The only gossip I've heard is that glyphs may become like talented spells - once you learn it, you remember it forever. This would effectively, in my humble opinion, make inscription like engineering is now - next to impossible to make money with. If that's what going to happen, I'm going to make copies of every glyph for all of my toons, learn them, then drop inscription for something more useful like another transmute spec alchemist.

Nah, I don't think glyphs would be like talented spells, it would make people far too overpowered when they've used all the glyphs available to their class.

As for Cataclysm though, nothing is known yet except for the fact that we will get Medium Glyphs. Other then that, I think we can expect some more Runescrolls, though. And I still want Inscription to be able to make a mount... A spiritual mount you can summon from a scroll, maybe?

I forget where or when I saw this but scribes my be able to make a thing so you can remove one glyph to use another you know instead. Also if I recollect they are planning on adding more OH type stuff.

Also even though engineering is not a gold generating profession it does have strong benefits, which scibes currently lack.

Scribes make gold from vellums these days. Its not big gold but they are useful.

I don't like the fact that your biggest moneymaker is just setting up someone else to make more money. If you're an enchanter selling enchants, then you're going to mark up the price of the enchant to cover your costs of vellum, and you might even mark it up beyond the vellum price, meaning the scribe would be left out of even more gold.

I made some money early on in inscription, but ever since they released dual talents, I've made next to nothing. I've enjoyed having a character to make my own glyphs, but that's about the only benefit I have to inscription. That is why I'm currently leveling inscription on a lesser played toon, so that I can drop it on my main.

Yeah, I'm getting rather sick of trying to compete just to sell one glyph here or there with someone who can relist 1c lower every few minutes.

I'll keep inscription on one character, as mentioned, to make my own glyphs for my own characters, but it's not really appealing to me at the moment. I am anxious as to what they will add to it in the expansion.

I also heard somewhere about the glyphs being learned one time, and then being in the "spellbook" of sorts. You can only have 3 active, but once you know one you won't need to relearn it. And that will mean after the initial rush to glyph up new glyphs or new characters, it will probably be deader than a doornail. Again, it will be nice if they can add more off-hands or even some vanity items(well, jewelcrafters are getting some fancy sunglasses!), something to be at least somewhat worthwhile.

Yeah they haven't included anything in the beta so far about glyphs. Supposedly some glyphs are not currently working as intended because of other changes that have been made, but as far as I can tell mine are working just fine on my priest.

What I read (and I can't find the post now to point to it) was that glyphs would effectively become like bags. You, as a character, would have glyph slots that you could fill...just like now.

Once you buy a glyph, you keep it and can swap it out for other glyphs that you buy. Swapping out a glyph would not destroy it. You'd bank/bag it somewhere until you needed it again.

No one ever said, that I know of, that you could buy all your class glyphs and use them like spells.

Now, that said, that's not a bit like it is now and many might find that sort of market alarming.

On the other hand, no one that I know of with tailoring is complaining about the bag market. My tailoring alt sells them pretty much at will.

So we'll just have to wait and see. All of the above was from really early on in the info dumps from Blizz.

EDIT: To clarify, I meant they would be a lot like bags as a market. You can swap bags out now all you want but why would you want to if it's not an upgrade. There are real reasons to swap one glyph for another even now.

SECOND EDIT: Just saw this this morning from the latest build...

Glyphs

* All glyphs are now found in the spellbook of each class on beta servers. Ultimately, classes will learn glyphs as "spells" and will only have to buy the glyph once to definitely learn it and swap it at any time.

Note the line about swapping which implies that the number of glyphs active will be limited (since there will apparently be a need to swap them). Edited, Aug 14th 2010 7:51pm by Moanique

I dont really see much of a difference. Right now people just reach end game with their two specialistations and buy 2 sets of 6 glyphs each [spec]. Then just about never change. Changes are rare to my knowledge.

Now people, if we can buy and learn all glyphs, will purchase almost all the glyphs they need. Activating the one's they want for a certain situation. Actually increasing the number of glyphs each person buys..and we also happen to have 3 tiers of glyphs now.

