royalkg

jamesj

royalkg Sure thing!
I hope you find it helpful.
If not, please don't hesitate to ask some more questions.

(also, if you do solve your problem, if you could post the solution for others, it would be much appreciated!)

Cheers!
-jj

royalkg

Thanks, anyway i find solution,

but i apply fascia without pressure ofcource, to check
substeps is 10
and add scale my polygons to fit ziva solver, but it cant help me -(

jamesj

royalkg If you're willing to share your scene, I'd be happy to take a look.
send it to: support at zivadynamics dot com

tristan_cordeboeuf

Did you check the self intersection at each frame of your animation? Did you use the mesh analyzer from the ziva tool menu? When I have stuff like that this is definitly a modeling issue!!

royalkg

Thanks tristan, i run mesh analyser, it found some problem in my mesh, what is it mean? vertex illuminate like a hole, but it merged vertex...

tristan_cordeboeuf

delete the face and rebuild it, I already have this issue but try to check the muscle too !
and do :

deformer -type "tweak";

then delete the history of your mesh (thank James for this tips 😃)

royalkg

i rebuild this place 100 times... not help.... deformer need apply to muscles? it vertex can influence to my general problem?

tristan_cordeboeuf

yep this is for freezing the vertex position, don't forget to delete your history after that.
maybe just mirror your mesh because the other side look ok... (and after using the mesh analyser keep a eye on the script editor, it will give you which time of error you have on this vertice)

royalkg

its incredible after mirror this vertex jump to neck, how fix this?? ohhhh maya.................

tristan_cordeboeuf

can you upload this mesh? I will make some test 😃

tristan_cordeboeuf

ok :
I've open the alembic file you send, so...
first : this can be cool to rename correctly and group your mesh, it will definitly help you...

then :
it might some muscle like this one have self intersection

And, I've lauch a self intersection test frame by frame and the result is :