My face is tired... forever.

Jake Durasamy, 10 months ago, 7 comments.

It’s safe to say that Mass Effect Andromeda has had one of the rockiest launches we’ve seen for a game this generation. Bioware faced a number of criticisms over its poorly executed facial animations and performance of the game, especially considering the game was in development for five years. The developer has since begun addressing and fixing performance, animations and the re-balancing of the combat meta since the first of these updates launched last Thursday.

Compounding their launch woes, DSO Gaming reported that the game also initially shipped with an out of date version of the Denuvo anti-tamper technology on PC, which allowed players to crack and pirate the game within 13 days of its release. While the last Mass Effect Andromeda patch notes never mentioned this (for good reason), it actually incorporates the newest version of the Denuvo DRM, which has yet to be cracked, to prevent further piracy problems.

So what happens to those that pirated the game beforehand? Well, they’re stuck with wonky faces indefinitely. It’s obviously a horrible punishment, but piracy rarely goes unnoticed in this industry. Perhaps this was Bioware’s plan all along? Though DRM can sometimes overstep the mark, if you want the best experience, we recommend you buy a legitimate copy of the game once you’re happy with its updates.

*looks at No Man’s Sky, AC:Unity* On a scale of Ubisoft to Bethesda, it seems ME:A is somewhere between a Bethesda Softworks developed game and Ubisoft when they don’t give a feck about quality control. I mean, i’ve not heard any serious bugs but it is quite a buggy game with animation issues. If it had more bugs, more game breakers, i would put it up near the Bethesda end of the scale.

As for the piracy measure, yeaaaah, I don’t believe that. It’s just EA/Bioware trying to put a spin on a shockingly shoddy product and no doubt, someone will pirate the patch.

*sigh* This is the part where EA runs Bioware to the ground isn’t it? That or their C team are a bunch of utter Cs. That is, Crappy developers. I mean, Bioware and quality tend to go together like a burger and bun. This time, they used horsemeat and a piece of paper with a picture of a bun.

So erm…. #feckEAandBiowareCteam?

I think Bioware may want to reconsider having three teams if this is the standard we are to expect. :(

Well it hasn’t stopped our own Bony ‘o man.That guy has bypassed the negatives and ploughed on through the game like a man possessed.Good on him though,i might have to take a second look again myself after i’ve played Dragon’s Dogma.

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