Thing Thing Arena 3

Object

The object of Thing-Thing Arena 3 is to kill as many enemies as possible and to do so with style. Points are awarded for killing enemies, and depending on how you kill them, you will be awarded additional points.

You're only allowed to carry 2 weapons at a time as well as your lead pipe. If you have any fewer weapons, any that you walk over will be automatically added to your inventory. Also, if a weapon is allowed to be dual wielded, you'll automatically pick up its companion weapon.

Controls:

Move Left and Right: A and D

Jump: W

Duck/Take Cover: S

Run: Shift

Shoot: Left Click

Change Weapon: E or Mouse Wheel

Reload: R

Throw/Exchange Weapon: Space

Switch to Melee: Q or Click Mouse Wheel

Grab/Execute: F

Pause: P

Note: Keys can be remapped at any time in the Options menu and Pause menu.

Character Moves and Actions

Front Flip/Back Flip:

Performed when double jumping depending on which direction you're moving. Front flips and back flips are a great evasive maneuver because it makes it more difficult for enemies to track you, and reduces your target profile.

Ground Stomp:

Performed when double-tapping the duck key (default "S" key) after jumping once. Enemies can be stomped on to do damage.

Take Cover:

Press the duck key (default "S" key) when close to a wall to take cover against it. Ducking reduces your target profile, and being against a wall improves your odds of not getting hit even more.

Grab, Execute:

When an enemy has been stunned (for example, when they're shot and take damage) you'll have a brief amount of time to press the grab key (default "F" key). When you've successfully grabbed an enemy, you can then press the grab key again to execute them. You will not be able to be hit by other enemies when you're performing an execution.

Throw Weapon:

Press the throw weapon key (default "Space" key) and you will discard the weapon you're holding. It can be used to hit enemies as well.

Scoring and Bonuses

For every kill you will receive points depending on how the enemy was terminated. Bonuses can often be combined to yield a higher score. There are also many bonuses awarded for completing certain tasks.

A list of all of the bonuses and achievements you've earned can be found in the Pause menu ("P" Key).

Achievements

Kill - 10 (Kill an enemy)
Headshot - 20 (Kill an enemy with a headshot)
Gibbed - 30 (Kill an enemy by making them explode into giblets)
Midair Kill - 15 (Kill an enemy in midair)
Midair Headshot - 25 (Kill an enemy with a headshot in midair)
Midair Gibbed - 35 (Kill an enemy by making them explode into giblets in midair)

//rebound shotgun bonuses

//pancor bonuses

No such thing as overkill - 100 (25 kills with the PANCOR Shotgun)
The more the merrier - 250 (50 kills with the PANCOR Shotgun)
Buckshot firestorm - 1000 (100 kills with the PANCOR Shotgun)

//spike grenade bonuses

Tactical Grenadier - 100 (25 kills with the Spike Grenade Launcher)
This is how to arc it - 250 (50 kills with the Spike Grenade Launcher)
Fire and shrapnel; this is my love - 1000 (100 kills with the Spike Grenade Launcher)

Magnum

Thompson SMG

Capacity: 35
Damage: 2
Reload Time: 2 Seconds

Has a good rate of fire and good damage. An okay all around weapon.

Glock 18c

Capacity: 30
Damage: 2
Reload Time: 1.5 Seconds
Can be used as a Dual Weapon. If you've got the ammo to spend, these are highly deadly. The extremely fast rate of fire combined with the fast reload time make this an excellent weapon to get bullets down-range.

Lever-Shotgun

Capacity: 7
Damage: 4x5 Bullets
Reload Time: 2 Seconds
Can be used as a Dual Weapon. While on its own, offers no advantage over the M-1187, when used in dual offers a fast reload time and large capacity of ammo. Very effective at close range.

M-1187

Capacity: 7
Damage: 4x5 Bullets
Reload Time: 2 Seconds
Lots of damage at close range, this weapon is a good all around shotgun.

Rebound Gun

Capacity: 10
Damage 6x5 Bullets
Reload Time: 2 Seconds
Excellent for shooting enemies around corners, or clearing out rooms. The bullets are ineffective unless they've bounced off of walls first, and therefore require a different strategy than other shotguns.

PANCOR Jackhammer

Capacity: 20
Damage: 2x5 Bullets
Reload Time: 4 Seconds
Cleaning out rooms is made easy with this. Beware of its very long reload time, though.

Proxy Mine Launcher

Capacity: 1
Damage: Up to 30
Reload Time: 1 Second
Mines can be launched at walls (where the mine will stick) and can be used to set up traps for approaching enemies. Alternately, the mines can be launched directly at enemies. Beware of splash damage!

Grenade Dart Launcher

Capacity: 6
Damage: Up to 30
Reload Time: 2 Seconds
A grenade with a 5-second fuse is attached to a razor sharp spike and launched from this weapon. Grenades will stick in walls, and enemies alike. The non-instantaneous explosion makes this a more advanced weapon.

Laser Rifle

Capacity: 7
Damage: Up to 12
Reload Time: 2.5 Seconds
Fires a high intensity laser that can penetrate through multiple enemies. Great for multi kills and clearing rooms. The low capacity and somewhat slow reload time combined with a fast rate of fire make timing key.

Tavor

Capacity: 30
Damage: 3
Reload Time: 2 Seconds
Fast reload time, fast rate of fire, and reasonably fast rate of fire, and high accuracy make this an all around excellent weapon to use.

Arrow Launcher

Capacity: 15
Damage: 5
Reload Time: 2 Seconds
What's old is made new again. Arrows deal a somewhat large amount of damage, and fast rate of fire.

Acid Grenade Launcher

Capacity: 5
Damage: 4 Per Second
Reload Time: 2 Seconds
Creates a cloud of vaporized acid where the grenade lands. The acid does Damage Over Time to enemies (or you) if they step into the cloud. Great strategical weapon.

Artifact 19

Capacity: ?
Damage: ?
Reload Time: ?
A mysterious ultimate weapon only awarded to those who truly understand how to use any weapon in combat. Its abilities are unknown.