I didn't do much, before another person with my uid logged on.
Here it is. Vt100 Esc codes have been added since my day so you may see
some junk. Chars if you tty cannot eat them.
-----------------------------here it is------------------------------------
Script started on Tue Feb 26 19:33:07 1991
Trying 128.205.2.2...
Connected to 128.205.2.2.
Escape character is '^]'.
Username: MASPROJ1
Password:
Welcome to VAX/VMS version V5.4-1A on node UBVMSC
Last interactive login on Tuesday, 26-FEB-1991 20:35
Last non-interactive login on Friday, 22-FEB-1991 20:13
*
* Users should read the following NEWS newsgroups:
*
* sunyab.announce.important (Important global announcements)
* sunyab.announce.* (General announcements)
* sunyab.general
* sunyab.grads
* sunyab.undergrads
* sunyab.*.announce (Specific announcements)
* sunyab.vms.tutorial (VMS specific hints)
*
* Userids CONSULT, ASKOPER, MICHOT, REPAIR, and GRIPE answer MAIL about
* VMS/CMS, Operations, Micros, Communications, and Academic Computing
*
********************************************************************
* Computer STATUS Telephone Number is 636-3525. *
*------------------------------------------------------------------*
* Xerox 8700 will be down 8-10am every Tuesday for maintenance *
*------------------------------------------------------------------*
********************************************************************
ubvms> maslib monster
*******************************************************************************
* College of Mathematical Sciences *
* (MASLIB@UBVMS or MASTER@UBVMS) *
* *
* This version of the maslib driver is brought to you by: *
* *
* Dan English (MASDAN@UBVMS) Greg Molik (MASGREG@UBVMS) *
* Erik Bryant (MASERIK@UBVMS) Bill Palter (MASBILL@UBVMS) *
* *
*******************************************************************************
Mail problems to masdan and maslib.
Read the sunyab.games newsgroup for more information about maslib games.
Welcome MASPROJ1 asking for MONSTER on UBVMSC at terminal NTY118:.
1) Play Monster
2) Play Monster2
Version> 1
)0 =Welcome to Monster: a multi-user game where the players make the universe.
Select a Universe to enter:
1) Monster - Multi-User adventure game.
2) UB - The world we live in.
Choose D for the default universe.
Universe> 2 1
Welcome to the world of Monster
Type Help now for startup commands:
Welcome back, King Kickass. Your last play was on 24-FEB-1991 at 3:35pm.
You're in the Necromancer Street.
This section of the street connect some of the more interesting
sections of the city. To the north one may enter the
Grand Playhouse where delights for the eyes (but not hands) can be
found. Further travel to the east will lead you to the more
businesslike sections of the street.
To the south is the archives.
The street continues east and west.
> who
Monster Status
26-FEB-1991 8:38pm
* - Monster Operator
Username Game Name Level Class Where
v112pfsd Turin Deathstalker 7 Thief royal passageway
v130qmty Friendly Druid 1 HelDruid void
v063j3h4 Magog 1 Mage the maze
v056mdht sorry freeon it 2 Troll northwest corner
v051lpqa *opp'n along 9 GameMstr the maze
v059nqal Soulcatcher 3 Mage the maze
v125qqna Hanged Man 3 Mummy bordering forest
v999rbqh Freeon it 1 Troll east base of hill
v125qqml Puzzeledfrog 1 Warrior lothlorien shop
masproj1 King Kickass 1 Troll necromancer street.
v108npa5 Mummy 1 Troll the maze
> sje
Bad command. Type ? for a list.
> she
--------------- Character Sheet ------------------
Name :King Kickass
Class :Troll
Size : 9'
Exp/level : 1630/1
Health/Max : 2638/2638
Move delay : 38/100 seconds
Attack delay: 280/100 seconds
Weapon usage: 100%
Poison chnce: 5%
Move silent : 10%
Armor : 20%
Total Kills : 3
Money : 44
Money in Bank: 70
Weapon :claws 250/395
--------------------------------------------------
> l
You're in the Necromancer Street.
This section of the street connect some of the more interesting
sections of the city. To the north one may enter the
Grand Playhouse where delights for the eyes (but not hands) can be
found. Further travel to the east will lead you to the more
businesslike sections of the street.
To the south is the archives.
The street continues east and west.
> e
You're in the Necromancer Street
Beyond a doubt this is the most interesting section of the
Necromancer street complex.
Warring factions have littered this area with signs. Clearly
the argument lies on whether the God depicted in the Church
exists or whether the Atheist's are correct. Arguments
are depicted on signs everywhere.
To the north is king's road south.
To the south is north atheist ave..
Necromancer Street continues to both the east & west.
> e
You're in the Necromancer Street
Cafe Mana is to the north.
To the east is east entrance.
Necromancer Street continues to the west.
> e
You're at East Entrance
You have passed through the east entrance into the Wizard City.
Here all your fantasies for power and your fears of death
may be fulfilled. Great places of learning such as the Library
of Ancients may teach you, the Wizard City Inn may house you,
numerous resteraunts may feed you, shops and stores may
provide you with all you may need, but cross not the leaders
of the Guilds that lie in the city or Death and the graveyard may
be your only reward for your stay in the city.
There is an Alley to the north.
There are more shops to the south.
To the east is west bank of river.
To the west is necromancer street.
> n
You feel a rat crawl over and down your back as you
crawl your way northward.
You're in an Alley
This small alley connects the major guilds and the shopping
district of the Wizard City. Beyond a doubt the only thing
more disgusting then the thought of travelling further down
this rat infested alley is the thought of being stuck here
any longer.
To the north is the guild district..
To the south is east entrance.
There is a small opening down into the Sewer System.
> n w
You can't go that way.
> n
You're in the Guild District.
The Wizard's Inn lies to the North.
There is an Alley to the south.
The Guild District continues to the west.
> w
You're in the Guild District
You are in the Guild District, the district in which the many guilds
have their headquarters. If you are the leader of a worthy class and
wish to have a guildhouse here, ask the mayor of the city for the
required building permits.
The Wizard's Guild is north.
The Guild District continues to the east.
King's Road is to the west.
There is a dark gateway west.
> w
You're in the King's Road North
To the north is king's road end.
To the south is king's road south.
The Guild District is to the east.
To the west is citadel lane.
>
(Mummy has returned to sleep.)
> e
You're in the Guild District
You are in the Guild District, the district in which the many guilds
have their headquarters. If you are the leader of a worthy class and
wish to have a guildhouse here, ask the mayor of the city for the
required building permits.
The Wizard's Guild is north.
The Guild District continues to the east.
King's Road is to the west.
There is a dark gateway west.
> s
You may want to turn off Brief mode upon entering.
You're in Craftmans Guild
You have entered the guild of the craftsman. Here many wares are
bought and sold at fair prices and just about any items can be found
in the guild. On the far wall(as you come into the guild) are directions
and prices of items sold in this room. Perhaps you should pick up a
snack for yourself before you venture on into the rest of the guild.
There are some merchants near the south wall who seem to be selling bottles
of some sort of alcoholic liquids. They are unlike anything you have
ever seen. They are bubbling and smoking in their glasses. You see a sign
marked Thirsty???...... but you can't make out the rest from this distance
Maybe you should go closer and see what they are selling.
To the north is a set of double doors which lead out into the guild district.
The Local Blacksmith's 621 is to the east. Buy something,support your guild.
In the Western room is Dain's Armory (the Local Armory Guild Member).
You can buy some Chicken Wings for 150.
You can buy a Steak for 40.
You can buy a Roast Beef Sandwich for 30.
You can buy a Reuben Sandwich for 20.
You can buy a Stick Of Dynamite for 125.
> s
Hanged Man has come into the room from: north
[1mHanged Man's claws creams your poor little body
You are in tremendous strength, and feel powerful.
> s get
[0m [1mHanged Man's claws hits you very hard
You are in superior condition and feel very strong.
[0mFreeon it has been slain by a twist of fate.
> get n
You're in the Guild District
You are in the Guild District, the district in which the many guilds
have their headquarters. If you are the leader of a worthy class and
wish to have a guildhouse here, ask the mayor of the city for the
required building permits.
The Wizard's Guild is north.
The Guild District continues to the east.
King's Road is to the west.
There is a dark gateway west.
> att hang
That person cannot be seen in this room.
>
Hanged Man has come into the room from: south
[1mHanged Man's claws nearly splits you in two
You are in exceptional health.
> .
[0mYour claws hits Hanged Man with incredible force
[1mHanged Man's claws creams your poor little body
You are in good health and have your wits about you.
[0mYour weapon damage is reduced by Hanged Man's armor.
Hanged Man is in tremendous condition.
[1mHanged Man's claws creams your poor little body
You have some minor wounds.
> .
[0mYour claws creams Hanged Man's poor little body
Your weapon is deflected by Hanged Man's armor.
> .
You deliver an almost deadly blow to Hanged Man with your claws
Hanged Man is in tremendous condition.
[1mHanged Man's claws hits you very hard
You are in critical condition.
The sharp arrow has slipped out of your hands.
[0mYour weapon damage is reduced by Hanged Man's armor.
> e
You're in the Guild District.
The Wizard's Inn lies to the North.
There is an Alley to the south.
The Guild District continues to the west.
> she
--------------- Character Sheet ------------------
Name :King Kickass
Class :Troll
Size : 9'
Exp/level : 1630/1
Health/Max : 172/2638
Move delay : 38/100 seconds
Attack delay: 280/100 seconds
Weapon usage: 100%
Poison chnce: 5%
Move silent : 10%
Armor : 20%
Total Kills : 3
Money : 44
Money in Bank: 70
Weapon :claws 250/395
--------------------------------------------------
> e
You can't go that way.
>
Hanged Man has come into the room from: west
[1mHanged Man's claws creams your poor little body
*** You have died ***
You're in the Void
Friendly Druid is here.
Friendly Druid is in exceptional health.
>
[0mYou now have 50 wealth
You're in Classroom
This is the basic classroom of the realm. There are various old
tomes scattered about the room. Most of them are in too bad shape
too read. There are some other rooms attached to this room that
may help you however.
The map room of the realm lies to the north.
The room of basic lore, and the second hand store lie to the east.
To change you class, go west to the Halls of Might, Magic, and Monsters.
Type: EXIT to leave the classroom.
On the ground here is a Please Read.
>
(Turin Deathstalker has returned to sleep.)
> who
Monster Status
26-FEB-1991 8:41pm
* - Monster Operator
Username Game Name Level Class Where
v130qmty Friendly Druid 1 HelDruid void
v063j3h4 Magog 2 Mage smelt
v056mdht op come 3 Troll the maze
v051lpqa *opp'n along 9 GameMstr the maze
v059nqal Soulcatcher 3 Mage the maze
v125qqna Hanged Man 3 Mummy the guild district
v999rbqh Freeon it 1 Troll well worn path
v125qqml Puzzeledfrog 1 Warrior ---
masproj1 King Kickass 1 Troll classroom
> 'Oh e well...
>
Puzzeledfrog has been slain by Giant Spider's Elf Slayer.
> w
You're in Hall of Might
Go north to become a Knight
Go south to become an Elf
To the east is classroom.
To the west is hall of mayhem.
Go up do become a sturdy Dwarf
Go down to become a Ranger
> w
You're in Hall of Mayhem
Go north to be transmorgrified into a Centaur
Go south to become a nimble fingered Thief
To the east is hall of might.
To the west is hall of marauders.
Go up to become a Drow.
Go down to become a Warrior
> w
You are in exceptional health.
You feel dizzy from lack of food.
> w
You're in Hall of Marauders
Go north to become an Anti-Paladin.
To the east is hall of mayhem.
To the west is hall of magic.
> w
You're in Hall of Magic
Go north to become a Mage
Go south to become a HelDruid
To the east is hall of marauders.
To the west is hall of monsters.
Go down to become a Deryni, a master of the arts of the mind.
> w
You're in Hall of Monsters
Go north to become a Goblin
To the east is hall of magic.
Go west to become a Mummy
Go up to become a Troll
Go down to become a Spectre
> e
You're in Hall of Magic
Go north to become a Mage
Go south to become a HelDruid
To the east is hall of marauders.
To the west is hall of monsters.
Go down to become a Deryni, a master of the arts of the mind.
> e
You're in Hall of Marauders
Go north to become an Anti-Paladin.
To the east is hall of mayhem.
To the west is hall of magic.
>
You are in superior condition and feel very strong.
> e
You're in Hall of Mayhem
Go north to be transmorgrified into a Centaur
Go south to become a nimble fingered Thief
To the east is hall of might.
To the west is hall of marauders.
Go up to become a Drow.
Go down to become a Warrior
> e
You're in Hall of Might
Go north to become a Knight
Go south to become an Elf
To the east is classroom.
To the west is hall of mayhem.
Go up do become a sturdy Dwarf
Go down to become a Ranger
> d
You are now a Ranger.
> she
--------------- Character Sheet ------------------
Name :King Kickass
Class :Ranger
Size : 6'
Exp/level : 1315/1
Health/Max : 1716/2292
Move delay : 20/100 seconds
Attack delay: 200/100 seconds
Weapon usage: 104%
Move silent : 44%
Total Kills : 3
Money : 50
Money in Bank: 70
Mana free/used/max: 0/0/42
--------------------------------------------------
> learn
Spell name cst lvl time Spell name cst lvl time
1 heal self 4 0 2 | 2 thundering voice 2 0 0
3 Frost bolt 3 0 1 | 4 prismatic orb 6 0 1
5 flame bolt 6 0 0 | 6 Zapper 0 0 0
7 Detect Magic 12 0 1 | 8 Where 2 0 0
9 cone of cold 30 2 1 | 11 heal person 7 0 1
12 Find familiar 30 0 1 | 13 magic missile 6 0 1
14 Speed 25 0 1 | 15 blistering heat 10 0 2
16 Stun 12 0 1 | 17 strength 20 0 1
18 Emerald Ray 25 0 2 | 19 Blade 15 0 2
20 Wave of force 10 0 1 | 21 lightning bolt 14 0 2
22 cure poison 6 0 1 | 23 Invisibility 15 0 1
24 void 35 2 2 | 25 Vanish 0 3 0
26 Hand of Tutt 0 0 0 | 28 True Seeing 5 0 1
29 Sleep 18 0 1 | 30 fireball 30 2 1
31 Poison Cloud 20 0 2 | 32 cold ball 25 2 2
35 Ball Lightning 23 2 1 | 40 shatter person 32 3 2
42 Limited Divinity 100 3 0 | 45 paralyze 32 3 1
47 Dragon Breath 10 0 0 | 49 freeze area 40 3 1
50 MasWrath 42 3 1 |
>
(Puzzeledfrog has returned to sleep.)
>
(Puzzeledfrog once again roams the land.)
>
(Ars Moriendi has returned to sleep.)
>
You hear a message from Fletch the Elf: op come is slightly wounded.
