Tag archives: 3D

2019 is shaping up to be an interesting year so far: new job, new hobbies, change of life direction. All the usual. But I’m planning how to break down the rest of the year.

I’m going to make this blog the main focus for all the things I’m trying to do. A central repository for projects, coding, work, rest and play.

I’m not sure how may times I’m going to post, but I’d really like to make future posts informative and useful. So bear that in mind.

This is what I do.

DevAcademy.co.uk

During the daylight hours, these are the guys that I project manage for. I get great opportunities to meet interesting people / organisations. I also work on developing people’s technical skills to help them change their lives. All very rewarding. I’m certainly going to try and do more of that this year, f’sho.

we make small, beautiful games.

Sparkwood and 21

My wonderful and scrambled organisation that seems to have settled down as some sort of Game Development organisation is still knocking about.

I’m working on games. Two games. Currently doing a lot of background stuff so there’s nothing to be seen there for a while. When something does finally happen you’re totally going to know about it here.

Skinny Feels

This is the band I’m part of. When I can’t sleep I make unusual musical tunes that come under the Skinny Feels umbrella.

I’m currently working on an EP called Make Albion Great Again. It’s a series of songs that have been inspired or have inspired some folk horror short stories. Hopefully, all will be published and released by the end of the year. But we shall see. That’s a very positive outlook.

CodeMonkey

Yes, that’s right. I’m learning how to code properly. Design is dead! Long live code!

Anyways, I’m learning Swift so I can make apps for the Mac. I have a bunch of ideas and I want to see if I can make any of them see the light.

After that I’m going to learn Python as it’s a great all-round language and it’s close to GodotEngine code. And that’s what I’m going to be using to make the games for Sparkwood and 21. Because it’s open source. And has a fairly low barrier to entry. Other than the whole learn Python bit.

Sparkwood and 21

As you are probably aware, Sparkwood and 21 is not only a location in Twin Peaks where Laura Palmer was last seen alive, but also the name of my indie game development studio. It’s been through a lot of iterations and its current form (after moving from Amsterdam to Bristol to Bath) is making small, beautiful games.

Blender 3D

I taught myself Blender 3D by creating a piece of art every single day for 100 days and ever since I’ve loved the software, the potential it has and the community of technical and creative people that surround it. I have even added it to my workflow as another graphic design service I offer people and it complements my skill set incredibly well. But when it comes to Sparkwood and 21 I am using it as one of the tools to help with creating video games. Along with Godot, Piskel, Krita and occasionally Unreal Engine.

What’s Next?

What I would like out of this year long exploration throughout 2019 is two side scrolling-platform games that my children can play that don’t have any loot boxes, adverts, weird tracking and annoying interruptions.