Several datamined changes did not make it into these official notes, like passive aura changes for spec buffs and nerfs, so please refer to our class changes compilation for more datamined changes.

Latest Edit June 13th: PvP hotfixes added to notes, as well as mention of raid Artifact Power items.

Blizzard

Here are the full patch notes for Patch 7.2.5.

New Features

Timewalking: The Black TempleThe time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.All New Story ScenarioIn this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.New Events

Pet Battle Dungeon: DeadminesSomething is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.Darkmoon Faire RocksThe forsaken band Blight Boar has invaded the Darkmoon Faire! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.

Changes

Classes

Smart heals such as and now favor player targets over non-player targets, regardless of their health.

damage increased by 10%.

Blood

Damage of all abilities increased by 15%.

damage increased by 10%.

is now learned at level 57 (was 65).

Soulforge replaced with new talent:

increases the duration of by 2 seconds.

is now learned at level 60 (was 57).

Frost

Damage of all abilities increased by 3%.

(Artifact trait) now increases damage dealt by by 6% per rank (was 10% per rank).

now procs at half the rate for .

(Artifact trait) now procs at a half the rate for .

Unholy

The damage of all Unholy abilities has been increased by 5%.

now has a duration of 20 seconds (was 15 seconds).

's damage has been reduced by 24%.

damage increased by 40%.

now costs 45 runic power (was 35).

now gives 2 runes (was 3).

damage increased by 38%.

now activates 1-2 s (was 1-3).

Developers' notes: The random number of Wounds that could drop off your target made the rotation very unpredictable to manage at times, and we're reducing that a bit.

will not absorb a killing blow of more than 200% of the player's maximum health.

generation from has been increased by 10%.

now costs 25 to 50 (was 30 to 60), and now heals for 6.6 times Attack Power per 25 spent.

redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with .

When is activated and a buff is already present, the values of the two buffs are now correctly averaged.

When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.

no longer has a requirement, now reduces health as well as mana cost of , and now reduces mana cost by 25% per stack (was 50%).

cost reduced by 20%.

Protection

will not absorb a killing blow of more than 200% of the player's maximum health.

can only be extended to a maximum of three times its base duration.

Retribution

All damage increased by 3.5%.

now grants 4% strength (was 2000 strength).

Divine Hammer damage reduced by 25%.

Discipline

has been moved to level 100, has been moved to level 90, and has been moved to level 75.

's duration has been reduced to 15 seconds without the Contrition Talent.

cost reduced by 20%.

New talent at level 100:

Extends the duration of all active s by 7 seconds.

now correctly benefits . cost reduced by 25%. The Mastery effect for Discipline has been increased by 7%. reduces mana costs by 25% (was 20%). mana cost reduced by 37% and radius increased by 23%. now has 2 charges, an 18-second recharge, and a cast time of 2 seconds (was 2.5 seconds). now heals 5 targets (was 6), and now applies 6 s (was 3) at 60% of normal duration (was 100%). damage has been increased by 14%. base mana cost increased by 400%, but no longer costs additional mana per . cost increase by 15%. periodic damage increased by 4%. New talent at level 75:

's absorption effect is increased by 50%.

moved to level 75, replacing Contrition. damage increased by 5%. damage increased by 16%. now costs 0.5% of base mana (was 1.0%). replaces at level 15.'s effects are now included in .

Developers' notes: The distribution of the number of buffs you get from has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast when you get 1 buff.

now also increases the damage of your combo-point generating abilities by 20%.

increases Energy regeneration by 30% (was 25%).

now increases attack speed by 55% (was 50%).

causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.

Subtlety

Developers' notes:Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent /utility or damage in PvP, to keep the PvE rotation engaging, and to make more engaging.

All damage dealt increased by 20%.

base damage increased by 35%.

damage bonus from being behind the target reduced to 20% (was 30%).

is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.

now causes your finishing moves to reduce the remaining cooldown on by 1.5 seconds (was 3 seconds) per combo point spent.

(Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with .

redesigned. reduces the remaining cooldown of by an additional 1.0 second per combo point spent. gains 1 additional charge.

Etched in Shadow (Artifact trait) is now named : Increases the critical strike damage of and by 5% per point.

(Artifact trait) now lasts for 30 seconds (was 20 seconds).

(Artifact Trait) redesigned: Now reduces the cooldown of by 10 seconds and by 30 seconds.

damage increased by 10%.

's cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.

now gains 25 Energy over 3 seconds when you enter or .

Developers' notes: Pooling energy going into a has long been the way to play Subtlety, and we'd like to bring that back. This design still gives you more energy for a , but in a way that allows the Rogue to fully utilize pooling gameplay.

now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.

Developers' notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.

has been removed. now causes your finishing moves to generate 6 Energy per combo point spent. (Artifact trait) damage increased by 200%. now has 2 charges (was 3), and is no longer on the global cooldown.'s base duration increased to 4 seconds (was 3 seconds). (Artifact trait) damage increased by 67%. (Artifact trait) now increases Energy gain by 8 (was 5). now has 2 charges for Subtlety. now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1)., when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in or during . is a new passive talent available at level 70: increases the damage of your next by 10% for each enemy hit beyond the first. Stacks up to 5 times.

Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.

base damage increased by 67%. now allows Subtlety Rogues to run over water. This is only possible when running forward.'s duration increase to reduced to 1 second (was 2 seconds). redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds. (Artifact trait) now increases damage dealt by by 5% (was 3%) per point.

has 600% of the 's armor (was 400%) and 150% HP (was 100%).

has 6% melee crit reduction.

Elemental

damage increased by 30%, and no longer gains additional ticks with Haste.

(Artifact trait) now increases the damage of your pet by 2.5% (was 5%) when the talent is chosen.

Destruction

Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular generation, prevent random overcapping of resources, rein in generation slightly, and reduce the number of s being cast.

Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.

On Raid Finder difficulty, bosses no longer drop Artifact Power items. Artifact Power is now rewarded once per week at the completion of each Raid Finder wing.

Events

s have constructed new bonfires in Draenor and the Broken Isles.

(pet) and (toy) can now be purchased with s.

The Frost Lord Ahune is now available to players beginning at level 60, and scales with player level.

Items

Legion Follower equipment that previously granted an Artifact Power item 100% of the time now grants an Artifact Power item of 5x value, 20% of the time.

Fixed a bug causing one champion to appear to counter multiple mission effects in error.

Player versus Player

, , and now trigger a 30 second cooldown on .

Demon Hunter

no longer stuns players.

reduces the movement speed of players by 70% for 3 seconds.

now properly increases attack speed (was haste).

now increases Fury and generation (was an increase to damage dealt).

Vengeance

now has a 5 second PvP duration.

Unholy

's damage has been increased by 58%.

Druid

Restoration

's cast time bonus is no longer reduced in PvP situations.

now reduces the mana cost of by 60% (was 50%).

now increases the healing of by 50% per stack (was 20%).

has been replaced by :

grants the target of your Ironbark Nature's Grasp, which roots the first two enemies that attack the target. Nature's will not proc if the enemies are already affected by or .

no longer reduces the cast time of . no longer casts the initial heal of Regrowth on the target. has been redesigned: (and ()) grant the target 2 stacks of . will heal the target for 2x spell power and increase the duration of or () by 3 seconds (whichever has the lowest remaining duration).

Beast Mastery

Beast Mastery PvP template agility has been reduced by 5%.

has been redesigned:

increases your pet's (and Hati's) movement speed by up to 50%, and damage taken reduced by 25%. Effect only occurs when your pet is 20 or more yards away from you, and scales up to your pet at 50 yards away.

If your pet is within 10 yards of your target, the next hostile spell will be redirected to your pet. Once this occurs, your pet will redirect the next 3 seconds of hostile spells.

