- Adjusted the draw radius and shot radius on Paris, Paris Prime, Cernos, and Daikyu. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.

- The Nekros Mortos Syandana and Valkyr Bonds can no longer be Enhanced. This change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot. We're going to be removing Arcanes off these two attachments, and running a script to compensate players so the Enhancements can be used on intended Syandanas. We will notify everyone when this script has started.

- Tweaked ambience sounds in the Orokin Derelicts.

- Tweaked volume in numerous Gas City levels.

- Updated reverb in Gas City, Forest, and Grineer Galleon levels.

- PBR material has been added to the Amprex!

- Reverb 2.0 has been improved, reverbs will feel less dense now, enabling you to hear enemies and weapons more clearly.

- An audio cue has been added to accepting or rejecting a Squad invite.

For those unfamiliar with the term, diminishing returns is when an ability become less and less effective against an enemy over time. When we original designed bosses and minibosses, a lot of them had pure ability immunity making your Warframe's abilities ineffective in battle. We've slowly been experimenting with 'diminishing returns'. Many bosses and minibosses in Warframe were affected by diminishing returns, including Captain Vor, Lephantis, the Grustrag Three, and more. Instead of being outright immune to crowd control, these bosses will gain improved resistance to them with each successive use.

This Update expands the number of Warframe powers that fall under diminishing returns to the new Bursas. With this change we will monitor power use across each Warframe to ensure that every form of crowd control is given fair play against enemies, whether the Ability is timer-based or relies on energy drain.

Conclave Changes:

- Increased the damage of Sicarus weapons in PvP.

- New Conclave Map: The Lost Halls.

- Nyx and Nyx Prime are now usable in PvP.

- Oberon is now usable in PvP.

- Ember and Ember Prime are now usable in PvP.- Valkyr is now usable in PvP.

- Ash is now usable in PvP.

- The Braton Vandal is now usable in PvP.

- Added an audio cue when 4 total captures have taken place across the match, reminding players that all energy dispenser locations now give 50 energy.

- Energy dispensers will now produce orbs of 50 energy at 5 minutes remaining in the match.

- Maps will now shuffle in PvP, giving more of an unpredictable variety.

- Increased the respawn time for Energy Orbs from 25 to 45 seconds.

- Decreased the Lex's damage in PvP.

- Decreased the damage of Mag's Pull in PvP.

- Increased Stamina consumption when blocking with all Bo weapons in PvP.

- Reduced the damage of all Bo weapons in PvP.

- Increase Stamina drain when blocking with the Gram in PvP.

- Increased the Energy cost of channelled melee hits from 5 to 10.

- Increased the damage of all Strun and Boar weapons in PvP.

- Reduced the damage of the Dex Dakra in PvP.

- Volt's Electric Shield is now more visible when used with dark/black energy.

- Melee weapons no longer get a headshot bonus in PvP.

- The following weapons have now been balanced for use in PvP: Sybaris, Karak, Kraken, Viper, Angstrum, AKViper, WraithViper and Tigris.

- Martial Magnetism Changes:

- Extra stamina cost is now applied to missed swings

- Magnetism is not applied to a target if you do not have the full amount of Stamina required to attack

- Increased the damage of the Sybaris in PvP.

- Made terrain adjustments to help make wall running smoother on The Lost Halls Conclave Map.

- Excalibur's Radial Blind now gets half its duration on targets that are looking away.

- Added vertical force to players killed by Rhino's Charge.

- Players have 6 seconds respawn invulnerability with 3 seconds or time left invulnerability when moving.

- Invulnerability is now removed if you fire a weapon, melee or use a power.

- Reduced the damage of all Cestra weapons in PvP.

- Reduced the volume of Grineer music in the Conclaves.

- Players in Cephalon Capture will now be notified of which player stole their Cephalon.

- Increased Conclave standing gains from XP to be 2x the amount of normal Syndicate standing.

- Proximity triggers for automatic doors in the Docking Bay map will have been made larger to ensure smoother navigation through the map.

- Improved visual effects will make Conclave game mode selection look more obvious.

- Players will no longer receive experience for returning the Cephalon in Capture the Cephalon.

- Players will now drop 1 energy orb for every 25 energy they had stored at their time of death.

- All new mods that were not able to be equipped after purchasing from Teshin have been fixed

- Fixed the Grineer Scorpion Machete attack not hitting stationary players all of the time.

- Fixed emblems appearing on shoulder rotated incorrectly.

- Fixed an issue where players using their 4th Warframe Ability during a Mastery Rank Test in Sanctuary would stop spawning enemies, making it impossible to complete the Mission.

- Fixed some issues with players scrolling up and down through items in the Inventory.

- Fixed an issue with the Soma where the weapon clip would sit in the wrong position.

- Fixed visual issue with the Edo Prime Chest Piece when equipped to a Mirage using Eclipse.

- Fixed players in the Tutorial level being able to use the Friends or Clan member list to join another player's session, effectively breaking the tutorial and preventing the player from being able to use any Warframes, weapons or Quests.

- Fixed Host Migration in Conclave opening the team selection screen.

- Fixed players being unable to swap the polarity of their 'Aura' slot for Sentinels.

- Fixed players being unable to see items owned in the Arsenal.

- Fixed players still showing on the enemy team when switching sides in Cephalon Capture.

- Fixed player emblems not showing properly on right shoulder.

- Fixed an error that would occur when using Nyx's Absorb.

- Fixed Nyx's Chaos sometimes ending early when a target under Chaos dies.

- Fixed the First Daily Win reward being given in Conclave on loss.

- Fixed an issue where a downed player could not be revived while moving upwards on an elevator.

- Fixed Conclave host migration occurring with only one player left in the match.

- Fixed Clients sometimes getting stuck/frozen when getting revived after killing a member of the G3.

- Fixed crits on enemy heads giving inconsistent crit numbers depending on what 'part' of the head you hit. Headshots on enemies will now properly do a 2x damage multiplier regardless of what spot has been hit.

- Fixed crits on Infested Ancients being inconsistent depending on which non-headshot part of the body was hit. Hitting vulnerable points on limbs will now properly do 3x damage, consistently.

- Fixed some inappropriate body contortions when sliding while shooting a bow.

- Fixed players respawning with their secondary weapon due to dying in a bleedout state, instead of spawning with their primary.

- Fixed an issue where Sugatras would not update their colors properly.

- Fixed a rare crash that would occur on loading screens during texture loading.

- Fixed some issues relating improper visuals on Kubrow.

- Fixed positioning of melee decorations on the Obex and Kogake.

- Fixed Uru and Pyro Sugatras not properly appearing on some two hand weapons.

- Fixed excavation drills in the Excavation game mode not properly taking damage from enemy attacks.

- Fixed players not being able to see the health of excavators in the Excavation game mode.

- Fixed Syndicate Syandanas showing at minimum brightness when previewed in the arsenal.

- Fixed the countdown timer in Survival being replaced by the 'Extraction countdown timer' that triggers when enough players step into the Extraction zone, even when players step away from Extraction to continue the Survival Mission.

- Fixed players not getting paid for Invasions if they were still playing the final Invasion Mission when the Invasion ends.

- Fixed players being unable to build a Specter if their equipped loadout is under the conclave requirement for the Specter they want to build.