Rules 7.6 say "The sum value of all Air Damage markers that move to the 'Available' box is immediately added back to the Air Maintenance track. The Air Damage markers are then returned to supply."

That being the case, why would you ever need to use LP per 10.1? "Aircraft Repair (Action Phase -Refresh Air):One LP allows a player to remove up to two Air Damage markers from his Player Board and immediately add the value back to his Air Maintenance track (7.6)."

The air damage markers begin in the "Damaged Air" box on the player board. It would take those markers two production phases to move into the "Available Air" box and thus be added back. Using a Logistic Point speeds this process up.

the rules make it sound as if I would move the damage marker each time I refresh air and artillery (7.6) a air unit damaged in turn x phase 1 would be ready by turn x+1 phase 1 and only miss one production phase? or am I reading it wrong?