.bat and .exe files are not allowed on CurseForge. There are a few rare exceptions, mostly for things that just cannot be done in any other way. This is not something that needs a .exe/.bat file, so we would not make an exception.

We do not accept individual permissions. We do not have the staff to check all the packs for compliance with individual permissions. FTB does have the staff. So FTB packs are allowed to have individual permissions since their staff checks them. Packs loaded directly to Curse must use mods that have permissions for anyone on the Curse Client to use, either open permissions or mods on CurseForge.

Any packs submitted through CurseForge have to follow the stated rules. FTB packs are not submitted through CurseForge, they are converted to the correct format through a script and mirrored on CurseForge. The rules are posted in the knowledge base : http://authors.curseforge.com/knowledge-base .

FTB is mirrored to CurseForge, not submitted through CurseForge. Modpacks submitted through CurseForge with third party mods have to meet the license requirements of those mods. Fastcraft will only be allowed if the license changes or if Player chooses to upload to CurseForge.

Ok, working versions of the railcraft and thaumcraft generators are below. I lowered the numClusters to 3 and I'd suggest lowering them further, possibly even make it every 5-10 chunks as well. As it was, a single ravine would give you more thaumcraft shards than you would ever be able to use :)

For some mod authors, yes. Other mod authors are ok with it. All mod authors who have uploaded to CurseForge, or that are on the list of approved third party mods are ok with modpack creators getting rewards.