Thanks These things are easy to create and edit through hex but I might try to add sectors, haven't thought about the others.

You need to look at the great work of hdmaster for HD2, if you have not seen it.
Its promising Global Utility Plug-Ins LS3D Editor can work with 4ds, 5ds, klz, check.bin and scene2.bin files in HD2 format.
Also, his work 4DS Tools 2.1 based on Maxscript recognizes (Dummy; Bones; Sectors; Occluder; LODs).
Unfortunately, hdmaster froze the development.

Duelist wrote:

I actually thought of walking pterodactyl from Jurassic Park 3.....

I thought about it, only imagined a zombie, in like of "half-life" and dismemberment of parts of the body when falling in the animation.
The easiest option for this is to replace the model of the class "dog" (the behavior is suitable for creating monsters, zombies and other aggressive animals). Class "dog" has a small number of animations, the change of which will not take much time.

I've found his LS3D Editor some time ago, unfortunately it has some bugs and it's closed source so I can't take a look in there and maybe fix something Exporter part and its 5ds, klz, check.bin and scene2.bin import features are no use for Mafia modding, 4ds is buggy even for HD2 but... I've found the use for 4DS importer (with some workarounds for bugs) and check node entity (testing stage only right now) and I'm writing my own LS3D Tools that imports Mafia PC and PS2, HD2 and Chameleon and converts everything to Mafia format

Wow! I wish you a truly great success.
Btw, to work with "Dummy" objects in 3ds max I was very helped by the magnificent macroscript Translated Bounding Box and no less convenient maxscript Dummy resizer. May be useful

Thanks guys, it wasn't even hard so I don't know why it hasn't been done before.

Here's download link to the character. It still has ugly folds but I could keep on trying to fix it indefinitely and I want to move to adding morphs to exporter already. I'll upload source max file once the scripts are ready for those who would like to fix it further.

Thanks guys, it wasn't even hard so I don't know why it hasn't been done before.

Here's download link to the character. It still has ugly folds but I could keep on trying to fix it indefinitely and I want to move to adding morphs to exporter already. I'll upload source max file once the scripts are ready for those who would like to fix it further.