Friday, August 26, 2011

I'm very proud to announce that starting on August the 29th I'll be working on Halo at 343 studios as a Technical Environment Artist. I'll be working under contract through Filter.

My job description is a shoe in for me as a former lead as it fits my former duties minus the management side of things.

Technical Environment - Job Description
Character, Weapon & Vehicle Technical Artist responsible for performance, optimization, and maintaining walkthrough of assets to run time environment. Responsibilities include checking daily builds, reporting issues back to the team and working closely with Devs, Designers and Artists to maintain Character, Weapon, & Vehicle assets and provide quality assurance as well as generating and amending assets, textures and materials for run time.