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en-usCopyright 2015 AOL Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://massively.joystiq.com/2014/09/29/not-so-massively-patches-for-destiny-path-of-exile-and-diablo/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/09/29/not-so-massively-patches-for-destiny-path-of-exile-and-diablo/http://massively.joystiq.com/2014/09/29/not-so-massively-patches-for-destiny-path-of-exile-and-diablo/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsWelcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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brianna-royce-nsmcompetitive-gamingd3destinydiablo-3diablo-iiidotadota-2e-sporte-sportsesportesportsf2pfeaturedfree-to-playga2global-agenda-2hearthstoneinfinite-crisisleague-of-legendsline-of-defenselolloot-cavemobanewsnot-so-massivelynsmopinionpath-of-exilepoepvpround-uproundupsmitesoundtrackstar-citizenthe-crewtransformers-universetugvideovideoswarframeworld-of-speedworld-of-tanksMon, 29 Sep 2014 20:00:00 -0400319|20967225http://massively.joystiq.com/2014/09/26/betawatch-september-20-26-2014/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/09/26/betawatch-september-20-26-2014/http://massively.joystiq.com/2014/09/26/betawatch-september-20-26-2014/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsTrion Worlds ended Trove's alpha yesterday... and soft-launched its paid beta (complete with a brand-new class) in its place. Beta, mind you, will not be wiped again, but you've still got to pony up for a starter pack of one flavor or another to access it. What else is new in the land of MMO testing this week?

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albion-onlinealphaalphasbetabeta-testbeta-testingbetasbetawatchbrianna-royce-betawatchclosed-betaga2game-testingglobal-agenda-2launchlaunchesline-of-defenselodmassively-metaopen-betapathfinder-onlineroundupshroud-of-the-avatarsotastormthronetestingtrovetugFri, 26 Sep 2014 20:00:00 -0400319|20967819http://massively.joystiq.com/2014/09/25/global-agenda-2s-closed-beta-expected-before-the-end-of-the-ye/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/09/25/global-agenda-2s-closed-beta-expected-before-the-end-of-the-ye/http://massively.joystiq.com/2014/09/25/global-agenda-2s-closed-beta-expected-before-the-end-of-the-ye/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
When last we heard about Global Agenda 2, we learned the promised sequel to 2010's Global Agenda was in line behind profitable MOBA SMITE for attention, and that announcement was made while its developers were admitting Tribes: Ascend was unlikely to ever get more love. But Hi-Rez Studios CEO Erez Goren broke radio silence on GA2 with a slew of spoilers on Reddit yesterday (apparently before he was shadowbanned for "vote manipulation" by angry Tribes players). The highlights?

It is in fact a "spiritual" successor to GA.

It'll have objective-based, 5v5 PvP with stats leveling during matches. E-sports will be supported, as will spectator mode.

Viewpoint is first- and third-person. "Shooting is from first person mostly."

There are "no strict classes." There is "no dedicated healer class." You just "select the way you want to play and join the queue."

A "dome city area" might serve as a gathering point for players.

He rattles off a whole list of weapons and off-hand items.

Clever Redditors surmise that the game might actually be named Global Assault. Closed beta is expected "before the end of the year if all goes well."

Reddit #1, Reddit #2, Reddit #3
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betaclosed-betaerez-gorenf2pfpsfree-to-playgaga2global agendaglobal-agenda-2global-assaulthi-rezhi-rez-studiosmmofpsredditsci-fishadowbanshootersmitespy-fithird-person-shootertpstribes-ascendThu, 25 Sep 2014 10:00:00 -0400319|20967554http://massively.joystiq.com/2013/08/08/the-daily-grind-should-mmo-studios-outsource-their-communities/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/08/08/the-daily-grind-should-mmo-studios-outsource-their-communities/http://massively.joystiq.com/2013/08/08/the-daily-grind-should-mmo-studios-outsource-their-communities/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
If you played MMOs at the dawn of the genre, you'll recall that player forums were not considered a mandatory feature of a studio's infrastructure. Many communities resorted to wild, offensive, private forums in an attempt to avoid heavily moderated official boards that looked more like advertisements than conversations by the time the mods were done with them. (Anyone else remember Crossroads of Britannia? Good times.) Since then, MMO studios have figured out that forums (and their annoying cousins, social media) are highly useful tools for getting information to and feedback from their playerbases. But sometimes it's gone too far; we've criticized studios for posting updates only to social media outlets at the expense of their own native forums.

So what do you think -- should MMO studios outsource or crowdsource their forums, communities, and support to unofficial and potentially toxic private social media venues? Does it signal an industry shift, an insensitive budgetary decision from Hi-Rez, or a genuine desire to go where the perceived population density is highest?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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arenanetbrianna-royce-tdgcommunitycrossroads-of-britanniadaily-grindforumforumsglobal-agendaglobal-agenda-2hi-rezhi-rez-studiosopinionredditsmitesocial-mediatdgthe-daily-grindtribes-ascendThu, 08 Aug 2013 08:00:00 -0400319|20689448http://massively.joystiq.com/2013/07/12/todd-harris-confirms-no-more-development-on-tribes-ascend/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/07/12/todd-harris-confirms-no-more-development-on-tribes-ascend/http://massively.joystiq.com/2013/07/12/todd-harris-confirms-no-more-development-on-tribes-ascend/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
If you've been a fan of Tribes: Ascend, we hope you're happy with the current state of the game -- or that you like SMITE just as much. In response to a user inquiry, Hi-Rez Studios head Todd Harris announced that there are no major updates planned for the game within the next six months. The studio's current resources are devoted first to SMITE, then to Global Agenda 2, and beyond that a full-on sequel to Tribes: Ascend is more likely than a major content patch.

While Harris goes on to mention that there are additional maps being worked on, he states there is no definite date for release, if indeed these maps are ever released. While support for servers and the existing game is not in question, the long-term health of the community without further content is questionable. And with no developers working on a sequel, even that seems rather unlikely at this point.

JoystiqTodd Harris' response
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ascendcontentdevelopmente-sportesportf2pfirst-person-shooterfpsfree-to-playga2global-agenda-2hi-rezhi-rez-studiosnew-contentno-new-contentpatchpatchespvpshootersmitetodd-harristribestribes-ascendtribes-mmotribes-universeFri, 12 Jul 2013 15:30:00 -0400319|20664785http://massively.joystiq.com/2012/10/10/the-daily-grind-does-your-mmo-need-a-reboot/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/10/10/the-daily-grind-does-your-mmo-need-a-reboot/http://massively.joystiq.com/2012/10/10/the-daily-grind-does-your-mmo-need-a-reboot/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
MMO reboots, revamps, and pseudo-sequels seem all the rage these days, from Global Agenda 2 to Darkfall: Unholy Wars to Final Fantasy XIV: A Realm Reborn. Sometimes it makes sense to start over and take developed assets and lessons forward to a much improved version. Once in a while, the first launch of an MMO is so disastrous that only by hitting the reset button does the game have a chance for the future.

But what about your favorite MMO? Is it in sore need for a massive overhaul or a big reboot? Did it fail to gain a significant audience the first time around? Does it need the push of additional development and media coverage to succeed in its second chance?

If so, let us know what you'd recommend developers do if they rebooted your game. How could they feasibly make it much better and perhaps take a slightly different course than what exists today?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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a-realm-reborndaily-grinddarkfalldarkfall-unholy-warsfinal-fantasy-xiv-a-realm-rebornglobal-agenda-2opinionpseudo-sequelrebootsequeltdgthe-daily-grindWed, 10 Oct 2012 08:00:00 -0400319|20345353http://massively.joystiq.com/2012/10/03/the-firing-line-hi-rez-talks-global-agenda-2/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/10/03/the-firing-line-hi-rez-talks-global-agenda-2/http://massively.joystiq.com/2012/10/03/the-firing-line-hi-rez-talks-global-agenda-2/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Three cheers for Hi-Rez! In addition to providing me with a no-brainer of a column topic this week, the Atlanta-based development firm is also gifting its fans with a reboot of Global Agenda.

The original GA launched way back in February of 2010, and while it remains one of the more enjoyable online games I've everplayed, it has fallen on hard times. Hi-Rez shifted its focus to Tribes: Ascend prior to GA's free-to-play conversion, and the latter game's population steadily declined to the point where Dome City and the various instances surrounding it were a haven for tumbleweeds rather than lobby shooter fans.

Can GA 2.0 build on the original game's rock-solid foundation while avoiding its missteps? Let's discuss that with Hi-Rez COO Todd Harris after the break.

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f2pfeaturedfpsfree-to-playgaglobal agendaglobal-agenda-2global-agenda-2-interviewglobal-agenda-rebootglobal-agenda-sequelhi-rezhi-rez-studiosmmofpsopinionpvpsci-fishooterspy-fitflthe-firing-linethird-person-shootertodd-harristodd-harris-interviewtpsWed, 03 Oct 2012 21:15:00 -0400319|20337328http://massively.joystiq.com/2012/10/03/hi-rez-prepping-global-agenda-sequel-with-focus-on-pvp/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/10/03/hi-rez-prepping-global-agenda-sequel-with-focus-on-pvp/http://massively.joystiq.com/2012/10/03/hi-rez-prepping-global-agenda-sequel-with-focus-on-pvp/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsHi-Rez Studios' Global Agenda is a curious concoction of third-person shooter, MMO PvE, and team-based PvP. The game is also a ton of fun even though it has a ton of issues (chief among them being its primary focus and identity).

The game wasn't financially successful, but the developers nonetheless learned a lot of valuable lessons which led to Tribes: Ascend. While Tribes was well-received, it's something of a niche game due to its high player-skill requirements.

According to a blurb posted last night on the Hi-Rez forums, Global Agenda 2 is officially in the works and it will feature a focus on PvP. "We plan to add new maps, game modes, class weapons, and build it all on our newest platform," Hi-Rez says. The company hasn't officially named the title as of yet, but it expects to start beta testing by the middle of 2013.