The aims of the current study were (a) to analyze the differences in game performances of sitting volleyball athletes representing the different types of disabilities and (b) to assess whether the seated position vertical reach is one of the crucial factors in the game performance level of sitting volleyball athletes. One hundred male athletes from various national teams participating in the European Championships in Sitting Volleyball (2009) took part in this study. The athletes were categorized according to type of disability and the results of the vertical reach in a seated position. Thirtysix games were analyzed using the Game Performance Sheet for Sitting Volleyball. Twenty-three game performance parameters were studied. In addition, the sum and effectiveness of attacks, blocks, block services, services, ball receiving, and defensive actions were calculated. The main results indicated significant differences between athletes with minimal disability and athletes with single amputations from above the knee in the level of defensive performances and the summation of defensive actions. There was also a significant difference between athletes in relation to their vertical reach during activity and attacking actions, blocks, and ball receiving. In addition, there were strong relationships between the players' vertical reach scores and their activity and effectiveness in sitting volleyball. In conclusion, the accuracy of the World Organization Volleyball for Disabled classification systems for sitting volleyball players was confirmed. There is a strong relationship between players' vertical reach and their effectiveness in sitting volleyball.

The purpose of this study was to examine a hybrid combination of sport education and the step-game-approach (SGA) on students' gameplay performance in volleyball, taking into account their sex and skill-level. Seventeen seventh-grade students (seven girls, 10 boys, average age 11.8) participated in a 25-lesson volleyball season, in which the…

This study was done to investigate the advantage of playing at home in elite women's volleyball leagues and the influence of performance indicators in the game score according to set number. The sample consisted of 240 games of the Brazilian Volleyball League (n = 132 games) and the Italian Volleyball League (n = 108 games) from the 2011-2012 season. The relationship of performance indicators (including serve, attack, block, and opponents' errors) with the game outcome (win or lose) was assessed. The results showed that there was a home advantage effect in women's volleyball leagues, with a higher prevalence of victory for the home teams in Brazilian and Italian leagues (58 and 56%, respectively). When related to the performance indicators and among the aspects that were most highly correlated with victory, the attack was the technical indicator that explained most of the results of volleyballgames.

Full Text Available Purpose: The paper is aimed at identification of a model which shows the effective cooperation in the game positioning (exactly in receiving-passing the ball in a volleyballgame. Design/methodology/approach: The original research method is used in this thesis which is called pragmatic unique case study. The research is aimed at observation USA team playing volleyball during The Olympic Games in Rio de Janeiro 2016. Findings: There is a cooperation model in receiving and passing the ball among USA volleyball team players found, based on the observation. There are also other cooperation models used by teams. Research and practical limitations/implications: Based in the research I can tell that there are different models of cooperation in the game positioning in volleyball. The teams which are the most effective use different models of cooperation while playing. Originality/value: The paper is original and leads to think about the identification of the process of cooperation in team games. More research in this field is recommended.

To identify sex differences in volleyballgame-related statistics, the game-related statistics of several World Championships in 2007 (N=132) were analyzed using the software VIS from the International Volleyball Federation. Discriminant analysis was used to identify the game-related statistics which better discriminated performances by sex. Analysis yielded an emphasis on fault serves (SC = -.40), shot spikes (SC = .40), and reception digs (SC = .31). Specific robust numbers represent that considerable variability was evident in the game-related statistics profile, as men's volleyballgames were better associated with terminal actions (errors of service), and women's volleyballgames were characterized by continuous actions (in defense and attack). These differences may be related to the anthropometric and physiological differences between women and men and their influence on performance profiles.

Full Text Available Purpose: We the purpose of this study, ranging from past to present and play volleyball rule changes that occur related to industry structure, how structure affects in applying with a systematic trial. Method: Volleyball, starting from the date of the present day sports entertainment, sport has become a subject performance. . As regards; the changing rules of the game, in terms of volleyball player systematic structure and effects on performance. The changing rules of the game, volleyball player systematic structure and effects the exhibition of the game, tactical understanding of the game is to combine the implementation of different systems to meet the needs of training and competition has created situations. Volleyball to purpose of changing the rules of the game, service, location and block combinations to improve defense, reducing the effect of conditions of service coverage and attack the ball to extend the duration of stay in the game. Thus, the visuals might volleyball, in terms of spectators and media will become attractive. While this study, scan was used during the research literature. Results: According to the data obtained from the literature, that the structural changes in the volleyball is thought to cause the positive and negative impact in the volleyball. Conclusion: Result of this research, the changing rules of the game affected the players' and the exhibition of the game and the diversity of training, volleyballgame speed has increased, and became the focus of visual winning. The conclusion of every move made in the field with a number of players has increased and with it the responsibility of the importance of individual tactical exercises may have gained more importance.

Full Text Available The aim of this study was to evaluate relationships between anaerobic performance, field tests, game performance and anthropometric variables of sitting volleyball players. Twenty elite Polish sitting volleyball players were tested using the 30 s Wingate Anaerobic Test for arm crank ergometer and participated in six physical field tests. Heights in position to block and to spike, as well as arm reach were measured. Players were observed during the game on the court in terms of effectiveness of the serve, block, attack, receive and defense. Pearson analysis and the Spearman's rank correlation coefficient were used. The strongest correlations were found between the chest pass test and mean power and peak power (r=.846; p=.001 and r=.708; p=.0005, respectively, and also between the T-test and peak power (r= −.718; p=.001. Mean power correlated with the 3 m test (r= −.540; p=.014, the 5 m test (r= −.592; p=.006, and the T-test (r= −.582; p=.007. Peak power correlated with the 3 m test (r= −.632; p=.003, the 5 m test (r= −.613; p=.004, speed & agility (r= −.552; p=.012 and speed & endurance (r=−.546; p=.013. Significant correlations were observed between anthropometric parameters and anaerobic performance variables (p≤.001, and also between anthropometric parameters and field tests (p≤.05. Game performance and physical fitness of sitting volleyball players depended on their anthropometric variables: reach of arms, the position to block and to spike. The chest pass test could be used as a non-laboratory field test of anaerobic performance of sitting volleyball players.

The present study was designed to assess the relevance of game-related performance factors as outcome predictors in high-level volleyball. To carry out the analysis, the official box scores of 399 matches played by 47 different teams in four different European male professional volleyball leagues (Italy, Poland, Germany and Turkey) during the 2013-14 regular season were analyzed. A logistic mixed model was performed to determine the effects of different variables in matches' outcomes. According to the multivariate analysis the following factors were significantly associated with winning matches: the number of scorers (OR = 1.32; CI: 1.09 - 1.59), service errors (OR = 0.91; CI: 0.87 - 0.95), service points (OR = 1.25; CI: 1.15 -1.36), reception errors (OR = 0.79; CI: 0.74 - 0.84), the percentage of positive receptions (OR = 1.02; CI: 1.00 -1.04) and blocked balls (OR = 1.17; CI: 1.11 - 1.26). Team category 2 (OR = 0.39; CI: 0.24 - 0.63) and team category 3 (OR = 0.15; CI: 0.09 - 0.25) were significantly associated with losing matches. These findings can contribute to a better understanding of performance indicators in professional volleyball, helping coaches and decision makers to better determine the importance of particular game factors.

Full Text Available The present study was designed to assess the relevance of game-related performance factors as outcome predictors in high-level volleyball. To carry out the analysis, the official box scores of 399 matches played by 47 different teams in four different European male professional volleyball leagues (Italy, Poland, Germany and Turkey during the 2013-14 regular season were analyzed. A logistic mixed model was performed to determine the effects of different variables in matches’ outcomes. According to the multivariate analysis the following factors were significantly associated with winning matches: the number of scorers (OR = 1.32; CI: 1.09 – 1.59, service errors (OR = 0.91; CI: 0.87 – 0.95, service points (OR = 1.25; CI: 1.15 -1.36, reception errors (OR = 0.79; CI: 0.74 – 0.84, the percentage of positive receptions (OR = 1.02; CI: 1.00 -1.04 and blocked balls (OR = 1.17; CI: 1.11 – 1.26. Team category 2 (OR = 0.39; CI: 0.24 – 0.63 and team category 3 (OR = 0.15; CI: 0.09 – 0.25 were significantly associated with losing matches. These findings can contribute to a better understanding of performance indicators in professional volleyball, helping coaches and decision makers to better determine the importance of particular game factors.

This book deals with strategies and team tactics involved in the game of volleyball. It is not intended to be an instructional book on how to execute the various skills required to play volleyball but instead endeavors to detail and explain basic tactics and strategies involved in volleyball team play. Each chapter deals with major areas of team…

Full Text Available The aim of this study was to establish which final game actions discriminate final victories and defeats in women volleyball formative stages during ended sets, which are solved by regulation with a minimal advantage of two points. A total of 57 sets were analyzed in infantile category and 69 sets in cadet category during the national volleyball championship at school age (12-16, Valladolid 2008 and Huelva 2009. Statistics analysis shows differences between the condition of both the winner and the loser teams in sets in the positive attack in infantile category and in positive block and error in cadet category. Discriminative analysis, statistical test that determines those most significant game actions when establishing the differences existing between the winner and loser teams, shows how to predict victory and defeat in the ended sets regarding the positive attack, negative service and error in infantile category and positive block and error in cadet category. These ones suggest that during decisive set moments in both categories, either technical gestures control or errors which arise from a regulation infraction may predict their final performance.

The purpose of this study was to retrospectively assess relationships between strength and conditioning (SC) measures and game performance in Division I volleyball. Five years of SC and game data were collected from one women's Division I collegiate team, n = 76. SC measures included: T-drill, 18.3 m sprint, back squat, hang clean, vertical jump, and broad jump. All game and SC stats were normalized to Z-scores. Analyses included assessing SC differences by position, and multiple stepwise regression to assess relationships between game and SC stats. There was a significant difference by position for broad jump (p =.002), 18.3 m sprint (p =.036), vertical (p game performance and SC measures were significantly correlated (r = .439, p game success by position as follows: defensive specialist stats with squat and total strength; setters game stats with hang cleans, T-drill, and broad jump; pin hitter game stats with vertical, squat, and total strength; middle blockers game stats with broad jump. These data indicate that SC measures correlate well with game performance and are specific by position. These data could help SC coaches create a more precise training approach to focus on improving specific measures by position, which could then translate to improved game performance. These data could also help coaches with talent identification to determine playing time and rotations to maximize player ability and achieve success.

Full Text Available DOI: http://dx.doi.org/10.5007/1980-0037.2016v18n3p371 Among volleyball skills, spike is responsible for the highest number of scores, and the first tempo of attack is related to the higher incidence of score a point, by hindering the defensive opponent’s action. However, most of the studies show general results and do not specify the conditions and constraints of each attack zone. Thus, the aim of this study was analyzing the offensive game (complex I performed by the middle attacker at the 2014/2015 National men’s Brazilian Championship (Superliga. The sample wascomposed by 142 games of 12 teams, totaling 5350 receptions, setting and spikes actions. The results showed that the middle spikes occurred mostly after receptions A and B, being the most frequent attack scoring point as well as the most powerful one. Moreover, the relationship between the reception effect and setting effect was observed, showing that the best receptions influenced the setting type and the attack effect. Therefore, the middle attack had effective effect in the winning score, since it decreased the chances of opponent’s defense, due to the reduced time to defensive organization. Finally, the situational constraints delimited the middle attacker actions. Based on the above, we suggest that future studies should restrict the analysis conditions and situational constraints of each specific game situation.

Variability analysis has been used to understand how competitive constraints shape different behaviours in team sports. In this study, we analysed and compared variability of tactical performance indices in players within complex I at two different competitive levels in volleyball. We also examined whether variability was influenced by set type and period. Eight matches from the 2012 Olympics competition and from the Portuguese national league in the 2014-2015 season were analysed (1496 rallies). Variability of setting conditions, attack zone, attack tempo and block opposition was assessed using Shannon entropy measures. Magnitude-based inferences were used to analyse the practical significance of compared values of selected variables. Results showed differences between elite and national teams for all variables, which were co-adapted to the competitive constraints of set type and set periods. Elite teams exploited system stability in setting conditions and block opposition, but greater unpredictability in zone and tempo of attack. These findings suggest that uncertainty in attacking actions was a key factor that could only be achieved with greater performance stability in other game actions. Data suggested how coaches could help setters develop the capacity to play at faster tempos, diversifying attack zones, especially at critical moments in competition.

There is currently little information regarding the ability of metabolic prediction equations to accurately predict oxygen uptake and exercise intensity from heart rate (HR) during intermittent sport. The purpose of the present study was to develop and, cross-validate equations appropriate for accurately predicting oxygen cost (VO2) and energy expenditure from HR during intermittent sport participation. Eleven healthy adult males (19.9±1.1yrs) were recruited to establish the relationship between %VO2peak and %HRmax during low-intensity steady state endurance (END), moderate-intensity interval (MOD) and high intensity-interval exercise (HI), as performed on a cycle ergometer. Three equations (END, MOD, and HI) for predicting %VO2peak based on %HRmax were developed. HR and VO2 were directly measured during basketball games (6 male, 20.8±1.0 yrs; 6 female, 20.0±1.3yrs) and volleyball drills (12 female; 20.8±1.0yrs). Comparisons were made between measured and predicted VO2 and energy expenditure using the 3 equations developed and 2 previously published equations. The END and MOD equations accurately predicted VO2 and energy expenditure, while the HI equation underestimated, and the previously published equations systematically overestimated VO2 and energy expenditure. Intermittent sport VO2 and energy expenditure can be accurately predicted from heart rate data using either the END (%VO2peak=%HRmax x 1.008-17.17) or MOD (%VO2peak=%HRmax x 1.2-32) equations. These 2 simple equations provide an accessible and cost-effective method for accurate estimation of exercise intensity and energy expenditure during intermittent sport.

The purpose of the paper was to examine the effects of student skill level on knowledge, decision making, skill execution and game performance in a mini-volleyball Sport Education season. Forty-eight secondary school students from two classes participated in a 12 lesson season. Knowledge, decision-making and skill execution (components of game…

Psycho-social attributes of elite African women volleyball players. ... 78% of them were influenced by family members to play volleyball, 81% continued to play the game due to success, and 64% envisaged that ... AJOL African Journals Online.

Full Text Available Change is ubiquitous, but its degree and rate often affords detection of emerging patterns and establishing behavioral dynamics based on expected regularities. Match analysis capitalizes on such regularities, capturing information relevant for enhancing structure and reducing improvisation to a minimum. However, what if a game phase is only loosely regular, defying pattern systematization? Is it still possible to unfold principles of behavior capable of abstracting over-arching patterns? Our research focused on analysis of complex IV (KIV or attack coverage in volleyball. Fourteen matches from the 2013 Volleyball Women’s World Grand Champions Cup were analyzed. Results showed the occurrence of KIV corresponded to fewer than 5% of the total number of actions, and plays where a team successfully conquered a point after attack coverage was circa 1%, meaning this game complex will only make a difference in balanced matches. Overall, twenty-nine attack coverage structures emerged, denoting very high organizational variability. Attack coverage therefore provides an example of principle-based and not structured-based game phase. Associative analysis showed that quick attack tempos constrain the emergence of more complex attack coverage structures. The search for principle-based instead of structure-based game phases may provide useful insights for comprehension of game dynamics and for informing training processes.

Serve and serve-reception performance have predicted success in volleyball. Given the impact of serve-reception on the game, we aimed at understanding what it is in the serve and receiver's actions that determines the selection of the type of pass used in serve-reception and its efficacy. Four

Many gay men in the popular sectors of Lima, Peru participate in vóley callejero, or street volleyball. The ethnographic data presented in this article describes verbal and corporal mechanisms through which gay identity emerges within the particular context of the street volleyballgame, ultimately highlighting the contextual nature of identity. The volleyball players are not just hitting a ball back and forth, they are engaging in a meaningful activity that illuminates intersections of language, sexuality, and identity. Through the manipulation of the street into a volleyball court, the volleyball players create a space conducive to the articulation of particular verbal and embodied practices that index gay identity. The challenge to the regulations of "proper" volleyball through the practice of ritual insulting and the cultivation of gay volleyball technique are playful reconfigurations of gendered practices prominent in the sites where fieldwork was carried out.

This guide is part of a series published by the National Association for Girls and Women in Sport. It contains 16 articles written on various aspects of volleyball, such as (1) volleyball visual aids, (2) a volleyball bibliography, (3) training for volleyball, (4) key visual cues in volleyball, (5) basic agility for beginners, and (6) solving…

John Bowlby is generally regarded as the founder of attachment theory, with the help of Mary Ainsworth. Through her Uganda and Baltimore studies Ainsworth provided empirical evidence for attachment theory, and she contributed the notion of the secure base and exploratory behavior, the Strange Situation Procedure and its classification system, and the notion of maternal sensitivity. On closer scrutiny, many of these contributions appear to be heavily influenced by William Blatz and his security theory. Even though Blatz's influence on Ainsworth has been generally acknowledged, this article, partly based on understudied correspondence from several personal archives, is the first to show which specific parts of attachment theory can be traced back directly to Blatz and his security theory. When Ainsworth started working with Bowlby in the 1950s, around the time he turned to evolutionary theory for an explanation of his findings, she integrated much of Blatzian security theory into Bowlby's theory in the making and used her theoretical and practical experience to enrich attachment theory. Even though Blatz is hardly mentioned nowadays, several of his ideas live on in attachment theory. (c) 2016 APA, all rights reserved).

This work is done in order to analyze the positive and negative aspects that affected the performance of the auction action in volleyball players performing this action (in this case male in the Provincial University Games in 2012 in Havana , for which I take as a case study to the players of the University of Information Sciences and its opponents in those games, completing a total of 268 shares auctions in 7 games with a total of 15 September analyzed taking account of changes in the sport of Volleyball university in Cuba, data recorded by an observation sheet previously completed by the authors. The main results in this paper show that the greatest amount of shots that were done in these games were diagonal and a good percentage of positive linear auctions however were few and with very poor results. The primary role of the auction for the game's success is fully confirmed in this work because this action is achieved through many points in the game of volleyball and thus leads to a better result.

Full Text Available The last major volleyball men competition was within the London 2012 Summer Olympics, which gathered 12 volleyball teams thoroughly selected during trial tournaments. On this occasion, they recorded the evolution of all participants and supplied volleyball methodologists and technicians with data on the various aspects of volleyballgame (physical, technical, and tactical. We aimed at establishing the defining elements of a central hitter parameter dynamics in this competition. The subjects of our research were central hitters of all the participating volleyball teams. We also identified central hitters of the “Universitatea” Timişoara men volleyball team. The mean central hitter is, according to the data collected by the specialists of the London 2012 Summer Olympics, 27.93 years old and 203.8 cm tall, and weighs 94 kg. The central hitters of the volleyball team of Russia had particular values in all studied parameters: this position is relevant for the potential of the team and for the high level of the game. The mean values of the studied parameters are relevant in establishing the final hierarchy (Russia, Brazil, and Italy. We found obvious differences between the mean values of these parameters in the men volleyball players participating in the London 2012 Summer Olympics and the men volleyball players of the “Universitatea” Timişoara volleyball team.

Full Text Available Purpose: to determine the model indicators of technical and tactical actions in the attack highly skilled volleyball players. Material and Methods: the study used statistical data of major international competitions: Olympic Games – 2012 World Championships – 2010, World League – 2010–2014 European Championship – 2010–2014. A total of 130 analyzed games. Methods were used: analysis and generalization of scientific and methodological literature, analysis of competitive activity highly skilled volleyball players, teacher observation, modeling technical and tactical actions in attacking highly skilled volleyball players. Results: it was found that the largest volume application of technical and tactical actions in the attack belongs to the group tactics «supple movement», whose indicator is 21,3%. The smallest amount of application belongs to the group tactics «flight level» model whose indicators is 5,4%, the efficiency of 3,4%, respectively. It is found that the power service in the jump from model parameters used in 51,6% of cases, the planning targets – 21,7% and 4,4% planning to reduce. Attacks performed with the back line, on model parameters used in the amount of 20,8% efficiency –13,7%. Conclusions: we prove that the performance of technical and tactical actions in the attack can be used as model in the control system of training and competitive process highly skilled volleyball players

Elite women volleyball players (n=25; age; 19±5 yrs, height; 171±7 cm, weight; 63±10 kg; means±SD) volunteered to participate in the study. They were randomized into a high intensity training group (HIT; n=13) and a control group (CON; n=12). In addition to the normal team training and games, HIT...... women volleyball players....

The widespread interest in sports in our culture provides an excellent opportunity to catch students' attention in mathematics and statistics classes. One mathematically interesting aspect of volleyball, which can be used to motivate students, is the scoring system. (MM)

The aims of the present study were to establish a detailed and representative record of landing techniques (two-, left-, and right-footed landings) in professional beach volleyball and compare the data with those of indoor volleyball. Beach volleyball data was retrieved from videos taken at FIVB World Tour tournaments. Landing techniques were compared in the different beach and indoor volleyball skills serve, set, attack, and block with regard to sex, playing technique, and court position. Significant differences were observed between men and women in landings following block actions (χ2(2) = 18.19, p volleyball revealed overall differences both in men (χ2(2) = 161.4, p volleyball players land more often on both feet than indoor volleyball players. Besides the softer surface in beach volleyball, and therefore resulting lower loads, these results might be another reason for fewer injuries and overuse conditions compared to indoor volleyball. Key Points About 1/3 of all jumping actions in beach volleyball result in a landing on one foot. Especially following block situations men land on one foot more often than women. Landing techniques are related to different techniques and positions. Landings on one foot are less common in beach volleyball than indoor volleyball. This could be a reason for fewer injuries and overuse conditions. PMID:24149150

Full Text Available The present article aims to review the available literature on match analysis in adult male Volleyball. Specific key words "performance analysis", "match analysis", "game analysis", "notational analysis", "tactical analysis", "technical analysis", "outcome" and "skills" were used to search relevant databases (PubMed, Web of Science, SportDiscus, Academic Search Complete and the International Journal of Performance Analysis in Sport. The research was conducted according to PRISMA (Preferred Reporting Items for Systematic reviews and Meta analyses guidelines. Of 3407 studies initially identified, only 34 were fully reviewed, and their outcome measures extracted and analyzed. Studies that fit all inclusion criteria were organized into two levels of analysis, according to their research design (comparative or predictive and depending on the type of variables analyzed (skills and their relationship with success, play position and match phase. Results show that from a methodological point of view, comparative studies where currently complemented with some predictive studies. This predictive approach emerged with the aim to identify the relationship between variables, considering their possible interactions and consequently its effect on team performance, contributing to a better understanding of Volleyballgame performance through match analysis. Taking into account the limitations of the reviewed studies, future research should provide comprehensive operational definitions for the studied variables, using more recent samples, and consider integrating the player positions and match phase contexts into the analysis of Volleyball.

This article shares teaching strategies for the forearm pass in the game of volleyball and identifies how they will help students improve their performance and development of forearm passing skills. The article also provides an assessment rubric to facilitate student understanding of the skill.

Full Text Available In recent years we have seen a steady increase in interest in sport among the public. This is due primarily to the deepening of knowledge about the health-promoting aspects for people who practice it regularly. Considerable interest primarily characterized by team games, which due to their accessibility, clearly defined rules, the variety of forms of movement, or finally, the interaction between human are the most popular sport disciplines. In Poland, one of the most popular team sports of football is next to volleyball. From year to year, this form of recreation is more and more supporters. For many years, extremely important for researchers from around the world was to find the factors that determine the achievement of high results volleyball. This problem is steadily gaining in importance, because modern training methods contribute to maximizing the potential of each player. Many researchers believe that making attempts to find factors that are of potential players is one of the few areas where you can find the reserves to increase results. The aim of this study is to compare intergroup somatic athletes practicing volleyball, playing and trainees in four different teams in Lower Silesia. The study enrolled 54 men aged 12-15 years with a group of four volleyball players representing the same level of sports preparation. The study used data measuring 17 somatic features. The results show that the somatic features of individual players in all four teams are similar and homogeneous.

Developmental psychologist Ainsworth discusses early influences on her work in attachment theory; similarities and differences in attachment behaviors across cultures; construction of assessments and research designs; individual differences in attachment and maternal support; and the influence of early relationships on later ones. (HTH)

We studied the long-term sequelae of hand injuries as a result of playing volleyball. In a retrospective study, 226 patients with injuries of the hand who were seen over a 5-year period at our Trauma Department, were investigated. Females accounted for 66 % of all injuries. The mean age was 26

Full Text Available The aims of the present study were to establish a detailed and representative record of landing techniques (two-, left-, and right-footed landings in professional beach volleyball and compare the data with those of indoor volleyball. Beach volleyball data was retrieved from videos taken at FIVB World Tour tournaments. Landing techniques were compared in the different beach and indoor volleyball skills serve, set, attack, and block with regard to sex, playing technique, and court position. Significant differences were observed between men and women in landings following block actions (χ²(2 = 18.19, p < 0.01 but not following serve, set, and attack actions. Following blocking, men landed more often on one foot than women. Further differences in landings following serve and attack with regard to playing technique and position were mainly observed in men. The comparison with landing techniques in indoor volleyball revealed overall differences both in men (χ²(2 = 161.4, p < 0.01 and women (χ²(2 = 84.91, p < 0.01. Beach volleyball players land more often on both feet than indoor volleyball players. Besides the softer surface in beach volleyball, and therefore resulting lower loads, these results might be another reason for fewer injuries and overuse conditions compared to indoor volleyball

Full Text Available Background: Ball games require comprehen-sive ability including physical, technical, men-tal and tactical abilities. Among them, physicalabilities of players exert marked effects on theskill of the players themselves and the tacticsof the team. Therefore players must have thephysical abilities to meet the demand of thesport. Volleyball is one of the most popularlyplayed games in the world. Unfortunately, thelevel of performance of the Indian volleyballplayers lags far behind the international stan-dards. Aim of the Study: The present study wasaimed to assess flexibility, muscular endurance,power and cardio-respiratory endurance of vol-leyball players and to compare the results withage matched controls. Also, to compare thefindings of the volleyball players with that ofthe international norms from the available lit-erature and to make some suggestions for theimprovement in their performance level. Ma-terial and Methods: The study was carried outin 40 male volleyball players aged between 17to 26 years and 40 ages matched male controls.Physical fitness parameters namely flexibility,muscular endurance, power and cardio-respi-ratory endurance were measured, data was ana-lyzed using unpaired t-test. Results: It was ob-served that all physical fitness parameters weresignificantly more in players as compared totheir aged-matched controls but when values ofthe subjects were compared to internationalstandards; our subjects were behind the recom-mended norms for the elite volleyball players.Conclusion: The volleyball players have moreadvantage of flexibility muscular endurance,power and cardio-respiratory endurance.

The volleyballgame has a high complexity and thus entails a lot of strain to the players. Due to this high and different training and competition strain comprehensive and individual training plans should be developed with competing training objectives in order to prevent injuries. The aim of the study was to analyse prospectively over six seasons the acute and overuse injuries of a German male professional volleyball team. The study included 34 male national league players from season the 2007/08 to 2012/13. All players received a sport medicine examination and a functional diagnosis before each season. Based on the results the players received an individual training plan. The players suffered 186 injuries. The prevalence of acute injuries was 1.94 per player and overuse injuries 0.64 per player. The incidence of acute injuries was 3.3/1000 h volleyball and overuse injuries 1.08/1000 h volleyball. The largest number of injuries was found in the spine. The players had most likely minor injuries. The players had significantly fewer injuries in their second season (1.92) than in their first season (3.25; p= 0.004). It could be concluded that volleyball is a sport with a relative low prevalence of injuries compared to other team sports. The prevalence of injury is 2.58 per player. Due to an injury a player dropped out 16.91 days per season. An individual training program seems to reduce the incidence of injury.

Full Text Available At the moment, the humanity has travelled an impressive road. The man, that thousands of years ago used to obtain the existence means with primitive stone instruments that horrified him and used to invoke to God before any natural phenomenon, has penetrated in the world of the micro and macrocosms, and has created admirable works in all the aspects of the life. Besides, he has built and transformed many things in search of the truth and through the development of the science; however, the most important thing is that he has demonstrated that his creative possibilities and intellectuals are unlimited. The sport and the physical culture as part of the human creation have also to travel long road influenced by the development of the technology and the science. In order to contextualize these aspects we will go into the concepts of science and technology given by different authors. The present article offers a methodological alternative proposal for the improvement of the technical tactical evaluation of the volleyball base practitioners' during the process of training starting from a reorganization of the technical tactical indicators of the game, it has implicit the understanding of the structural elements of the volleyballgame that allow to readjust in an integrated way the technical tactical elements for its evaluation during the process of training and its behaviour in the competition.

The aim of this study was to define processes of orientation and/or selection towards sports game of volleyball in schoolgirls of Kastela, aged 10-12, by examining the relations between regular classes of physical education (PE) and extracurricular sport activities. For this purpose, two morphological measures were used (body height and body mass) and a set of 11 motor tests (6 basic motor abilities tests and 5 motor achievement tests) on a sample of 242 girls aged 10-12 was used, divided into a subsample of 42 girls participating in volleyball training (Volleyball players) and a subsample of 200 girls who do not participate in volleyball training (volleyball non-players). Based on the comparison of test results of schoolgirls from Kastela and Croatian norms, factor analysis of applied variables and discriminant analysis of these variables between volleyball players and non-players, processes and/or phases of selection in forming quality volleyball players were defined. Selection processes are preceded by orientation processes in physical education classes, i.e. choosing those sport activities which are in accordance with the biomotor status of students. Results have shown that orientation and initial selection in female volleyball needs to be executed based on the motor set of psychomotor speed, repetitive strength of the trunk and flexibility (muscle tone regulation), and body height. Volleyball training has affected the muscle mass development and the development of strength factors, so that explosive strength of jumping and/or takeoff along with body height, has predominantly differentiated female volleyball players from non-players, aged 10 to 12, and serve and spike quality will have dominant influence on the match outcome.

Previous studies utilizing jump-landing biomechanics to predict anterior cruciate ligament injuries have shown inconsistent findings. The purpose of this study was to quantify the differences and correlations in jump-landing kinematics between a drop-jump, a controlled volleyball-takeoff, and a simulated-gamevolleyball-takeoff. Seventeen female volleyball players performed these three tasks on a volleyball court while three-dimensional kinematic data were collected by three calibrated camcorders. Participants demonstrated significantly increased jump height, shorter stance time, increased time differences in initial contact between two feet, increased knee and hip flexion at initial contact and decreased peak knee and hip flexion for both left and right legs, and decreased knee-ankle distance ratio at the lowest height of mid-hip for the two volleyball-takeoffs compared with the drop-jump (p jump and two volleyball-takeoffs. Controlled drop-jump kinematics may not represent jump-landing kinematics exhibited during volleyball competition. Jump-landing mechanics during sports-specific tasks may better represent those exhibited during sports competition and their associated risk of ACL injury compared with the drop-jump.

This study examined 142 volleyballgames of the Men's Super League 2014/2015 seasons in Brazil from which we analyzed 24-26 games of each participating team, identifying 5,267 Zone 4 attacks for further analysis. Within these Zone 4 attacks, we analyzed the association between the effect of the attack carried out and the separate effects of serve reception, tempo and type of attack. We found that the reception, tempo of attack, second tempo of attack, and power of diagonal attack were predictors of the attack effect in Zone 4. Moreover, placed attacks showed a tendency to not yield a score. In conclusion, winning points in high-level men's volleyball requires excellent receptions, a fast attack tempo and powerfully executed of attacks.

Full Text Available The features of valueological pedagogical influence of volleyball lessons on the emotional state of pedagogical university students. In the experiment involved 96 students aged 18-20 years. It was found that 72% of students feel the satisfaction of most emotional needs during the game, 86.4% indicate a bright splash of feelings and a sense of mutual aid during the game, 24% of students met the best friends among the players section. 89.3% of students say that skill, sense of humor, energy, example and support of teacher (trainer during exercise can affect the emotional state of the team and each student. Professional and personal qualities of the coach, to encourage students to employment volleyball positive impact on the physical, mental performance, improve attention, ability to work in a team, to overcome emotional stress, feelings of fatigue, improves emotional state of students.

Full Text Available The features of valueological pedagogical influence of volleyball lessons on the emotional state of pedagogical university students. In the experiment involved 96 students aged 18-20 years. It was found that 72% of students feel the satisfaction of most emotional needs during the game, 86.4% indicate a bright splash of feelings and a sense of mutual aid during the game, 24% of students met the best friends among the players section. 89.3% of students say that skill, sense of humor, energy, example and support of teacher (trainer during exercise can affect the emotional state of the team and each student. Professional and personal qualities of the coach, to encourage students to employment volleyball positive impact on the physical, mental performance, improve attention, ability to work in a team, to overcome emotional stress, feelings of fatigue, improves emotional state of students.

Full Text Available Purpose: on the basis of the analysis of the special literature and their own experimental studies, to determine the characteristics of the systems for assessing the technical and tactical skills of qualified volleyball players. Material & Methods: study was conducted on the basis of the material of the national team of Zaporozhye State Medical University on volleyball. Analysis and generalization of the data of scientific and methodical literature are used; registration, analysis and interpretation of indicators of technical and tactical actions of qualified volleyball players in training and competitive processes; pedagogical observations; algorithms for calculating the quantitative and qualitative indicators of technical and tactical skill in volleyball; methods of mathematical statistics. Results: data on the existence of a strong statistical relationship between the systems of assessment of technical and tactical skills of qualified volleyball players, taking into account the specificity of the game role. Conclusion: shows the specifics of the application of various systems for assessing the technical and tactical skills of qualified volleyball players, taking into account the factors of the game role, noted the methodological features of special analysis and interpretation of indicators of technical and tactical actions in the adversarial process.

Full Text Available The purpose of this study was to assess the ball contacts, jumps, hits, work time, and rest ratio in male beach volleyball players in relation to their tactical roles. The sample of this study included 6970 rallies played by 91 beach volleyball players, which corresponded to 179 sets of the 2008 Men's Beach Volleyball World Tour (FIVB. We analyzed: ball contacts, jumps, hits, work time, rest time, set (first, second or third, and player's tactical role (e.g., defense specialist, blocker, or no specialization. A significantly higher number of jumps were executed by blockers. No differences were found in the third set for any of the physical variables studied. This paper provides references about the physical demands (e.g., contacts, jumps, and hits for blockers and defense specialists and temporal patterns of the beach volleyballgame (i.e., work and rest time for two-set matches and three-set matches.

Full Text Available In beach volleyball the setter has the opportunity to give her or his hitter a “call”. The call intends that the setter suggests to her or his partner where to place the attack in the opponent’s court. The effectiveness of a call is still unknown. We investigated the women’s and men’s Swiss National Beach Volleyball Championships in 2011 and analyzed 2185 attacks. We found large differences between female and male players. While men called in only 38.4% of attacks, women used calls in 85.5% of attacks. If the male players followed a given call, 63% of the attacks were successful. The success rate of attacks without any call was 55.8% and 47.6% when the call was ignored. These differences were not significant (χ2(2 = 4.55, p = 0.103. In women’s beach volleyball, the rate of successful attacks was 61.5% when a call was followed, 35% for attacks without a call, and 42.6% when a call was ignored. The differences were highly significant (χ2(2 = 23.42, p < 0.0005. Taking into account the findings of the present study, we suggested that the call was effective in women’s beach volleyball, while its effect in men’s game was unclear. Considering the quality of calls we indicate that there is a significant potential to increase the effectiveness of a call.

Athletes' kinanthropometric profiles are widely addressed in the scientific literature. Such profiles are particularly important in volleyball because absolute size contributes a significant percentage of total variance associated with athletic success. As in other team sports, volleyball players' kinanthropometric attributes correlate with the game's tactical demands. From 1992 through 2000, the Cuban women's volleyball team achieved top global performance, winning first place in three successive Summer Olympic Games. Describe the kinanthropometric profiles of Cuban women Olympic volleyball champions during 1992-2000 and compare these by position played. Measurements were taken of body composition, somatotype, proportionality and several anthropometric indicators in 41 Cuban women volleyball players, grouped by playing position. All were members of the national team that participated in the Summer Olympic Games in Barcelona (1992), Atlanta (1996) and Sydney (2000). Mean and standard deviations were calculated for all study variables. Analysis of variance was used to compare means for different positions for the variables weight; height; percent adipose, muscle and bone mass; body mass index; and muscle-to-bone ratio. Discriminant analysis was performed to identify anthropometric dimensions differentiating playing positions (center, spiker and setter), using pvolleyball players was balanced mesomorphic (2.7-3.6-2.9). Classified by position, centers (2.9-3.4-3.4) and spikers (2.8-3.6-2.9) presented an average mesomorphic-ectomorphic somatotype, and setters (2.6-3.7-2.6) were balanced mesomorphic. On assessing Somatotype Attitudinal Mean (SAM), centers and spikers showed more intrapositional homogeneity than that of setters. Centers were significantly taller (187.1±2.5 cm) than players in other positions. Centers' percent adipose tissue mass (28.9±2.7%) was significantly higher than that of setters (24.3±2.7%), who were leanest of all positions. The

Title of the thesis Evaluation of the impact of service on the match result in qualification for Men's European Volleyball Championship 2017 Abstract The aim of this thesis is to evaluate the influence of service on the match result in qualification for the 2017 Men's Volleyball European Championship, using indirect video monitoring, and trace the success rate and frequency of individual types of services. Our intention is to show the importance of this individual game activity in a match wit...

In this study, we examined how perceptual-motor expertise and watching experience contribute to anticipating the outcome of opponents' attacking actions in beach volleyball. To this end, we invited 8 expert beach volleyball players, 8 expert coaches, 8 expert referees, and 8 control participants with no beach volleyball experience to watch videos…

Study aim: Assessment of feasibility of using own computer software "Game" at competitions. Material and methods: The data were collected during Estonian championships in 2006 for male volleyball teams of the 13-15-years age group (n = 8). In all games, the performance of both teams was recorded in parallel with two computers. A total of…

Full Text Available This article aimed to investigate the effects of mental training on volleyball players service performance. Six male volleyball players aged from 18 to 25 years old of a team from the interior of São Paulo’s state were studied. The service performance was evaluated in three different championships of the same season. The services were scored in game situations at the same time of the intervention process. The measure means indicated service performance increased with the mental training practice, with more services performed correctly and less mistakes at the end of the intervention process. The mistakes dimished significantly from the baseline to the final of the intervention process and from the start of the intervention process to its final.

The purpose of this study was to evaluate the relationship between sitting volleyball performance and the field fitness of sitting volleyball players. Forty-five elite sitting volleyball players participated in 10 field fitness tests. Additionally, the players’ head coach and coach assessed their volleyball performance (receive and defense, block, attack, and serve). Data were analyzed with SPSS software version 21 by using correlation and regression analyses, and the significance level was set at Pvolleyball performance. PMID:29326896

ABSTRACT The goal of this research is to analyze the reasons why junior volleyball players start and continue volleyball and their expectations from future. The study sample includes 359 sportsmen that have participated in the finals of Turkey Junior Volleyball championship in 2010-2011 volleyball seasons in Afyonkarahisar and Isparta cities. Data collection tool of the research is a survey made of three scales and personal features. Reliability analysis, frequency and percenta...

To extend research on decision-making in sport we addressed the choices volleyball-players are faced with in a simple volleyball pass-return task. We manipulated the distance that eight experienced volleyball players had to cover for successful ball passing, and mapped their passing technique (i.e.,

Full Text Available The study analyzes the percentage frequency as a mathematical model used to estimate the international volleyball performance. Based on the description of its practical objectives, the paper shows some positive and negative characteristics of the equation, characteristics that affect decision making by the coach. Three studies were conducted involving a population of 42 games in volleyball, men's youth category, 10 game of 13 possible belonging to the Final round of 2006 FIVB World League, and a ranked players in the qualifying phase of the 2006 World League with 48 games as population. The investigation determined that the percentage frequency is a simple computer model that defines a value perfectly isolated from reality, but does not model correctly all variables that significantly influence the final performance, creating false interpretations of reality.

This study is divided into three sequential stages: identification of fitness and game performance profiles (individual player performance), an assessment of the relationship between these profiles, and an assessment of the relationship between individual player profiles and team performance during play (in championship performance). The overall study sample comprised 525 (19 teams) female volleyball players aged 12-16 years and a subsample (N.=43) used to examine study aims one and two was selected from overall sample. Anthropometric, fitness and individual player performance (actual game) data were collected in the subsample. These data were analyzed through clustering methods, ANOVA and independence chi-square test. Then, we investigated whether the proportion of players with the highest individual player performance profile might predict a team's results in the championship. Cluster analysis identified three volleyball fitness profiles (high, medium, and low) and two individual player performance profiles (high and low). The results showed a relationship between both types of profile (fitness and individual player performance). Then, linear regression revealed a moderate relationship between the number of players with a high volleyball fitness profile and a team's results in the championship (R2=0.23). The current study findings may enable coaches and trainers to manage training programs more efficiently in order to obtain tailor-made training, identify volleyball-specific physical fitness training requirements and reach better results during competitions.

Full Text Available Purpose : To characterize tactical formation game action in the attack and the frequency of execution of power and tactical (planning innings volleyball players of different skill levels. Material and methods: The analyzed video recordings of volleyball matches with the strongest teams of the world: Brazil, Russia, USA, Cuba, Italy, the leading volleyball championship teams of Russia and Ukraine. The features of tactical formation game. Results: It was established that the binders players strongest teams and club teams in the world is used in the organization of attack more variety of tactical combinations. So almost equally, the following combinations: Rise, Pipe and Zone (13.4 % 12.6 % 11.5%. Ukrainian binders players prefer only combinations Rise - 23%; Pipe - 2%; Zone - 2.5%, respectively. Distribution innings for planning and power for Ukrainian teams: 59.7 % versus 40.3% and 27.5 % versus 72.5 %, respectively, the strongest national teams in the world. Conclusions: The features of tactical formation attack suggest the best technical - tactical training players tie the strongest teams in the world and the whole team. Also leading the team to the world is much more likely to use the power supply, which indicates the nature of the power of world volleyball.

Study aim: To assess body posture of young female volleyball players in relation to their untrained mates. Material and methods: A group of 42 volleyball players and another of 43 untrained girls, all aged 13-16 years were studied with respect to their body posture indices by using computer posturography. Spinal angles and curvatures were…

In this study, we examined how perceptual-motor expertise and watching experience contribute to anticipating the outcome of opponents' attacking actions in beach volleyball. To this end, we invited 8 expert beach volleyball players, 8 expert coaches, 8 expert referees, and 8 control participants

The aim of this study was to examine the relation between increased physical activity and menstrual disorders in adolescent female volleyball players. The study was conducted on 210 Polish female volleyball players, aged 13-17 years, the authorship questionnaire was used. The results of the study showed that irregular menstruation occurred in 19% of girls, spotting between menstrual periods in 27% and heavy menstruation was reported in 33% of girls. Out of all volleyball female players participating in the study, 94 girls (45%) declared absence of menstrual periods after regular cycles. Statistical analysis showed that the more training hours per week, the bigger probability of the occurrence of irregular menstruation. It was concluded that the number of hours of volleyball training per week affects regularity of menstrual cycles in female volleyball players. The absence of menstruation might be caused by the duration of training per week or years of training.

Complex reaction speed, acceleration, maximum speed, speed of whole-body change of direction and agility represent the basic components of sport performance mainly in sport games and combat sports. However, contradictory findings have been reported as to the extent of the relationship between the different speed and agility components. This study comprised 117 players (soccer – 56, basketball – 17, volleyball – 20, and handball – 24) playing youth leagues U15-U17 who were assessed for 10-m sp...

Volleyball, by its very nature, is a difficult game to play. Players at all ages have a hard time hitting the ball to their intended targets, resulting in rallies that rarely last more than one or two hits. The resulting game, then, is slow paced and boring, with a lot of standing around and little activity time. In an attempt to ease the…

Full Text Available The game of volleyball with its dynamic character is present in the world of the sport with permanent development and growing popularity and fans. Volleyball is part of a pollystructural complex sports activities. It is performed on a ground of a relatively small size (18 x 9 meters and is a kind of game that requires of players a high level of advanced motoric abilities (speed, strength, endurance, a fast rate of visual reaction, explosivity, as well as specific motoric skills (precision etc.. Scientific conclusion as well as the growing number of conducted researches in the very game, have a real contribution to its modern development and level of popularity. Situation-motoric skills make a significant dimension in the structure of volleyballgame. The subject of the research is specific-motoric abilities and situation-motoric skills of 52 volleyball players aged from 16 to 17. The basic goal of the research is to establish the effect of specific-motoric abilities on situation-motoric skills of volleyball players in latent space. In order to assess the specific-motoric abilities 9 tests are used, and to assess the situation-motoric skills 3 precision tests are used. The results obtained from the 12 applied tests are worked out through the basic statistic parameters. Through component factor analysis 3 latent specific-motoric dimensions are isolated as well as one situation-motoric dimension. By regressive analysis there is established a low but statistically significant relation between the criterion and predictor latent dimensions. That confirms the dependence and relation between the specific-motoric abilities and situation-motoric skills. Researches in the fi eld of similar questions have been conducted by the following authors: Jurko et al., 2013 and Nešić, et al., 2011.

Conclusions: The 8-week combined jump and ball throwing training can significantly improve muscular performance in young female volleyball players. These findings may be useful for all physical education teachers and volleyball coaches.

The National Association for Girls and Women in Sport (NAGWS) Volleyball Rules are based on the United States Volleyball Rules, which in turn are adopted from the rules and interpretations of the International Volleyball Federation Rules. Following a foreword by Robertha Abney, NAGWS President, the publication is organized into six sections as…

This guide for playing women's volleyball dated July 1971 - July 1973 details rules and standards as well as the Division for Girls and Women's Sports (DGWS) statement of beliefs. Specific articles dealing with teamwork, basic fundamentals, suggestions for beginners, a volleyball mini unit, and volleyball visual aids are included. The booklet…

Although physical activity brings a range of lifelong health benefits, it may also lead to injuries that pose a significant threat to health. It is particularly noticeable in people involved in professional sports where sport-related injuries commonly occur and are associated with intense exercise which aims to improve physical fitness. The article attempts to determine incidence of sports injuries reported by Plus League volleyball players, as well as to identify their most common types and causes. The research project involved 90 Plus League volleyball players aged 18-37 with the average age of 25.11 (SD±5.378). A method of diagnostic survey was applied to collect empirical data by means of questionnaire developed by the authors (researchers). The results were statistically analysed and verified with the analysis of variance (ANOVA) and χ2 test at the significance level (or critical P-value) of P≤0.05. Over 87% of the respondents suffered from at least one sport-related injury. In total, 362 injuries occurred, on average 4.02 injuries per one volleyball player. The most common sports injuries involved ankle or talocrural joint (46 injuries), knee and lower leg muscles (30), interphalangeal articulations of fingers (30) as well as shoulder joint. More than half of the injuries (57%) occurred twice or three times. Volleyball players commonly sustain injuries through contact with an opposing player in competition. Sport-specific injuries may also occur due to exhaustion, lack of rest and undertreated injuries. The most common volleyball-related injuries are primarily talocrural joint, hand and shoulder injuries. Common types of injuries that can affect volleyball players include muscles, joints and ligaments injuries, sprains and strains as well as bruises. Most of these injuries are caused by exhaustion, contact with an opposing player during competition and fatigue. The incidence of sport-related injuries seems to be influenced by such factors as somatic

The aim of this study was to determine which skills and factors better predicted the outcomes of regular season volleyball matches in the Spanish "Superliga" and were significant for obtaining positive results in the game. The study sample consisted of 125 matches played during the 2010-11 Spanish men's first division volleyball championship. Matches were played by 12 teams composed of 148 players from 17 different nations from October 2010 to March 2011. The variables analyzed were the result of the game, team category, home/away court factors, points obtained in the break point phase, number of service errors, number of service aces, number of reception errors, percentage of positive receptions, percentage of perfect receptions, reception efficiency, number of attack errors, number of blocked attacks, attack points, percentage of attack points, attack efficiency, and number of blocks performed by both teams participating in the match. The results showed that the variables of team category, points obtained in the break point phase, number of reception errors, and number of blocked attacks by the opponent were significant predictors of winning or losing the matches. Odds ratios indicated that the odds of winning a volleyball match were 6.7 times greater for the teams belonging to higher rankings and that every additional point in Complex II increased the odds of winning a match by 1.5 times. Every reception and blocked ball error decreased the possibility of winning by 0.6 and 0.7 times, respectively.

Full Text Available This investigation analyzed the relationships between sleep quality, mood, and game results in the elite athletes participating in Brazilian volleyball competitions. Participants (n = 277 elite Brazilian volleyball athletes, 214 (77.3% men and 63 (22.7% women completed the Brunel Mood Scale (BRUMS and reported their subjective sleep perception. Athletes with poor sleep quality reported higher scores for confusion compared to athletes with good sleep quality (p < 0.01, d = 0.43. In addition, athletes who lost their game at the time of evaluation showed higher tension (p < 0.01, d = 0.49 and confusion (p < 0.01, d = 0.32 levels compared to athletes who won their game. A regression analysis demonstrated that for each point increase in the confusion level, there was a 19.7% reduction in sleep quality. Multivariate analysis of variance indicated that athletes who slept well, and won their games, had lower tension levels. Further, our results indicated that the athletes’ mood associated with their success in the competitions. Therefore, in a competition, it is important that the athletes show good sleep quality, and use techniques and strategies to ease their mood variations.

In sports, such as basketball and volleyball, players must demonstrate the speed, strength, stamina and concentration. Correct nutrition affects the strength of the muscles and the extension of capacity. It is also necessary for the proper functioning of the nervous system and determines the rate of regeneration after physical effort. The aim of this study was to assess dietary behaviours of professional volleyball and basketball players and compare the prevalence of correct behaviours in both groups. 209 professional volleyball and basketball players from sports clubs localized in six Silesian cities were survived with the mean of author questionnaire. The chi-square test was used to examine differences in the prevalence of the correct behaviours among players. Analysis of the results obtained showed that 52% of the players had 4-5 meals a day. 35% of respondents had wholemeal bread and/or groats daily. Milk and dairy products daily ate 71% of surveyed players, meat and sausages 70% respectively. 41% of respondents had cottage cheese and 28% had fish several times a week. Vegetables and fruit were eaten by 21% and respectively 23% of respondents. Sweets were eaten daily by 40% of surveyed, while fast-food were eaten several times a week by 17% of players. Nutrients for athletes were used by 32%, and vitamin supplementation by 48% of respondents. Prevalence of correct dietary behaviour in the group of professional volleyball and basketball players differed. Basketball players statistically more frequently than volleyball players had 4-5 meals a day, had wholemeal bread and/or thick groats, milk and dairy products, meat and sausages, especially poultry. They had raw vegetables and fruit several times a day. They drank more than 2.5 liters of fluids per day. They also significantly more frequently than volleyball players consumed the fast-food occasionally or never. Dietary behaviours of surveyed players were incorrect. Comparison of prevalence of proper behaviours

A few weeks ago our volleyball coach telephoned me with a problem: How high should a player jump to "spike" a "set" ball so it would clear the net and land at a known distance on the other side of the net?

Full Text Available In order to achieve an advantage over the opponent, all the game elements, for which it is possible, are tended to be performed by jumping (Ziv & Lidor, 2010. This is supported by the fact that research of vertical jumping ability of volleyball players of different levels, found that players at a higher level of competition also achieve better results on tests of the assessment of vertical jumping ability (Forthomme, Croisier, Ciccarone, Crielaard, & Cloes, 2005. The research subject was aimed at detecting the difference between male and female volleyball players in morphological characteristics and explosive strength of legs, as well as determining the size of the impact of morphological characteristics of the explosive power of the lower limbs between groups formed on the basis of gender dimorphism. Method: The sample in this study was derived from a population of volleyball players of OK “RFU” from Futog, N=27 and female volleyball players of ŽOK “Futog” from Futog, N=38. For the purposes of this research morphological characteristics were measured. By using MANOVA and ANOVA differences were determined between the two sub-samples of respondents formed on the basis of gender dimorphism regarding the analyzed morphological and motor variables. In order to determine effects of the system of predictor variables on the criteria variables we used Linear Regression Analysis. Results: Statistically significant differences were observed for the variables Body height, Legs length and Lower-leg circumference, as well as for all three motor variables: Spike jump, Standing triple jump and Standing vertical jump in favor of volleyball players. Linear Regression Analysis revealed the impact of the predictor system of morphological characteristics on the criterion Spike jump in both subsamples. It was found that Body height gives the highest contribution to achieving better results regarding the height reached during spike jump in both groups

Full Text Available Technical and tactical actions determine performance in beach volleyball. This research develops and tests an instrument to monitor and evaluate the manner of execution and efficacy of the actions in beach volleyball. The purpose of this paper was to design and validate an observational instrument to analyze technical and tactical actions in beach volleyball. The instrument collects information regarding: a information about the match (context, b information about game situations, c information about technical situations (serve, reception, set, attack, block, and court defense in relation to player execution, role, manner of execution, execution zone, and efficacy, and d information about the result of the play (win-lose and way point is obtained. Instrument design and validation was done in seven stages: a review of literature and consultation of experts; b pilot observation and data analysis; c expert review of instrument (qualitative and quantitative evaluation; d observer training test; e expert review of instrument (content validity; f measurement of the ability of the instrument to discriminate the result of the set; and g measurement of the ability of the instrument to differentiate between competition age groups. The results show that the instrument allows for obtaining objective and valid information about the players and team from offensive and defensive technical and tactical actions, as well as indirectly from physical actions. The instrument can be used, in its entirety or partially, for researching and coaching purposes.

Background The participation of young in volleyball is becoming increasingly common, and this increased involvement raises concerns about the risk of installation of sports injuries. Therefore, the objectives the study were identify the characteristics of sports injuries in young volleyball players and associate anthropometric and training variables with contributing factors for injuries. Methods A total of 522 volleyball players participating in the High School Olympic Games of the State of São Paulo (Brazil) were interviewed. A reported condition inquiry was used to gather information on injuries, such as anatomic site affected, mechanism and moment of injury, as well as personal and training data. The level of significance was set at 5%. Results A 19% frequency of injuries was found. Higher age, weight, height, body mass index and training duration values were associated with the occurrence of injuries. The most affected anatomic site was the ankle/foot complex (45 injuries, 36.3%). Direct contact and contactless mechanisms were the main causes of injuries (61 injuries; 49.2% and 48 injuries; 38.7%, respectively). Training was the moment in which most injuries occurred (93 injuries; 75%), independently of personal and training characteristics. Conclusion Injuries affected the ankle/foot complex with a greater frequency. Direct contact and contactless mechanisms were the most frequently reported and injuries occurred mainly during training sessions. Personal and training characteristics were contributing factors for the occurrence of injuries. PMID:24124803

Full Text Available Abstract:The present study investigated the effect of plyometric training on development of the vertical jump of volleyball players. The study consisted of 30 male volleyball players from PSG College of Arts & Science, Coimbatore, their age ranged from 18 to 25 years. Participants articipants were randomly assigned Group I underwent plyometric training group and Group II control group. The plyometric training group carried out a set of plyometric exercises also designed by the researcher twice a week for six weeks. The control group was allowed to play their game, but they were not given any treatments. For the purpose of this research, two tests forthe evaluation of the volleyball vertical jump were validated: the block jump and spike jump. The data was analysed using Paired t-tests which were used to test the effect of treatment groups individually between pre and post –tests, of all the groups, on variables used in the present study. The analysis of covariance was used toanalsze the collected data. The result of the study reveals that there was significant difference in 0.05 levels.Based on the findings of the research and the discussion, one could conclude that the exercise model for the development of the vertical jump that had been used, as the fundamental factor of the experimental group, has contributed to the statistically significant difference in the increase of the vertical jump in comparison to thecontrol group, which had used technically tactical contents to develop the vertical jump.

