Overview

Faucets and Filters

Table of Contents

Hopper Pipes can be faced any direction, and will simply push their items into the block they're facing.

The side of the pipe has a black arrow indicating which way it's facing.

When placing hopper pipes, by default they will face toward you. Or, you can hold shift and they will face the block you place them against. Filter Hoppers are placed in the same manner.

Filter Hoppers can be faced in any direction. They will pull items from the block behind them and push items into the block in front of them.

Filter Hoppers have two inventories. The top inventory is the regular inventory, and the lower inventory is the filter inventory. One side of the block has a filter on it, and items will only be allowed through this side if they match the filter.

When the filter hopper is powered by redstone it will enter blacklist mode. This means items matching the filter will not be allowed through, but all other items will.

Can be configured to capture item entities only when facing downward (because gravity), or when facing any direction.

Faucets will pull items from inventories up to two blocks behind them. They will automatically spew items in their inventory onto the ground, unless powered by redstone. There is a switch on top of the faucet that when pushed will reverse the behavior, only spewing items when powered.

When there is a solid block blocking the faucet, it will not spew items but will continue to pull items from inventories behind it.

Comments

This is a great mod. After playing vanilla style mod packs for some, I've been frustrated with the Hopper Ducts mod, which just didn't work as I felt it should, but since discovering this mod, I've never looked back. it's transformed my sorting systems.

Oh man, the mod is lovely, been playing around with it for a while. The mod is great but I have few complaints:- Your pipes and hoppers block chests from being opened (unlike vanilla hoppers). In the picrue first 2 chests in the front won't open but the last one will.- Inconsistencies with redstone (these are very minor and need not to be fixed). Hopper 4 will never be on, hopper 5 blinks on and off (this happens when items are coming from above and from a hopper pipe). Hopper 6 works as expected and stays on when the pipe is in use.

All the testing were done in 1.12 with the lastest 1.12.2 version of the mod.

Yes, this way you don't need to worry about accidentally locking your pipe line. You can safely run all sorts of redstone near your pipes. If you need something that can be locked, you can use a hopper.

Pipes only connect to things which are pointed into them. Pay attention to what way the pipes are facing, there's a little arrow on the fat part of the pipe. Also keep in mind that pipes don't pull items from the inventory behind them, they only insert items.

Pipes will connect to other pipes, hoppers, filter hoppers, and droppers, but only if they are facing the pipe.

Notes: on startup while looking for client side classess from this odd jar your main faucets and filter apparently downloaded, please don't do this, just list it as a dependency and have us download it. Plus I don't like its project name ... cutievirus??? what why? Not funny.

That's very strange. Cactuspiston was an old id for this mod, but I got rid of all the references to that.

Looking inside the jar, it looks like all of my old classes are inside the assets folder for some reason. I have no idea how they got there. If you delete the cactuspiston folder inside assets then the mod should work properly. The old code had a line which crashes servers.

I'll rebuild and upload a fresh jar.

edit: Even after a rebuild, cactuspiston still gets added to the assets folder even though those files don't exist in my project any more. This is very strange.

After deleting the entire build folder and rebuilding again, the evil files seem to have been purged.