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I remember them posting a long time ago that they send all the bug reports in groups of emails at the end of the week. Just because you don't see anyone personally responding to your thread doesn't mean they don't forward the bug reports french side. It just means they haven't told you when they've done that.

Except, like mentioned earlier, devs say they were unaware of said issues LOL.

"The only drawback to this, is that Ankama doesn't listen when it comes to bug reports. I've reported the same things multiple times over the course of several years and they have yet to fix any of them. ANY OF THEM"

I think the issue here isn't so much that ankama doesn't want to fix bugs its the fact that there is no communication between the players and the developers to get these bugs fixed and the source of that problem is Sabi..

THIS

Even bigger problem are the apologists on here. Report problems where they're supposed to be posted, those threads and reports are ignored, then months down the line people pretend like it doesn't exist/your fault and devs never heard about it. Wakfu had been shit for years, then the past year it's turned into 2 steps forward 3 steps back.

Really? It has happened every time I've ever tried to reconnect in the middle of combat. Can you think of any reason why or anything you might've done differently to somehow prevent the specialty reset?

Actually, for quite some time now when I've reconnected in combat I've received what seems to be a bit of a different variation of the bug. Upon reconnect in combat, my specialties all appear level 0, but behave the correct level in terms of cost to cast and their effects upon cast. However, the game seems to check if I have the resources (ap/mp/wp) required to cast the level 0 version of the spell before allowing me to cast it, even though it only spends the correct amount of points according to what level my specialty actually is. That's a bit wordy and generally hard to explain, so an example:

On my Eniripsa, I have Eniraiser maxed - it costs 2AP to cast. Upon reconnect in combat, mousing over Eniraiser in my toolbar displays the level 0 version of Eniraiser, which costs 5 AP to cast - however, if I actually cast it, it only costs 2 AP and applies the level 9 effects of the spell. However, if I attempt to cast it with less than 5 AP remaining on my turn, the spell will not cast (actually, it won't even let me select the spell) even though casting it still costs 2 AP.

Hope that made sense. I've consistently encountered this variant of the bug for over a month now, on my Sram, Eniripsa, and Xelor.

That's the reconnect bug that's been active for almost a year. The new ones are level 9 specialties only having level 0 effects when casted. Another great one is broken AP where you have 1 less AP than you're supposed to have.

You don't do well by throwing in "I have better games and IRL" into your argument. You're a great guy and all Agosta, but if these are the case then maybe you should go and just do those things and stop wasting your time with this game that you so loathe. Or just go on hiatus until it becomes a better product to your liking. And if it never does, no skin off your back right? You have all these better things to do anyways.

No one's being an apologist. We're trying to root the origin of these issues, that you brought up. All you've done is effectively categorized yourself into the sample of posters who only whine and complain without offering anything constructive any longer.

Lol I submitted a report the night it happened in Robowl. I want a refund for the sub time I payed for that I was unable to complete said content. They haven't even addressed this issue and many people have experienced it. Stop bullshitting and missing the point.

edit: tell me what folder the bug report goes to for Steam client and i'll give you the log to forward to the devs yourself.

It has something to do with dungeons as far as I know. I've had it happen to me in Vertox, Robowl, Castuc, and Srambad. It has nothing to do with reconnecting in combat. I've had it happen after dying and re-entering a boss fight, and I've had it from the start of a dungeon. It happens out of the blue and makes the game completely un-enjoyable. You're forced to spend hours upon hours to get gear to drop, and now on top of that you have to pray the game doesn't fuck you over.

It's clear that this bug is the source of a lot of frustration for you, as it would be for anyone that had to put up with it. I encourage you to compile as much evidence and documentation of it as you can. Game logs, screenshots, videos, written and timestamped play-by-plays of its occurrences. Most players thankfully have not encountered the bug as you've described, so we can't help trace down the cause. It won't get fixed if no one does any research on it.

I haven't logged on for weeks and I'm not about to waste my time hunting bugs for them when I have real life and better games to play.

It has something to do with dungeons as far as I know. I've had it happen to me in Vertox, Robowl, Castuc, and Srambad. It has nothing to do with reconnecting in combat. I've had it happen after dying and re-entering a boss fight, and I've had it from the start of a dungeon. It happens out of the blue and makes the game completely un-enjoyable. You're forced to spend hours upon hours to get gear to drop, and now on top of that you have to pray the game doesn't fuck you over.