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I think they could do good things if they made WvWvW more meaningful. It just doesn't feel like you're really contributing to anything...

Same with sPvP but on a smaller scale.

I'd like to see amble progression (leveling, meaningful achievements, titles, skins, equipment rewards) opportunities via WvWvW as well as tangible server / game impact from outcomes of WvWvW.

PvE is so bland in GW2 that PvP is their real opportunity to make this game shine.

I do agree (mostly). The PvP apsect in GW2 needs to have more meaning. My impression of WvWvW was "zerg, zerg, zerg". Needless to say I was not impressed. I did not do sPvP yet in GW2 (my interest has been divided recently). As far as PvE I have enjoyed myself completely! I can not recall the last time I played through PvE in a game and enjoyed every aspect of the experience. I DO NOT miss the quest hubs one bit! I love the freedom of just exploring the world or looking for resources and stumbling apon someone crying out for help, or someone letting me know a fight has broke out near by.

The PvP setup in GW2 needs more changes (imo). It needs something that gives purpose to the battles besides getting the next gear item or making another / on your weapon chalking up the kills. Most MMO PvP just does not give meaning for playing. I want consequences for losing or winning (more than what is offered). Most MMOs even in PvE fail to make the affects known around you when something good or bad happens. Most the time you get the impression that "This too shall pass". Just wait an hour or a day and everything is back the way it was.

It hurts having to read your fancy font. Try regular font and maybe people will actually read your posts.

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No factions in GW2 make PVP pointless imho. The way the guilds are implemented at the moment also makes me wonder what what the Guild Wars in Guild Wars 2 stands for ??? (not to mention the retarded server rotation in WvW.... wow 5% buffs!). The way I see it GW2 has medicore pvp and wvw which are all implemented as a lobby features in order to keep people from whining too much. Pop in mindlessly kill some peeps and log out. I dont get the RPG implementation here with poorly implemented server allegiences. What kind of roleplaying (as in the RPG aspect in MMORPG) is it when humans, norn, sylvari and munchkins kill each other with no point what so ever. Even in WoW the Horde vs Alliance conflict gave pvp purpose and meaning to some extent.

As a side note I was kinda dissapointed with the fact that in WvW players are anonymous. Don't think this promotes realm or personal pride and in my opinion goes against the principle of RPGs. When I played WoW (b4 cross-realm) and WAR I came to recognize and respect my opponents because I battled with them daily. I am sure many here have had those few arch enemies on the opposing faction that made pvp fun. Here its just mindless. Plus I dont think most people keep track of what servers they are mashing against.

I have been with GW2 since beta and find it an extremely beautiful but overall casual and shallow game. The PVE implementation is stunning and trully shines (the open world stuff, kinda dislike the dungeons) but for PVP you simply go somewhere else.

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When talking about balance, most players talk about 1vs1 scenarios. While this might matter in random arenas where you fight pug vs pug, it is countered by the fact that the team composition is random to begin with. So you just can't expect to be prepared right for the fight like the way you could if you get to chose your team and plan their strategy.

Personally I only care about profession balance in sPVP. This is where the profession balance should be centered around imo. Because it is atm the only PVP encounter with very strict boundaries. Players get to chose their team and what they bring as team. So they can chose weapons and skills with great synergy and counters for other popular builds. This will show if the professions are balanced for PVP.

So I don't care if some solo minded player loses most of his/her battles and starts crying about unbalanced professions. Those kind of players mess it up for their side anyway, so who cares?

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EB: is small. mass pvp fights = no fun, no skill, just bad fps for most of the players and random brainless dps. Even every1 has the same gear is # vs #

BGs are small. Same problem, zerg vs zerg.

When you log off, if u r lucky to have on enemy server some freakin frenchs that lives in Canada and play on EU time they will take everything and no matter what u do during the day, they get easier in the nites since its their prime time.

EB has to be at least 3-4 times the size its now. Only then it will make sense...the zerg will split and everyone can conquer something and have decent fights.

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Originally posted by ShakyMoBad dog. No coh was the first mmo with instanced pvp. Daoc had no instancing whatsoever in either pvp or pve

Zeus: It's a fair comparison. Planetside 2 is a rvr game. WvW is Arenanets take on rvr.

Fps mechanics aside, planetside dies it better. 1 its bigger both in terms if land mass and players on screen 2 its more strategic 3 there's more rivalry - you know who shot you, you get to see all the rival guilds 4 integrated Voip 5 less p2w, no being forced to grind pve or use the cash shop to pay for your repairs and seige gear 6 you don't spend 4 hours assaulting a base for the server to then turn round an hour later and go "gonna reset you now and pair you with some random unknown dudes on some other random servers"

Spot the guy who never played DAoC.

No instancing in pve? What a joke, the game had plenty of instancing. Task dungeons were all instances and lots of the pve quests had instanced sections to them.

Planetside was strategic, PS2 is a murder-bowl, no more or less strategy than GW2.

PS2 is more P2W than GW2.

Spot the guy that played DaoC when it was on it's way out. Daoc actually didn't have instances for anything until a few expansions in when many considered DaoC a sinking ship.

Good call Darrgen..We DAOC vets refer to Pre-ToA as the best time for DAOC. Can definately tell who played back then.

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sPvP is "too" structured. I'm not a big fan of small scale PvP as there's too much reliance on good strategy and organisation, which I don't mind ocassionally, but it's not really my taste.

WvWvW is slightly closer to my taste, but it's too extreme - there's too much freedom, it's basically one zerg capping, then another one capping, and it lasts a week so you don't really feel like you're having an impact on the score.

they should have a CTF type PvP game with up to 100 players per team and each game lasts an hour. that would be cool

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In my opinion GW1's PvP ia so much better in every single way. If you started straight with the PvP you had tons of unlocks which gave you a sense of progression. There were so many skills and you could customise your bar the way you want. I don't like their current skill system. GW1's system is vastly superior in my opinion.

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Originally posted by gambe1Every time i see a new article about GW2 on mmorpg.com i ask my self: Are they playing some other version of GW2 than i do? Cuz it sure ain't as fun and dandy as they describe it.

Every time I see one I wonder if they are the ones that actually wrote GW2. Sooooo many articles about this game. It was too boring for me to get into, maybe in a couple of months I'll give it another try. It certainly looked like it had potential.