Posted 20 February 2012

Retro City Rampage Coming to PS Vita And PS3

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Let’s get right to it — Retro City Rampage is coming to PS3 and PS Vita! I couldn’t be more excited to finally share the news. For those not familiar with RCR, it’s an over the top open-world crime game that combines everything you loved in classic games and mashes them up into a “toon town” of nostalgia and parody. Steal cars, and then jump on pedestrians for big shiny coins. Collect power-ups and outrun the law while rampaging the city, shooting a light gun or swinging your bionic arm.

Fans of Grand Theft Auto will feel right at home with RCR, but the missions extend far beyond driving and shooting. They fuse classic gaming and modern mechanics to span virtually every genre, from stealth to platforming, adventure, rhythm and more—there are even underwater levels. What I’m most proud of is that everything flows together using the same mechanics and visuals. Even missions inspired by ’80s coin-op games seamlessly take place in the open-world.

It really is a massive game with something for everyone. It boasts a full story mode with over 50 missions, taking place in extensive city with stores, buildings and activities to interact with. For those of you who just want to jump right into the action and rampage the town, there’s also an Arcade Mode. It’s packed with over 30 fast-paced, score-based challenges where you’ll use the 25+ weapons and power-ups available to rack up points. You’ll be able to share replays as you try to dethrone your friends!

Bringing RCR to PlayStation has been a fantastic experience. Sony’s been so supportive and great to work with, since the beginning. This will mark the seventh year since I began developing games for the PlayStation platforms, and I look forward to many more to come. With the ability to bring RCR to both the PS3 and PS Vita, you’ll be able to play the full game anywhere you go with the best possible visuals. The PS Vita is an incredible system, one look at the screen and you’ll be hooked too. It takes RCR’s colorful art direction to the next level.

The PS Vita has been a dream to develop for as well. I’ve developed for every console and handheld from the past decade, and the PS Vita’s development system is the best I’ve ever used. Sony’s simply gotten everything right, from the hardware to the tools and support. With such a great development system, teams are able to focus entirely on making the best possible game, and I can’t wait to see what’s to come from other developers in the future.

Remember when you were on the playground with your friends as a child, talking about your dream video game? The one that had EVERYTHING in it? Where you could go anywhere and do anything? Well, as you can see, this is my dream game. It’s taken a long time to build, but thanks to the amazing team including myself, Brian Provinciano, artist Maxime Trépanier and the composers Virt, Freaky DNA and Norrin Radd, it’s finally been fully realized and it’s even bigger and better than I first imagined.

So are you rad enough to outrun the law and carjack the ’80s? Then lock and load your LIGHTGUN and power up your POWER-UPS, because you’re about to go on a RETRO CITY RAMPAGE!

“The PS Vita has been a dream to develop for as well. I’ve developed for every console and handheld from the past decade, and the PS Vita’s development system is the best I’ve ever used. Sony’s simply gotten everything right, from the hardware to the tools and support. ”

This is actually a very common sentiment with developers working with the Vita now. I am glad to hear it too. I’m looking forward to all the great things that can come out of the Vita in the future!

Some gamers may think i’m mad for wanting this game so much, due to the graphics etc. This was how games were. Gameplay was the top priority over graphics & it reminds me of my NES days…..boy were those good times :)

@20 Heh, no I lost my job working in a factory. Awful job but I needed it right now. I’m a freelance pixel artist too but rarely take on that type of work these days due to various circumstances. Was really enjoying doing those graphics though and I just wanted to see something I’ve done appear on consoles I actually own and play. I was offered background work on the Scott Pilgrim game a couple years ago when it was in development but don’t mind having had to turn that down as I’n not a fan of that franchise and didn’t much care for the graphic style of the game either.

EA need to release a collection like SEGA did with their Megadrive titles!

I’m hoping now that we have PS2 Classics, that Midway Arcade Treasures 1-3, Taito Legends 1-2, CAPCOM Collections 1-2, Megaman Anniversary Collection & Megaman X Colletions will eventually arrive! The Megaman collections are a must considering they never made it to the EU & i’ve been asking Capcom for years, to release some sort of collection on disc for PS3, with extras etc!

I’ve mentioned Capcom’s Aliens Vs Predator scrolling beat ’em up several times on this blog over the past year. They might need to get the license back for it though. The Punisher too should be alright though seeing as Capcom and Marvel are doing stuff together again. I don’t see what’s stopping a lot of these companies from releasing old stuff. People who don’t like them don’t have to buy them and I’m sure there’s loads of people who would buy them.

Maybe gone off topic a bit. But a very retro game like this did seem like a good starting point to discuss wanting some more old classics. Yeah, I own a PS3 for modern stuff but it’s great having one home system do so many things and having classic multiplayer games playable over PSN is a treat.

From the description, I wasn’t sold on this at all. However I just looked at the trailer and wow, I think this game is much more than what you see on the surface.

As others have said, it has parodies of so many classic games that I think it will be a ton of fun trying to find them all. As long as its not too expensive I may have to pick this up. The only question now is, what platform?

XBLA usually takes priority for multi-platform games for me so it may come down to if they do a “buy one, get both” deal on the PS3/Vita version. I can’t help thinking this game will play better on a smaller screen too as the retro styling is neat, but a bit OTT for a big screen seeing as most of us played games on 14″ or smaller back then.

Not me. Always played 8 and 16 bit games on a big TV when available (as in when my folks weren’t using it. I had an arcade style monitor when the big TV was in use). I love the look of low resolution pixel art in games.