Watching the mayor, a smooth shaven man wearing scale armor polished to a shine seems shocked by the sudden intrusion. Where were the warning horns and scout reports he had grown used to at Lastwall before an attack?

The goblins come and start raiding the town one makes a viscious line to cleave the dog in two with its rusty dogslicer. Cerinnibert summons a storm that the goblins run through with psychotic joy. Blythe snores on the porch of the Rusty Dragon. Jarl, our varisian wander moves to engage the goblins with his juggling clubs. Alric fires a shot that would hits his mark square in the head. It knocks him over with arrow still lodged in his head. He picks up an earthworm from beside him slurps it down and gets back up knuckles turning white as he grips his dogslicer rushing towards the man with the bow deliver in telling blow (3 damage after DR). The one at the dog attacks the creature resembling a gnome, (Cerin) showing him how to fight as he slashes his forearm pretty badly (2 damage). The last one attempts to attack the man wearing the scalemail denting his armor but hardly making a dent (1 nonlethal).

Please feel free to post out of order. Aimea I will apply your magic missle this first round of combat.

Cerrinibert:

Knowledge of Goblins
1: Horse Hate: Goblins excel at riding animals, but they don’t
quite get horses. In fact, their hatred of all things horse is
matched only by their fear of horses, who tend to step on
goblins who get too close.
2: Dog Hate: Although goblins raise horrible rat-faced creatures
called (creatively enough) goblin dogs to use as mounts
(and ride wolves or worgs if they can get them—goblins are
quick to explain that wolves are NOT dogs), their hatred of
plain old dogs nearly matches their hatred of horses. The
feeling is mutual. If your dog’s barking at the woodpile for
no reason, chances are he smells a frightened goblin hiding
in there somewhere.
3: Goblins Raid Junkyards: Garbage pits, gutters, sewers… anywhere
there’s garbage, you can bet goblins are nearby. Goblins
are weirdly adept at crafting weapons and armor from refuse,
and are fond of killing people with what they throw away.
4: Goblins Love to Sing: Unfortunately, as catchy as their lyrics
can be, goblin songs tend to be a bit too creepy and disturbing
to catch on in polite society.
5: They’re Sneaky: An excited or angry goblin is a noisy, chattering,
toothy menace, but even then, he can drop into an
unsettling silence in a heartbeat. This, matched with their
diminutive size, makes them unnervingly adept at hiding in
places you’d never expect: stacks of firewood, rain barrels,
under logs, under chicken coops, in ovens…
6: They’re A Little Crazy: The fact that goblins
think of things like ovens as good hiding places
reveals much about their inability to think plans
through to the most likely outcome. That, and
they tend to be easily distracted, particularly
by shiny things and animals smaller than them
that might make good eating.
7: They’re Voracious: Given enough supplies, a goblin generally
takes nearly a dozen meals a day. Most goblin tribes
don’t have enough supplies to accommodate such ravenous
appetites, which is why the little menaces are so prone to
going on raids.
8: They Like Fire: Burning things is one of the great goblin pastimes,
although they’re generally pretty careful about lighting
fires in their own lairs, especially since goblins tend to live in
large tangled thistle patches and sleep in beds of dried leaves
and grass. But give a goblin a torch and someone else’s home
and you’ve got trouble.
9: They Get Stuck Easily: Goblins have wiry frames but wide
heads. They live in cramped warrens. Sometimes too cramped.
10: Goblins Believe Writing Steals Your Soul: The walls of
goblin lairs and the ruins of towns goblins have raided are littered
with pictures of their exploits. They never use writing,
though. That’s not lucky. Writing steals words out of your
head. You can’t get them back.

Trying not to get TOO close, but wanting to keep the shot simple enough, Jarl will get to somehwere between 10' and 20' from one of the goblins and throw the juggling club he's holding at the sucker, and then pull another out of his bag . . ..

Arabeth both fumes and rages. Quickly lifting her traveling chest, she races over and simply tosses it onto the premises of the 'Rusty Dragon, before turning and unsheathing her blade with a flourish and then stalking off in search of little, green vermin to skewer.

So, first actions is to sort of make safe her stuff. Next action/round is Goblin skewering.

Aimea finally fires her Magic Missile (on her turn) at either the Goblin who attacked Alric, if that goblin has been slain already she will instead fire it at the one approaching Jarl. (the previously rolled damage was 4)

Round 1 summary:
The Goblin on Radbar attacks him with the dogslicer but the armor absords the blow (1 nonlethal). Cerinniberts goblin misses as he is more attracted to the dog barking in the distance than the fight with the gnome. Jarl's goblin having dodged a club only to get hit in the chest with a bolt of arcane power misses his mark. The goblin with the arrow in his head moves and charges Alric missing his mark as his comrade falls dead.

Radbar draws his longsword and with the trained arm delivers a telling blow to the goblin.

Cerinnibert hisses in pain as the goblin cuts him, then in one smooth motion draws his scimitar and whirls it around in an arc, bringing down on the creatures enormous head, or at least he would if the goblin didn't get distracted by a barking dog in the distance and look that way.

