You'll need the refineries for Ore refining and for gas reactions after they come online anyway. Any moon mining would be a bonus, I'd like a mix of ore and ice products myself. Keep moon goo in Null, sleeper stuff in WH. We need the differences between the regions to drive player migration.

My understanding of the whole POS phase out was that as each citadel type came online it would replace the functions currently provided by POS modules. In the case of refining they put this on citadels at first, then moved it to EC's. No reason why they can't now move it to refineries since that's where it would make the most sense.

I'm pretty sure that the refineries are taking over reactions from the POS modules. Perhaps this could be clarified by one of the devs?

I'd rather not have NPC moon mineral extractors in high sec, yet I do see NPCs as a potential means to establish a baseline for activity that generates PvEvP in low-sec for instance.

NPCs set up base on some moons. You can choose blow up the NPC structure (reduced number of reinforcement timers) and kick them off or simply leave them be. Letting them stay on the moon could allow you and your friends to attempt and mine the moon belt latter or ambush the NPC skiffs and haulers when they show up. These are options that still require active engagement by the player. Letting NPCs build structures on moons doesn't immediately nullify a player corp's ability to undercut NPC production levels and profitability.

Space is big. There's enough of a pie to let NPCs into the mix as a means of generating secondary content.

No depletable resources are killing the game. Until you realize that is the need of things that make all the wheels role, you will be bleeding clients every day. Why even bother to do anything when you just have to sat. and every isks in the world are yours ?

No depletable resources are killing the game. Until you realize that is the need of things that make all the wheels role, you will be bleeding clients every day. Why even bother to do anything when you just have to sat. and every isks in the world are yours ?

Agreed, missions in highsec, lowsec, and nullsec should be depletable. There should be a limit to the number that are offered by agents game-wide.

Fozzie talked about the idea of making special edition ships or objects in the future decaying. For instance, you get the ship and it has a 10 day timer. After 10 days, it disappears. He also talked about making items that do the same, so that if you don't build something with it in X days, you lose the opportunity to do so. This would be a solution to people hoarding limited quantity objects/ships

This change misses all marks and will do the same thing all your other changes in the last 3 years have done: empower bigger blocks. Your path towards killing the casual/passive aspects of moon mining will only take more content away from the small blocks and give more to the bigger ones. And seriously - you expect miners to sit there like bait all the time?

How so when you will now have to active mine the moon. No more passive income to the billions and no more cartel as you have activaly mine it. This ends the passive income to the billions for big power blocks and gives the little guy more of a chance to get some decent ■■■■ . Everyone can mine it now full access all round

Now that I think about it: the redistribution of minerals could shake up a lot of things in 0.0 but only if you shake it up constantly and also give a LOT of valuable minerals to low sec.

Yes, low sec.Not null.

Right now low sec (not FW) is more deserted than most of 0.0. The only way you could breathe life into it is by moving value in there. Forcing everyone to have a go at the limited and concentrated space and resources there.

And yes, 0.0 cartells would move into low sec, but -done right by CCP- could only partly exert their real force. And with a lot of options to disrupt their operations by marauding hit&run small gangs, their presence could be classified as that of targets instead of "don't touch or else you'll get 150 titans dropped on you!".

Either that or you give the most valuable ores to 0.0. But in that case, you only shuffled half the deck and people will most likely not move at all.

Every moons is supposed to be possible in both security bands so unless the random script to re-seed it all goes really bad and put nothing of value in low-sec, there should be valuable moons in low-sec AND moons that will generate standard mineral worth of rocks to support more mining in some systems if people are willing to keep it under control.

On top of that, while I am not informed of all the plans, I would not bet on goons going on a mad gold rush move even if we get a lesser moon distribution because we already have way too much infrastructure done in our current space with the Keepstars, Fortizars, asshouse and all the ECs...

Have you ever seen what happens when a null alliance decides to use a lowsec system for staging? Please, I live here, we do not need the big kids jumping into the baby pool any more than they already do.

The way to get people into low is to make highsec less valuable, period, end of story.

Have you ever seen what happens when a null alliance decides to use a lowsec system for staging? Please, I live here, we do not need the big kids jumping into the baby pool any more than they already do.

The way to get people into low is to make highsec less valuable, period, end of story.

There was that caveat from me of -if done right by CCP- .Like limiting or outright disallowing SCs and Titans in lowsec. :

The problem isn't supers, the problem is these alliances' sheer numbers (which I genuinely admire and respect them for, when they're not setting up house in my backyard). Lowsec isn't made for that, and it generally avoids it by not being worth their effort for most things (moons being a notable exception, staging proximity to other areas of null being another).

You're suggesting that low should be buffed specifically to attract more interest from null, but it makes no sense to artificially draw null dwellers into low, when high is full of people making substantially more than a lowsec dweller can make outside of FW.

Personally, I like low exactly the way it is and I don't know why people keep talking about "fixing" it. If you don't think enough people live there, move there yourself.