First of all I'd like to say that this is a very good game. There are numerous threads here, if I remember correctly, which praises the game. I feel that we should also have a different perspective on the game other then just saying its perfect, cause nothing is perfect. So here I go:

Main question of the thread: What could have been done different? (Keep in mind not to spoil any of the plot!)

One of the first things I noticed is that they use images of real things. Not everything is graphics, like the door where our hero is staying. It's a picture of a real door until you close up on it then its a 3d door. Same goes for other stuff.

Another thing is that after you have picked a line to speak it should disappear so that we don't have to worry about clicking the same line twice.

Third is the repetitiveness. Our main character & the other character says the same things over and over again, even if we watch out not to click on an already spoken line.

Just my 2cents on how the game could have been improved. Again I am not dissing the game cause I really like it!

One of the first things I noticed is that they use images of real things. Not everything is graphics, like the door where our hero is staying. It's a picture of a real door until you close up on it then its a 3d door. Same goes for other stuff.

I'd have to disagree with you that the style of artwork was a downside. I think it's absolutely lovely that they combined photos with computer generated graphics.

I enjoy reading other people's opinions (even if they say it is only worth 2 cents!) and I don't see it as nit-picking at all. I do get worried when everybody says the same thing (good or bad) because then it is usually the "cascade effect" where groups will follow the leader rather than say their real thoughts. It is *safer* that way! So an honest opinion is worth ten of the copycats, says I.

I do agree with you regarding dialogue, Doffy. Once you've clicked on a line that's already been spoken there seems to be no way of cancelling it out, you have to listen to the whole spiel again.

I don't think that's what Doffy was suggesting. Being able to click past already heard conversations is not the same as those conversations disappearing entirely. I like to have the chance to re-hear things, in case I missed what was said because of some noise outside or the phone ringing or some other distraction.

I don't think that's what Doffy was suggesting. Being able to click past already heard conversations is not the same as those conversations disappearing entirely. I like to have the chance to re-hear things, in case I missed what was said because of some noise outside or the phone ringing or some other distraction.

Well, hey now, you're nitpicking my nitpicking!

I should have tagged "and additionally" onto the end of that sentence in my previous post. In my own head I make fabulous sense.

Interesting points. I find that the combo of real photos integrated into the environments worked beautifully,and is one of the strong points of the game,along with the subtle of splashes of color.I am thoroughly engrossed in this marvelous game...yet...I TOO have a slight nitpick (okay ,2,.but they're minor):A game this large should have more than 8 save slots...and...One should be able to skip out of a dialogue tree if one clicks on a branch by mistake.But that's it. Other than that,IMHO,this is the best adventure game I've played this year....in several years,actually.Darkness Within comes close,along with Timelapse played many moons ago,and a couple of the later Myst games...but this is the best one in a LONG time for me...and the most engrossing...

Just a question and not a nit-pic since I haven't played the game; after looking at the screen shots, is most everything in black and white or gray shades with a little color here and there. If it is then guess I'd have to nit-pic that.

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Reading is to the mind, what exercise is to the body - Joseph Addison

the story is the important thing and I like it when they keep the old speechs up as if I forget some thing or get interrupted then I can go over the conversation .I think he is a little to calm under some of the cercumstances cause if that was me I would nt need a train Id be gone .The only thing that got me was the walkie talkie .

Click to reveal..

I had to save befor I used it as it kept throwing me back to the hut .

All in all I think they did a good job and I gues there will always be some one who won t like a game .Its a preferance .I like the ghost hunting .Searching for things and he mostly tells you what to do so I can go for a couple of things I don t like .Even the best game I guess you would find some thing not to like