lol i only do scv rush in phantom mode i know the standard built i just suck at macro i tend to just click everything like im playing a fps lol this is the 2end rts iv ever played.

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Well, you can always improve

When I was in Gold, I hated all in strategies. It consistently made me lose, and denied me any chance of improving my play. Macro is not as hard as you think they are. Hotkeying your buildings is important, constant unit and probe production is not that hard. I admit, I almost always let my macro slip in big battles, but I am slowly improving on that front. There is much more to Starcraft 2 than cheap 10 min wins, for me most of the fun comes after the 13 min mark, where "standard opening" wears off and individual style starts to shine.

1v1s imo are way better and tons more fun. I hate team games, for the sole reason I don't like relying on other people or having to blame someone else for our loss.

I like to think if I win/lose it's because of me, not someone else. Not to mention, if people think all-ins are annoying in 1v1s, it's 10x worse in team games. In team games, you get double teamed WITH an all-in strats.

With 1v1s, you get to see how you won/lost, what you did good what you did bad, what you need to improve, always room for improvement.

Ducky Year of the Snake w/ Cherry MX Browns & Year of the Tiger PBT Keycaps | Razer Deathadder Black

Again, for anybody looking to improve their game, I highly recommend the Day9Daily Newbie Tuesday videos. I learned about half of what I know from him, and half from my 2000 diamond friend that I play with all the time

Again, for anybody looking to improve their game, I highly recommend the Day9Daily Newbie Tuesday videos. I learned about half of what I know from him, and half from my 2000 diamond friend that I play with all the time

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yeah i should get into watching those if i can. they were definately helpful. but it also slows me down that i play random now instead of focusing on one race.

Newbie Tuesday is good, I would also recommend that. But so is Funday Monday!

My SC2 education revolved around Huskystarcraft's casts, spamming MMM and tanks, and massing games. Also my friends screaming down my ears in 2v2 and 3v3. Wasn't beautiful, there were plenty of things like "you faggot, build bunkers next time!", "dont just stand there and let banelings roll over you!", "thanks bro, you just lost the game for us again". Watching your own replays will make you cringe, I swear.

MMM is so easy to counter, such a typical strat. Almost as typical 4 gating lol

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Dunno about that, I have been using MMM for the past X games and they seem to work so beautifully. Especially if you cut marines and make more rauders against toss. Spamming drops everywhere is important though, that is the main strength of MMM. And get fast upgrades, they help a lot.

In PVT, 3x rax play vs toss on close position can be very threatening (especially if you bring scvs with your push), but once toss gets collossi, sentries and HTs, gg.

TvT, if you only use MMM (no tanks) and be very active with drops, it can work (especially if your opponent goes typical marine,tank, viking) 'cause you're abusing his immobility.

ZvT, doesn't work 'cause ling/bling (especially if he has infestors) completely shuts down bio play.

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Yeah, there is a small window for it work. However, when the protoss starts getting Collosi, you can easily masspump vikings and smash the collosi. The beauty of MMM is that its gas lite, so you can afford to get gas heavy units like Ravens. Raven+viking= lots of dead collosi. HT is very much more troublesome, but you can get ghosts to counter them.

TvT, depends on spawn location. Close = tank wars, so you will need tank support, preferably with Viking + Banshee. Plenty of things which will work here, as long as you are careful. Maurauder heavy builds seem to work too, as long as you get them before they have a critical number of tanks.

ZvT, welll you have ling bling, but if you mix a few hellions and with proper micro (watch MarineKing.Prime), its easy to pull it off, just needs a bit more apm. True, if the Zerg econ is bigger than yours, you will have problems, but on equal economy, its quite easy to micro your MMM and completely negate blings. Position wise, this is the hardest I think.

Very often, I get 2 Engineering bay early to get mass upgrades. MMM with +3 attack and def is nothing to sneeze at. And they need a lot of "bolt ons" to work perfectly. Just pure MMM is quite hard to pull off.

Side note: Tanks get weaker as the map size gets bigger and more non-linear. Split your MMM ball into 2 or 3 pieces, and simultaneously drop in different bases, and MAKE SURE TO KEEP THE OPPONENT'S TANKS IN DEFENSIVE POSITION INSTEAD OF ATTACKING. That caps is the most important part in any MMM success. Pressure + mapcontrol. Punish them if they move out.