Keraia the Ralts(Move your mouse to reveal the content)Keraia the Ralts (open)Keraia the Ralts (close)

Ralts (Keraia) Female
Nature:Modest (+Sp.att -Att)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Cyvain the Duskull(Move your mouse to reveal the content)Cyvain the Duskull (open)Cyvain the Duskull (close)

Duskull (Cyvain) Male
Nature:Brave (+Att, -Spe -10% Evasion)
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Feralyn the Remoraid(Move your mouse to reveal the content)Feralyn the Remoraid (open)Feralyn the Remoraid (close)

Remoraid (Feralyn) Female
Nature: Quiet
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Meliadoul the Grovyle(Move your mouse to reveal the content)Meliadoul the Grovyle (open)Meliadoul the Grovyle (close)

Grovyle - Meliadoul (F)Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.KOs: 4

Abilities:Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.Unburden: (DW) - LOCKED.

Marshtomp - Hype Dog (F)Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.KOs: 2

Abilities:Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.Damp: (DW) - LOCKED.

Clara the Ralts(Move your mouse to reveal the content)Clara the Ralts (open)Clara the Ralts (close)

Ralts - Clara (F)Nature: CalmType: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.KOs: 0

Abilities:Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.Telepathy: (DW) - LOCKED.

Asmodeus the Deino(Move your mouse to reveal the content)Asmodeus the Deino (open)Asmodeus the Deino (close)

Deino - Asmodeus (M)Nature: Lonely (Adds one Rank to Attack; Subtract one Rank to Defense)Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.KOs: 0

Abilities:Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.

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As the title suggests this fight takes place on top of the luxury cruise liner that serves as Ken's stage in Street Fighter Alpha. The ship's hull extends 30 by 20 yards giving plenty of room for movement and maneuvers. It is made of strong sturdy wood that could be dug into but seismic attacks such as Magnitude and Earthquake will have no effect. The fight takes place at night under the twilight stars but there is plenty of lighting everywhere ensuring good visibility for everyone. There is a pool right by the side for Water Pokemon to swim in and harness their attacks which spans 10 by 8 yards. If a Pokemon gets knocked overboard, then it will be rescued and returned back on deck but it will cost an action.

There are a lot of onlookers and party goers all dolled up for the fancy occasion. None will interfere with the match, although they will get provoked and retaliate in severe cases.

Meliadoul, lunge in with a Bullet Seed and Leaf Blade on that Ralts!Bullet Seed @Ralts ~ Leaf Blade @Ralts

Hype Dog, use Yawn on that Duskull and then charge into that Chimchar with a Waterfall attack!
If Chimchar tries digging, fire Mud Bomb into the hole it makes!Yawn @Duskull ~ Waterfall @ChimcharSubs: Use Mud Bomb in second action if Chimchar uses Dig.

Asmodeus, let off a searing Dragon Rage on the Chimchar and then go for a powerful Crunch on that Duskull!Dragon Rage @Chimchar ~ Crunch @Duskull

Alright Team, this is your first match since hatching, and i plan to make sure its a good one!

Malspar - Taunt that Hype Dog so it cant be yawning at anyone, we need everyone alert for this match, after that Fire Punch Meliadoul for some massive damage!Taunt Hype Dog - Fire Punch Meliadoul

Keraia - Alright time for you to start controlling this match, start off by Encoring Hype Dog's Taunted Yawn, then Follow up by burning Asmodius with Will o Wisp so he cant hit as hard.Encore Hype Dog's Yawn - Willowisp Asmodius

Cyvain - Alright Cyvain time for you to spread some chaos to break our opponents ranks, start with confuse ray on Meliadoul so we can hopefully stop that leaf blade of his, then follow up with a Toxic Attack aimed at Asmodius as hes getting back on the ship so he cant dodge it quite as wellConfuse Ray Meliadoul - Toxic Asmodius

Well that round played out a lot better than I thought, but why is Marshtomp encoring a taunted action? If it's taunted, it can't use non-damage moves (akin to Disable) so in the case of encore it'd either resume its normal commands or use Struggle.

Also my Grovyle's status is mysteriously not present. :P

In any case, let's rock!

Meliadoul, now it's time to set up your Safeguard for the team! And then Detect against those attacks!

Safeguard ~ DetectSub: If couldn't use Safeguard in first action, use it in second action.

Hype Dog, use Scald on that Ralts and follow up with a Waterfall!

Scald @Ralts ~ Waterfall @RaltsSub: If still Encored, just use Yawn in first action.

Asmodeus, deliver a nasty Crunch on that Ralts and then slow down that Chimchar with a Thunder Wave!

Struggle: The Pokemon struggles desperately in an attempt to do some damage to its foe, taking 40% of the damage done in recoil to itself in the process. Struggle can be ordered at any time; however, it tends to unnerve the Pokemon when used. Struggle is a typeless attack, hitting all opponents for neutral damage. Struggle can hit Ghosts.

That's fine Lyris. I'll just imagine I'm on that yacht with all those half-naked womens and fighting alongside Ken with his SHORYUKEN!

Oh a Pokemon fell? Let's call in the replacement!

Ralts - Clara (F)
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Hype Dog, use Mud Shot on the Ralts and follow up with a Waterfall on Chimchar!Mud Shot @Ralts ~ Waterfall @Chimchar

Asmodeus, go Crunch that Duskull and then unleash a Dragon Rage on Ralts with authority!
If Ralts already fell, then redirect it to Duskull!Crunch @Duskull ~ Dragon Rage @RaltsSub: Use Dragon Rage on Duskull if Ralts fell in 2nd action.

Clara, use Psychic to send that Chimchar flying off the stage and then launch a Shadow Ball on that Ralts!Psychic @Chimchar ~ Shadow Ball @Ralts

Keraia - Ok Keraia, we need you to stop Clara from throwing our team off the ship, so the only thing we can do is do it ourselves! Use your psychic powers to toss her off the ship, then fire off a round of Magical Leaves at Hype Dog! Actually now that i think about it, reverse the order of that, Malspar knows what hes doing!Magical Leaf Hype Dog - Psychic Clara off the Ship

Cyvain - Alright were gonna have you rack up some damage on our new foe, just to make sure they feel welcome. Sneak up on Clara in the shadows and then jump out and Astonish it! Then rest cause i know that attack will be tiring.Combine Shadow Sneak with Astonish on Clara - Rest

Malspar - You need to be careful of that Psychic attack Malspar, or else you'll end up in the drink and we dont need that. Use dig on Asmodius so that you will be underground when Clara tries to throw you off the boat. Then follow up with Acrobatics on Asmodeus.Dig Asmodius - Acrobatics Asmodius

Feralyn - Lets have you Protect right off the bat to avoid that Thunder Wave, we dont need another poke paralyzed. After that use Aurora Beam on AsmodeusProtect - Aurora Beam Asmodeus

Malspar - We dont need you taking quite so much damage this round, so lets have you dig underground and hide out a little bit, then come up and hit ClaraDig Underground - finish Dig attack on Clara

Cyvain - Well your about to fall asleep, so lets make sure to leave an impression before you go, so use Shadow Sneak to hit Clara, and if for some reason you manage to stay awake, use it on her again.Shadow Sneak Clara twice

KO Counter Count (Credit, of needed, goes to Engineer Pikachu):
Duskull: 1
Deino: 1
Remoraid: 1
Marshtomp: 1
So sorry for the delay.
Action limit from this point will be upped to 3 (2 VS 1) (Engineer Pikachu did this in one of my earlier matches)
EDIT: Safeguard now lasted 4 rounds, so it wears off at this point.