Jedi Knight III

like, 3 am? Yeah, well ... This is a very cool little program that takes you through each step in creating your own NPC. You name it, choose your player model, pick the default skin or one of the team versions, decide the NPC\'s size, pick the weapons that the NPC will favor, their saber color (can be custom too), their saber style, saber length, whether they use the alternate fire or not, force powers, their max force power, their regen rate, their behaviour and a ton of other things. I mean, you completely customize this NPC and it\'s so easy! You just click a box or move a slider over.
This program is still in its beta stage, so the author has asked that everyone who does download this and use it, to offer feedback. Let them know about any bugs, or any improvements you can think of. It seems to me that they\'ve thought of everything for the easy creation of NPC\'s for this program, but you guys might find areas where they could improve. So be sure to read the readme so you\'ll know where to send your bug reports and suggestions. Great work guys! [/quote]
This update may have changes, but there was no list of changes included, so I have no idea what to tell you guys. :) It doesn\'t look much different to me at all. In any case, I was impressed with the work that was put into this tool. Good work here. :)
~AmosMagee

card drivers or configuration, however it seems that some ATI users (red loving commies! :P) have had problems with JKA not working with certain new graphics card drivers. This patch has been designed to run JKA in a compatibility mode to work around any of those problems. Obviously without an ATI card I cannot test this out myself, but if you have had any problems running JKA with your new ATI drivers, this may be the answer to your problems! :)
~Nozyspy~

that your monitor is the cockpit of the Millennium Falcon. The screensaver looks cool and there are some customisable options for the amount of stars you see and their speed, etc. but there are a couple of problems.
I was really hoping that this would be the \'glowy blue tube\' type of hyperspace effect as seen when you are travelling through hyperspace, but instead it is more like the sudden flash of stars that appear when you drop in and out of hyperspace. It is also very similar to the streaking stars effect you see in Star Trek when at warp speed.
Maybe it isnâ€™t quite accurate to what being in hyperspace looks like but it still looks cool nonetheless and is another interesting addition to our archives. Give it a download if you fancy a new Star Wars/Star Trek themed screensaver! ;)
~Nozyspy~

isn\'t specified in the readme. As far as SP goes, a more powerful force push would certainly be fun, especially on a level like Taspir, where you can push some Reborn\'s and Stormies off the bridges and into the lava. I always have a bit of a chuckle doing that. I know, I am evil. ;)
I\'m not a fan of anything that changes the gameplay in MP though, simply because this unbalances the game and makes things quite unfair, Ã la \'long sabers\' or sabers with increased damages.
But anyway, Ashura is to be commended on the cool little program and user interface he has created which makes it easy for players to set their own custom power level for force push and bind that to a new key! Good work on that mate!
As always, if you guys like the sound of this mod, then give it a download!
~Nozyspy~

commands and syntax? I'll tell you, I was in this boat until a few minutes ago...then this file came along. This is the perfect tool for beginners and intermediates.
So, if I were to boil this mod down into one basic thing, I'd say it's an interactive manual. But that really doesn't cover it entirely...it's got a few other features as well, including a console log. You can use this mod with JA in full screen or windowed mode without any problems, so your preference doesn't matter. Windowed mode would definitely be easier to work with, since there's some copy/pasting involved.
I'll say this much, though - this mod is [i]definitely[/i] intended to be thorough. Just as a for instance, when I placed an entity with it, the spawnflags and all parameters were clearly spelled out in the window that came up. Copying and pasting the code into the game was a cinch.
There is one thing about this utility that I feel should be given a try, if it hasn't been already. Many of you have used UltraUtility. Those of you who have should know that it has an in-console menu system added. While this is a tricky feature to add, especially when long lists of commands and variables are involved, it's definitely useful in many ways. I think this would be an excellent way to add functionality, if a way can be found to do so.
And for the security-aware, while I was testing the program, the [i]only[/i] thing it tried to do was connect to JA so it could monitor the console. No other activities even took place. I literally mean nothing else - it just kept to it's quiet self.
I'm happy to see such a utility in the works. Don't stop now! Keep going, I think this is going to prove quite useful indeed. :)
~Dretzel

clicks.
With the Phoenix Fighters Building Utility you can;
==========
- Place Models,
- Place Effects,
- Make Shops,
- Place Doors,
- Place Teleporters,
- Place Quests,
- Place Music,
- Place Items,
- Place Messages,
- Place Information Booths,
- Place Password Terminals,
- Place Rental Booths.
========== [/quote]
Seems very handy for those playing Lugormod who have trouble remembering long code lines. Basically if you didn't bother to read the quoted part it is a program that instead of typing in long console commands you can get objects placed with a matter of clicks. Seems interesting. Enjoy.
~Authuran

its pun time again :P).
Here we have the authors description, which I think sums up this utility pretty well;
[quote] JAMM is a Mod Manager for Jedi Academy, showing all currently installed mod’s in the mod folders (except japlus_gla_anims.pk3) and allows you to execute Jedi Academy with either ForceMod III, Jedi Academy Plus, ClanMod, MovieBattles II Mod, Open Jedi Project (enhanced) or No Game Mod activated automatically (saving you having to go to Setup>Mods after loading the game).
It also has a .pk3 installer/uninstaller which is simple and easy to use, making it really easy for those of us who don't know how to install a .pk3 or those of us who just can't be bothered to load the base folder. Simply click the file you want to install/uninstall in the appropriate list and click the appropriate button. The program is still being developed (hence only v0.6) and I’m open to suggestions about features you would like to see in it. Email me any suggestions and I'll see what I can do.[/quote]
So there we have it, a nice little time saving mod here! Being able to load up JKA with a mod already running rather than having to go into the setup and then mod’s menu is a great time saver and makes things a lot easier there. Although I wont personally be using the .pk3 install/uninstall feature, since I just find it easier to go into my base folder and switch them around. This feature though is a good idea for non-modders or newbies who aren’t yet sure just where to put what.
Overall a good little mod here! If you give this a download though, don’t forget to have a good read through the readme for all the instructions!
Good work JimiF, I look forward to seeing what new Utilities you provide for us in the future! :)
~Nozyspy~

wonder, "If only I had some way to launch it automatically."
Well, no more! Introducing the new Dyno Site launcher from Dyno Labs. This little program will run in the background while you play, and saves a list of nine recent websites and the names of the people that sent them. All you have to do is launch the in-game menu by pressing [b]F10[/b], and from there you can choose one to launch. The program will open a CMD window, type in the website name, and it will be launched in your default browser. How cool is that?
Here to demonstrate this awesome little tool is my faithful assistant Beaker. Show them, Beaker! Now, don't be shy, nothing's going to happen...Beaker, where are you going? Beaker, get back here!
Oh, well. Since Beaker is gone and our lab has not exploded or been destroyed yet, I guess that's all for this time from Dyno Labs.
[b]Note to the security aware:[/b] I individually verified every operation of this program. Indeed, it did not do anything suspicious during my testing. :D
~Dretzel
P.S. I took the liberty of moving the legal disclaimer from the file description into the readme, since that's where it needs to be. ;)

is an entity file for lugormod. The purpose of this prefab is to eliminate wasted entities not needed outside of the siege gametype and make the map work well and flow naturally. This .lmd file contains the absolute bare minimum for starting (I.E. No quests, no stashes. You'll have to make that yourself). I will now describe, in detail, exactly what I did to make this map work properly for lugormod.[/quote]
Bingo. Right on the money, Khyron.
Basically, this prefab entity file allows Lugormod builders to start working on Desert Siege with a 99% clean slate. The remaining 1% is reserved for things that a builder might need, which I won't elaborate on. If you're a builder, you already know, and if you aren't, it'll sound like gibberish. :P
Just a few pointers for next time:
Make a few themed versions by placing a few remaps in there. One thing I hate doing as a builder is tracking down textures.
Rather than release these one map at a time, try releasing a huge pack for a good portion of the base maps.
Lugormodians, rejoice and download!
Japlus mortals, begone, this is not for you.
~Crazy

useful when mapping because if you use an FX_Runner entity you need to know the file path to the particular effect you want to use. Believe me, it isn’t easy finding just the one you want, so having all the file paths listed in a handy .txt file is very useful. All you need to do now is find the effect you want in the list, and copy paste it into the entity window in GTK Radiant! :D
There are obviously such lists available on various websites around the net. But we have here the convenience of having a downloadable file, so you don’t need to look through the internet to find a site with a list such as this – all you need to do is keep this file on your desktop!
Most non-mappers reading this wont have a clue what we are talking about and so this file probably wont be of that much use to those people. For mappers and modders though I highly recommend you download this file!
~Nozyspy~

and allow you all to decide for yourselves.
Note: This starts at 5.03. For 5.02's changes, see the author's other files.
V5.11
> Setup and Add new mod tabs redesigned.
> Additional error control added for JO and JA folder detection.
> Icon displaying JK gametype now in top right corner.
> Setup file not putting files in correct folders fixed.
> Running JK on XP should now give it focus correctly.
V5.10
> Problem when base mod is double-clicked and there is nothing there fixed.
> Problem with opening a mod and list is empty fixed.
> Menu item for running 'PAK' program now reads 'PK3'.
> Edit Command List and Edit Level List now working correctly (wooops! :-).
> Some minor cosmetic improvements.
> 'Close JK-Launch when JK is run' now loads setting correctly.
> Bug with adding new patch (Type mismatch) fixed.
V5.09
> Completely redesigned the base mod tab so that each mod (active or inactive) is displayed in one list.
> List now displays an icon of a lightsaber that changes depending on the status of the mod.
> Sounds added to activation and deactivation of mods.
> "assets" files can now be moved but a message is displayed asking the user if they are sure.
> New way of activating and deactivating mods (by a rename instead of a move) which is a lot quicker.
NOTE: If you have previously used the program you must either move all the mods in your 'inactive' folder (under "gamedata\base") to the base folder, or use a previous version to activate all mods before the new version will see them.
> Double-clicking on a file under 'Add New Mod' opens it.
> New button under 'Run' that allows the user to see the command line that gets executed when JK is run (and copies it to the clipboard).
V5.06
> Error control and messages now displayed upon changing game type if jasp.exe or jk2sp.exe not found in selected folders "gamedata" sub folder.
V5.05
> Changelist (this file) added to help menu.
> Config loading changed.
> Due in no small part to my own way of naming things it seems many thought this program was something meant for game updates instead of mods, so all references to 'patches' have been changed to 'mods'.
V5.03
> New system for loading/saving and displaying text files (now has a 500kb limit).
> New help file.
- Averus Retruthan

>_> best used for those who somehow find it necessary to switch between patches ⌐_⌐ I personally don't see a practical reason, but I'm sure there's some 100 reasons the pre-patched ones have to justify this program.
BANDWIDTH AND DIE[/quote]
A gripping review, I know =_= 5.02 has a few tiny changes, which I'll just quote from the changelist.txt, as to do otherwise would warrant a stick in the colon.
V5.02
> Double-clicking on the description of a directory patch now allows you to change it.
> Directory patch button now reads "Activate Patch"
> Some minor changes to readme file
There you have it. If you were using 5.00 =_= *gestures* perhaps these tiny changes might make you go ":D!"
- Averus Retruthan

best used for those who somehow find it necessary to switch between patches ⌐_⌐ I personally don't see a practical reason, but I'm sure there's some 100 reasons the pre-patched ones have to justify this program.
BANDWIDTH AND DIE
- Averus Retruthan

executable file which you place in your gamedata folder, along with the icon file and hey presto, you have a quick and easy program that you can use to connect to any server.
This one is a little different from some other programs that you might have tried before however, in that it has five Lugormod servers already programmed in. These are; Tidal Lugormod, LOW Lugormod, IF Lugormod, The Gathering and Malachor Lugormod. All you need to do is press a number from 1-5 corresponding to the server you want, then press enter and it will connect you to that server! This is a nice feature which I am sure players of the popular Lugormod will appreciate. ;)
If you want to go to any other server, all you need to do is press 6 (for the join via IP option) press enter, and then type in the servers IP that you want to go to, press enter again and it will take you there.
Overall a small but nifty utility here which I am sure many people will find useful. Although if there are any future versions, I would suggest adding more pre-programmed server options, perhaps ones that take you to the most popular servers of each gametype. Or perhaps adding the ability to program your own favourite server IP in (perhaps your clan server) and then assign a number to it, so you can just go and connect to that server straight away without having to go ingame and do it manually.
All in all though a neat little utility here, give it a download if it will be useful for you! :)
~Nozyspy~
[b]Note: Here is a small note from the author that was included in the submission[/b]
[quote]Connex.exe is a little connection tool which allow the user to join via ip or to join 5 Lugormod servers.
On a rainy day i was bored and so i decided to write a little connection data in C++, its only a pre version but the requirements are low and it havent a load-or-login time like other connection tools.
The pack included 3 datas:
connex.exe // Connection Program(only windws, i have a linux version too, but i cant find it)
connex.ico // Icon Data
ReadMe.txt // ReadMe
You can delete the ReadMe.txt if u want, but the both connex files need to be in your ../GameData/ (there where jamp.exe is) folder. You can make a shortcut on ur desktop to start it faster.
Its very easy to use.
1st, You start it, click on connex.exe
2nd, You chose your connection (Via Menu or Via IP)
3rd, If you used menu, chose one of the five servers (type in 1 for tidal ...). If you chose IP, type in the ip with the port (ex.: 127.0.0.1:29070)
Now it will start jka automaticly and join the server.
~Kimberly.Solo[/quote]

backstory on the clan, logo image and a list of those idiotic little symbols people feel the need to fill their names with in an attempt to be "cool".
If you've heard of this clan and want to read a little more, this may help, but it's basically what you can find on their website anyway.
~ Kouen

drive, display all the files in that folder, and then choose to transfer all of the files or just the selected files to the GameDataModBin folder created and used by JAMM.
Nothing more to say, really. So straightforward, even Inyri could use it ( ;) ).
~ Kouen

Here[/url] and tell you what\'s new.
But first, a small introduction to what it is to those who don\'t know: JAMM is a program created to manage the mods you use in JKA. It has support for JA+, FM3, MBII, and Clanmod, along with the ability to add in other pk3s.
[quote]FEATURES ADDED SINCE PREVIOUS VERSION:
* Installer program has been added to allow easier install of the program
* MovieBattlesII has been added to the Launcher List.
* Redundant code has been removed from the program
* Program now installs .pk3 files into the individual mod folders. If you select JA+ Mod in the Launcher list .pk3 files will be added to the japlus folder. This is in reply to the request of Tsubasa.
* Mods in the mod Launcher area are only selectable if you have them installed, else they are grayed out.
* \"Annoying Message Boxes\" have been removed, so there is now only one box during install and uninstall.[/quote]
Overall, a good improvement from what I saw, though perhaps not the biggest. Give it a download if you like it!

automatically load Jedi Academy with either JA+ or ForceMod 3 if you so desire. The way it works is that it will detect any PK3s you currently have in your base folder, and you will be able to add new PK3s from a secondary directory on your hard drive or you can remove PK3 files from your base folder for easy installation/uninstallation.
My biggest complaint is that when the author claims that mods are 'uninstalled' he really means it -- they are instantly removed from your hard drive as far as I can tell. It seems to me like it would be more practical to have the program set up to read two locations -- the base folder and a mod storage folder -- and just move PK3s between the two so the user doesn't have to worry about backing up the PK3 files every time they want to intall/uninstall an individual mod.
Besides this, this seems like a very useful utility with a lot of potential. Make sure to leave you suggestions to improve it so the author can make newer and better versions![/quote]Some very important updates and changes have been made to this mod manager to make it even more useful! Let's have a looksee at the changelog, shall we?
[list][*]Method of installation/uninstallation has been changed to simply move files between two folders rather than actually deleting them.
[*]Clan Mod has been added to the Launcher list.
[*]A few lines of redundant coding have been removed.
[*]Size has been lowered by 4Kb, to 52Kb (for those who are worried about disk usage)[/list]Now that last bit in the changelog really amuses me. Anyone who is concerned over 4kb really needs to rethink their life. :p
In any case, these updates are definitely a great improvement. You'll no longer have to worry about accidentally deleting files when you go to 'uninstall' them! This is a big relief for me, plus it reduces the amount of work the user has to do in backing up the files each time. Definitely useful for people who are always swapping mods in and out... or for folks like [i]us[/i] who need to constantly clear out our base folder... ;)
Keep suggesting improvements! We're only at v0.5 after all, so I'm sure he'd love to hear your suggestions for future versions.
[b]Important Note[/b]: Make sure to read the read-me for some very important installation instructions if you have JAMM v0.4 installed! You will not delete any files by accident, but the mod manager will not function properly.
~Inyri

automatically load Jedi Academy with either JA+ or ForceMod 3 if you so desire. The way it works is that it will detect any PK3s you currently have in your base folder, and you will be able to add new PK3s from a secondary directory on your hard drive or you can remove PK3 files from your base folder for easy installation/uninstallation.
My biggest complaint is that when the author claims that mods are 'uninstalled' he really means it -- they are instantly removed from your hard drive as far as I can tell. It seems to me like it would be more practical to have the program set up to read two locations -- the base folder and a mod storage folder -- and just move PK3s between the two so the user doesn't have to worry about backing up the PK3 files [i]every[/i] time they want to intall/uninstall an individual mod.
Besides this, this seems like a very useful utility with a lot of potential. Make sure to leave you suggestions to improve it so the author can make newer and better versions!
~Inyri

and a decent number of slots.
The most irritating thing, however, has to be entering the entries. The left side does alright, in terms of providing a visible text. The right side, however, doesn\'t seem to apply that same white text, thus making it harder to see entries. Granted, this won\'t STOP anything, as Excel shows the entry overhead, but it does sort of take away from the overall atmosphere.
Other than that, it\'s got a nice layout, and certainly makes Excel seem more interesting XD
=_= BANDWIDTH FOR ALL THOSE PLANNING TOURNAMENTS, PLEESH.
- Averus Retruthan

quickly through a small program. It has cool little features like allowing you to save author, email, and website information, and, of course, putting things into the right format once you fill in the proper boxes.
Version 3 has a separate little thing for creating emails as well, so that you don\'t have to write your own all by yourself if you decide to submit the mod to any site, like this one. File renaming has apparently been added as well, but I have not tested it out myself. I am sure that it works, however, otherwise it would most likely be listed under the \'bugs\' category.
Speaking of that, shouldn\'t the bugs and comments sections be separate? After all, they are two different things, so I think one category would not be best for both...
Anyway, give this a download if you want to make your readme creating a little easier. And, if there is a specific feature you want to see in a future release, leave a comment for the author. It seems to have helped already, and more are welcome, judging by the readme for this. :p

FILEFRONT and FILEFRONT_FLAT. The flat style is a little less 'pretty', but should work better with our file page formatting.
From the description (I'm not in the habit of downloading third party software just to test something that's sent to us) this sounds like it may be a little complicated for your average user, but for others who like a more unique read-me format it may come in handy. Check the read-me for some in-depth instructions on how to use this which I will not repeat here. Check the screenshot to see some examples of the formats you can produce.
~Inyri

have a program to make your lives easier!
This program is one that writes readmes. Well, technically, it puts them into a certain format, you still have to fill in the blanks. There\'s a little slot for each main section, such as title, author, email, etc. It also allows you to choose between it listing it for JK2 or JK3, and adds in the disclaimer at the bottom of the readme. It even saves it into a seperate text file in the program\'s folder for you!
So, yeah... There\'s really not a whole lot to say about it. If you are too lazy to make a readme yourself, give this a download. Just make sure that you keep the program itself and the DLLs together, or it won\'t work properly.
[/quote]
It now saves the information you use for author, email, and website, so you don\'t have to type it in again every time. It also allows you to select a pk3 file, and it automatically fills in the information about it to put into the read me, and copies it to a new folder with the readme so that you can easily zip it up without hunting it down and copying it over manually. I\'m not entirely sure if this was there before or not, but it also seems to automatically detect the date and adds it in there also.
I\'d like to see support for the tab button added in, so that I can quickly jump to the next box using the keyboard, like I can on most forms of this type. Other than that, a nice little utility to those who don\'t want to create their own readmes from scratch.
Give it a download if you like it.

blanks. There\'s a little slot for each main section, such as title, author, email, etc. It also allows you to choose between it listing it for JK2 or JK3, and adds in the disclaimer at the bottom of the readme. It even saves it into a seperate text file in the program\'s folder for you!
So, yeah... There\'s really not a whole lot to say about it. If you are too lazy to make a readme yourself, give this a download. Just make sure that you keep the program itself and the DLLs together, or it won\'t work properly.

Basically, all this does, in layman\'s terms, is scan for any active ports using a Quake 3 engine, so you can find servers this way. You also get a whole summary report of who is on the server and what features are active. I read the readme and I was like @_@; While I understood what was going on, I will admit I suck slightly at DOS prompts. However, this is good for hunting for hidden servers.
=_= *Throws the file at you and runs*
- Averus Retruthan

bind it with another function, but it will just default to \"say.\"
Honestly, if any of you can find a decent use for this, by all means, take it. Otherwise, this won\'t help you much at all, methinks.
- Averus Retruthan

the update to the Jedi Amp program. Since it is quite similar to the previous version, I will just quote the review, then tell the differences:
[quote]Ah, just last night I was thinking that I would really like a good program to use to only control my winamp while I play JA. So I go and grab a file for review, and what does it turn out to be? Exactly what I was wanting! I get things all set up by opening the program, winamp, and JA, and I start messing around. Almost everything works great. There are a few things that I had problems with, though.
First off, I told it to play something. I did not use the whole song name, just part of it. I have that part for multiple songs, though. It just told me that, but did not show me what songs they were. I personally would like it if it showed in the console what songs they are. Second, I tell it to show me my playlist. What I got was an error in my console telling me that it was too much text. It was only 861 songs, while I have done the same with other programs with over 2000 songs without error. The third and final problem I had was when I tested out the shuffle and repeat functions. When I told them to turn them on or off, it just brought up winamp to the front for a second, then went back to JA without turning it on or off. That might be a problem with my computer, though, but I am unsure.
So, besides those three minor problems, this is a fairly good program to use if you just want winamp control and nothing else. I'd really like to see another version with some fixes to those problems I had with it.
Give it a download if this sounds good to you, I know I'll be using it.[/quote]
What's new? Well, the problems I had with shuffle and telling it to play songs by using a part of the name that is in multiple song names have been fixed. I still found myself getting the same error when I tried to get it to show the playlist in the console, but I can live without that. My playlist is too long to be properly shown in the console anyway.
Now that it works for everything I would want it for, it's definitely a keeper for me. Give it a download if you feel the same![/quote]
So some new commands have been added. One is an option to show Winamp's status (open or closed), one turns JAmp on or off, and one allows you to change the colors of the text from JAmp's responses. When I did some digging around, I also noticed in the options a box for a minimizer. Unfortunately I could not find a way to activate it, and forgot to try out the standard things when ingame, so I leave it to you guys to figure it out. :p
Give it a download if you need a Winamp controller, I know I'll be keeping this! :p

thinking that I would really like a good program to use to only control my winamp while I play JA. So I go and grab a file for review, and what does it turn out to be? Exactly what I was wanting! I get things all set up by opening the program, winamp, and JA, and I start messing around. Almost everything works great. There are a few things that I had problems with, though.
First off, I told it to play something. I did not use the whole song name, just part of it. I have that part for multiple songs, though. It just told me that, but did not show me what songs they were. I personally would like it if it showed in the console what songs they are. Second, I tell it to show me my playlist. What I got was an error in my console telling me that it was too much text. It was only 861 songs, while I have done the same with other programs with over 2000 songs without error. The third and final problem I had was when I tested out the shuffle and repeat functions. When I told them to turn them on or off, it just brought up winamp to the front for a second, then went back to JA without turning it on or off. That might be a problem with my computer, though, but I am unsure.
So, besides those three minor problems, this is a fairly good program to use if you just want winamp control and nothing else. I'd really like to see another version with some fixes to those problems I had with it.
Give it a download if this sounds good to you, I know I'll be using it.
[/quote]
What's new? Well, the problems I had with shuffle and telling it to play songs by using a part of the name that is in multiple song names have been fixed. I still found myself getting the same error when I tried to get it to show the playlist in the console, but I can live without that. My playlist is too long to be properly shown in the console anyway.
Now that it works for everything I would want it for, it's definitely a keeper for me. Give it a download if you feel the same!

Exactly what I was wanting! I get things all set up by opening the program, winamp, and JA, and I start messing around. Almost everything works great. There are a few things that I had problems with, though.
First off, I told it to play something. I did not use the whole song name, just part of it. I have that part for multiple songs, though. It just told me that, but did not show me what songs they were. I personally would like it if it showed in the console what songs they are. Second, I tell it to show me my playlist. What I got was an error in my console telling me that it was too much text. It was only 861 songs, while I have done the same with other programs with over 2000 songs without error. The third and final problem I had was when I tested out the shuffle and repeat functions. When I told them to turn them on or off, it just brought up winamp to the front for a second, then went back to JA without turning it on or off. That might be a problem with my computer, though, but I am unsure.
So, besides those three minor problems, this is a fairly good program to use if you just want winamp control and nothing else. I'd really like to see another version with some fixes to those problems I had with it.
Give it a download if this sounds good to you, I know I'll be using it.

write a script from scratch. But now this, with a little reading, and a bit of time to figure out, will automatically write a script for you so you can choose where to teleport in a map. I am impressed that the author came up with this. Although it’s for JA+, I like it. It does take intelligence to use. So have fun.
~Zach

are apparently some big differences between 1.5 and 1.4 They both scare me. This tutorial doesn’t cover too much, only the basics of Radiant, as well as creating a room, making doors, and applying textures. If I was a mapper, I’d at least look at this. But I’m not a mapper. I’d suggest you download this if you’re a new mapper.
~Zach

colors in games like BF2142, BF2, CS, CS:S, HL2: DM, and others. It’s totally unnecessary.
Now, when I tried to use this I had a few problems. First, when I was supposed to put in the settings for the chat, I had no idea what was meant by color. Did the author mean “^7” or “White” or “That one white cheese”? Nothing is said about that. I tried “^7” and “White”, but I just got an error message – a long one at that. So what happens when I try to use it in the game? I get this long error message that types itself and just repeats. For this I partially blame the author, because he did not supply adequate documentation.
Now I’m going to look at the program itself. The options button on it should have been a menu, rather than a set of input boxes. Sure, it’s a little bit harder to use text boxes to get information, but it looks nicer. Another thing that would’ve worked is a drop down menu for the colors. But the author should have gone with a menu, because if I had wanted to change my colors/pre/postfixes, I would have had to find my JKA directory every time. Another thing with the program is that it had a JA+ run option – that’s unnecessary, because if you run JKA in base mode and join a JA+ server your mod will be set to JA+, and it doesn’t really matter anyways.
But the basic synopsis is that this could work, with proper documentation.
~Zach

did not specify that some will work in Single Player only, while some are only in Multiplayer, but it is a good guide for those who are new to the commands and want a helpful guide.
I'd recommend a more complete version 2.