The participation of young in volleyball is becoming increasingly common, and this increased involvement raises concerns about the risk of installation of sports injuries. Therefore, the objectives the study were identify the characteristics of sports injuries in young volleyball players and associate anthropometric and training variables with contributing factors for injuries. A total of 522 volleyball players participating in the High School Olympic Games of the State of São Paulo (Brazil) were interviewed. A reported condition inquiry was used to gather information on injuries, such as anatomic site affected, mechanism and moment of injury, as well as personal and training data. The level of significance was set at 5%. A 19% frequency of injuries was found. Higher age, weight, height, body mass index and training duration values were associated with the occurrence of injuries. The most affected anatomic site was the ankle/foot complex (45 injuries, 36.3%). Direct contact and contactless mechanisms were the main causes of injuries (61 injuries; 49.2% and 48 injuries; 38.7%, respectively). Training was the moment in which most injuries occurred (93 injuries; 75%), independently of personal and training characteristics. Injuries affected the ankle/foot complex with a greater frequency. Direct contact and contactless mechanisms were the most frequently reported and injuries occurred mainly during training sessions. Personal and training characteristics were contributing factors for the occurrence of injuries.

Volleyball is a team game belonging to a group of sports disciplines that involve indirect fighting. Adequate energy coverage in athletes is a crucial issue. It depends primarily on the type, intensity and duration of physical activity related to the sports discipline practiced and to the training cycle duration. The average energy requirement in sportsmen is 50% higher than that of adults. The aim of the study was to characterize the mode of nutrition, including dietary supplements and to assess somatic indices in female volleyball players of the AZS Bialystok team. The study involved 17 women. Research tools included a questionnaire consisting of 24-hour recall, a questionnaire survey concerning supplement intake and body composition analysis performed using a bioimpedance analyzer InBody 220. Data analysis indicates that the anthropometric characteristics and body composition of the AZS Bialystok players meet the recommendations associated with the somatic features in volleyball. Daily diet of the volleyball players were of low-energy with regard to the recommendations for physically active people, with very low supply of carbohydrates and dietary fiber, excessive proportion of saturated fatty acids and dietary cholesterol, and too low content of monounsaturated and polyunsaturated fatty acids. Supply of vitamins and minerals was found to be alarmingly low, especially of iron and calcium; diet supplementation was insufficient. No significant abnormalities were noted in body composition of the study athletes. However, they are recommended to increase muscle mass and slightly reduce body fat. Results of diet evaluation show the need for education in the field of nutrition and the necessity of further research into dietary habits among sportsmen.

The purpose of the study was to determine performance indices of a repeated sprint test (RST) and to examine their relationships with performance indices of a repeated jump test (RJT) and with aerobic fitness among trained volleyball players. Sixteen male volleyball players performed RST (6 × 30 m sprints), RJT (6 sets of 6 consecutive jumps), and an aerobic power test (20-m Shuttle Run Test). Performance indices for the RST and the RJT were (a) the ideal 30-m run time (IS), the total run time (TS) of the 6 sprints, and the performance decrement (PD) during the test and (b) the ideal jump height (IJ), the total jump height (TJ) of all the jumps, and the PD during the test, respectively. No significant correlations were found between performance indices of the RST and RJT. Significant correlations were found between PD, IS, and TS in the RST protocol and predicted peak V[Combining Dot Above]O2 (r = -0.60, -0.75, -0.77, respectively). No significant correlations were found between performance indices of the RJT (IJ, TJ, and PD) and peak V[Combining Dot Above]O2. The findings suggest that a selection of repeated activity test protocols should acknowledge the specific technique used in the sport, and that a distinct RJT, rather than the classic RST, is more appropriate for assessing the anaerobic capabilities of volleyball players. The findings also suggest that aerobic fitness plays only a minor role in performance maintenance throughout characteristic repeated jumping activity of a volleyballgame.

Full Text Available Sport is defined as an activity that involves competition, specific preparation for the competition, specific relationships and connections in that area of activity taken as a whole. Analysis of competitive activity is the basis for a rational approach to the planning, programming, implementation and evaluation of the effects of systematic training process. Subject to this study was to analyze competitive activities of volleyball players in the play-off stage of 'Wiener Statische' Serbian league in season 2012/2013. The aim of the research is to determine characteristics of the volleyballgame structure in competitive activity, to determine the technical-tactical elements with a statistically significant contribution to the achievement of positive results in the competition and to perform certain conclusions, with the help of research results, regarding the design of the training process. Description of elements was performed in the research, the contents that describe competitive activity in men's volleyball were explored, and then comparative analysis of these elements was performed for different levels of team performance. We can conclude that, based on these results, there is a statistically significant difference between successful and less successful men volleyball teams in only three variables, namely: the efficiency coefficient of serve, efficiency coefficient of block, efficiency coefficient of attack. This data is absolutely correspond to considerations in practice, which is that these three elements directly bring a point in the field, and therefore by observing them we can determine the winner of the match, with the highest certainty. Other elements, though necessary may influence the final outcome in men's volleyball to a lesser extent. Data from this study should be used primarily for modeling volleyball players training, with the ultimate projection on training improvement and game efficiency increase.

Full Text Available The purpose of this study is to advance the understanding of volleyball players’ purchase intention toward sport shoes by investigating the relationship between the independent variables (endorsement, advertising, pricing and electronic word-of-mouth and purchase intention. Descriptive research and causal research will be used as the research design, thus questionnaire and experimentation will be used to obtain data. Primary data in this study is attained by distributing the questionnaire to the Malaysian volleyball players throughout several volleyball tournament venues in Malaysia. The experiment will be conducted by comparing two groups of respondents, including volleyball players and non-volleyball players. This study is limited to several independent variables such as endorsement, advertising, pricing and electronic word-of-mouth. This study is significant for marketers for solving the challenges faced in the sport industry. It also helps to identify consumers’ purchase preferences for sport shoes. The marketer would understand more about their targeted customers’ intentions to purchase, thus the sport industry related with sport marketing in Malaysia might gain more profit.

Objective: The aetiology of patellar tendinopathy ( jumper's knee) remains unclear. To see whether landing strategy might be a risk factor for the development of this injury, this study examined whether landing dynamics from drop jumps differed among healthy volleyball players ( CON) and volleyball

Objective: To estimate the overall incidence of acute and overuse volleyball injuries, and to describe factors associated with ankle sprains. Methods: 486 players from the second and third Dutch national volleyball divisions participated in the study and were followed prospectively during a whole

The main objective of this study was to analyse the variables that predicted setting efficacy in complex I (KI) in volleyball, in formative categories and depending on gender. The study sample was comprised of 5842 game actions carried out by the 16 male category and the 18 female category teams that participated in the Under-16 Spanish Championship. The dependent variable was setting efficacy. The independent variables were grouped into: serve variables (a serve zone, the type of serve, striking technique, an in-game role of the server and serve direction), reception variables (a reception zone, a receiver player and reception efficacy) and setting variables (a setter's position, a setting zone, the type of a set, setting technique, a set's area and tempo of a set). Multinomial logistic regression showed that the best predictive variables of setting efficacy, both in female and male categories, were reception efficacy, setting technique and tempo of a set. In the male category, the jump serve was the greatest predictor of setting efficacy, while in the female category, it was the set's area. Therefore, in the male category, it was not only the preceding action that affected setting efficacy, but also the serve. On the contrary, in the female category, only variables of the action itself and of the previous action, reception, affected setting efficacy. The results obtained in the present study should be taken into account in the training process of both male and female volleyball players in formative stages.

Full Text Available The main objective of this study was to analyse the variables that predicted setting efficacy in complex I (KI in volleyball, in formative categories and depending on gender. The study sample was comprised of 5842 game actions carried out by the 16 male category and the 18 female category teams that participated in the Under-16 Spanish Championship. The dependent variable was setting efficacy. The independent variables were grouped into: serve variables (a serve zone, the type of serve, striking technique, an in-game role of the server and serve direction, reception variables (a reception zone, a receiver player and reception efficacy and setting variables (a setter‘s position, a setting zone, the type of a set, setting technique, a set’s area and tempo of a set. Multinomial logistic regression showed that the best predictive variables of setting efficacy, both in female and male categories, were reception efficacy, setting technique and tempo of a set. In the male category, the jump serve was the greatest predictor of setting efficacy, while in the female category, it was the set’s area. Therefore, in the male category, it was not only the preceding action that affected setting efficacy, but also the serve. On the contrary, in the female category, only variables of the action itself and of the previous action, reception, affected setting efficacy. The results obtained in the present study should be taken into account in the training process of both male and female volleyball players in formative stages.

Full Text Available DOI: http://dx.doi.org/10.5007/1980-0037.2014v16n6p698 The present article aimed to perform a systematic review of the available literature in relation to the analysis of sports performance in beach volleyball from match analysis. Web of Science, SportDiscus®, PubMed, Scopus and Academic Search Complete databases were used to identify peer-reviewed published articles. The authors conducted a content analysis according to goals, variables of analysis and methods used in studies. In general, three research lines were determined: analysis of the functional dependence of the game actions and their relation with success, performance according to gender, and the effect of changing the rules on the game performance. In relation to methodology, an evolution from descriptive studies to studies of comparative nature can be seen and, more recently, there has been a focus on predictive nature. This new trend breaks with the research based on simple cause and effect relations, and focuses on the analysis of the game events, namely related to tactical-technical performance indicators, in a non-linear and interactive way, considering the game as a complex and dynamic system. The limitations of the studies analyzed show the need for further studies to investigate the identification of game patterns for the different game levels; integration of situational variables in the study of the performance of teams (such as match status and the quality of opposition.

Full Text Available The aim of the study was to identify and compare the technical and tactical performance indicators based on the outcome of the set in the school female volleyball. The study included 110 athletes, aged between 12 and 14 years, belonging to 11 teams. Fifty-eight sets of 28 games were filmed and 7194 actions, 2830 serves, 2157 serve reception, 1358 passes and 1299 attacks were analyzed. Afterwards, the game sets were divided into winners and losers sets. Teams that won the sets had advantage at the serve reception, set and attack on error and excellence/point criteria (p< 0.05 and of serve, set and attack (p< 0.001. In conclusion, the winner’s sets were those with a better technical-tactical performance quantitatively and qualitatively.

Full Text Available The purpose of this study was to determine the influence of the two new rules tested at the inaugural U23 Men’s Volleyball World Championship (21-point set excluding the fifth set, and 15 seconds between rallies–10 seconds from the finished point until the referee’s whistle for serve and five seconds for performing the serve on number and types of jumps and number of contacts and hits. The analysis comprised 25,930 jumps (an essential physical activity for volleyball, 15,706 contacts and 10,224 hits during 36 matches played by 144 males aged under 23 at the first Under 23 Men’s World Championships organized in Uberlandia, Brazil, in 2013. Two investigations were conducted: 1 Analysis of jumps by Jump type, In-game role and Level of set win; 2 Analysis of contacts (reception, setting, block, defense and hits (serve and attack by Type, In-game role and Set outcome. Significant differences (p=0.000 were found between in-game role and jump type, as Middle blocker performed the most (34.7%, followed by Outside hitter (24.9%, Setter (24.6% and Opposite (15.8%. Significant differences were found for number and types of Hits between set Winner and Loser teams only for serves by Setter (p<0.001 and Middle blocker (p<0.05. The results showed major differences in jumps, hits and contacts between in-game roles: Middle blocker was the most frequent jumping position, followed by Outside hitter and Setter. The Libero showed a new tendency of being Setter with a jump after the initial Setter defense.

The aim of this study was to analyse the efficiency of muscular activity in the trunk stabilisation of professional volleyball players compared to a group of amateur hobby players. The results were compared amongst the groups as well as with a reference group consisting of asymptomatic individuals. The question to be answered was whether or not professional volleyball players possess a characteristic strength profile in their trunk musculature and if differences exist with regard to the individuals' competitive playing level. In this comparative study 12 professional volleyball players (German Bundesliga) and 18 non-professional volleyball players were analysed with regard to their isometric strength profile in all three planes. The reference group was provided by the Proxomed company, which had previously analysed healthy untrained individuals (n = 1045) of various age groups. A sports-specific profile for the musculature of volleyball players revealed a significant reduction in the flexion and rotation strength as well as a well-developed lateral flexion strength (highly significant when compared to the reference group). With reference to the level played, better strength values in flexion and lateral flexion were found among the professional athletes. Professional volleyball players present with a characteristic trunk musculature strength profile. A detailed analysis of the muscle strength of the spine as part of a sports medicine work-up could prove helpful in preventing injuries and overuse problems in professional and hobby volleyball players.

Volleyball players are reported to have shoulder strength imbalances. Previous authors have primarily investigated small samples of male players at a single skill level, without considering playing position, and with inconsistent findings. To evaluate shoulder strength asymmetry and a history of shoulder injury in a large sample of professional volleyball players of both sexes across different playing positions and skill levels. Descriptive laboratory study. A sample of 183 volleyball players (99 men, 84 women). We assessed shoulder internal-rotator and external-rotator concentric strength at 60°/s using an isokinetic dynamometer and dominant-nondominant differences in shoulder strength and strength ratios using repeated-measures analyses of variance. Peak torque was normalized for body mass and external-rotation/internal-rotation concentric strength. Internal-rotation strength was asymmetric in favor of the dominant side in both sexes, regardless of previous shoulder injury status. Male volleyball players had a lower shoulder strength ratio on the dominant side, regardless of previous shoulder injury status. However, this finding was valid only when hand dominance was taken into account. Female volleyball players playing at a higher level (ie, first versus second division) were 3.43 times more likely to have an abnormal strength ratio. Playing position was not associated with an abnormal shoulder strength ratio or strength asymmetry. In male volleyball players, the external-rotation/internal-rotation strength ratio of the dominant shoulder was lower, regardless of playing position, skill level, or a previous shoulder injury. In female players, the ratio was less only in those at a higher skill level. Although speculative, these findings generally suggest that female volleyball players could have a lower risk of developing shoulder-related problems than male volleyball players. Isokinetic shoulder testing may reveal important information about the possible risk

To analyze the concurrent and construct validity of a volleyball intermittent endurance test (VIET). The VIET's test-retest reliability and sensitivity to assess seasonal changes was also studied. During the preseason, 71 volleyball players of different competitive levels took part in this study. All performed the VIET and a graded treadmill test with gas-exchange measurement (GXT). Thirty-one of the players performed an additional VIET to analyze the test-retest reliability. To test the VIET's sensitivity, 28 players repeated the VIET and GXT at the end of their season. Significant (P volleyball players.

Background An estimated 30 to 40 million school children participate in sports in the United States; 34% of middle-school participants become injured and seek medical treatment at an annual cost close to $2 billion. The purpose of the current study was to evaluate the injury incidence and rates in female athletes in the middle-school setting during the course of 3 seasons. Methods Female basketball, soccer, and volleyball players were recruited from a single county public school district in Kentucky consisting of 5 middle schools. A total of 268 female athletes (162 basketball, 26 soccer, and 80 volleyball) participated. Athletes were monitored for sports-related injury and number of athlete exposures (AEs) by an athletic trainer. Injury rates were calculated for specific types of injuries within each sport. Injury rates for games and practices were also calculated and compared for each sport. Results A total of 134 injuries were recorded during the 3 sport seasons. The knee was the most commonly injured body part (99 injuries [73.9%]), of which patellofemoral dysfunction (31.3%), Osgood-Schlatter disease (10.4%), and Sinding-Larsen-Johansson/patella tendinosis (9%) had the greatest incidence. The ankle was the second most commonly injured body part, accounting for 16.4% of all injuries. The overall rates of injury by sport were as follows: soccer, 6.66 per 1000 AEs; volleyball, 3.68 per 1000 AEs; and basketball, 2.86 per 1000 AEs. Conclusions Female middle-school athletes displayed comparable injury patterns to those seen in their high-school counterparts. Future work is warranted to determine the potential for improved outcomes in female middle-school athletes with access to athletic training services. Clinical Relevance As the participation levels and number of injuries continue to rise, middle-school athletes demonstrate an increasing need for medical services provided by a certified athletic trainer. PMID:24875981

Volleyball damping corresponds to linear damping up to a certain critical velocity, with zero damping above this value. The dynamics of a linear harmonic oscillator is investigated with this damping mechanism.

The purpose of this study is to advance the understanding of volleyball players’ purchase intention toward sport shoes by investigating the relationship between the independent variables (endorsement, advertising, pricing and electronic word-of-mouth) and purchase intention. Descriptive research and causal research will be used as the research design, thus questionnaire and experimentation will be used to obtain data. Primary data in this study is attained by distributing the questionnaire to...

OBJECTIVE--To determine the acute injury profile in each of six sports and compare the injury rates between the sports. DESIGN--Analysis of national sports injury insurance registry data. SETTING--Finland during 1987-91. SUBJECTS--621,691 person years of exposure among participants in soccer, ice hockey, volleyball, basketball, judo, or karate. MAIN OUTCOME MEASURES--Acute sports injuries requiring medical treatment and reported to the insurance company on structured forms by the patients and their doctors. RESULTS--54,186 sports injuries were recorded. Injury rates were low in athletes aged under 15, while 20-24 year olds had the highest rates. Differences in injury rates between the sports were minor in this adult age group. Overall injury rates were higher in sports entailing more frequent and powerful body contact. Each sport had a specific injury profile. Fractures and dental injuries were most common in ice hockey and karate and least frequent in volleyball. Knee injuries were the most common cause of permanent disability. CONCLUSIONS--Based on the defined injury profiles in the different sports it is recommended that sports specific preventive measures should be employed to decrease the number of violent contacts between athletes, including improved game rules supported by careful refereeing. To prevent dental injuries the wearing of mouth guards should be encouraged, especially in ice hockey, karate, and basketball. PMID:8520333

To determine the acute injury profile in each of six sports and compare the injury rates between the sports. Analysis of national sports injury insurance registry data. Finland during 1987-91. 621,691 person years of exposure among participants in soccer, ice hockey, volleyball, basketball, judo, or karate. Acute sports injuries requiring medical treatment and reported to the insurance company on structured forms by the patients and their doctors. 54,186 sports injuries were recorded. Injury rates were low in athletes aged under 15, while 20-24 year olds had the highest rates. Differences in injury rates between the sports were minor in this adult age group. Overall injury rates were higher in sports entailing more frequent and powerful body contact. Each sport had a specific injury profile. Fractures and dental injuries were most common in ice hockey and karate and least frequent in volleyball. Knee injuries were the most common cause of permanent disability. Based on the defined injury profiles in the different sports it is recommended that sports specific preventive measures should be employed to decrease the number of violent contacts between athletes, including improved game rules supported by careful refereeing. To prevent dental injuries the wearing of mouth guards should be encouraged, especially in ice hockey, karate, and basketball.

group of fallow this year was much more successful than the second group. In the current discussion on the results obtained from anthropometric and motor variables give us a clear picture of the actual situation on morphological characteristics and motor skills, the players of these two groups/clubs. References: Bompa T (2000 Periodization: Theory and Methodology of Traning. Ilinois, USA. Frohreich H, Irmgard D, Konzag K (1992 Voleyball Spielend Trainieren. Berlin, Germany. Tahiraj E, Rexhepi F (2010 Some main morphological characteristics and locomotive-technical of national teams at the grand prix 2010 in volleyball (women. 14-symposium for the sport to Physical Education in young people, Ohrid, Macedonia. Kostic R (2000 Theory and Methodology of Sports Training Volleyballgames, Nis, Serbia.

The aim of the present study was to identify the probability of winning each Volleyball set according to game location (home, away). Archival data was obtained from 275 sets in the 2005 Men's Senior World League and 65,949 actions were analysed. Set result (win, loss), game location (home, away), set number (first, second, third, fourth and fifth) and performance indicators (serve, reception, set, attack, dig and block) were the variables considered in this study. In a first moment, performance indicators were used in a logistic model of set result, by binary logistic regression analysis. After finding the adjusted logistic model, the log-odds of winning the set were analysed according to game location and set number. The results showed that winning a set is significantly related to performance indicators (Chisquare(18)=660.97, padvantage at the beginning of the game (first set) and in the two last sets of the game (fourth and fifth sets), probably due to facilities familiarity and crowd effects. Different game actions explain these advantages and showed that to win the first set is more important to take risk, through a better performance in the attack and block, and to win the final set is important to manage the risk through a better performance on the reception. These results may suggest intra-game variation in home advantage and can be most useful to better prepare and direct the competition. Key pointsHome teams always have more probability of winning the game than away teams.Home teams have higher performance in reception, set and attack in the total of the sets.The advantage of home teams is more pronounced at the beginning of the game (first set) and in two last sets of the game (fourth and fifth sets) suggesting intra-game variation in home advantage.Analysis by sets showed that home teams have a better performance in the attack and block in the first set and in the reception in the third and fifth sets.

Currently, there is no overview of the incidence and (volleyball-specific) risk factors of musculoskeletal injuries among volleyball players, nor any insight into the effect of preventive measures on the incidence of injuries in volleyball. This study aimed to review systematically the scientific

Currently, there is no overview of the incidence and (volleyball-specific) risk factors of musculoskeletal injuries among volleyball players, nor any insight into the effect of preventive measures on the incidence of injuries in volleyball. This study aimed to review systematically the scientific

Concussions are common incidences in sports. However, game-specific characteristics such as tactics, field positions, etc. might positively/negatively contribute to the occurrence of mild traumatic brain injuries (mTBI) in various sports such as soccer, volleyball, handball, or basketball. Thus, the intention of this study was to analyze game-specific characteristics of concussive incidents in active players from the perspective of different sportive disciplines. Four sport-specific questionnaires for soccer, handball, volleyball and basketball were established using an online survey tool. A total of 3001 participants completed the questionnaires. 18% of the participants answered that they had experienced a concussion which significantly differed depending on the sport practiced (χ2(3)=56.868, Pconcussions on the amateur level, volleyball players experienced most on the professional level and basketball players during leisure play (χ2(9)=112.667, Pconcussions by a collision with another player, volleyball players instead experienced most concussions by hits from the ball (χ2(6)=211.260, Pconcussive incidences (χ2(7)=19.638, Pconcussions (χ2(6)=13.617, Pconcussions are sport-specific and particularly concern amateurs. This indicates that most concussions in ball games appear in situations, where medical care units are not necessarily present. Preventive measures should therefore especially address amateurs in ball sports.

In volleyball, the dominant shoulder of the athlete undergoes biomechanical and morphological adaptations; however, definitive conclusions about their exact nature, aetiology, purpose and associations with shoulder injury have not been reached. We present a systematic review of the existing literature describing biomechanical adaptations in the dominant shoulders of volleyball players and factors that may predispose to shoulder pain/injury. A thorough literature search via Medline, EMBASE and SCOPUS was conducted for original studies of volleyball players and 15 eligible articles were identified. Assessment of study quality was performed using the STROBE statement. The reviewed literature supports the existence of a glenohumeral internal rotation deficit (GIRD) and a possible (and less pronounced) external rotation gain in the dominant vs. the non-dominant shoulder of volleyball athletes. Unlike other overhead sports, the GIRD in volleyball athletes appears to be anatomical as a response to the repetitive overhead movements and not to be associated with shoulder pain/injury. Additionally, the dominant shoulder exhibits muscular imbalance, which appears to be a significant risk factor for shoulder pain. Strengthening of the external rotators should be used alongside shoulder stretching and joint mobilisations, core strengthening and optimisation of spike technique as part of injury management and prevention programmes.

The purpose of this study was to examine beach volleyball players' experience regarding shoulder injury and how it affects their return to play. To achieve the research aims a qualitative design with semi-structured interviews had been conducted, five elite beach volleyball players, four men and one woman aged 27-42 participated in the study. All participants had suffered a severe shoulder injury, with absence from training and competing for at least 28 days. The findings of this study indicate that it is the individual's inner motivation, together with a clear goal and support from the community, family, teammate and coach that are the most important factors when going through rehabilitation and getting back to playing beach volleyball after a shoulder injury. All participants had been affected by their injury in some way; some of the participants had been affected in a positive way since they had become mentally stronger and had developed better volleyball technique after rehabilitation. The conclusions of this study indicate that there are three distinct factors that increase the chances of getting back to playing beach volleyball after shoulder injury; it is the players' self motivation, together with a clear goal and support from the community.

Full Text Available With goal to establish metric tests characteristics for estimating jumping for volleyball players, it was organized a pilot research on pattern of 23 volleyball players from cadet team and 23 students from high-school. For needs of this research four tests are valid for estimation, jump in block with left and right leg and jump in spike with left and right leg. Each test has been taken three times, so that we could with test-re test method determine their reliability, and with factor analysis their validity. Data were processed by multivariate analysis (item analysis, factor analysis from statistical package „Statistica 6.0 for windows“. On the results of research and discussion we can say that the tests had high coefficient of reliability, as well as factor validity, and these tests can be used to estimate jumping for volleyball players.

Full Text Available The nowadays society in this XXI century influenced by the progressive development of technologies of information and communication and the knowledge management demands a creative man, transformer of the context in which he takes place, an individual who accepts the challenges of the modern society and that at the same time takes the best of this development. Meeting this goal, the higher education holds the mission of preparing in a continuous and permanent way to the professionals according to the activity they carry out, updating the knowledge in the science they work on. The sport professionals are not the exception in this endeavor due to the formative role they play in the society, it is also caused by the dynamics and the current competitions, the steady changes of the sport rules and the gradual improvement of the athlete’s performance, the venues equipment and the competition itself worldwide. This work is aimed at proposing an upgrading course for the Volleyball professionals in the sport formation school (EIDE Ormani Arenado Llonchimplemented through a strategy based on the difficulties taken from the application of the scientific methods which facilitate a viable, flexible and feasible outcome and with a high social meaning, as it contributes to rise the professional profile of the individuals involved in the study.

User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

Ankle inversion is a common injury among volleyball players. The injury rate during a game is 2.1 times higher than during training. As a result, the preventive use of ankle braces is frequently observed in Swiss volleyball leagues. Studies have shown that ankle braces have a preventive effect on the prevalence of ankle inversion. In Switzerland there has been no investigation into the preventive use of braces and their influence on prevalence. For this reason, the goals of this study are 1) to determine when, why and by whom ankle braces are worn and 2) to evaluate the injury rate of users and non-users of ankle braces. A modified questionnaire was sent to 18 men's and women's teams of the Swiss National League A. The questionnaire included questions about injury rates and the circumstances of ankle inversion injuries. The data were statistically analysed with Microsoft Excel 2012 and SPSS Version 20. The overall response rate was 61 %, allowing data from 181 players to be analysed. 33 % (59 of 181) of the players used an ankle brace. There was a statistically significant difference in the prevalence of ankle inversion between users (12 injured) and non-users (8 injured) (p = 0.006). Wearing an ankle brace during training or during a game made no difference in the prevention of injuries (p = 0.356). More athletes were injured during training (n = 13) than during a game (n = 7). The results of the present study indicate that volleyball players preferably wear ankle braces to prevent injury. More than one third of the players in the study wore an ankle brace, 60 % for primary prevention and 40 % for secondary prevention due to a previous injury. The study shows that significantly more users than non-users of ankle braces were injured. This is contrary to literature. Furthermore it was shown that more injuries occur during training than during a game. This finding results from the fact that ankle braces were rarely worn during training. It is

Full Text Available This study analyzed all the games (n=253 from the 2011/2012 and 2012/2013 Seasons of Brazilian SuperLeague Women’s Volleyball, to identify the game-related factors that discriminate in favor of winning and losing teams. In the 2011/2012 Season, the Total Shares Setting (TAL and Total Points Attack (TPA were factors that discriminated in favor of a defeat. The factors that determined the victory were the Total Shares Serve (TAS, Total Shares Defense (TAD, Total Shares Reception (TAR and Total Defense Excellent (TDE. In the 2012/2013 Season, the factor (TAD most often discriminated in favor of victory and the factor that led to defeat was the Total Points Made (TPF. The scoring skills (TPA and (TPF discriminated against the final outcome of the game, but surprisingly are associated with defeat and the (TAS supposed to victory. The non-scoring skills (TAD, (TAR and (TDE discriminate the end result of the game and this may be associated with the victory. The non-scoring skill (TAL determines the outcome of the game and is supposedly associated with the defeat.

