Hills of Shade

Quick Facts

This once lush landscape was cursed by the fury of an angry goddess. Damned spirits of Humans and Elves roam through the ruins of their once beautiful cities, cursed to replay the fateful actions of their final days for eternity. The powerful energy of the curse has drawn several visitors to the hills. A holy order of paladins hopes to cleans the curse and free the damned spirits from their torment. And nearby, a conclave of necromancers hopes to harness the power of the curse and use it for their own malicious plans.

Went here tonight for the first time. Did the "Bigger, Faster, Stronger, Dumber" quest and got 2% per turn in but over all; a very disappointing zone for xp. At 82 the Rampaging Bone Guard was yellow to me. I even played without my AA going and I had a Shared Adventure Potion 1 going. Never got my last 12%; try again another night.

My lvl 77 druid zoned in from Loaping Plains and went right and snared and rooted a deathspore feeder. No problem. snareable and rootable and doesnt summon. snare, root, dot and loot. I got 75 percent toward my next AA point and I have 90 percent going to AAs. then I went just a tad west from zone in cave and nuked an rampaging boneguard, he is social so 3 others joined him. I pulled them all into the zone cave and rooted 1. then zoned . when I came back, he was still rooted and I snared , rooted, dotted and looted. I have 370 AA spread across the specturm. Im not that bad and was able to handle the mobs near the zone.

im level 82 wiz, never been to this place till 3 days ago ive had no prob soloing in the place as long as i kept it as a 1 on 1 fight 2boxing a 72 enchanter, keep enchanter back a lil ways so wont draw attention to her pretty easy, ill tag one, pull it back a lil close to her and nuke it down to 70% then using enchanter to de buff it down easy dark blue exp and or AA's which either you set your aa mod to do i can honestly say i havent really scouted into this zone too much but can say 1 on 1 its ok, more than one with no real knoledge on this place to much you might wana run and come back to try again WZ

-Find out What happened to Sister Donna (Sister Donna is on a 24 hour timer, and spawns in the Blackwater village. She will only accept 6 hails before despawning. Is an extremely easy quest, and she can be hailed with ITU on.) -Return the news to Sister Daria

Reward: Exp, Faction with Camp of Valor, and a Crystal.

Quest: How The Mighty Have Fallen

- Find out what Happened to Brom. (Is a task auto-update when you run over the skull fragments in the Aviak Camp in Hills of Shade. Just run around the Aviak Village until you get the task update) -Recover the Remains of Brom. (Gotten By /opening Decorative Fetishes. They are the skulls on the ground by the aviaks. All you have to do is open them, you do not have to loot them. It is completely random on whether or not you'll get Brom's Remains on your cursor. If you get lucky, Brom's head will pop up on your cursor. -Find out What happened to Castell Cloudskate. (He's extremely easy to get to. He's on the Northern Island standing by himself. He doesn't ever despawn. All you have to do is run over him to get this task update. -Speak with Castell Cloudskate (once again, extremely easy, just hail the man) -Find out What happened to Cavalier Devolah. (She can be found in the Southern Crypt wandering one stretch of a hall way. Just run over her or hail her to get task update.) -Kill 15 Crypt Guardians (The crypt guardians are the Ghouls located near her wandering path. -Convince Cavalier Devolah to Return to the Camp (Just hail her again, after killing the Crypt Guardians, and she'll respond by telling you no). -Return Brom's Remains to Sister Daria

Reward: Exp, Faction- Camp of Valor, and a Crystal. Completing the quest also allows you to get the quest "Undead Slayers" from Grom.

Quest: "Undead Slayers" Gotten from Grom in HoS at the Camp of Valor

-Kill 24 Risen Ancestors -Kill 8 Slithering Shades (Careful, these mobs have the perfect invis, and will not be able to be seen, until it is too late. They gather in 2's and 3's) -Kill 16 Crypt Guardians -???

Jarvis by the docks offers a quest where you have to go talk to fendel and report back. You can talk to Jarvis again and get the task "The Green Fairy" where you talk to fendel again and he redirects you to old scheffer to obtain some absinthe. Though old scheffer is out of absinthe and he wants you to collect some components from around the zone to make more and return it to fendel. One of the components is fennel I can't remember the others. The preview rewards is greyed out.

First quest- Speak with jarvis Speak with fendel Return to jarvis

The green fairy- Talk to jarvis Talk with fendel Talk to old ******** Return the absinthe to fendel Absinthe- Collect fennel and two other ingrediants ??? ??? Return to old ********

There are 2 gnome camps in the zone, Valor, and Bertox something (good/evil i call them). You can get quests and work on them. This is similar to the Hand aug from TSS. Once your faction gets to indifferent with the Bertox camp, you can purchase the combining device from the supplier there.

I havn't finished all 8 of the quests yet. Im assuming it should be an OK aug...and once you finish the ones from the Valor camp maybe they both combine into something better? and maybe there are other aug quests in other zones that make a super aug with like 200+ stats....who knows :) We'll see soon.