Panda

Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

6.0.0.47-Beta
New glyphs!
Show bank counts for reagentbank
Fix DE panel for folks with a single profession

5.2.0.46-Beta
Add reagents to the enchanting panda panel

5.1.0.45-Beta
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable

5.1.0.44-Beta
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants

5.0.1.43-Beta
Never DE BtA items

5.0.1.42-Beta
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)

4.0.0.32-Beta
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems

4.0.0.31-Beta
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels

4.0.0.30-Beta
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway

3.0.9.19-Beta
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support

3.0.3.10-Beta
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name

2.4.2.7-Beta
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel

So, like a lot of people in this discussion, I couldn't figure out how to use Panda to poof ore. And I searched and searched Google without a single person addressing this simple little question that we keep asking.

It's an obscure detail due to Blizzard's UI.

Panda looks at your inventory in order. If you have an odd stack that isn't a multiple of 5, put it in your bank, or at least as the last item in your bag space.

Then click on the ore in the interface window that you want to poof. Now it'll work.

On the disenchant panel, is it possible to designate an item as "ignore this session" and "always ignore"? The second would help prevent DEing currently used items (maybe part of a set for a different spec), and the first would help for items that you found and may want to auction or send to a different character.

If you can add a feature to this addon. I run low level dungeons to get mats. and all the blues that drop off bosses are Soul bound. So the only way to see them is to click the "show soulbound items" but when i do that i run the risk of disenchanting something i use for end game PVP or PVE.

I was wondering if you could put a level cap on Soulbound items like show all soul bound items under level X. imputed by the player so when they click that it won't show any items over that level.

or have like a right click. never disenchant this item. and it won't show up again.

Q: Milling and Prospecting are incredibly dull and very manual tasks at present, especially when you do them in bulk. Speaking as a scribe, the entire manufacturing process from herb to pigment to ink to glyph is both time-consuming, boring and sending me well on my way to repetitive stress wrist and index finger injuries. Ė Keb (North America/ANZ), googce (Taiwan)
A: Yes, we totally understand why this is a problem. The reason we canít make it work just like other trade skills, is that we donít know which herbs and ore you want to use. If you have some cheap ore and some very expensive ore, we donít want to accidentally use the expensive ore. There are a few ways to fix this. One is we just redesign Milling and Prospecting. If they were recipe-based, then we would know exactly which material to use. It would also add a huge list of repetitive recipes to your Professions pages. We could also make some kind of new UI (think of something simple, like the Reforging UI) to let you drag and drop the materials you want to use. The advantage of the ďboxĒ solution is we could also use it for Disenchanting.

I just had to think of Panda when I read this Shows just how useful this addon is.

Can anyone tell me, how this works. I have a LDB button to open the Panda window. Thats all. There ist no discription in the file, on the homepage or here.
I can disenchant items in same way like in my bags, but how can i mass-disenchant?

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