Perrin Sequence leader, Ergo Glast, has intercepted disturbing communication. The profit-hungry Corpus are attempting to grow their military to dangerous and uncontrollable levels. Corpus Board Chairman, Frohd Bek, is inviting investors to witness the newest and deadliest Ambulas Prototype live on the battlefield. The Ambulas is equipped with a state-of-the-art processor called Animo, that learns and grows from every encounter.

Work with Ergo Glast and fellow Tenno to halt Frohd’s project and disrupt Ambulas deployment before they see widespread use. New Dropships containing the Ambulas Prototype have been sighted on Corpus planets. Take them down and make the investors think twice!

Rules, rewards, and all information can be found here:

Oberon Revisited:

Oberon now joins the likes of many other Warframes to receive ability tweaks! The vision for Oberon was to give his abilities synergy between them, and to ensure that he brought sufficient aid on the battlefield. Changes to Oberon’s abilities include the following:

• Damage from projectiles emitted from the enemy scales based on enemy level. Projectile damage spreads across all projectiles and is affected by Mods.
• Increased Smite's projectile damage from 20% of the target's max Health + Shield to 35%.
• Added base damage to Smite and its projectiles. With the damage of Smite scaled into its projectiles, this will give Smite more punch when facing lower level enemies.

Hallowed Ground

• Visually updated!
• Hallowed Ground is now more of an 'arc' shape (Range Mods create a wider/longer arc).
• Added a Status Chance that is affected by Strength Mods.
• Adjusted damage and ranges.

Renewal

• Increased casting animation speed.
• Changed to an expanding wave of healing instead of a projectile.
• Energy drain starts once wave hits allies, not leading up to it.
• Whenever Oberon casts Renewal on an ally standing on Hallowed Ground, it activates Iron Renewal, granting an Armor boost for the entire heal process, once healing is complete the Armor Boost is on a timer.
• Renewal doesn’t stop healing when the target ally is at full Health. It will continue to heal as long as it is active.
• Removed Heal Time from Renewal. Renewal now functions more conventionally as a toggle which drains 2 Energy per second while active + 3 Energy per second per target actively being healed. *Please note that Trinity's Energy Vampire will not give Oberon Energy while Renewal is active.
• Added the "is active" ability icon animation to Renewal.

Reckoning

• Enemies with a Radiation Status Chance will now take bonus damage from Reckoning.
• Enemies standing on Hallowed Ground will receive Armor debuffs (affected by Strength).

• Accelerated the Grineer/Corpus Invasion schedule. Downtime between attacks is now 12-24 hours instead of 24-48.
• Increased the amount of Construction Progress earned when an invading faction raids an opponent’s node.
• Invasions now advertise which mission type you'll be running for each faction when you hover over the Star Chart node and when choosing a mission from the Invasion screen.
• Fixed attacker/defender missions not cycling every 15 minutes as they were intended to do since Update 19.

Index Matchmaking Changes:

Matchmaking for The Index now uses wager levels when setting up Squads. This means Low/Medium/High wager players will not be matchmade together - you'll only be put with others that have chosen the same wager. This should mitigate conflicting goals within a Squad.

Mirage Change:

• Mirage abilities now see the light more often than they used to. Previously, Mirage’s Eclipse would feel inconsistent when running through levels while going in and out of lit areas. This change will allow Eclipse to deal heavier damage as it will see light more often, but also increases Prism's damage and range by 15-20% average, as it too is affected by light!

Chroma Changes:

• Fixed an issue where Chroma would deal no damage with Vex Armor active. While this may sound like a simple fix, if you're a Chroma user please read on!
• Solving Vex Armor actually takes as back to Chroma's beginning. On original power creation, we used some less-than-ideal calculation methods to create Scorn and Fury's effects. If you are an avid Chroma user, you probably know the power maximizing this ability brings. At some point in Chroma's future we will need to revisit and use ideal methods for his Abilities; we will inform you well in advance when Chroma is under review. As you may or may not know, Oberon is currently under review at this time!
• Updated the Ability screen and HUD buff numbers to be consistent with other powers. Functionally they remain exactly the same; they just start at 0% instead of 100%.

Limbo Changes:

• Cataclysm now deals different amount of damage over the time it exists: 25% Damage when bubble is full size, 100% at its smallest size.
• Cataclysm damage scaling now uses average Health + Shield instead of total Health + Shield of enemies within.

• Fixed a bug that would cause Banshee's Silence to last longer depending on your frame-rate (approximately 5% longer at 60 FPS, 30% longer at 30 FPS).
• Buffed Silence's base Duration to 10/15/20/30 (20% at max rank) which now matches Sonar so you can cast them in tandem.

