You play as Shawn, a rogue attending a university for heroes who interacts and competes with fellow students and can travel down into the catacombs at night and go on quests and solve puzzles.

What makes the game sound like it could be quite a bit of fun is the depth of choice and the variety of puzzles. Dialogue trees, for instance, will be permanent. What you choose to say will have an impact on your relationship with the NPCs. Puzzles will confound you at every turn as you learn new skills and explore new areas.

Combat will be turn-based and tactical and, for the true rogues out there, totally avoidable.

"As a Rogue, Shawn can sneak around many combat situations," the Kickstarter page reads. "He can get away from them by using sneezing or flash powder. He can sneak up behind his enemies and take them out of action before they know he's there. He can lay traps to keep his enemies away. Hero-U's tactical movement and action features will let you play the game the way you want to play it."

All told, Hero-U looks to be a game that focuses on wit and intelligence, adventure and puzzle-solving, and plenty of text and story. It's not an action game or a big cinematic title, but for anyone who was a fan of old-school Sierra-style adventure titles, this might be a project worth backing.

Certainly it's another Kickstarter which taps into the video game consumer base's deep vat of nostalgia, and the game's creators make it plain that their game is one that could not be made in the current mainstream shooter-obsessed market.

"You can sell massive explosions and special effects in a television ad," they write. "You can't sell games that promise story, puzzles, and intelligent game play. Games like ours don't appeal to the mass market. You have to stop and think to play Hero-U, and that's not as popular as grabbing a rocket launcher and blasting away at Zombies."

Check out more artwork and information about the game at the official website, and a vast amount of discussion, updates, videos and more at the Kickstarter page where husband and wife team Corey and Lori Cole go in-depth on what makes an adventure-RPG interesting, immersive, and fun.