-people would have a hard time playing multiple accounts
-I am meeting new players way more often then other games
-All sorts of crazy shit seems to happen in a lot of them (huge shifts of power, unexpected wins and back stabbing galore)

I would like to see a new 64 map as well as 32 games if you are asking

The only reason I don’t play 64s is because they’re never turn-based and not premium only*. I played once and it was a lot of fun and it made pre-collusion extremely difficult, but 32 could potentially have the same benefit. Maybe you could just try it now temporarily and we’ll see how it is? When the next 64 on the front page fills up, replace the next one with a 32.

@Fafa_power : the original suggestion by Jay was to replace the 64 map with a few 32 maps on rotation. But just like you I am wondering if it could be feasible to have both running. or maybe put both modes in the same rotation cycle.

Hey @Tr0n thanks for the feedback. Its hard for me to know what everybody likes so I appreciate you taking the time to come and make some notes. I’m sure there are other players that feel the same way.

I think the 32 player games will offer very similar shifts in power. I’ve push the stars per player up to 24 (from 16) and the victory is 50% again. I hope the diplomacy will be very similar, but the game play will be better.

Lets give it a try for a few months and see how the games play out. The 64 player code is all still there so it would be very easy to turn back or put them in the rotation if we decide they are better.

I am also missing the 64 player games. I also do not feel the conqueror badge should be awarded for a galaxy half as big. I am enjoying the 32, but not at the cost of the 64. It’s my understanding hosting power is possible a source of concern? What would be needed to resolve that? More users/memberships/badges? I am certain we could make some sort of fundraiser if so