GURPS Shadowrun 4th Edition

Modifiers

To help you shape your character into a true shadowrunner I’ve added a few modifiers to those already provided in the GURPS system found in Gurps 101 and GURPS Powers 99.
Those listed here are totally new to GURPS.
To create new cybernetics as well as bionic parts, see GURPS Ultra-Tech 107 under the title “Statistics”.

Limitations

Astral Projection

-50%
This is a new modifier modeled loosely off the modifier Virtual (GURPS 71). Use it with Advantages such as Extra Will, Extra Perception, etc.
Note: This is not an option for the Advantage Alternate Form (Astral Form). See GURPS Shadowrun 00 for more details on Alternate Forms.

Essence Interference

-10%/level
Each level gives a -1 to all magic-casting abilities.

Reduced Range (Close Range 35yds)

-50%
This modifier is specifically designed to be used with new Advantage Telecommunication (Basic Commlink Implant, Advantenced Commlink Implant, and Technomancer).
This is the default range for all Commlinks.

Virtual Reality

-50%
This is a new modifier modeled loosely off the modifier Virtual (GURPS 71). Use it with Advantages such as Extra Will, Extra Perception, etc. while in Virtual Reality.
Note: This is not an option for the Advantage Alternate Form (Virtual Reality). See GURPS Shadowrun 00 for more details on Alternate Forms.

Enhancements

ECM Hardened

+15%
This modifier is specifically designed to be used with new Advantage Telecommunication (Basic Commlink Implant, Advantenced Commlink Implant, and Technomancer).
Each level gives a -1 to any offensive ECM attacks.

Equipment: Brain Implant

x10 to Cost
This is a new modifier designed to be used specifically with any of the Commlinks (00). To reflect the difficulty of brain surgery and the cost of micronizing, the cost value of the commlink is multiplied by 10 and the weight is reduced to 2% of it’s original weight.

Manifest

+10%
Allows the Magician to shift to a visible spectrum while in Astral Form (See GURPS Shadowrun 00). While activated, the Magician can be heard as well but with an hollow far-away quality. When Manifested they are not present, therefore cannot be affected by physical effects but they may be targeted by sources that inflict mana-based damage (Mana bomb, Mana Bolt, etc.).

Operating System

Varies
This modifier is designed to be used specifically with the Commlinks (00). Each OS level upgrade provides a +1 to the commlink’s HT.

Operating System

Cost

HT Bonus

Vector Xim

200

+1

Redcap Nix

400

+2

Renraku Ichi

600

+3

Mangadyne Deva

800

+4

Iris Orb

1,000

+5

Novatech Navi

1,500

+6

Resonance Link

+200%
This is a new modifier specifically for the new advantage Mindlink (Echo), found on p00. Mindlink can be found at G70. This modifier allows the subject of the bond to be switched.

Sense-Based (Sight)

+50%
This modifier is specifically designed to be used with new Advantage Telecommunication (Basic Commlink Implant, Advantenced Commlink Implant, and Technomancer).
It allows the character to have a direct neural link to either their bioware or cyberware eyes.

Sense-Based (Audio)

+50%
This modifier is specifically designed to be used with new Advantage Telecommunication (Basic Commlink Implant, Advantenced Commlink Implant, and Technomancer).
It allows the character to have a direct neural link to either their bioware or cyberware ears.

Sense-Based (Tactile)

+150%
This modifier is specifically designed to be used with new Advantage Telecommunication (Basic Commlink Implant, Advantenced Commlink Implant, and Technomancer).
It allows the character to have a direct neural link to either their bioware or cyberware skin.

Sense-Based (Taste)

+50%
This modifier is specifically designed to be used with new Advantage Telecommunication (Basic Commlink Implant, Advantenced Commlink Implant, and Technomancer).
It allows the character to have a direct neural link to either their bioware or cyberware tastebuds.

Sense-Based (Smell)

+50%
This modifier is specifically designed to be used with new Advantage Telecommunication (Basic Commlink Implant, Advantenced Commlink Implant, and Technomancer).
It allows the character to have a direct neural link to either their bioware or cyberware nose.
Note: This is not an option for the Advantage Alternate Form (Virtual Reality). See GURPS Shadowrun 00 for more details on Alternate Forms.