Game interview: Omar Woodley, producer on House of the Dead Overkill

It's been quite some time since the glory days of the arcade light-gun shooter. One of the franchises that rested comfortably atop the seemingly endless list of such games was House of the Dead by Sega.

Surely anyone who has spent any time at an arcade is familiar with the name, including the various sequels that followed after the 1996 original. Since then, House of the Dead has found its way onto the home console, debuting in 1998 on the Sega Saturn.

Thanks to the unique control style of the Nintendo Wii, Sega has found a new home for the franchise. While House of the Dead 2 & 3 Return allowed for Wii owners to get a taste of classic arcade action, House of the Dead: Overkill looks to reinvent the series with a stylistic makeover.

The latest title has been built from the ground up, and along with developer Headstrong Games, we're now treated to a sort of grindhouse take on the series. We sat down with House of the Dead Overkill producer Omar Woodley to find out what other new directions Overkill has in store.