Cruaich wrote:I dont know if you want to try and install GIMP. Alpha channels are really easy to do there. What you'll want to do is save your skin as a full color TGA, then you'll want to open it in GIMP.

1. In the image window menu select Layer>Mask>Add Layer Mask.
2. A options window should open. Keep the "White (full opacity)" option and click "OK"
3. Fill the entire skin with a grey, the darker the grey the more transperent it will be.
4. Then click Layer>Mask>Apply Layer Mask
5. Save the image... done.

add this to my list of things to double-check in the next couple days. While I am notoriously bad with graphics, I think I vaguely remember how to do alpha channels.

Also in the actual entity code for the object, say misc_object_glass you can after defining it to be that model, do self.alpha = 0.6; so it is 60% opaque... also do a self.health = 3; and have a mock throwgib function of some tiny glass shard models or sprites, bam, breakable chalice.

scar3crow wrote:Also in the actual entity code for the object, say misc_object_glass you can after defining it to be that model, do self.alpha = 0.6; so it is 60% opaque... also do a self.health = 3; and have a mock throwgib function of some tiny glass shard models or sprites, bam, breakable chalice.

I actually would approach transparencies this way from now on, in code. That way, it can be tweaked ad infinitum by anyone.