>mmorpg>no levels>no xp>no classes>no dungeon or raid instances>everything is openworld>you get weapons and armor by crafting or looting corpses>no random mobs just wandering in the wilderness aimlessly>giant world to explore>player created factions (like...Comment too long. Click here to view the full text.

>pay for product>blizzard anally rapes said product and forces you to pay $15 a month if you want to continue to play the mangled bleeding shit stained mess they left over>decides to shit all over anyone that rebuilds their abandonware from the ground up so no one can play a game that literally doesn't even fucking exist anymore

Professional writers are an expensive luxury, and it's hard to write for a game in any case. The gameplay issue isn't horseshit, because pretty much any amount of storytelling results in taking time away from the gameplay. If you want to make a game which people are going to play more than once and not be bored, you can't load it down with plot.

It broke into a game type combo that had never been done before. And some people love it.

I just can't understand why they were so resistant against matchmaking! You can still have clans and make friends only lobby if there was matchmaking. i don't have hours to spend hunting for people that may or may not do a whole raid with me.

I'm a huge zelda fan and I fucking loved Phantom Hourglass (Unlike a lot of people on /v/ apparently)Despite having played and finished a fair few zelda games, I've never managed to get further than a few hours into Spirit Tracks, I find it so dull.