90 Minute Fever is an accessible yet deep skill-based football management MMO. Create and customise your own club, sign real players, compete against a community of highly active managers in a persistent online world and gradually build your own legacy!

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Whilst our MMO football management game, 90 Minute Fever is still being developed, it currently has a stable and complete enough core that many people are able to thoroughly enjoy playing for hours each and every day. We feel that now is the right time to invite the Steam community to participate in the continued development and evolution of 90MF.”

Approximately how long will this game be in Early Access?

“90MF will remain in Early Access until it has all core features added, is stable and ready for full release. We don't anticipate this will happen before Summer 2018.”

How is the full version planned to differ from the Early Access version?

“During Early Access we will be enhancing and polishing the UI of 90MF, improving and reworking existing features, and adding additional features.”

What is the current state of the Early Access version?

“The current version of 90MF is stable, playable and the core features are all implemented. This includes live interactive matches, commentary, tactics, dynamic transfer market, realistic financial systems, club customisation, multiple youth squad levels, staff and the core UI elements.”

Will the game be priced differently during and after Early Access?

“90 Minute Fever will likely become Free-to-Play when the game comes out of Early Access. The game will always remain skill-based and we plan to keep all core elements of the game play available for free. Additional non-core game-play elements will likely be monetized, possibly as DLC's.”

How are you planning on involving the Community in your development process?

“90MF has been available on Steam Early Access since June 2016. During this time we have been working closely with our user community and gathering their feedback and input to help the game improve and evolve.

We are both extremely thankful and impressed with our community. 90MF has become a vibrant, highly active and very social world, full of people from different walks of life all bound together by football. Without any doubt, the community in 90MF greatly enhances the play experience.

Users are able to provide us with suggestions and feedback through the forum, via use of a feedback tool that exists within our game client, or by chatting directly to the admins who are frequently online. We also gather feedback from survey questions that are available for users to answer directly from within the game client. We release frequent podcasts explaining and discussing in detail upcoming changes to the game and why those changes are being made. We run a monthly live twitch.tv stream that involves a season roundup and a fun quiz that has been well received by our community. We also have a small army of volunteer community helpers who are always available to help and answer any questions that users have.”

August 7

There is now a 64 bit version of the game client for Windows on Steam. Should improve performance on 64 bit operating systems and fix some OS level bugs that some users were facing associated with this

Cup Matches and Friendly Matches can no longer result in a draw and will now go to extra time and penalty shootouts

Injured and Suspended players can now play in Super Friendly League matches

Added new Notification Settings widget to the Settings layout

Added ‘Friendly Invitation’ event to sound settings

Complete overhaul of Customise UI load/save/share interface and codebase. Note: it’s still a WIP and there’s still issues with sharing layouts with other users

Complete revamp of the default layout

Now able to customise Squad List, Lineup List and Match Lineup List for Senior and Youth squads

Clear and Autoselect buttons are now right aligned on Squad layout views

Improved visual appearance, usability and responsiveness of the Uniform creator widget on the Customise layout

Improved scaling/rescaling on Trophy Cabinet widget

Trophy Room widget now displays text that no trophies have been won if no trophies have been won

Improved rendering quality of logos

Club Logo widget added to Club Profile Layout

Online User-List widget added to Calendar Layout

Sorting by the League column on FA Layouts will now sort by 1,2,3,4,5,etc rather than 1,10,2,3,4,5,etc

Added right club drop list functionality when right clicking on Club names on results widget on Competition pages (previously only worked on the fixtures widget)

Improved scaling of reputation stars column

Improved increment value ranges on drop list for when bidding for Staff

Now when a user has a ban from public chat they also cannot submit feedback

Mail Messaging System is improved and optimised for better performance

Hyperlink functionality added to mail messaging system

Fixed bug where player names and links to player profiles not appearing in mail message notifications

Match Experience Changes and Fixes:

Drastic improvements to stability of matches, many reasons why matches can crash have been fixed

Drastic improvements to match synchronisation and match UI performance (particularly with Pitch and Team Sheet overlays), making changes should be far more responsive now and many bugs associated with this have now been fixed

New rules for user personal pause clock timers. 120 seconds at start of match, 60 seconds added at half time, 60 seconds added at full time if the match will go to extra time

