I would like to say that I am pleased with the new Type 5 Heavy, its new gun, and improved armor.

But I have noticed that it needs a little bit more love(imo). For starters, the penetration on the 15 cm/45 41st Year Type gun is quite low, causing it to get only 390-440 damage-per-shot, unless you hit a weakly armored tank or weakspot. But since your accuracy is a horrible ​0.5, you have a very high chance of missing, thus wasting your shots more often, and racking up a high repair bill. Even the 183 mm gun on the FV215B 183 has much better accuracy at 0.38. And that's a 183 mm gun! And its HE rounds have much better penetration (HE, not HESH folks). And then the other issue is, because of the high likelihood of missed shots and low, damage-per-shot, the economy of the Type 5 is rather awful. So I would say increase its accuracy and penetration to allow it more fluidity and dynamic gameplay.

I agree with OP, the new derp tier x gun only does 190 more damage then the OI's tier vii gun. While the new derp is a step in the right direction, it still is not enough. The armor buff is nice but is nothing since the Types are as slow as molasses in December in Siberia.

Actually, no. The 15 cm Year gun is already BROKEN. That's like saying the E25 needs more love in increasing it's penetration because it's "not enough".

We don't need another derp in the game. The armor buff is already enough, NOT a new gun that can splash a Maus at 500m hitting the tracks and doing 500 damage anyways with HE.

Now it has become a broken tank that everyone will despise, except for the person that's playing it. Even then they should feel guilty of every move they make.

The gun itself isn't broken.

what's broken is how blatantly the tank is going to become a 'pay to win' or 'pay to do more damage' tank.

It's gold ammunition rises its potential damage against high armor values for non-penetration by 45%-67%, and raises the damage by 25% for penetrations, WITHOUT a damn drawback. This is absurdly stupid. If they seriously let the Premium ammunition get bonus damage with NO negatives, then Wargaming is stupid as hell.

what's broken is how blatantly the tank is going to become a 'pay to win' or 'pay to do more damage' tank.

It's gold ammunition rises its potential damage against high armor values for non-penetration by 45%-67%, and raises the damage by 25% for penetrations, WITHOUT a damn drawback. This is absurdly stupid. If they seriously let the Premium ammunition get bonus damage with NO negatives, then Wargaming is stupid as hell.

Considering that they're releasing a tier 8 heavy premium that has an armor layout rivaling the tier 10s something like this isn't all that surprising.

The Type 5 will forever now just always do 400-500 dmg unless it's a lightly armored target only with a worse dpm than the heavies with 120/122mm guns. I often see players just spam gold in tanks like the E5, 113, and E 100 (albeit for good reason at least in the E 100), and unless you suck at aiming you can pump out 400+ dmg every 8-10 seconds. Unlike those heavies the Type 5 will only be able to dish out 500 dmg every 17 seconds, which is worse than the E 100 by both reload and dmg per shell.

Yes but it always does that, no matter if it penetrates, no defense against it, and every shot cripples the enemy Infront, GUN, ammo rack, crew .....
I really hope that they don't do that
It will become the OI exp. of T10 ( but no +2, always on top), the ultimate noob tank, super hard to pen frontally and at the same time requires no knowledge at all, you see the enemy, you shoot it anywhere, you do damage, in city maps this will be super broken without arty or TDs to counter it

While the sandbox was running, according to tanks.gg it was necessary to circle 300 + pen to penetrate the type 5 hull, except the tower that with 283+ was already possible to penetrate. Today I visited again the tanks.gg and now it seems that they have reduced the shield of the tank, before it was necessary 268+ and now only 278+. What happened? Only the cheeks of the hull remained, the rest was drastically reduced compared to the previous buff.