If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Before you even think about EV training, you will need to have a Pok&#233;mon with the correct nature and good individual values. Take a look at the Smogon University Breeding Guide.

Introduction

Effort values, or ‘EVs,’ (sometimes referred to as effort points or ‘EPs,’) are gained by battling your Pok&#233;mon. EVs that are gained in battle are added to a statistic depending on the Pok&#233;mon that you defeat. Each Pok&#233;mon can earn 510 EVs with a maximum of 252 EVs allocated for each statistic. Every 4 EVs that a Pok&#233;mon earns in one statistic adds a one point increase to that statistic by the time the Pok&#233;mon reaches LV100.

127 points can be added to your Pok&#233;mon by level 100 from successful EV training with a maximum of a 63 point increase (252/4) in one statistic. As EVs gained are added to the total statistic by level 100, a direct effect may not always be visible when leveling up, especially in lower levels. If you EV trained a higher level Pok&#233;mon the effect would be more noticeable when leveling up as there are less levels to reach LV100 and therefore less levels to spread the EV gains across.

Any Pok&#233;mon that is caught in the wild or hatched from an egg will not have any EVs. If you level up a Pok&#233;mon in Day Care or use the item Rare Candy the Pok&#233;mon will not gain EVs.

Training

To train a Pok&#233;mon to gain EVs you need to battle Pok&#233;mon in the wild or face off against other trainers within the game. You must defeat the Pok&#233;mon in battle to gain EVs. You will not gain EVs by battling online, or in the Battle Tower. Basically, wherever you will earn experience points you will also earn EVs.

EVs are hidden values and must be calculated manually. Make sure you know the amount of EVs the Pok&#233;mon you are facing will give you so that you can accurately record your EVs. If you are unsure, the Serebii Pok&#233;dex displays EVs that Pok&#233;mon will emit from battle.

Let’s say I have a Lapras and I would like to increase my special attack statistic to its full potential. Gastly will give me 1 EV in special attack, so going to the Old Chateau and defeating 252 Gastly will give me the maximum 63 point increase to the special attack statistic of my Lapras. If I tried to further EV train the special attack statistic after gaining 252 EVs, the EVs would be wasted and would have no effect.

Items

Fortunately you can speed the EV training process up using items. HP Up, Protein, Iron, Calcium, Zinc and Carbos can all be used to raise EVs. Each of these items will add 10 EVs to the corresponding statistic. These items are limited to 10 of each item per Pok&#233;mon. The items can be purchased from the Veilstone Apartment Store. Below is a list of the statistics they will raise.

The Macho Brace will double the amount of EVs that you earn. For example, defeating Floatzel would usually give a Pok&#233;mon 2 EVs in speed but a Pok&#233;mon holding the Macho Brace will receive double the EVs, 4. The only disadvantage to this item is that it will cut your speed statistic in half whilst it’s being held. The Macho Brace can be obtained by showing 3 types of Burmy to a boy who lives in Pastoria City, directly above the Pok&#233;mart.

Power Items

Power items are the fastest method of EV training your Pok&#233;mon. There is a power item for each statistic, each one will give 4 EVs in the corresponding statistic each time you defeat a Pok&#233;mon. Each of the power items can be obtained by trading 16 battle points at the Battle Park. Like Macho Brace, holding a Power Item will cut your speed statistic in half.

Let’s say I battle and defeat a wild Floatzel. Usually this would give 2 speed EVs. Holding the Power Anklet will gain an extra 4 EVs in speed, totaling 6 speed EVs altogether. Power items will always give the 4 EVs in the corresponding item statistic regardless of the Pok&#233;mon you face. For example, let’s say we battle and defeat the same Floatzel that will give 2 speed EVs. This time, if the Pok&#233;mon is holding the Power Bracer instead of the Power Anklet the 2 speed EVs will be gained from the Floatzel as well as 4 EVs in attack from the Power Bracer.

Power Weight - HP
Power Bracer - Attack
Power Belt - Defense
Power Lens - Special Attack
Power Band - Special Defense
Power Anklet - Speed

EXP Share

EXP Share is another useful item for EV training as EVs are gained each time experience is gained. If a Pok&#233;mon in your party is holding the EXP Share item, it will gain the same EVs as if it was the active Pok&#233;mon in battle.

Let’s say Lapras is my active Pok&#233;mon and I have a Drifloon in my party holding EXP Share. Lapras defeats a Gastly and gains 1 special attack EV. Drifloon will also gain 1 special attack EV. If Lapras was holding a Power Item, Lapras would gain 1 special attack EV and an extra 4 EVs in the relevant stat. The EXP Share Pok&#233;mon, Drifloon, would not gain the extra boost from the Power Item that Lapras was holding, it would only gain the 1 EV in special attack that the Gastly emits.

