[** BobsUI 1.110 v6.00 **]

This release of
BobsUI is fully functional with all versions of the game
client (Catacombs, Darkness Rising, and Labyrinth of the
Minotaur) and is usable on the US DAOC servers running
version 1.110 of the game.

[** What's New **]

This version
includes all features from previous versions of BobsUI and
more. This user interface is multi-skinned which
means it has more than one "look". There are
currently over 70 dialog skins to choose from and 1000+
options which you can easily configure using the included
Option Chooser program.

The changes with
this version involved the addition of Classic Button and
Dialog skin options. I also added options for Classic
and Derida style Summary windows. In addition I added
some Classic style icon sets that use a stone background to
go with the new Classic Dialog skin.

This UI gives you
the ability to conceal (hide), disable, and set the style
for each window.

This allows you
to directly control how much of your system resources are
used by the user interface. This makes this version
of the user interface, not only the largest that is
available for the game but also the most configurable.
It now has the ability to be configured so it uses a
smaller memory footprint than ALL other user interfaces
that have been released to date (including Mythic's) for
the game.

The Option
Chooser program allows you to easily switch between options
and track which options you have currently selected.
The Option Chooser program is located in your
"gameclient\ui\custom" directory after the UI is installed
and can be run at any time after installation to change the
settings.

Most of the UI
features you can toggle on/off with the Option Chooser
program to reduce the overall memory footprint of the UI so
that it is comparable to other custom UIs. In
addition, optimizations were performed to reduce the number
of tiled objects needed to create windows regardless of the
chosen skin by 66% or more.

A "Check for
Updates" feature is available in the Help menu. It
can be used to check online for updates to the UI that are
available for download. The feature can be enabled so
it runs at program startup if desired.

[** Skins **]

With a single
click in the Option Chooser program you can change the look
of each game window. There are several skins to
choose from with this UI to change the appearance of the UI
without changing the feel of it. Below are screen
shots of this UI with the various skin choices. The
screen shots are intentionally cluttered so you can see how
various windows of the UI look. The icons and status
(health/power/end) bars used in this UI can also be easily
changed and several options for each are
available.

These are screen
shots of the various skins that you can choose from with
the Option Chooser program. You can see a preview of
each skin by selecting it in the program. To apply
the change, just click on the check mark beside the one you
want and rezone in the game to change the user interface
appearance.

[**-Icon Pack- **]

This UI has
options to allow you to choose from one of several Icon
sets. All combat, skills, items, spell, and weapon
icons are included. The icons are based on the latest
1.94 game patch. Icon sets include those created by
Ceribis, Edaethx, Maliri, and ones from Lexana. Also
included are some I made. In addition to the custom
icon sets, I incorporated the old and new icon sets from
Mythic that you can choose from. There are both solid
and transparent icon sets available to choose from.

[** -Map Pack- **]

This UI has
options to allow you to choose from one of several in game
Map sets. You can choose between the default Mythic 256x256
size maps, Valmerwolf's 256x256 and 512x512 size maps, or
Tekeners 256x256 size maps. Numbered dots, that you
can change the style of, are used in the map window to
display group member locations.

[** Armor Resist Table **]

This UI has
options to allow you to change the style of the Armor
Resist window. The window contains tables to show the
armor resists for each realm and class (to include the
mauler class) vs melee and elemental damage
types.

[** Artifacts **]

This UI has
options to allow you to choose the style of the Artifacts
window. The window contains tables to show each artifact
and some general information about it. The window has
been updated with scroll/book names and bounty point prices
for various artifact related items.

[** Atlas **]

This UI has
options to allow you to choose various setting for the
Atlas window. The window allows you to see any map in
any realm no matter where you happen to be in the
game. The options allow you to choose which maps you
want to preload or you can simply load them all. The
maps used were made available by Valmerwolf.

[** Chat **]

[** Chat Font **]

This UI has
options to allow you to choose the style of the Chat
Font. You can select from a variety of old or new
style fonts. There are around 120 font options total.
There are 15 old style font options with 1 size each,
11 old style font options with 6 sizes each, and 39 new
style font options with variable sizes selectable in game.
In addition, the clarity of the letters in each of the
old font options was changed so the characters are easier to
see against various background colors.

Note: The font
used in the Memo and Text areas of the Help, Information,
Interact, Map, Master Level, and New Quest Start/Finish
windows change to match the style of the "Last Old
Style" chat font selected.

[** Clock **]

This UI has
options to allow you to choose the style of the Clock
window. The window can show not only the local time
but also the server time, compass, lag meter or a
combination thereof depending on the style you
choose.

[** Command **]

This UI has
options to allow you to choose the style of Command
window. The styles available are a cube, vertical, or
horizontal window. The cube and horizontal windows
contain all the commands to open each window and perform
the various actions in game in one convenient spot.
The vertical command window is the default game
style.

