House Rules

General

1. The rules at BookMaker conform very closely to those found at Las Vegas Sportsbook, and are used to protect both our company and you, the bettor.

2. All customer betting accounts at BookMaker are private and confidential, and all calls are recorded on tape and held for disputes for a period of seven days.

3. All clients must be 18 years of age.

4. BookMaker reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clients who reside in states or provinces that prohibit sports wagering.

5. All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.

6. Each client is required to identify himself by his betting account number and password on each call and each login to BookMaker. The client has sole responsibility for his specific password and account number .

7. Account balances will reflect any wagers on future propositions or pending wagers.

8. Customers cannot risk more money than is available in their account.

9. All players are to confirm their bets with the operator at the end of the call using their account number and password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed, the wager will be at the management discretion.

10. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered.

11. On over/under wagers, over-time periods are included in the final score.

12. When wagering on half-time lines, the over-time period(s) are included as a part of the second half.

13. All minimums, maximums, and betting payout prices are subject to change without prior written notice.

14. Maximum betting payout for any parlay is $150,000.

15. All wagering disputes shall be resolved by the read-back from the recorded call and shall be ruled final.

17. All sporting events must be played on date unless otherwise specified. If an event is postponed and/or rescheduled or a change of venue, the event will automatically constitute "no action," which means all monies for that event will be refunded (Unless sport specific rules state otherwise). All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option. Individual tennis matches have no action if the match is not fully completed due to withdrawal/incapacity or disqualification. If a match is rescheduled due to scheduling and weather problems bad light etc, then all wagers will have action and all wagers will stand.

18. All betting payoffs are calculated from the odds OR with the odds in effect at the time of the wager.

19. It is prohibited to parlay the same team with both the pointspread and the money line. Multiple bets are not accepted where the outcome of one part of the bet contributes to the outcome of another (correlated plays).

20. BookMaker, does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report such information to the appropriate taxable jurisdiction.

21. BookMaker is not responsible for any misrepresentation by any client upon application for membership.

22. BookMaker is not responsible for clients who disclose their password and account number to other parties.

23. The winner of an event, or game, will be determined on the date the event is concluded.

24. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a "no action" wager, and all money will be credited accordingly.

25. Any account participating in bonus fraud will be required to forfeit all bonuses and bonus points received. Account validation may be required before any withdrawal can be processed. In addition, the account will be restricted from access to the poker room and certain withdrawal methods.

26. BookMaker reserves the right to take away any bonus -such as a free plays- any time, without explanation.

27. Dates and kick-off time of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. For any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.

28. All futures wagers are accepted as "All In", Run or Not Run, Entered or Not Entered. Stakes are lost on a future bet if a selection does not take part. In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players/competitors tied.

29. Book-to-Book and Player-to-Player transfers will only be permitted after the player has received two or more withdrawals from BookMaker to the original name listed on the account. All transfers require a 3X rollover before requesting a payout.

30. Winners and losers are official after:

• Soccer 90 minutes of play - Overtime and/or Penalty shots are not included

• Football - NCAA & NFL - 55 minutes of play

• Basketball - NBA - 43 minutes of play

• Basketball - NCAA - 35 minutes of play

• Hockey - NHL - 55 minutes of play

• All other sporting events - 55 minutes of play

• Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting unless specified and with the exception of soccer lines including a quote for a draw.

• On half time wagers, overtime periods are included as part of the second half.

• All period and quarter wagers placed are for that specific period or quarter only. All overtime wagers placed will be for the full overtime, regardless of how many overtimes

• Other sports: All other contests that involve a scheduled length of play time or time limit must play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for betting purposes.

31. All Bonus offers are optional, valid only at the time of deposit, and subject to Terms and Conditions, including a rollover. Bonus offers cannot be claimed after deposit.

32. Only one account is allowed per person. Multiple accounts will be voided.

33.Claims for wagers made by phone. The wagering week starts on Monday and ends on Sunday. All claims must be submitted by the end of the following week after the wager has been settled. For example, if there is a claim for a wager that settles on Monday the 1st, the claim must be submitted by the following Sunday, in this case the 13th.

Specific Internet Betting Rules

You should determine whether BookMaker services are permitted under the laws of your jurisdiction.

Account balances must be verified by the player on each Internet log-on prior to wagering. When you verify and accept your betting account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at 1-877-827-3978.

All Internet betting transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.

Any manipulation of prices and or spread may result in the ticket being marked a loser.

Rollover Conditions

The rollover requirement of your BookMaker bonus is the number of times you need to wager the amount that you deposited before you can cash out.

For sign-up and reload bonuses in BookMaker, the rollover is calculated by multiplying the initial deposit amount times the total of the rollover. For example, a $300 deposit with a 25% 3-time rollover would be calculated by taking your $300 deposit and multiplying it by the 3-time rollover which equals $900 in total sports action before you can request a payout. Only sports wagers are taken into consideration for the rollover; Casino, Racebook, and Poker action does not count towards rollover.

Please note that the lower amount between the risk and win amount is applied toward your rollover requirement, and casino, poker and horse betting action do not apply toward your BookMaker bonus rollover.

Wagers placed on both sides of the same game/rotation number will NOT count towards your rollover.

Please note: A rollover will be considered met when a client meets the required amount in action, or the combination of the account's cash balance AND Free Play balance drops to less than $5.

New Accounts

Open an account with $300 US or more, and we will give you the chance to pick from:

• 15% Free Play Sign up Bonus 4x Rollover on the deposit amount.

• WE COVER FEES ON DEPOSITS OF $300 OR UP.

• NO MIN DAY WAGERING REQUIREMENTS.

• MAX BONUS $500.

• Basic free play rules apply.

*Offer not available for Moneybookers or Neteller deposits.

Re-Deposits

Every time you re-deposit $300 US or more in your sports betting account, you will be awarded:

• 10% Free Play Re-Up Bonus 3x Rollover

• NO MIN DAY WAGERING REQUIREMENTS.

• MAX BONUS $500

• MONEY WITHDRAWN AND THEN RE-DEPOSITED DOES NOT QUALIFY FOR THE RE-DEPOSIT BONUS!

• Basic free play rules apply.

Re-up bonuses are granted only if:

• The players recent wager activity has resulted in losses that are at least equal to his re-up deposit amount.

• The player has not requested a payout in at least 30 days.But if the player deposits more than the payout amount withdrawn, then the bonus may be granted on the difference, as long as it’s $300 or more.

Referral Bonus

What is Refer-A-Friend?

Refer-A-Friend (RAF) is an incentive program that rewards you for spreading the word about BookMaker to your friends. You can earn $500 (or currency equivalent) for every friend you refer. Refer as many friends as you like.

How do I introduce my friends?

Simply login to your BookMaker account and click the "Refer-A-Friend" tab. Choose from any of the available ways to invite your friends, including Email, Facebook, Twitter or your own personal link. Once invited, our reporting tools allow you to track which of your friends responded and joined. It's fully automated.

What do my friends have to do?

Once your friends receive their invite, all they have to do is join BookMaker. Your invite will have a unique referral code that ensures you are credited. Then, if they meet the requirements below, you get paid:

Terms & Conditions

The offer is only valid for clients over 18 years of age who have an active BookMaker account, meaning you must have made $100 worth of real cash sports bets in the last 30 days (from the date your friend registered.)

The Refer-A-Friend bonus is in the form a free sports play that is calculated as 10% of your friend's initial deposit, with a maximum award of $500, and has a 3 time rollover requirement before any withdrawal can be requested.

For you to be eligible for the Refer-A-Friend bonus, your friend must: (1) open a BookMaker account, (2) make a deposit of at least $100 within 30 days of his registration(note: player to player transfers are NOT an eligible method of funding your friend's account) and (3) risk his initial deposit at least 1 time in the sportsbook.

The friend you refer cannot be an existing client with BookMaker, a member of your family, live in the same household, or use the same computer device or IP to access his/her account.

There is no limit to the number of friends that you can refer. However, spamming your referral code shall not be permitted and will result in your disqualification from the Program.

You have 30 days to use your Refer-A-Friend free play bonus once credited to your account, if you do not use it in this time period your free play will be voided.

Referrer and referred customers will be subject to careful review(approx. 24-48 hrs) prior to any bonus or payouts approval. The identity of a customer will be determined on the basis of all or any combination of the following: name, mailing address, e-mail address, IP address, credit/charge card number, computer, and any other forms of identification which may be required. BookMaker reserves the right to withhold any bonus payment if it believes that the promotion has been abused and/or where the terms of the offer are not fulfilled, or any irregular betting patterns are found.

All deposit and prize amounts are in United States Dollars or the equivalent in the user's currency denomination.

BookMaker reserves the right to withdraw or amend this offer at any time, without prior notice.

The decision of BookMaker is final.

Basic Free Plays Rules on Generic House Bonuses

1. Free Plays can only be wagered on:

• Football (NFL / NCAA)

• Basketball (NBA / NCAA / WNBA)

• Major League Baseball

• NHL

• Soccer

2. The minimum deposit eligible to apply for a free play is $300 (it may vary according to the promotion).

3. They can be used only on straight wagers, parlays and teasers.

4. When a customer wins a free play, he receives the win amount only.

5. Ties lose.

6. All free plays are subject to a rollover of the deposited amount. A player must complete the required rollover prior to taking a payout.

7. Maximum payout for any FREE Play is $5000.

8. Maximum bonus awarded is $500.

9. Free Plays can only be used on major sports and cannot be used on prop bets. For football and basketball, free plays can only be applied to spread and total lines; money lines are not allowed. On NHL and baseball, free plays can be used for money lines and totals. On Soccer, free plays can only be used on spreads and totals; 3 way lines (money line) are not allowed.

10.All bonus offers are optional. If you do not want a bonus, or if you do not want to comply with any bonus rollover requirements, then select 'NO BONUS' when prompted at the time you make your deposit in the cashier. BONUS OFFERS MUST BE ACCEPTED AT THE TIME OF DEPOSIT AND CANNOT BE CLAIMED AFTERWARDS - NO EXCEPTIONS.

11. If a free play is used in a specific wager whose outcome is a push or a tie, the free play is lost.

12. Free Plays that are left unused for 180 days will be removed from the account.

Important Reminders

1. If at any time you have used a credit card to fund your betting account, and you are requesting a payout, you will be required to complete and fax a Credit Card Authorization Form and documentation for each card used. If you have not already submitted this form and need a copy please contact our customer service department.

2. Any deposit that is returned, charged-back, or deemed fraudulent will result in the closure of the account and forfeiture of any/all winnings, bonuses, or remaining positive balance in the account.

3. One payout can be requested every 7 days. Requests may take up to 7-15 business days and Fees will be charged accordingly to the amount requested and the method used.

4. In case you have taken a bonus its rollover must be completed before a payout, otherwise your request will be declined.

6. Cashier Check deposits might take 6-8 weeks to clear before any cashout.

7. Book-to-Book and Player-to-Player transfers will only be permitted after the player has received two or more withdrawals from BookMaker to the original name listed on the account. All transfers require a 3X rollover before requesting a payout.

8. Your account will be deemed 'Dormant' if you have not made a deposit, a withdrawal, or placed a bet/wager for a period of 12 months or more. Clients who are inactive for a period of 6 months or more will be emailed regularly to the email address registered to their account with regular updates on their account status and balance. If the account remains inactive for a period of 12 months or more the account will be subject to a 'zero out' meaning that their balance will be set to $0. However, if after an account has been zeroed out and the player wishes to come back and reactivate their account they simply need to contact customer service and make a request to reinstate your balance at which time any qualified balance that was zeroed out will be reinstated to the players account.

Dormant Accounts

Your account will be considered "Dormant" if you have not made a deposit, withdrawal, or placed a wager for a period of 24 months or more. After a period of 24 months you will still be able to login to your account but any balance will have been set to $0. To reactivate an account after it has been zeroed out, simply contact customer service and request that your balance be reinstated.

3rd Party Software Providers

BookMaker does NOT accept liability for the operation of the 3rd party software and games, nor does it accept liability for the corresponding payout of winnings from within all 3rd party software and games used by the players within the site.

Should any software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.

BookMaker makes every effort to ensure that errors or mistakes do not occur in any game. BookMaker reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.

Straight

Straight bets are made when you choose a team and the point spread. The cost of the bet is 10/11 or $110 to win $100.

Example:

Toronto Raptors +6

Chicago Bulls -6

If the straight bet is on the Bulls -6 then the Bulls must win by more than 6 points for the bet to win.

If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the bet to win.

If the game lands on 6 pts. then your bet is a "push" and will result in "no action". i.e.: Final Score: Rap 90 and Bulls 96

Parlay

Two or more teams or totals can be combined to make one wager. All teams must win by the point spread margin. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed.

You may estimate Parlay Payoffs by following steps (example provided):

Let's say you play the Pirates +150 and the Pirate game over 8 -120 in a two team parlay and you bet $100. Use the following steps to determine your winnings or should we say potential winnings.

1. Calculate Parlay Factor for each piece: if the price of the piece is positive - simply add one to get factor, if the price of the piece is negative v calculate reciprocal, multiply by -1, and then add one.

2. Multiply all factors - then multiply this factor times the bet amount - the result is the payoff (including your bet)

2.50 x 1.83 = 4.57 (now multiply this times your bet) x 100 = 457

$457 is your total return if both pieces win (including your bet amount)

3. Subtract your bet from the figure calculated in 2 - Result is your winnings.

457 - 100 = 357 Winnings

This will also work for three, four, five,... team parlays, simply follow the steps. Note: This is will provide you with a rough estimate; actual winnings may differ due to rounding.

In case of tie or no action the parlay will revert to lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

(!) All parlays are based on a true odds format except for parlay cards.

PARLAYS PAYOFFS

2 Teams

2.645

3 Teams

5.958

4 Teams

12.283

5 Teams

24.359

6 Teams

47.413

7 Teams

91.424

8 Teams

175.446

9 Teams

335.852

10 Teams

642.082

11 Teams

1226.701

12 Teams

2342.793

13 Teams

4473.514

14 Teams

8541.254

15 Teams

16306.940

Note: Maximum parlay payout is $ 150,000

Note: Maximum parlay payout will be enforced when duplicating the same exact parlays.

Teaser

Teasers

Teasers are wagers in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

Example: 2 team teaser 5pts for $100

Lakers +4 +5 pts = the teased line is now +9

Knicks -3 +5 pts = the teased line is now +2

The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.

FOOTBALL TEASERS

6 pts

6½ pts

7 pts

2 Team NFL *

-120

-130

-140

2 Team NCAA

100

-110

-120

3 Team

+150

+135

+120

4 Team

+235

+215

+200

5 Team

+350

+320

+300

6 Team

+550

+500

+475

7 Team

+800

+700

+600

3 Team 10 Pts = -120

A tie plus a loss is a loss *

A tie plus a win is NO ACTION *

BASKETBALL TEASER

POINTS

5 pts

5½ pts

6 pts

2 Team

-110

-120

-130

3 Team

+180

+160

+150

4 Team

+300

+250

+200

5 Team

+450

+400

+350

6 Team

+600

+550

+500

7 Team

+800

+700

+600

* TIE + LOSS = LOSS * TIE + WIN = PUSH

MAX TEASER WAGER LIMIT PER COMBINATION

Point Spreads Only

Where Totals are Included

NFL

$20,000

$5,000

College Football

$10,000

$3,000

NBA and College Basketball

$10,000

$5,000

If Bets

If bets help customers who want to have action on more than one game but based on the result of the 1st wager. There are 2 types of if bets, “If Win Only” and “If Win/Ties or cancelled.

If Win Only example:

Dallas Cowboys -5 $110 to win $100

If Win Only

Carolina Panthers +4 $110 to win $100

If the Cowboys lose, the wager stops there and is scored a loser -$110.

If the Cowboys win +$100 the wager continues to the Panthers wager.