however. You are only able to use it with y as your chat button, which was a bummer for me, since I use Enter. That, and the fact that the mod didn’t really work. Sure, I got it to work by pressing +, but that brought up the regular chat thingy (I don’t remember what it’s called, so kick me in the shin). Anyways, I had to press + twice to get it to do the color thing, so that’s kind of bad. It also had a “+y” in front of all the text that did come out.
So besides the bugs, this is a workable mod. It just needs a little more testing. I might be wrong, so I encourage that you download this and test it yourself, then post your opinions.
~Zach
Note: I have scanned this and it is virus-free.

me the commands. That is exactly what this little document does.
It has various commands for many ways of manipulating the look and angle of a scene with indepth descriptions to each command.
My only concern was the first paragraph, explaining about /screenshot and suggesting the command to be bind, yet does not supply info for those that do not know how to bind with what they need to actually bind /screenshot.
So I'll do it for you. Hold down 'shift' and the 'tilde' key (~), the ingame console should then appear. Now you type /bind (button to bind to) screenshot. Press enter and the action is now binded to selected key, for me I use the number 9= /bind 9 screenshot.
Besides neglecting to tell someone how to bind, I would suggest this to people that like taking screenshots yet do not yet know the basic cg_ commands.
-----------------------
Gweth

straightforward, and the author gives a pretty good breakdown in the readme.
I will, however, bring up the subject of how to open it. Your first thought, with it being a Microsoft Excel workbook, is that you need Excel to open it. This may be entirely correct, however, I have found another piece of free office software which [i]might[/i] (and again in big letters for those who might hold me liable if it doesn't work properly: [b]MIGHT[/b] ) be able to run this file, is [url="http://www.openoffice.org"]OpenOffice[/url], which is available for Windows, MacOS and Linux. So, if you don't have Excel, give that a try.
Just take note that OpenOffice is untested, so it's compatibility with this file is uncertain, and as such, non-Windows users may be shut out.
Other than that, it's a useful little workbook for those who don't want to do all the work themselves, but personally I find making a database of my own so much more useful for this stuff.
~ Kouen

document covering the use of camera commands, or screenshotting, for one. And really, most of the stuff in here is simple. I can find my way around everything without looking it up in a document. Ever hear of the /dir command? Yeah, that\'s what I use. If you\'ve ever done some modding you\'ll know something about the file structure of Jedi Academy. With some knowledge of the file structure of Jedi Academy and the /dir command, as well as using partial commands such as cg_, you can basically do everything that this little group of documents does for you, and more. I\'d prefer to look for something in-game than waste paper printing this out, or waste time by minimising my game. Things like this can be done much faster, so I don\'t really see what this is worth. But then, I know a bit of my way around Jedi Academy, and most of you probably don\'t.
~Zach

stuff, it's actually pretty cool. Yep. A customisable auto-replier. It even works alongside JAM's kill tracker. that means that they can both be running, and read the console at the same time. So now you can just have songs play using keywords. Sure, you won't type "Lies" And have the killtracker go: "Playing - Lies", but you can set up the response to do: "!play lies" whenever you say "lies".
So, this is a pretty cool little tool. I have talked with the author and he is making it so that you can use MSN, and or AIM while ingame! No more doing "!hide" and stuff. Well, I don't do that anyways, I just use the q3minimiser. Much faster. So, if you've always wanted an autoresponder like this, then download it.
~Zach

new mappers! But that\'s just a might. Anyways, since I have absolutely no idea how to do mapping, or scripting, for that matter, I\'ll just mention that there is some humor in this, so, yay, no down-to-earth-lecture-style-tutorials. We get some laughs. That\'s always a good thing.
~Zach

3. Custom chat messages (This is not the kill message, this is something different)
4. A calculator.
5. A server tracker.
6. Custom Identities
7. Long name support.
8. Custom duel music (plays when you enter a duel)
9. Chat logging
10. Multiple playlists.
11. And some more.
Having the tracker in your system tray is certainly nice, but I don't think it's needed. But, it does look cool. I did like the multi-language support, which means I can play with my game in french, although it doesn't auto detect what language you are using, so you have to manually set what language you're going to use in options. The custom chat messages are a nice addition, although you navigate through the messages with the keypad keys - , + , and *. I wish that the keys used to navigate were changeable, as I have screenshotting binds there.
And, now, the calculator. I find this a random addition, so I made sure to find some bugs in it. While it does support several advanced commands such as sine, cosine, and tangent, as well as absolute values, rounding, and logarithms, it wasn't that great. First off, I use a calculator a lot, so I generally expect it to well. So, I tested if this did distrobution. It does, but you have to format your equation like so: a*(b+c). I prefer to format my equations a(b+c). It doesn't support that. Also, the sine, cosine, and tangent functions are only calculated in radians, and most people aren't intimately familiar with radians. More people are familiar with degrees. Another thing that could be worked on. And yet another thing, if you use the sine, cosine, or tangent functions, you have to format it like so: calc: sin(X) where X is a number. You cannot format it just as: calc: sin(X. It gives you an error. It doesn't even have an answer function, which just means that you can do ''ans'' and get your answer. (So it basically saves your answer, a useful thing when doing long calculations.) So the calculator was a medium disappointment to me, but it's perfect for the people that need to do simple math functions.
Server tracker! Yay! I like this function mainly because when I use Xfire sometimes I crash out after joining a game. So this is a very nice touch. It will give you the server name, the number of players, and all the basic server info. Next up is Identities. A very nice touch, but I prefer configs. So I'll just stick to good old /writeconfig. Although, the /writeconfig trick doesn't work if you go to a different server that uses a different mod, so this option is nice as it's not mod dependant. It saves your name, binds, and model and is easily retreivable. Long name support. Certainly a nice thing for all of you people who like long and colorful names. Custom duel music. Not a bad idea, and I'm sure a lot of people will use it. But my music likes change, so I'll just pick a song that I like and play it at the start of each duel.
Chat logging! Yay! Although I already have my game log my console already, this is great for those who don't know how to make their game log stuff, and want records of their games. Now, multiple playlists. Finally! Save that playlist! No longer will you have reload all of your music multiple times. Just load a playlist. Just make sure to click ''Create New Playlist" when you first load up, otherwise you won't get a playlist saved. It also has an auto name change feature! Yay! You can spend less time doing the whole /name thing! Also, there are several small functions that I haven't covered, but you'll hopefully find them
Yay, now for some bugs that haven't been fixed. People can still spoof your name, although I'm not going to tell you how to do it. Secondly is a media player bug. First, let's replicate the bug. First, your play mode should be in shuffle, then, press the next or previous key a bunch of times. I get an error. It's specifically Run-time error '35600' Index Out of Bounds. But you shouldn't be affected by this bug unless you go insane with changing songs.
It still has all of the regular features, including friends, statistics tracking, notes, kill messages, music playing with ID3 tag support, and a lot more. And, it still works for both Jedi Academy and Jedi Outcast!
Despite some small bugs, this is great! I know a majority of people use this kill tracker, so download this!
~Zach[/quote]
Nothing's changed from the previous review, so, I'm not re-reviewing it. I'm just tacking on a note about what's changed.
[i]The following bugs have now been fixed:[/i]
[b]#[/b] [i]Change Playlist cancel error[/i]
[b]#[/b] [i]Prev/Next Index out-of-bounds error[/i]
If those bugs are annoying you, here's your solution.
~ Kouen

chat messages (This is not the kill message, this is something different)
4. A calculator.
5. A server tracker.
6. Custom Identities
7. Long name support.
8. Custom duel music (plays when you enter a duel)
9. Chat logging
10. Multiple playlists.
11. And some more.
[/quote]
Having the tracker in your system tray is certainly nice, but I don't think it's needed. But, it does look cool. I did like the multi-language support, which means I can play with my game in french, although it doesn't auto detect what language you are using, so you have to manually set what language you're going to use in options. The custom chat messages are a nice addition, although you navigate through the messages with the keypad keys - , + , and *. I wish that the keys used to navigate were changeable, as I have screenshotting binds there.
And, now, the calculator. I find this a random addition, so I made sure to find some bugs in it. While it does support several advanced commands such as sine, cosine, and tangent, as well as absolute values, rounding, and logarithms, it wasn't that great. First off, I use a calculator a lot, so I generally expect it to well. So, I tested if this did distrobution. It does, but you have to format your equation like so: a*(b+c). I prefer to format my equations a(b+c). It doesn't support that. Also, the sine, cosine, and tangent functions are only calculated in radians, and most people aren't intimately familiar with radians. More people are familiar with degrees. Another thing that could be worked on. And yet another thing, if you use the sine, cosine, or tangent functions, you have to format it like so: calc: sin(X) where X is a number. You cannot format it just as: calc: sin(X. It gives you an error. It doesn't even have an answer function, which just means that you can do ''ans'' and get your answer. (So it basically saves your answer, a useful thing when doing long calculations.) So the calculator was a medium disappointment to me, but it's perfect for the people that need to do simple math functions.
Server tracker! Yay! I like this function mainly because when I use Xfire sometimes I crash out after joining a game. So this is a very nice touch. It will give you the server name, the number of players, and all the basic server info. Next up is Identities. A very nice touch, but I prefer configs. So I'll just stick to good old /writeconfig. Although, the /writeconfig trick doesn't work if you go to a different server that uses a different mod, so this option is nice as it's not mod dependant. It saves your name, binds, and model and is easily retreivable. Long name support. Certainly a nice thing for all of you people who like long and colorful names. Custom duel music. Not a bad idea, and I'm sure a lot of people will use it. But my music likes change, so I'll just pick a song that I like and play it at the start of each duel.
Chat logging! Yay! Although I already have my game log my console already, this is great for those who don't know how to make their game log stuff, and want records of their games. Now, multiple playlists. Finally! Save that playlist! No longer will you have reload all of your music multiple times. Just load a playlist. Just make sure to click ''Create New Playlist" when you first load up, otherwise you won't get a playlist saved. It also has an auto name change feature! Yay! You can spend less time doing the whole /name thing! Also, there are several small functions that I haven't covered, but you'll hopefully find them
Yay, now for some bugs that haven't been fixed. People can still spoof your name, although I'm not going to tell you how to do it. Secondly is a media player bug. First, let's replicate the bug. First, your play mode should be in shuffle, then, press the next or previous key a bunch of times. I get an error. It's specifically Run-time error '35600' Index Out of Bounds. But you shouldn't be affected by this bug unless you go insane with changing songs.
It still has all of the regular features, including friends, statistics tracking, notes, kill messages, music playing with ID3 tag support, and a lot more. And, it still works for both Jedi Academy and Jedi Outcast!
Despite some small bugs, this is great! I know a majority of people use this kill tracker, so download this!
~Zach

everyone. So what is it, you ask? Well if you've ever tried opening up games.log with notepad, you'll notice it's a big jumble. This utility will convert games.log into a readable text format, nicely formatted and easy to read. It basically seems to include all console activity, including timestamps. Handy? I think so. Not to mention the utility is a complete no-brained. Just take your games.log, drag 'n' drop it on top of the script, and it'll create a text copy of games.log in whatever directory games.log is in, regardless of where you put the script. Definitely give it a try if you're looking to be able to read games.log.
~Inyri

I went into a CTF server to test this, I noticed that someone there had it. So I asked them for their comments.
Comments are from ''sexy | blade'' (I have edited these so that they look grammatically correct, and so they are not fragmented as I had sexy | blade input the notes directly into my kill tracker.)
To quote sexy | blade:
[quote]The captracker works well with all my music files, and it works really good with winamp. One flaw is that it doesn't minimize, and i wish it had a kill tracker in it. I like how you have to join spectator to change your name, because it prevents people from copying your name and controlling your kill tracker[/quote]
As with sexy | blade, the captracker does work well with Winamp. I had problems interfacing with Windows Media Player, where I would search for a song, and Windows Media Player would ''pop up''. (My taskbar would show up) and it would not change to the song I had searched for. Although regular song scrolling does work.
I think that this is a great idea for all the CTF'ers out there! Track your CTF stats! My only regret is that the author didn't quite make the interfacing with Windows Media Player just right, but that might be just me. And as sexy | blade said, it would have been nice if it had its own Kill Tracker and minimizer to go with it.
~Zach
~~With help from Sexy | Blade

from give commands to single-player level secrets, this reference booklet should remove the need to use google to find many of the things you'd want to know about the game. I did find that it was missing a few CG commands that I use often (camera control commands), but other than that it seemed rather complete, with all the things you'd need for [i]normal[/i] gameplay. Keep in mind, though, that no one, even the author, can guarantee everything in this reference is 100% accurate, so take it with a grain of salt.
~Inyri

how to install a file, and I have never seen it done in an animated GIF format. But I will evaluate it on its own levels, however unusual they are. It tells you to download the file, and you will see it on your desktop; then it proceeds to show you how to extract the PK3 from the ZIP and how to then move that PK3 to the base folder of Jedi Academy's base folder. The methods used are surprisingly impractical and unorthodox, at least by my own personal standards.
The overall problem with the tutorial is the numerous assumptions that it makes. It first assumes that I am using Microsoft's Internet Explorer, which insults my knowledge that there are dramatically better free browsers out there, such as Opera and Mozilla Firefox. I still, however, get the point that I simply have to use a save button regardless of my browser to save the file. Then it proceeds to show the file on the desktop, which is where most people save stuff, which is fine -- I needn't really mention, though, that I prefer to keep my desktop uncluttered, never putting anything there, even downloads. Then the tutorial jumps into an extremely long-winded method to extracting and installing PK3 files. I've never heard of the "Compressed Folders Extraction Wizard;" what's the point of an extraction wizard? Extracting files is such a simple task that the whole idea of a wizard to drag you through it is foreign to me; to extract files from zip files, bz2, or (t)gz files or anything else, I simply have to right-click and hit "Extract here" (using 7-Zip on Windows or just the default Archive Manager on Linux).
I also think that the tutorial's method of finding the GameData folder is extremely unnecessary, slow, and won't always work. You might not be using Windows XP, or you might have several different GameData folders in your computer (if you have other Q3 games), which destroys the tutorial's impractical method of using Explorer's Search function to find your GameData folder. On my computer, I just have a shortcut to my Jedi Academy and Jedi Outcast GameData folders right on my otherwise-uncluttered desktop. Going to the Start menu, hitting search, and typing in GameData every time I want to go there is a waste of time; the tutorial should have instructed beginners in the most practical methods rather than the easiest-to-follow.
I'll also add that the tutorial uses unsound grammar and may be a bit too big for the simple ideas that it needs to convey. The pacing of going from one frame to the next was usually fine, except in the beginning when I was presented with a screen of text and it was taken away a fraction of a second too quickly for me to get through all of it. I disagree with the tutorial's instruction of right-clicking and hitting "Copy" to copy a file; just select a file and hit Ctrl+C. And, finally, what's the point of instructing someone how to download and extract a PK3 if, in order to view the file itself, you have to already know how to download it and extract it? I don't know how to make animated GIFs myself, so the author cannot possibly be more associated than I am with idiots. This whole tutorial, however, seemed to be designed for them.
--Ra-Kom

fixed. I checked up on some of the fixes listed in the readme and they do appear to have been fixed. So yeah... get the latest version, even if just because you like to feel on top if things ;)
By the way, In case you couldn't tell by the name, this is a small utility which will minimise any games based on the Q3 engine, such as JK3, JK2, Medal of Honor, Quake1-4, Call of Duty e.t.c with a quick key combination. Extremely useful in my opinion, and removed the need to have different minimisers for different games :)
~Szico VII~

files list, so perhaps maybe this update is a little soon? The Q3E Mininizer v4.5 is obviously better than the v4.0, although as to how I'm not sure, as I've never used the older versions - the standard JKA minimizer will do for me. However if you use a lot of other quake based games such as Doom3 or even dating back to the older quake games such as JK2 or quake itself, this should do perfectly for you I believe that it does minimise the games faster than the JKA only version. Did you pinch the GTK Radiant sign for it though?[/quote]
Well, I have to say my favourite addition to this latest version is not, in fact for JK3, but I'll mention it anyway, seeing as i made it into the readme of this file ;) - ("Szico VII - For being the most annoyingly persistent nagger I have ever met :p")
Glad to be of service TiM! Anyway, the minimiser now has support for Medal of Honor (w00t!) along with a few others such as Quake 4, and several bug issues have been fixed, including the one which crashed jk3 when the utility was set to auto-detect in the previous versions. So yeah, I don't have any reason whatsoever why you would not want this mod :) However, I wouldn't have complained if you'd made a new graphical design for it ;)
~Szico VII~

maps for which he has compiled the list—[file=\"43812\"]Sith Council (v2)[/file] and The Academy (v2)—and you need a mod that supports teleportation, which would probably be one of the two main mods out there, the trite, bloated [file=\"41254\"]JA+ Mod[/file] or the fresh, practical [file=\"28227\"]xMod[/file]. Coordinate lists are always useful for the people who constantly need them: people who are too lazy to just go there, or lamer police. Most people use them because they think it\'s cool to teleport; walking is retro. I don\'t think so, but hey, you\'re you.
It must have taken a lot of effort to compile this list, and you owe the author some gratitude for doing this on two popular maps. There are 72 coordinate sets for the Sith Council map and 62 for the Academy, coming to a total of 134. Are you surprised that I didn\'t test every single one of them?
What\'s missing here, though, is some interactivity. These text documents could have been made scripts that display the coordinates into your console. This is done by making them CFG files (executed in-game from the console, \"\\exec thefilename.cfg,\" as long as it\'s in your mod or base folder) and using the \"echo\" command, which displays text into your console without speaking it aloud to the whole server. It\'s not practical to have to minimize your game, open a text file, and copy/paste those coordinates back into your maximized game console. Now the author knows how to do it (if you need additional help for this just ask), and so now I expect the author to have an update.
Nevertheless, good job to the author for this extensive list, and happy tele\'ing.
—Ra-Kom

work in the most practical circumstances. This program has potential; I really hope he gets to complete it before moving on to another project—I could definitely use this program if only it worked the way it's supposed to.
BindMaP was [file="46234"]previously released[/file] for [i]Jedi Knight II: Jedi Outcast[/i] as a nifty, handy tool for keeping and loading binds for different maps with ease. The creativity is still here, and this time around, mEo has greatly improved the GUI ([u]G[/u]raphical [u]U[/u]ser [u]I[/u]nterface, for you non-techies)—it now carries a pleasant orange for its curvy window shape instead of the original, angular all gray. Unfortunately the handy functionality of JK2's BindMaP is gone with BindMaP JK3, as it was usually unable to accomplish its main task.
I tested this program on my local non-Internet server, where it worked great. It detected which map I was using, loaded the binds for it, and I had no problem using any of the other functionalities of the program. I also tested it on the Internet: Windows servers and Linux servers, using basejka (modless) or the mods JA+ Mod 2.2/2.3 and xMod 2.7.1. Maybe I didn't test it on enough servers (should I have to go through every single server on Jedi Academy?), but it did not work in any of the ones in which I tested. BindMaP could not detect which map the server was using, and using the !mapname function didn't seem to help. I understand that this is the server's problem and not the program's problem, but that doesn't change anything—it still doesn't work, and is therefore impractical in most cases.
The program has almost as many impracticalities as it does practicalities. Most of the nice features are useful for any player who uses the full screen setting in his or her game. There are useful functions to check the time or date, and an innovative clock function that shows the current time every few seconds in the upper left hand corner of your screen, which is remarkably useful for someone who uses full screen mode. The readme that described the application and function of the program includes a complete list of features (note to author: "extremly" should be spelled "extremely"): [quote] - Unlimited Binds and Maps that can be saved
- Multiple settings for the one map! (see !mapname)
- Extremly fast to load binds
- Ability to turn on and off
- Time and Date
- ALL NEW: In-game Clock!
- Easy to load and save
- Intergrates into JK3 easily
- Stops people from making you say commands
- Anti-spam, private or public messages
- Easy to use Binds Editor
- Ability to do more than just bind...
- Runs in system tray
- Easy to update
- Easy to install
- Support
- Much more...[/quote]
I should also point out some other smaller problems. I like the idea of the updater, which makes updating the program a whole lot easier, but the most recent version of it causes errors to occur at runtime. Also, any time that text must be echoed and your console is open, the place where you are normally able to type text is replaced with the most recent echo command—when you have the clock turned on, your console will say "echo " and then the time, which is pointed out in the readme. But the same is also true of other features of the program—any time where text has to be shown somewhere. What I mean is that I might be trying to type a command into the console, but then my typing will be interrupted and BindMaP will type something for me: "echo ," etc. This problem can be avoided by essentially never typing into the console and using only the chat function of the game, but who doesn't use the console aside from new players? Just about everybody has to learn to use it, and I especially use it consistently.
What I recommend is for you, the common player, to try out this program for yourself. It could be different for everybody, and it might be especially useful for you if you only play on your own local server. It could definitely be useful for any administrator of servers if the program just worked consistently. This program is a wonderful idea that just needs to be executed better, and I highly encourage people to help the author improve it—I will, because now that I know that this program exists, I need it.
—Ra-Kom
Note: the screenshots depict an earlier version of BindMaP JK3. A few features have been added since then; the actual program should look different to you if you download it.

but skinners and even people who just want to make cool pictures of their favourite JA models.
The Modview Saber has proved to be an extremely handy tool for me, no longer do I need to go in game to take cool screenshots of my new skin or work while a saber ignited. The model adds a saber blade that you can attach to a hilt in modview, it has three blades, soft, hard and just the core. I tend to just use the core for taking screenshots since I then edit it in Photoshop and add my own glow, the other two come with the glow itself and in a number of different colours.
A must-download for skinners and modelers, be sure to read the readme, it\'ll answer a whole lot of questions.
-Rink

has brought us a Skinning tutorial...in Estonian! The file includes the file , 8 pictures along with the ones in the file , and also links were you can download the programs for once! We hope to see more tutorials from Wol\'Verine in the future :).
~:mepimp:CzechKnight:mepimp:
*Note : For those who DONT speak Estonian , please dont post saying its worthless or vote a low score*

tracking (obviously)
2. Spam-echoer
3. JK2 and JA support
4. Note and friend lists
5. Message configurator with a command variable help, color scheme help, and a preview window
6. Media player with playlist capabilities
7. Update check (click JAM in the main browser) and contact information
Having been around since the first days of JK2, I've seen all the kill trackers and never been impressed. Whenever someone joined one of the clan servers I played on and I saw that exacerbating kill tracker message, I repeatedly used my "kill tracker off" bind or spammed the same message in the console. To me, "!kt off" was the only good thing about them. JAM's version may have changed my mind about that. While I still don't see the need to publicly track your statistics, the auto-message feature and music options are definitely an evlolution from the early versions. I realize that those options have been available for a while, but as a graphic designer, the ease of use, graphics, and media player feel make JAM's version my choice.
The readme for this program is located by default at: "C:/Program Files/JAM's Jedi Knight KT/readme.txt" once it is installed.
Technical Data:
Pros:
1. Very easy to use.
2. Gorgeous layout.
Cons:
1. NA
Rating: 10/10[/quote]
A few usful things have been added in v2 and a few fixes too. The interface looks much more slick now, I felt the first version looks a bit big and clunky. The black colour has been added to color schemes now, thats great since alot of people use black in their names. Good job JAM, this is a great tool for recording your kills, playing music, adding friend lists and more.
Once again this version works for both JK2 and JKA, update it now!
-Rink

seems to be more of a tweaking file with some extras thrown in. Okay well to start with you need Java 2 to actually run the customiser. Which annoyed me some because it meant I had to go download something else just to test the file which put this on bad marks already for me. Now when I got the file working I was surprised by the options given to me. Options to set vehicle binds to a key without having to use the in game command window, options to set lightsaber colours without the command window, FPS issues like the character breath, the time bodies remain until disapearing and so on.
You can even change Jaden's name although it won't effect speech (obviously). Saber damage and speed increases are in there also. As well as choosing from a small set of skins to use instead of Jaden. Although this customiser file is a nice little one I wouldn't recommend it too much if you don't already have java 2. I'd only really get this file if you want to tweak your game alot but don't want to do too much messing around with CFG's or the command window.
-Mithran-

of you who can handle playing Doom 3 (yeah, I can't ... at least, not alone) should get this Minimizer, cause it works for Doom 3! Yay! And there's support for many other games (Q3 engine, of course) as well. This is, by far, one of the best minimizers I've seen. And the prettiest too! [/quote]
Sorry to end the cascading quotes there, but they were piling up a bit :) Anyways, you can probably still see the v4.0 of this little utility in the recent files list, so perhaps maybe this update is a little soon? The Q3E Mininizer v4.5 is obviously better than the v4.0, although as to how I'm not sure, as I've never used the older versions - the standard JKA minimizer will do for me. However if you use a lot of other quake based games such as Doom3 or even dating back to the older quake games such as JK2 or quake itself, this should do perfectly for you :) I believe that it does minimise the games faster than the JKA only version. Did you pinch the GTK Radiant sign for it though? ;)
~Szico VII~

AmosMagee
Quote:
--------------------------------------------------------------------------------
With all that this minimizer has to offer already, how could TiM improve upon it?? Well, he's added support for more games, including Soldier of Fortune II: Double Helix for single player and multiplayer and Return To Castle Wolfenstein: Enemy Territory. TiM improved a few more features, and the program probably didn't need it, cause it's great as-is. However, there is one little thing he added that I'm not so sure is a good thing. Y'know when you're trying to close a program and it asks you "Are you really sure you wanna close/quit now?" and you have to answer Yes or No? Okay, rawr! So now, when you choose to close the Q3E Minimizer in the middle of a game, it'll prompt you to make sure that's what you wanna do. I suppose I can see the point of having this feature, but still ... grrr. That's the only complaint I have, though. I'm SO keeping this program.
(This program has been scanned for viruses and it's clean. )
~AmosMagee
--------------------------------------------------------------------------------
Now if you read Amy's review you will notice that she said she hated the fact that you had to confirm you quit and I hate that too and that’s why Tim took that feature off of the Minimizer. You can now play Quake III Arena, Call Of Duty (SP + MP), Heavy Metal F.A.K.K, STV: Elite FORCE (SP + MP), ST: Elite Force II, JK2 (SP + MP), JKA (SP + MP), Soldier of Fortune II: Double Helix (SP + MP), and finally RTCW: Enemy Territory. Now there is even a Dynamic Screen Resolution Modifier! Good job Tim and I think I am going to keep this, but of course I will forget I have it doh!
-XgamerX
IKEA!
[/quote]
TiM keeps revamping this little program of his. But it's at the point where it's not so little anymore. Thank you for taking out that one annoying "feature" that I hated with a passion. ;) Those of you who can handle playing Doom 3 (yeah, I can't ... at least, not alone) should get this Minimizer, cause it works for Doom 3! Yay! And there's support for many other games (Q3 engine, of course) as well. This is, by far, one of the best minimizers I've seen. And the prettiest too! ;)
~AmosMagee

download this and get crackin\'! This guide includes an easy-to-follow guide, and two demo examples and one movie example to use in your work. It makes creating movies and demos nice and easy, start your free lessons and continue them forever today!
-Shahadi

Also, there\'s a feature that will display a clock in-game so you don\'t have to minimize to see how many hours you\'ve wasted playing JA. :P
So if you\'re looking for a minimizer for Jedi Academy, this is like, a minimizer and you should download it. :D
~AmosMagee

