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On the mention of Counter, I only just realized that, if Counter kills a foe without you attacking them (i.e., they attack you, and the ensuing counter kills them before you can land a hit in retaliation), then you don't get EXP. I was mildly disappointed.

SMod, One of the writers for the PotW, and someone you'll be hearing from often if you fail to read the rules

Skill is what affects your avoid rate, Speed is only used for factoring in how many times you will attack/get attacked. I did the same thing, wanted to give him Counter. As a level 15 Warrior his stats are quite ridiculous.

I mean, I'm glad they got into the series and all, but those two games were the ones sort of, well, forced. SS was an ambassador game. Awakening was pushed a lot. (THERE WAS EVEN A COMMERCIAL! *GASP*)

They didn't find out about Fire Emblem on their own... they didn't see Fire Emblem as good game... Only now they do... after being more submersed into the gameplay.

But then again, without Super Smash Bros., the ambassador program, and Awakening, the FE fanbase would be much much smaller.

Proud to say that I'm not one of those people who was introduced through the above reasons. I found out myself. ::smugface::

Again, I fail to see how that's a bad thing. It doesn't matter how a person is introduced to a series, as long as they choose to play it. It doesn't matter whether the person found out via a commercial, discovered it through Super Smash Bros. Melee/Brawl, read about Rekka no Ken in Nintendo Power, or anything in between; no way of discovering/getting into the series is inherently better or worse than any other. If anything, I'd think it's a good thing that they're marketing the games more, such that it allows the fanbase to be bigger.

SMod, One of the writers for the PotW, and someone you'll be hearing from often if you fail to read the rules

Speed affects whether you double or get doubled, and avoid, which is (SPD*3+LCK)/2.
(Source)

EDIT:

I mean, I'm glad they got into the series and all, but those two games were the ones sort of, well, forced. SS was an ambassador game. Awakening was pushed a lot. (THERE WAS EVEN A COMMERCIAL! *GASP*)

They didn't find out about Fire Emblem on their own... they didn't see Fire Emblem as good game... Only now they do... after being more submersed into the gameplay.

But then again, without Super Smash Bros., the ambassador program, and Awakening, the FE fanbase would be much much smaller.

Proud to say that I'm not one of those people who was introduced through the above reasons. I found out myself. ::smugface::

Are you really that desparate for some petty elitism? You're criticizing people for how they were introduced to the series. How would you prefer they discovered it? The game simply appeared in their 3DS or maybe their NES or GBA? You seem to think there's a problem with advertising a product, and then people buying the product and loving it. Although, if you keep this shit up, maybe people will less likely to be part of a community surrounding the series and just play it on their lonesome.

I have claimed Joltik. Deal with it.

Nintendo 3DS Friend Code: 5412 9894 6875

XL Friend Code: 0189-9263-9995

Originally Posted by Clamps

Originally Posted by Icay4321

Anyway, I'm hoping to get some StreetPass's tomorrow, as I'm going to the Madison farmer's market. I usually do, I think it's generally because of hipsters, though I have no way of PROVING that.

I mean, I'm glad they got into the series and all, but those two games were the ones sort of, well, forced. SS was an ambassador game. Awakening was pushed a lot. (THERE WAS EVEN A COMMERCIAL! *GASP*)

They didn't find out about Fire Emblem on their own... they didn't see Fire Emblem as good game... Only now they do... after being more submersed into the gameplay.

But then again, without Super Smash Bros., the ambassador program, and Awakening, the FE fanbase would be much much smaller.

Proud to say that I'm not one of those people who was introduced through the above reasons. I found out myself. ::smugface::

Why does it matter if SS or Awakening were their first games in the series? They're not multiplayer games so it's not like you have to play it with them anyway, and as long as the gameplay isn't suffering then it doesn't hurt anything.

Why does it matter if SS or Awakening were their first games in the series? They're not multiplayer games so it's not like you have to play it with them anyway, and as long as the gameplay isn't suffering then it doesn't hurt anything.

