I like this game. Especially the graphics.Good job. The only problem was that I was only playing for the first time and I was up against insanely good AI.

Yes. That's true, the AI is pretty hard. We figured that out too.But it's okey, if you really play much.I also think that those enemys in the main server are set to the hardest level, so you shouldn't worry too much. They're ment to be like that, I guess...

Btw, we also played with and against less strong enemys and that was pretty fun. They're just the right level.

@matheus23 : yes, the first game we did, where we were never able to win was against bots level hard. And for sure they are hard ( particularly in deathmatch ) . Then we played versus medium bots and that was more fun But I will keep hard as it is and even insane because I think it's good in a game to have a difficulty level that can be really challenging ... and I also know that some skilled players will want this kind of challenge.

@masteryoom : maybe you tried the solo mode ? Actually that's a bit experimental and to tell the truth I forgot to remove it before posting the game here In this mode there are 2 bots level hard in a deathmatch, and this is quite a challenge as well .. it's hard to finish first even for me who plays every day

This solo mode will be a score mode with scores published on internet ( was rebirth idea ), you will be able to select the map + the difficulty and then you will have to do the best score possible ( score depending on final rank, but also damage done to bots, damage taken, direct hits with railgun and rocket launcher, and time to finish the map ).

I'm glad you liked it anyway, if you only tried solo, maybe you should try also to create a local server, you will be able to adjust the bots level as you wish

@masteryoom : no option for the solo mode yet as it was purely a test To play against lower level bots, you can just start a local multiplayer game

@wikes82 : yep matheus23 has the same issue running fullscreen .. are you able to change the fullscreen resolution or the one taking the two monitors was the only one available ? ( in options/display ).The problem here comes from LWJGL ( or linux .. ) ... a workaround is to play in windowed mode

@Danny02 : Thanks for pointing this, I'll fix it in the next version ( certainly by simply removing the fragment shader which does basically nothing .. )

@wikes82 : I'm doing nothing that prevents swapping between applications with alt/tab or equivalent .. so this might be caused by the window manager you're using ( I don't know anything about xubuntu, only tested on ubuntu and had no issue with this )

just a bit of an update .. I'm currently working on the level editor. I restarted from scratch using libgdx scene2d.ui instead of SWT. It's working pretty well but I still have a lot to do. I'm quite impressed by how scene2d.ui works even if I was a bit surprised by how the events work ( I still am to say the truth ). Also the skining mecanism is really easy to use and powerful enough to do all I wanted to do

I'm happy you're still working on it. I lost the believe in it, when I tried to go on a server about 3 or 4 weeks ago, and no server was online :L anyways

oh yes don't worry, I will not give up ! I just stopped my servers because I had no one connecting for a few weeks ... and as it's a home server I prefered to shut it down

I still can't release the editor now, as it's far from being complete In its current state, you can only create/modify lights and respawn points. The map that is shown in the screenshots was done with the previous version of the editor, and just loaded in the new one I'm currently working on the floor brush ..

You're level editor seems nice and clear, it's really promising!All the textures are gorgeous! You are doing a great job on it !Last time I played your game, I really enjoyed it. Everything is well done, but the only point that bothered me was the fact that it is almost only focusing on shooting.But as I said, it's gorgeous. You really have means to make something big, and I hope for you it will be

Thanks for the nice words Things might get a little less "shoot all you see" when I will introduce some more gamemodes ( at least CTF .. ) ... but I have to admit that I like this kind of game ( big fan of Quake3 and Unreal tournament ... )

Languages have nothing to do with the visual beauty of a game. It's only the art, otherwise language doesn't matter. A language is chosen based on the needs of the programmer and Java is easy and sufficient

yes, any language will do as long as you have access to a low level graphics API like opengl or Direct3D ... so I'm really happy that LWJGL ( or JOGL ) exists in java otherwise for sure I would not have chosen this language to make a game ( and therefore I think I would never have made any game because I don't want to go back to c++ )

Anyway I'm glad you chose java thanks to me I hope we will see here a project of yours soon

I know that the language has nothing to do with has almost nothing to do with the visual things, i was talking about the game itself... I read everywhere that java is only good for small games and stuff but Daedalus gave me another view of it.Anyway, I am actually making a game atm (My first lwjgl one) I will call it Zoom, a platformer but don't know what the gameplay will be like. (Already made the maps with text, the ability to zoom and move the screen).

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