I don't know about FIFA, but in the NHL series many teams have a list of 3 or more of each (home/away) jerseys, so auto selecting probably wouldn't be feasible. You could easily do it if each team only had one home/away/alt.

It is what it is because fixing it takes time and resources, and apparently this series gets neither of those things. But, the price tag still remains at AAA status even with the bargain basement upgrades that it gets year to year.

I think the solution would be to make every jersey have a tag; either "LIGHT" or "DARK". Each team must have a LIGHT and a DARK jersey design (no making all jerseys the same). Home team gets to pick their jersey first. Whatever type they selected to start the game, the other team is limited to picking the remaining type. So if home team picks LIGHT type, away team can only pick from DARK jerseys.

As stated earlier, the problem still arises for those idiot clubs (small in number as they may be) with dark or light for all of their jerseys (alts too) and they just wanna be r3tards.

What should happen is the home team picks their jersey, then the away team is limited to the options they have as far as color palette goes. In club, if the scenario stated above comes, the game should load a default EA jersey for that away team.

In drop, if the home team picks Anaheim with their Orange jerseys, the away shouldn't be able to select the Flames red jerseys (as an example) or any other "dark" jersey from any other team regardless of league.

Anyone worried about time wasting I can see your point.....a suggestion would be to knock off 30 secs in the drop-in selects. They're too long anyways. Usually club is more organized with getting the game started with urgency anyway so that shouldn't be an issue.

I don't know about FIFA, but in the NHL series many teams have a list of 3 or more of each (home/away) jerseys, so auto selecting probably wouldn't be feasible. You could easily do it if each team only had one home/away/alt.

Some have 2 kits others have 3. Just port it from FIFA. Its all they do anyway.

The answer is so simple, that it's embarrassing EA hasn't fixed this yet.

What you see on your screen, other players don't have to see on theirs.

I use one camera angle, someone else uses a different one. I use only teammate identifiers, someone else has rainbow triangles all over their screen above every player.

Let me pick my jersey, and then choose to see which of the opponents jersey I see in the game! As a bonus, throw in a generic all white and all black option for those idiots who pick dark colored shoulders and sleeves for their away jersey that is impossible to tell the difference from a high camera angle.

I remember playing unreal tournament (the first one) where I could have custom skins for other players. They didn't know that they looked like Homer Simpson on my screen.

I mean, really, the complete absence of thought towards the little things like this is the most frustrating. There is absolutely zero types of "neat little things" that show any thought at all went into this game.

Look at Breath of the Wild or GTA, those games are nothing but "neat little things" that push those games into the greatest ever category. They are the hallmarks of a team that cares and loves their product.

And before any of you critical thinking challenged people respond with the difference in dev time, save it. This game is 93% the same year after year. They certainly have the time to think up some nice little convenience features to improve user experience. I'm not asking for the same level of detail, just a few touches to make the user experience something other than frustrating, which is the first word that comes to mind when I think if this game.

Ah, who am I kidding. 3 games on this 4 years old generation and we still have laggy menu screens.

The answer is so simple, that it's embarrassing EA hasn't fixed this yet.

What you see on your screen, other players don't have to see on theirs.

I use one camera angle, someone else uses a different one. I use only teammate identifiers, someone else has rainbow triangles all over their screen above every player.

Let me pick my jersey, and then choose to see which of the opponents jersey I see in the game! As a bonus, throw in a generic all white and all black option for those **** who pick dark colored shoulders and sleeves for their away jersey that is impossible to tell the difference from a high camera angle.

I remember playing unreal tournament (the first one) where I could have custom skins for other players. They didn't know that they looked like Homer Simpson on my screen.

I mean, really, the complete absence of thought towards the little things like this is the most frustrating. There is absolutely zero types of "neat little things" that show any thought at all went into this game.

Look at Breath of the Wild or GTA, those games are nothing but "neat little things" that push those games into the greatest ever category. They are the hallmarks of a team that cares and loves their product.

And before any of you critical thinking challenged people respond with the difference in dev time, save it. This game is 93% the same year after year. They certainly have the time to think up some nice little convenience features to improve user experience. I'm not asking for the same level of detail, just a few touches to make the user experience something other than frustrating, which is the first word that comes to mind when I think if this game.

Ah, who am I kidding. 3 games on this 4 years old generation and we still have laggy menu screens.