Castelo Corvo Negro is a max-level dungeon located in Val'sharah. It is available to Level 110 players in Normal, Heroic, Mythic, and Mythic+ difficulties.

This guide will outline strategies and important role-based responsibilities for each of the 4 bosses in Black Rook Hold, as well as some tips on particularly threatening trash mobs.

When running this dungeon in Mythic+, additional affixes will be present on the enemies in the dungeon, affecting the way they behave. The first affix is acquired at Keystone Level 4, the second at Keystone Level 7, and the third at Keystone Level 10. Full details on Keystones and Affixes can be found in the Mythic+ Guide.

Rewards

In addition to loot, dungeons play a significant role in profession recipes and questing in Legion.

The following professions send you to this dungeon to proceed with their storyline:

Loot

For Mythic+ Dungeons, loot does not drop per boss. At the end of the dungeon, a special chest will spawn that contains loot from the dungeon, for which the base ilvl increases based on the Mythic Keystone level. The loot is personal, so each player should loot it to see what their reward is. Two pieces of loot are guaranteed and the items will be appropriate to the player's class/spec.

In addition, all loot in Legion is on an ilvl spectrum. Loot has a base ilvl and a progressively smaller chance to appear as a Warforged version, increasing in intervals of +5 ilvls. Learn more about loot in the Early Legion Gearing Guide.

Dungeon loot can also be found at random on World Quests, including quests that send you into the dungeon, as well as quests to kill random elites.

Mythic+ Loot and Timer

Black Rook Hold Mythic+ Times

KeystoneUpgrade

Time toBeat

TimeRemaining

+1

39:00

0:00

+2

31:12

7:48

+3

23:24

15:36

For Mythic+ Dungeons, loot does not drop per boss. At the end of the dungeon, a special chest will spawn that contains epic items from the dungeon's loot table, for which the base ilvl increases based on the Mythic Keystone level. The loot is personal, so each player should loot it to see what their reward is. Two pieces of loot are guaranteed for the party, and the items will be appropriate to the player's class/spec.

In addition, if you successfully complete a Mythic+ dungeon within the time allotted, the Keystone that was used to start the attempt will become upgraded by at least 1 level. The faster you clear the content, the larger the upgrade, up to a maximum of 3 levels higher.

If the party upgrades the keystone by more than one level, they will also receive the corresponding number of loot chests.

In patch 7.2, the Black Rook Hold timer was increased to 39 minutes, up from 38 minutes.

Also, in patch 7.2, all Medium Length dungeons will give the following AP token based on the Keystone level. The amount of AP is multipled by your current Artifact Knowledge, which can be found in this post:

Method Video

This video strategy guide was made by top raiding guild <Method> during the Legion beta. Note: Some mechanics may have changed since it was recorded.

Amalgam of Souls

One of the two paths is blocked by a gateThe start of the instance is a diamond-shaped path to the Grand Sepulcher, where the Amalgam of Souls resides. One of the two branches will be barred by a locked gate, while the other path is unobstructed. Which path will be open each time you run the instance is random.

Mythic DifficultyOn Mythic+ difficulties, both paths' gates are open, and players may choose freely which hallway they want to take.

Notable Trash Mobs

No matter which of the two paths to the Amalgam of Souls is open at the start of the instance, the trash encountered in the diamond-shaped hallways is mostly identical.

Sacrificar Alma buffs all of the Protector's allies to take 75% reduced damage for 15 seconds

During the Sacrificar Alma buff, the Protector himself will take 200% additional damage

Velandras's Glaive TossIt is possible to kill a Ghostly Protector before he begins to cast Sacrificar Alma, especially if stuns are used to delay the cast. This is ideal; otherwise, focus down the Protector while he has the Sacrificar Alma buff that causes him to take additional damage. Killing the Protector does not clear the Sacrificar Alma buff from his allies.

Depending on which path was available to the party at the start of the dungeon, players will fight one of two Ravencrest mini-bosses. These spirits haunt their own mausoleum.

The right path leads to the Mausoleum of Lady Velandras, and players will encounter Lady Velandras Cristacorvo, accompanied by one each of a Ghostly Councilor, Ghostly Retainer, and a Ghostly Protector.

Velandras will attack the tank with melee and Derrubar attacks, resulting in moderate to heavy tank damage

Tanks should use Active Mitigation for each Derrubar to reduce their incoming damage

Mythic DifficultyOn Mythic and Mythic+ difficulties, Velandras's Derrubar causes the tank to take 20% additional Physical damage. Due to this and the presence of the Ghostly Protector (with his defensive Sacrificar Alma buff), it is faster and more convenient to take the left-hand path toward the Mausoleum of Lord Etheldrin.

Keep moving with Soul EchoesThe left path leads to the Mausoleum of Lord Etheldrin, where players will encounter Lorde Etheldrin Cristacorvo, accompanied by a Ghostly Councilor and two Ghostly Retainers.

When the cast completes, the Amalgam of Souls will throw a Foice Giratória at the player's initial location

Players have approximately two to three seconds (depending on their range from the boss) to react by moving out of the way

The Foice Giratória will deal moderate damage if it strikes any player when it 'lands', and will knock them back

The scythe will persist for 30 seconds, and will continue to damage and knock back any player that moves into it

When targeted, immediately move about 8 yards away to avoid taking any damage

Ecos da Alma will also target a random non-tank player (melee or ranged), causing the player to leave behind ghostly echoes, just like the Lord Etheldrin Ravencrest encounter.

There is a two-second "arming period" during which the affected player should move away from other players

The debuffed player will then begin spawning Ecos da Alma at their location every second

These Ecos da Alma will last for 4 seconds, then detonate, dealing moderate Shadow damage to all nearby players

Players targeted by Ecos da Alma should run to the edge of the room and drop their echoes away from other party members

Do not be in front of the Amalgam of Souls during Reap SoulsAbout 20 seconds into the fight, and approximately every 15 seconds thereafter, the Amalgam of Souls will cast Ceifar Alma, dealing extreme damage to all players in a 180-degree arc in front of him.

Stay behind the Amalgam of Souls at all times to avoid dying to Ceifar Alma

Heroic Difficulty

On Heroic and Mythic difficulties, when the Amalgam of Souls reaches 50% health, he begins to cast Evocar Almas.

This spell draws out 7 Alma Inquietas from the edges of the encounter area

They will be untargetable/out of line-of-sight until they pass beyond the ghostly barrier around the edge of the room

The Restless Souls move slowly toward the Amalgam of Souls, and use no abilities

Restless Souls can be rooted, slowed, stunned, and knocked back

If a Restless Soul reaches the Amalgam of Souls, he will absorb the Restless Soul and gain a stack of Engole-alma.

Restless Souls must be killed before they reach the Amalgam of Souls

30 seconds after the Restless Souls appear, the Amalgam of Souls will begin to cast Estouro da Alma. This deals heavy party-wide damage, and its damage increases for each stack of Engole-alma.

Players should kill the Restless Souls as quickly as possible

There is nothing to tank or heal during this phase so tanks and healers should contribute

Once all the Restless Souls are dead, the party can use the remaining time to DPS the Amalgam of Souls

Healers will want to use either a pre-emptive damage-reduction cooldown or a reactive healing throughput cooldown to deal with the Estouro da Alma damage even if no Restless Souls are absorbed.

Once Estouro da Alma is cast, the fight resumes with all of the Amalgam of Souls' usual mechanics.

Mythic Difficulty

The above Heroic mechanic applies on Mythic difficulty.

In addition, on Mythic and Mythic+ difficulties, players who are damaged by a Ecos da Alma explosion will be feared for 5 seconds. This can cause the affected player to run into a Ceifar Alma, which is very likely to be deadly. Players should take extra care to avoid taking Ecos da Alma damage and becoming feared.

The Soul Echoes fear is a Magic debuff and should be dispelled quickly if a player becomes affected by it. Note that since only healers can remove Magic debuffs, the healer must be very careful to avoid becoming feared themselves.

