I was at a bookstore earlier tonight and saw complete collections of Kings Quest, Police Quest and Leisure Suit Larry for $20 (well, complete except for the Swat games and most recent Larry endeavor) didn't notice Space Quest though. So it's clear that Sierra is still interested in holding the licenses to their games. At least they're putting them out again with Windows XP computability.

Actually, the recent collections are not complete since they are missing the original sci versions of the first games. I guess they decided to remove these since there is no point of having the originals with the remakes. Larry is missing part 7 because Vivendi did not want to put an ao rating on it because of the easter egg at the end of the game and dunno if the laffer ulilities and casino are included.

As for Vivendi releasing them with xp Compatability, sadly no. It is only the games with dosbox.

Yeah those collections are pretty bad. If you want good collections you should look for the "Roberta Williams Antology", "Quest for Glory Anthology", "Leisure Suit Larry Ultimate Pleasure Pack" and an older Police Quest collection. You can find them on eBay often.. they can be quite expensive sometimes though.

I have th old police quest collection, the old lsl greatest hits and misses, and qf antholoy(the one that was released before the collection with the qfg5 demo. Only my qfg collection survived while the rest died by unnatural causes.

the old collections are better than the ones that were released by Vivendi since they have demos, interviews and trivia. I doubt Vivendi has those

Unrelated, but Vivendi is releasing love for sail on mobile. However, it a new game or remake since you are not the original Larry, the format looks different even though it is an adventure game, and sprites that look like Ken Williams and Al Lowe are in it even though they didn't work on the game.

I'd love to see episodic Monkey Island games, perhaps get Ron Gilbert on the team.. that would be a dream come true for me!

I really would not like to see Monkey Island episodes. There didn't need to be any games after CMI, EMI was just redundant.

Besides, I think don't think that LucasArts are very likely to let other companies use their licenses, the only reason that Telltale got the rights to Sam & Max was because LucasArts's license expired.

Well that about wraps up those ideas for a maniac mansion/monkey island game *sigh*

I think the option to license the IPs from Lucasarts (as in, it still belongs to you, but we'll pay you royalties, so you make money out of nothing) might still be open though. I interpret Bill's comment to mean Lucasarts is unwilling to give up ownership of IPs.

Yeah. LucasArts won't sell the rights to their games, but as we know with Star Wars & Indy Jones, they're open to having third parties develop games using their licenses which they then publish.

Same as Telltale using the CSI license to make games for Ubisoft.

The old interview with Dan regarding the LucasArts licenses is still very positive.

Game Informer: A lot of those LucasArts franchises are still very popular – you spoke about Day of the Tentacle. Is there a chance you’ll be able to wrangle a few more of those away for more episodes? Are you working on that at all?

Dan Connors: It’s definitely on our minds and it’s definitely something we think about. Maybe I can give you more information a while from now. It’s definitely something that makes good sense to everybody. For them it’s the same thing. For them it’s "What’s the business model? What’s the retail model?" It’s not their type of game – it’s not Star Wars, it’s not with the movie, with the lightsaber – an action game. When trying to do the two things at the same time it makes it challenging. They’ve been trying to figure out the right solution, and hopefully Telltale is part of it.

Give Ron has his own game he's trying to develop, in the unlikely event that this were ever to happen I'd see Ron's role similar to that of Steve Purcell's for Sam & Max. Sort of a creative consultant, removed from the day-to-day production of the game(s).