Sonic Rush Adventure Walkthrough :

This walkthrough for Sonic Rush Adventure [Nintendo DS] has been posted at 23 Oct 2010 by mommyyudie and is called "Boss & Emerald Guide". If walkthrough is usable don't forgot thumbs up mommyyudie and share this with your freinds. And most important we have 2 other walkthroughs for Sonic Rush Adventure, read them all!

Walkthrough - Boss & Emerald Guide

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||Version 1.0 ||
||By Jake Kinrade ||
||Neoseeker username: CAPITAL BETA ||
||E-mail address: kinrj002@wsgfl.org.uk ||
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|| * Corrections * ||
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If you happen to notice any incorrect information in this guide,
please e-mail me the correction at kinrj002@wsgfl.org.uk, when the
correction is made your name will go in the 'Special Thanks section
later on in the guide, thank you.
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|| * Leagal notice * ||
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This guide is not permittied to be put on any site without my permission,
the sites permitted are listed bellow:
www.neoseeker.com (the main site)
The copyright of this game is owned by Sega & Sonic Team.
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|| * Index * ||
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1. Boss tactics
1.1 - Sonic's moves
1.2 - Blaze's moves
1.3 - General Boss tactics
1.4 - How to unlock Extra Zone: Deep Core
2. Boss Guide
2.1 - Plant Kingdom boss
2.2 - Machine Labyrinth boss
2.3 - Coral Cave boss
2.4 - Haunted ship boss
2.5 - Blizzard Peaks boss
2.6 - Sky Babylon boss
2.7 - Pirates' Island boss
2.8 - Big Swell
2.9 - Deep Core
3. Chaos Emerald Guide
3.1 - Johnny Locations
3.2 - Vs. Johnny 1
3.3 - Vs. Johnny 2-7
4. Sol Emerald Missions Guide
4.1 - how to get the missions
4.2 - Sol Emerald missions list
5. Special Thanks
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|| * 1: Boss tactics * ||
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> ~ 1.1: Sonic's moves ~ <
|________________________|
A/B button to jump.
Hold down on the D-pad & press A/B to start spinning & let go of the D-pad
to use spin dash, press A/B multiple times to charge for a short time, if spin
dash is performed while charged, you will go faster.
Press R whilst in mid-air to bring yourself forward faster, in acts, if used
near an enemy, will make sonic perform the homing attack.
In acts, press & hold the Y or X botton to boost, the boost gauge can be filled by
performing tricks & defeating enemies, loosing rings or using the boost move will
reduce the gauge, when the gague goes over maximum, it is at infinite for a short while,
when the boost gauge runs out, you can no longer boost.
While in mid air after being launched off a spring or something, press B to perform a trick,
press R or left/right & R to perform a spin trick (this can destroy enemies) or press up & R
to perform a double jump, R tricks can only be used once per free-fall.
As Super Sonic, press R to switch to Blaze, press A or B to boost forward
(or use the D-pad to controll what direction you boost in), press X or Y to deflect Eggman's
attacks back, hold X or Y to charge up this attack.
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> ~ 1.2: Blaze's moves ~ <
|________________________|
A/B button to jump.
Hold down on the D-pad & press A/B to start spinning & let go of the D-pad
to use spin dash, press A/B multiple times to charge for a short time, if spin
dash is performed while charged, you will go faster.
Press R whilst in mid-air to hover in the air for a short time.
In acts, press & hold the Y or X botton to boost, the boost gauge can be filled by
performing tricks & defeating enemies, loosing rings or using the boost move will
reduce the gauge, when the gague goes over maximum, it is at infinite for a short while,
when the boost gauge runs out, you can no longer boost.
While in mid air after being launched off a spring or something, press B to perform a trick,
press R or left/right & R to launch yourself forward (this can destroy enemies) or press up & R
to perform a really high double jump, R tricks can only be used once per free-fall.
As Burning Blaze, press R to switch to Sonic, press A or B to boost forward
(or use the D-pad to controll what direction you boost in), press X or Y to fire a fireball,
hold X or Y to charge up this attack.
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> ~ 1.3: General Boss tactics ~ <
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Okay, for starts, every boss has an orb somewhere, that is the weak point, it is also a
good idea to save the rings in the stage to help keep rings in reserve if you fail to retrieve
them after taking damage.
Study the boss' attack patterns carefuly to figure out when your best chance of attack is.
Oh yes, & dodge the boss' attacks.
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> ~ 1.4: How to unlock Extra Zone: Deep Core ~ <
|______________________________________________|
Okay, to Unlock this boss, you need to complete the main storyline & collect all the Chaos & Sol
Emeralds & then return to Marine's house (it might also be a good idea to save), after the extra ending,
getting game over against this boss or returning after saving before the boss, the version of this level with
the scenes will be accessable by clicking on the volcano.
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|| * 2: Boss Guide * ||
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> ~ 2.1: Plant Kingdom Boss: Ghost Rex ~ <
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Basically a big machanical ghost T-rex with an orb on his head, aim for the orb.
There is a total of 12 rings during phase 1, & 0 during phase 2, all the rings
are avalible without added help.
> Phase 1 <
Boss's Attacks:
1: The boss will slam his head down at you.
2: The boss will jump onto the far end of the arena & charge at you.
Okay, when he starts to aim, this means he's aiming at you to use attack no. 1,
when he does this, this is your chance to inflict some dammage, for a more effective
attack, get him to aim right on the edge of the arena, this way, when you jump on his head,
if you move towards the edge you're at while attacking, you won't be thrown away from his head
(this helps if you're aiming for rank S).
When he charges at you, jump on his head (moving towards him as you dammage him) , this is the baisc strategy.
Now, at about half health, the boss will start jumping around, this will cause the floor to break, meaning
you fall down to the lower, underground arena...
> Phase 2 <
Kicking off with a roar, this boss gains a long neck during attack no. 1 from phase 1.
Basicaly, the same tactics, but getting him close to the arena's edge doesn't work anymore, as he now moves his head from
side to side during attack no. 1, attack no. 2 is the same as ever, just keep in with the flow & you'll be fine,
before you know it, boss clear!
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> ~ 2.2: Machine Labirynth Boss: Ghost Pendulum ~ <
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Okay, so you're now underneath a giant pendulum, the idea is to jump at at the pendulums to
whack them into the boss, wanna know the best place to hit the dangling pendulums? Well,
the near bottom is the place to hit!
There are 12 rings in all, each of them can be obtained by hand.
Boss's Attacks:
1: Spikes stick out of the pendulums.
2: Some metal falls to create a shock wave.
3: An enemy drops down (normal difficulty only).
Okay, stick to the plan about whacking the pendulums near the bottom, after enough dammage is inflicted, a second,
heavier pendulum will come down, stick to the same tactics (try going for the yellow pendulum) & jump when the
boss creates a shock wave, now, eventualy, a red pendulum will come down, ignore this one, bashing this one
will waste your valuble time, which will be added to your all-important score at the end of the level, eventualy,
the boss will fall & you will have to hit the orb located on it's head to end the fight.
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> ~ 2.3: Coral Cave Boss: Ghost Kraken ~ <
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This time, you're fighting a kraken, it has 4 tentacles, one of which seems different to
the rest, it has an orb at the end, that's right, a weak point!
There are 12 rings in this stage, 6 obtained by jumping, the others are on the ground.
Boss's attacks:
1: The boss will rotate its tentacles around the arena to try & hit you.
2: The boss will spray thick black liquid to while underwater to make it go dark.
3: The boss will try to squash you by hiting you with a tentacle.
The Ghost Kraken will start of by using attack no. 1, before he starts, make sure to
grab a couple of rings, hit each tentical that comes to you to gt yourself warmed up, then when the the
tentacle with the orb on comes towards you, give it a few hits with your jump attack untill he gets annoyed
& drags the foothold down bellow, don't worry about drowning now, you won't be down here for long.
You are now cornered by 2 tentacles stoping you from escaping, he'll use attack number one
in a different style, same old tactics & then He'll use attack no. 3, keep running to avoid this attack, when
he slams his weak point down, that's your chance to show him what you're made of (you might want to hit
the first tentacle to clear some space)!
Now he'll lift the foothold back to the top screen, he'll kick off with attack no. 1 again, but
this time, it'll be faster, don't let your guard down, he shoul be just bellow half health by now.
He's not getting bored of old tricks yet, he drags you back to the bottom screen & use attack no. 3
again, but twice in a row this time, get him down to a quarter of his maximum health & then the second
time he uses attack no. 3, knock him down to an eighth. He'll bing you back up to the surface
& use attack no. 3 with 4 tentacles, knock him down to 1 HP, he'll block the screen with a spit of oil
& slam his 4 tentacles down, go find the weak point & end the fight.
Note: sometimes when you're underwater, he'll use atack no. 2.
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> ~ 2.4: Haunted Ship Boss: Ghost Pirate ~ <
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This is one rough guy, but luckily, he's quite straight forward, his weak point is his chest &
all you have to do is give him a really bad stomach ache.
There's a total of 10 rings here, 4 at the top of the mast, 6 on the deck.
