Bionic Commando Walkthrough & Strategy Guide

In return for completing the Challenges below, you'll receive an Achievement / Trophy, Reward (weapon upgrade, health upgrade etc.) and / or more Challenges. These are all given below, accompanied by a description of any Rewards available. Notes on especially difficult Challenges are given below, but these are taken directly from our Walkthrough.

Challenges should be completed as soon as possible, or you'll run out of time to do them over the course of the campaign. Once the campaign is over, you won't be able to revisit levels to complete Challenges. Furthermore, Rewards come in handy during the Campaign, as they augment your abilities. So be sure to check in with your Active Challenges in the pause menu frequently, and modify your actions, and weapon use, accordingly.

Weapon Usage

Close Up

Shoot an enemy while zoomed in

Precision / Bullet spread is decreased for Tungsten when zoomed

Kaboom

Use a grenade to kill 1 Grunt

Ammunition Upgrade 1 / Increases Tungsten ammo capacity

New Challenge

Man Locked Up

Use the Tarantula's lock-on ability to kill 1 infantry unit

Four the Win! / Ability to lock on to four spots with the Tarantula

New Challenge

New Challenge

Stroke of Luck

Kill 1 enemy with the Bulldog

New Challenge

New Challenge

Rocket Man

Use the Tarantula to kill 10 enemies.

Two Hit Wonder

Kill 2 Grunts with a single HIKER shot

In your face / HIKER fire rate increased

New Challenge

Explosive Delivery

Kill 2 Grunts with the Bulldog while swinging

Reloaded / Increases Bulldog reloading time

Let the Dog Out

Kill 3 Grunts with one Bulldog shot

Firestorm / Greater blast radius for Bulldog grenades

New Challenge

Air to Surface

Use the Tarantula to kill 6 enemies while swinging

Firestorm / Greater blast radius for Bulldog grenades

New Challenge

Notes: (Port Anderson II) After the battle with the three Mechs around the second RELAY, grab the Tarantula in the nearby pod. Be sure to preserve the Grunts around the RELAY throughout your fight with the Lancer and Airforce Mechs. Grapple high above and lock onto the six Grunts below -- while swinging-- to satisfy the Air to Surface Challenge. You'll probably get the Rocket Man Challenge too.

Drive-by

Kill 3 Grunts with the HIKER while swinging

Sledgehammer / Increases HIKER damage

New Challenge

Bulldog's Eye

Kill 2 Grunts from 120 Meters with one Bulldog grenade

Sharpshooter Calm / Stabilizes YELENA sites

Notes: (Ascension City Garden) After hacking the RELAY, the large room with the pod is the perfect place to get the -- Bulldog's Eye. Grunts appear in the far left corner of this room, on the ground by the waypoint. You should go to the far right of the room, on the top level to the right of the pod and down a bit on a walkway.

Stay against the wall and zoom in with your Bulldog. You'll have to shoot up and over the rafter to get a Bulldog grenade 120 meters to its targets. Fire a shot and hope you get the Challenge! If not, die and try again.

Lead Sprayer

Kill 30 Grunts with the HIKER

Notes: You can get this on the last few levels, including The Constructor and The Vault -- but you should try and use the HIKER a lot during the campaign to avert this.

The Turn

Kill 4 Grunts with a single grenade

Grenadier / Increases grenade capacity to four

New Challenge

The River

Kill 5 Grunts with a single grenade

Master Blaster / Upgrades grenade capacity to five (max)

Notes: (Port Anderson I) There are so many Grunts in this first section of tunnel in a confined area that it's tough NOT to get that annoying Challenge "The River." If you see a clump of 5 Grunts, nail them with a grenade to satisfy it.

A perfect time to do this is just after the Mech fight, at the bend in the tunnel -- about seven Grunts will run around this bend in unison as you approach it.