With Great Power...
Comes great fun! Great Power is a complete super-powers sourcebook for the Icons Superpowered Roleplaying game, taking the powers from the game to new heights, with more details, more options, more depth, and more ... power! In its pages you will find:
New Power Generation Tables covering all of the powers in the book, and plugging... [click here for more]

Stark City is a setting for the ICONS Superpowered Roleplaying Game that puts the PCs in the center of the action.
To quote Steve Kenson, ICONS creator, from the Foreword:
ICONS wasn’t intended to have just one setting, officially sanctioned. It’s a game meant to encompass a wide range of superhero settings, and Stark City is just such a setting. It is both a source... [click here for more]

Secret Origins Uncovered!
Icons Origins offers additional expanded resources, options, and tools for hero creation for use with Icons Superpowered Roleplaying, helping you to create the hero you want to play quickly and easily. It includes:
Archetypes! Thirteen ready-to-play hero archetypes, each with six variations, for a total of over a hundred... [click here for more]

Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.
Fate Worlds Volume One: Worlds on Fire is the first in a two-volume set. In Worlds on Fire, you get six rich... [click here for more]

It's FINALLY Here!!
Meet Summit City’s PREMIERE metahuman superteam: WatchGuard!
This sourcebook is the first collection of major characters from the WatchGuard Universe, so you can begin creating adventures, plotting heists, developing your ultimate weapon, or protecting the lives of the innocent & saving the cosmos alongside these fantastic heroes!!
Read through... [click here for more]

Due Vigilance: Black Chapter is a new supplement that introduces The Library, an Organization ready to drop into your Mutants and Masterminds (Third Edition) campaign. The Library is fully detailed with staff and equipment for your characters to use should they decide to join this august and mysterious group.
Joining them might be a good idea, too,... [click here for more]

Lock and load!Vigilance Press is proud to present Due Vigilance Issue 3: SixGun!
Private Military Companies are becoming more and more common, exchanging higher costs for better trained and better equipped military specialists. In a world where people in spandex can juggle armored personnel carriers, they need to be even better trained and better... [click here for more]

Awesome Powers is a supplement for the BASH! Ultimate Edition RPG. Inside, you will find new Powers, new Enhancements, new Limitations, and new ideas to incorporate into your BASH! campaigns.
Chiefly, this product is designed to allow you to create characters with themes, making use of pre-designed powers. You can use these powers for inspiration, or you can even create your... [click here for more]

The Old World Must be Destroyed...Cast as monsters, villians and rogues, the novas of Teragen are hatred by Project Utopia, vilified by the media and worshipped by misfits, outcasts and rebels everywhere. Led by the powerful and charismatic Divis Mal, the Teragen seeks to create a new Eden for the Quantum born. But there can be no salvation without sacrifice. Once the Teragen... [click here for more]

ENNIE AWARD NOMINEE FOR BEST WRITING, BEST SETTING AND PRODUCT OF THE YEAR!
The Heroes and Villains of a Strange Century!
Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee.
"Stony" Joe Smithson, the honest London boxer, transformed into living rock.
Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie.
The Lady Mirabel, who by darkness defends... [click here for more]

What's the dragon actually hoarding?What part of the starship just went dark?Where did those bites come from?Whose fingerprints are all over the crime scene?What's the superhero's weakness?
Roll XX is a system-agnostic book of random tables for fantasy, sci-fi, superheroes, and horror role-playing games.
Packed with adventure hooks, story... [click here for more]

History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn't understand. As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct. But they never completely vanished. Each generation, such a rare being appeared with abilities subtle to extreme.... [click here for more]

Nitrate City is a place where elements of Film Noir and classic movie monsters combine with explosive results. It’s a place populated by slick vampire private eyes, clever werewolf gamblers, cigarette smoking mummy fatales and deadly hit men from beneath the darkest waters.
You might be a member of ‘The Night Squad,’ a unique off-the-books crime-fighting... [click here for more]

This title contains five fully-stat'ed characters for the BASH superhero roleplaying game that players can use as characters or which Game Masters can use individually or in conjunction with one another as villains! It is fully illustrated with custom images by game industry artist William T. Thrasher.
The five children described below were designed for use as Player Characters.... [click here for more]

It’s not safe to venture intoVenture City…
Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all the way down to the little guys who try to... [click here for more]

Welcome to ION Guard, the first issue of ION Space, a series of licensed supplements for ICONS - Superhero Roleplaying by Adamant Entertainment!
The Intergalactic Ordinance Network (ION) Guard is a heroic peacekeeping organization that has served to protect and defend the intelligent species of the many sectors of the Universe for the last billion years. ... [click here for more]

