Delaying it even 1 turn would be great, but now they need even more combo pieces to pull it off. I'd rather have it be a minion like the warlock nether portal on board, that way it couldnt be prepped out, but I'll take it. I don't really hate quest rogue, but I do find it to be basically a single player deck like pirate warrior

All the hearthstone classes are basically undead versions of themselves. Per Lore, when The Lich King kills a person, he can raise them to fight for him. Here everyone has the blue eyes, indicating they actually are under the lich king control. So I expect deathrattles/undead/ice to play a big theme here.

Whats unknown is if the Lich King is Arthas, or Bolvar Fordragon(yeah, the pally legendary). In the story, Arthas has always been the iconic lich king, but in World of Warcraft the players raid against Arthas and die, only to be saved by Tirion, who kills Arthas/Breaks the curse, and then was about to become the new Lich King (there must always be a lich king). Instead, Bolvar stepped up and asked for him to take the burden, but swore everyone to secrecy. So, theres the chance that maybe its Bolvar the new Lich King. Or, knowing hearthstone, its an alternate universe where Each of the Hero classes is the new lich king. Who knows.

It should be fun. One thing I expect, is a rarity shake up. They're introducing no duplicate legendary openings, They just doubled gold we earn for 2 weeks, and they alluded to something this expansion... I forsee a lot of class legendaries coming in this set. As well, we're going to get back some Single Player Content; not full on adventures, but still adventure like content along side each full expansion to set the story and hopefully award some cards/packs.

Really excited to see what comes tonight, at the announcement (7 PM Pacific)

Knights of the Frozen Throne. Instead of adding a new death knight class, each of the 9 heroes are corrupted and become death knights, with a new Hero Card for each one. They act like Jaraxxus, but don't modify your existing health: they have a powerful battlecry, add armor, and then alter your hero power. The one announced was Hunter (Deathstalker Rexxar). Its a 6 mana, gain 5 armor, deal 2 damage to all enemy minions, and your hero power becomes "Build a Beast." You discover a beast, then discover a second beast; then you add their stats and mana cost, and add it to your hand as a card. So, for instance, you could combine stonetusk boar (1 mana 1/1 charge) with Bloodfen Raptor (2 mana 3/2) to get a 3 mana 4/3 charge beast card in your hand. You can discover any beast up to 5 mana (thats neutral or hunter) and then make some really awesome beasts.

Also, Lifesteal is going to be prominent (everytime they deal damage, heal you that much) including a priest spell for 2 mana, deal 1 damage to all minions (with lifesteal). Deathrattle is coming back big, so stuff like Umbra and Priest Quest will be solid.

Overall, I dunno how its going to shake out. They seem like maybe non impactful enough, or maybe too good, but I like the space they're in.

For single player content, theres 9 missions for free. Completing them earns you 1 of the 9 deathknight hero cards (random), and 3 packs. So... yeah should be sweet to experiment.

I went 7-3 (with the bonus win it gives you), lost because of my arena inexperience (what are the chances Priest has the potion of madness for my gastropod? .... oh. Pretty good it turns out). Not bad. Got 155 gold, a pack and some handful of dust.

I did it over like 2 hours the other night when my family fell asleep early, maybe even longer lol. I drafted Bittertide hydra, it was like an MVP for me actually, hard removal is pretty rare until you get to the higher levels, and just getting in that damage seemed to go a long way.

I tried to make a barnes/ancient one deck. It didn't work too well, especially cause I only had one Blood and was using deathrattle shenanigans to make it into 2, or even 4. It was an experience at least lol

What do you guys think about Death Knight Thrall? I was tempted to craft him, but some part of me says it won't be very good

Nerfs coming to some suprising cardsFiery War Axe from 2 to 3 mana, making it... really bad now in comparison, but yet still good enough to run likely. I mean, hunters run eaglehorn bow without secrets, and pallys run rallying blade without divine shields just for the 3 mana 3/2 weapon.

Hex goes to 4 mana, putting it on par with polymorph because silence/transform effects are too strong

Murloc War Leader no longer gives the health buff, only the attack buff, making it easier to clear vs murlocs.

And to help stem the Druidstone tides,

Innervate now gives 1 mana (so basically a counterfeit coin) down from 2

Spreading Plague now costs 6 instead of 5 mana.

Let's see if this is enough to stop druids from dominating, innervate will help a bit, spreading plague is still really strong though

Do what I did, and beat Lich King with murloc pally before the warleader nerf is completed lol

Spreading Plague is still really good but it's gonna hurt more when you only get the one minion. It's a damn good minion, but six mana is a lot when you look at what Druid could be playing instead of a single 1/5 taunt poisonous.

Spreading Plague is still really good but it's gonna hurt more when you only get the one minion. It's a damn good minion, but six mana is a lot when you look at what Druid could be playing instead of a single 1/5 taunt poisonous.

I mean, I dont think druid is going to play it as a 1/5 taunt. But if you opt to go wide at any point in the game, you're getting hit with a wall of 1/5 taunts. And then if you don't go wide, they out value you with jades. It's just nuts!

I'm actually really stoked for a lot of the "dumb" cards like Deck of Wonders lol. I'm not gonna buy any packs, and I have next to no gold, so I'm just gonna play randomage and renounce darkness decks so I can play with the new cards a little.

Big Spell Mage with Deck of Wonders is a blastGrindy Druid with infinite Astral Tigers is the first druid deck I've actually enjoyed (about 50 wins on the class)Tempo Rogue with Kingsbane and the new guy who shuffles ambushes into your deck is sweet, about 450 wins on rogue pushing for 500

I don't play enough to have the gold for more than ~8 packs so I only have the Hunter & Warlock legendary weapons and not much else of note. Don't have the dust or interest to go full "spell Hunter". Deck of Wonders definitely seems really fun but I don't have enough resources for it.

I opened the 50 preorder packs, the 60 pack bundle, I had enough gold saved for 30 packs, so thats a total of like 140 packs. I still didn't open a single "To My Side" lol. Plenty of dust though if I did want to try it.

I did craft a second Deck of Wonders because I knew it would be fun, and the best time to play is the first few weeks of an expansion

It's not fun enough for me to play enough to get the dust/gold for the really fun stuff, IMO. I'll love Casino Mage till the day I die though, and I'm glad that Blizzard is still printing shenanigan cards like Deck of Wonders.