I've found a bug with gamepads. If you set a button on "pause" (there are similar bugs with other actions) sometimes, when you press that button, the pause menu starts to flicker and keeps like that until you press the button again.I've noticed it happens more often when you press it quickly.

I'm not sure if I've been clear enough.

The universe is not required to be in perfect harmony with human ambition.

This is not a bug. Gas giants in RC3 have no surface. The black ball is required for correct rendering of the atmospheric haze.

QuotePrzeszczep ()

I haven't seen anyone mentioning it yet but I'm experiencing quite a few GUI bugs. Actually I believe there is only one bug as all issues seem to be connected to opening and closing of dialogs.

Interesting observations, thanks. It makes me closer to solution of this bug. I never encounter it on my computer(s), so can't reproduce and fix. Now I may take a better look on the dialog animation functions.

QuoteJackDole ()

I also think it's a bug.And there seem to be affected every 'K', 'M' and 'G' main sequence star of the 'HIPPARCOS.csv' catalog. Possibly others main sequence types.It seems that SE confused the luminosity class when it creates the star size. For example, instead of 'V' SE seems to use 'IV'.

It is a luminosity class error in the catalog. You may fix it yourself by looking for the correct class in Wikipedia or in the SIMBAD. (SE didn't confuses the luminosity class, it loads the same as typed in the catalog. Then it calculates the star luminosity based on distance and AppMagn. Then it calculates radius based on luminosity and temperature (derived from spectral class), and ended up with "giant dwarfs" and "dwarf giants", if luminosity class is incorrect in the catalog).The catalog have over 100 thousand stars, so fixing this should be a massive community addon Or maybe someone can find updated HIPPARCOS catalog and convert it into .csv file for SE (keeping names, and adding missing mass/radius/age/FeH data). Also, star velocity data is required (angular and radial to restore 3D vector) - it will be used for ships warp physics.

QuoteLiefjin ()

So I have been playing around with the new spacecraft content mostly due to the improvements on loading planets. Here are a few bugs I have come across:

Looks like you have wrong settings of the depth buffer. Which GPU you have and did you updated the drivers?

Unfortunately, I have to disagree.The stars in my examples are only stars from the 'HIPPARCOS.csv'. Not from any other catalogs!

QuoteJackDole ()

From what I read, Spaceengineer is referring precisely to the Hipparcos catalog.

Okay, I take it back. I am ashamed. I did not read properly. So it looks as though it is a fundamental problem with the 'HIPPARCOS.csv' catalog that the data contained therein are not enough to represent the stars. I thought that it could be roughly estimated from 'AppMagn' and 'Class'.

Yeah, if someone could make a .csv from the tycho catalogs as well for an addon

Vladimir Romanyuk (SpaceEngineer) is quite interested in ESA's Gaia mission as this post certifies. Gaia is going to release a catalogue of 1 billion stars!!!! and half a million new solar system bodies. I think we should be patient and wait for this. Maybe he comes with some trick to include all these data as an addon.

By the way. There is a catalogue addon for Galaxies. 104,038,116 galaxies precisely. Test this in your computer and you will see what are the current capabilities for SE, handeling large catalogue datasets (Gaia's star catalogue is going to be 10 times bigger at least).

Two more bugs, neither very apparent in a screenshot. Easier to notice if you take a look at the sample celestial bodies, and I don't want to spam the thread with pictures.

First one involves sea level. On the screenshot, inside the red rectangle you can see what appears to be shallows near a coast. However, zooming in very closely on this area makes the water immediately around the camera disappear. The deeper ocean works fine.

Then there are broken, flickering shadows on planets and moons of a system inside a nebula. Barely visible here, but they shift all over the surface. The problem disappears when eclipse shadows are switched off.

By the way. There is a catalogue addon for Galaxies. 104,038,116 galaxies precisely.

This addon should be updated. Better to converts catalogs to .csv - they loading faster and have smaller size.

Quoterichardreis111 ()

Then there are broken, flickering shadows on planets and moons of a system inside a nebula. Barely visible here, but they shift all over the surface. The problem disappears when eclipse shadows are switched off.

This is fixed for the next update.

Quoterichardreis111 ()

I have problem like serious i use sea level to up on rock planet but dont appear water its really strange

You should change planet class to terra. SE will not create the water layer though, you must update the planet script and restart SE.

Changelog since RC3. As usual, number of bugfixes is greatly exceeds number of changes.

- Added support of custom subfolders for addons (nested set of any depth is possible)- Changed config files structure and behaviour, user configs does not got overwritten by the patch- Added procedural Wolf-Rayet, Carbon and Circonium stars- Star browser shows only systems with 100% match with the filter- Added Norwegian localization (by username6)- Added ship destruction at high speed reentry, collision, and high tidal force- Added warning to the log if csv catalog is going to patch some sc catalog- Camera speed is set to zero after using the "Go to" function- Installer does not delete addons and other user files during installation/uninstallation

- Fixed bugs with ship autopilot then ship was spawned in interstellar space- Fixed ship flight mode stuck in "interstellar" until it exits the warp- Fixed change of localization of some GUI elements- Fixed galaxy rendering in Wiki- Many fixes in catalogs- Fixed terra moons of planemo- Fixed modules list in the Ship editor- Fixed ship's smooth behind camera and cockpit camera- Fixed Pluto atmosphere- Fixed issue with clouds in standard depth buffer mode- Fixed script exporting of gas giants, stars and black holes- Fixed too hot planets in T and Y brown dwarf systems- Fixed loading of ship engines effect- Fixed star spectral class initialization in the Planet editor- Fixed crash on entering Planetarium if no catalogs was loaded- Fixed object filters checkboxes if no catalogs was loaded (fully procedural Universe is possible)- Fixed precision issues with eclipse shadows- Fixed vanishing of a ship when entering a planetary system in a warp- Fixed too high mass of procedural brown dwarves and supergiant stars- Fixed colliding binary stars- Fixed camera collision detection with moons in the Chart mode- Fixed a bug with not showing of a planets if system's center wasn't in the field of view at least once- Fixed a bug with shimmering of comet tail sprites- Fixed a bug with file system data not being updated when a pak file is renamed, deleted, or added- Fixed swapped palettes of cool/cold/frozen gas giants