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Comment by Synny

Comment by Penywise

Comment by facemelter135

I don't know if it's a bug or whatnot, but currently if it procs while Starsurge is being cast, you lose the proc.

Comment by Riwix

this procs only when the monster it's dead,or when i'm casting starsurge

Comment by Heelomatic

I was wondering, does this still proc with the use of Sunfire?

Comment by Moethetroll

I'm not sure if everyone is noticing this, but its 4% on moonfire OR insect swarm, which means it can proc off either IS or MF. Basically, consider this a 8% chance to proc if you have both up on your target.

There is one thing I would like to ask. Does this have an ICD attached?

Comment by drjrb

I was curious whether it's been tested, or even possible to test, if this procs from the direct damage portion of moonfire as well as the DoT tics? I guess it would not mean a lot gameplay wise except just one more reason to spam moonfire as if we needed more, but I am just curious. The wording implies that it does, but blizz is known to fumble the wording on tooltips, sometimes so bad and misleading it requires an edit. Anyway, if someone has the answer to this, please share.

Comment by Hrenyo

the tooltip is misleading, this doesn't proc off cast but off damage done by these spells.just tested it with my druid yesterday, proced in the middle of a fight whilst i had cast my MF/IS at the beginning of the fight; the combat log also showed that my boomkin got the buff just after the dot ticked.

Comment by archonoid

is proc chance increasing if we place MF and IS on multiple mobs/players ?

Comment by pnjunction

for a single mob it decreases effective cooldown to average of 12.88 seconds not considering cast time given that both dots are up. also effective cooldown of instant cast is 37.5 seconds (same conditions).i can explain my calculations if someone wants.

Comment by guatafu

Due to client delay and personal lag, you will not be able to cast back-to-back starsurge if this procs while you're casting one already, it takes about 1-2 secs for the client to confirm that it its valid to cast the spell. This is an issue with several abilities from other classes as well, like Kill Shot from Hunters or Hammer of Wrath from Paladins, it will probably never be fixed.

With this in mind it is better to queue another spell right after you finish casting your starsurge and use the shooting stars proc afterwards.

Comment by fedas15

Quote from a blue:The way this works under the hood is by multiplying the base proc chance by SQRT(x)/x, where x is the number of mobs that have Moonfire or Sunfire active. Note that the proc chances are calculated per spell – Moonfire doesn’t count against Sunfire’s proc chance, or vice versa. So as an example, if the base chance is 30%, and you have Sunfire active on 1 mob but Moonfire active on 3, your Sunfire will have a 30% chance to proc Starsurge on a crit, and your Moonfires will each have a 17% chance.

*f(x) is the actual chance for shooting stars to proc off of a moonfireorsunfire crit.*x is the number of targets affected by moonfire or sunfire.

The chance for each individual dot to proc make your next starsurge instant (from a crit) relative to the number of DoTs active is as follows: (excluding the PvE set bonus and rounded to the nearest hundredth):