If the Panthers win, the wager is a $200 winner

If the Panthers lose the wager is a $10 loss.

If the Cowboys win by exactly 5, then there will be no action on the Carolina Panthers and the 110 will go back to your account.

If Win/Ties or cancelled example:

Dallas Cowboys -5 $110 to win $100

If Win/Ties or cancelled

Carolina Panthers +4 $110 to win $100

In this case, customers will have action on the second part of the wager if Dallas wins by 5 or more points.

*The risk amount of the the second part of the if wager, may not exceed the risk amount of the first part.

Action Points

Action Points are available for football and basketball. Action Points are for the bettor who not only can predict which team will win the game, but by how many points. Your action point wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:

Atlanta Hawks 191

Houston Rockets -5

Suppose you wager $100 a point on the Houston Rockets and ask for a cap of 10 points. Houston must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000.

If Houston wins by 9 points, your net winnings would be $400. On the other hand, if Houston fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game, getting 5 points.

Action points can only be placed through our call center.

Money Line

Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.

Example:

Orlando Magic -280

Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

The line values are determined based on the point spread. When betting money lines you are betting on a team to win the game outright.

Open Wagers

Open wagers allow the customer to play teasers or parlays making one selection at different times or even different days.

Example: 3 Team Parlay $100 to win $600

Cowboys -8

Dolphins -14

OPEN*

Any open wager left unfilled/pending for more than 90 days will be cancelled.

No open spots on 10 pt teasers. No open spots on 4 team or more parlays.

The minimum amount for a bet placed online with 1 or 2 open spots is $50 and customer must call to fill the open spots.

Round Robins

Round Robins

Round Robin is a wager in which three to ten teams or totals are combined into a single play and all possible combinations of Parlays chosen by the customer. Any pick that can be parlayed may be placed in a Round Robin.

Because the Round Robins are turned into Parlays, the same rules apply as in a regular Parlay:

• If one of the teams loses, all parlay combinations with that team are a loss.

• If one team pushes, then all combinations with that team would turn into the lower Parlay or Straight bets risking the same amount of the Parlay.

• Open spots are not allowed in Round Robins.

• Points may be bought on as many picks as the customer wants in a Round Robin, as long as the Round Robin is broken into only 2 or 3 team combinations.

Also, whatever the player risks on the Round Robin must be applied to each of the 2 Parlay combinations

Example:

New York Knicks +7 -110

Houston Rockets +8 -110 - A $50 RR, in combinations of 3 by 2’s

Cleveland/Denver Over 188 -110

1st Parlay

2nd Parlay

3rd Parlay

Knicks +7

Knicks +7

Houston +8

Houston +8

Cleveland / Denver Over 188

Cleveland / Denver Over 188

Risk $50 / Win $130

Risk $50 / Win $130

Risk $50 / Win $130

A 3 team Round Robin for $50 has 3 possible 2 team Parlay combinations, so the maximum risk would be $150; each parlay would win $130, so the maximum win would be of $390.

Football General Rules

Official Game Times

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. If the period is played under shortened conditionals all wagers on that period will be deemed no action. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

Game must be played on scheduled date and site.

NFL Betting Props

NFL-SCORE FIRST in the game:

First team to score in the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

NFL-SCORE LAST in the game:

Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.

NFL-SCORE IN THE FIRST 7½ MINUTES:

7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.

NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:

Must be an official game (55 minutes of play) and includes overtime.

NFL-FIRST SCORING PLAY (touchdown or FG/safety):

If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 UNANSWERED SCORES:

Extra points or 2 point conversions do NOT count.

PLAYER PROPS:

All players must take the field and play for action. Results are based on the official stats from the game.

A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.

SEASON TOTAL WINS:

NFL: Team must play at least 16 games for wagers on its season wins to have action

NCAA College Football:Team must play all scheduled games to have action

Buying on or off 3 in NFL and NCAA

NCAA:

-115 surcharge to buy on or off 3.

NFL:

-120 surcharge to buy on or off 3.

Buying on or off 7 in NFL

NFL:

-115 surcharge to buy on or off 7.

Betting on Football | Football Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

Green Bay Packers -7

Denver Broncos +7

If the straight wager is on the Packers -7 then the Packers must win by 8 or more points for it to be a winner.

If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.

If the game lands on 7pts. then the game is a "push" and will result in "no action".

Betting on Football | Football Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.

Example:

Baltimore Ravens VS Atlanta Falcons

TOTAL IS 38

If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 pts.

If the combined total score falls on 38 pts., the wager is a "PUSH" and there is "NO ACTION".

Overtime counts for wagers placed for the game and for the 2nd half.

Overtime does not count for 4th quarter wagers.

Betting on Football | Football Money Line Wager

With this type of wager you stipulate which team is going to win. Disregarding the point spread.

Example:

Green Bay Packers -280

Denver Broncos +240

If you wager on Green Bay -280 you lay $280 to win $100.

If you wager on Denver +240 you lay $100 to win $240.

Betting on Football | Football Parlay Wager

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:

2 team parlay for $100

Green Bay Packers -7

Denver Broncos +7

The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet laying the original amount at risk.

Betting on Football | Football Teaser Wager

This is a wager in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

Example:

2 team teaser 7pts for $100

Green Bay -7+7 pts = the teased line is now "pick"

Denver Broncos +7+7 pts = the teased line is now +14

The payout in a 2 team teaser for 7 pts. is 10/13 In this case you will lay $130 to win $100.

Football Betting Payoffs

FOOTBALL TEASERS

6 pts

6½ pts

7 pts

2 Team NFL

-120

-130

-140

2 Team NCAA

100

-110

-120

3 Team

+150

+135

+120

4 Team

+235

+215

+200

5 Team

+350

+320

+300

6 Team

+550

+500

+475

7 Team

+800

+700

+600

3 Team 10 Pts = -120

A tie plus a loss is a loss

A tie plus a win is NO ACTION

(Any loss in a 3 team 10pt teaser is a loss, then any push with winners are graded as a push)

PARLAYS PAYOFFS

2 Teams

2.645

3 Teams

5.958

4 Teams

12.283

5 Teams

24.359

6 Teams

47.413

7 Teams

91.424

8 Teams

175.446

9 Teams

335.852

10 Teams

642.082

11 Teams

1226.701

12 Teams

2342.793

13 Teams

4473.514

14 Teams

8541.254

15 Teams

16306.940

These payoffs are based on -110 lines

Note: Maximum parlay payout is $ 150,000

BUYING POINTS

Lay

½ points

-120

1 point

-130

1½ points

-140

2 points

-150

2½ points

-160

3 points

-170

Note: When buying "on" or "off" of 3 or 7, prices may be subject to change.

Basketball

Basketball General Rules

Official Game Times

Bets are considered official after 43 minutes of play (NBA) or 35 minutes of play (NCAA). If the official time of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Game must be played on scheduled date and site.

Team Totals and Special Spreads

The game must be completed up to 5 minutes of normal duration.

Player Props

All players must take the court and play for action. Results are based on the official stats from the game.

Season Total Wins:

NBA:Team must play at least 82 Regular Season games for wagers on Season Wins to have action.

Betting on Basketball

Basketball Betting | Straight Bet

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

Toronto Raptors +6

Chicago Bulls -6

If the straight bet is on the Bulls -6 then the Bulls must win by 6 or more points for the wager to win.

If the game lands on 6 pts. then the game is a "push" and will result in "no action".

If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 6 points for the wager to win.

Overtime counts for wagers placed for the game and for the 2nd half.

Overtime does not count for 4th quarter wagers.

Basketball Betting | Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. The cost of the wager is 10/11.

Example:

Dallas Mavericks

Indiana Pacers

TOTAL IS 178

If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.

If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.

If the combined total score falls on 178 pts. the wager is a "PUSH" and there is "NO ACTION".

Overtime counts for wagers placed for the game and for the 2nd half.

Overtime does not count for 4th quarter wagers.

Basketball Betting | Money Line

With this type of bet you wager which team is going to win. Disregarding the point spread.

Example:

Orlando Magic -280

Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

Basketball Betting | Parlay

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:

2 team parlay for $100

Portland Trail Blazers +4

San Antonio Spurs -10

The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Betting | Teaser

This is a bet in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses, the teaser is considered a loss.

Example:

2 team teaser 5pts for $100

Lakers +4+5 pts = the teased line is now +9

Knicks -3+5 pts = the teased line is now +2

The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.

Basketball Payoffs

BASKETBALL TEASER

POINTS

5 pts

5½ pts

6 pts

2 Team

-110

-120

-130

3 Team

+180

+160

+150

4 Team

+300

+250

+200

5 Team

+450

+400

+350

6 Team

+600

+550

+500

7 Team

+800

+700

+600

TIE + LOSS = LOSS * TIE + WIN = PUSH

PARLAY ODDS

2 Teams

2.645

3 Teams

5.958

4 Teams

12.283

5 Teams

24.359

6 Teams

47.413

7 Teams

91.424

8 Teams

175.446

9 Teams

335.852

10 Teams

642.082

11 Teams

1226.701

12 Teams

2342.793

13 Teams

4473.514

14 Teams

8541.254

15 Teams

16306.940

These payoffs are based on -110 lines

Note: Maximum parlay payout is $ 150,000

BUYING POINTS

Lay

½ point

-120

1 point

-130

1½ points

-140

2 points

-150

Baseball

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). BookMaker does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.

When betting on the total runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.

Game must be played on scheduled date and site. **During the MLB Playoffs, games all wagers will have action until the game is played to completion, regardless of their duration or the day on which they end.**

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action

Team against team, regardless of the starting pitcher. "Action" bets will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Overnight Baseball

Due to scheduling changes, an overnight game may become part of a doubleheader. When this occurs, all overnight bets are action if originally listed pitchers square off in either game.

One specified pitcher

A wager on or against a specified pitcher, regardless of the other starting pitcher.

Both specified pitchers (listed)

If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed "no action".

Note:

If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Betting on Baseball

Baseball Betting | Money Line

Betting on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:

Mets - 140

Reds + 120

If you wager on the Mets -140 you lay $140 to win $100. If you wager on the Reds +120 you lay $100 to win $120.

Baseball Betting | Totals Over/Under

There is a standard 20 cent line.

Example:

Mets 7 over -120

7 under Even Money

If you take the Mets over 7 runs you lay $120 to win $100. If you take the Reds under 7 you lay $100 to win $100 (even money). The team doesn't matter. You are only betting on the total runs of the game.

Baseball Betting | Run Line Betting

A baseball Run Line bet is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:

Braves -1 1/2 +130

Pirates +1 1/2 -150

If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.

If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Baseball Betting | Parlays

Remeber, when placing a parlay on baseball, you can not combine run lines and totals of the same team on the same parlay, as they are considered correlated wagers.

The following chart can be used to calculate the payoff on baseball betting parlays. You can select from 2 to 15 teams. Use the factor corresponding to the line if you are betting on the favorite; if betting on the underdog add 1 to the line. Maximum parlay payout is $150,000

Example:

Taking the Pirates +220 and the Braves -135 in a 2 team parlay for $100 100(wager) x 3.2 x 1.74 - 100(wager)= $457

MLB - SERIES

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.

All wagers are based on action. (no listed pitchers)

MLB - First Halfs

Bet are based on the score in the first 5 FULL INNINGS. If after the first 5 full innings the game is not completed, all wagers on the first half will still stand..If only 4½ innings are played and the home team is ahead,the first half will be graded as a “Short Game” (ML is action).

All wagers are based on listed pitchers.

MLB - Second Halfs

Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.

All wagers are action, regardless of pitcher.

MLB - Total hits runs and errors

Has to be a full game - 9 innings to have action (8½ if the home team is ahead).

All wagers are based on listed pitchers.

MLB - Team to score first

First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played.

MLB - Team to score last

Has to be an official game. All wagers are based on listed pitchers.

MLB - Will there be a run scored in the first inning

If a run gets scored in the first inning and the game is cancelled or postponed all wagers stand. If the first inning is complete and no run was scored and the game is cancelled or postponed all wagers stand.

All wagers are based on listed pitchers.

MLB - Strikeouts by Team

In case the game gets suspended before 5 full innings are played, all wagers on Strikeouts by team will be cancelled. If a match is shortened before completion, but after 5 innings, then the strikeouts are only recorded to the last full innings eg, a Match is called after 7.5 innings, all strikeouts will be recorded only after 7 full innings.

MLB - Baseball Team Total

Has to be a full 9 innings to have action. (8½ if the home team is ahead).

All wagers are based on listed pitchers.

MLB - 2 1/2 Runlines/Alternative Runlines and Team to have more home runs

All bets are based on listed pitchers. Game must go atleast 8 1/2 innings if the home team is winning, otherwise match must be fully completed.

All wagers are based on listed pitchers.

MLB- Grand Salami and Home/Away Runs

All scheduled and Write In games have to go 9 full innings to have action (8 and a half if the home team is winning). All bets have action regardless of any pitching changes.

Tennis

Tennis General Rules

At BookMaker we accept bets on all major tennis events using straight money lines.

Example:

Rafael Nadal -140 or risk $140 to win $100

Novan Djokovic +120 or risk $100 to win $120

BookMaker provides all tennis wagers on the individual matches or sets. Matchup must be fully completed without player's withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand. All tennis future bets are placed as *"All In"* unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.

Hockey

Official Game Time

The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period.

If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

Game must be played on scheduled date and site.

NHL Betting Periods

The full 20 minutes of the period must be played to have action.

NHL Overtime Line

Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

NHL team totals

Team total in NHL are based on regulation time only, shootout and overtime do not count NHL team totals Team total in NHL are based on regulation time only, shootout and overtime do not count

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

Betting on Hockey

NHL -Alternative Pucklines & Totals include overtime and shootouts

NHL Regular Season Wins and Total Season Points

Team must play 82 Regular Season games for wagers on season wins and total Season Points to have action.

Line Types

We offer 3 different types of lines for Hockey; The Canadian Line, 3 Way Option, and Straight Money Lines.

Hockey Betting | Canadian Line

The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.

Example:

Boston Bruins +1 1/2 -140

L.A. Kings -1 1/2 +120

If betting on the Kings the customer would give-up a goal and a half and would risk $100 to win $120, the Kings must win by at least two goals. If betting on the Bruins the customer would get a goal and half but would risk $140 to win $100.

Hockey Betting | Money Line

All money line options are prices to win the game outright, according to NHL rules.

Example:

Boston Bruins +110

L.A. Kings -130

If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.

Hockey Betting | Totals Over/Under

Example:

Bruins +1 1/2 -140 5 OVER -130

Kings -1 1/2 +120

As well as having favorites on sides you also have favorites on totals, in this example over the total of five goals is indicated as the favorite in which case the customer would lay $130 to win $100. If betting on the game to go under five goals the customer goes with the underdog so he/she receives a larger return in this case risking $100 to win $110. If there is no money line indicated the total has a "FLAT" line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way. When you wager on total goals, if the score falls on the number in this case five, it will be "no action".

Hockey Parlays Betting

Hockey Parlays

With hockey parlays you can combine anywhere from 2 to 15 teams into a single wager resulting in higher betting payouts as in baseball parlays. Note: Hockey parlays are calculated as they are in baseball. Maximum parlay payout is $ 150,000.

