ESO Live - Ask Us Anything!

Starting now, during every ESO Live we’ll hold a Q&A where we’ll answer some of your questions about the game. All you have to do is post your questions in this thread and we’ll choose some to answer every two weeks on the show, though we do want to remind you to please be constructive with your questions. If you’re able to join us during the show, we’ll also take some questions from chat as well!

Also can we have metallic style dyes for our weapons, some of the colours we get are off-putting, and we would like to dye them colours we can live with?

When can we craft jewellery?

Will we ever get a barbershop, so we can change hairstyles and maybe tatoos and scars.

Edited by AlexDougherty on December 3, 2014 9:50PM

People believe what they either want to be true or what they are afraid is true!Wizard's first rule
Passion rules reasonWizard's third rule
Mind what people Do, not what they say, for actions betray a lie.Wizard's fifth rule
Willfully turning aside from the truth is treason to one's selfWizard's tenth rule

1. How will armor and weapons be addressed with the champion system?
2. Is spellcrafting still on the drawing board, if so when can we expect it?
3. Is there anything being done to decrease the disparity between classes sought for endgame content like DSA, AA and SO (i.e. only DK and NB for dps, only Templar heals, sorcs only for negate)?

1: Backlash and its morphs cannot currently surpass their listed cap with critical hits, is this intended? Along those lines, there have been several posts about the efficacy of various templar skills and resource regeneration (or lack-thereof), what can we look forward to short-term, long term? Please give us some specifics.

2: There was mention of abilities with effects that were "too powerful for this creature" getting some tweaks so that they had some effect, either a lesser one, or entirely different, on said creatures. (For example: Eclipse and Blinding Light from templar and encase on Sorcerers).

Will the XP for things not questing related be buffed to add variety of leveling options? Such as 4 man dungeons, crafting, PVP, exploration. All of these seem like optional diversions with questing is the only viable option to get XP efficiently.

Would it ever be possible to play without joining any of the alliances? Those who want to play neutral characters would like this. Maybe make them able to be mercenaries?

Mercenaries would fight for one side. They fought for money, but they were not free agents, they were paid to fight for a side, and were bound by to that side until the war was over.

As a general rule mercenaries that changed sides were not trusted, and given the missions that would get most of them killed. Mercenaries didn't swap sides constantly, as no-one would employ fighter without some code of conduct.

People believe what they either want to be true or what they are afraid is true!Wizard's first rule
Passion rules reasonWizard's third rule
Mind what people Do, not what they say, for actions betray a lie.Wizard's fifth rule
Willfully turning aside from the truth is treason to one's selfWizard's tenth rule

Would it ever be possible to play without joining any of the alliances? Those who want to play neutral characters would like this. Maybe make them able to be mercenaries?

Mercenaries would fight for one side. They fought for money, but they were not free agents, they were paid to fight for a side, and were bound by to that side until the war was over.

As a general rule mercenaries that changed sides were not trusted, and given the missions that would get most of them killed. Mercenaries didn't swap sides constantly, as no-one would employ fighter without some code of conduct.

Hmm, I see. Maybe something else then than mercenary?

.. A hired blade, perhaps? Or is that exactly the same as mercenary?

I am confused now.

Eh, anyway, just being able to play and go everywhere without belonging into an alliance would be neat, especially in RP sense. If you would like to PvP maybe you could go running around as a neutral..?

EDIT: And another question! Would it be possible to add Vivec Arena in game for some 1v1, 3v3 and 5v5 PvP fun?

1. Will we ever get optional temporary level scaling to lower levels? So that we could scale our level down to any given level (or at the very least, let us scale down to the group leader) and go to low level dungeons, do quests, kill world bosses, destroy anchors etc. together with lower level friends or guild mates without taking away the challenge for them?
2. Will we ever get cross-faction zones and/or options to quest and do dungeons together with people from other factions (outside Cyrodiil, obviously.) . Since the leaders already worked together and not everyone is that keen on the fight for the Ruby Throne, I don't think it would ruin the immersion. (Maybe it could be a toggle at LFG to allow cross-faction dungeons that we could set.)
3. Any chance we will ever be able to sit down to benches and chairs already in game?
4. Any plans on adding random events to the zones? Like, a group of bandits appears somewhere on the map and is closing in on a town. Anyone can see these on the map and join, kill enough and then perhaps a boss spawns, kill it and we get a treasure chest or a currency that we can spend on certain items. Or escort a caravan from one town to another while enemies spawn, or clear out a hagraven hideout etc. (level scaling would also be useful here to avoid events to be nuked by high level people).
5. Do you plan to, at some point, add NPC companions or mercenaries that we could summon/hire and help us quest? They could be scattered around Tamriel, like in Skyrim, and join us if we do a quest for them or hire them. It would help many people and also make Craglorn a better place in my opinion.

I know, a lot of questions and not quite short but an answer to any of these would be appreciated!

"The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn

Q: In end game on ESO, will the Crafting gear be equivalent or better then dungeon drops?

A: Crafted gear of equal level and equal quality rating is always better than dropped gear from a numerical standpoint. Weapons do more damage, armor has more… armor. However, certain enchantments can only be found on drops. Crafters can always improve those items which have unique enchantments.

Q: Is the gear we create on par with the highest level gear we can get from drops?
A: Yes, or better.

These statements are no longer true. Crafting has become too easy and offers very little at endgame.

