Modular, touch screen friendly car navigation system with GPS tracking, realtime routing engine and support for various vector map formats. There's a GTK+ and a SDL user interface and also a GL accelerated 3d view.

A modification of Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game mode (such as colorwar (think liquidwar))
To pick up items press F.
To enter vehicles/mountedguns press F.
To reload press R.
To walk press W A S D (direction)
To jump press SpaceBar
Main QuakeC repo (This is where the game code is edited):
http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/xonotic-data.pk3dir;a=summary
Source for the media:
http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesqueanthology/mediasource;a=summary
Other data, maps, etc are in the .iso
Dev Enviorment in tar.gz: https://sourceforge.net/projects/chaosesquedevenv/
DVD Case and DVD Labels and
Extras: https://sourceforge.net/projects/chaoseesquesupplemental/
Special thanks to NASA for images of Earth and Mars.

YB.ORM is a tool for object-relational mapping (ORM) for C++. Inspired by things like Hibernate or SQLAlchemy. Should be database-independent. Includes a tool for code generation of Domain objects. Tables' metadata description is an XML file.