Hill Valley 2015

for Half-Life 2

You have a task. Kill Breen. The place you find yourself feels like something from an old movie.

It’s not pretty but it is functional.

The layout requires careful observation to get where you need to get to.

Don’t forget about Breen!

Author’s Note

“This level is inspired by the movie “Back to the Future 2″ and is acclimatized in the Hill Valley of 2015. You will have to eliminate all the Combine and Breen closed in one safe. But there will be also to fight Antlion guard.”

Open the console and type map Hill_valley_2015_v2_last and now press ENTER.

Video

WARNING: This is a terrible playthrough. I missed the boss fight somehow. Probably because I couldn’t understand how to get to some areas and cheated. DON’T CHEAT. It looks like it would have been fun. I cheated because I was recording and watching somebody fumble around is boring. Also, stay in school, kids!

12 Comments

this is a map that reminds me a lot of first duke map, building several thing in a squary place with only squared rooms, badly textuted and lighted, you need to go from place to place and kill enemies. In additon there is no real aim exept killing breen and you got the starting point giving you ton’s of weapon (also like in duke). only some architecture gives some point to this one.

Number of Maps: 1Score: 2.5 out of 5Annoyance Rating: #*&@)(!*#()@!*#(ING GAAAAHHH. Uh. Alot.Lighting: Dark enough to strip naked in public and conduct dance routines usually featured in S Club Seven songs.Architecture: I’m in lego land again.Textures: Everything is so *#@)(!ing shiny.New Models/Skins/Etc.: You bet you’re arse it isn’t/isn’t/isn’t.Gameplay: What’s that? DUCK!

Story?:
You are, once again, Gordon “Getting jiggy with it!” Freeman (When are you ever not Gordon “My milkshake is better then yours” Freeman?) and once again, you are doing something for some reason. You’re getting an eerie feeling that Jennifer Lopez reallly hates you.

Onwards:
I was blind when I played this map.

See, there’s this thing. The author here decided to coat all the walls in a metallic reflection. There’s this little bug where reflections show up as texture errors, resulting in a reflection being a continous pink/black checkered texture. This primarily happens in Garry’s Mod…

Well it happened here. The result was blindingly obvious.

Anyway. This map is obsessed with two things: Darkness and spamming thousands of enemies. Both are available in over-hauling abundance. Both together means alot of concrete kissing for the Gordmeister.

Let’s approach the first one. Darkness is everywhere. In the world of Hill Valley 2015, there is no light. There is only darkness. It’s dark enough that a man can sneak through and surgically remove all the ovaries from the entire female population of Ohio. That being said, it’s pretty awfully dark.

Enemies are in abundance. More then that. You’ll fight thousands of soldiers of all races. One interesting aspect of the enemies is the white supremecy.

There are thousands of combine elites. In every building, hiding in every corner of every hole in every orfice. I’m sure if I opened my wallet, there would probably be a combine elite on my credit card. Stealing my card number, the bastard.

I’m not joking. There are elites everywhere. I’m sure they all gather and sing “2, 3, 4 WHITE POWER!”.

Another part of this overwhelming white superiority here. You pop your head out and you get answered by thousands of plasma balls. Everywhere. At every point. It’ll piss you off to no end and possibly beyond.

That part explained, there’s a disturbing lack of variety. There’s some metropolice spamming manhacks every once in awhile and some black soldiers sitting around. Turrets round off the package, but there’s still a lack of variety. I was hoping for a sniper, or something.

I’ll throw everything else out. Architecture is crap (Everything was either created from blocks or paper). Texturing is crap. Enemy placement will piss you off (MrDirectX has apparently an urge for placing enemies that can kill you in nearly one shot right behind you when you enter a room…) and the lighting doesn’t exist. Whoop de hee heeee.

Summary:
It’s shit, but it’s at least interesting. You’ll have to be strategic, making sure that you kill the inhabitants of buildings without being caught from crossfire from another building. The whole process is as fun as performing a circumcision on yourself (Assuming you are, infact, male). I am, however, prepared to suggest the map if you have 10 or so minutes of your life that you are willing to sacrifice to the members of the Hammer Shite Committee (HSC. Invite only).

Hampster’s review is both unfair and misleading. It isn’t a top notch map by any means but it is nowhere near anything like the review in all most every opinion stated.
It is a rant and so different from the map that I don’t think Hampster played it – it is shameful.
It is actually a little easy to play because a lot of the combine have their backs to you – mind you a lot don’t as well!
Lots of sniping to do with plenty of ammo and a great double boss fight at the end.

Recording yourself or streaming really changes how you play maps. In my case, generally for the worse, but I feel there is benefit for others to see my blind playthroughs, so I will continue to do it.

In this case, I may replay and record it.

I’m telling you this because if you watch my video above you will notice I never found Breen and consequently didn’t finish the map with the proper boss fight. I also cheated which is the cause of the missed fights.

I found the placement of the enemies often boring and the fact they rarely moved less than exciting but the map does have some fun moments.

Don’t play this expecting a beautiful map because it’s not, but you might actually enjoy playing it.

Don’t bother looking for Breen, because he’s not in the map. Yes, there is an ending to this map, it’s after you trigger the double bosses. Which I have to say is the hardest part of the map due to the lack of rockets. I had to get really creative.

Other than that, for some reason you’re romping around Hill Valley from Back to the Future, complete with BTTF music playing. It’s simply an open map, hunt down all the Combine and try to stay alive. The architecture is horrible but you can still have fun in this map.

I had to look up a walkthough on how to trigger the finale. It’s absurdly hidden and not intuitive. In any case, this map isn’t worth your time unless you’re desperate.

This one isn’t very good either. I can’t see how it’s based on BTTF either. It’s just a huge, open and blocky map with OK lighting and a ton of enemies to fight. There’s supposedly a few bosses you’re meant to fight, but honestly, even though I’m pretty sure I killed all the Combines without cheating, I couldn’t get anything else to trigger.

I only recommend this map if you want to release your anger or if you simply want to shoot down Combines.

It’s an “alright” map just to have some fun in your free time. Odd design with interesting placements of the enemies. It’s nice to “search and snipe” combines from distance – you’ll be filled with a lot of supplies and ammo at the start.

Well, I know many people just don’t like arena combat style maps, but I like sometimes if the scenario is nice and combat is nice enough to be entertained. This is the case.

Though it’s sometimes quite weird to think that BTF Hill Valley is taken by the CMB, the combat is fun enough as it offers lots of sniping targets and strategic combat too.

I guess the map is OK, actually I like the design, and the whole of it feels in a very HL2 aura.

I also had to see the “megaton bomb” walkthrough video available on youtube in order to know how to trigger the end. I agree that is quite obnoxious and totally contra-intuitive, as you have to shoot at a small hole in a meta CMB wall in order to trigger the 2 Striders at the end. It’s also quite disappointing that Breen is totally absent from the map.

Overall this feels like a solid Play it Later. As it has combat fun, and plenty room of exploring and combat, it’s quite open-world dynamic, so I’d love to charge this map on GMOD in order to play it with some cool custom weapons to use against the CMB.

Just played this one again and can absolutely confirm that Breen is in the map. True he is hidden to the point where you may never find him but he is there. Spoiler follows; At one point you run through some long corridors and ultimately find a door that takes you to a ladder that leads to a room with Combine elites. After dispatching them you can climb another ladder and find yourself facing four combine on a ledge outside the building opposite. They too are dispatched and if you look carefully between and just under the two sections of the ledge (may need to crouch) you can see a small square hole through which Breen’s face is looking out at you. Take him out with the crossbow and the job is done. When you return to the street the striders will be there for the final battle.