Ethan Centaurai:
- Reverted all code related to the ObjectiveTrackerFrame back to how it was in Version 2.7.
- Position: Applied Cybeloras' band-aid pending total module overhaul.
- Position: Fixed a bug that caused the vehicle seats artwork to appear stretched across the screen.
- Appearance: Updated the custom blip maps to match Blizzard's layout in Patch 6.0.3.
- Position: Restored feature to move the objectives tracker, but it is disabled if MoveAnything or Quester is installed.
- Core: Unregister show/hide events from the Garrison Report button.
- ShowHide: The Garrison button is now set to always show by default.
- Appearance: Re-added options to hide quest banners and collapse button.
- ShowHide: Buttons should no longer remain stuck to the cursor if they get hidden while being dragged around the minimap.
- ShowHide: Allowed the dungeon difficulty flag to appear when hovering the cursor over the minimap.
- Core: Removed MoveAnything from optional dependencies list.
- Position: Removed options to move the objectives tracker, because conflicts. Please use Quester, MoveAnything, or rObjectiveTrackerMover instead.
- Appearance: Rearranged the config window slightly.
- Revert "Position: Only move the actual Minimap, not the entire freaking MinimapCluster."
This reverts commit 9b2f8a7bd59b97f8ecd343b0498750b438d7e917.
- Position: Only move the actual Minimap, not the entire freaking MinimapCluster. ~lart ckknight
- Appearance: Removed the "waffle-like" texture that shows in the blue quest objective area.
- Leave MoveAnything as an optional dependency for now.
- Revert "Force the MoveButtons, Position and ShowHide modules into a disabled state if MoveAnything is installed."
This reverts commit 08f01cee3ea86cf2e16c65ac36ba072dc66c8a3a.
- Force the MoveButtons, Position and ShowHide modules into a disabled state if MoveAnything is installed.
- Move a comment.
- QuestTracker: Hide the "Objectives" label text when hiding the collapse button.
- Removed pre-6.0.2 compatibility layer.

When the button is hidden, the function to open the panel won't do anything. I don't know why they designed it like that, but there you go. I'm not sure if I can do anything without causing taint or unclickable deadzones.

I personally have the Garrison button set to "show on hover" and I click the button to toggle the report.

I thought I should add to this previous comment, that SexyMap is able to "hide" the Garrison minimap button, but whatever method is occurring with the addon to perform the hide, any keybinding set will still toggle the Garrison frame. I'm not sure why this continues to work with SexyMap, but not Chinchilla, unless the methods by which the minimap buttons are hidden are drastically different.

Again, I thought I would mention this in case you (the author) wanted to investigate and attempt to replicate in order to allow for Chinchilla to hide the button but block any other interaction with the button (via keybinding).

Question: Is there a way to disable your bossframes? I can really use a few of your minimap features, however the boss frames I do not want (they are bugged and I want to use other addons to show boss frames). I'm here for the minimap

Chinchilla does not provide its own boss frames, but there should be options to hide them in the ShowHide section of the config.

Originally Posted by Alexon88

Hi, here is a an error message caused by Chinchilla Minimap upon Pressing EXIT in the ENCHANTING WINDOW at the FOLLOWER MENU (illusion crafting)

That's an error with Enchantrix, not Chinchilla.

Originally Posted by Alexon88

Hi,
when I activate Expander, the range display vanishes. But particularly there it was useful. Would you kindly fix that? edit: Also the compas would be useful in Expander. By the way, it was also cool if you could add Transparent-mode to Expander (not "opacity"), showing only symbols, like players, lumber, anything but the floor; Like opacity but keeping Symbols! For reference, Sexy map has a "transparent" hud-map.

The Expander doesn't have a range circle yet but I can look into adding one. As for transparency, there is an option to change this in the Expander section of the config.

Originally Posted by Alexonn88

Rotation - there is a bug, when you rotate the "form" it also rotates so you have a vivid square inside that border.

This is a bug in Blizzard's code. I believe SexyMap suffers the same problem.

Question: Is there a way to disable your bossframes? I can really use a few of your minimap features, however the boss frames I do not want (they are bugged and I want to use other addons to show boss frames). I'm here for the minimap

Hi,
when I activate Expander, the range display vanishes. But particularly there it was useful. Would you kindly fix that? edit: Also the compas would be useful in Expander. By the way, it was also cool if you could add Transparent-mode to Expander (not "opacity"), showing only symbols, like players, lumber, anything but the floor; Like opacity but keeping Symbols! For reference, Sexy map has a "transparent" hud-map.

Another thing: Without expander, it would be nice if I could make my map much larger, but without making all the addon buttons, clock, and text bigger, just the minimap, so that I can actually see something with a quick glimpse on a flatscreen, in combat.

Rotation - there is a bug, when you rotate the "form" it also rotates so you have a vivid square inside that border.
A circle-form (as an option) would totally fix that

every time i log in/out or switch to a different character i have to move the map back into position. it doesn't move from the bottom center position but does move up just enough to cover 1/2 of the bars i have positioned above it.

if it helps or matters i'm using nui with the built in mini-map disabled.

When the button is hidden, the function to open the panel won't do anything. I don't know why they designed it like that, but there you go. I'm not sure if I can do anything without causing taint or unclickable deadzones.

I personally have the Garrison button set to "show on hover" and I click the button to toggle the report.

Thanks for the quick reply. Okay, so I'm not getting a conflict with some other addon and you've just confirmed the same result.

So... here's an odd thought. What if instead of "hiding" the icon, you simply moved it off screen by -9999. Would that work? Is that possible?

When the button is hidden, the function to open the panel won't do anything. I don't know why they designed it like that, but there you go. I'm not sure if I can do anything without causing taint or unclickable deadzones.

I personally have the Garrison button set to "show on hover" and I click the button to toggle the report.

When I have the garrison button hidden on the minimap, but I have the garrison panel set to a keybinding, the keybinding will not toggle the panel. Apparently having the garrison button hidden effectively blocks or prevents the panel from being toggled via a keybinding. I would definitely chop this up to a bug, but for the moment I'm having no luck coming up with a viable work around.

I keep having a bug that my durability tracker wont show. The Mover is clearly in my visible area of the screen, so that is not the problem. Are there any similar reports to you? I dont have any other addons which could interfere with it as far as i know :/

I keep having a bug that my durability tracker wont show. The Mover is clearly in my visible area of the screen, so that is not the problem. Are there any similar reports to you? I dont have any other addons which could interfere with it as far as i know :/

The only bug I've found so far is that the coordinates sizing doesn't "stick". Every time I switch toons, it needs to be re-adjusted.

Odd. I don't understand why this would be happening. :|a
I'll keep an eye on it. The entire module is due for a complete re-write soon anyway.

Originally Posted by Miiru

Im getting this Error with version 2.6.3 on the PTR ( i read 2.6.3 is 6.0 compatible?)

Yep, that was my bad. I forgot to save the Position.lua file before zipping everything up.
This is due to the quest objectives window being re-named from WatchFrame to ObjectiveTrackerFrame in Patch 6.0.
The code is there, I simply forgot to "switch it on" for this release. Sorry.

EDIT: This alpha package on WoWace is 100% WoD compatible and should fix the odd coordinates box behaviour. I'll push a new release here after Patch 6.0 goes live.

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