Well, it's the "useless benchmarks about nothing" game as
presented by Alex Kapranoff on last Highload++ conference. It's
not about server speed, it's about multiple useless numbers and
fun. Key thing is to keep benchmarks as equal as possible, so
using keepalive here is no-option as he didn't on previous
benchmarks.

Using "-c1" instead of "-c10" (as used in original post) looks
like a bug which rendered new results completely irrelevant. So
nothing to talk about.