This is a series about the basic components of a world generated LoreGen. Updated as of version 0.12 Shapes and Boundaries A basic assumption that I made when designing the framework of LoreGen: to create visually interesting worlds, you need to have a system for...

This is a series about the basic components of a world generated by LoreGen. Updated as of version 0.12 Sample World Beginning with this post, I will use a sample world to demonstrate each step of LoreGen’s worldbuilding process. The seed I am using for this...

LoreGen now has a mailing list! I haven’t decided exactly what I’m going to do with it yet, but I know for sure it’ll be the first place I send updates and release announcements to. Any bonus or “How It Works” articles will also be...