same fast paced action but with more incentive to expand and get resources and stuff. 1v1 will remain the same but more strategy should come in 6p games. plus by making the village + resource, castle + resource and sanctuary worth +5 it will give a chance to come back in the game to those that lost a castle and furthermore in fog games the confusion will be even higher because of the many +5 bonuses.

DiM its bizarre that you have identical polls in two places as there is a very high possibility of duplicate votes especially if its your intention to combine the two sets of results

Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.

this poll includes the option which some commentators in this poll want ie leave it alone

Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.

Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.

which has been the point that the dissenters have been shouting about. We don't want "great equalisation" - we want strategy, tactics and skill to win through (on average - the dice can always bite)

it does take skill to win this map...he didnt win by accident...though he says he did

this map bings a different aspect. at first i sucked at it and got my arse handed to me by reb 3 times in a row, though the last 2 games ive played on it ive won or am winning wat im trying to say is leave as is. there are 2 more age of might maps to come, so they can be a lil different that this one

Has anyone else noticed that if someone gets knocked out for missing too many turns in a row, their armies are left on their castle? Is this on purpose? If not, is it important enough to need to be changed?

riggable wrote:Has anyone else noticed that if someone gets knocked out for missing too many turns in a row, their armies are left on their castle? Is this on purpose? If not, is it important enough to need to be changed?

This is what happens with deadbeat armies in all other games on all other maps. They either convert to neutral (Standard/Assassin/Teams) or stay in limbo until Terminated

same fast paced action but with more incentive to expand and get resources and stuff. 1v1 will remain the same but more strategy should come in 6p games. plus by making the village + resource, castle + resource and sanctuary worth +5 it will give a chance to come back in the game to those that lost a castle and furthermore in fog games the confusion will be even higher because of the many +5 bonuses.

i have made another thread in general discussion to get a more ample batch of votes.

Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.