Would you like a TRUE Capture the Flag game type? Over 1,300 Supporters!!!!

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Would you like a TRUE Capture the Flag game type? Over 1,300 Supporters!!!!

Bring TRUE Objective Game Type Strategy to Gears Judgment

Thanks to Threnody for the pic!

First, before automatically voting no because Gears hasn't had this before I ask that you simply think about the possibility of this game type and how it would fit in with the Gears gameplay. Please read before voting.

Capture the flag is the classic objective mode in competitive multiplayer games. It is in or has been in nearly every major competitive shooter. There is a reason for this of course - it's a f*cking BLAST when you have a good team. I've been playing shooters for 15+ years now (games in general for going on 30 years - yes I'm an old man) and some of my best memories are while playing CTF in various games (actually one of them being Epic's own Unreal Tournament/Championship). The reasons I think a CTF game type would be amazing in Gears Judgment are as follows:

1. Gears first and foremost is a team orientated game. Unlike other major shooters, you NEED a good team to truly do well. It is one of the things that separates Gears from other shooters and makes me love it all the more.

2. The 5 on 5, 3rd person perspective, tactical gameplay of Gears fits a mode like capture the flag amazingly well from a dynamics perspective.

3. The map design and weaponry in Gears Judgment will be ideal for CTF gameplay. The combination of up close weaponry (where teammates would attack and defend each other while escorting a flag carrier) and ranged weaponry (going for that down or flag carrier stop from distance) is perfect. You combine that with the symmetrical map layouts and you have the ideal breeding ground for epic CTF matches.

Just picture if you will, a blue COG flag on one side, red Locust flag on the other, and teams of 5 fighting to get to the other side. Roadie running is like it was designed for CTF from the outset. You can run, but you can't shoot and it can be a challenge to navigate quickly sometimes due to the 3rd person perspective and screen shaking. Imagine roadie running (limited speed most likely) with a flag (lessened speed similar to running with shield) while you have your 4 teammates using various loadouts to try and help you get back to base to score a flag?

Imagine Blood Drive with a flag planted at the top of either of the main steps outside of where you spawn. You have a choice, go up the main steps which will be very hard due to the visibility of the other team seeing you coming or go through the back, past grenades, and with more cover but a longer distance to travel. Imagine the battles with your teammates to get there and grab the flag. Better yet, imagine the tension you would feel after you got the flag and had to try and roadie run all the way to the other side without getting downed (which would make you drop the flag). I'm smiling just thinking about it!

Now some people will say "But we had Submission and now we have Capture the Leader". Let's face it, Submission was the least liked game type overall and Capture the Leader simply isn't fun nor well received by the community either (even more apparent now that Guardian came back!). They don't have the same dynamics of a true CTF game type. Why? Because once you grab the leader, the battle doesn't move from that area. You move extremely slow and all your team has to do is setup a perimeter to try and protect you. Submission of course you had to move but the pace was terrible and the ring moving made it even worse.

The KEYS to capture the flag are tension and speed. What makes it so much fun is the tension you feel as you are RACING with the flag to try and score. And as you have to move the flag quickly, the game changes on the fly because teams are in a constant struggle to do many things at once which include guarding the flag, getting the flag, and stopping/protecting the flag carrier which happens all over the map. This simply does not happen in CTL or Submission.

I keep dreaming of a real CTF game type in Gears. It really could be amazing on all levels. And really, I'm not sure it would even be that difficult to implement at this point. I understand how Gears likes to have its own unique modes, but as I said there is a reason that CTF has been in nearly every competitive shooter. Epic implemented Team Deathmatch in Gears 3 despite previously not having a respawn deathmatch game type, and look how that turned out - it is the #1 played mode BY FAR. We should ALL hope for things that will make Gears a better/deeper overall experience online. Please at least consider it.

Additional Ideas Added by Supporters:

- Movement speed should be about the same as when running while holding a boomshield. This adds to the tension and increases the need for teamwork.

- You should not be able to use any weapons while carrying the flag but the flag can be used as a melee weapon. We could even have a flag specific execution.

- The game could be setup to cap 2-4 flags a round with the first team winning 2 rounds winning the match. Score limits and round counts could vary by map / CTF game type (single flag or multi-flag).

- Another idea is to simply set the 2 rounds with a time limit and have whoever caps the most win. If at the end of the time limit in the 2nd round the teams are tied, then the game goes to sudden death OT. There would need to be a final time limit which could result in a tie or have a tie-breaker of some sort like "Most Flag Grabs" or "Greatest Flag Movement Distance". Whatever works best....

- The flag should likely be returned on a short timer (maybe 5 seconds). This will help balance map size and cover for the flag carrier.

- Characters could have specific quotes for capturing a flag or executing with a flag. Imagine the possibilities!

- Spawns would have to be modified so that you could spawn near your flag with spawn protection.

- A big concern is map size for something like say Checkout versus say a map like Sandbar. A good way to balance these could be to have two variations of CTF - One Flag (where teams take turns attacking/defending) and Standard/Two Flag/Multi-Flag (where each team has a flag and your flag has to be in place to score the opponents flag). A map like Sandbar could be excellent for attack/defend while a small,symmetrical map like Checkout could be perfect for Two-Flag.

I'd give it a shot. My only concern would be the layouts of the maps themselves. I feel like a lot of Gears maps are, for lack of a better term, squarish. I think maps that are more stretched out and rectangular would work better for CTF.

I'd give it a shot. My only concern would be the layouts of the maps themselves. I feel like a lot of Gears maps are, for lack of a better term, squarish. I think maps that are more stretched out and rectangular would work better for CTF.

Thank you.

And yes you are correct about the square layout but the nice thing about Gears maps are that there are almost always multiple ways to go. I think that would actually benefit CTF kind of like the example I gave. Instead of that more singular "hallway" to travel with the flag, you'd have to make the decision of going direct or longer but with more cover. It would then spread your team out more to cover you, leading to less defense on your own flag, etc.... Domino effect and would require some serious teamwork to be good.

And yes you are correct about the square layout but the nice thing about Gears maps are that there are almost always multiple ways to go. I think that would actually benefit CTF kind of like the example I gave. Instead of that more singular "hallway" to travel with the flag, you'd have to make the decision of going direct or longer but with more cover. It would then spread your team out more to cover you, leading to less defense on your own flag, etc.... Domino effect and would require some serious teamwork to be good.

Good point. Are you thinking a flag cap would end the round, or there would be multiple caps required to win a round, and multiple rounds per match? Since we are talking about smaller maps here, I would think the latter option would work a lot better.

Good point. Are you thinking a flag cap would end the round, or there would be multiple caps required to win a round, and multiple rounds per match? Since we are talking about smaller maps here, I would think the latter option would work a lot better.

Agree with you. Maybe 2 caps ends the round and you have to win 2 rounds to win the match?

Originally Posted by Jonez0wnz

An nice old game of ctf would be awesome in Gears.

Agreed my friend. Outside of Wingman with friends, I'm not sure I would play anything else.

Agree with you. Maybe 2 caps ends the round and you have to win 2 rounds to win the match?

Given how fast paced Gears can be, I was thinking something like 3-5 caps per round. They could tweak it until they found the sweet spot for game length, but something tells me that 2 caps per round could have quite a few games ending in under 5 minutes.

Given how fast paced Gears can be, I was thinking something like 3-5 caps per round. They could tweak it until they found the sweet spot for game length, but something tells me that 2 caps per round could have quite a few games ending in under 5 minutes.

You may be right. Some internal testing by Epic would certainly get a feel for that rather quickly.

And here's what annoys me sometimes about this forum. We now have 4 votes for no but only a single post saying they would want bomb game type first. Did people even read my post and if voting no, could you at least say why? I'm not sure how Gears could do anything BUT benefit from this.

Yes. People love change. Change is good. Change is what brought about Guardian and wingman. Two fun gametypes. I'd love to play some CTF. That is one of the most fun gametypes out there.

My favorite game was Unreal Championship by EPIC on the old XBOX and I played the crap out of CTF. I am sure I was top 20 in that game. Granted I played alot and it came down to points. The ones ahead of me were mainly cheaters. LOL That's just not me. Anyways, I'd love CTF. I'd love to play UC again too. Dam thing won't work on the 360. That sucked.

Gears player since day 1 - - Get you some
Thank-you Cher for A Fenix and SGE & BRUTE for Young Marcus and III LYCAN III for TM skin.
___,....--!--..---......,,,,í_
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. /_/-' l__}|--------IIIIIIII-777777/

I support this idea 99.9 percent. It'd be fun and you stated the idea very well. It'd give all those players that love to run,slide and dive something to put that to good use. lol bring a new term to "smoovements"

The only thing that might be a problem in this gametype is spawn trapping because that would be dumb if the other team could spawn on your side and take the flag. Neutral flag gametype would be better imo or a one flag. Unless koth spawns could be implemented correctly for it

After capturing the Leader, you strap an explosive to them and if it isn't detonated within 15 seconds (3 second defuse time), the leader explodes their body parts all over the place. From there, the part where no respawning begins like in Guardian

PUNISH3R KLAN KAOSGO BOSTON CELTICS !!!

I Support a Community Voted Flashback Map Pack for DLC #5
(Security, Pavillion, Canals, River, Ruins, & All Fathers Garden)

Yes. People love change. Change is good. Change is what brought about Guardian and wingman. Two fun gametypes. I'd love to play some CTF. That is one of the most fun gametypes out there.

My favorite game was Unreal Championship by EPIC on the old XBOX and I played the crap out of CTF. I am sure I was top 20 in that game. Granted I played alot and it came down to points. The ones ahead of me were mainly cheaters. LOL That's just not me. Anyways, I'd love CTF. I'd love to play UC again too. Dam thing won't work on the 360. That sucked.

