hello. Sorry to bump this, and sorry to ask this, but i do not have the time to read throughout all of the thread and the search button does not work.
Is there a version of the Half Life port models in mdl format? For use in hammer?

Thanks for the help! Nice work, by the way. I'm interested on this because I've always wondered how good would Blue Shift look on Source with pretty models and stuff, and this thread makes me think it is possible :) (and many other stuff)

Cool, but is there any information I can use to at least try to convert maps? :P

Map porting is a very hacky process that requires a lot more map repairs than actual porting. Often times I just use the hacky port mesh and block out the map in hammer which can be pretty tedious but worth it in the long run. I could see about making a tutorial somewhere but I have been very bad about keeping up with my internet stuff.

I found a TFC skinpack a while back and figured out how to recompile Goldsource models in Source format:

I also did the CS 1.6 Leet, but I had to comment out most of his animations as they seemed to make StudioMDL hang.

However, they naturally don't have ragdoll functionality and I'm not sure how to do that without actually, you know, editing the model (I only have Maya installed right now, and its SMD exporter is fucking busted, so I'd have to spend a bit of time installing Max etc.) I'd release it without for SFM, but I don't want to get yelled at by GMod folks.