I probably should start with a story as well: A year (plus) ago I introduced Battlefield 1942 (Desert Combat mod) to my workplace, and we managed to scramble around 8-12 players for lunch-gaming (1 hour a day). The choice of game was really that it was one of the best games that would run on any business workstation (high-end graphics cards it not very common on workstations). Anyway... a map we had downloaded had become a favourite, but it crashed on the updated version of battlefield 1942 (exe), so I thought.. How hard can it be? I’ll fix the map!!

So for the last 6 months I have been lurking in the shadows, skimming this forum for how-to, but never joined up. The fix turned into a brand new map, and this map has been polished, tuned, over-played, (too many hours, weekends, angry wife..), but never got "completed".

Always been amazed that this forum is so full of knowledge, and people still being active with modding after so long time. I have been thinking about joining for a while but always too "busy".

But, as I have now decided to look for a new job things change, and I currently have that extra time for other things (might be a short period). A couple of things I want to do while I have the time.. Finish that damn map! And maybe post some of the knowledge I gained while developing it (hard lessons) and that I could not find answers to in this forum..

And I guess have to say something about myself: ..brainwashed by Commodore 64 back in '85, then Commodore Amiga took it over the top and sealed my future. I work within IT (not game industry), and what I am good at is network computing if that makes any sense.. (a developer thats knows a bit about networking..).

There are vehicles in there, and a couple of small choppers. No ammo boxes, or first aid. Once a vehicle is destroyed it takes 10 minutes to respawn. Found that it creates a better balance of vehicles and infantry running around, and a team can't afford to "waste" vehicles.