I had thought that it was intentional based on this update. "All knockback effects, including glyph casts, are now reduced by resistance % to knocker’s base damage type." Will be glad to see it changed back to physical.

dislekcia wrote:Yes, knockback will nix poison: You're hitting something into a wall AFTER you've poisoned it. Is this a concern?

It's hard to think of it that way. For me my original impression is that knockback damage is added to the original strike and dealt "at-once."

Also, since knockback is going to naturally knock enemies into unexplored territory most of the time, a player would probably think of synergizing Poison on attack effects with it (TT's boon, Venom Sword) and then be confused when they find out the enemy isn't poisoned after they get knocked into walls even though they hear the SWOOSH effect of poisoning.

Poison dragons would be pretty OP. Being able to deal 2-3x damage with knockback, poisoning them, and their ridiculously high health pool would let them crush enemies 2-3x their level with no difficulty at all.