We're a passionate indie game company doing multimedia storytelling. We're intent on brightening lives with entertainment products that build friendships and create memories. We're based in the beautiful Seattle area, and we work remotely with teammates all over the United States and Europe.

We are artists, game designers, and storytellers. We are creators who just want to add something fun and beautiful to the world, together.

We believe in sharing our hard-earned knowledge freely with others, to pay it forward for all the help and instruction we've received. We're making a vlog called "Indie Trenches" with this in mind. Sign up for our newsletter to hear when it's ready for you to watch.

We’re more than just an indie video game design team, we do multimedia storytelling. Not only are we making story-driven video games, we’re also telling a dire multiverse of stories through fiction, a podcast, a tabletop roleplaying game (RPG), and even a tarot deck. These are all works in progress, so sign up for the newsletter to stay abreast of our news.

Games Omniverse welcomes freelance artist Sally Jackson. This self-taught talent from Cambridge in the UK can’t remember a time she did not draw. She’s worked on other point-and-click Hidden Object Games and is an avid gamer whose favorites include survivor horror such as Silent Hill, Resident Evil, and Fatal Frame.

Greetings, gamers! My name is Jason Mellott and I have the privilege of being the UI Programmer for Games Omniverse. Although a Pennsylvania native (go Phillies!), I currently reside in sunny San Diego, California. Oh, and I absolutely love all things games and gaming!

Hello. I’m Josh, a programmer/developer here at Games Omniverse. I reside in a tiny little town in Illinois with my beautiful wife and my two amazing children, who all inspire me daily. I received my B.S. in Game Programming in 2011 and have been trying to scratch my way into the game industry.

I’m Alison J. McKenzie, and I’m a jack-of-all-trades. I’m a writer. I’m a programmer. I’m a game designer. I’m an artist. I also organize, supervise, document, standardize, and multitask. I play video games.

Hi, I’m André. As of writing this, I’m 26, finished college with a degree in music, I compose, arrange, and edit music and audio for a living, and one of the most important ways I interpret and contextualize life is through video games.

Curtis hails from the great state of Illinois, by way of the bustling metropolis of Lincoln… a town he came to call home following his many storied years of accreditation at Western Illinois University, and many more less storied years of living in Macomb. While not having much in the way of formal training, Curtis has been drawing and doodling his way through life since about the time he could first wrap his fat little fingers around a crayon.

Hello, I’m Autumn—your friendly, neighborhood animator! I’m working with the team to get some movement flowing through Danika’s life and her world. I’m normally very quiet but I’ll break out of my comfort zone for a second and tell you bit about me. I’ve been studying animation since high school and I’m currently a student at Animation Mentor.

Games have always meant a lot to Kerry E.B. Black. Board and card games at parties began her enthusiasm, but she’s traversed magical kingdoms through AD&D campaigns and entered the pixilated universes available through video gaming systems.

Jen Page is best known in the geek community for her acting career. You may have seen her as the fiery sorceress in The Gamers: Dorkness Rising or the blue-tressed alien in the explosively visual smash-hit Project London.

The Sound of Games Part 2: Sound Effects Sound effects in games are usually integrated so well that most gamers wouldn’t think twice about that well placed sword clash or the detail of footsteps on snow. But imagine a game without them? Games Omniverse Sound Designer, Andre Bissonnette is back to share what it takes […]

Hey! I’m Ohmega, full time web-whisperer, fuller time gamer geek. I rock at HOGs and can figure out pretty much any puzzle once I put my mind to it. Guess that’s why the good folks at Games Omniverse hired me on. I love it! Wait ‘til you see the upcoming project. It is beyond cool. […]

Hello, I’m Giles Wood, Managing Director of Atomic Fox Creations, currently based in the United Kingdom. After helping out with some inking for Games Omniverse, We’re now heading up the painting for their interior environments. I have always had a passion for art & design having studied Design for Film and Television at Nottingham Trent […]

Hello, I’m Steeven Labeau. I am an illustrator and environment artist for Games Omniverse. I am currently living in France, but I was born and grew up on the small sunny island of Martinique located in the French West Indies. As a child, I wanted to be a paleontologist, but a love for reading comic […]

Hey! I’m Kent Benson. I joined Games Omniverse in December of 2014 as an inker, but have since dabbled in a bit of the concept art part of production. As of now, I am 25 years old and a proud resident of Milwaukee, WI. Last year I started my career in the games industry by accepting a temporary […]

My name is Delacey-James Foster, an experienced concept artist and storyboard illustrator. I was born in the beautiful countryside of Kent, known as “The Garden of England” located in the South East just outside the English capital of London. I grew up with a keen interest in storytelling. Having made numerous small films as a child […]

Hi, My name’s Joshua! I’m a 26-year-old artist chilling out in San Antonio, Texas. I’ve been drawing ever since I was a small kid playing 8-bit games, and taught myself Photoshop before heading to college to make it all official. Now I’m getting out there, ready to bring my art to the world at large! […]

My journey started many years ago, when I applied for a QA tester position at a now defunct studio. I will never forget the words bestowed upon me on my first day on the job: “You aren’t here to play the game, but to break it as badly as you can.”

Hello! I’m illustrating props for Danika’s world from my creative studio in London, UK. It’s a privilege to be a part of this talented, multi-national team, and I can’t wait to see the result of our combined efforts! When I’m not creating 2D artwork for games, I’m working on a story comic that I’m aiming […]