0 = Default (Lights can be toggled between off, normal and high beams)
1 = Lights Disabled (Lights are fully disabled, cannot be toggled)
2 = Always On (Lights can be toggled between normal and high beams)

AND

SET_VEHICLE_LIGHTS #
// 0x34E710FF01247C5A 0xE8930226
void SET_VEHICLE_LIGHTS(Vehicle vehicle, int state);
set’s if the vehicle has lights or not.
not an on off toggle.
p1 = 0 ;vehicle normal lights, off then lowbeams, then highbeams
p1 = 1 ;vehicle doesn’t have lights, always off
p1 = 2 ;vehicle has always on lights
p1 = 3 ;or even larger like 4,5,… normal lights like =1
note1: when using =2 on day it’s lowbeam,highbeam
but at night it’s lowbeam,lowbeam,highbeam
note2: when using =0 it’s affected by day or night for highbeams don’t exist in daytime.

Maybe I can run the blackout script that is the problem. that all vehicle light emissives are blacked out and dont turn on either. So would making a script that turns them on when you enter vehicle fix it? while keeping the blackout enabled.