Line

Factor

Line

Factor

Line

Factor

Line

Factor

101

1.990

129

1.775

157

1.636

185

1.540

102

1.980

130

1.769

158

1.632

186

1.537

103

1.970

131

1.763

159

1.628

187

1.534

104

1.961

132

1.757

160

1.625

188

1.531

105

1.952

133

1.751

161

1.621

189

1.529

106

1.943

134

1.746

162

1.617

190

1.526

107

1.934

135

1.740

163

1.613

195

1.512

108

1.925

136

1.735

164

1.609

200

1.500

109

1.917

137

1.729

165

1.606

205

1.476

110

1.909

138

1.724

166

1.602

210

1.476

111

1.900

139

1.719

167

1.598

215

1.465

112

1.892

140

1.714

168

1.595

220

1.454

113

1.884

141

1.709

169

1.591

225

1.444

114

1.877

142

1.704

170

1.588

230

1.434

115

1.869

143

1.699

171

1.584

235

1.425

116

1.862

144

1.694

172

1.581

240

1.416

117

1.854

145

1.689

173

1.578

245

1.408

118

1.847

146

1.684

174

1.574

250

1.400

119

1.840

147

1.680

175

1.571

255

1.392

120

1.833

148

1.675

176

1.568

260

1.384

121

1.826

149

1.671

177

1.564

265

1.377

122

1.819

150

1.666

178

1.561

270

1.370

123

1.813

151

1.662

179

1.558

275

1.363

124

1.806

152

1.657

180

1.555

280

1.357

125

1.800

153

1.653

181

1.552

285

1.350

126

1.793

154

1.649

182

1.549

290

1.344

127

1.787

155

1.645

183

1.546

295

1.338

128

1.781

156

1.641

184

1.543

300

1.333

305

1.327

Golf

Golf General Rules

Betting on all Major Golfing Events

Straight money line betting as well as match-ups.

Betting right up until tee-off time.

In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.

Special Handicap Head to Heads

If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.

To Win a Tournament

Bets placed on Golfers to win a Tournament within 10 days of the tournament commencing and the player is a non starter, bets will be refunded.

The Only Outright bets that will not be refunded is when 'ALL IN' betting is stated, and they are genuine 'Futures' Markets and posted more than 10 days prior to the Tournament.

In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied. For example 2 players tie for the Top USA player at the British Open will result in the normal payout given divided by 2.

If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day's play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.

If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.

Boxing / Martial Arts

Fight General Rules

Fight Lines on All Major Title Fights

Straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight. Betting on Fight until the sound of the bell for the first round.

Example:

Tyson -280 risk $280 to win $100 on Tyson

Holyfield +190 risk $100 to win $190 on Holyfield

Will go 4 1/2 rounds +150 risk $100 to win $150

Will not go 4 1/2 rounds -170 risk $170 to win $100

4 1/2 rounds means four full rounds and ninety seconds of the fifth round

All results are official by the result of the governing body on the day of the fight.

If a price is offered for a draw: in the event of a draw all bets on either boxer to win will be losers.

In round by round betting: if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.

If the scheduled number of rounds is changed all "Pick the round" bets are void and bets refunded.

All bets on either boxer to win will be decided by the judges decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.

Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand.

Once the 14 days have expired, all bets are void.

Motor Racing

NASCAR

There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.

Driver must start for action.

Example:

(Straight Wager):

Jeff Gordon 1/1 or 100 to win 100

Dale Jarrett 2/1 or 100 to win 200

Mark Martin 2/1 or 100 to win 200

Mark Skinner 5/2 or 100 to win 250

Dale Ernhardt 7/5 or 100 to win 140

If a postponed race takes place within 72 hours of the scheduled start time all bets have action.

Motor Racing and Nascar Match-ups

Formula One Betting

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

To win the race:

60% of the starting field must start the race for action.

Top 3 (podium) finishes:

80% of the starting field must start for action.

Drivers Matchups:

Both drivers must start the race for action.

THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.

Fantasy

Fantasy General Rules

• For scoring purposes the following websites will be used- www.nfl.com www.nba.com and www.mlb.com

• In head to head matchups and group betting, all players must play for action otherwise all bets will be refunded.

• All Baseball Betting matches must go a minimum of 5 full innings and no maximum. After 5 innings all stats are recorded from www.mlb.com

• All NFL Betting matches must go 55 minutes for action. NBA games must go 43 minutes for action.

• All bets will stand regardless of change of venue and date/time as long as the match affected is played within seven days of the original schedule, NBA and MLB games which are not played on the scheduled date will be cancelled. MLB pitching changes do not affect fantasy sports betting, unless the changed pitchers are affected in match ups or groups.

• Season futures group betting is all in, meaning all wagers will stand regardless of players not playing a game.

• All points are accumulated for each player, or where specified each position.

• In the event of a tie, tie breakers will be used, see below for definitions.

MLB Betting Points System

Batting

(Specified batters do not accumulate pitching stats)

Hits

1 Point

Runs

2 Points

Single

1 Point

Double

2 Points

Triple

4 Points

Homerun

3 Points

RBI

1 Point

Stolen Base

1 Point

Base On Balls

1 Point

Strikeouts

-2 Points

Tie breakers:

Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner):

Player with the least STRIKE OUTS, then if still tied,

The player with the most HITS, Most RBI'S, Most RUNS, Most BB.

Pitching

(Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.)

Innings pitched

2 Points (Fractions count, ie 5.1 inn = 10.2 points)

Hits

-1 Point

Runs

-1 Point

Strikeouts

1 Point

Home run

-1 Point

Base on Balls

-1 Point

Saves

1 Point

Blown Saves

-1 Point

Wins

1 Point

Loss

-1 Point

Tie breakers:

Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner): 1. Player with the most INNINGS Pitched, the if still tied, 2. The pitcher with the most STRIKE OUTS, Least HITS, Least BB, Least RUNS

After the tie breaker rule, if players are still tied.

Head to head bets will be refunded

In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied.

NFL POINTS SYSTEM OFFENSIVE*

Passing Completions Made

¼ Point (ie 1 Point for every 4 Completions)

Passing Yards

(50 yards for 1 point, Partial 50 yards count as decimal)

Passing Touchdown

6 Points

Interceptions

-2 Points

Rushing Attempts

¼ Point (ie 1 Point for every 4 Attempts)

Rushing Yards

(20 Yards for 1 point, Partial 20 yards count as decimal)

Rushing Touchdowns

6 Points

Reception Yards(kick off returns, and punt return yards included)

20 Yards for 1 point, Partial 20 yards count as decimal)

Receptions Made

1 Point

Reception Touchdowns

6 Points

Return Touchdowns

6 Points

2-Point Conversions

2 Points

Fumbles Lost

-2 Points

Field Goals 0-39 Yards

3 Points

Field Goals 40-49 Yards

4 Points

Field Goals 50 + Yards

5 Points

Point After Attempt Made

1 Point

*(www.nfl.com stats used only)

NFL POINTS SYSTEM DEFENSIVE*

Opponents Offensive Fumble And Interception Returned for Touchdown

6 Points

Fumble Recovery

2 Points

Sack

1 Point

Interception

2 Points

Safety

6 Points

Blocked Field Goal/Point After Attempt/Punt

2 Points

0 Points Allowed (Credit 10 Points)

+10

1-6 Points Allowed (Credit 7 Points)

+7

7-13 Points Allowed (Credit 4 Points)

+4

7-13 Points Allowed (Credit 4 Points)

+4

14-20 Points Allowed (Credit 1 Points)

+1

21-27 Points Allowed (Credit 0 Points)

+0

28-34 Points Allowed (Deduct 1 Point)

-1

35+ Points Allowed (Deduct 4 Points)

-4

*(www.nfl.com stats used only)

Other Sports

Cricket Betting

At least one ball must be bowled for bets to stand, otherwise all bets are void. However, if a match is officially abandoned (e.g. due to dangerous pitch conditions) then all undecided bets on the match are void.

For batting or bowling head-to-heads, both batsmen must reach the crease, or both bowlers must bowl one ball for bets to stand, otherwise all bets are void and wagers refunded.

In one-day matches shortened by weather the outcome will be that determined by the Competition Rules. If the match is declared a 'no-result' all bets are void and wagers refunded.

Betting on Australian domestic cricket is based on the most points awarded in the match.

Handball/Floorball Betting

Results will be entered at the end of normal regulation play. Extra time will not count unless specified.

Soccer Betting

Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win. This rule does not apply to bet placed on the spread.

The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.

If any match is abandoned or postponed all bets will be void unless the relevant market result has already happened. For example, "first goal scorer" betting will stand if a goal has already been scored.

Where a venue is changed, bets will stand unless the game is to be player at the original away team's ground in which case all bets will be void.

SOCCER WORLD CUP: Tie-breaking criteria

Teams will be ranked on the following criteria:

1. Advanced the farthest

2. Greater number of points in all group matches

3. Goal difference in all group matches

4. Greater number of goals scored in all group matches

5. Greatest number of points in matches between tied teams

6. Goal difference in matches between tied teams

7. Greatest number of goals scored in matches between tied teams

Asian Handicap

"Handicap" (same as "spread" in the American sports) means a fictive head start given to one of the teams (by default the underdog) - virtually leading the game by 0.25 goal, 0.5 goal, 0.75 goal , 1 goal, 1.5 goal, etc. The punter must either back the favorite to beat this handicap or the underdog to hold it. The default handicap could be also 0 goals (level ball) when both teams are estimated as more or less equal. It looks abstract at first glance but not hard to comprehend.

The Asian Handicap bet is settled by adding the handicap to the actual result of the game.

For example if Wigan have received 0.5 goal advantage against Blackburn (Wigan +0.5) and the game ends with a draw, the bet on Wigan wins by half a goal. Bets on Blackburn are winning if Rovers just win no matter with what result, that simple. When we have -1.5 handicap the favorite must win the game at least by 2 goals margin, otherwise the underdog (+1.5) is winning by half or more goals. For 0, 1 and 2 goals handicap the bet result could be a virtual draw and in this case all stakes are refunded. For example if Man United are set one goal down to Middlesbrough and they win exactly by 1 goal, the Asian Handicap result is draw and all bets are settled as void.

In fact many Asian Handicap lines cover exactly the same thing as other betting options - no need to mention what -0.5 means, the 0 goals handicap is equal to "Draw No Bet", +0.5 is same as backing the underdog at "Double Chance", -1.5 is same as Euro Handicap (0:1). Odds are usually higher though as we underlined one of the main advantages of AH betting.

Before going further it is very important to note that in live (in-play) betting Asian Handicap bets usually apply only to the remaining time of the game and NOT to the whole 90 minutes. Anyway be sure to check the bookmake’rs rules first.

SPLIT HANDICAPS (Quarter Ball)

We got the base of Asian Handicap betting which is certainly not hard to be figured out. The only challenge in AH comes with the so-called "split" handicaps because lines like -0.25 or +1.75 look weird and confusing. Lacking a clear standard to display split handicaps doesn`t help, various bookies and sites use different formats to show one and the same thing so you can see 0.75 as "3/4" or "0.5, 1" ; 1.25 as "1 1/4" or "1, 1.5" etc. Not a problem though once we get the idea.

Now this is the key - note that 0.25 is average value between 0 and 0.5, 0.75 is average between 0.5 and 1, 1.25 is average between 1 and 1.5. Most bookies give a hint in the way they display handicaps like 0, 0.5 or 0.5, 1. In these cases the bet is virtually split in two separate handicap bets. For example, if you bet 10 EUR on -0.75 (-0.5, -1) goal handicap in fact you bet 5 EUR on -0.5 and 5 EUR on -1 goal handicap. If your team wins by 2-1, half of your bet (5 EUR) is winning with the given odds (that going for the -0.5 handicap) and the other half of your stake will be refunded.

One more example - lets say we bet 50 EUR on Torino +0.25 (0, +0.5) against Parma, odds 1.80. If Torino wins, it is clear that we will take 90 EUR. If the game ends with a draw, half of our stake is winning (25 EUR x 1.80 = 45 EUR) and the remaining 25 EUR are refunded, overall we get back 70 EUR. On the opposite, if we bet on Parma -0.25 (0, -0.5) and the game result is draw, half of our bet (-0.5) will be lost and the other half (25 EUR) will be refunded.

GOAL LINES (Totals)

Asian goal lines (betting on the total number of goals scored in a game) are quite alike the classic under / over bets but here you can find more different lines as 1.75 goals, 2.25 goals etc. which work with the same idea as the split handicaps. Just something that must be mentioned, in live betting unlike Asian Handicap goal lines apply to the whole 90 minutes.

0

WIN

WIN

DRAW

VOID

LOSS

LOSS

-0.25 (0, -0.5)

WIN

WIN

DRAW

1/2 LOSS

LOSS

LOSS

+0.25 (0, +0.5)

WIN

WIN

DRAW

1/2 WIN

LOSS

LOSS

-0.5

WIN

WIN

DRAW or LOSS

LOSS

+0.5

WIN or DRAW

WIN

LOSS

LOSS

-0.75 (-0.5, -1)

WIN by 2 or more goals

WIN

WIN by 1 goal

1/2 WIN

DRAW or LOSS

LOSS

+0.75 (+0.5, +1)

WIN or DRAW

WIN

LOSS by 1 goal

1/2 LOSS

LOSS by 2 or more goals

LOSS

-1

WIN by 2 or more goals

WIN

WIN by 1 goal

VOID

DRAW or LOSS

LOSS

+1

WIN or DRAW

WIN

LOSS by 1 goal

VOID

LOSS by 2 or more goals

LOSS

-1.25 (-1, -1.5)

WIN by 2 or more goals

WIN

WIN by 1 goal

1/2 LOSS

DRAW or LOSS

LOSS

+1.25 (+1, +1.5)

WIN or DRAW

WIN

LOSS by 1 goal

1/2 WIN

LOSS by 2 or more goals

LOSS

-1.5

WIN by 2 or more goals

WIN

WIN by 1 goal, or LOSS

LOSS

+1.5

WIN, DRAW, or LOSS by 1 goal

WIN

LOSS by 2 or more goals

LOSS

-1.75 (-1.5, -2)

WIN by 3 or more goals

WIN

WIN by 2 goal

1/2 WIN

WIN by 1 goal, DRAW, or LOSS

LOSS

+1.75 (+1.5, +2)

WIN, DRAW, or LOSS by 1 goal

WIN

LOSS by 2 goals

1/2 LOSS

LOSS by 3 or more goals

LOSS

-2

WIN by 3 or more goals

WIN

WIN by 2 goal

VOID

WIN by 1 goal, DRAW, or LOSS

LOSS

+2

WIN, DRAW, or LOSS by 1 goal

WIN

LOSS by 2 goals

VOID

LOSS by 3 or more goals

LOSS

-2.25 (-2, -2.5)

WIN by 3 or more goals

WIN

WIN by 2 goal

1/2 LOSS

WIN by 1 goal, DRAW, or LOSS

LOSS

+2.25 (+2, +2.5)

WIN, DRAW, or LOSS by 1 goal

WIN

LOSS by 2 goals

1/2 WIN

LOSS by 3 or more goals

LOSS

Athletics/Cycling Betting

In Athletics events, betting is "All In". Refunds are not available for non starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.

Rugby League/Union Australian Betting Rules

Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.

Winter Sports/Olympics Betting

Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.

Unless stated all wagers are treated as "All In" and with no refunds for non starters.

All betting payouts on podium positions.

All head to head and group betting options require all competitors to leave the start line for action.

Elections/Politics Betting

Paid on the official result at the time of swearing in.

Table Tennis

Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.

Bandy

Bandy matches must go at least 80mins to be considered valid, otherwise all bets will be considered void.

Darts

Both players must start and the match must reach full completion for action. Post game disputes by either player that alter the final outcome of the match etc will not be valid for betting purposes.

Snooker

Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.

Other Sports not covered

Bets will be decided on the official result declared by that particular sports governing body.

Baccarat

Baccarat

Although originally an Italian game, Baccarat became famous in France in the 15th century. This is considered one of the most glamorous games in a casino.

The player's objective in Baccarat is to correctly guess which of three possible propositions will win the round: Bank, Player, or Tie.

How to Play

Whichever hand is closest to nine is the winner. Two cards are dealt to the Bank hand and two cards are dealt to the Player hand. Sometimes a third card must be dealt to either or both hands; this depends on the outcome of the first two cards. The player needs not to worry about the third card as the dealer is the one responsible for keeping track of the game.

