I think he's squishy (okay it's offensive char that's why) so all-in with is not good, as he's a constant damage dealer.
He's a real DPS so you have to let your tank go first and then fight if there are more than 1 opponent of course.

The trap/common mistake when playing him is being a turret but you have to move fast with him, like hit & run.

Zarya is fun to play but imo, you have to mitigate the incoming damages, as her personal shield has a cooldown.
I didn't try so much to play her with another tank char but she needs cover and/or allied tank (or hard heal) to be really effective. Plus, you can shield your ally so...

She still gets an advantage as she can fight in range with her click attacks (beam or balls) in 1v1 or versus several opponents.
Her ult is very good is well used. If you have 1 enemy or none, it is really bad, but if you catch 2 or more, it makes the difference if the team can follow up at least a little.

TL;DR She's fine but have to be played in team. Hard to carry solo with her.

He's an "easy" Hero because it's easy to understand his skills. That's why he's the tutorial character. He's versatile too.
I think one of his greatest strengths is the ability to hold a position as his allies are placed properly or flank.

I think his best action yesterday was a triple-kill with his ulti. Junkrat has this spining remote-controlled big mine and you can control it during 20 secondes. At any moment you can make it explode when you're in position to.
Plus, it was the best move for the round! Very impressive positionning for Junkrat to hold an entrance and then blowing half of the opponent team.

What do you think about housing ? It seems to be the feature to have today. It should be a solution for guilds to have the opportunity to open a more permanent store.

It's nice to have the opportunity to fish. But what can I make with all this fishes ?

There are some pretty disturbing things in the world. For example, the mushrooms in Morrowind : you can jump on , but you are ejected while logically should hold on. And there's also some walls : you should be able to jump higher but you can't. Why ?

Hello guys, here's Nisador from French fansite Game-guide.fr. Followers have three questions about the Esper and his roles. Thanks a lot !

What's the emphasis given to group/area-wise healing compared to "targeted" healing for the Esper ? (Approximate ratio)

Question about the healing output in PvP : let's imagine a PvP fight where two DPS attack each other, but one is given support by a healer. If we cast away the fact that the one without support will logically lose and imagine he is undying, will the one with support end dying under the continuous pressure (obviously granted he's not undying too), or will he survive as long as the healer keeps his work done ?

Will the esper get some pet to control ( Wow like) with special bar, or even just an helper creature ?