Tuesday, August 30, 2011

Yes! the czak run on friday night was a success! 2 helms dropped... and since i'm 3rd on the helming list, that means i'll definitely get to helm next week... whee...! the downside however... is that my scar helm has a pot line with 3% str... i'll probably cube a lil bit to get 3% str... whee... 10% hp! that'll be... 37k hp for me... w/o hb. *drools*

Here's some stats from today's run:
Time taken: roughly 1 hour
Squad:
1 200 BM
1 17X NL
1 12X bam
4 heroes
1 dk
2 BS - one died real fast than dc-ed T.T. sad...
+ 1 more mystery char... nah, i just forgot the person's job/didnt take note.... too busy with other stuff since its my 1st time in czak >< i think its a nl but... well i just forgot. T.T

Pot usage:
ard 350 elixirs
less than 50 pure water... nvr keep track, but only use a few at arms, after that just spam elixir nia
a few PE..? nvr keep track but hardly press
6X-7X acp... got keep press wrong and waste zzz
3 pud (2 would have been enough, but i died once so... T.T)

addtional items:
1 wheel and 1 charm f3

yeah, died once during SD. didnt quite know how it happen. like i wasnt even sure if i was still in SD when i died or i could pot already but didnt do so in time. what i do know that it was quite a long SD, bs didnt heal tho there was no zombify... i was trying to hit my awakening button but it didnt work - either i didnt have the mp or the skill was in cd... than i tombed together with a few others. >< oh wells. i'm not too sure if i shd feel relieved/glad/lucky that a 1st timer like me (who hasnt even gone ht before) only died once, or i shd feel ashamed that someone with 34k hp still managed to tomb. oh wells. hope i can avoid deaths next week. as little deaths as possible so that my wheels AND charms will last. yes, charms for 1% exp. when it's so hard to get 1% exp... you really go to extremes. Gained like 0.6-0.7% exp at czak just now. Didnt take note and didnt take SSes cos of the bug.

Mass seduce parts at body was quite scary...all you can do is stare at ur hp and watch it go down... for me 1/1 would bring my hp down to ard 5k? than i'd be able to take another 1 or 2 hits... so i'd be praying that i wont get hit so many times... or the bs will heal in time... else i'd be desperately trying to press my awakening button and hope that i wont get the msg saying you dont have enough mp to use the skill. stun and SD also makes it a challenge for attackers (well at least 1st timers like me) hard to crash in time.

Only took SSes of this:

on sat i went to delete and reinstall xp... deleted the entire xp portion and started over from scratch. wanted to increase the space in xp a bit so i dont keep having trouble with the lack of space... and wanted to install a fresh copy of maple. previously i just kept on patching maple over and over... for like 4 or 5 years... till my old maple folder was a whooping 6.1gb large! now after 1.5 days, i finally managed to get maple (and xp) re-installed, and my maple folder stands at 2.58gb... a save of over 3.5gb!

deletion and re-installation of xp was a huge pain. mostly becos i've forgotten the procedures. i've upgraded my mac OS to lion and sadly the bootcamp 4 in lion does not support xp n vista installation anymore, only win7. All i have is a XP installation CD, and i'm NOT gonna fork out $ to buy win7 just to maple. boot camp still lets you create and delete the xp partition as per normal... but to install XP, you need to reboot and directly go to the CD (press and hold option key when starting up). After that... there comes the face palm part. I forgot that to install bootcamp drivers, i just need to pop the mac OS disk into the comp when i'm on XP. i did it when i was on mac... which obviously didnt work. than i tried searching high and low for bootcamp 3.0 drivers... on whether its possible to downgrade bootcamp etc. gosh...

after wasting i couple of hours i finally got things right... than after re-installing bootcamp from the cd a few times... the entire bootcamp driver package now works properly! so i can use two finger scrolling etc... previously bootcamp only worked for like the 1st day or so, than it broke... even reinstall xp couldnt help -.-''' wonder how long it'll last this time round... the good thing is that i no longer need to press the FN key together with the F1-F12 keys for things like smile to work. and i also get to use two finger or the clicking the bottom right corner of the track pad to right click (and cancel enrage for eg). tap to click also works now with the bootcamp drivers...

actually only the graphic card and wifi drivers worked at 1st... even the audio wasnt working... so i went to re-install the boot camp drivers a couple of times and... amazing the whole package works now. oh yeah... surprisingly, i dont need to use the soft keyboard to log in maple. which is a huge relief :)

so yeah, installing xp and maple took me the whole of sat and half a day on sun... after that i went to rush training hero... so this post got delayed till now... -.-'''

Good news for my hero tho... at 94.23% now, i'll be able to level tmr as long as nothing goes wrong (like urgent sever checks or roll backs ><)

there was an urgent SC earlier on... i went to play trickster in the meantime... but eventually gave up cos of the lag. i play a 1441 dragon, so its basically a glass cannon that dies really easily. just a bit of lag and i was toast... -.-''' doesnt help that its been years since i last played and in thang pate mean time an equivilant of the maple big bang patch occurred. the trickster wikis and such arent very comprehensive either... so i've gotta take a while to catch up on the game... if i am serious about playing back the game ><

Also managed to get a sg glass on hero last fri, and so i potted the nwe and old glass... both were 2 liners, but one of them gave me a neat 2% str! that's a 3XX increase in max damage range.. neat!

okays... going to clock now... hopefully it drops me some elixirs and PEs... just bought over 1k elixirs at 3.5k mesos each the other day... gonna be using a lot of my czak runs... next run is on thurs night! k that's all for now...!

