Think I spoke too soon about Blender. The 2.61 interface is still bewildering to
me (more sophisticated lighting is still out of reach)...

Still liking Sketchup's cartoony quality, though would need an army to produce
all the models/detail - or I'll do it myself.
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Re story, just mentioned to a buddy (yesterday): "All the original ideas that I
thought were futuristic, most of them are close to reality already. Will have to
think again." So I'm thinking again.
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Another recent thought/development (from last year; helps make sense of
my choices/direction): would like the 'sets' to be available to anyone, so
they can expand the story or adapt it to their own needs. Hence Sketchup...
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durgl, nice to see you still going strong, nice stuff as usual. Have
you tried the latest blender? Cycles is pretty handy actually, I still don't like the result of the samples though....but it will probably gonna come along.

....On another note btw, Bmesh is gonna be added in the next build. Possible with un-even polygons so that way you can shape and build how you want, we talked about it in the 3d thread if you remember?
keep up.

Starting to get fluent in Sculptris and maybe anatomy (some day soon?).
Quick 'character' sketch for the "death cult" (above). Wasn't thinking of
Hitchcock (and now I see it isn't really a likness) but that might be fun (to
have him in charge of the (terrestrial) bad guys).

More re the "death cult": in Kernis the 'sacred mountain' is heaped with the
bones of human sacrifices. Easy to write, not so easy to paint or model, heh.
*Knowing* what bones look like is much better than fudging it (the other
reason for doing this).