Lifestones

4 - Mishandling of Multiverse

>> What steps will reproduce the problem?
1. Disable per-world attuning
2. Attune to a lifestone in world "worldA"
3. Die in "worldB"

>> What is the expected output? What do you see instead?
I'm supposed to be warped back to my lifestone in worldA. I actually go to worldA, but at the world's spawnpoint, not the lifestone.
This however doesn't occur if you die in your lifestone's world.

Humm, that would seem logical. As is, the per world attunement mainly decided if a player can have a global lifestone or per world lifestone, and if they die it checks if they have one in their current world, if not it picks one from a different world.

Try disabling fallbackToOtherWorldLifestone. That should prevent people dying in worldB from going to worldA.

I should probably add a permission that's needed to respawn at a lfiestone. So if the permission isn't available in a specific world and a player dies, they won't go to a lifestone and will instead go to the world's spawn point. Someday.