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L.A. Rush Preview

The success of the Burnout series has spawned new interest
in the arcade racing genre. Sure, racing games have always been popular, but
it's rare that an arcade-style game garners votes for game of the year like
Burnout 3 did in 2004. One game that's looking to capitalize on the genre's
popularity is L.A. Rush, a console only update of the popular arcade series.
Rush takes the frantic action of Burnout and mixes it with the "go anywhere"
freedom of games like Need For Speed: Underground and Midnight Club. After
getting some hands-on time with the game, it's looking much better than it did
at E3, but it still feels like your average arcade racer.

L.A. Rush features a Story Mode where you must re-acquire 30 cars taken from
your personal possession and gain back your respect and street credit by
completing missions. The main character is Trikz, a street racer from Los
Angeles who arrives home from vacation to discover all of his rides have been
stolen by his chief rival, Lidell Rey who is voiced by Bill Bellamy. Trikz's
partner, Ty Malix is voiced by Orlando Jones, and other people lending their
voice and likeness to the game's cast are Ryan, Mad Mike, Q, Big Dane, Ish and
Alex from West Coast Customs and rapper Twista.

As you may have guessed, the racing in L.A. Rush takes
place in Los Angeles. All of the famous areas of the city from Hollywood, Santa
Monica, South Bay, South Central, and Downtown are in the game. The city design
is far from realistic, and it's done on a much smaller scale, but most of the
city's recognizable locations are in the game. The visuals are solid, but
there's a fair amount of pop-up, and many, many of the buildings look the same.
The vehicles are nice looking, and of course, each one is fully destructible.
When you wreck, the game cuts to a slow motion, cinematic angle that shows the
carnage in great detail. It's here that the visuals are most impressive.

I played a race, which was a standard checkpoint based race through the
Hollywood Hills. There were tons of shortcuts and Nitrous pickups, and since the
checkpoints are beacons of light shot into the air, they are easy to see from a
distance. Unfortunately, if you miss a turn you often are screwed because of a
lack of alleyways between buildings. There are some alleys, but when there's not
one when you need one, and you have to go around the block, it's frustrating.

There's also a roaming mode where you can explore the city,
learn routes, and basically do whatever you want. Since many things are
destructible, it's fun to drive around and smash into things - including the
Hollywood sign. As you cause damage, the cops will take notice and try and put
an end to your rampage. A weird quirk I noticed was that the police won't chase
you if you drive off the road up a hill; they just give up and go about their
business. Obviously this can be fixed before the final release, but it's worth
noting.

Rush will allow you to race, modify, steal and pimp over 50
rides, and you can do it in style since the game has a licensing deal with West
Coast Customs and Rides Magazine. Manufacturers such as Mitsubishi, Cadillac,
and Chevrolet are included in the game, giving it a robust list of destructible
cars. Some of the vehicles are:

Rush is going to feature an impressive soundtrack that
contains over 75 songs from over 25 artists including Lil Kim and DJ Rap, two
unreleased tracks by Twista, four original songs by Damian Valentine and more.
You're sure to find at least a few songs in there that you like.

Keep in mind that the game's story mode, where Midway promises
a bulk of the gameplay, was not playable, so we didn't get to experience
stealing cars, pimp our rides, nor did we get to see any of the cut-scenes. It's
really going to come down to how all of this is implemented to determine whether
or not the game is going to be able to stand apart of the crowd of games this
holiday season.