Lithium is a gameplay mod that features an upgrades system, currency, two new classes with full weapon sets, an inventory system, deadlier enemies, monster mod and multiplayer compatibility, and much more.See the description section below for more information.

This mod was created because I felt that there was a severe lack of RPG-lite mods for ZDoom, such as Kyle873's DoomRPG – but more toned down on numbers.Lithium has been under development for about three years. Thanks to everyone for playing, testing and giving feedback, I hope you all enjoy it as much as I've enjoyed making it.I am open to suggestions for balance, additions, world-ending monstrosities, etc. I want to make this mod as polished and fun as I can.

The mod has two unique player classes: the Marine, and the Cyber-Mage. They both have unique arsenals and upgrades, as well as mechanics.

As the Marine, you play as a cybernetically enhanced soldier sent by a military on Earth to destroy demons which have invaded from another dimension. You are given money ("Score", abbreviated scr) for completing your objective and as compensation.Working in concert with a large tech company, you are supplied with upgrades for your weaponry and augmentations.

As the Cyber-Mage, you play as the spell-casting pawn of a corporation/cult, seeking freedom in the confusion of the demon invasion.You may acquire spells (sometimes referred to as "methods") and use Mana acquired from dead enemies to highly increase your combat effectiveness.

Be careful, though; Hell is not a kind dimension, and has sent its best to destroy you and your efforts...

Both of the player classes have a core set of features involving cybernetics and information:

You are augmented with a Computer/Brain Interface, or C/BI for short.The C/BI allows you to purchase upgrades and ammunition, view information on things you've found, review statistics, change game settings and more.

There are four categories of upgrade:

Body upgrades, which improve your movement, defense and information.

Weapon upgrades, which improve your offensive capabilities.

Extra upgrades, which are silly, expensive upgrades for fun.

Downgrades, which impair your ability to play at the "benefit" of gaining additional score.

The Shop allows you to buy ammunition for your weapons, new guns, powerups and some day perhaps more.

Your Computer/Brain Interface can itself interface and be upgraded with various PCBs and external units, its CPU and RAM can also be upgraded.Unfortunately, such items are far too expensive and dangerous to buy. Maybe there's another way to acquire them...

The Biotic Information Panel (or BIP) gives you access to descriptions on things of which you've found, and anything relating to them, as well as letting you access mail and statistics.

It seems like there's some things you just don't want to pawn off or use right away, so your Inventory allows you to carry around armors, accessories and more to use or sell whenever you please.

>>>>> [[[[Known Bugs]]]]

The intermission screen may freeze up if you mash buttons. This is fixed in 1.6.1. Please instead just hold altfire to skip the screen.

The dynamic crosshair is not entirely accurate. This is fixed in 1.6.1.

Some things still move while time is frozen. This is fixed in 1.6.1.

The log screen sometimes causes a script error. This is fixed in 1.6.1.

Enemies may level up when hit with the poison shotgun. This is fixed in 1.6.1.

Tech pillars are not shoot-through and will disappear after taking enough damage. This is fixed in 1.6.1.

The vital scanner health numbers are sometimes wrong. This is fixed in 1.6.1.

The GUI has clipping issues in arbitrary resolutions. This is fixed in 1.6.1. In the meantime use one of the resolution presets in the menu.

Respawning in multiplayer will crash the game. This is fixed in 1.6.1.

The inventory will be put into an indeterminate state and crash after a death exit or otherwise respawning. This is fixed in 1.6.1.

Shut Up And Lithium is the full cast of Shut Up And Bleed's monsters, isolated and made to work with Lithium.I don't myself know how to describe SUAB's monsters other than that they are pure death incarnate.Recommended if you want a challenging, interesting set of monsters to fight.

This weapon was developed in another dimensional plane, where magic is still usable.Employs an extremely complex magical pattern buffer that takes in condensed demonic energy and spits out whatever it pleases.The pattern buffer that yours has is an explosive cannonball, which can steamroll pretty much anything. Comes with a CB-Scope, but it isn't usable for some reason.This weapon was acquired by your employers via the black market group "Cid" for a hefty price. Take care of it.

Extra Payment

If you're going to help us in our war on the demons, we're going to compensate you as best we can.We're transferring Score to your account for finding artifacts and eliminating the demonic threat, but also for clearing out areas.When you do well, eliminate all threats, find everything you can, we'll give you a small bonus.This bonus is not tax-deductable, unfortunately.

