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Embedded systems have become ubiquitous in everyday life, and especially in the automotive industry. New applications challenge their design by introducing a new class of problems that are based on a detailed analysis of the environmental situation. Situation analysis systems rely on models and algorithms of the domain of computational geometry. The basic model is usually an Euclidean plane, which contains polygons to represent the objects of the environment. Usual implementations of computational geometry algorithms cannot be directly used for safety-critical systems. First, a strict analysis of their correctness is indispensable and second, nonfunctional requirements with respect to the limited resources must be considered. This thesis proposes a layered approach to a polygon-processing system. On top of rational numbers, a geometry kernel is formalised at first. Subsequently, geometric primitives form a second layer of abstraction that is used for plane sweep and polygon algorithms. These layers do not only divide the whole system into manageable parts but make it possible to model problems and reason about them at the appropriate level of abstraction. This structure is used for the verification as well as the implementation of the developed polygon-processing library.