One of the consequences of accidentally releasing a developer's build of the game is the possibility of revealing removed content or inside jokes, as illustrated by a report on Kotaku about a discovery within the build of Dead Islandinadvertently released on Steam (thanks nin). Word is a hunt through the game's code reveals the Gender Wars skill that allows Purna to deal extra damage to male opponents was originally called "Feminist Whore." This is confirmed with Techland, who indicate that while there weren't necessarily dire consequences for releasing a debug build instead of the final build of the game, there may be for this incident, as they say: "The person responsible for this unfortunate situation will face professional consequences for violating the professional standards and beliefs Techland stands for." Deep Silver also disavows this, saying: "These unfortunate actions were of one individual at developer company Techland and do not in any way represent the views of publishing company Deep Silver." Here's more of the response from Blazej Krakowiak, Techland International Brand Manager:

The line in question was something a programmer considered a private joke. The skill naturally has a completely different in-game name and the script reference was also changed. What is left is a part of an obscure debug function. This is merely an explanation but by no means an excuse. In the end that code was made a part of the product and signed with our company name. We deeply regret that fact and we apologize to all our customers or anyone who might have been offended by that inappropriate expression.

My apologies for the 'not making sense' thing. At the time I was looking at a single part of your statement and not the argument on the whole...I just didn't write it.

In any case, the second paragraph of your post is exactly what the problem is here. Games are a business. And there is no company that is going to spend an exorbitant amount of money to develop some ideal game which would not only have to be inoffensive to women, but attract them as well. While maintaining all the things that men like about FPSes or action/RPGs etc. which would hinge on the slight possibility that there is a large chunk of women who would otherwise be all over traditional action games if they were more 'sensitive' to women.

What most sensible companies do is simply make games that women want to play. Last I checked, the Sims wasn't doing too badly. Almost every woman I come across who talks about games wants to play it.

There isn't necessarily a shortage of games for women to play. There is simply a shortage of game types with content that both attracts women and men equally. I'm not sure that's even a bad thing.

The other stuff you are talking about, people not allowing women into gaming events is something I have never seen and would be hard pressed to say is common. That it happened is ridiculous...but I can't use it as an example of the entire gaming community.

I've run LAN parties and competitions where I live for a number of years before work started to cut into my time too much. And it has always been the opposite of what you're illustrating. Most guys can't convince their girlfriends to spend time gaming with them or attend a LAN party for an extended period of time. And for the most part, we weren't playing anything you could consider sexist. Battlefield, Quake, Unreal, Warcraft, Starcraft, Call of Duty, Command and Conquer: Generals...

Its fine to point out where a game has crossed the line, but for the most part, I'd say that sexism is way down the list of what stops women from liking action games.