-To do-
1. Make good Scream emoticons.
2. Take care of some of those yogurt requests.
3. Create graphics for the "previous" and "next" buttons on the comic pages... Y'know, like every other webcomic site does.
4. Fix up the mistakes in El Cacto like I said on December 30th's announcement in 2009... and remove the "score" part of the game/movie pages as mentioned there, too.
5. Create border graphics so I can put text on the site in its own little "box", if you will, rather than just having white text on the background.
6. This one's a very large project, but I want to create an entire city for the modern day world of Cloudflash. A city with multiple elementary schools and high schools, stores, malls, playgrounds, streets, thousands of houses... Really, an entire city. And I want every street and building to be named. I've got some stories involving magic, some set in the past, or whatever other things like that... Those stories won't use this city, but I intend to use this city for like... General Cloudflash Mix purposes or as the setting for my more realistic stories.
7. Perhaps create a specific section for my art and have the images neatly displayed as thumbnails.
8. Make a new set of update avatars (always with the update avatars)...
9. Organize my art tips better and go into better detail with the explanations, including example images. There's gotta be thousands of free art tutorials out there, but the ones I see seem to be pretty much useless (unless you just want to learn how to draw something in one specific pose without really being able to apply it to anything else).
10. Bring C-Mix out of hiatus...
11. Make new wallpapers.
12. Sleep.
13. Maybe make the Characters section more like Newgrounds' cool "The Staff" page.
14. Maybe just some general layout improvements to make the site sexier...
15. Update the logo to at least say 2010.
16. Make Final World Quest better as mentioned on November 30, 2009.

And I'm gonna go put the unfinished "Silbird" movie on YouTube, explaining the situation and linking to Cloudflash in the comments. You're all thinking "Who cares about that cheaply animated thing? I bet no one's ever heard of this 'Hyadain' or 'Silbird' thing...", but you'll see! I bet 20 yogurt tokens it'll have at least 10 comments and a couple hundred views within the next three months! ... What? I don't sound too confident about it? Well, at least Cloudflash would reach people that little bit.

In other news, I might heavily cut my Flash game projects. I'm not a good programmer... I should tell my stories through comics or animations instead. There are a couple of Flash games I really want to make, though, so I will eventually.

I have most of the story written already, but I still have to translate it to Japanese, have it reviewed/corrected, and find people who can voice act in Japanese. Hopefully I can get the first episode released within a month. The cheap animation for each character's dialogue is pretty much covered already, along with some other stuff... Anyhow, I guess that's about it for now.

Forum regulars may have noticed that I replaced the Final World Quest link with the Our Precious Song link. The reason is simple enough - Final World Quest's hiatus has gone on quite a lot longer than I thought it would, so I guess there's no sense in keeping a convenient link to its latest page like that when I could stick something else there.
I hope to have today's Cloudflash Mix done within the next 5 hours, but that might not happen. You can expect it tomorrow for sure if not today.

For Cloudflash's billions of visitors that don't go to the forum, Skutieos has a new comic series starting, titled "the story of WOMAN". It's in the Comics section, of course. Note that I'm just making this announcement now to get it out of the way, so it might not actually be there when you read this... if it isn't, it will be very soon. Skutieos has also announced that Super Asshole will not be continuing.

I was working on Copy Ninja 2 last week until I flew to Toronto (with my superpowers) for Anime North. I hope to put my pictures and videos of the event in one SWF file later and then post it... I'll probably do that way later than I thought I would. Since returning, I've been very unproductive and time's been flying. My vacation time has met its end and I'll be back to my sleep deprived self come Monday.
I'm fairly certain I won't have El Cacto done by June 21st (again with El Cacto). I'd have to do, like, 2 pages per day...! Madness! That's actually very realistic, but I don't have the motivation for it. Copy Ninja 2 is interesting me more right now, plus it's practically half done (maybe?)... I was gonna work on it now, but I got sidetracked making homemade sound effects. You're thinking "they're probably as cheesy and obvious as your glass smashing sound effect in Link Misses His Target"... and maybe you're right. I think I'm pretty good at making punching and slashing sounds, though. I just spent half an hour or so right now putting together a little soundboard so you can hear the sounds for yourself. Click here to check it out... I have more sound effects and I plan to make more... I'll release all of them in the Downloads section as one zipped file when I feel I've made enough, and I'll make a full soundboard to go with it so people can try the sounds before downloading. Using those same old few good punches from FlashKit gets pretty old, especially when you've been hearing the same ones in the work of others for the past 5 years.

