Suggested points for the Italians: I left the cruisers and battleships alone. They tied up well with the other nations' points. The Italians do have some pretty dreadful destroyers, so I dropped the points on those. I dropped the carrier to bring it into line with other fleets, it is pretty similar ...

British carriers carry a lot less planes that their US counterparts, son their points are much lower. Without their planes small carriers are like cruisers with destroyers guns. No threat, but moderately easy to destroy. These are fairly easy to point - take a very weak light cruiser as a starting p...

Carrier Points This comes down to the points for a warship, with some light guns and precious little armour, plus the points for carried planes. This assumes the Turrets on the Lexington are a big error. :D Bogue-class escort carrier 100 points Casablanca-class escort carrier 95 points Long Island-c...

This was a little easier to do than the RN as there is a lot less. Also I have the RN to compare with. Same thing applies to VT fuses, they are way to expensive at 5 points. As discussed elsewhere the restrictions on the Atlanta's guns are very odd. Des Moines: aircraft 4 isn't worth 20 points (even...

So below is my estimation of points for RN ships and planes. I kept the points within 5 point brackets which leads to some approximation. I made certain assumptions: points spreads were roughly 50 destroyers, 10 light cruisers, 200 heavy cruisers, 300-1000 for battleships; guns are key to points, ar...

Lots of good stuff in there. The game is definitely taking shape. There is still an issue with carrier launch rate. The big carriers will struggle to get all of their planes in the air. It is far more efficient to bring several escort carriers than one big carrier, or even just planes on their own. ...

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Actually, I think I know how to do this without taking too much away from the scenario - from your experience thus far, which 'pairings' of objectives do you think work best? This is my thoughts: Breakout vs Defence Line Sweep & Clear vs Defence Line Destroy vs Last Stand Attrition vs Fighting Retr...

Got a question for you here... If we allowed Carriers to take whatever aircraft they liked for free (subject to the year the battle may or may not be set in), would that imbalance things massively (given that the same will apply to both players)? Two things need to happen: 1) Either include planes ...

Just to add, I'd be quite happy without the breakdowns of different ships under each class. As an extreme example, under Admiralty Scott-class there are 7 variations. Adding a few points of damage to a battleship makes next to no difference. An extra dice or two of AA or even light guns makes little...

We had a game using the Victory at Sea scenario. We chose 1200 points, because that would give us enough ships to have a reasonable game, or so we thought. Americans (me): South Dakota 800 Baltimore 200 Brooklyn 100 2 destroyers 2 x50 Japanese Nagato, Mutsu 2 x400 Mogami 200 Light Cruiser 100 2 Dest...

Matt am I missing some of the download as I cant see any stats for aircraft anywhere so how are people playtesting them ? I can see the points cost in the fleet list but that's all I have the aircraft doc but that only gives the barracuda as an example thanks Pete Aircraft are at the end of each fl...