Dusclops and Gardevoir are pretty much the standards with a Snatch thrown in. That one move doesn't change the strategy that significantly for it to be really "creative" or to be tested. Sorry.

Kingdra looks familiar somehow. I know I've done a Gyarados like that before, and I might have tested something like it with Kingdra before, but that doesn't really matter. The idea looks to be worth a test.

Some people don't seem to be understanding what is meant by "creative" in this thread. It's a word that seems kind of loose anyway, but for reference, you can check out the HoF topic, here, for some information.

I doubt that he copied it directly from that site, but it does make sense that it would be there. More importantly however, I also just noticed that we already have one in the Psydex movesets page. With that, it doesn't really need to be tested or anything, but I don't see any real need to put the set in the hall of fame, so I could just add it to the standards guide. Thanks for the heads-up.

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Thu Jan 18, 2007 10:57 am

Gnaaye

Pokemon Ranger

Joined: Thu Sep 21, 2006 11:22 amPosts: 815

@ Lefties
~ Sunny Day
~ Solarbeam
~ Sleep Powder
~ Dream Eater

A drainer, sunnybeamer and special sweeper in one. Use Sleep Powder to make your foe asleep (thanks to Compoundeyes) and set SunnyDay. Then, start SunnyBeamin' or use DreamEater to drain.

A few key points - SubSeed because you're fast, Solar Beam for groudon switch, HP Ice/T-punch because most ubers are weak to bolt-beam. If you want to, drop sub for the 3rd attack. Thats just because you will be vulnerable. Use this instead of Jumpluff. Oh, lets look at which is more useful in uber - electric or ice?
Ice - Lati@s, Rayquaza, Celebi, CBMence,
Electric - Kyogre on the switch, Paralysis support.
If I may, the guide to the uber metagame (I don't think we have one) - http://www.smogon.com/rs/articles/uber

A few key points - SubSeed because you're fast, Solar Beam for groudon switch, HP Ice/T-punch because most ubers are weak to bolt-beam. If you want to, drop sub for the 3rd attack. Thats just because you will be vulnerable. Use this instead of Jumpluff. Oh, lets look at which is more useful in uber - electric or ice?
Ice - Lati@s, Rayquaza, Celebi, CBMence,
Electric - Kyogre on the switch, Paralysis support.
If I may, the guide to the uber metagame (I don't think we have one) - http://www.smogon.com/rs/articles/uber

Just pointing out that you use Smogon as an example put yet don't seem to check about Sceptile, as his main role is to SubSeed

_________________This signature has been removed and you have lost your privilege to use it. Your banner is a blatant disregard of the rules - it is 598 pixels tall which is 398 more than the allowed limit.

Mon Jan 29, 2007 3:46 pm

garabato

Illiterate

Joined: Tue Nov 21, 2006 5:00 pmPosts: 261Location: Columbia

I´m not sure if this has already been posted but 60 pages are a lot to see, sorry if It is.

Just another one for the huge alternative set of this: batton passing umbreon, wish or moonlight work well in-game; but in netbattle snatch will help against those nasty calm mind/Rest users, while taunt helps against hazers, wich completely ruin your strategy. I would go with "taunt".

Batton passing attack, evasiness and defence to something like snorlax can make it undefeatable, you can also pass curses to a fast sweeper with white herb, to recover speed lost.

This set works greatly against In-game special sweepers (because most human trainers will switch their pokemon as they get confused). Just swagger-Psych up and then, when your HP gets low, The salac speeds up and... Have fun sweeping.

I have a qiestion: Does "imprision" gets healed by switching out?

If it doesnt then:

@Chesto
-Rest
-Toxic
-Return/substitute /Flamethrower
-imprision

Disabling rest and toxic screws many tanks, Return/substitute are common moves so disabling them could be good, otherwise Flamethrower is a good stabed move.

The idea is to mess up with a physical sweeper; being earthquake, rock slide, return and focus punch the most common moves. Since this ghost is resistant to the lasts ones there is no problem with that. Mean look is obvius in netbattle, since smart foes will switch their pokemon, but in-game, rest is a great alternative, not only for making the foe unable to restore Hp, it also restore yours.

The idea is to mess up with special sweepers, being thunderbolt the most common move on those, HP is always around on low moveset pokemon. Sealing calm minds is also a nice choice against something like suicune, wich you can wall after your third calm mind and slowly seep with thunderbolt. Psychic is nice since most psychic pokes only sweep with that *cough espeon cough* but gradevoir is resistant to it anyway; thats why calm mind is better in my opinion.

I don't know the EVs for flail and reversers, but this one is good. Rain Dance Doubles the Speed, Ancient power may raise the speed stat. And, If a t-tar comes in, Kabutops won't be dead to sandstream.

Yes, it's been a while, but I've finally got some more extra time to do this stuff. I've cleared the list, updated it based on all these Pokemon, and cleared it once more (yes, I did it all).

Parasect: See test results.

Butterfree: Without Dream Eater, that's pretty much a variation of sweeping that Butterfree can do. However, Dream Eater won't make it that much better or give it a huge advantage. There's still the fact that your opponent has to be asleep when you use it, and although you have Sleep Powder, it doesn't guarantee anything.

Octillery: See results.

Gengar: Relying on Hypnosis to work for basically the whole strategy is ineffective. These ideas may look good on paper to some people, but they just don't work.

Sceptile 1 (bushin): My view on Endeavor is that it only works once, and that after you use it, you'll be gone after your opponent's turn. And hoping that Brightpowder will kick in isn't going to work with Quick Attack. Sure, it can really make taking down Blissey or a tank easy, but if Endeavor is ever used, I'd find it best used how Explosion is used; not as a strategy of its own.

