Comments

Comment by artyfarty

I haven't seen this model anywhere in 4.2. Looks like it's a new one, and a pretty cool one.

Comment by Mastrcapn

NPC summoned during the final phase of the Deathwing encounter at regular intervals.

2 spawn in LFR. Presumably, 1 in 10-man and 2 in 25man normal/heroic, as well.

Casts Tetanus on the tank, dealing a large amount of shadow damage per second, stacking and un-dispellable. Will quickly destroy a tank if not properly managed. Highest priority in the encounter is killing these bad-boys.

I recommend (with no experience, so I may be wrong) that cooldowns be juggled and, indeed, burned to bring these down faster. Minor DPS cooldowns (Killing Spree, for example) will work wonders on 'em.

(By minor, I refer to cooldowns < 2 minutes.)

Comment by phlo

"The first wave of Elementium Fragments comes 10 seconds into Phase Two, while the first wave of Elementium Terrors comes 40 seconds into Phase Two" (icy veins)

Comment by blupache

Comment by Tekai

Should your tanks have some issues staying alive with those little devils on their back, keep in mind that they are tauntable, quite slow and don't melee for too much until the debuff stacks a bit.

This means you can use abilities such as Reckoning or Growl while far away from them, as healer or ranged, perhaps even couple them with some immunity Hand of Protection, and once they reach you or the stacks are removed, the tank taunts them back.

(on normal mode, at least)

Comment by iamleejn

According to the Journal, Tetanus deals physical damage. According to logs, it's shadow damage. This means spell damage reduction cooldowns (glyphed Divine Protection, AMS, etc...) are very helpful when the stacks get high.

Comment by Kathucka

Yes, the Dungeon Journal is wrong. This applies a stacking, short-term, high-damage shadow DoT. If it stacks too high, it quickly becomes unhealable, and the tank dies. To deal with it:

Tank these guys in the bronze bubble. The DoT stacks more slowly.

Use two tanks so it's not double-stacking on one. When one Terror is dead, its tank waits until his debuff falls off, then taunts the other one.

Paladin self-bubble to clear it. Note that Hand of Protection does not work. Don't use Lay on Hands on a paladin tank, because then he gets Forbearance, and can't self-bubble.

Death Knights Anti-Magic Shell clears it.

Survival and healing cooldowns after it stacks a few times. The green button works.

Anyone with a taunt, use it, preferably at long range. The debuff falls off after five seconds, so the tank taunts it back.

Burn DPS cooldowns to kill these guys before they kill the tank.

Let the tank die, but you'd better kill the boss before the second wave of Terrors spawns.