About This File

File Information

Espi for guns.wad. The sprites for the Colt Commando, Glock, Buckshot Shotgun and Machinegun were done by him. Thanks Espi. :) Also the EDGE team, because you need EDGE 1.24 to play it.

Base

Took a few sprites, sounds and code from guns.wad by Espi. All the guns are from either Counter-Strike or Opposing Force.

Build Time

Ages. It isn't even finished yet.

Editors Used

Wintex and Windows Paintbrush.

Bugs

Some, but this is only really a beta. I will probably release a better version later on. The BFG is still there, despite being out of theme. This will be gone in the next release. Some of the shell casings that eject from the guns do wierd things, and the firing frame for the MP5 sucks. But don't let these petty things worry you. Everything else rocks.

Additional Credits to : Espi for guns.wad. The sprites for the Colt Commando, Glock, Buckshot Shotgun and Machinegun were done by him. Thanks Espi. :) Also the EDGE team, because you need EDGE 1.24 to play it.

Base : Took a few sprites, sounds and code from guns.wad by Espi. All the guns are from either Counter-Strike or Opposing Force.
Build Time : Ages. It isn't even finished yet.
Editor(s) used : Wintex and Windows Paintbrush.
Known Bugs : Some, but this is only really a beta. I will probably release a better version later on. The BFG is still there, despite being out of theme. This will be gone in the next release. Some of the shell casings that eject from the guns do wierd things, and the firing frame for the MP5 sucks. But don't let these petty things worry you. Everything else rocks.
May Not Run With... : Any Ports other than Edge 1.24

* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrorsWeb sites: http://www.angelfire.com/goth/morgoth/
* The Guns *

Here is a little list of the guns you will be seeing in Realguns.wad

1) Knife - Just your standard commando knife. Nothing special. Don't use it unless you have no ammo, (replaces fist).

2) Glock - A pistol. This is the weapon you start with, (replaces pistol).

3) H&K MP5 - Nice little submachine gun. Way faster than the pistol, but is a bit underpowered. You will find it takes quite a few shots to take an enemy down, (replaces chainsaw).

4) Shotgun with Buckshot - Standard US Special Forces shotgun. Brilliant at close to medium range. Use it as much as you can, (replaces shotgun).

5) Shotgun with Slugs - A nice wood-trimmed shotgun. This baby chucks out a solid lump of lead which takes down a Demon in one shot. Uses 2 cartridges, but sometimes the slug goes right through an enemy and into the poor bastard behind. A beautiful weapon, (replaces Beserk Pack).

8) FNG Machine Gun - This baby is the heavy artillery. If you want to take down something big, this is the gun to use. Not exactly accurate, but very powerful. Knocks down things like Mancubuses and Revenants with no trouble at all. So powerful that if you use it on zombies it's a waste of ammo, (replaces plasma rifle).

9) Sniper Rifle - No weapons mod is complete without one. Rips the smaller guys apart, but reload is a bit slow, so rushing into a room full of Arachnotrons with it isn't a good idea. But it is silent, (replaces rocket launcher).

10) BFG) - Er...I kinda didn't get around to replacing this...

NOTE:

I am well aware that some of these weapons are not perfectly accurate representations of the real thing. This has been done on purpose to keep a nice weapon balance, so no I am not entirely stupid. I also decided against doing reloads for each gun. I am not a big fan of Doom weapons needing to be reloaded. It takes away the fast and furious feel of Doom, and in playing mods with that feature, I get really pissed of when your gun starts to reload halfway through a big melee.

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File Reviews

Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?
It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.

Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.
Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).
All I can say about this megawad is...fun, vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?! :P
(At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)
But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P

Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2
Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.
This deserves a high score. It's a lot of fun.

It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).