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en-usCopyright 2015 AOL Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://massively.joystiq.com/2015/01/26/the-elder-scrolls-online-answers-player-questions-on-its-buy-to/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2015/01/26/the-elder-scrolls-online-answers-player-questions-on-its-buy-to/http://massively.joystiq.com/2015/01/26/the-elder-scrolls-online-answers-player-questions-on-its-buy-to/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Even if you were among the many players predicting a business model shift for The Elder Scrolls Online, a change in business models can be kind of disturbing. Suddenly the game doesn't behave according to all of the same rules you've been familiar with since launch. To help alleviate that confusion, the ESO dev team hosted a quick question-and-answer session with players over the weekend to help answer some of the major questions about the change, the next major patch, and balance issues moving forward in the game.

To start with, if you've still got time cards for the game on your desk, fret not; you can still use them after the model transition to add the equivalent amount of subscription time to your account. You might want to use them ahead of time, though, since there are plans to add in a special veteran reward for players who stayed subscribed during the game's entire subscription lifespan. DLC prices are not finalized, but they are intended to be around the normal DLC price points for other games. Take a look through the whole of the answers for more details on balancing and issues like controller support.

ESO Unlimited AMA
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b2pbethesdabethesda-softworksbethsoftbusinessbusiness-modelbusiness-modelsbuy-to-playcommunity-q-and-aconsoleelder-scrollselder-scrolls-onlineelder-scrolls-online-tamriel-unlimitedesonewsnews-itemsplaystation-4pricepricespricingps4q-and-atamrieltamriel-unlimitedtestesothe-elder-scrollsthe-elder-scrolls-onlinethe-elder-scrolls-online-tamriel-unlimitedxbonexbox-onezenimaxzenimax-mediazenimax-onlinezenimax-online-studiosMon, 26 Jan 2015 09:00:00 -0500319|21134750http://massively.joystiq.com/2015/01/16/world-of-warcraft-dispels-free-to-play-veteran-edition-rumors/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2015/01/16/world-of-warcraft-dispels-free-to-play-veteran-edition-rumors/http://massively.joystiq.com/2015/01/16/world-of-warcraft-dispels-free-to-play-veteran-edition-rumors/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Pretty much anything in the world will start the World of Warcraft free-to-play rumors these days, but this set of rumors had a bit of basis in reality, at least. Datamining uncovered references to a "Veteran Edition" for players, which prompted speculation that it would be a preferred account status for players who were on the free side but still had played in the past. It turns out that's not quite accurate, but it's also not entirely wrong: Veteran Edition will allow players to play for free, essentially, with Starter Edition restrictions.

Community Manager Bashiok addressed the rumors, explaining that while someone who never had played the game before could jump in with Starter Edition restrictions, veteran players could not. Veteran Edition, then, places almost all of the same restrictions on players, but it will allow you to roll up a new character and play through level 20 or at least log in to chat with friends. No word on exactly when this will be rolled out, but it should put the free-to-play rumors to bed until they start again in a month.

WoW InsiderForum posting
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activisionblizzardblizzard-entertainmentbusiness-modelbusiness-modelsf2pfantasyfree-to-playnewsnews-itemsrumorsspeculationstarter-editionsubscriptionsubscriptionsveteran-editionwarcraftworld-of-warcraftwowFri, 16 Jan 2015 10:00:00 -0500319|21130747http://massively.joystiq.com/2015/01/12/rumor-world-of-warcraft-may-be-prepping-a-free-veteran-editio/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2015/01/12/rumor-world-of-warcraft-may-be-prepping-a-free-veteran-editio/http://massively.joystiq.com/2015/01/12/rumor-world-of-warcraft-may-be-prepping-a-free-veteran-editio/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsWorld of Warcraft dataminers, while diving into the piles of information for the upcoming Patch 6.1, may have found game-changing evidence that the title is preparing a new free-to-play option.

The data files include several references to a "Veteran Edition," in a similar fashion to the already-existing Trial Edition, which allows players to level to 20 for free. The Veteran Edition has several limitations listed, including a level cap, money cap, and chat channel restrictions.

There's a lot of speculation going on right now as to whether or not the Veteran Edition will happen, and if it does what it will entail. MMO blogger Superior Realities theorizes that WoW will allow subscription-lapsed accounts to continue playing with the above restrictions.

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business-modelbusiness-modelscrowdfundingcrowdsourcingkickstarterMake-My-MMOmmo-industrySat, 18 Oct 2014 15:00:00 -0400319|20980203http://massively.joystiq.com/2014/09/08/the-nexus-telegraph-wildstar-aint-doing-so-good/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/09/08/the-nexus-telegraph-wildstar-aint-doing-so-good/http://massively.joystiq.com/2014/09/08/the-nexus-telegraph-wildstar-aint-doing-so-good/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
If you somehow missed it, last week the WildStar team announced that the game will be squishing into megaservers to help bolster populations. What the hell happened?

Contrary to what the developers would like you to believe, this is not good news. It's especially bad news if you're part of the roleplaying community, as you're about to get shoved into a server configuration that's almost specifically designed to prevent you from roleplaying outside of a handful of shared plots, but it's bad news for everyone. And it's bad news for the game when server merges are a reasonable reaction after less than three full months of operation.

We all know that the game launched to good reviews, and it's far too early to say, "Well, it failed." At the same time, this is not a sign of a robust and vibrant future. This is the first stage of an organized retreat, and it doesn't inspire confidence. So what, exactly, took place that brought the game from the high of its launch to server mergers today?

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business-modelbusiness-modelscarbinecarbine-studioscolumnfeaturedfirst-impressionimpressionmegaserversncsoftnexusnexus-telegraphopinionperformanceplayerplayer-focusplayersreceptionreleasereviewssandparksci-fantasysci-fiserver-mergessuggestionsthe-nexus-telegraphwildstarMon, 08 Sep 2014 12:00:00 -0400319|20956446http://massively.joystiq.com/2014/08/14/defiance-goes-free-to-play-on-the-playstation-3/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/08/14/defiance-goes-free-to-play-on-the-playstation-3/http://massively.joystiq.com/2014/08/14/defiance-goes-free-to-play-on-the-playstation-3/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsDefiance has already made the transition to free-to-play on the PC, but now players with more focus on consoles are getting in on the free action. PlayStation 3 users can now download and play the game for free without any up-front cost, just in time to coincide with the ongoing second season of the television show. No precise dates have been revealed for the Xbox 360 conversion at this time, although it's still due "soon."

Players who elect to purchase a copy of the game on the PS3 will receive 1000 Arkforge, four character slots, five loadouts, up to 75 Ark Keycodes, and a 70-slot inventory. They'll also receive 30 free days of Paradise Patron status, which boosts gains on everything from XP to scrips along with a 10% discount on cash shop items. If you like the look of the game but wanted to play it for free on your console, your time is now.

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arkark-hunterarkfallbusiness-modelbusiness-modelsdefiancef2pfree-to-playmmo-shooternewsnews-itemsplaystation-3ps3pvpsci-fishootersyfythird-person-shootertpstransmedia-synergytriontrion-worldstvxboxThu, 14 Aug 2014 12:00:00 -0400319|20946722http://massively.joystiq.com/2014/08/11/ubisoft-analyst-digs-into-league-of-legends-business-model-flaw/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/08/11/ubisoft-analyst-digs-into-league-of-legends-business-model-flaw/http://massively.joystiq.com/2014/08/11/ubisoft-analyst-digs-into-league-of-legends-business-model-flaw/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Despite League of Legends' mind-boggling 67 million players and $624 million in revenue through 2013, it's not doing as well as it should be, at least according to Ubisoft Blue Byte's Teut Weidemann, who has been studying the game first-hand in conjunction with behind-the-scenes data.

Weidemann argues that League of Legends' model has three major flaws: It gives too much away for free, it keeps releasing overpowered champions that are nerfed later after purchase, and it has a terrible 3.75% conversion rate from free to paying customers.

Why is 3.75% bad? Weidemann explains: "Usually, conversion rates for client-based games is between 15 and 25 percent. World of Tanks has 30 percent. It could afford to have one-third of the customer base and have the same amount of money as League of Legends." He believes the only reason Riot is staying afloat is through the studio's extensive playerbase, and as such smaller games should steer clear of the same model.

This past week, Gameloft dropped the price for Order and Chaos Online, making it officially free-to-play and gifting existing players 150 rune stones and a shining golden dragon hatchling for their financial support. The game originally launched as a subscription model, transitioned into a buy-to-play title for $6.99 back in 2012, and now will have to lean on in-game shop purchases to rake in revenue.

Order and Chaos Online is celebrating its third anniversary with in-game gifts and quests. The MMO recently added a new PvP mode, Battlefield, that allows players to duke it out in 2v2 and 4v4 matches.

TouchArcadeiTunes Store, Free-to-play announcement
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3rd-anniversaryanniversaryapp-storeappsbattlefieldbusiness-modelbuy-to-playeventf2pfreefree-to-playgameloftin-game-eventiphonemobilemobile-titlesorder-and-chaosorder-and-chaos-onlinepatchportable-gamesportable-mmosportable-titlespvpSat, 09 Aug 2014 16:00:00 -0400319|20944457http://massively.joystiq.com/2014/07/23/anarchy-online-introduces-tradable-subscription-item/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/07/23/anarchy-online-introduces-tradable-subscription-item/http://massively.joystiq.com/2014/07/23/anarchy-online-introduces-tradable-subscription-item/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsAnarchy Online has added a new subscription option into this 13-year-old game, allowing players to buy and sell game time in addition to its free-to-play and standard subscription packages.

Patch 18.6.14 added GRACE (Grid Access Credit Extension), which is a $14.95 item that can be purchased and sold on the in-game market. When used, GRACE adds 30 days of subscription game time to a player's account. Unlike other items on the market, GRACE cannot be taken out and mailed separately. Also, since free players can't access the market, they'll be unable to purchase GRACE from other players.

GRACE FAQ
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anarchy-onlineaobusiness-modelclassic-mmocreddf2pfree-to-playfuncomgracemarketplexsci-fisubscriptionWed, 23 Jul 2014 18:00:00 -0400319|20935740http://massively.joystiq.com/2014/07/23/trion-worlds-grows-to-over-12-million-players/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/07/23/trion-worlds-grows-to-over-12-million-players/http://massively.joystiq.com/2014/07/23/trion-worlds-grows-to-over-12-million-players/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsIn an interview with Forbes, Trion Worlds CEO Scott Hartsman revealed that his studio's game portfolio and distribution has resulted in populations that number in the millions. "A year ago we were a company with two games," he said. "This year we are a company with three of our own MMOs, plus our first published MMO, plus 10 other distributed games [through the Glyph digital storefront]. So, we're seeing user numbers in the 12 to 13 million range."

For most of the interview, however, Hartsman discussed the positioning of business models in a changing market. If you've ever wondered why MMOs keep launching with a subscription model in this F2P era, Hartsman has a notion: "There are two reasons why companies can't do it from the outset. Number one is that the larger the company, the more public, the more they have to aim for predictable revenue, and there's not a lot of information sharing on free-to-play on the PC and console markets. The other big challenge is the technology it takes to do sales effectively in a free-to-play game -- there's a lot more that goes on behind the scenes than a lot of people would think, where an initial purchase plus subscription model doesn't take nearly so complex a model to drive sales."

Forbes
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archeagebusiness-modeldefiancef2pfantasyfree-to-playglyphinterviewpvpriftrift-literift-planes-of-telararvrscott-hartsmanthree-faction-pvpthree-way-pvptriontrion-worldstroveWed, 23 Jul 2014 14:00:00 -0400319|20935810http://massively.joystiq.com/2014/07/09/richard-bartle-predicts-that-free-to-play-will-decline/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/07/09/richard-bartle-predicts-that-free-to-play-will-decline/http://massively.joystiq.com/2014/07/09/richard-bartle-predicts-that-free-to-play-will-decline/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Free-to-play as a business model stirs a lot of passionate opinions in both gamers and developers. According to Richard Bartle, well-known gaming researcher and co-creator of the first MUD, free-to-play as a business model has a certain half-life and is going to hit a point when it's just not viable any longer. Bartle spoke on the topic at the Develop conference in Brighton, explaining that the lack of standardization across the industry is part of what will hamper the model, with different games placing different cash gates at varying levels of restrictiveness.

Bartle went on to state that the model also relies upon a fixed number of people willing to pay a large amount of money to make up for the users who pay nothing, and designers themselves will be unhappy with developing content for free-to-play titles. It's undeniable that the free-to-play model has had a massive impact on MMOs; whether it's a temporary thing or a consistent feature of this particular genre is still up for debate.

GameIndustry.biz
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businessbusiness-modelbusiness-modelsf2pfree-to-playgame-industrymmo-industrynewsnews-itemsrichard-bartleWed, 09 Jul 2014 14:30:00 -0400319|20927943http://massively.joystiq.com/2014/07/09/trion-worlds-scott-hartsman-f2p-reduces-barriers/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/07/09/trion-worlds-scott-hartsman-f2p-reduces-barriers/http://massively.joystiq.com/2014/07/09/trion-worlds-scott-hartsman-f2p-reduces-barriers/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsTrion Worlds CEO Scott Hartsman is preaching the gospel of free-to-play far and wide these days, saying that it makes sense to have games as accessible as possible to players.

"If there's one thing we're learned through all of our own prior development, it's that the barrier of having to purchase a thing before getting into a game is proving to be a bigger and bigger barrier as time goes on," Hartsman told MCV.

But will F2P backfire by giving away the store for nothing to penny-pinching players? Hartsman doesn't think so: "What we're discovering is that if you take great content and great gameplay and reduce the barriers and take that leap of faith, customers will be there for you and will be there to support you."

MCV
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business-modelf2pfantasyfree-to-playinterviewpvpriftrift-literift-planes-of-telararvrscott-hartsmanthree-faction-pvpthree-way-pvptriontrion-worldsWed, 09 Jul 2014 11:00:00 -0400319|20927605http://massively.joystiq.com/2014/06/27/wakfu-details-boost-benefits-for-free-to-play-model/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/06/27/wakfu-details-boost-benefits-for-free-to-play-model/http://massively.joystiq.com/2014/06/27/wakfu-details-boost-benefits-for-free-to-play-model/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsWakfu has always had a free option for players, but the game is saying goodbye to subscriptions altogether with its relaunch, giving all players access to every part of the game from start to finish. Of course, there has to be some way to balance that, since the company running the game will still need to make money. That incentive will take the form of boosts, allowing players to gain bonus experience on their first and subsequent characters.

Boosts will be available in several different durations, with the longest duration corresponding to the greatest overall bonus. Players will have improved drop rates, health regeneration, and battle rewards as well. Prices have not yet been announced, but the goal is for the boost days to be affordable. Players with subscriptions will also see their remaining subscription days converted into boost days, allowing everyone currently playing to reap the benefits early.

Wakfu boost benefits, Wakfu veteran rewards chart
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advancementadvancement-boostsankamaboostboosterboostersboostsbusiness-modelf2pfree-to-playlevel-boostsnewsnews-itemspoliticssandboxsesquare-enixsquenixstrategystrategy-mmosubsubscriptionturn-based-combatwakfuFri, 27 Jun 2014 17:00:00 -0400319|20921294http://massively.joystiq.com/2014/06/10/wildstar-begins-to-sell-c-r-e-d-d-subscription-items/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/06/10/wildstar-begins-to-sell-c-r-e-d-d-subscription-items/http://massively.joystiq.com/2014/06/10/wildstar-begins-to-sell-c-r-e-d-d-subscription-items/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
When WildStar went live earlier this month, there was one vital piece missing from its business model: the ability to buy and sell C.R.E.D.D. in the game. Today Carbine announced that it has activated the C.R.E.D.D. store, allowing players to buy, sell, and trade this item from here on out.

C.R.E.D.D. is an in-game item that adds 30 days of play time to an account. Players can purchase one for $19.99 to sell on the exchange or purchase one from another player for in-game gold. Basically, it allows you to buy more game time with in-game currency or to gain more in-game currency with your real-world dollars.

C.R.E.D.D. is now live
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account-itembusiness-modelcarbinecarbine-studioscreddcredd-storencsoftplexsandparksci-fantasysci-fisubscriptionwildstarwsTue, 10 Jun 2014 15:00:00 -0400319|20910039http://massively.joystiq.com/2014/05/20/eve-online-phasing-out-time-codes-for-more-plex/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/05/20/eve-online-phasing-out-time-codes-for-more-plex/http://massively.joystiq.com/2014/05/20/eve-online-phasing-out-time-codes-for-more-plex/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
If you want to subscribe to EVE Online, you aren't lacking for options. You can sign up for a monthly subscription, of course, but you can also purchase EVE time codes and PLEX. PLEX have the advantage of being tradeable within the in-game market, and you can use them to upgrade from a trial account to a full account. Or you can carry them around in a ship so that when it gets blown up, people can attach a real currency number to how much you lost.

The ETC is Dead, Long Live the PLEX Activation Code!
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businessbusiness-modelbusiness-modelsccpccp-gameseveeve-onlineeve-time-codesinternet-spaceshipsnewsnews-itemsplexplex-salessandboxsci-fispreadsheets-onlinesubscriptionsubscriptionstrailertrailersvideovideosTue, 20 May 2014 18:00:00 -0400319|20889116http://massively.joystiq.com/2014/05/15/origins-of-malu-will-offer-f2p-with-limited-lives-and-permadeath/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/05/15/origins-of-malu-will-offer-f2p-with-limited-lives-and-permadeath/http://massively.joystiq.com/2014/05/15/origins-of-malu-will-offer-f2p-with-limited-lives-and-permadeath/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsOrigins of Malu has a few interesting ideas regarding its business model that Burning Doglaid out today in a post. The studio prefaced the plan by assuring fans that the title will have "no pay-to-win, no matter what."

The game will offer a hybrid business model, with both subscription and free-to-play options. Sub fees will be "low" and come with bonuses and store currency. If you opt for the free-to-play angle, you'll only have a certain number of lives per day. Spend all of your lives, and you'll either need to stop playing for the day, buy more, or play with the risk of facing permadeath. Free-to-play won't be restricted otherwise, but may contain ads on the loading screen.

Burning Dog said that some of the items that it will sell in its cash shop are housing items, vanity gear, lives, and pets.

Business model
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burning-dogburning-dog-mediabusiness-modelcash-shopf2pfree-to-playitem-shoplimited-livesoomoriginsorigins-of-malupermadeathsandboxsci-fantasysci-fisubsubscriptionThu, 15 May 2014 16:00:00 -0400319|20886617http://massively.joystiq.com/2014/04/29/blizzard-feels-validated-by-hearthstones-f2p-model/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/04/29/blizzard-feels-validated-by-hearthstones-f2p-model/http://massively.joystiq.com/2014/04/29/blizzard-feels-validated-by-hearthstones-f2p-model/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
So how long did it take for Blizzard Entertainment to feel that Hearthstone was right to adopt its free-to-play model? According to a recent interview at Eurogamer, the choice was validated when the game was still in beta. When streamers were reaching the top tier of play without having spent any money on the game, it reinforced the idea that players could do well without having to spend a great deal of money.

Production designer Jason Cheyes mentions that there was always a concern that players would hit some sort of monetization wall, an impediment that the design team wanted to avoid. As it stands, while players can spend money to advance faster, winning matches and completing quests alone can serve to get gamers to the top -- and that's exactly what the design team wanted. It just so happens it saw it happening even during beta testing.

Eurogamer
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activision-blizzardblizzardblizzard-entertainmentbusiness-modelbusiness-modelscard-gamef2pfree-to-playhearthstonejason-cheyesnewsnews-itemsvirtual-card-gameTue, 29 Apr 2014 21:00:00 -0400319|20877744http://massively.joystiq.com/2014/04/14/get-trove-alpha-access-for-20/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/04/14/get-trove-alpha-access-for-20/http://massively.joystiq.com/2014/04/14/get-trove-alpha-access-for-20/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Brick by brick, Trove's world has been shaped by both its alpha community and dev team. Now, Trion Worlds has announced that the alpha program is about to get even bigger.

ZAMAdventurers receive instant alpha access
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8-bitadventurer-tieralphaalpha-accessbetabeta-accessbusiness-modelf2pfantasyfree-to-playsandboxtriontrion-worldstrovevoxelMon, 14 Apr 2014 17:00:00 -0400319|20868948http://massively.joystiq.com/2014/04/09/soe-all-access-changes-go-into-place-on-april-23rd/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/04/09/soe-all-access-changes-go-into-place-on-april-23rd/http://massively.joystiq.com/2014/04/09/soe-all-access-changes-go-into-place-on-april-23rd/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
After a couple of delays in rolling out the revamped All Access plan, SOE has targeted "on or about" April 23rd as the go date for the changes.

According to the revised FAQ, the new membership plan will include "top-tier" access to SOE's entire library, a monthly stipend of 500 Station Cash, a 10% discount on marketplace purchases, and other promotions. The cost will be $14.99 a month with discounts for multi-month packages. SOE said that all current memberships will be automatically transitioned into the new All Access plan and that details concerning Dragon's Prophet benefits are forthcoming.

All Access FAQ
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all-accessbusiness-modelclassic-mmoconsoleconsolesdc-universedc-universe-onlinedcuodragondragonsdragons-propheteqeq-2eq-iieq-nexteq1eq2eqiieqneverquesteverquest-2everquest-iieverquest-nextf2pfantasyfpsfree-to-playhousinginfernuminfernum-productionsmmo-shootermmofpsplanetsideplanetside-2playstation-3playstation3psps1ps2ps3runewakerrunewaker-entertainmentsandboxsci-fishootersoesonysony-online-entertainmentsuperherosuperheroesWed, 09 Apr 2014 15:30:00 -0400319|20866282http://massively.joystiq.com/2014/04/03/world-of-speed-creative-director-stresses-the-game-will-be-compl/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/04/03/world-of-speed-creative-director-stresses-the-game-will-be-compl/http://massively.joystiq.com/2014/04/03/world-of-speed-creative-director-stresses-the-game-will-be-compl/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Perhaps you're looking forward to playing World of Speed but your enthusiasm is tempered slightly by ambiguity regarding the game's business model. Well, the good news is that it's going to be free. No, we didn't say "free-to-play," we said free. According to creative director Andy Tudor, players should be able to reach the highest tiers of the game without ever having to spend any money whatsoever, and there are no plans to sell boost packs or the like.

What the game actually will sell is somewhat more ambiguous, since one assumes that at some point the studio would like to make some money from the game. Only time will tell if the game is embracing a very unique business model or if it's simply trying to shake perceptions of free-to-play games selling power. There are more details about the game's design ethos and overall scope in a recent interview with Tudor.

PolygonEdge
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andy-tudorbusinessbusiness-modelbusiness-modelsf2pfreefree-to-playmmo-industrynewsnews-itemspreviewslightly-madslightly-mad-studiosworld-of-speedwosThu, 03 Apr 2014 17:30:00 -0400319|20862362http://massively.joystiq.com/2014/02/25/elder-scrolls-online-inviting-millions-for-stress-test-while-f/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/02/25/elder-scrolls-online-inviting-millions-for-stress-test-while-f/http://massively.joystiq.com/2014/02/25/elder-scrolls-online-inviting-millions-for-stress-test-while-f/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
This looks to be a big weekend for The Elder Scrolls Online's beta program, as ZeniMax is "inviting millions" for a scale test.

ESO invitees will also receive an extra code for a friend and an exclusive monkey vanity pet for launch. The studio noted that the NDA will not be in effect for this weekend's test, meaning that any public discussion, screenshots, or videos are fair game.

In a conversation with CVG, Bethesda VP of PR Pete Hines said that there is some anxiety in the company over the subscription model not taking hold for ESO but hopes that players will find the value of the game worth the monthly payment.

"We feel like this approach is going to give people who want to play the best value, and reason to look forward to the next new thing that's coming out," Hines explained. "The Elder Scrolls is our crown jewel and it's the series that made everything we do possible, so it's a big triple-A title that demands huge, ongoing triple-A support."

CVG, Beta notice
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anxietybetabeta-testbethesdabethesda-softworksbethsoftbusiness-modeldaggerfallelder-scrollselder-scrolls-onlineesofactionsinterviewmorrowindoblivionpete-hinespvprvrsandboxskyrimstress-testsub-modelsubscriptiontamrieltestesothe-elder-scrollsthe-elder-scrolls-onlinethree-faction-pvpthree-way-pvpzenimaxzenimax-mediazenimax-onlinezenimax-online-studiosTue, 25 Feb 2014 14:00:00 -0500319|20837964http://massively.joystiq.com/2013/11/18/trials-of-ascension-gives-pay-model-details-sort-of/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/11/18/trials-of-ascension-gives-pay-model-details-sort-of/http://massively.joystiq.com/2013/11/18/trials-of-ascension-gives-pay-model-details-sort-of/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsTrials of Ascension has announced some -- but not all -- of the details of its pay model, which will be primarily buy-to-play with an optional subscription.

In a new post, Forged Chaos outlines some of the preliminary details of its pay model, although the developer allows for enough wiggle room in case of changed minds. As it stands, Trials of Ascension will be playable as a one-time purchase, although adding on a monthly subscription (30 days of which is included in the box) opens up more races, the discovery of innovations, and the ability to be a lord, lady, king, or queen. The team is also "considering" a skill cap for non-subbers. A loyalty program will reward faithful subscribers with fun goodies like a treasure map and t-shirt.

There will be other ways for you to spend some dough in Trials of Ascension, including purchasing Writs of Time, acquiring permanent race access, and making a custom crest.

Pay model details
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aspiring-sandboxb2pbetabusiness-modelbuy-to-playcrowdfundingfantsyForged-ChaosForged-Chaos-LLCkickstarterreward-packssandboxsandbox-mmosubsubscriptionToATrials-of-AscensionMon, 18 Nov 2013 16:30:00 -0500319|20770910http://massively.joystiq.com/2013/10/24/warhammer-40k-eternal-crusade-offers-up-an-ork-themed-newslette/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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Yes, the Orks of Warhammer 40k: Eternal Crusade are bloodthirsty marauders who care only for the destruction of all they survey, but that doesn't mean they have to express themselves solely in monosyllabic grunts. The latest newsletter for the game is quite Orkish in its penmanship, and you'll find that it is quite comprehensibly the work of a literate Ork. And it contains some much-needed elucidation on matters of design and progress, which would make it a worthwhile read for any forward-looking fan of the game.

One of the points touched upon is the game's business model. In essence, it appears that free players will be able to enjoy access to all races but not some of the more advanced character options, whilst players who buy the game get access to everything and those who pay more will have an even wider array of options. The game is apparently close to being ready for public display, something that will make all of the soon-to-be-deprived Orks of Warhammer Online happy for the future.

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action-mmorpgbehaviourbehaviour-interactivebusiness-modelbusiness-modelseternal-crusadelorenewsnews-itemsnewsletterorkorkspricingsettingwarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeThu, 24 Oct 2013 16:00:00 -0400319|20753312http://massively.joystiq.com/2013/09/23/wildstars-gaffney-on-why-the-game-isnt-free-to-play/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/09/23/wildstars-gaffney-on-why-the-game-isnt-free-to-play/http://massively.joystiq.com/2013/09/23/wildstars-gaffney-on-why-the-game-isnt-free-to-play/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
It's not enough any longer to simply say that your game is launching with a subscription when one considers that the past several years have seen free-to-play rise like a rocket approaching escape velocity. WildStar's Jeremy Gaffney recently took the opportunity to explain a little more about why the upcoming game decided to go with a subscription-based model (with added wrinkles) by explaining that he doesn't see free-to-play as a "magic bullet" for all games.

Gaffney explains that from the developer's standpoint, having a free-to-play model involves having a small number of players paying for most of the population, which makes the experience far more variable and unsteady. He also notes that free players have a very different experience from those who play, one that often removes the incentive to pay money in the first place. The game's stated business model requires a monthly subscription, which can be paid for via in-game money on an open marketplace.

VG24/7Gaffney: "Free-to-play is not a magic bullet"
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b2pbusinessbusiness-modelbuy-to-playcarbinecarbine-studiosjeremy-gaffneymmo-industryncsoftsandparksci-fantasysci-fisubsubscriptionsubscription-optionswildstarwsMon, 23 Sep 2013 16:00:00 -0400319|20727744http://massively.joystiq.com/2013/09/23/the-nexus-telegraph-wildstars-big-missed-business-opportunit/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/09/23/the-nexus-telegraph-wildstars-big-missed-business-opportunit/http://massively.joystiq.com/2013/09/23/the-nexus-telegraph-wildstars-big-missed-business-opportunit/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
We've known of WildStar's business model for about a month. I wrote about it when it was first revealed, and at the time I thought there wasn't much more left to say. The model is what it is, people are going to be unhappy about it (as they have been with every single MMO business model announced to date), and the world will keep turning. Nothing more to say.

In this case, I was wrong. Nothing specifically has changed, but I've had more time to think about the model as a whole and see what people are saying about it, especially when contrasted with other utterly archaic models on display elsewhere. (Not that I'm naming names.) So let's give this business model a second glance. I still think it's got some interesting potential, but I'm increasingly of the mind that it's a missed opportunity that's going to come back in a bad way.