Board Description

Chaos has broken out between the Seven Kingdoms of Grawear! Each kingdom strives to gain control of the other and take the powers that lie within!

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All Capitals are noted by the Gold borders. Capitals start as neutral and each grants a +2 bonus. If you take control of a Capital and end up losing all of your Capitals then you are eliminated!

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Ice Fields - Each territory can attack up to two territories beyond itself (or think of as one territory beyond the bordering territories). Control of all the Ice Field territories grants +9 bonus, Ice Field Capitals are not needed for the +9 bonus.

Silvan - Control of all the Silvan territories grants a +6 bonus, Silvan Capitals are not needed for the +6 bonus.

Silvan Capitals - The West Silvan Capital grants a Fortify Only border to all territories in Silvan (bordering territories are Normal). The East Silvan Capital grants a +1 Attack Artillery border to all territories in Silvan (bordering territories are Normal).

Viant - Each territory defends with a +1 defense modifier. Control of all the Viant territories grants a +5 bonus, Viant Capital is not needed for the +5 bonus.

Great Forest - All territories start neutral and each territory grants a +1 bonus.

Ghru Desert - Control of all the Ghru Desert territories grants a +25 bonus, Ghru Desert Capitals must be held for the +25 bonus.

Ghru Mountains - Each territory defends with a -1 defense modifer. Control of all the Ghru Mountain territories grants a +4 bonus, Ghru Mountain Capital is not needed for the +4 bonus.

Board Description

Chaos has broken out between the Seven Kingdoms of Grawear! Each kingdom strives to gain control of the other and take the powers that lie within!

The Capital Cities are in shambles! Sieged Cities are not Capital Cities, they also no longer contain the +2 bonus but have retained some of their powers!

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Ice Fields - Each territory can attack up to two territories beyond itself (or think of as one territory beyond the bordering territories). Control of all the Ice Field territories grants +9 bonus, Ice Field Sieges are not needed for the +9 bonus.

Silvan - Control of all the Silvan territories grants a +6 bonus, Silvan Sieges are not needed for the +6 bonus.

Silvan Sieges - The West Silvan Siege grants a Fortify Only border to all territories in Silvan (bordering territories are Normal). The East Silvan Siege grants a +1 Attack Artillery border to all territories in Silvan (bordering territories are Normal).

Viant - Each territory defends with a +1 defense modifier. Control of all the Viant territories grants a +5 bonus, Viant Siege is not needed for the +5 bonus.

Great Forest - All territories start neutral and each territory grants a +1 bonus.

Ghru Desert - Control of all the Ghru Desert territories grants a +25 bonus, Ghru Desert Sieges must be held for the +25 bonus.

Ghru Mountains - Each territory defends with a -1 defense modifer. Control of all the Ghru Mountain territories grants a +4 bonus, Ghru Mountain Siege is not needed for the +4 bonus.

Board Description

Chaos has broken out between the Seven Kingdoms of Grawear! Each kingdom strives to gain control of the other and take the powers that lie within!

The Capital Cities have been destroyed! Wastelands are not Capital Cities, they no longer contain the +2 bonus, and they have lost all their powers!

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Ice Fields - Each territory can attack up to two territories beyond itself (or think of as one territory beyond the bordering territories). Control of all the Ice Field territories grants +9 bonus, Ice Field Wastelands are not needed for the +9 bonus.

Silvan - Control of all the Silvan territories grants a +6 bonus, Silvan Wastelands are not needed for the +6 bonus.

Viant - Each territory defends with a +1 defense modifier. Control of all the Viant territories grants a +5 bonus, Viant Wasteland is not needed for the +5 bonus.

Great Forest - All territories start neutral and each territory grants a +1 bonus.

Ghru Desert - Control of all the Ghru Desert territories grants a +25 bonus, Ghru Desert Wastelands must be held for the +25 bonus.

Ghru Mountains - Each territory defends with a -1 defense modifer. Control of all the Ghru Mountain territories grants a +4 bonus, Ghru Mountain Wasteland is not needed for the +4 bonus.

Roulae - Control of a territory and all bordering territories in the Roulae region grants a +1 bonus.

Board Description

Chaos has broken out between the Seven Kingdoms of Grawear! Each kingdom strives to gain control of the other and take the powers that lie within!

A battle of the two remaining kings of Grawear! A dense fog has landed upon the land, but it is known that King Two already has troops within the Great Forest!

