GUIDE: Devoted Cleric – Healer Beacon of Faithful
By: <Genocidal Tendencies>
Notes: This guide is just a reference to anyone looking for insight. Everyone’s play styles differ, and some things might not work for all. A lot of the things explained are based off of play style and coordination with the group. My stats, equipment, feats, ect are just what worked for me based of said variables. I’d like to also say I am not carrying an Ion Stone of Allure yet in these screenshots. Since then i’ve acquired the stone, as well as upgraded to all Rank 7 enchantments, and this build works even better. My basic theory is balance of the sort in this build. Instead of stacking power or crit so heavily, I go with a little more survivability. Also this build is based off the Beacon of Faith armor set. That being said let’s get started

Equipment:
I go with the Beacon of Faith set (900 Recovery/Crit Proc). The 60second cooldown on the proc is long, but it basically goes for the beginning of every fight. It also works well with my build and play style. I sacrifice some power/crit to help raise defensives in my core stats.

Power:
It’s never a bad thing to have too much power for any class. The stat is non-diminishing, however it is certainly ok to hold back at a certain point to help other stats catch up for this build. Especially with FEAT: Bountiful Fortune (15% Recovery/Power Proc). Again coupled with the Beacon of Faith (900 Recovery/Crit Proc), it can make for some great synergy to help make up for pulling some numbers out of power, and into another stat. Once you hit 3500-4000ish, its ok to spread the stats.

Critical Strike:
The same theory is applied to critical strike as talked about with power. With crit floating at about 2000ish, I am getting 28.6% crit chance. Anything over 30% in my opinion is too much. 1/4 to 1/3 chance isn’t too much of a difference, especially with Beacon of Faith & FEAT: Bountiful Fortune kicking in. Try to keep this stat at 2000.

Armor Penetration:
Not important on this spec

Recovery:Third times a charm with this spec as recovery gets the same treatment with the Beacon of Faith andFEAT: Bountiful Fortune. This is a very important stat that I wish I could pull up a little more. I would like to have this at about 2500ish, but anything close to this number should suffice with the amount of synergy happening. With the diminishing return at 3300ish, you can always push for it, but in comparison to other stats, you can hold off and make a slow climb toward it.

Defense/Deflect/Regen:
These three stats should be prioritized, and everything else should work around gear to make sure you have at least these essential numbers. The three numbers are 2000Defense/1000 Deflect/1000 Regen. Hitting these numbers will create a synergy again with this spec. As a halfling you get 3% increased deflection already (so non-halflings stack a little more for magic number). 15% Chance to mitigate 50% damage. What is nice is deflect will act first, and then defense comes into action. Regen is often overlooked, but i’ve come to realize the importance. It heals 5.5% of your MISSING HEALTH. This means the less life you have, the more you heal, which works nicely in times of chaos in battle.

I usually do my best to hit every regular to elite mob you can with Astral Seal for your high AE DPS glass cannons to get extra health off of. Weaker mobs die too fast to take advantage. When you get chances between encounters, spam sacred flame on mobs to help clear. Your DPS will suck, so thats the best you can do.

Position yourself closer to the ranged. Should they take aggro, Divine Sunburst the aggro mobs back towards the rest of the group of mobs. Should you have Chains of Blazing Light slotted, you can even combo it with the Divine Sunburst. Position the target ring underneath the anticipated landing area of the mobs. BAM! They are now rooted and your ranged DPS who aggroed does not have to move.

Passives:
Healers Lore/Divine Fortune/Holy Fervor
Foresight

Keep Healers Lore and Foresight up usually. Certain boss fights may require interchanging, but those are the two I generally keep up. Divine Fortune will come up on fights I have to move around more on, where its more challenging to gain divine power. I also will even use Holy Fervor depending on the boss or group composition. While the AP gain isn’t much, it’s enough to cycle Hallowed Ground a little more frequently.

Daily:
Hallowed Ground
Flamestrike

I really don’t even use any other daily skills. Hallowed Ground is my go to Daily. I most frequently will cycle this with my AS, overlapping the last couple seconds of AS. This way there is a continuous sustained heal going for your group. It’s important that you time this correct to keep everyone topped off. On occasion, depending on the encounter/CC situation at the moment, I will opt to use a Flame Strike in lieu of Hallowed Ground. For example: If the mobs are coming down from a singularity, coordinate with your CW so you can use Flame Strike upon their landing, to continue the CC chain.

Astreal Seal and Sacred flame should be slotted mostly. Brand of the sun will help create divine power when you are running the foresight/healer’s lore passive combo and generate a little extra DPS since you are running with a more defensive group. With the low to moderate DPS coming from your group, you can give it up to help balance your group should the situation call.

I personally mostly run Sunburst, Chains, and Astral for this group composition. If your group has no CW, keep Chains of Blazing Light up. This will help keep mobs controlled. You can even slot Divine Glow should you have a melee heavy group, and rely more on Astral Shield / Hallowed Ground rotations for your heals.

Passives:
Foresight/Holy Fervor
Healers Lore/Divine Fortune

Keep foresight and healers lore up usually, unless you feel as if the group has more defense than normal to variate. I would slot Divine Fortune to help generate divinity if you are having problems.

With the extra CC and defensives from balanced class builds, you can deviate to a hybrid healer DPS by switching around your passives. I usually run this build with the above described group composition, or if another cleric is in the group with me.

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UPDATED on August 10th 2018! What was added to this guide for Mod 14 and what also was update on the latest update of the guide on August 10th 2018? :- I added a variation with a picture that’s important of another loadout – Basically, it’s my same build in another loadout form without […]

Yet another DC guide on the Internet. https://docs.google.com/document/d/e/2PACX-1vQswjajsP098kH3NtIQsBOUsM0bn8uWgBDdZVOMLJS9TL-x4Yjo1evB4jta9vaC7KLaUO-NJtiHkLBn/pub If you are too lazy to click the Google Docs link above… here’s the experience of playing a DC in a nutshell. Disclaimer: People and their reputations were harmed in the writing of this information. No testing or mathematics is applied. You should obviously trust […]

I recently started playing pvp on my cleric and honestly I have really enjoyed it. The option for multiple loadouts made this gameplay finally viable for me. I searched for a decent cleric pvp build and then thought, I would share what I have learned. This build will be based on assuming that you are […]

Your build is not a bad one, the only chance I would make is, you don’t need domain synergy you have enough recovery with you final Tier 2 build, so you don’t really need that 5% extra, the stat points is better spend on Holy resolve which is a must for any cleric build.

Even though the beacon of faith is one of the nicer set this build is no where near based on facts at all Regen is not really important as it has a very significant and very rude cap Regen actually only heals you for up to half of the tool tip percentage per tick (every 3 seconds)

dat been said the essential encounters specified do not include FF which is the best healing skill out there and minimizes the need for regen.

Flame strike is virtually worthless unless u r soloing mobs.

Using daunting light will get u booted out of the well exp players cause not only does it not stack enough damage it also is usually missed by most DC out there.

There are better guides out there then this and people should really look towards other before going for random stats like this one discusses.