Mario Party 5 - General FAQ

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~~~~~~~~~~~~MARIO PARTY 5~~~~~~~~~~~~~~
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FAQ by GavLuvsGA
Version 2.2
Please write to: GavLuvsGA@aol.com or XPhileScaper1121@aol.com if you have any
questions or hints, but please read below before posting.
1) First of all, I find it annoying if people ask/tell me things that are
covered in the FAQ. If you took the trouble to come here, you should at least
take the trouble to read the FAQ to see if your question is answered within.
2) Put "Mario Party 5" in the subject heading. About 95% of mail I get is Spam,
so if I receive a mail that looks like junk, I will delete it. Also, it is NOT
necessary to stick words like "SPAMFILTER" in the subject heading.
3) NO IMs. I am far too busy for them.
4) Do NOT send attachments, or imbedded files. I will not open them. Also, I
sticking spam in your email will not impress me.
REVISION HISTORY
******************
Version 1.1
Not really a revision, but I changed the way I'd done the title since my
attempt at an ASCII "M" like any other ASCII title I've done was pretty poor.
Version 1.2
Added Monty Mole to Pirate Dream and also Bowser Bonus.
Version 2.0
Added a few hints to the FAQ section and some more happening events, and also a
combo for Super Duel Mode.
Version 2.1
Finally witnessed Scalding Cauldron and added it to the Minigame section. Also,
added the Birthday Party space in Sweet Dream, and realised I hadn't included
Da Vine Climb, despite witnessing some time ago.
Version 2.2
Added Mass A - Peel and the whale space.
CONTENTS
**********
1) Characters
2) Capsules
3) Gameplay
4) The Boards
5) Story Mode
6) Mini Games
7) Mini Game Mode
8) Super Duel Mode
9) Bonus Mode
10) Frequently Asked Questions
1) CHARACTERS
***************
PLAYABLE
---------
MARIO
---------
Mario is of course the star of the game.
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LUIGI
--------
Luigi is Mario's brother
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PEACH
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Also known as Princess Toadstool, Peach has starred in many of Mario's games
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YOSHI
---------
Yoshi is Mario's pet dinosaur.
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WARIO
---------
Wario is Mario's rival.
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DAISY
--------
Daisy is also a princess.
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WALUIGI
------------
Waluigi is Wario's brother
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MINI BOWSER
-------------------
While someone complained about my use of this term in my Mario Party 4 FAQ
instead of "Koopa Kid", this is the name given to Bowser's offspring in this
game. Has also gone under the name of Baby Bowser and Bowser Junior.
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TOAD
--------
Here, Toad is a playable character for (I think) the first time in a Mario
Party game.
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BOO
------
In the old games, Boo would steal coins and stars. Now, you can play with him
on the boards.
NON - PLAYABLE
----
DK
----
I was surprised to see that he wasn't playable - until I learned that he had
been given his own space in the game. (N.B. I also read you can unlock him in
Super Duel Mode).
------------
BOWSER
------------
Of course, Bowser, Mario's nemesis, makes another appearance.
------------------------------------------------------------
M BOWSER G, M BOWSER B and M BOWSER R
------------------------------------------------------------
These are the Mini Bowsers you play against in Story Mode.
2) CAPSULES
************
You can either use a capsule on yourself, which costs a number of coins in most
cases, or place it on any blue or red space up to ten spaces ahead of you, as
long as there are no capsules already there. You can get capsules free by
passing a capsule machine. Once a capsule lands on a place, it will usually
stay there for the rest of the game.
You can hold a maximum of three capsules at any time.
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MUSHROOM
-----------------
Cost: 5 coins
This was replaced by the Mega Mushroom in Mario Party 4, but the ordinary
mushroom makes a return here. If you use it, you get an extra dice block. Since
it is cheap, it is usually worth using on yourself.
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SUPER MUSHROOM
--------------------------
Cost: 10 coins
This makes another appearance and gives you three dice blocks to throw. Again,
I'd recommend using this one on yourself if you have enough coins.
----------------------------
CURSED MUSHROOM
----------------------------
Cost: 5 coins
Similar to Mario Party 4's Mini Mushroom except without the shrinking effect,
this item reduces the numbers on the dice to 1 - 5. Best placed on a space in
most circumstances. On the other hand, if you are close to the star and have 15
- 19 coins, it may be useful to reduce the chances of passing it on that turn.
But make sure you win coins in the next mini game.
---------------
WARP PIPE
---------------
Cost: 10 coins
This makes another return from Mario Party 4. Switch opponents with another
player. If you're going to use it on yourself, it will be most effective if all
other players are close to the star.
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KLEPTO
----------
Cost: 10 coins
Klepto the vulture made appearances in Super Mario 64 and Mario Party 4. Here,
he will move you to another player's space rather than swapping you. Similar to
the warp pad in Mario Party 4.
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BUBBLE
-----------
Cost: 10 coins
Not a contestant from Big Brother 2, this will allow you to move forward 10
spaces. I recommend you don't use it if you have other capsules as these will
be lost. Also, you will miss out on events such as the teleporters in Future
Dream.
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WIGGLER
-------------
Cost: 20 coins
Replacing the Magic Lamp, Wiggler will take you to the next star space. If you
have enough coins, you will receive the star. My advice would be to wait until
you have 40 coins or more and use it on yourself, because there will be nothing
more annoying than a space that allows other players to directly access the
star.
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HAMMER BROTHER
--------------------------
Cost: 5 coins
And please don't start whining "NO ITS CALL3D A HAMMER BRO!!!!11!!!1!!!1!". You
have 10 coins taken from you. Note that if another player has coins taken from
them, in most cases they will not be given to you (except where indicated).
Normally this is unadvisable to use on yourself; the exception would be where
another players has three miracles (see below) and you're in first place by
only a small amount of coins.
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COIN BLOCK
-----------------
Cost: 5 coins
Gives 10 coins to whoever lands on that space. If you use it on yourself, you
will only get a net increase of 5 coins, so I recommend you put it on a space.
