{Worried - Looking up at Trinity Tower, a very tall building. Codsworth doesn't like heights. / Worried} Please tell me we aren't going to the top. I can't imagine what the years have done to this building's stability.

13

0016D3C2

{Amused, asking jokingly - inside a comic book store. / Amused} Looking for the next issue of Grognak, sir?

14

{Amused, asking jokingly - inside a comic book store. / Amused} Looking for the next issue of Grognak, mum?

{Concerned - Doesn't like the idea of helping a Chinese Ghoul. / Concerned} Sir, I do hope you know what you're doing helping this... captain.

17

{Concerned - Doesn't like the idea of helping a Chinese Ghoul. / Concerned} Mum, I do hope you know what you're doing helping this... captain.

18

0016D3BE

{Impressed - In the engine room of a working Chinese sub. He's impressed, but not too happy about it. / Impressed} An impressive bit of machinery... for communist wankers.

19

0016D3BD

{Slightly irritated - On the main bridge of a "working" Chinese submarine. / Neutral} Hmph. I suppose the red bastards deserve some credit for the state of this submarine.

20

0016D3BB

{Curious and slightly sad - In the projection room of a drive in. / Neutral} I wonder what movie was playing that accursed day.

21

0016D3BA

{Matter of fact - at the drive in with lots of cars parked in front of the screen. / Neutral} It looks like a movie was showing when the bombs fell.

22

0016D3B8

{Impressed and curious - finding an office in very good shape. / Impressed} This room's a sight for sore sensors. I wonder who's been keeping it up all this time.

23

0016D3B7

{Impressed - Seeing a Giddyup Buttercup that may still be working. / Impressed} Ah, the Giddyup Buttercup. Bringing those dreams of owning a pony to life... and with very little maintenance I might add.

24

0016D3B6

{Curious - In the middle of a big cemetery. / Neutral} I wonder how many people these days are given a proper burial.

25

0016D3B4

{MARK FOR RE-RECORD.Sarcastic - The main room of a water treatment plant is entirely flooded. / Sarcastic} Are we going in there, sir? You know how much I love water.

26

{Sarcastic - The main room of a water treatment plant is entirely flooded. / Sarcastic} Are we going in there, mum? You know how much I love water.

27

0016D3B3

{Curious - Inside a small backyard bunker. / Neutral} Looks like someone was preparing for the worst. I wonder if the people here survived.

28

0016D3B2

{Sarcastically happy - This neighborhood is fortified and filled with Super Mutants. / Sarcastic} Just another welcoming and friendly neighborhood in the Commonwealth.

29

0016D3AF

{Slightly amused - Finding Thoreau's cabin. / Amused} Thoreau's cabin survived the bombs. I'm sure he never thought it'd take a nuclear war to bring us back to humble living.

30

0016D3AE

{Nervous and disturbed - In a morgue basement. / Nervous} Quite disturbing down here, is it not?

31

0016D3AD

{Amused/joking/sarcastic - In the large waiting room of an old hospital. / Sarcastic} Look, sir, no wait. Medical miracles do exist.

32

{Amused/joking/sarcastic - In the large waiting room of an old hospital. / Sarcastic} Look, mum, no wait. Medical miracles do exist.

33

0016D3AC

{Matter of fact - Seeing an office with chairs arranged in a circle. / Neutral} I've the most incredible urge to rearrange those chairs in a more perfect circle.

34

0016D3AB

{Matter of fact - the large reactor room of a vault. / Neutral} Ah, this must be the heart of the vault.

35

0016D3AA

{Horrified, but in a half whisper - Seeing part of a corpse as it gets eating and dragged away out of view. / Disbelief} By Jove!

36

0016D3A9

{Worried and nervous - Hearing a large creature moving around above your head. A bit shakey and almost whispering. / Worried} Uh... sir, if I may. I don't think it's entirely safe here.

37

{Worried and nervous - Hearing a large creature moving around above your head. A bit shakey and almost whispering. / Worried} Uh... mum, if I may. I don't think it's entirely safe here.

38

0016D3A8

{Curious - Seeing a replica of the surface, only it's destroyed. / Neutral} Curious. It's a replica of the surface. I wonder what it was used for.

39

0016D3A7

{Matter of fact. Finding a vault entrance in a school basement. / Neutral} Vault-Tec certainly made some odd location choices. Although in this case, they could be guarding the future.

40

0016D3A6

{Curious, then slightly disgusted at the 2nd sentence. Seeing an exposed cave room with machinery while exploring Vault 114. / Neutral} You don't suppose this vault was unfinished when the bombs fell? I can't imagine exposed dirt was the loo

41

0016D3A5

{Worried at first... Then realizes it's the body of the player's spouse. "Mum" addresses the corpse. Very upset, almost shaken at seeing the body. / Sad} Oh dear, is that... mum?

{Curious - Surprised to find a vault entrance in a subway tunnel. / Disbelief} A vault? Down here?

46

0016D3A2

{Curious - Being above the pulpit of a church and seeing ropes/sandbags there, as if set up for props for a play. / Amused} Hmm, strange for a church to have a theatrical rigging system. Perhaps the choir was planning an elaborate holiday pe

47

0016D3A1

{Hopeful at first. Realizes he may have brought up a painful memory and then apologetic - upon seeing a nursery in a church basement. / Neutral} This nursery looks well kept for the times. Gives renewed hope for the little ones, doesn't it?

48

{Hopeful at first. Realizes he may have brought up a painful memory and then apologetic - upon seeing a nursery in a church basement. / Neutral} This nursery looks well kept for the times. Gives renewed hope for the little ones, doesn't it?

49

0016D3A0

{Curious - Seeing a quarry filled with water. / Neutral} I wonder how the quarry flooded. Rainfall perhaps? Or maybe they dug right into a spring.

50

0016D39F

{Amused - seeing a protectron in the basement of the Shamrock Taphouse. / Amused} A protectron down here? Someone was serious about their ale.

51

0016D39E

{In awe of the Institute - Very clean, highly advanced. / Awed} I can hardly believe a place like this actually exists. I don't even feel the urge to clean.

52

0016D39D

{Disgusted - The brewing vats of the Gwinnet Brewery. / Disgust} I'd be very dubious of the quality here. Sanitation looks to be at an all time low.

53

0016D39C

{Jokingly at first, trails off into a bit of worry at the end - At the entrance to the Gwinnet Brewery. / Amused} Up for a tour of the ol' brewery, sir? I can't imagine they charge... although I can't vouch for the safety either.

54

{Jokingly at first, trails off into a bit of worry at the end - At the entrance to the Gwinnet Brewery. / Amused} Up for a tour of the ol' brewery, mum? I can't imagine they charge... although I can't vouch for the safety either.

55

0016D39B

{Amused - Behind the scenes of the Combat Zone, seeing the stage lifts. / Amused} Quite the theatrical set up back here. I can only imagine the elaborate plays that were performed here.

56

0016D39A

{Disgusted - The fighting cage at the Combat Zone. / Disgust} A cage? How uncivilized.

{Impressed - After The Castle Courtyard has been rid of Mirelurks. / Impressed} Impressive work on the ol' Castle, sir. I couldn't have done a better job myself.

59

{Impressed - After The Castle Courtyard has been rid of Mirelurks. / Impressed} Impressive work on the ol' Castle, mum. I couldn't have done a better job myself.

60

0016D397

{Cautioning at first. Then disgusted at the work it'd take to clean up - In the basement of The Castle. / Disgust} Watch your step, sir. So much dirt and debris. I can't imagine how long it'd take to sweep this place out.

61

{Cautioning at first. Then disgusted at the work it'd take to clean up - In the basement of The Castle. / Disgust} Watch your step, mum. So much dirt and debris. I can't imagine how long it'd take to sweep this place out.

62

0016D396

{Disgusted - Seeing the Courtyard with Mirelurk clutter. / Disgust} Sad to see Fort Independence in such a state. Mirelurks... disgusting.

63

0016D395

{Disgusted - "Ick" can be any noise of disgust. Seeing a dead raider attacked by bugs. / Disgust} Ick. I can't imagine that was a pleasant fate.

