"There are segments in this game when the folks who worked on the sound mixing and engineering earn their collective pay and then some."
-Game Shark

"we have an early contender for the best sound production in a videogame"
-Xbox World Australia

"The sound design is second to none"
-Eurogamer

"As far as the sound track and design, Dead Space 2 is not only among the best of survival-horror/action games but pretty much all games in general."
-PALGN

"The game’s audio is a step above the original."
-Game Interface

"Its reputation is pushed even harder by the fantastic foley work; somehow every sound, no matter what its origin, is menacing"
-Digital Chumps

"the graphics and sound are fantastic and, in general, production values are sky-high"
-Guardian

"the sound in Dead Space 2 is stellar"
-Da Gameboyz

"awesome use of surround sound"
-ImpulseGamer

"But where it really excels is aurally – the soundtrack a scraping, unnerving affair punctuated with curdled screams and background ambience that’s unmatched in the genre."
-The Sixth Axis

"Visceral Games’ main strength as a developer lies in its ability to create an immersive game world that sucks you right in from the outset with a blend of great visuals and audio work."
-PlayStation Universe

"Art Director Ian Milham and Audio Director Andrew Boyd have created an unsettling atmosphere that plays with your emotions as it tiptoes along the thin line between dread and safety."
-GameZone

"The sound design is an absolutely essential part of the immersive spell the game casts."
-GameSpot

"Like all horror influenced games, audio plays a major role and 'Dead Space 2' audio keeps up to the high standard we expected out of the shrieker...another early nod for end of year write-ups"
-Extreme Gamer

"excellent sound design and music"
-Game Informer

"In terms of cinematics, sound, character designs, game environment, visual effects - pretty much any element of the game's overall sheen you can think of in fact - Dead Space 2 is right at the top of the pile, not just of survival horror games, but of any game currently on the market...Our best advice is to get hold of a decent pair of headphones and play Dead Space 2 in a pitch-black room - it may warp you mentally, but it'll be worth it."
-Total Video Games

"The audio is equally as flawless with a score that will send shivers down your spine. The Dolby Digital mix is put to expert use to create a 3D soundscape that not only immerses you in the world, but also helps you locate potential hazards. The audio perfectly accents the visuals to create a terrifying world that will have you on the edge of your seat."
-Game Chronicles

"sound that's so well done I'd find myself trying to figure out if it was a monster making its move or my dog rummaging in the living room."
-IGN

"Dead Space 2 has some of the most perfectly realized atmosphere in gaming thanks to a focus not only on the great graphical detail of each forbidding surrounding, but on the audio landscape of each area too. Is that sound a monster creeping up on you or just a piece of metal rolling around? Isn’t it a little too quiet in the eerily empty auditorium? The musical score of DS2 is well implemented, naturally building during a heated confrontation, and then slowly calming down as you relax until HOLY SHIT THERE’S ANOTHER ONE BEHIND YOU!!!"
-Gamesradar

"While the graphics shine, the audio design is even better."
-GameTrailers

"Audio design also works to further enhance the horror setting, everything from the creaking of the station, the distant screams of the terrified inhabitants and the chilling growls that seem all too close for comfort. This really pulls you into the world of Dead Space 2 and engrosses you in its horror. It works phenomenally well, creating a setting that is unrivalled in a video game. I really can’t emphasis too much what an impressive job Visceral has done creating the atmosphere."
-Real Gamer

"but the audio. Oh LORD the audio...this game is absolutely peerless at just using the full soundspace of your receiver to make you freak the hell out. Bravo, Visceral, someone really does appreciate all that hard audio work. Utterly amazing."
-Total Playstation

"Aurally the game is also never less than spectacular. Visceral Games has a very clear understanding – and, indeed, mastery – of how to layer soundscapes, skilfully managing the impact that can be achieved by punctuating the familiar with the unknown or just plain weird."
-D+PAD

"The sense of fear and surprise instilled by Visceral's audio team in particular - which picked up a double BAFTA for work on the first game - is sublime, and truly raises the bar for the industry as a whole."
-Computer and Video Games

"Probably the most impressive portion of the package though is the audio. The music is fantastic and the voiceovers are even more impressive."
-ztgamedomain.com

"...the voice work is very well done, and the music adds a great feel for the time period and the setting."
-GameZone 360

"You may hope for a little more visually, but the audio won’t let you down. Whether it’s random quips from your crew or solidly delivered story monologues, the game has an authentic sound that’s easy to appreciate."
-Game Trailers

"Aurally, the game is quite strong. The appropriately M-rated dialogue is delivered very well by all of the characters, including the henchmen in your crew. The sound effects are all quite great, though the game’s sound shines when there is destruction onscreen."
-PGNX Media

"The soundtrack features elements of the movies which is brilliant and really assists in immersing you into this wondrous criminal underworld."
-Impulse Gamer

"Dialogue is very well done, and is definitely for mature audiences. Sound effects are solid as well…"
-IGN

"...in-game sound effects such as explosions, sounds of the guns, cars screeching and any other combat sounds we typically hear in games like this are all good. Explosions pack a punch and the weapons sounds are surprisingly distinct and very good."
-Game Boyz

"...the sound effects do not disappoint. Weapons sound powerful, car crashes are cringe-inducing (though there are far too many fender benders to count), and the sounds of explosions from ruptured propane tanks, bomb-rigged cars, or a well-placed stick of dynamite will make you sit up in your chair and take notice."
-MS Xbox World

"The dialogue is excellent, the music is as evocative as you'd hope"
-Xbox 360

"The games audio design has been done well. The game features a good soundtrack that is fitting with the time period and also includes the movie theme music."
-RealGamer

"I was absolutely ecstatic when listening to this game. An equal amount of work must have been put into the soundtrack as well...the mafia underworld uses a variety of themes based upon the time period and location."
-Gamer Limit

"...the sounds of the era are replicated pretty nicely, weapons sound good, the cars sound great and the whole feel is nicely evoked."
-Games Xtreme

"If you’re playing with a surround sound system, the world seems more alive as you’ll hear chatter in the background, cars driving by, people playing craps and other subtle noise that keeps you engaged in your environment. Gun fights sound pretty good as do explosions while the game’s soundtrack is right on point."
-411mania

"The game's original instrumental soundtrack, composed by Christopher Lennertz, is truly an achievement and period-perfect. It captures the lounge-era metamorphosis of big band instruments and real-cool beats. Artistically, it's the only thing pulling its weight in this game."
-Kotaku.com

"The audio, particularly the sound design by Andrew Boyd and music by Robb Mills, is outstanding, with plenty of convincing movie-quality effects leaping from your speakers. The stirring score does a great job of driving the action and cinematic sequences and I'd say is quite soundtrack-worthy."
-Ace Gamez

"Eragon is a game that makes excellent use of sound, from music to voice-acting to sound effects. The music sounds Hollywood authentic enough to be mistaken for tunes from the official movie soundtrack, but was apparently composed by Sierra's internal sound division. Sound effects lend unusual weight to impacts and explosions as well...the effects are noticeably more interesting than what usually passes for foley in video games."
-Worth Playing

"The audio department is, again, above par. The soundtrack is perfectly written to match the adventure and phantasy mood this game is set in, and sound effects are well balanced and accurately matched to the action at hand."
-Xbox Addict

"Eragon has some excellent music that fits with the fantasy theme of the content and gameplay."
-Game Chronicles

"What does help out is the musical score, which will take you from each level and help give you adrenaline during certain moments to keep on the fight."
-Game Zone

"The voiceovers are solid, and unlike some other action/adventure titles, the balance between soundtrack and effects is actually quite good."
-PSX Extreme

"The game's character models, voice-acting, and sweeping fantasy score are the only items that hold-up throughout the experience."
-Planet Xbox

"The cinematic-style score is well suited to the frenzied pacing of the game, and like with the visuals, the sounds of the battlefield use layers upon layers to give a grander sense of bedlam."
-GameSpot

