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Product delays that push back release dates a full year are never good. What's worse? When that product finally does launch and even someone inside the company votes against it. That's exactly what's going down with the CT510 GameBox, the Eedoo Kinect competitor for the Chinese market. Though it's gone through a fair share of reincarnations before arriving at its current config (it was formerly known as the eBox), the final package has a dual-core CPU, a minimum of 250GB in HDD storage and a 3D GPU, and comes pre-installed with eight games and ten apps. All told, it will cost a cool 3,799 yuan ($600) when it ships on April 29th -- some very ambitious pricing, considering that the imported Xbox with Kinect (the console isn't officially available in China) already sells for about $459 in China, according to M.I.C. Gadget. A director from the Lenovo-backed company seems to agree: in a Sina Weibo poll asking users whether they'd buy the product (pictured after the break), he selected the answer, "No way! Price-to-performance ratio too low." Though to be fair, the gentleman later clarified that it was an honest mistake, and that his company is targeting the high-end family users instead of the core gamers. Well, we shall let the sales figures do the talking.

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chinaconsoleconsoleseedooeedoo CT510eeDoo EboxEedooCt510EedooEboxgame consolegame consolesGameConsoleGameConsolesgamesgamingkinectLenovomicrosoft kinectMicrosoftKinectSat, 28 Apr 2012 11:42:00 -040021|20225946http://www.engadget.com/2011/05/06/lenovo-funded-ebox-gaming-console-renamed-isec-still-cant-shak/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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Coverage of Eedoo's eBox has thus far largely focused on the China-only game console's similarity to Microsoft's Kinect. Perhaps seeking to shift in perception, the system this week was reintroduced to the world as the Apple-esque iSec -- that's short for "Sports Entertainment Center," highlighting its exercise-centric approach to gaming, with martial arts, skateboarding, and good old-fashioned monster fighting titles having already been demoed. The console will also support wireless controllers of some sort, for those sick of all of that pesky exercise. After an initial delay, the iSec is set to hit China at some point in the second half of this year, though the company has no international sales plan -- at least until they move one million units domestically. At the moment, the iSec doesn't have much official competition, since the Wii, Xbox, and PS3 aren't legally available in China, though we're told that they're also not too hard to get your hands on -- for those who are still using their hands for stuff.

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chinaconsoleeboxeedooeeDoo Eboxeedoo isecEedooEboxEedooIsecgamegaminggaming consoleGamingConsoleiSeckinectlenovomotionmotion controllerMotionControllervideo game consoleVideoGameConsolexboxxbox 360Xbox360Fri, 06 May 2011 15:44:00 -040021|19933810http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
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We had nearly forgotten Lenovo's Eedoo spinoff and its China-bound video game console, seeing as how it failed to meet a planned November 2010 unveiling, but IDG News reports that the motion-sensing eBox hasn't slipped Lenovo's mind -- it's just been pushed further into 2011. How far? If we were to guess, we'd say Q2 2011, and the video above spells out why. Seemingly by coincidence, we were just sent this footage of a game called Flyimal, built on the Unity Engine as a collaboration between 3D asset company Mixamo and 3D gesture recognition company Omek Interactive, and -- get this -- running on "the first [console] to be made by the Chinese for the Chinese market and due for launch by Q2 of this year." We can't think of many game systems that fit that description, to be honest. There's not a lot to look at here, but we imagine PrimeSense and competitors will be perusing the video soon, noting that the machine captures precisely 15 points on a user's body for its gesture recognition algorithms... and wondering if there's a third dimension to any of that movement. Read Unity, Mixamo and Omek's statement after the break.