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Re: [D&D 5e] Darkness of the Deep

Brumli's attack misses, but Brokanas kills another one. The two remaining kobolds glance with brief horror at the carnage, but continue trying to fend you off. One of them shouts over his shoulder in their language, and you hear movement in the tunnel beyond.

Re: [D&D 5e] Darkness of the Deep

Brumli shakes his head in disappointment at missing. "Make way & I'll shut those damned things up." He draws his hammer as he makes his way through to the front line and takes a swing at the shouting kobold. "Be quiet you!"

Re: [D&D 5e] Darkness of the Deep

Mortimer should probably start to doubt the power of his patron. The kobolds take the opportunity to strike quickly at Brumli and Carric, and a sword pierces Carric's side. They then back away towards the tunnel at the back of the room.

Now that the room is available, you see that it acts as a guard room, apparently to protect the rest of the kobolds, though they aren't doing a great job. There is a barrel with some extra short swords, a small table with a few chairs, and a bucket of what looks like mashed up insects and a few field mice. On the table are several coins, trinkets, and rocks.

Re: [D&D 5e] Darkness of the Deep

Mortimer theWarlockMagic-User

Mortimer can't help but think his beautiful patroness has abandoned him, for his eldritch blasts that were once so powerful, are now more ephemeral than anything else. The Dwarf resolves to appease his patroness - he draws his dagger and cuts off a chunk off his stately beard. He would cut his skin so as to rob himself of his own beauty but such an act would arouse suspicion and questions. He takes the clump of beard hair and lets it fall gracefully to the earth. As it does, Mortimer whispers to himself, "Perhaps now you shall favor me a wee bit more."

Re: [D&D 5e] Darkness of the Deep

Brumli

The cleric shakes his head as he misses with his wide swing. "BAH! It seems Moradin can't hear my prayers over the sound of the forge again." Brumli focuses his attention on the kobold in front of him and swing again.

Re: [D&D 5e] Darkness of the Deep

Mortimer explodes the last kobold in the room!

The sounds from the tunnel ahead have died down, almost into an eerie silence. Looking ahead, you realize that there are actually two tunnels that you can choose from. A disgusting aroma wafts from the tunnel to the right, while the tunnel that leads left is decorated with white stones.

Re: [D&D 5e] Darkness of the Deep

Brumli

"Bah! I just had to get Moradin's attention." The cleric says keeping his faith despite his poor performance. He takes a look at his companions looking for signs of injury. "I've a healing kit if the vermin got a lucky shot in."

The dwarf turns back to the tunnels and wrinkles his nose at the smell coming from the right. "I say we go left, those white stones look promising and smell better too. A'fore we go much further tho, lets have a look at what these scalebacks were keeping." He says as he takes a moment to examine the gems and trinkets left on the table.

Re: [D&D 5e] Darkness of the Deep

Although there are no gems, there are 14 silver and 27 copper coins on the table. The trinkets are pieces of bone, tokens made of wood, shiny rocks, and other worthless objects. You figure that they represented something the kobolds were betting with when they were playing cards.

On the other hand, one kind of trinket catches your eye. Among the small coins and valueless objects are five pieces of what appears to be obsidian in the shape of strange skulls, each about the size of a typical human thumb (or dwarf little finger). They do not represent kobold skulls, nor human skulls; they are lacking jaws, have large craniums, and the eyes are elongated. Where the mouth should be is a little hole. Due to the size of the trinkets, they are not very detailed, so examining them to figure out what creature they're supposed to be made to look like is difficult.

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Hm, I hope we haven't lost so many players. =( If you want to try to examine the mini skulls, make a Forbidden Lore (Intelligence) check.

Re: [D&D 5e] Darkness of the Deep

You walk down the tunnel in the same marching order. The white rocks are various shapes and sizes, though none gets any larger than an adult's head. There seems to be no pattern to the arrangement of the stones; there are no rows or columns, it just seems haphazard. Nobody in the group knows what they mean, even those who know a bit about kobold culture.

Soon, the tunnel reaches a small cavern, empty except for thousands of white stones embedded in walls, and one giant white stone in the center of the room, cut to have a surface like a table. It's big enough that two people could lay down on it without touching. Unlike the tunnel, the rocks in this room are also in the floor.

Re: [D&D 5e] Darkness of the Deep

As soon as Carric enters the room, beams of light stream from the white stones, interconnecting with each other to form barriers of white light all over the room. Because of the barriers, you lose sight of the giant stone in the middle of the room and the exit on the other side of the room. However, the barriers do not prevent you from entering the room; they form small hallways.

Carric manages to step back in time to avoid touching the light barrier, but anyone may choose to reach out and see what happens.