Prince of Persia: The Sands of Time Walkthrough :

This walkthrough for Prince of Persia: The Sands of Time [Playstation 2] has been posted at 08 Aug 2008 by shadow95 and is called "There's something glowing up there". The Walkthrough have a rating 2 by 2 our users. If walkthrough is usable don't forgot thumbs up shadow95 and share this with your freinds. And most important we have 47 other walkthroughs for Prince of Persia: The Sands of Time, read them all!

Walkthrough - There's something glowing up there

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"There's something glowing up there" (33%)
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Sand Fields 2
Fountain of Life 0
Description Press three buttons, pull two levers, push a block through a
hole. Head back to the previous room, and follow the path to
the next save-point.
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Take a look around the room. On both sides there's a bunch of pipes hanging
from the ceiling. There's a wall with a crack on one side, and a shabby door
on the other. On the left side of the room (seen from the door you entered
through) there is a gate. Behind it are two more gates, you need to open all
three of them to reach a lever. So, let's do that first. Each door is opened
by a button. The first button is in the floor of the pool in the center of
the room. Step on it, watch the scene. Now, when you step off the button,
Farah should get onto it. If not, try again. When you've placed Farah at the
right spot, go to the pool at the end of the room, past the save-point.
There are two buttons here: one on the left wall, and one on the right. To
the left there's a big statue. If you've watched the vision, you know what
to do: push the statue towards the button on the wall. The head of the thing
will push the button. Alright, that's two. Now run up the wall to the last
button, and touch it. Now all three doors will be opened. You have to be
quickly, because the first door (the one you opened lastly) will close soon.
The other two will stay opened though. Once you've made it past the three
gates, grab the Sand Field and then turn the lever. Some pools in the big
room are now drained. Exit this small room, back into the big room.
Now, from the door you entered through, turn right. Walk through the bath
that is now drained of water. On the wall up ahead, you should be able to
see a small, narrow ledge. Run up the wall and grab the ledge (you couldn't
do this before because of the water). Climb up, and then jump off to grab the
pipe behind you. Move around the corner of the pipe. And swing to the next
part. The pipe you're on and the next part make a 90 degrees angle, but it's
still possible to grab it. On the second pipe, move around the corner again,
and swing on to the lever in the corner. When you hang from it, a hatch near
the start of the room will partly open. Get down to the ground, and back to
the entrance. Now turn left. On the wall ahead is another narrow ledge. Grab
it, climb up, and jump to the pipe. Swing towards the next section of pipe.
Don't try to swing to the next part, it's too far to reach it. Instead, move
around the corner, and swing to the pillar to the right. Grab the pillar,
and jump to the next one. Now you can jump to the third section of pipes.
Swing on to the lever in the corner. When you pull it, the hatch will open
up completely. Head to that hatch now. There's a big white block in the
bath nearby. Push it into the hole in the wall.
Alright, now what? Well, you need to cross the room with the swinging bars
again. The route is exactly the same as before, so that's no problem. You'll
be back in the room where you moved that pot. The white block you've just
pushed through the hole is in the bath here. Push it down the little
waterfall. Remember that ladder you couldn't reach? Well, push the block
under the ladder, and now you can reach it! Climb up, and absorb the Sand
Field at the top. Enter the door, and hang from the edge on the other side.
Drop down, and move right. Go through the hole in the grate. On the other
side, hang from the ledge again, and move left. Jump off to the column
behind you. Turn, so that your back is pointing to the wall on the left,
and jump off. You should be able to grab the narrow ledge here. Jump up,
grab the ledge above you, and move to the right, past the hole in the grate.
Drop down to the ledge below, and then grab the rim in the corner. From here,
jump off to grab the pole behind you. Swing to the next platform. Now
perform two Wall-Runs to get to the door. There's a pole above your head
here. Run up the wall next to the door, and jump off. Grab the pole, and
swing from pole to pole to reach the other side of the room. Get onto the
ledge here. Move towards the door, and smash the obstacles. Press the button
on the floor to open a door. Get past two spinning blades, this should be no
problem. In the next room, you'll have to fight a bunch of enemies again, but
it shouldn't be too much of a problem. Use the save-point that appears after
the fight.
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1) Behind the three gates that you have to open to reach a lever.
2) After pushing the block through the hole, make your way back through the
corridor with the swinging bars and push the block under the ladder. The
Field's at the top of this ladder, right in the path you have to take.