1st September – Hello darkness my old friend

I’ve got some possibly good news for anyone still struggling to run the new stable update! Tonight we’re looking at pushing a version of Starbound to the unstable branch (not nightly) that doesn’t require the Visual C++ runtime installer – some of you weren’t able to install that for one reason or another, and it was causing issues.

This patch still requires some testing, which is why it will be released on the unstable branch. If it’s all good, we should be pushing the same fix to stable very soon. :)

Hello everyone, It’s been a little bit since we gave a development update – I wanted to share the current status and our plans for Starbound over the next few months. Update 1.4 We started working on update 1.4 and the bounty hunting system late last year. We developed our planned systems and gameplay elements, […]

Hello Everyone, It’s been a few weeks since we checked in… Content Update The bounty update has taken a little longer then we’d planned. We’ve decided to deploy some of the content we’ve been working on in a smaller patch. This update will primarily be some fun things players can play with while we finish […]

Evening, everyone! I’m excited to announce that Poptop plushies exist now, thanks to the great folks at Game-Legends! Poptops look harmless and generally enjoy prancing around meadows while whistling sweet-sounding melodies, but they really don’t like adventurers invading their personal space. They were first designed by Starbound community member TomServo for the Monster Monster Contest […]