Friday, August 26, 2011

wanted to train hero a bit just now... turned on the family 1.2x exp buff than... half way thru, the comp hanged! somehow maple (and everything else) just hanged and barely moved... sighz... forced me to restart and after that i just decided not to go back on xp... since i shdnt sleep too late today. gotta wake up at 7 tmr for class.

ended up training a miserly 0.2% exp today... at this rate i'm really not gonna hit lvl 198 by next friday. well the redeeming point is that i've got mon and tues to train since those are holidays. that is provided they don't come up with some hari raya event at the very last minute and cause massive server lag zzzzzzzz. also hoping to train tmr afternoon till evening before the czak at night. probably can get 1.5-2% from 2 rounds of scar+targa+krex.... i'll be able to make it to lvl if i pull off that full day training i did last sun again... for all 4 days... gain say 4% per day? that'll be enough to get me to lvl... guess i shd go krex everyday at least... 0.6% in one hour is pretty neat. and you use 0hp pots... and i can basically read book or play games on my phone.

haven been doing much on HS once again, tho like... that day during the weekend i added quite a bit of stuff form the lion king patch in a spurt. well more like a very small spurt. i think saigo's managed to get a gms guy to help add the eqs from the lion king patch... <3 <3 <3 XD those eq are quite troublesome, to say the least... there's all those set effects and all to add in too. wat have i been so busy with? i really don't know... time just slips by so fast... well i did play DN for 4 hours yest (and got a bad headache), and i trained my hero a bit... busy with random stuff here and there. did some random sch work here and there too... like the mol evo readings and assignments. ok, shant discuss abt that further here. assigned the source eqs in the previous patch to a new SEA mod to add... he hasn’t replied my email yet... wonder if he'll do anything at all... o.o too many mods that've been added than do nothing. some really didn’t help at all before disappearing... its like... why did they wanna be mods in the 1st place o.o maybe cos they aren't emailed and assigned work so they just do nothing and eventually forget abt the whole issue? idk... speaking of which, i think i've not heard from icemager since... pre-bb...? or just after bb. that's like... 2 months or so? tho it certainly felt like half a year or more to me ><

oh yes, some very late news... wanted to post this LONG ago but i keep forgetting sheesh. GMS got the monster book system from JMS!!! finally!!!!!!! yes, the monster book effects and the card set effects etc... the whole package!!! that means that one day SEA would get it too! yay! <3 yes, this is super super old news. but still... that means the main attraction of JMS (for me) will be coming to SEA (eventually...)! whee! happiness! lol.

yes, i had to use an external program to take the screen shot since there's that stupid bug right now that makes the SSes come out as portrait rather than landscape... zzzzzzz. speaking of which... i got some cut off SSes from my ani raid a few days ago.

you can go for the ani raid once a day... you will get an invite (a red envelope will appear on top of your head, and a line will appear in the chat window) at the hour if you have yet to go that day. Accept the quest to get teleported to the waiting room. In the waiting room all your buffs will get canceled, so you have to re-cast everything when you enter the boss map (esp impt for mages... remember ur mg!) Upon finish the ani raid, you will get sent back to town so if you happen to JUST travel a long distance to your training destination... that's just too bad (which is what happened to me once, i just reached blood reindeers at LKC and buffed up...) If you are in TT, you get sent back to the TT map with the temple manager rather than back to leafre... its like the use of a town scroll.

oh yeah, some extra info about the ani raid:

1) the 10am to 10pm thing are LIES. law went in at 11pm yest...

2) you can re-enter the boss fight map after you die

3) you do not lose exp from dying there

credit goes to law for informing me of all the abv. so yeah, there's no point in rushing the guard to the right to sabo ppl, except for the fun of looking at tombstones rain down... since the 'dead' can come back anyway (and they don't lose anything either, except maybe their... pride?)

the exp from the raid isnt too bad (well depends on how much damage u dealt to the guard of cos). players in the same CC will go to the same waiting room map, but there are different boss fight maps. i'm guess its by region, so if you are in places like say magatia where there are pretty much 3rd jobbers training there only, your run might not be able to down the boss within the time limit ><

damage dealt from the boss isnt much, like 1k+ at most? there's seduce tho, u jump to the <<< (u can't pot when seduced!) so if someone wants to see a rain of tombstones they just need to rush the guard all the way <<< (but like i said, you can come back anyway, and no exp is lost). i find that hitting the guard from behind and/or tanking the boss gives you less chance of getting SD, means you can hit the boss more for more exp.

rewards... you get an ani's box from the npc when leaving the place (make sure u select the correct option!), so make sure you have a free use slot before going/leaving. you can get total crap from the box, but there are some nice rewards too... from southperry extractions (which will hopefully too be in HS soon)

yeah, the SS bug suxs. you can't even see me in the SS. or the guard. zzzzz

ah, at least u get to see my pretty face now... that's me (abv) jumping off to wonderland during seduce. (sry abt all that white space, i'm lazy to crop f3)

ok, here's some other SSes... this ones are from LKC... (and yeah, sry abt the cutoff pics... blame the bug T.T)

The following two are from doing the LKC quests...

Went zak that day with law+his gm+loli who used bs to get AR. or rather he tried to but fail miserably. all arms still intact! darn the SS bug... but still, u can see the empty hp bar over there...

went to do the tomato farm event quest cos i was sooo bored. did with a mage and this lvl 10X dk wearing a maple hat. since i felt like gng krex for the exp... i decided to just be nice and random and helped him get scar n targa helm...

last bit of SSes that i'm gonna upload is from my hero's short stint last sat to hunt the lunar dews... sadly like the 1st SS i don't even know wat i'm trying to take... i assume that its cos the SS got cutoff... sighz.

haven gone lunar dew hunting ever since, so i'm still at 2 lunar dews... haven start hunting peridots(watever the spelling) on SM either... well i don't plan on making a UA any soon... gonna focus on my hero 1st.

kays... that's all i have for now.. tired... time to sleep... gotta wake up in like 5hrs++ time