Popular opinion on SS (not sure about awakening) is that is it is the most 'casual' of all the games.

I mean, I'm glad they got into the series and all, but those two games were the ones sort of, well, forced. SS was an ambassador game. Awakening was pushed a lot. (THERE WAS EVEN A COMMERCIAL! *GASP*)

How dare those pitiful scrubs play the games most easily available to them.

Originally Posted by fireemblemfan4ever

They didn't find out about Fire Emblem on their own...

How dare those lifeless wussies not actively research strategy JRPGs when looking for games to play on their own. Only casuals bother watching commercials and reading reviews to find out about products.

Originally Posted by fireemblemfan4ever

they didn't see Fire Emblem as good game... Only now they do... after being more submersed into the gameplay.

How dare those uncultured beatniks refuse to judge games they haven't played yet.

Originally Posted by fireemblemfan4ever

Proud to say that I'm not one of those people who was introduced through the above reasons. I found out myself. ::smugface::

And at the end of the day, you're a better person because of it.

Originally Posted by lindsy95

Popular opinion on SS (not sure about awakening) is that is it is the most 'casual' of all the games.

The undead soldiers, I beat them and Aversa without losing a single man (I so proud). Speaking of the corpses, I have another pointless question. Were the names of the risen soldiers the same as characters in previous instalments of the franchise?

Old deadlord names: German 1-12
New deadlord names: Chinese Zodiac animal taxons (Draco is for dragon)

Originally Posted by Google translated Bulbasaur entry

A man like a cuckoo in the stomach is stubborn with the body Some things are going on.

On the mention of Counter, I only just realized that, if Counter kills a foe without you attacking them (i.e., they attack you, and the ensuing counter kills them before you can land a hit in retaliation), then you don't get EXP. I was mildly disappointed.

They all start out small, it will grow as time goes on. Just like all the other teams.

No, I mean when I downloaded the set of Shadow Dragon Bonus Teams, his was the only one that appeared. I have complete sets of the other Bonus Teams, and his team is complete. It's just that, well, I kinda would've liked the other nine.

No, I mean when I downloaded the set of Shadow Dragon Bonus Teams, his was the only one that appeared. I have complete sets of the other Bonus Teams, and his team is complete. It's just that, well, I kinda would've liked the other nine.

I never paid much attention to it before, but I always only received one team when they released new Bonus Box Teams and the others just appeared in time. For example, I've only got Caeda for Shadow Dragon. Maybe there's some glitch with it or something?

I'd sort of agree, simply because Awakening allows for Casual Mode. I'd call Awakening the most universal; it has something for everyone, regardless of skill levels. New to the series? Casual mode. Played a few before, but not quite mastered it? Normal/Hard, classic mode. Pretty much the master of the games, and want to do a masochistic difficult challenge? Lunatic mode.

I like that about Awakening. It's very inclusive in that respect.

SMod, One of the writers for the PotW, and someone you'll be hearing from often if you fail to read the rules

Yeah, Bonus Box teams download over time over SpotPass. So, you'll notice tomorrow that you'll have like, 4 teams from Shadow Dragon, and that will steadily grow given more time. It just takes a little bit is all.

I have claimed Joltik. Deal with it.

Nintendo 3DS Friend Code: 5412 9894 6875

XL Friend Code: 0189-9263-9995

Originally Posted by Clamps

Originally Posted by Icay4321

Anyway, I'm hoping to get some StreetPass's tomorrow, as I'm going to the Madison farmer's market. I usually do, I think it's generally because of hipsters, though I have no way of PROVING that.

Yeah, Bonus Box teams download over time over SpotPass. So, you'll notice tomorrow that you'll have like, 4 teams from Shadow Dragon, and that will steadily grow given more time. It just takes a little bit is all.

Ah, that makes sense. The Update Now function is a little misleading. By using it I expect to get everything that's been released.

