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Re: ±±Custom Jutsu Submission±±

⊰ [Fūton: Shatta-Kaze] - Wind Release: Shattering Gravity ⊱
Type: Supplementary - Offensive
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user focuses his wind chakra into two points,one on his opponent's right direction (5 meters away from him) and one on the opponent's left direction also 5 meters away from him,creating two openings inside the sky within these spots,these openings are so small that ain't able to be noticed by the naked eye however it has a great force,these openings starts to suck the air from it is side,meaning the right side opening will suck the air from it's side pulling the opponent's right direction towards it and the left side opening will suck the air from it's side pulling the opponent's left direction towards it,causing the opponent to shutter into two halves because of the pressure that will happen to his body because of the two openings.Note: Can only be used three times per battleNote: Can not use any wind technique at the same time

⊰ [Genjutsu/Doton: Gyutto Rikiddo] - Illusion Technique/Earth Release: Hard Liquid ⊱
Type: Supplementary
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user performs the Ram hand seal while channeling his own chakra to the opponent's mind casting a genjutsu on the user causing him to see the user creating needles of earth that is summoned around his upper body in the air,which all attacks you at the same time stabbing you very badly,however that needles aren't made of earth they are made of water but the genjutsu trikes the opponent causing him to see the water needles,needles made of earth.Note: Can only be used 3 times per battleNote: Can only be taught by ZanshinNote: Must have a mastery over Illusion Techniques alongest with Earth Release

______________*
±± Declined ±± *If the needles are Water, why is this labeled as an earth release? Also, this can't be higher than B-Rank. Won't approve any long range genjutsu. This is essentially 2 techniques so it needs to count as such. And remove useless restrictions such as the one i colored.

⊰ [Fūton: Seppaku Tsukenes] - Wind Release: Atmospheric Roots ⊱
Type: Supplementary
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers a good amount of his wind chakra,once the user earns the right amount he focuses that chakra inside the air around 360 degree around the opponent,creating huge roots that is made of wind,which wrap around him with a great force while also binding him inside his place,inflicting a great damage to the opponent's body due to the pressure of the wrap.Note: Can only be used 3 times per battleNote: Can only be taught by Zanshin

Re: ±±Custom Jutsu Submission±±

(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: KagutsuchiType: SummonRank: SRange: ShortChakra: 40Damage: 80Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- Kagutsuchi is capable of flying through the air, and swimming through water.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.X-Decline-X If its fire nature, it should have a passive weakness against water. Outline a potential weakness of the summon and make it lose its abilities while submerged. Otherwise remove its ability to be inside water.

Re: ±±Custom Jutsu Submission±±

Originally Posted by General Teno

Summoning Animal: Aye-AyeScroll Owner: General TenoOther Users who have signed contract: NoneSummoning Boss if existing: N/aOther Summoning Animals tied to contract: N/ADescription and Background:
Aye-ayes can be found only on the island of Madagascar. These rare animals may not look like primates at first glance, but they are related to chimpanzees, apes, and humans.
Aye-ayes are dark brown or black and are distinguished by a bushy tail that is larger than their body. They also feature big eyes, slender fingers, and large, sensitive ears. Aye-ayes have pointed claws on all their fingers and toes except for their opposable big toes, which enable them to dangle from branches.

-Approved-

________________________________

(Kuchiyose no Jutsu:Noah) Summoning: NoahType:SummonRank:SRange:ShortChakra Cost:40Damage Points: N/aDescription: Noah Is the boss summon of the Aye-Ayes.... Similar to Enma. He is slightly larger then a human.. about the same size as a gorilla.Though he naturally stays on all 4 legs he is able to stand up similar to humans and keep balance due to his large tail... He can naturally
hang on to trees an climb them with no hesitation with his hands. And can hang from trees with his tail as his tail is the strongest part on its body. Noah Specializes in Earth Jutsus up to S rank and can do 1 handseal for all earth jutsus (He has hands so he is able to) Though he isnt skilled in Ninjutsu he has mastered the Elemental Rasengan (Using his earth chakra), Killing intent (Since he is a animal and looks scary he mastered it) AND Shadow Clones. Due to his long sharp hands he is able to dig into the ground and move VERY swiftly under the ground and is able to sense the location of people above the ground.... Naturally Noah can Use his sharp hands to fight 1on1. Noah Can also talk English Very well... and move as fast as a human.. The user must bite their thumb and wipe the blood on the Aye-Aye tattoo. do 3 handseals ending with the tiger handseal. Noah will then appear right beside the user...

:Note: Going underground Count as 1 of the user 3 turns
:Note: Can Only be Summoned Once
:Note: User Cant Use No Ninjutsu As long as Noah is on the field

-Declined-
Too many abilities.

(Add or Remove ANYTHING you need)
______________________________

RESUBMITTING

(Kuchiyose no Jutsu:Noah) Summoning: NoahType:SummonRank:SRange:ShortChakra Cost:40Damage Points: N/aDescription: Noah Is the boss summon of the Aye-Ayes.... Similar to Enma. He is slightly larger then a human.. about the same size as a gorilla.Though he naturally stays on all 4 legs he is able to stand up similar to humans and keep balance due to his large tail... He can naturally
hang on to trees an climb them with no hesitation with his hands. And can hang from trees with his tail as his tail is the strongest part on its body. Noah Specializes in Earth Jutsus up to S rank and can do 1 handseal for all earth jutsus (He has hands so he is able to) Though he isnt skilled in Ninjutsu he has mastered Killing intent (Since he is a animal and looks scary he mastered it) Due to his long sharp hands he is able to dig into the ground and move VERY swiftly under the ground and is able to sense the location of people above the ground.... Naturally Noah can Use his sharp hands to fight 1on1. Noah Can also talk English Very well... and move as fast as a human.. The user must bite their thumb and wipe the blood on the Aye-Aye tattoo. do 3 handseals ending with the tiger handseal. Noah will then appear right beside the user...

:Note: Going underground Count as 1 of the user 3 turns
:Note: Can Only be Summoned Once
:Note: User Cant Use No Ninjutsu As long as Noah is on the field

(Took out shadow clone, and elemental rasengan.. Take out anything else you see fit)

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(Futon: Kōdona Kazekama no Yori) Advanced Wind Sickle ArmorType: Defensive, SupplementaryRank: ARange: Short-MidChakra: 30 (+20 per turn activated)Damage: 60 (if opponent comes into contact)
Much like the cannon Wind sickle armor except a more advanced version. The user instead of focusing wind chakra around their body, focuses it into a stationary object be it a jutsu, a summon a weapon or themselves. The user creates an "armor" of wind over whatever they choose and this gives that object protection against lightning attacks as well as advanced cutting power. The object they make the armor on cannot be moving but if it is a flying summon the flapping of its wings to stay afloat is acceptable as long as it is not going forward, backwards, up, or down from its position. Once the jutsu is complete the object or user can resume normal movement.