64

0016D394

{Nostalgic with his first line, impressed with the second. - approaching the Boston Public Gardens. / Impressed} Ah, the Boston Public Garden. And some of the swan boats are still intact.

65

0016D393

{Impressed - Brotherhood of Steel barricades and defenses around the police station. / Impressed} Someone sure was thorough when it came to proper defenses.

66

0016D38E

{Irritated - Bunker is playing an old warning over and over. / Irritated} I wonder how long that recording's been playing. It's quite intolerable.

67

0016D38C

{Matter of fact, fading into sadness - Finding a crashed plane. The body is relatively intact. / Neutral} Unfortunate. The passengers could have easily survived this crash. Not so sure about the fallout.

68

0016D38B

{Amused - Seeing junk being old in a warehouse. / Amused} You know the old saying, sir, "One man's trash is another man's treasure."

69

{Amused - Seeing junk being old in a warehouse. / Amused} You know the old saying, mum, "One man's trash is another man's treasure."

70

0016D38A

{Concerned - Walking through areas of molten metal. / Concerned} Careful, sir. That heat isn't good for either of us.

71

{Concerned - Walking through areas of molten metal. / Concerned} Careful, mum. That heat isn't good for either of us.

72

0016D389

{Very Sarcastic - Entering a blast furnace room with power armored raiders. / Sarcastic} This place is just full of charm, isn't it?

73

0016D388

{Sad - Seeing skeletons of prewar residents still in their beds as an old folks home. / Sad} Poor things. I'm sure all they wanted was to go peacefully in their sleep.

74

0016D386

{Sad - seeing an old playground. / Sad} Oh, sir, I can't help but think of the memories you could have had here.

75

{Sad - seeing an old playground. / Sad} Oh, mum, I can't help but think of the memories you could have had here.

76

0016D385

{Impressed - Entering an old ranger cabin. / Impressed} This must have been the ranger station. Good to see the ol' flag still standing.

77

0016D384

{Matter of fact at first. Concerned with the last sentence - seeing a military robot slightly barricaded in with a bunch of stuff. / Concerned} That looks like a military grade robot, and still in working order. Better hope it's friendly.

78

0016D380

{Nostalgic - Standing on the boardwalk at a beach. / Happy} This must have been quite the pleasant boardwalk back in the day. Vendors, tourists, maybe even a little live entertainment.

79

0016D37F

{Worried - Seeing a raider stronghold at the end of a tunnel. / Worried} Oh, this is where we turn around, right, sir?

80

{Worried - Seeing a raider stronghold at the end of a tunnel. / Worried} Oh, this is where we turn around, right, mum?

81

0016D37E

{Curious and sad - At the scene of a mutual fratricide. / Somber} What sort of desperate times bring two brothers to fratricide?

82

0016D37C

{Serious/Sad - Seeing the skeleton of a pre-war runaway girl. / Somber} So sad, sir. I do hope she wasn't alone when the bombs fell.

83

{Serious/Sad - Seeing the skeleton of a pre-war runaway girl. / Somber} So sad, mum. I do hope she wasn't alone when the bombs fell.

84

0016D37B

{Concerned - On an old overpass that's falling apart. / Concerned} I do hope this overpass holds out long enough for us to get back down... safely, I should say.

85

0016D37A

{Matter of fact - Settlement that's been taken over by Gunners. / Neutral} Well, this place has certainly seen better days.

86

0016D378

{Somber/Sad - Seeing the aftermath of a food riot massacre. / Somber} I hate to think of what happened here.

87

0016D376

{Worried/Concerned - Inside an old water turbine. / Worried} Sir, I do hope you're certain this turbine is no longer functional. The implications if it were to turn on are... not good.

88

{Worried/Concerned - Inside an old water turbine. / Worried} Mum, I do hope you're certain this turbine is no longer functional. The implications if it were to turn on are... not good.

89

0016D374

{Matter of fact - Observing a room full of rusty old generators. / Neutral} These generators have seen better days.

90

0016D373

{Curious / Neutral} I imagine these buttons may activate some changes within those rooms below.

91

0016D372

{Cautioning the player - In a room with an unknown gas in the air. Possibly al chemical weapon. / Worried} Sir, my sensors indicate a high level of chemicals in the air. I wouldn't linger here.

92

{Cautioning the player - In a room with an unknown gas in the air. Possibly al chemical weapon. / Worried} Mum, my sensors indicate a high level of chemicals in the air. I wouldn't linger here.

93

0016D371

{Disturbed and disgusted - In a room filled with paintings of serial murders. / Disgust} Ghastly. I hope these weren't based off experience.

94

0016D370

{Somewhat sympathetic - Seeing an old abandoned camp by a sinkhole in a cave. / Neutral} To think some poor soul once called this place home.

95

0016D36E

{Slightly impressed - Looking at a trailer park. / Impressed} Fiddler's Green is in surprisingly good shape. Some of those trailers look better than most houses.

{Matter of fact - Making an observation - At an old power station. / Neutral} This power station appears to be in quite a state of disrepair.

98

0016D36A

{Cautioning the player - A large portion of shore has been washed away, leaving a bit of a cliff behind. / Concerned} Careful, sir. No telling how unstable the surrounding area may be.

99

{Cautioning the player - A large portion of shore has been washed away, leaving a bit of a cliff behind. / Concerned} Careful, mum. No telling how unstable the surrounding area may be.

100

0016D369

{Proud at first. 2nd sentence is more sympathetic. - At seeing another Mister Handy reciting facts about the sea in a museum. / Impressed} You can't deny the enduring quality of General Atomics International. Although, I can't imagine cyclin

{Matter of fact - making an observation - at a fortified town gunners made on a highway bridge. / Neutral} Quite a novel idea, building a ramshackle town on an overpass. Especially if you hate yard work.

107

0016D360

{Concerned - In a settlement that got massacred by the Institute. / Concerned} It looks like this was once quite the settlement, sir. I hate to think what became of the settlers.

108

{Concerned - In a settlement that got massacred by the Institute. / Concerned} It looks like this was once quite the settlement, mum. I hate to think what became of the settlers.

109

0016D35F

{Matter of fact - Up in a good sniping area, having just killed the sniper in it. / Neutral} With a view like this, it's a wonder we're still alive. Either that or our late friend here shouldn't have quit his day job.

110

0016D35E

{Disgusted - Looking at tons of barrels of waste being dumped / Disgust} I'll never understand such blatant disrespect for Mother Nature.

111

0016D35D

{Slight disgust - Pool filled with radioactive waste and spewing up small geysers. / Disgust} That's an unfortunate water feature for you.

{Amused and observing - Fight between raiders and synths in the subway. / Amused} Never a dull moment in the subway stations.

117

0016D358

{Amused - Area has tons of boxes on the shelves. / Amused} Quite the stock they have here. I'd be certain there's a market for 200 year old irradiated fish.

118

0016D356

{Concerned - An NPC has trapped him and the player in a basement. / Concerned} Sir, I believe that man just shut us in.

119

{Concerned - An NPC has trapped him and the player in a basement. / Concerned} Mum, I believe that man just shut us in.

120

0016D355

{Amused and disgusted - Cannery cutting room with various 'exotic' meats. / Disgust} Looks like the "mystery meat" mystery has been solved... Just goes to show, some things are better left unanswered.

121

0016D353

{Slight disgust - Finding an observation room where Vault-Tec was secretly watching people in the vault. / Disgust} I say, Vault-Tec really does enjoy crossing the line, don't they? Watching these poor souls like animals in a lab.

122

0016D352

{Making conversation - In an unused secret area of a vault. / Neutral} Quite the garden maze of hallways, isn't it? One could easily get lost down here.

123

0016D351

{Concerned - more for himself then the player. Codsworth doesn't like water. - Heading into a town made of boats/ships. / Concerned} Heading in, are we, sir? Just... try not to fall overboard.

124

0016D350

{Nervous with a fear of heights - on top of a the end of an upturned ship that raiders have turned into a shack town. / Nervous} Have I mentioned I'm afraid of heights? Especially ones with ramshackle crumbly bits?

125

0016D34E

{Warning the player - In water with high levels of radiation. / Neutral} Sir, I'm picking up dangerously high levels of radiation. Best not linger here if you value your health.

126

{Warning the player - In water with high levels of radiation. / Neutral} Mum, I'm picking up dangerously high levels of radiation. Best not linger here if you value your health.

127

0016D34C

{Amused - A lighthouse being lit up by glowing ones. / Amused} That's one way to light up your lighthouse.

128

0016D34B

{Matter of fact, somewhat curious in the 2nd sentence - coming up on a radio station. / Neutral} At least radio is still alive these days. I wonder if they'll ever manage to revive the telly.

129

0016D34A

{Nostalgic and slightly sad - finding a time-capsule room with several pre-war items / Somber} I imagine there's not many to view these items as "treasure" anymore these days.

130

0016D349

{Curious - Suddenly lots of security for no reason Codsworth is aware of. / Puzzled} This is certainly an unexpected amount of security. You don't suppose a real treasure actually exists?

131

0016D347

{Being sarcastic - Radioactive barrels in a bar with beds around it. / Sarcastic} Ah yes, nothing like cozying up to a barrel of nuclear waste for the night.

132

0016D346

{Curious - Looking at the caved in roof in the middle of a store. / Puzzled} I wonder what brought the roof down on this one.

133

0016D345

{Amused and disgusted - Seeing a man killed by pet mirelurks. / Amused} Looks like the hand that feeds them has become the food.

134

0016D344

{Disgusted and disturbed - Seeing a cellblock where patients were experimented on. / Disgust} I shudder to think of what happened here. Mankind can be so cruel.

135

0016D342

{Amused and nervous - At the bottom of an irradiated crater filled with feral ghouls. / Amused} And of course the crater comes with its own welcoming party of Feral Ghouls.

136

0016D341

{Concerned/Warning the player - At seeing a large crater in the ground. / Concerned} Watch your step, sir. Don't want to topple in unexpectedly.

137

{Concerned/Warning the player - At seeing a large crater in the ground. / Concerned} Watch your step, mum. Don't want to topple in unexpectedly.

138

0016D340

{Slightly happy - Nice view from the top of a building where Raiders had built a shack. / Neutral} Such a pleasant view. I wonder if whoever lived here ever took the time to notice.

139

0016D33F

{Matter of fact - Looking at a school library with skylights. / Neutral} What a perfect little studying spot this would have been back then.

140

0016D33E

{Observing, slightly joking - seeing a crane you could walk on to reach an above highway. / Neutral} Feel like taking the high road? It appears that crane can get us there.

141

0016D33D

{Nostalgic, slightly sad - In a showroom floor for Hester's Robotics. / Neutral} Such a reminder of the days before the war. Perhaps even I took things for granted back then.

{Curious - Seeing a running train. / Neutral} Curious. I wouldn't think any of these old trains would still be running.

164

0016D329

{Matter-of-fact - Looking at a flooded town, assuming the structures are so unstable, they'll soon collapse leaving nothing but a lake. / Neutral} It won't be long until Mother Nature reclaims this one.

165

0016D326

{Impressed and excited - They just entered a trap door in an old shack and find a huge building underneath. / Impressed} Ah a secret, underground base! Right out of the ol' spy novel, wouldn't you say, sir?

166

{Impressed and excited - They just entered a trap door in an old shack and find a huge building underneath. / Impressed} Ah a secret, underground base! Right out of the ol' spy novel, wouldn't you say, mum?

167

0016D324

{Disgusted - Entering the main space of Faneuil Hall and seeing all sorts of gross nets filled with mutilated body parts hanging from the ceiling. / Disgust} I believe a Mr. Samuel Adams would be rolling in his grave to see the Cradle of Lib

{Worried/Cautious and speaking very quietly - He's picked up the sound of a big nasty Deathclaw snoring. / Worried} Sir, I'm picking up the sounds of a fairly... large creature taking a snooze. Best be on the quiet side.

171

{Worried/Cautious and speaking very quietly - He's picked up the sound of a big nasty Deathclaw snoring. / Worried} Mum, I'm picking up the sounds of a fairly... large creature taking a snooze. Best be on the quiet side.

{First sentence is Impressed. Second drifts off into paranoia. Finding a cul-de-sac with perfectly good houses, but no one living in them. / Puzzled} What a quaint little cul-de-sac. A wonder nobody seems to be home.

174

0016D31F

{Paranoid - At the dry dock of a mostly abandoned boat tour area. / Nervous} What is it about empty tourist attractions that can be so haunting?

175

0016D31E

{First sentence is relief. Second is a determined plea to the player - Said upon finding the terminals that are being used to control the robots. / Concerned} Ah the nerve center of this charade. Sir, I beg you to shut this place down.

176

{First sentence is relief. Second is a determined plea to the player - Said upon finding the terminals that are being used to control the robots. / Concerned} Ah the nerve center of this charade. Mum, I beg you to shut this place down.

{Worried/Concerned - Seeing prison cages in a run down school. / Worried} Oh my. I dread to think about what's going on here.

179

0016D31B

{Suspicious - Seeing a murky water hole (about the size of a hot tub) in the middle of a small round cave. / Suspicious} If you ask me, that little water hole is more than a tad suspect.

180

0016D31A

{Suspicious - Either looking up or down a huge pit in a quarry with a lot of tunnels. / Suspicious} Hard to believe a tunnel system so vast was all for a bit of rock.

181

0016D318

{Slight Surprise, kind of impressed and relieved - Finding a courtyard in a creepy old asylum. / Surprised} Now here's an unexpected surprise. Perhaps there was a tad bit of humane treatment here after all.

182

0016D317

{Concerned - Coming upon a lab area of sorts where patients were probably illegally operated on. / Concerned} I can't imagine this meant good news for the patients here.

183

0016D316

{Creeped out - Entering an old, creepy insane asylum. Emphasis on the words "be more"... Could it BE MORE ghastly down here? / Disgust} Could it be more ghastly down here? A wonder anyone would recover in a place like this.

184

0016D315

{Amused and Curious - Seeing several old boats piled around to form a pathway across a river. Kind of like a "boat dam". / Amused} Either these boats washed up here, or some hooligans had themselves quite the party.

185

0016D314

{Sarcastic/Disbelief - There's a huge ship that looks like it got stuck on the top of a skyscraper. / Disbelief} Oh yes. Nothing to see here but a ship stuck in a skyscraper.

186

0016D313

{Impressed and mystified - Looking at a huge ship on top of a bank building. / Impressed} This ship looks quite the mystery. Run aground on a bank and not a scratch on her!

187

0016D312

{Amused - Looking over the corpse of a Raider who was just killed wearing a big, happy bear mascot head. / Amused} Gives new meaning to the phrase "cute and cuddly".

188

0016D311

{Impressed, but concerned at "and yet..." Reacting to a large hole punched through the floor of school into the subway system below. / Impressed} Quite a bit of force was required to punch out this floor. It's impressive and yet... disconcer

189

0016D310

{Disgusted - Entered a basement full of ghouls laying in water. "Yuck" isn't literal. Just make a grossed out noise, like eewwuh/ew/yech/etc. / Disgust} Yuck. Nothing quite as becoming as waterlogged Ghouls.

190

0016D30F

{Sarcastic - Observing a settlement built in a nuke crater. / Sarcastic} Ah yes, the moment I see a nuclear crater, I think, "Home, sweet home."

191

0016D30E

{Concerned/Worried - Raiders have barricaded a tunnel to defend against something deeper inside. / Concerned} If Raiders barricaded this tunnel, I hate to think of what they're defending against.

192

0016D30D

{Happy nostalgic - They're at an old car factory that made cars with atomic engines, probably similar to stuff that Codsworth runs on. / Happy} Ah the Corvega. I like to think of it as a distant cousin.

{Amused - A tugboat has gotten itself stuck between the two sides of a drawbridge. / Amused} Here's something you don't see everyday.

195

0016D30A

{Concerned - Looking at an overturned rowboat in the middle of a deep pond. / Concerned} I hope the owner of that boat knew how to swim.

