I focus almost exclusively on PvP, whether solo, small gang, or large bloc warfare. In the past, I've been a miner, mission runner, and faction warfare jockey. I'm particularly interested in helping high-sec players get into 0.0 combat.

Tuesday, January 7, 2014

Unto the Breach

I’m doing something now that I haven’t done for three years:
starting over.

I always kept tight control over my assets, so I’m not one
to leave things spread across the galaxy.But last week, I had 36 ships in Tenal and Curse, combining PvE,
small-gang, and large fleet purposes.

But I’ve got an inkling wormhole space requires a different
set of ships all together.So my
duplicate fits have been sold.My fleet-fits
have all gone via Razor contracts.My
PvE ships (all measly 3 of them, for two characters) are put in mothballs along
with my boot carrier.And each of my
small-gang fits have gotten a third degree grilling as to whether they’ll serve
me well.

Jaguar, Cynabal, Rapier… you’re safe.Gnosis, Hurricane… we need to have a little chat.

Yes, my hangar summary post next year will no doubt look
quite different.

The preparation for leaving my current corporation has taken
about four days, between arranging cynos, collecting assets in central
locations, and shuttling unnecessary ships to Jita to sell.The last time I changed alliances, I brought
all my ships with me.But back then, I
was leaving one null-sec alliance for a more PvP-focused null-sec alliance.All my fits were PvP (poor excuses, as they
turned out, but I didn’t know any better), and I felt comfortable bringing them
along.But now, very few of my ships
have probe launchers fit to them.

And I’m finally ready… to wait.Because, once you’ve collected your assets,
you need to find a way into your new home.It’s not as simple as waiting for a suitable wormhole to empire and
making your way there.

If you’re bringing a carrier in, it’s a matter of waiting
for an NPC null-sec or low-sec hole, judging how long of a chain of both cynos
and wormholes you’re comfortable with, and moving everything into
position.After all, you can’t prepare
your cyno alts beforehand, since you don’t know where they’ll need to guide
you.

If you’re moving ships one-by-one, you probably want a WH
near either a trade hub, or one very close to the system where you gathered
your assets. That may prove even harder to find.

It’s frustrating to see so many operations and wormholes
going up on the tracker, and being unable to participate.But scouting a route from k-space system is all
but impossible… the odds of finding a single WH system from a single k-space
system are infinitesimal.So I need to
wait for my corp mates to find a good route, which I can then follow.

As it turns out, I’ve had plenty of time to make my wormhole
purchases and think about how I can make my 1 million m3 of carrier
space stretch as far as possible – covering all doctrines, a ratting ship,
plenty of probing ships, and a few “fun” roaming ships, all within the mass
limit.I also need plenty of ammo,
nanite repair paste, mobile depots, tractor units, and the myriad other things
I’ll need to bring to a system with no market and spotty access to empire.And let’s not forget spare hull, armor, and
shield repair modules… no repair facilities in w-space.It’s a lot of equipment to purchase, and I’m
sure I’m forgetting something along the way.

So, for the moment, I’m checking siggy (wormhole tracking
program that works well with the in-game browser) on my phone to jump on an
available route the moment it opens up, and trying to stay patient.Fortunately, the character who will be
lighting my cynos is coming with me, so both of them can all go through
together.But it’s frustrating to see so
much activity and have to sit on the sidelines.

Moving sucks, but based on the routes I’ve seen through
w-space, it’ll all be worth it in the end.

If you contemplate making a move to w-space, try not to let
yourself judge the experience by the first week’s activity.Logistics are necessary, even if it’s not
your cup of tea.Give it a little time
before you make a judgment.Once the
kills start flowing, it’ll all be worth it.

6 comments:

The thing we tell our new recruits is: bring a scout ship and hop in. That's all you need. You might not get to pew but you learn to scan real fast and you find fights for your corp. It's good and more fun if you can bring in a combat ship of some sort but it's not mandatory.

Oh, and if you got a scout in you can scan a route for yourself to bring in the carrier and other supplies.

We're based out of a pulsar, with all those effects. It's definitely a lot to learn. I've had a lot of practice scanning in null-sec, but WH life is definitely another level. Some of the WH tracking tools are downright impressive, though!

I ended up bringing my own tower in, so security isn't going to be a problem. I'm also bringing in only what I can afford to lose, no more than a few billion isk worth of ships. No security is perfect, right?

I admit, I'm very cautious when flying with a carrier. I tend to cyno to stations and immediately dock... hard when I don't have any blues in sov null-sec. But yes, that's definitely a route I could take.

Subscribe via RSS

Copyright Notice

EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to Target Caller to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, Target Caller. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.