We talk about Monstergirls and build a setting for them. Though we can all post pics and images and art of Monster Girl Encyclopedia monster girls and talk about them. But bear in mind this is not KCs MGE canon to the letter. Seriously lads a lot of people have their ideas and they aren't all the same, we can all agree to disagree. Just remember to have fun.

Warhammer Fantasy roleplay homebrew link:>https://docs.google.com/document/d/1-khJ4fE5v2MyrumyZoauEJ4VIucMO-kP1MGHNVtaDkc/edit>Comments are enabled for a reason. Feel free to help out.

>>62912598>https://docs.google.com/document/d/1-khJ4fE5v2MyrumyZoauEJ4VIucMO-kP1MGHNVtaDkc/editAs repetitive as it is to make this post every thread, I'll will inform anyone that suggestions are still welcome in the homebrew. The Lore of Water is still missing some of its arcane marks.

Had a concept awhile back that seems ideal for this setting. Various crippled and wounded are left after a war/major battle which the humans can't support. Arrangements are made to trade them to the monstrous races in return for resources, protection, etc. What would you call such a program?

>>62913670>http://khorne.ru/2nd/There's this containing all the rulebooks for Warhammer Fantasy Roleplay.>https://mega.nz/#F!D5smUTQC!SRQvJqZ4hv_Dmu5Ngmk4kg!uxN10TwKAnd this for a bunch of homebrews, some of which I pulled things out of for the homebrew.>>629139452nd edition since official material has made it as finished as it will ever be. 4th edition only has the rulebook released and presumably expansions will be released. Also, I like 2nd edition a bit more. I feel that 4th edition forces overspecialization a bit too much.

I am reminded of the story of my like great-great-great grandfather (I don't know, I just know I super didn't know him and it was long enough ago that the following story could happen, because you had a shitton of kids and expected half of them to die.)

Anyway, when he was under ten, the family decided that they couldn't feed him anymore, and sent him off to work as an apprientice to a taylor.

Not sure how you would adapt that type of story to apply to the crippled, but hey, status symbols.

>>62915373People in the Order are expected to have a lot of kids, and the ones they can't manage are given over to the government to rear as whatever it needs, from soldiers, priests, to money to trade important things to monsters for.

>>62914033>be warmage son of a warmage>best damn warmage in your regiment>so good you're sent to counter an enemy lich>you think you won>can't tell as a stray spell fried your eyes in their sockets>only found out about the victory from the friend who dragged you out of a puddle>get discharged with honors>family comes to pick you up but the pride they feel for you doesn't make the pity in their voices any less notable>wish you could at least read to pass the time>hear someone came to take you to a new home>confused>parents are apologetic and explain that it's what's best for the family as a whole>unfamiliar feminine voice keeps whispering assurances in your ears>realize you've been married off like a princess out of a fairytale because you're not useful to anyone else anymore

>>62915687>Be Lich, forced to leave dungeon lab to help in battle>See cute mage boy across the battlefield, actually seems pretty competent>Suddenly a stray blast from his wand lights up the field, see it boil his eyes>Out of pity and other feelings, tell forces to retreat for now>Think about mage boy, decide to find him>Figure out he's alone in some hospital, still blind. You have enough magic and medic-mon friends that you could heal him>Begin to form idea...

>>62915687>>62915970And this is what Monstergirls are good at, which is also something in line with the main message of MGE. Someone is suffering for the sake of tradition, or religion, or war. Somone who is in a man-made hell being saved by a monster girl.

So should I assume the blinded mage boy veteran is actually married of the Lich girl commander he was fighting before? And positive reinforcement and healing from the Lich girl to her newly wedded mage boy veteran shall ensue yes?

But oh no some HFY-fags are gonna tell me it's a bad thing, even if the monstergirl is doing physical and emotional healing towards the mage boy veteran out of love. It's still bad because much human pride and blah-blah-blah human resilience this and that.

>>62916745So the war scarred veteran deserves to be a miserable, deppressed emotional wreck of himself who may or may not contemplate suicide one day. Instead of receiving love, care, and healing both physical, mental and emotional?

>>62916728>Monsters murder and maim humans just trying to defend their home and livelihood>Force the crippled survivors to abandon their friends and family let themselves get reduced to worthless sperm banks if they ever want to walk/see/etc ever againBUT THEY DINDU NUFFIN! THEY GOOD GIRLS!

>>62917494In that case, that mage boy veteran indeed needs a Mamono waifu to be married off to so he can gets love and healing, both physical and emotional healing. Which is what Monstergirls are good at and what helps make em good.

>>62917639Then how did these soldiers end up crippled in the first place? Did an entire army just fall down a massive flight of stairs right into the bosom of an army of succubi? You realize how nonsensical and retarded this entire set-up is, right?

>>62917879There is not a single coherent discussion to be had about "the setting" because there IS no setting. Just a bunch of losers talking past each other so they can jack off to their preferred monstergirl mommy gf

>>62918175>He's right so instead I'm gonna try to attack him personallyJokes on you, this is my first time poking in these threads for months now, they're just at a the exact same talking points as when I left.

So uh, with that out of the wayAnyone got any suggestions for the Northern Order realms?So far it's 3 kingdoms, 11 duchies, the Archbishop, a Merchant League and a Free City.3 duchies are spoken for the vampire matrons, the Archbishop's going on a Teutonic field day and the Free City about to go off on a peasant revolt.

>>62919543Yes, when people where debating on keeping northerners to keep raiding or changing to a less confrontational trade, ports are indeed needed for both, so that's confirmed.>How close are they to the Sea of Knights?They're the ones who are NEXT to it (if memory serves right), since they're allied with the Selkies and Mermaids, who also dabble in trade with them, because who's going to forge harpoons and other assorted weapons to keep the undead from spilling out of there while underwater?

Guys...my daughter brought home a hellhound puppy and asked if she could keep it and my dumb bitch of a wife just said yes before I even knew it was in the damned house.Its marked all of my clothes, given my daughter mange, beat my wife before I could, and currently has her strong as fuck jaws latched firmly on the meat of my thigh. It's only been 2 and half hours...What do?

>>62920508there's worse out there budhttps://desuarchive.org/tg/thread/55555555/#q55555555https://desuarchive.org/tg/thread/44444189/#44444444https://desuarchive.org/tg/thread/33324721/#33333333https://desuarchive.org/tg/thread/22222132/#22222222https://desuarchive.org/tg/thread/11094666/#11111111https://desuarchive.org/tg/thread/9995121/#9999999

>>62919689How civilized is the common northerner? You mentioned raids so clearly some of their older traditions are still intact. Do the clergy need to make sure offering plates don't vanish into hacksilver?

>>62920784Just about your average suomi, but to be serious, I think the whaler/merchant sailor is the way to go, maybe the church and merchants might find a way to steer that innate aggression into bashing the undead to keep them away from the ships, also, this being the north and them being (maybe) sanwiched between the Demon Lord, the Winter Queen AND the Sea of Knights might be a reason for the Order to keep sending them supplies and money to keep fighting the good fight.