"…a soundtrack that ranks right up there with the best of the year…"
-IGN

"With the game's focus on cinematic action, sound plays a huge role, and Stormfront has put together some impressive work. It's hard to ignore Patrick Stewart as the voice of Blackstaff, or Michael Clarke Duncan as Ygorl. But those responsible for voicing the other major characters do a fine job as well. Additionally, battles are layered with clashing weapons, cries of friend and foe, and many environmental sounds. But the mix has been fine-tuned so that everything is as audible as it needs to be, and players should never miss any cues due to inaudible cries of nearby friends."
-Games Domain

"One of Demon Stone's strongest feats is found in the audio presentation. The music is pulled from the same vein as some AAA movie titles and so are some of the voices. Patrick Stewart and Michael Clarke Duncan lend their vocal chords to some of the game's more influential characters, while a few unknowns make their mark with a stunning show of talent. Throw in a few clanging swords, armored feet stomping down a mountain, and a dragon's death-throws and you can see why we weren't disappointed."
-PSX Nation

"In the sound department, it’s all good and then some. The music is just great stuff to listen to from beginning to end, and I’m actually writing this with the game running behind me, it’s that good."
-BonusStage

"The sound effects are very nice; from the swish of swords and the clang of a weapon blocking an attack to the squelch of a weapon entering an enemy’s body, they all sound great and of high quality. The voice acting is fantastic… One of the most impressive things about the game is the way your comrades react to situations during gameplay. For example, if one of them is about to die, they’ll call out for help or one of the others will call out for help for them. These smart comments really help to bring the characters to life during gameplay."
-GameBiz

"Like any epic put on film or video game for that matter, it rightfully deserves a score that is both grand and dramatically sweeping. Demon Stone not only delivers in this aspect but it also offers wonderful voice acting and some pretty darn amazing sound effects. The score compliments the cut scenes and in-game action beautifully and it gets dramatically intense in all the right moments. There are also some pretty spectacular sound effects, particularly coming from the various monsters you fight or the grand battles you join in early in the game."
-Game Zone

"It sounds great too; the orchestral music and ghostly themes that set the scene are perfectly suited to the fantasy world, while great voice acting from recognisable names like Michael Clarke Duncan and Patrick Stewart brings the various characters to life."
-Game Power AU

"The sound is quite well done as well. From the clashing steel sound effects, to the sound of footsteps on the brick floors, it all sounds so real. And the voice acting is also of some quality. The epic soundtrack backing some of the war scenes is very called-for, and necessary, and only makes the game that much more of a classic hack n' slash."
-Future Gamez

"The music for the game is appropriately orchestral and grandiose throughout the game. It flows with the gameplay and provides the right amount of background to the action on screen. It also predicts the action properly, and doesn't give away a properly suspenseful moment ahead of time. The other half of the sound is the combat sound and voicework. The characters have comments they will make to each other during combat that are just well timed and thought out…notes of, "Hey, that was my kill!" and, "Help me over here," worded in different ways and tones keep them from getting old and make the characters a seem little more than their basic AI would have you believe."
-Console Gold

"The musical score is what you would expect from any large heroic fantasy game. The music at points is so inspirational that you will want to grab an Axe out of the garden shed and purge evil from the planet! (I wouldn’t recommend it however!) The voice acting is also top notch, with big names like Patrick Stewart and Michael Clarke Duncan adding to the atmosphere, it really does create an excellent aural experience."
-In the Mix

"The musical score is cinematic and nicely handled, although the true star is the vocal acting. The animosity and sarcastic banter between the three party members is very well acted, and the celebrity talent, voiced by Patrick Stewart and Michael Clark Duncan, gives a great performance."
-Game Over Online

"The audio matches suit, with a tense, driving soundtrack that does a good job of setting mood… swords clang, pierce and unsheathe as you'd hope they would with plenty of meatiness, while rocks crumble and break with satisfying density."
-PSX2.com

"The sound is just as amazing as the graphics. If nothing else this is where Atari got it right. The game is a visual and audio fairy-tale, weaving a mythical story of the Forgotten Realms world, with thematic music suitable to the D&D era."
-XGP Gaming

"Demon Stone's music is suitably pompous, at times bordering on Lord of the Rings-esque, which is a compliment, just in case you didn't know. The tunes can really be that good…"
-Honest Gamers

1"Creating an Adaptive Orchestral Score: The Music in Demon Stone," by Andrew Boyd and Robb Mills, a 2004 article on Music4Games. Unfortunately Music4Games is not around anymore, so neither is this article...

