Minesweeper Games (Spectrum)

From MinesweeperWiki

The Spectrum Computer was released in 1982 and built until 1987. It was mainly sold in the UK, although clones were sold elsewhere and it was popular in the Soviet Union until much later. Most games for the Spectrum are written in Sinclair BASIC and use a keyboard or optional joystick. You can play most of them using the free Eighty-One emulator. Some games listed here require a TR-DOS emulator, such as Spectaculator, and this is noted where relevant.

It features a 20x30 grid with 45 mines. It is not clear whether this version or the Sergey Kurganov version is a copy or later release of the other, or if they just happen to use the same loading screen. Language is Russian.

Written for the ZX Spectrum 128K using TR-DOS. You will need to use an emulator that supports the Pentagon 128 or the Scorpion ZS 256.

Note: Author could not get program to work with Spectaculator - Aug 2010

Direction controls are 6,7,8,9 and 0 is a click. Grid is 10x10 and starts with 8 mines. After each level more mines are added and you receive points for speed. You keep advancing and accumulating points until you lose a game.

Three levels are 10x10 (20 mines), 16x16 (30 mines), and 20x20 (50 mines). You can hit 10 mines on Beginner, 3 on Intermediate and 5 on Expert before dying.. Controls are directions with 6,7,8,9 and 0 to click, [SPACE] to flag.

Written for the ZX Spectrum 128K using TR-DOS. You will need to use an emulator that supports the Pentagon 128 or the Scorpion ZS 256, such as Spectaculator.

Controls are O left, P right, Q up, A down, and M click. Grids are 10x10 (10 mines), 16x16 (40 mines), 21x21 (80 mines). Openings do not exist, instead a square is given a 0 if it has no mines. Score is the number of squares opened before losing. Language is English.

The controls are O left, P right, Q up, A down, [CAPS SHIFT] for a flag and [SPACE] to click. There are more than 40 levels which can be customised with 1 to 128 mines on a 20x20 grid. If you press 6 particular keys, then instead of openings you see a picture in the background, but the game does not give the code. Language is English with some Russian text.

Written for the ZX Spectrum 128K using TR-DOS. You will need to use an emulator that supports the Pentagon 128 or the Scorpion ZS 256, such as Spectaculator.

Written for the ZX Spectrum 128K using TR-DOS. You will need to use an emulator that supports the Pentagon 128 or the Scorpion ZS 256. It is not clear whether this version or the Vlad Corp version is a copy or later release of the other, or if they just happen to use the same loading screen. Language is Russian.

Note: Author could not get program to work with Spectaculator - Aug 2010

Direction control are 6,7,8,9 while [ENTER] is flag. There seems to be a mistake in the program, as [SPACE] should be a click but causes an error message. The game starts by asking for Height (2 to 20), Width (2-26) and Mines (1 to H*W-3).

Written for the ZX Spectrum 48K. You will need to play in an emulator that supports Z80 files, such as Spectaculator.

Original version has grids of 8x8 (8 mines), 10x10 (12 mines) and 12x12 (25 mines). It uses the standard O for left, P right, Q up, A down, and [SPACE] as a click. It is slow generating boards and openings. Version 2.0 was written the next day in C for comparison. It is much faster, has three sets of controls, and its grids are 8x8 (8 mines), 12x12 (18 mines) and 15x15 (30 mines). Score is the number of squares opened, there is no timer.

Written for the ZX Spectrum 48K as part of a programming contest. Actual title is "NoP's Minesweeper" and can be played in English or Spanish.