Oberon Changes & Fixes:

• Increased Oberon's base energy from 100 to 150.
• Improved the visibility of Oberon’s Hallowed Ground FX.
• Fixed Oberon’s Renewal Energy per target Arsenal stat display not being affected by Efficiency Mods.
• Fixed Smite projectiles not targeting ragdolled enemies.
• Fixed Renewal FX not lasting as long as the ability is active.
• Fixed Health Regeneration not working after triggering the Phoenix Renewal Augment.
• Fixed unequipping Oberon not returning Kavat/Kubrow Health to its original value until you enter a mission.
• Fixed performance issues from Hallowed Ground.
• Fixed some issues with trying to add or remove a Renewal buff from multiple teammates over time rather than all at once.
• Fixed Renewal not being applied to allies in bleed out as it did previously.

Changes:

Spoiler

• In the event of server connection failure at End of Mission (i.e. Hotfixes, sudden server disconnection, etc) the ‘Abort Inventory Update’ button will appear 5 seconds AFTER the failure occurs to prevent you unintentionally hitting it while mashing buttons.
• If a tie occurs for first place in the Law of Retribution leaderboards, the team who earned their score first is now listed first for the all-time leaderboards.
• Improved text alignment of the Captura camera controls.
• Tweaked the Abilities screen for Mirage’s Eclipse and Rhino’s Roar to show damage increase and reduction as a % to match the formatting of the HUD indicator in-game.
• Rounded the buff % for Mirage’s Eclipse on the HUD to avoid overlapping adjacent buff indicators.
• Removed Kuva Dargyn’s from the Simulacrum.
• Removed the Rank numbers displaying for ‘Recent Players’.
• Octavia now has a volume slider so you can turn off other Octavias in Options->Audio.
• Disabled lockdowns on the first mission of the Octavia’s Anthem quest. Lockdowns were causing pathing issues for the music trail.
• Made improvements to the music note navigation in Octavia’s Anthem quest.
• Adjusted Buzlok's +50% crit chance with Beacon attached to Additive instead of Multiplicative as intended
• Kuva Jesters now take normal ability damage (not CC damage) when attached to either the Kuva Guardian or you.
• Reduced hitches caused by loading Mandachord songs in the Relay/Dojo.
• Disabled the minimap at certain times during The War Within quest as intended.
• Fomorians & Razorbacks now use the Tactical Alert format in the World State Window.
• Updated the Mandachord art & added some optimization improvements.
• The Furis has received an updated look and given the PBR treatment!
• You can now replay The New Strange quest! As with other replayable quests, completion rewards are not given- enjoy the lore!
• Tweaked rewards for Caches in Void Sabotage missions so that the harder mission is more rewarding overall.
• Quests that you are viewing to replay will now show the rewards as ‘acquired’ as you will not receive them again by replying the quest.
• Changed open door light material in the Grineer Sealab tileset to green instead of orange.
• Locked doors will now appear as ‘off’ (no color) instead of glowing red. This was causing confusion for colorblind players.
• Removed Cold damage over time in the Corpus Ice Planet Defense tileset.
• Removed requirement to go back to the Liset between some early stages of The New Strange if playing from the Relay.
• Removed reticle scale based on spread.
• Changed Duplicates tab to have every instance of a Mod type. Before it would skip past the first Mod of a type if it was upgraded or a raw stack of 1.
• Companions are now invincible in Captura.
• You now have infinite Ammo in Captura.
• Trading Platinum while having free Platinum will now display a tip that free Platinum cannot be traded.
• Companion silhouettes no longer show in Captura.
• Moved a Kuria to a reachable area in the Grineer Shipyard tileset.
• Tweaked the Synoid Gammacor's force feedback to be more consistent when using a controller.
• Reduced the Rift Stasis weight of the Mutalist Quanta stackable projectile.
• Removed the ability to friend yourself.
• Removed the Anasa Ayatan Sculpture from the Codex because currently there is no way to scan it.
• Changed the Kavat icons on Mission Progress, End of Mission and Last Mission results to consistently show your Kavat's face (like the Arsenal); Pablo claims this is because they have personality.
• Added texture-streaming prefetch-hints to for your loadout so that the Mission Progress and End of Mission screens can appear faster.
• Sorties with “dense fog” will now always take place during the night.
• Dark Sector nodes Coba and Tikal will now always take place during the night.
• Updated Zenith’s description to better explain its functionality.
• Bursas will now drop the items from their 'hacked' drop tables immediately after being hacked rather than when they die after being hacked so that players do not need to stick around until their life timer expires.
• Maroo's prompt will now always overlap players' shop prompt in Maroo’s Bazaar.
• Grineer Shield Dargyns now only spawn in level 20+ missions as players with low level Archwing gear can't penetrate their Shields effectively.
• Tweaked the Jordas Verdict node position in the Star Chart UI so it's not so tight against the Golem Assassination node.
• Removed infinite Ammo in Captura. Ammo is now automatically refilled when you run out so you can reload clips.
• Lots of various sound tweaks to Corpus enemy types.
• Weapons that use Batteries as clips will now be affected by Reload Speed Mods.
• Archwing weapons will now display the correct Recharge delay time as Reload in the Arsenal as opposed to some value which has no effect on the weapon.
• Archwing weapons will no longer reset Recharge delay upon firing an empty clip.
• Kuva Siphon missions must now be fully completed to earn any Kuva from it.
• Removed a rogue Kuria from the Grineer Sealab tileset.
• Replaced "IMPORTANT: " with a <WARNING> icon for the note on Mods offered in Syndicate offerings.
• Tweaked ‘Daily Standing Remaining’ text on Syndicate panel a bit more terse to avoid wrapping.
• We have made some tweaks to older Warframe Auras. As you may know, an Aura's Mod Rank determines how much additional Mod Capacity you get. We've increased the following Auras form 3 Ranks to 5 Ranks. With this change, we also buffed the Auras:
o Speed Holster has gone from 80% to 120% at Max Rank.
o Dead Eye has gone from 35% to 52.5% at Max Rank.
o EMP Aura has gone from 10% to 15% at Max Rank.
o Sprint Boost Aura has gone from 10% to 15% at Max Rank.
• Added an extra line to Limbo's Passive description to speak to his Energy gathering in the Rift.
• Changed "CANCEL FUSION" label to "BACK" when reaching max rank on a Mod when Fusing and when there are no pending Fusion tasks.
• Reprioritzed a few screens in the Relay so that they load faster even when there's a throng of people around and you're competing for IO bandwidth for their loadouts.
• The Self Destruct Sentinel Mod now has a forced knockdown proc upon explosion. The Mod description has been updated to reflect this!
• The Prisma Obex is now tradable!
• Slightly adjusted the firing sounds of the Supra.
• Returned the Sonicor to it’s skyrocketing glory.

