This is said as we approach each other: "Good morning to you! Are you part of the relief?"

OOC: Quests do sound interesting. It would certainly give players another thing to do besides wantonly murder each other, even if that is the point of the game. I imagine Execute's campaign (for lack of a better word) would have a quest (or quests) involved in it, right? I'm not opposed to the idea at any rate. It might just offer a way for less fortunate players to advance. Sort of like the alternative victory conditions in a Civilization game. The main downside I suppose, is that frequency of player death might go down some. Really, what matters most to me is whether or not it'll hurt your ability to update. Anyway, would you be opposed to an alliance with me Salsacookies?

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OOC: Quests do sound interesting. It would certainly give players another thing to do besides wantonly murder each other, even if that is the point of the game. I imagine Execute's campaign (for lack of a better word) would have a quest (or quests) involved in it, right? I'm not opposed to the idea at any rate. It might just offer a way for less fortunate players to advance. Sort of like the alternative victory conditions in a Civilization game. The main downside I suppose, is that frequency of player death might go down some. Really, what matters most to me is whether or not it'll hurt your ability to update. Anyway, would you be opposed to an alliance with me Salsacookies?

Quests incorporate themselves into the game quite easily, so it would not alter my frequency at all. I would also design them in way to actually encourage violence rather than decrease it, and there would always be a risk involved, which is why they are optional. Quest Bosses would all be dangerous, a good way to stop someone from going after the same Quest Treasure as you would be to kill them, and the basis for the Hold onto the Artifact Quests is that once you have the artifact, you'll have a lot of other people who want to take it from you before you can complete the time limit. You also get a nice little reward at the end of Quests in addition to Points, like you get to keep the Artifact or Treasure for yourself.

That's good to hear. I think I kind of understand what you're getting at? Will these quests/artifacts be based on articles just like anything else, even if it isn't all of the time? Also, what exactly do you mean by powerful NPC? Also also what would artifacts do, other than "almost anything"? This might be better suited for a different game, not that it wouldn't work here as well. Then again, quests probably won't be a common thing, so I'm probably worrying about nothing.

That's good to hear. I think I kind of understand what you're getting at? Will these quests/artifacts be based on articles just like anything else, even if it isn't all of the time? Also, what exactly do you mean by powerful NPC? Also also what would artifacts do, other than "almost anything"? This might be better suited for a different game, not that it wouldn't work here as well. Then again, quests probably won't be a common thing, so I'm probably worrying about nothing.

I was thinking of actually making these deliberate of my own choosing, would that be too much of a violation of the "Everything is Random" Theme? And yes, there would be the occasional quest or two on the side, but the majority of the game would still be this. Maybe if nothing was really going on during the game it would prompt me to insert a Quest to liven things up a little.

Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.

I like the idea of a quest system.Do I get, like, 5 articles after my campaign?"Hrmmm.Good enough, hopefully this will work correctly, no time to waste now."to the front of the assembled warriors, Amihiyotzinuatmotlapal speaks in a booming voice, reaching to the corners of the village, "WE HAVE ASSEMBLED HERE TODAY FOR WAR, THIS TRIBE HAS LIVED HERE FOR TIMES UNCOUNTABLE AND YET THESE FALSE WHITE SPIRITS HAVE COME TO TAKE THIS LAND AWAY FROM US! WELL, I SAY WE SHALL NOT LET THEM! THEY SHALL BLEED FOR THEIR CRIMES AND WE SHALL BE THE UNSTOPPABLE FORCE TO MAKE THEM! WE SHALL NOT FALL TO THESE INVADERS, WE SHALL NEVER FALL!"Try and get their morale up with this rousing speech, then hold up the piece of art in front of me and open the portal, try thinking about the camp in the process, if it works, send the majority of the soldiers through, and send a secondary group through the jungle, to try and catch any stragglers, then grab Yuri, and fly him into the back of the soldiers forces, get him to start secretly killing any soldiers he can in the panic, hopefully, that'll worsen the enemy forces.If the portal doesn't work, do the same thing, just through the jungle.

Now here's the real question. Is that painting going to be correct enough that they'll be transported back to the camp you saw? Or are you going to go to a similar version of the camp, resulting in another painting layer? Painting-ception. (Horn) Also don't answer that. Rhetorical question.

Wait untill the militiaman start firing at someone else, then charge at him

Logged

War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.