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http://massively.joystiq.com/2013/08/13/the-daily-grind-have-you-ever-fallen-into-unhealthy-play-habits/http://massively.joystiq.com/2013/08/13/the-daily-grind-have-you-ever-fallen-into-unhealthy-play-habits/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Pretty much no one who plays video games regularly likes to be called a game addict. There's a stigma attached to gaming, one that makes a lot of players particularly uncomfortable. But we are frequently able to recognize when we're putting in more hours than are entirely healthy in various games. We don't want to be called addicts, but we recognize that spending our entire weekends in Final Fantasy XI or World of Warcraft or Guild Wars 2 is probably not a great sign.

Sometimes it's just an isolated thing when we have a free weekend and wind up spending all of it gaming. Other times we step back and realize we're devoting too much of our time and energy to our games of choice and we need to back off a little bit. So does that sound like you? Have you ever fallen into unhealthy play habits by accident? Or do you feel you've never been a bit too focused on playing your MMO of choice?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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addictionculturedaily-grindgame-addictionhealthymmo-addictionmmo-cultureopinionplayplay-habitsplaytimetdgthe-daily-grindunhealthyTue, 13 Aug 2013 08:00:00 -0400319|20692082http://massively.joystiq.com/2012/02/12/blizzard-admits-to-grossly-underestimating-demand-for-world-of/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/02/12/blizzard-admits-to-grossly-underestimating-demand-for-world-of/http://massively.joystiq.com/2012/02/12/blizzard-admits-to-grossly-underestimating-demand-for-world-of/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
If World of Warcraft is credited with a smooth initial launch, that's only because time tends to smooth over the growing pains that come with every MMO. Blizzard co-founder Frank Pearce was quite up-front with the studio's stumbles in 2004 as WoW launched to unprecedented demand; he's admitted that Blizzard execs "grossly underestimated" how many people wanted to play the game, forcing the company to cease shipping boxes to stores while tech was improved to deal with the influx.

"I don't think we had any idea what we were getting ourselves into," Pearce said at the recent DICE executive summit. The studio quickly ramped up from its 500-employee taskforce to 4,700 people in 11 cities across the world.

Pearce also addressed the issue of addiction in MMOs, saying that Blizzard "think[s] about it all of the time. If there's something that you're really passionate about, whether it's video games, a book, a TV series [or something else]... we have to consume it in moderation."

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activision-blizzardaddictionblizzardBlizzard-Entertainmentdemanddicedice-2012Frank-Pearcegame-addictionlaunchmmo-addictionworld-of-warcraftwowSun, 12 Feb 2012 21:00:00 -0500319|20170075http://massively.joystiq.com/2012/01/29/amateur-documentary-tackles-online-game-addiction/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/01/29/amateur-documentary-tackles-online-game-addiction/http://massively.joystiq.com/2012/01/29/amateur-documentary-tackles-online-game-addiction/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Countless documentaries have investigated gaming addiction and the supposed dangers lurking in massively multiplayer titles, but it's not often that someone who's experienced an addiction talks about it himself. Third year film student and ex World of Warcraft junkie Anthony Rosner looks back on his six years in the game in a new short documentary on the effects of MMO addiction. With help from friends Dave Novis and Arron Amo, Anthony produced, directed, wrote, and edited the film himself, ensuring that he had the opportunity to tell his whole story and tell it from his own perspective.

Titled IRL - In Real Life, the film takes a largely light-hearted look at Anthony's past but still manages to tackle the big issues. "I used to wake up early, log on, play all day, and then go to sleep," Anthony recalls, adding the sobering note that this was his routine "for over 400 days of my life." Most of us can sympathise with people who feel isolated in the most social type of game there is, or who feel like running a guild is a full-time job. Anthony tackles these issues and talks about how he dragged himself out of them. The film's high production quality and authentic voice offer a glimpse into a world to which we can all relate. Check out the full video after the cut.

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activisionaddictaddictionanthony-rosnerArron-Amoblizzardblizzard-entertainmentDave-Novisfantasygaming-addictionmmo-addictionnewsonline-gaming-addictionvideowarcraftworld-of-warcraftwowSun, 29 Jan 2012 16:00:00 -0500319|20159363http://massively.joystiq.com/2011/11/14/addicted-gamer-shares-his-struggle-to-find-balance-between-the-r/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/11/14/addicted-gamer-shares-his-struggle-to-find-balance-between-the-r/http://massively.joystiq.com/2011/11/14/addicted-gamer-shares-his-struggle-to-find-balance-between-the-r/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
While Tucson's KVOA may not be so well-versed in MMOs as to distinguish between Gears of War and Dark Age of Camelot, the local news station put together an interesting little piece on online game addiction nevertheless.

The brief report highlights the story of Elijah Oster, a father and husband who got so pulled into MMOs that he began to neglect his family and suffer from insomnia. He admits that he failed to "budget enough time" for his loved ones, and would grow irritable when his wife interrupted his play sessions.

Behavioral health counselor Jeffrey Friedman was brought in to comment on game addiction, which he says is similar to most forms of addition in that people's actions are dictated by what will cause them the least emotional pain. In this case, it's becoming overly dependent on an online world instead of the real one. Friedman works at the Cottonwood Tucson center.

The report concludes with Oster sharing what he realized after treatment: "I started understanding the concept of balance."

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addictionbalancebehavioral-healthcottonwood-tucsonElijah-Ostergame-addictionJeffrey-Friedmankvoammo-addictiononline-addictiontucsonvideo-game-addictionMon, 14 Nov 2011 12:30:00 -0500319|20105899http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Coming back to an MMO after an extended leave of absence can be a trial in and of itself. Unlike the first time, when everything is fresh and new and straight-forward, a return means that you have to unravel all of the messy threads that you left behind when you bugged out after a rage quit (I'm just generalizing, here). All at once you have to remember your passwords, get reacquainted with your characters, relearn your skill rotations, puzzle out your entire quest log, and catch up on the (presumably) many changes that have happened to the game since you left.

Consequently, the temptation can be strong to simply wipe the slate clean and re-roll a completely new character. A brand-new character can help you relearn the game without overwhelming you with too many details at once, which is hugely appealing. On the other hand, it might seem like a waste not to continue an old character that you invested so much of your time and effort into building.

So do you re-roll when you come back to an MMO, or do you pick up where you left off? This Daily Grind will self-destruct in five minutes or after a hundred comments, whichever comes first.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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charactercharacter-creationmake-usmmo-addictionopinionrage-quitrerollreturnskill-rotationstop-messing-around-in-the-tag-section-guystdgthe-daily-grindthis-is-a-tagthis-is-another-tagWed, 17 Aug 2011 08:00:00 -0400319|20017304http://massively.joystiq.com/2010/08/20/ncsoft-sued-for-making-lineage-ii-too-darned-addicting/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2010/08/20/ncsoft-sued-for-making-lineage-ii-too-darned-addicting/http://massively.joystiq.com/2010/08/20/ncsoft-sued-for-making-lineage-ii-too-darned-addicting/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsTweet Can a video game publisher be successfully sued for releasing a game that makes players want to play it compulsively? That's the question of the hour in the USA, as Lineage II player Craig Smallwood levied a $3 million negligence suit against NCsoft for making the game too addictive. Smallwood found himself playing the MMO for over 20,000 hours in the last five years, to the point where he is unable to function normally in real life -- and he claims it's NCsoft's fault for not warning him in advance. Smallwood's gameplay averaged around 11 hours per day during that period.

Surprisingly, a federal judge has allowed the suit to proceed against the South Korean publisher, stating that "the court finds that plaintiff has stated a claim for both negligence and gross negligence." NCsoft has appealed and asked the judge to dismiss the case. The situation gets more interesting when you consider that Smallwood had his Lineage II accounts banned for alleged grey market RMT activity, although he claims that was a ploy by NCsoft to force players like himself to move over to Aion.
Video game addiction is no new issue, to be sure, but it's interesting that this case seeks to shift the blame from the player to the game company itself. This raises a whole host of new questions. Should publishers be required to slap their products with warning labels? Is there no personal responsibility when it comes to playing MMORPGs? We will have to wait and see if Smallwood's suit succeeds, and what, if any, fallout may occur from the attempt.

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addictingaddictionaioncraig-smallwoodlawsuitlineage-2lineage-iimmo-addictionncsoftnegligencermtsuitvideo-game-addictionFri, 20 Aug 2010 09:00:00 -0400319|19601593http://massively.joystiq.com/2008/10/26/the-daily-grind-are-you-actually-addicted/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2008/10/26/the-daily-grind-are-you-actually-addicted/http://massively.joystiq.com/2008/10/26/the-daily-grind-are-you-actually-addicted/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsHere at Massively, we spend a lot of time with MMOGs [Well, duh! -- ed], and even more time at our desks and computers, scouring news, doing research and all of that. By non-gamer standards, we spend an immoderate amount of our weeks in front of our monitors, either actively gaming -- or writing about it.

