milepanic wrote:So I tried new version of patch on Tomb Raider III, vertical line fix is working, but I have problem with sound. When games go into title menu or in-game sound disappear. When I try your patch with Arsunt widescreen FMV fix patch sound works but game crashes in title menu, same happens when "Disable widescreen and transparent inventory background For those using Arsunt's exe " is checked. Any thoughts what could it be? MP4 FMV still not working.

thanks

That option only affects TRII, but i can be added to TRIII as well. I don't plan to support arsunt's exe right now however, it only disables thinks that are version specific and 'm not doing any testing with arsunt's exe.

Regarding the other issues: you are using steam right? have you installed the mutipatch? I don't have the steam version, so...

No actually didnt install multipatch for TR3 I thought that's only for TR2 I will try that today. Yes I have steam version of game. Also I downloaded yesterday TR 3 ISO file from some German website, game is in German, I try to run it trough your patch, sound worked, game was not crashing but resolution was low and no wide screen. I will play with it more today and see if I can make it work. Thanks!

UPDATE: I did more tests with multi patch and issue with sound persist, not sure what it is, TR2 was fixed changing option in TR2 Setup menu from Primary sound card to HD Realtek output, I try to play with sound options in TR3 but nothing works. I test more that ISO CD of TR3 game, and same issue. When I run both games outside of your patch sound works fine. ALso when i press windows button and go to desktop while game still running, sound starts to play, as soon as I go back to game sound start to stutter and goes away. Starting to think that maybe something has to do with resolution and full screen, but not sure running out of ideas here. If anyone have solution would be greatly appreciated. thanks!

UPDATE2: I knew it , I got it fixed, problem was the same as I had in TR2, so you have to run TR3 setup in steam, change resolution to match max resolution of your monitor and also to choose proper sound output, but trick with TR3 is that game has to remember these settings, and in order to do that you have to go in game, start new game, collect crystal, save game and setup will be saved. After that go to Peixoto patch run game and everything will work fine. Do you know why that happends why patch can just run of the primary sound driver? and can that be fixed?

It is hard to fix bugs you cannot reproduce, that's why i so often as people to try apitrace logs. On this case, you could tryapimonitor(http://www.rohitab.com/apimonitor) to log directsound and MCI calls. You will have to attach it to help.exe, go in tools->options->monitoring and disable com interface scanning and then start TR 2 or 3 from help.exe

This is actually not a bug but a trick the game is using on levels with hot water and hot air over lava to allow screen floating left and right. 3 vertical lines on each screen side are hidden so that they can float into the screen and out of it simulating water/hot air.

It is hard to fix bugs you cannot reproduce, that's why i so often as people to try apitrace logs. On this case, you could tryapimonitor(http://www.rohitab.com/apimonitor) to log directsound and MCI calls. You will have to attach it to help.exe, go in tools->options->monitoring and disable com interface scanning and then start TR 2 or 3 from help.exe

Ok I will use that, would you like me to send screens of those reports here? Also I made everything works, well besides .MP4s I still have to convert them to bink files, but TR3 and TR2 looks great now, I swaped textures for title menu with nice high res wide screen one and changed skydomes to nice HD ones, I also creating High Res FMVs for TR3, intro and logo is done 3 more to go. Here is some screens:

When everything is done probably will share downlad link with dds packages and with new FMVs maybe even make some videos so people can see how I did it.

@ peixoto Could an apitrace log be helpful in the JK case, too? Although it sound a little bit complicated at first, I'd try to do one tomorrow, if that's the case. If I don't mangage to find the time tomorrow it will take a while coz I'll be on holiday for 1 1/2 weeks from tuesday on.

Unfortunately, API trace doesn't work with Direct3D 1 (DirectX 2 and 3), all Direct3D 1 games that i tried with apitrace crash with error D3DERR_VIEWPORTHASNODEVICE on method IDirect3DViewport3::Setviewport. And the IDirect3DViewport3 interface had not be implemented until Direct3D 3 (DirectX 6)

It is hard to fix bugs you cannot reproduce, that's why i so often as people to try apitrace logs. On this case, you could tryapimonitor(http://www.rohitab.com/apimonitor) to log directsound and MCI calls. You will have to attach it to help.exe, go in tools->options->monitoring and disable com interface scanning and then start TR 2 or 3 from help.exe

Ok I will use that, would you like me to send screens of those reports here? Also I made everything works, well besides .MP4s I still have to convert them to bink files, but TR3 and TR2 looks great now, I swaped textures for title menu with nice high res wide screen one and changed skydomes to nice HD ones, I also creating High Res FMVs for TR3, intro and logo is done 3 more to go. Here is some screens:

When everything is done probably will share downlad link with dds packages and with new FMVs maybe even make some videos so people can see how I did it.

Yeah sure I will play with it this weekend, just too busy with work and rendering those upscaled FMVs for TR3 it is so much work to do that. How you want me to send you those report files just to upload them here?

Yeah sure I will play with it this weekend, just too busy with work and rendering those upscaled FMVs for TR3 it is so much work to do that. How you want me to send you those report files just to upload them here?

I can't seem to get my Xbox controller working with Resident Evil 1-3 even though it's enabled Is there anything special I need to do?

Thanks!

Maybe you have to set your controller as the preferred device. Check the "Support for Xinput controllers" link on the game page, you will find another link there that will direct you to the right place

Another possibility is that you're a missing the Xinput1_3.dll file, but if that was the case, every time you started a game the patch would request you to update DirectX

DInput to Xinput translation never cause any problems (that i know) so there isn't any error checking, maybe i should add some

Forgetting about my Jedi Knight problems for a while, I checked out Tomb raider II some days ago and it runs very fine with the patch, thanks a lot for this.

Call me a nostalgic pedant, but I kinda miss the red inventory background a bit when I'm enjoying the new widescreen mode.

The option to turn transparent menu off also kills widescreen AR, as expected.Is transparent menu necessary to get widescreen and the other improvements to work? Or would it be possible to have an option to keep menu bg "classical" in some future update?

blam666 wrote:Forgetting about my Jedi Knight problems for a while, I checked out Tomb raider II some days ago and it runs very fine with the patch, thanks a lot for this.

Call me a nostalgic pedant, but I kinda miss the red inventory background a bit when I'm enjoying the new widescreen mode.

The option to turn transparent menu off also kills widescreen AR, as expected.Is transparent menu necessary to get widescreen and the other improvements to work? Or would it be possible to have an option to keep menu bg "classical" in some future update?

I will add the option in the next update, in the meantime you can open Tomb2.ahk with a text editor and seach for the line(g_.cfg.arsunt) ?: logerr(IDirect3DDevice2.Hook("BeginScene", "TR2_BeginScene"))

I can't seem to get my Xbox controller working with Resident Evil 1-3 even though it's enabled Is there anything special I need to do?

Thanks!

Maybe you have to set your controller as the preferred device. Check the "Support for Xinput controllers" link on the game page, you will find another link there that will direct you to the right place

Another possibility is that you're a missing the Xinput1_3.dll file, but if that was the case, every time you started a game the patch would request you to update DirectX

DInput to Xinput translation never cause any problems (that i know) so there isn't any error checking, maybe i should add some

Thanks I think that was the problem not being my preferred controller.