Keeper of the Altar

A mighty servant of the ancient creature Takmak. This old priest has guarded the great altar for many centuries and has great magical powers. Do not try to engage him unless you are sure you can defeat him!

Even though he's very strong, with an absurd HP[4] and overpowered skills, this old priest is actually beatable.[5] On this subject, one of the game developers, after had been criticized of having created a "not fun" enemy, he just replied:

As many other creatures, the Keeper of the Altar has a quota of constant life regeneration.[6] While for other creatures this attribute may go unnoticed, it will make a huge diference while trying to kill the Shaman. His 999 HP will explain why.

He can teleport.[7] Trying to isolate him from the altar or trying to get him stuck inside some blocks, won't give the player any advantage, as he always move around when being attacked. And if he feels somehow blocked, he'll destroy some blocks around him, melting them and transforming them into water.[8]

He can not be drowned.[9] Even if he doesn't use his teleport hability, and the player succeed to completely cover the Shaman with water, it will make no difference, as he does not lose health when submerged.

When with very low health, the Keeper of the Altar becomes invisible and the only way of finding it is by the tiny green heart over his head, indicating the amount of health he still has. Something like this:

The player may also try to click everywhere around the altar to see if the attack order is activated. The crossed swords icon will indicate the shaman's position.

Five balls of fire, each one with a damage of 1.0 in a radius of 2 blocks; crashing blocks and damaging dwarfs, tesla and arrow towers, and animals.[10]

The fireballs damage is not reduced by the armors that dwarfs are equipped with. The location of the fireballs are random and the shaman has not a established delay between the spells casted. This means he can cast two or three times the fireballs in no time, making a well armored dwarf with half of life die instantly.

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