Contents

A poisoned Pokémon loses a set amount of HP every turn. If the effect remains after the battle, the Pokémon will lose HP as the Trainer walks (1 HP of damage for every 4 steps), but after Pokémon Black and White there is no longer this effect. It can be cured with an Antidote, a PSNCureBerry, or a Pecha Berry. Poison and Steel type Pokémon cannot be poisoned, nor can Pokémon that have the ability Immunity.

Badly Poisoned

A badly poisoned Pokémon is damaged every turn, but this damage increases over time. The first turn, the poisoned Pokémon takes 1/12 of the maximum HP in damage. That damage increases by an additional 1/12 of the max HP each turn. After a battle is over, the poisoned Pokémon will take damage (just like regular Poisoning). It can be cured with an Antidote, a PSNCureBerry, or a Pecha Berry. Poison and Steel type Pokémon cannot be poisoned, nor can Pokémon that have the ability Immunity.

A frozen Pokémon cannot attack, but it can thaw out in a few turns. Fire type attacks can thaw out a frozen Pokémon more easily. Moves such as Flame Wheel, Flare Blitz and Sacred Fire can be used even if the user is frozen; these moves will thaw out the user. Ice type Pokémon cannot be frozen, and neither can Pokémon with the ability Magma Armor. A frozen Pokémon can be healed with Ice Heal, a Burnt Berry, or an Aspear Berry.

A condition where the affected Pokémon is unable to use moves or attack during the turn it is affected. Usually occurs as a possible secondary effect (for moves like Bite). There is no cure other than waiting for the next turn. It will not affect a Pokémon with the ability Inner Focus. The item King's Rock occasionally causes an opponent to flinch when the Pokémon holding it uses an attack move.

Once confused, a Pokémon will remain so for 1 to 4 turns, and during those turns have a 50% chance of damaging themselves and being unable to perform any other action for that turn. This status effect can be used even if the Pokémon is inflicted with another status condition, like Paralysis or Burn. Confusion can be healed by switching out the confused Pokémon. It can also be cured by using a Persim Berry, a Bitter Berry, a Full Heal, or the Yellow Flute. Pokémon with the ability Own Tempo cannot be confused.

The Pokémon becomes infatuated with the opponent (who must be of an opposing gender) and is under a condition similar to confusion. It can be cured with a Mental Herb or a Red Flute. Pokémon with the ability Oblivious cannot become infatuated.

Leech Seed

The Pokémon loses 1/16th of his/her HP each turn, and the opponent gains what was lost, essentially having the same affect as a weaker, but continuous, Absorb. Grass type Pokémon cannot be seeded.