​Anyways, the first glitch I found is something I will probably not remove, because non-beneficial glitches are fun. Basically, the final boss is designed to never go outside the screen. Joriel's hitbox for the push attack, however, never disappears until the attack ends. The attack can be initialized again during the attack. This means that the final boss can be forever stuck in hitstun at the corner of the stage.

The second glitch might need a fix as it can break some gameplay. Basically, whenever the player gets hit, any movement gets cancelled. If the player is in a jump situation, their vertical movement will stop if they get hit, meaning that they won't even fall to their original placement. They will just, magically snap into their current Y position. So basically, if you are above the top portion of the floor and you get hit, you will end up floating in the air. This can be manipulated and repeated until the player goes above the screen. To fix this, we might create a function where the player actually has gravity and their vertical movement won't stop during hitstun. An invisible ground object might be made to determine their ground position. That's all. I really want to finish this game one day