Neav UI

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

Nice. Thanks, Spontyman. The next thing I'm trying to figure out is how to get rid of the ButtonFrames, especially on anything not ChatFrame1. It seems to keep popping back up, though it disappears at first. It's quite annoying.

It would be especially nice to not have it effect the placement of the ChatFrames as it appears to clip to the WorldFrame as though it were still there, regardless.

and added three lines just before lines 142 and 143 to get rid of the FriendsMicroButton (the button that says how many friends are online, and opens your friendslist onclick; looks like this (new lines 142 - 146):

In nChat.lua replacing all instances of "ChatFrameEditBox" with "ChatFrame1EditBox" fixes a lot of the problems.

Also, lines 73 through 76, change

Code:

for i = 6, 8 do
select(i, ChatFrame1EditBox:GetRegions()):SetTexture(nil)
end

to

Code:

for i = 6, 11 do
select(i, ChatFrame1EditBox:GetRegions()):SetTexture(nil)
end

And that'll fix most of the problems. The nChat-skinned EditBox stays visible at 0.5 alpha, though, but it'll stop kicking errors and work just fine in every other way. Still working on the alpha thing, though.