When the cast finishes, players within 5 yards of the Rook Spiderling's corpse will receive stacks of Veneno de Alma. The more stacks the player has already, the more will be applied by Ruptura Interna:

Since the DoT damage of Veneno de Alma can be quite high even with just a handful of stacks, being struck by Ruptura Interna is very dangerous. Players should avoid standing near the Rook Spiderlings when they die, and tanks should be sure to keep moving so that melee DPS do not have to choose between attacking and avoiding the Veneno de Alma.

Dodge Phased ExplosionThe party will exit the staircase into a hallway full of undead enemies. These trash packs are extremely dangerous as many of the mobs have strong AoE abilities that they can use at the same time, and tank damage can be high.

In these packs, players should prioritize Arcane Minions, then Risen Arcanists, then Risen Scouts.

Move out of Arrow Barrage

Note that the Risen Companion and a Risen Scout are patrolling up and down the hallway. Tanks should be careful to pull the early trash packs back a few yards to avoid accidentally pulling the patrol.

Avoid Bonebreaking Strike's stunPlayers will face a large pack of these enemies at the landing of some crumbled stairs that lead up to Illysanna, with all other exits blocked off by gates. After defeating this large pack of trash, Comandante Shemdah'sohn will ambush the party.

Tanks should face Commander Shemdah'sohn away from the party and side-step the Golpe Quebra-ossos

This pack also includes a Risen Arcanist, a Risen Archer, and a Risen Scout

The most challenging part of this ambush is the surprise of it; healers should save at least one CD during the previous pack to use here

It is possible to accidentally engage Illysanna Ravencrest while fighting the ambush or the large trash pack just before the ambush. This will very likely cause a wipe. Avoid using tab-targeting or take caution in checking their targets before applying DoTs or using ranged attacks.

Illysanna Ravencrest Tips & Strategy

The Illysanna Cristacorvo encounter is a two-phase fight. The first phase is entirely single-target, while the second phase introduces an add that players must switch to and kill quickly.

Players with Dark Rush should stack upStage One: Vengeance begins with Illysanna attacking the party directly. She will periodically target random ranged players with Glaive Brutal, dealing moderate initial damage and leaving a long DoT effect.

Glaive Brutal will bounce to other nearby players, dealing the same initial damage and leaving the DoT

Ranged DPS and healers should stay spread out around the platform to avoid splashing Glaive Brutal damage

Players with the Glaive Brutal DoT should use a defensive cooldown to mitigate some of its damage

This is cone attack that deals heavy damage and stuns players in front of the Vanguard

Tanks must point the Vanguard away from the party so no players are stunned

Because the Vanguard is stationary while casting Golpe Quebra-ossos, the tank should side-step out of it

Players should kill the Soul-Torn Vanguard quickly and return to dealing damage to Illysanna. Although Illysanna is in the air, melee DPS can still reach her by standing at the very front of the balcony.

Stage Two ends when Illysanna runs out of Energy. This will happen at the end of the fourth Raios Oculares cast, a little over a minute after the phase began. She will return to the center of the platform and resume her Stage One abilities, including the passive Energy gain.

Smashspite the Hateful

Boulder Crush stuns playersPlayers must ascend three spiral staircases to reach Smashspite the Hateful's balcony. Two flights of stairs are "booby-trapped" by a pair of Wyrmtongue demons who roll boulders down the stairs. Players must avoid being struck by the boulders, as Destruição de Pedregulhos deals heavy damage.

Destruição de Pedregulhos also stuns and knocks back the affected player, practically ensuring that a player struck by one boulder will be struck by another. This can be deadly. Players should focus their camera up the stairs and stay roughly in the middle so they can quickly dodge left or right depending on the path each boulder takes.

When at least one player approaches the landing of the staircase, the Wyrmtongue demons will be spooked and run away, no longer rolling boulders down the stairs.

Upon reaching the top of the second spiral staircase, players will find the Wyrmtongue Scavenger and Wyrmtongue Trickster responsible for the boulder-rolling traps just wandering around. These two mobs have no threat table and will not proximity pull, but they can get the party stuck in combat if they are not killed. Kill them before moving on to the third staircase and its gauntlet.

