Considering it is the first ship you will probably build as starting character it might be a priority to get the signal basic drift engine working to fit on explorer frame.

Fixed in v 1.2.2

October 29th, 2019, 04:42

xanstin

Something I just noticed recently when you clear all initiatives it doesn't reset the round to 1 and clear the turn, it just simply removes initiative roll values. It doesn't work like 5E ruleset does, is there a way to reset the CT?

October 30th, 2019, 03:28

Ulric

I created a Soldier with Blitz ability and then dragged the class feature Rapid Response to the Class abilities section. This should have give +4 to initiative and +10 to move but it did not do this.

I also noticed that the character was automatically given a feat but that does not happen until Level 2

October 30th, 2019, 04:57

deer_buster

Quote:

Originally Posted by Ulric

I created a Soldier with Blitz ability and then dragged the class feature Rapid Response to the Class abilities section. This should have give +4 to initiative and +10 to move but it did not do this.

I also noticed that the character was automatically given a feat but that does not happen until Level 2

You gain a feat at first level by default. Humans gain a bonus one.

A lot of the class features and feats still need to be automated, and we're working on them as fast as we can.

October 30th, 2019, 05:09

deer_buster

Quote:

Originally Posted by xanstin

Something I just noticed recently when you clear all initiatives it doesn't reset the round to 1 and clear the turn, it just simply removes initiative roll values. It doesn't work like 5E ruleset does, is there a way to reset the CT?

Shouldn't have been that way. I've got a fix coming in v1.2.2

October 30th, 2019, 15:24

IsThatAllUGot

I seem to be getting a -4 modifier for entangled condition instead of -2.

October 30th, 2019, 16:38

deer_buster

Quote:

Originally Posted by IsThatAllUGot

I seem to be getting a -4 modifier for entangled condition instead of -2.

I'm getting -2 with the Entangled condition. Could you be experiencing another condition or something? Can you send a copy of your campaign and steps to reproduce?

November 2nd, 2019, 04:34

jrock1

Just finished a game session an observed a damage calculation issue. When I rolled a crit (nat 20) it did not double my successful Trick Attack damage. I was surprised when I didn't get a "shower" of dice for the damage roll. Please advise.

November 2nd, 2019, 05:41

Samarex

Quote:

Originally Posted by jrock1

Just finished a game session an observed a damage calculation issue. When I rolled a crit (nat 20) it did not double my successful Trick Attack damage. I was surprised when I didn't get a "shower" of dice for the damage roll. Please advise.

We have that on the issues list- Until we get it fixed just roll your Trick attack Damage again.

But as a Side note a natural 20 is not always a [Crit Hit]. If the total roll exceeds the targets EAC or KAC then its a [CRIT] if lower it should be just report [AUTOMATIC HIT] (which just does normal damage).

November 4th, 2019, 21:31

Samarex

@All,
Good Morning, with the current status of FG to help us answer when your reporting a bug please include what your running
--FGC or FGU
--If FGC are you on Live or Test server.
--What SFRPG Revision is reported in chat.
This information lets us know where to look and how we need to set up to verify the issue.