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Distilling the dice rolls and skills of tabletop RPG to its mechanical essentials, One Deck Dungeon is a new RPG, with board game elements, now available on iOS and Android.
A digital version of the Kickstarted card game, One Deck Dungeon drops your hero - choosen from several classes - into a gauntlet of monsters and traps, with only your dice, skills, and items to survive. Choosing from four corridors per flor, where an armored skeleton or deadly spike pit might lurk, you use the values of your rolled dice to activate special perks against incoming danger. Each stat offers a corresponding colored dice, so the warrior might receive five dice to place in strength-paced abilities while an…

Dungeon of the Endless starts out pretty badly for your team of bounty hunters, assassins, and criminals, as their prison transport vessel is destroyed by the mysterious alien force known as the Endless and the survivors find themselves in the subterranean corridors of an Endless complex. Otherworldly horrors lurk in the dark rooms and halls, waiting to attack your heroes in overwhelming waves. The exit is twelve floors up. Amplitude Studios' tower defense strategy roguelike is a desperatr and tense journey to the surface so far above.
Each floor is a procedurally-generated maze, through which you guide your team room-by-room, preparing for whether you find much-needed resources, a mercha…

If you're familiar with the name Terry Cavanagh, you probably know his games: the frantic arcade evasion of Super Hexagon, and the gravity-bending hard-as-nails platforming of VVVVVV. His next game, Dicey Dungeon, is leaving the reflex-testing action and precision platforming behind in favor of dice-centric turn-based roguelike.
Choosing from a number of classes (currently three out of a planned six) like Warrior and Inventor, you move through each map, level-by-level, fighting enemies and gathering loot from chests. Each battle is a turn-based affair reminscent of the card battles of card-RPG hybrids, except with dice instead of hands. From your backpack, you equip up to six weapons and pi…

Michael Brough is known for delivering odd abstract roguelikes and puzzle games that seem simple but reveal a hidden depth and complexit, like the block-pushing Corrypt, or the virus-destorying 868-Hack. But Imbroglio is perhaps his most defining release in recent years, blending elements of roguelikes, RPGs card games, and board games.
If you've played 868-Hack, Imbroglio will feel somewhat familiar; similar elements and mechanics link the two: randomly spawning enemies, a level layout that changes upon performing a certain action, enemies that move when you move, and so on. But despite those similarities, Imbroglio is its own game, offering a number of different classes (more if you've…

Sproggiwood is a charming roguelike with accessible gameplay and tactical depth; a dark fate is destined to destroy the land and a forest spirit has tasked you with defeating this coming evil. You begin as a mere farmer, with a small village, but progression soon unlocks new classes to choose from, new buildings to place, and other inhabitants to expand your home (providing various buffs and support).
Sproggiwood is not as obtuse or incredibly challenging as your typical roguelike, but accessibility doesn't mean Sproggiwood is easy. Armed with various weapons, special abilities, and armor, you face a plethora of enemies, each with their own unique quirks and attributes. Some charge at you…

Tower Fortress fans looking for more upward-driven action may want to keep an eye on Hellbreaker, a new vertical roguelike platformer headed to iOS and Android this year.
Placing you in the demon-killing shoes (and mutated arm) of the warrior Arok, Hellbreaker challenges you to escape a randomly generared hell, navigating vertically through a gauntlet of beasts, traps, and bosses. Obliterating your way through this eldritch prison may be harder, but doing so while chaining together combos and avoiding damage is the true test; as you progress upward, selected perks let you modify Arok‘s abilities as well as unlock the power of your projectile-firing demonic form, all to a back drop o…

10tons‘ mobile library is one of fast and furious shooters, from the alien-splattering Crimsonland to the recent Jydge, and the developers revealed they have plans to bring their newest game, Tesla Vs Lovecraft, to mobile as well.
As one might infer from the title, the game is a battle of high tech scientific weaponry against hordes of eldritch horrors; with Tesla’s arsenal of energy and lightning guns, you must annihilate Lovecraft’s monsters across gothic cemeteries and victorian streets. Powerful perks that multiple bullets or bounce them off surfaces augment your rifles, shotguns, and other guns, but your most powerful weapon is the limited-use Tesla-Mech. This hulki…

Aaron Steed's Ending is a minimalist roguelike stripped of all the fluff and filler, exposing a challenging game of life and death decisions and strategic planning, where one wrong move can destroy you.
Inspired by chess and board games, Ending casts you as a lowly @ sign, in a maze of dangerous ruthless enemies. Each symbol moves in a specific way or has a special purpose, from moving two spaces in a turn to only being able to attack from a certain direction or firing projectiles. When you move, they move, and one hit is enough to destroy you...or for you to end them. There in lies Ending's strategic gameplay: it's a game where every move must be considered, where you need to think five…

Meteorfall isn’t the first game to combine the card game with RPG elements and character building, but it might be the most charming. With its colorful art style and stylized Adventure Time-esque designs, Meteorfall promised a humorous approach to the subgenre when it launches later this month.
Choosing from four heroes ranging from the floppy-hatted rogue to the broadsword-wielding warrior, battles in Meteorfall are ones of decks and loot, as you draw actions, perks, and gear from your deck; each draw opens the door for new tactics and strategies against the charmingly grotesque enemies you’ll face. Powerful magic, special weapons, and more expand your deck as you progr…

One Tap RPG is a blend of roguelike and Pachinko, two types of game that you rarely see combined.
The result is a curiously entertaining, but heavily luck-based affair in which you tap where you want your hero to begin, cross your fingers, and hope that he / she makes it through the dungeon safely whilst racking up as high a score as possible.
I was completely taken by One Tap RPG's pixel art aesthetic, but I definitely had my concerns as to how long the gameplay would remain appealing.
This one's an interesting one, so take a look at my hands-on below for more info.…

Containing everything you would want from a space-based roguelike - i.e. shooting lasers, death, and experience points - Space Colors is unfortunately a disappointingly hollow experience. At least it certainly is at the beginning of the game.
The combat is very simple for a long amount of time, you die often, and the upgrades you need to progress always seem so far out of reach.
But Space Colors has its redeeming features as well, including a gorgeous game engine with stylish lighting effects, plus a sardonic (and genuinely funny) sense of humour.
Take a look at the game in motion below.…

Dungeony is an odd interpretation of a roguelike. Taking control of a hero you plunge down through randomly generated levels to battle untold terrors in your quest to level up. Where it differs from others examples of the genre, however, is that none of your adversaries attack or even move.
As the initiator of every encounter, Dungeony takes on a puzzle like quality. With limited health you have to carefully select your fights and route through the world. Unfortunately, without monste…

Sci-fi roguelike Star Command has just been given a price cut of galactic proportions on the App Store.
Warballoon makes no secret of its Star Trek inspiration for this explorative space adventure. You take command of a starship filled with red, blue, and yellow shirt wearing crew, which you must then guide through the cosmos in search of new life and civilisations.
Never certain whether the next species you encounter will be friend or foe you must always be at the ready. Upgrading your ship and its crew will ensure you are prepared for everything the universe could throw at you. This only works if you fortify the right part of your ship, however, as powerful cannons…

In theory, games with procedurally generated levels can offer an eternity of gameplay. For this near endless resource to be worth tapping, however, the journey has to be worth revisiting.
The moment we stepping into the cruel and unforgiving world of Wayward Souls, we felt oddly at home. Its top-down 2D perspective gives the game a classic 16-bit RPG look, while the brutal permadeath runs and persistent leveling underscore the game's roguelike heratige. Wayward Souls embraces th…