General Notes

The Warrior, Worker, Settler and Scout units are available in the build
menu from the start of the game, without any prerequisite technology (though
the Settler requires a minimum city population of 2 to be built).

Warrior

Movement: 2; Strength: 8; Ranged Strength: 0; Cost: 40; Requires Resource:
none
Technology: (none); Obsolete with: Metal Casting; Upgrades to: Swordsman (80
gold)
Notes: As in Civ IV, you normally start the game with a Settler and one
Warrior unit. The Warrior has a fairly decent combat strength, and can be
expected to be useful deeper into the Ancient and even Classical eras than in
previous games.

Brute

Movement: 2; Strength: 8; Ranged Strength: 0; Cost: 20; Requires Resource:
none
Abilities: none
Notes: This is the Barbarian "unique unit" so to speak, a Warrior equivalent. Barbarians now spawn from camps, like in Civ
III. Other barbarian units appear as normal units. If captured by a German
player (using their special ability), the Brute retains its unique appearance.

Galley

Movement: 3; Strength: 7; Ranged Strength: 0; Range: 0; Cost: 50; Requires
Resource: none
Abilities: May not melee attack, may not enter Ocean tiles.
Notes: This is a unique Barbarian naval unit. It can be built in Barbarian
encampments that are on the coast. If captured by the Ottomans using their
special ability, it retains its unique look.

Slinger

Movement: 2; Strength: 4; Ranged Strength: 7; Range: 2; Cost: 40; Requires
Resource: none
Technology: Archery
Abilities: May Not Melee Attack, Can withdraw before melee.
Note: Inca Unique Unit; replaces Archer. One of the first available ranged
units, the Incan Unique Unit Slinger replaces the Archer. The Slinger is no more
powerful than the Archer, and is even more fragile if subjected to a melee
attack. However it possesses a promotion that gives it a good chance to withdraw
to the rear before an enemy melee attack can occur.

Atlatlist

Movement: 2; Strength: 5; Ranged Attack: 7; Range: 2 Cost: 36 hammers or 72
faith; Requires Resource: noneTechnology: Agriculture; Obsolete with: Construction; Upgrades to:
Composite BowmanAbilities: May Not Melee AttackGame Info: Only the Maya may build this unit. It is cheaper and available
sooner than the Archer, which it
replaces.Notes: Mayan Unique Unit; replaces Archer. It has the same stats as the Archer,
but is available immediately and is cheaper. The atlatl is a javelin-thrower,
a stick acting as a lever to amply the force used to throw the javelin.

Pictish Warrior

Movement: 2; Strength: 11; Ranged Strength: 0; Cost: 56; Requires Resource:
noneTechnology: Bronze WorkingAbilities: Combat bonus outside of friendly territory, can pillage at no
additional movement cost, and earn 50 percent of enemy combat strength as faith
for killsSpecial Abilities: A Celtic Unique Unit; it has a combat bonus outside of
friendly territory and can pillage enemy improvements at no additional movement
cost. Earns 50% of opponents’ strength as Faith for kills.Notes: The Picts were Celts living in Scotland.

Quinquereme

Movement: 4; Strength: 13; Ranged Attack: 0; Cost: 45; Requires Resource:
noneTechnology: Sailing; Obsolete with: Astronomy; Upgrades to: CaravelAbilities: Cannot Enter Deep OceanGame Info: Strong Ancient era Naval Unit used to dominate the seas
through melee attacks on naval units and cities. Only the Carthaginians may
build it. Notes: Carthaginian Unique Unit, replaces the Trireme. The Quinquereme has a +3
Strength more than the Trireme. The quinquereme had five banks of oars (as opposed to
the trireme's three) and was introduced by the Carthaginians, though later
adopted by the Romans.

Dromon

Movement: 4; Strength: 8; Ranged Attack: 10; Range: 2; Cost: 56; Requires
Resource: noneTechnology: Sailing; Obsolete with: Astronomy; Upgrades to: GalleassAbilities: +50% vs. Naval, Cannot Enter Deep Ocean, May Not Melee AttackGame Info:Dominant Ancient Era Naval Unit used to own the seas
through the Classic Era with its ranged attack. Only the Byzantines may build
it.Strategy: Attacks with lethal Greek Fire, making it the first naval unit
with a ranged attack. This unit fights at +50% strength against other naval
units. It cannot enter Deep Ocean tiles.Notes: Byzantine Unique Unit, replaces Trireme. The Dromon has a ranged
attack instead of a melee attack. The historical dromon was a Medieval-era oared galley with the
ability to spray Greek Fire from a siphon in the prow.

Pathfinder

Movement: 2; Strength: 8; Cost: 67; Requires Resource: none
Technology: none; Obsolete with: Scientific Theory
Abilities: Native Tongue (May choose benefit when discovering Ancient Ruins),
Ignores Terrain Cost
Notes: Unique Unit for Shoshone; replaces Scout. Has the strength of a
Warrior and a bonus when discovering Ancient Ruins. Shoshone starts the game
with a Pathfinder instead of a Warrior. If the Pathfinder receives a unit
upgrade from an Ancient Ruin, it upgrades to a Composite Bowman instead of an
Archer, and it does keep both of its promotions.