***I took down the poll because there was good support for another map, but I want to focus on finishing this one and not get ahead of myself. I underestimated how long it would take to finish a map. Mahalo and Aloha****

This map is built around traditional CC type strategy with territory and continental control. We chose Hawaii for love/knowledge of the islands and a lack of any Hawaiian maps. Before we found CC we had painted a version on this map on the back of a Risk game board and played it as a change of pace.

The design team including several other CC friends have been playing on that painted board to help flush out game play issues. We welcome suggestions and feedback, as this is our first crack at quenching a map and we have lots to learn.

thanks rdsrds2120 for the feedback.i added a BIG MAP tag, am moving the troop circles and the key will include something on the outrigger canoes symbolizing ports. Also working on making the top right and very bottom more aesthetically pleasing.

also cross-posted in design brief forum, excited to get this map off the ground!

1. Shrink it down and start work on the small map first. You're going to need to make sure everything fits on that before you make a large map. 2. The rainbows bridges are lame. 3. What about moving it more towards the Hawaiian unification under Kamehameha? You could use war canoes for connections, maybe reward holding battle sites and feature the various groupings of Hawaiians before they were united.

thanks Industrial Helixin reply:1: we read somewhere that its better to start with a bigger map. but you are a cartographer and it makes sense so we checked and the small map (630 x 600) looks fine; its easy to read2: sorry you think the rainbows are lame, but they are on the Hawaii license plates, drivers licences, the university mascot is the Hawaii Rainbows and if you ever go to the Islands look mauka and you will see them. im not trying to get too defensive, we were just looking for something that reflected the islands and was different from all the straight or dotted lines you see on all maps3: we'd love to do a Hawai'i historical map, but this map began as a painting on the back of an old risk board that we have been playing for years. we wanted to translate our painted board from analog to digital (Conquer Club) for all to enjoy. we wanted to do this one as our first, and then maybe a Kamehameha, ahupua'a or kahuna style map next incorporating historical context.

greenoaks:the 2 autodeploys are because when we played our hard copy we thought it was a bit too much of a reward so we thought a 1 autodeploy would make them worth a bit less.

I think I finally posted the images the way I should have done when I started, sorry about that Industrial Helix. We are new at this, but figuring things out

We agree that the rainbows need to look better. We are working on it today. Any advice on how to make them? If we can't get them to look good we can abandon them for dotted lines or something. We are just trying to portray Hawaii's Aloha spirit, and hope those on the mainland will love it too.

I think we can all agree, though, that our rainbows look better than the ones the football team used to have on their helmets:

greenoaks: sorry i didn't reply to your questions earlier, i was too busy voting yes to your awesome ideas of zombies and parachutes (great names, fun ideas).anyway, when we play the boardgame version of this map, we usually decide beforehand if the two single territory islands will be auto-deploy and/or neutral. autodeploy +1 and a neutral value of 2-3 (depending on # of players) are our most common and favored decisions, but since we can't change settings before each CC game, i am curious to hear what other gamers think... what would you suggest?

esiemer wrote:greenoaks: sorry i didn't reply to your questions earlier, i was too busy voting yes to your awesome ideas of zombies and parachutes (great names, fun ideas).anyway, when we play the boardgame version of this map, we usually decide beforehand if the two single territory islands will be auto-deploy and/or neutral. autodeploy +1 and a neutral value of 2-3 (depending on # of players) are our most common and favored decisions, but since we can't change settings before each CC game, i am curious to hear what other gamers think... what would you suggest?

all that being said, if we can't make them look better we will drop them. saberty just desaturated them and i changed the image in the first post so check it out and we welcome honest feedback.

Industrial Helix:

They're pixelated, so you might have to find figures something else out as well.

could you clarify this? i think a word might have gotten lost somewhere

i'm glad you voted. much like you, i want to add something to this site

(i suppose i could look this up but i'm a bit lazy today, the 1st) is there something significant about those two islands ie.are those 2 islands active volcanoes ? is there something historical that would lend itself to a +1 auto-deploy ?

Any word on this? Also, Haniei, the troop circle, and the canoe are all really crammed up there near the top. Is there a way to space it out a bit? Or am I just being too nitpicky?

Also, your smaller version doesn't have the rainbows desaturated yet. Speaking of, they have white streaks where they bend and are still a bit resolution unfriendly. You might have to drop them and go with the conventional dotted line, or maybe something else just as unique that could work. Good luck!

i agree about Hanalei being a bit crowded... I will redraw the territory lines and probably move the Kapa'a label south... this will help also because Hanalei Bay (what the territory is named after, where Andy Irons had his ashes spread, and where Puff the Magic Dragon comes from) should be more visible anyway.

And did I mention that 2 autodeploys does sound excessive? There isn't any historical significance I want to add to those islands (will save that for my next Hawaii map)... so i'm now thinking the two single territory islands start with neutral 3... mostly because we dislike maps where some lucky player starts the game with an extra bonus

Aloha all! sorry we slowed down in the new year, but we are committed to finishing this!