Traditional evolved virtual creatures (Sims, 1994) are actuated using unevolved, uniform, invisible drives at joints between rigid segments. In contrast, this paper shows how such conventional actuators can be replaced by evolvable muscle drives that are a part of the creature's physical structure. Such a muscle-drive system replaces control intelligence with meaningful morphological complexity. For instance, the experiments in this paper show that control intelligence sufficient for locomotion or jumping can be moved almost entirely from the brain into the musculature of evolved virtual creatures. This design is important for two reasons: First, the control intelligence is made visible in the purposeful development of muscle density, orientation, attachment points, and size. Second, the complexity that needs to be evolved for the brain to control the actuators is reduced, and in some cases can be essentially eliminated, thus freeing brain power for higher-level functions. Such designs may thus make it possible to create more complex behavior than would otherwise be achievable.