Kindred The Eternal Hunters

Jungler/Ad carry

6300

975

Mark of the Kindred

Innate: Both Lamb and Wolf mark targets to hunt.Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current health bonus on-hit physical damage, stacking with each mark consumed.
Lamb - Enemy Champions: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark can be collected and Lamb can change her target after 90 seconds, if the target hasn't died in that time. Targets successfully hunted cannot be targeted again for 4 minutes.
Wolf - Enemy Monsters: Wolf periodically selects a random monster camp within the enemy's jungle, excluding epic monsters, or Rift Scuttler, and highlights the camp to both teams, starting at 2:30. This ends upon acquiring 6 stacks, including from enemy champions'.The mark is removed upon the monster camp's death even if Kindred are not involved.
COOLDOWN: 25 / 90
Per Target Cooldown: 240

Dance of Arrows

Active: Lamb dashes in the target direction and fires up to three homing arrows on arrival upon the three nearest targets, dealing physical damage to each. Lamb's current attack target at any proximity will be prioritized by one of the bolts.
Casting Wolf's Frenzy or dashing inside of Wolf's territory will reduce the cooldown of Dance of Arrows to 2 seconds.
Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 20% AD)
RANGE: 340 / 500
COST: 30 mana
COOLDOWN: 9

Wolf's Frenzy

Passive: Lamb builds stacks of Hunter's Vigor as she moves around, up to 100. Once fully stacked, her next basic attack heals her for (60 + 3 × Kindred's level).
Active: Wolf claims a small area as his territory for the next 8 seconds, separating from Lamb. Wolf attacks targets within the area autonomously, prioritizing Lamb's attack target.
Wolf's basic attacks scale with 50% of Kindred's bonus attack speed and deal physical damage, equal to a base amount plus 40% of Mark of the Kindred's damage.
On activation, the territory is centered about Lamb and her current attack target, or the nearest unit, and Wolf's Frenzy ends immediately if she leaves the area.
Physical Damage: 25 / 30 / 35 / 40 / 45 (+ 40% AD)
RANGE: 800
COST: 40 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14

Active: Lamb blesses the ground under an allied champion or herself for 3 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% of their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.
All units within the zone are healed immediately after the blessing ends.
Heal: 200 / 250 / 300
RANGE: 400 / 500
COST: 100 mana
COOLDOWN: 150 / 130 / 110