Thinking these could be a good combo Im really not a fan of the whole endymion thing!2- Sorcerer of dark magic2-3 Dark Magicians2-3 Chaos Sorcerers2-3 Blast Magicians1-2 Chaos Command Magicianthis is where I get lost! Need help on spellcaster Traps and spells as well as synchros and xyz monsters! Any help will be greatly appreciated.

Also I was thinking Dark eradicator warlock but its kind of a dead card anymore or a Magician of Black Chaos if possible!

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Well, if you plan on running a Spellcaster deck, then you'll need 2 Kycoo the Ghost Destroyers, seeing as its effect is great, its a level 4 Dark attribute monster, and it has 1800 attack that can take out most common monsters normally. 3 Magician's Valkyria wouldn't be a bad idea either, for having two on the field creates a lock that will protect your Spellcaster monsters for a few turns. At least, until your opponent uses Torrential Tribute or Dark Hole, so you might want to have some Mystical Space Typhoons or Dark Bribes on hand, or in the Dark Bribe's case on the field, to prevent the destruction of your hand. Maiden of Macabre, which is one of my favorites, is a decent level 4 with 1700 that, when she destroys a monster, gets a spell counter that gives her 200 additional attack, which means she'll keep on getting stronger. Her only down side is that she had 0 defense, but with a good back-row you can protect her.

Another monster I would suggest is Witch Doctor of Sparta, for he has 2000 defense, 400 attack, but his effect is great. As long as you have him on the field, you get to inflict 500 points of damage whenever a monster is special summoned from either player's deck, which happens a lot more than people realize in the current meta. Another decent beater is Milla the Temporal Magician, who has 1800 attack, and her effect allows you to look at one of your opponent's set cards during the turn she was normal summoned, allowing you a better chance at protecting yourself for a turn. Also, if you're going to have level 7 or higher Dark monsters, I suggest having a few Double Costons so you don't have to tribute two monsters.

As for spells and traps, well, it mostly depends on what kind of deck you plan on playing. You should have the standard three (Monster Reborn, Heavy Storm, Dark Hole), two to three Mystical Space Typhoon, two Bottomless Trap Holes, and Dark Bribes. Magical Dimension is normally a key card for a non-Prophecy/Spellbook deck, though in the end the creation of the deck rests in your hands. So, to shorten this up: