tag:blogger.com,1999:blog-2107334815761099517.post5763172477845747460..comments2015-08-31T17:47:29.693-07:00Comments on Adventure Forge RPG: Introducing Adventure Forge RPGStephen Gordonhttp://www.blogger.com/profile/01666257585187608704noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2107334815761099517.post-17346465286292723192015-08-31T17:47:29.693-07:002015-08-31T17:47:29.693-07:00Hello Stephen! It looks like the rules have been r...Hello Stephen! It looks like the rules have been removed from the site, but I&#39;ve been working on an rpg ruleset of my own and was thinking of using the name Adventure Forge. It looks like this has been dead for a while, but u thought I&#39;d ask first.Mara Smithhttps://www.blogger.com/profile/01492300045218004408noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-65437828323491417992010-05-30T12:16:49.192-07:002010-05-30T12:16:49.192-07:00Stephen,
Great job! I have only skimmed through t...Stephen,<br /><br />Great job! I have only skimmed through the Adventure Forge RPG, but I can see that you put a lot of work into this. I for one appreciate your effort and hope to play out a scenerio with my group soon. As a fellow free-lance RPG designer....SALUTE!!Johnhttps://www.blogger.com/profile/10218383368815186953noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-27155400108456216452009-12-17T09:02:13.380-08:002009-12-17T09:02:13.380-08:00A few questions more:
[1] How would you add Shield...A few questions more:<br />[1] How would you add Shields content in the game?<br />[2] What about Thrown weapons in general?<br />[3] If there were ammo that have to be used, how would you implement their effect?coyashttps://www.blogger.com/profile/03464793509706823881noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-64356450633083946452009-11-19T14:47:03.344-08:002009-11-19T14:47:03.344-08:00Some more clarifications:
[1] Is the Berserker cap...Some more clarifications:<br />[1] Is the Berserker capable of &#39;throwing stones&#39; (ranged,5) as he cannot use ranged weapons?<br />[2] I&#39;m thinking to make the &#39;Call out&#39; (Challenge) a Fighter-only capability, so that each role has something unique.<br />[3] In the same line as [2], the Marksman&#39;s (Hunter? Ranger?) unique ability would be to &#39;handle animals&#39; (like negotiate/diplomacy).<br />[4] On p.35, Interrupt attack, events that trigger: &quot;adjacent - either diagonal or straight&quot; - does not seem right, maybe remove &#39;diagonal&#39;?<br />[5] On p.46 &#39;HP(2XP/point)&#39;. On p.47 &quot;50XP Minion Fighter: 5HP (10XP)&quot; but below it is stated that this Minion has 10 HP. Only Brutes get 5HP for free, so I guess the &#39;10 HP&#39; is a typo (correct 5HP).<br />[6] On p.48 Brute build says &#39;35 Formidable (5XP)&#39; but text below says &#39;naturally formidable - no XP cost&#39;.<br />[7] &quot;All characters may make one attempt per encounter&quot; for Inspiration (p.28) and Diplomacy (p.27). Not so for Intimidation (p.28-29)?<br />[8] Inspiration is clearly stated (p.27) that it does not stack with previous inspiration. If same applies to Intimidation, it is not clearly stated (p.28)...<br />[9] &quot;BareHands&quot; &amp; &quot;ThrowRocks&quot; weapons are available to all roles (and NPCs), right?coyashttps://www.blogger.com/profile/03464793509706823881noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-63057092185907299172009-11-15T03:07:08.238-08:002009-11-15T03:07:08.238-08:00Thank you Stephen :)
While you&#39;re at it, let ...Thank you Stephen :)<br /><br />While you&#39;re at it, let me ask some questions that came up yesterday when we tried to play out the demo mission with some friends:<br />[a] Close attack can target &#39;adjacent&#39; tiles: horz/vert only or diagonally as well?<br />[b] When an NPC dies/unconscious, it becomes &#39;prone&#39; and the tile &#39;difficult terrain&#39;? Does this apply to PCs as well (seeing that normally groupmates and go through a groupmate&#39;s tile at no cost)?<br />[c] Character Sheet: The Formidable role-power is missing...<br />[d] On p. 28: &quot;Charisma aids in the inspiration success roll.&quot; I assume that the actor&#39;s charisma is added to the roll, right? (Same applies to diplomacy and intimidation/formidable?)<br />[e] While it is clear that the Monk has Heal=30, the Medic skill is not similarly defined. I assume that Medic(basic) gives +10 Heal and Medic(advanced) gives +20, right?<br /><br />Things not tried out yet: Calling Out, Flanking, Pushing, Jumping, Crawling, LayingDown/GettingUp, Diplomacy, Thievery, Nonstandard &amp; Dangerous actions, Bolas (also tangled &amp; prone effects), Brutes.<br /><br />Also note my AF-MORPG blog (coyas2.blogspot.com) for commenting stuff :) !coyashttps://www.blogger.com/profile/03464793509706823881noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-9547171457954190512009-11-14T08:30:13.340-08:002009-11-14T08:30:13.340-08:00All armor is available for all roles. Some roles ...All armor is available for all roles. Some roles can handle heavy armor better.<br /><br />Armor is not a role power. I&#39;ll clarify that on PC sheet. <br /><br />I&#39;ll work on the other problems you pointed out. Cheers!Stephen Gordonhttps://www.blogger.com/profile/01666257585187608704noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-52918137039881729532009-11-13T01:59:46.250-08:002009-11-13T01:59:46.250-08:00Thank you Stephen, I&#39;ll keep you updated!
