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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

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Don't ignore Tux

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Host of multiplayer games can now swap colors and starting locations between players. Host can lock out further changes by other players in the lobby. Additional mod support for player-created voice packs. (Instructions forthcoming) Show control group number in attached GUI near healthbar. Display game settings when browsing multiplayer lobbies

GENERAL IMPROVEMENTS & FIXES:

Reapplying FOW check to building placement and having build grid visual update to match Fix for super weapon dialog hiding timer when user has a default factory that is producing sold/killed Leave lobby when multiplayer menu back button is pressed. Map Preview no longer hides details Delete old stale save games that no longer match the current protocol version to avoid crash Debrief screen now shows players and "N/A" for stats when the player exits skirmish immediately after loading into map and before any stats are collected. Hide lock option in skirmish Added Commando Crate to Co-op missions 1-4 Fix for unit button state not clearing when losing the last default factory of a type

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Dad but alive

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- Implemented Lag Dialog to show players that are lagging/disconnecting - Added error message dialog when host match request fails. - Additional AI personalities added to Skirmish and Multiplayer which will not immediately rush the player. Personalities are chosen at random, so some AI opponents will still rush, but it will be delayed by a number of minutes at the start of the match.

GENERAL IMPROVEMENTS AND FIXES:

- Improved Harvester logic when deciding where to drop off - Fix for co-op campaign stars not always showing up as completed - due to the responsiveness fixes for the game server improvements. - Make sure the AI honors game settings that limit structure building (HQ, Nuke Silo) - Variety of AI Changes for Single Player Campaign to take into account recent Balance Changes (especially requiring Radar for Rocket Copters and Stronger Artillery) - AI will more aggressively respond to attacks on its base (even to its own detrminent, e.g. throwing units away) - Mission 19: Leapfrog: Gold Objective: Changed from 15 minutes to 20 minutes to help compensate for the increased rocket turret damage vs. helicopters - Adjustments to missions 8, 16, 20, 21, 22, 23, 24, and 25 due to recent balance changes.

---

Changelog for Patch 0.73.607136 (added 09 May 2016):

More new stuff to play with! We've added a couple co-op missions to the campaign and there's a new option to play all the co-op campaign missions on easy. Earning stars now works similarly for both co-op and single-player campaigns. We also give you the option to change the amount of resources on a map, password protect your game lobbies, and let you build structures in your allies bases. (We're interested in seeing how this last one pans out.) Thanks to everyone that helped in our beta testing of this patch and for the great suggestions. We'll have more beta testing opportunities in the future. 8Bit

NEW FEATURES & CONTENT:

- Added Co-Op Mission: 10 Commandos - Added Co-Op Mission: King of the Hill - (Player Request) Added easy difficulty option for Co-Op campaign. - (Player Request) Players can now drop structures within the normal build radius of their allies in skirmish & multiplayer modes. This can help in situations where your friend is getting picked on by an aggressive AI or enemy player. - (Player Request) Resource Slider: Allows players to increase the total amount of resource found on ALL oil derricks for that specific match. - (Player Request) Passwords enabled for private multiplayer game lobbies. - (Player Request) 8-Bit Armies: Audio: Reduced Win/Lose music back to default level. - Campaign objectives are now visible in the multiplayer lobby if in a co-op campaign game. - Name for multiplayer game can now be adjusted (it is no longer just the player's name).

GENERAL IMPROVEMENTS:

- Even more improvements to lobby latency. We think (hope) this handles all remaining lag issues in the lobby for the last few people that were seeing them. - Added messaging when host hits the launch button so other players know something is happening. - Added version out of date warning to multiplayer match list display for those rare situations where a player can connect with an old client. - Added support for directed unit guard voice responses, as well as a GUI SFX for confirmation. - Better messaging to players regarding communication status / issues with connecting to the server. - Fixed inconsistency between build range with buildings of different sizes. - Fixed some extents to match grid cell placement logic better. - Fixed issue with AI not kiting tanks and harvesters when they should. - Fixed "Is it hot in here" nuke achievement. - Back-end UI improvements to support multiple factions. - Updated 8-bit font to have more/better glyphs. - Mission 19: Leapfrog - Several adjustments to make it a little easier. - Added 3 second delay after victory/defeat before movie plays so people aren’t sometimes surprised that the mission is over. - Engineer heal rate increased to 8/second (was 5/second). - Health bar on the commando has been raised such that it no longer impales his head. - Fix for game name to support mixed-case in lobbies. - Fix for transports missing control group text. - Added button states to the sell and repair buttons so players can more easily see that they are in Sell or Repair mode. - Slight increase to build distance to prevent issues with giving some players an unfair advantage when starting on certain start positions over others.

---

Changelog for Patch 0.73.607861 (added 13 May 2016):

NEW FEATURES:

- (Player Request): Added a command bar in lower left which shows selected units. Can be hidden or unhidden, and units can be selected from within the group by selecting the sub-group. - (Player Request): Players can send money to friends playing on the same team. Can use the button in the upper right corner to bring up a special UI for this, or just click any allied unit or structure and click the “Insert” key. - (Player Request): Players can now ping the map with offensive and defensive pings. Default hotkeys for this are Alt-G and Ctrl-Alt-G, but we are looking to set these to something else in the future. - All player names are now shown in the upper right corner (used to be just players with nukes). Can be turned on/off/minimized by hitting the F5 key. - Added social buttons for facebook and twitter.

GENERAL IMPROVEMENTS:

- Co-Op campaign mission 1 and 2 difficulty were adjusted to make them more reasonable (especially for the first two co-op missions!) - All Co-Op campaign missions: AI no longer attempts to kite making it easier for players to use harvesters to crush AI infantry easier. - Added support for local player crate effects with HUD voice notifications. - Experimental audio fix for ASUS Xonar shutdown audio issues. - Changed video default to borderless fullscreen windowed. This will solve problems for some new players. This affects everyone, so just adjust back to your previous settings if you prefer. - Added check for "Enter" press while in the password entry dialog. - When hosting while logged into GOG, the hostname field now shows the proper GOG name not the computer name. - Fix for unpowered turret animations playing when not supposed to. - Added additional error messages for when joining a custom match fails. - Better handling of unicode player names. - FIX: make sure nuke timer display is correct after a loaded save game. - Fix for unit production time being cut when transferring production between factories while unpowered. - Updated faction UI colors to be more legible in chat interface.

Post edited October 22, 2016 by DeMignon

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- Some Map publishing issues fixed - Remove "tank" from the Spectre Tank name - Fix for not being able to fire upon an enemy when at least one unit didn't care about the min-range check (client-side mouse cursor action logic) - Updating defeat video to fix issue where it wasn't displaying - Added min-damage attribute to fix issue with APC crushing - Changed all armor types for destroyable civilian objects to "structure" to fix issue with objects sometimes getting passed through instead of crushed - Changed old skirmish achievements to require playing as faction 1 now that there are faction 2 versions of those achievements - Volumed down the Scorch Tank movement loops a bit, since really loud in large groups - Fixed the Heavy tank not appearing the the selection tray - Adjusted push settings of Spectre, APC and Heavy Tank to help with issues where units could not push through other units - Reduced stealth detection range of turrets for both factions by 30% - Heavy Tank weapon is no longer AOE (unintentional) - Fix for stealth tanks stopping patrol when taking damage (usually from environment, like lava) - Adjusted Scorch Tank weapon to fix issue where close-up units standing in the flames weren't taking damage - Added GUI SFX acknowledgements for issuing board/unboard transport commands - much better than silence - Added GUI movement SFX for issuing harvester movement to refinery and resource commands - Added missing AoE attribute for use on APC's crusher effect - Added icon for stealth revealed - Custom maps will now have players start with 1200 resources; also, graying out the vertex spacing option for the custom editor - Progress bar added to publish action in terrain editor - Increasing delay between playing no power audio from 10 seconds to 15 seconds - Added audio and event notification support for picking up a "mission crate" in the campaign - AI won’t send anti-air drones after aircraft that are still under construction

BALANCE CHANGES:

- Heavy Tank: Main cannon weapon is no longer AoE (this was an unintended effect) - Spectre Tank: Name changed to just "Spectre" since it's not REALLY a tank, - Spectre Tank: Changed weapon to fire two shots in a volley instead of one single shot. This resulted in a very minor change to DPS (a loss of about 2%) - Spectre Tank: Reduced health by 10% - Grenade Infantry: Increased AoE radius of grenade by 50% and increased damage vs. structures by 25% - Scorch Tank: Adjusted weapon to fix issue where close-up units standing in the flames weren't taking damage - Rocket Car: Build cost reduced to 80 (was 100) - Heavy Drone: Health increased by 10%

