I have decided to throw my hat into the 3PP ring, after working on two projects for DCC. I'm bringing along my co-author on the Patrons book -- Daniel Bishop, and Ken Jelinek, a newcomer to RPG writing, but a man with a Master's in HP Lovecraft (no joke) and a Doctorate in RPGs. Two other contributors are planned from these very forums... I'll reveal that once everything's finalized. Here's the description:

In the Prison of the Squid Sorcerer is an RPG encounters book intended for use with your favorite Old School RPG, including the Dungeon Crawl Classics Roleplaying Game. (I apologize for hedging here -- since the project has to be approved before it's officially a DCC product, I don't want to make Joseph mad .

The base offering is a 32-page softbound book containing 12-14 encounters at 1-2 pages each. The encounters, in addition to being very "Appendix N," each will include a unique monster, magical item, god and/or patron for the DCC roleplaying game. That's 12-14 scenarios with an original concept and original, re-usable content for your DCC RPG game. That's 12-14 adventure hooks for further expansion.

The entire book is richly illustrated by some of the newest and best "old school" artists, and each encounter includes an illustrated map.

And if you like this idea, it only gets better from there. If we can reach our modest targets, the main book doubles to 64 pages, and then we start adding separate, full- length adventures -- four in total if we meet all of our stretch goals.

In for 30$. Only thing I don't like is how the stretch goals are only available to the higher contribution levels... is that an Indiegogo v. Kickstarter difference? I would think you'd get more contributors if everybody got all stretch goals. I'm pretty new to the crowdfunding thing though.

beermoter: Thanks! You're our second contributor (after my wife...! The stretch goal thing is all over the board. Frankly, I'm new to it, as well. We don't have a lot of extra goodies (planning those for incentives as we get close to goal and stretch goals) to spice up the higher contribution levels. This is my first time doing one of these, so we're firing and adjusting.

Colin: I'm going to deal individually with contributors outside of the US for shipping. I don't want throw a number up there and have it be too high for some and too low for others. Hopefully, that makes sense. Shipping will be "actual to you" rather than a swag number. I don't really believe in handling -- that's built into overall costs... So, feel free to jump in and we'll figure out the shipping when things actually ship.

If it helps, I am working on a 0-level funnel where the PCs are cave dwellers who investigate a crashed spaceship in The Tribe of Ogg and the Gift of Suss. Not sure where that will end up in the stretch goals, but it is an intentional nod to Manley Wade Wellman's Hok the Mighty stories, as well as Edgar Rice Burrough's Pellucidar and Caspak novels and The Eternal Lover, with just a dash of Andre Norton.

All: I made a change to the contribution levels to make it more sane. Anyone that's contributed so far should have made out on the change -- at any level higher than $20 you get the print and PDF copy of the appropriate Stretch Goals. And if you've only contributed up to the main book, you can add $10 per bonus module if we reach that stretch goal level.

Sorry for the confusion - and thanks to those that contributed despite the confusion. If we do this again, we'll probably use Kickstarter -- Indiegogo had some advantages, but seems to have some disadvantages on the user/consumer side that we didn't realize.

Also, to be clear — we’re producing ALL of the products described in this funding call, even if we don’t reach the various Stretch Goals. If we reach the stretch goals, we’ll be able to produce them faster — If you’ve bid at a level that includes a Stretch Goal, you will receive commiserate credit to apply to that product or products when they are produced. Please let me know if you have questions or comments.

Next up: We'll be posting new sample art and content early next week. Stay tuned!

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

Thanks a bunch, Pesky! We should have some example art and content this week.... getting it all together.

Shouldn't the sample art & content have been available from the beginning? Do you think that you started this crowd funding too early? It seems like several things haven't been thought through properly.

Shouldn't the sample art & content have been available from the beginning? Do you think that you started this crowd funding too early? It seems like several things haven't been thought through properly.

I have it -- just going through the editing process. Art took a bit longer than I expected it to take.

First preview, from the Tomb of the Squonk -- an encounter by Daniel Bishop. The illustration is a rough by Nik Wolfe. Stay tuned for more this week.

Quote:

It is about mid-morning as you are travelling through the swamp. There is an odd beauty here, but the biting flies have turned it into a torment, and you must pause occasionally to remove one of the thick brown leeches that seem to worm their way inside even tight breeches and boots. Suddenly, there is a horrific smell of sulfur and rotten meat. It washes over the path in a miasma of choking foulness.

When you recover from the odor’s initial assault, you can see the creature it emanates from – a sodden lump of darkness with an elephantine trunk, bulging eyes, clawed hands, horns, and a thick tail ending in tentacle-like grasping appendages. The trunk ends in what appears to be a stinger of some sort. Its hide is studded with spikes and bone nodules.

First preview, from the Tomb of the Squonk -- an encounter by Daniel Bishop. The illustration is a rough by Nik Wolfe. Stay tuned for more this week.

Ha! Love it! I first learned about a squonk from Genesis' Trick of the Tail album. Will we see a pool of tears?

This squonk might surprise you!

But I am really glad someone knows what a squonk is. Manly Wade Wellman uses American folklore creatures to good effect in Who Fears the Devil?, and that inspired me to try the same with this encounter.

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