I tested this tool from the command line, but there is an experiemental helper program for working with Xcode.

If you take a look at the rules directory of the source code you can play around with and tweak rules.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them in below comment section.

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If you've created, or come across any iOS developer resources that you'd like to share you can submit them in below comment section.

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An example demonstrating how to load and display an OBJ model in Cocos2D iPhone v2.x.

You can find and download the example through this thread in the Cocos2D iPhone forums.In the example project you'll see how an object can be loaded and rotated, and you can also swipe along the lines on each side to zoom in and move the object.

4. Open Source iOS UI Control Automatically Allowing You To Enable Tap-To-Zoom On An Image

An open source control allowing you to add tap to zoom to an image by simply suppling an array of your views.

Combine this with the Mosaic UI mentioned earlier this week and you've got a nice mosaic style image gallery.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them in below comment section.

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You can download JJAFAcceleratedDownloadRequestOperation from Github here.

If you've got an app that downloads large files and use AFNetworking this looks like a great way to speed those downloads up.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them in below comment section.I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

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Testing is important for writing clean, bug-free code. Fortunately, if you're writing iOS apps, Apple's Xcode has unit testing capabilities built in. Ash Furrow shows you how it works and walks you through the creation of some actual tests - including using them to understand an error in your code.

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When there's a problem in your app, crash logs are a key resource for tracking down the source of the critical error. Experienced Windows devs will remember (fondly?) Dr. Watson, but how do you find and interpret the crash data on a mobile device? iOS creates crash logs much like those on it's Mac OS big brother, and Soheil Moayedi Azarpour shows you where to find them and how to understand what they say.

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Wednesday, January 9, 2013

In Part 1, you'll learn the basics of using Unity by creating a game with a simple player control mechanism. You'll also learn how to deploy your project on iOS.

In Part 2, you'll learn how to enhance the player's movements using pre-built controller objects and some scripts found in the standard packages, how to debug using Unity Remote, and how to customize the scene.

In Part 3, you'll add gameplay to your project and build on game design concepts that include adding prefabs, timers, menus and sounds to enrich the game experience.

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This article is related to

iPad,iPhone,iPhone Articles,iPhone Development,iPhone Game Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,Unity,Unity3d,Games Development

A nice straightforward explanation of one of those potentially annoying Objective-C idiosyncrasies.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them in below comment section.Thanks for reading this.

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Sunday, January 6, 2013

The primary focus of this tutorial is on getting setup with Xcode. Xcode is an outstanding Integrated Development Environment (IDE) made by Apple, and the vast majority of both iOS and Mac developers rely on Xcode when building applications.

Xcode is only compatible with Apple's OS X, and I am therefore assuming that you have a Mac capable of installing the software. I will be using Xcode 4.5 throughout this series. This particular version of Xcode requires OS X 10.7.4 or higher. Even though it is possible to create iOS applications with an older version of Xcode, I recommend that you also use the latest Xcode release to make sure that you don't run into unexpected issues along the way.

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Localization can be a huge selling point for mobile apps, opening up entirely new markets. And fortunately, incorporating localization into your iOS isn't difficult. Matt Tancock explains how Auto Layout has localization features built in, so your app has the hooks for a translated UI from the start. In a future newsletter we'll follow up with tips for those translation services.

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A nice UIAlertView replacement for those looking for custom coloring and a cleaner syntax.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them in below comment section.

Thanks for reading this.

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Provisioning an application for testing on either a physical device or for App Store distribution can be a nightmare for beginners. However, every iOS developer has to tackle this hurdle at some point. In this article, I hope to give you a good understanding of how to properly provision an application for testing on a physical device.

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You can find an updated example from Tim Sawell with a few changes that tweak the filter a little to make less yellowish colors not become transparent that will also work on retina screen iPads on Github here.

You can read some more details about the example and some tips for creating real time video filters on the Informit site here.

A great example on creating video filters on the iOS platform.

4. Open Source Control Providing A Highly Customizable Image Based UISwitch Replacement

An open source control for a highly customizable image based UISwitch replacement.

A PSD file is included containing the different images used in creating a basic switch that you can play around with. You'll also find example images included in the demo project.

8. Open Source Project Providing An API For Working With Different iOS Analytics Services

An open source objective-c project that provides an API that works with many different iOS analytics services.

You can find the ARAnalytics project with further instructions on Github here.

You can find out how to install the Cocoapods Ruby Gem from the homepage here.

A great project if you're looking to test out different Analytics services.

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Wednesday, January 2, 2013

In the previous lessen, we laid the foundation for the shopping list application. In the first part of this lesson, we will further refine the application by enabling the user to edit and delete items from the list. In the second part of this lesson, we add the ability to select items from the list to create the shopping list. As I mentioned in the previous article, one of the core features of the shopping list application is managing a list of items. We have done a great job so far, but the user should have the ability to edit and delete items from the list, which will be the focus of the first part of this tutorial. In the second part, we will implement the second core feature of the shopping list application, creating a shopping list by selecting items from the list of items.

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Monday, December 31, 2012

LAbstractParser class implements the entire parsing logic so that a subclass can handle what is important – binding logic. LAbstractParser subclasses have to implement only the didStartElement and didEndElement methods without the need of implementing the rest of the logic which is practically the same for every XML parser.

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A nice library to have around whenever you find yourself adding social buttons to an app.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them in below comment section.

Thanks for reading this.

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Customizing UINavigationBar including background image and text style of title

Customizing the appearance of UIBarButtonItem

As usual, we're going to illustrate the concept by converting a plain navigation bar to one with customized graphics. However, to help you focus on learning the customization, we've prepared the Xcode project for you to start with. Before proceeding, first download the Xcode project here (note: the project is created using Xcode 4.5).

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Saturday, December 29, 2012

The shopping list application that we are about to create has two core features, (1) managing a list of items (figure 1), and (2) creating a shopping list by selecting one or more items from the list of items (figure 2). We will build the application around a tab bar controller to make switching between the two views fast and straightforward. In this lesson, we will focus on the first core feature, the list of items. In the next lesson, we will put the finishing touches on list of items and we zoom in on the shopping list, the application's second core feature.

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Friday, December 28, 2012

Persisting data across application launches is a requirement that most iOS applications have, from storing user preferences using the user defaults system to managing large datasets in a relational database. In this article, we will explore the most common strategies used for storing data in an iOS application. I will also talk about the file system on iOS and how application sandboxing affects data persistence.

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