I talked to Jonathon Wilson from Pocket Money Games about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university to getting a job as an intern with QA, to now being a Lead Designer.

David has over ten years of experience making podcasts and naturally has a lot of advice to give for anybody considering starting a podcast. We talk about why they spend a lot of time arguing on The Computer Game Show and how or why you'd want to monetise your podcast.