[Counter] Choose an <Armordragon> in battle, and for this battle, give it power+3000, defense+3000, and Counterattack. (Counterattack: If this card is still on the field after an attack, choose a monster that attacked with defense less than or equal to this card's power, and destroy it.)

Advice! Use this when your monster is under attack during your opponent's turn!

[Call Cost] Pay 1 gauge. & Put this monster on top of a monster on your field with "Jackknife" in its card name.If this card is on the left or right, this card gets Penetrate.[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)

[Call Cost] Pay 1 gauge. & Put this monster on top of a monster on your field with "Jackknife" in its card name.If this card is on the left or right, this card gets Penetrate.[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)

[Call Cost] Pay 1 gauge. & Put this card on top of a monster on your field with "Jackknife" in its card name.[Act] "Thunder Raid" If this card is on the left or right, you may pay 2 life. If you do, destroy a monster on your opponent's field.[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)