New rules for match preparation and global pauses. 120 seconds to prepare before match starts, 30 seconds at half time, 30 seconds at full time if the match will go to extra time, 15 seconds at half time of extra time, 30 seconds before penalty shootout, 30 seconds for emergency time-outs

Unless a user has actually connected to the match at some point, none of the global pauses will wait for that user (with the exception of the 120 seconds to prepare for the match which will apply if the user is online but hasn’t connected to the match yet)

New ‘Apply’ / ‘Undo’ mechanism for tactical changes even whilst the match is not paused

Applying changes whilst the match is paused by a user also automatically unpauses the match for that user.

Applying changes now prevents user from making more changes until after those changes have been applied.

Variable shaded size area under player shirts on tactics, so that players with longer names don’t protrude the edges of the shaded holding area/box

User can now view their own Instructions overlay as it was at the end of the match, when viewing archived match reports from earlier in the season

All instances of Club Names within match view are now clickable/linkable

Player shirts are now loaded onto pitch before the match starts rather than as the match starts

Various balancing improvements to the match engine, the overall ability for players and teams to defend has been improved slightly

Now able to resize Match Instructions match overlay

Now able to resize Match Statistics match overlay

User is now able to put a player ‘in goal’ after their goal-keeper has been sent off, rather than having to use the Auto-Resolve button to achieve this (and then swap afterwards)

Corrected font size inconsistencies on match performance overlay

Fixed bug where your opponent making and applying tactical changes would cause your tactical changes that have not been applied to be undone

Fixed bug where match colours were not updating correctly when a user was switching between matches

Fixed bug where users spectating matches would not see substitutes come on to the pitch overlay

Fixed bug where a user was able drag and drop to/from opponents players during a match (that would then cause changes to be made to your own players)

Fixed bug where an emergency event could happen in the final minute of the match, then the match would complete, but the user would still be required to click Autoresolve in order to exit the match

Fixed bug where Match Spectators stopped seeing score changes after one of the clubs playing scored a goal and stopped seeing sub changes after one of the clubs made first sub

Fixed bug where commentary would not show up to say that a player missed a penalty (only missed penalty icon would show)

Fixed rare bug when receiving a red card, where shifting players around the pitch would coz a player to disappear from pitch view

Fixed rare bug that could cause the ‘no 3rd sub bug’ to occur

Fixed rare bug that a player on the pitch would replicate and show as if playing for opposition

Fixed bug when showing ‘positions’ on the pitch overlay during a match you would still see the condition and match ratings for the players who are on the substitutes bench that had been substituted off during the match

Positions/Numbers switch option was not working correctly when viewing match reports for previously played matches

Fixed rare bug where the ‘Clear’ button could be partially covered by the pitch diagram

Other Bug Fixes:

Fixed bug where often after making/changing/withdrawing a transfer bid for a player the player profile would not update and you wouldn’t know whether the bid worked or not unless you left the player profile and went back to it

Fixed bug when making a bid for a Staff Member, on the profile it would immediately then show that there was 00:00 time remaining in the negotiation rather than 23:59

Fixed bug where sometimes users couldn’t join live matches via the Live Matches widget on the Home Layout

Fixed some of the reasons why OS might display an error when exiting the 90MF application

Empty widget scalability fix

Fixed bug associated with user trying to change their club name telling them it needs to be longer in character length when it doesn’t need to be

Fixed bug where auctions incorrectly appear to be finishing earlier for some users

Fixed rare bug where Latest Results widget would show (very) futuristic dates for matches (eg. in the year 2042)

Update v0.3.2a [2017-08-08]

New Features and Changes:

Super Friendly League Matchmaking now takes into consideration reputation of clubs

Super Friendly League Matchmaking now allows the same clubs to play each other twice every 48 hours rather than every week

Limited User Status is now revoked immediately upon a user playing their 5th match online, rather than having to wait until the next hour mark to pass after playing their 5th match online (also fixed related bug where those 5 matches - had to be in the current season, now matches played in previous seasons also count)

Information pop-up when changing FA’s now advises user that doing so might result in them being placed in a lower division than what they are in their current FA

