Patch 2.2 now available!
09/22/2016

Hello Heroes,

Today, we are pleased to announce the availability of Might & Magic Heroes VII patch 2.2!

Along with implementing new Steam achievements, this updated includes a bunch of new fixes and improvements for the game and its addon. The main focus of this patch is set on the multiplayer, the level design but also the combat.

We also included new balancing changes with a revamp of stats for the Champion creatures. See more below.

As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.

Regards The M&M Team

Balancing

NEW

health

attack

defense

Min damage

Max damage

move range

initiative

luck

morale

Colossus

500

25

30

69

92

4

16

5

0

Landsknecht

390

35

20

90

110

5

15

0

20

Bone Dragon

400

25

40

70

85

5

19

5

0

Cyclops

450

22

32

75

90

4

14

10

0

Green Dragon

500

25

25

75

77

5

11

10

0

Shadow Dragon

400

25

20

70

80

5

29

0

0

Red Dragon

400

35

20

60

70

5

20

10

0

Titan

500

25

30

69

92

4

17

5

0

Swordmaster

450

40

22

110

130

5

19

0

20

Spectral Dragon

450

25

45

80

100

6

22

5

0

Enraged Cyclops

500

24

38

85

100

4

15

10

0

Emerald Dragon

600

30

25

75

77

5

12

15

0

Black Dragon

450

25

22

80

95

6

30

0

0

Ardent Dragon

450

40

20

70

85

6

23

10

0

Arcane Eagle

400

25

25

75

80

7

36

5

0

Seraph

500

25

35

60

70

6

21

0

10

Grim Rider

300

45

20

85

95

7

18

10

0

Behemoth

420

32

25

70

85

5

22

0

0

Treant

400

22

35

50

70

3

12

0

5

Cave Hydra

500

30

22

64

85

5

25

0

0

Fire Giant

535

20

38

65

80

5

14

0

5

Simurgh

440

31

30

80

100

8

39

5

0

Celestial

600

25

40

70

75

7

23

0

20

Grim Reaper

350

50

20

100

110

7

19

25

0

Ancient Behemoth

450

35

25

80

100

6

23

0

0

Ancient Treant

460

24

42

68

90

3

15

0

5

Dark Hydra

530

35

22

70

90

5

25

0

0

Einherjar

535

25

38

75

90

5

16

0

5

Shantiri Titan

510

25

25

75

90

5

22

10

0

Gold Dragon

450

25

25

63

78

8

33

11

11

Kraken

650

30

30

70

90

5

15

10

10

Phoenix

400

30

30

70

80

10

34

0

0

OLD

health

attack

defense

Min damage

Max damage

move range

initiative

luck

morale

Colossus

420

20

25

69

92

4

16

5

0

Landsknecht

390

25

23

60

69

5

15

0

20

Bone Dragon

430

20

22

60

85

5

19

5

0

Cyclops

410

20

18

70

79

4

14

10

0

Green Dragon

500

18

26

75

77

4

11

0

0

Shadow Dragon

400

20

20

42

53

5

28

0

0

Red Dragon

395

23

17

53

61

5

20

5

0

Titan

420

20

25

69

92

4

17

5

0

Swordmaster

450

28

26

69

81

5

19

0

20

Spectral Dragon

490

22

25

70

95

5

22

5

0

Enraged Cyclops

460

28

18

70

85

4

15

10

0

Emerald Dragon

500

18

26

75

77

5

12

0

0

Black Dragon

420

22

22

46

61

6

29

0

0

Ardent Dragon

410

29

18

57

65

6

23

5

0

Arcane Eagle

400

19

19

44

66

7

36

5

0

Seraph

450

20

24

55

55

6

21

0

10

Grim Rider

410

24

20

53

77

6

26

0

0

Behemoth

420

25

18

60

77

5

22

0

0

Treant

430

18

25

35

44

3

12

0

5

Cave Hydra

400

21

21

58

73

5

25

0

0

Fire Giant

460

19

22

65

78

5

14

0

5

Simurgh

440

22

22

55

77

8

39

5

0

Celestial

480

20

28

68

68

7

23

0

20

Grim Reaper

460

29

23

72

99

6

29

0

0

Ancient Behemoth

470

27

20

60

77

6

23

0

0

Ancient Treant

460

20

31

45

59

3

15

0

5

Dark Hydra

450

21

21

58

79

5

25

0

0

Einherjar

475

21

26

65

78

5

16

0

5

Shantiri Titan

510

25

25

46

63

5

22

10

0

Gold Dragon

444

22

22

33

55

7

33

11

11

Kraken

345

24

18

45

56

4

15

0

0

Phoenix

230

30

27

52

54

10

34

0

0

General

[Fixed] Quick load would get stuck in rare cases.
[Fixed] Council Hub towns have light shaft particle when selected.