's cooldown begins when the aura is consumes.

now replaces .

's cooldown has been increased to 30 seconds to match .

reduces the cooldown of .

and Pray has been removed.

Ranger's Grace now replaces and Pray.

Ranger's Grace reduces the remaining cooldown of , , and by 5 seconds when casting Aimed Shot on a target.

TNT has been redesigned:

's radius is increased by 30%.

applies Concussive Shot to all targets hit.

no longer causes spells to miss the .

's tooltip now changes between and .

now reduces magical damage taken by 50% for 2 seconds.

Fire

now only increases the range of Fire spells.

Frost

damage bonus to Cone of Cold reduced to 400% (was 800%).

Monk

Windwalker

no longer increases the range of .

now stuns targets for 4 seconds (was 3 seconds).

Retribution

has been redesigned.

s with your Greater Blessings taking damage grants you a stack of Reckoning.

Consume 50 stacks of Reckoning to throw a hammer and gain / for 6/12 seconds.

has been redesigned, and no longer increases the duration of .

is now applied to all initial targets hit by . This does not work with spreading effects such as .

now applies a 30 second debuff to the target(s), which causes them to take 5% of their health in damage when is cast.

now causes your next Flash of Light to be instant cast. Cooldown reduced to 15 seconds (was 60 seconds).

Shadow

now grants 12 over 3 seconds when attacked.

no longer increases the number of targets healed by .

has been redesigned:

Fully-channeled Mind Flays (duration ends normally, this will not count a late refresh on ) steal 1% haste from the target for 20 seconds. If the target's debuff is removed by any source (dispels, duration ending), the loses that amount of stolen haste. Only 10% Haste can be stolen per target, up to 20% Haste total.

no longer increases the healing of .

no longer heals based on damage dealt by .

Subtlety

's radius is increased to 20 yards (was 10 yards).

's duration is increased to 10 seconds (was 5 seconds).

no longer activates during , only or .

no longer activates when ends, only or .

has been redesigned: now increases your critical strike chance by 35% while or is active (including ).

Added , a new item that can be used to complete the next 5 recipe researches instantly. can be obtained from any research, and it is tradeable.

Significantly increased the proc chance to start each of the rank 3 questlines.

Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Significantly increased the drop chance to start each of the rank 3 questlines.

comfort reduced by 50% to thwart the .

UI

Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.

The Warlock soul shard UI has new art.

Unobtainable battle pets are now hidden from the list unless collected.

A death counter has been added to the tracker.

Dispellable debuffs have been added to friendly nameplates.

Appearances

now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.

Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.

The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.

Premade Groups

level searches will now display flexible results. For example, searching for “+5” will also display results for “+4” and “+6”.

Groups under the Questing category will be delisted when it reaches a full party.

Comentario de mooneater72

Why nerfing this? now i can't ride around broken isles as comfortable as before...

Comentario de tatsuran

on 2017-06-09T12:47:54-05:00

i like the new website style :)

Comentario de AWildmann

on 2017-06-09T13:06:16-05:00

Some changes are still reflecting the initial iterations. Immolate for example is supposed to grant us a Soul shard Fragment on ticks, and another on crits.

Comentario de SofyaOrlena

on 2017-06-09T13:06:53-05:00

Paladin patch notes not full

Comentario de Zwolf2062

on 2017-06-09T13:31:50-05:00

Why cant we just get burning embers back instead of Soul Shard Fragments i never really had an issue with over caping with embers

Comentario de Zawodowiec1532

on 2017-06-09T13:46:04-05:00

Draught of Souls effectiveness has been reduced by 40% for Arms and Fury Warriors.

R.I.P 5 mil dps :(

Comentario de zeeoddball

on 2017-06-09T14:04:52-05:00

Groups under the Questing category will be delisted when it reaches a full party.

That's going to get annoying really quick because now you'll probably have to go through 4-6 different groups to complete a quest.

