Wow, just absolutely Wow. I'm only ten hours into act 2 with a 60 hour save and I'm minblown, it's as close to perfection as I've ever seen a game. I have little to critque that isn't nitpicking.
I's give this an eleven out of ten if I could, it's the best RPG I've ever played and perhaps the best game of ever played even beating the witcher.
Every aspect of this game ozzes perfect fromWow, just absolutely Wow. I'm only ten hours into act 2 with a 60 hour save and I'm minblown, it's as close to perfection as I've ever seen a game. I have little to critque that isn't nitpicking.
I's give this an eleven out of ten if I could, it's the best RPG I've ever played and perhaps the best game of ever played even beating the witcher.
Every aspect of this game ozzes perfect from sound, the writing and voice acting, turn based combat, the visuals, the insane depth of choice...I could go on, there is no aspect of this game that dips below anything less tha great. I absolutely love it and it was well worth the wait for the definitve edition.…Expand

Man, I just love Divinity Original Sin 1 and Divinity: Original Sin 2. No games after and before these has been as good as Divinity: Original Sin 1 and Divinity: Original Sin 2. There is a gaping hole in my heart that nothing but a real-life version of Sebille can fill. I may not be able to find love in a meaningful relationship, but that's okay...because Divinity: Original Sin loves meMan, I just love Divinity Original Sin 1 and Divinity: Original Sin 2. No games after and before these has been as good as Divinity: Original Sin 1 and Divinity: Original Sin 2. There is a gaping hole in my heart that nothing but a real-life version of Sebille can fill. I may not be able to find love in a meaningful relationship, but that's okay...because Divinity: Original Sin loves me and I love it. That's why I turn into a white hot ball of untethered rage when someone dares to criticize it or say they like another game more, I mean, you're taking a dump on my love there, A-Hole.

Saying you like any games besides Divinity: Original Sin 1 and Divinity: Original Sin 2 at this point is just a straight up lie and you know it, just like the lie I tell myself when I say I'm satisfied with where I am in life. I know there are pathetic white-knightish types of losers out there who would say games, as with other entertainment mediums, are pretty subjective...but they should go burn in Hell. Divinity: Original Sin is, objectively, the greatest thing our species has created since the moveable type printing press.

So when I see people happy with other games, genuinely enjoying themselves, I just attribute it to them being casuals who don't understand that the AAA game industry is literally r-a-p-ing their wallets. I bet they can't even speedrun Divinity: Original Sin 1 and Divinity: Original Sin 2 with a modified Wiimote while they're blindfolded like I can.

My friend told me that he liked Battlefield the other day, so I drowned his dog in the pool while he was on vacation and blamed it on EA. My other friend said he liked Skyrim (that casual garbage) more than Divinity: Original Sin! So let's just say it's no coincidence that his mom went missing the same night I cooked him a burger for dinner.

I guess what I'm saying is that Divinity: Original Sin 1 and Divinty: Original Sin 2 is ISUDBWJANAHKAKDFBWJMCHRHSJASNBSJANFBSJXNDBSNSNDNHWHAHS
CHRISTENDME…Expand

This game could have been a masterpiece but the 30fps just doesn't cut it in 2018. Even diablo on 360/ps3 targeted 60fps. After playing diablo 3, Path of exile, Victor vran in 60fps this is a stuttering and unresponsive experience.

After I got this game I was like no way can this be better than the original but OMG was I wrong. Everything the first had this one plays out better this is the game you should look for and support being as the company behind this you know they love the game they made cause it shows in every aspect sound, story and combat. So many different ways to approach a fight or attempt things in aAfter I got this game I was like no way can this be better than the original but OMG was I wrong. Everything the first had this one plays out better this is the game you should look for and support being as the company behind this you know they love the game they made cause it shows in every aspect sound, story and combat. So many different ways to approach a fight or attempt things in a different way in lore wise that plays the game in a whole different perspective. If you haven't played the first I feel it's ok but don't let that dissuade you into getting this one as I could higly recommend this makes me remember the old days of Baulders Gate.…Expand

Divinity 2 will not please everyone, but if you like deep RPGs, you will love it.
The game doesn't hold your hand. You have to actually explore the environments and talk to people to find clues to complete your objectives (no pointers telling you everything you have to do), the dialogs offer an insane amount of options, the story and lore is fantastic so far, andWhat a masterpiece.

Divinity 2 will not please everyone, but if you like deep RPGs, you will love it.

The game doesn't hold your hand. You have to actually explore the environments and talk to people to find clues to complete your objectives (no pointers telling you everything you have to do), the dialogs offer an insane amount of options, the story and lore is fantastic so far, and the combat is just amazing. I could go further and say that Divinity 2 has the best turn based combat since Heroes of Might and Magic 3.

