Currently the units just wander about and ignore eachother - in fact the current AI sux bigtime, but the principle's sound...The idea is a multiplayer battle game where the opposing armies have to carry a flag from the middle of the map to the opponent's 'home' to win. Maybe 4 types of unit: cavalry, infantry, archers, cannon.The working-as-a-group AI is going to be fearsome to do - any suggestions?

This is a great start. The 2D artwork functions very well in the 3D environment, and you did a very good job making the characters face the correct directions as they move. Very cool. Just add the "game" part in and it'll be super sweet.

Thanks for testing guys! The FPS is unpegged so it should run as fast as the machine will go, but I reckon 20fps is about the playable minimum.I'll see what it's like when I give the archers some arrows...

The 3D engine can't handle that many textured arrows so I had to use 2D to fake it. It doesn't look that bad... They don't do any damage yet. Also added a new unit, infantry. Take a peek - there's still no load mechanism so forgive the blank screen at the start!

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org