Normally tokens can exist only on the battlefield, due to state-based effects. If a token leaves the battlefield and goes to another game zone, it can't change zones again, and it will be there only briefly before the state-based effect removes it.

Tokens are made of different cardstock than regular cards. They don't have the opaque layer in the middle.[4][5]

For Battle for Zendikar, the ratio between token cards and other marketing cards was shifted heavily in favor of tokens. The new ratio is approximately 9:10 for tokens. Tokens’ rarity is based upon the rarity of the cards that make them.[13][14]

The next chance for double-faced tokens came when the developers of Commander 2014 didn't have to share the tokens in that set with the brand team, and the production constraints that mandated Magic backs on the Duel Decks' tokens didn't apply. They created double-faced tokens which featured a different, unrelated, token on each side of the card.[17]

Double-faced tokens made another appearance in pre-release packs for Eldritch Moon. These tokens are a 2/2 Zombie on either face, and are foil. From 2017 on, double-faced tokens were made available as prizes for the MagicLeague.[18]

The Bundle for Amonkhet contained a pack of double-faced tokens that comprise a complete set of every token in the expansion.

All colors can make creature tokens. White and green, as the two primary creature colors, do it most often.[19] White tends to make smaller creature tokens, usually 1/1s, while green tends to make larger ones, from 3/3 and up. White often will make multiple tokens at once since they're smaller. Black most often makes 2/2 Zombies. Red most often makes 1/1 Goblins. Sometimes red's token creatures are a little bigger and get exiled at end of turn.

Because Magic Online needs to represent all the tokens in the game, art needs to be created for even the most insignificant tokens. And for some of that art, Magic Online is the only place it appears.[20][21]

110.5. Some effects put tokens onto the battlefield. A token is a marker used to represent any permanent that isn’t represented by a card.

110.5a The player who creates a token is its owner. The token enters the battlefield under that player’s control.

110.5b The spell or ability that creates a token may define the values of any number of characteristics for the token. This becomes the token’s “text.” The characteristic values defined this way are functionally equivalent to the characteristic values that are printed on a card; for example, they define the token’s copiable values. A token doesn’t have any characteristics not defined by the spell or ability that created it.

110.5c A spell or ability that creates a token sets both its name and its subtype. If the spell or ability doesn’t specify the name of the token, its name is the same as its subtype(s). A “Goblin Scout creature token,” for example, is named “Goblin Scout” and has the creature subtypes Goblin and Scout. Once a token is on the battlefield, changing its name doesn’t change its subtype, and vice versa.

110.5d If a spell or ability would create a token, but a rule or effect states that a permanent with one or more of that token’s characteristics can’t enter the battlefield, the token is not created.

110.5e A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card (even if represented by a card that has a Magic back or that came from a Magic booster pack).

110.5f A token that’s in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)

110.5g A token that has left the battlefield can’t move to another zone or come back onto the battlefield. If such a token would change zones, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.

Teysa, Orzhov Scion has the ability: "Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield." "Dies" means precisely "is put into a graveyard from the battlefield" (rule 700.4). If you have a black creature token that gets destroyed, it will go to the graveyard, trigger Teysa's ability, then disappear, and finally the ability will be put on the stack. However, the token cannot be the target of spells or abilities whilst in the graveyard.

Example 2

Momentary Blink reads in part: "Exile target creature you control, then return it to the battlefield under its owner's control." If this spell is used on a creature token, it will be exiled, but it cannot come back to the battlefield and so stays in the exile zone. It will cease to exist when state-based effects are next checked.

Comprehensive Token Table - A comprehensive sortable table that lists every possible token that can be generated in Magic: the Gathering, the properties of those tokens, and the cards responsible for their creation (does not include tokens that copy other cards).

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