Boss's attacks:
1: He'll slash, sash & then kick!
2: Blaze storm - H'll form a hige billar of fire, not evn Blaze can withstand this.
3: The boss will shoot a single flame at you.
4: He'll simple stomp on you, easy to avoid.
Okay, Very simple, whack him in the chest a fair bit untill his chest goes up to the crow's nest, to get up
there, grab hold of the rope with a skull at the end by jumping off the treasure chest.
Whack the orb & whack it hard, if the boss gets in your way, hit him where his chest was untill he
collapses, then get your fair share of hits.
just keep up this strateguy, always keep rings in reserve because if he hits you, it's gonna hurt, & I mean hurt!
Eventually, you'll get him to 1 point of health & his chest will float around the entire stage before returning
to the crows nest to regain a quarter of its health, hit it bfore it does this & you'll have won!
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> ~ 2.5: Blizzard Peaks Boss: Ghost Whale ~ <
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This fight is more like an act stage due to the fact that there's hardly any fighting at all.
There are 3 ring in the arena, but inside its stomach, I lost count.
Boss's attacks:
1: He slams at the foothold.
He'll stat off by slamming at the foothold, while he does this, beware of fish that jmp out of the
water, jump to avoid the attack & then hit him on the nose & walk right up to mouh, you'll jump inside.
You have 30 second inside, there are mechanisms scattered all over the place that bring the time back up, make
your way to the end, the missiles gurt if they hit you, but the idea is to jump on them to get to places
you can't normally reach. Beware of falling icicles & don't fall into the shallow spots of water, it's electric & hurts.
You'll eventually reach a strabnge orb, hit it to inflict damage, on round down, 2 to go.
The second time you get inside, be sure to go down instead of jumping accross the drop, the other way is blocked untill the
next round. Eventually, you'll have hurt him 3 times & he'll lying there stunned, hit him on the nose to kill him.
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> ~ 2.6: Sky Baylon Boss: Ghost Condor ~ <
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Okay, for starts, it's reccomended to use Blaze for the entire zone, as there is fire in this zone, which Blaze
immune to, plus, her up-R trick comes in handy for the fight.
There are only rings at the start, so stock up right away!
Boss's attacks:
1: If you sty on the top screen for too long, he'll fire homing missiles at you untill you get
back down to the bottom screen.
2: He'll swipe you or squash you with one of his 2 platforms, when he tries to squash you,
he'll virtually make jumping useless.
3: He'll charge at you, to avoid, stay to one side & as he gets closer, dodge to the other side.
Okay, you'll start off running fairly slowely, but as you inflict damage, you'll speed up.
Mines with red spikes will start cropping up, avoid them, if you see anything green crop up, jump at it to get a boost.
While you're up there, give this guy a few whacks, no matter what happens, try o keep up there for as
long as possible, hopefuly, you'll be playing as Blaze, so if you start falling after hitting the boss, press up
& R to boost back to the top. Beware, this is one of the hardest bosses in the game, but it doesn't mean it'll be hard,
just stick to the routine & you'll be fine, when he swipes you, check the position of the platform to decid weather
to jump or to stay where you are to avoid it.
Eventually, he'll be on 1 HP & will lower himself down, hit him for a large explosion!
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> ~ 2.7: Pirate Ilsand boss: Whisker & Johnny ~ <
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You finally get to fight Captain whisker instead of the coward throwing a boss at you & scarpering.
After an arkward scene that includes Johnny being blank about the situation, it turns out that sonic &
friends where stupid enough not to notice that the way Johnny looks is linked the the way th Pirates look.
There's plenty of rings to go around, here, so don't worry, but still, leave some rings to spare.
Captain Whisker's attacks:
1: Fire breath.
2: He'll give you a ground pound.
3: He'll shoot his hand at you as if he were Rayman.
Johnny's attacks:
1: He'll charge at you.
Very easy, really, all you have to do is hit them anywhere when they've got their
guards down, meaning they won't block. There will be spinning blades going through the ground, so be on guard.
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> ~ 2.8: Big Swell - Ghost Titan! ~ <
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The penultimate fight! Keep you guard up, because this won't be that easy if you're playing normal difficulty.
There are 16 rings here, consevrve them!
Boss's attacks:
1: He'll fie missiles at you.
2: He'll punch like a gorilla!
3: His fists will be fired at you & make a lot of noise when they slam at the foothold!
4: He'll use the machine gun in is chest to attack you.
5: He'll use a red light to target & then fire a missile.
6: He'll use attack no. 5 with 2 cannons.
7: At the end, he'll try to destroy the entire stage.
Okay, first off, see those cannons protected by forcefeilds? you ned to use them, he'll start off with attack no. 1,
hit the missiles into the forcefeilds to damage the forcefields, if you see a red missile, hit it & it will fire
into the boss to inflict damage, as for the forcefields, alternatively, you can just attack the forcefields
yourself, but it will hurt.
when you break the forcefield, the cannon will fire at you, hit the cannon head untill it's
destroyed, then hop into the cannon. The target wil take a path, when the target goes over where you need to fire,
press A or B to fire yourself, keep hitting the boss untill you fly to the side (use R technniques if this happens)
or he knowcks you off.
He can also use attack no. 3 & no. 5/6 while he's in mid-air, when he comes down to attack
you, he can use attacks 2, 4, 5 & 6. Try to trick him into attacking the forcefields.
Eventually, you'll have made his health drop to 0, he'll be dying & falling to the floor using attack no. 7,
jump at him as soon as he comes into range, & prepare for the biggest explosion in the game!
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> ~ Deep Core - Egg Wizard! ~ <
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The final fight, this is the toughest level in the game, it should take youaround 3 tries to do this.
Boss's attacks:
1: Magic fire blasts - these can be deflected with Sonic.
2: Dragon head-shaped fire blast - these can also be deflected by Sonic.
3: Fire stream - a row of fire, beware.
4: Meteor blast: Fires a meteorite at you, if you're playing as Blaze, you won't be hurt by the explosion
unless you get hit derectly.
5: He'll shoot paralyzing balls of energy at you.
Okay, you need to make sure you get rings, rings are the most important thing in this
fight, you have 50 to start with, but you loose 1 each second! The best tactic
is to go crazy with blaze's attacks, when he uses attack no. 3, that's your chance to charge a powerful blow.
Good luck!
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|| * 3: Chaos Emerald Guide * ||
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> ~ 3.1: Johnny Locations ~ <
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One can be found off-shore from hidden ilsands 13 & 16.
One can be found off-shore from hidden ilsand 16 in a circle of deep water.
One can be found cornered by Machine Labyrynth zone & hidden ilsands 10 & 6.
One can be found the other side of hidden ilsand 6.
One can be found above Kylok's ilsand.
One can be found bellow hidden ilsand 12 & above hoidden ilsand 4.
One can be found at the very bottom between daikun's ilsand & hidden ilsand 2/Sky Babylon zone.
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> ~ 3.2: VS. Johnny 1 ~ <
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Okay, This is the race for the red Chaos Emerald, this is easy, the idea
is to keep ahead of Johnny at all times & then you can't lose, Just keep on going untill you
reach the goal, then, you'll get your reward; your first Chaos Emerald!
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> ~ 3.3: VS. Johnny 2-7 ~ <
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Okay, this time, they're not so easy, at the start of the races, don't
boost, instead, go through the yellow rings left by Johnny when he boosts, you should
boost only when necassary & when you've nearly reached the goal, oh, & don't
forget to boost when you get to maximum, too.
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|| * 4: Sol Emerald Missions Guide * ||
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> ~ 4.1: How to get the missions ~ <
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To get Blaze's Sol Emerald missions, you must complete certain hidden
ilsands & then go to the dock for the sail boat (Ocean Tornado), there, you
will find Blaze's royal guard, talk to him & he'll give you a mission
to retrieve the Sol Emerald.
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> ~ 4.2: Sol Emerald Mission List ~ <
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004:
Get all the Sol Emeralds!
"The Ghost sPendulum has powered up and is
out of controll, defeat it again!"
For advice, see section 2.2.
007:
Get all the Sol Emeralds!
"Reach the Goal of Hidden Ilsand 6."
010:
Get all the Sol Emeralds!
"The Ghost Kraken has powered up and is out
of controll. Defeat it again!"
For advice, se section 2.3.
013:
Get all the Sol Emeralds!
"Reach the Goal of Hidden Ilsand 12."
017:
Get all the Sol Emeralds!
"Reach the Goal of Hidden Ilsand 8"
086:
Get all the Sol Emeralds!
"Captain Whisker and Johnny have
powered up and are out of control.
Defeat them again!"
For advice, see section 2.7.
088
Get all the Sol Emeralds!
"The Ghost Titan has powered up and is
out of controll. Defeat it again!"
For advice, see section 2.8.
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|| * Special Thanks * ||
========================
None as of yet.
Again, if you happen to notice any incorrect information in this
guide, please e-mail me the correction at kinrj002@wsgfl.org.uk, when the
correction is made your name will go in the 'Special Thanks section
later on in the guide, thank you.