This is the perfect example where we are heading, use any kind of data anywhere.

Google has integrated a Lookup Function that allows you to calculate with the return values of a specific search query

The GoogleLookup function attempts to answer your question using the web, with information about people, places and things, like the population of Japan, the mass of Jupiter, or the place of birth of Abraham Lincoln.

Keep in mind that, while the GoogleLookup function knows quite a bit, it doesn’t know everything. Not all of the formulas that you might try will work, but we encourage you to experiment wit

What do users want in any kind of social web app? What are their intentions?
How can you use those intentions to built something that is useful to other users?
How can my users become viral agents or why do they become viral agents?

I’m trying to categorize certain kinds of interactions between users and the different kinds of social apps, the use of this is an easier understanding where an app lacks functionality.
One of the key factors is the difference in content from the user perpective.
“Low Value User Generated Content” is content that is dependend on the user who creates it, my facebook profile has no value to somebody who has no connection to me.
“High Value User Generated Content” is not depended on a any kind of connection to the user, every wikipedia page can be useful even if I created it and you never met me.

I’m also going to use and expand a bit on the term “social objects” which Yuri Zengestrom wrote and talked about a lot in the last year.

This is all still “under construction” but I hope I can share some interesting insights and get some feedback.
See you in Berlin.

There are no â€œverbsâ€ in the iPhone interface, he said, alluding to the way a standard mouse or stylus system works. In those systems, users select an object, like a photo, and then separately select an action, or â€œverb,â€ to do something to it.

That is a very good way of thinking about next generation user interfaces, no verbs, just objects you can use.
Funnily the same happened with adventure games. In early adventures you always had an object and a verb, like “Use ‘Key’ on ‘door’ “. With time it simplified to dragging the key onto the door. Sometimes even just walking through the door ( your character is by now clever enough to try to use the key ) works.