[Fixed] RMG issue that caused some armies in the underground to be directly inaccessible, which caused bugged AI behavior.
[Fixed] Heroes portraits shuffled on loading a save game.
[Fixed] Wrong cursor icon on Abandoned Mine/Prison with random army.
[Fixed] Weekly based resource AM buildings would lose ability in rare cases after loading a save game.
[Fixed] Invalid logic with AI exploration, causing some adventure map sites to never be uncovered by the AI.
[Fixed] Town development for Fortress towns for AI (now goes beyond level 2).
[Fixed] Combat map lighting on transition from adventure into combat.
[Fixed] Not destroying allied players caravan outpost on visit.
[Fixed] Some maps in the Duels section not having a Thumbnail, or localization.
[Fixed] Renewal to only give mana on the hero's own combats.
[Fixed] Creatures not inheriting the morale/luck bonus that was defined in their base stats.
[Changed] Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone.
[Improved] Rewards for Dragon Utopia, Shantiri Ruins and Dangerous Cave.
[Improved] Money income from Town Hall in the intermediate tiers. Now Town Hall and City Hall provide 500 more gold each.
[Improved] Performance when Hero is moving on big adventure maps.
[Improved] Increased Morale cap to 75 instead of 50 globally.
[Improved] AI will be more focused on its objectives (when conquering sites and picking up stuff that's guarded).
[Improved] AI will be more inclined to use buff sites.
[Improved] General overhaul of all the champion creatures’ stats for Skirmish and Duels.
[Improved] Reduced price of Resources in the Marketplace in general.
[Improved] Reduced cost of Elite and Champion Dwellings so they are affordable.
[Improved] Reduced diplomacy costs by half globally.

Level Design

[Fixed] A problem in Map 2 that caused a Secondary quest to spawn an enemy that prevented the peaceful solution of it.
[Fixed] A problem in map 2, where the quest to give 10% of your army only worked under certain circumstances.
[Fixed] A problem in Myrim's Scenario map where some artifacts were providing 2 items instead of 1.
[Fixed] A problem in Myrim's Scenario map where a dwelling in the initial area wasn't part of the AOC of the town.
[Fixed] An issue in Myrim's Scenario map where narration text boxes could appear during the AI turn. [Fixed] An issue in Myrim's Scenario map where the enemy players didn't show the correct name.
[Fixed] An issue in Dungeon map 4 where several combat dialogues weren't triggering.
[Fixed] An issue in Ivan map 2 (Vanilla) where a dialogue wasn't triggering.
[Fixed] An issue in Thunder in the Tundra, where one landscape component was causing issues when opening the map.
[Fixed] The fact that the player could hire Bart Brimstone from the Hall of Heroes in the Tear of the Old One map.
[Fixed] Several issues in Alternate History related to factions of Dwellings not being the same as the Player's initial faction. Also fixed the fact that Player 1 had 3 Elite Dwellings instead of 1 Core and 2 Elites. [Fixed] an issue in Sylvan map 4 where one dialogue was attributed to Wysloth when it was Danan speaking.
[Fixed] An issue in Map 6 of Fortress campaign where Uplay rewards weren't working.
[Fixed] Two neutral creature stacks in the teleporter path of fracture Time to have the correct XP values. [Fixed] A blocker in Lost tales 1 - Map 5 that prevented heroes from interacting with one of the main quest buildings.
[Fixed] Two fire camps in Final Map 1 (Vanilla) that were providing 0 resources.
[Fixed] A visual problem in Dungeon 2 where some towers from the wall weren't properly illuminated. [Fixed] A problem in Fortress Map 3, where a defeated hero could still capture a lost town.
[Fixed] An issue in the first fortress maps with the lights of the manipulators of the catapults.
Changed Hathor's specialization to be Pugnacious instead of Engineer.

