The second shot is a bit dated because I was using a different minimap mod, which was amazing, just wasn't able to find the code in the lua to spawn a mail icon and bg icon that only works on mouse hover, otherwise hidden. Anyways, the UI I use is heavily minimalistic, I run Wow on a 32" Sony Bravia 1080p tv, with everything else relegated to my second monitor(22" Samsung LCD Computer monitor), and even with the real estate I'm super OCD about maknig things match, and taking up as little room as possible, giving me maximum screen real estate. Most buttons are hidden except for 2 rows of main abilities and abilities that have a cooldown.

My UI is based off an amalgamation of several different UI's I frankensteined. I was never content so I was the wowinterface lurker taking pieces from UI's until i finally built something I am super content with. To give credit, Quse was the inspiration for the raid and unit frames and map placement with SLdatatext, Skullflower inspired the action bar setup from a previous setup that I liked before it was changed. Hal's UI heavily influenced how I came to enjoy minimalism, and how I like things placed, although I'll never be as good of a designer as these people are, all credit goes to them.

Addons-CombuctorButsu-changes how loot windows look, and cleans it up to look up a lot cleaner.ButtonFacade with Svelte skinChatterDominosDXEEavesdropForteXorcist-Cooldown tracker, etc. I don't know how I ever played without this mod before, it's a godsend.Kungaloosh-Auto raid marker that I think bases off threat, where it'll assign raid markers to aoe packs, because I'm too lazy to remember to use oPie.MapsterObituary-Routes deaths to chat frame, linking the ability and the damage it dealt to them.Omen3OmniCCPallyPowerParrotPostalRaven-not in screenshots but the buff frames I'm using since 4.0 until Satrina's get's updated.SexyMap-Minimap mod, constant source of rage due to how people use the unmatching crappy look, I just picked it because I was too lazy to lua edit my own to fit my specs, so I just stripped it to bare bones.SLDataText-Arena Points, clock, money, durability loaders etc, numbers and stuff around minimap and action bars.SnowfallKeyPress-"Modify key bindings to work on key press rather than key release"StufUnitFramestekability-gives me numbers over my gear in the character info tab to constantly remind me I need to repair seeing as I hit the ugly armored man.teksloot-Tekkub is a God of minimalism, and this is one of my favs from him, it replaces loot rolls with a much sleeker look that isn't giant and in your face.Tidyplates with Threat PlatesWIM-Because being popular=needing a window to tell you who's whispering you....jkjkRantTooltip-Tooltip replacement, super minimalistic, cleaner, fits my design etc.

So TL;DR Theck please don't use math to make fun of my UI .

Download link-http://www.wowinterface.com/downloads/info16030-RobroCopUI1920x1080.htmlI haven't updated the addons yet because I'm waiting to get a newer Forte that doesn't yell at me, and an SLDataText that doesn't squawk at my clock module, but other than that if you DL it and run curse client and auto-update everything except for SharedMedia, follow the instructions, you'll be good to go!

Things to do:Better buff and debuff visibility on self and targetoftarget.Raid frames aren't quite right. Move aggro highlight to the health text, make border highlight for dispellable debuffs, and give some more resizing flexibility and they might work, though I'd be wary of trying them in a large raid.

(I may end up removing or filtering that Reckoning notification. It was just proccing over and over and over.)

It's an older screenshot, but since I love my UI so much it hasn't changed much over the months. It took a long time to set it up and have the artistic look I wanted. Spellbars obviously look rather different now due to all the changes, but everything else still looks the same. I play on a widescreen resolution.

Basic at the moment, used to use athrynn (sp?) ui. now building one up myself, closely styled to that. few things on it i want to do away with, the vengeance display just under HolyTrinity, either into holytrinity itself, or into pitbull. probably will end up moving grid down to the bottom, bars across to the right under the chat frame. need to put SBF back now that's updated, and a few other tweaks.

addons - stripped all the blizzard shit out, and a few addons that had other modules as part of the original. this is pretty much all i use for this one char.

