Masteries

Ferocity:
18

Cunning:
0

Resolve:
12

Threats to Kindred with this build

Abuse this guys weak early game and take as much of his camps as possible.

1

Warwick

This guy is joke.

2

Sejuani

She is really weak early and you can invade but make sure you are safe.

2

Fiddlesticks

He is literally useless scarecrow pre6 and you should abuse that and be proactive

2

Rammus

Kindred counters Rammus more than any other champ except maybe Vayne. You can invade him before he gets items and get a snowball going.

3

Jarvan IV

He only has his eq combo and no follow up after that try to dodge combo and kite him. Watch out lv6 all in tho.

3

Rumble

Rumble is no threat. He is just little yordle in a robot c'mon. He is weak pre 6 and you should invade.

4

Hecarim

His early clears are not the greatest and he will usually drain his mana pool and you can fight him then.

4

Lee Sin

Lee is easy matchup if you can dodge his Qs. They're usually predictable so you should be alright.

4

Shyvana

Easily kited because she is immobile and meele. Watch out for dragon form.

4

Udyr

People say he is annoying but he is now just a average bruiser jungler. Buy Frozen Mallet if you think you cant kite him well.

4

Wukong

He can do alot of damage with EQ early but you should be fine.

5

Graves

This is kinda awkard. He can burst you but if you can kite him well you can kill him.

5

Nidalee

You should be fine if you can dodge the spears but she can burst you. If she misses you can turn and kill her.

5

Rek'Sai

Rek'Sai can do alot of suprising damage. Watch out if she has red buff she can flash knockup and kill you but you can kite.

5

Skarner

He can be a problem if he gets early lead but you should be okay.

5

Volibear

He is so so annoying. Watch out for his all in and never underestimate his damage.

5

Zac

He is usually unpredictable, keep track of him and you will be fine.

6

Elise

If she hits cocoon she can kill you but you can easily sidestep and q to dodge

6

Kha'Zix

Be careful because he can burst you. Stay close to your team and you will be okay.

6

Master Yi

Yi is not really strong pre6 and you can easily kill him. After 6 he can melt you if he is equal or ahead. Also dont get baited by his W.

6

Nocturne

Nocturne is kinda scary. Pre6 he is really weak and you can pressure him but after he gets his ult play safer and be close to your team.

6

Pantheon

Pantheon is really strong and you shoulnt underestimate him. Watch out for stun and try to kite.

6

Rengar

Rengar is one of harder matchups but you can handle it if you play properly. Watch out his ult and group with team.

6

Vi

She can burst you early but you can do the same. Its all about dodging and kiting.

6

Xin Zhao

He can be really annoying. If he jumps on you he can burst you down so watch out.

7

Jax

Good Jax will save his E if he knows he can turn on you and kill you when you think you got him. Be carefull against him at any stage of the game.

7

Shaco

Shaco is tricky champion. Try to read you opponent and get early sweeper. And ask your laners to ward you other side of the jungle at the start. If you spot him there go and take his camps.

8

Olaf

Olaf pre6 is 50-50 because if he hits his axes on you he slows you for shit ton and he can kill you but if you can kite you can kill him. After 6 tho you can't do much, he will ult and run at you like a maniac so be careful.

10

Gragas

Gragas is not really terrifying early game. But after he gets his ult he becomes your biggest counter, he can throw your whole team out of your ult and turn around teamfights. Be careful when facing him.

If they CC you, you will usually die even if you QSS so there is no point.

I get this in 1/20 games.

Buy it only if you have less than 7 stacks at 25-30 min.

I was testing BC on 6.9 when they lowered the price and I kinda liked it but I dropped it for Youmuus.

You can buy it 2nd item if you like it. It synergizes well with Frozen Mallet because BC gives you move. speed and FM slows your opponents so you can always be in safe distance.

It is really cheap item.

You can buy it late game if enemys have fed AP champion that is hard to deal with.

Synergizes well if you have more AP champs on your team.

Really expensive.

There are better items.

It used to be really good but they nerfed it by 100 HP.

Doesn't stack with Maw anymore.

It costs 3400 gold and it give you 25 AD 40% AS 10 LS which is not worth the price, BUT you can buy it if you are super fed.

You dont need %dmg and active because your passive scales with % and getting this can sometimes be OV3RKILL.

Mark of Kindred

INNATE: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current health as bonus on-hit physical damage, capped at 75 (+ 10 per stack) against monsters, stacking with each mark consumed.

