To think that someone is remaking a 15 year old game just boggles the mind. Could you imagine working on the same game for 15 years? Wait, is the guy doing this named Cleve Blakemore? You guys! It's all a hoax

Originally Posted by Jaz
*check* And I never joined another House but Hlaalu because I liked their mansion the best

Are you talking about the one in Balmora with the dead guy in the dining room? I took that one, too. The house maid was locked in her closet for years, yet she never got tired or had want of food or water. Amazing.

One day I should fire it up and take pics of my amazing collection of stuff… Stacks of flickering candles and lanterns on top of armor and shields makes for a pretty Xmas tree.

I meant Rethan Manor on the Odai Plateau. If you conquered it, there might well be a dead guy in the dining room, but I always got rid of the bodies. Didn't want them to spoil the perfection of what I had achieved, interior decoration-wise .
And I absolutely agree with you on the lanterns-and-candles thing. Oblivion had them, but not being able to take or drop them was a huge letdown .

Daggerfall was too randomised and buggy for me. It was a very cool concept but I'll take hand-designed content over cookie-cutter towns and endless dungeons any day.

I'd like to have voted Morrowind - a very nice gameworld - but I found the minute-to-minute gameplay absolutely dreadful. The stealth was barely functional and the combat was shocking. Plus, I found the static NPCs boring.

So…Oblivion. For all its faults, the quests were much more inventive than Bethsoft had done before, the DB and thief lines were pretty good, the combat had some "weight" and the stealth was decent (outside specialist games like Thief). I lean towards thief/assassin characters and Oblivion wasn't bad for that.

Morrowind was my introduction to RPGs , i first bought it thinking it was a text adventure because the box had no photos , only a very small one of Fargoth on the back side .
It is still my favourite game .

I guess that's why it's so hard for me to pick; they were all my favorites at the time I played them. Daggerfall was just so vast when it came out. It might still have the largest single-player world of any game. True, most of it was random, but a lot of the stuff in Daggerfall had never been done before. Just choosing a character could take hours because you wanted to balance the advantages and disadvantages.

Morrowind was SO alien, and everyone hated you. That was a shock to me. In 99% of crpgs before M, everybody loved or at least tolerated the hero. Not so in Morrowind. They hated your guts and would rather see you die than have to talk to you. I actually disliked this, but was impressed that Bethesda would take such a chance. I also loved all the tiny lookalike dungeons scattered everywhere. I've never finished Morrowind and really was never interested enough to. I need to go back and replay it but I'm lazy when it comes to installing all the mods.

Oblivion just hits all the right buttons for me. I love the foresty environment, I enjoyed the towns and imperial city and the level scaling didn't bother my enjoyment of the game much. The fact that you could mod the game to fit your exact tastes was just icing on the already great cake. I replay it every year and have fun every time; in large part thanks to all the mods. That's the nicest thing about Oblivion; it never really is the same game twice.

Oblivion had lots of improvements, but lacked "something".
Morrowind had the "something" in spade, but didn't "age" well.
Daggerfall had a better fast travel system, gear system and main quest "branching"…and lots of bugs and "random".

One thing that Bethesda games have all missed, is the feeling of friendship. In all of their games, there isn't any NPC's you feel like you've truly developed a relationship with. I don't need party members, but I would like to see the NPC have friends. The Witcher has Triss and Dandelion, Dragon Age has the other party members, but I never felt Martin was a friend but instead a guy who hands out quests and was a little needy. I'd love to see that aspect of the game improved. Mods fixed this, but I'd like to see Bethesda incorporate it this time. Even Fallout and FNV weren't as good at this as other games. FNV is the best of the lot, so I hope they continue to improve.