My main targets are touch screens (MT4J and native android touch) and Xbox/Playstation gamepad. Everything else comes as second thought, even mouse and keyboard.

I ask the question because there are numerous input devices out there that many of us don't even know about. For example: the leap motion controller from leapmotionDOTcom. Also, some people don't even know that you can use kinect with you java games.

What's input device are you developing for that we (JGO people) might not know about?

I have been developing games/applications for use with the Razer Hydra, a 6DOF motion sensing controller with buttons, triggers, and joysticks. Here's where the shameless plug comes in. The libraries provided for the Razer Hydra (and other products made by Sixense) are written in C++ and so to develop for them I created a wrapper library found here. Go check it out!

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