On 1/4/2018 4:26 AM, Gary Jaeger wrote:
> Is it possible to bake a uv map into a frame of an alembic? In other words, I brought in some animated geo via an alembic, and I want to UV’s to stick to the geo based on the first frame. Then the mesh gets all wacky but texture sticks to it’s original position. Any way to do that?
Hi Gary,
Is the topology of the mesh changing over time?
Andreas