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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

In Advance Map, go into the settings menu and select "choose script editor", then browse to your script editor (XSE, PKSV, whatever you use), click yes or no on the popup that comes up, then select the Script Tile for the script you want to view and either double click it or click the "Open Script" button.

Is there anyway to get Advance Text to automatically always repoint text that is longer than the original? Sometimes the program does it, but sometimes it gives this message: "There's enough space after the text. The text won't be repointed."

It then leaves the long text in the same position as the text that was shorter than it = it spills over into other strings and corrupts them = whole ROM irreversibly corrupted.

Hey, I recently attempted to begin Rom hacking and I've had some serious problems when I've tried to use both Advanced map and PVS-UI script editor. I'm not sure which program is the cause, so I'm going to be a thurough as possible as to what I did when I installed both programs, and what I'm trying to do.

My Installation

Spoiler:

Advance Map:
Downloaded the zip, unzipped it, clicked the exe, selected my language, and then opened a rom.
PVS:
Downloaded the zip, unzipped it into its own folder, and ran the AssociateShell.

What I'm attempting to do:

Spoiler:

I'm setting up a quick code to see if I've gotten the hang of the PVS programming language. I'm basically assigning a specific code to a person event with advance map. This person event will basically offer you a pokemon, give you a yes or no prompt, if you click yes, it sets the flag to 1 and gives you an egg. If you speak to him again, he simply asks how the pokemon is doing. If you click no, it displays a separate message.

Then, I copied everything after the 'x' on the @main offset (the 740DB8 portion) and pasted it into the script offset for the person event in Advance map. In advance map, I did nothing but assign the Brandon icon to the event, and then input the offset. When I input the offset and click open script, I get this:

Spoiler:

Code:

#org 0xC0DB874
'-----------------------------------

When I set up Advancemap to use PVS, I clicked no when it gave me the prompt. Something to do with whether or not the offsets used ":" or " " or something or other. I assumed it meant the
-> @main <-> 0x740DB8 (0x22 bytes)
type thing, so I set it to no.

Is there anyway to get Advance Text to automatically always repoint text that is longer than the original? Sometimes the program does it, but sometimes it gives this message: "There's enough space after the text. The text won't be repointed."

It then leaves the long text in the same position as the text that was shorter than it = it spills over into other strings and corrupts them = whole ROM irreversibly corrupted.

Why don't you just make it so that you repoint the text data first and then put your new text in blank space (where you of course repointed it) and edit that part of the rom data with the editor ?
Tools like Advancetext are totally useless if you don't use them for writing text quicker (which is also why I use a text editor for Gen II hacking myself).

Hey, I recently attempted to begin Rom hacking and I've had some serious problems when I've tried to use both Advanced map and PVS-UI script editor. I'm not sure which program is the cause, so I'm going to be a thurough as possible as to what I did when I installed both programs, and what I'm trying to do.

My Installation

Spoiler:

Advance Map:
Downloaded the zip, unzipped it, clicked the exe, selected my language, and then opened a rom.
PVS:
Downloaded the zip, unzipped it into its own folder, and ran the AssociateShell.

What I'm attempting to do:

Spoiler:

I'm setting up a quick code to see if I've gotten the hang of the PVS programming language. I'm basically assigning a specific code to a person event with advance map. This person event will basically offer you a pokemon, give you a yes or no prompt, if you click yes, it sets the flag to 1 and gives you an egg. If you speak to him again, he simply asks how the pokemon is doing. If you click no, it displays a separate message.

Then, I copied everything after the 'x' on the @main offset (the 740DB8 portion) and pasted it into the script offset for the person event in Advance map. In advance map, I did nothing but assign the Brandon icon to the event, and then input the offset. When I input the offset and click open script, I get this:

Spoiler:

Code:

#org 0xC0DB874
'-----------------------------------

When I set up Advancemap to use PVS, I clicked no when it gave me the prompt. Something to do with whether or not the offsets used ":" or " " or something or other. I assumed it meant the
-> @main <-> 0x740DB8 (0x22 bytes)
type thing, so I set it to no.

I copied and pasted it into the script and compiled. The same thing occurs. Do i paste it under the

#org 0xC0DB874
'-----------------------------------
or do I erase that And type something new in? Even if I paste it under there, compile it, and then attempt to open the script again, the same occurs.

Can someone explain how I can re point text manually using a XSE script editor in advance map, I was going to use A-text but after realising that you cant have longer dialogue I wanted to know how I can do this myself but haven't found any scripting tutorials showing how I can point the text to a new location. I read it can be done through hex editor to but I have not a clue where to begin, something about the game table file? dunno where to find that lol. Any help would be appreciated .

Does anyone know the offset of the script that executes once you lose a battle and go to a Pokémon Centre? As in, where the healing animation takes place, Nurse Joy tells me they hope I excel etc. Not the text, the actual script itself.

Does anyone know the offset of the script that executes once you lose a battle and go to a Pokémon Centre? As in, where the healing animation takes place, Nurse Joy tells me they hope I excel etc. Not the text, the actual script itself.

So it's been a VERY long time since I've played with hacking roms and to be honest the GBA games are somewhat alien to me but I'm getting it it.

My question is this. I'm playing around with a hack of emerald and it's a island chain. I thought it would be fun to have the map change... Sometimes it's tide pools on land and other times you need to surf. Does anyone have an idea for how I can make this happen? could I use two maps in the same place?

So it's been a VERY long time since I've played with hacking roms and to be honest the GBA games are somewhat alien to me but I'm getting it it.

My question is this. I'm playing around with a hack of emerald and it's a island chain. I thought it would be fun to have the map change... Sometimes it's tide pools on land and other times you need to surf. Does anyone have an idea for how I can make this happen? could I use two maps in the same place?

Hiya Pokecommunity! I've recently been playing with the idea of expanding my rom to 32MBs, in order to put in more towns and maps. But could someone help me by explaining the pros and cons of expansion, to help me decide?

Hiya Pokecommunity! I've recently been playing with the idea of expanding my rom to 32MBs, in order to put in more towns and maps. But could someone help me by explaining the pros and cons of expansion, to help me decide?

There is way more than enough room in original 3rd gen pokemon games for adding that kind of stuff. I'm playing myself with a rom file that has only ~15% of free space and even that's more than enough. In FR and Ruby, I think about half of the rom file is completely empty.

That doesn't actually qualify as something that would probably be a bad thing but then again, patch files are. IPS patches are made so that they can only be made to write data to an address that can be defined with 3-bytes so basically, from $000000 to $FFFFFF. I may not remember right but I think the offsets after the first 16MB are bigger $1000000.

Hiya Pokecommunity! I've recently been playing with the idea of expanding my rom to 32MBs, in order to put in more towns and maps. But could someone help me by explaining the pros and cons of expansion, to help me decide?

i found a copy of sappy 1.6 on another forum site but when i run it i get this error.... Componet 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid. So again where can i find a copy of sappy that works or how do i make this version work?

i found a copy of sappy 1.6 on another forum site but when i run it i get this error.... Componet 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid. So again where can i find a copy of sappy that works or how do i make this version work?

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