This is a 3 phase fight – this is a long fight which is not helped by her use of time to affect the flow of the fight which will both help and hinder the raid

The priory target throughout the encounter remained the Time Elementals – Recursive Elemental> than other elemental>Boss

Phase One: Time Layer One
[Leave the Nightwell] is cast at the start of each new phase – the boss will disappear before returning . There will be a large purple circle which will deal high arcane damage if stood in

First pair of Elementals will be a Recursive Element and a Expedient Elemental – the Recursive needs to be killed very quickly and the [Blast] ability needs to be interrupted
The Expedient should be taken to the boss – its [Exothermic Release] should be interrupted every time
[Fast Time] and [Slow Time] zones should be close to each other – once the Elemental is dead then DPS should take the [Fast Time] buff and aim to maintain it throughout the rest of this phase

Both Time Elementals should be dead before the first [Arcanetic Ring] will form a circle of orbs which will collapse inwards – the speed will change if they move through a Fast or Slow zone . Players hit by the orbs will damage – this can be avoided by moving out of the way of the orbs
[Spanning Singularity] should be soaked by players with a defensive immunity – this will cause high spike damage healers need to be aware of
Tank swap after 4 stacks of [Ablation]

Once the boss looses 10% HP then phase 2 begins

Phase Two: Time Layer Two
[Leave the Nightwell] will be cast as the boss transitions into P2 – it will also heal 100%. There will be a large purple circle which will deal high arcane damage if stood in

At the end of the first phase Elisande will disappear for a moment and heal back to 100% health. Following on from P1 the raid will deal with the Time Elementals in the same way and DPS should ensure they maintain the Fast Time buff
Tank swap should now occur after [Ablation Explosion] is applied. The debuffed tank should move away from the raid approx 20yrds to avoid the AoE damage the debuff does

[Delphuric Beams] will target random players and deal arcane damage to the target and all players in the line of fire. Effectively the marked players need to be in a clear area and all other players should ensure they are not between the boss and the marked player

[Epocheric Orb] fall from the air and if the land will do high raid wide damage – these orbs should be caught by players and the damage they do is reduced to 5 yards

[Arcanetic Ring] is handled the same as P1 but [Spanning Singularity] can less of an issue overall

Once the boss looses 10% HP then phase 3 begins

Phase Three: Time Layer Three

[Leave the Nightwell] will be cast as the boss transitions into P3 – it will also heal 100%. There will be a large purple circle which will deal high arcane damage if stood in

All the pervious mechanics remain and should be handled the same as before: Kill Time Elementals very fast, [Arcanetic Ring] is handled the same as P1, soak [Epocheric Orbs] but [Spanning Singularity] can effectively be ignored

[Conflexive Burst] will be applied to 3 players usually – each player will take either a Fast Time or Slow Time or nothing at all – this will ensure the the damage this abilitiy deals is spead more evenly across this phase. Raid CD’s will be needed here
[Permeliative Torment] deals very high damage over 10 seconds – Slow Time should be taken immediately
Tanks will need to interrupt [Ablative Pulse] where ever possible – if this is missed then tank swap

Phase 2
[Delphuric beam] will occur with increased frequency and will deal significantly more damage
And will affect 4 sets of players. This beam will be cast 4 times and players have to react quickly to avoid being hit unnecessarily by the beam if not the primary target