It looks nice. How about more variety of industries (seems these coal mines are so close, this spoils the fun IMO)?

I thought I'd try something a little different. The idea of this map is that similar industries such as forests, iron ore and coal mines are quite close, but they are a very long way from the sawmills, steel mills and power stations. If you want you can add your own extra industries to the map when I release it.
EDIT: Here is the scenario file:Enjoy.

Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.

Wolf01: Took long time, i started in october...Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.

Shout it from the rooftops! It's FINISHED!

Now I know what I'll be doing on my day off this monday

_________________"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer

I have an issue with scenarios and I'm wonder if it's something I'm doing wrong. I host a server and I created my own map for multiplayer game play, however when I run this map on my server it causes my clients to have connection problems (more so then usual). The map is 1024x1024, so it's pretty good size, but I run random maps at that size and my clients don't get the dsync errors as much. Is there something special I need to do to get my scenerio to run as smoothly as a random map?

Wolf01: Took long time, i started in october...Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.

Do you mind a bit of constructive crit on it? I spent about five hours yesterday playing it!

The Good:
-massively detailed, you can recreate practically any part of the UK transportation network you like.
-absolutely huge, your trains do travel a realistic distance between stations and so have time to reach top speed and will make you a LOT of money when they get to their destination!

The Bad:
-the roads! Don't get me wrong, it must have taken you forever to do all those roads, especially the way they zig-zag... but they're in the way. Especially when the local authority starts complaining about your tearing up a dual carriageway that you just cannot find a way around.
-too many needless little towns, just the large ones would have been nice, which would have freed up the valuable 'renaming' memory for things like your own company name, or Scotland
-the big cities! Where are we to build our stations? I've spent a fortune on trees as I gradually clear away buildings and roads to expand my stations in the major cities (heaven help me when I try and build my next station in London - Paddington has only halfway finished and it's been 20 game years) and it's really slowing my network down.

I realize this sounds really negative, but don't take it that way - I really like it, it was worth the wait, and well done on what must have been a really gruelling task! I'll submit some pictures later.

_________________

"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer

I thourhgt the same when playing it. If you want to change it in anyway feel free to repost it changed/improved. I made it with everything there cause deleteing bits then is easy.

<edit> If your up for adding the south part of scotland or the edge of the europe around the edge that would be cool. I was also considering having 'x' amount of very small islands, each with 1 town and 1 factory on, that are callled 'orange', or 'yellow'. These would be placed in the far far left of the map, and teams could use them to simbolize exports and imports from north america.

Right now my plan (I'm in 1939) is to use the scenario editor to rewind the clock to 1920 and have another 20 years to try and get my network a bit further extended (as it is, it's just London to Cardiff because of the local authorities' arseyness) and then let time take over... I should reach Newcastle and Carlisle just in time to need to electrify them in the 60s

While I like the idea of the offshore islands (and scotland, and heck, bits of Ulster and Ireland and France could be crammed in too given the size of the map) I'd hate to have to start from scratch all over again.

T'would make an excellent combined-players map, though... just imagine, each player responsible for one of the old British Rail 'Regions'.

_________________

"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer

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