Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.

Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

Full addon development / lua apprenticeship offered

Fix that pesky bug

Get that feature you always wanted working

Feel the satisfaction of giving something back

See your name in lights in the release notes!

Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

By default it should be "Interface\Addons\PowerAuras\Custom\", without quotes.

Yup, into the custom folder. Have no idea where else this could be but this folder. I checked the path to this folder in PAC config and it was the same as the one you provided and tested it into the Windows Explorer and it leads right to that folder. I just noticed that, if it's case sensitive, it must be "AddOns" and not "Addons". Anyway, I checked everything I could think of and nothing made it. I even resaved my image checking the parameters in PSP7. They're all in 24-bits, but I don't know if they are compressed or not. Mine were and I unchecked the option... without any result. And there is one more thing. I'm able to use all the default custom image from the Custom folder, but mine. Go figure! So the path is working. The problem must come from my images themselves or from something in your source code.

First animation is set to Orbit and the second is set to Pulse. These seem to be working fine (though the pulsing one doesn't have that green box over it). But when testing it, there is a third image orbiting around. Start position is the same but it's going twice as far as the other orbiting image, going on the right edge of my screen and it's blinking like crazy! I tested this on a few other aura I have (proc with Sunder Armor, proc of Bloodsurge/Instant Slam) and they're all blinking too! :/ I wonder if it's not something on my side though, since I installed these Logitech drivers... Anyway, that's odd.

Originally posted by Mistral I just noticed that, if it's case sensitive, it must be "AddOns" and not "Addons".

It's not case sensitive. You said you were using BLP files, can you try with TGA ones instead? If they still don't work, e-mail some of them to me and I'll try and figure out what the issue is. The issue is likely with the images themselves, as there's no difference in what happens between the custom textures already in that folder and any that get added.

Originally posted by Mistral First animation is set to Orbit and the second is set to Pulse...

Animation issues are due to an API bug, you can bypass it by checking the Old Animations checkbox on the animations tab.

I took the icon from WowHead. It's the hunter and rogue icon. The originals are JPG. I used Paint Shop Pro 7 build Release 7000002 to convert the icon into TGA file. Don't ask me how I came up with BLP in my previous message. I must have been studying some other addons that are actually using BLP instead. I can't work with that format using PSP7.

I took the icon from WowHead. It's the hunter and rogue icon. The originals are JPG. I used Paint Shop Pro 7 build Release 7000002 to convert the icon into TGA file. Don't ask me how I came up with BLP in my previous message. I must have been studying some other addons that are actually using BLP instead. I can't work with that format using PSP7.

powa pretty good at trackin personal buffs/debuffs, etc... but kinda bad at trackin missing party/raid buffs?
or is my auras setup the problem?

would like some help / feedback

for instance on my druid Mark of the Wild/Kings aura (try's to track motw against kings since they overwrite eachother since 4.0.1)

if i'm the one missing Motw powa will popup and i'll endup buffing rest of the group anyway...
but if some one else missing Motw (due to death or whatever reason), powa sometimes pops, others don't and sometimes flash's on and off (and no this ain't due to any animation effect i used )

i've tryed all types of combinations check/uncheck party/raid member, party/raid or self and even the "any" option at the buttom... but can't achiev what i want -> track motw party/raid/self buff missing

I just got a realm transfer and was wondering if you had any tips on how to transfer my settings. I went into the WTF folder and copied the folder for that character's name on the old realm and pasted it as the character's folder for the new realm. The settings didn't seem to take. Short of making another char of same name on old realm and copy/pasting each aura into global position and then copy/pasting them into existing char's personal auras, is there a way to manipulate the WOW files to have my old settings on my new realm?

God I hope I wrote that in a way that's understandable. Thank you for your time.

Originally posted by gtadem I went into the WTF folder and copied the folder for that character's name on the old realm and pasted it as the character's folder for the new realm. The settings didn't seem to take.

That should have worked, did you do it while the game was open or closed though? Doing it while it was open would do nothing.

Originally posted by gtadem I think I was logged out, but software was open. Just closed it and tried again, deleting the new realm's folder before pasting the old one in. No settings seem to have been preserved.

Have to log your character in with no addons, then enable powa only create 1 aura. Log out then paste the entire folder from the old server.

I'm trying to set up PA for my mage that will show when my mage shields are inactive and only when they are off cooldown.
I can get it to work with 3 separate aura's, but I basically want 1 aura that just changes color depening on what shield is missing.

White aura: Ice Barrier isn't up and is off cooldown
Blue aura: Mana Shield isn't up and is off cooldown
Purple aura: Mage Ward isn't up and is off cooldown

So when I have 0 shields up and at least 1 is off cooldown it will show that aura with the matching color.

Hope that makes sense.

edit:
When all shields are inactive and off cooldown it should show the white color first.

I'm having trouble running Power Auras Classic at the same time I've got PlayerScore loaded. If PS is loaded, POWA is simply not working, no auras show up or anything. Can't even create/edit any auras properly.