DCEmu Homebrew Emulation & Theme Park News

The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

Xbox News

Here is announcement for the English translation for Thousand Land on the Xbox. Now a full English translation setup is available for the game! If you like strategy games, this is definitely worth a try. Customize your playing field with upgrades & traps and take over the enemy field to advance yourself further. Along with your small helpers called APOs you can summon large beasts to assist you in the fight which are called TELAs. We hope you enjoy the work done as this has taken quite some time to bring to completion!

RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.

RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.

The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:

Select a game from any playlist

Browse the file system or any attached media storage device and load a game.

Scan directories for content and generate system playlists.

Associate cores to an entire playlist or associate only one entry of a playlist to a specific core

Some things we’d like to note:

This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.

We are open to feedback on the GUI.

You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.

(For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.

(For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.

We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.

Im just about to mod my modchipped Xboxs with bigger hard drives and put a load of games on them, heres a great article and video from one of the emulator greats from the Original Xbox Scene:

Back in the early days of the original Xbox Scene, newcomer 'Lantus' entered the homebrew world with his port of the SNES9x Emulator releasing it on 'xbins' and the rest is a massive history of more Emulators and Homebrews, and now he looks back at the wonderful start of the Xbox Scene with his latest retro video which is released below.ModernVintageG said:

My story about how i became involved with the original Xbox modding scene, who I was back then and how I wrote some of the most popular homebrew and emulators for the Original Xbox that you've probably played before!

Like the title says Xbox News is Now our Home to Xbox One, Xbox 360 and Original Xbox, we have now condensed our 3 sites that cater for Xbox Consoles into a one stop website for any news concerning these consoles, as with all our plans at DCEmu, we hope to start afresh in 2017,

Microsoft entered the console business to take on and defeat Sony after the PlayStation manufacturer refused work with the company, the former VP of Windows sales has claimed.
According to Joachim Kempin, Microsoft set about creating the Xbox hardware so that Sony didn't achieve the kind of dominance on televisions that Microsoft enjoyed on PC.

"Sony was always very arm's length with Microsoft," Kempin told IGN.
"Yeah, they bought Windows for their PCs but when you really take a hard look at that, they were never Microsoft's friend. And Microsoft in a way wanted them to be a friend because they knew they had a lot of things we could have cooperated on because they are, in a way, an entertainment company, you know?
"I mean, at least a portion of Sony is and they had some really good things going there, but as soon as they came out with a video console, Microsoft just looked at that and said 'well, we have to beat them, so let's do our own.'"

The coders behind Openbor which is a Beats of Rage Clone that works on Dreamcast, Xbox, Nintendo Wii, PC, GP2x, Wiz and Caanoo have moved to a new site after the last one was hacked (unless just a domain change)

Bill Gates was preparing to walk out on stage to deliver his much-anticipated keynote at the Tokyo Game Show on Friday 30th March 2001. The Makuhari Exhibition Hall was packed with a 4000-strong audience. Executives from all the major Japanese game publishers were there: Capcom, Square, Tecmo, Sega, Namco, the lot. Press had gathered from all over the world, and they were all there to see one thing: the Xbox.Backstage, Gates turned to Kevin Bachus, at the time Xbox director of third party relations and the man charged with getting all those Japanese executives out there in the audience to make games for Microsoft's new console. “Here, hold this,” Gates said, pulling out his wallet. “I don't like having anything in my pocket when I'm talking.”Suddenly, Bachus was holding the wallet of the richest man in the world. It felt thin, as if only a credit card and a driver's license were inside. “I was terrified to even open it,” he remembers over a decade later. “But of course that's all you need when you're a billionaire right?”Gates' star turn at the Tokyo Game Show was supposed to show the Japanese game industry that Microsoft was serious about getting into the console business. Gates, one of the most famous people in the world, one of the most respected businessmen ever, had taken the time to make sure Japan felt important.But all didn't go according to plan.Bill Gates on stage with Sega executives announcing its 11 game deal for Xbox at TGS Spring 2001.

Gates spoke eloquently about the importance of the Japanese game industry, of his reverence of Isao Okawa, the former president of Sega who had died two weeks before the show after a battle with cancer. Okawa was a "great man who accomplished many things" Gates said. The Japanese, wearing headsets pumping out frantic translations, listened intently and respectfully, as the Japanese do. But when Gates started talking about the Xbox his keynote turned from insightful industry analysis into a sales pitch.Gates announced Sega would design eleven games for the Xbox, including Panzer Dragoon, Jet Grind Radio Future, Sega GT 2 and Gun Valkyrie. He announced the Xbox controller S, a slightly smaller version of the reviled controller that would come with US and European launch units, with the buttons positioned to best accommodate styles of gameplay popular in Japan. And he announced Microsoft's Xbox Japan division, run by former Sony game development chief Toshiyuki Miyata, set up to make Japanese games for Xbox to appeal to Japanese gamers and to sign Japanese games made by Japanese publishers.Miyata previewed Xbox games with videos and demos - Azurik: Rise of Perathia, Amped: Freestyle Snowboarding, NFL Fever 2002 and Halo, which would all launch in Japan. Konami's Air Force Delta 2 and Tecmo's recently confirmed Dead or Alive 3 were shown to highlight the support from Japanese publishers. Gates spoke of the console's 8GB hard drive, saying, "people still underestimate the difference it will make”."In the Japanese market feedback is naturally different from the United States," Gates said. How right he was.

Mr Modchips the website who sell anythin from DS Flash Carts to Modchips for Xbox360 and replacement parts for DS, PSP, PS3, Xbox, Gamecube,PS2, GBA and Xbox 360 have launched a massive sale with near on 300 items at One or Two Pounds, and many that are up to 80% off.

Check out the full listings over at MrModchips, you do have to be logged in to see the Flash carts and Modchips etc.
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[Thice] discovered a vulnerability in encrypted portable storage a few years ago. He’s just pointing about the exploit now. He mentions that he notified manufacturers long ago and we’d guess the wait to publish is to give them a chance to patch the exploit.
He calls it the Plug-Over Attack and for those who were involved with original Xbox hacking, this technique will sound very familiar. The Xbox used hard drive keys to lock the device when not in use. When you booted up the console it checked the hardware signature to make sure it was talking to the right motherboard. But if you booted up the device, then swapped the IDE cable over to a computer without cutting the power you could access the drive without having the password.
This attack is pretty much the same thing. Plug in a drive, unlock it on the victim system the normal way, then replug into the attacking system. In the image above you can see that a USB hub will work for this, but you can also use a hacked USB cable that patches a second jack into the power rail. For some reason the encryption system isn’t able to lock itself when the USB enumerates on the new system, only when power is cycled. Some of them have a timer which watches for drive idle but that still doesn’t protect from this exploit.

What is the DCEmu Homebrew & Gaming Network

Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of all games consoles, we post news on all the consoles we cover about hardware aspects, gaming and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post comments they deserve for all their hardwork. We have a Network that currently supports PSVita, WiiU, Nintendo Wii, Xbox360, PS3, PS2,PS1, Snes, N64, Gameboy, Nes, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn,3DS, DSi, Switch, PS4, Pandora, xboxone, GP2X, iPhone, Windows Phone, iPad, Android and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles. We also cover Theme Park News and news and reviews of Beer, cider, lager, wines and spirits.
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