The whole of id Software for DOOM & DOOM II. Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, Peter "Pete" Ripley, David "Macca" Mccandless, Jim F Flynn, Bj›rnar Johansen, Baard Zakariassen and Stian Danielsen for playtesting, viewpoints, help, enthusiasm and for being mad bastards. Oh, and Erling Paulsen for managing to convince me that there was such a thing as a full fledged Doom-editor, back in early 94. Os! A brand new BFG goes out to Geoff Allan (DOOMed), Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and Colin Reed (BSP) plus whoever put together idBSP. These guys gave us tremendous tools of joy without claiming a buck for it. Keep going guys, you are much admired and respected. About a thousand times more so than those who are deeply doomed...;) Shawn Green for sending me the picture of that very friendly pizza-girl. Oh, and for including me in "DOOM2: The Master Levels" project. A humongous round of applause to those doom-players who still play without cheating. I made these wads for you guys! :) Last but never least to all other WAD-designers who have lost themselves in the worlds of tag numbers, upper textures and vertexes as badly as me. Quake will be the end of what's left of our social lives.

Base:

An obsessive personality, lotsa caffeine and lotsa nicotine. :Q A twiseted mind doesn't hurt either. :) An additional credit should go out to those wad- designers that have inspired me greatly through their work. I don't know all their names, but the names of their WADs should suffice. Hail the hall of fame: "Nukemine" (old I know, but the supreme numero uno at it's hayday) "Castle of the Renegades". Best castle-type wad I've seen. "Eternity" "Dante's Gate" The secret level in the AlienDoom episode was groovy as well, and "Cleimos" had some nice touches.

Build time:

Don't ask, really! First baby steps at "wadding" taken in the summer of 94. Almost dropped out of university for this bloody obsession. One reason for surviving was that I handed in a wad of my campus as one of my projects. I would guess that I on average spend about 130 hours on each wad. And it's not because I work slow :)

Sorry, I can't play this to the end.
It's the 4th map of the Cabal-series and by far the weakest. Boring, misaligned textures, common layout. It's tough, but in a discouraging, not in a challenging way.
I would play it, just for the sake of completeness, but it has more than 300 monsters! And the time this would take is simply not worth it.
Play parts 1-3 instead. 1/5 -Milian

Nonetheless this is a drop-off in quality from the earlier Cabal wads; it's based around an arena, and like Duran Duran's mid-80s live album of the same name it's frustrating and bland, despite having "Wild Boys" on the end. I didn't realise until recently how much Duran Duran owed to Roxy Music. I remember the video for "Girls on Film" being a great disappointment, because the last thing I want to look at during the throes of onanistic bliss is the chubby face of Simon Le Bon.

Ok, this is now my review for this map (instead of my erroneous first post):
The 5th part of the cabal series is a fun map. It's quite small but filled with action.
The fights aren't that hard but challenging enough and the secrets are put nicely into the map.
The visual aspect is rather mediocre, but good enough for a 1995 wad and by no means ugly.
A nice short fun, that I recommend to download.
4/5 -Milian