SDL_main.h

/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstaticchar rcsid =
"@(#) $Id: SDL_main.h,v 1.1 2003/05/23 14:14:40 mauricio Exp $";
#endif#ifndef _SDL_main_h#define _SDL_main_h/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */#if defined(WIN32) || defined(_WIN32) || \ (defined(__MWERKS__) && !defined(__BEOS__)) || \ defined(macintosh) || defined(__APPLE__) || \ defined(__SYMBIAN32__) || defined(QWS)#ifdef __cplusplus#define C_LINKAGE "C"#else#define C_LINKAGE#endif /* __cplusplus *//* The application's main() function must be called with C linkage, and should be declared like this:#ifdef __cplusplusextern "C"#endif int main(int argc, char *argv[]) { } */#define main SDL_main/* The prototype for the application's main() function */extern C_LINKAGE int SDL_main(int argc, char *argv[]);
/* From the SDL library code -- needed for registering the app on Win32 */#if defined(WIN32)#include "SDL_types.h"#include "begin_code.h"#ifdef __cplusplusextern"C" {
#endif/* This should be called from your WinMain() function, if any */extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/* This can also be called, but is no longer necessary */extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
#ifdef __cplusplus}
#endif#include "close_code.h"#endif/* From the SDL library code -- needed for registering QuickDraw on MacOS */#if defined(macintosh)#include "begin_code.h"#ifdef __cplusplusextern"C" {
#endif/* Forward declaration so we don't need to include QuickDraw.h */struct QDGlobals;
/* This should be called from your main() function, if any */extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
#ifdef __cplusplus}
#endif#include "close_code.h"#endif#endif /* Need to redefine main()? */#endif /* _SDL_main_h */