The Eleven Lights PDF

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Product Description

The Hero Wars begin in Dragon Pass

Temertain sits on the throne of the kingdom of Sartar. He is a weak puppet of the Lunar Empire; his kingdom fractures along tribal lines. Envious eyes covet your clan’s cattle; they will seize them at the first sign of weakness. Can you protect the Red Cow clan from its hostile neighbors?

The Lunars have invaded the Holy Country to the south. A demon from hell—the Crimson Bat—comes to Sartar, destined to join the Empire’s armies; it must be fed on the souls of the living. Can you shelter the Cinsina tribe from Chaos?

The Telmori have a new leader Jogar Sog, his visions of his people scattered and killed by the Great Liberator have stirred the braves to war. Normal weapons cannot harm them. Can you preserve the Jonstown Confederation from the packs of werewolves?

Tatius the Bright has killed Orlanth and Ernalda sleeps. Can you liberate the kingdom of Sartar from the Great Winter?

The Eleven Lights is a complete Gloranthan campaign, set in Sartar, in Dragon Pass, that takes the PCs as members of the Red Cow clan from the Occupation in 1618 through to the Liberation from the Lunar Empire in 1625. The Eleven Lights has complete outlines for events in Dragon Pass and the Red Cow clan for each year twenty complete adventures and many more outlines. It is a companion to The Coming Storm which details the Red Cow clan and their neighbors, and is intended for use with this product.

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