I'd sort of agree, simply because Awakening allows for Casual Mode. I'd call Awakening the most universal; it has something for everyone, regardless of skill levels. New to the series? Casual mode. Played a few before, but not quite mastered it? Normal/Hard, classic mode. Pretty much the master of the games, and want to do a masochistic difficult challenge? Lunatic mode.

I like that about Awakening. It's very inclusive in that respect.

I don't think it's fair to call Awakening the most casual, since it does come free with Axe Sharpening Simulator 2013, otherwise known as Lunatic+, despite the fact that it also includes casual mode.

I don't think it's fair to call Awakening the most casual, since it does come free with Axe Sharpening Simulator 2013, otherwise known as Lunatic+, despite the fact that it also includes casual mode.

SS and FE7 were pretty easy.

That's why I said it's the most universal. It has the potential to appeal to both ends of the spectrum; the very casual, and the very hardcore. It CAN be the most casual, but it can also be the most insane. It's got something for everyone!

SMod, One of the writers for the PotW, and someone you'll be hearing from often if you fail to read the rules

On the mention of Counter, I only just realized that, if Counter kills a foe without you attacking them (i.e., they attack you, and the ensuing counter kills them before you can land a hit in retaliation), then you don't get EXP. I was mildly disappointed.

Seems like Counter would lose usefulness as your characters get better defensive stats later on, so that is disappointing. Especially with how much I despise the skill with random Warriors killing my stronger units.

I'm noticing a pattern with my Spotpass team distribution. Every time a new team is distributed, the first one available for me is always the character that is usually not recruitable in that respective game (the bad guy). So my first one for Shadow Dragon is Gharnef. I know it's completely random for everyone, but am I the only one experiencing any pattern, out of curiosity? And has anyone else done the new Paralogue? Spoiler:- Paralogue 19:

Quite upset that Walhart, like Gangrel, just kinda popped out of nowhere with little/no explanation on how he survived. I expect this to be trend, but maybe the supports reveal something? I don't know myself. In terms of recruiting him, I'm a tad bit annoyed that, while he had Aegis and Pavise as an enemy, he lost both after recruitment. That, and his HP dropped(as with his other stats) from 80 to 79, but oh well.

Seems like Counter would lose usefulness as your characters get better defensive stats later on, so that is disappointing. Especially with how much I despise the skill with random Warriors killing my stronger units.

It doesn't matter much to me, since I'm mostly grinding because I like to have my merry band of gods among men that are unbeatable, and since they're so much higher levelled than the enemies they get very little experience anyway.

It doesn't matter much to me, since I'm mostly grinding because I like to have my merry band of gods among men that are unbeatable, and since they're so much higher levelled than the enemies they get very little experience anyway.

Oh, definitely. After getting trained up, it doesn't matter anymore. But during the story, the random Warriors on Hard and above that get Counter end up causing someone to die almost every time they come in reach. Usually, it's my own fault for forgetting to check the enemies' skills, but it doesn't make any less annoying.

Oh, definitely. After getting trained up, it doesn't matter anymore. But during the story, the random Warriors on Hard and above that get Counter end up causing someone to die almost every time they come in reach. Usually, it's my own fault for forgetting to check the enemies' skills, but it doesn't make any less annoying.

I know exactly what you mean, hell, sometimes I don't even bother to look at the hitrate before a battle and send a unit against someone with a *break skill. Then I just look like a fool.

I know exactly what you mean, hell, sometimes I don't even bother to look at the hitrate before a battle and send a unit against someone with a *break skill. Then I just look like a fool.

I hate doing that against an enemy and confusing hit rate and attack. Tends to lead to very bad results.

Meanwhile, I've come to hate Chapter 16 due to the trouble it caused me, and I'm very hesitant to start Chapter 17. EVERY enemy has Hit Rate +10 now, so I'm going to be in for an awful time. For the time being, Chrom is a Paladin, at least so he can get Aegis to help his lacking Resistance, and he has Rightful King now anyway. I also really want to get Morgan and Owain, but Lissa still doesn't have Galeforce, and Morgan is default as a Cleric. Horrible foresight on my part. /facepalm