One of the sillier drafts I've gotten. Get your predictions in, folks.

Only multi-target removal is Forked Lightning, and no area removal. Only 4 single-target removal options before Fire Elemental (Earth Shock, Lightning Bolt, Stormforged Axe, Stormwind Knight). Several cards that are only good when already having minions on the board (Flametongue Totem, SSC, Argus, Frostwolf Warlord; and to a much lesser degree, Dwarf and Darkscale Healer). No convincing big vanilla card like Yeti, Sen'jin, Ogre. I think this deck will have a very tough time if it can't get board control early, because it doesn't have tools to retake it.

It does seem likely to get out of control fast if it does hold on to board control.

Yeah, I was kinda disappointed I didn't get a single Lightning storm in my draft. That 1x Forked Lightning is the only non-single target removal I got.

I don't remember the draft that well, but I do remember taking Unbound > Sen'jin around 15 cards in with Stormforged as only overload, and Darkscale > Stormpike Commando early on. Not so sure about the previous in retrospect, my logic was that Unbound + Overload card gets you a 3/5 but I wasn't thinking about the overload cost next turn and you have to draw an overload card to make it work.

This deck is probably going to live/die on whether the 2 drops and 3 drops live, haven't played it yet. In any case, getting 2 Rags is hilarious no matter what.

One of the sillier drafts I've gotten. Get your predictions in, folks.

Only multi-target removal is Forked Lightning, and no area removal. Only 4 single-target removal options before Fire Elemental (Earth Shock, Lightning Bolt, Stormforged Axe, Stormwind Knight). Several cards that are only good when already having minions on the board (Flametongue Totem, SSC, Argus, Frostwolf Warlord; and to a much lesser degree, Dwarf and Darkscale Healer). No convincing big vanilla card like Yeti, Sen'jin, Ogre. I think this deck will have a very tough time if it can't get board control early, because it doesn't have tools to retake it.

It does seem likely to get out of control fast if it does hold on to board control.

Axe is multi-target over a few turns. It's definitely something that helps with board control. A second Lightning Bolt or Rockbiter would be nice, but there's so many 2-drops that it shouldn't be hard to just keep slamming down minions. It's okay to let hand size get lowish because your top end is big cards (2x Fire, 2x Rag).

The worst card in the deck is Thrallmar. TBH, I didn't even recognize it in the image. Harpy is also pretty bad, but other than that, the card quality looks really good. I'd be happy with this draft and would predict 7-9 wins.

I have theorized that Arena is much easier at the start of the month when all the hardcores are grinding ladder, and harder at the end of the month when the hardcores have made legendary and are just waiting for next season.

So now I'm facing lethal with no way to kill. I hit for face, get opponent down to 4. I have a Bolt and Mad Bomber in hand. Mad Bomber doesn't hit my opponent, but I get the 1/3 chance Spell Power totem for the win.

Game 4: Very aggressive warlock, was basically a Zoo deck. Argent Squire, SSC, 2 Knife Jugglers, Scarlet Crusader, Arcane Golem, 2 Injured Blademasters...I get down to 1 life before I stabilize behind a Argused Fire Elemental and DID. For 4 turns, he can't draw into any direct damage, I keep his board clear, and my taunts live just long enough for me to win.

Edit: Get opponent down to 10 life. Opponent plays 2nd Flamestrike of the day, pings the last guy on my side...then drops 2 Molten Giants. I win thanks to perfect taunt totem RNG but I made a misplay that should have costed me the game.

Edit 2: Ended 9-3. Don't remember my first loss, I think my life got too low. 2nd loss, he held onto Flamestrike longer than I thought he would and I overextended. 3rd loss, I'm behind in life but have the board mostly clear, and then Onyxia happens. Followed by Deathwing with me at 1 life just to BM. Around then was when I realized I had no Hexes in my draft. Ah well, got some ridiculously clutch wins out of it from Rag + MC Tech RNG. And I got my first Leper Gnome! It's about time, last common I didn't have.

My strangest picks were probably Acolyte of Pain > Sen'jin and Holy Wrath > Azure Drake, which were both because of my curve. Not that I think the latter was actually correct, but it seemed like fun at the time, when I had like 15 4-costs and 6 of everything else.

Argus is strong card, but Drake has the advantage that it's good in every situation. Need a big body? It's pretty big by arena standards. Need card draw? It'll do that. Having spell damage too just makes it bonkers.

Whoa! I just finished a warrior arena. I went 3-1 with this deck, and was feeling pretty good about myself. Then I lost and was feeling terrible, like a nice run was about to be cut off at the 3-4 level that I just COULDN'T ever get past. Then, I miraculously won 5 in a row and ended 8-3!! I know y'all have done better, but I'm ultra excited to have set a new benchmark!

So I tried drafting poison seeds, because the pack was weak and I was curious about it. It was absolutely terrible. I never wanted to play it, it sat in my hand useless every game I drew it. I played it once, and at best it was not horrible.

So I tried drafting poison seeds, because the pack was weak and I was curious about it. It was absolutely terrible. I never wanted to play it, it sat in my hand useless every game I drew it. I played it once, and at best it was not horrible.

Pops test a poison seeds deck on me. His conclusion, and mine, was that it's gimmicky. Like inner fire, it can work well wen it hits, but it doesn't actually give you board control.

So I tried drafting poison seeds, because the pack was weak and I was curious about it. It was absolutely terrible. I never wanted to play it, it sat in my hand useless every game I drew it. I played it once, and at best it was not horrible.

Pops test a poison seeds deck on me. His conclusion, and mine, was that it's gimmicky. Like inner fire, it can work well wen it hits, but it doesn't actually give you board control.

The trick, I think, is death rattles that matter. Seeds + Egg is clearly meant to be. Golem, too. Stuff like that.

So I tried drafting poison seeds, because the pack was weak and I was curious about it. It was absolutely terrible. I never wanted to play it, it sat in my hand useless every game I drew it. I played it once, and at best it was not horrible.

Pops test a poison seeds deck on me. His conclusion, and mine, was that it's gimmicky. Like inner fire, it can work well wen it hits, but it doesn't actually give you board control.

The trick, I think, is death rattles that matter. Seeds + Egg is clearly meant to be. Golem, too. Stuff like that.

Seeds plus Egg is... a 6 mana Silver Hand Knight. Obviously if you can get more death rattles out it gets better, but if your opponent has death rattles or tokens it gets much worse.

Logged

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