This should therefore be the first version of the game that fully and properly supports Big picture mode as well as Steam controllers and conventional controllers.

Linux note:We are officially dropping 32-bit Linux support. Based on our game's stats from the Steam Hardware survey, not a single surveyed user was using a 32-bit build of Linux. Now, the survey sample was about 7% of our players so it's possible that there are some 32-bit Linux players out there, but given the very very low rate of usage and the significant time & work burden involved in maintaining 32-bit builds, we've decided to focus our efforts elsewhere.

We have, however, created a new public beta branch called "linux32" that you can opt into to access an archived build of version 2.0.8x, the last version to support 32-bit Linux.

Update Also I just posted this on the blog, for those of you who are interested -- has some details about DQII and various other things:

22 listopada

Update Dec. 5 2016Version 2.1.1 is now up on test_public, which includes Macintosh and Linux builds (64-bit only from now on, you can keep using archived Linux 32 bit builds by opting into the "linux32" beta branch).

A note on performance:There's been some issues with slowdown in endless battles before, and I *think* I've finally tracked down the issue with this latest performance patch. I used a profiler and found some pretty big slowdown issues and solved them. As with all patches, I could have introduced a regression that slows things down on configurations other than my own machine, so do let me know if you think the performance is better or worse and I'll take another look -- and please confirm that you're actually running version 2.1.0c (title screen, lower right hand corner has the version number). Also note that I can't guarantee solid performance on x16 speed when you've got levels slammed with enemies -- my goal is just to get to reliably solid performance at x2 or x4.

A note on localizations:This patch adds some new interface text to the game and I haven't had time to get the new text localized. So if you're playing in another language and see english text in various places, that's why.

Edycja specjalna

O tej grze

Defender's Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense). It focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.

It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!