Road

A road is the basic necessity of building a city as it provides transportation and zoning procedures. There are numerous types of roads and can be formed as a straight road or a curved road. Existing roads can also be upgraded at the potential expense of surrounding zone buildings being deleted due to the alteration of the size and shape of the road; city service buildings and other objects may prevent the road from being upgraded.[1]

Before starting a game, the player can also decide if the traffic can travel the right side or the left side.[2]

Contents

Roads are constructed in the manner of a starting point to an ending point, which can also affect the directional behavior. Right-clicking while in the process of constructing a road will cancel it.

Straight roads

Straight roads are constructed by a simple start point and end point. Construction is accomplished by left-clicking on the start point, dragging the plan to an end point, and left-clicking again to finalize.

Curved roads

Curved roads bend to form an arc from the start point to the end point. Construction is accomplished by left-clicking on the start point, dragging the plan to an end point, and left-clicking again to finalize.

One-way roads

Directional behavior of a one-way road is affected work in the manner of the start point to the end point. Traffic will move from the start point to the end point.

Elevated roads

Elevated roads rise from the ground to feature sloping roads. Construction is accomplished by pressing the Page Up or Page Down keyboard button. By creating an elevated road, pillars will be created to support the road but will also take up space on the ground. The two-lane gravel road cannot be elevated. Elevated roads have three types of elevated stops: a three-meter height, a six-meter height, and a twelve-meter height.

Tunnels

Tunnels are roads beneath the ground surface. Construction is accomplished by pressing the Page Down keyboard button while on the surface. Tunnels are not visible on the surface and can only be viewed in the road interface. Tunnels also cannot overlap metrotunnels.

Bridges

Bridges are roads that travel across water or steep cliffs. The type of bridge depends on the type of road, for example, small roads create simple bridge railings while highway roads create large suspension bridges.

Highways

Highways are three-lane, one-way roads that support high traffic and high speeds. Highways cannot be zoned, and they produce a large amount of noise pollution. Highways of the opposite direction must be built separately.

Public transportation lanes

Public transportation can have their own lanes to help ease traffic on bigger cities. Buses, taxis, and trams can share the road with normal vehicles. Trams, on the other hand, while requiring the tram line for travel can also have its own road built for it using the tram track road system.

Traffic is vehicles moving on a road. Road congestion of vehicles can yield heavy traffic, slowing down vehicles. Heavy traffic can be generated through poor road planning, such as too many stops, intersections, and heavy trucks. Traffic can be eased by building one-way roads, larger roads, roundabouts with fewer intersections, and more.

The traffic interface shows how much traffic a road is experiencing. A "green" road indicates easy, fast-moving traffic, with little to no cars congesting the roads. "Red" roads indicate slow-moving, high amounts of vehicle congestion.

A three-lane, one-way road suitable for connecting population centers. Supports high traffic and high speeds, but decreases land value significantly due to high noise pollution. Lanes going the opposite direction need to be built separately. Highway does not allow zoning next to it!

Boom Town

Highway with sound barrier

₡90

₡1.28

100

A three-lane, one-way road suitable for connecting population centers. Sound barriers reduce noise pollution caused by the highway. Supports high traffic and high speeds, but decreases land value due to noise pollution. Lanes going the opposite direction need to be built separately. Highway does not allow zoning next to it!

For intersections with lots of traffic, use the large roundabout to allow traffic to flow with as few stops as possible.

Boom Town

Small roundabout

₡2,560

₡20

The small roundabout provides an easy way to help traffic flow freely.

Start*

Cloverleaf intersection

₡25,930

₡320

Traffic flows easily through the cloverleaf intersection. It combines two highways with three lanes per direction for easy switching from one highway to the other. You can rotate the intersection by clicking and holding down the secondary mouse button.

Boom Town

Three-way intersection

₡16,290

₡196

With a three-way intersection, traffic can be branched off from a highway to another three-laned highway with ease. You can rotate the intersection by clicking or holding down the secondary mouse button.

Prior to patch 1.4.0-f3, roads were only elevated at every twelve-meter height. This made road slopes steeper due to high elevation. Introduced in the patch allowed roads to be elevated in three different levels: three meters, six meters, and twelve meters.

It is not possible to build a highway with sound barriers if it is elevated, so avoid placing residential areas next to them.