Critical hits cause the enemy to bleed for +2500% weapon damage as Physical over 3 seconds.

Kanai's Cube

Reilena's Shadowhook

Legendary Two-Handed Scythe

1687.4Damage Per Second

Primary Stats

+946 - 1125 Intelligence

Secondary Stats

Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2 - 5 additional Essence for each enemy hit.

One of 7 Magic Properties (varies)

+(1439 - 1788) Physical Damage

+(1439 - 1788) Fire Damage

+(1439 - 1788) Lightning Damage

+(1439 - 1788) Cold Damage

+(1439 - 1788) Poison Damage

+(1439 - 1788) Arcane Damage

+(1439 - 1788) Holy Damage

+ 3 Random Magic Properties

Reilena's Shadowhook

Aquila Cuirass

Legendary Chest Armor

51 - 68Armor

Primary Stats

+416 - 500 Strength

+416 - 500 Dexterity

+416 - 500 Intelligence

Sockets (1)

Secondary Stats

While above 90 - 95% primary resource, all damage taken is reduced by 50%.

+ 3 Random Magic Properties

Aquila Cuirass

Wisdom of Kalan

Legendary Amulet

Primary Stats

+626 - 750 Strength

+626 - 750 Dexterity

+626 - 750 Intelligence

Attack Speed Increased by 5 - 6%

Secondary Stats

Increases the maximum stacks of Bone Armor by 5.

+ 3 Random Magic Properties

Wisdom of Kalan

Rotation is fairly simple. When first approaching enemies use bone armor and then begin attacking with grim scythe minimum of three swings to stack curses. Use bone armor when ever the CD is up to max out your stacks and deal damage. Use corpse Lance to tear higher hp enemies down quicker and as you have corpses on the ground. Use blood rush to get out of trouble or skip trash. Land of the dead and Army of the dead are usually reserved for elites or a death prevention method if getting overrun by mobs.

Paragon Priorities

Core

Primary Stat

Vitality

Movement Speed

Maximum Resource

Offense

Critical Hit Chance

Critical Hit Damage

Attack Speed

Cooldown Reduction

Defense

Resist All

Life Regeneration

Life

Armor

Utility

Resource Cost Reduction

Life on Hit

Area Damage

Gold Find

Build Guide

Hey folks this is an update to my Pale Rider build taking into account the hotfix changes that have just taken place. Now with Miranei having a 15% chance on hit I am returning this build to its origins and working to continue to add more primals to the build and improve its push ceiling. I will be updating this build as I further refine it and also will be following up with a build guide video. In the mean time feel free to join me for the live stream Mon-Thrus 9:30pm to 10:30pm start time till 2am.

Update on this build it cleared up to GR79 last night with less then 700 para at the time. So with some further para lvls and refinement I think this build could push into the top rankings. As of last night I stood at rank 28 on the leader boards.

Sure! Rotation is fairly simple. When first approaching enemies use bone armor and then begin attacking with grim scythe. Use bone armor when ever the CD is up to max out your stacks and deal damage. Use corpse Lance to tear higher hp enemies down quicker and as you have corpses on the ground. Use blood rush to get out of trouble or skip trash. Land of the dead is usually reserved for elites or a death prevention method if getting overrun by mobs. Frailty is a passive with the rune being used so no worries about it there.

This is a great build. I am currently using it to relatively safely run mid-60s. Had to make a couple minor swaps for hardcore, but overall same build. It has a great rotation. Good work and thanks for posting it!

This is a great build. I am currently using it to relatively safely run mid-60s. Had to make a couple minor swaps for hardcore, but overall same build. It has a great rotation. Good work and thanks for posting it!

You are most welcome and glad to hear it is operating well in HC. Happy hunting and stay alive!

Been playing this build today and having huge issues when there are no corpses around. What can i do? Scythe deals no damage so can't really just spam that. Rift guardians are near impossible because of this.

Use your land of the dead and you get free corpse lances regardless of corpses. Other then that mirane gem and bone armor casts will add to dmg output. Selecting when to use Land of dead is key. Only use if about to die on elites and bosses. So you have to keep an eye on the rift meter and consider if you can CD land of the dead prior to getting the boss.

Use your land of the dead and you get free corpse lances regardless of corpses. Other then that mirane gem and bone armor casts will add to dmg output. Selecting when to use Land of dead is key. Only use if about to die on elites and bosses. So you have to keep an eye on the rift meter and consider if you can CD land of the dead prior to getting the boss.

I've been doing just this and can confirm this build is greatly OP against rift bosses. Casting Land of the Dead right before Corpse Lance is just melting Rift Guardians. I'd imagine this build will get nerfed eventually because of this. Especially if you run with a buddy running the same build.

I've been doing just this and can confirm this build is greatly OP against rift bosses. Casting Land of the Dead right before Corpse Lance is just melting Rift Guardians. I'd imagine this build will get nerfed eventually because of this. Especially if you run with a buddy running the same build.

i wonder about LotD too. It reminds me of the old Witch Doctor builds which froze the screen with horrify and then they nerfed this kind of CC. So why bring it back? I love it but it will get nerfed. I also wonder what makes the Mirinae procc like crazy in this build? And why does it do so much damage? What weird interaction is responsible?

Only problem I have with this build is that there is nothing to reduce my essence enough to get the benefit of the offhand (grim scyth deals more damage for each point of essence it restores) . Different offhand / skill suggestions?

Only problem I have with this build is that there is nothing to reduce my essence enough to get the benefit of the offhand (grim scyth deals more damage for each point of essence it restores) . Different offhand / skill suggestions?

Completely agree here. We need to use essence to make use for this offhand. Question is, what can be swapped out for an essence spender?

Primarily the off hand is there for the stats. So in truth you can replace it with what ever you see fit. At the time of creation this was the best piece I had available to me stat wise. You do not want a spend otherwise you do not benefit from having Aquila in the cube.

i've switched to Corroded in the the cube and using Shadowhook (got ancient so it was easy choice). Basically Rhykkers build. According to him it's better to use the 2H for more damage (since the offhand is worthless in this set anyway).

An update to this build will be posted on Sunday as I wrap up my refinement and test out a last couple things I wanna try with the build. The feedback given even if critical has been appreciated. Please look forward to the update.