Posts Tagged ‘Forgeworld’

As Tournament Organizers, we are ultimately responsible for the way our events are run. This covers all aspects of the tournament, from something as simple as how many points each player is allowed to use when creating their armies, to what restrictions will be enforced such as disallowing multiples of the same formation or limiting Lords of War.

Some Tournament formats such as the ITC produce their own FAQ’s and impose their own limits on abilities and limits for their events.

Astronomi-con while generally very open to using existing units and rules sometimes has to put a few of its own ‘fixes’ in place to address rules oddities, or potentially abusive combinations.

As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed. I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed. I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed. I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

As Imperial Guard players transition to the new Astra Militarum codex, while much may seem the same, many things have changed. I’ll be posting a series of articles about some of the units which have seen changes and hopefully provide some insights, tactics, and general information about how the unit has evolved.

Like this:

Astronomi-con since the very beginning has been an event which has tried to incorporate as much of the 40k universe as possible in our tournaments.

This has been the case over four editions of the game, and all manner of rules from White Dwarf Chapter Approved articles, 40k Battle Zone supplements such as Cityfight, more exotic rules such as VDR, and what we’ve always seen as an extension of the core range of rules and models: Forgeworld.

This has been our preferred method of playing games here locally for over a decade, and as a result the gaming culture has grown to simply accept Forgeworld rules and models without any second thoughts. This is most certainly not the case in other communities, and having recently attended a tournament that did not allow units from the Forgeworld supplements (models were just fine!) it struck me as to how much Forgeworld is part of the local 40k scene.