Yuang Fang Tsung has been one of the few female generals in Chinesse army, that has been noticed in the PLA as one of the best and most evil of the guys there. She tends to use lotsa flame weapons and has developed several torture methods based on them. In combat, she tends to use lots of air power like an US general but just to provoque Huge firestorms to enjoy her and bur her enemies.

General RufusSwoopiston is a super Air General, that has been sent by Rome to keep Air Supremacy firmly on his own continent, And not in the New world!! he works with other Air Forces to maintain this Connection, opposing there interests and acknowledging that this thirst for supremacy could be fuelled by TEC’s only true enemy, that it seems has been giving the ability to further impose its self on his states patients,, the sequel of TheSwoopGenerals Game could be Sci-Fi, once again assuring onlookers that Swoop don’t do Sci-Fi,,, within the story line the SwoopGeneral has been alerted by the enemy!! and its assault on his planet in the pursuit of supremacy, And how the Pride of Power that he enjoys!! has been mishmashed by these exiles,,,, and summons his gang of SwoopGenerals to act, that have a field day Swooping them?!? hu hu haaaaaa,, more swooping generals,, YEA…. making clear that any stance towards the might of TEC was ill received, and ill dealt,,,,

a. ALL GLA buildings now are entrances/exits for Tunnels, and act as a Tunnel Network would, without the machine gun.

b. Everything has a cost increase of 15% except for specialized units.

c. Hijackers/Saboteurs always cloaked.

d. Upgrade at the Palace to increase the capacity of a Tunnel by 10.

e. Tunnel Networks now have a grenade launcher mounted on them, and does damage comparable to a Scorpion Tank. Also can be upgraded with a SAM launcher for air protection. This is an individual upgrade.

f. Workers can now build Demo Traps that can only be detected by Dozers and workers.

g. Black Markets are invisible and can now generate a revenue of $30 every second.

h. GLA Holes left when buildings are destroyed are in invisible. Units can also be evacuated from them.

i. Anthrax weaponry is unavailable, except for the Toxin Tractor.

j. The SCUD Storm can be upgraded at the Black Market to fire missiles that reach their target quicker.

k. SCUD Storms can be individually upgraded to carry 18 Missiles. The upgrade is an individual one for $8000 and is lost if the building is destroyed.

l. Anthrax Bomb is unavailable.

m. Stinger Sites are unavailable, but RPG Troopers are comparable to Toxin's.

n. Radar Vans can still provide radar when inside a tunnel.

o. Fake SCUD Storm, complete with timer to fool the enemy. Missiles can be launched, but will not hit anything on the map, further fooling the enemy.

DRAGON MIGS-4 Nuke missiles on each plane (like the ones on nuke gen's)-PDL

Super Helix- 2 upgrades avail - PDL

NEW UNITDRAGONCOPTER- 4 missiles and gattling cannon so sorta like comanche- can garrison 2 units- FAST AS CHINOOK

NEW UNITSupply HelixNo weapons- can be used for collecting supplies- can transport ANY 5 units ( like 5 BMs LOL)

No troop crawlersNo Overlords

NEW UPGRADES- Improved PDL - can deflect 50% bullets as well

NEW POWERS- Helix Ambush (summons 1,3,5 SUPERHELIXes as lvls 1.2.3 LVL 3 power)- CALL OF THE AIRFORCE (Summons 5 Helix, 5 Dragoncopters and a bunch of 5 MiGs to ur power (migs can make a run on a target of ur choice)

These ideas are very good. I don't have much time at the moment and am only brainstorming but what if there was a new 'Espionage general' for GLA.

He/she would be kinda like the stealth generall except more specialised in infiltrating enemy territory and better at remaining hidden.

Something like:

cost to hijackers and jarmen kell reducedsnipers units such as Jarmen Kell have silenced snipers (can here them but noise is greatly reduced)snipers can be upgraded with camo netting so they are not spotted when moving or firingworkers can be upgraded to be stealth when standing still (visible when building or moving)mines are more deadly, quicker to build and cost lessno tanksbetter + lower timer gps scramblerjarmen kell can plant bombs (bit like old C&C commando)new infantry placeable traps such as 'proximity bombs' etc

MiG A-G (Fly's over target while dropping a single firestorm or explosive bomb) ---> ---> Boom! ----> --->MiG A-A (Shoots a Humvee like missile which either kills the plane or severely damages it)Helix2 (side mounted rotating turret that shoots high powered bullets)

Infantry have like 50 HealthTanks cost a ton 1500+Infantry cost a Decent amount 1000+Starts with light units, then unlocks the ability to buy the new squads through tech or Points or Buying.Frenzy would be a 5 3-5 Star LevelTanks would all have a balanced damage / health / reload based off the cost of the vehInfantry ex redguard would do half as much damage and have half as much health to balance the mass units.This would require loads of angry mob coding.