Be careful it doesn't allow other players to get the coins they need for a star.
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SPINY
--------
Cost: 5 coins
If you use it, or land on a Spiny Space, Spiny will take 10 coins from a player
chosen by a roulette wheel, which you will receive.
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PARATROOPA
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Cost: 10 coins
Paratroopa (the winged Koopa) will take coins from every opponent. Remember,
these will NOT be given to you.
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BULLET BILL
-----------------
Cost: 10 coins
This is handy to use on yourself if there a players not far ahead of you. On
your dice throw, you will ride Bullet Bill and take 30 coins from each opponent
you pass. Similar to the Bowser Suit from other games.
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GOOMBA
------------
Cost: 5 coins
Goomba will switch your coins with an opponent selected by the roulette wheel.
Do NOT use this item if you have most coins, unless it will prevent another
player from using three miracles on you (see below); this is best used when you
have fewer coins than the other players.
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PIRANHA PLANT
----------------------
Cost: 5 coins
A Piranha Plant takes half of the player's coins when they land on/use it.
Again, only use on yourself if someone else has three miracles and another
player will end up winning on coins as a result. If the player has an odd
number, the game will treat it as though the player had one less coin, i.e. if
a player has 13 coins, they only lose 6.
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BOB OMB
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Cost: N/A (cannot be used on yourself)
Placing a bob omb on a space will start a countdown that ticks down from 3
every time a player lands on or passes it. When the countdown reaches zero, the
player will receive a Bob Omb, which explodes in their face, costing them 20
coins. Any other player on the space will also lose 20 coins.
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KOOPA BANK
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Cost: 10 coins
A throwback to older Mario Party games, passing this space will cost you 5
coins, but landing on it will award you with all the collected coins.
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KAMEK
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Cost: 10 coins
Kamek will shuffle the capsules of all the players.
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MR. BLIZZARD
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Cost: 10 coins
Mr. Blizzard (the snowman from Super Mario 64) will take all of your capsules.
It is therefore not a good idea to use this item on yourself.
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MAGIKOOPA
-----------------
Cost: 10 coins
Like Mario Party 4's Swap Card, you will swap capsules with a player chosen by
a roulette wheel. Don't use this on yourself if you have any capsules you wish
to keep, or not all the other players have capsules.
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UKIKI
--------
Cost: 10 coins
Ukiki is the same chimpanzee who stole Mario's hat in Super Mario 64 and hosted
the Banana Peel Junction in Mario Party 4. Here, he will take capsules from a
player chosen by roulette and place them around the board.
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LAKITU
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Cost: 10 coins
Lakitu will steal a capsule from one of your opponents.
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TWEESTER
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Cost: 15 coins
Like the Chomp Call from Mario Party 4, Tweester will move the star. If you use
this on yourself, make sure you aren't near the star, and that you have at
least 35 coins, in case it is placed close to where you are.
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DUEL
-------
Cost: 10 coins.
You will play a duel mini game (see Mini Games section).
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CHAIN CHOMP
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Cost: 15 coins
Since Boo is now playable, another character was needed to take other players'
coins and stars. This is what Chain Chomp does.
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BONE
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Cost: Nothing
Like Mario Party 4's Flashlight, the Bone will stop Chain Chomp taking your
coins/stars. Use it when an opponent uses Chain Chomp on you.
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BOWSER
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Cost: N/A
Unlike the other capsules, this one is used as soon as you receive it. Bowser
will appear and change one red space to a Bowser space.
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CHANCE
-----------
Cost: 20 coins
You will receive/give/exchange coins and/or stars with another player. I
recommend you do not use this while in first place unless you are very
confident. Of course, if the worst should happen, you can always restart (a
very cheap tactic which is allowed by the fact that the game saves at the end
of every turn).
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MIRACLE
-------------
Cost: Nothing
It costs nothing, but it is such a good item that the chances of getting to use
it are very rare, as you need three. If you have three, you will steal all the
stars from the player in first place. If you are in first place when this
happens, the items will be wasted.
3) GAMEPLAY
*************
Assuming you've played Mario Party games before, you will know that you need to
collect most stars to win.
3.1 SPACES
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BLUE SPACE
-----------------
Gives you three coins.
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RED SPACE
---------------
You lose three coins.
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Happening Space
--------------------
Shown by a "?", an event will happen, depending on the board.
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BOWSER SPACE
---------------------
When you start to play, there will only be one of these. However, these will be
added if a Bowser Capsule is drawn from the Capsule Machine. Landing on these
will make Bowser appear.
Events include:
Bowser Revolution: Bowser divides all the coins equally
Bowser Shuffle: The players are randomly switched around
Bowser Mini Game: You will play a Mini Game (see Mini Games section)
Bowser Bonus: Haroon888 writes: "Bowser gives the player who landed on his
space a Ztar and subtracts 1 star from your score." A Ztar, incidentally, is a
black star.
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DK SPACE
-------------
New to the game, one of these will appear on every board, randomly. Landing on
it summons DK (aka Donkey Kong). Events triggered include:
DK Roulette: Roll a higher number than DK for a star.
DK Mini Game: All four placers take part in one of DK's Mini Games (three in
all).
DK Bonus: Hit the dice block to get the number of coins you roll.
N.B. I haven't witnessed it, but I read that if another player is on the DK
space when you land on Bowser's space, DK will appear and punch Bowser.
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CAPSULE MACHINE
--------------------------
Pass this to get a free capsule. If you have three or it is the last turn you
will not receive one.
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STAR SPACE
-----------------
Pass this with 20 or more coins to get a star.
3.2 MINI GAMES
In party mode, this will occur at the end of every turn. Things are different
in Story Mode (see below).
3.3 LAST 5 TURNS EVENT
Before the last five turns begin, Bowser will get the player in last place to
spin a roulette to make certain events take place.
This includes:
Trebling the value of blue and red spaces (i.e. they give/take 9 coins)
Turning every space into a capsule space
Turn all red spaces into Bowser spaces
Increase the number of stars to five.
3.4 BONUS STARS
Unless you turn Bonuses off, these will be awarded at the end of the game.
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MINI GAME STAR
-----------------------
Goes to the player who got most coins in mini games.
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COIN STAR
--------------
The exact meaning of this has always caused confusion, so I will explain it.
The player whose greatest number of coins owned in the game is the highest
overall wins this award. This does NOT necessarily go to the player who
finishes with most coins.
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HAPPENING STAR
-----------------------
Goes to the player(s) who landed on most happening spaces.
If there is a four way tie for any of the stars, then no one will receive the
award.
4) THE BOARDS
***************
N.B.: I have not witnessed all happening space events before anyone complains
that I missed some out.
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4.1 TOY DREAM
--------------------------
This is a fairly simple board, filled with toys. While it appears childish at
first, it isn't too bad.
HAPPENING SPACES
There are three different event here.
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BOWSER CANNON
------------------------
Located on the left hand side of the screen, this will send you back to the
start.
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JACK IN THE BOX
-----------------------
This is found in the centre of the board and will throw you to a random
location.
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TOY TRAIN
---------------
This has two stops and you will get the option of riding the train. When
riding, jump to get coins that appear from the funnel.
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LETTER BLOCKS
----------------------
The letter blocks will be knocked down by a cannon, and you will end up taking
a different route.
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4.2 RAINBOW DREAM
--------------------------
It seems to be the tradition of Mario Party games to have a board that is
divided into four. This board includes a "Cloudy" area (where you start), a
"Rainy" area, clockwise from this, a "Sunny" area opposite it and the remaining
area is "Snowy".
Each area has a rainbow space and when you pass it you can pay five coins to
cross a bridge to the next area clockwise (i.e. Cloudy to Rainy, Rainy to
Sunny, Sunny to Snowy and Snowy to Cloudy).
HAPPENING SPACES
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CLOUDY
-----------
Keep pressing A to power the generator to get up to three Capsules.
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RAINY
---------
Your platform collapses and you are sent back to the start. anyone else on the
adjacent spaces will also be sent back to start.
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SUNNY
----------
Three rainbows will appear; choose one and see which area it takes you too (the
rainbows will be different each time, so just because the central one took
someone to Cloudy last time doesn't mean it will on your turn). You will get
coins too.
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SNOWY
----------
Do a ground pound on the see - saw and make Mr Blizzard react. You will be
hurled up in the air. The number of coins you get depends how hard you pounded.
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CENTRAL AREA
---------------------
You get to ride the device in the middle. I think it takes you to the opposite
area, although this is based on the one time that I have actually witnessed
anyone using it.
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4.3 PIRATE DREAM
--------------------------
Not a lot to do with pirates really, except for the pirate ship at the bottom
of the screen.
HAPPENING SPACES
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ROLLING ROCK
--------------------
The happening spaces on the tracks will send a rock rolling down them, Raiders
of the Lost Ark style and chase you to the right of the screen.
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WATERFALL
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You fall to the bottom of the level.
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MONTY MOLE
-------------------
Mash the A button like crazy for five seconds to get a coin bonus.
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CANNON
------------
The cannon on the ship fires you to the top left area.
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4.4 UNDERSEA DREAM
--------------------------
This is a level played underwater. Amazingly, your characters are unable to
drown.
HAPPENING SPACES
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CORAL REEF
-----------------
You get the option to ride along the coral reef at the bottom of the screen.
Steer yourself well to get coins. You will stop at the other end of the screen.
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SUSHI
--------
Sushi carries you across the board.
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CAPSULES
--------------
Land on the happening space next to the Cheep Cheep with the three shells and
you can choose one. It may have a capsule in, which you get to keep.
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WHALE
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The whale will move you either one place behind the star or one place ahead of
it. Use with caution.
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4.5 FUTURE DREAM
--------------------------
This board is split into three areas, a central area and two side areas. You
can travel between the side areas and central area by using the teleporter (at
no cost).
HAPPENING SPACES
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ROCKETS
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There are three of these and these will carry you to one of the other launch
pads.
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HOVER TAXI
-----------------
This will carry you from one side of the screen to the other (you are forced to
use it). You must pay 10 coins.
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MERRY GO ROUND
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When on the Merry Go Round, hold A to rise and release to descend to get as
many coins as you can during your 30 second ride.
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SLOTS
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Land on one of the happening spaces on either side of this and you get to press
A to stop the three wheels (one by one). Match all three to get an item. If you
fail, you will receive a mushroom as a consolation prize.
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4.6 SWEET DREAM
--------------------------
This is a board made up of sweets. The main thing to mention here is that the
two candy bridges will collapse whenever one person crosses them, and they will
rebuild themselves going the other way, much like the bridges in Bowser's board
in Mario Party 4.
HAPPENING SPACES
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CAKE SLICES
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Your space will be served up on the plate at the bottom of the screen. No,
you're not eaten, but you get moved down there.
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CUP GAME
---------------
Throw as many balls as you can into the cups in the time allowed with A. You
will get five coins for every direct hit.
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BIRTHDAY PARTY
------------------------
Spin the roulette to see what you will receive from your opponents (either
stars, coins or capsules). This can lead to massive turnarounds if you get the
star.
--------------------------
4.7 BOWSER NIGHTMARE
--------------------------
You get this by beating Story Mode once.
As with other games, it is a lava - filled board owned by Bowser. Incidentally,
the board is also symmetrical.
HAPPENING SPACES
-----------------------
FLAMETHROWER
-----------------------
Bowser will activate a flamethrower, which will attack the happening space and
all nearby spaces. Anyone on those spaces will lose coins or capsules.
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TOWER
----------
There is one on each side of the level. Bowser will appear in his clown ship
from Super Mario World and you can choose one of two blocks for a random event
to take place (such as losing coins or going back to start).
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TURRET
----------
Bowser will walk across to the other turret, taking 10 coins from any player he
passes and turning all blue spaces he passes into red spaces (these will be
reset after a few turns).
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SPINNER
------------
You will be trapped in this area until you land on another happening space.
There are two happening spaces; all other spaces are red ones.
5) STORY MODE
***************
In Story Mode, you play against the three Mini Bowsers. The aim is to make them
lose all their coins within 15 turns, without running out yourself.
You cannot play as Toad, Boo or Mini Bowser.
You will throw first, then they will throw simultaneously.
Whenever you and a Mini Bowser pass each other or land on the same space, you
will play a duel mini game, where the loser loses coins.
This will either be:
Mini Bowser loses 15 coins or player loses 5 coins (this is if it was the
player's turn)
OR
Mini Bowser loses 5 coins or Mario loses 10 coins (if it was the Mini Bowsers'
turn)
The boards are smaller than the Party Mode boards and feature no Bowser spaces,
but there are VS spaces. A mini game will start whenever you land on them.
With three Mini Bowsers, a 3 v 1 game will start, with yourself as the single
player. If you lose, you will lose 15 coins (5 for each Mini Bowser). If you
win, you get 15 coins (5 from each of them).
With two Mini Bowsers, you will play a 2 v 2 game with Toad as your helper. The
losing player(s) gives 10 coins to the opponent(s), meaning that you will win
or lose 20 coins in total.
With one Mini Bowser remaining, you will start a duel mini game where the loser
gives 20 coins to the winner. Losing one of these is not good.
No bonus games are played in Story Mode.
After you have played through four regular boards, you will play Bowser
Nightmare, before facing the final battle with Bowser (known as "Frightmare").
You are ranked for your time in completing the boards, with ranks ranging from
S (best) to E (worst). It IS possible to beat it in the first turn. When you
reach the last five turns, Bowser will double the number of coins each space is
worth and double the number of coins each duel is worth.
See Mini Games section for more details.
6) MINI GAMES
**************
In Party Mode, these are played at the end of every turn.
If all four players are on the same colour space, a 4 v 4 game stars. If two
are on one colour, a 2 v 2 game starts and if one is on a different colour to
the other three, a 1 v 3 game starts. DK spaces count as blue and Bowser spaces
as red and Happening spaces will randomly change to red or blue.
With 4 player, 2 v 2 and 1 v 3 mini games, the winner(s) will get 10 coins.
Some are bonus games in which everyone collects the number of coins that they
earn.
Sometimes, a Battle Mini Game will be initiated instead.
The ratings I have given are based on my opinions. Please do not write in
complaining that something I said was easy was hard.
6.1 4 PLAYER MINI GAMES
-------------------
CHIMP CHASE
-------------------
Difficulty: Easy
Grab a Ukiki and hand it to the Ukiki of that colour. Gold Ukikis are worth
three points and can be given to any Ukiki. The player with most points wins.
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CHOMP ROMP
-------------------
Difficulty: Medium
Guide your Chomp through the maze by using the Chomp Call; this will cause him
to head directly towards you, so make sure there is nothing in his way. And you
will waste time if you collide with your Chomp.
-----------------
COIN CACHE
-----------------
Difficulty: Medium
This is a bonus game. Keep hitting the blocks to make coins appear. Some
vanish, allowing you access to higher levels. There is no winner, but you get
all the coins you manage to grab.
---------------------
CONEY ISLAND
---------------------
Difficulty: Easy
This is a fun, easy mini game. Collect as many ice cream scoops as you can.
Watch the shadows to see where they will fall and stand under one.
--------------------
DINGER DERBY
--------------------
Difficulty: Easy
Hit as many baseballs as you can with A. Watch the arm to judge the speed of
the delivery. The faster it goes, the faster you will have to react. React too
fast and you will also miss. Most points wins.
-------------------
DODGE BOMB
-------------------
Difficulty: Hard
Throw bombs at each other by picking them up and throwing with A. The last
person standing (if any) wins.
----------------
FISH STICKS
----------------
Difficulty: Fairly Easy
Keep running from pole to pole and press A to check them. If there is a Cheep
Cheep on the end, you win points. Look into the pool to see where the Cheep
Cheeps are and act accordingly.
-------------------------
FISH UPON A STAR
-------------------------
Difficulty: Hard
Keep running to avoid falling off the ever - collapsing star platform. Press A
to jump, B to punch, A twice to ground pound and A and B to kick.
------------------------
FLOWER SHOWER
------------------------
Difficulty: Easy
Grab as many flowers as you can, but try not to go in water as it slows you
down. Get gold flowers for extra points.
-----------------------
FROZEN FRENZY
-----------------------
Difficulty: Medium
Run around grabbing crystals, and watch you don't hit an icicle or you'll lose
your crystals. Keep picking them up; the winner is the player with most
crystals at the end.
--------------------------------
GROUND POUND DOWN
--------------------------------
Difficulty: Fairly Easy
Choose carefully your route, then keep ground pounding to get to the water
first. Press A twice to ground pound, but time the second press so it is at the
highest point of your jump to go through three soil blocks. Rocks require three
ground pounds to pass.
----------------------
HOTEL GOOMBA
----------------------
Difficulty: Variable
On all three levels, punch the Goombas to make them move so you can get past.
The puzzles are fairly simple and if you screw up, press Y to reset the room.
-------------------
HYDROSTARS
-------------------
Difficulty: Fairly Easy
Steer your boat through all five gates in order and then cross the finish line.
Follow the arrows to find the gates.
---------------------
LATER SKATER
---------------------
Difficulty: Medium
Use the control pad to control yourself as you skate round the ice rink. The
first to complete five laps wins.
---------------
LEAF LEAP
---------------
Difficulty: Medium
Keep jumping from leaf to leaf. Use the control pad as you jump if the leaf is
on the other side from you. The player who gets highest wins. If you use the
control pad when the next leaf is on the same side, you will fall. Don't let
this happen.
--------------------------------
MAZED AND CONFUSED
--------------------------------
Difficulty: Medium
Run to the star in the centre of the ever - changing maze. My best advice is to
get to a space next to the star. If the way is blocked, stay there until it
opens up then run in.
----------------------------
NIGHT LIGHT FRIGHT
----------------------------
Difficulty: Medium
Play Chicken with Chain Chomp by letting him get as close as you dare before
pressing A to shine your flashlight on him and stop him. Whoever gets him the
nearest wins, but if he hits you, you're out. He will move at a different rate
for each player, so be warned.
-----------------------------
POP - STAR PIRANHAS
-----------------------------
Difficulty: Medium
This is a strange game. Five Piranha Plants will start dancing and you have a
few seconds to decide which one is dancing differently and press the
corresponding button (A,B,X,Y or R). There will be three goes and whoever gets
most right wins.
-----------------------
PUSHY PENGUINS
-----------------------
Difficulty: Fairly Easy
Avoid being pushed into the sea by the penguins; the best way is to stand
towards the right hand side of the screen as they will speed up as theu near
the water. Don't let yourself get trapped.
------------------------
RUMBLE FUMBLE
------------------------
Difficulty: N/A (mainly down to luck)
Go up to a bucket and if the joystick rumbles, pick it up (use A) you should
find a Shy Guy. If you are wrong you will be attacked. First to get three wins.
If Rumble is switched off, you will see a "!" on the screen when you are
getting close.
------------------
TRIPLE JUMP
------------------
Difficulty: Medium
In a similar game to Mecha Marathon from Mario Party 2 and Domination from
Mario Party 4, you must repeatedly press the button shown at the bottom of the
screen to perform your jump and the longest jump wins. All I can say is, keep
pressing as fast as you can.
------------------------
VICIOUS VENDING
------------------------
Difficulty: N/A (based on luck)
This bonus game is all about luck. Rotate your handle and you will either win
coins or be flattened by a Thwomp.
-------------------
WILL FLOWER
-------------------
Difficulty: Fairly Easy
This is another game where you must repeatedly hit a button. Hit A as fast as
you can to revive your flower. The first to do this wins.
6.2 2 v 2 MINI GAMES
----------------------
BANKING COINS
----------------------
Difficulty: Fairly Easy
This is a bonus game. One player hits the jar and the other grabs the coins
that appear. If you fall off, Lakitu will pick you up, but you waste time.
---------------------
BERRY BASKET
---------------------
Difficulty: Medium
One player knocks the berries out of the trees while the other has to move
around and collect as many as possible.
-----------------
BUS BUFFER
-----------------
Difficulty: Fairly Easy
Almost a throwback to Super Mario Sunshine, you must move your buffer around to
clean the roof of your bus first. The best advice I can give you is to avoid
getting in your partner's way.
-----------------------
CLOCK STOPPERS
-----------------------
Difficulty: Medium
CPU controlled players can be infuriating in this one. Move the hands of the
clock to show the time displayed before the other team. All I can suggest is
again don't get in each others' way and don't push the same hand as your
partner.
-----------------------
DEFUSE OR LOSE
-----------------------
Difficulty: Fairly Easy
Do ground pounds on the fuses leading to King Bob Omb (from Super Mario 64) by
pressing A twice when you see a spark to stop it. Try pounding where two wires
cross and you will be able to stop two sparks at once. The winner is the one
who doesn't let King Bob Omb explode.
-----------------------
HANDY HOPPERS
-----------------------
Difficulty: Easy
One player rotates the bar, the other jumps using A. The team with most jumps
wins. Watch the bar to see how fast it goes. If you are rotating it, be careful
not to rotate too fast.
---------
ID UFO
---------
Difficulty: Medium
Two UFOs appear on the screen and you must ground pound the pictures of them on
your board. Make sure you and your partner ground pound simultaneously. The
first team to get five right wins.
-----------------------
MANIC MALLETS
-----------------------
Difficulty: Medium
Hit A as many times as possible. The team who hit it fewest times at the end
will be flattened by a hammer.
-----------------------
MARIO CAN CAN
-----------------------
Difficulty: Medium
Keep using ground pounds (alternately) to open your can. Try ground pounding
before your partner lands to save time.
---------------------
PANIC PINBALL
---------------------
Difficulty: Medium
The player on the left controls the left flipper and the player on the right
controls the right flipper. Play pinball for the highest score.
----------------------
RUMBLE READY
----------------------
Difficulty: Fairly Easy
One player from each team will stand on a podium. The object is to press A
first after the rumble; if you press before the rumble, the capsule goes to the
other team. After each turn, the players switch places. The first team with
three capsules wins.
----------------------
SUBMARATHON
----------------------
Difficulty: Fairly Easy
If you're character is next to the handle, press L and R like crazy to move
your submarine. If you get tired, press Y to swap over, but watch for when you
have to swap back. First to the end wins.
5.3 1 v 3 MINI GAMES
-----------------
BEAM TEAM
-----------------
Difficulty: Medium (all players)
The three players pilot flying saucers and the single player must outmanoevre
them. When a flying saucer is over the single player, you must press A to fire
a beam. If the single player is hit, the three players win. If two flying
saucers crash int each other, they are momentarily stunned.
-------------------
BIG TOP DROP
-------------------
Difficulty: Single Player - Easy; Three Players - Very Hard
Nearly every Mario Party game features a game that gives the single player and
enormous advantage over the three opponents and this is one of them. The single
player drops balls on the other players who are walking a tightrope. The three
players must avoid them, but can only move slowly and jump using A.
--------------------
CURVY CURBS
--------------------
Difficulty: Single Player - Fairly Easy; Three Players - Hard
Use the control pad to steer along the track without hitting the side. The
three players must cooperate with eachother (which is a lot harder than being
on your own). Computer players can be really bad at this, so being in the team
of three with two of them is quite frustrating. I only won it once like this
way.
------------------
FIGHT CARDS
------------------
Difficulty: N/A (down to luck)
Similar to Look Away from Mario Party 2, the three players must each press a
button to hold up a card. Any player with the same card as the single player is
out. If the single player knocks all the other players out, then he/she wins.
