I now present my latest project:Far From Home - An adventure platformer with a sandbox aspect aswell. (Oh, and there will be a story)

Download Patcher:

HerePress F1 when you've launched the game forinstructions on how to play.

YOU NEED JAVA 7 TO RUN THIS!

What is it?:

Well, currently, you can walk, jump, climb, collect, craft, and hack your way through the undead in a futile attempt to get more points than the developer. Currently, there are 2 levels, to get to the second, you must get to the far side of the first level and right click on the sign. Read the news in the patcher for help.

It's not much and this is obviously not what the end result will be like, but have fun anyway.I plan to add an epic storyline, WEAPONS, wolves, (dogs ), more enemies, and more gameplay in general, yet (as said below) I am going to put a lot of time into the 'sideways' development going where the creator of Terraria didn't. Hopefully this will make the game fun for all types of gamer from casual to hardcore.

An Alpha build should be complete within the next few weeks IS COMPLETE! A BETA BUILD (Beta 1.0) should be available by next week.

When the Alpha checklist (see above) is complete, the first Alpha Build will be released.After that, I will mess around with my patcher and add in an option to download the latest stable release, or the latest dev build.

Yeah, I want to avoid that.As soon as the engine is done I will attempt to distinguish it from Terraria quickly.

Current differences I can think of:

The game loop for Terraria is a bit glitchy, causing the game (physics and updates, not the rendering) to run slowly when you turn all the video settings to max on a PC that isn't quite powerful enough.My gameloop uses delta time so it SHOULD be consistent with the updates (even if rendering may glitch). 1 point to me .

I'm aiming for a sandbox game because I want players to be able to mess around with the features I give them as that means more gameplay for less work.

I also want to have an Adventure/RPG aspect as it will give the game more feeling in the earlier stages instead of being 'dead' and boring like most of the Minecraft clones.

I also plan to do what the creator of Terraria didn't: Develop the game in sideways directions. This may seem like a bad idea at first, but IMO it adds to the sandbox and makes the game much longer for the hardcore players whilst not becoming boring for the not-so-hardcore.

Expect some strange and epic things from this project. (and hopefully I won't disappoint you )

Oh, I also removed some things from the Alpha checklist as they aren't 100% neccessary

Okay, I updated the patcher and you can now download the Development Builds.

You will need to redownload the patcher for the new option. Hopefully there won't be too many patcher updates in the future.

These builds may or may not be stable, so don't expect them to always work and be prepared for failures. (but I am quite thorough so it's not very likely).

In the latest Dev build: 10/11/12

Zoom in and out by pressing the + and - keys.Sharp Stick (replacing the Slicer) does less damage.Killing a Zombie has a chance to drop a "Severed Arm" which does the equivalent damage to the old Slicer.

Have fun, and I might have another Alpha out tomorrow if things go smoothly (which they won't ).

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