Ian's project and a few conversations I've had recently have inspired a question to our incredibly creative readers: if you were to mash-up news stories and computer game mechanics, how would you do it? Would you produce a series of quick-fire Flash games, an MMO that challenges players to balance the budget in exchange for political XP, a Flower-like game that follows the trail of a honeybee to evidence their impact in our everyday lives, and what happens if their number declines?

Or, rather than take the editorial as inspiration, how would you create a game the tells the news?