That only seems to work if you change your main character image without using a transition, but if you use (for example) dissolve to change your main character image, the side images do not transition smoothly in parallel with the main character image, that's the problem...

Can Code folding be added to Editra?
Seeing that it is the recommended editor, I think that sooner or later people are going to need this feature. It would be really helpful not having to scroll through hundred of lines to get to the part you want to edit. Also, for people who prefer one big script (like me) it would make organizing stuff much, much easier.

Can Code folding be added to Editra?
Seeing that it is the recommended editor for newbies, I think that sooner or later they are going to need this feature. It would be really helpful not having to scroll through hundred of lines to get to the part you want to edit. Also, for people who prefer one big script (like me) it would make organizing stuff much, much easier.

editra does have code folding though I'm not 100% sure on how to get that to work (it's under view)

PyTom is not the developer of Editra...so I don't think he has the power to do that. Other people for whom code folding is really important I believe just use a different text editor. I can't remember which ones they like...Atom?

A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)

I can't get a box of any kind, be it the textbox or a viewport or whatever, to automatically bound text. I have to always put the \n in myself. I've heard about text overflow logging, but that doesn't automatically fix the problem, it just alerts you when it happens. I can't get a viewport to scroll through variably sized blocks of text either; it's always the same fixed size, so I either get lots of scrollable blank space, or words cut off. It's not like a huge problem, but as far as I know it's a limitation that can't be remedied.

Not sure if this is the right place to put this, but it seems like what_xmaximum for custom textboxes is not working properly. Made a thread about it here: viewtopic.php?f=8&t=46408 Seems like this may be a bug?

In both full-screen and windowed
on a dual-monitor (Can't test single-monitors)
if you select the "task-bar" tab, to return to the game... after it minimizes
while an image is displayed only on the "overlay" layer

This is sort-of an issue, because you can't get to the menu at this point. However, it can be "skipped", loading the next image, once you click-through to the next screen. It is just confusing, as there is nothing displayed when you return to the game.