Finally went to try out dragon nest late last night. made an archer in westwood... the game is really fun, love the instances and stuff but... gah the 1st person 3D thing really doesnt suit me. I suffer from really bad motion sickness... and even tho i played the game for like 4 hours++ thinking that maybe i'll get used to it... it just doesnt work... like nausea and stomach churning really bad n feel like throwing up... and still feel kinda weird today with occasional spells of nausea. sighz. i guess that game isnt for me. maybe i'll go back to playing trickster the next time i get sick of maple. or maybe i'll try DN again but... heck even running ard gives me a headache already... T.T

So i've got a few more days to rack up 20% to lvl up on my hero... gng for a trial czak run tmr with my fellow loungers... jp the org is back in action! wonder how many times i'll die tmr... o.o at least the time of me getting a czak helm can be seen... okays, that's all for now, gng to play my hero....!

went to hunt dews on sat... managed to get 2 in 4 hours, super lucky... tho after that didn’t get anymore le...

sun went to chiong LKC, managed to get like... 5% after training the whole day -.-''' the stupid server crash + rb made me lose 1hour worth of training haiz. trying to chiong to lvl 198 but its so hard... like 0.5-0.6% exp per hour? like not much diff from pre-big bang zzzzzz. hope they fix the LKC pt bonus bug, that'll really help speed up my training.

got bored after grinding like 4 hours last night and went Von Leon with my bl. ad hoc pt of like 13 or 14 ppl... not bad, we managed to down with 18mins left on the timer. i was impressed that we even managed to down.... at the beginning we only have 5 members, not even enough to enter -.-''' than after waiting like 1hr managed to get a lot more ppl to come... else sure can't down de. didn’t loot tio a single thing, not even a money bag lol. died 5 times and used up the 5 free charms from event... gd thing nvr lose any exp lol. no SSes, Von Leon is quite hectic and there's the stupid SS bug anyway... f3 didn’t use that much pots, cos u can't spam pots anyway since there's a cd timer on pots. really need a bunch of warriors rushing anyway the mobs fast, we managed to let VL heal up quite a few times >< the damage reflect is a killer, as good as once reflect starts, attackers are 100% dead... so yeah, magic crash is impt, but hard to keep an organised bunch of crashes too cos there's jail - where u get sent to another map, you nid to hit the boxes and get a key to go out the portal back to the boss map (and loads of deaths). yeah partly cos of jail you don't use pots that much? my ad hoc expedition had 5 crashers, but still not enough cos ppl die/get jailed a lot... once you can get a bunch of crashes gng tho, the vl hp goes down real fast. definitely good to go VL when u are 200 or just lvl so u don't have to worry abt dying and can just spam attacks all the way... we had dk as rusher, but not quite enough... got once he couldn’t manage and the mobs went running amok... in spite of the rest of the warriors joining in to rush, we couldn’t make it in time and VL healed from like 25% to 75% sighz... that was like 30mins into the fight >< so from 75% to 0% took us 12mins only... the boss hp itself isnt much, its all the stuff like having to keep the golems away that makes the fight troublesome. once ur pt can get the castle golems away all the time, downing the boss is will be quite a fast/easy affair. easy cos... so long as you don't care abt the exp lost/reached lvl 200 already/have 0% exp, you don't need to worry about dying since you can re-enter the boss map even after you die. not like other bosses where you have to spam wheels... ><

getting bored of maple and thks to all my friend's urging, i went to dl dragon nest last night. haven install yet... and i'm wondering if i shd train hero, or play DN... haiz... still got that 1 free ap reset that expires on 2nd sept f3 -.-''' wanna wash hp with that but really hard to lvl by than...

ok, since i'm uploading these two to photobucket, i might as well post it here too, right?

using an external program to take SSes again since the SS taking is bugged... sighz, wonder when they'll fix that. i have no print screen button so no choice, gotta use external SS taking program haiz. mafan but wat to do?

Loads of bugs around... trained at LKC during the 1.5x exp and managed to gain slightly more than 1%... and went 1 round of zak after that...

Loads of bugs... chars below lvl 15 can enter the fm, but they cant get out... LKC bonus exp bugged so you actually receive lesser exp than what is stated on the side... wonder wat tmr's server check will fix.

Please be informed that there will be an Urgent Server Maintenance for ALL worlds on 19th August 2011 from 1000hrs to 1200hrs (GMT +8).

Game Service for ALLWORLDS will be down during stipulated maintenance timing.

Please log out before this period to prevent any game disruption.

Thank you.

– MapleSEA Administrator

sighz. the 50fame requirement is really really stupid. thks to law and flame for trading fames today... currently only my hero, evan and mech meets the 50 fame requirement lah zzzzzzz. nw nid 19, bam nid 40++, aran nid 43, wh nid 31, db nid 30...guess i'll be trading more fames over the next few days...? law and flame got chars that nid fames too, tho probably not as many as me... i wonder how many fames my sis's i/l has... she's starting to play it back whenever she's sick of studying so yeah... ><

Thursday, August 18, 2011

Asiasoft surprised me (pleasantly) today when they fixed the dc bug in the middle of the night. For once they resolved it rather quickly. But than again if u consider how long they already extended the patch...

Wonder if i shd just do a mad dash in hero to 200 or do a side track and get the soul driver quest done. I think just rushing to 200 would be better, since the soul driver quest is gonna take weeks n months to finish... Wonder if I'll side track a bit halfway through though. At least I must lvl up before sept when my free ap resets expire. Gonna have to train another 30.3% more. Gonna party up with my bl n guildmates to train tonight... See how much exp I can get per hour. Soloing there doesn't feel any faster, tho you might feel happier since ur exp obviously moves more per kill. For ppl with noob damage like me tho, we take so many hits to kill that there isn't much diff whether I'm whacking at TT or LKC. So it'll only be the pt bonus exp that's gonna make a diff.