:Note: The most the armor can stay active is 3 turns
:Note: Cant use S rank wind or higher this turn or the next
:Note: Only taught by General Teno
______

(Genjutsu:naze touhou) Illusionary Arts: Why Me? Rank:AType:SupRange:Short-MidChakra:30Damage:N/aDescription:The user will perform one handseal and send his chakra into the opponent’s chakra stream where it will lay dormant inside the opponent until they perform a genjutsu. Once the opponent is preparing to perform a genjutsu, the user’s technique will get triggered. Instead of channelling the chakra towards the user, the opponent will inflict the genjutsu on himself.The strength of the genjutsu depends on the strength of the genjutsu the opponent will use. Other than the reverse effect the genjutsu works like all other genjutsus.

:Note:Usable Twice
:Note:No Genjutsu the next turn
:Notenly taught by General Phaze

Re: ±±Custom Jutsu Submission±±

(Densetsu no Kamei Gigei: Taisa) Legendary Command Art: Colonel
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage: +X to Kenjutsu/Command Arts
Description: A Command Art like no other, created specifically by Keotsu for himself. His blade Mythos is the perfect blade to use the Command Arts, since they embody the blade used to perform them, and so Keotsu created this technique to form the final synergistic link between his blade and the Command Arts, and thus the entirety of Kenjutsu. Keotsu will perform a Kenjutsu technique (for example, the Samurai Sabre Skill) and completely absorb its power into Mythos, for the remainder of the battle. Using our example of the SSS, Keotsu will have an additional +60 to all his techniques used through Mythos, and they will gain an equivalent in strength to the technique sacrificed. For example, the SSS can easily shatter stone, and such force will be added to every swing of Mythos. This technique is regarded as the ultimate ability of Mythos. It’s said that this technique is the embodiment of all of Keotsu’s beliefs and experiences, in that becoming a “Colonel”, he finally takes Command over destiny.
*The “sacrificed” technique cannot be used for the rest of the battle.
*The technique cannot be elemental.
*In the turn this is used, the only other technique that can be used is the “sacrificed” technique.
*Only useable by Keotsu, as it requires Mythos.
*Only one technique is allowed to be used in the following turn.

______________
±± Declined ±± Ridiculously OPed.

(Derutareiejji) Delta Ray Edge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 13 per strike
Description: A high ranking Kenjutsu technique composed of six strikes delivered at incredible speeds. The user will focus chakra into their blade, creating a red glow, while simultaneously focusing chakra into their feet. The user will first slash the opponent with a simple horizontal slash, causing a thick red line to hang in the air; then, launching forward at an angle, they will strike past with another horizontal strike, ending directly behind the opponent some distance away. Then, pivoting 180 degrees, they will repeat the motion, with both slashes creating red lines as well. The result is the opponent taking three slashes, and a red triangle forming in the air around them. The Triangle will then “compress”, having all three chakra lines collapse in towards the enemy, dealing another three slashes instantly; this is the more dangerous part of the technique, as even if the three initial slashes are blocked, the triangle can still form, and thus is great for causing damage to enemies who block a lot.
*Useable once.
*3:20 of this video.

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±± Pending ±± Explanation needs a revamp.

(ZX Basutā: Ippan Buki Souken) ZX Buster: Universal Weapon Creation
Rank: C-A
Type: Supplementary
Range: Short
Chakra Cost: Listed
Damage: N/A
Description: This is the base foundation for the weapon creation abilities needed to use ZX Buster effectively. Using the ZX Buster gloves alloted to the students of these arts, and by overcharging the chakra metal in the gloves it causes the leaked chakra to be dragged along with it, as this is the fundamental concept ZX Buster. By using chakra manipulation, the user can mold the "leaked" chakra into the form of various weapons that are stated below (with the chakra costs for that weapon according to size).

*Jutsu must be posted everytime weapon is chosen/changed and counts as one of the 3 alloted moves of the turn.
*For each glove, single weapons such as the Tonfa (bladed or otherwise), Dagger, or sword can be creates in a pair or one weapon for each hand; meaning, a bladed tonfa can be created on both arms with a single activation.
*Only useable by people who study the ZX Buster Style.
*ZX Buster Masters don't need the ZX gloves to use this technique.

______________
±± Declined ±± creating chakra weapons and constructs have been done before countlesss times. I approved yor CFS and thisneeds some tweaks to make it approvable and in accordance to it. what are the properties of these weapons? can they be destroyed or overpowered? how? how long do they last. If they last more than the turn they are created, they need chakra to be spent to sustain it.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Sharingdork

(Bakuton: Meidō Fugaku) Blast Release: Rumbling Mt. FujiType: OffensiveRank: SRange: Short-MidChakra: 40Damage: 80Description: To perform Rumbling Mt. Fuji, the user must focus Bakuton chakra into the ground around them a turn prior to using this jutsu, and not move beyond Mid-range from where they started the jutsu. When enough chakra has collected in the ground, the user claps their hands together to release all of the buit-up chakra from one point up to mid-range from the user. The released chakra then expodes upwards in a beam of energy, which is powerful enough to tear up the ground in the surrounding area up to mid-range.Note: ~Can only be taught by Sharingdork
~During the turn this jutsu is used and the turn before, the user can only perform doton, raiton, and techniques which consume no chakra due to the chakra concentration required
~During the turn before this jutsu is used, only two jutsu may be used (as prepairing this jutsu counts as a move)
~No jutsu may be used after this jutsu on the turn it's used
~Can only be used twice per battle
~If an earth-style jutsu is used which utilizes earth being "charged" with Bakuton, it loses the Bakuton chakra
~The user must make contact with the ground while prepairing and using this jutsu

~Approved~

(Bakuton: Kaimetsu-Tekina Fugaku) Blast Release: Devistating Mt. FujiType: OffensiveRank: ForbiddenRange: Mid(-Long)Chakra: 50Damage: 90 Description: The sister technique to "Rumbling Mt. Fuji", Devistating Mt. Fuji follows the basic principals. The user will collect chakra in the ground around them, only now the user cannot move beyond Short-range of their starting point. When the user has gathered the required amount of chakra in the ground around them, they'll weave five handseals and then clap their hands together. As the user claps their hands together, the gathered chakra in the ground explodes upwards, creating a large ring of explosive energy around the user, instead of being released from a single point. Because the explosion does not occur within short-range of the user, it leaves a pillar for them to stand on in the midst of the newly created large crater.Note: ~Can only be taught by Sharingdork
~Can only be used once per battle
~The turn before this jutsu is used the user can only perform one jutsu
~The turn this jutsu is used no other jutsu may be used
~The turn before this jutsu is used, the user can only perform techniques which consume no chakra due to chakra consentration
~This jutsu reaches up to Long-range if the user prepairs it for an additional turn (following the same rules as "the turn before this jutsu is used" for the extra turn)
~Earth style jutsu utilizing earth within the boundaries of this jutsu lose explosive properties
~The user must be in contact with the ground while prepairing and using this jutsu
~Shrapnel from the explosion cuts into the user's body as the jutsu is used
~Due to chakra exhaustion, the user will be unable to move for one turn after using the jutsu, and will be unable to utilize chakra for three turns after using the jutsu~Approved~

(Bakuton: Bakudan Hatsugen) Blast Release: BombshellType: Offensive/DefensiveRank: ARange: ShortChakra: 30Damage: 60Description: The user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura (other than the surface the user is standing on when the jutsu is used) will cause the aura to spontaniously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless.Note: ~Can only be taught by Sharingdork
~Can only be used 3 times per battle
~The aura lasts for two turns, or until it is used
~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user~Declined~ Decrease usage

Resubmitting (additions in bold)

(Bakuton: Bakudan Hatsugen) Blast Release: BombshellType: Offensive/DefensiveRank: ARange: ShortChakra: 30Damage: 60Description: The user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura (other than the surface the user is standing on when the jutsu is used) will cause the aura to spontaniously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless.Note: ~Can only be taught by Sharingdork
~Can only be used 2 times per battle
~The aura lasts for two turns, or until it is used
~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user

X-Approved-XNew

(Bakuton: Hiji E no Eikyō) Blast Release: Elbow ImpactType: OffensiveRank: BRange: ShortChakra: 20Damage: 40 (+20 to punches)Description: The user focuses Bakuton chakra into their elbow and performs one of the two following actions. The user can either punch their target and release the chakra to push their fist further into the target once contact is made, or establish direct contact with the target with his elbow and release the chakra to generate an explosion from the initial point of contact. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.Note: ~Can only be taught by Sharingdork
~Carries all the same advantages, disadvantages, and restrictions as Landmine Fist when used through direct contact

X-Approved-X But keep note you cannot propel yourself in a direction using this technique, similar technique exists for that.

(Bakuton: Suteppu O Bakuhatsu) Blast Release: Exploding StepType: SupplementaryRank: BRange: ShortChakra: 20Damage: N/A (+10 to punches)Description: The user focuses Bakuton chakra into their feet and then releases the chakra all at once to create an explosion beneath the soles of their feet. This explosion works to propel the user in a desired direction; either forwards, backwards, left, right, up, or down, depending on where the user's feet are pointing (by taking a half-step the user can move in any of the four directions from on the ground; the user can only move down if they are in mid-air). Because of the nature of this jutsu, the user can create the explosion suddenly, propelling them into the air without any physical movement which would lead the opponent to guess it's about to happen.Note: ~Can only be taught by SharingdorkX-Declined-X The mere function is similar to numerous existing techniques, perhaps make this unique to blast release somehow?

Re: ±±Custom Jutsu Submission±±

Wind Style: Primal Roar (Futton: Puraimaru· roaType: OffensiveRank: ARange: Short-MidChakra: 30Damage: 60Description: The user take a breathe and then quickly breathe out, in the form of a wind hail, which pushes out everyone in its path. It can block incoming solid attack and send them towards different directions. If it hits the other ninja, it will cut the enemies in the chest and hands as well as pushes out to the mid-range from the user(making him off blance in the process as well)
- Can only be used by Nara.. and peoples he taught
- This attack cannot block solid attacks which are greater than A-rank.

X-Declined-X Similar technique exists

Wind style: Compressed Palm (Futton: Asshuku sa reta pāmu)Type: OffensiveRank: ARange: ShortChakra: 30Damage: 60Description: The user compress a small amount of wind on his palm. And then strike a enemy and blow his flesh inward-outward.
- Can only be used by Nara.. and peoples he taught
- As long as you touch the enemy within that turn in which you used this tech, it will still affect

X-Declined-X Vague description, what exactly will it do again? Inward-outward ?

Shadow Finger Pull (Kage Puru o yubiType: SupplementaryRank:BRange: Short-MidChakra:20Damage: N/ADescription: The user gather shadow chakra at the tip of his fingers and put them down on the ground, releasing 5 shadow strings from each finger which moves towards enemies and bind his leg, and then drag him towards the user by pulling back the shadow strings. As soon as the user loses contact with the ground, the string are cut
- Can only be used by Nara.. and peoples he taught
- Travels on ground, therefore can bypass some defense
- Pulls the enemy at normal speed

X-Approved-X Reduced the rank to B, no need to make this uncessarily stronger.

Re: ±±Custom Jutsu Submission±±

Ninpou - Ringtails fu~yūrī || Ninja Arts - Ringtails FuryType: AttackRank: ARange: LongChakra: 30Damage: 60Description:
For this Jutsu the user needs to undergo extensive training with the ringtails in their homeland. Here the user of this jutsu claps his hands together and concentrating high amount of chakra into his throats changes his throat to acquire qualities like that of a ringtail [This happens pretty fast]. After which the user will let out a very shrill note from his mouth. This note has the unique characteristic in which it will create a lot of noise in nearly all the audible frequency bands of sound. This makes the receptors of this note extremely vulnerable, sometimes causing them to get irritated and angry. In case the user has highly enhanced hearing, this may damage his ears permanently in the long run. The user of this Jutsu is immune to it's effects thanks to his extensive training with the ringtails who know of a way to overcome the effects of this jutsu.

The three turn effect is as follows for normal users (no enhanced hearing),
1st turn- immediate deafness lasts for 10 seconds.
2nd turn- a mild ringing at the back of the mind. Unclear hearing
3rd turn- anger and irritated behavior that clouds rational judgement

For users with enhanced hearing of any sort,
1st turn- immediate deafness lasts 30 seconds.
2nd and 3rd turn- mild concussion causing a blurred vision and leading to overall clumsy movement of the said ninja.

-The effects of this jutsu lasts for 3 turns.
-The user needs to have signed the Ringtails summoning contract.
-Can be used twice in a battle.
-Can only be taught by Anduril.-Ringtails summoning contract-

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±± Declined ±± requires sound element to use since its you who is going to create the sound and manipulate it to the desired effect and not your summons.

Ninpou - Kyōmei || Ninja Arts - ResonanceType: SupplementaryRank: SRange: Mid/LongChakra: 40Damage: 80Description:
In this Jutsu the user uses a principle similar to that of SONAR. Using a very high level of chakra control the user at periodic intervals keeps emitting small chakra pulses from all around his body. These pulses then move around the user in all the 360 deg directions allowing him to notice any change in the physical environment around him. These chakra pulses emitted by the user will bounce of objects causing it to scatter in all directions. This scattering results in the formation of a 3D topographical map of of the users surroundings in the users mind. This will enable the user to react more efficiently and precisely in comparison to other shinobi. Also these chakra pulses will respond more powerfully when they strike something that has chakra already embedded in it. The frequency at which the pulses are emitted is very high keeping the time difference between two pulses so low that it could be neglected. Being a chakra pulse, it requires years of training to use just the right amount of chakra and not to overuse the amount of chakra for it. Also this jutsu has two stages,

The first stage will be the medium range detection:
This mode when activated sends and allows the user to detect anything with chakra and also the physical form of his surroundings in the medium range. Since it's medium range, a user of Kage rank or above has enough chakra to sustain a powerful visibility around him for 5 turns after activation.

The second stage of this Jutsu is the long range detection:
This mode as the name suggests is a long range mode. In which it will detect anything with chakra in it and also the physical form of the user's surroundings upto long range. Being heavy on chakra consumption, it can be used only for a short while meaning 2 turns.

-Use of this technique leaves the user exhausted restricting him to the use of just two techniques in the turn following the end of this technique.
-Considering the chakra control required for this jutsu only Kage rank and above shinobi are able to use it.
-The user has to specify what mode he has activated and he cannot use this jutsu back to back, requiring a 1 turn gap between it's usage.
-Can be used twice in a battle.
-Can only be taught by Anduril.

Re: ±±Custom Jutsu Submission±±

Summoning Animal:OozaruScroll Owner:AsunaOther Users who have signed contract: *Summoning Boss if existing:Vegeta,Kingof the OozaruOther Summoning Animals tied to contract:Iron Fist the Great,Shinto the Water Ape,Izara Lord of the Oozaru,Kakkort the Dusk,Roben the Elder OozaruDescription and Background:Oozaru are a specices of apes that rarely seen in human kind due to the indifferece to others.Oozaru are known to be the largest apes to exist but can only be found on a special jungle in the Land of Moon.Most of them are nearly the size as the toads them self when standing on 2 legs but are much shorter on all 4's.This breed of apes are very intelletual and are experts in ninjutsu and taijutsu even learning to perform hands seal to use in combat.They are lead by Vegata,The King of Oozaru after there leader Roben gave up his position.Every new moon the apes gather in a clearing and dance to the moonlight which is said to give them there power but this only being a rumor to the outsiders.

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±± Declined ±± Don't resubmit.

(Iryūjon kendō ātsu: Ai megami no mai)Illusion Kendo Arts: Dance of the Love GoddessType:OffensiveRank:A-RankRange:ShortChakra:30Damage:60Description:The first technique of the Illusion Kendo.The female will begin by taking a dance like form,while performing the tiger seal casting an illusion on the target.A bright light will shine causing the foe to cover there eyes but instanly dimming out the light vanishes and apon opening there eyes the opponent will find them self surrounded by belly dancers,seducting on them cause there body to bind in reality,while this is happening the opponent is unaware of two holes near them which where two snakes will crawl out of the holes biting the opponent on the hands inflicting pain but in reality the user will simply run up slamming there palm into the ridge of there opponents nose cause the Illusion to stop but also knocking them unconsious.
~Can only be used 3 times per battle~
~Can only be used by a female bio~
~Can only be taught by Asuna~

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±± Declined ±± Whats this "illusion Kendo"?

(Chūkū no shinseina sakebi:Cero)Hollow's Sacred Cry:CeroType:OffensiveRank:S-RankRange:Mid-LongChakra:40Damage:80Description:Cero is a powerful ninjutsu that only few where able to master.The user while first channel all there chakra to one of there chakra release points(fingers,mouth,etc) where they will generate a small ball of chakra but which is actually compressed to form and will begin mixing there element of choice causing the ball to change color depending on the nature of the chakra being used. Red for Fire,Blue for Water,Brown for Earth,Green for Wind and Light Yellow for Lighting.After channeling it to the ball,the user though chakra manipulation will then release the chakra from that point of release as a huge wave about 6 feet wide tearing though anything that comes in its way.

~Can only be used once per battle~
~Only usable with basic 5 elements~
~Can only perform B-Ranked and lower techniques of selected element for 3 turns~
~Can only use A-Rank and below of unselected elements for 2 turns~
~Can only perform 2 jutsus for 3 turns~

Re: ±±Custom Jutsu Submission±±

New Cycle:

(Sōkyoku Dai Jūichiban – Bachiatari no Kimagure) Sonata Number One – Whims of the Accursed
Rank: S
Type: Supplementary
Range: Short – Mid
Chakra Cost: 40
Damage Points: N/A
Description: An advanced genjutsu, the user will begin by casually playing the shamisen – Meanwhile, anyone who hears the music will be unwittingly caught within the illusion. Bachiatari no Kimagure is a technique that induces intense Schizophrenia, supplanting powerful hallucinations and bizarre delusions that cause severely disorganized thinking and speech. The illusion begins with a foul smelly, sticky liquid that slowly rises from the ground, restricting movement and gripping the opponent around their legs. Following this, grotesque creatures - representing the irrevocably shattered souls of those who have fallen after falling to this technique - crawl out from the liquid, persecute, and mutilate the afflicted person, tearing at and biting away at their skin and muscle – These beasts have dingy and long fingernails as well as sharp, and rotten teeth; Along with this, loud, almost deafening maniacal laughter can also be heard in the surrounding environment to add to the Schizophrenic experience. As they dig into the flesh, the creatures also completely restrict movement on the part of the afflicted person. This illusion can indeed be used to affect multiple people, but not exceeding a maximum of three people at one time. Meanwhile in reality, the opponent will be hyperventilating - mentally unable to cope, and literally "scared stiff" for the moment.
✘This technique can only be used twice per battle
✘After using it the user must wait a full two turns before utilizing this technique again.
✘If left alone, the illusion will take hold of a persons mind for an entire turn, before receding and ‘de-activating.’
✘In the following turn, the user is restricted to the use of A Rank and below Genjutsu.
✘The sheer volume of the hallucinations heavily disturbs the mind of the opponent, driving them to the point that while under the influence of this technique, one will be completely incapable of thinking properly, and will forfeit all ability to control voluntary movement.
✘Even in the turn following release, the opponent will not regain their free choice of movement, and as such won’t be able to perform techniques above A Rank in the following turn (And only in that turn).

X-Declined-X Similar to Music arts.

(Katon: Salamandra Shin’en Gekido) Fire Release: Salamandra’s Abysmal Rage
Rank: S
Type: Offensive/Supplementary
Range: Short - Mid - Long
Chakra Cost: 40
Damage Points: 95
Description: One will begin by releasing and focusing katon chakra in any desired location within the battlefield in the form of innumerable minute vibrating particles that sub-sequentially generate enormous heat. This subsequent fiery aura takes on the appearance of a vibrant golden and brilliant scarlet, and is projected straight up in the form of a ‘pillar’ of fire. The pillar appears to extend all the way into the sky, with a diameter of 12 feet. Soon after formation and as a result of the intense heat, heating the surrounding air, a small low-pressure area is created around the ‘pillar.’ As a result sub-sequent winds within the low pressure system, any and all harmful germs, gases, insects, spores, particles, etc, will be sucked within the fire and destroyed completely. Because the surrounding air is rapidly drawn towards the heat, it serves to slightly increase the power of this technique without the user having to expend any extra effort. With the additional performance of two handseals, the user can cause the fast paced particles within the fiery aura to disperse and seemingly explode outwards in a 360 degree omnidirectional pathway, incinerating everything within short range of the ‘shining pillar’ – Everything including earth, though not chakra metal Metal (Steel KG). Any person caught within range of the attack will be left as nothing more than a smoking carcass of their former self.
✘This technique can only be used thrice per battle
✘This technique can only be used once every three turns, and as such, after the first use, one must wait a full three turns before using it again.

X-Declined-X Over powered

(Doton: Bunsho no Togetogeshii) Earth Release: Letter from Thorny
Rank:B
Type: Offensive
Range: Short - Mid -Long
Chakra Cost: 35
Damage Points: N/A (Suffocation)
Description: One channels chakra into the ground in order to cause tiny fragments of debris, and small earthy mineral fragments to fly into the air in the form of a cloud of dust. The cloud forms quickly and abruptly, with no warning. The tiny earthy fragments will at first serve to only irritate the eyes as well as to get caught in the pulmonary airway through the nose, inducing dry coughing in the process. The cloud is thick, thick enough to completely obscure an opponents vision of whatever was previously in front of them - Though the user can can still see the opponents silhouette from their third person point of view. The resultant cloud can only be blown away by B Rank and above Fuuton. Other than the aforementioned qualities, the earthy particles have another, special quality - They react to moisture. When they enter the body, the chakra present within each tiny grain of earth will react with the mucus and other bodily fluids inside the body and alter their consistency into that of extremely sticky mud; As the opponent continues to breath, the tiny particles of mud will accumulate and coagulate within the throat, lungs, etc, blocking the airways and suffocating anyone who may have been within the cloud.
✘Cannot be used two turns consecutively.

X-Declined-X That very precise chakra control to manipulate dust particles at long range. Cut it to mid-range and add that it takes a bit of uninterupted concentration.

Re: ±±Custom Jutsu Submission±±

Meiton: Menokataki Kizouhin (Dark Release: Enemy's Gift)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: +20 to Techniques
Description: Using your opponent's force against them. That is the philosophy behind this technique and it's creation. The users of Dark Release possess the unique leeching ability to absorb their opponent's chakra, however none have ever considered actually using the power the draw in to increase their own. This parasitic technique is unique to the style as it does what no other technique does. The user will first absorb their opponent's chakra into their hand. Upon doing so, the user will make the dragon seal, which activates the true intent of this technique, which allows the previously absorbed chakra to reside within. Upon using another technique, primarily an offensive technique, the enemy's previously absorbed chakra will go into the technique to increase the power of the technique.
~This technique can enhance the strength of the next three offensive ninjutsu techniques used (elemental or not)
~This Technique can only be used Twice Per battle
~There is a cool down of two turns after this technique is completed, meaning the user cannot use any Dark Release techniques for the next two turns after the jutsu's affects have been used (Three turns for this technique)

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±± Declined ±± this needs to have some mnior additions to it: specify the strenght of the technique you need to absorb before using this (remember, weaker techs, less chakra, less power so to ghave a +20 oyu need to have a stronger tech than a b-rank for example), you need to explain what tech you use to absorb, we consider that dark users can't manipulate the chakra they absorb so you need to explain who you can do it. Basically, dark is considered like an organic selaing technique. You have a port of entry and you seal chakra into a "void" or "sealing space" inside you. Its inacessibnle to you (thus why its released as a raw chakra burst afterwards) and thus why it doesn't hurt you. Basivally the chakra you absorb doesn't go to your chakra flow but to the sealing space so to speak. What you want is a technique that will link that organic seal with your chakra flow. Note, however, that you can't use Sage Chakra to power this technique. While a normal dark technique would absorb sage techs and be unaffected (as the absorbed chakra is separate from your chakra flow inside the seal), if you actually unleash it into your chakra flow to power you you'll be petrifyied into a toad.

Meiton Ryoukan Ka-san (Dark Release: Seeking Mother)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: This is a highly advanced technique within the Kekkei genkai. This technique was created to eliminate the need for sensing your opponent in anyway in order to effectively attack them. This technique is an absorption technique and also acts as a beacon for other Dark Release techniques to seek out their target. The user will first absorb the chakra from their opponent in order for the second affect of this technique to kick in. Once a technique has been absorbed from the opponent, their chakra will remain dormant inside the user until they used another Dark Technique. Whenever the user is to use another Meiton technique to attack their opponent, the chakra signature from the opponent will act as a guide for the technique and it will seek out their opponent almost like a heat seeking missile would.
~As this technique keeps one's opponent's chakra dormant inside them for future attacks, when used for another attack, a reasonable amount of the chakra must be used in the technique for it to direct so this technique's properties only last for three Meiton techniques or for a duration of four turns as the chakra will loose it's potency.
~This technique, in terms of it's ability to absorb chakra can only be used three times per battle
~Once the three techniques or the four turn duration is used up, no other Meiton technique can be used for two turn, and this technique can't be used for three turns.

