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Month: February 2014

Howdy, my name is Allaryin and I just tricked the others into giving me write access to the dev blog 😉

First off, by way of personal introduction. I’m a professional software developer and have been around the modding community for about two years now – primarily releasing small patches for other peoples’ mods and hanging out on irc. I had made some small changes to EBXL in the past (mostly config file improvements iirc) before officially joining the team last month. I am also one of the developers on MCUpdater as well as several small mods that were doomed to obsolescence as Vanilla (or other big mods like Thermal Expansion) beat me to feature releases.

We have big plans for EBXL, and I am going to make sure we actually inform people of interesting progress as we start making more regular releases in the very near future. If all goes according to my evil plan, we will be updating to MC1.7 in the next couple of weeks as well as making at least one final MC1.6 release after this last one.

One thing I’ve been playing with is New Dawn support. It is in the early stages, but since New Dawn itself is pretty young too, I don’t feel bad letting people see what we’ve got. The mod is a cool alternative terrain generator, and it gives me really interesting controls over what sort of conditions biomes appear in.

Speaking of this release, it is almost ready – but a few of us have had some real life emergencies come up that are cramping the schedule a bit. We will be releasing 3.15 within the next 24 hours, hopefully sooner than later.

In the worst case, where we still have not vetted all of the patch’s changes, I will make sure we still release the stable updates and make quick mini releases to follow up in the next few days.

In the meantime, enjoy this soothing image while I go pound out the last few bugs with a hammer.