It was so broken at release that it was literally unplayable. Since the Internet wasn't a thing back then, Sierra sent those of us who were suckers that bought it who owned it replacement discs in the mail after it was truly finished.

At the time, Computer Gaming World was a really big magazine and it spent ten pages ripping it apart savagely.

yuastnav wrote on Mar 19, 2015, 06:33:Rumours went around that they only ported the first one to get into the humble bundle and since they don't see it as a necessity anymore they also won't make a Linux version.

Which is stupid because when Humble Bundle does the "pay what you want" breakdowns, Linux users invariably trend as the people who pay the most per bundle.

This is actually a battle I am fighting right now here in Central Texas. We have a water rights war going on between land owners and large corporations like Aqua, Perdenales and others that are drilling in to aquifers and sucking them dry so that they, the large corporations, can ship that water to places like California for an insane profit while fucking over the land owners on the aquifer who have wells and for whom connecting to a municipal water system just isn't an option either due to a total lack of availability or the astronomical cost of running miles of pipe just to connect to such a system.

Hell, there are some counties whose officials are firmly in the pocket of such corporations who are trying to make it illegal to setup rain water collection and caching. It's insane how badly corporatism has destroyed the United States.

jdreyer wrote on Mar 12, 2015, 05:43:You can't say "I'm going to rape you in the ass" or "I'm going to enjoy choking you until you die." Those are threats.

Yes, you can. Sure, in most cases, it makes you a reprehensible asshole but without any follow through, they're protected speech under the First Amendment here in the States and that's been held up in many, many court cases.

Think back on your life and tell me that at no point have you ever said "I'm going to kill you", even in jest with friends. Do you want to be locked up for something that is obviously a joke?

I believe there is a larger plan afoot here other than a single title.

Valve has, to some degree, invested in *nix. While Steam Machines may, or may not, become a reality, there is still active development being done on SteamOS. I believe this is to allow Valve employees to gain both experience and insight in to the most popular kernel in the world as well as derivatives thereof. Valve is now also heavily pushing Vulkan which is platform independent and scalable for many different type of video architectures. They are also very active on its steering committee.

I believe that Valve wants Steam to become a platform that runs natively on everything from their upcoming VR efforts to phones, tablets, PCs and possibly even backend applications. I am sure they would like to offer people the ability to transition seamlessly from using an application on their phone or tablet to their PC/HTPC/console when they get home, whatever those devices might be.

Valve, as a company, is certainly not stupid. They have to be aware that phones and tablets are just going to continue to increase in hardware capability. They had to notice, for example, that the Surface Pro is considered a tablet yet can easily replace 90% of what traditional laptops can do. Not only can the Surface Pro do what a laptop can do, it can do so just as, if not moreso, powerfully and for a lot longer on battery power alone. It is safe to assume that companies like Apple and Samsung are working on devices that can offer respective performance on iOS and Android as well.

How Source 2 ties in to that is really obvious. To be able to offer that seamless cross-platform experience, you need something to drive it and Source 2 is it for the opening round. This is especially clear with this: "Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products."

Consistency across all platforms? Low overhead? If I have a well built PC, why does low overhead matter? Because low overhead means that I can expect good performance on devices that aren't my ridiculously overpowered PC, such as my Note 3.

For those who are new to the game, and haven't finished it, please skip this post as it will contain spoilers. For the rest:

I had something maddening happen on the very last mission to retake Hiigara. I've got Strike Group 1 headed to the Emperor's mothership to kick his ass and, just as they're about to reach him, the in-game cutscene kicks in when the Turanic Rebels show up to help me out. This jerks me all the way back to the Mothership and, from then on, hitting the space bar to get to the overview map just stops working. So for the entire mission, I have to keeping switching focus between my Strike Groups just to keep tabs on the battlefield. Further, I have to break formation for Strike Group 1 or otherwise they won't proceed further towards the enemy Mothership. If they are in formation, they just...stop and float around. I can replicate this issue every time on that particular mission.

Also, I forget which mission number it is, but it's the mission where the ion array frigates show up (the ones that have those four petal shaped arrays that open up). I can salvage all of them but the moment the last one enters the Mothership, the game crashes. Every. Single. Time. In Homeworld Classic, this doesn't cause the game to crash. Given that HW1 RM uses that stupid sliding difficulty scale from HW2, I need all the damned firepower I can get and this is NOT helpful as not having them sets you at a huge disadvantage for the following mission!

Creston, I have to say, if that's the way you played it...you sucked at it and didn't understand the mechanics at all.

I routinely took on fleets that were double, sometimes more, the size of my fleet and came out on top with an acceptable loss rate. Formations, tactics, mobility, and unit awareness are critical to being victorious in the Homeworld universe.