Robert Gravina <robert at gravina.com> writes:
> Thanks, that is exactly what I am trying to do (return object
> remotely, edit it, re-use it in a subsequent call back to the
> server). What kind of comparison do you do then? Do you compare all
> attributes? By the way, what is an id() comparison? As far as I know
> Python compares to see if the instances (i.e. memory locations) are
> equal.
Precisely what comparison we do depends on the object in question.
Yes, in many cases it's more or less a straight __dict__ comparison
(sans the "_id" attribute), but in others there are only a few
"identity" attributes that we consider important for comparison
purposes, or that need special processing. Such as a username object
equality test ignoring case of the username, or an object with date
fields that might round trip through a database so we round to a
precision that we consider equal.
So for example, our Password object contains, for equality testing:
def __hash__(self):
return hash(self._lvalue)
def __eq__(self,other):
if isinstance(other,Password):
return self._lvalue == other._lvalue
elif isinstance(other,types.StringTypes):
return self._lvalue == other.lower()
else:
return False
def __ne__(self,other):
return not self.__eq__(other)
(_lvalue is an internally lowercased version of the current value)
Note that we also chose to permit a direct string comparison with a
password object, due to how it is often used to validate input, but most
other objects can only compare equally to others of their type.
A more blind __dict__ comparison (here for a FanClub object of ours)
might go like:
def __eq__(self,other):
if isinstance(other,FanClub):
d1 = self.__dict__.copy()
d2 = other.__dict__.copy()
try:
del d1['_id']
except:
pass
try:
del d2['_id']
except:
pass
return d1 == d2
else:
raise NotImplementedError
def __ne__(self,other):
return not self.__eq__(other)
In general, just implement the rules as appropriate for your object.
Don't forget that if you are imposing rules on the equality - such as
our case insensitive username object above - you want to match that
with an appropriate __hash__ too, unless the object will never be used
as a dictionary key.
> > As it turns out, we do also embed an "_id" attribute within the
> > objects (an auto-generated UUID) so we can detect collisions
> > (two clients attempting to modify the same object), but for general
> > comparison purposes outside of that collision check, we exclude the
> > _id attribute.
> >
>> I've been looking around trying to find some good code for generating
> IDs, but most snippets I can find are accompanied by post after post
> on how that generation technique may fail under certain conditions.
I ran into a similar issue, and we ended up pretty much rolling our
own that at least had our own acceptable conditions. It uses ctypes
to wrap either the native Win32 call on Windows or libuuid on *nix
(we've used it under FreeBSD and Linux). So it needs ctypes, and
libuuid available for *nix. Note that the Win32 call pre-Win2K
generates an address based UUID, while 2K+ defaults to random. We've
used it for Python 2.2+. It falls back to an ASPN-based recipe worst
case, but that generates UUIDs that aren't DCE conforming, so we warn
to stderr in that scenario. I'll attach the generator class below if
it helps.
Since we wrote ours, there have been some other recent UUID generation
efforts in Python (e.g., http://zesty.ca/python/uuid.py) that seem
quite functional, but we didn't have incentive to move.
In terms of synchronizing the re-transmitted copyable with an existing
ZODB reference though, that still sounds like it may require some
extra work or index keeping, unless you already have a way to locate
the current internal copy of the object on the server side based on
the copy supplied in the client request. Once you've got the server
copy then the above discussion can be used to determine if a change
has been made.
-- David
- - - - - - - - - - - - - - - - - - - - - - - - -
class _UUIDGenerator(object):
"""Internal class used to contain state for UUID generation. Selects
the appropriate platform specific approach to UUID generation, preferring
to use appropriate external UUID routines if available, otherwise falling
back to a non-standard internal mechanism.
An instance of this class generates UUIDs by being called - returning
the 16-byte buffer containing the UUID as raw data."""
def __init__(self):
# We attempt to reference an appropriate platform routine for
# UUID generation, and create a generation function to use it,
# referencing that function as the "_generator" attribute of this
# instance. If anything goes wrong during the process, we fall
# back to a pure Python implementation
try:
import ctypes, struct
if sys.platform == 'win32':
uuidgen = ctypes.windll.rpcrt4.UuidCreate
else:
uuidgen = ctypes.cdll.LoadLibrary('libuuid.so').uuid_generate
# Both of these platform functions fill in a 16-byte block, so
# we create a single buffer to be used on each generation. Keep
# in the instance so it will be available when accessed by the
# generator function later.
self.buffer = ctypes.c_buffer(16)
# The generation function calls the platform routine to fill in
# the buffer. In the Windows case, the buffer is structured as
# separate fields (the UUID struct) in native byte order, so we
# use struct to unpack/repack the fields into network order to
# conform to the opaque buffer UUID will be expecting.
def _generator():
uuidgen(self.buffer)
if sys.platform == 'win32':
return struct.pack('>LHH8s',
*struct.unpack('LHH8s',self.buffer))
else:
return self.buffer.raw
except:
# If we fallback to this method, generate a warning for now
# (which will occur at import time) just as a head's up.
sys.stderr.write('Warning: '
'Falling back to internal UUID generation\n')
def _generator():
# The following code was borrowed from ASPN, adjusted to not
# use any additional option arguments. Note that this does
# not generate UUIDs conforming to the DCE 1.1 specification.
import time, random, md5
t = long( time.time() * 1000 )
r = long( random.random()*100000000000000000L )
try:
a = socket.gethostbyname( socket.gethostname() )
except:
# if we can't get a network address, just imagine one
a = random.random()*100000000000000000L
data = str(t)+' '+str(r)+' '+str(a)
return md5.md5(data).digest()
self._generator = _generator
def __call__(self):
"""Return a buffer containing a newly generated UUID"""
return self._generator()