BFV Upcoming Update Discussion

Comments

There’s been a lot of discussion about TTK/TTD updates, revive changes, and a few other odds-and-ends improvement/changes coming up with next BFV update release.

I just want to say that i really hope you realize that TTD is the problem, not TTK. Netcode or whatever. Firing with vickers for example, on my screen i do hit 4,5 shots for enemy to die, but on his screen he just gets lasered in 0.3 secs cuz other shots don't register for him or what. Same with KE7, and sometimes with other weapons too. So PLEAAAAAAAASE stop changing TTK and fix the netcoding which is the real problem. Thanks

Terrain destruction is terrible, buildings are either invulnerable, don't break down fully leaving gravity defying remains or simple just look bad. It looks like a lego house being blown up. Ground deformation is still not up to bad company standards.

Underwater graphics are terrible, on water it looks like you are in mercury (wakes).

Invisible terrain on some maps.

Player movement is just bad, you get stuck on the littlest thing, can't mantle objects (especially windows) and is generally frustrating.

Assignments break and then reset or don't track. Not fun. Not indicative of mastery. Remove the following word to fix "objective".

Various gliches while playing, reload animation not playing, repeatedly pulling out a supply pack, weapons not cycling or just not firing in combat being shot and killed long after you move around a corner and on and on.

Classes

Large supply boxes are not score efficient players don't interact with them.

A 20mm round shouldn't do similar damage as a 7.92mm round. It also needs some splash damage added. Right now infantry can survive against multiple flakvierling hits.

AA guns too weak against everything.

They should also be able to damage buildings.

Main guns

Too weak against infantry, direct hit only in many cases. Require a substantial damage buff or add an HE round.

Inconsistent damage against buildings

Sturmtiger, a 38cm rocket of doom weighing nearly 400kg that has trouble killing infantry. Blast radius and strength needs radical buffing with an increase in load time. Anything in the impact point should be flattened.

Aircraft, almost invulnerable to ground fire. Carpet bombing. Not fun to play with in the slightest. Add nothing to ground gameplay which is the majority of players but suffering. Losing objectives in break through because a bomber killed every single defending player in one pass and is back just in time for the respawn.

Aircraft controls feel very wonky, but suspect I need to spend more time with them.

People said there wasn't enough ambient sounds in the beta. It seems like the audio engineers increased the volume too much on distant gunfire and it's drowning out close range situational awareness sounds such as footsteps.

This is what I care most about. It seems like Assault is the dominant class at all ranges. Best CQB weapons, best medium ranged weapons, and best long ranged weapons. Plus you can easily take out a tank. Support is up there too, but mostly with the KE7. Which I'm glad is being adjusted.

Medic SMGs are decent in CQB. They don't really beat assault weapons in CQB though, except for the Suomi with the fire rate upgrade (which is ONLY good for CQB). Medic could really use another weapon type for more open maps like Hamada though. This is problematic because nobody wants to play medic on maps like that as a result. Which leads to full conquest games where there's only one or two medics on the whole team.

Recon is just terrible imo. Bolt actions don't do enough damage on body shots. I understand the low body shot damage is because of health attrition and the assumption that many players will be injured enough to die in one shot to the body with 55 damage, but that's simply not the case. Especially since every player spawns with bandages now. With the bandages, one can start healing immediately after being shot by a bolt action rifle and survive another shot before the enemy recon player can even get off his second shot. Which means bolt actions oftentimes have a 3BTK as a result.

The recon SLRs are also pretty lacking. The ZH-29 is fine, maybe a little to heavy on the recoil. The AL8 and RSC however drop off to a 3 hit kill at way too short of a range. At that point, they're not worth using at all, and assault SLRs, which are more forgiving and in some cases also stronger in CQB, are a much better option. They kill faster at long ranges than the AL8 or RSC. The higher recoil, compared to assault SLRs, also means you've got to pace your shots more and thus can't achieve their perfect TTK as easily like you can when spamming the G43 or Turner SMLE.

Lastly, the flare really needs to be buffed. It's absolutely useless right now.

