The drop-trick: Press -d- (drop) and select a medivac/overlord/warp prism in movement, and it will begin dropping units without halting movement. Combine with shift-clicks and several dropships, and with some practise you'll have gosu dropmicro.

(Z) To cast multiple Infested Terrans -instantly-, shiftclick the command before the infestor is in range (it may of course be burrowed). Thesame goes for Ghost Snipe - although there it's adviced that you shiftclick while not having a move/attack command.

(PvT) When using psi-storm & zeaelots against bio units, storm -beyond- the enemy units instead of on top of them - they will have to move back anyway to avoid the zealots, so you deal more damage this way. [Arn - opinion]

(Z) When you have Lair, you can generate creep with your Overlords so that your Creep Tumors can clone at max-range as soon as the cooldown is finished - thus doubling the speed of your creepspread.

21

Common

17

Earlygame, you can permanently block an enemy's mineral patch with your scout by mining the mineral and clicking -stop- just before finishing - repeatedly.

22

Protoss

18

(P) A forcefield blocks building/landing of buildings - so you can block an expansion with forcefields!

23

ZvP

19

(ZvP) Stalkers auto-focus ground units by default, like Thors do against air. So: To kill stalkers with Mutas is easier if you have some lings to tank the damage.

24

Common

20

Placing buildings at the mineral line can block works from going around the mineral patches - preventing them from taking a longer route, and making your mining slightly more effective.

25

Common

21

When placing buildings defensively, one of the main things to think about are to block harassing units' (hellions, zerglings, banelings etc.) pathing without hampering your own movement. [Arn]

26

Zerg

22

(Z) If you have problems spending your money, inject more, build more & expand more (or make macro hatcheries). [Arn]

27

Terran

23

(T) Very-late-game, as a Terran you can make Orbitals (-> Mules) instead of SCV's, making your max army stronger than it else could have been, without harming your economy.

28

Common

24

To kill or injure a scouting worker, select the nearest workers as the enemy scout passes by and a-move with perfect timing, to get a surround. Use buildings/mineral patches to your advantage. To escape this clutch, mineralwalk. [Arn]

29

Zerg

25

(Z) Move-command your zerglings past your enemy's forces, then a-move: This way you get a faster surround.

30

Common

26

You can shift-click rallypoints aswell, which might be useful to improve pathing or assign overlord spread. [Arn]

31

Common

27

When you want to rally your new units to your old units the old unit has a habit of dying, leaving your new units at the production-facility. You can shift-click the rallypoint to make them have a backup-rallypoint. [original + image]

32

Common

28

Use hold position when you want to harass a mineral line with melee units without running in range of static defense. Zerglings staying away from spines is the typical example.

33

ZvP

29

(ZvP) A Protoss going Stargate->Expand in PvZ should likely usse max 1 CB on his Cybernetics Core. If the Core has stopped spinning before 5.55 he has probably not planted a Stargate yet. [author]

34

ZvP

30

(ZvP) You can -see- a slightly delayed Stargate build by looking at the number of Gateway units. If he goes for stargate, he should have 5-7 units by 7:30, if he goes for ground units he should have atleast eight. In general, see #274.

35

Common

31

The worse player you face, the rougher details you need to look at to -read them-, because they seldom play optimal build orders.

(TvZ) When pushing towards a zerg base with terran tanks, you can select a tank, right click the position you want it to end up at and shift+E, the tank will drive to its final destination and siege up, saving you time while you position the rest of your army, I use this one a lot.

41

PvZ

37

(PvZ) Most overseers will be at full energy, so during a battle, feedback the overseer then send in the dts to have fun! (Feedbacking an overseer at full energy will kill it - [Source])

42

Common

38

Always say glhf, gg, and try to talk to your opponent during the game. A little bit of idle chatter does wonders for improving how you feel about the game.

Macro is more important than micro. Always focus on improving your macro first, then your micro! [improved]

46

Zerg

42

(Z) Single burrowed Zerglings around the map at points of high traffic are great scouting tools.

47

PvT

43

(PvT) Focus firing Colossi at the centre of a bioball rather than attack moving them into it is the difference between shooting 3 units and shooting six.

48

Protoss

44

(P) [] For blink-stalkers, queue them to move->blink (up a cliff for example)->move to make a larger group transition smoothly. [vid]

49

Terran

45

(T) Tank spread and tank hopping is very important. Don't ever unsiege all your tanks at the same time. Overlap their fire radius for maximum effect.

50

ZvT

46

(ZvT) With perfect positioning, a single queen can block hellions trying to runby on most ramps. [img & thread & rep]

51

Zerg

47

(Z) -Baneling rape-: When using ling/bling, wrap your lings around/behind your opponent, and insert the banelings from the front. [Arn & more elaborate description by Destiny]

52

Zerg

48

(Z) Be cautious about attackmoving banelings - stray units may -waste- banelings and they might gain more efficient area of effect by -hugging- the opponent. To detonate, either start attackmoving or press e(X)plode. [Arn]

53

Common

49

Be aware of surface area. If defending and behind (numerically) as melee: Seek to reduce surface area to buy time and even up DPS - hug walls and use mineral lines to reduce area. If ahead (numerically), fight in the open and aim for surrounds to maximize surface area. [original - clarified]

(T) You can activate a Xel Naga Tower with a reaper on Xel Naga Caverns(or a map with a similar platform next to the tower) and than hop up the cliff without deactivating the tower,so it gives you control over the tower without having a unit on the low-ground holding it.

