Heroes of Neverwinter: Adventure Bundle Giveaway

Heroes of Neverwinter continues to enjoy success on Facebook. As part of the ongoing promotion of the game Dungeon’s Master is pleased to offer 25 Adventure Bundle codes to our readers.

If you’d like to receive one of these codes all you have to do is leave a comment below telling us which Dungeon’s Master article you’ve most enjoyed and why. With over 800 articles in our archives there are plenty to choose from.

Ointment of Defense x 1: Just a small dollop of this milky ointment is enough to coat one’s armor and impart its enchanted defensive properties. Its effect last for the entirety of the Adventure during which it is consumed.

I like a bunch of the DM Resource posts, but I think the one post that has most affected me was the one about letting players roll more dice. I’ve implemented it at the table I run and it’s definitely changed the dynamics of play for us. Thanks.

My favorite is probably the article where you described turning an extended rest into a Skill Challenge. Not only was it an eye-opener, but it gave me a devilish idea on how to adapt it to the Beyond the Crystal Cave adventure. Since the Feywild is supposed to be the fairy-tale fantasy world, who says any particular grove or campsite isn’t infested with thieving sprites, sentient trees that talk, and watering holes that turn your horse into a frog? I’ve been going through my copy of Bullfinch and Grimm, with an eye to specific fairy-tale tropes I’ll be able to borrow.

I’d have to say that I enjoyed the Bonus Action Points for the Party article because it gave me a few ways of making it easier/harder for my PC’s to get/use the Action Points that they don’t really seem to want to use.

I also remember an article about rolling dice more often, but I forgot the name of it. I’ve been trying to use it the best I can to moderate success.

There are so many articles that have helped to inspire me. I have really appreciated the articles related to Skill Challenges, but if I had to pick a favorite, I’d say it was the article on 2-hit minions. That idea has done more to improve my games than anything else.

I’ve been enjoying the D&D Encounters articles. I know that’s not “one” article, but it’s what brings me to this site. Encounters was my entry point into D&D and I find the weekly analysis informative.

I read almost every article you publish, and after a few years worth of posts, they all blend together in my mind. I spent 20 minutes looking for one specific article, and gave up.

All I want for Christmas– is a search widget on your website. 😛

That said, I went into my vast stockpile of DnD related bookmarks, and there were six Dungeon’s Master articles that I shared with my players (all new to DnD, and tabletop gaming in general) before the start of our current campaign.

“Gaming in Silence” is my favorite article that I have read of late. This is because I have had a number of problems with talking with my group, either that they fight to talk over each other or don’t listen to a normally silent party member. Aside from this because my friends and I work together or have worked with one another in the past it is easy for a discussion to get off topic and totally derail the session. Gaming in silence would perhaps show them a new way to play.

The article concerning character resurection in game, both the mechanics and the “theory” on how it should work was very enlightening. Although, there are dozens of articles that have really given me pause to think. The 2 hit minions was another, one which I have used often in my game and which continues to confound my players… Do we use that big daily or try and pinpoint and kill one or 2 a round until they are dealing with a more manageable number of monsters. Thanks again for all the great articles and keep them coming!