> learn
Spell name cst lvl time Spell name cst lvl time
1 heal self 4 0 2 | 2 thundering voice 2 0 0
3 Frost bolt 3 0 1 | 4 prismatic orb 6 0 1
5 flame bolt 6 0 0 | 6 Zapper 0 0 0
7 Detect Magic 12 0 1 | 8 Where 2 0 0
9 cone of cold 30 2 1 | 11 heal person 7 0 1
12 Find familiar 30 0 1 | 13 magic missile 6 0 1
14 Speed 25 0 1 | 15 blistering heat 10 0 2
16 Stun 12 0 1 | 17 strength 20 0 1
18 Emerald Ray 25 0 2 | 19 Blade 15 0 2
20 Wave of force 10 0 1 | 21 lightning bolt 14 0 2
22 cure poison 6 0 1 | 23 Invisibility 15 0 1
24 void 35 2 2 | 25 Vanish 0 3 0
26 Hand of Tutt 0 0 0 | 28 True Seeing 5 0 1
29 Sleep 18 0 1 | 30 fireball 30 2 1
31 Poison Cloud 20 0 2 | 32 cold ball 25 2 2
35 Ball Lightning 23 2 1 | 40 shatter person 32 3 2
42 Limited Divinity 100 3 0 | 45 paralyze 32 3 1
47 Dragon Breath 10 0 0 | 49 freeze area 40 3 1
50 MasWrath 42 3 1 |
> whpo
op come has been slain by Roxanne the Grunt's black jack.
> who
Monster Status
26-FEB-1991 8:44pm
* - Monster Operator
Username Game Name Level Class Where
v130qmty Friendly Druid 1 HelDruid void
v063j3h4 Magog 2 Mage the maze
v056mdht op come 2 Troll void
v051lpqa *opp'n along 9 GameMstr the maze
v059nqal Soulcatcher 3 Mage upper east library
v125qqna Hanged Man 3 Mummy stralsund hamlet
v999rbqh Freeon it 1 Troll the baker shop
masproj1 King Kickass 1 Ranger hall of might
> 'Vultchgers ers, poor op come was killed by the masses :(
> she
--------------- Character Sheet ------------------
Name :King Kickass
Class :Ranger
Size : 6'
Exp/level : 1315/1
Health/Max : 1716/2292
Move delay : 20/100 seconds
Attack delay: 200/100 seconds
Weapon usage: 104%
Move silent : 44%
Total Kills : 3
Money : 50
Money in Bank: 70
Mana free/used/max: 0/0/42
--------------------------------------------------
> 'damn no mana yet
> e
xTrollmaster has been slain by a twist of fate.
You're in Classroom
This is the basic classroom of the realm. There are various old
tomes scattered about the room. Most of them are in too bad shape
too read. There are some other rooms attached to this room that
may help you however.
The map room of the realm lies to the north.
The room of basic lore, and the second hand store lie to the east.
To change you class, go west to the Halls of Might, Magic, and Monsters.
Type: EXIT to leave the classroom.
On the ground here is a Please Read.
> e
You're in Room of Basic Lore
Welcome to the room of basic lore. Within these walls you will find many
tomes of great knowledge about the world as we know it. This is a vast
resource especially if you are a beginning player.
On the shelves this week are five books of more interest than the others
around them: Weapons book , Spells book , Realms book , Wealth book ,
and Basic info . To read one of these, type LOOK . For
example, LOOK WEAPONS BOOK will allow you to read the weapons book.
To the north is second hand store.
The classroom lies to the west.
> w
You're in Classroom
This is the basic classroom of the realm. There are various old
tomes scattered about the room. Most of them are in too bad shape
too read. There are some other rooms attached to this room that
may help you however.
The map room of the realm lies to the north.
The room of basic lore, and the second hand store lie to the east.
To change you class, go west to the Halls of Might, Magic, and Monsters.
Type: EXIT to leave the classroom.
On the ground here is a Please Read.
> s
You can't go that way.
> w
You're in Hall of Might
Go north to become a Knight
Go south to become an Elf
To the east is classroom.
To the west is hall of mayhem.
Go up do become a sturdy Dwarf
Go down to become a Ranger
> e
You're in Classroom
This is the basic classroom of the realm. There are various old
tomes scattered about the room. Most of them are in too bad shape
too read. There are some other rooms attached to this room that
may help you however.
The map room of the realm lies to the north.
The room of basic lore, and the second hand store lie to the east.
To change you class, go west to the Halls of Might, Magic, and Monsters.
Type: EXIT to leave the classroom.
On the ground here is a Please Read.
> e
You're in Room of Basic Lore
Welcome to the room of basic lore. Within these walls you will find many
tomes of great knowledge about the world as we know it. This is a vast
resource especially if you are a beginning player.
On the shelves this week are five books of more interest than the others
around them: Weapons book , Spells book , Realms book , Wealth book ,
and Basic info . To read one of these, type LOOK . For
example, LOOK WEAPONS BOOK will allow you to read the weapons book.
To the north is second hand store.
The classroom lies to the west.
> e
You can't go that way.
> n
You're in the Second Hand Store
All around you are second hand, run down, and almost broken objects.
But since it is free, you just might be able to find something worth
the price
To the south is room of basic lore.
You can buy Rusty Armor for 0.
You can buy a Rusty sword for 0.
