I see people saying L2P but I will venture further and teach (even though I am a huge noob myself). When all 5 of you get knocked down from a bridge by one guy do this:

1) Try to run past him again
2) repeat 20 times
3) try not to move across in such a tight group so when he hits knockback he wouldn't get all 5 of you. This will really catch him by surprise.
4) if after successful execution of step 3 your ball carrier is still knocked into the pit time to get really tricky. Like.....pass the ball

Or then again we can just disable knockbacks in Huttball.
I am waiting for the day someone starts making suggestion of how they figured a way to improve the rules of chess after they lost a game.

The term "over powered" is used too often, but when a single player can stop a group of 5 from scoring by knocking them into the pit it's an over powered ability.

It is working as intended. The whole point of the map is that a single undergeared player can prevent a score by either knocking the carrier off the platform or stunning them in the fire. This forces you to pass the ball and not just truck down to the endzone because your carrier is a tank with two healers.

Once peple figure out that you have to pass the ball and it isn't a WSG clone, it will get better.

Stagger your support, if you get knocked off pass up ball to other teammate still on platform.

The knockbacks have an animation, if you position your self smartly (inside their portrait if possible) you go straight up and back down, otherwise you go 180 to their point of reference to you.... so keep track of that angle (not always possible with stealth assassin push-back/ranged push back (force push)

Just a l2play issue here. Positioning is key. The only time I've ever been knocked off a platform/into acid/into fire is when I wasn't paying attention to my positioning. If you don't pay attention, you deserve to suffer for it.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.