Today we are going to take a look at a remake of the Atari ST classic; Robotz. While not being a 1:1 port of the original game, it does a fine job of translating what made the original so much fun to play.

In fact, the game actually plays a bit faster and has more of a frantic pace than the original.. which is fine in my book.

Elodie Dufroux sent along the following press release for their compilation of classics, SILMARILS COLLECTION PC, which sounds like an unbeatable value (click through to see additional information and images):

SILMARILS COLLECTION PC now available!

Paris, France – March 16, 2010: DotEmu, developer/ publisher dedicated to classics 80’s/90’s video games over new platforms is pleased to announce today’s launch of Silmarils Collection for PC. Initially published on Atari ST, Amiga and PC/DOS, the 16 Silmarils’ games of this collection, among others Deus, the Ishar trilogy, Robinson’s Requiem, will enable you to live or live again magic adventures taking place in mystic universes!

A large number of fans have already showed up their enthusiasm and interest for this collection and will be pleased to get these so acclaimed games. More information on www.silmarils-collection.com.

It took a week and an extra day to produce, but here it is -- Matt Chat #6: Dungeon Master! I'm sure you're familiar with this game from my book Dungeons & Desktops, but it's a totally different experience to see it in action. Check out my video and let me know if you have requests for future episodes!

Dungeon Master: Dungeon Master (Atari ST Version) FTL's Dungeon Master, released in 1987 for the Atari ST and a year later for the Amiga, represents a defining moment in the evolution of the computer role-playing game. Although it is certainly not the first 3D real-time computer role playing game (see Dungeons of Daggorath), it's probably the first such game to really hit the mainstream. It was the #1 best selling product on the Atari ST platform, and remains one of the best-known and playable of the early CRPGs. Indeed, I've recently become addicted to the game and will probably not be happy until I've completed it! What I intend to do here is discuss some of the game's more innovative features and try to get at what makes this game so endearing and important.