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Free Html5 Games Templates (construct 2-3)
every week i make one free html5 game template (construct 2- construct3)
soon i will make 2 to 4 game on week
cheers.
Free Dowload from here >> https://abdo-html5.itch.io/

Hello Everyone!!
I have created 10 HTML5 Games using Construct 2. Would like to have feedback about them.
You can check them out here: https://th.techdynamics.org
You can also buy them at a cheap price if you want to use them in your work from here: https://codecanyon.net/item/10-html5-games-bundle-construct-2-capx/21077727?_ga=2.152765817.1385359912.1560783561-1064054330.1560783561
Thanks!!

Ben is employed in a Sheep Farm. His job is to run the farm without any hitches. Every day he must take care of the sheep and the associated units of farm. Ben must also go to the market to buy items for the farm and sell the products from the farm. Ben needs help from the players to run the farm. Feeding the sheep, shearing the sheep, buy new sheep, sell old sheep, restock the sheep feed, grass & medicines are the some of the activities involved in taking care of the sheep. The farm has got a wool cleaning unit, a yarning unit and a dyeing Unit
Play HTML5 version:
http://onlineindiangames.com/sheep-farm/
Android version:
https://play.google.com/store/apps/details?id=com.csharks.sheepfarm
Trailer:
https://www.youtube.com/watch?v=NvEn59rIceI

Game Link: Vocab RPG
Vocab RPG is an Online RPG about catching Monsters & collecting Vocabulary Cards!
Features:
Open world with unique zones to explore
MMO: Online multiplayer
Monsters: Hunt, battle, and catch many unique monsters!
Crafting: Collect different resources and use them to craft items & consumables
Language Learning: Unlock vocabulary cards!
Currently 4 vocabulary languages to choose from: Chinese, German, Japanese, Russian
Overview:
In Vocab RPG, you have all the elements of a monster-focused RPG: Hunting, fighting, catching, levelling, crafting, etc. But for every action that you take in the game, it will show you a vocabulary card! As a consequence, the more words you know, the stronger you also become in the game.
The game starts very slowly with only 3 words unlocked. But as you progress in the game, you can unlock more cards and expand your vocabulary - at your own pace.
Difficulties:
To take into account different learning preferences, you can pick your challenge by choosing from 4 difficulty settings:
- Normal: Wrong answers reduce your monster's attack or consumables (such as potions) by 25%.
- Casual: Even if you answer wrong, you will attack and operate at 100% effectiveness. In other words, you see the cards but there is no consequence for answering wrong.
- Hardcore: When you answer wrong, your monster's attack will fail! So answering wrong means 0 damage dealt.
- Off: I also want people to enjoy this game, even when they are not really in the mood for studying vocabulary cards right now.... select 'Off' and you will not see any vocabulary cards in the game!
Platform:
Thanks to the power of Phaser 3, you can play this game on any device in your browser. No installation required.
The game is mobile optimized, so whether you play on your laptop or phone / tablet, is only a matter of your preference.
Game Link:
If you are interested in trying the game, you can jump right into it: Vocab RPG
Feedback:
Any feedback is much appreciated! We also have a Discord server for the game where players are exchanging ideas, reporting bugs, and giving feedback:
Vocab RPG Discord
Credits:
The game uses a lot of CC0 assets (like the monster sprites in this post) from various artists. I keep a list of all used assets here (which is also accessible from directly inside the game):
Credits List

Play Link: Pixel Memory
Find all card pairs, level your profile & unlock new cards in this “Memory” classic optimized for mobile!
Play Link: Pixel Memory
Welcome to the "Memory" classic, expanded with new features & optimized for mobile!
Game Features:
Play the “Memory” classic in this mobile game.
3 Difficulties: Easy, Medium & Hard.
Level up your profile & unlock more cards.
Browse your collection to see which cards you’ve already unlocked.
4 card deck skins: Choose the one you like best!
View your profile for your game stats & best scores in all difficulties.
Gameplay:
Find all the matching card pairs on the table.
Find them before you run out of guesses.
Unlock all the card packages in the game.
Controls:
The whole game requires only click inputs and is perfectly optimized for mobile!
Credits:
The game was developed solely by me. All assets in this game were either done by me or from the CC0 assets linked below. These sources are also credited inside the game:
Play Button
Name: Cartoon Mobile Rounded Icon Buttons
Author: Nathan "GDquest" Lovato, https://opengameart.org/users/gdquest, http://gdquest.com/
URL: https://opengameart.org/content/cartoon-mobile-rounded-icon-buttons
Explosion Sprite:
Name: 2D Explosion Animations #2 | Frame by frame
Author: Sinestesia, https://opengameart.org/users/sinestesia, http://www.sinestesiastudio.com/
URL: https://opengameart.org/content/2d-explosion-animations-2-frame-by-frame
http://bit.ly/2C6Bi8b
Audio: http://www.freesfx.co.uk/sfx/
Play Link: Pixel Memory

