first impressions: yes it's different, and yes it's yet another rearrangement of the same buttons, icons, and funky value entry widgets. it's great there are new features, and functionality. however, i don't think they are addressing the complaint that people have: blender is non-intuitive. coming up with a new way to represent the same old confusion doesn't solve that problem.

I reckon they have done a great job to revise the old UI into a much more user friendly UI. I'm Maya and Modo user, the only problem that I have when I use Blender is that Blender does not follow the same hotkey and conventional UI like other 3D apps. Most Hotkeys like W,E,R (Move, Scale, Rotate) are used by almost every 3D app out there. Blender used different Hotkeys and it seems there is no Arrow Manipulation axis control. I hope they will try to adapt the conventional 3D UI like MODO which is very easy to use. I think they are moving to right direction for 2.5. Now, when we can expect to have IRIX build?

afaik chris although the might be the 'module owner', he hasn't actually done anything with irix blender for years. it's been done solely on nekochan by hard working enthusiasts that donate the binary back to blender foundation. (as it should be).

tbcpp was working on the Blender port, but he hasn't been around at least half a year, so I'd guess probably not. Apparently it's a monumental task because the Blender coders keeps putting in gcc-isms that have to be ifdef'ed out and replaced (or bypassed) with something the MIPSPro compiler can understand.

Project:Temporarily lost at sea...Plan:World domination! Or something...

Cool, I'm not all that of a Blender's fan as I've used to be in the past... (well, not even in the past!) but I'll give it a try with Linux, because I have some old Blender models stuck on an older release without any reliable way to translate to a more friendly environment.

Well if I didn't have Maya I'd be all over Blender like a cheap suit. Blender does some things much better than Maya, for example it is a much better "plain old" vertex, edge and face modeler, but in most other respects Maya blows Blender (and everybody else) right out of the water. Maya is down the road and around the bend compared to Lightwave, Realsoft, Softimage, Pro/ENGINEER... Okay that last one was apples to oranges but still...

Project:Temporarily lost at sea...Plan:World domination! Or something...