The Education Market: VR’s Best Hope? at XR for Change Summit

For years, experts have been predicting that immersive technologies like AR and VR are on the cusp of breaking into the mainstream market. But despite the dazzling experiences that users may encounter when they first try a VR headset, industry reports suggest there continue to be signs of instability in the hardware marketplace, and that consumer demand hasn’t been as strong as anticipated. Perhaps the classroom is where AR and VR will really shine.

Children are enthusiastic about AR and VR, and teachers have expressed greater engagement around lessons that incorporate immersive media. But is it safe? How are these technologies being deployed in the classroom – are teachers receiving the training and support they need to implement successful lessons? What happens when the novelty wears off? And as AR and VR continue to gain traction in the education marketplace, how can we ensure equitable access to these learning experiences for all students?