Flash version AS3-1.0.1: corrections, improvements, optimization

A new flash version has just been released with some changes compared to the 1.0 version of last Tuesday:

Corrections:
. Kate talks to you through a special popup (DM recap for example).
. Pillz indicator shows the right number of pillz left if you use the fury.
. The welcome text is back in your own language.
. The «by KO» is shown again.
. The «free pillz» is not counted on the played characters if you have hidden it.
. We’ve done a major optimization on the loading time of the players list (before and after a fight, etc.)

Additions:
. You can adjust the music and sound volume.
. You can deactivate the doors animations.
. You can settle the flash on a lower quality for the graphics to make it faster.

Would it be possible to make separate sound settings for an ingame chat and rest of the game? In example - when you're waiting in an event room for a challenge (so you'd like to hear when somebody invites you to fight with him) and doing something else in the meantime, it is very iritating when you hear all the time "beep, beep, beep..." from a chat (especially when you're in an active guild). So far only options are:
1) returning to the old version of game and dealing with a lack of other new features
2) leaving a guild

It would make more sense to hear a sound when you've a new message in the inbox than when somebody writes something pointless in a chat (or worse - when system think that it have to tell you that you connected or dissconnected from a chat).