[ToME 2.3.5(CVS) Character Sheet]
Name : Ikil Ewe Age 43 STR: 40
Sex : Male Height 48 INT: 20
Race : Dwarf Barbarian Weight 151 WIS: 20
Class : Axemaster Social Class 1 DEX: 31
Body : Player CON: 38
God : Nobody CHR: 18
+ To Melee Hit 43 Level 31 Hit Points -57/ 683
+ To Melee Damage 76 Experience 218552 Spell Points 15/ 15
+ To Ranged Hit 39 Max Exp 218552 Sanity 222/ 222
+ To Ranged Damage 5 Exp to Adv. 225000
AC 49+35 Gold 635483 Speed Fast (+14)
(Miscellaneous Abilities)
Fighting : Legendary[7] Perception : Very Bad Blows/Round: 7
Bows/Throw : Legendary[15]Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 7d4+532
Stealth : Bad Magic Device: Legendary[5] Infra-Vision: 120 feet
Tactic: berserker
Explor: running
(Character Background)
You chop stuff wiv your big Axe.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Sandworm lair: Level 30 (1500')
Your body was a Player.
You have defeated 6155 enemies.
You have completed eight princess quests.
You have completed two lost sword quests.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 3rd Quelle of the 2890th year of the third age.
Your adventure lasted 17 days.
Your Attributes:
You are dead, killed by a Hru in the town of Gondolin.
You can cause mold to grow near you.
You can use secret passages.
You can sense what is beyond walls.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of animals.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
adefkmnopsuxz{|@
Add Str : ....3.5.........
Add Int : 4...............
Add Dex : 4...3...........
Add Con : 4........24.....
Add Chr : 4...............
Add Stea. : .4....5.........
Add Sear. : ....3...........
Add Infra : ......5..2......
Add Tun.. : ......5.......2.
Vampiric : +...............
Slay Evil : +...............
Slay Demon: +...............
Slay Troll: +...............
Kill Drag.: +...............
Poison Brd: +...............
Elec Brand: +...............
Sust Str : .+.........+....
Sust Int : ................
Sust Wis : ................
Sust Dex : ....+...........
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .+..............
Hold Life : ...........+....
Res Acid : .+....+.+.......
Res Elec : .+....+.........
Res Fire : .+....+..+.+....
Res Cold : .+........+.....
Res Pois : ......+.........
Res Fear : .........+.....+
Res Light : ................
Res Dark : ...........+....
Res Blind : ...............+
Res Conf : .........+.+....
Res Sound : .........+......
Res Shard : ....+..+........
Res Neth : ................
Res Nexus : .+..+...........
Res Chaos : ................
Res Disen : ................
Levitate : .+..............
Lite : +...............
See Invis : .+..............
Regen : .+......+.+.....
Activate : ..........+.....
Cursed : +...............
Fly : ...+............
Troll.ESP : .........+......
Dragon.ESP: .........+......
Animal.ESP: ......+.........
Skills (points left: 25)
- Combat 33.581 [0.900]
- Weaponmastery 20.077 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 34.300 [0.900]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 34.400 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.700 [0.900]
. Stealth -03.000 [0.400]
. Disarming 01.000 [0.900]
- Magic 01.609 [0.300]
. Magic-Device 34.250 [1.150]
. Divination 01.000 [0.300]
- Spirituality 13.800 [0.400]
. Prayer 00.000 [0.500]
- Monster-lore 00.500 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Light War Axe on level 1.
You may find a Sabre on level 1.
[Character Equipment]
a) The Dagger of Searog (1d4) (+10,+19) (+4) {cursed}
It provides light (radius 1) forever. It increases your intelligence,
dexterity, constitution and charisma by 4. It does extra damage from
electricity. It poisons your foes. It drains life from your foes.
