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Posts Tagged ‘unity’

Cause i just graduated and im busy looking for jobs I don’t have time (2 days) for joing the compo. I just feel tired looking jobs and going to interviews etc.

**ALSO HAVE A LOOK AT MY CHESS**
With that check out my chess game that Me and my group made before for our school project. Sorry if there are bugs that makes the game unplayable. Also the source code is available in the video link description.

My entry for LowPoly Daily with the theme: Coffee. Youtube process with fbx files (link included in the youtube video’s description).

I’ve been studying Unity shaders little by little. And in this entry I tried to use the one in the book im reading. Fortunately the result is somehow to what I expect but it seems that the cup is a little bit thicker.

My entry for LowPoly Daily with the theme: disco. Youtube process with fbx files (link included in the youtube video’s description).

I tried some advice and did the materials in cycles render. I am quite happy about the results but I still don’t know how to export and import emission material to unity for the disco lights. So what I did for the lights is I just added some spotlights in unity to make up for it.

Day two round up. I finally have most of the gameplay mechanics implemented, along with two game modes and some very simple ai bots. There are a couple extra features I’d like to add but I’m not sure if I’ll have time. Though before that I need to work on the main menu and some sound effects.

So I’ve finally finished this game I’ve been working on for ~2 days now. It’s not 100% done but still quite close (80-90% maybe?), much closer to completion than is usual for me, which is a nice change from my usual 20-30% completion level.

Having released a music album recently, it was rather exciting to see that the theme for this miniLD is “music”, so in part this is a chance to expand on existing artwork to produce something new. And on the other hand, I found this to be an opportunity to develop a game from A to Z, which I hadn’t done for quite some time.

The concept was initially meant to be a bit more complicated (2+ different waves to use) but I though it would be harder to play as well as harder to adapt this idea for phones. Hopefully that’s where the game will end up in a few days or so.

Among concepts I skipped before starting to make this one was a racing game and physics based downhill game where the player could shape the mountain. For all their promise, it was hard to imagine them working (development time, increasing difficulty, gameplay simplicity) so I chose something much more easy to imagine and thus design – indirect control for obstacle avoidance.

I hope you’ll enjoy the game and have at least as much fun playing it as I had making it.

In December 2015, on Ludum dare 34, me and my brother made a game about one lazy frog.

There were two themes at this jam: two button controls and growing. We made a game in which player must rotate the world to move the main character – a frog, and get it to the end of the level, eating flies on the way.

After few months of additional work on this game, we finally finished it and put it on steam greenlight.

It would be a really big help if the community of Ludum Dare could help us put another LD game on Steam.

Hello everyone, my name is Lothrinn, I’m from France and this will be my first Ludum Dare ! I know it is a little bit early to register for this one but anyway 😛

On this one, I will work alone and I know it will be extremely difficult as it’s my first LD and my very first event of this genre ! I started coding very recently (2 months ago) and I’m slowly learning C#, working with Unity. I’m actually in university majoring Art, intending to enter in another uni specialized in videogames developement.

I know as it’s my first LD I might not be able to finish my game in time or erasing the biggest bugs but who cares ? I’m here only to have fun, to discover my limits and to learn from my mistakes ! I’d also love to see the awesome work you all will realize ! I strongly believe this event will be really interesting and will help me to progress.

Of course, I’m participating at the Jam, the Compo would be too hardcore for me 😛 I may even stream my progression during the whole event !

It’s a bit extremely last minute seeing as there’s only a few hours left until judging ends but I’ve just uploaded the post-mortem for my LD37 entry BreakAround which you can view by heading down to my blog.

In other news, I will be doing a livestream on my Twitch channel at around 9/10pm-ish GMT where I will be (yup, you guessed it) playing and rating some of your Ludum Dare entries. If you would like me to play/rate your game during the stream, you can do so either by filling in my small Google Form or leaving a comment when you play/rate my game so I can check it out (or alternatively just leave a comment here) otherwise when the stream does go live, feel free to send your games in the chat.