58

ZvZ

54

(ZvZ) You can hide a Nydus Worm under your enemy's overlord. (If done correctly - he won't see it on the minimap). [Source (Swe)], [image]

59

Zerg

55

(Z) A burrowed zergling in Enemies' expansion will not only scout when he expands but also block his building and force a scan.

55b. (Z) [] Overlord creep on the expansion and a burrowed ling, will often result in the opponent killing the overlord, wait for the creep to dissapear, and then have to use detection to kill the ling. Delaying the expansion even more. It is also possible to burrow banelings in the mineralline before the opponent expands, and when the workers get transfered, you can kill a lot of workers.

60

Protoss

56

(P) Archons with +2 attack will one-shot multiple workers at a time if the base is optimally saturated.

61

Protoss

57

(P) [] If you -Mass recall- ground units in dead space, they will get recalled to the nearest ground surface.

(Z) Individually rally every overlord you make ever (even via minimap) or they will end up in the front of your base as fodder.

72

Common

68

By default, F1 selects an idle worker while Ctrl+F1 selects all idle workers. Holding -Ctrl+F1- at the start of a match will let you have your six starting workers selected instantly. [extended]

73

Common

69

/cheer works for the same units as /dance. This is language dependent. For the german version its /jubeln and /tanzen.

74

Zerg

70

(Z) [] Spine crawlers and spore colony's cannot make a solid wall.

75

Zerg

71

(Z) [] You can spawn a changeling from an overseer on a Xel'naga tower to give version for the duration of the changeling.

76

ZvP

72

(ZvP) [] It takes 4 Fungal Growths to kill a Stalker, 8 to kill a collosus, and 6 to kill a voidray, mass roach with 8+ infestors, so in theory it will kill a Death Ball in about 36 seconds!!!

77

ZvT

73

(ZvT) [] A fungal growth basically eliminates the healing buf from the Medivac.

78

Zerg

74

(Z) [] You can burrow a baneling (with burrow & explode on building as autocast) near the edge an expansion which will instantly kill any expansion getting built there. [claim: It takes 3 banelings]

79

Common

75

If your opponent is being unusually chatty while laddering, they might be attempting to distract you while cheesing. Scout everywhere! [-evidence-]

80

Common

76

[] Hitting C returns the minerals/gas your worker currently holds. Always hit C when you are transferring workers or putting guys in gas so you don't lose the minerals your worker currently holds.

81

Zerg

77

(Z) Corruption increases the damage dealt by Fungal Growth to all corrupted units inside the AOE by 10, for both light and armoured units.

82

Common

78

Consider your army position even when you are not actively attacking or defending - you might wanna be in a good position to defend drops, harassments or simply keep map control. The better your map control, the better you should be able to position your army. [Arn]

83

Common

79

Positioning your army and poking at your opponent's expo (probably his 3rd-6th base) can force your opponent in the late game to attack through a narrow choke giving you a positional advantage.

84

Zerg

80

(Z) When chasing down enemy units with Mutalisks, move command PAST the enemy units, and tap hold position when you're in range. The Mutalisks will fire BEFORE they slow down. Immediately after they fire, quickly move past the enemy units again. Using this trick, your Mutalisks can fire on the move almost as efficiently as Phoenixes!

(Z) Zergs can proxy buildings in extreme situations by morphing a hatchery, then quickly cancel it and hatch any other building on the 3x3 creep that is left.

92

Common

88

Holding shift and boxing units while pressing the control group adds the boxed units to the control group.

93

Zerg

89

(Z) A single +2 attack baneling 1 shots drones at any armor level, and probes without both +2armor/+2shields. A single +3 attack baneling 1 shots all workers except for +3 armor SCVs. [Source conflict: See [78].

94

Protoss

90

(P) If a protoss building is being warped in and loses pylon power, it will still finish warping in.

95

Common

91

Splash damage hits cloaked units even if you have no detection.[... more + including Creep tumors]

96

ZvP

92

(ZvP) Banelings with Explode can be used to kill a DT if you have no detection. (see [91])

97

Zerg

93

(Z) When using Neural Parasite, always shift-queue a move back command immediately after so that the infestor cant be targeted. Don't move back more than 14 range though.

98

Common

94

Not only zergs can delay expos - build a pylon or supply depot/engineering bay there if you consider the scouting info and delay worth the initial loss of minerals. [Arn]

99

Zerg

95

(Z) Changelings aren't automatically attacked. Leaving 2 on opponents ramp with hold position will block it unless the changelings are manually targeted. If you're doing a drop, moving overlords on top of the changelings will make them hard to target and can buy you valuable seconds.

100

Zerg

96

(Z) 1 fungal growth + 1 shot from an infested terran will kill a worker. They are great for worker harass.

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