Conclave Changes & Fixes:

Spoiler

• Increased Frost's Avalanche range in Conclave.
• Reduced Mag's Crush range in Conclave.
• Removed the Impair debuff from Mag's Crush in Conclave.
• Reduced the damage of the Snipetron Vandal in Conclave.
• Reload While Holstered Mods can no longer be used with AOE weapons in Conclave.
• Increased Flight Speed Mods can no longer be used with AOE weapons in Conclave.
• Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.
• Increased Nezha's Divine Spears range in Conclave
• Fixed an issue with the Restore Health on Kill and Restore Shields on Kill Conclave Mods not activating correctly and added HUD buff icons to show when they are active.
• Added a Range indicator effect on Mag’s Crush.
• Reduced Sonicor Clip to 8.
• Reduced Miter Clip to 10.
• Reduced Panthera damage and Clip.
• Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer.
• Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.
• Fixed Clients not seeing the Lunaro ball explosion/timer FX.
• Fixed Lunaro round timer starting at 2:59 instead of 3:00.
• Fixed sometimes ending up with an extra player in Conclave.
• Octavia’s Metronome cloak ends in if you fire/cast ability/take a pickup in Conclave.
• Reduced the collision size of the Javlok primary fire projectile in Conclave.
• Reduced the duration of Octavia's Metronome in Conclave.
• Reduced the damage reduction of Trinity's Link in Conclave.
• Fixed an issue with the Azima and Zenith doing more damage than intended in Conclave.
• Tweaked Oberon’s abilities to reflect his changes in Conclave.
• Reduced the damage of the Javlok in Conclave.
• Fixed only the loadout that you end with getting experience if you change your loadout during a match in Conclave.
• Fixed Clients not receiving bonus Affinity in Conclave.
• Fixed Oberon’s Passive not functioning in Conclave.
• Slightly reduced the damage of the Prisma Obex in Conclave.

Fixes:

Spoiler

• Fixed performance issues when Octavia's Resonator has a Mallet attached to it and teleports to get closer to her.
• Fixed a common game freeze.
• Fixed Nezha’s Warding Halo Augment applying to Octavia’s Mallet and Resonator.
• Fixed Clients able to kill and ragdoll Capture Targets into infinity (and possibly beyond).
• Fixed not being able to use Codex/Simaris Scanner on targets that are affected by Limbo's Stasis.
• Fixed Chroma’s Spectral Scream idle animation not playing the hunch over animation.
• Fixed the Mandachord unpausing despite saying it's still paused when using the save or load song options.
• Fixed Mag’s Magnetize visuals appearing larger than the actual attractor radius when applied to certain enemies (e.g. Bombards).
• Fixed a spot loading issue when loading custom Mandachord Songs.
• Fixed being downed when attempting to revive another player resulting in being stuck in a downed state.
• Fixed Law of Retribution improperly reporting leaderboard times.
• Fixed the Ferrox research not having a Clan Affinity value in the Dojo.
• Fixed elemental Status FX lingering on enemies killed in Limbo’s Stasis causing performance issues.
• Fixed custom energy color on the Helminth Charger not being very noticeable.
• Fixed the Hulta Leg Guards clipping through Octavia’s legs.
• Fixed clipping issues with the Dex Nouchali Syandana on the Frost Harka Skin.
• Fixed a misplaced decoration in the Corpus Ship tileset.
• Fixed rewards changing if a Host migration takes place during an endless Void Fissure mission.
• Fixed being unable to pick a Relic for next round during an endless Void Fissure mission, if a Host migration occurs during the Reward Selection screen.
• Fixed a case where Valkyr can get stuck in Hysteria.
• Fixed Valkyr continuing to have her Talons equipped after Hysteria is deactivated if a player was joining the game while the ability was being activated.
• Fixed Nikana weapons not being able to stealth-finish Infested Chargers.
• Fixed the initial spin attack pull of the Telos Boltace pulling enemies through the Rift.
• Fixed wonky ground textures in the Corpus Outpost Defense tileset.
• Fixed Cysts not appearing properly on Octavia.
• Fixed Octavia’s Mallet staying behind in the Simulacrum if you cast it and then use the Arsenal.
• Fixed volume sliders in Mandachord lerping linearly instead of exponentially.
• Fixed Vaulted Prime Warframes have "limited time" text overlapping item descriptions.
• Fixed the Kuva Fortress appearing black in the Starchart if you have Dynamic Lighting disabled.
• Fixed Kuva Guardians sometimes appearing invisible in-mission.
• Fixed being able to kill non-participants in the Dojo Dueling room.
• Fixed Clan-chat moderators text showing in purple in Dojos; they will not lurk with stealthy kicks the same as they do in Clan chat.
• Fixed a script error when viewing holster selection when you've purchase more than one position in the list.
• Fixed a script error when casting Mirage’s Prism.
• Fixed a script error when casting Rhino’s Charge.
• Fixed random volume changes that would occur while playing bardemote songs
• Fixed enemies attacking each other in MR7 Test. They will now properly spawn in succession instead of together.
• Fixed Captura camera bugging after going into free cam mode with Operator and then transferring from Operator to Warframe.
• Fixed Clan rank calculation which sometimes would not include the Affinity from decorations in a duplicate room.
• Fixed a nasty memory-corruption bug that would lead to crashes in the strangest places.
• Fixed Nodes and extra buttons showing after completing a Junction.
• Fixed a UI bug caused by host migration in Sorties.
• Fixed inconsistencies with upper and lower case in Sortie descriptions.
• Fixed dimensions on the Stratos emblem icon.
• Fixed a Void Rift not spawning in Lua Spy.
• Fixed timer and extraction transmission being out of sync on Mobile Defense.
• Fixed a bug in endless Fissure missions that would prevent selecting a Relic if a host migration occurred.
• Fixed hud & mini-map markers not always pathing correctly in some Archwing missions.
• Fixed the Baro FX showing behind the Provvok Shoulder Guard.
• Fixed pausing and unpausing the game causing Octavia music to not start back at the paused position.
• Fixed players showing as “ghost Excalibur” in the dojo if they load in and don’t move.
• Fixed a rare crash that occurred when playing The New Strange quest.
• Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen.
• Fixed Nezha’s Warding Grace Augment not ending when all Energy has been consumed.
• Fixed Octavia’s ability FX and music continuing indefinitely if cast before a Host migration.
• Fixed Clients hearing the Octavia Host bass and drum track from their Mandachord song after a Host migration.
• Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth.
• Fixed trading for the Ignis Wraith Blueprint resulting in having the Ignis Wraith Research in an unqualified Dojo.
• Fixed Captura input filters conflicting with Warframe Abilities input filters (for ex. you could not use Mesa's Peacemaker and then toggle the camera, now you can!).
• Fixed Arsenal changes not being saved when loading up a Captura Scene from the Arsenal.
• Fixed Chroma’s Idle animation not breathing actual fire.
• Fix a potential case where Challenge progress (Achievements, Junction tasks) may not be updated under high latency conditions.
• Fixed Zenistar Charge attacks increasing the attack speed when equipped with the Dominion Skin.
• Fixed a Vaulted Relic being rewarded as Daily Tribute.
• Fixed the collision of Defense targets in Defense and Mobile Defense missions being rotated for Clients relative to the mesh.
• Potential fix for Clients not seeing Interception UI after a Host migration.
• Fixed the Riv Elite Leg Guard sitting incorrectly on Excalibur.
• Fixed a hitch that occurs when another player joins a relay or Dojo.
• Fixed pets bending their necks awkwardly to look up when in the Arsenal. They will now look forward when in the Arsenal.
• Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you.
• Fixed the Dex Nouchali Syandana clipping on Rhino and Chroma.
• Fixed the Ripkas not attaching properly to Chroma’s Dynasty Skin
• Fixed the Spitefire Graxx Syandana floating a bit on Valkyr Prime with the Gersemi or Graxx Skin.
• Fixed Phorid visually flickering when approached.
• Fixed Limbo’s FX lingering when attempting to fade out during Statis.
• Fixed being able to go through physical obstacles by spamming Transference.
• Fixed Transferring to the Operator causing a script error.
• Fixed Octavia’s Amp causing a script error.
• Fixed the objective marker in the ‘Talk to Simaris’ stage of Octavia’s Anthem directing you to Darvo instead of Simaris.
• Fixed total Defense time not being spread evenly between Defense targets in the Asteroid Mobile Defense mission which includes the cryopod (mission is slightly shorter now).
• Fixed offset selectable zones in the Syndicate World State Window.
• Fixed missing/double Transmissions in the first mission of The New Strange.
• Fixed “<Warnung>" appearing instead of the exclamation mark icon when in the Mandachord screen in French and German.
• Fixed long usernames appearing split up into multiple lines in the squad UI.
• Fixed the Arsenal Configuration screen text extending beyond designated boundaries.
• Fixed the Sari Syandana not closing when on the Landing Craft.
• Fixed the Sari Syandana not closing when aiming.
• Fixed Baro Chat emoji not using emoji color from Settings.
• Fixed possible minor performance issue when a Drahk Master steals your weapon.
• Fixed another rare crash when joining a mission in progress.
• Fixed various translation errors.
• Fixed enemies being permanently stunned after parrying their melee attacks.
• Fixed a texture related crash.
• Fixed Lua Caches inverting reward-tier ordering leftover from the time of Void Keys. To keep things consistent, please note Octavia parts can still be found in the first Cache.
• Fixed Alerts and other real time missions missing from the World State Window when viewing the Star Chart in the Relays.
• Fixed a crash related to when projectiles from certain weapons are released as Limbo's Stasis is deactivated.
• Fixed projectiles from certain weapons not doing damage when they're released in Limbo’s Stasis.
• Fixed Operator not being able to toggle the camera settings in Captura.
• Fixed Dojo Decoration material elements not updating when the contribution counter changes.
• Fixed a game freeze when viewing certain enemies in the Codex.
• Fixed Gear Wheel icons taking an inordinate amount of time to load in during gameplay.
• Fixed camera collision for Operator in Captura.
• Fixed Ratel’s appearing in the Hyena boss cinematic if they spawned at the same time.
• Fixed areas in the Grineer Forest tileset terrain where certain Warframe abilities would not function correctly (Nidus’ Virulence for example).
• Fixed a large amount of particles exploding when leaving Limbo’s Cataclysm.
• Fixed being able to multi-purchase Syndicate items that don’t need to be purchased more than once (Simulacrum Access Key, etc).
• Fixed quest marker/dialogue appearing in Suda's Datascape Scene.
• Fixed Chroma's Effigy sometimes not doing anything in Captura.
• Fixed the display of Riven Disposition for a handful of weapons - the Rivens themselves remain unchanged.
• Fixed issues with the TeploSyandana being too stiff.
• Fixed performance issues after blasting the door open in Fortress Assault missions.
• Fixed some rare performance issues when teleporting far away from your Sentinel.
• Fixed Vauban's Vortex not affecting ragdolled enemies.
• Fixed NPCs spawning in view during the Law of Retribution mission 2.
• Fixed some cases where Octavia Resonator would get stuck trying to grab a Mallet it couldn't reach.
• Fixed remaining Interception Archwing enemies appearing as yellow objective markers instead of red enemy markers.
• Fixed oversized waypoint letters for Archwing Interception communication towers.
• Fixed the generic marker FX being a broken texture.
• Fixed being unable to invite players to a Dojo if the session is not created at Navigation.
• Fixed lag causing out of sync playback when first loading up the Mandachord in the Arsenal.
• Fixed hitscan weapons like Soma Prime hitting enemies outside of the rift upon deactivation of Limbo’s Stasis.
• Fixed continuous weapons (Ignis, etc) receiving extreme Range when used with Limbo’s Stasis.
• Fixed not being able to press the Warframe specific option in Appearance submenu of Arsenal (Mandachord for Bard, Metamorphosis for Equinox etc...) when Arsenal is opened by Operator.
• Fixed the UI freezing when entering the Arsenal with your Operator.
• Fixed Infested Runners/Crawlers missing the Acid Shells FX when killed
• Fixed combo counters staying on screen during free cam in Captura.
• Fixed aim-gliding FX temporarily overriding other FXs in Captura.
• Fixed spamming Transference causing the Operator to fall through the world in Captura Scenes.
• Fixed enemies in Captura knowing/shooting at where you are even when you're cloaked/invisible.
• Fixed rewards hidden until End Of Mission being missing from previous mission results.
• Fixed Reactant count not resetting in endless Void Fissure missions when selecting a Relic after having none.
• Fixed idling at the activation point on Kuva Fortress Defense not auto-starting the Defense waves.
• Fixed Kuva Fortress security cameras being invisible when not looking directly at them.
• Fixed Operator Void Dashing while grabbing a ledge leaving you in a state of Void Dash costing no Energy.
• Fixed being able to Void Dash at an unintended moment during The War Within quest.
• Fixed Channeling projectors not showing up on the Edo Prime Chest Armor.
• Fixed Tethra's Doom Regalia FX appearing in Sniper scopes.
• Fixed the Dual Raza appearing tiny when using the Dual Swords Cyskis Skin.
• Fixed the Ripkas appearing inside Octavia’s hands.
• Fixed some screens not showing Clan/Alliance emblems properly.
• Fixed Vor’s Prize Inbox Message and Quest Completion screen overlapping each other.
• Fixed inconsistent alternate Skins naming (Prisma Gorgon is now Gorgon Prisma etc).
• Fixed issues with players being forcefully extracted from The Jordas Golem during the Jordas Verdict trial.
• Fixed HUD buffs trying to show 1,000,000 as 1e+03K instead of 1M (e.g. Nyx Absorb when full).
• Fixed Dendra Shoulder Guards sticking out too far on Rhino's left arm.
• Fixed an issue with the Ignis Wraith Research being available for unqualified clans. Any clans with this will have it removed following a script.
• Fixed texture streaming for some icons starting more blurry than intended and taking extra time to focus.
• Fixed a script error possibly related to when the Zenistar disk is launched but the player dies before it is recalled.
• Fixed Equinox’s front cloths from clipping.
• Fixed the Redeemer not properly alerting enemies when fired.
• Fixed clients not able to bring their Companions in or out of the Rift when they dash as Limbo.
• Fixed Titania’s passive description appearing in Limbo’s.
• Fixed Octavia’s Resonator sitting still and not interacting with Mallet if cast in an unreachable location.
• Fixed Mallet damage originating from where it was spawned instead of where it currently is.
• Fixed Relic reward screen in Endless Fissure missions not updating after each round with the most recent Relic picked by each Squad member.
• Fixed Itzal Fighter Escorts causing camera issues.
• Fixed minor graphical error on loading screen.
• Fixed the second & third Jordas Verdict missions pointing at the wrong Resource drop table.
• Fixed Clients occasionally not seeing the blue bubble FX coming from the vaporizers in the Jordas Verdict.
• Fixed sporadic elevator movement for Clients in stage 2 of the Jordas Verdict.
• Fixed Elemental combination discrepancies between the Arsenal UI and in-game numbers for some Riven Mods.
• Fixed Limbo’s Banish & Rift Surge abilities getting stuck timers if the enemy explodes itself (e.g. Volatile Runners).
• Fixed HUD buff indicators causing a script error when using Transference.
• Fixed beam weapons inside Stasis hitting enemies outside of Limbo’s Rift.
• Fixed the Telos Boltace spin attack slowing down the user and allies.
• Fixed Host/Client Damage value discrepancies when using the Tenora's Alt Fire on Grineer Earth tileset enemies.
• Fixed Bursas being unhackable after dying while attempting to hack.
• Fixed scrolling down on the Alt-Fire stats in the Arsenal resulting in the next weapon's stats appear scrolled down as well.
• Fixed improper mention of ‘Liset’ when receiving a message from the ship's systems about your Kubrow dying.
• Fixed Chroma’s Vex Armor unmodded Damage multiplier ability stat displaying 100% higher than it should've.
• Fixed missing sound on Chroma’s Noble animation idle.
• Fixed grey texture outlines appearing on the Hydroid Immortal Skin when attempting to color it fully black.
• Fixed poor Drone navigation paths in the Corpus Outpost tileset.
• Fixed some Assassination missions not having a proper "Locate:" objective subtitle.
• Fixed a script error when attempting to purchase weapons from the Conclave Arsenal.
