If you want to change the pose with Makehuman later, save it as a
Body setting file (as well as exporting it as a Wavefront
object for Blender).

Press ESC again to quit Makehuman.

Import into Blender

Press CTRL-X then Enter
to create a new model.

Press Del then Enter
to remove the box.

Press NUM1 to change the view.

Click File » Import » Wavefront (.obj)...

Find and select the pose file (e.g., pose-01.obj)

Click OK to import the object model.

Press
NUM0 then
r then
x then
90 then
Enter to rotate the model.

Unclothed Makehuman model

Zoom and Smooth

Press NUM1.

Press NUM+ several times to zoom in.

Click RMB on the model.

Press F9 for the Edit buttons panels.

Click Set Smooth.

Don Clothes

Press
SHIFT-D then
Enter
to duplicate the model.

Press
m then
2 then
Enter
to move the model to the second layer.

Press 2 to view the second layer.

Press Tab for Edit mode.

Decapitate the model, remove hands and feet at the cuffs, save some of the
neck.

Hint: NUM1,
NUM3, and
NUM7 will provide various views of the model.
Press b for a rectangle that can be dragged to
select a collection of vertices. Press b a second
time for a circular vertex selection tool. You should be able to quickly
lop off the anatomy bits that are not destined to be clothing. Use
NUM+ to zoom into the model.

Preparing for Murder

Press Del then
Enter
to delete the selected vertices.

Click Add Modifier.

Add Modifier Button

Click Decimate to add a decimate modifier.

Set Ratio to 0.15.

Decimate Modifier

Click Apply.

Decimated Model

Change to Sculpt Mode using the menu shown below.

Mode Menu

This step needs version 2.43; if Sculpt Mode is not in
the menu, upgrade.

Click Add Multires.

Click the Sculpt tab.

Set Size to 20.

Set Strength to 10.

Click Airbrush.

Click Smooth.

Choose a Smooth Brush

Click and drag over the chest area to smooth it out.

If there is a hole in the model's chest, close the hole as follows:

Change to Edit mode.

Click the Multires tab.

Click Apply Multires (Blender will warn you if you need to do this).

Press CTRL-Tab then 2
to change to Edge select mode.

Click SHIFT-LMB to select the edges around the hole.

Press f to create an edge face that will
fill the hole.

Optional. Use the pinch tool (and delete duplicate vertices) to
mend the gap.

Click the Multires tab.

Click Apply Multires.

Click Object Mode.

Press NUM1 to change the view.

Press SHIFT-1 to view both layers.

Click Sculpt Mode.

Click Add Multires.

Click the Sculpt tab.

Click Inflate.

Change Size to 25 (or so).

Change Strength to 35 (or more).

Click and drag the circle to inflate the clothing as desired.

Change the colour of the clothing to make it more visible for inflating.

Use
NUM1,
NUM3,
NUM4, and
NUM6 to change the view so that the entire
clothing is inflated (no skin tones showing through and the pink highlight
outlines only clothes).