Apple AirPods Low-poly 3D model

It is the middle-poly 3D model Apple AirPods used in various fields 3D Graphics such as: game development, advertising, interior design, motion picture art, visualization, etc..

Ease of use is that the model consists from one mesh for each earphone, it is low-polygonal (saves resources of your system) and has only one material.

The competently think over topology middle-poly model in combination with detailed textures allows for a minimum amount of polygons get the maximum quality, which can be enough even for close up.

For increase advanced realism in addition these textures are used: Specular, Glossiness and Bump. If you use V-Ray renderer and V-Ray MTL material set BRDF Type as Phong for correct glossiness effect. For correct reflecting effect you need set Use Fresnel and Fresnel IOR is 5. For the best Bump depth we set Bump Multiplier is 0.1 - 0.2.

The Specular and Glossiness maps set various reflective and dispersing capacities of the different areas of model that gives the effect of using more materials.

Total of the main textures - 4. Resolution of all textures is 4096 pixels square resolution in .png format. Also there are original texture file .PSD format in particular archive.

Model was created in the 'Maya 2009' 3D program.

The model has correct dimensions in real-world scale in centimeters. All parts correctly named.

Also there is an adjusted render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene correctly opens in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. Render-scene includes 6 V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to model. On Timeline set keys of model and Render Camera position relevant Preview Images. If you dont need these positions dont forget to delete animation keys from translation and rotation channels.

In addition we have rendered this model in other scene with HDRI lighting for more visual realism presentation and better understanding material characteristic and geometry. HDRI scene is not included for a sale.

To use the model in other 3D programs there are scenes saved in formats: .fbx, .obj, .DAE, .max(2010 version).

Note: This model is not designed for the use of any smoothing modifiers.