Play Link: Monster Clean-Up
Can you fight monsters with a mop?
Thanks to player feedback, I've invested all my time in creating this huge update:
- New Monster Types
- Boss Events
- Different Weapons
- In-Game Shop
- Score System & Online Leaderboard!
- Personal Kill Statistics
- And more
Gameplay
You are the janitor entering a monster-infested building. How many monsters can you clear? Find out in Monster-Clean-Up!
Clear floor by floor, collect power-ups, buy new weapons and stack up on dollars to save your progress!
Check the leaderboard to compare your score with other fellow Janitors!
The game works on all mobile devices (phones, tablets).
Art & Design
All the sprites in the game have been hand-drawn by me, which is a first. I would love to hear all your feedback regarding the art style as well as the overall gameplay!
Game Link
Thank you for checking it out
Play Link: Monster Clean-Up

HTML5 Game Link: Snot Kid
EDIT: The game is now also available on the Google PlayStore: Snot Kid Android App
Hello everyone! I am super excited to share this game with you and I hope you give it a try and let me know what you think. You can also play it on your mobile phone Below is a descriptive overview of the game with more details.
Summary:
The game is a high-score game with increasing difficulty, with many achievements to unlock and a online leaderboard!
What is it about?
Throw the kid's snot at the insects and stop them from entering through the window crack. If you hit enough insects you can even charge up a powerful burp to scare the insects away!
Controls:
Click / tap anywhere on the screen to shoot snot at the crawling insects. Stop the insects from entering through the window crack!
Main Features:
Funny and beautiful drawings
Many achievements to unlock
Global leaderboard to compete for the highest scores
Easy controls
Mobile optimized
HTML5 Game Link: Snot Kid
Google PlayStore Link: Snot Kid
(Is there a way to add the YouTube video in a smaller size?)

wn voFolks, I am currently using phaser js but now i am try to implement babylonjs,
I need to create stage 720*480 static stage that will not transferred into 3D.
Stage should be STILL.
An it is responsive based on the aspect ratio of the browser or the screen.
I tried various option but i didnt get any success.
Thank in ADVANCED

Hello,
I apologize in advance if my English is not perfect, I'm French.
I've recently created a 2D brick breaker game from scratch in JavaScript (Typescript) and HTML5 Canvas, named Save the koala. I've created 7 different levels for now, and I would have liked to have some feedback to give me some improvement on this game 🙂 I think I will create multiple worlds, and other levels if the site knows a minimum of traffic. From a general point of view, how do you find this game? You can find my brick breaker game here. The website is in French, so I give you the controls here : - If you have a keyboard press Enter to play, and the arrow keys to move. - If you are on a tactile device, there are 3 buttons on the screen to play, pause and move. Thanks to those who will take the time to test and answer me 🙂

Play Link: Blob'n Pop
Play Link: Blob'n Pop
--------------------
UPDATE March 19, 2018:
We have added an Endless Mode to the game, as was suggested in the replies below!
--------------------
Hey guys, I would like to show you my newest Phaser 3 game!
The gameplay takes a casual and funny approach – enter one of the three unique worlds and pop bubbles for the highest score!
Art Style:
For the first time I have a game where all pictures were drawn specifically for this game! I hope the worlds and their animated surroundings are enjoyable to play.
Gameplay:
Pop the bubbles, but don't touch the forbidden color!
Get combo points by popping the same color 3x in a row.
Get enough points and avdance through 3 unique worlds with funny distractions
Features:
Short Tutorial
3 Unique Worlds With 3 Levels Each
Levels Become Increasingly Difficult
Your Best Score and Your Last Score
Simple Click/Touch Inputs
Mobile Optimized!
I hope you like the game! I created it with Phaser 3, if you find a bug or problem, please let me know. Also any feedback is much appreciated!
Play Link: Blob'n Pop

