Share this post

Link to post

Seems like a great plugin, some of the taunts are broken though so it's hard to see if someone is trying to hadouken you.

The reason some taunts seem broken is because Valve did not give all the taunt animations to the robots. If you recall most of the robots use their primary or melees only and they were designed to use their specific taunt animation. So even if you use the Soldier's Melee taunt it will use the primary taunt animation again.
Edited August 22, 2012 by kingddd

Share this post

Link to post

The reason some taunts seem broken is because Valve did not give all the taunt animations to the robots. If you recall most of the robots use their primary or melees only and they were designed to use their specific taunt animation. So even if you use the Soldier's Melee taunt it will use the primary taunt animation again.

I see. I never noticed it to be honest, but now you say it, it does makes sense.

Share this post

Link to post

Looks like it has been updated with engie robots and the ability to turn off cosmetics when you become a robot so we don't have that stretching problem. Too bad we're not using it anymore because of the spy issue.

1.3 December 22, 2012

Rewrite!

You can now be robot as Engineer

The plugin will now make players who want to be robots into robots as soon as they qualify, instead of just telling them they can't for some unknown reason

Fixed several issues, mostly involving mapchanges

Added natives for other plugins to use: BeTheRobot_GetRobotStatus, BeTheRobot_SetRobot, BeTheRobot_CheckRules

Added sm_betherobot_wearables_kill cvar, defaults to 0. Set it to 1, and wearables of players will be killed (instead of hidden) when they become a robot. sm_betherobot_wearables must be 0.