The speed of Surfing has varied dramatically through games. In Generations I and II, the speed was at the same speed as walking. In Generation III, the speed was increased to running speed. In Pokémon Diamond and Pearl, the Surfing speed was reduced to walking speed again. The speed was returned to running speed in Pokémon Platinum.

When Surf is used outside of battle, the sprite of an aquatic Pokémon carrying the player on the water is shown. This sprite is generic, so the same sprite is used for every surfing Pokémon, regardless of the Pokémon's own menu sprite. These sprites change between generations. In Generation I, the sprite used is the one used to display all aquatic Pokémon, and resembles Seel and Dewgong. In Generation II, the sprite resembles a red Lapras (blue in Crystal if the player is a girl). In both Generations I and II, a Pikachu using Surf will display a surfing Pikachu sprite instead of the normal one. From Generation III onwards, the sprite is indistinguishable as a specific Pokémon. In Generations II and III, this generic sprite is used to represent other Pokémon in water areas of the overworld (except the Red Gyarados in Generation II), while from Generation IV onwards, these Pokémon have their own individual sprites.

Description

Games

Description

A Water-type attack. The power of this technique is strong and highly accurate.

In Super Smash Bros. Brawl, Piplup creates a wave and then surfs on it, pushing any players it hits. Anyone caught in it will be pushed until Piplup disappears, or pushes the character off the stage. Piplup will keep using Surf even when off the stage.