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Yes there will, eventually, be more Maya tutorials coming to Designalyze.com - they will be a bit more advanced and focus on procedural animation, particularly the use of the nucleus engine such as nParticles. Thanks for watching!

Got it. I just had to flatten the contour output. thanks anywways. Can you tell me how i can add 2 points at the end of each mesh to get a lofted closed brep? I know how to do it on rhino, but how do i add oints with the curves in input to get the closed brep?

hi , i just received your message. actually that image it´s kind a fake. i did all those experiments with rhinoscript. no grasshopper. i have a version with gh and vb net. but its very buggy...

i had to remove my thesis from issuu because a lot of my work (theory, and some exercises )were used without my authorization, people doing presentations with my work , and extraxting portions of text literally, without reference , and presenting it to some congress , so to avoid all kind of problems, i decided to remove it. sorry