What does the digital studio love-child of Ryder Internet Archeology Ripps and Jonathan Vingiano look like? OKFocus – a remarkably ingenious portfolio of web wonders and playfully professional design solutions for the most contemporary of internet thinkers.

Proving “interfacing” does not have to be as lame as it sounds, OKFocus have a particularly viral sense of humour with the “STUFF WE’VE MADE FOR YOU!” section of their site featuring the compulsive likes of ARTorNOT (on a scale of one to ten, viewers decide if something is art a la customer feedback questionnaire) or the useful, self-explanatory, Is the L Tain F*cked? (today? “Nope”).

They are also distractingly effective at applying this sort of thing for brands too, with the difference between their personal and commercial work being a satisfyingly fuzzy area. For example, if you haven’t played on Tug of Store for Svpply, the “real time game where coolness is decided through clique democracy” then your time on the web has been wasted. Other notable projects from “PEOPLE WE’VE MADE THNGS FOR!” include Google and MOCA (the Land Art map we featured here last week) and the New Museum.

Finally, there are so many brilliant devices coming out of their “lab” section, like cursors that are actually magnifying glasses or a depth of field that changes as your mouse moves, which look like fun but are not useless at all when you take into account their applicability to commerce, social opinion via interaction and generally to communicate an interesting and original idea as to how a viewer might experience content.

The problem with the relative newness of media like video, digital and internet art is that unlike a canvas or a sculpture, people can struggle with the ideas of how to show, sell and “own” them. In a culture where film, gifs and other forms of creative work are available online, everywhere, to many people the idea of what is and isn’t art, and how you own it, is confusing. While everyone accepts that video art and digital art are still valid and important media; there are few organisations making the leap into viewing them in the commercial art world in the same way we would more traditional formats.

Earlier this year we found ourselves mesmerised by a series of floating dismembered boobs, gently bobbing about to the sound of rather NSFW Craigslist ads read aloud. This project – Love Letters from Craig – perhaps makes it crystal clear why its creators at Cartelle Interactive were approached by Adult Swim to create content for its new online platform Etctera. The agency’s cheeky, surreal concepts seem the perfect match for the channel; and the piece they worked on, Giraffaconda, took the form of a game based around a “floppy neck giraffe.”

Alongside its power to host a gif for every occasion, help avoid forming actual awkward physical connections with people in pubs and enable easy cheating for GCSEs/degrees/wayward spouses, the internet is glorious for its breadth. You name it, you can read about it on the internet – and you can almost undoubtedly see a video of it too. But while this never-ending stream of moving image is a blessing, it can also be a curse. With so much there, it’s incredibly tricky to find something you actually want to watch. It’s a problem digital creative Marc Kremers felt needed addressing, and the catalyst for his creation of new video platform vvatch.

Back in 2005, when people still talked about Pete Doherty on Libertines forums and Tony Blair was still Prime Minister and this writer was still in short trousers, a man named Nicholas Felton somehow managed to set the bar for the “quantified self” movement that’s exploded over the last few years. And boy, did he set that bar high, creating an Annual Report each year that laid out his personal data, from weight to how many miles he’d flown to the books he’d read and the photographs he’d taken.

Everyone should experience the dusty glamour of a bingo hall once in their life. Sitting in a worn fabric chair, while eagerly clutching a dabber, waiting for your numbers to be called with a watery glass of rosé by your side. And the bingo calls! There are few games that allow numbers to take on such a typically British lexicon so indulgently.