This scenario is a completely reworked version of my earlier "Iran - Thunder run" scenario. The terrain has been completely updated (no more lousy rocks, polished landscape :) - and the core of the scenario itself has also been changed (randomised events)

June 1988 - West of Hannover. The epic World War III journey of 3ACR is finally here!

The BRAVE RIFLES multiplayer campaign was originally played in February 2011 by members of PE community. Many have asked for the scenario files since, so I decided to update the scenarios for the latest PE version. In addition to small changes here and there, mission ending events have been added.

There are 10 missions in total. The mission results carried over to next missions are according to the original playthrough in February 2011. Notice that the missions do not have scoring. The mission is either completed or it is not.

There is a video AAR series of the original playthrough available in youtube, here is the link for the first AAR (mission 2 in this campaign):
http://www.youtube.com/watch?v=c9tPvJoCZLg&feature=relmfu

Enjoy! And remember, WW III was not supposed to be a walk in the park! ;-)

This is a mission using Shot'Kal tanks and Warrior ODS IFV's
Originally played as part of a Kanium VU Cooperative session on 16 JULY 17.
A medium sized cooperative mission with 27 player slots (6x platoons x 4x vehicles each + CDR, XO, FO)
1. SITUATION

a. A battalion-sized element from the 18th Ahuristani Armored Division has established a defense around the city of Baqubah, with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions along pieces of key terrain to protect the rear support-zone of Baqubah, but their exact disposition is unknown.

b. Friendly forces are assembling for a Division-sized attack to clear the 18th Division from the city of Baqubah and continue to the north. In this sector, Team Kanium will lead this attack by conducting a flank attack into the Khalis Pocket in order to isolate Baqubah and prevent enemy forces from interferring with 2nd Battalion's attack into Baqubah.

c. Independent fighter groups are conducting attacks against the 18th Division rear area - hence, such a large force from the 18th Division in the support zone. We received a phone call from an Imam in Balad Ruz who claims that fighter groups will begin emplacing IEDs along key intersections and roads within the next 15 minutes. This action is intended to disrupt the 18th Division, but could also hamper our freedom of movement along the roads. It is highly encouraged to visit the Imam and see if he can apply influence with the independent fighter groups. [NOTE: Dismounts can only speak with the Imam]

2. MISSION
Team Kanium conducts a flank attack to destroy enemy forces in the Khalis Pocket.

3. EXECUTION

a. Purpose. The purpose of this operation is to clear the Khalis pocket of enemy forces so that 2nd Battalion has freedom of maneuver within Baqubah and enemy forces are prevented from interferring with 2nd Battalions attack into Baqubah.

b. Key Tasks
1. Seize the Baqubah Bridge to provide mobility for future operations.
2. Clear enemy forces from Khalis Village (we suspect the enemy is using this village for command and control of the rear area)
3. Clear enemy forces from Khalis Farmland (we have information that this area is being used as a staging area for reinforcements into Baqubah)

c. End State
i. Terrain. Key terrain is seized (All OBJs)
ii. Friendly: Friendly forces have freedom of maneuver within Baqubah.
ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly, follow-on forces.
iii. Civilian: Minimal collateral damage and disruption to the civilian way of life.

This scenario depicts the "Thunder run" of 5th April 2003 in Baghdad along Highway 8. Just put the *.sce file to "My scenarios" folder & enjoy. I've also made an ambient file for the scenario - Its up to you wheter you want to use it or not.
I've also attached the terrain file hat I made for this mission (its not necessary to use it because its already embeded in the *.sce file) in case somedy else wants to work with it/expand it later.
Have fun, cheers:
Daskal

Scenario uses Shot'Kal tanks and M113 APCs
Can work with 30+ players
Originally played as a Kanium VU scenario on 4 JUN 17

1. SITUATIONA battalion-sized element from the 18th Ahuristani Armored Brigade has established a defense along Route 1 with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions, in vicinity of key terrain along the route. The enemy battalion also maintains a Company (-) of tanks in reserve that will be used to counter attack our main body.

Friendly forces are assembling for a massive counter attack to clear the 18th from the Hamrin region. In this sector, Team Kanium will lead this attack by clearing the way for a follow on force that will continue to attack towards Hamrin and Khanaqin.

c. End Statei. Terrain. Key terrain seized (All OBJs) ii. Friendly: Friendly forces have freedom of movement to the East.ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly follow on forces.iii. Civilian: Minimal collateral damage and disruption to the civilian way of life.

