a single one wasn't pnp so support isn't an issue. All you have to do is map keys in game which isn't a big deal. Most games I played didn't even have controller profiles. If you want to get a cheap controller, you just need to make sure it isn't going to stop working anytime soon and reviews may not be the best place to get info since most don't go back and make a review after a month.

Honorable

Xbox controllers, specifically one controllers, work natively with windows. They have wide support and default profiles in games.
While other brands like logitech may make similar, or even better products, they arent the best supported.

Its a matter of overcomplicating something that microsoft already implemented.

Distinguished

95 percent of pc gamers prefers either xbox controller or ps4 controllers to play windows games.
there are lot of good brands like logitech,red gears which makes some good pc controllers.
why people prefer microsoft,sony brand controllers over this cheap but good controllers from logitech?
what about the build quality of this controllers over the xbox controller?

Well, IMO, it's because the Xbox/PS controllers are just more familiar. Also, most PC games/developers will support these controllers and configurations once they are plugged in, and this include various profiles. The third party controllers, without support have to be configured manually. so maybe that's a reason too. But most games/developers include at huge range of various controller types, so itt's not a huge issue. It's mostly just preference and familiarity.

Distinguished

92% including ps3, ps4, xb360, and xbone. A lot of the people who are using controllers also have consoles so they just use the controllers they already have. People could also buy those in case they do ever do buy a console later.

Quality is also a concern. Over the years, I've used a couple cheap controllers as well as xbox and ps controllers, even used a $2 playstation 2 to usb adapter to try my ps2 controllers. None of the cheap controllers I have are working anymore and they are from popular brands like logitech. Not a single one wasn't pnp so support isn't an issue. All you have to do is map keys in game which isn't a big deal. Most games I played didn't even have controller profiles. If you want to get a cheap controller, you just need to make sure it isn't going to stop working anytime soon and reviews may not be the best place to get info since most don't go back and make a review after a month.

Distinguished

I like the Steam controller. I've tried both he Xbox and PS4 controllers. Their problem (design flaw I'd say) is that the left joystick to control your view only has 256 discrete positions in each axis. That makes it impossible to map an entire screen's worth of resolution, much less 360 degrees of rotation, to the joystick. As a result, all games using these controllers use a kludgy system where the stick controls camera slew rate. You push the stick, wait for your view to move to where you want it, wait, wait, wait, then let go of the stick. If you want it to slew faster, you push the stick further. It's like controlling view direction with the steering wheel of your car.

This is extremely non-intuitive, and makes aiming a PITA. The Steam controller replaces the joystick with a touchpad. This (1) has a lot more resolution, and (2) lets you lift your thumb and place it back down just like a mouse. Consequently, on the Steam controller, instead of controlling slew rate of view, you control view direction directly like with a mouse. It's like controlling view direction by turning your head. You just push your thumb where you want it on the pad, and you're now aimed at the target.

The drawback is that most games don't have native support for the Steam controller. Steam does a pretty good job of adding support for games in your Steam library (as well as giving you access to controller configs other users have made for each game). But a lot of times you'll need to do some tweaking to get it to your liking.

If you go with a PS4 controller, there's a user-developed project out there to map the buttons directly to the Xbox controller so it'll work with any game which supports the Xbox controller.
http/ds4windows.com/

That's the type of software you'll need to use third party controllers with most games. I suspect it'll change in the coming years. Now that Windows directly supports the Xbox controller, that should mean more PC games come with controller support, and third party controllers can make drivers to make their controllers compatible.

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