Glossary

A

ANTI-AIRCRAFT GUN

[RA] - With the Soviet dominance of the airspace over Europe, the Allies needed a cheap, quick, yet reliable Anti-Aircraft defense. The AA Gun was the answer. Although lacking the range of Soviet SAMs, the AA Gun is accurate and deadly. Any aircraft flying over it will be heavily damaged, if not destroyed outright.

ANTI-PERSONNEL (AP) MINE-LAYER

[RA] - An unarmed Soviet vehicle capable of deploying anti-personnel mines. Confident in their armour superiority, the Soviets instead fear infiltration by allied infantry. AP mines are proximity activated and pack a fragmentation charge capable of shredding entire squads of infantry, making them ideal for perimeter defence and preventing beach landings. Mine layers can be reloaded at the Service Depot.

ANTI-VEHICLE (AV) MINE-LAYER

[RA] - An unarmed Allied vehicle capable of deploying anti-vehicle mines. To combat the Soviets’ heavy amour, the Mine Layer deploys high-yield explosive mines that can heavily damage or outright destroy enemy vehicles as they roll over them. Mines are ideally deployed in a scattered pattern across natural choke points, so as to soften up enemy armies before they become a threat. Mine layers can be reloaded at the Service Depot.

ADVANCED GUARD TOWER

[TD] - This is an upgraded version of GDI's Guard Tower. In addition to the standard compliment of machine guns, this tower also contains an anti-vehicle and anti-aircraft missile launcher. The AGT is also in near-constant contact with the local Communications Center. This allows the Tower to track stealthed units and aircraft, meaning that no unit is safe from the AGT.

AIRSTRIP

[TD] - Nod's military philosophy stresses the need for a highly mobile army, so advance positions construct airstrips so as to be rapidly reinforced by cargo planes. Therefore, Nod can quickly supply any frontline base without endangering their factories or supply depots. While vehicles are only delivered one at a time, planes need only touchdown for a moment to release their cargo and can take off immediately after, allowing a quick and continuous flow of supplies.

AMPHIBIOUS APC

[TS] – GDI's Armoured Personnel Carrier, capable of transporting up to 5 infantry units. A radical redesign of the classic APC, this new model sacrifices weaponry in exchange for the ability to traverse both land and water with equal speed and mobility. Though useful for standard troop deployment, it truly shines in the performing of beach assaults.

APACHE LONGBOW

[RA]- The Apache Longbow was another Allied solution to a major problem: the massive Soviet armored divisions. Armed with Hellfire Anti-Tank missiles, the Apache makes the perfect support aircraft. While being distracted with ground targets, enemy tanks would make excellent fodder for the Longbow. Apache Longbows were even used in conjunction with naval assaults, with great success.

ARMORED PERSONNEL CARRIER (APC)

[TD, TS, TW, RA] -
APCs are used to transport infantry right into the thick of battle. Armed with a light machine gun (not in Tiberian Sun, however) and able to storm over sandbags and barbed wire, these units excel in blitzkrieg-style tactics.

ARTILLERY

[RA, TD, TS]- This unit is a staple throughout several of the C&C games. Mainly used by Nod, it allows long-range bombardment without fear of retaliation. Earlier units were highly inaccurate, but retained their mobility. During the Second Tiberium War, Nod decided to sacrifice some mobility for some accuracy. Adding stabilizers made the Artillery dramatically more accurate, but prohibited movement. This trend continued until Nod eventually phased out the standard projectile Artillery for the more advanced Beam Cannon.

ATTACK BIKE

[TD, TS, TW] - The Brotherhood of Nod has always been unorthodox in terms of its military units, and the attack bike is no exception. A simple motorcycle outfitted with additional armor, weapons, and scanners, this is an enemy not to be taken lightly. Able to travel at fast speeds, strike hard, and get out before things get too messy is the hallmark of the attack bike. This unit is one of the Brotherhood's greatest assets, proven by it's outstanding service record.

ATTACK DOGS

[RA, RA2] - Dogs have been used in military operations since the dawn of warfare, and the C&C Universe is no exception. Attack Dogs were first employed by the Soviets to sniff out Allied spies, often with exceptional results. They were also eventually deployed by the American forces in Red Alert 2.

AVATAR WARMECH

[TW] - The Avatar Warmech is Nod's answer to GDI's Mech Technology. Reversed Engineered from stolen GDI technology, this state-of-the-art walker is equipped with a portable version of the Obelisk Laser. Avatars may further enhance their immense power by literally ripping pieces from other Nod vehicles.

B

BADGER BOMBER

[RA] - The Badger Bomber is the workhorse of the Soviet Airforce. Able to haul several dozen tons of supplies, it was mostly delegated to logistics roles. Occasionally, however, the Badger was called into action on the front lines. Soviet Commanders used the Badger to call in Soviet Airborne reinforcements and Parachute Bombs on Allied Positions. The Badger had a long and honorable service record.

BANSHEE

[TS] - The Banshee is a Nod fixed-wing, VTOL aircraft. Developed from technology taken from the Tacitus, the Banshee was the bane of GDI armored divisions. Even the initial Mammoth Mk. II Prototype was destroyed by the Banshee. Eventually GDI located the Banshee production factory, and using a commando team disabled the stealth generator surrounding the facility. This allowed for a massive assault by GDI forces, including the now-completed Mammoth Mk. II. With the destruction of the facility Nod could no longer supply forces with new Banshees, and the last aircraft was destroyed in the final assault on the Temple in Cairo.

BARRACKS

[All Games] - The Barracks are used to house, feed, and equip soldiers on the battlefield. They are often made out of modular units to allow easy disassembly and transport

BIALYSTOK INCIDENT

[TD] - A major international media and political controversy surrounding the entirely fabricated GDI attack on the city of Bialysok, Poland, marking the first strategic instance of Nod’s mass-media manipulation. In reality, GDI successfully defended Bialystok from Nod attack, but Nod spread their own version of events via their puppet media network, WWN, sparking an international debate on GDI motives and safeguards. Head of GDI General Mark Sheppard, wise to Nod’s propaganda tactics, decided to use the incident to his advantage, staging a cessation of UN funding to lure Nod leader Kane into committing all of his forces against a supposedly weakened enemy. This strategy was highly successful, and allowed a renewed GDI to corner and destroy Kane in his Sarajevo headquarters.

