PortalGun

Currently for Minecraft 1.6. Minecraft 1.7.10 version available, but unsupported. The next supported version will be for Minecraft 1.8

Overview

This mod adds the portalgun, as well as several other portal-related aspects, to Minecraft! (iChun note – The pages here are outdated. Things are likely to change in the future)

Topmost Issues With Latest Version

Crashing with: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: portalgun.common.PortalGun
There are NEW installation steps now. Just dragdrop the zip into the mods folder. Repeat, DO NOT extract it.DO NOT EXTRACT THE ZIP FILE!

See through portals does not work right. (However if they rotate your camera, please redownload and reinstall)

If you are having other issues, be sure to read the FAQ before asking something that’s been addressed a thousand times.

Um… There are problems with the download. Whenever creeperhost goes down, we can’t download the latest version (1.4.5 is incompatible with the previous version). Please give us a download mirror for it!

To the Idiot who called Jori a loser. You live up to your name 😛 This page gets updated! At the time Jori posted it was saying 1.5 and now it says 1.6
If you don’t understand the concept of updating web pages, you are too stupid to be using the internet!!!

Im having an issue too. In 1.6 there is no sound for me. Can someone help me, because the rest of the mods i have (including gravitygun) have perfect sounds. When i open up the mod i cant find a sounds file. I tried redownloading but :L

What’s so bad about tekkit? I’m guessing you hate it cuz you don’t know a thing about it, or how to operate anything, well if that’s so, can I call you GENIUS! ? good, there’s a special website called google, GENIUS, and you can look tekkit up and refer to any guides that are included in your search results, no stop posting tekkit hate on sites that have nothing to do with it comments cuz no one cares what you think about it and you should die in a tiny confined space with your dick cut off and needles impaled into all your balls, now good day and have a happy life 🙂

Fuck, I screwed up my previous comment, what I mean’t to say was
*…so stop posting hate comments of tekkit on sites that have nothing to do with it…
There. Better

yoshiquest
June 17, 2013 6:56 am

I agree with this guy. It’s not that tekkit is “too hard” or anything. It’s just that technically TEKKIT IS ILLEGAL. The modders are not receiving any credit through tekkit. Also, the adf.ly download and such makes them money, but tekkit practically STEALS that from them. Sorry, but after seeing some of the replies to this I had to clarify why people don’t like tekkit.

ummm
July 11, 2013 3:28 am

The only reason some people hate Tekkit because at first they did not ask mod authors for permissions to use their mods and also because it is extremely outdated. BUT now Tekkit has asked mod authors for permissions and have got them.

dizzyzane
September 10, 2013 10:55 am

I agree.

BHLstudios
January 26, 2014 2:52 am

Do we freaking care? The rest of the world’s opinion is that tekki is cool (I prefer tekkie lite though).

i’m having same problem and this causes some ID mistaches but i can’t figure out Why it has ID mistaches i checked ID:s and also there is raining chickens and they “explode” when they touch ground this happens on servers too

Hey I’m making a portal map and its almost done i use your mod and the precisely portal texture pack
i have only 8 test chambers now and i will make the gladdos boss fight but when i finish can you look at it and maybe make it downloadable? Thanks!

Hey ichun i found a bug that needs fixing when ever i change the texture pack with the mod active the texture of the portalgun goes nots the portals are messed up not looking correctly and the top part of the gun its glitched . that is all

um this is out of topic and im sorry about that. but when ever i put on the long fall boots they are all black. and i have mac if thats just a error of yours can you fix it. but if its not then i will beal with it ok thanks.

Hi there iChun, I love your mods and have been downloading them since first releases of them. I have been wondering though, where did the functionality of the portals being see through go? Now what you see through the portals is just very light blue. Please answer this.

If you would know that there was a render engine change in minecraft that broke that it helps understand that not everything is possible. But, the genius iChun actually has figured out how to do such things with the sync core in FC1 when he pranked Direwolf20. It would use the same idea behind Antichamer.