So my questions would be:

Is assault always going to be the dominant class?

Will recon bolt actions ever do more damage on body shots now that everyone can self heal?

Will recon SLRs, specifically the AL8 and RSC, have their range increased?

Can we expect any recoil changes to the recon SLRs?

Is the flare something that will eventually be buffed so that it's useful again? The radius is way too tiny now. It hardly covers a house.

Is there any chance for medics getting another weapon type more suited to open combat on maps like Hamada?

When will we have some insight on the upcoming weapons in this update? I really want to see the browning Hi-power, preferably the pistol not the carbine, in this game and feel like this update, considering it is based around the German invasion of Belgium, would be the perfect time to incorporate it as they took over the FN plant in Herstal.
Love the game so far guys keep up the good work and don't get discouraged by all the negative feedback, its just people complaining about problems that aren't there. The game is super fun and you should be proud of that!

its just people complaining about problems that aren't there. The game is super fun and you should be proud of that!

Oh well than please tell my game or drivers or PC (whatever...) that the endless EoR double loading spinner thing isn't there and i don't have to ALT F4 the game! Tell them too that Mastery assignments of some Weapons aren't bugged (gewehr 1-5)... And isn't there an TTD/megabullet/delay to die issue 🤔

if u aren't experiencing those issues thats fine but don't say they aren't there and everything is good...

... its just people complaining about problems that aren't there. The game is super fun and you should be proud of that!

Yes, the game certainly has potential - but to say that the complaints are unfounded is naive to say the least. Let's just start with something almost no one has pointed to; the absense of an intuitive start menu. How can something as simple as a user interface menu get progressively worse from title to title? Why must you have to reinvent something that has worked fine in the past? And the confusing submenus, and subsubmenus in which you customize weapons and character appreance etc. This seriously needs some work. I honestly can't understand what you were thinking when designing this.

Health/Ammo crates
Why is this a stationary box that you have to fix to the ground? In Bad Company 2, as I'm sure many will remember, these items were never a problem to deploy; they were "living" and dynamic items with real physics that would even glide downhill. Again, why do you reinvent this in a way that at the moment does not even work.

The vehicles
I just have to stress this overly stressed subject to make sure the developers take notice. Two panzerfausts to the back will destroy my medium tank? I'll guess I'll wait another hour for a chance to play the tank again ... And please do something about the turret turn rate. At the moment tankers are incentiviced to camp at the back of the map in fear of getting too close to the assaults.

The vehicle density
Why are there so few vehicles on maps like Hamada? This map feels far less epic than it should/could be as a result of this. To put it simple a map of this size has the capasity to take twice the current amount of tanks. And as others has pointed out; where are all the motorcycles and jeeps, i.e. transports? Again; what on earth were you thinking when designing this?

Weapon balance
Beating a dead horse here, but again: I am simply appalled by the state in which some of the weapons are in right now. I've played medic ever since battlefield 2, but for the first time I cannot make myself play the class anymore. However, I must applause the fact that you've removed random deviation on bullet spread. Gunplay feels more similar to the mother of all FPS games: BC2. Very good.

TTK is fine, TTD is not
Nuff said.

Lack of dedicated servers/forced map rotation
Some maps are very good and obviously has some thought behind them (Hamada, Arras), and some are, sorry to say, awful (Devastation, Aerodrome). This two are grindfests that look cool, but play out very badly. Why are there no map specific servers? As it currently stand we're forced to play maps we do not like. Again, this is a feature that should have been in place at launch.

Other annoying bugs (I will keep updating this)
Try aiming down sight with a revolver while in water. You aim through the barrell ....

Try flanking flags on maps like Hamada on the often uneven terrain. You end up jumping and vaulting to no effect, often resulting in death. Not fun.

As a previous poster pointed out, the server browser is seriously bugged. If you choose conquest, no servers or maps will pop up. There is a workaround where you go to full filter, and then reset filter. How you let this slip past quality control is beyond me.

Conclusion: I'll quote Levelcap and say the game has potential for greatness. All you have to do is follow up on many of the points made in this thread.