Suijin RC2

Disclaimer: The map was designed for arena, I make no guarentees to the balance of koth.

Suijin is an arena map set on a Japanese cliffside shinto shrine to Suijin, the god of water in Japanese mythology.

The map focuses heavily on rooftop combat and clipping is very lenient. One of the mottos when making this map was "clip only if have to," so things like the far off islands, the roof tops, hiding spots are free game. It features a new theme entirely developed for this map, and serves half as an artwork and theme demonstration as I plan to use this theme in the future, so optimization is a little poor, sorry!

Credits & Special Thanks

E-Arkham, chiefly. For he helped me create the Japanese theme and make the extremely amazing roof models and sakura trees, as well as various other props that you can pick by how amazing they look.

Egan for running it in tests, even without my explicit asking or presence. It allowed Suijin to speed through the testing phase.

A Boojum Snark what mapper doesn't thank him for his prop and gametype library.

The way the map was suppose to be played. While arena is not as popular as koth, this map works a lot better for arena. The current version has not had the optimization updates though, so framerate issues will occur frequently.