The only thing missing for me except the updates stated, is to have a respawn option instead of having to restart all the time. At least as the host, since i only have one copy of my arma 2+oa with all the dlc's and can't join myself :P

Works near perfect on all downloadable maps and works in MP for me with over 500+ mod guns.

Again, this is by far the best zombie mod out there!

PS. wasen't there a mod or script that allowed you to LOCK/UNLOCK doors? *wink wink*

Uhm, Bobtom, is there a way to play the CO version at the Cherneraus map? the version for Arma 2 and arma 2 free has extreme crash issues. not sure if its the same for the CO version since i just bought OA to be able to play it.

Dynamic Zombie Sandbox

by
Craig/bobtom

Description:
This mission was made to accomplish a couple things I wanted to see in zombie missions. The first being island independence. You can change the .chernarus on the pbo file to any other island and the mission will work. The only thing on the map is the playable characters. Everything else is generated via scripts.
Along with map independence I wanted as much randomness as possible. The player will be spawned at a random town or position on the map. Vehicles spawn next to buildings with random vehicle types with random weapons inside. Military vehicles spawn by military buildings, civilian with civilian. The players weapon, if he chooses to start with one, will be randomly chosen also. A lot of things are also choose-able in the parameters screen.

Note about mapscreen:
Once you load (if you are server) a loadscreen will appear. Wait until that is done, then wait until the task appears in your list. The longer you wait in the mapscreen the less chance of anything getting messed up, but that chance is a lot less likely now. Fasttime was added so you can experience the whole day in a shorter time. Its a parameter if you don't like it.

Author notes:
As you know we don't get paid for this mod, I've put a lot of my free time into it. If you want to keep DZS going and promote future features feel free to donate as much as you wish. Also for any donation over 10 USD we will send a DZS wristband to you home. Just include your address when you donate.

Credits & Thanks:
Dethorath - Helped a lot with sounds and testing
Tonic - As usual, being great.
VVC team
Loyal players
Everyone who hosts the mission
Celery for making the zombies!! (and ArmA 3 MP)

And a shoutout to all the people who make fan art and custom loading screens! They are great! Thank you!

v0.85 hotfix
It seems as if I let some major task and JIP bugs slip through... They have been fixed, and the link is at the end of the post. The version remains .85.

v0.85
Bug #27532: Weapons were not selected at mission start
Bug #27534: The helicopter's location was not clarified
Bug #27538: Players were not spawning in the right town
Bug #27540: JIP players spawned right next to players already ingame
Feature #27530: Weather Options
Feature #27531: View distance options
Feature #27533: Fastime option
Feature #27535: Option to remove task location
Feature #27536: A task that provides no escape, open ended
Feature #27539: Redid weapon spawning
Feature #27559: Added amount of weapons paramter
Feature #27560: Create a condition of vehicles paramter
Feature #27565: Weapons based on type
Task #27537: Added more shotguns
Task #27541: OA weapons added
Default Island is now takistan, but that can be changed by just changing the .takistan to another mapname

v0.80
[Fixed] Tasks did not show up for clients or JIP
[Improved] Zombie Behavior with large number of clients
[Fixed] The base did not spawn for clients
[Fixed] Loading Screen would fail to complete
[Removed] Loading Screen for tasks
[Added] Parameters for less vehicles
[Improved] Strain of server for tasks
[Improved] Removed chance of a launcher being given to a player on start
[Improved] Reduced download size
[Improved] Optimized many scripts
[Improved] Scripts are fully commented
Plus many more (That I forgot)

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