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Controlling animation and the appearance and disappearance of objects on the…screen over time is a big part of the appeal of Flash.…Understanding how to use the Timeline, Frames, and Keyframes is integral to…this type of control.…To practice this I've created a test file called travelPhotos.fla.…It's a pretty simple file with only five layers and four images in the library.…Before we start working, in your Exercise Files, pop open the…travelPhotosPreview.swf to see what we're building toward.…

This is a short movie, only 5 seconds long.…Four images appear in succession with a short piece of text appearing at the…same time as the last image, then the movie starts over.…So close this preview file and return to your travelPhotos.fla file in Flash.…Before starting, I'm going to use the View dropdown on the upper right of the…stage and choose Fit in Window so we can see the entire stage.…The Flash Timeline, which appears across the bottom of the screen, is…measured in frames.…You can see the frame numbering across the top of the Timeline.…

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Author

Released

3/13/2012

In this course, author Anastasia McCune provides the basic building blocks a designer, even one who’s never touched Flash, needs to create animation projects or build a web presence. This course works for all Creative Suite versions of Flash and demonstrates how to create graphics, transform them to symbols, instantly move and morph objects with tweens, and incorporate text and audio. The final chapters address slightly more advanced topics such as adding links and play/pause controls to a project with ActionScript, as well as how to embed video into a Flash project.

Topics include:

Choosing the type of document to work with

Changing document settings and orientation

Importing bitmaps and vector files

Organizing layers

Understanding the timeline, frames, and keyframes

Creating shapes

Understanding the three symbol types (graphics, buttons, and movie clips)