Cunning Action: You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Extinguish Flame: As a bonus action, Dark Creepers can extinguish any mundane light source or magical light created by a 1st level spell or cantrip

Drow Dagger: One Dark Creeper possesses a Drow Dagger. The dagger is a +1 weapon when used underground and can cast WEB once per day as a 2nd level spell.

W eb

2nd-level conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a bit o f spiderweb)

Duration: Concentration, up to 1 hour

You conjure a m ass of thick, sticky webbing at a point of your choice within range. The w ebs fill a 20-foot cube

from that point for the duration. The w ebs are difficult terrain and lightly obscure their area. If the w ebs aren’t anchored between two solid m asses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the

spell ends at the start of your next turn. W ebs layered over a flat surface have a depth of 5 feet.

Each creature that starts its turn in the w ebs or that enters them during it s turn must make a Dexterity saving throw (DC14) . On a failed save, the creature is restrained as long as it remains in the w ebs or until it breaks free.A creature restrained by the w ebs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

The webs are flammable. Any 5-foot cube of w ebs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.