The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

The swashbuckler combines skill and finesse with sheer combat prowess. Though swashbucklers can't dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile than most melee combatants. When she can pick her battles carefully, a swashbuckler becomes a very deadly opponent (not to mention hard to pin down). Swashbucklers also hold their own in social situations, unlike most fighters.

Stance: You gain 1% Doublestrike and Doubleshot as well as +1 to the Enhancement Bonus of the weapon in your main hand. Swashbuckling requires wielding a Finesseable or Thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor or no armor.

Druids cannot Swashbuckle while in animal forms.

For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.

In addition, while Swashbuckling, the following weapons receive Competence bonuses to their critical profiles:

Slap in the Face: While Swashbuckling and wielding nothing in your off hand, activate to deal 1 Bludgeon damage. Damaged enemies can't cast spells for 6 seconds and are stunned for three seconds (Perform + 1d20 saves for the Stun)

10 Spell Points

18 second cooldown

Requires Dashing Scoundrel.

Low Blow: While Swashbuckling and wielding a Buckler in your off hand, activate to perform a whield bash with +2 Critical Threat Range and Multiplier. On hit, knock down affected enemy for three seconds (Perform + 1d20 saves for the knockdown)