Monday, January 28, 2013

Warrior

This spec / talent build is for level 85 Warriors and the 3.3.5 version of World of Warcraft

(Molten-WoW)

Furyhas always been a fun spec with its dual two-handed wielding. 3.3.5 offers little for PvE Fury warriors, but they have been consistently good throughout the patches, and it is still far more viable than Arms as a pure DPS spec. Fury warriors have actually one of the highest potential damages (with BiS gear), but this is also their highest weakness; the necessity for decent enough gear. Like all warriors, Fury will be crappy to mediocre

Go here for the Fire spec/guidex

This specific guide is a so called basic spec, mainly meant for new players (but more advanced ones can use it as well).

What are you waiting for?

[Looking for picture - If you have a 3.3.5 Fury PvE Warrior, send us its screenshot, and it might get posted here!]theworldofwarcrafters@wippies.com

- Presence of Mind : [1.5min CD] - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. [Is not on the global cooldown]

Additional information:

The "hit cap" (for Mages) is about 6% for Heroic Dungeons and 17% for raid bosses. You should aim for at least 6% hit rating, but preferably around 16%, as any less will decrease your damage done (drastically).

Also, keep your mastery at at least 16+, as with t11, you will get 10% reduced cast time and it is overall easier to reforge.

"You should always try to make your specs reflect your gaming style and preference, even when you follow specs and guides."

Mage

This spec / talent build is for level 85 Mages and the 4.0.6 version of World of Warcraft

(Molten-WoW)

Firehas always been an excellent DPS spec, often being one that has the potential for the most hurt, but in 4.0.6, ArcaneMages nearly rivals its potential; Fire has the higher damage output while moving (this is quite useful in most encounters), while Arcane deals more damage when staying in one place. . Both are potent, but this spec/guide is going to be for Fire Mages specifically.

Go here for the Arcane spec/guide

This specific guide is a so called basic spec, mainly meant for new players (but more advanced ones can use it as well).

What are you waiting for?

[Looking for picture - If you have a 4.0.6 Arcane PvE Mage, send us its screenshot, and it might get posted here!]theworldofwarcrafters@wippies.com

The "hit cap" (for Mages) is about 6% for Heroic Dungeons and 17% for raid bosses. You should get 17% as soon as possible, as any less will decrease your damage done (especially with the long cast times).

The balance between haste and crit is one of the hardest things to manage when speccing a Fire Mage. If you have reached 25% haste, consider crit more important. If only 15%, consider crit to be as important.

"You should always try to make your specs reflect your gaming style and preference, even when you follow specs and guides."

Friday, January 25, 2013

Mage

This spec / talent build is for level 85 Mages and the 4.0.6 version of World of Warcraft

(Molten-WoW)

Arcane has always been a more or less viable DPS spec, but in 4.0.6, its potential rivals that of a FireMages's; Arcane has the higher damage output while not moving, while Fire does more damage when movement is necessary. Arcane also has a 3% increased damage dealing raid buff, which is a huge asset and should be taken into account when weighing different damaging specs. Both are potent, but this spec/guide is going to be for Arcane Mages specifically.

Go here for the Fire spec/guidex

This specific guide is a so called basic spec, mainly meant for new players (but more advanced ones can use it as well).

What are you waiting for?

[Looking for picture - If you have a 4.0.6 Arcane PvE Mage, send us its screenshot, and it might get posted here!]theworldofwarcrafters@wippies.com

- Presence of Mind : [1.5min CD] - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. [Is not on the global cooldown]

Additional information:

The "hit cap" (for Mages) is about 6% for Heroic Dungeons and 17% for raid bosses. You should aim for at least 6% hit rating, but preferably around 16%, as any less will decrease your damage done (drastically).

Also, keep your mastery at at least 16+, as with t11, you will get 10% reduced cast time and it is overall easier to reforge.

"You should always try to make your specs reflect your gaming style and preference, even when you follow specs and guides."

Wednesday, January 23, 2013

Paladin

This spec / talent build is for level 80 Paladins and the 3.3.5(a) version of World of Warcraft

(Molten-WoW)

ProtectionPaladins have always been more of a PvE thing, but in 3.3.5, their burst damage and sustain made them even as good as viable (to a certain extent) in 2v2 arenas. Thanks to their surprisingly high damage, high sustain (natural tankiness, self heals and bubble) and several stuns, they are good with a high cc/damage dealing partner, and they can even 1v2 in some cases (although ranged champions are a pain for him). They also have the legendary paladin buffs!

While possibly still outshone by retribution paladins, Protection is definitely a fun option, especially on PvP realms like Warsong where you get instant 80 and some decent PvP gear for free.

This specific guide is a so called basic spec, mainly meant for new players (but more advanced ones can use it as well).

What are you waiting for?

[Looking for picture - If you have a 3.3.5 Protection PvP Paladin, send us its screenshot, and it might get posted here!]theworldofwarcrafters@wippies.com

This spec is mostly for 2v2 ranked games, and will probably not reflect the needs of all PvP situations. You are free to tweak it to your liking/to better support your 2v2 team.

The "hit cap" for PvP tanks is about 5%, or (8% if you want to hit everything). You will have to grab a few PvP items with hit rating on them (for example a necklace or a cape), but it is worth it (at least to the 5% hit cap). You can also gain hit cap from both gear and buffs (and debuffs on your target), but also talents.

"You should always try to make your specs reflect your gaming style and preference, even when you follow specs and guides."