The Heroes of Destiny, sheathed in the greatest protective enchantments and bearing the legendary Weapons of Legend, did ride forth to do final battle with the evil Lord of Evil, and in so doing Save the World.

Then they all died. The common story is that a very unDestined stone dropped from the ceiling and struck the wizard, causing him to lose his concentration on controlling an elemental prince, who proceeded to turn upon the group, wreaking much slaughter and devastation.

Now it's just you. Nobody ever wrote a destiny about you, unless it was "and then the Squire and the Camp Woman did say, 'what a Hero that Sir Gallant is!'" as part of something something anyway he slew a dragon. No one ever held a parade in your name, but you were there nonetheless. Heroes are rarely solitary beings; they attract an entourage that rarely gets mentioned much. You might have been a scholar who tagged along to write a biography. You might have been the wizard's familiar, given humanoid shape by a spell and newly independent. You might have been squire to a virtuous knight, or mistress to a dashing rogue, or a gutter-urchin that the raging barbarian was nice to now and then, or even the princess that they had to keep rescuing time after time.

Regardless, now everything is in chaos and it's... up to you? How the hell could it be up to you? Well, it doesn't have to be. The Fates aren't really concerned with whether or not you want to save the world, they're still in a violent tizzy over how things aren't happening like they're supposed to. But you do still live there, right?

So! Hi!

I want to run a game about an especially rag-tag group of misfits who were sidekicks and hangers-on to the "real" heroes, who had their own lives and dreams but who would never have gotten into any heroic tales, except that now they have to pick up the pieces after everything went wrong. I don't really have a setting in mind so it will probably be homebrewed or the Generic Fantasy World.

A word of warning: games I run tend to be pretty silly. This is unlikely to be an exception to the rule.

The notion I had for a system is D&D 5e, somewhere from 1st level to 3rd, but I could be convinced to use another system (or freeform?) just because getting you all killed would sort of defy the whole point of the game (unless you were replaced by an even rag-taggier band of heroes or your own hangers-on. See again: silly)

With that in mind, who is interested?

Edit from the future: Open to new interest until 11:59:59 PM Sunday, Sept 17.Character rules are these:3rd levelArray or point-buyStarting equipment packages, plus 200 GP and one Uncommon magic item from or related to the Hero (or Heroes) you were attached to

Bounty hunter the rogue had as an underworld contact. Used to not doing much more then grabbing noname bandits for thr coin, occasionally eliminating the minor monster that heroes cant be assed to take care of..

The cleric's 2edgy5me wannabe-warlock kid sister, maybe? Talks all big about having the forces of hell/The Old Ones at her fingertips and the deep dark torture of her darkened soul, but secretly likes pretty dresses, cakes and cuddly toys and such.

"I-I have no idea what you mean! It's not a doll, it ... it's an effigy to channel the burning empty darkness that fills my soul into the minds of my victims!""You were having a tea party with it.""Sh-shut up!"

I would love the game to be 5e, make random chars for it all the time and had some great fun, so that sys has my vote!

In terms of pcs getting killed, instead have something embarassing happen, not like a little thing, but huge embarassments, the kind you move to annew town and change your name. But as fate has sunk its hooks in, they cant turn back. Sonething keeps happening to stop thrm...

For lethality, I had a couple of ideas:1. Start with not-Fate points, which you can use to automatically succeed at a death saving throw, or fall unconscious for the rest of the scene if massive damage would instantly kill you. The Dark Heresy option.2. No fate points, you just plain automatically make your last death saving throw, so nobody bleeds out, and you fall unconscious (and are unable to be revived) for the rest of the scene if massive damage would instantly kill you.3. Instead of a TPK, you get captured by whatever it was you were fighting (or by passers-by, if you were fighting a bear), and wind up having to escape

Bounty hunter the rogue had as an underworld contact. Used to not doing much more then grabbing noname bandits for thr coin, occasionally eliminating the minor monster that heroes cant be assed to take care of..

Just as a note, I was thinking a little more of a personal connection than just an occasional contact. Someone who was present for the heroes' lives (maybe the rogue was also teaching him the sneaksman's trade, mostly as a lark and not very effectively?) Sort of like-

The cleric's 2edgy5me wannabe-warlock kid sister, maybe? Talks all big about having the forces of hell/The Old Ones at her fingertips and the deep dark torture of her darkened soul, but secretly likes pretty dresses, cakes and cuddly toys and such.

"I-I have no idea what you mean! It's not a doll, it ... it's an effigy to channel the burning empty darkness that fills my soul into the minds of my victims!""You were having a tea party with it.""Sh-shut up!"

Oh my goodness yes. I did not know I needed this in my life before now.

Adventurers are famous for fucking anything even half way attractive on their way through a town and for this peasant girl stuck in a Community whose excitement mainly comes from not being eaten by kobolds and Corn, it's a bit surprising to learn that it was a group that included her mother. Not that she wants to think about that too hard.

Of course she'd never have known this if not for the fact it seems her fathers Sorceress powers were hereditary and came with Horns and a Tail. Neither of which she is at all used too.

Sadly while she has inherited incredible magical power, she's got no fucking clue how to use any of it and so is more of a walking magical disaster zone than a future hero. But it beats Corn. Anything beats Corn. Anything.

Yay! I also need to wake up, but will edit her sheet into here when I do. Also, how young are we going? 16? 18? Since, kid sister would be pretty close to one of those two numbers, I feel. Of course now I need to find character images that aren't too young-looking ...Also, quick question. If my warlock goes Pact of the Chain and gets a familiar, mind if I keep that mostly the same, but we go with it basically being a cute possessed plushie version of the creature, purely in appearance?Mechanically unchanged, just a reskin, basically.

Isn't there a thing where E just doesn't allow kid characters? So at least 16, probably, then.

I have no objection to reskinning basically anything so long as it obeys the same rules, you could have your eldritch blast be a swarm of obsidian butterflies now and again if you liked (but you couldn't use them for free caltrops), and a possessed plush quasit is awfully compelling.

Isn't there a thing where E just doesn't allow kid characters? So at least 16, probably, then.

I have no objection to reskinning basically anything so long as it obeys the same rules, you could have your eldritch blast be a swarm of obsidian butterflies now and again if you liked (but you couldn't use them for free caltrops), and a possessed plush quasit is awfully compelling.In autumn the village takes refuge in their homes from the roving corn menace, lest they be be set upon while yelling, "they're eating her! And they're going to eat me! Oh my gooooooooooooooood!"

It's a pretty corny way to die.

Yeah, E's absolute minimum is 16. A fair few people say no lower than 18, though, was just seeing which you would go for.Oh, and what about feats/the variant human traits?

I just sheet myself.And I'm not entirely sure why, but she turned kinda ... kinky as hell. Partly I blame that Generic fantasy World map. 'Incest & Intrigue' gave me ideas.Also I may have a slight hypnofetish thing ...

Sheet

Name: Whisper Moonsoul Crowheart. Or, as her parents and everyone else seems intent on calling her: Peach TannerAge: 16Gender: FemaleOrientation: Uncertain (Bi)Race: HumanClass: WarlockLevel: 3Personality/History: Born and raised in a family devoted to the god of light, Peach, or Whisper as she tries to go by these days, was the rebel of her family, trying to throw herself into the darkness as soon as she was able. Unfortunately she is, by nature, a sweet, playful girl who has an inordinate fondness for pretty, frilly dresses, soft cuddly toys and cute things in general. Also, despite her best attempts, she is just plain bad at being dark and mysterious, although she seems not to notice this.However, as much as she wanted to be the opposite of everyone else in her family she was always close with her big brother, possibly to rather unusual levels of affection. When he went missing she couldn't just stay back any longer. She needs her big brother and just has to go and find him again.

BackgroundAcolyteTrait: I see omens in every event and action. The gods try to speak to us, we just need to listen.Ideal: I seek to prove myself worthy of the Old One's favour. Notice me, tentacly one!Bond: I would die to recover an ancient relic that was lost long ago.Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

Level 1 Spells KnownDissonant Whispers: Target capable of hearing within 60 ft must make a Wisdom save. On fail, takes 4d6 psychic damage and must use its reaction to move as far as possible away from caster. On success, half damage and no other effect,(Damage increases by 1d6 for each spell slot level above first - currently 4d6)Arms of Hadar: All creatures within 10 ft get tentacled, must make Str saving throw. On fail, 3d6 necrotic damage and target can't take reactions until the caster's next turn. On success, half damage and no other effect. (Damage increases by 1d6 for each spell slot level above 1st - currently 3d6)Charm Person: Target makes a Wis saving throw (with advantage if party is fighting them). If save fails, the creature regards caster as a friendly acquaintance for one hour. (For each spell slot level above 1st, one additional target within 30 ft can be targeted - currently 2 targets)

Level 2 Spells KnownCrown of Madness: One humanoid within 120 feet must take a Wis save or become charmed for up to 1 minute (requires concentration). While charmed, jagged crown of iron appears on target's head and must use it's action, before moving, to make a melee attack against a creature other than itself that the caster chooses, or can act normally instead. Caster must use action each turn to retain control, and target can make Wis saves each turn. On success, spell ends.

Pact BoonPact of the ChainImp familiar. Can use attack action to allow familiar to make an attack.

Eldritch InvocationsBeguiling Influence: Gain proficiency in Deception and PersuasionVoice of the Chain Master: Can communicate telepathically with familiar and perceive through its senses. Also, can speak through it in Peach's own voice.

Character Ons: Virgin, has little real idea or knows her kinks yet. BUT; Lots of cuddling, kissing, and general soft foreplay, she also has an oral fixation (giving mouth-based breast, cock, ball, vaginal and foot worship, sucking fingers, other peoples' lactation), oral (giving), large breasts, large penises, mentally dominating/corrupting others, submissive partners, making strong-willed people behave submissively towards her, hypnotizing others, pet play. Has had fantasies of turning others into obedient 'dolls' and dressing them up and then 'playing' with them in both childish and very adult ways. Tentacles. Very into tentacles, and wants tentacles to get very into her. Also, very probable massively incesty obsession with big brother cleric.Character Offs: Anything involving pain, either hers or others', anal, blood, toilet stuff, being restrained (although the player wouldn't mind seeing that one happen)