"But perhaps the most impressive aspect of the game's delivery is the sound, which is some of the best ever. In addition to the rousing film score, you'll get plenty of dialogue from the actual actors from the movies - no fake doubles here. You'll also get sound effects that ring true, capturing every clang and clank of steel on steel. Most impressive of all is the moody music that matches the action."
-Game-Revolution

"Overall this is one of the best aural experiences ever."
-Console Gold

"Fantastic audio effects complete the atmosphere…Sound effects feature the ringing of sword against sword and some grisly dying gasps, along with good use of surround sound technology. Play the game on a good home theater setup with the volume cranked and it's almost as if you've been dropped into the middle of a horde of orcs."
-Games Domain

"One area The Two Towers gets absolutely spot on is the audio. Replete with splendid surround sound, a dramatic score, and correctly voiced samples, the developers have done a great job of heightening the atmosphere. If you've got the kit, this game really does deliver in this department."
-Eurogamer

"The Two Towers features the soundtrack from the Fellowship of the Ring film as well as some tracks that were made for the film but were later cut. The music includes ominous moody melodies that instantly ramp up to full-blown orchestral tracks, taken straight from the action sequences in the film. The sound effects are nearly perfect and fit the action well. The actors from the film voice the game's dialogue, and it all sounds fantastic."
-GameSpot

"Using the score from the two movies, The Two Towers videogame provides an ominous and impressive soundtrack that is naturally perfectly fit for this game. The arching orchestral themes are dark, heavy and compelling, thanks to the superb movie-quality sound, which is re-created for PS2 for the mono, stereo or Surround sound options. Narrative and voice acting from the movie are used in the game, and many hours of original voice acting are taken from the lead actors in the game…the authentic quality of their voices lends the game a genuine and authoritative feel and sound. The actors that voiced the orcs, goblins, trolls, and other creatures provided great sound effects too. I loved the raw emotive sound of the trolls and especially the Uruk-hai leader in the Amon Hen."
-IGN

"Sound is no less impressive than graphics... Howard Shore's excellent musical score from Fellowship of the Ring accompanies the proceedings throughout. All the principal actors returned to do the voices for the game, lending an air of authenticity to the characters that could not have been achieved with sound-alikes. Even incidental sounds, such as the clash of blades, screams of orcs, or the snarling of bloodthirsty wargs are of excellent quality."
-TechTV

"Clips from the films blend right into gameplay via remarkably smooth transitions, and the striking graphics and sounds expertly re-create the world of the movies down to the smallest detail."
-GamePro

"Also complimenting the outstanding atmosphere created by the in game graphics, the booming soundtrack of the movies is here as well, fully orchestrated, and you'll find yourself immersed both visually and aurally thanks to the top-notch battle sound effects."
-Game XC

"The soundtrack is taken straight from the Lord of the Rings movie and sounds excellent. Each track perfectly fits the events of the game! There's also a large amount of voice acting in the game, which is also done very well. Some sounds are taken straight from the movie, while others are original to the game...all of them sound superb. My personal favorites were the Ring Wraiths. The short fight with them featured some bone chilling voices, but every fight in the game featured great sound effects."
-Just-RPG.com

"A lot of work has gone into making The Two Towers sound like the movies. The musical score is compiled from exactly the same tunes used in the movie, which aids in giving the most engrossing atmosphere possible. Voice work is top notch, as you would expect from the actors who portrayed those characters in the film. Sound effects are chilling, from the clash of metal, to the screams of the Uruk-Hai wanting your blood on his blade."
-Playstation2AU

