Ah, I wouldn't have found the lvl 16 one because after some tests I thought the coins opened the left yellow gate and the button the right one, so my 2 extra steps were clicking on the button instead of collecting the coins.

Maybe make that clearer somehow? There are several levels with both a yellow button and yellow coins.

It is the last level, so it does not hurt if it isa bit difficult. The logic of the disappearing gate:

From top to bottom, left to right. Which gate comes first will disappear when either the coinsare up or the yellow switch is walked on.

There is a fine line between figuring out how thingswork yourself and the help that is offered.I still haven't found the magic ratio.

It appears that my games are too difficult/complexmost of the time. That is why I'm using the 4kcompetition to work on prototyping as well as gettinga feel for the fun-side of the game. If it has potentialto become a full-blown game.

The feedback that I've been getting from my friendsand family is that it is very difficult to predict where the objects are going to end up when you make a line.I'm planning another (non-4k) version of the gamewhere you have the arrow-keys move the playerand you see the movement of the objects in real-time.

Thanks a lot for your feedback and your score-improvements!Much appreciated!

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