Rune Masters is a unique RPG game that also contains match-3 aspects. Fight your enemy using hidden power in magical gems and special abilities available only for you class. Become a mage and quickly nuke your enemy by destroying red gems. Confuse with scout by planting false image of map. Surprise with quick heals on your priest. Boost your strength as a cyclop and proceed to crush your opponent. Play quick battles for your start of the day or choose campaign to observe progress of your character and its growing power. Impressive art style, beautiful music and sounds, eyecandy effects will accompany you in your journey through world of Navaroth.

Yup, it's happening. We're ready to release our baby to the big world hoping it will get some attention that it truly needs.

But before that - quick recap of all the things that happend during development... And there's a lot of it. This game started off as a little scratch in the early April of 2011. Back then, it was supposed to be an entry for a weekend competition. ANtY and I were working on match-3 games trying to give them fresh ideas and overhaul some base mechanics. It goes without saying that his idea was by far more interesting and after few weeks of solo work, I received an invitation to join his project. From that time, lots of people joined our team with better or worse success.

We'd like to thank Toxotes, Ranivius, regg for their part in visual side of the game - all of them provided us some very needed assets, but unfortunately they didn't make it to the finish. Big kudos go to Chris Sinnott who stayed with us till the end and even today sent out last sfx's to make the game as juicy as it is. If it wasn't for his music and sound effects, the game wouldn't be nearly as good as it is. It's been a pleasure working with him! Thanks to Pandara_RA, who play-tested the game dozens times to help us make it as good as it is today. Thanks to Pontus Ullbors as well for his superb backgrounds - even though he's the newest member in our team, he surely deserves a credit. He's currently working on even more backgrounds that should come in the nearest patch. Look forward to that!
And now, in July of 2012 we are actually releasing our game. 15 months of hard work, tons of concept changes, redesigns, but at last we're pleased with what we have now. We really hope you will enjoy playing the game as much as we did making it.Now, for the official part: