Thanks MEGA VKNG. Also, do you know what exactly the "odst_material" texture is supposed to be used for? It's a bright green texture on a white background. One user on an old Facepunch forum said that it's akin to a specularity map, is that correct?

Hey everyone. I've imported the ODST model from Halo 3 ODST into Blender, and I'm trying to fully implement all of bungie's image textures in my model, so that I can animate it for a mini machinima. My only problem is that I do not know what some of the texture maps are supposed to be used for.

What are the green and black "cc"-labeled texture maps supposed to be used for on Halo 3 ODST models? For example, a texture for the ODST helmet is named, "odst_helmet_cc". What is this supposed to be used for? Roughness? Specularity? Displacement? Clear coat?

Forgive me if someone already asked and got this question answered, but how do I use the ToWav plugin to extract game sounds in Adjutant? I have ToWav.exe in a "ToWav" folder inside the "Plugins" folder in my Adjutant folder. But when I chose a sound tag/file inside Adjutant 4.2 there's no option to extract it.