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, i read or and not and. Would it not be better to make an or out of and? So Pilots that fly only fighters can get this 2 awards also. Would also be more historical.

Awards for fighters over air kills and for Bomber/fighter bomber over groundkills.

regards

Little_D﻿

Hi, Little_D

Thanks, for your comments! When, the server started we discussed with the admins, what are the main goals to get awards, after 2 rounds we changed to be more challanged to the pilots (for example the addition of the ground kills) we always tweaking this settings to be more balanced like the maps. As far as I know KOTA have the most awards on all server, and ~4 mission you got the missing two with any JaBo aircraft, thats why we dont restrict the modifications.

your award system is broken i think, please take a look at it. In your FAQ its stands clearly airkills or groundkills are counted for the award. But on your statspage it looks like it counds airkills and groundkills, to give an award to the pilot. So when i check my stats, i am missing 3 awards, that where not given before i die and stop my streak, because of this. Also BUBIHUN there are pilots out there that fly exclusive fighters and they should be not be punished with: you dont go groundpounding, you dont get this award.

Some ideas if it is possible with the statssystem:

I would like to see stats for the best bomberpilot and fighterpilot as a normal fighterpilot without groundpounding will never get on the top 10 or higher as you missing points, that you will never get, because you cant kill so mutch planes to reach the points of an bomberpilot. Maby you could also show only pilots with an active streak on your stats page in the lists. I mean it looks a little bit strange to see a pilot in the top 10 or higher with high numbers of death but with lots of points and a pilot with low death numbers or no death is way down in the list.

Keep up the good work on your server and the good maps. Maby you could more often forget to switch GPS on again after the weekend.

regards

Little_D

FAQ will be updated in the weekend, you can move your mouse into the award and it shows the description.

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"I mean it looks a little bit strange to see a pilot in the top 10 or higher with high numbers of death but with lots of points and a pilot with low death numbers or no death is way down in the list."

Ground Pounding you cop a lot of AAA hence the high deaths and failed returns But we still put in the hard yard ! Flight hours need to be addressed with awards and taken into account

Regarding stability with known problems ! If we are unable to attack the opposing sides spawn airfield And if ground objects play a part it the server stability is there any need to have such well stacked static objects at those fields ! I know nothing about mission building so please don't be offended if it has nothing to do with stability . Respect always

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I would like to say thanks for not trashing my stats because of 'the internet'... That is to say I got disconnected with a 10009 error and my virtual life was left intact unlike WoL server for which I am now done with.

I fly for and against myself as I will never be a great pilot and high on the leader board. To do this I need for my stats to reflect how I went not be punished because the game's server code (#1 cause?!?), or my internet or somewhere in between me and you f#ck$d up.

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We started to build up our next new historical mission, wich takes place on the Kuban map. This mission will have four spawn airfields per team.
We used the following sources to recreate the realistic frontlines:
See you around.

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I would like to say thanks for not trashing my stats because of 'the internet'... That is to say I got disconnected with a 10009 error and my virtual life was left intact unlike WoL server for which I am now done with.

I fly for and against myself as I will never be a great pilot and high on the leader board. To do this I need for my stats to reflect how I went not be punished because the game's server code (#1 cause?!?), or my internet or somewhere in between me and you f#ck$d up.

Does it really matter what the online stats say? Hell I disconnect midflight all the time when I need to attend to something as long as I am not in a dogfight who cares.

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Does it really matter what the online stats say? Hell I disconnect midflight all the time when I need to attend to something as long as I am not in a dogfight who cares.

Serious players care about stats, because that's how relative performance is measured, and valuing the concept of a virtual life leads to a more authentic simulation experience. Dying every flight and playing Airquake just reduce it to a shoot-em-up arcade game.

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Serious players care about stats, because that's how relative performance is measured, and valuing the concept of a virtual life leads to a more authentic simulation experience. Dying every flight and playing Airquake just reduce it to a shoot-em-up arcade game.

Even more serious players actually care about winning the map Stat-padders can keep their stats flying at 10km making sure they don't die.

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Even more serious players actually care about winning the map Stat-padders can keep their stats flying at 10km making sure they don't die.

