Dr. MarkDavid Hosale (b. 1971) is a media artist and composer. MarkDavid holds a Ph.D. in Media Arts and Technology from the University of California, an MM in Music-Composition and Theory from UIUC, and a BA in Music Composition from the College of Creative Studies, UC Santa Barbara. Currently he holds a position as an Assistant Professor in Digital Media in the Fine Arts Faculty of York University, Toronto, Ontario, Canada. MarkDavid has had works exhibited and performed internationally works in media arts and music at conferences, universities, and festivals and has given lectures and taught internationally at institutions in Denmark, The Netherlands, Norway, and the United States.

MarkDavid's interests are interdisciplinary, but the connecting tissue comes from thinking of art and music as a narrative. In particular, the kind of narrative that is structured using nonlinear representations of information, time, and space. Nonlinear narrative is an inherent aspect of new media that provides a common baseline whereby media artworks can be evaluated and understood. His dissertation, Nonlinear Media As Interactive Narrative (University of California, Santa Barbara: 2008), is an exploration of the question, “what is the form of nonlinear interactive narrative?” providing the impetus for a theoretical discussion, and a formal approach to the understanding his works, while providing a basis for the creation of new works that have a dynamic nonlinear structure and reflect on our modern understanding of knowledge and nature.

In addition to non-linear narrative, MarkDavid’s interdisciplinary interest in art and music comes from the exploration of the connection between the physical and the virtual world. Whether as part of an installation or performance work, the virtual spaces he creates are technologically transparent, sophisticated and virtuosic, as well as intuitive to experience and use.

We are seeking an outstanding researcher to be nominated for a Tier 2 Canada Research Chair. The successful candidate will be appointed to a tenure track position in AMPD at the Assistant or Associate Professor level, with appointment to commence on September 1, 2015.

This pan-­faculty position will attract a newly established research-practitioner with an innovative and stellar programme of research, and a significant track record in creative practice in the areas of information design and multisensory experience/interaction design. The successful candidate will be a practicing artist/designer, creative coder and technologist (i.e., able to work across a range of methodologies, software tools and programming languages utilized in information and multisensory design), within a strong theoretical framework. She or he will participate across the knowledge domains of the arts, media, performance and design, as well as health, biology, computer science, engineering, industrial design, architecture or urban planning. We invite applications from candidates with demonstrable expertise in one or more of the following: development of artistic tools and methodologies for embodied data exploration, dynamic visualizations of live interactive systems, interface design, user experience design (UX), design for virtual environments and massive multi-­user systems, HCI, and strong cross-­disciplinary approaches to information design.

For complete job description and application details, visit www.yorku.ca/acadjobs. Salary is commensurate with qualifications and experience. All York University positions are subject to budgetary approval. Applications must be submitted in hard copy, by April 20, 2015.

York University is an Affirmative Action (AA) Employer and strongly values diversity, including gender and sexual diversity, within its community. The AA Program, which applies to Aboriginal people, visible minorities, people with disabilities, and women, can be found at www.yorku.ca/acadjobs or by calling the AA office at 416-736-5713. All qualified candidates are encouraged to apply; however, Canadian citizens and Permanent Residents will be given priority.

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD)

York University’s School of the Arts, Media, Performance and Design (AMPD), formerly known as the Faculty of Fine Arts, is seeking an outstanding junior researcher in the area of Games, Gaming and Gamification. The successful candidate will be appointed to a tenure track position in AMPD at the Assistant Professor level. One of North America's leading schools for the arts, AMPD offers undergraduate and graduate degree programs in Dance, Design, Digital Media, Film, Music, Theatre, Visual Arts, Art History, Media Studies, and Performance Studies.

This position seeks a strong junior researcher whose creative practice and theoretical interests span games, gaming, and organized play as cultural phenomena, as a platform for art-making, and who explores gaming as it manifests in a wide range of contemporary practices. Possible areas of interest include the following: art games, serious games, experimental game mechanics, alternate reality games, game related art or installation, interactive narrative, critical game studies, world making, visualization, alt-games, notgames and gamification. The candidate will be a practicing artist and creative coder, with strong theoretical framework, who has expertise with a variety of tools found in professional game development and whose technology-based art practice incorporates interdisciplinary approaches to art and science. The candidate will have capacity to teach practicum courses in Digital Media and Design.

The appointment is linked to the new University Strategic Research Plan, which identifies Digital Cultures as a compelling opportunity for development in the next five years by “pushing technological boundaries while critically investigating the social and cultural impacts” of new technologies on human activity and interaction. The successful candidate will play a strong role in Sensorium: Centre for Digital Arts and Technology Research, a catalyst for new ideas and experimentation. Based in AMPD, Sensorium supports cross-disciplinary work in application and content creation, artistic and scientific inquiry, design practice and methodologies, policy development and critical discourse in digital media arts.