On a very long side note, two of my old game projects have started to interest me again. Supernatural Fighters 2 and Cloudflash Dream Battle. I may be horrible at coding, but these are two things I can and want to do. The original Supernatural Fighters/StickFighter was really only a test, as were all my games before Blind Swordsman. I was just a total newb who was eager to make games and try different stuff, see what I was capable of. It took me a couple years to gain a mind to create a real fighting game without really learning any new actionscript, only to set it aside like I frequently do. A couple more years later, I'm certain I could do even better. I originally planned to have 20 characters (most of them silly filler characters and token minorities), but maybe I could cut that down to 10 or something... I was also considering not making them stick men. I originally just gave them different head colours to tell them apart, but I started coming up with actual designs for Supernatural Fighters 2. It seems I created Taun Bu's current design in September or October 2007 while working on the game, which is pretty much the point he became recognized as one of Cloudflash's characters. Anyhow, I thought it might be cool to actually draw the characters in full, though it's obviously harder to do that than draw stick people. The good part is that you only have to draw a single side view for everything with fighting games (no back views or front views)... Well, I hope I get around to making it someday. It'd be a bit of a waste to make a test fighting game and come up with the coding theory, designs, and storyline for a decent fighting game and then not do it.

As for Cloudflash Dream Battle, I don't think I've ever formally announced it before. The original plan was to make it a battle game between various anime characters, such as Ichigo, Kenshiro, Luffy, Orphen, Edward Elric, and Alucard. The characters each have their own stats and abilities and the battlefield is a grid divided in half. Each character has to stay on their half, pick 3 actions per turn (moving up/down/left/right, defending, or using an attack), then the two characters alternate between their 3 actions until the turn ends. The goal is to defeat the other guy, of course. I eventually decided that I was more interested in using Cloudflash's original characters instead of the anime characters. It would surely get way less recognition for that, but whatever. The original anime character version is around 2 years old, and the Cloudflash version is just a little over a year old/untouched... I started it 2 years ago? Geez... time really is flying... How am I ever gonna get the first episode of "Kunio's GUTS" done with this massive project buildup? It's nearly 2 AM, but I better get crackin' on Copy Ninja 2 right now.

edit: Oh, and I moved "Danno's Endless Adventures" from Miscellaneous to Movies. It's been done for quite a while. I never thought it really deserved to be among the other movies, but whatever.

Yesterday's comic ended up a bit bigger than I expected, plus I was busy being a DFO addict, so it didn't get done on time. I figured this was a good enough place to leave it at, but I had more in mind. That said (and since I took so long), I'll make a continuation tomorrow. And, unfortunately, my DFO character does not look like the version of myself in the comic.

In a month or two, I might reflect on my achievements for the year and decide whether I should get serious or not. If I decide I really want to bring about more new, shiny things, then I'll probably just have to uninstall DFO again... Or I might be content with my accomplishments and leave it at that like a lazy bastard. Anyhow, there is one way we might not have to wait that long to find out. I just might be willing to show more determination if we have some sort of bet. The bet from last month pretty much caused all my progress on El Cacto chapter 2. If someone wants to challenge me to a bet, then challenge away. But try not to bring on stupid/blatant things like "I bet you can't go a month without playing DFO, you addict!" or "I bet you can't get 2 pages of El Cacto done within a week!" I was in good spirits with Copy Ninja 2's completion last month, but it would be too hard for me to walk into a lose-lose bet like that at this point.