So in the special episode of the Obsolete Gamer show you will get to see some footage we took during our time at E3 2014 and special interviews with, 2-Time Guinness World Record Holder Carrie Swidecki, Video Game Personality, Patrick Scott Patterson, Professional Gamer and entrepreneur, Johnathan “Fatal1ty” Wendel, a very special interview with Lord British, Richard Garriott on his upcoming gaming Shroud of the Avatar interviewed by Video Game Scoreboard’s own Grace Snoke and finally a panel interview with Ashley Burch voice of Tiny Tina, Dameon Clarke voice of Handsome Jack and David Eddings voice of Claptrap.

Twin Galaxies will display more than 200 published trading cards – including the completed “Superstars of 2011” set. Samples of cards from the forthcoming “Superstars of 2012” set will be on hand as well. In addition to honoring video game champions who hold world records, these sets will commemorate the history of the worldwide video game industry by honoring iconic industry pioneers, historic events, landmark milestones and noted video game personalities. A number of gaming celebrities on the cards are planning to attend the event to sign their cards for the public. Celebrities already confirmed to attend include Billy Mitchell and Walter Day as well as CEO of Twin Galaxies International Pete Bouvier. More appearances will be announced upon confirmation.

The Twin Galaxies Video Game Trading Card Set was originally created to celebrate Twin Galaxies’ 30th Anniversary. But the vision for the card set soon expanded to encompass the history of the worldwide video game industry, with cards created to honor the iconic industry pioneers, the world champions, the video game personalities, landmark milestones and events and significant people who, through their creative contributions, have enriched the global video game community. The card set already honors people including Atari Founder Nolan Bushnell in addition to the most recent world record holders on the hottest new games on the Nintendo Wii, PS3 and Xbox 360.

As gamers, many of us who decide to have children may end up getting them into games or at least supporting their own love of games. So the question is, if you could teach your child one game which would it be?

I remember renting some from the video rental store too. Unfortunately, my mom didn’t quite realize that video games were good for me to be playing and would either limit my time severely, or grounded me from them when I did something wrong.

Most games are made with very iconographic heroes and villains. You don’t have to worry about plot or story as much, and can focus on the core gameplay. Nearly everything is black and white. The Heroes are universally good, and the Villains are the purest of evil. As we get older, we learn life is really just shades of grey (or from “a certain point of view”).

I love puzzle games, they are so memorizing! Some of my favorites are Tetris (PC), Peggle (PC) and Hexic (Xbox) and if it’s referred to as a puzzle game – The Last guy (on PS3), others that require more brain power I love are: BrainAge and Rhythm Heaven (on the DS). Not only are these games addictive, but I love the catchy theme music of Hexic, The Last guy and who wouldn’t love to be cheered on after winning a level with Peggle? (Love rainbows, unicorns and fireworks!)

I can’t help but to re-iterate how significant the first accomplishment was. This was in the days before DirectX, before any abstraction layers, back when Men were Men & Women were Women & game programmers had to write universal binaries for what hardware MIGHT be running their code. That feat is the equivalent of walking into the UN Building and trying each language until you’re talking to everyone.

Bottom line is communication and moderation is the key to most things in life. You cannot always just say no, but you can say not now or not too much. Government oversight and protections can be a good thing, but it can also go overboard.

User created communities have exposed us to the history of a game from the development process to behind the scene tidbits. We have seen games in a whole new light with special codes and bugs being found by communities. Through the eyes of fellow gamers we have listened to new versions of video game music and have seen player created videos from our favorite games.

So if Hell is a place of your own creation then Uwe Boll should be hired to direct a movie about Hell then be forced to life within it for all of eternity. Seriously, I rather watch stick figure porn than an Uwe Boll video game movie where he uses horrible music including game sounds that don’t fit the scene. If you think that’s bad it gets worse. He has been known for sticking in actual video game footages into his live action movies. The word Hack does not even fit here.

We will continue adding to and updating the website. We are currently launching a user submission feature so you can post news, articles, editorials and more. Now we will have to review, approve and edit the submissions before it launches but then it will go on our “Feed” page. With the feature we hope to find stories about classic and current gaming that perhaps are not on the radar and we would love to see original works from our fanbase.

As music became a larger part of gaming individual songs became fan favorites like Celes’s Theme from Final Fantasy VI or the Kelethin music from the original Everquest. Like in movies the right kind of music could set the stage for a level, a boss fight or a cut scene and if done correctly could touch a cord with fans.

When I moved to Miami in 97’ the first thing I wanted to do was get back into computers and meet like-minded people and that led to my time at Alienware where my love for gaming flourished. It was then that I took my love of storytelling and turned it into a writing career.

Today video gaming is like standing in front of a buffet. There are tons of things to try, but take your time. There is no need to try it all in one sitting, come back later, it will still be there. Small modifications in your behavior now will mean a longer happy life in the long run which will allow for more gaming. It’s a win/win situation and as gamers isn’t the goal to win?

Sure, it may sound like a gimmick or a way to get sponsor, Lenovo some press. However, these are real people who had to come together, train and compete and though their competition greeted them warmly and respected them, they didn’t go easy on them.

The first things you will notice about the Blue Mo-Fi Headphones is how LOUD they can be. The headphones have internal batteries that require no maintenance. The only thing they require is charge should you desire to use the amplied modes. The headphones have three settings: OFF, ON, ON+. OFF is what a normal person will use or what you will want to use most of the time if you’re not doing anything intense. This mode is still pretty loud compared to other headphones and it’s fine for everyday use.