Okay.
*Steps on soapbox*
Okay guys, I'm putting together a Source MOD to make combatants into dragonborn - of skyrim.
Simplistic melee combat can be easily simulated and for the spellcasting we need a somewhat experienced programmer. I hope someone finds a way to directly import original models to the game and we need some animators and particle effects dudes.
Come on, step up
dm_dust_dragonborn for summer 2013, the only real chance you have to make the world a better place

or MAYBE a mod for like Morrowind that has all other areas on the continent of tamriel.
Or a port of Daggerfall to Morrowind, or maybe a mod for the mod DaggerXL that adds 3d models for characters, weapons, trees, plants, enemies, items, etc.

87 BAZILLION QUESTS, ALL OF WHICH PLAY ALMOST EXACTLY THE SAME OVER THE SAME REPETETIVE ROLLING HILLS IN THE BACKGROUND!
I regret nothing...
(while Daggerfall had interesting concept, it was terrible (although advanced for its time))

Wait, maybe he means that he wants a voting poll on the best mod for Skyrim.
IE: "I prefer my mods to be... - Skyrim special".
Maybe this could turn into a little series of voting polls, I hope you like clicking ****.

Real question is, why are you voted down for an opinion lol? The most fun I've had is with competitive and single player experiences. My example for my competitive mod choice would be Modular Combat. My single player choice would be Research and Development. Moddb.comModdb.com.

I hate to break it to you medve but a lot of us competitive type gamers don't call everyone noobs and most certainly don't act like kids.
That being said, I voted non-linear. I like RPG's and free-roaming games, mods don't usually have big playerbases so I stick to competitive gaming on more popular titles.

That might be true of the majority but the "three" individuals with an all expenses paid rehabilitation ego trip seem to be everywhere at the same time throwing the word noob around like free condoms during aids awareness week.

I think you completely missed the point. No one claimed EVERY single competitive gamer is a 12 year old racist severely lacking the vocabulary to communicate with anyone over the age of 50. That said, you're more likely to be insulted or called a racial slur than not whilst playing competitive games. Personally I prefer immersive (emergent?) games where I get lost for a week. Then again I'm loving the hell out of Trials Evolution atm.

When the **** is people gonna realize half life 3 is gonna take a few years to develop, its not like the game is able to be created in a year or so, so shut up about half life 3 and let Gabe work on the game he wants to be as good as possible for their half life series fans.....

Well, good sir, it has been over 6 years since they started development on half life 2: Episode 3, so your argument is sort of invalid. Although I am not one to hurry production, I dislike flaming and people that can't get their facts right.

Non-Linear offline(or online co-op) games usually means more replayability, without counting Competitive and Emergent online games because they mostly have almost-infinite replayability, like a number of certain online MMOs and the popular valve online games(though there are some exceptions of course).

so i prefer to play non-linear mods with randomised elements than linear one-time-play mods/games, but i still love playing dota and garry's "mod"

I was going to say non-linear, but then I remembered Misery is surprisingly mediocre and overhyped. Remember when the zone wasn't run through a ****** sepia filter and you weren't literally counting every bullet you fire as you're minutes away from starvation?

Then I was going to pick emergent but all I could think of was all the crashes, bugs, and hacks I had to contend with to play DayZ and even just vanilla ARMA in order to play what amounted to sub-par PVP that stretches out a 10min DM game to several hours of stalk & stealth of the very worst sort.

So I picked Linear because even though I hate linear goldsrc is the greatest engine ever

Seriously I have never actually received a headache from a line of text before, I guess there is a first for everything.

The examples I gave where simply that, in case a player or visitor did not know what the gametypes where. There is no lying or influence given by having cited examples of emergent, liner, non-liner or competitive aside from those who do not understand what examples are. You should vote on this poll by selecting your favorite type of gameplay rather then voting for the example given.

Because "S.T.A.L.K.E.R." is a shooter with freeroaming and some rpg inventory type ****.
Hey Stalker has an open world, GTA has an open world, but ones an fps and the other is this weird lock-on shooter combined with driving and some parkour mechanics like vaulting over fences.
And you get chased by cops and you can change your clothes.
It's a horrible way to do things, point people to a wikipedia page or something ATLEAST.

The mod is called "Misery" for a reason. Even if you don't like the extreme difficulty of it, it's hard to ignore all the new and interesting gameplay features they've managed to squeeze into the X-ray engine. Not to mention all of the brand-new models and textures, which tend to be brown because it fits into the atmosphere emphasizing rusty death and decay, of not just people but buildings and society as well.

Keyword: difficulty, not artificial difficulty. Just like bosses with an endless pool of health, scripted infinite enemy spawns, and arbitrary save limitations, Misery is full of a whole lot of artificial difficulty and surprisingly little substance on the front, such as: shops that do not stock sufficient food to keep you from starving to death before they resupply, gun dealers that refuse to buy weapons in anything less than perfect condition (this wouldn't have been a problem *IF* enemies ever dropped weapons in perfect condition or there was a way to repair and then sell them), or my personal favorite example: enemies that can literally mag-dump on you through several reloads (looking at you zombies!) and then leave, no exaggeration, 5 or less rounds of ammunition on their corpse almost every single time. The list goes on and on and on. Clearly TZP wanted the player to feel miserable throughout their playthrough, but could only think of extrinsic punishment.

Oh, and did I mention it's BBBRRROOOWWWWNNNN?

If you want good examples of difficulty done right, check out AMK, Zone of Alienation, or LURK for SoC.

The funny thing is your totally spot on in all of your examples. Yet, I like that mod more than Redux and I like it a sheet ton more than complete. As always, why does this guy deserve to get Karma *** blasted just because he feels differently than most? I like Misery a lot but can you say hes wrong here in the examples above? It's hilarious that we can't! Awesome!

Whoa, chill dude. Misery 1.1 isn't that bad. I never encountered an enemy with unlimited health. Apart from that everything you mentioned is changed, so it can be re-changed by ourselves. It is maybe not what you want to do, just wait for 2.0...and about brown: Misery is misery. I like the brown toned environment because the Zone isn't in that condition as the "real" zone of alienation...

You're right; Misery isn't *that* bad. In fact, I quite liked and enjoyed a good portion of my time with it. But it's over-hyped and overrated in the TZP circlejerk, despite everything it does wrong. However opinions are subjective, so I'll just leave it at that.