---------------
FLATIATOR
---------------
Difficulty: Single Player - Easy; Three Players - Medium
The player on the large ball has to squash the other three. The other three
players must avoid them. If you see a lump appear, a Monty Mole is about to pop
up; avoid these or you will trip up; these increase in numbers as time runs out.
-------------------
HEAT STROKE
-------------------
Difficulty: Single Player - Fairly Easy; Three Players - Fairly Hard
The three players must jump to avoid being knocked off the platforms when the
single player uses the mallet, and also avoid the podobos that appear on the
platform. If you're the single player, I suggest you try using B to do a fake
swing and quickly tapping A for a real swing. I managed to beat all three Mini
Bowsers in a few seconds using this technique.
--------------------
MARIO MECHS
--------------------
Difficulty: Single Player - Medium; Three Players - Fairly Hard
At first, a 1 v 3 battle seems grossly unfair, but it is quite evenly matched
as the single player is stronger and has bigger attacks. The first player
should attack with A and B, while the three players use A to fire and B to run.
If the single player knocks the other three out, he wins and the three players
win if the single player is knocked out.
------------------
MATHLETICS
------------------
Difficulty: N/A
This is a game of chance. The single player hits the three blocks to form a
mathematical sum, the answer to which is the number of coins received, then the
three players each hit a block to form a sum too. So, if your sum is "2 + 3",
then you get five coins. The sum is zero, you get nothing (if you get a sum
that equals a minus number, you get nothing but you lose nothing either).
------------------------
QUILT FOR SPEED
------------------------
Difficulty: Single Player - Easy; Three Players - Medium
Hit the roulette above you to choose which route to go. For the three players,
be careful. If you're on the left, then make sure you hit the direction you
want to go. If you're in the middle, watch for the player on the left gets
before choosing, otherwise you could mess things up. If you're on the right,
let the other two players go first. CPUs can mess up horribly here.
-----------------------
REVOLVING FIRE
-----------------------
Difficulty: Single Player - Easy; Three Players - Hard
Again, the single player must knock out the opponents to win. Rotate the flames
with L and R or make a shockwave by pressing A twice. The other players can
only run and jump to avoid this. A good technique if you're the single player
is to start rotating the flames one way, then change direction suddenly; this
can catch your opponents out easily.
-----------------------
SQUARED AWAY
-----------------------
Difficulty: Medium
Similar to Mario Party 4's Tree Stomp, the three players in large cubes must
squash the single player's small cube. The small cube is much faster than the
other three.
--------------------------
TUBE IT OR LOSE IT
--------------------------
Difficulty: Medium
A similar game to Hop or Pop from Mario Party 4, the single player must hit the
other three players before reaching the end of the slide. All players use the
direction pad to move, A to speed up and B to slow down. The three players
should slow down if the single player is ahead of them and speed up if the
single player is behind them; the single player should do the opposite.
5.4 BATTLE MINI GAMES
If a battle game is initiated, then the game will randomly select the amount of
money that each player must pay. This can be 5, 10, 20, 30 or 50 coins. The
money is divided between the players in first and second place, with 7/10 going
to the former and 3/10 going to the latter. If there are ties, the coins are
divided equally between the tied players (i.e. if the fee is 5 coins and two
players tie for first place, they will both receive 10 coins and if two players
are tied in second place they will receive 3 coins each).
The table below shows what you should expect to win if everyone has enough
coins.
Entry Fee Total Coins 1st Prize 2nd Prize
****************************************
5 20 14 6
10 40 28 12
20 80 56 24
30 120 84 36
50 200 140 60
If the coins cannot be divided equally (i.e. if not all players had enough
coins), the coins will be divided as fairly as possible with any leftover coins
given to a random player.
Battle Games appear randomly at the end of a turn in place of 4 player games.
And all four players get to choose which one is played from three choices, with
the most popular being the one that is played.
---------------------
ASTROLOGICAL
---------------------
As the symbol in the mirror fades into view, quickly stand on an identical
symbol on the board and press A. The last to do so is out. The last one
standing wins.
---------------------
BILL BLASTERS
---------------------
Difficulty: Medium
Your gun keeps spinning and you must hold down A at the right time to fire it
at an opponent. You have three lives and lose one if you are hit; the last
player standing wins.
--------------------
LUCKY LINEUP
--------------------
Diffiuclty: N/A
This game is similar to the bonus game from Super Mario World. Keep hitting
your block to make a symbol appear on your screen. The more lines of three you
get, the more coins you get; different symbols have different values too. Three
7s gets you 50 points, three coins gets you 10 points and three shells gets you
three points. If two idential symbols are on either side of the star in the
middle, it counts as three.
--------------------
RANDOM RIDE
--------------------
Difficulty: N/A
This is similar to Mario Party 2's Day at the Races. The players each choose a
vehicle they think will get to the finish. The ones with positive sounding
names have a better chance of winning (i.e. a vehicle named "Perfect Ride"
would statistically be better than one called "Absolute Rubbish"*). However,
there is still an outside chance that a craft with a bad sounding name will
win, making this a game of chance. So, if you feel lucky, try going for one
that has a negative name.
*I haven't checked to see if these are real names used in the game and I doubt
they are. Just saying that before anyone writes in about it.
----------------------
TUG - O' DORRIE
----------------------
Difficulty: Easy
Keep pressing A as fast as you can; the slowest player will be knocked out of
the tug of war. After this happens, rest for a moment while the Dorrie boats
move, then start again. The last one standing wins.
------------------
TWIST 'N OUT
------------------
Difficulty: Medium
Keep in the eye of Tweester and use your mallet (press A) to knock other
players back. Last one standing wins.
6.5 DUEL MINIGAMES
Duel Minigames are initiated when:
1) You land on a Duel space
2) You land on the same space as another player during the last five turns
3) You land on the same space as (or pass, or are passed by) a Mini Bowser
during Story Mode
In the first case, you get to choose what the bet is; you can bet coins, but
now you can also bet stars. The player who initiates the duel will choose what
to bet. If you land on the same space as a player in the last five turns, you
can choose to play for one of their stars in exchange for 50 coins (if you have
this many).
