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School of Computing

Exploring sound-space with interactive genetic algorithms

Colin G. Johnson

Leonardo, 36(1):182-196, January 2003.

Abstract

This article describes a system which uses evolutionary computation to
provide an interface to a complex sound synthesis algorithm. The
article then considers a number of general issues which need to be
considered when evolutionary computation is applied in artistic
domains, and the differences between interactive and non-interactive
genetic algorithms.