You oversteer into the corner using the handbrake then use your understeer to control the drift. Ever heard of context

Edit: This makes it really simple and easy to understand. If you tune your car to oversteer and you try to drift with it you'll just end up spinning out because the rear will just keep trying to overtake the front. This is why you tune the car to understeer, or rather be balanced, so the force of the car propels it forward and to straighten out instead of oversteering more after you've forced the drift.

Ah no.

Quote:

Drift tuning is not about getting the car to oversteer, but finding the right balance of understeer to cancel the forces of the car. Depending on how you tune it you can tune for a continuous drift or for the car to cancel out the drift entirely. So yes, you should get and expect understeer from a real drift tune.

Drifting is all about oversteer.... What are you smoking

Quote:

An oversteer tune does not drift. It slides and is loose. If you try to drift with an oversteer tune, you will just spin out 24/7 because the car wasn't made to correct itself but to make it worse.

Make and "oversteer tune" then (RWD), I'll happily show you what can and be done.

You oversteer into the corner using the handbrake then use your understeer to control the drift. Ever heard of context

Edit: This makes it really simple and easy to understand. If you tune your car to oversteer and you try to drift with it you'll just end up spinning out because the rear will just keep trying to overtake the front. This is why you tune the car to understeer, or rather be balanced, so the force of the car propels it forward and to straighten out instead of oversteering more after you've forced the drift.

Ah no.

Quote:

Drift tuning is not about getting the car to oversteer, but finding the right balance of understeer to cancel the forces of the car. Depending on how you tune it you can tune for a continuous drift or for the car to cancel out the drift entirely. So yes, you should get and expect understeer from a real drift tune.

Drifting is all about oversteer.... What are you smoking

Quote:

An oversteer tune does not drift. It slides and is loose. If you try to drift with an oversteer tune, you will just spin out 24/7 because the car wasn't made to correct itself but to make it worse.

Make and "oversteer tune" then (RWD), I'll happily show you what can and be done.

What I said literally comes from professional drivers. You do NOT want a car that oversteers itself, that's one of the worst type of cars to drift. Apparently, you don't know what drifting really is ie. the use of understeer to balance the forced oversteer to drift around a corner. It's similar to rallying, you don't use an oversteer tune to rally unless you want to be spinning in circles. You use cars that understeer, hence, why 4WD cars dominated the rally scene with their balance and understeer to right the cars after a drift.

Drifting is not all about oversteer, the fact that you think that shows how much knowledge you lack on actual driving.

You oversteer into the corner using the handbrake then use your understeer to control the drift. Ever heard of context

Edit: This makes it really simple and easy to understand. If you tune your car to oversteer and you try to drift with it you'll just end up spinning out because the rear will just keep trying to overtake the front. This is why you tune the car to understeer, or rather be balanced, so the force of the car propels it forward and to straighten out instead of oversteering more after you've forced the drift.

Ah no.

Quote:

Drift tuning is not about getting the car to oversteer, but finding the right balance of understeer to cancel the forces of the car. Depending on how you tune it you can tune for a continuous drift or for the car to cancel out the drift entirely. So yes, you should get and expect understeer from a real drift tune.

Drifting is all about oversteer.... What are you smoking

Quote:

An oversteer tune does not drift. It slides and is loose. If you try to drift with an oversteer tune, you will just spin out 24/7 because the car wasn't made to correct itself but to make it worse.

Make and "oversteer tune" then (RWD), I'll happily show you what can and be done.

Lets make this even simplier so a toddler can understand. A drift car is looser than a car tuned for racing. But it is not tuned to automatically oversteer. How do you correct an oversteer? Either with steering inputs or with understeer, usually the latter. A car tuned to have the rear want to go to the front is not a car you want to drift with consistently, that's a car that will spin out. A car you can drift with consistency is a car that can have controlled forced drifts ie, loose enough to drift but stiff enough to understeer through the drift. You do NOT add extra oversteer through a controlled drift unless you initiated the drift incorrectly in the first place or you require more oversteer to continue drifting.

You don't drift by simply "oversteering" it's a controlled oversteer with the use of pointing your car at the exit of the corner and using understeer to propel the car forward. You don't correct oversteer with more oversteer. That's just dumb.

Edit: Basically start asking yourself some questions about basic car functions. What does accelerating do? Accelerating pushes the car forward which induces understeer. So why would you think that is used to initiate oversteer? It's not, but that's how you control the drift. If you control the drift through accelerating, you are controlling the drift through the use of understeer.

Every single way you brake down drifting, it's forced oversteer with the controlled use of understeer.

You oversteer into the corner using the handbrake then use your understeer to control the drift. Ever heard of context

Edit: This makes it really simple and easy to understand. If you tune your car to oversteer and you try to drift with it you'll just end up spinning out because the rear will just keep trying to overtake the front. This is why you tune the car to understeer, or rather be balanced, so the force of the car propels it forward and to straighten out instead of oversteering more after you've forced the drift.

Ah no.

Quote:

Drift tuning is not about getting the car to oversteer, but finding the right balance of understeer to cancel the forces of the car. Depending on how you tune it you can tune for a continuous drift or for the car to cancel out the drift entirely. So yes, you should get and expect understeer from a real drift tune.

Drifting is all about oversteer.... What are you smoking

Quote:

An oversteer tune does not drift. It slides and is loose. If you try to drift with an oversteer tune, you will just spin out 24/7 because the car wasn't made to correct itself but to make it worse.

Make and "oversteer tune" then (RWD), I'll happily show you what can and be done.

