Note: Every effort is made to equalize the start times and game locations across the league.

Registration Options & Price

Team registration: $410 + HST.

After checkout, send your teammates roster invites through the website (under "My Team" player list) so they can accept the waiver and access the schedule and standings once it is posted.

Monday Individual registration: $140 + HST.

You will be placed on a roster of individuals by end of day Tuesday, May 7. For ease of communication with our office, teams must select a captain and co-captain on our website to represent your individuals team. Click here to learn more about Individual teams.

Bye Dates

There are no bye dates.

Meet & Greet and Equipment Pick-Up

SAVE THE DATE: Sprummer 2019 Meet & Greet!

Please attend the night that corresponds to the sport that you registered for! If you are an individual that registered for multiple sports, please attend both events. Click here for more information.

closeAdvanced: Players who have 2-3 years of experience. Players should be very proficient in all aspects of the game. The percentage of the team suggested to fit this description is 65%. Experienced level of play refers to skill only, not level of aggression.

Is the class/league/night/skill division you are interested in sold out?Please send an email with your name, phone number and desired sport to info@kssc.ca and we will add you to the wait list! We will contact you if/when a spot opens up.

Sport Info

What you need to know about Beach Volleyball 3's!

# of People on Court

3 players (minimum 1 male and 1 female).

Suggested Roster

3-5 players.

Equipment

Teams are required to bring their own beach volleyball to every game. Balls will not be provided on-site.

A $75 refundable deposit is required and payable through the website during online registration (in shopping cart). Equipment will be provided to your team at your first game.

Additional League Information

All teams receive:

KSSC key tags which gives you access to discounts and deals from our amazing sponsors and partners around town! See all the deals!

Rules

Sport & Social Club General Rules

Score & Spirit Point Reporting

Game Scores (account for 75% of total points): Team captains are responsible for reporting the scores after your game by logging into your player profile and clicking on ‘My Team’ tab and selecting ‘Report Score/Spirit Points’. Teams have a 48 hour window to report scores after the completion of the game. Please be timely with your score reporting so league standings can remain updated for playoff positioning.

Spirit Points (account for 25% of total points): Spirit points are awarded to a team from their opponent after each game to encourage sportsmanship, honesty, integrity and fair play. For more information and how to properly award spirit points, please see our section ‘All About Spirit Points’.

Standings/Schedules

Players can view league standings & schedules by logging into your player profile and clicking on ‘Standings/Schedule’.

Player Eligibility

All players must be added to the team roster by the team captain. This process confirms that all players have electronically agreed (checked the box) to our policies and online waiver.

Substitute players are allowed, however they must be added to the roster (check the online waiver). Adding a substitute player from another team in the same league is allowed, however, regular/consistent use of a substitute player in the same league is considered unsportsmanlike and not encouraged.

For a player to be eligible for a playoff game, the following criteria must be met or the team will default the game:

Be on the SSC online team roster.

Play a minimum of two regular season games in a 6-10 week season, or three regular season games in an 11-14 week season.

Play for only one team per league/pool in playoff games. If a player plays for two teams, the second game will be defaulted.

Defaults

A default will occur if a team cannot field a squad by 15 minutes after the official start time. If a team does not meet the standard eligibility requirements, team captains must confirm the outcome prior to starting the game. Captains may agree to waive the rules regarding minimum players. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! In the event there is a default dispute and the game was played, the SSC ruling is that the game counts.

It is recognized that incidental contact between players is inevitable – however, all players should go out of their way to avoid creating unsafe play.

Any unsportsmanlike conduct may result in immediate expulsion from the league. This includes, physical or rough play, verbal abuse, damage to facility property and/or loss of facility permit. Fighting will result in immediate expulsion from the league. To view our Unsportsmanlike Conduct policy click here.

Drinking alcoholic beverages, use of drugs and smoking at your game site before, during, or after your game is strictly prohibited. Offenders will be asked to leave the league without refund. No Exceptions.

Game Coordinator (GC) On-site SSC Staff

A GC presence is dependent on sport, season, and/or facility locations. They are not referees, as all games are self-officiated. They are on-site to be a neutral supporter of both teams, clarify rules, manage equipment, start/stop games, and to inform players of league news.

Game Coordinators may stop a game before the full time has expired due to overly aggressive play, persistent unsportsmanlike conduct or a general violation of the rules of the game.

SSC Official Beach Volleyball Rules– Coed 3’s

Objective

Volleyball is a team sport played by two teams on a sand court divided by a net. The objective is for each team to send the ball over the net attempting to ground it on the opponent’s court, and to prevent the ball from being grounded on its own court.

Game Length

Games are 55 minutes in length.

Games start and end according to your online SSC schedule.

If games start late, games must finish at the scheduled time (e.g. 6:15pm-7:00pm).

If a set is not complete when time runs out or a game is stopped due to lightning, then the team in the lead is considered to have won that set. A team must have at least 5 points in a set to count as a win, otherwise it is deemed a tie. Similarly, if the third set is not played, then it is considered a tie.

Games are played rain or shine (please refer to our foul weather policy).

Equipment Rental

Teams are required to bring 1 beach volleyball to every game.

Volleyballs are available to rent through SSC. A $75 refundable deposit is required, payable through online registration, cash or cheque.

Players on Court, Gender Ratio and Defaults

Teams are comprised of 3 players on the court.

Teams must play with a minimum of 1 male and 1 female on the court at all times.

A team can play with a minimum of 2 players, as long as 1 of the players is male and 1 is female.

Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts.

Teams that do not meet the minimum gender requirement may play with the ‘Ghost Rule’. This rule must be agreed upon by both teams before the start of the game. See rule description below.

A default for the match (all three sets) will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains).

Game Set-Up

Volleyball nets will be set up by the SSC Game Coordinator or facility staff upon arrival to your game.

To determine who serves first, teams can either choose to play a rally game (minimum 3 crosses over the net), coin toss or rock-paper- scissors.

Teams are responsible for keeping score and time.

General Game Rules

Matches are comprised of three sets which equals one match.

A player may play the ball off any part of his/her body, including feet.

A player may not make two consecutive hits of the ball, except where the player has contacted the ball on a block, then the player may hit the ball a second time.

Open hand tipping is not permitted. However, players can use a knuckle (pokey), roll shot or a closed fist.

‘Dumping’ is not allowed. If setting into the open court, the ball must be contacted with two hands and must be set forward or backwards in relation to the player’s body.

Players are to call balls ‘in’ or ‘out’ of bounds. If the ball touches any part of a court line, it is ‘in’. The ball must completely pass the line to be ‘out’. If there is a dispute, resume play by re-serving the ball with no point awarded. If a disagreement escalates, any disputes should be discussed amongst the two team captains only.

Teams may call a 1 minute time-out per match if needed, except during the final 10 minutes of play.

If a match concludes early, the teams can continue to play, but the score of the fourth game will not be recorded.

Scoring

The first team to score 25 points by a two-point margin wins the set (with a hard cap of 27 points).

All three sets count towards each teams’ overall standings (e.g. – if a team wins the first two sets, the 3rd set still counts as it is not best out of three).

Player Rotation and Positioning

Players may play from any position and do not have to rotate, however players must maintain server rotation.

All 4 players may spike the ball from anywhere on the court.

Violations

Players are to call their own fouls and violations. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming their opponent either does not know the rule or missed their own foul. Generally, teams should not call fouls against their opponents.

Obvious fouls include - carries, double hits (allowed on serves), touching the net (see next point), going under the net and contacting another player.

Contact with the net by a player during the action of playing the ball, is a violation (fault). The action of playing the ball includes (among others) take-off, landing, hit, block and set. Players may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play.

If the ball is driven into the net causing the net to touch an opponent, no fault is committed.

A player is permitted to pass his/her hand above the plane of the net in the following scenarios:

While blocking an attack.

If a player is spiking the ball, their hand can cross the net as long as contact is initiated on their own side.

An infraction has occurred if a player interferes with their opponents attack (e.g. if a setter is trying to set their player, the opponent can't reach over the net and block that set).

Players are not permitted to penetrate fully into the opponent’s space under the net. Player’s feet must remain in contact with the ‘centre line’ and any part of the body above the feet. Players need to be as cautious as possible when crossing under the plane of the net, so as to avoid injury to themselves or their opponents.

Serving

A server may serve the ball from anywhere behind the baseline.

Only one toss or release of the ball is allowed per serve.

Players cannot set the ball off a serve.

A player may NOT block or spike a serve.

Net serves are allowed. Meaning, if a serve hits the net but the motion of the ball carries it over, it is a live ball.

A double hit off of the serve is allowed (e.g. the serve hits the defender's arms and then chest).

The server does not rotate after 5 points. The same server continues to serve as long as his/her team successfully wins the point.

Playoffs

The first team to score 25 points by a two-point margin wins the set (with a hard cap of 27 points).

Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, least points against, then +/-, then most points for will determine the placement in that order.

The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule.

Ghost Rule

If a team does not meet the minimum gender requirements on the court, teams can decide to play with a ‘ghost’ in replacement of the missing player. As a penalty, the opposing team receives a 5 point advantage at the start of each set. The team which uses the ghost rule can have a maximum of 2 players on the court. Example – If a team has 2 players of the same gender the ghost player is the 3rd player, therefore the team may only have 2 players on the court (the 3rd player would substitute into play).