Quake Champions

So since quakecon in 2016 we have known about the imminent release of quake champions. This time around, they are looking to create a game similar to quake live, but with abilities. As far as I know, each character has different run speed and max hp/armor values, as well as 1 ability (either passive or activated).

The goal is to remain true to the original game but add some more modern spice. From trailers, it looks a lot like doom 4. They changed a few weapons, from the website it looks like there is no normal machine gun and no plasma gun; they are replaced with the heavy machine gun (from quake live) and super nailgun (similar to quake 1).

The reason for me making the post today is because they just opened sign ups for a closed beta, if you are interested in this gohere

Performance is trash, ive got an i5 4460 and 1060 and not getting constant 144fps on low. Screen shake is awful and when someone hits you you cant see nothin cause so much shake and blood. That and the fact that everyone blends in with the super detailed hyper graphics that work really well in competitive fps games makes it hard to play.

Performance is trash, ive got an i5 4460 and 1060 and not getting constant 144fps on low. Screen shake is awful and when someone hits you you cant see nothin cause so much shake and blood. That and the fact that everyone blends in with the super detailed hyper graphics that work really well in competitive fps games makes it hard to play.

Be my guest and try it, i was very underwhelmed though

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Maybe be accurate and say what the performance is on highest settings???? Most people don't give a single fuck about 144 fps and go for 60.
Because it doesn't give you an advantage and if you think that you shall be shot.

Even if you dont have over 60hz, why the hell would anyone play on ultra in a multiplayer game. There is actually a difference between 60fps and 120fps at 60hz because of how rendering works.

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Because if you can run it well and make it look nice why not? If you prefer it at low that's your thing but it doesn't help you play better in most games. And fucking obviously there's a difference, like I said it just doesn't give you an advantage.

There's a difference obviously but it's not going to give you an advantage at all, you can't prove that it does because it doesn't.

Because if you can run it well and make it look nice why not? If you prefer it at low that's your thing but it doesn't help you play better in most games. And fucking obviously there's a difference, like I said it just doesn't give you an advantage.

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Ok im not going to continue with this, its actually making me upset how misinformed this is.

comparing resolution to screen hz is beyond apples and oranges. one impacts input lag, while the other does nothing besides fps.

60hz has up to more than a frame of input lag than 144hz. 1/60 = .01667 and 1/144 =.00694. this is the maximum render time between each frame. for every one frame of a 60hz screen, you can have about 2.4 frames of a 144hz (144/60), in which your input can be registered and drawn. that equates to 2.4x less input lag. i dont know why your anecdotal evidence beats all, both myself among many many others notice the difference between the two and acknowledge that it gives an advantage.

comparing resolution to screen hz is beyond apples and oranges. one impacts input lag, while the other does nothing besides fps.

60hz has up to more than a frame of input lag than 144hz. 1/60 = .01667 and 1/144 =.00694. this is the maximum render time between each frame. for every one frame of a 60hz screen, you can have about 2.4 frames of a 144hz (144/60), in which your input can be registered and drawn. that equates to 2.4x less input lag. i dont know why your anecdotal evidence beats all, both myself among many many others notice the difference between the two and acknowledge that it gives an advantage.

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Many others as in like 4 people, right?
If it gave an advantage more people would be using 144hz monitors dude. It can make it feel smoother but that isn't gonna make you a better player, that 1-2.4 frames isn't gonna make a difference.

Many others as in like 4 people, right?
If it gave an advantage more people would be using 144hz monitors dude. It can make it feel smoother but that isn't gonna make you a better player, that 1-2.4 frames isn't gonna make a difference.

Did you forget you are under Non-Disclosure Agreement when you signed up for the closed Beta, uploading a video of the game while under NDA wasn't so wise. It says that everywhere in the game, even in the loading screens.

Did you forget you are under Non-Disclosure Agreement when you signed up for the closed Beta, uploading a video of the game while under NDA wasn't so wise. It says that everywhere in the game, even in the loading screens.

this whole argument is dumb as shit
144hz is not gonna make you a better player and thinking that it will is retarded
get good at the fuckin game your playing and don't blame your equipment

144hz is better of course but it's not like you're gonna magically hit more of your shots cause if your aim was shit on 60hz i can assure you that you're still gonna miss your shots.
if you're good in 60hz you're not gonna instantly be even better in 144hz. It's more of a luxury thing. If you've used 60hz for your entire life you're not gonna feel the few negatives it has over 144hz. The difference in lag is so hilariously microscopic.

tl;dr if I use 60hz and you use 144hz and i'm better at whatever game we're playing, I'm gonna win.