It's always something that's possible for a future version, but it's not something I'm actively looking into right now. Almost every set bonus would have to be assigned a unique value per-player and per-scale, since only a very few set bonuses are flat stat bonuses (like +35 resilience rating, versus +5 yards to a spell). And then how does Pawn make it clear that the right item is actually a downgrade from the left item because the right item would break a set bonus worth more than the extra stats? What about when you get a second non-set item? Is it worth it then? It becomes really complicated really quickly, and hard to please everyone.

Thanks for the suggestion! In the future maybe I'll reconsider, but right now, I'd like to focus on other things.