Post edited October 22, 2016 by DeMignon

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- Hooked up hard objective star textures so you have a visual indication if you complete missions on hard difficulty - Fixed several Guardians tooltips that referred to 'Air Control' instead of 'Drone Center' - When setting default factory via setting the rally, set the default factory to the closest factory of each selected type - Improved error handling for invalid maps - Handle maps that are already in the process of downloading correctly - Fixed issue on Arctic Assault map preventing ground direct-fire units from firing across water areas - Adjusted the low pitch on the burning death scream SFX to be normal, so samples would not be as long and drawn out - Reduced the audible range a bit from 'large' to 'medium' (These are still audible in fog of war) - Potential fix for attack moves stopping too early - Server-side improvements to handle even larger player armies - Adjusted crates in campaign to give engineers that are of the same type/faction - Fixed save/load issue related to stealth tanks and drones - Fix for GoG players trying to play DLC when they are logged out of Galaxy

- Support for Arctic Assault map in multiplayer / skirmish - Mod support for custom V/O using the Guardians Faction - Mod support for custom game text (see 8-Bit Mods & Map Development)

---

Changelog for Patch 0.73.612289 (added 20 June 2016):

NEW FEATURES:

- Added double-size (64x64) mouse pointer cursors for 4K or visually impaired players - MODS: Added ability to load loose mod .TTF fonts from the Mod Text directory - MODS: Players can override music scores per faction (via MP3 files). - New Game mode for Skirmish & Multiplayer! In this mode, players will be given a victory-condition character they must keep alive. The last player with their 'hero' alive wins the match. - Crates checkbox changed to slider. Players can choose to have anywhere from 0% to 100% crate release when buildings are destroyed. This creates a completely different gameplay scenario in multiplayer. - Replaced the old 'Coming Soon' button in the lower left with a Current News panel to keep players better informed if they’re not visiting the game forums. Information about upcoming improvements/factions/games will be made available through this new button.

GENERAL IMPROVEMENTS:

- MODS: Updated voice mod notes by adding all Faction 2 units plus new Faction 1 Heavy Tank - MODS: Fixed the file reading method of the mod CSV file so that it will not prematurely think it hit EOF with certain characters (Thanks to WWWorm for pointing this out!) - Stealthed units are no longer stealthed when you have no structures left, so total annihilation victory condition works better - Adjusted Guardians Missions 07 & 11 to track the correct engineer crates - Fixed incorrect tooltips for some units like the Air Transport and Heavy Tank - AA Drone: Balance: Default move speed and explosion damage both reduced by 20% - Harvesters will no longer consider under-construction refineries when looking for a nearby refinery - Added a 'stealth broken' color and icon above unit health bar to distinguish when someone has detected your stealthed units - Fix for unpaid for structures (which are not targetable and are invulnerable) still counting as victory relevant objects - More than one player can use the "random start location" in multiplayer lobbies now - Corrected displayed rank for campaign debrief screen if playing Guardians campaign

---

Changelog for Patch 0.73.612831 (added 27 June 2016):

NEW FEATURES:

- Quickmatch (Player Requested): Multiplayer now provides an option to randomly match against another player of an equal skill setting in 1v1 using our internal Elo rating system. Maps are randomly selected from an approved list selected and updated by the design team. All matches use standard victory condition, with 10k resources, and crates turned off. Players need only select Quickmatch and then choose their faction.

GENERAL IMPROVEMENTS:

- Fix for issue in which infantry were still playing their run sounds even while being transported - Removed delay before playing the movie when surrendering or while in the tutorial - Fixed issue related to the AI firing a superweapon after the relevant structure had already been destroyed - Font support for German language characters Ä, Ö, Ü, and ß for upcoming translation release

Post edited October 22, 2016 by DeMignon

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- German Localization: This should be considered "BETA" and we are looking forward to getting any bug reports or UI alignment issues reported to us so we can get them fixed and dropped into our next patch. - Random Team Generation: Players can now choose to have our servers drop them into teams randomly.