Search filter drop lists now work better when using the scaling GUI feature

Added right club drop list functionality when right clicking on Club names on results widget on Competition pages (previously only worked on the fixtures widget)

64 bit Windows Steam install of the game now only includes the files required for the 64 bit build and not also the files 32 bit build

Match Experience Changes and Fixes:

Pre-match phase will now wait for a user to click Kick-Off so long as that user is connected to the match (previously it would only wait for users who were online when the pre-match phase started)

“Key Defensive Plays” name changed to “Chances Prevented”

Fixed bug where guests/spectating users of matches could see the Penalty Taker icon of the away side

Fixed bug where shots on target would not be displayed as part of the on-hover individual player statistics

Other Bug Fixes:

Fixed bug where squad lists for some users would only load 2 or 3 players and then hang, usually for just a fraction of a second (but could be indefinite)

Fixed bug where when making a bid for a player currently in a negotiation a pop-up window saying "Previous Request Still Being Processed" would be displayed

Fixed bug where penalty shootout results displayed on the match-log on player profiles could incorrectly display which team won the penalty shootout

Fixed bug where league tables for some Qualifying Leagues would not load

Fixed extremely rare bug where league table data for youth leagues would not include a match result in them

Reviews

“If you’re a fan of the Championship Manager games from back in the day, there’s a good chance you’ll feel at home in 90 Minute Fever.”Gaming Respawn

About This Game

Our mission statement is to create the best football management MMO ever whilst giving proper respect to the sport of football and the fans of this genre. That's why we started from a blank canvas and designed from the ground up what we thought an online football manager game should be all about - a fair, competitive and long-term game play experience with the perfect balance between realism and fun. We see ourselves as innovators and pioneers creating an experience for our users that no other game on the market is able to offer them. We are football. We are MMO. We are 90 Minute Fever!

True MMOA vibrant and thriving online community with all users in a single, persistent online world. Frequent and meaningful interaction between users, and a robust user-driven economy.

Live Matches Against Real PeoplePlay matches using our live interactive match simulator. Make substitutions and tactical changes during the game and watch how these affect the match. 90MF will put you head to head in a battle of wits against other users to see who has superior tactical nous!

Create Your Own Football ClubFully customise your team’s appearance and stand out from the crowd. Design a logo and strip for your team using the 90MF Club Creation Kit. Build upon an initial squad of players to make you competitive and create the tactics that get the most out of them.

Real Players from all of Football History90MF's innovative Reborn Legends system brings real players from all era's of football history into the present. Now YOU can finally settle the age old argument of who are the greatest players of all-time!

Compete with Experienced UsersIn other online football management games you simply cannot hope to compete with experienced users. 90MF is designed so that a new user, with skill and good decision making, can catch up with more experienced managers.

Perfect Balance Between Realism and FunWith over 50 attributes separately rated, each footballer in 90MF is totally unique. A highly active transfer market that fully leverages the fact 90MF is an MMO. A realistic financial model where prudent planning yields long term results. In 90MF you are immersed into a fun and realistic online football world that will constantly challenge and leave you striving to improve yourself as a football manager.

Skill Based GameplayEnjoy a fair, competitive and realistic game play experience with no need to worry about having to 'pay-to-win' in order to compete. Achieving success in 90MF requires skill and dedication, not a bottomless wallet!

Message from the Dev Team

"90MF is a proper MMO, with a real online community. It is a competitive skill based game that requires long term planning in order to achieve success. 90 Minute Fever is all about enjoying the experience and fully immersing yourself into the football management world that’s been created for you, rather than subjecting yourself to a mundane daily routine to grind your way up a never-ending pyramid. It is being developed by people who genuinely love football and football management games, and wanted to design and build a game for users to enjoy, rather than to bleed money out of them. It is philosophically the polar opposite of the browser and mobile based online football management games that saturate the market today."

Important note: This is an Early Access title that is still in development. Please be aware that a number of features are currently still being developed and not implemented in the game yet. Before deciding to buy this product we strongly suggest that you read the Early Access Game information on the store page so that you are fully aware of the current state of the game and ensure that it isn't missing any features you consider to be critical in order for you to be able to enjoy a football management game.