Conan: The Dark Axe - Walkthrough

Conan Dark Axe
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Walkthrough
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Sword Tech

Conan's default moves are boxed in the chart below. Since moves are expensive
and experience is limited, focus on the red checkmarked moves. It's always a
good idea to buy Conan's basic talents (Lightning Reflexes, Battle
Concentration, Health Regeneration, Stamina Regeneration, and Barbarian
Consitution) to the maximum three levels by the time you enter Pictland. From
there on out, you mainly focus on the few skills that make Conan an
unstoppable killing machine and despoiler of uppity virgin women. Note for
Conan's sword skills (moves which do not affect the big 'claymore' sword, by
the way), many are branching skills, so you need to expend at least the base
amount of experience before you can unlock more advanced moves. Keep to the
moves that are easily done since branching out too much makes Conan "skilled"
but dish out very little damage with his swords. Upgrade Wheel of Pain when
you can -- the spinning attack will help Conan get out when he is surrounded
by tough enemies later on.
The last word on the sword is don't upgrade too many of the complicated (i.e.,
GREEN - RED - L - GREEN) moves. Stick with the RED-RED-RED Power Swing and the
moves leading up to it to do the most damage. You will also want to increase
the move tree along the branch for Head Swing - Cross of the North - Stabber
since you can chain the whole combo together quite easily. The last "set" you
might consider might be the Twisting Cut branch, but that's more of a luxury
on Easy than on other difficulties. The reason for focusing on these two (or
three) comboes is once Conan is killed in battle, he is given a "free life"
but on the condition that he can fight his way out of Ben Morgh and win favour
from Crom. Basically, the little mini-game here is like the story of Thrill
Kill -- if Conan wins in hell, he gets out. However, Conan only has access to
his default sword and no other weapon while in Ben Morgh, so neglecting his
sword skills will prove to be deadly in later areas.
Champion of Crom difficulty note: Faididi, being the nebulous devourer of
everything, has warned simalcrum of over-reliance on the axe and mace on
medium difficulty. As it turns out, your sword is your best friend in the
hardest difficulty, since you can do more hits over time (more sword tech
blows). The main thing is that the axe and mace bounces on super-hard -- don't
go too deep into the axe/mace moves for Champion of Crom mode.

Axe, Mace, Claymore Tech

Conan has alternate weapons in this game -- chiefly his mace or axe (both use
the same moves). The most powerful weapon you can get in the game is nominally
the Black Axe, which (when powered up) kills most peon enemies in one or two
hits (on normal). However, the disadvantages to the axe/mace is it is slower
for Conan to wield, it costs more stamina to swing (all axe/mace moves require
stamina), and the axe/mace has a remarkably short range, meaning Conan might
get bitch slapped by enemies with long range weapons before he lands a blow.
Overall, Conan should power up some of the axe's most basic moves -- until the
super-weapon (i.e., Atlantean Sword) is unlocked, your most powerful weapon is
an axe. Conan's default axe/mace moves are boxed in the chart below. Focus on
the simplest axe moves and upgrade your moves slowly to do progressively more
damage. Although not as useful as the Wheel of Pain, the Cyclone of Rage (R
TRIGGER move) for the axe will kill let Conan escape when surrounded (but not
as well as using the sword's R TRIGGER attack or simply guarding and fighting
in good narrow areas).
Conan needs the axe to survive on later stages, so focus on the branches
listed. The best combo is actually a stringing together of two combos -- Storm
of Swings can have a Power Smite attached to the end of the last blow (RED -
GREEN - GREEN - GREEN ...) letting Conan deliver about six hits provided the
first hit lands. This will prove vital on stages like Keshan, when Conan
starts fighting living statues that resist sword blows (sword attacks bounce
off on the first hit).
The moves listed in the grey box below belong to the "Claymore" type sword.
Unlike Conan's regular sword, the claymore weapons have their own non-
upgradeable moves. Note the "five furious blows", the Xbox version of Conan
bugs and displays a RED button in the middle of the combo -- feel free to
ignore it and keep pressing the GREEN button to continue the combo. The moves
for the claymore hit high and low, but the moves are slow to come out -- start
the combo far from the enemy and chug your way towards them with star-metal
swinging, or Conan will get hit for no reason apart from you being a dumb ass.

