Portfolio Categories: Advertising

Speed Of Bolt

Run with Usain Bolt

We developed a simple but very addictive HTML5 game to promote the Optus services with our friends at Amobee. The campaign features the fastest man in the world Usain Bolt promoted on Snap Chat and Facebook. The game allows you to run at the speed of bolt on all mobile and desktop platforms. The player’s goal is to maintain your speed by collecting speed and building this up to unleash Bolt Speed for maximum points.

A fast social advertising game within a budget

We developed this simple game idea with the restrictions of a thin brief, a short time frame/budget for one of the worlds largest Media Agencies Amobee. The client wanted a game that focused on speed, even the game had to load fast, Mode provided not only the game development services but also the hosting services to ensure the games performance exceeded expectations. During the campaign the game had up to 20K unique plays per day to a total of 500K+ during the entire campaign localised to target market of Australia.

Screenshots

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Attack Of The Oz Monsters

Combine weapons take down monsters

Attack of the Ozmonsters is a turn-based strategy fighting game set in a post-apocalyptic wasteland. The goal is to fight back against the Ozmonsters and ensure the survival of a small squad of characters. Each character has their own set of weapons and equipment so players must strategically select the best gear for their characters for each battle. The HQ is where players will be able to craft weapons from blueprints they collect throughout the game. Players can also communicate with the battle command computer to locate Ozmonsters and get tips for the battles to help them to win.

As players move through the levels defeating the Ozmonsters they will be rewarded with new weapons. These can then be combined to make new weapons that are more powerful and even more ridiculous. Take a gas canister gun and poison bombs and turn it into a fart launcher to stink your enemies to death. Start collecting exploding bombs and fribees and fuse them to make the Fris-Boom.

Players will face beasts from three different categories – there’s the downright ridiculous Ozmonsters like the burping Wom-bat, the horrid Ozmonsters like the horned Whino and then there’s the evil boss birds who control it all. As the game continues players will accumulate better weapons, extra armour and more power to help them wipe out the Ozmonsters and save the world to ultimately defeat King Kook. Each week players are invited to watch Disney XD every Friday from 6pm AEST to spot the weekly code word to unlock special weapon blueprints.

Crazy turn based fighting fun for Disney XD

We developed this simple game idea with the restrictions of a thin brief, a short time frame/budget for one of the worlds largest IPs Disney with promotion and marketing with The Hallway. We tailored our game design to fit with Disney requirements to combine elements of their existing IPs with new elements created for the Oz Monsters world.

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Concept Art

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Pfizer VR Experiences

VR experiences within a sci-fi world

We worked with our friends at DDB to create a truly unique experience for the Pfizer one of the worlds largest Pharmaceutical companies. Pfizer wanted a totally new way to help explain a new product to their customers as a short experience. We quickly decided on creating a VR experience with Google Cardboard and using the best headset in the market place the Zeiss One.

Mode developed a sci-fi world and a droid character called CR1Z to help guide players through a short interactive experience. CR1Z delivered a story to the players and this allowed for many interactions with the player by audio. Pfizer is engaged with Mode and DDB to create further VR experiences into 2017.

VR into new worlds

VR is not comparable to any other game experience, best suited to short interactions. VR can teleport a player from the world into another. Players can interact with the world using hand sensors, controllers or gesture based gazing.

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VR Screenshots

Concept and Development

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iD Gum Artcade

Kinda an art gallery, kinda an arcade

The iD ArtCade is where pack holders can play 18 mind-blowingly awesome games and view works of art by emerging artists. New games and artwork are unlocked weekly, but users can scan their packs to unlock them sooner.

We worked with Rehab, London as a production partner by taking proposed game designs and doing the code development, sound and music engineering, character animation and artwork interface pieces for the mini-games. Artwork direction was done by Jack Teagle from Nobrow fame, Rob Flowers and many more. While we developed the games, Rehab and Chunk Games worked on other aspects of the application build in the rather short time frame. The project has won several awards including both an FWA site and mobile application of the day.

Award winning game design

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Nine MSN True Or False Quiz

A simple quiz with amazing prizes

We developed a simple true or false quiz game for Nine MSN to promote their services. We collaborated with Drifter to develop an online game including some fun plasticine and real life character animations. The game campaign run for 6 weeks, each week awarding a weekly prize and a final grand prize of $15K cash!

Extra spice with character animations

This project was a basic quiz to make it more exciting it features some fun character animations including a plasticine boxer, T-Rex and a porcelain Little Bo-Peep.

Screenshots

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Kinect Aspen Challenge

Can keep your balance in augmented reality

An Xbox Kinect game was developed with DDB to help Aspen promote their product at upcoming expos and conferences in 2015. The game was designed to reinforce the client’s key messages and get attention from passing delegates at each conference.

The game was built using the Xbox Kinect SDK and allowed up to 2 players to participate in a fun 3D game. Players could accurately control the movement of characters to interact with falling obstacles, collecting as many as possible in 60 seconds.

The result was successful for the client, getting up to 3 hours of continual play at each conference. The game allowed Aspen to start a dialogue with industry professionals they normally wouldn’t get the chance to speak with. We provided on site support in 2 major cities over 3 events in 2015, gaming equipment and the game software we developed to deliver this great result.

Kinect head to head games

This project uses the Kinect sensor to allow two players to compete in a quick game together. Each player is automatically detected within a limited region in physical 3D space! A great idea to draw attention at your next event.

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Lilly Road Ahead Challenge

Drive A Vehicle Controller-less With Your Hands

To help promote a Lilly and Boeheim Ringer’s product at upcoming expos and conferences during 2015/2016, we developed an Xbox Kinect game in conjunction with DDB. The game was designed to reinforce the client’s key messages and get attention from passing delegates at the conferences.

The game was built using the Xbox Kinect SDK, allowing up to 3 players to compete. Challenged to fun 3D racing, the players controlled the direction of their vehicle by physically turning their arms; and acceleration, by pushing their arms outwards, controlling speed and boost. The players were pre-game challenged to a quick quiz, with the fastest player to answer winning a starting line assist. The goal of the game is to collect as many pickups as possible and get to the finish line first.

The result was successful, with the client getting up to 3+ hours of continual play over 2 days (playable only during session breaks) at the initial conference. The game was designed so that the client could start a casual dialogue with industry professionals they normally wouldn’t get the chance to speak with. We provided on site support, gaming equipment, surrounding panel and floor artwork, and the game software we developed to deliver this great result.

Multiplayer Kinect controller

This project used the latest tech from Microsoft with Kinect v2. The Kinect can instantaneously detect and track up to 4 players, we developed a fun racing game with gestures to help boost players to the finish line!

Screenshots

Concept Art

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Tweets

Thanks to all who applied for the recent roles that we advertised, keep in touch regarding future positions with us!

A big thanks to those who have applied for recent roles @ Mode. The good news is we have another short term contract https://t.co/4Ulq0jHLcN

We are hiring! If you're an amazing junior 3d artist this may be the dream role for you in the games industry https://t.co/YvdH6tcU0u

What We Do

Mode Games is a production studio who develops Australia's most loved, played and successful game apps. We develop games of any size and requirement from concept to completion for mobile, desktop, web, console, augmented reality, virtual reality and live event games. We offer our services to suit your budget and time frame. Mode HQ is within the heart of Sydney's vibrant CBD Area. We work with world biggest clients such as Disney, Google, ABC, Nickelodeon and many local and international award winning Advertising Agencies. Feel free to contact us for chat at sales@mode-games.com. We look forward to working with you.