FFB feels exactly like the first game to me. And just as in the first game you can get ok ffb in some cars then go into another & its rubbish. I'm have to tune the ffb every car i sit in & sometimes it just feels vague no matter. One car clips at 35 another similar car clips at 75. Even when you get it decent you still get nothing to indicate grip when braking or turning just as in the first game. Turning up tone will add some weight on turn in but grip lose does nothing. Just like the first game it loads up the tyres into hill & crests as well as rfactor2 but that's about it. In fact this time round there is way more deadzone.

Edit:

OK tried a few of the JS files.This was a big improvement for me. standard low.

What im still finding i have to adjust volume & tone in every car, sometimes i will drop volume from 50 to 40 or tone from 40 to 50 & it makes a huge difference once you have the sweet spot. IMO its an odd decision not to let us save the Tone & volume setting per car. Please please SMS let us do this.

It's not the first time I see t300 user complaining. I'm sure devs are on it already.

In any case, deadzone can be adjust in the custom file. Sorry, I can't recall the line but I think it's an obvious one. The first value I think is the one to change.

Example, 2%deadzone? 0.02 is the value.

see above i've updated my comment, i think there is deadzone removal in the JS files & it has helped, also the compression has helped with the huge differences between the cars but im still having to fine tune them but generally only a value of +-10. I just wish they would allow to save per car for us PC users.

FFB feels exactly like the first game to me. And just as in the first game you can get ok ffb in some cars then go into another & its rubbish. I'm have to tune the ffb every car i sit in & sometimes it just feels vague no matter. One car clips at 35 another similar car clips at 75. Even when you get it decent you still get nothing to indicate grip when braking or turning just as in the first game. Turning up tone will add some weight on turn in but grip lose does nothing. Just like the first game it loads up the tyres into hill & crests as well as rfactor2 but that's about it. In fact this time round there is way more deadzone.

Edit:

OK tried a few of the JS files.This was a big improvement for me. standard low.

What im still finding i have to adjust volume & tone in every car, sometimes i will drop volume from 50 to 40 or tone from 40 to 50 & it makes a huge difference once you have the sweet spot. IMO its an odd decision not to let us save the Tone & volume setting per car. Please please SMS let us do this.

There were many reports in WDM about car multipliers unbalance, so letīs hope for a fix in a patch. Volume and Tone setting per car was in some time ago, but never was working at the time, for some
reason they removed it.

I would set at 0, but I am not having any T300 issues. My feedback settings may feel light to some at first. But, I would suspect, if its like my wheel. The oh ****, will hit some of the guys. I think, over doing the ffb is another reason for the high failure rate. Pushing beyond, what the motor is capable of doing is not so good.

No offense, but the purpose of Jack's files and this video/spreadsheet is different. They aren't alternatives but complement each other:

- video.
---Explains how the FFB compares to pcars1's
---explains all parameters related to FFB and what they do
---shows recommended controller and FFB settings, including device settings and control settings in game
---Explains also how the FFB widget works and tips and tricks about how the FFB

- spreadsheet.
---Contains recommended device settings in the OS, device settings in game and FFB settings in game
---contains the overall FFB quality score for all cars & tracks in Pcars2
---recommended FFB settings for all cars
---custom FFB flavor file (optimized for t300). This file contains explanations about the parameters included

-Jack's files. Contains a bunch of different custom FFB flavors. All seem to have compression enabled and certain parameters that may have sense for Fanatec wheels but not for others (antidrag).

In my opinion is better trying to understand how the FFB works. A general custom file may provide a different FFB experience but in the end nothing beats a custom file configured for your specific device model. No need to say for your actual steering wheel unit. And on top of that you have to add your specific FFB taste.