You know, we have more in common than I think it seems. I played Unreal Championship on the first Xbox non-stop and almost always CTF with the 1 shot kills. At one point in the week, I was top 10 in the world for about a day. lol

CTL it's like a CTF in gears style. You have to capture the enemy leader and hold it for X time. It's almost the same as capturing a flag and returning it to your base or to X location.

So if you ask me, no. CTL is enough.

I never liked classic CTF gametypes anyway in all the games I played, mainly because it gets very boring since all the players do is camp on his flag. With a moving flag (the leader) it becomes tons of fun and more dynamic. Players are not restricted to defend one location of the map.

Saying CTL is not as dynamic as a classic CTF is laughable. If anything, CTF games are very static.

P.S.I read the OP fully and I still think what I was going to post when I saw the title: No.

CTL it's like a CTF in gears style. You have to capture the enemy leader and hold it for X time. It's almost the same as capturing a flag and returning it to your base or to X location.

So if you ask me, no. CTL is enough.

I never liked classic CTF gametypes anyway in all the games I played, mainly because it gets very boring since all the players do is camp on his flag. With a moving flag(the leader) it becomes tons of fun more.

Saying CTL is not as dynamic as a classic CTF is laughable. CTF games are very static.

P.S.I read the OP fully and I still think what I was going to post when I saw the title: No.

I disagree obviously but at least you stated your opinion so thanks for that.

You know, we have more in common than I think it seems. I played Unreal Championship on the first Xbox non-stop and almost always CTF with the 1 shot kills. At one point in the week, I was top 10 in the world for about a day. lol

Nice one. I played it like every day. I still remember all the names of people. Who did you play as? I hated many of them and mocked them all the time as they were mainly try-hards. LOL. I played with many names, but GET YOU SOME was my favorite. Instagib was the game. I loved the low-grav and standard. I was a bit too good at it (read...played too much). That was before kids and maybe when my oldest was under 1. I loved the telefrag. I was fantastic at that. I used to get monster kills doing it on lava giant. What a map that was. Miss that game. I'm sure I'd play it now and be like...WTH. This sucks. Compared to the graphics of the games now. BTW- Sorry if Get you Some was your daddy.

Gears player since day 1 - - Get you some
Thank-you Cher for A Fenix and SGE & BRUTE for Young Marcus and III LYCAN III for TM skin.
___,....--!--..---......,,,,í_
||___---_íc╗(\)╠╠╠╠╠╠||||||==
. /_/-' l__}|--------IIIIIIII-777777/

Nice one. I played it like every day. I still remember all the names of people. Who did you play as? I hated many of them and mocked them all the time as they were mainly try-hards. LOL. I played with many names, but GET YOU SOME was my favorite. Instagib was the game. I loved the low-grav and standard. I was a bit too good at it (read...played too much). That was before kids and maybe when my oldest was under 1. I loved the telefrag. I was fantastic at that. I used to get monster kills doing it on lava giant. What a map that was. Miss that game. I'm sure I'd play it now and be like...WTH. This sucks. Compared to the graphics of the games now. BTW- Sorry if Get you Some was your daddy.

Haha! Man you're bringing back memories.

Bravo Epic - bravo indeed.

Originally Posted by LobotiCasta+ion

If you can wallbounce with the flag, it would be way too easy.

You're probably right there. Maybe roadie running but no cover while holding the flag?

Flags are generally really bulky, unless these are those tiny tourist-flags bought at gift-shops . You don't have to loose the ability to take cover, remember that the Boom-shield hinders your speed quite greatly so an implementation akin to that would work. Also, using the flag as a melee weapon would be sweet .

Other then that, I've been wanting a true CTF Gamemode, not Submission or CTL, since day one. So I'm saying hell to the friggin' yes.

Flags are generally really bulky, unless these are those tiny tourist-flags bought at gift-shops . You don't have to loose the ability to take cover, remember that the Boom-shield hinders your speed quite greatly so an implementation akin to that would work. Also, using the flag as a melee weapon would be sweet .

Other then that, I've been wanting a true CTF Gamemode, not Submission or CTL, since day one. So I'm saying hell to the friggin' yes.

Good points on movement speed and using the flag as a melee (which comon - this is Gears it should be a given!).

Now some people will say "But we had Submission and now we have Capture the Leader". Let's face it, Submission wasn't well received and while Capture the Flag can be fun, it doesn't have the same dynamics of a true CTF game type.

Quite honestly, I don't see a true CTF mode working in Gears. The close proximity of the spawns and power weapons mean games will end quickly and will most likely be too one sided (whichever side gets the power weapons). And of course there is spawn trapping, since it ruins the mode to have your team spawn anywhere but near the flag.

Sorry, just doesn't fit into the gameplay. CTL, on the other hand, makes the "flag" mobile and dangerous, meaning that changing spawns won't be an issue and power weapons don't decide the outcome of the match.