It's an amazing experience to be able to work on such a beloved franchise. As kids, we were all big fans of Duke Nukem II, and working with Scott Miller and 3D Realms to bring this classic back to life on new platforms was a dream come true. Scott is a great partner, and I'm looking forward to working together on more exciting titles in the future!

As for Scott Miller, CEO and co-founder of 3D Realms, he's equally excited:

Before Duke Nukem 3D, before the sunglasses, before the one-liners, and before the strippers - many gamers never knew there was another incredible alien ass-kicking Duke game, a cutting-edge game for its time that still holds up 20 years later.

And Interceptor, the uber-talented up-and-coming studio behind the amazing Rise of the Triad reboot, has ported Duke Nukem II to the iPad and iPhone. I've loved working with Frederik Schreiber and the entire team. These guys know and love Duke like they're family. And the love shows in this kick-ass release.

What to expect:

Smooth Side-Scrolling Action

Insane VGA Graphics

256 Eye-Popping Colors

Kick-Ass Weapons

Amazing Interactive Environments

32 Action-Packed Levels

Full Touch Screen Support

Brutal New Artwork and Music

Save/Load, Replay and Track your Score with Leaderboards

...there are 32 levels and plenty of bad guys to deal with - all for just US$1.99. We don't have a concrete release date for Duke Nukem II on iOS, but here's hoping it's not too far off.