In a developer interview with StarCraft 2: Heart of the Swarm producer, Kaeo Milker, we asked what portion of the game lead which: multiplayer or single-player?

Kaeo then revealed to us that they tried something entirely new with the development of StarCraft 2 where, in fact, both sides of the game would be treated separately so that the team could focus on making fun, engaging units for single-player that would never work for multiplayer. The end result is a game that is less a coherent on the whole, but far more engaging on both levels, regardless of your interest in either single-player or the e-Sport-powered multiplayer.

"We kind of took a new approach to this in our RTS games for Wings of Liberty and we’re carrying that into Heart of the Swarm as well," Kaeo told AusGamers. "Because historically, the multiplayer units had been featured prominently in the campaign and we used campaign as a training ground for multiplayer. But for Wings of Liberty and for Heart of the Swarm, we’ve given ourselves the liberty to disconnect that a bit more, which has been kind of cool actually."

The full interview covers feedback from pro-gamers for balance, where the narrative is headed next and just what we can expect from the former Queen of Blades.

Big problem with the whole "Single player units not in multiplayer" to deliver richness, is that the game is damn near impossible for a first time RTS player. Every person who I've known who loves space, sc-fi and intricate plots of rebellious double-crossing martyr heroines and epic ancient superpowers, gives the single player a go, may or may not complete it, and never transition to multiplayer because the mechanics are nonsense to them.

Although I'm not exactly complaining, I'm just stating that it's difficult for a person to enjoy the whole game without previous training grounds like sc1, bw, wc3/tft, and perhaps more updated RTS's like 40k games.

Overall I do personally find that the game is excellent with amazing after-sale support in patch and updates adding balance and game fluidity and the single player enhanced by all the optional achievements as well as the rather enjoyable storyline.

Not sure if you're disagreeing with what they said about the game, or disagreeing with my sample of friends being relevant..

If you're saying that "SC2 has a very easy to learn, hard to master" which is a pretty large mantra from blizzard in general, I'd say this clearly is the mindset of games like WoW, but not as strong with SC2.

I'd call SC2 uncompromising. Which is perhaps the reason of it's current e-sports success.

I bought SC2. Played about 1 hour of singleplayer, then went to multiplayer and played 1 custom match and one test match thing. Have not touched the game since. Hate what RTS's have turned into now. Where's my AoE.

If you're saying that "SC2 has a very easy to learn, hard to master" which is a pretty large mantra from blizzard in general, I'd say this clearly is the mindset of games like WoW, but not as strong with SC2.

Wow, I would definitely say SC2 is hard to master. I played a lot of MP and every time I felt like I was getting somewhere skill-wise, I'd get pitched against someone that would put in my place so efficiently and ruthlessly that I had to crawl back to Solitaire while the shell shock wore off.

I am not really sure of the point of your original post - are you talking about MP or SP or just the game in general?

I didn't finish the SP campaign, not because I wasn't really enjoying the gameplay, but I just find it basically impossible to pay attention to SP games any more (since, oh, December 1993 this has been a problem for me). I got maybe 6 missions in and then just gave up and moved over to MP.

SC2, as well as W3, have defined custom games. Players have created entire games themselves via custom games, it is absolutely amazing what some people have done.

I do not understand all the hate on SC2 in these comments. I am not even a hardcore SC2 player, i love the game and play as often as I am able, but I am not like those people who do it for a living.

SC2 Multiplayer is all about having the right strategy, not only for building your own base, but for countering the strategy of your opponents, and unfortunately, in team games, a lot of it depends on your team also having a good strategy.

If you think you can just jump into MP and start pumping out whatever comes to mind with no thought at all, then you will not last 5 minutes.