Telltale Games Recruiting Environment Artists & Art Director

Telltale Games Recruiting Environment Artists & Art Director

Environment Artists with at least 2-3 years of professional experience to work with our award-winning art team.

Please apply if you have a strong eye for composition, scene lighting, texture and color theory. You can create art assets that align with our product style and content and love to work as part of a thriving studio. Your portfolio includes cartoon-like and stylized geometry in the art and both movie-set type of environments and objects. You have a passion for games and delighting audiences visually with visual details. You can work in a team that is responsible for baking assets directly into the game.

What you get to do every day:

Model, texture, and light game ready quality 3D environments for use in-engine using provided concept art or inspirational reference material Align your deliverables through Art Direction using standards set by the game’s style in your modeling, lighting, and textures Paint great looking textures in the appropriate style from reference materials or scratch Provide bump maps and lighting for project needs as required Solicit feedback from designers and art directors to accommodate gameplay and art features into the environment Participate in design discussions and the R & D process as part of the team on specific projects

What you bring to the role:

Body of work having successfully delivered assets to at least one shipped title 2-3+ years of professional work experience as an Environment Artist Strong understanding of architecture, lighting, composition and design Knowledge of color theory and the ability to create balanced and appealing color palettes Able to create custom materials and all associated maps – bump, normal, Spec for new or existing assets Ability to implement clean, efficient geometry for maximum performance in the engine Expertise in the use of Maya to include its Modeling, Lighting and Texturing tools and additionally with Photoshop Z-brush or mudbox experience is a plus An understanding of game design and games technical requirements and the pipeline to deliver a product in a packaged or online game product Self-driven with excellent communication skills both written and verbal and the interest in being part of a dynamic team Experience in cleanup of outsourced assets is a plus Portfolio RequirementWith your resume, please include portfolio samples that represent the range of your skills to include low poly samples of your game assets and some non-game art as well, if possible. Please be sure that these samples have been cleared for release by their respective copyright owners. Please make sure to also include some examples of your 2D work. Examples of cartoony or stylized work is preferred. Generally, 12 to 15 pieces are a good sample. Our preference is to provide this in an online portfolio.

Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant. ————–

Art Director in sunny San Rafael, CA

The Art Director is responsible for establishing and communicating that artistic vision of the project to the art staff. The Art Director is also responsible for managing the art team towards the execution of the vision while considering the production, design and technical limitations inherent in the project. They have final approval over all artwork in the game and are responsible for creating the approval process.

Responsibilities

Set product vision, maintain high standards regarding aesthetic and technical aspects of art content Work with Lead Designer to establish project’s vision and flow of the game Supervise and support a team of artists with clear and consisten direction Responsible for the Art team and ownership over its deliverables Foster communication between Art and all departments to execute the project’s vision Help maintain milestone and Art schedules with production team Responsible for hiring necessary art staff, training, and career direction for the art team Demonstrates a high level of creativity and originality in treatment of episodic titles Responsible for managing the schedules of Concepts, Animation, Environments, Character Modeling, Character Setup, UI, FX and Choregraphers for the project at hand Responsible for generating, updating and maintaining roadmap

Essential Skills and Qualifications

Must have 6 or more years experience with game development and artistic leadership Possess a good knowledge of production life cycles and demands Demonstrated experience in teaching technical and traditional art processes and mentoring artists Bachelor’s degree or equivalent years of art production experience (Masters in Fine Arts preferred) Must have strong communication skills and a positive and professional attitude

Portfolio Requirements

Along with your cover letter and resume, please include a link to your portfolio with samples that represent the range of your skills, provided that everything has been cleared for release by copyright owners. Generally, 12 to 15 pieces are a good sample.

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