Oh Prey. Things have never really gone smoothly for the reboot, and the game’s problems are frankly past the point of ridiculous, but finally some PS4 support is here. Update 1.05 for Prey is now live, which brings specific fixes for PS4-related issues, as well as over 30 additional fixes for Xbox One, PS4 and PC players.

According to a reddit post from Bethesda, the patch fixes the screen-tearing and stuttering issues that PS4 and PS4 Pro players have encountered. The game’s 1.04 update for PS4, which launched in May, added visual enhancements—like higher quality shadows and improved textures—for those playing on PS4 Pro, and may have gone a little bit sideways for some players.

In addition to addressing the performance issues for PS4 players, Prey’s new patch fixes a number of bugs and crashing issues for all platforms. Other tweaks like improved strength of melee aim assist and increased wrench range are featured as well.

And that’s a damn shame, because the base game is actually really an enjoyable experience with a gripping story, like many of Bethesda’s games- but that’s only when it works. Prey definitely could have used a few more months of bug testing and patching before going live, without a doubt. The full list of bug fixes coming with patch 1.05 is frankly ridiculous.

Those fixes include:

PS4 ONLY] Fixes to address screen-tearing/stuttering

Player can no longer become blocked from rebooting Power Plant for the “Reboot” mission after killing the Technopath in Life Support.

Added weapon malfunction text for when weapons jam.

Fixed crash when mimicking bass guitar in the Yellow Tulip.

Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player’s inventory automatically.

Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.

Fix for some AI-related crashes.

Various combat tweaks/fixes for mimics.

Opening the TranScribe will no longer disrupt FoV settings.

The light on top of a turret will no longer become detached when the player jumps and glides while holding it.

Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.

Operator corpses from saves made on previous builds will no longer cause performance issues.