The Last Of Us Walkthrough :

This walkthrough for The Last Of Us [Playstation 3] has been posted at 14 Jun 2013 by evfidripiy and is called "Demo FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up evfidripiy and share this with your freinds. And most important we have 1 other walkthroughs for The Last Of Us, read them all!

Walkthrough - Demo FAQ/Walkthrough

Post-apocalyptic settings in media are popular nowadays. The destruction of
human civilization has been envisioned in many different ways, ranging from
aliens to zombie-viruses, from self-inflicted nuclear destruction to an all-
destroying meteor slamming into our planet. The Last of Us picks a variation of
the 'virus nearly wipes out human life as we know it' scenario, choosing the
Cordyceps fungus and applying it to human brains instead of ants.
Interestingly, we live in an age in which we're apparently enlightened enough to
start reflecting on the possibilities of how our species could come to their
end. Calling playthroughs of videogames with post-apocalyptic scenery
'reflection' might be a bit of a stretch, but developers nonetheless plunge
into a reflective activity, crafting situations in which players (otherwise
known as 'mass society') can start feeling what it's like living in a lonesome
world full of threats.
Even if a playthrough of The Last of Us cannot properly be called reflection,
perhaps it can act as an encouragement to initiate such an activity. It may be
fun to *play* in (ultimately unrealistic) virtual post-apocalyptic lifeworlds,
but to physically inhabit such a world or ones similar to it - no matter how
hard it is to truly imagine the human condition under those circumstances -
surely has to be awful.
Idealism appears to be a foul word these days, but though defeatism is one of
its enemies, it still seems that good ideas - combined with bare truths -
ultimately have to steer our global village through the 21st century. The Last
of Us could, if only on a relatively small scale, inspire people to start
reflecting on more realistic scenarios for the late 21st century. We have a
great responsibility - both on an individual and collective level - to leave the
world as a better place for our lineage (any reasonable person at least has the
*intention* to do so), and one can seriously question if we're doing enough,
facing what seems to have been turned into a 'liability' by some.
There's more to wealth than just economic growth (ecological pollution equals
'growth', since the cleaning up of wastes equates generating jobs), there's more
to politics than just politicians talking (depending on how extreme a viewpoint
the one end of a political spectrum takes, the closer 'moderate' parties can get
to these extreme viewpoints without it being noticed by most people; a dangerous
development that requires citizens to become more politically involved). Even
though I certainly hope that you as my reader don't agree with everything I say,
this foreword has been written first and foremost to present the game you're
about to play in a light that is pretty much absent from the videogame industry.
Games are 'supposed to be' fun and entertaining, they 'shouldn't contain too
much realistic political themes' but mere caricatures of real policies instead,
so the argument goes. I would instead argue that narrating videogames,
especially as they rapidly replace literature and a wide diversity of other
cultural activities and phenomena, are *exactly* the right place to sketch real-
world problems, existential and ecological problematique, and that developers
have a socio-cultural responsibility to actively explore those themes that are
underrepresented in our current Western social consciousness.
A developer's refusal to do so (in the case of videogames strongly driven by
narrative) would be an insult to the intelligence of any adult gamer. Arguments
'considering the current market' reflect the hidden hollow ideology of many
mainstream developers; the argument essentially states that 'companies are
paying attention to what gamers want, isn't that great?' That's the world upside
down; one should create something great in order to attract a (new) audience,
not create something because it is conforms to the expectations of a market! The
latter means the creator doesn't have ideas of their own but 'fortunately' does
know which existing ideas are popular under the currently dominant gamer age
(and gender) demographic. I'd say that if you don't have any ideas of your own,
you have no place in any creative industry. Year after year, new 'blockbuster
titles' replace their mindless predecessors, whose stories have been long
forgotten, just as the majority of identical 'new' stories will be forgotten.
But there's hope still for intelligent 'adult' (18+) gamers. It seems that with
the aging of 'older generations' of gamers, a new 'adult' market is slowly
opening up, of which developers are only slowly becoming aware. While a
promising thought for the future, it remains foolish should an entire segment of
the gaming industry's market (women included) be put away in the freezer for
twenty years; after a few years, most of it will be rotten.
For the time being we'll have to take our individual responsibility to move
beyond videogame narratives and explore the most urgent societal themes all by
ourselves, or perhaps with a little help from our friends of the declining
literary world. As such, hopefully The Last of Us manages to inspire beyond
being a mere captivating experience.
______ ______ _ _ _ _______ _ _ _ _____
| __ || __ || || | ||__ __|| || | || ___| A recent poll showed
| | | || | | || || | | | | | || | || | that some people still
| |__| || |__| || || | | | | | || | || | __ print out FAQs. I will
| ____|| __|| || | | | | | | || | | || || | hereby kindly request
| | | | | || | | | | | || | || | | | that if you prefer to
| | | | | || | | | | | || | || |_| | print out (parts of)
|_| |_| _|_||_| _| |_| |_||_| _||_____| this FAQ that you use
______ _____ _ _ ____ _ _ recycled paper from certified and
| __ || _ || | | || __| / / sustained sources, such as the FSC
| | | || | | || | | || | / / (Forest Stewardship Council)
| |__| || | | || | | || | v / certification indicates. Obviously we
| ____|| | | || | | || | | | will want to continue enjoying real forests
| | | | | || | | || | | | besides digital nature, and I'm sure you've
| | | |_| || |__ | || |__ | | heard of that susbstance called oxygen.
|_| |_____||____||_||____| |_| Turns out to be quite crucial for your
brain functions.
Note: A FULL strategy guide will be available for The Last of Us on day ONE.
I HIGHLY ADVISE AGAINST purchasing the official guide, since it is made
by Bradygames. It's rather probable that this demo guide already contains
information that won't be in the official guide (such as running speed,
to name just one thing), due to lack of research on their side. If you ask
me (and you didn't, but I'll tell you anyway), that is not professional
at all.
If you find this guide helpful, consider
one of the following options to donate:
1. Paypal donation at: faq@shillatime.org
2. Make a purchase at Amazon.com by searching
for your item through my referral search
box (this grants me 4% profit with no
additional costs for you), found at:
shillatime.org/amazon
Thank you very much for your consideration!
_______ _____ _____ _ ____ _____ ____
|__ __|| _ || __ | | | __| | _ || __|
| | | | | || | ) )| | | | | | | || |
| | | |_| || |_/ / | | | |__ | | | || |__
| | | _ || _ ( | | | __| | | | || __|
| | | | | || | | | | | | | | || |
| | | | | || |__) )| |__ | |__ | |_| || |
|_| |_| |_||_____/ |____||____| |_____||_|
____ _____ _ _ _______ ____ _ _ _______ _____
| __|| _ || | ||__ __|| __|| | ||__ __|| __ |
| | | | | || | | | | | | | | | | | | | |
| | | | | || | | | | | |__ | | | | | | |___
| | | | | || | | | | | | __|| | | | | | |___ |
| | | | | || | | | | | | | | | | | | |
| |__ | |_| || | | | | | |__ | | | | | |__| |
|____||_____||_| _| |_| |____||_| _| |_| |_____|
Use Ctrl+F to find what you're looking for, and copy/paste the brackets [].
I. CONTROLS, BASICS & TIPS [BSC]
1.1 Controls .......................... [BSC-1]
1.2 Menu Options ...................... [BSC-2]
1.3 Difficulty ........................ [BSC-3]
1.4 Movement .......................... [BSC-4]
1.5 Healing ........................... [BSC-5]
1.6 Crafting/Item Upgrades ............ [BSC-6]
1.7 Parts & Workbenches ............... [BSC-7]
1.8 Melee Combat ...................... [BSC-8]
1.9 Basic Enemy Tactics ............... [BSC-9]
II. WALKTRHOUGH [WLK]
2.1 ................................... [WLK-1]
2.2 The Outskirts & Goldstone Building [WLK-2]
2.3 ................................... [WLK-3]
III. APPENDICES
3.1 Trophies .......................... [APX-1]
3.2 FAQs .............................. [APX-2]
IV. VERSION HISTORY, CREDITS, COPYRIGHT [VCC]
________________________________________________________________________________
____ _____ _ _ _______ ______ _____ _ _____
| __|| _ || | ||__ __|| __ || _ || | | __ |
| | | | | || | | | | | | | || | | || | | | |
| | | | | || | | | | | |__| || | | || | | |___
| | | | | || | | | | | | __|| | | || | |___ |
| | | | | || | | | | | | | | | || | | |
| |__ | |_| || | | | | | | | |_| || |__ |__| |
|____||_____||_| _| |_| |_| _|_____||____||_____|
[BSC]
_.._ PS3 GAME CONTROLS [BSC-1] _.._
| L2 | | R2 |
/|`| /|`|
//| L1 |\______________________________//| R1 |\
///'`'/'`'\
//' `. S O N Y . '\
/' .. ' ' .. '
/ |UP| ____ ____ / ( / )
( .. / .. ) [ SL ] [ ST > ( .. ` .. )
| |LT > < RT| | | ( [] ) ( () ) |
.( '' / '' )_ .. _( ` .. ` ).
|DN| `. ( PS ) . ( >< ) /
`. '' .`. ` / .`. ` . `
| `._ . LA . ) ( . RA . _. |
| ._____.. ' L3 ' |__________| ' R3 ' .._____. |
| / `.__. / `.__. / |
| / `._ _, `._ _, |
| / |
' . `. '
. `. /
`._ _. `._ _.
.|`.
| UP = UP | / = TRIANGLE |
| DN = DOWN | [] = SQUARE |
| LT = LEFT | () = CIRCLE |
| RT = RIGHT | >< = CROSS |
| | |
| L1 = L1 TRIGGER | R1 = R1 TRIGGER |
| L2 = L2 TRIGGER | R2 = R2 TRIGGER |
| | |
| LA = LEFT ANALOG | RA = RIGHT ANALOG |
| L3 = L3 (PRESS) | R3 = R3 (PRESS) |
| | |
| SL = SELECT | ST = START |
| | |
||
| PS = PLAYSTATION BUTTON |
`.____________________________________________.
...
| FIELD COMMAND: | ACTION: |
|||
| Left Analog | Movement |
| Right Analog | Adjust Camera |
| L3 (Press Left Analog) | Look (situational) |
| R3 (Press Right Analog) | Flashlight Toggle |
| Shake Controller | Temporarily recharge flashlight |
| Directional pad (Left/Right) | Select Weapons |
| Directional pad (Up/Down) | Consumable Items |
| Left Analog (back) + Cross | 180 turn |
| Cross | Climb |
| Square | Melee Attack |
| Circle | Crouch/Get up |
| Triangle | Interact/Pick-up |
| R1 | Reload (without aiming) |
| | Arc throw (while holding a bottle|
| | or brick + while aiming) |
| | Blind throw (while holding a |
| | bottle or a brick) |
| R2 | Listen mode (hold) |
| L1 | Aim |
| L2 | Sprint/Break free |
| L1 + R1 | Aim + Fire/Throw |
| L1 + R2 | Shoulder Switch |
| START | Pause |
| SELECT | Craft |
'''
_____ _____ _____ _ ____ _____
| __ | _ || __ || || __|| __ |
| | ) )| | | || | || || | | | |
| |_/ / | |_| || |___ | || | | |___
| _ ( | _ ||___ || || | |___ |
| | | | | | | || || | | |
| |__) )| | | ||__| || || |__ |__| |
|_____/ |_| |_||_____||_||____||_____|
MENU OPTIONS [BSC-2]:
GAME: [DIFFICULTY: Easy/Normal/Hard/Survivor]
[SUBTITLES: On/Off]
[GAME HINTS: On/Off]
[STRATEGIC TIPS: On/Off]
[TUTORIAL HINTS: On/Off]
[GORE: On/Off]
[LISTEN MODE: On/Off]
[MELEE PROMPTS: On/Off]
CONTROLS: [AIMING; SENSITIVITY: Adjustable Bar]
[AIMING; HORIZONTAL: Normal/Flipped]
[AIMING; VERTICAL: Normal/Flipped]
[CAMERA; HORIZONTAL: Normal/Flipped]
[CAMERA; VERTICAL: Normal/Flipped]
[SHOW CONTROLS]
[RESET DEFAULTS]
DISPLAY: [BRIGHTNESS]
[RESET DEFAULTS]
AUDIO: [VOLUME; SFX: Adjustable Bar]
[VOLUME; MUSIC: Adjustable Bar]
[VOLUME; SPEECH: Adjustable Bar]
[VOLUME; MOVIE: Adjustable Bar]
[OUTPUT; FORMAT: Default/Stereo Speakers/Stereo Headphones/
Dolby Pro Logic II]
[OUTPUT; CENTRE SPEAKER: Small/Large]
[OUTPUT; DYNAMIC RANGE: Default/Maximum/Wide/Normal/Narrow/Midnight]
[RESET DEFAULTS]
LANGUAGE: [TEXT: English/Francais/Italiano/Deutsch/Espaol/Dansk/Portugus/
Nederlands/Suomi/Norsk/Svenska/Russian/Polski/Greek/Cesky/Trkce
[SUBS: English/Francais/Italiano/Deutsch/Espaol/Dansk/Portugus/
Nederlands/Suomi/Norsk/Svenska/Russian/Polski/Greek/Cesky/Trkce
[SPEECH: English/Francais/Italiano/Deutsch/Espaol/Portugus/Russian/
Polski
TUTORIALS: Depending on how far you've progressed in the game, various tutorials
appear here. If you're a beginner it's worthwhile to check all new
entries in this section.
RESTART ENCOUNTER: Restarts the game from the last checkpoint. Especially handy
when you're discovered by enemies while you wanted to do a
full stealth run.
DIFFICULTY [BSC-3]:
Depending on the difficulty, you'll find more or less items during your quest
for survival. The harder the difficulty, the less items you'll find. You'll
still be able to find all collectibles regardless the difficulty you're playing
on.
The harder the difficulty, the more damage you take from enemy blows. Some enemy
attacks (such as a Clicker grapple) retain their instant-kill effect on all
difficulties.
The Easy difficulty also has an additional option for 'Lock On Aiming', which
makes it easier to shoot targets.
MOVEMENT & SOUNDS [BSC-4]:
Joel can crouch/sneak, walk, run and dash. Compared to running, other movements
are either slower (sneaking, walking) or faster (dashing). As a rule of thumb:
The faster you move, the more noise you make. Sneaking/moving while crouched is
very quiet, but not completely silent, and Clickers will still be able to hear
you when getting (very) close.
....
| MOVEMENT TYPE: | SPEED (COMPARED TO RUNNING): | AMOUNT OF NOISE: |
||||
| Sneaking while aiming | 3.5x slower | Very quiet |
| Listen Mode | 2.75x slower | Very quiet |
| Walking while aiming/ | 2.75x slower | Very quiet |
| preparing to throw | | |
| Sneaking (crouched) | 0.4x slower | Very quiet |
| Walking (slow - fast) | 2x - 3.5x slower | Quiet |
| Running | Nominal speed | Noisy |
| Dashing | 0.25x faster | Very noisy |
''''
Avoid making unnecessary sounds. The 'click' of an empty gun, or the sound of
reloading can trigger enemy responses, especially from Clickers.
HEALTH & HEALING [BSC-5]:
Joel starts the game with five health bars. You can increase his maximum health
by collecting Skill Pills and purchasing the 'Maximum Health' skill.
If you're injured there are several ways to patch yourself up. Health Kits can
be crafted (by combining a rag + alcohol); Health Cans and Bars can be found in
various places but cannot be placed in your inventory - you'll have to use them
right away.
....
| HEALING ITEM: | HEALS: | HOW TO GET: |
||||
| Health Kit | 3 bars | Found; Crafted: Rag + Alcohol |
| Health Can | 1 bar | Found |
| Health Bar |1/2 bar | Found |
''''
CRAFTING/ITEM UPGRADES [BSC-6]:
The following items can be combined or used to create the following:
Health Kit = Rag + Alcohol
Shiv = Blade + Binding
Nail Bat = Wooden Stick + Blade + Binding
It takes two seconds to craft these upgrades.
The Nail Bat grants one instant-kill bar, which appears underneath the (four)
smaller bars, which indicate how many regular slashes you have left. More
importantly, this instant-kill attack is also a stealthy attack; nearby enemies
are not alarmed when you use your upgraded melee weapon.
A Runner typically takes four slashes, or one normal Wooden Stick. The Lead Pipe
has nine regular bars and allows you to take down two Runners (and have one bar
left).
PARTS & WORKBENCHES [BSC-7]:
Collect Parts to upgrade your weapons at Workbenches.
MELEE COMBAT [BSC-8]:
There are various ways to take out enemies. Especially on higher difficulties
it's worth the trouble to defeat enemies by stealthily strangling them, or
alternatively killing them with bricks to conserve your scarce ammunition.
Approach an enemy from the back by sneaking towards them, the press triangle to
grab them. After this you can either kill them with a Shiv (triangle) or
strangle them (Runners only, press square).
If you're discovered, use walls and other strong objects to your advantage.
Should a Runner grab Joel while close to a wall, there will be more time for you
to input the button presses. If Joel attacks Runners or Marauders while close
to walls or objects he's likely to perform deadly moves, especially when you
corner your foe against a wall or big object.
