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This was the third table I ever built. It sat mostly finished on mothballs for more than a year until Hauntfreaks offered to do his thing on materials and lighting. That lit the fire to get it done.

So here it is (finally), a System 80 widebody featuring the Pink Panther and some nefarious blonde jewel thief. Completing each bank of drop targets lights a ball lock. Two locked balls begins multiball, which starts an alternate scoring mode where you collect jewels. These jewels are scored separately on the backglass.

Hauntfreaks also created a brand new B2S for the table, included in the .zip file.

Thanks:
@hauntfreaks for the materials, lighting, color correction and new backglass
@luvthatapex for the VP9 script
@arngrim for the DOF audit

This was the third table I ever built. It sat mostly finished on mothballs for more than a year until Hauntfreaks offered to do his thing on materials and lighting. That lit the fire to get it done.

So here it is (finally), a System 80 widebody featuring the Pink Panther and some nefarious blonde jewel thief. Completing each bank of drop targets lights a ball lock. Two locked balls begins multiball, which starts an alternate scoring mode where you collect jewels. These jewels are scored separately on the backglass.

Hauntfreaks also created a brand new B2S for the table, included in the .zip file.

Thanks:
@hauntfreaks for the materials, lighting, color correction and new backglass
@luvthatapex for the VP9 script
@arngrim for the DOF audit

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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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Sweet. I can’t remember ever playing this table so this is a very welcome surprise. Thank you very much Bord and Hauntfreaks. Perfect timing. Had some beers already, was planning to go over to the pin and now I get something completely new to investigate. Perfect Friday if you ask me.

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After about 10 games I could not take my eyes off the drop target lights on the left. Nice. You know, the more time you spend learning about how these tables are build the more impressed and appreciative I get for the hard work and ingenuity behind it all. Love the table. Will go back to it soon. Beer glass just got empty and I needed to go back for a compliment. I told myself, your lucky that Avatar doesn’t have drop targets. Thanks again !

@bord enjoyed several games of the Pink Panther along with some Gentleman Jack, and have a couple observations.

the extra ball kick hole is shooting the ball at 150, into the adjacent rubber, and I looked at a few pics and vids and they all basically have that kicking straight to the left with varying strength, some hitting the pop and some hitting the left flipper

yikes, plunger speed 4? I first tried the table this afternoon and that was the first thing I noticed, instant draw back of the plunger. I slowed it down to my usual 0.2 and felt slightly more in control of the plunge. also moved it forward a bit so the tip was resting against the ball at rest.

this feels like it could use @nfozzy fastflip routines, but it looks like there isn’t any easy way to implement for the system 80 pins, maybe he can figure it out, it does make a noticeable difference on everything else I’ve tried it on.

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@bord enjoyed several games of the Pink Panther along with some Gentleman Jack, and have a couple observations…

Thanks, @borgdog. I will implement 1 and 2 after a day or two to see if I get other feedback. I sent a copy of the table to nfozzy earlier this week hoping to get fastflips figured out. Nothing yet. The damn ball locks on this table are hard to hit and I think it would really help.

good job on the diynamic shadows at the left drop targets. I did something similar for fathom and I guess you also had to mess around with so many light states, because of all possible combinations.

I propose a new object in VPX, which would simplify that: “LightShadow” basically some shape like a light, which affects one ot more lights, but makes this area UNLIGHTED, so cuts out the light there. Then we would only have to switch that object on and off in the script, depending on the drop target state. What do you think, bord?

Example: for 3 drop tagets, I needed 8 (2x2x2) different lights for each of the two lamps behind them, makes 16, which is my personal limit before becoming silly…

I’m not sure that would cut any of that out, you would still need as many shadow objects. Now if they could intent a snap to another object point that would be a big help until they get real lighting in VPXX.

@bord cool, Makers good stuff, I’ll be at the cabin tonight where the Woodford Reserve lives.

maybe a good idea to have a “template” table…lol
that has 2, 3, 4, 5, 6 drop banks with the corresponding light/shadows with standard names and matching code that could be copied and pasted into projects
this is something I just needed for a modded JP’s “flash” Rusty was working on….