Yep early this year everyone was jumping on the "cell processors is a super-computer" bandwagon. But really the verdict is still out on the cell processor. No one really knows what the real world performance will finally be like. Maybe early next year when the dev kits with the cell processors start making their rounds, people will have a better idea about the thing.

Well I read all the comments on these forums last night, and was SURE that my machine would have problems as I only have a 6600GT. It turns out I was wrong, the game ran great. I was able to play at 1024x768 with no framerate problems, and the settings were on maximum including soft shadows. I did have a stuttering sound issue until I toggled on EAX 2.0, then it stopped. I have an Athlon 64 3400+, so maybe the CPU is more important than anything else in determining a good framerate for this game.

BTW - Loved the big armored soldiers, and the slow motion effects when you hit the CTRL key. Too bad the demo is so short. Definitely going to buy this game though.

Gauntlet Dark Legacy, the last big Gauntlet game that was released on all the major consoles was a fun over-the-top action game. It was fun when you had three other friends over and just wanted to have some mindless action.

Unfortunately this newer Gauntlet tried to be serious and tried to straddle the line between referencing the original Gauntlet game and making a modern action RPG. I played the demo for quite a while at E3 this year, and it just wasn't a whole lot of fun. They tried to add a ton of fighting move combos to the game, but instead of this improving the gameplay, it just complicated and slow the game down. Sometimes simplicity is best.

I'd have more faith in D&D Online if it had different developers. Now, as always you have to take E3 demos with a grain of salt as they are early previews, but I wasn't really that impressed when I saw it demo'd by Turbine. I didn't see anything revolutionary about the game at the time, though all the action I saw took place around a small town.