The Astronautshttp://www.theastronauts.com
We are the spacefaring types
Wed, 13 Mar 2019 21:03:14 +0000 en-US
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3232TheAstronautshttps://feedburner.google.comMaking a Gun Come to Lifehttp://feedproxy.google.com/~r/TheAstronauts/~3/i2SvQlWThlI/
Wed, 13 Mar 2019 20:54:47 +0000http://www.theastronauts.com/?p=5075This week’s post is inspired by this fantastic tweet: We chose to show what it takes to make the simple act of firing a gun feel good. It’s more modest than the above tweet that shows what is...<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/i2SvQlWThlI" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/03/making-gun-come-to-life/Current focus: Combat Vertical Slicehttp://feedproxy.google.com/~r/TheAstronauts/~3/RKEtcBbGRkk/
Wed, 06 Mar 2019 18:32:11 +0000http://www.theastronauts.com/?p=5055In game development, the “Vertical Slice” is basically a high quality fragment of the game, a short one but long enough to represent the game. Imagine one level of Candy Crash or one bullet-time...<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/RKEtcBbGRkk" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/03/combat-vertical-slice/Aim Assist in Witchfirehttp://feedproxy.google.com/~r/TheAstronauts/~3/8AB40JLUB8I/
Wed, 27 Feb 2019 20:03:01 +0000http://www.theastronauts.com/?p=5028Why does aim assist exist? Why does aim assist exist for mouse and keyboard? The answer to the first question is easy. Aim assist was invented to make it possible to play first person shooters with...<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/8AB40JLUB8I" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/02/witchfire-aim-assist/Snapshot: February 2019http://feedproxy.google.com/~r/TheAstronauts/~3/IQZqaM7anOY/
Wed, 20 Feb 2019 19:05:40 +0000http://www.theastronauts.com/?p=5012We&#8217;re working on a so-called combat vertical slice, basically an encounter that shows off and proves all basic combat elements. We should be showing some of it to the public in March. Karol is...<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/IQZqaM7anOY" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/02/witchfire-snapshot-2019-february/A Word or Two About the Player’s Movement Speedhttp://feedproxy.google.com/~r/TheAstronauts/~3/XbGzI49PNBw/
Wed, 13 Feb 2019 19:13:10 +0000http://www.theastronauts.com/?p=4996Two phrases that spring to mind when we think of old school shooters are circle-strafing and backpedaling. The first thing helped avoid the incoming projectile-based fire and to keep enemies in the...<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/XbGzI49PNBw" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/02/player-movement-speed/The Basic Philosophy Behind Witchfire's Combat, Part IIhttp://feedproxy.google.com/~r/TheAstronauts/~3/7DfCjP4SoXU/
Wed, 06 Feb 2019 19:42:05 +0000http://www.theastronauts.com/?p=4980Literally half of the team is sick, so no real Witchfire material this week. At least nothing visual, as what I want to talk about does concern the game. Posted under one of our Facebook updates,...<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/7DfCjP4SoXU" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/02/witchfire-combat-2/The Making of a Monsterhttp://feedproxy.google.com/~r/TheAstronauts/~3/ZL4BAtOrj7w/
Wed, 30 Jan 2019 19:38:45 +0000http://www.theastronauts.com/?p=4944In one of the previous posts we have shown what it takes to make a weapon. Now, let’s see what it takes to make a monster. The pitch to the fantastic 3D modeler Paweł Jaruga was as follows: A galley...<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/ZL4BAtOrj7w" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/01/making-monster/The Basic Philosophy Behind Witchfire’s Combathttp://feedproxy.google.com/~r/TheAstronauts/~3/Gxi8jNwbey8/
Wed, 23 Jan 2019 21:22:54 +0000http://www.theastronauts.com/?p=4915What do games like Dead Cells and Dark Souls have in common and how Destiny and Call of Duty are on the opposite side of the spectrum? If you said health, you’re right, but that’s just the beginning....<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/Gxi8jNwbey8" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/01/the-basic-philosophy-behind-witchfires-combat/Snapshot: January 2019http://feedproxy.google.com/~r/TheAstronauts/~3/OJyGYVCOvmE/
Wed, 16 Jan 2019 18:24:03 +0000http://www.theastronauts.com/?p=4885The Witchfire development diary we&#8217;re running here usually focuses on the design (like how we work on weapons or what&#8217;s our approach to story-telling), but today&#8217;s entry is a...<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/OJyGYVCOvmE" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/01/snapshot-january-2019/When Witchfire was not Witchfirehttp://feedproxy.google.com/~r/TheAstronauts/~3/9lclykQIBfo/
Wed, 09 Jan 2019 18:01:47 +0000http://www.theastronauts.com/?p=4855Our new project is a good few years old. If we were just a bit more sane, it should have been released already. Meanwhile, it’s still in a weird pre-pro/production limbo (meaning some elements of the...<img src="http://feeds.feedburner.com/~r/TheAstronauts/~4/9lclykQIBfo" height="1" width="1" alt=""/>http://www.theastronauts.com/2019/01/when-witchfire-was-not-witchfire/