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Few notes about Carmack's keynote at QuakeCon 2009

08-14-2009, 12:50 PM

Just a few tidbits from Quakecon, nothing linux specific but there is a comment about the next source code release.

Carmack stated that the source code for Wolfenstein: Enemy Territory is almost ready to be released and just needs approval from ZeniMax. The release of the Doom III source code will most likely happen sometime after the release of Rage, again pending ZeniMax approval.

Currently Rage is set to be released sometime in 2010, but that could change as we all know.

Carmack says their experiment with Quake Live will continue for a while (you can expect to see new maps, skins and other content) but admitted that their initial business revenue model with in-game ads isn't working as well as they had hoped. They hope to gain more revenue by adding a premium service down the road that will let people buy their own Quake Live servers.

well most likely quake live will have a linux port also Mac OS too, if i believe the QuakeLive forums. Also "IF" ZeniMax don't bother about linux let's hope that IdTech 4 engine will be released ASAP after the Rage release date. It sadden to me to say that i've lost my faith in Id Soft for linux gaming!

I didnt see that part about the Wolf Enemy Territory source code release. I thought Carmack meant the source code for their iphone version of wolf3d. It's great to see Wolf:ET source code too if it's the case.

Comment

Well, if they flat out removed it, that would suck, because the shadows are one of the major features of the engine that separate it from tech 3. I guess they could rewrite it the way Darkplaces did it, and the way we did it for CRX, making changes to avoid the patent infringement, but my hope was that Creative Labs would just drop this whole frivolous code patenting bullshit in the first place. It's an utterly ridiculous concept to patent code. Seriously, I should just patent some absurdly common code just to show how stupid it is.

Comment

Well, if they flat out removed it, that would suck, because the shadows are one of the major features of the engine that separate it from tech 3. I guess they could rewrite it the way Darkplaces did it, and the way we did it for CRX, making changes to avoid the patent infringement, but my hope was that Creative Labs would just drop this whole frivolous code patenting bullshit in the first place. It's an utterly ridiculous concept to patent code. Seriously, I should just patent some absurdly common code just to show how stupid it is.