Messages - Rolly

My name is Rolly from the SEGA-SKY portal. Together with Rafagam, we are translating the Blue Submarine no6 'Time & Tide' for SEGA Dreamcast into English.At the time of writing, most of the work was done, and the game scripts, gfx can be modified to display texts in English.But, because of "sailor slang" and difficult hearing translation, we need help with translating some videos and short audio dialogues. No timeline required

If anyone can help us - I have prepared ready to edit files and videos along with a timeline.

We are currently translating to English Blue Submarine no.6 'Time & Tide' (青の6号) for the awesome SEGA Dreamcast console.Blue Submarine No. 6: Tides of Time is an post-apocalyptic underwater-exploration game with rpg elements and not-linear adaventure. Developed by SEGA and released for the Dreamcast in 2000. The game follows the exploits of a deep-sea salvage crew as they recover treasure and anime side-story. The game includes FMV animation by Gonzo, a renowned Anime studio responsible for the original OVA and music perfomed by The Thrill. B6 game features characters from the anime like Tetsu Hayami or Verg (yay!).Date of patch release : TBA

- improved icon on the VMU LCD- all dialogs translated- translated intro (missing on Wii english port)- the end of the game has been translated (missing on Wii)- translated 256 "short titles" available at the start of the game in the upper right corner (not available on Wii)- translated menu, descriptions- fixed & translated "EYECATCH" ie pictures between the stages, additionally corrected white lines (not on Wii)- enlarged dialogue font- translated items icons (not on Wii)- improved subtitles on the tutorial- improved boss textures (not available on Wii)- translated texts on ships, bosses (not on Wii port)- translated graphics ads, shop banners at the stages of the game (not on Wii)​- CG arts added to the end of the game and tutorial- Easter eggs were added at various stages of the game ^^

Update!With the awesome help & japanese skills of RafaGam, the translation of Karous moved forward!We have all text translated to english!There are now small graphics fixes and game tests/bug find on the SEGA console.Final patch is getting closer!

And here it is! Sample video with translated game elements from this dark shmup with rpg elements!

I am currently translating from japanese to english Karous - shmup with rpg elements, rls on SEGA Dreamcast console.Currently, I have already translated menus, JP descriptions, VMU screens, graphics.I am looking for help in translating Japanese dialogues. Unfortunately, they are in the form of images, so I can not help myself with online/OCR tools etc. If someone would help me - please contact me DM/PM/Twitter/RHDC Discord. The files are ready to read & translate

What I could sensibly use with Wii has already done The problem is that the dialogues are not always shown in the same order and it's hard to match them to English. In addition, the official Wii version has a translation errors. Example - 2 Boss. Duplicated dialogs and name from 1 boss.. Unfortunately, there are still quite a few manual editing of dialogue graphics (so still searching a JP translator help).In the margin. I have prepared English icons for items - they look great. Here is short preview.

Unfortunately, the text is in the form of graphics. It's completely different type than the one from DC. I tried - unsuccessfully.In addition, the Wii version, although officially in English, has no translated graphics both during the intro and during the game.In the Wii version, the font used is so small that it is difficult to read it. The same problem applies to the SEGA Dreamcast version.In the translation, I improved its size, and also translated icons of objects that were not translated into the Wii. I will also deal with graphics that have not been touched on Nintendo port

I am currently translating to english Karous / カラス - a dark shmup with rpg elements to the SEGA Dreamcast console. Developed by Milestone studio.Currently, I have already translated menus, descriptions, VMU screens, gameplay graphics and icons.I add also some fixes. Like bigger fonts, bigger items icon and some smaller corrects.Before I personally work on other own Dreamcast project (translate to polish language), so this is my first work with JP game and translating to english

Translation will be work on real DC hardware and emulators like NullDC, Demul, Makaron or Reicast. Without external patcher. Progress is really good - so keep fingers crossed!

PS. I am looking for help in translating Japanese dialogues. Unfortunately, they are in the form of images, so I can not help myself with online tools etc. If someone would help me - please contact me DM/PM/Twitter, DIscord - https://discordapp.com/invite/V69fKeK . Job will be faster if we have one more person to help I exported files and are ready to read & translate (~150 short dialogs, text have 3-4 lines).

If you need help, let me know in PM / DM / Twitter.I can help with graphics, VMU, movies, sounds, simple hacking and of course in selfboot image creation and tests on a real console.I have already created several translations for the SEGA Dreamcast console (Polish language). I am currently working and helping with Napple Tale and my own translation of Karous (english).