We're delighted (and somewhat relieved) to announce that Defendy Rocket is finally out on Android and iOS. There's probably quite a lot to say about why it took so long to release, but the short story is that because Phil and I no longer live in the same city, and both have full-time jobs, coordinating on getting Defendy Rocket out the door has been a pretty slow process. Anyway, it's out now, so we hope you'll give it a shot!

We are happy to announce that we've just released R.A.B.B.i.T. on Android. It's worth pointing out that we never got a fix for the issue where certain Android devices will crash when the game loses and then regains focus, such as when signing into Google Play. It was looking like it would take another two months to get a version of Unreal Engine that had a fix for the issue, and we weren't prepared to delay the game's release for that long. We think it only happens on a small percentage of devices, but if this occurs for you, we can only apologise.

You can also download the game's (somewhat short) soundtrack on Bandcamp. You should do that!

In other news, Defendy Rocket is also ready for release, and we're hoping to get it out on both Android and iOS in the next week or two.

Thanks for sticking with us while we've developed and released our games!

R.A.B.B.i.T. (finally) passes submission again and we choose a release date for the game. Defendy Rocket goes into submission for the first time. While Epic still fail to fix our Android bug four months down the line.

Having spent a while looking into what it'll take us to implement video ads ourselves, we decide to put the game on hold for a while and focus on a new game instead. But not before we put out a final Defendy Rocket BETA!