The PAL build seems to spend enough time that the game logic is only evaluated every other vblank when run at 30kcy/vblank instead of 33kcy/vblank. And relatedly, after it misses a real vblank, the status bar is is delayed by an extra 16 scanlines.

The PAL build seems to spend enough time that the game logic is only evaluated every other vblank when run at 30kcy/vblank instead of 33kcy/vblank. And relatedly, after it misses a real vblank, the status bar is is delayed by an extra 16 scanlines.

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