]]>https://www.simplelifeforms.com/blog-articles/feed/0Games After Gamergatehttps://www.simplelifeforms.com/games-after-gamergate-2/
Mon, 24 Aug 2015 04:00:30 +0000https://www.simplelifeforms.com/games-after-gamergate-2/ Perhaps the greatest testimonial to those who endured Gamergate is not to remember it. To not talk about it all. So I won't. However one aspect that I will talk about is what it did to game development. For many of us Gamergate destroyed our faith video games as a medium, an art form and so on. But only temporarily. Read More]]>By Tadhg Kelly

Perhaps the greatest testimonial to those who endured Gamergate is not to remember it. To not talk about it all. So I won’t. However one aspect that I will talk about is what it did to game development. For many of us Gamergate destroyed our faith video games as a medium, an art form and so on. But only temporarily. Read More

]]>Is The Windows 10 Store The Next Step For PC Apps And Games?https://www.simplelifeforms.com/is-the-windows-10-store-the-next-step-for-pc-apps-and-games-2/
Mon, 27 Jul 2015 03:00:31 +0000https://www.simplelifeforms.com/is-the-windows-10-store-the-next-step-for-pc-apps-and-games-2/ The desktop app revolution never really got started back in 2011, but with Windows 10 it may be reborn. Read More]]>By Tadhg Kelly

The desktop app revolution never really got started back in 2011, but with Windows 10 it may be reborn. Read More

]]>Is The Windows 10 Store The Next Step For PC Apps And Games?https://www.simplelifeforms.com/is-the-windows-10-store-the-next-step-for-pc-apps-and-games/
Mon, 27 Jul 2015 03:00:31 +0000https://www.simplelifeforms.com/is-the-windows-10-store-the-next-step-for-pc-apps-and-games/ The desktop app revolution never really got started back in 2011, but with Windows 10 it may be reborn. Read More]]>By Tadhg Kelly

The desktop app revolution never really got started back in 2011, but with Windows 10 it may be reborn. Read More

]]>The Sorry State of “Games Are Art” In 2015https://www.simplelifeforms.com/the-sorry-state-of-games-are-art-in-2015/
Mon, 29 Jun 2015 04:30:04 +0000https://www.simplelifeforms.com/the-sorry-state-of-games-are-art-in-2015/ With Apple's banning of games wholesale because of a flag we have yet another example of how games are censored more than other media, how games are devalued and treated as second class media citizens. This at a time when experimental games are under threat from all quarters. Games should be treated as equals. Read More]]>By Tadhg Kelly

With Apple’s banning of games wholesale because of a flag we have yet another example of how games are censored more than other media, how games are devalued and treated as second class media citizens. This at a time when experimental games are under threat from all quarters. Games should be treated as equals. Read More

]]>Design Tips For VR Gameshttps://www.simplelifeforms.com/design-tips-for-vr-games/
Mon, 22 Jun 2015 05:00:09 +0000https://www.simplelifeforms.com/design-tips-for-vr-games/ VR's coming whether you like it or not. How best to make use if it? Read More]]>By Tadhg Kelly

VR’s coming whether you like it or not. How best to make use if it? Read More

]]>Why I Cautiously Support the App Store Changehttps://www.simplelifeforms.com/why-i-cautiously-support-the-app-store-change-2/
Mon, 08 Jun 2015 03:00:12 +0000https://www.simplelifeforms.com/why-i-cautiously-support-the-app-store-change-2/ There are very good reasons for Apple's recent change to the App Store's listings, especially for games, as the charts had become over-dominated by incumbents at the expense of newer developers. At the same time is this change really enough? Read More]]>By Tadhg Kelly

There are very good reasons for Apple’s recent change to the App Store’s listings, especially for games, as the charts had become over-dominated by incumbents at the expense of newer developers. At the same time is this change really enough? Read More

]]>Incremental Design Won’t Save Youhttps://www.simplelifeforms.com/incremental-design-wont-save-you-2/
Mon, 01 Jun 2015 04:00:58 +0000https://www.simplelifeforms.com/incremental-design-wont-save-you-2/ In games most studios follow that “distribution” strategy to a greater or lesser degree. A lot of them are concerned about where to find players, how to hold onto them, how to monetize them efficiently and so on. Too often they sideline the issue of how to actually design a game worth playing – to their cost. Read More]]>By Tadhg Kelly

In games most studios follow that “distribution” strategy to a greater or lesser degree. A lot of them are concerned about where to find players, how to hold onto them, how to monetize them efficiently and so on. Too often they sideline the issue of how to actually design a game worth playing – to their cost. Read More

]]>How Sony Or Microsoft Could Use Subscription To Win Video Gameshttps://www.simplelifeforms.com/how-sony-or-microsoft-could-use-subscription-to-win-video-games-2/
Mon, 25 May 2015 06:30:37 +0000https://www.simplelifeforms.com/how-sony-or-microsoft-could-use-subscription-to-win-video-games-2/ The next stage in the console business seems to be one of updating the business model toward one that provides much more value to players. Which of the major platforms will take that step? Read More]]>By Tadhg Kelly

The next stage in the console business seems to be one of updating the business model toward one that provides much more value to players. Which of the major platforms will take that step? Read More

]]>Why Games Journalism Should Update Its Thinkinghttps://www.simplelifeforms.com/why-games-journalism-should-update-its-thinking/
Mon, 11 May 2015 04:00:21 +0000https://www.simplelifeforms.com/why-games-journalism-should-update-its-thinking/ Gaming's media is increasingly under strain from too much coverage of the same subject matter. And yet the biggest single market for games – mobile – remains very poorly covered. Isn't it time for games journalists and outlets to update their thinking? Read More]]>By Tadhg Kelly

Gaming’s media is increasingly under strain from too much coverage of the same subject matter. And yet the biggest single market for games – mobile – remains very poorly covered. Isn’t it time for games journalists and outlets to update their thinking? Read More