"Crank up your speakers and get that surround sound hooked up, because this game's soundtrack is going to send chills up and down your spine. There is as much detail in the audio as there is in the visuals. Allies and enemies taunt, scream and shout orders during combat, the arrows and cauldrons mentioned before can be heard as they fly over your head or crash into the scenery around you... The music and voice acting in Two Towers is absolutely stunning."
-Cyber Gaming Network

"Sound in The Two Towers is definitely a plus factor too. The game soundtrack borrows heavily from Howard Shore's Fellowship Of The Ring score and gives the game that perfect movie-like quality. Dark, ominous moods are conjured up easily by the soundtrack's dramatic and moody melodies that ramp up to full-blown orchestral pieces for full effect. Let's just say that if you're a fan of movie soundtracks as this reviewer is then you'll be happy! All the sound effects are also spot-on as is the voice acting with all the stars of the movies providing voices for the main game characters. Add to this the fact that Surround Sound is supported and those who have some decent audio equipment hooked up to their PS2's will be well-pleased with this game purchase."
-Gameplanet

"Without a shadow of a doubt, the best thing about the game is the sound. Let me put it this way, all the characters are voice acted by the actors from the film, the music is straight out of the films, the enemies sound great, and if you have a television that allows for surround sound, then you're in for a big treat. I guarantee that nothing on the PS2 sounds as good as this except ICO, and that's high praise indeed."
-Gamenikki

"Sound effects of the thousands of weapons clashing against one another, locales, creatures and magic spells the player comes across are not only very good, but are as crystal-clear as the DVD format will allow. What would an EA game be without Dolby Surround technology support from the Gods?"
-PSX Nation

"The audio aspect is also impressive. Everything from the clash of swords to the battle cries of the orcs are reproduced here flawlessly. The accompanying score from the movie is also here throughout the game, making that feeling of playing the movie a lot stronger. Simply stunning and thoroughly enjoyable."
-Darkstation

"Howard Shore's score is used to amazing effect throughout, and like the many Star Wars games before it, clearly shows how well a game can benefit from a rousing robust score. Decent voice acting and some wondrous effects complement the actual soundtrack, and the end result is an aural and visual experience unlike any other."
-GameStyle

"Excellent sound and music…"
-Electric Playground

"Most of the feeling of immersion is handled aurally, though, and it's here that the license has paid off the best - the characters are all voiced by the original actors, the score is intact and highly effective, and in Dolby Digital 5.1 the effect is quite unlike any similar game - through one sense at least, you really do feel you're in the film."
-GameStyle

"Sounds from the hard clashing of weapons to the blood-curdling cries of the Uru-khai are all reproduced in the game with great authenticity…needless to say, the score helps greatly to invoke the same overwhelming emotions as from the movie experience."
-Xbox World Australia

"The audio in this game is best described as absolutely riveting. During the cut scene videos, the audio plays triumphantly, and is simply bliss. The voices in the game were all taken from the movie as well, which really helped give it the "cinematic" feel that the developers were hoping to create. Dolby Digital 5.1 surround sound is featured in this game and rightfully so. I couldn't imagine listening to the powerful music tracks without a surround sound system to take advantage of it."
-Team Xbox

"The music and sound effects are where the game shines. Hearing Gimli grunt as he cleaves an orc in two, or hearing the twang! of Legolas's bow is great."
-Extreme Gamer

"Sound design is excellent, and the music -- mostly straight from the movie -- is terrific."
-Game Partisan

"It is a tall order to surpass the great graphics, but the audio in LOTR:TTT is even more awesome. Having the movie license really pays off if you know how to use it. The music is the unforgettable, beautiful score from the movie. It is used liberally throughout the game, and it really adds tremendous emotion immersion to the game. I get pumped up every time the game loads, and the music keeps me revved up in every stage. Even though the music is not original to the game, it is the best use of soundtrack I have heard in a game. The sound effects are also excellent. You hear the clash of weapons, explosions, and nice ambient sound effects everywhere you go."
-Gamer's Pulse