GENERAL IMPROVEMENTS:

- Aircraft should now fly at least 200 units above the ground. This fixes issues on some of the custom maps that were being created. - Units in production cannot reveal stealthed units - Fixed an issue related to units that pop out of random crates

- Fixed issue preventing the AI from firing their superweapons - Enter now always opens the chat box in team mode (except when there are no allies); shift enter always enters it in all chat mode - Made the notification for generating default passability more clear about replacing any existing passability - Added hints to the debrief screens (Not yet translated) - AI Fix to harvesters not returning to harvesting resources after dodging a superweapon - Map Editor: Integrating Map Editor textures fix when opening the map properties dialog - Fixed issue with joined player's star count not going away if they leave the lobby after already playing a previous coop game - Fix for teams not showing up properly in non-random case on loading screen - Fixed a series of German translations that were incorrect in the first release

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- (Player Request) Hotkey added to upgrade HQ buildings where applicable for Lightbringers & Deathsworn factions. - (Player Request) Subtitle HUD support for the hearing impaired. Any voice notification (like 'Construction Complete') will now optionally display subtitle text. This feature can be switched on in the audio options menu. Localization for languages other than English are pending translation. - AI names are now applicable to faction being played against

IMPROVEMENTS & UPDATES:

- Multiple maps were further optimized, a few passability/clipping issues were fixed, and a few were polished up a little - Several changes to the Cyclops animations - Achievement 'Bob’s Your Uncle' was fixed - Audio mod files and instructions have been updated to support all 8-Bit Armies Titles. If you have a voice pack you created or have edited the text for one of our games, please double-check your mods. Text file file will be updated next. - Attack-Move improvements allow melee units to move off the path to engage targets within their normal attack range. Previously, they would only attack enemies that were within weapon range, which was short for melee units.

BALANCE CHANGES:

- Air Elemental: Reduced range by 25%, Reduced health by about 17% - Ballista: Health reduced by 8%, Move speed reduced by 20% - Shaman: Reduced base damage, resulting in a DPS reduction of about 17%, Reduced range by about 13% - Phoenix: Health after respawn is now 75% of original health (was 100%)

---

Changelog for Patch 0.73.619381 (added 29 August 2016):

GENERAL UPDATES / IMPROVEMENTS / NEW FEATURES:

- Expanded Tooltip system: We’ve updated unit and structure tooltips to provide more information. There’s now visual requirements, weapon and armor types and build times for each object. - Harvesters should now seek out another refinery if the refinery they are dropping off resources into is destroyed. - Game Manual has been improved to support the following: - New section added for Damage Types - Hotkey bindings are now updated in the manual instead of being hard-coded into the text - Manual broken into two completely different sets of content (one for Hordes, one for Armies) - Turning on the hide under construction flag for several structures to prevent producing units from clipping factories and showing up on radar. - Assassination Mode: Regent units can no longer be shattered when under the influence of Blizzard. They will still be frozen as normal. Regent target height has been adjusted so that enemy units no longer shoot at their toes.

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- Fixed UI issue where Harvesters on the loadout and Unlocked screen were in different orders - Crash fix for use of Holy Arrow super weapon at match end - Additional agro animations added for a variety of units - Fixed targeting issue with fac 1 and 2 engineers where they could self-heal which is not intentional - Disabled the timeout on UGC map downloads - Map Editor: Allow users to zoom out further when the camera is unlocked - Fix for dragon attack loop staying active in certain cases (when its target dies) - Fixed Tech Tree faction page "tech" button in tactical mode - Crash fix for Pikemen killing an Air Factory while it's producing units - Prevent units from targeting air units which are still under production - Variety of German, Chinese, French translation fixes - Stat screen will no longer show gifted resources from other players as earned income

- 8-Bit Armies & 8-Bit Hordes translated to Polish & Hungarian. This translation should be considered BETA for now. A final version will be posted next week after we receive feedback. - Subtitles have been created for Russian, German, French, Portuguese, and Chinese languages. (Hungarian & Polish will be completed next week). To turn on subtitles, visit the OPTIONS - TEXT menu. - New font-remapping functionality dropped in behind the scenes for extra lengthy foreign languages so they are less likely to extend beyond the available UI. - Miscellaneous UI changes have been made to support longer translated text by making various text boxes longer. - Earned stars in Co-Op mode were sometimes not displayed correctly and this should be fixed now. - All maps have been audited for pathfinding issues and fixed if and where necessary. - The Mod Text File (STUB_Master_Text_Mod_Unicode.csv) for editing the in-game text was updated to include the latest additions to the game. Subtitle support will be added next week. - Fixed an issue where hosting and then canceling a LAN match would prevent players from loading a campaign map afterward. - Expanded tooltips have been added to all game manual tech tree objects.

- Final translations have been completed for all languages. This mostly affects Polish and Hungarian - but other languages were updated too. - Subtitles added for Hungarian and Polish. - News Wizard died in battle. Long live the Cranioid

GAME IMPROVEMENTS: - Fixed issue with Voice Subtitles button state persisting when changing Option tabs - The Guardians and Renegades AIs will now correctly use the starting harvester they are given at the beginning of the game - Potential fix for lockup/blank screen on game launch for some video cards - Fixed a random crash that was relatively rare and somewhat random

Post edited October 22, 2016 by DeMignon

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- Game modified to accept Voice Pack DLC for both 8-Bit Armies factions (Guardians & Renegades) - Enable Cross-Play support for upcoming 8-Bit Invaders release on December 16th - Audio fix to ensure that Superweapons will always be heard by enemies and allies - Updated Mod support to work with new Unit Voice Packs. Player mods will override built-in or DLC verbal unit responses

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- Faction 5 & 6 Harvesters teamed with the player will not "prefer" to select resources nearest to the player over its own resource points closest to its starting position. - Very rare memory leak was fixed - we doubt anyone ran into this but it would have caused a crash if you were playing many games repeatedly with different custom maps.

Post edited December 21, 2016 by DeMignon

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The Reluctant Voter

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- Maintenance patch to keep in sync with other 8-Bit Titles - Back-end and Client Update to save Replays to Server for later viewing.

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DeMignon

Dad but alive

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- Some Co-Op games were not being listed correctly making it harder to find a team member - games should now show up. - Selecting a random faction in an online game always resulted in the Renegades faction being selected. Now, any of the 6 factions from all titles will be selected (even if you only have one of the games)

Post edited February 06, 2017 by DeMignon

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DeMignon

Dad but alive

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- Observer Mode - Watch live games in progress - Game Replays - Browse a list of completed games and learn from masters - or see what your opponent was doing in a previous game you played in.

Post edited February 13, 2017 by DeMignon

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DeMignon

Dad but alive

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- Metaverse Mode Support Added for 8-Bit Hordes Players. - Incorporating all Voice Response DLC packs into main product. - Added Battlecam Mode Functionality to Replays and Observer Mode - Button can be found under the radar map - Added Support for Custom Maps in Observer Mode - Added loading screen when loading a custom map in Observer Mode

GAME UPDATES:

- Fix for crash occuring in Replay Mode - Fix for (separate) crash in Observer Mode - Ambient and environmental audio is working for Replay and Observer Modes - Fixed missing idle loop sounds in Observer Mode - Corrected ability for some players with very fast PCs to issue unit orders before all players were in. - Player names always show by default in Replays and Observer Modes - Removed extra/duplicate player names in Replay and Observer Modes - Various fixes for seeking in a Replay - Minor Animation fixes with Idle and Attack animations

Post edited February 20, 2017 by DeMignon

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HypersomniacLive

The Reluctant Voter

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GAME UPDATES - Two Additional Multiverse Campaigns to play against the AI - Replays can now be navigated by clicking on the timeline bar instead of just the timeline grabber - Battlecam button now works in Observer and Replay Modes - Fix for crash when using Alt-F4 to exit the game in replay mode

GUARDIANS - Starting Units: Overall Starting units changed to 2 Grenade Infantry and 1 Engineer (was 3 Grenade Infantry) - Harvester: The harvesters no longer crush. All other crushing units remain unchanged. - Light Drone: The target and AoE damage has been split out. The target will now take full damage while all other targets in the AoE will take half. The base damage has not changed.

DEATHSWORN - Dragon The dragon has been reworked to split out ground and air attacks. Ground attacks will use the flame breath as normal. For air attacks, the Dragon will now spit a fireball which does a flat amount of damage and applies a burning damage-over-time effect. The DoT does not stack.