Test rendering for a (reasonably) visually realistic city, with very simple basic objects and 3 textures. The city will only be seen in an episode of 6 seconds and it looks very authentic at first glance.

The shadow that will envelop the city and is already visible here comes from a planetoid, which is seconds before its collision with the earth.

I had already set up this city model for the Bladeszene. Now I have extended the model and modified it again.

The images are not edited later and as you can see them here, they come out of the raytracer.

The city is constructed in such a way that it can be expanded arbitrarily as in a Lego modular principle, as you can see in the second picture. Of course, the rendering time is higher as the city gets bigger.

I worked exclusively with only AA and AB textures then I used a volumetric atmosphere and with DOF depth of field blur gave the scene a spatial depth.

The city is now used in a multi-minute animation. When the animation is ready, I will show you here again.