The Ameth Chronicle

Breaking Point modifiers

Changelings & Clarity

Changelings are no longer human, but neither are they fully fae. Upon returning to Earth (or Ameth in this case), most changelings find themselves walking a fine line between two worlds. They cannot deny what they have become, but at the same time, it is their strong connection to this world that allowed them to return, and they feel a need to identify with and be accepted by the world around them.

Ironically, changelings don’t handle change particularly well. When everything’s working like it’s supposed to, when they can rely on their environment and their allies to act like they expect, then they manage just fine. But when things start to break apart, when the rules of their human environment get broken by the lawless or mad magics, their grasp of the real and unreal starts to shift.

Clarity is used to track how well a changeling is able to remain sane while straddling two very different worlds. Being able to use glamour and oneiromancy while juggling the needs of an everyday, mundane life and grasping onto their humanity. These are almost all taken from the breaking points in the core changeling book and the limits are replaced with modifiers.

The default modifier will be adjusted according to the specifics of your character, particular your answers to the breaking point questions. If your character sees a particular act as mundane or routine as opposed to disruptive and out of the ordinary, there will be a smaller penalty or a larger bonus.

Changeling Breaking Points

Default Modifier

Casual use of magic for everyday things

+3

Entering the Hedge

+3

Oneiromancy

+3

Minor unexpected life changes

+3

Using faerie items

+2

A day without human contact

+2

Breaking mundane promises

+2

Changing Courts

+2

Non-lethally injuring another in self-defense or to save another from imminent harm