Divinity: Original Sin 2 is easily one of the best RPGs i have ever played.…Expand

While I intend to make my review of this game as accurate as possible, with limited space, I will note that the majority of reviews DOS2:DE received are far more positive than what the game [currently] deserves — due to significant stat and balance flaws. As for the storyline and side quests, this review will be spoiler-free. Should you view a description of DOS2:DE’s game mechanics as aWhile I intend to make my review of this game as accurate as possible, with limited space, I will note that the majority of reviews DOS2:DE received are far more positive than what the game [currently] deserves — due to significant stat and balance flaws. As for the storyline and side quests, this review will be spoiler-free. Should you view a description of DOS2:DE’s game mechanics as a spoiler, more specifically about leveling and combat systems, then please stop reading immediately. Moreover, DOS2:DE’s systems are far deeper than what will be outlined in this review, so my criticism only intends to preemptively inform and help prepare new players, as in-game descriptions and the lack of skill-interaction tutorials make personal research an absolute necessity for those playing at — or above — the “Classic” difficulty setting.

First, the storyline is amazing and original. Its depth makes for one of the best narratives, that I have experienced in an RPG, ever encountered over the past decade. Concurrently, the graphics are quite attractive on a PS4 Pro, and even more so on an Xbox One X — so long as you have an HDR compatible 4K UHDTV. With that being said, load times are aggravatingly lengthy considering the regularity in which players tend to reload. Comparably, DOS: Enhanced Edition experienced a similar, but — what I perceived as — worse issue. Thus, the load times here are an improvement from the previous installment, and will hopefully improve over a series of future patches. Furthermore, much of an area’s loading occurs during these reloads, which is quite noticeable when employing the use of waypoints, as they are usually devoid of any loading screen — so long as the player remains within the same general area (Fort Joy, for example).

As to DOS2: DE’s sound, the music is always a joy to hear and perfectly tailored to match the ambience of an area, and makes for very smooth situational transitions. In turn, the voice acting is simply delightful, and the care demonstrated by Larian Studios — to every single character, NPC, and their interactions — is evident, as discussions never felt out-of-place, boring, or unnecessary.

Now, the worst aspect of DOS2:DE, which led to a 2-point deduction, revolves around the game’s leveling — and thus combat/progression — system. The stat scaling is incredibly unfriendly and counterintuitive, especially when combined with point investments into combat abilities. The oversight and neglect demonstrated here, especially for the “Definitive Edition,” cannot be overstated. First, there exists a variety of damage types players can employ against their enemies: four general elemental schools reflected that are traditionally associated mage and support builds, a few other combat abilities that deal “Physical Damage” — with some secondary attributes like Critical Hits for Rogues, High Ground Damage for Rangers, and Lifesteal for Necromancers — four weapon-specific combat abilities that can be leveled to 10 (One Handed, Dual Wield, Ranged, and Two-Handed), and the very important — and newly added — one known as “Polymorph.” Yet, one Physical Combat Ability surpasses all others due to a “+5% increase to all physical damage:” Warfare.

Accordingly, Warfare makes all other physical damage builds and their skills reliant on Warfare for maximal effectiveness. This means that, to be a good Necromancer for example, a player must invest as many points as possible into Warfare, and as few points as possible into Necromancy. Concurrently, the excessive utility that Warfare provides — with an array of combat skills — makes all four weapon-related abilities utterly useless: under no circumstances should players invest into “One-Handed” or the other three skills because they are all outclassed by Warfare, point-for-point. Needless to say, this also makes any physically/magically split build — even with a 2:1 ratio — ineffective due to the reliance on Warfare as a primary physical ability, even if you intended to create a Necromancer capable of with of effectively using Pyrokinetic and/or Geomancer skills — for example. Investing into elemental schools, as a Necromancer, would detract for the Physical Damage boost provided by Warfare — thus making the character far weaker than the player could have expected.Comparably, Magic builds will find their skill set to be very limited should they attempt to specialize in 3 or more combat abilities — or 1 “primary” ability and 2 “minor” abilities. As only two elemental schools receive “+dmg%” through point investments, while the others rely on intelligence, diversified mages improve by investing into Polymorph for the extra stats rather than magic itself. Thus, neglecting these imbalances, in this version, merits at an 8.5 — at most. Were such issues addressed in a patch, this game would be a solid 9.5-10/10 .…Expand

As someone who always found it difficult to get into CRPG's, I found this game to be incredibly immersive as a story and overall one of the best games of the PS4/Switch/XB1 era. From 2013-present, I have found Divinity: Original Sin II, Zelda: Breath of the Wild, and The Witcher 3: Wild Hunt to be the best RPGs to date.

