After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class! In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in...

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After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!

In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of secession, is prey to competing factions vying for its control. Your actions will determine the fate of the city.

Might & Magic® X Legacy is an authentic solo experience in the classic first-person RPG genre. Create and lead your group into an exciting open world and battle mythical powerful creatures while collecting ancient magical treasures!

Reviews

"Might & Magic X – Legacy has everything it needs to be the next great title in the series"

Standard Digital Edition

FULL GAMERediscover the mythic Might & Magic role-playing series, updated for a new generation in Might & Magic X - Legacy. Experience a gripping four-act story that will test your tactics and judgement.

12 playable classes
Customise your team of adventurers with choices from 12 different classes, 4 races, and over 20 skills. Evolve your party members and develop unique strategies using freshly acquired spells.

3 towns and 1 city
Begin your great journey at Sorpigal-by-the-Sea, travel to the other settlements, visit monuments, recruit hirelings, and trade with shopkeepers.

Open world
Travel through stunning environments, choose which region you want to explore first but be careful, danger is never far off.

Various quests
Discover the sinister plot happening in the Agyn Peninsula, shape its inhabitants' stories, and evolve your party thanks to fun and original quests full of Easter Eggs!

20+ dungeons
Experience fear and claustrophobia in the dark heart of classic dungeons, and feel vulnerable to attack from all sides while crossing open landscapes.

More than 60 creatures and 6 unique bosses
Face cunning foes in turn-based combat and adapt your fighting skills to the mightiest creatures.

MODDING KITCreate your own map and mods to express yourself, design the game you want to play and share your creative vision with the Might & Magic X – Legacy community!

Caractéristiques Principales

Dive into vintage Might & Magic®
Discover an authentic franchise that defined early PC RPG gaming in the 80s! This classic and timeless RPG has returned after eleven years of waiting and has been adapted to today’s standards while respecting yesterday’s expectations. Old school, new rules!

Create your party
Take control of a team of four adventurers chosen among four different races. Twelve classes are available, each one having their own skill system. Thousands of combinations are possible!

Forge your own tactics
Through a turn-based gameplay system, defeat creatures and unique bosses and accomplish unique quests, level up your group and gain new powerful artifacts.

Discover a new part of Ashan
Explore the Agyn Peninsula – a totally new, unexplored environment in the Might & Magic universe. Get familiar with its epic wilderness and meet the locals who pack quite a few surprises…

Explore twisted dungeons
Make your way through dangerous dungeons, cities, and labyrinths full of traps, and solve puzzles and riddles to rack your brain! Beware: You never know what’s hiding around the corner!

Explore twisted dungeons
Build your own adventure and quests and share them with the community. The legacy is yours!

It's not a bad game, but it's pretty average and a bit too much on the clunky side with a lot less freedom than previous games.

This game is somehow like a watered down spin-off from the Might & Magic 3-5 World of Xeen. It uses the same base mechanics for Map layout, Movement and Combat, which was fine twenty years ago, but feels pretty clunky today. There is also a few inclusions from Might & Magic 6 like the use of Hirelings and a few categories for Spells and Skills and the use of a Skill and Promotion system.

Character creation is more streamlined, but also more boxed in, because everything each Class can learn and to what extent is laid out bare and square with progress bars and totally locked in. You can't add more Points to a Spell or Skill than the Limit of your Rank. There are four Races, each with three distinct Classes that each represents the Might, Hybrid and Magic Class of that Race. There are no limits in regards to which Race and Class you make for your Party, but since the game has no alternative Light Source other than what Magic provides you are going to have a really hard time dealing with Dungeons and underground Areas without a Dwarf (with Fire Magic) or a Class with Light or Dark Magic. If you decide to take a Shot at the Might Achievement you would be really darksided without a Dwarf in the Party, just saying. There are also no requirements for Grandmastery of Light and Dark Magic as there is no kind of Alignment or Reputation system at all.

Combat is quite clunky. You can only attack Enemies that are on the same Line as the one you are standing on and only within a limited Range, which makes Enemy movements look really silly as they slide sideways into Combat and the only Tactic that you can really apply to Combat is to make sure to stand in a Corner, Tunnel or Doorway where the Enemies can't attack you from more than one Side and there is also a limit to how many Enemies can stand on the same Square, which means they will just wait and queue up for the Slaughter. You can only Escape as long as you don't have direct Enemy Contact, but once an Enemy stands next to you you can't move at all.

I can understand why there is no water-walking (no flight, swimming and climbing neither), because that part have been tied into the Story and added as a Roadblock, but I don't understand why there are no Town Portals or Loyds Beacons. Alternatively, you can move around from Obelisk to Obelisk once you have unlocked them and you can add Markers to the Map to remember where they are and what they are called which is visible on the World Map, but they are all quite remote. There is a Spirit Beacon referred to in the description of Primordial Magic as a Spirit Gate, but you can only have ONE one-way ticket for the whole Party despite having several Characters with the same Spell. I really hate all this pointless walking, which it becomes once you have explored it all, because there are never any interruptions or encounters on the Path. The Area Map which is the only Map that shows all the paths can't be zoomed in or out and since there are a lot of Deadends you'll be wasting a lot of time moving from Place to Place, especially when you need to buy a Rank or Spells. There is no free movement at all, but a lot of Maze like Tunnels across the Landscape, through Forests and rocky Terrain. Once you acquire the ability to walk on water you realize that there is remarkably little water that you can actually walk on.

The only really nice thing the Game offers is that you can add your own Markers to the Map, which is visible on the World Map and Area Map and helps a lot to find Trainers again and to keep track of Obelisk and remember where you've been and so on, but unfortunately the Markers you add to a disconnected Area or City is only visible within that Place.

There is also no kind of permanent Item Enchantment in the game. You can't make your own Items or Enchant them with Magical Properties. No point in lugging around anything else than Magic Items, that you intend to use.

Each character has an action bar with ten Slots, but only one. There is no switching between them or making more, which is really too limited.

There is quite a lot of Puzzles and Riddles in the game, which is a bit of a testamony to the old games, but the ones that require you to move around a lot and step on plates in different order or keep track of teleportation Paths are really quite boring and tedious and the clunky Interface is not helpful at all in this regard.

There are a few funny references to Army of Darkness and other Race specific comments to nature and actions, but unfortunately they are just barely chuckleworthy. Your Characters really bark a lot in Combat.

The Story, Sound and Dialogue is pretty decent, but the Graphics are really low-res and it doesn't really support any Resolution at all. The game looks exactly the same in 1280x800 as it does in 1920x1200. It really looks at least ten years older than it is, but due to a tremendous lacks of optimization in the Unity Engine, which is powering the Game, it's actually pretty taxing on your GPU for no reason at all. The game looks nice from a Distance with Shadows and different Light Effects, but it's really blurry up close.

I bought the game on Steam, but I also needed to install Ubisofts UPlay and create an Account in order to play the Game, but UPlay is really half-baked. It tracks my Achievements and seriously slow down loading on Area transistions, but it neither record nor unlock Actions and Rewards and thus I can't unlock any new 'free' Areas. I can't unlock any of the Game Content with Upoints.

The DLC The Falcon & The Unicorn is really short. It's like an End Chapter, which isn't available until you've finished the main Game, and it's actually quite hard. It begins with a Blast of the most cumbersome tediousness of Puzzle solving as the worst parts of the game with a massive moving around. Once you get the hang of it it's quite simple, but incredible boring, because there is really no challenge at all. Until you get it right, until you understand the mechanics it's a massive waste of time.

Not as good as World of Xeen but a damn fine blobber. The world also isn't as open as I'd like but it's interconnected which makes it more tolerable. Really hope Limbic gets to make another M&M RPG in this style.

Protip for planning out your party, build around skills you can grandmaster, and give everyone a single point in a ranged weapon. Grandmastered skills become pretty important later on, and everyone having a point in a ranged weapon lets you take potshots at enemies at range.

