List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Feat bonus:Stalking Panther Form (druid, wild shape) +5, if you qualify.SilentShadows +2 and a reroll, If you have a fellow stealther.MidnightStalker +2, more range then silent shadows, but less bonus.IllusionaryStealth +Int, but you need to hit with a narrow range of powers.Skill Focus +3, out classes plenty of other +2 feats.Style Feats (varies) +2, other benifits (such as +Int to gloaming cut) make or break this.Camouflage (ranger) +5, but conditional.

Untyped:Footpad: +1, and conditional, but for 5gp, it's hard to pass up.Camaflaged Cloths: +2, conditional, but again, 30gp is only expensive at level 1.Assassin's Cloak (neck) Roll Twice, which averages to +5 untyped.Wintersnap Armor +1-6, but only in a very specific condition.

Shadowed Legion (assassin 2): Shares your stealth mod with allies as a daily. But it could be worth +40 to stealth.Secret Stride (feat 11): Removes the movement penalty.Fleeting Ghost (rogue 2): Removes the movement penalty.Mire the Mind (warlock): +int, but you have to hit. And since it's not dex based, it can only make up for a lack of stealth.Shadow Hunter Hide (hide 2+): Let's you move a little further without a penalty. Good for warlocks.Mounted Combat (feat) Stealthy elephants anyone?

Numbers to beat

Actual numbers are all over the place. So this is my rough estimate of the monster's skills. (if you have a better estimate, let me know).

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

At-Wills and properties.Cunning Rogue (class feature) Move a little to upgrade concealment to total concealment. It can be improved to work for a shorter distance.EvermeetWarlock (warlock PP) Only works against a few targetes, and requires a teleport, but it starts you with none. However, they arn't too hard to pick up, and the more you get (such as monk's fallen needle + staff of the traveler + movement boosters + planestrider boots), the better this is.Thief of Legends (ED) Basicly gives you perma-invisibility. However, it's only as a level 30 feature.Persistent Tail (stealth 10) Due to some poor wording, this upgrades your cover. Needs a cooperative enemy (or ally).Elusive Hexer (eladrain, warlock, fey pact) Requires a hit, and only last till the end of the current turn. Though most warlocks will have concealment to stay hidden.Gathering Night (feat dusk elf stealth) Turn concealment into invis with a standard.Psionic Veil (psion 27) Need to hit, and only 1 enemy, but it allows several to hide.Eyebite (warlock 1) Only 1 enemy, and you need to hit.Veil of the Mind's Eye (battlemind 23) Need to hit, some distance, and only works against 1 enemy.Emerald Scale Concealment (feat dragonborn, assassin) Not much here, unless your recycling dragon breath.One with Shadows (Shade racial) Let's you hide with any cover, including allies. However, the standard action is extreamly costly.Elixir of Invisibility (consumable 6+) Cheap way to get invisible as a minor, but it's uncommon.Lesser Elixir of Invisibility (7) Why the "lesser" is more expensive i have no idea. But they do thet same thing.

Encounters, dailies, and conditionals.Shadowflow Armor (23+) Encounter invis as a minor. Pretty nice considering it's the main source of untyped stealth bonus.Cloud of Darkness (drow racial) Easy way to get stealth.Hidden Lore (binder) Invis for dropping someone, which can turn up often.Stalk the Senseless (psion epic) Psions have a few spamable dazing powers.Greater Ring of Invisibility (ring 23) minor for invis.Fade Away (gnome) invis as a reaction. This can be buffed a bit.Delbanian Vambraces (arm 23) Crit's or kills cold powers give you invis, possibly for the encounter if you don't mind some damage.Assassin's Cloak (assassin feat) Normaly you can just move to hide while invis, but if you invis off turn, or invis on a hit, there's definatly uses for this.Cloak of Invisibility (23+ rare) Possibleencounter long invis, though it takes a standard to start.Feytouched Armor (12+) Encounter invis as a standard.Ring of Invisibility (ring 18, rare) Another encounter invis, but as a standard.Chameleon Ring (ring 16) Let's you stealth without ANY cover. Useful for some situations.

Staying Hidden

Concealment, not being revealed and such.

Terrain/Lighting: Which is totally DM depenant.

At-Will, and propertiesKillerin aCrowd (feat, assassin 11) Due to some poor wording, this just flat out gives cover. Of course, many DM's may disagree, and thus make it horrible as the enemy your hiding behind can just point you out.Shadowband (ring 27, rare) Perma-concealment. No if's, and's, or but's.Master Thief (Thief PP) You don't get revealed by attacking. Most DM's won't like it, but if you find a nice spot, you can kill everything without being noticed.Drawn Shadows (feat assassin paragon) Always on assuming you have an enshrouding candle. If not, it's still useful. Note that enshrouding candle can makes it easy to guess your square (in the middle of the darkness). Also, if you want to be cheesy, say there's darkness in your backpack.Shadow Blend (warlock 2) Same as Drawn shadows (get an enshrouding candle) , except you don't get it on your own turn, or when stunned.Shadow Walk (warlock) Moving is a pretty easy requirement.Phantom Chaussures (boots 18) Shadow Walk, the item.Cursed Shadow (feat assassin, warlock) Shadow walk, the MC feat.Shadow Dancer (PP) In a round about way, this upgrades concealment to total concealment. But it's really not good for getting hidden in the first place. Invis after an OA isn't shabby either.Ghostwalker (monk PP) If you CA, you have concleament. If your hidden, you have CA. Combo with Nethermancy (mage 10) to just have it.Mark of Shadows (feat) Remain hidden on a miss.Armor of Dark Deeds (leather 14+) Attack with CA, and you have concealment.Shadow Stride (rogue 10) Move from cover, across the open, back to cover without loosing stealth.Cloaked Sniper (rogue PP) Missing let's you stay hidden, and shift, but requires concealment/cover.Shadow of the Wild (feat) Conditional, and with a penalty, but it let's you hit and stay hidden.Stone Heart Spirit (feat, shaman, world speaker) Mobile cover. Combo's fantasticly with Fading Spirit.Darting Shadow (assassin 6) Being able to jump from cover to cover is nice.Enshrouding Candle (wonderous 7) Dim light normaly provides concealment against normal vision.Twilight Torch (shade 6) Gives you dim light, but cost a minor. Enshrouding candles are generally better.Ever-Fading Armor (10+) Basicly adds (sustain standard) to any invisibility.Transcendent ki focus (feat) Requires hitting with a teleport power, and only last till the start of yoru turn.Encounter, dailies, and conditionalsRogue Attack Powers Some let you remain hidden. Distracting Shot (1, cunning), Shadow Strike (1), Shadow Steel Roll (3), Fitting Demise (13), Strike of Dancing Shadows (13), Perfect Sniper (27).Dishonorable Tactics (rogue 16) Adds "remain hidden" to any power.Greater Ringof Invisibility (Ring 23) After a milestone, it's almost as good as a shadowband.Ranger Attack Powers Only 1 "remain hidden". Stalking Strike (3)Watcher of Vengence (avenger PP) 1 "remain hidden". Hidden Dager (11). Though +2 to stealth.Sandstorm Weapon (any 8) when you drop someone.Stalker's Armor (hide) let's you keep concealment for an extra turn.Piwafwi (neck) Daily for Concealment till you attack/are hit. Note that this is not until the end of the enounter. So if your careful, it could possibly last all day.Smoke Snake (10 consumable) Cost a standard, but it last the encounter.Blackshroud Weapon (10+) Strictly worse then sandstorm (unless you're attacking an ally, but that's bag-o-rats).

Movement

Anything that let's you shift (paticularly as a free action after an attack) can get you into stealth (assuming you can hide there). I'm not going to list every movement option, but here are some ones that work well.

Move action: Simply attacking then moving works.

Feats:Mark of Finding Helps keep you adjacent to an enemy, so you can punish/OA.Mark of Sentinel Any OA. Very nice for those aiming to stay hidden in battle.Mobile Warrior (feat fighter 21): Shift after most weapon attacks.Ghostwalker Style (deft strike, effectivly) Free action after the attack.Purple Dragon (Theme) hit with an MBA.Opportunity Sidestep (11) After you hit with an OA. Worse then mark of sentinal/mobile warrior, but more readily availible.Storm Blade Channeling (storm sorcerer, SBC) hit, arcane ranged (in melee). Storm sorc's are dex.Staff of Travel (con 13) Divine melee.White Lotus Master Evasion (11, WLE) Arcane at-will hit only. Consider Eldrich Strike.Predatory Magic (razorclaw) Close arcane only, which limit's it use as an OA.Silent Shot Phantom/Midnight Blade Whisperer (rogue feat) Adds shift to a few powers.Criterion of Balic Practice (martial) Adds shift to a few powers.Power of Trickery (Divne) Adds shift to a few powers.Secret Recovery (drow) After a saving throw.Wildblood Speed (warden, wildblood) Shift when marked enemies ignore you. Which would be pretty good, (hide->punish->shift hide) if warden had any use for Dex.Desert Moon Student Adds shift to a few powers, but only 1/2 the time.Wild Virtue (bard) Hard to control, but it can show up often.Stout-Handed Staff (small) If you can knock prone as an OA, this works.

Items:Boots of chaiphon (feet) you take a little damage, but minor action shift.

Other:Guardian Counter (theme) Yup, you can shift 2, stealth, take the attack (at -5) then counter attack.Fallen Needle: (Monk at-will) Shift as a minor. Not a bad pickup for any half-elf.

Countering Special Senses.Truesight (117 creatures) v Blindsight (199 creatures): (316 total)This may be the same thing as blindsight. Depending on how you read the rules. It just say's "see blindsight". Nothing counter's truesight.

Walls: Ok, i lied, you can still sneak around a wall or other line of effect blocking stuff. Which can be place by the DM, or summoned via a few spells. But that also means your not close to the action.

Adept of Whispers(invoker PP) Invoker is an odd place. But you flat out are immune to blindsight AND tremorsense . Tack on +2 for stealth for fun.Elude Senses (stealth util 2) Minor, encounter, 1 turn. Though it cover's tremorsense and darkvision as well.Grayflower Perfume (Consumable 10) Minor, 1 turn.Reflexive Psychic Shroud (scar rare 7+) It's a daily, and only for a turn, though covers tremorsense as well.

Tremorsense (206 creatures): Note that this does not need line of effect, or line of sight. So walls won't help.Flight (movement) There are many ways to gain flight. Including a potion, boots, PP's, or armor.Pixie (Race) Deserves special mention since they start with flight. Doubly so since they are stealthy.Lightstep Slippers (boots 21) Immunity with a +5 stealth, a quality choice.Scorpion Carapace Armor (Scale, Plate +4) An decent alteritive.

Entering your square.

You will always be noticed if an enemy enter's your square.

The first option is simply tonot be run over. If you hide behind a defender, or stay in the air, there's little chance of you being noticed.

The second best spot is hide is in their square. They would have to move out, and back to notice. This is a major advantage of pixies, but small races can still to it to large monsters, and medium can do it to bigger. It has the added advantage of helping to give you OAs.

The other option is to take an immidiate "run away" powers, such as Acrobat's Escape. Polearm gamble could would work nicely too.

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Enemy needing to guess your square Best possible defense is not being attacked.Total Concealment +5 defense vs Melee and ranged: Next greatest defense is not being hit.CA A little more offense never hurts (unless you want to miss).

Feats:Fading Spirit (gnome shaman) Hidden for your spirit.Feyborn Stratagem (gnome, 11, warlord) CA for your allies with warlord powers. Better if you intentionally miss with band of fellows.Hidden Insight (assassin, shrouds) Let's you load up for a nice first turn attack.Silent Shot Student (ranger/rogue) Some nice bonus damage for the quintisential hidden at-will.Spirits of Stealth (gnome, primal) extra damage vs bloodied. It's alot, but it's also a feat bonus, and only works 1/2 the time.Unseen Dread (gnome, psion) slide 2.

PPs:Champion of the Vigil Crit on 19-20, and a reroll.Darkstrider (ranger) 3+Wis damage.Guild Executioner (executioner) +4 to hit your first attack of the encounter.Shadow Dancer Stay invisible for a turn after an OA, or immidiate action. Also does a fair bit to keep you hidden.Verdant Stalker (rogue) Basicly +1.875 to sneak attack damage (assuming d8's). Though a more liberal reading allows it to apply to all damage rolls, which could be a fair bit of damage (+.75 per d4, +.5 per d6).Death Arrow (seeker, bloodbond) -2 to hit and better crits, but only with ranged (not AOE) against enemies adjacentto your target. Nice bonuses, but it's gunna be hard to use without help.

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Surprise Round: It's like a free action point, that you have to use at the beginning of comabt. Somewhat conditioinal, but it comes at very little oppertunity cost.

Scouting: Knowlage is power. If your fighting fire giants, you can take the time before battle to drink a few fire resist potions. Covers RP applications as well.

Defense: While it does alot for your own saftey, spending resources to hurt your allies isn't a good thing. Unless...

Defender Punishment: You can punish enemies for ignoring you. Just make sure your punishment is strong enough to compinsate (or possibly negate) enemies attacking a squishy. A few great things would be the hospitaliter PP, Weaknening challenge, Lure of Iron + Prescient Retaliation, or mark of stroms to slide on a fighter/warden to move the enemy away from the ally.

OA's: You can position yourself so when enemies move, or make a range attack, they give you an OA. Though you need to coordinate with your allies to get enemies to provoke, OA's can be quite potent (two-weapon flurry, helm of oppertunity, weapon of great opportunity, ect..).

Sneaky Utility: While you have to "be quite", and can't "attack" nothing in the rules say's utility powers are loud or flashy (though your DM may disagree). So feel free to pop those heals, slide allies, grant saving throws or whatever. Fading Spirit + Assistance of the Strong Spirit can be extreamly fun RP.

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Evermeet warlock: The easiest option is ethereal sidestep (warlock 10). But for full expansion, you want staff of the traveler + minor action shift (boots of caiphon, falling needles) + planestrider boots + an attack with movement + shift/teleport boosters. This let's you attack, then be hidden from 6 set's of enemies, and gives enemies a huge range of possible squares. Example: Psilent Guardian

Fading Spirit: Keeps your spirit hidden. Which can be used for utlity (Death's Gatekeeper mk2) or attacking (Scry and Die) purposes. Also fun to move stuff around with assistance of the strong spirit.

Mark of Finding/Persistant Trail/Blurred Step: Being able to follow an enemy when it shifts away greatly enhances your ability to get OA's and/or Mark Punishments, since the enemies can't shift away as easily.

Mark of Shadows + Intentional Missing: Got a power with a good miss effect? You can have a large effect the battle without ever being "in" it.

Level 2/4 Perma-hidden: The earliest you can get it. Human, Either Rogue|Warlock/assassin, or Rogue|Assassin/warlock. Hybrid talent Cunning Sneak, MC (warlock or assassin), cursed shadow. Now anytime you move 3 squares, you can stealth. Non-human's can get this at level 4.

Shade Form + Lazy: Assassins shade form can be sustained, and only breaks with attack rolls. Thus it combo's well with lazy powers, such as direct the strike, or Ire Strike.

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Shadowblades(Assassin PP) can douse a source of light as a minor action to assist with stealth.

Thuranni Shadow Killer(Mark of Shadow PP, requires Stealth training) can turn invisible on an action point, and also has a Shadowstep daily utility to create a burst of darkness. Obvious where the general area you're in is, but meh.

Phiarlan Phantasmist(Mark of Shadow PP) can turn you or someone else invisible on an action point.

Mark of Shadow feat allows you to stay invisible if you miss an attack while invisible. Handy for stealthing away from a bad attack.

The Boots of Stealth give increasing bonuses to your Stealth skill at each tier if you have a free foot slot you don't have anything better to fill with.

The Assassin's Cloak feat(Assassin) let you make a stealth check as a fre action when you turn invisible.