Alric dropping his bow and drawing his scimitar in a smooth fluid motion does exactly as the weapon was designed for and takes the creatures head cleanly off.

Jarl throws a juggling club missing wide, the goblin turns to you and flashes a toothy grin.

Arabeth moves towards the action.

Aimea makes a gesture of the most dramatic nature flinging a vile energy bolt that seems to be burning blue and cloaked in shadows towards the goblin approaching Jarl hitting him square in the chest.

On Aimea's turn she will rush as fast as she can to Radbar, hiding behind his heavily armored body. "Um... Hi?" she says with a flirty smile, before leaning out from behind to Fire on the goblin Jarl is attacking. (if hes dead since I go last then she will instead fire on the closest goblin)

She begins in incantations and points her finger out and a force bolt of energy launches forward connecting with her target. Magic Missile Damage:1d4 + 1 ⇒ (1) + 1 = 2

"Lovely day for a festival is it not Sir. eh Knight? I'm new in town, does this oft happen?" she says to Radbar in a sarcastically calm demeanor.

She gives him a courteous bow, "I am the Lady Aimea Riverside, formerly of the Randall House in Magnimar. I am pleased to meet you."

Aimea stands 5'6" in height, she is wearing what appears to be very basic armor, covering very little and a long flowing dress likewise covering very little, which shows off a number of Varisian style tattoos. Including a prominent one vaguely in the shape of a Fox.

As the goblins poor into town, and the cacophany grows louder and louder, Blythe continues to sleep peacefully. Her server, standing over her with the bill in hand, freezes as the goblins begin to terrorize the street. With a squeek, he drops her ticket, and bolts inside the Rusty dragon.

The ticket floats softly to the table. The moment it touches down, her eyes shoot open, fixed on the bill. Looking up, she sees goblins running through the streets, armored men cutting them down, and women blasting them with arcane bolts. She smiles.

Standing, she takes her chair with her, and charges across the melee and chaos, to the nearest goblin, attempting to crush him with her chair. It sails straight over his head, fanning him with a wonderful breeze.

I thought the one on Alric was dead... is there a second one on alric? if so, thanks for rolling for me, even if i missed. I don't mind you doing so, as it keeps the game moving. I am on a retreat and probably will only be checking in once a day until it's over on Sunday, and that will be late at night pst. If the one on me really isn't dead or I've picked up a second goblin, I'm down to 2 of 10 hp - please confirm for me, thanks.

I thought the one on Alric was dead... is there a second one on alric? if so, thanks for rolling for me, even if i missed. I don't mind you doing so, as it keeps the game moving. I am on a retreat and probably will only be checking in once a day until it's over on Sunday, and that will be late at night pst. If the one on me really isn't dead or I've picked up a second goblin, I'm down to 2 of 10 hp - please confirm for me, thanks.

Ok thanks, please feel free to bot alric if it's my turn and i don't respond quickly enough - I should be on tonight about 9 or 10 tho, so i can roll my own hits if it doesn't come up much before that.

Aimea holds her finger out. "Ray of Frost!" a beam of blue energy flies from her hand racing towards the Goblin Alric is fighting.

attack:

Attack Roll:1d20 + 3 ⇒ (11) + 3 = 14

If hes in melee with Alric my attack will be at -4.

damage:1d3 + 1 ⇒ (3) + 1 = 4 (+1 from using my liquid ice as a focus)

Her fox tattoo springs to life, pealing off her skin, gaining color and depth as it jumps forward. Landing at her feet. The fox is fluffy and has light red hair on its top, and white coloring underneath. It is growling at the goblins.

The Fox uses its move action to turn from a tattoo into a fox. its a tiny creature and can occupy the same space she does.

EDIT: I totally messed up, I have ray of frost and liquid ice, not Acid Splash and a Vile of Acid!

I am trying my best to postpone the update till everyone has posted their actions. Please note if it does not happen tonight, I am sorry, but I get up early for work (430 am) EST. So I get tired kinda early. If it does not get up tonight it will be this weekend.

"Well that was bloody. Thank you Sir Knight, but m afraid you've stained my dress, as thin as it may be, with goblin blood. How are the rest of you doing? Still living one hopes!"

Aimea begins to dust her self off in a vain attempt to clean the blood from herself.

Hmm still have a few magic missiles left in me. I should hold them back should I have need for them later as this place seems dangerous. I might also do good to have some protection. 'Father' would hire bodyguards but that is out of the question.

"Sir Knight would you be so kind as to be my escort for the rest of this day? This is a new town and it seems quite dangerous for one such as my self!" She smiles at him politely.

Alric looks at his own scimitar blade stupified for a moment. I've never chopped off anyone's head before, let alone two creatures'. He cleans the blade and slips it back into its scabbard, looking around the square at the carnage.

For a moment he turns his attention to Aimea and nods in thanks to her. "Thank you for your magical ray... surely it saved me further harm from that pesky goblin."

Jarl quickly goes about gathering his three thrown clubs and putting two of them back in the bag. "Well, THAT was unpleasant!" He looks around, trying to get a feel for how many goblins were in the area. "Seems an awfully small group to attack the village with this many people out and about."