Bryan Henderson Solved Curiosity and Became a God

Bryan Henderson, 18, of Edinburgh, Scotland destroyed the final cube to reveal the secret. He became a videogame god when he was the first person to solve the multiplayer social media game, “Curiosity – What’s Inside the Cube?” The game was initially released by Apple in November 2011, followed by Android.

Since then, the the free-to-play app was downloaded by tens of thousands of people, hoping to be the first to reach the cube’s center. The app reached over 3 million users and for months, no one was able to decode it until May 26, 2013- Bryan Henderson of Edinburgh, Scotland destroyed the final cube to reveal the secret.

“Curiosity” has been avidly played by its fans for six months. Bryan Henderson solved it in an hour. The “cube” the game’s fans have been trying to decode and solve is a white room with 25 billion cubelets and white text with different topics on it. The object of the game is for players to observe the cubelets and use the displays to figure out what is in the center of the cube.

Removing 25 billion cubelets took some help. If a player taps on one cube, it is removed. Another cube is revealed underneath, and so on, as players attempt to get ever closer to the center of the cube and get the chance to decode the center of it.

Whoever decoded the center of the cube would also unlock a “life changing” secret, according to its developer, British game developer Peter Molyneux. That is, indeed, what happened to Henderson. Decoding the answer at the center of the cube changed his life forever.

Solving the game has made Bryan Henderson into a videogame god. He has now become a collaborator with 22 Cans, which is the developer name of Curiosity, and he will create his own rules for the upcoming game “Godus.”

“Godus” is similar to “Populous” in that they are both games about gods.Populous was the first game of gods to hit the market, but 22 Cans call “Godus“: “half a living sandbox world, and half a strategy game.”

When “Godus” game is released, Henderson will also earn money from it. Whenever anyone shells out money for the game, Henderson will earn a portion of the profits.

Molyneux said in the video to Henderson that he, as the winner, would “accrue riches from that game, from the start to finish of your reign.”

Henderson still finds it difficult to believe how he was able to finish the game in an hour while most players had been working on it for six months. Molyneux also confirmed that there had been approximately 3,000,000 people playing the game around the time Henderson initially picked the game up and beat it.

Who knows? Bryan Henderson just might become another gaming tycoon once the Godus project is released and hits it big.

12 Responses to "Bryan Henderson Solved Curiosity and Became a God"

Douglas Cobb May 27, 2013 at 10:35 am

Mysteries get solved, among other things. “Solve” is also a synonym for “beat” or “decode” or “get to the end of” sometimes. What would be revealed to Henderson at the end was a mystery to everyone, so in that sense, he “solved” the game.

As to the rest of the article, I don’t think I ever spoke about its “quality” and I suppose to some people, 3 equals “countless,” though I was not defending the “quality” of my article, just saying that I was using facts that were known at the time, and that others also used for their stories.

Your “facts” are terrible. Godus is going to flop. He is destined to fall like all the “gods” before him. Cobb, you reaffirm my previous notion that I should go into journalism. If you can get paid for writing, anyone can. Also, it is pathetic for you to post on here countless times defending the “quality” of your article.

Again, there was no solving, it wasn’t a puzzle game. There were a stack of millions of blocks, and the last person to knock the last block down won. It not life changing, maybe the money is nice, but it is not going to change who you are. I’m a game developer like millions of others, nothing special about that. I can put myself in a game when ever I want.

Molyneux lied about the center, and lied about not going to reveal what was in the center unless the winner told.

In a video now posted on YouTube, Molyneux is shown telling Bryan: “You, the person who reached the center, will be the God of all people that are playing Godus,” explains the video, which features a black-clad Molyneux standing inside a virtual cube. “You will intrinsically decide on the rules that the game is played on.”

Again, I’m just stating the facts. He was the lucky person, admittedly–but, he is the one who finally won who decoded the center. And, it’s Henderson who found it difficult to believe that he “was able to finish the game in an hour while most players had been working on it for six months.”

This is not a well-written article – there was no “solving” Curiosity, it was just clicking on the cubelets. Whoever clicked the very last one became the winner. It didn’t require any special skill or knowledge, and the fact the he did it for an hour as opposed to others spending months just means he started doing it at the right time. Theoretically, someone could have joined 30 seconds before the last cube was available and just happen to click it at the right time and won.

I believe that the “secret” was just that whoever solved the game first would have a “life changing experience.” The particular experience was later explained, if I understand it correctly, to Bryan Henderson in a video from British game developer Peter Molyneux.

I am only stating the facts. There are many people who are into gaming who would consider the chance to one day become a game developer as akin to Charlie Bucket winning the Golden Ticket in Charlie and the Chocolate Factory. Bryan Henderson was the lucky one to be the first to solve the game; I say, kudos to him.