Our vehicle system is completely independent from the main engine, and valves physics interface. The main problem most other teams have is the prediction and networking of the vehicles, the physics is the easy part ;)

If you have any crashes, please email any mdmps that were created at the time of the crash (can be found in C:\Steam\steamapps\Source SDK Base 2007\ by default) to: bugs@interwavestudios.com and mention what you were doing when it crashed. Joined server, chose team for example

Due to legal issues with the name of the mod, and the fact that the whole 'Stargate' franchise is owned by MGM Interactive, we cannot release SGTLS on steam works because we would show up next to valve retail games which is the problem.

But the game will be spread through multiple servers of our own, as-well as third-party sites that will mirror the download packages.

Yes, in regards to not allowing one player to block a capture, we feel this will encourage teamwork. Meaning, say you have 2 people on the capture area, and the other team has 3. You could shout over the voice comms that you need some help, then someone else from the team can break away from whatever they are doing, and help with that specific capture.

We are trying to avoid a basic strategy for teams, where they can just capture point A, then move onto B (or something). But the way that the capture area's will be setup, will mean, that the team has no idea what point the other team is going to capture first. This will encourage the team to be spread over the map, to defend key points in the map, rather than everyone hanging around one or two capture areas.