Working on a new game with Godot 3.1

It's been a while since I've been doing game development, so I'm excited to announce (perhaps a bit prematurely) I'm working on a new game!

I downloaded the new Godot 3.1. Having not used the 3.x branch much at all, I am really happy with all the improvements that have been made. I'm even more confident in recommending this as the best game engine on any platform.

Anyway, I'll keep this short, as I scoped out a new game that I hope to be working on throughout this next year. I through together some basic mock-ups, contained below. My current vision could be called a "casual, fast-paced 4x" space game.

Michael Bethencourt
(@mbgamedev) is
a developer based in the SF Bay Area. He blogs
about indie game development on his OS of choice,
Linux.

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