Blender VFX Film Tears of Steel Teaser

Blender Foundation‘s Mango project released the first teaser of the vfx film “Tears of Steel”. The concept of this film is science fiction in Amsterdam. Tears of Steel is blender foundation’s fourth short film project. This film take Blender to real live vfx into action. Also this project improves blender in live motion creation.

Technical targets of Mango Project

Camera and motion tracking

Photo-realistic rendering

Improved color pipeline

Improve compositing, (video/vfx) editing, masking and grading

Fire/smoke/volumetrics & explosions

Fix the Blender deps-graph!

The film is completly produced using free softwares like Gimp, Inkscape, Mypaint, Krita and the main software is Blender. The new ‘Cycles’ render engine will be used, which includes open source projects like OpenShading, OpenColor and OpenImage. For camera and motion tracking Blender uses Libmv. For imaging and drawing we expect to use GIMP, MyPaint, Krita and Inkscape a lot. Render output and footage will be using the OpenEXR format. Scripting will be done in Python. Studio database storage will most likely be in SVN. The workstations in the studio will be equipped with 64 bits Ubuntu Linux. There is a native render farm this time, running on Debian and Ubuntu.