Mission Enemies

Walkthrough

Head inside to find that the monastery had gone dark (in the most literal sense as well) for a reason. Climb your way down in the first darkened room. With only your flashlight to see, scour this first area for a number of useful items and intel, including an asari corpse that points the team toward the Great Hall.

Wall safe - In one of the student's rooms, this wall safe relinquishes 7500 credits.

NOTE: If you have an imported character with Samara alive, she will make an appearance during this mission.

Eventually, you'll come upon a wider, expansive space with plenty of cover -- clear indicators of an impending battle. Sure enough, the crew gets a taste of the asari-turned Banshees. These powerful foes are highly resistant to bullets and teleport all over, unleashing their own biotic powers upon their opponents. Dispel the barrier and wittle down the armored Banshee as quickly as possible; keep a safe distance from the Banshee to avoid suffering from any real damage.

Soon after the destruction of the Banshee, Cannibals make their appearance from the door up ahead. Compared to the Banshee, these enemies will crumple after a few bullets. Bypass the door and continue on to find an asari survivor.When you meat up with this survivor, she will ask a favor of you, and you will be given the opportunity to gain Paragon or Renegade points. Either way, Falere will run off after you reveal the existence of the bomb and your plan to detonate it.

Chase after Falere using the traditional method of opening doors. Just on the other side of the door are a bunch of Cannibals standing by; if you duck into the room on the side, you'll find a few goodies along with a medical station:

Wall safe - Crack open this safe for 5000 credits. It is found in another small room with computers on the upper level.

Weapon bench - In the same room as the wall safe.

Continue down to the lower floor, to where Falere descended, and meet up with another Banshee and its retinue of more Cannibals. Bypass the door after the battle to enter another dimly lit area. In the very center of the room, you'll find the remains of an asari commando.

Activate the elevator to reach the Great Hall. The bomb is intact, and both Ardat-Yakshi sisters appear intact...at first.

To both the right and left there are Medical stations behind the buttresses and on the floor, in the middle of the room near more dead Asari, there is a Med Kit - Collect them for either XP or Medi-Gel.

When you attempt to activate the bomb, a pair of Banshees and an accompanying group of Husks crash the party. Take out the pesky Husks first. The pair of Banshees poses a huge threat to the squad, but be sure to focus fire on one at a time. Luckily, there are a couple of medical stations around the room that you can use to keep the squad and yourself healthy. Run laps around the big room if you need to keep your distance from the deadly enemies.

Afterwards, find the detonator and flee.

NOTE: If Samara is present, you can prevent her from killing hersef with a Paragon interrupt. Her attempt will preclude the chance to kill Falere afterward.

Outside the burning monastery, you will be faced with the choice of permitting the sole Ardat-Yakshi to live on or die.

Paragon - Samara is saved (provided she lived in Mass Effect 2). Asari Commandos are gained as a war asset. Samara also promises to join the war effort.

Renegade - The remaining Ardat-Yakshi is killed. You earn the satisfaction from asari high command and the Asari Commandos as a war asset