Swallowed by Shadow feat(Assassin/Revanant) turns you invisible when you use Dark Reaping.

Shadowed Legion(Assassin level 2 utility) is a daily stance that lets your party use your Stealth modifier for stealth checks. Good if you're party's stealth is lacking.

Lurking Shadow(Assassin level 2 Utility) is a daily that turns you invisible and silent until you enter an area with lights brighter than dim or if you move more than 2 squares. Can also shift 1 space as a free action if someone tries to enter your square. Sustain Standard power, so bad for mid-combat use, great for out-of-combat stealth missions.

Vanish and Slayer's Escape(Assassin level 6 utilities) both turn you invisible and teleport you a distance. Your speed for Vanish, 5 squares for Slayers Escape.

Shadow Adept(Assassin level 6 utility) can teleport you 3 squares to where you have cover or conealment and make a Stealth check if you lose Hidden to an enemy.

Darting Shadow(Assassin level 6 utility) is an at-will power that lets you move while your Hidden up to your speed and remain Hidden as long as you at least have concealment or cover from the enemy

Darkness(Assassin level 6 utility) makes a close burst 2 of pitch darkness to everyone but you, blocks line of sight to all but you. Sustain Minor action, must be in zone to sustain.(I can recall one fight where this would have been amazingly useful)

The Paragon Feat Drawn Shadows (Assassin) along with an enshrouding candle grants you permenant concealment (although it can't be too hard to tell where you are as light seems to dim wherever you stand ... ).

The combination of Hybrid Cunning Rogue, then hybrid or multiclass Warlock/Assassin to gain the shadow walk class feature also grants you permenant stealth to all creatures that don't have blindsense/tremorsense.

And to Mellored, thanks for doing this. I think it would have taken me too much time to do...

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

I have my MM3 nearby and the Perception bonuses seem to be all over the place. In Heroic it seems the average range is from level -2 to level +2. But in epic it's pretty common to see Perception bonuses at Level -9 or -7, regardless of if it is a Standard, Elite, or Solo monster (Minions seem to be regularly below Level -10 in Epic).

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Whoops, meant Stealth. That's worth more than an asterisk imo. Speaking from personal experience where my Eladrin Battlemind|Swordmage/Warlock/Evermeet Warlock used it to gain Stealth as a class skill...

Whoops, meant Stealth. That's worth more than an asterisk imo. Speaking from personal experience where my Eladrin Battlemind|Swordmage/Warlock/Evermeet Warlock used it to gain Stealth as a class skill...

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

It's might be worth mentioning that Wood Elves can replace Group Awareness with Wood Elf Reactive Stealth. If they have cover/concealment when initiative is rolled they can make a stealth check to become hidden.

Straight warlocks. Dex secondary "cause I can" (giving up epic DPRz), or Int secondary and hit with Mire the Mind early in the encounter. Shadow Walk rocks on toast for keeping stealth, and Elusive Hexer (although racial and Pact) rocks for getting stealth.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

List of no-action attacks.Dynamic vs Static BonusesPhalanx tactics and buildsCrivens! A Pictsies GuideGood
Powers to intentionally miss withMr. Cellophane: How to be unnoticedWay's to fire around cornersCrits: what their really worthRetroactive bonus vs Static bonus.Runepriest handbook & discussion threadHoly Symbols to hang around your neckWays to Gain or Downgrade ActionsList of bonuses to saving throwsThe Ghost with the Most (revenant handbook)

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

hmm... a party who just follows each other around... 4 stealth strikers and a voidsoul genasi tank?

Well, I thought that I was being clever by offering the DM the opportunity to self-neuter a Brute or Soldier in exchange for remaining unhidden. But your cheese-tinted insight may be superior to my own CheddahVision, particularly if the PC in question is a Darkstrider rocking a Shadow Master Ki Focus or the equivalent. ;)

A minor contribution, Sehanine's boon doesn't make you any better at hidding but half damage is always good. Pretty DM dependant maybe for that wasn't mentioned earlier, but if you can get it go for it.