My first Model Import! I also corrected all of the textures to their exact (and correct) values from other pokemon games! The texture was customized and is as high resolution as it gets. The model is also optimized so it doesn't cause lag!

I made a few changes to a beautiful stage from the vault, Molgera's Room.

Changes:
Death boundaries are now inside the walls.
3.0 Camera.
Sand is now non-physical, you fall through it.
Two platforms added on either side of the main stage.
Ceiling lowered so it's not ridiculous.

Chain Chomp bites down! There aren't many kirby hacks that have different models, so I wanted to change that, anyway, lets get to the stats:
Animated eyes
Custom 1024 base textures that I vectored and then scaled down later (link here: http://imgur.com/a/GbF57)
All preview images, included as always
Chain limbs with reflections so that the skin actually fits the bones, I hate hacks that just don't have limbs.
As always, enjoy!

Back and less annoying than ever! Brinstar Depths returns from melee with a lot of changes:

Kraid no longer spins the stage around.
Main stage and side platforms now have grabbable ledges.
All vertical walls are jumpable.
Blue thingys on top of the stage were moved, one out of the way and the other to make the stage more flat at the end.
Camera refocused on center stage.
Death and camera boundaries are now fixed so you don't practically die on screen like in melee.
Collisions completely redone from scratch with over 180% accuracy of the original stage.

Hope you guys enjoy! Credit to the guys who got the beta stage from melee, without them, I couldn't have made this!

EDIT: Updated the shaders so that you will blink when falling helpless and flash white when L cancelling/dodging.

Shadow Mario vandalizes the competition! Got tired of seeing a bunch of non-transparent shadow Marios on the vault, so I took the reflection texture straight from sunshine, made some custom materials/textures, and bam.

Dry bones in all of his bony glory! Has a working tail, legal rig, custom bone wings, snapping jaw for a tongue, and he tucks into his shell when he uses his shield or side-B, this is my second work on models, hope you enjoy!

Mega Swampert swamps the competition! There were some small issues rigging this but it should look fine during gameplay, hard to match the body type of mega swampert over DK when they're so different.

All images and stuff are included, has metal texture and FS eyes. Enjoy!

EDIT: No longer freezes! Also shrank file size to less than half of its original size.

The mode also now includes three versions, a normal shaded one, one with soft cell shading so it's got the clean-ness of brawl and retains its cell shading from pokemon ORAS, and one that has hard cell shading to emulate pokemon ORAS's style exactly!
Here's a pic: http://i.imgur.com/vKQ0jdq.gifv

1934 June 24th, 2015

Metroid Lab by Theytah with credit to Mewtwo2000 for the original background model and SOJ for the metroid Model/Animation.[Stage - Texture, Vertex, Import - Norfair]

I loved this hack but it had too many errors with it, so I decided to fix em' up!
The lighting is mostly fixed, aka the model isn't glaringly bight anymore.
Completely rextured the entire thing in 1024x! And it doesn't lag :)
Fixed up some of the rigging on the model, not 100% complete yet but the bones are still in place and it follows them tightly.

Download the .ZIP version of the files! They're more updated than the loose files I include, those are there to show you what's included in the .zip

Here's a more competitive version of great bay! I moved the platforms all down to the water and centered the camera around them, the water is also swimmable too. Tingle and the turtle has been moved back as to not get in the way.

There is now a non-swmmable version added! CPUs will still act weird though, fixing that now.

Changes:
3.0 camera.
Ceiling increased so the stage is less cramped.
Collisions corrected.
Main platform can now be jumped through from underneath.
Camera and death boundaries now evened so that they're not off-center.

NOTE! There's no cannon or hazards like in the melee stage. And there's now a version available without the rock.