15 in Dueling for the bleeds. Unfortunately misses out on clones on dodge. Worth it?

25 in Inspiration for extra 15% phantasm damage

20 in Illusions for 20% faster phantasms

With this build I think I'd start off with scepter/pistol and get out duelists as fast as possible. Then switch to staff and spread conditions, before switching back to refresh duelists as necessary and keep might stacks up from the sigils.

I'd be lacking toughness from the traits but hopefully the extra vitality and my gear should compensate. Plus the fact my Illusions are more resilient than the first build.

FYI: The utility skills I took in each build are mostly random. The Cond. Damage signet seems a no brainer but mostly I'd just switch them about depending on the group and/or encounter.