A critical strike is a skill or default attack dealing increased damage and possibly inflicting elemental ailments. Whenever the player or a monster uses a skill, they have a chance to deal a critical strike by default.

Critical strikes are rolled on a per-action basis, not per-target. So each time a creature uses a skill, the critical strike roll is made once and only once. If someone rolls a critical strike, critical damage will be dealt to all targets hit by that skill. Struck enemies cursed with Assassin's MarkAssassin's MarkSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:Cursed enemies have a 0.5% chance to grant a Power Charge when slainBase duration is (6-9.8) secondsCursed enemies take 20% increased Extra Damage from Critical StrikesCursed enemies have an additional (5-9)% chance to receive a Critical StrikeCursed enemies grant (16-25) Life when KilledCursed enemies grant (16-25) Mana when KilledCursed enemies have a (21-30)% chance to grant a Power Charge when slain+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can cause an initial roll that comes up non-critical to potentially become a critical strike.

Mechanics

Critical strike chance and critical strike damage multiplier are calculated separately for each spell and weapon attack. All weapons list a base critical strike chance, which only affects attacks using that weapon. Damage-dealing spells also have their own base critical strike chance, which is independent of the weapon used to cast the spell. For instance: the critical strike chance on a wand does not affect the chance to score a critical strike with Fireball, even when the player uses that wand to cast the spell.

Critical chance cannot exceed 95%, with the exception of TrypanonTrypanonGreat MalletTwo Hand MaceQuality: +20%Physical Damage: 44.4–91.2Critical Strike Chance: 100.00%Attacks per Second: 0.62Weapon Range: 11Requires Level 40, 131 Str30% increased Stun Duration on Enemies50% reduced Attack SpeedAll Attacks with this Weapon are Critical Strikes"Though ingenius instruments have been found,it seems surgery before thaumaturgywas not so delicate."- Icius Perandus, Antiquities Collection, Item 3546 or using a Diamond Shrine. Likewise, with the exception of the keystone passive skill Resolute Technique, critical chance has a minimum of 5% and cannot be reduced below this, even with modifiers that reduce critical chance such as Controlled Destruction SupportControlled Destruction SupportSpell, SupportIcon: CMana Multiplier: 130%Requires Level 18Supports attack skills, or spell skills that deal damage.Per 1% Quality:Supported Skills deal 0.5% increased Spell DamageSupported Skills deal (25-44)% more Spell DamageSupported Skills have 100% reduced Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..

Critical strike chance

The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill. This chance is based on the weapon's base critical strike plus any local critical strike mods on the weapon. In the case of spells, each spell has its own critical strike chance, which is listed in the skill gem's description. This value can be increased by various modifiers according to

where BaseCriticalStrikeChance is the base critical strike chance of the skill or weapon, AdditionalCriticalStrikeChance is the sum of all relevant +#% to Critical Strike Chance and IncreasedCriticalStrikeChance is the sum of all relevant #% increased Critical Strike Chance.

For example, if the player is using a weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, he will have a 9% chance to score a critical strike.

Accuracy

Accuracy measures the chance for an attack to hit. Accuracy-dependent attacks make a second accuracy check to confirm the critical strike. If the check fails only a normal hit is dealt. Thus accuracy can play an important role in quantity of critical strikes.[1]

Critical strike multiplier

Critical strikes deal more damage than normal, based on critical strike multiplier. All characters have a base critical strike multiplier of 150%. The damage will be multiplied according to

Where Damage is the base damage, BaseCriticalStrikeMultiplier = 150% and AdditionalCriticalStrikeMultiplier is the sum of all +#% to Critical Strike Multiplier.

This multiplier will be applied to all damage types of a hit. For instance, with +100% to Critical Strike Multiplier, if the player scores a critical strike with an attack that normally deals 100 physical damage and 10 cold damage, he will instead deal 250 physical damage and 25 cold damage.

Critical strike multipliers do not affect the critical strike multiplier on ailments, including global critical strike modifiers. Ailments have a base 150% multiplier when applied by a critical strike. The only way to increase the critical strike multiplier on ailments is with the Perfect Agony keystone.

Weapon critical strike potential

An exhaustive list of weapon base Critical Strike Chances. Weapons may have a higher base Critical Strike Chance with the proper Item affix. The second column for min/max values includes increases by local implicit modifiers on the weapon.

