Learning openGL

This is a discussion on Learning openGL within the Game Programming forums, part of the General Programming Boards category; good books on openGL... I want to learn to be able to use it for 3D game programming but i ...

Learning openGL

good books on openGL... I want to learn to be able to use it for 3D game programming but i havent been able to find a good book on it yet.. The one that ive found uses another library created by the people that made the boook to make things easier

good books on openGL... I want to learn to be able to use it for 3D game programming but i havent been able to find a good book on it yet.. The one that ive found uses another library created by the people that made the boook to make things easier

Yeah, a lot of people do that and I find it really irritating too. Stay away from the OpenGL SuperBible -- it should be called the RickWrightGL SuperBible ("You don't need to learn quarterions -- just use my toolkit from the included CD".)

Anyway, one book found that has impressed me altho I have not read that much of it is More OpenGL Game Programming. Supposedly it is the third volume, the first two are:

The thing I like about the "More" one (which I assume the other two are like this too) is that every chapter has a specific focus and is by a different author, my impression is the editor picked them and the topic as it is still pretty well organized.

Anyway, you are not stuck with one person's perspective on technical writing this way. The "More" one is neat, C/C++, covers techniques like VBO's and shaders, reflections, billboarding, sky domes, stuff I will never understand, terrain mapping, 3D modelling and animation, etc.

If you are still getting the hang of GL looks like the Beginning one starts off with a few chapters just for that.