I hope this post is kosher on the boards here, I just like this community better than Dakka.

I need some advice on a new Death Korps army I'm wanting to kickstart. I love my Tau but I feel like I have completed my collection and I really want to pursue playing one of my dream armies which is a Death Korps infantry based force. Currently my plan is to build a 1850 point force with some extras so i can change some things out to figure out what i really want.

The current list im building looks like this (at lunch without computer so i cant remember perfect detail or points, ill edit them in later)

Infantry Platoon 2: Platoon command: 1x standard Bearer 1xVox, 2xMelta Infantry Squad: 1xVox, 1xPlasma Infantry Squad: 1xVox, 1xPlasma While it may seem light upfront, i will be using the Forlorn Hope rule to bring these guys back in as platoons are wiped out! These are definitely going to be the front line, slowly pushing forward, unrelenting. Elites: Engineer Squad: 9xEngineers with Cracass Rounds. 1xWatchmaster with Demo Charge, Melta Bombs 1xHades Breaching DrillThese are my linebreakers. I'm going to use to use them to cause mass chaos in my enemy's backfield, destroying as much as possible in the 1~2 turns they'll realisticaly be able to stay alive. These guys will most definitely be on a suicide mission to destroy and distract.

Fast Attack: Hydra Battery: 1xBarebones HydraSole purpose is to provide anti air. Still trying to decide on this or just an aegis. I lile this because i can stay mobile with my infantry line, but its obviously much more fragile. Cannot remember at the moment if these are elites or fast in the Assault Brigade, but at the moment we'll stick em here Death Rider Squadron: Squad 1: 4xRiders 1xRidemaster, Axe, Demo and Melta Bombs Squad 2: 4xRiders 1xRidemaster, Axe, Demo and Melta BombsI just love the look and fluff of these guys, and they also pack a huge punch! Lances giving them S6 AP3 on the charge! These will be my flanking unit/QRF. Assaulting big meaty infantry squads or responding quickly to fill a gap or lock units down in assault. Gave the ridemasters axes to deal with TEQ but im probably going to take it off to save some points.

Heavy Support: Colossus Bombard Battery: 3xBombards with Camo NettingGoing to be used for lobbing shells into my foe from my backfield. One oversight I just noticed is lack of protection for my arty Demolisher Squadron: 1xDemolisher with LascannonGoing to move with the hydra and infantry as midfield support/anti TEQ

Well there it is folks. Please please please offer suggestions. Keep in mind i was on lunch working on a mobile with only memory to go off of so if the points don't exactly add up I may have forgotten/added something. Again, sorry if this isn't the place and thank you in advance!