Metroid Prime 2 Echoes Cheats

Believe it or not, there is a way to skip the acquisition of the Dark Suit as well as all of Agon Wastes.
You can access Torvus Bog without the Suit as soon as you get the translator updated for amber holograms as well as the Space Jump. In the Abandoned Base in Dark Aether, your energy drains a lot faster in that room without the Dark Suit. But there is a shortcut in this room that will allow you to reach the portal within seconds of entering the room.

Once in the Abandoned Base, strafe along the right side of the room. Just before the ingclaw, there are 2 flat rocks up against the right wall with a small crack between them. Jump in the crack to get a tiny vertical boost that will jump you just high enough to space jump onto the platform with the portal. From here you can enter Torvus Bog and continue with the game.

101% Items
In GMFC Compound, you're supposed to witness a cutscene and then blast a yellow crate to recieve the Missile Launcher. However, right before the "invisible wall" leading to activate it, there is a boot shaped formation. By jumping on it, you will be propelled on the ledge above, allowing you to skip the activation of the cutscene and go straight to the Missile Launcher. After getting it and then activating the cutscene, the yellow crate reapperars, with another Missile Launcher. You now have the chance to get 101% of items in the game.

Broken Sonic Locks in Main Research
After you fight Dark Samus in Sanctuary Fortress, you have to go to a room called Main Research. When you go there your objective is to deactivate 3 sonic locks in the room. If you destroy 2 or less and then leave the room, when you come back and destroy the remaining locks the door thats supposed to open doesn't open, the door will never open so your game is stuck with no way to progress. This wrecks your game.

Floaty Jump
This Glitch is found in the Chykka boss fight. When breaking the last strand off the cocoon, make sure you are in the water. If you are in the water when you break the last strand, after the cutscene, you will be on land, but when you jump you get an anti-gravity lift that lets you go incredibly far, and incredibly high. The game still thinks you are in the water so your jumps are like if you were in water. The disadvantage is, if you touch any water, the effect wears off. Apparently, you must be in dark water when a cutscene occurs to activate this, therefore, the Chykka battle is the only place to activate this.

Jump Guardian Trick
After entering the Judgment Pit, don't enter the light sphere in the middle. Instead, go around the room and jump up to a light beacon located to the right of the door, and aim towards the green door across the room. Now begin firing in front of the Luminoth statue's face and if done correctly, your shots should be stopped in midair by the jump guardian, who is invisible until the fight begins. You can shoot him as much as you like and when you start the fight he will start with the amount of damage you have already incurred upon him.

Skye Temple Locations
The nine keys can only be found in Dark Aether. Also, these keys are protected by invisible creatures only visible with the Dark Visor. These creatures are not difficult to kill, finding them is the hard part. Just hit them once in Dark Visor mode, then switch back to combat mode, kill them, and get the key. You must have the Light Suit to get some of these, because they require going into areas that your Dark Suit cannot handle. There are three Sky Temple Keys in the Dark Temple Grounds, two in Dark Agon Wastes, two in Dark Torvus Bog, and two in Dark Sky Temple:
Dark Agon Wastes:
Dark Oasis: You can get here via the portal from the Space Pirate's base, or any portal in Agon. Once you are in this room, Power Bomb the Denzium wall in the center. Do not go into the area without the Light Suit --the Ingstorm will rip you apart. Go underwater and switch to your Dark Visor. Kill the Dark Oasis and take the key.
Battleground: This is where you got the second Agon key. Look in the air and there should be some platforms to jump on, only visible with the Dark Visor. The Ing creature will have the key at the top, kill it to obtain the key.
Dark Torvus Bog:
Poisoned Bog: This room is in the upper area of Torvus, two rooms away from the Venomous Pond. Go underwater and kill the creature.
Dungeon: This room is in the lower area of Torvus. You can reach it by going through the portal in the Catacombs. There will be two Dark Grenchlers here. Take care of them if you want to and then dive underwater. Get past the robots by shooting the Light Portal above their heads. The Ing and key should be at the end.
Dark Sanctuary Fortress:
Hive Dynamo Works: Go back to the location where you defeated the Spider Guardian in the Light World (Dynamo Works). Blast open the yellow hatch door with a Power Bomb. That should lead you to a portal into the Dark World. You must traverse the chasm (either through Spiderball Boosting or Screw Attack). The Ing is on the other side of the chasm.
Hive Entrance: Go to the Dark World portal in the Hall Of Combat Mastery. You will emerge into the Culling Chamber. Proceed through the door leading to the Unseen Way. Cross the chasm of the room. You will be in another room called the Hive Reactor. Go through the yellow hatch door at the bottom to reach Hive Reactor Access and Entrance Defense Hall. Go through the door again and you will be at the Hive Entrance, a Dark version of the Sanctuary Fortress' entrance. Screw Attack all the way over to the other side and ride the Light Portal up. Then, Screw Attack again over to the other side, the top level above the entrance where you came from. The Ing and the key are there.
Dark Temple Grounds
Ing Reliquary: Go to the Sacred Path in the Light World and take the portal there into the Dark World. You will emerge at the Profane Path. Note: There is a beam ammo expansion here that you can get by solving a sonic puzzle with the Annihilator. The rooms along the way only have one way to go. Follow the one-way path and keep going until you reach your destination (the path is very linear). Check your map to see where the next door is located. The room is on the second floor of a large complex looking structure. Again, do not go through these areas without the Light Suit.
Accursed Lake: In the Light World, go to the Temple Assembly Site. There is a door with a purple crystal on it. Search around and shoot it with the Light Beam and activate the portal behind it. You will emerge at the Plain Of Dark Worship. Go through the Seeker Missile purple door and continue along the one-way path. You will now be at the Accursed Lake. The Ing is floating in the air. Kill it and get the key.
Defiled Shrine: This final key is actually very close to the Sky Temple Gateway (your destination after you get the nine keys). In the Light World, start at The Hall Of Eyes. Go through the portal here. You will emerge in Base Access in the Dark World. Go through the green ha

Beam Effects
Annihilator Beam: Supercharges beacon for an extended amount of time and causes any surrounding Ing to walk into the light causing it to die. This is very helpful if you are low on energy or ammunition.
Dark Beam: Temporarily extinguishes beacon. Note: Only the Light Beam can change it back, or you can wait for it to change back by itself.
Light Beam: Charges beacon for an extended amount of time.
Power Beam: Charges beacon and offers protection from Dark Aether Atmosphere for a short amount of time.