Addressed a variety of situations where killing enemies does not properly progress world events

Opening a chest now increments Tomb of the Legionnaire progress for all squad members present

Scar snipers can no longer shoot through Storm Shield

Corrected an issue where players would get stuck on the end of expedition screen in some situations

Players will no longer get disconnected if joining the “Finding Old Friends” mission while the cinematic is playing

Addressed a number of situations where players can get stuck on the environment in the launch bay

Increased the damage of the electric status effect

Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations

The Platinum Mission feat now grants completion as intended

Status effects can more reliably be applied to Titans

Fixed loading animations on Marksmen Rifles

Players can now access the Vault from the Forge

Swimming into jellyfish underwater no longer leaves a visual effect stuck on players.

Idle animations will no longer sync up over time in the Launch Bay

Haluk is no longer dual-wielding canes in the epilogue scene

Corrected an issue where players could not interact with each other in the launch bay in certain circumstances

Fixed an issue that could cause players in the launch bay to have identical emotes and be unable to use them

Interceptor melee ability animations will no longer stretch out in certain situations

Corrected an issue where the default Ranger appearance doesn’t preview in the forge in some situations

All animations now play as intended in the Forge

Players can now enter the Tomb of Gwanes while in a party

The default Javelin wear state has been changed from “Dirty” to “Old” Sentinel Loyalty 2 text no longer incorrectly states that it will lead to a larger vault

Picking up ammo from the ground now properly gives you 30% of that ammo back into both the current magazine and the maximum spare ammo

Fixed a bug where some global (Javelin Icon) inscription bonuses were not being properly applied to the Javelin and other gear/weapons. Fixed some issues that could cause the Armor Pip count on the UI to break and not display properly

Strongholds

Fixed an issue that would cause a Stronghold server crash after defeating the last boss

Temple of Scar – Players can no longer get stuck in the mined tunnel in the explosives room

Temple of Scar – Players can no longer be blocked from entering the explosives room due to fog wall

Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team

Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit

The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations

Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations

Implemented more safeguards to stop players from going AFK in Strongholds

Challenges

Only Masterwork items can now be used to progress Masterwork challenges as intended

Corrected an issue where some Challenges track progress simultaneously instead of incrementally, as intended. (ex: Blast Missile I and then Blast Missile II instead of both incrementing at the same time)