My original idea behind the Snow Walker game concept was brought about by the birth of my son; what if you were given a life to take care of? This person that is dependent on you, that was the building block. I had the idea to create a game where. . . . .

My original idea behind the Snow Walker game concept was brought about by the birth of my son; what if you were given a life to take care of? This person that is dependent on you, that was the building block. I had the idea to create a game where instead of throwing game lives away running through an endless terrain or restarting after you’ve failed; what if you only had one. What if in order to complete the game you had to become invested in this one person's life and want them to live to see it through to the end. Game mechanics will be broken up into prince of Persia style platforming, stealth based engagements, survival elements and challenging rhythm puzzles. With that said the game relies heavily on cinematic, story based episodic adventure where you are an active participant in what happens to your charge. Introducing the idea of perma-death adds a whole new level of play to the game, there is a timeline to be followed and wether the player is playing or not the clock is counting down. No advertisements, just a great story.

With that said, waiting for someone to die of neglect can take a very long time. She will get broken bones, sprains, colds and even hypothermia. Its your job to make sure she gets through it all to get to the end of her journey.

My original idea behind the Snow Walker game concept was brought about by the birth of my son; what if you were given a life to take care of? This person that is dependent on you, that was the building block. I had the idea to create a game where instead of throwing game lives away running through an endless terrain or restarting after you’ve failed; what if you only had one. What if in order to complete the game you had to become invested in this one person's life and want them to live to see it through to the end. Game mechanics will be broken up into prince of Persia style platforming, stealth based engagements, survival elements and challenging rhythm puzzles. With that said the game relies heavily on cinematic, story based episodic adventure where you are an active participant in what happens to your charge. Introducing the idea of perma-death adds a whole new level of play to the game, there is a timeline to be followed and wether the player is playing or not the clock is counting down. No advertisements, just a great story.

With that said, waiting for someone to die of neglect can take a very long time. She will get broken bones, sprains, colds and even hypothermia. Its your job to make sure she gets through it all to get to the end of her journey.

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