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Can't really be sure about the songs, but to an extent, it could be accepted as long as you properly cite the composer/artist/song title and where you got it from. If you created it yourself (like turned the song into 8-bit music) you still have to at least mention the song title/artist/composer. But then again, i'm not sure about this.

As for artwork, regardless of where you got it from, it is required for you to get permission from the artist who made it. I've known many people who just take pictures off from google results (with the mindset "it's on google, everyone has access to it") and put it in their sites, but still had to pay thousands of dollars for whatever copyright laws they've broken in the end. Especially those taken from deviantart... everything there is copyrighted material. Art theft is mostly not tolerated.

Additional note about artworks: even though you include the artists' names in your credits, some people simply don't want their images/ideas reused/redistributed at all. They may want to keep that piece strictly and only on that site. It is still best to get everyone's permission, regardless.

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You could easily teach yourself if you observe the world closely." - EliseSquish, squish, squish. Goes the bug under your foot.Squish, squish, squish. I'm telling you not to look.

Like molivious said, it is always good to ask. However, sometimes the creator is long gone or won't get back to you. In that case, simply take their username (or real name) and add it to the credits list with a list of what materials you used of theirs. For my hack, I used sprites by JoshR691. Since the sheet was in public use with credits, I added him to the credit list and put "for opening charizard animation sprites".

ok hacking geniuses... after you beat the E4... oak approaches you in Palette town... and you follow him (without control) into his lab thats a level script in Palette town.. but inside the lab, oak walks forward, you follow (again without control) and you talk to him... WHERE IS THAT SCRIPT... its not a level script, the conversation is in Oaks script (offset 0x8169035) but what tells sprite 0x4 to walk forward and turn around, what forces the player to follow and start the conversation... PLUS if the player actually talked to oak (of his own free will) there would be more conversation before the one at 0x8169035... im so confused, it SHOULD be a level script... it SHOULD be easy to find...

ok hacking geniuses... after you beat the E4... oak approaches you in Palette town... and you follow him (without control) into his lab thats a level script in Palette town.. but inside the lab, oak walks forward, you follow (again without control) and you talk to him... WHERE IS THAT SCRIPT... its not a level script, the conversation is in Oaks script (offset 0x8169035) but what tells sprite 0x4 to walk forward and turn around, what forces the player to follow and start the conversation... PLUS if the player actually talked to oak (of his own free will) there would be more conversation before the one at 0x8169035... im so confused, it SHOULD be a level script... it SHOULD be easy to find...

This could be like Bill's script on Cinnebar Island. For some reason, XSE won't decompile it because of a weird branch to get to it. I think Bill's script can be found in PKSV, not sure though. I'm going to give this a try in PKSV.

Edit: I can't find it in either script editor either, though I have a plan. This is a very long way of doing things, but it works:

1) Take the first thing Oak says inside and find it using A-Text.

2) Take the offset it exists at and create a pointer with it.

3) Search for that pointer in the rom using a hex editor.

4) The only result should be in the script. Write down the offset of the pointer.

5) Open up XSE and go to that offset.

6) Continue to subtract 1 from the offset until you think you found the beginning of the script (most map scripts begin with Lockall).

This could be like Bill's script on Cinnebar Island. For some reason, XSE won't decompile it because of a weird branch to get to it. I think Bill's script can be found in PKSV, not sure though. I'm going to give this a try in PKSV.

Edit: I can't find it in either script editor either, though I have a plan. This is a very long way of doing things, but it works:

1) Take the first thing Oak says inside and find it using A-Text.

2) Take the offset it exists at and create a pointer with it.

3) Search for that pointer in the rom using a hex editor.

4) The only result should be in the script. Write down the offset of the pointer.

5) Open up XSE and go to that offset.

6) Continue to subtract 1 from the offset until you think you found the beginning of the script (most map scripts begin with Lockall).

Okay Im having huge problems with hacking and it all revolves around EEVEE.

The basis is that im trying to add in Glacion and Leafeon as evolutions however there is no hack tool i found that allows the hacker to add more than 5 "branch evolutions" to a pokemon (probably due to eevee having 5 evolutions in gen 3.

If you know of a tool that allows to change more than 5 evolutions please post the name and/or the link?

My solution to the problem was to create another pokemon {EEVEE II} so there would be one species that evolved into the first 5 eeveelutions and a second for Glacion, Leafeon, and maybe a proto-Slyveon.

The problems with this were changing the name of other pokemon sprites (Wismer, Loudred, Exploud) and then the game would allow me to use a stone to evolve wismer but before the evolution sequence the message "Huh?" appears on the screen and the screen returns to the bag with the Leaf Stone highlighted

The problems with this were changing the name of other pokemon sprites (Wismer, Loudred, Exploud) and then the game would allow me to use a stone to evolve wismer but before the evolution sequence the message "Huh?" appears on the screen and the screen returns to the bag with the Leaf Stone highlighted

You should give the player the national dex in a script at the beginning. Pokemon that are originally from other regions (in this case the Whismur family) won't evolve if you only have the regional dex. I can't help you with your Eevelution problem though, sorry.

Okay Im having huge problems with hacking and it all revolves around EEVEE.

The basis is that im trying to add in Glacion and Leafeon as evolutions however there is no hack tool i found that allows the hacker to add more than 5 "branch evolutions" to a pokemon (probably due to eevee having 5 evolutions in gen 3.

If you know of a tool that allows to change more than 5 evolutions please post the name and/or the link?

My solution to the problem was to create another pokemon {EEVEE II} so there would be one species that evolved into the first 5 eeveelutions and a second for Glacion, Leafeon, and maybe a proto-Slyveon.

The problems with this were changing the name of other pokemon sprites (Wismer, Loudred, Exploud) and then the game would allow me to use a stone to evolve wismer but before the evolution sequence the message "Huh?" appears on the screen and the screen returns to the bag with the Leaf Stone highlighted

1) This is because the games evolution routine only allows for 5 evolutions. You would need to hack it with ASM to change the restrictions and then completely rework the evolution table around it, or you could create a special case branch for Eevee in the routine. Both require a knowledge of ASM.

2) Do you have the national dex? Probably not, which is required to evolve a pokemon to an evolution outside of the original 151.

Guys, I was wandering if there is anyone currently working on a digimon hack or is planning of making one. If you are can you please tell me as I really want to play one. Also I know about digimon operation digipedia but they've been inactive on the thread for a while now so thanks for reading.

Hello to everyone here. I would like to ask a question about changing the font in a Japanese Pokemon Emerald rom.

I would like to change the English font in a Japanese Pokemon Emerald rom to the English font in English Pokemon Emerald roms. I tried to use TileMolester to find the fonts but I was unsuccessful. Can anyone tell me how to find the English font in a Japanese Pokemon Emerald rom?

Also, I would like to know if I can change the spacing between letters but doing this.

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