OpenSource Handheld News - Gp2X, Dingoo, Wiz and Caanoo is a News and downloads site for Open Source Handhelds, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.

Emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).Remember to change the resolution from 320 pixels to 400 pixels for the Dingoo A-380 (with factory kernel) and the Dingoo A-320e.It's compiled with the OpenDingux toolchain and confirmed working on a Dingoo A320 with OpenDingux.Runs full speed with sound.Enjoy,Alien Grey

The Caanoo can run several applications that emulate consoles or computer systems, such as DrPocketSnes for the Super Nintendo, GnGEO for the SNK Neo Geo AES/MVS, Hu-Go for the NEC PC-Engine, PCSX ReArmed for PlayStation 1 games, MAME4all for Arcade Coin-ops and Picodrive for the SEGA Megadrive and its add-ons, as well as freeware homebrew games/applications. These applications are created by the community itself and not by the manufacturers.

Dooom is a Doom port for the Dingoo Native OS by the_wub, which itself is based mainly on the Chocolate Doom source port by Simon Howard.

Changes:

- Removed my stupid music volume hack that prevented music from being completely muted.
- Fixed enemy AI problems and BFG ammo bug by adding back dehacked support.
- Added support for modified wads. If all you want to do is play the official wads then the app will work exactly as it did before (with all your wads in the Dooom folder). To run a modified wad or total conversion you will need to create a text file called “comline.wub” that contains the command line options needed. It is also best to make sure that the Dooom folder only contains the files needed for the wad you want to play. It *should* be possible to specify these details with the command line options but I haven’t been able to do so reliably yet. For example, Aliens TC needs these files: ALITCSF.WAD, ALITCSND.WAD, ALITCWAD.WAD, ATCUD19.DEH and DOOM.WAD
- The command line options to run the wad are: chocolate-doom -deh atcud19.deh -merge alitcsf.wad -file alitcsnd.wad alitcwad.wad – Copy/paste that line of text into a new notepad document and save it as “comline.wub” in the /GAME/DOOOM/ folder.
- When you launch the app you can select an over-clock value as before and then press START to launch the wad. More information on running some of the popular wads can be found here: http://www.chocolate-doom.org/wiki/i...p/Category:TCs
- The command line can also be used to launch an official wad with extra options like -nomonsters etc…

The Caanoo can run several applications that emulate consoles or computer systems, such as DrPocketSnes for the Super Nintendo, GnGEO for the SNK Neo Geo AES/MVS, Hu-Go for the NEC PC-Engine, PCSX ReArmed for PlayStation 1 games, MAME4all for Arcade Coin-ops and Picodrive for the SEGA Megadrive and its add-ons, as well as freeware homebrew games/applications. These applications are created by the community itself and not by the manufacturers.

The Caanoo can run several applications that emulate consoles or computer systems, such as DrPocketSnes for the Super Nintendo, GnGEO for the SNK Neo Geo AES/MVS, Hu-Go for the NEC PC-Engine, PCSX ReArmed for PlayStation 1 games, MAME4all for Arcade Coin-ops and Picodrive for the SEGA Megadrive and its add-ons, as well as freeware homebrew games/applications. These applications are created by the community itself and not by the manufacturers.

The Caanoo can run several applications that emulate consoles or computer systems, such as DrPocketSnes for the Super Nintendo, GnGEO for the SNK Neo Geo AES/MVS, Hu-Go for the NEC PC-Engine, PCSX ReArmed for PlayStation 1 games, MAME4all for Arcade Coin-ops and Picodrive for the SEGA Megadrive and its add-ons, as well as freeware homebrew games/applications. These applications are created by the community itself and not by the manufacturers.

The Caanoo can run several applications that emulate consoles or computer systems, such as DrPocketSnes for the Super Nintendo, GnGEO for the SNK Neo Geo AES/MVS, Hu-Go for the NEC PC-Engine, PCSX ReArmed for PlayStation 1 games, MAME4all for Arcade Coin-ops and Picodrive for the SEGA Megadrive and its add-ons, as well as freeware homebrew games/applications. These applications are created by the community itself and not by the manufacturers.

What is Temper?
Temper is an NEC PC Engine emulator originally coded by Exophase and ported by Slaanesh.
Temper plays HuCard, CD, SCD, AracdeCD and SuperGfx games.

Another one that's been a long time in the coming. Much of this was done more than a year ago, however it wasn't polished or fast enough as I couldn't use any of the ARM assembly code that a good portion of this is written in.

A few recent breakthroughs in my development toolchain and other optimizations on the native side code has meant that this is now working fullspeed on the Dingoo Native!
Most games (even CD) will run at fullspeed with no frameskip. Well all the ones I've tried - about 30 or so.
Everything seems to work fine including HuCard, CD, SCD and Arcade support. There is full OGG support for CD tracks and BZIP2 compression is also supported for compressed ROMs and savestates.

[h=3]CD support and the .CUE file[/h]For CD games, you will need .CUE and .ISO/.OGG files for data and sound tracks respectively.
I converted my own PC Engine CD games to test this out so I know that it works fine.
There isn't however a lot of error checking so the file format is picky.

The .CUE file is simply a TXT file that tells Temper what each file is. Edit it with a text editor like vim.

For example, the first 3 file entries of Castlevania would look something like this.

Note that the FILE entries are just the actual filenames with no paths.
All files should be contained within the directory where the .CUE is found.
I use separate directories for each CD game, the game selector can navigate through around the filesystem.

[h=3]GP32 version[/h]I also have a GP32 version of Temper which is also quite fast and playable. Is anyone interested in a GP32 version of this anymore?

lion_rsm has been working hard to bring us an updated Dingoo Emulation Pack. All emulators included to run on native Dingoo without the need of modification or installing Dingux. News via Dingoonity-Board.

uper Mario War is a Super Mario multiplayer game.The goal is to stomp as many other Marios as possible to win the game.It's a tribute to Nintendo and the game Mario War by Samuele Poletto.The game uses artwork and sounds from Nintendo games. We hope that this noncommercial fangame qualifies as fair use work. We just wanted to create this game to show how much we adore Nintendo's characters and games.!!!NEW VERSION!!!Porter:z_man3007 (initial port)--Ayla, zear and zLouD (new and better port)--Recompiled for the Dingoo A-380 CFW.

OpenTyrian is a port of the DOS shoot-em-up Tyrian. Jason Emery generously gave the OpenTyrian developers a copy of the Tyrian 2.1 source code, which has since been ported from Turbo Pascal to C. The port uses SDL, making it easily cross-platform.

Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/Wii ......

The rules of NEO Summer retro coding contest 2013:

[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

[2] If your production have enter other contest before, you can use it to enter this NEO contest still.

[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.

[4] You can submit more than one project for any platform at the same time, without any limit.

[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it in the first page.

The top 3 prize list for the winners:The No.1 : US$500 cash , OR choose any items from the NEO online shop, just not over U$800 total value.The No.2 : US$300 cash , OR choose any items from the NEO online shop, just not over U$500 total value.The No.3 : US$200 cash , OR choose any items from the NEO online shop, just not over U$300 total value.

After 11 long months we are thrilled to announce the release of ScummVM 1.6.0.
It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.
Let's just list the new games 1.6.0 contains for you:

3 Skulls of the Toltecs

Eye of the Beholder

Eye of the Beholder II: The Legend of Darkmoon

Hopkins FBI

Tony Tough and the Night of Roasted Moths

The Journeyman Project: Pegasus Prime

Other significant features include support for the Macintosh version ofDiscworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.
Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!

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Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of the retro consoles and the latest next-gen consoles, we post news on all the consoles we cover about hardware aspects, gaming, modification, Hacking and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post news of their own releases and get the credit and comments they deserve for all their hardwork. We have a Network that currently supports PSvita, Nintendo 3DS, WiiU, PS4, Xbox720, Nintendo Wii, Xbox360,Pandora, Dingoo, Wiz, PS3, PS2, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn, Android, Apple, Blackberry, GP32, GP2X, Nintendo 64, Snes, Gameboy, Nes, Virtual Boy, Apple iPhone, Ipad, Ipod Touch, Ipod, Windows Phone and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles.

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