Rule 364:All cards gain summon X on Death… X is the card that you played.. The only way to stop summon X on death is to kill the assault card using jam, disease, poison, counter, chaos, Immobilize, Mimic, Payback and Strike. Kill the assault for good to win

Rule 364:All cards gain summon X on Death… X is the card that you played.. The only way to stop summon X on death is to kill the assault card using jam, disease, poison, counter, chaos, Immobilize, Mimic, Payback and Strike. Kill the assault for good to win

Rule 364:All cards gain summon X on Death… X is the card that you played.. The only way to stop summon X on death is to kill the assault card using jam, disease, poison, counter, chaos, Immobilize, Mimic, Payback and Strike. Kill the assault for good to win

Rule 362b: Play an assault, it gains one point per skill, and you can add the points to either attack or health.

Rule 363: Play an assault, and choose one of these special effects to work with it: Time Surge, Invigorate, Quicksilver, Clone Project.

Time Surge: The cards is Rushed by 1 on every turn.
Invigorate: Whenever a unit regains health it gains that much attack permanently.
Quicksilver: All Assault units that do not already have it gain the skill “Evade”
Clone Project: At the beginning of Player’s turn, the card you play gains the skill “Split” when activates (Split version of the card will not also have the skill “Split”)

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

EDIT: Ninja’d. Fix’d.Hard to counter, I think, but there’s one assault that counter this alone.

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

Rule 361: Play a structure and an assault. Both cards are played on same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

(detail to “All structures played on board”… so it works for summoned structures)

Rule 359: Play a structure and an assault. Both cards are played on same turn. The structure gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.

(if like three players think this rule is complicated, so someone can create a new rule. But I think it isn’t hard, tho. Raider Wall gets hit by your assault’s attack damage first, and after it’s killed, the assault starts killing Toxic Cannon. It works the same when Toxic Cannon attacks your structure first, and after killing it, attacks your assault. Tip: You can use Strike to kill the assault and win faster, and Siege to kill the structure quickly.)

I simplified my rule, by removing the need of playing a commander. There were various rules here that made the player choose two, or even three cards. I don’t see any complication on my rule, I think it’s understandable.

Countering Blindside:

Rule 339: Only the top most skill on a card will work, all others are ignored.

Sorry, but I don’t really want to spend 10 minutes looking for a counter that fits 5 different rules, let alone having to choose 3 cards. If you want to submit your simplified version you can when Titonolo makes a new page again…

Okay, you thought that my rule was complicated, and it really were a bit. This doesn’t give you the power to change the rule by your own will. I’m the page’s rule owner. Tito own the page’s top, but he passed the creation of a new rule to the player below him (me). I made a rule that fits all general rules: You can play an assault and structures. General rule 7 says you can’t use commanders or actions, but there are rules that used commanders or actions already (the rules are old, this game changed a bit).

I heard your complaint, and simplified my rule by removing the commander. You willn’t spend like 10 minutes to choose the cards (I didn’t spend all this time even before, lol). But you came with a new rule…

I will accept it, but keep in mind you can’t change the rule by yourself. Only if the rule doesn’t fit one of the rules (like +100 playable cards cardpool), or if many players agree in changing the page’s rule (just like Xaysh did on previous page. Only after this consense, the page’s owner can change the rule, or someone else). :P

Rule 359: Play a structure and an assault. Both structure and assault are played on same turn. The structure gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault and structure to win.

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