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Destiny 2: Season of Opulence will nerf quite a few Exotics

Season of Opulence will kick off next month in Destiny 2, and Bungie is once again making changes to the sandbox, starting with a few nerfs.

Destiny 2: Season of Opulence starts in June 4, and when it goes live, you will find some of your favorite Exotics have been nerfed. Some may be pleased with these changes, but some will not. That’s the way things go.

The reason for the nerfs, according to Bungie, is it wants to “ensure that encounters, raids and other endgame content,” remain a challenge.

Apparently, some of the weapons have been making things less of challenge. So, instead of continuing to buff underused weapons, the team is nerfing a few to help “maintain challenging experiences.”

Changes are also being made to select pieces of armor.

What you see below is not the full list of changes, but some of the most notable.

Destiny 2: Season Opulence – Weapon Changes

Whisper of the Worm

Bungie is removing the ammo generation ability to increase the effectiveness of all other Snipers that don’t have an endless ammo supply.

White Nail pulls ammo from reserves rather than creating it

Reserve ammunition increased to 18 (without ammo reserve perks)

Sleeper Simulant

Reduced ricochet/bounce damage on boss combatants

Modified precision behavior—total damage is unchanged, but non-precision shots are significantly more forgiving

Lord of Wolves

Release the Wolves activating on every kill made it difficult to control ammo consumption. Players will be able to swap between the two states to control the output, while also reducing its output slightly.

PvE damage reduced by 20%

Release the Wolves perk has been reworked:

No longer triggers automatically on kill

This effect is now triggered by holding reload, similar to “The Fundamentals” on Hard Light and Borealis

PvE damage and range bonuses on this effect has been removed and replaced with a universal damage bonus instead

Ace of Spades

The number of perks on the weapon, combined with the semi-permanent effect of Memento Mori gives the weapon too many advantages. Memento Mori will now end when you stow the weapon.

Memento Mori now ends if the weapon is stowed

The PvP damage bonus of Memento Mori was slightly reduced to prevent two-tapping Guardians while Vengeance (One-Eyed Mask) was active

Specifically, you need four resilience to survive this

Memento Mori is active for six shots again (up from five)

Destiny 2: Season Opulence – Armor Changes

Exotic Armor

Exotic armor that grants back Super energy are being looked into as some have become “must-pick” choices.

“Orb generation from teammates is meant to be the best way to accelerate your Super generation,” said Bungie. “These Exotics are allowing players to bypass this teamwork mechanic by generating a large amount of Super energy without relying on other players’ orbs.”

Changes being made to the armor pieces below are an effort to “preserve the power fantasy” and still stay a viable choice for difficult activities.

Super-Generating Exotic Armor Changes

Skull of Dire Ahamkara, Orpheus Rig, and Phoenix Protocol now receive Super energy back with diminishing returns, making it rarer to get a full Super back

Shards of Galanor and Ursa Furiosa had their Super gain caps reduced to be in parity with other Super Exotic changes

Gwisin Vest had its energy reduced from 15% to 8% for killing one to two Guardians

Still scales up similar to before when killing three or more Guardians

PvE energy return remains similar to before

Once Bungie releases more information along with the patch notes, we’ll provide an update.