DayZ - PChttp://www.gameinformer.com/games/dayz/b/pc/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)September DayZ Developer Diary Offers AI And Multiplayer Updateshttp://www.gameinformer.com/games/dayz/b/pc/archive/2013/09/08/september-dayz-developer-diary-offers-ai-and-multiplayer-updates.aspxSun, 08 Sep 2013 16:59:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:4322844Kyle Hilliard31http://www.gameinformer.com/games/dayz/b/pc/rsscomments.aspx?WeblogPostID=4322844http://www.gameinformer.com/games/dayz/b/pc/archive/2013/09/08/september-dayz-developer-diary-offers-ai-and-multiplayer-updates.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/bohemia/dayz/devdiary/dayzdev9-8-13_610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>DayZ creator Dean Hall has released a new 20-minute developer diary that offers updates on the game&#39;s development progress.</p>
<p>The diary offers plenty of gameplay footage from the former mod turned full-release. Until now, the game has been using modified AI from Arma II, the game from which DayZ was born, but Hall revealed that the decision was made to completely rewrite the AI code from scratch for DayZ.</p>
<p>The diary also showcases interface changes that were born as a result of feedback on the game during Gamescom.</p>
<p>To check out the previous developer diary, <a href="http://www.gameinformer.com/games/dayz/b/pc/archive/2013/08/04/17-minute-dayz-video-diary-offers-development-updates.aspx">head here</a>. At one time, DayZ was set for release in 2012, but the game <a href="http://www.gameinformer.com/b/news/archive/2013/01/07/dayz-standalone-delayed-for-major-overhaul.aspx">received a hefty delay</a>.</p>
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<p><i>[Via <a target="_blank" href="http://www.joystiq.com/2013/09/07/dayz-september-dev-blog-teases-new-zombie-ai-and-item-degradatio/">Joystiq</a>]</i></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=4322844" width="1" height="1">shooterpcdayzPreviewzombiesbohemia interactivezombiemultiplayerarma iiartificial intelligencearma 2ai17-Minute DayZ Video Diary Offers Development Updateshttp://www.gameinformer.com/games/dayz/b/pc/archive/2013/08/04/17-minute-dayz-video-diary-offers-development-updates.aspxSun, 04 Aug 2013 21:06:01 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3682238Kyle Hilliard42http://www.gameinformer.com/games/dayz/b/pc/rsscomments.aspx?WeblogPostID=3682238http://www.gameinformer.com/games/dayz/b/pc/archive/2013/08/04/17-minute-dayz-video-diary-offers-development-updates.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/bohemia/dayz/devdiary/dayzaugustdiary_610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>DayZ, the Arma 2 mod that turned into something much larger, has been in development for some time. The game was supposed to go into alpha recently, but saw a delay, and this developer diary goes into detail about why that happened.</p>
<p>You can check out the full video below, as well as the latest batch of screens from the game by <a href="http://www.gameinformer.com/games/dayz/b/pc/archive/2013/06/12/six-new-screens-illustrate-incoming-standalone-dayz-game.aspx">heading here</a>.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=3682238" width="1" height="1">shooterpcdayzzombiesbohemia interactiveNewszombieFive Big Changes In The DayZ Standalonehttp://www.gameinformer.com/games/dayz/b/pc/archive/2013/06/13/five-big-changes-in-the-dayz-standalone.aspxFri, 14 Jun 2013 01:26:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2992369Tim Turi101http://www.gameinformer.com/games/dayz/b/pc/rsscomments.aspx?WeblogPostID=2992369http://www.gameinformer.com/games/dayz/b/pc/archive/2013/06/13/five-big-changes-in-the-dayz-standalone.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/newbohemia/dayz-152-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p><span style="font-size:12px;">Developer New Bohemia is hard at work with DayZ mod creator, Dean Hall, on a standalone version of the hardcore zombie survival game. It&rsquo;s been in a private alpha phase, and is approaching a public alpha in the next few months. We got our hands on the updated version of the game to tinker with the improved gameplay and soak in the enhanced graphics.</span></p>
<p><span style="font-size:12px;">Here are five key changes that stood out to me while playing the standalone DayZ game:</span></p>
<p><strong>Modern Gunplay</strong></p>
<p>New Bohemia has polished up the gunplay to feel much more accessible. The camera smoothly shifts from a third-person perspective to an iron sights aiming view, which I really like. The AK-47 in the demo is a capable weapon, and lining up a zombie&rsquo;s head and pulling the trigger feels good. There&rsquo;s a slight delay between landing a shot and zombies clicking into their death animation, but this could be improved when the game releases.</p>
