Well done Schine! Can't wait to invade some server when new features are ready. The only question I have at the moment:
We will be able to have similar simulation features like: mining fleets simulation, factories simulation, when we are offline? I'm asking because Starmade is already time consuming, and a lot of us have limited time to play.

How is the player able to control the same amount of systems as a NPC? does the NPC faction have a limit to the amount of systems it can take?

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If you read the notes fully, its referenced that each new system they take costs more and more "resources" to claim. Its easily missed though.

So as a faction expands and takes say 10 systems. The 11th system will cost as much as the first 5 systems (Depending on how its set) to claim. Just like standard faction point turns, The more systems we claim the less FP we gain per day, the NPC Faction loses a lump sum of resources to expand, then a "Maintenance fee" for things in that system
Standard Faction point system allows you as a single player to claim up to 5 systems adjacent in a +(plus) shape around your home base, IIRC

A very interesting read those mechanics of the new NPC faction system. As an explorer / survival enthusiast, rather more then a war monger, I was happy to see lots of attention to the standing between factions, real or artificial, and the diplomacy possibilities to change that standing. Also the hint that NPC's can offer changes in the status of the standing themselves is a very interesting development.

I'll be honest, I probably don't have the time to try out the current dev build, but patience is my middle name.

In any case, this looks like a very welcome update just around the corner, great work guys, it looks like the universe will come to life now.

How is the player able to control the same amount of systems as a NPC? does the NPC faction have a limit to the amount of systems it can take?

Click to expand...

A normal player right now can't possibly hold 25-50 systems on their own due to balancing (Faction points) and missing mechanics.
Eventually, player factions will have access to similar tools that NPC factions use. For example passive mining of claimed systems and unloaded production in some form. Also assigning fleets to systems where they defend your structures etc.

As for NPC's, they have a soft limit right now. Every time they conquer a system, they also need to maintain it and spend even more resources to take another system. Depending on the config values we chose, the faction would level out at a certain amount of systems where the maintenance costs are the same as what it can produce/trade.

That's what the testing phase is about too. Tester or player feedback will result in us adjusting formulas and/or config values
Wouldn't surprise me if we put a hard limit on their system count just in case.

Sadly that is true. Not everyone has the time, stamina, or even the technical means to view live streams. It would be nice if they were summarized and posted. I'm not asking for full transcripts, just the gist of what was discussed.