BUGGY

[TD, TS, TW] - The Buggy is another unit that exemplifies Nod's hit-and-run tactics. Converted DPV's that were purchased en masse from the United States, these units are equipped with light machine guns. They are able to quickly cover rough terrain, making them excellent scout and patrol vehicles. In TW3 Nod converted the unit to even carry an electromagnetic charge, allowing them to disable any unit or structure.

BURDETTE, GREG

[TD] - Television reporter for Nod’s media network, WWN, with a trustworthy demeanour and fluency in several European languages. He is often seen reporting from the site of alleged GDI atrocities, which are in reality highly sophisticated green-screen images, usually of atrocities committed by Nod forces. It is unclear whether or not he willingly works for Nod, or is coerced into doing so.

C

CABAL OBELISK

[FS] – An exceptionally powerful variation of Nod’s Obelisk of Light, used by CABAL to defend his Core from ground attack. In addition to enhancements in range and rate of fire, it is also entirely self-powered.

CARTER

[TD] - GDI Commander operating in the European theatre during the First Tiberium War. Under direct command of General Sheppard, Carter specialized in close naval support and frequently issued orders in or near the combat area. In the wake of the Bialystok Incident, Carter assumed operational command in Sheppard’s absence, admirably coordinating GDI’s limited resources to good effect against the Nod onslaught. He eventually commanded one of the GDI armies in the three-pronged attack on the Nod Temple at Sarajevo.

COMMANDER

[TD, TS] - A special rank in GDI and Nod forces roughly equivalent to a Colonel, a Commander is an officer trained in the use of EVA technology. Reporting directly to a high-ranking General, Commanders have the authority to take command of any troops within their jurisdiction, regardless of local control, as their objectives warrant. This freedom allows them to move easily from one engagement to another, whenever and wherever their skills are needed.

CHANDRA

[TS] – GDI Lieutenant under Commander McNeil, serving as his communications and technical officer aboard the Kodiak command ship. Chandra had served with McNeil in GDI Special Forces prior to transferring to the engineering corps, and often accompanies the commander on his armed excursions. He was presumed dead when the Kodiak crashed in an ion storm shortly before the Firestorm Crisis.

COMMUNICATIONS CENTER

[TD] - Communications Centers allow for centralization of local Communications. This in turn allows all forces to report to a central command, which alleviates the need for field communications, as all units go through the Comm. Center. The Communication Center also employs a high power radar array, allowing for tracking of all enemy locations on the battlefield. The Communication Center is essentially the "eyes" of the commander; the Center should be well guarded.

CONSTRUCTION YARD

[All games] - The Construction Yard is the heart of any base. The Construction yard contains the blueprints, equipment, and personnel to start and maintain any military installation. Employed by all sides, it is the only structure capable of building construction. If the Construction Yard is destroyed, no more structures can be produced, leaving a base wide open for assault. Construction Yards are made up of modular structures, making it easy for them to be packed back up into an MCV and moved to a new location.

CORE DEFENDER

[FS] – A hybrid of GDI Mech and Nod Obelisk technology, the Core Defender is CABAL's massive heavily-armoured bipedal tank. As the name implies, the Defender was designed as CABAL's ultimate weapon to be deployed should his Core be exposed to attack, either by deactivation of his firestorm defence grid, or by direct strike from the ion cannon. Though able to cut a swath through ground units with its incredibly powerful arm-mounted laser, it lacked anti-air weaponry and was thus vulnerable to airborne assault, and was ultimately destroyed by concentrated enemy effort. It is likely that the Core Defender served as inspiration for Nod's Avatar Warmech, due to their similarity in design.

CYBORG

[TS] - The final product of Nod’s Project Regenesis, Cyborgs are the heavy infantry of Brotherhood forces. Cyborgs are the most elite of Nod’s soldiers, willingly subjecting themselves to cybernetic replacement of their limbs and forebrain fused with their own tiberium-augmented organic components. Complete with an arm-mounted heavy machine gun, the result is a powerful damage-resistant infantry unit that can heal in tiberium. Cyborgs can continue fighting even with most of their body destroyed, and their tiberium rich blood causes instant crystal growth when spilled on open ground.

[FS] - When CABAL turned against Nod, he overrode the core programming of all Cyborgs to follow his command, and they served as his basic infantry.

D

DEAD-6

[Ren] – Codename for GDI's elite commando team active during the First Tiberium War. The name is derived from the legal status of the six original members, who were declared officially deceased in order to maintain the secrecy of the unit as well as providing a degree of plausible deniability for their operations. This secrecy was short-lived, however, as their numerous successes and frequent visibility on the battlefield gave the team a heroic status among the GDI rank-and-file.
The team originally consisted of de facto leader Nick "Havoc" Parker, infiltrator Sakura Obata, grenadier Erich "Patch" Wulfe, sniper Dariel "Deadeye" MacInnis, engineer Shai "Hotwire" Aviv, and rocket soldier Nigel "Gunner" Grant. Despite initial successes, personality conflicts quickly arose and weakened team integrity. Sakura, the mercenary outsider of the group, abandoned the team while on mission and eventually found herself in the employ of the Brotherhood of Nod. Havoc left soon after, likely due to a romantic rift with Sakura, and moved on to working solo missions for GDI. Despite the loss of two members, the remaining four continued to operate under the Dead-6 title. The team reunited when they stormed the European headquarters of Nod's Black Hand, facilitating Havoc's infiltration and escape. The Dead-6 continued to be active in various operations against Nod's Project Re-genesis.

DESTROYER

[RA] – Multi-purpose assault ship of the Allied Navy. Primarily designed for clearing submarines with its dual depth-charge launchers, its deck mounted missile turrets allow for medium- to long-range bombardment as well. Able to strike any sea, land or air based target with equal effectiveness, Destroyers are ideal for any naval operation.
[RA2] – Primary assault and anti-submarine ship of the Allied Navy. Armed with a single short-range cannon for ship-to-ship combat or coastal bombardment, it also carries sophisticated sonar to detect submarines, and can launch an Osprey helicopter to fire air-to-sea charges to destroy them.

