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patrons

Preferably, the main reason people would donate to me is that they enjoy my work, or share my tastes. That would be great. I like girls and girl fights(Preferably wrestling, but I'm open).

Update:5/04/2016Limited Time: Patrons can bring aboard any number of new patrons, donating any amount. That patron, along with the new patrons referring to that patron, will receive the current alpha for the currently featured game. Offer Expired: 6/15/2016

Update:12/19/2015I'll at least say that the animation library idea was a unique one. Doesn't look like it really took too well however. So with that, I'm reformatting my patreon to be a tad more enticing.

Update:11/07/2018Honestly, there's been a bit of confusion with the difference between "tentative" and "mini" games. To make things less contrive, tentative games will go under loyalty rewards. Mini games remain the same. See below for relevant descriptions.

Some definitions of content found here, just to clear up any misunderstandings:

Featured Games:
These games hail from my website and are usually shown on my patreon, mainly for garnering attention. A featured game will most likely be released at some point in the future(though it can take longer than you might like) regardless of the patreon campaign, thus it is not a direct result of the patreon campaign or it's workings. A featured game may however, be used for patron rewards.

Mini Games:
Mini games are small games that have a very limited scope when compared to featured games, hence they can be created and updated very quickly. If you see a preview or a screenshot posted, chances are it was ready to play yesterday. Hopefully, I'll be able to make a bunch of these, however I'll only be working on three at a time, at the most. These are updated monthly, as long as the first goal is reached, and are influenced by patron input and feedback.

Loyalty Rewards:

Loyalty rewards can be anything ranging from a picture to a short game. They can be an animation, a game prototype, or a game that will only be released once, at that point in time, and never again, or a few years down the road. Loyalty rewards will have no set time of release and can be released spontaneously.

To be eligible for loyalty rewards you must satisfy at least one of these conditions:

A: Have a lifetime of $100 or more

B: Have a lifetime of $15 or more, and have been a patron for the past 3 months

Note that even if you are a patron with a lifetime of over $100, if you are not a patron at the time of the loyalty rewards release, you will have to wait until the next release to get that loyalty reward, if you're here.

Q: I've declined for reason 'xyz'. Can I still get my loyalty rewards?

A: Yes. Shit happens. However, if you are constantly declining, there might be an issue. Also, if you are marked as declining at the time loyalty rewards are sent out, you will have to wait until the next release to get them. I will never send out loyalty rewards close to patrons charging period, so you should have ample time to fix what needs to be fixed.

Q: I've stopped my pledge for reason 'xyz', but I'm back a day later. Do I have to wait another three months?

A: Yes. Sorry, but this is how this works.

I'll try to get previews of loyalty rewards posted up at my colleagues website. They will be marked as such, so that you don't confuse them with whatever else he's got posted there.

Currently Featured Game: Monster Beater Reki

Previously Featured Game: Mighty Matsume

Credit to patron XodusZ for Yuki, the final boss featured in the game.

You play as idol wrestler Matsume, who must go through several stages that will currently feature 4 enemies. Each enemy will have unique attacks, unique patterns, and will do different things to Matsume.
You can try/buy the game here:
http://bombtehsite.net/truewrestle/CG.shtml

IMPORTANT:Keep in mind, that mini games will only be released if a milestone has been reached! However, you won't be charged for anything unless a build is being released.

Goals

75% complete

I can get ridiculously creative, if I have the time to do so...And you know what they say: "Time is Money"I know it's a bit ambitious to start, but it's worth a try. At this goal, I will update two mini games per month.

2 of 3

Preferably, the main reason people would donate to me is that they enjoy my work, or share my tastes. That would be great. I like girls and girl fights(Preferably wrestling, but I'm open).

Update:5/04/2016Limited Time: Patrons can bring aboard any number of new patrons, donating any amount. That patron, along with the new patrons referring to that patron, will receive the current alpha for the currently featured game. Offer Expired: 6/15/2016

Update:12/19/2015I'll at least say that the animation library idea was a unique one. Doesn't look like it really took too well however. So with that, I'm reformatting my patreon to be a tad more enticing.

Update:11/07/2018Honestly, there's been a bit of confusion with the difference between "tentative" and "mini" games. To make things less contrive, tentative games will go under loyalty rewards. Mini games remain the same. See below for relevant descriptions.

Some definitions of content found here, just to clear up any misunderstandings:

Featured Games:
These games hail from my website and are usually shown on my patreon, mainly for garnering attention. A featured game will most likely be released at some point in the future(though it can take longer than you might like) regardless of the patreon campaign, thus it is not a direct result of the patreon campaign or it's workings. A featured game may however, be used for patron rewards.

Mini Games:
Mini games are small games that have a very limited scope when compared to featured games, hence they can be created and updated very quickly. If you see a preview or a screenshot posted, chances are it was ready to play yesterday. Hopefully, I'll be able to make a bunch of these, however I'll only be working on three at a time, at the most. These are updated monthly, as long as the first goal is reached, and are influenced by patron input and feedback.

Loyalty Rewards:

Loyalty rewards can be anything ranging from a picture to a short game. They can be an animation, a game prototype, or a game that will only be released once, at that point in time, and never again, or a few years down the road. Loyalty rewards will have no set time of release and can be released spontaneously.

To be eligible for loyalty rewards you must satisfy at least one of these conditions:

A: Have a lifetime of $100 or more

B: Have a lifetime of $15 or more, and have been a patron for the past 3 months

Note that even if you are a patron with a lifetime of over $100, if you are not a patron at the time of the loyalty rewards release, you will have to wait until the next release to get that loyalty reward, if you're here.

Q: I've declined for reason 'xyz'. Can I still get my loyalty rewards?

A: Yes. Shit happens. However, if you are constantly declining, there might be an issue. Also, if you are marked as declining at the time loyalty rewards are sent out, you will have to wait until the next release to get them. I will never send out loyalty rewards close to patrons charging period, so you should have ample time to fix what needs to be fixed.

Q: I've stopped my pledge for reason 'xyz', but I'm back a day later. Do I have to wait another three months?

A: Yes. Sorry, but this is how this works.

I'll try to get previews of loyalty rewards posted up at my colleagues website. They will be marked as such, so that you don't confuse them with whatever else he's got posted there.

Currently Featured Game: Monster Beater Reki

Previously Featured Game: Mighty Matsume

Credit to patron XodusZ for Yuki, the final boss featured in the game.

You play as idol wrestler Matsume, who must go through several stages that will currently feature 4 enemies. Each enemy will have unique attacks, unique patterns, and will do different things to Matsume.
You can try/buy the game here:
http://bombtehsite.net/truewrestle/CG.shtml

IMPORTANT:Keep in mind, that mini games will only be released if a milestone has been reached! However, you won't be charged for anything unless a build is being released.