Multiplayer

[Fixed] Last human player remaining in a multiplayer game with AI player automatically won every combat.
[Fixed] Player getting stuck in the game after the game was finished.
[Fixed] Players were able to do actions in town screen during the AI turn under certain circumstances.
[Fixed] Local Guards not giving EXP and not triggering Necromancy.
[Fixed] Learned spells by Arcane Intuition disappearing after combat.
[Fixed] The possibility of the game getting stuck when timer runs out and player doing a quick combat at the end of the turn.
[Fixed] Not being able to attack AI heroes because they are wrongly considered of being In Combat already.
[Fixed] Being able to view AI hero inventory if having all heroes dismissed after AI turn.
[Fixed] Skirmish objectives still being triggered for spectating players.
[Fixed] Popup, "wait for answer" not disappearing when attacking another player during retreating.
[Fixed] Several issues in first turn after loading a save game for Sim-turns.
[Fixed] Game getting stuck when winning vs AI hero during AI turn.
[Fixed] Loading a save game with less players then when saving now turns the missing players towns into neutral and removes his leftover armies.
[Fixed] Game getting stuck when all players but host leave the game and host ends the turn
[Fixed] Loading a save game clients would have UI errors (not showing resources or showing wrong hero portraits)
[Improved] Multiple minor fixes that makes the Multiplayer more stable and robust to not go out of synch.

Adventure

[Fixed] Black Market giving gold to all players in multiplayer when selling items.
[Fixed] Tracing in town screens to return the building under cursor more accurately.
[Fixed] Forts and other neutral sites sometimes spawning 2 garrison armies.
[Fixed] Dragon Fang Necklace now correctly counting as a set artifact.
[Improved] Adventure map performance when moving around with a hero on larger maps.

GUI

[Fixed] A case where Creatures would disappear/re-appear from the Deployment Bar.
[Fixed] Inaccurate saving of deployment.
[Fixed] An issue that was cause a click on a different position than the mouse, when game was unfocused.
[Fixed] Combat-log not restoring correctly after save/load screen was opened.
[Fixed] Incorrect message while spamming Quick-Save.
[Fixed] Initiative Bar no longer appears wrongly when closing Heropedia
[Fixed] Preview of XP gained through combats to take XP bonus into account properly
[Fixed] Fortress village hall building not showing up
[Fixed] Items giving gold income to show the added income properly in the resource bar
[Fixed] Completing an Addon-Campaign no longer displays a progress towards the Main-Campaign.
[Fixed] Option, "Show HP bars" is correctly saved when changing it in the main menu.

RMG

[Fixed] Missing surface and underground zones when using Mixed Terrain.
[Fixed] The lighting of underground zones being too dark.
[Improved] Changed Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone.
[Improved] Changed value of Rough Terrain Movement Cost from 1.66 to 1.0 for all RMG zones. Applied only for In-Game RMG.
[Improved] Added 5 Addon buildings to the RMG: Runic Forge, Rune stone, Pirate Cove, Abandoned Mine and Dwarven treasury.