So after posting lots of twitter updates, and getting comments like "update without screenshots... dull" - I had to post some new screenshots :)
Development has been on/off alot lately, with larger gaps in the middle of the year. But lots of progress during the last months.

We are currently focusing on getting everything playtest worthy done, which resulted in me spending one weekend syncing all the weapons to sounds and adjusting thirdperson weapon positions.
All in all, the progress over the last week has been incredible.

Of course now and then we add some awesome stuff as well, as happened the other day with the stealth kills (aka fatalities from behind ;) Basically if a vampire succeeds in sneaking up to a slayer from behind, he is able to perform one of various awesome fatality like kills (i.e. heart rip out + eat).

At the moment me and Fragger are animating those kill sequences, however if an animator wants to help out -> contact me.

Anyways, enjoy the screenshots (all work in progress so the one or other thing might obviously need improving/fixing).

If you like micro updates - make sure to join us on twitter or check the frontpage :)

This game looks very cool, but I was thinking that you shoulda give to it a more unique name, i mean, when you put on the google search ¨nosferatu game/indie/etc¨ nothing 'bout the game appears.
Not a complain at all, just an idea to make this game more known, or to not let it get vanished o the Web.

I just saw the latest media update on your forums. Damn this game looks good! To be honest I also thought it was long dead, so this came as a pleasant surprise.

A question about the vamps with holes in them. In one screenshot it had a large chunk missing by a guy with a shotgun. Can you actually blow pieces in the vampires, or is that just to give the model more flavour (for that rotten, dessicated look the ladies all love)?

The holes in the vampires are various damage stages. While it is not really accurate to where you hit the enemy, it is still connected to the overall damage the enemy has taken. So in simple words : the less health the more messed up he will look :)