Online, Turn-Based Battletech – Development Logs

Design update to the Development Process log

I started working on an update last evening, for the Development Process pane at the bottom center. The amount of space it occupied was starting to bug me again, especially when trying to type paragraphs of information, to find that the text disappeared below the edge of the panel. I went through a long process of converting the data to XML, using it to populate the dataGrid and figuring out how to pull it from XML to populate a textArea. For the panel to be usable, it still needs to be about the same size as it was, but it doesn’t need to be visible all the time. Plus, the new animation built into it isn’t bad either.

The old version took up too much space, even when closed. It was too tall and interfered with content placed behind it.

The new version is much more compact, taking up an extremely small width. The button can be clicked to open it, at which point, it becomes obvious what it is.

When open, all of the same functionality is still there, in a slightly more compact form.

Catalyst Game Labs is pleased to attend the inaugural Pax Unplugged! The action begins in just under three days in Philadelphia, running from November 17th to the 19th. We’ll have our usually fantastic BattleTech and Shadowrun games for sale, including … Continue reading →