Drift cars are set up in a way that they understeer naturally.Drift cars tend to have a comical amount of power, drifters rely on that power to help maintain a drift, but if the car was set up to oversteer, it would be too easy to swap ends. Think of drifting a bit like turning a motorcycle. Making a left turn you need to lean the bike to the left, because the force of the turn is trying to push the bike right. On drift cars, the car naturally wants to straighten out, the driver needs to balance that force from the car trying to straighten out with traction loss at the rear that keeps the slide going. If the car wasn't set up to resist turning (understeer) it would be too easy to overwhelm the vehicle and spin it around.

Drift cars are an entirely different beast to setting up a race car. They fill a role more like a monster truck, they come with their own rules and ways in which you operate them. Generally it's not a pleasant experience. But even on racecars, the majority of them are set up to slightly understeer at their limits. Understeer is easy and predictable to react to and recover from.

I am fully aware of all the different methods of drift setup, not all of wich require an understeer setup, all depend on the car and build.

In terms of lateral slip, 1. When the rear end loses grip the car is oversteering. 2. When the front end loses grip the car is understeering3. when drifting the car is in a consistent oversteer state, the rear slip is greater than the front, the front slip however during a controlled drift never exceeds its limit, therefore a car in a controlled drift does not understeer at all.

You do not have to have a car setup to understeer in order to drift, a car setup for natural oversteer is more than capable of drifting, the main benefit of having a car setup for understeer is when you push the car angle past the range of its steering lock angle, both front and rear tyres now exceed lateral slip, if the front has less bite it can pull out of it, if the front has more bite the car will spin. That does not mean you have to set the car up for understeer in order to drift it.

But this has gotten way off topic now, to get back to the original argument, "my cars are tuned to NEVER understeer"... a car tuned for oversteer can still understeer and vice versa. Don't believe me, put up an 'oversteer' tune and I'll show you.

A drift setup can take many forms. I personally prefer a low grip, lower setup because controlling the slide is more progressive and natural rather than a 1,000 HP fully built beast. Unfortunately, the current system Turn 10 has in place punishes low power, low grip cars but if you put in enough practice and effort you can still be very competitive.

You can make any car understeer depending on your driving style or how aggressive you are, therefore the need to tune a drift car to understeer is almost pointless if you just learn the car and adapt your driving style.

The best way to tune a drift setup is very simple. You just tune it to what feels most comfortable to you. Same goes for any tune, drag, circuit, drift, anything. Consistency, predictability and comfort is almost always better then outright pace or points scoring.

Serious question, bug that's been in the game since release, still not fixed yet. Literally can have brake failures go check offline and brakes work fine, because I tuned the car for the track.

Have total suspension failures go check, suspension works fine.

This happens over and over and over and over again, so when are you going to fix this bug?

Ok, since this was actually the original post and question I'm going to give my opinion on this. I've been playing Forza since the first one came out and also experience differences between offline and multiplayer often with some degradation to the performance of the tune online. I feel that a lot of this is due to server/network/input lag. If you take the input lag of your monitor, add the input lag of your wireless control + your console you may or may not be at an acceptable point of input lag, but this is the state of which you are tuning your cars offline or not in multiplayer lobbies. I had a Jvc projector that had a great picture but 60ms of input lag, in multiplayer lobbies, if you connection speed wasn't great, you could see a delay in the brake lights when you rapidly hit the brake trigger which caused a delay in braking (which can feel like your brakes aren't performing and I would have to hit the brakes earlier than my usual braking points) and a loss of responsiveness which feels like understeer when I was online in multiplayer lobbies. This would seem worse when I was racing in a pack with multiple cars, and often better when not running in the vicinity of other drivers. I switched to a monitor with 16ms of input lag and it made a huge difference. Check you monitor input lag, wireless vs wired controller lag, console lag, then check you network settings and check your connection speed. All these add up so if you combine the input lag of your hardware then add your connection speed plus maybe some server issues, bingo. If your monitor has a game mode, use it, wire your controller to the usb input to reduce controller lag versus wireless. You may or may not be able to improve your connection speed, but resetting your router before you play may help, it does for me. Good luck, lol!

I spent hours upon hours tuning the understeer out of every single car, go online and it’s like I’m driving a completely different car 😂 these guys don’t know what you’re talking about because they don’t tune their cars. It does happen and it’s a god damn nightmare, I’ve actually stopped playing online it got that annoying.

I spent hours upon hours tuning the understeer out of every single car, go online and it’s like I’m driving a completely different car 😂 these guys don’t know what you’re talking about because they don’t tune their cars . It does happen and it’s a god damn nightmare, I’ve actually stopped playing online it got that annoying.

Originally Posted by: DylanDrog

I'm Sorry but I've never had this bug

Originally Posted by: PTG Baby Cow

. Also, the experience i have always had was it feels more like there is a delay in inputs rather than the handeling is different.

Originally Posted by: Blue028

I tune my own drift cars

Originally Posted by: McFuu

Are you tunes getting loaded? I have had an issue where I have to double check to make sure that however I tuned the car, it actually loads for online.

Originally Posted by: EpicEvan777

A drift setup can take many forms. I personally prefer a low grip, lower setup

Ya ... it's pretty clear they have no clue what they are talking about as they " don't tune their own cars"

I have found a similar experience when transitioning a tune developed off-line into the multiplayer lobbies - the tune did not feel or react as I expected. The differences were small but noticeable.

The best solution I have found is to finalize the tune in a "test session" while spectating in the multi-layer lobby. Tune in the environment where the car will be raced. Not a lot of time, and you are always tuning for a track that the lobby will soon be leaving, but it helps dial in shocks and ARBs, tire pressures, etc. the fine tuning, essentially. Baseline tuning is still done offline, of course.

This approach works really well in the Endurance GT lobby, as the races are so long you get a lot of time to tune on the car.