Kojima: "I Didn't Think Metal Gear Rising Would Go This Well"

We've been making strangled noises of sheer ecstasy over Metal Gear Rising: Revengeance all week. Hell, we've been making them for months, but now they're fully justified, as you can see from our review of MGR. However, Hideo Kojima has told of his nervous expectations regarding the game, saying that he never thought the end product would do this well.

“To be honest, I didn’t think we’d have it go this well," he said. "When I first asked Platinum Games for help, it was a pretty forced request, in that I felt if I couldn’t get them to take it then the project would be cancelled.

“I’ve worked on collaborative efforts in the past, but they didn’t go well, and that became a sort of trauma for me. Getting real results from this one was a really good case study, I think. MGR wouldn’t have been born if it were us alone, and I don’t think Platinum could have made it by themselves, either.

“In that way, the word ‘collaboration’ doesn’t seem like enough. My impression is that it really was a new style of development. Now we just have to start selling this project, and that’s our role.”

We recently stated in the PWNCAST that MGR feels like the perfect fit: KojiPro's insane Metal Gear world combining perfectly with Platinum's flair for bonkers gameplay.