Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.

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10月29日

Two things to discuss in this announcement - cloud saves and the Community Edition of Xenonauts.

We've now enabled cloud saves for Xenonauts. Steam should save your save games and you should now be able to access them if you want to play Xenonauts on a different machine. Hopefully that will make things more convenient for you guys!

The second thing is the Community Edition of Xenonauts. A lot of people already know about this, but not everyone does - it's an optional free upgrade to Xenonauts that has been created by coders from the community who were given access to the source code of the game, fixing bugs and adding various new features to the game. Whilst Xenonauts is no longer under active development, Xenonauts: Community Edition is still being worked on and will likely continue to improve.

You can access the Community Edition by right clicking on the game in your Steam library, and then going to Properties > Betas > community (in the dropdown). You can switch back to vanilla Xenonauts by selecting NONE in the same dropdown.

A word of warning, though - Community Edition is not an official product and as such Goldhawk can't help you with support issues if you've got either that or mods enabled (we can't debug other people's code).

There's also a mod active by default in X:CE that provides a bit more flavor research to the game, attempting to give additional information on some of the aliens and game mechanics. It is designed to blend in with the official research and most people seem to like it, but be aware the research artwork and text were not created by the developers and it is technically not canon.

That said, most fans consider X:CE the "ultimate" version of Xenonauts, as by now it has evolved to have more content, more features and less bugs than the base game. If you're not already aware of it, it might be worth checking out!

8月8日

This is a brief update, as we've pushed V1.65 from the Experimental branch to the Stable branch.

I've post the patch notes from V1.65 Experimental below so you can see what has changed, but the main reason we've pushed this update to Stable is that there's a Windows 10 specific bug that is fixed by V1.65 which is affecting some of our users.

We'll be monitoring V1.65 to see if it causes any additional problems (in which case we'll roll back to V1.64 and let people who want to keep it opt in to the Experimental branch), but we think all will be well. Please let us know if you see any new issues appearing though!

Changes:

Miss shots should no longer go through walls; the trajectory code has been updated so they should only hit tiles that a "hit" shot would be able to hit.

Grenade scatter calculation updated, so "miss" throws can actually miss by a meaningful amount. This applies to both Xenonauts and aliens throwing grenades.

Stunned zombies (which appear dead) will no longer spawn zombies. This will eliminate the bug where Reapers apparently spawn from thin air, and occasionally were also invulnerable for reasons that remain unclear

Damage from base defence turrets now correctly reduces the number of attacking aliens it fails to destroy an attacking UFO.

Soldiers now gain Bravery from taking suppression damage, as it was virtually impossible to train up before.

Soldier Strength now updates correctly, as there was a bug in the formula before.

Manufacturing screen now displays the number of required items in your stores when previewing a project, rather than just the number of required items.

Saviour Medal and Crux Solaris medals can now be awarded and displayed correctly.

Alien bases are now correctly destroyed if you blow the Cores and then suffer a squadwipe.

Fixed an issue in the air combat where the aircraft throttles would sometimes not work properly.

评测

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

关于这款游戏

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that the native Mac / Linux versions of the game are still in beta, however older WINE-wrapped "ports" are available and known to be stable whilst development of the native ports is still ongoing.

Key Features

Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!

Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.

Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.

Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...

Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.