Pok&#233;rus

Pok&#233;rus is a Pok&#233;mon virus that will double the amount of EVs you earn in battle after all item increases. For example, if Lapras with Pok&#233;rus battles and defeats Floatzel it will gain 4 speed EVs, instead of the usual 2 speed EVs. If Lapras with Pok&#233;rus was holding the Power Anklet it would gain 2 speed EVs from Floatzel plus 4 speed EVs from the Power Anklet, this would then be doubled by Pok&#233;rus to give an end result of 12 speed EVs. Finally, if Lapras was holding the Power Bracer it would gain 2 speed EVs from Floatzel plus 4 attack EVs, these would then both be doubled by Pok&#233;rus to give 4 Speed EVs and 8 attack EVs. Pok&#233;rus will not multiply the effect of HP Up, Protein, Iron, Calcium, Zinc and Carbos.

Berries

If you miscalculate EVs whilst training, accidently apply EVs to the wrong statistic or change your mind about your EV spread there are berries available to reduce your EVs. All the berries can be obtained from the Berry Master who lives on route 208.

The berries will drop EVs in the corresponding statistic by 10, or if the amount of EVs in the statistic was over 100, the berry would reduce the stat to 100. For example if Lapras had 96 EVs in special attack each Hondew Berry would reduce the EVs by 10. If Lapras had 216 EVs in special attack, the first Hondew Berry would reduce the EVs to 100 and every Hondew Berry used thereafter would reduced the EVs by 10.

If you are completely unsure of the amount of EVs your Pok&#233;mon has, using 11 of each berry will clear all EVs.

EV training can be completed at any level but it is best to complete EV training on your Pok&#233;mon at as low a level as possible to make leveling up your Pok&#233;mon an easier process. If you complete EV training at low levels you no longer need to worry about recording EVs and it becomes faster to reach LV100.

Distribution

EV spreads for competitive battling can be found on Smogon Univeristy. Depending on the moveset and purpose of your Pok&#233;mon, you may want to create your own. When creating you’re own EV spreads there are some vital things that you will need to take into account. Jump and trip points, speed, HP and defenses.

Jump & Trip

The nature that you give your Pok&#233;mon will effect EV training due to a 10&#37; increase of one statistic and a 10% decrease of another statistic. Because of these percentage gains/losses the EVs that you invest into the effected stats will differ.

252 EVs is the maximum that can be placed into one statistic equaling a 63 point gain. If a nature is beneficial to a statistic the 10% increase of the statistic will actually add more than 63 points from 252 EVs. 1 extra point is added at each of the following ‘jump points.’ If you maximized a nature beneficial statistic, or at least passed all the EV jump points an extra 6 points will be gained. The maximum point increase becomes 69, instead of 63.

Jump Points: 16 56 96 136 176 216

For example, if I had a Jolly natured Scyther and placed 176 EVs into speed I would gain 44 points from the EVs (176/4) and an extra 5 points as I have passed 5 jump points, totaling a 49 point gain. Jump points can only ever effect a nature beneficial statistic, they have no effect to a nature hindering statistic or a neutral statistic.

Trip points work similarly to jump points. If a nature hinders a statistic the 10% decrease will add less than 63 points from 252 EVs. 1 point is deducted at each of the following ‘trip points.’ If you maximized a nature hindering statistic, or at least passed all the EV trip points, 6 points will be deducted from the statistic. The maximum point increase becomes 57, instead of 63.

Trip points: 20 60 100 140 180 220

Jolly Scyther will decrease the special attack statistic by 10%. Let’s say I want to invest 100 EVs into the special attack statistic of my Scyther. I would gain 25 points from the EVs (100/4) but loose 3 points as I have passed 3 trip points, totaling a 22 point gain. Trip points can only effect a nature hindering statistic, they have no effect to a nature beneficial statistic or a neutral statistic. As you can see from the ludicrous example above, trip points should never really come into play as there should be no reason to EV train a statistic that you have chosen to decrease with nature.

Speed

EVs invested into speed should be calculated to outrun a base speed benchmark. Investing speed EVs to reach a benchmark will preserve your EVs for other statistics. The downside to EV training to a benchmark is that you will be unable to outrun Pok&#233;mon of the same type who have invested maximum EVs into the speed statistic.

To decide what benchmark of Pok&#233;mon you would like to outrun, take into account the purpose and moveset of your Pok&#233;mon. If you have an out-and-out sweeper such as Scyther, investing fully into the speed stat will be more beneficial than benchmarking.

