Share this post

Link to post

Share on other sites

Sorry I can’t play sound right now... @Tinnis is there an expected time frame we may be exposed to this map? And am I understanding that there will be some form of teleportation mechanics? Thanks and sorry.... D.C. bus rides are soooo fun! Let’s me get my forum time in at least.

Share this post

Link to post

Share on other sites

Sorry I can’t play sound right now... @Tinnis is there an expected time frame we may be exposed to this map? And am I understanding that there will be some form of teleportation mechanics? Thanks and sorry.... D.C. bus rides are soooo fun! Let’s me get my forum time in at least.

more "zoning" between two connected areas i'd say rather than what i would call teleportation, but who knows.

no timescales to anything [would need to see a zone sized map first before they started connecting multiple ones together!]

Share this post

Link to post

Share on other sites

bigger the better, Daoc had no problems with large a scale map or did eso, both with no instances apart from dungeons. Eso map seemed smaller because you could port to a keep that your realm owned but if you took that away it was a huge zone.

The original daoc frontier was by far the best with no ports, took a while to get across the zone which made speed classes important even though they migh have weakened your group setup. This will make planning group disciplines important. Big maps also helps to spread the action up meaning less lag.

Share this post

Link to post

Share on other sites

I still play me some daoc, think it’s one of the best pvp games out there, only issue is low player base. I like the full reset on mage/ranged classes and the fact that movement will cancel a ranged ability. It gave melee a chance without having to make they hybrid tank mages.

Share this post

Link to post

Share on other sites

When I heard that part of the stream I pictured something different. Namely, that these 40 by 40 zones would be stitched together to form the map, and that within these maps would be the landforms and parcels used to create the world.

So square -> Zone (40x40 squares) -> Continent (multiple zones) -> World (multiple continents separated by water). How do you get from continent to continent? Moon gates. In Shadowbane these were a complicated system of "rune gates" which needed to be activated by a player with the Traveler discipline.

Share this post

Link to post

Share on other sites

When I heard that part of the stream I pictured something different. Namely, that these 40 by 40 zones would be stitched together to form the map, and that within these maps would be the landforms and parcels used to create the world.

So square -> Zone (40x40 squares) -> Continent (multiple zones) -> World (multiple continents separated by water). How do you get from continent to continent? Moon gates. In Shadowbane these were a complicated system of "rune gates" which needed to be activated by a player with the Traveler discipline.

would be interesting if say certain areas or shortcuts were gated by player action or control. eg owning a gate and feeding it resources to turn on iniitally etc or as you say a disc

i wonder how multi zones will interact or be presented with the world map etc

would be great to here details of their plans and intended sizes and how they might string these pieces together

Share this post

Link to post

Share on other sites

The only way to use such a big map is if they move the 2k cap to each of the "zones". Otherwise this size will be overkill.

It does open some cool possibilities but i wonder if we will have enough people on to keep these worlds alive.

Will have to wait and see...

5 hours ago, soulein said:

When I heard that part of the stream I pictured something different. Namely, that these 40 by 40 zones would be stitched together to form the map, and that within these maps would be the landforms and parcels used to create the world.

So square -> Zone (40x40 squares) -> Continent (multiple zones) -> World (multiple continents separated by water). How do you get from continent to continent? Moon gates. In Shadowbane these were a complicated system of "rune gates" which needed to be activated by a player with the Traveler discipline.

1 hour ago, dinorage said:

when I seen the picture I figure it was about time they say something. I remember them talking about no ships a year or so ago in a stream.

Now I wonder 2 things.

Will they have it that players/guild could make moon gates for themselves so they can go between there own keeps and forts (Like in eve)

Will the places they have moon gates set up going to be open area or will they be in special places like Temples were players/guilds can control the area to try to keep enemy players out.

this is the sort of thing i picture. obviously they dont need to use all of a 40x40 area and when we get "a sea" and beaches at the edge of the world compared to current void i think it would make more sense...

random 5 zones laid out to make a whole world. gates to jump between 'islands' for the most part