Re: ±±Custom Jutsu Submission±±

(Kansō: Raitei no Yoroi) Requip: Lightning Empress ArmorType:SupplementaryRank: SRange:ShortChakra:40Damage:N/ADescription:This jutsu summons the Lightning Empress Armor onto Erza’s body replacing any armor that Erza was previously wearing. When donning this golden and light bluish armor, Erza’s appearance resembles that of an armored Greek goddess of sort. The breastplate is decorated by golden trimmings, and has thin plates going up to surround Erza’s neck; the similarly adorned pauldrons are composed of two plates one over the other, with the top ones each sporting a prominent protrusion. Similar protrusions, although less prominent, can also be seen on the armored gauntlets which cover the entirety of Erza’a arms. The greaves possess matching protrusion on them, with a particularly large pair adorning the knee guards, and are composed of plates attached to simple, thigh-high boots. The armor lacks a waistguard, instead sporting a decorated cloth hanging down from the breastplate to cover Erza’s groin. Summoning this armor, Erza’s head gets adorned by a band with two ribbons on it, and her hair gets styled in a long braid. When the armor is summoned, a long spear, with a very large blade and a decorated circle resembling a shield on the shaft, is summoned. While this armor is being worn the user gains a slight resistance to lightning ninjutsu and the user’s lightning ninjutsu is slightly strengthened. As side effects of the armor, the user is more vulnerable to wind ninjutsu and both the user’s earth and wind ninjutsu are weakened.
~The armor remains on the user until the user cancels this jutsu
~Only 1 Requip Armor can be active at a time
~While this jutsu is active the user may not use a custom weapon
~This jutsu can only be used by Erza Scarlet bios that don’t possess Kekkei genkai or have special clan ability
~This jutsu can only be used by Bedlington and people who have been taught it by him
~This jutsu can only be used 1 time per battle

(Kansō: Kureha no Yoroi) Requip: Black Wing ArmorType:SupplementaryRank: SRange:ShortChakra:40Damage:N/ADescription: This jutsu summons the Black Wing Armor onto Erza’s body replacing any armor that Erza was previously wearing. As its name implies, this armor is black in color, sporting some silver trimming. The silver-edged breastplate reveals a fair amount of Erza’s cleavage and belly, with plates flanking her hips and reaching down to her very large waistguard, composed of very long, silver-edged plates shaped like feathers and decorated by silver crosses. The waistguard leaves the front of Erza’s body exposed, with her groin being covered by a dark indument. Her large shoulderpads, each composed of two silver-edged plates one over the other, sport silver crosses on them too, and flank the high collar, whose shape is reminiscent of that of a dress. The slim gauntlets come equipped with prominent protection for her hands, and sport silver parts in a pattern reminiscent of straps; the plates guarding her legs are sliver-edged on her thighs and knees, but pitch black dark on her metal greaves. A distinctive feature of the armor is its pair of wings, which are reminiscent of those of a dragon or a bat, with black metal "arms" acting as the wings' leading structure, but with the parts used to fly being composed of a membrane-like material. Around Erza’s neck is a neck guard decorated by several gems, and, while wearing this armor, her long scarlet hair is tied up in a high ponytail, with two bangs framing her face. The armor comes equipped with a long sword. While this armor is being worn the Erza’s jumping ability is slightly increased due to the wings on the armor allowing Erza to glide in the air. Additionally, her kenjutsu gains a slight increase in power. As side effects of the armor, the user is more vulnerable to kenjutsu and ninjutsu as much of the user’s body is exposed.
~The armor remains on the user until the user cancels this jutsu
~Only 1 Requip Armor can be active at a time
~While this jutsu is active the user may not use a custom weapon
~This jutsu can only be used by Erza Scarlet bios that don’t possess Kekkei genkai or have special clan ability
~This jutsu can only be used by Bedlington and people who have been taught it by him
~This jutsu can only be used 1 time per battle

(Kansō: Kyojin no Yoroi) Requip: The Giant's ArmorType:SupplementaryRank: SRange:ShortChakra:40Damage:N/ADescription:This jutsu summons The Giant’s Armor onto Erza’s body replacing any armor that Erza was previously wearing. True to its name, this golden armor has a somehow barbaric look to it, given the large amount of fur trimmings present on it. The breastplate sports a cross in correspondence to Erza’s belly, a medallion similar in shape to a four-leaf clover attached to a large stranded band around her neck, and a skirt, covering the upper part of Erza’s legs, made of plates and donning fur-lined edges. The curved, decorated pauldrons are very large, point upwards and possess fur trimmings on the lower edges too, just like the large gauntlets which are seen sprouting from under them to completely cover Erza’s arms. The greaves have fur sprouting from both the knee and the ankle areas; the knee guards sport jutting metal ornaments reminiscent of dragon’s wings, and the plates covering part of Erza’s thighs are held up by straps tied behind her legs. The armor is completed by a headgear with the appearance of a pair of large metal ears While this armor is being worn the user gains a slight increase in strength to taijutsu however the power of the user’s elemental ninjutsu is slightly weakened.
~The armor remains on the user until the user cancels this jutsu
~Only 1 Requip Armor can be active at a time
~While this jutsu is active the user may not use a custom weapon
~This jutsu can only be used by Erza Scarlet bios that don’t possess Kekkei genkai or have special clan ability
~This jutsu can only be used by Bedlington and people who have been taught it by him
~This jutsu can only be used 1 time per battle

X-All Declined-X Do not resubmit. Contact me if you have an existing Re-equip technique that allows you to possess numerous armors.

Re: ±±Custom Jutsu Submission±±

Requirements: kekei touta ( fire,wind,lightning), can only be used by a full-blooded Uzimaki clan member;
Hand Seals: boar, dragon, horse, rooster, dog, monkey
Jutsu name: stellar release - hyper-nova coronal mass emission.
Description: Using the electrical charge of your lightning you mold your chakra into charged particles that resonate faster than the speed of sound, the intense heat of your fire excites the particles molding them into gaseous elements as well as charged particles causing what looks like a star to form in your hand, finally use the great pressure of your wind to expand the star to a great size , then reverse the pressure causing it to collapse on itself, once this happens an explosion with a 5-10 mile radius engulfs everything in it's path.
Drawbacks: you must have the kekei touta specified above, takes anywhere from 30 seconds to 2 minutes to complete the sequence ( and in a shinobi battle that's a major disadvantage), need to master nature chakra and posses the ability to mold all forms of chakra in perfect balance, leaves you badly injured and in stasis for unknown amount of time. Must only be used as a last ditch effort.

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±± Declined ±± Please read the first post of this thread. Thanks

Re: ±±Custom Jutsu Submission±±

Originally Posted by Asskickulator

Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
Type: Defensive/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a vulture as large as gamaken. This creature is the protector of the borders of the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

-Can only be summoned once.
-Can only use one A rank water jutsu every three turns. -Can only remain on the battle field for 4 turns.
-Absorb +15 chakra points from the user for every turn it remains on the battlefield.

Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
Type: Defensive/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a 4-meter-long-vulture with 5-Meter-long-wings. This creature is the protector of the borders of the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

-Can only be summoned once.
-Can only use one A rank water jutsu every three turns.
-Can only remain on the battle field for 4 turns.

X-Declined-X No link to contract approval, i even tried looking at the previous submissions and approved contracts list. Before resubmitting it, update your contract.

