concept artist delta anywhere artists as a concept artist, you create the foundations to what the game will look like. we will brief you with pointers on how we want it to look, then it's up to your imagination.
•you must have finished at least two concept pictures
•you must be able to draw/paint very detailed realistic pictures on photoshop
•you must be able to complete tasks provided.
as we are a mod team, we cannot pay you. this is all about improving skills for the future and having a great time whiles doing it.

senior programmer delta anywhere programmers as senior programmer, you must have experience working with half life 2 (source) modifications. you must understand how source engine games work, and how to modify almost every little bit of one. an understanding of c++ is a must, you must be able to make your own working code, as well as modify the original.

prop modeller delta anywhere artists you must be able to design and create models that fully work with the source engine (and its games). you must also be able to fully texture your models. you will work very closely with our mapper, making new models where they are needed.
as we are a mod team, we cannot pay you. this is all about improving skills for the future and having a great time whiles doing it.

general mapper delta anywhere level designers as a general mapper (level designer), you will create maps from start to finish. we will brief you with pointers on how we want the map to look, then it's up to your imagination. we have modelers at your disposal so you can make the map as unique and as interesting as possible.
•you must have finished at least two previous maps.
•you must be familiar with the source hammer editor.
•you must be able to complete tasks provided.
as we are a mod team, we cannot pay you. this is all about improving skills for the future and having a great time whiles doing it.

udk mapper delta anywhere level designers as a udk mapper, you will create maps from start to finish using the unreal development kit. we will brief you with pointers on how we want the map to look, then it's up to your imagination. we have modelers at your disposal so you can make the map as unique and as interesting as possible.
• finished at least two previous maps using the udk.
• familiar with udk's map editor.
• experience with level scripting.
• must be able to complete tasks provided.
as we are a non-profit team, we cannot pay you. this is all about improving skills for the future and having a great time whiles doing it.