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That quote from gameinformer technically does not exclude the possibility of turn-based combat, however it would be extremely unlikely for this to be the case; especially with all the references to other traditional wow like combat mechanics. I think they just meant it won't be action-based like an FPS or TERA.

I remember playing Daggerfall when it first came out. 1st person WAS the reason it was popular. It was a classic dungeon crawler. Every TES game since then has been 1st person. That's what made the experience cool and kind of creepy - when you are sneaking up on a mob and it turns, sees you and all hell breaks loose. 3rd person TES is just... wrong...

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If they put turn based combat in this game it will turn out to be an even bigger joke than it already is, in my opinion. How the fuck can you go from having immersive first person combat to having final fantasy combat...

Then again, none of us have played the game and we can't say for sure what sort of game mechanics are going to be included, but that article certainly doesn't look too promising.

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Originally posted by gamefreak565

If they put turn based combat in this game it will turn out to be an even bigger joke than it already is, in my opinion. How the fuck can you go from having immersive first person combat to having final fantasy combat...

Then again, none of us have played the game and we can't say for sure what sort of game mechanics are going to be included, but that article certainly doesn't look too promising.

It's not really turn based like a JRPG.

TESO's combat is more like WOW's but with only 5 usable skills.

"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."otacu

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And the reason WoW continues to maintain 8 figure subscription rates is because of all the new "WoW" games that have come out.

All these new offerings are doing is re-enforcing why many people actually play WoW in the 1st place. Even if you stop and consider that there are WoW clones out there that have actually created a game that is technically a better "WoW" than WoW. So why don't people play them instead? Because when someone want's to play "WoW", they have WoW!

You'd think these companies will get a hint. The Genre doesn't need any more "WoW"s and they don't equate to a license to print money.

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For those not familiar with how this type of combat works behind the scenes... here's a lesson for you.

I'll use auto-attack for a simple explenation.

Your basic auto-attack, which by the way, a feature in almost every modern MMO, has a timer of 3 seconds.

Every three seconds, your auto-attack is triggered. Based on dice rolls, the game determines whether or not you hit, miss, or critical with it. Obviously there may be other factors, including your enemies dodge, parry, block, evade, etc. But this is the basic idea.

This goes back to P&P gameplay, where battles were won and lost based on turn based and timed attacks.

This is where you guys have confused yourselves. TES:O will not be turned based, like what you'd expect in Risk. The combat will play out near identically to World of Warcraft. There may be some slight differences, but that's how it will be. So don't worry your little heads about it, ok?