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[WH40K] They're just robots, Morty, it's okay to shoot them

Posts

Maybe Techpriest/Enginseer could make the jump, they're kind of pointless in elite anyway given there's only one vehicle in the AdMech list as it is.
Cheap HQ with access to relics would make them worth taking and a fun model to convert.

Gracia Ad Mech rules up. on phone- the trait spares a dying or fleeing model every time you roll a 6ed- but they can never fallback. They can shoot into combat while engaged as long as they're within 6" of the Warlord

Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.

Is the old Planetary Empires kit a 'thing' and I just haven't been in the loop on it? I found my copy, still shrink-wrapped, in a box as I was unpacking after a move and thought, 'eh, throw it on Ebay and see what happens. I'm never going to get around to running campaigns with it.'

'What happens' is with 5 days to go, it's already got 9 bids and is at $71.

Meanwhile, realizing I have a full shelf rack of terrain, and plenty of scouts already, I threw up Shadow War as well. It's already to the original MSRP price, we'll see what interest it picks up as we get closer to the weekend.

Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.

Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.

Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.

It also works vs plasma overheats too.

I wouldn't bet on it. Overheating is not a wound.

We are talking about the Graia Forge World trait, the one that specifically refers to ‘slain models’ rather than wounds inflicted. It very explicitly does trigger off plasma overheats, unless Mechanicus plasma stops "slaying" models for some reason.

Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.

The shooting into combat thing is really vicious too.

You can fall back as long as a character is on the table, so hopefully most of the time it should not be an issue.

For all single wound models the 6+ save is better than fnp but the more wounds a model has the less use it gets during the game.

Shooting assault weapons like pistols in close combat seems mostly like a boost for Sicarians equipped with the assault 3 guns. Skitarii are probably too squishy in close combat to get much use from it.

Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.

The shooting into combat thing is really vicious too.

You can fall back as long as a character is on the table, so hopefully most of the time it should not be an issue.

For all single wound models the 6+ save is better than fnp but the more wounds a model has the less use it gets during the game.

Shooting assault weapons like pistols in close combat seems mostly like a boost for Sicarians equipped with the assault 3 guns. Skitarii are probably too squishy in close combat to get much use from it.

Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.

The shooting into combat thing is really vicious too.

You can fall back as long as a character is on the table, so hopefully most of the time it should not be an issue.

For all single wound models the 6+ save is better than fnp but the more wounds a model has the less use it gets during the game.

Shooting assault weapons like pistols in close combat seems mostly like a boost for Sicarians equipped with the assault 3 guns. Skitarii are probably too squishy in close combat to get much use from it.

electropriests, the ones with the gauntlets would be very damaging and durable

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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular

So I made a Bartertown trade awhile back for some minis and it finally showed up after being delayed by natural disasters. It was a forgeworld Solar Auxilia squad, I didn't really need it but wanted to see how the models looked, and all the picture I got were kinda blurry. As it turns, they're super rad and the other guy did a nice paint job.

Now I really want to make an army using them. Not all solar auxilia, since that would be ridiculously expensive, but a small elite army. Are there any decent human armies in 8th, i.e. majority Toughness 3 Imperium, without running a big horde or lots of vehicles?

So I made a Bartertown trade awhile back for some minis and it finally showed up after being delayed by natural disasters. It was a forgeworld Solar Auxilia squad, I didn't really need it but wanted to see how the models looked, and all the picture I got were kinda blurry. As it turns, they're super rad and the other guy did a nice paint job.

Now I really want to make an army using them. Not all solar auxilia, since that would be ridiculously expensive, but a small elite army. Are there any decent human armies in 8th, i.e. majority Toughness 3 Imperium, without running a big horde or lots of vehicles?

Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.

It also works vs plasma overheats too.

I wouldn't bet on it. Overheating is not a wound.

We are talking about the Graia Forge World trait, the one that specifically refers to ‘slain models’ rather than wounds inflicted. It very explicitly does trigger off plasma overheats, unless Mechanicus plasma stops "slaying" models for some reason.

That's why I interjected, the trait does specifically refer to wounds.
"...either the wound that slew it is ignored or the model does not flee." it says.
Overheating does't do either of those things.

So I made a Bartertown trade awhile back for some minis and it finally showed up after being delayed by natural disasters. It was a forgeworld Solar Auxilia squad, I didn't really need it but wanted to see how the models looked, and all the picture I got were kinda blurry. As it turns, they're super rad and the other guy did a nice paint job.

Now I really want to make an army using them. Not all solar auxilia, since that would be ridiculously expensive, but a small elite army. Are there any decent human armies in 8th, i.e. majority Toughness 3 Imperium, without running a big horde or lots of vehicles?

So I made a Bartertown trade awhile back for some minis and it finally showed up after being delayed by natural disasters. It was a forgeworld Solar Auxilia squad, I didn't really need it but wanted to see how the models looked, and all the picture I got were kinda blurry. As it turns, they're super rad and the other guy did a nice paint job.

Now I really want to make an army using them. Not all solar auxilia, since that would be ridiculously expensive, but a small elite army. Are there any decent human armies in 8th, i.e. majority Toughness 3 Imperium, without running a big horde or lots of vehicles?

Scions.

Lots of plasma.

