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Sonic Robo Blast 2

Sonic Robot Blast 2 by Sonic Team Junior, AOS4 port by Hugues Nouvel (HunoPPC)
version 1.09r4, Released at the "Amigateries 2010" (Villers-les-pots, FRANCE)

NOTES :
* tested on AOS4.1 update 1 (untested on AOS4.0 and AOS4.1) * tested on SAM Flex
800 Mhz and AmigaOneXEG4 800 Mhz (with ATI Radeon 9000PRO) * report bugs to
HunoPPC at http://www.clubevolution4.com/HunoPortSDL/ * before playing for the
first time :
- you have to configure the video mode you want to use (640x400 recommended for
SAM boards)
- if you want to play with a joypad, you must add it to the "setup controls"
under "setup joysticks" and "select joystick" for player one (and player two
eventually)

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame built using a modified
version of the Doom Legacy source port of Doom. SRB2 is closely inspired by the
original Sonic games from the Sega Genesis, and attempts to recreate the design
in 3D. While SRB2 isn't fully completed, it already features tons of levels,
enemies, speed, and quite a lot of the fun that the original Sonic games
provided.

Hardware-accelerated video via OpenGL is available. While not as complete as the
software renderer, it may be a good choice for those with less powerful machines
to achieve acceptable performance. This is enabled by using the manual parameter
"-opengl". Please note that this display mode is unsupported and may display
visual glitches and crash depending on your computer's configuration.
Please note that NiGHTS levels will require roughly double the CPU power (e.g
Intel Pentium at 600mhz).

SRB2 is designed for 320x200, 640x400 (not 640x480), and 1280x800 (if available)
operation. Other display modes are available only if you are having trouble
running any of these three. Stability and proper appearance is not guaranteed
when running in other display modes.