--------------------
BLOWN AWAY
--------------------
Difficulty: Fairly Hard
Try and knock your opponent off the cloud with a bazooka. Walk and aim with the
control stick and use A to fire. Hold down longer for a bigger blast.
------------------------
BOUND OF MUSIC
------------------------
Difficulty: N/A
Keep jumping to find hidden blocks (the pattern is shown briefly at the start
of the game and throughout). The more musical note blocks you get, the better
chance you have of winning. The winner is the player who gets most music note
blocks
-------------------------
BUTTON MASHERS
-------------------------
Difficulty: Hard
Keep mashing the button(s) shown on the blocks your character is holding. This
can get tricky after a while, so try and get your hand in a position where it
is comfortable. My technique is to hold my right hand over B, A, X and Y and my
left over L and R, but I'd be willing to share other techniques.
----------------------------
COUNTDOWN POUND
----------------------------
Difficulty: Fairly Hard
Similar to Mario Party 2's Time Bomb. Ground Pound to stop the clock as close
to zero as you can; remember, it takes a few moments to ground pound so don't
leave it too late. You should ground pound as soon as you see your opponent do
it, but be careful because they could be faking you out by jumping.
----------------
GET A ROPE
----------------
Difficulty: N/A
Three ropes are placed in front of you. Choose one and press A, then both
players will pull them. The three possible scenarios, from best to worst, are
shown below
You are showered with confetti
Nothing happens
A weight falls on you
Whoever gets the best scenario wins. What happens is completely random.
-------------------
HEAD WAITER
-------------------
Difficulty: Medium
The Bowser bomb starts on 9. Press A to take 1 off it and B to take off 2. When
it reaches zero, it explodes. When you make your move, the bomb passes to your
opponent and when the number goes below 6, you can't see what it is. My advice
is to press A most of the time, unless you're really confident.
------------------------
MERRY POPPINGS
------------------------
Difficulty: Easy
Mash A and B like crazy to burst the other player's balloons. The first to hit
them 30 times wins.
--------------
PIECE OUT
--------------
Difficulty: Medium
In a game similar to Tetris, pick up tiles and place them in your space until
it is filled up. Rotate with L and R. If you pick up the wrong piece, click on
the bin symbol at the bottom of the screen. You get more points for having more
tiles of the same colour.
-----------------
POUND PERIL
-----------------
Difficulty: N/A
Twelve switches are placed in a circle. The first one to pound (A twice) the
one that WON'T hurt you wins. Watch the other player to see which ones are
wrong, while watching which ones you use.
--------------------
PUMP 'N' JUMP
--------------------
Difficulty: Easy
Press A as fast as you can to pump up your spring. Jump highest to win.
--------------------------
SHOCK ABSORBERS
--------------------------
Difficulty: Fairly Hard
Run around to avoid the Ampz (from Super Mario 64). When they flash they're
about to shoot bolts of electricity, so watch out.
------------------------------
SHY GUY SHOWDOWN
------------------------------
Difficulty: Fairly Easy
The Shy Guy will hold up a sign. When you see one of the letters on the control
pad (i.e. A, B, L, R), press that button before your opponent to win. Be
warned; he may hold up a fake sign, which may be blank or may show a
nonexistant button. Going for the wrong button will mean that you lose.
--------------------
SKY SURVIVOR
--------------------
Difficulty: Fairly Easy
Simply avoid the obstacles in your plane. Use the control stick, but remember,
down means up and up means down (like in a real plane).
--------------------
WHOMP MAZE
--------------------
Difficulty: Medium
Get through the maze, avoiding running into the Whomps (you'll waste time if
you do). Try and get as close to them as you can without getting hit and they
should appear.
--------------------
WIND WAVERS
--------------------
Difficulty: Fairly Easy
Keep pressing L and R to escape from Tweester. Press the buttons as fast as you
can.
6.6 DK MINIGAMES
When a DK Minigame is played, a roulette will spin, which shows how much each
banana medal is worth. You will get a coin bonus at the end for how many you
got. All games are 10 seconds long.
----------------------
BANANA PUNCH
----------------------
Difficulty: Very Easy
Punch barrels to get the bananas inside until time runs out.
---------------------
DA VINE CLIMB
---------------------
Difficulty: Easy
Tap A to climb and B to descend and use L and R to switch vines to get bananas.
Avoid the spiders or you will be temporarily stopped.
-------------------
MASS A - PEEL
-------------------
Linksword3autri and chilli_beans have told me that you have to collect bananas
while avoiding slipping on peels. I have yet to play this myself.
6.7 BOWSER MINIGAMES
The loser(s) of these minigames will have to give up coins or capsules.
-------------------------
CAGE - IN COOKIN'
-------------------------
Difficulty: Fairly Easy
For a Bowser game, this is surprisingly simple. Press the button shown on your
cage each time until you escape. Take too long and Bowser roasts you.
------------------
RAIN OF FIRE
------------------
Difficulty: Very Hard
Chances are there will be nothing but losers here. As the fireworks rain down
on you, watch their shadows and move out of the way. This is easier said than
done.
------------------------------
SCALDING CAULDRON
------------------------------
Difficulty: N/A
Kind of like a 4 player version of Mario Party 4's Hide and Go Boom. Choose a
cauldron (press the button indicated) to hide. You have a 1/3 chance of not
being scorched by Bowser when he uses his fiery breath. There is a pretty good
chance that at least half of the players will lose at this.
6.8 FRIGHTMARE
This is accessed at the end of Story Mode.
Part 1: Mechakoopas
Kill all the Mechakoopas (remember these from Super Mario World)? Either throw
them or jump on them, but don't touch them when they glow and breathe fire or
you will lose health.
Part 2: Rings of Fire
Avoid touching the three fire rings, which move round in random patterns until
time is up.
