THE TEAM

Dundas West Games - Daniel Kwan, Patrick Keenan, and Daniel Groh - have been creating small-press independent tabletop games in a wide variety of genres and styles since 2017. We’re focused on not only bringing fantastical worlds to life, but also creating accessible and easy to learn games that highlight the amazing cultures, history, and biological wonders our own world has to offer.

DANIEL KWAN

Writer and Marketing Coordinator

Daniel Kwan is one of the co-owners of Dundas West Games, an educational creative producer, and host of the Asians Represent! podcast on the One Shot Network. Daniel has co-authored Zany Zoo! and is a contributing author to the upcoming 7th Sea Khitai Shenzhou source book. In addition to his design work, Daniel is one of the co-founders of Level Up Gaming - a Toronto-based organization that provides adults with autism and other disabilities opportunities to develop their social skills through group gaming experiences. He also oversees the Royal Ontario Museum's Dungeons & Dragons program, which uses tabletop roleplaying games to teach teens history, science, and social skills.

PATRICK KEENAN

Writer and Publishing Coordinator

Patrick is one of the co-owners of Dundas West Games. Patrick co-authored Zany Zoo and is currently working on the upcoming Ross Rifles, as well as several untitled smaller projects.. In addition to this, Patrick has experience using tabletop roleplaying games in an educational setting for teenage and young adult audiences. Outside of the RPG industry, Patrick is a student pursuing his undergraduate degree in Archaeology, History, and Near Eastern Studies at the University of Toronto. Patrick is also a trombonist with the Hart House Symphonic Band and is passionate about using RPGs as an educational tool for the arts.

DANIEL GROH

Head of Operations

Daniel Groh is one of the co-owners of Dundas West Games. As a graduate from Ryerson University's Ted Rogers School of Management Daniel has an educational background in information technology, IT infrastructure, IT securities and business law. His current work as an IT Project Coordinator has given him the opportunity to develop his skill in communication and project management of larger scale international projects.

Contact

Please complete the form below

Name *

Name

First Name

Last Name

Email Address *

Subject *

Message *

Thank you!

The north wind blew wildly all night. War was on it, blowing all over the world

— Ethel Chadwick

ROSS RIFLES

From 1914-1918, Canada played a major role in assisting the British Empire in winning one of the fiercest wars in history. But victory came at a cost. The First World War took the lives of over 60,000 Canadians. It was from this vast entanglement of international alliances, leaders, and agendas that Canada emerged as a modern fighting force on the brink of nationhood.

Ross Rifles is a tabletop roleplaying game that requires 3-5 players, one of which will serve as the game master. In this game, you’ll create and inhabit fictional characters in a historical context – new recruits of the Canadian Expeditionary Force (CEF) stationed on the Western Front. Sent overseas to fight for crown and country, your characters will make personal sacrifices in the name of Canada, and experience the horrors of industrialized war. The game will not only teach players about Canada’s contribution to WWI but also highlight the struggles and sacrifices made by Canadians of all background to the war effort.

This game is structured around life in the trenches and the dangers of no man’s land. The horrors of war and the threat of shell shock have profound effects on the narrative. Action in Ross Rifles is structured around our mechanics of “gaining ground” in no man’s land – an objective based means of measuring success, scaffolding action storytelling, and visualizing the flow of war. This way, Ross Rifles effectively bridges the gap between highly structured, combat-oriented RPGs such as D&D and the reflexive, narrative-focused simplicity of Powered by the Apocalypse games.

We are currently in the process of writing and playtesting the game. At the moment, we are actively engaging with veterans, historians, museums, and anthropologists to ensure that the content of the game is respectful and accurate. The purpose of Ross Rifles is to educate players on the realities of trench warfare and complicate our understandings of what "Canadian" meant in the early 20th century.

Zany Zoo

You are animals living in the Zany Zoo – the world’s premier metropolitan zoo! Life isn’t necessarily bad, but you long to escape captivity and roam the wild. The Zookeeper has been tasked with keeping you healthy, safe, and most importantly inside the zoo!

Designed in collaboration with illustrator Will Parks, Zany Zoo is a simple tabletop roleplaying game about zoo animals attempting to escape captivity. All you need to play this game are several 6-sided dice (around a dozen split into 2 different colours), index cards to record your animal’s traits, pencils, and erasers. Zany Zoo is intended for a group of 3-6 players, with one assuming the role of the zookeeper and the rest assuming the role of the animals.