[** Compass **]

This UI has
options to allow you to choose various settings for the
Compass window to alter the appearance of both the strip
and round compass styles. There are several solid and
transparent color combinations for the normal (strip) style
of compass as well.

[** Emoticon **]

[** Floating HealthEndPower **]

This UI has
options to allow you to choose the style of the Floating
Health, Endurance, and Power windows. The floating
windows can be toggled on/off using the buttons at the top
of the summary window. There are several options
available for the floating player and Target windows to
include options for WOW styles windows.

[** Group Buffs **]

This UI has
optional group buff windows that include group buffs,
player stats, and concentration in the same window. Some of
the window styles are resizable to make them smaller than
the normal group buff window.

[** Healer Helper **]

This UI has
options to allow you to choose the style of Healer Helper
windows. The Cube, Horizontal and Vertical style
layouts are available. This UI also allows includes around
60 options to allow you to customize the look of your
healer helper windows.

[** Mini Friends **]

[** Mini Group **]

This UI has
options to allow you to choose the style of the Mini Group
window. Some of the Mini Group windows, like
the Healer Helpers, are resizable to reduce the amount of
screen space they use when you have less than 8 players in
your group.

[** Realm Ranks **]

[** Realm War **]

This UI has
options to allow you to choose the style of the Realm War
windows. You can select from a solid or
transparent style of window and choose one of several map
styles. In addition you can select one of three
styles of relic gate links or disable them from being
shown.

[** zExtra **]

[** Special Features **]

This UI uses a
revamped layout of controls that is slightly different from
the default game clients for almost all windows to group
common controls/items/tags /buttons together into a fresher
layout.

This UI uses a
revamped layout of controls for social/community
window. Most of the controls were rearranged to
standardize where buttons appear when switch from tab to
tab. I also fixed the guild withdraw (invisible one
where guild cash shows), promote, and demote buttons in
this window so they work with for all guild members who
"have permission" to use them and not just the guild
manager(s).

This UI has a
resizable merchant window that is perfect for crafters to
allow you to stretch the window so you can see all items on
vendor at once. There is no longer a need to
choose between normal and 30 item layouts.

This UI has a
resizable training window that allows you to see all the
available RAs for your character at once.

This UI has a
resizable stats_group window so you can shrink it if less
than a full group.

This UI has
resizable Healer Helper windows that might be useful when
less than a full group.

The UI has
several other resizable windows such as your spell lists
and combat lists that were not normally so. There are other
features thrown in also that I thought were
nice.

This UI uses the
Option Chooser program to allow you to easily change skins
and other features/windows used with the UI. One
unique feature of this program is it indicates the default
option and it will keep track of which option you have
currently selected. In addition a lot of information
and screen shots are provided about each option which you
can select.

[** Additional Information **]

I have actually
been working with this UI since around March of 2006.
It took me some time to learn how the UI worked and how I
could modify it. I created the Option Chooser program
because other similar programs were limiting me with the
options/features I wanted to work into the UI. I
released a preview of the UI in September of 2006 for
comments/feedback. The version of the UI that is
available today is a direct result of those comments and
feedback that can be viewed in the following
threads:

[** Observation **]

Many of the
windows, including the new quest windows, which are not
resizable in the default Atlantis UI, are with this
UI. You will have to look around to find each one
like the spell list, merchant, training, attributes, group
healer helper, window that you can now stretch out.
Be aware that Mythic code does not save the screen sizes on
all windows. They only save the size of windows they
originally had that were resizable like the custom, chat,
and journal ones. With that in mind, the game does
not "save" the sizes of the resizable merchant, training,
and some of the other windows I changed but resets them to
their default size when you relog/rezone.

[** Observation **]

You may need to
perform a manual edit to the MiniConc setting in your
char.ini file for the large Concentration/GroupBuff window
to appear and act correctly.

The char.ini
files are located in your
Documents&Settings\[username]\Application
Data\Electronic Arts\Dark Age of Camelot\[client] directory
and are called something like:
Sonicbob-10.ini

Open the
character file with notepad and replace the MiniConc
setting line near the top of the file with the following
information:

MiniConc=108,668,0,100,600,354,100

The only part of
this really needed is the size (600,354) but it easier to
just do a cut/paste of the whole line.

The reason for
this edit is Mythic defaults some of the window to the
settings from the defaultxxx.ini files. The default setting
for this window is set too small and it will not appear and
behave correctly unless you manually change the
settings.

[** Observation **]

When you disable
some of the windows, you may notice the close button does
not appear when you hover in the upper right hand corner of
the window. Instead it will be off to the right of the
corner, in some cases by a few hundred pixels. This
is because Mythic game code does not always observe the
defined window sizes but instead reverts to default window
sizes stored in your character ini files. You will
have to perform a manual edit of your character ini files
if you want the close button to appear in the corner of
those windows.

[** Contact **]

For feedback or
questions just post a note in the VN forum thread below or
PM me on VN (username Shul).