Description

This is a WIP, an early beta version. Please read the description carefully and the forum post.

Trailer made by Tasheni. Music: The Giant's Song written by Tasheni, reworked, arranged, composed and programmed by the great talented SunSpire from SunSpire Records

Tasheni Follower were born since two years and when I got this crazy idea to create a mod, I didn't know, what an immense time consuming work it would become.You are welcome to test it out.It is a lot to read but this is meant to help you to get the things right. Please take your time and read carefully and follow the instructions.

Update 0.2.0:Update.esm is no longer required. Stable version. No scripts were changed. Please read changelog.If you are using alternate start mods playerhorse will not follow you at the beginning anymore. It will find you after some time.

Update 0.1.3:playerhorse package fixed – bug occured only if you were playing Helgen intro. Please read changelog. No scripts were changed.

Update 0.1.2:major bugs fixed - look at the bugs reports and the changelog.replacing the esp and bsa should be safe in mid game as only one script was attached for dismissing playerhorse. Perhaps some package changes will not work midgame but this occures very rarely. If you want to get safe dismiss your followers, uninstall mod, go in game and make a new safe, than install new version and recruit followers again.

Important:Before installing this mod make a safe so you can roll back to in case you want to uninstall. Otherwise you will get problems. Install with MO or NMM .

This is a standalone mod dependent only onSkyrim.esmSKSEFixLipSyncis highly recommended. FixLip Sync

They come with their own AI and their own horses. They are fully integrated into the Tamriel lore and are designed to be companions, friends - with their own past, opinion, motivation and custom voices.If you like intelligent „normal“ people around you while running through the wilds, fight or relax somewhere they are perhaps the right ones for you. You will not find half naked beauties or barbarians or bad asses in this mod.

These followers are intended to stay for a whole playthrough with the player but as this is a WIP in an early stage ( despite the two years I'm working on it :)) you will find not too much dialogue for every single follower. Together they have1180 individual, carefully recorded dialogue lines with player or in interaction with another in a very good sound quality.So for now dialogue lines will be repeated, but not all. Possibe questlines are hidden in the dialogue but not yet developed. Goal is to repeat as few as possible but this is a wish for the future.You will get the most out of them if you take all six with you.

Dialogue menue:The basic dialogue lines like follow, wait, etc. are hidden behind the dialogue: „can we have a word“ or „I've orders for you“.Individual dialogue shows up always at the first tier so you don't need to scroll through the lines, if new dialogue is available. I've changed all blocking topics into top level topics because blocking topics are often cut off and this is quite annoying. So player dialogue will only appear if you click on them in different locations. These lines are only said once.Scenes are running mostly in inns or at playerhomes. If a scene is running outside it is better to wait until it is finished before doing some action. Combat ends scenes but not the leading scenes of Ramgar. After combat he continues his way. If you want to end his lead, use the stop leading spell from his inventory. He will come back to you.Together there are 15 banter scenes between various followers, firing mostly in inns or player homes. Eldrid has some special scenes and dialogue in Whiterun, mostly before she is following the player.

Where to find them?Eldrid, Sherda, Chiomara and Tomalik'r have their daily schedules in Whiterun. If you arrive on sunday they are mostly out for a ride. At late evenings you will find them all at the Bannered Mare.Ramgar lives at Hunter's Rest and for Ruby look at Helgen.They are quite busy so look around to find them.Ruby is designed to be close to the main quest so you will find her automatically if you start a new game in Helgen (notice that this is not finished yet, comments are until the first dragon is killed, if you play the mainquest). You can also use an Alternate Start mod and find her also in Helgen, than she starts with other dialogue.All followers have the necessary basic functions of course, so what ever you play they should be usable. If you recruitthem inside a shop or inn they will start to follow you if you go outside because of their sandbox package.

Take the spell tomes for every follower out of their inventory, you will need them. For every follower exist a map marker, so you can find them if they are lost somewhere.If you don't like to have the player horse Vala, you can dismiss it. But think about it, she will never be yours again.You can talk to Vala and give her orders. You can open her saddlebags. Storage should be safe.Also included in this mod are several horses – in front of Whiterun stables and in Rorikstead. You can ride them but they will wander home if you dismount.

Also included is Shepherd Erk Thrymsson and his flock of sheep. He will talk to you but has to care for his sheep :) He's planned for a questline.There are two more followers included, Rikja Sharpeye the huntress and Rendel Dorcas the thief maiden. Rendel will talk to you but she can't be recruited for this time. Rikja is not voiced yet and is planned for a side quest.

Mod is incompatible with mods that changes

the area of Whiterun in front of the stables, where the cabbage field is

besides Old Hroldan, the area under the great trees. I also added some clutter in front of Pelagia farm and some flowers in front of Drunken Huntsmen.

