Nobody- Unknown to the world, the one who claims this profession has naught a tangible asset to lay claim to, but still journeys forth; everyone has to start somewhere, right? (Weapon Swap) (Equip: Sabers/Staves)Weapon Swap: Enables the user to equip two weapons at once, but only wield one in battle at a time; the user can swap at any time.

- - - - -

Somebody- Having found themselves, the one who claims this profession defines their own path in order to leave their mark on the world. (Weapon Swap) (Definitive Mark) (Equip: Sabers/Staves)Weapon Swap: Enables the user to equip two weapons at once, but only wield one in battle at a time; the user can swap at any time.Definitive Mark: Leaves one mark on those the user comes in contact with. Any ally who receives a buff as a result of the user's actions has the duration of the status increased by 1 turn.

Prince of Dreams- "Ahh, the Prince of Eternal Dream. Whatever did Masquerade see in you? He must have liked you and trusted you quite a bit." ~ Excerpt from Eternal Dream Murder Mystery. The one who claims this profession has claimed his rightful place as the Prince of Eternal Dream after great struggle. (Resist Light) (Resist Dark) (Immune Sleep/Deep Sleep/Nightmare) (Immune Instant Death) (Immune Oblivion) (Weapon Swap) (+2 Basic Attacks) (Equip: Sabers/Staves)Weapon Swap: Enables the user to equip two weapons at once, but only wield one in battle at a time; the user can swap at any time.

Level: 1Exp: 0/10

Weapon: First Steps- A gift from a stranger that denotes taking the first steps of one's journey.Weapon: New Beginning- A gift from a stranger that denotes the start of something new. (Damage: Int) (Range: 4 Cells)Armor: Promise- Silver band with some ancient symbols engraved into its frame; its purpose is unknown.Accessory: Tattoo- Originally a means of rebellion, "Defying Gravity" is written in fancy script across the wearer's shoulder blades

A-Ability: Unknown

+Mercy – Pleads for peace and tranquility instead of fighting by throwing one's arms up to shield one's self, conjuring a protective barrier around the user and those nearby. No Damage. Bestows Protect. Range: Self + Adjacent Cells. 10 MP.

+Progression – Rejects the constraints which bind one to their current position and uses that willpower to unleash a newfound power. No Damage. +30% Damage Output for Three Turns. Range: Self. ? MP.

A-Ability: Distinction *LOCKED*

Spoiler:

+Fated Circle – Slams the weapon into the ground, conjuring an intricate beneath before using it as a medium to raise a sharp burst of magical energies. 125% Int Damage. Range: Surrounding Cells. ? MP.

+Coronation – Claims one's birthright, unlocking a seal on the user's mana to unleash a power that has lied dormant. No Damage. Increases Critical Hit Rate by 20% for Five Turns. Basic attacks have a chance of Sleep attached for the rest of the battle. Must be used before any other Rightful Rule A-Ability may be used. Range: Self. ? MP.

+Restoration – Excess mana slowly spills over to the user's wounds and quickly restores him to previous condition. Whenever the user recovers MP, he recovers HP equal to half the amount of MP recovered.

S-Ability:

+Mana Flow – Natural gift slowly recovers the user's mana cycle. The user recovers 2% of his Max MP for each cell moved through. Can be used once per battle as a Trigger Command to restore 15% Max MP.

D-Ability:

+The Distance – "I have often dreamed of a far off place where a great warm welcome will be waiting for me; where the crowds will cheer when they see my face, and a voice keeps saying: This is where I'm meant to be!" Transforms desires and dreams of becoming something more than a nobody into a powerful ray of light which splits outward before converging on the target. 200% Pierce Int. The user's stats are boosted by 5% for Three Turns. Range: 4 Cells. 0 MP. Light Elemental.

Stats:

HP: 20MP: 20 (+5 from Tattoo)Atk: 3 (+1 from First Steps) (+0 from New Beginning)Def: 2 (+0 from Promise)Int: 3 (+0 from First Steps) (+1 from New Beginning)Spr: 2 (+1 from Promise)Move: 2 Cells (+1 from Nobody Profession)

Skill Points: 0

Last edited by Silver on Wed Jul 16, 2014 12:21 pm; edited 2 times in total

Weapon: Rusty Ring - A ring that sits on Clara's right middle finger. For flipping people off whenever she uses magic.Armor: Starlight Gown - A gown made from a star's light. ...No, really.Accessory: Crystal Shard - A fragment of Clara's power, manifested eternally.

