Personally, I'm learning a lot about how videogames (and SC) are made. I don't play much, but find joy watching other's stories unfold ingame, and the beautiful screen captures and videos they share.

But what I enjoy the most, what truly motivates my reddit lurking, is watching all the shitty trolls and goons literally losing their minds over every small advance in SC development. How they waste their time trying to ruin someone else's party while everyone around them is having the time of their lives.

Does someone have the screenshot of that poor sod confessing how miserable he felt while spewing hate and vile over a videogame, and the regret after he realized how much time he wasted being a dipshit?

An account created in Tahiti and later used elsewhere will raised some alarms. Not at first, but definitely will.

Ok, ok, before I get further downvoted, I mean nothing against tahitians. What I mean is that login into an account from several, different parts of the world in a short time is a sympton of a hacked account, and can lead to an investigation on CIG's part.

The Evocati seems to do a great job hunting bugs. They are all backers who applied for testing the game. I asume it's QA job to have "back end development goals" and steer the testing to certain objectives.

Both Hacking and Hover Mode are going through extensive reworking, so the game keeps iterating and improving. The players will adjust their behaviour and adapt to the new conditions.

You can change the currency though, and save a bit that way, but it may be possible that the currency exchange fee that your bank (or Paypal) charges you offset the savings. Also, you can't change to every currency; I.e. in the EU I can pay with either US Dollars, Euros or British Pounds.

That said, you can ask someone to purchase something and then gift it to you. You must be aware that newly created accounts have a 30 days cooldown until they can gift any item.

Ships are on a separate pipeline, so focusing less on ships wouldn't allow them to focus more on professions and gameplay. Professions are viewed as a collection of different activities which will eventually come together to form a profession. Squadron 42 is their top priority which therefore means it's first in line for resources. As a result, anything that's solely needed for the PU won't get as much attention.

Todd says that what people need to understand is that in normal game development a company would just "run" until they reach Alpha, at which point they'd look at what they've done and realise that they've made a huge mess that the need to clean up before Beta, which is when they have to polish and tune the game, and have an aspect of iteration. In their case, having a Live product since very early on in its development creates challenges that sometimes they're used to and sometimes they're not, so it's a learning process for all of them regardless of how long individual people have been making games for, because Star Citizen is "a very unique beast".