History Characters / StarcraftIIUnits

* MasterOfNone: However, don't make the mistake of thinking them the answer to all your problems. For one thing, they're not particularly durable. They have only ground-to-ground and air-to-air weapons, forcing them to expose themselves to return fire[[note]]There are only ''three'' units a Viking can attack without that unit shooting back: Banshees, Brood Lords and Colossi--and the latter can shoot back if you're dumb enough to land[[/note]] and becoming in the process the second-most-vulnerable unit in the game. And transforming isn't exactly quick, so they can easily be destroyed during the process.

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* MasterOfNone: However, don't make the mistake of thinking them the answer to all your problems. For one thing, they're not particularly durable. They have only ground-to-ground and air-to-air weapons, forcing them to expose themselves to return fire[[note]]There are only ''three'' units a Viking can attack without that unit shooting back: Banshees, Brood Lords and Colossi--and the latter Colossi can shoot back if you're dumb enough you are TooDumbToLive and decide to land[[/note]] land.[[/note]] and becoming in the process the second-most-vulnerable unit in the game. And transforming isn't exactly quick, so they can easily be destroyed during the process.

* {{Irony}}: They use a modified Preserver model from ''Wings of Liberty''. Preservers use the Khala to absorb and store the memories of other Protoss; as the Tal'darim do not access the Khala, they cannot have Purifiers.

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* {{Irony}}: They use a modified Preserver model from ''Wings of Liberty''. Preservers use the Khala to absorb and store the memories of other Protoss; as the Tal'darim do not access the Khala, they cannot have Purifiers.Preservers.

* {{Irony}}: They use a modified Preserver model from ''Wings of Liberty''. Purifiers use the Khala to preserve the memories of other Protoss; as the Tal'darim do not access the Khala, they do not have Purifiers.

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* {{Irony}}: They use a modified Preserver model from ''Wings of Liberty''. Purifiers Preservers use the Khala to preserve absorb and store the memories of other Protoss; as the Tal'darim do not access the Khala, they do not cannot have Purifiers.

Low-ranking Tal'darim warriors, they appear in ''Co-op Missions'' where they serve as Alarak's basic infantry troop, replacing the Zealot. Unimpressive on their own, they mainly exist to be sacrificed to Alarak and his Ascendants to empower them.

* CannonFodder: Even in-universe, they exist solely to provide Alarak support and will quickly die in his name.* EnergyOrb: They attack by flinging energy orbs at targets.* {{Foil}}: To the Zealot. While they both serve as the basic tech unit, Zealots are sturdy melee attackers while Supplicants are fragile ranged attackers. While Zealots charge in first to serve as meatshields from your bigger units, Supplicants will be staying at range while Alarak charges, sacrificing them to survive. This is even reflected in their unit quotes; the newly trained Zealot shouts "My life for Aiur," while the Supplicant shouts "My life for the Highlord."* FragileSpeedster: They move pretty quick but don't do much damage and have only moderate HP.* HeroicSacrifice: Their main purpose is to be sacrificed to Alarak to restore his health when he grows weak.* {{Irony}}: They use a modified Preserver model from ''Wings of Liberty''. Purifiers use the Khala to preserve the memories of other Protoss; as the Tal'darim do not access the Khala, they do not have Purifiers.* ZergRush: They're individually weak, but easily massed. Ironically they warp in two at a time just like the TropeNamer Zerglings.

* DangerousForbiddenTechnique: It's stated that handling the humongous amount of energy that uses the Tempest takes a toll on the body of its pilots, something lessened by the armor they wear.

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* DangerousForbiddenTechnique: It's stated that handling the humongous amount of energy that uses the Tempest takes a toll on the body of its pilots, something lessened by the armor they wear. The Purifier Tempest sidesteps this problem due to being piloted by an AI, allowing them to crank the power UpToEleven.

* CompositeCharacter: Combines the Valkyrie's aerial splash damage with the Siege Tank's siege attacks for ground units.units, with the ability to switch between anti-air and anti-ground like the Viking.

* JackOfAllStats: They are faster than any other terran unit except for [[FragileSpeedster Hellions and Reapers]], tougher than any other terran unit except for [[SuperToughness Thors and Battlecruisers]] and have pretty high DPS, further increased by an ability vs mechinical.

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* JackOfAllStats: They are faster than any other terran unit except for [[FragileSpeedster Hellions and Reapers]], tougher than any other terran unit except for [[SuperToughness Thors and Battlecruisers]] and have pretty high DPS, further increased by an ability vs mechinical.mechanical.

* SiegeEngines: ''Legacy of the Void'' swaps out Corruption for [[HollywoodAcid Caustic Spray]], a channeled ability that deals increasing damage over time (7 damage per second for the initial 4.3 seconds and then increasing to ''35'') to an enemy structure. When you see a swarm of Corruptors heading for your Hatchery/Nexus/Command Center, it's probably a good idea to call in the AntiAir.

* GrapplingHookGun: its main ability.* LifeDrain: and convert it into energy, causing your ''buildings'' to CastFromHitPoints.* SquishyWizard: has no attacks other than that.

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* GrapplingHookGun: its Its main ability.ability. Very nice for pulling key enemy units out of position and into a swift death.* LifeDrain: and And convert it into energy, causing your ''buildings'' to CastFromHitPoints.CastFromHitPoints. The campaign lets them drain other units instead.* SquishyWizard: has Has no attacks other than that.basic attack outside of the campaign. While Parasitic Bomb takes care of flying units and Blinding Cloud deals with ground-based AntiAir, if its energy runs dry then it's out of luck.

* WeaksauceWeakness: This really bears repeating: it counts as an air unit ''and'' a ground unit. It is the only thing in the game that can be attacked by ''everything''. Fighting them is also a toss-up: their laser beams are meant to fry light, fast units, but only shoot in one direction, making them vulnerable to flanking attacks by... light, fast units. Finally, they can't attack air units, so Corruptors, Vikings, and Phoenix make short work of them if they aren't supported by anti-air units.

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* WeaksauceWeakness: This really bears repeating: it counts as an air unit ''and'' a ground unit. It is the only thing in the game that can be attacked by ''everything''. Fighting them is also a toss-up: their laser beams are meant to fry light, fast units, but only shoot in one direction, making them vulnerable to flanking attacks by... light, fast units. Finally, they can't attack air units, so Corruptors, Vikings, and Phoenix Phoenixes make short work of them if they aren't supported by anti-air units.

* HitAndRunTactics: Phoenix's are infamous for using their speed and maneuverability to dance circles around larger air units, attack, then make their getaway. And in LOTV, they don't even need to stop to attack.

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* HitAndRunTactics: Phoenix's Phoenixes are infamous for using their speed and maneuverability to dance circles around larger air units, attack, then make their getaway. And in LOTV, they don't even need to stop to attack.

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