Set a start date and start time: This is when the server will be restarted for the first time.

Then set a restart time: The server will be restarted every x hours y minutes after the start time or last restart.

Then select the rF2 server window to control by clicking on it.

If you want to run your server on autopilot, make sure to disable session voting.
Also make sure that the restart time is not too close to the end of a race, as there is always some delay between switching sessions. A safe value should be 15-20min.

That's a clever idea. I feel like rF2 would have more online activity if public servers were more structured with something like you have created here. I think that if public servers made proper use of GetMod so joining is simple but also have some sort of set schedule like iRacing that it would be much more popular. You could have a calendar that says what car and track will be active for the week and only change cars and tracks once a week and like you said are saying, start a race session on some sort of regular interval that people can plan around.

Do people remember the old days where RFC used to have organized public servers where they would stick to one set of cars and tracks for a week at a time? Remember how we could join at just about any time of the day and race with resonable fields? Also, you had to register on their site and your stats were tracked so there was more accountability. Still not the quality of racing you find in a league, but it wasn't as bad as a disorganized public server. rF2 needs just a few more APIs and we could get really creative with this concept. We really need a way to connect to a server via command line. Even if it is a command line option on the actual launcher which then validates your licence before passing the command line on to rFactor2.exe. I would love to see a website like iRacing where you could hold a spot in a session and others would see a list of drivers who have committed to a session and join in if they wanted. Just think how amazing rF2 would be if it combined the openness of rF2 with the organization of iRacing.

Yes exactly! I hope ISI will provide more APIs in the future (like they did for mas extraction recently).
As you said the community can improve the game experience quite a bit by adding such tools, not only by adding in-game content

That's a clever idea. I feel like rF2 would have more online activity if public servers were more structured with something like you have created here. I think that if public servers made proper use of GetMod so joining is simple but also have some sort of set schedule like iRacing that it would be much more popular. You could have a calendar that says what car and track will be active for the week and only change cars and tracks once a week and like you said are saying, start a race session on some sort of regular interval that people can plan around.

Do people remember the old days where RFC used to have organized public servers where they would stick to one set of cars and tracks for a week at a time? Remember how we could join at just about any time of the day and race with resonable fields? Also, you had to register on their site and your stats were tracked so there was more accountability. Still not the quality of racing you find in a league, but it wasn't as bad as a disorganized public server. rF2 needs just a few more APIs and we could get really creative with this concept. We really need a way to connect to a server via command line. Even if it is a command line option on the actual launcher which then validates your licence before passing the command line on to rFactor2.exe. I would love to see a website like iRacing where you could hold a spot in a session and others would see a list of drivers who have committed to a session and join in if they wanted. Just think how amazing rF2 would be if it combined the openness of rF2 with the organization of iRacing.

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Don't you think it is already achievable, by creating an application that make the same think than a human do (take reference to the window and simulate click on UI - it is what is used by this tool), and create functionalities/rules (website, rule engine, etc...)

I'm ok to work on this king of things, if i have clear needs (as i not very familiar of all PC sim racing needs/possibilities)

There is software to control unattended servers. With access control drivers (registry, banned, etc.). Sanctions management, automatic commissioners, grills, telemetry, anti-cheat ... Operating 24 x 7 without overload on the server. Installed in high performance dedicated server and databases with high capacity.

Don't you think it is already achievable, by creating an application that make the same think than a human do (take reference to the window and simulate click on UI - it is what is used by this tool), and create functionalities/rules (website, rule engine, etc...)

I'm ok to work on this king of things, if i have clear needs (as i not very familiar of all PC sim racing needs/possibilities)

Click to expand...

Yeah you could do some UI automation but then it's dependent on what UI people have installed and stuff like that. It would be better to have some reliable command line options and stuff like that.

There is software to control unattended servers. With access control drivers (registry, banned, etc.). Sanctions management, automatic commissioners, grills, telemetry, anti-cheat ... Operating 24 x 7 without overload on the server. Installed in high performance dedicated server and databases with high capacity.

Over 500 simultaneous races could be managed without problems.

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This sounds very exciting. Can't wait to hear more details about this.