How you making out with any reported problems with the last version (1.5) you made? I have not run into any problems myself. ;) I'm glad you don't have any problems. Meantime I've got reports for two bugs. 1) First one (already confirmed) related to the game code. The problem is that the game didn'...

Maybe you want to add this game too: Liquidator . The link says "This game has Duke Nukem 3D type of graphics.", but in fact it's obscure Russian game from 1998 based on Build engine. I don't know the details, was it officially licensed or not (some resources was renamed and hidden as .ART...

This version should work fine Yay! Works like a charm and with proper palettes. Thank you! Few suggestions: 1) When you press ESC and L (load) in 2D mode - can you change default folder from "My Documents" to the current folder if "user_profiles_disabled" exists? It's not very c...

For my reference, what video card and driver version are you using? Thanks for looking into this! I have RIVA TNT2 and I doubt it has any OpenGL 2.x features since it's only DX6 compatible card (according to Wikipedia ), but GTA Vice City (IIRC, it's DX9 game? at least it requires DX9 to run) works...

Tried "build-32.exe" and it didn't work - says incorrect file format. After I looked inside PE header I noticed, that this was Vista (6) executable. Changed to XP (5). Still no luck - "This application must be run under Windows Vista or newer.". Hack this check too and finally ru...

The radarang is what possible was messing up the parallaxed skybox, according to JF. Actually, as you see the whole "TABLES.DAT" file format are different from the ones in Duke3D. I've compared contents of the tables and apart from the mentioned radarang[] array everything else is the sam...

Hello, jonof and welcome! If this will help you - here is reversed code from the Exhumed / PowerSlave for loading "TABLES.DAT" file. I don't know if the same code used in some other older Build games like TekWar or not. You probably can detect tables file format by it's size (this one - 11...

Hey, have you find any others willing to test? No. Even that other guy who says he will test it still didn't. He says he's too busy now, so it can't be helped. I have not touched the Saved Game editor nor the Modding Implementations. Well, I add saved game editor since I help someone to reverse sav...

I'm done new version of DeHacker. There will be a lot of new features but we will return to this later. I made a saved game editor (it's included in new version of DeHacker) and while I worked on it found a funny thing - grenades actaully a weapon and requires you to have it's bit mask to set. So if...