Darth Maul isn't able to block because that just isn't the play style he was created for.
He's a hit and run villain that can close the gap incredibly fast with his dash attacks & shred people up close in seconds.

He's an incredibly dangerous hero if played correctly, mowing down crowds of enemies with his dash attacks.

The Choke Hold & Dash attack combo used on a hero can be absolutely devastating for those who're affected by it.

What I'm trying to get at here, is that the whole reason he's without a block is because of his incredibly offensive capability, which is unlike any other hero in the game currently.

Darth Maul can't block because the devs didn't watch his arc in Clone Wars. Nor did they watch his duel in E1 with Obi-Wan and Qui-Gon.

Or maybe because he cannot be over cheated. And make sûre u know ur subject because he can block with his furious throw. Maybe u need to train before instead of talking on what’s The dev watch or didn’t watch...

It's literally the only explanation as to why, instead of raising the staff saber in a defensive stance, he just does a dash when I hold L2.

Which is curious, as I recall, he had that ability when he dealt with the pirates, the death watch, and with the legendary scenes from E1, obviously.

Yes, sure. Whopee. I can block with my spin attack.

The point is, this guy was part of one of the most, if not THE most iconic duels in the series. Good luck trying to replicate anything even remotely close to that by simply not having the ability to duel.

Yoda suffers from the same thing to a lesser extent. One wonders what exactly, beyond outright strange design choices, prevent him from blocking a saber aimed to his face.

The point is, this guy was part of one of the most, if not THE most iconic duels in the series. Good luck trying to replicate anything even remotely close to that by simply not having the ability to duel.

I think if they added the unique capability of rapidly hitting saber blocks for Darth Maul, that could indeed replicate his aggressive nature & duelist skills quite nicely in the game.

But unfortunately with the template presented with this game's light saber battles, we will NEVER reach that amount of depth in the lore when it comes to replicating the saber duels from the movies like Jedi Outcast or Jedi Academy did.

That's just not going to happen in this game.

But they can atleast Try to get the saber fighting into a spot where it can be reasonably okay, instead of Unbearably Horrendous like it is right now.

Darth Maul isn't able to block because that just isn't the play style he was created for.
He's a hit and run villain that can close the gap incredibly fast with his dash attacks & shred people up close in seconds.

He's an incredibly dangerous hero if played correctly, mowing down crowds of enemies with his dash attacks.

The Choke Hold & Dash attack combo used on a hero can be absolutely devastating for those who're affected by it.

What I'm trying to get at here, is that the whole reason he's without a block is because of his incredibly offensive capability, which is unlike any other hero in the game currently.

The point is, this guy was part of one of the most, if not THE most iconic duels in the series. Good luck trying to replicate anything even remotely close to that by simply not having the ability to duel.

I think if they added the unique capability of rapidly hitting saber blocks for Darth Maul, that could indeed replicate his aggressive nature & duelist skills quite nicely in the game.

But unfortunately with the template presented with this game's light saber battles, we will NEVER reach that amount of depth in the lore when it comes to replicating the saber duels from the movies like Jedi Outcast or Jedi Academy did.

That's just not going to happen in this game.

But they can atleast Try to get the saber fighting into a spot where it can be reasonably okay, instead of Unbearably Horrendous like it is right now.

Darth Maul can't block because the Sith are all powerful. They have no need to block :P

"The question," she replied, "Is not whether you will love, hurt, dream, and die. It is what you will love, why you will hurt, when you will dream, and how you will die. This is your choice. You cannot pick the destination, only the path." - Oathbringer.

If he doesn't get block and HoK then his DPS and damage for all abilities needs to be increased.
Frantic Strikes star card increases saber damage to all enemies.
Lightsaber defense works against all damage, not just blaster bolts.

Darth Maul can't block because they had to work on Frantic Strikes.
For real though, I'd be totally fine with seeing the Sith Apprentice get a block so long as it's balanced. My favorite idea I've heard around here is to rework Frantic Strikes (which barely did anything before, and now actually does nothing) or Lightsaber Defense can give Darth Maul the ability to block, however equipping it subtracts one of his Dash Attacks and/or increases it's cooldown. Regardless, I am irked that his block button does nothing, it's just redundancy for the dash button. Even if it just makes him do a flip or something, it should do something. And with Obi-Wan and Anakin finally making it to the game, I'd like to see him be able to actually duel with them. Hopefully some more people get to work on the game and we see the saber combat improved to be smoother and more interesting.

"I felt there was a large amount of human chauvinism... also I felt very bad that at the end the Wookie didn't get a medal also... oh, all the people got medals but the Wookie who had been in there fighting all the time, didn't get any medal, and I thought that was an example of Anti-Wookie discrimination." - Carl Sagan on the subject of Star Wars
He knew.