LAMB - ENEMY CHAMPIONS: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark can be collected and Lamb can change her target after 75 seconds, if the target hasn't died in that time. Targets successfully hunted cannot be targeted again for 4 minutes.

WOLF - ENEMY MONSTERS: Starting at 2:30, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current marks:

0 – 2 MARKS:or

3 – 4 MARKS:, or

5 – 7 MARKS:, , or

7+ MARKS:or

The marked camp is highlighted on the minimap to both teams. The mark is removed upon the monster camp's death even if Kindred are not involved.

Don't mark enemy champion too soon because it takes 8 second to refresh.
You can mark enemy champion that is pushing your laner so he has to play safer and that way you can help your teammate.
You can outsmart enemys by marking random champion and they might think they are safe.

You should know when to invade. Dont be greedy for marks because they might wait for you in fog of war. You can always try to sneak mark on raptors because it is the closest one to your territory. Dont go for Crugs or Gromp if you don't have vision. Ask your support for backup if he can roam. Counter Jungle if opponent jungler is on other side. Try to read enemy jungler when he goes to gank and counter gank because you are strong in 2v2 and you will usually win it. If your lanes are pushing you can safely invade and steal camps.

Early game

Mark enemy jungler right away. Try to pick up some free marks on Scuttlers & maybe on Raptors. Don't be afraid to 1v1 enemy jungler if you have to pick up mark. Save smite in case enemys show up. Try to apply pressure on the map. Always look for gank opportunitys especially if you have red buff and they are immobile. Ward for your laners. Because they usually won't ward themselves and they will end up blaming you for not pinging them. If you are going to gank bot lane always mark vurnable target (without flash or no escape in general). You should collect 4-6 marks in the early game.

Mid game

During the mid game you wanna look for Skirmishes and small fights. Put priority on bot side and secure as many dragons. Since 6.15 first tower gives bonus gold and bot tower is significantly weaker. Try to snowball yourself or your ADC. If you get kill on enemy top laner look for Rift Herald, you will usually have 5-7 marks by then and you can get another one. If your top laner is winning give him Glimse buff. If he is feeding take it yourself without hesitation. Help your laners push towers.

Late game & Teamfighting

Look for Baron opportunitys after you have 7 or more marks. You can take it down really fast. Be careful when teamfighting. You are squishy marksman and do not hesitate on using your ult when you or your fed teammate is about to die. When I first started playing them I was hesitating on when to use my ult. Now I sometimes ult myself on full hp because I know I could disappear in a sec. YOU DONT HAVE TO USE YOUR ULT IN EVERY TEAMFIGHT. It can backfire and turn game around. Don't teamfight without your ulti. Be patient and don't go first in teamfights thinking my ult will save me.

When to pick them?

In this section I will explain perfect situations to pick , they can be blind picked because it doesnt have many counters and they are not played very often.

#1 Scenario - Enemys have 3 tanks and no hard engage. This is perfect setup for Kindred. They will shred and kite all 3 tanks and will be able to 3 shot Mage & ADC.

#2 Scenario - All enemys are squishy. This can't be more obvious but you I just wanna mention it.

#3 Scenario - All enemy champions are short ranged or melee. You can obviously kite them all and be safe If you position properly.

#4 Scenario - ALL in team comps like knockup Yasuo comp that has no follow-up after they all use ult. You simply save whole team and whipe them out later. This is kinda gimmicky because they can be smart and save some CDs for re-engage after Lamb's Respite is over. At first I was sceptical but they usually forget about it and realise it after they throw games.

When not to pick them?

Here I will explain why you shouldn't pick in certain situations. You should avoid picking them against champions that have displacement abilitys

#1 Scenario - Enemy team has on their team with 1 or 2 champions that can burst you out. Why is that? It is quite simple. Gragas will ult on your ult and throw you and your allies outside with his Explosive Cask and while they are unkillable they will clear up.

#2 Scenario - Enemy team has on their team. Taric's Cosmic Radiance is broken against Kindred because if he times it right his whole team will become invulnerable after Lamb's Respite is over and they will take 0 damage while cleaning up your whole team.

#3 Scenario - Enemy team has on their team. His Emperor's Divide kind-of counters your ult because he can throw you and your team out of Lamb's Respite but this doesnt happen really often. Its rarely see this interaction tho.

Synergy

These champions combo extremly well with Kindred and there is no counter against it.

Well I already mentioned him as a counter but if he is on your side your team will have 5 seconds of immortality if pulled of correctly. Taric should start channeling Cosmic Radiance 1.5 sec after Lamb's Respite is started.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!