Guide to All Classes in Wolcen: Lords of Mayhem

Introduction

It is important to keep in mind that it is probably not as useful as a hard calculator for final character builds since you're probably not taking every single node of any given class (which is what this reference aggregates). Rather, it is best used to answer questions like "Where is the best place to get crit?"

Tier 1

Soldier

The Wild Card

+60% crit chance score.

The Heat of Battle

+25 rage each time you take a hit.

Second Wind

When under 30% max health, gain a burst of health regen.

Crit Damage 48%

Max Health 46%

Resist (All) 36%

Health Regen 36%

Melee Weapon Damage 24%

Rage Cost Reduction 24%

Attack Crit Chance 18%

Spell Crit Chance 18%

Attack Damage 16%

Status Ailment Resist 12%

All Skills CDR 10%

Will Cost Reduction 8%

Movespeed 6%

Ferocity 25

Toughness 25

Rage Conservation 3 sec

Sentinel

Backline Raider

Increase attack speed and spell cast speed by 50%.

Pinch Runner

Gain +3 stamina points when at 30% or lower health.

Covert Operative

+100% dodge chance after taking a hit.

Max Health 48%

Dodge Chance 36%

Projectile Damage 30%

Melee Weapon Damage 30%

Force Shield 24%

Health Regen 24%

Damage (Full Stam) 20%

Crit Chance 18%

Attack Speed 18%

Spell Cast Speed 18%

Attack Damage 16%

Stamina Regen 15%

All Skill CDR 10%

Resist (All) 9%

Movespeed 6%

Damage per Lost Stam 4%

Toughness 25

Agility 25

Stamina Points 1

Scholar

Attrition Strategist

+60% status ailment chance.

Thirst for Knowledge

Force shield recharges 25% from health globes.

Purifier's Will

When force shield is full, gain 30% damage reduction.

Force Shield Regen 42%

Force Shield Delay 30%

Material Status Chance 25%

Element Status Chance 25%

Occult Status Chance 25%

Spell Damage 24%

Ailment Damage 24%

Spell Cast Speed 24%

Health Globe Healing 20%

Force Shield 20%

Damage (All) 16%

Resist (All) 18%

Status Ailment Resist 17%

All Skill CDR 10%

Rage Cost Reduction 10%

Will Cost Reduction 10%

Max Will + Rage 150

Wisdom 25

Toughness 25

Health Globe Range 15

Tier 2

Warmonger

Gods Among Men

+50% physical, toxic and rend damage. Cannot deal any other types of damage.

Bestial Frenzy

4% increased damage for each nearby enemy within 4m. Can be specced to increase range by 2m and/or damage by 1%.

Feast for the Crows

+2% life leech for all forms of damage.

Manic Slaughter

+2% damage per 100 unspent rage points.

Blood Reaper

50% of physical damage converted to rend damage.

Melee Weapon Damage 44%

Attack Damage 42%

Attack Speed 30%

Elemental -> Phys 30%

Occult -> Phys 30%

Material Damage 25%

Max Health 18%

Bleed Chance (Rend) 15%

Health Regen 12%

Resist (All) 12%

Rage Taken per Hit 10%

Spell Cast Speed 9%

Movespeed 5%

Life Leech (Bleeding) 4%

Life Leech (Spells) 2%

Life Leech (Attacks) 2%

Max Health (Static) 100

Rage Gen on Kill 35

Ferocity 25

Resist (All) (Static) 5

Assassin

Blessing of the Jade Union

50% of physical damage converted into toxic damage.

Slipping Shadow

Dodge rolls can go through enemies.

Clandestine Execution

Deal 25% more damage when only one enemy is within 7m range. If specced, can increase damage to 30% or reduce range requirement by 3m.

Phantom Strike

Crit chance of a dash attack is doubled.

Merciless Lethality

Increase crit damage by 100%, but reduce base damage by 30%.

Attack Speed 65%

Crit Chance 63%

Dodge Chance 55%

Poison Stack Duration 50%

Material Damage 25%

Force Shield 24%

Dash CDR 20%

Max Health 18%

Poison Damage 15%

Stamina Regen 15%

Spell Cast Speed 9%

Movespeed 5%

Max Health (Static) 100

Force Shield (Static) 100

Agility 25

Dash Range +2m

Stamina Points 1

Cabalist

Primordial Insights

Damage over time spells can crit.

Insidious Decay

Increase Ailment stacks by 2 per application, but reduce non-DoT damage by 30%.

Grievous Afflictions

A single hit may now apply 2 different ailment types.

Immortal Offering

Killing an enemy grants +5% damage for each ailment stack on that enemy (max 5 per damage type).

Power of the First Men

50% chance to multiply the number of ailment stacks inflicted by 2. If specced, can be increased to 100% chance.

Ailment Damage 142%

Ailment Duration 75%

Status Ailment Chance 48%

Force Shield 44%

Spell Crit Chance 36%

Spell Damage 32%

Status Ailment Resist 30%

Resist (All) 27%

Spell Cast Speed 9%

Spell Cost Reduction 8%

Movespeed 5%

Attack Speed 5%

Non-DoT Damage -40%

Wisdom 25

Max Ailment Stacks 10

Praetorian

Selfless Courage

+25% to resist (all) for you and allies after blocking a hit.

Retaliator

Increase damage by 0.75% of physical resistance, but reduce critical hit chance by 50%. If specced, increase to 1.25% of physical resistance.

Dodging makes you invisible for 5s. While invisible, next skill has +30% damage. Walzing Smoke has a 12s cooldown. If specced, invisible duration increased to 10s.

