In this exclusive interview, Roman Senko, a young Russian Digital Environment Artist and Motion Designer, goes behind the scenes of the Sochi Winter Olympic opening sequence that aired during the opening ceremony, and was seen by hundred of millions of people on the planet.

Please meet Jean-Denis Coindre, Matte Painter currently working for Universal Pictures - Illumination Mac Guff.In this exclusive interview, Jean Denis describes his use of VUE for blockbusters such as "Despicable Me 1 & 2", "The Lorax", "Sherlock Holmes - A Game of Shadows", the upcoming "Minions" and a lot more.

Pacific Renaissance Spartacus Ltd and Starz Entertainment LLC crew had built an impressively successful series of "Spartacus: Blood and Sand" and "Spartacus: Gods of the Arena", but wanted to raise the bar of the VFX for the next series "Spartacus: Vengeance" and "Spartacus: War of the Damned"

Pixeldust Studios, an Emmy Award-winning digital animation, visual design, and production company has produced 200 animated sequences featured throughout the five-part mini-series event "Alien Deep with Bob Ballard", for the National Geographic Channel

Our friends at fxguide.com just recently conducted an interview with the crew at Whiskytree about their work on the 2011 blockbuster movie "Thor", on "Terminator Salvation", and more generally on their work with Vue.

Here we showcase the work and interview Jose Reynaldo Lozada (JR) from Palmwood Pte Ltd. Palmwood is a new Interior Design firm based in Singapore catering to residential interior design and renovation. JR started to use LumenRT to showcase his projects.

Please meet Ronen Bekerman, founder of the Polytown architectural visualization studio in Israel and writer of the famous RonenBekerman.com blog. Recently, Ronen has been using LumenRT and has kindly agreed to share some of his early findings.

Please meet Joachim Mazeau and Corentin Seguin de Broin, both working at Winship, a Paris based studio. Winship was commissionned to create a 2 min film for Nespresso, showcasing their new limited edition coffee called Onirio to be shown in all their magazines worldwide in 25 countries.

Alex's work includes freelance matte painting, concept design, storyboarding, pre-visualisation, and texture work on commercials, TV and feature film. He worked on high profile feature films such as 'Leap Year', 'Clash of the Titans', 'Prince of Persia', 'Narnia' and 'John Carter of Mars'!

Peter Baustaedter was part of the Vue team at Weta Digital who did over 330 shots in "Avatar". For their work, his team won the VES award for Outstanding Matte Paintings in a Feature Motion Picture. Peter's art can also be seen in "Lovely Bones", "30 Days of Night" and more!

BlackSmith Studios created one of the largest architectural visualization projects in Beirut, Lebanon for Emaar, one of the largest real estate developers in the Middle East and the world. Meet Rabih Haddad, CEO of BlackSmith Studios, who shares with us how they introduced Vue to their pipeline.

Please meet Dark Hoffman, a Vue artist currently working for MPC London. In this user profile, Dark tells us how he got to use Vue in feature films such as "2012", "Fantastic Four 2", "GI Joe", "The Wolf Man", "Alien vs Predator 2: Requiem", "The Curious Case of Benjamin Button", the video game "Dantes Inferno" and many, many more projects!

Polygon Pictures, a Japanese CG Studio, used Vue to create over 850 shots of Mamoru Oshii's latest anime movie "The SkyCrawlers". The Polygon Pictures artists share with us some of their secrets through 4 exclusive interviews.

BBDO NY approached leading CGI specialists Taylor James, to create a print campaign image for Motorola Government & Public safety solutions. Too tricky and expensive to shoot using traditional photography and retouching, they needed a world class CGI company that could deliver photo realistic imagery.

Rodrigo Olmos, from ANIMA RES, shares with us how they introduced Vue to their pipeline, for the creation of 3 TV-commercials for Ubisoft's Video Game 'The Settlers: Dawn of cultures', broadcasted in Germany.

Emmanuel Blasset, CG Supervisor on Baz Luhrmann's "Australia" shares with us an insight on how the renowned Sydney-based studio Animal Logic introduced Vue to their pipeline, for the creation of over 20 shots of the movie.