Somebody tell me there's a real final dungeon...

Yes it was a recycling of the previous dungeons, but I feel that was the point. By going through this dungeon, the player knew that they were getting close to the end of the game. And also it was a way to test the player on the various skills they learned/gained throughout the game.---Check lrastart.org for details on our upcoming video game marathons (it's an L, not an i BTW). Come in and have fun.

MrL1193 posted...I wasn't nearly as impressed with Sky Keep as a lot of people seem to be. Most of the rooms just recycle themes from previous dungeons (and even a mini-boss, at two points). The main puzzle gimmick is cool, but that's about it, really.

Loved sky keep. It's a great design just play it. And as someone has said, reusing themes was nothing new, but this time it actually did something fun and thought provoking with it.---Mentsch tracht, Gott lacht.

OP: There is nothing great about the dungeon, I think it was average or above except for something that you find inside that should be every Zelda fan's dream.

dark trunks posted...There are a couple of things stopping me from replaying the game right away , but I dread having to repeat this dungeon in the future.

The fact the game took 50 hours to complete is what stopped me from replaying it right away lol

MrL1193 posted...I wasn't nearly as impressed with Sky Keep as a lot of people seem to be. Most of the rooms just recycle themes from previous dungeons (and even a mini-boss, at one point). The main puzzle gimmick is cool, but that's about it, really.

A_MAZ_ING posted...OP: There is nothing great about the dungeon, I think it was average or above except for something that you find inside that should be every Zelda fan's dream.

dark trunks posted...

There are a couple of things stopping me from replaying the game right away , but I dread having to repeat this dungeon in the future.

The fact the game took 50 hours to complete is what stopped me from replaying it right away lol

MrL1193 posted...I wasn't nearly as impressed with Sky Keep as a lot of people seem to be. Most of the rooms just recycle themes from previous dungeons (and even a mini-boss, at one point). The main puzzle gimmick is cool, but that's about it, really.

You realize that was the point right?

Ha ha, man I read your post and I didn't see your comment below the quote of my post. I thought your "you realize that was the point-" was to both of us.

Yeah, there's that too. But I do love that it took as long as it did to finish, even with the irritating and the boring moments. I'd take this over a 3-5 hour FPS/TPS any day.

I can understand that, though. I played Morrowind for something like 200 hours. It took me two years and a computer switch before I started it over ha ha. Now I have a house full of unique gear and I never want to do it again, you know?---"If you've got yourself a dream, work hard, believe in yourself because I know dreams can come true."- Dennis DeYoung 1997