Well you see, you can edit Generations physics in fucking notepad. Sonic 4 on the other hand you would need to disassemble it into either x86 or PPC assembly(depending the version you are editing) then do a few days of work to figure out where Sonic's physics values even are, and even then you have a very small chance of doing anything beyond changing his speed. Honestly I do quite believe you are suffering from a mental deficiency.

Good day sir.

I didn't know about the problems with Sonic 4 compared to Sonic Generations in terms of modding. Its not like it was greatly talked about in detail, it was never talked about at all! I never saw anything menctioned after Sonic 4's PC release that Sonic 4's PC version was a heavier strain of editing/modding compared to Generations.

I guess the "Show respect to fellow members. Don't be a dick." Rule gets to be absolved by you, Right? This is the second time you awnsered and been a dick to me over no reason. Don't like my posts? Ignore it and move on with the topic.

Anyways, its looking good Dario, fixing up that collision and objects, I couldn't get passed that Corridor part where you wallrun. I'm guessing thats done by xml as well? Since I never touch the xml stuff and deal with the model junk. Since me and your program have a bit of distaste for one another. Still looks great just needs those Trick Pads implemented in someway.

This post has been edited by Twilightzoney: 13 February 2012 - 02:48 PM

I would like some opinions on what to do in Empire city. (Ignore the obvious material glitches and cameras)

What should I replace the thorn fans around the big beams with? I don't know of any object in generations with a similar behaviour.

Since there's no big chaser coded in the game, what could be used instead in the first section of the big bridge? (The GUN truck is an obvious suggestion )

Since there's no QTE Jump pads(the one you just bump into and press the button to go to the next one), what could I do in that shortcut?

1: Is it possible to chain together a few spike balls and have those do the same thing instead? (I'm thinking kinda like the dive from Unleashed's Rooftop Run)
2: I'd say the GUN Truck is definitely the best option. Or have the Flying Battery and the small Chasers.
3: Normal ramp taking the normal route, and a Rainbow Ring before it and direclty above the main path. Maybe make it harder to get to by having a boost pad somewhere before it.

BTW, are those moving platforms original to the level, or are they reskinned from a Generations level?

What should I replace the thorn fans around the big beams with? I don't know of any object in generations with a similar behaviour.

Since there's no big chaser coded in the game, what could be used instead in the first section of the big bridge? (The GUN truck is an obvious suggestion )

Since there's no QTE Jump pads(the one you just bump into and press the button to go to the next one), what could I do in that shortcut?

1) Could you use the half-buzzsaws from Planet Wisp?
2) YESYESYES. Also even better would be if you could make it look like it was just driving on that road and you just HAPPENED to land in front of it.
3) Springs are the best option in this case.

I would like some opinions on what to do in Empire city. (Ignore the obvious material glitches and cameras)

<coolvidbro>

What should I replace the thorn fans around the big beams with? I don't know of any object in generations with a similar behaviour.

Since there's no big chaser coded in the game, what could be used instead in the first section of the big bridge? (The GUN truck is an obvious suggestion )

Since there's no QTE Jump pads(the one you just bump into and press the button to go to the next one), what could I do in that shortcut?

1- Flamethrowers from crisis city maybe? [2]
2- Get that airship at the end of Modern's Rooftop Run and make it chase Sonic, just put some spikes in the way, I dunno.
3- Lightdashable rings or rainbow rings, doesn't really matter. I think I liked what Commando Beta suggested on this one.