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yes I know that secondary's have to turn before they fire, but this is when I give my broadside(I'm in a BB) to the enemy ship , lock onto the ship I want them to fire at, wait to get into range but nothing happens there is a delay before they fire and they are pointing at the enemy ship already. now I didn't have this problem before the 5.5 update.

same with the AA guns I lock onto the target I want them to fire at, the planes fly into range but again there is a delay and again this didn't happen before the 5.5 update.

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Yep I understand that and yes I understand the visual delay you are talking about.

but this never happened with 5.4 only with 5.5 have I noticed more of a delay up to 3-4 seconds.

The delay you are SEEING is the VISUAL DELAY

The game mechanics kick in IMMEDIATELY because of how the AA Aura works.

The delay you are inferring from is seeing the VISUAL DELAY but the AA Aura is ALWAYS ACTIVE. You just aren't rolling the chance to shoot down a plane in those 3-4 seconds. Nothing out of the ordinary.

Also, can you please just activate replays? We are trying to infer what you write but when it comes to the mechanics, its just difficult.

Aslain's modpack, just tick the "Enable Replay Button" and it will do it automatically for you.

edit: Wait. I dont understand. So if you know the delay is the visual delay. And theres no way for the mechanics to delay unless the server is lagging therefore everyone is delayed... What delay are you speaking of? The mechanics will never delay o.O