I don't know, I don't think I'm fond of how they're "showcasing" Chaos on the cover. SMT is usually pretty good with keeping to the more traditional D&D alignments, where Chaos represents freedom and choice, but Chaos is looking pretty sinister in the art. I can't help but feel there's some bias involved.

Of course, cover art isn't always representative of the game, so maybe it's just there to look cool.

Kanji's shadow. Loving the very hard mode. Awesome boss fight, had to use everything I had. Last minute, thought he was going to kill me, but I had a phys-reflect shield on my hero. Boss decides to use assault rush on him. Boink, doink, victory for me. <3This game is ALL OF THE FUNS.

Logged

Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.

I think Chaos should look sinister, that's part of their leit motif. We're strong. Challenge us and die.

Not necessarily. Look at games like Raidou 2, where Chaos represents self-determination, or even Devil Survivor, where Yuzu's path is one of the most chaotically-aligned choices. In other cases it's more "survival of the fittest," which isn't inherently bad or even hostile.