“With heavy hearts, we regret to inform you that after much review and analysis, Red 5 Studios have decided to suspend the Firefall efforts on 7th, July 2017. Thank you for being an important part of the Firefall experience and for your loyalty and dedication to the online community. Your efforts and loyalty will not go without recognition, however. Firefall is currently developing a mobile version of the game and all of Firefall’s founders and players will be rewarded greatly in the new game. We will be sure to provide everyone with more updates as we have them. Thank you for your support and enthusiasm throughout the years; we will see you at the next battle.”

Yay, a mobile game. You could also head over and pick up your credit toward Mark Kern’s new game, Em-8ER.

“Red 5 Studios has decided to shut down Firefall effectively tommorow, July 7th. This means that today is the last day to claim Firefall credit via our founders’s program. Since we do not control Firefall’s servers, we will have no way to verify founders when the servers go down. We are saddened by this news, and apologize for the short notice. Please help spread the word so that any remaining Firefall vets or forum users can claim credit for Em-8ER’s future virtual cosmetics store.”

Some of the iterations were good. It’s a shame, but not a surprise to see it sunset.

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2 years ago

Reader

Jack Kerras

I loved Firefall.

I liked a lot about its crafting system back when there were qualities and properties to consider. I feel like their rarity systems and such made this less interesting than SWG (where you could get some copper which was good for some things and some which was good for other things, as opposed to just ‘good copper’ or ‘bad copper’), but the effect of crafting gear in the end was just fine.

They started to layer all sorts of specialization systems on top of it which basically choked the life out of the thing; I liked being able to experiment (a thing which Crowfall is doing and SWG did, but Firefall never did, that I recall) and build cool things, but having to grind X amount of some knowledge stat by crafting oodles of worthless items was not my favorite thing.

Being able to make neat stuff is just fantastic. I really enjoyed a lot about older Firefall, and a lot of the aspects of newer Firefall iterations had merit also. I can’t imagine how hard the team worked, I know how long, and I’m sad to see it go.

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2 years ago

Reader

Kristakis

At one point the crafting was so good that we made a fan site for it. Never done that before and I doubt I’ll ever see a game worthy of it in the future. Never say never though…

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2 years ago

Reader

Skoryy

So who gets possession of the bus?

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2 years ago

Reader

Targeter

This is an excellent callback.

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2 years ago

Reader

Fred Douglas

Boy, what a dumpster fire. I wouldn’t have been surprised to read “and a man-eating Gorilla later killed the new executive producer” thrown into that summary paragraph.

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2 years ago

Reader

MolleaFauss

This should have happened long a go. It’s been an agony.
I just feel quite uneasy about Mark Kern meddling with the corpse of his (ex)creature. He isn’t completely innocente about the Firefall demise …

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2 years ago

Reader

jaif13

I loved playing the game; the theme, the graphics, the sounds, the jumping, the shooting. I’m not even an fps guy, and I loved it.

But in the long run it was repetitive and boring. It needed a focus – PvE or crafting or PvP or GvG or RvR or a strong mix – something to tie all that fun fighting stuff together to give it meaning.

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2 years ago

Reader

flamethekid .

it had one it was just revamped once or twice every year till they fired the CEO ran out of money and put out a deadline forcing them to pull out the good ol WoW formula

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2 years ago

Reader

PurpleCopper

Why am I not surprised?

This game went through so many different overhauls. I seriously wonder what the heck they were thinking.

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2 years ago

Reader

Jesse Schulkers

To put it simply the management were chasing the flavor of the month. One overhaul was for PVE. Another for PVP. Then back to PVE. And each time they trashed the character systems to favor the system in question. The constant ping ponging kept driving away players.

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2 years ago

Reader

mike foster

Yeah wasn’t there a complete overhaul once for the sake of esports?

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2 years ago

Reader

fallwind

two or three if my memory serves.

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2 years ago

Reader

Mewmew

To do a mobile game right takes a lot more skill and planning than a lot of companies think going in. I’d love to play something actually finished out with a clear direction that was Firefall related and I do like mobile games a lot, but they are a lot easier to mess up and fail at than what many companies believe. You can’t go in with a PC mindset, you really have to know the mobile platform and it’s players.

I of course wish them luck. It’s a shame to see what could of been that just never came together.

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2 years ago

Reader

Reselect Name

The game was pretty terrible. A boring bug shooter.

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2 years ago

Reader

Mewmew

No, it wasn’t. The game was pretty decent actually, depending on which iteration you played. It had so many changes to the core game it could make your head spin. While I did not enjoy the last version they settled on, there was some pretty decent fun earlier on with some majorly difficult events that took numerous community members to take down. The frames themselves were pretty nice as well with a lot of differences to them.

The game was never properly finished. But I guess from Satan I should expect this comment :P

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2 years ago

Reader

Paarthurnax Dragonhearth

Sure lie to yourself …. I would bet my soul to that Satan dude ..even if they kept the iteration that you say … it would still fail and Die ….. but sure … you liked it and that’s why it would not fail ….. Logic … -_-

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2 years ago

Reader

Ashfyn Ninegold

Yup, it’s a bummer when a game you like sunsets. Doubt there’s a single gamer that doesn’t have their own sunset blues. I’m still waiting for someone to remaster SSG’s Warlords II. Sigh.

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2 years ago

Reader

Castagere Shaikura

I have been through two and yeah it sucks when its games you really like. Mine were Earth & Beyond and Auto Assault.

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2 years ago

Reader

CthulhuDawg

RIP EQOA/SWG

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2 years ago

Reader

Reselect Name

Sure. That’s why were making comments in an article about it going out of business, because it wasn’t terrible.

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2 years ago

Author

Bree Royce

The ability of a studio to stay afloat isn’t necessarily reflective of the quality of the game at any one point in time, unfortunately. Quality games die all the time for myriad other reasons.

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2 years ago

Reader

kjempff

Not a surprise, but sad nevertheless. The game needed major changes and content, and with the game more or less hasn’t changed in 2 years that was a pretty clear indicator. They had a game with potential and the major change in direction after Kern got booted was a step in the right direction, but only if they kept on making the necessary changes to the core game… which they didn’t.