Boulder Media Recruiting (Multiple Opening)

Senior Character Modeler

As part of Hasbro Entertainment, Boulder Media is building a new feature animation division. We are excited to offer a talented Senior Character Modeler the opportunity to join our very successful and established animation studio as we expand into a new area. We will be producing the first CG theatrical feature film made entirely in Ireland. The movie is based on a very well-known Hasbro property and we can’t wait to bring it to the big screen for the first time.

The Senior Character Modeler will work closely with the Art Director and Modeling Supervisor to create characters based on the approved art style. If this sounds like you, please apply! This is a great opportunity to be a founding member of our team.

Responsibilities

Producing high quality assets suitable for production both technically and artistically. Working well within a team of artists. Supporting junior members of the team of artists with technical problem solving. Ensuring your assets meet specifications provided by all relevant departments. Suggesting feedback and technical solutions on project. Communicating with your Supervisor and Production Assistant on task assignment and scheduling. Following concepts and briefs, implementing feedback. Working closely with the Lead/Supervisor Artist to identify process improvements/tools to increase department productivity.

Personal Specification

Thorough knowledge of Modelling package of your choice is essential. Technical knowledge of topology solutions. Thorough knowledge of Zbrush and/or Mudbox is essential. Basic understanding of Lighting and Look Development. Good communication skill and ability to work interactively with production and other departments to solve production challenges. Ability to feedback to other departments and direct any technical changes. Minimum 5 years proven production experience in featured film or similar is required. This role is only open to applicants willing to relocate to Ireland if required.

Pipeline TD

Boulder Media is building a new feature animation division for its new owners Hasbro Entertainment. We are excited to be growing our team of pipeline developers as we expand into a new area. We will be producing the first CG theatrical feature film made entirely in Ireland. The movie is based on a very well-known Hasbro property and we can’t wait to bring it to the big screen!

The Pipeline TDs will play a vital role developing and integrating disparate technologies to create a modern studio pipeline for feature animation production. You will bring your expertise to the technical aspects of the project while working in collaboration with the department supervisors and the production team. Previous experience in visual effects, 3d animation, gaming or tech sector is required.

Responsibilities:

Develop, document, and maintain software and workflows for our cg pipeline. Train and support artists in using pipeline tools. Work alongside artists and production staff to provide solutions to production issues. Maintain an up to date knowledge of industry best practices, conduct on-going research and recommend workflows that will improve efficiency.

Personal Specification:

Thorough understanding of studio pipeline workflow. Adaptable and interested in diving into unfamiliar territory. Strong written and verbal communication skills. One or more specialty domains within pipeline (eg layout, lighting, production tracking etc). Ability to balance both long term and short-term project deadlines. Python development in the context of DCC applications such as Maya, Nuke, and Houdini. Experience with Linux and Windows operating systems. A degree in Computer Science, or equivalent experience.

Bonus skills:

Production experience with modern C++ or modern web technologies. Advanced understanding of Shotgun/Toolkit or other production database. Experience with the Qt application framework. Test driven development. This role is only open to applicants willing to relocate to Ireland if required.

Senior Set Modeler

As part of Hasbro Entertainment, Boulder Media is building a new feature animation division. We are excited to offer a talented Senior Set Modeler the opportunity to join our very successful and established animation studio as we expand into a new area. We will be producing the first CG theatrical feature film made entirely in Ireland. The movie is based on a very well-known Hasbro property and we can’t wait to bring it to the big screen for the first time.

The Senior Set Modeler Will work closely with the Art Director and Modeling Supervisor to create environments based on the approved art style. If this sounds like you, please apply! This is a great opportunity to be a founding member of our team.

Responsibilities:

Modeling of environments within Maya (architectural building sets, organic’s, etc). Creating efficient UV layouts (UDIM knowledge a plus). Implement improvements/changes based on review from supervisor/lead direction. Proactively recommend ongoing pipeline improvements. Work closely with Art Director and Lead Set Modeler ; attend meetings as needed. Work within the defined pipeline. Ensure continuity and support other asset departments such as previz/layout, texture and lookdev. Complete assigned tasks in a timely manner.

Personal Specification:

Expert working knowledge of Maya modelling tools. Experience with MASH and Xgen a plus. Excellent knowledge of Zbrush And or Mudbox. Knowledge of Open Sub-Division modelling and Retopology techniques. Experience creating environments using modular systems. Production experience with a modern raytracing render enging. Firm understanding of the 3D animation pipeline. 3-5 years CG experience, ideally within feature films. This role is only open to applicants willing to relocate to Ireland if required.

FX TD

As part of Hasbro Entertainment, Boulder Media is building a new feature animation division. We are excited to offer a talented FX TD the opportunity to join our very successful and established animation studio as we expand into a new area. We will be producing the first CG theatrical feature film made entirely in Ireland. The movie is based on a very well-known Hasbro property and we can’t wait to bring it to the big screen for the first time. The candidate needs to be proficient in either Houdini or Maya but experience in both programs a big bonus. You will be in charge of creating pipeline tools to ensure the FX Department is structured and efficient. The FX TD will work closely with the FX Dept Lead ,CG supervisor and the pipeline team to create a world class FX dept. If this sounds like you, please apply! This is a great opportunity to be a founding member of our team.

