The following is a “No Frills” walkthrough of this
freeware game, with minimum (vital) description & verbiage.

In a few places the action is not essential but
helpful … these are highlighted in blue. Some actions take place in
inventory … these are highlighted in pink.

After each essential action, the
number of points is included in curly red brackets. No cumulative score is
given since many actions can be done in different orders yielding different
numbers of accumulated points.

There are two possible ending routes to the game.

[1]The more obvious, but unsatisfactory
ending :-

If you follow the order I played the game as below and
perform all the actions described, you will obtain only 105 points (out of a
maximum possible of 144).

If you play in any different order but perform all the
actions described below, I see no reason why you should not obtain the same 105
points also [2]The
FULL/best ending :-

If you follow the order I played the game as below and
perform all the actions described, you will obtain the full 144 points (out of a
maximum possible of 144).

If you play in any different order but perform all the
actions described below, I see no reason why you should not obtain the full 144
points also !

**** Talk
again to Mary Blaine. Constable McGee is a ‘witch’ … Ben must come up with
a plan to bust her out of jail before they kill her. {3}

**** Start to
walk out of town (towards the Tower) and stop just BEFORE walking under
the archway ……

(SEE FOREWORD !) THIS IS THE POINT
WHERE THE TWO “ROUTES”[1] & [2]SPLIT
… ( 77/144 points ).

IT’S WORTH SAVING
HERE !!

“ROUTE” [1]

**** Be
prepared for action (see later on) if you wish to take the (full) route
[2]…… otherwise you just bump into a confrontational
Constable McGee who ‘tranquilizes’ Ben ! If you are not very
careful, this will happen to you anyhow

****
There follows a cut scene, finishing up with Ben trussed up in a small prison
like room with next to no inventory left.

**** At the
end of the cut scene, Ben is confronted by Zortherus who tries to kill
him. No panic … This is repeated over & over again until you succeed
in overpowering him. It’s worth
saving at the beginning of this sequence.

**** Quickly
use rope (with hook) on Zortherus (after the first attempt, it will reside
amongst your icons … you only need to quickly click the right mouse button to
access it !).

**** Zortherus
killed. The story is wound up … but very unsatisfactorily. A lot of
questions remain unanswered {11}

**** Cut scene
and END of “ROUTE” [1]
.

{Total points 105/144}

“ROUTE” [2]

**** Return to your Save (I hope you kept
one) immediately before the beginning of “ROUTE” [1] … (The maximum number of points you can
have here is 77/144).

It is worth
while deciphering this message, but not ESSENTIAL for either
route through the game).

(1) Good cryptographers
(which I am not) may be able to crack it with no assistance
whatsoever.

(2) If you reference the
“player’s handbook (included in the game’s folder … after installation) you can
identify 6 letters (A; O; T; C; J; Z). With these plus some guesswork
& trial & error I managed to solve it … with some difficulty