Little is known about the rate and pattern of injuries in international volleyball competition. To describe the risk and pattern of injuries among world-class players based on data from the The International Volleyball Federation (FIVB) Injury Surveillance System (ISS) (junior and senior, male and female). The FIVB ISS is based on prospective registration of injuries by team medical staff during all major FIVB tournaments (World Championships, World Cup, World Grand Prix, World League, Olympic Games). This paper is based on 4-year data (September 2010 to November 2014) obtained through the FIVB ISS during 32 major FIVB events (23 senior and 9 junior). The incidence of time-loss injuries during match play was 3.8/1000 player hours (95% CI 3.0 to 4.5); this was greater for senior players than for junior players (relative risk: 2.04, 1.29 to 3.21), while there was no difference between males and females (1.04, 0.70 to 1.55). Across all age and sex groups, the ankle was the most commonly injured body part (25.9%), followed by the knee (15.2%), fingers/thumb (10.7%) and lower back (8.9%). Injury incidence was greater for centre players and lower for liberos than for other player functions; injury patterns also differed between player functions. Volleyball is a very safe sport, even at the highest levels of play. Preventive measures should focus on acute ankle and finger sprains, and overuse injuries in the knee, lower back and shoulder. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

Full Text Available This study aimed to assess the effects of age groups and players’ role (blocker vs. defender specialist in beach volleyball in relation to physical and temporal variables, considering quality of opposition. 1101 rallies from Under 19 (U19, 933 rallies from Under 21 (U21, and 1480 rallies from senior (senior (Men’s Swatch World Championships, 2010-2011 were observed using video match analysis. Cluster analysis was used to set teams’ competitive levels and establish quality of opposition as “balanced”, “moderate balanced” and “unbalanced” games. The analyzed variables were: temporal (duration of set, total rest time, total work time, duration of rallies, rest time between rallies and physical (number of jumps and number of hits done by defenders and blockers characteristics. A one-way ANOVA, independent samples t-test and multinomial logistic regression were performed to analyze the variables studied. The analysis of temporal and physical characteristics showed differences considering age group, player’s role and quality of opposition. The duration of set, total rest time, and number of jumps done by defenders significantly increased from the U19 to senior category. Multinomial logistic regression showed that in: a balanced games, rest time between rallies was higher in seniors than in U19 or U21; number of jumps done by defenders was higher in seniors than in U19 and U21; b moderate balanced games, number of jumps done by defenders was higher in seniors than in U21 and number of jumps done by blockers was smaller in U19 than U21 or seniors; c unbalanced games, no significant findings were shown. This study suggests differences in players’ performances according to age group and players’ role in different qualities of opposition. The article provides reference values that can be useful to guide training and create scenarios that resemble a competition, taking into account physical and temporal characteristics.

Objective: We hypothesized that individuals with a normal foot posture would be less likely to experience patellar tendon pain and pathology than those with a pronated or supinated foot. Design: Observational study. Setting: Field-based study among competing athletes. Participants: Volleyball

Full Text Available Purpose: to analyze traumas in training process of students-volleyball players. Material: 42 students participated in the research. Students’ medical records were analyzed in the research. Results: with every year of study in university the quantity of traumas decreased. In 1st year students we found 10 traumas, in 4th year - 5. Ligament sprains are the most frequent kinds of traumas. In total we found 33.3%. Their main part covers ankle joint traumas. The reasons of them are bursts, stops, changes of movements’ direction. Rather frequents (30% are maims of knee and elbow joints, caused by falling down. The degree of joints’ injury is, as usually, negligible. The highest quantity of moderate and heavy traumas was among 1st year students (9 from 10 and 2nd year students (8 from 8. Conclusions: prophylaxis complex for prevention of volleyball traumas has been offered. Volleyball traumas’ prevention implies improvement methodic and technique of students-volleyball players’ training. The main reasons of traumatism are the following: non observation of sports training principles; poor organizational and logistical support of training process.

The purpose of this study was to examine patterns of appraisal, coping, and coping effectiveness in sport. Ten players from a collegiate female volleyball team were interviewed on two occasions, first in the week before a provincial final playoff tournament and in the week following the tournament. Data were transcribed verbatim and subjected to…

OBJECTIVE: We hypothesized that individuals with a normal foot posture would be less likely to experience patellar tendon pain and pathology than those with a pronated or supinated foot. DESIGN: Observational study. SETTING: Field-based study among competing athletes. PARTICIPANTS: Volleyball

Evaluation of 106 persons treated for injuries related to volleyball revealed that nearly 90 percent of injuries were concentrated in the lower extremities. Knee injuries accounted for 59 percent of injuries and ankle injuries accounted for about 23 percent of injuries. The mechanisms of jumping, landing, or twisting upon impact were highly…

This study aimed to predict stay/leave behavior among volleyball referees. The predictor variables reflect commitment aspects from the literature: attraction, perceived lack of alternatives, personal investments, and feelings of obligation to remain. Intent to quit was assumed to mediate the link

Full Text Available The article analyses the technical and tactical actions that are used by volleyball players of high qualification during the competition. Taking into account this information in the studying and training process contributes to the increase of its effectiveness.

This study describes the epidemiology of pediatric volleyball-related injuries treated in US hospital emergency departments. Data for children younger than 18 years obtained from the National Electronic Injury Surveillance System of the US Consumer Product Safety Commission from 1990 through 2009 were analyzed. An estimated 692 024 volleyball-related injuries to children younger than 18 years occurred during the study period. The annual number of injuries declined significantly by 23% during the study period; however, the annual injury rate remained unchanged, and the number of volleyball-related concussions/closed head injuries increased significantly. Upper (48%) and lower (39%) extremity injuries occurred most frequently, as did strains/sprains (54%). Contact with the net/pole was associated with concussions/closed head injury our findings indicate opportunities for making volleyball an even safer sport for children. Protective padding, complying with US volleyball standards, should cover all volleyball poles and protruding hardware to prevent impact-related injuries.

Introduction: In this research we are deal with two teams of the super league of Kosovo in volleyball. The goal of this study is to verify the differences between the two teams in volleyball in some anthropometric characteristics, basic motor skills and situational tests. Methods: For the realization of this research, there were included 12 volleyball player from the team KV “Prishtina" and 12 from the team KV "Universiteti AAB". There are applied 4 anthropometric variables (body weight, body...

The main objective of this article was to review a series of studies (n = 31) on physical attributes, physiological attributes, and on-court performances of female volleyball players. Empirical and practical knowledge emerging from studies on training-related issues in volleyball, such as body mass, fat-free mass, aerobic profile, strength, and agility and speed, should be integrated and applied when planning annual training programs for volleyball players. Based on our review, it was found that (a) players of a higher skill level are taller, somewhat heavier, and have higher vertical jump values than players of a lower level; (b) the aerobic profile of female volleyball players is similar to that of female basketball players; (c) ballistic resistance training can increase vertical jump values in female volleyball players; and (d) preseason conditioning should be conducted to prevent fatigue and reduced performance at the beginning of the season. Among the research concerns discussed in the article are that there is a lack data for on-court performance and time-motion analysis in female volleyball players and that more experimental/manipulative studies are needed to examine the effectiveness of different training programs on physiological attributes of female volleyball players. Two practical implications are suggested for volleyball and strength and conditioning coaches: (a) functional and nonfunctional overreaching should be carefully monitored when planning strength and conditioning programs, and (b) volleyball programs should include ballistic-type training.

Full Text Available The present study investigated the correlation between Transition Iwith victory in volleyball matches. The 2002 South-American Youth Men's Championship was recorded and the Transition I was analyzed and classified as negative, null or positive. Results of the efficiency in Transition I was calculated using t test for independent samples and compared to the efficiency between teams during each set and matches. Spearman correlation assessed the relationship between efficiency in each set and results of the matches with the final ranking in the championship. The results showed that the winning teams exhibited higher efficiency in Transition I, as well as a positive relationship of higher efficiency in Transition I with all of their results. The higher efficiency in Transition I is related to victory in volleyball matches.

The prevalence of ischaemia-related symptoms is remarkably high among elite indoor volleyball players. Since the exposure to sport-specific demands may be higher in beach volleyball compared to indoor volleyball, the aim of this study was to assess the prevalence of ischaemia-related symptoms and

The aim of this study was to examine the effect of opposition and gender on knee kinematics and ground reaction force during landing from a volleyball block jump. Six female and six male university volleyball players performed two landing tasks: (a) an unopposed and (b) an opposed volleyball block jump and landing. A 12-camera motion analysis…

OBJECTIVES: To evaluate the cost effectiveness of a proprioceptive balance board training programme for the prevention of ankle sprains in volleyball. METHODS: A total of 116 volleyball teams participated in this study which was carried out during the 2001-2002 volleyball season. Teams were randomly

The purpose of this study was to investigate the association among anthropometric, physical performance parameters, and dynamic postural control attributes of young female volleyball athletes, and to determine if differences exist in these attributes according to playing position. Forty-three young female volleyball players participated in this study. Players were divided by position into hitters (N.=17), middle blockers (N.=8), setters (N.=10), and liberos (N.=8). Stature, body mass, vertical jump (VJ), peak power, horizontal jump (HJ), sit-and-reach (SRT), star excursion balance (SEBT), and agility (e.g. shuttle run and Illinois agility test) tests were assessed on non-consecutive days in randomized order. No difference was found between groups for SRT, peak power, VJ, and HJ (P≤0.05). Middle blockers and hitters were taller than setters (P≤0.05). Middle blockers were also taller than liberos (P=0.017). Significant differences were observed among groups for agility tests, with hitters significantly faster than setters (P=0.023) and middle blockers (P=0.037). In addition, liberos were significantly faster than setters (P=0.032) and middle blockers (P=0.046), during the Illinois agility test. No difference was observed between groups for reach distance scores in the SEBT. These results demonstrate important positional differences in agility measures of young female volleyball players. Coaches can use this information to determine the type of physical profile that is needed for specific positions and to design training programs to maximize strength, power, and neuromuscular development of young female volleyball athletes.

The aim of this study was to characterize the cardiovascular and musculoskeletal systems of elite volleyball players, including aortic dimensions. Previous studies have shown that the upper limit of normal aortic sinus diameter for male and female athletes is 4 and 3.4 cm, respectively. Cross-sectional analysis. United States Olympic Volleyball Training Facility and Rady Children's Hospital San Diego. Seventy (37 male) members of the US national volleyball team. Athletes underwent evaluation that included medical and family histories, targeted physical examinations specifically focusing on abnormalities present in Marfan syndrome (MFS), and transthoracic echocardiograms. Cardiac chamber and great artery size, valve function, and coronary artery origins were assessed. Three male athletes (8%) had an aortic sinus diameter ≥4 cm, one of whom also had an ascending aorta >4 cm. Two female athletes (6%) had aortic sinus diameter ≥3.4 cm, and another had an ascending aorta of 3.4 cm. There were no other intracardiac or arterial abnormalities. Individual musculoskeletal characteristics of MFS were common among the athletes but not more frequent or numerous in those with aortic dilation. The prevalence of aortic root dilation in this population of athletes was higher than what has previously been reported in other similar populations. Further study is needed to determine whether these represent pathological changes or normal variations in tall athletes. This study adds to the existing knowledge base of athlete's heart, with specific attention to aortic dimensions in elite volleyball players. The data are relevant to similar athletes' medical care and to preparticipation cardiac screening in general.

The primary objective of the present study was to evaluate the agreement between the dominant leg (DL) (determined subjectively) and the stronger leg (SL) (determined via a functional test) in a group of basketball and volleyball players. The secondary objective was to calculate lower limb neuromuscular asymmetry when comparing the DL vs the non-dominant leg (NDL) and the SL vs the weaker (WL) leg in the whole group and when differentiating by sex. Seventy-nine male and female volleyball and basketball players (age: 23.7 ± 4.5 years) performed three single-leg vertical countermovement jumps (SLVCJ) on a contact mat. Vertical jump height and an inter-limb asymmetry index (ASI) were determined. Only 32 (40%) of the subjects had a concordance between the perception of their dominant leg and the limb reaching the highest jump height. Using the DL as the discriminating variable, significant (pjump performance. Vertical jump asymmetry of 10-15% exists and this can be considered as a reference value for male and female basketball and volleyball players.

This study aimed to assess the effects of age groups and players' role (blocker vs. defender specialist) in beach volleyball in relation to physical and temporal variables, considering quality of opposition. 1101 rallies from Under 19 (U19), 933 rallies from Under 21 (U21), and 1480 rallies from senior (senior) (Men's Swatch World Championships, 2010-2011) were observed using video match analysis. Cluster analysis was used to set teams' competitive levels and establish quality of opposition as "balanced", "moderate balanced" and "unbalanced" games. The analyzed variables were: temporal (duration of set, total rest time, total work time, duration of rallies, rest time between rallies) and physical (number of jumps and number of hits done by defenders and blockers) characteristics. A one-way ANOVA, independent samples t-test and multinomial logistic regression were performed to analyze the variables studied. The analysis of temporal and physical characteristics showed differences considering age group, player's role and quality of opposition. The duration of set, total rest time, and number of jumps done by defenders significantly increased from the U19 to senior category. Multinomial logistic regression showed that in: a) balanced games, rest time between rallies was higher in seniors than in U19 or U21; number of jumps done by defenders was higher in seniors than in U19) and U21; b) moderate balanced games, number of jumps done by defenders was higher in seniors than in U21 and number of jumps done by blockers was smaller in U19 than U21 or seniors; c) unbalanced games, no significant findings were shown. This study suggests differences in players' performances according to age group and players' role in different qualities of opposition. The article provides reference values that can be useful to guide training and create scenarios that resemble a competition, taking into account physical and temporal characteristics. Key PointsPlayer roles, quality of opposition

Study aim: To determine the need of female junior volleyball players to collaborate with a psychologist, considering previous sport career of those players. Material and methods: A group of 78 female volleyball players aged 14-17 years from 7 top Polish junior teams participated in the study. They were requested to fill questionnaires on their…

This research is conducted to determine the physical profiles of sitting volleyball players of the Turkish National Team. 12 male players from Turkish Sitting Volleyball National Team volunteered to participate in the study. The anthropometric measurements were taken over dominant extremity. In order to determine the physical features of the…

Full Text Available The aim of this study was to establish the correlation between the predictor-basic motor and situational-motor tests in sports games. On the sample of 62 subjects of the first year of high school was carried out measurements which covered 12 basic and 6 motor variables and situational tests in volleyball and basketball.Based on the results of the canonical correlation analysis, it can be concluded that there is a significant relationship between the predictor variables and a set of criterion variables, situational-motor tests basketball and volleyball. These results are logical given the structure of movements from basketball and volleyball that require a high level of coordination and speed.

Full Text Available This study aimed to identify the predictive factors of attacks, performed from positions 1 and 6 according to the effect of reception in high level Brazilian male volleyball and to find the predictive factors that differentiate the game practiced from these positions. The sample consisted in the observation of 142 games of the Brazilian Men's Super League, totalling 2969 actions of reception, setting and attack from positions 1 and 6. The significance value adopted was 5% (p ≤ 0.05. The analysis of the predictive factors of the game performed by the attacker of position 1 showed greater chances to score after an excellent (odds ratio adjusted – ORA = 1.48 and moderate effect of reception (ORA = 1.31, the second attack tempo (ORA = 1.32, the powerful attack in parallel (ORA = 1.91 and in diagonal (ORA =3.44. The attacker of position 6 showed higher chances of scoring after a high effect of reception (ORA = 3.39 and powerful attack in the parallel (ORA = 1.53. In conclusion, regardless the effect of reception, the use of the back-row attackers is recommended to increase the uncertainty on the opposing team and the chances to score.

Full Text Available The main objective of this study was to analyze the volleyball serve formative stages based on the function punch game player and receiver, and its effectiveness, and also establishing partnerships between these variables and gender. To this end, we analyzed a total of 1827 shares belonging to pull Spain Championship regional selections cadet class of 2005. The results show that both boys and girls guide to serve the ball to other players who are neither attackers-front, or underwriters, or releasing. However, the variable effectiveness, predominate in children serves to permit the construction of multiple attacks, while girls performed serves to limit the options of building the attack. In the inferential analysis, the gender variable is significantly associated with the three variables considered in the investigation, where the completion of the service by receptor-bombers and effectively services 1 and 0 are associated significantly and positively with male gender while carrying out the services from the opposite and the central and efficacy 3 and 4 are associated significantly and positively with the female gender.

Previous discussions of the hot hand belief, wherein athletes believe that they have a greater chance of scoring after 2 or 3 hits (successes) compared with 2 or 3 misses, have focused on whether this is the case within game statistics. Researchers have argued that the perception of the hot hand in random sequences is a bias of the cognitive system. Yet most have failed to explore the impact of framing on the stability of the belief and the behavior based on it. The authors conducted 2 studies that manipulated the frame of a judgment task. In Study 1, framing was manipulated via instructions in a playmaker allocation paradigm in volleyball. In Study 2, the frame was manipulated by presenting videos for allocation decisions from either the actor or observer perspective. Both manipulations changed the hot hand belief and sequential choices. We found in both studies that the belief in continuation of positive or negative streaks is nonlinear and allocations to the same player after 3 successive hits are reduced. The authors argue that neither the hot hand belief nor hot hand behavior is stable, but rather, both are sensitive to decision frames. The results can inform coaches on the importance of how to provide information to athletes.

An experiment on vortex-induced dynamic loads on a non-spinning Volleyball was conducted in a wind tunnel. The flow past the Volleyball was visualized, and the aerodynamic load was measured by use of a strain gauge balance. The separation on the Volleyball was measured with hot-film. The experimental results suggest that under the action of an unstable tail vortex system the separation region is changeable, and that the fluctuation of drag and lateral forces is the same order of magnitude as the mean drag, no matter whether the seam of the Volleyball is symmetric or asymmetric, with regard to the flow. Based on the experimental data a numerical simulation of Volleyball swerve motion was made.

When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games. With networked consoles and smartphones it is becoming harder and harder to find players in the wealthy industrialized countries who play “offline” digital games. Most games developers now include ...

Superolateral Hoffa's fat pad (SHFP) edema is a previously described magnetic resonance (MR) finding located between the patellar tendon and the lateral femoral condyle. The purpose of our study was to determine the prevalence and clinical significance of SHFP edema in female collegiate volleyball players. Sixteen female collegiate volleyball players were consented for bilateral knee evaluations which consisted of history, physical examination and MR imaging. Each MR study was reviewed for the presence of SHFP edema, and 6 patellar maltracking measurements were done. These were tibial tuberosity-trochlear groove distance, patellar translation, lateral patellofemoral angle, trochlear depth, trochlear sulcus angle, and lateral trochlear inclination angle. A total of 16 athletes, 32 knees (16 girls; age range, 18-22 years; mean, 19.9) were enrolled in the study. Sixteen knees (50%) in 8 athletes had SHFP edema, with 100% bilaterality; 16 knees in 8 athletes had no evidence of SHFP edema (50%). Functional outcomes and physical examination findings were within normal limits for all athletes with no difference noted between SHFP edema-positive and -negative individuals. There was a statistically significant difference in the tibial tuberosity-trochlear groove distance, patellar translation, and patellofemoral angle (P value of volleyball athletes have a very high prevalence of SHFP edema, which is always bilateral. Although the exact etiology of SHFP edema remains inconclusive, it could potentially be a sensitive indicator of subtle patellar maltracking which cannot be distinguished by history and physical examination findings. Given the very high prevalence of SHFP edema and this being an asymptomatic finding, there is likely little clinical significance of this in majority of high-performance athletes.

Full Text Available The primary objective of the present study was to evaluate the agreement between the dominant leg (DL (determined subjectively and the stronger leg (SL (determined via a functional test in a group of basketball and volleyball players. The secondary objective was to calculate lower limb neuromuscular asymmetry when comparing the DL vs the non-dominant leg (NDL and the SL vs the weaker (WL leg in the whole group and when differentiating by sex. Seventy-nine male and female volleyball and basketball players (age: 23.7 ± 4.5 years performed three single-leg vertical countermovement jumps (SLVCJ on a contact mat. Vertical jump height and an inter-limb asymmetry index (ASI were determined. Only 32 (40% of the subjects had a concordance between the perception of their dominant leg and the limb reaching the highest jump height. Using the DL as the discriminating variable, significant (p<0.05 inter-limb differences were found in the total group of players. When comparing between sexes, significant differences (p<0.05 arose in the female group only. With regard to the WL vs. the SL, significant (p<0.05 differences were noted in the whole group and when stratified into males and females. The mean ASI ranged from 9.31% (males to 12.84% (females and from 10.49% (males to 14.26% (females, when comparing the DL vs. the NDL and the SL vs. the WL, respectively. Subjective expression of leg dominance cannot be used as a predictor of limb jump performance. Vertical jump asymmetry of 10-15% exists and this can be considered as a reference value for male and female basketball and volleyball players.

Due to high training loads and frequently repeated unilateral exercises, several types of sports training can have an impact on the process of posture development in young athletes. The objective of the study was to assess and compare the postures of adolescent male volleyball players and their non-training peers. The study group comprised 104 volleyball players while the control group consisted of 114 non-training individuals aged 14-16 years. Body posture was assessed by the Moiré method. The volleyball players were significantly taller, and had greater body weight and fat-free mass. The analysis of posture relative to symmetry in the frontal and transverse planes did not show any significant differences between the volleyball players and non-athletes. Postural asymmetries were observed in both the volleyball players and the control participants. Lumbar lordosis was significantly less defined in the volleyball players compared to non-training individuals while no difference was observed in thoracic kyphosis. All athletes demonstrated a loss of lumbar lordosis and an increase in thoracic kyphosis. Significant differences in anteroposterior curvature of the spine between the volleyball players and the non-athletes might be associated with both training and body height. Considering the asymmetric spine overloads which frequently occur in sports training, meticulous posture assessment in young athletes seems well justified. PMID:25729154

There are no scientific data about the effects of caffeine intake on volleyball performance. The aim of this study was to investigate the effect of a caffeine-containing energy drink to enhance physical performance in male volleyball players. A double-blind, placebo-controlled, randomized experimental design was used. In 2 different sessions separated by 1 wk, 15 college volleyball players ingested 3 mg of caffeine per kg of body mass in the form of an energy drink or the same drink without caffeine (placebo). After 60 min, participants performed volleyball-specific tests: standing spike test, maximal squat jump (SJ), maximal countermovement jump (CMJ), 15-s rebound jump test (15RJ), and agility T-test. Later, a simulated volleyball match was played and recorded. In comparison with the placebo drink, the ingestion of the caffeinated energy drink increased ball velocity in the spike test (73 ± 9 vs 75 ± 10 km/h, P volleyball actions more frequently (24.6% ± 14.3% vs 34.3% ± 16.5%, P volleyball players.

Currently, there is no overview of the incidence and (volleyball-specific) risk factors of musculoskeletal injuries among volleyball players, nor any insight into the effect of preventive measures on the incidence of injuries in volleyball. This study aimed to review systematically the scientific evidence on the incidence, prevalence, aetiology and preventive measures of volleyball injuries. To this end, a highly sensitive search strategy was built based on two groups of keywords (and their synonyms). Two electronic databases were searched, namely Medline (biomedical literature) via Pubmed, and SPORTDiscus (sports and sports medicine literature) via EBSCOhost. The results showed that ankle, knee and shoulder injuries are the most common injuries sustained while playing volleyball. Results are presented separately for acute and overuse injuries, as well as for contact and non-contact injuries. Measures to prevent musculoskeletal injuries, anterior knee injuries and ankle injuries were identified in the scientific literature. These preventive measures were found to have a significant effect on decreasing the occurrence of volleyball injuries (for instance on ankle injuries with a reduction from 0.9 to 0.5 injuries per 1000 player hours). Our systematic review showed that musculoskeletal injuries are common among volleyball players, while effective preventive measures remain scarce. Further epidemiological studies should focus on other specific injuries besides knee and ankle injuries, and should also report their prevalence and not only the incidence. Additionally, high-quality studies on the aetiology and prevention of shoulder injuries are lacking and should be a focus of future studies.

Full Text Available Due to high training loads and frequently repeated unilateral exercises, several types of sports training can have an impact on the process of posture development in young athletes. The objective of the study was to assess and compare the postures of adolescent male volleyball players and their non-training peers. The study group comprised 104 volleyball players while the control group consisted of 114 non-training individuals aged 14-16 years. Body posture was assessed by the Moiré method. The volleyball players were significantly taller, and had greater body weight and fat-free mass. The analysis of posture relative to symmetry in the frontal and transverse planes did not show any significant differences between the volleyball players and non-athletes. Postural asymmetries were observed in both the volleyball players and the control participants. Lumbar lordosis was significantly less defined in the volleyball players compared to non-training individuals while no difference was observed in thoracic kyphosis. All athletes demonstrated a loss of lumbar lordosis and an increase in thoracic kyphosis. Significant differences in anteroposterior curvature of the spine between the volleyball players and the non-athletes might be associated with both training and body height. Considering the asymmetric spine overloads which frequently occur in sports training, meticulous posture assessment in young athletes seems well justified.

Full Text Available Due to high training loads and frequently repeated unilateral exercises, several types of sports training can have an impact on the process of posture development in young athletes. The objective of the study was to assess and compare the postures of adolescent male volleyball players and their non-training peers. The study group comprised 104 volleyball players while the control group consisted of 114 non-training individuals aged 14-16 years. Body posture was assessed by the Moiré method. The volleyball players were significantly taller, and had greater body weight and fat-free mass. The analysis of posture relative to symmetry in the frontal and transverse planes did not show any significant differences between the volleyball players and non-athletes. Postural asymmetries were observed in both the volleyball players and the control participants. Lumbar lordosis was significantly less defined in the volleyball players compared to non-training individuals while no difference was observed in thoracic kyphosis. All athletes demonstrated a loss of lumbar lordosis and an increase in thoracic kyphosis. Significant differences in anteroposterior curvature of the spine between the volleyball players and the non-athletes might be associated with both training and body height. Considering the asymmetric spine overloads which frequently occur in sports training, meticulous posture assessment in young athletes seems well justified.

Background: Shoulder pain is becoming increasingly problematic in young players as volleyball gains popularity. Associations between repetitive motion and pain and overuse injury have been observed in other overhand sports (most notably baseball). Studies of adult athletes suggest that there is a shoulder pain and overuse problem present in volleyball players, but minimal research has been done to establish rates and causes in juvenile participants. Purpose: To establish rates of shoulder pain, regardless of whether it resulted in a loss of playing time, in female high school volleyball players. A secondary goal was to determine whether high repetition volumes correlated with an increased likelihood of experiencing pain. Study Design: Descriptive epidemiology study. Methods: A self-report survey focusing on the prevalence of pain not associated with a traumatic event in female high school youth volleyball players was developed. Survey questions were formulated by certified athletic trainers, experienced volleyball coaches, and biomechanics experts. Surveys were received from 175 healthy, active high school volleyball players in Iowa, South Dakota, and Minnesota. Results: Forty percent (70/175) of active high school volleyball players remembered experiencing shoulder pain not related to traumatic injury, but only 33% (23/70) reported taking time off to recover from the pain. Based on these self-reported data, activities associated with significantly increased risk of nontraumatic shoulder pain included number of years playing competitive volleyball (P = .01) and lifting weights out of season (P = .001). Players who reported multiple risk factors were more likely to experience nontraumatic shoulder pain. Conclusion: When using time off for recovery as the primary injury criterion, we found that the incidence of shoulder pain is more than twice as high as the incidence of injury reported by previous studies. Findings also indicated that the incidence of shoulder pain

Both acute and overuse injuries are common among recreational volleyball players, especially finger/wrist, ankle, shoulder and knee injuries. Consequently, an intervention ('VolleyVeilig') was developed to prevent or reduce the occurrence of finger/wrist, shoulder, knee and ankle injuries among recreational volleyball players. This article describes the design of a study evaluating the effectiveness of the developed intervention on the one-season occurrence of finger/wrist, shoulder, knee and ankle injuries among recreational adult volleyball players. A randomized prospective controlled trial with a follow-up period of one volleyball season will be conducted. Participants will be healthy recreational adult volleyball players (18 years of age or older) practicing volleyball (training and/or match) at least twice a week. The intervention ('VolleyVeilig') consists of a warm-up program based on more than 50 distinct exercises (with different variations and levels). The effect of the intervention programme on the occurrence of injuries will be compared to volleyball as usual. Outcome measures will be incidence of acute injury (expressed as number of injuries per 1000 h of play) and prevalence of overuse injuries (expressed as percentage). This study will be one of the first randomized prospective controlled trials evaluating the effectiveness of an intervention on the occurrence of both acute and overuse injuries among recreational adult volleyball players. Outcome of this study could possibly lead to the nationwide implementation of the intervention in all volleyball clubs in The Netherlands, ultimately resulting in less injuries. Dutch Trial Registration NTR6202 , registered February 1st 2017. Version 3, February 2017.

