General02:30:419 - break change feels not strong enough here. add a circle could be better, just my personal opinion. will consider this, not sure though

Normal00:09:730 (1) - change rhythm to this feels better,which could represent the rhythm change here would work too, but I prefer current to emphasize synth by clicking while having drum on sliderend00:14:902 - 00:15:075 - since there is already an easy diff, I guess following either vocal or drum here is better than nothing00:25:937 - , 01:29:385 - , 01:40:419 - , ^ prefer to pretty much only emphasize piano in this part on all diffs, single other objects would seem weird to me00:16:799 (4,1) - using same rhythm as 00:20:247 (5,1) - is not really nice imo, cuz they sounds different. try add a circle at 00:16:971 - or change 4 to a slider? 00:28:006 - ,01:31:626 - , 01:42:488 - ^ not sure right now, but slider seems weird cause the diff doesn't really use 1/2 sliders and cirle is a bit too much with how this part is mapped01:04:557 - , 02:19:040 - , 03:03:178 - add a circle at white line could follow the song better, in order to make this part intenser current is so nice for vocal. the diff is meant to be a pretty easy normal anyways so idk lol

Hard00:55:592 (2) - , 02:10:075 (2) - change to a 3/4 slider fits better here prefer to emphasize piano and that us not a held sound. also the diff doesn't really utilize 3/401:05:764 - , 02:20:247 - , 03:04:385 - add a circle here? especially 03:04:385 - it's not a very important sound, so I prefer to bring out vocals more fixed messed up pattern/spacing on the last one

Deception01:26:281 (1,2,1,2) - looks really similar to 00:11:799 (1,2,1,2) - . I prefer make some minor change like what you did in kiai Yeah I kinda ended up like that lol. I can't really find a different placement without changing lots of stuff here though :cI''ll change if I find something else that fits01:36:281 (1,2,1) - maybe move 2 to somewhere like this could make flow better? stacked it instead

00:17:316 (1) - this slider feels like a strange break in rhythm for me, i would maybe try a rhythm like this to get the jazz feel the drum and piano rhythms give off across better00:28:350 (1) - ya^ (and for later in the song too)00:55:592 (4) - would maybe convert this to two circles for more emphasis on these notes (and for later in the song)02:24:902 (1) - move to x32 y160 for a cleaner shape + equal overlaps between 02:22:833 (2,3,1) - 02:53:523 (3) - dont do 00:55:592 (4) - this here though if you change it03:18:522 (3) - flow on this slider feels a bit strange because its going outwards towards the end when the player naturally wants to move inwards from that angle, maybe ctrl + h it?03:26:799 (4,1) - maybe make these slider borders parallel?

clean

Advanced

00:28:868 (8) - missing hitsound on slider end? this is definitely a bass drum hit not a snare and feels a bit out of place compared to the rest of the section (idk if thats my ears or wat)01:14:557 (5) - maybe move this up on the playfield instead of down? the opposite motion feels like it adds more emphasis behind the note01:28:523 (4,5,6) - not sure about this linear flow, it plays ok but its the only time you use something like this in the entire song, maybe add some slight zig zag to this pattern to keep consistent with the rest of the diff?

Hard

01:50:937 (6) - rip straight line aesthetic 02:40:333 - i think it might be worth mapping the note here, since its the only drum hit you miss out in this drum fill and feels out of place when you mapped 02:40:937 (4,5,6) - this one here

00:17:316 (1) - this slider feels like a strange break in rhythm for me, i would maybe try a rhythm like this to get the jazz feel the drum and piano rhythms give off across better current adds some variety and matches piano+drum on red tick so well to make them stand out more00:28:350 (1) - ya^ (and for later in the song too)00:55:592 (4) - would maybe convert this to two circles for more emphasis on these notes (and for later in the song) think reverse emphasis like thing works well here due to pause after it02:24:902 (1) - move to x32 y160 for a cleaner shape + equal overlaps between 02:22:833 (2,3,1) - but current 02:23:350 (3,4,5,1) - is a perfect pentagon and the other thing is not visible in gameplay at all02:53:523 (3) - dont do 00:55:592 (4) - this here though if you change it 03:18:522 (3) - flow on this slider feels a bit strange because its going outwards towards the end when the player naturally wants to move inwards from that angle, maybe ctrl + h it?seems quite intuitive to me like it is and looks nicer03:26:799 (4,1) - maybe make these slider borders parallel? yea

clean

Advanced

00:28:868 (8) - missing hitsound on slider end? this is definitely a bass drum hit not a snare and feels a bit out of place compared to the rest of the section (idk if thats my ears or wat) i use hitnormals for kicks all the time, like 00:29:730 (2) - etc lol01:14:557 (5) - maybe move this up on the playfield instead of down? the opposite motion feels like it adds more emphasis behind the note changed pattern a bit, but it's even more down now 01:28:523 (4,5,6) - not sure about this linear flow, it plays ok but its the only time you use something like this in the entire song, maybe add some slight zig zag to this pattern to keep consistent with the rest of the diff? it's only 1/1 anyways and that ruins either triangle stuff before or after (and it's not perfectly linear anyways)

