Starpoint Gemini 2

Update v0.7011 - Time to start bumping into things

Hello everyone! As is probably visible from the below list, we've focused more on fixes this time, rather than new features, but there are some of those too. The most visible is physics. You can now bump into objects. Let me emphasize that this is only the first version and it will be upgraded and tweaked quite a bit.

The other thing worthy of mentioning is Subscribe. Subscribing to mods via the browser or the Steam Client now works. You'll be able to see download progress in the Steam Client and once a mod is downloaded, the game transfers the file into the game Mods folder. Then simply Install and activate the mod in-game via the Mods section. Restart the game for all mods to completely activate.

IMPORTANT NOTES:

Once you subscribe to a mod, let the Steam Client download the mod (a standard progress bar will appear on Steam Client)

Once download is complete, restart the game so the mod appears in the mods list in-game.

Install and activate the mod via the Mods section in-game

Restart the game for all the changes to take effect!

This whole system regarding downloading, installing and activating mods will be further upgraded to make most of these steps unnecessary.

Next in line regarding Workshop is upgrading the Mod Manager so modders can properly update their mods and not create duplicates. Unless something goes freakishly wrong, it will be available in the next update.

LIST OF CHANGES

FIXED: An error where a grappled ship would become friendly when crossing into a new sector

FIXED: A problem that would occur when you pass through a wormhole, while on an Assassination Freelance mission

FIXED: Two Ferry missions that have the same station/planet as the destination can now both be completed

FIXED: A bug where particle damage effects would remain hanging in space when you store a damaged ship into your garage (this issue could also potentially crash the game)

FIXED: When switching to another ship (either by transfer or by purchase), the new ship will no longer be cloaked if your last ship was cloaked when anchoring

FIXED: An error where beam weapon effects were left hanging in mid-space if the ship firing them was destroyed or captured

This game is amazing so far, I really love how you can ram into objects now. It make it realistic. It would be awesome to hear epic battle music when encountering a massive star battle. The amazing atmospheric music is lovely but it can make the big battle a little dull at times. But all in all this is one great game. Sci-Fi Gamer!!!

@dmshideThere are twoways and both are good:*Steam discussion board - we've got plenty of topics and you can easily see into which sub-forum your post should go :)*Our own forum -> www.starpointgemini.com/forum - sub-forums a-plenty as well ;)

Amazing game! I am really enjoying it. Totally got my $ worth so far. I'll tell everyone about it. This last improvement is working well. So I'm a bit of a newbe at taking part in a Steam Beta/ Pre-release. If we notice things during play or have suggestions, where is the best place to tell you about them.Thanks again for an amazing game. It is exactly what I have been waiting for.

- "FIXED: An error where a grappled ship would become friendly when crossing into a new sector "Does this by chance fix captured/grappled ships from exploding when you're trying to tow them to a station?