Contents

Gameplay

Being a racing simulation, NASCAR Thunder 2003 places the player in control of a stock car in a NASCAR race. Players battle AI drivers for race position for a preset amount of laps. As the race progresses, players are forced to make a pit stop to refuel, replace tires and repair damage.

For multiplayer support, NASCAR Thunder 2003 becomes split-screen and eliminates much of the field. Normally featuring the normal NASCAR amount of 43 drivers in a race, it is limited to 18 or less with more than one human driver. As an option, the AI drivers can be disabled, allowing the players to just race each other.

Modes

Quick Race simply allows up to four players to participate on any track and race with a specified amount of settings. After the race ends, the game returns to the main menu.

Although Season Mode, like Career Mode, allows the player to play through 20 seasons, it is essentially the Quick Race mode with season standings. Unlike career mode, which starts the player with inferior equipment and pit crew, they are equal to the AI's from the start. Players have a choice to play as either existing or custom drivers, and the settings are completely customizable, unlike the limited options in Career Mode. To achieve multiplayer compatibility, it not only decreases the amount of AI drivers in a race while also randomizing them, meaning only a handful of drivers end up participating in the entire season. However, like in Quick Race, they can be disabled for a 2-4 player competition.

PC version

A month after the console versions' release, a PC version of NASCAR Thunder 2003 was made available, becoming the second PC game in the series. However, despite its later release, it removes all special modes (and the entire Thunder Plate system) except for Season mode. A new testing mode is added, and 16-player multiplayer over the Internet or LAN is supported. It generally received lower scores from reviewers than the console version did.

Lightning Challenges

Lightning Challenges are playable re-enactments of Winston Cup races from 1999, 2000, 2001, and the 1st part of 2002. These challenges are played on all three difficulty levels. The drivers tell the players about what happened to them in the race.