Monday, July 21, 2008

Another class assignment

A teacher presented this as an assignment in a college Economics class. I think it would work well in a game design class as well, but this makes an interesting point: "design a game around the subject material" is actually a great assignment in any school subject.

This particular assignment had two parts:

Form groups. In your group, design a game, or mod an existing game (in this case, a game that uses economics to drive its core mechanics, but replace whatever suits you).

Then, give your game to another group, and receive a game from a third group. Playtest the game you're given, find the holes, and provide meaningful feedback.

This assignment gives practice in designing games, and also critically analyzing them, and also receiving constructive feedback on your own designs.