How do you counter Ring of Peace as a melee?

I already asked in the monk forums. No response. Is there any legitimate way? All a monk has to do is wait for you to pop your cooldowns and then you do.. what? Is Blizzard really encouraging CC chains that last long enough to get a kill? Because that seems like the only way to avoid it.

Depends, what class do you people? It does not hurt ww/feral that much and dk/shama can still cast things, warrior/rogue/hunters are somewhat screwed though, or maybe i heard rogues can use their throwing weapon if they get disarmed?

Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

Blizzard is purposely intending monks to be an anti melee class. They used to be worse on the ptr, but I feel like they've been nerfed on ptr. They don't survive as much as they used to. Before it was bad, felt like I was disarmed and stunned every 10 seconds.

Maybe I'm just fighting bad monks on the ptr, but the class feels balanced to me.

I already asked in the monk forums. No response. Is there any legitimate way? All a monk has to do is wait for you to pop your cooldowns and then you do.. what? Is Blizzard really encouraging CC chains that last long enough to get a kill? Because that seems like the only way to avoid it.

How do you counter Disarm?
How do you counter Frost Trap when your trinket is on CD?
How do you counter Counterspell?
How do you counter Psychic Scream into tendrils?
How do you counter Fear into Mesmerize?
How do you counter Dismantle?
How do you counter Lay on Hands?
How do you counter Typhoon into Cyclone into Cyclone into Cyclone into Root into Disorient into Root into Cyclone?

How do you counter Disarm?
How do you counter Frost Trap when your trinket is on CD?
How do you counter Counterspell?
How do you counter Psychic Scream into tendrils?
How do you counter Fear into Mesmerize?
How do you counter Dismantle?
How do you counter Lay on Hands?
How do you counter Typhoon into Cyclone into Cyclone into Cyclone into Root into Disorient into Root into Cyclone?

That's just stupid. All that you mentioned can be countered by a trinket or trinket/dispel

How do you counter Disarm?
How do you counter Frost Trap when your trinket is on CD?
How do you counter Counterspell?
How do you counter Psychic Scream into tendrils?
How do you counter Fear into Mesmerize?
How do you counter Dismantle?
How do you counter Lay on Hands?
How do you counter Typhoon into Cyclone into Cyclone into Cyclone into Root into Disorient into Root into Cyclone?

1) Dodge/Parry
2) Intervene, Druid charge on friendly target, Shadowstep, Grounding, and any other form of eating traps(even with pets)
3) Fakecast, Grounding, All immune to interrupt spells(Spiritwalkers grace with pvp 4piece, aura mastery inner focus)
4) Tremor Berserker's rage lichborne AMS Cloak of shadows and freedom for tendrils
5) same as above
6) same as 1)
7) not available in arena but Necrotic strike and stuns
8) AMS Cloak of shadows and any gapcloser/interrupt works on 1 level arenas+ LoS obviously.

Happy? Now look at how many counters RoP has, only deathgrip so far, and that requires significant outplaying of said monk. LEARN THE GAME.

1) Dodge/Parry
2) Intervene, Druid charge on friendly target, Shadowstep, Grounding, and any other form of eating traps(even with pets)
3) Fakecast, Grounding, All immune to interrupt spells(Spiritwalkers grace with pvp 4piece, aura mastery inner focus)
4) Tremor Berserker's rage lichborne AMS Cloak of shadows and freedom for tendrils
5) same as above
6) same as 1)
7) not available in arena but Necrotic strike and stuns
8) AMS Cloak of shadows and any gapcloser/interrupt works on 1 level arenas+ LoS obviously.

Happy? Now look at how many counters RoP has, only deathgrip so far, and that requires significant outplaying of said monk. LEARN THE GAME.

Snares and roots? Knockbacks? CC - Poly/Fear, etc? What am I missing here? Does RoP also give you CC immunity? If you can't counter it, that's what your teammates are for. And if we're talking competitive pvp, you have teammates to help you.

Snares and roots? Knockbacks? CC - Poly/Fear, etc? What am I missing here? Does RoP also give you CC immunity? If you can't counter it, that's what your teammates are for. And if we're talking competitive pvp, you have teammates to help you.

