pyroCluster 3.5 offers state of the art volume acceleration rendering technologies and it is one of the fastest and most flexible 3D smoke/cloud generators for 3ds Max (2008-11) and 3ds Max Design (2009-11), 32 or 64 bit.

To guarantee a flawless integration into 3ds max, many new workflow and design concepts have been introduced. pyroCluster is now much more user friendly and offers even better control over volumetric effects like any other tool for 3ds Max. pryocluster is available in two variations, as an integrated part of ProOpticSuite or as a separate independent 3ds Max plug-in. Both variations include full mental ray support for 3ds Max.

pyroCluster effects can be rendered in many different ways to represent all kinds of natural phenomena, including realistic dense clouds with super crisp self-shadowing. But there is more! pyroCluster can not only create smoke or haze but is perfect for fiery or solid liquid effects as well. Turbulent water falls or snow avalanches are all possible with one single product. By adjusting only a few parameters a soft vapor effect can be turned into rock solid stones or other landscape like formations. Enjoy true 3 dimensional volumetric displacement with proper and flexible self-shadowing with a minimal amount of render time.

pyroCluster features an all new Volume Tracer engine that fully supports all standard 3ds Max lighting effects. Advanced optimization features of the VolumeTracer engine offer many ways to improve render speed and quality. For example,pyrocluster is yet the only plug-in that offers two shadow map creation methods for one single light source! One light source may affect self shadows in the volume differently than the shadow that is thrown onto other objects by the cloud or volume effect!