(obviously)
2. Spam-echoer
3. JK2 and JA support
4. Note and friend lists
5. Message configurator with a command variable help, color scheme help, and a preview window
6. Media player with playlist capabilities
7. Update check (click JAM in the main browser) and contact information
Having been around since the first days of JK2, I've seen all the kill trackers and never been impressed. Whenever someone joined one of the clan servers I played on and I saw that exacerbating kill tracker message, I repeatedly used my "kill tracker off" bind or spammed the same message in the console. To me, "!kt off" was the only good thing about them. JAM's version may have changed my mind about that. While I still don't see the need to publicly track your statistics, the auto-message feature and music options are definitely an evlolution from the early versions. I realize that those options have been available for a while, but as a graphic designer, the ease of use, graphics, and media player feel make JAM's version my choice.
The readme for this program is located by default at: "C:/Program Files/JAM's Jedi Knight KT/readme.txt" once it is installed.
Technical Data:
Pros:
1. Very easy to use.
2. Gorgeous layout.
Cons:
1. NA
Rating: 10/10[/quote]
While this is technically version 1.0, there's only been one change made. The author found a pretty nasty bug and quickly corrected it, but the bugged version was already posted. Anyway, here's the fixed version with nothing added. So read the above review to learn more about this Kill Tracker. :)
~AmosMagee

support
4. Note and friend lists
5. Message configurator with a command variable help, color scheme help, and a preview window
6. Media player with playlist capabilities
7. Update check (click JAM in the main browser) and contact information
Having been around since the first days of JK2, I've seen all the kill trackers and never been impressed. Whenever someone joined one of the clan servers I played on and I saw that exacerbating kill tracker message, I repeatedly used my "kill tracker off" bind or spammed the same message in the console. To me, "!kt off" was the only good thing about them. JAM's version may have changed my mind about that. While I still don't see the need to publicly track your statistics, the auto-message feature and music options are definitely an evlolution from the early versions. I realize that those options have been available for a while, but as a graphic designer, the ease of use, graphics, and media player feel make JAM's version my choice.
The readme for this program is located by default at: "C:/Program Files/JAM's Jedi Knight KT/readme.txt" once it is installed.
Technical Data:
Pros:
1. Very easy to use.
2. Gorgeous layout.
Cons:
1. NA
Rating: 10/10
JEDIofONE :mepimp:

how often you play a game, how long you play that game, when the last time it was that you played it and various other details that I really don\'t care to know? Okay, obviously this little utility just isn\'t for me. But it might be something that is useful for you. It\'s not just for JK2 and JA. It will organize up to 400 of your games, demos, mods and will provide all kinds of info about those games like links to sites, screenshots and other stuff.
Games can be launched through this program and it tracks, like, everything. It\'s kinda cool. The little wizard guy that comes with the program really got on my nerves. And the text-to-speech (TTS) thing got old real quick. Anyway, this might be something you want to try out. So download it. It\'s not too big and it looks like it\'s fully customizable. Oh, and I scanned the exe for viruses and it\'s clean. :)
~AmosMagee

color to heart and changed it to a dark blue. It is a bit easier on the eyes. I never used the app myself, so I can only tell you the changes from what the readme says. The Auto Replier is a good replacement for Kill Trackers, if you want something for auto messages and for running your WinAmp. There\'s also a minimizer included, so you can toss your other minimizers into your recycle bin.
It\'s nice to see an application that combines so many things into one, so you can save on space and save on running so many programs at once. The only bug I recall was that you could really increase the amount of spam in a server by typing something like \"AmosMagee has entered the server\" and the auto replier would kick in. I believe Nikita (one of my admins for the JK3Files server) showed me that bug. Gah. Can\'t stand spam like that. Anyway, it seems that Accident fixed that bug, though he didn\'t elaborate on it in the readme, so I\'m not sure. [/quote]
Well, since I haven\'t much else to say about this latest version, I\'ll just quote show you what the new features are for this version:
[quote]-User has option of viewing the playlist at the side or at the bottom
This will allow people who have their desktop resolutions set to 800x600 to
now modify the playlist
-Added !commands to list all available commands in the console
-Added in game !now function to display system date and time
-Added playlist menu bar
-Fixed the /clear bug; it no longer spams the console.
-The self inflicting death will now work with female skins
-End of duel messages now work correctly with people who have long names (I think..)
-Fixed the bug where the playlist would sometimes not play the selected song
-Randomized the time at when the round end messages appear;
this will hopefully make it so the messages will appear more often[/quote]
~AmosMagee

duty to have) in this case, provide a list of around 6 links that can be easily acquired by searching Google, forums, and sites, and would probably also result in the person acquiring more knowledge, especially by reading forums.
~Wolf

us!
Anyway this will let the game load slightly faster but it does have one \"bug\" -> if you need to use the console straight after opening the game you have to click somewhere first - that\'s what the readme says anyway.
-WadeV1589-

their names are or how to use the skin. All of that is explained here. And not only the names of the skins, but a description of each skin, in case you\'re not quite sure of the name. Y\'know?
~AmosMagee

using 2 keys to cycle through them. Here at JK3Files we use a model view script so we can rotate the camera around player models easily in-game so we can take screenshots.
This script makes spawning things far easier by cycling through the list of available default spawnable things and then hitting a key to spawn that thing. The JA+ mod allows people to log in to spawn things without needing cheats and also some people turn on cheats on their servers (as insane as they are). So this script will have its uses for those people who like to spawn almost everything under the sun!.
-WadeV1589-

You go to duel someone and you\'re greeted with a multicolored line of text that basically says \"Good luck Random Person!\" or \"May the Force be with you Insert Name Here\". Blah. No personal touch. It\'s just all generic. Now, I do use a \"Good Fight\" bind, but I just can\'t bring myself to use those auto program things. However, if it\'s your cup of tea and you\'re looking for a simpler one than the others available, give LazyChat a try.
~AmosMagee

killed
Anyway this takes out some of the better aspects of most kill trackers and puts them all into one little application for JA.
It works on the same principle as kill trackers watching the console to see what happens and so on and then replies to a few things accordingly, you can set messages for:
Duel Engage
Duel Lost
Duel Won
Greeting - when someone enters the server
Self inflicting death - killing yourself
On self enter - when you first go into a server
Time/Frag limit - when the game ends
This program isn't perfect - whoever chose that green color must be colorblind - but it means you can have auto replies if that's the kind of thing you like...it also means you can automatically be nice and courteous on servers without having to actually type anything - no one will know and you'll come across nicer! [/quote]
I suppose the biggest change I see for this little application is the color. I'm guessing that Accident took Wade's comment about the green color to heart and changed it to a dark blue. It is a bit easier on the eyes. I never used the app myself, so I can only tell you the changes from what the readme says. The Auto Replier is a good replacement for Kill Trackers, if you want something for auto messages and for running your WinAmp. There's also a minimizer included, so you can toss your other minimizers into your recycle bin.
It's nice to see an application that combines so many things into one, so you can save on space and save on running so many programs at once. The only bug I recall was that you could really increase the amount of spam in a server by typing something like "AmosMagee has entered the server" and the auto replier would kick in. I believe Nikita (one of my admins for the JK3Files server) showed me that bug. Gah. Can't stand spam like that. Anyway, it seems that Accident fixed that bug, though he didn't elaborate on it in the readme, so I'm not sure.
~AmosMagee

reading it - you might want to check this skinning guide out. The best part about this tutorial is that it\'s in plain English. The only thing the author assumes is that you know how to use Windows and you can quickly learn a new program. That is, if WinRAR is new to you. It works pretty much the same way WinZip does. Very easy program to grasp. So if you can use those programs and some photo editing software of some kind, then you too, can skin!
My only issues with this tutorial were the spelling, capitalization and punctuation errors. They were everywhere. Now, I make mistakes here and there, I know I do. And sometimes I don\'t really care about grammar and I make up my own words! But seriously, the author did this tutorial in Word - it\'s not that hard to just run it through the spellchecker real quick, y\'know? Anyway, decent tutorial - not that I read through the whole thing, but if you can get people skinning in just 10 steps, I\'ll be impressed. :)
~AmosMagee

aspects of most kill trackers and puts them all into one little application for JA.
It works on the same principle as kill trackers watching the console to see what happens and so on and then replies to a few things accordingly, you can set messages for:
Duel Engage
Duel Lost
Duel Won
Greeting - when someone enters the server
Self inflicting death - killing yourself
On self enter - when you first go into a server
Time/Frag limit - when the game ends
This program isn't perfect - whoever chose that green color must be colorblind - but it means you can have auto replies if that's the kind of thing you like...it also means you can automatically be nice and courteous on servers without having to actually type anything - no one will know and you'll come across nicer! :p
-WadeV1589-

doesn't really slow you down with your ping so if you had a 60 ping it might be like 61 or 62. This is really useful for people who have multiple names or like to go undercover like I do. It is quite good for people have no more open keys for binds.
This is only really good for people who need to change there name like every day or so like Accident does ;). It's an extremely good thing to have just because it doesnt take up binds and the keys are easy to use. The hot keys only let you use letters plus the control key. Well good job Accident I like it! I think I will use this a lot.
-XgamerX

and my guess is that most people have updated to 1.01, but if you want to play both the original release and 1.01, you might wanna download this little utility. JKA Pre Launcher will allow you to switch between patches and enable you to play in any JA server. This program was written with GameSpy Arcade in mind.
This isn\'t something that I\'ll be using, but it\'s a great idea. Just be sure you read the entire readme so you\'ll understand how this works and how to install ... and stuff. :)
~AmosMagee

