January 18

Version 1.0.6 is out, bringing new modules, balance adjustments, and quality of life improvements.

Sponsons

Light and medium cannons sticking out of the side of ships. They have no placement restrictions but a narrow fire arc.

Medium Turrets

Available in top and bottom versions, these turrets have some of the flexibility of the larger dorsal and ventral turrets but can be placed in a staggered line.

Ballistas

A cheap, low-tech weapon that offers better range than muskets or grenades.

Aerial Charges

How about a bomb that goes up? That's what an aerial charge is.

Torpedo Bombers

A new high-tech plane based on the historical Fairey Swordfish. Torpedo planes take off and release a single aerial torpedo before returning to base to re-arm.

The tech tree has been expanded with three new techs:

Aerodynamics, which now unlocks Biplanes and more accurate bombs.

Sponsons, a Tier 2 tech that gives you sponsons.

Torpedo Planes, which is a high-level tech that gives you Torpedo Bombers.

To support the new modules, there are both updated and new sets of AI ship designs, some created by me, some contributed by players.

In terms of balance adjustments, many types of armour are now significantly lighter and cheaper, making them more viable options. Planes and Aerial Hussars have also been strengthened significantly. Large Suspendium Chambers and Heavy Turrets now require less free space around them. A full list of changes is available below.

I've also re-worked the game physics a bit, which means that airships now fly in more of a straight line and landships are faster.

The ship editor GUI no longer lists flipped versions of modules and decals seperately. Instead, there's now horizontal and vertical flipping buttons in the list, which makes the list more compact.

Finally, there is now an option to turn off the cooldown between commands issued for ships, letting you micro the movement, priorities, and targeting of your ships as fast as your hands can manage. Available both in individual combats and in conquest mode.

About This Game

In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles.

Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes.

The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious.

Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely.

Play across three distinctly different modes: taking on (or creating your own) bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.

System Requirements

Windows

Mac OS X

SteamOS + Linux

Minimum:

OS: Windows 7 or later

Processor: 1.8 Ghz+

Memory: 256 MB RAM

Graphics: 128 MB VRAM+

Storage: 1 GB available space

Additional Notes: Not currently compatible with Intel HD graphics controllers

Recommended:

OS: Windows 7 or later

Processor: 2.2 Ghz+ Dual-core

Memory: 2 GB RAM

Graphics: 1 GB VRAM+

Network: Broadband Internet connection

Storage: 1 GB available space

Additional Notes: Not currently compatible with Intel HD graphics controllers

Minimum:

OS: 10.7

Processor: 1.8 Ghz+

Memory: 256 MB RAM

Graphics: 1 GB VRAM+

Storage: 1 GB available space

Additional Notes: Not currently compatible with Intel HD graphics controllers

Recommended:

OS: 10.10

Processor: 2.2 Ghz+ Dual-core

Memory: 2 GB RAM

Graphics: 2 GB VRAM+

Network: Broadband Internet connection

Storage: 1 GB available space

Additional Notes: Not currently compatible with Intel HD graphics controllers

Minimum:

OS: Ubuntu/Debian/Mint

Processor: 1.8 Ghz+

Memory: 256 MB RAM

Graphics: 1 GB VRAM+

Storage: 1 GB available space

Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.

Recommended:

OS: Ubuntu/Debian/Mint

Processor: 2.2Ghz+ Dual-core

Memory: 2 GB RAM

Graphics: 2 GB VRAM+

Network: Broadband Internet connection

Storage: 1 GB available space

Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.