A warning is displayed if an opposing Pokemon has the moves Selfdestruct, Explosion, Fissure, Guillotine, Horn Drill, Sheer Cold or any move from a type that is considered Super Effective against this Pokemon. Hidden Power, Judgment, Natural Gift and Weather Ball are viewed as Normal-type moves; Counter, Mirror Coat and Metal Burst do not receive warnings.

When this Pokemon enters the field, its opponents cannot switch or flee the battle unless they are part Flying-type, have the Levitate ability, are holding Shed Shell, or they use the moves Baton Pass or U-Turn. Flying-type and Levitate Pokemon cannot escape if they are holding Iron Ball or Gravity is in effect. Levitate Pokemon also cannot escape if their ability is disabled through other means, such as Skill Swap or Gastro Acid.[Field Effect] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is doubled.

Opponents cannot reduce this Pokemon's stats; they can, however, modify stat changes with Power Swap, Guard Swap and Heart Swap and inflict stat boosts with Swagger and Flatter. This ability does not prevent self-inflicted stat reductions.

The accuracy of this Pokemon's moves receives a 30% increase; for example, a 75% accurate move becomes 97.5% accurate.[Field Effect] If this Pokemon is in the lead spot, the rate of wild Pokemon holding an item increases.

If an opponent of the opposite gender directly attacks this Pokemon, there is a 30% chance that the opponent will become Attracted to this Pokemon.[Field Effect] If this Pokemon is in the lead spot, the rate of wild Pokemon of the opposite gender appearing increases to 66.7%.

If this Pokemon switches into an opponent with equal Defenses or higher Defense than Special Defense, this Pokemon's Special Attack receives a 50% boost. If this Pokemon switches into an opponent with higher Special Defense than Defense, this Pokemon's Attack receive a 50% boost.

This Pokemon absorbs Water attacks up to 25% of its maximum HP but receives an extra 25% damage from Fire attacks. If Sunny Day is in effect, this Pokemon takes damage equal to 12.5% of its maximum HP. If Rain Dance is in effect, this Pokemon recovers health equal to 12.5% of its maximum HP.

This Pokemon is immune to all Fire-type attacks; additionally, its own Fire-type attacks receive a 50% boost if a Fire-type move hits this Pokemon. Multiple boosts do not occur if this Pokemon is hit with multiple Fire-type attacks.

This Pokemon's type changes according to the current weather conditions: it becomes Fire-type during Sunny Day, Water-type during Rain Dance, Ice-type during Hail and remains its regular type otherwise.

This Pokemon's Attack stat is doubled. Therefore, if this Pokemon's Attack stat on the status screen is 200, it effectively has an Attack stat of 400; which is then subject to the full range of stat boosts and reductions.

This Pokemon's Attack receives a 50% boost but its Physical attacks receive a 20% drop in Accuracy. For example, a 100% accurate move would become an 80% accurate move. The accuracy of moves that never miss, such as Aerial Ace, remains unaffected.[Field Effect] If this Pokemon is in the lead spot, the rate of wild Pokemon battles decreases.

Opponents cannot reduce this Pokemon's Attack stat; they can, however, modify stat changes with Power Swap or Heart Swap and inflict a stat boost with Swagger. This ability does not prevent self-inflicted stat reductions.

If active while Hail is in effect, this Pokemon recovers one-sixteenth of its max HP after each turn. If a non-Ice-type Pokemon receives this ability through Skill Swap, Role Play or the Trace ability, it will not take damage from Hail.

When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.[Field Effect] If this Pokemon is in the lead spot, the rate of wild Pokemon battles, whose level is at least 5 levels less than that of this Pokemon, halves.

If this Pokemon is active while Sunny Day is in effect, it cannot become poisoned, burned, paralyzed or put to sleep (other than user-induced Rest). Leaf Guard does not heal status effects that existed before Sunny Day came into effect.

During double battles, this Pokemon draws any single-target Electric-type attack to itself. If an opponent uses an Electric-type attack that affects multiple Pokemon, those targets will be hit. This ability does not affect Electric Hidden Power, Judgment or Natural Gift.

When another Pokemon uses Absorb, Drain Punch, Dream Eater, Giga Drain, Leech Life, Leech Seed or Mega Drain against this Pokemon, the attacking Pokemon loses the amount of health that it would have gained.

When this Pokemon enters the field, Steel-type opponents cannot switch out nor flee the battle unless they are holding Shed Shell or use the attacks U-Turn or Baton Pass.[Field Effect] If this Pokemon is in the lead spot, the rate of encountering a Steel-type Pokemon increases by 50%.

If this Pokemon become poisoned or Toxic Poisoned, it will recover one-eighth of its max HP after each turn. However, this Pokemon will continue to lose health as the player walks on the overworld screen.

When an opponent uses a move that affects this Pokemon, an additional PP is required for the opponent to use that move.[Field Effect] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.

This Pokemon's Attack stat is doubled. Therefore, if this Pokemon's Attack stat on the status screen is 200, it effectively has an Attack stat of 400; which is then subject to the full range of stat boosts and reductions.

When this Pokemon is poisoned (including Toxic), burned, paralyzed, asleep (including self-induced Rest) or frozen, its Speed stat receives a 50% boost; the paralysis status' Speed drop is also ignored.[Field Effect] If Pokemon is in lead slot, wild encounters decrease.

If active while Sandstorm is in effect, this Pokemon's Evasion receives a 20% boost; if this Pokemon has a typing that would normally take damage from Sandstorm, this Pokemon is also immune to Sandstorm's damage.[Field Effect] If this Pokemon is in the lead spot, the rate of wild Pokemon battles during a Sandstorm is halved.

This Pokemon has the ability to hit Ghost-type Pokemon with Normal-type and Fighting-type moves. Effectiveness of these moves takes into account the Ghost-type Pokemon's other weaknesses and resistances.

If the opponent uses a move that has secondary effects that affect this Pokemon in addition to damage, the move's secondary effects will not trigger. (For example, an Ice Beam will lose its 10% chance to freeze this Pokemon.)

This Pokemon doubles all of its positive and negative stat modifiers. For example, if this Pokemon uses Curse, its Attack and Defense stats each receive a two-level increase while its Speed stat receives a two-level decrease.

After this Pokemon switches into the battle, its Attack and Speed stats are halved for five turns; for example, if this Pokemon has an Attack stat of 400, it will effectively have an Attack stat of 200 until the effects of Slow Start wear off.

If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed.[Field Effect] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.

During double battles, this Pokemon draws any single-target Water-type attack to itself. If an opponent uses an Water-type attack that affects multiple Pokemon, those targets will be hit. This ability does not affect Water Hidden Power, Judgment or Natural Gift.

If an opponent burns, poisons or paralyzes this Pokemon, the same condition inflicts the opponent.[Field Effect] If this Pokemon is in the lead spot, the rate of encountering a Pokemon with the same nature increases by 50%

This Pokemon cannot be put to sleep; this includes both opponent-induced sleep as well as user-induced sleep via Rest.[Field Effect] If this Pokemon is in the lead spot, the rate of high-levelled wild Pokemon battles decreases by 50%.

Opponents cannot reduce this Pokemon's stats; they can, however, modify stat changes with Power Swap, Guard Swap and Heart Swap and inflict stat boosts with Swagger and Flatter. This ability does not prevent self-inflicted stat reductions.[Field Effect] If this Pokemon is in the lead spot, the rate of wild Pokemon battles decreases by 50%.