The source is made of in three files : one for java and two for shaders.

I have to admit that it is a big step between GL1/GL2 and GL3/GL4 version. GL3 provides less graphical abstractions and more processing ones with shaders. For sure it is more powerful but the price of it is to write more line of code.

In order to avoid display flickering just add “-Dsun.awt.noerasebackground=true” parameter on the java options.

You will able to find all my digital works, from drawings, to photo to computing article mainly on Java technologies.
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