I have no idea why people are reviewing it poorly. I have no beef. There's a few things that'd be nice if they added in (upgrading weapons was KINDA cool, and buying first aid sprays were always great in a pinch) but I'm pretty damn happy so far.

For me it's co-op, any game with good co-op structure and a good partner instantly gets a boost in the rating.

Also, the game is just fun to play. I played only the 1st campaign, sure, but it had a great feel to it. Excellent atmosphere, fun levels, and some good tense moments. The shooting and melee is a blast. The game is beautiful to look at.

And the cheesy things like screaming for Dice to open a door while she looks for crates to slide into.

The negative things are that even the few puzzle segments are made moot by waypoint markers. There's some great parts though where you're trying to outrun a deadly fog or need to navigate a maze-ish level with an baddie chasing you.

I would scream like a fool if they made an RE in the vain of RE1 or RE2, but since that's not happening anytime soon I'll make due with this. A fun game packed with stuff.

Plus, it's horror movie mega-cheese

In general I feel that reviews are poor because the game is not what people wanted. I don't think reviewers are being totally objective.

The problem isn't lack of objectivity; it's Capcom's fault for submitting their game to the wrong category.

Let's take this from a movie standpoint for a minute. Say the Avengers had absolutely insisted on being called a 'Horror' film. Despite what anyone tried to tell it they insisted on it being genre'd as such for purposes of review, sales placement, marketing, ect. What would critics have had to say? Sure they could admit the movie was 'structured' and 'well made' but an absolute and utter failure as a 'Horror film' and had no business being there in the first place.

Now let's look at RE6. If Capcom hadn't insisted on this being Survival Horror (if nothing else by virtue of the name RE; there's no ounce of plausibility that their marketing team doesn't know that's what it used to be associated with) and instead packaged this entire game as a new Shooter entry into the market (or re-branded it as something like 'Action-Horror', still dropping the RE name); it likely would've been received much more favorably than it has been now.

Basically Capcom only has itself to blame for the bad reviews. Any basic focus group testing would've left them with a fair amount of feedback saying 'This isn't survival horror'. Any marketeer with a brain would've gone 'Hmm...maybe we shouldn't put the Action/Adventure in the Horror section; that never ends well'. Alas, neither happened. They knew the RE name would generate insta-buys so instead went for the quick cash grab at the expense of shooting the dog of yet another fanbase. (I'd go so far to say RE6 is to Survival Horror RE fans as Xover is to Megaman fans.)

Because exchanging opinions is actually fun to some people? :-P I actually prefer to learn new things by stating an opinion and seeing what counters are put out there so I can absorb new information and make new conclusions based on which counter-opinions make sense and are well-supported.

I'd look into a brace for that knee because involuntary spams like that could put someone's eye out. ^_~ (Keep in mind I only say that in light jest. :-P )

From what I've gathered the problem isn't the location and more the fact that the characters feel too powerful. Where as Survival Horror is pretty much 'You need to run; you may hurt a few but Horror Creature of the Day is that much more powerful than you." To simplify it.

The most common complaints I hear are basically how the characters are too well armed to be Survival Horror protagonists and just in general 'too strong'. (Between the strength of the weapons and the melee attacks.) Basically a 'power level' just fine for your average shooter but completely mood breaking for a Survival Horror game.

I think what they want in general, for the game as a whole, is that feeling RE4's endless mob village scene had. That seemed to be just the right balance between character power and enemy threat where it didn't feel like you were curb-stomping a laughably bad foe but you weren't Silent Hill's "OMG All I have is this pipe!" level of weakness.

Ok, then. Seeing as I've never done co-op, and never will, that part of it makes no difference to me. If it's fun, it's fun, but it IS too bad that it's not an actual horror game. That's what always drew me into the series. It seems all I get for horror now is Dead Space, and that is going more and more action/adventure as well.This could be a $20 buy in the future, but that's it.

It seems all I get for horror now is Dead Space, and that is going more and more action/adventure as well.

Not to derail the thread, but have you tried Amnesia? If not and your computer can run it, I'd recommend it. Not only does it have a base game, but fans have been using the mod tools to craft their own stories.