So this basically works on the concept of “your hands don’t have 999999 fingers, so you shouldn’t be able to carry a generator along with a few pistols in your hands and still walk around completely careless” (3.0)

Your hands have three slots, which are primary, secondary and alternate. ANY items can be put in these three slots. On the other hand, upon finding clothes you will now have pocket space, allowing you to store some more goodies. In this image the player (apologies for 3.0 model, am bad at photoshop) is wearing a pilot jacket, known to have a lot of pockets.

As well as that, notice the weight symbols above each clothing item. This does not mean that there WILL be a weight system, just based on the Unturned 4 Trello, Nelson is thinking about bringing it back.

To the left (and right) of each clothing item, you have some options. The first option, the arrow is for dropping, once pressed, you will drop the item, with its contents still inside (for example if you drop the alice pack, the maplestrike and ammo will stay inside). The nest symbol is the Backpack, indicating to transfer the items into other storage slots and accommodate the clothing item in the player’s inventory. This will allow for scrapping of the item (will talk about that later)

Keeping on the left and right of the storage containers, we have a line dividing the options from the traits that the item gives you. For example, the pilot jacket warms you up and gives you a fair bit of protection, as there is woolen stuffing inside, but it is nowhere near bulletproof. (NOTE: I am not responsible for any damage caused by bullets)

Looking at the top right now, you can see the options for single items. In this scenario, the player has clicked the maplestrike. He is presented with these options: Drop, Scrap, Equip and Strip (Like 3.0) along with some helpful info about the item.

Just below that is the player clothing slots, they hold all the necessary slots for clothes. (I know, they don’t have shoe and belt slots. If you are wondering where the vest goes, it is in the neck slot.)

Below that is the indicators showing food, water, radiation and heat.
And finally, below that is a quick indicator of how many bullets you have in your primary (equipped weapon)

but…why? why would an assault be the same size as a drum magazine for said rifle? unless you have one of those guns where it’s basically just the receiver with a pistol grip and a bit of a barrel that doesn’t even make sense. also that seems bad for balancing. we can already fit like 5 guns in an alicepack. with this it’d go to like…well, going off of the picture, 9 maplestrikes. and ammo.

Realy i believe that not everything should be in hud all the time.
(BUT YOUR HUD IT IS BEAUTIFUL)
For example

dont place

radiation in the hud when stay above of 99%.

dont place Oxigen when full.

energy when full.

Temperature when normal.

show status Just the weapon on hand.

Dont place Hp when 100%

Dont place a status of armor when nude

And about the roll bar in right of Alicepack i prefer a expansive sloot + a rool bar when you click you open a backpack or the pants or anithing possible (Because in 3.0 is impossible organize the inventory fast because you need rool the bar every time to organize the inventory…)