thatflOwerguy wrote:How do you know you haven't already, aren't they all microscopic?

When we ported the game to PSP, we took TGC's 3D models without changing the scale (no reason to). Their models were built on a scale of tens of distance units; so, for example, even the smallest of the "food creatures" was around 10 units across. Distance units in our game engine are considered to be meters. Therefore, one of the larger segmented creatures (like what you become) could easily be kilometers long.

Of course, really, the units of measurement in flOw are totally arbitrary, since you have no real-world frame of reference, so this was nothing more than a nerdy insider joke on our team.

On the other hand, how do you know flOw's creatures aren't really enormous creatures floating through the dense clouds of an alien gas planet?