"Every hack, slash, thump, and zing of your swords, axes, and arrows sounds just like you'd think it would in real life, and the orcs and goblins do an excellent job of putting fear into you with their guttural growls and shrieks."
-Xbox Solution

"One of the more outstanding elements of the game is its great overall audio. The music is moody and prominent and helps to capture you and make you feel as if you are engaged in an epic battle of your own. The sound effects, while far less prominent, are equally well done, with the crisp clanging of clashing steel, arrows whistling through the air, and the pounding of footsteps as an army of Orcs charges at you. Everything comes together so well that the game will sound just as magnificent while you play it as it did when you watched the film."
-Fun Xbox

Audio Director + music composition, sound design

"Blood Wake's soundtrack is similarly strong, with songs focusing on power chords, traditional Asian drums, or a mixture of both."
-Game Spot

"The music in the game certainly gets you ready to slaughter some pirate scum-buckets. Very well put together rock and roll ballads accompanied by some very well placed techno beats add a ton to the gameplay of Blood Wake."
-Xbox Web

"The sound effects in Blood Wake are very well done whether it's the thunderous 'American V8' sound of your boat motor running at full throttle, the explosions of boats before they capsize into the water depths, or even the sound of torpedoes fired into the water."
-IGN

"Weapons sound effects, and explosions of enemy vessels are what they should be, and add to the realism of combat…"
-Gamer's Pulse

"The deep hum of the boats' engines roared out of my Dolby Digital receiver. Chain guns firing, boats exploding, and the high pitch-whine of a vessel with an exposed prop, were delivered perfectly. Pretty cool stuff."
-Gamezilla

"…the music backing the action fits the cinematically charged gunplay, and the sound effects and audio cues of combat sound are excellent."
-TechTV

"The soundtrack of Blood Wake is a blend of tribal beats with a hard edge to more refined and subtle elements of rhythm and beats. The music fits nicely with the game's theme."
-Team Xbox

"…the game does have some incredible sound effects, from the ancient period music, to the damage effects to your boat, the surround sound is used quite nicely in Blood Wake .The sounds are very crisp and show dynamically what a wet and wild ride you would find as a pirate, mate. Impressively the best sounds are when the bullets damage and ricochet off the surface of your boat. This has to be one of the most realistic sound effects I've heard in a video game."
-Gaming Age

"You get a decent array of musical tracks ranging from rock to techno, all with a decidedly oriental flavour to them. All of them come off sounding very good and add a lot to the game's experience."
-Game Addicts

"The music is set to a sort of tribal beat sound. It is cool, and goes along well with the pirate theme. Your ears will be pleased with the detail in the sounds of the cannons, torpedoes, and the boats moving through the water."
-Gaming Target

"The soundtrack is another one of the games strengths. It has a nice Tribal/Asian beat and compliments the game immensely if heard through a good sound system."
-The Armchair Empire

"The sound is realistically detailed in all it's glory, you'll hear all the beautiful sounds of the sea, like water swaying back and forth, waves caressing the shores, the percussion of rain drops on the ocean, and the violent clamor of thundering clouds during a raging storm. Even the artificial components evoke a sense of immersion, like the cool rumble of your engine, gun's blazing, ships exploding, ah sweet melodies…"
-GamingWorldX

"The music has subtle Chinese variations in it, and can be very relaxing, and all the other sound effects, especially the big-time explosions, are really well done."
-HotGames

"The sound effects are great, from the 'thwush' of a launched torpedo to the constant thumping of the hull against the waves."
-Xen Gamers

"…this game sounds incredibly cool. With Dolby Digital sound, the audio of this game helps suck you in and doesn't let go."
-Digital Bits

"The actual game play sound effects are wonderfully done, ranging from explosions under water, to large boat engines running over waves, to streamline torpedoes racing through the sea. Just listen to a torpedo exploding into an enemy ship and breaking it in half, or missiles thumping as you launch them into the air at enemies, and you will be in audio heaven. Not to mention how lovely the game sounds to the lucky few who have full Dolby 5.1 support. Imagine a giant propeller boat engine revving over your speakers and you looking around the room in amazement that the boat isn't in your actual house. That is how good these sound effects are."
-Maximum Gaming Network