With the purpose of determining the factor structure of explosive power, as well as the influence of each factor on situational efficiency, 56 young female volleyball players were tested using 14 tests for assessing nonspecific and specific explosive power. By factor analysis, 4 significant factors were isolated which explained the total of over 80% of the common variability in young female volleyball players. The first factor was defined as volleyball-specific jumping, the second factor as nonspecific jumping and sprinting, the third factor as throwing explosive power, while the fourth factor was interpreted as volleyball-specific throwing and spiking speed from the ground. Results obtained by regression analysis in the latent space of explosive power indicate that the identified factors are good predictors of player quality in young female volleyball players. The fourth factor defined as throwing and spiking speed from the ground had the largest influence on player quality, followed by volleyball-specific jumping and nonspecific jumping and sprinting, and to a much lesser extent, by throwing explosive power The results obtained in this age group bring to the fore the ability of spiking and serving a ball of high speed, which hinders the opponents from playing those balls in serve reception and field defence. This ability, combined with a high standing vertical jump reach and spike approach vertical jump reach (which is the basis of the 1st varimax factor) enables successful performance of all volleyball elements by which points are won in complex 1 (spike) and complex 2 (serve and block). Even though the 2nd factor (nonspecific jumping and sprinting) has a slightly smaller impact on situational efficiency in young players, this ability provides preconditions i.e. preparation for successful realisation of all volleyball elements, so greater attention must be paid to perfecting it in young female volleyball players.

Shoulder pain is becoming increasingly problematic in young players as volleyball gains popularity. Associations between repetitive motion and pain and overuse injury have been observed in other overhand sports (most notably baseball). Studies of adult athletes suggest that there is a shoulder pain and overuse problem present in volleyball players, but minimal research has been done to establish rates and causes in juvenile participants. To establish rates of shoulder pain, regardless of whether it resulted in a loss of playing time, in female high school volleyball players. A secondary goal was to determine whether high repetition volumes correlated with an increased likelihood of experiencing pain. Descriptive epidemiology study. A self-report survey focusing on the prevalence of pain not associated with a traumatic event in female high school youth volleyball players was developed. Survey questions were formulated by certified athletic trainers, experienced volleyball coaches, and biomechanics experts. Surveys were received from 175 healthy, active high school volleyball players in Iowa, South Dakota, and Minnesota. Forty percent (70/175) of active high school volleyball players remembered experiencing shoulder pain not related to traumatic injury, but only 33% (23/70) reported taking time off to recover from the pain. Based on these self-reported data, activities associated with significantly increased risk of nontraumatic shoulder pain included number of years playing competitive volleyball ( P = .01) and lifting weights out of season ( P = .001). Players who reported multiple risk factors were more likely to experience nontraumatic shoulder pain. When using time off for recovery as the primary injury criterion, we found that the incidence of shoulder pain is more than twice as high as the incidence of injury reported by previous studies. Findings also indicated that the incidence of shoulder pain may be correlated with volume of previous volleyball experience.

We have studied the structural and electronic characteristics of a volleyball-shaped B80 cage using first-principles density-functional calculations. In contrast to the popularly ratified “magic” B80 buckyball with 20 hexagonal pyramids and 12 hollow pentagons, the volleyball-shaped B80 constitutes 12 pentagonal pyramids, 8 hexagonal pyramids, and 12 hollow hexagons. The B80 volleyball is markedly more stable than the previously assumed magic B80 buckyball, which is attributed to the improved aromaticity associated with the distinct configuration.

Full Text Available Introduction. The main aim of the study was to assess the strength of the shoulder rotator muscles of a group of second-league volleyball players. These muscles are assumed to have a crucial impact on attack effectiveness in volleyball. Strength was assessed based on peak torque values obtained for the rotator muscles measured using the maximal voluntary contraction (MVC method. Torque was measured in both limbs and the differences between the two limbs were examined. The torque values obtained for the volleyball players were also compared against those measured in a group of students who had never trained any sports.

The prevalence of ischaemia-related symptoms is remarkably high among elite indoor volleyball players. Since the exposure to sport-specific demands may be higher in beach volleyball compared to indoor volleyball, the aim of this study was to assess the prevalence of ischaemia-related symptoms and associated risk factors among world-class beach volleyball players. Therefore, a questionnaire survey was performed among beach volleyball players active during the 2013 Grand Slam Beach Volleyball in the Netherlands. In total, 60 of the 128 beach volleyball players (47%) participated: 26 males and 34 females from 17 countries. The self-reported prevalence of cold or blue or pale digits in the dominant hand during or immediately after practice or competition was 38% (n = 23). Two risk factors were independently associated with symptoms of blue or pale digits: more than 14 years playing volleyball (odds ratio (OR) 4.42, 90% confidence interval (90% CI) 1.30-15.07) and sex (female) (OR 4.62, 90% CI 1.15-18.57). In conclusion, the prevalence of symptoms associated with digital ischaemia is high among international world-class beach volleyball players. Female sex and the length of the volleyball career were independently associated with an increased risk of ischaemia-related symptoms. The high prevalence of these seemingly innocuous symptoms and possible associated risk factors warrant regular monitoring since early detection can potentially prevent thromboembolic complications and irreversible tissue damage.

Background In overhead sports like volleyball, the onset of a rotator cuff tendinopathy due to functional overload is a common observation. An angiofibroblastic etiopathogenesis has been hypothesized, whereby a greater anaerobic metabolism occurs in critical zones of the tendon with a lower degree of vascularization; this would induce collagen and extracellular matrix degradation, that could then trigger a compensatory neovascularization response. We performed a clinical observational study of 80 elite volleyball players, monitoring the perfusion values of the supraspinatus tendons by oximetry. Results No statistically significant differences were found between the oximetry data and age, sex or years of sports activity, nor when comparing the right and left arm or the dominant and non-dominant arm. A statistically significant difference was found for the dominant arm values in relation to the competitive role, higher values being obtained in outside hitters (62.7%) than middle hitters (53.7%) (p = 0.01), opposite hitters (55.5%) (p = 0.02) and libero players (54.4%) (p = 0.008), whereas there were no differences in setters (56.2%) (p > 0.05). Conclusions The different tendon vascularization values found in players with different roles in the team may be attributed to a response to the specific biomechanical demands posed by the different overhead throwing roles. PMID:22853746

Full Text Available The purpose of this study is the morphological and motor status players for both teams, and then based on the results of anthropometric and motor status of this work can also do a comparative analysis between these two sports, volleyball and basketball. Therefore, the present study is in the results (achieved of the differences and their special achievement and to skills top players. In this research, we have participation 30 players (15 for each team volleyball and basketball, the teams is from Pristina. It should be noted that all players are fully able to follow regular exercise in their clubs. Those two clubs in Pristina, have the training five days a week, the clubs are in super league and the current champion in country. We as a coach interesed about the comparisons and differences of these two sports for anthropometric and motor characteristics, and in these sports, in those two sports players have a special that is characterized by height body and explosive power. We think, that this research work serves as a continuation of the way and further research on these two sports that have a significant increase from the psycho-physical and anthropometric aspects

Full Text Available The objective of this study is to assess the meaning of being that a volleyball player for the under-19 players who are experiencing a transition in their in career. Sixteen male players aged 17 and 18 were evaluated, by being asked the triggering question “What does being a volleyball player mean to you?” The analysis of the discourses was carried out according to the procedures recommended by Miles & Huberman (2004. Four response categories resulted: psychoemotional and behavioral skills, emotions in sport, recognition and financial return, skills as an athlete/player. The athletes showed that the meaning of sport lies especially in the passion for practice, but also, in the improving of their tactics and techniques, in the development of psychoemotional and behavioral skills, in the professional recognition and, to a lesser degree, in the financial aspect. Most athletes state they intend to continue in the juvenile sports categories, therefore, understanding the meaning of this activity in their life can be the key to the elaboration of a plan of psychological preparation whose aim is to provide support to their needs in this moment of professional choice.

Part 4: Short Papers; International audience; Video games can be appropriated for productive purposes. Commercial games and game engines are often used for video productions, and game development companies provide development kits and modding environments to gaming communities and independent developers. With gamification, game principles are deployed in non-game contexts for benefits beyond pure entertainment. Most approaches are more focused on using games and their design elements rather t...

The aim of the present work was to verify that skilled volleyball players present specific adaptations in both neuromuscular control and movement biomechanics, showing an improved neuromuscular control around the knee joint than in non-jumper athletes. Seven male volleyball players and seven male non-jumper athletes were recruited for this study. The following tests were performed in a random order: single countermovement jump (CMJ), single squat jump. At the end of the series, subjects performed a repetitive CMJ test. Electromyographic signals were recorded from vastus lateralis and biceps femoris muscles on both sides. Ground reaction forces and moments were measured with a force plate. Volleyball athletes performed better in all tests and were more resistant to fatigue than non-jumper athletes. Furthermore, volleyball athletes showed a reduced co-activation of knee flexor/extensor muscles. The present results seem to stand for a neural adaptation of the motor control scheme to training.

The study we present here, which concentrates on analysing the efficacy of the verbal behaviour of coaches, aims to define an intervention protocol for volleyball coaches during competition. The research was carried out by means of a questionnaire given to 25 volleyball experts (university volleyball teachers and volleyball coaches with experience at top national level. The variables analysed consist of the study of the content of the information transmitted by the coaches, in accordance with each moment of the game in which communication with the players occurs. As for the results obtained, and taking into account that there are differences between the different moments of the game, it should be stressed that the overall information must be mainly tactical and refer to both the opponents and one’s own team in equal measure. It must be positive and should not include more than three pieces of information.KEY WORDS: information to the player, team management, coach training, volleyball.

Full Text Available DOI: http://dx.doi.org/10.5007/1980-0037.2017v19n4p395 The same training stimulus can provide different physiological adaptations for athletes of the same team. Thus, the aim of this study was to analyze and compare the load training of starters and nonstarters players, athletes of a men’s volleyball team at different times of the season. The sample consisted of fifteen men’s volleyball superleague athletes who were divided into two groups of starters and nonstarters players. The training load of the ten weeks of the team’s preparation period for the main championship season in which no games were performed was selected for the study. The method of subjective perceived of effort (session-RPE proposed by Foster et al. (2001 was used to quantify the training load. The group of starters players had higher total weekly training load (TWTL and RPE values in the average of the ten weeks of training (p<0.05. Higher TWTL values for starters players in the preparatory and pre-competitive period compared to nonstarters players was also demonstrated (p<0.05. When different weeks were analyzed separately, weeks three and seven presented higher TWTL and RPE values for starters players compared with nonstarters players (p<0.05. The results presented in this study showed that starters players showed greater internal training load compared to nonstarters players.

The aim of this study was to verify the current status of accuracy in volleyball for the students of the faculty of physical education and sports of the University of Prishtina, all the students have successfully passed the exam in volleyball. Also, another aim was to observe whether there are significant statistical differences between both generations of students. In the study were included 70 students (35 from the second academic year and 35 from the fourth academic year). To achieve the a...

The principal aim of the present thesis was to prospectively follow (clinical status and ultrasound + Doppler findings) the patellar tendons in the young elite volleyball players at the Swedish National Centre for high school volleyball in Falköping. In an Olympic weightlifter with chronic painful jumper´s knee, the effects of treatment with sclerosing injections followed by early instituted very heavy weightlifting training, was also evaluated. First, in a prevalence study, we demonstrated t...

The volleyball spike is an explosive movement that is frequently used to end a rally and earn a point. High velocity spikes are an important skill for a successful volleyball offense. Although the influence of vertical jump height and arm velocity on spiked ball velocity (SBV) have been investigated, little is known about the relationship of shoulder and hip angular kinematics with SBV. Other sport skills, like the baseball pitch share similar movement patterns and suggest trunk rotation is i...

Background: Shoulder pain is becoming increasingly problematic in young players as volleyball gains popularity. Associations between repetitive motion and pain and overuse injury have been observed in other overhand sports (most notably baseball). Studies of adult athletes suggest that there is a shoulder pain and overuse problem present in volleyball players, but minimal research has been done to establish rates and causes in juvenile participants. Purpose: To establish rates of shoulder pai...

The goal of this research was to determine whether there is a difference in the manifestation of measured anthropometric characteristics and tested motor abilities of female volleyball players that are 13-15 years old. The sample of participants consists of 62 female volleyball players divided into three groups according to their age. The sample of variables has two sub-samples: 18 variables belonging to anthropometric space and 14 variables belonging to the space of motor skills. A variance ...

Full Text Available The purpose of this study was to quantify the different types of jump observed during volleyball matches. Jumps were classifi ed as block jumps, spike jumps or set jumps. The sample was 12 video-taped National Women’s Volleyball League matches. They were analyzed for specifi c types of jumping, such as spike jumps with and without approach; block jumps with and without step movement; and set jumps. Matches were recorded by two video cameras placed at the back court on each side of the net. Data were collected from the video tapes and each variable was recorded on a sheet of paper for subsequent statistical analysis. The results demonstrated that the highest mean numbers of any jump type per game performed by setters were of the type set jump: 39.0 ± 5.51, 57.3 ± 32.23 and 33 ± 8.49, in games of 3, 4 and 5 sets respectively. For outside hitter players the greatest number of jumps were of the type spike jump with approach, in games of 3, 4 and 5 sets respectively (20.44 ± 5.15, 29.23 ± 7.16 and 35.67 ± 13.21. Middle block players exhibited mean values for block jumps with step movements of 17.04 ± 8.19, 29.9 ± 10.85 and 34.25 ± 5.62, respectively. These results indicate that there was no difference between outside hitters and middle block players in 5-set games in terms of numbers of spike jumps with approach. There was a significant difference between setters and outside hitters in numbers of spike jumps without approach, in games of 3 and 5 sets. There were no differences between any of the positions in block jumps with step in games of 3, 4 or 5 sets. There was no difference between middle block and outside hitter players in terms of set jumps. It was concluded that setters exhibited the highest average number of set jumps per game, outside hitters exhibited the highest mean number of spike jumps with approach and middle block players exhibited highest mean numbers per match of block jumps with step movement. ABSTRACT O presente

Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games and

Full Text Available The aim of this paper is to determine the level of improvement of motor skills of female volleyball players influenced by kinesiology operators in a period of 6 months. Research was conducted on sample subject of 130 female volleyball players aged from 13±0.6 (mean±SD. Sample variables are divided in two groups: 9 variables of assessment of basic motor skills and 5 variables of assessment of situational motor skills. Analysing difference of arithmetic means between of initial and final measures of treated variables it is determined that there is statistically significant difference on the level Sig=0.001, except for variables of Jelka test which determinates speed duration of female volleyball players. Analysis of quantity changes of basic motor skills, shows that the most important projections on selected discriminative function of basic motor skills have the following variables: body lifting in 30 sec; dynamometry of a hand, hand tapping; pull-up; throwing a 1 kg ball from lying position; side defence movement; push-up on bars and situational motor skill are the variables: precision of tactic serving; consecutive bumping; wall-spikes. Comprehensive development of female volleyball players and diversity in the level of volleyball specialization of the development will depend on systematic work on treated motor skills. This program appeared to be efficient. However, it is necessary to gradually increase the demands for the female volleyball players and to put the accent on performance of acquired situational motor skills in future work.

Context: The stability of the scapula in relation to the entire moving upper extremity is the key in the throwing sequence. The importance of scapular positioning in volleyball players has been well documented in the literature, but no one has compared scapular positioning between volleyball players and sedentary people. Objective: To compare measurements of scapular mobility obtained using the lateral scapular slide test between volleyball players and sedentary participants without shoulder impairments and to compare changes in scapular mobility in players according to the number of years of sport participation. Design: Cross-sectional study. Setting: University research laboratory. Patients or Other Participants: A total of 121 people at a single university volunteered. Of these, 67 were sedentary (age = 24.3 ± 2.34 years, height = 1.69 ± 0.09 m, mass = 65.1 ± 11.91 kg); 54 were volleyball players from 4 professional teams and were separated into 2 groups according to their years of sport participation. The first group was named young players (n = 31; age = 17.7 ± 2.58 years, height = 1.83 ± 0.10 m, mass = 68.3 ± 12.21 kg, sport participation ≤ 9 years), and the second group was named old players (n = 23; age = 26.9 ± 3.39 years, height = 1.95 ± 4.38 m, mass = 90.7 ± 5.75 kg, sport participation ≥ 10 years). Main Outcome Measure(s): Study participants completed a rating scale for pain and a questionnaire about demographic and shoulder problems. One assessor performed the lateral scapular slide test and additional flexibility measurements around the shoulder girdle. Flexibility (external rotation, internal rotation) and scapular position (1, 2, 3) were compared among groups (young players, old players, sedentary people) and between sides (dominant, nondominant). Results: In sedentary participants, we found differences for position 1 (t66 = 3.327, P = .002), position 2 (t66 = 2.491, P = .004), position 3 (t66 = 2.512, P = .006), and internal rotation

Objectives: To perform a description of tendinopathies as an injury in volleyball high performance. Methods: An observational and prospective study was conducted from 2014-2016 in the senior Argentinian volleyball team. The same was held by two observers. Moreover, 78 athletes were evaluated. We support Dvorak’s claims that an injury is determined by the loss of at least one training session or a match. Results: 78 players were exposed to 21812 hours of training and matches. As a result 37 injuries were evaluated in 31 players. Taking into account tendinopathies, it can be said that 34 players consulted 412 times, showing a prevalence of 43.5% of the whole enquires but when we refer to the same pathology as injury the average lowers, presenting 8 lesions in 6 players and showing a prevalence of 7.6% as injuries. Incidence of tendon injuries is 0.32 per 1000 hours of exposure Tendon Injuries: 5 were patellar, 2 supraspinatus, 1 aquiles. 5 Slight, 2 moderate, 1 severe. Conclusion: Clearly, tendinopathy is a common problem in this sport but it is not a common cause of injury. This is demonstrated in prevalence rates whereas 43.5 % just consulted and 7,6 % suffer from real injuries. We think this might be due to several factors such as, advances in medical therapy, preventive protocols and increase in thresholds of pain that high-performance athletes can bear. In our experience this pathology was shown to be the third leading cause of injuries. In 2016 we did not deal with any case of injury for tendinopathy.

We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question ‘how will rational players play?’, and has the Nash equilibrium at its core. We discuss this concept and its interpretations, as well as

This volume lays the mathematical foundations for the theory of differential games, developing a rigorous mathematical framework with existence theorems. It begins with a precise definition of a differential game and advances to considerations of games of fixed duration, games of pursuit and evasion, the computation of saddle points, games of survival, and games with restricted phase coordinates. Final chapters cover selected topics (including capturability and games with delayed information) and N-person games.Geared toward graduate students, Differential Games will be of particular interest

In this study, it was aimed to assess the effects of core training on the vertical jump strength and some motor characteristics of 14-16 aged female volleyball players. Thirty-four female athletes playing volleyball in Van province participated in the study voluntarily. The average age of volleyball players is 15.47, the weight average is 53.66 kg…

The purpose of this study was to examine physiologic performance test differences by competition level (high school and Division-I collegiate athletes) and player position (hitter, setter, defensive specialist) in 4 volleyball-related tests. A secondary purpose was to establish whether a 150-yd shuttle could be used as a field test to assess anaerobic capacity. Female participants from 4 varsity high school volleyball teams (n = 27) and 2 Division-I collegiate volleyball teams (n = 26) were recruited for the study. Participants completed 4 performance-based field tests (vertical jump, agility T-test, and 150- and 300-yd shuttle runs) after completing a standardized dynamic warm-up. A 2-way multivariate analysis of variance with Bonferroni post hoc adjustments (when appropriate) and effect sizes were used for the analyses. The most important findings of this study were that (a) college volleyball athletes were older, heavier, and taller than high school athletes; (b) high school athletes had performance deficiencies in vertical jump/lower-body power, agility, and anaerobic fitness; (c) lower-body power was the only statistically significant difference in the performance test measures by player position; and (d) the correlation between the 150- and 300-yd shuttle was moderate (r = 0.488). Female high school volleyball players may enhance their ability to play collegiate volleyball by improving their vertical jump, lower-body power, agility, and anaerobic fitness. Furthermore, all player positions should emphasize lower-body power conditioning. These physical test scores provide baseline performance scores that should help strength and conditioning coaches create programs that will address deficits in female volleyball player performance, especially as they transition from high school to college.

With the aim of validating the Competitive State Anxiety Inventory on a population of young Croatian volleyball players, 286 examinees, 106 male and 180 female volleyball players (average age of 16.09+/-1.83), filled out the CSAI-2, constructed by Martens, Vealey, Burton, Bump and Smith (1990)1. Given the fact that all scales of the Competitive State Anxiety Inventory have good homogeneity, reliability and sensitivity, it can be concluded that they represent high-quality measuring instruments for measuring psychological characteristics of young volleyball players. Young male and female volleyball players generally have a moderate level of self-confidence, and their cognitive anxiety is more prominent that somatic anxiety. In order to determine the age and gender differences in somatic and cognitive anxiety and self-confidence, parametric analysis of differences was performed and coefficients of the independent samples t-test were calculated. By analysis of differences according to age, it has been established that female junior players, in relation to female youth players, express a significantly lower level of somatic and cognitive anxiety and a significantly higher level of self-confidence. As opposed to female players, male youth and junior players do not differ in any of the analysed variables. By analysis of differences according to gender, it has been established that male youth players have a significantly higher level of self-confidence in comparison to female youth players. No significant differences were found in the level of competitive anxiety and self-confidence by analysis of variance between different player roles. No significant differences were found by discriminant analysis in somatic and cognitive anxiety, and self-confidence of female volleyball players of different situational efficacy. The group of least efficient male volleyball players is characterized by a very low level of self-confidence, while the most efficient group of volleyball

This study provides solutions for the trajectories election of the serve in female volleyball of high level. This element endows women performance with peculiarity in this sport, and, therefore it's one key in the evolution of the game.As a sample to the survey, they took the players of the Olympic Games of Atlanta in 1996, the last internationall volleyball competition of the highest importance. They were twelve female national teams, confronted in 42 matches, and distributed in 146 sets. 28 sets of female competition were used, they were singled out from 13 matches of which 1824 cases of serve change were recorded. The variables kept in mind are those that represent values related to the performance of the team that receives the serve, and those that describe the trajectories selected by the servers. KEY WORDS: Female volleyball, service, high performance, technique.

In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each monotonic

In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games.We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games.Furthermore, each monotonic

The goal of GameOn! is to develop a serious video game. The object: to develop a serious game that aims to change behavior through awareness. The setup A multidisciplinary group which unites expertise from didactic and game production backgrounds produces an educational game for an international

Game Mechanics is aimed at game design students and industry professionals who want to improve their understanding of how to design, build, and test the mechanics of a game. Game Mechanics will show you how to design, test, and tune the core mechanics of a game—any game, from a huge role-playing

Objective: The causal mechanism of the chronic sports injury patellar tendinopathy is not well understood. The aim of the present study was to compare ankle and knee joint dynamics during the performance of the volleyball spike jump between healthy volleyball players (n = 8) and asymptomatic

The purpose of this study was to determine if NCAA Division I women's volleyball programs were in compliance with suggested current pre- and post-activity stretching protocols. Questionnaires were sent to NCAA division I women's volleyball programs in the United States. Fifty six coaches (23 males & 33 females) participated in the study. Some…

One in every four elite male volleyball players in the Netherlands reported blue or pale digits in the dominant hand. Little is known about risk factors. To assess whether personal-, sports-, and work-related risk factors are associated with these symptoms in these volleyball players, a survey was

The aim of this study was to reveal the relationship between the athlete-coach relationship and the motivational climate created by the coach. In this study, relational survey model was used. The study sample included 96 female volleyball players who are active players at Turkey Women Volleyball 3rd League. "The Coach-Athlete Relationship…

Full Text Available Este artigo trata de uma análise sociológica da história do Voleibol de Praia. Aqui procuramos responder: por que o desenvolvimento internacional da modalidade ocorreu no Brasil e não nos EUA? Como hipótese apresentamos que a estrutura do campo Voleibol de Praia vem sendo determinada pela disputa de duas instituições, a Federação Internacional de Voleibol (FIVB e a Association of Volleyball Professionals (AVP. Os objetivos foram investigar por que o Brasil foi o local onde o Voleibol de Praia se transformou em show business internacional e analisar as configurações entre os agentes/estruturas que compõem o campo. O recorte compreendeu o intervalo de 1985 a 2004. Como referencial teórico metodológico de análise, buscamos na teoria dos campos de Pierre Bourdieu o instrumental capaz de explicitar as relações que se estabelecem no contexto socioeconômico contemporâneo, aplicando-o na leitura do desenvolvimento do Voleibol de Praia. Constatamos que a FIVB assumiu o controle do campo e o Brasil passou a ser uma estrutura estruturante da modalidade.This study carried out a sociological analysis of the history of Beach Volleyball. The problem was: why has the development of Beach Volleyball as an international sport occurred in Brazil rather than in the USA? The hypothesis proposed that the framework of the field of Beach Volleyball has been defined by the dispute between two institutions, the Fèdèration Internationale de Volleyball (FIVB and the Association of Volleyball Professionals (AVP. The outlined goals were to investigate why Brazil came to be where Beach Volleyball was transformed into International Show Business and analyze the structure of the interdependent relationships among the sub components that make up the field. The proposed period included the years 1985 to 2004. The instrument capable of expounding the relationships that are established in the contemporary socioeconomic context was found in the 'theory of fields

The objective of this study was to examine the association between physical and anthropometric profiles and vertical jump performance in elite volleyball players. Thirty-three elite male volleyball players (21±1 y, 76.9±5.2 kg, 186.5±5 cm) were studied. Several anthropometric measurements (body mass, stature, body mass index, lower limb length and sitting height) together with jumping height anaerobic power of counter movement jump with arm swing (CMJarm) were obtained from all subjects. Forward stepwise multiple linear regression analysis was performed to determine if any of the anthropometric parameters were predictive of CMJarm. Anaerobic power was significantly higher (P≤0.05) in the tallest players relative to their shorter counterparts. A significant relationship was observed between CMJarm and lower limb length (r2=0.69; P0.05) predictors of CMJarm performance. This study demonstrates that lower limb length is correlated with CMJarm in elite male volleyball players. The players with longer lower limbs have the better vertical jump performances and their anaerobic power is higher. These results could be of importance for trained athletes in sports relying on jumping performance, such as basketball, handball or volleyball. Thus, the measurement of anthropometric characteristics, such as stature and lower limb length may assist coaches in the early phases of talent identification in volleyball.

The purpose of this study was two-fold: first, to examine the contribution of a battery of physical and motor tests to early phases of talent detection and early development in volleyball, and second, to differentiate between and compare the motor ability of 16-year-old starter (S) and non-starter (NS) volleyball players. Fifteen male adolescent volleyball players underwent assessment of physical and motor ability 6 times during a 15-month training program; however, not all of them took part in each testing phase. The battery was composed of 8 physical and motor tests and 2 skill tests. The physical and motor tests included 2 speed tests, an agility run, 4 explosive power tests, and an endurance test. The skill tests evaluated service accuracy at rest and following effort. All participants improved their results in all but 2 tests (endurance and skill tests) across testing phases. Comparisons between the S (n=8) and NS (n=7) revealed that only one physical explosive power test (vertical jump with approach), was found to be a good indicator for distinguishing between the 2 groups of players. It was concluded that the volleyball battery of tests was not sensitive enough to distinguish between the ''good'' and ''very good'' players suggesting that physical and motor tests do not reflect open skill ability in volleyball.

