Entries in Sega
(53)

fter The success of both Yakuza Kiwami, and Yakuza 6: The Song of Life on the PlayStation 4, it was no surprise that SEGA had announced to Weekly Famitsu Magazine that it was planning to re-release the entire series of the mega-hit property onto the PlayStation 4. Yakuza Kiwami 2 is the latest entry to spear-head the effort shortly after the release of Yakuza 6, an update to the second entry of the franchise, and the last one to have released on the PlayStation 2 before Yakuza had made the transition to the PlayStation 3 years later.

In what may arguably be the strangest title of the lineup in contrast to the spin-offs and seventh-generation entries, SEGA didn’t pull any punches in ensuring that Yakuza Kiwami 2 captured all of the wacky narratives and tongue-in-cheek writing of the original game. This PlayStation 4 remaster brings it all together with the new Dragon game engine that was introduced in Yakuza 6, and an assortment of other enhancements that make the trip back to the Kamurocho the best one yet.

fter less than a year from its initial release, the folks over at Head Cannon, Pagoda West, and some other new faces at work have released a new expansion to the critically successful Sonic Mania, with Sonic Mania Plus. The extra content includes a new arranged campaign mode with remixed levels, a four-player split-screen competitive mode, and the inclusion of two more playable characters, (both of which haven’t been seen a commercial sonic title in over 20 years,) and more.

While Sonic Mania proved that it was more than just a simple throwback release for the fans, however, the added “Plus” to the title’s re-release ironically struggles to augment the core package with any upgrade significant enough to differentiate it from the same game that casual players have already played all those months ago.

he Yakuza franchise may owe a great deal of its legacy to Shenmue, but it’s done a great deal more on its own, and rightfully escaped the shadow that Yu Suzuki’s classic had once cast over it. Spanning across five epic chapters, a host of non-sequitur spin-offs, and a stellar prequel in its own right, Yakuza 6: The Song of Life is the newest title to enter the fold, and was announced to be the final chapter in the Ryū ga Gotoku saga.

Although the future of the property seems uncertain, SEGA hasn’t spared any expense with the finale; Kazuma Kiryu’s last hurrah is every bit of the bittersweet epic that it sets itself out to be and then some.

t’s been speculated that Grand Theft Auto III would have never gone in the direction that it did had it not been for Shenmue on the Dreamcast, and personally, I always found that contrast a bit misleading. Grand theft Auto attempted to give as much player freedom as they could, while Shenmue was aimed more at the player agency, albeit through the scope of a law-abiding protagonist who still had to adhere to things like a curfew.

Fast forward six years later, and we’re treated to a new game from SEGA titled Yakuza, an adventure that pays homage to both Shenmue and Grand Theft Auto through its unique RPG mechanics that offer a balanced blend of agency and freedom, and was successful enough to launch a new franchise for SEGA into the next decade.

A franchise that’s gone so strong that SEGA decided to release a remaster of the classic that started it all, Yakuza Kiwami for the PS4. To gauge the success of a remaster is to determine how well it can deliver the experience to both fans of the original, and new players who’re coming in fresh—Yakuza Kiwami nails both out of the park (or this case, batting cages), as the trip back to Kazama Kiryu’s misadventures in this epic crime-drama feels just as fresh as it did before.

any Sega Master System games released in the west have a cool hidden feature within them: FM Sound! But how do you unlock the potential in supported games? With none other than the Powerbase Mini FM from DB Electronics and Stone Age Gamer! How does it stack up?

he power of fandom is a fickle force to be reckoned with; the passionate devotion of a dedicated following can either propel the object of said affection to perpetual stardom, or alienate any sort of appeal it may have had with an obsessive toxicity that could stigmatize it beyond repair, for years upon years.

This sort of phenomenon has struck a number of video game franchises, but none have been more affected by it quite like the Sonic the Hedgehog property. The speedy SEGA mascot has been an industry icon for over 25 years, and yet has fallen from the place of universal acclaim, into a spot of irreverent polarization. These two camps are broken down into the somewhat ambivalent spectators who barely bother to care about him, and those who still swear their loyalty to the spikey-haired hero, in spite of the checkered past that he’s led in recent in years.

It’s been clear for near a decade now that most of the folks still on Sonic Team have forgotten what made the character so appealing in the first place, but it’s only now that SEGA has finally arrived at that same conclusion. The big wigs have tried a myriad of ideas to reinvent their icon, and most have them have fallen flat; why not give the reigns to the only force that could give their star mascot the justice that he deserves—the fans themselves.

onic Mania is fast approaching, and while we don’t have our review ready just yet, we do have a few special looks at some choice cuts from the Blue Blur’s past that we think have influenced the direction seen in the new 2D throwback.

The next game up is one that gets a lot of praise despite being another obscure entry from the Hedgehog’s prime, as we sit down and play Sonic CD on the SEGA CD. Unlike Chaotix, this title has recently seen re-releases across a bevy of modern platforms, and it was in that re-release that Christian White got his start with the franchise under SEGA’s payroll as well.

Join Ser and George as they discuss whether or not this game deserves the distinction of being the best 16-bit Sonic title ever done in another new Play Play!

onic Mania is fast approaching, and while we don’t have our review ready just yet, we do have a few special looks at some choice cuts from the Blue Blur’s past that we think have influenced the direction seen in the new 2D throwback.

The first game in this little mini-series of ours is Knuckles’ Chaotix for the SEGA 32X. While this one is particularly obscure, it’s certainly notable for being the only 2D Sonic title that was developed for a 32-bit platform, as paltry as the 32X may seem to that distinction—and weirder enough, Sonic isn’t even playable in it.

Join Ser and George as they wax some nostalgia with equal parts trivia over may arguably be one of the most bright-ass games you’ll ever see in this latest Play Play!