Class

Range

Hands

MinBase

MaxBase

Min+Implicit

Max+Implicit

Bows

Ranged

2

5%

6.5%

5%

7.5%

Claws

Melee

1

6%

6.5%

6%

6.5%

Daggers

Melee

1

6%

6.5%

6%

6.5%

Fishing Rods

Melee

1

5%

5%

5%

5%

One Hand Axes

Melee

1

5%

5%

5%

5%

One Hand Maces

Melee

1

5%

5%

5%

5%

One Hand Swords

Melee

1

5%

5%

5%

5%

Sceptres

Melee

1

6%

6.5%

6%

6.5%

Staves

Melee

2

6%

6.5%

6%

6.5%

Thrusting One Hand Swords

Melee

1

5.5%

6.5%

5.5%

6.5%

Two Hand Axes

Melee

2

5%

5%

5%

7.5%

Two Hand Maces

Melee

2

5%

5%

5%

5%

Two Hand Swords

Melee

2

5%

6%

5%

6%

Wands

Ranged

1

7%

8%

7%

8%

Skill critical strike potential

An exhaustive list of the base critical strike chances for spells and other skills with damage components that are not based on a weapon's critical strike chance.

Skill gem

Crit

Bear TrapBear TrapTrap, Spell, DurationMana Cost: (6-23)Can Store 3 Use(s)Cooldown Time: 4.00 secCast Time: 1.00 secCritical Strike Chance: 6.00%Damage Effectiveness: 200%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:1% increased Physical DamageThrows a Trap which uses this Skill when TriggeredTrap lasts 4 secondsDeals (16-1447) to (22-2026) Physical DamageEnemies take 15% increased Damage from Trap or Mine HitsEnemies have 80% less Movement Speed when the Debuff startsBase duration is 3 secondsLocks enemy in placeTraps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

4

6%

Blade VortexBlade VortexSpell, AoE, DurationRadius: 15Mana Cost: (6-19)Cast Time: 0.50 secCritical Strike Chance: 6.00%Damage Effectiveness: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:0.5% increased Area of EffectDeals (7-123) to (10-185) Physical DamageBase duration is 5 secondsCan have up to 10 active spinning blades10% increased Critical Strike Chance for each blade35% increased Hit Rate for each blade35% more Damage for each blade+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

6%

BladefallBladefallSpell, AoERadius: 12Mana Cost: (13-26)Cast Time: 0.70 secCritical Strike Chance: 6.00%Damage Effectiveness: 90%Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:0.5% increased Area of EffectDeals (44-380) to (65-570) Physical Damage6% less Damage per Volley100% increased Critical Strike Chance20% reduced Critical Strike Chance per VolleyBladefall has 5 additional VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

6%

CremationCremationSpell, AoE, Fire, Duration, ProjectileMana Cost: (14-27)Cast Time: 0.60 secCritical Strike Chance: 5.00%Damage Effectiveness: 80%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1% increased Fire DamageDeals (40-357) to (60-535) Fire DamageBase duration is 8 secondsMaximum of 3 Geysers at a timeExplosion deals base Fire Damage equal to 4% of the corpse's maximum LifeFires 3 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

28

5%

Detonate DeadDetonate DeadSpell, AoE, FireRadius: 22Mana Cost: (7-30)Cast Time: 0.60 secCritical Strike Chance: 6.00%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's maximum LifeDeals (10-823) to (14-1235) Fire Damage+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Explosive ArrowExplosive ArrowFire, Attack, Projectile, AoE, Duration, BowRadius: 15Mana Cost: (18-27)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:1% chance to Ignite enemiesBase duration is 1 secondsExplosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

6%

Explosive TrapExplosive TrapTrap, Spell, AoE, FireMana Cost: (6-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Damage Effectiveness: 50%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality:0.5% increased Area of EffectTrap lasts 4 secondsDeals (4-303) to (7-455) Physical Damage50% of Physical Damage Converted to Fire DamageCauses (4-7) smaller explosionsThrows a Trap which uses this Skill when TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

1

6%

Fire TrapFire TrapTrap, Spell, Duration, AoE, FireRadius: 15Mana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Damage Effectiveness: 200%Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1% increased Fire DamageTrap lasts 4 secondsBase duration is 1.75 secondsDeals (10-575) to (15-862) Fire DamageDeals (28.9-1635.4) Base Fire Damage per second(3-180) to (5-269) added Fire Damage against Burning EnemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectThrows a Trap which uses this Skill when Triggered+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

12

6%

Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, FireMana Cost: (13-25)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secCritical Strike Chance: 5.00%Damage Effectiveness: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1% increased Fire DamageTrap lasts 4 secondsBase duration is 3.5 secondsDeals (5-192) to (7-289) Fire Damage25% more Damage against Burning EnemiesHas 4 FlamesThrows a Trap which uses this Skill when TriggeredModifiers to Cast Speed apply to the rotation speed of the FlamesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