You can buy a Frost Wand for 0.
You can buy an Orange Juice for 0.
>
You are in tremendous strength, and feel powerful.
>
You feel magically energized.
>
You are in tremendous strength, and feel powerful.
You feel dizzy from lack of food.
> get oran
All yours for 0 gold.
> .
All yours for 0 gold.
> .
All yours for 0 gold.
> .
All yours for 0 gold.
> .
All yours for 0 gold.
> .
All yours for 0 gold.
> .
All yours for 0 gold.
> .
All yours for 0 gold.
> .
All yours for 0 gold.
> .
All yours for 0 gold.
> .
Your hands are full. You'll have to drop something you're carrying first.
> .
Your hands are full. You'll have to drop something you're carrying first.
> drink ora
You drink an Orange Juice.
You are full.
> .
You drink an Orange Juice.
You are full.
> .
You drink an Orange Juice.
You are full.
> .
You drink an Orange Juice.
You are full.
> .
You drink an Orange Juice.
You are full.
> .
You drink an Orange Juice.
You are full.
>
You are in tremendous strength, and feel powerful.
>
You feel magically energized.
>
> .
You drink an Orange Juice.
You are full.
> .
You drink an Orange Juice.
You are full.
> get oran
All yours for 0 gold.
> .
All yours for 0 gold.
> .
All yours for 0 gold.
> l
You're in the Second Hand Store
All around you are second hand, run down, and almost broken objects.
But since it is free, you just might be able to find something worth
the price
To the south is room of basic lore.
You can buy Rusty Armor for 0.
You can buy a Rusty sword for 0.
You can buy a Frost Wand for 0.
You can buy an Orange Juice for 0.
> get rusty ar
All yours for 0 gold.
> get rusty sw
All yours for 0 gold.
> wiled rusty sw\
You feel magically energized.
> wield rusty sw
The Rusty sword is now equipped.
> wile ear rusty ar
The Rusty Armor is now equipped.
> she
--------------- Character Sheet ------------------
Name :King Kickass
Class :Ranger
Size : 6'
Exp/level : 1315/1
Health/Max : 2292/2292
Move delay : 51/100 seconds
Attack delay: 270/100 seconds
Weapon usage: 104%
Move silent : 44%
Total Kills : 3
Money : 50
Money in Bank: 70
Weapon :Rusty sword 160/160
Worn armor :5/8/4
Mana free/used/max: 12/0/42
--------------------------------------------------
> l king k
You step outside of yourself for a moment to get an objective self-appraisal:
King Kickass is in tremendous condition.
an Orange Juice Excellent
an Orange Juice Excellent
an Orange Juice Excellent
an Orange Juice Excellent
an Orange Juice Excellent
Rusty Armor Excellent [Body]
a Rusty sword Excellent [Two handed]
>
You feel magically energized.
> w
You can't go that way.
> s
You can't go that way.
> w
You can't go that way.
> l
You're in the Second Hand Store
All around you are second hand, run down, and almost broken objects.
But since it is free, you just might be able to find something worth
the price
To the south is room of basic lore.
You can buy Rusty Armor for 0.
You can buy a Rusty sword for 0.
You can buy a Frost Wand for 0.
You can buy an Orange Juice for 0.
> s
You can't go that way.
> drop ora
Sold for 0
> .
Sold for 0
> .
Sold for 0
> .
Sold for 0
>
You feel magically energized.
> .
Sold for 0
> .
You're not holding that item. To see what you're holding, type INV.
> .
You're not holding that item. To see what you're holding, type INV.
> s
You're in Room of Basic Lore
Welcome to the room of basic lore. Within these walls you will find many
tomes of great knowledge about the world as we know it. This is a vast
resource especially if you are a beginning player.
On the shelves this week are five books of more interest than the others
around them: Weapons book , Spells book , Realms book , Wealth book ,
and Basic info . To read one of these, type LOOK . For
example, LOOK WEAPONS BOOK will allow you to read the weapons book.
To the north is second hand store.
The classroom lies to the west.
> w
You're in Classroom
This is the basic classroom of the realm. There are various old
tomes scattered about the room. Most of them are in too bad shape
too read. There are some other rooms attached to this room that
may help you however.
The map room of the realm lies to the north.
The room of basic lore, and the second hand store lie to the east.
To change you class, go west to the Halls of Might, Magic, and Monsters.
Type: EXIT to leave the classroom.
On the ground here is a Please Read.
>
Magog, the svelt is the way out
>
(Magog once again roams the land.)
>
Magog has been slain by Hobgoblin's Elf Slayer.
>
(Freeon it once again roams the land.)
> ls
Bad command. Type ? for a list.
> l
You're in Classroom
This is the basic classroom of the realm. There are various old
tomes scattered about the room. Most of them are in too bad shape
too read. There are some other rooms attached to this room that
may help you however.
The map room of the realm lies to the north.
The room of basic lore, and the second hand store lie to the east.
To change you class, go west to the Halls of Might, Magic, and Monsters.
Type: EXIT to leave the classroom.
On the ground here is a Please Read.
> exit
You wander into a strange room that has no walls...