Rank: S
Type: Defense/Supplementary
Range: Short
Chakra cost: 45
Damage points:N/A
Description: The user channal a huge amount of chakra out of the suitable puppet compartment that sends a chakra shield unleaching a much stronger version of chakra shield technique. This shield must be done around the user and/or the body the user wants to protect for it can only protect what is close to it. This shield is made to protect whats inside of it serrounding it from every angle, like a ball of protection to the user. This technique would also provent anything but the user's chakra to get through it, making the person inside this ball protected however unable to use jutsu that are formed at close range for they will most likely return at him and ruin the shield, even if they could reach longer ranges.

-Can only be used once per battle, and if they were used in a battle, the user can not use Change of Body Stance Technique in that battle.
-Only usable by a puppet master through a puppet with a chakra shield producing.
-The compartment that was used in this jutsu can no longer be used in that battle to create any other chakra shield.

X-Declined-X Follow the template, remove the bolded. Its a shield not a constant protection you cannot perform another technique while its active

Magnetism Release: Floating Iron sand- Jiton: Satetsu Fudou
Rank: A
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: A cloud of iron sand that levitates the user to protect them from harm or to give him an air advantage.
-Only the third Kazekage/Third kazekage puppet can use this technique.
-Can only be used twice per battle.
-Lasts for three turns per use.
-Very weak against lightening based techniques and increase their power against the user if he was standing on it while the lightening hit it by +20.

Re: ±±Custom Jutsu Submission±±

(Fūinjutsu/Doton: Kanashimi no Maisō) – Sealing Technique/Earth Release: Burial of Sorrow
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses earth chakra into his/her hands and forms a single handseal. This causes a small wave of earth, to rise up and race against the target. When the user wills it, the wave builds up like a wave coming close to shore and becomes a five (5) meter tall wave, which imitates a great Samurai in appearance. Inside the mouth of the Samurai there is a tongue made of energy-based Kanji that’ll try to grab the target, and pull it into the Samurai’s reach. The Kanji has paralyzing properties. When the target is caught, the Samurai will sink into the earth and compress itself, crushing the target alongside itself.-Can only be used three times per battle.-Can only be taught by Zero Kelvin.

X-Declined-X what you add can't be added to the technique wihtout making it S-Rank which requires special permission to submit.

Re: ±±Custom Jutsu Submission±±

(Mokuton:Toraiu~izādotōnamento dai san no chōsen) Woodstyle:The Tri-wizards Tournament 3rd ChallengeType: Supplementary/DefensiveRank: SRange: Short-LongChakra: 40Damage: N/ADescription: The user makes the snake handseal and focuses their chakra throughout the battlefield. They then raise many 8 ft tall 5 ft thick wooden walls ,made of thick sharp bramble, to surround his opponent in any configuration he wants, creating a maze. The maze can be as complex, simple, large, or as small as the user wishes and once the opponent is in the maze the walls and the ground within it can be manipulated to attack, restrain, defend, etc via the user which can create a maze whose layout can change at the users will. Like the A ranked Birth Of Dense Woodland this technique is almost entirely up to the users imagination

-Can only be made once per battle
-Any manipulation of the maze count as one of the allotted 3 moves per turn
-No wood A rank or above this turn or the next
-Manipulation Cant be used to repair walls
-Can only be taught by Goku2000

Moukoton: Fuyu no heishi no taitō Wood Release Rise of the Winter SoldierType:SupplementaryRank:SRange:Short-longChakra: 40Damage:N/aDescription: The user makes the snake handseal and slams his hand on the ground and creates the legendary Winter Soldier wooden golem from the ground. This monster is the size of great stone and can also be used in melee attacks. Being that the wood users can create wood style techniques almost anywhere this monster can be made anywhere on the field as long as its from regular earth. The Winter Soldier has excellent control over wood style, being made from wood, and as such it can use any wood techniques up to A rank without handseals. Also once per battle the user can rebuild the monster if it is destroyed at the cost of all of his moves in that turn.

-The user due to exhaustion from this cannot use a rank and above wood the turn this is used and after it
-Can only be made and rebuilt once per battle
-If the user rebuilds the monster he cannot make any more moves that turn
-The user can only make 2 moves the turn this is made
-Can only be taught by Goku2000

Looks of the golem except its all wood

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±± Declined ±± Only clones and clone tehcniques can use Wood. This would be a melee warrior.

================================================== ================

(Katon:Sumōkuhausu burūsu) Fire Style: Smokehouse BluesType: SupplementaryRank: ARange: Short-LongChakra: 30Damage: N/ADescription: This jutsu works best when the opponent is surrounded by wood, either naturally there or created by some technique. The user focuses his fire chakra within the wood piece(s) and creates a large fire on them/it that completely covers them. This fire then spreads to the ground all around the opponent and eventually to him, as well as releases a thick black smoke that blinds the opponent and will cause suffocation if the opponent does not escape the wildfire as well as having the fire engulf him.

-It takes the fire 1 turn to make it to the opponent once the fire is started due to the speed of wildfires
-Can only be used twice per battle and cannot be used twice in two turns
-Can only be taught by Goku2000

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±± Declined ±± Unless you make the wood gain flammable properties you can't ignite it like that. Remember that we've seen that wood plays in equal rank to fire in narutoverse.

Re: ±±Custom Jutsu Submission±±

Illusionary technique: Catch me if you can (gyokaku ware nara yu kan)
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage point: N/A
Description: This time-affecting genjutsu requires the user to look into his opponent’s eyes, and it works by changing the way its targets perceive time, and thus making it appear for them that the user is moving around at unholy speed, allowing him to attack freely before they get a chance to counter. Basically it slows down the opponent, but it makes him/her believe that the user is moving at incredible high. Then with their opponent's delayed reactions, the user can move in and attack freely before the opponent has a chance to counter.
-Can only be taught by Akisha.
-Can only be used twice per battle but must wait a turn before using it again.
-No genjutsu at the same and next turn.

______________
±± Declined ±± Similar to existing genjutsu.

Advanced Ice Release Technique (Joutatsu Hyouton no Jutsu)
Rank: A
Type: Supplementary/Defensive/Offensive
Range: All
Chakra Cost: 30
Damage: 60
Description: This is an advanced version of Hyouton no Jutsu. The user can use this jutsu to make it snow on the terraion, but on much greater extent. With this technique, he makes a blizzard that makes it difficult for both the fighters to fight, though ice users can fight more freely in this weather as they are used to the cold temperatures. The user can also, just like the original technique make pillars or shields of pre-existing ice or make it materialize (if from Haku's Clan), though these pillars or tools that are created are much more stronger and larger. If this is used to make snow, then after 1-2 turns most of the terrain will be covered.
-Can only be taught by Akisha
-Can only be used 4 times per battle.