196

0016D309

{First sentence is stating fact. Second one is with warning. They're coming up on a library that Super Mutants may have been using as a bathroom. / Disgust} My olfactory sensors are picking up quite the stench, sir. You may want to plug your

197

{First sentence is stating fact. Second one is with warning. They're coming up on a library that Super Mutants may have been using as a bathroom. / Disgust} My olfactory sensors are picking up quite the stench, mum. You may want to plug your

198

0016D308

{Grossed out - Walking into a cafeteria with sacks of body parts hanging from the ceiling. / Disgust} Moments like this make me thankful I've no stomach.

199

0016D307

{Sarcastic - Looking at an old amphitheater with a set made of random boards and rusted metal siding. / Sarcastic} Something tells me the acting is as genius as the set design.

{Curious - asking a question. / Question} Up for a bit of a drink, sir?

Bartender: Nothing but the best for someone as lovely as you, my dear.

A2a

222

{Curious - asking a question. / Question} Up for a bit of a drink, mum?

Bartender: Nothing but the best for someone as lovely as you, my dear.

A3a

223

0016E93E

Bartender: Nothing but the best for someone as lovely as you, my dear.

{Friendly - Giving his name and stating he's happy. / Friendly} Call me Codsworth, if you please. And no, thank you. I am content to stay by the side of my master.

Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.

A2a

224

Bartender: Nothing but the best for someone as lovely as you, my dear.

{Friendly - Giving his name and stating he's happy. / Friendly} Call me Codsworth, if you please. And no, thank you. I am content to stay by the side of my mistress.

Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.

A3a

225

0016E93D

Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.

{Friendly/Grateful - Grateful for the offer, but turning it down. / Grateful} The offer is truly appreciated, Mr. Cooke. However, I must respectfully decline, as I intend to stay employed for quite some time.

{Disappointed that he can't be 100% human sometimes. / Sad} It's unfortunate that I lack the proper design to consume liquids. Something about camaraderie over a few drinks is very inviting.

A2a

232

0016CBE4

{Asking a question - they just stepped near a bar. / Question} Feeling a bit thirsty, sir?

A2a

233

{Asking a question - they just stepped near a bar. / Question} Feeling a bit thirsty, mum?

A3a

234

0016CBE3

{Concerned - Thinking about how different he'd be if he didn't have honesty and manner settings. / Concerned} I suppose if I had the hardware, I'd have the software as well. I'd hate to see how that'd affect my honesty and manner settings.

A2a

235

0016CBE2

{Reconsidering what he thought was a good idea. / Thinking} Indeed. Perhaps I should rethink my initial desire.

A2a

236

AO_Companion_Bar_Savoldi

0016E92D

{Matter-of-Fact / Neutral} I knew it was just a matter of time before we stumbled upon a bar here.

Bartender: You came to the right place, darling. I've got the best vodka money can buy.

A2a

237

0016E92C

Bartender: You came to the right place, darling. I've got the best vodka money can buy.

{Friendly - Making polite conversation, gets a little worried toward the end when he discusses losing pieces. / Friendly} I do pride myself on self-maintenance, sir. To lose an arm or an eye stalk... I shudder at the very thought.

Bartender: Well... it appears I finally have a customer who wants to show a little class.

A2a

238

0016E92B

Bartender: Well... it appears I finally have a customer who wants to show a little class.

{Shocked at the idea of people kidnapping him to sell and thankful for the warning. / Grateful} Oh my, the very idea! I thank you for the warning, sir. I shall keep all eyes open.

A2a

239

0016E92A

myActor: Oh, they have a bar down here?

{Asking a genuine question. / Question} Greetings, sir. And what's the house speciality of this fine establishment?

Bartender: You came to the right place, darling. I've got the best vodka money can buy.

A2a

240

AO_Companion_Bar_Takahashi

0016E927

{Curious - asking a question. / Question} Ah, is that a Protectron over there?

Bartender: Nan-ni shimasho-ka?

A2a

241

0016E926

myActor: Be right back, gonna grab a quick drink.

{Happy and friendly - Talking to a protectron in Diamond City wearing a chef hat. / Friendly} Greetings, sir. Good to see another robot in town. That chef hat becomes you.

{Friendly - Responding to another robot's woes. A bit of disgust at the mention of the company "RobCo". / Friendly} Is that so? Well, we both know RobCo is no General Atomics. It's not surprising it failed, shoddy work and all.

A2a

244

{Friendly - trying to cheer up another robot. / Friendly} Chin up, though. Never know when parts may turn up.

A2b

245

AO_Companion_Bar_Vadim

0016E94B

{Amused - Go into the "Dugout Inn" but it's just a really dark, dirty bar. / Amused} Funny, I was expecting more of a sports bar.

Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.

A2a

246

0016E94A

Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.

{Neutral, slightly disappointed that he can't help. / Neutral} While an alternate fuel source would be beneficial, I'm afraid I must decline.

A2a

247

{Slightly more "robotic" than usual Codsworth, like he's reciting from a handbook. / Neutral} General Atomics' warranty stipulations only guarantee repairs and replacements when using the designated Mister Handy Fuel.

Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.

A2b

248

0016E949

Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.

{Friendly - Kindly turning down an offer. / Friendly} I don't doubt that one bit. Let's just say, should the need arise, I shall surely seek out your services... and leave it at that.

A2a

249

0016E948

myActor: Oh... this place looks interestin'.

{Friendly question. / Question} I say, my good man, what's the house special at the ol' Dugout Inn?

Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.

A2a

250

AO_Companion_Bar_Wellingham

0016E947

myActor: All right, you bucket-of-bolts. What's good here?

Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A1a

251

myActor: All right, you bucket-of-bolts. What's good here?

{Surprised and happy to see another of his kind (Mister Handy) / Disbelief} Can it be? Had I not recently run a diagnostic scan, I would've thought I was malfunctioning.

A2a

252

{Impressed at the quality of his fellow Mister Handy. / Impressed} I've yet to see a model remotely as pristine as myself since the war. I must say, you're quite impressive.

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A2b

253

myActor: All right, you bucket-of-bolts. What's good here?

But, of course, madame. What do you require?

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A3a

254

myActor: All right, you bucket-of-bolts. What's good here?

Do I know you, sir? Surely not. I would recognize the aroma.

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A4a

255

myActor: All right, you bucket-of-bolts. What's good here?

{A ghoul, a hideously irradiated person who is normally banned from town, walked into your restaurant.} Oh my. A Ghoul. You're even more hideous than I'd imagined.

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A5a

256

myActor: All right, you bucket-of-bolts. What's good here?

I'm well, thank you. And what can I get for you today, Mr. MacCready?

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A6a

257

myActor: All right, you bucket-of-bolts. What's good here?

{Overly loud and falsely angry.} Piper! I told you never to show your face here again!

A7a

258

{Quietly friendly and conspiratorial.} Nothing new, darling. Though there's a rumor Ann Codman is offering good money for other people's hair.

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A7b

259

myActor: All right, you bucket-of-bolts. What's good here?

Are you quite sure? The Dugout Inn may be more what you're looking for. They offer a variety of cheap beverages for the undiscriminating palate.

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A8a

260

myActor: All right, you bucket-of-bolts. What's good here?

A super mutant. One of the green brotherhood. How splendid.

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A9a

261

myActor: All right, you bucket-of-bolts. What's good here?

Nicholas. Have you finally reconsidered my offer?

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

A10a

262

0016E946

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A1a

263

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

{Friendly. Making an observation about people these days. / Friendly} As rare as proper manners these days.

A2a

264

{Happy and polite. / Happy} Believe me when I say you're a breath of fresh air. I do hope our paths will cross again.

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A2b

265

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A3a

266

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

You are not fit to disparage the slightest part of the great Henry Cooke.

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A4a

267

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

{You're trying to figure out how to work out a business transaction with someone you refuse to touch.} Hmm. Perhaps we can come to some understanding. Place your caps on the floor. I can collect them later.

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A5a

268

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

Of course I do, sir. I was just hoping to pursuade you to try something new.

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A6a

269

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

{Quietly friendly and conspiratorial.} You didn't hear it from me.