Hard

01:50:937 (6) - rip straight line aesthetic I used these on sliders that have the 1/4 hihat to differentiate them lol 02:40:333 - i think it might be worth mapping the note here, since its the only drum hit you miss out in this drum fill and feels out of place when you mapped 02:40:937 (4,5,6) - this one here might think about that, but seems a bit too 1/4 spammy here for this diff

clean again

Insane

uh i think you nc's a bit much but i guess thats preference xd

00:09:040 (1) - remove nc? not sure what its meant to show in the music patterning/melody00:38:523 (3) - nc for consistency with 00:41:281 (1,2) - 00:46:799 (1,2) - removed on the others instead00:50:592 (3) - this feels really weird to play, ik you're following the vocals passively (i think) but because of how the clicking rhythm leads into the next note it feels a bit strange, would prefer a rhythm like this instead? doing this also adds emphasis on the kick before the transition to the kiai current works better since repeats tend to feel more emphasized than sliderends and I mainly follow piano anyways00:56:626 (1) - nc for sv change? makes it easier to read and this is is kinda low sr for an insane i think itll help people playing at this diff this already has nc o: and the next one is same sv01:35:764 (1) - minor fix stack 01:36:799 (1) - ya^tried to fix these, but game keeps breaking it cause of so many stacked sliderends lol02:11:109 (1) - 00:56:626 (1) - nc thing02:18:178 (2,3) - i think the spacing here is a bit high because the vocals are at a similar pitch, would maybe reduce this a bit think it fits vocals well and it's only sliders anyways

Deception

00:22:316 (1) - fast as fuk01:24:040 (1,2,3) - maybe give this same spacing/visual distance that you have with 01:23:350 (1,2,3,4) - ? i don't think the jump is worth the tiny change in the music here first timestamp is a stack, second a triple so idk what you mean lol

General00:31:799 - 01:46:281 - claps sound a bit off-putting here cos it isn't really a snare. 00:20:764 - 01:35:247 - dont have claps true, replaced with normal hitnormal02:42:661 - 02:48:178 - only deception uses triplets here, so u should probably add normal sampleset to other diffs for that extra layer of feedback yea, also removed whistle on 02:42:833 - for lower diffs to fit this better02:53:868 - whistle on sliderbody seems pretty kool here yet it only seems to be done on deception. y not add it to advanced, hard and insane as well? seems like I forgot to re-add them when I copied over hitsounding the last time03:25:419 - normal sample instead of clap? sounds more like a kick drum than snare made it drum clap cause 00:12:316 (2) - etc

00:11:281 - also there are drums that sound like pure duplets yet are simplified to an average triplet. it removes a bit of the colour imo, maybe you could adopt different rhythms in the higher diffs? would make sense with drums, but I followed melody mostly in this part and the triple also works well with the held synth over it. every solution would involve making 00:11:281 - not clickable

Easy00:17:316 (3,4) - your rhythm is pretty much structured around heaps of offbeat drums, mapping 00:17:488 - instead of 00:17:316 - feels a lot more consistent with this. same for others too it was mainly focused on piano (as much as possible with such simple rhythm), which just tends to land on these drums, I had something like that when I was trying rhythms for this difficulty and it felt really awkward to play to me cause the click is right after such a strong piano sound00:35:937 (2,3) - i honestly dont think 00:36:454 - needs to be covered here cos ur aiming for lower density, also having clickable downbeats 00:37:316 - 00:40:075 - would be more appropriate in an easy to cover the key changes :v something like http://puu.sh/uUl42/f3d13b79ac.jpg lel I tired multiple rhythms here already and current seemed to work best for me and also makes this part feel more differentiated from others (also the 3/2 gap just after 2/1 felt a bit weird here to me)00:46:281 (1) - also surprising u mapped this when u tended to skip it mh I think it makes the transition feel better since rhythm is getting more dense after too

Normal00:29:902 (3,4) - prob would look nicer shifting 00:30:592 (4) - to the left more to keep visual spacing slightly changed cause current makes movement seem nicer and I think that's more important for low diffs than looking a bit nicer 01:00:764 (3) - 01:06:281 (3) - breaking these into 1/1 slider + circles could be nice, its a nice contrast to 00:59:385 (1) - and lets u emphasise the piano more. also cus u can cover the snares 01:01:109 yes, did this for every chorus

Hard00:31:799 (1,2,3) - just an idea, if u used -120 degree rotations u get something a lot cleaner http://puu.sh/uUnCh/4ea89fbbb2.jpghad something like that at first, but the angle on 00:32:833 (3) - tilted me too hard lol01:05:764 - not sure if skipping the vocal + kick is a good idea vocal is really weak here and to me belongs more to the last on than anything, which is why even on the highest diff it's only a stack. 1/1 gap seems fine to me with how much stronger other things around this are03:24:471 (2) - i dont really think you need the triple here? with 03:24:040 (1,2,3) - in general it's a little ambiguous as to what you're following cos it seems you skip white ticks for the offbeat melody yet u have a triplet emphasising 03:24:557 i actually have no idea myself. changed rhythm here lol03:27:661 (4,5) - probably could break ds here just so the objects look the same distance apart sure

Deception00:05:419 (4) - 01:19:902 (4) - 03:18:523 (4) - could probably emphasise these more since you aren't using a slider to do so don't really think that's needed as the patterning here is more about emphasizing the groups of 4 i interpreted this as and not single notes03:24:902 (2,1,2,3,4,5) - doesn't really sound like your standard drum roll. try something like http://puu.sh/uUqGD/10dc5107f1.jpg ? that might work too, but stronger melody on 03:25:075 - makes starting to stream on there feel quite natural. also makes a much nicer transition into the jumps/new part cause I think a stream feels more "held" than the other rhythm. just think it goes really well with melody and still fits drums alright. also the map doesn't really utilize more "complex" 1/4 ryhthms (as much as I love them), so suddenly using one 90% into the map is lol, especially since it's just a harder Insane

I wasn't completely sure when I mapped it lol. They seemed a bit unclear to me, so I went with 1/4 for all of them as that sounded alright at 100%. Though slowed down 1/6 could also seem fitting. But people usually play at 100% (or maybe 150%)It's also much nicer gameplay wise, considering even the highest diff is only some upper range insane and I mapped some of them as triples and hard+insane also utilize these rhythmsSo even if it would actually be 1/6 I think simplifying them to 1/4 is nicer in this case