For the current generation of gaming consoles, the Xbox 360
has several reputations. On the positive side, the Xbox 360 is the undisputed
leader of online service and multiplayer, but on the negative side, it also
holds a track record of being fairly unreliable.

While many from Microsoft’s entertainment and devices
division have spoken on the Xbox 360’s reliability record, Bill Gates was
mostly removed from commenting on the issue – until now. Speaking in a BBC
Video interview, Gates revealed that it’s now Microsoft’s goal to make the Xbox
360 “the most reliable” console on the market.

“Well, we certainly had to apologize to our uses about a
number of boxes that had to be replaced,” said Gates. “We did that for free for
all of those people, we've gotten a lot of positive feedback about the way we
handled it.”

“We've got incredible reliability on the new work we've
done,” he continued. “Our commitment is that it will be the most reliable video
game box out there. People really love the Xbox because of the content, but
we've got to make sure that the hardware never stands in the way of that.”

Which if you have a good TV, doesn't matter, because the tv can properly "scale" the 1080i to 1080p, because it's half the image delivered twice as quickly, so there is no quality loss if your tv displays everything properly.

I hear this all the time. People spend hundreds to thousands on quality outboard scalers and de-interlacers even with TVs that are more high-end than anything you or I likely have. How much simpler is it to be sure you are getting the full benefit of HD when the signal is 1080p start to finish?

quote: because it's half the image delivered twice as quickly, so there is no quality loss if your tv displays everything properly.

No, no it's not. Both 1080i and 1080p run at a constant 50 or 60fps. This means the [b]effective[/b] framerate of 1080i is half, ie. 25fps or 30fps. Since you only get half the information each frame. It doesn't suddenly jump into over-drive and hammer out twice the frames, otherwise it would use the same bandwidth as progressive and therefore lose the primary advantage of interlacing.

If you have a fast moving object interlacing can throw up artefacts. Basically between the two frames an object has moved - but you only have HALF of the information each frame. A Deinterlacer has to line everything up between the two frames which isn't an easy task. You can see various potential interlacing artefacts here: http://www.tv-cards.com/messageboard/viewtopic.php...

In essence even if the deinterlacer is pretty much perfect, there will always be the odd artefact here and there. It's a lot like 100hz motion on modern tellies, the motion is nice and smooth, but it isn't 100% perfect.

Interlacing is simply a way of conserving bandwidth by chucking information away. Its useful if you have limited bandwidth - but ultimately progressive is the ideal.

There are no 1080p 50/60hz (fps) signals - the highest hz 1080p signal is 30hz (fps). 1080i, however, can be 60hz, giving you a final 1080p/30 after deinterlacing. Yes, you can have motion blur/artifacts on any "i" signal, however, the type of TV is also going to determine how easy they are to see. It is almost impossible to see any motion artifacts on a DLP where as they're very easy to see on an LCD, IMHO.

While 1080p/60 is theoretically possible, no 1080p/60 standard exists. Also, the insane bandwidth this would require is part of the reason you're unlikely to ever see it.

Awesome. Now, what's the framerate of movies? 24fps.Now, consider that progressive will, for for all extents and purposes, just show the same frame twice as long as the interlaced equivalent.So you might get a slightly better framerate conversion on 1080p, but that's about it. With the natural motion blur of LCD's / Plasmas most wouldn't even notice that.Those who actually care about these sort of video issues want native 1080p/24hz support.

If you're talking about games, then I'll agree there could be a difference, but we're talking about movies here.