Cold Iron

I: When a new arcane power is used for the first time. (All PC powers except Flint’s, actually.)
a. roll 1d4:
1: Power does not function. (you can use power as normal as soon as next round, but you lose your action.)
2-3: Power functions normally.
4: Roll on the crazy table!

The Crazy Table:
1: Nothing happens, but the power is expended if it is encounter or daily.
2-3: The power’s target becomes “all creatures within burst 20.” Allies are also targeted, but as always, the attacker can choose to knock creatures unconscious instead of killing them.
4-5: The power’s target becomes “all creatures within burst 20,” and automatically hits.
6-7: The power’s target becomes “all creatures within burst 20,” and automatically hits and does full damage.
8-9: No attack roll needed: all intended targets are hit with the spell.
10-11: No attack or damage rolls needed: All original targets of the spell are hit, and they are dealt critical hits.
12: The power’s target becomes “all enemies within burst 20”. All targets are hit and dealt full damage, plus 1d6.

I hope this will be a useful record of things we’d like to keep track of between sessions, ideas about the setting, forum for in and out of character conversation, etc.