>>62912598reposting time>Setting's tech level is some where around XIV and XV century>The Order is the major human faction, it's mainland is split into a northern Slavic/gothic styled region, and a southern classical/Southern European styled region, where the Order has its capital>To the far north is where the demon Lord has her base, so far it's a blank blot on the map marked with HERE BE DEMONS>Misceus, a neighboring monster coexistence state is trying to rebuild it's fallen empire>The sea of Knights is the dark edge on the sea with the sunken city of the dead, ghost ships, goth mermaids, and on the edge of it is the deep layer of chaos cultists sea witches>The southern sea separates the Order mainland from the desert continent, the land of exotic pelts filled with Brown monstergirls lies on the western coastline>The southern coast includes rival merchant state factions, a pirate city based out of a shipwreck island, and a series of Amazon tropical islands. >There's an island chain of wyvern riders, think of it something similar to Erlic's Melnibone, location yet to be discussed, proposed name was Draconia>A Fairy Realm is under protection of an Order Realm, that is, when they're not ebroiled in their own internal power struggles, or is this realm protected by the fairies?>Desert Continent has Arabian Nights city-states, nomadic sand elves, Pharaonic ruins whose inhabitants are trying to rebuild their fallen empire and Apophis ruled states.>The Great North is a subcontinent of Scandinavian/Northern European styled states, with Viking monstergirls and and emerging merchant guild>Somewhere in between the frozen north and the mainland there are some Duchies/Principates ruled by Matriarchal Vampires, running a Bene Gesserit program to breed the ultimate hero (for their nefarious purposes), Umacta being their center of operations

>>62921768>Zipangu and the Lands of Mist in the eastern sea are embroiled in their own internal struggles, will they be easy pickings for the monsters?>Ruins dot the land, what wonders (and dangers) they may hide, cyclopean ruins or arcane forgotten knowledge?>Undercities, whether these are populated by Dwarves, Bugs or other is yet to be discussed>An Order Realm with French Chivalry for it's theme, houses haughty Elves, it is harassed by packs of werewolves>there was talk of Cuman/Mongolian Centaurs, I would also pitch in a Spaniard vs Moorish Human realms with Centaurs outlying the Gothic Human Order portion of the map, totally not ripping the HRE>Dwarves and Cyclops have given humans the gifst of steel and gunpowder (and beer), but remain mostly cooped up minding their own business, but for how long?>Mechant Republics are a thing, but aside "they're there" not much was talked about them, though I do remember a mention of a Dragon being their dynastic accountant and head being the dirty secret of one ruling family, I found that entertaining>the ancient cities of the Pharaohs, are they open and welcoming to foreigners and thrive with the caravans that come and go with their spices? or do only the adventurous and foolhardy dare explore their secrets?>Fairy, Demon and Heavenly realms, how the bonkers do they functions>On the southern extremes of the Desert Continent lie the Opal Kingdoms, home to unique treasures, bewildering spirits, and strange creatures.>Masked Mantids, Centaur, Weresheep, Harpy and Arachne nomads out in the open plains and steppes, are there other dangers hiding in the seemingly endless sea of green?>Heralds and servants of ancient, forgotten beings that lay asleep deep within the recesses of the world are waking up, some affected by the influence of the Demon Lord's world altering spell, though, are others mimicking their changed bretheren merely pretending, waiting for when the stars were right to plunge the world back into darkness

>>62921801>and previously proposed/mentioned ideasAttention to detail focusing about the geography of these regions, culture and in-general fleshing them out Talk about theories of divergent evolution, whether this is due to corruption, natural, or magical reasons is up to debate and interpretation.Also, last thread there was talk about: arabian nights themed automatons, colleges are a thing, and "barbaric" or simple minded beings keeping abyssals at bay.Bugs, ravaging conquerors or laborious builders, can they manage to subsist on their own? or will they forge aliances and relations with the kingdoms of men?The Sabbath, is it worth saving the world at the price of lolidom?There was talk about giant herders and Ice giant nomads.And most recentlyThe moon(s?), how does it affect monsters? and also yearly invasions by moon wererabbits.Undeath, a side dish of corruption, or something entirely different? If not worse?And Tengu, warring masterminds? devious spymasters? underhanded rogues? all of the aforementioned?Lamias and snakekind, an accursed race punished by ancient crimes? Or messengers of portent and magic?Also, rumours of the mythical fountain of youth have begun to spread, is there some truth to the tales of Axolotl lizardwomen priests guarding this secret?

>>62920990>also, this being the north and them being (maybe) sanwiched between the Demon Lord, the Winter Queen AND the Sea of Knights might be a reason for the Order to keep sending them supplies and money to keep fighting the good fight.Seems reasonable. Send food, money, and arms to keep the raiders fighting monsters rather than being coastal terrors. Tell me about this Archbishop, there a reason for his BURNING NEED to crusade?

>>62916728Some people want to prove they don't need meds for their depression, or their Asperger's, or whatever. It may be the same principle. Trying to prove they can make it on their own, even if they'd be better off with external help because that would be like admitting they were born "wrong" or "unfit to live."

>>62922100You think burning hatred for example I was thinking a more tempered and methodical kind of character, what I think we can agree is that, as the Order states, humans (and demi-humans) are his priority, so a monster (or monster friendly) podunk settlement being attacked is nowhere near a priority compared to, say, keeping that supply route for the North open, or rumours of night patrols operating with astounding efficiency as if they would in daylight would trigger his religious fervor.As for why, well, who knows? Lost someone to a monstergirl (or got turned into one)? Filial duty to a line of monster fighters? Religious furor? What did (You) have in mind?

Would the color red the "national pride" color of Misceus since they do invoke muh Ancient Rome Republic vibes. If so pic related? As Miscean, both human, non-human and monstergirl citizens rock the color red and would also shit talk the Red Order for wearing the color red as a symbol while Misceus has been doing since forever?

>>62920683So I drove out pretty far and walked off the side of the highway before cracking it on the head a few times with a stick to make it let go but now pic related is happening and its spreading...>>62924250Oh...

>>62917308>I'm assuming they are not who the wounded were fightingNot the intention, no.

>>62917681The concept itself wasn't native to MGE, I just thought it might fit with it well. Originally it was based on the aftermath of a war between humans and elves. The elves had artillery, hence lots of wounded.Got distracted when fleshing out the setting and had forgotten to go back and finish it.

>>62923033That is pretty toxic and counterproductive. It is always imperative to seek help, no matter how much of an uphill battle it'll be...

Though in the case of Monstergirls, especially for MGE. MGE Monstergirls would just cure such ailments and inhibitions through love, cuddles and well more fluffy love. Especially with the case of Griella/Dr.Little of the Medical Sabbath.

