Pathfinder Campaign Setting: Ships of the Inner Sea (PFRPG)

Not all adventures take place on land—the ships that sail the waters of the Inner Sea and surrounding oceans provide countless sources of excitement, plunder, and naval exploits. Whether the adventurers are simple passengers attacked by pirates or intrepid sailors running an enemy blockade, the ships presented in this book give Game Masters the tools they need to run fantastic adventures on the open sea.

Inside you’ll find seven unique ships, each with a captivating history, a detailed map with deck-by-deck descriptions, and backgrounds and statistics for the ship’s captain and crew. Whether they’re part of the Skulls & Shackles Adventure Path or a seaworthy campaign of your very own, the following vessels are sure to spice up any nautical adventure:

The Burnt Saffron, a slave galley said to have strange powers granted by Asmodeus in exchange for spreading slavery throughout the Inner Sea.

The Cetaceal, an Andoren ship serving the Gray Corsairs­, the naval branch of the abolitionist Eagle Knights.

The Hu-Hazhong, a Tian junk from the distant Dragon Empires, traversing the waters of the Inner Sea with ambitions of lucrative trading.

The Impervious, a Chelish man-o’-war carrying a contingent of merciless Hellknights and part of the blockade against Pezzack.

The Kraken’s Spite, a viking longship built from the wreckage of a doomed invasion fleet, now serving no king and calling no port home.

The Mark of Yunnarius, a ghost ship captained by a vengeful banshee, haunting the edge of the Eye of Abendego.

The Ravishing Ruby, a pirate ship with a ruthless captain intent on retrieving her stolen magical treasure map, no matter the cost.

Pathfinder Campaign Setting: Ships of the Inner Sea is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

Average product rating:

High seas adventure!

I generally like these kinds of sourcebooks as they provide material that GMs can draw on when they need something last-minute, while also being supplements they can build entire campaigns around. For the most part, Ships of the Inner Sea doesn't disappoint. There's a good variety in the types of ships presented and all of them contain enough ideas and adventure seeds to keep any group occupied for some time. It's certainly a resource I will turn to if I run a seafaring campaign at some point in the future.

A must have for the Skulls & Shackles Adventure Path!!!

This book is simply amazing! with careful pruning of your PC's equipment with a thieving encounter or two while your PCs are off the ship, you can insert these ship encounters seamlessly and without increasing PC wealth too much.

The ship themselves are beautifully detailed and I see the dilemma of my players as they wonder "should we sell this ship or keep it? it's SOOOOOOO coooooooooooool!"