This change sounds perfect and was well needed and all the bs reasons being given against it are just that bs, don't change a thing. I can't believe my campaign worked honestly and I gave up and went to play sequential, I am so happy that I can play freestyle again without the fear of cheaters.And I love reading the messages from the cheaters complaining they got screwed because they couldn't cheat their opponent out of the game, laugh every time.

Robinette wrote:If the point of freestyle is to not have to wait sequentially for a turn...then Can someone explain to me the point of 1v1 freestyle?

I mean... 1v1 means you're guaranteed not to wait more than 24 hrs, right?

I guess my question is... how does 1v1 freestyle differ from 1v1 seq?

More likely in speed. Only 2;30 and fast start, still. In a non speed it can cost you 12 hours and can make it a sequintical because you cant double turn it. It is still the same. But no double turn. Double turn is a cheap tactic wich people need to use to win. If you need it you suck at this and should start playing something else.

Robinette wrote:If the point of freestyle is to not have to wait sequentially for a turn...then Can someone explain to me the point of 1v1 freestyle?

I mean... 1v1 means you're guaranteed not to wait more than 24 hrs, right?

I guess my question is... how does 1v1 freestyle differ from 1v1 seq?

More likely in speed. Only 2;30 and fast start, still. In a non speed it can cost you 12 hours and can make it a sequintical because you cant double turn it. It is still the same. But no double turn. Double turn is a cheap tactic wich people need to use to win. If you need it you suck at this and should start playing something else.

Urs

koganosi.

correction koganosi, double turn actually makes the game more strategical, speed comes more into the game, and you have to plan moves in case of someone double turning you. I feel this was a stupid update, that was probably primarily made up from the sequential players??

also along with krapht to prove it is a useless feature, my Map Rank for freestyle has stayed around the same mark, however im starting to peak a litle more now due to actually remembering how to play the basics of risk. lmao

alright... im in a quads game, team 1 are going to miss their turn, we have already taken ours as a team.they then get 12 hours more to take their next go, get to go first instead of us as we were quick. and then get the men to deploy at the end too...

Robinette wrote:If the point of freestyle is to not have to wait sequentially for a turn...then Can someone explain to me the point of 1v1 freestyle?

I mean... 1v1 means you're guaranteed not to wait more than 24 hrs, right?

I guess my question is... how does 1v1 freestyle differ from 1v1 seq?

More likely in speed. Only 2;30 and fast start, still. In a non speed it can cost you 12 hours and can make it a sequintical because you cant double turn it. It is still the same. But no double turn. Double turn is a cheap tactic wich people need to use to win. If you need it you suck at this and should start playing something else.

Urs

koganosi.

i dont play 1v1 freestyle casually but it was supposed to be an rt and then the guy waited for me to leave and then went bs tactics thanx admin nothing i could do but... if they hadnt changed then it would have been fair