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puzldama: MAME ROM Information.

Taisen Puzzle-Dama is a puzzle game and series by Konami. It features gameplay very similar to Sega's "Puyo-Puyo" games. 'Coins' drop in sets of two's from the top of the screen and players must form chains of three or more same colored coins to make them disappear.

The game is set up as a two player versus style game with CPU opponents for the single player game. Clearing multiple chains at a time sends locked coins to the other side. These locked coins are enclosed in clear boxes which are removed when a nearby coin is cleared from the screen. This can set off more chains which adds to the strategy of the game.

If the coins get stacked up to the top of the screen then the player loses the game. Upon continuing the player will restart the same match.

- TECHNICAL -

Konami GX hardware

Game ID : GX315

Main CPU : 68EC020 (@ 24 Mhz)

Sound CPU : 68000 (@ 9.2 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4

Control : 8-way joystick

Buttons : 3

- TRIVIA -

Released in July 1994.

The title of this game translates from Japanese as 'Puzzle-coin Wars'.

This game is known outside Japan as "Crazy Cross".

King Records released a limited-edition soundtrack album for this game (Speed King, Taisen Puzzle-dama Original Game Soundtrack - KICA-7690) on 24/01/1996.

- Please note that EVERY TIME you run this game, you need to do a F2+F3 procedure. This is a result of issues with the TMS emulation. The eeprom image is correct but the system does not recognize this fact.

WIP:

- 29th December 2007: Guru - Referring to the list of stuff that arrived below, as suspected, much of it was useless. Taisen Puzzle-dama... useless, already dumped and in MAME.

- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Taisen Puzzle-dama (Konami, 1994, version JAA) and others. Thanks to Tingoes for sending these out.

- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.

- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.