If you sneak up on a Runner with the intention of strangling them or killing
them with a Shiv and they turn around the instant you wanted to grab them, Joel
will throw them on the floor and crush their head with his foot. This is an
instant kill, but unlike a stealthy strangle/Shiv move, this does alarm any
nearby enemies, so it's not the preferred action.
Killing enemies with bricks or bottles helps to conserve ammunition, but is not
soundless. Equip a brick to smash your enemy's head; in the case of a Clicker,
quietly approach it from the back and smash it three times. You can also stun
enemies by throwing bottles/bricks at them; rushing towards them allows you to
get several melee punches in, but be careful around Clickers - they might grab
you if you're not fast enough. The stun effect from a bottle/brick lasts 5
seconds.
Equip melee weapons (Wooden Sticks, Lead Pipes) to kill your opponents more
effectively. Melee weapons break down and have bars to indicate how many
(enemy-hitting) slashes you have left. Some melee weapons, such as the Wooden
Stick can be upgraded (in a Nail Bat for example); this grants an instant-kill
bar which can be used on one enemy. This (slightly bigger) bar appears under
the regular bars. Most importantly, it is also a stealthy attack; other nearby
enemies won't be alarmed when you kill an enemy with your upgraded melee weapon!
...
| SITUATION: | SECONDS: |
|||
| Input time after grabbing a Runner | 4 |
| Time it takes to strangle a Runner | 6.5 |
| Time it takes to shiv a Runner | 2.5 |
| Time-frame to break free from Runner grapple | 2.5 |
| Time-frame to break free from Runner grapple (against wall) | 5 |
| Time-frame to break free from Clicker grapple | ~1 |
'''
BASIC ENEMY TACTICS [BSC-9]:
Infected Runners: These are in the earliest stage of the fungal infection and
haven't lost their vision yet, so stay out of their sight.
Runners are just as fast as a dashing Joel and are usually encountered in
groups. If a group of Runners overwhelms Joel, press R2 to break free from their
slashes and dash to safety. All types of attacks (Ranged, Melee or Stealth) are
effective against Runners, but try to conserve your scarce ammunition.
Infected Stalkers: Stalkers are in the second phase of the fungal infection.
They are very fast and will actively hunt Joel; there's no
sneaking around once they have detected you. If they grab you, quickly press
square (as with Runners) to free yourself, then quickly melee them to death.
Infected Clickers: Clickers are in the third stage of the fungal infection and
have fully lost their sight. They compensate their lack of
vision by using echolocation clicks, pinpointing the exact location of even the
slightest noises. Clickers are much harder to take down than Runners and cannot
be strangled; the only way to kill them stealthily is by using a Shiv. Never
approach a Clicker up front or they'll grab you; in order to break free you'll
have to use a precious Shiv.
Alternatively you can distract Clickers by making a noise (throwing a brick or
bottle will do the trick). Should it come to (ranged) combat, note that it takes
at least two headshots to down a Clicker. Should you manage to land a first
headshot, the Clicker will be briefly stunned, allowing you to take the second
headshot slightly more easily.
Killing a Clicker with a brick is best done by approaching it from the back
(never from the front, or it'll grab you); once the triangle button appears,
instead quickly tap square. Bashing the brick against its head three times will
do the trick.
An alternative method to kill a (sole) Clicker is to stun it by throwing a brick
(or bottle) at it. IF, and only IF the Clicker is stunned, QUICKLY dash towards
it and rapidly melee it to death. This is a dangerous method and you need to be
ruthless during the melee spree or the Clicker could grab you. Alternatively
you can hit it three times, back away, stun it again, then finish it off. In
either scenario, be warned that this is a tricky method to pull off correctly.
Clickers are not as fast as Runners but are almost as fast as a running/jogging
(not dashing) Joel.
Infected Bloaters: These large foes are in the final stage of the fungal
infection and move rather slowly. They can sustain a lot of
damage; Molotov Cocktails are effective on them.
_ _ _____ _ _ _ _______ _ _ ______ _____ _ _ ____ _ _
| | | || _ || | | | / /|__ __| | | || __ || _ || | | || __|| | | |
| | | || | | || | | | / / | | | | | || | | || | | || | | || | | | | |
| | _ | || |_| || | | |/ / | | | |_| || |__| || | | || | | || | _ | |_| |
| || || || _ || | | ( | | | _ || __|| | | || | | || || || _ |
| || || || | | || | | | | | | | | || | | | | || | | || | ||| | | |
| || || || | | || |__ | | | | | | | || | | |_| || |_| || |_||| | | |
|_______||_| |_||____||_| _ |_| |_| |_||_| _|_____||_____||____||_| |_|
[WLK]
T H E O U T S K I R T S & G O L D S T O N E B U I L D I N G [WLK-2]
ITEM CHECKLIST:
[ ] 5 Skill Pills (E/N/H/?)
