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General Information

On this page, we present the viable talent choices for playing Tyrande
in a competitive environment in Heroes of the Storm.
For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Tyrande guide can be accessed
from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

2. Common Talent Paths

The Owl Build focuses on poking the enemy team from an extremely large distance using Tyrande's
Sentinel. Aiming the Owls carefully causes Ranger
to stack up consistently until it causes severe damage in the later stages of the game. As a rule of thumb, it is
extremely important to fire as many Sentinels as possible, especially in order to prevent the enemy team from
taking Map Objectives or after teleporting back to base.

The Lunar Flare Stun Build focuses on empowering Tyrande's Lunar Flare by removing
its Mana cost and increasing its range after successfully completing the Lunar Blaze quest talent at
Level 1. If the enemy team has at least one Stun-dependent Hero such as Muradin
or E.T.C., Moonlit Arrows at Level 4 should
be replaced by Celestial Attunement. Trueshot Aura makes Tyrande a valuable enabler of strong
Basic Attackers like Illidan or Valla, however, even
without those Heroes it will usually net you most value compared to the other Level 7 talents.
Since this is a rather offensive Build, we recommend picking up Iceblade Arrows
at Level 20 in order to greatly increase your damage output.

3. Level 1 Talents

✔

Ranger(Level 1)Tyrande

Sentinel's width is increased by 25% and deals more damage based on the distance traveled, up to 75%.

3.1. Discussion

Ranger allows Tyrande to become one of the greatest
pokers in the game, especially on maps like Blackheart's Bay or Infernal
Shrines where it is usually quite easy to predict where the opponents are
located.

Lunar Blaze is a great talent if your team features
several sources of crowd control, such as Stuns, Roots, and Slows. Those effects make it
a lot easier for Tyrande to land Lunar Flare, which is crucial
to quickly stack up Lunar Blaze.

Ranger's Mark is an acceptable choice if your team features
heavy burst damage. Increasing Hunter's Mark's duration can greatly
increase your team's damage output and also possesses great synergy with Mark of Mending
at Level 16.

4. Level 4 Talents

✔

Moonlit Arrows(Level 4)Tyrande

Basic Attacks decrease the cooldown of Light of Elune by an additional 0.75 seconds.

?

Celestial Attunement(Level 4)Tyrande

Light of Elune removes Stuns and Silences from its target. When a Stun or Silence is removed this way, Light of Elune may be used for free within 4 seconds. This free cast cannot benefit from Celestial Attunement.

?

Kaldorei Resistance(Level 4)Tyrande

Light of Elune grants the target 15 Spell Armor for 6 seconds. This effect stacks up to 3 times.

4.1. Discussion

Moonlit Arrows possesses great synergy with Overflowing Light
at Level 16, which makes it a great talent if you play Tyrande as a solo Support. But even in double Support compositions
Moonlit Arrows can be a solid pick, especially if the enemy team is has little or no Stuns, which renders Celestial Attunement
useless.

5.1. Discussion

Trueshot Aura is a great talent if Tyrande's team composition
consists of several Assassins like Valla or Illidan
who are dependent on dealing damage through Basic Attacks. Trueshot Aura has literally no real down sides and
can even be picked if your team has no real Basic Attack Assassins.

6.1. Discussion

Starfall provides Tyrande with one of the strongest
zoning abilities in the game. Being able to slow and damage multiple enemies at
the same time for 8 seconds is especially useful when fighting over static Map
Objectives such as Temples or Tributes. Thus, we recommend casting Starfall on
narrow terrain and choke points in order to make it
harder for the enemy to escape.

When choosing Starfall, it is of utmost importance to know when to use it
in order to maximise its efficiency. It is generally a good idea to synchronise
Starfall with other AoE abilities such as E.T.C.'s Mosh Pit or Kael'thas' Phoenix, however Tyrande should not wait too long
until she uses Starfall as otherwise she risks losing a lot of its value. Just like
other AoE abilities, Starfall reveals Stealthed Heroes as soon as they enter its
area of effect.

Shadowstalk
is a strong Heroic Ability for two major reasons. Firstly, it enhances Tyrande's
escape capabilities significantly, which is otherwise one of her greatest
weaknesses. Secondly, it allows experienced players and teams to execute deadly
ambushes and ganks on enemy Heroes. This makes it particularly rewarding on bigger
maps like Cursed Hollow or Sky Temple, on which it is quite hard for the opposing
team to predict your current position.

7. Level 13 Talents

✔

Quickening Blessing(Level 13)Tyrande

Light of Elune increases the target's Movement Speed by 30% for 3 seconds.

✔

Empower(Level 13)Tyrande

Reduce Sentinel's cooldown by 2 seconds. Every time it hits a Hero, reduce its cooldown by an additional 4 seconds.

✔

Harsh Moonlight(Level 13)Tyrande

Sentinel Slows the target by 25% and reduces their damage dealt by 25% for 4 seconds.

Empower becomes a solid talent during the later stages of the game when Sentinel
can pierce through several enemy Heroes, greatly decreasing its cooldown. This results in additional vision and damage, which makes Empower a solid talent
on larger maps in particular.

Harsh Moonlight is a strong defensive talent that can affect several enemy Heroes and reduce their damage by
a significant amount. Consequently, we recommend Harsh Moonlight against aggressive Warriors and Assassins like
Sonya, Kerrigan, or
Li-Ming.

8. Level 16 Talents

✔

Overflowing Light(Level 16)Tyrande

While Tyrande is above 60% Health, Light of Elune's healing is increased by 30%.

✔

Mark of Mending(Level 16)Tyrande

Tyrande's Basic Attacks heal her for 2% of her maximum Health. Basic Attacks against targets with Hunter's Mark heal the attacker for 2% of their maximum Health.

✘

Elune's Chosen(Level 16)Tyrande

Cooldown: 30 seconds

Activate to make Tyrande's Basic Attacks heal the target ally for 200% of the damage dealt. Lasts for 5 seconds.

8.1. Discussion

Overflowing Light increases the efficiency of Light of Elune and
thus makes up for one of her most prominent weaknesses, which is a lack of strong single target heals in the early game. We consider this talent
essential if there is no full Support in your team or if the enemy team
composition relies heavily on burst damage.

Mark of Mending has outstanding synergy with Ranger's Mark at Level 1 but
even without it, it proves to be strong sustain talent, especially if your team features multiple high health Heroes who benefit greatly from
the granted healing effect.

Elune's Chosen is not a recommended talent, since Tyrande's Basic Attacks do not hit hard enough
to grant a significant healing bonus. Furthermore, its 5-second duration is too short while the 30-second cooldown is a bit too long to
make this talent worth picking.

9. Level 20 Talents

✔

Eyes of the Huntress(Level 20)Tyrande

After casting Shadowstalk, reveal all enemy Heroes for 3 seconds.

✔

Celestial Wrath(Level 20)Tyrande

Starfall applies Hunter's Mark to enemy Heroes while inside of its area of effect.

Increase Attack Speed by 25%. Basic Attacks against enemy Heroes reduce their damage dealt by 8% for 2 seconds. This effect stacks up to 5 times.

9.1. Discussion

Eyes of the Huntress is a solid choice if you decided to pick Shadowstalk
at Level 10. The ability to reveal the entire enemy team every 17 seconds allows your team to set up ganks and rotations and on the flip side
denies enemies from doing so.

Iceblade Arrows is a very safe talent to pick at Level 20 as it only requires Tyrande to use Basic Attacks
on enemy Heroes in order to reduce their overall damage dealt. Its 2-second duration is long enough for good Tyrande players to
alternate Basic Attacks between several targets, stacking up the damage-debuff simultaneously.

Shooting Star has two unreliable RNG elements to it, which makes it a rather underwhelming talent
compared to the other Level 20 talents which give guaranteed value. Firstly, you cannot determine which enemy is getting hit by the random
instance of Lunar Flare. Secondly, you cannot always time every 10th Basic Attack perfectly in order to
proc the Lunar Flare.