Since most kitty cleaves plays with a resto shaman, the only way to properly eat through all the trash debuffs is if you got a shaman with glyph of purge. I don't have a mage, but someone in this thread wrote earlier that spellsteal doesn't even work on ferals' PS buff.

Since most kitty cleaves plays with a resto shaman, the only way to properly eat through all the trash debuffs is if you got a shaman with glyph of purge. I don't have a mage, but someone in this thread wrote earlier that spellsteal doesn't even work on ferals' PS buff.

Sure, it's still piss easy to counter instant clones though, and the procs are used A LOT more often for heals as well nowadays. Instant Cyclone used to be discussable, but even back in the days where it was at its best it wasn't any more OP than other CC. Currently, it's just far from OP. Don't try to fix things that aren't broken.

Not to mention, you'd completely break Feral viability right now if you removed instant Cyclones.

Nothing is wrong with instant cyclone, It is far from being instant. You have to use 1gcd to use it and one to get bac into cat so rea;;y it might be underpowered because other classes can just cast theirs in a 1.5seconds.

Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

Until recently I would've agreed. Now I do not. Ferals seem fine as they are currently, the balance between sustained and burst could be tuned slightly for the better but in terms of utility and CC they're in a good spot. That's my opinion, opinion of someone who had been saying ferals did not need instant cyclone since S7 (they did before due to how the class worked, they did not after).

Cyclone has halved duration in comparison with other interruptable CC (poly, for example, do you want it to be uninterruptable and you could not hit sheep so he will recover ALL his health while CCed?).
You need to land finisher on target (You get 5 CP from opening from stealth with 100 energy, which is solved by... anything, just stun/root/throw away druid as soon as he opened on your teammate).
And for god sake, look at fear, it is instant, and almost unbreakable by DoT damage (with talent). Or blind, which with talent don't break from rogue DoT damage. Why don't you complain about it? Cyclone makes target unkillable and last only for 4 seconds, how is it OPed? Druid should spend 2 GCDs to land it (so, other team need feral to: SS out+cast Cyclone, SS in, start dealing damage) so he won't do any damage while CCing 1 target

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