You are reading the changelog of our largest update in all time, made possible by the continued work of our staff team over three weeks. In this update, we have added a brand new Hostile gamemode, professionalized our spawn, artwork, and website, and most importantly updated to the latest Minecraft 1.12.2 server version. We have also done some routine changes such as improving the GUI and renaming and rebalancing our weapons.

Unlike other forum posts under Announcements section, this will not be forwarded to our blog. The blog will show simplified descriptions of our changes instead in an effort to make the huge changelog more readable.

Added a new chat plugin that allows for cross-server chat and chat channels

Type /channel <channel> or /ch <channel> to switch channels

Global channel: Default channel on join, chat across the entire network and with people on Discord.

Server channel: Server channel, chat with others in the server you are on.

Map channel: 500 block range, chat with others in the same map as you.

Staff channel: Allows all staff members in the network to chat with each other.

HUD CHANGES
Added a skull icon effect (totem of undying animation):

Custom textures, displayed below the center of screen

Displayed when winning a round in PVP

Displayed when defeating a boss in Mob-Arena

Added Advancement notifications:

Custom textures, displayed in the top right corner of screen

Displayed when the bomb is planted or defused in PVP Defusal

Displayed when a new wave starts in Mob-Arena

Displayed when a boss or mini-boss spawns in Mob-Arena

WEAPON NAME CHANGES

M4A4: Long display name changed to M4A4 CQBR. The M4A4 is based on real-life Mk18 Mod 0, a version of the M4 equipped with CQBR (Close Quarters Battle Receiver). To preserve the CS:GO name but still improve realism we have made a compromise and decided the new name, "M4A4 CQBR".

AUG: Long display name changed to AUG A3

SG 553: Short display name changed to SG 556; long display name changed to SG 556 Auto. The CS:GO 553 is modeled after the real life SG 556 which is semi-automatic. However, even though we wish to change the weapon's name, we are keeping the gun full auto, so we are appending "Auto" after the real life name to reflect this.

SCAR-L: Description changed

G36: Long display name changed to HK G36

STG-44: Short display name changed to STG 44 (replacing dash with space); long display name changed to Sturmgewehr 44

G11: Short display name changed to G11 (omitting "HK"; keeps same name format as G36)

PP-Bizon: Short display name changed to PP-19; long display name changed to PP-19 Bizon

Vector: Long display name changed to Vector 9mm to clarify the weapon's ammo caliber

Remington 887: Short display name changed to Rmt. 887

XM1014: Short & long display name changed to M1014; description changed removing the word "prototype"

QBB95: Short display name changed to QBB-95; long display name changed to QBB-95 LSW (adding dash)

MG-34: Short display name changed to MG 34 (removing dash)

AWP: Short and long display name changed to AWM, description changed. Since the CS:GO version is actually modeled after the AWM rather than the AWP, we're changing the identity of this weapon to improve realism.

M40A1: Description changed to match balance changes (see below)

K98k: Short display name changed to Kar98k

Type 92: Short and long display name changed to QSZ-92, description changed

Added a new bullet impact sound that is played when another player's shots land near you

Changed the sound of the G11

Added distant sounds to the QBB-95 and MP5K A4

Fixed sound delay for the QBB-95 and MP5K A4

Changed the low ammo sound effect

(N.B.) Minecraft 1.12 added different sound effects for fire and drown damage, so you can now hear them normally even though the normal damage sound is removed.

GAME LEAVE SYSTEM

Added a /leave shortcut to the 9th slot in the PVP and Mob-Arena lobbies

When a Mob-Arena match ends, all players will automatically leave the match after 10 seconds

Changed the text of the Disconnect button to remind players to leave directly to the lobby using /leave (instead of leaving and rejoining the entire server like many players currently do)

MOB-ARENA CHANGES

Some new 1.12 mobs have been added to Graveyard, including Vexes and Llamas

Added Evokers to special waves on Blizzard

Since Suburb is supposed to spawn animals, replaced skeletons with llamas

Made amount of mobs in Mob-Arena much more dependent on game difficulty

In Easy mode slightly more mobs will spawn when there are many players in the arena

In Hard mode many more mobs will spawn regardless of the number of players in the arena (it is now MUCH harder than before)

Fixed a rounding error that caused too few mobs to spawn especially with few players (read 1) in the arena

Easy mode is now set during the day (late morning), Hard mode is still set during midnight

When a Hard mode match starts there will be an animation of the sky turning dark and the moon rising for the first 30 seconds of the match

Changed the particle of the Teleport to Player boss skill to be more noticeable

The Teleport to Player boss skill now initiates half a second faster, giving less warning time

Added a Low Player Bonus to Weapon EXP earned in Mob-Arena. For every one less than 20 players online, you will earn 10% more Weapon EXP.

SERVER LIST DESIGN

Added fancy player slot format to prompt players to move the server up in their server list

Added new server icon

Changed MOTD text (finally!) to reflect the new update

BLOG DESIGN

Added a new blog icon and made it bigger

Made the blog subtitle bigger

Made the server IP and online player count bigger

Reduced amount of forum posts shown in blog from 8 to 5

OTHER CHANGES

The server now uses the "Reduced Debug Info" gamerule to help enforce our rules of no F3+B hitboxes. Now F3+B will no longer draw hitboxes even when enabled, and the F3 menu also no longer draws coordinates

Added a C4 Finder to T side on Defusal, which when right clicked draws a particle line to the location where the bomb was planted or dropped

Removed coordinates display from dropped bomb message

The dropped bomb message now displays when a player drops the bomb voluntarily, not only when a player dies

Changed display description of the Defusal Kit in the shop menu

Removed token system

Removed token rewards from crates

Tokens are kept in the experience leveling rewards because it would be convenient to just change those to another currency when we add one later

Removed "no modifications" text from weapons without modification. This also means that it will no longer show on items such as the Knife and spawn items.

Modifications that are not unlocked now show as gunpowder in the modify weapon menu

All servers now have max ram assigned by default. This frees up stress for the garbage collector and significantly decreases stuttering

Added a server analytics plugin that allows us to collect basic data on player activity. In case you're wondering, we do not and can not collect data from your game client.

Added a new punishments plugin to sync punishments across servers and add a functionality for lower staff members to report players to other staff directly in-game

All staff permissions from the previous punishment plugin (Essentials) removed, except /unban and /unmute for Moderators. To use these two commands use /eunban or /eunmute

Builders (not TBuilders) now have kick and warning permissions

BUG FIXES

Fixed an exploit that allowed selecting weapons above the money limit in TDM/FFA

Fixed a bug where players exiting PVP would occasionally end up in Spectator Mode

Fixed a bug where CTs sometimes instantly win the first round in Defusal mode

Fixed a bug where when the chorus helmet of chorus mobs break, they turn into cobblestone instead of disappear

Fixed a bug where TDM matches as well as AR matches that run out of time end with "Round Draw" instead of the proper win message and sound (FFA will still display "Round Draw")

Fixed a bug where the result of Arms Race is always decided by kills, instead of the final Gold Knife kill (one team could get the Gold Knife kill and still lose due to getting less kills than the other team)

Fixed a bug where non-potion arrows show a black potion trail

Fixed a bug where gaining enough EXP to upgrade a weapon twice does not cause the weapon to upgrade more than once automatically (after this fix you should not ever have to click the upgrade button again)

The messages displayed when players win a Mob-Arena match, such as the CONGRATULATIONS message, now have the correct prefix