Full Text Available Purpose: determine the impact level of indicators of speed-strength preparedness for the agility of young volleyball players 12–13 years. Material & Methods: analysis of scientific and methodological literature, pedagogical testing of speed-strength qualities and agility, pedagogical experiment, methods of mathematical statistics. The study involved 25 volleyball players aged 12–13 years, training in the basic training group of the second year of training of the sports club "Lokomotiv" in Kharkov. Young athletes were divided into an experimental – 13 people and a control –12 volleyball team. Results: after the introduction of the experimental methodology, a link was found between the level of speed-strength abilities and the agility of volleyball players. Conclusion: the positive influence of development of speed-strength qualities on indicators of agility of volleyball players that is necessary for selection of means and methods in training process of young athletes is proved.

This study considered the influence of competitive anxiety and self-confidence state responses upon athletic performance. 66 male beach volleyball players completed the translated and modified Competitive State Anxiety Inventory-2 which included the original intensity scale and a direction scale of Jones and Swain. Players' performance was scored from the video records using a standard rating scales. Correlations indicated scores on Direction subscale of modified Competitive State Anxiety Inventory-2 and Self-confidence were moderately positively (r=.27 to .51) correlated with different skill components and sum of skill components of beach volleyball. Stepwise multiple regressions indicated that, as anticipated, directional perceptions of cognitive and somatic anxiety and self-confidence were significant predictors of beach volleyball performance but accounted for only 42% of variance. Original Intensity subscales of somatic and cognitive anxiety did not predict performance. Findings support the notion that direction of anxiety responses must be taken into consideration when examining anxiety-performance association in sport.

Full Text Available DOI: http://dx.doi.org/10.5007/1980-0037.2017v19n1p74 The aim of the study was to investigate the factors associated to performance efficacy of technical-tactical actions in volleyball. Based on the protocol of the Instrument for Technical and Tactical Performance Assessment in Volleyball (IAD-VB, 44.025 match actions performed by male and female athletes from u-15, u-16 and u-17 finalist teams of the 2010 Santa Catarina Volleyball Championship in Brazil were observed. Data were analyzed on SPPS 21 software using the logistic regression technique, adopting 5% significance level for the interpretation of results. Adjusted model explained 51.40% efficacy variance, and the factors associated with this variable were decision making, adjustment, efficiency, and competition level.

Full Text Available The suprascapular nerve originates from the upper trunk of the brachial plexus or less frequently from the root of C5. It runs a short way and crosses the suprascapular notch. It innervates the supraspinatus muscle and the acromioclavicular and glenohumeral joints. Then, it crosses the lateral edge of the spine of the scapula passing through the spinoglenoid notch, and innervates the infraspinatus muscle. These are potential sites of injury to the suprascapular nerve. Three cases of suprascapular nerve entrapment causing an isolated infraspinatus muscle atrophy in volleyball players were studied. It is suggested the hypothesis that the nature of the smash, in which the athlete uses the arm violently, more than does in volleyball service or in the art of reception, is the key to the pathogenesis of the lesion in volleyball players.

Full Text Available Set the level of neural development, psycho-physiological functions in highly skilled volleyball players. Defined technical and tactical preparedness highly skilled volleyball players in the competitive period of the annual cycle of training. The study involved six masters of sport and 8 candidates for the master of sports. That the quality of play activities and the successful execution of technical elements depend on functional mobility, strength and reactivity of nerve processes, associative thinking, memory and attention. The results, which may have a prognostic value. It is shown that the neurodynamic functions are genetically determined. It is recommended to use them for the initial recruitment and selection stages for sports improvement. The necessity influence the types of thinking, memory and attention in the training process of volleyball players.

This article focuses on personalised games, which we define as games that utilise player models for the purpose of tailoring the game experience to the individual player. The main contribution of the article is a motivation for personalised gaming, supported by an extensive overview of scientific

This entry describes game studies as a dynamic interdisciplinary field of academic study and research that focuses on digital games and play in a wide variety of social and cultural contexts. It examines the history of game studies from its prehistory, when games were looked at as part of other

Game Theory is a collection of short interviews based on 5 questions presented to some of the most influential and prominent scholars in game theory. We hear their views on game theory, its aim, scope, use, the future direction of game theory and how their work fits in these respects....

The present study aims to assess motor activity of volleyball players using an original video recording method developed by the authors. Twenty-eight volleyball players taking part in 4 matches of the Polish Volleyball League were examined. The recorded data were analyzed in view of the mean total distance covered by volleyball players on different court positions during a match, set, and rally. The results showed that volleyball players cover the mean total distance of 1221 ± 327 m (mean ± SD) in a 3-set match, and 1757 ± 462 m in a 4-set match. A statistically significant difference (p ≤ 0.005) was found between the distance covered by the middle blockers and setters, defenders, spikers, and libero players in a match and in a set. The study revealed a tendency to lengthen the distance by the players in the final sets, which is indicative of the extended time of individual rallies. The mean distance covered in a single rally amounted to 10.92 ± 0.9 m in 4 matches (between 9.12 and 12.56 m). Considering the limited size of the field of play, volleyball players cover relatively long distances during a match and individual sets, with the shortest distance covered by middle blockers, and the longest by setters. From a practical application point of view, detailed topographic analysis of a player's movements on the court as well as precise data on the time of activity and rest breaks provide the coach with valuable information on the ways of development of arrhythmic, changing and dynamic training loads.

We examined the effect of training on hormonal and inflammatory response to a single volleyball practice in elite adolescent players. Thirteen female, national team level, Israeli volleyball players (age 16.0 ± 1.4 years, Tanner stage 4-5) participated in the study. Blood samples were collected before and immediately after a typical 60 minutes of volleyball practice, before and after 7 weeks of training during the initial phase of the season. Training involved tactic and technical drills (20% of time), power and speed drills (25% of time), interval sessions (25% of time), endurance-type training (15% of time), and resistance training (15% of time). To achieve greater training responses, the study was performed during the early phase (first 7 weeks) of the volleyball season. Hormonal measurements included the anabolic hormones growth hormone (GH), insulin-like growth factor-I (IGF-I) and IGF-binding protein-3, the catabolic hormone cortisol, the proinflammatory marker interleukin-6 (IL-6), and the anti-inflammatory marker IL-1 receptor antagonist. Training led to a significant improvement of vertical jump, anaerobic properties (peak and mean power by the Wingate Anaerobic Test), and predicted VO2max (by the 20-m shuttle run). Volleyball practice, both before and after the training intervention, was associated with a significant increase of serum lactate, GH, and IL-6. Training resulted in a significantly reduced cortisol response ([INCREMENT]cortisol: 4.2 ± 13.7 vs. -4.4 ± 12.3 ng · ml, before and after training, respectively; p volleyball practice. The results suggest that along with the improvement of power and anaerobic and aerobic characteristics, training reduces the catabolic and inflammatory response to exercise.

Vertical jumping is known to be important in volleyball, and jumping performance tests are frequently studied for their reliability and validity. However, most studies concerning jumping in volleyball have dealt with standard rather than sport-specific jumping procedures and tests. The aims of this study, therefore, were (a) to determine the reliability and factorial validity of 2 volleyball-specific jumping tests, the block jump (BJ) test and the attack jump (AJ) test, relative to 2 frequently used and systematically validated jumping tests, the countermovement jump test and the squat jump test and (b) to establish volleyball position-specific differences in the jumping tests and simple anthropometric indices (body height [BH], body weight, and body mass index [BMI]). The BJ was performed from a defensive volleyball position, with the hands positioned in front of the chest. During an AJ, the players used a 2- to 3-step approach and performed a drop jump with an arm swing followed by a quick vertical jump. A total of 95 high-level volleyball players (all men) participated in this study. The reliability of the jumping tests ranged from 0.97 to 0.99 for Cronbach's alpha coefficients, from 0.93 to 0.97 for interitem correlation coefficients and from 2.1 to 2.8 for coefficients of variation. The highest reliability was found for the specific jumping tests. The factor analysis extracted one significant component, and all of the tests were highly intercorrelated. The analysis of variance with post hoc analysis showed significant differences between 5 playing positions in some of the jumping tests. In general, receivers had a greater jumping capacity, followed by libero players. The differences in jumping capacities should be emphasized vis-a-vis differences in the anthropometric measures of players, where middle hitters had higher BH and body weight, followed by opposite hitters and receivers, with no differences in the BMI between positions.

Beach volleyball is a team sport played by two teams of two players on a sand court divided by a net. To date, research has mainly focused on male beach volleyball players. Therefore, the aim of this study was to assess work-rest ratio and physical actions between males and females according to their role. Forty-two elite beach volley players (24 males and 18 females) were filmed during 12 beach volleyball matches of the Swatch Major Series 2016 of the beach volleyball World Tour in Poreč in (Croatia). Duration of point rallies, work rest ratio and the number of jumps and hits performed by the players according to their role (blockers and defenders) were recorded. Twenty-one teams (12 males and 9 females) were recorded during a total of 12 matches comprising 11 sets for males and 9 sets for females. Males scored a total of 428 points whereas females scored 440 points. Un-paired t-test did not show significant differences between males and females. Two-way analysis of variance showed a significant difference in the jumps performed between blockers and defenders and not between males and females. No significant differences in the other variables were detected. The present study provides new inside into female beach volleyball matches, giving preliminary normative data. Technical and physical aspects of beach volleyball performance appear not to be influenced by gender and to be only partially different according to playing positions. These results should be considered during the daily training scheduling.

Full Text Available Aim: The purpose of this study is to research the differences of genotype polymorphism between the elite male and elite female basketball player, volleyball player and control group. Material and Methods: 58 basketball players (ages 24.25±4.99 years, height 188.22±12.31 cm and weight 80.62±16.34 kg, 64 volleyball players (ages 22.82±5.40 years, height 188.67±9.69 cm and weight 77.82±12.14 kg and 122 sedentary subjects (control group were participated randomly in the study. 5cc blood was taken control and control groups for measuring the ACE gene polymorphism. Chi-square and analysis of variance (ANOVA, Levene’s Tests, and frequencies of allele were used for statistical evaluation at significance level p0.05, basketball, volleyball and control group (p>0.05, male basketball, volleyball and control group (p>0.05, female basketball, volleyball and control group (p>0.05 and male and female athletes (p>0.05 respectively. There were no significance differences in male athletes between the genotype distribution and physical performance tests, such as 20m shuttle-run (F=1.31, vertical jump (F=0.22, and 20m sprint test (F=0.44. There were also no significance differences in female athletes between the genotype distribution and physical performance tests, such as 20m shuttle-run (F=2.03, vertical jump (F=0.10, and 20m sprint test (F=1.17. Conclusion: ACE polymorphism genotype distribution in terms of elite female and male volleyball players with elite female and male basketball players are the same.

Full Text Available This paper presents methods for the determination of players' positions and contact time points by tracking the players and the ball in beach volleyball videos. Two player tracking methods are compared, a classical particle filter and a rigid grid integral histogram tracker. Due to mutual occlusion of the players and the camera perspective, results are best for the front players, with 74,6% and 82,6% of correctly tracked frames for the particle method and the integral histogram method, respectively. Results suggest an improved robustness against player confusion between different particle sets when tracking with a rigid grid approach. Faster processing and less player confusions make this method superior to the classical particle filter. Two different ball tracking methods are used that detect ball candidates from movement difference images using a background subtraction algorithm. Ball trajectories are estimated and interpolated from parabolic flight equations. The tracking accuracy of the ball is 54,2% for the trajectory growth method and 42,1% for the Hough line detection method. Tracking results of over 90% from the literature could not be confirmed. Ball contact frames were estimated from parabolic trajectory intersection, resulting in 48,9% of correctly estimated ball contact points.

This paper presents methods for the determination of players' positions and contact time points by tracking the players and the ball in beach volleyball videos. Two player tracking methods are compared, a classical particle filter and a rigid grid integral histogram tracker. Due to mutual occlusion of the players and the camera perspective, results are best for the front players, with 74,6% and 82,6% of correctly tracked frames for the particle method and the integral histogram method, respectively. Results suggest an improved robustness against player confusion between different particle sets when tracking with a rigid grid approach. Faster processing and less player confusions make this method superior to the classical particle filter. Two different ball tracking methods are used that detect ball candidates from movement difference images using a background subtraction algorithm. Ball trajectories are estimated and interpolated from parabolic flight equations. The tracking accuracy of the ball is 54,2% for the trajectory growth method and 42,1% for the Hough line detection method. Tracking results of over 90% from the literature could not be confirmed. Ball contact frames were estimated from parabolic trajectory intersection, resulting in 48,9% of correctly estimated ball contact points. PMID:25426936

The aim of the research was an analysis of the eating habits of professional volleyball players according to their sex and age. The research has been carried out on a group of 210 men players and women players at the age of 13-25, representatives of sports clubs in Ostrołeka, Myślenice, Bydgoszcz and Warszawa. The research has revealed a limited realisation of rational diets by both men and women players. The most common mistakes made by them include a smaller number of meals during the day than recommended (especially among men), taking up training on empty stomach and insufficient frequency of consumption of dairy products, fish, vegetables and fruit. The research has also revealed excessive consumption of sweets, sweet sparkling drinks and fast food (mainly among men). The examined players to some extent only apply regular strategies of rehydration of their organisms. A high percentage of them do not pay attention to supplementation of liquids after an effort or they drink a lot of liquids at one time. The most frequently chosen drinks were mineral water and isotonic drinks. Supplementation was applied by a small percentage of the players, mainly men, who most often chose vitamins, Izostar, creatine, L-carnitine and HMB.

Full Text Available In the present paper the results of the study of body bearing in 12 high performance female volleyball players of polish team (TPS Rumia are presented. To estimate body bearing the New-York's test of the body bearing classification was used. The results of the study have shown that asymmetrical positions of volleyball players in the time of services and attacks are contributed to formed some asymmetrical disturbances of body bearing. At the majority of sportsmen it is exhibited in omitting the left brachium and the left blade, in a right-hand scoliosis, in the tendency to a platypodia. It requires use of special preventive and adjusting exercises.

Full Text Available Introduction. In order to help volleyball players achieve superior results, their coaches are constantly seeking new training methods. One of the methods used to improve the effectiveness of the training that is being implemented is conducting tests which make it possible to assess the player’s locomotor system in terms of its motor and biomechanical functions. The aim of the study was to determine the torque of the knee flexor and extensor muscles of volleyball players in three stages of the annual macrocycle.

Concerns have been raised regarding the effects of prolonged intensive training on adolescent athletes. This study investigated the differences in mucosal immune functions and stress responses between intensively trained male adolescent volleyball players and age-matched sedentary controls. Twelve male volleyball players (16.5 [0.7] years of age) and sixteen healthy sedentary male volunteers (17.1 [0.6] years of age) participated in this study. Volleyball players were engaged in regular and year-round training. Unstimulated saliva samples were collected from volleyball players during the high-intensity training period and from the counterparts at the same timepoints after at least 18 hours of rest. Concentrations of salivary total protein, secretory immunoglobulin A (SIgA), cortisol, and lactoferrin were measured. Results of this study revealed that the SIgA concentrations and the ratio of SIgA/total protein in volleyball players were significantly lower compared with those in sedentary controls. However, the salivary cortisol concentrations and the ratio of cortisol/total protein in volleyball players were markedly higher compared with those in sedentary controls. No significant difference was observed in lactoferrin levels between volleyball players and sedentary controls. The findings of this study suggest that the prolonged intensive training may elicit a sustained stress and induce a suppressive effect on mucosal immunity in regularly and intensively trained adolescent athletes.

software for private entertainment (looking/feeling real) or they can be pragmatic software used for training of professionals (affecting soldiers’, pilots’, etc. perception of the real). A third, and less debated game-reality relationship, based on public awareness and typically a socio-political agenda...

Full Text Available The purpose of this study was to report the current state of Korean medicine (KM treatment on sports injury by implementing survey with volleyball team medical doctors participating in 2013-2014 season. Six KM doctors completed a questionnaire that includes injury parameters: type, location, situation, and pain scores. We collected 166 injury cases from 94 Korean male and female national volleyball players. Knee (25.9%, low back (13.3%, elbow, and ankle (8.4% injuries were most common. Joint (41.6% and muscle (30.7% were major injured tissues. KM team medical doctors utilized acupuncture (40.4%, chuna manual therapy (16.0%, physical therapy (15.2%, taping (9.0%, and cupping (7.8% to treat volleyball injuries. Any types of medications were used infrequently. Additional physical and exercise therapy were preferred after receiving acupuncture (both 46.9%. This study presented the preliminary injury profile of Korean elite volleyball players. Injury and treatment parameters could be useful to build advanced KM model in sport medicine.

The number and type of landings performed after blocking during volleyball matches has been related to the potential risk of ACL injury. The aim of the present study was to determine whether gender affects the frequency of specific blocking landing techniques with potential risk of ACL injury from the perspective of foot contact and subsequent movement after the block used by volleyball players during competitive matches. Three matches involving four female volleyball teams (fourteen sets) and three matches involving four male volleyball teams (thirteen sets) in the Czech Republic were analyzed for this study. A Pearson chi-square test of independence was used to detect the relationship between gender and different blocking techniques. The results of the present study showed that gender affected single-leg landings with subsequent movement in lateral direction and double-leg landings. Although the total number of landings was lower for male athletes than for female athletes, a larger portion of male athletes demonstrated single leg landings with a subsequent movement than female athletes. Single leg landings with a subsequent movement have a higher potential risk of ACL injury.

BACKGROUND: A scientific research project has started in the Netherlands with the aim of developing and implementing an evidence-based intervention to prevent the occurrence of musculoskeletal injuries among young and adult recreational volleyball players. This article describes (i) the systematic

In many sports, successfully intercepting a ball requires players to move both their body and their arms. Yet, studies of interception typically focus on one or the other. We performed an analysis of the moments of first foot and arm movements of elite-level volleyball players during serve

This investigation examined the effects of Classwide Peer Tutoring (CWPT), a variation of peer tutoring on the volleyball skills of four 6th grade middle school students purposefully selected from an intact class of 21 students. Participants were average to low skilled males and females. A single subject A-B-A-B withdrawal design was used to…

Female student athletes often desire a muscular body to be successful in sport, but this body type does not conform to traditional cultural norms of femininity. In this study, the authors qualitatively examined the experiences of female intercollegiate volleyball players to better understand their beliefs about their bodies--both as athletes and…

BACKGROUND: Both acute and overuse injuries are common among recreational volleyball players, especially finger/wrist, ankle, shoulder and knee injuries. Consequently, an intervention ('VolleyVeilig') was developed to prevent or reduce the occurrence of finger/wrist, shoulder, knee and ankle

A scientific research project has started in the Netherlands with the aim of developing and implementing an evidence-based intervention to prevent the occurrence of musculoskeletal injuries among young and adult recreational volleyball players. This article describes (i) the systematic development

The main goal of this prospective study was to identify the most significant intrinsic risk factors for shoulder pain by measuring strength developed by shoulder rotators and by carrying out various morphostatic assessments. Sixty-six players (mean ± SD age = 24 ± 5 yr) were recruited from nine volleyball teams from the first and second divisions (34 men and 32 women) to participate in the study. Before the start of the volleyball season, all the participants completed a preseason questionnaire and underwent both a bilateral isokinetic evaluation of the shoulders and morphostatic measurements. During the subsequent 6 months of the competition period, the players reported through a weekly questionnaire any shoulder pain experienced. During the ongoing season, 23% (15 of 66 players) of the volleyball players experienced dominant shoulder pain. Interestingly, participants who reported a history of dominant shoulder pain were found to have nine times higher risk of suffering further pain in their dominant shoulder. The eccentric maximal strength developed by the internal and external rotators was found to represent a protective factor in the volleyball players (respective odds ratios = 0.946, P = 0.01 and 0.94, P = 0.05). No risk factors were found among the shoulder morphostatic measurements. In our study, the evaluation of shoulder rotator muscle strength through isokinetic assessment, especially eccentric mode, appeared to be the most contributing parameter to identify risk factors for shoulder pain. This evaluation should allow to better identify players at risk.

Full Text Available The main objective was to study the personality of the volleyball players of India. All the players of Indian team and the players of Brazil team, who came for FIVB Men Volleyball World Championship held at Pune in August 2009, were selected for the study. They were administered the Cattell’s 16 PF questionnaire. The results wereanalyzed with the help of ‘t’ test which showed that there are significant differences found between Indian volleyball players and Brazilian Volleyball players on seven factors but not on nine factors of 16 PF Questionnaire. Indian players scored high on factor ‘F’, factor ‘I’ and factor ‘M’ whereas Brazilian players have scored high on factor ‘B’, factor ‘G’, factor ‘H’ and factor ‘L’. Indian players scored low on Factor B which means that they tend to be slow to learn and grasp and they were dull as compared with Brazilian team, and gives concrete and literal interpretation. This dullness simply represents poor functioning.

Background: Both acute and overuse injuries are common among recreational volleyball players, especially finger/wrist, ankle, shoulder and knee injuries. Consequently, an intervention ('VolleyVeilig') was developed to prevent or reduce the occurrence of finger/wrist, shoulder, knee and ankle

The aim of the study was to investigate the efficacy of rehabilitation protocol applied during competitive period for the treatment of patellar tendinopathy. A total of 28 male volleyball players were divided into two groups. Fifteen from experimental group (E) and 13 from control group (C) fulfilled the same tests 3 times: before the training program started (first measurement), after 12 weeks (second measurement) and after 24 weeks (third measurement). The above-mentioned protocol included the following: USG imagining with color Doppler function, clinical testing, pain intensity evaluation with VISA-P questionnaire, leg muscle strength and power and jumping ability measurements. The key element of the rehabilitation program was eccentric squat on decline board with additional unstable surface. The essential factor of the protocol was a set of preventive functional exercises, with focus on eccentric exercises of hamstrings. Patellar tendinopathy was observed in 18% of the tested young volleyball players. Implementation of the presented rehabilitation protocol with eccentric squat on decline board applied during sports season lowered the pain level of the young volleyball players. Presented rehabilitation protocol applied without interrupting the competitive period among young volleyball players together with functional exercises could be an effective method for the treatment of patellar tendinopathy.

This paper describes how improving a teacher's content knowledge changes his teaching practices and its subsequent effects on student learning during a middle school volleyball instructional unit. The study was designed to challenge teacher educators' thinking about the importance of in-depth content knowledge for effective teaching by…

In 1993, professor Reekers of the Academic Medical Center (AMC) Radiology department was the first to describe a traumatic aneurysm of the posterior circumflex humeral artery (PCHA) in a volleyball player, suggesting a causal relationship. Fifteen years later, between 2008 and 2010, several elite

This study investigates the effect of movement imagery on learning the forearm pass in volleyball. Twenty four mail students from Physical Education Factuly at Jordan University (19 ± 0.5) years of age. After Completed the Movement Imagery Questionnaire-Revised (MIQ-R; Hall & Martin, 1997) the subjects randomly divided into two groups,…

This study aims to measure, then compare sedentary blood lipoproteins, oxidant- antioxidant state and oxidative stress index in volleyball players. The experimental group of the research consists of regularly practising 20 boys between the ages of 12 and 17, and the control group comprises 32 children practising no particular sports branch, 12 of…

This study investigated the decision-making process of three instructional groups (i.e., teacher-centered, student-centered with tactical questioning and student-centered without tactical questioning) in practical courses in volleyball among university students. All students (N = 122) performed a Tactical Awareness task on the correctness of the…

This study examined the effects of Adventure Based Counseling (i.e., a low-element challenge program) on the cohesion of a collegiate women's volleyball team. Results suggest postintervention improvements in team cohesion. The support created in the challenge experience also transferred to the players helping one another to grieve the untimely…

Full Text Available The purpose of this study was to develop generalized and individual models of the jump actions of skilled female volleyball players. The main prerequisite for the development of the jump actions models were the results of our earlier studies of factor structure of jump actions of 10 sportswomen of the Polish volleyball team "Gedania" (Premier League in the preparatory and competitive periods of the annual cycle of preparation. The athletes age was 22.0 +- 2.9 years, the sports experience - 8.1 +- 3.1 years, body height - 181.9 +- 8.4 years and body weight - 72.8 +- 10.8 kg. Mathematical and statistical processing of the data (the definition of M ± SD and significant differences between the samples was performed using a standard computer program "STATISTICA 7,0". Based on the analysis of the factor structure of 20 jump actions of skilled women volleyball players determined to within 5 of the most informative indexes and their tentative values recommended for the formation of a generalized model of this structure. Comparison of individual models of jump actions of skilled women volleyball players with their generalized models in different periods of preparation can be used for the rational choice of means and methods for the increasing of the training process efficiency.

We report on a 34-yr-old male elite volleyball player with symptomatic emboli in the spiking hand from a partially thrombosed aneurysm of the posterior circumflex humeral artery (PCHA) in his dominant shoulder. At initial diagnosis and follow-up, a combination of time-resolved and high-resolution

Full Text Available The objective of this study was to compare anthropometric variables (body weight, height, and percent body fat and plantarflexion and dorsiflexion range of motion (ROM between three different groups of women: classical ballet dancers (n=14, volleyball players (n=22 and physically active subjects (n=13. The assumption was that different functional requirements should produce differences in the anthropometric variables and ROM between the three groups. Body weight and height were higher in volleyball players (66.42 ± 5.8 kg; 174.77 ± 5.6 cm, followed by physically active women (59.93 ±10.3 kg; 164 ± 7.5 cm and ballet dancers (49.25 ± 4.5 kg; 157.03 ± 3.6 cm (p<0.05. Percent body fat was higher in physically active women (30.67 ± 4.6% compared to theother two groups, which showed similar percentages (volleyball players: 24.93 ± 4.1%; ballet dancers: 21.94 ± 4.3%. The three groups were similar in terms of total ankle ROM and active dorsiflexion ROM between the right and left sides. However, plantarflexion ROM was higher in ballet dancers (~83°, followed by physically active women (~68° and volleyball players who presented the smallest ROM (~60°. The different requirements imposed by the three distinct physical activities seem to be responsible for changes in some of the anthropometric variables and ankle joint ROM.

participants make decisions with or without the intervention of ... formulation of game theory started in 1944 with the publication of the book ... Nearly all games require seeing patterns, making plans, searching ..... utility/ outcome. •. Players will ...

The purpose of this article is to analyze the South Korea and China of computer game research, and the current state of research in Japan. Excessive game actions were analyzed by PET-MRI, MRI, fMRI, NIRS, EEG. These results showed that the prefrontal cortical activity decreased during game play. Also, game addiction causes damage to the prefrontal cortex. The NIRS-EEG and simultaneous recording, during game play correspond well with the decrease of β band and oxygen-hemoglobin. The α band did not change with game play. However, oxygen-hemoglobin decreased during game play. South Korea, game addiction measures have been analyzed since 2002, but in Japan the research is recent.

Casual games have become a widespread activity that fills our leisure time. This article introduces to the phenomenon casual games – their definition and the history. Furthermore the article presents and discusses the experience of and engagement or immersion in playing these games as it is put...... forward by recent research. The theoretical approach is based on media psychology, phenomenology and reversal theory. Finally it is argued that playing casual games is fundamental pleasurable to both paratelic as well as telic metamotivational states....

The Ballistic Six exercise program includes commonly used upper-body exercises, and the program is recommended for overhead throwing athletes. The purpose of the current study was to investigate the effects of a 12-week the Ballistic Six upper-extremity plyometric training program on upper-body explosive power, endurance, and reaction time in pediatric overhead athletes. Twenty-eight female pediatric volleyball players participated in the study. The participants were randomly divided into 2 study groups: an intervention group (upper-extremity plyometric training in addition to the volleyball training; n = 14) and a control group (the volleyball training only; n = 14). All the participants were assessed before and after a 12-week training program for upper-body power, strength and endurance, and reaction time. Statistical comparison was performed using an analysis of variance test. Comparisons showed that after a 12-week training program, the Ballistic Six upper-body plyometric training program resulted in more improvements in an overhead medicine ball throwing distance and a push-up performance, as well as greater improvements in the reaction time in the nonthrowing arm when compared with control training. In addition, a 12-week training program was found to be effective in achieving improvements in the reaction time in the throwing arm for both groups similarly. Compared with regular training, upper-body plyometric training resulted in additional improvements in upper-body power and strength and endurance among pediatric volleyball players. The findings of the study provide a basis for developing training protocols for pediatric volleyball players.

