Patch 1.5.2 arrives today - with 17 card balancing changes, plus some critical bug fixes to help improve game stability. If you want to find out what else is to come, head over to our Fall Development Update which includes our aspirations to integrate with Steam Workshop.

We know, we know – we owe you guys an update, so here’s one for you! Next week we’re releasing an update that adds a few really important stability improvements, which resolves a couple of issues that we’re aware of and also adds support for future seasons. Beyond this, we’re working on another update with further fixes and we have some plans for the run up to Christmas too!

The Great Balancing

So, what happened to those weekly balance updates?! To be honest, we found the cadence a little too much for all the different moving parts in the team and the changes that did happen, didn’t quite have the impact we'd hoped for.

So, we felt it would be best to take a different approach…That's why we'll be releasing the FULL list of planned changes in the next week or two and then adding them all into game at once!

Included in the changes will be big names like Count Draynor, Captain Rovin, Fern, Gravecreeper and more. There will be 50+ changes coming to mix up the meta and give you more options than ever before.

On top of the balance changes above, there is something else we're really excited about…

Steam Workshop Support!

Ever since we came up with the idea of Campaigns, we've always wanted to give you the power to create your own. That’s why a Steam Workshop update (date still TBC) will enable you to create and share your own single-player content, much like the Trials of Radimus.

Just imagine setting your own challenges to overcome, creating devilish puzzles and epic community goals to reach. Once the Steam Workshop update is in place, we’re handing the game over to you, the community and we can't wait to see what you'll create.

Now we’re beyond our first six months of being fully live, you’re probably noticing that we’re personally not online in as many places as we once were, or that some of the wider team are involved in other projects. At this stage of the development cycle, it’s right that we scale the team; rest assured though, everyone working on Chronicle post-launch has a razor focus on delivering these meta changes to the game and the implementation of Steam Workshop.

So, we’re focussing our discussions over on the Steam forum here - it’s a great place to post your balance change thoughts and links to your amazing Steam Workshop creations when the time comes. We’ll post more details of Steam Workshop support when we’re closer to release and also keep an eye on the @RSChronicle Twitter feed for the latest Chronicle chat.

It's been almost a year since we first opened the Hall of Legends, and in that time we've seen the PvP elements on the game develop immensely. However it's time for a challenge of a different nature, a series of trials designed to test creativity and push your deck building to deal with unique and powerful adversaries. These, are the Trials of Radimus!

The Trials of Radimus is Chronicle's first Single Player Campaign Expansion! There is no purchase necessary, and while future Campaigns may have an entry fee, we viewed the Trials as an essential addition to the game that should be open and free to every player.

The nature of the Trials is one of varying depth, from new players to seasoned veterans, the Trials will hold a challenge befitting those who attempt them. Each Trial has 3 Stars to collect, the first of which will always be defeating your opponent. From there, things get more challenging, as to collect more stars players must meet specific victory conditions - For example stopping The Raptor surpassing 20 Armour!

There'll be 13 unique missions in the Trials of Radimus, meaning 39 Challenges to complete! Each mission will take place against a unique and challenging Rival, there'll be familiar foes armed to the teeth, and new challenges hailing from across Gielinor! Take down Bandit Kings, out-muscle Barbarian Warriors and face off against the might of the TzHaar! And of course, waiting for you at the end to truly test your skills will be the Grand Vizier of the Legends’ Guild himself, Radimus Erkle.

Welcome to Karamja

The Trials will take you all over Gielinor, not only to the familiar locales of Misthalin, Morytania and the Kharidian Desert, but to a brand new Environment! Don't be fooled by the sea and sand, Karamja is an ancient land, inhabited by races far more powerful and deadly than the idyllic island would have you believe. Ancient and powerful races aside, there's also the slight problem of a piracy epidemic, Karamjan Rum has been fueling them to new levels of mayhem, so if there's time, sort them out would you?

Karamja launches with 2 environments, themed around the TzHaar Volcano and taking the fight to the beaches. These will be entering the rotation in other modes as well, with work continuing on a brand new Wilderness map, and a third Karamja location, we're bringing even more great locations to Chronicle in the coming months.

A Legend's Reward

No great adventure would be complete without great rewards, and the Trials of Radimus are no exception. Persevering through the Trials and defeating Radimus himself will reward the player with a host of great rewards along the way, in addition to the usual Packs & Copper, there will be exclusive, Campaign only rewards!

Naturally this is one of the biggest updates we've ever put into Chronicle. There's so much to discuss and we're constantly looking for feedback. To discuss the upcoming content, head over to the Forums or the Reddit and have your say!

Patch Notes

Features× Reworked main menu to make room for the new campaign mode. × Mulligan timer has been removed from single player content × Reduced the load time of the standalone launcher

Bug Fixes× Tutorial Ui is cleared correctly if connection is lost × Lighting is correctly reset when logging out of the tutorial × Friend requests now display correctly in Chinese × Text on the card back selection page displays correctly in Chinese × Store - A warning is provided to anyone purchasing skins for characters they are yet to unlock × "No cards left in this deck" message no longer shows if you have a full hand at the start of a new chapter