VG247 » NFS: Hot Pursuithttp://www.vg247.com
VG247.comSat, 01 Aug 2015 21:19:19 +0000en-UShourly1http://wordpress.org/?v=4.2.2Separate Porche and Lamborghini packs outed for Hot Pursuithttp://www.vg247.com/2011/02/16/separate-porche-and-lamborghini-packs-outed-for-hot-pursuit/
http://www.vg247.com/2011/02/16/separate-porche-and-lamborghini-packs-outed-for-hot-pursuit/#commentsWed, 16 Feb 2011 20:27:10 +0000http://www.vg247.com/?p=148978Thanks to some Achievements outed for NFS: Hot Pursuit, it looks as though folks can look forward to some upcoming DLC featuring Porche and Lamborghini packs along with two new game modes: Arms Race and Most Wanted.

The information appeared after users downloaded the free update to the game last night, which brought the game up to version 1.02. According to a Eurogamer tipster, users “were given a Trophy for taking three pictures of the famous Lamborghini Countach, plus the Porsche vs. Lamborghini Pack title.”

Xbox360Achievements has also unearthed 10 Achievements with a total of 195 points, and mentions the separate Porche and Lamborghini packs, as well as the two new game modes.

Pricing and a date for the DLC unknown at present, but it is expected to be available in “several DLC pack options,” once released.

Because when you see red and blue flashing in your rear-view mirror, there’s only one thing to do: hit the pedal to the metal.

Below you will find a new video of Need for Speed: Hot Pursuit showing off some really bad-ass looking police interceptors in black and white with pretty lights, speeding through the streets after lead-footed miscreants.

It’s rather exciting, so have a watch.

Game’s out on November 16 and 19 for PC, PS3, Wii, and Xbox 360. There’s also a demo up for it on Live as we speak. You should try it.

Criterion’s Matt Webster has detailed just how social Need for Speed: Hot Pursuit is going to be, whether you are playing the game in multiplayer or single-player.

Speaking with Guardian UK, Webster said not only will you be aware of friend’s scores and accomplishments in the game, but their friends’ as well, adding that the “whole point” of the social system is to offer it to those more comfortable with single-player modes.

“What we’re most excited about is the solo connectivity, so as I’m browsing through things to play, I’ve always got information about what my friends have done on that event to encourage me to get involved,” said the senior porducer. “And when I have played the event, I’ll get auto alerts on when my time has been beaten. And I think the ‘Autolog Recommends’ feature is going to change the way people play racing games – it’s the ultimate distraction.

“It’s like any social network, there’s a relatively small chance of you being connected to Twitter or Facebook at the same time as a friend, but the constructs are there for you to be able to engage with each other as if you were there at the same time.

“But it also comes from those very natural discussions you have when you’re playing games: ‘what was your score?’, ”what was your best time?’. You know, the game should do this for you! It knows everything, it’s attached to a server, it knows who my friends are – with some decent tech and a good creative, we can start pressing some of those buttons for people.

“This has all been born out of Burnout Paradise where we had an asynchronous feature named Road Wars. And what we saw was that players would hit it quite late, because actually we did a good job of burying it. But when they did use it, it really hooked them. So we thought, how can we engineer this system to remember it and ping it, so everything I do is a potential recommendation for my friends? And if a bunch of friends are playing a particular event, it’s going to tell me about that as well.

“Getting online together is straightforward but a relatively rare occurrence, so we end up playing with strangers. And playing online… it’s not a pleasant place. I mean, I’m a seasoned FPS player and it is not pleasant. If someone is new to video gaming, and they go online for the first time, that’s going to be really off-putting.

“Now people can play with friends at their own pace and in comfort – the spotlight of performance isn’t on you, but you get the pay off, which is beating a friend.”

Sounds very social, and the way the world is heading. Cellar-dwellers prone to bouts of social phobia better just get used to it, we reckon. Ourselves included.

If you want more on NFS: Hot Pursuit, hit up our impressions of it here, and along with our own interview with Webster here. There’s also some screens and a trailer for it here.

Need for Speed: Hot Pursuit releases on November 16 in the US and November 19 in the UK for PC, PS3, and Xbox 360.