"…the sound effects are very well done. Torpedoes moving through water, guns firing, and the low rumble of your engine really come together to help make the game immersive."
-Cyber Gaming Network

"Heavy drumbeats pulse in the background as you turn your small craft into a one-vehicle wrecking crew. Machine guns rattle and fire, and rockets whoosh into the sky and then land with a resounding "boom"… The sound effects are all solid, and they sound much more impressive with a decent sub-woofer hooked up to your system."
-DVD Shrine

Audio Director + music composition, sound design

"Other successful elements include a musical score packed with nuances. Where games of this type tend to favor bombast over subtlety in their music, this one goes in the other direction and blends sweeping tones with minor notes that hint at a sense of humor and wonderment."
-Games Domain

"Sound effects are good as well, and the subterranean atmosphere is greatly enhanced by the sounds of distant creatures, or the rattling of bones and armour from an advancing skeleton. Music…really comes to the fore when a fight gets underway. Again, it serves to enhance the atmosphere of these well, creating an air of action and excitement..."
-TotalGames.net

"The sound is excellent, too. Many characters have digitized speech, but more importantly, most monsters will taunt you or converse before key battles. Books whine before they are burned, armor chinks as you run through passages, and lightning crackles when you cast the spells."
-Just-RPG

"Why do RPGs seem to attract the best voice actors? PoR is no exception -- just watching and listening to the intro tells you that the effort put forth in the accurate music and timely voice acting is top-notch. Several non-player characters have cut-in voices and of all the ones I met sounded really good. Accents, from guttural to pristine, were done with a real flair. The music that also accompanies the game really sets the tone for high adventure."
-Gamezilla

"…the musical score in Pool of Radiance is great. I can tell the composers spent a lot of time creating ambiance music that truly fits very well with the game. Classical music and fantasy RPGs have always worked well together, and PoR is no different. If you pick up the collector's edition of PoR, you'll get the soundtrack on an audio CD.
-Firing Squad

"The sound effects work well and simply cry for you to use headphones. In the dungeons, you will frequently hear distant creaks and drips. Outside you'll hear wind and animal sounds that help breathe life into the already attractive artwork."
-Ars Technica

Audio Director + music composition, sound design

"…the sound track really stands out…this percussion-heavy set is unusually well composed, captures the moods of the various realms perfectly, and had me humming for hours afterwards. There's even a good bit of variety with several songs for each area and even a good set of battle songs. Definitely the best aspect of the game, the soundtrack just might be worth hunting down if it's to your tastes."
-RPGFan.com

"Opening with some haunting and lyrical music with definitely Welsh or Celtic overtones, The Legend of Alon D'ar bursts out of the gates…. When necessary, a few key strains will appear to highlight the cutscenes or certain locales, which makes for a pleasant break from the standard fare in RPGs. Individually, the combat sounds are quite well done…
-Adrenaline Vault

"The graphics are on par with any PS2 title to date save the CG effects of Final Fantasy X, and none I have played matches the sound."
-All RPG

"The music is actually a strong point with semi-Celtic, medieval sounding tunes pulsing throughout the game."
-The Armchair Empire

"It's unfortunate that music isn't everything, because in Alon D'ar, it's actually pretty darn good, and the strongest element of the game."
-Gaming Maxx

music composition, sound design

"The sound effects, music and acting are all brilliant. The music is suitably exotic, never monotonous as there are a sufficient number of different themes."
-Games Domain

"The sound and music quality is great. It's mostly comprised of ambient sounds - they sound like they could have been recorded right at the location your character is standing. The music was originally scored for the game and is beautifully crafted to be reminiscent of ancient scores."
-Game-Revolution

"[The music] fit in quite nicely with the mood and feel of the game. It was both appropriate and authentic for the setting. The quality was good and it didn't overwhelm or get annoying, but blended in nicely."
-Adrenaline Vault