A. buildings/units A1. USA - Contains an older less powerful version of the stealth Comanche 3 rockets per attack + less rockets when using barrage - Ability to buy emp turrets once again with decreased power and $100 dollars more to make - Humvee with missile upgrade no drones, Crusader with SLOW PDL, Test avenger with reduced power and loss of the ability to pinpoint a target - American barracks/warfactory/Strategy center/supply center -Strategy center upgrades include an speed upgrade for all units A2. CHINA - Mig capable of being upgrade with either nuclear or napalm missiles(not both) - Tank crawler (battle master gun/attack put onto troop crawler limited to 4 tooprs though) - Chinese hacker but in pirate form gains $10 every second($12 then $15max but has a cost of $800) - tankhunters and red guard units redone to include a flame thrower upgrade and mini nuke missiles - Supply trucks carry 150%, but are weaker take a small amount of time longer to get supplies and are somewhat slower - Chinese NukeGenpowerplant(increased cost)/INFbunker/airfield A3. GLA - Jarmen Kell as special infantry, with added fire power and the ability to engage/disegage a portable motrocycle making him unable to fire while moving and lose stealth. (all at a cost of $2500) - Upgraded version of scorpion tank that includes a new version of anthrax that has a wider spread and DMG - GLA Comand Center(/w radar built in)/STEALTHtunnel/Scudstorm (incorporating new anthrax and the ability to make partially nuclear $5000 for upgrade $5000 for actual scudstorm)

No AirfieldsOfficersDocks-Boats:Fishing boats: Can hold two infantry or one vehical. Only infantry or artillary can shoot out of it. if you are desparate of money, you can fish, and it starts acting as a black market. Can dock. Cost:1500

Destroyers: Deadly long range. Also has a power to direct all of its cannons to a specific target. it appears on the bar to the right. Cost: 5000 (Requires Strategy Center)

Ferry - It can be built from a regular dock, which you gain control of it, or it can be built with a path between two special docks. If built between the two special docks, it has much more health, and its garrisons are not restricted by unit type or size.. Cost: 1500

Aircraft Carrier: This has sucha high health it will take much time to destroy it. It's also too slow to watch it move. Cost: 20,000 , 2 minutes build time(Requires Strategy Center)

PT Boat: Can hold five infantry, and only troops such as Rangers, rebels, or red guard can shoot out of it. Has a machine gun, and is very fast. Can heal troops inside of it. Cost:1000

New Infantry:Officer: They are similar to pilots, but can only enter vehicles that can be entered regularly, are not used up, and don't give the unit a rank. They only bonus the vehicle. They are armed with a pistol. Cost: 800Navy SEAL - They can swim, are stealth, and are armed with submachine gun (about as strong as ranger), C4, and a knife, although they unstealth for a moment when using the knife.. Cost: 1200Colonel Burton - He can now swim.

Background:Archer Apache is a former marine. On his first commanding task, he was the admiral of a small fleet. He quickly proved one of the USA's most valuable people, especially in commanding navy. He was quickly promoted through all the generals, finally becoming a four star general. He is stationed at an unknown location.

Edited by userFriday, July 27, 2012 3:22:19 AM(UTC)
| Reason: I edited this, like, 2 years later, to even some odds, and make it better.

If he dies... can u resurrect him? What will happen to the exp points (remember that if he dies, he loses exp when resurrected, but if he does so will u as u are he... way too uncomfy to lose your promotion in a blink of an eye, don't u think)?

Now what i would suggest is to have a cheaper option. OK, he's a Hero and...

1. "His presence by his units gains them a damage and speed bonus"... well, this and healing.2. He can enter any vehicle he wishes to (even Raptors). The aura effect will still remain, plus the vehicle will deal far more dammage and be 50% more resistant. Only the player knows which vehicle is the Gen's one.3. He got a machinegun, Sniper, and is stealth.4. He is really fast.5. Cost: 5000.6. You will not lose exp points, should he be killed.

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