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Strange. Based on the comments on phoronix, as long as its OSS, graphics performance doesn't really matter; Its "fast enough." And everyone uses linux to do "real work" and not gaming. And that if you want gaming, you should be using Windows anyways.

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Strange. Based on the comments on phoronix, as long as its OSS, graphics performance doesn't really matter; Its "fast enough." And everyone uses linux to do "real work" and not gaming. And that if you want gaming, you should be using Windows anyways.

Gets confusing.

You're confusing phoronix with some other site. If you read phoronix comments, you will already know that everybody absolutely needs to squeeze every last bit of speed from their $700 liquid-nitrogen-cooled high-end cards becasue if they lose 2 frames per second, they will DIE DIE DIE.

And if you don't play Windows games through Wine on Linux, you are a Nazi, and should get cancer.

That's what I learned from phoronix comments these days. Just using your computer for work is not allowed. Only Nazis do that.

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So yes sometimes Win is necessity. On the other hand you DO point at real bulshit replays we can sometimes hear :P

Very few games have a "real" dependency on .NET.

A whole bunch of them use .NET for a useless launcher front-end (Borderlands 2, The Sims 3, Lord of the Rings Online to name three), but a hard requirement on Microsoft.NET is fairly uncommon (examples include XNA games like Bastion, which are ported to Linux etc via Mono). It's also not uncommon for games looking to include C# code to embed Mono rather than use Microsoft.NET (e.g. The Sims 3, any Unity3D game)

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True. However, if Linux users want any content creation or mod tools that game companies make, those are increasingly all using .NET these days (and usually with a heavy reliance on embedding parts of the game engine as a DLL using P/Invoke, which of course can be ported to Mono/Linux with a small bit of work). Game editors, art-pipeline tools, and the large array of other tools made for game development all have to be ported to get the full content creation toolbox, and those are more and more often written in C#. This is of course because C# and .NET make it ridiculously easy to build those kinds of applications, even more so than Python or the like (since we generally need a much more capable standard library than Python has, we really really want static typing and generics and reflection and zero-effort native code binding, etc.).