We are currently in contact with Jack Wall (music composer of Myst III - Exile and Myst IV - Revelations) regarding an interview.
This would take place in March. Date is still to be determined.
This post will be updated soon with the actual date of the interview.

If you'd like to ask him a question, please write it down here. We'll select some.

Each soundtrack you work on has thematic qualities inspired by the game. The soundtrack for Jade Empire, for instance, has a distictively Asia flavor. What musical inspirations did you draw from the Myst games? What emotions and moods were you hoping to elicit and how did they influence your choice of instuments and/or choral arrangements?

1.How did you get hired by Presto Studios to do the music for Myst III?
2.How did Peter Gabriel get involved with Myst IV and how did you guys meet and what made you want to do to do the Music for Myst IV?
3.What is your favorite style of music to compose in and why?
4.How do you match the style of music that you are composing for like for a game?
5.One mistake many first time musicians make first and you would recommend to avoid?
6.Is there one piece of music you enjoy so much that you end up playing it at home everytime?
7.How did you get involved into music and what inspired you to do music for a living?
8..Is music your passion and do you have another passion that you would love to do outside of music?

- Comparing Exile and Revelation, what were the differences in working methods due to the different studios involved?

- Were you shown finished game areas, or parts of them, before you began writing the tracks for them? Rough, partially-completed work? Or just concept sketches? Or were you only given written or verbal descriptions?

- How specific were your instructions for the music commissioned from you? Or were you left to your own devices to decide what music would be appropriate?

- During the first two years of development for Revelation, did you work with the Dreamforge group before UbiSoft internalized the project? If so, were changes to your work necessary after the transition?

- Did you submit rough samples to the project directors before the orchestral versions were recorded? If so, how were those created, and how much feedback did you get prior to final recordings?

- Were there some cases where you used compositions you'd already written but not produced, or previous ideas that you thought would now apply well to the game areas for these Myst projects? Or was everything custom-written specifically for each game area or task?

- If in some cases you had to write for graphic work you had not seen, were there any occasions when you saw the completed product and then felt the piece you'd composed turned out to be less appropriate than you'd hoped for? Are there any parts of the projects that you wanted to go back and do differently if given the time and money?

- My request: Anything Jack Wall has written for himself, outside of the commercial sphere.

Did you listen to Robyn Millers's work on the first two games, or avoid listening to it?

If you have listened to Robyn's work, what did you think of it?

After those questions, Did Robyn ask you to do the music for Exile and then Revelations or was it produced entirely out of Cyans hands? I didn't get the opportunity to ask when he (Robyn) was in the cavern a little while back.