The formula behind the daily material consumption is: (#Facilities + ((infestations in world + home size) / 10)) where outposts count as one facility. The church is size 2, the houses are 3 and the warehouse/fairgrounds is 4. outpost Q&A by Sanya

Construction Materials, just like Medicine, cannot be created. Furthermore, they are much less common than Medicine, and are constantly consumed. Therefore, there is a high possiblity that the player can run out of Materials, making it a challenge if they intend to play the game indefinitely.

Construction Materials are commonly found at construction sites and warehouses. Every rucksack brought back to base adds 15 construction materials.

A Material Outpost decreases daily Material consumption by 2

The DLC Lifeline allows the player to request packages of materials to be dropped, using the Landing Zone

There are 7 types of scavengeable Material Resources, with different appearance and description. In addition, breaking them open gives the player different melee weapons.

Notes: Refer to "Item List" section below to see the weapons in each of the "Common", "Crap" and "Industrial" list. This data is taken from game file and untested. Also, items are ordered by chance of appearing (from most to least likely).

Name

Description

Break Open

Amount

Stack of Construction Materials

MATERIALS RESOURCE. Just what we'd need to do a little construction.

Common

1-2

Hobbyist's Materials

MATERIALS RESOURCE. A random collection of supplies for hobby projects.

Common

1-2

Pile of Scrap

MATERIALS RESOURCE. A messy heap of old building materials.

Crap

1-2

Home Improvement Supplies

MATERIALS RESOURCE. Supplies for a major home improvement project. In pristine condition.

Common

1-2

Woodworking Materials

MATERIALS RESOURCE. The leftover materials from a few carpentry projects.