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Hello friends.
I took a pause from playing 3e, since there will be soon a tournament in Bordeaux to say goodbye to 2e, and Im focusing on that.
(EDIT, I pressed ENTER too soon...dang it)
That being said, Im going to test 3e very soon, and Im struggling on what Upgrades would be wise to use on Parker's crew.
"Wanted criminal" looks very powerful on Convict Gunslinger, but "Soldier for hire" seems equally valuable on them.
Are Bandidos worthy of those Updates? I really think that only the Gunslinger and Mad Dog would be really worth using those Upgrades.
I don't find much use for "Servant of the Dark power", honestly. Maybe on Sue?
I would love to hear your thoughts.
Cheers!

So, I've played a couple of games with Parker and... won them all with the same crew.
Now, I know that Tara, Levi, Viks or Hamelin might have done the same with more confidence, but. It's bloody Parker! The Clint Eastwood of Malifaux!
So here's the crew I've been playing:
Leader: Parker Barrows - Cache:(4) Stick Up 1ss Black Market 1ss Oath Keeper 1ss Doc Mitchell 3ss Mad Dog Brackett 9ss Lucky Poncho 1ss Oath Keeper 1ss Benny Wolcomb 8ss The Bigger They Are 1ss Hodgepodge Emissary 10ss Conflux of Stolen Goods 0ss Marlena Webster 8ss Desperate Mercenary 3ss Desperate Mercenary 3ss
A small comment on the list:
First, Parker upgrades. Oath is there for an unhealthy turn after you've failed your engine and not attached Stick Up, it's basically an extra SS and an extra Walk. Black Market you won't be swapping out, Stick Up is a must.
Doc & Mad Dog are your health insurance and alpha strike potential. Push, walk, blow it to hell, rapid fire to your heart's content, especially in clustered deployment like Corner (that's about 30" threat range)
Benny is a flexible slot if you need a tank: he prevents, he heals, he obliterates henchmen with min 4, but in most cases you're better off taking Sue with Scramble or Return Fire. For Symbols you take Stalker with Scout and drink your opponent's tears (unless it's Lucius or TT, then they get to drink).
HPE makes this mess of a crew work: you draw cards, you place an enemy marker turn 1, he's no slouch at bashing heads in, he's the ultimate scheme runner and another target for Parker's free (0) Interacts, as well as the Doctor's push. Just a great model that gets to draw 3 cards Turn 1. Memento on Mad Dog, Vitality on Sue or Marlena, and he can swap those around with the new (0).
Marlena is another cornerstone: SS prevention or not, Parker used to die like a fly to a random RJ on damage, and without him the crew falls apart. Now he can stay alive and farm SS for as long as Marlena is around, and she's very sturdy.
Mercs. Now we can fit 8 activations in the list, screen against Nekima and Viks and Take this to my son a random SS or two.
A friend was telling me "take the same models with a different master, and you'll get better results", but the prospect of chewing through Parker's 14+ wounds and SS prevention makes him live to burgle another day, and his ability to generate 2SS per turn is what really makes me wonder: is he playable in the new scheme pool?
Previously, he would run out of cards before the action even began, with his 7+ on trinkets and 8+ on pushes, but now you get to draw a lot with HPE.
As for his toolbox, I'm mostly using Stick Up for movement, Hidden Steel Plate for protection and denying condition-based Strats (Unflinching Stare is a hidden gem), Black Market's (0) Interact is golden for Ply. Coordinated and Shield look like garbage in most situations, but Crate can be amazing against marker-heavy opponents (cough, Titania) and Hail is a nice piece of board control.
A smart opponent wouldn't let you abuse Hands in the Air, but if you get to tag an enemy summoner with it, holly molly (pun intended).
So. Thoughts?
Who would wreck this crew's day?
Which strats would it be unplayable in?

Here is the first crew I ever completed; Parker Barrows and his Gang. Initially I didn’t care for the Wild West theme of Malifaux, now its become my favourite. And who better to lead me down my path to Scripts than a bunch of honest-to-goodness outlaws!

I had the pleasure to attend the Capital City Winter Murderland tournament, held at The Historic Haven in downtown Frederick, MD on January 13th and 14th. It was a trios event, and you can find the tournament pack here. The team aspect came into play where each team would declare Factions, select Masters, then go through a pairing process to determine whom played whom. Team rules were light, with the exception of no doubling up on faction, and no doubling up on cross-faction masters in a round (ex. no Resurrectionist Tara and Outcast Tara in the same round). My team was the Vegan Zombies, named after a pun ("What to we want?" "GRAAAAINS") and consisted of myself playing Outcasts, and two of my regular opponents bringing Guild and Resurrectionists.
Leading up to the tournament, we each decided to focus on a small pool of masters. We figured that by focusing on a few masters, we'd be more familiar with them in the context of the tournament. I brought Parker Barrows, Tara and the Viktorias. Our Guild player brought Nellie and Perdita, and our Resurrectionist player brought Molly, Kirai and Yan Lo.
I'll be posting each round below as a separate post, but will be linking them all here. Then, I'll have a post for my final thoughts on the event. Thank you for taking the time to read this, and I appreciate any input/ comments you may have! Round 1 - Parker Barrows vs. Pandora
Round 2 - Parker Barrows vs. Wong
Round 3 - Parker Barrows vs. Lady Justice
Round 4 - Tara vs. Ulix
Round 5 - Parker Barrows vs. Lilith
Final Thoughts