The Bladelord's Ataque Brutal deals extreme tank damage in four large hits over 2 seconds

This cast cannot be interrupted, and the Bladelord will still move while channeling the spell

Slowing the Bladelord during Ataque Brutal can allow the tank to run away out of range and avoid the damage

Stunning the Bladelord as Ataque Brutal is cast is the best method of stopping the damage; wait until the channel begins if possible, so that the Bladelord does not simply re-cast it when the stun wears off

If these methods are not available, tanks and healers should use strong cooldowns to keep the tank alive during Ataque Brutal

The pack of trash at the very end of this first hallway contains two Wrathguard Bladelords. Players should be certain to CC the Ataque Brutals as much as possible, and even use a single-target stun to desync the two Bladelords' casts. Focus down one Bladelord at a time so that the tank never has to deal with two Enfurecerd Bladelords.

Poção de Frenesi causes the Scavenger to grow very large, attack 5 times more frequently, and to deal 5% more damage each second until killed

This is the most threatening outcome, especially if the pack of trash also contains a Wrathguard Bladelord

Players should prioritize killing a Poção de Frenesi-affected Scavenger over the others

One possible outcome of "Drink" Ancient Potion is IndigestionWyrmtongue Scavengers will also occasionally Jogar Artefato Inestimávels at locations near players. This deals light to moderate damage to all players within the small area of effect. Look for the brown swirly indicators near you and move away. This occurs mostly when the Scavengers have been engaged but the tank does not have threat on them.

Wyrmtongue Tricksters are trivial mobs that attack only with basic melee.

Bloodscent Felhounds are running in circles in small alcoves off the main corridor and can be skipped; however, due to the Wyrmtongue Scavenger's Derrubado! hijinks, they are often accidentally pulled. The Felhounds simply deal melee damage, and should be the lowest priority to kill.

As players climb the staircase, waves of 3-4 Fel Bat Pups will spawn every 6-10 seconds. The only way to stop the Fel Bat Pups from spawning is to reach the top of the stairs and defeat the two Felspite Dominators in the passageway leading to Smashspite's balcony.

Mythic DifficultyOn Mythic and Mythic+ difficulty, the Felspite Dominators will gain the Frenesi Vil ability. When cast, Frenesi Vil increases the damage dealt by all nearby enemies by 50% for 20 seconds. This buff cannot be removed by offensive dispels or Enrage-clearing effects.

Players should interrupt the initial Frenesi Vil casts whenever possible, as Fel Bat Pups empowered by Frenesi Vil will deal extreme damage to the Avancem, morcegos! target, and Felspite Dominators' tank damage will be extremely difficult to heal through while buffed.

In higher Mythic+ difficulties, especially if the weekly affix is Fortalecer, players often skip this gauntlet with invisibility potions and death-runs. The gauntlet must be skipped twice in order for this to work - once on the way to Smashspite, and again after killing Smashspite and crossing back through the passageway towards the final boss.

Smashspite Tips & Strategy

The Strondeódius, o Odiento encounter is a straightforward single-target fight with low to moderate movement requirements.

Smashspite's main mechanic is Ceifador Brutal, which he will cast upon reaching 100 Energy.

Ceifador Brutal deals extremely heavy damage to the tank and consumes all of Smashspite's energy

Healers should use their most powerful single-target healing skills to recover the tank's health during this debuff

Smashspite gains Energy by meleeing the tank, based upon how much damage each melee attack deals.

An unmitigated melee attack will grant Smashspite 10 Energy

If the tank is using, for example, a 30% damage-reduction ability, then melee attacks will generate 7 Energy

If the tank Dodges or Parries, or if Smashspite Misses, a melee attack, Smashspite generates Energy

Tanks should try to maintain consistently high uptime on damage-reduction abilities such as Active Mitigation in order to slow Smashspite's rate of Energy gain

Avoidance is better than mitigation for the purpose of slowing Smashspite's Energy gain

While kiting can work, it is annoying for the melee DPS and should be avoided unless necessary

Fel Bats target players with Fel VomitCreating a line of Fel VomitusApproximately every 22 seconds, Smashspite will cast Pisada Treme-terra, dealing moderate damage to the entire party and knocking all players back. This cannot be avoided, although the tank can put their back against the balcony edge to reduce the knock back distance.