The successful candidate will have a PhD or equivalent in the areas of Digital Media, Interactive Arts, Interaction Design, Computer Science or a closely related field, an outstanding research record, experience working with undergraduate and graduate students, and must be eligible for prompt appointment to the Faculty of Graduate Studies. The successful candidate must demonstrate excellence or promise of excellence in teaching and scholarly research. The candidate is expected to provide leadership by fostering collaborative research, securing external funding, making links across art, computer science and engineering, supervising graduate students, and generating national and international academic, community and industry partnerships. The determination of the successful candidate's home department within AMPD will depend upon the candidate's core scholarly/creative strengths.

York University is an Affirmative Action (AA) employer and strongly values diversity, including gender and sexual diversity, within its community. The AA Program, which applies to Aboriginal people, visible minorities, people with disabilities, and women, can be found at www.yorku.ca/acadjobs or by calling the AA office at 416-736-5713. All qualified candidates are encouraged to apply; however, Canadian citizens and Permanent Residents will be given priority.

This position, subject to budgetary approval, will commence July 1, 2015. Applicants should submit a detailed CV, statement of contribution to research and teaching, links to scholarly and/or creative work, and three letters of reference electronically.

Canada Research Chair (Tier 2) in Information Design, Advocacy and the Environment

The School of the Arts, Media, Performance and Design (AMPD), formerly known as the Faculty of Fine Arts, at York University is seeking an outstanding researcher to be nominated for a Tier 2 Canada Research Chair in the area of Information Design, Advocacy and the Environment. The successful candidate will be appointed to a tenure track position in AMPD at the Assistant or Associate Professor level. One of North America's leading schools for the arts, AMPD offers undergraduate and graduate degree programs in Dance, Design, Digital Media, Film, Music, Theatre, Visual Arts, Art History, Media Studies, Theatre and Performance Studies.

This pan---faculty position will attract a strong, well---established, hybrid research---practitioner with an innovative and stellar programme of research, creative practice and significant scholarship in the areas of information design, advocacy and the environment. The successful candidate will participate across the knowledge domains of the visual arts, media, performance and design and often engage collaborations with environmental studies, health, computer science and engineering. We invite applications from candidates with demonstrable expertise in one or more of the following: graphical strategies for information design, development of tools and methodologies for data exploration, design---driven social advocacy, dynamic visualizations of live systems, interface design, design for virtual environments and massive multi---user systems, HCI, and strong cross---disciplinary approaches to information design.

The appointment is linked to the new University Strategic Research Plan, which identifies Digital Cultures as a compelling opportunity for development in the next five years by pushing “technological boundaries while critically investigating the social and cultural impacts” of new technologies on human activity and interaction. The successful candidate will play a strong role in Sensorium: Centre for Digital Arts and Technology Research, a catalyst for new ideas and experimentation. Based in AMPD the Centre supports cross--- disciplinary work in application and content creation, artistic and scientific inquiry, design practice and methodologies, policy development and critical discourse in digital media arts.

The successful candidate will have a PhD or equivalent in the areas of Digital Media, Design, Interactive Arts, Computer Science or a closely related field, an outstanding research record, experience working with undergraduate and graduate students, and must be eligible for prompt appointment to the Faculty of Graduate Studies. The successful candidate must demonstrate excellence or promise of excellence in teaching and scholarly research. The candidate is expected to provide leadership by fostering collaborative research, securing external funding, making links across art, design, health, computer science and engineering, supervising graduate students, and generating national and international academic, community and industry partnerships. The Chairholder will be placed in a Department or Departments most closely reflecting his or her experience and that best supports institutional priorities.

This appointment is subject to approval by the CRC program review process. The Canada Research Chairs program was established by the Government of Canada to enable Canadian universities to achieve the highest levels of research excellence in the global, knowledge---based economy. Tier 2 Chairs have five---year terms, once renewable, and are intended for exceptional emerging researchers (less than 10 years post terminal degree) who have the acknowledged potential to lead their field of research. Information about the CRC program can be found at .

York University is an Affirmative Action (AA) employer and strongly values diversity, including gender and sexual diversity, within its community. The AA Program, which applies to Aboriginal

people, visible minorities, people with disabilities, and women, can be foundat www.yorku.ca/acadjobs or by calling the AA office at 416-736-5713. All qualified candidates are encouraged to apply; however, Canadian citizens and Permanent Residents will be given priority.

This position, subject to budgetary approval, will commence July 1, 2015. Applicants should submit a detailed CV, statement of contribution to research and teaching, links to scholarly and/or creative work, and three letters of reference.

