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The Embassy VFX is a Canadian, Oscar-nominated production house, specializing in live-action production, post-production, and animation for feature films & commercials.
We are currently looking for a Senior Compositor to join our team for work on upcoming feature, television and commercial work. We require someone who is able to work in a fast-paced environment to deliver an extremely high level of work.
Please note: At this time we are accepting applications only from those artists who are legally eligible to work in Canada (ie Canadian citizen, permanent resident, or currently hold a work permit).
Click here to apply: https://the-embassy-vfx-inc.hiringthing.com/job/25436/senior-compositor-contract-position
Principle Duties & Responsibilities
Establish certain looks and/or solve particular design or effects challenges for key visual effects shots
Full shot compositing including paint and roto when required
Working within studio best practices, follow guidelines, and keep scenes clean and organized
Prioritize and revise work based on direction from supervisors
Meet project milestones and deadlines on time
Education, Experience, and Skills Required
Strong knowledge of compositing workflow and other major aspects of post-production
Possess a keen eye for colour and colour matching
Ideal candidate will have 7+ years industry experience in commercials, film or TV
Strong understanding of multiple aspects of the VFX pipeline
Be comfortable working with clients
Excellent communication skills
We Offer
Competitive salary based on experience
A fun and collaborative environment
Emphasis on work/life balance
Ample cross-training opportunities
Dog-friendly workplace

The Embassy VFX is a Canadian, Oscar-nominated production house, specializing in live-action production, post-production, and animation for feature films & commercials.
If you have an advanced knowledge of Nuke and other compositing software, a creative eye and an insight into emerging technology, please read on.
We require someone who is able to work autonomously in a fast paced environment to deliver an extremely high level of work. You should be comfortable working with clients, have a keen eye for detail, excellent communication skills and technical knowledge and also have relevant experience in a film or TV environment.
We are ideally looking for someone who can provide creative direction and has the experience of leading a team through all phases of production.
Reels must be accompanied with a detailed shot breakdown.
Please note: At this time we are considering applications only from those artists who are legally eligible to work in Canada (ie Canadian citizen, permanent resident, or currently hold a work permit).
Click here to apply:
https://the-embassy-vfx-inc.hiringthing.com/job/41208/compositing-supervisor
Principle Duties and Responsibilities
Establish certain looks or solves particular design or effects challenges for the show
Collaborate with your team to share knowledge and techniques
Solve technical challenges and recognizes areas for improvement
Pitching and quoting for new work with the production team
Liaise with production team to assign shots, monitor throughput and schedule deliveries
Attend shoots and assist vfx supervisors with their duties
Oversee recruiting, mentoring and training of artists in your teams
Supervise quality control on all shots leaving the facility
Composite shots when required
Set up and manage the color pipeline for each show
Education, Experience, and Skills Required
Minimum 10+ years photoreal visual effects compositing experience in film, TV or commercials
At least 2+ years experience in a leadership or supervisory role
Expert with Nuke. Knowledge of other compositing, finishing & editorial tools an asset
Experience in a Linux & OSX environment
Should possess a keen eye for color and color matching
Should have strong knowledge of compositing workflow and other major aspects of post production
Understanding of film & video broadcast standards and video & graphics formats
Understanding of the technical aspects of pipeline development e.g. python, gizmo’s etc.
Good understanding of editorial and color files and formats e.g. EDL, XML AAF, CDL, BLG etc.
Outstanding organizational skills and the ability to multitask
Ability to take direction positively, lead a team and thrive under the pressure of tight deadlines
Committed to maintaining our client base
Team oriented, and able to inspire a collaborative working environment
and above all … have a great sense of humour!
We Offer
Competitive salary based on experience
Ample cross-training opportunities
A fun and collaborative environment
Emphasis on work/life balance
Dog-friendly workplace

I just wanted to say hello and how much I'm enjoying teaching myself Houdini! - I came to it by finding work colleagues enjoyed my Powerpoint presentations and thought I could make some fun animations for youtube during my spare time. I can't draw too well and so I use a lot of graphics from CC0 images.
Here's a playlist of what you can do in Powerpoint with a lot of jiggery pokery:
Powerpoint is good and you can get instant good results but it started to become a bit limiting and so I moved on to Anime Studio Pro which is a 2D animation Package that includes Bone rigging - here's a bigger playlist:
My main interest is telling stories and so I'm currently learning Houdini and figure out ways that I can use it to tell more stories about old Grannies and Space Aliens!

The Embassy is a Canadian, Oscar-nominated production house, specializing in live-action production, post-production, and animation for feature films & commercials.
We are currently looking for a Senior Compositor to join our team for work on upcoming feature, television and commercial work. We require someone who is able to work in a fast-paced environment to deliver an extremely high level of work.
Please apply through this link: https://the-embassy-vfx-inc.hiringthing.com/job/25436/senior-compositor-contract-position
Please note: at this time we are accepting applications only from those artists who are legally eligible to work in Canada. (ie Canadian citizen, permanent resident, or currently hold a work permit.)
Duties
Establish certain looks and/or solve particular design or effects challenges for key visual effects shots.
Full shot compositing including paint and roto when required.
Working within studio best practices, follow guidelines, and keep scenes clean and organized.
Prioritize and revise work based on direction from supervisors.
Meet project milestones and deadlines on time.
Requirements
Strong knowledge of compositing workflow and other major aspects of post-production.
Possess a keen eye for colour and colour matching.
Ideal candidate will have 7+ years industry experience in commercials, film or TV.
Strong understanding of multiple aspects of the VFX pipeline.
Be comfortable working with clients.
Excellent communications skills.
We offer
Competitive salary based on experience
A fun and collaborative environment
Emphasis on work/life balance
Ample cross-training opportunities
Dog-friendly workplace

Hello,I'm attempting to create the slitscan/timeshift effect. I'm creating a vector array in a for loop, each loop has an attrib from map and a wrangle that appends Cd to a vector array. It works when the attrib from map is always reading from the same file. When I change the attrib from map file read expression to anything that has to do with $F or the meta nodes iteration Houdini crashes. I have a test scene that has documentation and even nodes setup to create test frames to work with.If it is a matter of the way that multiple files cannot be read at once please let me know. If someone knows of a better way to read from multiple files at once and/or achieve this effect please let me know. I'm aware that after effects has this effect and uses gradients to determine which frame to look up color from. While that method is great, I'd like to be able to write the gradients/lookups in vex to achieve results. Any help greatly appreciated.
-T
concept_025_slitScan_v001.hiplc

Hi,
recently I watched this breakdown.
I am not sure that I understood how author did collisions with fluids. It seems to me like he generated motion vectors in compositing application (Nuke's vector generator?) and then somehow transferred it to houdini where he generated velocity field based on those vectors? But I don't understand how one can transfer 2D motion data from one camera to 3D. It isn't possible, is it?
I'd say that for such collisions proxy geometry must be animated. Like in this video (1:00)
Do you have experience with integrating real footage collisions with fluid sims? Are there any workflows that can speed up this process?
Thanks,
Juraj