Monthly Archives: September 2017

Actually I think there are two main kinds of cliche fantasy settings. The first, which this map is going for, is probably ultimately derived from Middle-earth. The main cultures are vaguely Dark Ages northern European (although this map has one ‘exotic city’, just as Middle-earth has Southrons).

The other main kind of setting is the ‘kitchen sink’ setting where each area is a different thing that the author thought was cool. The original of this is probably Robert E Howard’s Hyborian Age, where you have one country of chivalrous knights, one that’s ancient Egypt, one that’s vikings and so on. This is a science fiction version of the same idea:

Pieces that have at least one action can try to taunt or intimidate enemy pieces.

To taunt a piece, they have to be able to take you, and have higher adds (including bonuses for assists). The enemy player rolls one die. If the result is higher than the enemy piece’s Quality, it immediately attacks. Taunting only counts as an action if the roll is lower than or equal to the piece’s Quality.

To intimidate a piece, you have to be able to take it and have higher adds (again including bonuses for assists), and the enemy piece has to have an empty square behind it (behind meaning ‘towards the enemy player’). The enemy player rolls one die. If the result is higher than the enemy piece’s Quality, it immediately retreats one space. Intimidating only counts as an action if the roll is lower than or equal to the piece’s Quality.

In this example position, the white pawn might want to taunt the black bishop so that the queen can attack the king. Similarly, the black rook might want to intimidate the white knight.

Anyway, I know posting ideas and not testing them is annoying, but I’m spending all my writing time on my Gigacrawler game. Hopefully I’ll be able to come back to this.

I recently got a copy of the Blood Bowl computer game. I knew of the board game in the 80s, but had never played it.

Anyway I’m playing a team of humans. Some of the players are noted as being ‘throwers’ or ‘catchers’. However I almost never pass, because passing seems to be much harder than knocking over opposing players.

I just played a computer-controlled human team and they didn’t pass either. However, I wonder if I’m missing anything. Anyone read this blog and know the game?