A7a

270

{Overly loud and falsely angry.} Now, don't you have a sewer to trawl?

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A7b

271

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

Well... you are rather... dusty. We do try to maintain a standard of dress and decorum.

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A8a

272

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

Righto. No drinks. No talking.

A9a

273

The customer is always right I say. Even if the customer is big and green.

A9b

274

That's what keeps people coming back here. My attention to customer service.

A9c

275

I'm extremely attentive. Why sometimes I know what they want before they even say anything.

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A9d

276

myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can.

{Excited at the prospect of becoming a detective.} Oh, I needn't be on the signs. But think of it! Two mechanical sleuths, storming the Commonwealth! And I've been told I look quite dapper in hats.

myActor: Fine. Just give me what you've got and let me laugh at you in peace.

A10a

277

0016E945

{Impressed - Noticed Wellingham, another Mister Handy in good condition. / Impressed} Impressive. That Mister Handy looks to be in excellent condition.

Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.

A2a

278

0016E944

Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.

{Impressed with both himself and his fellow robot as being one of the few around in such good quality. / Impressed} As are you. I do believe we're a bit of a rarity these days.

Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.

A2a

279

0016E943

Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.

{Disgusted - Examining a container and finding drugs inside. Initial "Eck" is just any sound of disgust. / Disgust} Eck. Drugs. Certainly no use for those.

A118a

306

{Initially asking a question. Trails off into potential doubt. - Upon finding some food for the player (but almost all food gives radiation poisoning) / Neutral} Hungry, sir? I daresay I found some food over here. Can't vouch for quality, th

A144a

307

{Initially asking a question. Trails off into potential doubt. - Upon finding some food for the player (but almost all food gives radiation poisoning) / Neutral} Hungry, mum? I daresay I found some food over here. Can't vouch for quality, th

A145a

308

{Matter-of-fact - Upon finding some food for the player / Neutral} Food here, mum. No five course meal, but it'll do in a pinch.

A146a

309

{Matter-of-fact - Upon finding some food for the player / Neutral} I believe I found what passes for food these days in here. If you're interested.

A147a

310

{Matter-of-fact - Upon finding some food for the player / Neutral} Food here, sir. No five course meal, but it'll do in a pinch.

A148a

311

{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} There's water here if you're interested, sir.

A174a

312

{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} There's water here if you're interested, mum.

A175a

313

{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} Ah water. Might be good to have a little extra for emergencies.

A176a

314

{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} Bit of the ol' H2O over here, sir.

A177a

315

{Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} Bit of the ol' H2O over here, mum.

A178a

316

{Asking a question - Found some liquor on a container. / Neutral} Fancy a drink, sir? There's some old liquor in here.

A204a

317

{Asking a question - Found some liquor on a container. / Neutral} Fancy a drink, mum? There's some old liquor in here.

A205a

318

{Happy - Found some liquor on a container. / Happy} A-ha! Spirits. It's no aged scotch, but I imagine the desired result is the same.

A206a

319

{Matter-of-fact - Found some liquor on a container. / Neutral} Someone left an old bottle of liquor in here. Still good I imagine.

A207a

320

{Matter-of-Fact - Found some ammunition in a container. / Neutral} Ammunition over here, sir.

A233a

321

{Matter-of-Fact - Found some ammunition in a container. / Neutral} Ammunition over here, mum.

A234a

322

{Matter-of-Fact - Found some ammunition in a container. / Neutral} Ah, some ammunition. Can never have too much these days.

A235a

323

{Matter-of-Fact - Found some ammunition in a container. / Neutral} Here's something you need, sir. Ammunition.

A236a

324

{Matter-of-Fact - Found some ammunition in a container. / Neutral} Here's something you need, mum. Ammunition.

A237a

325

{Matter-of-fact - Found a weapon in a container. / Neutral} There's a weapon in here that may be of some use.

A263a

326

{Matter-of-fact - Found a weapon in a container. / Neutral} I believe I found a weapon over here.

A264a

327

{Matter-of-fact - Found a weapon in a container. / Neutral} Ah, this looks like a weapon of sorts. Care to take a look?

A265a

328

{Matter-of-Fact - Asking the player to come take a look at what's inside a container he's found. / Neutral} Sir, you may want to take a peek at this.

A291a

329

{Matter-of-Fact - Asking the player to come take a look at what's inside a container he's found. / Neutral} Mum, you may want to take a peek at this.

A292a

330

{Matter-of-Fact - Asking the player to come take a look at what's inside a container he's found. / Neutral} There may be an assortment of useful goodies in here, sir.

A293a

331

{Matter-of-Fact - Telling the player to come take a look at what's inside a container he's found. / Neutral} There may be an assortment of useful goodies in here, mum.

A294a

332

{Matter-of-Fact - Telling the player to come take a look at what's inside a container he's found. / Neutral} You may find the items in here quite useful, sir.

A295a

333

{Matter-of-Fact - Telling the player to come take a look at what's inside a container he's found. / Neutral} You may find the items in here quite useful, mum.

A296a

334

{Slightly disgusted - Telling the player there's junk in a container he found. / Neutral} Look at all this junk. Least it's stored away and not laying about.

A322a

335

{Slightly disgusted - Telling the player there's junk in a container he found. / Neutral} Junk, junk, and more junk.

A323a

336

{Slightly disgusted - Telling the player there's junk in a container he found. / Neutral} Just what does one do with so much junk?

{Concerned / Concerned} With a show of force that large, I fear for the innocent of the Commonwealth.

BoS201Danse: What's the matter? Don't like kicking in the door?

X2a

347

BoS201_07_MaxsonStage140

001698D2

Player Default: I refuse to allow the mistakes of the past to be repeated.

{Worried - Speaking to Maxson. Emphasis on "I" in "I just hope". He's repeating a phrase Maxson just said. / Worried} I just hope you aren't projecting the sins of the Institute upon the entirety of the Commonwealth.

Player Default: Don't worry, I'm convinced.

A2a

348

001698D1

Player Default: I'm a bit surprised that you don't realize that by now.

{Doesn't agree with Maxson at all. / Defiant} Horsefeathers. Take it from someone who can recall 200 years ago as if it were yesterday.

B2a

349

{Scolding / Defiant} You can't blame the masses for the actions of a few.

Player Default: Don't worry, I'm convinced.

B2b

350

001698D0

Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow.

{Defiant - Doesn't like what Maxson is saying / Defiant} It needn't be swallowed at all if you ask me. Not all answers lead to bloodshed, you know. Especially that of innocent people.

Player Default: Don't worry, I'm convinced.

X2a

351

001698CF

Player Default: The difference is our war won't reduce civilization to ashes.

{Worried/Disturbed by what Maxson said. / Worried} Sir, please tell me I'm not the only one disturbed by that statement.

Player Default: Don't worry, I'm convinced.

Y2a

352

Player Default: The difference is our war won't reduce civilization to ashes.

{Worried/Disturbed by what Maxson said. / Worried} Mum, please tell me I'm not the only one disturbed by that statement.

Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips.

{Shocked and disturbed at the idea of Super Mutants with nukes. / Surprised} Nuclear arsenal? In the hands of those beasts? Heavens, no.

BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.

A2a

354

001698CD

Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands.

{Very concerned about Super Mutants with nukes. / Concerned} I believe Elder Maxson makes a strong argument, mum. The very idea of a "nuclear arsenal" in the hands of those beasts is all too frightening.

BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.

B2a

355

Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands.

{Very concerned about Super Mutants with nukes. / Concerned} I believe Elder Maxson makes a strong argument, sir. The very idea of a "nuclear arsenal" in the hands of those beasts is all too frightening.

BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.

B3a

356

BoS202_02_DanseStage100

001698CA

Player Default: I wish all of mankind shared your sentiment.

{Making conversation / Neutral} I wouldn't go as far as to say "pleasure", but it is good to know they won't be bringing any harm to anyone anymore.

BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.

A2a

357

001698C9

Player Default: Have you taken leave of your senses?

{Making conversation. Agreeing that Super Mutants are something to be hated. / Neutral} I find myself siding with Paladin Danse on this one, mum. They really are a whole new breed of brute, if you will.

BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.

B2a

358

Player Default: Have you taken leave of your senses?

{Making conversation. Agreeing that Super Mutants are something to be hated. / Neutral} I find myself siding with Paladin Danse on this one, sir. They really are a whole new breed of brute, if you will.

BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.

{Amused and slightly irritated - Speaking to someone who wants Codsworth to work for them if the player dies. / Amused} Unfortunately for you, I don't plan on "losing" my master anytime within your life span.

A7a

420

Target: Look, it's one of them fancy robots.

{Offended - Someone just commented on breaking him down into spare parts to make money off of. / Irritated} I beg your pardon, but I intend on self-maintaining for decades to come!

A8a

421

{Disturbed - Muttering to himself at the idea of someone wanting to break him down into spare parts. / Disgust} Spare parts indeed. How morbid.

{friendly, slightly embarrassed} We're having a sale on brooms. Oh, no wait, my programming is telling me we never have sales. Maybe you should buy something else.

Player Default: Let's see what you've got.

A

2383

{friendly} Oh, I do hope you're here to make a purchase. It's what I live for.

Player Default: Let's see what you've got.

A

2384

0013C420

Player Default: Let's see what you've got.

{about to show your wares / Happy} Oh goody!

A1a

2385

Player Default: Let's see what you've got.

{about to show your wares / Happy} Here you are.

A2a

2386

Player Default: Let's see what you've got.

{about to show your wares / Happy} Anything and everything.

A3a

2387

Player Default: Let's see what you've got.

{about to show your wares / Happy} Excellent!

A4a

2388

Player Default: Let's see what you've got.

{about to show your wares / Happy} The highest quality available.

A5a

2389

0013C41F

Player Default: Not interested.

{disappointed} Oh... Very well...

B1a

2390

Player Default: Not interested.

Come again!

B2a

2391

Player Default: Not interested.

Do come and see us again!

B3a

2392

Player Default: Not interested.

Another time then?

B4a

2393

Player Default: Not interested.

No problem, sir!

B5a

2394

Player Default: Not interested.

No problem, mum!

B6a

2395

0013C41E

Player Default: I'll think about it.

Take your time, sir.

X1a

2396

Player Default: I'll think about it.

Take your time, mum.

X2a

2397

Player Default: I'll think about it.

Of course.

X3a

2398

Player Default: I'll think about it.

We're always open if you need us.

X4a

2399

Player Default: I'll think about it.

Oh... Very well.

X5a

2400

Player Default: I'll think about it.

Remember. We're open 24 hours a day.

X6a

2401

0001F5CE

Player Default: Do you take this charge card?

{player is trying to pay with a "charge card" - it looks like a worthless piece of plastic} A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."

Percy: A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."

Y1a

2402

Player Default: What do you sell here?

{sad that your owner is dead, but then picking yourself up and being chipper} With Miss Myrna gone, I'm afraid our selection has gotten a tad... haphazard, but we're still open twenty-four hours a day!

Percy: A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."

Y2a

2403

Player Default: There a problem?

Everything, sir. Miss Myrna prizes herself on being a collector of quality odds and ends from all over the Commonwealth.

Y3a

2404

We also buy any unwanted items you may be carrying on your person. And we're open twenty-four hours a day.

Percy: A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."

Y3b

2405

Everything, mum. Miss Myrna prizes herself on being a collector of quality odds and ends from all over the Commonwealth.

Y4a

2406

We also buy any unwanted items you may be carrying on your person. And we're open twenty-four hours a day.

Percy: A charge card? I'm sorry, but I'm programmed to only accept what you humans call "caps."

Y4b

2407

WellinghamGreetScene

000A7D2D

{generic "coming from another conversation and getting back to business" line} Now, if you are done talking, I am... obligated to sell you drinks on request.

Player Default: Let's see what you've got.

A

2408

{generic "coming from another conversation and getting back to business" line} Were you going to buy a drink? Not that hovering here and listening to you droll on isn't thrilling...

Player Default: Let's see what you've got.

A

2409

{generic "coming from another conversation and getting back to business" line} Anyway, if you're ordering a drink, please do, so I can be done talking to you.

Player Default: Let's see what you've got.

A

2410

{snob} I may have been programmed to serve, but in your case, I shall do so disdainfully. Let me know when you're ready to order.

Player Default: Let's see what you've got.

A

2411

{Recalling a job the player did for him, but still irritated by his/her presence. Last sentence is disdainful.} Ah yes. The egg dealer. Come to erase some memories with drink, I presume? Who could blame you?

Player Default: Let's see what you've got.

A

2412

{snob} I'll be breaking out the cheap moonshine, so that miss may drink in a manner more suitable for her.

Player Default: Let's see what you've got.

A

2413

{snob} Another low-life coming to drink with us, I see.

Player Default: Let's see what you've got.

A

2414

{snob} I'll be breaking out the cheap moonshine, so that sir may drink in a manner more suitable for him.

Player Default: Let's see what you've got.

A

2415

{snob} If you insist on embarrassing yourself with alcohol, I'm programmed to oblige.

Player Default: Let's see what you've got.

A

2416

{snob} Please tell me you don't want anything to drink. Please.

Player Default: Let's see what you've got.

A

2417

0004B174

Player Default: Let's see what you've got.

{snobbish, about to show the menu} *sigh* Very well.

A1a

2418

Player Default: Let's see what you've got.

{snobbish, about to show the menu} I'm afraid I must oblige.

A2a

2419

Player Default: Let's see what you've got.

{snobbish, about to show the menu} Our menu, if you can understand it.

A3a

2420

Player Default: Let's see what you've got.

{snobbish, about to show the menu} Tastes for a sophisticated palette.

A4a

2421

Player Default: Let's see what you've got.

{snobbish, about to show the menu} If you insist.

A5a

2422

0004B173

Player Default: Not interested.

{snobby, glad the player isn't drinking here} Thank god...

B1a

2423

Player Default: Not interested.

{snobby, glad the player isn't drinking here} A prudent decision.

B2a

2424

Player Default: Not interested.

{snobby, glad the player isn't drinking here} Glad to see you know your place.

Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.

{Friendly - explaining to the player. 2nd sentence is slightly wary, as if he knows the player might disagree. / Friendly} Truth be told, sir, it all depends on the programming. In some cases, we may even be more qualified to make a sound de

SupervisorWhite: Ah, but that's where Graygarden is unique, darling.

B2a

2450

Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.

{Friendly - explaining to the player. 2nd sentence is slightly wary, as if he knows the player might disagree. / Friendly} Truth be told, mum, it all depends on the programming. In some cases, we may even be more qualified to make a sound de

SupervisorWhite: Ah, but that's where Graygarden is unique, darling.

B3a

2451

0016C43B

SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors.

{[Tenpin] Cheery bowling manager. / Friendly} They aren't working at the moment, but as soon as a service technician shows up, I'll have him start with your lane first.

A1b

2576

0016C9AB

Player Default: An employee? Then you must be...

{[Tenpin] Cheery bowling manager. Pleased to be meeting a new co-worker. / Friendly} You're our new supervisor, aren't you? Your office is in the back. Please, go on through.

X1a

2577

{[Tenpin] Cheery bowling manager. Hesitation on "He's been expecting you." This meeting won't go well. / Friendly} But once you've settled in, you really should report to the Director, in the statue out front. He's been expecting you.

{[Greeter] Shopping center greeter. Sincerely. / Friendly} Well, let me be the first to welcome you to your new assignment.

A1a

2632

{[Greeter] Shopping center greeter. Sincerely. / Friendly} Once you've had a chance to get settled in, you should report to the Director. His office is located in the statue in the center of the plaza.

Player Default: What is this place?

A1b

2633

001579A8

Player Default: Oh, I'm sorry. After 428 false positives, I just felt so certain!

{[Greeter] Shopping center greeter. Annoyed. Maybe a pause before '210', as if the number was being inserted into the line? / Irritated} If you happen to meet that laggard, let him know that he is 210 years late for his scheduled shift.

