Ocarina of Time 3D Walkthrough - Chapter 1: The Boy Without a Fairy

Chapter 1: The Boy Without a Fairy

After all the years of teasing, a fairy has finally come to you! She’s asking you to come with her to go see the Great Deku Tree, so something important must be going on. You’d better listen to her, or else she’ll never shut up…

Important Obtainables:

New Enemies:

1 - Meet Mido at the entrance to the Deku Tree’s meadow.

Your best friend, Saria, is waiting for you at the bottom of the ladder that leads to your loft. She’ll tell you about the Deku Tree and remind you that you should go to see him straightaway. Your house is smack in the middle of the village, so it’s pretty easy to orient yourself. Just head along the path, take the right branch at the fork, and leap across the pond until you see a weaselly fellow standing guard.

This guy’s Mido, the Kokiri boss, and he doesn’t like you one bit. He’s surprised to see your newfound fairy friend, but he still won’t let you see the Deku Tree until you grab yourself a sword and shield and prove you’re a real man. Of course, in a village full of kids this is kind of an odd demand to make, but you have no choice but to acquiesce. Better start looking…

2 - Get the Kokiri Sword from the Forest Training Grounds.

The equipment is actually pretty easy to find. There’s a shield in the forest shop, but as you don’t really start with any money, it might help to pick some up as you look for the sword. From the path Mido’s got blocked off, head back the way you came, but instead of turning back towards your house keep on the westward trail until you see an incline on your left. At the top of the hill is the Forest Training Grounds, a place for kids to play and train to fight the monsters that sometimes come out in the forest.

If you follow the maze of fences to the main field at the back of the grounds, you’ll see a small hole. Approach the hole and press the A button and you’ll crouch down and crawl through it. Crawling is easy - just push the Circle Pad forward to crawl forward and backward to move back.

On the other side of the hole is a small “labyrinth” - although it’s a pretty pathetic one, without much opportunity to get lost. There’s a large boulder rolling around the circuit to the left, and while staying away from giant boulders is usually advised, here you’ll have to defy your intuition and let reckless bravado guide you forwards. The boulder moves counterclockwise, so you’ll want to start off by running to the right.

Follow the circuit and you’ll see a small dead-end on the right that hides a treasure chest. Inside the chest is the Kokiri Sword, the legendary treasure of the Kokiri!

Item: Kokiri Sword

This shortsword is going to be your best friend in your adventures ahead. You can’t use it right out of the box, so open up the Equipment Subscreen on the bottom screen and select the sword in order to equip it. With the sword at your back, press the B button to swing it. Simply standing still and pressing B triggers a horizontal swing, but holding the L button and swinging results in a vertical one. Push the Circle Pad forward while holding L will cause Link to stab forward, and pressing A instead of B triggers a jump attack. Try out all your sword techniques in the Training Grounds!

3 - Buy a Deku Shield from the forest shop.

You need 40 Rupees in order to purchase a Deku Shield from the forest shop, so you’d better get searching for some spare change! Luckily there are plenty of places around the forest where you can pick up loose Rupees. Some of the better ones are listed below:

Item: Rupee

Rupees are the primary currency in the world of Hyrule. They come in several value delineations based on their color. Green Rupees are worth 1, Blue Rupees are worth 5, Red Rupees are worth 20, Purple are worth 50, and Gold are worth 200. Right now your wallet can only hold 99 Rupees, but as you travel you’ll increase your Rupee capacity. If you’re ever running low on ammunition or see something you could use in a shop, try to earn enough Rupees to buy it.

There are two 5 Rupee pieces in the maze where you found the Kokiri Sword. One is in plain sight as you make your way back to the hole you crawled through. The other is in an alcove along the path where the boulder rolls. The tufts of grass growing nearby them sometimes produce Rupees when you slash them.

There are two rocks in the Forest Training Grounds that you can L-target. If you lock on to them and backflip away, you can earn one green Rupee and one blue Rupee.