If you fly in the manner that gets you killed, captured, or shot down on nearly every mission (as your stats indicate), there is nothing "serious" at all about your flying. You aren't heroic or team oriented, or mission oriented, you are just an airquaker. And I think furthermore, you have no idea what the fighter pilots are actually doing. I wonder how many times a "stat-padder" as you call it has swooped down and saved your aircraft from certain destruction, and you weren't even aware of it. People don't get good stats by staying up at 10k, they get good stats by fighting smartly, and where the action is, but guided by the principle of calculated risk, but not suicidally

Edited December 9, 2018 by SeaSerpent

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If you fly in the manner that gets you killed, captured, or shot down on nearly every mission (as your stats indicate), there is nothing "serious" at all about your flying. You aren't heroic or team oriented, or mission oriented, you are just an airquaker.

Depends on the server you are looking at. on KOTA I do not care about anything at all other than a bit of airquake (missions have 0 meaning anyway). on TAW deaths are irrelevant as long as your team is not losing by the number of players. If it takes 5 1-way sorties to get things done I'd rather do 5 1-way sorties than try to save my silly virtual life and go show off my stats pretending they won the game.

You aren't going to impress me with high stats on pretty much any server. Stats don't win games.

Edited December 9, 2018 by xJammer

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Serious players care about stats, because that's how relative performance is measured, and valuing the concept of a virtual life leads to a more authentic simulation experience. Dying every flight and playing Airquake just reduce it to a shoot-em-up arcade game.

Yeah yeah yeah, I am not serious enough to even play this super serious simulator that replicates the real life struggle of the real life ww2 pilot. I know you told me 20 times already. Truly inspiring.

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Depends on the server you are looking at. on KOTA I do not care about anything at all other than a bit of airquake (missions have 0 meaning anyway). on TAW deaths are irrelevant as long as your team is not losing by the number of players. If it takes 5 1-way sorties to get things done I'd rather do 5 1-way sorties than try to save my silly virtual life and go show off my stats pretending they won the game.

If "winning the map" is all about resurrected pilots conducting endless suicide missions, then maybe it isn't all that it's cracked up to be. On the other hand, I've seen some damned good air raids...an organized squadron attack, with bomber/attack pilots flying smartly, knocking out the target, and then getting out. Those are the kinds of attacks that are worth escorting.

1 minute ago, 392FS_Jred said:

Yeah yeah yeah, I am not serious enough to even play this super serious simulator that replicates the real life struggle of the real life ww2 pilot. I know you told me 20 times already. Truly inspiring.

I think in your case, you are extremely self-conscious about your performance in this game. I think that's why you feel the need to diminish the very concept of, god-forbid, someone who values their stats.

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If "winning the map" is all about resurrected pilots conducting endless suicide missions, then maybe it isn't all that it's cracked up to be. On the other hand, I've seen some damned good air raids...an organized squadron attack, with bomber/attack pilots flying smartly, knocking out the target, and then getting out. Those are the kinds of attacks that are worth escorting.

If server encourages suicide tactics its a broken server isn't it? I have nothing against people who wish to roleplay as Hartmans, just don't claim that the stat padding is anything worthy of note. If you have a choice between doing nothing to not die, or taking a high risk of death to win, in my mind its best to be a dead winner than a live loser. But each to their own!

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If "winning the map" is all about resurrected pilots conducting endless suicide missions, then maybe it isn't all that it's cracked up to be. On the other hand, I've seen some damned good air raids...an organized squadron attack, with bomber/attack pilots flying smartly, knocking out the target, and then getting out. Those are the kinds of attacks that are worth escorting.

I think in your case, you are extremely self-conscious about your performance in this game. I think that's why you feel the need to diminish the very concept of, god-forbid, someone who values their stats.

lol ok. I must say your eternal hard on for me is however, extremely flattering. 😍

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Depends on the server you are looking at. on KOTA I do not care about anything at all other than a bit of airquake (missions have 0 meaning anyway). on TAW deaths are irrelevant as long as your team is not losing by the number of players. If it takes 5 1-way sorties to get things done I'd rather do 5 1-way sorties than try to save my silly virtual life and go show off my stats pretending they won the game.

You aren't going to impress me with high stats on pretty much any server. Stats don't win games.

I think you should re-read my post above because you missed the crux of it. Maybe you are slow of reading so I will type this slower this time around; I fly for and against myself as I will never be a great pilot and high on the leader board. Your opinion on my stats matters little to me.