So I recently went out to my LGS and bought the Parker Barrows box. Along with that, it was recommended to me to buy Bishop and Hans as well, because I wanted to make a 50 point crew. I did more research online, and was wondering, are Hans and Bishop good additions to the Parker Barrows Box set?

What configuration of upgrades do you Parker players like to start the game with? I feel like an Oathkeeper is a shoein, and probably Highwayman as well, but what about the third slot? Do you like coordinated heist for the extra mobility at the start (it's harder to stick on later as well)? Stick up to shoot Parker over the board? Or hail of bullets to get some movement lanes blocked off early? I feel like Crate of Dynamite and Human Shield are not really in consideration, and Black Market seems more effective later in the game as well.

Looking for someone willing to part with the "A Fistful of Scrip" box at a semi-reasonable price, EU-based and ready to ship internationally (will pay via paypal and cover shipping, naturally).
New on sprue/in box preferably

Alex Vian/TheGreatSerpent
"Here in the Twin Cities Malifaux community, we’ve begun a Shifting Loyalties campaign, coinciding with the global Malifaux event Divergent Paths! My first opponent is a local guy who, because he has an infant (whom he loves?), is unable to come out to the stores. So I faced him in his lovely home in the suburbs, in a showdown which combined both the Campaign and the Divergent Paths event, as we battled over a wayward child who just came to Malifaux and was being hunted by Witchling Stalkers."
Below are the lists that were brought and the following link contains the entire write-up: http://midwestwargaming.com/campaign-battle-report-parker-barrows-outcasts-v-jakob-lynch-ten-thunders-malifaux/
My list for week one of the Campaign:
Parker Barrows
– Highwayman
Doc Mitchell
Bandido
Bandido
Bandido
Mad Dog Brackett
Johan
Sue
Big Jake
+3 scrip
The Campaign has slightly different listbuilding rules, limiting me to only one faction upgrade paid for by soulstones in my first list. Up to 3 soulstones can be left for your ‘scrip’ bank.
My opponent’s list:
Jakob Lynch
-The Rising Son
Hungering Darkness (0)
The Illuminated x2 (14)
Mr. Graves (8)
Mr. Tannen (6)
Monk of High River x2 (12)
Ten Thunder Brother (5)
3ss left for scrip

Does anyone have advice about facing the masked bandido? Specifically with Lynch.
I expect to be blindsided by the new stuff but if anyone has tips about priority targets or schemes to avoid that would be neat

I started a blog to take note of my successes and failures as I push myself to prepare for 2017 NOVA, a personal goal of mine. So I want to start making Batreps and paint WIP pictures.
I'll say that Danielo_s' idea of going down to two masters has been phenomenal for me. Especially since Viks and Parker are apparently my exact fit playstyle wise.
Anyway, let's kick things off with an incomplete BatRep of yesterday's tournament, my first win in a year and a half of playing.
http://willmalifaux.tumblr.com/post/150641857252/i-won-my-first-tournament

Minnesota wargamer Alex Vien/TheGreatSerpent has written up yet another awesome battle report with his favorite Outcast, Parker Barrows. This time, it is vs a familiar foe, Jack Daw of the Outcasts.
Alex is preparing for the Renegade Open and has been experimenting with the idea of having an 'All-Comers' Parker Barrows list that he can drop into any matchup. In this battle report he continues to test out that experiment and gives a turn by turn re-telling of his game. If you enjoy his batrep or have thoughts, leave a comment for him.
http://midwestwargaming.com/battle-report-parker-barrows-outcasts-v-jack-daw-outcasts-malifaux/
Here's the lists:
50 soulstone Outcasts Crew:
Parker Barrows + 6 SS Cache
-Highwayman
-Stick Up
-Hail of Bullets
Doc Mitchell
Bandido
Bandido
Ronin
Freikorps Trapper
Sue
-Oathkeeper
Mad Dog Brackett
-Crate of Dynamite
-Lucky Poncho
VS
David’s crew:
50 soulstone Outcasts Crew
Jack Daw + 4 SS cache
-3 facedown curses
-Twist and Turn
-Betrayer
Convict Gunslinger
Lady Ligeia
The Guilty
The Guilty
The Guilty
The Hanged
Montresor
-Brick by Brick
-Fearful Whispers

