(!!)This is the archival/HW2 Classic version of the FX:Commander mod.
For the Homeworld:Remastered version (named FX:Galaxy) click here.

---Latest Version:
FX v2.2.1---

Introduction

Homeworld 2: FX - Commander (commonly known as the FXmod) is a modification project for Sierra's Homeworld 2 that aims to "tell the story of HW1 in HW2" while simultaneously improving various aspects of the game itself, both content and graphic-wise, ultimately bringing Homeworld2 to a brand new level. Development is led by 9CCN, a group of Chinese modders that made a name for themselves with their Gundam SEED modification for HW2.

Starting out as "just a mod that ported the HW1 vessels to HW2", the FXmod has seen countless updates, overhauls, exciting new features and changes ever since its first release in 2006. With new units, abilities, textures, maps, fx, player modes, icons, blueprints etc. we have only covered the tip of the iceberg in terms of what is already included in the mod and what is yet to come still. Much of the content in the FXmod cannot be found in any of the other current modifications.

Even with the amount of changes that have been made so far the creators say that the entire FXmod is only halfway done. Many people have already marked this mod as their favourite Homeworld2 modification following the release of v1.72. With over 370k page visits and more than 50.000 downloads, the FXmod is frequently covered in the "Top 100 Mods" list on ModDB and has even received attention from Gearbox. Come and try out the mod that many fans have dubbed as "Homeworld 3" and managed to catch the interest of the company that will be doing the HD remakes of the Homeworld series.

Features

6fully playable races, each with their own playing styles, unique units, technologies and abilities. Continue your campaign as the Hiigaran or Vaygr, reclaim past glory as the Progenitors, orchestrate the revival of the Kadeshi, or join the Taiidan Empire and Turanic Raiders in their quest for galactic domination.

Customizable in-game Music Player: The mod will randomly select ambient and battle tracks from the Homeworld Series & Strike Suit Zero OSTs and play those during your game. Comes with in-game repeat, shuffle, random and manual select functions to further customize it. It can also be disabled easily to use the default soundtrack for the concerning map.

New units for each of the races. These models have been carefully build from scratch to stay as close to the race's concept as possible (some of them are based on the HW concept art).

Updated and re-textured HQ versions of many of the HW1 ships, such as the Taiidan Frigates/Capital Ships, the Turanic Attack Carrier, the Kadeshi Needleship and many, many more -- can you spot them all?

Updated U.I. (User Interface) for all races.

Graphical Updates include QeffectsGL support, lens flare, new animations, effects, fx (ion beams, plasma bombs etc.), HD remakes of some of the HW1 Backgrounds & more of the good stuff.

New unit abilities, a revamped research system & technology trees for more strategical options.

Coating Feature: Live update your fleet badge/colors while in-game -- just with two simple clicks. You no longer need to quit the game to change your banner.

New U.I / Research Manager unit blueprints.

New maps & additional gameplay modes / settings.

Several standalone addons to further bring out that "Homeworld1 vibe".

LAN and Multiplayer supported (v1.1 patch required).

Under Development

RPG Mode: A unique single-player campaign unlike anything you have ever seen before. It allows you to freely 'jump' between maps through a number of hyperspace gates that 'connect' all maps. You can receive missions from NPCs, buy units and do many other things, just like a real RPG game. RPG mode also includes several unique / bonus units that not playable or seen in Player vs. CPU or Multiplayer modes.

Homeworld 2 FX - Commander

This post, also the last newspost for the classic version of FX:Commander, is to inform you of two things:

FX:Galaxy

First, the modDB page for Remastered Version of the FXmod (from now on known as FX:Galaxy) is now up and running. The guys at 9ccN have already begun development on this continued version of the mod, and the first screenshots of the mod's RPG mode are live, as are some screenshots that compare GBX's models to the ones used in the FXmod. Word has it that a special demo of some kind will be available shortly as well, so keep your eyes open.

This page for the classic / archival version of the FX:Commander mod will remain up in case anyone wants to download it, see the previously released media, read the guides on the forum, etc.

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With the Taiidan, why is there so many ships you have to research to unlock anything? It seems so cumbersome. You need to build a research ship. You have to build research modules. Oh, and than you have to build a research station too and than modules. Two research ships to unlock everything? It seems like an handicap...