Runescape Skillers - PvE vs Wildy

I know for the longest time Jagex have been trying to get people to come back to the wildy, before people used the pk all the time in the main game, then due to changes it slowly started dying. And instead of Jagex trying to get an idea to work that gets pkers to go back into the wildy for PvP againt other pkers, they've slowly been trying to get skillers into the wildy for pkers to go after.

Jagex for the love of god, please stop turning skillers into pinatas for pkers, that's all pkers do anymore, go after skillers. They even hijack penguin search friend chats, and now with this upcoming update, we have to do an entire task set in the wildy. This is going way to far. If you're going to to revitalise the wildy don't force people who don't want to take part in the high risk high reward crap to go in order to be able to be a completionist. There is no other way to look at this, all Jagex are trying to do is entice skillers to come so pkers have something to kill, because they can't kill other pkers anymore.

If this is going to become a trend then this is going to end very badly for people who want nothing to do with dangerous pking, I don't like making progress just for it all to be lost within second, and I don't see me being able to do the higher tier tasks as it's likely going to require collecting things which are going to be heavily camp by pkers.

If Jagex do plan to go full steam ahead, at least add the option to opt. out of pvp or pvp free wolds.

Sorry if I'm over generalising, but pretty sure most the people who went to OSRS were pkers that didn't like the EoC changed, so not really a surprised most of them would be fine with it wildy updates.

And like Yuki Kaliner said, I don't want to spend over an hour grinding for a single task just to have some pker drop by and kill me. I'm likely not going to take anything so I don't come across as worth the hassle to PK, but if I take armour people will likely think I'm trying to collect something in the wildy, you can't win.

And high risk high reward, again should be optional not forced on players, all I want to do is make sure I have all tasks done, I don't give a dam about the potions for wildy, it makes perfect sense potions that give wildy perks have items found in the wildy.

That would be like saying if you don't like to be robbed don't go outside, you're the type of person who blames the victim and not the person who caused the problem. Which is kind of funny when I've read countless threads about asking for pjing to be removed, as a pker skillers are fair game, but a pker assaulting you by pjing, someone called the wambulance.

I'm seeing a lot of people post, grow up and defend yourself, wildy is meant to be dangerous BS. The Problem with that argument 1 item pkers rarely have anything to lose.

If you're soley going into the wildy to pk you can stock up on way more supplies (food, pots). On the other hand if you're going after the task set, there's a very good chance you're going to need free space for some of them for items, meaning you're going to be at a disadvantage. Say you do equip yourself, then all you're going to do is make yourself an even more appealing target, and again, due to them having more space they have more supplies than you, and chances are there's not going to be just 1 pker going after you, even if there are multiple pkers in the same place, anyone with basic logic skills would know they'd team up on any skillers 1st then go after each other if they wanted to engage with other pkers for their items.

If Jagex want to add skill areas to the wildy for high risk, high reward, go nuts. Just don't do it to an entire task set, but like i was saying this is becoming a trend where Jagex entice skillers for pkers to go after, and the task set is the biggest slap in the face. Assuming people do manage to get the set most people are very rarely going to go in after, so this is nothing more than a short boost to the wildy population till everyone gets their tasks done, not a real solution. My main worry is what comes next, will Jagex start doing more quests in the wildy that require people to gear up for high level bosses, how far are Jagex willing to go to get PvM players and skillers into the wildy with things for Pkers to loot?

Related News

20
Sep

Varrock Restoration RuneLabs idea

It would work like the Dukes Dilemma did during the Battle of Lumbridge. Each week (or day), using Varrocks money (which is hopefully far greater in amount than Lumbridge) to renovate and revamp the city

What are the biggest differences between RuneScape and DarkScape?

The first two things that come to mind are probably the visual differences (darker skies, piles of skeletons around towns, etc.), and the fact that DarkScape is open-world PvP. Aside from that, DarkScape has most of the same content, history, and lore as RuneScape does.

Runescape:A Day in the life

I'm Mod Deg, a content developer in the team formerly known as "Team 1", and now "The Watch". You're most likely to know me from the recent Tuska and Raids updates, but I'm told that I used to work on other updates.

Runescape Invention Expectation/Reality

I recognize that at higher levels we actually can make real stuff, like pogo sticks, but it feels like 90% of this skill literally involves adding perks to Gizmos and 99% of those perks are useless or things we've already had in-game

Hot Products

Rsgoldhub Top News

18
Dec

MU Legend Rift Guides for newbies

Rifts exist in numerous places across MU Legend and are very unstable.Once you enter one via a portal, you'll be teleported to an unknown place.Each time you enter the Rift, the map will be determined at random.In other words, even if you enter the exact same Rift portal greater than as soon as, it is possible to play on a various map every time.