Pontiff's Left Eye Effect

Where to Find Pontiff's Left Eye

Notes

Will occasionally fully restore HP all at once if you land enough hits in a short timeframe, such as using a fast weapon against a crowd of enemies

Heals 30 HP each healing tick.

Below is a table listing the amount of hits it takes for a weapon to proc the healing effect in as short as window as possible. Testing methodology and notes are below.

Weapon Class

One Handed Light

Two Handed Light

One Handed Heavy

Two Handed Heavy

Fist

11

-

6

-

Fist Weapons

10

8

6

-

Claws

10

8

6

-

Dagger

10

10

6

6

Dagger Paired

10

7

6

6

Straight Sword

7

7

8

8

Paired Straight Swords

7

6

8

-

Curved Sword

7

7

5

5

Paired Curved Swords

7

6

7

-

Piercing Swords

7

7

7

8

Axes

7

7

7

8

Paired Axes

7

6

7

-

Hammer

8

8

10

12

Hammer Paired

8

7

10

-

Katanas

7

9

8

8

Paired Katanas

7

6

8

-

Spear

7

7

7

8

Lance

6

6

5

5

Twin Spear

7

6

7

-

Halberd

6

6

6

10

Reapers

6

6

8

8

Whips

7

7

8

8

Greatswords

10

10

9

9

Curved Greatswords

6

6

12

12

Greataxes

10

11

Too Slow

Too Slow

Great Hammer

12

9

Too Slow

Too Slow

Ultra Greatsword

9

12

Too Slow

Too Slow

Farron Greatsword

9

6

Too Slow

-

Testing Methodology:

Tried variety of different weapons attacking against enemy invader going as fast as possible, accounting for minimal breaks between stamina regens, with multiple tests. Actual results may vary a little, but are for the most part very reproducable in testing.

40 END and Chloranthy Ring used for Stamina during testing. Test character was proficient with all weapons used in testing.

Notes:

Weapon Arts count towards the combo counter.

Charged attacks count for more points on the combo counter.

Healing effect may proc before actual hit connects from input.

Invaders may see healing effect before healing effect actually occurs, or when it never occurs in the first place.

Weapons with vastly different movesets from their standard may have a bit different results from their weapon class. For example, the weapon "Halberd" has a partial spear moveset, and has different results from the rest of the Halberd weapon class for the most part.

One hit landed just after the enemy died counts towards the combo counter (tested with Sellsword Twinblades, two handed: two light attacks while target is alive, the third one while the target is dead, completing the combo and healing the player)

Would love to have the ring, but my gamer instincts screams for huge new weapons, not small new rings. That, and i feel like being able to heal for each successive swing kinda ruins the "be careful" approach to enemies.

Tested Pontiff's Right Eye, Pontiff's Left Eye, Old Wolf Curved Great Sword, and Carthus Beacon with the Oni/Uba, the Grave Warden Twin Swords, and the Crows Talons respectively. All aforementioned weapons were +10 & Hollow infusion. Character is at SL 120 sporting 19 STR, 35 DEX, & 35 LUCK (40 with +10 Hollow infusion) Analysis: Crow's Talons are a hoot with this crazy 5-piece combo, minimal stamina consumption surprisingly decent reach/speed, WA maxes both the Healing stacks and the combo AR multipliers at mach-10. Low damage though, and practically useless without the WA. Grave Warden's Twin Swords are my personal fave, boasting high speed, sweeping combos, the best Healing stack abuse, and the most reliable bleed spam forbearing the Crow's Talon's WA. Better damage than the Crow's Talons, but not by much. Poor Range for curved swords, and NO KICK for busting shields. Instead, you get a backflip, which is cool. Oni/Uba has INSANE DPS with this setup, though easily the slowest and most unreliable combo/Healing stack abuse. Best range with the R2, though this can screw up the combo counter if only the right-handed blade hits a distant enemy on the R1. With the Old Wolf CGS carried in the right hand, and the dual weapons held in the left hand, both the Crow's Talons and Grave Warden Swords get the coveted parry, while the Obi/Uba gets stuck with a terrible block. Personally, I prefer the Grave Warden Twin Swords, courtesy of the ridiculous movepool that they can abuse when paired with the Old Wolf CGS. Add some Carthus Rouge to the mix, and you get to play as the ultimate scum lord.

Old Wolf Curved Sword offhanded with this and Pontiffs Right Eye equipped and you will enjoy yourself. The curved sword has the effects of both rings. So, it all stacks. And yes, not only will the ring freak the ***** out with healing, but the damage buff can, too. I fought the Deacons and was constantly regenerating health, and then I R1'd with Sellsword Twinswords...and did 751 damage. They were only +4.

how long does the prock last? Like, when i fight a large enemy and hit hit like 5 times with ceastus, then make a roll to dodge and then go on hitting the enemy with 4 additional hits? Does it still stack then? Or do i have to hit him all the time while doing it? Differently asked, when does the prock disappear and start at 0 again?

guys the ring is intended for use against groups. hitting multiple enemies at once makes it proc faster. I used it agains tthe deacons and could just sit in the middle and go ham with the zweihander. Its for hitting multple targets and getting off some heals in the proces.

This will not benefit anyone upon on how many times you have to hit something for 30 HP! This will not make more aggressive players, but be known as the MOST worthless ring ever! I would love to see someone tell me other wise.<br/><br/>But I love the idea of aggressive players in a Dark souls game, it changes player's fighting tactics, and the way we fight in PVP, it just feels like the maker of this ring fully just half-ass this ring and pushed it out the door. <br/><br/>I won't to be an aggressive player and when I saw this ring, I thought I had my chance, but till I tried to use it... if you think that the boss that ring came from was easy, just think on how easier it is to get killed since you put away one of your favorite rings.<br/><br/>Idea: 10/10 (Stand behind it all the way through)<br/><br/>Ring as it is now: 2/10 (Half-ass ring, you ruined dreams!!!)<br/><br/>Having a good laugh by Trolling bloodorne players: 10/10 (I bet there are already videos out there that has done this)

Rings that will keep you alive: Pontiff's left eye , sun princess ring , ring of favor , ring of evil eye , ring of tiny beings , and estus ring.<br/>Rings that generally help out: Havel's ring , Silver serpent ring , Gold serpent ring , Knight's ring , Pontiff's right eye , and those rings that give damage and defense on full health.<br/>You can stack any of these rings and it will really help out. I personally stack the ring of favor , sun princess , Left eye , and tiny beings.

This, the right eye, wolf ring and chloranthy ring with 40 end and dancer's enchanted swords? <br/>With the right armor you could poise tank a hit or two to get the spin2win and full heal.<br/>Always gotta watch for that estoc tho