Google's platform for high quality, mobile VR now integrated directly into Unity

Interested in developing new VR experiences for Google’s Daydream platform?

Unity and Google have collaborated to create Unity for Daydream, which gives you access to Daydream features directly via the Unity editor. If you have any questions, please post them on our Daydream forums.

Getting started

If you are new to Android development, be sure to check out Unity’s Getting Started Guide for Android. For more information about working with Daydream and Unity, please visit the following sites:

To get inspired, check out some of the awesome experiences made with Unity for Daydream

Download the technical preview

You can use the links below to download a custom version of the Unity Editor and Android Runtime for Daydream, as well as the offline documentation. This custom build, which is based on Unity 5.4, only supports the Android build target with VR support for Daydream. This page will be updated with subsequent builds of the Technical Preview as they become available.

Release notes

Fixed a build issue where not having VR front/back icons was causing an IO Exception on build.

Added Sending HOME intent when application calls Application.Quit in response to pressing X or handling back button.

Known Issues
- HOME Intent is not currently set if you set Input.backButtonLeavesApp = true. Issues is known and a fix is on the way.
- Calling Application.Quit causes a 3 second delay from when the activity goes away and when the phone home screen is display. In that 3 seconds the user is dropped into Daydream Home. The issue is understood and we are currently researching a fix.

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