Older Heads-Up Display

Older C/BI

Older BIP

>>>>> [[[[Changelog]]]]

Spoiler:

(Oct. 16, 2018) From 1.5.3 to 1.6:+ Added a Japanese translation using a custom ZScript text renderer.+ Added two new BIP categories, "Yourself" and "Items."+ Added a Windows XP theme.+ Added a bunch of quit messages.+ Added an intro text to the title screen.+ Added (optional) recoil to most weapons.+ Added blinding light effects to the Star Destroyer's projectile.+ Added inventory tetris.+ Added sounds to the GUI.+ Added notes section.+ Added a voltage display to the Charge Fist.+ Added cursor themes to the GUI.+ Added an option to make shotgun slot weapons use ammo.+ Added a new armor system using inventory tetris.+ Added small score items to replace armor and health bonuses.+ Added large score items to replace ammo boxes.+ Added a new intermission screen.+ Added a raindrops on screen effect.+ Added bips.+ Added a setting for not picking up ammo when full (on by default.)+ Added a setting for not getting score for ammo (on by default.)+ Added casings to weapons.+ Added dynamic crosshairs.+ Added indicators for where other players are in multiplayer.+ Added two new levelup systems, "Auto" and "Hybrid."] Hybrid is now the default.+ Added new game endings, with original music by _sink.+ Added a visual line for homing rocket tracers.+ Added a big log setting for 320x240 screens.+ Added an invalid configuration checker.+ Added new gibbing animations for some monsters.+ Added new attack effects for some monsters.+ Added a bunch of new terrain effects.+ Added new environmental effects.+ Added new decoration interactions.+ Added new bullet puff effects.+ Added new blood effects.+ Added a button for triggering shootable buttons or poking enemies.+ Added new pickup noises for powerups.+ Added an option to drop shotguns from zombies.+ Added the ability for monsters to level up.+ Added an option to show the player's level on the HUD.+ Added a new SSG reload animation.+ Added an idle sound for the Star Destroyer.| Fixed countless stability issues.| Fixed pause in menus taking effect in multiplayer.| Redid a lot of internal code, fixing tons of bugs in the process.| Fixed some effects not respecting the object's scale.| Fixed issues with monster resurrection.| Fixed Marine's HUD text being inconsistently colored.| Made Romyetya and Blade stop you mid-air.| Made the spell selector hold the player's view in place.| Renamed "Pr" to "Perf" for clarity.| Made weapon sell messages respect stupidpickups.| Improved the Combat Rifle's feel and sound.| Improved layout of UI in general.| Consolidated CBI tabs.| Replaced the slot 1 spell selector with a mana siphon.] The spell selector can still be used with Special Action.| Nerfed Reactive Armor.| Nerfed rifle grenades.| Improved revenant attacks.| Fixed the Ion Rifle auto-aiming too much.| Fixed spelling of "Basilissa."| Fixed solid footing not being detected properly.| Made Shock Charge much, much stronger.| Made Megaspheres mitigate damage temporarily.| Fixed cannonball effects getting stuck.| Made Hulgyon stronger.| Improve the Icon of Sin's effects.| Improved the Combat Rifle's controls.| Made the SSG unload when out of ammo.| Improved the Omega Cannon's sounds.| Made it easier to hit enemies with Blade and Romyetya.| Improved menu feel in general.| Improved Marine's pistol.| Made Blade not take mana.| Made bosses more difficult.| Fixed phantoms being hyper and stupid (but not hyperstupid.)| Rebalanced attributes a bit.| Nerfed Vitality.| Reduced the amount of ammo Feuer uses.| Made obituaries show on the HUD proper.| Improved Colorful Hell compatibility.| Fixed Shut Up and Lithium compatibility.| Fixed the Finalizer upgrade not destroying monsters correctly.| Fixed a lot of typos.| Fixed the ion rifle being reloadable while scoped.| Made the falling grunt sound play less.| Improved performance while raining.| Got rid of dead code.- Removed ZDoom 2.8.1 compatibility.] GZDoom 3.5 or greater is required now.- Removed Serious Mode.