Let’s use Leafeon to work out how to EV speed to a benchmark. With a jolly nature Leafeon has a maximum speed stat of 317, with 252 EVs, 31 IVs and 10% nature increase inclusive. Outrunning base 90 speed Pok&#233;mon will put Leafeon at a good advantage. Base 90 speed Pok&#233;mon can reach a maximum of 306 in the speed stat assuming they also have a speed beneficial nature, 252 EVs and 31 IVs.

The idea is to calculate how many EVs it will take to match the maximum possible speed of base 90 speed Pok&#233;mon, then outrun them but either 1 or 2 points. It’s up to you whether you choose to outrun by 1 or 2 points. The reason to outrun maximum speed by 2 points is to outrun those who have EV trained their Pok&#233;mon to outrun the same benchmark by 1.

First, subtract 69 (for maximum EVs, as both Pok&#233;mon in this example have a speed beneficial nature) from the maximum speed of the Pok&#233;mon you’d like to outrun and the maximum speed of the Pok&#233;mon you are EV training. If you wanted to use this same calculation while using Pok&#233;mon with a neutral nature or hindering nature in speed, deduct only 63 or 57 points for maximum EVs, (As detailed in the jump & trip section.)

Stage One
317-69 = 248
306-69 = 237

Next, subtract the stage one result for the base 90 speed Pok&#233;mon from the stage one result of Leafeon. Multiply the result by 4 to calculate the EV equivalent of point difference between the two speed statistics. Subtract the EV equivalent from 252 to calculate an estimate amount of EVs Leafeon will need to invest in the speed statistic to match the base 90 speed Pok&#233;mon statistic of 306.??In this case, this can only be an estimate as Leafeon has a beneficial nature in speed which will add jump points to the speed stat, throwing the calculation off slightly. If this same calculation was done with two neutral natured speed statistics, or at least Leafeon with a neutral speed statistic, this result would be exact.

Stage Two
248-237 = 11
11x4 = 44
252-44 = 208

Now, work out the point gain in speed Leafeon will acquire from 208 EVs with a speed beneficial nature. 208 EVs will equal a 52 point gain (208/4.) 208 EVs also passes 5 jump points. Add the jump points to the point gain then add that to the stage one result.

Stage Three
208/4 = 52
52+5+248 = 305

As you can see the outcome is a point short due to not passing the last jump point with the EVs. We need to make the speed stat of Leafeon 306 to equal base 90 speed Pok&#233;mon, so 4 more EVs will have to be invested. This requires Leafeon to invest 212 EVs (208+4.) Now you need to make the decision of whether you would like to outrun by 1 or 2 points, as explained earlier. In this case, by adding 4 more EVs, the speed statistic of Leafeon will pass the last jump point, 216, and become 308 which is perfect for outrunning the 306 maximum speed statistic of base 90 speed Pok&#233;mon.

When you are calculating the EVs invested into the HP statistic of your Pok&#233;mon that will also be holding either the Leftovers or Black Sludge item it is recommended to calculate your total HP stat to be divisible by 16 for maximum recovery.

Find the IV of your HP stat. Next, find the maximum your HP stat could reach with 31 IVs and 252 EVs. If you don’t know, check the Serebii Pok&#233;dex. Also, have a rough idea of the amount of EVs you would like to invest to the HP statistic. The following calculators can be used to calculate your IVs. (If you don’t know what IVs are, take a look at the Smogon University Breeding Guide.)

I’ll use Leafeon to demonstrate calculating the HP. Let’s say Leafeon has 31 IVs in HP. Leafeon has a maximum HP statistic of 334 and I would like to invest around 120 EVs to my Leafeons HP statistic. 120 EVs will give a 30 point gain.

Subtract 94 (63 points for maximum EV training and 31 points for maximum IVs) from your maximum HP stat, in this case 334. Next, add the HP IVs, in this case 31, and the statistic points from the EVs you want to invest, in this case 30 points (120/4.) This will give you the actual HP stat at LV100.

Stage One
334-94+31+30 = 301

Divide the actual HP stat at LV100 by 16. If this number is whole then your HP stat is divisible by 16 and you will receive maximum Leftovers and Black Sludge recovery.

Stage Two
301/16 = 18.8125

This Leafeon does not have a HP statistic that is divisible by 16 as the outcome of the above calculation is not a whole number. We now need to find out how many more EVs to invest to the HP statistic so that it is divisible by 16. To do this we need to ignore the integer (everything to the left of the decimal place) from the stage two calculation and subtract the decimal from 1. In this case we ignore the 18 from 18.8125, then subtract 0.8125 from 1. Then, multiply the result by 16 to find the point increase, and then multiply the result of the point increase by 4 to display the extra number of EVs that will need to be invested.

