How do I get to the LSC?

NOTE: Do not attempt to move to the campus unless you are already accepted into Eve University, blue to the Ivy League alliance or you understand the risk of losing your ship and your pod to local threats including EVE University as we are NBSI in all areas not high sec.

To get to the campus:

Join the in-game chat channel "LSC.E-Uni"

Join the LowSec Campus Mumble Channel

Join the LSC Standing Fleet (unless you are in a specific travel fleet)

The fastest route from Slays to Uphallant is just 2 jumps out. Iges is fairly quiet, and rarely does it have a gate camp. It is home to REPO which is a hostile entity, and we will sometimes have activity from our neighbors, but gate camps are rare.

Until you are familiar with the area and the threats, you should ask for intel and eyes as you make your way into Low-Sec.

PvP

A group of pilots venturing further than the local systems (see definition of 'local' in the Comms section) should move to a unique fleet channel in Mumble. This applies to wormhole fleets no matter the “jumps” involved. It is recommended you form a completely new fleet when roaming.

Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.

1v1 arranged fights do not need an AAR. Please note the arrangement on the killboard comment.

Once you are in Fleet

Verify you are viewing the fleet as "Hierarchy" by right clicking on the four lines of the Fleet tab and selecting "View as Hierarchy". If that option does not exist, you are already in hierarchy mode.

Find your name in the fleet hierarchy (note that your current Wing & Squad will have a Green arrow next to it).

Drag and drop your name in to the appropriate Wing/Squad (If you have leadership 5, consider taking the squad leader position, if empty, and passing what boosts you can to your fellow LSCbros.

Fleet Boss

Accepting Fleet Boss

If boss is passed to you, either as a result of you volunteering or being "ninja bossed", the Fleet Advert window will pop up on your screen. Verify the Advert settings are correct as specified in Creating the LSC Standing Fleet and select the the Submit button. This will update the Fleet finder with the fact that you are the new boss. Save the fleet setup from the Fleet windows setting menu for future use, if you have not done this before.

Passing Fleet Boss to Another

If you are ready to leave fleet and are the current boss, you must pass the boss position to another in fleet first. Ask for volunteers in the Fleet Chat and/or Mumble. Make every reasonable effort to pass boss to someone who is active. Once you have your volunteer, pass fleet boss to them by right clicking their name in chat or the fleet window, followed by a left click on "Make Boss".

Being the Fleet Boss

The main job of the fleet boss is to move people in and out of Fleet/Wing command positions when asked to do so. Also, they are responsible for adding/removing new Wings and Squads as needed.
The fleet boss is not "in charge" of the LSC, nor is he/she the "FC" of the fleet. Fleet boss is simply an administrative role.

Setup a POS with an alt (But always ask for help in LSC for eyes and a support fleet!)

Hang out in Mumble. You can gather a lot of PVP & Low Sec knowledge via osmosis in the LSC channel, just like you have gained 101 EVE knowledge in the Public and Combat channels on Mumble.

Mining is not recommended as current location has significant traffic. To reduce risk, if you must mine, you can use a mission pocket and move away from the warp-in point. If you are scanned down the incoming ship will land by the warp-in beacon, giving you more time to warp away.

Newbro Guidance: When engaged in activities other than PvP, keep a close eye on local at all times. Pull local out of your chats and stretch it out top-to-bottom so you can see all the names (change the settings to show compact list). Before undocking, assess everyone in local, and I mean everyone. If you spot an unknown individual, look at the security status, look at the corp, and assume the worst. If you aren't sure, station spin, ask for advice in channel or consider PvP activities. If everyone in local is safe, undock. Press Ctrl-A to highlight everyone in local so that you can easily spot newcomers. Stay aligned to station as much as possible. Assess any newcomer to the system and if you aren't sure, warp out immediately. A newcomer may very well be scanning quickly through the plexes and belts looking for targets for their roaming fleet waiting in the system next door. If you want to better understand what is going on, participate in a few of our own roams and you will get an idea.

What Ship Should I Bring?

Anything you're willing to lose! For a newbie, this is typically a tech 1 combat frigate. There are people in everything from frigates to battleships and the occasional strategic cruiser, although the current meta of the game favours cruiser fleets. Whatever you bring, you should ensure that that your ship is ready for PVP.

Your first visit

The ideal ship for a first visit is a frigate, equipped with a MWD. The first time you come out to camp you can ask in the LSC Mumble channel, or in the LSC.E-Uni chat channel, if anyone can use their bookmarks to scout the route in for you and check it for hostiles, or gate camps etc. As well as this, they can evaluate and provide advice about your fit. Once you are in system, it is suggested to make a lot of tactical bookmarks upon arrival - just like any other PvP location. It is suggested that you make station dock/undock bookmarks in Uphallant, but also the gates and asteroid belts you rat in. This also applies to any surrounding systems you frequent for ratting, PI, or the like. Once you've made your bookmarks feel free to take in any ships you want to fight in. You might want to hold off on taking your industrial anywhere near the LSC until you get the hang of things, and even then only if you're ready for it to be ripped apart by pirates.

If you're looking for an explanation why a frigate is ideal, it is to do with the unique features of low-sec; as long as you are in a ship that can align quickly, you should largely be safe warping gate to gate without the use of tactical bookmarks on stargates, as there are no disruption bubbles and only ships with disruptor modules can stop you. It can align fast, and if you jump into something bad, the MWD will assist you in jumping back out of gatecamps, and travelling on-grid to positions to make tactical bookmarks.

Staying Safe in Low-Sec

In addition to paying attention to Mumble to be informed about potential problems and fights, there are some other important things you can do to stay safe in lowsec. Use these to minimize your losses.

Use the Uni Overview Settings

If you haven't set up your overview, you must do so before going out to LSC. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous situations. Pay special attention to the Pod Saver tab and learn how to use it. See the Overview Guide for information about how to configure your overview.

Local Chat

Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as tall as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the LSC you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.

D-Scan

Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own guide and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While Local tells you what players are in system, D-Scan tells you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:

Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan.

Ideally, you should find or make a secondary detailed d-scan setup that includes POSes and Wrecks, to confirm if the target is located in an area you cannot access.

Cloaked ships do not appear on D-Scan. That means a cloaky enemy can suddenly appear on top of you, even if D-Scan appears to be clear.

This is why local is more important, as it tells you whether there are hostile pilots at all! Avoid venturing areas occupied by hostile corporations in the area - for example, CFT in Covryn or TBC in Pelille. If you're going away from the neighbouring systems, you could look at zkillboard and check for any dominant corps in the system you are headed to.

If you notice "Combat Scanner Probes" or "Sisters Combat Scanner Probes" on D-Scan, a prober is trying to locate ships and you should be extremely cautious. If the player using them finds your ship, he can warp an entire fleet on top of you, regardless of your location. Ask in Mumble if the probes are friendly and, if they're not, it's a good idea to get out.

At the very at least align to something and be ready to warp out at a moment's notice - use a mid-range d-scan to catch ships coming out of warp, and pay close attention to your overview.

Hold Your Cloak

As you jump into system, HOLD YOUR CLOAK (i.e. don't touch anything).
Check your D-Scan, see who is around and then, if everything looks ok, you can warp to your next location.

If there is a "flashy" on grid:

HOLD YOUR CLOAK. You have 60 seconds of cloak, which is an eternity in this situation.

BREATHE

If you are on Mumble (you should be on Mumble), calmly say "BREAK BREAK flashy on grid at [xxx] gate in [yyy] system. Please warp to [your name]". Bonus points if you can list a) number of targets, b) what they are flying (frigate, BC, BS is good enough), c) confirm what enemy ships could have been in the gate behind you.

x up in Fleet (you should be in Fleet) so fleetmates can warp to you quickly.

You have a decision. Fight or Flee. If you fight, then fight. If you flee, you can warp away (unless pointed) or you can burn to the gate. Make a decision what you are going to do before uncloaking.

There is no 6.

Overheat guns if you are going to fight. Overheat your prop mod. and active tank modules if you are going to burn to the gate. Hopefully the cavalry will arrive to the rescue.

Bookmarks

Your first few hours in lowsec should be spent making as many bookmarks as you can stand. See the bookmarks page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:

Two or more unaligned safe spots

An instant undock from each station (at least the ones you use often).