again thanks for the info, I think my main gatherer will be a stealth class now.

Do you think a stealth character (solo) could go into a 4-12 person dungeon and stealth past mobs to just loot crates, shelves, barrels and so forth for loot or will you need a full team to just get in.

On item sets, I found a website, let me know if this is what you are talking about.

Unfortunately this list seems to list set bonus but not the names of the traits you need to research to get that bonus.

stealthing past mobs is tricky in dungeons.proximity is what reveals stealth, get close and you get spotted.if the mob is standing at the crate, and you can't get behind the crate due to a cave wall.. problems.mobs standing in the middle of the tunnel... problems

investing in stealth will help a lot, especially the racial stealth skill lines of reduced detection range(elves and kat from memory?)but do not expect to be able to stealth in, loot and stealth out with any degree of efficiencyif you can tag along behind another group, all is good. but not in the instanced 4-12 man dungeons.

you can go into a 4 man dungeon solo, but don't expect to get far, unless you are high level in low level dungeon

looting did NOT remove stealth (may change in final release version?)

stealth was very handy for doing quests in higher level areas also, sneeking past mobs, activating pillers etc.activating an object DOES removes stealth, but often activates it before being killed.stealth>activate>unstealth>die>rez > move on to next quest

being attacked halts an activation/harvest action, but quick activates are doable before being interrupted.

set items, yep, that's them.you choose the traits, any traits, you just need "any 3 traits" unlocked to build that item (if a 3 trait requirement item)the set bonus is in addition to your traits selected(you can make a set item with no traits on it, just need to have researched the required number of traits, and still get the set bonus)

add link to links thread the stations show up on map once explored from reasonable proximity, campfire crafting icon.

Sweet, that's what I was hopping for.my main explorer will have enough craft skill to have an army of hirelingsand each craft alt will have minions to gather the low level crafter grind mats, so they can all have minions to gather craft grind mats...

there goes the group trade crafting idea until the alt army has their minion army

You will still need to get each craft profession to level 3 on the toon, provisioning is level 28.

If that is your main toon the problem will be that as you level your main will have higher loot coming from hirelings than your alts can craft with. You will need to spend tones of time in each zone just farming for every alt to keep them up to the crafting level of all the loot the hirelings will bring in. Could work well, time will tell.

the [main] will explore/kill/harvest/minion collect.all other alts are there to service the needs of the main

the [prime crafter] will level and craft items for the [main] to use(I will only be levelling wood and leather (a little metal for the crafters questing armour)the low level bank slot [junk alts] will use the recycled junk to level crafting to get minionsthe junk minions will get low level raw mats for the other [junk alts] to recycle and level crafting to get minions,,,the junk minions will also get the rare upgrade mats and trait mats, which are not level dependant

I wil level the [junk alts] as/when/if required to keep the [main] in sweet gear