Rocket Science welcomes and accepts application from people with disabilities. In compliance with the Accessibility for Ontarians with Disabilities Act (AODA), Accommodations are available upon request during the screening and selection process.

For more details, click on a role in our current openings. We love meeting motivated and talented people!

Creature/ Character Animator

Rocket Science VFX is an internationally recognized studio, collaborating with top tier film and TV clients to design and create compelling stories and images. Our credits include Into the Badlands, The Expanse, Hannibal, Resident Evil: The Final Chapter, and Killjoys

Our Character/ Creature Animator takes pride in creating realistic and expressive animation. You will work collaboratively with other VFX artists to realize our client’s vision.

Responsibilities and Duties:

Take direction from VFX and CG Supervisors to create natural character/ creature motion

Work closely with 3D modellers and Texture Artists in character/ creature development

Raise technical issues to Supervisors and Technical Directors and collaborate in problem-solving

Design effective rigs for character/ creature models

Qualifications & Skills:

2-4 years of experience as an animation preferably in a live-action VFX pipeline

High proficiency in Maya

Knowledge of programming language such as Python is an asset

Knowledge and application of human anatomy in relation to realistic movement

Knowledge of asset manager such as Shotgun is an asset

Capacity to thrive in a results-driven pipeline.

Ability to multitask, prioritize and problem solve.

A proven eye for detail, scale and realism

Thank you for your interest in Rocket Science VFX. Please note that only those who meet the requirements will be contacted for an interview. No Phone Call Please. We are always interested in meeting motivated and talented artists.