DeepDown producer Kazurnori Sugiura, in an interview with Dengeki Online, broke the bad news, saying the game would be a little way beyond the Feb. 22 launch of the PS4 in Japan.

“About DeepDown, I think we’ll give full-fledged information to everyone after the summer, so you may have to wait for a little while beyond the launch (of PS4) on Feb. 22,” Sugiura said.

According to Sugiura, Capcom didn’t want the game to feel as if the development team didn’t fully utilize the next-gen console to its fullest capabilities, saying the studio didn’t want to run the risk of someone saying, “This could have been done on PS3.”

“We want to finish a game that fully uses the PS4 hardware specs,” Sugiura said.

Capcom seems to be fully in on the next-gen console ride, as the studio revealed in January that it specifically developed a new gaming engine for the PS4 with DeepDown –– and Xbox One also –– that can keep up with the developer’s designs.

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Johnny is a graduate of Colorado State University, where he studied journalism with a news/editorial emphasis. He has written for several news outlets, including the three Colorado newspapers and ESPNDenver.com. Reach him through his website (ByJohnnyHart.com) or on Twitter (@ByJohnnyHart7).