Terran is probably my favorite to play. I always tech up to seige with their siege mode. Also, I always early tech up the marines hp add-on.Remember, reapers pwn light units so make about 1 reaper for every 5 marine you make.

Marauders count as armor but they don't do additional dps against marines + reapers. So you'll have lots of rines. I'd say make only 5 marauders for every 18 light unit group you make.

Its best to try and counter rush the AI after they've done their 2nd or 3rd rush. After around the 3rd rush (i think thats around 40 supply?), the ai will have many tanks, a couple of thors, and many medivacs (in addition to its huge army of rines & marauders). If you are able to defeat the 2nd rush with a decent amount of troops, you should immediately counterattack the AI because their base will lack defense units.

with zerg I kept on making the mistake of fast expanding and leapfrogging sunken colonies to natural with overlord creep generation. Its best to stay in base with zerg, and build second hatch inside. I did quick hive tech and mass roaches with all roach ups. Banelings were absolutely crucial for me. Since you can anticipate AI rush, burrow 3-5 banelings on ramp so when the infantry are bottlenecked, you can explode them underground (try to take out marauders).

With terran, I owned ai with simple bunker leapfrogging for def. First two bunks at ramp, then after first wave, salvage them and put at natural. Build expo, make sure you teching for siege tanks ASAP. Siege tanks won the game for me. Once you have siege tanks, just put them on cliff in base, and a few behind bunkers. And if you cant handle the rest, then you probably cant handle the beginning def.

with terran i just make 2barracks at 14/18 1 to pump marines 1 to pump maraunders the ai does always the same so 5mins for the first attack i stop making scv and only pumping alot troops so when the first wave comes i wipe him out.

I only use banelings sparingly. Banelings are only good for dropping in on bases or setting a trap if you know what the comp is doing.

Just up the lings speed and attack and make some roaches. This'll help fight off their attacks. Lings with speed add-on takes down marauders fast. They don't do reapers so lings will live long. Later, just go muta + Ultra and you pwn them. Expand after the first wave and keep pumping units.

With toss, just mass out first with zealots. Comp noobs it up with mass marauders. Marauders are bad against zealots because they don't do the bonus damage. They have marines as well but your stalkers will take care of them. Just research zealot charge. They take care of both marauders and marines.

If you lag out the game, just get collosus and cover your air with a 5 group of phoenixes and it's gg for the comp.

Why go ultra's? u can win the game b4 tier 3 units come into play. By the time im hitting his base im like 110/140 supply and all i do for early vespene is lay down a extractor at like 14/18 and start spamming zerggglings for early waves

Its actually pretty easy with zerg. What i do is get about 4-5 banelings and have em burrowed (first wave just get bane/zergling and get ur banelings to deal enough damage to where they retreat) and create a minefield. when they get to close to my base and i feel im not ready for em i blow em up, otherwise i save em, when they bring tanks i move burrowed roaches under em and pop up and GG there dead :P

units and you should be able to bypass his defenses and blow his base up with the banshees. Also, remember always build a BUNCH of scv's so that you can get a large enough defense to hold off the first few waves.

2 armories, keep upgrading the air weapons and defense, and get the cloak upgrade. Keep making more and more banshees, and when they send tanks, cloak the banshees and blow them up. Always repair them and send the banshees to destroy the computer's expansions, retreat if they bring in a raven until you get 15+ banshees, after a few waves the computer stops producing masses of

people in the bunker, then, hurry and make a factory with tech lab and set 2-3 seige tanks near the entrance (behind the ramp in siege mode) This defense should be able to hold off the first 2 waves, so you wont have to worry about it. Quickly make 2 starports with tech labs and 1 or

To Jhig:Im not sure how to win with zerg, but with terran, set up a supply depot defense and the ramp, and dont try to expand until after the first 2 waves, makes 1-2 bunkers behind the depots and fill them with marines and a 2 marauders, get the upgrade that lets you put 2 more

I can only seem to beat the ai with toss (mass immortals/psi storm/phoenix). I last for about 15 minutes with terran, or until AI gets tanks (the third attack). I cant do shit with zerg. Anyone do something that worked for them with T or Z?