Fade: Swap to using clean securehooks on the fade functions instead of just modifying the global fade variables, which were then passed to UIFade funcs, passing us into taint hell. The only global variable modified now is the fade-start delay which isn't passed anywhere, it's only ever used in the OnUpdate value comparison.
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r385 | funkydude | 2012-11-07 15:02:13 +0000 (Wed, 07 Nov 2012) | 1 line
Changed paths:
M /trunk/playernames.lua