B1a

2634

{[Greeter] Shopping center greeter. Annoyed. / Irritated} I need him to report to the Director's office in the statue for immediate assignment.

Player Default: What is this place?

B1b

2635

001579A5

Security_Greeter: Once you've had a chance to get settled in, you should report to the Director. His office is located in the statue in the center of the plaza.

{[Greeter] Shopping center greeter. / Friendly} The Galleria is currently closed to the public, but staff and employees are permitted on the grounds, of course.

A1a

2636

{[Greeter] Shopping center greeter. / Friendly} If you have any questions, I'd be happy to assist you.

Player Default: What is this place?

A1b

2637

Security_Greeter: Once you've had a chance to get settled in, you should report to the Director. His office is located in the statue in the center of the plaza.

{[Greeter] Shopping center greeter. / Friendly} In the meantime, I'm afraid the Galleria is closed to the general public.

A2a

2638

{[Greeter] Shopping center greeter. / Friendly} But if you have any questions, I'd be happy to assist you.

{[Greeter] Shopping center greeter. Proudly / Friendly} Our wide array of stores are staffed entirely by the General Atomics line of robots, showcasing the reliability and versatility of a robotic workforce.

Outlet_Sprocket: Our dependable line of Mr. Handy household robots will free you from the drudgery of housework forever.

{[Sprocket] Giving a scripted marketing presentation. (The quoted portion is a marketing slogan.) / Friendly} From chores to childcare, errands to entertaining, 'No task is too big for Mr. Handy to handle'!

Outlet_Sprocket: And our models are legendary for their reliability and durability. With proper servicing, your Mr. Handy can last a lifetime.

A1a

2674

000F0B07

{[Sprocket] Formal British clerk. / Friendly} Wonderful! You're just in time for today's product demonstration.

Outlet_Sprocket: Right this way, please.

A1a

2675

000F0B06

Outlet_Sprocket: Wonderful! You're just in time for today's product demonstration.

{[Sprocket] Formal British clerk. / Friendly} Right this way, please.

Outlet_Sprocket: General Atomics. The world leader in consumer robotics.

A1a

2676

000F0B05

Outlet_Sprocket: Right this way, please.

{[Sprocket] Giving a scripted marketing presentation. / Friendly} General Atomics. The world leader in consumer robotics.

Outlet_Sprocket: Our dependable line of Mr. Handy household robots will free you from the drudgery of housework forever.

A1a

2677

000F0B04

Outlet_Sprocket: General Atomics. The world leader in consumer robotics.

{[Sprocket] Giving a scripted marketing demo. / Neutral} Our dependable line of Mr. Handy household robots will free you from the drudgery of housework forever.

Outlet_Sprocket: From chores to childcare, errands to entertaining, 'No task is too big for Mr. Handy to handle'!

A1a

2678

000F0B02

Outlet_Sprocket: And our models are legendary for their reliability and durability. With proper servicing, your Mr. Handy can last a lifetime.

{[Sprocket] Giving a scripted marketing presentation. / Friendly} For military clients, General Atomics is proud to offer our Mr. Gutsy product line, complete with the latest in high-tech military hardware.

Outlet_Gutsy_Speaker: All right, you commie bastards. How do you like this?

A1a

2679

000F0B00

Outlet_Gutsy_Speaker: All right, you commie bastards. How do you like this?

{[Sprocket] Formal British clerk. A bit embarrassed by the situation. / Friendly} Normally, I'd be happy to offer you your very own Mr. Handy kit (some assembly required). But I'm afraid we're all out of stock.

Y1b

2692

{[Sprocket] Formal British clerk. / Friendly} I'm sure the new models will be arriving any day now.

Slo_Bean: Here at Slocum's Joe, all of our coffee is heated to a perfect two hundred -hundred -hundred degrees Fahrenheit.

X1a

2704

000E7AD1

Player Default: Is that all you've got?

{[Bean] Cheerful, peppy coffeshop manager. (The donuts were several hundred years old.) / Friendly} I'd offer you some of our world-famous donuts, but I'm afraid they went stale a few weeks ago.

Y1a

2705

{[Bean] Cheerful, peppy coffeshop manager. Quiet and disappointed on the first line, then resumes being cheerful and peppy. / Friendly} Pretty much everything else has, too, come to think of it. So the coffee's about all that's left.

Y1b

2706

{[Bean] Cheerful, peppy coffeshop manager. / Friendly} Can I get you some?

Player Default: Sure.

Y1c

2707

Player Default: Is that all you've got?

{[Bean] Cheerful, peppy coffeshop manager. A bit embarrassed. / Friendly} Err... yes. I put in a work order about fifty years ago. They certainly are taking their time with it, aren't they?

ActiveSpouse: *chuckle* You know, I was nervous at first, but Codsworth's really good with Shaun.

A1a

2953

MQ101_009_GotoShaun

000BDAC6

Shaun has been changed, but he absolutely refuses to calm down. I think he needs some of that "paternal affection" you seem to be so good at.

ActiveSpouse: *chuckle* You heard Codsworth. Go on.

A1a

2954

Shaun has been changed, but he absolutely refuses to calm down. I think he needs some of that "maternal affection" you seem to be so good at.

ActiveSpouse: *chuckle* You heard Codsworth. Go on.

A2a

2955

MQ101_011_SpouseTakesBaby

000BDABF

Player Default: Yeah, sounds like fun.

{projected voice - player is in the room down the hall} Sir? Mum? You should come and see this!

ActiveSpouse: Codsworth? What's wrong?

A1a

2956

-

000A7D2F

Of course, sir!

2957

Of course, mum!

2958

{player is about to leave the house to go to the vault, just heard the bombs are dropping} And your family as well, sir. Oh my...

2959

{player is about to leave the house to go to the vault, just heard the bombs are dropping} And your family as well, mum. Oh my...

2960

{player is about to leave the house to go to the vault, just heard the bombs are dropping} Goodbye, mum. May I say what an honor it's been to serve you and your family.

2961

{player is about to leave the house to go to the vault, just heard the bombs are dropping} Goodbye, sir. May I say what an honor it has been to serve you and your family.

2962

{player is about to leave the house to go to the vault, just heard the bombs are dropping} Now, don't you worry about me, sir. You have your family to think about. Go on.

2963

{player is about to leave the house to go to the vault, just heard the bombs are dropping} Now, don't you worry about me, mum. You have your family to think about. Go on.

2964

{watching the TV, news is reporting the end of the world} Sir... listen...

2965

{watching the TV, news is reporting the end of the world} Mum... listen...

2966

{watching the TV, news is reporting the end of the world} Sir... the news...

2967

{watching the TV, news is reporting the end of the world} Mum... the news...

2968

{Prewar Player's House: You're the perfect, friendly, polite robot butler, telling the player that his infant son needs some human attention. / Happy} If I may, Shaun requires your personal attention. A boy needs his father, after all.

2969

{Prewar Player's House: You're the perfect, friendly, polite robot butler, telling the player that his infant son needs some human attention. / Happy} If I may, Shaun requires your personal attention. A little motherly love to quiet the nerv

2970

{Prewar Player's House: You're the perfect, friendly, polite robot butler, telling the player that his infant son needs some human attention. / Friendly} Were you going to check on young Shaun? I'm afraid I've done all I can.

2971

{Prewar Player's House: You're the perfect, friendly, polite robot butler. / Happy} I do so enjoy serving this family. Thank you again for allowing me to take care of you all.

2972

Enjoy your coffee, mum!

2973

Enjoy your coffee, sir!

2974

Don't worry about the dishes. That's my job!

2975

I'll be sweeping up the floors later.

2976

Now, don't you touch the laundry! Ha ha. I'll take care of it.

2977

{sincere} Ah, chores and more chores. My endless joy.

2978

MQ106_CompanionDogmeatScene

00220FAF

{Happy Dogmeat lead you and the player to Kellogg's hideout. / Happy} I believe that nose has earned our pup here a holiday. He did his part, and now it's time for us to do ours.

{Feels they've done a good deed returning a Deathclaw egg to its nest. / Happy} Safely returned to the nest. You're a true advocate of Deathclaw welfare, sir.