Based on this classic puzzle, we created a game called Math Tower of Hanoi. The game contains of 18 levels - from simple ones to complex ones. The smallest disk has number 1 on it, the next disk is larger and has number 2 and so on up to the largest disk that has number 8, accordingly. The main goal of this game is to move the disks so that the amount of the digits on all the disks in the bars would match the target. The fewer steps you make during the game, the more points you will get for the puzzle. You are allowed to move only one disk at a time. You cannot put a larger disk on a smaller one. You will get other math tasks between the levels. Play and improve your skills in mental counting.
Online Version
Android Version
iOS Version

Math pixel puzzle is a very unusual game. The rules are very simple. You will see an image with pixels of various colors. After three seconds, the pixels fly apart in 3D space. Your task is to rotate the space so that the image appears as originally. In the upper left corner you will find a hint - a small picture. You’ll need to collect an image so that it becomes exactly the same as the one in the hint. If it gets upside down or inclined – let’s look for more options to solve this puzzle. The difficulty of the levels increases at every level. In this game, we collected figures from 0 to 9 and pictures of geometric shapes: circle, square, triangle, parallelogram, cube and star. Do not spend too much time as it is limited. The faster you solve the puzzle, the more points you will get.
Game Play Video https://www.youtube.com/embed/wuCh4hVShZI
Cordova Project for iOS and Android
Google Play pluging
GameCenter plugin
Heyzap plugin (admob, UnityAds)
Firebase plugin
Play Math Pixel Puzzle Online
Download Math Pixel Puzzle on AppStore
Get Math Pixel Puzzle on Google Play

Play the first most awesome platformer adventure game by the Zulu Team (actually it's only me).
This was my first foray into HTML5 and Game Design that I have finally uploaded into the game archive on my site.
I have a very VERY soft spot for this game.
Not only does it have excellent colour design – it boasts ten levels of fun and has a magnificent soundtrack with screaming cats!
Mind you it was never optimised for mobile so play it on a tablet or PC - and be patient while the big images load and all you see is a black screen.
Direct Link Here: http://www.zuluonezero.net/games/

Hello,
I'm creating my first mobile game via Phaser framework and canvas.
So for creating the channel (please check attached screenshot of my spiral channel) I imported my sprite into Physics Editor program, did what is described in this tutorial. Now trying to prepare the part when user will press/touch the ball holder, after touch/press the ball should rotate around the channel and depending on the speed it should fall into holes.
Did some research but can't find any example on how I can make the ball move around the channel. Any ideas will be appreciated.
I have following code for loading spiral sprite and its json file:
preload: function() {
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
game.load.image("spiral", "assets/images/pinball-channel.png");
game.load.image("ballHolder", "assets/images/ball-holder.png");
game.load.image("ball", "assets/images/ball.png");
game.load.physics("physicsData", "assets/sprite_physics.json");
},
create: function() {
var ballHolderGraphic;
ballHolderGraphic = game.add.sprite(196.5, game.height-98, 'ballHolder');
ballHolderGraphic.width = 60;
ballHolderGraphic.height = 104;
ballGraphic = game.add.sprite(213, game.height-ballHolderGraphic.height-23, 'ball');
ballGraphic.width = 28;
ballGraphic.height = 28;
var channel;
game.physics.startSystem(Phaser.Physics.P2JS);
channel = game.add.sprite(225, 365, 'spiral');
channel.width = 400;
channel.height = 550;
game.physics.p2.enable(channel, false);
channel.body.clearShapes();
channel.body.loadPolygon('physicsData', 'spiral');
}
Also I have one issue, after this line (channel.body.loadPolygon('physicsData', 'spiral');) nothing (image, button,etc...) is being displayed in the screen but once I add them before this channel part, it works perfectly. Any ideas why?
Thanks

Looking for feedback for new game available at the moment on 3 platforms:
Android
itch.io
Facebook
Done with Phaser, includes sharing integration, FB invites, Firebase integration (not working on Android - please take a look https://forums.cocoon.io/t/compiler-error-cordova-plugin-browsertab/5941/3), LocalStorage, AdMob as ads and in-app purchases included also at the end wrapped with Cocoon.

i am new in phaser and successfully made a game.But the problem i faced is when i compile it with phone gap or intel XDK the the phone button like backbutton doesn't work properly.The whole game exit in one press of back button. I want to use a confirmation massge like "Do you want to exit " like general app does.After conformation the game will exit.How can i do this?...It will be very kind of you and helful if you answer ...Thanks in Advance.

