Converted Maps (with SinglePlayer mode):Remagen (conversion of Single Player version by Zara5ustra)SaintSauveur (conversion of map by John "PacketlossPete" Buskohl)Battle_Of_Kursk (conversion/rename of XWW2_Zitadelle, an XWW2 map which I worked on previously)Berchtesgaden (conversion/rename of Eagles_Nest, from SWWWII expansion)Gothic_Line (conversion of SWWWII expansion map)

Notes:* The changes made to the AI are all credited to the Battlefield 1942 Single Player community. I poured over thread after thread on the forums, and read countless tutorials written by the AI greats of this game. I take no credit whatsoever for these changes, they were the ideas of many people much smarter than myself.

The Landmines and Binoculars are still buggy. Sometimes they work, and sometimes they don't. I believe this is due to map specific AI code that conflicts with the bot's objectives while using those kits. I don't have the AI knowledge to fix this at the moment, so you will have to liive with it for a while...

There is a new patch v3.02 released a couple of hours ago. It’s a stand-alone mod I read. But you can extract the warfront mod folder inside and put it to your mods. It’s for that people what want to rest the mod, but they are new in battlefield 1942.