Street Fighter Devotion was able to corral Street Fighter 4's producers Yoshinori Ono & David Crislip for an interview at Comic-Con 2008. They talk about what Ono feels like this iteration of SF will be like for players.

Street Fighter 4 may be one of these games, but they also mentioned Resident Evil 5, Dead Rising 2, Lost Planet, Flock, Age of Booty, Devil May Cry and Dark Void.

Here's what Sven had to say.

We are contemplating versions of one or two of the titles mentioned (above) on the Wii (not saying which), but we'd like to see how they do on their initial target systems before doubling down on additional SKUs.

So if a Wii port of SF4 is going to happen, it sounds like it would be a ways after the other home releases.

I am converting an Atari Showcase 33 JAMMA cabinet into a dedicated Super Street Fighter II Turbo HD Remix (JAMMA compatible, 32" HD Monitor & built in rumble). It still needs some work (bezel & new T-molding etc) but the controls are functional. SFIV should be fun on it too.

After making this claim they go on to rehash most of the known information about it, and seemingly back off their statement by the end. Yeah, it's one of those previews.

Not a bad read though if you may have missed some info along the way.

Here's a quote.

The question 'is Street Fighter IV good?' is a pointless one. Of course it's good. It's bloody great. It's great if you played Street Fighter II back in the day and haven't touched a fighting game since. It's great if you mastered the parry system from Street Fighter III and occasionally dabble in tournaments across the UK. And it's great if you just love fighting games, because, well, nothing does 2D fighting quite like the guys and girls at Capcom.

This has some great info on what's happening behind the scenes. Here's a clip.

For those whose experience has seemed to degraded, I wanted to let you guys know what's going on and hopefully it will alleviate some of your fears.

Many of you guys have indicated that it now seems a bit more jittery and possibly laggy now that the patch is applied. There were 3 issues that we knew were still going to be in the game, but unfortunately, they were too "risky" to fix in time.

By risky, we mean that the changes were deep enough in the code were it presented a risk to fix due to potential to create other bugs and require a ton more QA. As we wanted to get the patch out soon, we decided go keep the issues in the game for now, to be fixed for when the game was released. The issues are:

• The background will jitter around a bit. This is actually occurring more in the real world than in our testing, but we do know about it and have a fix. This is being caused by the camera position adjusting when the "smoothing" frames are being played back.

• When throwing an opponent, the character being thrown seems to be lagging behind. This is an issue we know about and will be fixed.

• Sometimes when throwing a hadoken, the fireball isn't seen until many frames later.

The rumor floating around is that beating Seth in grand fashion will unlock Akuma, but only after August 15th.

This might be a stretch though, but here's the translation so you can judge for yourself.

Street Fighter 4 is going to get pretty hot too!! It's coming, it's coming. Something will happen on 8/15. Something that lots of fans have been waiting for is coming this way!!

It's been a month since the machines went out. I think you've all got in a lot of practice with your favorite character. Now you'll really get to test your skill! Give a testament to the experience, skills, and courage that you've piled up!!

Aim for it, Seth! Defeat him, Seth! And then, the thing that you've been waiting for... Nothing special will happen for a simple halfhearted battle. So, there's only three more days till it happens. So give it your best and Fight!

Which I must say is kind of a let down. While the first Alpha game wasn't a bad title, I think most people were expecting something bigger. It's kind of cool that Capcom is going back and re-releasing some of their old titles though.

And until SSF2THD Remix and SF4 hit the consoles, it might be fun to do some retro gaming.

- The cabinet and display should be in within the next week.
- $1.00 per play.
- They won't be able to use the IC cards due to limitations (note that Tekken 6 also would face the same pitfall if it were brought over).
- This will be the international version of the game.
- They're planning to use LCD HD monitors to grab everyone's attention.

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• The title no longer crashes when joining games. So all online functions should work normally, including quick match and custom match.

• Netcode optimizations have been made. Overall, the online experience should be about 50% better. While we can't do anything about high ping times, we've optimized the gameplay experience so that it's less noticeable and smoother. For example, playing someone with a ping time of 200 with the patch, should feel something like playing someone with a ping time of 100 before the patch. If you want to see the gameplay without the "smoothing" just enter the following code to disable it.

Hold the Left Trigger, Right Trigger, RB, LB and while holding down the buttons, hit start. You should hear an audbile tone.