There are many production pipelines in industry that require content developed for specific purposes. Game assets will differ from feature animation for example; SFX and compositing assets will differ from architectural visualisation. This course however reconciles these forms of content creation and teaches the similarities and differences in creating for each. The pathway through the course will allow the student to decide to focus on specific areas such as games animation, special effects or feature animation. Each of the modules will allow for content to be created to fit into each of these pipelines while offering a grounding in the differences involved for each. The course will inform the process from concept development right through to integration into various real-time and pre-rendered platforms used by sector leaders. New and emerging asset pipelines will also be explored such as augmented reality (AR) and Virtual Reality (VR) content creation.

Qualification

Higher Diploma

Study mode

Full-time

Location

Letterkenny Institute of Technology

Start date

September 2017

Duration

1 year

Course details

Modules

Concept Art for 3D; 3D Modelling and Sculpting; Texturing and Rendering; Rigging and Animation; Work Based Learning; Final Project (Asset Integration).

Assessment method

Final Project (Asset Integration).

Entry requirements

Design related Honours degree (Level 8), or an equivalent qualification. Non-degree graduates (diploma/certificate) and who have significant work experience in a related design industry may be eligible to apply. LYIT recognises that life and work experience counts, and operates a comprehensive Recognition of Prior Experiential Learning (RPL) scheme.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.