Bring your passengers in OMSI and the Fernbus coach simulator safely through local and long-distance traffic. Or venture out with a 40-ton "On the Road" and deliver your cargo safely through Germany.
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Rescue and extinguish fire in "Emergency Call 112" and stop the racer in "Autobahn Police Simulator". With these and many more simulations, you will be able to experience the daily life of our everyday heroes.
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The world of simulations is great! Whether as a construction worker in the excavator, as a farmer in the tractor or as a captain on your own ship - slip into different roles and test your skills.
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The Brughiera plains to the north-west of Milano rank as the cradle of Italian aircraft consutrction. Today, Milano-Malpensa is one of merely a few airports left in this historic region. Malpensa is the second largest airport in Italy and serves as a hub for Alitalia, the largest Italian airline.

Discover Milano-Malpensa with this highly detailed recreation for Prepar3D V4. Seasonal photo textures with a 0.5 m/px resolution, highly detailed and authentic airport buildings as well as accurate approach lighting create a scenery that’s incredibly close to reality. This experience is further enhanced by the jetways which are optionally animated exactly due to SODE, and by the integration of AES Lite (Airport Enhancement Services) which results in a highly believable simulation of enhanced, dynamic apron traffic (and traffic in the airport’s surroundings).

Video:

Features:

Accurate models of all buildings, the control tower and terminals 1 and 2

Accurately animated jetways (optional SODE system)

Apron with accurate ground signage

Highly detailed 0.5 m/px ground textures with realistic seasons

Autogen around all buildings and trees

Landclass data for perfect ORBX integration

Animated radars, trains and airport vehicles

Realistic approach lighting

AESLite

New in the P3D V4 version:

Code (BGLs) recompiled and optimized using new material options with P3D V4 SDK

All objects optimized for new shadowing techniques

Dynamic Lighting (can be disabled partially)

Ground layout including detailed aerial imagery created according to P3D V4 SDK

New detailed surface below and around the airport to blend in with default or FS Global Ultimate mesh

Ground with seasonal adaptations

All airport objects checked, corrected materials and combined to one object

Vehicles combined and drawcall optimized

Other objects checked and corrected

Dynamic lights and effects splitted from lamp objects to be switchable

3D grass with seasonal adaptations

Taxiway lights corrected and made switchable based on weather conditions