I could see it going either way, given that the spectral worker triggers when you place it and the ghost minion triggers when an opponent places a worker on it. Just for clarity, I'll say that the player with the spectral worker may gain reputation first.

I could see it going either way, given that the spectral worker triggers when you place it and the ghost minion triggers when an opponent places a worker on it. Just for clarity, I'll say that the player with the spectral worker may gain reputation first.

mariottide, there you have it, from the designer himself!

I think it makes more sense this way, thematically. The bigger spectral worker causes more of rumors and reputation to be spread than your everyday ghost!

What a brilliant idea to give the last place player the power to choose final campaign scoring. I thought initially that she could hand the cards to the people that she wanted to, which would have been great, and maybe helped her close the gap a bit. Slightly disappointed that it didn't work like that upon further review, but still a good idea with the variable scoring. She plans on finishing the game as the ghost as well, which I find funny with 3 more to go.