so instead being a chatty killer, the better option is to be a underhanded diplomat, a man who kills everyone steals everything except those necessary for him to reach a diplomatic quest conclusion. All in all this only give extra bonus for diplomats

* forgot the most important part, lol. Looks aside, am not sure it's a good idea for the dialogue UI to show you which skill level is tied to each response, a bit too contrived; showing skill alone is one thing, though again debatable. The actual level too? They fail, they can always reload.** when tired, never start posting.. you want to avoid save scumming / fatigue by excessive reloading am guessing? Fact is though, you're taking some of the fun out of it. It's very close to hand holding, no matter how noble the intentions behind it.

for those who play high difficulty failing is not even an option, by hiding the info necessarily for them to make decision only force them to reload more times, making them more miserable.

the idea of involving element of power struggle between factions into monster killing is good and fits the theme, although the stories as outlined are a bit plain/artificial. On the other hand, however, it's probably to much drama for something that the main plot doesn't really entail, the same developing and player patience is better used on more in-depth things. People are already complaining about Age of Decadence being too short, I would therefore suggest the developer to make sure they have a meaty main quest line before investing more sprinkles . Besides, powers struggle is already an element present every where in the game, the episodes you described doesn't seem to add any more aspects to it.