Stage Three
1-0.8125 = 0.1875
0.1875x16 = 3
3x4 = 12

So my Leafeon will need to invest an extra 12 EVs to the original 120 EVs that I intended to invest in the HP statistic so that the HP statistic will be divisible by 16, gaining maximum Leftovers and Black Sludge Recovery.

If your Pok&#233;mon is not going to be holding either the Leftovers or Black Sludge item, it is advisable to make your HP stat an odd number to round down the effect of certain damage, such as weather effects.

Defenses

EV training a defensive Pok&#233;mon can be a lot more rewarding if you know what statistics to invest in. Firstly, always choose a nature that will increase the higher base statistic out of defense and special defense. More statistic points will be gained overall from a nature raising the higher defensive statistic and placing more EVs to the lower defensive statistic than the other way around.

Taking damage is calculated against the multiplication of the defensive statistics and the HP statistics. If you are looking to invest the majority of your EVs into defensive statistics so that your Pok&#233;mon is able to take big hits you will want to try to match the defense, special defense and HP statistics as best you can. Therefore, If your Pok&#233;mon has a high base HP, and lower defensive statistics, raise the defensive statistics. If your Pok&#233;mon has a low base HP but has high base defensive statistics, raise HP.

Lapras has a relatively high base HP statistic of 130, while its base defense statistic is 80 and special defense is 95. Lapras would gain best results from a special defense beneficial nature and EVs invested into both the defense and special defense statistics.

Cloyster has a poor base HP of 50. It’s defense statistic is 180 and its special defense statistic is only 45. Use the nature to increase the defense statistic and invest EVs heavily into HP and special defense.

You may also decide that it is best to maximise just one of the defensive statistics of a Pok&#233;mon with the intention of keeping the Pok&#233;mon away from either physical or special attacks and sponging the effect of the other. This is put to good effect on a Pok&#233;mon such as Drifblim, who is more likely to take special attacks and less likely to take physical attacks due to immunities. Drifblim already has a high base HP so using the nature to increase special defense and investing maximum EVs in special defense too will allow Drifblim to switch in well to special attacks and also have a respectable survivability.

again, this part was posted by Kyogre35.
Platinum information by GameFAQs.

I will use this format to explain the best places to EV train for every stat.
Where (What Route):
Who (What’s the trainer’s name, or if it’s a wild Pokemon):
Pokemon and levels: (The levels aren’t exact so prepare for an over under situation)
Total EV’s:
Notes (If any):

Where: Route 213 in the hidden area.
Who: Swimmer Sheltin
Pokemon and Levels: 3 Gyarados around level 30
Total EV’s: 6 Att EV’s
Notes: Very good spot, only problem is he’s a swimmer….

Where: Route 229, fishing with Super Rod.
Who: Wild Pokemon
Pokemon and Levels: Gyarados with levels from 20 to 55
Total EV’s: 2 Att EV’s
Notes: Only Gyarados appear here, so this is a great spot, but the ranging levels are a problem.

Where: Cycling Road, third male when enter from the top.
Who: Cyclist John
Pokemon and Levels: 2 Staraptors around level 60
Total EV’s: 6 Att EV’s
Notes: It takes a few battles to evolve this trainers Pokemon, so don’t train right when you get there and battle him a few times to have him evolve.

Where: Iron Island. First you go into the entrance at the front. Then go down the steps on the left, after going down the elevator go down the stairs on the left.
Who: Wild Pokemon
Pokemon and Levels: Graveler, Geodude, Onix, and Steelix all around level 30.
Total EV’s: Onix and Geodude both give 1 Def EV, Steelix and Graveler both give you two.
Notes: Very good spot, just run from the Golbat that sometimes appear here.

Where: Route 210 in tall grass at the top right.
Who: Ninja Boy Fabian
Pokemon and Levels: 3 Geodude around level 20
Total EV’s: 3 Defense EV’s
Notes: Not great but gets the job done. You have to talk to him first so he gets out of the tall grass so you can use the Poke’ Radar. Also get plenty of Max Repels so you don’t run into Pokemon.

Where: Ruin Maniac Cave
Who: Wild Pokemon
Pokemon and Levels: Hippopotas and Geodude around level 20
Total EV’s: Both give 1 Def EV
Notes: Very good since they’re the only Pokemon that appear here.

Where: Iron Island
Who: Wild
Pok&#233;mon and levels: Graveler (2), Geodude (1), Onix (1), Steelix (2). Levels 30~35.
Notes: It's still the best one, and the addition of Steelix just made it even better.

Where: Solaceon TownWho: Wild Pokemon
Pokemon and Levels: Unown around level 20
Total EV’s: 1 Att EV, and 1 Spec Att EV
Notes: This was also in Att so look there for notes.

Where: Old Chateau
Who: Wild Pokemon
Pokemon and Levels: Gastly, Haunter, and Gengar all around level 15
Total EV’s: Gastly gives 1 Spec Att EV, Haunter gives 2, and Gengar gives 3
Notes: To get the best results here insert R/S/E/FR/LG into the DS and go to the 5th room on the second floor.

Where: Route 214
Who: Psychic Abigail
Pokemon and Levels: A Gengar, Misdreavus, and Alakazam all around level 60
Total EV’s: 6 Spec Att EV’s and 1 Spec Def EV.
Notes: The only reason I put this in here is that 2/3 of her Pokemon give 3 Spec Att EV’s. So when she switches in the Misdreavus switch out to a level 100 Pokemon or some Pokemon that you want to EV train in Spec Def.

Where: Resort Area
Who: Wild Pokemon
Pokemon and Levels: Golduck with levels 40 to 55
Total EV’s: 2 Spec Att EV’s
Notes: The best spot, they’re the only Pokemon that appear here.

Where: Route 212, need HM Cut. Right when you go into Route 212 from Pastoria City there will be two trees to cut down below you, cut them and go across the bicycle path to a Trainer that's behind the trees.
Who:Scientist Shaun
Pokemon and Levels: Two Alakazam around level 60
Total EV's: 6 Spec Att EV's
Notes: Great Spot to train! It will take a few battles to evolve his Pokemon into Alakazam.

Where: The three lakes on the water
Who: Wild Pokemon
Pokemon and Levels: Golduck and Psyduck around level 20 to 40
Total EV's: Psyduck gives 1 Spec Att EV and Golduck gives 2.
Notes: Only Pokemon that appear here so a great spot

~~Platinum~~

Where: Old Chateau
Who: Wild.
Pok&#233;mon and levels: Gastly (1). Levels 14~17.
Notes: Earliest one, and probably really good because it's the only one you'll find. If you insert a GBA cartridge, Haunter and Gengar will appear and they give 2 and 3 Sp. Atk EVs respectively.

Where: Route 212 South
Who: Scientist Shaun
Pok&#233;mon and levels: Magneton (2), Alakazam (3). Levels 55 and 51
Total EVs: 5
Notes: A few rematches, and you'll get a pretty good trainer for Sp Atk. Shame he doesn't have two Alakazams anymore.

Where: Route 210 in tall grass in the bottom left.
Who: Ninja Boy Davido
Pokemon and Levels: Dustox around level 25
Total EV’s: 3 Spec Def EV’s
Notes: Good spot to train seeing Spec Def’s spot’s are hard to come by. Same thing with Ninja Boy Fabian, You have to talk to him first so he gets out of the tall grass so you can use the Poke’ Radar. Also get lots of Max Repels so you don’t run into Pokemon.

Where: Any big area of water.
Who: Wild Pokemon
Pokemon and Levels: Tentacool and Tentacruel, Ranging from level 20 to level 55
Total EV’s: Tentacool gives 1 Spec Def EV, Tentacruel gives 2 Spec Def EV’s.
Notes: So this is half-way decent. The best route is Route 218. Also a good spot is the water in front of the Pokemon League. But with this luck is a big factor seeing Pelipper appear here often to. Just run away and you should be fine.

Where: Route 230
Who: Swimmer Sophia
Pokemon and Levels: 1 Mantyke and 1 Mantine around level 50.
Total EV’s: 3 Spec Def’s EV’s.
Notes: Good spot, problem is that you’re on water and your Surf speed is SLOW. If you have good patience then go for it.

Where: Route 214
Who: Beauty Devon
Pok&#233;mon and levels: Wormadam x3 (Different Cloaks) (2 EVs each). Levels 24
Total EVs: 6
Notes: The only girl with the Wormadam in DP that everyone was looking for now has three of them, and is undoubtedly a godsend for those training for Special Defense.

Where: Route 205
Who: Fisherman Andrew
Pokemon and Levels: 6 Magikarp around level 10
Total EV’s: 6 Speed EV’s
Notes: Terrific spot. Low levels and you can get more when holding an item.

Where: Route 229 fishing with Old Rod
Who: Wild Pokemon
Pokemon and Levels: Magikarp with levels around 7
Total EV’s: Magikarp gives 1 Speed EV
Notes: Very good to. Magikarp is the only Pokemon that appears when fishing.