there\'s now a little document here that will teach you how to do all sorts of things. Like, how to start a map up with cheats on, how to \"noclip\" so you can easily find secrets in maps, how to get all weapons, full health, etc. This little guide also tells you how to spawn NPC characters and vehicles. And if you still don\'t have colour in your name, now you can easily learn how to make your name red, green, yellow, blue, cyan, pink/purple/magenta (whatever the heck that color is) or white.
Cobra says that there will be an update to this little help document, so when he learns more, so will you! Good job on this, Cobra. It\'s easy to understand and I\'m sure many people will get a lot of use out of this. :)
~AmosMagee

program that takes you through each step in creating your own NPC. You name it, choose your player model, pick the default skin or one of the team versions, decide the NPC's size, pick the weapons that the NPC will favor, their saber color (can be custom too), their saber style, saber length, whether they use the alternate fire or not, force powers, their max force power, their regen rate, their behaviour and a ton of other things. I mean, you completely customize this NPC and it's so easy! You just click a box or move a slider over.
This program is still in its beta stage, so the author has asked that everyone who does download this and use it, to offer feedback. Let them know about any bugs, or any improvements you can think of. It seems to me that they've thought of everything for the easy creation of NPC's for this program, but you guys might find areas where they could improve. So be sure to read the readme so you'll know where to send your bug reports and suggestions. Great work guys!
~AmosMagee

It\'s in Swedish. I searched for a Swedish to English translator, but found none. Eri, the only Swede I know, was asleep! Sooo ... I\'m just gonna have to post this file without telling you much about it. OH! It might help to tell you what it is, at least. It\'s instructions on how to make a skin - in Swedish. Yup. There you have it. That\'s my review. G\'night.
~AmosMagee

stuff. Okay, maybe you have time to do that - but I don\'t! So this list of Single Player maps with the descriptions of each mission will make it easy for me to test SP mods. Now I can go directly to a map where I know I\'m bound to run into some of the high profile characters and get some screenshots. This would also be helpful for those of you who just want to play a certain mission and you don\'t want to play the whole game just to get to it. Very helpful little document, RED SITH. Thanks!
~AmosMagee

he\'s added support for more games, including Soldier of Fortune II: Double Helix for single player and multiplayer and Return To Castle Wolfenstein: Enemy Territory. TiM improved a few more features, and the program probably didn\'t need it, cause it\'s great as-is. However, there is one little thing he added that I\'m not so sure is a good thing. Y\'know when you\'re trying to close a program and it asks you \"Are you really sure you wanna close/quit now?\" and you have to answer Yes or No? Okay, rawr! So now, when you choose to close the Q3E Minimizer in the middle of a game, it\'ll prompt you to make sure that\'s what you wanna do. I suppose I can see the point of having this feature, but still ... grrr. That\'s the only complaint I have, though. I\'m SO keeping this program.
(This program has been scanned for viruses and it\'s clean. )
~AmosMagee[/quote]
Now if you read Amy\'s review you will notice that she said she hated the fact that you had to confirm you quit and I hate that too and that’s why Tim took that feature off of the Minimizer. You can now play Quake III Arena, Call Of Duty (SP + MP), Heavy Metal F.A.K.K, STV: Elite FORCE (SP + MP), ST: Elite Force II, JK2 (SP + MP), JKA (SP + MP), Soldier of Fortune II: Double Helix (SP + MP), and finally RTCW: Enemy Territory. Now there is even a Dynamic Screen Resolution Modifier! Good job Tim and I think I am going to keep this, but of course I will forget I have it doh!
-XgamerX
IKEA!

than English? Well, AJK I Daniel has anticipated this and created this Lightsaber Building tutorial for JK2 and JKA in Spanish. I\'d tell you how great it is, but I don\'t speak Spanish, so I can\'t tell ya, really. But if Babelfish is any indication, I\'d say you\'re in for a treat. ;)
First sentence, translated from Spanish to English, according to Babelfish:
[quote]
Elegi lightsaber that you like and descargalo, soon if is tablet in zip, that is with extension?.zip, then the Winzip or WinRar uses to decompress it.[/quote]
Mmhmm. That\'s Babelfish for ya. Great work here, AJK I Daniel!
~AmosMagee

multi-player songs. Personally I would rather just have winamp playing instead of this, but some people like it just listening to original Star Wars music. There are some bugs says Samuel Dravis, the author of the file, but it should not be too bad. I really think that winamp is better because then you get to select your exact song instead of just getting the original songs from the game. Nice idea Samuel, but I don’t think this is my cup of tea it may be others, but not mine. Also this is only a beta version, so if you have problems just e-mail Samuel, but no hate mail :).
-XgamerX

didn\'t like it too much, it says you need to get an additional software called Microsoft\'s .NET Framework 1.1, which is just an additional program of junk on your system and my system is running out of room :O. One nice thing sort of is the built in winamp player although I still prefer a normal winamp because it replies to the KT quicker. He didn\'t add too much from the last one, which isn\'t too bad. Now if you go to the JK3files server you already know that you can\'t use KTs so there is something that won\'t be good if you get this. He changed some commands, and some of them he just changed their name. I only think this is good if you want to track your kills like it was made to do, I wouldn’t use it for the music part just get the Winamp Controller. MauDae I personally think the KT would be much better without the Framework and make it like the old KT.
In the end the KT isn’t too amazing compared to his last ones because they are all pretty much the same. I like the new design though although it looks big, I still like it. I really wished we didn’t need that Framework software, but oh well he must have put it in there for a good reason. One thing that was good is that like all his Kill Trackers, it keeps track of your kills isn’t that amazing! Of course it keeps track of your duels too and unfortunately your deaths :(. So if you really want a KT that will last you then get this one till the next update comes out. Good Job MauDae, but I wish that Framework wasn’t there :-/.
-XgamerX

Quake 3-based games, and automatically minimize that game. This is a pretty useful tool, so you don’t have to manually choose the game you are playing every time you want to minimize. However, if you’re picky, you can still choose the game yourself.
Another new feature is the ability to maintain your screen resolution. If you’re like me, you probably play your games at a lower resolution than that of your normal desktop usage. When you minimize, it would keep the resolution of the game, and make your desktop look ugly and sometimes even get messed up. But this new feature allows for your screen to be at your normal resolution, so that everything looks normal, and no icons get moved. The interface has also been optimized to take up as little system resources as possible.
I’ve always loved these minimizers. But, I only play JK2 and JKA, so the minimizers for those respective games work fine for me. But if you are a Quake 3 die-hard, and you are constantly bothered by IMs or whatever else, then definitely download this! It will make your internet gaming all that much easier. [/quote]
With all that this minimizer has to offer already, how could TiM improve upon it?? Well, he's added support for more games, including Soldier of Fortune II: Double Helix for single player and multiplayer and Return To Castle Wolfenstein: Enemy Territory. TiM improved a few more features, and the program probably didn't need it, cause it's great as-is. However, there is one little thing he added that I'm not so sure is a good thing. Y'know when you're trying to close a program and it asks you "Are you really sure you wanna close/quit now?" and you have to answer Yes or No? Okay, rawr! So now, when you choose to close the Q3E Minimizer in the middle of a game, it'll prompt you to make sure that's what you wanna do. I suppose I can see the point of having this feature, but still ... grrr. That's the only complaint I have, though. :) I'm SO keeping this program. :D
(This program has been scanned for viruses and it's clean. :))
~AmosMagee

with Enemy Territory, Return to Castle Wolfenstein, Jedi Academy MP and SP, Quake 3 Arena, Jedi Outcast MP and SP, and Elite Force II. You can also customize the keys you wish to use in the easy-to-use drop down menu.
Though the program may look a little dated and can be a tad confusing to use upon first inspection, it works. As long as it works it’s worth using. If you don’t like any of the other minimizers out there, use this one. If you’re happy with another, good for you. This isn’t the best one out there but it might make someone happy.
- Daku

been out a month yet, so it\'ll be a while before we have a lot of good maps to add to our servers. Until then, you could use this little file here to convert the Siege, Duel and CTF maps into FFA maps. Okay, there\'s no real converting going on here. And, in fact, you can already play Siege and CTF maps as FFA maps. So really, this little file doesn\'t do anything for you at all, except place all the maps under FFA for your selection. :/
There are still some issues with playing non-FFA maps as FFA. For instance, CTF maps seem to only have one spawn point when played as an FFA. This could be a problem when you have a 16 man server. And Siege maps, they have this little thing called scripting in them. This file doesn\'t do much to correct the issues that can come up with that (such as spawning in a room you can\'t get out of because all of the doors are locked down). My suggestion: don\'t download this file, it\'s useless since most of the non-FFA maps don\'t play well as FFA maps to begin with.
~AmosMagee

care of immediately. What do you do? How can you get to the program without popping out of the game and losing all your hard-earned points. Well, I’ll tell.
We now have the utility everyone has been waiting for, a minimizer for Jedi Academy. It works in single player it works in multiplayer. It works everywhere you want it to work as long as it’s in Jedi Academy. The hotkeys are customizable, as would be expected, and everything seems to work perfectly. So start your downloads now because I have a feeling this one is going to popular. Have at it.
- Daku

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