Weapons

There are a horde of weapons to find in the game, but most don't appreciably
improve Conan's killing power until you decidedly invest in his combat skills.
Aggregate sums for Conan's damage are derived from:
- Conan's skill with that weapon move (displayed in your sub-screen).
- Conan's Battle Concentration; each level multiplies with the move's level.
- Conan's current weapon (damage not displayed).
There are three weapon classes in the game: Sword, Axe/Mace, and Claymore.
Sword and axe/mace moves you can increase. Claymore moves are derived partly
from both sword and axe/mace skills, but there is no clear indication of what.
Generally, if you power up Conan's generic damage modifier, you should do all
right, even on hard difficulty.
Sword: Father's Sword
Conan starts with this weapon. Unlike the movie adaptation, this story is more
in the spirt of R. E. Howard, so Conan's youth is not spent at a grain wheel
in the middle of nowhere. Conan uses the sword his father created through the
early parts of his journey.
Sword: Aquilonian Sword
Find this weapon in the Fortress of Ghosts Knights' Hall. It is in a secret
room, hidden by a secret wall. If Conan elects to "search fo secret doors" as
per the Dungeons and Dragons Basic Rules Cyclopedia, you should find this
sucker with little problem.
Sword: Hyrkanian Blade
This weapon is found in the Darfar Stone Fortress stage. You can't miss it,
unless you force Conan to jump past the sword on his way down to fight enemies.
Mace: Battle Mace
Find this useful weapon in the Black Mountains To The Highlands stage. It's at
the beginning of the game, so if you miss it, you might find the early parts a
little tougher without this weapon.
Mace: Combat Mace
Find this weapon in Kordava Tavern. Right before Conan leaves the
establishment, the weapon is on a cabinet on the exit's right.
Mace: Bori's Favour
This weapon is found in the Keshan Stables stage. It's easy to miss and by
this time, Conan has the Dark Axe, so if you miss this weapon, it's not a big
loss.
Axe: One-bladed Axe
Find this weapon in Pictland Howling Wilderness. It's right at the beginning
where Conan starts, behind the waterfall.
Axe: Battle Axe
Haven't been able to find this weapon so far. If you find it, send the
simalcrum an e-mail.
Axe: Crown Axe
Find this weapon in the Fortress of Ghosts Entrance. It is in the eastern
tunnel near the exit. Take a look at your map and explore.
Axe: Hyborian Axe
Find this weapon in the Fortress of Ghosts Balcony. This stage is a secret
area next to the Fortress of Ghosts Final Sacrifice stage where Conan frees
Zairin.
Axe: Set's Teeth
Find this weapon in Stygia The Ancient Pyramid. It's in the cave where Conan
fights all the rejects from StarShip Troopers (the insects, not the marines).
It's right next to the statue head you need to get out of the stage, so you
can't really miss it.
Axe: War Axe
Find this at the start of Darfar Snake's Teeth (the wilderness maze). It's
near the corpse where Conan starts off at.
Axe: Dark Axe
The name is Black Axe, but Dark Axe is better. Get this weapon after killing
the Black Lotus boss. Now, if Conan finds a Golden Axe, he might be able to
sex up Tyris Flare.
Claymore: Axe Sword
This is the first "claymore" type weapon Conan gets. Seize it from the gem
guardian in Kordava The Main Tower after Conan crushes the mini-boss' skull
into Meow-mix (now with 40% more ash).
Claymore: War Blade
You find this weapon in Keshan Labyrinth Upper Floors, but the chances are you
will have unlocked the more powerful Atlantean Sword before you reach it.
Unless you deliberately avoid the Atlantean weapon pieces, you should never
come into possession of this weapon.
Claymore: Atlantean Sword
This weapon is the prize of the game since Conan needs to find its four pieces
to make it work. Miss one piece and it's all over. The weapon does at least
twice the damage of the Dark Axe and can cleave through most armor. However,
it is slow to swing and can only hit low targets with a few motions. There is
a bug reported by Mr. Faididi. If you take the Atlantean sword piece in
Kordava and then enter the arena, you may wind up losing the piece forever
(unless you reload the game). The solution seems to be getting the sword piece
before you end the chapter by entering the librarian's place (after speaking
to Zairin). Might as well, since the arena is out of the way anyway.