It is very sharp and can make your foes bleed. It is a great bane of
dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It fights against evil with holy fury. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green glutton ghost on level 20 of The
Old Forest.
d) a Wooden Boomerang (Defender) (1d8) (+6,+5) [+2] (+4 to stealth)
It increases your stealth by 4. It sustains your strength. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) a Ring of Damage (+19)
f) a Ring of Flying
k) The Amulet of Elithon (+3 to searching)
It can be used to store a spell. It increases your strength,
dexterity and searching by 3. It sustains your dexterity. It
provides resistance to shards and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Blubbering icky thing on level 18 of The
Old Forest.
m) a Dwarven Lantern of the Magi (+1)
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
o) a Mouse Fur of Protection [1,+8]
It provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) a Demonshield of Resist Acid [5,+13] {25% off}
It provides resistance to acid. It speeds your regenerative powers.
It cannot be harmed by acid.
You bought it from the Black Market.
s) a Dwarven Iron Helm of Serenity [5,+6] (+2 to infravision)
It increases your constitution and infravision by 2. It makes you
completely fearless. It provides resistance to fire, confusion and
sound. It allows you to sense the presence of trolls and dragons.
You found it lying on the ground on level 29 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {@A1}
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling Shaman on level 20 of Orc Cave.
x) The Pair of Metal Shod Boots of Barthil [6,+7]
It sustains your strength. It provides resistance to life draining,
fire, dark and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 22 of The Old Forest.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+2)
[Character Inventory]
a) a Spectral Demonblade (4d6) (+11,+10)
b) The Shrunken Head of Nightmares {Eating@A2!k!d!v!s!y}
It can be activated for satisfy hunger every 100 turns.
You found it lying in a vault on level 26 of The Sandworm lair.
c) a Potion of Speed
d) 9 Potions of Cure Critical Wounds
e) 5 Scrolls of Teleportation
f) 26 Scrolls of Identify {@r1}
g) 2 Scrolls of Recharging
h) a Wooden Rod of Charging of Illumination (10/10) {@z3!k!d!v!y!s}
i) a Silver Rod of Simplicity of Cold Balls (100/100)
j) a Silver Rod of Disarming (100/100) {@z4!k!d!s!v!y}
k) a Golden Rod of Detection (88/125) {@z1!k!d!v!y!s}
l) a Golden Rod of Recall (52/125)
m) a Wand of Noxious Cloud[4|28] (1 charge) {@a1}
n) a Wand of Essence of Speed[1|13] (4 charges)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Sprig of Athelas {50% off}
b) 2 Potions of Cure Serious Insanity
c) a Potion of Cure Critical Insanity
d) a Potion of Cure Insanity
e) a Potion of Life
f) 15 Potions of Restore Life Levels
g) 2 Potions of Curing
h) 26 Scrolls of Identify {@r1}
i) 6 Scrolls of *Identify* {25% off}
j) 10 Scrolls of Remove Curse
k) a Scroll of *Remove Curse*
l) 5 Scrolls of Recharging
m) a Wooden Rod of Trap Location (10/10) {@z1!k!d!v!s}
n) a Copper Rod of Door/Stair Location (20/20) {@z2}
o) a Rod Tip of Disarming (50 Mana to cast)
p) a Staff of Recovery[4|10] (8 charges)
q) a Staff of Recovery[2|11] (10 charges)
r) a Staff of Vision[2|13] (7 charges)
[Home Inventory - Gondolin ]
a) The Ring of Falma (+1 to infravision)
It increases your constitution and infravision by 1. It makes you
invisible. It sustains your wisdom. It provides resistance to cold,
light and nexus. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
b) an Indestructible Ring of Confusion Resistance
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon in the town of
Gondolin .
d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
f) a Heavy Crossbow of Extra Shots (x4) (+12,+13)
g) an Empty Bottle
[Home Inventory - Lothlorien ]
a) a Shard of Pottery
b) 2 Rodent Skeletons
c) a Canine Skeleton
d) a Gnome Skeleton
e) 18 Elf Skeletons
f) 3 Dwarf Skeletons
g) a Human Skeleton