The one good thing about SWTOR is the leveling/story component. Since that content is 100% open to F2P players, you should absolutely give it a shot. The rest of the game is a bit of a mess in my opinion, but the leveling experience alone was well worth my investment at launch and a 3 month sub.

This at least will make me think about the game again. Although there's no way they are going to make much of a profit off it anymore so the game is about to fall off the cliff (well whichever cliff it hasn't fallen off already). RIP SWTOR

This at least will make me think about the game again. Although there's no way they are going to make much of a profit off it anymore so the game is about to fall off the cliff (well whichever cliff it hasn't fallen off already). RIP SWTOR

/yawn -- Game is hardly dead. Prophecy of Five is alive and kicking. Sorry you don't enjoy the game. I heard a rumor one of those other MMO's is offering Pokemon and Teddy Bears as an xpac for simpletons.

This at least will make me think about the game again. Although there's no way they are going to make much of a profit off it anymore so the game is about to fall off the cliff (well whichever cliff it hasn't fallen off already). RIP SWTOR

Posts like this remind me that one of my friends said that rift is "dead" a few days ago.

Playing the rift free trial and the swtor world event atm.

Way more alive than the crowd flying circles in stormwind.

edit: just so its clear. I'm embarrassed when people i know think 350k to 1 million players is "dead"

Yep. But I also checked the /FREE on the mainpage and saw that Operations are sub only... what gives?

Having restrictions on the game is a part of the F2P process. SWTOR is taking a much more rewarding approach to their game by allowing subscribers what 'sounds' like unlimited access now and in the future, but also allowing F2P to choose what parts of the game they want to pay for.

This isn't LoL. The development team can't eat ramen noodles and design one new character and some art every couple of months. They are responsible for an MMO. Attitudes like this are a sign of one thing: Wanting everything for free...cheap cheap cheap.

Yep. But I also checked the /FREE on the mainpage and saw that Operations are sub only... what gives?

More than likely as a F2P player you would be able to buy the ability to do operations (probably some restrictions on say the time period in which you can do operations or something). So as a non-sub paying person you can pick the content you want to pay for. The game isn't completely F2P, it's more (as others have pointed out) Freemium... though a lot less people are familiar with that term.

Freemium is a good word for this I feel...I certainly hope that I will be able to "purchase" raids that I can do. I certainly don't need ALL the options that being a full paying member are but if I like the look of a raid I would certainly enjoy being able to do it.

I don't know. I don't have experience with games that make their raids pay-to-access (I don't even know if games like that exist, I know DCUO has something like that but are the raids really like WoW/SWTOR raids where you go back every week for gear upgrades/progression?)

But, with that said, I really don't understand how this would be beneficial at all for the raiding population. People who want to raid seriously will have much difficulty finding and sustaining a group of people who pay to raid. The people who want to pay will be very much outnumbered, and every time someone quits in their group it's much less the problem of "now we have to find a new member with amazing talent" but "now we have to find a new member with amazing talent and who is willing to pay". It's segregating the playerbase even more in a pool of already limited players, and when those who are willing to pay for the hardest content get fed up with not being able to find people, they'll just stop too.

I don't see this working out very well for the serious raiding community, but maybe I'm wrong.

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Then again question is how many ppl are actually interested in serious raiding in the first place. In WoW before LFR only very small % consumed raiding content yet raids were where most of the development time went into.

If after f2p switch raids won't be a good motivator to subscribe, maybe BW should come up with content that will be better motivator.

Then again question is how many ppl are actually interested in serious raiding in the first place. In WoW before LFR only very small % consumed raiding content yet raids were where most of the development time went into.

If after f2p switch raids won't be a good motivator to subscribe, maybe BW should come up with content that will be better motivator.

It's a bit too late to make that decision, though. The game has already been built off of that same WoW/EQ raiding foundation, they can't just suddenly turn it all upside down. Making a raid-focused game no longer about raids would piss off the few that have stayed loyal and confuse everyone else, because it shows Bioware/EA has no idea which direction they wish to take.

