Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline.
All comments and suggestions are welcomed. For more info mail me :)

Friday, 21 December 2012

It's DONE!! Happy Christmas all!

Red9 Studio Pack v1.27

Well Happy Christmas all, as you may know I've been beavering away really hard on the Studio Pack and have finally nailed down a build that I'm happy with, I've just updated the download link with Studio Pack v1.27 final. What's changed, well if you're running metaData then you may want to check the __setattr__ and addAttr changes as I've modified the way that I handle attrs, specifically enums and message links. Thanks to Josh Burton and a few others for pushing things ahead and nagging me!

PoseSaver has had more work done on it and YES videos will be done over Christmas, after the beer and whisky has worn off that is. The PoseSaver module also now has a compare class for verifying that one pose matches another. This is designed initially for me to run in the unittests, but also a very useful production tool, being able to say that this pose == that pose with a tolerance for checking float data.

Anyway, Happy Christmas all, nag me for more info or just keep checking for the Vimeo posts over the new year.

About Me

Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline.