Nsight Visual Studio Edition 5.2 released with Oculus and Vulkan support, Direct3D 12 Profiling, and Pascal GPU family support

NVIDIA® Nsight™ Visual Studio Edition 5.2 is now available for download in the NVIDIA GameWorks Registered Developer Program. This release added features for virtual reality application developers, including Oculus SDK and OpenGL Multicast support as well as a dedicated VR Inspector view. Vulkan API support has been added and Direct3D 12 support has been extended. We introduced the Range Profiler as well as expanded compute and graphics debugging features, including support for long lived variables and the FP16 datatype with the Pascal GPU family.

This release candidate has fixed a number of bugs, added documentation for newer features, and improved the UI.

Take a look at some of the highlights in the new NVIDIA® Nsight™ Visual Studio Edition 5.2 release:

Graphics Debugging

The latest Pascal GPUs are supported for debugging, profiling, and tracing

Added new Virtual Reality features including support for the latest Oculus SDK for both OpenGL and Direct3D, support for the OpenGL Multicast extension, and a VR Inspector view for VR API usage

Added support for the latest API from Khronos: Vulkan

The Range Profiler is a powerful new view for determining how your application utilizes the GPU