Crysis Custom Config Boosts Performance and Image Quality

Crysis is a system hog no doubt about that, so when we come across a fan community made custom config tool which allows you increase the in-game image quality and improve performance, it is definitely worth sharing.

Introduction & Screenies

Introduction

Everyone still remembers the day Crysis was released, Crytek did it again: release a game based on a game-engine which requires more VGA power than what current products could deliver. We’re now several months and one GPU upgrade cycle later and the only VGA card setup which can run Crysis at high detail at high resolution costs more than most complete high end PCs.

So when we stumbled upon this MOD brought forward from the Crysis modding community, it was hard to skip it and not give it a go.

The Cuban Ultima Doom Sword's CustomCrysisConfig allows you to automatically configure Crysis tailored to the performance of your system. What this means is that it goes further than the standard “low-medium-high-very high” settings found inside the Crysis in-game menu.

The config tool installation requires .NET 2.0 and helps automate the process of finding out what custom setting is best for performance vs image quality. It gives you 5 different configuration levels, preconfigured to use with low to high end gear.

So we installed this tool on our test system to see how it would impact performance and image quality. The most immediate visual impact is the “time of day (TOD)” modification, which drastically changes the game's look, staring into the sun makes everything else much darker; you can more clearly see people silhouetted against the horizon, while turning away from the sun will give you gradually more detail in the darker areas.

We’ll let the images do the talking for now.

Default High vs LVL4 vs Default Medium vs LVL3

More LVL4 Shots:

Test setup details and benchmarks next ->

Comment
from UltimaRage@ 2008/07/08

Thanks for posting up this article. I am one of the creators of the CCC. I created the Time of Day's, and our new CCC 2.0 will be releasing soon. I'll be sure to have someone let you know about it if you want to check it out. I've already finished the 2.0 ToD's, just waiting on everyone else to complete their parts.

The new Time of Day is a gigantic improvement over 1.31, but it still keeps the darker nights the CCC is known for. I've paid close attention to every aspect this time around. Colorgrading adds a hint of saturation which makes any given scene come to life. SSAO accurately shadows objects very realistically. Scenes are more vibrant and life-like, and our new shadow settings are no-longer ultra-sharp to give a more realistic feel. They also perform better as well.

Hope you've enjoyed the CCC, as it's only going to get better.

Oh, one more thing. This time around, we have three new Delta difficulty tweaks which makes the enemy more responsive, alert, a bit more accurate, and it all just adds up to a more challenging and rewarding experience.

Comment
from jmke@ 2008/07/08

hey there welcome to the forums. Saw that this article was linked in the original thread @ InCrysis. Thank you for dropping by; we're surely interested in checking out the new version once it's been beta tested

Comment
from Cuban_Legend@ 2008/07/10

Hi guys I also decided to drop by, if you've looked at the Incrysis thread, then I need no introduction.

I was glad to hear you guys reviewed our Team's Crysis Mod so concisely and very honestly! That gesture is very much appreciated, even considering its going on 3 months since our last version update has been released. :/

Its already at the 95% completion and is awaiting only minor additions to be sent off to our programmer, Arch, to be put together and then tested by us and our Beta testers alike. Then to be released on our usual Filefront page...

As you know, our team would be honored to have you guys review our upcoming version of this mod!

Comment
from jmke@ 2008/07/10

Hey CB keep us informed!
the reason we picked this mod up only 3 months after release is because we were informed by a reader of its existence

Comment
from Cuban_Legend@ 2008/08/01

Hey there fellas! We've had a lot of hype covering our latest RELEASE! [CCC] 2.21 over at the Incrysis an Crymod Forums!

For 1-2 weeks now we've had a thread open with Benchmarks and comparison Screenshots over at Incrysis!

Plus we just release about 4 hours ago! Response has been great so far!

And just as you guys asked, here is the long-awaited DL link to the NEW CCC!

Can't wait to see you guys review this one, and PROVE THE HYPE IN REAL!

Comment
from jmke@ 2008/08/01

thanks for the heads-up on the latest reviews; is there a document available detailing the differences between this version and the previous one? What changes were made?

Comment
from Cuban_Legend@ 2008/08/02

Quote:

Originally Posted by jmke

thanks for the heads-up on the latest reviews; is there a document available detailing the differences between this version and the previous one? What changes were made?

It's partly related to The enhanced realism brought by the superb lighting in the TODs and the new atmosphere. In some levels we decided to make a move in a slightly alternate ambient direction for a more real/cinematic feel. In some level even the lighting is done so well, you can notice things/things catch your eye that never did before.

But that bolded section also refers to how different the game is played with the Optional AI tweaks.