Do you even supernal lore, bro?_________________When I am weaker than you, I ask you for freedom because that is according to your principles; when I am stronger than you, I take away your freedom because that is according to my principles.
-Children of Dune, attributed to Louis Veuillot

The ability to cause a city-ending cataclysm through checking out some books at the library is no match for the power of the dark side._________________' What I'm thinking in my head is, 'Well, the truth is, Brian, we can't solve global warming because I f---ing changed light bulbs in my house. It's because of something collective'.

I'm definitely digging the Lore tree hard except for two things: there are WAY too many charms and WAY too many of them turn on Wyld shaping. Otherwise, Lore is killing it. I also liked the combat support tree in Lore; it goes in a lot of very good directions.

On the other hand, Solars are lame._________________When I am weaker than you, I ask you for freedom because that is according to your principles; when I am stronger than you, I take away your freedom because that is according to my principles.
-Children of Dune, attributed to Louis Veuillot

The main real problem I have with the game is it is huge and over developed. My group bounced off of it when we tried to play as there is just too much there. Turns out no one is excited when you send them a pdf of a rulebook as large as a Robert Jordan novel.

I'll probably try running again when the POD version is available since a physical book will make referencing and reading easier. (Since that was supposed to be ready this week, it should actually be available around July which means I might get a game over this summer.)

My hopes are not high._________________' What I'm thinking in my head is, 'Well, the truth is, Brian, we can't solve global warming because I f---ing changed light bulbs in my house. It's because of something collective'.