E

ENGINEER

[TD, TS, TW] – A specialized infantry unit in both GDI and Nod armies, serving a variety of non-combat functions throughout all three Tiberium Wars. Though unarmed, Engineers are feared for their ability to infiltrate an enemy or civilian installation and convert it to friendly control, along with its associated power requirements, functions, and ground control. Their role was expanded during the Second Tiberium War to include making makeshift repairs to destroyed bridges and personally assisting the repair sequence of a damaged friendly structure to rapidly restore it to optimal status. With the advent of walker units on all sides during the Third Tiberium War, engineer training included basic piloting skills so they could scavenge the wrecks of fallen walkers and return them to combat operations. Engineers can only focus on a single task during any given mission, and as such can only be utilized once. During TW3, Nod’s engineers were renamed Saboteurs so as to better reflect their more nefarious uses.
[Ren] – A specialized infantry unit in both GDI and Nod armies dedicated to equipment repair and demolitions. Armed with the Gizmo Repair Gun, engineers can perform spot repairs on structures and vehicles. They are also equipped with remote C4 charges for use in damaging enemy buildings, vehicles, and even unwary infantry. Additionally, engineers are given rudimentary pistol training for self-defence as well as medical training so they can heal their comrades in the field.
[RA, RA2] – A specialized infantry unit in both Allied and Soviet armies, with duties including base repairs and facilitating the capture of enemy or civilian tech buildings. Primarily, engineers in the field are on call to assist in the immediate repair of any friendly structure. In the First Soviet War, engineers were able to infiltrate and sabotage an enemy building, but could only capture it when it was sufficiently damaged to force the evacuation of enemy personnel; in the Second War, greater automation in structure functioning made this unnecessary. Engineer training also expanded to the rapid repair of bridges to ensure unhindered tank movement.

ENGLAND/GREAT BRITAIN

[RA] - One of the major Allied nations in the First Soviet War. Being far removed from the front lines and protected by a powerful navy, the highly defensible England served as the headquarters of Allied High Command. It also acted as the hub through which materiel from the Commonwealth, the USA, and other nations were delivered to the front lines. Although weakened by the depression, England's production capacity, wealth, diplomacy and far-reaching naval might contributed greatly to the Alliance's cause. Militarily, British commanders want their troops to be as well protected as possible on the battlefield, and so English units are typically better armoured than their Allies'.
[RA2] - One of the major Allied Powers during the Second Soviet War. Like other European Allies, Great Britain was reluctant to go to war. While this was mainly due to the USSR's deterrent nuclear missiles in Poland, it was also because of the popular sentiment that it was an "American war", and they had no obligation or desire to fight another costly faraway conflict. After the shocking nuclear detonation in Chicago, the British became more sympathetic and willing to fight the Soviet colossus. When the nuclear threat in Europe was lifted, Gt. Britain joined the renewed Alliance, and fought in both the American and European theatres. Gt. Britain's particular strength lies in its Special Forces units, which produce the best Snipers in the world.

F

G

GHOSTSTALKER

[TS] – Mutant Warrior fighting for the Forgotten and occasionally GDI. Ghoststalker carries a small railgun into battle and C4 charges for destroying buildings, and like most mutants he can heal in tiberium. Formerly part of Nod special forces, he suffered severe mutation as a result of the Divination process. Ostracized by his Nod brethren and disillusioned to the Brotherhood’s ideals, he followed Tratos to found the Forgotten and became one of their most respected warriors. He participated in many successful operations against Nod including the rescue of Tratos, destruction of their Banshee aircraft factory, and scouting the location of Kane’s Temple in Cairo. He greatly respected the honour and courage his GDI allies showed in battle, and throughout the war and after he frequently fought for them as a commando.

GENERAL GUNTER/GUNTHER VON ESLING

[RA] - German Army General and Supreme Commander of Allied Forces during the First Soviet War. After serving with distinction during the Great War 1914-1918, Esling became instrumental in maintaining Germany’s military standards during the interwar years, despite the restrictions imposed by the Treaty of Versailles. He quickly rose through the ranks as the foremost proponent and innovator of armoured warfare. His reputation coupled with his ability to get along with the commanders of many different nations made him the natural choice as supreme commander for the newfound European Alliance. He chose as his second-in-command the fiery Greek General Stavros, a foil to his own calm and controlled demeanour.

In the early years of the war, Esling implemented a strategy of offensive defence, concentrating Allied forces to attack and blunt the Soviet advance in key positions. Though it worked to slow the advance, it failed to prevent the Soviet conquest of the Balkans and Esling’s homeland of Germany. He took these setbacks in stride, however, and continued to exploit weaknesses in the Soviet line as they appeared. His chief successes were in directing special operations, including the rescue of Albert Einstein, hampering the development of the Iron Curtain device, facilitating the defection of Major Kosygin, and the destruction of Stalin’s sarin gas and atomic weapons facilities. The Soviet advance bogged down as the war dragged on, and growing international support and the completion of the Chronosphere device allowed the Allies to go on the offensive, pushing Soviet forces back into the heart of Russia. Esling personally commanded one element of the three-pronged attack on
Moscow that successfully ended the war.

GENESIS PIT

[FS] A secluded canyon home to the most advanced tiberium-based life forms. Prior to the Firestorm crisis, CABAL ordered a Nod Toxin Soldier team to persuade civilians to act as bait, luring the deadly creatures from the pit and into GDI territory. With GDI busy defending civilians from these creatures, Nod was able to sneak into their research complex and assassinate Tratos.