Hi!
I've got a new HTML5 Game for sale called Webimon. Details below:
Title: Webimon
Description:
Raise your pet monster on the web! Hatch the baby monster from the egg, and then feed it and interact with it. The choices you make will determine what type of monster your pet will grow and evolve into! There are dozens of animations and 8 different in-game web monster pets, which can evolve into the final 8 matured Webimon!
License for sale: Exclusive (preferred) and non-exclusive.
Price: Please contact me to discuss, if interested. Send me your quote and the type of license you want to buy!
Other Info: Currently, the More Games link just goes to about:blank and the Publisher logos are all placeholders. Those will be replaced with your logo, if you buy the game license! The preload screen has a placeholder advertisement space that can be customized or removed if desired.
Contact: Please contact me to discuss more, via e-mail : [[[ jtdispagma {at) gmail (dot} com ]]] You can also PM me if you want.
Webimon Link

Hi
i would like to share with you my last game i made with phaser framework
it is cross platform mobile ready game the source code is available on codecanyon
codecanyon : https://goo.gl/H2nvea
play the game : https://goo.gl/MojVRz
video : https://goo.gl/gnl2fq

Hi Everyone
A new game I created for a bit of fun with Phaser - see how long you can survive !
Use the arrow keys to move and space bar to reverse your jump, just dodge the saw blades for as long as you can.
http://html5gamer.mobi/phaser2/gravity/
It will be up on the play store shortly
https://play.google.com/store/apps/dev?id=6610143282478185428
Let me know what you think
Eric

Hello i am html5 game developer, looking for longterm work. I have expirience in phaser.io create.js paper.js also have done a lot of games with native js and css. Here is some of my projects i can link you much more if need. You can write me in skype ogion13
https://apps.facebook.com/aquaslots/
https://apps.facebook.com/airasiagame/
https://apps.facebook.com/cookingwords/

Hello gamedevs community,
After watching so many of you publish games I can finally post my first game in this showcase as well: Kung Fu Clicker !
"Can you climb the mysterious tower to the top and prove yourself to be the most worthy Kung Fu master? Defeat the elementals, collect their essences and keep climbing. Complete quests along the way to upgrade your character in the shop and finally reach the highest floor of the tower!"
Game link: http://browsergameshub.com/KungFuClicker/
Kung Fu Clicker is a browser game optimized for mobile by solely using touch (or click) inputs. On a desktop browser however, you can also use the arrow keys.
The game controls are simple: Tap left / right to attack, block and jump in the desired direction. Collect the essences in the order displayed on the screen (from left to right) by blocking the attacks of the corresponding elemental. You block an attack by attacking an elemental that is already charging towards you. Punch the other elementals before they start charging at you!
After each successful collection of essences, you climb to the next level by jumping up the ledges. Beware however, as the ledges fall down shortly after you touched them!
I don't want to give too much away because that's part of the game: to learn and improve as you play along. There is a short and simple tutorial in the game, however, to get you started. You can come back and continue playing anytime by the way, the game uses local storage to save your quests' progress and all purchases in the shop.
I've had a lot of fun creating this small game and I'm already working on a new title, which I am excited to post here again in the coming weeks.
Have fun playing and let me know what you think! Don't hold back on the critics, I know this is an amateur game but any feedback is appreciated so I can improve
P.S.: A couple side notes / questions:
- I would love to licence this game to a publisher but since this is my first game and I'm a newcomer, I am scared Kung Fu Clicker has still written amateur all over it. Also, I'd assume I need to approach a publisher with a package of games instead of just one simple one like this. With this said, if you are a publisher or know someone where I could legitimately make a good impression with this, let me know! Meanwhile the game is also playable on gamejolt (desktop only): http://gamejolt.com/games/kung-fu-clicker/194699
- I am a terrible artist. The characters, elementals, objects and interface have been designed by me. The backgrounds have been designed by my girlfriend. Thanks to her help the game looks a lot better than it would just drawn by myself. I am looking for an artist who doesn't charge too much for future games, though. I'm not trying to rip-off talented artists by being cheap but I just can't afford a top notch reputable designer at this point. Maybe a student out there who would like to get in touch with me? Hit me up on twitter @thejamespierce .
- Lastly, thank you for reading this post and checking out my game