, called “pervasive games.” These are games that are based on computer technology, but use a physical space as the game space as opposed to video games. Coupling spatial configuration with performance theory of rituals as liminal phenomena, I put forward a model and a new understanding of the magic circle......When we play games of any kind, from tennis to board games, it is easy to notice that games seem to be configured in space, often using stripes or a kind of map on a board. Some games are clearly performed within this marked border, while it may be difficult to pinpoint such a border in games like...... hide-and-seek, but even these games are still spatially configured. The border (visible or not) both seem to separate and uphold the game that it is meant for. This chapter sets out to analyse the possible border that separates a game from the surrounding world. Johan Huizinga noted this “separateness...

Dynamic loads during landings determined by the ground reaction forces (GRFs) may elaborate internal loads and increase the risk of overload knee injuries as a result of performing volleyball jumps many times. The study dealt with a biomechanical assessment of dynamic load indicators in female volleyball players for the motion sequence of take-off-landing in blocks and attacks. Twelve professional female volleyball players participated in the study. Blocks and attacks were filmed by two cameras. GRFs vs. time graphs were recorded with the use of a force platform. Values of dynamic load indicators in terms of the relations of peak of vertical component of GRF, build-up index of this force (BIF), and power output (P) during landing to the vGRF, BIF and P during take-off (L/T) were calculated. The statistically significant ( p volleyball players.

Background: Jumper's knee is a common and troublesome condition among senior volleyball players, but its prevalence among elite junior players compared to matched non-sports active controls is not known.

Full Text Available This descriptive study was designed to analyze the level of group cohesion and pre-competitive psychological stress of adult volleyball athletes. The subjects consisted of 155 male and female athletes from the state of Parana who played in the JAPS/ 1st division (A, and 2nd division (B. The assessment instruments used were the Group Environment Questionnaire (GEQ and the Volleyball Psychic Stress Test (V-PST. For data analysis, the following tools were used: Cronbach’s alpha, Kolmogorov-Smirnov, Mann-Whitney, one-way Anova, and Tukey’s post hoc (p<0.05. The results revealed that athletes of division A were more negatively influenced by stress factors than the athletes of division B; in terms of individual attraction to the social group (p=0.014 and tasks (p=0016 athletes of division B had higher levels of group cohesion than athletes from division A; athletes with low social cohesion were negatively impacted by factors of "inappropriate physical conditioning" and "excessive nervousness;" athletes with low levels of cohesion for the task were negatively influenced by the factors of "Pressure from other people to win" and positively by the factor "Behavior of the fans in the game outside." It was concluded that group cohesion is demonstrated to be an intervening factor in pre-competitive stress thereby demonstrating that the higher the dispute level, the higher the negative influence of stress.

The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content. This article describes some of the currently popular video games, as well as developments that are on the horizon, and discusses the status of research on the positive and negative impacts of playing video games. Recommendations are made to help parents ensure that children play games that are consistent with their values.

The aim of this paper was to investigate the anthropometric and strength characteristics of elite male volleyball athletes and determines if differences exist in these characteristics between starters (S) and non-starters players (NS). A group of 22 professional male team volleyball players participated in the study and the players were categorized as S (n= 13) and NS (n= 9). Anthropometric characteristics, countermovement jump, overhead medicine ball throwing and maximal dynamic strength wer...

Full Text Available The present study aims to characterize the pedagogical intervention of youth volleyball coaches, in relation to the practice type, the task’s nature and the moment of intervention. 24 Portuguese coaches of youth teams participated in the study. Inferential statistics and Spearman’s correlation coefficient were applied to analyse the association between the type of practice and the task’s didactic nature. This study has showed that: the majority of youth coaches tend to intervene through feedback, to use over all refining tasks and acquisition tasks; when using a type of practice related to the acquisition of techniques, coaches employ more frequently introduction and extension tasks; in turn, when they appeal to a type of practice related to the game action’s structuring, coaches use more often information and refining tasks. Finally, the opposition game as associated to application tasks.

This text serves as a thorough introduction to the rapidly developing field of positional games. This area constitutes an important branch of combinatorics, whose aim it is to systematically develop an extensive mathematical basis for a variety of two-player perfect information games. These range from such popular games as Tic-Tac-Toe and Hex to purely abstract games played on graphs and hypergraphs. The subject of positional games is strongly related to several other branches of combinatorics such as Ramsey theory, extremal graph and set theory, and the probabilistic method. These notes cover a variety of topics in positional games, including both classical results and recent important developments. They are presented in an accessible way and are accompanied by exercises of varying difficulty, helping the reader to better understand the theory. The text will benefit both researchers and graduate students in combinatorics and adjacent fields.

In recent years, research on the psychology of gaming has examined the negative and positive outcomes of playing video games. Thus far, a variety of affective phenomena have been investigated. In this chapter we will continue this exploration by examining the emotions elicited by the act of playing video games. Because the study of emotions must rely on different type of methods, including subjective self-reports (e.g., description of feelings), neuropsychophysiological measurements ...

This chapter outlines the conventions and pleasures of simulation games as a category, and explores the complicated and contested term simulation. This concept goes to the heart of what computer games and video games are, and the ways in which they articulate ideas, processes, and phenomena between their virtual worlds and the actual world. It has been argued that simulations generate and communicate knowledge and events quite differently from the long-­dominant cultural mode of narrative. Th...

Full Text Available Spiritual intelligence is something more than mental ability and connects an individual to beyond. The aim of this study was to assess the effect of spiritual intelligence on sleep quality and attention of skilled volleyball players. Therefore 116 (76 female, 40 male volleyball players of Mobarakeh county in Isfahan who had participated in regional competitions were selected. Abdollazadeh’s Spiritual Intelligence Questionnaire, Pittsburgh Sleep Quality, and Mari shook Test were used to measure the data. Results of path analysis showed that spiritual intelligence affects both sleep quality and attention. Moreover, the quality of sleep mediated the effect of spiritual intelligence on attention, and the results showed the appropriateness of structural equation model fit.

Full Text Available On a sample of 45 children (25 girls and 20 boys age of 9 to 11, who have been training volleyball (one to three years in the club "Sportisimo pajp" in Novi Sad, were applied four motor tests. The aim of this research was to determine differences in the motor status of children of different sex in the school volleyball. Multivariate analysis of variance (MANOVA determined a statistically significant difference in the whole system of analyzed motor variables depending on the sex on studied sample of child¬ren. Univariate analysis of variance (ANOVA showed that girls had better results in va¬riables of flexibility and agility. Boys are better in standing long jump, while sta¬tistically significant differences between means in the speed of alternative movements between girls and boys the not found.

The known use of performance enhancing agents by athletes has occurred throughout history. In the 1960s and 1970s steroids and amphetamines were the supplements most often used. Now athletes are turning to supplements that are either natural or stimulate the release of natural hormones. The purpose of this study is to evaluate the prevalence of use of nutritional supplements among high school football and volleyball players. This study surveyed 495 male football players and 407 female volleyball players from 20 high schools in Northwest Iowa. These athletes completed anonymous surveys and returned them to their coaches. Results showed that 8% of the male athletes and 2% of the female athletes were using supplementation. Supplements used included creatine, androstiendione, HMB, amino acids, DHEA, phosphogen, weight gainer 1850, Tribulus, muscle plus, multivitamins, calcium, GABA, and Shaklee Vita Lea and Physique. PMID:11813950

Full Text Available With the aim to investigate the plyometric training model used for the increase of explosive strength type (the vertical jump, an experimental research was carried out, drawing a sample of 40 volleyball players at the cadet level. For the purpose of this research, we applied nine anthropometric characteristics, which made the predictor system of variables. For the assessment of explosive strength, three tests were performed. The data were processed by descriptive and regression analyses. Based on the findings of the research and the discussion, one could unfailingly conclude that the applied system of anthropometric characteristics, as a predictor, has a significant impact on manifestation of explosive strength in volleyball players, aged 13 years, that is, it is possible to predict results of the tests of explosive strength based on the measures of anthropometric status of examinees.

This study was aimed at investigating the anthropometrics characteristics of male Brazilian junior volleyball players, organised into 3 sports requirement groups: high qualification (HQ) formed by the national team, middle qualification (MQ) formed by athletes playing in the Brazilian national championships and low qualification (LQ) formed by players at school level. 101 athletes were observed, HQ (n=16), MQ (n=68) and LQ (n=17), aged 16.7 ± 0.5; 16.6 ± 0.5 and 16.2 ± 0.7 years, respectively. There following were evaluated: body mass, height, standing reach height, % body fat and Heath & Carter somatotype. The statistical analysis was descriptive and inferential, the Kruskal Wallis test being used for detecting differences between groups (pcharacteristics and requirement levels, considering psports' selection instrument for young talented volleyball players.

Full Text Available In the paper the results of correlation analysis between of most significance jumping action's indices of high performance polish female volleyball players and their some somatic characteristics (stature, weight and body composition indices: BMI, FATkg, FAT%, FFMkg,FFM%, TBWkg and TBW% are presented. It has been found close correlation between of height of attack jump and stature (r=0,98, weight (r=0,76, FFMkg(r=0,88 and TBWkg (r=0,88. But correlation of height of attack jump with FFM% and TBW% was nonessential. Statistical essential correlation between basic indices of plyometric factor and FAT%, FFM% and TBW% indices (accordingly r = -0,65; 0,65 and 0,66 has been found. The results of the study may be taking into consideration in order to elaboration of effective jumping methods for volleyball players.

Full Text Available This study compared visual search strategies in adult female volleyball players of three levels. Video clips of the attack of the opponent team were presented on a large screen and participants reacted to the final pass before the spike. Reaction time, response accuracy and eye movement patterns were measured. Elite players had the highest response accuracy (97.50 ± 3.5% compared to the intermediate (91.50 ± 4.7% and novice players (83.50 ± 17.6%; p<0.05. Novices had a remarkably high range of reaction time but no significant differences were found in comparison to the reaction time of elite and intermediate players. In general, the three groups showed similar gaze behaviour with the apparent use of visual pivots at moments of reception and final pass. This confirms the holistic model of image perception for volleyball and suggests that expert players extract more information from parafoveal regions.

""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculus. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics and physics. Previously, the relevant information could only be gleaned through obscure research papers. Thanks to ""Game Physics"", all this informa

T hese days one of the buzzwords in computer game industry and research is ‘Serious Games’ – games where the actions of the player are not limited to the virtual world but are somehow related to the real world. Computer games can be strong environments for learning and training skills in the real...... world. Computer games can also be persuasive – they can be used for advertising (‘adver-gaming’) and induce the players to buy a particular product in the real world or they can propagate a particular political viewpoint or a critique of the real world. The area of ‘serious gaming’ is vast and varied....

In this paper design games are discussed as an approach to managing design sessions. The focus is on the collaborative design session and more particular on how to set up the collaboration and reinsure progress. Design games have the advantage of framing the collaborative assignment at hand....... Experiments can be set up to explore possible futures and design games has the qualities of elegantly focus the work at the same time as it lessens the burden for the process facilitator. The present paper goes into detail about how design games can be set up to facilitate collaboration and how the design...

This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

This research aim was investigating the effect of media literacy on volleyball spectator's social identity through personal identity. The present study, psychologically, is divided in to 8 layers of view paradigm, the main type of applied research: deductive research approaches, quantity research strategies theories, field research tone, cross sectional survey methods, research objectives, description and finally data collection methods, library resource reviews, and questionnaires. The stati...

The purpose of this study was to compare the anthropometric measurement to the professional players of the three different disciplines of basketball, handball and volleyball. . For each player anthropometric measurements such as weight, body height, waist circumference, BMI and skinfold calculation on different sports are performed. Differences in terms of anthropometric measurements were assessed by independent static tests and the differences for each variable for each sport were evaluated ...

Full Text Available The aim of this study was to verify the current status of accuracy in volleyball for the students of the faculty of physical education and sports of the University of Prishtina, all the students have successfully passed the exam in volleyball. Also, another aim was to observe whether there are significant statistical differences between both generations of students. In the study were included 70 students (35 from the second academic year and 35 from the fourth academic year. To achieve the aim, were applied standard tests of accuracy in volleyball, such as the following: overhand pass, underhand pass, as well as underhand serve on the six positions and float (tactic serve on three positions. From the basic statistical parameters, it has been noticed that grouping of results from the students of forth academic year are more homogenous, and for this group showed that results are better than at students of first year of studying. While, in the variables is noticed that there are changes into the favour of students of fourth academic year, it has also been noticed that standard deviation is smaller with this group, which shows even more homogenous groups, for example, SFIP group 1 mean 21.65 ±6.48 SD, gr.2 mean 23.68 ±5.76 SD. The obtained results from T-test shows significant statistical changes in both applied tests. The best obtained results are a derivate of continuous professional work, as well as result of “selection”, due to continuous testing and completion of both exams of hand sports and volleyball as an elective subject.

This study was performed to determine the level of job satisfaction (gender, age, marital status, class status, branch, other job, duration of referee, duration of playing the branch, and revenue status) on totally 222 Handball, Basketball and Volleyball referees who working in federation leagues. One-way variance analysis (ANOVA) and LSD test was performed to determine the differences between the groups for the statistical data. Measuring tool has two sections in the study. In the first sect...

Tendon mechanical properties are linked to sports performance and tendon-related injuries, such as tendinopathy. Whether habitual loading, such as participation in regular jumping activities, would induce adaptation on tendon mechanical properties remains unclear. Forty healthy subjects (10 sedentary, 15 volleyball players, and 15 basketball players) aged between 18 and 35 years were recruited. Supersonic shearwave imaging was used to measure the shear elastic modulus and thickness and cross-sectional area (CSA) of the proximal patellar tendons of both knees at 30° of flexion. Significant group differences in tendon shear elastic modulus were found among the three groups. In the dominant leg, reduction in tendon shear elastic modulus by 18.9 % (p = 0.018) and 48.7 % (p = 0.000) were observed in the basketball and volleyball players, respectively, when compared with sedentary subjects. In the non-dominant leg, reduction in tendon shear elastic modulus were 27.3 % (p = 0.034) and 47.1 % (p = 0.02) in the basketball and volleyball players, respectively. The athlete groups were found to have larger CSA but with similar tendon thickness than sedentary group. The CSA were larger by 24-29 % and by 22-24 % in the basketball players and volleyball players, for the dominant and non-dominant legs, respectively (all p

Study aim: Regular exercise training is thought to modify cardiac autonomic control. One of the body’s responses to training stimuli is heart rate variability (HRV). The use of HRV in the management of sport training is a common practice. The objective of the present study was to assess the impact of the physical activity level on HRV of 1st league national volleyball players prior to and during the competition period.

Full Text Available Study aim: Regular exercise training is thought to modify cardiac autonomic control. One of the body’s responses to training stimuli is heart rate variability (HRV. The use of HRV in the management of sport training is a common practice. The objective of the present study was to assess the impact of the physical activity level on HRV of 1st league national volleyball players prior to and during the competition period.

Sport is constituted by a multiplicity of activities with different purposes, concepts and cultural representations. Before the increase of supply, Sports Federations need to understand the practitioners in relation to the several possibilities of practice and to position their sports according to their competitors. In this context, the purpose of this study is the positioning of team federate sports (handball, basketball, roller hockey and volleyball). According to Lindon et al.,...

Full Text Available The volleyball spike is an explosive movement that is frequently used to end a rally and earn a point. High velocity spikes are an important skill for a successful volleyball offense. Although the influence of vertical jump height and arm velocity on spiked ball velocity (SBV have been investigated, little is known about the relationship of shoulder and hip angular kinematics with SBV. Other sport skills, like the baseball pitch share similar movement patterns and suggest trunk rotation is important for such movements. The purpose of this study was to examine the relationship of both shoulder and hip angular kinematics with ball velocity during the volleyball spike. Methods: Fourteen Division I collegiate female volleyball players executed down the line (DL and diagonally across-court (DAC spikes in a laboratory setting to measure shoulder and hip angular kinematics and velocities. Each spike was analyzed using a 10 Camera Raptor-E Digital Real Time Camera System. Results: DL SBV was significantly greater than for DAC, respectively (17.54±2.35 vs. 15.97±2.36 m/s, p<0.05. The Shoulder Hip Separation Angle (S-HSA, Shoulder Angular Velocity (SAV, and Hip Angular Velocity (HAV were all significantly correlated with DAC SBV. S-HSA was the most significant predictor of DAC SBV as determined by regression analysis. Conclusions: This study provides support for a relationship between a greater S-HSA and SBV. Future research should continue to 1 examine the influence of core training exercise and rotational skill drills on SBV and 2 examine trunk angular velocities during various types of spikes during play.

OBJECTIVE--To determine the acute injury profile in each of six sports and compare the injury rates between the sports. DESIGN--Analysis of national sports injury insurance registry data. SETTING--Finland during 1987-91. SUBJECTS--621,691 person years of exposure among participants in soccer, ice hockey, volleyball, basketball, judo, or karate. MAIN OUTCOME MEASURES--Acute sports injuries requiring medical treatment and reported to the insurance company on structured forms by the patients and...

Vertical jump (VJ) performance is an important element for successful volleyball practice. The aims of the study were (a) to explore the overall VJ performance of elite volleyball players of both sexes, (b) to explore the differences in VJ performance among different competition levels and different playing positions, and (c) to evaluate the sex-related differences in the role of the arm swing and 3-step approach with arm swing on the jump height. We assessed the VJ capacity in 253 volleyball players (113 males and 140 females) from Slovenian first and second Volleyball Division. The height of squat jump (SJ), countermovement jump, block jump, and attack jump was tested using an Optojump system. We observed significant differences (p ≤ 0.05) in VJ height between different levels of play that were most pronounced in the SJ. Position-related differences in VJ performance were observed in male players between receivers and setters (p ≤ 0.05), whereas in females, VJ performance across different playing positions seems equal. Finally, we found that male players significantly better use the arm swing during VJ than females (p ≤ 0.05), whereas the use of eccentric part of the jump and approach before the spike to improve VJ performance seem to be equally mastered activity in both sexes. These results could assist coaches in the development of jumping performance in volleyball players. Furthermore, presented normative data for jump heights of elite male and female volleyball players could be useful in selection and profiling of young volleyball players.

The aim of this study was to investigate the differences in loaded and unloaded jump performances between different age categories of top-level volleyball players from the same club. Forty-three volleyball players were divided into four age groups: under-17, under-19, under-21 and professional. Vertical jumping height for squat jump (SJ), countermovement jump (CMJ) and CMJ with arm swing (CMJa) and mean propulsive velocity (MPV) in the loaded jump squat exercise with 40% of the athlete's body mass were compared among the different age categories, considering body mass as a covariate. SJ and CMJ jump height values were higher for professional and under-21 players than under-17 players (pjump squat was higher for under-21 players than under-17 players (pjump performances across different age categories of top-level volleyball players. Therefore, to increase the vertical jumping ability of these team sport athletes throughout their long-term development, coaches and strength and conditioning professionals are encouraged to implement consistent neuromuscular training strategies, in accordance with the specific needs and physiological characteristics of each age group.

Full Text Available The main goal of this research is to determine whether and what differences exist between the three groups of subjects (high-quality football, volleyball and basketball cadets and youth age, in the motoric and functional abilities, as well as to identify dif- ferences between subgroups within each sport. The sample consists of 61 volleyball, 31 basketball player and football player 31 (total n = 123 male, cadet and youth age are members of local clubs. Subjects were born between 01.01.1991 and 12.12.1994. The sample of variables are the values of 17 tests for the evaluation of functional and mobile status. The Motor-functional status on the basis of the results of secondary value of foot- ball, basketball and volleyball make a clear conclusion that the football players showed the best results in almost all the tests and that they had the smallest disbalance in the power of certain groups of muscles.The football players hve the highest homogeneity.

We report on a 34-yr-old male elite volleyball player with symptomatic emboli in the spiking hand from a partially thrombosed aneurysm of the posterior circumflex humeral artery (PCHA) in his dominant shoulder. At initial diagnosis and follow-up, a combination of time-resolved and high-resolution steady state contrast-enhanced magnetic resonance angiography (CE-MRA) enabled detailed visualization of: (1) emboli that were not detectable by vascular ultrasound; and (2) the PCHA aneurysm, including compression during abduction and external rotation (ABER provocation). At 15-month follow-up, including forced cessation of volleyball activities over the preceding 9 months, the PCHA aneurysm remained unchanged. Central filling defects in the palmar arch and digital arteries resolved over time and affected arterial vessel segments showed postthrombotic changes. Digital blood pressure values improved substantially and almost normalized during follow-up. In conclusion, this case report is the first to show promising results of nonoperative management for a vascular shoulder overuse injury in a professional volleyball player as an alternative to invasive therapeutic options.

Beach volleyball is an overhead sport that subjects the hitting shoulder to intense functional loads. The purpose of this study is to identify ultrasonographically the prevalence of myotendinous alterations in professional Italian beach volleyball players at the Italian championship and to look for associations between ultrasound findings and the other data collected. Fifty-three beach volleyball players (31 women, 22 men) were recruited during the second stage of the Italian championship held in July 2012 in Rome, Italy. Clinical history was obtained from all subjects, followed by physical exam. Each athlete completed a questionnaire regarding sports activities. Bilateral ultrasonographic evaluation of the shoulders was then performed. Calcific tendinopathy of the rotator cuff of the hitting shoulder was identified ultrasonographically in 30% of the athletes. The mean age of the athletes with calcific tendinopathy was older than subjects with other abnormalities on ultrasonographic examination (33.1 years vs. 25.8 years, t-test; Pvolleyball players has a prevalence of 30% ultrasonographically, greater than that reported in the general population. In these athletes, the presence of calcific tendinopathy correlates positively with age.

Full Text Available The purpose of this study was to investigate the effect of 18 months of high and low levels of volleyball practice on bone acquisition. 130 prepubescent boys (mean age 11.4 ± 0.7 were divided into a high-level training group (HLG, low-level training group (LLG, and controls. Bone mineral content (BMC and bone area at the whole body, lumbar spine L2-L4, femoral neck of the dominant leg, and right and left radius were measured using dual-photon X-ray absorptiometry. Enhanced BMC resulted from high-training volleyball activity in all measured sites except the third left and right distal radius, which is not modified by low-level training in prepubescent players but it was accompanied by a bone area expansion in radius and weight-bearing sites for the HLG, and in legs, whole right and left radius for the LLG. Significant improvement of skeletal tissues is associated with the intensity and duration of volleyball training.

The importance of perceptual-cognitive expertise in sport has been repeatedly demonstrated. In this study we examined the role of different sources of visual information (i.e., foveal versus peripheral) in anticipating volleyball attack positions. Expert (n = 11), advanced (n = 13) and novice (n = 16) players completed an anticipation task that involved predicting the location of volleyball attacks. Video clips of volleyball attacks (n = 72) were spatially and temporally occluded to provide varying amounts of information to the participant. In addition, participants viewed the attacks under three visual conditions: full vision, foveal vision only, and peripheral vision only. Analysis of variance revealed significant between group differences in prediction accuracy with higher skilled players performing better than lower skilled players. Additionally, we found significant differences between temporal and spatial occlusion conditions. Both of those factors interacted separately, but not combined with expertise. Importantly, for experts the sum of both fields of vision was superior to either source in isolation. Our results suggest different sources of visual information work collectively to facilitate expert anticipation in time-constrained sports and reinforce the complexity of expert perception.

The main aim of this study was to compare the training load (TL) executed by volleyball players with that observed by coaches. Second, we analyzed the influence of the coaches' experience in the estimated TL. Twelve female volleyball players and 4 male coaches participated in this study. During a period of 15 weeks, physical (PT) and technical-tactical training sessions and matches were monitored. In each session, the session rating of perceived exertion (sRPE) was recorded to analyze the players' exercise intensity and TL(RP)E. Coaches were present in all sessions and rated their estimate of sRPE at the same time as the players to calculate the coaches' TL(RPE). Both players' and coaches' mean sRPE (4.0 ± 1.1, 3.7 ± 1.1, and 3.8 ± 1.0 in players and expert and beginning coaches, respectively) and TLRPE (380.1 ± 106.8, 358.3 ± 110.5, and 359.7 ± 108.0 in players and expert and beginning coaches, respectively) were similar. However, a higher (p volleyball.

The objective of this study was to determine the variables that predicted serve efficacy in elite men's volleyball, in sets with different quality of opposition. 3292 serve actions were analysed, of which 2254 were carried out in high quality of opposition sets and 1038 actions were in low quality of opposition sets, corresponding to a total of 24 matches played during the Men's European Volleyball Championships held in 2011. The independent variables considered in this study were the serve zone, serve type, serving player, serve direction, reception zone, receiving player and reception type; the dependent variable was serve efficacy and the situational variable was quality of opposition sets. The variables that acted as predictors in both high and low quality of opposition sets were the serving player, reception zone and reception type. The serve type variable only acted as a predictor in high quality of opposition sets, while the serve zone variable only acted as a predictor in low quality of opposition sets. These results may provide important guidance in men's volleyball training processes.

Full Text Available The aim of this study was to determine how elite volleyball players employed the arm swing (AS to enhance their jump performance. The study assessed how the AS influenced the duration and magnitude of the vertical ground reaction force (VGRF during the main phases (preparatory, braking and accelerating of the countermovement vertical jump (CMVJ, the starting position of the body at the beginning of the accelerating phase and the moment when the AS began contributing to increasing the jump height. Eighteen elite volleyball players performed three CMVJs with and without an AS. Kinetics and kinematics data were collected using two Kistler force plates and the C-motion system. The time and force variables were evaluated based on the VGRF, and the position of the body and the trajectory of the arm movement were determined using kinematic analysis. The AS improved the CMVJ by increasing the jump height by 38% relative to jumping without an AS. The AS significantly shortened the braking phase and prolonged the accelerating phase, however, it did not influence the preparatory phase or the overall jump duration. The AS also significantly increased the average force during the accelerating phase as well as the accelerating impulse. The AS upward began at 76% into the overall jump duration. The AS did not influence the body position at the beginning of the accelerating phase. These findings can be used to improve performance of the CMVJ with the AS and in teaching beginning volleyball players proper jumping technique.

Full Text Available Dynamic balance is a key component of injury prevention and rehabilitation in sports. Training the core muscles has been hypothesized as an intervention for improving balance. However, there is a lack of current scientific evidence to support this claim. The purpose of this study was to evaluate the effects of a core stability program on dynamic balance of volleyball players as measured with the Star Excursion Balance Test (SEBT. Thirty healthy participants were divided into 2 groups: control and exercise groups. All participants performed the SEBT before and after 8-week exercise time. During the 8-week time, the exercise group performed a core stability program, whereas the control group abstained from any new exercise. These results also illustrated there was significant differences in the scores for pre-test and post-test of all direction according SEBT in the experimental group. An independent sample t-test was conducted to compare experimental and control group (F=43.573, Sig=0.000. These results were a significant difference in the scores for control and experimental groups. Maximum excursion distances improved for the exercise group, compared with the control group. This result justifies the hypothesis that core strengthening can improve dynamic postural control during landing of volleyball players significantly. Keywords: Core stabilization; volleyball player; dynamic balance; SEBT

In an article in this issue of "Innovate", Jim Gee asks the question "What would a state of the art instructional video game look like?" Based on the game "Full Spectrum Warrior", he concludes that one model is "to pick [a] domain of authentic professionalism well, intelligently select the skills and knowledge to…

Full Text Available Single and continuous vertical jumping tests, as well as the Wingate anaerobic test (WAnT, are commonly used to assess the short-term muscle power of female volleyball players; however, the relationship among these tests has not been studied adequately. Thus, the aim of the present study was to examine the relationship of single and continuous vertical jumps with the WAnT in female volleyball players. Seventy adolescent (age 16.0 ± 1.0 years, body mass 62.5 ± 7.1 kg, height 170.4 ± 6.1 cm, body fat 24.2% ± 4.3% and 108 adult female volleyball players (age 24.8 ± 5.2 years, body mass 66.5 ± 8.7 kg, height 173.2 ± 7.4 cm, body fat 22.0% ± 5.1% performed the squat jump (SJ, countermovement jump (CMJ, Abalakov jump (AJ, 30 s Bosco test and WAnT (peak power, Ppeak; mean power, Pmean. Mean power in the Bosco test was correlated (low to large magnitude with Pmean of the WAnT (r = 0.27, p = 0.030 in adolescents versus r = 0.56, p < 0.001 in adults. SJ, CMJ and AJ also correlated with Ppeak (0.28 ≤ r ≤ 0.46 in adolescents versus 0.58 ≤ r ≤ 0.61 in adults and with Pmean (0.43 ≤ r ≤ 0.51 versus 0.67 ≤ r ≤ 0.71, respectively of the WAnT (p < 0.05. In summary, the impact of the Bosco test and WAnT on muscle power varied, especially in the younger age group. Single jumping tests had larger correlations with WAnT in adults than in adolescent volleyball players. These findings should be taken into account by volleyball coaches and fitness trainers during the assessment of short-term muscle power of their athletes.

