After the sucess of Dead Space IOS , EA did another great example again.
Nothing Mass Effect IOS could come close to Mass Effect console except for graphics and control.
Well, what I want to praise about is the control, I won't say it's better than a controller with button and dual analogs, but it's something new and innovative.
Unlike the shooting games of gameloft, there is no gyroscope, so we can enjoy the game anywhere we want as long as we can hold the device.
Tap to aim, tap to quit aiming. It's so intuitive and accessable, once you play the game for half a hour, familiar with the control setting, you won't tap the "wrong buttons".
It works better than virtual buttons and most suitable to touchscreen. There are some other great examples I know: crazy hedgy, chop chop caveman, battle heart, order & chaos online, finger shot rpg, Waking Mars and mirror's edge.
But I won't say infinity blade.

1. The graphics of Mass Effect on iOS aren't nearly as good as on consoles. If you think they are you should probably play any of the Mass Effect games on Consoles/PC.
2. You know, you can (and probably should) turn the gyroscope off in gamelofs FPSs.
3. Seriously, the (old) controlls for Mass Effect are horrible (I haven't tryed the update, but we are talking about the original controlls here). Even if they worked correctly and the game would do what you want it to do these controlls wouldn't be a replacement for virtual buttons and sticks in all games. Have fun inventing a controll scheme like this (without any buttons or sticks!) that lets you sprint (in addition to walking and running), throw and/or detonate grenades and other gadgets (like C4), shoot while aiming down the sight of the gun or fire from the hip and other stuff like that.

well, Der-Kleine. I have some points here
1. The console has much better environment and highly polished. But in terms of graphics quality, it's at least feels really close, not as good as.
2.Turn off the gyroscope would affects gameplay, which pretty annoying.
3.I will talk about this at my next reply.

You're talking about the new updated controls, right? Cause the others got bashed... So this is like the first positive feedback from the old controls that I hear.

Yes, what I'm talking about is the old controls, it's really enjoyable to me.
At first, it's diffcult and frustrating, the enemys came surrond me and I can't move to somewhere as I want.
But that's not bad, once I familar with the controls, it works great. And that's why I play the game.
Just do this, play Mass Effect console for 20 mins, and then play COD 20 mins and then to play Splinter Cell. You will easily be confused, can't remember the right button you want and find the controls of them are horrible too.
They are all great games, so people are willing to learn the controls of them. Same thing works for Mass Effect IOS old controls too in my eyes.
People usually don't give mobile platforms the same patience and even prejudice on it.
Which I say is the gameloft got the most hurt from the unfairness. I just got so much fun from NOVA 2 and --if some people don't mind the touch control and it's the apple's fault instead of gameloft's--the cost performance of the game is better than any other platforms in this genre although it's unoriginal.

I prefer the new controls but I must say that the old setup worked for me.

It just kinda changed the type of game ME: I was to me, it resembled something akin to Infinity Blade or any other of the on rails, graphic intensive and grind-imperative games that have formed practically a genre on iOS and which I really dig, I played it in short bursts mainly to get intel for ME 3.

With the new controls it feels much more fleshed out and it actually made me complete the game from start to finish and left me wishing there was more missions.

All in all I could play the game with the original controls and enjoy myself as much as with the new ones.What I get from this is the amazing interactivity that devs have with their user base on iOS, tweaking games fairly quick to better please their costumers.

well, Der-Kleine. I have some points here
1. The console has much better environment and highly polished. But in terms of graphics quality, it's at least feels really close, not as good as.
2.Turn off the gyroscope would affects gameplay, which pretty annoying.
3.I will talk about this at my next reply.

1. I think this should say enough
2. Uhm, what? yes, it affects gameplay by making the game more playable, IMO.

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