• Fixed a The War Within progression stopping issue that was caused by missing transmissions.
• Fixed Ratels being immune to certain Warframe abilities.
• Fixed a script error for Clients when a Nullifier spawns his bubble which also fixes the above.
• Fixed the Magnum Force Mod having 2 Accuracy stats in the description.
• Fixed Clients sometimes not seeing Defense/Rescue target Health bars.
• Fixed a The War Within progression stopping issue that was caused by missing transmissions.
• Fixed Ratels being immune to certain Warframe abilities.
• Fixed a script error for Clients when a Nullifier spawns his bubble which also fixes the above.
• Fixed the Magnum Force Mod having 2 Accuracy stats in the description.
• Fixed Clients sometimes not seeing Defense/Rescue target Health bars.
• Fixed the Lucra Syandana displaying low quality Corpus text.
• Fixed Syandana collision issues on numerous TennoGen/Deluxe Skins and Prime variants.
• Fixed markers and names appearing in front of the Void Relic selection screen instead of behind during an Endless Void Fissure mission.
• Fixed performing Melee attacks as you are being staggered causing the animation to replay once you recover.
• Fixed melee weapon light flickering on and off and appearing to have a hard edge when near grass in the Grineer Earth tileset.
• Fixed some weapon trail placements on the Fang and Dual Skanas.
• Fixed the ‘Mastery Locked’ text being occluded by the weapon icon.
• Fixed a script error with the Harpak’s Alt Fire.
• Fixed a loss of functionality when opening a Chat link while viewing another diorama.
• Fixed Clients unable to destroy nerves in The Jordas Verdict Stage 3.
• Fixed a case where the Void Relic picker wouldn't appear for players after a mission vote was cancelled.
• Fixed ally NPCs (Sentinels, etc) not able to have abilities affecting them nullified.
• Fixed Ratel’s being immune to Inaros’ Devour.
• Fixed becoming invincible after casting Nyx’s Absorb with Assimilate equipped and then Transferring to the Operator.
• Fixed being able to walk around in Mesa’s Peacemaker by opening the Power Menu.
• Fixed the Arcane Aegis Shield recharge being delayed by a couple seconds instead of being instant.
• Fixed the Sarpa not firing in bursts with the Bullet Dance Stance equipped.
• Fixed being able to fire the Buzlok without triggering to fire.
• Fixed being able to spam Disarm in quick succession.
• Fixed The Index wager selection screen allowing you to select a wager even if you didn't have enough Credits.
• Fixed The Index wager screen skipping when being invited to play (therefore defaulting you to the lowest wager tier).
• Fixed purge timer in The War Within liset purge mission being broken if the player watches a transmission from their Inbox.
• Fixed Gas Status UI icons lingering forever.
• Fixed Relay room names being off-screen when playing in higher resolutions.
• Fixed Clients being able to invite other players to an ‘Invite Only’ squad hosted by another player.
• Fixed the Sword and Shield Danaus Skin shield attachment positioning.
• Fixed Operator Sigils having incorrect scale/position/rotation in the Navigation screen.
• Fix the player's Warframe holding a 2nd copy of the Operator in their hand during The Second Dream.
• Fixed the Lynx Turret Grenades not actually creating Turrets.
• Fixed (for real this time) Ratel’s appearing in the Hyena cinematic.
• Fixed Void Turrets not activating.
• Fixed casting Saryn’s Molt in the Simulacrum allowing you to kill yourself.
• Fixed Titania’s Bullet Jump FX lingering forever.
• Fixed the Pox diorama being aggressively zoomed in.
• Fixed issues where things with a bleedout state would not disappear in the SImulacrum when you returned to your respawn platform.
• Fixed incorrect Excavator spawn points in the Corpus Ice Planet tileset.
• Fixed firing Zarr's Barrage inside Limbo’s Rift disabling Stasis.
• Fixed script error when Alt firing Paracyst into the ground.
• Fixed a possible script error with Atlas’ Petrify.
• Fixed overlapping text when viewing the Friends menu while in a mission.
• Fixed Self Destruct, Regen/Primed Regen, and Sacrifice Sentinel Mods not synergizing. Self Destruct will now proc everytime Regen does (i.e. when the Sentinel would have died).
• Fixed Voltage Sequence being Uncommon when it should be Rare.
• Fixed numerous TennoGen items that did not have localized description text.
• Fixed overlapping localized text in Oberon’s abilities screen.
• Fixed Melee weapons sometimes moving player backwards during swing on Submersible levels.
• Fixed being stuck in a perpetual reloading animation when interrupting the initial reload animation of the Strun.
• Fixed the leeches from Corpus Leech Ospreys not being removed by rolling.
• Fixed having to force quit and relaunch after becoming stuck in the ‘Redeem your Reward’ in the Syndicate screen when selecting one and backing out immediately.
• Fixed scrolling fast on the Syndicate reward screen resulting in parts of the UI displacing.
• Fixed expanded Mods in the Mod screen getting clipped by the grid.
• Fixed numerous Mods using the term ‘Explosion’ instead of the proper term ‘Blast’.

