The Hub subsector is a group of independent worlds which surround The Hub Federation. Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Referee plenty of room to use these worlds as he/she sees fit.

Each world has a full color map of the world and its system.

Made with the busy Referee in mind, this book's adventure hooks can provide the spark for multiple adventures. You can use Hub as an expansion of the history and setting Gypsy Knights Games has been outlining. Or you can use Hub as a subsector to expand your existing campaign! Add it to Subsector Sourcebook 1: Cascadia and Subsector Sourcebook 2: Franklin to use as part of your own sector! Or simply use this book as a handy central source for 13 Quick Worlds to use individually as you see fit!

"Traveller" and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

This book presents a complete sub-sector, drawn from Gypsy Knights Games's Clement Sector alternative Traveller universe setting. The Hub sub-sector is a bit different from the others they've presented because it is home to the Hub Federation, a mult-worl [...]

This location supplement for Traveller has a great deal of potential, and the raw material to help GMs in many ways. However, it misses the mark of a truly great supplement with insufficient attention to how the product will be used at the table. Let's [...]

Much better than previous offerings because it is more realistic. More care was put even into the artwork (ie - they the gas giants and Tech Level right). As with previous Gypsy Knight subsector guides - great care and thought goes into mapping out the [...]

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