* Death knight Ghouls under the effects of Dark Transformation can no longer cast Gnaw while it's on cooldown.

Hunters

* Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
* Aspect of the Hawk now provides around an additional 2000 attack power at level 85.

Paladins

* Light of Dawn no longer heals targets outside the paladin's party or raid. It correctly heals up to 5 targets in the paladin's raid.

Priests

* Body and Soul no longer reduces the mana cost of Power Word: Shield (the hotfix made on February 16 to provide this additional benefit has been reverted).
* Rapture now returns 2/5/7% of maximum mana when Power Word: Shield is consumed, up from 2/4/6%.

Warlocks

* Instant-cast Shadowbolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available. Shadow Trance will always take priority and be consumed first when Backdraft is active. Subsequent Shadowbolts will consume Backdraft stacks.

Hilarious change for PvE obviously, but yeah wrong change for PvP clearly. They claimed to be adding utility to warriors, that's what I'm looking forward to and will shape my decision on how much I play my warrior.

GLopez12 said:

I will have absolutely no problem getting gladiator in 3V3. I just want a gladiator-like title in 2V2 so the bracket is more active and competitive.

They said hotfix for a bit more damage and future patch for more utility. If you read that blue post on the warrior topic you can clearly see that this was their intend...

Pretty much this.

Blizzard stated that they had a problem with fury warrior 31-pt talents because single-minded fury was giving a lot more DPS than Titan's fury. Thus, it was buffed. Blizzard also stated that they wanted to increase warrior utility, and said that said utility would not be coming until the next major content patch.

More warrior damage buffs? A little part of me actually died inside after seeing this...

Zilea said:

Making cyclone dispellable would definitely make the game more balanced.

But seriously. Yes, cyclone needs to be dispellable (DEFINITELY the feral cyclone, that's for damn sure). That doesn't mean druids wouldn't be compensated elsewhere, which is what I hope druids defending undispellable cyclones understand. Making cyclone dispellable would definitely make the game more balanced.