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FAQ [ENG]

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=---------------------------- SimCity:- The Syrup FAQ ^-^ --------------------=
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=----------------------------------V1.0 26/11/00------------------------------=
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=Legal Stuff/Disclaimer=
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"A vague disclaimer is nobody's friend" - Willow Rosenberg:) So true, so true..
unfortunately, I'm afraid to say that due to certain legal issues, I can't beat
you to death with a shovel if you plagiarise this document. I may, however,
take legal action. See you in court:)
This document is Copyright Captain Syrup 2000. All rights reserved. Use it at
your own risk:)
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=Webmastas:)=
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There are no restrictions on the placement of this document, as long as it is
distributed free of charge, and not altered in any way.
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=-------------------=
=Table o' Contents:)=
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I. Introduction:- Enter SimCity!:)
II. 3rd rate story:)
III. Practice Mode
IV. New City
V. Scenarios
VI. Disasters and Gifts
VII. Miscellaneous Tips
VIII. FAQs
IX. Cheat Codes
X. Credits
XI. Contact
XII. Closing:- Exit SimCity:(
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=---------------=
=I. Introduction=
=---------------=
SimCity was one of the first "God games". Originally released in 1989 on the
Mac and PC, it has been converted to many different formats including the SNES.
There are two sequels available; SimCity 2000 and SimCity 3000, but many still
consider the original SimCity to be the best of the series. Surprisingly,
considering the quality of the game, there is a major lack in FAQs available,
so I decided to write this. This FAQ is written primarily for the SNES version
of the game, but since all the versions are virtually identical in terms of
playability, the guide should help you, whichever format you are using.
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=--------------------=
=II. 3rd rate story:)=
=--------------------=
Normally game storylines are often pretty poor, but with the exception of
Scenario Mode, SimCity has a particularly terrible plot...
You are the mayor of a new city, built in the middle of a desert. However,
there are no people living in this city, there are only Sims, (like in er, The
Sims). Your ultimate goal is to make your city so desirable that 500,000 or
more "Sims" live in your city.
Another Klassic...still I can't think of a better story, so on with the guide:)
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=III. Practice Mode=
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Location:- ?
Date:- 1900
Disaster:- Random
Budget:- $20,000
Time Limit:- None
Initial Population:- None
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On Practice Mode, you start with a VERY small island on which to build your
city. There are two tiny islands near the main one; one to the north-east and
one to the south-west. You will only receive three or four Landfills when the
island is almost full, so space is very limited. It is possible, although very
difficult, to build a Metropolis on this island, but to complete the level,
you are only required to build a city with a population of 30,000.
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Village
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First, set the timer to sleep, (click on the Stick Figure at the top of the
screen, then choose the sleeping man), and move the viewing area to the top of
the island. Move east until you can see a very small island above the larger
one. Choose the Bulldozer on the left by clicking on it and bulldoze the edges
of the smaller island so you can see how large it actually is. Save the game,
(note; this is important), and select the Nuclear Power Plant icon on the left,
(it is the one above the ? icon, not the one above the Airport). Now, carefully
place the power plant as far to the south-east of the small island as possible.
This is important as it will allow you to fit more onto the island,
essential when you're pushing for those last few thousand people. Now build a
few Residential Zones on the furthest north part of the large island. (The icon
is a small house with a large R by it). Demolish the top edge of the island and
build a Railway along the bottom of the power plant to the left, through the
sea and along the top of the large island, until it reaches the water. Now
select the Power Line and create a line across the railway and over the sea to
the residential zones. Next, head to the peninsular on the right of the island
and squeeze two Industrial Zones, (the factory with an I by it), as close to the
beach as possible. Run some rails from the top of the industrial zones to the
power plant. Also add a power line from the plant to the industrial zones. Now,
turn the game speed up to the max, (the running man), wait until the RCI
bar on the right of the screen fills up completely, and put the game to sleep
again. Build two more industrial zones underneath the ones you already have,
build residential zones in line with the three you already have, and extend the
rails you have to reach them. Now, build two Commercial Zones in the middle of
the left bank of the inlet at the top of the island, as close to the peninsular
as possible. (Commercial Zones look like a sky-scraper with a C next to it).
