Wednesday, November 04, 2009

Proposal: Spell Chains

If (and only if) there exist Dynastic Rules called “Runes” and “Workbench”:

Create a Dynastic Rule called “Spell Chains” with no text.

Create a subrule to “Spell Chains” called “SAP” with text

If an Apprentice’s Workbench contains “SAP” as a subsequence, he may choose a single non-Damaged rune (the target rune) appearing in the Workbench of another Apprentice, then simultaneously replace a single occurrence of “SAP” in his own Workbench with 3 occurrences of the target rune, and replace the target rune with the Damaged Rune “X”.

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Create a subrule to “Spell Chains” called “SORT” with text

If an Apprentice’s Workbench contains “SORT” as a subsequence, he may rearrange the ordering of the Runes in a single Apprentice’s Workbench so that the non-Damaged Runes are in alphabetical order from left to right, while keeping the positions of any Damaged Runes the same (The sequence “XXASXOOXTOX” would become “XXAOXOOXSTX”, for example). After doing this, if the Apprentice’s Workbench still contains “SORT” as a subsequence, he must immediately choose and replace each of 2 runes in a single occurrence of “SORT” in his own Workbench with the Damaged Rune “X”.

"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed."