Lead Wars is a turn-based strategy game requiring smart thinking and physical skill. It simulates the real life paper war games played in the days before portable gaming devices which needed only a pencil, some paper and lots of imagination!

Charted #1 Strategy Game in 60 countries!

Control a fleet of planes, tanks and artillery units by taking turns to flick a pencil around a hand-drawn battlefield on a piece of paper, making long curve shots and strategic moves to try and outwit and out-skill your opponent.

Reviews: "The execution is what makes Lead Wars shine. Startlingly unique, a fabulous little game." 4.5/5 - MacReview.com "Surprisingly deep from a strategic perspective, Lead Wars is a beautiful achievement 4/5 - iOS Game Of The Day, GamePro.com "Some battle are easily solved puzzles, while other start to feel more like chess games." 4/5 - PadGadget Recommended! PadGadget.com "You'll definitely love this game." 4/5 - TouchReviews.net If you're looking for a great game to play with friends, we suggest grabbing this one it really shines on the iPad - Amber Neely, MacNN.com A brilliantly implemented game" - iPhone-Experience.com iTunes review - djflippy: "Lead Wars has a rare quality; the simulation is actually better than that which it simulates." 5/5

Note this is not your typical path-drawing game - this is a simulation of the real life game played with a real pencil.

The flick mechanic works just like it does in real life (try it!): Point a pencil straight down onto some paper, holding it by the top with just one finger. While pressing down firmly, slowly tilt the top of the pencil - beyond a critical angle the tip will suddenly slip away leaving a line drawn on the paper. This line determines your move or shot on the battlefield.

Lead Wars simulates this mechanic using the touch-screen as if you're touching the top of a real pencil. See videos of the real life game and Lead Wars in action:http://www.youtube.com/DemonStudiosOfficial

Main Features: Online Multiplayer - battle live or asynchronously* 2-player tabletop / pass 'n' play Single-player vs-CPU Single-player Campaign - rise up through the Army ranks Map Creator - create your own battlefields Instant Replays - replay all moves and shots in latest turn 26 Game Center Achievements (some secret!) + Leaderboards Training missions and 150+ Campaign missions Visual 'MoveAid' system and tips for beginners 16 built-in battlefields, store up to 75 custom maps Have up to 25 local games on the go at once Have up to 30 Asynchronous online games on the go Highly configurable Game Setup Choice of 4 paper styles + 3 pencil leads Doodle graphics and verbal sounds - just like the real game!

* Turn alert sounds and settings can be controlled in Settings | Notifications | Game Center

The best thing about playing Lead Wars on your iOS device though is you're not having to rub out your previous moves, there's no arguments whether a shot hit or not and no dangerous flying pencils! The physical dexterity required to make your move makes the game challenging but ultimately more fun and rewarding, particularly when you make that near-impossible curve shot around a wall to win the battle!

Initial impressions are positive - graphics are nice, sounds are of the mouth-made variety and fit in well.

Control is fine, tap to select a unit, again to switch between moving and firing. You draw away from the angle you want to move/shoot and optionally swipe back quickly for a "long shot" which you can curve.

Only gripe so far is that unless I am missing something, you have to move a fixed distance every time (unless you stop short due to bumping into something).

I bet this would be a total blast on an iPad, sometimes it is a little cramped on my iPhone (having to scroll back to my unit so I can draw away from it).

Initial impressions are positive - graphics are nice, sounds are of the mouth-made variety and fit in well.

Control is fine, tap to select a unit, again to switch between moving and firing. You draw away from the angle you want to move/shoot and optionally swipe back quickly for a "long shot" which you can curve.

Only gripe so far is that unless I am missing something, you have to move a fixed distance every time (unless you stop short due to bumping into something).

I bet this would be a total blast on an iPad, sometimes it is a little cramped on my iPhone (having to scroll back to my unit so I can draw away from it).

Thanks for the great feedback! You can move shorter distances by releasing soon after the pencil starts to slide - when shooting though this can easily result in blowing yourself up, so be careful

It unfortunately only tells you this if you make a totally dud shot (ie release immediately after it slips) so I may need to rethink some of the Training text. I really tried to keep the Training word-count to a minimum but it's still a bit wordy maybe. It needs to explain a lot of things though so not easy to keep it to single sentences.

This is version 1.0 and I'm committed to doing lots of free updates for it so all feedback from players will hopefully evolve it to be even better. I want to get a Map Editor in there at some point too, as well as the much-needed vs-CPU mode for those without Game Center.

An update went live today (v1.0.1) which should fix the Leaderboard issue many people have had with v1.0. It also has some tweaks and minor bug fixes and adds images to the Achievement popup.

I'm working hard to make this game even better and can only do it with your continued support, so if you enjoy the game but wished more people were playing online then please help me spread the word py posting your thoughts and the iTunes link (see first post) to your Facebook and Twitter feeds - imagine how great it would be if there was always somebody searching for an online battle whenever you fancied a go!

So I have another 10 promo codes up for grabs for those who missed out previously and are still undecided whether to give it a try. Claim your code now!

An update went live today (v1.0.1) which should fix the Leaderboard issue many people have had with v1.0. It also has some tweaks and minor bug fixes and adds images to the Achievement popup.

I'm working hard to make this game even better and can only do it with your continued support, so if you enjoy the game but wished more people were playing online then please help me spread the word py posting your thoughts and the iTunes link (see first post) to your Facebook and Twitter feeds - imagine how great it would be if there was always somebody searching for an online battle whenever you fancied a go!

So I have another 10 promo codes up for grabs for those who missed out previously and are still undecided whether to give it a try. Claim your code now!

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