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Dark Souls for PC

Can we get some coverage on RPS? I'd love to play these games and am without one of those small closed system computers every is all the rage about. [edit: sry PEBKAC when using rps search function, it was covered and I missed it when published]

Maybe they learned from Alan Wake´s success that ports can be made to work and make a profit. Granted Remedie had previous experience with Max Payne and Dark Souls devs would probably have to go outside for a port.
Anyway, would love if this game came out on PC

The representative who was the one communicating with the forumers posted in the old topic that spawned the petition a small while back, asking for the creator of the petition to contact him/Namco. Why, not told.

At this point Dark Souls PC is unlikely. I just doubt that Namdai would want to go back to the game and do the work required for a decent conversion from scratch. Especially given how much work making a brand new multiplayer network would be.

I'm going to go out on a limb here and speculate that Hidetaka Miyazaki dose not want to see it released on PC, for 2 reasons.

--Part of the beauty of the game is that you cannot cheat, and that gameplay is wholly dictated by the game designer. A PC version would not only be cracked day 1, the gameplay would also be violated day 1.

--It cannot be tuned properly because of the varieties of hardware. Bolting on KB/M controls, or having people use anything other than the controllers the game designer used during development would alter the designer's vision.

The artist dictates to the audience, and if a videogame designer aspires to create videogame art, then artist must have control over the experience. And that can only happen on a console.

Imagine if modders could change Citizen Kane because they wanted to see Susan Alexander's vagina? Or 8 1/2 because it was too hard to understand?

I'm going to go out on a limb here and speculate that Hidetaka Miyazaki dose not want to see it released on PC, for 2 reasons.

--Part of the beauty of the game is that you cannot cheat, and that gameplay is wholly dictated by the game designer. A PC version would not only be cracked day 1, the gameplay would also be violated day 1.

--It cannot be tuned properly because of the varieties of hardware. Bolting on KB/M controls, or having people use anything other than the controllers the game designer used during development would alter the designer's vision.

The artist dictates to the audience, and if a videogame designer aspires to create videogame art, then artist must have control over the experience. And that can only happen on a console.

Imagine if modders could change Citizen Kane because they wanted to see Susan Alexander's vagina? Or 8 1/2 because it was too hard to understand?

Basically you're saying that they'd have to dumb down their game for a PC audience then?

(I'm joking)But... it does raise an interesting point about how the PC as an open platform can perhaps be bad for auteur-like game designers (not that many exist these days).

Imagine if modders could change Citizen Kane because they wanted to see Susan Alexander's vagina? Or 8 1/2 because it was too hard to understand?

Yeah, only videogames are nothing like films and are defined by interactivity.

Where did all this tripe come from anyway? Cheaters, seriously? Not only a minor part of players would do that, how would that even bother the developer? If he understands that games are systems and mechanics that the player interacts with, why he would so be against releasing his game on a more open platform just to deny some people the possibility to interact with the game the way they want (and spoiling it in the process, sure, but whatever).

And it's a third-person action game which is about exploring and combat with carefully timed attacks. How could that not be easily translated to keyboard and mouse? And without ruining 'the designer vision'?

Yeah, only videogames are nothing like films and are defined by interactivity.

Where did all this tripe come from anyway? Cheaters, seriously? Not only a minor part of players would do that, how would that even bother the developer? If he understands that games are systems and mechanics that the player interacts with, why he would so be against releasing his game on a more open platform just to deny some people the possibility to interact with the game the way they want (and spoiling it in the process, sure, but whatever).

And it's a third-person action game which is about exploring and combat with carefully timed attacks. How could that not be easily translated to keyboard and mouse? And without ruining 'the designer vision'?

They can. Video-editing is relatively simple these days. I assume you've seen the Star Wars episodes 1-3 that don't mention Jar Jar, or at least heard of them.

Nope.

My point was that some creative people want to maintain control over how people experience their output, not that it wasn't technically possible to hacknslash or mashup some video files. You know, like artists with this kind of attitude: http://www.youtube.com/watch?v=wKiIroiCvZ0 , who actually get pissed when their work degraded or altered.

But whatever, I was only speculating. Maybe Dark Souls guy doesn't give a rat's ass & there is no such thing as an uncompromising visionary videogame auteur who wants to ensure that anyone who plays his game experiences it exactly the way he intended.

It'd be too bad though, as creative products designed by committee and based entirely on market research are always milquetoast and quickly forgotten.

Maybe Dark Souls guy doesn't give a rat's ass & there is no such thing as an uncompromising visionary videogame auteur who wants to ensure that anyone who plays his game experiences it exactly the way he intended.

He shouldn't and there isn't. What you've described can never be a game.

It'd be too bad though, as creative products designed by committee and based entirely on market research are always milquetoast and quickly forgotten.

Yeah, why there can't be a creative lead that is supported and challenged by other people in his or her team? That's how most games are made, isn't it.

Who said that? Why did you quote my whole post? Did anyone even bring up the artistry of the game?

This guy did.

Originally Posted by Namdrol

I'm going to go out on a limb here and speculate that Hidetaka Miyazaki dose not want to see it released on PC, for 2 reasons.

--Part of the beauty of the game is that you cannot cheat, and that gameplay is wholly dictated by the game designer. A PC version would not only be cracked day 1, the gameplay would also be violated day 1.

--It cannot be tuned properly because of the varieties of hardware. Bolting on KB/M controls, or having people use anything other than the controllers the game designer used during development would alter the designer's vision.

The artist dictates to the audience, and if a videogame designer aspires to create videogame art, then artist must have control over the experience. And that can only happen on a console.

Imagine if modders could change Citizen Kane because they wanted to see Susan Alexander's vagina? Or 8 1/2 because it was too hard to understand?

Originally Posted by Scumbag

Despite all the interesting debates people are having here, has anyone considered that larger Japanese Publishers / Developers generally don’t like doing PC versions of their games due to institutional mindset of developers?
Note: I know Capcom are an exception to the rule.