Excerpts of the Squadron commander's orders for Team Alpha... 1) SITUATION: a) Enemy: An enemy advance guard detachment holds several bridges west of Hünfeld. Reinforcements from the parent division are expected to pass through and exploit during the next hour. b) Own: Your Team is located west of Hünsfeld with local Bundeswehr reservists controlling Burghaun (F Company, AI controlled). The bridges west of Hünsfeld must be recaptured or controlled by fire to prevent the commitment of the enemy DIV's main body across the River Haun... Version 1.6 (Original) Version 1.7 Converted TO&E to tank heavy, added M88A2, reduced Red ARTY, removed Red ARTY type ICM. Version 1.7b Same as 1.7, but converted all player controlled units to Leo2A5 and CV9040B

This is the sequel to the scenario Valley of the Jackal. I've made a pretty good ambient mp3 file for this mission - all you have to do is open it with Windows media player or Winamp & just let it run in the backround - it really helps to create a cool atmosphere
The events & OPFOR units are heavily randomized - so the mission will not play out twice the same way.

Nordic Battlegroup attacks through the town of Valkeala to cut the enemy main supply route, Highway 15. The enemy has moved forces in the town and is expecting an attack... It's a cold early winter morning as the NBG attack begins.

Blue force consists of a Swedish armour company, a Finnish mech inf company and a Danish support company. This scenario is made to be a COOP mission. Mission by Zipuli. Red force script by Kingtiger.

We are going to conduct an attack on particular points to Destroy a hostile force, this includes each individual country taking a specific OBJ.

Enemy forces are high in numbers, they also have an arty battery in the AO, so that will need to be destroyed at some point.

FORCES:

US:

The US forces consist of 3 companies…

A Coy, This is the 8th ACR combat arms team, they have M1A2 Sep’s, alongside M2A2’s.

B Coy, The logistics element, all of these forces are combat support.

C Coy, The USMC element, M1A1(Ha)’s, M1126’s and HMMWV.

UK:

These units are all part of Alpha company, The Royal Wessex Yeomanry are a reserve regiment consisting of A,B and D squadrons, they also have some warriors from the Princess of Wales Royal Regiment attached to the battlegroup. The Royal Logistics corps are also providing combat support for the operation.

Germany:

The German forces are the airborne element of the assault, they have CH-47 Chinooks, CH-146 Griffons, MRH-90’s and Tiger ARH’s. They have individual infantry teams for specific roles.
They have no ground assets.

Canada:

The Canadian teams are made up of the Princess Patricia’s Royal Regiment, they are a light armoured infantry brigade with attached Leopard 1A5’s and 2A5’s for CO and XO.
They are equipped more as an infantry force as opposed to a heavy armoured force.

Denmark:

These are a reinforcement team, they will mainly be helping the Germans and the British most probably, as they have no set task as to what to capture.

However they have a mixed mechanised and armoured force, with Leopard 2A5s and CV90s.
There are other assets but mostly their kit taken from the Americans and Germans.

OBJECTIVES:

US: Assault and destroy any units in your designated objectives and then move and attack Frohnsdorf alongside the British.

UK: Move South and then East, so that the minefields are avoided. This will mean going into heavy contact with t-90s, so be prepared, but hey, Challenger 2’s have the best armour in the world. Then attack Frohnsdorf.

German: Send some of the forces to the specified german AO and attack the enemy, this means that when the UK and the US forces, come through the area should be clear. Otherwise provide fire support where necessary for other friendly forces, and maybe send some infantry their way. Remember you can get men to specific places quickly, so have some helos as a QRF.

Canada: Move south and eliminate the enemy CSS point, then turn and assist the enemy at Frohnsdorf. Your forces will come into contact, so it may be worth calling in support from the Danish forces.

Denmark: Assist the friendly forces wherever possible, but in the meantime, move South avoiding the minefield, and heading toward Fohnsdorf, but be prepared to help any of the other NATO forces.

NOTES:

ZERO Alpha is the NATO commander.

Activate the relevant triggers when objectives have been completed.
If all AFV forces become lower than 15% then the mission will end.

Some vehicles will have different mounted infantry, eg a platoon of 4 CH-146 Griffons have mortar teams in for fire support. Some other vehicles may have missile teams in, it depends.

The USMC M1126 Strykers are represented by AMV XA-360s with 0.50 .cal RWS. This is for playability purposes.

The UK force has to be played as the mission can only end by the UK trigger activation, Fohnsdorf taken.

The Iraqi 24th Mechanized Brigade breaks out into the rear of the defending Iranian forces and must make its way to the crossroads leading to Ghoramshir. Medium to large cooperative scenario set in the era of the Iran-Iraq war of the 1980s. Playable vehicles include T-62 tank, BTR-50s. Highly randomized ENY forces enabling high replay ability value. Large mobile tank battles possible.

Can be played in single player but would require person to utilize the planning phase with routes and triggers in order to control a large force of this size.

The Australian Defense Forces and the Chinese People's Liberation Army (PLA) come to combat over a strategically important airfield. Two scenarios are included. One is an Australian woodland themed scenario and the other is an Australian desert themed scenario. Replayable due to randomness of forces you face. Time limit of 90 minutes. Made for large COOP of 8+ players. Do read the readme file included.