I have an animated GIF that is set to play just once rather than loop. Placed within a scene it plays as you would expect. When I navigate away from the scene, and then back again, the GIF does not play again, it just displays the last frame.

This could be useful for some situations but I would ideally like it to trigger every time the scene is visited (which I would have expected to be the default). Is there a way to achieve this without any clever timeline jumping to force it?