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Due to innumerable cultural, social, and religious reasons, a video game which is considered perfectly acceptable in one region might be disregarded as the devil incarnate in another. This is one of the reasons why video game localization - as opposed to translation- is necessary for computer and consoles games.

But I've often been wondering: when does localization go so far that it becomes censorship? And is that something one should accept?

Let's take a recent example, let's see how Yakuza 3 on PS3 was adapted for the US territory. The game was heavily criticized by gamers who suspect the localizerd edited or removed significant game elements.

Now the question is: do all of these elements actually required to be changed? Isn't that just based on a stereotype that American gamers tend to be more religious and concerned about nudity and violence? Gamers were most likely expecting something different after reading about the game in specialized media

Most of gamers are reasonable adults who just want to enjoy the game as it is, instead of playing an edited, censored version of it. So please, developers, think of gamers first when you are localizing your games.

Video game translation is not censorship and should be adapted to players in a certain territory.

So sorry I'm writing in Finnish, but just noticed some other people on this chain were doing that, so it seemed more convenient this way, can express myself better, build some bridges between opposing points of view!

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