Some bump in range, I assume this is with the enforcer, but didn't look, just saw the comment in a file

Radioactive Range

Enhanced Thermal Detection is on these ships (listed in order of distance which I did not post, but it is less than that stupid 800 last month!) (Note: I'm assuming what I saw on these is Thermal Detection, it could be another bonus not yet named)

Typhoon

Nav Relay Mothership

Proto Nemesis NPC

May Interdictor (removed in 6/11 update, bumped sonar instead)

Reaver Scout 2 (removed in 6/11 update, bumped sonar instead)

Reaver Drone Torpedo (removed in 6/11 update)

Repair speed changes, so evidently not just the enforcer getting a repair speed increase, unless I read something wrong, it looks like a few others are too! No more 24 hours for my Toilets to repair!

14 comments:

Fallout Nuclear Field I believe is the yellow aura that the little nuclear hulls will get this time around.Does 500 damage (per sec, I assume) with an 18 range, and causes affected targets to suffer a D92-V shockwave.

More sneaky Kixeye tricks...Typhoons for now still have a native base sonar range of 280, and the Reaver Torpedo drone has a sonar range of 320, so they effectively still have Draconian Super-Sonar, even tho Kix said they were taking it out. Anybody who likes to make a stink on the forums, here's your chance. Kix will need to tune down the native sonar range on these two hulls in order to keep to their promise of no more crazy sonar ranges.

ALERT! - A new target type has been identified in this event as the full weight of the Reavers and Draconians collide in combat. This target has a large point payout per ship destroyed, but should only be approached by Captains with the highest levels of technology.We've removed the cap on set completion. You may now complete each set as many times as needed, and still get a completion bonus.

They are actual unique blueprints. Not sure if they are all finalized yet, but some appear to be R5 equivalents for the most part. Others have a few extra specs beyond R5, but lower in other attributes, etc. Rumors I've heard indicate they are like the hull from a few raids back. You can redeem up to X number of them by running through the campaign X number of times. And you can only build that amount total. I don't believe they are lead only ships, but I honestly haven't looked.

So they got rid of the EDT on the non-capital hulls (which is all they said had ETD in the first place), but didn't reduce the super-sonar on the two hulls that already had it. I think they're kinda missing the point here - yes, we held their feet to the fire in regards to the ETD being capital-only, but they're apparently determined to keep super-sonar in play, no matter how much we bitch about it.