On December 19, 2019 Treyarch has released a new update for Call of Duty Black Ops 4. The updated releases v1.10 on PC, enables weapon camos in Call of Duty Blackout and has additional armor turning in Blackout. With this patch that means all platforms (PlayStation 4, Xbox One & PC) are all running on v1.10. The complete patch notes for v1.10 can be found here: Black Ops 4 v1.10 Patch Notes

December 19th Patch Notes

Armor Tuning

Reduced the maximum amount of Armor Plates that can be stacked from 10 Armor Plates to 5.

Increased time required to use an Armor Plate from 2 seconds to 3.

Slightly increased Paladin damage against Armor to reduce the number of shots needed to take down enemies wearing Level 3 Armor.

Blackout Weapon Camos

Weapon camos have been enabled in Call of Duty Blackout. To use a weapon camo visit the all new armory inside of Blackout. Only weapon camos you have unlocked in zombies and multiplayer will be available in Blackout. Reactive Camos will have their own Blackout-specific requirements to “unwrap” and progress stages of the camo. And yes, Weapon Camo support is also applied to Blackout Custom Games. Enjoy!

Full Patch Notes

Today’s update delivers our PC 1.10 title update for Black Ops 4, as well as two highly-anticipated items in Blackout: Armor durability/repair tuning and Weapon Camo support! See below for all the details:

Blackout Armor Tuning

Thanks to everyone for the feedback on our Armor redesign and Armor repair system that we rolled out last week in Blackout. Now that we’ve all had some time with the new system, we’re making a few tuning updates that will directly affect Armor durability and how players use Armor Plates. With these changes, we’ve better balanced the long-term effectiveness of Level 2 and Level 3 Armor, and reduced how frequently Armor can be repaired.

Reduced the maximum amount of Armor Plates that can be stacked from 10 Armor Plates to 5.

Increased time required to use an Armor Plate from 2 seconds to 3.

Slightly increased Paladin damage against Armor to reduce the number of shots needed to take down enemies wearing Level 3 Armor.

Notes from the dev team: While we’re pleased to see Armor lasting through more than one gunfight with this redesign, we agreed that Level 2 and Level 3 Armor was a bit too durable. With the durability dialed back on these, players should be able to destroy their enemies’ Armor more frequently.

We’ve reduced how frequently Armor can be repaired by increasing the time required to repair Armor, which will be most noticeable in active gunfights. In a game where an extra second can make all the difference, this change gives aggressors more opportunities to close the distance on enemies as they repair their Armor more slowly than before.

As we mentioned last week when we initially rolled out the first Armor redesign, we’ll continue to gather data and monitor your feedback as we evaluate Armor’s performance in Blackout. Keep it coming!

Blackout Weapon Camos

With today’s update, Weapon Camos earned in Multiplayer, Zombies, and the Black Market can now be applied to weapons in Blackout, including Reactive Camos and Mastercrafts!

To equip your Weapon Camos, visit the new Armory menu in Blackout prior to a match. Once equipped, players will see their selected camos on their corresponding weapons when they’re picked up in the game. Reactive Camos will have their own Blackout-specific requirements to “unwrap” and progress stages of the camo. And yes, Weapon Camo support is also applied to Blackout Custom Games. Enjoy!

Note: There is a known issue with Reactive Camos on certain weapons that will appear to be “wrapped” in the Armory and on the ground even after they’ve been unwrapped. These weapons will display their Reactive Camos as expected once you pick them up in the game, and a fix for this cosmetic issue is coming soon.

PC 1.10 Title Update

Our PC 1.10 title update is live today, delivering the updates detailed in yesterday’s notes as well as additional PC-specific changes listed below. As we mentioned in our Dec. 13 update, we typically target a PC patch release window of within 24 hours of its corresponding console version to ensure each update is thoroughly tuned and tested before release.

And in case you missed it in yesterday’s update… as a special “thank you” to our players, fully-unlocked Reactive Camos can now be applied to any gun that you’ve unlocked Gold Camo for in Multiplayer! We’ve also made this clearer in the in-game menus with today’s update. Get out there and grind, and look good doing it.

Here’s what’s new across all platforms with today’s update:

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PC 1.10 title update now live.

Armor tuning applied in Blackout.

Weapon Camo support added to Blackout.

ARAV spawns added to Blackout Custom Games.

Fixed IX Shaw Character Mission unlock in Blackout.

MP stability fixes for Zero and the Mantis.

Zombies fixes for Dead of the Night and weapon personalization.

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Armor Tuning

Reduced Level 2 Armor durability to match Level 1 Armor durability.

Reduced Level 3 Armor durability to match Level 1 Armor durability.

Reduced the amount of Armor Plates that can be carried at once from 10 to 5.

Increased time required to use an Armor Plate from 2 seconds to 3.

Slightly increased Paladin damage against Armor.

Reduced minimum number of Paladin shots required to down an enemy with Level 3 Armor and 150 health from 3 shots to 2.

Players with 200 health from a Trauma Kit and Level 3 Armor will still require a third shot to down.

Players with 200 health from a Trauma Kit and Level 3 Armor can be downed with 2 consecutive headshots.

Weapon Camos

Weapon Camo support added to Blackout.

Camos earned in Multiplayer, Zombies, and the Black Market can be applied, including Reactive Camos and Mastercrafts on their designated weapons.

New Armory menu added to allow players to set up their Weapon Camos prior to a match.

Players will see their selected camos on corresponding weapons when picked up in-game.

Reactive Camos have Blackout-specific requirements to “unwrap” and progress stages of the camo in Blackout.

Weapon Camo support included for Blackout Custom Games.

Character Unlocks

Addressed an issue that could occasionally prevent the IX version of Shaw from unlocking properly.

Custom Games

ARAV now spawns in Custom Game matches.

Multiplayer

Featured Playlists

Added Safeguard to Mercenary Objective Moshpit.

Stability

Fixed a crash that could occur when using the Ice Pick on a Gunship.

Fixed an occasional crash that could occur while the Mantis is active.

Zombies

Create-a-Class

Addressed an issue where personalizing weapons could cause a UI Error.

Stability

Dead of the Night – Fixed crashes that could occur:

During the fourth step of the Main Quest.

During ghost appearances in the Main Quest and Pack-a-Punch quest.

When the final cutscene plays after the Boss Battle.

During the jumpscare when there are multiple players.

Miscellaneous

Addressed an issue where players who were downed at the end of the round were not automatically revived.

General

Black Market

Clarified the descriptions of Reactive Camos to inform players that earning Gold Camo on a gun will allow you to apply the Reactive Camo.

Ajax’s Centurion tag is now properly assigned to Ajax once unlocked.

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In addition to the long list of items detailed under All Platforms and PC in yesterday’s post for 1.10 (Blackout Custom Games and audio improvements, balance tuning for Zero, Reactive Camos for weapons with Gold Camo unlocked in MP, Auto Sprint option, etc.), the following PC-specific updates are live on PC today in version 270.70(68).14.0.36.0.39078:

General

Addressed an issue where the player could not change their reticle color.

Addressed an issue where a console prompt would be displayed in the tutorial screen when opening the Create-A-Class menu for the first time.