Posted - 2011.08.12 05:26:00 -
[34]
I don't know anyone who thinks that this was an improvement to change all icons to blurred images of dog turds. Icons are symbolic of what they represent, they don't need to be blurred images of the actual item. We don't need to go back to how they were, but we should change them to "something" better and more refined---------------------------Full Explanation of the Industry Index System

Posted - 2011.08.27 10:20:00 -
[40]
...need...more...support :)---This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change

Posted - 2011.08.29 14:47:00 -
[43]Edited by: Akturous on 29/08/2011 14:47:41Edited by: Akturous on 29/08/2011 14:47:24Seriously 1000 times supported, this really peved me off (amongst other things but another time), the new turrets on ships are really really cool, but the icons are so bad it's impossible to tell what's what.

As suggested, don't waste a team of mal-nourished Scandinavians spending months designing some bull****e new icon, simply roll back the database, simple, takes you no time at all, everyones happy.

Posted - 2011.09.02 18:49:00 -
[45]
I am particularly unhappy with 425mm Railgun icons - they are black on black background. I can hardly see what the hell it is.

The primary purpose of an icon is to allow player to quickly visually identify an object. That means the value of an icon has less to do with fancy art and more to do with having distinctive pattern.

When CCP designers make a bunch of new icons, put them all in a grid like the station hangar, stretch it out to at least 10x10 item grid on 1600+ video screen, randomize positions of the items and ask people to identify specific items based on the picture. Measure how quickly they respond. If they respond slower and often confuse 2 items, then you know the icon isn't good.

Posted - 2011.09.03 04:50:00 -
[47]
The new icons really need some major work. Hell, the new turrets need some major work. The animations, the recoiling lasers (lol), the crooked barrels on artillery cannons (seriously, wtf?) and half a dozen other things..

It's like they sat down and tried to figure out how to create guns a maximum number of spinning / moving parts, without any regard to realism or actual usefulness in game (when it comes to icons).

Not being all negative here, either. I like quite a few of the new turret designs, and obviously a lot of work went into them. But with all the wrong priorities.

Posted - 2011.09.06 11:36:00 -
[54]Edited by: crimson fire on 06/09/2011 11:36:12I cant identify anything at a glance anymore, and thats not just about getting to learn the new icons, its about poor design

Posted - 2011.09.06 11:42:00 -
[55]
well, something has to be done. new turret icons just lack the crisp, shine and recognition of the old ones. i suppose it's because old icons were pixelwork while new ones are straight off render.

so, if there is no intention to make new icons look better, old icons are prefferable solution.________________________________: Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon."

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