Watch Dogs - New Footage from GT (Possibly played on a PS4)

Just thought I'd share this new footage of Watch Dogs from GT. It's like 50% that guy talking, and 50% new footage. He mentions how they wouldn't say what platform they were using, but he says that it could have been either just a PC with a DualShock 4 plugged in the USB port, or a PC with an emulated PS4, or in my oppinion a PS4 Dev kit.

Yeah I'm starting to see difference between versions now even though the original was PC there is a jump in the PS4 screens released, same with AC4
But they maybe bullshots, regardless
I obviously expect the PC versions to be the same and earlier footage was from a downscaled version pre hardware finalization

If they aren't mentioning the platform that is usually a sign it is running on the PC. That's not a big issue though now days since almost all the hardware in these modern machines are practically identical in functionality.

I dunno if the footage is played with the Dualshock 4 or not because watching the gameplay and when he's hacked into the cameras the controls for the camera are [LT] [RT] (B) and I'm pretty sure playstation doesn't have a B button nor does it call its triggers LT/RT. It might have the ps4 specs on the pc but I'm sure they were using a xbox controller.

I dunno if the footage is played with the Dualshock 4 or not because watching the gameplay and when he's hacked into the cameras the controls for the camera are [LT] [RT] (B) and I'm pretty sure playstation doesn't have a B button nor does it call its triggers LT/RT. It might have the ps4 specs on the pc but I'm sure they were using a xbox controller.

He did say half way through that the Vid, it isn't their playthrough (rooftop with a sniper) with the vid they're showing. So the gameplay vid would be a pre-packed for media and whatnot, to share. So information is controlled (so to speak).

i dont think i like the gameplay since i didnt like assassins creed games. i prefer freestyle gta. this is more like assassins creed on the street.

I fail to see how people come to make this comparison. With games like GTA, SR, Sleeping Dogs....how is AC the first comparison? Simply because they also make AC??? I'm sorry but I don't see it.

This looks like Ubi's attempt to enter into Rockstar's world and take a piece of the pie. The only aspect I see in this that relates to AC or FC is the concept of taking over a "radio tower" to uncover a certain area of the city.

I fail to see how people come to make this comparison. With games like GTA, SR, Sleeping Dogs....how is AC the first comparison? Simply because they also make AC??? I'm sorry but I don't see it.

i think the comparison is only being held as far as open world games ubisoft has made. which would be Assassins Creed (the original being very boring).

but there isn't anything wrong with that. a free running GTA style game? sign me up please!
GTA has been solid with character control, but Assassins is on a whole other level.

Rockstar could struggle next gen creating something that keeps up with other devs advances. There's Infamous, Watch Dogs, and Assassins itself which all have unique characters that exist in a large open worlds, and are mobile enough to traverse it as they see fit. GTA could become the most restrictive open world game next gen

This game visuals have downgraded looks nothing like what was shown at e3 2012 a year ago very dissapointed.

Yep. Propably because at E3 it was running on a high end PC at max settings. The downgrade is most likely due to being run on PS4 spec devkits. Anybody expecting the PS4 version to match the PC version will be very disappointed.

There is some new footage that went online today. It'll be posted on the main site soon, but until then, enjoy.

*Snip*

Man, this game looks so awesome and I really want to love it, but there's something that's bothering me.

I get that the part in the video is supposed to invoke a sense of stealth yet the player can openly leave bodies around and not be detected - how does that make any sense? I mean, current-gen games such as Dishonored and Deus Ex: Human Revolution both have great AI systems that are able to add a level of suspense when a body is discovered, and yet a next-gen game like Watch Dogs fails to address a similar issue? I really, really hope that issue gets resolved.

Loyalty to petrified opinion never yet broke a chain or freed a human soul.

Yep. Propably because at E3 it was running on a high end PC at max settings. The downgrade is most likely due to being run on PS4 spec devkits. Anybody expecting the PS4 version to match the PC version will be very disappointed.

I doubt this is running on a PS4 if the buttons were mapped to the Xbox 360. Still, the footage is a little fuzzy, even while watching in HD, so it's not really a fair assessment to make about the visuals being downgraded.

Watch Dogs is a cross-gen title so you're not going to see a huge jump in graphics or gameplay compared to a lot of current-gen titles.

