The Mechin’ Of Titanfall

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It seems that EA, unconvinced that we press lackeys were going to pay enough attention to its games at E3, actually sent its own correspondents around to interview its developers. Thanks, EA! Now, if they would just review their own games we could all put our feet up and play some Dwarf Fortress… But I digress: Titanfall looks incredible. And yes, it’s basically going to be Call Of Duty with giant robots, but at the same time Call Of Duty was lacking giant battle suits, and futuristic exploding locales. So they’re fixing that.

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Great interview there.
“Wow, your game looks awesome”.
“yes”,
“miniatures?”,
“yes, that would be awesome”.
“wow, awesome”
“yeah, really”
“so EA invented mechs”
“yeah, awesome, we thought the looked like the ones out of that Matrix thing and so made them taller”
“awesome, wow, that almost looks like they motion captured the scene where a man in a mech suite points up to the left from the last rubbish film and did it will larger robots”
“yeah, awesome”
“awesome”
“thanks”
“awesome, thanks”

It’s me being English and over 30. The repetition of the word awesome gets me very annoyed because of a paucity in their vocabulary when they, themselves, are journalists who should have a wider vocabulary than the man who makes games. It’s enough to make me cry.

I thought this was a quote, perhaps from a game review, but in trying to track it down I’ve found it may be my own rebuild of Wake Up, Geek Culture…: ‘In this brave new world, nothing can be cool – merely awesome.’

The art direction looks pretty boring. Of course, it’s pretty much the point – something grounded in “gritty realism” is what they want – but it’s still kinda boring. It misses good iconography, like for instance Helghast’s glowing-eye gas masks from the Killzone series, or heck, something like Freeman’s HEV suit and crowbar.

He means that it’s a bad philosophy, especially for a team-based game that’s (supposed?) to emphasize different roles for each player/team. “Everyone gets everything” is boring and a shallow attempt to appease those who can’t be bothered to even try out different things in the same game.

Huh, I actually got a sort of pleasant SHOGO mobile armor division vibe out of that. Ludicrously oversize weapons being wielded by robots as small arms, check. Quick movement and game-play check, squishies teaming up to take down the mech colossus, check. Plus if course I am sort of cheering for re-spawn after all the drama. Will it be a brown\drab linear man-shoot, yes of course, but that doesn’t inherently mean its bad, after all that describes metro 2033/last light too. I am now cautiously optimistic.