(Sep. 4, 2017) From 1.5 to 1.5.1:+ Added an auto-save setting.+ Added an API, so external C code can access all of Lithium by LOADing lithmain.+ Added indicators for upgrades that work with each other.+ Added a footstep sound setting.+ Added a view tilt setting.+ Added the Elec. Binding upgrade.+ Added the Shock Charge upgrade.+ Added the Stealth System upgrade.+ Added an active (HUD) debug level (0x02/log_devh).+ Added a new class selection screen.+ Added a new skill selection screen.+ Added a system for allowing Phantoms to spawn mid-level.+ Added magic selection animations.+ Added a world sprite for Hulgyon.+ Added a magazine drop setting.+ Added sprites for the CBI upgrades that had placeholder sprites.| Improved the SPAS' reload animation (thanks, Shivers!)| Improved the SMG's reload animation slightly| Improved the Combat Rifle's reload animation slightly| Fixed junk frames in Extra Hard enemies.| Fixed death exits adding a bunch of junk to the upgrades menu.| Fixed the "resurrect" cheat not working.| Fixed the SPAS description listing the wrong capacity.| Made Romyetya and Blade do more damage with Berserk.| Changed the way magic selection works, closing the menu will select now.| Moved source code out of the packaged file.| Changed the compression from 7-zip to Zip, due to performance issues.| Made the Ion Rifle allow switching while reloading.| Buffed the SPAS.| Reduced the ammo taken by the Pulse Charger.| Made the Overloader upgrade un-scope when firing.| Changed the settings menu slightly.| Made Performance Rating more transparent for Cyber-Mage (as he doesn't use it.)| Made dialogue/terminal text log to the console.| Made Feuer not flash the screen when firing.| Re-balanced Cyber-Mage's weapon upgrade prices.| Fixed malignant null pointer dereferences.| Rewrote James' defeat message.- Removed the trail from Delear's world sprite.- Removed Score Golf mode

(Jul. 17, 2017) From 1.5 alpha 2 to 1.5 beta:+ Enemies now have a level and rank, which determine their health and resistances, et al.+ Added 3 spells for Cyber-Mage: Delear, Hulgyon and Star Shot.+ Added a spell selection menu.+ Added Mana.+ Added support for monster mods that don't account for Lithium.+ Added extra support for Colorful Hell.+ Added new upgrades for Cyber-Mage, half of which are not implemented yet. The implemented ones include:] Soul Cleaver] Finalizer] SMG Trimag] Seeker Rounds] Safety System] Longinus Solspear| Improved the settings menu.| Fixed extremely terrible balance issues.| Fixed rain only spawning in your line of sight.| Fixed horrible performance issues with the pause-in-menus setting.| Made weapon pickup sounds play when selling the weapon.| Made the Star Destroyer sound slightly nicer in OpenAL.| Made the Combat Rifle never auto-aim.| Fixed the Barrier powerup not displaying stacked uses properly.| Made the Spider Mastermind slightly more dangerous.| Made the SPAS reload faster.| Made the upgrades screen prettier.+ Re-added Heretic support.+ Added a "log ammo pickups" setting.+ Added more info pages.+ Added more unique pickup sounds.+ Added a "no item effects" setting.+ Added a pickup sprite for Cyber-Mage's shotgun.| Decreased memory usage.| Made the Charge Fist not suck, thanks to Yholl.| Made the Vital Scanner an implicit upgrade, as it is now necessary.| Made the Ion Rifle reload automatically on its final shot.| Fixed upgrades being updated while the game is paused.| Made the Star Destroyer's projectile smaller.| Fixed infinite noise emittance with sv_weaponstay on.+ Added new endings for both player classes.+ Added more debugging settings.+ Added something.- Removed the slide indicator from the HUD

(Jul. 7, 2017) From 1.4 to 1.5 alpha:+ Added a new player class, the Cyber-Mage. Currently incomplete.] He has 9 weapons as of now:] Slot 1: Knife (same as Marine's)] Slot 1: Charge Fist (same as Marine's)] Slot 2: Mateba] Slot 3: Electro Rifle (not implemented)] Slot 3: Shotgun (not Marine's)] Slot 4: SMG] Slot 5: Ion Rifle] Slot 6: Plasma Rifle (same as Marine's)] Slot 7: Star Destroyer] Magic 3: Delear (not obtainable yet)] Magic 5: Hulgyon (not implemented)] Magic 6: Star Shot (not implemented)+ Added searching to the info panel.+ Added an adrenaline indicator to the HUD.+ Added a test map (named TESTMAP).+ Added some environment/ambiance settings. May act slightly weird sometimes.+ Added map spawn IDs for stuff.+ Added a No Bosses CVar (lith_sv_nobosses).+ Added dialogue and terminal systems. Don't ask.+ Added 007 Mode extra upgrade.+ Added behaviour for several Extra Hard enemies.| Fixed some rather major bugs.| Merged extras addon with the main mod.] ZScript is auto-detected, so it only enables ZScript-only features when available.] The mod still mainly targets ZDoom 2.8.1, however running it in newer GZDoom versions is now stable and will give you extra features.| Fixed a lot of spelling errors.| Made the HUD weapon numbers change color when you have more weapons in that slot.| Fixed the Spider Mastermind not being terrifying enough.| Made the rifle clickier as it runs out of ammo.| Compressed some sounds, reducing the overall file size.| Fixed some weird balance issues.| Fixed chaingunners using the wrong sound.| Replaced slider ticking sound to be less terrible.| Changed the ground hit sound for the Move Wetware upgrade.| Fixed bought upgrades actually not giving the right upgrade sometimes. WHOOPS| Decreased the price of extra upgrades to be slightly more obtainable.| Fixed pause in menus not pausing weapon states.- Removed autogroups due to their hard-to-maintain nature. May add them back in 1.5 beta in some way.- Removed heretic support. 2hard4me+ Added fun