GRADENKO

[RA] - Marshal of the Soviet Union and Stalin's military advisor during most of the First Soviet War. A competent and decorated officer, Gradenko was a staunch supporter of Stalin, and in turn Stalin favoured him for his commitment and ruthlessness. After leading successful campaigns in East Asia, he was promoted to Stalin's general staff before the war in Europe began. In his new position, Gradenko was constantly at odds with political officer Nadia, who as Stalin's paramour held the edge in every argument. Early in the war, Gradenko made the mistake of underestimating Allied capabilities, resulting in both the escape of Albert Einstein and the complete destruction of the Soviets' Sarin nerve gas production facilities. He continually fell from favour ever since, and a conspiracy was afoot to have him removed. One evening, Stalin forced Gradenko to reaffirm his loyalty by signing the death warrants for several Soviet generals, whom Stalin thought to be traitors. As he was widely despised for carrying out Stalin's purge, the conspirators felt the time was right to eliminate him. Gradenko died after drinking poisoned tea that Nadia had served him, and was posthumously labelled a traitor and buried without honours. General Georgi Kukov, one of the conspirators, replaced him.

GRENADIER

[TD] - GDI's use of unorthodox tactics is well expressed in their Grenadiers, infantrymen armed only with hand-thrown grenades. Unencumbered by a weapon or pack, their grenades are easily accessed strapped to their torso and in a large waist-belt, allowing them to move more quickly than other infantry. The results are a cheap, fast, destructive unit capable of attacking Nod positions from unusual angles, especially over walls. Very effective against infantry and structures, dedicated assaults by Grenadiers can destroy armoured vehicles as well. One drawback to this unit is the tendency for the explosives to detonate when heavy damage is sustained, which can harm any nearby units.
[RA] - The basic demolition infantry unit of the Soviet forces. Armed with incendiary grenades, these troopers are effective against infantry and structures, but are less so with fast moving Allied vehicles. Quick and destructive, Grenadiers are intended to provide infantry support for tanks, as they can better keep up with the rapidly advancing armour. One drawback to this unit is the tendency for the explosives to detonate when heavy damage is sustained, which can harm any nearby units.

GUNBOAT

[TD, Ren] – GDI naval support ship. Armed with long-range rockets, gunboats patrol coastlines and navigate rivers to bombard enemy emplacements and provide close cover for amphibious landings. Gunboats cannot be requisitioned by field commanders and are only available when mission profiles require them.
[RA] – Allied naval patrol craft. Small, swift, and armed with both a short-range cannon and depth charge launcher, gunboats are ideal for scouting the seas as well as clearing beaches for amphibious landings. They are best used in packs, where their speed and combined firepower can outmanoeuvre and quickly destroy enemy submarines.

GUNNER

[Ren] – Codename for Nigel Grant, GDI commando and member of the Dead-6. Gunner grew up on the mean streets of London, eventually joining the Royal Marines and subsequently the Special Boat Service. He was recruited by GDI for its elite Dead-6 unit as a heavy weapons specialist, and became fast friends with teammate Nick "Havoc" Parker. Despite the loss of an eye, he has deadly accuracy with the rocket launcher and is more than capable of dealing with any vehicle threat the team may face.

Gunner’s weapon of choice is a modified Locust rocket launcher that fires more rapidly than the standard model.

H

HAMMERFEST

[TS] - The main GDI terrestrial headquarters and R&D facility located at Hammerfest, Norway, the northernmost city in the world. The site was selected due to its remote location, assuring maximum security from Nod attack as well as from the Tiberium mutations infecting the more temperate areas of the world. The base layout was flawless, utilizing firestorm defence screens, EMP cannons and elite troops to defend against any assault. However, a Nod commando team abducted Jake McNeil, one of the base personnel, and brainwashed him to disable the outer defences to allow a sizeable Nod force in to capture and destroy much of Hammerfest. A GDI naval assault led by Commander Michael McNeil managed to retake the base and defeat Nod, but the bulk of Nod's forces had already retreated with GDI's latest weapons technology, the sonic crystals. After this devastating breach of security, GDI terrestrial command was eventually relocated to Reykjavik.

HASSAN

[TS] - Nod General and GDI spy who controlled Nod's highly strategic holdings in North Africa and Arabia during the interwar period. Though perhaps the most powerful of Kane's generals, Hassan grew disenchanted with the long dead prophet and instead sought to secure his own power and eminence. He made a deal with GDI General Solomon wherein he would eliminate those whom GDI considered threats, and in return he could keep his empire. However, Hassan made the mistake of framing Nod Commander Slavik as a GDI spy, as his loyal supporters rescued him from execution and thus sparked a brief civil war. Hassan's support steadily weakened as Slavik's grew, and his elite guard was eventually defeated and himself captured at his Cairo stronghold. At the ensuing public execution, Kane appeared to announce his resurrection in a mesmerizing spectacle. Slavik then slashed Hassan's throat, and he fittingly died under the gaze of his forsaken messiah.