After waiting for over an hour for the auto patch to finish + work (numerous hangs and aborted attempts in the middle), i finally got my maple patched...! the game itself is even more bugged than the patching process. horrid disconnection issues, dc every 3-5mins... another whole day urgent server check + maintenance tmr?

Still, i bore with the constant need to log in for a while... and whacked a few mobs at LKC.
Here are some observations:
1) the mobs there do not display their level for some unknown reason... only the mob name
2) the mobs are auto aggro. they will whack you as long as you are in their range even if you did not whack them.
3) cos of the auto aggro, that place is pretty deadly for mages with the current dc issues. you start getting whacked the moment you log in, not very high damage, but say 1k or 1.5k magic isnt very nice for mages w/o magic guard (when u just log in)
4) the purification tokens drop very frequently. i managed to get 4x of them in about... 40mins. maybe that's like 20+ mins of play since i spent alot of time logging in.
5) the reindeers in LKC have pathetic magic attack, so stand abt an arm's length (well just stand far enough so you wont get the meelee damage) so that they will use their magic attack on you. the reindeers hit me 1 magic damage all the time, while the blood reindeers hit me 1 or some 2 digit number...

All the mobs at LKC are basically... mini bosses (yes, 30% boss damage weapon users, u guys are LUCKY!). So while the spawn of mobs isnt all that great, they give pretty nice exp (40k a piece and above, soloing exp)... PLUS its a party bonus area, where you get 50% exp per pt member you have, so its a max of 250% exp. The bosses there have really thick hp... with my pathetic noob damage, i take like 40+ hits w/o enrage to kill the mobs in the 1st map... and ard 27 or so hits to kill with enrage. i only took a look at the 1st few maps... some of the tougher mobs i take over 50 hits w/o enrage for me to kill o.o

For heroes training there, get your mouse ready and put your cursor near the top right hand corner of the window where all your buff icons are. The spawn at LKC isnt much, rarely can you get groups of 3 mobs... but you do get 2 mobs together quite often... so that means you have to switch between using enrage when facing a single mob, and turning off enrage when there's 2 or more mobs ard.... and do so fast to ensure efficient training. well... that's all i have about LKC for now... here's some SSes...

arghs... the stupid SS taking bug is back. didnt know till i checked my SSes while uploading... sighz. fail$oft = epic fail. wat else is there to say? too lazy to go crop the pictures or watever. not like they are gonna look any nicer after i crop them.

Saw the following bug reports in forums... epicfail$oft.

pala CO dc bug STILL around. its been there since the 1st big bang patch. till now... o.o

guild skill bugged

world map bugged

multi pet skill which is supposed to be fixed according to patch notes is still there

evan recovery aura skill bugged

chars below lvl 15 that were in fm are now stuck in the fm... forever...? (cos of the new rule...)

Wednesday, August 17, 2011

Yes, Von Leon will be out TODAY! that is if the patch doesn’t take overly long... apart from the main content patches, there's a couple of other changes too... shall summarize what excites me in this patch.

Patch notes are available here
For the main content patch, there are 4 major things that have been added:Von Leon &amp; Lion King Castle
• About Lion’s King Castle
• About Von Leon Expedition
• About Von Leon Equipments
• Ani Raid! (Level 70 and above)

There's nothing much to explain about these... since all that needs to be explained has already been done on the msea website itself.

Von Leon and lion king castle is naturally what excites me the most. Chryse is only for lvl 55-70 chars, and like... NONE of my active chars fits the bill... UE i wont be in a hurry to make... i really wonder how crowded LKC will be and how long the patch will take... oh wells, i gotta wait in sch all the way till 5:45pm for a talk... and my only class today ended at 11:30am. sighz.

Other interesting points to note in today's patch:
3 master monsters added, and you get a bonus for partying up to kill master monsters (30% per pt member, max 150% exp bonus)
fairy's pendant is back once more for the rest of the month
the tomato event that i saw in youtube in other servers is out for the 1st time in msea...

Boss monster names are now included in the list of monsters when mouse over the maps they are located.

Finally we get the revamped world map! i was quite disappoint to see that we didn’t get the new world map in big bang. really love the revamped world map when i played jms, tot it came with big bang but apparently not. i like the view entire world/other regions feature the best. now you can check out the mob lvls in other places so plan where to train at, w/o having to go the hidden street or go to that region in game to check...2. 50% EXP increase when using Surpreme Fishing Bait (For Fishing Assistant Use Only) during fishing
Obtainable from Cash Item “Fishing Bait Can For Fishing Assistant Use Only”doesn’t affect me...3. Elemental Wands and Staffs bonus attributes restored when using elemental attacks at reduced rate before Big Bang. don't have any ele wands so...4. Change in Expedition Time Limit on Horntail and Zakum
Zakum Expedition : 50 minutes
Horntail Expedition : 1 hour 15 minutes doesn’t affect me either...5. Improved Item drops from Expedition Bosses!
Various new rewards are added to Zakum, Chaos Zakum, Horntail, Chaos Horntail and Pink Bean Expedition!i wonder wat's added?6. Lie Detector Test Enhancement

Purchasing Price reduction to 1,000 meso

Rewarding amount is the same as purchasing price when successfully used on a botter

Repeatedly failed Lie Detector Test at an abnormal rate will result in permanent suspension

finally! however they didn’t say what's the abnormal rate... if the rate is too high it wont be useful in catching those hackers either... at least its better than what it was before though.7. 50 fames requirement to:
• Exit Leafre Town
• Transformation into dragon to Time Temple
• Enter level 68 and above mini dungeons
• Exit Kampung Village right portal to higher level maps
• Enter Entrance to Ulu City from suburban Area 2
• Enter Ninja Castle Hallway from Inside Ninja Castle
• Enter Parking Lot from Near the Hideout
• Enter dungeon maps from Path of Time
• Enter Bigger Ben Lobby from New Leaf City (clock portal)GGGGRRRRRREAT.. now you need to get 50 fames for all your new chars -.-''' which means that my mech needs to get more fames -.-''' i wonder if my evan even has 50 fames -.-''' seriously i dont understand why they do this.get 50 fames is child's play for those hackers... but for those of us playing and trying out all the exciting new characters, it is HARD to get 50 fames! Instead of deterring hackers, this is only deterring legit players. thank $soft. i mean really, thanks...8. Minimum of level 15 to enter Free Market Entrancecrap... i think my ores storage char can't enter the fm now... not that it really matters, i just need the char to be stationed at el nath to convert my ores to refined ores/jewels9. Multiple pet features (Bug Fixed)there was a bug? no idea.... anyway sadly only my alien pet is alive now

hmm... that's all there is to the patch... more chairs released in gacha etc... hmm yes, i've got stuff to add to HS now... loads of stuff &gt;&lt; sighz.

Sunday, August 14, 2011

It was a busy day today... woke up at 6+am to go to the temple with my parents since its the 7th lunar month... than went for breakfast + my sis got an appointment... after that i went home and had a short nap before going out to visit my jc teacher + her baby... didnt stay for very long, almost 2 hours maybe? left when the baby got hungry and started making a fuss... than rushed home for cwkpq...

So i finally patched my maple after half a week... just another 3 more days till Lion King comes to MSEA! no luck with cwk today at all. 1st round die cos my mech hp is too nub + somehow the potting didnt work. die before i get my MoN, how pathetic. 2nd round necked twice, BOTH wa9 MoNs. haiz. reminds me of how i necked at least 15times to get a 3 liner MoN on my hero... too bad i didnt keep track exactly how many i necked and how many pot scrolls i wasted. but we'd go two rounds each week and towards the end, i was practically necking like 3 out of the 4 necks per run O.o

Managed to get mech up to 107... and finished the cwk quests... got the marker of heroism, the map and the keystone (and finished the two optional quest too). Only have a pathetic 188 quests done on my mech so far... still a long way to go if i wanna get the quest spec medal. sighz.

Ok, I've wanted to do this for some time now, a long post on mech! My opinions, my take on the skills and how i've added my skills etc... yeah yeah, the skill build part is probably the similar to many other guides out there, but i'm gonna tell you in more detail (than the other guides, hopefully) WHY i liked it that way.

This is my personal take on things, so use it as a GUIDE. You are free to go play the game as you please. Its YOUR story, YOUR game.

NOTE: my mech has yet to reach 4th job, so i don't have much to say about 4th job skills yet for now.

Mechanic Dash - This is not a 1st job skill, but a citizen skill that comes erm... free with every mech. Its like aran's combat step but you get it at max lvl for free.... (testing by some shows that this moves further, faster too o.o) i just want to mention it here since some ppl didnt scroll down in the citizens skills and missed this out... you can hotkey this skill just like aran's combat step so you dont have to keep double pressing the left or right key.

Prototype - Basically the mech's mount. You do EVERYTHING from the mount from now on... well almost. you cant use the lie detector on the mount for example -.-'''. Love it or hate it, the mech mount will be with you forever. I wonder if they'll come up with cash shop mech mount covers... o.o This imba mount gives the stance effect and adds hp and WD. 400WD is enough for you to take a mere 1 damage from mobs for a long time... till 6X or more perhaps? That means you wont be using any hp pots for quite a while. Also, the stance effect 100% prevents you from getting knocked back by mobs. It has no effect in prevent you from getting power knocked back though... aka the skill that mobs send you flying off to mars.

Gatling Gun - Your basic, single target attack for a looong time. Hits 4 times, so that gives you a nice chance of crits appearing

Flame Launcher - Your 1st multi target mobbing skill... not very useful now, but later on it gets an upgrade in 2nd job to deal damage over time (DOT) which makes it useful in certain situations (more on that later)

ME-07 Drillhands - Your epic movement skill + mob pushing skill. Epic because warriors only get rush in 4th job... but this is even more epic than rush since it moves you even further... and there's no 'cool down' time of about a second like rush. Epic. (as we all know, new jobs = even more pawnzor than old jobs, now that's BALANCE)

1st Job Skill Allocation
Here's my preferred build... i wouldnt worry much about 1st job though. you lvl so fast and get to max all the skills anyway. Skills are written in the order in which they should be added.

At lvl 10: 1 prototype, 1 drillhands, rest to gun - 1 drill rush for the epic longer distance moved. basically you use it as a movement skill.

lvl 10 gatling gun

1 flame launcher - you need lvl 10 gun to have points in flame launcher. i personally prefer gun to
flame launcher, and hardly used flame launcher for training so i didnt add that 1st. with my gun 1hko-ing everything, using flame just felt slower.

max gatling gun

max prototype - for more damage of cos. you can max flame earlier if you use it in training, but i didnt.

max flame launcher

max drillhands

2nd Job Skills Overview

Atomic Hammer - Your pawnzor mobbing skill. A bit slow in execution, but its high damage easily makes up for that. You'll be 1hko-ing mobs for quite a while with this... even if you have absolutely pathetic eq. This skill gets a bit of damage boost in 3rd job... While this skill is a bit slow to cast, its over powering damage and rather huge range makes up for it. Basically all you're gonna do for training is drill across the entire map/platform, hammer once if the mobs are still alive, turn back/go to next platform, repeat.

Heavy Weapon Mastery - This neat skill adds addition hits to gatling gun (plus increases the crit rate and damage per shot) and adds a Damage Over Time (DOT) effect to flame launcher. Its cool, no? The good thing about flame launcher pair with DOT is that you can use it to hit (and train on!) mobs that are say 10 levels above you (50% miss rate!). It hits the mobs many times, fast, so that takes care of the miss rate problem. Once the mobs get burnt, you can go on to the next mob(s) and start erm, flaming them. After a while go back to the previous bunch to kill them off since burnt mobs is the same as those inflicted with poison - it will only bring down the mob hp to 1, it cannot kill them off. This technique of course works better on fire weak mobs since they'll take more damage... Oh, if you meet jokers in MCPQ who summon super WD up protectors, use flame launcher, it'll still be able to burn the mobs.

Rocket Booster - While mech doesnt have the movement speed of wild hunters (especially when they are riding Jairas), they have nifty skills to make up for it (like we already had the dash and drillhands in citizen and 1st job). Rocket booster lets you fly vertically up to the next available platform. Its much faster than climbing ropes/ladders except for super short distances (the take off and landing does take some time), but it accelerates to a high speed and instead of climbing long stretches of rope, you fly there in an instant. It eats up a lot of mp though, particularly at low lvls. The mp cost is deducted at take off AND landing. Upon landing it deals a bit of damage to mobs. Not a wide area of effect though... but the damage was sufficient for me to 1hko mobs till 5X or 6X... i forgot... depends on your eq too of course.

Open Portal: GX-9 - No teleporting spots in the map you are training at? Than make one yourself! Set up a portal, than another somewhere else in the map, and now you can teleport between the two locations in a heartbeat. The portals cant be too far away, but the distance is quite good IMO. If you see only one of the portals working, or both portals are working till you walk beside one of them, that means they are placed too far apart. Portals work when they are in a certain range from where you are standing... So the fact that both portals are working when you stand in the middle of them both doesnt mean they are definitely near enough for the portals to be USABLE. You can only have 2 portals out at any one time. If there are two portals around already, summoning a 3rd on will cause the earliest portal summoned to be destroyed. At max level the portals last 3mins... the 3 mins apply to each portal. So if you summon portal A, wait 2mins, then summon portal B, portal A will still expire at the 3 minute mark. I.e. to 'refresh' the summon time of both portals, you have to go to both locations and summon a new portal. Kinda troublesome indeed, that's why I recommend you max this skill.

Perfect Armor: As the description suggests, this skill grants your mount with 2 abilities. The passive ability allows you to guard 30% of the damage taken, much like a thief's 4th job fake but w/o the F2 smiling (you will see the words 'Guard' appear in place of XX damage taken). The second ability, which is damage reflection, can be toggled on and off. At max level it reflect 5 times the damage taken back to the mob. While the damage reflect doesnt particularly increase your damage per second much per say, the passive 'guarding' ability is really something to kill for.

1 perfect armor - just for fun, not really important. At this lvl pretty much all the normal mobs will hit you for 1 damage only.

Max atomic hammer - why hammer 1st and not mastery? because this will actually increase your average damage output. Furthermore, hammer is sooo pawnzor that its minimum damage will still allow you to 1hko mobs (not talking abt mcpq rombots of cos) after adding a few sp in the skill.

Max heavy weapon mastery - for increased gatling gun and flame launcher damage, useful if you do some pq that requires you to down bosses... like herb town pq or ghost ship pq.

max portal - for some extra bit of mobility

lvl 13 rocket booster - reduce the mp cost and increase damage dealt

max perfect armor - the 30% guard is GOOOD!

Max mech rage - well you can max this or armor last, its your choice...

If you are not in the habit of 'self-creating' teleport spots in the map (like me), than go ahead and leave portal to be maxed last. Why i leave rocket at 13 instead of say mech rage or portals (at 3) is because the main purpose of rocket is as a teleportation skill. While at lower levels it can still 1hko mobs, by the time you hit 3rd job, the mobs have too thick a hp for rocket to 1hko them anymore. In 4th job it'll barely be doing a scratch on the mobs... on the other hand, booster would be irritating to cast often. Mech already has enough robots to summon, so the less frequent you have to care about casting skills and summoning more robots, the better. At least its something that will help all they way to lvl 200, whereas rocket will merely save you a bit of mp (pot costs are greatly reduced now!). Portals are really helpful for training, though troublesome when you have to keep re-summoning them, hence the longer they last, the better.

3rd Job Skill Overview

Punch Launcher - a strong mobbing attack that hits 6 at max level. Unlike hammer, this skill starts out with only hitting 4 mobs. You fire a metal fist from your mech which travels in a straight line - unlike hammer, you cant hit the mobs behind you. this skill does more damage at max level than hammer (metal fist mastery included), has a large horizontal range (but to the front of you only) and is also faster to cast. however, the 'travel in a straight line' part is what makes me favor hammering over punching the mobs...

Satellite - Basically a summon that can be toggled on and off. Yes, toggled on/off meaning that once you on it, they will never disappear until you turn off manually, die, or log off from the game. Even if you dismount and re-mount, the satellites will remain. At max lvl you have a cool 3 satellite following you around. Deals around 5-6k damage at 8X or so for me.The satellites only hit 1 mob (yes, all 3 satellites will hit the same mob even it is an overkill), and they will only target mobs that you have damaged. The range of the satellites is not very large though, you have to come within normal attack range of the mob else satellites wont work.

Mech: Siege Mode - The super powerful skill that makes ur mech go on a rampage. All you hits are crits, you hit super fast... its like gatling gun + heavy weapon mastery gone crazy. How crazy is it? My mech could almost kill frankenstien in 5 secs at 9X (leaving maybe 5-10% hp?) in MLTC, barring no incidents like darkness or skill lock (oh, ALL you attacks will miss if you get skill locked while in siege mode, darn!). There are trade offs though, you cannot move in siege mode, it takes a while for the mech to enter and exit the mode, it lasts for only 5 secs, and at max level has a cd time of 15 secs. So while this is a super powerful move in bossing situations, i find it useless in training (at least till LHC is out, where all the mobs there are mini bosses). You run out of mobs to kill before the 5 secs is up and remain immobile... hammering two or three times would be faster than the 5 seconds you remain stuck to the ground...

