Wen: A GM Reference for Dungeon World, Volume 2: Cities

This is volume 2 of my series of thematic guides for Dungeon World. The purpose of these guides is to provide creatures and locations to use in your adventures or to help inspire you to create your own.

This volume is focused on urban environments and includes: 15 locations, 15 creatures, 23 items, a compendium class and a handful of custom moves.

It was written with Dungeon World in mind, but could be adapted for a variety of other games.

You can also check out volume 1 of the series entitled Greenwood, which focuses on forested environments.

Blah. NO MAPS, Nothing on City Economic, No price listings or commodities pricing. Looks more like they didn't have enough materiel to do a Monster manual and decided to combine what little they had with other "we don't have enough for" items (like a Treasures guide)

An Addendum re-marketed as a full fledged product

Very Disappointing

Stephen KMarch 15, 2016 12:17 am UTC

PUBLISHER

Thanks for taking the time to review and comment. This is the first Dungeon World content I've produced so I appreciate the feedback.

If by "City Economic" you mean steading tags, I think that's a good idea and something I can definitely add. I just hadn't thought about it to be honest.

I'm not sure what you're looking for as far as maps are concerned. This guide isn't meant to represent a cohesive, thematic universe, so there wouldn't be a world map to include. If you mean blank maps, those aren't something I'm familiar creating outside of what I sketch out for my group and I'm not sure how useful they would be.

The total content of the guide amounts to over 50 ideas between creatures, items and locations, plus the compendium class, which feels like a good amount of content to me. I've purchased similar guides from other publishers with less and have been very pleased with them, but it seems like you don't feel it's enough material, and that's okay. I understand...See more you were looking for something else from this guide and I'm sorry you were disappointed.

Logan HMarch 10, 2017 2:21 pm UTC

PURCHASER

By the specific complaints, I'm thinking there is some confusion about the nature of Dungeon World. Draw Maps leave blanks, play to find out what happens, Some items can't be bought...I think you did a fantastic job with Wen. Your design is also very well done. I hope my zine will eventually look as good.

Stephen KMarch 10, 2017 2:37 pm UTC

PUBLISHER

Thanks for the positive comment. Feel free to reach out to me if you want any help with the content you're working on https://plus.google.com/u/0/102664254666078826277

The Dungeon World Tavern on G+ is extremely helpful in that regard as well. I've been working on new content lately and hope to finish some things up in the coming months. Good luck with your zine.

This had a lot of great ideas inside. You could easily drop a party into this environment and play to find out what happens or you could just mine the material for some great additions to your own city. [...]

This reference is a great free resource showing you what a city in your campaign could look like. It has a lot of fun ideas inside, and it's free! (Actually it's Pay What You Want. If you like it feel free to donate!) [...]

Very Dissapointing, Pretty much "Blah". NO MAPS, Nothing on City Economics, No price listings or commodities pricing. Looks more like they didn't have enough materiel to do a Monster manual and decided to combine what little they had with oth [...]

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