If the user is hit after using this move, its Attack rises by one stage.

33

Slash

70

20

100%

Has an increased chance for a critical hit.

42

Flamethrower

95

15

100%

Has a 10% chance to burn the target.

56

Fire Spin

35

15

85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM1

Mega Punch

80

20

85%

Inflicts regular damage with no additional effect.

TM3

Swords Dance

--

30

--

Raises the user's Attack by two stages.

TM5

Mega Kick

120

5

75%

Inflicts regular damage with no additional effect.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM8

Body Slam

85

15

100%

Has a 30% chance to paralyze the target.

TM9

Take Down

90

20

85%

User receives 1/4 the damage it inflicts in recoil.

TM10

Double-edge

120

15

100%

User receives 1/3 the damage inflicted in recoil.

TM17

Submission

80

25

80%

User receives 1/4 the damage it inflicts in recoil.

TM18

Counter

1

20

100%

Inflicts twice the damage the user received from the last physical hit it took.

TM19

Seismic Toss

1

20

100%

Inflicts damage equal to the user's level.

TM20

Rage

20

20

100%

If the user is hit after using this move, its Attack rises by one stage.

TM23

Dragon Rage

1

10

100%

Inflicts 40 points of damage.

TM28

Dig

80

10

100%

User digs underground, dodging all attacks, and hits next turn.

TM31

Mimic

--

10

--

Copies the target's last used move.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM33

Reflect

--

20

--

Reduces damage from physical attacks by half.

TM34

Bide

1

10

--

User waits for 2-3 turns, then hits back for twice the damage it took.

TM38

Fire Blast

120

5

85%

Has a 10% chance to burn the target.

TM39

Swift

60

20

--

Never misses.

TM40

Skull Bash

100

15

100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM50

Substitute

--

10

--

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

HM1

Cut

50

30

95%

Inflicts regular damage with no additional effect.

HM4

Strength

80

15

100%

Inflicts regular damage with no additional effect.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

58

226 - 320

226 - 320

226 - 320

Attack

64

119 - 204

133 - 227

146 - 249

Defense

58

108 - 193

121 - 215

133 - 236

Sp. Attack

80

148 - 233

165 - 259

181 - 284

Sp. Defense

65

121 - 206

135 - 229

148 - 251

Speed

80

148 - 233

165 - 259

181 - 284

TOTAL

405

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

142

1,059,860

45

70

Special Attack: 1 pointSpeed: 1 point

Damage Taken

1x

1x

1x

1x

2x

2x

0.5x

1x

0.5x

0.5x

2x

0.5x

1x

1x

0.5x

1x

1x

0.5x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

FireRed

LeafGreen

Gold

Silver

Crystal

Red

Blue

Yellow

Flavortext

Black 2

In the rocky mountains where Charmeleon live, their fiery tails shine at night like stars.

White 2

Black

White

Diamond

In the rocky mountains where CHARMELEON live, their fiery tails shine at night like stars.

Pearl

Platinum

HeartGold

It is very hotheaded by nature, so it constantly seeks opponents. It calms down only when it wins.

SoulSilver

It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws.

Ruby

CHARMELEON mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turnsaggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color.

Sapphire

Emerald

FireRed

It lashes about with its tail to knock down its foe. It then tears up the fallen opponent with sharp claws.

LeafGreen

When it swings its burning tail, it elevates the air temperature to unbearably high levels.

Gold

It is very hotheaded by nature, so it constantlyseeks opponents. It calms down only when it wins.

Silver

It has a barbaric nature. In battle, it whips itsfiery tail around and slashes away with sharp claws.

Crystal

If it becomes agitated during battle, it spoutsintense flames, incinerating its surroundings.

Red

When it swings its burning tail, it elevates thetemperature to unbearably high levels.

Blue

Yellow

Tough fights could excite this Pokemon. Whenexcited, it may blow out bluish- white flames.