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Contents

Overview

Zombie Scenario pits up to 10 players against increasingly hordes of AI-controlled Zombies. Money cap is doubled in this scenario and the amount obtained varies between types of zombies killed and the difficulty of the map. Extra health, damage and barrier durability can also be bought off the buy menu if the player have obtained a sufficient amount of money. The rounds will keep getting harder with different powerful zombies spawning in.

Entry level: Entry level is Easy/Normal/Hard. Be able to choose difficulty level that suits for each player’s skill to make them to enjoy zombie scenario in a comfortable environment. Reward will be different according to the difficulty level.

Dynamic difficulty level: A difficulty level that continues to change in the game according to the player’s play. Provides high level of exciting game play to skillful user. Reduce stress with low difficulty level from unskillful user.

Provides a rank to user when they cleared a scenario according to their participation and contribution rate.

Induce a repeatable game play from user by providing a challenge goal to them except the difficulty level and clear time.

There are 5 stages of rank from D to S.

Can obtain every rank regardless of its entry level.

Give different rank to player with their individual play.

Indicate the rank and provide the reward together in game when they clear the scenario.

Reward

Auto Upgrade: Does not require extra key control, and upgrade it automatically with zombie kill, boss and breakable attack.

Upgrade target added: HP, attack, armor, movement speed and ammo.

Different max level and upgrade sequence for each class, max level increased by 100.

Obtain reward when user clear the game according to its difficulty level and rank. Consists of scenario exclusive item, point item, and cash item.

Functional costume and tattoo will appear as unique reward. It will only effective in scenario and no effect in other game mode.

Note: all rewards before Re:boot cannot be obtained anymore.

Care a beginner user and provide convenient of purchase to previous user. Reduce difficulty of purchase weapon by recommending weapon to beginner user. Add a new purchase method of favorite menu to provide convenient to previous user by considering their game control.

Recommendation Weapon: Can purchase recommended weapon with F1 after entering the buy zone. Only main weapon will be recommended.

Can purchase weapon or equipment: Can rearrange the weapon with B button when you die. Purchase standards will based on the current possessed dollar. Dollar will not deduct directly after purchasing, but it will be deducted when a player revives and the item will provide together.

Adjust revival time per level: Allows beginner or low level user to quickly re-participate in the battle to play the game easier than before.

This reward can only be obtained twice per day; once every 12-hours interval.

The player can choose what prize to be claimed. It ranges from common to rare items such as rare zombie tattoos and costumes.

The Reward Box can be upgraded. If the player obtains a box at low difficulty level, and does not use it yet, then he/she plays another game (in the same day) and obtains higher-leveled box, the higher-leveled box will replace the lower one.

The players can now earn dollars and level up by just shooting at the zombies.

If the player uses Round Retry item, all players will respawn immediately, instead of running the round all over again.

However, all players just have 1 chance to retry, no matter who use the item. If the players still loose the second chance, the game will end.

The respawn time has been set to a limit of 120 seconds, increasing as players level up.

Zombies are now labeled with a new set of colors to identify their behaviour, they will be common in the hardest difficulties.

As previously stated, players are able to obtain a Reward Box twice per day upon successfully finishing a Zombie Scenario map. The amount of items, duration, quality, quantity and rarity is based on the box level.

The last hint left by the special force squad. It seems that they found another trace, but as soon as they get into they are surrounded by zombies. Goal: Fight against the zombie and survive until the last round.

Story of the special force squad that has been dispatched to save the advanced troop. Unknown huge monster was waiting for them when they arrived at the place after following the Andrey's clue. Goal: Kill Prototype Phobos.

The research group received a support request from the allied forces and move to the appointed place to defend. However, the thing that welcomes them in the place was not the allied forces but Oberon. Goal: Kill Oberon.

Story of LS troop that pursuits for wounded Dione. They entered underground culvert to capture Dione and encounter with countless zombies. Goal: Fight against the zombies and survive until the last round.

Senior Researcher Soy recognized that zombies will evolve by themselves and she tried to lure Dione in, however, the thing appeared in front of LS troop was not Dione, but that was great energy of fire. Goal: Kill Revenant.

Story of AFC David Black and his team retreating as they are being chased by horde of zombies until they reach into a shelter-like place. Unknown enemy appeared at them when they were waiting for Norman's support. Goal: Defend the central computer and kill Mad Mechanic.

Story of Gerard team who tried to retrieve the left sample after the Vanguard Company incident. They tried to make a contact with the transportation team, however Yeti suddenly appeared to stop them. Goal: Kill Frozen Terror.

Story of Jennifer and her escorts fighting their way through a long abandoned city, searching and destroying anything that they came across with what may remain of one of Dr. Rex's previous failed Super Soldier Project. Goal: Kill Laser Wing.

Trivia

In Japan region, this mode is named as Zombie Survival.

Pressing the Auto-Buy button (F1) will select the most recommended primary weapon including its ammunition. Unlike normal matches, Kevlar is not included for Auto-Buy inputs even the player has still remaining in-game money which sufficient to spent for.

It is possible to apply wallbang for killing zombies or breaking a marked wall through some certain positions.