Page 1 of 1
(15 posts)

First up: Welcome to the new KDevelop forum! Many thanks for the kind people behind forum.kde.org to set it up for us.

To get things started, I'd like to see some screenshots of your favorite KDevelop feature! I will pick and choose among your screenshots and re-post them on our website, see: http://kdevelop.org/screenshots. Would be nice if you could also add a short note on why you like the feature shown in your screenshot.

I will associate your name and - if desired - your website with the screenshot, but the screenshot itself should be licensed under a creative commons license (by default, if you add a screenshot here, I assume you are ok with http://creativecommons.org/licenses/by-sa/3.0/ ).

Also, what about those issues KDevelop shows, seems like it doesn't understand quite a few declarations - is it finding your include files properly? Have you tried adding custom include paths, if that is the issue? You should track bugs down and report them on bugs.kde.org

Milian Wolff wrote:Hey danni, could you re-upload this screenshot in higher quality?

Also, what about those issues KDevelop shows, seems like it doesn't understand quite a few declarations - is it finding your include files properly? Have you tried adding custom include paths, if that is the issue? You should track bugs down and report them on bugs.kde.org

I am not using C++ here but a language called Uniginescript which is syntactically close enough to C++ that KDevelop works for it. The missing objects are built-in to this specific language.I have created a header file with these built-ins which uses #ifdef IN_IDE_PARSER to stop it from loading when the game engine loads but I don't seem to have that included in this particular file.I will try for a higher quality screenshot when I get back to work on Monday

Definitely for me, the biggest features are the CMake and Doxygen support : both of which I use heavily. Makes me feel the time spent documenting everything was worth it . That, and the ability to jump quickly to a function's declaration or definition from the exact same popup.

It allows me to use the version control system at work - without leaving my favorite IDE .

My favorite feature in Kdevelop must be the excellent c++ support, and the easy navigation between files. In fact I don't even need to navigate to an included file to get an overview of what it contains - I just hover above the include statement.