Perhaps something can be added so that the resolution can be scaled down instead of simply having the edges cut off on small resultions. I mean, it might make somethings hard to see, but... at least you can see them. Would really help us with 600 pixel high monitors out.

I concur. There is something seriously unsatisfactory about the resolution options in this game. 1024 is the only truly working resolution. Anything wider screen, bigger, or smaller will simply not work correctly.

George, you really should try giving us the option of higher resolutions, even if it is through a hack of some sort.

Anubis' idea is really the only workable one though. I'm surprised TBH that nobody thought of it till now. Hell, I'm surprised I didn't think of it! XD
You see, scaling the screen is the only option because expanding the playfield on large screens would be severely unbalanced, meanwhile those playing on smaller resolutions where the playfield is cropped down (like on 600px screens) are at a disadvantage.
Actually the optimal size is 1280x1024, because there the hud does not overlap with the playingfield.

The problem with scaling is you'll get lines of distortion. These will look terrible even if antaliased.

For netbooks like Anubis's this may be the best option, but for larger screens I'm not sure it won't be worse than simply having a dinky little main display. Those people should simply be running it with a switch to force the resolution.

Personally I'd be fine (And preferring it) using it just the way it is currently, but then again, my monitor is on the larger side, not the smaller side.
I agree that the distortion would be a problem, but some people might not mind... I mean, it's an option.

However, it's the only viable choice for smaller displays, like all these small netbooks.