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enThu, 14 Dec 2017 01:40:49 GMTvBulletin60http://www.dragonlanceforums.com/images/misc/rss.pngDragonlance Forums.com - Dragonlance Adventures (Gaming)http://www.dragonlanceforums.com/
I just realized that Solamnic Empire would have many languageshttp://www.dragonlanceforums.com/showthread.php?24994-I-just-realized-that-Solamnic-Empire-would-have-many-languages&goto=newpost
Mon, 11 Dec 2017 14:49:43 GMTHello all, I have been doing a deep dive lately in studying the Holy Roman and Austrian Empires, and one of the key things mentioned about both is how they contained many different nationalities and languages in their borders.
Comparing the pre-cataclysmic and post-cataclysmic maps, it seems...Hello all, I have been doing a deep dive lately in studying the Holy Roman and Austrian Empires, and one of the key things mentioned about both is how they contained many different nationalities and languages in their borders.

Comparing the pre-cataclysmic and post-cataclysmic maps, it seems like there would be several languages that would be spoken among the populace and even local dialects of Solamnic itself. Modern Solamnia possesses lands that were part of other countries and regions prior to the cataclysm, and for most of its post Cataclysmic history Solamnia was balkanized with petty city states and manors of knightly lords who owed no loyalty to a central state that would impose culture on the various regions.

Ergothian speakers should thus still be the language of the peasantry in Coastlund and Southlund, given that most of the territory belonged to Ergoth prior to the Cataclysm. As well, Lemish seems to have been more of a region controlled by the ancestors of Goldmoon's people, and might be the decendants of the Dom-Shu of the Ergothian trilogy, given the Lemish woods are the remains of Zivilyn's carpet.

You also have regions of the Estwilde (such as Qwermish), the Deserts of Dybbuk in Hinterlund, and a very isolated penninsula of Tanith. After that, you have Solamnic satellites such as Abanasinia, Nordmaar and Kharolis. These would have varying degrees of integration into the empire, but their merchants and soldiers would be present along with their languages in Solamnia as well.

Made me look at Solamnia a different way, whereas people generally think of Solamnia as only being western European (perhaps more precisely Norman English or French knights) with a monolithic culture. Maybe we should be thinking of each region as its own nation with its own languages, cultures, and sense of identity, though bound to the Empire and the identity of that now centralized state.
]]>Dragonlance Adventures (Gaming)ferratushttp://www.dragonlanceforums.com/showthread.php?24994-I-just-realized-that-Solamnic-Empire-would-have-many-languagesKrynnish Artifact Huntinghttp://www.dragonlanceforums.com/showthread.php?24993-Krynnish-Artifact-Hunting&goto=newpost
Mon, 11 Dec 2017 00:33:59 GMTPicture an Illuminati type secret society that wants to gather up as many of the world's significant magical items as possible. What might their hit list look like? Of course there are the super-obvious candidates, like Dragonlances and Orbs, but if one were trying to flesh out an entire campaign arc, 1-20, there have to be some easier targets for the early game. My main problem is that I think of DL almost exclusively through the lens of the Heroes of the Lance, and forget about the wider world. So I'll start a very sparse and incomplete list, hopefully others can help make it more robust:

Lower Mid Game - Levels 6-10The Blue Crystal Staff - the artifact that started the whole adventure
The Disks of Mishakal - discovered by a band of adventurers fairly early in their careersBrightblade - the heirloom weapon of Sturm's familyStarjewel - an extremely rare gift exchanged between elven lovers

Upper Mid Game - Levels 11-15Dragonlance(s) - the titular artifact of KrynnSphere of Time - allows Astinus to see and record history all over the world in real timeDragon Stones - I remember Crysania looking for these, but don't recall what they do, allow communion with the Gods?The Staff of Magius - very underwhelming for all the hype surrounding this thing...Wyrmslayer - the magic sword of Kith-Kanan, "given" to Tanis when his blade is destroyed in the fight with the giant slug

Late Game - Levels 16-20Dragon Orb(s) - need a very high level of skill/willpower to handle one of theseThe Spellbooks of Fistandantilus - not for the faint of heartBloodstone of Fistandantilus - enabled him to drain students and prolong his own lifeThe Hammer of Kharas - one of two artifacts needed to forge true Dragonlances
The Silver Arm of Ergoth - and... the other oneThe Green Gemstone - after Berem, The Everman, impales himself on the jeweled column he finally dies. But what happens to the gem after he rots?

Epic Level - Levels 20+The Fire Rose - I was amazed at how powerful this thing was when reading the bookThe Graygem of Gargath - capable of creating entire races, altering reality, etc.
]]>Dragonlance Adventures (Gaming)VikingLegionhttp://www.dragonlanceforums.com/showthread.php?24993-Krynnish-Artifact-HuntingIs there a Roll Call of Dragons for Krynn?http://www.dragonlanceforums.com/showthread.php?24991-Is-there-a-Roll-Call-of-Dragons-for-Krynn&goto=newpost
Wed, 06 Dec 2017 11:09:19 GMTHi Guys,
In the Forgotten Realms campaign accessory Dragons of Faerun there is a Roll Call of Dragons at the back which gives the name, CR, status, type, gender and lair of the majority of the dragons from that setting.
Does anyone know if such a list has ever been prepared for Krynn as that...Hi Guys,

In the Forgotten Realms campaign accessory Dragons of Faerun there is a Roll Call of Dragons at the back which gives the name, CR, status, type, gender and lair of the majority of the dragons from that setting.

Does anyone know if such a list has ever been prepared for Krynn as that would be awesome??

Thanks for any feedback!
]]>Dragonlance Adventures (Gaming)Kossleshttp://www.dragonlanceforums.com/showthread.php?24991-Is-there-a-Roll-Call-of-Dragons-for-KrynnDragonlance Cosmology (that makes sense)http://www.dragonlanceforums.com/showthread.php?24990-Dragonlance-Cosmology-(that-makes-sense)&goto=newpost
Fri, 24 Nov 2017 09:28:04 GMTI am cross posting this from the Planescape forum on the Piazza because I think this might get more action here. What I want to do is reconcile the Great Wheel with the Dragonlance separate cosmology in a way that makes sense.
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The latest version of the Dragonlance cosmology in...I am cross posting this from the Planescape forum on the Piazza because I think this might get more action here. What I want to do is reconcile the Great Wheel with the Dragonlance separate cosmology in a way that makes sense.
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The latest version of the Dragonlance cosmology in 3.5e gives us a separate Dragonlance cosmology is that is seemingly difficult to reconcile with Planescape. I have seen some very convoluted work-arounds to make the Dragonlance cosmology work within the Great Wheel or other multiversal cosmologies, but I am going to offer up a solution that keeps the Dragonlance cosmology separate yet part of the greater whole.

The Dragonlance cosmology has three outer planes: the Dome of Creation, the Hidden Vale, and the Abyss. The good, neutral, and evil deities have realms in these planes respectively. Planescape lore harps on the ignorance of the people of Krynn when they describe Takhisis as having a realm in “the Abyss” when the people of the Planescape setting know well that the realm of Takhisis is in the Nine Hells (Baator). Indeed, if you were in Baator then there would be no physical obstruction to getting in (getting out is another issue altogether).

There is no real contradiction here – the Dragonlance cosmology is at once part of the greater cosmology, and separate all the same. This is the plan of the High God. Furthermore, any universal laws, pacts, or other such planar arcana (such as the ‘Pact Primeval’ between Asmodeus and ‘the gods’) is suspended as it relates to Krynn. Anyone (or deity, arch devil, or demonlord) that has an objection can take that objection up with the High God. None have dared thus far.

The Dragonlance cosmology works thus. When a spell or ability is used to take a creature to the planes is used on Krynn, the creature is taken to a realm within the Dragonlance cosmology. Even if the creature attempts to go to a known place in the planes (for example, Dis in Baator), the creature will arrive in a place within the Dragonlance cosmology, generally the closest place (in this case, the realm of Takhisis within “the Abyss”). The same goes for attempts to go to the ethereal or astral planes – the High God of Krynn has ‘reserved’ areas of these planes and encapsulated them within ‘the gray’. Entering the astral plane or ethereal plane brings one to a portion of those planes associated with Krynn, and it is not possible to reach the astral or ethereal planes proper if the starting point is Krynn.

When a creature from Krynn travels the planes from Krynn, they are traveling within the self-contained Dragonlance cosmology. They have no way of traveling from the realm of Takhisis located within the Nine Hells to the city of Dis. There is no point of exit to do that.

Such a character could however cross planes within “the Abyss” by simply traveling. All of “the Abyss” is connected despite being on different planes (from the perspective of a resident of Sigil). For example, a creature from Krynn traveling “the Abyss” could go from the realm of Takhisis in the Nine Hells, to the realm of Morgion in the Grey Waste. From the perspective of the traveler they haven’t changed planes, its just all “the Abyss”.

The same goes for the realms within the Dome of Creation and the Hidden Vale.

The only way person from Krynn (or even someone from outside Krynn currently in Krynn) can get to a plane within the standard cosmology is to travel the planes from outside of Krynn. If someone in Krynn can get to another Prime Material world outside the purview of the High God, then they may travel to the planes of the Great Wheel outside of the Dragonlance cosmology. Traveling to another Prime Material world is the only way to leave the Dragonlance cosmology. During the Age of Mortals the High God’s plan was suspended, so direct travel to the planes of the Great Wheel was possible at this time (although exceedingly rare as magic was compromised). When the gods returned to Krynn at the end of the War of Souls, the High God’s plan was reestablished.

Summoning or binding follows the same principle. Summoning or binding spells only summon or bind those creatures that are accessible from within the Dragonlance cosmology. Attempting to summon or bind creatures outside of the Dragonlance cosmology, even with true names, fails.

The reality of the Dragonlance cosmology explains the cluelessness of the Krynn natives that somehow end up in places like Sigil. Even they do not know how it works, and neither do the people of Sigil.
]]>Dragonlance Adventures (Gaming)redkinghttp://www.dragonlanceforums.com/showthread.php?24990-Dragonlance-Cosmology-(that-makes-sense)What is the Guardian of the Dragon Orb in Dragons of the Highlord Skies?http://www.dragonlanceforums.com/showthread.php?24987-What-is-the-Guardian-of-the-Dragon-Orb-in-Dragons-of-the-Highlord-Skies&goto=newpost
Tue, 21 Nov 2017 13:30:13 GMTThe Title sort of gives it away, however does anyone know what the guardian was?

It states in the book that it was created by Feal-Thas, that it changes shape to become someone its' attacker trusts and that it makes an awful smell when it changes shape. Anyone know?

Cheers
]]>Dragonlance Adventures (Gaming)Kossleshttp://www.dragonlanceforums.com/showthread.php?24987-What-is-the-Guardian-of-the-Dragon-Orb-in-Dragons-of-the-Highlord-Skieshttp://www.dragonlanceforums.com/showthread.php?24986-Eldritch-Knights&goto=newpost
Sat, 18 Nov 2017 23:40:38 GMTI'm playing in a 5E Dragonlance game, Post War of Souls, and am a human fighter. I recently hit level 3 and was looking over the three martial archetypes in the PHB, and considering them. But I was wondering about Eldritch Knight. Is there any consensus among the community on how that fits into the Dragonlance setting? Would he need to take his Test at some point (they get third level spells at 13th level)?
]]>Dragonlance Adventures (Gaming)Errant Crownguardhttp://www.dragonlanceforums.com/showthread.php?24986-Eldritch-Knights