When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.

10/1/2009: When Hazezon Tamar’s second ability resolves, all permanents with both the Sand and Warrior creature types are exiled, not just the Sand Warrior creature tokens it created. Permanents that have just one of those types are unaffected.

10/1/2009: The first ability creates a delayed triggered ability that triggers at the beginning of your next upkeep. It doesn’t matter who controls Hazezon Tamar at that time, or even if it’s on the battlefield. The player who put Hazezon onto the battlefield gets the Sand Warriors.

10/1/2009: Only Sand Warriors that are actually on the battlefield when Hazezon Tamar leaves the battlefield are affected when its second ability resolves. If Hazezon leaves the battlefield after the delayed triggered ability created by its first ability triggers but before that ability resolves, its second ability triggers and resolves first, then the Sand Warriors are put on the battlefield. Those Sand Warriors will remain on the battlefield indefinitely.

At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.

10/17/2013: Marath, Will of the Wild has received minor errata. The text “X can’t be 0” was inadvertently omitted from the card. The correct Oracle wording appears above.

10/17/2013: You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay {2} and remove two +1/+1 counters to pay the cost.

2/1/2014: The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.

2/1/2014: If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner’s graveyard as a state-based action.

{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.

10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.

5/1/2009: The triggered ability acts as a cycle-triggered ability or as a leaves-the-battlefield ability, as appropriate. The player who controls the triggered ability is the player who cycled the Sojourner, or the player who last controlled the Sojourner on the battlefield.

5/1/2009: If you cycle this card, the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.

5/1/2009: The cycling ability and the triggered ability are separate. If the triggered ability is countered (with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.

5/1/2009: You can cycle this card even if there are no targets for the triggered ability. That’s because the cycling ability itself has no targets.

10/1/2008: The ability checks the targeted creature’s power twice: when the creature becomes the target, and when the ability resolves. Once the ability resolves, it will continue to apply to the affected creature no matter what its power may become later in the turn.

5/1/2009: If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Breath of Malfegor says “Breath of Malfegor deals 5 damage to each opponent.”

5/1/2009: If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Deathbringer Thoctar’s ability says “Deathbringer Thoctar deals 1 damage to target creature or player.”

5/1/2009: If the source of the damage is a permanent, Retaliator Griffin checks whether an opponent controls that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether it’s controlled by an opponent is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Retaliator Griffin checks whether the card’s owner, rather than its controller, is an opponent.

5/1/2009: If Retaliator Griffin is dealt lethal damage at the same time that you’re dealt damage by a source an opponent controls, Retaliator Griffin will be put into a graveyard before it would receive any counters. Its ability will still trigger, but it will do nothing when it resolves.

Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.

7/15/2006: A noncreature source is a source that doesn’t have the type creature. If a creature card that’s not on the battlefield deals damage (for example, a cycled Gempalm Incinerator), Tamanoa’s ability won’t trigger.

7/15/2006: Tamanoa’s ability triggers no matter who the recipient of the damage is: another player, a creature, or even you. If a noncreature source you control deals damage to you that drops your life total to 0 or less, you’ll lose the game before Tamanoa’s ability can resolve.

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