>>62925519>Though in the case of Monstergirls, especially for MGE. MGE Monstergirls would just cure such ailments and inhibitions through love, cuddles and well more fluffy love. Especially with the case of Griella/Dr.Little of the Medical Sabbath.

I'm sorry, but is there some new fucking lore that I missed a while ago? Cause I admit I haven't been around for a few months myself.

>>62924399>>62924415>"Fuck you!!! You backwards religious extremist savages do not deserve to wear red and name yourselves after such a regal color! We the people of Misceus not only wear the color red for show, but we wear with pride and passion! You 'Red Order' barbarians probably know neither! You dare walk into our lands, insult us, insult our non-human neighbors, insult happily married couples; especially the human-monstergirl couples, you yhreaten us with your religious fueled war. And you insult our Empress, even when she and her advisers allowed you the luxury to permit your pilgrimage of spreading your faith in Miscean territory. Now I know why The Order, as in the actual Order has deemed you as heretical heathens and terrorists. It's not only you all are a barbaric bunch with no respect for secularism and differing ideologies, it's not that you threaten to murder people for disagreeing with your beliefs. It's not only you brutes have criminals and thugs and convicts as your members and definitely is not only you threaten the lives of non-humans and Monstergirls alike. You have no class! No tastes! You all are better off worshipping literal dogs and animalistic reptiles! YOU DO NOT DESERVE TO WEAR RED! NOW BEGONE FROM OUR STREETS EXTREMISTS! ... Lest you wish to know what a the combined might of Miscean citizens, ranging from man to non-humans and to monstergirls!"

>t.A recorded incident of an upper class Miscean Socialite, accompanied by other Miscean citizens confronting a Red Order pilgrimage making their way through Miscean territory

>>62923590>rumours of night patrols operating with astounding efficiency as if they would in daylight would trigger his religious fervorAh, so he knows. I personally have a soft spot for characters with a strong sense of filial responsibility so I'd go with that personally. His father protected the people of the North, his father father's father did the same and so forth. He'll be damned if it falls in his generation.

>>62928007Hey good to see you, and, not so much as knowing, but ither experience, a hunch or a combination of both might make him hesitant to aid the "somber" duchies, speaking of, wanted to know if you had something in mind for the developing of the area >>62919076Also, forgive the longstading confusion, but I thought Umacta was the region houseing the triumvirate of vampire lands, but I think you made it a single one?Are any of the surrounding lands the other two or was it three noble families within Umacta?

>>62928089No need for apologies, it's entirely my fault for writing in a fugue state then fucking off to work or lurk without telling anyone revisions. I'm going to try to be more transparent.

after I catch this train

The other two families should reside in smaller populations in Rodroze and Otrozeme. I'll hunt down an internet connection when I can, do some proofreading and post all three duchesses and their family status. Got a bit distracted by the Undead Compendium.

>>62927225>AND THEN EVERYONE CLAPPED AND THAT ATHEIST TURNED OUT TO HE ALBERT EINSTEIN TAKE THAT YOU STUPID CHRISTFAGS - ERR, I MEAN RED ORDERThis is what you sound like. Of all the masturbation that goes on in these threads, I don't think any is more pathetic than the people who won't shut the fuck up about the Red Order just so they can circlejerk over how EVIL AND DUM LOLOLOL they are.

>>62932593That still doesn't answer the question, why would a co-existence state willing invite a group that has OPENLY professed to the genocide of all monster girls and happens to be the insane cousin of the group that wants to keep monster girls oppressed at best?

say this one character is a normal fighter. say a somewhat experienced soldier in some army or a frontier guard. he's generally strong enough for war, only a 5 to 6 on the looks scale, and has the kind of awareness that PTSD / a life of fighting grant to a person. he is relatively normie as far as his life goes, still has parents, and has a network of warbuds / people he knew as a kid or apprentice. he's an utter workaholic, and most girls would call him outright boring.

So, in MonsterGirls-style worlds, their females seek to breed with our males.

what if this guy is generally meh about the whole prospect. he's going to be mostly either resting in a barracks or working, which means putting his life on the line. not a lot of time to meet grills. he read a few old legends about what monsters do to people, and has that in his head. but the sight of a Monster coming over sexual to him is a thought that outright wigs the guy out.

can he exist in-setting normally or will this guy have to suicide in order to avoid getting a Monster girlfriend? ....even as a background character is ok, i'm just saying: is this a legitimate character? serious. i am just saying, are all the men in this series MC class material?

i can see this guy running from or fighting a monster girl. i can see him taking death before dishonor. yes, death.maybe his family/buds are the conservative dicks who aren't pro-monster? he's the kind of person who'd follow the morals taught to him as a youth.

so,.....Does this guy have a place in the setting or is this guy out of here?

>>62940095>which means putting his life on the line. not a lot of time to meet grills.Minotaurs, Lizardwomen and a mercenary Orc or Hobgoblin would disagree.>Does this guy have a place in the setting or is this guy out of here?Don't see why not honestly, the end-all be-all doesn't have to rest solely on marrying a monster waifu or just getting laid.

>>62940095I'd say he'll definitely have a stronk monster waifu come to him, princess-carry him and marry him into a loving household where becomes a husbando with monster daughterus and soon to come incubi sons.

>>62940095>>62940229May I also presume the guy character is also a rather depressed and sad dude sometimes? Because such a guy sounds like the type of guy a loving mamono would try to "save and rescue" from loneliness and suffering.

Specifically I'm saying a Mamono like a succubus or a demon will try to cheer him up, legit offer happiness through love and marraige. An MGE Demon would definitely offer him up a contract to sign for a life of absolute happiness accompanied with Marriage.

Basically it's go:

>"Ufufu, awww it's okay don't be sad anymore. I just got the thing to get rid of all that sadness and doubt you have... Here sign the contract, with pencil or crayon if you must. Sign the contract deary, a young man like you doesn't deserve to be lonely and sad. No one does, and soon you're friends and family will understand, learn and accept."

>>62940095>>62940229>>62940234>>62940355>he's generally strong enough for war, only a 5 to 6 on the looks scale, and has the kind of awareness that PTSD / a life of fighting grant to a person. he is relatively normie as far as his life goes, still has parents, and has a network of warbuds / people he knew as a kid or apprentice. he's an utter workaholic, and most girls would call him outright boring.

>what if this guy is generally meh about the whole prospect. he's going to be mostly either resting in a barracks or working, which means putting his life on the line. not a lot of time to meet grills. he read a few old legends about what monsters do to people, and has that in his head. but the sight of a Monster coming over sexual to him is a thought that outright wigs the guy out.

>i can see this guy running from or fighting a monster girl. i can see him taking death before dishonor. yes, death.maybe his family/buds are the conservative dicks who aren't pro-monster? he's the kind of person who'd follow the morals taught to him as a youth.

IMO that character in question would or should just get MIND TENTACLE'D by a Mindflayers MG to make all those troublesome thoughts go away.

