Now there just throwing errors for me, earlier No matter which one I clicked, I was linked to The sheet for para shooter ("Nicky" Gleeson), although i was doing it quick and didnt check to see if they were all in one...MB

Last edited by SkylineX7 on Mon Mar 11, 2013 7:22 pm, edited 3 times in total.

Pre-generated NPC's are a godsend to new GM's, which is the market they're aimed at, much the same as Demo games (and gaming modules, to a degree; modules can also serve a busy GM, by giving them pre-generated dungeons and the like).

And it's an easy fix, to alter a pre-gen's background to work in your campaign!

_________________Petty tyrants thrive when they have authority backed by vague regulations.I would hit that so hard that whoever could pull me out would be the true-born king of England. ~ Mark HallNovastar only speaks the truth. ~ Brandon Aten, aka The Galactus KidJoin me in Descent into Madness! <- now with actual updates!

the juicer has a speed of 99.4mph not 158mph your math is incorrect. (142/5)x3.5=99.4mph

You're right! My apologies! I'll fix that immediately (Fixed).

He's actually 97.92 mph to be exact.

144 × 0.68 = 97.92mph.

I put this together for a Rifter I wrote, but I don't know if they'll be using it or not (I've written a lot of stuff), so I figured I'd share it here and break the equasions down to their simplest formulas. I might have to take it down, but since it was really just a BONUS added to the article and not really its focus I don't think Kevin or Wayne would mind me posting it here. I'm sure people will find it useful as a reference.

DETERMINING SPEEDDetermining movement is easy and is explained in the Rifts®: Game Master Guide, but for all you guys and girls that don’t have that book, I’ll summarize it again here. These equations are used to calculate a character's speed per action or simply used to breakdown MPH/KMPH so that vehicles and some 'Borg chassis can have their effective Spd. attribute measured. This is handy when taking on obstacle courses or during high speed races. As always, if the maximum distance per attack/action per melee is not moved immediately before or after one of the character's attacks/actions, that movement is lost.

Yards/Meters per Attack/Action (Boarding):Spd. attribute × 15 ÷ Attacks/Actions per Melee; requires the Skateboarding or Surfing skill, and counts as one of the character’s actions per melee.

Yards/Meters per Attack/Action (S.C.U.B.A.): P.S. attribute × 2 ÷ Attacks/Actions per Melee; requires the S.C.U.B.A. skill, and counts as one of the character’s actions per melee.

Yards/Meters per Attack/Action (Skating): Spd. attribute × 10 ÷ Attacks/Actions per Melee; requires the Skating or Ice Skating skill, and counts as one of the character’s actions per melee.

Yards/Meters per Attack/Action (Swimming): P.S. attribute × 3 ÷ Attacks/Actions per Melee; requires the Swim skill, and counts as one of the character’s actions per melee. Note: If the character is a natural swimmer (Amphib, Lemurian, etc.), swimming can be done with the same ease as walking and does not use up one of the character’s actions.

For Example: Gobi is a Lemurian Sea Sentinel with 6 attacks/actions per melee. While in his Sea Dart Interceptor, he flies at an astounding 2,310mph (Mach 3!). This is the equivalent to Spd. 3,397 and moves 566 meters/yards per attack/action (2,310 ÷ 0.68 = 3,397 ÷ 6 = 566 yards/meters per action).

Note: I should have done knots too now that I take a minute to think about it.

Also, with that speed thing, I've got the first page of the unfinished "revised" RIFTS Game Master Screens here too, with Attribute Bonus chart and attributes explained. ---> LINK

_________________Minions - Character Sheets <---- UPDATED LINK TO MY DA PAGE!!!Must repeat my mantra: As a genius, I am not qualified to make the assessment "it doesn't take a genius to figure this out."

Hey Akashic Soldier, how do you write up your pre-gen sheets? those are cool

I was thinking of doing that for my player's characters

I just copy and paste the following and then fill it in, replacing the X's of course. If you don't know how to determine M.D.C. by location, I'll tell you later. I've got some work to do, but you should be able to find it in the R:GMG if you don't want to wait for me.

Akashic, how long did it take you to come up with the template for your character sheets? I know for several different games, I played with layout over a few years until I arrived at the final template.

_________________*Sniff, Sniff* Why does it smell like wet dog in here?!

Akashic, how long did it take you to come up with the template for your character sheets? I know for several different games, I played with layout over a few years until I arrived at the final template.

I just did it as if I would were they to be a published NPC, and cleaned it up a little bit. I think it took me like, 5 or 10 minutes?Truth be told, it was pretty easy. I just took into account what was needed most often, what looked prettiest, and how R.C.C.s/O.C.C.s and such are written up.

Akashic, how long did it take you to come up with the template for your character sheets? I know for several different games, I played with layout over a few years until I arrived at the final template.

I just did it as if I would were they to be a published NPC, and cleaned it up a little bit. I think it took me like, 5 or 10 minutes?Truth be told, it was pretty easy. I just took into account what was needed most often, what looked prettiest, and how R.C.C.s/O.C.C.s and such are written up.

Nicely done.

_________________*Sniff, Sniff* Why does it smell like wet dog in here?!

So is determinig S.D.C. & Hit Points by location the same formula as the M.D.C. by location.......if not how did you do it

Yup, exactly.

In the case of Sévrik I gave his tail the same S.D.C./Hit Points as a leg since he has a pretty thick tail that can be used to perfectly balance him (as mentioned in their R.C.C. entry). It is not always explicitly stated how much S.D.C./Hit Points or M.D.C. but I find a good rule of thumb is the following:

Wing (30% of the main body)Tail, small/prehensile (40% of the main body)Tail, large/vestigial (30% of the main body)Tail, replaces legs (60% of the main body)

So is determinig S.D.C. & Hit Points by location the same formula as the M.D.C. by location.......if not how did you do it

Yup, exactly.

In the case of Sévrik I gave his tail the same S.D.C./Hit Points as a leg since he has a pretty thick tail that can be used to perfectly balance him (as mentioned in their R.C.C. entry). It is not always explicitly stated how much S.D.C./Hit Points or M.D.C. but I find a good rule of thumb is the following:

Wing (30% of the main body)Tail, small/prehensile (40% of the main body)Tail, large/vestigial (30% of the main body)Tail, replaces legs (60% of the main body)

Cool, thanks......i think that way it makes the fights more dangerous, but thats the point

Cool, thanks......i think that way it makes the fights more dangerous, but thats the point

No problem, I actually have a excel sheet that keeps track of damage. So, as the character's main body takes damage the other locations deplete (because their values are based off the Main Body's S.D.C./M.D.C.). That way, people get gradually more and more beat up as the fight goes on. Its pretty neat.

Main Body (Entire Body as a Whole) = 100%Legs = 40% of Main BodyFeet = 8% of Main BodyHead = 70% of Main BodyArms = 30% of Main Body Hands = 5% of Main Body.

Don't quote me on that though, I don't have the book in front of me at this moment and do not currently have the time to check. If you run games however, I'd highly recommend the R:GMG, I find it has most of the rules people complain about not existing in it. Plus, its got a quick find for practically every weapon and armor in the game, which is a godsend for a Game Master on the fly. It sure helped me out a lot. The R:UE is everything you need to know to sit down and play, the R:GMG is everything the G.M. should know to keep the game running smoothly (quickfind gear, references, obscure rules, etc.).

Main Body (Entire Body as a Whole) = 100%Legs = 40% of Main BodyFeet = 8% of Main BodyHead = 70% of Main BodyArms = 30% of Main Body Hands = 5% of Main Body.

Don't quote me on that though, I don't have the book in front of me at this moment and do not currently have the time to check. If you run games however, I'd highly recommend the R:GMG, I find it has most of the rules people complain about not existing in it. Plus, its got a quick find for practically every weapon and armor in the game, which is a godsend for a Game Master on the fly. It sure helped me out a lot. The R:UE is everything you need to know to sit down and play, the R:GMG is everything the G.M. should know to keep the game running smoothly (quickfind gear, references, obscure rules, etc.).

Ok, as soon as I start making money at my new job I will see about saving up to buy one.

70% for the head, I never saw the head as being that sturdy, my house rules that developed out of necessity have the neck at 10% of the main body and the head at 15-20% depending on various factors.

Akashic Soldier out of curiosity why do your posts run way out to the side instead of being word wrapped to fit in a single screen width?

70% for the head, I never saw the head as being that sturdy, my house rules that developed out of necessity have the neck at 10% of the main body and the head at 15-20% depending on various factors.

I assume its because if you destroy someone's head than it typically instantly kills them.

Michael Barakofsky wrote:

Akashic Soldier out of curiosity why do your posts run way out to the side instead of being word wrapped to fit in a single screen width?

No idea. What are you talking about?

Yeah pretty much.

ok in your screenshot it looks good for you but when I read it on the actual post your entire answer in that screenshot is 1 long line of text that continues straight out to the side without making a second line or anything. I thought it was something you were doing to make it happen but I guess its a communication glitch between my comp & the server somewhere.

Joined: Tue Mar 01, 2011 1:23 amPosts: 1995Location: Houston, TX
Comment: "I will not be silenced. I will not submit. I will find the truth and shout it to the world. "

Akashic, thanks for the characters. I really should get off my backside, pretty my NPCs up and put some of mine up.

I would love to see the NPC Squads.

Michael Barakofsky wrote:

Akashic Soldier out of curiosity why do your posts run way out to the side instead of being word wrapped to fit in a single screen width?

