Hi again and welcome to my tutorial. Summer in Gerona (Gerona - border Spain with France), is a combination of rustic house elements in a fantastic light environment in a bright sunny day. Once more I try to combine a variety of materials that 3dtotal texture cd's offer me, I try to explore the power of the light, instead making a clear scene. I add some props to the scene and choose a camera plan that would match my conception of this image. I usually don't use lens flare, but in this case i think that turn the image more realistic. Well let's start with a brief explanation about this work. I used the following steps: modelling, texturing, lighting and post-production.

Main Scene - Modelling

Well, the main structure is simple and made with some primitives, combining boolean fuctions and some editable polys. For the the doors i use box modelling method, making some divisions and chamfer some lines and extrude too, the same to the iron gate. For the hat, i use splines + cross section + surface, the chair was made using splines and loft, and for the vase lathe. My intention was to make a good combinations of this elements in this reduce space, but turning the scene softer at the same time, creating that space in the front of the door, and leave the light came inside.

Main Scene - Texturing

So we get to the best part, browsing the cd, there's a lot great textures to choose. I start searching for rustic materials, for example: the door have a old a erodes wood, I found a nice base wood texture, I applied other texture to give the brown base color, I played with the dirt maps and make some scratches and marks with the burn and dogde brush and finally make some hue and saturation adjusts to reach the final result. In the unwrap job i overlap both back and side, to match front and other side, just to use the same texture, I put also a keyhole.