This, though I am partial to hot-shot volley guns. I doubt they're better than plasma but damn are they rad. Also scions can have up to 2 special weapons per 5 dudes so a squad of 10 can have 4!

I'd wager they're going to get fleshed out even more in the upcoming codex with their own orders and such. At least I hope so. They had their own codex in 7th and it's still pretty clear that GW wants them to continue to be fielded on their own.

no penalty for advancing and shooting assault weapons and rapid fire turns into assault when advancing. That's the Black Legion trait, isn't it?.

Warlord trait is nice, adamintine arm would be, too, if you could make more than one attack with it. The stratagem seems good, but sadly only for Skitarii units. Would be fantastic on Kataphrons or robots.

Lucius is tomorrow and is described as indomitable armoursmiths. So some kind of rerolls for armour would be my guess. Is there already an existing trait/tactic that could fit?

Metalica seems like a no brainier for Skitarii heavy armies. Advance and shoot makes up a bit for their gross lack of transports (and the fact that they lost crusader/relentless from 7th), and their warlord traits makes them like ultramarines (but things like dunecrawlers and ironstriders can also do it)
Also, Enginseers WILL be moving to HQ! Hurray!

Not that enginseers are that great, but hey... a cheap fixit man is okay. Maybe he'll get a little support bubble too.

I'm finally reading the 8th edition rules, so these things may have been covered, but...

1) How can I specify whether I'm taking a full battalion detachment or a minimum brigade detachment? Or rather, make sure I know the difference is between them if my opponent uses them? There's a difference of +6 CP there.

2) What does it mean when it says for dedicated transports that it "may include 1 for each other choice?" Does that mean every other choice but the transport, or every second unit in the force may take one?

I'm finally reading the 8th edition rules, so these things may have been covered, but...

1) How can I specify whether I'm taking a full battalion detachment or a minimum brigade detachment? Or rather, make sure I know the difference is between them if my opponent uses them? There's a difference of +6 CP there.

2) What does it mean when it says for dedicated transports that it "may include 1 for each other choice?" Does that mean every other choice but the transport, or every second unit in the force may take one?

You declare which one you're taking. If you can meet the minimum for a Brigade, you obviously should do - you don't get any bonuses for maxing out a detachment's slot choices.

It means for every other choice that you take. Take two HQs and three troops? You can take five transports.

I'm finally reading the 8th edition rules, so these things may have been covered, but...

1) How can I specify whether I'm taking a full battalion detachment or a minimum brigade detachment? Or rather, make sure I know the difference is between them if my opponent uses them? There's a difference of +6 CP there.

2) What does it mean when it says for dedicated transports that it "may include 1 for each other choice?" Does that mean every other choice but the transport, or every second unit in the force may take one?

You declare which one you're taking. If you can meet the minimum for a Brigade, you obviously should do - you don't get any bonuses for maxing out a detachment's slot choices.

It means for every other choice that you take. Take two HQs and three troops? You can take five transports.

Your tanks let you take dedicated transports. Of course they're much more expensive now than they were last edition.

I probably have a good year of building minis ahead of me, but I wanted to check something about battle-forged armies:

Ex: I have an Alpha Legion Battalion Detachment, a Death Guard Patrol Detachment, and a Renegade Knight Super-Heavy Auxiliary Detachment. This would count as a battle-forged Chaos army, right?
And from a non-rules point of view: Is that fluffy? Outside of the Horus Heresy battles, I don't know too much about legions working together.

I'm strongly considering having any Chaos units in my army with signs of warp corruption painted as non-Alpha Legion CSM. Of course, I think this means I might need loyalist transports and vehicles for them, too.

For the record, here's everything I'm working with (assuming they ever come off the sprues):

I've been tempted to do a 30K army and a 40K army, but I feel like I'd rather have Alpha Legion using mostly 30K pieces and their paint scheme from back then, allied with something more recent. Death Guard seems logical since I have the pieces, but I'd have to do a lot of kitbashing to use the CSM terminators. Alternatively, maybe I could have some of the generic, warped Chaos units as something like Black Legion, and swap between them and DG as allies depending on the situation? Or is it a terrible idea to mix legions?

Yeah that would be fluffy. The traitor legions due to work together and since Abaddon basically blew up the universe they are out and about even more. The traitor knights of course work with them as well.

The biggest no no tends to be mixing daemons fluff wise because they hate each other. But even then Slaanesh daemons will fuck with Khorne to kill something together and so on.

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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular

Question: I've noticed with the new codexes, a lot of rules seem to be duplicated, which is kind of a bummer. It sort of feels like homogenization of armies. Or, does it not really matter in practice/on the tabletop because of how the unique units in each faction interact with these similar traits?

Question: I've noticed with the new codexes, a lot of rules seem to be duplicated, which is kind of a bummer. It sort of feels like homogenization of armies. Or, does it not really matter in practice/on the tabletop because of how the unique units in each faction interact with these similar traits?

I think CSM and Codex marines are the best example and I can say my CSM due to differences in units play a lot different than a pure space marine or any Imperium army. I can't do something like a Robuty Parking Lot or Raven Guard shenanigans. Instead I have an amazing cheap screen that gets bonuses. I have the choppiest unit in the game that gets choppier. And I have really awesome daemon machines that get huge buffs.