After a long break (1.5 weeks) I continued work on my tiny prototyping Java rendering "engine". It supports fullscreen mode, windowed mode, automatically chooses between page flipping or double buffering. To use it I only have to implement one interface with 4 methods (preInit, postInit, draw, update). In the preInit and postInit methode I get a little object I can use to add Key-, Mouse- and MouseMotionListeners, setting the resolution/window size, enable/disable fullscreen, set preferred framerate (it's running at a fixed framerate). If I don't set something it uses default values.
I'm proud of it. :D

It has great reviews. You can also take a look at the first chapter and the index. Amazon ships to Sweden too ;)
By looking at the index, it seems to go very deep about every topic. 100 pages only about functions and another 200 about classes. Jeez...

Trying to get my head around Cocoa Touch. Everything's a goddamn @property, which is ridiculous when you get to it because it's really a layer of abstraction designed to get people new to Cocoa used to working with selectors instead of ivars directly. Hell, at least make people use the pointer member operator...

I am currently working on LUA coding for an addon. The people making the addon haven't made any progress in 2 months so I figured I already knew a few programming languages how hard could it be to pick up LUA and do it for them.

Moved onto Ubuntu recently after 12 years of Windows. Wanted to try out what development was like in it.

Decided to go old school with vim, g++ and make. I've been rewriting a small tool for global find replace (Over a folder), going well so far. Got cross-compilation working, but boost is being a pain in the ass to compile windows binaries for.

It has great reviews. You can also take a look at the first chapter and the index. Amazon ships to Sweden too ;)
By looking at the index, it seems to go very deep about every topic. 100 pages only about functions and another 200 about classes. Jeez...

I just gave up on getting Ogre3D to play nice with Code::Blocks. Holy fucking goddamn, their Wiki is ancient. Time to reboot and see if it works with VC++, I suppose :(
Their documentation and tutorials are top-notch, which make it much more frustrating.

I just gave up on getting Ogre3D to play nice with Code::Blocks. Holy fucking goddamn, their Wiki is ancient. Time to reboot and see if it works with VC++, I suppose :(
Their documentation and tutorials are top-notch, which make it much more frustrating.

I am currently working on LUA coding for an addon. The people making the addon haven't made any progress in 2 months so I figured I already knew a few programming languages how hard could it be to pick up LUA and do it for them.