Betting

The player may start the game by placing a bet on the field that he or she feels will win the turn

• Player - Pays even money.

• Banker - Pays even money minus a 5% commission which is collected on winning bets.

• Tie - Pays 8 to 1 if the Player and Banker point totals tie.

Banker

It is important to understand that "Banker" does not represent the house but merely a field to place a bet on the Baccarat table. The casino house makes its money by taking 5% commission from the winnings of the banker field, should it be the winner. The game rules slightly favor the Banker's hand.

Deck

The game is usually dealt from an eight-deck shoe. It is reshuffled when the shoe reaches about 50%

Cards Value

Cards ACE to NINE are worth their face value of 1 to 9.

Cards TEN to KING are worth 0 (zero).

Cards are dealt in the following order: card to player, card to banker, card to player, card to banker. (4 cards)

Cards Total Value

The TOTAL value of the cards cannot exceed 9. So, if the total value exceeds 9 then the last digit is used. Example 8 + 9 = 17 Player has 7

Game Elements

Credits

Displays the amount of money you currently have available in your casino account.

Paid

Displays the total amount paid on a winning bet.

Chip Selection

The chip denomination can be select by clicking on the chip labeled with the amount wish to place or a combination of clicks that will sum up the desired amount to be placed on the table.

Deal Button

Starts a new game. (This button is enabled only after a bet has been placed)

Clear Table

Clears the chips from the table.

Cashier Button

The cashier button takes you to the cashier page, where you can transfer chips to and from the casino. It will not be enabled at all time, however-it will be operational when no hand is being played.

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it will be operational when no hand is being played.

Banker and Player Hands

PLAYER and BANKER receive a 3rd card or STAND on their first two cards as per the rules below unless one of them has a NATURAL.

Payouts

A winning Player hand is paid off at one to one. Thus, if you bet ten dollars, you win ten dollars.

Winning Banker

Banker has 9

Player has 7

A winning Bank hand is paid off at .95 to one. This means that if you bet ten dollars, you win $9.50.

Winning Tie

Player has 9

Banker has 9

The Tie hand is paid at eight to one. Thus a winning tie bet of $10 will return $80. If you bet on either Bank or Player and the Tie wins, you do not lose your bet. It is a push.

House Edge Percentage

Edge in favor of the casino is as follows depending on where the bet is placed:

Tie 14.1%

Banker 1.17% (5% commission on wins)

Player 1.36.%

The Tie bet has a 14.1 percent edge in favor of the casino. The house gets a 1.36 percent edge on the Player bet and a 1.17 percent edge on the Bank bet when the bank charges a five percent commission.

Strategy

A predominant aspect of the baccarat games played at the local casino is the scorecard. Casinos encourage this behavior simply because they know it has no bearing on the outcome of the game. One hand has no bearing on the next, and is never influenced by the preceding hands.

If you were betting on the flip of a coin, and it landed heads up 9 times in a row. The chance of the coin landing tails up on the 10th flip is exactly 50%, just as it was the first nine times. Any Baccarat strategy that makes you change your bets based on previous hands is useless and should be completely disregarded.

Blackjack Variations

Blackjack Variations

Besides the regular Blackjack games that you are used to we also offer these exciting variations of this popular game:

Double Exposure

Double exposure is a version of blackjack where both of the dealer's cards are exposed. There are of course some rule changes to favor the dealer in order to compensate. The house edge is greater than conventional blackjack, but still this game is one of the best bets in the casino if properly played. Double Exposure uses the usual blackjack rules with these main exceptions:

• Both dealer cards are shown face up

• No Pushes. House wins all ties, except on a natural blackjack.

• Player blackjack pays even money

• Player may split only once

For further information on this game and its rules, please read this article at http://wizardofodds.com/doubleexposure

Blackjack Switch

Blackjack switch allows the player to trade cards between two hands. By default six decks of cards are used. The player needs to make two bets of equal amounts and is then allowed to switch the second card dealt to each hand. In order to compensate for this, a dealer 22 results in a push and blackjacks pay even money. All rules are based on conventional blackjack with these exceptions:

• Dealer hits a soft 17.

• The player must make two bets of equal size.

• Cards will be dealt face up.

• Dealer will peek for blackjack with an ace or ten up. If the dealer has a blackjack all player hands will immediately lose, except a player blackjack will push.

• The player may switch the second card dealt to each hand. The player may also switch cards to form a blackjack.

• Player may double on 10 and 11 only.

• Player may split once.

• Winning player blackjacks pay even money.

• A dealer total of 22 will push against any player total of 21 or less. A player blackjack will still beat a dealer 22.

For further information on this game and its rules, please read this article at http://wizardofodds.com/blackjackswitch

Spanish Blackjack

Spanish Blackjack (also refer to as Spanish 21) is yet another interesting variation of blackjack. Depending on the rules set by the house Spanish Blackjack is probably a better bet than blackjack.

Spanish 21 uses six decks, each deck consisting of 48 cards, the regular 52 card deck without the four tens. To make up for the advantage that this gives to the house, this game gives the player a set of favorable rules. The game is based on blackjack rules, including double after split, late surrender, and re-splitting aces. In addition Spanish 21 offers the follows rule enhancements:

• A player 21 always wins.

• Player blackjack beats dealer blackjack.

• Player may double on any number of cards.

• Player may usually hit and double down after splitting aces.

• Player may surrender half of total bet after doubling down.

• A five-card 21 pays 3 to 2, a six-card 21 pays 2 to 1, a seven or more card 21 pays 3 to 1. However the bonuses are not paid if the player doubled.

• A 6-7-8 or 7-7-7 of mixed suits pays 3:2, of the same suit pays 2:1, and of spades pays 3:1.

• Suited 7-7-7 when the dealer has a seven face up pays $1000 for bets of $5-$24 and $5000 for bets of $25 or over.

For further information on this game and its rules, please read this article at http://wizardofodds.com/spanish21

NOTICE: These are default game rules. Depending on casino house rules where you play at, some of these might differ.

Basics

Blackjack

The objective of the game is obtaining a hand value that is closest to 21 and higher than the dealer's hand without going over. Your hand or hands, depending at which table you play in the casino, will play against the total of the dealer's hand.

How to Play

Initially, both the dealer and the player are dealt two cards per hand. Player cards are dealt face up and one dealer card is dealt face up. A Blackjack is when the sum of the first two totals 21. The combination can be any Ace with any card with a value of 10.

Deck

The shoe of cards can consist of any number of decks from 1 to 8, this depends of the rules of the house. The number of decks used at a table affect the odds of house. The more decks the better the odds are for the house. The casino lobby indicates the number of decks used in each game.

Cards Value

In Blackjack, the cards are valued as follows: An Ace can count as either 1 or 11. Cards from 2 through 9 keep their face value. The 10, Jack, Queen, and King are all valued at 10.

The Dealer Hand

The plays that the Dealer makes are defined by a set of table rules that determine his actions. Usually these rules are indicated on the blackjack table. The main guidelines for the Dealer hand are:

Hit on 16 or less

Hit on Soft 17

Stand on Hard 17 or higher

A soft hand is where an Ace is counted as either 1 or 11 without going over 21.

A hard hand has no Aces or just one Ace must count as one so that the hand does not go over 21.

The Player Hand

After the cards are dealt the player must play his/her hand first. The player can make several choices once his two initial cards are dealt. The player's action would depend on the strategy used by the player to the two initial cards. Some tables will have rules that other tables may not have so it is a good idea for the player to find out which tables in the casino are the ones that suit his or her gambling style. These options are indicated in the casino lobby when choosing a game. The Players hand is over when: A Blackjack comes up, Player chooses to stand or Player busts.

These are the choices a player has after being deal the first two cards:

Stand

The player chooses this option if he/she wishes to stand with the cards they have.

Deal

The dealer gives the player another card.

Double

Player can choose to take only one hit and double the amount of his/her bet. This option may vary in how it is offered. Some tables allow a Double on any two cards and some allow it only when the combination of the initial two cards equals 9, 10 or 11. Some tables may even offer a late double that can be played after the player already has 3 cards. These options if available are indicated in the casino lobby. The double option, if played correctly can be very beneficial for the player.

Split

If the player has two cards of equal value, he/she can choose to split the cards into two hands by doubling the amount of the bet. In a Split blackjack is not recognized. Some tables allow players to split multiple times. As with a Double, if played correctly Splits can increase player odds significantly.

Some games will not allow re-splitting Aces and a lot of games will not allow hitting after splitting Aces. Games that allow you to re-split aces and hit after splitting aces are of big advantage for the player.

Insurance

When the dealer's face up card is an Ace players have the option to purchase Insurance. Insurance generally pays 2:1 and is indicated on the table. Insurance can be understood as a side bet on whether the dealer has blackjack or not. If the dealer has blackjack the insurance bet is a winner.

Even Money

Even Money is sometimes used when a player is dealt a Blackjack and the dealer has a face up Ace. The player can take an Even Money payout of 1:1 instead of the usual 1.5:1 and avoid the risk of the dealer having a blackjack which would result in a push.

Surrender

If the player is unsatisfied with the first 2 cards and feels the dealer has a much better chance then the player can surrender and only lose half the bet amount. Surrender is generally a house favorable option.

Bust

This is when the Player's or Dealer's hand total goes over 21. A Busted hand is automatically a loser.

Push

Push is when the Player's hand equals the total of the Dealer's hand. This is tie and the player receives his/her bet amount back.

Minimum / Maximum Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed at the table. This is shown in the top right hand corner of the table.

Multi-Hands

Some Blackjack tables will allow a player to play multiple hands at the same time. A player can play either one, two or three hands simultaneously. The casino lobby indicates which tables will allow a player play multiple hands.

Stored Games

In the event the player looses internet connectivity on or closes his/her browser window in the middle of a game, the game in progress will be stored. Once back in the casino the pending game may be restored and finished by the player.

Craps

Craps

The objective of the game is to bet on the outcome of the dice, that you as the shooter roll. The payouts outs are made based on the sum of the numbers of the dice once the roll stops. Bets can be based on these two main things:

1. The total sum of the numbers on the dice.

2. That a particular total of the dice before comes up before another total.

How to Play

To begin the game, you as the shooter make an initial come out roll, here you must make a Pass Line or a Don't Pass Bar bet prior to rolling the dice. Depending on your choice for this initial bet, you will aim to roll specific numbers in order to win.

Craps

Craps is considered any dice rolled totaling 2, 3 or 12

Pass Line

If you throw a 7 or an 11 on the first roll it is an automatic win, called a Natural. If you throw craps 2, 3 or 12 it is an automatic loss. However if you throw anything else besides 7, 11 or craps then you make a Point. The dealer will mark the point number by placing a puck with its white face up on top of it. This means you are now betting for the number you just rolled (The Pass) to come up again before a 7 is rolled. If it does, you win.

Pass Line Odds

After the point has been established, you can increase your line bet by taking odds. This means you are now betting additional money that the number you just rolled (The Point) will come up again before a 7 is rolled. If it does, you win. This bet is placed directly behind the original line bet. Each point pays different odds. Unlike the original pass line bet, an unresolved pass line odds bet may be removed.

Payouts Chart

Point Rolled

Payout

4 and 10

2:1

5 and 9

3:2

6 and 8

6:5

Don't Pass Bar

You are betting the opposite of Pass Line. If you throw a 7 or an 11 on the first roll it's an automatic loss, and you win if the dice sum 3 or 12. A 2 is called a Stand Off or Tie and you neither win nor lose*. However if you roll anything else besides 7, 11 or "Craps" then you make a "Point". If this happens, then it's the exact opposite of Pass Line. This means you are now betting to win that you will throw a 7 before the number you just rolled (The "Point").

*Depending on house rules, some casinos use the 12 as the stand off or Tie number.

Don't Pass Bar Odds

After the point has been established you can increase your line bet by taking odds. Which means you are now betting additional money that you will throw a 7 before the number you just rolled (The "Point") comes up. A don't pass line odds bet is placed on the right side of your original bet in the Don't Pass Bar. A winning Don't Pass Line odds bet pays true odds. An unresolved don't pass line odds bet may be removed.

Payouts Chart

Point Rolled

Payout

4 and 10

1:2

5 and 9

2:3

6 and 8

5:6

Come

It is an even money bet (pays 1:1). The only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If a 7 or 11 rolls, you are an automatic winner. But if you roll 2, 3, or 12 on the first roll you lose.

Come Odds

Once the come point has been established, you can increase your line bet by taking odds. This means that you are now betting to win that the number you just rolled will Come up again before a 7 is rolled. A come odds bet is placed directly under your come bet within the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Come odds bet pays true odds. Unlike the original come bet, an unresolved come odds bet may be removed.

Payouts Chart

Point Rolled

Payout

4 and 10

2:1

5 and 9

3:2

6 and 8

6:5

Don't Come

Don't Come bets are basically the same as the Don't Pass Bar bets, but are made after you make a wager on a Don't Pass Bar, and a Point is rolled. You can then back up your bet by laying (betting against the shooter) the odds on the Point.

Don't Come Odds

You are now betting additional money that you will roll a 7 before the "Point" number. If it does, you win. An odds bet is placed in the tiny space directly under your Don't Come bet within the narrow, uppermost bar over the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Don't Come odds bet pays true odds. An unresolved don't come odds bet may be removed.

Payouts Chart

Point Rolled

Payout

4 and 10

1:2

5 and 9

2:3

6 and 8

5:6

Place Bets

Place bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Place bets are turned off when they have an OFF marker on top. If a 7 is rolled before your Place number you lose. If your Place number is rolled before a 7 you win.

Payouts Chart

Point Rolled

Payout

4 or 10

9:5

5 or 9

7:5

6 or 8

7:6

A Place Lose Bet

A Place Lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. A place lose bet is placed in the narrow, unlabeled bar located just above the box with the corresponding number on the craps table: 4, 5, Six, 8, Nine, or 10. Winning Place Lose bets are paid according to these default ratios:

Payouts Chart

Point Rolled

Payout

4 and 10

5:11

5 and 9

5:8

6 and 8

4:5

Buy Bets

Buy bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets but with different (true) odds. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.

If a 7 is rolled before your Buy number you lose. If your Buy number is rolled before a 7 you win. On Buy bets the casino charges a five percent service charge on the value of your bet in multiples of $1 (a $10 bet will cost you $11).

Payouts Chart

Point Rolled

Payout

4 or 10

2:1

5 or 9

3:2

6 or 8

6:5

Because of these payouts you must pay attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts.

Lay Bets

Lay bets are the opposite of Buy bets. You are betting the shooter will roll a 7 before your Lay number of 4, 5, 6, 8, 9 or 10. If your Lay number is rolled before a 7 you lose. If a 7 is rolled before your Lay number you win.

Payouts Chart

Point Rolled

Payout

4 or 10

1:2

5 or 9

2:3

6 or 8

7:6

Because of the nature of these payouts you need to pay special attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts. Same as with Buy bets the casino charges a five percent service charge. However, now the charge is based on your potential winnings in multiples of $1 (a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost you $41).

Big Six or Big Eight

Big Six or Big Eight bets pay even money if you win. If a 7 is rolled before a 6 or an 8 you lose. If a 6 or an 8 is rolled before a 7 you win.

Hard Four Bets or Hard Ten

Hard Four or Hard Ten bets are two different bets, but are won in a similar manner and are paid out in the same manner. Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5). You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four or ten. They both pay 7:1.

Hard Six or Hard Eight

Hard Six or Hard Eight bets are two different bets, but are won in a similar manner and the payout is the same. Hard Six can be rolled only one way (3, 3), and Hard Eight only rolled one way (4, 4). You are betting that the shooter will roll a Hard Six or a Hard Eight (whichever you placed your bet on) before a seven, and before any other combination of six or eight. They both pay 9:1.

Proposition Bets

Proposition bets are one time bets that are won or lost depending on the outcome of the next roll of the dice, once the bets are placed on the table.

Field Bets

Field Bets are popular because seven possible outcomes will win (2, 3, 4, 9, 10, 11 or 12), while only four (5, 6, 7 or 8) will lose. This bet usually pays even money but depending on the house rules sometimes a casino will pay 2:1 or 3:1 when a 2 or a 12 is rolled.

Any Seven

Any Seven bets are made when you bet that the next roll will be a 7. The payout is 4:1.

Any Craps

Any Craps bets are made when you bet that the next roll's outcome will be a 2, 3 or 12. The payout is 7:1.

Horn Two

Horn Two bets are a one time roll bet that the shooter will roll a 2. The payout is 30:1.

Horn Twelve

Horn Twelve bets are a one time roll bet that the shooter will roll a 12. The payout is 30:1

Horn Three

Horn Three bets are a one time roll bet that the shooter will roll a 3. The payout is 15:1.

Horn Eleven

Horn Eleven bets also known as Yo-Eleven. Here you bet that the dice will come out with a 11 on the shooter's next roll. The payout is 15:1.

Let It Ride Poker

Let it Ride Poker

The object of the game is to get at least a "pair of 10s or better" from a combination of your three cards and two community cards, while keeping all three regular bets in action. The player does not actually play against the dealer or another player but rather against the odds in order to get the best five card poker hand possible.

How to Play

Let It Ride Poker uses the standard ranking of Poker hands ranging from a Royal Flush down to a Pair of 10s. You must have at least a Pair of 10s or better to win. The higher your hand is ranked, the more you will win.

Playing the Game

Initially you must place three identical bets. Each bet must be at least table minimum. You will have the opportunity to withdraw two of the three bets as the hand progresses. Your hand consists of five cards: three dealt to you and two community cards placed in front of the dealer.

Once you view your first three cards you may not like your chances of getting a winning combination, so you may remove your first bet if this is the case. If you feel that you will get a winning poker hand, or if you already have a pair of 10s or better, you can Let it Ride. After deciding to withdraw or Let It Ride, the first community card is dealt.

Taking all four cards into consideration, you must now decide what to do with your second bet: withdraw or Let It Ride. Your third and final bet cannot be withdrawn therefore; you must Let It Ride. The dealer now deals the fifth and final card. At this point the five cards will decide if you have a winning poker hand or not. Winning bets are paid out according to the payout schedule on the bottom right hand of the table.

Deal

You may begin by pressing the Deal button once a bet is placed on the table. You are dealt three cards face up and two community cards face down. Your final hand in combination with the two community cards determines if you have a winning hand.

Take Down

Press Take Down to withdraw your first or second bet. If after viewing your first three cards you don't like your chances of getting a winning hand, you may Take Down your first bet. Once the first community card is revealed to you may take down if you consider the odds unfavorable. A Take Down can be done on the first and second bet only.

All In

Pressing All In on a play will automatically bet on the first and second bet. This is useful in scenarios in which you are sure of having a wining hand. For example you have a pair of Jacks on your first three cards; you already have a winner so All In is the way to go.

Let It Ride

Press Let It Ride to play your first or second bet. If after viewing your first three cards, you have or like your chances of getting a winning hand, you may keep the bet by clicking on Let It Ride. After the first community card is revealed you still consider your odds in favor, you can "Let It Ride" on your second bet as well.

Clear

Menu/Exit

The exit button leaves the game and returns the player to the lobby. It may not be available at all times; however it will become operational when no play is pending.

Min/Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play on a hand. These limits can be seen in the top right hand of the table.

Fast-Play

The fast-play button allows you to play Let it Ride more hands in a shorter period of time by skipping the animation of the cards deal. Skipping the animation will not alter the outcome of the game in any way. You can enable or disable this option at any time during play.

Chip Selector

The Chip Selection console allows you to select chip denominations so you can place your bets on the table accordingly.

Credits

Displays the amount of money you currently have available in your casino account.

Paid

In the case of a winning hand, this displays the amount you were paid on your last hand.

Payouts Chart

The payouts chart shows the different winning combinations. It is located at the bottom right hand side of the screen. Winning hands pay the following prizes:

Payouts Chart

Poker Hand

Payout

Royal Flush

1000:1

Straight Flush

200:1

Four of a Kind

50:1

Full House

11:1

Flush

8:1

Straight

5:1

Three of a Kind

3:1

Two Pairs

2:1

Tens or Better

1:1

Pai Gow Poker

Pai Gow Poker

Pai Gow originated in the 1800's during the construction of the railroad when the Chinese domino game Gai Gow was combined with American poker. It is a more slow paced game but still offers excitement to the player.

The object of the game is to have a higher ranked five-card and two-card Poker hand than the house.

How to Play

Pai Gow Poker is played using a single deck of standard playing cards including a Joker. You will be dealt 7 cards. These cards must be split into two Poker hands: a two-card front hand and a five-card back hand. You can split your hand however you like but you must follow one simple rule: your back hand must be ranked higher than your front hand. To win, your hands must rank higher than the house's front and back. If one of your hands wins and one loses, the hand is a push.

Playing the Game

After placing your bet, click the Deal Button to deal the hand. You will be dealt seven cards. Split your hand by dragging and dropping the cards on the card the front and back hand holders on the right of the table. If you change your mind, you can drag back any card again. Once your hand is set, click the Done button. The dealer will reveal the house hands. Your hands will be compared to the house hands. Remember, you must win both your front and back hand to get paid.

Game Elements

Jokers

In Pai Gow Poker Jokers can be used as wild cards only to complete a straight, flush, or straight flush, in any other combination it’s treated as an ace.

Copies

Anytime one of your hands is identical to one of the house's hands, the hands are said to be a copy. The house wins all copies. *Note that two straights are not necessarily a copy. If you have a 7, 8, 9, 10, J straight and the house has a 3, 4, 5, 6, 7 straight, you win because your straight is higher than the house's.

Deal

You may press the Deal button once a bet is placed on the table. You are dealt seven cards face up which you need to split into a front hand and a back hand. To win, you must out-rank the both the dealer's front and back hand.

House Way

Press House Way to automatically have the dealer arrange your cards. Your cards are arranged in the most optimal fashion so that your probabilities of winning are maximized. The casino follows the card selection process to a popular set of rules used by the Flamingo Hilton Casino in Las Vegas. After pressing the "House Way" button you can always get back and manually rearrange one or all should you feel that the hand is not arranged to your liking.

Done

Done should be pressed once you are finished arranging your front and back hands and ready to see what the house has. The Dealer's cards will be revealed and compared with your cards. If your front and back hands beat those of the dealer's, you win!

Repeat Bet

Press Repeat Bet to repeat your previous bet with the same wager amount and automatically deal your next hand.

Min / Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. You can see this displayed on the top right hand side of your screen.

Clear

The "Clear" Button resets the chips being wagered to 0.

Fast-Play

The fast-play button allows you to play Pai Gow poker faster by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.

Chip Selector

The Chip Selector bar allows you to select the denomination of the chip or chips you want to play at the Pai Gow table.

Credits / Paid

Credits: displays the amount of money you currently have available in your casino account. Paid: displays the amount you were paid on your last hand.

Payout

Pai Gow Poker pays even money on winning bets minus a five percent commission. So if you bet $5 and winv the payout is $9.75.

Hand Rankings

Hand Rankings are different winning combinations in Pai Gow Poker. As most poker based games, Pai Gow uses the common poker hands with some variations. Listed bellow are the different hands in Pai Gow starting from highest paid to lowest rank.

Five Aces

This is the highest possible hand in Pai Gow Poker. Four Aces plus Joker

Royal Flush

A Royal Flush consists of Ace, King, Queen, Jack and 10 of the same suit. For example: A, K, Q, J, 10.

Straight Flush

A Straight Flush consists of five cards in order and of the same suit; (Note that an ace can be counted as the lowest card in the order as well as the highest) for example:

A, K, Q, J, 10 - Highest

A, 2, 3, 4, 5 - 2nd Highest

2, 3, 4, 5, 6 - Lowest

Four of a Kind

This hand consists of four cards of the same rank plus one other odd card. For example: Q, Q, Q, Q, 3.

Full House

Is a hand containing three cards of one rank plus two cards of another rank. For example: Q, Q, 7, 7, 7, or 6, 6, 6, 8, 8.

Flush

If all five cards in a hand belong to the same suit, you have a Flush.

Straight

A straight consists of five cards in order, but not of the same suit. For example:

A, K, Q, J, 10 - Highest

A, 2, 3, 4, 5 - 2nd Highest

2, 3, 4, 5, 6 - Lowest

Three of a Kind

Three cards of same rank.

Two Pair

Two sets of two cards of same rank.

One Pair

Two cards of same rank.

No Pair

No pair: Place the second and third highest cards in the front.

Roulette

Roulette

Roulette is the perfect example of a game of chance with one objective: Guessing which number will be the next to come up. The Roulette Table consists of a spinning wheel with numbered slots, a small white ball and a betting layout that allows bets to be placed on one or more numbers at a time. There are also side bets in the table. The wheel is spun in one direction and the ball is propelled around the outer edge of the wheel in the opposite direction. Eventually, the ball will decrease in speed and fall toward the spinning wheel where it will bounce around for a while until it lands in one of the numbered slots. If your bet or bets are a "hit", the casino pays a variety of odds based on the number of numbers covered by your bet.

How to Play

To play roulette, you place your bet or bets on numbers, rows, or corners of the inside of the table layout or on the outside (see inside outside bets), and click spin. You may select your chip denomination by clicking on the chip/amount of your choice.

Repeat Bet

The function of this button is to repeat the exact same layout of bet(s) as in the previous turn.

Clear Bet

This will clear any bets on the table should the player feel like removing the bets and placing new ones.

Inside Bets

Inside are bets that are placed on the numbers fields on the lines between numbers. A single inside bet can cover from one to six numbers.

Straight Bet o 35 to 1

Straight Bets cover one number only. Bets are placed directly on top of the desired number.

Split Bet o 17 to 1

A Split Bet covers two numbers by placing chips on the line between any two adjacent numbers.

Street Bet (Row) o 11 to 1

A Street Bet covers 3 numbers by placing chips at the head of a row. Other 3-Number bets can also be made at the intersection with zeros.

Square Bet o 8 to 1

A Square Bet covers 4 numbers by placing chips at the 4-corner intersection of 4 numbers. A 4-Number bet can also be made on a European table by playing the zero line.

5 Number Bet o 6 to 1 (actual 6.2 to 1)

The 5-Number Bet can be played on American tables by placing chips at the head of the line between the zeros and 1-3 Street.

Double Street Bet o 5 to 1

A Double Street Bet covers 6 numbers by placing chips at the head of the line between two rows.

Outside Bets

Outside Bets are complimentary bets that are placed on the table. These aren't bets on specific numbers but rather side bets. Here you can bet if the ball will land on a color, odd or even, first twelve numbers and so on.

A Column Bet covers 12 numbers by placing chips on the "2 to 1" areas at the far side of the layout.

Even Money Bet o 1 to 1

An Even Money Bet covers 18 numbers by placing chips on either the "1-18", "Even", Red, Black, "Odd", or "19-36" areas.

Strategy

Roulette is a game of chance. The outcome of a spin is not determined by prior spins. Each spin is an independent event of chance. For example, after seven successive blacks, the chance of getting a red on the next spin is still as likely as getting a black. You should not base you strategy on the false assumption that a particular outcome is 'due' to happen. Some people believe you can always break even at roulette by always betting even money, then doubling down after every loss and return to the lowest bet after a win. This is called the Martingale system. However, in practice this is not possible because every roulette table has a maximum imposed on the bet size.

After a couple of sequential losses it is no longer possible to double down, and you will lose. In fact never believe anyone who claims having invented a winning roulette system. As with all games of chance, whether you win or lose doesn't depend on the system you're using, but on luck and common sense. The outcome of a spin is not determined by prior spins. Good Luck!

Fruity Fortune

Fruity Fortune

The objective of Fruity Fortune is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Each time a spin is made, the five reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.

Free Spins

Each time the scatter symbol comes up three times or more you will get free spins. It is important to point out that if you win free spins in specific coin / line denomination, you will play your free spins in that same layout. This is why you might notice that the coin values and lines selected change when you play free spins that have accumulated.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Pirate's Revenge

Pirate's Revenge

The objective of Pirate's Revenge is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Pirate's Revenge is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.

Bonus Round

If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.

Every ship has a different hidden prize, you win the prize for the ship you decide to shoot at.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

Wild Seven's

Wild Seven's

The objective of Wild Seven's is to match the symbols of each one of the three reels to a winning combination. Payouts depend on what symbols will match on a line.

How to Play

To begin playing Slots, you need to select the coin value on the machine, and press spin. The outcome of the 3 spinning reels will determine the payout.

Bet

This button allows you to either increase or decrease the amount of coins you wish to bet. You may click on the + sign to increase the bet or on the - sign to decrease it.

Spinning Reels

Wild Seven's is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations for each Slot machine.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Bet One

The Bet One button places a single coin bet on the machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine; and spins the reels automatically.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

Touchdown Fever

The Game

Touchdown Fever is a single pay line slot game. The objective of this game, as any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.

Bet

Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Win

The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is be operational once the spin is completed.

Bet One

The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.

Cash Out

The Cash Out button clears the bet amount and credits it back to your balance.

Jurassic Fire

The Game

Jurassic Fire is single pay line slot game. The objective of this game, as in any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.

Bet

Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Win

The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is operational once the spin is completed.

Bet One

The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.

Cash Out

The Cash Out button clears the bet amount and credits it back to your balance.

History

This button will allow you to see the outcome of the last 30 spins of the reels.

Stud Poker

Ojective of Stud Poker

The objective of Stud Poker, like that of most poker games, is to get the highest hand. There are several twists to this variety, however, that provide for a different an interesting challenge.

How to Play

To begin the game, the player must place an ANTE on the table. Once the ante (which works as a straight 1:1 bet) has been placed, the cards are dealt: all of the player's cards are showing, and all of the dealer's cards are facing down, except for one. There are no card replacements for either of the parties.

Once the cards have been dealt, the player must decide if to RAISE the bet or to FOLD it. When the player decides to RAISE, the bet is raised automatically. The value of the RAISE bet is fixed as twice the ante and no modifications are allowed. The dealer must have an ace and a king or higher in order to be able to open or qualify. In other words, the lowest qualifying hand would be Ace, King, 4, 3, 2 and the highest non-qualifying hand would be Ace, Queen, Jack, 10, 9. If the dealer is unable to open his or her hand then the player will win even money on his ante wager and the raise will push.

The dealer then turns his cards up to compare both hands. If the dealer wins, he keeps both bet and ante. If the player has a better hand, he/she wins the ante straight plus the bet multiplied, in accordance to his/her hand. Refer to the payout table for complete details.

Drop a Credit

When placing the Ante, the player is allowed to Drop a Credit. This side bet can be done by placing one credit in the slot above the betting circle. The winning customer gains an advantage on payouts and an additional bonus for all hands ranking as a flush or higher.

Folds

When the player surrenders or Folds back, the dealer keeps the ante and reveals his cards.

Game Elements

Bet Manager

The bet manager not only lets you specify the amount you wish to wager; it also helps you to keep track of your balance, the total bet amount (this is the dropped $1 bonus bet + ante + raise bet) and your winnings. Its data is constantly updated since it keeps track of every operation.

Increasing / Decreasing Bets

Click the betting circle to increase your bet. The amount that is increased by each click is determined by the selected chip value (which appears larger and more opaque) in the bet manager. Click on a chip in the bet manager to select a new value. Decrease the amount you bet by holding shift and clicking on the betting circle.

Raise Button

The Raise button is enabled once the cards have been dealt. The player may choose to click on Raise if the cards shown in his or her hand seem favorable to be a winning hand. Remember that if this button is clicked the bet is raised two times the ante amount.

