The WorldForge Project is developing a complete,
distributable framework for massively multiplayer
online roleplaying games. The system will include
a number of fully developed roleplaying worlds
with unique maps, histories, creatures and
legends. To run these worlds on the servers a
balanced but highly customisable set of
roleplaying rules is being developed. Provisions
will be made to allow others the ability to recode
the servers to use alternate rule sets. A standard
protocol named Atlas is being developed to allow a common communication layer between clients,
servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.

Spectemu is a fast and nearly perfect emulation of the 48k ZX Spectrum computer. It can be run in an X11 window or on a Linux console. Features include sound output, tape emulation (with border stripes and sound), snapshot saving and loading, and an interactive keyboard picture.

Ren'ai/Dating Simulation Engine is derived from a
type of computer game from Japan. The player
controls a point of view (POV) game character,
who interacts with other game characters in the
hopes of winning the love of one of them. So far all
of these games are closed source, and none have
been translated into English. The Ren'ai includes a
cross platform, internationalized game engine, on
which dating sim type games can be played, plus
an English based game to play on that engine.

QGolf was developed for radio amateurs to clarify the behaviour of a signal on an antenna. It demonstrates the forces that act on a rope if you move one end of it: you can see how waves are reflected, how resonance occurs, and how multiple pulses coexist on the same rope. Various parameters can be updated during the simulation.

SIMPLE_1 (SIMulation Program for Logistics Engin'g) is a discrete/continuous
network-oriented simulation language with general-purpose programming language
features. The Linux version of this software includes a project management
system to automate integration of user-developed C/C++ code into SIMPLE_1
network models. A user's C/C++ code is interfaced with the SIMPLE_1 modeling
language through information embedded in comments in the user's header file(s).
SIMPLE_1 produces executable files with the help of the C++ compiler.

Open Pinball is a pinball simulator. The program is divided into two processes. The main process takes care of interpreting the .table description files and controls the ball's movements according to physical laws. It communicates the ball's coordinates to another process (renderer) which renders the table (taken from the same .table file) and the ball as it moves around. The main process must also communicate status for objects it hits so that renderer can produce sounds and count scoring. The rendering process is currently a 2D renderer.

This is the full source release of the
"equalize_it" C=64 music disk, scripted in TKS and
powered by EQU, SidPlay2, SDL, libpng, zlib, and
OpenGL. "Equalize it" is a nostalgic journey
through 20 years of C=64 SID music featuring many
well known SID composers like Jeff, Martin Galway,
Rob Hubbard, Mitch'n'Dane, Reyn Ouwehand, Matt
Gray, and many more.

Motorsport is a project with a clear goal: to create
the most realistic vehicle simulation possible. This
includes cars and trucks, which can be driven using
common input devices such as keyboards and
steering wheels. It limits realism to what the
hardware, and is intended for hardcore driving
simulator fans. This means that it will try to have
realistic physics, but not necessarily 'playable', 'easy',
or 'fun' physics - these characteristics will depend on
which vehicle is driven and on what a person is trying
to drive it.