Another question (I'm sure none of you mind the new threads, hopefully overall activity will increase on the boards): If you give the order to blow a depot and then move, will the unit do that? What I mean is will the unit blow the depot before actually moving?

I have heard, in such a way as to believe it, of your recently saying that both the army and the government needed a dictator. Of course it was not for this, but in spite of it, that I have given you the command. Only those generals who gain success can be dictators. What I now ask of you is military success, and I will risk the dictatorship.

Ethan wrote:I'll have to correct my friend John , but from 1.16a patch depots can be blown or not before you leave the county. Until patch 1.15 you could do what John said, but now the answer is 'maybe'.

Check out this (from the ACW updates file):

• Destruction of RailRoads is no longer automatic:

• A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model.

• All Partisans, Indians, BushWhackers, Raiders, Guerillas and Bandidos now have “*NoCapture*|*pillage*” attributes.(All show the Pillager ability icon)

• Day of destruction is random. Not always day 1, so if you give a move command, the unit may move away before destructionoccurs.

Regards!

Well doesn't that pose some interesting strategic questions...so to ensure that a depot gets blown you'll have to not move a unit out of the county. That will certainly affect future operations.

Thanks Ethan!

I have heard, in such a way as to believe it, of your recently saying that both the army and the government needed a dictator. Of course it was not for this, but in spite of it, that I have given you the command. Only those generals who gain success can be dictators. What I now ask of you is military success, and I will risk the dictatorship.

Aren't you mixing and matching railroads and depots (which are in fact 2 different structures)?

Depots usually take 5 days to destroy (I say usually, as on occasion, I have found to my horror that it takes a wee bit longer, and my raiding force gets crushed). If you send out a raid, and capture an enemy depot, it sometimes takes 10 days - I am not sure why exactly, but have seen it a few times. I believe you need to establish control or something.

Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

Well, after trying several times to blow up various depots and move the stack in the same turn, I got two results:

* Some depots were blown up and the stack managed to move in the same turn.

* Other stacks were not successful destroying the depot and furthermore did not move that turn (and the stack's commander was active). It seemed as if the stack had not received any order, but when I went back a turn, I verified the order had been given.

Therefore, my conclusion is that it may not always be successful. apy:

Well, after trying several times to blow up various depots and move the stack in the same turn, I got two results:

* Some depots were blown up and the stack managed to move in the same turn.

* Other stacks were not successful destroying the depot and furthermore did not move that turn (and the stack's commander was active). It seemed as if the stack had not received any order, but when I went back a turn, I verified the order had been given.

Therefore, my conclusion is that it may not always be successful. apy:

Ethan wrote:Well, after trying several times to blow up various depots and move the stack in the same turn, I got two results:

* Some depots were blown up and the stack managed to move in the same turn.

* Other stacks were not successful destroying the depot and furthermore did not move that turn (and the stack's commander was active). It seemed as if the stack had not received any order, but when I went back a turn, I verified the order had been given.

Therefore, my conclusion is that it may not always be successful. apy:

I suppose that "adds to the realism" In war you can't count on anything!

I have heard, in such a way as to believe it, of your recently saying that both the army and the government needed a dictator. Of course it was not for this, but in spite of it, that I have given you the command. Only those generals who gain success can be dictators. What I now ask of you is military success, and I will risk the dictatorship.

To add my own questions about the destruction of depots to my Honorable Opponent's:

When the depots are blown, I'm assuming that any and all supplies of the various types are lost, and not evacuated... is that the case? I really don't want to blow a depot (other than an enemy's way behind the lines) if everything in it is going to be lost...