to be honest, once I have a skin in the editor, I have no clue what to do...but I did manage to screw up enough to make an epic shot in the render that I'm sure I'm using improperly. Can someone make an MC skin Blender guide for blender n00bs? I'd really appreciate it. And here is that epic pic:

the skin was a recent request I fulfilled and it may need some work, but its my newest so thats what I'm toying with now.

to be honest, once I have a skin in the editor, I have no clue what to do...but I did manage to screw up enough to make an epic shot in the render that I'm sure I'm using improperly. Can someone make an MC skin Blender guide for blender n00bs? I'd really appreciate it. And here is that epic pic:

the skin was a recent request I fulfilled and it may need some work, but its my newest so thats what I'm toying with now.

You moved the ground bro. Basic transformation skills are easy, just google them. In the meantime, try moving the bones, not the ground or body mesh. Press Z to see them more clearly.

I'm not even sure how I moved the ground honestly, and as for the joints. If I may add my input, what about boxy joints that duplicate the shoulders to cover both sections of the arms when they are moved away from each other.

EDIT: I don't have time right now to learn how to use this in detail, so may I make a request? A small icon for the sig, I want 4 or 5 stormtroopers (will post skin asap) marching in any formation.

Why, boxy of course. Smooth joints are round and just not Minecraft. See here for how it should look. (Courtesy of Kurobit, when he used to make those for people.)

The reason I thought smoothed was because the arm sort of gets squished with so few intermediate vertices. It even looks squished in that gif. Well, it will be inadvisable to bend the elbow more than ninety degrees, then.