# PROJECT: m0d_s0beit_sa
# LICENSE: See LICENSE in the top level directory
# COPYRIGHT: Copyright 2007, 2008, 2009, 2010 we_sux
#
# m0d_s0beit_sa is available from http://code.google.com/p/m0d-s0beit-sa/
#
# m0d_s0beit_sa is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# m0d_s0beit_sa is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with m0d_s0beit_sa. If not, see <http://www.gnu.org/licenses/>.

# In god mode, never go below this amount of HP (set to < 1000.0 to make cheating harder to spot)
# (0.0 = dead, 1000.0 = full HP)
# Really high values above 1000 will make you invulnerable to missiles, etc..
# The HP bar seems to range from ~250 to 1000.
# NOTE: This is for vehicles only.
hp_minimum = 0.0

# Damage reduction in %
# Negative values will reverse the effect (eg. -25.0 = you take 25% more damage)
# NOTE: This is for vehicles only.
hp_damage_reduce = 100.0

# Use speed vector
#
# If set to true, the direction in which the vehicle is heading
# will be used, instead of the direction in which the vehicle is
# pointing.. but only _if_ the vehicle actually is moving.
# If the vehicle is not moving, the direction in which the
# vehicle is pointing is always used.
#
# If set to false, the car's direction is always used.
warp_use_speed = true

# ======
# Jumper
# ======
#
# instantly jump yourself into the nearest vehicle that you are not already in.
# the occupied one only jumps you into vehicles that are occupied
key_vehicle_jumper = home
key_vehicle_occupied_jumper = end

# Up to 10 teleports are supported. If any of key_teleport(_set)
# through 10 are set to &0, they are disabled.
#
# Preset locations
#
# Format: x y z interior_id
# If set to "0.0 0.0 0.0 0" they are considered to be disabled until set in-game.

# ==============
# SA:MP Nametags
# ==============
#
# This is only for the adjustment of SA:MP's nametags.
# Nothing here effects m0d's text ESP.
#
# This will show the playertags even on servers that have it disabled.
nametags_show = false

# Distance of which players will be displayed and distance for nametags.
# Default is 70.0
line_of_sight_dist = 70.0

# ======================
# Markers (player icons)
# ======================
#
# This will show the markers even on servers that have it disabled.
# (This has effect after someone respawns).
markers_show = false

# AirRide ESP, our new never before seen ESP style that stacks the player ESP
# when they are colliding. Players that are farther away will have their
# player tags moved above the closer players. No more jumble-fuck of names. =)
#
esp_players_airride = true

##########################
# end of main INI settings
##########################

# ====================================
# Simple byte code patcher
# ====================================
#
# Format: name hotkey enable { base_dll address original_data replace_data }
#
# name - A name.
# hotkey - Hotkey to toggle this patch.
# enable - Whether or not to install this patch automatically.
# {
# base_dll - The DLL which the address is relative to,
# or empty for absolute addresses. Example: "samp.dll"
# address - An address. Prefix with 0x for hex addresses.
# original_data - Compare the data at the address with this. If it
# does not match, no patching is done. It must be
# the same size as "replace_data", or be empty in which
# case patching is always done. (In hex)
# replace_data - Data to write to the address. (In hex)
# If you prefix the hex data with a '!' the data will be
# continuously re-installed. Used mostly for GTA cheats.
# }
#
# All 4 arguments inside the { } brackets, can be repeated up 16 times;
# this allows patching multiple addresses within a single patch.
# See the "Allow weapons inside" patch for an example.
#
# These patches are accessible from the in-game menu.
# They are NOT reloaded on .ini reloads.

# ===================
# Retard Notice
# ===================
#
# This INI file is basically the readme and configuration in one.
# It's highly recommended you glance over it to figure out what
# all of the features are, and to customize them to your taste.
#
# Change this to true...
#
i_have_edited_the_ini_file = false

# ===================
# Retard Notice
# ===================
#
# This INI file is basically the readme and configuration in one.
# It's highly recommended you glance over it to figure out what
# all of the features are, and to customize them to your taste.
#
# Change this to true...
#
i_have_edited_the_ini_file = True