re: [Discussion]MU Legends

Mu Legend is already way behind the mechanics or generally the concept of an ARPG.

The only reason behind why I still bothered playing the game, even after a year of experiencing a game like Path of Exile.

Because the game is " Mu Online ". And also the fact that even though the whole important concepts of the game is pretty much similarly to any ARPG at the moment, specifically the artifacts and repeatable dungeon runs. The game still has its own unique features such as a guild war on a ship with a customisable levels and rift gauges.

But what was the disappointing part about the game is that, it was very poorly handled. And it seems like they didn't do any case study or have any target audiences once the game got out.

At the beta phase of the game, it was already known how the game was poorly optimized, yet the final release of the product, the game is still poorly optimized.

And the second one is the choice of servers. Out of all South East Asian servers they choose, they had to pick the worst possible server host for us, and that is Korean host, which is pretty bad if you are catering people in South East Asia. The server should have been in Singapore which offers the best Internet hosts and it is for a fact like a very centralize spot for all South East Asians. Even most games that I've played in SEA has a dedicated server for Korea and a different one for South East Asian.

Then lastly, they should have thought about the amount of people they're targeting for each servers, specifically in South East Asia, advertising is really done physically, MU way back had a bunch of posters and a physical disc for people to install. And now that everyone thinks everything could be done digitally on social media platforms. That is wrong.

That is why I believe South East Asia never had a great amount of people playing. Not everyone heard of the game and not everyone are sold out of it because Webzen lacks marketing the game to all regions.

They should reconsider having Dungeons queues open to all servers or a universal server for everyone to queue together. That way everyone really does get a party.

Also I'd like to add up.

The whole bots and cash shops being P2W.

Every Free to Play game, bots are unavoidable and also bots do also evolve. Even if Webzen keeps updating their game guard, people who made these bots are also updating their bypasses. So no matter what, it will exist and it will constantly there. But at least Webzen is trying their best to get this resolve.

Next is the P2W delusion.

No it isn't Pay to Win, but it does get a player ahead on gearing up, but P2W? No.

Cosmetics increasing CP doesn't mean anything
CP = Just your general gear rating, i saw people with 80cp destroy someone with 100k cp in a duel.

Also from my own perspective as a person who has a job, bundles that doubles or triples your exp gain and how much zen you acquire, is really helpful. If I'm really starting out as a new player, because I won't get to play the game that much but at least I'll stay at the level of everyone.

I don't see the bundles being worth whatsoever unless you feel like supporting Webzen.

I myself am working and having 4-5 hours a day to play, got to 65 for a week or less.

After soft cap game becomes a grind - do the dailies in the Duty Room to farm resources like zen, green crystals or level up an artifact then the other grind - do dungeons over and over and over in order to get Ancient and up grade equipment.

Heard Blood Castle in this version is fun, will be giving it a try soon.

re: [Discussion]MU Legends

Originally Posted by Thunda

I don't see the bundles being worth whatsoever unless you feel like supporting Webzen.

I myself am working and having 4-5 hours a day to play, got to 65 for a week or less.

After soft cap game becomes a grind - do the dailies in the Duty Room to farm resources like zen, green crystals or level up an artifact then the other grind - do dungeons over and over and over in order to get Ancient and up grade equipment.

Heard Blood Castle in this version is fun, will be giving it a try soon.

Honestly yes I do agree that it isn't really necessary for someone to purchase the bundles.

But if you are trying to catch up on one of the lists of rankings and then you have so little time to grind. Then the bundles would absolutely help out, even a +2 on myths and other dailies are already a huge help.

Also the Blood Castle isn't really fun but it is challenging for players that has a CP rating of 86k-98k. After that one, once you hit like around 100 or so. You can solo BC and pretty much the challenging part is completing it as fast as possible for a spot on the leader board for BC.

And by far, base from the leaderboard, I think someone completed it around 3 minutes as a Whisperer.

re: [Discussion]MU Legends

Originally Posted by HeavenlyGifted

Honestly yes I do agree that it isn't really necessary for someone to purchase the bundles.

But if you are trying to catch up on one of the lists of rankings and then you have so little time to grind. Then the bundles would absolutely help out, even a +2 on myths and other dailies are already a huge help.

Also the Blood Castle isn't really fun but it is challenging for players that has a CP rating of 86k-98k. After that one, once you hit like around 100 or so. You can solo BC and pretty much the challenging part is completing it as fast as possible for a spot on the leader board for BC.

And by far, base from the leaderboard, I think someone completed it around 3 minutes as a Whisperer.

Whisperers are top dmg unless the Mage has taken the top, that's all since Blader was heavily nerfed.
I am playing DL, still under in the 85 - 90k CP frame, havent been playing for the past few days, got a lot of catching up to do.

I did start as a Mage but saw it being somewhat squishy, yet I find the DL lacking in damage and not feeling like being a support all the time. Might switch to Blader eventually seems like balanced def with high attack.

re: [Discussion]MU Legends

There are some good DLs that could deal a tremendous amount of damage, but it comes back to your choice of Artifact and Soul Points invested or Artifact then your item gear stats.

People in Reddit and Forum are even talking about how DL could top a Blader right now. And there are also people saying that DLs at the moment are OP.

Bladers were OP before because of the RMB LMB cancelling other than, they could still be good. My theory craft for the character once I decide to reroll another character would be a Blader which does Life Steal and Cool Downs.