A Roman unit that occupies an enemy camp hex at the start of the Roman player's turn, may remove the camp hex and gain 1 Victory Banners that cannot be lost. Remove the camp hex before playing a Command card.

Roman First Orders: at least one order must be given to Bacurius’ troops in the Left section before moving any other troops.

The Goth player can enter his cavalry groups by playing an "inspired leader" card (no matter which). He places all units of both Goth cavalry groups on the board edge hexes (clear hexes between the board edge and the hill), in appropriate sections (Alathe group in righ section, Saphrax group in left section) which counts as one hex of the units move. Units are active and can move / battle.