I agree to some extent. We definitely want to reward killing bases, especially critical structures like drills/leeches/spawns/OM/RC, but we also don't want to penalize teams for building forwards either. Perhaps the best way to do this, and something I've been meaning to do for a while now is to sca...

In general, I'm in favor of these types of modes: The most interesting one to me is mission mode. We've been working on adding Lua scripting for maps that would allow anyone to create their own missions on any map. These missions could extend from anything like a campaign to training maps to practic...