>>62940234uhm, you realize this guy would be ape shit terrified and react to keep out of reach?i know you are being playful but you know there are many cultures where the women commited suicide rather than be taken in by colonist/roman men?

guys can -definitely- do that too.

this guy has what it takes to fight most MonsterGirls. He isn't super faithful and can turn on his allies (MonsterGirls) if they cross the line. and if they proved to be too much, he could take his own life.be it torch a collection of powder-kegs, or a rather unceremonious falling on the sword.he wouldn't be the MC, he's more fitting a side character, and more likely to die, given your insistence.

>>62940517i dunno what you read, but read a book called "War is a force that gives us Meaning" it's written by a war correspondent (media reporter) about his time covering wars and the servicemen he met. you would be amazed what the psychology of former servicemen is like.

Happiness as a goal in life is such a 2000+ lives with friends kinda thing. i have buds who are ex-army who find happiness in little things. a lot of them get married first thing, but it's almost always to the most mundane women, and they disappear into the mundane (normie human girl has chance?)I knew a guy who smiled at gunfire/gun sounds and was most happy when it rained in the woods. and i hate getting rained on during a hike. he was 0 fucks 99% of the time.

>>62940461>>62940484>>62940505Remember and keep in mind dude, MGE Mamono love and pity human men, especially the character you're describing. One way or another he'll be married off to a loving monster or Momster-mommy waifu. Oh and even if he kills himself, rememeber there are also Undead Monstergirls who can and will/would ressurrect him back to life. Specifically a vampire girl or Lich girl will Rez him as an "undead" guy. Just look up Liches in the Monstergirl Encyclopedia wiki and most thing relating undead.

Also even if the character you're talking about kills himself and not a monstergirl like a Lich is around to Rez him. There are also ghosts and especially Will-o-Wisps who'll now hound around him to take as a wedded husbando. Again, just look it up in the MGR wiki, the Will-o-Wisp.

>>62940848So basically you got this guy.Hes never going to be GI Joe and hes never going to be Post Op He-Man / She-Ra. Hes always going to be stuck in the middle.He fights, but only when backed into a corner. He gushes, but only when the air raid sirens are clear.

He prolly belongs inna woods livin' like a sasquatch but some fool bought him air conditioning and a mini-fridge and now he doesn't want to leave.

Mr. Soldier's survival tactics:1: don't die2: don't gather attention. be flat and boring. you can be more personable when you get back to the hometown.3: learn to fight everything. use holy water, use cold iron. do not fuck around. carry a back up, or two.4: death may still happen. arrange your soul to go to the right place, or barring that, reanimate under your own control.5: self control. remember where you come from, and what you must return to.

last resort:388: become self soul-bound eunuch pro-slayer bomb that devours MonsterGirl souls he slays. death means dissolution, but at least gloriously.

as for me, if i have offended any of you, know i am no stranger to "try new things" so i will wander in where i am not expected...but i also avoid stuff like "but fucking three boys anally at once is just fiiiiine" or " do a full vial of acid!" and, in scenarios anything like "you will go and do as commanded" i resist. i like to go against the grain. it just so happens the real rebels in MonsterGirl land are sexless up front and likely pro-human..........yup, to rebel means to go against the standard of the land. and i have always been the rebel. i've also done stuff like survive magical realm settings unmolested and MacGuyvered my way out of horseshit the DM would throw at me. my characters oft get the 'no-fun' label, but meh. the challenge is in getting out of shit according to my pre-set objective and feeling good about the result. i once was able to wiggle out of a Vore Magical realm, and though that group never wants to see me again, i was very glad my PC got out alive and un-eaten.

If i could die in MosnterGirl a virgin, that would be impossible...but do-able!

>>62940680Not to mention the various food in wonderland will turn you into a monstergirl, thankfully temporary unless you want dick. Thinking about it this, fetishes could be used has a punishment system. First they turn you into an alp, then they get a trumpart to unbirth you, next the trumpart makes herself 'free use' do you end up getting fucked by guys you can't even see all day long.

>>62940517>better for him to be happy, even if you have to force him to do it.you should never hold public office, or manage anyone. that kind of thinking is exactly how evil men take away free people's agency

>>62942299I'm sorry you don't like divine politics and subterfuge and armies marching around trying to commit genocide by divine command while all kinds of factions jocky in the background and there's a risk of all the species going extinct if god doesn't get cuntpunched, anon.

So, if shit like liches and will'o'wisps exist and can do shit to your remains you'd think there'd be shit to prevent that like charms to ward off evil spirits or ritualized treatment of the remains like cremation to prevent zombification like most belief sets had. Coins the eyes to pay their way but only enough coin to make it one way to ensure they can't come back, removal of your enemy corpses feet so they can't match against you in death, protective sigils worn/painted the body to ensure sanctity of remains, cremation of the body to ensure their soul isn't trapped in their mortal coil for some reason, etc.What kind of shit would you need to do to prevent liches from reanimating remains or wisps from taking your literal soul? Cremations? Some eldar-tier soul gem? Just basic prayers ahead of time like russian orthodox soldiers get?

>>62945410it's a fetish setting.you just get raped.trust me, abandon ship: this is a secret club thread where incels fantasize about getting dommed, because it won't happen IRL because real women don't work like that. Actual monster women exist in whatever fantasy setting they were originated for. this is just a fapbait thread, if you don't think so: go to the OP, look up skeletons in the Encyclopedia, and use some rational sexual psychology logic. your skeleton DOES NOT look like that, and the real slim shady does not stand up or even exist in this universe.trust me, Actual Deep Worldbuilding would have things like counter-movements, free-thinker's parties, revolutionaries, or some other way of thinking represented, even as an enemy. but, since this is just a fap-setting, having the other side have a say would completely kill the fetish boner and ruin the friday night circle jerk. this setting cannot develop past rudimentary sex fantasy and will always stay in the realm of secret club's ERP setting.

>>62945410Good question. Long ago, someone argued that most cultures would cremate their dead purely to avoid the issue of undead being made from their loved ones.

I'd imagine getting that shit blessed by a priest or celestial creature like an angel would allow the soul to bail out immediately to reincarnate, join their divinity of choice, be recycled into another being or what have you. Alternately, waiting for what little spiritual power remains connecting the soul to it's body to decay naturally, either by sky burial picking the bones clean or sending the body off into a sacred river.

>>62946799By heart stops, you mean they killing themselves, yes? I imagine much of monster combat being kind of like Aztec flower wars, tying up the Order's resources whil simultaneously providing heaps of captives to be converted.

I'd imagine a few could probably escape capture or undeath that way but will soon have to deal with enemies trying to capture them rather than just defeat them.

