Attributes

Strength: 471 Primary attribute for Barbarians and Crusaders. Increases all damage for Barbarians and Crusaders by 471.00%. Increases Armor by 471.

Dexterity: 150 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 150.00%. Increases Armor by 11.25%.

Intelligence: 1494 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 1494.00%. Increases resistances by 149.4.

Vitality: 635 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 39.

Armor: 4199 Reduces all damage from enemies of the same level as you by 0.00%.

Damage: 24430.00 The amount of damage per second you can deal. Damage is based on your weapons, attributes, attack speed, Critical Hit Chance, Critical Hit Damage, passive skills, and dual-wielding attack speed increase.

Toughness: 160724 The total amount of raw damage you can take. Toughness is based on your maximum Life, armor, dodge chance, average resistances, and missile, melee, and elite damage reduction.

Recovery: 1514 The amount of Toughness you can recover every second in combat. Recovery is based on your Toughness and Healing. Healing: Life healed per Second. Healing is based on your Life per Hit, Life per Second, Life Steal, Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.

Maximum Life: 32331 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.