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MIT License
Copyright (c) 2017 Alejandro Sanclemente
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Videos

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Ever needed to animate isometric illustrations along a particular axis?

If that's your case, you might have found it a bit tedious to keep control of the alignment between different layers. If it's not your case, tell me your secret!

While playing around with some expressions I created a way to simplify this process. It's a simple script that lets you constrain movement in the 3 axes of the isometric drawing.

Just import your illustrations, select the layers you want to animate, click the "Rig" button and that's it, you get 3 sliders to control the position in the X, Y and Z axes in isometric 2D space for each layer.

Promotional video

See it in action (from 08:10)

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If you find this script useful for your workflow and want to contribute, you can name your own price. This is my first script and I value all the support that you could give me financially or through feedback so I can improve over time.

Get all of BAO's distortion plugins and save 25%. Use BAO Boa to distort layers along mask paths, BAO Layer Sculptor to warp and sculpt layers with extreme precision and BAO Joint to connect and distort a layer between 2 different parents.