Rock n' Shock - The mob zapping skill! While this skill does neat damage, it lasts for a really short time of 30secs and having to keep putting those zappers in place gets really irritating. sighz, that's the thing about mechs, they have so many robots that you have to waste time placing... still, it does high damage, and while zapping it also stuns the mob... meaning they are dead the moment they wonder into/spawn in your trap (unless rock n shock timer runs out that is). You MUST place 3 zappers before it will start working, the 30 sec timer and CD timer starts from the moment the last one is placed and starts working. The zappers will always form an electric line between the other two zappers, forming a triangle... yes, even if you put all three on flat ground... its just that the electric shocks overlap and you cant see them. By far, the most effective way to place the zappers is just to follow the terrain of the platform/ground and place them in a straight line... dont bother with fanciful triangles and stuff... you wont catch many mobs with that. Pick the longest platform or platform with the most spawn, and set up the traps and you are free to work on the other platforms for 30 seconds. The range of the zappers is quite good, if you have a long map like dreamy ghosts, you can almost zap the whole map... after placing the zappers all you have to do is to use the teleport spots to move between the two ends of the map, and use drillhands to push the mobs the spawn at the sides into your trap. The max distance between each zapper is roughly 1 drill and 1 dash + 1 or 2 steps. Or something like 3 dash... the fastest way is just to place zapper, drill, dash, place zapper, drill, dash, and place zapper. After the each drill you dash once, passing by all the mobs you just drilled over, and leaving them in your electrifying trap.

Healing Robot H-LX - This skill lets you summon a robot that heals you.... however you will only be healed when you are bending down... thus limiting its use greatly. Since you are short of two SP to max all your 3rd job skills, i'd recommend not maxing this one. How often will you waste time waiting for the robot to heal you in training? the only time i can think of when this skill can be of use is in mltc where you cant use your own pots... pot lock situations in bossing? i think you'll be too busy with other stuff to bother abt this? either way 2% hp is not that much, especially since you will rarely use this skill.

Acceleration Bot EX-7 - Yet another robot summon that doesnt last for very long.... 80 seconds at max level isnt very long imo... but at least this skill is much more useful than the healing bot. Why is making mobs move faster useful you say? its just like how players always ask for speed protector to be summoned in mcpq room 3/4 (unless you are a sin of cos... in which case you shd try rooms 5/6 instead)... mobs moving faster = easier for you to mob them = faster exp. As simple as that. Basically the mobs moves within range of your hammer/punch/mosquito zapper faster so you can kill more mobs in the same period of time. The skill also decreases the mob defense by a bit, but the real value of the skill is still in increasing the mob speed.

Roll of the Dice - Same gambling game as the adventurer pirates... 1 = bad luck, 2 = %def, 3 = %hp increase, 4 = % crit, 5 = %damage, 6 = % exp.While the skill has a pretty animation and you can get good buff, its totally random so... and yeah, the CD is a bit long too... i'd say this is a fun-but-too-really-useful skill. The occasional damage or exp buff is definitely nice, but its not like something you can rely on... if you get what i mean. Because of that, I'm not keen on adding this skill early on. Plus, I hate having to constantly watch out of the cool downs to see when i can use the skill again... mechs have more than enough summons to deal with IMO.

3rd Job Skill Allocation
Hmm... 3rd job skill allocation is a bit of a challenge to assign... the main ambiguity lies with punch launcher. I personally do not use that skill often, and prefer to use hammer since it can hit mobs BEHIND me as well... so i've left out punch till the very end (well almost).

Punch VS Hammer
While punch has a longer horizontal range than hammer, it has smaller vertical range. This means that jump attacks may allow hammer to hit two lanes of mobs, while it cant be done with punch... this makes hammer more flexible in terms of training locations. So far I've yet to come across a training location where punch is a decisive winner over hammer. While hammer + metal fist mastery gives a higher damage per hit compared to punch, hammer has a disadvantage of sending mobs flying, causing them to NOT get hit sometimes when you hammer immediately after that, lowering its DPS somewhat.

While the damage from hammer need metal fist mastery to be increased, it is essential to remember that punch starts out as a relatively weak skill too, and only hits 4 mobs still a much later stage. In considering the above, I would recommend adding punch towards the end of 3rd job, which was exactly what i did in game (before all these considerations came to mind...)

Ok, so the actual skill allocation:
At level 70: 1 mosquito zapper (opps i mean rock n shock), 1 satelite, 1 rocket punch - 1 Satellite for a cool robot summon and a bit of extra damage. Although the cool down of mosquito zapper is kinda long at the beginning (and is so troublesome to use), it deal really neat damage and kills the mobs very fast. It can cover a large portion of the map too.

Level 71: 1 siege mode, 1 rock and shock, 1 metal fist mastery - siege mode for fun, and in case you go any kinds of bossing (even mltc), it lets you deal super high damage for 5 seconds. I picked rock and shock 1st for its high mobbing capabilities, allowing you to train faster even though setting it up every 30 seconds is tiresome. 1 metal fist mastery as it increases your hammer damage by a neat 12%.

Max siege mode - i went mltc for the black belt, and siege mode is really helpful there. if you go bossing (like hob goblin pq) a lot, than you might wish to add this before satelite

Max acceleration bot - to speed up the mobs and hence your training.

Max roll of dice - for the random buffs... if you are lucky you can get the damage or exp boost buff...

Max punch - an alternative attack to use

18 healing bot

You can add punch before dice if you wish... but for me i barely used punch in training at all, so it was quite useless to me. We start off with rock n shock for the mobbing capabilities for faster training, than add meta fist mastery once again, for training... after that we move on to satellite for some extra damage. If you do not go mltc or any bossing of any sort, you may wish to add acceleration bot before siege mode for training purposes.