Where: Route 225
Who: Wild Pokemon
Pokemon and Levels: Fearow, Raticate around level 50. And Rattata and Spearow around level 20
Total EV’s: Fearow and Raticate give 2 Speed EV’s. And Rattata and Spearow give 1.
Notes: Good spot, just watch out for the other wild Pokemon that appear here and run away from them.

Where: Caves
Who: Wild Pokemon
Pokemon and Levels: Zubat and Golbat around level 10 to level 60
Total EV’s: Zubat gives 1 Speed EV, Golbat gives 2.
Notes: Now this is in here because almost every cave or Tower has Zubat of Golbat. The best places are, the Underground lake where you catch Feebas (SURF), and Snowpoint Temple Floor 1 (Sneasel gives 1 Speed EV to ).

Where:Victory Road, inside the area where you go after you beat the Pokemon League, and battle with the girl with Arcanine. You also need Surf.
Who: Wild Pokemon
Pokemon and Levels: Golbat around levels 35 to 50
EV's: Golbat give 2 Speed EV's
Notes: Good spot to train. Nothing wrong seeing when you Surf here there the only Pokemon that appear.

Questions and AnswersSeeing a lot of questions repeating, I decided to put some of the most common one’s here and hopefully these questions will quiet down. I had to move this because it wasn't seen so READ THIS BEFORE YOU ASK A QUESTION!!!!!!!!!

Question 1: I EV trained and got 252 EV’s in Attack but the next level up it only went up +3. WHY?
Answer: This is a common question; the reason is EV’s are spread throughout the levels so you won’t see and immediate gain in one level up.
Question 2: Is there a way that I can find the EV’s a Pokemon has? Because I think I miscounted.
Answer: No there is not, we wish there was, but there isn’t. The best thing to do is use EV reducing berries to start all over again.
Question 3: Does it matter what level I start EV training on?
Answer: No, but there is a benefit of starting early. If you start early and max out the EV’s for that Pokemon, then you can level it up anyway you wish since you don’t have to worry about EV’s.

NOTE: If you want a question add here then PM me and I’ll put it here to hopefully decrease the amount of those questions. But they have to be common; probably some people will have to ask the question twice.

SO READ THIS PART AS IT IS A PART OF THE GUIDE!! AND HEMSLOW PUT LIKE "ALSO READ KYOGRE'S PART OF THE GUIDE IN CAPS AT THE TOP THAT IS 13 POSTS FROM THE TOP!!"

Then battle one tentacool and one Tentacruel to get 6 sp. defence EVs.

Go for this moveset:
Flamethrower/ Fire Blast/ Lava Plume (Flamethrower has reliable accuracy and has nice power/ Lava Plume has reliable accuracy and a good burn chance, it's power is a bit low but it's possible/ Fire Blast has a really good power, it's PP and accuracy are low, the choice depends on what you want: accuracy, burn or power)
Thunderbolt
Hidden power [Grass]/Solarbeam(For Swampert or another ground type, Solarbeam has to charge and HP grass needs certain IVs, though)
Focus Blast/anything else with nice coverage which is special and has nice power (You wanted a fighting type attack)

My two shiny Ponyta. One pokéradar one in diamond and one random one in platinum.(Made by Sinnohdragon)

So you want to know how to go about getting that EV spread exactly on your mixed sweeper magmortar?

Let's see, you're holding a macho brace as well as infected with/cured of pokerus (either way, EVs will double)...

For 84 Attack EVs:
Attack is rather easy, and there are various ways to get this done.
I usually just train on wild pokemon in order to get attack done, and seeing as you only need 84 EVs you can get it done relatively quick.Some easy wild PKMN options are:
Shinx - 1 attack point
Luxio - 2 Attack points
Machop - 1 Attack point
Bibarel - 2 Attack points
Kricketune - 2 Attack points

In order to reach 84 Attack EVs from fainting pokemon that give 1 Attack EV would leave you having to faint 21 of them, that is if he's infected with pokerus and is holding the macho brace.EX:
-Faint 21 Machops

Fighting pokemon that give 2 Attack EVs would leave you needing to faint 10, seeing as they'll give you a good 8 Attack EVs per fainted pokemon.
This will leave you at only 80 Attack EVs, though. So after fainting 10, you can either take off the macho brace and fight another, or go fight a pokemon that gives only 1 EV in attack.EX:
10 Kricketunes, remove macho brace from magmortar, fight 1 more Kricketune.OR
10 Kricketunes and 1 Machop, without removal of the macho brace.