RoP prevents a friendly target from recieving melee damage for 8 seconds. It's basically like an undispellable BoP that doesn't remove the ability to do physical abilities, and has a 45 second cooldown.

The OP asked how to counter it. The only answer there is that there are no counters other than switching target.

Snares and roots? Knockbacks? CC - Poly/Fear, etc? What am I missing here? Does RoP also give you CC immunity? If you can't counter it, that's what your teammates are for. And if we're talking competitive pvp, you have teammates to help you.

Thing is, RoP can be EXCLUSIVELY saved for when the enemy uses cooldowns, and considering disarms are only really stopped by a weapon enchant and RNG, they stop
almost certain kills, btw everything you mentioned has alot of counters from magic immunities to pillar of frost making knockbacks irrelevant since s6. Competitive pvp is abit fucked by RoP but then again that isn't as bad as it could be.

---------- Post added 2013-02-10 at 06:41 PM ----------

Originally Posted by Ainy

How do you counter 3 sec charge stun + 4 sec shockwave stun? Tell me, then i will tell you how to counter Ring of Peace.

BoP Icebound Fortitude Blink Desecrated ground Bubble and trinket Gladly awaiting your feedback.
And becides what I listed warbringer is no longer a stun but a root on PTR and shockwave is a 40sec cooldown, therefore you have no right complaining about things that have been fixed.

RoP prevents a friendly target from recieving melee damage for 8 seconds. It's basically like an undispellable BoP that doesn't remove the ability to do physical abilities, and has a 45 second cooldown.

The OP asked how to counter it. The only answer there is that there are no counters other than switching target.

That isn't how the spell works. Very differently, in fact. It only disarms enemies in the ring. Hunters can still do plenty of damage to the RoP'd guy. Yes, it forces a target swap and CCing the person with RIng.

---------- Post added 2013-02-10 at 12:49 PM ----------

Originally Posted by Wolfdragon

Thing is, RoP can be EXCLUSIVELY saved for when the enemy uses cooldowns, and considering disarms are only really stopped by a weapon enchant and RNG, they stop
almost certain kills, btw everything you mentioned has alot of counters from magic immunities to pillar of frost making knockbacks irrelevant since s6. Competitive pvp is abit fucked by RoP but then again that isn't as bad as it could be.

---------- Post added 2013-02-10 at 06:41 PM ----------

BoP Icebound Fortitude Blink Desecrated ground Bubble and trinket Gladly awaiting your feedback.
And becides what I listed warbringer is no longer a stun but a root on PTR and shockwave is a 40sec cooldown, therefore you have no right complaining about things that have been fixed.

"Bubble" is no counter to Warbringer + Shockwave. People need to stop acting like a 5 minute cooldown that the warrior can just shatter afterwards is a counter to something that can be used every 20 seconds. Yes, it is being fixed, but half of those you listed have insane cooldowns. Correct answer: Warbringer had no real counters other than a successful peel.

How do you counter Disarm?
How do you counter Frost Trap when your trinket is on CD?
How do you counter Counterspell?
How do you counter Psychic Scream into tendrils?
How do you counter Fear into Mesmerize?
How do you counter Dismantle?
How do you counter Lay on Hands?
How do you counter Typhoon into Cyclone into Cyclone into Cyclone into Root into Disorient into Root into Cyclone?

Attack someone else for the duration of his ring of peace? its not like a 3v3 arena team is going to bring 12 monks and thereby rendering you to be useless?

How can you attack someone else if he follows you? :3 Oh and you only need 6 monks to 100% do that, but 5 is close enough and you can count on 5 monk teams rendering any 5v5 team with melee in it into a pile of useless goo.

---------- Post added 2013-02-10 at 01:25 PM ----------

Originally Posted by Ainy

How do you counter 3 sec charge stun + 4 sec shockwave stun? Tell me, then i will tell you how to counter Ring of Peace.

Last I saw it functions as a disarm thus sharing the DR with abilities such as dismantle, grapple weapon and disarm.

That's why you grapple first, and then use RoP, since grapple would get DRed but RoP cannot. Grats on 16 sec disarm... or 12 sec with a weapon chain. This will be amazing against warrior flag carriers... no weapon and shield for almost 12 seconds can make even an amazing FC sweat.