It isn't fair to say we're actually addicted to it, though. We still actually have normal lives, families, commitments, relationships and all the other hurly-burly of daily life. Spending a lot of time doing something, or even making an unusual activity a high-priority doesn't qualify as addiction, unless it is causing you harm in some way. You might as well say that a person who has lost the use of their legs is addicted to wheelchairs and handicapped parking spaces, or that a ball-player is addicted to the game, while still maintaining a normal life. No harm, no foul; as they say.

With that in mind, dear readers, we've got a tough question for you to think about. Are you actually addicted? Oh, we often like to say we are, but is your passion for MMOGs (or for one MMOG in particular) so strong that it actually interferes with the rest of your life, or are your life's various elements all in working order?

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addictionculturemmo-addictionopiniontdgthe-daily-grindSun, 26 Oct 2008 08:00:00 -0400319|1353097http://massively.joystiq.com/2008/10/21/dr-phil-solves-our-online-gaming-addiction-problems/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2008/10/21/dr-phil-solves-our-online-gaming-addiction-problems/http://massively.joystiq.com/2008/10/21/dr-phil-solves-our-online-gaming-addiction-problems/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsOn this past Monday's episode, the Dr. Phil Show explored online gaming addiction with some special guests who have lived through some nightmare situations. As is expected with a daytime TV show like this, the focus was on the negative effects of online gaming on families, finances and a person's well-being. Maybe they need to do a show on the dangers of watching daytime TV all day?

We'd imagine you could guess our views on something like this, and we'd assume that most of you share this same opinion. Sure, genuine addiction that leads to a total neglect of responsibilities is a serious issue, but when non-gamers see something like this, they jump to conclusions about how all online gamers are addicts. As someone once pointed out in the comments section of a previous post on this same issue, anything can become an addiction. You can become addicted to exercise with the exact same results as we see on this show. Regardless, this issue will continue to be showcased by the major media as online gaming's popularity grows. Check out an interesting post-show development from one of that episode's guests, and share with us some of your thoughts on the subject.

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addictiondr-philmmo-addictionneglectonline-gamingTue, 21 Oct 2008 16:30:00 -0400319|1348662http://massively.joystiq.com/2008/10/02/recovering-mmo-addict-chronicles-his-struggle/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2008/10/02/recovering-mmo-addict-chronicles-his-struggle/http://massively.joystiq.com/2008/10/02/recovering-mmo-addict-chronicles-his-struggle/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsIt's easy to be flippant about MMO addiction. On the surface, it sounds like a histrionic misrepresentation of this hobby of ours. Practically all of us will have erred on the side of the unwise at some time or other, putting in more hours in Azeroth, Hyboria or Paragon City than our responsibilities really allowed for. That might be succumbing to a game's addictiveness, but it's not remotely the same as being addicted.

Brad, who calls himself Exgamer on his blog, is a recovering MMO addict, and he's sharing his story with the world through his site. Whatever one might personally think about his stance, his religious outlook or his experiences, the courage and tenacity involved in putting his life out there day by day are unquestionable. There's also a conspicuous lack of blame or finger-pointing, and an explicit refusal to condemn the games themselves or the players.

Brad gives a lucid summary of his position, which we've reproduced after the cut.

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addictionexgamermmo-addictionThu, 02 Oct 2008 16:00:00 -0400319|1331060http://massively.joystiq.com/2008/09/08/confessions-of-an-mmo-addict/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2008/09/08/confessions-of-an-mmo-addict/http://massively.joystiq.com/2008/09/08/confessions-of-an-mmo-addict/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsGaming addiction is a sensitive subject with many gamers, and we'd imagine that many people who are reading this right now may have or have had concerns about their own level of gaming addition at some point. In a recent blog post over at gamezig.com, Blackwings takes a look at some of the warning signs and experiences he's had himself with MMO addiction.

The subject has been discussed to death on so many different levels, but when someone can cite their own experiences, it always brings the truth a bit too close for comfort. Plus, Blackwings says that he wrote this post in anticipation of next week's Warhammer Online release, just to get out one last warning on the evils of MMO addition. This post does a good job of letting you know what to watch out for, without beating you over the head with the guilt stick. It's certainly something to think about.