A2a

3006

{Feels they've done a good deed returning a Deathclaw egg to its nest. / Happy} Safely returned to the nest. You're a true advocate of Deathclaw welfare, mum.

A3a

3007

MS05B_TurnInEggToWellingham

00168575

{Irritated.} I do hope you're not here to speak to me.

Wellingham: What are you... oh. The eggs. Ah, you must be with those... gunny people. Though your superior had implied there would be more of you but, no matter.

A

3008

{After "you again," give an exasperated sigh and delivers the following line with true exhaustion.} Oh. You again. Can I help you?

Wellingham: What are you... oh. The eggs. Ah, you must be with those... gunny people. Though your superior had implied there would be more of you but, no matter.

A

3009

{The player has a delivery Wellingham is waiting on.} Finally back to complete delivery?

Player Default: Here, take it.

A

3010

00190ADD

Wellingham: Don't just go waving it around willy-nilly.

{Dismissive.} Now, don't you have Mole Rat roasting on a stick somewhere you need to attend to?

A1a

3011

00190ADC

Player Default: Well, then.

{A bit exasperated. Sigh before beginning.} I suppose this will have to do.

Wellingham: Here. For a less-than-adequate job, but a job nonetheless.

A1a

3012

0019008E

Player Default: Sorry. That's the only one that made the trip. There were... complications.

Well, then.

Wellingham: I suppose this will have to do.

A1a

3013

0019008D

Player Default: Smashed to bits on the floor of the Museum of Witchcraft. You're welcome to go collect what's left.

{A little nervous.} Now, now. That won't be necessary.

Wellingham: I suppose this will have to do.

B1a

3014

0019008C

Player Default: All the others made the trip up to that big Deathclaw nest in the sky.

{The player just said something rather sarcastic.} Is that so?

Wellingham: I suppose this will have to do.

X1a

3015

0019008B

Player Default: Do you really need more than one?

{Add a strong pause between "ample" and "appetites." You're subtlety calling them fat.} Our patrons are men and women of ample... appetites. I had been hoping to keep them sated for at least the next fortnight.

Y1a

3016

{A bit disappointed.} These things can never turn out as planned, can they?

Wellingham: I suppose this will have to do.

Y1b

3017

0004AB64

RobotMrHandy: I do hope you're not here to speak to me.

{Initially confused, then believing he recognizes the player.} What are you... oh. The eggs. Ah, you must be with those... gunny people. Though your superior had implied there would be more of you but, no matter.

{Annoyed.} Hmm. Well, if you must know, one of our patrons has been asking after a cooked Deathclaw egg, a la Wellingham, for some time.

Y1a

3028

{Like he's concerned he's going to catch something by speaking to the player for too long.} But with your, albeit late, arrival, I can finally make good on his request. Ugh. "Make good." Already beginning to speak like one of you.

Y1b

3029

{Stern.} Now, can we please hurry this up? Are you going to hand them over or not?

Wellingham: But, is this it? Where are the rest?

Y1c

3030

Player Default: What exactly are you planning to do with the eggs?

{Annoyed.} Well, if you must know, one of our patrons had been asking after a Deathclaw egg, a la Wellingham, for some time now.

Y2a

3031

{Sell in hibernation mode should be said with some swagger. Essentially saying he could sell them in his sleep.} Unfortunately he's since met an untimely end, but I could sell fresh Lynn Woods Deathclaw eggs while in hibernation mode.

Y2b

3032

Now, are you going to hand them over or not?

Wellingham: But, is this it? Where are the rest?

Y2c

3033

Player Default: What exactly are you planning to do with the eggs?

{Annoyed.} Our plans for the eggs are none of your concern. Now, are you going to hand them over or not?

Wellingham: But, is this it? Where are the rest?

Y3a

3034

00190082

Wellingham: I suppose this will have to do.

{A bit disappointed.} Here. For a less-than-adequate job, but a job nonetheless.

Wellingham: And the special request your superior made. Major Jefferies, was it? I trust you can get this to its destination.

A1a

3035

00190081

Wellingham: Here. For a less-than-adequate job, but a job nonetheless.

{Conspiratorially.} And the special request your superior made. Major Jefferies, was it? I trust you can get this to its destination.

A1a

3036

{Conspiratorially.} Don't just go waving it around willy-nilly.

Wellingham: Now, don't you have Mole Rat roasting on a stick somewhere you need to attend to?

A1b

3037

MS05B_TurnInEggToWellingham01_WrapUp

0016857F

ClarenceCodman: Wellingham? Has my breakfast finally arrived?

{Obsequious and apologetic.} Yes, sir. Endless apologies for the ludicrous lateness of it all. It shall be ready posthaste.

Wellingham: You, on your way now. I've yolk to poach.

A1a

3038

0016856B

Wellingham: Yes, sir. Endless apologies for the ludicrous lateness of it all. It shall be ready posthaste.

{Stern.} You, on your way now. I've yolk to poach.

A1a

3039

MS05B_TurnInEggToWellinghamCodmanDead

0016AC76

{A little sad.} Unfortunately, Mr. Codman is no longer with us to accept delivery, but, here, for your trouble.

Wellingham: And the special request your superior made. Major Jefferies, was it? I trust you can get this to its destination.

A1a

3040

0016AC74

Wellingham: Don't just go waving it around willy-nilly.

{Dismissive.} Now, don't you have Mole Rat roasting on a stick somewhere you need to attend to?

A1a

3041

-

00168583

{Coming to terms with the fact he's getting a less than expected delivery.} Yes, well, I suppose this will have to do.

Player Default: This must be a misunderstanding. You invited me aboard.

{Stern / Stern} Indeed, so I must insist you check with your captain straight away.

FirstMate: No records found.

X2a

3068

0016A7F9

Player Default: What, you're going to kill me?

{Concerned for their safety. / Concerned} Although killing a guest is out of the question, this Gutsy may be malfunctioning. I'd watch what you say.

FirstMate: Affirmative.

Y2a

3069

MS11_0100_Meet_Ironsides

0016A7F7

Player Default: A sad state of affairs for such an historic ship.

{Being polite - hesitates before saying "aground" to be sure it's the right word. The ship is stuck on top of a building. / Friendly} Indeed, Captain. She looks to be in tip top shape. A shame she's run... aground.

Ironsides: On that we are in agreement.

A2a

3070

0016A7F6

Player Default: You should just abandon the ship.

{Siding with the robots. / Concerned} But they've kept such a fine piece of history nearly intact, sir. Surely, their presence isn't doing that much harm.

Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere.

B2a

3071

Player Default: You should just abandon the ship.

{Siding with the robots. / Concerned} But they've kept such a fine piece of history nearly intact, mum. Surely, their presence isn't doing that much harm.

Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere.

B3a

3072

0016A7F5

Player Default: That's quite a predicament.

{Echoing the player. / Neutral} Yes. Quite a predicament indeed.

Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets.

Deacon: Exactly. Kind of killed our chance at a friendy first impression, though.

A2a

3132

0016A7DF

Player Default: If you greet all newcomers like that no one's ever going to help you.

{Matter of fact. / Neutral} Yes, she's quite good when it comes to being... unpleasant.

Deacon: Don't be too hard on the old girl. She's just looking after her wayward children.

B2a

3133

RR102_Comp_PCisAntiSlave

0016A7E2

{Matter of fact / Neutral} Slavery is never an acceptable institute. It was abolished for a reason, was it not?

A2a

3134

RR102_Comp_RickySuicide

0016A7DC

{Worried - Player just sent a man off on a suicide mission. / Worried} Sir, I don't believe Mr. Dalton's chances of survival are very high. I hope you know what you're doing.

A2a

3135

{Worried - Player just sent a man off on a suicide mission. / Worried} Mum, I don't believe Mr. Dalton's chances of survival are very high. I hope you know what you're doing.

A3a

3136

RR102_Comp_SynthsAreMachines

0016A7E1

{Player said Synths are Machines - Feeling a bit hurt since he's technically a machine. / Sad} Although that's true on a base level, I'd like to hope you see them as more. Even us robots for that matter.