I dont understand how this is supposed to work, all that will happen to me is i will run into more krayts and die instantly. If that doesnt happen then he will un agro because ive traveled that distance and they decide to go back to the spawn because your too far away.

I dont understand how this is supposed to work, all that will happen to me is i will run into more krayts and die instantly. If that doesnt happen then he will un agro because ive traveled that distance and they decide to go back to the spawn because your too far away.

This is the technique I used when I played. It worked amazingly well with the harvester bug. Just don't go back too far.

Also, sometimes instead of a Ancient Krayt, you'll get a Giant Canyon Krayt to spawn after the Ancient is dead. I don't know why It happens, it just does sometimes.

Yeah i was just fighting krayts, i wanna give this a nay, IDK how it got into confirmed. The krayt graveyard is different from last time i went. Either an ancient or grand or what ever that one is called will spawn at the spawn point, i was fighting an ancient, ran back un aggro'ed before i even got close to the distance mentioned. Grands will spawn in place of ancients because its a spawn point not specified for just an ancient, you can get a canyon or an ancient, its just luck or a 50/50 deal where it switches off, im not sure cuz i havent tested enough. Already got all the hydros i needed and not a single premium so its a waste of time imo still.

I believe that with recent spawn patches over the last several months that this is not working anymore. Even if you manage to pull the dragon 200m away, the next spawn, if wild is likely to be not ancient.

When ever I have tried this with the static spawns, never bypassed the timer.

Ive got to agree that this doesnt really work. It hardly worked way back when this post was started. You arent guaranteed an ancient, and havent in ages. The krayts do eventually stop chasing you if you get too far away due to the new setup that ive noticed with the patches. If you dont harm a creature it stops attacking you. It will eventually lose aggro, or at least it does on my BM toon. If you aggro something even an npc and dont keep shooting it, it will lose aggro and stop chasing you.
So technically this still could work with the ancients that spawn in the main crater area. But i doubt it will affect the spawn timer much. So im leaving it up to any one else to officially say if this is nerfed or not.