I like the idea behind this mod. I often wished there were ruined oblivion gates in the vanilla, but some of the gates in this mod don't really appear to be broken to the same extent as they were in TES IV: Oblivion. Remember the gate literally explode upon closing. And there should also be small oblivion stones around the gate site. All things said, I still think this is a really cool and much need/wanted mod. I just think it should be refined a little bit more.

@Plague #teammeat: You're right. the Soul Cairn is not a "realm of oblivion" in the sense that it is not controlled/governed by a Daedric Prince. Mundus (the mortal world) is, in fact, a plain of Oblivion.

They also become memorials, in a sense of the word. Kind'a compared to a "World Heritage Site"Daedric Stone isn't like regular Tamrielic Stone. It's like trinitite, the melted green sand at The Trinity test site for the ATOMIC BOMB. The Gates would super-heat the soild,sand, and rocks melting it and tranforming it into something else. Not unlike, A DAEDRIC FORGE?

going through the oblivion gates s still my favorite and takes me less than 3 minutes to close a gate. I go through the gates to get the stones I'm totally will try this mod and go through the gates in skyrim .

In TES Oblivion all the gates are outside the citys yet near the gates. It took a Mythic Dawn member in Nirn to set up the portal then the daedra could spill out of it. Therefor guards would kill mythic dawn members who entered the cities so most likely all old portals would be located outside.

I reinstalled my Skyrim. Deleted everything. Reinstalled it, and unsubscribed to most every mod, other than Open Cities, SOS, etc. This mod is not listed underneath the tech files nor in the root itself, but a giant Oblivion gate appears behind Heimskr. So, why is this happening if this mod isn't even downloaded?

I like the mod. I too was expecting some evidence of the Oblivion Crisis when I got the game so many years ago on the 360. I had heard through the citizens in Oblivion that Skyrim was being hit hard, yet no evidence was found in Skyrim when I played.

Arthmoor,do you think you could make a mod like this but that adds a different questline(like WyrmsTooth & Faalskar)that adds the gates functional after some time from some type of Daedra Lord,making you need to defeat him but to gain some items first(like Aria-Els Bow from dawnguard)and do some other things,and when you eliminate him,you gain some type of Tome that lets you go in and out of Oblivion(or whatever it is called)anytime you want...hopefully you understand this.

also the guy from the mythic dawn was a deserter of his ideals because he sought to oppose mehrunes when he told dovahkiin to kill the guy and the mythic dawn were supposed to be loyal to mehrunes dagon

The guy in the museum is wrong then. Play Oblivion. Listen to the various accounts of the Daedric invasion taking place in Morrowin, Skyrim, and Summerset. Read the two Keyes books which verify these accounts as actually having taken place.

Then realize who is RUNNING the museum. A Mythic Dawn fanboi. Quite possibly still a devotee. Take what he says with a grain of salt because his position is horribly biased at best.

Except the NPCs in Oblivion (the game) will tell you otherwise. It was known to be at least a continent wide event on Tamriel, and very likely the rest of Nirn too. Which I bet the Akaviri didn't see coming.

This also helps give more background to the vigilants, since they mostly hunt daedra, and there really aren't a lot of daedra in skyrim. It could be because of them...but as we see with dawnguard, and through the mass killing of them by players (don't hide it, everyone does), they are rather weak, only using novice gear and steel armor. Now, if there was a mod on workshop for stronger vigilants, that would be nice. Make them more realistic daedra hunters.