Historical Background:As the Japanese continue to expand through the Dutch colonies, Java became their next target. The Japanese landed in 3 groups on the north coast. One landing was to the west of Java, east of Kragen. Its objective was to secure the town of Soerabaja, and the Tjepoe oil field. The Japanese landing went somewhat unopposed, but as they move inland the KNIL (Netherlands East Indies Army) begin launch a few counter attacks. On the night of the 4th of March, a Dutch reconnaissance unit found the outskirts Baoerena unoccupied, and took up defensive positions in the city?s western perimeter. Soon a tank lead Japanese reconnaissance unit was heading their way. The Dutch force ambushed the Japanese tanks disabling a few of them, but as the Japanese infantry fanned out behind them is was only going to be a matter of time before the Japanese could take advantage of their superior numbers.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:Allied Player [Dutch]: Take 4 Command Cards.You move first.

Axis Player [Japan]: Take 5 Command Cards.

Conditions of Victory:4 Medals.

Exit markers are in effect between 2 exits makers at the top of the board for Dutch forces, and bottom of the board for Japanese forces.

Special Rules:All Swamp hexes are Rice Paddies.Imperial Japanese Army Command rules are in effect. (Nations 3)The Japanese Special Forces tank is a Light Tankette unit and only has 2 figures.Special Weapons Assets rules are in effect for the Dutch unit equipped with a Mortar. (SWAs-6). Place a Badge on this unit.Camouflage rules are in effect for the Dutch unit marked with a Battle Star Token. (Actions 16)Special Weapon Asset rules are in effect for the 1 Dutch unit marked with Anti-Tank Guns. (SWAs-2)Air rules are in effect. The Japanese player starts with one Air Sortie Card, the other is shuffled back into the deck. Dutch use P-40.