Mod is compatible with Convenient horses, but it overwrites the settings for Vala, so you have to set them in CH.Mod is compatible with campfire but don't use the talking feature from campfire, when player is sitting at the fire, npc's will get stuck.

I have not tested the mod with any companion mods like UFO or AFT. As my follower use their own AI it should work together but I recommend not to use dialogue options from these mods.

Tasheni Followers uses the CurrentFollowerFaction, so every mod that manipulates this faction affect them. This is the case with Vilja, because you can command a follower to follow Vilja instead of the player. I'm not sure if I like that but it is a minor thing and for that not worth to go through the whole process to change the faction of my mod. Perhaps it will be necessary in future.

Known bugs:Two soundfiles of Sherda have a bad quality. I forgot to do these lines again and decided to include the old ones. Will be fixed with the next dialogue advancement in hopefully december.

Eldrid uses sometimes the Whiterun Player Horse instead of her own. This happens if player mounts at Whiterun stables or when she is riding before recruiting her. I don't know why she's doing it.Solution:ride away from the stables, Eldrid's horse will follow, than dismount and wait until Whiterun horse heads home. Mount again and she is using her horse again.

When entering a player home clothes are not changed from armor to normal.If you entered a home during nighttime they will only search for a bed and don't change or do much things. At six in the morning sleeping package ends and they will change clothes and talk again.Solution: At next day, if you stay at home, they change automatically.

Getting npcs on mount takes some time, especially if you have all six followers with you and perhaps other as well. Solution: Simply ride away, but not too fast until all are mounted. Mostly they will come close to you again after some time. If someone gets stuck because of the lousy game engine you can teleport them with a spell to you.

Playing without using the horses:Solution: Mount Vala, dismount and after that put off her ring. She changes to NPC. Talk to her and let her wait. All followerhorses will wait with her.

If you teleport with more than two followers mounted, game will crash. Never teleport while mounted. Better: Never teleport at all if you have horses with you, especially into cities!

The game does not interprete the conditions of dialogue or packages correct. Sometimes dialogue is spoken at thewrong time or following lines to topics are cut off, especially blocking topics. Some packages intend to stop working without noticable reason. This is because of the buggy game engine. I can't find a solution to solve this.

Future plans:

apply a script to get the followers fast mounted and dismounted

reworking all script fragments. I know now a better way to handle them and will reduce them in future.

developement and advancement of dialogue

advance leading options for Ramgar

development of questlines

optimizing as much as possible

add a packmule for the shepherd's stuff

add instruments to the songs

quest development

This is my first mod I've ever made. I started with no idea how to do everything with the ck and learnt all the hard way but with the greatful help of nexus comunity. There were many downs – but also ups despite the many bugs I've been confronted with, like everyone else. So I'm really proud of my work that it has come so far. A last point: I'm not an english nativespeaker and never have to speak english in my daily life. I did my best but some things will stay weird for your ears. I'm working on it:)

Songs included (singing without instruments):Chim-El-Adabal: music by Tasheni, text from Imperial Library - this is my own interpretation and not the eso version.Sleeping Giant: music and text by TasheniAnvil's Golden Shore: music Irish traditional, text adapted from Paddy's Green Shamrock ShoreRide On: Irish traditionalEldrids short songs written by Tasheni except of one part that was taken out of Flaming Bess.

Credits:This mod would not be possible without some people who helped me a lot with different things:Very warm thanks to my boyfriend who got my back and gave me the time to work everyday on this mod.

Thank you Dark Creations and nexus for hosting my project and files.Thank you for my very special voice actors, you've done a fine job:

kaomau for the voice of Ruby TrevelyenJoachim 'dojoe' Fenkes for the voice of Ramgar of Stony CreekRoarbee for the voice of Tomalik'r Torquesson RoarBee on youtubeMona Bruemmer for the voice of Chiomara NorthwindEldrid Firerider and Sherda Akkadim are voiced by Tasheni

Thank you so much, SunSpire, for your awesome music!

I'm also very thankful for the help of IsharaMeradin and ReDragon2013 on nexus for helping me with scripting and other things.

All assets are used with permissions except of the horse saddles by Sedryn. He's not available for me, perhaps inactive. So, dear Sedryn, I ask you right here for your permission for using these wonderful saddles and hope you will read this or someone has contact and will inform you.Look at the mod and decide if I can use your assets. If not, I will remove them from the mod immediately but this would be very sad.

Thank you to all developers of the tools that are necessary to get such things working like niftools, BSAOpt and that of other ones.Thank you to the forum comunity on nexus that is always providing important informations and help.

Permissions:Please ask me.

Thank you for downloading and testing. Have fun! Greetings from Tasheni