Intro DelayThis determines the number of seconds delay before the object makes its first appearance.

Intro EffectThis specifies the style of motion the object performs in reaching its target position.

Intro DurationThis determines how many seconds the intro motion is performed for.

Intro SpeedThis determines how fast the intro motion is performed.

To display the window for configuring the Intro Motion, click any of the following:

The 'Intro Effect' button on the 'Format' context ribbon. (Marked as '3' on the top diagram above.)

The 'Edit...' from the drop-down select control available by clicking the 'Intro Effect' property.(Within the list of properties from the Motion Properties window, marked as '2' on the top diagram above.)

The 'Motion Effects > Motion Intro...' from the object's right-click context menu.(Marked as '4' on the top diagram above.)

Doing so will display the following dialog box:

For this tutorial, we will make the object reach its target position by flying towards the viewer.
To achieve this enter the following properties:

Where the list of Effects: are shown scroll down and select 'Slide Nearer'.

Where the Associated Properties: are shown, enter the following values:

Intro Duration: 2

Intro Speed: 1

Click 'OK' to confirm.

To see how this looks in the 3D Player, click the Preview button available within the 'Home' ribbon category.

You should see the white square starting a little way in the distance, moving toward you for 2 seconds and stopping at its target position.

Now try changing the Intro Speed to 4.
When you preview the scene, the object now starts further away. Actually it is starting at 4 times the previous distance.

With the new Intro Speed of 4, now double the duration to 4 seconds.
When you preview the scene, the object now starts even further away. Actually it is starting at another double the distance above and 8 times the original distance.

If you want a pause, before an object makes its appearance, simply enter the number of seconds for the 'Intro Delay' property.

Now try experimenting with different effect styles.
For more information on Intro Motion effects and properties, see 'Motion Effects' help topic.

Step 3 - Outro Motion - Making an Exit

In the same way an object can make its entrance, you can choose for the object to make an animated exit from the scene.
The effects offered here are the same as those for the Intro Motion and typically requires at least 5 properties. These are:

Outro DelayThis determines the number of seconds delay from after the Intro Motion completed before the object starts to leave.

Outro EffectThis specifies the style of motion the object performs in leaving the scene.

Outro DurationThis determines how many seconds the outro motion is performed for.

Outro SpeedThis determines how fast the outro motion is performed.

Motion Cycle CountThis determines the total number of times the 3 stages of motion are performed.

To display the window for configuring the Outro Motion, click any of the following:

The 'Outro Motion' button on the 'Format' context ribbon.

The 'Edit...' from the drop-down select control available by clicking the 'Outro Effect' property.

For this tutorial, we will make the object leave by flying away from the viewer.
To achieve this enter the following properties:

Where the list of Effects: are shown scroll down and select 'Slide Further'.

Where the Associated Properties: are shown, enter the following values:

Outro Delay: 2

Outro Duration: 4

Outro Speed: 4

Motion Cycle Count: 1

Click 'OK' to confirm.

To see how this looks in the 3D Player, click the Preview button available within the 'Home' ribbon category.

You should see the white square perform your previously selected Intro, pause for 2 seconds and then spend 4 seconds moving further away and then disappears.

If you did want the motion to repeat, simply increase the number for the 'Motion Cycle Count' property.

Also, if you'd like a pause between cycles, specify the number of seconds delay for the 'Motion Cycle Delay' property.
It's worth noting here that when motion is repeated, the original Intro Delay is only applied once before motion starts. So it's only the Motion Cycle Delay that determines the delay between repeats.

Now try experimenting with different effect styles.
For more information on Outro Motion effects and properties, see 'Motion Effects' help topic.