we should get more Luck based ability rolls. That way, burning luck is less like an "expendable points pool" and more like a double-edged weapon: you burn luck, but then when you should be lucky (ie: rolling your Luck) you're not that lucky.

Some rolls are pass-fail (like an attack roll) and some are on a kind of menu (like the critical hit chart). Maybe the first kind should allow for luck to be spent before or after the roll, but the menu rolls should only allow for luck being spent before the roll to prevent cherry picking of results. Maybe characters just should not be able to spend luck on rolls that already have their luck modifier added in.

In todays playtest in Atlanta. Joseph clarified that luck can be used before or after the roll and it could apply to a save or attack roll but not to a critical hit. Like wise I doubt it could be used for hitpoints either since that is a permanent effect and luck is kind of a once off fickle thing.

I did however burn two points of luck today to make sure I bounced a spider demon thingy around in a blanket I had it wrapped up in. You know over your head and splat against the wall. (Long story but I think it caught Joseph off guard having it captured and treated like a bag of rats as everyone smacked it with hammers, war hammers, feet and shovels...... )

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