Atlantean Treasure

1 - Black Mountains Hall of Thousand Icicles. Look for the mammoth skeleton
near the piece.
2 - Fortress of Ghosts Last Of Its Kind. After killing the immortal boss, head
back outside to explore the previously locked doors. One piece is in one
locked off room.
3 - Kordava Marketplace East. Before speaking to Zairin's uncle, explore the
sides around the marketplace. Near the Sour Cow house, there is an alley
leading to the piece.
4 - Keshan The Labyrinth Continues. Locate a room with swinging axe-blades in
the southwest corner of the stage and grab the final piece of the weapon.

Walkthrough

** Unless mentioned -- locations of the stage maps is the "Conan arrow". **
Black Mountains - Way To The Highlands
W - Battle Mace. Out in the open is the weapon.
Fight enemies to the top and use the experience to increase Conan's innate
toughness and damage first. Even with all the innate warrior talents at level
3, expect Conan to make a few trips to Ben Morgh on normal difficulty if you
don't fight smart.
Black Mountains - The Avalanche
Fight enemies. Guarding lets Conan edge close to enemies, like the Vulture
Knight. Use the mace's swings to defeat the boss. Guarding lets Conan survive
the onslaught and return a blow without really cutting into his lifebar.
Black Mountains - Valley of the Worm
Worm Boss. It will French kiss the ground to attack. Conan can simply keep his
distance and wait until the boss is really enamoured with the floor before
attacking the mouth. Hack it using the mace (GREEN) or similar attack.
Black Mountains - Cave of Thousand Icicles/Lair of the Ice Worm
A - Atlantean Treasure (1 of 4)
B - Gong Baton
Fight enemies. Use the gong baton on the two gongs repeatedly until the statue
cracks apart. In the worm's lair, head to the exit and fight the boss. Since
enemies are easy, try to kill them all for easy experience you can spend
later. The boss here is the same worm from earlier -- again, wait for it to
French-kiss the ground, then attack using the mace's GREEN key-strike.
Pictland - Howling Wilderness
W - One-bladed Axe is behind the waterfall. To beat the wizard, simply make
Conan jump towards the wizard (also the axe-thrower) and rip their face off
using a GREEN-GREEN combo with any weapon (you will need more blows with a
sword).
Pictland - Village of the Bear
Fight enemies to the Pict village, then proceed to paint the forest with Heinz
57. Cross the long bridge to trigger an ambush as well, since Conan can easily
kill all the Picts here with an axe for valuable experience, even on normal or
hard. The exit is the small boat in the south east corner. of the village.
Pictland - Before the Fortress of Ghosts
Fight enemies and enter the fortress. Sounds like Resident Evil, but none of
Jill's boobies show up. The ghost wolves are best dealt with using Conan's low
RED attacks with his sword, hence the recommendation to increase the skill
with those sword moves.
Fortress of Ghosts - Entrance
M - Knight's Hall Map
W - Crown Axe
Fight enemies. To unlock the exit, look for a lever in the northwest.
Backtrack back to the locked door after the lever is thrown. The map of the
Knights Hall will not appear later when you reach the stage. This is just one
of the many glitches in the game. If Conan saw what Cauldron was doing to his
image, he'd break the necks of all the men and enslave all the women involved
with the project. Don't forget about the Crown Axe in the dead end -- it will
help out.
Fortress of Ghosts - Traps in the Darkness
Fight enemies and avoid traps. Use a running jump to clear the pit (a standing
jump will kill Conan). Be sure to jump right at the edge. If you haven't saved
the game yet, do so now (before the jump). At the rotating blades, force the
camera behind Conan (R3) and move into the room when the blades are not in the
way. You may want to save again for the boulder run. To escape the boulder,
have Conan run to the left side of the screen for an item and a duck-out. Two
more duck-outs are on the right side but they have nothing inside.
