Furture Of Mercia

So was wondering, I love the game Mercia and is one of my favorite games on Home to date. But as people such as myself there is alot of bugs and glitches in the game, and the developer hasn't been doing much with it.

I was wondering whats the developers take on this and some of your views?

Like to know on PS Home side as well as the community.

This game has so much potential I thought by now we'd see something like World of Warcraft on Home but in a different way. Why did they let it die and not do anything with it.

They could make a lot of money from this game as it's a unquie game RPG within Home.

If I was the developer of Mercia, I would have done so much with it that people would be flauking to it just to play it.

The graphics are cool in it, the game play not half bad, and the weapons and armor made it feel like one of those $60.00 games like Skyrim or others.

I'd like to hear the developers comments on this and what they have planned for the furture of Mercia. It still can provide alot of entertainment to ones self.

Re: Furture Of Mercia

I agree. The beta was huge. They really should have reset all the beta testers scores before it went live. That would have given thousands more people an incentive to buy things in the game. They also should have made purchasable content more helpful to advancing in the game.

Re: Furture Of Mercia

The reason why it didn't do well because it was broken and never got fixed in the first place. You can't expect the game to fix itself, they gave up on it yes, they refused to fix it totality thus is why it didn't go over well.

You can't just give up on projects that you start, and this seems common on Home to say the least, look at the other stuff that was released and never fixed.

Re: Furture Of Mercia

I remember at E3 last year when there was a lot of hype for Mercia. I myself was quite excited about it, it's ashame they didn't do more for it and fix the bugs there. It did have a lot of potential and it is a visually stunning space.

Re: Furture Of Mercia

The reason why it didn't do well because it was broken and never got fixed in the first place. You can't expect the game to fix itself, they gave up on it yes, they refused to fix it totality thus is why it didn't go over well.

You can't just give up on projects that you start, and this seems common on Home to say the least, look at the other stuff that was released and never fixed.

Sure, but this is Lockwood we're talking about. Remember Sodium One? I can't recall anyone objecting to paying $5 to play the 45 upper levels of the game because it was a great experience. They updated the game several times and bundled content for sale.

It's almost like Lockwood forgot how to make money in Home at some point.

Re: Furture Of Mercia

I agree. The beta was huge. They really should have reset all the beta testers scores before it went live. That would have given thousands more people an incentive to buy things in the game. They also should have made purchasable content more helpful to advancing in the game.

It was easy to advance in the game without buying anything.

They did reset us all.. yes easy enuff not to be FORCED to spend like EVERYTHING is now