Create and submit new items (such as armor, weapons, clothing, Couriers, and more) for consideration to be incorporated into the actual game. Or help identify the best by rating up your favorites. Submission Guidelines

If you are a contributor who has shipped an item in any Valve title, we would like to invite you to join us at The International. Badges to attend The International will be available free of charge, though you will be responsible for your own transportation and boarding costs.

We would also like to offer you the opportunity to customize your Contributor badge to feature your art. If you are interested in attending The International or customizing your Contributor badge, please contact us here: ti-contributors@valvesoftware.com

Like last year, we will have areas for contributors to interact with the community, and your Contributor badge will also give you access to special contributor areas. We will have more information about the Contributor experience soon.

If you are working on an in-game item, tournament, or merchandise workshop submission that you would like to have considered for release before the end of August, please submit your work to the workshop no later than May 26, 2015.

Additionally, the workshop particle process renovation that we mentioned in December's New Bloom 2015 Call to Arms blog post is still ongoing, so if you are working on an in-game item we ask that your creations avoid using custom particle effects. Finally, any items which depict skulls or gore should also include low-violence versions of all assets (including loading screens) with the initial submission.