Minnesota wargamer Alex Vien/TheGreatSerpent has written up an awesome battle report with his favorite Outcast vs the devious Gremlins.
Alex is preparing for the Renegade Open and has been experimenting with the idea of having an 'All-Comers' Parker Barrows list that he can drop into any matchup. In this battle report he continues to test out that experiment and gives a turn by turn re-telling of his game. If you enjoy his batrep, leave a comment for him.
http://midwestwargaming.com/battle-report-parker-barrows-v-somer-teeth-jones-malifaux/
Here's his list:
Parker Barrows +4 Pool
-Hail of Bullets (1)
-Highwayman (1)
-Stick Up (1)
Doc Mitchell (3)
Mad Dog Brackett (9)
-Lucky Poncho (1)
-Crate of Dynamite (1)
Sue (8)
-Oath Keeper (1)
Pride (8)
Big Jake (5)
-Oath Keeper (1)
Bandido (5)
Bandido (5)

Battle Report - Outcasts (The Barrows Gang) versus Gremlins (The Sky Pirates)
Standard Encounter
Strategy: Turf War Schemes: Assassinate, Bodyguard Deployment: Corner Pool: 48 Soulstones The Barrows Gang
Cache: 4ss
* Parker Barrows
- Coordinated Heist [2ss]
* Mad Dog Brackett [9ss] (Bodyguard)
* Doc Mitchell [3ss]
* Sue [8ss]
* Johan [6ss]
* Big Jake [5ss]
* "Fan the Hammer Fillion" (Bandido) [5ss]
* "Scarface Sally" Torres (Bandido) [5ss]
* "Bushwhacker Bonnie" Clyde (Bandido) [5ss]
The Sky Pirates Cache: 7ss
* Zipp
- The Gift of Gab [1ss]
- Hovering Airship [1ss]
- Rambling Diatribe [1ss]
* The First Mate [9ss] (Bodyguard)
- Where the Captain Can't See [1ss]
* Earl Burns [3ss]
* Iron Skeeter 1[6ss]
- Poorly Handed Explosives [0ss]
* Iron Skeeter 2 [6ss]
- Treasure Map [0ss]
* Iron Skeeter 3 [6ss]
- Airship Spotlight [0ss]
* Stumpy (Bayou Gremlin) [3ss]
* El Kabong (Bayou Gremlin) [3ss]
* Beauregard Buckets (Slop Hauler) [5ss]
--- Lured by promise of treasure, two crews of roguish ruffians drew down in the North Hills outside Malifaux City. At stake, a small graveyard, long abandoned and haunted by a solemn statue at its heart - and buried in one of those graves? A small fortune of soulstones hidden awayin the time of the First Breach.
Someone cue the dramatic music on the Aethervox....
---
At home in the North Hills, the Barrows Gang moved to claim the cemetery for themselves, seizing the Initiative and Scouting the Field to take up advanced positions in the wooded rubble surrounding the small burial ground. The wandering balladeer named Sue moved forward, hat tipped low....
MEANWHILE ABOARD THE AIRSHIP INFAMY!
Captain Zipp and his crew came in for a landing, not yet aware they were not alone. Rocketing downward to the cemetery, he was caught in an ambush by 'Bushwhacker Bonnie" Clyde, the ruthless robber diving out of concealment in the woods and taking a practiced shot at the green menace before diving back into cover; as one of the Iron Skeeters flew in to support their Captain, "Scarface Sally" Torres joined her sister-in-arms, rolling out of the treeline and pausing only to fire a skillful shot at Zipp. As another Skeeter swooped down from the sky, "Fan the Hammer" Fillion focused and fired on it, and Parker Barrows decided enough was enough - twirling his Colliers he unleashed a hail of bullets into the air to cover his people from any attacks by these sky pirates. The rest of the two now-warring gangs pushed forward, the First Mate leaping and scurrying to croak menacingly but fruitlessly at the lurking bandits and the far-less-mobile gremlins and outcasts loping forward at a slower pace.
The small graveyard soon became a warzone. Zipp seized Bonnie and rocketed her up into the sky, throwing her out of the cemetery's walls to land with a vicious thud, then opened fire wildly to no avail; Sue took aim and fired a telling shot that wounded the Sky Pirate captain and made him realize that he may have let his ego overwhelm his common sense - but by then he was hemmed in. Parker Barrows grinned and took aim at the scrap between Zipp, Bonnie, and one of the three Skeeters, Bonnie ducking as her boss's bullets struck home , before quickly sliding out of the knot of opponents at the graveyards' center. Parker fired again, only grazing one of the Skeeters but severing a satchel strap and causing a very dangerous bit of payload to fall to the ground... right in time for Parker to improvise as only he could and take aim at the crate of explosives... a loud, thunderous explosion rocked the cemetery, wounding Zipp yet again but causing two of his Skeeters to go up in explosions of fire and scrap. The Bandidos and the Bayou Gremlins traded volleys and increasingly-serious injuries and the First Mate dove in to duel with both Johan and Big Jake; the surviving Skeeter dueled in close-quarters with Mad Dog Brackett on the outskirts; Sue focused and fired at Zipp but the canny Captain evaded and rocketed away to seek the solace of slung slop.
