MaxLevel - An extremely powerful but badly underused field. This controls the point at which this affix will no longer appear on items. Say we have a Level of 10 and a MaxLevel of 15, then the affix will only appear on items with a iLvl of 10-15, whereas it will never appear on items with iLvls 1-9 and 16-99. This is the easiest way to get those crappy low-level affixes of higher level drops to ensure that those are useful.

Just set max lvl to first crappy ones 80 so they will never spawn on 80+ wpns.

item_max(min)damage_percent should be the one. I believe dmg% spawns with both min/max at the same value.does it really return "bad inv data" ? I thought it would only if you lower below current. Sucks

It's a very accurate analogy though. Each item mod has only a given number of save bits which iron cladly dictate an a non set item's capacity for a mod without getting into socketables (rules and limits change a bit when socketables get involved).

At the moment enhanced damage has only 9 save bits for the mod size field and currently negative ED% isn't possible. As a result a rare that rolls with anything above 511% ED is forced to become 511% since the item mod's stat size field can only store from 0 to 511.

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