I would think so too. Does anyone know why they're doing this exactly? Rather curious but not finding much info.

Comentario de Bladeraven2

on 2017-06-09T14:05:22-05:00

"Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance."

Does this mean that I'd be able to use the original dreadnaught armor mog as long as I favorite it even though I've not collected it yet, I unfortunately missed out on being able to farm it from original naxx because the place was closed about a day after I got attuned to it, and never have enough g to buy it on the BMAH? Seriously hope this is true...

Comentario de Alfa

on 2017-06-09T14:21:56-05:00

"Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance."

Does this mean that I'd be able to use the original dreadnaught armor mog as long as I favorite it even though I've not collected it yet, I unfortunately missed out on being able to farm it from original naxx because the place was closed about a day after I got attuned to it, and never have enough g to buy it on the BMAH? Seriously hope this is true...

Don't think that's what they mean.

I think once you collect a new appearance, you can 'favorite' it and it will become soulbound. Basically it removes that 2 hour trade window and be able to use the appearance on alts, immediately.

Comentario de Arcsine

You missed the first part where they buffed all affliction damage by 20%. It's essentially a net zero change for the AOE (disregarding WoC change).

Comentario de Minthus

on 2017-06-09T14:31:37-05:00

"Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance."

Does this mean that I'd be able to use the original dreadnaught armor mog as long as I favorite it even though I've not collected it yet, I unfortunately missed out on being able to farm it from original naxx because the place was closed about a day after I got attuned to it, and never have enough g to buy it on the BMAH? Seriously hope this is true...

No, it means if there is a timer on a gear piece that favoriting it will immediately bind the set pieces to you. You still need to collect gear to use it, which for T3 means the BMAH at this point. Keep saving up, I've completed two sets via the BMAH.

Comentario de Zeretuel

on 2017-06-09T14:33:49-05:00

Jesus, basically lowering marks dmg by 15%, sure you gave us +55% dmg on aimed shot, but you lowered vulnerable by 70%!...that doesnt add up to me as equal.

Comentario de csander9

on 2017-06-09T14:37:57-05:00

The version posted at the official site has been updated to add in the mythic+ loot/keystone changes. Might want to update the post here.

Comentario de SilverSapphire

on 2017-06-09T14:57:46-05:00

Groups under the Questing category will be delisted when it reaches a full party.

That's going to get annoying really quick because now you'll probably have to go through 4-6 different groups to complete a quest.

Or you could just, y'know, relist the group once someone leaves.

Comentario de Interest

on 2017-06-09T14:59:59-05:00

Draught of Souls effectiveness has been reduced by 40% for Arms and Fury Warriors.

R.I.P 5 mil dps :(

They specifically said they were going to nerf this tbh. Also, that just sounds unfair.

Added Nomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.

Actually pretty cool. Already been dumping as many Wildfowl Eggs as possible and this'll make it a little easier.

Comentario de lovelywaz

on 2017-06-09T15:21:38-05:00

Groups under the Questing category will be delisted when it reaches a full party.

That's going to get annoying really quick because now you'll probably have to go through 4-6 different groups to complete a quest.

I would think so too. Does anyone know why they're doing this exactly? Rather curious but not finding much info.

My guess is, it will work for both "raid" and "party" groups. It will auto de-list the group only when "5 man group" or "raid upto 40man group" is full. Looks like a good change, sometimes you keep applying for groups without realizing they are already full and leader didn't bother de-listing.

Comentario de Lucidic

on 2017-06-09T15:56:54-05:00

Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.

I hope this means that all my characters can use the pandaria challenge mode armors now!

Comentario de Velianaris

on 2017-06-09T16:12:03-05:00

Fixed a bug causing one champion to appear to counter multiple mission effects in error.

:( that kind of upsets me... cause that should be the case regardless of having to use multiple followers... especially when the elite strike missions are up :/ RIP elite farm quests