HAVOC

[Ren] – Codename for Captain Nick Parker, GDI commando. Havoc began his career in the US Marine Corps, where his penchant for insubordination and excessive demolitions frequently landed him in trouble with his superiors, and as a result was quickly shunted to GDI. He excelled in special forces training and became part of GDI’s elite commando team, the Dead-6. There he became romantically involved with teammate Sakura Obata, and their falling out supposedly led to both leaving the team. Preferring to work alone, Havoc went on to doing solo missions under the command of General Adam Locke. In addition to exceptional combat skills and weapons proficiency, Havoc harbours a genuine hatred for Nod and will stop at nothing to cause them as much damage as possible, even if it means suffering the consequences of disobeying orders.
His most important missions centred on the kidnapping of GDI's top Tiberium scientists: Dr. Ignatio Mobius, his daughter Sydney, and Dr. Elena Petrova. As he tracked them down he was brought into conflict with Nod’s special forces division, the Black Hand, and a fateful reunion with Sakura, now working for Nod. With assistance from his former Dead-6 teammates, Havoc infiltrated the Black Hand headquarters where the scientists were being held and confronted the leader of the Black Hand, General Raveshaw, along with his hatchet-man Mendoza, and Sakura. As Havoc held Sakura hostage, Raveshaw ordered Mendoza to kill them both. A betrayed Sakura managed to escape the attack, as did Havoc with Sydney Mobius in tow, while Raveshaw left with the other two scientists. While trying to catch Raveshaw, Havoc fought and killed Mendoza by piercing the latter’s flamethrower tank, causing instant immolation. Havoc and Mobius tried to track down the other scientists but were captured in the process. Havoc escaped with the aid of a revenge-seeking Sakura, and infiltrated Nod’s technology centre. There he discovered Dr. Petrova was willingly working for Nod on Project Re-genesis, using tiberium to create mutated super-soldiers. Havoc battled and barely defeated a mutated Raveshaw, and escaped with Dr. Ignatio Mobius. He subsequently participated in a full-out GDI assault on one of Kane’s temples, placing an ion cannon beacon to crack open its superstructure. A burst transmission from Sakura revealed that Petrova and Sydney were deep within the temple, and Havoc proceeded to infiltrate the ruins and attempt a rescue. Battling past elite soldiers and mutant infested catacombs, Havoc fought and killed a mutated Petrova before she could begin the same process on Sydney. Soon after, a priority nuclear strike was ordered from the temple. Together, Havoc and Sydney sabotaged the missile’s launch capability, and the two escaped before it detonated in its silo, destroying the temple along with it.
In combat, Havoc prefers the Ramjet Sniper Rifle for its exceptional range and stopping power against both infantry and lighter vehicles.
[TW] – Long retired from active service, Capt. Parker became a popular outspoken conservative pundit, attacking the growing politicization of GDI and the downplaying of the threat of Nod. He vehemently protested the discontinuation of the Mammoth Mk. II as liberal tight-fisted pacifism, and was the chief proponent of the "Kane Lives" theory, which recognizes the Nod leader's tendency to cheat death and return to instigate hostilities.

HIND

[Red Alert] – Soviet attack helicopter. Armed with heavy machine guns and a large supply of ammunition, the Hind is designed to bring sustained fire on individual targets. It is also heavily armoured, capable of withstanding significant anti-aircraft fire before being destroyed. The Hind can land on and take off from any open terrain, but must land on a helipad to reload.

HOTWIRE

[Ren] – Codename for Shai Aviv, GDI commando and member of the Dead-6. Being Israeli, Hotwire has known terrorism all her life, and is committed to fighting it with a stoic determination. She was recruited into GDI’s elite Dead-6 unit by way of Israel’s Mossad, where she served with distinction in several sensitive operations. Her chief role in the unit is that of a combat engineer, skilled in repair and sabotage and able to convert enemy hardware to friendly control. Additionally, she is an accomplished medic, an expert pistol shot, and adept at setting traps.

In battle, Hotwire carries the Gizmo Repair Gun to maintain GDI structures and weapons, along with enough remote and timed C4 to bring down a building and proximity mines for additional base security.

I

J

K

KUKOV, GEORGI

[RA] - Soviet General and Stalin's military advisor during the later months of the war. As a Field Captain, Kukov was instrumental towards the success of the initial invasion of Germany and the capture of Berlin. For his accomplishments he was promoted to Stalin's general staff. Conspiring with Nadia, he ran a secret surveillance room in the Kremlin with which to spy on Stalin and other Soviet officials. Together they arranged the disgrace and murder of Marshal Gradenko, and Kukov replaced him as military advisor. However, while overseeing a secret mission to capture the Allied Chronosphere, Kukov inadvertently withheld vital information, which resulted in the mission's failure. Nadia exposed his mistake, and an enraged Stalin killed Kukov by breaking his neck.

L

LIGHT TANK

[TD] - The basic tank and mainstay of Nod's armoured forces. It is outclassed by every other tank on the battlefield, sporting weaker armour and firepower than GDI's Medium tank and only matching it in speed. It's place in Nod's army stems mainly from the fact that is that it is light enough to transport by cargo plane, and so can be quickly deployed to the front lines. However, one clear advantage is that it is significantly cheaper to build and easily produced en masse, allowing Nod a numerical superiority of expendable, easily replaced tanks on the battlefield.
[RA] - The standard tank of the Allied forces. Outclassed by heavier Soviet tanks, the light tank makes up for it with low cost, high manoeuvrability and speed, and a quick rate of fire. This versatile unit can steamroll over infantry, attack its target, and hastily retreat, making it ideal for guerrilla strikes, overwhelming enemy positions in great numbers, or simply filling gaps in Medium tank divisions.

M

MCNEIL, JAKE

[TS] – GDI officer attached to Hammerfest Base, and brother of famed Commander Michael McNeil. Jake was captured by Nod during an inspection tour of a GDI outpost, and was brought to Commander Slavik and Oxanna for interrogation and brainwashing. He was quickly swayed to the Brotherhood’s cause by appealing to a latent jealousy for his brother, and he agreed to deactivate Hammerfest’s outer defences to allow a Nod force in. Though Jake was killed in the ensuing battle, Kane left a taunting message for Michael McNeil implying that Jake was tortured to death, in an attempt to rattle the commander.

MOBIUS SUIT

[Ren] - A prototype powered armour constructed by Drs. Ignatio and Sydney Mobius in conjunction with GDI. Originally intended to protect the wearer from harmful radiation while conducting experiments with tiberium, it was also designed with military applications in mind, as the armour enhanced strength and movement speed and could withstand significant enemy fire. It was the precursor to the GDI Wolverine unit.

MORELLI

[TD] – GDI Air Force Colonel operating in the European theatre during the First Tiberium War. She coordinated air support for all GDI ground operations in the ETO, including reconnaissance, A-10 napalm strikes, and personally relaying mission briefings from her command jet. She was instrumental in the introduction and tactical deployment of the Orca VTOL helicopter.

MORTIMER

[FS] – Mysterious leader of a tiberium worshipping cult in Bolivia. His group came into possession of a fragment of the Tacitus, which became their most sacred relic in their main temple of worship. Mortimer was killed by a GDI commando team, prompting a mass suicide by his followers and allowing the team to recover the fragment.

MUTANT HIJACKER

[TS] – A mutant infantry unit capable of commandeering an enemy vehicle. Though unarmed, save for what is needed to enter a vehicle and kill the crew, they are remarkably fast on foot and like most mutants can heal in Tiberium. Often a Hijacker will escape his stolen vehicle on destruction, allowing him to steal another. Though some Hijackers are found amongst the Forgotten, most are mercenary and frequently found in Nod’s employ.

N

NADIA

[RA] - NKVD attaché to the People's Revolutionary Headquarters and Stalin's intelligence advisor. A skilled manipulator and propagandist, Nadia was in charge of the vast spy network that operated throughout Europe during the war. Investigating Soviet activities as much as Allied, Nadia, like most political officers was mistrusted and quietly loathed by the military, especially her colleague Field Marshal Gradenko. She was secretly an operative of the Brotherhood of Nod, and as Stalin's paramour manipulated him toward ends favourable to her Nod superiors. She even orchestrated Gradenko's disgrace and murder in order to elevate General Kukov, a more cooperative officer, in his place. Nevertheless, her efforts failed to stall the eventual Allied onslaught, and she was killed during the Battle of Moscow.

NIKOOMBA

[TD] - Libyan warlord in the early days of the First Tiberium War. Nikoomba opposed the Brotherhood of Nod and their presence in North Africa, seeing them as rivals to his own power and ambitions. Reciprocating, a Nod strike team attacked his home village, killed the civilians and his personal bodyguards, and then executed him. His death left a power vacuum quickly filled by the Brotherhood, thus establishing their necessary foothold in Africa.

O

OBELISK OF DARKNESS

[FS] – A base defence structure specifically designed to target and destroy aircraft, used by CABAL to defend his Core from air attack. A variation of Nod's Obelisk of Light, it can rapidly cut down entire squadrons of enemy aircraft with an intensified laser beam.

OBELISK OF DARKNESS

[RA2] – Destroyer-mounted air-to-sea attack helicopter, the sole purpose of which is to attack submarines detected by sonar. Safe from their undersea quarry, Ospreys are highly vulnerable to anti-air fire. It is entirely dependent on its host destroyer for navigation and reloading; if the ship is sunk, the Osprey will crash. If an Osprey is shot down, it will eventually be replaced as long as the ship remains intact.

P

PATCH

[Ren] – Codename for Erich Wulfe, GDI commando and member of the Dead-6. Patch grew up on the mean streets of Berlin, eventually finding a home with the German military. He came to the GDI’s attention as part of Germany’s counter-terrorist unit GSG-9, where he gained firsthand experience with Nod’s unique brand of terrorism. He was recruited into the elite Dead-6 special forces unit as a grenadier, and typically employs a grenade launcher to provide anti-infantry support for his teammates, often coupled with his characteristic failed attempts at humour.

As a grenadier, Patch likes to be both fast and deadly on the battlefield, and so has taken to using the new Tiberium Flechette Pistol to quickly cut down infantry and damage light vehicles.

PEOPLE'S REVOLUTIONARY HEADQUARTERS

[RA] - The tactical nerve centre of the Soviet military. Located within the Kremlin complex in Moscow, it served as the headquarters for Stalin and his general staff during the war. Several Soviet officers and Stalin himself made their final stand in this building during the Battle of Moscow, but it was eventually destroyed by overwhelming Allied bombardment.

Q

R

S

SILO

[TD, RA, RA2, TS, TW, Ren] – A small, simple structure designed to store surplus refined tiberium for later use or export. Functionally unchanged over three tiberium wars, they are often necessary to supplement the limited storage capacity of refineries so excess tiberium is not lost. Structurally weak, full silos are tempting targets on a battlefield, as their destruction or capture instantly robs one of the resources it contains. Indeed, civilian-owned silos were frequently confiscated by all sides during the Third Tiberium War.
[RA] – A small, simple structure designed to store refined ore in a molten state. Fairly unobtrusive within a base, it is structurally weak and also requires significant power to maintain. Silos need to be well protected, because not only are they vulnerable to attack but also they are often the targets of Allied thief units.

