Small vehicles now can get unstuck by melee just like the boats and jet skis

Several Netcode improvements (see detailed description above)

Passive spotting distance reduced from 1200m to 100m * Spotting cone angle reduced from 3 degrees anywhere to starting at 3 degrees and narrowing down to 0.15 degrees at 1200m

Currently highlighted objective retained when commo-rose gets active so it is easier to select Attack/Defend for it

Fixed an issue where the stairs would disappear if players were revived on them. This would happen on multiple levels.

Fix an issue where claymore kills were not being counted for recon for stats

Fixed an issue where if the user plays a couple of MP Hardcore rounds prior to entering the
Campaign, the single player campaign would not regain health after being hit

PC: Removed the friendly fire lock on the preset for CLASSIC

Fixed an issue where the user receives an inaccurate killcard when killed by a remote-controlled vehicle (e.g. EOD bot, Mortar)

PC: Added functionality for users to move both the CPU/GPU overlay graph and the network performance graph

Fixed an issue were the kill assist dog tag shows the wrong kill number in "My soldier"

Console: Fixed a bug where a player will remain stuck in the main menu indefinitely if the controller they are using is assigned to anything other than Controller 1

Fixed an issue with mastery dog tags showing up twice once they're unlocked

Several fixes for exploits on multiple levels

Squad Obliteration: Fixed issue where a bomb that was forced reset could be "re-dropped" resulting in multiple bombs showing up.

Squad Obliteration: Disabled round time extension. Now the round time will pause whenever a bomb is planted if time has expired instead of extending only if the score is tied or if the losing team plants a bomb if they are down a point.