Deal Button

Once the bets are placed on the table by the player, clicking the Deal button will start the game.

Re Bet Button

The REBET button automatically places an Ante bet equal to the previous one, and then allows the game to begin.

Fold Button

The Fold back button surrenders the hand and yields the ante to the casino. This action calls the game off without placing a bet.

Menu Button

The menu in the top left corner allows the player to leave the game and return to the lobby, optionally use the cashier to transfer funds between accounts (where applicable) and to access the help section of casino. It is not operational at all times.

Payouts Table

The Payout table may be accessed in the bottom right hand side corner of the table, it will display the chart for the payouts on the regular poker hands plus the amounts paid if the dropped credit bet was placed.

Three Card Poker

How to Play

A 3-Card Poker game consists of two hands that are made with three cards, one that is the player's and the other the dealer's hand. 3 Card Poker has two ways to bet and win:

1. ANTE + PLAY: To win, you must have a higher hand than the dealer.

2. PAIR PLUS: To win, you must have at least a pair or higher hand. Flushes or better receive higher payouts than 1:1.

To begin play, place a wager on the ANTE, the PAIR PLUS, or both, depending on your betting strategy. The dealer and player are dealt three cards. Dealer must have a Queen or higher to qualify. If dealer qualifies, the highest hand wins the ANTE + PLAY bet. If player has a pair or higher, the PAIR PLUS wins regardless of the dealer's hand.

Ante and Play

To PLAY your hand, a wager equal to the ANTE is required. You are wagering that your hand beats the dealer's or that the dealer will not qualify. If your hand is higher than the dealer's qualifying hand, you win both ANTE and PLAY bets, otherwise you lose both. If the dealer does not qualify, you win the ANTE bet and the PLAY pushes. If you fold, all wagers including PAIR PLUS are forfeited.

Pair Plus

If you bet on PAIR PLUS, you are wagering that you'll receive at least a pair or something higher in your hand. Any hand that is a pair or higher pays according to the Payouts Chart regardless of what the dealer's hand has. If only Pair Plus is played then the dealer hand is not played as there is no RAISE or FOLD. There is no skill requirement to this bet as it only consists on the outcome of the three cards. Anything less than a pair does not win. If you ANTE and do not PLAY, this wager is forfeited.

Ante Bet Bonus

If you hit PLAY with a straight or higher (straight, 3 of a kind, or straight flush), the ANTE receives a bonus in accordance to the Payouts Chart, no matter of the outcome of the dealer's hand. If you place your mouse over the Payouts Chart you will get complete details on the payout scenarios for this game.

Deal

Press Deal once a bet is placed and you are ready to begin the game. You are dealt three cards face up. To win, you must out-rank the dealer's hand.

Play

Press Play if you think your hand is high enough to beat the dealer's hand or if you have a Pair Plus; which will automatically place a wager equal to your ANTE wager, play your hand against the dealer's, and (or) play your Pair Plus bet.

Fold

If after viewing your three cards, you don't like your chances of "out ranking" the dealer or don't have a Pair Plus, you can "Fold" your cards and not risk losing a PLAY wager.

Re-Bet

Clear

Payouts

The payouts chart shows the different winning combinations. Placing your mouse over the button on the bottom right will reveal the chart.

Menu / Exit

The exit button closes the game. It will not be enabled at all times, however-it will be operational when no hand is being played.

Min/Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. These bet limits are indicated on the top right hand side of the table.

Fast-Play

The fast-play button allows you to play 3 Card Poker in a much faster way, all that is skipped with this feature turned on is the animation of the cards being dealt. Skipping the animation will not alter the outcome of the game. You can enable or disable this option at any time.

Chip Selector

The "Chips Selector" allows you to select the chip denomination you wish to play on the table.

Credits

Displays the amount of money you currently have available in your casino account.

Paid

Paid displays the amount you were paid on your last hand assuming your hand had a winning combination.

Hand Rankings in 3 Card Poker

Hand rankings are different winning combinations in 3 Card Poker. The ranking of the hands in 3 Card Poker differs from traditional poker hands. In 3 Card Poker, a STRAIGHT beats a FLUSH. Cards are ranked from highest to lowest in the following order:

1. STRAIGHT

2. FLUSH

3. THREE OF A KIND

4. PAIR

5. High Card

Straight Flush

A Straight Flush consists of three cards in order and of the same suit; (note that an ace can usually be counted as the lowest card in the order) for example: A, K, Q, - Highest A, 2, 3, - 2nd Highest 2, 3, 4, - Lowest

A straight consists of three cards in order, but not of the same suit. For example: A, K, Q, - Highest A, 2, 3, - 2nd Highest 2, 3, 4, - Lowest

Flush

If all three cards in a hand belong to the same suit, you have a Flush.

Pair

Two cards of same rank For example: A, A, - Highest 2, 2, - Lowest

High Card

If neither dealer nor player has a pair or better, the highest card wins. If equal, the next highest cards are matched. If all three cards are equal then player wins.

Video Poker

Objective of the Game

The objective of the game is to get a winning combination of poker hands, the higher the rank of the final hand, the better the payout to the player. Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player decides which cards to hold and which cards to discard for the second and final draw.

The strategy and preference for the different variations of this game is really up to the player since each game has its own set of rules and advantages both to the player and the house. Each game is explained in detail in this section.

Playing the Game

Once you have credits in the machine you may wager. You can change the coin value and amount of coins you'll bet per turn. The bet must be placed before you Draw cards, and can't be changed during play. Once you are ready you may press Draw for the initial five cards to come up.

Deal/Draw

Press the Draw/Deal after a bet is placed to begin the game; or press Draw/Deal to obtain new cards for those cards not held. Your final hand determines whether you win or lose the game.

Hold

Once with the cards dealt you as the player decide if you wish to keep any of the cards in your hand. To hold cards push the Hold button under the card(s) you wish to keep or click on the card itself. If you change your mind and no longer wish to keep a selected card push the "Hold" button a second time to cancel. The word "Hold" appears on the cards you've selected.

Bet One

Press the Bet One button to play 1 coin on the hand; you may press it multiple times until you get the desired amount of coins. Video poker will allow you to bet from one to five coins per turn.

Bet Max

Press the Bet Max button to bet 5 coins on the hand.

Coin Value

This is the coin denomination you wish to play with. The selected coin value being played can be changed anytime between hands or when a play has been concluded.

Game Elements

Coins: displays the amount of coins currently being played.

Balance: shows the amount of money you currently have available in your account.

Paid: displays the amount you were paid on your last hand.

Bet Amount: displays the amount of money currently being played.

Exit Game Button

The exit button closes the game window and returns the player to the lobby. It will not be enabled during a game; however-it will be operational when there is no pending action from the player.

Fast Play Button

The fast-play button allows you to play video poker faster, by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.

History Button

This is a report that will display detailed plays made by the player in case any doubt or reference should be made.

Winning Combinations

The winning combinations and payout schedules are listed on the payout table attached to the machine on the game screen. (Payout Table shown) The winning combinations are based on poker hands, with some variations depending which video poker machine is used:

Natural Royal

Five cards of the same Suit in consecutive order where the Ace is the highest, (10, Jack, Queen, King, Ace), pays 250 times if you bet from 1 to 4 coins and 4000 times if you make a five coin bet. No wild card can be used here.

Four Deuces

A hand with Four Deuces pays 200:1 times your stake.

Deuces Royal

Five cards of the same suit in consecutive order where the Ace must be the highest, Containing One or more Two's as wild cards: (10, Jack, Two, King, Ace for instance), pays 25 times your bet amount.

Five of a Kind

Five cards of the same face value including one wild card or more.

Straight Flush

Five cards of the same Suit in consecutive order (8, 9, 10, Jack, Queen of Spades).

Four of a Kind

Four cards of the same face value may include one or more Deuces.

Full House

A Full house is when a matching 3-2 card face combination is achieved. For example, two 4's and three 7's.

Flush

This is when all five cards have the same suit. No need to have a consecutive order in numbers.

Straight

Five consecutive cards but not from the same Suit (8, 9, 10, Jack, Queen).

Three of a Kind

Three cards of the same value (Three 9's for instance).

Video Poker Variations and Payouts

Aces and Eights

In this variation the aim of the player is to get the usual winning poker hands. Also the game offers attractive payouts on four Aces or Eights as well as on four Sevens which are unique to this game. A complete payout scheme is illustrated bellow.

Payouts Chart

Coins:

1

2

3

4

5

Royal Flush

250

500

750

1000

4000

4 Aces or 4 Eights

80

160

240

320

400

Straight Flush

50

100

150

200

250

Four Sevens

50

100

150

200

250

Four of a Kind

25

50

75

100

125

Full House

8

16

24

32

40

Flush

5

10

15

20

25

Straight

4

8

12

16

20

Three of a Kind

3

6

9

12

15

Two Pairs

2

4

6

8

10

Jacks or Better

1

2

3

4

5

Deuces Wild

In Deuces Wild you as the player have a big advantage since any Two can be used as a wild card, thus the name of the game Deuces Wild. You can use the Two's to substitute any card or cards you want to in order to pursuit a winning poker hand. Since the player's odds are slightly higher in Deuces Wild, the lowest paying winning hand is a Three of a Kind. The payouts are shown in the table below.

Payouts Chart

Coins:

1

2

3

4

5

Natural Royal

250

500

750

1000

4000

Four Deuces

200

400

600

800

1000

Deuces Royal

25

50

75

100

125

Five of a Kind

16

32

48

64

80

Straight Flush

13

26

39

52

65

Four of a Kind

4

8

12

16

20

Full House

3

6

9

12

15

Flush

2

4

6

8

10

Straight

2

4

6

8

10

Three of a Kind

1

2

3

4

5

Jacks or Better

This version of video poker uses a standard 52 card deck and uses no wild cards. The lowest ranking hand that pays out is a pair of face valued cards (Jacks, Queens, Kings or Aces), thus the name Jacks or Better.

Payouts Chart

Coins:

1

2

3

4

5

Royal Flush

250

500

750

1000

4000

Straight Flush

50

100

150

200

250

Four of a Kind

25

50

75

100

125

Full House

9

18

27

36

45

Flush

6

12

18

24

30

Straight

4

8

12

16

20

Three of a Kind

3

6

9

12

15

Two Pairs

2

4

6

8

10

Jacks or Better

1

2

3

4

5

Jokers Wild

Here a 52 card deck is used plus one Joker that is used as a wild card for any combination. It should be pointed out that in this game a five of a kind pays higher than a Royal Flush using the wild card (Jokers Royal).

Payouts Chart

Coins:

1

2

3

4

5

Natural Royal

250

500

750

1000

4000

Five of a Kind

200

400

600

800

1000

Jokers Royal

100

200

300

400

500

Straight Flush

50

100

150

200

250

Four of a Kind

20

40

60

80

100

Full House

6

12

18

24

30

Flush

4

8

12

16

20

Straight

3

6

9

12

15

Three of a Kind

2

4

6

8

10

Two Pairs

1

2

3

4

5

Kings or Better

1

2

3

4

5

BONUS PLAY

• Multiple registrations will be viewed as promotional abuse and will automatically void all winnings and result in all accounts being closed.

• The Casino Department reserves the right to audit all withdrawal requests before processing.

• The Casino Department will not be obligated to provide a reason for refusing any withdrawal request or be liable for its decision; however as a part of our compromise all the information would be provided as per customer request.

• The Casino Department reserves the right to alter the Terms and Conditions of its promotions at any time. The player is responsible for consulting the website and/or the Help files at least once every three months. The player accepts and agrees to abide by both the terms and conditions of this agreement, as amended from time to time, and the rules of the casino games.

• Casino Courtesy Token will be given every Wednesday, based on weekly net losses of $200 or more. Week will go from Monday to Sunday for this purpose. This token will be given only upon customer request.

• Once the rollover requirements are met, ONLY winnings from the bonus will be credited as cash on players account.

• Casino Courtesy Tokens are not retroactive.

• Bonuses must be played through the “Bonus play Tab” that will appear as soon as the bonus is credited.

• Rollover amount could go from 30X to 80X.

• Bonus codes must be provided in order to claim any kind of bonus/promotion excluding the casino courtesy token.

• All bonuses/tokens are for recreational players only.

• All Casino Cortesty Tokens will have a 30 times roll over on them.

• Mobile Games and games as Baccarat, Craps, PaiGow and Roullete are excluded from the bonus play.

• Casino Bonuses must be requested directly in the Casino Department, maximum 24 hour after the deposit is credited in the account.

• Management decision is final.

Serpent's Treasure

Serpent's Treasure

The objective of Serpent's Treasure is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Serpent's Treasure is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.

Bonus Round

If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.

You have three chances to try to get the most coins, you may try all three or if you may exit after any of the tries if you feel that the winnings are not going to be higher on the next turn.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

General

General Casino Disclaimer

The Casino games are administered by 3rd Party Software providers.

The Casino games and software are audited by a licensed agency that performs statistical analyses of the casino games payout structure and return-to-player percentages to certify fair gaming is being provided to customers and visitors of our site. Each month an audit is performed and documented on the site's Fair Gaming page (Fair Gaming).

BookMaker does NOT accept liability for the operation of the casino software and games, nor does it accept liability for the corresponding payout of winnings from within all casino softwares used by the players at the site.

Should any casino game or software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.

BookMaker makes every effort to ensure that errors or mistakes do not occur in any game. BookMaker reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.

Players are prohibited from playing casino games or software that may be or suspected to be faulty. By entering the casino, all players accept these rules established here within and as cited in our rules and regulations section.

Leaderboard Contests Rules

In the event of a tie, the prize will may be divided equally between the tying players.

All contest chips are for tournament use only.

An entry will be completed if either the chip count goes to $0 or 50 hands are played.

All "Promotional" or "Comped" entries awarded expire by the end of the tournament. Expired entries will not be re-issued or are retroactive.

It is the "Players" responsibility in communicating his/hers preferred action with the “Dealer”. No exceptions will be made.

Minimum bet of 1 and a maximum bet of 100.

You must play all 50 hands for your entry to qualify. There is a hand indicator visible at the top of the game window.

Entry must be completed before the tournament ends or it will automatically forfeit.

Split hands are considered additional hands.

Player must play all hands for score to be considered final. Any score where all 50 hands are not played will be voided.

Unlimited Re buys are allowed; however only the highest score per player will be awarded.

Winnings will be credited to player accounts within 24-48 hours after the tournament closes.

Top 7 positions will be paid unless it's specified otherwise on the scoreboard.

Only USD denominated accounts are eligible to participate.

Horse Betting General Rules

1. The management of BookMaker reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires.

2. After management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.

3. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.

4. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, your bets do not affect the track odds.

5. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000

6. Phone wagers require a minimum risk of $20 per call. The minimum wager via the internet is $1. Our software does not support wagers of less than $1.

7. In cases where a wager is made before early scratches are announced your wager will be refunded. For example if you wager on a pick and one of your legs is scratched before early scratches are listed you will receive a refund. All wagers that are affected will be refunded whether or not you have any winning legs.

Specifying Horses and Races

1. Horses are identified by saddlecloth number, not by name.

2. Clients are responsible for their selections of both horse and race numbers.

3. When you wager on a horse that is coupled, your wager includes all horses running under said number. If a horse is coupled with others, if you bet on any of them, you receive all horses running as part of the entry. If part of an entry is scratched and part of an entry runs, all wagers have action. There is no "must go" action as part of the entry. If one of the entry horses runs, all wagers and bet types have action

4. We do not accept wagers such as "Turf Only", "Main Track Only" or any other conditional wagers.

Thoroughbred Betting Rebates

1. A DAILY rebate of 8% will be paid on all internet exotic bets. 3% on all Win, Place and Show wagers.

5% on exotic wagers and 2% on Win, Place and Show bets placed through the call center. There are no minimum weekly betting requirements and there is no maximum on how much you can earn.

