I made a few modifications to the model myself, but Dutchy did a great job recreating this tank. I'm still trying to think of a way to make it unique, but thats for a later stage in the game. Anyways, enjoy.

Do note: I wanted to add spikes to the grinder, but this increases the polycount big time, and it already has more polies then the average Generals tank
Also, if DaFool wants, I can also work on the Gattling Tank. I base my models on the original artwork I find on the net _________________Please, read the signature rules of the forum.QUICK_EDIT

this is the comparison between a lsher with spikes and onw without. I haven't really gone into animating models yet, but it would be possible to make the spikes spin right?

Anyways, that would be perfect dutchy. I guess the Yuri Scheme (RGB) is: 117,107,73 for light and 80,73,50 for dark. Personally, I open up voxel viewer and base my models directly off of the voxel, but whatever works is great.

Yeah, was gonna say theres no real point in the barrels on the back, if you need a few more polys. Also, spiked version looks loads better (though you made it taller?). Rhino looks empty compared to this._________________

The barrels are part of the original model. They can be seen both on art and ingame. They are one of the few housecolour parts the tank has _________________Please, read the signature rules of the forum.QUICK_EDIT

Sorry for the late post but damn those lashers are great,especially the one with spikes! Can't wait to show those fancy tsunami tanks what a real light tank is like._________________The future belongs to The Forgotten!QUICK_EDIT

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