Sceptile 2 (Peanut-Lover): It looks a bit better, but just read the previous comment.

The other two Sceptile aren't creative, although I'm not sure whether they were also meant to be.

Dragonite: Definitely not creative; sorry.

Umbreon: BPing with Umbreon isn't very new. Being an alternative set to the normal idea is also not something that makes a set suddenly creative.

Entei: See Persian's test results, although this deserves it a little more.

garabato, Imprison ceases to have effect after a switch, so I guess Ninetales is out of the question then.

Dusclops and Gardevoir: I don't really see it working very well. Also, you're only taking out two attacks, and a real sweeper should generally have more than that.

Kabutops: First of all, Kabutops doesn't have that bad of speed to need Rain Dance's extra set up, too. Adamant, maxed speed EVs and DVs, and lastly Salac, would result in almost 390 speed, which is usually enough. See results.

Charizard: There have been a few of those ideas lately, or at least in the last few months. Check back a few pages.

Grumpig: I doubt that it would work against a sweeper using Calm Mind. A likely thing result would be a ko in the first turn or the second. Confusion and Counter don't always work together either. Sorry, but no.

And... test results:

Blastoise: It didn't work very well in general; it would take a few hits take out something normally. There are definitely better sweepers out there and better things Blastoise can do.

Persian: It didn't work all that well either, but you can expect that with most Swagger + Psych Up strategies. Either way, I think it's good enough of a set to go in. We are lacking a real Persian annoyer anyway, but that can be taken care of here, too.

Parasect: There are a few problems with this set, too. One is Speed, and this is just an obvious thing with Parasect, but Speed can be extremely important in annoying situations. Another is the fact that practically everyone in NetBattle uses the Sleep Clause, which only allows one Pokemon on a team to be asleep. So if the opponent switches, Spore is useless. Furthermore, you're going to be easily countered with a Fire move before Double Team can take enough effect. Sorry, it just has too much working against it.

Octillery: Looks so-so on paper, it's a neat idea, and although it didn't work just perfectly, it worked well enough.

Kabutops: I edited the moveset a little, and it worked fine. Check the hall of fame for the minor changes based on its comment above.

Well, I don't think I've ever added four movesets to the hall of fame at once, so congratulations to all.

Use Substitute till Salac activates, and then use Mind Reader. Your opponent will think you are st00pid and switches out and GO GO STABBED FOCUS PUNCH! Then you use MReader again he understands it and doesn't switch. Then, GO DYNAMICPUNCH!

Wed Feb 28, 2007 8:06 am

Saanaito

Ace Trainer

Joined: Sun Jan 29, 2006 7:52 amPosts: 330Location: Saturn!

I have an interesting Shiftry set. I got the idea from a Seedot I used in the Battle Tent in Slateport, which was in Emerald. Shiftry doesn't have the best defenses, so I suspect this set would be a lot better if it got Ingrain and defenses boosts through Baton Pass.
@ Leftovers
Ability: Chlorophyll (sp?) | Nature: Bold (+Defense, -Attack)
EVs: 252 HP, 118 Def, 16 Spd, 124 SDef
~Sunny Day
~Leech Seed
~Bide
~Synthesis

First, you use Sunny Day to be faster than almost anything. Next, you Leech Seed the opponent. Next, use Bide to retaliate hits, and when you need to recover, use Synthesis for a large recovery with Sunny Day up. Keep on using Bide and Synthesis. You will get recovery for Bide with Leech Seed and Lefties. You might also need to put Sunny Day back up. Rinse and repeat for the other Pokémon.

Medicham: First and most obviously, it can't touch a Ghost. Anyway, if you're faster, after the third sub is made, it will get taken away. This won't let you set anything up at all. Hopefully you're slower at first, so that you can use Mind Reader with protection. But after that, you've nothing else to protect you when you if you don't get a OHKO with the next move, especially if the opponent doesn't switch. And if you want to use Mind Reader again, there's no protection with a sub once you're faster and the opponent can just attack you. I just don't see it working.

Shiftry: Even with healing methods and raised HP and defenses, Bide just isn't a good move. You waste turns while your opponent can just do whatever; they don't even have to attack you. And if they do attack you, you have to hope it isn't powerful enough to take you out in two or three turns. And there's not even anything to really stop your opponent from attacking you before you set up Sunny Day and Leech Seed, even though Sunny Day isn't really needed that much. In all, no, I really doubt it would work for real.

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Sun Mar 04, 2007 6:36 pm

plombol

Bug Catcher

Joined: Sat Mar 03, 2007 11:34 pmPosts: 3

this is for r/b/y, but ill give it a go any way

Chansey
Bide
Seismic toss
softboiled
counter

all attacks are dependant on damge done to it/ its level, so you dont have to worry about (horrible) attack stats bide and counter do awesome damage though (beat mewtwo in stadium 1 with one hit, bide)

I dont know if this was mentioned before, but if it was, i appologize

Mon Mar 05, 2007 1:58 pm

tiger10x

Gym Leader

Joined: Sat Mar 12, 2005 9:37 amPosts: 603Location: ...wuszat?

Generally, the Creative Movesets topic has only dealt with the advanced generation since it is the recent one and by far the easiest to test with. Either way, regarding your Chansey's strategy and as I said with the last Shiftry, Bide strategies just aren't that great. It allows your opponent more time to attack in the middle and makes it more possible to KO you before Bide even retaliates. It might work with its Special stat though, but I'm actually not very familiar with the RBY generation in general. But anyway, since it is RBY, it can't be accepted. Sorry.

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