Fortress of Ghosts - Last of Its Kind
There is an Atlantean piece here, but no map was made for the stage. The most
important part is to locate the brazier where Conan starts off (above left)
and grab the Mother Figurine inside. Put out the fires by smashing apart the
urns filled with water. Unlock the locked vault (above right) and get the very
valuable Glove of Yama, which lets Conan put damage on the boss (who is
immortal). If you don't have this weapon, Conan is stuck inside the boss
chamber and will eventually die.
The boss here is fairly easy. Kill the caveman rejects from One Million Heels
B.C. and hack the heart while avoiding the boss' shots. Conan's GREEN-GREEN
combo with his sword should suffice. Once the boss' shields vanish, move Conan
in quickly and use his most damaging combo and hack the boss' body. If you
focused on upgrading the axe's moves, you should be able to wipe the boss out
in three cycles of the shield being down (normal).
Fortress of Ghosts - Knights Hall
The Aquilonian sword is in a secret door near where Conan starts. He opens it
using the YELLOW key (use/jump key) so it should be fairly easy to find. The
map you get from an earlier stage will not appear here. The Aquilonian sword
here is a good option to have, but it will not appear when Conan fights for
his life in Ben Morgh. Grab it anyway since it can only be good.
Fortress of Ghosts - The Last Sacrifice
Approach Zairina and trigger a cut-scene. To fight the ghosts, Conan needs to
jump towards them to avoid being knocked down and back. Once Conan is up
close, let 'er rip. The ghosts with the maces are harder since they always
knock down Conan (even if he blocks). Instead, move away and come at them from
the side while the enemy is still in its attack frame and hit it with a few
GREEN-GREEN attacks. With an axe, it should be over quickly, even on harder
difficulties. Before leaving, find the balcony entrance near the altar where
Zairin was gagged for a secret area.
Fortress of Ghosts - Balcony
At the end of this detour, a Hyborean Axe is waiting and increases Conan's
killing power.
Fortress of Ghosts - An Angry God
Approach Zairina and trigger cut-scene. Fight all the enemies here if you can
afford it, since they are easy compared to the ghosts. Just avoid blocking the
enemy's overhead attack since Conan always gets knocked down. Instead, avoid
the attack by moving away and coming back with an attack from the side.
Fortress of Ghosts - Resurrection of Evil
Fight more ghosts. Use the jump to get close and hammer them. Once this is
done, some Conan-Zairin mouth/anal/coital sex might occur. Write some ecchi
and have some tissues handy. I also like how Zairin is described as "little"
and "willing", two qualities missing from today's gross n' greedy American
brides.
Kordava - Harbour, Streets, Tavern
Chat or ignore everyone and move to the marketplace. The battle mace is in the
tavern, if Conan cares to take the weapon. It is by the tavern exit.
Kordava - Marketplace West
There is an unusual event in Marketplace west. A man standing alone in an
alley will offer Conan a bout in the Kordava arena (saving beforehand will
help). Accepting the offer lets Conan fight a half dozen heavily armed knights
in a very small arena. Without good skills and an axe (or mace), you will find
these enemies hard to kill. However, if you do manage to kill all of them,
Conan will be more experienced than before. Not sure what happens if Conan
bites the dust -- it may not be Ben Morgh waiting for Conan afterwards.
Kordava - Marketplace East
Approach Zairina and trigger cut-scene. Before that, you should pick up the
Atlantean treasure. Locate the fire juggler, face the centre of market and
head right. Conan will pass by a text point with the Sour Cow -- the treasure
is behind the house of the Sour Cow. There is a bug reported by Mr. Faididi.
If you take the Atlantean sword piece in Kordava and then enter the arena, you
may wind up losing the piece forever (unless you reload the game). The
solution seems to be getting the sword piece before you end the chapter by
entering the librarian's place (after speaking to Zairin). Might as well,
since the arena is out of the way anyway.
Kordava - Librarian's House
Chat with the librarian, then fight enemies. Don't jump off the balcony to
wade into the thick of things -- Conan will be killed by the many enemies on
the ground if you do that. Instead, fight them one by one on the stairs. The
sword's RED attacks will hit low.
Kordava - Like A Thief In The Night
Fight enemies and enter the cult's grounds. Locate the vines near the main
tower. Climb them to move on.
Kordava - The Main Tower
Fight enemies to unlock the next floor. In the room with the moving statues,
stand on the pedastels with the destroyed statues to unlock the trapdoor. To
solve the wall mural puzzle, click on the panels 3 - 4 - 2 - 1 (count from
left to right) but you will still need to have Conan fight the skeleton that
comes out of the warpstone wall. Get the Heart of the Serpent at the bottom
and pick up the Axe Sword from the gem's guardian. Go back up, use the gem on
the snake statue, then head back down. Kill all the snake heads embedded in
the wall to escape via the lift.
Kordava - Eyes of the Vulture
Fight enemies, grab the vulture sculpture and leave. The shielded "Colonel
Bitters" are tough if you do not have Conan use the axe. Keep upgrading the
axe's skills as per the chart in this FAQ. Just don't neglect Conan's
minimally recommended sword skills in case a visit to Ben Morgh is required.
Kordava - The Escape
Fight enemies then escape by using the horse. Walk around the grounds to pick
up items (more necessary on normal and hard than on easy) and fight some
hidden enemies as well.
Stygia - The Burning Sun
Fight enemies and avoid traps. Scorpions can be killed manually (preferred for
experience!) or use a small catapult near the closed gate. It's easy if you
jump to the side of the scorpions from the side instead of down the middle.
This lets Conan lure a few scorpions (like one or two) instead of all five
billion at once. Whittle down each scorpion slowly and you claim more
experience instead of wasting it by using the catapult. Crack the skeletons
interfering with the mirror and this unlocks the gate. Inside the gate, stand
on the centre switch and leave via the stairs.
Stygia - The Lost City
Fight enemies and avoid traps. Take the fire globe, red brimstone, yellow
brimstone and use them in the side room with the snake statue. This lights up
the tiles Conan can safely stand on. It's advisable to save before Conan
starts playing Mario and jumping on the lit tiles over a bottomless pit. Conan
isn't terribly good at jumping, but he can leap one square length of floor. To
avoid jumping too far, hit YELLOW to jump up, then use the joystick to move
Conan around in mid-air. This jump is more controllable but only lets Conan go
across about half a square tile in terms of distance. Use a combination of the
running jump and standing jump to cross the pit.
Stygia - Temple of the Salamander
Fight enemies and avoid traps. Climb the center pyramid to enter the maze
inside it. The enemies here are easy pickings, so take them all out. Just
avoid the rubble as the walls explode, or Conan is damaged from your stupidity.
Stygia - The Ancient Pyramid
Fight enemies and avoid the crusher traps. Look for the statue's missing head
(Stone Head) in the insect cave. Bring it back out to the temple's inner
chamber to leave. While you're down there, grab the axe "Set's Teeth". Conan
can also pick up some optional armour, if you look hard enough. There is a
shaft in the southwest that lets Conan go back to the Temple of Salamander map
for the armour.
Stygia - The Last Remnants
Fight enemies and avoid traps. Gather the three keys of fire (Epothos), earth
(Durlock), and water (Aenna ... what no Helamis?). Push switches to deactivate
the force fields to grab each key, then go to center area and fight monsters
until a hidden control panel is revealed. Use the control panel and leave the
area.
Stygia - The Lava Caves
Fight enemies and avoid dying in lava. Climb up the wall and enter the pipe to
leave this section temporarily. If the pipe Conan is on collapses, you will
need to do some weird jumping from the top of the cliff to get to the open
tube and trigger the map transition.
Stygia - Earth, Water, and Fire
Fight enemies and avoid traps. Climb the center pump structure and locate the
altar. An Atlantean wizard will challenge Conan. Rip his ass apart like a wet
tissue at a snot party and grab the crystal key that's dropped. Put the
crystal key in the pump tower (in the center of the room) and leave through
the newly opened door back into the lava cave. In the lava cave, drop down and
leave through the newly opened door.
