Race Coordinator has a similar fuel usage for throttle position system, and for the most part it is great.
It would be nice to be able to calibrate the minimum throttle needed to make the car move.
I have had a few races where 1 car would move at 5% throttle, and the other at 40%. So the car that was always over 40% was fueling much more often that the one at 5%. Unfortunately for the 40% driver, the car at 100% was also slightly slower...

I have only used RCD and RCS64, Does SSDC support analog mode.
And can you use the standard SSD tower cable or do you need a special one such as Ricorockets.

I don't believe analog mode is an option, I have never used it that way in any case.

You do need the special lead, which links to a computer/laptop. I have 2 screens (3 including the laptop) in the slot room so the computer set up works great for me and all racers get a good view of the race data.

Race Coordinator has a similar fuel usage for throttle position system, and for the most part it is great.
It would be nice to be able to calibrate the minimum throttle needed to make the car move.
I have had a few races where 1 car would move at 5% throttle, and the other at 40%. So the car that was always over 40% was fueling much more often that the one at 5%. Unfortunately for the 40% driver, the car at 100% was also slightly slower...

You're right, car and controller combinations are always an issue. I have got around this in SSDC but adjusting fuel burn rates and fuel tank levels etc.

I often give the bottom racers an extra 20 litres (120L vs 100L) from about mid race meet to give them a chance to be in the running. The guys I race with are great in that we all want everyone in the race to be competitive and in the running, and I find the better skilled racers enjoy the extra challenge that giving the lower skilled guys a leg up provides.

Might give it a try, I got a richg cable that works with RCS64 & RCD so will hook that up on a test track.
Hopefully it runs analog cars, I've tried analog mode in RCS 64 but it seems to only run chipped cars and set the track up as two lane.
In other words, all it seems to be doing is turning off the lane changers, pit lane etc.

Thats weird Grant i have not used RCS 64 so i cant comment on that but when i have used SSDC in analog mode digitally chipped cars work but so do unchipped cars. You just have to make sure your controller is plugged in id 1

I built a simple track for New Years 2017 as we had a party which catered for 7 year old and under, as well as parents. The track is a dual skill level (digital), with a small oval track for the kids and a loop that included a decent S-bend section. It was a lot of fun and provided opportunity for all ages and skill levels to have a race.