WOW class Overview

Thank you for visiting the first of a few blogs centered on classes into the upcoming Legion development!

Our very first huge action whenever we start working on courses for just about any brand new development is determine our high-level objectives. New expansions, which send players to totally new lands and often transform whole game methods, provide us with the opportunity to explore substantial modifications that individuals believe will have a significant good, enduring affect the video game.

In Mists of Pandaria, for example, our major aim was to revamp the skill system to give people even more meaningful choices. For Warlords of Draenor, we switched our attention to the 100 amounts worth of accumulated means and abilities, high in redundancies and crowding on people’ activity pubs, and concentrated our efforts on pruning and consolidating capabilities to help make each class’s system leaner and meaner—while still leaving space for future additions.

Going into Legion, our guiding function is fortify the unique identity of each of our 12 courses and their specializations. The range of these attempts includes making cosmetic improvements, boosting present capabilities, incorporating brand-new capabilities, changing too-generic abilities with an increase of iconic ones, modifying rotations to higher reflect spec identification, as well as completely redecorating some specifications to carve down a solid identification in which formerly there was nothing.

In following days, we’ll be sharing more information concerning the direction of each and every class in Legion, talking about their updated styles and sharing a glance at their core combat abilities. It’s crucial that you note that the beds base means of a specialization represent a foundation where talents and Artifact faculties is going to be built. Abilities in particular will add a huge number of depth—in Legion we’re quadrupling the amount of spec-specific talents, which reinforce the difference between specializations giving players interesting techniques to personalize their particular characters to suit their play designs.

We’re looking forward to hearing your feedback and talking about these modifications with everybody in the months ahead, and we’re excited to have these records out before our broader beta stage to be sure we've just as much time as you can to iterate and carry on the conversation.