You're at the Blue Room
You are standing in a room that glows a strange, eery blue. The
glow appears to be emanating from a strange forcefield of some
sort. You hear a low hum in the room. There are several stones
in the middle of the room that are worn smooth from excessive
use.
To the north is valley of nis.
To the south is the city square.
To the east is fountain of the gods.
To the west is lothlorien forest.
On the ground here is a Tree.
On the ground here is a Pyramid.
On the ground here is a Elfstone.
On the ground here is a Rock.
On the ground here is a Key to the City.
On the ground here is a Pool.
>
POOF Magog has appeared from nowhere
>
Magog has gone east.
> s
You're at the City Square
To the north is south festival str..
To the south is north paladin road.
To the east is necromancer street..
To the west is the west entrance.
>
You feel magically energized.
> e
You're in the Necromancer Street.
This section of the street connect some of the more interesting
sections of the city. To the north one may enter the
Grand Playhouse where delights for the eyes (but not hands) can be
found. Further travel to the east will lead you to the more
businesslike sections of the street.
To the south is the archives.
The street continues east and west.
> e
You're in the Necromancer Street
Beyond a doubt this is the most interesting section of the
Necromancer street complex.
Warring factions have littered this area with signs. Clearly
the argument lies on whether the God depicted in the Church
exists or whether the Atheist's are correct. Arguments
are depicted on signs everywhere.
To the north is king's road south.
To the south is north atheist ave..
Necromancer Street continues to both the east & west.
> e
You're in the Necromancer Street
Cafe Mana is to the north.
To the east is east entrance.
Necromancer Street continues to the west.
> who
Monster Status
26-FEB-1991 8:49pm
* - Monster Operator
Username Game Name Level Class Where
v063j3h4 Magog 1 Mage south agamemnon ave
v056mdht xTrollmaster 2 Troll the maze
v051lpqa *opp'n along 9 GameMstr barbarian's campfire
v059nqal Soulcatcher 3 Mage battered dock
v125qqna Hanged Man 3 Mummy battered dock
v999rbqh Freeon it 2 Troll southern plain
masproj1 King Kickass 1 Ranger necromancer street
> e
You're at East Entrance
You have passed through the east entrance into the Wizard City.
Here all your fantasies for power and your fears of death
may be fulfilled. Great places of learning such as the Library
of Ancients may teach you, the Wizard City Inn may house you,
numerous resteraunts may feed you, shops and stores may
provide you with all you may need, but cross not the leaders
of the Guilds that lie in the city or Death and the graveyard may
be your only reward for your stay in the city.
There is an Alley to the north.
There are more shops to the south.
To the east is west bank of river.
To the west is necromancer street.
> e
You're at West Bank of River
To the north is smelt.
To the east is the drawbridge.
To the west is east entrance.
> e
You're at the Drawbridge
The rusty iron drawbride holds your weight easily.
To the east is tower base.
To the west is west bank of river.
Magog is here.
Magog is in exceptional health.
>
Magog has gone west.
>
You feel magically energized.
> e
You're at Tower Base
To the east is tiberius road.
To the west is the drawbridge.
The top of sw tower is up from here.
> w
The Drawbridge is up, King Kickass. It's coming down slowly.
> w
The Drawbridge is up, King Kickass. It's coming down slowly.
> e
You're in the Tiberius Road
To the east is tiberius road.
To the west is tower base.
> hide
There is no place to hide here.
> lift
Bad command. Type ? for a list.
> e
You're in the Tiberius Road
To the east is fountain of the gods.
To the west is tiberius road.
> ; lift
You have fallen through into a dark stone tunnel
You're in Dwarven Tunnel
To the north is warrior passage.
To the south is dwarven tunnel.
To the west is tunnel under river.
There is some light coming from above.
> n
You feel magically energized.
> n
You're in Warrior Passage
To the north is warrior passage.
To the south is dwarven tunnel.
To the east is a royal dungeon.
>
(Magog once again roams the land.)
xTrollmaster has been slain by Spunk the Hydra's sharp pointy teeth.
> e
You're in a royal dungeon
To the east is the royal dungeon.
To the west is warrior passage.
> e
You're in the royal dungeon
To the north is royal dungeon.
To the west is a royal dungeon.
> n
You're in royal dungeon
To the south is the royal dungeon.
The royal sparring room is up from here.
>
You feel magically energized.
> u
You're in the Royal Sparring Room
This is where the great Knights of the land train for battle. The room
is scarred with the markings of many swords and axes, leaving a permanant
record of all of the great battles that took place here. A dark trapdoor
is visible in one corner of the room.
To the east is southeast hallway.
The royal dungeon is down from here.
>
(Magog once again roams the land.)
> e
You're in the Southeast Hallway
To the north is royal passageway.
To the east is base of se tower.
To the west is royal sparring room.
> e
You're at the Base of SE Tower
To the west is southeast hallway.
The southeast tower is up from here.
>
You feel magically energized.