Would it ever be possible to play without joining any of the alliances? Those who want to play neutral characters would like this. Maybe make them able to be mercenaries?

Mercenaries would fight for one side. They fought for money, but they were not free agents, they were paid to fight for a side, and were bound by to that side until the war was over.

As a general rule mercenaries that changed sides were not trusted, and given the missions that would get most of them killed. Mercenaries didn't swap sides constantly, as no-one would employ fighter without some code of conduct.

Hmm, I see. Maybe something else then than mercenary?

.. A hired blade, perhaps? Or is that exactly the same as mercenary?

I am confused now.

Eh, anyway, just being able to play and go everywhere without belonging into an alliance would be neat, especially in RP sense. If you would like to PvP maybe you could go running around as a neutral..?

Hired Blade is an ambigous term, it covered Mercenaries and Guards (like what merchants used, or travelling noble's bodyguards). But guards were generally in continous employment (they were either with the merchant/noble constantly, or got hired by another as soon as possible to avoid trouble with city guards).

Not sure there is a believable way for a player to be completely neutral.

The idea isn't a bad one, just not quite right for the way ESO is set up.

Edited by AlexDougherty on December 3, 2014 10:27PM

People believe what they either want to be true or what they are afraid is true!Wizard's first rule
Passion rules reasonWizard's third rule
Mind what people Do, not what they say, for actions betray a lie.Wizard's fifth rule
Willfully turning aside from the truth is treason to one's selfWizard's tenth rule

1: Backlash and its morphs cannot currently surpass their listed cap with critical hits, is this intended? Along those lines, there have been several posts about the efficacy of various templar skills and resource regeneration (or lack-thereof), what can we look forward to short-term, long term? Please give us some specifics.

2: There was mention of abilities with effects that were "too powerful for this creature" getting some tweaks so that they had some effect, either a lesser one, or entirely different, on said creatures. (For example: Eclipse and Blinding Light from templar and encase on Sorcerers).

Also, what should Templars expect from Update 1.6 with respect to the Dawn's Wrath skill line overhaul?

Also can we have metallic style dyes for our weapons, some of the colours we get are off-putting, and we would like to dye them colours we can live with?

When can we craft jewellery?

Will we ever get a barbershop, so we can change hairstyles and maybe tatoos and scars.

you don't see jewelry on your character, so why would you want to have jewelry dying??? lol

Haven't asked for jewellery dyeing, I asked for crafting Jewellery, so I can make the rings and amulets I want. (stats and maybe set bonuses)

I also asked for Shields and weapons to be dyed, but not pink or any other silly colour (oh alright you can dye your shield pink, just don't let me see it).

People believe what they either want to be true or what they are afraid is true!Wizard's first rule
Passion rules reasonWizard's third rule
Mind what people Do, not what they say, for actions betray a lie.Wizard's fifth rule
Willfully turning aside from the truth is treason to one's selfWizard's tenth rule

Why don't you 1) auto-collect more information when we /bug and 2) allow us to provide more? For example, allow attaching of our own screenshots since the /bug UI typically removes the example of the issue or the issue is gone so quickly.

1) How about a revamp of LFG tool/UI? I'm fine with the rewards(mostly) but imho it's too hard to find a party.

2) It is possible, please, to have some kind of ''cumulative rewards'', i.e. tokens that are given FOR SURE to all party members after the completion of a pledge? Keys are just too random and ''bound items'' are 9/10 useless for your character build.

3) When we can expect the Justice system and Spellcrafting?

4) Is the Imperial City the only ''big change'' you're preparing for PvP? Can you give us some info/data about the PvP playerbase and about ''Alliance'' results among the campaigns?

5) Why i cannot Dye shields?

6) Why i cannot Dye costumes?

7) When we'll see some cool mounts? (i mean...not other horses of different colors, but Guars, Tigers...).

Not sure there is a believable way for a player to be completely neutral.

The idea isn't a bad one, just not quite right for the way ESO is set up.

Joining one of the bandit factions in Cyrodiil would work in terms of a story-based proposal, with the goal of looting soldiers as your "daily" bounty. This would make the Fighter's Guild bounty missions more interesting/they could be expanded, with more XP for more notorious raiders (justice system tie-in). No AP since you aren't in an Alliance.

Of course, this may still be a problem in other ways besides a offering a feasible story-based scenario in terms of balancing such a "fourth faction". Cyrodill is based on a three way battle for control, and bandits/raiders have no interest in that.

Edited by tinythinker on December 4, 2014 12:01AM

Joined ESO in March 2014 (PC-NA) yet always learning more about playing the game

*Lots* of Argonian characters. Most like to be known in game as Glides-Under-Starlight (EP lizard Dragonknight), Hrrska-Set (EP lizard Templar), Bentalliolous Rov (DC Breton Sorcerer), and Sparkles-At-Twilight (AD lizard Warden)

In PvP there is an achievement gap. There is a steady progression of achievements for a while, then a gap where the next things to work toward (other than new Alliance ranks) start to dry up. At one point you are left with only a few remaining non-rank achievements, such as 100 million damage or 100 million healing.

*Lots* of Argonian characters. Most like to be known in game as Glides-Under-Starlight (EP lizard Dragonknight), Hrrska-Set (EP lizard Templar), Bentalliolous Rov (DC Breton Sorcerer), and Sparkles-At-Twilight (AD lizard Warden)