Crash Bandicoot Returns is a sequel to the trilogy developed by the studio Naughty Dog. The project will be developed with the Unreal Engine 4 and will be offered in demo in 2017. For the official release, no date is yet planned.

This first video will give you a preview of the movements that Crash can now do. For now, this is basic animations of the game Crysis. In other words, the skeleton is not really suited to Crash, but do not worry, this is just a preview to see the fluid movements and a few more details...

Indeed, as for my other projects, I had to pause in some unexpected, because I was fortunate to be hired on a semi-professional project that will hopefully be completed soon, which will allow me to take more time for mods to come.

Anyway, now I have not had really time to work on Crash Bandicoot, but I could have various contacts in the game's univers and even with one of the creators of the series: Jason Rubin.

Especially as I dream of being able to speak since a kid and now it is done. But the real good news is that he supports me 100% in my project and told me that it made him curious to see what could be crash in 2010. (2010, because I talked to him last year, year-end).

On the soundtrack for themod,Icontacttheoriginal composerof theseries,Mr.JoshMancell.Unfortunately,itwillnothelp meandagain,I donotusemusic from theoriginal gamebecauseofcopyright.ButItriedto composemusicfirst,but it'salwaysdifficulttofindthelittledetail thatmakesitrecognizesCrashBandicoot.IthinkIturninto somethingquitenewinthespiritoftheseries,butstilloriginal.Inanycase, it is arealchallenge!Finally, I could have time to talk a bit about my work and when I revisited the Warp Room of the mod, I remembered how I missed this mod. So promised, I will end this year if all goes well. Especially since we are early in the year, which leaves me 10 months to refine the project and give you the opportunity to revisit a license with a new look and a new gameplay, more advanced than the old.

Moreover, outside of Crash Bandicoot, I am also working on Butterfly, in which I could experiment with new things that will surely help me in the draft Crash. Like being able to now create AI myself without needing a skeleton or a pre-determined intelligence. But I'll keep you informed!

Hoping that the following video will give you a better overview of the potential of this project. I also states that music is from the game: