except with an aimbot i dont do anything but press fire(or use the autofire option) but this bug requires me to actually aim AND time the 2 shots perfectly while it maybe "unfair" its not even remotely close to an aimbot

Grav Cycles are so underrated in my opinion.
My friend and I just set up some plans on how he's gonna cap the flag and I'm gonna bust him out of there with my cycle, so he gets the flag, hops on my cycle and due to the great maneuverability of the grav cycle, we managed to dodge all spinfusors and other attacks, hit a small jump where he then hops off my cycle and caps.
Although, that doesn't work too well if the enemy has our flag, but it's nice for escort.

Funny thing is, after a few matches with it, everyone on our team was on a grav cycle.

except with an aimbot i dont do anything but press fire(or use the autofire option) but this bug requires me to actually aim AND time the 2 shots perfectly while it maybe "unfair" its not even remotely close to an aimbot

Most the maps are still really flawed.
Katabatic is pretty good.
Crossfire wouldn't be so bad if the bases were further apart and it wasn't so llamatastic.
Bella Omega, I think, was much better in last version.
Arx Novena feels like lots of the map is wasted.
Dry Dock has to be the worst though. It's such a pain in the ass getting rid of the people spamming your base from the huge cliffs, and having a gigantic hill leading right to your flag pretty much eliminates the need for routes. That tower near your flag does make for good capper mortaring practice though.

Katabatic and Arx Novena are probably my favorites simply because of how decently symmetrical they are. But out of the two I prefer Arx Novena because the entrance to the generator-room isn't 2000 miles away from your base.

Crossfire is decent, if a bit small and bloody. Hard to defend.
Bella Omega suffers from the problem of giving the enemy good gen-room acess points, basically destroying any hope of defense.

Drydock can go fuck itself. It's just a endless wave of Juggernauts sitting on the hill and spamming MIRV's.

Katabatic and Arx Novena are probably my favorites simply because of how decently symmetrical they are. But out of the two I prefer Arx Novena because the entrance to the generator-room isn't 2000 miles away from your base.

Crossfire is decent, if a bit small and bloody. Hard to defend.
Bella Omega suffers from the problem of giving the enemy good gen-room acess points, basically destroying any hope of defense.

Drydock can go fuck itself. It's just a endless wave of Juggernauts sitting on the hill and spamming MIRV's.

Just bought my first class with XP. Then got owned several times while playing it. Any tips for playing Technician?

Don't rely on the turrets, they're there to help you, not the other way around. Defend either generator or flag, don't do both. If you're on gen, put up turrets so they both can hit people coming through the most likely entrance, and stay there to support them. Don't put them right next to the gen or they'll get grenaded. If you're defending flag, try to cover two different paths to or from the flag, so you can hit Pathfinders no matter which side they come from. Always rearm after dropping turrets so you have one in reserve you can drop the instant you lose one of your deployed ones. Beware of Infiltrators when repairing a generator, they like to hide in corners cloaked, use a quick burst of fire to check. Heavies will mess you up indoors, use grenades and turrets and keep your distance. Don't try chasing enemies who have your flag, make sure your defenses are up so when the flag is returned or capped they can't just do it again. Try to repair base structures when possible but don't focus on it to the exclusion of your gen or flag.

I can have fun on all the maps, but Drydock is by far the easiest map to ruin.

The indoors portion is too cramped and the outdoor portion is too easy to camp and cap the flag, and aside from the giant hill that occupies half the map there's nowhere really to gain speed. Not a good map. Katabatic is still the best IMO.

The indoors portion is too cramped and the outdoor portion is too easy to camp and cap the flag, and aside from the giant hill that occupies half the map there's nowhere really to gain speed. Not a good map. Katabatic is still the best IMO.

Katabatic would be my favorite if they didn't provide such a easy entrance for enemies to get into your gen-room. Seriously, the entrance even has a ramp so they can ski right on in.

Grav Cycles are so underrated in my opinion.
My friend and I just set up some plans on how he's gonna cap the flag and I'm gonna bust him out of there with my cycle, so he gets the flag, hops on my cycle and due to the great maneuverability of the grav cycle, we managed to dodge all spinfusors and other attacks, hit a small jump where he then hops off my cycle and caps.
Although, that doesn't work too well if the enemy has our flag, but it's nice for escort.

Funny thing is, after a few matches with it, everyone on our team was on a grav cycle.

Most the maps are still really flawed.
Katabatic is pretty good.
Crossfire wouldn't be so bad if the bases were further apart and it wasn't so llamatastic.
Bella Omega, I think, was much better in last version.Arx Novena feels like lots of the map is wasted.Dry Dock has to be the worst though. It's such a pain in the ass getting rid of the people spamming your base from the huge cliffs, and having a gigantic hill leading right to your flag pretty much eliminates the need for routes. That tower near your flag does make for good capper mortaring practice though.

Are you using an xp boost? I think the vip boost gets disabled during those.

In global agenda VIP players get a 50% boost all the time, and if they buy a boost from the cash shop both of them apply at the same time. Since they are made by the same company (At least in name) I would assume that this would be the case here as well.

In global agenda VIP players get a 50% boost all the time, and if they buy a boost from the cash shop both of them apply at the same time. Since they are made by the same company (At least in name) I would assume that this would be the case here as well.

I haven't gotten my VIP boost since I activated my xp-boost so I just assumed that was the case.

In global agenda VIP players get a 50% boost all the time, and if they buy a boost from the cash shop both of them apply at the same time. Since they are made by the same company (At least in name) I would assume that this would be the case here as well.

And at least in the case of Tribes, the bonus is multiplicative, so it adds up to 300%