12 hours ago, 392FS_Jred said:

lol ok. I must say your eternal hard on for me is however, extremely flattering. 😍

Wow it took you like less than 5 minutes to concede the argument

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I think you should re-read my post above because you missed the crux of it. Maybe you are slow of reading so I will type this slower this time around; I fly for and against myself as I will never be a great pilot and high on the leader board. Your opinion on my stats matters little to me.

Wow it took you like less than 5 minutes to concede the argument

We were arguing? News to me. Seemed more like you got butthurt over my light hearted comment and then allowed somebody else to takeover for you. Which I promptly ignored the both of you. Good day.

Edited December 10, 2018 by 392FS_Jred

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I think you should re-read my post above because you missed the crux of it. Maybe you are slow of reading so I will type this slower this time around; I fly for and against myself as I will never be a great pilot and high on the leader board. Your opinion on my stats matters little to me.

I think you should check who I have been replying to. Oh but my apologies, I'll leave you to your passive-aggressive comments.

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Serious players care about stats, because that's how relative performance is measured, and valuing the concept of a virtual life leads to a more authentic simulation experience. Dying every flight and playing Airquake just reduce it to a shoot-em-up arcade game.

Well it's hard to maintain good stats when you are in bomber role outnumbered with K-4 swarms over the objective, also taking in mind blue side is overcrowded which is usual in MP.

Very few guys do bomb runs, me among them with one way ticket most of the time despite doing one pass and getting out of there, thing objectives being put in between AF and other objectives makes Red side even harder to fly unlike Blue that go for objectives which are a bit off map and gives them more chance to survive.

Thats why Axis always easily destroy ships and port.

Most of the time it's pure dogfight server which i find very sad, winning the map should be main goal not turning it in Berloga with greater distances.

Or we should all go in fighter role tending to be aces in stats?

Even when in fighter role there are greater number of axis pilots and squads that either running away, calling for help and me ending up alone against 3-5 1.98ata 109's on my six.

Blue side do fly more organized and in groups, have more squadrons involved and cover each other.

I don't believe it's going to change, only campaign nights with given roles can change that.

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Well it's hard to maintain good stats when you are in bomber role outnumbered with K-4 swarms over the objective, also taking in mind blue side is overcrowded which is usual in MP.

Very few guys do bomb runs, me among them with one way ticket most of the time despite doing one pass and getting out of there, thing objectives being put in between AF and other objectives makes Red side even harder to fly unlike Blue that go for objectives which are a bit off map and gives them more chance to survive.

Thats why Axis always easily destroy ships and port.

Most of the time it's pure dogfight server which i find very sad, winning the map should be main goal not turning it in Berloga with greater distances.

Or we should all go in fighter role tending to be aces in stats?

Even when in fighter role there are greater number of axis pilots and squads that either running away, calling for help and me ending up alone against 3-5 1.98ata 109's on my six.

Blue side do fly more organized and in groups, have more squadrons involved and cover each other.

I don't believe it's going to change, only campaign nights with given roles can change that.

You shouldn't worry about targets anyway. KOTA does not have progression like TAW/Coconut, so w/e you destroy is meaningless anyway. In my mind targets are just good meet-up points for some airquacke as @SeaSerpent points out.

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Well it's hard to maintain good stats when you are in bomber role outnumbered with K-4 swarms over the objective, also taking in mind blue side is overcrowded which is usual in MP.

Very few guys do bomb runs, me among them with one way ticket most of the time despite doing one pass and getting out of there, thing objectives being put in between AF and other objectives makes Red side even harder to fly unlike Blue that go for objectives which are a bit off map and gives them more chance to survive.

Thats why Axis always easily destroy ships and port.

The distance as in "meters" is meaningless - it's time to the targets what matters the most. The K4s can go to the objectives exceeding 600km/h on the deck from the start; then CAP there and climb on still strong combat power at the same time regenerating the emergency timer for any incoming engagements!

This is something Allies in Spits IX and Thunderbolts can not do. The relatively short boost times disallows that; to cruise fast and survive later I need to climb in the P-47 first. It takes 7-10m just for that; then even more minutes to the objective. In less time K4s can pass 100km of distance.

And now think what will happen when the 262 will be available - doing quick ground attacks was one of this early-jet functions. Unlike historic realities those late machines will not be so rare in MP. Neither they will be limited by their short endurance because (almost) no one would accept objectives distanced by +300km.