<p><strong>Improved Visuals</strong></p>
<p>The <a href="http://www.gameinformer.com/b/features/archive/2012/09/07/test-chamber-day-z.aspx">original DayZ</a> mod looks good with the visual options cranked all the way up. New Bohemia has improved the graphics even further with this standalone title. Character models are more detailed, zombies now have aggressive jump animations, and the draw distance is great. You may look far off in the distance and see a large, flat area with several squat buildings with rounded tops, and guess you&rsquo;re looking at an airport and its hangers. Being able to discern what you&rsquo;re looking at is not only neat, but important for survival when you&rsquo;re low on supplies.</p>
<p><img src="http://media1.gameinformer.com/imagefeed/featured/newbohemia/dayz-153-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p><strong>More Buildings To Explore</strong></p>
<p>The landscape of the original DayZ mod has plenty of buildings, whether you&rsquo;re surrounded by them in the city or stumble upon a farm in the countryside. Unfortunately very few of those buildings are able to be entered. New Bohemia says that roughly 90 percent of the buildings will be open for exploration. This means players will have more places to look for supplies, which spawn realistically (e.g. jeans in a dresser, canned food on a cupboard). Don&rsquo;t expect to safely shutter yourself in a house though, because zombies can open doors and sprint in after you.</p>
<p><strong>Item Combination</strong></p>
<p>Water in DayZ is contaminated, and you must find purifying pills to make it drinkable. The new combine option lets you merge these two items so you can safely quench your thirst. Players also find map pieces around the environment, which must &nbsp;be combined for a more complete view of the world.</p>
<p><strong>Fashion And Function</strong></p>
<p>Clothes play an important role this time around. Certain pants and shirts come with more inventory spaces, allowing you to carry more life-saving supplies. If you get caught outside on a rainy night in short-sleeved shirt and shorts, your illness status is affected. Wearing a jacket or hoodie in inclement weather helps avoid coming down with something. New Bohemia isn&rsquo;t saying much more on the illness status, but it&rsquo;s something that should excite fans of hardcore survival.</p>
<p>&nbsp;</p>
<p>This new independent version of the post-apocalyptic survival game has extra polish across every category, and the graphical boosts should entice new players to check it out. New Bohemia isn&rsquo;t saying when this standalone version of DayZ will release, but we know it&rsquo;s coming to PC and will cost somewhere around $20-25.</p>
<p><i>Read about Sony&#39;s interest in a PS4 version of DayZ <a href="http://www.gameinformer.com/b/news/archive/2013/04/02/dayz-creator-says-sony-is-interested-in-console-version.aspx">here</a></i></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2992369" width="1" height="1">shooterpcdayzPreviewzombiesarmy iinew bohemiae32013Six New Screens Illustrate Incoming Standalone DayZ Gamehttp://www.gameinformer.com/games/dayz/b/pc/archive/2013/06/12/six-new-screens-illustrate-incoming-standalone-dayz-game.aspxWed, 12 Jun 2013 16:35:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2982118Adam Biessener53http://www.gameinformer.com/games/dayz/b/pc/rsscomments.aspx?WeblogPostID=2982118http://www.gameinformer.com/games/dayz/b/pc/archive/2013/06/12/six-new-screens-illustrate-incoming-standalone-dayz-game.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/bohemia/dayz/e3/e3presskit610.jpg" alt="" /></p>
<p>Developer Bohemia Interactive has released six new screens showing off the upcoming standalone release of the immensely popular hardcore zombie-survival mod, DayZ.</p>
<p>DayZ pits players against hunger, thirst, exhaustion, cold, zombies, and &ndash; worst of all &ndash; other players in a unique persistent structure where your character is saved in a central database but gameplay takes place on whichever individual server you decide to connect to. Death is permanent and around every corner, but the accomplishment of staying alive is all the sweeter for it.</p>
<p>DayZ is currently in a closed alpha-test state, and has no official release date. It is only confirmed for PC at this point, though creator Dean Hall <a href="http://www.gameinformer.com/b/news/archive/2013/04/02/dayz-creator-says-sony-is-interested-in-console-version.aspx">seems open to the idea of a console version</a>.</p>
<p><i>Visit our&nbsp;<a href="http://www.gameinformer.com/b/news/archive/2013/06/07/your-e3-2013-news-headquarters.aspx" title="E3 News Headquarters">E3 News Headquarters</a>&nbsp;for all the stories from the show.</i></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2982118" width="1" height="1">shooterpcdayzsurvivalPreviewzombiese3 2013bohemia interactive