> she
--------------- Character Sheet ------------------
Name :King Kickass
Class :Ranger
Size : 6'
Exp/level : 1315/1
Health/Max : 2292/2292
Move delay : 46/100 seconds
Attack delay: 270/100 seconds
Weapon usage: 104%
Move silent : 44%
Total Kills : 3
Money : 50
Money in Bank: 70
Weapon :Rusty sword 160/160
Worn armor :5/8/4
Mana free/used/max: 40/0/42
--------------------------------------------------
> 'Now
You hear a message from Jeth the Elf: xTrollmaster is slightly wounded.
> 'Now I have
You hear a message from Jeth the Elf: xTrollmaster is slightly wounded.
> 'Now I have some mana
>
You hear a message from Soulcatcher: Doug, come talk
> who
Monster Status
26-FEB-1991 8:52pm
* - Monster Operator
Username Game Name Level Class Where
v063j3h4 Magog 1 Mage the maze
v056mdht xTrollmaster 2 Troll battle plain
v051lpqa *opp'n along 9 GameMstr west bank of river
v059nqal Soulcatcher 3 Mage battered dock
v125qqna Hanged Man 3 Mummy battered dock
v999rbqh Freeon it 2 Troll northeast corner
masproj1 King Kickass 1 Ranger base of se tower
>
You hear a message from Soulcatcher: I need to fix a link in the castle
>
(Blizzard once again roams the land.)
>
You feel magically energized.
>
(Mhoram once again roams the land.)
> w
Blizzard has been slain by Cirith the Kobold's War Hammer.
> w
You're in the Southeast Hallway
To the north is royal passageway.
To the east is base of se tower.
To the west is royal sparring room.
> n
You're in the Royal Passageway
The hallway widens out into a larger room here. Corridors lead off into
many directions. A stone stairway leads up. The Eastern exit open into
a large a well lit room.
To the north is northeast hallway.
To the south is southeast hallway.
To the east is throne room.
To the west is royal hallway.
The royal corridor is up from here.
>
Freeon it has been slain by a twist of fate.
> e
You're in the Throne Room
This is a large circular room. In the center is an enormous, golden,
jewel encrusted throne. This is where the King holds his court and hands
out justice.
To the west is royal passageway.
The king's chambers is up from here.
> u
You're in the King's Chambers
This is the King's chamber. The walls are adorned with many fine and
wondrous treasures. The room is ornately decorated. A large tapestry lines
one wall. It depicts the history of the Kingship and the recent history
of the Monster realm. As you look at the tapestry you see the pictures come
alive, twisting into new scenes.
The throne room is down from here.
>
xTrollmaster has been slain by Krazool the Furie's pointed stick.
> d
You're in the Throne Room
This is a large circular room. In the center is an enormous, golden,
jewel encrusted throne. This is where the King holds his court and hands
out justice.
To the west is royal passageway.
The king's chambers is up from here.
> w
You're in the Royal Passageway
The hallway widens out into a larger room here. Corridors lead off into
many directions. A stone stairway leads up. The Eastern exit open into
a large a well lit room.
To the north is northeast hallway.
To the south is southeast hallway.
To the east is throne room.
To the west is royal hallway.
The royal corridor is up from here.
>
Magog has been slain by Canawok the Unicorn's Silver Horn.
> n
You're in the Northeast Hallway
To the south is royal passageway.
To the east is base of ne tower.
To the west is royal stables.
> w
You can't go that way.
Not enough money
> n
You can't go that way.
> e
You're at the Base of NE Tower
To the west is northeast hallway.
The northeast tower is up from here.
> w
You're in the Northeast Hallway
To the south is royal passageway.
To the east is base of ne tower.
To the west is royal stables.
> s
You're in the Royal Passageway
The hallway widens out into a larger room here. Corridors lead off into
many directions. A stone stairway leads up. The Eastern exit open into
a large a well lit room.
To the north is northeast hallway.
To the south is southeast hallway.
To the east is throne room.
To the west is royal hallway.
The royal corridor is up from here.
> w
You're in the Royal Hallway
This long hallways stretches into the heart of Castle Lamnenth.
Torches line the walls and your footsteps echo down the long stone floor.
To the east is royal passageway.
To the west is castle entrance.
> w
You're in the Castle Entrance
You have entered Castle Lamnenth. All who are not allies with the feudals
should beware, for this castle is impenetrable and all who dare enter risk
the wrath of it's inhabitants.
To the north is base of nw tower.
To the south is base of sw tower.
To the east is royal hallway.
The royal drawbridge lies between you and the lookout tower.
The royal guard room is up from here.
> w
The Fuedal drawbridge is up, you must wait.
> w
The Fuedal drawbridge is up, you must wait.
> w
The Fuedal drawbridge is up, you must wait.
> w
The Fuedal drawbridge is up, you must wait.
> w
You're in Lookout Tower Base
To the north is agamemnon avenue.
To the south is south agamemnon ave.
There is a drawbridge east leading to the Fuedal castle
To the west is spartican shop.
The the lookout tower is up from here.
>
Magog has come into the room from: north
>
Magog has gone south.
> w
You're in Spartican Shop
To the east is lookout tower base.
You can buy a Triple Headed Flail for 2450.
You can buy a Two Handed Sword for 2500.
You can buy a Morningstar for 1850.
You can buy a Dwarven Axe for 425.
You can buy a SoulStealer for 300.
You can buy a Broad Sword for 250.
You can buy a Dagger for 125.
You can buy a Crossbow of Andurin for 375.
You can buy a Slender Bow for 250.
You can buy a Flintlock for 250.
You can buy a Sharp Arrow for 20.
You can buy a Miniball for 20.
You can buy a Spiked shield for 1000.
>
Kill Me has been slain by Hanged Man's claws.
> e
You're in Lookout Tower Base
To the north is agamemnon avenue.
To the south is south agamemnon ave.
There is a drawbridge east leading to the Fuedal castle
To the west is spartican shop.
The the lookout tower is up from here.
>
xTrollmaster has been slain by Sarek the War Horse's pair of iron shod hooves.
> s
You're in the South Agamemnon Ave
To the north is lookout tower base.
To the south is south agamemnon ave.
>
A beam of sunlight shoots through one of the battlements
above you. You feel strange for a moment.
You now have 42 mana
> s
You're in the South Agamemnon Ave
To the north is south agamemnon ave.
To the south is fountain of the gods.
> s
You're at Fountain of the Gods
To the north is south agamemnon ave.
To the west is tiberius road.
The dead faces of Kill Me is mirrored in the fountain.
> l
You're at Fountain of the Gods
To the north is south agamemnon ave.
To the west is tiberius road.
The dead faces of Kill Me is mirrored in the fountain.
> who
Monster Status
26-FEB-1991 8:56pm
* - Monster Operator
Username Game Name Level Class Where
v063j3h4 Magog 1 Mage via goblina
v056mdht xTrollmaster 1 Troll the western plain
v051lpqa *opp'n along 9 GameMstr royal dungeon
v065r7b7 Mhoram 6 WatrLord the sphinx
v059nqal Soulcatcher 3 Mage royal dungeon
v222p9ns Kill Me 1 Centaur void
v125qqna Hanged Man 3 Mummy via goblina
v999rbqh Freeon it 1 Troll classroom
masproj1 King Kickass 1 Ranger fountain of the gods
>
(Hanged Man has returned to sleep.)
> who
Monster Status
26-FEB-1991 8:56pm
* - Monster Operator
Username Game Name Level Class Where
v063j3h4 Magog 1 Mage via goblina
v056mdht xTrollmaster 1 Troll the western plain
v051lpqa *opp'n along 9 GameMstr royal dungeon
v065r7b7 Mhoram 6 WatrLord necromancer street.
v059nqal Soulcatcher 3 Mage royal dungeon
v222p9ns Kill Me 1 Centaur void
v999rbqh Freeon it 1 Troll classroom
masproj1 King Kickass 1 Ranger fountain of the gods
> who
Monster Status
26-FEB-1991 8:57pm
* - Monster Operator
Username Game Name Level Class Where
v063j3h4 Magog 1 Mage the underground bar
v056mdht xTrollmaster 1 Troll northwest corner
v051lpqa *opp'n along 9 GameMstr royal dungeon
v065r7b7 Mhoram 6 WatrLord via goblina
v059nqal Soulcatcher 3 Mage royal dungeon
v222p9ns Kill Me 1 Centaur classroom
v999rbqh Freeon it 1 Troll classroom
masproj1 King Kickass 1 Ranger fountain of the gods
>
(Ars Moriendi once again roams the land.)
>
(Kazzer once again roams the land.)
> w
You're in the Tiberius Road
To the east is fountain of the gods.
To the west is tiberius road.
> whop who
Monster Status
26-FEB-1991 8:57pm
* - Monster Operator
Username Game Name Level Class Where
v063j3h4 Magog 1 Mage east entrance
maskaz Kazzer 3 TrolKing valley of nis
v056mdht xTrollmaster 1 Troll northwest corner
%MAS-W-EXTPRO, YOU HAVE LOGGED ON AGAIN(LAST NOTICE).
v051lpqa *opp'n along 9 GameMstr royal dungeon
v065r7b7 Mhoram 6 WatrLord necromancer street
v059nqal Soulcatcher 3 Mage royal dungeon
v222p9ns Kill Me 1 Centaur hall of monsters
v999rbqh Freeon it 1 Troll classroom
v125qqml The Lerxster II 1 Knight the west river bank
masproj1 King Kickass 1 Ranger tiberius road
> 'Shit there is a nother uid like mo\ ine on the system
> %MAS-I-EXTPRO, YOU HAVE LOGGED ON AGAIN. BYE.
ubvms> u mas
VAX/VMS User Processes at 26-FEB-1991 20:58:21.76
Total number of users = 3, number of processes = 4
Username Node Interactive Subprocess Batch
MASKAZ UBVMSC 1 1
MASPROJ1 UBVMSC 1
MASPROJ6 UBVMSD 1
ubvms> Oh well
%DCL-W-IVVERB, unrecognized command verb - check validity and spelling
\OH\
ubvms> lo
MASPROJ1 logged out at 26-FEB-1991 20:58:43.01Connection closed by foreign host.
mozart:/mnt/lavelle [7m> [m ^D exit
script done on Tue Feb 26 19:54:49 1991