Endless Space Update Released

Product Update - Valve

28. Nov. 2012

ECHOES OF THE ENDLESS (1.0.38)CHANGES AND ADDITIONS- The galaxy generation seed is displayed with the pause menu.- Added a sentry mode to the available fleet actions.- Added an auto-cycle button to enable the review of all fleets without orders.- The battle timer (when choosing a participating mode: auto/manual) is now a game option. By default, the battle timer is disabled for a single player session, and it is enabled for a multiplayer session. [G2G vote]- Added a new state for the "end turn button" that notifies the player he has pending encounters.- Refactored the heroes' ability trees.- If a system improvement will never be relevant for a system, hide it from the improvement picklist (credits: by grubnik)- Added a victory/defeat picture and extra information to the 'Continue' panel.- Added a ‘Game Introduction’ option in game options (to introduce the new content of an add-on).- Updated the tutorial with the new features.- Added 5 new musics.

INTERACTIVE RANDOM EVENTS [G2G vote]- Refactored the game events system:o The pre 1.0.30 events are compatibleo Added new event effectso Added interactive random eventso Added a new panel to the Empire Factors panel, which summarizes all the effects of the current random eventso Added an advanced game option to activate/deactivate the random events generation- Added descriptions and pictures to the new random events.

EXPLORATION EVENTS [G2G vote]- Added exploration rewards: small random bonuses for the first player to explore a system.- Some exploration events are now interactive.- Added a GUI feedback in the galaxy view to identify systems with an exploration reward. The Amoeba players have a slightly different feedback.- The effects of the exploration events are now displayed in the Empire Factors panel.

WONDERS [G2G vote]- Added natural and endless wonders. The endless wonders can be restored.- Lowered number of wonders depending on the different size.- Added GFX for natural and endless wonders.- Added a GUI feedback in the galaxy view to identify explored systems with a wonder.

AMBIENCE - GALAXY MAP [G2G vote]- Added more life to the galaxy with the random addition of comets, black holes, pulsars, ...

DIPLOMACY- Removed the waiting period for the cold war status.- Added diplomatic answers when the player trades with an AI and when an AI is offering a proposal.- With the previous diplomatic behavior we could have deadlock involving a permanent cold war state between all the factions.

HEROES- Added a new Pilgrim hero.- Added 4 heroes of new factions (Sheredyn and minor factions).

MULTIPLAYER- Set the Steam regional parameter to ‘Worldwide’ for the multiplayer sessions.- The game disconnections related to the Steam servers should be less frequent.- All the multiplayer sessions of a given version are now displayed. You can join a game only if you have the same files/mod as the session's host.

AI- Removed growth and fleet upkeep bonus for the AI.- AI for newbie is less aggressive and less militarized.- Lowered normal Pirates difficulty.- During a deal, the AI values a resource depending on the number he already owns.

BALANCING- Reduced the science trade route multiplier from 2 to 0.5.

FIXES- Fixed the way AI manages its ship's production so it doesn't fall into bankruptcy anymore.- Fixed a potential desync in MP when unlocking a technology by a random event.- Fixed an issue where the random events frequency is not tied to the game speed.- Fixed an issue where entering planet view after scraping a population improvement causes an assert.- Fixed an issue where desert planet does not display all life simulation effects.- Fixed an issue where life simulation effects are not properly displayed on high population planets.- Fixed an issue where the ships created by events don't have the good amount of HP.- Fixed an issue where an assert occurred for a same random event for two empires.- Fixed an issue with the anomaly reduction of the hell gourds.- Fixed an issue where an exploration event causes a desync in a multiplayer session.- Fixed an issue where the constructibles were overridden by the modding.- Fixed an issue where the warning events "no current technology" & "bankrupt next turn" made the battle notifications disappear.- Fixed an issue where the wrong ship design was queued after an advanced defender exploration event was encountered.- Fixed an issue where the advanced defender exploration event used the designs based on affinity.- Fixed some issues of GUI and localization.