Usable Weapon Types

Class Skills

The Knight (アーマーナイト Āmā naito), also known as the Armor Knight, Armored Knight or simply Armor (アーマー Āmā), is a heavily-armored physical combat class that recurrently appear across the Fire Emblem Series. Often wielding Lances as their sole weapon of choice, Knights are generally hampered by low Movement and compensate for this with their good physical stats across the board. They are one of few classes that count as armored units, which leaves them vulnerable to bonus damage from weapons such as Armorslayers and Hammers.

Contents

In their original inception in Shadow Dragon and the Blade of Light, Armor Knights are established as units that are slow-moving, yet renowned for their unparalleled Defense, they can equip Lances, as well as Swords. This version of the class is unable to promote, in spite of the existence of the General class in the game.

In Gaiden, the Knight is simply known as the Armor and serves as the second tier of the Soldier line. Armors are able to further promote into the third tier Baron when the necessary requirements are met.

The advent of Mystery of the Emblem sees the General class being posited as the main promoted form of the Armor Knight class.

In TearRing Saga: Utna Heroes Saga, the Armor Knight class, depending on the character in question, either promotes into the classic General class or the mounted Iron Knight class. Armor Knight and its promotions use Swords exclusively unlike in Fire Emblem.

From The Binding Blade to Path of Radiance, the different variants of the Armor Knight class are merged back into a singular Lance-wielding entity that is simply referred to as the Knight class in localised versions. The Knight primarily promotes into General, although the branched promotion system in The Sacred Stones further gives them the option to promote into Great Knight. In The Binding Blade specifically, Gwendolyn is credited as being the first female Knight to appear in the series.

In The Japanese version of Path of Radiance, the Knight class is known as Heavy Infantry (重歩兵 Jūhohei) class.

In TearRing Saga: Berwick Saga, the Armor Knight is an axe wielding class that can use Large Shields and serves as the only Armor group class the player has access to. Although it's sole playable member Derrick cannot promote, the enemy-only Gigas Knight is essentially an upgraded version of the class. It lacks the ability to equip Large Shields but has higher stats across the board and exclusive access to the Gigas Axe, which grants a massive boost to their defense stat.

Radiant Dawn again sees the Knight class being split into three distinct forms once again:

As before, each variant of the class specializes in the type of weapon assigned to each one. Each variant similarly promotes into different General variants that specialize in the usage of specific weapons; the Lance Armor promotes into the Lance General class, the Sword Armor promotes into the Sword General class and the Axe Armor promotes into the Axe General class. Additionally all variants of the Armor Knight possess higher resistance than most physical classes.

From Shadow Dragon onwards, the different variants of the class are yet again merged into a singular Lance-wielding entity, primarily promoting into the General class.

In Awakening, the Knight class, like its The Sacred Stones predecessor, is given the additional option to promote into the Great Knight class. The class's low resistance is also restored.

In the Koei spinoff crossover with the Dynasty Warriors franchise, Fire Emblem Warriors, Knights are an enemy only class that uses Lances, making it the first time where the class or its variants are not playable. Despite being unplayable in the final game, a interview with Koei, prior to the game's release, suggested the class would have been playable at some point during development. The game also introduces a Hoshidan form of the Knight, the Armored Knight (鎧武者, Yoroi Musha).

In the mobile game Fire Emblem Heroes, Armor Knights appear as an enemies like all classes within the game. They once again alongside the sword and axe variants of the class. Here the basic lance variant is known as Lance Knight. While no playable characters in the game technically have classes, characters like Draug and Effie, knights in their original appearances, act as playable knights in all but name, possessing Armored Unit category and stats identical to the class.

Knights are called "Armored Knights" in the localized version of Three Houses. Aside from having the ability to wield any weapon that isn't Reason or Faith, they function the same as in Awakening and Fates. A Commoner or Noble unit must be at least Lv. 10 and have an Axe Skill Level of C or higher and a Heavy Armor Skill Level of D or higher with an Intermediate Seal during the Certification Exam for this optional class. As such, they can be considered the promoted form of the Fighter class.

Knights are considered to be bulky powerhouses, owing to their high HP and Defense allowing them to ward off the onslaughts of a variety of hostile attackers for several turns. Due to this, it is a good idea for the player to deploy their Knights on the front-lines in order to stall strong foes or protect weak allies. Movement for Knights tends to be low, so usage of boots is often recommended. The main threat to a Knight takes the form of armour-slaying weapons, as this variety of weapons can fell them fairly easily. In addition to this, it is not at all difficult for enemy units to access such weapons due to their fairly low weapon levels.

Yet another glaring weakness of Knights is their low Resistance, making them vulnerable to magic-based attacks. An exception to this is Radiant Dawn, where Armor Knights possess high Resistance for a physical class.

In Fates, the Natural Cover skill that Knights learn at Level 10 and above further amplifies their ability to withstand enemy onslaughts, as it reduces sustained damage when they are traversing terrain that hampers their movement.

Regardless of the game or the type of weapon that the Knight class employs, the attire that they are outfitted with is standardised: Bulky, cumbersome shoulderpads, a mostly armored body usually alongside a shield that is either half or equal to their in-game height. The style and bulkiness of the armor that they wear does, however, vary across the series; Knights hailing from Shadow Dragon and the Blade of Light, Mystery of the Emblem and Awakening sport shoulder armor that resembles cauldrons used for brewing and cooking, while Knights in all other titles are uniformly dressed in armor that snugly fits each individual character's body type.

In many games, Knights have less armor around their waist, elbows and the back of their knees, presumably so as not to restrict thier movement in those areas. Knights usually wear a close helmet, thus obscuring most of their face. There are only a few exceptions in the series. In Tearring Saga, all knights forego a helmet, while in Awakening and Fates, their shoulder armor form a "hood" which covers their face.

In titles that feature Knights specialising in different weapons (Sword Armor, Bow Armor, etc.), the designs may slightly differ to allow for differentiation to be easily observed even when they do not have any weapons equipped.