“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The funding goal of the campaign was US$15,000 in an all-or-nothing format, and the campaign sets two stretch goals at $27,500, and at $40,000 for more music by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

For two other current Kickstarter projects by VGM Classics, please visit at:

“Suikoden II” is a role-playing video published by Konami for the PlayStation system in 1998. The original music was based on orchestral and ethnic sounds that reflected the many cultures and feelings that permeated the story.

The campaign aims ultimately to raise US$15,000 in an all-or-nothing format by September 20, 2018.

VGM Classics has invited the award-wining composer/conductor Kentaro Sato to be its music director to oversee and direct the recording. Mr. Sato is the orchestral and choral mastermind behind such video game titles as the “DISSIDIA Final Fantasy” series. The prospective orchestra for the project is the Budapest Symphony Orchestra (Budapest, Hungary).

VGM Classics expects that its projects not only will fulfill the wishes of game music lovers, but also will contribute to the advancement of musical art and culture at large.

Materia Collective is thrilled to release The Temples (Music from The Legend of Zelda: Ocarina of Time) by arranger Ro Panuganti.

Ro Panuganti is an avid fan of videogames, rock and metal, and computers. Alongside experience in IT Development, he’s worked on home-recording of various videogame, movie, and even original tracks from an array of rock and metal styles.

This creative metal album remixes each of the iconic temple themes from this beloved classic in explosive metal fashion, incorporating ambiance and sound design to tell the game’s story over the course of the album. The Temples (Music from The Legend of Zelda: Ocarina of Time) is available today:

“The Temples is a culmination of learning new production skills, exploring wholly new areas of guitar playing, and above all, story-telling,” notes arranger Ro Panuganti. “Just like its inspired work, The Temples sets out to be a story of bravery over adversity, inviting new worlds and influences to the core music, and hopefully inspires any listener to pick up their instrument.”

The track list for The Temples (Music from The Legend of Zelda: Ocarina of Time) is as follows:

01. In Time
02. In Forest
03. In Fire
04. Ice Interlude
05. In Shadow
06. In Spirit
07. In Evil
08. In Courage

Scarlet Moon Records is pleased to present Guitar Collections FINAL FANTASY IV, the first in what is planned as a series of live classical guitar albums featuring performances from across the Final Fantasy series.

Guitarist William Carlos Reyes (of The OneUps) arranges and performs Nobuo Uematsu’s iconic themes from FINAL FANTASY IV to celebrate the game’s 27th anniversary. The album is licensed and now available for pre-order on Bandcamp ahead of the July 19, 2018 release date:

“I’ve always enjoyed Square Enix’s Piano Collections FINAL FANTASY series, but I have a personal preference for the sound of the guitar” explains Scarlet Moon Records producer Jayson Napolitano. “I wanted to produce a series of guitar albums starting with FINAL FANTASY IV, just as the Piano Collections series did. I also knew based on William Carlos Reyes’s past arrangements that he’d be perfect for this project with his ability to layer his performances in a very natural and pleasing way, and I couldn’t be happier with the result. I want Guitar Collections FINAL FANTASY to become a series, so we hope everyone’s as eager as we are to hear more!”

Key themes such as “Theme of Love,” “Welcome to Our Town!,” and the final dungeon theme, “Within the Giant,” are featured alongside an original composition by Reyes inspired by FINAL FANTASY IV titled “The Crystals.” The full track list is as follows:

Scarlet Moon Records is thrilled to make available Prescription for Sleep: Game Music Lullabies Vol. 1 Remastered Version, a special re-issue of the award-winning 2014 album that features jazzy lullabies of game music classics.

The series features GENTLE LOVE, a jazz duo comprised of Metal Gear Solid/Bayonetta series composer Norihiko Hibino on sax and Etrian Odyssey/PersonaQ pianist AYAKI performing game music favorites in a jazzy lullaby style to sleep and relax to. The remastered version aligns the sound more closely to the rest of the series and adds two additional bonus tracks, including “Fisherman’s Horizon” from Final Fantasy VIII and an original composition by GENTLE LOVE titled “He Chose You.” Prescription for Sleep: Game Music Lullabies, Vol. I Remastered Version is fully licensed and available now:

“It’s a wonderful feeling to be able to circle back around and give new life to the original album that started it all,” explains Scarlet Moon producer Jayson Napolitano. “We’ve already got the next volume recorded, and we’re currently mastering it and putting together artwork and other materials for a physical release, so please stay tuned for more information in the coming weeks and months!”

Prescription for Sleep: Game Music Lullabies has enjoyed six album releases including two compilation volumes, two more dedicated to Secret of Mana and UNDERTALE, respectively, a compilation of battle themes turned into lullabies, and a charity EP in honor of late Nintendo President Satoru Iwata.