Hey iChun, when will you update the PortalGun mod? And if you are planning to, will it be a major update? Because I’m trying to make a 1X1 scale replica of the original Portal game and if all goes well, I might make a replica of Portal 2. But that requires Thermal Discouragement Beams (Lasers), Discouragement Redirecting Cubes, Repulsion, Propulsion, Conversion, and Cleansing Gels, and Excursion Funnels (the blue and orange things that make you float in them and carry you around). Then there are certain things that I’d like to see added to the mod like large 2X2 Heavy Duty Buttons, the Blue Dotted Power Cable or whatever you want to call it, Unstationary Scaffold which are the platforms that move across a blue laser beam, Victory Lifts, Toxic Goo, Crushers, Chamberlocks (elevators), Hard Light Bridges, Switches (Pedestal Buttons), and Materials Emancipation Grills to be fixed. I know this is a hard task because there is just so much to add but I just think that it would complete the Portal and Portal 2 feel added to Minecraft. I know that you’re probably capable of doing all this and I know it’s a big order but just throw coding at the wall here and see what sticks. Hopefully you see this.
Thanks
-Striker

java.lang.NoClassDefFoundError: net/minecraft/network/packet/Packet
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: net.minecraft.network.packet.Packet
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
… 35 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at cpw.mods.fml.common.asm.transformers.TerminalTransformer.transform(TerminalTransformer.java:14)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174)
… 37 more

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————

— Head —
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

— Initialization —
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

If you have mc forge installed do you have to put the zip file in the mods folder or put it somewehere else. I got the mc forge version of the hats mod but I cant for this one so plz release this for mc forge

some of the mobs body part textures are invisible after a while whenever i am running the portal gun mod.
I’ve seen a searched this problem and it seems a couple of other people have had this problem. If you can explore this problem and find out whats causing it please fix.

When Will you update the Portal Gun Mod? “It’s Been A long time!”
That was my favorite mod!If you don’t want or don’t have time to update It would be great if you could give the mod to someone that will! It is a great mod and it is sad seeing it go to waste!

I have tryed and tryed and tryed to install it and put it to “minecraft.jar” and when I started minecraft… NOTHING!!! totaly nothing… I ‘ve read all it is able to read… and I got nothing…. AH!….
I really <3Love pOrtal /2 and I would have this…
Can u help me?… should I use "forge" or ???

It would be really great if you could introduce not only the Dual Portal Gun but also the one you get at the beginning of the portal game which fires only 1 portal. I’m working on a FULL portal remake in Minecraft which will make use of the resource packs. Thanks! -aquasurge7

Are you using a script blocker like NoScript in Firefox? If so, it blocks the Adf.ly site from working totally, just a browser error! On the page with the error just enable the Adf.ly site in your script blocker and then click Back on your browser and try again. It will work 🙂

Hei iChun! you know the files which are “not Implemented yet” also the portal gun files: Lazor beams, that grid thing… Can you please FIX those becouz they’re so awesome! If you’ll do that, I belive this mod will be 100% better 😀 + Adding this mod to 1.7 would help :3 PLEASE ANSWER

Minecraft has stopped running because it encountered a problem; Failed to start game

A full error report has been saved to C:\Users\Robert\AppData\Roaming\.minecraft\crash-reports\crash-2014-11-13_17.50.09-client.txt – Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash 🙁

— BEGIN ERROR REPORT 18b1b1a1 ——–
Full report at:
C:\Users\Robert\AppData\Roaming\.minecraft\crash-reports\crash-2014-11-13_17.50.09-client.txt
Please show that file to Mojang, NOT just this screen!

net.minecraft.client.renderer.StitcherException
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:92)
at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:123)
at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:520)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:443)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
— END ERROR REPORT 71d3e132 ———-

Could you add a Potato gun?
Also a GLaDOS VoiceEmulator block?
The Potato Gun would randomly have GLaDOS’s quotes from the Portal 2 game and Voice Emulator would say stuff using the basic voice emulator for a while. That is all.
Thank you!

i think your problem is: when you select non see through portals it looks like its see through but its not, its just all white through the portal. if you don’t want it like that then make it so the portals look like the stuff when you only have one portal down.

java.lang.NullPointerException
at portalgun.client.render.TileRendererPortalMod.func_76894_a(TileRendererPortalMod.java:211)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:597)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1505)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1115)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————

— Head —
Stacktrace:
at portalgun.client.render.TileRendererPortalMod.func_76894_a(TileRendererPortalMod.java:211)

This is very interesting, You are an overly professional blogger. I have joined your feed and stay up for in search of extra of your wonderful post. Additionally, I have shared your website in my social networks!

Hey i have a problem i have a lot of your mods and i have portal gun and gravity gun mod both installed with optifine, here\’s the problem the gravity gun after i use the portal gun shows all block textures and i can\’t see my arms and my armor and other textures are screwed up too

I believe there is a Portal Gels mod. I agree, the portals would look cooler if light could pass through them… And if there were an option for portals to use the CCTV-Method to display, that would fix the problem with Intel cards.

you should add a potato gun and have is have gladoses voice and would say random stuff everynow and then like orical turret and a system where u can have quoutes from glados as the doors saying stuff like, your doing very well

What about adding animated pannels that switch block texture when powered by redstone? What about spikes for smashing test subjects with pistons? And what about using clay to glue blocks to eachother, making one or more pistons move an entire wall! Those would be awesome 🙂

What about adding animated pannels that switch block texture when powered by redstone? What about spikes for smashing test subjects with pistons? And what about using clay to glue blocks to eachother, making one or more pistons move an entire wall! Those would be awesome :))

i junst whanted to sugent somthing how about a glados core, all other cores, the super button, egless safty cube, the button for it and just a cube button like in portal 2 co-op, an acual relaxsation vault, elevators, bombs from sp campain, and a block that portals can’t be placed on

I followed the instructions. I even got help from my little brother. That\\’s how you know I\\’m desperate. I installed forge by copying all of its files into the minecraft.jar, then made a mods folder to put the portal gun .zip file in and ran minecraft. I even downgraded to 1.4.4. There was no crash, but the mod isn\\’t loading. I can\\’t find the new objects in creative mode, so it doesn\\’t seem to be working. I am on a mac. Any idea what I\\’m doing wrong?

P.S. I posted this in the F.AQ. section, but idt anyone would see it there…

Ichun, i know you are very clever and this might be possible… what about adding deadly neurotoxin using green smoke particles and pneumatic vents using the same “logic” you used in the “Shoot to the moon” feature that sucks blocks and entities… those would be really cool too 🙂 i hope you like the idea..

more things to add an entier GLaDOS body and head , the ability to have GLaDOS as seen in portal and portal 2 plus wheatly, the other defective turret, unstaitionary scafold, excusoin funnel, hard light bride, and crushers

Ok, so i have installed the mod and everything but as soon as i use something that is in the mod, my game freezes but does not crash. It’s driving me crazy! Is there something that i did wrong? btw, your other mods are outstanding.

see, heres the problem. MagicLauncher, at least for me, screws up EVERYTHING! sorry it can’t be easy. just check if you have the latest version of forge, and then, if it doesnt work still, ditch magic launcher and do it manually.

Erm … when i login , i have forge everything installed , i hold the portal gun and walk around , after awhile all the textures screw up and my character’s hands disappear and chests aren’t visible and the inside of the portal gun can be seen.

Hello
I have a problem, the mod works and everything is fine but can i patch minecraft so i can use a texture pack?
For some reason on my mc patcher the field with HD Textures is not highlited and i cant select it. Whenever I patch minecraft before i install the mods it crashes when i spawn. Could you help me to get an HD texture pack plz?

Hey it worked perfectly in singleplayer but i cant put it into my MCPC server since it comes with a crash. Here is the crash report maybe you can help me:

—- Minecraft Crash Report —-
// I feel sad now 🙁

Time: 12/16/12 7:27 AM
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: lq
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at mcpc.com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at mcpc.com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at mcpc.com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at mcpc.com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at mcpc.com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at mcpc.com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at mcpc.com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at mcpc.com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at mcpc.com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at mcpc.com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:490)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:81)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:344)
at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:58)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: lq
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
… 29 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:134)
… 31 more

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————

Ok, so the mod works perfectly fine for me. Everything is perfect except for one thing…the sounds don’t work! I had it installed before and everything worked fine, but then I had to remove the mod for another one to work, and now I can’t figure out how to make the sounds work again! Please help! T_T

java.lang.NullPointerException
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:445)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————

when playing direwolf smp modpack from the ftb launcher. I experience this problem. When i open up a portal with my atlas portal gun and walk through everyone on the server gets teleported to the spot where i shot the second portal. not sure if this is a bug or specific to that certain modpack. (conflicts) thought i woyld let you know 🙂 ichun

Dearest iChun, I’d like to add a suggestion for your mod. May you add an option to dye our portal guns in the 16 colors of dye? And please add a blue gel option for the turrets, as well. And make turret spawners too, like the cube spawners, and make an Emergency Intelligence Incinerator, for the cubes, and when an entity is put in, it will be destroyed, and trigger a redstone signal. Make it openable by redstone too! 🙂

Just wondering about a possible end of stream error with this mod? My friends keep getting end of stream and “2013-01-13 09:42:37 [INFO] [STDOUT] Connecting to 173.80.159.94, 25565
2013-01-13 09:42:37 [INFO] [GraviGun] [1.4.6v1] Failed to restore setting, probably due to unsuccessful connection to a server.
2013-01-13 09:42:37 [INFO] [PortalGun] [1.4.7v2] Failed to restore setting, probably due to unsuccessful connection to a server.”

