Legend of Grimrock

One thing about this game is that it has a HUGE learning curve. If you've never played a dungeon crawler then you're going to be lost at first. After you make your first few parties (I suggest you let the game automatically do it the first few times,) you'll get a feel for what you need to have in your game.

One thing that I noticed is that the game is next to impossible without a mage. Mages are one of the heavies hitters in the game, especially since they can hit multiple enemies on multiple spaces. It took me a while to figure out that you don't need to find the scrolls to use magic; you only need to have the skill unlocked on your character sheet. I suggest going online and looking for a guide on that. The Grimrock wiki has all the spells.

If you have any questions, I'd be more than happy to answer them. I just managed to reach level 10 without dieing (after I figured out the confusing magic system.) I'm far from a pro, but I can hold my own. Ask away.

You need to put points in the right magic skill, at level up, if you are not skilled enough. Go to your mage's skills list (it is one of the tabs at the left of the inventory screen) and mouse over the fire magic skill.

@Ulfgar The first fire spell (available at fire lvl 3) is called freblast. You can cast is by pressing the topright most glyph in the magic menu (for lack of a better term,) and pressing the cast button. It looks like a triangle.

Keep in mind, you don't actually need the scroll to cast the spell. You just need your skill level to be high enough.

How much does dex matter? Ive heard that I shouldnt have any on my rogue bow user since they always hit, but how much do I need on my fighters? Using a mino then raising his dex seems counter productive...

@Tacred Dexterity has some baring on how often you hit, but I wouldn't go out of my way to get it.

@Pod The 2 characters on the bottom row can't hit enemies under normal circumstances. They must use throwing weapons, missle weapons (bows or crossbows,) magic, a spear (from skeletons,) or have the "Reach Attack" ability which is exclusive to Rogues.

What? The game has zero learning curve.The problem I had with the game, was that it was boring. There was nothing to do in the game at all, short of checking the walls for secrets and stepping away from enemy attacks.

@Valhammer, clearly some people have trouble with it. It has a lot of concepts which are new to even rpg players. Most modern gamers aren't used to a grid-based movement system, the idea of consulting a map, a convoluted combination-based magic system, etc.

Just because you didn't have a problem learning it, doesn't mean that other people will find it as easy; it would be nice if they were to have a judgment free place to ask their noob questions anad get timely responses.

It is the exact same issue with the re-release of the monkey island games. I couldn't believe reading the forums when people were saying that those games were boring or "too hard to be fun". Though I think It probably has less to do with which genres of games you've played, and more to do with when you started playing games. And I don't just mean PC games. I mean all games: Board games, pen and paper rpgs, arcade games, etc. Most of these old-style PC games are based off of board games or pen and paper games. And a lot of them make the assumption that you don't mind spending hours looking at static images, or reading walls of text. And that they are there more to stimulate your imagination than to spoon feed you adrenaline cereal.

@QuaziPance, that is absolutely the problem. If people aren't used to playing certain games then it will be difficult for them (though, I think age has little to do with it.) For example, my dad used to play Counter-Strike and Halo: CE all the time on PC, but if you asked him to do it on the xbox then he would end up spinning around in circles while looking at his feet.

@QuaziPance, that is absolutely the problem. If people aren't used to playing certain games then it will be difficult for them (though, I think age has little to do with it.) For example, my dad used to play Counter-Strike and Halo: CE all the time on PC, but if you asked him to do it on the xbox then he would end up spinning around in circles while looking at his feet.

Discouraged is definitely one way to put it. It's a bit annoying that they have a tutorial, but doesn't help with the much NEEDED basics. Ended up dying to the snail because I had no idea how to attack. Threw a few torches at it, wasn't very effective. Didn't know how to cast spells either, frustratinggg. Figuring it out bit by bit with Google, just had to come here and rant.

I think it was an adequate anecdote. Using two sticks is something very foreign to old-time players and pc players, just as some of the concepts in Grimrock are new to players. The situation may be different, but the concept is the same. Give someone something which they are not used to and they are bound to struggle without anadequate tutorial; which Grimrock is lacking.

You're really ruining the purpose of this thread; to give assistance to those who need it. Whether or not you think that the help is necessary is completely irrelevant.