Tag: playstation home

PlayStation Home came out not too long ago. Penny Arcade pretty much said what needs to be said about it, but I had to try it myself. Naturally the first thing you do is create your character from a randomized (I hope) default character.

To the left is the default character that I got.

…

Sony appears to be targeting the coveted 18-25 male Caucasian skinhead/serial killer demographic. I’m kind of surprised that they didn’t filter the default characters to avoid characters that appeared obviously threatening/defective. If this guy showed up at my front door, I’d call the cops.

Naturally, I ended up tweaking him to try and make him freakier, but honestly, what I ended up with was less terrifying. He resembled a creepy real life version of Robbie Rotten.

He stood out nicely compared to all the cookie cutter people on Home, but nobody really cared. In fact, it was hard to communicate with people or interact with the world at all. The loading times were ludicrous. The difference between last gen and this gen is that you can let things load in the background while you stare at the room you’re stuck in. Why would Sony spend millions of dollars and years of time on something like this?

Does anyone else get the feeling that big game projects don’t have fun on their agendas?

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