Affiliation

Alignment

Status

It later expanded into a cult as the clan's surviving members and members of other races joined together.[3] The Twilight Hammer's current members banded together to study Chieftain Cho'gall's teachings and form the current cult.[4]

The organization is considered a clan,[3] but the true clan exists within the cult. The true clan members are not the cult's primary members, nor do they make up most of the cult's membership.[5]

The current Twilight's Hammer organization is a little bit different than its original form. No matter which form the Twilight's Hammer has taken, however, it has always had the ultimate purpose of bringing about Armageddon to the worlds it inhabits… and will use various means to obtain this end.

The history of the Twilight's Hammer clan begins with Cho'gall, the first ogre mage. Cho'gall was made the leader of an Orcishclan after its previous chieftain was executed for disobeying the Shadow Council. The clan's name was then changed to Twilight's Hammer; its original name and that of its former chieftain was stricken from all records. Under Cho'gall's leadership, the clan became increasingly nihilistic and eventually sought the destruction of all creation.[1]

Obsessed with the notion that the Horde was the harbinger of apocalyptic doom to all the lands that it ravages, the Twilight's Hammer felt a sacrosanct gratification in the destruction of all that it encountered. Led by the cunning Ogre MageCho'gall, the Twilight's Hammer had strong ties to Gul'dan and the Stormreaver clan. Its loyalty to the Horde was not as strong as its belief in its sacred mission of oblivion.[6]

The battle went horribly, as the Horde had not expected such resilient persistence against them. The two clan leaders blamed each other. It is possible that Kilrogg Deadeye planned the attack on Stormwind in hopes of using it to get rid of a rival clan. Cho'gall survived the rise and fall of Blackhand, and the destruction of the Shadow Council. He served a useful purpose to Doomhammer who, with Gul'dan, wished to bring Ogres through the Portal to enforce inter-clan civility. Cho'gall was placed as overseer for the oil refineries in Tol Barad.

When Gul'dan discovered the Tomb of Sargeras, Cho'gall believed that it would herald Armageddon, and so was quick to unlock its secrets. Orgrim Doomhammer ordered the traitorous clans destroyed and while Cho'gall was thought to have been killed in the battle it later turned out that he had escaped with his remaining forces to rebuild and bide his time.[3]

Afterwards, those of the Twilight's Hammer, Stormreaver, and Blackrock clans who died in that battle kept reliving it in their undeath… until the Night-Elven warden Maiev Shadowsong did put them to rest.

While the truth behind how this happened remains a mystery, the modern Twilight's Hammer retains the destructive nature of Chieftain Cho'gall's clan. Somehow, one of the Old Gods has managed to make this clan its pawn; and since that time, the clan's numbers and power have dramatically increased. Even Humans and other former members of the Alliance flock to join the service of the Elemental Lords and bring about the complete destruction of Azeroth.

The largest groups of the Twilight's hammer now camp near the locations where they believe the Old Gods and their minions are sealed away; many wait for C'Thun's awakening in Silithus, and others serve Ragnaros in the Blackrock Depths along side the Dark Iron dwarves.[3]

Twilight's Hammer clan

The Twilight's Hammer clan banner.

Leader

Past leaders

Clan color

Violet

The Twilight's Hammer clan is still seen in Azeroth. The cult was always obsessed with signs of an apocalypse — as had the clan in earlier times—and indeed often sought to bring such doom about by their actions. The Twilight's Hammer has representatives of all races among its members and employs a myriad of classes from simple warriors to Aquamancers and Shadowmages.

The organization now seems to have a strange fixation on the Old Gods, worshipping Ragnaros and seeking power from such eldritch places as Maraudon, which has very strong ties to the element of Earth, and thus may hold powers long held at rest. They also show strong resistance in Blackfathom Deeps, the submerged domain of the Old God's servant, Aku'mai, and Silithus, where savage winds blow across the desert outside the ruined city of Ahn'Qiraj, domain of mighty C'thun. They even have ambassadors among the dwarves of Blackrock Depths, in the court of Emperor Dagran Thaurissan.

Their strong activity in Silithus might be ascribed to the presence of C'Thun, an Old God. Recently, they have been particularly active in Silithus, using the Windstones to summon powerful Elementals of the Abyssal Council, which may direct the movements of the organization.

The Twilight's Hammer clan becomes a major player in the events of the third expansion. Seduced by the promises of power and the destructive intentions of the twisted Death Aspect, they join him in his quest to unmake the world of Azeroth. They claimed the ancient dwarven fortress of Grim Batol and the surrounding Twilight Highlands, turning it into their main base of operations under leadership of their chieftain, the ogre mageCho'gall, wreaking havoc wherever they can.

They have also enlisted the help of the dangerous Twilight Dragonflight to bolster their ranks. They lead various campaigns against the world such as the assault on Mount Hyjal, assisting the naga in their war against Neptulon or undermining the efforts of rebuilding the World Pillar in Deepholm. They also maintain a strong presence within Blackrock Caverns, where they ascend to transform into drakonids and are sending supplies back and forth to Twilight Highlands.

In Cataclysm, the Twilight's Hammer clan beliefs on the elements and Azeroth's earliest days have been revealed. In the quest, [81] Elementary!, players come across a book that holds this information. The only legible (to the players) section of the book reads:

Apocrypha

In the beginning was shadow eternal.
Hate blazed forth, and FIRE was born.
Wounds scabbed, and so begat EARTH.
Cries of anguish birthed howling WIND.
Wherein the skies wept seas of TEARS.
We live in the shadow,
The world we know
Built of rage, hurt, anguish and sorrow.

What the Twilight's Hammer lacks in military training, it more than makes up for in fervor. Every member would willingly die for the cult, fully believing the Old Gods would reward them for their sacrifice.[7]

Members of lower echelons of the Twilight Hammer (which is most of them) are predominately of the non-magical classes, mostly barbarians, rogues, and warriors. Other non-magical classes are known, but less common. As one ascends through the ranks of the organization, spellcasters become more common. The twilight overlords are almost exclusively spellcasters. Most of the spellcasters are arcanists, specifically elementalists.

This hierarchal pyramid is also indicative of how the Twilight's Hammer cult approaches defense. The first cultists the heroes encounter are likely to be low-level initiates. Only if that fails to deter them do the heroes face higher-ranking members, increasing in rank and power as they plunge into the depths of the temple. To catch sight of the inner circle, the heroes must breach the inner sanctum. The twilight lord deigns to fight only if the sect as a whole is threatened (in other words, to preserve his own life or goals). By that point, of course, the heroes are depleted from fighting the cultists, in theory making them easy prey for the twilight lord (which makes him look even more impressive to his followers).

Should a Twilight's Hammer sect be incited to attack another group, their offensive tactics differ little from their defense. Low-level members act as scouts, while the main force attacks in waves of incrementally increasing power, until they subdue their foe, and the twilight lord — or one of his representatives — can swoop in and claim victory. The Twilight's Hammer rarely uses such overt measures, however, preferring instead to scare off those who stand in its way. Accompanying each act of sabotage, kidnapping, or assassination is always an unambiguous — and gruesome — sign that the Twilight's Hammer is responsible.[8]

The quest gives no faction, but several hours after the turn-in, he will mail you a container. In the container can be translations of a Twilight's Hammer newsletter that contains lore information, as well as Shadow Resist tradeskill recipes for cloth and plate (Runed Stygian and Darkrune, respectively), as well as scrolls to create an Object of Beckoning.