Quantumnauts 2

Three years have passed since Bob Marshall and Neena joined the Quantumnaut Fleet. Several months earlier, Neena had become Bob's wife, but Colonel Fen'Herh had not stopped pestering her with his insistent advances. What better way to get rid of Bob than to send him on a mission with no possibility of return?

Three years have passed since Bob Marshall and Neena joined the Quantumnaut Fleet, the controllers of the space-time paradoxes of the Multiverse. Several months earlier, Neena had become Bob's wife, but Colonel Fen'Herh had not stopped pestering her with his insistent advances. What better way to get rid of Bob than to send him on a mission with no possibility of return, to the edges of the "Immense Black", the largest supermassive black hole ever discovered?

Unbelievably, Bob found himself reliving the same situation from three years before. This time it wasn't the fault of Space Pirates, but the total lack of understanding on his part of things such as "event horizons" and "singularities".
The Quantumship managed to escape the grasp of the "Immense Black" just in time, but the reactors, now damaged, wouldn't allow a "jump" towards the Orbital Station.

The only hope of salvation was a small planet, the first one that could be reached from the place the accident had occurred to try to land gently on its surface, and to hope that there was a population there to interact with. Perhaps a peaceful one...

MAIN FEATURES

- Simple, intuitive interface
- Scoring system where the maximum score can be obtained only by making the right choices
- Story inspired by the theories of Hawking, Kaku, Malanga, Sitchin and Bohm
- Conclusion to the "fil rouge" that links the first five Midian Design adventures