He, he. Not sure whether you are into very heavy games. If so, you'll potentially find Flamme Rouge a bit light for your tastes. But as a fun time of a game that's really easy to teach and allows you to play several races, trying out different strategies quickly, it's really good.

The game night I had recently with family members went down well with The Resistance and one night Werewolf seeming to be the favorites.
Strangely Spyfall fell really flat and because of this I recently tried it again with the same group and it played so much better the 2nd time.

Because I'm new to Board gaming myself and I'm also trying to get my Wife and daughter interested, I'm collecting a few gateway games.
I've gone for a couple of spiel des jahres classics Alhambra and Ticket to ride.

Alhambra went down really, well which I was really pleased about. We haven't had chance to play ticket to ride but I'm certain when we do we will all enjoy it.

I think next on my list sticking to the spiel des Jahres theme will probably be carcassonne and Catan.

The game night I had recently with family members went down well with The Resistance and one night Werewolf seeming to be the favorites.
Strangely Spyfall fell really flat and because of this I recently tried it again with the same group and it played so much better the 2nd time.

Because I'm new to Board gaming myself and I'm also trying to get my Wife and daughter interested, I'm collecting a few gateway games.
I've gone for a couple of spiel des jahres classics Alhambra and Ticket to ride.

Alhambra went down really, well which I was really pleased about. We haven't had chance to play ticket to ride but I'm certain when we do we will all enjoy it.

I think next on my list sticking to the spiel des Jahres theme will probably be carcassonne and Catan.

Biased but I think Catan is the best game. period! You can't go much wrong working through the spiel des jahres list, been trying to do the same myself playing the best game from each year. Probably done about half or more by now.

Tried above and below the other week, loved it, now I want a copy. It's all about the storytelling element, like a choose your own adventure (also would like a copy of arabian nights that does the same thing, but there's no strategy in that game just pure luck).

It's a 2-4 players hidden movement game. It's also a streamlined sequel to Letters from Whitechapel.

Unfortunately, I only had time for a single game last week. It was a tense 60-70 minutes chase where we caught the killer at the end of the very last turn (just as he was about to declare victory). I played it with my kids who have never played Letters or Fury of Dracula. The rules made this game type really approachable and immediately enjoyable for them.

As a bonus, even though the game is nominally about a killer planting body parts in 4 London locations, nothing in the art is grisly or bloody. This means that my daughter who hates murder and gore could join in. For her, we were trying to catch a master thief depositting trophies all over London. The game can accommodate various audiences.

For those who own Letters from Whitechapel, the game can even make use of some of the rules and tokens of that game if you want to merge the gameplay styles a bit.

The game doesn't overstay its welcome. I think our game was around 70'. It's simpler than its well known alternatives. But I think that's what's going to make it a hit with my wife and kids. I'm looking forward to playing it more.

And thanks to a few friends currently having fun at Essen, I can look forward to getting a copy of Meeple Circus and Dark Moon: Shadow Corporation. The former will be a birthday present for my daughter that will drive the whole family crazy (in a fun way) if the video below is any indication. The latter is an expansion for a hidden role game which is a rethemed version of Battlestar Galactica Express. I really enjoy that game and its Alien-like art style. It hits the table once in a while. So I'm looking forward to seeing what this adds.

Ooh, that sounds good. I’ve got Letters from Whitechapel but rarely get a chance to play it.

I'm thinking the shorter playtime and the streamlined set up and rules might make it easier to get on the table. And once people are hooked on the hidden movement, you can either mix in some of the Letters rule or maybe get them to play a few games of that one.

I think the game will stand well on its own merits too. But I need more plays to confirm it.

It’s supposed to best with with 3, but I’ve mostly played as a 2. Not tried 4 yet.

At its core it’s a very simple game. Move your cowboy a few spaces, take an action, draw cards if you need to. Repeat. The complexity is in weighing up the relative merits of the different actions at a point in time in order to maximise your engine and scoring.

The hardest element is just to get people to learn the iconography, as there is a lot going on on your player boards, and on and around the board itself. But as I say, once you’re over that at it’s core it is simple to play. You can be up and playing in no time and learn the actions as you go along...