It's been a while, but we're proud to announce Naev 0.6.1. This is a minor release that has a slew of fixes, improvements and missions. It fixes some important issues that cropped up in the previous release and thus we highly encourage everyone to update to 0.6.1.

This release would have not been possible without the help of both onpon4, nenau, and Ian D. Scott who have been very active of late. We would like to once again thank all contributors for making this release possible.

I downloaded Naev a few days before Christmas and have played it almost daily for a cpl hrs each day when I would get home from work. I wanted to let you know that I never played Escape Velocity (And I am an old school game player) as I have played Master of Orion and I was kind of hesitant at first to play the game thinking it would be disappointing and too nostalgia (80's-90s) like. But I wanted too because most games now are Console games and I am not a console playing person. I'm glad I gave it a try.

Well it turns out I really enjoy your game and even with the 90's nostalgia feel, its its own game and could have been more complex if you wanted it too be. I especially like the idea of the jump points and the hyperspace graphics. Your game does remind me of MOO and another game that you may have heard of called "Traveller" by Marc Miller. So if that game gave you any inspiration at all thats what it reminds me of.

Unfortunately I like to tinker with my games sometimes, especially games that include XML. I did this many times with TripleA and yes I did it again with your game as well. Probably more with an idea to see what the limitations are more so than cheating though I did read your blog on the "player.teleport" calls with your LUA console.

I want to say I do enjoy your game. I am not a programmer (just a tinkerer) but I do know enough to come up with ideas on my own for my personal flavor of game play when I start tinkering like I have been. So I decided that I am going to add some more systems and perhaps work on some missions in the future; over the course of the summer for my style of play when I have the time to do it.

So with that I want to wish you the best of luck and Much Success with Naev! I will surely post this on my facebook page and any chance I can to spread your game to my friends and associates.

I downloaded Naev a few days before Christmas and have played it almost daily for a cpl hrs each day when I would get home from work. I wanted to let you know that I never played Escape Velocity (And I am an old school game player) as I have played Master of Orion and I was kind of hesitant at first to play the game thinking it would be disappointing and too nostalgia (80's-90s) like. But I wanted too because most games now are Console games and I am not a console playing person. I'm glad I gave it a try.

Well it turns out I really enjoy your game and even with the 90's nostalgia feel, its its own game and could have been more complex if you wanted it too be. I especially like the idea of the jump points and the hyperspace graphics. Your game does remind me of MOO and another game that you may have heard of called "Traveller" by Marc Miller. So if that game gave you any inspiration at all thats what it reminds me of.

Unfortunately I like to tinker with my games sometimes, especially games that include XML. I did this many times with TripleA and yes I did it again with your game as well. Probably more with an idea to see what the limitations are more so than cheating though I did read your blog on the "player.teleport" calls with your LUA console.

I want to say I do enjoy your game. I am not a programmer (just a tinkerer) but I do know enough to come up with ideas on my own for my personal flavor of game play when I start tinkering like I have been. So I decided that I am going to add some more systems and perhaps work on some missions in the future; over the course of the summer for my style of play when I have the time to do it.

So with that I want to wish you the best of luck and Much Success with Naev! I will surely post this on my facebook page and any chance I can to spread your game to my friends and associates.