The 3D-collection

3D-Explode

Let your movies explode and fly away

* compatible with Final Cut Pro 2-7 and Final Cut Express.

One Million Presets!

3D-Explode
has an incredible one million additional presets. Just enter the
desired preset-number and the amount of action you like to have with
the preset and 3D-Explode generates a great explosion over and over
again. You can even swap preset-numbers with other people and you will
get the same results as they do.

Additionally there are 7 other easy-to-use presets and you can also configure all settings by hand.

This is a never-seen-before versatility!

All settings can also be seen in the canvas. This enables you to use these settings as a template to create perfect explosions.

Use a Million-Preset...or wrap your clip around a barrelLet it fall and shatter......or let it go down in a whirlpoolDestroy your clips completelyOf course transparency is fully supported

Preset: Barrel Roll

Create your own explosions or simply use the presetsFully controlable with a massive (!) amount of controlsDefine the behavior of the backgroundChoose the perspectivePerfect bordersFast renderingReplaces completely all prior versions of Multispin and Explode

Preset: Fall and shatter

Preset: MultiSpin

Manual

Configuration

If you use 3D-Explode as a transition, double-click the transition in the timeline, then go to the viewer and click on the "Controls"-tab.If you use it as a filter, you have to double-click the clip itself. Go to the viewer and click on the "Filters"-tab.

Now you can make the necessary changes.

This slider only exists in the filter version and is the very first slider. It is the only difference between the filter and the transition version. This slider determines the progress of the effect. If you animate this slider from 0 to 100, you will generate the same effect as the transition would do.

The first set of controls are the general settings. They affect all other settings and will not be overwritten by them.

Rows: The clip will be divided in rows and columns. This slider defines in how many rows the clip will be divided.Columns: This slider defines in how many columns the clip will be divided.Perspective: This slider defines the lens of the camera that will be used.Radius: This defines the size of the 3D-room for the "Global rotation".Variation: Defines the variation of the random-function. Change this setting to get different results.GlobalAcceleration: This defines the global acceleration. You can choose between a linear and a soft acceleration. This setting affects all other acceleration-sliders.

If the explosion you create does not need the 3D-space, you can turn it off. This will speed up rendering a little.

Here you can define what should be seen on the back of the tiles.

Use - Popup to select one of the following options.Source: The Source-Clip will be used.Tinted Source: The Source-Clip will be used, but it will be tinted with the Tint Color.Inverted Source: The inverted Source-Clip will be used.Clip/Picture: The Clip or Picture defined below will be used.The next three settings are only available in the Transition version of 3D-Explode.Destination: The Destination-Clip will be used.Tinted Destination: The Destination-Clip will be used, but it will be tinted with the Tint Color.Inverted Destination: The inverted Destination-Clip will be used.Clip/Picture: Here you define your own clip for the backside. If you want to use this clip, you have to set Use to Clip/Picture.Tint Amount: This defines the visibility of the tint-color. If you set it to 100, the back will be tinted completely with the tint color.Tint Color: This is the color, if you tint the back of the tiles.

Most video-clips have black borders. With the Cut-border-controls you can cut these unwanted borders.

Show used area: Check this to make the used area visible in the canvas.Stay inside area: If you have checked this, all tiles will stay inside the area, which is defined with the four controls below.Top: Cut off from the top.Left: Cut off from the left.Right: Cut off from the right.Bottom: Cut off from the bottom.

Here are some miscellaneous controls.

Version: Tell 3D-Explode which version of Final Cut Pro you use.Show position: If you check this checkbox, the canvas will show the position of the marker in the timeline in percent. This information is very useful for the effects described below to define when the respective effect should start its action.Fade Out at (%): Defines when the remaining tiles start to fade out.

Presets and "Million-Preset"

Here you can choose if you want to use one of the internal presets or if you want to create your own effect.If you use an internal preset or a "Million-Preset", all below manual controls in the "Manual-Settings"-section will be disabled and do not have any effect if changed.

Preset: Choose this to use the manual settings configured below.Use Million-Preset: If you chooses this option, the "Million-Preset"-section will be enabled.
Use below manual settings: Whirlpool / Fall and shatter / MultiSpin / Chaos / Barrel Roll / ...get blown away / Follow me!These 7 presets are "hand-made". They represent easy-to-use presets to demonstrate what you can do with the "Manual-Settings"-section.Million-Preset No.: Select which of the existing one million presets you want to use.Acceleration:Use Million-Preset: Choose this option to use the acceleration-settings of the Million-Presets.Hard / Linear / Soft :Choose these options, if you want to override the acceleration-settings of the "Million-Presets".Action (less/more): This defines how much should happen in the "Million-Preset". A setting of 1 may result is very little action. A setting of 10 creates action-loaded presets.Show Parameters: If you check this option, all settings will be shown in the canvas.You can use these settings as a template to create your own manual settings. If you want to do this, just follow the following steps:-Enable "Show Parameters" and stay on the desired Million-Preset.-Set the settings in the "Manual-Settings"-section.-Set "Preset" to "Use below manual settings"-Now make the necessary changes to your personal needs.

