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Voyage of the Obsolete Goat

This game was made by thatSnail(mostly art):
http://www.ludumdare.com/compo/author/thatsnail/

And yours truly Quantumvm (mostly code).

In this game you play as a ship called the Obsolete goat. Your objective is to maniacally pollute the waters of the adorable sea monster/death worm who slowly tries to kill you.

The game was tested under java 1.7 if it doesn't run you may need to update java.

-If you had a mac and it did not work, it should work now. The code was compiled in java 1.7 but macs are still in 1.6. The mac version is now in 1.5 JUST to make sure there is maximum compatibility. Sorry for the inconvenience cheers!

Unfortunately found this game really difficult to play. The monster popped up right from under the ship almost every time and drained my health way too fast. Additionally the controlled were incredibly difficult to use (especially for someone left-handed).

To all my mac gurus out there, sorry if it wasn't working for you. I forgot that you guys are in 1.6 and not 1.7 of the java run time environment. I recompiled it in java 1.5 and had a friend test it. Link should work now. Cheers!

I really liked the game concept when I read the description, I was thinking a "You are the villain" type game from the perspective of death worm games was creative. However, it wasn't carried out very well. Sound and graphics were decent, but the gameplay was far too random, difficult, and uncontrollable. Nice job, though, we're here to learn after all!

It seemed to crash every time I tried to fire an explosion. Running Linux with up-to-date java. Other than that - a mechanic like 'dumping toxic waste,' where there is no point to NOT be dumping toxic waste, shouldn't be a mechanic :) still a good entry.

I died plenty and didn't really see what the toxic waste did even though I was dumping non stop. Having a single hit when the monster strikes would be better I think, with some invulnerability time afterwards. Now it can kill me in one lucky dive.

Need more visible pollution. I would have the water changing colour as it was polluted. Worm damage was too sporadic and movement too slow to effectively dodge. Perhaps have some bubbles or something appear where the monster is going to appear so player has time to react. Didn't appear to be a way of re-starting game without quitting and restarting.

I like the idea here, but as others have said, the monster seems a bit random and kills me a little too easily. Perhaps making it visible underwater and increasing the ship's move speed, or giving a way to fight back (fire a gun that produces more toxic waste that you have to get rid of?) would help with that. But this is a great start, and it worked fine for me.

By the way, if you're looking for a better host than dropbox, you might check out the free Java hosting I offer at http://StaticVoidGames.com. Either way, nice job!

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