2016 the year of VR transformation

2016 the year of VR transformation

A leader takes people where they want to go. A great leader takes people where they don’t necessarily want to go, but ought to be. —Rosalynn Carter

Attendee Wei Rongjie wears a working prototype of his HoloSeer AR/VR all-in-one agumented reality and virtual reality headseat, January 6, 2016 at the CES 2016 Consumer Electronics Show in Las Vegas, Nevada. Wei says the HoloSeer headset has a 100 degree angle of view and is in the second round of Kickstarter funding. AFP PHOTO / ROBYN BECK / AFP / ROBYN BECK (Photo credit should read ROBYN BECK/AFP/Getty Images)

At Consumer Electronics Show 2016 that has just finished in Las Vegas, Felix Heck (Head of Office at Samsung Design Europe) talked about the upcoming, great change: the inevitable symbiosis of the real world and the virtual world, that is blurring the boundaries between digital and physical environments. What’s important – all in the spirit of optimism. That’s why the change of consciousness is regarded as a force for positive social change. Therefore, no matter what exactly leaders of VR technology are preparing for us, just this single change in the way of thinking of people who directly or indirectly are dealing with innovative solutions in business or modern entertainment – will be the biggest breakthrough.
Will it be 2016 where virtual reality technology enters the mainstream? It’s difficult to give a definite answer. But the fact that the largest companies in this sector are investing billions of dollars in their vision, may mean that it is a matter of the near future. Zuckenberg says that’s just the beginning. After VR games, which will soon revolutionize the entertainment industry through a deep and involving experience, there will be time for products make it possible to visit every known (and imaginary) place and those that will allow us to experience more intensely our reality. How is this possible? Just look at the VR documentary published by The New York Times: “The Displaced”, where you can have a close look at the lives of children in the war zones . Furthermore, the breakthrough will also be in social media services. We will be able to meet in a classroom with other “students” who want to listen to an interesting lecture at the university, we will be able to freely watch the most exciting sporting events from the first rows or meet in a cafe with a friend, who is far away – just wear glasses.

It is difficult to overestimate the impact that VR product innovation will have on the various branches of business. New tools and services. Many companies no longer offer products from the area, others will have to not to try to maintain the competitiveness of their services. Regardless of whether we’re talking about education or training, film or music, sports or games – in the coming months the real world and the virtual very much closer together, and in the middle of this symbiosis is the man.