On the FTB forums, when searching for End of Stream a server owner says that removing Portal Gun fixed all End of Stream errors for every player on his server. Removing it on ours seems to have resolved the issue as well 🙁

I’m thinking adding a radio (it’s branched off from another part of the mod, so it’s valid.) and the radio would play “Exile, Vilify” if possible. It would be like an oracle turret in the sense that it would be rare to find, you would have a small chance of spawning it when you place a radio.

Do you think in future releases that the Emancipation Grids will be working? Also, can we expect a return for the Discouragement Beam and its accessories?
One final thing: instead of having all those texture packs, could it be possible to make the test chamber doors apart of the mod? I mean instead of the normal iron/wood doors, a door that retracts into the wall.

You know what would be cool? A GLaDOS multi-block structure that makes a GLaDOS thing that will say things from the game. And when you spawn it she says. “Oh. It’s you. You Monster.” Don’t know if that is possible, but if you could do that, that would be awesome!!!!!!!!!

Ah. I may be dumbfounded or something but, Can anyone give me the slightest hint on Where to find the config? I have opened everything up, but I am too afraid to break my favorite mod. Can anyone point in the correct direction?

This is a surgestion for something you could add, which adds to something that is already in the game. A “dispenser” for the turret/sentry, like the one for the storage cubes and such.
P.S. I do hope this is something that will not be deleted cause of surgestion, but if it does, sorry.

Hey iChun I am a huge fan of most of your mods especially the PortalGun mod. However, since you recoded the mod, most of the awesome features where removed! What happened? and when will u add the see-through portals and Material Emancipation Grids again?

Hello iChun i was playing on my World and i was just about to use my portal gun and a cake appeared with a torch above it and its just an entity i can’t click on it or break it whats up with this is it an Easter egg or something?

Please finish the emancipation grtid, put an ender pearl in the craft of the portal gun why you puted a nether star it’s so hard get it add the vision trough portals an put the lasers and the other stuff quited.
PD:Sorry about my english i’am spanish

hey i need some help, when i try to launch minecraft with all the steps done i get a FML error it reads :there was a fatal error starting up minecraft and FML, minecraft cannot launch in its current configuration please consult the file C:usersTJAppDataroaming.minecraftForgeModLoader-client-0.log

The mod is glichy with me, eveything works but the texture are messed up. They dont look like any of the pics in the FAQ, Portals look like a mess of blue or red, faithplates look messed, to put it one way, the texture are messed. But eveything works oddly…

ok so i in stalled forge ran minecraft then i put the portal gun mod in the mods folder and logged-in again and this message pops up
Forge Mod Loader has found a problem with your minecraft installation
The mods and versions below could not be found
iChunUtil : [1.0.0,]
The file ‘ForgeModLoader-client-0.log’ contains more information

Portals need to be tied to players so if another player with the same color gun fires a portal it doesn’t connect to the other persons portals. I know you could just give them a different gun, but if you have more then 5 players you have a problem. The players portals would disappear when they log out and then reappear when they log back in.

Minecraft has stopped running because it encountered a problem; Exception in server tick loop

A full error report has been saved to C:UsersJackAppDataRoaming.minecraftcrash-reportscrash-2013-03-31_23.05.11-server.txt – Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash 🙁

— BEGIN ERROR REPORT 87b1cc00 ——–
Full report at:
C:UsersJackAppDataRoaming.minecraftcrash-reportscrash-2013-03-31_23.05.11-server.txt
Please show that file to Mojang, NOT just this screen!

java.lang.AbstractMethodError: net.minecraft.network.packet.NetHandler.getPlayer()Lnet/minecraft/entity/player/EntityPlayer;
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:100)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:124)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
— END ERROR REPORT 4039dcad ———-

Hello I am developing a mod pack for the technic platform and I would like to include this mod along with the gravity gun mod in my mod pack Omega Project if I may use this mod how would you like for me to credit you Thankyou

i have content ideas add mobs like gladus and a new world type called portal map that adds the portals map itself (ik it will take a while but it will be cool) but mostly mobs like gladus and the wheatly

When will the 1.5.1 version come out?
Probably, I will start a Youtube serie and I would like to use this mod, but at version 1.5.1, because Optifine for 1.5 is not compatible with Forge!!!
Please, release it quickly!!

Help! I cant’t hear any sounds of the mods. I’ve checked the files at .minecraft/resources/portalgun and all of them has the same size (7kb), and they appear to be broken. My conection is ok, so I don’t know if the server is down, or i did something bad.
Also, the game just freezes when i select any portal gun in the hotbar 🙁

I installed everything and the other items needed for the mod correctly in 1.5.1 and every time I take out the Portal Gun the game freezes and then crashes! I don’t know what to do and also I am running on the latest version of OSX. (10.8.3)

[Win7 x64] Installed the latest Forge (also tried with an earlier version of Forge on another attempt), placed iChunUtil and PortalGun zips in /mods/ folder.. Taking out any portal gun, or using some of the other items (Aerial Faith Plate, for example), locks Minecraft completely. No crash report or anything. Forced to end the process.