>>62945410Let's list them>Cremation>Dismemberment>Pledging your soul to a God so that when you die They get it instead of some random whore lucky enough to catch you unawares>Staking the dead and tearing them open so that the local revered wolves/ravens/local scavengers pick them clean>Ritual cannibalism to deny the body and spirit from being claimed by otherworldy powers>>Probably turn their bones into implements so that even that can be denied to the enemy

>>62922051>simple minded beings keeping abyssals at bayOn one hand I'm not too sure about taking monsters from obscure 90s videogames, but on the other hand I could totally see Sentinels populating the uppermost levels of the Abyss.https://www.youtube.com/watch?v=QX6_yGcn-8I

>the Sentinel is a defensive automaton of unknown origin>the Sentinel is immobile, but it can transform matter into energy and energy into matter, even at great distances>it uses this ability to destroy any creatures that enter into its territory, absorbing their energy for itself>if needed, it can travel by creating a distant copy of itself and transferring its consciousness to its copy

so, i came by to look at something for a friend:>No Gnoll>No Death Knight

wow, so that is funny. i know Gar-x3, and he's usually a Gnoll! it would have been ironic if there was a waifu for him all along.

>is there a God of Death that takes souls, not allied with the demon powers?>even a minor obscure guy?because that would be the shit

i think i am gonna cook up a death knight character, but is it ok per setting if she works like a NTR victim gone mad? i don't care about NTR, i just wanna make a 'monster girl ' that isn't a raving trollop.

>>62945410>>62946768>>62946908I can't believe you all forgot the most basic of thingsConsecrated landAlso, the gods and it's angelic messengers exist and interact with the world (to what degree is up to debate), and in Ye Good Olde days, when the world was burn/kill/man eat, an angel that somehow got killed, the spot where they fell would grow some form of plant (insipired by mandrakes) that would actually purge corruption out of the soil and also body if consumed, but it would be painful and if you are too far gone or give it to a demon it would kill it.>>62947414Actually, by simple minded I meant literally too-dumb-to-be-scared beings, like Orcs or Gobbos, HOW you could convince them to fight the crawling chaos is another matter (usually it meant a tithe of men/husbands for them to repopulate their numbers and food)>>62948301>is there a God of Death that takes souls, not allied with the demon powers?>even a minor obscure guy?Yes, the deity of death created Hellhounds to have them re-bury those who refuse to stay in their graves.

Like the undead kingdoms, the Pharaoh Queendoms have undergone great changes between ages, though since their burial and preservation techniques were more advanced than that used by necromancers from other lands, the changes in mentality are considerably lesser. While the Pharaoh Queendoms of the previous age were content to stay sheltered in their ruins, only being animated to defend against invaders and to take back things stolen from them, the new age and the change in forms that has come with it has caused the many Queendoms to take more active interactions with the wider world, sometimes in conflict and sometimes in friendship. In previous ages, the mummies and pharaohs had free-will, but required a Hierophant reasonably close to maintain the magical animus that animated them. With the changes to Necromancy, this weakness is gone, which is part of the reason that the undead Pharaohs are able to have a more active role in the world.

The military of the Pharaoh Queendoms is a powerful defensive force like that of the Dwarves but in a different way. Their military is based on hordes of hardy but offensively weak infantry meant to hold enemies in place for a long time whilst more powerful and faster units strike down their enemies flanks. Their forces are further enhanced through the heavy use of magic support for their units. Unlike the more well known undead of the various Undead Kingdoms, the Pharaoh Queendoms make extensive use of ranged firepower, possessing many effective archers and decent, if primitive artillery support. Their skill at magic means that every arrow used by archers in their armies is enchanted. This powerful enchantment makes their arrows swerve in mid-air towards their targets, maneuvering around obstacles and causing aiming at a target 60 yards away to be no different than aiming at a target 6 yards away. Various animated constructs made of stone support their armies, providing the brute force needed to break enemy units.

>>62951094The Pharaoh's are the ancient undead queens of their lands and there have been countless numbers of them during the history of their ancient lands. In times long ago, they all shared the same ambition to defy death, and so founded the Mortuary Cult to awaken them after death. This Mortuary Cult developed the burial techniques that allowed the undead of the desert region to preserve their minds despite the age of their bodies. Each Pharaoh has a powerful curse hanging over their bodies, striking down those who manage to slay a Pharaoh and such is their will that those they lead fight with impressive skill beyond their station. Many different generations of Pharaohs have been awakened, Pharaohs are now able to give birth and some Pharaohs were greater or lesser than others. This has caused a re-ordering of the hierarchies among the Pharaohs. The greater ones are known as Pharaoh Queens and the lesser ones are known as Pharaoh Princesses. The Queens lead armies in a role analogous to a General and delegate tasks to the lesser Princesses who function in a similar manner to lesser officers like captains.

The magic users of the Pharaoh Queendoms are called Preistesses and each is a member of the Mortuary cult. Though they are called Priestesses, they do not use divine magic, instead using the arcane magic lores of light and death or a secret lore that involves weaving these two lores together. The reason they are called Priestesses is that their ancient culture believes that the winds of magic are the breath of the gods. Priestesses have been known to be a variety of species such as Anubis, Sphinxes or Apophis. The Anubis and Sphinxes are known to be eternally loyal to the Pharaohs while an Apophis in a Pharaohs court has supplanted her rule, addicting the Pharaoh to her nethertoxin.

>>62952301The personal champions, trusted bodyguards, eternal lovers and father of the Pharaohs children are great warriors known as Tomb Heralds or Tomb Champions. It is considered a great honor to marry a Pharaoh and every candidate first has to pass numerous trials of bravery and loyalty to prove worthy of the honor. Such was the stringency of these demands that many of the lesser Pharaohs would never find a suitable man to be her husband. Anyone wishing to harm a wedded Pharaoh must first get past her husband. A Tomb Herald/Champion also has many duties besides the protection of his queen. Disputes between Pharaohs would often be settled with a ritual dual between nominated champions, battles that were often fought to first blood. Tomb Heralds/Champions are also charged with bearing their wives commands to distant parts of their realm, which is the only time they would leave their wives side. In addition, Tomb Heralds/Champions are often charged with carrying their Pharaohs personal banner into combat, each a priceless heirloom crafted by master artisans and imbued with powerful magic.

The architects and designers of the many constructs of the desert region are known as Necrotects, undead designers whose ambitions to build have outpaced what could be achieved in a mortal lifespan. In death, none of their drive has been lost. A Necrotect is a combination of petty spellcaster and architect, designing everything from petty statues to grand cities. In their unlife, they constantly repair their work. When the armies of the Pharaoh Queendoms marches to war, they tirelessly restore the great war statues that stride to battle, renewing the hieroglyphs that keep such things animated. Their incantations influence their creations to fight with increased vigor and the stone flows to repair itself as it is damaged.

