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The Titan Mark. II is the result of an advanced research and development initiative put forth by the Steel Talons - calling for state-of-the-art robotic technology, diamond-hard battle armour and legs able to traverse any hard terrain easier than its conventional tracked counterparts. The resulting walker saw years of service with the Steel Talons, before being pulled off active duty into GDI armouries and stores or even civilian jobs - refitted with shovels and cranes instead of cannons and armour, they helped construct the Blue Zones.[1] However, it seems a certain number of these walkers remained in service with some branches of GDI, as several were seen guarding the Tacitus at the Rocky Mountains Complex.[2]

The Titan chassis was used as the basis for the Juggernaut Mk. III mobile artillery system. In addition, after years of petitioning, GDI High Command decided to put the Titans back in active combat duty, as Crawler killers.[1]

When activated, Adaptive Armor bestows a 30% significant armor increase and immunity to EMP for ten seconds. However, it also slows their firing rate by 25% and movement speed by 15%. Adaptive Armor has a cooldown of 10 seconds, meaning that it can be activated continuously (Ctrl+A).

This vehicle can also crush most tier 1 and 2 vehicles, as well as heavy infantry.

The Titan replaces the MBT-6 Predator tank in the Steel Talons, and is exclusive to this sub-faction only. It improves on the Predator with its ability to crush other smaller vehicles. Additionally, Titans have thicker armor and a stronger main gun than Predators as well, but this is somewhat offset by a higher unit cost. As with all large walker units, the Titan can be destroyed by Commandos, but unlike the Juggernaut, the Scrin Annihilator tripod and the Nod Avatar Warmech, the Titan will not leave a husk after its destruction.

Something unique to the Titan is that when it sustains over 50% damage, it will start to limp slightly. When 75% damage is sustained, it will start limping badly, severely impeding its movement. Another interesting Titan tidbit is that, before patches were released, the walker could crush Wolverines and other Titans like they were infantry due to an error in the game coding.

And early game tactic sometimes used by Steel Talons commanders is to build a Titan quickly, then march it into an opponent's tiberium field and crush enemy harvesters, completely stopping an opponent's economy. This can be countered in the traditional manner, by moving the harvester away and countering with anti-vehicle units such as masses of rocket infantry.

Another typical tactic of Steel Talons commanders is to combine them with Mobile Repair Transports holding rocket or rifle troops. The transport will keep the Titan from limping and keep it alive longer, while the troops can either provide extra anti-air and anti-armor capability, or extra anti-infantry ability, helping to cover for the Titan's weaknesses.