(Apr. 14, 2017) From 1.3.1 to 1.4:+ Added Phantoms.+ Added a CBI upgrades/performance system.+ Added GUI themes.+ Added a Plasma Pistol upgrade.+ Added a Particle Beam upgrade.+ Added a Laser Rifle upgrade.+ Added a Homing Rocket upgrade.+ Added new sprites for the Gauss Rifle.+ Added a Quick Knife button.+ Added a mail system.+ Added LegenDoom Lite compatibility.+ Added a score golf mode.+ Added a teleport-in-items setting.+ Added a bright weapon pickups setting.+ Released Extras addon.+ Released Damage Bob Only mod.+ Added filtering to the upgrades screen.| Improved the Upgrades screen.| Fixed performance issues with the Settings screen.| Replaced the HUD's background color with black.| Made the SSG faster, and stronger.| Fixed the Combat Rifle and Sniper Rifle not actually being hitscan.| Gave Hell Knights/Barons and Cacodemons proper blood colors.| Re-fixed shop buy messages logging wrong.| Added the Charge Fist to the shop.| Fixed some of the info pages.| Fixed weapon pickups murdering framerate while the level is frozen.| Fixed the Laser Shotgun not resetting pitch all the way.| Fixed CVarInfo error under certain games.| Made weapon pickups look better in OpenGL.| Fixed weapon pickups breaking in maps with specials attached to weapons.| Buffed the Charge Fist.| Replaced bullet pickup graphics.| Added a noise when getting hit with Reactive Armor protection.| Improved the readability of info pages with images.| Decreased the backpack discount percentage.| Moved the Settings screen to the BIP.| Moved keys on the HUD to the top of the screen.| Fixed obituary messages with the Instant Death downgrade.| Slightly rebalanced score given by enemies.- Removed fun+ Definitely did not add evil gost.

(Mar. 16, 2017) From 1.3 to 1.3.1:| Fixed maps with ACS scripts in them occasionally causing reality to collapse.| Gave the charge fist a better animation and range.| Fixed resurrected enemies not getting poisoned.| Increased shell ammo to 60.+ Added a setting for cursor speed.

(Mar. 16, 2017) From 1.2 to 1.3:| Rebalanced a lot of stuff, mainly weapons and score amounts.| Made the cannon a lot easier to use.| Redid the GUI a bit. Mainly, stretched it from 320x200 to 320x240.| Improved scrollbars significantly.| Re-did the heads up display.+ Added Auto-Groups, which let you quickly toggle or buy upgrades, as well as auto-buy them.+ Added the Super Shotgun.+ Added the Missile Launcher.+ Added the Charge Fist (replaces chainsaw.)+ Added a pickup sprite for the Omega Cannon.+ Added a Poison Shotgun upgrade.+ Added indicators for mode changes/current mode of the reactive armor upgrade.+ Added a display for current score multiplier on the upgrades screen.+ Added a setting for clearing the combat rifle's mode when switching weapons.+ Added a setting for hiding the log.+ Added a setting for drawing the log from the top of the screen.+ Added settings for the Vital Scanner upgrade.+ Added enemy compatibility checker.+ Added a titlemap and title music.+ Added (badly written) intermission texts.+ Added a pretty loading screen.+ Added missing info pages.+ Added info pages for enemies, some companies I forgot to mention, and new places.+ Added an implicit upgrade for zooming in on stuff.+ Added serious mode.| Polished the upgrades panel.| Polished the info panel.| Made the Move Wetware's ground stomp actually useful.| Made sold weapon messages more descriptive.| Fixed sold weapon prices being wrong.| Fixed bad wording in a lot of the info pages.| Fixed bad wording in some upgrade descriptions.| Fixed GUI sliders being wonky.| Fixed the sniper rifle making things fly into oblivion.| Made the vital scanner freak out on strong enemies.| Fixed Auto Reload not having a description.| Fixed the pistol's info page.| Fixed the arachnotron/spider mastermind names being wrong.| Changed some miscellaneous text.| Improved the way the Adrenaline upgrade works.| Fixed items being picked up too much.| Fixed score multiplier not being applied occasionally.| Made the Punctuator Cannon take more ammo.| Nerfed the reactive armor upgrade.| Fixed rockets acting weird at certain angles.| Made the Vital Scanner upgrade cheaper.- Removed some items from the shop.