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It's a bit too late to make that decision, though. The game has already been built off of that same WoW/EQ raiding foundation, they can't just suddenly turn it all upside down. Making a raid-focused game no longer about raids would piss off the few that have stayed loyal and confuse everyone else, because it shows Bioware/EA has no idea which direction they wish to take.

So even if most won't find it compelling, BW should keep their original concept, because change could piss off somebody ? That's one of the things that I hate about p2p. Instead of making what ppl would pay for, developers gets stucked in some predestined path crossing fingers the subscriptions won't start dropping. Even dinosaur like WoW is able to move on from their original concepts. Adapt or die.

And who considers TOR raid focused game anyway. In my mind it is story driven MMO. Raids are pretty suboptimal way to deliver that.

So even if most won't find it compelling, BW should keep their original concept, because change could piss off somebody ? That's one of the things that I hate about p2p. Instead of making what ppl would pay for, developers gets stucked in some predestined path crossing fingers the subscriptions won't start dropping. Even dinosaur like WoW is able to move on from their original concepts. Adapt or die.

And who considers TOR raid focused game anyway. In my mind it is story driven MMO. Raids are pretty suboptimal way to deliver that.

That and because you can't change a game that is built one way to be completely different. The game is already built the way it is, right from the foundations up. It's a raid game whether you accept it or not -- the endgame is built for raiding, progressing, gearing up. It's the hook they've built; other games, like GW2 for example are trying to hook with PvP and dynamic events. We're talking about the endgame here when we talk about the focus of the game, story isn't what makes people stay subscribed (which shows from the 1.5million who left the game in 6 months).

In the end, we're looking at the gameplay, because that's what makes a game. Graphics, story, lore, everything is all just the skin, but it's the type of gameplay that defines what a game is. And SWTOR is a raiding game. Drawing it away from raiding to something that it was never built for would make it weaker than what it already is; I'm not saying they can't add other features, but the game will never be different, it'll always be a raiding game with other things, not a <other things> game with raiding.

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Pretty sure the hook for TOR was fully voiced story driven MMO. Not game that will beat WoW and Rift in raiding. Also story is what would have kept me subscribed. TSW does monthly issues and TOR should do monthly story updates. That fits TOR premise oh so much.

BW can see what ppl are playing or not. If there is sizable raiding base then it makes sense to make raids. But if 50k players are raiding and 500k players don't get new content because BW is working on raids ... well lets just say I can see why raiders fancy p2p. Non raiders paying developer to make content raiders can play through.

That works nice and well untill other MMOs offers better service to non raiders.

BW can see what ppl are playing or not. If there is sizable raiding base then it makes sense to make raids. But if 50k players are raiding and 500k players don't get new content because BW is working on raids ... well lets just say I can see why raiders fancy p2p. Non raiders paying developer to make content raiders can play through.

And that is one reason P2P is good, there is no need to alienate any part of your customer base, it doesn't matter if you are a hardcore role player, a hardcore raider or anything in between content is created as a whole, or at least is if it's done right. This pick and choose, only developing for the majority and so on will eventually just kill F2P or theme park MMOs altogether, and yes I know it works right now and all those arguments, the fact that people like free stuff remains though and the more free stuff they get the more they will want, I would say Piratebay is evidence of that if anything.

I'm sorry but NOTHING could be further from the truth, they've lost over half their playerbase in less than a year, the fact that they were extremely vague about their actual sub numbers and even dodged a question only to quickly hang up on an investor that wanted clarification and F2P are clear signs of how bad the state of the game is. When they don't even want to clarify on the sub numbers it's looooow.

And they lost me as a subscriber because they went Free2Play. Does that mean that the game is crap? No it means I do not like the Free2Play model. Everyone has preferences and you apparently have a strong dislike for the game and that's cool. But try not to sound like a ranting child people will take your posts more seriously if you stay calm & logical even if the reason is your personal preference or opinion.