well, yeah, we need a huge unicolour box, without anything in it.
man, it would really be a big help if you did us that favour!
i've been searching the wide wide web for a large blue/greenscreen-map for months. incredibly enough, it seems like that there aren't any left out there...

what we'd like to do is film a spacecraft entering the scene flying over the cam (from behind to front), until it nearly disappears as a small dot in the distance. you see, the map must be very large.
the purpose is to replace the unicolour background with a "starfield & near planet"-scenery, as seen in various starwars-vessel-entering-atmosphere-scenes...

so of course, we should be able to spawn & take off with a spacecraft.
and thus, clear light coming from one direction would give the impression of a far sun best.

as to the colour - there are 6 jka unicolour-textures (assets1/textures/colors) which seem useful to me. i guess that one usually uses blue or green; but besides, in the filefront-forum, people told me that it is possible to integrate a button (for example, on the wall next to the spawning point) which would allow you to toggle between various colours (bluescreen, greenscreen etc.).

but sorry, i admit, i have no idea of mapping, and still little idea of jka-movie-making. and i don't know how much work it means to realize my ideas.
so please forgive me, in case that i'm talking rubbish here...

alright - enough.
just ask me if you have any doubts!
and thanks-a-lot in advance, mate, in case you really wanna do that for me!

- it's all solid blue, no panel to change colors (don't have much mapping skillz )

- there are dark lines near the top i can't get rid of that run along the length of it, but they are black, if you have a stationary scene i don't think it should be a problem if you map a starfield over the blue screen

- since it's solid blue it's hard to make out how far away everything is, you might wanna spawn an x-wing and fly around the map and shoot stuff to see map size

- no one directional lighting (wouldn't that cause a gradient change in the blue that makes it harder to use as a bluescreen?)

positives:

-added map file to if people can fix the glitches above they are welcome to

hey, thanks, thanks a lot, man!
the first real success, after so many months of searching, snooping, requesting and begging!

the map's cool, really!
and we'll surely be able to handle the "negatives" you mentioned!

i don't think that these black lines will be a big problem. and the option for ingame colour-changing would be a neat side-effect, but blue will do.
by the way, there is one-directional-lightning; it comes from one of the walls that the black lines point to.

so thanks again, that was a great pre-christmas-surprise!
it's far more that i was still expecting, after all.

nevertheless... if you should come across a solution for these black lines or the colour-changing-option, i'd be very interested to see it! besides, could your map be "broader" and "higher"? i mean, like a huge, hollow cube?

but sorry - i don't want to seem unhumble!
thanks a lot for making your map public.
maybe anyone else has got some ideas!

Just letting you know i haven't ignored this. Busy with work/Christmas shopping, etc. When i try to make a map this big i'm getting safe_malloc errors. So googleing for solutions. Let me know if you still need this.

hey, merry christmas!
thanks for not forgetting me!
well, i don't know what to say. your map is really enormous now, and almost perfect for us! as you mentioned, the lighting is the only thing that hasn't changed.
so if you - somehow, somewhen - should find a possibility to create that direct, clear, strong light... even groovier that would be!

but don't get me wrong, please!
just as it is, it's much much more than i could have expected. it's brilliant, and will surely meet our needs!

Why are you not using a solid color Skybox shader for this?
It would be simple to set up, it would prevent the edge lines, and it would be easy to add a sunlight coming from a particular point.

for that matter, it would be pretty easy to add the starfiled and planets to the skybox. I assume you wish to use the map to film many different locations, so that's why you need the blue/green screen?

Compile the map with the -lomem switch to avoid the malloc errors. Unless you already are, in which case I would guess it's the texture coord out of range that is causing it. Also easily fixed.