Healed and rallying, Zipp seized the initiative and flew back into battle, commanding the crew to Drop the Pianos in a bombastic barrage - but lacking pianos, they instead hurled a great chest of scrip overboard to the Captain's horror - and soon to Parker's as the heavy payroll chest crashed crushingly down upon him with the force of furious, bloody-red Fate. Groaning and taking only small solace in the fistful of scrip he shoved into his pockets as he rose to pursue, Parker brought another dropped charge of dynamite to a ballistic climax - but this time for naught. The First Mate was severely struck by Johan's hammer and soon leapt away to safety . Drunk and despondent, Doc Mitchell pulled a flintlock to shoot at the fleeing, nearly-dead Zipp.. but Parker gunned the old man down for his temerity. With Mad Dog still struggling, Johan charged forward and sunders the last Skeeter with a severe strike of his hammer, the machine falling to earth and erupting, leaving both the Barrows Gang members smoldering as they walked away with no care for the explosion behind them. Unfortunately for Zipp, he finds out the Man has Come Around, and Sue cuts him down. Earl lashes out at Parker and bashes at the outlawbrusingly with his wrench before being gunned down for his trouble, and soon the stump-legged sharpshooter loses a duel to a badly-battered Bonnie Clyde and the First Mate becomes material for a new pair of boots at the buckshot of Mad Dog's shotgun. Scarface Sally shoots down the banjo-bashing lunatic El Kabong, and as the smoke clears it leaves only one green soul left standing. Some are born to greatness, some achieve greatness...and some have greatness forced upon them.... some, such as the humble slop-hauler Beauregard Buckets.
As the Bandits drew in, Buckets steeled his resolve in the face of a battle already plainly lost. The bandits shot at him, hemmed in his escape and threw dynamite at his feet with the demand to put his hands in the air! Facing the end, Beauregard Buckets did the only thing he could as the charges exploded athis feet and he deftly dodged death: He hurled scalding, noxious slop at his tormenters' leader... and the heat and fumes and filth laid low not only the battered Parker Barrows but Bonnie Clyde behind him. Cursing as their Boss fell to flung foulness, the Bandits opened fire with all they had - but Fate favored Beauregard Buckets - the Gremlin Who Survived.
He may have lost the battle, and his new employer, and a pound or two of flesh besides... but he had a story to tell, and though swift use of Stones would save Parker Barrows and Bonnie Clyde, neither they nor any of the other Barrows Gang would ever forget that day , the day the Boss was bested by Beauregard Buckets!
---
Scorecard! Turn 1 : Outcasts 0 - Gremlins 0 Turn 2: Outcasts 1 - Gremlins 1 (+1 Strategy / +1 Strategy) Turn 3 : Outcasts 2 - Gremlins 2 (+1 Strategy / +1 Strategy) Turn 4: Outcasts 7 - Gremlins 3 (+1 Strategy, +3 Assassinate, +1 Bodyguard / +1 Bodyguard) Turn 5: Outcasts 10 - Gremlins 3 (+1Strategy, +2 Bodyguard / +0) Turn 6: Outcasts 10 - Gremlins 5 (+0 / +2 Assassinate)
Final Score:
OUTCASTS: 10 GREMLINS: 5

So, with Parker becoming available tomorrow I no longer have an excuse-I've loved a lot of the various henchmen and enforcers among the Outcasts but there was not a proper 'Old West' Master to play along with a lot of the ones I loved the look of - I do favor theme. Parker and the Barrows Gang look wonderful and Parker himself looks incredibly fun and schemey - something I've lacked in my current (Neverborn) Master pool.
So, I know that until people start getting the book tomorrow that information might be unavailable -especially where his Crew are concerned. But when that information does becomes available, I'd greatly appreciate knowing what the 'high end' 'Stone total on A Fistful of Scrip is and what more-seasoned Outcasts find the box would benefit from - not the rules cards or anything but an overview of the other Barrows Gang members and their strong suits and costs.
Sue is an auto-include for me, as I hear great reviews and being honest he's a huge part of what drew me to look into the Outcasts; I'm also strongly looking at Convict Gunslingers.
Also, I'm pondering if Ronin might have synergy? With Finish the Job and Seppuku they seem to play a bit into Parker's mechanics?
(And yes, I know that the Freikorps are highly, highly recommended. They're on the horizon)
Thank you all in advance.