Whoa this is pretty neat. Just got done going through some pretty cool decklists. Sorry to revive an old thread, but I wanted to list a few of my more unique decks for people to check out. All are casual decks.

Wizard Slayers with Surrak DragonclawIs there a certain blue deck that has you scrambling to stop him from countering all your stuff? Look no further than warrior tribal Surrak. Making great use of split second and uncounterable effects, this deck will stop wizards in their tracks.

Folking around with ThrasiosAzorius Merfolk is like, so mainstream *trims beard*. Try Simic Merfolk for something unique. This is a card advantage powerhouse. It can power out those tiny merfolk left and right, and with a Whim of Volrath, we can change that islandwalk to whatever land we want to get through for the killpoint.

You can find my archetype builds, lorwyn tribes, and innistrad tribes here if you are interested in more, thanks guys!

Written in code in case you wanted to copy them onto the main post

Code:

[url=http://tappedout.net/mtg-decks/temurriors-1/]Wizard Slayers with Surrak Dragonclaw[/url]Is there a certain blue deck that has you scrambling to stop him from countering all your stuff? Look no further than warrior tribal Surrak. Making great use of split second and uncounterable effects, this deck will stop wizards in their tracks.

[url=http://tappedout.net/mtg-decks/rummaging-knights/]Rummaging Knights with Alesha[/url]This deck is knight tribal, and utilizes the "rummaging" mechanic, discarding to draw. The idea behind it is to fill up your yard quickly and dig for [card]Living Death[/card], or [card]Haakon, Stromgald Scourge[/card].

[url=http://tappedout.net/mtg-decks/folking-around-with-thrasios/]Folking around with Thrasios[/url]Azorius Merfolk is like, so mainstream *trims beard*. Try Simic Merfolk for something unique. This is a card advantage powerhouse. It can power out those tiny merfolk left and right, and with a [card]Whim of Volrath[/card], we can change that islandwalk to whatever land we want to get through for the killpoint.