Wow what a game so far, 27 hrs in and I've loved every minute. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and also because the combat difficulty is admittedly ridiculously brutal on anything higher than Explorer mode. I'd give a solid 9.5, easily one of the best RPG's I've ever played and probably ever will play. Everything that was good about DOS:EE has beenWow what a game so far, 27 hrs in and I've loved every minute. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and also because the combat difficulty is admittedly ridiculously brutal on anything higher than Explorer mode. I'd give a solid 9.5, easily one of the best RPG's I've ever played and probably ever will play. Everything that was good about DOS:EE has been improved on or kept the same, but most importantly, everything that was wrong with DOS:EE has been completely overhauled. It's like they actually listened to gamers before developing this one.

The tactical, turn-based combat is still addictively fun, but Larian have vastly improved the story development via some of the companion characters and their stories/quests. I can't imagine going the Lone Wolf route in this game because the other characters are generally pretty compelling and really shape the story. Graphics and score are far, far better than we got with DOS:EE, which never felt like a next-gen release to me. During the Fort Joy chapters in DOS2, I often found myself just exploring and saying aloud "god, this game is f--king amazing" lol, true story bro. Character creation and crafting are very robust yet fun, again much better than in the first title. I don't think the quest log/journal and quest tracking are as frustrating as some people have been saying, and that is an important aspect of the game and its manageability.
Yes, this is a big, deeply involved game that is probably not for casual gamers, but as a casual gamer myself, I've been completely happy investing loads of time into this one. I mean, there's always one game that turns a casual into a not-so-casual gamer.…Expand

Brilliant game. Its as good as the first one. If you haven't played either one and are on the fence about buying it, it is worth it.

These are huge sprawling games with so much to do and the humour is the games is wonderful. The game doesn't hold your hand and for the most part doesn't tell you what to do or where to go. This is great as it gives you the opportunity to explore the world

THE best RPG ever made. I played act 1 twice while waiting rest to open.
True masterpiece. Sounds and voice acting is superb and they have managed to make this game easy to play with controller.
If someone does not like this game, he/she shouldn't play RPGs.
With this game i can easily skip all upcoming games, (Q4/2018) even RDR2 until they are on sale.

Oh so good. I've been disappointed by most PS4 games I've played recently, and this is a noteworthy exception.

I never played the original and had a negative reaction to the last two RPGs I tried on PS4, mostly due to them just being too cumbersome in terms of mechanics. I put it down to "oh, I guess my nostalgia got the better of me"
The start of the game is a bit underwhelming, butOh so good. I've been disappointed by most PS4 games I've played recently, and this is a noteworthy exception.

I never played the original and had a negative reaction to the last two RPGs I tried on PS4, mostly due to them just being too cumbersome in terms of mechanics. I put it down to "oh, I guess my nostalgia got the better of me"

The start of the game is a bit underwhelming, but stick with it until you make it off the boat.

Writing and worldbuilding are top notch, as is the richness of the world and the design of progression. I have not been hooked like this by a game in years.

The graphics are perfect, I have no idea about the sound (playing on mute with subtitles), the story and writing are compelling and the quests are meaningful and challenging. I have gotten myself into serious trouble, the game does not do any handholding, but the balance between being not too linear and too confusing (remember Morrowind?) is astoundingly well done…Expand

Although it does have some minor bugs, i still rate it 10/10 because it just made me addicted. I completed the game in classic mode in less then 2 weeks, playing 100 hours.

The graphics could be a little better, but the game mechanics, the possibilities you have to find your own solutions to quests and the love for the detail in the stories makes it the best game of the year in my eyes.

If you’re sick of the over hyped, paid for 10/10 reviews, fanboy trash like Spider-Man and soon to be released red dead 2 rubbish etc, and want to play a true deep meaning rpg with plenty of options, real story and amazing thought out characters, with a great background story, combat that’s addictive once you’ve come accustomed to it, made by devs that first priority was to make a greatIf you’re sick of the over hyped, paid for 10/10 reviews, fanboy trash like Spider-Man and soon to be released red dead 2 rubbish etc, and want to play a true deep meaning rpg with plenty of options, real story and amazing thought out characters, with a great background story, combat that’s addictive once you’ve come accustomed to it, made by devs that first priority was to make a great game, and not just make as much money as possible and push their minority filth agendas. Then this the game for you, a true goty but won’t get close because of the cancer industry gamimg has become.…Expand

Released with bugs and no patch which no one mentions. If this was Bethesda or anyone else they would be criticised. Quest cant complete, spells dont work the way they should. Act 3 and Act 4 rushed till the point I actually hate the game and its stupid mechanics. The problem is fanboys who accept this when there are far better games out just now and even older games are way better than this.

