- Values below 10s are pointless.- Capped AS recharge is actually 10s + weapon-recharge-time IF I'm not mistaken. So for your Ofab Tiger Mk 6 you'd be capped at 11.6s recharge. So for your Enchanted Waterfall Eye Wind Onehander you'd be capped at 11.12s recharge.- The decimals aren't visible when spamming AS. But, there's strong evidence that AO works in milliseconds.- If you get high enough AS skill (I don't know the breaking points) you will be unable to hit the lowest multipliers; f.e. my agent hits for ~9k minimum.- The breaking point of a new multiplier is 95 AS skill. First multiplier available at 0 AS skill, second available at 95 AS, third available at 190 AS, etc.- CriticalIncrease makes it easier to hit the higher multipliers, BUT, everyone and their dog has CriticalDecrease items aplenty now so CriticalIncrease isn't all that effective (anymore).- This is because CriticalIncrease is halved for every prof except Martial Artist in PvP, so to counteract 10 CriticalIncrease you only need 5 CriticalDecrease. IIRC everyone has 3 base CriticalIncrease.- Alternatively, Add Damage cranks up your AS damage too.. and unlike CriticalIncrease, it's guaranteed to increase the AS damage every time you use it.

I'll verify who's right on the AS cap later, using a Supernova since its attack time is so much more than its recharge time.

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