We sat down with Planetside 2's executive producer Clint Worley and senior art director Tramell Isaac to talk about why their work is something prospective PlayStation 4 owners should be excited about. For those that aren't up on the PC title, Planetside 2 offers a persistent war with three enormous maps, three factions, and approximately 2,000 players in a combat zone at a time. Planetside annihilates the competition in terms of scope.

Sony Online has created a free-to-play model in Planetside 2 that offers up cosmetic upgrades and short-term boosts for real money, without tipping the balance of play via finance – though some cash expenditure goes a long way in speeding along the glacial process of unlocking new weapons and vehicles. The title has already hooked 4.5 million players in the six months since it's launched, with new territories coming on this year. Russia, China, and Brazil are just three countries that have yet to join the war.

Expectedly, when the PlayStation 4 version launches, the servers will be segregated from those inhabited by PC players. The discrepancy in control precision between the two platforms makes this a smart choice.

PlayStation 4 players should expect new content to roll out simultaneously with the PC version (every two to four weeks). Additionally, Vita remote play will be enabled (as it will be with all other PS4 titles that don't require peripherals), bringing large scale combat to a portable screen.

Our first look at the PlayStation 4 version of Planetside 2 will be at Sony's SOE Live event later this summer. In the meantime, catch up on the basic idea with our extensive look at the PC version.

Graphic-wise, the PS4 and Xbox One has that advantage of offering more for less with their cross-graphics technology between the APU and discrete GPU inside, especially since developers will be coding for games to work exactly for that combination. So this should be a lot more efficient for using the console's resources than playing games through a Crossfire or SLI on a PC. This is one of many reasons why I'll be getting a PS4 even though I have a gaming rig. It will take a couple years for PCs to have a noticeable difference over these new consoles.

Ya at max settings on ps4 at an ass frame rate and sucky low 1080p or less resolution and no hardware physx effects. the ps4 and xbox one are just cheep laptop PC APU chipsets stuffed into a box changed a bit and called consoles.

and it said it looks like not is running at max settings so for console noobs that would be the medium settings that looks like the max settings on PC if look at it from 20 feet away but really is not.;

it will also play like ass with out a mouse and keyboard.

Sony also said the ps2 will launch missles and have games that look like pixar movies that was made renderman on server farms and had real raytraced lighting we know how that went.

While this is great that it's coming to PS4. I will stick to my PC. I've already put so much time into my PC NC player and haven't spent a dime on anything. I'd really hate to start all over. Although I may do so just to check out a different faction. If i do do that it'll could be done on the PS4. I just want to know how the PS4 will handle when 500+ people are in one locations duking it out. It's really going to push the console to its limits.