Ahri The Nine-Tailed Fox

Mid

4800

880

Essence Theft

Ahri gains a charge of Essence Theft with each enemy unit hit by any of her spells, with a cap of 3 charges gained per spell cast.
Upon reaching 9 charges, Ahri's next spell will heal her for 2 (+1 per champion level) (+ 0.09 per ability power) for each enemy hit.

Orb of Deception

Active: Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
Cooldown: 7 seconds
Range: 880
Cost: 70/75/80/85/90 mana
Magic Damage: 40/65/90/115/140 (+0.33) per ability power)
True Damage: 40/65/90/115/140 (+0.33) per ability power)

Fox-Fire

Active:Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 30% damage.
Cooldown9/8/7/6/5 seconds
Range:800
Cost:50 mana
Magic Damage Per Fox-Fire:40/65/90/115/140 (+0.4 per ability power)
Maximum Damage to the Same Target Per Cast:120 / 195 / 270 / 345 / 420 (+1.2 per ability power)
Magic Damage to the Same Target: 64 / 104 / 144 / 184 / 224 ( +0.64 per ability power)

Charm

Active: Active: Ahri blows a kiss that travels in a line in front of her. The first enemy it hits takes magic damage and is charmed, forcing them to walk harmlessly towards Ahri while being slowed by 50% for the duration. Also increases the magical damage Ahri does to the target by 20% for 6 seconds.
Cooldown: 12 seconds
Range: 975
Cost: 85 Mana
Magic Damage: 60/90/120/150/180 (+0.35 per ability power)
Charm Duration: 1/1.25/1.5/1.75/2 seconds

Spirit Rush

Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
Cost: 100 mana
Range: 450
Cooldown 110/95/80 seconds
Magic Damage Per Bolt:70/110/150 (+0.3 per ability power)
Max Total Magic Damage: 3210/330/450 (+0.9 per ability power)

+400 Health
+100 Ability Power
UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type:
Single Target: 40% reduction for 1.5 seconds.
Area of Effect: 40% reduction for 1 seconds.
Damage over Time or Multi-hit: 20% reduction for 1 seconds.
Summoned Minions: 20% reduction for 1 seconds.
(If a spell fits in more than one category, it uses the weakest slow value.)

+100 Ability Power
+45 Armor
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).