The Hero heads to Silorn, located in the south of Cyrodiil. There they meet up with the Battlemages and speaking to Thalfin they hear the progress of the mission. The group needs to be instructed on which positions to take during the ambush on the Necromancers as they exit Silorn, the first step to gaining entrance into the Ayleid Ruin.

The Hero positions the three Battlemages either up close, or at a distance. Each of the group specializes in certain skills and expresses where they may be best used. Thafin, for example, is best at close range, as is Iver, while Merete is best deployed further back.

The Necromancers emerge and are shortly defeated. When Falcar retreats back into the ruins the Hero tracks him. The ruins are fairly large and labyrinthine; they can be quite confusing. The halls are littered with more Necromancers. Each carries various leveled weapons, potions, robes and .

If the Hero swims across the lake and climbs the hill west of the entrance, they will encounter the two outside mages before encountering the battlemages. Killing the two outside mages opens the door and the Hero can enter by themselves, which may be preferable for those that emphasize stealth. Thus, at the end when they encounter Falcar, they can sneak behind him and perform a sneak attack or a disabling attack to make getting the soul gem easier.

This section contains bugs related to Ambush. Before adding a bug to this list, consider the following:

Please reload an old save to confirm if the bug is still happening.

If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX , depending on which platform(s) the bug has been encountered on.

Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.

If one of the battlemages is killed during the fray, the killer is expelled from the Guild. Falcar cannot be killed, but instead speaks about the expulsion from the guild. The Mages Guild must be rejoined before completing the quest.

360 PS3 To get past the two gates that separate Falcar (the ones that are opened remotely) from the rest of the ruin, jump from the edge of the walkway and, using the left stick, land on the next piece of the walkway. This works from the second walkway as well.