The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.

Adventures in Middle-earth provides more diversity than The One Ring in terms of weapons available to Player-heroes. A Loremaster who wants to bring some of that diversity into a TOR campaign must be prepared to convert the AiMe stats to TOR. This is an attempt to help with that goal. The weapon statistics are not set in stone; they are what seems right to me (for example: I increased the range of the Sling over the range given in AiMe). Your mileage may vary.

If they are player options, some of these don't follow the "item budget" pattern of official weapons. E.g., Heavy Scimitar would need Encumbrance of 4 or damage of 8 to balance out. (Otherwise it's basically a Longsword that does significantly more damage.) And clubs are quite a bit under budget, which raises the question of why anybody would choose one. "Roleplaying" is a great answer, but I hate to mechanically penalize people for making narrative-based choices. ("Because you lost your sword" is also a good answer, except that sort of thing hardly ever happens in TOR. And that's what Dagger is for.)

If they are meant as Adversary weapons that's a different matter entirely.

They are meant to be usable either way, though they could be tweaked a bit to conform more closely to the TOR weapons budget (I'm not sure how official that is). This was mostly an off-the-cuff conversion, though some of the weapons had been designed in a previous thread before AiMe came out.

"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."