I'm willing to bet most competitive guilds will have HKs for some of their members within a week of the patch hitting, especially if they share strategies and drop locations while it's up on PTS.

Remember the organized cooperative effort for the Tauntaun pets? Bioware can get creative with this stuff when they try, but the collaborative efforts of the community usually knock it out within a few weeks. Assuming you read fan sites (like this one?) and don't mind spoilers I'm sure it will be relatively easy for most people to get HK once the various puzzles are solved.

^ The above should be taken with two grains of salt and a fistful of "chill the F* out".

With the build up towards HK's release and the difficulty of other things in the game I just can't see this being hard to do. It might be a huge time sink but if it were extremely difficult it would be trailblazing in a new direction for the game.

I doub tits gonna be that hard. it will involve some quests on rep and imp side, maybe with some group play involved. but I dont think it will be raid dififculty and far from "getting jedi" difficulty in swg, they want people to have hk51, they even made a cgi trailer, but people will have to work for it a bit.

My question is why do you need characters on both sides? It's not like they would cooperate with one another, lest they be labeled as traitors/spies. It seems a bit silly if you would need to do something on each side, UNLESS:

The quests are written where the empire and republic's actions amount to the discovery/release of the droids. It's the only way for this to not be 'lore breaking'. Basic scenario would be, Republic determines location and heads to check it out. Empire quest is to follow your republic character to the location. Empire brings an item they had hidden that unlocks a room. The republic figure this out and steal the item, etc, etc.

It's just the last part of the chain, where you actually obtain the droid, that seems to have no solution as to why both sides get one. I know I'm going to have to suspend my disbelief, but it still seems a little silly.

My question is why do you need characters on both sides? It's not like they would cooperate with one another, lest they be labeled as traitors/spies. It seems a bit silly if you would need to do something on each side, UNLESS:

The quests are written where the empire and republic's actions amount to the discovery/release of the droids. It's the only way for this to not be 'lore breaking'. Basic scenario would be, Republic determines location and heads to check it out. Empire quest is to follow your republic character to the location. Empire brings an item they had hidden that unlocks a room. The republic figure this out and steal the item, etc, etc.

It's just the last part of the chain, where you actually obtain the droid, that seems to have no solution as to why both sides get one. I know I'm going to have to suspend my disbelief, but it still seems a little silly.

You could very well be right on it all but to be honest, I hope it's a little more involved than that.

My question is why do you need characters on both sides? It's not like they would cooperate with one another, lest they be labeled as traitors/spies. It seems a bit silly if you would need to do something on each side, UNLESS:

The quests are written where the empire and republic's actions amount to the discovery/release of the droids. It's the only way for this to not be 'lore breaking'. Basic scenario would be, Republic determines location and heads to check it out. Empire quest is to follow your republic character to the location. Empire brings an item they had hidden that unlocks a room. The republic figure this out and steal the item, etc, etc.

It's just the last part of the chain, where you actually obtain the droid, that seems to have no solution as to why both sides get one. I know I'm going to have to suspend my disbelief, but it still seems a little silly.

Well, if you look at your Family Tree, you CAN have a Pub toon and Imp toon as "allies".

Well, if you look at your Family Tree, you CAN have a Pub toon and Imp toon as "allies".

Originally Posted by Arlee

Heck you can have republic toons married to empire toons, or have them be related in anyway you want to.

Except these are both completely arbitrary and worthless actions. Allowing them to be anything other than that would undermine the entire structure of factions within the game. It would be one thing to have a sibling or child/parent on the other faction, but they wouldn't go around supporting eachother in any event.

*Oh my, our son the Dark Lord of the Sith needs some special help acquiring a murder droid. Let's send him this Jedi Key that Satele discovered with the force in order to aid him. Maybe he will then see that the light is always forgiving!*

PS:

Originally Posted by Arlee

Heck you can have republic toons married to empire toons, or have them be related in anyway you want to.

You can't make kissing cousins, which obviously is of more import than SGRA.

You can't make kissing cousins, which obviously is of more import than SGRA.

You can have same gender marriages in your legacy family tree.

WoW having more subs than SWTOR is the same thing as Justin Bieber having more youtube plays than Tupac. Just because its more popular doesn't mean its good.
Warcraft Lore has gone from one of the most vast and interesting stories in all of gaming to a bad Thrall Fanfic by Chris Metzen.
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Imperials and Republic have worked together many times in this game when it was necessary, I don't see this as a problem. That Bioware required both faction is probably really simple. They wanted to create 1 story line for both sides and the only way to make this possible without having a copy&past story is to involve both sides which also has the side effect that player will have to have a character on either side. The more classes you play on both sides, the more interesting the story becomes because you see it from various angles as instead of only one.

However nothing will take as long as leveling Jedi pre-cu because it was not only the leveling, it was the leveing alone somewhere on a backwater planet to avoid player bounties and the possible loss of hours of grind if you got killed. I still found it too easy though as they took out perma death which would have been the only way to keep the amount of Jedi in this particular time frame as rarity.