Look, people, this scenario is terrible! The tasks are pointless, your characters are insanely powerful, and there's a bug at the end which stops you winning. Don't download.

Joe Smith

Posted on 04/30/01 @ 12:00 AM

Rating

1.2

Breakdown

Playability

1.0

Balance

1.0

Creativity

2.0

Map Design

1.0

Story/Instructions

1.0

Playability: 1 : Well this started off alright, and triggers and kind of a story, but it soon lost all appeal. There was one unit, Ukar, which I'm guessing was a Long Swordsman, and doesn't have a large LOS. The dialogues were rough and hard to follow, and there was a bug in the game which stops you from continuing. At the start you have to follow these kings from the bottom corner to the middle of the map and then they turn and go all the way to the left corner just to tell you that you and a friend have to meet at the gates.
If you lose the knights with your tiny LOS then you're
practicaly screwed. Then when you reach the gate they tell
you "You must go to the north monk." So you walk from the
bottom corner of the map once again to the top corner and
fend off some enemies which isn't too hard and then once
you reach the monk nothing happens. No playtesting here.

Balance: 1 : So after the bug I marco polo'd and looked
around the map. In one corner I found the explination for
the lag. Siege Ongars and pikeman packed so tight it was
unreal. In another corner was a trebuchet and ongars and
camels packed just as tight. With that many units on the
map it amazed me that I didn't get as much lag. The archer
friend you take to the gate was way too powerful and the
hero was way too weak. The archer had a 6+10 and the hero
had a 6.

Creativity: 2 : I do have to give credit for *trying* to
use triggers. The one trigger trick that worked was a
transport from one corner to the other corner. If he would
have playtested his map it would have been a little higher.

Map Design: 1 : This was just a blank grass map with some
interesting (but not cooperating) texture mixing. Your
starting area is snow, and the trees around it are normal
pines, taking away the snow feel. As soon as you walk out
of the gates it goes to grass, no blending, just a yucky
switch. The pine forest wasn't blended and was very sharp
and straight. The town was boxy and unreal. There was an
Imperial Age army in a town with Dark Age building set.
There were spots where you can tell he just took a "Huge"
type brush of ice and just plopped it down in the middle
of grass.

Story: 1 : There wasn't really a story,

"Follow the knights."
"Come to the gate with a friend tonight."
"Go to the north monk."

And that was pretty much it.

Summery:
Playtesting would have helped out a lot in the playability
so it was possible to finish it. So for future help, PLAY TESTPLAY TEST PLAY TEST!!