Co-Located Events

Research in computer graphics and visualization has great potential
to benefit from, and contribute to, research in perception. Since
2004, this symposium has brought together researchers from the fields
of perception, graphics, and visualization to facilitate a wider
exchange of ideas. Our goals are to use insights from perception to
advance the design of methods for visual, auditory, and haptic
representation, and to use computer graphics to enable perceptual
research that would otherwise not be possible.More information and registration

Following successful workshops in Swansea (1999), Stony Brook (2001), Tokyo (2003), and Stony Brook again (2005), the 5th International Workshop on Volume Graphics, VG06, will take place in Boston in July 2006. VG06 brings together acdemic and industry researchers who are working, or wish to work, on volume graphics (modeling, processing, and rendering data that are typically acquired through analytical methods, medical scanners, computational simulations, or statistical measurements). Volume graphics is capable of modeling solid as well as amorphous objects, and interiors as well as surfaces, and it synthesizes graphical images in a true 3D manner. The workshop will continue to explore the potential of volume-based techniques beyond the scope of volume visualization as it is currently practiced.More information and registration

The Sandbox symposium includes keynotes, panels, papers, and, a Hot Games session that previews unreleased titles from major game companies and
independent developers.

Video games are a singular technological medium, comparable in
cultural impact to the telephone, television, or the internet. How
can we advance the state of technology while ensuring that the medium
flourishes? What role do independent developers play in maintaining
diversity and creativity in this medium? How do video games affect
societies and individuals?More information and registration

The IEEE/Eurographics Symposium on Point-Based Graphics (PBG) is a forum for presenting new results related to the use of point-based primitives in modeling, rendering, data acquisition, simulation, geometry, and graphics hardware. Building on the successful PBG 2004 in Zürich and PBG 2005 in Stony Brook, the next symposium is co-located with SIGGRAPH 2006 in Boston.More information and registration