Som...Thank you Stephen, I&#39;ll keep you updated!<br /><br />Some questions:<br />[a] I didn&#39;t find any armor-prohibition for roles; are all armors available to all roles (if they&#39;re willing to suffer the disadvantageous consequences)?<br />[b] Armor is stated in the Role-Power Chart (p. 11) and in the Character Sheet (p.12). I&#39;d thought Armor to be an worn-equipment attribute, not a role-power...<br />[c] On p. 15 in &#39;Health&#39; poison &amp; disease effects are stated but I couldn&#39;t find instructions about them in the guide. Also the &quot;Damage Taken blank of the character sheet&quot; does not exist in p. 12.<br />[d]Is the &quot;Medic&quot; trait available to Monks as well?<br />[e] In the &quot;Poor Health&quot; flaw the poison/disease effects are not stated at all.<br />[f] On p. 16: Unlucky is the 8th - not 9th - flaw.<br /><br />Guidance:<br />[1] Weapons are only improved +1,+2 etc on damage - is it possible to improve max range or decrease range roll penalties?<br />[2] Is it possible to upgrade armor in some way?<br />[3] How would you scale advancement for more levels than 10?<br />[4] Have you thought of other character roles to implement?coyashttps://www.blogger.com/profile/03464793509706823881noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-37897979726409515082009-11-11T08:28:12.825-08:002009-11-11T08:28:12.825-08:00Coyas:
Please feel free to adapt this to your mmo...Coyas:<br /><br />Please feel free to adapt this to your mmorpg. I ask only that you credit me and that you let me know when its ready. I&#39;d like to play!Stephen Gordonhttps://www.blogger.com/profile/01666257585187608704noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-32966236218433925242009-11-11T00:44:23.631-08:002009-11-11T00:44:23.631-08:00I am looking for a free, light and complete RPG ru...I am looking for a free, light and complete RPG rule-system to use in a new mmorpg web game I hope to start development by Jan 2010.<br />I found the Adventure Forge in http://www.homebrew.net/games/ listing and I was pleasantly surprised by the amount of experience, thoughtfulness and creativity that went into it.<br />Stephen, would you allow me to use it for a web mmorpg game? You could join the team as well; we&#39;re looking for artists and storytellers as well as potential GMs.<br />No matter what you decide, I have to congratulate you for an exceptionally good piece of work!coyashttps://www.blogger.com/profile/03464793509706823881noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-78296118266175974272009-10-15T04:11:27.860-07:002009-10-15T04:11:27.860-07:00Thanks Will. This was a fun build for me. As for...Thanks Will. This was a fun build for me. As for the setting, I was inspired by Michael Crighton&#39;s &quot;Eaters of the Dead&quot; which was made into the movie &quot;The Thirteenth Warrior.&quot;Stephen Gordonhttps://www.blogger.com/profile/01666257585187608704noreply@blogger.comtag:blogger.com,1999:blog-2107334815761099517.post-45245665575072758562009-10-13T12:11:04.041-07:002009-10-13T12:11:04.041-07:00Well done Stephen! I&#39;m not experienced enough...Well done Stephen! I&#39;m not experienced enough with digital games to offer useful commentary (except to note that annotation to an &quot;authorised&quot; historical reference source might prove useful for players in various ways, not least in settling disputes regarding applicability issues) and have taken steps to enlist the judgement of others who are.Will Brownhttps://www.blogger.com/profile/13454533450309633627noreply@blogger.com