The following chart summarizes the most common Weapons by Category
with the appropriate Traits and Flaws. To use a particular weapon,
simply aggregate all the modifiers applicable to it. All of
the below weapons are included on the
Weapon Chart in their complete, verbose form. Also,
examples of how to use this system follow the below chart.

EXAMPLE 1: A War Chain is a Medium Weapon, thus it has
a STR Minima of 13, requires 1 hand to use for a normal sized
character, does 1 1/2D6 Killing damage, and suffers a -4 penalty
to Concealment rolls. It has the following traits: Bashing,
Neutralizing, Extended, Pliable.

This indicates that the War Chain gains a +1 STUN Multiple,
does +1 damage per die vs. Plate Armors (up to the total DEF
of the armor), grants +2 OCV with Disarm maneuvers, grants a
+2 OCV to oppose Block attempts, suffers a -1 OCV to hit on
all maneuvers, has 2" of Stretching, suffers a net -0 to
Concealment rolls, requires 2 hands to use (rather than 1 for
being a Medium weapon), may be used to perform a Grab maneuver,
and may be used to Swing up to 2" (if something is available
to swing off of).

All in all a pretty useful weapon, but not terribly lethal for
a two-handed weapon.

EXAMPLE 2: A Bastard Sword is an unusual weapon that
may be used 2 handed to do greater damage, or 1 handed with
some difficulty.

The Bastard Sword is Very Heavy, thus it has a STR Minima
of 23, requires 2 hands, does 3d6 Killing Damage, and suffers
a -8 Penalty to concealment rolls. It is also listed as having
the following traits: Slashing, Hand-and-a-Half. This indicates
that the Bastard Sword does +2 DC vs. Opponents with no Resistant
Defense or wearing Leather, Cloth, or Wood Armors, -1pip
of damage per die vs. Plate Armors and may be used 1 handed
as a Heavy Weapon with a STR Minima of 18, for 2d6+1 Killing
Damage, but at a -1 OCV on all Maneuvers. Also, the Weapon gains
a net +1 Conceal for a final Conceal of -7.

EXAMPLE 3: A Great Club is a Very Heavy Normal damage
Weapon, thus it has a STR Minima of 23, requires 2 hands to
use for a normal sized character, does 9d6 Normal damage, and
suffers a -8 penalty to Concealment rolls. It has the following
traits: Crushing, Sturdy; Unwieldy. This indicates that the
Great Club does +6 STUN with each hit, +2 damage per die vs.
Plate Armors (up to the total DEF of the armor), suffers a net
-3 OCV to Hit with all maneuvers, and has +3 DEF to resist being
broken.

EXAMPLE 4: Perhaps the most common weapon, the
Long Sword is a Heavy Weapon, thus it has a STR Minima of 18,
requires 2 hands to use for a normal sized character, does 2d6+1
Killing damage, and has a -6 Conceal penalty. It has the Slashing
and Balanced traits which indicates that the Long Sword does
+2 DC vs. Opponents with no Resistant Defense or wearing Leather,
Cloth, or Wood Armors; -1pip of damage per die vs. Plate Armors,
grants +1 OCV to Block and Disarm maneuvers, and is usable one
handed.

Generally well rounded and does impressive damage for a one
handed weapon.