An option in the mapeditor where u can choose a point where the worms placement will be, maybe with a zoom option for tight places. There should be a few option for the placement with the marked point, for example:

- Placement at the marked point not stacked

-Placement at the marked point pile without stacked (*)

(*) like u let fall a worm of another worm so they are piled but not stacked

I think that water colours other than blue should be re-enabled. The game should detect the names of the folders that are in the Water folder, and use the "Water.dir" file from whichever one is selected.

My idea is similar with "multi layer" idea but. The idea is: we have 2 pictures for 1 map. First one is ordinary WA map, shopper for example. Second one is kinda "materials" map that should have different colors for different materials. For example yellow means undestructable material, blue is kinda ice, green is sort of glass, that breaks etc.etc. And if there is only 1 map picture, then it defaults to standart WA map.

for example you can associate a zone where pieces of map can be moving like elevators (up/down) or platforms (left/right). In the editor maps you can cut some terrain's pieces and you can decide moves (obvioulsy limited moves). Think to play BnG with elevators! Do you remember super mario' maps? almost like that. see ya

Caveshoppers are popular in TUS atm (shopper maps in the WA level editor by editing a cave). It's nice to have a few objects in them, but quite often the objects are blocking paths or are in other undesirable places. It would be nice to be able to remove objects that are messing the map up, while maintaining those that are nicely placed.
And possibly... be able to add/move/replace objects.

From interview with T17 about WMD as e-sports:
"Maybe we would explore that and maybe we take a leaf out of Team Fortress’ book and have the map symmetrical so everyone gets a fair advantages."
Therefore this suggestion to WA: ability to mirror (one side of a) random map, as to make a map that is identical on both sides.

Could be nice for schemes like elite.. or just to have an easy way of creating a fort-like map out of maps that aren't designed to be.