Got this on my dedicated server:0d1h15m47.3755 Player 79.216.142.191:38261(Leon) disconnected. Remaining players: 0Defender team has won the match.0d1h17m8.64172 A new player connected: 93.159.243.55:1786. Number of players: 1 ERROR : Assertion failed: "score_.getTeam(winner_team)" at line 1059 in file /home/musch/c++/gamecode/games/tank/src/beaconstrike/GameLogicServerBeaconstrike.cpp. ./start_server_ded.sh: line 6: 17871 Segmentation fault ./server_ded.x86

Another one:I was playing on the soccer map (alone, so no soccer game was started). Then I changed the level in the server console which resulted in weird behaviour:1: No real spawn point was set (I always spawned in very weird places, the map was dm_bridge).2: There was still the soccer-ball in the new map (dm_bridge, I then changed to dm_valley, with the same result. Only restarting the server helped).

The second problem stems from missing documentation. The loadLevel command takes two arguments - map and game type. Unfortunately, autocompletion was forgotten for the second parameter. So you loaded a Deathmatch map for game type soccer - the logic breaks down for that (no safety net included in this version).

You can e.g. do loadLevel dm_bridge Deathmatch or loadLevel dm_bridge TeamDeathmatch