Speaking to Strategy Informer, Vinke commented that whenever he looks at Divinity II, all he sees are the compromises that he had to make:

"When I look at Divinity II I see Butt Compromises. I know what it could have been... I think with Dragon Knight Sage we managed to rectify it a bit, it was an ok game, but it’s not what I had in mind when I wrote it. You should see the original document, the ideas that I wanted to do with this."