Okay I really like how well disguised this track wasthe formation that recycles at 0:39 and the recycle at 0:47 were both sexy as hell. Honestly did no see them at all, didn't have any clue what the lines were designed to do because I couldn't see them. It was like watching a track back in the old days without having a single clue about how it worked. Very nostalgic for that reason.In fact, very nostalgic in general and attractive for the recycles and mystery, but what really sold me was how this track really speaks to me as a "purely Apple track." When I say that, I mean that every element in this track is something that kind of shows up on your fingerprint in LR. Everything is distinctively Apple's work, from multiple recycles to cool little flatsled doohickeys that also recycles, to scenery to hide lines and Kramuals. You have a certain vocabulary in this game and this track speaks to that. Many people used to have specific vocabularies but we all moved away from that this year. What I like so much about a vocabulary is that it makes it easy to know who made what, and to be able to observe their handiwork with a greater frame of reference. Absolutely beautiful work, Apple.

It's strange to me, that just seeing a track with scenery in it brings back a sense of nostalgia, even when the track itself is doing new and different things compared to what the older tracks were able to accomplish. It might also be because the last time a scenery track had this much recycling it was in TechDawg's Discarded, but who knows. Very clean work. All of the recycles felt like endless loops to themselves right up until you pulled him out of it to try something new and different, and I like that. Gave you a false sense of completion when the track was actually far from over.