Some players state that the double orb change + skyfall increase don't benefit Sakuya perfectly. Too many light orbs on board make it more difficult to achieve a high combo count for max damage. The skyfall hinders other orbs to fall, but I think that's a minor setback. I don't know if I should change his L/W form to Awoken, because I believe my Elia is a better sub, allowing me to activate Sakuya's LS, achieve a higher combo count, create extra orbs, give a haste and heal at the same time.

Upvoted. People are just sour that Apollo, who was regarded as Sakuya's premier sub in the past before she got her Awoken, is not able to fill that premier sub role in this awoken form. ):

But looking beyond that difficulty in making combos, he has good awakenings (Double TPA and SBR), good atk, good rec, and he can fix your board if you are missing light. I lack the premier subs for Sakuya, so I'm definitely slotting him into my ASakuya team.

I'm not sure why all of the down votes? I have seen the same concerns. My point was more that the original Sakuya - Apollo typing combo was back. They skyfall increase could help with skyfall combos. And it is only two turns, meaning the turn the orb convert is used plus one more. Is it ideal? No. But then what is? Does the fact that it's not ideal immediately make it bad?

I agree. Haste would be preferred. I actually tried to be positive in my post instead of pointing out flaws and bashing gung-ho. There are a million things that could make this card better for something. I guess trying to look at an upside gets you down voted.

No downvotes from me : I only downvote when someone is rude or deliberately offenses other players :-)

I've decided to change to his Awoken form, since he'll stay on my Athena team anyway, no matter what I decide concerning Sakuya. I didn't really use his rows anyway :-) I'll see of his skyfall is a flaw or not, but I doubt it. I merely passed on the concerns i've read on another forum :-)

Thanks for evening things out with the up votes. I was hoping I didn't miss something obvious. I've done it before and got well deserved down votes. I didn't think it happened this time but wanted to be sure.

That being said, I will definitely be going this route. I run a A. Ama team. I can't get DQ to save my life so I have been running Fuu, Sun Quan, Valk, A. Venus. The thing is, I've been doing so much damage that Sun Quan has been overkill. Sometimes I throw Raph in there. Sometimes it's Kush. I've even ran with SGL Gigas for the HP and all att requirements. But even though A. Ama is great at stalling sometimes I need two back to back spikes. Throwing A. Apollo in there not only lets my team hit harder but let's me do it two turns in a row.

Maybe but the only place you really really want the tankiness is in the top dungeons like Arena, Machine Hera, or Machine Zeus. Taking A.Apollo as a friend leader means A.Sakuya's 100x atk burst with 10 combos and matching light, water, fire, and wood, is reduced to a 40x multiplier.

40x would be awesome anywhere except those three top dungeons, where you need both tankiness and the ability to nuke a floor in one turn.

Sun Wukong is a heartmaker/Orb changer that I'd say belongs on any light team. Elia is a classic farmable orbchanger with haste and dozens of times better than Verche.The reason the third slot has so many question marks is because I'm not really sure which one would clean up your board the best. Pollux is if you'd want jammer+poison cleanup, Alcyone is only poison, and raph for rows. Ama is for bind clear but if it's not needed then Hanzo is another classic light orb changer. And he turns fire to light, no problems for apollo.

Sure this guy is an awesome sub, but I believe this guy is a bit underated as a leader - this based on the lack of players I see using him. Having played him along with an Awoken Amaterasu friend, I find he offers a bit more of a punch while offering a higher HP that dual Ama teams often lack. Sure 20k+ of auto-heal is great, but it's made me lazy just waiting around in bosses safety zone until I can build up actives. With A Apollo and Ama friend I find I still play safe but mosh through almost any normal descend there is far quicker. That's my 2 cents at least.

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