A powerful wizard once owned a pet turtle. Each day, the turtle watched and mimicked as the wizard practiced his spells. One day, the turtle fell into a magical pool and was transformed into more than a mere turtle. Now, centuries after his master died, Bubbles lives on, fighting the forces of evil.

Skills

Bubbles uses his shell as the focus for a teleport spell. Bubble's shell slides toward his opponents, damaging anyone it strikes. Bubbles may choose to teleport to his shell at any point in its journey.

Wish I had a red one.

Skills Table

Level

Mana Cost

Cooldown

Cast Range

Area of Effect

Duration

Effects

1

150

15 seconds

1800

225

N/A

Throws the shell in the target direction, damaging all enemies in the radius for 70 Magic damage.

Using this ability again while the shell is in mid-flight will teleport self to the shell's current location.

2

150

15 seconds

1800

225

N/A

Throws the shell in the target direction, damaging all enemies in the radius for 140 Magic damage.

Using this ability again while the shell is in mid-flight will teleport self to the shell's current location.

3

150

15 seconds

1800

225

N/A

Throws the shell in the target direction, damaging all enemies in the radius for 210 Magic damage.

Using this ability again while the shell is in mid-flight will teleport self to the shell's current location.

4

150

15 seconds

1800

225

N/A

Throws the shell in the target direction, damaging all enemies in the radius for 280 Magic damage.

Using this ability again while the shell is in mid-flight will teleport self to the shell's current location.

Notes

Bubbles can teleport to the shell while under the effects of Take Cover.

Arcane seaweed vines sprout from the ground, latching onto enemy heroes. Trying to escape the vines is futile - running causes them to snap, stunning and damaging their captive.

Watch your step!

Skills Table

Level

Mana Cost

Cooldown

Cast Range

Area of Effect

Duration

Effects

1

100

85 seconds

750

400

6 seconds

All enemy heroes in the radius take 200 Magic damage and are stunned for 0.5 seconds instantly. If they move move than 600 units away from the center of the effect, they are stunned for 1.5 seconds and take an additional 100 damage.

2

150

85 seconds

750

400

8 seconds

All enemy heroes in the radius take 250 Magic damage and are stunned for 0.5 seconds instantly.If they move move than 600 units away from the center of the effect, they are stunned for 2.25 seconds and take an additional 150 damage.

3

200

85 seconds

750

400

10 seconds

All enemy heroes in the radius take 300 Magic damage and are stunned for 0.5 seconds instantly. If they move move than 600 units away from the center of the effect, they are stunned for 3 seconds and take an additional 200 damage.