Turned out MC story mode uses this style as well, but had no influence or motivation towards the making of this mod.

This code, hacked from zorman2000s itemshelf mod, belongs within a WIP mod of mine, but I'll post here, in hopes that somone with better code skills can clean it up some, or better yet, give me direction to do this myself. There are still some issues as well, mainly, itemstacks are not handled properly ATM, so use only one item in a stack at a time for now.

end, get_staticdata = function(self) local result = "" if self.itemstring ~= nil then result = self.itemstring.."|" end if self.visualsize ~= nil then result = result..self.visualsize end return result end,})

sorcerykid wrote:Profiles allow users to build a personalized homepage, to describe themselves, their interests, etc. with access to the complete Bedrock Markup Language (currently used in the signs_rx mod) -- which has been extended to with support for embedded images, hyperlinks, and dynamic variables.

that's something that I would be excited to see

I play on blocky survival serverAll images on this site are free to use.

Toying around with my new image rendering library for Minetest :) To my knowledge this is the first attempt to dynamically generate bitmap and raster images in formspecs (without having to restart the server and preload textures at login). This workaround takes advantage of a unique "feature" of formspec text labels -- without relying on hundreds of box or image elements.

Currently, it is possible to import PPM images from disk as well as to draw primitive vector graphics (circle, line, etc.) into a newly initialized image. There are three rasterizer modes available, which support 1-bit and 2-bit grayscale images. True-color images are down-converted automatically, with optional depth and gamma parameters. I'm still working on adding support for RGB color output.

Imagen Graphic Rasterizer:

Orignial PNG Image:

Imagen Picture Rasterizer:

Original PNG Image:

Imagen Artwork Rasterizer:

There is a slight interlacing effect with the "artwork" (line art) rasterizer, due to the fact Minetest renders text with shadows. I haven't found a suitable fix. However, these artifacts can be overcome somewhat by using the "picture" (photo) rasterizer instead. However graphical text will be slightly blurrier in this mode (although I'm still tweaking the parameters).

Altogether, the renderer is decently fast, clocking in at about 13 ms for a 500 x 250 bitmap. My main impetus for creating Imagen is so that players can share screenshots and drawings directly in game and eventually between different servers.

Hostile mobs of the NNSM (not so simple mobs) on the Not so simple server work pretty well, even when attacking in large masses:

There are many decorative structures that spawn at mapgen time and which contai mob spawners. Those of manticores and blocos are particulary nice. This is the home of the famous ice boss. Even such large structures spawn pretty well most of the time:

I just finished work on a brand new trophy mod, at the request of a player on JT2 that is soon to be holding a PvP tournament. I borrowed the model from VenessaE's HomeDecor modpack, then added about 200 lines of code to make trophies truly come to life :D

The inscription information is retained in the node meta and the item meta. So once it is set by the presenter, then the trophy can placed, dug, dropped, and even stored in a chest, and it will always be associated with the winner.

I just finished work on a brand new trophy mod, at the request of a player on JT2 that is soon to be holding a PvP tournament. I borrowed the model from VenessaE's HomeDecor modpack, then added about 200 lines of code to make trophies truly come to life :D

The inscription information is retained in the node meta and the item meta. So once it is set by the presenter, then the trophy can placed, dug, dropped, and even stored in a chest, and it will always be associated with the winner.

Lone_Wolf wrote:Minetest 5.0 Carpathian (Something sticking down the top middle. I need to take screenshots properly)

Screenshot is very good. Btw interesting map generation seems to lurk behind this scene. On my laptop taking a decent shot requires usually doing a lot of flying to erase all gaps in terrain generation, so, well, even in games with apparently simple graphics obtaining desired results also needs some time._______________________________________________________________________________________

A little more ambitious attempt in 'voxel' art: re-creating "The Great Wave off Kanagawa" by Hokusai.Despite I've chosen a simplified version of this world-famous print, cubic grid with proper node palette seems to add a lot of expression to the picture:

The schematics will be uploaded in its horizontal version (as depicted above) -- the lighting reveals all colours properly, otherwise when it's put vertically the framing of the voxel picture casts a shadow, changing the look. It's of course up to the future users how they'd prefer to have this art displayed, its darker (horizontal) version seems to be somewhat yet more eerie:

This creation as well as the former one ("Peace") has been made using Real Terrain by bobomb and my own custom palette mod.

Of course I'm aware that, technically speaking, this is not a 'true' voxel art; voxels, like pixels, have no textures and can represent only one colour. It should be probably better called a "cubic art" or "block art", something like that.

Chibi ghost wrote:it's a very cool example of what two mods combined can do

Another shot (slightly brightened and sharpened):

Actually the hippie-psychedelic palette I used in both schematics is great for pop-art creations (and making voxel ads perhaps ;) ). However it's also possible to undertake more serious effort to reflect deeper layers of artistic expression. I've noticed that it's possible to re-create old masterpieces of painting giving them an even more convincing charge of aesthetic value, and revealing new dimension of well known artworks. It's strange, but, perhaps, sometimes it can be even better than the original as far as a viewer's experience is concerned.

This is re-creation of Bruegel's "Tower of Babel" made with Real Terrain and my Tapestry palette mod. The picture needs only 14 custom textures to achieve very interesting effect: