NOTE: Everything you see is Work in Progress, meaning, we intend to replace/change/improve as time goes on.

Some screens for thoose of you who are still waiting. Finally we can show off the progress of the gui, after much hard work by the programming department. Still a long way to go though. Currently we are testing pA2 inhouse. Trying to pick-up rose, but failing miserably.
As we are looking for new members to join us, the current dev-team is working as hard as ever, and they're doing a fantastic job, as can be seen not only in the screenshots, but also in the community management, artwork and so forth. I'm sure you've all met our new programmers, Sandog and TobiasKnight, but I'd also like to introduce you to our first sound technician LostChocolateLab. The homepage is on it's way, as it has been for a while (mostly due to the leads inability to decide on a final design), but it's pretty much shaped up for release, it just lacks contents. Now, on to the screens!

[UPDATE] About the bunnies, you'll see that they're bunnies when you see their animation.

Last edited by kinten on Sat May 07, 2005 1:51 pm; edited 1 time in total

The crops (first screen) look too obviously patterned, and I feel the boat (second screen) does not fit at all.

The house (second screen) seems very different from those which we saw in akarra- it is much more stylized. I'm not sure if it fits with the setting or if I've just grown too much on Akarra, though the sprite itself is very well drawn.

The cliffs (first screen) are well drawn, though might I suggest them fading in color from the top ledge of the cliff to the bottom? It is very hard to distinguish them as a true height modifier as they are now, without any real prespective and whatnot. Maybe you could even draw it in a 1/4 view?

The rabbit (first screen) and some of the miscellaneous sprites (second screen) are too hard to distinguish. It seems as if the artist drew them knowing exactly what every pixel represented, though the player may have to struggle and use their imagination. Even if the sprites are more "symbolic" references to what they represent, they should be easier to make out.

What the hell is in the upperhand corner of the second screen? Is that a fallen ice cream sunday?

The minimap is hard on my eyes.

The dock (second) is too fat when shown running vertically. If this is a small detail of perspective, it is inconsistent with the cliff, player sprites, et cetera.

The bulbous things the bottom corner of either screen could be some odd mushrooms, a nasty fungus (possible hostile?), or any other number of things. I like how they look, and they really fit the environment. Such random natural-looking things growing throughout Daria really sets the mood for it being a far off, fantasy realm.

The barrels/rope bunches (second screen) are too commonly placed on the second screen. It takes away from the realism. Why can't those damn pirates just throw all the rope in a big pile instead of randomly putting it about the map? Plus, the barrels are hella big. I could fit TWO in that boat at most, and I could fit my player in one several times.

The picket fence around the crops (first) is also oversized. It is about the size of my player. While some fences may reach this height, I do not think one meant to keep out small rodents would- they can just hop on betweent the posts! No wonder the garden is infested with toad-looking rabbits.

I like the cave enterance (first). However, it gets rather grainy around the edges, and then transitions to a smoothly-drawn cliff. This is a very picky comment, but nevertheless.

I enjoy Ryp's art as much as the next guy, though I must attest to his shading. The lineart shading goes right up to the photoshop shading, and the photoshop shading is very light. Whilst it may be his style, I am not perticuarlly fond of it.. I would rather the lineart shading have a smoother transitition into the photoshop job. Also, could we get a nice border around the NPC pic?

Will 640x480 be abolished all together?

Otherwise, it looks like it's coming along nicely. The new GUI, while a tad bare at the moment, looks great! With a little more percise art direction, I think this could turn out to be one of the best 2D MMORPG's yet.

Last edited by jellocube27 on Sat May 07, 2005 5:00 pm; edited 2 times in total