It's been nearly 6 months an online Overlord, and I've been talking about scheduling one for a long time. The opportunity just presented itself. Carpe Diem!

We'll play LooneyLlama's SFTF "Stalingrad: Perdition." In case you haven't been seeing the threads about his SFTF Tournament on the Memoir Online Forum, he constructs some of the best scenarios I've seen. We'll be playing it at WBC over the summer, and I'm eager to try it out in advance.

(If you're interested in learning this multi-player Overlord version of Memoir, sign up here, and I'll come online earlier to teach you. Also, if you haven't played Overlord before, download the rules from the Memoir website's Rules & Goodies page.)

Come join. Let's have fun, and May the Fourth be with you.

NEW OVERLORD SCENARIO -- Saturday, May 4.

> 06:00 in California
> 09:00 in New York
> 14:00 in London
> 15:00 in France, Germany, Belgium, etc.
> Other countries, you know where you are.

Post a message here if you want to be in it.

We will be using version 10.8 of the Memoir module. Download the new version from the Modules page at http://www.vassalengine.org . Also, Vassal is currently at version 3.2.4. Click the Download link on the Vassal page. Please download your files before game time, so we don't delay the start.

I'll be online at least 30 minutes beforehand, to help anybody who has questions or technical problems, or who wants a refresher on units.

These scenarios were written for online play. What I was trying to do is show the difficulty of the Russian troops in crossing the Volga. The frozen river rule was perfect for this. Any unit crossing the 'frozen river' in any direction and in retreat must roll 2 dice and hits on stars. I hope this clarifies it.

Also, for those of you playing this for the first time, please read about the medal objectives. They are different than what you are used to. I was trying to put some fierce urban fighting into this scenario and I think these rules accomplish it.

Eric

SAm,

I will try to make the battle but I may not be able to stay long. I have vassal 3.1.2 Is that the most recent update?

Downloaded 10.8 ( again, even though I had the current / same version ) and am able to open it directly, except rather than the normal Memoir box where you can choose to look for a game online, etc - I am seeing those same graphics on the left - but in funky colors - like when your settings are wrong for a particular game, and on the right, rather than what should be there, there is a box asking for my real name and password...

Did that just for kicks, and got to the lobby, but when using the ~ Choose Scenario ~ function, there are no scenarios shown - and yes, I do have the extensions downloaded and in a folder named Memoir44vX_ext ( the same folder that was in place last week when I played ). I can however load games ( like round 36 for instance ) except - again - the colors are all wrong.

Finally, when I try to import Memoir 44 to Vassal, I receive a " invalid import file " message.

Or is the problem that you can get Vassal to open, but need to get it to recognize that you've got a new module? There's something on the Vassal File menu that gets it to see the module for the first time.

GonzoJ led the German invaders, with JFKoski and Zalamence as his wing men.

I led the Russian defense, aided by Almilcar and ryo6000.

The Russians ordered a ton of units, but their dice rolled an incredible number of misses. The only objective they ever managed to gain was Mamayev Kurgan.

I drew a ton of Recon-1s, so my cards never got depleted (but my cards always had at least 1-2 Recons among them), and we rolled enough hits when we needed them.

Victory on the 10th Russian turn. 20-12 medals, 63-61 figures. More details later. [An earlier version of this post said 63-30. I had forgotten about an extra sniper hit, and typed 30 by mistake instead of 60. Thanks for pointing out the error, JFK.]

Not quite that bad a figure count. More like 63-61.
Allies started sitting on 8 site Medals, and ended with 7, making 13 kills, to our 11 (not counting Snipers).

Most Snipers fell on the 1st-3rd shot against them (sniper-to-sniper or Air Strike), but it took me 12 dice to kill the 2-fig super-sniper in my section. My opposite number still had the one remaining sniper, which killed a lone-fig inf for the win.

We (Axis) had 56/165 = 34% hit rate (not counting 5/18 for their frozen river losses);
They (USSR) must have had 62/134 = 46% (not counting our 1 grenade loss on an Initiative Roll).

This is a challenging scenario for the Germans, and their dice problems really hurt them. Every time their Left or Center tried to invade, they would either get flagged back oe get eliminated. When their Right armor finally came to the lair of our tanks, we had two lethal Armor Assaults waiting.