Garg gets how much JoaT in throwing? And why?

Stratics VeteranStratics Legend

What does a gargoyle get as a basic knowledge in throwing? 30 skill?
So if I wield a boomerang, have swordsmanship and no throwing, will I be able to kill mongbats or anything as they aggro on me from afar?
I'm sure it would miss a lot, but still.
I wonder if you can be effective with 120 swords but use a throwing weap if I wanna be a meeler, with a slight chance of a hit from far.
I'd hate to have 120 throwing and 120 swords (ouch).

Stratics VeteranStratics Legend

I'm not certain they get any "Jack of All Trades" style skill in it... I believe they simply start at 0. Gargoyles, however, are the only race that can learn throwing (apparently the rest of us are too stupid to learn it).

Stratics VeteranStratics Legend

Oh maybe it's their way of saying that gargs can use this skill. For that matter, why not also say they have a basic lack of Archery understanding.
I was hoping gargs get a +30 JoaT in throwing, that way they can hold a boomerang (with 0 throwing) for the +mods and be able to sorta hit low spawn. Like how non-macers hold the boomstick for the MR or how non wrestlers hold spellbooks for the mods.

Stratics VeteranStratics Legend

Deadly Aim is the one that throws me off. If they get bonuses in "master Artisan" and bonuses in "Mystic Insight", what's the bonus in throwing?
Mystic Insight grants them like level 1-3 or something? Not bad.

*sigh* I need a faq on this new stuff. My brain is unable to retain anything.

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