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All Capitals are noted by the Gold borders. Capitals start as neutral and each grants a +2 bonus. If you take control of a Capital and end up losing all of your Capitals then you are eliminated!

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Ice Fields - Each territory can attack up to two territories beyond itself (or think of as one territory beyond the bordering territories). Control of all the Ice Field territories grants +9 bonus, Ice Field Capitals are not needed for the +9 bonus.

Silvan - Control of all the Silvan territories grants a +6 bonus, Silvan Capitals are not needed for the +6 bonus.

Silvan Capitals - The West Silvan Capital grants a Fortify Only border to all territories in Silvan (bordering territories are Normal). The East Silvan Capital grants a +1 Attack Artillery border to all territories in Silvan (bordering territories are Normal).

Viant - Each territory defends with a +1 defense modifier. Control of all the Viant territories grants a +5 bonus, Viant Capital is not needed for the +5 bonus.

Great Forest - All territories start neutral and each territory grants a +1 bonus.

Ghru Desert - Control of all the Ghru Desert territories grants a +25 bonus, Ghru Desert Capital must be held for the +25 bonus.

Ghru Mountains - Each territory defends with a -1 defense modifer. Control of all the Ghru Mountain territories grants a +4 bonus, Ghru Mountain Capital is not needed for the +4 bonus.

Board Description

Chaos has broken out between the Seven Kingdoms of Grawear! Each kingdom strives to gain control of the other and take the powers that lie within!

Sea borders are present for quicker movement around the board!

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All Capitals are noted by the Gold borders. Capitals start as neutral and each grants a +2 bonus. If you take control of a Capital and end up losing all of your Capitals then you are eliminated!

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Ice Fields - Each territory can attack up to two territories beyond itself (or think of as one territory beyond the bordering territories). Control of all the Ice Field territories grants +9 bonus, Ice Field Capitals are not needed for the +9 bonus.

Silvan - Control of all the Silvan territories grants a +6 bonus, Silvan Capitals are not needed for the +6 bonus.

Silvan Capitals - The West Silvan Capital grants a Fortify Only border to all territories in Silvan (bordering territories are Normal). The East Silvan Capital grants a +1 Attack Artillery border to all territories in Silvan (bordering territories are Normal).

Viant - Each territory defends with a +1 defense modifier. Control of all the Viant territories grants a +5 bonus, Viant Capital is not needed for the +5 bonus.

Great Forest - All territories start neutral and each territory grants a +1 bonus.

Ghru Desert - Control of all the Ghru Desert territories grants a +25 bonus, Ghru Desert Capitals must be held for the +25 bonus.

Ghru Mountains - Each territory defends with a -1 defense modifer. Control of all the Ghru Mountain territories grants a +4 bonus, Ghru Mountain Capital is not needed for the +4 bonus.

Board Description

Seven Kingdoms: Voyager Rebellion

Chaos has broken out between the Seven Kingdoms of Grawear! Each kingdom strives to gain control of the other and take the powers that lie within!

The Capital Cities are in shambles! Sieged Cities are not Capital Cities, they also no longer contain the +2 bonus but have retained some of their powers! Sea borders are present for quicker movement around the board!

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Ice Fields - Each territory can attack up to two territories beyond itself (or think of as one territory beyond the bordering territories). Control of all the Ice Field territories grants +9 bonus, Ice Field Sieges are not needed for the +9 bonus.

Silvan - Control of all the Silvan territories grants a +6 bonus, Silvan Sieges are not needed for the +6 bonus.

Silvan Sieges - The West Silvan Siege grants a Fortify Only border to all territories in Silvan (bordering territories are Normal). The East Silvan Siege grants a +1 Attack Artillery border to all territories in Silvan (bordering territories are Normal).

Viant - Each territory defends with a +1 defense modifier. Control of all the Viant territories grants a +5 bonus, Viant Siege is not needed for the +5 bonus.

Great Forest - All territories start neutral and each territory grants a +1 bonus.

Ghru Desert - Control of all the Ghru Desert territories grants a +25 bonus, Ghru Desert Sieges must be held for the +25 bonus.

Ghru Mountains - Each territory defends with a -1 defense modifer. Control of all the Ghru Mountain territories grants a +4 bonus, Ghru Mountain Siege is not needed for the +4 bonus.