Don't forget about this. I digress though, the dev's wanna release some of the dumbest off shoots of character concepts, and people actually defend it, then be my guest. This games already 75% a failure anyways. Almost a year in they just now start releasing decent changes like the bp reduction. Clone wars is this games last stand

Darth Maul can't block because he is a Sith Assassin. They designed him so that he focuses on pure offence. He has aggresive playstyle so having a block would not fit his role as an assassin.

''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''

Darth Maul isn't able to block because that just isn't the play style he was created for.
He's a hit and run villain that can close the gap incredibly fast with his dash attacks & shred people up close in seconds.

He's an incredibly dangerous hero if played correctly, mowing down crowds of enemies with his dash attacks.

The Choke Hold & Dash attack combo used on a hero can be absolutely devastating for those who're affected by it.

What I'm trying to get at here, is that the whole reason he's without a block is because of his incredibly offensive capability, which is unlike any other hero in the game currently.

Darth Maul isn't able to block because that just isn't the play style he was created for.
He's a hit and run villain that can close the gap incredibly fast with his dash attacks & shred people up close in seconds.

He's an incredibly dangerous hero if played correctly, mowing down crowds of enemies with his dash attacks.

The Choke Hold & Dash attack combo used on a hero can be absolutely devastating for those who're affected by it.

What I'm trying to get at here, is that the whole reason he's without a block is because of his incredibly offensive capability, which is unlike any other hero in the game currently.

Hope that clears it up for you a bit.

All saber heroes are a hit and run type play style lol

Very true, but Maul is more of a hit and run than the others thanks to his amazing dash attack.

If Maul had a block, then he'd probably have a god awful dash attack like Luke.

Because Maul can win the the final stage of Crait by himself in 45 seconds if his opposition is made up of utter trash like in this example... he doesn't need any block!

Fixed it for you bud !

You almost didn't even have too, he failed to kill anyone. Dead if he even tried, irrelevant.

This is just a failed hero concept the Dev's released. It's the same problem with Yoda being disadvantaged against most saber wielders, Vader in particular, despite being quite literally the most dangerous Jedi alive. It's not just that it isn't lore friendly at all, but blatantly a farce. Asinine, utterly. It's like giving count dooku only force abilities, or having Jango be a ground based Hero. Call it a different take or whatever, but the true fans know its total crap.

Obviously for characters we don't see much scene time they can stretch out or extrapolate a few abilities and traits as seen with Lando, Boba, bossk etc. But excluding core abilities/traits that are paramount to the Hero is just 3 thumbs down. loco.

Look, I wanted Maul to block since pre-alpha. I still do. But at this point, I don't think the devs are gonna do jack about it. I mean, we are JUST ABOUT to ALMOST NEARLY get Grievous and Obi Wan added in. These are ICONIC characters. We still haven't gotten Anakin and Dooku, one of which is one of the main characters of Star Wars in general. THE CHOSEN ONE. They said they'd improve saber combat, and after a month of development it was changed, but wasn't a total rework like they said. It was an adjustment. We are just about to get Clone Wars content, and it's not even that much, since it's spread out. Hell, the skins shown are ones uncovered at LAUNCH. They aren't new. The new Sentinel reinforcement class that was also partly finished at launch is now just showing progress with the Drodeika leak, which was handled SOOO well. The Aerial reinforcement is still not nearly as good as the Enforcer. Not all heroes have HOK, a feature that should be part of them by default. They made Hero Showdown and Hero Starfigher big deals, even though those are probably the most basic modes they could make. They have a massive disconnect with us as the community and the development team, as shown by their use of social media (the infamous Explosive shot glitch melting Vader and the recent **** EA for the Clone Wars screenshot that they linked). A lack of attachments for base weapons, and no new weapons or star cards. Constant bugs and glitches. And SOOOOOOOOOO much more.

I don't think they are gonna change Maul anytime soon. Our best chance for this game to significantly improve (or improve in general) is to open it up for modding to work with the devs. Modders can supply content, and the devs can simply check over and adjust content.

Look at GTA 5. Mods have increased that game's lifespan for sure (even though it is still a fantastic game without mods). I mean, it would certainly help with the lack of content.

We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

"It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames

Look, I wanted Maul to block since pre-alpha. I still do. But at this point, I don't think the devs are gonna do jack about it. I mean, we are JUST ABOUT to ALMOST NEARLY get Grievous and Obi Wan added in. These are ICONIC characters. We still haven't gotten Anakin and Dooku, one of which is one of the main characters of Star Wars in general. THE CHOSEN ONE. They said they'd improve saber combat, and after a month of development it was changed, but wasn't a total rework like they said. It was an adjustment. We are just about to get Clone Wars content, and it's not even that much, since it's spread out. ****, the skins shown are ones uncovered at LAUNCH. They aren't new. The new Sentinel reinforcement class that was also partly finished at launch is now just showing progress with the Drodeika leak, which was handled SOOO well. The Aerial reinforcement is still not nearly as good as the Enforcer. Not all heroes have HOK, a feature that should be part of them by default. They made Hero Showdown and Hero Starfigher big deals, even though those are probably the most basic modes they could make. They have a massive disconnect with us as the community and the development team, as shown by their use of social media (the infamous Explosive shot glitch melting Vader and the recent **** EA for the Clone Wars screenshot that they linked). A lack of attachments for base weapons, and no new weapons or star cards. Constant bugs and glitches. And SOOOOOOOOOO much more.

I don't think they are gonna change Maul anytime soon. Our best chance for this game to significantly improve (or improve in general) is to open it up for modding to work with the devs. Modders can supply content, and the devs can simply check over and adjust content.

Look at GTA 5. Mods have increased that game's lifespan for sure (even though it is still a fantastic game without mods). I mean, it would certainly help with the lack of content.

all this jibba-jabba

but one thing you overlook that a good portion of the community, including myself, feel that Maul is very well balanced and doesn't need a block

Look, I wanted Maul to block since pre-alpha. I still do. But at this point, I don't think the devs are gonna do jack about it. I mean, we are JUST ABOUT to ALMOST NEARLY get Grievous and Obi Wan added in. These are ICONIC characters. We still haven't gotten Anakin and Dooku, one of which is one of the main characters of Star Wars in general. THE CHOSEN ONE. They said they'd improve saber combat, and after a month of development it was changed, but wasn't a total rework like they said. It was an adjustment. We are just about to get Clone Wars content, and it's not even that much, since it's spread out. ****, the skins shown are ones uncovered at LAUNCH. They aren't new. The new Sentinel reinforcement class that was also partly finished at launch is now just showing progress with the Drodeika leak, which was handled SOOO well. The Aerial reinforcement is still not nearly as good as the Enforcer. Not all heroes have HOK, a feature that should be part of them by default. They made Hero Showdown and Hero Starfigher big deals, even though those are probably the most basic modes they could make. They have a massive disconnect with us as the community and the development team, as shown by their use of social media (the infamous Explosive shot glitch melting Vader and the recent **** EA for the Clone Wars screenshot that they linked). A lack of attachments for base weapons, and no new weapons or star cards. Constant bugs and glitches. And SOOOOOOOOOO much more.

I don't think they are gonna change Maul anytime soon. Our best chance for this game to significantly improve (or improve in general) is to open it up for modding to work with the devs. Modders can supply content, and the devs can simply check over and adjust content.

Look at GTA 5. Mods have increased that game's lifespan for sure (even though it is still a fantastic game without mods). I mean, it would certainly help with the lack of content.

all this jibba-jabba

but one thing you overlook that a good portion of the community, including myself, feel that Maul is very well balanced and doesn't need a block

Ok, let me rephrase:

Even though I would like him to block, that isn't a major priority. There's plenty of stuff for them to fix and add before that. I understand that you believe he's balanced as is. But I don't think he is. No HOK. No block. Yes, he's got mobility. But so does Palpatine. If I want to play hit and run, the Senate is a better option (he's a better option for most of the time lol).

But in the end, they could make a balanced block for Maul. Inaccurate, high stamina consumption, but allows him to move quickly. We've already got a decent enough animation for it with the mod. Smooth it out a bit and it's pretty good. He'd still be attack oriented and have weak defense, but he'd have one. And if they were to ACTUALLY change saber combat, blocking is a must. Otherwise, as some have suggested he can get nonstaggered with the current system, you do realize that he's be one of the best duelists, then? All you'd have to do is spam attack, since he officially has infinite stamina now, and just eat away at your own until you can't block. And there would be no counter for it. Saber combat needs a rework, as it is just a joke. But in GA, when I played this game regularly, if a Maul went after me, I would be able to do an absolute minimum of 100 damage if I was caught off guard. But, most of the time, I could get in a good 200 or 300. That's just me. If I have a teammate, that's even more damage. He's too reliant on his dash attacks. He's too oriented on them.

I think I'm going off track again, because I'm not trying to change anyone's mind. I'm not pushing for it anymore. The way the game is going, there isn't much of a point for me to argue it. I'd rather them focus their efforts to making this game better overall than fix one thing that they should've had at launch.

We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

"It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames

This is at a bare minimum what needs to happen. I'll be satisfied with this game when permanent damage becomes a thing of the past. While it was there for balance in the bf2015 model, it shouldn't even exist now with the across the board HP/DPS nerfs to the Heroes.

Darth Maul isn't able to block because that just isn't the play style he was created for.
He's a hit and run villain that can close the gap incredibly fast with his dash attacks & shred people up close in seconds.

He's an incredibly dangerous hero if played correctly, mowing down crowds of enemies with his dash attacks.

The Choke Hold & Dash attack combo used on a hero can be absolutely devastating for those who're affected by it.

What I'm trying to get at here, is that the whole reason he's without a block is because of his incredibly offensive capability, which is unlike any other hero in the game currently.