SLAVIK, ANTON

[TS] – Kane's personal Commander and leader of the Black Hand of Nod during the Second Tiberium War. The consummate Nod officer, he is calculating, brutal, and unswervingly loyal to Kane and the goals of the Brotherhood.
Slavik grew up in Serbia during the First Tiberium War in the very heart of Nod's sphere of influence, and as such became fully indoctrinated in the ideology of the Brotherhood. At a young age he entered the officer corps of the Black Hand, Nod's elite commando unit, demonstrating enough talent and zeal to catch Kane's eye shortly before his supposed death at Sarajevo. During the interwar period Slavik became one of the Brotherhood's most outspoken zealots, rising through the ranks and drawing support to his cause. He was a rogue of sorts, engaging GDI whenever and wherever he pleased, unaccountable to any of Nod's senior generals. Seeking to eliminate him as a threat, GDI supreme commander General Solomon conspired with the treacherous Nod general Hassan to frame Slavik as a GDI spy. This proved disastrous, however, as Slavik's loyal agents rescued him from execution, a feat propagandized as the divine will of Kane. With the real traitor exposed and his own power secured, Slavik defeated and captured Hassan in Cairo. Afterwards, Slavik killed Hassan by slashing his throat in a widely televised public execution, which also revealed the return of Kane himself. This mesmerizing spectacle effectively reunified the Brotherhood, and is commonly considered to be the official declaration of the Second Tiberium War.
Slavik's exploits during the war were equally commendable. His first task was to break through GDI fortifications and retake the Temple of Nod at Sarajevo. However, General Vega had reached the site first and stole the alien warship that housed the Tacitus as a means to settle a personal vendetta in South America. Vega lost control of the vessel and crashed it in the path of advancing GDI forces, and Slavik was forced to intervene. Slavik eventually retrieved the Tacitus by destroying a Forgotten base while posing as a GDI force, which also resulted in the capture of the mutant leader Tratos and the temporary allegiance of other mutant tribes. GDI commander McNeil, recognizing the threat Slavik posed within their territory, devised a plan to trap him. False information was leaked that a GDI research facility had discovered a way to reverse tiberium mutation, a clear challenge to Nod's “Technology of Peace.” Though Slavik successfully destroyed the facility, GDI targeted the Montauk with an EMP pulse and forced it to surface, where GDI forces were waiting for it. McNeil's gloating over his defeated quarry made him a personal enemy of Slavik, a vendetta he would later settle. Imprisoned in a remote base in northern Sweden, he was soon freed by a Nod commando team and returned to safety. Nod now had a golden opportunity as Slavik and his men were within striking distance of GDI's main base at Hammerfest. He kidnapped and brainwashed McNeil's brother Jake during a routine inspection tour of an outlying facility, and used him to shut down Hammerfest's Firestorm defence system. Once inside, Slavik's forces captured or destroyed most of the base, making off with GDI's new disruptor technology. He later participated in the first successful test of Nod's tiberium-based chemical missiles, and the destruction of GDI's Mammoth Mk. II-class prototype. Unfortunately, Slavik was busy fighting in Europe during the Battle of Cairo, and so was unable to prevent Kane's death.
[FS] – With Kane's death at Cairo, Slavik assumed the rank of General and took on a strategic role within the Brotherhood, appointing his own commanders and exercising the might of the Black Hand. As new warlords asserted their claim over the various factions of the Nod army, Slavik sought the support of the Inner Circle of Kane's senior generals to reunify the Brotherhood under his sole rule. The Inner Circle, led by the outspoken General Marzaq, rejected his proposal, instead seeing themselves as the heirs of Nod. Knowing that communication and coordination were necessary for reunification, Slavik ordered the recovery of CABAL's data core from the ruins of Kane's temple. Upon reactivation, CABAL severed communication between Slavik and his officers and began issuing his own orders directly to Nod commanders. After discovering CABAL's circumvention, Slavik and the Inner Circle ordered his deactivation, whereupon CABAL overrode Nod's cybernetic forces and assassinated the Inner Circle. Only Slavik and a handful of his men escaped the onslaught. To re-establish command and control capability, he ordered the theft and reprogramming of a GDI EVA unit, followed by an all-out assault on CABAL's central core. It turned out to be a trap, however, and many troops were lost in the ensuing bombardment. Realizing that he could not defeat CABAL with his own resources, Slavik grudgingly approached GDI General Cortez and negotiated a cease-fire. The temporary alliance was successful; CABAL's ancillary bases were destroyed in a joint operation, then Nod forces attacked and eventually destroyed CABAL's Core. The Brotherhood emerged from the CABAL Crisis with renewed strength, united under one leader and poised to take on the world once more.

STALIN, JOSEF

[RA] - Georgian-born Soviet statesman and second Premier of the Soviet Union. As Lenin's successor after his death in 1924, Stalin went about changing Russia into a dictatorship under his sole rule, murdering anyone who posed a threat to his power. He intended to improve agriculture and industry through a series of what he called 5-year plans, but this oppressive reformation led to famines and the deaths of many Soviet citizens. Nevertheless, Russia rapidly industrialized and became the world leader in production capacity. Sometime before the First Soviet War, Stalin had allegedly experienced a series of dreams, which foretold the Soviet Empire expanding to encompass all of Europe and spreading Communism, and his own dominance, across the globe. Evidence suggests that these dreams were most likely induced by agents of the secret organization, the Brotherhood of Nod, several of whom infiltrated the highest echelons of the Communist Party. With no one country strong enough to check his power, Stalin called for immense military build-up to facilitate the growth of the Soviet Empire. Successful campaigns in Manchuria and Mongolia, and the lack of retaliation from the European powers, led Stalin to finally declare war on Europe. The lightning-quick Soviet advance cut a deadly swath through Allied armies that culminated in the capture of Berlin, leading many to think the Soviet army was unstoppable, including Stalin. When the Allies rallied and began forcing the Soviets back, Stalin became increasingly paranoid, even orchestrating a purge of the officer corps, which severely weakened his military. He also became obsessed with acquiring the Allied secret weapon, the Chronosphere, instead of focusing on more pressing strategic matters. As the Allies drew closer to Russia's borders, Stalin announced to the world his possession of nuclear weapons, and threatened to bomb every major Allied city in Europe. When an Allied strike team nullified that threat, Stalin fell into a disbelieving stupor and retreated into isolation, depriving the Soviets of his leadership in their moment of greatest need. After the battle of Moscow, Stalin was found alive, buried beneath the rubble of the People's Revolutionary Headquarters. Greek General Stavros dismissed the men who found him and, savouring the chance for revenge, gagged Stalin and covered him up, leaving him to die a slow, painful death.

SUBTERRANEAN APC

[TS] – Nod's Armoured Personnel Carrier, capable of transporting up to 5 infantry units. Essentially a large drill with an attached compartment, this APC takes advantage of the tiberium-ravaged soil to burrow underground to move across battlefield, resurfacing at its destination. This unique and stealthy mode of travel comes at a cost, as it sports no weaponry and suffers from inefficient overland locomotion. Nevertheless, its speed and mobility allows for rapid deployment of reinforcements to remote locations, facilitating infiltration and, in the hands of skilled commanders, is ideal for ambushes. The APC cannot surface in water, rough or built-on terrain, or reinforced concrete, and can be forced to surface by an EMP blast.

T

TESLA, NIKOLA

[RA] - Croatian-born Soviet scientist and weapons designer. Like many scientists during the Depression, Tesla was destitute and nobody showed any interest in his theories. He was approached by Soviet agents who showed interest in his work, and offered him facilities and limitless funding if he would design weapons for the Soviet military. Seeing that they wouldn't take 'no' for an answer, Tesla accepted and was put in charge of his own design bureau in Russia. His most notable accomplishments include modifying his Tesla Coil into an effective long-range guard tower, and the secret weapon, the Iron Curtain. For his contributions to the war, Tesla was lauded as a hero in the Soviet Union, and was given a full state funeral when he died late in the war. Records suggest that Tesla was very depressed when he died, being kept like a prisoner in Russia and living with the knowledge that his life's work was being used to kill his fellow man.

TRATOS

[TS] - Political and spiritual leader of the Forgotten, the largest mutant group in the world. He was once a high ranking Nod scientist, and together with the AI Cabal translated the alien Tacitus for Kane. He eventually suffered from severe Tiberium mutation and began to experience strange visions, mostly regarding the apocalyptic tiberium poisoning affecting the planet. After seeing Nod's harsh treatment of mutants first-hand, he led a mass movement of mutated humans into the abandoned settlements of the world and established a tribal society known as the Forgotten. Realizing that the Tacitus was the key to reversing tiberium mutation, he dispatched his warriors to retrieve it from Nod possession. When Nod's alien vessel crashed in North America, the mutant warrior Umagon stole the Tacitus from the wreckage, but was quickly captured by Nod. In reprisal, Nod forces disguised as GDI assaulted the Forgotten headquarters, forcing Tratos' surrender. A mutant commando team with GDI assistance managed to rescue him from prison, and he remained onboard GDI's Kodiak command vessel to help develop a cure for Tiberium poisoning without the Tacitus. He had no choice but to test his cure on Umagon, who was captured by Nod and exposed to their Divination process. At first, it appeared the cure had worked.
[FS] – Soon after the war, it was realized that Tratos' cure had in fact accelerated Umagon's mutation, transforming her into a feral Tiberium creature. He realized that he needed the Tacitus to develop a permanent cure, and appealed to GDI scientist Dr. Boudreau to procure it for him. It never arrived. Cabal, the only other sentient that could translate the Taitus, saw Tratos as a threat to his plans and ordered his assassination. His death sparked major riots among the mutant populations across the planet, as they blamed GDI for failing to protect him.

U

UKRAINE

[RA] - Quasi-independent Russian satellite and member of the Soviet Powers during the First Soviet War. Historically oppressed by Stalin's regime, the Ukraine became more respected within the USSR as a grain producer and industrial centre, and its strategic value on the Black Sea was coveted as war in Europe became more likely. While still under the control of Moscow, Ukraine SSR was granted its own distinct military, and was considered a member of the Soviet Powers. Ukraine contributed vast amounts of food and men as well as a strong submarine fleet to the war effort. Ukrainian units gained special distinction when they were called to help defend the Russian heartland in the last few months of the war. Unimpressed by the speed of heavy Soviet units, Ukrainian units are engineered to be slightly faster to get better performance from their armour.

UMAGON

[TS] – Mutant Warrior of the Forgotten and trusted lieutenant of Tratos. Fierce and loyal, with her sniper rifle she is deadly to all light infantry and often leads Forgotten commandoes in battle, and like her brethren she can heal in tiberium. Little is known of her background, but she bears the marks of severe tiberium mutation, the crystals on her skin seemingly accentuating her natural beauty. On Tratos’ orders she stole the Tacitus from the crashed Nod UFO, but was captured before she could return to base. After a brief interrogation, she escaped and unwittingly led Nod troops to the Forgotten HQ, which they destroyed forcing Tratos to surrender. Umagon returned to the UFO crash site, now under GDI control, and approached Commander McNeil with an offer: help her rescue Tratos, and in exchange she will give the location of Nod General Vega’s main base. McNeil accepted and Tratos was freed, but the two continued to work together thereafter, including successfully luring Nod Commander Slavik into attacking a GDI research lab and subsequently capturing him. While on mission to destroy Nod’s Banshee aircraft factory, Umagon was kidnapped and brought to Kane himself, who saw to accelerating her mutation by exposing her to the divination process. After the battle of Cairo, McNeil entered the ruins of Nod’s temple and found Kane holding Umagon at knifepoint, but she broke free allowing McNeil to kill Kane. Soon after, Tratos administered a cure he developed in the hopes of reversing the effects of Kane’s experiments. At first, it appeared to have worked.
[FS] – Tratos’ cure had failed, and Umagon rapidly mutated into a feral tiberium creature. It is unknown what happened to Umagon after the assassination of Tratos, but it is likely that she either died or escaped into the wild.

UNIT

[All games] - In traditional military terminology, a unit is any force fighting as a single entity, but in the new era of micromanagement afforded by EVA technology, the term Unit refers to any single fighting soldier, vehicle or aircraft on the battlefield.

V

VEGA

[TS] - General commanding the vast Nod holdings in South and Central America. His territory included excellent growing areas dedicated to the production of the narcotic "Eye Candy", which he used to maintain control over his troops and the civilian population. Vega himself was an addict, which made him prone to irrational, aggressive behaviour. After Kane's resurrection, Vega launched a full-scale assault on GDI strongholds in North America, nearly taking the strategic Phoenix base. However, despite the capture and murder of the base's commander, his forces were repulsed and continuously beaten back by GDI commander McNeil. Infuriated, Vega was recalled to Europe to assist in retaking Nod's Sarajevo temple. His men reached the site first and found Nod's massive alien warship constructed to house the Tacitus. Seeing the chance for revenge, Vega brazenly stole the ship in the hope of using it to settle the score with McNeil, but neither he nor his men knew how to control it, and crashed it in the path of advancing GDI forces. Thanks to the timely intervention of Slavik's forces and Forgotten commandos, GDI did not get a hold of any of the ship's technology, but Vega's foolishness put him in ill-favour with Kane. Further incompetence followed as he allowed the Mutant leader Tratos to escape, and failed to defend his own island fortress from GDI. With McNeil at his doorstep, Vega pleaded with Kane for help, but Kane denied him and instead ordered a nuclear strike to finish Vega, and hopefully McNeil as well. Realizing the inevitable, Vega took a lethal dose of eye candy, and in euphoric delirium told McNeil that Kane had the Tacitus. With these cryptic last words, Vega died, several minutes before the bomb struck.

W

WWN

[TD] - Worldwide News (formerly Westwood News), a puppet media network owned and operated by the Brotherhood of Nod as a means of spreading propaganda.

X

Y

YAK

[RA] - Soviet ground attack aircraft. The Yak is a fixed-wing piston engine plane armed with heavy machine guns, and is used to perform strafing runs against ground targets. Though somewhat obsolete compared to the newer MiG jet, the Yak is relatively inexpensive and can devastate infantry columns, light vehicles and weak Allied structures. It requires an airfield to construct and must return to one in order to land and reload.