Experiment 25 Dual Class Skills

tully was sitting in his huge dim laboratory within steel citadel at the desk lit up by a lamp adding final touches to a large, meticulously drawn scheme. and... done! looks excellent! the great dwarf felt a warm and comfortable feeling of fulfilment.

he wearily took his glasses off, rubbed his tired eyes, got up from the chair and stretched - his body was all rigid after many hours of sitting down.

tully cleaned the mess in the lab a bit and then... he didn't know what to do with himself. he had finished his big job and he had nothing to do now. in the moments like this he wished he'd had some other specilality ("dual class" if you will) beside what he did usually to occupy himself with something else. that could help him obtain some new useful skills, for instance. who knows how many even greater things he could do!.. or at least, not get bored.

resolved to find a secondary occupation, tully decisively marched off to the library to get his head filled with some new knowledge.

purpose: find out the success rate and cooldown time of skills learnt for dual class certificates, which can be obtained by a dual class at levels 85, 90, 95 and 99. where applicable, establish the duration of the skills and specify their effect.

the following skills were tested:

dual - mp drainpassive
has a chance of recovering your own mp during an attack. 2 certificates are required.

dual - berserker's ragepassive
has a chance of increasing p.atk. by 27% during an attack. 3 certificates are required.

dual - master's ragepassive
has a chance of increasing skill power by 27% during use. 3 certificates are required.

dual - light of protectionpassive
has a chance of increasing p. def and m. def by 27% when attacked. 3 certificates are required.

dual - light of blessingpassive
has a chance of restoring hp when over 1,000 damage is received. 3 certificates are required.

both characters are buffed with iss enchanter's level 4 buffs without harmonies.

all tests were carried on until the number of successful skill uses reached 100.

dual - mp drain
in this test, the dwarf attacked the orc automatically (/attack). result: the success rate is about 5%. the skill has no cooldown and recovers 81 mp.

dual - berserker's rage
in this test, the dwarf attacked the orc automatically.result: it was established that the success rate for the skill is about 7%, the duration is 15 seconds, cooldown is 30 seconds after the skill’s effect begins.

dual - master's rage
in this test, the dwarf used the mega strike skill against the orc. result: the success rate is about 1-2%. due to such low success rate, it was impossible to establish the cooldown time. the duration of the skill is 15 seconds.

dual - light of protection
in this test, the dwarf attacked the orc automatically. result: the success rate is about 5%. the duration is 15 seconds. cooldown is 30 seconds. when the character is attacked massively, the skill works upon cooldown reset. the success rate is not influenced by the damage inflicted on the character.

dual - light of blessing
in this test, the dwarf used the mega strike skill against the orc. result: the success rate is about 20%. cooldown is 30 seconds. the skill restores 5,000 hp. it only works if damage inflicted on the character exceeds 1,000.

syzgod you should really learn argumenting, first you're saying totally not worth to learn = if you peeps have the certificates, it's not worth to go click 1 time to get some extra trigger, so wow thx for saving us the trip to talking island. then you're saying you thought this game is more than oly as an argument = so these skills are good in oly but not outside oly, therefore having a 27% p def/m def trigger allmost perma up, as example on a healer is totally not to have. please keep telling us more.

i guess you are mad about these skills a lot for some reason only you know, but this is the first actually good to know-perspective changing test done in some time, some ppl waited a lot for it, and u just come throw your **** here. not cool.

as i remember i was the first who asked these tests (yes, confirmed, i just checked, and you were who reflected with he details). also did i write any class for what worth and not to learn? who told you i want to make any argument?

my point of wiew, 27 % for 15s, than 30s nothing if u are lucky. so basically 27 , 0 , 0. if u will get passive 9%, is 9, 9 , 9. basically same. how much players after that change his mind? i think this is very discussable, what is better.