kurrono, your unfortunate that I am in a life phase where I do not have time to neither teach you asm nor develop any new asm hacks. I advice to be patient. F-Zero is a popular game and chances are high that we see a msu hack for this in a not so far future.

There's one small bug in the msu of secret of mana I just noticed:https://www.youtube.com/watch?v=vlvc8v3MlREat e.g, 47:55 the track is Looping 3 times; I think this can be avoided with $2007-01Dunno whether there are other tracks which should not Loop

Colines wrote:Not sure if anyone already did that, but the music pack I downloaded had no loop at all built in the tracks, and when DarkShock requested a soul willing to do the task, I accepted the challenge.

Well, I hope the loop points be good enough, feel free to report any errors or even suggest better loop points ;D

Conn wrote:There's one small bug in the msu of secret of mana I just noticed:https://www.youtube.com/watch?v=vlvc8v3MlREat e.g, 47:55 the track is Looping 3 times; I think this can be avoided with $2007-01Dunno whether there are other tracks which should not Loop

Colines wrote:Not sure if anyone already did that, but the music pack I downloaded had no loop at all built in the tracks, and when DarkShock requested a soul willing to do the task, I accepted the challenge.

Well, I hope the loop points be good enough, feel free to report any errors or even suggest better loop points ;D

I signed up to thank everyone involved in this. I've been looking to play through this again and this is just the excuse I needed.

Do you know if this is compatible with the Variable Width Font patch and the Proper-Caser patch also on Rom Hacking Net? I believe the Variable Width Font patch changes the rom size so not sure it that would mess things up.

If the MSU patch is compatible do you recommend a particular order when applying the patches?

I reply on this in general... usually we release patches that work with the native rom. We cannot assure compatibility with other work. Every rom has unused space, which can be used for custom hacks. Of course it happens quite often that two hacks maintain the same free space, making the game crash in the end. Please do NOT ask us whether one hack is compatible with another (our lifes are busy enough - we will not have time to test which so ever hack by which so ever author for compatibility). Just try that yourself. If the game won't boot or crash it obviously isn't.

If the hacks come with a documentation (like DS made) you can also check whether the same free space is used.

Code:

// MSU code seek($CB3400)

This means, DS used snes hirom cb3400 which is (lunar address) pc: 0b3400 (if you open the rom in a hex editor you will find a lot of FF there). If the other hacks use the same free space, they are incompatible.

One way to avoid this problem is to expand the rom (like your Variable Width Font author obviously did) - then the chances for collision on the same space are smaller.

One further warning: DS hack is for non-headered version while Variable Width Font is for headered rom. You need to add/remove the header prior to applying one of both hacks!

does he play on sd2snes? If yes, here's what he's doing wrong (smw related with switch palace):

Important note:Problems with saving is a known issue with MSU-1 enhanced games on the SD2SNES.The game saves only with this technique your progress: In order to save permanently, you'll need to save after castle, switch..., and then either press L+R+Select+X or press and hold the reset button on your console long enough so that it resets to the SD2SNES main menu.

Sounds nice though I think it's a bit loud compared to the sfx. Even the emulator patch was applied

I think this is a global volume problem of the pcm:s. For ALTTP the best values were FF for sd2snes, 60 for bsnes. Also in SMW, the overworld is too silent and the level too loud when playing on emulator. I hope Colines will update/fix this.

For simple games it's very simple to create a "emulator" patch with volume reduced but for Secret of Mana and Chrono Trigger, the game sets specific volumes and do fade in/out with specific timing, this it's much more complicated.