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We are considering Faction PVP as opposed to Open PVP and if we do utilize factions, each faction will be representative of a specific House ran by one of the Castle Owners. It just depends on how many castle owners we have at launch.

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Originally posted by Mogus

We are considering Faction PVP as opposed to Open PVP and if we do utilize factions, each faction will be representative of a specific House ran by one of the Castle Owners. It just depends on how many castle owners we have at launch.

I like this idea better than set factions..The players get to control what goes on and as Castle owners change, factions could shift. Seems much more dynamic than this faction created in the beginning vs this one vs this one.. etc

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Also maybe Raid dungeons can offer rewards that are powerful Crafting materials,

as well as some kind of PvP faction progression currency. This way PvE players can help out their fellow PvP players who guard their faction. Like a large scale coop of sorts, without being dirrectly in the PvP fighting.

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Originally posted by MMOExposed

Also maybe Raid dungeons can offer rewards that are powerful Crafting materials,

as well as some kind of PvP faction progression currency. This way PvE players can help out their fellow PvP players who guard their faction. Like a large scale coop of sorts, without being dirrectly in the PvP fighting.

SOunds like instanced talk to me.

Playing: War Thunder, World of Warcraft, and Grim DawnWaiting on:Everquest Next and The Black Desert

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Originally posted by Mogus

We are considering Faction PVP as opposed to Open PVP and if we do utilize factions, each faction will be representative of a specific House ran by one of the Castle Owners. It just depends on how many castle owners we have at launch.

While I definitely like the idea of clans being tied to lore, the problem I forsee is that whether or not people like whoever owns the castle, they have to obey them. Or am I misunderstanding?