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Hello Mythosians!
Great news! We have released a new update for Mythos today that adds tons of great new features, improvements, and bug fixes. It gives us great pleasure to present the following "patch notes" that detail some of the great things in this new version of Mythos. No need to reinstall, no need to download anything. Just log in and you will be automatically patched and ready to go.
FEATURES
* Guilds have been added! Speak to the Guildmaster in Tulin's Hope to start one at a cost of 5 Gold.
* Hardcore Mode has been added, for extra challenge! In Hardcore, when you die - your character is gone forever, so be careful!
* Elite Mode has been added. In Elite mode, monsters are faster, more aggressive, and tougher. Champions appear more often. You can only sell items for half of regular price.
- Note that Elite and Hardcore players cannot party or trade with players who do not match their setup, to preserve the economies of these different play styles.
* Re-specs are now allowed (although not in Hardcore or Elite mode) - speak to a Skillmaster in Stonehill or Tulin's hope. Re-specs are free from level 1 through 5, and above that, cost starts at 1 Gold and increases from there. There is a maximum of 3 re-specs beyond level 5
* Quests are now Trackable - check them in your log to view them onscreen at all times
* Maximum Questlog size increased to 8 quests.
* Hardware Mouse Cursors! This should make mouse response lightning fast. Hooray!
* Achievements system has been added - complete goals to earn equippable achievements that give you extra bonuses! Unlock a new achievement slot every 10 levels
* Emotes - there is an emote button above the chat pane that will show you the options
* Zivia's Puzzle Box!
* Party Finder – post your party and description and meet some new friends! You can also post yourself as looking for group to the list.
* Ignore List is now account-based and actually saves.

IMPROVEMENTS
* Quest titles are color-coded by difficulty relative to your level.
* Maximum town player population has been increased.
* Chat instance size has been increased.
* Faster auto-map performance.
* You can purchase directly to equipment slots if they are empty.
* Ants are now more interesting as monsters.
* Zombies now no longer crawl out of the same hole.
* Skills only charge mana once they have fired, so you don't lose mana if interrupted during a warmup.
* You can now see party member mana.
* Chat box now waits a second before fading in, and does not fade in if LMB is down.
* Questlog improved - shows the full text of quests.
* Quest system streamlined - no more multiple clicking to accept quests! Quests automatically advance to the next chained quest too, so you don't have to re-click on the NPC.
* Chat enhancements. (context prefix, auto switch to pane when chatting to a different pane, etc.)
* All buildings/props now have bottom faces for nicer vanity views.
* Bargain Hunter shows you item requirements, and has a new icon to help identify him.
* Hirelings can have equipment and can be healed (use CTRL-hotkey to quickly heal them with potions from your Active Bar, or drag from your inventory onto their portrait.)
* Improved travel menu lists locations on the right. You may travel by clicking directly on the name. Additionally, legs of the journey are color coded to show you the furthest extent to which you may warp.
* Luck and Speed Bonuses displayed in details pane.
* Changing options that require restart should notify you that this is the case.
* Random quest-giver has better loot, and 3 choices.
* Chat box background is a little more opaque.
* Anchorstone can be placed in your Active Bar.

TUNING
* Leveling rate improved - monsters now give about 30-35% more XP.
* Monsters about 15% tougher.
* Rifle damage nerfed past level 7 or so - it was pretty excessive.
* Partied players now get 100% credit for each monster kill.
* Quest XP balanced where it was ridiculously low (or oddly high).
* Trinkets now appear with higher level random stats at later levels.
* Trinkets have varying level requirements - low-level trinkets have no level requirement.
* Fang Rexes, Tongued Lashers, Boars have improved HP.
* Flaming Fist now has a higher interrupt chance, making it more useful.
* Early quest ranges re-leveled to take into account our faster leveling rates.
* Epic dungeons no longer give solo players full party credit (it was 3x!) for each kill.
* Mage robes now get damage effect affixes.
* Hollow Archer damage and refire speed reduced, accuracy reduced as well.
* Wider hit buffer on attack ranges to give you a better chance of hitting fleeing monsters.
* Pathing is improved when pathing to unreachable locations.
* More revised level layouts to make different level types more distinct.
* Item colors have been reorganized - the current progression is Green->Blue->Purple->Gold->Yellow(Unique)

FIXES
* Friends list actually scrolls now, and properly sorts by tab.
* Several memory leaks repaired.
* Various network connectivity and stability fixes that we inherited from Hellgate. Thanks, guys!
* When going to a map location which you cannot fully warp to, you will begin walking at the nearest location - not the beginning!
* Pet icons shouldn't disappear, and neither should party members if they are on the same level.
* Monsters now respond to hits outside of their range - no more potshotting them at the corner of the screen!
* Disappearing item bug should be fixed.
* Pets shouldn't lurk in town after logout.
* Hopeful fix for the unloadable characters?
* Student Shoulders and Master Shoulders fixed.
* Sky in intro scene shouldn't look crummy on Low quality shaders.
* Many quest fixes.
* Blurry texture in Heath clearing fixed.
* Attempted fix for that nasty cave corner where everything gets stuck.
* Fixed up some of the crummier item affixes.
* Various incorrect skill icons fixed.
* Satyr male chain coif fixed.
* NPC satyrs now have horns.
* Fixed weird disappearing bosses with out of range resistances.
* Fixed irritating map bug that made it difficult to click on a location.
* Fixed goblin runt starting levels.
* Fix for some improperly leveled dungeons.
* Several bugs with Hireling damage and speeds fixed.
* Fixed monster poisons.
* Failed trades now show a proper message instead of a window that blinks immediately off.
* Fixed some oddly fullbright models.
* Tongued Lashers can stun again.
* Spin buttons on character select larger.
* A ridiculous ton of skill fixes and balancing.
* Stuck skills can now get "˜unstuck' by casting the skill again.
* Warping champions now don't do it so often.

SKILL BALANCE WORK
* Piercing Barrage was often doing double damage, as well as too much of that. Fixed. Also doesn't do infinitesimal poison damage in early tier.
* Suppression and Mind Control widgets now no longer target the same monster.
* Blood Command missiles show proper speed on client.
* Flame Serpents third node damage bonus doubled.
* Razor Aura reduces max mana by 25% while on.
* Human male Gadgeteer Deafening Shot animation fixed.
* Bauble trap has a little less health.
* And many, many more balance changes! More than we can remember to list.

NOTE
* The Friends system has been rebuilt, and so you will need to reconstruct your Friends list on your next login. The new system remains account based, but is much improved on the server side.

I need to download the new client. I fired it up the other day and mine was so out of date it wouldn't patch.

ClockworkHouse: He means the comic The Dark Knight Returns, where Batman and Superman get in a fistfight over Gotham. Not The Dark Knight Rises, where Batman and a loudly farting orchestra get in a fistfight over your attention.

for those who are playing I would love to setup a night together to run some quests. I have only solo'd so far so I would like to see how grouping works. I should be on tonight and randomly throughout the weekend.

Okay, here's what they say on the forums about the whole invites thing:

The invite system and account creation system were completely removed. Another account creation system will eventually surface, but only for Open Beta. Since we are closing in on Open Beta we don't have any use for an invite system because soon the whole world will be invited. This is why we haven't replaced the invite system and why it won't return (barring some weird cosmic changes).

Anyways, I hope this clears some things up for people wondering why there's no invites and if there will be invites soon.

UPDATE:
A new feature on the main Mythos.com webpage will be added soon. This will be another "Join the Mythos Kingdom" system. If your friend signed up before in the last Mythos Kingdom, he won't need to sign up again as we still have those e-mails archived. What this will do, is your friends put their e-mails in and we send invites from that list in bursts. This way we can keep CCU's up enough for testing, and we can introduce more people to Mythos.

And as to that beta signup thing on the main page:

We WILL be inviting those who sign up on the page. It's only a matter of when really. We want to stress test our servers, and doing that we'll need more people. Have your friends sign up on the main website by entering their e-mail and they may be picked to join us

I got in to the beta as of TODAY! It CAN BE DONE! Finally! I'm so pumped to get started on this- for those having trouble getting in, I didn't have much luck submitting my email address through the textbox on the Mythos main page, but sending an email request to [email protected] got results.

Nice, so I'm basically creating a "babysitter" necromancer. I just went straight through all minion related skills and have 6 fully upgraded that mow down mobs easily. I have one more upgrade point to put in them before I can start creating ranged minions :D.