Build rails and powerlines from the power plant to the nearer commercial zone.
After doing this, set the speed to the max and wait until December. (In the
meantime, you will see a couple of cut-scenes will explain how the RCI bar and
Budget work, so I don't have to:) At the end of December, you will have to set
the budget. Leave it as it is and choose O.K. You will now see a cut-scene
explaining how to see what the Sims think of your city. Soon into the beginning
of the new year, your Village will become a Town and you will receive Your
House.
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Town
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More coming soon...
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=------------=
=IV. New City=
=------------=
Location:- ?
Date:- 1900
Disaster:- Random
Budget:-
$20,000 (Easy)
$10,000 (Medium)
$5000 (Hard)
Time Limit:- None
Initial Population:- None
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Playing through a New City is similar to doing the practice mode, except that
the objective is to reach Metropolis level. (500000 citizens). Follow the same
tactics as you did for the practice level, although obviously, I can't tell you
exactly where to place everything because there are nearly one thousand
different landforms to choose from. I can however, offer some tips:-
* Always choose easy level; you get to start with more money, and there is no
disadvantage.
* Choose a landform with very little water, to maximise building space. If
possible, build on Freeland. (A landform with no water).
* Always use rails and nuclear power plants to prevent pollution.
* When your city is finished, drop the tax rate to 0% to attract the maximum
number of citizens possible.
* Turn disasters off, if you can.
* If you have a lot of money, force gifts by building a large number of a
particular item, getting the gift, then demolishing the items.
* If there is a river is your landform, build all industrial zones/airports on
one side and other zones on the other, to prevent pollution.
* Save often, and if a disaster occurs, reset.
* If you get desperate, use the cheats!
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=V. Scenarios=
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Scenarios are probably the main part of the game. They give you a pre-built
city with problems to sort out in a limited time with a limited budget.
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Level One:-
Location:- San Francisco, USA
Date:- 1906
Disaster:- Earthquake
Budget:- $20,000
Time Limit:- Five years
Initial Population:- 106,680
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Level Two:-
Location:- Tokyo, Japan
Date:- 1961
Disaster:- Monster Attack
Budget:- $20,000
Time Limit:- Five years
Initial Population:- 111,840
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Level Three:-
Location:- Bern, Switzerland
Date:- 1965
Disaster:- Traffic
Budget:- $20,000
Time Limit:- Ten years
Initial Population:- 95,200
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Level Four:-
Location:- Detroit, USA
Date:- 1972
Disaster:- Crime
Budget:- $20,000
Time Limit:- Ten years
Initial Population:- 76,040
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Level Five:-
Location:- Boston, USA
Date:- 2010
Disaster:- Nuclear Meltdown
Budget:- $20,000
Time Limit:- Five years
Initial Population:- 77,520
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Level Six:-
Location:- Rio de Janeiro, Brazil
Date:- 2047
Disaster:- Costal Flooding
Budget:- $20,000
Time Limit:- Ten years
Initial Population:- 152,480
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Level Seven:-
Location:- Las Vegas, USA
Date:- 2096
Disaster:- UFO Attack
Budget:- $20,000
Time Limit:- Ten years
Initial Population:- 81,840
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Level Eight:-
Location:- Free City, USA
Date:- 1992
Disaster:- None
Budget:- $20,000
Time Limit:- None
Initial Population:- None
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=-----------------------=
=VI. Disasters and Gifts=
=-----------------------=
Disasters:- There are three ways in which disasters can happen:-
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* Random Disasters; When playing in any mode, disasters will occasionally
occur. Usually only minor disasters, such as fires or ship wrecks will occur,
though the type and frequency will depend on the design of your city, (e.g. a
city with one or more airports will get plane crashes). Demolishing schools and
hospitals will increase the chance of a random disaster occurring.
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* Deliberate Disasters; On the top row of the menu, there is a picture of a
footprint. If you click on it, you will have the "opportunity" to unleash one
to six disasters on your city. The disasters which can be chosen are; fire,
flooding, plane crash, tornado, earthquake and monster attack. There is no
reason to use this option, unless you want to be sacked. Strange. Anyway, it's
interesting to note that if you are playing the SNES version, the king Kong
alike from the monster attack is replaced by Bowser from the Super Mario games!
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* Predetermined Disasters; In certain Scenarios, disasters will occur, either
at the beginning or at certain intervals during the Scenario. You cannot
prevent these disasters, but you can prepare for them, as the same disasters
will happen every time you play the Scenario.
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Here is a list of (I think) all the possible disasters and how to deal with
them:-
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Fire:- This is one of the most common and least dangerous disasters. However,
fires can become dangerous if there are several of them and they are left
alone. Many of the other disasters also cause fires. If you have a fire on your
hands, demolish anything touching it so it can't spread, and build a fire
station nearby.
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Flood:- This disaster is rare and will only occur near water. (Duh!). Demolish
anything near it and build a barrier of parkland around it. Eventually it will
go back into the sea. Flooding may cause fires.
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Plane Crash:- This disaster is relatively common. It will only occur if you
have an airport and even then, the plane will usually crash near the airport,
so it can easily be prevented by building your airport on an island. All that
a plane crash will do is cause a small fire. (See the section Fire to find out
how to sort it out).
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Tornado:- This is a rare, but dangerous disaster. A tornado will appear on one
side of the landform and make it's way over to the other side, destroying parts
of your city in the process. It will also cause several small fires. Wait until
the tornado has disappeared, then fix the damage by rebuilding.
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Earthquake:- Another disaster which is rare but damaging. Your city will shake
for several seconds, causing a lot of destruction as well as creating fires.
The damage will be strongest at the epicentre, so focus your efforts there.
Rebuilding is your only option.
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Monster:- A monster will attack your city, targeting sources of pollution in
particular. The monster will only appear if you have large amounts of
pollution, so it is easy to prevent. However, if you ARE attacked, you city
will suffer significant damage, will destruction and fires. Rebuild your city,
spacing out industrial zones and airports, and replacing any coal power plants
with nuclear plants.
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Ship Wreck:- A situational disaster. If you have a seaport on a river, then
rails and powerlines further down the river, a ship from the port might crash
into the rails/lines and destroy them. (This doesn't happen with roads because
they open up to let the ships through). To fix this, simply rebuild the rails
and powerlines apart from each other. Easy!
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Nuclear Meltdown (!):- As far as I know, this disaster only occurs in the
Scenario of the same name, which is a good thing, as it is probably the most
damaging disaster of all. A nuclear power plant will burst into flames, causing
a fire, and much of the surrounding area becomes radioactive. (Impossible to
build on). Just give up on that area and try to rebuild in another area of the
landform.
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UFO Attack (!!!):- This disaster will only occur when playing in the distant
future. Three UFOs will appear and use lasers to set areas of your city on
fire. Deal with each as you would a normal fire.
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Bomb Drop:- Apparently, there is a bomb drop disaster, exclusive to the Mac
version. (See Cheats). However, I can cannot try it out as I do not own that
version. If you can get the chat to work, let me know!
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If I have missed any disasters, please let me know!:)
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Gifts:- Gift will be er, given to you when you fulfil a certain set of
conditions. They all cost $100 to build, and are very helpful!:-
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Gift:- Zoo.
Condition:- Build many residential zones.
Data:- An excellent gift, best placed in residential areas.
Pluses/Minuses:-
+ $100 a year from Special Income.
+ Raises land values.
+ Encourages the growth of residential zones.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- Amusement Park.
Condition:- Build many residential zones.
Data:- An excellent gift, best placed in residential areas.
Pluses/Minuses:-
+ $100 a year from Special Income.
+ Raises land values.
+ Encourages the growth of residential zones.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- Land Fill
Condition:- Appears when you begin to run out of space on the landform.
Data:- Build on the edge of the land to extend it a little.
Pluses/Minuses:-
+ More land!
- Costs $100 to build.
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Gift:- Police HQ.
Condition:- Build many police stations.
Data:- Similar to a regular 'station, but cheaper, and with wider coverage.
Pluses/Minuses:-
+ Cheaper than a police station. ($100 compared to $500).
+ Raises land values.
+ Encourages the growth of residential zones.
+ Wider coverage = lower crime rate and less 'stations needed, so funding is
cheaper.
- Costs $100 to build.
- Uses space on the landform.
- $100 funding every year.
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Gift:- Fire HQ.
Condition:- Build many fire stations.
Data:- Similar to a regular 'station, but cheaper, and with wider coverage.
Pluses/Minuses:-
+ Cheaper than a fire station. ($100 compared to $500).
+ Raises land values.
+ Encourages the growth of residential zones.
+ Wider coverage = better protection and less 'stations needed, so funding is
cheaper.
- Costs $100 to build.
- Uses space on the landform.
- $100 funding every year.
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Gift:- Fountain.
Condition:- Build a city which lasts for fifty or more years.
Data:- An excellent gift, best placed in residential areas.
Pluses/Minuses:-
+ $100 a year from Special Income.
+ Raises land values.
+ Encourages the growth of residential zones.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- Casino.
Condition:- Build many residential zones.
Data:- The poor commercial cousin of the amusement park.
Pluses/Minuses:-
+ $100 a year from Special Income.
+ Encourages the growth of commercial zones.
- Costs $100 to build.
- Uses space on the landform.
- Causes crime.
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Gift:- Train Station.
Condition:- Build many kilometres of rails.
Data:- A bit of waste of space. Only use this if you don't have any better
gifts.
Pluses/Minuses:-
+ Encourages the growth of commercial zones.
+ Raises land values.
+ Better transit service.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- Expo.
Condition:- Build an airport.
Data:- Good, if you need an industrial boost.
Pluses/Minuses:-
+ Encourages the growth of industrial zones.
+ Raises land values.
+ Makes citizens pay more tax.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- Library.
Condition:- Build many residential zones.
Data:- Okay, but not as good as zoo/amusement park.
Pluses/Minuses:-
+ Raises land values.
+ Encourages the growth of residential zones.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- Windmill.
Condition:- Build many commercial zones.
Data:- Better than the Casino...but only just. Use it if your commercial zones
need help.
Pluses/Minuses:-
+ Raises land values.
+ Encourages the growth of commercial zones.
+ Makes citizens pay more tax.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- City Park.
Condition:- Build loads of parkland.
Data:- An excellent gift, put it anywhere which needs help.
Pluses/Minuses:-
+ $100 a year from Special Income.
+ Raises land values.
+ Encourages the growth of all zones.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- Your House.
Condition:- Build a city with two thousand or more citizens.
Data:- An excellent gift, best at raising land values. It get bigger and better
as your city grows!
Pluses/Minuses:-
+ Raises land values.
+ Encourages the growth of residential zones.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- Mario Monument.
Condition:- Build a city with five hundred thousand or more citizens.
Data:- Cool, but basically useless addition to the SNES version. It won't help
much, considering you have to complete the game to get it!
Pluses/Minuses:-
+ Raises land values.
+ Encourages the growth of all zones.
- Costs $100 to build.
- Uses space on the landform.
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Gift:- Bank.
Condition:- Spend money until you have less than $2000.
Data:- Build it to help commercial zones, but don't take out a loan; you have
to pay back more than twice as much as you borrowed!
Pluses/Minuses:-
+ Encourages the growth of commercial zones.
+ Take out loans:)
- Pay back loans:(
- Costs $100 to build.
- Uses space on the landform.
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If I have missed any gifts, please let me know!:)
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=-----------------------=
=VII. Miscellaneous Tips=
=-----------------------=
Here are some tips to help you:-
* Always use rails and nuclear power plants to prevent pollution.
* When your city is finished, drop the tax rate to 0% to attract the maximum
number of citizens possible.
* Turn disasters off, if you can.
* If you have a lot of money, force gifts by building a large number of a
particular item, getting the gift, then demolishing the items.
* Save often, and if a disaster occurs, reset.
* Build zones in a 3x3 block with parkland or, preferably, a gift in the
centre and rails around the outside to encourage growth.
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=VIII. FAQs=
=----------=
Send me all your questions, I'll do my best to answer them!^-^
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=---------------=
=IX. Cheat Codes=
=---------------=
Here are some cheats to use if you want to SPOIL the game:- (I think that PC
and Mac cheats are interchangeable, but I am not sure yet...)
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SNES
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Thanks to Derek at GameSages for this easy money cheat:-
First spend all your money. Put the game on the fastest setting and wait for the
tax grid to appear. As soon as the screen turns black hold L + R. While holding
these buttons change all settings to 0% and exit the screen (don't release the
buttons yet). While still holding these buttons, use the menu to return to the
tax screen. Raise all settings to 100% except for the tax rate. Set that to
20%. Exit the tax screen and the menu, then release L and R. Congratulations!
You now have $999,999. You might want to lower the tax rate now. Give those
SimCitizens a break!
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Thank-you to GameSages for these SNES Game Genie Codes:-
C28A-AD61 Money doesn't decrease for most types of spending
DD67-DFAA Time goes faster
DE67-DFAA Time goes slower
0DAB-6D02 + BAAB-6D62 Start easy game with $40,000
1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
86AB-6D02 + D8AB-6D62 Start easy game with $3,000
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And thanks to World-of-Nintendo for these Action Replay/Gameshark Codes:-
01BBC2AD Money doesn't decrease for most types of spending
01BBC2FD Infinity money!
03803700 Time goes faster
0380370F Time goes slower
7E03F501 Villa house bonus gift (Your House)
7E03F503 Park bonus gift (City Park)
7E03F504 Zoo bonus gift
7E03F505 Casino bonus gift
7E03FF50 No bonus gift
7E0BF9EB $49,000 all games
03C69160 + 03C692EA Start easy game with $60,000
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PC
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Thanks to Neil boy at GameSages for this cheat:-
Easy Money
For a cool $10,000 hold SHIFT and type "FUND". If you do this three times in a
year you'll get an earthquake, and the code may only be used eight times. For
best results, use it up before you build to avoid damage from the quakes.
Note: The $10,000 you receive is a loan and must be paid back with interest.
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Mac
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Thanks to GameSages for this cheat:-
$500,000; Hold [Shift] and type fund or funds. (Note: Earthquakes will result
if cheat is enabled more than eight times.)
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Thank-you Kevin Koo at GameSages for this cheat:-
All buildings; Hold [Shift] and type oivaizmir during game.
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Thanks CooperTeam for this interesting tip:-
During gameplay, hold the SHIFT key and type...SADDAM. This will drop a bomb on
the city. Since I do not have a Mac version, I don't know exactly how it will
look, but hey, it's worth a look. It obviously doesn't help build your city,
but it will give you something to look at.
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=----------=
=X. Credits=
=----------
Props to Derek, Neilyboy, and Kevin Koo at GameSages, World-of-Nintendo and
CooperTeam for the cheats. Also thanks to me for the guide:)
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=XI. Contact=
=-----------=
Try CaptainSyrup@ignmail.com. You're not kiddies any more, so I won't run a
list of unacceptable e-mail. If it's rubbish I'll just delete it, simple as
that. I also have a website which may have more up to date information than
this FAQ; www.geocities.com/captainsyrup
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=XII. Closing:- Exit SimCity:(=
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No closing yet; the FAQ isn't finished!
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