It's not the graphics I have a problem with. Infact, apart from an aliasing issue on some of the shadows, the graphics look more than satisfactory. It's just the fact that Aiden can kill enemy AI and then leave the bodies out in the open, in plain sight of other enemy AI, and carry on without the bodies ever being spotted or discovered. Watch Dogs might be a cross-gen title but that doesn't mean the devs can actually make realistic AI. Like I mentioned, Deus Ex and Dishonored managed it...

Loyalty to petrified opinion never yet broke a chain or freed a human soul.

It's not the graphics I have a problem with. Infact, apart from an aliasing issue on some of the shadows, the graphics look more than satisfactory. It's just the fact that Aiden can kill enemy AI and then leave the bodies out in the open, in plain sight of other enemy AI, and carry on without the bodies ever being spotted or discovered. Watch Dogs might be a cross-gen title but that doesn't mean the devs can actually make realistic AI. Like I mentioned, Deus Ex and Dishonored managed it...

My bad. The enemy A.I. might just be oblivious (easy difficulty) to help with the pacing of the footage or it's something they never thought of enhancing.

Yep. Propably because at E3 it was running on a high end PC at max settings. The downgrade is most likely due to being run on PS4 spec devkits. Anybody expecting the PS4 version to match the PC version will be very disappointed.

I don't think ps4 will be downgraded from what was shown in 2012 (in fact it should be upgraded). As we move closer and closer to release devs will have FINAL hardware, no more guessing, no more estimation. Final kits are supposed to be sent in summer so they will still have a couple of months to optimize. I'm not worried about 'looks', what I AM worried about is performance (since ubisoft games are the definition of screen tearing and bad fps)

The enemy A.I. might just be oblivious (easy difficulty) to help with the pacing of the footage or it's something they never thought of enhancing.

Maybe. But there's a big difference between a developer making a game easy and, you know, pretty much babysitting the player, know what I mean? It's like Hitman Absolution all over again, with the 'Instinct Mode' that caused uproar with the veteran Hitman fans. I know Watch Dog is a new IP, and there's gameplay elements involved that people aren't going to be used to, but having AI completely oblivious to their dead comrades lying in front of them is beyond ridiculous. If they want to make it easy, then reduce the line of sight for AI, but don't remove it.

And if it's the latter option, something they never thought of enhancing, then that really is a sign of lazy development. Enhancing the AI for a cross-gen title would take little to no time at all and yet Ubisoft could be apparently just leaving it as it is, hoping players will be satisfied with the other gameplay features. Well, if that is the case, count me out. I expect bigger and better from Ubisoft during the next generation (read: improved graphics for Black Flag doesn't count) and if what you say turns out to be true, then it looks like I'm set to be disappointed.

Of course, however, this could all be speculation and the video we saw in the gameplay video above is from an early build, or at least I hope it is. In reference to what platform they were using to showcase the video, there's talk of it being the PS4 build running on PC using an Xbox 360 controller - which, from my understanding, is quite common practice with developers. Either way, I just hope that Ubisoft gets things sorted out. Watch Dogs has the potential to be a massive hit with the chance of it expanding into a decent franchise, but that all depends on how Ubisoft handle the development process. Here's hope they don't waste this opportunity.

Loyalty to petrified opinion never yet broke a chain or freed a human soul.

I don't think ps4 will be downgraded from what was shown in 2012 (in fact it should be upgraded). As we move closer and closer to release devs will have FINAL hardware, no more guessing, no more estimation. Final kits are supposed to be sent in summer so they will still have a couple of months to optimize. I'm not worried about 'looks', what I AM worried about is performance (since ubisoft games are the definition of screen tearing and bad fps)

Don't be surprised if there is some down scaling. Ps4 fortunately is a very well understood in terms of performance and features. Compared with the PC spec they would have been running on to give it the maximum visual effect for the presentation E3 last year I'm sure the Ps4 would be downgraded to keep up.

Yeah I'm starting to see difference between versions now even though the original was PC there is a jump in the PS4 screens released, same with AC4
But they maybe bullshots, regardless
I obviously expect the PC versions to be the same and earlier footage was from a downscaled version pre hardware finalization

Sent via Codec

Every single screenshot and video released so far is of the PC version. The PC is the lead platform for development and all other platforms are getting ports of the PC version. There is no separate PS4 version, the PS4 version is just a port of the PC version.

Posting Permissions

PlayStation Universe

Copyright 2006-2014 7578768 Canada Inc. All Right Reserved.

Reproduction in whole or in part in any form or medium without express written
permission of Abstract Holdings International Ltd. prohibited.Use of this site is governed
by our Terms of Use and Privacy Policy.