Ice release: Ice Cannon (Hyouton: Aisu Kyannon)
Rank: S - Forbidden
Type: Ofensive
Range: Short-Long
Chakra Cost: 40 ( 50 If charged for 2 moves)
Damage Points: 80 (100 If charged for 2 moves)
Description: The user will begin by concentrating large amounts of Hyouton chakra, while performing a single hand seal. As a result, a large hand-held cannon made of ice is created. The user then charges another portion of Hyouton chakra, getting ready to attack. The amount of ice that's released is based on how much hyouton chakra they have charged. . If only charged for one move then the cannon will release a huge blast of snow and ice paticles that will blast away anything up to mid range, doing quite some damage on the opponents. If Charged with chakra for two moves, this jutsu will release a huge wave of hyouton chakra, capable of freezing anything in front of the user up to long range and leaving a small crater in the ground around the user.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank
-No Hyouton for the next turn if charged for Forbidden Rank.
-No A rank or above Hyouton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body. His reactions are also slower.
-Can only be taught by Akisha

Re: ±±Custom Jutsu Submission±±

(Shakuton: Kaen Suto-mu Kujaku Feza) Scorch Release: Blazing Storm of Peacock FeathersRank: SType: DefensiveRange: Short - MidChakra: 40 Damage: 80Description: The user will perform the Ox - Tiger hand sequence, while releasing their chakra into the hair infront of them, forming a huge peacock of scorch chakra. Which will unfold it's giant wings and flap them several times, releasing all it's feathers and then it turns into a blazing wall of scorch.which covers a wide range in both vertical and horizontal dimensions, making it very hard to strike through. And if the enemy touches the blazing wall they will be left exhausted from the loss of water.Note: Usable 3 timesNote: No Scorch Release the following turnNote: Needs Scorch Release and needs to be taught by Gutsy JiraiyaNote: Leaves the target exhausted and as a result can only perform 2 moves the following turn

~Declined. Once you use this technique, what would prevent it from destroying your hair that burns at approximately same temperature as paper (451 celsius degrees).~

(Shakuton: Gekido Yakekoge Tama) Scorch Release: Raging Scorch BallRank: AType: OffensiveRange: Short - MidChakra: 30 Damage: 60Description: The user will perform the Tiger hand seal, while inhaling air into their lungs and then as he exhales the wind it is infused with Scorch chakra creating a big fire-like scorch ball which travels towards the opponent with great force, and burns anything in it's path. this Scorch ball will also leave the user exhausted from the impact with the scorch ball.Note: Needs Scorch Release and needs to be taught by Gutsy JiraiyaNote: Leaves the target exhausted and as a result can only perform 2 moves the following turn

~Declined. Does this technique leave the opponent or the user exhausted or both?~

(Shakuton: Kujaku Kaen Arashi) - Scorch Release: Peacock Blazing StormRank: SType: OffensiveRange: Short - MidChakra Cost: 40Damage Points: 80Description: The user will perform the Tiger - Ox hand sequence, while channeling their shakuton chakra throughout their entire body, before releasing it into the air right above them, forming a giant sun bright flaming peacock. This peacock will immediately fly with immense speed towards the opponent where it will burst out into a giant explosion on impact creating a large crater, leaving the opponent exhausted and heavily injured.Note: Usable 2 timesNote: No Scorch Release next turn and no A-rank or above Fire/Wind jutsu next turnNote: Needs Scorch Release and needs to be taught by Gutsy JiraiyaNote: Leaves th target exhausted and as a result can only perform 2 moves the following turn

~Declined, do not resubmit. I will not accept miniature suns, explosions and homing peacocks in the same technique.~

Re: ±±Custom Jutsu Submission±±

Summoning Animal: KingfisherScroll Owner:ShintaOther Users who have signed contract: None so farSummoning Boss if existing: Will be added laterOther Summoning Animals tied to contract: Will be added laterDescription and Background:http://en.wikipedia.org/wiki/Kingfisher
As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry one person on their backs and off course some sizes in between.
Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest.

As well as signing the contract, a Tattoo will be placed on the Bio as proof that they have signed the contract.

________________
Note: if it has not already been done, I am dropping my Kamizuru bio and the bee summoning that comes with it. This summoning scroll will take its place.

Re: ±±Custom Jutsu Submission±±

Hyouton shuriken | Ice Release: Ice Darts Type:Offensive/Attack Rank: A rankRange: Mid-LongChakra: 30 ChakraDamage: 60 Damage Description: For this technique, the user quickly focuses their hyouton chakra in there mouths molding the chakra into dart shaped ice. As this shape has been formed the user then can spit the darts out allowing them to move as fast as Fuuton bullets. Because of the sharp tip of the ice darts they can easily pierce the body/target that they hit.

-Must be sannin or higher to use
-Must have a Ice release bio
-Can only be used 3 times per battle
-Can only be taught by light

~Declined. Doesn't deserve to be A - ranked~

Hyouton: Dyuaru ken | Ice Release: Dual Blades Type:Offensive/Attack Rank: A rankRange: ShortChakra: 30 ChakraDamage: N/A ( + 60 Damage from fatal hit)Description: For this technique, the user claps his/her hands together whilst focusing his/her hyouton chakra in the palm of there hands. As they spread there hands apart you will notice that the chakra that they are pulling away from the clap has formed into two swords made of pure ice.m These swords are durable and can cut through A-rank and lower wind/water. When ever a person is hit with this, it leaves a light blue tint on the body. If the opponent is hit again on the same spot that area starts to become numb.

-Must be kage rank to use
-Mus have An ice bio
-Can only be taught by light
-Can only be used 2 times per battle

~Approved. Do not the these swords will not automatically do 60 damage when you strike someone to their little finger~

Re: ±±Custom Jutsu Submission±±

(Fuuton: Youkai Masurao) - Wind Style: Phantom WarriorType: Attack / SupplementaryRank: ARange: Short - LongChakra: 30Damage: 60Description: After a short sequence of 3 hand seals the user creates a human body from wind which has similar characteristics as a real person. However being made from only wind means it is quite transparent and can't be hit by physical attacks. It's able to attack almost like a real human being with free form taijutsu moves and able to hold simple weapons like kunais, shurikens and swords. Naturally this body can only attack with a single movement or a short sequence of hits before it fades away. However with a 4th hand seal the user could maintain this body and keep attacking, but that requires constant concentration. These attacks doesn't have any cutting ability, but instead blunt force which makes it more similar to a human being as well as giving similar strength.
- can only be used 5 times per battle
- can only be taught by Frozenstein

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±± Declined ±± makes little sense. It lacks tangibility to be attacked but it can attack? How does that work? Besides, the transparency part for me is a pain. It can be misused easily. How long does it last?