If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

does this on-weapon-thingy work different from writing the commands into an autoexec?
does it overwrite, shall we delete the stuff from autoexec?

you can set it up via a cfg file as well if you wish, it is importantly different to any previous way of doing this as it always triggers. It is an event that is always called when that weapon ends up in your hands. so respawning for any reason or changing weapon for losing all ammo doesn't leave you with the wrong settings.
Previous methods always required you to hit the right key to force the setting.

You can /cv ruleset pql on any private server, even if it's on a "standard" sub level.

Yes I jsut tried this methodto test the PQL movement and it seems very similar to CPM but we can turn just by moving the mouse and pressing forwards but obviously we don't gain anywhere near as much speed as using strafes.

This might make me resubscribe for Christmas.

I can already see some cool tricks that may be possible on the new spider map but I just cannot do them I bet its possible to rampjump up from low mid to the upper levels using the ramps next to the jump pads.

Great update, I liked the in-game info 5 min before update. The best would be possibility to play "training" offline, regardless of the site state. Also forums could be active while servers are updated.

Originally Posted by SyncError

Players are unable to call votes for the first 20 seconds of a map load.

Better would be wait for everyone that was on the server in one of the teams to load new map, possibly with a 20s max time. So if everyone loads the map in 10s, there's no need to wait more.

Originally Posted by SyncError

Players can now only call 3 votes per map, to prevent players from vote spamming.

3 votes per map - and then? If players use all their 3 votes, they will be for example unable to increase teamsize? /Though generally it is a good change/

Originally Posted by SyncError

'cv' shorthand added as an alternative to typing 'callvote' in the console.

you can set it up via a cfg file as well if you wish, it is importantly different to any previous way of doing this as it always triggers. It is an event that is always called when that weapon ends up in your hands. so respawning for any reason or changing weapon for losing all ammo doesn't leave you with the wrong settings.
Previous methods always required you to hit the right key to force the setting.