Classic dungeon crawler on the home-screen (for portability). Further work on project is based on 'fanbase' and time available. Game is based on you being a snake trying to escape a cave that you found yourself lost in. Can you use your intellect and the objects around you in order to get out?

What the community thinks:

I added 2 new levels and a new tile, invisible walls! Also level selection now clarifies which levels are selectable. I am using a TI-84CSE and I can't test on older models, can anyone confirm that my program works on TI-83 or TI-83+? Thanks

Unfortunately, this does not work on the monochrome calculators. It first errors on line 8 of prgmCAVE. There are only 8 rows and 16 columns on the monochrome homescreens while the TI-84+CSE has 10 rows and 26 columns.
I did test this on a TI-84+CSE and it looks great. However, I have one question: Why does the user have to press [Y=] to begin?

Perhaps you may be interested in this for compatibility between the two calculators. cemetech.net/forum/viewtopic.php?t=8921

Thanks for the feedback! You are welcome to take off the 3 lines of code to press [Y=] if you wish, it never affected me negatively. However, for some of my friends, without it it causes a DOMAIN error. I wish I knew why, I'm guessing it's from accidentally pushing buttons while loading. If you have a better solution, I'm open to it.

I was very interested in that website by the way, thanks for leading me to that! I'm not sure how I could convert my game to 8x16 without losing the "LEVELS:" and "KEYS:". There is nowhere to put them without modifying the maps entirely. Actually I could put them on the corners of the maps, that would probably be best. Thanks again!