Black powder brawlers live for the thunderous roar of a fired gun. They taste the smoke on their tongue and feel the explosive retort echoing through their bones even during times of peace, and crave the opportunity to experience it once more.

Combat Training: A black powder brawler may combine combat spheres and talents to create powerful martial techniques. Black powder brawlers are considered Expert practitioners and use Wisdom as their practitioner modifier.

This ability modifies combat training.

Firearm Proficiency: The black powder brawler gains Firearm Training from the Equipment sphere as a bonus talent, even if she would not otherwise qualify for it. If she already possesses this talent, she may gain any other Equipment talent for which she qualifies. Also at 1st level, a black powder brawler gains a pistol. Her pistol is battered, and only she knows how to use it properly. All other creatures treat her pistol as if it had the broken condition. If her pistol already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold).

AC Bonus (Ex): A black powder brawler uses their Wisdom modifier in place of their Constitution modifier when determining her bonus to armor class with this class feature.

Leading Blow (Ex): At 1st level, a black powder brawler gains the following tension technique:

3 Tension

Rapid Fire: Whenever a black powder brawler makes an attack action with an unarmed strike or attempts a combat maneuver check as a standard action, she can spend a swift action to make an additional attack with a one-handed firearm with a -2 penalty (she can wait until the results of the attack roll before deciding to use this tension technique) once per turn (attacks granted by this talent do not provoke attacks of opportunity). If she possesses the speed pummeling striker art, she may apply it to this ability.

This ability replaces the rapid pummel tension technique.

Firearm Fighter (Ex): At 2nd level, a black powder brawler gains the favored weapon striker art, being treated as though she had selected all one-handed firearms with this striker art and reducing the action needed to reload all one-handed firearms by 1 step. In addition, all striker arts which would use her Constitution to determine their effects instead use her Wisdom.

This ability modifies the striker art gained at 2nd level.

Gun Genius (Ex): At 2nd level, a black powder brawler gains either the improved firearm invention from the technician class and an improvement of her choice (this may only be applied to a one-handed firearm) or the integrated gun improvement from the improved melee weapon invention (which may only be applied to a light or one-handed melee weapon), although she may integrate any one-handed firearm into a light weapon instead of just a coat pistol.

In addition, she may select an improvement from the improved firearm invention’s list to her improved firearm or to her integrated gun in place of a striker art.

Accurate Shooter (Ex): At 3rd level and every 3 levels afterwards, a black powder brawler may select one of the following benefits (these benefits stack with each other, and only apply to the weapon selected with the black powder brawler’s favorite weapon striker art):

Increase the range increment of one-handed firearms she wields by 5 ft.

Reduce the misfire rate of one-handed firearms she wields by 1 (to a minimum of 0).

This ability replaces drill knuckle.

Mixed Assault (Ex): At 7th level, a black powder brawler may spend an additional 2 tension when using her rapid fire tension technique to instead make two additional attacks, each with a -4 penalty. In addition, whenever a black powder brawler would be able to make an additional attack with her mixed assault class feature, she may make the attack with either an unarmed strike or a firearm.