I've always maintained that one of the primary advantages PC games have over console titles is the flourishing modding community that exists for the former is noticeably absent from the latter. It's why I almost regret purchasing Skyrim for Xbox 360 rather than for PC.

Valve has been great for encouraging player content. Greenlight was a positively brilliant idea, the Steam Workshop lets pretty much anyone pick up a game and start tinkering around with mod ideas, and the Community Market even lets you create and sell items. Now, it looks like Sony Online Entertainment is following suit.

Today, the publisher / developer announced that they've introduced the first ever player-created items into the in-game market of EverQuest,EverQuest II, and Free Realms. This, the press release claims, is part of their new Player Studio program, which allows gamers the opportunity to create and profit from their own in-game content on SOE's various titles.

In addition, those of you who are interested in checking out some of the player-created items that have already hit the market (SOE has promised that more will be launching in the coming weeks) can go here.

A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.

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