Like Minesweeper, Tetris, and 18 Wheels of Steel: American Long Haul, “The Last Cargo is the result of the experience of a man exposed to the debilitating power of religious indoctrination.” It is a survival horror where the player faces the burdens of forced belief in a building built of his own faith; a ramshackle tower of creeping horrors, shadows, locked doors. It is an intriguing setting with an even more intriguing premise: the player’s imposed faith has rendered him unable to walk, so he must use a wheelchair.
After all, the best horror games prey on weaknesses, and having a character bound to a wheelchair as he has to fight off the monsters that sprout out of a crucifixion corpse (yeah, it appears to be a bit heavy-handed) definitely looks like it’d have me back-wheeling. You’ll see from the footage below that progress is slow, and the world only peeks out of the darkness through the shadows. The addition of a headtorch helps, but the batteries are a concern.

The team is currently hoping for funding over on Indiegogo. Here’s the pitch.

And here’s a bit more footage.

An atheist horror game? There’s a Greenlight page if it holds an interest for you.

This game looks nightmarish in a bad way. I doubt even people in wheelchairs want to play a game where their avatar is bound to one. In the sequel they’ll make us play as quadriplegics like the late Christopher Reeves or (effectively like) Stephen Hawking.

Just the other day I was thinking someone should make an horror game in which the player’s bound to a wheelchair. Only, I was thinking of it as an Occulus Rift game, you know, as a way to avoid the inmersion-breaking moving while remaining seated.

I was going to make a snarky remark on how weird it would be to pilot a mecha in a horror game, (thus exposing that a solution to a mechanical problem needs to fit the game’s genre), but it wouldn’t really. Imagine a game in which you’re trapped in a mecha, looking at the outside world through a closed circuit camera that often goes dark just as you hear banging on your suit. Ot even a game in which you’re trying to leave town without going out of your car due to some horrible thing that can’t break glass but can skin you in an instant.