World of Tanks 8.2 will add additional achievements, don't forget Tanksgiving is underway

Last week I took a look at the new tanks that 8.2 will be adding, but Wargaming have also announced new achievements and game mechanics. This is going to be a pretty substantial patch even without the new tanks.

Before I dump all the update news on you, don't forget that Tanksgiving has now started and will be running until 11:30am GMT on November 23. During this time, crew experience is doubled, while there's a 50% discount on the credit cost of equipment and garage slots. There's also a 50% discount on the credit cost of crew skill resets.

Right then, are you ready? In addition to the aforementioned new tanks, here's what else we can expect from the patch. Some of the most significant changes include new sound effects (and after I just advised you to try some custom ones!), improved draw distance, an achievement for getting shot a lot but somehow not dying (I'll definitely be receiving that one) and the ability to finally, finally use fallen trees as cover.

New sound effects:

Reworked sounds for ricochets, tank hits, and penetrations.

Reworked sounds for round hits into landscape and other objects.

Reworked sounds for low-caliber guns.

New achievements:

Added the “Patton Valley” achievement for the destruction of 100 M46 Patton or M48A1 Patton III.

After the update releases, all previously destroyed tanks (of this type) will be counted.

Added “commemoratives” – achievements without a grade, which can be granted to a number of players in each battle:

Lucky’ – Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.

‘Cool-Headed’ – Survive at least 10 ricochets and non-penetrations in a row from enemy team players.

‘Spartan’ - Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left.

‘Ranger’ - Destroy all enemy light tanks (at least 3) in the course of one battle.

New game mechanics:

Fallen trees are counted as masking cover (like bushes) for the visibility system (fallen trees were excluded from the calculation of visibility earlier).

Reduce or completely removed tank vibration when rolling over rubble, rails and small objects.

Increased radius of gun firing and hits sounds, Changed the way these effects sound at a distance.

‘Brothers-In-Arms’ perk now gives a bonus to the ‘Mentor’ perk.

Changed to armor values more in line with historical real-world vaues for Т-34-85, IS, Matilda (British) tanks.

Improved rendering performance of trees and vegetation – this should reduce fps drop in the sniper mode when one has a large amount of vegetation on the screen.

Low performance improved for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.

Fixed the incorrect auto-detect of the Texture Quality in the Graphics quality menu.

Reworked and optimized some destruction effects of buildings and objects.

Some objects were reworked and readjusted based on the taxing of system resources.

Added the shadow of the vehicle in the garage space.

Added the effect of decreased brightness and density of emblems and inscriptions while in post-mortem mode.

Alterations to the user interface:

Battle Interface: module icons (bottom left corner of the screen) will now have a a repair progress indicator.

Fixed sharp camera shifts when interacting near or with other objects (tanks).

The distance between the icons of the tanks in the Tech Tree was reduced.

In the tank tech tree, the way back to the full tech tree for the nation was changed. It's now a flag instead of a link that reads 'Back to Tech Tree'.

In the tank tech tree, the research cost and the purchase price for the tanks and their modules will be displayed--regardless of whether or not you've already purchased them.

In the tech tree, If there is a shortage of resources or experience, the pop up will show how much experience or credits are needed for research and purchase.

In the tech tree, vehicle experience representation has been changed.

When viewing players on your team from post-mortem mode:

Fixed drowning indicator display.

Added the display of ‘empty ammorack’.

Added the status of tank modules and tank crewmembers to the available display.

Removed display of damage to allies from after-battle statistics.

The login message ‘Cannot connect. Connection is blocked by firewall’ changed to ‘Unable to connect to the server. It may be that the server is on maintenance or you may need to check your connection settings.'

The old message for a failed attempt to connect to the server was changed:

"The login packet sent to the server was malformed" to "Error in authorization on game server. Your game client version is outdated or damaged’

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