2. No rebate will be given on cancelled wagers refunded due to a scratch.

3. Win, Place and Show wagers that pay $2.20 to $2 or less are not eligible for a rebate.

Types of wagers offered

3. Wagers are accepted until post time. If a wager is made after the race has begun, it will not be accepted. We do not assume liability for wagers that are unsuccessfully entered before post time.

Scratches

1. If a horse is scratched, all Win/Place/Show bets will be refunded and the portion of Exacta/Trifecta/Superfecta/Quinella Combos that contain the scratched horse will be refunded. (Please see rule regarding entries).

2. For Daily Doubles, if a horse is scratched before the second leg, a consolation will be paid on that combo, as specified by track payouts.

3. For Pick 3's and Pick 4's we use the same rules and payouts as the track regarding consolations and ALL's when there are early and late scratches.

4. If a horse runs for Purse Money Only, we follow the track payout rules as determined by the host track.

5. If a horse is inadvertently shown as scratched in our wagering menu but runs there will be no refunds given for any wagers made in said race.

Betting Odds and Limits

1. There is a maximum net profit on each individual race based on the track category. Daily Doubles, Pick 3's and Pick 4's count towards the last race in its sequence when calculating the race profit. The formula will be Net Profit equals Net Payout For Race minus Total Amount Wagered For Race. This resets for every individual race.

2. There is a $20,000 limit, per horse per bet type for show bets. Any wager placed above this amount will be considered "No Action".

3. There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.

4. If a track is on our betting menu, but not listed on the Horse Track Categories, the Maximum Net Profits defaults to $5,000.

5. If the track payout on a race pays to ALL on Super/Trifectas, pays out2 of 3 on a Pick 3, or 3 or 4 on a Pick 4, and BookMaker client's wager has the exact ticket, the customer will be paid out the whole minus the takeout percentage. If pool information is not available, the payout will be 3x's the consolation payout period. If take out information is not available, it will default to 20%. If paid out to the whole pool, consolation payouts on the same rates will not apply. All normal tracks limits are still applicable.

6. Any attempt to play negative pool hedges will result in account suspension.

7. Management reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires. After the management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.

8. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.

9. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, so your bet does not affect the track odds.

10. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000

11. For non North American simulcasts we calculate payouts based upon US. pari-mutuel pool, not the host tracks. If there are no US. pari-mutuel prices then all wagers will be cancelled.

12. Attempted pool manipulation may cause your account to be closed and your outstanding balance to be immediately returned. Any winnings from such an attempt may be voided.

Track List & Payouts

Special Category- MAXIMUM NET PROFIT: $ 100,000 (Per Race)

All Breeders Cup Races

Preakness

Belmont Stakes

Dubai World Cup

Kentucky Derby

Category A Tracks- MAXIMUM NET PROFIT: $30,000 (Per Race)

Arlington Park

Aqueduct

Belmont

Churchill Downs

Del Mar

Fairplex

Gulfstream Park

Keenland

Meadowlands (Thoroughbred)

Monmouth Park

Oak Tree

Oaklawn Park

Santa Anita

Saratoga

Los Alamitos (Thoroughbred)

Woodbine (Thoroughbred only)

Philly Park

Category B Tracks- MAXIMUM NET PROFIT: $ 15,000 (Per Race)

Fairgrounds

Hawthorne Park

Mountaineer

Turfway

Meadowlands (Harness)

Sportsmans Park (Thoroughbred)

Tampa Bay

Category C Tracks- MAXIMUM NET PROFIT: $10,000 (Per Race)

Delaware

Ellis Park

Golden Gate

Laurel

North California Fairs

Pimlico ( ** )

Colonial Downs (Thoroughbred only)

Delta Downs (Thoroughbred only)

Calder

Gulfstream West

Category D Tracks- MAXIMUM NET PROFIT: $3,000 (Per Race) NO REBATE

Balmoral Park

Evangeline Downs

Finger Lakes

Emerald Downs

Hawthorne (Harness)

Hoosier (Thoroughbred only)

Portland Meadows

Prairie Meadows (Thoroughbred only)

Suffolk Downs

Sportsman's Park (Harness)

Dover Downs

Freehold Raceway

Northfield Park

Pocono Downs

Pomona Fields

Maywood Park

Sam Houston (Thoroughbred only)

Kentucky Downs

Penn National

Presque Isle Downs

Sunland Park (Thoroughbred only)

Yonkers

The Meadows

Woodbine (Harness)

Timonium

Louisiana Downs (Thoroughbred only)

Turf Paradise

Mohawk Raceway

Beulah

Fort Erie

Charles Town

Thistledown

Lonestar Park

Indiana Downs

Miami Valley

Category E Tracks- MAXIMUM NET PROFIT: $1,000 (Per Race) NO REBATE

Cal Expo

Harrington

Monticello

Pompano

Remington ( Thoroughbred only)

Retama ( Thoroughbred only)

River Downs

Mahoning Valley

Dayton Raceway

Delaware Fair

Harrah's Philadelphia

Red Mile

Rosecroft Raceway

Saratoga Harness

Scioto Downs

How It Works

A parlay card is a wager in which the player has to correctly select from 3-10 winners on sporting events. The player must win all games selected in order to win the parlay. BookMaker's parlay card payouts are higher than you'll find anywhere, ranging from +550 for a 3 team parlay card, up to +60000 for a 10 team parlay card. With a maximum payout of $150,000. Parlay cards will be offered daily on selected NFL, NBA, NHL, MLB, and NCAA match-ups.

Why Play our Parlay Cards?

The main advantage of playing parlay cards versus making a regular parlay is that once posted, all parlay card odds do not change, so you'll often find better point spreads than the ones posted on the board.

Parlay Payoffs

Regular & Teasers

#

Regular

Teaser

S.H.T.(*)

3

+550

+160

-130

4

+1000

+280

-

5

+2000

+425

-

6

+4000

+600

-

7

+8000

+850

8

+15000

+1250

-

9

+30000

+1750

-

10

+60000

+2400

-

Minimum Wager: $1 Maximum Wager: $5,000 Maximum Payout: $150,000

Tie = Loss

Online Gambling Terms and Conditions

All transactions are processed in high secured 128 bit encryption.

All customer data will be treated confidential and will not be sold to others.

If you are totally dissatisfied with the service you have received, we will consider your case and refund your purchase, as long as your reason is valid.

It is recommended you may only participate in any gambling events if it is legal for you to do so according to the laws that apply in the jurisdiction from where you are connecting or calling. You must understand and accept that we are unable to provide you any legal advice or assurances.

After purchase, you will receive an e-mail notification. We recommend the cardholder to print out all transaction data, the rules of the game, the cancellation regulations, and the payment methods in order to avoid misconceptions and discussions at a later time and keep them at an easily accessible place.

All customer queries will be answered within two working days.

All orders will be effected immediately.

After purchase, the customer is able to play immediately.

Cancellations

If your card shows a double charge, or was charged by mistake or without your authorization, we will consider your case and if a valid case is presented, we will refund your purchase.

Please contact our Customer Support for further information about your transaction and about refunds and cancellation.

Website Terms of Use Agreement

All materials contained or distributed in this website are either owned by or licensed to BookMaker.

BookMaker and licensors retain all rights to the Materials, including, but not limited to all odds, lines, content, images, copyright, trademark and other proprietary rights, however denominated.

Except for downloading one copy of the Materials on any single computer for your personal, non-commercial home use, you must not reproduce, prepare derivative works based upon, distribute, perform or display the Materials without first obtaining the written permission of BookMaker.

Materials must not be used in any unauthorized manner.

BY USING THE WEBSITE, YOU SIGNIFY YOUR AGREEMENT TO THESE TERMS OF THIS AGREEMENT.

Online Gambling Privacy Policy

BookMaker strives to ensure that it provides an accountable and secure gaming and banking experience.

BookMaker respects the privacy of visitors to our site. Please read this Online Privacy Policy carefully so that you understand our privacy practices relating to information we gather through this Web site.

Our customers can be confident that in playing on this site your personal details and financial information are kept private and are not misused.

BookMaker Security

We are proud of our reputation for fair play and our technology ensures the secure transfer of funds. The information we collect from our visitors is stored in databases we control. Physical access to the servers on which we store visitor information is restricted. We use your credit card information only to bill you for the products and services you order from us. We don't share your credit card information with anyone, except as may be necessary to process your transactions. To protect the privacy of your credit card number and other ordering information, we encrypt this information for transit over the Internet using a Secure Sockets Layer ("SSL") connection. However, as effective as modern security practices are, no physical or electronic security system is impenetrable. We cannot guarantee the security of our database, nor can we guarantee that information you supply won't be intercepted while being transmitted over the Internet.

Most Web browsers allow use of an SSL connection. If your browser does not support use of an SSL connection, or if you prefer not to send your credit card number over the Internet, you can place your order by calling us toll free at 1-877-827-3978

For further information on how BookMaker uses, protects and stores information we receive from our site visitors and our customers please do not hesitate to contact our Technical team by sending an email to cs@bookmaker.eu.

BookMaker Privacy

BookMaker respects your choice to play our games and works hard to ensure your total privacy. We guarantee that access to your account information is restricted to you by your unique user name and password. Your customer details are stored and managed under the strictest supervision.

The information gathered by BookMaker generally falls into two categories:

• Information supplied by visitors to the site when they register or initiate transactions.

• Tracking information gathered as visitors navigate through the site. Third-party providers, whose sites are featured on and accessed via our site, may gather information as well.

The information you provide us during a visit to BookMaker helps us to improve the quality and utility of our site. The more information you share with us, the better we can serve your needs.

When you purchase services, we may request the following types of information:

• Name

• Shipping and/or billing address

• Credit card number or account number

• Phone or fax number

• Email address

• Date of birth

• Social Security Number

• Driver's license number

We may need this information to process your order. If we have trouble processing your order, the contact information you provide is used to get in touch with you. We also use this contact information to provide you with updates regarding your account and/or our service. For credit card accounts, we may request a Social Security Number, the only purpose for which we'll use your Social Security Number is to confirm your identity when you inquire about or access your account.

Protecting the Privacy of Children

BookMaker does not market to children under the age of 18. Children should always get permission from their parents before sending any information about themselves (such as their names, email addresses, and phone numbers) over the Internet, to us or to anyone else. If you're under 18, please wait until you are 18 and come back. That time you will be welcome.

International law is very complex, and we do not know the specific laws that may apply to you where you live. We operate under strict compliance with all local laws, and urge you access our site only if you feel that you are in compliance with yours.

Email Addresses

If you provide us your email address, from time to time we may send you emails about new products and services, or offers that we believe will interest you. Though we hope you'll find this information useful, if you do not wish to receive such email, please indicate, when you give us your email address, that you'd prefer not to receive such information or offers.

Browser Level Information

Our Web server automatically collects your IP address when you request pages from our server. Your IP address is a number that is used by computers connected to the Internet to identify your computer so that data (such as the Web pages you request) can be sent to you. We also collect information on the operating system you're running on your computer and the Web browser software you're using to access our site so we can optimize our site for the most popular operating systems and Web browsers. And, because we like to know how you found our site, we keep track of where you came from.

Information Collected by Third Parties

Our site includes links to other Web sites, and provides access to products and services offered by third parties, whose privacy policies we don't control. When you access another Web site or purchase products or services or conduct other transactions through our Web site, use of any information you provide is governed by the privacy policy of the operator of the site you're visiting or the provider of such products or services. The provider's privacy practices may differ from ours. If you can't find the privacy policy of any of our provider partners via a link either from the site's page or from the pages on which the products or services are offered, you should contact the provider directly for more information.

Questions or Complaints

If you have any questions about, or complaints that concern, this Online Privacy Policy, please call Customer Service at 1-877-827-3978. Our representatives will respond to your inquiries or help resolve any dispute concerning this Online Privacy Policy.

Mobile Phone Numbers

If you provide us your mobile phone number, from time to time we may send you sms messages about new products and services, or offers that we believe will interest you. Though we hope you'll find this information useful, if you do not wish to receive such sms notifications, please indicate, when you give us your mobile phone number, that you'd prefer not to receive such information or offers.

Frequently Asked Questions

1. How do I register for the BetPoints™s™ rewards program?

Simply open an account with bookmaker.eu and make a one-time deposit of $300 or more to become automatically registered for the program at the Gold Membership level.

2. Is there a registration fee?

No.

3. What are the conditions for membership?

You must have an account registered with bookmaker.eu and be in good standing. In addition, management may determine, at our sole discretion, that your account is not eligible depending on the type of play. Only accounts considered to be "recreational" will be allowed to participate.

4. Does my account have to be in USD in order to participate?

No it doesn't, however accounts denominated in currencies other that USD will not be eligible to receive gift cards, air miles, or merchandise. They will only be eligible for CASH BACK and SWEEPSTAKE draws.

5. When do I start earning points?

You will start earning points as soon as you place your first wager on sports, casino, or poker. You earn points for every wager placed in the account from the date of sign-up according to this chart.

6. Where can I see my points?

To view your BetPoints™™ balance, log in to bookmaker.eu and click on "My BetPoints™s™" from the menu on the right hand side.

7. Can I transfer my BetPoints™s™ to my friend's account?

No. BetPoints™s™ are non transferrable.

8. How often are my points updated into my BetPoints™s™ rewards account?

All points earned through sports and casino are updated on a daily basis at 12:00am midnight ET and added daily. Points earned through poker play are added daily, but may take up to 72 hours.

9. Where can I see my membership level status?

Log in to bookmaker.eu and click on "My BetPoints™s™" from the menu on the right hand side to view your status level.

10. How do I redeem rewards points for cash or merchandise?

Login to your betting account and click on "My BetPoints™s™". Then choose from any of the categories of rewards, Cash Back, Gift Cards, Sweepstakes, Frequent Flyer, and Merchandise. Choose the reward of choice and follow the steps.

11. How long does it take for my rewards orders to be processed?

When redeeming points for cash back, your account will be updated immediately. When redeeming points for merchandise, you will receive the order within three weeks of the order being placed.

12. To which countries does bookmaker.eu send goods?

We currently service throughout the USA only.

13. How do I move to the next level of the rewards program?

14. How many points do I earn for each wager I place?

View our chart on points earned for each wager and on each level. Note that Moneyline wagers on NFL, NBA, NCAA football and basketball will NOT be awarded BetPoints™s™. And no BetPoints™s™ will be awarded for wagers on virtual horses, parlay/teaser cards, office pools, or contests.

15. How are BetPoints™s™ calculated in a parlay bet when a selection (such as soccer, 3 way hockey line, tennis, golf, NASCAR, fight, handball, volleyball, props, future wagers), that earns only a ½ BetPoints™™ is selected?

Example: $100 - 3 team parlay with 1 soccer selection.

If all 3 selections were valid, you would receive $100x2 = 200 BetPoints™s™. However, in this case, because a soccer selection was included, you would be awarded:

17. Until when can I redeem my BetPoints™s™?

After eight months of inactivity, you will drop 1 status level. An account is considered inactive if no deposits or wagers have been placed. BetPoints™s™ become void after one year (12 months) of account inactivity. After which your BetPoints™s™ will be zeroed out.

Terms & Conditions

The offer is only valid for clients over 18 years of age who have an active BookMaker account, meaning you must have made $100 USD worth of real cash sports bets in the last 30 days (from the date your friend registered.)

The Refer-A-Friend bonus is in the form a free sports play that is calculated as 10% of your friend’s initial deposit, with a maximum award of $500 USD, and has a 3 time rollover requirement before any withdrawal can be requested.

For you to be eligible for the Refer-A-Friend bonus, your friend must: (1) open a BookMaker account, (2) make a deposit of at least $100 USD within 30 days of his registration(note: player to player transfers are NOT an eligible method of funding your friend's account) and (3) risk his initial deposit at least 1 time in the sportsbook.

The friend you refer cannot be an existing client with BookMaker, a member of your family, live in the same household, or use the same computer device or IP to access his/her account.

There is no limit to the number of friends that you can refer. However, spamming your referral code shall not be permitted and will result in your disqualification from the Program.

You have 30 days to use your Refer-A-Friend free play bonus once credited to your account, if you do not use it in this time period your free play will be voided.

Referrer and referred customers will be subject to careful review(approx. 24-48 hrs) prior to any bonus or payouts approval. The identity of a customer will be determined on the basis of all or any combination of the following: name, mailing address, e-mail address, IP address, credit/charge card number, computer, and any other forms of identification which may be required. BookMaker reserves the right to withhold any bonus payment if it believes that the promotion has been abused and/or where the terms of the offer are not fulfilled, or any irregular betting patterns are found.

All deposit and prize amounts are in United States Dollars or the equivalent in the user's currency denomination.

BookMaker reserves the right to withdraw or amend this offer at any time, without prior notice.

The decision of BookMaker is final.

How it Works

A teaser card is very similar to a Parlay card except all selections have been "teased" in favor of the player by a given number of points (in NBA and NCAA basketball 5 points). The payouts for a winning teaser card range from +160 for a 3 team teaser card, up to +2400 for a 10 team teaser card. With a maximum payout of $150,000. Teaser cards will be offered daily on selected NFL, NCAAF, NBA and NCAA basketball match-ups.

The minimum wager is only $1. The maximum is $5000. The maximum payout awarded is $150,000. Parlay cards are based on fixed odds payouts, while regular parlays are based on true odd

General Rules

Purchase a square for as little as $1 and up to $100 on any of the available match ups. You will receive 2 randomly assigned numbers between 0 and 9, one for the away team and one for home team. If both your away team number and home team number matches the last number digit of the final score, you win.

We offer even bigger Office Betting Pool prizes for special events such as The Super Bowl, Bowl Games, March Madness, and the World Series. Buy squares for $100 and win $9000 or $1,000 to win $90,000

Important: The numbers across and down are randomly generated by computer and will appear 5 minutes after the game starts.

General Live Betting Rules

Any game or event must be played to its conclusion within 7 days in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 7 days of the start time have action and will be graded based on the completed game score.

Games and events shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed.

Baseball - Game must go 8.5 or more innings and be concluded with a winner determined.

Football - 59 minutes of game time must be played and a winner determined.

Basketball - NBA games must play 46 minutes and have a winner determined. All other leagues must play 38 minutes and have a winner determined.

Hockey - 59 minutes of game time must be played and a winner determined. All overtimes and shootouts count.

Golf - Any proposition with only 2 betting options where both betting options are golfers require both golfers to complete the round and/or tournament for action. Missing the cut is regarded as completing the tournament. All other propositions are 'all-in betting' and will have action as long as the tournament or event has a winner, regardless of whether or not any or all golfers complete play.

Tennis - Game and set betting require only the game or set in question to be completed for action. Full match props require full match completion for action. Any player withdrawal due to injury, disqualification, or other reason will result in all full match props being cancelled.

Soccer - All props are graded on the result of the scheduled 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for penalty shootout, or 'golden goal'. 90 minutes must be played for all full match props to have action.

For any sport not listed here, general pregame rules apply.

Live Betting wagers may be placed online only.

We reserve the right to void any wager placed on an obvious line mistake, or placed after the outcome of the proposition has been determined.

All propositions will have one winning outcome. In the event that more than one winning outcome applies, the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.

The game time and score information displayed in the live betting scoreboard serves solely as a guide. Though every attempt is made to ensure that the information displayed is current, it is not always possible. The company assumes no liability for the accuracy of this information.

General

BookMaker Streak Challenge is subject to the rules below. No purchase is necessary. Void where prohibited by law.

BookMaker Streak Challenge is free to enter. Make sure you read and understand the following rules before playing, particularly the section about claiming prizes. The BookMaker Streak Challenge game is scored automatically to eliminate human error, and all rules are strictly followed and enforced for all players.

How it works?

Each day, registered entrants may select the team who they believe will be the winner in only one of a series of games listed. Limit one selection per person per day.

You may select teams from the games listed on our Today's Picks contest page only. If your selection is a winner, you will receive one point towards your streak total. If your selection is a loser, your score will be reset to zero. If the game results in a tie, your score will not change. If a game that you have made a selection in is postponed, suspended, cancelled or removed from the board for any reason, your selection will not be counted and you will be able to make a new selection for a game played on a future date.

You must make a selection on a game played within 3 days of your previous selection or your score will be reset to zero.

Over/Under picks for MLB are graded as a push for games that do not complete 9 innings played (or 8.5 if home team wins). Your streak will continue at the same level prior to this selection.

How to register?

Limit (1) username per person/email address. If there is a dispute as to the identity of an online entrant, the prize will be awarded to the authorized account holder of the email address. The "authorized account holder" is defined as the natural person to whom the email address is assigned by an internet service provider, online service provider or other organization (e.g., business, educational institution, etc.) that is responsible for assigning email addresses for the domain associated with the submitted email address.

The user who signs up the user name is the only person eligible to win a prize, even if other persons log-in under the user name and make picks.

Prizes

Grand Prize (awarded to each registered entrant to make 21 consecutive correct selections – is $25,000 cash. bookmaker.eu retains the right to change the grand prize for specific events at any time. The grand prize during these events will be of equal or greater value than $25,000.

All registered entrants who make 17 consecutive correct selections will receive a $2,500 free play (5X roll required), regardless of when entrants’ streak ends.

All registered entrants who make 13 consecutive correct selections will receive a $500 free play (3X roll required), regardless of when entrants’ streak ends.

All registered entrants who make 9 consecutive correct selections will receive a $100 free play (3X roll required), regardless of when entrants’ streak ends.

All registered entrants who make 5 consecutive correct selections will receive a $25 free play (3X roll required), regardless of when entrants' streak ends.

The registered entrant to accumulate the most wins each month will receive a $1000 free play (5X roll required). If multiple entrants are tied in wins at the end of a month, the following tie breaker will determine the winner: (1) Win percentage for month (2) Member who submitted their first pick of the month the earliest (time stamp).

IMPORTANT: bookmaker.eu's Streak Challenge is free to enter, however contestants must have an active bookmaker.eu betting account to collect the full prize amount. An ACTIVE betting account is defined as having wagered at least $300 no more than 30 days prior to the start of the winning streak. Otherwise, winning contestants will receive 10% of the listed prize amount.

Contest participants who are NOT members of the Rewards Loyalty Program are NOT eligible to win any prizes.

All taxes are the sole responsibility of the winner. All prize values are in US dollars, and cash prizes will be awarded in US dollars.

Conditions of participation

No transfer, assignment or substitution of a prize, except Sponsor reserves the right to substitute prize for an item of equal or greater value in the event an advertised prize is unavailable. All federal, state, local and provincial laws and regulations apply. Entrants agree to be bound by the terms of these Official Rules and by the decisions of Sponsor, which are final and binding on all matters pertaining to this Contest. All winners of prizes valued at $100 or more may be asked to sign and return an Declaration of Eligibility, a Liability Release and where legally permissible a Publicity Release within 7 days following the date of first attempted notification. Failure to comply with this deadline may result in forfeiture of the prize and selection of an alternate winner. Acceptance of the prize constitutes permission for Sponsor and its agencies to use winner’s name and/or likeness for advertising and promotional purposes without additional compensation, unless prohibited by law. By accepting prize, winner agrees to hold Sponsor, its respective directors, officers, employees and assigns harmless for any injury or damage caused or claimed to be caused by participation in the Contest. Sponsor is not responsible for any typographical or other error in the printing of the offer, administration of the Contest or in the announcement of the prize.

Internet

Sponsor is not responsible for electronic transmission errors resulting in omission, interruption, deletion, defect, delay in operations or transmission, theft or destruction or unauthorized access to or alterations of entry materials, or for technical, network, telephone equipment, electronic, computer, hardware or software malfunctions or limitations of any kind, or inaccurate transmissions of or failure to receive entry information by Sponsor or presenter on account of technical problems or traffic congestion on the Internet or at any Web site or any combination thereof. If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Contest, Sponsor reserves the right at its sole discretion to cancel, terminate, modify or suspend the Contest. Sponsor further reserves the right to disqualify any individual who tampers with the game process. Caution: Any attempt by a contestant to deliberately damage any Web site or undermine the legitimate operation of the game is a violation of criminal and civil laws and should such an attempt be made, Sponsor reserves the right to seek damages from any such contestant to the fullest extent of the law.

The BookMaker Streak Challenge game is an ongoing competition. You can enter at any time. When your winning streak ends, you can immediately make another pick and try to start a new streak.

All prize winners must have a valid internet e-mail address.

How to claim prizes?

You are limited to one username when playing BookMaker Streak Challenge. If a person is entering picks using more than one username, that person is deemed not eligible to win any prizes.

You must verify that you are at least 18 years old to be eligible for any prize.

2 - Entries can also be obtained by redeeming your BetPoints™. You can receive one (1) entry for 2,000 BetPoints™ if your are a Gold member, 1,500 for Platinum members, and 1000 BetPoints™ for Diamond members.

3 - Entries can also be purchased for U.S. $10 each.

Customers may enter as many times as they like.

Note: Only active players are eligible to receive any prize money. An active player is defined as having at least $300 worth of sports wagers between March 1st, 2017 and the end of Round 2 of the Tournament on March 19th, 2017. Contestants who fail to meet this requirement will only be awarded 10% of the listed cash prize amount.

How to Play?

Contestants must pick the winners of the 64 games in the 2017 NCAA Division 1 Men’s Basketball Championship Tournament. Points will be awarded for each correct pick. Entries must be completed online before the contest deadline on Thursday, March 16th, 2017. Once the bracket has been submitted, it is final.*Bracket picks cannot be changed once the bracket has been submitted. Games will be graded and the bracket updated at the end of each round.

Point System

Prizes are awarded based on point totals earned according to the following chart:

Scoring

Round

Point Value

Round 1

1pt

Round 2

2pts

Regionals – The Sweet 16

4pts

Regionals – The Elite 8

6pts

National Semi-Finals – The Final Four

8pts

National Championship

10pts

Players will be able to check their point totals by logging into their accounts. Point totals will be updated after every round. Points are non-transferable.

Prize Structure

Prizes will be determined by correct picks in the bracket and the cumulative total of points scored by each contestant. In the event of a tie, the position winner will be the contestant who most closely predicts the Grand Salami (the combined total amount of points that will be scored in the last three games – i.e. both games of The Final Four on April 1, 2016, plus the National Championship Game on April 3rd, 2017). In the case that more than one contestant correctly predicts the Grand Salami, the winner will be determined by the earlier entry date and time. Only one winner per position will be allowed.

Winners will be notified by E-mail. It is the sole responsibility of the entrant to keep his/her E-mail information in their account up-to-date and accurate. If after thirty (30) calendar days the winner fails to acknowledge their prize, their winning entry will be forfeited.

Prizes

Cash prizes awarded are in US dollars or currency equivalent.

Position

Prize

Perfect Bracket

$1,000,000 CASH

1st

$10,000 CASH

2nd

$5,000 CASH

3rd

$2,500 CASH

4th to 100th

15,000 BetPoints™

101st to 150th

7,500 BetPoints™

151th to 300th

3,500 BetPoints™

301st to 500th

1,000 BetPoints™

501st to 1,000th

500 BetPoints™

1,001st to 2,500th

100 BetPoints™

2501st to 5,000th

75 BetPoints™

5,001st to Last Place

50 BetPoints™

All cash and bonuses awarded will be in the national currency of the winner’s account.

bookmaker.eu reserves the right to replace the prizes with products of similar value for any reason and in the event of unforeseen problems with product availability, timings, dates or distribution.

Acceptance of prizes for the Perfect Bracket, 1st Place, 2nd Place and 3rd Place constitutes permission for BookMaker to use the prize winner's name, image, video, likeness, statements, biographical information, voice and general location (city, state, country) worldwide and in all forms of media, in perpetuity, without further compensation.

POTENTIAL GRAND PRIZE WINNER

One (1) grand prize will be awarded to an eligible Entrant only if he/she accurately predicts the outcome of all 64 games in the Tournament ("Perfect Bracket"). The Grand Prize (as hereinafter defined) will only be awarded if an eligible

Entrant submits a Perfect Bracket (the "Grand Prize Winner"). If more than one (1) eligible Entrant submits a Perfect Bracket and each is confirmed as a Grand Prize Winner, the Grand Prize will be equally divided among the Challenge's Grand Prize Winners, with each Grand Prize Winner entitled to the Grand Prize Winner's proportionate share of the Grand Prize regardless of the whether the Grand Prize Winner elects the Annual Payment Option (defined below) or the One-Time Payment Option (defined below). For example, if there are two (2) Grand Prize Winners, each Grand Prize Winner will be entitled to elect either 50% of the Annual Payment Option or 50% of the One-Time Payment Option.

IF NO ELIGIBLE ENTRANT SUBMITS A PERFECT BRACKET, THE GRAND PRIZE WILL NOT BE AWARDED.

Grand Prize: The grand prize ("Grand Prize") will consist of one million dollars ($1,000,000) USD, payable over the course of ten (10) years in ten (10) equal annual installments of $100,000 ("Annual Payment Option"). The Grand Prize Winner has the option, in the Grand Prize Winner's sole discretion, to elect to receive a one-time payment of $500,000 ("One-Time Payment Option") instead of the 10 equal annual installments of $100,000.

THE GRAND PRIZE WILL NOT BE AWARDED IF NO ELIGIBLE ENTRANT SUBMITS A PERFECT BRACKET.

Prize Conditions: LIMIT ONE PRIZE PER ENTRANT. A Grand Prize Winner is not eligible to win a First Prize.

Deadline

The deadline for registering and entering submissions for the contest is March 16th, 2017 at 1 minute prior to the start of the first game of the 2017 NCAA Division 1 Men's Basketball Championship Tournament. The sole determinant of time for the purposes of the Contest will be the Contest server machine(s). Contestants entering picks close to the posted deadline do so with this information in mind - in other words, don't wait until the very last minute to submit your contest entries.

Liability

bookmaker.eu is not responsible for lost, interrupted, or unavailable network servers or other connections, miscommunications, or failed phone, computer, or telephone transmissions, or technical failure, jumbled, scrambled, or misdirected transmissions, or other errors of any kind, whether mechanical, human, or electronic. Persons found tampering with or abusing any aspect of the Contest (as solely determined by the judges) will be disqualified. In the event the Contest is compromised by virus, bugs, unauthorized human intervention, or other causes beyond the control of bookmaker.eu, which corrupts or impairs the administration, security, fairness, or proper play of the Contest, bookmaker.eu reserves the right in its sole discretion to suspend or terminate the Contest. Once submitted, Contest entries become the sole property of BookMaker and will not be acknowledged or returned. If the Contest is terminated for any reason, prizes may be awarded in any manner determined at the sole discretion of bookmaker.eu.

Legal

Each entrant in this contest, including, without limitation, each prize winner, hereby releases and agrees to hold harmless the BookMaker and its parents, affiliates, subsidiaries, advertising and promotion agencies and its respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of any and all contest prizes, participation in this contest and participation in any activity related to this contest.

If in bookmaker.eu’s sole opinion, there is any suspected or actual evidence of tampering with any portion of this Contest, or if technical difficulties compromise the integrity of this Contest, bookmaker.eu reserves the right to terminate the Contest and award all prizes to the persons who are winning at the time of termination, and/or disqualify any individual.

bookmaker.eu reserves the right to terminate a user's privileges at our sole discretion. Any attempt to gain unauthorized access, impersonating another user, misrepresenting personal information, or general mischief may result in a user's termination. In the event of any dispute, our decision is final.