How to Build a Multi-Device C++ App

These steps and information show you how to support multiple devices for your customers and companies. This brief exercise will show you how to get started creating a multi-device C++ application that will run on Windows and Mac.

2. C++Builder XE4 and higher includes support for building 64-bit Windows applications. The 64-bit compiler also supports the new ISO C++11 language standard, standard libraries and the latest Boost libraries.

3. Download a free 30-day license of C++Builder to follow along with the rest of the steps.

4. Install and set up your C++ multi-device development environment. Setting up C++Builder to support multi-device application development involves setting up the IDE on Windows and installing the Platform Assistant Server on a Mac OS X target computer.

5. After you have set up your development environment, you can use the IDE to create your first C++ multi-device Windows and Mac application. Simply navigate to the File | New | FireMonkey Desktop Application – C++Builder project wizard. Choose the "HD FireMonkey Application" option in the wizard. This will create the starting project and source files, and allow you to create your first application.