Sorry to destroy the positive vibes for this game, but to be honest I am not sure if the many user reviews are from people who have actually played the PS4 version...

I am big fan of the Divinity series However, this potentially great game is ruined by the abysmal hit-box and glitched AI / battle system.
What I really loved about part 1, was the possibility to use objects, topographySorry to destroy the positive vibes for this game, but to be honest I am not sure if the many user reviews are from people who have actually played the PS4 version...

I am big fan of the Divinity series However, this potentially great game is ruined by the abysmal hit-box and glitched AI / battle system.

What I really loved about part 1, was the possibility to use objects, topography and the environment in general to achieve small but critical advantages in battle: stack chests to small ramparts, hide behind rocks/trees/doors/etc., teleport enemies in self-built traps, hinder enemies from climbing ladders with chests, etc. However, these features only work half of the time in DOS2: hostile NPCs shoot arrows through doors, bull rush through ramparts, magically target and hit party members out of sight or concealed by fog, magically teleport back to their initial position although trapped/surrounded by objects, move through objects, ... etc. – the list of bugs/glitches is painfully long!

Furthermore, the enemy AI is abysmal. Stack some chests around the party and voila, the melee types stop attacking most of the time. Put a carpet in front of the door and they won't step over it.

Flawed as the battle system is right now, I would recommend waiting for an update for the PS4 version. Till then, hands off or be frustrated with this game.…Expand

Everything bad is still there. EVERYTHING. The annoying camera. The fact that every little item gluts your bar. The armor system that no one likes. The modes are unexplained. The fact that every fight ends up with the screen completely covered in different effects and it's almost impossible to tell exactly where the edges of those effects are. I can mouseover a point, it says "water", thenEverything bad is still there. EVERYTHING. The annoying camera. The fact that every little item gluts your bar. The armor system that no one likes. The modes are unexplained. The fact that every fight ends up with the screen completely covered in different effects and it's almost impossible to tell exactly where the edges of those effects are. I can mouseover a point, it says "water", then cast a totem there, in that exact spot, yet it gives a wood totem. Enemies still suicide themselves by moving every turn, even when they should know that they'll provoke attacks of opportunity and die horribly. Players still become far too powerful too quickly, regardless of difficulty level, without much more to look forward to in terms of new abilities for half the game.

And I still can't easily make my own group to start with. Why not spend .01% of the dev time to make that happen?

There's literally ONE good change, and that's the new quest log, which, while still buggy, is an improvement.

I created a metacritic account just to review this game. I am in love with it. Don't be put off by the the depth of the game at the start stick with it and reap the rewards. I was worried i wouldn't like the combat but it is brilliant once you get used to it. The exploration is unreal you have so much freedom in this game, i never played the 1st game but i will be purchasing it once iI created a metacritic account just to review this game. I am in love with it. Don't be put off by the the depth of the game at the start stick with it and reap the rewards. I was worried i wouldn't like the combat but it is brilliant once you get used to it. The exploration is unreal you have so much freedom in this game, i never played the 1st game but i will be purchasing it once i complete this game, which will be a long time as im about 30hrs in and still finishing the 1st act because the amount of things to do. GO BUY IT.…Expand

One of the greatest role playing games ever made. The attention to detail and level of freedom is unparalled. Play with friends or solo, the combat is the best turn based combat I've ever played. So much depth, so much replay value. Larian studios have outdone themselves with this one. Definite Game of the Year contender.

This is a great game, no holds-barred but it isn't for everyone. Like any game with this level of depth there are a few things that you could nitpick but overall this is a must-play. 10 to offset the idiots giving this a 0-3.

Overall, Divinity: Original Sin II is still an excellent RPG experience that uses intuitive mechanics and player choice to an incredible degree to make every encounter challenging and interesting. Divinity II is a beast of an RPG that does many different things incredibly well. It's not perfect from a technical standpoint, and fights and leveling can be frustrating at times, but these are minor quibbles when compared to all of the good stuff that's in the game and works well. If you're in the market for a new RPG with interesting storytelling and an appropriate amount of freedom, make Divinity II your next adventure.

Original Sin 2 shakes your hand a little too hard when you first meet. It needs to relax until you get to know it better. It's endlessly surprising, with characters that lose their stiffness over time, in dialogues and battle logs that piece together a dangerous, thoughtful world. It's tough. But the reward is that you get tougher, too. It still needs to clean up some of its tactical sloppiness, though. Having a ton of options in battle is only good if its rules are fair and make sense.

The PlayStation 4 version is an excellent conversion from an already great PC game. Very engaging gameplay with plenty of lore to discover. Great humor, lots of challenge and we could go on and on about its qualities. The graphical performance isn't consistent however but that shouldn't detract you from what is a fantastic game. You need to play this game.