The following comes from Mass Effect Andromeda producer Fabrice Condominas...

First, we were too deep in development to focus on a new console. Secondly, the door is open, we have nothing against the Switch even if we have nothing for the Switch. If the Switch is a significant success we will revisit that. So the door is certainly not closed, it just wasn’t the right timing for us.

I am a big fan of the series and would love to see the latest entry come to Switch. I'm going to guess that it won't happen, but at least the producer is playing nice for now.

Comments

Fools. There's no point in releasing a game months later after the hype died down. It's just going to be unsuccessful because most who actually wanted the game already bought it. Instead, Fabrice, how about trying to make an actual effort to build a new fanbase by gaining a bit of its favours? Make a brand new Mass effect game. Make it exclusive to Switch (or even just timed exclusive). Don't make it a side game, an actual main entry. Build it for Switch, market it for the Switch fanbase.

I am fairly certain that if you do this only once, the Nintendo fanbase will come and support your game.and all future games in the series granted that you don't botch its ports and deliver them on time. Just like what happened with Bayonetta 2, the audience would be expanded.

As for me, I refuse to buy any of your games until there is a Switch version, not after what you pulled with a lazy Mass Effect 3 port being released way too late, then concluding that there was no market for it on Nintendo systems.

Markets need to be fostered, but also maintained over time. You cannot expect success on a fanbase if you only let them play the third game in the series.

These companies aren't out here to make anyone succeed but their own company. The same goes for Nintendo. I don't blame anyone for being apprehensive about porting a game to Switch when history shows us the games usually sell horribly compared to XB and PS. We are only getting games like this if the Switch is a massive success with a massive user base. It costs money to produce games for any system, and a few of the Wii U ports didn't even get that money back, let alone any profit.

These companies aren't out here to make anyone succeed but their own company.

Exactly. Just goes to show how much of a mess this industry is.
In a ton of other sectors, companies understand the need to work together. VG industry though is either very immature or way over their head with crazy development costs due to AAA crap and graphics race.

technically its their fault. back during the gamecube era they use to put out half ass mulitplatform ports on the gamecube, while the xbox and ps2 would get the better versions. nintendo game buyers lost some trust of the third party companies, mostly western devs.

Fools. There's no point in releasing a game months later after the hype died down. It's just going to be unsuccessful because most who actually wanted the game already bought it. Instead, Fabrice, how about trying to make an actual effort to build a new fanbase by gaining a bit of its favours? Make a brand new Mass effect game. Make it exclusive to Switch (or even just timed exclusive). Don't make it a side game, an actual main entry. Build it for Switch, market it for the Switch fanbase.

I am fairly certain that if you do this only once, the Nintendo fanbase will come and support your game.and all future games in the series granted that you don't botch its ports and deliver them on time. Just like what happened with Bayonetta 2, the audience would be expanded.

As for me, I refuse to buy any of your games until there is a Switch version, not after what you pulled with a lazy Mass Effect 3 port being released way too late, then concluding that there was no market for it on Nintendo systems.

Markets need to be fostered, but also maintained over time. You cannot expect success on a fanbase if you only let them play the third game in the series.

This is something I definitely agree with. I am completely okay with these old games not coming because, well, they're old games. Unless they're a remaster of some sort, it's rather pointless, because as you said, most people who wanted it will already have gotten the game by now

I'm sorry to burst your bubble, but with the specs of the Switch, Mass Effect Andromeda could never run at above half a frame per second!
Generally, I agree with what you said, but if the "slightly modified Tegra X1 chip" is true, then the door is definitely closed and triple sealed for ME Andromeda on the Switch.

Mass Effect Andromeda on Switch doesn't make much sense to me. Sure it would have the advantage of being portable but in every other way it would be a compromised port. It's the same problem Wii U had.... the hardware just isn't powerful enough to run the games most third parties are currently working on.

Mainly western developed games. Which to be fair are the best selling ones.

In a way that's why I'm split in seeing it more like a successor to the 3DS than the Wii U. The former was inviting to indies and I personally got more out of digital games than retail ones. With the Wii U it's mainly the NIntendo retail games.

All in all I suppose most will decide either they want a hi end third party game or a portable version of that game (which could look better in the smaller screen). Then again most western third party games could consume that battery way faster than Breath of the Wild.

EA announcing and releasing the Mass Effect Trilogy just before ME3 was due to launch on the Wii U reminds me of the crap companies do, like when Capitol Released a Beach Boys greatest hits compilation shortly before Pet Sounds was going to be released.

Everyone, keep in mind, Nintendo only met with most third-party studios/publishers within the past year, especially western publishers. So the claim that "timing didn't work" could actually have some merit.

Tbh, I'll be fine with Andromeda releasing a little bit later than the other consoles. It's not like EA even had access to the Switch dev kit when they began development for this game back in 2012, whereas they likely had a PS4 or One dev kit. Plus, this game isn't a continuation of previous Mass Effects. So I can understand why an Andromeda port would be delayed. However, I will be annoyed if this remains a trend in 2018 with developers releasing upcoming games for other consoles several months before their Switch port.