The WoW Factor : LFR and Drop Rates

The WoW Factor : LFR and Drop Rates

The World of Warcraft forums have been abuzz since the release of the last patch that brought some significant changess to the drop rates with regard to daily quests. In The WoW Factor today, we take a look at some of the issues and offer an opinion or two. See what we've got to say and then join the discussion in the comments.

For those not up to speed on how item drops work on bosses in the LFRs it goes a little something like this: When your raid defeats a boss, the game randomly determines if a player will receive an item from that bosses loot table. This is checked completely under the hood, think of it as a dungeon master in D&D rolling a check behind a game screen and only sharing if it’s a pass or fail while not disclosing the actual numbers. If you’re lucky enough to win an item, the game then randomly chooses an item from the loot table relevant to your class specialization (this will change to any specialization of your current class as an option come patch 5.3) and drops it in your bag. Getting a piece of loot with this new system carries the same chance of an item dropping under the old system where anyone could roll on several items that a boss dropped. However, with this new system there is no drama over who should get what - you either win something or don’t, no discussion.

The World of Warcraft forums have been abuzz since the release of the last patch that brought some significant changess to the drop rates with regard to daily quests. In The WoW Factor today, we take a look at some of the issues and offer an opinion or two. See what we've got to say and then join the discussion in the comments.

For those not up to speed on how item drops work on bosses in the LFRs it goes a little something like this: When your raid defeats a boss, the game randomly determines if a player will receive an item from that bosses loot table. This is checked completely under the hood, think of it as a dungeon master in D&D rolling a check behind a game screen and only sharing if it’s a pass or fail while not disclosing the actual numbers. If you’re lucky enough to win an item, the game then randomly chooses an item from the loot table relevant to your class specialization (this will change to any specialization of your current class as an option come patch 5.3) and drops it in your bag. Getting a piece of loot with this new system carries the same chance of an item dropping under the old system where anyone could roll on several items that a boss dropped. However, with this new system there is no drama over who should get what - you either win something or don’t, no discussion.