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Topic: Wow Classic (Read 1248 times)

Anyone else excited about World of Warcraft Classic coming out. Vanilla and than Burning Crusades were the most fun I have ever had in a game. I know a lot of people liked Wrath of the Lich King but that is when it started losing it for me with how easy it was getting, and sharding so you always felt like a single player game. I remember leveling up threw Wrath of the Lich King content being mostly board and the first 5 man dungeon we did which would normally have been pretty hard the person playing the new overpowerd Shadow-Knight class was pulling everything, tanking, damaging, and healing by himself; he could have practically soloed the dungeon; after that I was just like this game has been ruined, canceled account never played again.

It sounds like they really did lose the game so they are actually re-making their own game with the optimized current game they have, lets hope they do not take liberties and ruin the lighting in the bottle that was classic wow.

Though I won't go back to playing it, I am glad Blizzard listened to the hardcore WoW fans and are bringing it back to the glory of the 40-man raids.

The first time my guild downed Onyxia was euphoric. The first time we beat Blackrock Mountain, Molten Core, Ragnorok, it was incredible! The organization, the strategies, even the journey of building up of your character to be raid-ready was glorious. At the time I was playing as the healing lead, Undead Priest, in charge of managing the healing members of the raid while main-tank healing. When we finally got multiple raids on farm-status, I stepped down from healing and changed to a Shadow Priest spec. Melting faces and being a mana battery for the warlocks was so satisfying. I went on my class weapon quest-line and obtained Anathema/Benediction, at the time there were only a few class specific weapons. Again, another chance for glory. I was so proud of running around in my epic gear, in shadowform with Anathema, it was like a badge of honor.

I do miss those days of being dedicated to not only the game, but to a guild of friends that were all looking to complete all aspects of the game to the highest level. That time will always be remembered with fondness.

Well Iím not about to go into fine details of everything Iíve worked on in that game. Nor am I going to hunt down screenshots. Ainít nobody got time for that! But I will say Iíve done animations for the Bloodelves and Dranae: running, jumping, attacks, emotes, spell casting, etc...as well as some of the creatures and raid bosses. My team had multiple animators, and we divided the workload of new anims evenly.

The grind?! WOW had so little grind, it was shocking. I went to WOW from EQ and was amazed at how little grind there actually was. Level capped in a couple months, playing casually. That was actually my problem with WOW, it was *too* easy. Then they went and hired old EQ devs and it turned into another raid-fest... I quit.

If you think game development is glamorous, you are in for paradigm shift. Thereís no glamour in this. Just stress, frustration, and long hours, with a side of the delusion of telling yourself youíre doing this for the passion.

If you think game development is glamorous, you are in for paradigm shift. Thereís no glamour in this. Just stress, frustration, and long hours, with a side of the delusion of telling yourself youíre doing this for the passion.

What year was this in?

Nowadays coders want to do less for more money. They want to use existing buggy code but do not document correctly or completely (and hide ---steaming pile of meadow muffin---), and quality?

The last place I was in went through several project managers in weeks not months. They had a serious product flaw and could not find it due to the above situation. They went to market with it too. We had an overseas team (China) that was perfect and they did it for less money. I cannot say all software houses are like this, but quality has recently taken a back seat and management just wants a completed project within time. Now the glamour part I can attest to, but the coders I have met, get treated like royalty and like to go home early and not hit their baselines. We can see this in AAA titles and smaller utilities and programmes, especially in a certain OS I can mention.

I have seen and worked in the old days, how a development team successfully integrates. Agile was not mainstream as it is now. There was little or no frustration as there was a clear goal to achieve.

The quality team should be a 3rd party not their lead coder. They (the suits) say it is too expensive, I guess they allow it, so they can keep on signing off on buggy code. I think it will get worse as time goes on or China does all our coding.

Im not play much on classic, but tbc and wotlk were the greatest patches imo, so I'm waiting the vanilla to enjoy it

I logged into one of my toons and he was in northrend in some giant building in the middle of nowhere and I can't remember why cause it was yrs ago.It was an amazingly huge expansion with some amazing architecture and scenery.not a soul from my server was in the zone.

But lots of people in The burning crusade zones.

I'll play a few weeks then not play a few weeks then play again and still try to hit keys for mapped abilities no longer in the game and die.