Confident Aim:
Steadies the fighter's arm, causing a percentage of their Grazes to be converted to Hits and increasing the minimum damage for melee weapons.

Type: Passive

Effect (User): +20% of Grazes converted to Hits, +20% mimimum damage

Defender:
The fighter adopts a more conservative combat strategy, concentrating on defending incoming attacks. The fighter receives a bonus to Deflection and increases his or her number of Engagement targets to three, but at the expense of Attack Speed.

Type: Modal

Speed: Instant

Effect (User): +2 enemies engaged, -5 Deflection

Guardian Stance:
The fighter devotes all his or her energy to defending allies. Lowers Accuracy but increases the Deflection of nearby allies.

Type: Modal

Speed: Instant

Aura Range: 2m

Effect (Aura): +10 Deflection

Effect (User): -10 Accuracy

Level 5

Into the Fray:
The fighter lunges through the battle, pulling an enemy into immediate melee range.

Weapon Specialization: Soldier:
Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Soldier weapons include the Arbalest, Arquebus, Great Sword, Pike and War Hammer types.

Unbroken:
The fighter refuses to be vanquished. At 0 Endurance, the fighter stands back up and is infused with 50% of his or her maximum Endurance as well as a temprary increase to Defenses and Damage Reduciton.

Take the Hit:
The fighter interposes himself or herself between incoming attacks at nearby allies. The final
damage total of any attack against a nearby ally is cut in half, with the fighter taking the
other half as Raw damage.

Type: Modal

Speed: Instant

Aura Range: 2m

Effect (Aura): 50% of damage taken redirected to caster as Raw damage

Level 13

Charge:
The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone
caught in his or her path.

Type: Active, Melee Only (2 per encounter)

Speed: Average

Range: 10m

Interrupt: 0.5s

Effect (Foe Target): 50-65 Crush Damage vs. Fortitude

Sundering Blow:
The fighter makes a Pimary Attack that does additional damage and lowers the target's base
Damage Reduction.

Type: Active, Melee Only (2 per encounter)

Speed: Average

Effect (Target): -8 Damage Reduction for 8s

Effect (User): Full Attack vs. Deflection, +20% Melee Damage

Level 15

Triggered Immunity:
If the fighter is hit by damage that does at least 10% of his or her total Endurance, he or
she will gain immunity to that damage type for a short duration.