I Miss claymores. The Ieds are ok but claymores were directional so you didn't always blow yourself up and you had to think about placement. Ides belong to a run n gunners game, ghosts is more thinking mans

Well, not so fast. IED's are great for all kinds of booby trapping and creating choke points. It does take thought to as people can run over them with marathon, keeping running, and out run the blast of the IED. You must think about where you are placing it so that you can catch the flanker in the blast. Just a thought.

If I am going with a lethal to clear an area, I prefer IED over frag. Could just be me but I don't seem to do great with frags in this game. Previous ones I was the cooked kill master. Here, I think a well thrown IED is better, as it will either get the kill, push them away and out towards you, atleast let you know someone is there, or sit until someone finds it.

I completely agree, in fact I don't think equipment should die with you. I think that an I.E.D should only be re-equipped on the spawn after it has been triggered or destroyed. The way they disappear before exploding (even when activated) is similar to the way that crossbow bolts would sometimes fail to go of if you died before the explosion. Very annoying.

I'm glad they work the way they do. Hardcore kill confirmed is the only one that I have a problem with because there's no kill cam and it's instant respawn so they vanish instantly. Normal core has killcams, just watch it and wait for the experience for the payback, I get them all the time. Hardcore deathmatch has forced respawn timers, and sometimes they will last 12 seconds while you are waiting to respawn.

In Core, if you throw an IED and die, but think the enemy may walk over it, do not press X to respawn. I do the same for Frags and Semtex, but I think in this game those might stay active even after respawn. It is hard to tell.

I think it is fine how it is. I use them, almost more so of a little area radar, so I know when someone is pushing through an area to me and if I get a kill great. I think to give them any more power might be a bit much. They are pretty tough to see unless you have sit-rep, and are pretty quick to blow up with a decent detection range. Sometimes you can out run them, sometimes you get smokes and sometimes you just take a little damage. I didn't know they stayed active until k.c. was over- thank you for that useful tidbit.

It's smaller and less recognizable than any other proximity explosive in the other games, and nearly unavoidable if properly placed. Do you want a free kills? These things are already way overused as is.

I do all of those things, I only play core [for now] and i do no t respawn quick as you'll get a bad spawn if you don't wait. [ any time ive been killed 2sec after spawn, it cause I jumped back in to quick] some people do run the anti perks but 99% of the time, I can see them standing on the thing or near it [I defend allot with my LSAT] but they are not going off even if I wait the full time. They got dud instantly