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Space Day Returns to Classrooms

12/01/01

Educators are encouraged to access an array of innovative lesson plans and activities designed to excite and inspire their students while underscoring the importance of math, science and technology through Space Day 2002 ... Adventure to Mars. Teachers and students can participate in three unique Space Day online Design Challenges that emphasize collaborative learning. The projects involve inventing a device that will make living and working on Mars easier (Inventors Wanted); developing a rover that can collect data on another planet (Mission: Explore); or creating an electronic newspaper to transmit information about life on Mars (Space Day Star). Each challenge will be available to fourth- and fifth-grade students, and to sixth- through eighth-grade students. All participating Design Chal- lenge teams who submit solutions by the March 1, 2002 deadline will receive a certificate of appreciation signed by Space Day co-chair Sen. John Glenn. Stellar Solution teams will be recognized on May 2, 2002 in Washington, D.C.

Another Space Day activity includes a Cyber Space Day Webcast, the only annual online event devoted to space, science and math, broadcast globally over the Internet. In addition, Space Day has updated its Web site (www.spaceday.com), which offers teachers, kids and the public a wealth of resourceful information that will be continually updated as Space Day activities develop worldwide in the months ahead. Space Day, Washington, DC, (202) 833-8121, www.spaceday.com.

This article originally appeared in the 12/01/2001 issue of THE Journal.

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Success in a 1-to-1 environment depends on strong leaders who build a culture of innovation and collaboration. Learn the key things that you need to know for a successful 1-to-1 rollout at your school.
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