Oh man, only done with the deckbuilding and I can already see 4-color hats will be the new killer archetype in DII draft. I love your detailed card analysis on the basis of which is the cooler hat.
When trying to make a case for cards to pick I think you could have taken a desperate ravings in some of the no-hat packs because she’s so mad at her hat being taken away.
Also, you were sad that you had no mana fixing but you had mulch with a hat most likely in the house. Which might have been better than another land with absolutely no possibly of any hats.

just finished watching draft & deckbuilding… excellent focus on sticking to your hat archetype while deckbuilding. you included the Hauberk as the only non-hat card, but you know… is a shirt really all that far off the mark? I think it’s justifiable… who wears a hat without a shirt??

You can only pick cards where someone is holding some sort of equipment/weapon. Like, Village Ironsmith has a hammer, Gatstaf Shepherd has a staff, Diregraf Goul has a pitchfork (or similar, not holding, but still kinda attached to it’s body, so it should count) and so on.

But you missed being able to buy one extra turn in M1G2 (for all the good it would have done)

If you don’t cast a spell, his Ironsmith flips, which gives him 3 power of first strike damage.
On his attack, you take the 3, going down to 4 and then you can Faith’s Shield to prevent the non-first strike damage.

It might have given you a chance to at least rip another classy hat to slam down …

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MtGNotifier
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Magic Online Playmats and Other Resources for Limited
This page contains freely downloadable resources, including Magic Online playmats and Magic Online-compatible lists, to help remind you what spells your opponent could cast during your turn with his or her available mana.