Akashic Soldier wrote:

No idea. What are you talking about?

ok in your screenshot it looks good for you but when I read it on the actual post your entire answer in that screenshot is 1 long line of text that continues straight out to the side without making a second line or anything. I thought it was something you were doing to make it happen but I guess its a communication glitch between my comp & the server somewhere.

It appears the same way for me, it goes way out past all the other posts, no clue why.

It's how Akashic's signature images are laid out, one right next to another- that seems to be defining how his posts are being displayed on the forums.

Hm. Interestingly, I cannot change my signature. Each time I try it tells me that it cannot measure the image dimensions and gives me an error. Then, when I deleted stuff it said I had over 400 characters even though on count it was significantly less AND I was removing things. Go figure.

Warshield73 wrote:

Akashic, thanks for the characters. I really should get off my backside, pretty my NPCs up and put some of mine up.

I would love to see the NPC Squads.

I'd love to see what you have done! Its always fun when Game Masters come together.

I have actually refined this format a little. Mostly its the same but I have streamlined it a tiny more and made it look a wee bit more professional. I have been meaning to update the guys here to that format and fix a few little typos but I've been strapped for time.

As for the NPC Squads, I have put that on hold because I am including them as part of a manuscript I plan to submit to palladium within the next week (week and a half?). If Kevin thinks its not worth having in the book or if we have to cut it I'll post them up here. I think Game Masters will find the content of my manuscript FAR more useful than anything I have put here. Fingers crossed that Kevin likes it!

Joined: Tue Mar 01, 2011 1:23 amPosts: 1995Location: Houston, TX
Comment: "I will not be silenced. I will not submit. I will find the truth and shout it to the world. "

Akashic Soldier wrote:

Warshield73 wrote:

Akashic, thanks for the characters. I really should get off my backside, pretty my NPCs up and put some of mine up.

I'd love to see what you have done! Its always fun when Game Masters come together.

I have actually refined this format a little. Mostly its the same but I have streamlined it a tiny more and made it look a wee bit more professional. I have been meaning to update the guys here to that format and fix a few little typos but I've been strapped for time.

My problem is that I do most of mine on Excel. I like being able to do formulas for bonuses and skills. I have been looking for a different program for characters but nothing better has presented itself. This means all my creations are posted PDF and pretty hard to edit.

True, I love to see how other GMs create characters and how they build scenarios off of that.

Akashic Soldier wrote:

Warshield73 wrote:

I would love to see the NPC Squads.

As for the NPC Squads, I have put that on hold because I am including them as part of a manuscript I plan to submit to palladium within the next week (week and a half?). If Kevin thinks its not worth having in the book or if we have to cut it I'll post them up here. I think Game Masters will find the content of my manuscript FAR more useful than anything I have put here. Fingers crossed that Kevin likes it!

When I talked to Kevin a few months ago (my insider call) I made a suggestion about manuscripts that are good but he does not want to publish. If he doesn't want to print it maybe he can do it as e-sourcebook through Drive-thru. Lots of companies have them. Putting stuff together online makes it a lot more useful then tracking it down on the forums.

Akashic, thanks for the characters. I really should get off my backside, pretty my NPCs up and put some of mine up.

I'd love to see what you have done! Its always fun when Game Masters come together.

I have actually refined this format a little. Mostly its the same but I have streamlined it a tiny more and made it look a wee bit more professional. I have been meaning to update the guys here to that format and fix a few little typos but I've been strapped for time.

My problem is that I do most of mine on Excel. I like being able to do formulas for bonuses and skills. I have been looking for a different program for characters but nothing better has presented itself. This means all my creations are posted PDF and pretty hard to edit.

True, I love to see how other GMs create characters and how they build scenarios off of that.

Akashic Soldier wrote:

Warshield73 wrote:

I would love to see the NPC Squads.

As for the NPC Squads, I have put that on hold because I am including them as part of a manuscript I plan to submit to palladium within the next week (week and a half?). If Kevin thinks its not worth having in the book or if we have to cut it I'll post them up here. I think Game Masters will find the content of my manuscript FAR more useful than anything I have put here. Fingers crossed that Kevin likes it!

When I talked to Kevin a few months ago (my insider call) I made a suggestion about manuscripts that are good but he does not want to publish. If he doesn't want to print it maybe he can do it as e-sourcebook through Drive-thru. Lots of companies have them. Putting stuff together online makes it a lot more useful then tracking it down on the forums.

I hope it is well received as well! I enjoy what little of your work that you have shared! Good luck!

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For Lucas, his listed attack bonuses with the boom gun is this correct? I thought that P.P. bonuses dont factor in with ranged weapons? As well as his other personal weapons?>

Can you explain the breakdown as to where he gets his bonuses to strike from?

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