[ ] Evacuation Leaflet (ALL)
[ ] 5 Parts (E/N/H/?)
[ ] Firefly Pendant (ALL)
[ ] 5 Parts + 1 Parts (E/N/H/?)
[ ] Field Ops Log (ALL)
[ ] 2 Handgun Ammo (E/N/-/-)
[ ] (1/4) Blades (E/N/H/?)
[ ] (1/2) Blades (E/-/-/-)
[ ] (1/4) Binding (E/N/-/-)
[ ] (1/4) Blades (E/N/H/?)
[ ] 5 Skill Pills (E/N/H/?)
[ ] (1/4) Blades (E/N/-/-)
[ ] (3/4) Binding (E/N/H/?)
[ ] Rag (E/N/H/?)
[ ] Alcohol (E/N/H/?)
[ ] (1/2) Binding (E/N/H/?)
[ ] (1/2) Blades (E/N/-/-)
[ ] (1/4) Blades (E/-/-/-)
[ ] 5 Handgun Ammo (E/N/-/-)
[ ] 25 Parts (E/N/H/?)
[ ] 10 Skill Pills (E/N/H/?)
[ ] Health Bar (E/N/H/?)
[ ] (3/4) Alcohol (E/N/-/-)
[ ] Rag (E/N/H/?)
[ ] Health Bar (E/N/H/?)
[ ] Health Kit (E/N/-/-)
[ ] Wooden Stick (E/N/H/?)
[ ] Revolver (ALL)
[ ] Shiv (E/-/-/-)
[ ] Lead Pipe (E/N/-/-)
[ ] Health Bar (E/-/-/-)
[ ] Health Bar (E/N/H/?)
[ ] Health Can (E/N/-/-)
[ ] Wooden Stick (E/N/-/-)
[ ] Health Can (E/N/-/-)
[ ] Wooden Stick (E/N/H/?)
[ ] Health Bar (E/N/-/-)
[ ] 2 Revolver Ammo (E/N/-/-)
[ ] 1 Revolver Ammo (E/N/H/?)
Move underneath the viaduct and start climbing it. There's a hole in the fence
allowing you to drop down to a closed-off area. Search the flowers close to the
carwreck near the viaduct to find [5 SKILL PILLS (E/N/H/?)]. Crawl back
underneath the structure following the stream, then head up and keep going until
you reach an intersection. A little further down the street you'll notice
several sheets of paper lying on the ground; search here to find the
[EVACUATION LEAFLET (ALL)]. You can safely ignore the deadend street to the left
as there's nothing to be found, so head down the road following Tess and Ellie.
Before traveling up, search the truck immediately left of this path to spot [5
PARTS (E/N/H/?)]. Follow Tess and Ellie, then move through the nearby building.
Before entering the Goldstone building, travel to the square in the far back of
the area, which has several trees in it. There's a [FIREFLY PENDANT (ALL)]
hanging in the tree to the far end. Instead of wasting ammunition, look for a
brick or bottle behind it and throw it at the pendant to make it drop down.
Enter the building and ignore the room to the left, which doesn't contain any
items. Inspect the fresh corpse, then head through the closed door next to the
stairs and search the long table to find [5 + 1 PARTS (E/N/H/?)]. Head upstairs
and grab the [FIELD OPS LOG (ALL)] from nearby the body, as well as [2 HANDGUN
AMMO (E/N/-/-)]. Joel ought to grab that gasmask as well, but alas, it's nor
possible. Ignore the doorway on level 5 for now and head all the way up to find
[(1/4) BLADES (E/N/H/?)], [(1/2) BLADES (E/-/-/-)] and [(1/4) BINDING(E/N/-/-)].
Back downstairs at level 5, remove the dead Clicker who's blocking the door and
search the drawer in the back of this room to find [(1/4) BLADES (E/N/H/?)].
There are [5 SKILL PILLS (E/N/H/?)] in the cabinet closeby. Crawl underneath the
fallen cabinets to reach the adjacent office. Before heading through the next
door, search the other sides of the desks to spot [(1/4) BLADES (E/N/-/-)] and
[(3/4] BINDING (E/N/H/?)]. Unlock the door with the help of Tess and a short
scene will play. Note: It is impossible to die in this scene.
You can find a [RAG (E/N/H/?)] and some [ALCOHOL (E/N/H/?)] in the next room,
although Tess will grab one of these and hand it over to you the second you grab
the other item. These can be combined into Health Kits. The closed door in the
adjacent room can only be unlocked by using a shiv, but there are plenty of
items inside the storage room behind it, so it's well worth the trouble: [(1/2)
BINDING (E/N/H/?)], [(1/2) BLADES (E/N/-/-)], [(1/4) BLADES (E/-/-/-)], [5
HANDGUN AMMO (E/N/-/-)] and [25 PARTS (E/N/H/?)] can be found in the cabinet to
your immediate left, and [10 SKILL PILLS (E/N/H/?)] in the one behind it. Head
through the main hall and enter the room at the end; here, boost Tess up, then
climb up yourself with her help.
After the scene, there are several ways to deal with the Clicker. Your goal is
to get to the scaffolding at the other side of the hall; this isn't too hard
since you can easily distract the Clicker by throwing bottles or bricks across
the room. There are, however, some items you might want to collect in this area,
so killing the Clicker (or avoiding it while searching, which is scarier) has
its benefits.
One way to kill the Clicker would be to use your gun, but that would be a plain
waste of ammunition; the preferable dispatching method here is crushing its head
with a brick. In order to do this you must equip a brick and sneak close behind
the Clicker (until the triangle 'grab' prompt appears; do NOT press triangle
though, it's not much use here). When you're close enough behind it, press
square several times to crush its head. You may want to distract the Clicker
first by throwing a bottle down one of the hall's doorways to approach it more
easily from behind. With the Clicker out of the way, feel free to search the
place thoroughly.
You can find a [HEALTH BAR (E/N/H/?)] in one of the desks inside the main office
(along with various bottles and bricks). If you've already got full health, this
won't be of use. The restroom contains more useful supplies: [(3/4) ALCOHOL
(E/N/-/-)] and a [RAG (E/N/H/?)]. Should you have lost any more health, a
[HEALTH BAR (E/N/H/?)] in a cabinet near the ledge you climbed up should help
balance things out. With all said and done, climb over the scaffolding to
continue.
A [HEALTH KIT (E/N/-/-)] can be found next to the body. Hop downstairs and pull
the cabinet up to clear the passage. Follow Tess and Ellie outside to reach the
lower (4th) level. Head through the doorway and turn right to find a [WOODEN
STICK (E/N/H/?)]. To the left you'll find a [REVOLVER (ALL)] with 6 bullets
inside. Make your way to Tess and Ellie and the situation you're in becomes
apparent; you'll have to go down to clear the area, meaning four Runners and one
Clicker need to be killed.
There are several ways to do this, and while it's certainly possible to rush
into the action guns blazing, that's definitely not recommended seeing how
scarce ammunition is. A more stealthy approach is definitely advisable: Start by
dropping down and picking up the [LEAD PIPE (E/N/-/-)] and [SHIV (E/-/-/-)] near
the corner straight ahead. Crouch and move around the corner to spot a Runner
with his back turned towards you. It's a 100% safe and supplies-saving stealth
kill if you sneak up on him and strangle him by first pressing triangle as it
comes up, followed by square. You can find a [HEALTH BAR (E/-/-/-)] on the
concrete block he was standing next to.
Move back to the corner you came from and check the distant hall for a Runner
who patrols it; he'll head through the doorway to the left of the far end of
this hall and come back out of another one closer to you. As soon as he exits
that room, move down the hall until you reach the intersection; stay in the hall
you're currently in and when no one is looking, move behind the nearby desk.
When the runner returns (in the hall) and heads inside the room at the end of
this hall, follow him inside to strangle him; do this when he's standing still,
or a split second after this for the safest result. In this room you can find a
[HEALTH BAR (E/N/H/?)], a [HEALTH CAN (E/N/-/-)] and a [WOODEN STICK (E/N/-/-)].
(Alternatively you can also choose to first kill the Runner in the main hall;
the nearby Clicker won't notice a stealthy strangle - your choice.)
When the coast is clear, move back to the desk in the hall you previously hid
behind, and closely monitor the Runner that regularly stands close to the nearby
doorway; when he turns his back on you, quickly sneak up and strangle him. (Be
warned though, he'll first turn around, so wait until he starts walking further
away from you for a guaranteed stealthy strangle - Clickers do not hear this
type of takedown, so you're safe.)