Repeating controls

Most of the effects described below (see section Effects) have similar controls, therefore they are only described once. These are the repeating controls:

Limit 1 / Limit 2 or Angle limit 1 / Angle limit 2:These two controls define the amount of the respective effect.If both limits carry the same value, the effect will affect all tiles equally.If there is a difference between the limits, the tiles will get a value which lies between these two limits.

Start with:All Tiles: The effect will be applied to all tiles at once.Left: The effect will be applied starting at with the tiles on the left. The tiles on the right will be affected at last. The time how it takes until all tiles are affected can be defined with the control Time (%).Right: The effect will be applied starting at with the tiles on the right. The tiles on the left will be affected at last.Top: The effect will be applied starting at with the upper tiles. The tiles on the bottom will be affected at last.Bottom: The effect will be applied starting at with the tiles on the bottom. The upper tiles will be affected at last.Center: The effect will be applied starting at with the tiles in the center. The tiles on the border will be affected at last.Border: The effect will be applied starting at with the tiles on the border. The tiles in the center will be affected at last.OneByOne L>R: The effect will be applied starting at with the tiles on the left. The tiles on the right will be affected at last. The difference to the setting Left is, that the tiles start one by one. With Left all tiles in the left column are affected equally.OneByOne R>L: The effect will be applied starting at with the tiles on the right. The tiles on the left will be affected at last. The difference to the setting Right is, that the tiles start one by one. With Right all tiles in the right column are affected equally.OneByOne T>B: The effect will be applied starting at with the tiles on the top. The tiles on the bottom will be affected at last. The difference to the setting Top is, that the tiles start one by one. With Top all tiles in the top row are affected equally.OneByOne B>T: The effect will be applied starting at with the tiles on the bottom. The tiles on the top will be affected at last. The difference to the setting Bottom is, that the tiles start one by one. With Bottom all tiles in the bottom row are affected equally.Time (%): If you have chosen any other setting than All Tiles with the above pop-up-menu, this slider defines how long it will take until the effect affects all tiles.Acceleration: Here you can choose the acelleration-curve for the effect. You can choose between a hard, a linear and a soft acceleration.Start-Delay (%): Here you can define when the effect should start it's action.For example: A value of 50 means that the effect starts to affect the tiles after 50% of the duration of 3D-Explode in the timeline.

Effects

In this section all effects of 3D-Explode are described. They can be used separately and they can be combined as you like.If you want to disable an effect, just set the Limit-sliders or the Amount-slider to zero.

This effect creates a shake-effect. If you activate this feature the impression of an explosion will be intensified.

Type: Here you can choose between a soft, medium and a hard shake-effect.Amount: This defines the amount of the shake-effect. Higher settings result in a more intense movement of the tiles. The effect will be disabled if you set it to zero.Start-Delay (%): Please read the repeating controls section.

This effect creates a explosion-effect. All tiles will leave the screen on a straight line and each one will move in a different direction.

All controls are described in the section repeating controls.

This effect creates an implosion. All tiles will move to the center on a straight line.

Speed up: This controls the acelleration curve of this effect.

The remaining controls are described in the section repeating controls.

With the controls of this section the tiles can be rotated in the 3D-space around the X-, Y- and the Z-axis.

A good example for the use of this section gives the preset Barrel Roll. At first all tiles are rotated around the X-axis, later a rotation around the Y-axis follows. The Z-axis is not used in the preset Barrel Roll.

All controls of this section are described in the section repeating controls.

With the controls of this section the tiles can be rotated around their own X-, Y- and the Z-axis.

A good example for the use of this section gives the preset MultiSpin. The tiles are only rotated around their own axis with an additional implosion effect and a global Z-offset (described below).

All controls of this section are described in the section repeating controls.

With the controls of this section all tiles can be moved in the 3D-space. All tiles are affected equally.

Amount: This defines how far the tiles will move.

All remaining controls of this section are described in the section repeating controls.

With the controls of this section the tiles can be moved individually in the 3D-space.

All controls of this section are described in the section repeating controls.

UPDATECompletely updated all plugins to be fully compatible with FCP X 10.4 and Motion 5.4

All of our plugins for FCP X and Motion 5 just have been updated to resolve compatibility issues with FCP X 10.4 and Motion 5.4. The new installer package is called:

CHV FxPlug-Bundle 05-2018

The update is available to download in a new all-in-one installer package in the Downloads section.

The Entire-Bundle 11-2010

MASSIVE PRICEDROP!

Now ONLY$ 99 !!

Get all 161 Fx-Script plugins from CHV for legacy Final Cut Pro in one single package and save!

The Distortion-collection V4.0

This update is a complete re-write of the last version of the Distortion-collection. The update fixes all alpha-channel issues and addresses the compatibility with Final Cut Pro 7 and Snow Leopard.

Video transitions now can distort the source and destination video at the same time. The plugin "Float" has been added to the collection.

This Distortion-collection now includes 7 video filters and 6 video transitions. A demo version can be downloaded with THIS link.

Particles Heaven FX V3.0.0

Compatible with Final Cut Pro X and Motion 5

Particles Heaven is a revolutionary and completely new particle emitter system. Particles Heaven is not just a set of templates for Motion's own particle system. Particles Heaven is in fact the first real FxPlug particle emitter plugin ever for Final Cut Pro X, Motion and Final Cut Studio and Final Cut Express.