Not sure if this is a bug or not, but I noticed that picking up objects with the G key will pick up any solid block in the environment like the Gravity Gun mod, so it would be very easy to cheat on a map. Just a heads-up if nobody else has already pointed this out.

Hello guys i got a big problem… Lets say if i open minecraft and make portals and then i close minecraft, and thne i open it again and now the portals doesn’t work, i cant walk through them.. they look a bit different also,,, why???? pls help its such a big mess if theres many portals

java.lang.NullPointerException
at net.minecraft.client.gui.FontRenderer.getFontTexturePack(FontRenderer.java:1158)
at net.minecraft.client.gui.FontRenderer.func_98306_d(FontRenderer.java:236)
at net.minecraft.client.gui.FontRenderer.func_98304_a(FontRenderer.java:150)
at net.minecraft.client.gui.FontRenderer.(FontRenderer.java:112)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:404)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————

Hey iChun.
I’ve got this great idea.
Configurablility for which blocks you can place portals on.
Because, well, I wanna make a real portal gun map.
And in the games, you can only place portals on white surfaces.
So that would be great seeing included.

guys can someone help me cuz I put the mod in the mods folder and played minecraft but whenever I fire any portal gun(even with the enderdust thingy)
my minecraft crash and if I place any portal blocks/turrets it’s invisible plz need help!

Finally was able to disable the grabbing functionally of the portalgun (at least for blocks.) People were able to grief spawn with it. :/ Is it possible for you to add some sort of PermissionsEx tie-in, so it can be disabled in certain areas? Or maybe some check in the configs for whether the lifted block is within a “protected” zone, as defined by x and z coords? :3
Couldn’t live without this mod though. EXCELLENT work!!!!!! <3

hey my minecraft has a problem everything loads no crashes but i got this message after the mojang logo
Forge Mod Loader has found a problem with your minecraft installarion. The mods and versions listed below could not be found iChunUlti : [1.0.0,)
The file ‘ForgeModLoader-client-0.log’ contains more information

Hey. I tried to install your mod twice, but both times it gives an error: —- Minecraft Crash Report —-
// Sorry 🙁

Time: 01.05.2013 16:07
Description: Failed to start game

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/TextureStitchEvent$Pre
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:682)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:443)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:728)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/TextureStitchEvent$Pre
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.privateGetPublicMethods(Unknown Source)
at java.lang.Class.getMethods(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:28)
at portalgun.common.PortalGun.load(PortalGun.java:185)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:681)
… 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.client.event.TextureStitchEvent$Pre
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:210)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
… 37 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:199)
… 39 more

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————

java.lang.ArrayIndexOutOfBoundsException: -1
at net.minecraft.client.renderer.Tessellator.func_78381_a(Tessellator.java:311)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:291)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1661)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1557)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1125)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————

— Head —
Stacktrace:
at net.minecraft.client.renderer.Tessellator.func_78381_a(Tessellator.java:311)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:291)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1661)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1557)

Also i was wondering if you could try to include the white gel, blue repulsion gel and orange speed gel along with the tubes that spew the gel in one of the next updates, also it would be great if you have skype to add me, i have so many amazing ideas that i think you would love in the mod, if you have skype search me at: Redhat54321

I NEED HELP!!! I’m looking to build an awesome portal map but i need to make it so that portals can NOT be placed on certain blocks, for instance if i don’t want portals to be placed on quartz blocks, but i can’t find anywhere in the config file where i put the block id’s. Someone please tell me how and where i can change weather or not portals can be placed on certain blocks!

Hey IChunch, I’m having a little bug. I’m in Minecraft
1.5.2 , using the Portal Gun Mod 1.5.1 and the IChunchUtil 1.0.1 and I cant see the 3D model of the portal gun when I’m in the first person camera. I’m having the same problem with the Gravity Gun Mod 1.5.0 v2. I’ll be very grateful if you can help me with this small problem.

A suggestion for you, dear sir (Apologies if it’s already been suggested), how about making a whitelist and blacklist for blocks that can have portals on in the config file, both configurable and toggle-able? I’m thinking of making a portal map myself, and it would be useful to be able to put in the ID’s of blocks that can and can’t have a portal attached to them.
Thanks for taking the time to read this, and brilliant work on the mod!
~Feldor55, Head Outcast

ATTN everyone asking for block blacklist: iit’s already in.
Go to your mc saves, and open PortalGun_world.cfg
Then scroll down until you see portal placement id’s. Edit that for the block you don’ want to be portable.