4th Job Skill Overview
Ok... i decided to just publish this 1st, else it would nvr get published at the rate i'm going... however i wont have anything much to say about the skills and all since i'm not yet 4th job. haiz.

Extreme Mech - A super powered up prototype skill... not only does it increases your HP/MP and WA... it also increases you mastery to a 70% at max level. Definitely a great DPS boost.

Laser Blast - the pawnzor attack with super huge range, hits up to 6 mobs... this will become your main training/mobbing skill from now on...

Satellite Safety - Increase the damage dealt by satellites by a bit, and has an extra job to absorb part of the damage taken should the damage exceed a certain % of your HP (after which, the satellites disappear and a CD timer starts, yes, there is a CD so its not a skill like archilles or power guard that you can count on to NOT die). At max level, the CD is 10 secs and the satellites will absorb 80% of the damage (and disappear) should the damage you take be more than 30% of your HP. Mechs don't have too high a HP... so i'm wondering if this skill will make it irritating as you end have having to keep re-cast satellite in bossing situations. Sure it reduces the damage taken, but there's a cooldown time to watch out for... which means yet ANOTHER thing to do sighz. Just when you were thinking for wonderful it is for satellites to be a toggle on/off skill which you don't have to keep refreshing (as in the case of buffs of mech's notoriously short-lived summons)...

Giant Robot SG-88 - this skill lets you hit up to 15 mobs at once, with a CD time of 30 secs just like mages' ultimate... (well this is mechs' ultimate afterall) from my very limited observation of this skill (when someone else passed my map and used it...) the horizontal range of this skill is really pathetic... totally cannot be compared with mages' ultimate... (well the mp cost is much lesser after all...)

Bots 'n tots - a cute skill with a cute name... bravo! another passive mob kill skill... this skill lets you make a robot factory which will summon yet more robots that self destruct when mobs are detected. Definitely a fun skill to use IMO. Damage wise... i'm not too sure... spawns 1 bot every 3 secs... not bad for taking care of small platforms IMO... since it takes some time for mobs to spawn anyway. On the down side... this factory lasts really short... sighz... another thing added to the list of robots you have to vomit out very often...

Amplifier Robot AF-11 - A party skill at last! ok... we had the healing bot but that one is rather... useless IMO. This one is good tho, it increase damage by 20% at max whee! There's a period of 10 secs when the summon is in CD at max level though... and yeah... this adds another robot to the long list of other robots you have to keep on summoning. This of yourself as a mother robot whose sole job is to constantly create robot summons... and boy, summoning robots sure take a long time (and the die real quick). I'm really at a loss as to how to assign my keys... my keyboard is already running out of space for my skills... at 3rd job -.-''' The fact that i'm using mac (so no page up, page down, home, end etc) makes it even worst... -.-'''

Robot mastery - increase the self destruct damage and more importantly, summon time of all your robots. 50% duration increase at max level is pretty helpful... even though summons like the mosquito zapper will only have an extra 15 secs summon time, its still better than nothing. At least you don't have to keep re-summoning your door or the acceleration bot since those two skills will get a see a greater increase in summon duration.

Mech: Siege Mode - It’s theme siege mode as in 3rd job... why do you get it again in 4th? my guess is that with two of this skill, you now can spam siege mode twice as often. Why on earth did nexon give the same skill twice i really don't know. At least give us a slightly buffed up version or something??? Can't they be a little more creative? >< NOTE: i'm really clueless as to what this skill is about... sorry about that yeah.

Maple Warrior - your regular, useful but boring maple warrior.

Hero's Will - Known as awakening previously... the same old skill that every job gets at 4th job... this skill gets you out of seduce... hence its only useful at bosses that cast seduce like czak, ht, cht, pink bean... or probably at lyka (used to be called raika).

4th Job Skill Allocation
Well i must say that i'm really clueless about skill allocation. Most guides i've seen don't have nice 4th job skill allocation guides either. For me, i really have to try out the skills before i can decide (since i don't know much about the skills right now)... so i'll just give you what i feel about the skills at the moment. I'll try and remember to update this when i reach 4th job. if my mech ever reaches 4th job that is.

At the beginning i'd recommend adding 1 of each of the interesting skills just for the sake of trying them out. Also, mech skills have a lot of 1 point wonders...

ok, so with my current understanding of the skills, here's what i recommend:
lvl 120: 1 Missle tank, 1 laser blast, 1 extreme mech - laser blast is a super powerful mobbing skill, and will no doubt be your new training skill, so we add 1 into missle tank to unlock laser blast. 1 extreme mech for the mastery boost, tho you can also chose to add 1 bots 'n tots or giant robot instead (in which case you add 1 into extreme mech instead at lvl 121).

lvl 121: 1 bots 'n tots, 1 giant robot, 1 satellite safety - 1 bot n tots and 1 giant robot is just for fun... to break the monotony of training. While both skills are fun, they wont exactly help in training/bossing much, so i'd leave it to later to max. 1 satellite safety could come in handy at bosses like papulatus (which you should be killing daily at your level).

lvl 122: 1 siege mode, 2 extreme mech - 1 siege mode just so you can deal more damage in bossing. Next we max extreme mech for the mastery and WA boost

Max Extreme Mech - the mastery and WA boost would be really handy.

Max laser blast - Who doesn’t want higher damage in training? Since you will be spamming this skill in training, we max it early.

Max missle tank - We max this skill next to decrease the MP cost... maxing this skill will also increase your damage output...

Max robot mastery - the increase the super pathetic lifespan of your robots so you waste less time re-summoning them

Max satellite safety

After that, its pretty much your choice... you can max maple warrior any time after missle tank is maxed... depending on whether you constantly train in parties or solo and on the availability of the MW20/30 books... You can max bot 'n tots or giant 1st, its entirely your choice now... as with siege mode... add hero's will whenever the need arises (like when you plan to go bossing)...