* ''VideoGame/BattleRealms'' uses this often to allow a choice of which missions to do first. Though the player has to complete every mission in a given path, picking one mission will grant access to additional units or heroes that would otherwise be missing in the second picked mission

* In Episode 2 of ''VideoGame/StrongBadsCoolGameForAttractivePeople'', Strong Bad's overworld map from the previous installment is eaten by [[ExtremeOmnivore the King of Town]], so he uses the game board of a [[LawyerFriendlyCameo Risk-like game]] as a substitute. Appropriately, the episode centers around federating the breakaway "countries" of the other characters into Strong Badia. Toward the end of the game, there's a deluxe version of the game in the King of Town's castle, which has to be played to complete the episode. The objective of the board game is to get one particular character from one end of the map to the other, using the other characters to clear a path through the defenders.

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* In Episode 2 of ''VideoGame/StrongBadsCoolGameForAttractivePeople'', Strong Bad's overworld map from the previous installment is eaten by [[ExtremeOmnivore the King of Town]], so he uses the game board of a [[LawyerFriendlyCameo Risk-like game]] called "Maps and Minions" as a substitute. Appropriately, the episode centers around federating the breakaway "countries" of the other characters into Strong Badia. Toward the end of the game, there's a deluxe version of the game Maps and Minions in the King of Town's castle, which has to be played to complete the episode. The objective of the board game is to get one particular character from one end of the map to the other, using the other characters to clear a path through the defenders.

* In Episode 2 of ''VideoGame/StrongBadsCoolGameForAttractivePeople'', Strong Bad's overworld map from the previous installment is eaten by TheKingOfTown, so he uses the game board of a [[LawyerFriendlyCameo Risk-like game]] as a substitute. Appropriately, the episode centers around federating the breakaway "countries" of the other characters to Strong Badia. Toward the end of the game, there's a deluxe version of the game in the King of Town's castle, which has to be played to complete the episode. The objective of the board game is to get one particular character from one end of the map to the other, using the other characters to clear a path through the defenders.

to:

* In Episode 2 of ''VideoGame/StrongBadsCoolGameForAttractivePeople'', Strong Bad's overworld map from the previous installment is eaten by TheKingOfTown, [[ExtremeOmnivore the King of Town]], so he uses the game board of a [[LawyerFriendlyCameo Risk-like game]] as a substitute. Appropriately, the episode centers around federating the breakaway "countries" of the other characters to into Strong Badia. Toward the end of the game, there's a deluxe version of the game in the King of Town's castle, which has to be played to complete the episode. The objective of the board game is to get one particular character from one end of the map to the other, using the other characters to clear a path through the defenders.

* Strategy games by Creator/ParadoxInteractive ''are'' this trope - most notably ''VideoGame/EuropaUniversalis'', ''VideoGame/HeartsOfIron'', and ''VideoGame/VictoriaAnEmpireUnderTheSun''. Most of the games made by Paradox in-house use the Clausewitz Engine, which essentially appears to be a Risk style map (though it is sort of on steroids, what with the hundreds of provinces). The games themselves are merely different mechanics built around the map. While all games that have been produced so far have used maps based on real areas of the world, several mods have proved that it can be used for fantasy worlds (including ''Series/GameOfThrones'' and ''Franchise/TheElderScrolls'') as well. Previous Engines also pretty much did this as well, and several other games they publish use different engines which feature risk style maps.

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* Strategy games by Creator/ParadoxInteractive ''are'' this trope - most notably ''VideoGame/EuropaUniversalis'', ''VideoGame/HeartsOfIron'', ''VideoGame/CrusaderKings'' and ''VideoGame/VictoriaAnEmpireUnderTheSun''. Most of the games made by Paradox in-house use the Clausewitz Engine, which essentially appears to be a Risk style map (though it is sort of on steroids, what with the hundreds of provinces). The games themselves are merely different mechanics built around the map. While all games that have been produced so far have used maps based on real areas of the world, several mods have proved that it can be used for fantasy worlds (including ''Series/GameOfThrones'' and ''Franchise/TheElderScrolls'') as well. Previous Engines also pretty much did this as well, and several other games they publish use different engines which feature risk style maps.

* ''VideoGame/EmpireAtWar'' uses the core ''concept'' of a RiskStyleMap, but the visual is a set of planets, rather than an actual RiskStyleMap. One of the single-player modes for ''StarWarsBattlefront 2'' works similarly.

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* ''VideoGame/EmpireAtWar'' uses the core ''concept'' of a RiskStyleMap, but the visual is a set of planets, rather than an actual RiskStyleMap. One of the single-player modes for ''StarWarsBattlefront ''VideoGame/StarWarsBattlefront 2'' works similarly.

* [[WebVideo/AtopTheFourthWall Linkara]] actually uses a Risk board to outline his takeover plan of ''WebVideo/{{Kickassia}}'' (after a quick tutorial by BoardJames) The actual plan is a ZergRush, so he apparently took the tactical depth from invasions in that game too.

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* [[WebVideo/AtopTheFourthWall Linkara]] actually uses a Risk board to outline his takeover plan of ''WebVideo/{{Kickassia}}'' (after a quick tutorial by BoardJames) WebVideo/BoardJames) The actual plan is a ZergRush, so he apparently took the tactical depth from invasions in that game too.

* The Weapon Master mode in ''[[VideoGame/SoulSeries SoulCalibur 2]]''. Yes, in a FightingGame. Any battles generated on the map were played out as a match or series of matches. Advantages and disadvantages were granted by equipment and leveling up. Similar modes appear in later games of the series. The arcade version of SCII even had a stripped-down version called Conquest, in which the saved characters of other players of the same arcade machine would be encountered as {{NPC}}s. This mode was inspired by the excellent Edge Master mode in Soul Edge/Blade for the PS1, which also has a Risk-like map.

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* The Weapon Master mode in ''[[VideoGame/SoulSeries SoulCalibur 2]]''. Yes, in a FightingGame. Any battles generated on the map were played out as a match or series of matches. Advantages and disadvantages were granted by equipment and leveling up. Similar modes appear in later games of the series. The arcade version of SCII even had a stripped-down version called Conquest, in which the saved characters of other players of the same arcade machine would be encountered as {{NPC}}s. This mode was inspired by the excellent Edge Master mode in Soul Edge/Blade for the PS1, [=PS1=], which also has a Risk-like map.

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