Whats new in 1.2.0
- As you all know snapshotting is finally being fixed! Am both happy and sad. Happy b/c I won't need to bother with all of this time consuming pre-setup. But sad because I lost so much socket space. So we really need to pick and choose our gems carefully!
- Introducing Raging spirits into the build!
- Raise Skeletons!
- Total build revamp without any snapshotting or "gathering" time!
- Much more flexible with SRS when fighting bosses as we no longer care if minions die!
- Better life pots with means better seething + animation flasks!(life recovery nodes should work as well)
- Overall more tanky! With a small hit to dps due to aura nerf
- ***I have tried to work spectres into the build but I fear you need heavy investment into minion life nodes to make them ok in end game. They do deal a lot of damage but it terms of viability for end game bosses they simply wipe and you no longer have any more dps. RIP spectres I will miss those cast on death burning miscreation days =3.

Build overview: The Spectral God Style + SRS

Spoiler

* This is currently the best summoner play style all the way till the very end game. SRS is hands down the best minion type spell to take down bosses and targets you don't want to be even near(invasion bosses, portal mobs, rouge exiles, bosses). You can summon more as they die and and can be safely off screen while the raging spirit travels to the boss and does work.

Character survivability:
- 30% Damage reduction from all sources (MoM Passive)[40% if your using the Cloak]
- Around 5k+ life pool
- 5x Seething life flasks(850 instant life with the life recovery cluster per charge)
- 75% cold/lightning res, 76% max fire res
- -40% chaos res (20% from passives, MoM, life pots, life pool should take care of this)
- Arctic Armor[238->320 flat phy/fire dmg reduction](depends on empower rank)
- The ability to damage things off screen
- Zombies and summon skeletons provide a front line to distract while u can safely SRS away
- immunity to physical damage with enduring cry + immmortal call and duration increasers

Dealing damage:
- Raging Spirit in a 2H +2-3lv staff, single target
- 6-8 zombies 6L in a chest, for aoe
- Summon Skeletons in that same 6L chest, for aoe

Passive Tree:

Spoiler

Bandit quest
Kill all. We need our passive pts!

Le Tree
* General Guide line for point progression. In the end do what your comfortable with and spec into what u need. If u need more hp spec hp, if u don't care spec into minion nodes earlier. As always get dex and str 30 node to equip and use things.

Passive Nodes ExplainedEldritch Battery - Provides the max mana and mana regen needed to spam SRS and utilize Arctic armorAura Nodes - Grabbing all of the close reservation nodes to stack auras of course grabbing the aura buff nodes where you can.Minion Nodes - Focus is on damage/spd nodes. Life nodes take a back seat as we can resummon whenever we wantIron Reflex - an optional node that is 2 pts away. Paired with Grace will provide all of the armor you need to hit that 40%-50% phy reduction Life recovery nodes - They can buff the seething flasks that we are reliant on to tank through damageLife nodes - self-explanatory if you want to play Path of lifenodes, I mean end game content =)Inner Force nodes - You'll eventually grab this when u have high enough mana regen. Turn this baby on for awesome flat physical and fire reduction!Increased Duration nodes - Multiple uses. Increases the duration that SRS last for = more dps. Increase the duration for flesh offering and vaal haste = more dps. Increase the duration for summon skeleton = longer tanking and more dps. Conversion trap = longer duration for conversion.

Skills/Slot Config:

Spoiler

Raise Zombie(RZ)

Spoiler

*Before you read any further there are several setups for zombies, Depending on your situation/available gems they are all viable.

*Why the faster attack + Mstrike?
Well first of all have you seen how slow those damn zombies attack? Its pitiful. Faster and Mstrike effectively gives your overall damage a 3.2* multiplier assuming 20/20 gems. That is huge. Having fast atk spd makes damage auras better and allows zombies to initiate their first attack much quicker allowing them to quickly move on to the next mob pack. This build focuses on boosting attack/cast speed to mow things down.

*Melee Splash
Core if you want more AOE. Turn your boring single target dmg into fun, multi target ones! Msplash is even more amazing on zombies vs melee characters because when all of your zombies hits a pack at the same time all of that damage is going to overlap effectively multiplying your damage by the number of zombies hitting in that second.

The best minion to take down bosses hands down. You don't need any corpse to keep re-summoning these guys. They deal insane dps and scales with pretty much any damage aura. The more minion speed you put on these guys the further their AI will attack. This makes off screening bosses possible. It also makes kiting around really easy. You can even position your character behind objects and still do damage as these guys seek their target. They also scale very hard with the speed stacking in this build.

Curse options:
Enfeeble if your facing hard content
Vulnerability if the content is easy and u want to faceroll

Support Skills setup

Spoiler

With our remaining 4 sockets we really need to pick and choose wisely. My setup is going to be:

Immortal Call + IncDuration + Flesh Offering + Vaal Haste

In an unset ring: enduring cry

With this setup and the increased duration from the passive tree Vaal haste lasts for 15sec enough time to kill enough mobs to chain vaal hastes together and kill/run through content extremly fast.

How to gear this build:

Spoiler

*Listing all of the possible gear that will work well with the build. Giving you guys a lot of flexibility to create your own unique spectral summoner =3.

Head

Alpha Howls

Leer Casthttp://pathofexile.gamepedia.com/Leer_Cast
Not a bad helmet for the build. Life, mana, dex and 15% increased for your minions and your party! Also the 30% damage reduction will not apply to us as we are doing damage through our minions.

I like this build. Got some questions.
1. Shock duration, +15% - you didn't take it, is your shock duration long enough?
2. Iron reflexes - how much armor do you have wearing hybrid eva/es armor? Cause hybrid armor has much lesser ES on, making es nodes less efficient.
3. You didn't take alacrity and agility (+30 dex each), i assume gear must have a lot of +dex mods on for lv60+ gear?
4. Elemental equilibrium - arc hits 3 opponents per cast, how do you manage large groups?
5. 8% resistance nodes - imo not high enough, gear can have +30-40% resist mod.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

Iron Reflexes is awesome. Armor becomes much more effective the more it dwarfs incoming damage. Evasion just isn't worth it. With IR, all your armor nodes now affect evasion, including what you get from Grace, and then Determination multiplies all of it even more!

IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

I also thought long and hard about that 1% but since we are most likely not grabbing rejuv aura. 1% isn't much and that 6% hp node is completely wasted. A rejuv totem should do nicely. The other alternative is to hook up life steal with ghost reaver on your arc.

Armor works all the time while evasion only works some of the time and when it fails your gonna take massive damage.