(Feb. 1, 2017) From 1.1 to 1.2:+ Added logos for companies in the BIP+ Added a log tab to the CBI for showing things you've done or used+ Added lith_player_scorelog for logging any score you gain to the HUD+ Added Heretic support+ Added new pickup sprites for the shotgun, plasma rifle and combat rifle+ Added a Revolver weapon to the shop+ Added new skill definitions - tourist, easy, normal, hard, extra hard, and nightmare+ Added an automatic pistol upgrade+ Gave the grenade launcher an actual grenade firing altfire+ Added a Vital Scanner upgrade, which lets you see an enemy's health and the damage you deal to them+ Added a new debugging cvar+ Added a payout system, where you get paid based on percentages when you beat a level or hub+ Added an Auto Reload upgrade, which loads your guns for you while they're not selected+ Added a Laser Shotgun weapon to the shop+ Added a Sniper Rifle weapon to the shop+ Added a knife which replaces the fist+ Added menu sounds and a smallfont replacement| Made the pistol do more damage| Probably fixed more crashes| Made combat rifle spit blood better| Made the cannon a bit easier to aim| Fixed revenant missiles changing state when adrenaline is activated| Fixed all the crashes ever probably| Changed the pistol's capacity to 14 rounds instead of 7| Moved murderous enemies to the Extra Hard skill| Fixed not being able to pick up weapons sometimes| Made the pistol, rocket launcher and shotgun's firing animations better| Fixed the spiral rocket attack not being strong enough and not doing damage to Cyberdemons| Gave the Gauss Rifle 5 extra rounds| Fixed scopes being offset wrong| Buffed the rocket launcher's attacks| Nerfed the shotgun's attacks| Fixed the barrier powerup acting weirdly sometimes| Fixed flashes not showing up on players in co-op| Reduced file size by compressing music| Made the punctuator cannon's attacks pitchable| Buffed bosses quite a bit| Buffed some weapons

(Jan. 19, 2017) From 1.0 to 1.1:+ Added an indicator for weapons that take ammo and ones that have magazines+ Added reloading to the rifle, which now has a 40-round magazine that must be reloaded but doesn't take ammo+ Added the Defensive Mini Nuke upgrade+ Made the player explode on death in singleplayer, togglable with lith_sv_revenge+ Gave grenades a small smoke trail+ Added weapon readying sounds to the Former Human and Former Sergeant+ Added the Adrenaline Injector upgrade+ Moved the HUD into an upgrade, so it can be disabled (also gives you extra score)+ Gave the Mancubus a new attack+ Gave the Cyberdemon a new attack+ Added powerups to the shop+ Added a score multiplier view to the upgrades shop so you can see what gives how much+ Added the Instant Death downgrade+ Added reloading to the Gauss Shotgun (now Gauss Rifle), which has a 10-round magazine+ Added a settings page to the CBI which lets you set up CVars+ Gave the Hell Knight a new attack+ Gave the Omega Cannon new sprites, new effects and better balance+ Added the Reactive Armor 2 upgrade+ Added the Omega Railgun upgrade!+ Gave the Shotgun new sprites/animations by Sgt. Shivers+ Gave the Megasphere and Soulsphere new sprites+ Added a custom Teleport Fog effect+ Gave the Baron of Hell a new attack+ Made the Blur Sphere into a Barrier powerup+ Added fun| Fixed the laser rifle making too many particles, destroying FPS (sadly it doesn't look as nice anymore)| Fixed a potential script overrun in the first tic that could cause weird bugs| Fixed deselecting the Punctuator Cannon while scoped breaking things| Fixed the Blue Skull Key giving a wrong pickup message| Made inputs a bit snappier| Improved scope visuals| Fixed enemies not giving score on XDeath| Changed the price of Torgue Mode| Changed the amount of score the base upgrades take, making it easier to obtain score| Improved GUI behaviour| Fixed powerups not having the correct sound| Improved the Charge Launcher description| Nerfed the Gauss Rifle and the Combat Rifle further| Made the Charge Launcher better| Tweaked prices on upgrades| Fixed cannon explosion sounds sometimes not playing| Nerfed the Reactive Armor| Probably fixed a ton of crashes| Fixed there not being a space in between pickup messages and the forward arrow| Fixed a bunch of things not alerting monsters| Fixed inconsistencies log messages| Made the scope on the Combat Rifle's burst fire mode optional (disabled by default)| Fixed the Lost Souls giving too much Score| Added Thing ID validation to the player, which should possibly fix more advanced ZDoom maps breaking

