Talanor, the Bright Tower

Mortals - Nightblood Orc

Nightblood Clan (Orc subrace):

Incredibly strong and legendarily durable, the Nightblood are the mightiest warriors in a fierce land. They laugh at wounds that would kill other races and willingly shed their own tar black blood to increase their power. Until the Shaping, the Nightblood were fighting a two front war with both Haemil and the Clan of the Lost. As is common in the First Lands, the Nightblood have stronger gifts of mind and spirit than their western cousins. However, the Nightblood are prone to rash action and lack foresight.

Their magical traditions all revolve around blood, which should surprise no one since they are led by their immortal “living ancestors” (vampires). It is considered a great honor to be chosen to join the “living ancestors”, and many of the Nightblood are driven to perform feats of valor and skill to impress their ancestors.

+4 Strength, +2 Constitution, -4 Wisdom: The Nightblood Clan is known for their great strength and endurance. They are also known for not making wise choices.
Type: Nightblood are humanoids with the orc subtype.
Size: Nightblood are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Nightblood have a base speed of 30 feet.
Languages: Nightblood begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the Linguistics skill page for more information about these languages.

Racial Traits:

Bloodletting: As a swift action, the Nightblood can deal themselves 1d6 damage to increase the DC of any of their own abilities or spells by +1 for the round.
Darkvision: Nightblood can see perfectly in the dark up to 60 feet.
Ferocity: Nightblood possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Nightblood are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Hardy: Nightblood gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Light Sensitivity: Nightblood are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Weapon Familiarity: Nightblood are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.

Alternative Racial Traits:

Fast Healing 1: Nightblood regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a Nightblood dies, at which point the effects of fast healing immediately end. This replaces Bloodletting and Ferocity.