* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background? All of these made more sense with the original "lone agent infiltrating an alien base" plot, but with the change in plot it's now just confusing.

to:

* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything anyone could easily escape from if they just jumped into the background? All of these made more sense with the original "lone agent infiltrating an alien base" plot, but with the change in plot it's now just confusing.

* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background?

to:

* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background?background? All of these made more sense with the original "lone agent infiltrating an alien base" plot, but with the change in plot it's now just confusing.

* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background?

* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of control is also emulated in other PC 2D shooters.

to:

* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's its mouse-aim style of control is also emulated in other PC 2D shooters.

* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of controls is also emulated in other PC 2D shooters.

to:

* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of controls control is also emulated in other PC 2D shooters.

* CultClassicCultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of controls is also emulated in other PC 2D shooters.

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