Electronic Arts have chosen SpecialEffect to be the first ever games charity to have an exclusive in-game FIFA 18 kit.

The kit went live in game on Friday 10 November, as a reward for a weekly objective in EA Sports FIFA Ultimate Team.

SpecialEffect are a UK-based charity that provide custom-designed control setups for people with physical disabilities who want to enjoy video games. FIFA is one of the most popular games requested by people they help.

One young man that the charity supported, Chad, has spinal muscular atrophy that severely limits his movement, but he’s now able to play FIFA again using a custom setup that includes a mouth-controlled joystick. “I thought my gaming days were over,” he said, “but thanks to SpecialEffect I can now play FIFA in a different but novel way.”

The kit was launched at Wembley Stadium on 10 November.

Dr Mick Donegan, SpecialEffect Founder and CEO, said “We’re immensely grateful to EA for this wonderful gesture. For many years they’ve been major supporters of our work in levelling the playing field for people with physical disabilities, and the increase in global awareness of our work that the kit will bring is very much appreciated.”

“When I started the charity ten years ago, I never dreamed that we’d be honoured with our own kit in one of the most popular game series ever.”

Senbla, in association with Bethesda Softworks®, a ZeniMax® Media company, is pleased to announce that Skyrim™ in Concert, the first ever orchestral concert dedicated to the music of The Elder Scrolls® V: Skyrim™, will premiere at the London Palladium on 16th November.
Based on the award winning score by Jeremy Soule, Skyrim in Concert takes concert goers on a nostalgic, musical journey through the landscape of one of The Elder Scrolls’ most popular instalments. Performed live by the Winterhold Philharmonic Orchestra and Choir, attendees will enjoy brand new arrangements of some of Skyrim’s most epic and moving themes, including Far Horizons, The Streets of Whiterun and the rousing main theme, Dragonborn, as well as more surprises on the night.

The concert celebrates the upcoming launch of Skyrim™ Special Edition. Developed by Bethesda Game Studios® and winner of more than 200 Game of the Year Awards, Skyrim Special Edition brings the epic fantasy to life in stunning detail. The Special Edition includes the critically acclaimed game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more.

Skyrim Special Edition releases on 28th October, 2016, on Xbox One, PlayStation® 4 computer entertainment system and PC. For more information on The Elder Scrolls and Skyrim Special Edition, visit http://www.elderscrolls.com

Tickets for the concert go on sale 10am, 4th October, with ticket prices starting from £26.50.

Award-winning composer Inon Zur, renowned for his evocative scores and ethereal songwriting for epic fantasy video game franchises such as Baldur’s Gate, Dragon Age, EverQuest, Icewind Dale, The Lord of the Rings and Rift, releases the first music video from his forthcoming original fantasy album, “Songs From The Tavern”, on iTunes and YouTube.

“Meneleya” is the first song to be released from Inon Zur’s new album and was written in collaboration with Juno award winning composer-producer Ian Nickus and singer-songwriter Mimi Page – the same team behind “The Path of Destiny” from the Dungeons & Dragons role playing game, Sword Coast Legends. Page also provides the track’s ethereal vocals and is featured in the video.

“Songs From the Tavern is my appreciative response to the many fans and their requests for an original album in the style of my music from Dragon Age,” explains Zur. “It is a natural progression from my work on RPG and MMORPG titles in the fantasy genre.”

Zur’s sophomore album “Songs From the Tavern” will feature all new material and follows the release of “Age of Sirens” (2015), a collection of previously unreleased music and arrangements.

Inon Zur is a three-time BAFTA nominated composer renowned for his emotionally dynamic original music scores for film, television and blockbuster video game franchises such as Dragon Age (Forbes’ Top Video Game Soundtracks of All Time), Fallout (British Academy of Film and Television Arts and Spike TV Best Original Music nominations, Factmag’s Greatest Video Game Soundtracks), and Prince of Persi a.

Recently Zur’s original score for Fallout 4 was selected as one of the best video game scores of 2015 by The British Academy of Film and Television Arts, The Game Awards, PlayStation Awards (Editor’s Choice), FACT Magazine, Paste Magazine and Classic FM. His upcoming projects include the mystical adventure game Syberia 3 written and directed by visionary series creator Benoît Sokal.

Inon’s music has been performed in concerts worldwide (Cologne, Leipzig, London, Los Angeles, Malmo, Seoul, Sydney) by top orchestras including the London Philharmonic Orchestra at the Royal Festival Hall in London. He has recorded with The London Symphony Orchestra and Academy of St. Martin In The Fields at Abbey Road Studios and also produced and collaborated with international recording artists including Florence + The Machine (Dragon Age II). For more information on Inon Zur visit: www.inonzur.com .

Award-winning composer Erik Desiderio is thrilled to share his uplifting soundtrack for Cartoon Network and Turbo Button’s virtual reality take on the Adventure Time universe with a music video reveal that features game footage alongside several musicians who perform the main theme live by combining banjo, harmonica, melodica, accordion and even whistling:

Adventure Time: Magic Man’s Head Games is developed by Turbo Button and follows Cartoon Network’s Finn and Jake on new adventures in full virtual reality for the first time. Drawing inspiration from classic platformers like Banjo-Kazooie, players control Finn, while Jake sits in his backpack. Finn can attack enemies with his sword, or use Jake to smack creatures with his his inflated hand. Voice actors from the recent Emmy Award-winning show provide the voices in the game, which is available now.

“I was a huge fan of the show before being contacted about this project,” notes composer Erik Desiderio. “I especially enjoyed the first episode with Magic Man, who acts as the primary antagonist for this game. The playful nature of the Adventure Time universe afforded me the opportunity to work with some of my frequent collaborators and incorporate lots of fun instruments. Somehow, though, despite their various talents, everyone insisted that they be able to whistle on the soundtrack. I had no choice but to comply and join in myself!”

Desiderio-known best for his work in film and on the SMS Racing and This Means War! videogames-was given the freedom to take the Adventure Time franchise into new waters with this soundtrack by including live performances to bring the already quirky and upbeat world of Adventure Time to life. The featured whistler has sung on other projects and created sound effects with his mouth for the mobile game Stick to It, while the woodwind player recorded flute, clarinet, bass clarinet, tenor sax, bari sax and also whistled on the soundtrack. The trumpet player performed trumpet and coronet. Finally, Desiderio himself played banjo, fretless electric bass, harmonica, triangle, melodica, accordion, shaker and can also be heard whistling throughout the score.

First ready-to-go interactive music packages available in Unity Asset Store

Following the release of their interactive music engine psai®, Periscope Studio have released first “plug-n-play” interactive music packages in Unity Asset Store which are tailored to the psai® engine. Developers can now purchase music which already has been prepared and balanced by game audio Pros for immediate ingame use.

After the release of the interactive music engine psai at the end of last year, now its makers Periscope Studio are breaking fresh ground and have released a first set of comprehensive ready-to-go interactive music packages in Unity Asset Store – all royalty free. Developers no longer have to purchase static tracks and put a lot of effort into preparing them for interactive use within their game – this was the case for any of the common audio solutions. Instead, the psai music packages’ “fully-automated” approach saves precious development time and allows them to achieve high quality interactive music results at ease.

To assure AAA soundtrack quality of their interactive music packages, Periscope Studio has teamed up with the renowned Dynamedion (www.dynamedion.com ), Europe’s most successful provider for videogame music, who contributed music production to titles such as Mortal Combat X, Hitman: Absolution, The Elder Scrolls Online, Angry Birds Star Wars, Guild Wars 2, and many more.

Despite the AAA quality of the interactive music, the packages do not target AAA games though. They have been created with small and mid-sized Unity games in mind, titles made by small teams who want to achieve rich gameplay quality and have limited resources at hand (no fully equipped internal audio team like the huge teams). Due to psai’s low memory footprint it is also a great choice for mobile games.

This first launch includes 5 comprehensive music packages and 10 single themes – all royalty free. Each interactive music package contains 5 interactive music themes, which have been optimized to cover the needs of smaller games. In most scenarios a single package can be sufficient for a whole game. Core elements within a package are: background mood, dynamic action music and catchy main theme – all of them highly adaptive. All music themes convey automatic variation, they can easily adapt to gameplay states and events and provide musically pleasing behaviour of the music. To run the music within a game, the psai Music Engine is required. It is FREE and can also be downloaded in the Unity Asset Store.
The packages debut in Unity Asset Store at $99 each, single themes at $39. At launch there will be a SPECIAL SALE: Get 2 packages at the price of 1 or single themes at $19 (50% OFF)

Furthermore it is worth mentioning, that psai is fully modular, music packages can be easily extended either with other music packages or single themes from Unity Asset Store or by adding own music with the psai Editor standalone application. It is part of the psai Music Engine Pro, which is currently available at Unity Asset Store at $18 (regular price: $45).

“We are truly happy about the launch of our music packages in Unity Asset Store. This is something unique, it combines content and pro audio service in one product. The team put a lot of effort into preparing, testing and fine-tuning the packages. I am not exaggerating when I am saying at a click of a button developers can now have highly immersive interactive music in their games which complies to the highest professional industry standards!”, states Periscope Studio’s MD Jan Werkmeister.

Periscope’s Creative Director Finn Seliger – who was heading the team from Dynamedion – adds: “We thoroughly discussed what would suit current Unity game projects best and what we could produce to let those games truly shine by means of interactive music. We hope developers think alike and like what we compiled for them!”

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