Edited, Aug 15th 2010 8:11pm by Tenjen

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Also they aren't pixels, they're polygons, any **** you watch on your PC is pixels, and besides, real women are just cells.

I think that buying a glyph once and using it forever is a pretty big change from buying a stack of glyphs to carry around and having to burn them as you swap them out.

I'm a 62 in the game though so the idea of spending 200-400g (more or less) on a stack is sort of mind-boggling as far as maintenance goes. I realize that there are 80's around with thousands in the bank and not much to spend it on for which this would be a trivial thing.

Depending on how glyphs pan out in the end, I think this stands a decent chance of having a profound effect on leveling.

Part of my argument was about the impact on the economy of inscriptionists.

I think it will be very much the same as it is now, new darkmoon cards, glyph text changed for different abilities, but you'll still have say 20-30 majors and 8-10 minors per class. Maybe they'll add these "medium" glyphs but in the end its irrelevant.

I plan on making lots of gold with this, especially the darkmoon cards early on when those trinkets will be amazing. Only problem is inscription is on my priest who I don't play much, so I kind of have to level an alt to the cap first to take advantage of it.

If the invention of dual spec is any indication I don't think the price of glyphs will change much. Maybe initially, but then it will go back down to near the price of the herbs, depending on supply/demand of course.

If you have to obtain a new copy of each glyph to fill up your "glyph book" at the start of cata, prices for them will absolutely skyrocket. I'm stockpiling about 20 copies of each glyph now while material prices are low, for personal use and selling on the release day.

People will bottom out the market for glyphs within the first week as everyone keeps undercutting each other to score the sales - if you want to make gold off of this then best bet is to stock up on the mats for all of the glyph producing alts who'll be blazing through glyphs for their mains/guildies.

Yeah, I'm getting rather sick of trying to compete just to sell one glyph here or there with someone who can relist 1c lower every few minutes.

I'll keep inscription on one character, as mentioned, to make my own glyphs for my own characters, but it's not really appealing to me at the moment. I am anxious as to what they will add to it in the expansion.

I also heard somewhere about the glyphs being learned one time, and then being in the "spellbook" of sorts. You can only have 3 active, but once you know one you won't need to relearn it. And that will mean after the initial rush to glyph up new glyphs or new characters, it will probably be deader than a doornail. Again, it will be nice if they can add more off-hands or even some vanity items(well, jewelcrafters are getting some fancy sunglasses!), something to be at least somewhat worthwhile.

If anyone relisted 90% of the glyphs at 1 copper less than the ah they would make... 1 copper

I played the game very briefly during vanilla and my trial account paladin was called guildenstern but it was taken on the server my friends played on by the time i started again during TBC. That's ok though, since the characters are basically identical.

People havent mentioned yet but a reagent [made from inscription] is needed to change glyphs. Vanishing powder is needed each time you want to change a used glyph slot. It stacks [from what i see] in 20's.

people will want to switch glyphs around depending on the situation and such, meaning a steady income for inscription.

Edited, Oct 2nd 2010 12:45pm by Tenjen

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Also they aren't pixels, they're polygons, any **** you watch on your PC is pixels, and besides, real women are just cells.

People havent mentioned yet but a reagent [made from inscription] is needed to change glyphs. Vanishing powder is needed each time you want to change a used glyph slot. It stacks [from what i see] in 20's.

people will want to switch glyphs around depending on the situation and such, meaning a steady income for inscription.

Edited, Oct 2nd 2010 12:45pm by Tenjen

or a simple visit to the inscription trainers to buy it off a vendor there. the dust is made from a mid-low level ink. why waste ink you could make glyphs from, when you can buy the dust?

Really, the vendor is just there to make sure something that is considered a base mechanic of how inscription is supposed to work, that ability to swap out glyphs, doesn't become massively overpriced. Even if the in game economy exploded, it still couldn't cost a player more than what they would get for selling a couple greens at 85. Would rather have that then have someone try to monopolize them right when I needed one and have to wait until someone undercuts their insane price of 200g. Laugh, but you've all seen this happen with items that people regularly use once in a while, I'm sure.