(Jan. 10, 2017) From 1.0 rc3 to 1.0:| Improved the Omega Cannon's animation| Buffed the Omega Cannon's cannonballs| Changed plasma bolt's speed from 55 to 50| Fixed the rifle's scope being off-center| Fixed the sword being given with idkfa| Fixed the Gauss Shotgun and Plasma Rifle's puff sounds not always playing| Fixed the response time on weapons, they shouldn't feel as odd anymore+ Torgue mode makes you explode when you gain score

Hi! I haven't played much, but theres a serious pet peeve of mine in this: you changed where my shots go so that the little crosshair dot i have on my hud is wrong. i don't know of a way to change or fix this, i don't understand what the purpose of doing such a thing is in the first place, and its very frustrating even when playing without my little dot because my reptilian brain has been trained to think "the dot was here, aim here" and end up shooting the ground between myself and the target, causing my tiny little mind to go into primal confusion. Much distress!

Other than that this is indeed a very good mod! I like how you start with some CYBER-TECH or whatever activated already, and playing without them on can be a kind of challenge run. I also like how extremely detrimental the detrimental mods are.

adun87 wrote:Hi! I haven't played much, but theres a serious pet peeve of mine in this: you changed where my shots go so that the little crosshair dot i have on my hud is wrong. i don't know of a way to change or fix this, i don't understand what the purpose of doing such a thing is in the first place, and its very frustrating even when playing without my little dot because my reptilian brain has been trained to think "the dot was here, aim here" and end up shooting the ground between myself and the target, causing my tiny little mind to go into primal confusion. Much distress!

He didn't change where the shots come from, he changed where your eyes are; in vanilla your eyes are actually located somewhere in your torso, IIRC. He put them in your head, which seems nice from a logical standpoint but for the reasons you just described it's more than a little jarring. You get used to it eventually but it can still be something of a problem when you're trying to shoot through windows and what feels like a clear shot instead hits the windowsill.

Without further adieu, Version 1.0 has been released, and I'll be working on adding more features for 2.0!

Changes:| Improved the Omega Cannon's animation| Buffed the Omega Cannon's cannonballs| Changed plasma bolt's speed from 55 to 50| Fixed the rifle's scope being off-center| Fixed the sword being given with idkfa| Fixed the Gauss Shotgun and Plasma Rifle's puff sounds not always playing| Fixed the response time on weapons, they shouldn't feel as odd anymore+ Torgue mode makes you explode when you gain score

The mod is... interesting. Is the crosshair oddity intended to simulate the bullet traveling from the actual muzzle location to the point of aim?Also, are Imps supposed to run around at sonic-shaming speeds? I can't tell whether a lot of the things I'm seeing are bugs or simply uncommon design choices :/

EDIT: The downgrades are great, I just wish I could actually get any upgrades within the first 2 or 3 maps of a WAD...

EDIT 2: Ahh, now I see. The first bit of a play session with only the pistol is pretty miserable, but it picks up DRAMATICALLY once you get the gauss shotgun or anything beyond the standard shotgun, and gets much, much better.

Last edited by silentw on Tue Jan 10, 2017 9:12 pm, edited 1 time in total.

This i just...really fun to play. I have no words for how much fun I had from simply getting from map 01 to 08 in Doom 2 with it.

The only thing I can think of that would make this further awesome is a super shotgun replacement. I got no issues with the shotgun becoming a perfectly accurate automatic railgun thing, but I think I'm no the only one who wants to see either a sawn-off or crazy full auto shotgun.

P.S.: I'll come back when I get Torgue mode, cuz that sounds like the SHIT.

Havent had fun with a Doom mod like this for a while, it has been a blast using this mod to replay some old WADs;Pretty Impressive that this is just a RC meaning it will just keep growing, a job well done, and a damn fun one to play with.