Super Paper Mario Wiki Guide

Chapter 8-4

Head through the door at the end of the first hallway. Inside, you'll hit a dead end. Use Tippi's pointing powers to discover a door you can continue through.

Cross this room via the moving platforms with carefully timed jumps. However, along the way, you'll come across a wall twice that blocks further progress - flip to 3D here to and leap to the bordering platforms to get around. Also, you'll occasionally have to wait a few moments for a platform to lower enough for Mario to reach it, so be patient. Enter the door on the far side.

Jump across the first four sets of platforms and land on the stationary platform. Flip to 3D to find a pipe on the left.

After taking the pipe, flip to 3D, then use Dottie to shrink in size and enter a small tunnel (visible through the break in the white lines) along the wall. Flip to 2D to traverse through the tunnel to a chest containing the Castle Bleck Key. Exit back through the pipe and cross the remainder of the room to unlock the door.

There are a ton of Mega Muths in this corridor, each with 200hp. While you'll gain a lot of experience points for tackling them, it's advised your flip to 3D to easily get past them all, then enter the door at the end. If you do wish to battle them, we suggest using Cudge continually to prevent the opponent from attacking.

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Hallway MazeTo pass this section, you'll have to frequently flip between both dimensions to locate all of the hidden doorways and entrances.

Section 1Flip to 3D as soon as you enter to and enter the second door on the right that leads into a parallel hall. Continue going right (while in 3D) through three more halls. Once you reach the one with all the Cursya (the second from the last hall), proceed down it in 2D and enter the door at the end.

Section 2Now things really get confusing. Head to the end of the first hall, then flip to 3D and enter the path on the left. Subsequently, walk toward the camera a few feet then continue through another doorway on the left. Like before, walk toward the camera a few more feet to enter another doorway on the left. Finally, flip to 2D and enter the door on the right.

Section 3Flip to 3D and enter the second open doorway on the right (near the back of the room). Now run toward the camera and enter the next doorway on the right. Open the chest to obtain an Ultra Shroom Shake, then run toward the camera and go through the second opening on the right. Run through this short room into the next hall, then look for the door at the far end.

Use the Save Block enter the final door to face Count Bleck.

Boss: Count Bleck

Bleck is currently protected by a force-field, so don't be put-off by your attack's ineffectiveness. Just make sure to evade his by keeping your distance. His most disruptive attack, the purple vortex, will suck you in if nearby.

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Soon enough, Luigi, Bowser, and the Princess will rejoin your squad, and the Pure Hearts they bring with them will destroy Count Bleck's shield. With him now vulnerable, climb the platforms and leap onto his head. Keep Slim by your side and turn thin to avoid Count Bleck's attacks.

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Bowser's great for inflicting a lot of damage at once, but his agility (or lack thereof) leaves something to be desired. As such, Peach is generally the safest character to use as you can glide around with her umbrella, making it easier to target the Count's head. After enough attacks, the Count will go down for the, umm…count (sorry, but it had to be said!)

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Boss: Mr. L & Dimentio

After the Count's defeat, Dimentio will use a brain-washed Luigi to do his evil bidding. Again, the head is the weak-point, but climbing up to it can be a challenge. Like before, climb the floating blocks to Mr. L's head, then jump on his noggin -- however, Mr. L is invincible at first, but the Count will chime in shortly to give you a hand.

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Peach is the safer bet, thanks to her umbrella, but Bowser's a brute, and can bring victory much faster. Bowser can also unleash his flame attack on Mr. L's face, from a nearby block, which saves you the trouble of jumping.

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Keep Slip equipped at all times to turn paper-thin, thereby avoiding Mr. L's attacks. When you see the crosshair appear around you, get moving, as a whole bunch of bullet-blocks are on their way. Or even worse, if the crosshair has a large "!" in it, that means Mr. L's about to leap at you, so get out of the way!

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If you find yourself cornered, flip to 3D to step around Mr. L to the other side.