Discuss this and other Mother's UI pieces here.
I think this is finally ready for public consumption. It's certainly the biggest project I've yet worked on, so it's initial release is bound to have a few problems. Hopefully they're minimal.

The map spoiler project is a companion for eq2map. It is a seperate window which has an alphabetical list of all the POIs on the eq2map divided by type. If you've ever tried to mouse over every icon on the map trying to locate the next step of a quest, or a certain NPC, then you have a very good idea why this project was started.

Clicking on a POI in the list will generate a waypoint to that POI.

The POIs are pulled from the eq2map database, so submitting a point to eq2map will find it's way to the map spoiler. There is currently no auto-update for map spoiler. Anyone who wants to help me write one is welcome to PM me.

The above is important! Most of the problems people have had installing the map spoiler have come from the extra include line not getting added, or it getting added and then subsequently removed by another UI mod. If you're seeing a black window with no controls (with or without blue text) double check the include. The zip file now includes "eq2ui_mainhud_example.xml". If you do not have any other mods that modify "eq2ui_mainhud.xml", you can just right-click the eq2ui_mainhud_example.xml and rename it to eq2ui_mainhud.xml.

Known issues:
Spoiler page doesn't populate the first time you open the map window. Press 'M' a few times to open and close it and the window should populate.

Spoiler page doesn't always change when you zone. This doesn't happen all the time, so it's hard to troubleshoot.

Please let me know what you think.

Version 1.0.0-061122-2
Included missing eq2ui_mainhud_example.xml file

Version 1.0.0-061122
Fixed to work with EoF. Added EoF POIs.

I was defeated by a single character. Which is why it took so long to fix! But it appears working now. Thanks for the patience.

Version 0.9.1-060629
Updated POIs for TFD zones. (finally, I know )

Version 0.9.1-060509
Updated POIs for KoS zones.

Version 0.9.1-060403
Updated POIs for outdoor KoS zones.
Now example_eq2ui_mainhud.xml included with zip file.

Version 0.9.1-060324
Support for additional zones including the outdoor KoS zones.

Confirmed to work with
Fetish Nightfall (thanks MoonDeville for testing and reporting)
ThorUI (thanks Aeloris for testing and reporting)
ProfitUI II (thanks Pixi)

If you use any UI mods that plug-in to or change/reskin EQ2MAP and see that the map spoiler works (or does not work) with them, drop a message and I'll update the confirmed list. (I don't expect any problems, but a definitive "Yes" never hurts.)

Manual Spoiler Submission
The map spoiler project has the ability to accept manually written spoilers. (For example with step by step guides for quest series arranged chronologically.) If you would like to submit one for a zone, please contact me and I will provide you with the extreemely simple text format in which manual spoilers should be written. No XML knowledge required.

Originally posted by Tiku This mod could really use a simple search function. Often, things I want are in unexpected sections. Things that should be in "Quests" are in "Locations", etc etc. I'd kill to be able to type what I'm looking for instead of scrolling through the poorly organized list.

The information for each POI is submitted by players and the Spoiler Project simply uses the EQ2MAP POI information. If you find any that are listed in strange catagories then you can submit updated info to the EQ2MAP site for a given POI, I believe.

Having said that, you should probably consider checking out the updated version of this mod: Link

Mother did an excellent job on this mod but has since moved on to modding for Vanguard so there's no expected updated coming. TreeMos has taken on this project and has since updated the listings and is currently working on a couple of functionality enhancements as well.

This mod could really use a simple search function. Often, things I want are in unexpected sections. Things that should be in "Quests" are in "Locations", etc etc. I'd kill to be able to type what I'm looking for instead of scrolling through the poorly organized list.

I got it to work! I still need to finnish adding the plugin7.xml auogen but I now have a script that will atleast give you completely up to date spoiler links for every poi on the map for a zone that was already listed in the plugin7 file. I also added the very helpful feature of having full descriptions appear in tooltips for every spoiler link.

I'll post more details in a new and separate thread once I've gotten everything ready to go for public consumption. Hopefully sometime this week.

Originally posted by FloridaFringe The EQ2MAP updater doesn't alter or replace the eq2ui_mainhud.xml file. If it's constantly being replaced back to default then there's something else going on instead. I would start fresh by coping the default file over to your custome directory and going from there.

EQ2 is going on. Anything in the default UI directory is checked against the server's file database and, if it doesn't match, it's considered either corrupted or out-of-date and overwritten with the official copy from the server. That's how all updates to EQ2 are done. You need to put a copy of eq2ui_mainhud.xml in your own UI directory and make the modifications there. This implies also checking for changes to the default file and keeping your private copy up-to-date.

I'm poking at a few things to see if I can figure out how to have a private mainhud file say "Oh, include the default one and then add me to it.".

Originally posted by HutchEQ2I I make the appropriate changes to the eq2ui_mainhud.xml file, however, everytime I load EQ2 it dowloads a default file. Do I have to make these changes each time I load EQ2 before actually hitting PLAY or am I missing something.

As someone who uses EQ2Map and the spoiler project I had also been wishing the spoiler items could be more up to date with alll the map POIs. So as a sometimes programmer I decided to look into doing it myself. And I have to say it looks quite feasible. I'll start with a simple program to change one map icon_ file into a spoiler file and once I get that working I'll try to upgrade it into something that can quickly scan and convert all and rebuild the plugin_7.xml file. Probably will do it in Java since I know that best or possibly Perl. I'll post here again once and if I've got something others can use.

Originally posted by HutchEQ2I I make the appropriate changes to the eq2ui_mainhud.xml file, however, everytime I load EQ2 it dowloads a default file. Do I have to make these changes each time I load EQ2 before actually hitting PLAY or am I missing something.

The EQ2MAP updater doesn't alter or replace the eq2ui_mainhud.xml file. If it's constantly being replaced back to default then there's something else going on instead. I would start fresh by coping the default file over to your custome directory and going from there.

I make the appropriate changes to the eq2ui_mainhud.xml file, however, everytime I load EQ2 it dowloads a default file. Do I have to make these changes each time I load EQ2 before actually hitting PLAY or am I missing something.