Hotfix #1 May 16th:

Removed an unintentionally released Relic from the wild. Acquired goodies will be left with the lucky few who obtained them during this window.

Hotfix #2 May 17th:

Additions:

TENNOGEN ROUND 8!

At long last TennoGen Round 8 is here! If you launch the game through the Steam Client, you will be able to purchase these skins!

Syandanas

Incubus Ribbon Syandana by Volkovyi

Covenant Syandana by Frelling Hazmot

Raiji Syandana by led2012

Repala Syandana by Master Noob

Zaikhya Syandana by Malayu and Cobalt

Warframe Skins

Limbo Vasiona Skin by Volkovyi

Volt Zener Skin by Rekkou

Volt Capacitor Skin by Del

Ember Magesty Skin by Prosetisen and Cheshire

Ember Ignition Skin by Kaiceps

Ivara Arcuata Skin by Stenchfury

Ivara Youkai Skin by HitsuSan

Helmets

Saryn Belladonna Helmet by Malayu

Nyx Ampulex Helmet by Vulbjorn, the walrus rider.

Trinity Ancyra Helmet by Arsenal

Rhino Warlust Helmet by Stenchfury

Weapon Skins

Skana Arit Skin by Arsenal (this can be used on any applicable weapon, not just the Skana).

Separate Armor & Syandana customization is here!

You can now color your Attachments and Syandanas separately!

To try this out, when you go to the 'Appearance' tab for your Warframe, you will see Attachments and Syandana are now *separate*. Use each of these areas to customize as you see fit!

Silva & Aegis Prime: Be as stalwart in your defense as you are in your convictions. Bide your time blocking before striking down your foes with this heat-based mace and shield combo.

Sybaris Prime: Become judge, jury, and executioner with this elegant and deadly lever-action Tenno rifle capable of firing a twin pair of bullets in quick succession.

Oberon Prime Accessories:

Aroka Prime Sugatra: This Orokin Sugatra was given to only the most capable of fighters, those worthy of becoming both protector and aggressor, the System’s Sword and Shield.

Sukira Prime Syandana: The King of the Forest requires a crest befitting of his stature. Oberon Prime’s signature Syandana achieves this with flair.

Ash Prime, Vectis Prime and Carrier Prime have entered the Prime Vault and their Relics are no longer obtainable in the game. If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.

As a responsive measure the following sacrifices have been replaced:
Arbiters of Hexis sacrifice -- the Vectis Prime Stock will be replaced with Spira Prime Blade.
Red Veil's sacrifice -- the Ash Prime Neuroptics will be replaced with Trinity Prime Chassis.

The new Relics added that contain Oberon Prime, Sybaris Prime, and Silva & Aegis Prime now contain a mix of the unvaulted items from the above removed Relics.

Check the in-game Codex in the 'Relics & Arcanes' section to find the drop locations for the new Relics!

Hotfix #6: May 30th

Changes:

The Sybaris Prime has had it's hip-fire / aim-fire recoil reviewed to have less side-to-side movement.

The Neo N7 Relic has been introduced into the mix to fix Nekros Prime Systems Blueprint being accidently vaulted, and the Meso S6 Relic has also been introduced to fix Spira Prime Blade being accidently vaulted.

Changes:

The Silva & Aegis Prime mace now spins while equipped and will increase/decrease when swinging/idle! I’m sure there is a Fidget Spinner joke in there somewhere...

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Looking forward to playing the new update, but annoyed at the fact that to start downloading more than 45 Gb of free space is required. Have ran into this problem with the two last updates and it is very annoying and far from ideal having to delete other games off the PS4 when the actual update is a couple of gigabytes in size.