Diablo 3 Datamined v1.0.7 Skill Changes

Diablo 3 Datamined skill info. Here’s the datamined list of skill changes from the final v1.0.7 patch, much of which has been updated on the PTR notes over time but you can see a good comparison from v1.0.5 which was the last major update.

Summon an ancient pillar that deals 280% weapon damage followed by an additional 280% weapon damage after 2 seconds.

Summon an ancient pillar that deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds.

Sweeping Wind – Advanced Tooltip

Cost:75 Spirit

Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.

Cost:75 Spirit

Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.

Sweeping Wind – Blade Storm

Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.

Intensify the vortex, increasing the damage per stack to 26% weapon damage. This increases the damage with 3 stacks to 78% weapon damage.

Sweeping Wind – Cyclone

While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

Dashing Strike – Advanced Tooltip

Cost:25 Spirit

Quickly dash at the targeted enemy or location, striking for 160% weapon damage and rooting the target for 1 second.

Cost:25 Spirit

Quickly dash at the targeted enemy or location, striking for 303% weapon damage and rooting the target for 1 second.

Inner Sanctuary – Forbidden Palace

You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.

You and your allies standing in the area of effect of Inner Sanctuary deal 15% additional damage.

Inner Sanctuary – Sanctified Ground

When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.

When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 80%.

Exploding Palm – Advanced Tooltip

Cost:40 Spirit

Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 30% of the target’s maximum Life as Physical damage to all nearby enemies.

Cost:40 Spirit

Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target’s maximum Life as Physical damage to all nearby enemies.

Release a torrent of fire that burns nearby enemies for 259% weapon damage as Fire and causes Knockback.

Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire and causes Knockback.

Lashing Tail Kick – Spinning Flame Kick

Hurl a column of fire that burns through enemies, causing 294% weapon damage as Fire to each enemy it strikes.

Hurl a column of fire that burns through enemies, causing 588% weapon damage as Fire to each enemy it strikes.

Tempest Rush – Advanced Tooltip

Cost:15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% weapon damage while running.

Cost:15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.

Mystic Ally – Water Ally

Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.

Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.

Mystic Ally – Eternal Ally

Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally’s basic attack is increased to 44% of your weapon damage per swing.

Imbue the ally with the essence of life. When the ally dies, it has a 100% chance to be reborn after 3 seconds. In addition, the physical damage of the ally’s basic attack is increased to 60% of your weapon damage per swing.

Near Death Experience – Advanced Tooltip

When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 60 seconds.

When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur twice in succession within 60 seconds.

Cyclone Strike – Advanced Tooltip

Cost:50 Spirit

Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.

Cost:50 Spirit

Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 313% weapon damage as Holy.

Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds.

Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur twice in succession within 90 seconds.

When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds.

When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur twice in succession within 60 seconds.

Temporal Flux – Advanced Tooltip

Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.

Whenever you deal Arcane damage, enemies are slowed by 60% for 3 seconds.

Illusionist – Advanced Tooltip

Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.

Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset.

I’ve tested out the monk changes and am eager to put them to profitable function. But reading these changes now, I think might dust off my Wizard at some point. I haven’t played her in months since I don’t enjoy the common Archon or Carpal Tunnel builds.

Where went the pewpew mage with actual projectiles? Might be returning, though incremental buffs to Orb aren’t exactly a cure all. Blizzard looks hugely buffed, though I find dumping some AoE and kiting a lot less fun than actually blasting things directly.

The buff to Temporal Flux might be useful as 60% is pretty nice, since so much of combat as a Wiz is pretty much tanking enemies because you can’t keep them away. Which might make Disintegrate/Orb builds more enjoyable. But I dunno, with the insane speed Inferno mobs have, I wouldn’t be surprised they put it at 80% someday.

Tried some monk and the improvement is crazy. I was doing MP2 solo in a 2 player game (HK was afk) just effortlessly. More easlier than MP1 solo with the same char a few days ago.

Tempest Rush is a slaughter now too, but it was actually too easy for my build. With dual Fists I have about 9 spirit/sec which works okay in v106 since I turbo around until I find a boss, then pause to beat it and the surrounding mobs down to refill Spirit. This doesn’t work so well anymore since everything dies so quickly to punching monk. Most trash mobs would actually die just to my SW before I even landed a punch. With higher spirit/sec though, especially in the 2H version of the build, it’ll be absurdly-effective, probably even MP1 farming with quality gear.