Give us a GoldenEye remake as good as this

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Movie and video game remakes seem to be all the rage (thanks, Final Fantasy VII), so why not give us the one FPS all die-hard James Bond fans really want: GoldenEye. Who doesn’t have fond memories of walking backwards down hallways, furiously slamming your trigger to fire wildly around the room at the hopes of nailing a bad guy in the face. Sure, it wasn’t a perfect game, but it was a helluva lotta fun for its time.

While a full on GoldenEye reboot wont be coming to a Wii U near you anytime soon, 3D Game Artist Jude Wilson decided to show the world what the game could look like with a shiny new Unreal Engine coat of paint.

It looks pretty glorious.

While it’s always fun to go back and play some of these games, either as a mod on your PC, or just dusting off that old N64, they don’t always hold up to our memories. GoldenEye was a favorite, especially in versus mode at parties, but that game had some pretty bad glitches. From the accuracy in aiming, to things randomly blowing up for seemingly no good reason, it was one of those games that we all just love in hindsight, but is ridiculously frustrating to play now.

Would it be difficult to just do some quick rework and give us a new GoldenEye? Wilson is still a just a student at Sheffield Hallam University, and this was his third-year project. So, it took him roughly couple of semesters to create a two-minute run-through of a level. Get a small team on this (including Wilson), and you may have yourself a full game in just a year — especially if you dump a re-skin on top of an already robust engine.

Sadly, Wilson’s project isn’t a full-on playable game, but it’s a nice video to look at and dream.

He took the original N64 layout for the Facility Level and combined it with elements from the GoldenEye film. Wilson wanted to make sure he kept it as true to the original game as possible, but he drew from the movie’s design from the same scene, and worked to make the level appear as realistic as possible.

Wilson designed and put it all together utilizing PhotoShop, 3D Studio Max, Substance Designer, Marmoset Toolbag 2, nDo2, and Unreal Engine 4. Everything he did was from scratch; a pretty amazing job, and a great portfolio piece to send to potential employers (especially if Microsoft wants to reboot this game in the near future, hint).