Tom Shea

I am a front-end expert with years of experience engineering and troubleshooting web apps and websites. Javascript mastery plus extensive knowledge of browser compatibility differences and CSS quirks means I can help you solve any problem you've got. Try resizing this page - it's fully responsive!

Skills

Experience

Prototype new and innovative creative products, working with designers to create proofs of concept for new ideas and executions. Maintain development environment for the Foundry development team, supporting production development with new tools and libraries to make ad development easier. This position was literally created to describe the work I was already doing on my own initiative.

Use Javascript, HTML5 and CSS to build mobile advertisements for clients, based on specifications from designers. Work closely with designers to determine feasibility of ideas, with industry-leading turnaround times to ensure campaigns launch on time.

Repair and refurbish computers that are sold to raise funds for technology education in Montgomery County. Build a computer lab that was donated to Interfaith Works, a nonprofit agency that works to meet the needs of the poor and homeless in Montgomery County.

Personal Projects

Ludum Dare entries

December 2010 – Present

Ludum Dare is a thrice-yearly game jam focused on building games from scratch over a weekend. I've participated in almost every one since 2010, back when there were only 284 other participants. In 2017 Ludum Dare has grown a lot, and there are 2351 entries in the latest jam. I am proud of all of the games I've created for Ludum Dare, but there are too many to list all of them. You can see the full list of games at http://ludumdare.com/compo/author/thristhart/ and on the new LD site at https://ldjam.com/users/thristhart/games. Here are some highlights:

WHISTLE COMMAND, a game you control by whistling. First place out of 2821 other entries in both Innovation and Theme.

SneakyLink, a game about chatting. Web-based window manager and OS-like interface. Incomplete, but I'm very proud of the interface I built in 48 hours. 16th place in Innovation out of 2495 entries.

Flow, an atmospheric and moody game/toy about growing flowers. Very simple two-button interface designed to work well on both mobile and desktop. 16th in Mood out of 2866 entries.

Kitchen Sync

September 2014 – October 2015

Kitchen Sync was created to solve a problem I often ran into with my group of friends: we have a youtube video we want to watch together, but we're not in the same location -- we're all over the world, talking over the internet. Kitchen Sync is a web app that allows users to sync up media (not just youtube, but also mp4 files, audio, etc) such that everyone is seeing the same thing at the same time. It even factors in latency and distance to make sure it feels like everyone is in the same room together.

Cyrclebot

December 2014 – October 2016

A bot for Mumble that plays youtube videos over VOIP. There were existing solutions, but I wanted to take the opportunity to learn about audio codecs and processing. When we switched to Discord in 2016, I ported it over to the Discord API, but that version of the bot isn't publically visible right now.