As the commodore of a Space Base, your job is to draft new ships into your fleet to work and patrol the 12 sectors under your watch. Use cargo vessels, mining ships, and deploy carriers to earn profits and expand your influence. Only one Space Base commodore will be promoted to U.E.S. Admiral of the Fleet!

Space Base is a dice game where players draft ships into their Space Base. Every turn, no matter whose turn, players harvest rewards from their Space Base, whether those rewards are an increase in your baseline income, credits for the next turn, influence or some other powerful effect that will lead you to victory. Space Base has you involved and engaged on every player's turn, from the first roll of the dice to the last!

Bullet Points

- Dice Game where players build their own chart of rewards- Fantastic Artwork by Chris Walton set in a hopeful and humorous world- Easily taught with rich depth of play- All players engaged on every turn and every roll of the dice!

Contents

- 204 cards- 45 wooden cubes- 5 player boards- 1 rulebook- 2 dice

Players: 2-5Ages: 14+Playing Time: 60 minutes

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The higher these factors, the better are your chances of success - the higher the price, the lower.\u003c\/p\u003e\n\u003cp\u003eEach player has an own set of \"action tokens\" like \"build and modernize factories\", \"employ new workers\", \"improve quality\" etc. On your turn you place one of those tokens on one of the free spaces in your line of the \"Administration board\" and pay the according administration costs, ranging from 2 to 10 (odd numbers). Some actions depend on how much you paid, i.e. you may buy more machines with one single action, when you pay more (= use a higher space, which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens, i.e. allow you to buy 3 machines in a single turn instead of 2, increase quality 2 levels instead of only 1...).\u003c\/p\u003e\n\u003cp\u003eAfter each round of actions one kind of factories is active and you have to pay for all your workers and machines there, then sell the manufactured products. The value of your shares increases for sold products and best quality.\u003c\/p\u003e\n\u003cp\u003eGoods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.\u003c\/p\u003e\n\u003cp\u003eAfter four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eArkwright\u003c\/em\u003e allows you to act in different ways. Run all four factories with most possible output, set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. 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The higher these factors, the better are your chances of success - the higher the price, the lower.\u003c\/p\u003e\n\u003cp\u003eEach player has an own set of \"action tokens\" like \"build and modernize factories\", \"employ new workers\", \"improve quality\" etc. On your turn you place one of those tokens on one of the free spaces in your line of the \"Administration board\" and pay the according administration costs, ranging from 2 to 10 (odd numbers). Some actions depend on how much you paid, i.e. you may buy more machines with one single action, when you pay more (= use a higher space, which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens, i.e. allow you to buy 3 machines in a single turn instead of 2, increase quality 2 levels instead of only 1...).\u003c\/p\u003e\n\u003cp\u003eAfter each round of actions one kind of factories is active and you have to pay for all your workers and machines there, then sell the manufactured products. The value of your shares increases for sold products and best quality.\u003c\/p\u003e\n\u003cp\u003eGoods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.\u003c\/p\u003e\n\u003cp\u003eAfter four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. 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In traditional Pax-style, the players have access to a marketplace of ideas to compete over. \u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: Roboto, sans-serif; font-size: 14px;\"\u003eUnlike other Pax games, there are no hands or tableaux in the traditional sense. The players’ goal is to invest in viable ideas and use infrastructure to release them to the world. Once an idea is commercialized it becomes part of the human progress splay, becoming part of human history and making other ideas viable. It will also likely generate growth (new cubes), solve humanitarian problems (VP chits), or break down barriers (place company disks). \u003c\/p\u003e"}

QuickView{"id":1567956500574,"title":"Pax Transhumanity","handle":"pax-transhumanity","description":"\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: Roboto, sans-serif; font-size: 14px;\"\u003eIn the game designer Matt Eklund's own words: \u003cem style=\"box-sizing: border-box;\"\u003ePax Transhumanity\u003c\/em\u003eis a game about idea development in a non-dystopian near future. In traditional Pax-style, the players have access to a marketplace of ideas to compete over. \u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: Roboto, sans-serif; font-size: 14px;\"\u003eUnlike other Pax games, there are no hands or tableaux in the traditional sense. The players’ goal is to invest in viable ideas and use infrastructure to release them to the world. Once an idea is commercialized it becomes part of the human progress splay, becoming part of human history and making other ideas viable. It will also likely generate growth (new cubes), solve humanitarian problems (VP chits), or break down barriers (place company disks). \u003c\/p\u003e","published_at":"2018-11-13T10:37:44+11:00","created_at":"2018-11-13T10:37:45+11:00","vendor":"Guf","type":"Board Games","tags":["GufGames","preorder- April 2019 (eta)","Sci-fi"],"price":5000,"price_min":5000,"price_max":5000,"available":true,"price_varies":false,"compare_at_price":6499,"compare_at_price_min":6499,"compare_at_price_max":6499,"compare_at_price_varies":false,"variants":[{"id":15417060819038,"title":"Ballarat","option1":"Ballarat","option2":null,"option3":null,"sku":"Ballarat|f039ed97-5a9b-e51e-20f0-4fd04b5f449a","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Pax Transhumanity - Ballarat","public_title":"Ballarat","options":["Ballarat"],"price":5000,"weight":0,"compare_at_price":6499,"inventory_management":"shopify","barcode":""},{"id":15417060851806,"title":"Bendigo","option1":"Bendigo","option2":null,"option3":null,"sku":"Bendigo|f039ed97-5a9b-e51e-20f0-4fd04b5f449a","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"Pax Transhumanity - Bendigo","public_title":"Bendigo","options":["Bendigo"],"price":5000,"weight":0,"compare_at_price":6499,"inventory_management":"shopify","barcode":""},{"id":15417060884574,"title":"Geelong","option1":"Geelong","option2":null,"option3":null,"sku":"Geelong|f039ed97-5a9b-e51e-20f0-4fd04b5f449a","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"Pax Transhumanity - Geelong","public_title":"Geelong","options":["Geelong"],"price":5000,"weight":0,"compare_at_price":6499,"inventory_management":"shopify","barcode":""},{"id":15417060917342,"title":"Launceston","option1":"Launceston","option2":null,"option3":null,"sku":"Launceston|f039ed97-5a9b-e51e-20f0-4fd04b5f449a","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"Pax Transhumanity - Launceston","public_title":"Launceston","options":["Launceston"],"price":5000,"weight":0,"compare_at_price":6499,"inventory_management":"shopify","barcode":""},{"id":15417060950110,"title":"Shepparton","option1":"Shepparton","option2":null,"option3":null,"sku":"Shepparton|f039ed97-5a9b-e51e-20f0-4fd04b5f449a","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"Pax Transhumanity - Shepparton","public_title":"Shepparton","options":["Shepparton"],"price":5000,"weight":0,"compare_at_price":6499,"inventory_management":"shopify","barcode":""},{"id":15417060982878,"title":"Werribee","option1":"Werribee","option2":null,"option3":null,"sku":"Werribee|f039ed97-5a9b-e51e-20f0-4fd04b5f449a","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"Pax Transhumanity - Werribee","public_title":"Werribee","options":["Werribee"],"price":5000,"weight":0,"compare_at_price":6499,"inventory_management":"shopify","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0014\/8285\/0398\/products\/742974a3ea1fe205f7962e6e346bf087c548dd4e.jpg?v=1542065866"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0014\/8285\/0398\/products\/742974a3ea1fe205f7962e6e346bf087c548dd4e.jpg?v=1542065866","options":["Title"],"content":"\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #333333; font-family: Roboto, sans-serif; font-size: 14px;\"\u003eIn the game designer Matt Eklund's own words: \u003cem style=\"box-sizing: border-box;\"\u003ePax Transhumanity\u003c\/em\u003eis a game about idea development in a non-dystopian near future. 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QuickView{"id":1567956435038,"title":"Bios - Origins 2nd Edition","handle":"bios-origins-2nd-edition","description":"\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eBios origins is the 2nd edition of Origins - How we became human. The game is redesigned from the bottom up and made to fit into the Bios Trilogy. The theme is similar to the first edition, the evolution of an intelligent species from the time they become self aware until the time they start sending things into space.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eThe game takes place during the time period from 3 million years ago up until now. Each player represent one of the sub-species of the kind of animal that first developed a more advanced language and embarked on developing into intelligent creatures that spread all over the world. The game ends as they enter space.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eYou evolve your population both through spreading on a world map (to acquire land and resources) and spreading on the market of visionary thinking (to acquire action possibilities and technologies). The vision market consists of cards ideas from the evolution of humans that you invest in. The game is driven by events that takes place at set times in history and after a certain number of events, or when someone lands on the Moon if that occurs sooner, the game ends. 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The game is redesigned from the bottom up and made to fit into the Bios Trilogy. The theme is similar to the first edition, the evolution of an intelligent species from the time they become self aware until the time they start sending things into space.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eThe game takes place during the time period from 3 million years ago up until now. Each player represent one of the sub-species of the kind of animal that first developed a more advanced language and embarked on developing into intelligent creatures that spread all over the world. The game ends as they enter space.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eYou evolve your population both through spreading on a world map (to acquire land and resources) and spreading on the market of visionary thinking (to acquire action possibilities and technologies). The vision market consists of cards ideas from the evolution of humans that you invest in. The game is driven by events that takes place at set times in history and after a certain number of events, or when someone lands on the Moon if that occurs sooner, the game ends. The winner is calculated based on your progression.\u003c\/p\u003e"}

QuickView{"id":1567956435038,"title":"Bios - Origins 2nd Edition","handle":"bios-origins-2nd-edition","description":"\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eBios origins is the 2nd edition of Origins - How we became human. The game is redesigned from the bottom up and made to fit into the Bios Trilogy. The theme is similar to the first edition, the evolution of an intelligent species from the time they become self aware until the time they start sending things into space.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eThe game takes place during the time period from 3 million years ago up until now. Each player represent one of the sub-species of the kind of animal that first developed a more advanced language and embarked on developing into intelligent creatures that spread all over the world. The game ends as they enter space.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eYou evolve your population both through spreading on a world map (to acquire land and resources) and spreading on the market of visionary thinking (to acquire action possibilities and technologies). The vision market consists of cards ideas from the evolution of humans that you invest in. The game is driven by events that takes place at set times in history and after a certain number of events, or when someone lands on the Moon if that occurs sooner, the game ends. 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The game is redesigned from the bottom up and made to fit into the Bios Trilogy. The theme is similar to the first edition, the evolution of an intelligent species from the time they become self aware until the time they start sending things into space.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eThe game takes place during the time period from 3 million years ago up until now. Each player represent one of the sub-species of the kind of animal that first developed a more advanced language and embarked on developing into intelligent creatures that spread all over the world. The game ends as they enter space.\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; color: #161616; font-family: LatoWeb, Arial, serif; font-size: 14px;\"\u003eYou evolve your population both through spreading on a world map (to acquire land and resources) and spreading on the market of visionary thinking (to acquire action possibilities and technologies). The vision market consists of cards ideas from the evolution of humans that you invest in. The game is driven by events that takes place at set times in history and after a certain number of events, or when someone lands on the Moon if that occurs sooner, the game ends. The winner is calculated based on your progression.\u003c\/p\u003e"}