Life's First Movement

Gain a 10 point scale of light and darkness (spells give darkness, attacks give light). If ratio is between 4-6, increase attack damage by 50% of spell damage bonus and vice versa. If not within ratio, spells and attacks lose 20% of bonuses. If specced, ratio range is increased to 3-7.

Dodge Chance 48%

Spell Cast Speed 43%

Attack Speed 41%

Shadow Damage 40%

Attack Damage 16%

Spell Damage 16%

Rage Cost Reduction 10%

Will Cost Reduction 10%

Will/Rage Transfer Rate 10%

Max Willpower 100

Max Rage 100

Stamina Points 2

Plaguebringer

Undertaker

Dying enemies within 10m have a 10% chance to drop green globes. Picking up green globes grants +30% poison damage for 5s (stacking). If specced, also applies to dying summons and increases duration to 10s.

Sacrifice of Flesh

You lose 20% health and force shield, but summons take 25% less damage. If specced, lose up to 30% more health/force shield and summons take up to 60% less damage.

Toxic Emanations

Every 2s, enemies in 7m radius gain a poison stack. If specced, enemies in radius are slowed 20%.

Damage (Summon) 50%

Health (Summon) 40%

Toxic Damage 40%

Atk/Spl Speed (Summon) 30%

Health Regen (Summon) 20%

Max Health 18%

Siegebreaker

Salvatory Anchor

Bruiser - +0.5 health regen for every health point on chest / helm.

Heavy - Double all resist score on chest / helm.

Rogue - Regen health and force shield equal to double health points on chest / helm every time you dodge.

Gain fortress points every 1.5 seconds, max 10. Each point increases block chance by 4%. Points are lost when blocking. If specced, increase is 5% per point.

Resist (All) 70%

Physical Damage 65%

Block Efficiency 34%

Crit Damage 28%

Max Health 24%

Elemental Damage -10%

Occult Damage -10%

Dodge Chance -45%

Plus Dmg per Block 51

Alastor

Static Transferal

Basic attacks add overload points (max 6) that increase damage by 6%. Using a skill consumes all overload points and doubles damage. If specced, overload points are halved instead of reduced to 0.

Sparking Dart

Device and lightning skills use power charges in addition to will. Power charges are generated 4 per second or on basic attacks. Device and lightning have damage increased by 200% times number of power charges. If specced, reduces power charge point cost of skills by 30%.

Intravenous Neural Cord

+75% attack speed following a critical. If specced, bonus increases to 100%.

Crit Chance 60%

Attack Speed 45%

Force Shield 38%

Lightning Damage 30%

Max Health 24%

Dodge Chance 24%

Damage (All) 18%

Stamina Regen 16%

Crit Damage 10%

Oracle of the Trinity

Ancient Favour

Different elements grant different accords that last 5s or until it is triggered again (1 sec lock out). Fire grants 20% crit, frost grants 50% ailment chance, and lightning grants 50% crit chance. 1 accord can be active concurrently. If specced, 2 accords can be active concurrently.

Omnitempest

Elements have cast procs at cursor location with 2s cooldown. Fire has 7% chance of meteor, frost has 10% chance of frost lance, and lightning has 10% chance of chain lightning. If specced, 10% for meteor, 15% for frost lance, 15% for chain lightning.

Elementary Destabilization

When willpower dips below 30%, you have a chance to explode dealing damage to you and enemies based on max force shield or health. The explosion regenerates 20% of willpower and has a 5s cooldown. If specced, deals more damage.

Force Shield Regen 59%

Spell Cast Speed 36%

Elemental Resistance 30%

Will Cost Reduction 21%

Force Shield 16%

Lightning Damage 15%

Frost Damage 15%

Fire Damage 15%

Elemental Damage 10%

Will/Rage Transfer Rate 10%

Max Health -20%

Child of Fury

Furious Appetite

Passively regenerate rage instead of willpower. If specced and rage is over 750, abilities have +100% rage cost but deal double damage

Flurrying Flames

Attacks generate Unleashed Fury points. Points give +3% attack speed, +0.2% life leech and -1% resist (all) per point. Max stacks are 50 and drop after 3s out of combat. If specced, increase attack speed by 1% and life leech by 0.1% per point.

You have 5 annointed ammunition points that replenish every 2s or if you dodge. Increase projectile damage by 10% per point you have, or increase melee by 10% for each missing. Using a projectile skill expends a point. If specced, crits refill points.

Material Damage 45%

Melee Weapon Damage 40%

Projectile Damage 40%

Dodge Chance 33%

Material Resistance 30%

Max Health 16%

Movespeed 10%

Crit Chance 9%

Time Weaver

Which Time Cannot Heal

Whenever you hit enemies afflicted with stasis, they take 100% of the hit damage after 1.5s delay. If specced, increase damage after delay by 20%.

Dire Juncture

Health and force shield are set at 85% of maximum, but take 60% of all damage only after a 1 sec delay. If specced, health and force shield are set at 90%.

Fourth basic attack of weapon does something extra. If bow or staff, shoots projectiles in all directions. If two handed weapon, stuns all enemies hit. If one handed weapon, becomes a crit. If specced, fourth attack deals 50% additional damage.

Ailments you cast are also put on you. At 10 stacks, they consume and grant an effect to you and allies for 7 sec. Stasis grants 25% movespeed. Curse grants 30% resistance. Weakness grants 30% damage. DoTs grants 30% max health and force shield. If specced, grants 30% chance to increase number of ailments on self by 1 per proc.