Ok i need help with a cloner character. I made two version the Original that can clone and the clone which has everything as the original but cant clone. But how do i o it for when the original clones it does not make a copy of the original but of the clone character i created?

I can't remember where but there was a thread that talked about if you wanted to have more than 25 enemies on the rumble room. Any one know where it is?

You have to find the "Skirmish" folder, and search there for some python files that start with "CM25 (game mode)",where game mode may be epic mode, free for all, team mode, watch mode and generate AI. Select the game mode you want to modify, and in the script search for the line:

Quote

def OnNumEnemiesCheck(): return 44

Where 44 is the number of characters i defined for free for all... FYI, this only worked for me in free for all game mode, i have not been able to make this work in watch mode or generate AI mode. But, there is a way i make this work for Watch mode, specially when i want to see different teams: once you changed the free for all.py, go to free for all and then select all the characters you want, but don't press 'next' just yet,go back, and then go to 'watch mode'. You will see all your characters selected and be able to play with 44 or more characters.

Be warned, with more characters your game performance will be affected.Hope you understand all, my english is not very good.

The Tv Watch mod on Alexx page is not compatible with FFX, is there one out there that is?

If you are playing FF vs 3reich: as i mentioned earlier, i think FFX comes with a watch mode incorporated. Go to rumble room, and in the list where you select the battle mode, search for m25 watch mode or something like that

It depends if the character has the burrow_down and burrow_up keyframes (i think those are the names.)They need to be exact names, and they could be any kind of animation, but if they have the right names those specials will be come available for you.For example, look at some Vision meshes, or Kitty Pryde ones. I think even my MFF_Ant-Man can use the burrows.

The only other special I'm aware of that does this is 'tumble' if you have a running or tumbling animation, and rename it 'tumble' they can perform that special (which is moving slightly slower than a sprint, but dodges damage)

It depends if the character has the burrow_down and burrow_up keyframes (i think those are the names.)They need to be exact names, and they could be any kind of animation, but if they have the right names those specials will be come available for you.For example, look at some Vision meshes, or Kitty Pryde ones. I think even my MFF_Ant-Man can use the burrows.

The only other special I'm aware of that does this is 'tumble' if you have a running or tumbling animation, and rename it 'tumble' they can perform that special (which is moving slightly slower than a sprint, but dodges damage)

thanks thats helpful. Is there a way i can move the ant animation ro burrow and tunnel to another character?

so the exact names you need are 'burrow_start' for digging down and 'burrow_end' for digging up.you can change animation names using nifskope or m25's keyframe tool.

you would need to have the same NiNodes on the mesh your are transplanting Ant's keyframes to, as on Ant's mesh. They are like the ingredients that the recipe of the .kf file calls for. if the mesh doesn't have the ingredients, it can't make the recipe.

It depends if the character has the burrow_down and burrow_up keyframes (i think those are the names.)They need to be exact names, and they could be any kind of animation, but if they have the right names those specials will be come available for you.For example, look at some Vision meshes, or Kitty Pryde ones. I think even my MFF_Ant-Man can use the burrows.

The only other special I'm aware of that does this is 'tumble' if you have a running or tumbling animation, and rename it 'tumble' they can perform that special (which is moving slightly slower than a sprint, but dodges damage)

Ooooh, I completely misunderstood the question. Thought that he meant "Can't right click on somebody and tunnel travel to them"