About 30 seconds into the fight, Smashspite will call upon one of the nearby Morcevils to aid him. The Fel Bat will target a random player with Vômito Vil.

Vomitada Vil deals light to moderate periodic damage to players standing in its area of effect

The targeted player should position so that as little of the platform as possible is affected by the Vomitada Vil

Fel Bats are summoned more frequently as Smashspite's health drops, causing more of the balcony to be affected with the Vomitada Vil pools. When possible, players should try to position themselves so that Pisada Treme-terra will not knock them back into the Vomitada Vil.

Tank Responsibilities:

Use Active Mitigation and minor cooldowns to keep a high uptime on damage-reduction abilities so Smashspite gains Energy slowly

Use a major cooldown when Smashspite reaches 100 Energy to mitigate Ceifador Brutal damage

Move Smashspite away from nearby pools of Vomitada Vil so the melee DPS do not stand in it

Players who are taking the Investida Odiosa damage should use a defensive cooldown to mitigate its damage, and be careful not to stand in Vomitada Vil. Healers should quickly top up these players before and after the Investida Odiosa.

Lord Kur'talos Ravencrest

Notable Trash Mobs

Move out of Raven's DiveThe remaining trash consists of Lanceiro Revivido and Espadachim Revivido packs, each containing one each of these mobs. Many parties will rush up these stairs pulling 2-3 of these packs at once.

Mergulho do Corvo and Golpe de misericórdia are not interruptible, but players can use single-target or AoE stuns to delay the casts (both Lancers and Swordsmen will simply re-cast after the stun wears off).

Lord Ravencrest Tips & Strategy

In Patch 7.2, Dantalionax's Obliteração Negra will rotate in a random direction rather than only going counter-clockwise.

The Lorde Kur'talos Cristacorvo encounter is a single-target fight with two phases. The first phase requires only occasional movement. The second phase has long periods of time where players must keep moving and cannot attack any targets.

Move out of the Dark Blast to avoid taking massive damageInitially, players fight Lord Kur'talos Ravencrest, who is being controlled by Latosius.

Tanks should move Kur'talos away from the blade when it spawns, and ranged players should move away from its endpoint to avoid taking damage

During this phase, Latosius also attacks the party, casting a constant stream of Seta Sombrias at random players. About every 20 seconds he will instead cast a Impacto Negro.

Impacto Negro creates a straight line from Latosius's current position, through the middle of the encounter area, to the other side of the room

When the cast completes, all players remaining in this line will take heavy damage and be knocked back

Players should move out of the line quickly to avoid taking the damage

When Kur'talos reaches 20% health, Latosius casts him aside and assumes his true form as the giant demon Dantalionax. In this second phase, players will be granted the Legacy of the Ravencrest buff to help them defeat such a powerful foe.

Cloud of Hypnosis puts players to sleepNote that the Legacy of the Ravencrest buff is not applied immediately upon entering the phase; Kur'talos Ravencrest will cast it on the party 20 seconds into the second phase.

Players entering the patch of gas will be put to sleep until the effect is dispelled, they take damage, or the cloud wanders away

The sleep is dispellable by healers

Ranged DPS and healers should stay near the edges of the room so that Clouds of Hypnosis do not spawn in melee range

Dark Obliteration sweeps across the whole roomThe pattern will go counter-clockwise or clockwise33 seconds into the fight, Dantalionax will cast Astúcia do Senhor do Medo and split into 12 Imagem de Latosius spirits that line the edge of the room.

The affected player should try to move close to melee range so that cleave and AoE abilities will hit the Enxame Aguilhoante. Healers will have to pay additional attention to the Enxame Aguilhoante targets.

World Quests

Occasionally, Tece-sonhos and As Guardiãs World Quests may require players to enter Black Rook Hold. This section of the guide will list all known World Quests in Black Rook Hold, with tips on how to complete them. Since there are thousands of World Quests available, it may take time to fully complete this list. If you know of a quest that isn't listed here, please leave a descriptive comment!

Note that World Quests can be completed on Normal, Heroic, and Mythic difficulties, but not in Mythic+ difficulty.

The objective of this quest is to kill the Viúva Anciã, a large spider who can be found in a room halfway up the first staircase past the Amalgam of Souls boss. The Ancient Widow replaces the Rook Spinner normally encountered in this area.

Avoid disturbing the eggs, as extraRook Spiderlings can be fatalWhen the Ancient Widow is present, this room and the landing outside of it are covered in dozens of quivering spider eggs. Disturbing these eggs will cause additional Rook Spiderlings to spawn, who behave identically to the trash Rook Spiderlings normally encountered on these stairs.

Note that the Rook Spiderlings will still apply their Veneno de Alma debuffs. The combination of Veneno de Alma's DoT damage, the large number of Rook Spiderlings that are likely to spawn, and the party damage from Rupturing Venom results in extremely heavy party damage.

Healers should use CDs as necessary to keep the party alive, and be aggressive with dispelling Veneno de Alma. Players should use personal defensive cooldowns when they are low or if they have several stacks of the Veneno de Alma debuff at the same time as Veneno Fendente.

Players will not receive credit for completing this quest until they defeat Lord Kur'talos Ravencrest/Dantalionax at the end of the dungeon.

Move out of Blade BarrageAvoid the Disorienting GasThe objective of this quest is to kill Kelorn Soturlâmina, who resides in the small chamber at the top of the stairs leading to Lord Kur'talos Ravencrest's balcony. Kelorn Nightblade replaces all of the Risen Lancer and Risen Swordsman trash that normally occupies this staircase.

It is very dangerous to be Confused, as this will prevent you from being able to move out of a Barragem de Lâminas

The area players have to fight Kelorn in is quite small, so the party must make intelligent use of the space. Tanks should pull Kelorn to the edge of the room so that his Barragem de Lâminas faces into the wall as much as possible, and ranged DPS and healers should stay spread out to minimize the chance of multiple players being caught in a Gás Desorientador cloud.

Players will not receive credit for completing this quest until they defeat Lord Kur'talos Ravencrest/Dantalionax at the end of the instance.

The objective of this quest is to kill Arquimago Galeorn, who is located in the hallway just after Commander Shemdah'sohn's ambush attack, and just before fighting Illysanna Ravencrest.

Stand between streams of Overwhelming ReleaseArchmage Galeorn deals heavy party damage, and is very difficult to fight in the cramped hallway he is found in. Consider pulling him back into the ambush area to have a little extra room for countering his mechanics.

Near the start of the fight, Galeorn will target a random non-tank player with Sobrecarga Arcana.

The affected player is marked with an arcane orb above their head and a purple outline to indicate the area of the debuffs's effects

After 4 seconds the targeted player will begin to erupt with arcane energy, damaging any players standing within the purple circle

The targeted player should run away from the group before the explosions begin

Sobrecarga Arcana will detonate every 0.5 seconds for 6 seconds, so the targeted player should use a defensive cooldown to mitigate the damage

Healers should keep this player topped up

Shortly after, Archmage Galeorn will begin to channel Liberação Impressionante, emitting several streams of arcane orbs. If a player intercepts one of these orbs, it will detonate, dealing heavy damage to the player and all others within 5 yards. Due to the rapidity of the arcane orbs, this can easily lead to a wipe if players do not spread out move to the safe spaces between the streams.

Players will not receive credit for completing this quest until they have defeated Lord Kur'talos Ravencrest/Dantalionax at the end of the instance.

Move out of Fel ResidueThe objective of this quest is to kill Braxas, o Talhador de Carne, who can be found at the top of the first flight of stairs after players defeat Illysanna Ravencrest. He replaces all of the Wyrmtongue Scavengers, Wyrmtongue Tricksters, Wrathguard Bladelords, and Bloodscent Felhounds in the hallway.

