Since you have made two mods to stop NPCs from being annoying, do you know of a neat way to prevent the entire inn's population from teleporting into your rented room when you're sleeping? Or just a way to keep them out without altering navmesh.

I've been getting very pissed off lately with NPCs mining ore veins that I want to use and never getting out of the way so I can mine. Maybe it's my imagination or maybe some mod I'm using is doing it, but they seem to be mining longer and longer. The ore veins are one of the few (the only I know of) activators where you can't interrupt a NPC who's using it. Based on your description of how this mod works, it sounds to me like it might also work to remove these nuisance NPCs so I can get my precious iron ore.

Then again it might teleport them but also lock them in the mining animation somewhere else. Either way, if it works for this as well I'd be delighted. I'll come back here and report my findings. Thank you.

I'm still playing Oldrim for that very reason. Granted, SE runs a bit smoother, but I have too many must-have mods that require SKSE. We won't see a beta of SKSE64 until mid march and most like it will be june before we have enough functionality for most mods. I'm cool with that. This mod is relevant and not remotely obsolete.

I have tried it a bunch at inns and so far I haven't had any NPCs disappear on me. If for some reason you notice that NPCs somehow get teleported behind a wall and can't get back, let me know and I will see what I can do to fix it.

Actually one thing you can do if you ever see this problem is change the teleport range to 0 in the MCM menu which moves the NPC right on top of you similar to Get Over Here and they are momentarily able to be walked through. I added a teleport range option so it didn't look to weird having the NPC show up right on top of your character when this triggers. With luck there shouldn't be an issue with NPCs ending up on the other side of walls though.