I'd encourage team to remove the wording about material components in the blood mage feat description since material components aren't in use. Yeah as Hydrocarbonated suggested I construed the cost in gp to represent spell components ie material components and the feat to be something similar to Eschew Materials from tabletop.

I can accept that my gold is being stolen by interdimensional aberration tax collectors but tbh taxes are wgah'nagl fhtagn

Tekill wrote:Druid Spell Frost Weapon stopped working after one of the last updates. The spell is cast, it appears in your list of spells you can dismiss. But the damage effect is not added to the weapon. The spell affect (glowing blue) does not appear on the weapon.

Just to be clear, frost weapon does no damage and therefor is broken.

Flame weapon works but is way to bright for my Svif, especially while Tunnel running.

Valefort wrote:Use mark rune to remember a location then use shadow walk on yourself and a GUI should pop up.

It's not working like that, even with the Locations Marked via Mark Rune Spell, they only appear in teleport option. So, shadow walk is just another kind of "teleport" spell? By the spell description should be possible to travel to places that you didn't have been yet. Or even others planes.