It could adjust damage, attack and the number of attacks (if she had twin or double attack against non-adjacent enemies, she now only has one attack, but at a higher damage/attack)

OR

When attacking adjacent enemies, she can CHOOSE if she wants her attack to count as melee or non-melee. That ability could help her get around block/parry if there is a lack of deflect, and it will help her get around deflect if block/parry is lacking on her opponent.

In terms of her armor, I was thinking she could have Cloaked. Or if you want a new ability: It could be something where enemies who target her get -? to attack due to difficaulty seeing her exact location.

In terms of her armor, I was thinking she could have Cloaked. Or if you want a new ability: It could be something where enemies who target her get -? to attack due to difficaulty seeing her exact location.

Anyway, a little mando told me you were working on V sets and I should put in my two cents So, here is the list of things I have wanted in this game since...well...universe for some.

Separatists1. A count dooku with a commander effect. I mean, come on, he was the leader of the whole seperation.2. A grievous without a commander effect and with clone wars cartoon stats...(before windu broke him)3. Multi-Troop Transport (MTT). The big thing that carries little droids.4. OOM-9...oh...wait *happy*Republic1. A little Anakin Skywalker (maybe fringe, but before his jedi training)2. Jedi training ball (the thing that shoots the mini laser to train the younglings...and that zapped luke)3. ATTE (like the at-at, only republic, and while I am at it...)Empire1. Fix the AT-ATRebels1. actually, I got nothing Old Republic1. A new Bastila.2. War droids other than the jugger

I've also posted some of these in the earlier idea thread for V-set 1, and again recently in the V-set 2 idea thread over at Bloomilk:

Darth Maul on SpeederAmidala's Queen's Handmaiden (perhaps using the Queen Amidala sculpt as the suggested mini)Joruus C'Baoth, Mad Clonesome tougher ARC TroopersARC Trooper Commander in red from the original Clone Wars cartoons.Ben Skywalker (using the Luke Skywalker Jedi from Rebel Storm as the suggested mini)R2-D2 for the New RepublicC-3PO for the New Republic Chewbacca for the New RepublicJedi Master Luke Skywalker (a little cheaper and can more easily fit into a squad with other New Republic heroes)Treis Sinde, Imperial Knight (from the Legacy comics would make an awesome V-set card, and the Darth Tyranus figure from the RotS set might work as the suggested minis for him even though he's got a red lightsaber)Imperial Officer, Legacy (for the Sith faction, his CE could bring other, non-unique Imperial forces into the Sith faction to play alongside Darth Krayt, Talon, and Nihl)

Master Force Leap (for the cost of a Force point, the character is considered to have Flight for the turn)

I always felt like WOTC intended in BH for the Mandos to be the efficient "rangless" CE faction, but quickly got away from that in Legacy. I'd like to see that concept return but understand that "Booming Voice" style would be completely broken due to a certain piece in DoTF.

There are a couple of ways to do it though:

Mandalorian TechnicianHP: 30Def: 15Atk: 7Dmg: 10

Coms Uplink: Allies whose name contains "Mandalorian" are considered to be within 6 for purposes of Commander Effects or Special Abilities.

or ala Rodian Trader

Coms Uplink: (replaces attack, Allies whose name contain Mandalorian are considered to be within 6 of target adjacent commander for remainder of skirmish)

Then depending on point cost and Uplink various other effects can be added

Blaster Rifle Upgrade (but not Blaster Upgrade)Rig Blaster

Stealth Field Generator: At the start of the Skirmish choose one Mandalorian Ally. That ally gains cloaked/stealth for remainder of Skirmish.

I always felt like WOTC intended in BH for the Mandos to be the efficient "rangless" CE faction, but quickly got away from that in Legacy. I'd like to see that concept return but understand that "Booming Voice" style would be completely broken due to a certain piece in DoTF.

There are a couple of ways to do it though:

Mandalorian TechnicianHP: 30Def: 15Atk: 7Dmg: 10

Coms Uplink: Allies whose name contains "Mandalorian" are considered to be within 6 for purposes of Commander Effects or Special Abilities.

or ala Rodian Trader

Coms Uplink: (replaces attack, Allies whose name contain Mandalorian are considered to be within 6 of target adjacent commander for remainder of skirmish)

Then depending on point cost and Uplink various other effects can be added

Blaster Rifle Upgrade (but not Blaster Upgrade)Rig Blaster

Stealth Field Generator: At the start of the Skirmish choose one Mandalorian Ally. That ally gains cloaked/stealth for remainder of Skirmish.

I always felt like WOTC intended in BH for the Mandos to be the efficient "rangless" CE faction, but quickly got away from that in Legacy. I'd like to see that concept return but understand that "Booming Voice" style would be completely broken due to a certain piece in DoTF.

There are a couple of ways to do it though:

Mandalorian TechnicianHP: 30Def: 15Atk: 7Dmg: 10

Coms Uplink: Allies whose name contains "Mandalorian" are considered to be within 6 for purposes of Commander Effects or Special Abilities.

or ala Rodian Trader

Coms Uplink: (replaces attack, Allies whose name contain Mandalorian are considered to be within 6 of target adjacent commander for remainder of skirmish)

Then depending on point cost and Uplink various other effects can be added

Blaster Rifle Upgrade (but not Blaster Upgrade)Rig Blaster

Stealth Field Generator: At the start of the Skirmish choose one Mandalorian Ally. That ally gains cloaked/stealth for remainder of Skirmish.

Or just make the guy pretty cheap and give him Relay Orders?

That's less efficient than using mice????? Not sure how that would do anything, unless he was a fairly beefy piece outside of that, which would then just eliminate uses for any other mandalorian pieces...not a good trend.

Since we have enough floating out there, how bout some Elite Bespin Guards or something like that. Maybe a new Lobot that is more of a coordinator than just used for Override/Reinforcements/Reserves). Maybe a bonus like the BDO that grants +4 attack to non-unique Fringe allies.

I always felt like WOTC intended in BH for the Mandos to be the efficient "rangless" CE faction, but quickly got away from that in Legacy. I'd like to see that concept return but understand that "Booming Voice" style would be completely broken due to a certain piece in DoTF.

There are a couple of ways to do it though:

Mandalorian TechnicianHP: 30Def: 15Atk: 7Dmg: 10

Coms Uplink: Allies whose name contains "Mandalorian" are considered to be within 6 for purposes of Commander Effects or Special Abilities.

or ala Rodian Trader

Coms Uplink: (replaces attack, Allies whose name contain Mandalorian are considered to be within 6 of target adjacent commander for remainder of skirmish)

Then depending on point cost and Uplink various other effects can be added

Blaster Rifle Upgrade (but not Blaster Upgrade)Rig Blaster

Stealth Field Generator: At the start of the Skirmish choose one Mandalorian Ally. That ally gains cloaked/stealth for remainder of Skirmish.

Or just make the guy pretty cheap and give him Relay Orders?

Ding ding ding we have a winner!!

Seriously, and I wouldn't normally do something like this, but I will throw this out there:

I always felt like WOTC intended in BH for the Mandos to be the efficient "rangless" CE faction, but quickly got away from that in Legacy. I'd like to see that concept return but understand that "Booming Voice" style would be completely broken due to a certain piece in DoTF.

There are a couple of ways to do it though:

Mandalorian TechnicianHP: 30Def: 15Atk: 7Dmg: 10

Coms Uplink: Allies whose name contains "Mandalorian" are considered to be within 6 for purposes of Commander Effects or Special Abilities.

or ala Rodian Trader

Coms Uplink: (replaces attack, Allies whose name contain Mandalorian are considered to be within 6 of target adjacent commander for remainder of skirmish)

Then depending on point cost and Uplink various other effects can be added

Blaster Rifle Upgrade (but not Blaster Upgrade)Rig Blaster

Stealth Field Generator: At the start of the Skirmish choose one Mandalorian Ally. That ally gains cloaked/stealth for remainder of Skirmish.

Or just make the guy pretty cheap and give him Relay Orders?

That's less efficient than using mice????? Not sure how that would do anything, unless he was a fairly beefy piece outside of that, which would then just eliminate uses for any other mandalorian pieces...not a good trend.

Ah right, well I'm just thinking in terms of not having the guy just hide in a corner like Mas. First version of Coms seems a little bit much as worded. I like the 2nd version better.

Stealth Field Generator I think would need a decent cost penalty, considering you could give it to Mandalores/Canderous.

I do like the concept you're going for though. All the existing ranged Mando commanders cost enough to be rangeless, IMO.[Edit: considering the generally higher cost of the faction in general, that is.)

That said, after seeing Boris's response, I stand by my initial statement.

Last edited by swinefeld on Tue Nov 16, 2010 2:56 pm, edited 1 time in total.

The ideas above going off of something similar to the Rodian Trader's style of handing out abilities is rather cool. Heck, could have a Mando Technician that granted Relay Orders to other Mandos as a Replaces Attacks/Turn option (a la Rodian Trader). Then whatever is channeled through Relay Orders would affect the piece with RO itself.

Some interesting ideas here guys.

_________________-AaronMand'alor"You either die a hero, or you live to see yourself become the villain."

how about a Relay Orders and Spotter +10/+20 combo? You are going to have to get whoever has the Relay into battle anyway, and Spotter is basicly unused except by deri at gencon . Its a cool way to get 2 usefull abilities up and into the fight by offering something that mouse droids just cant do.

Chop'aa Notimo -- a mandalorian unique with black sun tiesKleef -- the gungan bounty hunter -- the minature already exists, we just need the card!Starkiller -- "fully unleashed" lol with lots of abilities (and a high point cost, I would guess)Darth Maladi -- a great character from the legacy series that needs some representation!

how about a Relay Orders and Spotter +10/+20 combo? You are going to have to get whoever has the Relay into battle anyway, and Spotter is basicly unused except by deri at gencon . Its a cool way to get 2 usefull abilities up and into the fight by offering something that mouse droids just cant do.

how about a Relay Orders and Spotter +10/+20 combo? You are going to have to get whoever has the Relay into battle anyway, and Spotter is basicly unused except by deri at gencon . Its a cool way to get 2 usefull abilities up and into the fight by offering something that mouse droids just cant do.

I don't see spotter being much of a technician style ability.

I dont see how Thrawn and Mas can make people switch places by yelling at them either jk lol. I figure something like that would give you an option over just paying 11 points for something you could get for 3. If they made the 11 point one i probably wouldnt play it. You dont have to name it Technician either maybe make it

Mandalorian Agent 11 points

40hp15def2att(needed an attack and damage to combine fire)10dam

Spotter +20, Relay Orders, Stealth.

Boom! relay orders for your guns and scouts and a reason to play him.

Edit:could also give him that -4 defence when he combines fire thingy or even traps

_________________Bald is beautiful.

Last edited by Weeks on Tue Nov 16, 2010 2:30 pm, edited 1 time in total.

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum