Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Basic Information

In-Game Description

A torch formed by wrapping a pine resin-drenched cloth
around the end of a long stick. Once used in Old Yharnam.

Designed to incinerate beasts and victims touched by the
scourge.

Its fire damage is highly effective against beasts.

Overview

The Hunter's Torch serves as a light source in dark areas, but it can also be used to attack enemies. It deals fire damage; striking an enemy after hitting them with an Oil Urn will roughly double the damage of the hit. The damage scales with your arcane stat, and it can be helpful against enemies that are weak against fire if you don't have a stronger source of fire damage Some enemies, such as beast patients, fear flame and will be less aggressive if you are using a Hunter's Torch.

Availability

Treasure in (Main Story): Old Yharnam, below Rooftops path right from Old Yharnam Lamp

Durability

Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit.
Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Hunter's Torch belongs into the category which cannot.

Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Hunter's Torch which has 150 points of durability reaches risk state at 45 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Hunter's Torch +0 it's 1 Blood Echoes per 1 point and for Hunter's Torch +10 it's 2 (values are rounded), full repair costs for +10 are 300 Blood Echoes.

Notes

Unlike normal Torch it can be fortified

The Hunter's Torch is good choice for arcane builds and is viable for combat especially early game since the most enemies are vulnerable to fire. Additionally Beast Patients in Old Yharnam and Hunter's Nightmare will cover in fear and be hesitant to attack when you have torch out.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:

V is Physical damage

W is Blood damage

X is Arcane damage

Y is Fire damage

Z is Bolt damage

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

W is the Strength required

X is the Skill required

Y is the Bloodtinge required

Z is the Arcane required

The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page.