This article is part three of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. Or click on the following links for part one, or part two.
It’s when your favorite character gets pointlessly killed that you truly begin playing This War of...

This article is part two of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. For part one, click here.
“You’ve faded into the Long Dark”…
Thus ends each “survival trial” in the frozen and hostile, yet beautifully...

This article is part one of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here.
At face value, it might appear to the casual reader of Play the Past, that the main focus of this blog is the treatment of historical experience in the medium of...

This article is part 2 of a two-part interview with the creators of the World War 1 themed first-person shooter multiplayer game, Verdun. To read part 1, please click on this link.
In this second and final part of our interview with the developers of Verdun, we further discuss the research that went into the project, and...

This article is part 1 of a two-part interview with the creators of the World War 1 themed first-person shooter multiplayer game, Verdun. To read part 2, please click on this link.
Introduction
World War 1 was one of the bloodiest conflicts of history, a conflict that lasted between 1914 and 1918, and whose effects...

About Play the Past

Collaboratively edited and authored, Play the Past is dedicated to thoughtfully exploring and discussing the intersection of cultural heritage (very broadly defined) and games/meaningful play (equally broadly defined). Play the Past contributors come from a wide variety of backgrounds, domains, perspectives, and motivations (for being interested in both games and cultural heritage). More information on all of our contributors can be found here. A full rundown of our community and commenting policy can be found here. If you are looking to get in contact with us (for whatever reason), point your browser here and drop us a line.