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Candy Crush Saga has become the top grossing application on Google Play and iTunes -- amassing 45.6 million monthly users on Facebook alone -- despite its "freemium" distribution model, this article reports. "I believe it's so popular because it's cute, and the sounds are not overwhelming," two-hour-a-day player Melody Golden says. Another factor might be the fact players have to recruit Facebook friends to earn extra lives, the article says.

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Candy Crush maker King Digital Entertainment has released its sequel, Candy Crush Soda Saga, worldwide on iOS and Android. The launch will help mobile gaming market revenue top $30 billion next year, according to a report from Newzoo.

King Digital Entertainment on Monday introduced the "Candy Crush Soda Saga" game on Facebook, intended as what the company called a "sister title" to the still-popular "Candy Crush Saga." The new game will be tested and debugged on the social network before being offered as a mobile title. Investors were apparently unimpressed with the new Facebook game, sending King's stock price down 1.7% on Monday.

King's Candy Crush Saga has overtaken Rovio's Angry Birds as the most popular mobile game, counting 15 million daily Facebook users among its fans, Edwin Kee writes. "Candy Crush Saga currently occupies top spot on Facebook, iOS and the Android-based Play store," with nearly 70% of its users being women, Kee writes.

Google, Apple and Facebook are the top three publishers, according to App Annie data. But Snapchat has rocketed to 10th place on the strength of its single application, while other publishers are using the spray-and-pray method of releasing hundreds of apps. When it comes to game apps, Puzzles & Dragons, Clash of Clans, and Candy Crush Saga lead Apple's App Store by monthly revenue, while Windrunner and Everybody Cha Cha Cha follow Puzzles & Dragons on Google Play's revenue chart, App Annie reports.

King.com's Candy Crush Saga is in first place on Facebook, with the most AppData-monitored daily and monthly users, Ingrid Lunden writes. Now the company is migrating Candy Crush Saga and Bubble Witch Saga to Japan and South Korea. The secret to King.com's success is creating games with multiple levels that can be continued across device platforms seamlessly, Lunden writes.