Destro has taken the wraps off an absolutely fantastic mod to add the voiceovers from the Sega CD version of Wing Commander back into the original! Lots of fans have talked about doing such a thing over the years, but it's simply mind blowing to see it in action here. If you're impatient, jump to the 2:00 mark to hear the speech in action. This isn't intended to just be a voice-enabled video of the game (that project already exists), rather, Destro is working on creating a patch that supplements the game to make this work as you play. There's still lots of work to be done before this is ready for distribution, but it's a very promising start! You can find more information on how this works and what's planned next at the CIC Forums here.

Hey all! I've been working on this for a few weeks now, sifting through the memory of Wing Commander 1 to try and find a way to insert the voice overs from the SegaCD version of the game. It began as an experiment to see if I could even do it and I think I've made some good progress so far and have decided to share it with the community. It's in a very early stages but with all that's going on in the world now and I have some time on my hands I figured I'd put some work on it. I've got the first mission completed, all the funeral scenes and some other bits here and there. The loader menu I made in about 15 minutes just to get something working and will be cleaner in the future.

Wing Commander Loader is built using a custom engine and script language I've been writing for the last few years and it allows me to make changes to the scripts and not require re-compiling. It's far from complete, re-inventing the wheel is difficult but I wanted to learn how to program so that's why I made it.

I built this around the KS version of the game with WCDX in mind so it won't work on the DOS or standard KS versions but once I map all the memory addresses I need, it shouldn't be hard to port to other versions. I hope. Check out an uncut video of it in action here as I test it out. :p