Key Responsibilities:

Setting up and maintaining a Digital Asset Library structure and tools, (Houdini and Maya). Develop and implement Houdini and Maya pipeline tools. Developing Houdini and Maya publishing tools. (FX Assets, FX Shots and Set FX). Developing the FX Department pipeline for efficiency and productivity. Continuously developing the Departments pipeline structure. Maintaining a strong support system for FX Artists. Create Documentation of all tools and procedures. Test new software and their adaptability. Make sure Digital Assets are production friendly and efficient. Develop reusable Digital FX Assets. Work closely with the FX Department Lead, Art Director and CG Sup to make sure the visual style of FX Assets are consistent and keeping in the style of the project.

Person Specification:

A minimum of 3 years’ experience in a similar role. Advanced knowledge of Python programming. knowledge of C/C++ programming language is a plus. Must have experience of pipeline workflow for animated Feature film. Experience with Linux systems. Experience exporting and importing files between Houdini and Maya a big plus. A deep knowledge in caching formats a plus. Candidate must be proactive and work well in a team environment. This role is only open to applicants willing to relocate to Ireland if required.

3D Senior Rigger

As part of Hasbro Entertainment, Boulder Media is building a new feature animation division. We are excited to offer a talented Rigger the opportunity to join our very successful and established animation studio as we expand into a new area. We will be producing the first CG theatrical feature film made entirely in Ireland. The movie is based on a very well-known Hasbro property and we can’t wait to bring it to the big screen for the first time. We are looking for a talented Senior Rigger to join our 3D animated feature team. The ideal candidate will have the required technical skills to engineer feature level rigs and have a solid understanding of creature anatomy. If this sounds like you, please apply! This is a great opportunity to be a founding member of our team.

Key Responsibilities:

Work closely with the animation, modelling and rigging Leads to create and maintain high level rigs. Review models and flag potential problems to the supervisors. Work closely with modelling to create a model that meets the rigging technical requirements. Collaborates in the character design process to ensure that the rigs will allow the characters to have the look and the complete range of motion required for the project. Develop rigs and new techniques to help increase the quality, while meeting production deadline. Create tools and scripts to help rigging be more efficient. Track tasks and meet production deadlines.

Personal Specification:

Minimum of 3 years’ experience in facial rigging. Great knowledge of rigging techniques. Strong knowledge of animation needs. Ability to cope with the pressure of deadlines. Complete understanding anatomy, volume preservation and motion. High level knowledge of rigging in Maya. Experience with Shotgun. Task driven, self-motivated, and proactive. Solid comprehension of mathematics. Good knowledge of Python. Excellent communication skills. This role is only open to applicants willing to relocate to Ireland if required.

Pipeline Supervisor

As part of Hasbro Entertainment, Boulder Media is building a new feature animation division. We are excited to offer a talented Pipeline Supervisor the opportunity to join our very successful and established animation studio as we expand into a new area. We will be producing the first CG theatrical feature film made entirely in Ireland. The movie is based on a very well-known Hasbro property and we can’t wait to bring it to the big screen for the first time.

The Pipeline Supervisor will work closely with the CG supervisors and Head of Technology to create a world class feature animation pipeline. If this sounds like you, please apply! This is a great opportunity to be a founding member of our team.

Responsibilities:

Ideal candidate will have experience managing a Pipeline team for a CG studio. Previous experience working within production leadership teams and meeting schedules. Experience designing and implementing 2d & 3d pipelines from scratch or progressing existing pipelines at large facilities. A good knowledge and experience of all areas of 3D (modeling, rigging, texturing, look development, environments, creature FX, lighting and FX). Hands on tool development & maintenance across VFX disciplines working with standard industry packages. The ability to write code and assist in tool/pipeline R&D development. Strong understanding of asset management, production workflows and colour pipeline. Excellent on the spot technical problem-solving as well as foresight to potential issues. Approachable with strong communication skills both written and in person. A thorough understanding of the entire visual effects process and the ability to interpret the artistic brief from the CG Supervisor. Excellent organisational, communication and project management skills. A working knowledge of the latest CG procedures and techniques.

Personal Specification:

Have a thirst to drive innovation in the team, staying abreast of technical developments. Provide strong team leadership to implement creative software strategies and solutions to increase efficiency and utilization. Manage the Pipeline teams day-to-day work, the development schedule and the team’s personal development with the HR Manager. Lead projects & oversee team’s projects as well run own projects. Oversee day-to-day support to creative and production teams. Work closely with the Systems team, department heads and the production teams. Coordinate with Head of Tech/CTO. Work and deal with clients to receive the brief, discuss the facility’s capabilities and determine the deadlines for delivery. Work closely with Producers, artists and other necessary departments in creating high quality CG work. Clearly brief developers on R&D and pipeline requirements. Determine, modify and maintain the most effective and efficient technical approach and workflow possible. Eliminate potential problems in pipeline tools before they impact on production. This role is only open to applicants willing to relocate to Ireland if required.

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