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Heroes of Might & Magic V - Hammers of Fate
Patch version 2.1
January, 2007
Contents of Readme
==================
1. System Requirements
2. Installation
3. Changes in patch 2.1
4. Known issues
5. Troubleshooting
6. Technical Support
7. Legal information
1. System Requirements
======================
Minimum
-------
- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 1.5 GHz or higher
- RAM: 512 MB or higher
- Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card
- CD/DVD-ROM speed: 32x
- Sound: DirectX compatible PCI 16-bit sound card
Recommended
-----------
- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 2,4 GHz or higher
- RAM: 1024MB or higher
- Video: 256 MB AGP 8x GeForceFX 6600 / RADEON x800 or higher video card
- CD/DVD-ROM speed: 32x
- Dolby Surround 5.1 sound processor
2. Installation
===============
1. Before installing Heroes of Might & Magic V - Hammers of Fate patch 2.1 please close all other programs.
2. Run patch installation file.
3. Follow the instructions.
Note:
Changes will not take effect if loading from the old save - Game restart will be needed.
3. Changes in patch 2.1
===============
Features added:
***************
In-game:
The Necromancy working principles changed
The Training working principles changed
Bugs repaired and changes made:
*******************************
Stability:
- When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game
- Multiplayer game mistiming in certain specific circumstances repaired
- RMG crashes in attempts to generate certain maps fixed
- Game freezes on MP with time limit on in some special situations fixed
- Editor crashes in several specific cases fixed
- Trouble with Autosave working incorrectly in certain cases fixed
- Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures
Camera, graphics, interfaces:
- Happiness animation added for Fortress creatures
- Visual errors in mission-pertaining cut-scenes fixed
- Renegade heroes’ attack animation fixed
- The Monster Strength list in RMG interfaces now sorts correctly
- Player now sees caravans that can’t move
- The issue with no message displaying when trying to move a hero from ‘visiting’ slot to ‘garrison’ with Space hotkey although he does not have enough free slots to gather all the army is now fixed
- Trouble with player not being informed of the number of creatures who want to join now fixed
- Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
- The slider buttons of the Split Stack interface now move only one creature for each click
- Wrong difficultly level indication in the network game’s tooltip corrected
- Combat statistics corrected
- Twitches that happened when rotating the camera in towns with high FPS rates now fixed
- When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
- In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
- Camera’s movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
- Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
- The hero’s path no longer appears on the Puzzle Map
- Hero’s flag color change when changing owner by the script (SetObjectOwner) now fixed
- Special Hero Trail no longer disappears when loading a saved game
- Various texts corrected
Gameplay, Mechanics, Balance:
- Calculations for quick combat fixed (the results used to differ from auto combat at times)
- The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
- The AI now understands various player’s diverting placing tactics (like those needed to defend the shooting creatures)
- The AI can now bring its troops closer to the moats
- Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
- AI does not cease to cast spells anymore after Counterspell has been cast
- The Eternal Light perk modified (Hero’s light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero’s creatures have a 50% chance to fail.)
- Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
- Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
- Movement Points subtraction when using the Town Portal spell corrected
- Possibility of leaving a hero without an army in network game removed
- Fountain of Fortune no longer grants +0 Luck
- Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero’s movement points for the day after summoning.
- In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
- Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
- Improper behavior of Souldrinker specialization for spell-casting creatures of the hero’s army now fixed
- In Duel, micro-artifacts can now only be equipped onto Academy creatures
- Warlords can no longer damage towers in Siege combat
- Magical elements now work with new creatures as well
Maps:
- Map ‘Questing For Peace’: Improper collision between the guarding stack and Dwarven Military Post now fixed
- Map ‘The Duel’: trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
- Map ‘The Guerillas’: The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed
Map Editor and RMG:
- RMG now creates better imbued and balanced maps
- Certain bugs in map generation now fixed
- Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
- “Wand Of...” artifacts have the setting of their number of charges corrected
- “Defeat Neutrals” objective now works (it now works for all cases)
- Minimap can be hidden now in RMG generation screen
- “Random town” can now be selected as an option in the random map generator
- The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)
4. Known issues
===============
Warning!
The use of custom content (maps, mods) can cause undesired effects (possibly, multiplayer incompatibilities).
One of the problems caused by custom content is the fact that the modifications made in the "Shared" property of an object will affect all the objects of that kind in the game, therefore causing incompatibility on MP.
For playing a multiplayer session all the players must have the same maps and mods installed.
Switching off 'V-Sync' option in your video driver options may cause twitched animation in Town if you rotate the camera manually.
Loading a save from another language version can cause fonts and textual problems in the interface.
Game may crash after a continuous gameplay (near 2 hours or more) and while using several times the Alt+Tab function in this time.
Yahoo Messenger can conflict with the multiplayer, so switch it off to play the game on the UBI.COM
The following objects become invisible in map editor if “No Eyecandies” option was selected in game:
Dirt objects :
- Grass01
- Swamp Haze - all
- Will_o_the_wisp
Grass objects :
- Fireflies_01
- Flowergroup
- Grass - all
- Mushrooms
- Rays_01
- Rush_01
- Rush_02
Subterra objects
- Dwarf_Tubesi_02
- Fire
- Fire_column_little
Lava objects
- Firedot01
- Firedot04
- Lavachain01
- stickOfDeath_01
- StickOfDeath_02
Heroes
- Entry point
Artifacts
-Tear of Asha
-Tank
5. Troubleshooting
==================
5.1 Outdated or incorrect video drivers may cause some issues. Before contacting support, please check you have the latest versions of video drivers and
correct DirectX 9.0c version for you system. You may download the latest version of the video drivers at:
Nvidia.com for nVIDIA graphics cards
Support.ati.com for ATI Technologies graphics cards
DirectX 9.0c version may be found on the game installation disc.
5.2 Also, before launching the game, make sure that no other programs are running.
5.3 The game does not support playing through http proxy. The player needs direct (real IP) or NATed (most intranets) internet connection. In case of
firewall the player needs to open the following ports:
6668 TCP (IRC servers(chat in lobby))
40000 to 42999 TCP (Various Ubi.com servers)
44000 UDP (CDKey servers)
45000 UDP (NAT server)
42500 UDP ( CDKey local port, can be configured by the player through game config files, "setvar net_ubi_cdkey_port = ")
8888 UDP (The Game itself, can be configured by player through game config files, "setvar net_game_port = ")
6. Technical Support
====================
Before contacting Ubisoft Entertainment's Technical Support Department, please browse through our FAQ listings or search our support database at our
website:
Support.ubi.com.
Here you will find the most recently updated information since the game’s release.
Also please make sure that your computer meets the minimum system requirements,
as our support representatives will be unable to assist customers whose
computers do not meet these criteria.
Whenever you contact the Technical Support Department, please include the
following information or have it available if you are calling:
-Complete product title (including version number)
-Exact error message reported (if applicable) and a brief description of the
problem you're encountering
-Processor speed and manufacturer
-Amount of RAM
-Operating system
-Video card that you are using and amount of RAM it has
-Maker and speed of your CD-ROM or DVD-ROM drive
-Type of sound card you are using
Contact Us Over the Internet
This is the best way to contact us. Our website is open 24 hours a day, 7 days a
week and it contains the most up to date Technical Support information available
including patches that can be downloaded free of charge. We update the Support
pages on a daily basis so please check here first for solutions to your problems
Support.ubi.com.
Contact Us by E-mail
For fastest response via e-mail, please visit our website at:
Support.ubi.com
7. Legal Information
====================
Copyright Information
---------------------
This software product and the manual are copyrighted and all rights are reserved by Ubisoft and Nival Interactive and are protected by the copyright laws
that pertain to computer software. You may copy this software for back-up and casual distribution.
Notwithstanding the foregoing, you may not modify, adapt, translate, create derivative works, decompile, disassemble, or otherwise reverse engineer or
derive source code from all or any portion of the software or anything incorporated therein, permit, or encourage any third party to do so.
Heroes of Might and Magic is a registered trademark of Ubisoft. Pentium, Microsoft Windows, Athlon, GeForce, Radeon, SoundBlaster, DirectX are trademarks
of their respective owners.
Limitations of Warranty
-----------------------
Nival Interactive and Ubisoft expressly disclaim any warranty for the game and Readme file.
The program and Readme file are provided "as is" without warranty of any kind, either express or implied.
The entire risk arising out of use or performance of the Program and Readme file remains with the User.
Limitations of Liability
------------------------
Neither Nival Interactive nor Ubisoft, or their parent, subsidiaries or affiliates shall be liable in any way for loss or damage of any kind resulting
from the use of the program.

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