D-Ability: Shatter Spirit - Clara uses a considerable magic to break and destroy her enemy's soul, destroying not only their spiritual being, but their physical being as well. 200% Piercing Int DMG. Chance of Oblivion.

A tall woman who stands within thin robes of gold and white. When one stands near her, they feel serene and blissful, mainly because of her stature and compusure. She has dark brown hair that is uncut and is kept within tight bonds, roping down her back. Her eyes are that of melted chocolate, and look sweeter than the real thing. She carries a wooden staff that carried the height of her magical, Goddess-given powers.

Profession: Cleric - The one who claims this profession is versed in healing magic and has a belief that her Goddess will rise again. [Salva Regia]Salva Regia: All allied Healing Commands are 10% more effective, incoming and outgoing.Progression: Cleric - ???? - ???? - ????

+ Heaven's Miracles:Let the light shine upon you. Be healed! The user releases a warm light and diffuses it over an area around herself. 100% INT healing. Range: Self, Surrounding Cells. Element: Light. 10 MP

R-Ability: None.S-Ability: Goddess' Touch - Grants 15% more MP innately.D-Ability: Vampiric Light: The user is taken by her belief in the unseen. She floats up and lets loose a powerful light that bathes all. All Enemies are dealt 100% Piercing Damage. All Allies are healed for 100% INT. All Enemies are Blinded for one turn. Range: Infinite. Element: Light.

Profession: Oathbreaker - A promise. One of the most sacred things in the known universe--a symbol of trust between the two that vow to uphold it. When broken, it is a betrayal, a stab in the back, and a great folly. The one who claims this profession broke a vow so strong that it's shattered who he is, casting him into the wayside never again to see the one he hurt so much. All that's left is to search for redemption. (Greatest Fallacy)

*Greatest Fallacy: With experience of oathbreaking comes one's natural ability to evade the dire consequences from severing more vows. Innately boosts Evasion by 10%. This unit is 10% more likely to evade negative status effects.

Weapon: Solemn Vow - Arcane glove obtained from an unknown location, the glyph bow it generates fires bolts of the most melancholic energy that can be mustered. (Damage: INT)(Range: 4 cells)Armor: Chaotic Light - Fancy overcoat, predominantly white with black splatter patterns swirling about the edges as if threatening to overtake the light.Accessory: Broken Pendant - This pendant doesn't open anymore; what rests within is a complete mystery.

+Haunting Past: Unleashes a spectral bolt that gathers lingering energy from the last attack to amplify its own current power. 100% Int Dmg. Range: 6 cells. Adds 50% of the raw damage dealt by the last attack to the raw damage of this attack. If the attack is multi-hit, 25% of the damage from each hit is added. 10 MP.

R-Ability: None.

S-Ability: Wayside Wanderer - Attuned to the numerous obstacles the wayside presents, this unit is unaffected by sudden changes to the battlefield receiving no penalties or drawbacks to changes in atmosphere, terrain, or enemy special effects (given the enemy was not there at the start of battle.) Until that effect is put into use, this unit gains an extra Move action each turn.

D-Ability: Discarded Promise (Neutral) - Destroyer of vows, enter your true form and lay waste to those who stand in your way on the road to salvation. Perhaps one day things will return to normal. Until then, glyph bows at your command, unleash a torrential rain of bolts--riddle the enemies with the remnants of your regrets and the pain of your now meaningless existence. Show them how easily one mistake can turn the world upside-down. And never stop. Don't stop until the last drop of blood touches the earth, until the pile of mangled corpses has formed a mountain. Promise them life...and then give them death. Allows the user to enter Discarded Promise state granting the user 3 extra basic attacks. Each of the additional basic attacks can be focused against different targets. Damage output is increased by 20% and Critical Hit Rate is boosted by 10%. By default, 3 turn duration. 2 turns may be added to the duration (anytime before the default duration's end) by expending 75% of the user's current MP. The buff can be ended prematurely to deal 100% Piercing Int damage to all enemies on the battlefield. Survivors of this assault are subject to Bleeding.