One of the signs nearby the entrance to the Forest Training Grounds produces a blue Rupee if you use a stab attack on it.

Cut any and all grass in Kokiri Forest, as oftentimes you’ll find Rupees hidden there.

There are Rupees hidden in the tall grass nearby Mido’s House.

If you pick up small rocks and throw them, sometimes they’ll reveal Rupees.

Inside Mido’s House there are four chests containing a total of 11 Rupees.

There’s a blue Rupee behind Mido’s House.

If you can leap across the three stepping stones between Mido’s House and the forest shop without missing one, you’ll earn 5 Rupees as a reward.

Climb the ramp that spirals around Saria’s House and run along the overhead bridge and there’s a raised ledge with a blue Rupee resting on it.

There are two jars inside the House of Twins that usually have Rupees in them. Pick them up and toss them to shatter them.

If you jump across the small islands that lead straight from the doorstep of the House of Twins and land flawlessly on the tiniest one, you’ll earn a 5 Rupee piece.

There’s a blue Rupee hidden behind the counter at the forest shop. Run to the right-hand wall and walk into the rear hallway and you’ll find it.

Quest Hint: L-targeting

L-targeting is a valuable skill for both the casual adventurer and the avid warrior. When you see Navi fly towards something, press the L button to lock on to it. While locked on, you can strafe around things with the Circle Pad, perform advanced attack patterns like the jump attack or the stab, or talk to characters from afar. Try it out with the forest shop girl now.

As you approach the forest shop, a young Kokiri girl will call to you, asking you to look over at her using your fairy. This is called L-targeting and is a valuable skill you’ll need to learn if you want to be successful in your quest. Check the Quest Hint below for details on L-targeting.

The forest shop sells all kinds of goods, many of which you can’t use quite yet. You’re here for a Deku Shield, so pay your 40 Rupees (and you should have at least twice that if you followed all the Rupee hints), equip it in the Equipment Subscreen, and go.

Item: Deku Shield

A basic kids’ shield made of wood. Hold the R button to block with it. This will repel most basic attacks and will even send certain projectiles back to the enemy that fired them. If you hold R while targeting, you can strafe around the enemy while you raise your shield. If not, you can point the shield using the Circle Pad to change its angle. Be careful around fire, because wooden shields burn up easily.

4 - Go see the Great Deku Tree.

With your sword and shield equipped, Mido will have no choice but to let you through to see the Great Deku Tree. On the path beyond, you’ll run into your first-ever enemy: the Deku Baba. Check the enemy hint below for more details.

Enemy: Deku Baba

Deku Babas are pretty low on the danger scale, but they can still hurt you if you’re not careful. They come in two varieties: one passive version that just rises up and stands vertically, and another that actively tries to bite you. The first kind is easy - just slash through it with your sword and it’ll leave behind a Deku Stick. The second is a bit tougher - it’s harder to hit with your sword and takes a couple hits before it goes down. Deku Nuts make Deku Babas a lot easier, so look for them whenever you have the chance.

Item: Deku Stick

Deku Babas often leave behind Deku Sticks, long poles you can use as weapons or torches. They’re not very effective as weapons due to their tendency to snap, but they do pack quite a punch. They really shine as portable torches that you can use to transfer fire between the many braziers you’ll encounter on your quest. Simply pull out a Deku Stick, immerse its tip in flames, and brush the flame against an unlit torch or flammable object to set it ablaze. The stick will quickly burn up but you can put it away by swinging your sword.

At the end of the path is the Great Deku Tree. Apparently he’s been cursed, and he beseeches you to enter his hallowed trunk and vanquish the source of the curse. You’re just a kid, but since he believes you’re ready you should probably just suck up your confidence and just do as he asks…

Ocarina of Time screenshots courtesy of AceofSuns. Screenshots will eventually be replaced with 3DS version images, which are not presently available for hopefully obvious reasons.