This leaves us with only one more Runner and Clicker. There's a [HEALTH CAN
(E/N/-/-)] on the nearby cupboard should you need it (now or later). Head back
inside the hall you came out of and sneak to the far end; don't move too close
to the corner however. When the Runner in the area around the corner turns his
back on you and starts walking away, take your chances and sneak up on him for
some strangling fun. If done correctly, only the Clicker is left, standing still
in the middle of the area. Grab a brick from nearby the concrete pillar, quietly
approach it (until the triangle button prompt appears, which you don't want to
press) and melee it to death with it.
If something goes wrong during all of the above, you can either restart the
encounter or take out the remaining foes and cherish the fact that you've
already conserved some ammunition. You can find a [WOODEN STICK (E/N/H/?)] near
the same concrete pillar where you found the above brick, and a [HEALTH BAR
(E/N/-/-)] on the desk in the nearby corner. There's also [2 REVOLVER AMMO
(E/N/-/-)] near the body in the main area. With the lobby thoroughly explored,
head up the concrete path to find another body with [1 REVOLVER AMMO (E/N/H/?)].
Move the cabinet out of the way so Tess and Ellie can pass, then hop over and
explore this room to find ....
NOTE: Once you've defeated the four Runners and Clicker, the demo will end.
Quickly press START, then select the option 'Restart Encounter'. This
allows you to continue playing for a (very) short while. You can now
search the area for any items you've missed and head up, moving the
cabinet out of the way. Hey, I said it'd be very short, but anything is
better than nothing.
T O B E C O N T I N U E D!
_______ ______ _____ ______ _ _ _ ____ _____
|__ __|| __ || _ || __ || | | || || __|| __ |
| | | | | || | | || | | || | | || || | | | |
| | | |__| || | | || |__| || |_| || || |__ | |___
| | | __|| | | || ____|| _ || || __||___ |
| | | | | | | || | | | | || || | | |
| | | | | |_| || | | | | || || |__ |__| |
|_| |_| _|_____||_| |_| |_||_||____||_____|
[APX-1]
....
|NAME: |TYPE:|DESCRIPTION/REQUIREMENT: |
||||
|It Can't Be For Nothing | P |Obtain all other The Last of Us trophies. |
|Firefly | G |Complete the Firefly Journey. |
|For Emergencies Only | G |Fully upgrade all weapons. |
|Hunter | G |Complete the Hunter Journey. |
|No Matter What (Survivor) | G |Complete the game on Survivor. |
|Scavenger | G |Found all collectibles. |
|The Last of Us (Survivor+) | G |Complete the game on Survivor+. |
|Everything We've Been Through| S |Fully upgrade Joel with supplements. |
|I Want to Talk About It | S |Engage in all optional conversations. |
|It Was All Just Lying There | S |Find all Artifacts. |
|Look for the Light | S |Find all Firefly Pendants. |
|No Matter What (Hard) | S |Complete the game on Hard. |
|No Matter What (Normal) | S |Complete the game on Normal. |
|The Last of Us (Easy+) | S |Complete the game on Easy+. |
|The Last of Us (Hard+) | S |Complete the game on Hard+. |
|The Last of Us (Normal+) | S |Complete the game on Normal+. |
|Endure and Survive | B |Collect all Comics. |
|I Got This | B |Find all Training Manuals. |
|Knowing the Basics | B |Win a game of Supply Raid and Survivors in|
| | |Find Match. |
|Let's Gear Up | B |Craft every item. |
|Master of Unlocking | B |Unlock all shiv doors. |
|No Matter What (Easy) | B |Complete the game on Easy. |
|Populace | B |Build your clan to 40 people in Factions. |
''''
____ _____ _____ _____
| __|| _ || _ || __ |
| | | | | || | | || | |
| |__ | |_| || | | || |___
| __|| _ || | | ||___ |
| | | | | || | | | | |
| | | | | || |_/||__| |
|_| |_| |_||___ |_____|
/[APX-2]
_ _ _____ _____
| | | || ___|| ___|
| | | || | | |
| | | || | | |
| | | || | | |
/ / | | | |
/ | |___ | |___
/ |_____||_____|
VERSION HISTORY
05 Jun. 2013 - [v1.01] - Walkthrough complete.
CREDITS
This document is Absolute Steve 2013. All rights reserved.
Controller ASCII art by Zy.
COPYRIGHT
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