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Main question is should I have only a resources subfolder when making a debug build? I appear to be missing some dlls and folders like DDE don't get copied over. When running debug builds I find I will be missing UI elements and functionality that is dependant on files that are not copied.

Hello everyone. I just updated the GIT, compiled, and tried to start up the interface. The result I'm getting now is very strange: The process isn't crashing, but nothing is happening either. For nearly 10 minutes, interface.exe just sits there and slowly grows on memory usage (reached 100MB now).

In different news: I'm visiting an area which looks like an Asian castle / garden, but all polygonal and not textured. Is it made out of metavoxels? Asking because I've been curious to see metavoxel objects for quite some time.

Okay. Just hope smooth voxels aren't an idea that will be permanently dropped. That's one of the first things I loved about High Fidelity... the idea that you'll be able to build mesh detail objects out of voxels.