Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games

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Transcript of Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games

Ephemeral Words,Ephemeral People

Suicide and Choicein Twine GamesAnastasia Salter@anasalter

University of Central FloridaWhat player…would actually commit suicide, even virtually?

Aarseth, Espen. "Genre Trouble." 21 May 2004. Electronic Book Review. The way that videogames have dealt with failure, primarily through protagonist death and trial-and-error, has generally been more concerned with games as rule sets than with games as narratives. As a result, games which appear to tell stories often become incoherent.