I'm making a morning star for my friend's knight and I need to figure out how to make a good chain. It will hang straight down and have the spiked ball attached at the bottom, but so far trying to make one has had bad results such as getting squashed on one side and getting flat malformed edges. I was thinking of maybe making a bunch of links and letting them almost dry, then trying to attach them together, but there has to be a better way of doing this.

Just last, I went to a do-it-yourself store (or what's it called?) and they sold chains as well, from big ones to very small ones. As I wanted to make an orc pit fighter, the chains from the marauder sprues were to small so I decided to take a look in the store and they had the chain I was looking for.

Since it's real chain it will only hang straight down from the model, but that is no problem.

I had considered that, but I wanted to wrap it around the handle a few times until it gets down to his hands. I do have one chain probably small enough to do this but it's not mine so I wouldn't want to ruin it. I also don't have the funds to buy anything new luckily I have mine and a friend's 12+ years each of bits at my disposal. Is there no good method for green stuffing? It would probably be good also to have that kind of information for future projects.

Chain is a somewhat advanced technique. Most people only attempt chains which have been wrapped around something, and thus have only one side showing. I would strongly recommend that you not even mess with it. Jewelers chain is pretty cheap and almost certainly cheaper than the dollar value of the time you will waste trying to green stuff a 3d chain. Ebay sells individual bits for pretty cheap as well. If you're really dead set on greenstuffing, follow the tutorial gobbo freak posted, then allow your chain to cure, flip it and repeat the process on the other side.

I had seen some of the pics like the chain at the bottom of the page from that thread before, but it was really Mr.chair's post that got me thinking about using kind of like a cast mould method but modeling each side separately, that would fix the problem I was getting where each side was getting repeatedly flattened until I had to start over. I'll try that and post pics when the model is done!