Interactive experiences are rapidly becoming popular via the surge of ‘escape rooms’: Part game, part theatre, they are exploding globally, having gone from zero at the outset of 2010 to at least 2800 world-wide today. ...

A cross-Faculty collaboration has brought together five academics from a variety of disciplines at De Montfort University (DMU), resulting in a novel project that inspires year 8-12 students to learn collaboratively and ...

In April 2014, a team of academics at [anonymised] University developed a ‘hands on’ outreach initiative for year 8 school pupils attending a TeenTech event. A realistic crime scene was set: the pupils, dressed in forensic ...

Social networking sites, such as Facebook and MySpace, are now synonymous with University students as a mechanism for making and maintaining friendships, arranging social get-togethers and the sharing of photographs (Ipsos ...

This paper presents an overview of how fuzzy logic can be employed to model intelligent bio-environments. It explores how non-invasive monitoring techniques, combined with sensor fusion, can be used to generate a warning ...

Pedagogical practice in STEM education is directed to authentic learning approaches in order to engage students and develop graduates with the skills employers demand. This pecha kucha considers the outcomes of this ...