28

5%

Ice TrapIce TrapTrap, Spell, AoE, ColdMana Cost: (13-22)Cast Time: 1.00 secCritical Strike Chance: 5.00%Damage Effectiveness: 90%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:0.5% increased Area of EffectTrap lasts 4 secondsDeals (67-579) to (101-869) Cold DamageThrows a Trap which uses this Skill when TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

28

5%

Seismic TrapSeismic TrapTrap, Spell, Duration, AoEMana Cost: (13-25)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secCritical Strike Chance: 5.00%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1% increased Physical DamageTrap lasts 4 secondsBase duration is 3.5 secondsDeals (42-462) to (64-693) Physical DamageReleases 5 wavesReleases waves every 0.9 secondsThrows a Trap which uses this Skill when TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

28

5%

UnearthUnearthSpell, ProjectileMana Cost: (8-23)Cast Time: 0.60 secCritical Strike Chance: 6.00%Damage Effectiveness: 120%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:0.5% increased Cast SpeedDeals (13-540) to (19-810) Physical DamageCreates Corpses with Level (12-80)Maximum of 10 Corpses allowedProjectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal Detonate DeadVaal Detonate DeadVaal, Spell, AoE, FireSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 8.000 secCast Time: 0.60 secCritical Strike Chance: 5.00%Damage Effectiveness: 150%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Per 1% Quality:1% increased Area DamageExplosion deals base Fire Damage equal to 9% of the corpse's maximum LifeDeals (15-1235) to (21-1852) Fire Damage+(0-4) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

4

5%

Volatile DeadVolatile DeadSpell, AoE, FireMana Cost: (10-31)Cast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 120%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:0.5% increased Area of EffectDeals (20-535) to (30-802) Fire DamageDestroys up to 3 CorpsesExplosion deals base Fire Damage equal to 3% of the corpse's maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

12

5%

ArcArcSpell, Chaining, LightningMana Cost: (9-26)Cast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 90%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:0.5% chance to Shock enemiesDeals (7-152) to (37-862) Lightning Damage10% chance to Shock enemiesChains +(4-7) Times(10-29)% increased Effect of Shock15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

5%

Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, ColdRadius: 12Mana Cost: (6-20)Cast Time: 0.80 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:0.5% increased Area of EffectDeals (7-275) to (10-413) Cold DamageBase duration is 5 secondsCan have up to 10 Chilling AreasDeals (9.2-1089.2) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

12

6%

Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, BrandMana Cost: (14-27)Cast Time: 0.40 secCritical Strike Chance: 6.00%Damage Effectiveness: 90%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:0.5% increased Cast SpeedActivates every 0.75 seconds while AttachedCan be Detached for a total Duration of 10 secondsDeals (29-393) to (44-590) Fire Damage(120-180)% more Damage with Ignite25% chance to Ignite enemiesIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

28

6%

Ball LightningBall LightningSpell, Projectile, AoE, LightningRadius: 20Mana Cost: (14-27)Cast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 35%Projectile Speed: 400Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1% increased Lightning DamageDeals (2-22) to (35-420) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

5%

BodyswapBodyswapMovement, Spell, AoE, FireMana Cost: (10-30)Cast Time: 0.60 secCritical Strike Chance: 5.00%Requires Level 10Your body explodes, dealing spell damage in an area around you, and a targeted corpse also explodes, dealing damage around it. Your body is recreated at the location of the corpse. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 4% of the corpse's maximum LifeThis Spell deals (13-501) to (19-752), plus 3% of your maximum Life, as base Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

10

5%

Cold SnapCold SnapSpell, AoE, Cold, DurationRadius: 16Mana Cost: (8-20)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 0.85 secCritical Strike Chance: 6.00%Damage Effectiveness: 140%Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:0.5% increased Area of EffectDeals (24-668) to (35-1002) Cold DamageBase duration is 5 secondsDeals (19.6-1196.3) Base Cold Damage per second25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's AreaModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

16

6%

Dark PactDark PactMinion, Spell, AoE, Chaining, ChaosMana Cost: (7-14)Cast Time: 0.50 secCritical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:0.5% increased Area of EffectSacrifices 6% of Skeleton's Life to deal that much Chaos DamageDeals (20-201) to (30-301) Chaos DamageChains +2 TimesUses your Life if no Skeletons in range(0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

5%

DischargeDischargeSpell, AoE, Fire, Cold, LightningRadius: 30Mana Cost: (24-47)Cast Time: 1.00 secCritical Strike Chance: 7.00%Damage Effectiveness: 150%Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:0.5% increased Area of EffectDeals (4-31) to (77-589) base Lightning Damage per Power Charge removedDeals (29-221) to (43-331) base Fire Damage per Endurance Charge removedDeals (24-180) to (36-271) base Cold Damage per Frenzy Charge removed35% less Damage if TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

7%

Essence DrainEssence DrainSpell, Projectile, Duration, ChaosMana Cost: (9-27)Cast Time: 0.75 secCritical Strike Chance: 5.00%Damage Effectiveness: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:1% increased Chaos DamageDeals (21.3-1159) Base Chaos Damage per secondRegenerate 0.5% of Debuff Damage as LifeBase duration is 3.8 secondsDeals (6-334) to (9-501) Chaos DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

12

5%

Fire Nova MineFire Nova MineAoE, Mine, Spell, FireRadius: 30Mana Cost: (12-36)Cast Time: 0.40 secCritical Strike Chance: 5.00%Damage Effectiveness: 30%Requires Level 12Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.Per 1% Quality:1% increased Fire DamageDeals (7-160) to (11-240) Fire DamageMine lasts 16 secondsSpell Repeats 3 times(20-29)% more Damage with Hits and Ailments per RepeatPlaces a Remote Mine which uses this Skill when detonatedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

5%

FireballFireballProjectile, Spell, AoE, FireRadius: 9Mana Cost: (6-26)Cast Time: 0.75 secCritical Strike Chance: 6.00%Damage Effectiveness: 160%Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:0.5% chance to Ignite enemiesDeals (7-890) to (10-1335) Fire Damage(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Flame SurgeFlame SurgeSpell, AoE, FireRadius: 30Mana Cost: (5-15)Cast Time: 0.50 secCritical Strike Chance: 6.00%Damage Effectiveness: 120%Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:0.5% increased Cast SpeedDeals (21-514) to (31-771) Fire Damage(50-88)% more Damage with Hits against Burning enemiesCannot IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

6%

FlameblastFlameblastSpell, AoE, Fire, ChannellingMana Cost: (3-6)Cast Time: 0.20 secCritical Strike Chance: 5.00%Damage Effectiveness: 50%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1% increased DamageDeals (32-241) to (48-362) Fire Damage110% more Spell Damage for each stage90% more Damage with Ailments for each stage+5% chance to Ignite for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Glacial CascadeGlacial CascadeSpell, AoE, ColdRadius: 12Mana Cost: (13-26)Cast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 60%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:1% increased DamageDeals (48-422) to (72-633) Physical Damage60% of Physical Damage Converted to Cold Damage+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

5%

Ice NovaIce NovaSpell, AoE, ColdRadius: 30Mana Cost: (10-31)Cast Time: 0.80 secCritical Strike Chance: 6.00%Damage Effectiveness: 130%Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:0.5% increased Area of EffectDeals (19-632) to (28-930) Cold DamageCan expand from up to 2 Frostbolt ProjectilesAdds (3-97) to (4-141) Cold Damage against Chilled Enemies20% less Area of Effect when Cast on Frostbolt+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

6%

Ice SpearIce SpearSpell, Projectile, ColdMana Cost: (6-20)Cast Time: 0.70 secCritical Strike Chance: 7.00%Damage Effectiveness: 80%Projectile Speed: 600Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:2% increased Projectile SpeedDeals (14-369) to (21-553) Cold DamageSecond form has 600% increased Critical Strike ChanceSecond form has 300% more Projectile SpeedSecond form has +(30-49)% to Critical Strike MultiplierFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

7%

IncinerateIncinerateSpell, Fire, Channelling, AoEMana Cost: (3-5)Cast Time: 0.20 secCritical Strike Chance: 5.00%Damage Effectiveness: 30%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1% increased Fire DamageDeals (3-129) to (4-194) Fire Damage8 maximum stagesFinal wave deals 500% more Damage with IgniteFinal wave deals 500% more Damage with Hits25% more Damage with Hits and Ailments for each stage+4 to radius per stage, up to +15100% increased angle per stage, up to 300%Final wave always IgnitesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, ChannellingRadius: 22Mana Cost: (2-7)Cast Time: 0.23 secCritical Strike Chance: 6.00%Damage Effectiveness: 35%While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:1% increased Lightning DamageDeals (1-29) to (3-552) Lightning DamageStronger Pulses deal 50% more Damage with Hits and AilmentsReleases a Stronger Pulse every 4 Pulses+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

1

6%

Lightning TrapLightning TrapTrap, Spell, Projectile, LightningMana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1% increased Lightning Damage0.5% increased Effect of ShockDeals (19-391) to (58-1174) Lightning DamageTrap lasts 4 secondsFires 8 additional Projectiles20% chance to Shock enemies(80-118)% increased Critical Strike Chance against Shocked EnemiesFire 0 Projectiles in a NovaThrows a Trap which uses this Skill when Triggered(0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

12

6%

Lightning WarpLightning WarpSpell, AoE, Duration, Movement, LightningRadius: 16Mana Cost: (15-33)Cast Time: 0.85 secCritical Strike Chance: 5.00%Damage Effectiveness: 60%Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:1% increased Cast SpeedDeals (1-37) to (19-707) Lightning Damage(20-39)% reduced DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

10

5%

Magma OrbMagma OrbSpell, AoE, Fire, Projectile, ChainingMana Cost: (5-22)Cast Time: 0.70 secCritical Strike Chance: 5.00%Damage Effectiveness: 140%Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:1% increased DamageDeals (8-699) to (10-1049) Fire DamageChains +(1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

1

5%

Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, ChainingMana Cost: (11-28)Can Store 1 Use(s)Cooldown Time: 0.50 secCast Time: 0.50 secCritical Strike Chance: 5.00%Damage Effectiveness: 45%Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1% increased Lightning DamageDeals (2-118) to (5-353) Lightning DamageBase duration is 6 secondsBeams Split to hit (2-4) extra targetsStrikes every 1 secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

4

5%

Shock NovaShock NovaSpell, AoE, LightningRadius: 26 / 14Mana Cost: (13-26)Cast Time: 0.75 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:2% increased Shock Duration on enemiesDeals (26-275) to (79-825) Lightning DamageRing deals 80% less Damage20% chance to Shock enemies(20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, BrandMana Cost: (8-20)Cast Time: 0.65 secCritical Strike Chance: 5.50%Damage Effectiveness: 35%Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:0.5% increased Cast SpeedActivates every 0.5 seconds while AttachedCan be Detached for a total Duration of 10 secondsDeals (3-97) to (8-290) Lightning DamageSends beams to 3 Enemies, including the Branded EnemyDeals 50% more Damage to Branded EnemyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

5.5%

Storm BurstStorm BurstAoE, Spell, Projectile, Lightning, ChannellingMana Cost: (5-10)Cast Time: 0.65 secCritical Strike Chance: 5.00%Damage Effectiveness: 40%Requires Level 28Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.Per 1% Quality:0.5% increased Area of EffectDeals (31-183) to (47-275) Lightning Damage65% more Area DamageFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

5%

Storm CallStorm CallSpell, AoE, Duration, LightningRadius: 20Mana Cost: (6-19)Cast Time: 0.50 secCritical Strike Chance: 6.00%Damage Effectiveness: 80%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:0.5% increased Area of EffectDeals (13-341) to (24-633) Lightning DamageBase duration is 1.5 seconds(10-29)% increased Effect of Shock+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

6%

Tempest ShieldTempest ShieldSpell, Lightning, Chaining, DurationMana Cost: (17-21)Cast Time: 0.25 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1% increased Lightning DamageDeals (24-284) to (36-426) Lightning Damage+3% Chance to Block Attack Damage while holding a ShieldChains +1 TimesBase duration is 12 seconds+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

16

6%

Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, DurationSouls Per Use: 25 (N) / Can Store 1 Use(s)Soul Gain Prevention: 6.000 secCast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1.5% increased Shock Duration on enemiesDeals (38-924) to (64-1539) Lightning Damage100% chance to Shock enemiesChains +(5-9) Times100% increased Effect of Shock100% increased Shock Duration on enemies15% more Damage for each remaining ChainBase duration is 4 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

5%

Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, ColdSouls Per Use: 35 (N) / Can Store 1 Use(s)Soul Gain Prevention: 8.000 secCast Time: 0.85 secCritical Strike Chance: 6.00%Damage Effectiveness: 200%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold DamageBase duration is 4 secondsAlways Freezes enemiesGain a Frenzy Charge when an Enemy Dies while in this Skill's AreaEvery second, gain a Frenzy Charge if an Enemy is in this Skill's AreaDeals (29.4-1495.5) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention(0-19)% increased Effect of ChillCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

16

6%

Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, FireSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 5.000 secCast Time: 0.75 secCritical Strike Chance: 6.00%Damage Effectiveness: 160%Launches a series of fireballs in all directions around the caster.Per 1% Quality:0.5% chance to Ignite enemiesDeals (7-890) to (10-1335) Fire DamageFires Projectiles at all nearby Enemies(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

1

6%

Vaal FlameblastVaal FlameblastVaal, Spell, AoE, Fire, ChannellingSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 6.000 secCast Time: 0.50 secCritical Strike Chance: 5.00%Damage Effectiveness: 50%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 5 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Per 1% Quality:1% increased DamageDeals (32-241) to (48-362) Fire Damage110% more Spell Damage for each stage90% more Damage with Ailments for each stage+5% chance to Ignite for each Stage-1 to Radius for each StageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

5%

Vaal Ice NovaVaal Ice NovaVaal, Spell, AoE, ColdSouls Per Use: 25 (N) / Can Store 1 Use(s)Soul Gain Prevention: 4.000 secCast Time: 0.80 secCritical Strike Chance: 6.00%Damage Effectiveness: 70%Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:0.5% increased Area of EffectDeals (11-274) to (17-428) Cold DamageCauses smaller novas up to 5 times on enemies hit20% reduced Area of Effect each repeatCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal Storm CallVaal Storm CallVaal, Spell, AoE, Duration, LightningSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 9.000 secCast Time: 0.50 secCritical Strike Chance: 6.00%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Per 1% Quality:0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning DamageBase duration is 6 seconds(10-29)% increased Effect of ShockStrikes an Enemy every 0.25 secondsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

6%

VortexVortexSpell, AoE, Cold, DurationMana Cost: (11-21)Can Store 1 Use(s)Cooldown Time: 1.80 secCritical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:0.5% increased Area of EffectDeals (42-538) to (63-808) Cold DamageBase duration is 3 secondsDeals (116.1-1495.6) Base Cold Damage per secondCan explode from up to 5 Frostbolt Projectiles20% less Area of Effect when Cast on FrostboltModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-76)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

6.5%

Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, ProjectileMana Cost: (2-4)Cast Time: 0.25 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:0.5% increased Cast SpeedDeals (23-258) to (28-322) Cold DamageMaximum 10 StagesFires projectiles every 0.8 seconds+0.4 seconds to Base Duration per Stage15% increased Projectile Frequency per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Active skill gems with effects related to critical strikes

Related base stats

Blade VortexBlade VortexSpell, AoE, DurationRadius: 15Mana Cost: (6-19)Cast Time: 0.50 secCritical Strike Chance: 6.00%Damage Effectiveness: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:0.5% increased Area of EffectDeals (7-123) to (10-185) Physical DamageBase duration is 5 secondsCan have up to 10 active spinning blades10% increased Critical Strike Chance for each blade35% increased Hit Rate for each blade35% more Damage for each blade+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

BladefallBladefallSpell, AoERadius: 12Mana Cost: (13-26)Cast Time: 0.70 secCritical Strike Chance: 6.00%Damage Effectiveness: 90%Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:0.5% increased Area of EffectDeals (44-380) to (65-570) Physical Damage6% less Damage per Volley100% increased Critical Strike Chance20% reduced Critical Strike Chance per VolleyBladefall has 5 additional VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

28

Spectral Shield ThrowSpectral Shield ThrowAttack, ProjectileMana Cost: (7-10)Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1% increased Projectile Damage(13-132) to (19-198) Base Off Hand Physical Damage2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on ShieldFires 8 additional ProjectilesShard Projectiles Deal 25% less DamageBase Off Hand Attack time is (0.7-0.61) seconds+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldBase Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Assassin's MarkAssassin's MarkSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:Cursed enemies have a 0.5% chance to grant a Power Charge when slainBase duration is (6-9.8) secondsCursed enemies take 20% increased Extra Damage from Critical StrikesCursed enemies have an additional (5-9)% chance to receive a Critical StrikeCursed enemies grant (16-25) Life when KilledCursed enemies grant (16-25) Mana when KilledCursed enemies have a (21-30)% chance to grant a Power Charge when slain+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

24

EnfeebleEnfeebleSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:Cursed enemies have 0.5% reduced Accuracy RatingCursed enemies have 0.5% reduced Critical Strike ChanceBase duration is (9-10.9) secondsCursed enemies have (18-37)% reduced Accuracy RatingCursed enemies have 25% reduced Critical Strike ChanceCursed enemies deal (21-30)% less DamageCursed enemies have -(21-30)% to Critical Strike Multiplier+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

24

Ice SpearIce SpearSpell, Projectile, ColdMana Cost: (6-20)Cast Time: 0.70 secCritical Strike Chance: 7.00%Damage Effectiveness: 80%Projectile Speed: 600Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:2% increased Projectile SpeedDeals (14-369) to (21-553) Cold DamageSecond form has 600% increased Critical Strike ChanceSecond form has 300% more Projectile SpeedSecond form has +(30-49)% to Critical Strike MultiplierFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Lightning TrapLightning TrapTrap, Spell, Projectile, LightningMana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1% increased Lightning Damage0.5% increased Effect of ShockDeals (19-391) to (58-1174) Lightning DamageTrap lasts 4 secondsFires 8 additional Projectiles20% chance to Shock enemies(80-118)% increased Critical Strike Chance against Shocked EnemiesFire 0 Projectiles in a NovaThrows a Trap which uses this Skill when Triggered(0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

12

Power SiphonPower SiphonAttack, ProjectileMana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (125%-151%)Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1% increased DamageDeals (125-150.7)% of Base DamageFires (4-7) additional Projectiles20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy+10% to Critical Strike Multiplier per Power Charge20% increased Critical Strike Chance per Power ChargeCulling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

N/A

12

Vaal Power SiphonVaal Power SiphonVaal, Attack, ProjectileSouls Per Use: 15 (N) / Can Store 2 Use(s)Soul Gain Prevention: 4.000 secCast Time: 1.00 secDamage Effectiveness: (150%-184%)Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:1% increased DamageDeals (150-184.2)% of Base DamageGain a Power Charge when Projectile Hits a Rare or Unique Enemy+10% to Critical Strike Multiplier per Power Charge20% increased Critical Strike Chance per Power ChargeFires Projectiles at all nearby EnemiesCan't be EvadedCulling StrikeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Support skill gems with effects related to critical strikes

Related base stats

Charged Traps SupportCharged Traps SupportSupport, TrapIcon: FMana Multiplier: 130%Requires Level 31Supports skills which throw traps.Per 1% Quality:Supported Skills deal 0.5% increased Trap DamageSupported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an EnemySupported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an EnemySupported Skills have 6% increased Trap Throwing Speed per Frenzy ChargeSupported Skills have +12% to Critical Strike Multiplier per Power Charge when used by TrapsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

31

Controlled Destruction SupportControlled Destruction SupportSpell, SupportIcon: CMana Multiplier: 130%Requires Level 18Supports attack skills, or spell skills that deal damage.Per 1% Quality:Supported Skills deal 0.5% increased Spell DamageSupported Skills deal (25-44)% more Spell DamageSupported Skills have 100% reduced Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

18

Increased Critical Damage SupportIncreased Critical Damage SupportSupportIcon: cMana Multiplier: 130%Requires Level 18Supports any skill that hits enemies.Per 1% Quality:Supported Skills have +0.75% to Critical Strike MultiplierSupported Skills have +(75-103)% to Critical Strike MultiplierThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

18

Increased Critical Strikes SupportIncreased Critical Strikes SupportSupportIcon: sMana Multiplier: 115%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:Supported Skills have 1% increased Critical Strike ChanceSupported Skills have (50-88)% increased Critical Strike ChanceSupported Skills have +(1-1.9)% to Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

8

Power Charge On Critical SupportPower Charge On Critical SupportSupportIcon: PMana Multiplier: 110%Requires Level 18Supports any skill that hits enemies.Per 1% Quality:Supported Skills have 1% increased Critical Strike ChanceSupported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

18

Related quality stats

Cast On Critical Strike SupportCast On Critical Strike SupportSupport, Spell, TriggerIcon: &Mana Multiplier: 140%Can Store 1 Use(s)Cooldown Time: 0.15 secRequires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:Supported Skills have 1% increased Critical Strike ChanceSupported Attacks will Trigger a Supported Spell when you Crit an EnemySupported Skills deal (20-39)% more Spell DamageYou cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

38

Increased Critical Damage SupportIncreased Critical Damage SupportSupportIcon: cMana Multiplier: 130%Requires Level 18Supports any skill that hits enemies.Per 1% Quality:Supported Skills have +0.75% to Critical Strike MultiplierSupported Skills have +(75-103)% to Critical Strike MultiplierThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

18

Increased Critical Strikes SupportIncreased Critical Strikes SupportSupportIcon: sMana Multiplier: 115%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:Supported Skills have 1% increased Critical Strike ChanceSupported Skills have (50-88)% increased Critical Strike ChanceSupported Skills have +(1-1.9)% to Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

8

Power Charge On Critical SupportPower Charge On Critical SupportSupportIcon: PMana Multiplier: 110%Requires Level 18Supports any skill that hits enemies.Per 1% Quality:Supported Skills have 1% increased Critical Strike ChanceSupported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

18

Unique items

Local critical strike chance

Items that have increases to their local critical strike chance.

Item

Item Class

Crit

% crit chance

Oni-GoroshiOni-GoroshiCharan's SwordOne Handed SwordQuality: +20%Physical Damage: 6–13.2Critical Strike Chance: (8.50%-9.50%)Attacks per Second: 1.45Weapon Range: 9Requires Level 2, 9 Str, 9 Dex40% increased Global Accuracy RatingUses both hand slots(70-90)% increased Critical Strike ChanceAdds 2 to 3 Physical Damage to Attacks per LevelGain Her Embrace for 3 seconds when you Ignite an EnemyWhile in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per LevelItem has 6 Sockets and is fully linked (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that."She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate."Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.

Soul's WickSoul's WickCobalt JewelLimited to: 1+2 to maximum number of Spectres(50-40)% reduced Mana Cost of Raise SpectreSpectres have (800-1000)% increased Critical Strike ChanceSpectres have a Base Duration of 20 secondsSpectres do not travel between AreasCandles with the brightest lightBring life to death and day to night.But lovely as the glow may seem,Their light is fleeting, as a dream...Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.

1

0%

0%

Vaal SentencingVaal SentencingCobalt Jewel(80-120)% increased Vaal SkillCritical Strike ChanceCorruptedIn their final days, every crime was punishable by death.Atziri's empire ran on blood, but the blood was running dry.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

1

0%

0%

Watcher's EyeWatcher's EyePrismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield(4-6)% increased maximum Life(4-6)% increased maximum Mana<Two or Three random aura modifiers>One by one, they stood their ground against a creaturethey had no hope of understanding, let alone defeating,and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.It acts through me. Speaks through me.Decides what lives and dies through me.And will change the world through me.

Farrul's BiteFarrul's BiteHarlequin MaskQuality: +20%Evasion: (471-533)Energy Shield: (93-105)Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill(180-220)% increased Evasion and Energy Shield+(25-35)% to Cold Resistance+1% to Critical Strike Chance while affected by Aspect of the CatCritical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth(40-50)% increased Damage with Hits and Ailments against Blinded EnemiesIt is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.

Watcher's EyeWatcher's EyePrismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield(4-6)% increased maximum Life(4-6)% increased maximum Mana<Two or Three random aura modifiers>One by one, they stood their ground against a creaturethey had no hope of understanding, let alone defeating,and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. can have following modifiers:

Transcendent FleshTranscendent FleshCrimson JewelRadius: Medium (1200)-1 Strength per 1 Strength on Allocated Passives in Radius1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius+5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in RadiusWe are as much shaped by what we do as what is done to us.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.

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Watcher's EyeWatcher's EyePrismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield(4-6)% increased maximum Life(4-6)% increased maximum Mana<Two or Three random aura modifiers>One by one, they stood their ground against a creaturethey had no hope of understanding, let alone defeating,and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Coralito's SignatureCoralito's SignatureDiamond FlaskLasts 4.00 SecondsConsumes 20 of 40 Charges on useYour Critical Strike Chance is LuckyRequires Level 27Take 30 Chaos Damage per Second during Flask effect25% chance to Poison on Hit during Flask effectYour Critical Strikes do not deal extra Damage during Flask effect(50-75)% increased Duration of Poisons you inflict during Flask effectGrants Perfect Agony during Flask effect"What cruelty it is, that to be judged a success,such great work must go uncredited."- Coralito, Brotherhood of SilenceRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.It acts through me. Speaks through me.Decides what lives and dies through me.And will change the world through me.

Watcher's EyeWatcher's EyePrismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield(4-6)% increased maximum Life(4-6)% increased maximum Mana<Two or Three random aura modifiers>One by one, they stood their ground against a creaturethey had no hope of understanding, let alone defeating,and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. can have following modifiers:

Watcher's EyeWatcher's EyePrismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield(4-6)% increased maximum Life(4-6)% increased maximum Mana<Two or Three random aura modifiers>One by one, they stood their ground against a creaturethey had no hope of understanding, let alone defeating,and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Aul's UprisingAul's UprisingOnyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Intelligence(15-20)% increased maximum Energy Shield+(50-70) to maximum Life2% additional Chance to receive a Critical StrikeNearby Enemies have an additional 2% chance to receive a Critical Strike<Random Intelligence aura> Reserves no ManaIt was not his fearlessness or ferocity, nor his tactical genius,it was his leadership that earned Aul, the Last King, his crown.