Project Eternity - Interviews @ Sorcerer's Place, GI.biz

[Marceror] With all the content that you’ve committed to including in the game, is April 2014 still looking like a feasible release date?

[Adam] Yeah. In the beginning it may have seemed like we were a bit caught off guard by how quickly things were happening, but we did have a plan for the stretch goals ahead of time. The development team will be ramping up in size to tackle the increased scope of the game.

[Marceror] With all the content that you’ve committed to including in the game, is April 2014 still looking like a feasible release date?

[Adam] Yeah. In the beginning it may have seemed like we were a bit caught off guard by how quickly things were happening, but we did have a plan for the stretch goals ahead of time. The development team will be ramping up in size to tackle the increased scope of the game.

Q: Once Project Eternity comes out, do you have plans for more content?

Chris Avellone: Our hope with Eternity is that it's just the first in a series of installments, and then obviously we want to do the full expansion packs, and then extra content, just because we know we really enjoyed doing that for Fallout: New Vegas. We'd want to continue adding new content to the world. The first game is only one moderately sized nation in a much, much, much bigger world where a lot of other things are going on. There's plenty more room for games in that universe and that's what we'd like to do.

It's kind of nice because not all of that has to be done in the games; we can go out and look for graphic novel tie-ins and novel tie-ins and stuff. It is kind of cool to be able to pursue that on our own without having to go through a publisher, or accept the fact that whatever franchise we're with already has the avenues all covered. It's such a nice feeling.