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I'm having the same problem, it seems to be something to do with the global illumination, I have not found a fix, however the problem doesn't seem to impact the build, just playing in the editor.
Trying building and running that, hopefully the editor will be fixed in a future patch or something.

I'm having the same issue, I've come upon this after submitting a similar question.

After further inspection, I've found out that the shader of the (only) mesh I have in the scene is changing after level restart. The parameters are the same (it's a standard shader), but the preview in the inspector is black instead of white.

I'd suggest you to check the shader before and after level restart, it might be an issue with Unity 5.