Guild Bonuses

Apart from playing Turf Wars, being part of a Guild allows you to benefit from Guild Bonuses.

By clicking on the BONUSES icon in your Guild's chat screen, you will access your guild's list of bonuses and see something like this (you will have to scroll the screen to the right to see the full list).

As you see in the image, top left of each bonus you see it's current level. Bottom of each one shows either the activation cost or the countdown showing how long are you still going to be affected by the bonus.
Bonuses' effects stack with each other, but you can't activate the same bonus twice in the same week. A second activation of an already activated bonus will only add 7 more days to its countdown.

Bonuses in Grey are not yet available to unlock for your guild, either because they need a previous unlock or higher guild level.

Bonuses in Blue are available unlocks that can be bought for the Guild with Influence by either GuildMaster or Officers only. If the guild has not enough Influence to unlock the bonus, you will be able to get more by spending Gems right there.

Bonuses in Green can be activated by any guild member with a Contribution cost that depends on each bonus and its level. If you haven't enough Contribution points to purchase a bonus, you will be able to get more by spending Gems right there.

Bonuses in Yellow have been already activated, and will show a countdown for you to check when their effect will expire. Bonuses' effects last for a full week, unless you leave your guild or are expelled from it, in which case you lose them instantly. Why is it so? Because, otherwise, nothing would prevent you from joining a guild with high buffs, purchasing them for the week and then leaving it for another guild. Bonuses belong to the guild and are only for its members to benefit from them.