The concept is to prioritize the most important information near the center but with an large emphasis of keeping as much "stuff" below the game horizon as possible.I've been playing with two hands on the keyboard ever since WAR because it affords me the ability to circle strafe easier (used a lot in pvp) and I use my right hand on the number pad so I have easy access to 18 action buttons. I only use the mouse to run when it is absolutely required (ie Sindragosa casts, etc)and I use it to for mouse over "Cliqe" actions like Hand of Reckoning, Decursing, etc.

Because of my hand placement I have most of my abilities' key binds memorized so I only use the small button layout to monitor cooldowns, although you'll notice the "Keypad" layout in the center which does represent where my 1-9 binds are.

As you can see I use an addon for just about everything, what you don't see are my HS, Professions and food/flask buttons those are set up in my Opie addon so they only appear out of combat when I hit a certain key bind. My minimenu is set as a non-combat mouse over in the corner under the tooltip, and my mounts are permanently hidden but saved to Key binds as well.

The addons in the screen shot are:Sunn ViewportBartenderAloftSkadaOmenPower AurasPitbullAzcastbarBazookaPratCarboniteChinchilla MinimapKGpanelsMacaroonMSBTTipTacOmniCCSatrine Buff FramesThere are more but i think that covers the big ones.

My point was that your own health (along with debuffs on self) is possibly the most crucial information you need as a tank, for reactive use of cooldowns etc. Having it all the way up in the top left of the screen is one of the major criticisms levelled at the default UI, so designing a UI which doesn't feature that information prominently anywhere (far right is no more visible than the default position, in my opinion) seems very odd to me. I'd also struggle without a good Target of Target unit frame, either.

I like the concept, I like a lot of the features and I like the general aesthetics, but it just seems odd to me to have a unit frame addon all set up and customised (your target frame) but to omit something as vital as a clear display of your own health.

I dont feel the UI even mets those requirements.As pointed out your health/debuffs are nowhere to be seen (maybe debuffs are close to the buffs, but they are still to far away to be eye-catching imo.Not to mention your putting a lot of crap hiding your environment instead of making it visible.

My point was that your own health (along with debuffs on self) is possibly the most crucial information you need as a tank, for reactive use of cooldowns etc. Having it all the way up in the top left of the screen is one of the major criticisms levelled at the default UI, so designing a UI which doesn't feature that information prominently anywhere (far right is no more visible than the default position, in my opinion) seems very odd to me. I'd also struggle without a good Target of Target unit frame, either.

I like the concept, I like a lot of the features and I like the general aesthetics, but it just seems odd to me to have a unit frame addon all set up and customised (your target frame) but to omit something as vital as a clear display of your own health.

I have a good target of target.. it displays above the target. Debuffs display directly above my toon.... I CURRENTLY DON'T HAVE DEBUFFSMy health is displayed directly to the right of my toon.Reactive cooldowns??? Most of the time all the info you need to hit a cooldown is things like: Knowing the fight. Watching boss cast bars etc...

Using your healthbar to decide when to use reactive cooldowns is a piss poor idea. You should be basing this off of fight mechanics not the chance that your health drops down a bit.

If you look at your healthbar to know when to hit cooldowns you're already dead..... (not to mention that my healthbar is displayed in 2 places... target of target AND the raid frames pictured here http://cl.ly/34Lk

Things a tank should care about: TPS, Boss Positioning, Mechanics (including but not limited to: taunting, moving the boss not standing in fire and hitting defensive cooldowns during game designer intended times of high damage).

I care very little about my HP, as long as I'm doing the above correctly the only people that should care about my HP are the healers, And I trust my healers. Sorry I give prominence to screen space not some delusion that giving a lot of prominence to my HP bar is necessary.

If you read my labels in the SS youd know all this before criticizing..

Last edited by Jaysal on Tue Nov 02, 2010 11:59 pm, edited 4 times in total.