European UnionThe European Union merges the European Civilizations, England, France, Germany, Greece and Italy (Rome) into one supranational entity. Unique Units for all five civs remain, but their attributes have been set to the corresponding default unit for balance. Unique Unit for the EU : Eurofighter Typhoon. Unique Building for the EU : European Central BankAuteur: Emerald Knight

Portugal: Lords of Exploration (v.2)This mod adds Portugal as a playable civilization. Leader: Manuel I, the Fortunate. King of Portugal and the Algarves of either side of the sea in Africa, Lord of Guinea and of Conquest, Navigation and Commerce of Ethiopia, Arabia, Persia and India, etc. Lords of Exploration (Unique Trait): Embarked units gain +2 movement and can defend. +1 Culture per turn from specailists in your Capital. Explorador (Unique Unit): This Unit gains +1 movement and can build forts, trading posts, and all the luxury resource improvements, except for the quarry. Feitoria (Unique Building): The Feitoria is the Portuguese unique building, replacing the Harbor. It increases it allows "water routes" (see rules) between cities, increases the city's defenses and naval unit production, and provides +1 Gold for each luxury resource worked by the city.Auteur: jaldaen

Categoryciv5 civ

File Size2.44 MB

Downloads1586

Upload date12-30-10

The forgotten SpainThis mod is done to add the Spanish civilization to the game with their own leader, one special unit and one special building explained below. Special unit: Tercio Español (replaces the Pikeman and as special hability it heals at double rate). Special building: Fortress (replaces the Castle, have 10 defense points and cost 2 Gold in maintenance). Leader: Carlos I - special habilities: Colonialist. All cities produce +1 Gold; and Gold and Silver resources provide double quantity. To install the mod follow this steps: Copy the downloded file to C:UsersDocumentsMy GamesSid Meier's Civilization 5MODS. Ingame, go to Mods section and next to Browse Mods. Here you sould see your installed mods and a button in the right side where you can read Install mods. Clic on it. Done! The game should extract the files from the downloaded file and you must be able to play it. Enjoy!Auteur: ArbogLi

Categoryciv5 civ

File Size1.43 MB

Downloads1363

Upload date12-30-10

Vive Le Quebec LibreThis mod adds Quebec (sans Canada) as a Civilization. The leaderhead is Rene Levesque, the unique buildings are the Quebec Sovereignty Monument and the Poutine Factory, and the unique trait is Sovereignty Association.Auteur: Emerald_Knight

Categoryciv5 civ

File Size353.41 KB

Downloads1518

Upload date12-30-10

Again a world map, 90x53This world map is designed especially for slow PCs, like mine. But playing the map could be also fun for better equipped players, because of the very detailed map in contrast to the firaxis standard map. Of course Mediterranean, US East Coast, Caribbean and Japan are enlarged a bit. All resources are placed with historical references like in the real world and are also fully ballanced. I put 11 Civs on the map, Attention some are changed: Zansibar (Arabs), Tonga Empire (Aztecs - level of difficulty: King of the Gods!!!), Pan-American League (Greek), Rabah of Bornu = Songhai, First Nations = Iroquois, Tartar Horde ( Mongolian). The unpacked file has to be placed in your ...My DocumentsMy GamesSid Meiers Civilization VMaps. Run the map from the Mods menu in game. Dont forget to mark the button left of Load Scenario under Map Type: again a world map. You are welcome to make a mod, scenario or whatever you want with it, good luck!Auteur: Manifold

Henry's Maps - Europe 99x72All 15 Civilizations with (kind of) historical Starting locations (see Civilisations list, for further details). Install: Extract the files into ...My Documents/My Games/Civilization 5/Maps. Start the game -> go to Mods -> choose Set up game -> Maps: find Henry's Europe 99x72 1.7. Don't forget to set Scenario on. What's included? : Map Henry's Europe 99x72 v1.7 - Map with preset Ressources and 21 european City States, 13 big Civilisations: 1 Egpyt, 2 England, 3 France, 4 Germany, 5 Greece, 6 Ottoman Empire (starts next to Ankara, becouse of the Osman History in this region and becouse i felt, it fits more this map.), 7 America (starts on Madrids location; represent Spain. America is no longer (v. 1.6) renamed to Spain via World Builder - sadly they will showing up as America in many cases [diplomacy etc.]), 8 Persia (starting on Babylons location since this was the nearest SP to Persepolis and Persepolis is not on Map), 9 Rome, 10 Russia, 11 Arabian Empire (starting on Carthagos/Tunis location. They may represent the arbic Empire of Almohads or the former Abbasid Empire), 12 Shonghai (Starting near Fes, no longer (v. 1.6) renamed in World Builder to Fatimid Empire - they will still show up as Shonghai), 13 Mongol (starting near Sarai, represent more the Golden Horde, then Ghengi's Mongols, 14 Iroquoise (starting near Vilnius, represent the Polish-Lithuan Empire. Anyway, Warshaw still is City State.), 15 Chinese (starting near location of Kiew, representing Kiewan Rus or Ukrain (while Russia more represent the Moscowitan Rule). There are also Natural Wonders.Auteur: henryMCVII

Categoryciv5 map

File Size12.27 KB

Downloads1494

Upload date12-30-10

Yet Another Giant Earth MapYet Another Giant Earth Map is an edited convertion of Gengis Kai Giant Earth Map for Civ IV, rescaled to 180x94 and with true starting location for each civ. The convertion was no small work (I had to delete/redo all features and rivers) and would'nt have been possible without the Unofficial Worldbuilder by JeBuS27. 9 versions of the map included: blank map with only features to use for scenario making or play without TSL (realistic position for rivers, mountains, hills, forests, jungles, marsh, and natural wonders), all civs, old world civs, just City States in new world, all civs except US, the native americans nations edition, as in YAHEM, 4 deluxe versions of the above maps including Babylon. Installation : download the civ5mod files to your mod folder. launch civ5, go to the mod browser and click install mod. find the Y.A.G.E.M line and activate the mod. from the mod section, go to single player and set up a game. select one of the YAGEM map. check load scenario, select your civ and game option and click on launch scenario.Auteur: Genghis_Kai, Gedemon

Categoryciv5 map

File Size19.76 KB

Downloads1859

Upload date12-30-10

Yet (not) Another Earth Maps Pack (v0.5) - TSLYnAEMP is a map pack using a custom advanced setup menu and realistic random resource placement. Now you can use a TSL map with custom option : select exactly how many and which civilizations you want in game, set your victory condition and other game options usually unavailable when using this kind of maps.Auteur: Gedemon, Genghis_Kai, Dale, smellymummy

Categoryciv5 map

File Size346.45 KB

Downloads1725

Upload date12-30-10

800 AD800 AD, the Bulgarian Empire is on the rise, the Khazar khanate is reaching its greatest height, and the Abbasid caliphate is rival to Rome in terms of glory and might. In the far east the Khmer Empire is born from the ashes of the Chenla and the Tang Dynasty faces the mighty Uyghurs to the north.Auteur: Thor Macklin

Categoryciv5 scn

File Size17.29 KB

Downloads1343

Upload date12-30-10

Greek World Civ VThis is the classical Hecataeus' map of the world, as it was known by the Greeks. Extra detail is borrowed from other ancient sources such as Homer, Ptolemy, and Herodotus. The map itself was converted from the civilization IV format, once that was done civilization V content was added. I'd like to note that it requires the Babylon DLC to operate.Auteur: Thor Macklin

Categoryciv5 scn

File Size11.65 KB

Downloads1281

Upload date12-30-10

Mongol Scenario OverhaulThis is a map of the Mongol Scenario, which is based on the Mongol Invasions. Since I found the map abit boring I decided to do abit of an overhaul, heavily editing all borders, adding afew cities, and making the Mongol production much higher. Enjoy!Auteur: Thor Macklin

Categoryciv5 scn

File Size11.36 KB

Downloads1342

Upload date12-30-10

Rules of Engagement : StalingradThis first scenario is roughly based around the battle of Stalingrad between October 1942 and February 1943. There are some game change listed below, but the combat engine is not heavyly modified, I may have to wait for the C++ SDK to do all that's planned. Playing as the Germans, your objective will be to take and hold Stalingrad keeping your supply line open at the end of the game (30 turns). Playing as the Russian, you must keep Stalingrad at all cost and destroy the sixth german army using your (heavy) reinforcement from operation Uranus and Little Saturn. Victory check is not done yet ingame, but at last you have the obectives fixed now !Auteur: Gedemon