After having played this game for almost 60 hours i have to admit i am very confused that it has mixed reviews. I found the game very enjoyable. Do i prefer it over 6 or 7? no i dont but that doesint meen its not a great game and i am very much hoping they make number 11 soon.

Screw this game. I was excited to play a new might and magic title but this is nothing but frustrating and poorly put together. Game has a throwback feel and is certainly fun at times, but quickly turns to an overwhelming amount of trial and error in the face of constant death. I enjoy open world games with exploration and a variety of monsters. This game tries to appear open but is really extremely linear as any time you go the wrong way at all you die. I am sick of looking at that loading screen.

Might & Magic X - Legacy, is a undeniable example of how a company can get a franchise wrong when rebooting it. MMX is a first person grid turn based dungeon crawler, unlike the free roaming open ended gameplay of the previous 4 entries (that where created about a decade ago). As the 10th entry into the series, you will find the developer, and publisher Ubisoft, has decided to ignore why the games series previous and fantastic improvements (9 is the exception) by making this a turn based mess. Essentially, the game series went from what I considered the best of the FPS/RPGs (if love casting and shooting while keeping distance and strafing) to a slow paced stratedy game that is relitivly unplayable. I will state this, I can beat MM 6, 7, & 8 by using ANY team that was pre-built for me. If someone wanted to make me a team with 4 clerics, I will figure it out. The previous games where not only slightly forgiving, but the level of satisfaction when you take down massively powerful enemies with fast thinking, running and gunning, and guiding monsters made the previous games some of the greatest power trips a game has ever made me feel. Turning God mode on and cheating is boring, becoming godlike and DECIMATING MASSES OF THOSE WHO HAVE WRONGED YOU EARLIER ON IS FANTASTIC! I loved mowing down fields of enemies in the previous games while keeping a steady radius of death just steps away from me. There is nothing even close to that level of enjoyment with Might and Magic X - Legacy. Its just a slow grid grind of posturing.To put it blunt, with MMX, if you do not build a "perfect team" you won't get past the first dungeon. There feels like no character growth, because the game postures you to always be the weakling, until you hit the threshold of level/area and then it becomes stupid easy, and ultimately boring. I am fine with grid based games... for smaller devolpers. Legend of Grimrock is a great game that is cheap, about 1 gig of space, and is fast paced for a grid dungeon game. MMX is a slow paced, combat heavy, character dependent mess. With the team that Ubisoft has, I would hope for better; and rather than deliver what fans of the game series want ( I am sorry, but citing the people that only like the enteries from 1995 and back is just BS, as GOG clearly pushes 6-8 on their website because IT SELLS MORE AND HAS A BIGGER FANBASE) they just flippantly push out this game and tell us that it is how the series will be going. Someone should be fired for the decision. It takes what could have been the next entry into a fantastic series, spaghetti codes it, and makes it a boring, buggy, unplayble mess.I want to like this game, and I have tried to like this game. With the previous ones, as I said before, you do not really need a guide to do anything, you kinda just figure it out. With this entry to the series, it breaks gameplay to have to look up optimal character builds so you can beat a spider. It kills gameplay when the game is so combat driven that any choices for character creation that are whimsicle are rebuked with a re-roll. It breaks gameplay when you have to look up strategies to beat normal characters, or optimize for each dungeon. I like strategy, to a point; but there is a point where dying without learning how to overcome a scenario, unless I consult other material, takes me out of the game outright. And thats what this game feels like, is something that was overburdened with a developer who kept saying "make it more old school" well I am sorry but when they did that in the 90's we had to either figure it out or buy a guide, since then the internet has made it so that making games like this is not fun when you know that the solution is a search away. It lacks gameplay, it exhausts my graphics card for some reason (and graphically, this shouldn't be that intense of a game) and overall it just makes me want to play the previous and far supirior games. Even if you like this style of gameplay, there are better and much more satisfying games like this (Legend of Grimrock is a perfect example) that won't hurt your budget, and won't give money to a developer that obviously disregards its fanbase.