MVP Baseball 2003
Cheat Codes:
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Submitted by: conner54
Homerun hitter:
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At the main menu, go to "Rosters" to create a player. Enter the player's
name as "Erik Kiss", then draft him as a free agent. He will hit a homerun
every time the ball is hit.
Fantasy Draft mode:
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Complete a season with an undefeated record.
More broken bats:
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At the main menu, go to "Rosters" to create a player. Enter the player's name
as "Keegn Patersn", "Jacob Patersn", or "Ziggy Patersn", then draft one of
them as a free agent.
Retro uniforms:
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Win the home run challenge.
Trades:
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In season mode, the CPU will accept all your trades (at least in rookie mode).
You can trade players that you do not use a lot for other players on other teams
that are very good. For example it is possible to trade Marcus Thames to the
Diamondbacks for Randy Johnson.
Perfect game:
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Use Barry Zito or create a player that has a good slider and curveball. Throw
the slider two times to the opposite side that the pitcher throws. For example,
Zito is left-handed, so throw it to the right side (inside of a left-handed
batter). This will cause the batter to think it is either to the inside or to
the outside. The pitch must be at the edge of the strike zone. After that,
throw a curveball in the upper inside or outside corner.
He should strike out, pop out, or ground out.
Unlockables - Milestones:
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-=Batting=-
Hit over 73 HRs in a season (individual player).
Hit over 60 HRs in a season (individual player).
Have 40 HRs and 40 SBs with one player in a season.
Hit over 274 Team HRs in a season.
Win over 116 games in the regular season.
Hit over 36 triples in a season (individual player).
Hit over 30 triples in a season (individual player).
Batting Average over .426 in a season (individual player).
Batting Average over .400 in a season (individual player).
Steal over 130 bases in a season (individual player).
Steal over 100 bases in a season (individual player).
Hit over 67 doubles in a season (individual player).
Hit over 60 doubles in a season (individual player).
Get over 257 hits in a season (individual player).
Get over 200 hits in a season (individual player).
Score over 177 runs in a season (individual player).
Score over 120 runs in a season (individual player).
Slugging over .700 in a season (individual player).
Slugging over .863 in a season (individual player).
Record over 191 RBIs in a season (individual player).
Record over 150 RBIs in a season (individual player).
Walk over 150 times in a season (individual player).
Walk over 198 times in a season (individual player).
Achieve over 400 TB in a season (individual player).
Achieve over 457 TB in a season (individual player).
-=Pitching Milestones=-
Win 30 games with a pitcher.
Win over 41 games with a pitcher.
Have a season ERA less than 2.00 (individual player).
Record over 50 saves in a season (individual player).
Record over 57 saves in a season (individual player).
Record over 300 Ks in a season (individual player).
Record over 383 Ks in a season (individual player).
Easy double plays:
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When you are playing against the CPU and it has players on base, wait until the
next batter is up. If the batter hits a ball to the outfield and it is not a
line drive, get off the player that is suppose to catch the ball and wait until
the very last moment to catch the ball. Then, take control of the outfielder to
make the out. The CPU's baserunners will already be running to the next base
because they thought the ball would not have been caught. After you make the
catch, you can throw out the baserunners who forgot to tag up. This is an easy
way to make double and even triple plays.
Easy strikeouts:
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Get two strikes on a batter. This is easiest done with a curveball. Then, throw a
cutter high and away (outside the zone). The batter will swing and miss for strike
three. This only works with right-handed pitchers against right-handed batters. If
the batter does not swing, use a low and inside curveball to finish him off.
Easy strikeouts:
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To get easy strikeouts and even a perfect game, get a pitcher with a slider and a
curveball. If the batter hits from the same side as the pitcher throws, throw three
sliders up and inside. Make sure it is over the edge of the zone slightly. If the
batter hits from the opposite side as the pitcher, throw three curveballs up and
inside (edge of the zone).
Most of the time they will not swing, and you will strikeout almost every batter.
Even if they do hit it, it will most likely be a popup. When you have two strikes
on a batter (for example, a right-handed player) and you have a right-handed pitcher,
throw an up and away (right off the plate) four seam fastball. If you have a left-
handed pitcher, throw an up and away two seam fastball. It tends to have a bit of
curve to the opposite side. This also works when you change the pitcher.
You can also use the low and away area as well; just change up and away to low
and away.
Easy strikeouts:
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When you have two strikes on a bad hitter, throw a fastball slightly higher than
where the strike zone ends. He will probably swing. This will usually work on all
of the players, especially if they have a low plate discipline. You can also throw
a breaking ball (curveball or slider) to the top corner of the strike zone opposite
to the pitching hand of the pitcher. For example, if using a right-handed pitcher,
go to the upper-left hand corner and vice-versa.
If it is a screwball, do the opposite because it breaks the opposite way.
This works about 99.9% of the time.
Easy strikeouts:
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When pitching against the CPU, get two strikes and one or less balls. Try using a
slider or two seam fastball. Throw him a high heat (four seamer) out of the strike
zone. It must be straight up. This will work best with a pitcher with a 89+ fastball.
Alternately, try to use a low and away curveball with two or less strikes. By doing
this you can easily strike out over twenty batters. If your pitcher does not last
very long, try throwing sliders as slow as possible and the four seamer about half
the way on the pitching meter.
Easy strikeouts:
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A good strikeout pitcher must have a curveball, and a four seam fastball (for example,
Matt Morris). Start by throwing a curve in the batter's cold zone.
Then, throw a fastball in the same or another cold zone.
Finish him off with a curveball down and in.