Though a Chaos Mage becomes a powerful mage, his random spell casting abilities can, at times, hinder some parties.

Abilities: The most important stat for a Chaos Mage is Intelligence, to help stave off the effects of chaos. After intelligence, Constitution is good for Hit Points and Dexterity is good for the added Armor Class.

A Chaos Mage allows the chaos in magic to be channeled through his body. All of the following are class features of the Chaos Mage.

Weapon and Armor Proficiency: A Chaos Mage is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Chaos Mages are proficient with light armor and shields (except tower shields). A chaos mage can cast spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a chaos mage wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass chaos mage still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells: Chaos Mages use intelligence for their saves and spell DCs. Intelligence determines what level of spells they can cast. Chaos Mages cast spell similar to how sorcerers cast them. Chaos Mages choose their spells from the following list:

Chaotic Casting (Ex): A Chaos Mage, when casting a spell, selects a level of spell and as many spells as the Chaos Mage knows of that level (maximum 6). Each of the spells is assigned to a number 1-6 and the Chaos Mage rolls 1D6 to determine which spell is being used before declaring targets. If no targets are available, the spell simply dissipates and the Chaos Mage uses one of their casts per day of that level. Due to the undisciplined nature of Chaotic Casting, Chaos Mages ignore any chance of Arcane Spell Failure from Medium or lighter armor and shields. A Chaos Mage who does not use Chaotic Casting may select their spells normally, but do not ignore Arcane Spell Failure when casting them.

Chaotic Focus (Su): The save DC to any spell cast using Chaotic Casting is increased by +2.

Penetrating Chaos (Su): The Chaos Mage receives a bonus +2 to the caster level check to overcome Spell Resistance when using Chaotic Casting.

Chaotic Mind (Su): The Chaos Mage's mind is so influenced by the callings of chaos that no outside being can exert any sort of influence or control. The Chaos Mage becomes immune to all Mind-Affecting abilities.

Chaos Control (Su): Starting at 9th level, the Chaos Mage gains a small amount of control over his own personal chaos. He can now alter the roll of the die from Chaotic Casting by +1 or -1. At 16th Level, his ability increases allowing him to change the die by +2 or -2.

Piercing Chaos (Su): The Chaos Mage receives a bonus +4 to the caster level check to overcome Spell Resistance when using Chaotic Casting. This replaces the benefit granted by Penetrating Chaos.

Touch of Chaos (Su): The save DC to any spell cast using Chaotic Casting is increased by +4. This replaces the benefit granted by Chaotic Focus.

Summon Familiar: Can choose a familiar similar to how a sorceror does. The familiar is treated as having the Chaotic subtype.

Master of Chaos: The Chaos Mage's type changes to Aberration as their very form embraces the chaos they are bound to.

Learning spells: Chaos Mages learn new spells as they advance in level. They do not, however get to choose which spells, but rather the spells are rolled off and chosen via the dice. To do this, simply assign a number from 1-20 to each of the spells available to learn, roll 1D20, and add the spell assigned to that number to the Chaos Mage's list of known spells. Reroll if none of the spells' numbers matched the die result.

A Chaos Mage who becomes Lawful loses all chaos mage spells and abilities (excepting their familiar and their weapon, armor, and shield proficiencies). he or she may not progress any farther in levels as a Chaos Mage. he or she regains their abilities and advancement potential if he or shes alignment returns to nonlawful.

Like a member of any other class, a Chaos Mage may be a multiclass character, but if he take in other arcane spellcasting base class he lose all chaos mage spells and cannot advance as Chaos Mage.

Religion: Chaos Mages worship chaos first and foremost. After that, any god with a chaotic nature will do.

Other Classes: Chaos Mages couldn't care less about other people who do not follow chaos. They try to convince any spell caster they meet to "Let the chaos take them" whenever they begin casting.

Combat: Chaos Mages charge into the thick of things, trying to make everything as confusing as possible for their enemies.

Advancement: Any arcane spell caster makes a good multi-classing choice for Chaos Mages due to the uninhibited spell lists. Barbarians appeal to the Chaos Mage due to their violent nature and their high hit points go along well with being a Barbarian.

Characters with ranks in Knowledge(Arcana) or Gather Information can research Chaos Mages to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->

DC

Result

5

Chaos Mage Spells are erratic and strange.

10

Chaos Mages seem to be more powerful than Wizards of their abilities.

15

Chaos Mages Seem to bend chaos around them.

20

Chaos Mages are unnaturally tied to chaos and will eventually change into creatures of chaos.