Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

2100

HP

4 / 12

288.2

View range

2 / 12

Firepower

Shell

2791

DPM

5 / 12

257

Penetration

10 / 12

400

Damage

6 / 12

165

Devices/crew damage

5 / 12

1200

Burst damage

1 / 2

1067

Velocity

2 / 12

7.78%

Penetration loss over distance

9 / 12

—

Explosion radius

— / —

2372

DPM

5 / 12

340

Penetration

1 / 12

340

Damage

8 / 12

165

Devices/crew damage

5 / 12

1020

Burst damage

1 / 2

1334

Velocity

2 / 12

10.29%

Penetration loss over distance

2 / 5

—

Explosion radius

— / —

3593

DPM

6 / 12

65

Penetration

8 / 12

515

Damage

5 / 12

165

Devices/crew damage

5 / 12

1545

Burst damage

1 / 2

1067

Velocity

1 / 12

—%

Penetration loss over distance

— / —

2.42

Explosion radius

7 / 12

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

120.0

Caliber

7 / 12

6.98

Rate of fire

5 / 12

—

Reload time

— / —

19.80

Magazin reload time

1 / 2

3

Magazine size

1 / 2

3.00

Shell reload time

2 / 2

Gun handling

1.68

Base aim time

3 / 12

0.293

Dispersion

1 / 12

Dispersion factors

0.200

When moving

5 / 12

0.200

When rotating

5 / 12

0.080

When rotating turret

1 / 12

3.500

After shot

3 / 12

Gun angles

10°

Depression

1 / 12

12°

Elevation

11 / 12

180°/180°

Aiming arc (left / right)

1 / 12

37.23

Turret traverse speed

3 / 12

Mobility

62.21

Weight

6 / 12

Speed

50

Forward

1 / 12

15

Backward

1 / 12

Effective Power / Weight ratio

16.32

On hard terrain

3 / 12

15.16

On medium terrain

2 / 12

9.23

On soft terrain

5 / 12

Traverse speed

31.02

On hard terrain

5 / 12

28.81

On medium terrain

5 / 12

17.54

On soft terrain

8 / 12

7.18m×3.40m×2.11m

Size

6 / 12

Armor profile

Click or tap on the image to see 3D model

Primary armor

280–350

210–280

140–210

70–140

0–70

Spaced armor

288–360

216–288

144–216

72–144

0–72

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Average

Dispersion
good

Dispersion on the move
average

Power/Weight Ratio
average

Speed Backwards
good

Aiming Arc
good

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Good

Dispersion
good

Shell speed
good

Damage
good

Penetration
good

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Not recommended

Front Armor
bad

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
average

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Not recommended

View Range
average

Speed Forward
average

Power/Weight Ratio
bad

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Average

DPM
average

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

Developed starting in 1951 by DEFA, the state weapons design bureau. By 1958, the AMX 50 B received a number of improvements, including a low-profile cast hull and torsion-bar suspension. A new oscillating turret with a 120-mm gun was also mounted on the vehicle. Despite the fact that the Maybach engine power provided just 1,000 h.p., specialists from the German Gruppe M company were looking for a solution that would allow the vehicle to reach a speed of up to 65 km/h. Only one finished prototype of this variant was built.