>>62951539>people bitching about it being nothing but a fetish get called trolls>reeee how dare you call me a trollhow many "muh magical realm" posts have there been in this thread how little have any of them contributed

>>62952834The backbone and bulk of the armies are Mummy Warriors. Such were the advancement of the rites of the ancient desert lands that every citizen (and even honorable enemy) who committed no crimes was mummified in the same manner. However, since a lot more care was taken in the preservation of their lords and better, the mummies have no recollection of their former lives (pharaohs were best preserved and even they have only dim recollections). As disciplined in undeath as they are in life, the foot soldiers fight in highly organized ranks, advancing in perfect unison upon the enemy. Mummy warriors are always equipped with shields, wielding them alongside curved swords or spears. Generous Pharaohs would sometimes equip them with boiled leather and padded cloth armor, while such protection is only considered light by the standards of today it does give a small boost in survivability for these basic troops.

Supporting the warriors with withering volleys of arrow fire are regiments of archers, the Pharaohs understanding the importance of slaying the foe from afar. Hunting is a strong tradition and a popular sport among young Pharaohs. Mummy Archers are unencumbered by shields, only bringing a bow and hand weapon into battle. Sometimes they are lightly armored. Though this means they have little protection against the strikes of their enemies, any foe wishing to harm them must pass a hailstorm of lethal arrows. Only the most heavily armored of foes can withstand such salvos while less protected foes will turn and run.

Horses enjoyed a respected position as beasts of burden, and such, were buried with their masters. In today's age, mummy horsemen and women race across the sandy plains upon the skeletons of their steeds. These gallant riders fight with spear and shield, driving them into the enemy with bone-jarring force. These vanguard warriors are not heavily armored but fearless raiders who attack where the enemy is weakest.

>>62952522Too bad the Hindi's freak out at every use of their myths, they have some cool shit in there.

>>62950024>watched Highlander last week>holy ground completely slipped my mindOoof that was a slip up. Have we ever really talked about the God of Death past the dislike of undead and creation of hellhounds?

>>62951094>>62952301>>62952834>>62953283Thanks for that one WH, but I do have a some questionsWho's the highest ranking Queen amongst the Mummies? Khalida?And whatever happened to Nagash?Or does your setting don't have them at all?>>62954568>Have we ever really talked about the God of Death past the dislike of undead and creation of hellhounds?Now that I think about no, we haven't, I think something was mentioned about him/her, when we talked about Dullahans either being undead, fairies or a spooky combination of the two.You've got something in mind?

>>62954689I'm a little leery approaching anything to do with the divine as I recalled they were all the same gods worshiped worldwide but as different aspects or avatars. Past >undead bad>hellhounds keep the undead downwe've got nothing. Shall we get on that?

>>62955683Well, bit of a tangent here, but bear with me for a moment, Deity of Death frowns upon undeath, right?What if it is, because it goes against the natural order of "you live, you bear fruit and then you die, marking a renewal for the new?" kind of thinking?Would not this associate it with nature and by extention farming?Basically, a combination of the of Demeter and Hades into a single being, mainly because it would also makes farmers (at least the faithful) go full torches and pitchforks on the undead, but also, thinking of way to bend the law or at least withold it's intended purpose on cases like undead or ghosts having their pending businesses solved or by actually "live", as in work to make space for the new.

>>62953283The Horse Archers of the queendoms while they were still alive were not like the other living warriors in the Pharaohs army. They were not soldiers raised and trained within the vast cities but nomadic travellers that dwelt in the deep desert. Such warriors knew the ways of the parched plain better than any city born and could traverse the shifting dunes without fear of getting lost. The Pharaohs had great need of such warriors and guides and would pay much gold to hire their services as mercenaries. It was not until the reign of Rakaph III that horse archers became a permanent feature in the armies of the queendoms. The tribes were granted the freedom of the desert, the protections of her armies and a lot of gold in exchange for an annual tithe of warriors that would swear to fight eternally for her armies. Ever since then, the Pharaohs have maintained strong contingents of horse archers. These Horse Archers are the outriders and scouts of the army, hindering enemy movements and harass their flanks in fleeting and bloody skirmishes, pinning them down while the rest of the army maneuvers into position.

The pride of a Pharaohs army is her charioteer legions. The queendoms were the oldest known great civilization of man and where they first used horse and chariot in battle. These fought in massed units and were the elite of the army, only the nobility were permitted to fight as charioteers. The ancient armies of the queendoms included vast forces of swift, lightly built chariots, each drawn by a pair of horses and the riders wielding javelins, bows and spears. To fight from such an armored platform was considered the height of civilized warfare. The fighting power of a Pharaohs charioteers was a reflection of her power and martial prowess. Ever since their invention, chariots have been the chosen means of transport for the Pharaoh queens, their armored carriage protecting them from harm and providing an elevated platform for viewing the battlefield.

>>62957391The Tomb Guard are the elite guard of the Pharaohs, hand-picked in order to ensure that only the bravest and most formidable warriors comprise their number. Elevation into these ranks is one of the few official ways for a warrior that is not of noble birth to enter the royal palaces. Tomb Guard live in relative luxury, each with a servant to attend to their wargear so that they could keep their attentions on the preservation of their Pharaoh's life and dominion. If the Mummy Warriors are a sign of a Pharaohs expected discipline and skill, the Tomb Guard are proof. Tomb Guard are in effect, greater and more powerful Mummy Warriors. They are tougher, faster and deadlier, equipped with the finest armor and weapons and decorated with jewelry. When the Pharaoh is roused to war, they are the honor guard at her side. Tomb Guard who lived in the time before the Pharaoh's went to sleep retain more of their memories. While still hazy, they maintain memories of heroic deeds and bloody victories, and above all, the memories to protect their queen from harm above all else. As befitting of their station, Tomb Guard are gifted with finely crafted suits of boiled leather armor and bronze scale and lavishly crafted swords and shields or polearms. Like a Wight, they can drain the energy of their foes, laying low the most resilient and/or armored of warriors.

>>62956419>thinking of way to bend the law or at least withold it's intended purpose on cases like undead or ghosts having their pending businesses solved or by actually "live", as in work to make space for the newLike ghosts helping their loved ones before passing on of their own accord?

>>62957641So how would that look like? Goth angels hanging around with the deader until they complete their task and flying them across the metaphorical river Styx? Hellhounds following them around until the job is done and personally reburying them?

>>62957601When the legions of the Pharaohs march to war, bone-ribbed barques sail above them in mockery of the laws of nature, banks of oars stirring in the dry air. Built in the likeliness of the many vessels that once sailed up and down the bountiful river Vitae and provided every city and village along its banks with goods from near and far, the war-barques serve a very different purpose. In the old myths, it is believed that when a soul embarks on its journey into the afterlife, they will come across The River of Souls and should a soul fall in the river, it will be lost in the depths. There are large barques for the common people transporting several hundreds of souls with each crossing but such mundane transports are beneath the Pharaohs. Thus, they had barques of their own built in their lifetimes so that they would not just cross the river, but do so atop lavishly decorated decks and protected by warriors. To protect them from the horrors of the sea of souls, the barques were inscribed with mighty hieroglyphs of protection and enchanted with wards. Even the Barques were outfitted with means of protecting themselves, either by enhancing the warriors upon it or unleashing swarms or beetles to attack intruders. When the Pharaohs were awoken to unlife, they ordered the Priestesses to bring forth their Barques from out of the burial pits, for they no longer serve their intended purpose. Now, they lazily drift along the winds of magic, imbuing the endless ranks with the same power meant to protect the pharaohs in the afterlife.

