Monday, February 2, 2009

The World of an Artist- Part 1

I thought in order for you to better understand how Flagler's Few is being made it would be best to enlighten you in the ways of an artist. Now, I don't claim to be a guru, master, or even a professional in the ways of art (right now we'll stick with amateur extraordinaire), but if there are any aspiring artists following this blog, I'll give you some insight into the realm of creating a comic.First off, it's all about work space. Whether you're the neatest and most OCD artist, or you're one of the grunge, art-is-messy type, you have to have control of your surroundings. You can't create unless you're comfortable and unconstricted. In my surroundings, I like to keep everything within arms distance. In the picture above, you notice I've got my pens, my pencils, erasers and even my Apple computer's remote control (sitting on top of the Flagler's Few thumbail guide in the top left). This is essential because once I'm in the zone, I don't like to get out of itOnce I'm set up, I can get to work on creating. Now, all artists work at their own speed. I agree whole-heartedly with this, but if you're like me, and you want to get everything done so you can see the finished product, then SLOW DOWN! There really is no rush...OK...well that's not entirely true, you may have a dead-line or you might have an angry mob banging down your door for your book release (crossing my fingers). The point is, the slower you work...the better. You'll catch mistakes, notice errors and design a far superior page if you simply relax.

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BIO

Andre Frattino is a published illustrator, author and storyteller. He graduated from SCAD in 2009 with a BFA in Sequential Art and in 2012 earned his MA in Art Education from the University of Florida. Andre has worked as a freelance illustrator with clients ranging from Firehouse Subs to Puppy Punch Productions to Mascot Books. He currently works with Pineapple Press, who continue to publish his paranormal graphic novel series, The Flagler's Few.