I'm currently running Albion Prelude, fully up to date via the GOG.com client without mods. All relative drivers and updates are installed.

I'm experiencing random flickering with bloom. There appears to be no pattern for the cause. Sometimes, I'll be parked at any station or dock, other times I will be in flight; sometimes, I'll be in first person view or third person view. Other times, the camera will be idle or panning and the bloom feature flickers.

Because I am away from my desktop this weekend, I won't be able to post a DXdiag. I attempted to search for this issue in other posts, but didn't find flickering for bloom/glow.

Does anyone have this same issue or a workaround? I do have ASUS AI Suite, ASUS Xonar DGX, and Net Gear Genie running in the background, minimized to the tray. I'll reconfigure those when I return in a few days.

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DxDiag Notes
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Display Tab 1: No problems found.
Sound Tab 1: The file cmudaxp.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Input Tab: No problems found.

I see from the DxDiag that you could update your AMD graphics driver to Crimson Relive 17.1.2 dated Jan 2017.

You also have at some stage had an AMD driver BSOD and a Radeon Settings AppHang. That might all mean that there is some issue with your AMD driver suite install (usually these happen through not removing old drivers and software thoroughly before installing updates). Given that, a clean update to latest version would not be a bad idea anyway.

ASUS Xonar sound has a long-running history of issues with X games and they also seem to have problems producing a WHQL'd Win10 sound driver, but yours is not a sound or game stability issue so I wouldn't worry too much about that.

I have a lot of C++ packages installed; 20 are installed, ranging from 2005 until 2015. Could there be a conflict within the assortment? I wouldn't mind reinstalling or removing unnecessary ones anyways.

Could you upload a save relevant to seeing the issue please. As your game is vanilla, I can load it and try it on my install and system. I have a feeling that this is going to be just one of those quirks of the game that everybody actually has but, depending upon personal tolerances and settings, either don't notice or mostly find acceptable.

Was matter this ever resolved? I've always had it since I originally got X3TC, vanilla and modded, across two iterations of my PC, and like Feisar never found anyone else with the same issue in the past.

My current CPU belongs to the same family as Feisar's, being an FX-8350. My previous CPU was a Phenom II, also made by AMD. My graphics card however has always been an nvidia model. So I think it's actually AMD CPUs, as the only common point between our systems, that experience this problem.

I find quite often when this occurs it is that the bloom stops being rendered when looking in certain directions. You can move the camera around to induce flickering.