Ethereal Usher

Creature — Spirit

(Blue), Tap: Target creature is unblockable this turn.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Also correct me if I'm wrong but I'm not sure the combos using Felidar Guardian and Leonin Relic-Warder actually work. That is unless you're just saying they're combos in the sense that they are strong interactions that don't actually go infinite.

10 months ago

I like deck even as is. However I'm a fan of transmute so if Diabolic Tutor is solely for finding Hive Mind I'd suggest replacing it with Ethereal Usher to reduce the cost of the tutoring to and get rid of black as a color altogether.

11 months ago

Slaps head You're absolutely right about Summoner's Pact. I was thinking about taking it out any way. Even if it worked the way I wanted to it doesn't fit the deck's strategy. I think I'll try Ethereal Usher. I never plan to cast it but it's an uncounterable way of finding The Locust God.

Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.

Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.

You should add at least 3 more lands.

These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally):
- Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.

Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.

Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.

Vraska's Contempt, too expensive for commander.

Walk the plank, it's a sorcery, and you have plenty of disruption on the list.

Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.

Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.

Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.

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