Editor: Fixed an issue whereby moving multiple objects made only one of them to move according to handles.

(925765)

Editor: Fixed an issue which made deleted files moved to recycling bin on windows. (888995)

Editor: Fixed assets being marked for delete instead of opened for edit in Version Control in cases where the asset was deleted and recreated (e.g. re-baking NavMeshes). (895425)

Editor: Fixed the case of "Generate Lighting" drop down menu being hidden when inspector was resized to minimal width. (915524)

Editor: Restored SRGB write state after internal override. (901588)

Editor: Warn, rather than fail, if an external process Unity launches suspended has been unexpectedly resumed by another process. Note: Some versions of RenderDoc have a bug which can cause this. (906745)

Graphics: Fixed Assert in Editor and crash in Standalone when disabling/enabling SkinnedMeshRenderer in very specific situations eg from animation during an OnBecameVisible callback. (901468)

Graphics: Fixed error message "Enabling or adding a Renderer during rendering; this is not allowed." when creating or enabling a game object during OnPreRender, OnWIllRenderObject, OnBecameVisible, OnBecameInvisible callbacks. (897994, 907626, 901242)

Graphics: Fixed metal editor shader warmup. (916950)

Graphics: Fixed OpenGL debug labels when using OpenGL ES.

Graphics: Fixed rare hang in the Editor when building lighting data. (918993)

Graphics: Fixed sRGB flag returning false on the LDR target texture from a HDR to LDR image effect in a linear project. (912603)

IL2CPP: Fixed a crash in QueryComponentByType when animation was used with engine code stripping enabled and there was no Sprite Renderer component in any scene in the build. (919058)

IL2CPP: Fixed an issue with setting enum type fields in .NET 4x with relfection using an integer value. (923517)

IL2CPP: Fixed an issue which caused IL2CPP to fail to convert assemblies if two non-existing methods with the same declaring type were referenced from any assemblies. (917343)

iOS: Fixed an issue where iOS screen info was retrieved for every request instead of being cached (894273)