--starts out as a normal farm girl who moved to a larger town. she's a tad chubby, tall, freckled, a lovely girl with a full body and rosy cheeks. she actually meets a few of the more peaceful Monster Girls, and isn't minding them, until the one guy she's really had her eye on gets nailed and taken off by a wandering Succubus.>uh, ok, she'll go find another one. there are a few cute guys....He's gonna marry the pregnant Minotaur town guard.>well, ok, i really always though this one amazing guy was out of my league, maybe i should be brave.gets up enough nerve to ask him out, they even date a few times.>until she finds him with her Wererabbit friend, fucking like mad."wanna join in?">cue breakdown and flight into a teary corner.

it wouldn't be so bad if the next cute guy she comes across was talking to a kobold, which she promptly kills.>oh shit, she kills people!

She dumps her savings for marriage into a suit of A-class armor and a very good axe. she decides she will run, and take up her killing of monster girls seriously. farm gal is now a mercenary. it's not so bad when she takes out the more vicious of them. but when she accidentally a centaur, she's takes advice to go to a temple and chill out.

>>62958008Both sound kinda good and what I'm trying to go for, would rather keep angels for special cases tho, rather send clerics to keep tabs on the undead, send in the angels, hellhounds or dullahans when the ghost turns into a poltergeist, or a regular undead somehow unlocked the limiter and is turning into a wight or something along those lines.

>>62958063Within the tombs of the mightiest of pharaohs lies a casket sealed with pitch and inscribed with hieroglyphs of malediction and warning. These Casket of Spirit are not physically carried into battle but are summoned by their keeper whose sole responsibility is the custodianship of these potent weapons. As a Keeper of the Casket intones the proper chants, a fountain of skulls bursts from the ground below. These gush forth, forming into a mound that spills over revealing the Casket of Spirit atop a dais of bone, with a nimbus of sorcerous energy swirling around its infernal form, and two Undead guardians by its side. The power surrounding it is such that any Priestess can infuse their incantations with a portion of its energy. If the seals are broken and the lid opened, the casket suck the spirit energy of nearby enemies into it. Those of strong will can resist this but most are rendered unconscious or dead, and ready for resurrection.

The catapults of the Pharaoh Queendoms are akin to the catapults used by others but rather than flinging a mundane stone, they fling an enchanted one carved into the shape of a skull. A terrible curse is cast on each projectile so that it bursts into ethereal flames and screams hideously as it is hurled through the air. Those not slain by the skulls impact into their formation risk breaking under the screams, allowing the undead to run them down and capture them.

The Pharaohs also field ballistas in their armies. Unlike their catapults, the ballista is relatively mundane, the only magical part of it is that the ammunition is blessed in the same manner as the arrows.

>>62958356Flying high above the armies of the Pharaohs are undead scavengers called Carrion, their living version long extinct. Carrion resemble desert vultures but are more dangerous, standing taller than a man with vast wingspans and putrefied ropes of muscle hanging from their skeletal frames. Once they were awakened from the slumbers of death by an enterprising priestess, they are embued with magical essence and take to the skies, serving to hunt isolated and outnumbered enemies. Carrion only hunt in service to their masters, after slaying someone, rather than try to eat the corpse they lift it back to the Priestesses who revive it as a mummy.

The ruins of the desert region are infested with the dried husks of scorpions, scarabs and countless other poisonous creatures of the desert. Though long dead, the Priestesses and Pharaohs presence fills their empty shells with animation and they scuttle from their hiding places beneath the sands. The Priestesses have long since gained mastery over such creatures, summoning them forth at will to guard against intruders. When Pharaoh legions stride to war, they are accompanied by scuttling swarms of undead insects, killing those who stand against them with poisoned bites and stings, leaving the bodies ready for reanimation.

The cut above the Tomb Guard, and the elite of the elite are the Necropolis Knights who ride atop snake-shaped statues. The Necroserpents they ride are vast in stature, even coiled they stand at least twice the height of a man. They are capable of traveling beneath the ground at a relentless pace, emerging from the depths with sand cascading from their forms, warriors standing proudly atop their backs with spears and shields ready, ready to fight. Serpentine bodies weave through the battlefield, leaving a trail of carnage in their wake. There are few who can stand before the charge of a Necropolis Knight and her mount for they are incredibly powerful and difficult to destroy.

>>62958719Use proper capitalization next time.>>62954689I use expies of Warhammer Fantasy characters so Settra is a Pharaoh and the highest of the Pharaoh queens. I'm thinking that the Nagash expy might have been the first demon lord, a human who came up with the population control method in order to convince the gods to empower him so that he could wipe out the Queendoms in revenge (of course, the revenge he seeks is because they punished him for multiple horrible crimes). This Nagash is just as much a monster as the Nagash from Warhammer Fantasy.

>>62958770Ushabti are guardian statues carved into the likeness of various gods and goddesses. Each one stands three times the height of a man and is carved from a single block of stone. Under most circumstances, and Ushabti is just an imposing statue but in times of need, the priestesses imbue the statues with tremendous power, bringing them to life. Ushabti wield ritualistic weapons identical to the ones wielded by the deity their appearance is based on, from large bladed staffs that require three men to lift, to enormous swords, to a pair of weapon, to great bows that fire arrows the size of javelins.

The Girtablilu have been nicknamed "The Assassin of the Desert", and their skills have made them very sought out by Pharaohs for their armies, often promising tribes of them both material wealth and first pick of captured men in return for servitude. Girtablilu are excellent scouts and assassins, picking off isolated opponents and launching ambushes. A single sting of their tail leaves a man paralyzed and they often equip themselves with both bows and dual knives to fight with.

The mighty Sandworm is a rare monster to appear in a Pharaoh's army but worth it when they appear. Their ability to tunnel beneath the ground allows a powerful fighter to appear wherever their Pharaoh commander wishes, able to strike war machines, ranged units or the backs of the main line as they require. As gentle as a Sandworm is, when properly motivated to fight they are quite a terror, able to collapse walls, break gates and tunnel under any obstacle.