NOW WITH ADDITIONAL CHARACTERS & A NEW, LOWER PRICE!To celebrate the launch of the WatchGuard Sourcebook on multiple mobile platforms, we are dropping the price by $5! So, you get MORE characters for LESS!
Meet Summit City’s PREMIERE metahuman superteam: WatchGuard!
This sourcebook is the first collection of major characters from the WatchGuard Universe,... [click here for more]

There are Things That Go Bump in the Night...
The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night.
The Supernatural... [click here for more]

Awesome Powers is a supplement for the BASH! Ultimate Edition RPG. Inside, you will find new Powers, new Enhancements, new Limitations, and new ideas to incorporate into your BASH! campaigns.
Chiefly, this product is designed to allow you to create characters with themes, making use of pre-designed powers. You can use these powers for inspiration, or you can even create your... [click here for more]

This book is chock-full of science fiction lists that will add flavor and excitement to your campaigns.
This book is designed to make a gamemaster’s job easier when he or she is designing a science fiction roleplaying game campaign. This book includes 87 lists designed for a science fiction setting that will produce a random result by using the appropriate dice roll. These... [click here for more]

Welcome back true believers as the epic saga continues with the new edition to Iron Bay the new sourcebook World Watch. This sourcebook has the easy flexibility to be dropped in and or added to any campaign for Mutants & Masterminds 3rd edition. World Watch comes fully loaded and ready to go with new equipment, characters, and an in depth history of World Watch. So if your campaign is in trouble... [click here for more]

General Tiberius Flagg of the U.S. Army offered Zak the opportunity to take part in a special experiment called Project Super Trooper. The process was a success and he became the greatest black ops solider until he started to develop a conscious and started to refuse certain missions. He wanted to be a hero for his country & the people and became the first military crime fighter. Only one soldier,... [click here for more]

Welcome to AHC!
AHC is both diverse and dynamic. As a sourcebook or single characters for the Mutants and Masterminds 3rd Edition RPG Role-Playing Game.
AHC is populated with many colorful characters. It’s brimming over with chaos, aliens, criminal masterminds, and more. And as things that are currently added in AHC, feel free to update these characters as you see fit.
Characters continuously... [click here for more]

Microman
Greetings from AHC. Next we have the biggest - little hero, you may never see unless you were Sherlock Holmes with a magnifying glass.
With his internship at Megatropolos University, and being lucky enough to work with the legendary Dr. Abel and Heinrich, they together created the (Regenerating Nanite Technology) suit and customized its look. From learning some techniques from his mother,... [click here for more]

Sigil
Greetings from AHC. Next we have a new heroin that can see visions of the future, fighting for the city or even the world.
Sigil can see and feel her mother’s death replay over in her mind: the memories are full of that horrific night. Very often when the moon is at its fullest she can feel someone searching for her, someone evil and yet soothing at the same time, Rosa over the years... [click here for more]

Davey Beauchamp’s Amazing Pulp Adventures RPG, set at the dawn of the Golden Age of Comics with a backdrop of World War II in the explosive onset of an age of reason. This book details Sapphire City—The City of tomorrow, To-Day! It is a city where miraculous science and imagination work to lift civilization out of the shadow of war and onward to an era... [click here for more]

It Gets Dark in Rotwang City
Masked heroes in a pulp-Noir action role playing game set in the superbly satisfying city of Rotwang...where mistakes are paid for in blood.
Become a two-fisted, double barrelled vigilante in this one-of-a-kind city. The right path is not always clear, the villains are much darker here and the heroes are tarnished. You'll have to keep your guard up to stay ahead of a... [click here for more]

GO ON, BE A HERO...You know you want to.
How often do you get a chance to race a supersonic jet, take a rocket propelled grenade smack on the chin and crack a smile, or arrive just in the nick of time to save the entire universe? Never right?
Well now you can.
Play Mighty Six, the super powered roleplaying game compatible... [click here for more]

Welcome to the quirky and bizarre world of Far Away Land. This is a world where noknil clones are part of a hive mind, where clown plants hurl terrible jokes while stabbing their victims, where a cataclysmic event of the past has sewn together the various realms of creation to a forge a nexus point on a fantasy world known as Far Away Land.
Far Away Land is a rules-lite fantasy role-playing game... [click here for more]

In Mutants & Marvels® you are the hero. You choose your destiny, and you have a hand in determining the fate of your world. In the spirit of the four-color comics that inspired these rules, you create a unique superhero, join forces with friends, and defend the innocent against all manner of threats.
Mutants & Marvels® is a unique blend of “old school”... [click here for more]

Winner of the 2015 BAMFsies Award for Best Continuity/Sequel Product!
AMP: Year Two
The year of fear has begun! Continuing the story into the year 2016, AMP: Year Two is the latest sourcebook for the AMP: Year One RPG. Not only does this book expand the world timeline, but provide full details on how AMPs have begun to affect the rest of the world. AMP: Year... [click here for more]

NOTE: This product requires Ultramodern5 and core 5th Edition rulebooks. (www.drivethrurpg.com/product/190188/Ultramodern5-5th-Edition)History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn't understand. As science filled in the void left by absent gods, these gifted individual decreased... [click here for more]

A pair of government agents stalk a runaway girl armed only with a teddy bear. They are never heard from again. A psychopathic hero wields every blade that ever murdered, carving off pieces of his personality in an effort to beat back the Nightmares. A temptress lures the cruel and vile to assault her—only to trap them in a prison built from her own ribcage. Trailing ash and burning footprints... [click here for more]

This Favored Land is a sourcebook for the Wild Talents roleplaying game set during the American Civil War. Players take the role of The Gifted, ordinary people who -- by divine providence or pure chance -- have been granted extraordinary powers. Occasionally seen as saviors, they are more often scorned and hunted as sorcerers and demons, witches and charlatans.
Whether heroes or villains, The Gifted... [click here for more]

The Mutants & Masterminds GM's Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes a 48-page booklet with a Quickstart Character Generator that lets players speedily create balanced starting heroes. The Mutants & Masterminds... [click here for more]

By ICONS Fans, For ICONS Fans! Ad Infinitum Adventures and ICONS artist Dan Houser are proud to present Hero Pack 4, another collection of characters created for the game by ICONS fans! This is the first Hero Pack created as a Kickstarter incentive, with characters provided by the backers. In this 74-page PDF, you'll find 24 original characters, each fully statted... [click here for more]

“Give me five years and you will not recognize the Germany I will show you...” - Adolf Hitler, November 30, 1940
PIERCE THE DARKNESS SURROUNDING THE NAZI SUPER-MEN!
Will to Power: The Nazi Parahuman Program 1936-1945, details the machinations of RuSHA SA—Rasse-und Siedlungshauptamt Sonderabteilung A (“Race and Settlement Office Special Department A”)—the Nazi... [click here for more]

XP Cards with Added Effects!
Requires the Cypher System Rulebook from Monte Cook Games.Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall... [click here for more]

It is Krampusnacht, the Night of the Krampus, and a malevolent power rises from the depths of Hell to torment and corrupt! In this exciting and spirited holiday scenario, players take on the roles of young orphans who have been granted incredible powers and unite to oppose the spread of an ancient evil.
Krampusnacht: Night of the Krampus is a three-part superhero scenario in which the Forgotten... [click here for more]

This title contains four fully-stat'ed characters for the BASH superhero roleplaying game that players can use as characters or which Game Masters can use individually or in conjunction with one another as villains! It is fully illustrated with custom images by game industry artist William T. Thrasher.
Tween Wolf For years, Will has been dreaming of hunting and... [click here for more]

Welcome to ION Guard, the first issue of ION Space, a series of licensed supplements for BASH! Ultimate Edition by Basic Action Games!
The Intergalactic Ordinance Network (ION) Guard is a heroic peacekeeping organization that has served to protect and defend the intelligent species of the many sectors of the Universe for the last billion years. ... [click here for more]

Devilish Duos is the latest series of super-supplements from Vigilance Press! Issue one features two new horror-themed supervillains, Smoke and Mirrors. One stalks you unseen, the other has a rage which burns eternal! Beautiful and terrible, this pair of killer occult villains are designed to strike fear into your players's hearts!
Included in the... [click here for more]

Love is in the Air! Devilish Duos is the latest series of super-supplements from Vigilance Press! Issue two, Strange Attractors is a Giant-Sized supplement featuring not just two new Romance-themed super npcs, but adds in brand new Romance rules for Mutants and Masterminds Third Edition! Amp and Rail are lovers on the outs. Will... [click here for more]

Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more]

Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more]

Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more]

Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more]

He's loud, he's proud, he's the biggest thing to ever hit Iron Bay and Megatropolis - and he's going to make sure you know just how bad he is and how much money he's got.
Captain Power lives life large, just like Rex Love Pecks and other famous men do in the magazines he reads. He's got nothing but the finest women, cars, and lifestyle... with a little help from Zack's money, of course. That's how... [click here for more]