we've tried it, and it seemed to work well, except the 1 time that I (tank) had 2 bouncing lightning. After that we didn't take the chance and went with 3/3/2/2

What about doing like that:
When a tank gets 2 bouncing bolts, he soaks one. Picks up the add - that ball bounces again and the tank soaks it?
That adds dont hit hard and the tank can survive it without a healer.

What about doing like that:
When a tank gets 2 bouncing bolts, he soaks one. Picks up the add - that ball bounces again and the tank soaks it?
That adds dont hit hard and the tank can survive it without a healer.

Thats what I did for that attempt. Unfortunately, the adds do hit for quite a bit and my shield barrier/enraged regen/healthstone didnt keep me up. Healer panicked and moved, and it caused us a wipe.

That's kind of an interesting idea of leaving 1 tank. Honestly why not just split the raid into two groups of 5? The adds don't have much health and they die easily especially with 3 dps in one area. Is there anything that says you have to absolutely have 1 person in each area? If an add spawns just taunt it, kill it and heal the tank. 60k swings are nothing. The only add to worry about is diffusion chain really.

That's kind of an interesting idea of leaving 1 tank. Honestly why not just split the raid into two groups of 5? The adds don't have much health and they die easily especially with 3 dps in one area. Is there anything that says you have to absolutely have 1 person in each area? If an add spawns just taunt it, kill it and heal the tank. 60k swings are nothing. The only add to worry about is diffusion chain really.

If you dont have at least 1 player in the area the Bouncing Bolt that spawns there will be bouncing and spawning adds untill someone soaks it. Leaving one tank allows you to soak it and pick up the add if it spawns.

You could do that one the 2nd transition if you turn off Boncing Bolt conduit on the 1st transition. Then you spilt the raid into 2 - 5men groups and you leave one quarter empty.

If you dont have at least 1 player in the area the Bouncing Bolt that spawns there will be bouncing and spawning adds untill someone soaks it. Leaving one tank allows you to soak it and pick up the add if it spawns.

You could do that one the 2nd transition if you turn off Boncing Bolt conduit on the 1st transition. Then you spilt the raid into 2 - 5men groups and you leave one quarter empty.

Who cares? The adds that spawn don't hurt and die quickly. I don't see any reason to have 3/3/2/2. My idea is having 5/5/0/0 and the tanks just pick up adds and kill them quickly. 40-60k swings on a tank with 700+ health and more armor every week from upgrades... And thinking about this, I could see something like this for heroic.

Who cares? The adds that spawn don't hurt and die quickly. I don't see any reason to have 3/3/2/2. My idea is having 5/5/0/0 and the tanks just pick up adds and kill them quickly. 40-60k swings on a tank with 700+ health and more armor every week from upgrades... And thinking about this, I could see something like this for heroic.

if you wanna play it this way, i think you will die in under 10s
You know that the balls bounce again if no one stood in them first?
So they will bounce over and over again if no one is on this plattform. gl trying so.

What Fiskaron said, the adds will be spawning over and over again until someone soaks it.

Also I can confirm that that strat with having 1 tank per quarter is working. We were doing like that yesterday and if you are doing it correctly you cant get more than 2 adds. In most cases I had 0-1 add who didnt even manage to break my Blood Shield. You may get 2nd add at the end of the transition but it happened very rarely.