Microsoft declined to comment on whether it was in talks to extend the exclusivity. “Right now, the team is solely focused on bringing the best game possible to Xbox One and PC. We have nothing further to announce at this time,” a spokesperson said.

PlayerUnknown's Battlegrounds

Playerunknowns Battlegrounds is a last-man-standing shooter being developed with community feedback.

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This comes after PlayerUnknown's BattleGrounds developer Bluehole has received some very good news last week.

The developer - who has been propelled to fame after its first game has been so well-received on PC - has now been valued at a massive four billion dollars.

That's according to a Bloomberg article profiling the developer, stating that thanks to the game's unparalleled success, the studio has shot up in value in less than a year.

Bluehole is now valued at $4.6 billion, which denotes a five-fold growth over the last three months.

But that is likely not the end of Korean developer Bluehole's success: the PUBG is due to release on Xbox One later this year, with the PS4 version still due to come at a later, unknown date.

As the game launches on these platforms, it's likely to increase the value of the developer even more as it reaches broader audiences.

The game is effectively a battle royale: 100 players are dropped into a game, and the last player standing takes home the winnings.

Other developers have taken this idea and run with it, too: this week saw the release of Fortnite: Battle Royal - a game which plays very similarly to PUBG, but built in Epic's Fortnite game.

The new title attracted over 1,000,000 players on its launch day - but it's still not enough to impact the success of PUBG and Bluehole.

This news comes after the PC version of the game saw three updates over the last two weeks.

The developer has had to restructure the game's schedule as it comes under more and more pressure from increased user activity.

Servers have been reported as going down multiple times this week - due in part to the ever-growing number of players keen to login and play the game.

The three new updates for the game have revolved around fog, grenades and a UI overhaul, too. The game has so far received 27 updates.

The Weekly Update 27 targeted a graphics bug that seemed to occur when players left the game while still in the starting airplane.

Another fix included letting players see the full name of their teammates.

Synchronisation between player aim and spectator aim has been reviewed, too, and a bug that prevented teammates' marker direction in Free Look mode has been fixed.

We know for sure an Xbox One version of the game is due to launch later this year, but the future of the PS4 version has long been uncertain.

Chang Han Kim, executive producer of Battlegrounds has attempted to clear up the confusion in an interview with VG247 earlier this year, where he was asked outright if the game was a console exclusive.

"We definitely do have plans and thoughts about other platforms," explained Han Kim.

"But at the same time, we’re still an early access game. Our mentality and direction has always been to receive as much feedback as possible from our community and iterate based off that.

We want to take the same approach with our console user base as well," continued Han Kim.

"We want to take their feedback and make the game evolve based on that feedback. Xbox has a game preview program which they’ve been running very successfully for about two years – and so that’s why we wanted to try a similar approach to PC but on Xbox.

"Xbox has a game preview program which they’ve been running very successfully for about two years – and so that’s why we wanted to try a similar approach to PC but on Xbox.