This is overall a good change since makes it so scripters don't have to track player score all the time. However, it also has the side effect of impacting gametypes which deliberately use the lack of auto-teamscore to its advantage. This isn't too big of a deal since GTR_TEAMFLAGS can also be used to the same effect, but GTR_TEAMFLAGS will also spawn the CTF Flags, which scripters may not want. If possible, I would prefer if the auto-teamscore feature was its own GTR_ setting.

Slightly more concerning is the fact that I was getting consistent segment violations when the game attempted to move onto the next map from the intermission screen. srb2gtr.RPT

I want to to point out something regarding this change:
* *"Score adding and stealing should check the gametype's rules."*
This is overall a good change since makes it so scripters don't have to track player score all the time. However, it also has the side effect of impacting gametypes which deliberately use the lack of auto-teamscore to its advantage. This isn't too big of a deal since GTR_TEAMFLAGS can also be used to the same effect, but GTR_TEAMFLAGS will also spawn the CTF Flags, which scripters may not want. If possible, I would prefer if the auto-teamscore feature was its own GTR_ setting.
Slightly more concerning is the fact that I was getting consistent segment violations when the game attempted to move onto the next map from the intermission screen. [srb2gtr.RPT](/uploads/156b5c561fd9fd9eebe9bb7d734a1f0a/srb2gtr.RPT)