two3D

What is two3D?

two3D is a physics-based 2D to 3D “drawing” tool that is currently in development. You can use it to create art in a quick and intuitive way. Also destroy it. Set it on fire. Drop some bombs and let it explode.

Draw with it on the 2D grid. Left-click to draw, right-click to erase.

Click “create” to spawn blocks that drop on your 3D plate

Change render options like light and special effects (coming soon)

Export as image (coming soon)

What are materials?

Materials in two3D are colors with extra properties, like these:

main color: to draw in 2D

color range: a gradient of colors to pick from by random when creating blocks in 3D

weight: how much the block weighs in 3D when it drops, relevant when it comes into contact with other blocks or is affected by eplosions. A block with a higher weight will not move as much when something explodes next to it.

combustable: some materials can catch fire, like wood. The fire might spread so be careful.

special things like bombs that explode on contact or freeze blocks into place

When and where is it available?

I am trying to get to an early access version in the coming weeks but not sure yet where to release it first, as I will update it frequently and automatic updates should be supported by the platform. It will become available for PC first; other platforms maybe later. If you want to know about updates it’s a good idea to subscribe to my totally spam-free newsletter.

How much will it cost?

Not sure yet, but likely to be in the $10-$25 range. Will be available soon as early access for a lower price and will increase when it comes to a stable version. Buying early is a good way to support development because I drink a lot of coffee and that’s expensive!

Planned features / Roadmap (not necessarily in this order)

draw 2d, drop 3d

initial set of materials, including grenades & fire

gravity switch

main menu, showing the latest creations

save/edit objects in files (*.23d?)

renderer: export to high-res image

make your own materials

renderer: more outputs like pixelated, different angles etc

invent more materials

other resolutions (currently fixed to 16×16)

edit layers

Videos

Here some videos of two3D in action. Some are early builds and it might look a bit different now.