>>62959348Khemrian Warsphinxes are giant leonine statues able to crush foes underfoot as if they were nothing but bothersome insects. They are almost impervious to harm, their stone hides protecting against all but the truest of strikes, anything less than a direct hit from a war machine likely to glance harmlessly away. Atop each Warsphinx is a howdah ridden by several Tomb Guard, laying into their foes with great spears. Warsphinxes were first created to guard the entranceways to their Pharaoh's inner sanctums. Some even had one constructed to stand watch over their own resting place, and these were especially lavish and ornate. Upon awakening, a Pharaoh would ride her Warsphinx into battle. No two are alike, the Necrotects ever seeking to build more impressive structures. Some have scorpion tails full of potent venom while others breathe fire. It is rare for new ones to be constructed, most have been in existence for millenia and should one somehow be destroyed, its pieces are dragged back to be restored. Warsphinxes are terrifying foes to face and enemies that do not flee are smashed aside. However, this is just a fraction of their destructive power. When a Warsphinx rears up above its prey, it smashes its boulder sized paws into the ground with tremendous force. The resultant shockwave scatters foes aside and crushing whoever is underneath the point of impact.

>>62959462A Necrosphinx is a nightmarish amalgation of the beasts that inhabit the realm of the dead, gliding along the air in bounding leaps before falling among its prey. A Necrosphinx has the head and torso of a man, with gigantic scything blades that can sever the neck of a dragon in a single slice, a scorpion-like tail and the ornate wings of a falcon. The original Necrotect designer believed that by combining all of these forms, they can create the ultimate warrior. So dreadful was such a creation that the Mortuary Cult considered it an abomination but could not risk their wrath destroying them and tried to have them buried and forgotten. They were never reawakened until a millennia later, when an Orc horde swept down from the badlands with a score of Wyvern riders. With the devastation they wrought, the Necrosphinxes were ordered awakened, slaughtering the orcs. Not even the Wyvern riders could stop them, their blades slicing through their necks. All Necrosphinxes have since been reclaimed to stand proudly in the sun once more, bringing death and destruction wherever they travel. It is unknown what pacts the Mortuary Cult made to animate these but something sinister that they fear.

>>62961554Do the spoopy goth mermaids and Sea Of Knights aqua girls also use Demon Realm Silver too? In which hack and slash and stab-stab-stab but instead of rated M for mature blood and violence, Demon Realm Silver fatigues the target and other makes them horny?

>>62959537Towering over the Pharaoh's undead legions, mighty statues of venerated heroes and ancient queens stride to battle, clad in armor and wielding weapon on a mighty scale, carrying vast bows or giant swords. These giants of stone, bone and wood are the Necrolith Colossi, and none can stand against them. A Necrolith Colossus is not the animated skeleton of a single creature, but a massive warrior built from the bones of mighty desert creatures, bound together with wood and metal by the magic of the Priestesses. Every necropolis is watched over by at least one of these imposing figures. Outside of the ancient cities Bone Giants stand as motionless sentinels, guarding important valley entrances and gateways from rampaging monsters and enemy warbands for aeons at a time. Such power is instilled in the Bone Giants that they do not need the incantations of the Priestesses to prompt them into wakefulness, and will react immediately to the presence of unwelcome strangers, striding relentlessly towards them, smashing them into the sand with their heavy weapons. Outside of war and guardianship, these Colossi are used for heavy lifting.

>>62962979A Hierotitan is a gigantic animated statue whose face is carved in the likeness of a deity of death. These idols radiate an aura of magic, acting as magical loci for priestesses. Hierotitans were constructed to stand within the uppermost chambers of the Pharaoh's burial pyramids. It was believed that they would act as spirit guides for the souls of deceased queens, responsible for ushering the eternal spirits of monarchs between the mortal world and the Realm of Souls. In one hand, a Hierotitan carries an elaborate staff, which bears the hieroglyph of the sun god and lights the Hierotitan's path as it walks in the abyss that separates the mortal world from the Realm of Souls. The Hierotitan's other hand grasps a giant pair of scales. According to legends, it is upon these scales that the king's soul is judged by the god of the Underworld to see if it is worthy enough to enter the realm of the honoured dead, or whether it is to be cast into the fiery pits of the Netherworld. In battle, the Hierotitan can infuse his staff with the light of the sun god, causing those caught in the dazzling rays to burst into flames. Likewise, theHierotitan can unleash the power contained within its foreboding scales, and ethereal claws will stretch out and rip their foes' life from their bodies.

>>62963063Beneath the shifting and endless sands of the deserts dwell age-old secrets and timeless horrors to freeze the soul of any who dare disturb their slumber, and many are the legends and whispered tales that are gathered about them. Of these one of the most fabled and feared is that of the gigantic scarabs and carrion-beetles said to dwell beneath the sands. Known to loremasters of Tilea as Khemric Titans, these giant arcane constructs of stone and onyx, bejeweled and enameled with the wealth and glory of a bygone age, tower above even the dreaded Necrosphinx in size, animated by the mightiest incantations of the fallen glory of the south. It is unknown how many were fashioned in ancient days, and how many even of those few have survived, but it is known they were set to slumber as guardiansfar away from the funeral armies of their queens of old, set to stand watch over sites of terrible evil and the haunts of foul monsters from the dawning of the world, and there are few forces of creatures able to contest them in battle. Should the Khemric Titan be slain it shatters apart, unleashing the potent incantations and magics bound within its frame in a deathly blast of power.>>62960858Chaos doesn't. There are gods that are expies of the Chaos Gods (Enyo = Khorne, Baoht = Nurgle, Thoth = Tzeentch (in the aspect of Knowledge and Magic), Erebus = Tzeentch (in the aspect of scheming and manipulation), Fallen Goddess = Slaanesh) but no all encompassing threat to the very world.

>http://warhammerarmiesproject.blogspot.com/And with that, the Pharaoh Queendoms are done. Which army should I do next? Some notes:>Halflings, Lizardmen, Skaven, High Elves and Daemons of Chaos are out. If you want the Lizardmen just for descriptions of the various dinosaurs that they use then pick Amazons.>Albion will be used as a catch-all for the various primitive tribes of the world.>Bretonnia = Lescatie.>Nippon = Zipangu (of course)>Kingdoms of Ind are used to represent the monster-friendly parts of the Mist Continent.>Orcoids and Goblinoids will be a combination of the Orcs and Goblins, Hobgoblins, Ogre Kingdoms and Dwarfs army books.>Pirates of Sartosa are used for the monsters of the sea.>Dogs of War are used for the Demon Lords realms.

>>62963564Except he doesn't know that. The church tells everyone that monsters will kill and eat men while those who know that monsters instead want to mate with men and turn women into monsters think that having that happen to them is a path to damnation. Speaking of which, in what proportion are the two knowledge bases most prominent. Lower classes might think the former and upper classes like priests and nobles might think the latter.

>>62960343the idea is she eventually becomes a death-knight.if you recall your original DnD lore. they are usually romantic figures that walk a path of damnation, and then forget to die.and for some stupid reason, they are quasi wizards. in my campaign, i axed 80% of their spell abilities for 3 att/turn and a bigger, better weapon. good times, players actually had epic fights.

>>62960343killed a kobold.her cunt is burning with the rage of the defied.