A personal favorite of mine is magicarp, because he provides no threat (though none of them really do), magicarp is very common with the old rod.
There is a fisherman on 205, named fisherman andrew who has 6 Magicarps. It's a tedious task, but gets you to your goal rather quickly.

You will need to fight 43 pokemon that give 1 Speed EV in order to reach 172 Speed EVs, assuming you have the macho brace and Pokerus on magmortar.EX:
43 Magicarps

or
21 Pokemon that give 2 Speed EVs, then either emove the macho brace and fight another 2 Speed EV pokemon or fight a pokemon that gives 1 Speed EV with the macho brace attached to magmortar.EX:
21 Golbats, remove the macho brace, then fight another Golbat.
or
21 Golbats and 1 Zubat.

If you wish to go with training thru the VS Seeker, the top part of the guide provides a list of trainers good to EV train on.

BUT PLEASE KNOW, that the EV spread you have chosen does not provide the last 2 EVs needed to reach a max 510 EVs a pokemon can have.
Though they wont equal up to a full point, your pokemon will not be able to receive the effort ribbon if those last two EVs are not obtained.

EDIT:
I type too much to where I'm beaten to it. D:

Last edited by Casimir; 3rd April 2009 at 3:37 PM.
Reason: Latelatelate

I'm preparing a sassy electivire as a physical sweeper. I know, not the best nature, but I caught a shiny one with awesome IVs so I'd like to at least make it as good as I can, and perhaps use it to replace the annoyingly delicate Houndoom in my Battle Frontier team. I don't do competitive, if it was meant for that I'd breed for a better nature.

What EVs should I have? I'm guessing 252 attack, but what else? Speed perhaps?

When I first leveled it after the training with a rare candy it got a boost of +50 Speed, but I had to put out the game and forgot to safe it, but when I turned it on again and did exactly the same it only got +2 does that mean my EV training is gone?

I'm preparing a sassy electivire as a physical sweeper. I know, not the best nature, but I caught a shiny one with awesome IVs so I'd like to at least make it as good as I can, and perhaps use it to replace the annoyingly delicate Houndoom in my Battle Frontier team. I don't do competitive, if it was meant for that I'd breed for a better nature.

What EVs should I have? I'm guessing 252 attack, but what else? Speed perhaps?

For a physical sweeper your best bet would indeed be the basic 252 Atk / 252 Spe EV spread. Sadly, sassy isn't a nature to work in your favor for a physical sweeper. Your final speed stat at level 100 will be lacking a bit of what it could have been.

When I first leveled it after the training with a rare candy it got a boost of +50 Speed, but I had to put out the game and forgot to safe it, but when I turned it on again and did exactly the same it only got +2 does that mean my EV training is gone?

If you didn't save it after you gained all the EVs on your mewtwo, you probably did lose all of your EVs.
If you did save it after gaining them, there are no worries.

Go check the effort ribbon lady in the ball seal building in Sunyshore City. If your Mewtwo has gained all of the EVs it can gain (the maximum of 510) she will give it a effort ribbon.

If you still have all of your EVs, it is possible that all of your EVs are slowly factoring in as you level. It's unnatural for a legendary that is usually caught or obtained above level 50 to only gain +2 Speed after being fully EV trained though, but it is possible.

Not if it has been cured of it's pokerus, no.
Pokerus just helps EV growth with the effected pokemon.
If it still is infected with pokerus you could always hold it in the pc and use it as a means to spread pokerus to another pokemon.

Other than that it wont effect anything else.

If you have not obtained your maximum 510 EVs and your pokemon is cured of pokerus though, you will still gain double the EVs.

Did the EVs given by Pokemon change from RSE to DPPt or are they the same? I'm copying them down into my Emerald Pokedex to use for Emerald and Pearl, so I'm hoping I'm not wasting my time.

I'm not 100% sure on this, but given that DPPt pretty much inherited everything from RSE (seriously, aside from new Pokemon, characters, and cities, not much is different), I think it's safe to assume that the EVs given by Pokemon have not changed at all from RSE to DPPt. The main site does have a 3rd Generation Pokedex, so if you're still doubtful, check that.

Okay, I'm trying to get some of this math straight. Total of 510 EVs available for yor pokemon in question, 252 allowed for 1 statistic. So, hypothetically, if I wanted to balance my EVs across all stats (HP, Speed, Attack, Defense, SA, SD), I'd be putting 85 EVs to each of them (510 EVs/6 stat areas), which would then equal 21 total point increase to each stat? (85 EVs/4 EVs per 1 stat point)

And if I wanted to boost Attack and Special Attack, I'd get the 252 for Attack and 252 for Special Attack, for a total of a 63 stat point increase upon leveling up? (from the 252 EVs/4 EVs per 1 stat point)

I'm sorry if this seems like a bunch of stupid questions to ask. I did read through the first post, and understood most of what was going on, I just want to cement the facts in my brain. Plus, it's kind of late here so my mind might not be working fully.

