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Tutorial Info - Newest Video

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Duration: 02.33.00

Fusion HUD Design

cmiVFX is happy to bring you this visually stimulating video by mentor Terry Riyasat that walks you through the process of creating a beautiful, futuristic Heads Up Display (HUD) in Blackmagic's Fusion. We will get things started by looking at a few references and creating elements for the base. Then we will learn how to create effects with Replicate 3D, do some grading, create an overlay and add some finishing touches to our HUD. Then we'll do a render and review the final output. By the end of this video you'll have made an awesome HUD, and you'll have a solid understanding of how to create your own in the future. Enjoy!

Chapter Descriptions

Chapter 00: Introduction

In this video we will explore techniques in Black Magic's Fusion to create a futuristic Interface. We will create many elements that will be used as assets for the 3D space. We will examine various nodes and see how we can create the same type of effect from different approaches. We will also automate the animation process using the built in functions in Fusion and finally grade our shot.

Chapter 01: Creating Elements For The Base

In this chapter we will have a look at some references for interfaces and begin to create our own. We will start by creating elements for the base of our interface and prepare it as an asset to be used later in 3D space. We will also look at how we can automate the animation and keep keyframes to a minimum.

Chapter 02: Creating Additional Elements For The Base

Next, we will continue building complimentary elements for the base. We will build the main area for Earth to sit on and then we will have a look at the new ribbon tool in fusion and see how we can use it to create an additional element. We will also create our main Earth texture with animated details.

Chapter 03: Creating Effects Using Replicate 3D

In this chapter we will create additional effects around the earth. We will utilize the Replicate 3D node to help us out and we continue to build layers of effects. We will also have a look at the openGL render and depth of the field.

Chapter 04: Examing our Layers and begin to Grade

Moving on, we will look at all of our pre-rendered layers and create even more effects for our shot. We will begin to grade our shot before committing it to render before we create our overlay

Chapter 05: Creating The Overlay For Our Shot

Now we will create the overlay. We will have a look at how to create and animate all the 2D elements needed for this. We will utilize any elements we have already created and lay them out for the overlay.

Chapter 06: Finishing The Grading and Reviewing Our Shot

We will finish off by combining our BG and FG elements. We will continue grading with the goal of adding a volumetric look and feel. Finally we will commit to render and review the final output of the shot.

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