| [[Imaginary Friend]] || The patient sees an imaginary person, who only they can hear. The friend has no limitation on movement, but cannot interact with the world and cannot go too far from its source. || style="color:#000099" | You feel in good company, for some reason. || partial schizophrenia

| [[Imaginary Friend]] || The patient sees an imaginary person, who only they can hear. The friend has no limitation on movement, but cannot interact with the world and cannot go too far from its source. || style="color:#000099" | You feel in good company, for some reason. || partial schizophrenia

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| Quantum Alignment|| Causes the patient to occasionally quantum entangle themselves with nearby mobs and objects; after a random amount of time they "snap back" to them, teleporting after a 10 second chargeup.|| style="color:#000099" | You feel faintly connected to everything around you... || quantum alignment

Latest revision as of 11:14, 18 February 2020

Brain Traumas are afflictions caused by unchecked brain damage, usually caused when a poor, innocent crewmember gets bashed in the head with a blunt object. They can severely debilitate players, or very rarely imbue them with supernatural powers if they're lucky.

Contents

Trauma List

The big bad list of all the potential traumas any aspiring brains surgeons could come across during their career working for NanoTrasen. Some are mild and may just take a swig of chemicals to get a person going, others are more serious and take prepped surgery. Some even are... supernatural in nature, and defy logic or reason.

Note: You can only naturally gain one Mild Trauma and one Severe/Special Trauma at the same time from brain damage. However, other sources of traumas ignore this restriction.

Mild

Mild traumas are relatively easy to get: they require a minimum of 20 brain damage. They can cause minor annoyance in several ways, like stuttering, hallucinations, phobias, or poor balance.

The patient gains a second personality, which will randomly take over their body.

You feel like your mind was split in two.

complete lobe separation

Traumatic Non-Violence

The patient gains a compulsion not to hurt anybody.

You feel oddly peaceful.

pacific syndrome

Aphasia

The patient is unable to speak or understand any language.

You have trouble forming words in your head...

extensive damage to the brain's language center

Hypnotic Stupor

The patient is prone to episodes of extreme stupor that leaves them extremely suggestible.

You feel somewhat dazed.

oneiric feedback loop

Hypnosis

The patient's unconscious is completely enthralled by a word or sentence, focusing their thoughts and actions on it. Note: this trauma cannot be randomly gained, and is a result of a hypnotic influence.

You feel a part of your mind repeating this over and over. You need to follow these words.

looping thought pattern

Special

Severe Traumas have a 20% chance of being Special Trauma instead, though many special traumas can't be acquired this way. Special Traumas grant the player special abilities, although generally with little to no control over them.

Unlike Severe Traumas, Special Traumas are usually basic traumas which are easily healed with Neurine. Since the player will usually also have at least one mild trauma as well, it means it's usually only possible to have both or none.

Name

Effect

Warning Message

Scan Message

Bluespace Prophecy

Patient can sense the bluespace around them, showing them passageways no one else can see.

You feel the bluespace pulsing around you...

bluespace attunement

Criminal

Patient seems to be a criminal. Imaginary securitrons will chase the patient and deal stamina damage. Only from drinking Beepsky Smash.

Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead. Can happen temporarily when nearly dead.

You feel dead inside.

chronic functional necrosis

Godwoken Syndrome

The patient occasionally and uncontrollably channels an eldritch god, sending a Voice of God message.

The patient sees an imaginary person, who only they can hear. The friend has no limitation on movement, but cannot interact with the world and cannot go too far from its source.

You feel in good company, for some reason.

partial schizophrenia

Quantum Alignment

Causes the patient to occasionally quantum entangle themselves with nearby mobs and objects; after a random amount of time they "snap back" to them, teleporting after a 10 second chargeup.

You feel faintly connected to everything around you...

quantum alignment

Violent Psychosis

Patient fights in unpredictable ways, ranging from helping his target to hitting them with unnatural strength.

You feel unhinged...

violent psychosis

Tenacity

Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person.

You suddenly stop feeling pain.

traumatic neuropathy

Magic

Well, it can only get weirder from here, can't it?

Magic traumas blur the lines between what's in the mind and reality. They can affect both the victim's body and their surroundings, and usually inflict some of the wildest effects. They are usually deep-rooted, which means the only way to rid a patient of them is to perform a lobotomy.

These traumas only appear when Wizards cast the Curse of Madness ritual before heading to the station. There is a 20% chance that a person will have a Magical Trauma rather than a mild/severe/special trauma.

Name

Effect

Warning Message

Scan Message

Athaumasia

Gives the victim an immunity to magical effects and projectiles. Mind over magic, baby.

You realize that magic cannot be real.

Thaumic Blank

Lumiphobia

Makes the victim hyper-sensitive to light, causing them to burn when exposed to anything more than a dim glow.

You feel a craving for darkness.The light burns you!

Light Hypersensitivity

Poltergeist

The victim is haunted by a poltergeist that will aggressively throw objects in the area towards him/her.

You feel a hateful presence close to you.

Paranormal Activity

Stalking Phantom

An dark presence that only the victim can see stalks and ruthlessly mutilates the victim with ghostly claws once it has caught up to him/her. Unrelated side effects include intense paranoia and a feeling of being stalked.

You feel like something wants to kill you...It's coming closer...

Extra-sensory Paranoia

Brain Trauma Prefixes

You can identify the level of cure needed to fix a brain trauma by scanning the patient with a health analyzer. Different level traumas have different prefixes. These prefixes can easily be confused with the different trauma categories on this page, but they are separate systems, which normally overlap since severe traumas usually have the severe prefix, and so on.

Basic Traumas Without Prefix

These traumas have no prefix on health analyzer. Neurine will cure basic brain traumas.

Severe Prefix

You can identify severe brain traumas by the prefix "severe" on health analyzer. Brain Surgery will cure severe traumas. Nanites can cure these and lower level traumas.

Deep-rooted Prefix

You can identify deep-rooted brain traumas by the prefix "deep-rooted" on health analyzer. Lobotomy will cure deep-rooted brain traumas. Some viruses can cure these and lower level traumas.

Permanent Prefix

You can identify permanent brain traumas by the prefix "permanent" on health analyzer. Permanent brain traumas are either permanent or curable with magic, which is typically unavailable. Failing a lobotomy can cause these traumas. If you get one of these, then assume "this is life now".