Stygia - Halls of Living Fire
Fight enemies and avoid traps. Head to the top of the area and grab the
Necklace of Salamander. If the flying drakees are too much trouble, the GREEN-
GREEN attack with the axe usually makes them barf blood. Go down and ride the
solidified lava platforms out of the cave. Note the first track of platforms
will sink -- Conan needs to use the stones in the center of the lava lake to
transfer to the second track of platforms to reach the exit. If you haven't
saved lately, do so before you have Conan mimick the Mario Brothers. You may
want to save again after passing the first track. Don't forget that having one
hot-butt accident will result in Crom kicking Conan out of Ben Morgh. That
also means no more dry humping Valeria's valkyrie butt (maybe a little spit,
maybe not) for all eternity.
Darfar - The Muddy River
A - Mask of Sog-tho
B - Mask of Sog-tha
Fight enemies and avoid traps. Head to village in the north and kill all
enemies for the Mask of Sog-tho. This unlocks the gate and Conan goes to
second part of the area, which removes your map (a bug). Rely on this map
instead. Go to south village and kill enemies for Mask of Sog-tha. Both masks
unlock a special statue. Locate statue, use it and climb vines. Push the rocks
over and cross over quicksand to leave the area. For some reason, both masks
are present in the area before the statue. If this is deliberate, it is a very
bad mistake on Cauldron's part.
Darfar - Into the Trap
Fight enemies. The new wizard type is the Darfarian shaman, some black guy in
animal skins who spits bees. Jump towards him and make sure his bloody viscera
decorates the Darfarian evergreen. The armored apes are nothing special, if
you apply the axe to their squishy skulls.
Darfar - Revenge
Fight enemies. Try to avoid the edge of the village before you finish having
Conan wipe out the whole village of black cannibals for the experience.
Darfar - Snake's Teeth
W - War Axe. Near a corpse where Conan begins.
A - Antidote. In the clearing where Conan begins.
B - Black Axe (Dark Axe). Automatically received after slaying the Black Lotus.
C - Master cave with exit switch to Black Lotus field.
Fight enemies and locate a burning cauldron. Go past and kill wizard for the
Serpent's Scale. Take scale back to red stone structure to open door to second
part. The traps in this area and the next area will cause Conan to game over
immediately, so fight enemies away from traps or you might wind up reloading
from the Halls of Living Fire (or the last time you saved).
Darfar - Way Of Death
Fight enemies and avoid traps. Locate the master cave and user lever inside to
unlock the exit door and to disable all the traps in the area. If you do this
first, you can roam around the rest of the map and kill enemies without having
Conan turn into butt gravy by a badly placed trap. For this area, you will
want to save inside the first (no trap) cave you find. The master cave has
side-traps that are out of sync. You need to time Conan's run by watching the
trap closely (the trap syncs up once per four cycles).
Darfar - Blossoms of the Lotus
Fight black lotus boss. Cutting the roots to get to main shoot is optional.
Conan's main task is to hack the shoot with his best weapon and skill. Take
the Black Axe and head towards the temple to kill the wizard.
Darfar - Magic of the Wilderness
Fight enemies (experience) and kill wizard for armor. The exit will unlock
thereafter. Fight all the armoured skeletons carefully (they do a lot of
damage) and try to preserve Conan's life. The next stage will have enemies
that kill Conan with means that cause the game to be over instantly instead of
having a sidetrip to Ben Morgh.
Darfar - Dragon's Eye
Fight enemies and avoid dying in lava. Take the Dragon's Eye (green gem) in
the cave and then leave the cave to exit. If Conan needs to use a big health
item here, there is one free big health item right before the cave's entrance.
The Dragon's Eye is in the back of the cave, next to the dead fire lizard. If
you need to run to keep Conan alive, don't sweat it. The enemies here are
tough and not worth too much experience.
Darfar - The Stone Fortress
What? No sex with the woman? Damn Euro-PC thugs. The Hyrkanian Blade is on the
way down to the lower level. Fight all the enemies to leave.
Darfar - The Main Gate.
Fight enemies and bust down the door using the fallen timber. Kill all the
enemies to make the wizard vulnerable. Kill the wizard and use the lever to
exit the stage.
Keshan - Straight into the Heart
Fight enemies. Inside the tower, Conan needs to kill all enemies before
heading back to the lift Conan had descended from earlier. There is a gate
leading to the next part of the area. The enemies here have excellent reach
and damage, not to mention there are a lot of them. Guard and use the axe's
custom six combo to keep Conan moving.
Keshan - Stables
Bori's Favourite (mace) is on the stable landing. Detour to kill all enemies
and then head back to Straight Into The Heart section for the area exit. There
are optional armour pieces at the top of the stairs in wooden chests. Get all
of them even if it makes Conan look stupid since the armour reduces damage
taken by Conan.
Keshan - Watch for the Eyes
Fight enemies and avoid losing too much life. Conan should be using the Dark
Axe extensively and investing experience to fill out the rest of the axe moves
and boost vital sword skills if he's dragged into Ben Morgh.
Keshan - The Labyrinth Lower Floor
B - Secret wall break points.
Fight enemies and avoid anything squarish in the center of the floor. Stone
traps kill Conan instantly. Find exit (check the map). The armour knights by
now are tough -- if Conan doesn't have good axe skills, you will find the
statue enemies extremely hard to kill.
Keshan - The Labyrinth Continues
A - Atlantean Treasure (4 of 4)
B - Secret wall break points.
Fight enemies and avoid traps. Find the exit, but be sure to pick up the last
Atlantean piece before leaving. With this weapon, there is no reason to use
any other weapon except in special circumstances. The Atlantean Sword's GREEN-
RED attack usually kills most enemies -- failing that, the GREEN (repeatedly)
attack will take care of the hardest problems.
Keshan - A Snake in the Nest
Fight enemies and outlast them to exit the stage.
Keshan - Labyrinth Entrance
S - Statue Part (1 of 2). Use is unknown!
There is a mysterious statue in this stage on an out-stretched wooden beam.
Since the simalcrum never found the second part anywhere in Darfar, it is
unknown what this statue unlocks. Perhaps a permanent Atlantean Sword? Or is
it another secret? Fight all enemies and find the exit. Just like Gauntlet.
Keshan - Labyrinth Upper Level
W - War Blade. Treat this like the Axe Sword or Atlantean Sword.
B - Secret wall break points.
Fight enemies and find the exit. The enemies in the War Blade room unlocks the
exit. One will also drop a stage map.
Keshan - Revenge is Near
Fight enemies and find the exit.
Keshan - Tower of the Vulture
Fight enemies and find exit. Conan may need to flip some levers to unlock the
exit door.
Keshan - The Last Illusion
Fight enemies to unlock exit. Avoid centre pentagram unless you like re-
loading your game. The skeletons can be hit as they stagger out from the
furnaces. If Conan has a orange targeting reticule, he may hit the enemy
regardless if they are fully loaded on the playfield or not.
Keshan - The Priest and the Barbarian
Fight all enemies and unlock exit. The wizards here may benefit from some axe
swings instead of the slower Atlantean sword, but changing weapons is also a
hassle.
Keshan - The Resurrection Begins
Fight enemies and unlock the exit. To see the invisible scorpion enemies,
approach the pedastel and auto-use the Dragon's Eye. These enemies are tough,
so Conan should fight them in the small tunnel next to the Dragon Eye
pedastel. Once that's done, have Conan fight the rest of the enemies in the
room.
Keshan - Hour Of The Snake
Fight off the initial batch of wizards, then fight enemies who appear from the
edge of the arena. There is always a wizard who appears in the middle to
attack Conan, but the wizards who appear on the edge of the arena are more
dangerous since they fire "machinegun missiles" instead of a regular single
shot fireball. Take out all the wizards at the edge, look for the small
building in the arena and hide behind it. You might want to save if you have
the chance.
Set is the toughest boss you face since you cannot even make Conan hit it
until a certain point. Wait for the crumbling ceiling to knock out Set -- the
boss will fall to the ground where you can have Conan reach it with his puny
sword. Note Conan will be killed instantly if the boss falls on top of him.
Avoid all the boss' attacks easily by using the lone structure to block
fireballs. Conan still needs to jump over the blue shockwave and adjust his
position to avoid fireballs if the boss comes at him from the sides. The Dark
Axe kills the boss in four or five hits (note the boss 'revives' after a short
time, or if Conan damages it). The Atlantean Sword is a good choice if you
have it.
Tyris Flare. Now there's a
woman who can both bloody
up and warm the bedsheets.
simalcrum