December 29, 2010

High Elves @ 2400pts and 2 games of 8th

Got in two games of 8th Edition WHFB yesterday against Adam and his Dwarfs. Great fun and a good chance to sort out a workable army list for the 2011 New Zealand tournament season. Ill post the battle reports over the next few days I just need to work out the narrative so I can work them into the previous 8 games Adam and I have played in our War of the Beard grudge series.

Avoided the Book of Hoeth as despite its potential I much prefer my mage to stay alive throughout the battle. Silver Wand gives him 5 spells which covers almost the entire lore. Shadow magic is pretty much a given for High Elves and has proved its worth in several games so far.

Mage L2w. Seerstaff, Opal Amulet, High Magic

Seerstaff allows him to pick 2 spells from the High Magic Lore which is amazingly versatile and very cheap compared to the lores in 8th Edition. Good mix of defensive and offensive options and of course you get Drain Magic thrown in for free.

Exactly the same build I used in 7th Edition. 1+ rerollable AS and 5+WS makes him very survivable and with 3 S5 attacks he can dish out punishment.

Spears x25w. Full Command

Spears x25w. Full Command

Archers x14w. Musician

Big core, opted to go with Spears rather than Sea Guard to keep points to minimum. In 2400pts you already lose one of the special units you would typically take in 7th, e.g., in 7th a 2400pt list would contain 220pts of core - 2 units of 10 archers. In 8th you need 600pts taking 380 away from the Special slot. This removes the White Lions from my list, unfortunate as I love the models.

Phoenix Guard x19w. Full Command, Razor Standard, Gem of Courage

The anvil of the army list and a unit I want to build up to 24-28 by purchasing another blister or two. The Razor Standard and Step Up make these guys awesome in 8th. Gem of Courage means they will really stick around.

Swordmasters x11w. Musician

Swordmasters x11w. Musician

Two units without command is risky as they are missile magnets. But these guys are brilliant although I need to remove the yellow edging on mine.

Dragon Princes x6w. Full Command, Banner of Ellyrion, Ironcurse Icon

The only unit I will probably change removing the Champion and Standard bearer to keep the unit bare. These guys are really only there as a threat to make opponents change their game plan as without magical boosts (i.e., from Shadow Lore) they are useless in combat.

Eagle

Once I remove the points from the Dragon Princes I may field two of these guys.

TOTAL 2,399pts

So minor changes here from my typical 7th Ed list, no White Lions and no RBTs the most obvious change. RBTs are great to have but with only 2 wounds the new rules make them very vulnerable.