Dishonored co-creator Harvey Smith has discussed the trials and tribulations of his career, from working on the original Deus Ex and System Shock to an ill-fated Area 51 reboot, in a tell-all interview. The developer also believes that even on the games industry’s worst days, it’s still being immensely creative.

Dishonored co-director Harvey Smith has stated that gamer fatigue has led to the development of several formulaic and near-identical experiences that do little to inspire. Giving players freedom to approach goals as they see fit, and a move away from stereotypes is the key to bringing innovation back to the industry.

Arkane Studios co-founder Raphaël Colantonio and creative director Harvey Smith recently chatted with AusGamers about the studio’s upcoming release for Bethesda, Dishonored, and both feel there is plenty of room on shelves for the first-person shooter alongside those based on military conquest.

At Quakecon yesterday, Bethesda announced during the opening keynote its parent company Zenimax had acquired Arkane Studios; something which the Arkane’s CEO and co-creative director Raphael Colantonio welcomes because “it’s not fun to be independent”.

Deus Ex designer Harvey Smith has been confirmed as the keynote speaker of Austin GDC this year. His talk’s entitled, “Luckiest People Alive,” apparently, and is unlikely to focus on plane crash survivors, and such. The event’s taking place at the Austin Convention Center from September 15-17. Press release after the link.