Modding

Moved scripted variables for buildings into the scripted variables file

Saved Event Targets should now always persist through Special Projects

Added is_event_design setting for event ship designs that should be blocked by fleet manager

Improved performance of Global SavedEventTargets

You can now define in a section template whether its components (turrets etc) should be drawn graphically or not

Effects that take name (such as create_ship or set_name) can now extract name from scope, ie set_name = root will take the name from the root object (even if it's a different type of object, such as naming a ship after a leader)

Bugfixes

Fixed a bug where guaranteed nearby colonizable worlds sometimes did not appear

2.1.2

Free Features

Map modes now are able to show claims - diplomatic map mode shows claims of selected empire by default

Added the Kuiper Belt to the Sol system

Added several new event pictures

Ctrl-F9 now also hides system lines and navigation arrows

It is now possible to rename the currently selected faction in faction view by clicking its name

Balance

Re-enabled pre-sapient discovery Anomalies for the AI

Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements

AI empires are now more likely to find L-Cluster insights after 100 years have passed

Increased levels of precursor anomalies across the board

Balanced anomaly levels according to QA and player feedback

Marauder empires are less likely to spawn close to an empire's starting system

Rogue Servitors & Assimilators can now once again pick World Shaper perk

Reduced frequency of terraforming candidates by about 50%

Reduced min distance at which Fallen Empires can spawn from other empires

Fixed some fallen empire tasks being able to target other fallen empires

UI

Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow

Modding

It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use)

Added on_added_pop on action for when a pop is added to a planet

Bugfixes

Numerous OOS fixes to improve multiplayer stability

Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear

Names for country designs are not duplicated anymore

Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck