News

Elite: Dangerous 3.0.3 patch notes

19. March 2018.

Patch 3.0.3 is being pushed to galaxy servers which will bring improvements and correct various issues on all platforms. Not only does the patch bring numerous fixes, but also an improvement to gameplay mechanics.

Outfitting of “Hot” Ships

The crime system is being changed when it comes to “hot” ships.

The reason for this is that the system of cleaning “hot” modules in storage was creating an unfair punishment, where commanders were removing modules from “hot” ships that only had small bounties on them and then discovered that the cost for cleaning “hot” modules was dramatically more expensive!

From 3.0.3 you will no longer be able to access outfitting at any port whilst in a “hot” ship, thus you will not be able to make any load-out changes. You’re required to first clean the ship by paying off fines and bounties issued against it. Outfitting services will then be restored.

It’s worth noting that all ‘hot’ modules in storage will be automatically cleaned when this update is deployed. This change simplifies the rules even more and prevents players from paying unnecessary amounts of credits.

Power Bounties

Power bounties are supposed to be an incentive for consensual PvP during PowerPlay activities. They are meant to provide credits to players claiming them, whilst not punishing players they are issued against (such as no anonymous access protocols, no detention centre respawning and no increased transfer costs). They’re also meant to last until claimed or you leave the power. Basically, when you get one, it’s just some extra money stuck on your head that opposing power players can claim when they kill you.

Unfortunately, Power Bounties seem to be triggering some of the punishments that normal bounties do, and are not always being removed when you leave a Power. As an interim fix, Interstellar Factors will be able to clear Power Bounties, while Frontier investigates the issues.

Although not fully fixed – Fronter is also aware of an issue with the Top 5 Bounty Boards and are looking into it.

Audio

Fixed glitching effect triggering incorrectly on COVAS

Fixed an issue where interstellar bounty audio lines would play incorrectly on subsequent bounties

Background Sim

Fix blackmarket availability from stations that changed ownership when their controlling faction retreated from their starsystem

Controls & Control Devices

Fixed a bug that mapped the headlook motion control yaw axis to the pitch axis for DualShock4 on PS4

Fixed some double-bound buttons for the T Flight HOTAS One and 4

Crime

Fixed an issue where players were unable to pay off a fine they had received in their SRV after transferring back to their ship

Fixed ATR response not resetting upon ship destruction

The Kill Warrant Scanner grants a license to kill for any faction bounty linked to the current jurisdiction’s superpower

Outfitting is now locked for players in Hot Ships, even in jurisdictions where they are not directly wanted. All currently stored modules will be cleaned

A player’s own Power Bounties no longer cause their legal status to appear as 'Wanted' or increase their local bounty in their own cockpit

Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted

Fixed an issue where Superpower bounties would be displayed with incorrect values

Fixed an issue where players were not forced to pay certain fines/bounties when respawning at a Detention Centre

All bounties detected with the Kill Warrant Scanner are claimed when the ship is destroyed

Superpower bounties are issued once a ship has bounties in 5 or more factions affiliated with a superpower

Destroyed ships will be recovered by the faction controlling the jurisdiction, or the faction controlling the port they were last docked at where possible

Factions that recover destroyed ships will check for criminal debts and deport the player to the nearest detention centre to pay them

NPCs have a chance to be affiliated with factions from nearby systems, and a smaller chance to be from further afield

Wanted NPCs may have secondary bounties issued by factions from other systems

Engineers

Adjusted the text layout in the Convert Modified Module UI to prevent it from being cut off

Fixed an issue where the Guardian Power Plant could be Engineered

Galaxy Map/System Map

Fixed the Galaxy Map filter configuration selection not persisting on subsequent re-openings of the Galaxy Map

Fixed an issue where the System Map displayed unpopulated systems with a security level of Low instead of Anarchy

Fixed Influence levels in the System Map not totalling 100

Holo-Me Creator

Fixed some pilot helmets not matching the suit colour you are using

Installations/POIs/USSs

Fixed some of the Guardian Sites having a different layout since the 3.0 update

Fixed a pylon that could not be scanned at a Guardian Site

Fixed an issue where some Guardian Codices only displayed when in a group

Missions

Balance pass on wing delivery and collect missions

Skimmers only spawn when you are in an SRV

While in a ship, approaching Settlements where Skimmers are spawned will trigger the crime of trespass