Just throwing out there that they'd have to more or less completely remake Vanitas in order for it to run on PC. The basis for how the systems work are so completely different that there's no way to convert it.

Just throwing out there that they'd have to more or less completely remake Vanitas in order for it to run on PC. The basis for how the systems work are so completely different that there's no way to convert it.

Well, they did it with the graveyard And for what I remember, they made vanitas in unity, which they also made the graveyard in, so with the experience from the graveyard port, I think it would be possible, without too much effort

It would have to be different since you can't tilt a PC or have more than one cursor. And we use tilt and multi-touch control in the app. I think we'd just make a version with a stripped down interface (but much smoother animations -since the PC is much faster than an iPod).

Just throwing out there that they'd have to more or less completely remake Vanitas in order for it to run on PC. The basis for how the systems work are so completely different that there's no way to convert it.

They made Vanitas with Unity, which aside from a few changes already noted..it's almost as easy as clicking a checkbox for PC and clicking build.

I played a game recently that had a tilt mechanic, facilitated by using the WASD keys and then the mouse to rotate. It would be hard, but possible, to implement a sort of multi-touch for the PC. By 'pinning' multiple mouse clicks as a single touch. Sort of like holding ctrl and selecting multiple files in an operating system and then dragging one drags the others along with it.

I played a game recently that had a tilt mechanic, facilitated by using the WASD keys and then the mouse to rotate.

Thanks for the tip!

This wouldn't work for Vanitas because its image is tied to the physical location of the device. We would almost have to model an iPhone in 3D and let you move that with the mouse. And that would be silly.

No. We'll stick to the idea of a simple version with limited interaction. It'll be fine.

The in-browser Unity web version desperately needs attention. Of primary concern is the lack of any control substitution for tilt or depth functionality; especially as when dragged below the bottom boundary some objects will attempt to move along the z-axis, but unreliably so. Additionally, the physics for a static box orientation could use some optimization: objects interact erratically, especially those with larger footprints. All objects behave as though possessing like mass; object-object interactions are oversimplistic and counterintuitive; object drag speeds are fixed and at a lower than expected move rate. I'd quite like to see an update if possible, as if the Unity version is any indication of the quality of the Android application I can't see why anyone would pay actual money for it.