As I have only modeled only the protector, the labels on the side can be obtained by using a VrayDisplacementMod. Assign a UVM Mapping (Planar) modifier to the tire. Then assign a VrayDisplacementMod modifier and set the type to 2D mapping (Landscape). To the texture map, place textures with labels and pictures of the side of the tire (Fig.13).

Fig.13

Chrome Material

The chrome material is our standard VRayMtl with the following parameters (Fig.14):

? Diffuse: 59/59/59
? Reflect: Falloff (190/190/190 and 253/253/253)

Fig.14

Glass Material

We need to create the glass thickness. It is easy to do with the Shell modifier. Use the following settings for the glass material (Fig.15):