We use the Ravage rune simply to increase the width of our Rend to tag more guys.

Once you finish this objective – you can completely wreck the dungeon FAST.

Wrath of the Wastes Set Dungeon Mastery: Isn’t bad at all. The OBJECTIVES themselves are annoying, but once you snag those two, this build is UNBELIEVABLY MOBILE and you will have 0 problems sweeping up the stragglers. Mastery isn’t the hard part at ALL.

Check our our D3 Guide Directory for anything else you might need! The Wrath of the Wastes Set Dungeon can be very frustrating but hopefully these suggestions will help you out. Leap really helped me here.

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I don’t usually post comments, but I love your guides. Just wanted to add 2 suggestions:
1. Put Madawc’s Sorrow in the cube instead of Furnace.
2. Since small mobs are so squishy, I put diamonds in both weapons.

300k sheet damage seemed to be almost too much.
I didn’t have any Fury issues with the weapons you suggested. But if someone is having Fury issues, the passive “Weapons Master” with Mighty weapons equipped can be very helpful as well.

* Update:
– Madawc’s Sorrow in cube {tried In-geom per Quin69, but 15 seconds of use wasn’t helpful to me}
– Diamond’s in both weapons for 40% Elite dmg
– Replaced Threatening Shout with Warcry: Veteran’s Warning for +30% Dodge.
– used RoRG and Illusionary Boots
(took me less than 10 tries when i made these changes)

Tactics:
– watched Quin69’s YouTube video for this set dungeon.
– used Sprint: Gangway as I approached a group, especially when visibility wasn’t good.
– used Leap: Call of Arreat x2 or x3, then well placed Ground Stomp, Rend x1, WW until dead.
– vs. Elites: Leap x1, Rend x1, WW as I moved away to avoid being hit randomly; Dust Devils from WW would kill it off worse case scenario.
– also used Sprint when Leap/Ground Stomp were on cooldown.
– I only used WW as I went through the 4 trapped tunnels, pausing before each blade to time my movement through it; this allowed me to safely kill everything without mobs getting swings; I used Leap through this area once the mobs were dead {using leap then WW to kill mobs within the tunnels got me hit once; not sure how exactly; don’t think it was a blade}.
– worked best when I was able to get 3 Rend Objectives in the first Large main room; just reset if you don’t get at least 2 Rend Objectives here, IMO.
– able to get 1 Rend Objective in the Rectangle shaped rooms at the top/bottom of each long blade-trap corridors (depending upon spawn).
– able to get 1 Rend Objective in Arena/circle room at top of map (depending upon spawn).
– able to get 1 Rend Objective in another Rectangle shaped room that is at the left-bottom side of the map that runs parallel to the long trapped tunnels (depending upon spawn).

Possible Group Tactic:
– lower your damage as much as possible.
– Leap, Leap, [Leap], Rend, Sprint, runaway, hopefully rend doesn’t kill the mobs… wait for Rend to run its course, jump back in and repeat vs. the same mobs. I tested this a few times, and was able to get credit for Rending a mob a second time, after a short internal timer, maybe ~5-10 seconds.
– this worked when I had a lot of mobs in the large main room; had to Leap and Sprint out asap so mobs wouldn’t leave the large room.
– once you get your Rend Objective done, have a buddy kill everything.
– you could try to solo it via this method, but I don’t think you’d have time.

The significance of the room is that the last enemy can be there. Lots of people fail this dungeon because they don’t know about it and there’s one enemy left. Probably less an issue now that there’s more time.

I’ve mastered 26/28 dungeons solo, even Uliana’s and Roland’s, but I’m at 200+ tries for this one and can’t even get the basic objective done. Out of frustration and still wanting the mastery wings, I’d even pay someone to do it for me, at this point…