re: Templar Build Issues

I've been using seducer/warlock with my templar, and it's been really effective. I hear you about the spell power/crit though. Compared to other classes I find myself stacking into reduction/sustain as much as I can with templar, and that leaves me with far less crit and power. If you're just healing though, the templar passives boost the power of your temp heals pretty nicely, and you can always boost weapon power with flawless dawnbreaker for your resto-staff heals. Forrea thoughl you should link your build from esohead on here! I'll link mine when I get home from work.

re: Temp Build

Here's my healing setup. It centers mostly around setting up enough hots to protect the group, and then spamming lingering ritual until the sun comes up. Although it is risky with the cast time, the amount it heals and the low cost make it the cornerstone of most of my encounters. I chose radiant aura over repentance because I find that almost all templars run repentance and it doesn't do any good to have more than one person in party with it. I use turn undead as a stamina dump for CC more than the armor buff, and it is often replaced by siphon spirit on my bar. I will also switch out turn undead or lingering ritual for spell symmetry during encounters that put a strain on my magicka. Overall this build has allowed me heal most of the vet dungeons at VR5, except for dkshade and COH. I will post my character stat page this evening, but aside from spell crit/power most of my attributes are where they need to be. Any critiques comments or concerns are greatly appreciated, even if they're negative!

re: Templar Build Issues

I should caveat that during the more difficult encounters, especially most boss fights in vet dungeons, I'm unable to get into my lingering ritual rotation and end up cycling extended ritual/springs more than anything else. I've yet to heal trials or dsa but I do have a feeling I might get further and further away from lingering as the content progresses. It is gangbusters in PvP though, hits for around 3200 heal per cast or more.

re: Templar Build Issues

Yea, as nice as the heals is for lingering ritual, its cast time and morphs just don't cut it, at least for me. I've found that ESO tends to be filled with damage spike moments, and the groups life is often decided on aoe and instant heals. HoTs just aren't cut out for this game, as of yet. I think the only decent one is probably mutagen, and that is because it becomes in instant heal when necessary. I think the better combination towards end game is likely aoe heals + damage mitigation + instant heals. AoE heals are very efficient with templars specifically because we have extended ritual, which through our passives boosts our healing by 30%! Combine that with a near constant combat prayer, and you are healing ridiculous amounts while also mitigating damage and increasing the group's damage. Anyways, thats just food for thought. I have run this build in trials and DSA and can say it has worked very well for me. However, that doesn't mean its the only possible build out there.