For Topmonumenten Brabant (Grote Kerk, Breda | Sint-Janskathedraal, Den Bosch | Markiezenhof, Bergen-op-Zoom | Kasteel Heeswijk, Heeswijk-Dinther) I developed an interactive digital lesson plan for high school students, using Cardboard VR viewers to make the challenge more immersive. The students are asked to choose a quest (one of the monuments) and answer questions about different traditional crafts to gain access to the next scene – eventually leading them to the most impressive space of each landmark, which awards them a ticket to visit the monument in real life. The VR experience makes the educational element more playful, and because they have to look around for clues they’ll get a better sense of the high levels of detail incorporated in these buildings. Hopefully they’ll get excited enough to visit, so they can look around with more freedom of movement – and engage all their senses in exploring our heritage. ...

My freelance contract with GameSolutionsLab allows me to work on multiple social innovation projects, from a role as rapid prototyper to applied researcher and beyond. In a 5 month process with the DELA IT innovation team we developed 10 different AI demos and mock-ups for the funeral of the future, with the final presentation in the form of an art-like exposition: For another DELA project I helped develop and test serious games to connect grandparents and grandchildren in a two-day pressure cooker: ﻿ In a project with Vitalis I developed an interactive VR tour for their upcoming open day, and hope to have inspired them to start exploring what their VR headset has to offer on a daily basis with their clients:...

Together with Frederik Theuwis I hosted an evening session for around 25 philosophy students and professionals at BANK15 in Tilburg, where we experimented with custom made VR environments to encourage in depth interaction among the participants. With some simple modifications of 360 degree photography we created an alternate dimension of the same space we were in that evening – paired up the players and gave them different challenges. Based on the interactions that took place, participant responses and everyone’s overall enthusiasm the event boosted our confidence that there’s a lot of potential in using VR for abstract research purposes. ...