Fotoo lets you capture and create your own videos and photos with a twist! Choose from a wide selection of intricately designed, animated face props and detailed backgrounds to capture hilarious, share-worthy moments. The only limitation is your imagination.Fancy snorkeling in space? or would you rather pose as a steampunking hipster? Mix up the gorgeous hand drawn and animated props and original backgrounds to capture your own unique Fotoo and instantly share it with your family and friends.

Features: + Richly textured, hand-drawn designs and animations + Varied theme packs, each with a different selection of props and complimentary backgrounds+ Face tracking that perfectly positions any props you choose+ A gallery of your personalized wacky creations+ Mix up the props and settings to customize a wonderfully bizarre moment+ Share your photos and videos on your favorite social network + Try before you buy! Test out the wacky props. Buy only if you like themFave Functions: Gags and giggles for all ages.

Uses custom built ANE for Parse integration, sharing, Persmissions, and Google Conversion.New version which is under review uses Vungle and MoPub for ad integration. (Its has option to unlock a pack for a hour by watching a interstitial video ad.)

Future release - We are also looking at using Away3D for mapping the textures onto the face.

Android - Beyond Reality Face doesn’t work well on Android so are working on custom face detection that could work cross platform. If face detection part doesn’t work out well for android, we might end up using Unity3d for future release to reach more platforms.

We are done with the 6th Flash Online Conference. It was really interesting content mix. We’ve learned a lot about Citrus and Rave AI engines, Uber-shaders in GLSL, Particle System in Genome2D Engine, cool TypeScript language introduction for as3 flash-developers and all about the physics in games.

Aymeric Lamboley “Citrus Engine, from zero to ninja”

Jean-Marc Le Roux “Minko: targeting Flash/Stage3D with C++ and GLSL”

Peter “shtif” Stefcek “Genome2D: Advanced particle systems”

Gary Paluk and Karim Beyrouti “Away3D TypeScript”

Ariel Nehmad “A different approach for handling physics and collision detection in games”