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The problem is that you're putting something tragic into scenarios that aren't really that tragic. There are only one, maybe two scenarios where a parent could even possibly murder their child, but as Hydrohs stated, that would only happen if you wanted it to. Knowing who and how to recruit is actually fairly straightforward, considering if a non-commander unit is named, you can recruit them, so knowing that the child can be recruited is a no-brainier.

Yes knowing who the child is obvious, but my point is still the same. It's sad. Not completely to the gamers POV. But if you sit and think about the characters than it can be. Imagine coming back, only to have your mother cut you in half. What he said is that it was funny. Do you find it funny if a parent murders a child? Let alone their own? If so, then I don't know what to say. Spoiler:- more:

Emm once suffered because of her father's mistakes, and her sacrifice was to save the people that once hated her. The children fled from a bad future where they witnessed their parents die, and they hope to never have to witness it again. They're left with a lot of pain. Ex. Inigo and his dad.

My original point that the game has many sad moments. I have yet to list a quarter of the sad moments. Shall we add more or not (Or at least go more in depth with the ones I stated) ?

Yes knowing who the child is obvious, but my point is still the same. It's sad. Not completely to the gamers POV. But if you sit and think about the characters than it can be. Imagine coming back, only to have your mother cut you in half. What he said is that it was funny. Do you find it funny if a parent murders a child? Let alone their own? If so, then I don't know what to say. Spoiler:- more:

Emm once suffered because of her father's mistakes, and her sacrifice was to save the people that once hated her. The children fled from a bad future where they witnessed their parents die, and they hope to never have to witness it again. They're left with a lot of pain. Ex. Inigo and his dad.

My original point that the game has many sad moments. I have yet to list a quarter of the sad moments. Shall we add more or not (Or at least go more in depth with the ones I stated) ?

If someone can see what I am saying then thanks...

You're just explaining backstory, none of it is covered in depth in the game. We've all played the game, you've already said you've only read about it. Play the game first, if you still think that it's really sad afterwards that's great. It's incredibly hard to take you seriously otherwise.

Also, the characters themselves, and the chapters where you recruit them, are funny. If you kill them you just get a generic death line, it's quite boring, really.

It's not that we're daft to what you're saying. In fact, it's more than likely the reverse. Hydrohs never said it was funny that a parent would cut down their own kid. Not only that, but as stated, it really doesn't happen unless you set out to do it. Your argument is similar to saying that driving is full of sad moments, because I could run over a whole bunch of puppies and babies driving to a gas station. Could it happen? Well, I suppose so, but I'd have to go out of my way to make that happen. Secondly, I agree with you, Emmeryn is a tragic figure, every interaction of hers makes me tear up, especially the end of Chapter 9. And finally, these children are the children of the Shepherds, one can only assume that they were raised to the cause, and understood that the world had to be fought for. While it is sad that most of them saw their parents killed, they came back not to escape that future, but to fight for a better one. If you think that's said, well, I can sort of see that. But, considering the apocalyptic world they were raised in, it'd be weird that they weren't hardened to death. Also, I cannot reinforce this enough, Hydrohs did not think kids getting cut down is funny, he was merely mentioning the humor a lot of the children are introduced with.

I have claimed Joltik. Deal with it.

Nintendo 3DS Friend Code: 5412 9894 6875

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Originally Posted by Clamps

Originally Posted by Icay4321

Anyway, I'm hoping to get some StreetPass's tomorrow, as I'm going to the Madison farmer's market. I usually do, I think it's generally because of hipsters, though I have no way of PROVING that.

Okay since I've repeated myself enough. And everything I said was basically overlooked, misunderstood,etc. I'm just going to say one thing. What in the game is considered sad is debatable. Okay? So just stop trying to say something along the lines of "you're wrong" or whatever. Okay?
♥ Thank you ♥

Okay since I've repeated myself enough. And everything I said was basically overlooked, misunderstood,etc. I'm just going to say one thing. What in the game is considered sad is debatable. Okay? So just stop trying to say something along the lines of "you're wrong" or whatever. Okay?
♥ Thank you ♥

Getting Fire Emblem: Awakening on my birthday! I have Radiant Dawn, but never finished it. I believe I am on Chapter 8 or 9. The part I'm on is pretty tough. Since my brother is a 3DS Ambassador, I have Sacred Stones too. Haven't played it that much. I can't wait to play Awakening and I heard it's good. This will be the first FE game that I hope to finish.

Okay, I finished Awakening. I'm so glad I grabbed that game, sooooo good. Where should I go from here (never played any of the others)?

I haven't played any others, but I hear that FE7 ("Fire Emblem", GBA) & 9 (Path of Radiance, Gamecube) are great.
FE8 (Sacred Stones, GBA) is supposed to be fine, but short & easy.
FE10 (Radiant Dawn, Wii) seems to have mixed reactions, I think?
FE11 (Shadow Dragon, DS) sounds adequate but lifeless in its style and has weird mechanics (like encouraging you to kill units)

The GBA games will likely come to Virtual Console whenever that launches. 9 & 10 are apparently pretty rare/expensive.

I haven't played any others, but I hear that FE7 ("Fire Emblem", GBA) & 9 (Path of Radiance, Gamecube) are great.
FE8 (Sacred Stones, GBA) is supposed to be fine, but short & easy.
FE10 (Radiant Dawn, Wii) seems to have mixed reactions, I think?
FE11 (Shadow Dragon, DS) sounds adequate but lifeless in its style and has weird mechanics (like encouraging you to kill units)

The GBA games will likely come to Virtual Console whenever that launches. 9 & 10 are apparently pretty rare/expensive.

Yeah, that's about right for Radiant Dawn. It kind of sacrifices the story, character development and balance by due to the way they structure it into disjointed parts but on the contrast it gives a challenging experience. Another thing against it is that it's pretty unforgiving toward beginners in the normal and hard modes since it doesn't lead you into it as the others while easy mode does too much of it.

Btw Manna, if they give out any extra tracks with the CD, how are they would you say?

With the exception of Shadow Dragon I'd say all the games released outside of Japan are well worth playing. I really enjoyed Radiant Dawn, but it could have been because I'd played Path of Radiance first so I was already familiar with the characters.

With the exception of Shadow Dragon I'd say all the games released outside of Japan are well worth playing. I really enjoyed Radiant Dawn, but it could have been because I'd played Path of Radiance first so I was already familiar with the characters.

I also like Radiant Dawn, I was more trying to explain the mixed reception, sorry if I gave the wrong impression.

Yeah, I would say that playing PoR helps the story and characters out a little bit since we know where they're coming from. For instance, you wouldn't understand Elincia's inner conflict as much if you didn't play the previous game and explored her development.

Originally Posted by Manna

Hmm...I didn't really hear any extra BGM other than the songs that are in DLC (Like the Summer of Bonds one). I think Id (Hope) plays in the Future of Despair DLC arc and that one is really good.

Ok, I was kind of hoping for a bit more but I'm happy with the soundtrack as it is, particularly the DLC music like Id (Hope) (which I agree is pretty awesome).

I also like Radiant Dawn, I was more trying to explain the mixed reception, sorry if I gave the wrong impression.

Yeah, I would say that playing PoR helps the story and characters out a little bit since we know where they're coming from. For instance, you wouldn't understand Elincia's inner conflict as much if you didn't play the previous game and explored her development.

For sure, I wouldn't recommend jumping into RD without playing PoR first, since they're so closely related.

So I've started a Lunatic play through, I've managed to get to Chapter 2 and I'm honestly lost. I have no idea how one could do this. If I can just unlock the Outrealm I should be good. Is it before or after Chapter 4 that it opens?

With the exception of Shadow Dragon I'd say all the games released outside of Japan are well worth playing.

Shadow Dragon is ok too, unless you go into it expecting the same amount of character development and plot that the other games had. The other US-released FE games were very plot heavy. Shadow Dragon is not.

That was the main thing that annoyed me about Shadow Dragon. I got spoiled by all the other localized games where each character had about 3-6 supports and some kind of backstory. In Shadow Dragon it feels like the only difference between your characters and generic units are the stats and the face portraits. You'll suddenly encounter them, they'll be like "Oh hi, I'm joining you" and then they never speak again. Especially like when Ogma joins and brings 3 generic axefighters with him who exist only to be part of his little mercenary group.

Long story short: Shadow Dragon is fine as long as you're playing it solely for the gameplay and not the plot.

...Actually, I think the game got a bad reputation because FE1 was never released in America. Think about it; if we got the ancient NES Fire Emblem game it would probably be a beloved classic. Metroid and The Legend of Zelda have aged just as poorly as FE1 but look how they're revered. Remakes of really old games are usually well received because people realize it's a remake of an old game, and don't expect much. They look forward to the nostalgia. But since we never played the original (and no doubt a lot of casual players didn't even realize it was a remake of anything) the game didn't get that nostalgia bonus and was judged on its own merit. Basically an updated version of a 20 year old game was being compared to modern ones at face value. I think that's what the problem was.