I'll never make promises in case something goes wrong, but I think a release could be very close. Just one more bug to iron out before beta testing starts, and then all that remains is several story images.

Oh wow, I've never heard those themes before, but those are some really nice tracks. I can definitely see a bit of resemblance. I am rather curious about the music format on Traffic Department 2192. It sounds a lot like IMF, but the game wasn't developed by ID as far as I can see.

Anyway, I might be looking for another beta tester. All I need is for another person or two to play through the contents of the game looking for bugs and other problems that may still need fixing.

Gridlock wrote:
While you wait, I thought I'd give you a little music preview of the help screen music (this is a .midi, so it'll sound different in the game because it'll be converted to the .imf format). This is a piece that I composed, mixing together various themes Gamebird wrote for the game.

I would like to be a ÃƒÅ¸-tester, although I would only have like two hours per day to ÃƒÅ¸ test,
so I wouldn't be able to find bugs and inconveniences quickly.
If u want me as a beta tester, send the ÃƒÅ¸ files to mauritsvanuffelen@gmx.de please.
Also I could help you with some music if it isn't done yet

I think I may just forego further beta testing and proceed with a release very soon. I did my own playthrough to fix a few minor bugs, but I think the state of the game is pretty good at this point. A few levels are a little overlong, and balancing ammo and lives (especially with checkpoints) has been a little problematic, but I don't see any easy fixes to these problems in the short term. Really, once the last story images are done, I'll probably just proceed with a release. That will likely be within the next few days.

Oh, and I added another track to the soundtrack playlist (Emerald Canyon, from a demo video a few months back). I've uploaded the whole soundtrack to YouTube, so I'll publish that soon after release. It has a total of 35 tracks clocking in at a little over an hour. At some point I do plan on a full soundtrack release with MIDIS and even a few MP3s that Gamebird left.

At some point, I do plan on doing some extra releases for the game, including a collection of soundtrack files as well as plenty of extras from development. Maybe I'll put some of that stuff together around Keen Day. Stay tuned.

this really is an impressive mod - in fact it brought me back to play some more commander keen again. I'm sorry to bring back the "commander genius" topic but due to the fact that I plan to play this (and some other mods) on a device without dosbox (or at least where I want to avoid using dosbox), I have to ask again, if there is still no chance to see a version which is compatible to commander genius some time in the future?

Thanks! Currently, I have no plans to release a port for Commander Genius. I haven't spoken with gerstrong about doing it, though I imagine it would require a substantial amount of work. While I won't say that it'll never happen, it's not something I have time to look into right now.

I don't understand this process too well, but it could be a better solution. Currently, though, I haven't had time to look into this, let alone get a version 1.1 out. I might take another look at this in a month or so when I'm less busy.