The editors of this book project were drawn together by a common outlook that the creation of work is the creation of concepts, joining the efforts of theory and praxis in one process (techné), and that the results of our works are the expression of an ontological proposition (worldmaking).This connection was the catalyst to host the panel discussion, The Volatility and Stability of Worldmaking as Techné, at the Inter-Society of Electronic Arts conference 2011 (ISEA 2011). Along with invited panelists, Roy Ascott, Jerome Decock, and Marcos Novak, the panel presented a wide range of perspectives on the topic that covered theory and practice in the areas of art, architecture, and music. While well received the discussion was all too short and only scratched the surface. Thus the inspiration to launch this book project comes from a desire to further explore WorldMaking as Techné in participatory works.

The book, Worldmaking as Techné: Exploring Worlds of Participatory Art, Architecture, and Music will focus on the involvement of the techné of worldmaking in participatory art practice. Such practice can be found in all areas of art, however, under scrutiny for this particular book are: interactive, generative, and prosthetic art, architecture, and music practices that depend for their vitality and development on the participation of their observers. The book editors are seeking contributions that will challenge the level of involvement and integration of the observer within the generative praxis in a technoscientific agenda. In this spirit, contributions that cover philosophical, theoretical, and practice-based research are all welcome.

Questions that could be addressed could follow, but are not limited to:

◦ What is the aesthetic and historical context for the techné of worldmaking in relation to practice in art technology?

◦ What role does a generative and/or cybernetics-inspired approach (as compared to traditional notions of making) play in your own practice/research?

◦ What are the implications of worldmaking practice in the real world?

◦ What are the pitfalls and what role do these pitfalls play in the theoretical and/or practical approach to worldmaking?

◦ What is your interpretation of

techné and/or worldmaking and how do you apply that to your practice/research?

◦ Do you see the re-emergence of the concept of techné as integrally related to the emergence of new technology in the 20th and 21st centuries? If so, then how? If not, then why not? And why discuss this now?

◦ In the current technoscientific culture do you see participatory works as being elevated to a higher level of complexity or has yet it to realise its potential?

Abstract submission [500 words] will be accepted until the 5th of January 2012, followed by a notification of acceptance to be sent out by the end of January 2012. Upon acceptance full chapters [6000-8000 words] will be due in late April 2012. There will be a blind peer review process for all full chapter submissions. The book is targeted to launch in early January 2013.

The editors of this book project were drawn together by a common outlook that the creation of work is the creation of concepts, joining the efforts of theory and praxis in one process (techné), and that the results of our works are the expression of an ontological proposition (worldmaking).This connection was the catalyst to host the panel discussion, The Volatility and Stability of Worldmaking as Techné, at the Inter-Society of Electronic Arts conference 2011 (ISEA 2011). Along with invited panelists, Roy Ascott, Jerome Decock, and Marcos Novak, the panel presented a wide range of perspectives on the topic that covered theory and practice in the areas of art, architecture, and music. While well received the discussion was all too short and only scratched the surface. Thus the inspiration to launch this book project comes from a desire to further explore WorldMaking as Techné in participatory works.

The book, Worldmaking as Techné: Exploring Worlds of Participatory Art, Architecture, and Music will focus on the involvement of the techné of worldmaking in participatory art practice. Such practice can be found in all areas of art, however, under scrutiny for this particular book are: interactive, generative, and prosthetic art, architecture, and music practices that depend for their vitality and development on the participation of their observers. The book editors are seeking contributions that will challenge the level of involvement and integration of the observer within the generative praxis in a technoscientific agenda. In this spirit, contributions that cover philosophical, theoretical, and practice-based research are all welcome.

Questions that could be addressed could follow, but are not limited to:

◦ What is the aesthetic and historical context for the techné of worldmaking in relation to practice in art technology?

◦ What role does a generative and/or cybernetics-inspired approach (as compared to traditional notions of making) play in your own practice/research?

◦ What are the implications of worldmaking practice in the real world?

◦ What are the pitfalls and what role do these pitfalls play in the theoretical and/or practical approach to worldmaking?

◦ What is your interpretation of

techné and/or worldmaking and how do you apply that to your practice/research?

◦ Do you see the re-emergence of the concept of techné as integrally related to the emergence of new technology in the 20th and 21st centuries? If so, then how? If not, then why not? And why discuss this now?

◦ In the current technoscientific culture do you see participatory works as being elevated to a higher level of complexity or has yet it to realise its potential?

Abstract submission [500 words] will be accepted until the 15th of December 2011, followed by a notification of acceptance to be sent out by mid-January 2012. Upon acceptance full chapters [6000-8000 words] will be due in late April 2012. There will be a blind peer review process for all full chapter submissions. The book is targeted to launch in early January 2013.