Crucial to the method was to examine these issues across both men & women so as to avoid simplistic preconceptions by assuming difference.

The team slightly oversampled for women given the overall lack of data generally about their place in esports, but in general kept an eye out for both contrast and similarities in the analysis.

Data: Over the course of the two-day event the team gathered approximately 70 hours of observational data and 150 interviews. We also conducted nine head-counts, most broken down by audience seating to assess gender ratios in CSGO versus League of Legends spectating.