Chapter 2: Abandoned City

Yuri sneaks outside at night to find his dad. Head to the middle of the village to find some steps leading up to the hill above the village, where you’ll find Papa and watch another cut-scene.

The next morning, Yuri wakes up to find his dad standing by the door, which isn't opening! Talk to Papa twice to get the door open, and then once you have control again after the scenes, head up the steps in the middle of the village again and head to the northeast exit to enter the city of Rebena Te Ra.

Rebena Te Ra

Once you gain control, do a little exploring of the town. Go to the north wall past the fountain to find three merchants who sell equipment, Magicites, and can create things from your collected materials and scrolls. You'll come across a lot of Fire Magicite in the next area, so buy up 2-3 each of the rest of the types for now.

After checking all three storefronts, it will be time to find Papa in the plaza. Just go back down south towards the fountain. The kids will spot Papa exiting the town. Save at the crystal at the fountain, then take the southeast exit to OldTown; the AbandonedCity.

Abandoned City

Area 1Do the usual routine of whacking enemies and collecting treasures, then run to the far south corner. Use a Fire Magicite to cast Fire on the orb in front of the gate to clear your way to the next area.

Area 2Head to the north corner, where you'll find a cobalt blue pedestal up by the exit. Again, you'll have to use Magicite, but this time, rather than cast it, grab the Blizzard Magicite on the menu and drag it out of its spot to bring it out on the field. Then simply pick it up and place it on the pedestal to open the gate. Back to Area 1…

Area 1You'll be on the upper ledge. In front is a big crate. First things first: push the crate straight down off the ledge so you can get a shortcut back up. Go forward a bit and cross the big bridge that leads across to the southwest, where the red door is located. A candle is above the gate, so to open it. You'll have to cast a Fire Magicite on the candle to light it, which magically opens the gate. Then just leap down and exit.

Area 3A large red panel is in the ground ahead of you. Go down the nearby steps to find a blue lever. Whack the lever to raise the panel (actually a big block), enabling you to reach the upper ledge. Climb up to the checkerboard ledge, run to the end and then jump back down, towards the north exit. Another blue pedestal is here; a plate switch this time. Reveal the plate by defeating all the enemies in the vicinity, and it will pop up on the upper ledge.

But there's no easy way to get back there! Or is there? Continue west along the wall until you see another big red block floating in the water. Use it to hop across down to another lever. Whack that lever to submerge the red block and raise blue ones. The first blue block will take you to another lever -- hit it to switch the blocks again and use them to get across and back up to the ledge where you can grab the plate. Then it's through the north exit with you!

Area 4Curl down south until you spot another blue orb. First, hop on the blue block in front of it, then cast Blizzard on the orb to bust it open and move the block across the water to the save point on the other side.

Save, then go up north to find a red orb. Do the same thing: step on the platform, then cast Fire on the orb. You'll be taken up to the second blue door.

Area 5 - Area 6Explore the vicinity and grab some more money/items as you make your way down to the eastern blue door. In actuality, it's a well that you can jump down. So do that! The well leads down to a lower area that has a small mob of enemies. Clear them out to send down a platform from above.

Ride the platform back up to the upper level of Area 5. Back in Area 5, you'll have to bust open another red orb to activate the little platform nearby. Jump down from that and you'll find a large metal step switch. As the sign nearby explains, use a downward attack to press the switch, and open the locked gate above.

Jump down the well, then use a downward attack on the step switch to move the adjacent platform.

Area 7Head diagonally down the sets of stairs until you reach a watery dead-end. A trio of candles are nearby -- light them all with Fire to send up a small block bridge from the water. Cross the bridge to the two red doors. The north one requires both a Fire and Thunder Magicite to open; the second leads to an earlier area with two step switches next to a large gate. Take the latter path first.

In this room, go to the SE corner, grab the exploding barrel, and set it on top of one switch. Do not throw the barrel or you'll need to reenter the room for it to respawn. Work your way up this simple puzzle, casting the fire on the red orbs, and thunder on the yellow orbs. At some instances, it will be necessary to cast on two orbs at the same time to proceed. Simply perform a lock onto one with the L button, then cast on the other and activate the locked spell. Your reward for finishing this mini maze is one of each magicite pouch (+1 to your capacity for all the magicites!!), in addition to a lot of Gil.

Place the barrel from the SE corner of the room on top of one switch, then step on the other to open the gate.

Afterwards, return to the previous room and take the path directly north from where you just arrived.

Area 4You'll be staring at another blue orb. Again, hop on the block and cast Blizzard. Just ahead is a plate on the side -- jump off, grab the plate, and then take the block back up to the save point. With plate still in hand, take that vertically-moving platform up and make your way to the last red door to the north. Place the plate in the pedestal to move on.

BOSS: Behemoth

HP (Story): 1360/3540/5040

HP (Multiplay): 2720/7080/10080

Like the last boss, this one has a slight delay after it lets loose with a big attack. When you begin the match there is a 95% chance he will launch a beam, so run towards him in a zig-zag- Type formation to dodge it after that there should be a delay, take that chance to jump on top of him and launch a thunder spell he will get paralyzed and will flip over. With his crystal exposed and him paralyzed all thats left is for you to stomp on the big red weak spot as fast as possible. If he flips back up just repeat the process to defeat him.

Then, as before, some more cut-scenes will lead us back to the home village.