Renamon's port is what we are all familiar with. It's been floating about for over ten years but has many issues immediately obvious from a casual playthrough, and is considered the worst campaign port: healthpacks are on the floor instead of the wall, missing longsword/AR/Pelican (iirc) multipurpose, fog/glass issues, encounters are wrong, and so on.

"Some encounters are differentI'm not sure why or howAlso some dialogue doesn't play correctlyThe most issues seem to be in the ship part of T&R, the dialogue when you're escaping the ship with the captain with the doors locked never plays in his portWorks in the OG PC version and Xbox releaseThe hangar fight in T&R also has less Elites for some reasonYou fight about 3-4 on Heroic and Legendary in the other portsBut only 2 show up in the initial encounter in moses' portAnd that's not down to the games slight randomisation, the game always has 3 Elites in every other version on every difficulty in the Xbox and PC versionb30 also has some dialogue which doesn't playIt's mostly minor stuff but it does kind of detract a bit"

Now with Chimera you can convert and play the PC campaign on CE. While the above bugs wont be present, you'll lose multipurpose maps, Auten's fixed jacklal shields, and the higher resolution textures that Moses's campaign has.

So this ad hoc thread really is a plea for someone to made a proper definitive campaign port. It would be immensely appreciated. Jesse's HD hud will, hopefully, be released soon which should be added too. Chimera, Moses's and Austen's port all have great respective features, and annoying respective bugs which makes recommending any of them not so straightforward. If someone could give us a cleaned up as-much-as-possible port, they'd be a star.Edited by Nertez on Feb 26, 2018 at 11:32 AMEdited by Nertez on Feb 26, 2018 at 02:28 PM

Pretty sure Austin is already planning to do this using my refined replacement tags. Also, keep in mind that there are certain bugs that literally cant be fixed to make it look and work like it does on xbox. We cant use transparent_shader_generic tags(applies to prison cell doors in T&R, jackal shields, dropship energy tendrils, teleporters, etc), health and shield meter bitmaps dont drain in the same way, shader_environment tags on scenery are broken in fog(barricades in the background of POA when you run around without a weapon), etc. These are things that literally cannot be fixed, only worked around.

It's also REALLY hard to make these fixes without looking at xbox tags and comparing them to their pc counterparts. There are over 30,000 tags. Very few people are going to spend the time you're asking for to carefully comb through and find the exact differences, find out what can be changed to work, and change it.

If you want a perfect OG halo experience, either play it on an original xbox or put in the time and effort to make the fixes yourself. All it requires is a copy of the hek, the mek, halo ce, a copy of pc and xbox halo to rip from, and a buttload of your own time and effort.

Not trying to sound irritated because I'm not(I'm just really blunt right after I wake up). Its just that every time someone makes a "definitive" port of the campaign, there will always be people like you who say "you missed a spot", and ask for another 1.8GB replacement version to pick apart. Take what you've got or put in the effort to fix it yourself(and then wallow in sorrow as you realize you amplified an already existing transparency issue with the new tags and have to push out replacement maps like I did lol).

EDIT: Keep in mind that when I made my port, I was still working on Refinery. It's much more stable and capable of ripping tags properly now, so maybe some of those issues will be cleared up with a proper re-rip. This is why I recommend people rip from the Halo Pc maps and paste in my refined tags rather than rip from my port.Edited by MosesofEgypt on Feb 26, 2018 at 06:50 PM

A little research has revealed that -use14 as a command line parameter fixes Hunter torso shaders, glass issues on AotCR and fog issues across the game in Halo CE (Austen's campaign specifically. Not sure if this command has any utility on Halo PC.

There was a bug in the dialog participant structure definition which existed when I made my port. The bug has since been fixed, and I'm pretty sure it'll fix the dialog bug you're talking about. If you want to extract the original maps from Halo PC, paste in my refined tags, and recompile them. As for the lack of elites, that might also be a bug with a structure definition that no one has pointed out to me.