Over at Ironfist HQ, we’ve been working hard on a fairly….explosive….new creature. Still, we thought we’d share an early treat with you by releasing a new version of Ironfist!

We’ve done various minor stability tweaks, fixed the infamous “Dancing Peasants” bug fixed a minor bug in Sorrow’s End, and made some additional improvements to The Last Stand, (courtesy of one of our fans, “The Unknown Hero”). All this adds up to one solid Ironfist 1.2.1 release. Enjoy!

The Cyborgs have been busy upgrading the various creatures they find in order to help defeat the evil warlocks. They captured the most powerful creatures they could control, and built them into their ultimate weapon.

The Cyber Behemoths are augmented giants, subdued by magical means, and fitted with cranial implants. Their rocket boots give them a fearsome stomp, but their true power lies in the plasma cannon on the back. Twice per battle, they can fire an explosive charge, burning all enemies in a large radius.

Do you want to build awesome creatures like this one? The Ironfist team is on the prowl for new blood, and is actively hunting for rockstar programmers. Is this you? E-mail homm2ironfist@gmail.com and find out.cb9_fight1

I would like to see them ingame with the other creatures before judging.

But I don't tend to like light-blue balls of energy as attacks maybe do it like lava? the monster looks fiery but the energy ball looks frost.

I liked the password write down feature, it made it different from the rest of heroes where border guards were too automated.

Anyways, great work on the mod. Although Heroes II forge is not something I would have imagined : P

Maybe you could take sprites from some older arcade games for the rest of creatures? There are thousands of them too choose from, and also sprites graphics enciclopedias with them. So that it doesn't look too "modern" compared to a mid-90's game.

Subdued and controlled by magical means, the Cyber Behemoths are cyclopes that have been augmented with cranial implants and cybernetic attachments. With their plasma cannon on their back and their jump powered by rocket boots, the Cyber Behemoths form the ultimate menace in the Cyborg army.

You have waited. And you have been rewarded. For today, we release our new version of Ironfist, and with it, the fearsome Cyber Behemoth. Their powerful 5×5 explosive attack can be the end of many an opponent…but be careful, for you only have two shots.

Play it in our new map “Behemoth Path,” and see how one Cyber Behemoth, commanded by a lone knight with some strategic maneuvering, can take on overwhelming armies, and reclaim your family heirloom from the dragon hoard.

HoMM II was the first game ever to feature operatic vocals, and features an excellent score by famed video game composer Paul Romero. For many years, versions of HoMM II such as the GOG.com version could only play the choppy MIDI versions. Ironfist had been similar, until now. We are pleased to announce that Ironfist now has full support for CD music, and will work out of the box with CD music when installed on top of the GOG.com version.

Oh, and did I mention there will be more music? We’ve recruited a very talented composer, and look forward to releasing some of his work.

For the Mapmakers

We’ve made some improvements to the Ironfist map editor, of which the most notable is the undo button. In the original Heroes II editor, you can only undo one step; now, in the Ironfist editor, you can undo many. Making a mistake is now much less of a big deal.

We’ve also implemented a major overhaul of the scripting system. Adding your own abilities and quests is easier than ever thanks to new features such as callbacks, modules, and deep binding. Details of the overhaul are given here, and examples are given in the introduction to scripting.

Team Openings

Ironfist is recruiting a new programmer. Do you want to turn your C++ skills into new features for one of the best PC strategy games ever? This role may be for you.

We are also looking for players willing to volunteer as testers for our new maps.

Contact homm2ironfist@gmail.com if interested in either position.

And More

From a significantly improved loading time and stability improvements, to lots of new scripting functions to use in your maps, we’ve made quite a few smaller changes to Ironfist. See the full list in the release notes.

Things to Come

Though things have been quiet on the outside here at Ironfist HQ, on the inside, we’ve been busier than ever. New maps, creatures, and features are arriving like clockwork as the new Cyborg faction comes to fruition. Although this release just contains the first of the new Cyborg creatures, we have finished the artwork for all 6 of them, and are rapidly finishing the coding and sounds for the last few. There is more to come.

I am curious if you have managed to crack the code of adding new heroes to the game (more than the 9 per faction or even just new portraits), I always wanted to add Lord Haart and Yog to the game because I felt sorry that they were unceremoniously sent on gardening leave for some reason after Heroes 1 lol
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I found an archive of different versions of Project Ironfist. But only versions- 0.8.0 , 0.8.1 , 0.8.2 and 1.0.0 work on my PC. It will be good if players may choose in the menu with the map and the starting race, the options that the Project adds like Heroes 3 Wake of gods.

rafter said:I found an archive of different versions of Project Ironfist. But only versions- 0.8.0 , 0.8.1 , 0.8.2 and 1.0.0 work on my PC. It will be good if players may choose in the menu with the map and the starting race, the options that the Project adds like Heroes 3 Wake of gods.

There's only one major problem with this post of yours. Where's the links that proves your incredible finds.