Massive Earth DMG to a foe.Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.On the next turn, it'll have 3 turns remaining.

When main weapon: Increase healing of Panacea IIIRestore HP to all parties. (Healing cap: 3000 [1500 for other parties].)'s by 20% (Healing cap: 4200). MC gains AutoreviveRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties. (Healing cap: 3000 [1500 for other parties].)

When main weapon: Reduce the cooldown of White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amountStrength: 1500Duration: 3 turns. to 6 turns and increase shield endurance to Shield (2000)Next ATK received will be ineffective for a fixed amountStrength: 2000Duration: 3 turns