Okay, I'm trying to get some of this math straight. Total of 510 EVs available for yor pokemon in question, 252 allowed for 1 statistic. So, hypothetically, if I wanted to balance my EVs across all stats (HP, Speed, Attack, Defense, SA, SD), I'd be putting 85 EVs to each of them (510 EVs/6 stat areas), which would then equal 21 total point increase to each stat? (85 EVs/4 EVs per 1 stat point)

And if I wanted to boost Attack and Special Attack, I'd get the 252 for Attack and 252 for Special Attack, for a total of a 63 stat point increase upon leveling up? (from the 252 EVs/4 EVs per 1 stat point)

I'm sorry if this seems like a bunch of stupid questions to ask. I did read through the first post, and understood most of what was going on, I just want to cement the facts in my brain. Plus, it's kind of late here so my mind might not be working fully.

1- Even though I'm sure you won't do this, your calculations are right.

2-

Originally Posted by Second Post

Question 1: I EV trained and got 252 EV’s in Attack but the next level up it only went up +3. WHY?
Answer: This is a common question; the reason is EV’s are spread throughout the levels so you won’t see and immediate gain in one level up.

In other words, yes. You will get the +63, but not all at once.

Originally Posted by GhostTypeBuster

That's good to know. I know Pokerus doesn't, but does Macho Brace affect stat vitamins the same way it affects EVs from battle?

where???

are there any other threads or articles that you would suggest besides the ones that you mentioned?????

GUESS WHAT ALL YOU PEOPLE??????? I AM GOING ON A TRIP AROUND THE WORLD!!!!!! HOW AWESOME IS THAT??????!!!!! FOLLOW ME AT wells360.com (no it is not spam- how do you think I'd manage my inbox if it was???)please click my eggs and pokemon EVERY SINGLE DAY or I will kill you! (trust me, I can tell if you don't)[/credit to Charizard angel for the awesome banner!
][IMG]http://i32.*******.com/el8jd1.png[/IMG]
POkEBLACK IS AN AWESOME SIGHT! I love it and all the people on it!

I decided to start EV training a newly hatched Charmander this morning, and with it I kept track of every battle it went through and every stat EV it got. I also kept track of the amount of vitamins I gave it as well. However, something a little weird happened. I gave 9 Calciums to Charmeleon, however, when I tried to give it the tenth one, it said it wouldn't have any affect. I checked, and it still had 150 EVs left for Sp. Atk and 224 EVs overall. Thinking that perhaps 9 was the new limit, I decided to try the same thing with Protein and it stopped at 8, with still 152 EVs left for Attack and 144 overall. I thought that perhaps I miscounted, but all my records add up correctly, and I in fact only used 8 Proteins and 9 Calciums. Is there an obvious reason for this that I'm missing?

Edit: Nevermind, I think I figured it out. The vitamins will stop working after the EV stat has reached 100 or over. Calcium and Protein stopped working because Sp. Atk reached 104, and Attack reached 100 exactly.

Not sure if this is true or not, but that's what it seems like... I'll try on other Pokemon when I get more money.

I began EV training only a couple of days ago. It seems easy enough, but I'm still confused on one point.

Are EVs given to all pokemon that were active in a battle, or only to the pokemon that dealt the finishing blow? To give an example:

Leafeon, who is equipped with a Power Bracer, is currently fighting Machop. I switch out Leafeon for Kadabra, who deals the finishing blow to Machop. Does Leafeon get 5 Attack EVs and Kadabra 1 Attack EV? Or, is Kadabra the only one who gets the EV?

I began EV training only a couple of days ago. It seems easy enough, but I'm still confused on one point.

Are EVs given to all pokemon that were active in a battle, or only to the pokemon that dealt the finishing blow? To give an example:

Leafeon, who is equipped with a Power Bracer, is currently fighting Machop. I switch out Leafeon for Kadabra, who deals the finishing blow to Machop. Does Leafeon get 5 Attack EVs and Kadabra 1 Attack EV? Or, is Kadabra the only one who gets the EV?

Thanks in advance!

Every Pokemon that gets EXP.-Points gets EVs. Doesnt matter who finishes it off.

You are right, Leafeon would get 5 and Kadabra 1 Att EV in this specific scenario.