Comentários

Comentado por serra2

Error in the first section of the guide, the achievements listed are from the Eye of Azshara dungeon.

Comentado por jjanchan

What a great guide! I appreciate the detailed explanations of the encounters.

I don't know if you would happen to have this information, but if so, it may be worthwhile including in your guide what Chave de Kalyndras does and where it can be used in the dungeon.

Comentado por aellos

haha you used to scrawl me with your fel tome. that has to be one of the funniest quest names ive seen

Comentado por SPACEDANCE

Just saying that Enxame Aguilhoante can in fact hit tanks, also twice in a row. Just witnessed it myself as a Guardian.

Comentado por daadaadaaren

i believe that for the amalgram of souls portion of the guide an entire section on the adds spawned is missing, those that buff boss' nova if they reach him, and that are needed for the mythic achievement

Comentado por swifty2016

this is a good guide but is there one for key stone?

Comentado por Anatta

Some additional notes from running Black Rook Hold on Mythic +10 with a group at item levels below 870. We had the Tyrannical affix, so I'll focus on bosses.

Amalgam of SoulsThe Soul Burst explosion after it summons ghosts deals deadly damage even if no ghosts reach the boss. Everyone should use damage reduction or immunity abilities when it's cast. There should be no other damage taken by the party at that time, so it's easy to make sure everyone is at full health too.

Illysanna RavencrestBrutal Glaive does fairly significant damage, but you should generally save your defensive cooldowns. Blessing of Protection is great for removing the DoT if you have it available in your party.

Dark Rush is the most dangerous ability of the fight. It hits moderately hard and the Blazing Trail left behind is lethal (note that it ticks every 1 second in mythic, for much higher damage, and we seemed to often get two ticks at once). You are likely to die before you can take the few steps to run out of the fire. We found the best way to avoid it was to start running before she does the attack, that way the fire will usually miss you entirely. Dark Rush is the best thing to use defensive cooldowns for as just a second within the fire will often kill you, but be aware you'll likely not have a cooldown ready for each cast so judicious use is needed.

By comparison the air phase is relaxed. Just be sure to interrupt the Arcanist add so their buff isn't stacked too high.

Smashspite the HatefulThe party will need to work together to deal with Hateful Charge. As the Earthshaking Stomp comes so soon after charge, the target of charge will need to use a defensive cooldown so that they can be healed up enough in time. Coordination is needed so that defensive cooldowns aren't wasted by someone else intercepting the charge.

The tank takes extremely heavy damage after Brutal Haymaker (+75% damage taken on mythic) and should use their strongest cooldowns to counter it. Remember that it's triggered by the boss reaching 100 energy, so watch that for your cue. We had two Haymakers in our kill, so used the tank's biggest cooldown on the first and the healer's cooldowns on the second. Because tank cooldowns are so important to haymaker, we never had the tank soaking any of the Hateful Charges.

Lord RavencrestThe first phase has high tank damage thanks to Unerring Shear. Tank cooldowns should be used there, as tank damage is fairly low the rest of the fight. We also moved the boss every time he threw out a Whirling Blade to avoid it hitting melee and tank when it returned.

The most deadly part of the fight is the first Shadow Bolt Volley at the start of fighting the demon. Much like the explosion on the first boss in the instance, everyone will need to use defensive cooldowns to survive. The healer may also need to use cooldowns to get everyone to full health.

Although the Stinging Swarm was hitting for around a million damage a second, with our buffed health it wasn't as deadly as it sounds. We had everyone stood near the boss so it was easy to switch targets.

As a fun note, Dark Obliteration was hitting for over 10 million damage. So definitely dodge that.

Comentado por Hijara

I would also like to mention that in Mythic difficulty the speed in which the Obliteração Negra spell is hitting is greatly increased from normal and heroic version. You will have a lot less time to run and dodge the spell and should already start running during the cast of Astúcia do Senhor do Medo.