Ichun in your next update you should add like a plugin or feature or something that allows like settings in the sentry gun to be switched on and off by the placer such as like player fire mob fire friendly mob fire and like maybe a way to add players to a list of nonenemies for like when your playing multiplayer. I think it would be a great addition to an already spectacular mod. Keep up the amazing work!.

Not sure what happened but since forge 715 when I select my portalgun in inventory Minecraft freezes.If I look at the forge log it shows massive “world has leaked” errors. The only way to get back to the save is to remove Portalgun mod, then go back in.If I dont pull Portalgun out it starts the game frozen.Anyone else?

Why do not you include “Ichun Util” directly in your zip of PortalGun mod as this will prevent forge need it to start Minecraft and that some people, especially those who are new to English to be lost.

Hey, i was just wondering iChun, is there a bug with a lava texture coming up at the side of your screen. it happens all the time when im playing. One minute it’ll be fine and the next, the lava texture comes up. i have OptiFine and the secret rooms mod installed too. thank you.

Bug alert:
Wanted to let you know that I’m experiencing an error with both the Portal Gun mod and the Gravity Gun mod. In both instances, when trying to select a gun and place it into inventory, the game freezes.
Wiped out my entire .minecraft folder and started with a fresh downloads and installs of minecraft, forge, iChun util, and portal gun, then again with gravity gun. I tried selecting all the items, and it seems to be only the guns causing the issue.

I was able to place the gun stand just fine, and none of the other non-weapon devices seems to be a problem, but the guns themselves are causing complete game freeze.

Can you help me? I have the latest version of forge and everytime i take the portal gun out of the menu and select it in the hotbar the game FREEZES. No Crash. i have ichun util mod thing installed too.Please Help IChun! i really love your mod.

Hello! I am a Brazilian lover Portal 2 and Minecraft. When I saw your mod, just thought I’d download it. But I realize it’s missing some things, like light bridges, tunnels tour, lasers, gels (already exists in another MOD, but has not been updated), etc … You will put them? If yes, when? Must say, I’m making a map and if you added these elements would be great for me.
Thank you for your attention.

Hey Ichun Yeah You can you add the laser blocks and plz fix the turrents. They aren’t shooting or anything I tried all three and none of them are shooting. Also when you destroy a turrent don’t make it drop itself. (also you can make anther white turrent that kills everything including you

Minecraft has stopped running because it encountered a problem; Failed to start game

A full error report has been saved to C:\Users\Amarsanaa\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-11_06.08.49-client.txt – Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash 🙁

— BEGIN ERROR REPORT a0a78ae8 ——–
Full report at:
C:\Users\Amarsanaa\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-11_06.08.49-client.txt
Please show that file to Mojang, NOT just this screen!

cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.server.integrated.IntegratedPlayerList: method ()V not found
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: net.minecraft.server.integrated.IntegratedPlayerList: method ()V not found
at trapcraft.client.renders.TileEntityMagneticChestRenderer.(TileEntityMagneticChestRenderer.java:19)
at trapcraft.client.ClientProxy.onModPost(ClientProxy.java:45)
at trapcraft.TrapcraftMod.post(TrapcraftMod.java:121)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
… 5 more
— END ERROR REPORT d8022dd4 ———-

Hey iChun, what about making neurotoxin? You could make tubes or use thermal expansion to transport neurotoxin around and store it in tanks. With a certain block called Gas dispenser, when connected to a tube with neurotoxin AND with redstone power it will release neurotoxin. The neurotoxin could be made of particles which would spread around a 5×5 configurable area that acts like a wither effect.

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mod_PortalGun
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_PortalGun
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
… 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
… 33 more

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————

Hi iChun!
I’m making portal 2 map 2 and i really hope that you put everything what was removed back, please :I
I hope you make it as soon as possible.
Do you know when… in next minecraft update or when you can buy your new computer?
Please answer me.

Hey, I know you already got the gun model for portal gun mod, but I wanted to know which software was used to create it, I’m making a game and making the graphics realistic it’s just time killing, so I decided to go voxel style, but I would like to know a special software for that.

Can someone help me I don’t have the option to turn off the mirror effect of the portal gun in my config and i cant find it any were all I get is the glitchy gray like metal look when i shoot the portal gun and i wish to turn that of to just a plan color look. If i can that is.

I think there is a glitch when I shoot a portal at the decorative moon and one beneath me I fall out of the world? I don’t know if it’s an easter egg you put in or if it’s a glitch. This happened with the Hats mod, this mod and the Gravity Gun mod.

I really love this mod, but I have three things to mention:
1.When you shoot fire charges through a portal, they will change their flight-vector back towards the direction it originally was shot. So if you shoot the charge north into a portal and it comes out flying west it will fly a curve until it’s flying north again.
2. The ingame configuration doesn’t work (at least at my minecraft)
3.I would really need some spheres. They wouldn’t have to do anything except behaving like cubes and looking like a sphere. All need them for is falling down and being carried around. I know, that we shouldn’t ask for this, and I’m not asking you to do this, I am just mentioning the idea, of implementing retextured weighted storage cubes as spheres.

when i installed the portal gon mod for my vanilla server 1.5.2 it was runing smooth for me and my friend but sometimes after he cant connect to my server this started happening after i downloaded this mod on my server.

i was extremely exited for minecraft 1.6.1 and i know forge for 1.6.1 is not quite done but i was wondering how soon you would update the portal gun mod and gravity gun mod would be up to date and usable. also if you could post a how to install video when you do since you are the one who created these great mods. thank you for the awesome mods

Hey there. Do you support the Portal Gun mod on Minecraft 1.6.2? I have Forge (Version: release 1.6.2-Forge9.10.0.789) but when I put the mod (downloaded above) into my mods folder it crashes (see below). I presume this is because this mod is only supported on Minecraft 1.5, is that true?

java.lang.VerifyError: (class: portalgun/common/core/ConnectionHandler, method: onPlayerLogout signature: (Lnet/minecraft/entity/player/EntityPlayer;)V) Incompatible argument to function
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2483)
at java.lang.Class.getConstructor0(Class.java:2793)
at java.lang.Class.newInstance(Class.java:345)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:148)
at cpw.mods.fml.common.network.NetworkModHandler.(NetworkModHandler.java:99)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:172)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:468)
at net.minecraft.client.Minecraft.run(Minecraft.java:792)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————

— Head —
Stacktrace:
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2483)
at java.lang.Class.getConstructor0(Class.java:2793)
at java.lang.Class.newInstance(Class.java:345)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:148)
at cpw.mods.fml.common.network.NetworkModHandler.(NetworkModHandler.java:99)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:172)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:468)

— Initialization —
Details:
Stacktrace:
at net.minecraft.client.Minecraft.run(Minecraft.java:792)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

When I installed Optifine with Portal Gun mod on MC 1.5.2 I got a lag. There were textures of fire, lava, water, Nether portal and grass around the centre of the scren when I chose portal gun in my hotbar. But that was a while ago and I heard that it was fixed. Is that true?

Hi The Long fall boot’s texture it Black. Im Not going To Lie To you its Expensive as Hell. Add GLaDOS Wheatly And The Corrupted Cores (Space core, Fact Core, Adventure Core, Dead/Broken Core. Also Add GLaDOS’s Body and Stuff and an Aperture sign. In Real Life All This Items Are More Expensive Than HELL

Hey iChun! I know you restrict this mod in any modpack, but I want to make a mod pack with Portal Gun mod and Gravity Gun mod just for me and 3 other friends using Tekkit Launcher. I promise that nobody else will use it. So, I’m just asking for your permission.

Texture error (yes I have used the default texture pack to make sure). Whenever I load up a world and go to put on long fall boots, the boots flash on my body for a split second before they become a blank, completely black block-like armor that covers my all of my lower body (where boots and leggings would go).

“Velociraptor”
You already can. It’s in the cfg folder. If you want to change that, go “AppData>Roaming>.minecraft>config>PortalGun.cfg” and open with notepad. Scroll a bit until you see the section “client”. Find PortalGunModel and change the value “0” to “1”

I would really like it if he could make a seperate version of redstone that can go up walls like it does in portal. Also sliding panels and lifts. Not the lifts at the end of each chamber, but the ones that lift you up. You could right click on it and change how many blocks it could go up. Other wise I can’t make an exact replica of Portal. I really admire iChun, his work is amazing, and I think this mod has a lot of potential.

OK, I made a way (without mods =D) for sliding panels existence. I made elevators. I even made lifts. but here is the real problem. I know it said that he won’t add anything that is not in the mod, but any suggestions on how I can get two things.
1) I need the electronic boards at the beginning of each test chamber and
2) Stopping players from picking up every single block inside the facility with the portal gun.
Does anyone have any suggestions on how to fix this? I really don’t wanna have to get players to install more than one mod, so is it possible?

I am loving this awesome mod, and was ecstatic about how much from portal you put into it!
I was then later disappointed about the turrets not being able to fire at people, the emancipation grille not being finished, and the portals not being see-through. I know… I read the FAQ… but the turrets really disappointed me. Can you fix? Thank you!

So, iChun, I learned there were a few NBTs that could be edited with turrets… And I made a bouncy turret that jumped and screamed hooray, and found a few of the NYI items in Too Many items… This mod is endless isn’t it?

-_- The turrets already shoot you actually. If you go into survival, then they will shoot you. However, they won’t shoot you if you were the one who placed it. If it is for an adventure map, they will shoot you.

I placed the ZIP directly in my MODS folder and this is what I got:
Forge Mod Loader has found a problem with your minecraft installation. The mods and versions listed below could not be found. iChunUtil : minimum version required is 1.0.0
The file ‘ForgeModLoader-client-0.log’ contains more information.

Look, I’m going to say this to the ENTIRE website. Stop asking for Cores. Stop asking for glados. ONLY ask for the stuff thats possible in a mod. You can build glados. You can make a custom block texture for wheatly. Heck, I even made sliding platforms and elavators without needing this mod. Use your imagination people!

I’ve looked through the config files, both the regular one and the one for my world, and I don’t seem to have a world override setting. Am I missing something? I actually want the turrets to shoot at me so I can test the tests I build, but they won’t since they’re defaulted to not do that and I can’t seem to figure out how to set a world override.

I suggest you either examine the crash report to find the mod causing the crash or simply disable all the others not listed and re-enable them one at a time until the game crashes. That way you will know the last one enabled is the one causing the crash (unless there is more than one, in which case continue enabling the rest one at a time until you are sure they are all fine 🙂 )

Ok
Now i am done with this.
Everyone is shouting and demanding.
Modding is hard wordlk and if you think its not,
Well why would you not do it yourself.
But no everyone demands and demands.
You could also say would it be a good idea to ……
And if you think it doesn’t meet your requirements,
Then just learn java and write a mod yourself with everything you want.
Thats the way many mods are made, they usually contain things the modder likes to have in his game.
This was just a concept but still i hope you understand that nothing happens when you only shout and demand

When a modder releases his/her mod to the public he/she expects constructive feedback, bug reports and some suggestions for additions or changes. If they do not expect this then they either keep the mod to themselves or release them anonymously.

Nobody is saying that making mods is easy, well almost nobody, there are a few smug asses out there that like to big themselves up by saying how easy they find it to mod the game!

Without feedback you can not progress as a programmer. You will never find all the bugs yourself and you can not ignore suggestions as you WILL one day see one and think “actually, that’s a good idea, I will try to add that!”.

I didn’t find this in the wiki, but I shot at the moon, then shot at the ground. And on the portal that I shot at the ground, I saw a drawing of earth, and then it started sucking in blocks, then me. I fell from a high distance. Please tell me what this is

ALL versions of the Portal Gun mod I have used from MC 1.4.7 onwards have had this problem. The only time I ever see anything in the portal is when it has been fired at the moon and I see the ‘Earth’ through it!
All my friends who play on my servers with me have never seen the portal showing the other view through it either.
It seems the bug is more common in occurrence than the portal actually working and showing the other view through it!
I just play with it as it is, it’s still enjoyable, especially when you have Moon portal fights with your friends 😉 (Backup your server world first if you do that unless you don’t mind the damage to the world! lol)

How about including a set of blocks in the styles of the facilities so people can build their own? Currently there are a couple to start with but need more if we want to make something that looks like the testing facility 🙂

Pro mods iChun, really nice and high quality work.
Just a quick request. Would it be possible to add a limit to how long a portal may be kept open or a limit on how many trips could be made? We’re using uranium as fuel and want Portal guns to be seen as a specialized tools and encourage the building of rail/road system. Thanks!

Howdy would you mind letting me know which webhost you’re using? I’ve loaded your blog in 3 completely different web browsers and I must say this blog loads a lot faster then most. Can you recommend a good web hosting provider at a reasonable price? Thank you, I appreciate it!

I’m happy I found this blog! From time to time students want to cognitive the keys of productive literary essays composing. Your first-class knowledge about this good post can become a proper basis for such people. Thanks.heating & cooling Spring Tx

He will not be able to update it to 1.7 because all the modders out there are trying to code out the new 1.7 .jar (where all the java stuff is such as textures and the blocks) and forge has not yet updated to 1.7 either.

at com.thevoxelbox.voxelmap.VoxelMapMod.postInit(VoxelMapMod.java:34)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
… 10 more

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————