Part 3: Bowser
Avoid Bowser, who will chase you, charge at you and breathe fire. When he
jumps, he'll jump to where you are standing so get out of the way. Try standing
on the cracked tile (which Bowser initially jumped on). When Bowser jumps on a
tile three times, it will collapse. Now, on to the final part.
Part 4: Final Battle
Bowser is trapped, but he attacks with capsules. Avoid them, and then try and
end up on one side of the arena. When you see a glow in Bowser's mouth, run to
the other side to avoid his flame. Any capsules hit will glow; grab one and
watch while Bowser chucks a capsule, which will start a shockwave. Jump over it
and go as near to Bowser as you can and throw the capsule at him. Five hits and
it is all over.
7) MINI GAME MODE
********************
7.1 FREE MODE
Here, you play any mini game you like.
7.2 MINI GAME BATTLE
Games are chosen randomly. First to get the required number of wins is the
winner.
7.3 MINI GAME CIRCUIT
Here, you only get to move if you win the mini game. You will be given a
present of two mushrooms and one super mushroom, which you will use when you
throw the dice. Only use them if you are confident of winning. If you land on a
Bowser space, you will play a Bower Mini Game and the loser(s) will go back the
number of spaces Bowser throws. If you land on a duel space, you will play a
duel mini game, and if the challenging player wins, the other player is sent
back. Nothing happens if the challenging player loses.
7.4 MINI - GAME DECATHLON
Here, you will get points for how well you perform in each game. You must have
unlocked all of the games to play. To unlock games, you simply have to play
them in one of the boards.
The events are:
1) GROUND POUND DOWN
2) CHOMP ROMP
3) FLOWER SHOWER
4) LEAF LEAP
5) NIGHT LIGHT FRIGHT
6) DINGER DERBY
7) HYDROSTARS
8) WILL FLOWER
9) LATER SKATER
10) TRIPLE JUMP
7.5 MINI GAME WARS
Compete in four player mini games chosen at random anf the winner captures a
tile of their choice. Capture opponents tiles by sandwiching them between your
tiles. The player with most tiles at the end wins.
7.6 MINI GAME TOURNAMENT
The four players battle it out in duels. The winners from each duel will then
compete for first place and there will be a play off for third and fourth place.
8) SUPER DUEL MODE
*********************
Redeemable points can be gained from Mini Games and these can be used to buy
parts for your vehicle. More expensive parts are generally better, but you can
view explanations of the pros and cons when you buy each item.
You will then compete in a tournament against CPU machines to be crowned the
winner. CPU players will have more health than you.
Or, you can have a VS battle against another player.
Battle Competition
Like the tournament mode. Attack your opponent until their health reaches zero.
Flag Competition
Be the first to get three flags. This is unlocked by beating the hard
tournament.
Robo Rabbit Competition
Be the first to shoot the robot rabbit three times. This is unlocked by
beating the Flag Competition on Hard.
If anyone has any tips for this mode, please share them with me.
k_c176 sent in this kart design:"It has a DK body, Super Wiggler tires, Goomba
Trio engine, and a Bob-bomb cannon. If you need a more well-rounded machine,
use the E. Gadd body instead."
9) BONUS MODE
****************
Like the Extra Room in Mario Party 4, this mode features extra games.
9.1 CARD PARTY
The object of the game is to get most stars. Choose the size of the board
(between 7 x 7 cards and 10 x 10 cards). Larger boards will allow for longer
games.
You can play as all the Party Mode characters except Toad, Boo and Mini Bowser.
Throw the dice and select your direction. As cards are turned over, you'll
reveal new paths. Head for the star spaces, which can hold one of three things.
Star - You get one star.
Double Star - You get two stars.
Ztar - You lose a star (and yes, you can get a negative number of stars).
If you pick an item card, you will get an item. Warp Spaces can be placed over
cards to allow passage to any of the four cards next to them. Cursed Mushrooms
can be used on other players and Mushrooms on yourself. Also, look out for
hidden extra dies.
Event cards can start random events. You might get moved to a random part of
the board or a boo might appear. Boos will either give you another player's
star or give one of your stars to another player (providing you have any).
Finally, Bower cards will start a Bowser event.
9.2 ICE HOCKEY
Play in teams of two (with Shy Guys in goal, who are CPU controlled). Press B
to steal the ball and A and X to shoot. Most goals at the end of the time
(choose the time yourself) wins.
9.3 VOLLEYBALL
Exactly the same as Beach Volley Folley from Mario Party 4. Press A to shoot
and B to jump. Watch the circle in the sand as an indication for where to run
to. Choose what score to aim for.
10) FREQUENTLY ASKED QUESTIONS
***********************************
Please read this section (and the whole FAQ) to see if your question is
answered before e mailing me.
*****
Q: "What are the six events Eldstar talks about at the start of Party Mode?"
A: He is referring to the six random capsules that have been used on random
spaces.
*****
Q: "How is the Coin Star awarded?"
A: The game considers the highest number of coins each player had at any time.
Whoever's is the highest wins.
*****
Q: "Any tips on Vehicle Design for Super Duel Mode?"
A: Sorry, no. But if anyone can suggest anything, I'll be willing to post it in
the relevant section.
*****
Q: "Why can't I play as Toad, Boo or Mini Bowser in Story Mode?"
A: Toad is assigned to help with Mini Games. Mini Bowser is actually the three
Mini Bowsers, and Boo is, well, evil.
*****
Q: "And why can't I use them in Card Party?"
A: Well, Mini Bowser may appear when you get a Bowser Card. Boo appears from
some of the cards. I don't know about Toad, though, except that you cannot use
him.
*****
Q: Why is Circuit Mode blacked out?
A: I believe you have to play one Bowser game to access it. That's what I read
somewhere.
*****
Q: What is this "Ztar" you talk about?
A: A black star. Subtracts one star from your total.
*****
Q: How do I get Battle Minigames?
A: Sometimes, when all four players are on the same colour space, you will get
a battle minigame, but it is done randomly.