Steam now offers Ethan:
Meteor Hunter along with
the promised
playable demo for the quantum platformer. The game is on sale for the next week
for 20% off, a discount that also applies to the Deluxe Edition, which includes
a soundtrack and artbook. Here's word on the game and the demo:

Freeze
time and manipulate the world with endless possibilities: build the solution YOU
want where nothing is scripted and levels can be solved in multiple ways. When
Super Meat Boy meets Braid, you may die repeatedly and enjoy it! With its unique
blend of precision platforming and time-stopping physics-based puzzles, feel
like a hero when you succeed!

Check out the free demo to get a sense of the game, or go all in and get the
Deluxe Edition that includes the game's soundtrack, artbook & game
guide!

I bought Castlevania: Lords of Shadow because of the Demo, the reviews and gameplay footage weren't enough. The camera was a concern and only playing the demo was I able to make up my mind to buy it. Glad I did!

ItBurn wrote on Feb 7, 2014, 20:32:Last time I heard about these guys, they were complaining about sales, which is understandable. I guess they're thinking that a demo will help that, but I don't think demos actually help sales. I think they do nothing or make you lose sales. It's a shitty thing to say as a player, but as a dev, it makes sense. If people like your game after reading about it, seeing media and watching lets plays, they'll pay for it. Giving them a demo gives them a chance to not like the game, or even be satisfied with the demo alone.

This sums up my opinion as well, especially games where the "only" hook is the gameplay itself. Not say, a engaging story or extremely dynamic gameplay that is never the same (but limited in a Demo).

If you played these games once you played them all. Especially 1 trick ponies (1 gameplay element the entire game is built around) sounds nice and makes a nice game maybe. But if you played it once you seen it.. so why bother seeing more of it?

Last time I heard about these guys, they were complaining about sales, which is understandable. I guess they're thinking that a demo will help that, but I don't think demos actually help sales. I think they do nothing or make you lose sales. It's a shitty thing to say as a player, but as a dev, it makes sense. If people like your game after reading about it, seeing media and watching lets plays, they'll pay for it. Giving them a demo gives them a chance to not like the game, or even be satisfied with the demo alone.