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I'm the biggest Bayonetta fan I know IRL, quadrupple dipped on the 1st game and brought a Wii U for the 2nd, bought the art books and Prima guides and still have her as my desktop background but if Bayo 3 doesn't break away from the trajectory the 2nd game sent the series on, Bayonetta 3 isn't going to stand shoulder to shoulder with any game in the genre, let alone anything I've seen from DMCV.

So much for ATG studio Platinum Games producing games that ape dmc to the T . PG is nothing more than a poor man's Capcom and bayonetta being a poor man's DMC . Bayonetta had its time to shine while the king was dormant . The pretenders can scram now . DMC is Bacckkk.

FromSoft games are good but even they can't hold a candle to the DMC franchise in terms of combat depth and in game mechanics . As for bosses , play the bosses of DMC before wanking on soulsborne bosses . Compare the first boss of dmc3 , dmc4 and bloodborne to know the difference . Cerberus vs Berial vs Cleric Beast (LMAO) .

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So much for ATG studio Platinum Games producing games that ape dmc to the T . PG is nothing more than a poor man's Capcom and bayonetta being a poor man's DMC . Bayonetta had its time to shine while the king was dormant . The pretenders can scram now . DMC is Bacckkk.

God of War 2018 combat is more about spatial awareness then Bayonetta or DMC or even Bloodborne. The often criticized camera is a big reason why the combat in God of War feels that way, sure you don't have the crazy combo potential of japanese action titles, but GoW has great combat with different priorities.

I'd wait with that to be honest. The game is spectacular for sure but from the demo there's a couple flaws too. DMC4 started off the same but then half of the campaign was backtracking. We'll see whether they can deliver a solid campaign all the way to the end.

I'd wait with that to be honest. The game is spectacular for sure but from the demo there's a couple flaws too. DMC4 started off the same but then half of the campaign was backtracking. We'll see whether they can deliver a solid campaign all the way to the end.

The PR and marketing for this game is super positive . The MTX controversy has been put to rest as well . Game journalists who have played the preview of this game have been going GaGa over it . It helps when the director comes out and says that this is his 'best work' yet , especially when he has some masterpieces in his portfolio ala dmc3 , 4 and DD .. there's no backtracking in this game and many flaws from previous games have been ironed out . Capcom seem confident . This game is gonna rule the roost . I'm certain .

The game isn’t grindy at all, if anything, its way more generous with the amount of red orbs you get compared to previous games, hell, there is a new weapon that’s gimmick is gaining even MORE red orbs with every successful attack you do.

Too bad there was a lot of misinformation spread at the time, but the game won’t ever gate you from advancing the game compared to...say...ACOdyssey

As a bonus, you can actually gain 30000 red orbs in the full game if you played the demo and had a save file

Man you guys are pretty hostile. Nothing wrong with enjoying a different game's combat more. Having the most options doesn't automatically make it the best and most fun for everyone.

For me the combat in GoW 3 feels more impactful and is easier to get into while still having the potential for crazy combos. Yes you can beat the whole game with square square triangle, just like you can beat DMC, Bloodborne or anything else with one combo.

I don't see the need to compare DMC to Bloodborne or Sekiro, i am plenty excited for both games coming out. Comparing Souls style games to the crazy levels of bullshit you can do in dmc games, other than being about action dmc obviously can go way further if you have the skill.

I never understood how people could criticize the level design and gameplay variety in DMC and then prop up Bayonetta? The visual variety in the latter wasn't all that much but whoo I love me some Spacer Harrier missions to break things up I guess.

To be fair, Bayonetta's director Hideki Kamiya invented the stylish action genre with the original Devil May Cry, so it's kind of his thing to fuck with. And The Wonderful 101 proves he is far from some copycat hack.

Also any downsides of the dial-a-combo aspect are nullified with Dodge Offset. Bayonetta introduced a number of combat innovations that could benefit DMC, if only Itsuno and his team had taken notice.

I would have been fine with DMC5 straight up swiping Dodge Offset and some variation of animal transformations. Like if Dante had a cross between Bayonetta's high-mobility panther mode with the combat abilities of V's Shadow familiar... yes please. Can you even imagine the combo insanity if Dante could zip in and out of a panther style as quickly as his other ones? Hnnngg.

I see zero reason for the two series not to feed off each other freely. It would only lead to better games on both sides.

Honestly this is why DMC4 is even in the best action games conversation. Its combat system is so goddamned amazing that it need literally nothing apart from a simple combat arena to shine brighter than 99% of the other titles out there.

Campaign? What campaign? You mean the novelty mode you can play to unlock stuff and see kooky videos? Lol. But for real, the combat is actually that good.

Bayonetta 2 is the better action game for people who want a little more gamey meat than the deepest of deep combat in its purest form, though. Unlike the original Bayonetta, and all the DMC games, Bayonetta 2's full campaign is a smooth and highly replayable experience from start to finish.

People who like the character interactions. DMC's story is all just a pretext for zany humor and action, with a little sprinkle of melodrama. It does add value. You just have to make sure not to take it seriously.

I've already ordered it so this might be somewhat hypocritical, but locking Devil Breaker arms behind the Deluxe edition is some hot bullshit. Even if they are somewhat gimmicky compared to the normal arms, they still offer some form of gameplay variety in a way that just seems wrong to put behind a pay wall.

I've already ordered it so it might be somewhat hypocritical, but locking Devil Breaker arms behind the Deluxe edition is some hot bullshit. Even if they are somewhat gimmicky compared to the normal arms, the still offer some form of gameplay variety in a way that just seems wrong to put behind a pay wall.

People who like the character interactions. DMC's story is all just a pretext for zany humor and action, with a little sprinkle of melodrama. It does add value. You just have to make sure not to take it seriously.

As someone that hasn’t touched a DMC game in years, the demo really put me off. The controls felt quite unintuitive to me and I can’t say the camera movement has aged well in my eyes.
I’m totally sure though that many will love it, and I hope it’s a success.