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Developer Spotlight: The Shrouded Isle

![](https://i.imgur.com/nnsUKyD.png)
*From Shattered Planet to Moon Hunters, [Kitfox Games](http://www.kitfoxgames.com/) has been developing unique worlds since 2013. Based out of Montreal, this small group of passionate indie developers has created distinctive titles with broad, deep colors and a twisted take on classic genres. One of their recent releases, [The Shrouded Isle](https://kon.gg/2TRV0Ok), caught our eye, so we chatted with Tanya from the Kitfox Games team to learn more about how it all came together.*
[![](https://i.imgur.com/IcLkd2p.png)](https://kon.gg/2TRV0Ok)
**Tell us about your Development team. Are you an independent developer? Do you have a small crew of friends working together on your project?**
My first paying job in games was in 2003, and I’ve been a full-time designer for 10 years now. But I’ve been crazy about games since I was tiny, and I still play games most days… but that’s primarily for pleasure, rather than research. Lately for an artistic spark, I’ve gotten more into film. This past week, I just saw my first Tarkovsky film, and re-watched Rashomon by Kurosawa. I’m so ignorant about film that there’s a gold mine of inspiration there. I also write short stories for fun with a group of friends in my spare time… and help run a non-profit to help more women make games (artistically or professionally), called [Pixelles](http://pixelles.ca).
![](https://cdn1.kongcdn.com/assets/files/0002/5274/ShroudRedux1.gif)
**How did you come up with the idea for your game?**
The Shrouded Isle began as a game jam, in - Ludum Dare 33, between Jongwoo Kim (a Kitfox co-founder), Erica Lahaie ([@aurahack](https://twitter.com/aurahack?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor)), and FX Bilodeau. The theme of the jam was “You Are the Monster”, and it won a bunch of awards: 2nd place for Graphics, 3rd place for Mood, and Runner-Up for Audio.
![](https://i.imgur.com/0015TIa.png)
I joined them in the months following, first as a writer and then helping sell it! I loved the idea of a doomed world in which the gods demand horrific acts. It’s as if the game asks, "What if the laws of physics dictated murder was necessary? How would society cope?" I still wonder about what it would be like to live with Olympian gods actually running around committing crimes and causing chaos. Some of them wouldn’t be much more helpful than our version of Chernobog, I promise you that.
![](https://i.imgur.com/3QF1XE0.gif)
**All of the Kitfox Games titles have a random generation component that helps keep the gameplay fresh. What about this aspect appeals to you as a developer? **
We first got into generating in Shattered Planet because it let us make something more replayable, and let us iterate faster on the core gameplay experience. But with each game since then we've tried generating more and more interesting pieces of the game. The Shrouded Isle is sort of the best example that we can show so far, since generating the villagers became such an important part of the game and its strategy.
We're actually scaling back to mostly authored story content for Boyfriend Dungeon, but we might have something else weird and romantically generated to show in the coming weeks or months. If that sounds interesting, keep an eye on our twitter account or Discord for sure.
![](https://i.imgur.com/hqsqdwa.png)
**What is the experience you want your players to have?**
The Shrouded Isle is primarily about surviving, though your primary resources are sinful, deceitful villagers. I hope the player will dread every season as it passes, not just because it is painful having to choose a sacrifice, but also because new complications and horrors will come to light. We’ve already included the DLC - Sunken Sins - in the game from the get-go.
![](https://i.imgur.com/hdwxVX0.jpg)
**What sort of programming resources did you use?**
We used Unity! It took a couple of years to go from jam to Real Game, especially since we were only working on it on the weekends. There were lots of iterations and testing in-between.
![](https://i.imgur.com/QjuD5jM.png)
**What made you want to post the game on Kartridge?**
Kartridge is very easy to use, and I have an abiding fondness for Kongregate, and the ways it contributed to game development culture. It seemed obvious to me that Kitfox should sell our games on Kartridge.
![](https://cdn2.kongcdn.com/assets/files/0002/5275/ShroudRedux2.gif)
**Tell us something else interesting about yourself!**
I co-founded Pixelles because I wish more kinds of people would make games, and make more kinds of games. If you’re someone reading this who thinks you can’t make a game, you’re wrong! You totally can! Even if it’s just to make gifts for your niece or as a love-letter to your boyfriend, games are just another art form, and everyone should feel welcome to be an artist.
*You can find [The Shrouded Isle](https://kon.gg/2TRV0Ok) on Kartridge for $9.99 (or 2 Tokens), as well as Kitfox Games’ other titles, [Shattered Planet](https://www.kartridge.com/game/293217) and [Moon Hunters](https://www.kartridge.com/game/293218)!*
*Tanya X. Short is the Captain of Kitfox Games as well as the co-founder and co-director of Pixelles. You can find her on twitter [@tanyaxshort](https://twitter.com/tanyaxshort?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor) and information on the whole Kitfox Games team at their website or in their [Discord](https://discord.gg/kitfoxgames)!*