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It's patch day and I spent all day trying to discover just what they fixed over there. Nothing apparently, which is pretty much par for the course at this point for engineers. So in lieu of today's patch notes, please enjoy this video showing the short history up to today of how Arenanet has handled balance in their title since launch.

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I haven't read the notes yet but heard from a friend mesmers and thiefs were being buffed or at the very least not toned down at all, if that's true i'll be very dissapointed, even if I don't play the game currently.

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Originally posted by itgrowls

It's patch day and I spent all day trying to discover just what they fixed over there. Nothing apparently, which is pretty much par for the course at this point for engineers. So in lieu of today's patch notes, please enjoy this video showing the short history up to today of how Arenanet has handled balance in their title since launch.

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Great clip...would be funny, if it wouldn't be the sad truth.

ANet has never had the slightest clue of what to do with their classes. If it works, nerf it. If it still works, break it. If it was broken since release and you can't break it any further, at least mess up the tooltip as well.

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Originally posted by PivoteliteI haven't read the notes yet but heard from a friend mesmers and thiefs were being buffed or at the very least not toned down at all, if that's true i'll be very dissapointed, even if I don't play the game currently.

Haste was nerfed.

Profession Skills

General

Endurance can no longer be negative.

Conditions can no longer be transferred to creatures immune to them.

Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.

Added evasion duration skill facts to skills.

Pets now benefit from their owner’s agony resistance.

Reduced quickness from 100% attack speed to 50%.As we push to improve balance in both PvE and PvP, a few mechanics in the game will be receiving updates to promote fun and balanced play. In the past, quickness has granted double the action speed normally available to players. In PvP, this speed gives most players almost no chance to react to incoming abilities and allows for massive spike damage in extremely short periods of time. In PvE, the increased attack speed can trivialize a lot of content that would otherwise provide a good challenge. Therefore, we are reducing the speed that quickness allows by half of its current potential while slightly increasing the duration on player-activated skills.

Elementalist

Arc Lightning skill: Now strikes enemies that it passes through.

Conjured weapons:

Now stop autoattacks and cannot be autocast.

Now properly appear in the player’s hands upon casting.

Signet of Air skill: Updated the passive buff’s description to appropriately indicate the movement speed granted.

Elementalists can no longer use the Mist Form skill to instantly rally if they go down exactly at the end of the Tornado skill.

Changing attunements no longer causes players to start autoattacking.

The Sunspot, Electric Discharge, and Earthen Blast traits no longer trigger when changing attunements while out of combat.

Evasive Arcana trait: Plays an effect if the elementalist dodges while in water attunement.

Engineer

Packaged Stimulants trait:

No longer increases the recharge time on the Drop Bandages skill.

No longer reduces the recharge time on the Drop Stimulant skill.

No longer applies incorrect fury and swiftness durations to the Drop Stimulant skill.

No longer prevents acquisition of the Drop Stimulant pick-up while the player is under the effect of swiftness or fury.

Rifled Barrels trait:

No longer applies incorrect bleed and weakness durations to the Tranquilizer Dart skill.

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Originally posted by itgrowls

It's patch day and I spent all day trying to discover just what they fixed over there. Nothing apparently, which is pretty much par for the course at this point for engineers. So in lieu of today's patch notes, please enjoy this video showing the short history up to today of how Arenanet has handled balance in their title since launch.

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Originally posted by botrytis

People want to pwn, not have to work for a kill. It is that simple.

i don't think it is that simple. If you start easy and make hard, they get mad. But if you start hard and let up, win. The thing is to start your game hard and conservative. Generally gamers buy into your original offering and defend the shit out of it.

I would say anyone still playing this game must be suffering from Stockholm syndrome, since the game is so unplayable.

So you still playing the game?

Seriously. I mean, how terrible is Anet. They cant even balance their classes. Everyone knows every game has all class balance perfected within like a month afte rlaunch. No game ever in history is still doing at least minor balancing patches even several years after launch. Remember how even WoW achieved perfect balance in like a week and has never changed anyc lasses since?

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I imagine Mesmers and Warriors got the biggest nerf. I thought Engineer was supposed to be more of a support guy, so I personally don't have issues with it. If I wanted to roll into PvP and own single targets I would play a Thief or a Warrior.

I would say anyone still playing this game must be suffering from Stockholm syndrome, since the game is so unplayable.

So you still playing the game?

Seriously. I mean, how terrible is Anet. They cant even balance their classes. Everyone knows every game has all class balance perfected within like a month afte rlaunch. No game ever in history is still doing at least minor balancing patches even several years after launch. Remember how even WoW achieved perfect balance in like a week and has never changed anyc lasses since?

Oh wait...

Well, considering they started without tanks and healers (yes, yes I know... There are specs that can be tanky or provide lots of support, go kill yourself), it should have made their job easier.

Not saying it had to be perfect out of the box, but I don't think they should be immune to any and all criticism either. It's not like pallies in WoW where whole talent trees went unused for years at a time. These classes, despite their uniqueness, all have the same damn job. If there's a major gap in performance, it should be immediately noticeable.