The purpose of this study was to determine the changes in physical performance after a 6-week skill-based conditioning training program in male competitive volleyball players. Sixteen male volleyball players (mean ± SD: age 22.3 ± 3.7 years, body height 190.7 ± 4.2 cm, and body mass 78.4 ± 4.5 kg) participated in this study. The players were tested for sprinting (5- and 10-m sprint), agility, and jumping performance (the vertical-jump test, the spike-jump test, and the standing broad jump [SBJ]). Compared with pretraining, there was a significant improvement in the 5- and 10-m speed. There were no significant differences between pretraining and posttraining for lower-body muscular power (vertical-jump height, spike-jump height, and SBJ) and agility. Based on our results, it could be concluded that a preseason skill-based conditioning program does not offer a sufficient stimulus for volleyball players. Therefore, a general conditioning and hypertrophy training along with specific volleyball conditioning is necessary in the preseason period for the development of the lower-body strength, agility and speed performance in volleyball players.

Full Text Available Purpose of work - to form and methodologically ground conception of individualization of training process in the playing types of sport. The algorithm of determination of individual features is presented in the structure of preparedness of skilled volley-ballers. In research 20 volley-ballers took part on the stage of the specialized base preparation. The stages of determination of command and individual factor structure of preparedness of sportswomen are presented. It is exposed that individual descriptions of volley-ballers and their line of business not always are related exceptionally to anthropometric information. Descriptions also depend and from the row of other physiological and психофизиологических indexes. These indexes for certain differentiate for the players of different line of role.

Applying games in education provides multiple benefits clearly visible in entertainment games: their engaging, goal-oriented nature encourages students to improve while they play. Educational games, also known as Serious Games (SGs) are video games designed with a main purpose other than

There is a relative paucity of research examining the sport-specific injury epidemiology of high school and collegiate volleyball athletes. Moreover, differences in study methodology frequently limit our ability to compare and contrast injury data collected from selected populations. There are differences between the injury patterns characteristic of high school and collegiate female volleyball athletes. Retrospective clinical review. Level 3. We statistically analyzed injury incidence and outcome data collected over a 4-year interval (2005-2006 to 2008-2009) by 2 similar injury surveillance systems, the National Collegiate Athletic Association's Injury Surveillance System (NCAA ISS) and the High School Reporting Injuries Online (HS RIO). We compared diagnoses, anatomic distribution of injuries, mechanisms of injury, and time lost from training or competition between high school and collegiate volleyball athletes. The overall volleyball-related injury rate was significantly greater among collegiate athletes than among high school athletes during both competition (injury rate ratio, 2.9; 95% CI, 2.5-3.4) and practice (injury rate ratio, 3.5; 95% CI, 3.1-3.9). Collegiate athletes had a higher rate of ankle sprain, knee injury, and shoulder injury. Concussions represented a relatively high percentage of injuries in both populations (5.0% of total NCAA ISS injuries vs 4.8% of total HS RIO injuries, respectively). The data suggest that although similar, there were distinct differences between the injury patterns of the 2 populations. Compared with high school volleyball players, collegiate athletes have a higher rate of acute time loss injury as well as overuse time loss injury (particularly patellar tendinosis). Concussions represented a significant and worrisome component of the injury pattern for both study populations. The injury data suggest that important differences exist in the injury patterns of female high school compared with collegiate volleyball athletes

A course of a game is formulated as a physical process that will consume free energy in the least time. Accordingly, the rate of entropy increase is the payoff function that will subsume all forms of free energy that motivate diverse decisions. Also other concepts of game theory are related to their profound physical counterparts. When the physical portrayal of behavior is mathematically analyzed, the course of a game is found to be inherently unpredictable because each move affects motives in the future. Despite the non-holonomic character of the natural process, the objective of consuming free energy in the least time will direct an extensive-form game toward a Lyapunov-stable point that satisfies the minimax theorem.

@@ China is not expected to sweep the Vancouver 2010 Olympic Winter Games the way it dominated the 2008 Beijing Summer Olympics.However,it has made Chinese Olympic history after winning three gold medals when the Games passed the halfway point of scheduled competition on February 20.On that day,18-year-old Zhou Yang overcame three South Korean rivals to win the women's short-track speed skating 1,500-meter final.

In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. Following the example of timed simulation between timed automata, we define timed alternating simulation as a preorder between timed game automata......, which preserves controllability. We define a method to reduce the timed alternating simulation problem to a safety game. We show how timed alternating simulation can be used to control efficiently a partially observable system. This method is illustrated by a generic case study....

A course of a game is formulated as a physical process that will consume free energy in the least time. Accordingly, the rate of entropy increase is the payoff function that will subsume all forms of free energy that motivate diverse decisions. Also other concepts of game theory are related to their profound physical counterparts. When the physical portrayal of behavior is mathematically analyzed, the course of a game is found to be inherently unpredictable because each move affects motives in the future. Despite the non-holonomic character of the natural process, the objective of consuming free energy in the least time will direct an extensive-form game toward a Lyapunov-stable point that satisfies the minimax theorem. -- Highlights: → Behavior in the context of game theory is described as a natural process. → The rate of entropy increase, derived from statistical physics of open systems, is identified as the payoff function. → Entropy as the payoff function also clarifies motives of collaboration and subjective nature of decision making. → Evolutionary equation of motion that accounts for the course of a game is inherently unpredictable.

Offers game developers new techniques for streamlining the critical game tools pipeline. Inspires game developers to share their secrets and improve the productivity of the entire industry. Helps game industry practitioners compete in a hyper-competitive environment.

Game logic and game rules exists in all computer games, but they are created di erently for all game engines. This game engine dependency exists because of how the internal object model is implemented in the engine, as a place where game logic data is intermingled with the data needed by the low- level subsystems. This thesis propose a game object model design, based on existing theory, that removes this dependency and establish a general game logic framework. The thesis the...

Full Text Available The purpose of this study was to examine the effectiveness of 12-week plyometric training on vertical jump performance (Vj, maximal surface EMG, M-wave amplitude, Mwave latency, and nerve conduction velocity (NCV in men volleyball player. Thirty junior high school volleyball players' volunteers (age: 17.53 0.74; Height: 177.67 3.14; Weight: 61.31 5.32 were divided into plyometric training [PT] (n=15 and control group[c] (n=15. PT group trained so.w' but C group didn't participate in this training. Both groups were pre- and post tested in EMG, M-wave parameters, NCV and Vj test. Tow way ANOVA (group*time interaction and Bonferroni post hoes test demonstrated significant differences (P<0.05 in PT group of pre to post test in VJ performance (9.67 % and in M-wave latency 16.55 % t ; nerve conduction velocity 14.19 % t ; there is no significant differences in IEMG (4.6 5 % J, and M-wave amplitude (20.91 % t , but there is no significant improvement during this period in control group. Comparison between groups after 12wk showed that there was a significant improvement in Latency (16.74 % J, and NCV (19.10% t in PT group during the course of the study than C group (P<0.05. based on the results of this study, it is possible to conclude that coaches and trainers consider PT as a strategy for increasing volleyball players' explosive performance that this may have taken place in neuromuscular responses such as; optimizing motor unites (MU pattern, optimizing MUs recruitment, augmentation in nerve conduction velocity, decrement in reflex excitability of the motor pool.

Basketball and volleyball attract individuals with a characteristic biophysical profile, mimicking features of Marfan syndrome. Consequently, identification of these abnormalities can be lifesaving. To determine how physical examination, echocardiography, and genetic screening can identify elite volleyball players with a previously undiagnosed aortopathy. We have performed cardiac screening on 90 US Volleyball National Team members and identified four individuals with dilated sinuses of Valsalva. This case series reports on three individuals who underwent a comprehensive genetics evaluation, including gene sequencing. Cardiac screening combined with genetic testing can identify previously undiagnosed tall athletes with an aortopathy, in the absence of noncardiac findings of a connective tissue disorder. Subject 1 had a revised Ghent systems (RGS) score of 2 and a normal aortopathy gene panel. Subject 2 had a RGS score of 1 and genetic testing revealed a de novo disease causing mutation in the gene encoding fibrillin-1 (FBN1). Subject 3 had an RGS score of 4.0 and had a normal aortopathy gene panel. Despite variable clinical features of Marfan syndrome, dilated sinuses of Valsalva were found in 4.9% of the athletes. A disease-causing mutation in the FBN1 gene was identified in subject 2, who had the lowest RGS but the largest aortic root measurement. Subjects 1 and 3, with the highest RGS, had a normal aortopathy gene panel. Our findings provide further evidence suggesting that a cardiac evaluation, including a screening echocardiogram, should be performed on all elite tall adult athletes independent of other physical findings. Genetic testing should be considered for athletes with dilated sinuses of Valsalva (male, >4.2 cm; female, >3.4 cm), regardless of other extracardiac findings.

Full Text Available The aim of the study was to compare selected biomechanical parameters obtained during various types of vertical jumps made by volleyball and basketball players on a dynamometric platform. The study involved 10 volleyball players and 10 basketball players in the age of 21.1 ± 1.81 years of the AZS AWF Warsaw sport club. The athletes performed two vertical jumps on a KISTLER platform. The first jump was a counter-movement jump (CMJ and the second was a spike jump (SPJ – a vertical jump which is performed with a 3-4 step run-up before the take-off. The participant's task was to take off and land on the platform. On the basis of the statistical analysis it was shown that only the type of jump had a significant effect on the height and power. The type of team sport did not affect the level of performance. In addition, it was found that the height of the jump is affected by the counter movement phase with hand swing and run-up. The volleyball and basketball players were equally able to get higher values for certain parameters in successive runs. Due to lack of statistically significant differences it was decided to combine two groups of athletes into one. For both jumps, the relationship between peak power and jump height was found at significance level p <0.001. Dynamometric platform can be used to check the athlete's height of jump and power of lower extremities. This method allows to verify the effectiveness of different types of training.

The aim of this study was to assess how anterior cruciate ligament (ACL) ruptures with subsequent surgery reconstruction impact on the professional career of A1-A2 Italian women's volleyball league players. Using an observational study with a retrospective case-series design for ACL ruptures, 125 teams with 1488 players were monitored. Subjects had to report level, role, injury modality, lower limb injured, laterality, period of the season and age. A total of 34 ACL ruptures were reported. Thirty-three (97%) were non-contact and 1 (3%) with contact. Twenty-one (61.7%) occurred in landing from a jump attack, 3 (8.8%) in landing from wall jump, 1 (3%) with apparent contact and 9 (26.5%) in other landing conditions. The most injured knee was the left limb (22, 64.7%) respect to the right limb (12, 35.3%). Fourteen (41.2%) ruptures occurred in spikers, 10 (29.4%) in middle blockers, 6 (17.6%) in setters, 3 (8.8%) in liberos and 1 (3%) in opposite hitters. Nine (26.5%) occurred in pre-season period, 16 (47%) in the first round, 4 (11.8%) in the second round, and 5 (14.7%) during play-off. The average age of the first ACL rupture was 23±3 years. We observed that female volleyball players of A1-A2 Italian volleyball league occurred mostly in a left non-contact ACL rupture during a landing condition and the spikers were the players most at risk. Therefore, it is desirable that coaches teach players variations of landing in order to avoid possible chronic overloading of ACL.

Full Text Available Purpose. Tests such as the counter movement jump (CMJ and squat jump (SJ allow for determining the ratio of maximal power output generated during SJ to CMJ (S/C. The isokinetic peak torque ratio of the hamstrings contracting eccentrically to the quadriceps contracting concentrically (H/Q is defined as functional H/Q. The purpose of this study was to compare the S/C and functional H/Q between female basketball and volleyball players. Methods. The total of 14 female basketball players (age, 19.8 ± 1.4 years and 12 female volleyball players (age, 22.3 ± 4.2 years participated in the study. A piezoelectric force platform was used for the CMJ and SJ. Moreover, isokinetic tests of the hamstrings and quadriceps muscle torque during eccentric and concentric contraction were performed. Results. The results of the S/C and functional H/Q at 90 deg · s-1/60 deg · s-1 velocities were higher in basketball players (87.3 ± 9.1% and 91.4 ± 9.3%, respectively than in volleyball players (83.1 ± 9.8% and 83.6 ± 16.5%, respectively. No significant differences in S/C or functional H/Q values between the two groups were found (p > 0.05. Conclusions. Decreasing the S/C may result from an improvement in the power output during CMJ and a better utilization of the stretch-shortening cycle effect. Balancing the functional H/Q through increasing the eccentric hamstrings strength can provide dynamic knee joint stabilization.

Full Text Available Physical educators need to evaluate the physical education (PE curriculum they provide to their students. One way is through regular health-related fi tness assessments. Physical education programs have improved fi tness levels of schoolchildren, but such data is rare for university students. The aim of this study was to determine the eff ect of a volleyball course on the health-related fi tness of male university students. The participants were non-PE majors from King Fahd University of Petroleum & Minerals. They registered for a volleyball course which was done twice a week for eight weeks (31 October-29 December 2016, 50 minutes per session. The parameters assessed were as follows: 1 body composition through body mass index (BMI, 2 muscular endurance through the 60s curl-up test, 3 fl exibility through the sit and reach test, 4 leg explosive strength through standing long jump, and 5 cardiovascular endurance through a 1.6 km run. Pre and post measurements were taken and the data were analyzed using descriptive statistics and paired t-test with SPSS 16. P-values for statistical signifi cance was set at0.2 was considered of practical signifi cance. Data from 145 students were analyzed (mean (SD age=20.8 (0.64 years. There were improvements from pre to post in all variables except body mass and BMI. The data shows evidence that the volleyball course improved the health-related fi tness variables of the students. This shows a course designed for non-PE majors may improve their fi tness levels if well designed.

Isolated infraspinatus muscle atrophy (IIMA) only affects the hitting shoulder of overhead-activity athletes, and is caused by suprascapular nerve neuropathy. No study has assessed the static and dynamic stability of the shoulder in overhead professional athletes with IIMA to reveal possible shoulder sensorimotor alterations. To assess the shoulder static stability, dynamic stability, and strength in professional volleyball players with IIMA and in healthy control players. Cross-sectional study. Research laboratory. Twenty-four male professional volleyball players (12 players with diagnosed IIMA and 12 healthy players) recruited from local volleyball teams. Static stability was evaluated with two independent force platforms and dynamic stability was assessed with the "Upper Quarter Y Balance Test". The static stability assessment was conducted in different support (single hand and both hand) and vision (open and closed eyes) conditions. Data from each test were analyzed with ANOVA and paired t-test models, to highlight statistical differences within and between groups. In addition to reduced abduction and external rotation strength, athletes with IIMA consistently demonstrated significant less static (P < 0.001) and dynamic stability (P < 0,001), compared with the contralateral shoulder and with healthy athletes. Closed eyes condition significantly enhanced the static stability deficit of the shoulder with IIMA (P = 0.039 and P = 0.034 for both hand and single hand support, respectively), but had no effect in healthy contralateral and healthy players' shoulders. This study highlights an impairment of the sensorimotor control system of the shoulder with IIMA, which likely results from both proprioceptive and strength deficits. This condition could yield subtle alteration in the functional use of the shoulder and predispose it to acute or overuse injuries. The results of this study may help athletic trainers and physical/physiotherapists to prevent shoulder injuries

Full Text Available Introduction: In this research we are deal with two teams of the super league of Kosovo in volleyball. The goal of this study is to verify the differences between the two teams in volleyball in some anthropometric characteristics, basic motor skills and situational tests. Methods: For the realization of this research, there were included 12 volleyball player from the team KV “Prishtina" and 12 from the team KV "Universiteti AAB". There are applied 4 anthropometric variables (body weight, body height, arm length, forearm length, 5 basic motor variables (long jump from place, high jump from the place taping hand, taping feet, jogging with 20 meters with a fast start, and 7 situational tests (pass the ball with the fingers on target vertical expulsion of the ball with the forearm ("hammer" in vertical target, passing the ball with the fingers in a horizontal target, the expulsion of the ball with the forearm ("hammer" in horizontal target, pass the ball with fingers to jump in the horizontal target, tennis service in horizontal target, the target service with the horizontal jump. For processing the obtained results from the measurements and proving the difference between the teams in anthrop motored parameters, was used the discriminatory analysis using the t-test for independent variables. Results: The results obtained show that the players of the two volleyball teams, involved in research do not distinguish between them in anthropometric characteristics (p> 0:05. The team KV "Prishtina" has had better results in some explosive force motor variables and situational tests (p 1.97, at the statistical significance level of p < 0.05. Results from our sample showed that between VC. "Pristina" and VC. "AAB", important statistical changes were in those motoric tests. High jumping, foot taping, Passing the ball with hammer to the wall, Tactical accurate Service, Accuracy of service with jump and Standing long jump length. References: Strahonja A

Fracture of the first rib with ensuing callus formation is a rare cause of thoracic outlet syndrome. We report a case of a 17-year-old female volleyball player who presented with months of chronic arm pain. Radiographic imaging demonstrated nonunion fracture of the first rib. Physical therapy had been unsuccessful in relieving the pain, and surgical management was performed with resection of the first rib through a transaxillary approach with complete resolution of symptoms. Inflammation surrounding such fractures may destroy tissue planes, making dissection more technically difficult.

This study compared visual search strategies in adult female volleyball players of three levels. Video clips of the attack of the opponent team were presented on a large screen and participants reacted to the final pass before the spike. Reaction time, response accuracy and eye movement patterns were measured. Elite players had the highest response accuracy (97.50 ± 3.5%) compared to the intermediate (91.50 ± 4.7%) and novice players (83.50 ± 17.6%; pvolleyball and suggests that expert players extract more information from parafoveal regions. PMID:25609887

Abstract The purpose of this study was to analyze the coaching knowledge of 24 expert high-performance Brazilian volleyball coaches in the organization of training and competition. A semi-structured interview was used, and the resulting data analyzed following the procedures outlined by Côté and colleagues (Côté & Salmela, 1994, 1996; Côté, Salmela, & Russell, 1995a, 1995b). Overall, the data highlighted that the coaches of male and female teams organized competition and train...

The paper examines research on drinking game participation from a game studies ontological perspective, covering definition, classification and problems with the, in the studies implied, underlying ontology of drinking games.......The paper examines research on drinking game participation from a game studies ontological perspective, covering definition, classification and problems with the, in the studies implied, underlying ontology of drinking games....

In the past two decades, there has been a steadily increasing interest in the use of games for educational purposes. This has led to an increased design, use and study of educational games; games where the players learn through playing. However, experiments with the educational use of games have not

Full Text Available BACKGROUND: Researchers of the game of volleyball often study the differences that separate the winning and losing teams. Namely, the volleyballgame runs in two complexes (K1 - game after receive of serve: serve - receipt of serve - setting the attack - attack; K2 - game after own serve: serve - block - defence - counter attack, in addition the players have to rotate in accordance with the rules of the game of volleyball. Playing situations in six rotations do not equally correlate to K1 and K2 in their tactical aspect, nor are they of the same difficulty. OBJECTIVES: The study examined whether there are statistically significant differences in the phases of a volleyballgame between the winners and losers for each of the six volleyball rotations separately. Differences in individual rotations between winning and losing teams were examined. For rotations with statistically significant differences between the teams, the phases that determine those differences the most were also researched. METHODS: The study was carried out at the European youth volleyball championships for women. Twenty games were analysed, a five level scale was used to evaluate the successfulness of the game for 98 under 18 years old women players. Six phases of the volleyballgame were analysed: serve, receipt of serve, attack in K1, attack in K2, block and defence (attack receipt. A criterion variable was represented with each individual rotation. Simple descriptive statistical parameters were calculated together with six canonical discriminant analyses, one for each of the volleyball rotations. RESULTS: The results of canonical discriminatory analysis revealed that four out of six volleyball rotations were statistically significant at the level of p < 0.05 (rotation 1 = 0.02; rotation 2 = 0.00; rotation 3 = 0.00; rotation 6 = 0.04. It is interesting to notice that different game phases show the largest projection of discriminatory function exactly in the rotations with

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at ""runtime"" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.GGP is an interesting application in its own right. It is intell

There has recently been considerable attention paid to the gamification of digital journalism. Where the current technological and social affordances of web 2.0 storytelling have proved less attractive to younger users, the persuasive features of game logics have added new dimensions to interactive......, participatory journalism. This notion refers to realitybased news games that can act both as an independent medium for news content and as a supplement to traditional forms of coverage. Simultaneously, persuasive logics of gamification offer new ways to engage actuality through media space’s augmented reality....... This paper1 explores the new spatio-epistemological realities of two journalistic games, asking how the spatial, operational, and procedural realities of storytelling change through ‘gamification’. It reflects on the spatial dimension of digital journalism in order to challenge the traditional, generic...

Conclusions: It can be recommend that strength and conditioning professionals in the field of volleyball do not perform other type of landing exercise in plyometric training sessions because of postural control impaired and consequently the probability of lower extremity injuries will increase.

Full Text Available The aim of this paper was to investigate the anthropometric and strength characteristics of elite male volleyball athletes and determines if differences exist in these characteristics between starters (S and non-starters players (NS. A group of 22 professional male team volleyball players participated in the study and the players were categorized as S (n= 13 and NS (n= 9. Anthropometric characteristics, countermovement jump, overhead medicine ball throwing and maximal dynamic strength were evaluated in all the subjects. Significant diferences in age, hight and weight were noticed between S and NS. There were no significant differences between the two groups in strength and power values, except for squat performance, where S were significant strong than NS. These findings provide normative data for elite male volleyball players competing in specific playing status. From a practical perspective, sport scientists and conditioning professionals should take specicif lower body strength characteristics of volleyball players into account when designing individualized training stauts specific training programmes.

Full Text Available The aim of this paper was to investigate the anthropometric and strength characteristics of elite male volleyball athletes and determines if differences exist in these characteristics between starters (S and non-starters players (NS. A group of 22 professional male team volleyball players participated in the study and the players were categorized as S (n= 13 and NS (n= 9. Anthropometric characteristics, countermovement jump, overhead medicine ball throwing and maximal dynamic strength were evaluated in all the subjects. Significant diferences in age, hight and weight were noticed between S and NS. There were no significant differences between the two groups in strength and power values, except for squat performance, where S were significant strong than NS. These findings provide normative data for elite male volleyball players competing in specific playing status. From a practical perspective, sport scientists and conditioning professionals should take specicif lower body strength characteristics of volleyball players into account when designing individualized training stauts specific training programmes.

The aim of the study was to investigate whether genetic variants in VEGF and KDR genes can be correlated with susceptibility of tendinopathy in volleyball athletes. This study was conducted at the Brazilian Volleyball Federation, and comprised 179 volleyball athletes: 88 had a confirmed diagnosis of tendinopathy (cases), whereas 91 had no evidence of the disease (controls). The VEGF (-2578C>A, -460T>C and +936C>T) and KDR (-604C>T, 1192G>A and 1719T>A) polymorphisms were determined by TaqMan real-time polymerase chain reaction. The odds ratio (OR) with their 95% confidence intervals (CI) were calculated using an unconditional logistic regression model. The evaluation of demographic and clinical characteristics revealed the athlete age (P volleyball (P T, 1192G>A and 1719T>A) haplotypes CGA and CAT were associated with decreased tendinopathy risk (OR: 0.46, 95% CI: 0.21-0.99 and OR: 0.23, 95% CI: 0.07-0.76, respectively). With regards to pain, traumatic lesion and away from training due to injury, VEGF and KDR polymorphisms were not associated with clinical symptoms complaints. The present results provide evidence that the KDR polymorphisms were associated with development of tendinopathy, and can contribute to identify new therapeutic targets or personalized training programs to avoid tendinopathy development in athletes.

Full Text Available Introduction: nutritional aspects women’s volleyball has been little studied and more in a specific period of training as the competitive period. The aim is to assess and know the caloric and macronutrients intake by professional volleyball players of the Spanish Superliga for 16 weeks of training for the competition phase and compare with the references marked for athlete population.Material and methods: the study included 10 female volleyball players (JVF (26.6±5.9 years and height 178.05±8.7cm, for a total of 16 weeks of training and competition. They all gave written informed consent. They completed a food intake frequency questionary of the 16 week study, data corroborated by a dietary record (CFCA of 7 consecutive days in week 9 and 16. We were calculated daily nutritional intake from CFCA with the food composition table of CESNID by Easy Diet software, the Spanish Association of Dietitians-Nutritionists (AEDN.Results: the energy and nutritional analysis of the female professional volleyball players shows that the amount of energy and macronutrients does not meet to the recommendations for sports collective.Conclusions: it is observed low energy and carbohydrates intake and high intake of protein and lipids. Recommended practical aspects for improving nutrition education in this professional sports group.

The article deals with the correlation between technical-tactical and special physical performance in qualified women volleyball players. The experts estimation of technical-tactical performance and seven indices of special physical capacities of athletes were correlated. Most correlation (r = 0,68; p

Full Text Available AbstractThe purpose of this study was to assess the effect of ankle external supports on proprioception and dynamic balance in volleyball players. Seventeen female volleyball players (18.94±2.49 years; 65.45±9.49 kg; 1.71±0.05 m; BMI=22.0±2.67 kg/m² took part in this study. The dynamic balance was assessed through the Star Excursion Balance Test (SEBT. Comparisons between stabilization (no stabilizer/NS, orthosis/ORT and functional bandaging/FB modes and the SEBT grid lines and inter-limb were carried out. The SEBT assessment showed a significant difference between the groups NS x ORT and NS x FB (p < .01, and between the lines (p< .01. Significant line/limb interaction in DL and NDL (p< .01 was detected. The external supports tested herein showed similar effects on balance, restricting lower limb's reach in the SEBT execution in some of tested directions.

Full Text Available Abstract We evaluated the effect of performing various distinct warm-up exercises on vertical countermovement jump (VCMJ performance. Eight volleyball players (age 15.4 ± 0.5 yrs performed five different warm-up activities (in a counterbalanced, randomized crossover study over five days, at 24-h intervals: stretching (4 × 30 s, 30 s between sets, cycloergometer (5 min at 50 W + 5 min at 100 W, resistance exercise (leg press 45°, 3 × 5 repetitions maximum, 3-min pause between sets, specific vertical jumping (4 × 10 VCMJ, 2-min pause between sets, and no warm-up at all (control condition. Beginning 3 min after their warm-up, the players performed 3 attempts (at intervals of 3 min of VCMJ (on a contact carpet, and each player's best jump was considered in the analysis. All warm-up activities presented higher VCMJ performance (p< 0.05 than the control condition, with the exception of stretching. Vertical jumping revealed a large effect size(0.8 than other interventions. We conclude that in practical terms, vertical jumps are the best warm-up exercise (when applied by itself to acutely improve VCMJ performance in volleyball players, but that other exercises can make a complementary contribution.

Full Text Available This study, grounded in Self-Determination Theory (Deci and Ryan, 1985, 2002 was aimed to determine the influence of a cognitive-motivational intervention program, to improve the basic psychological need satisfaction of autonomy and competence, autonomous motivation, procedural knowledge, perceived performance and sport commitment, in youth volleyball players. Participants included 34 Under-19 female volleyball players. A quasi-experimental design was carried out with an experimental group (n = 16; M = 17.45; SD = .45 and a control group (n = 18; M = 16.64; SD = .70. The experimental group followed a multidimensional intervention program comprised of 24 sessions held over three months (two training sessions per week. It was based on two strategies: giving athletes the possibility of choice in specific training tasks (proposing training situations with several action alternatives and questioning (cognitively involving players through tactical questions. A repeated-measures MANOVA 2 (group: experimental and control x 2 (time: pre-test and post-test was used to analyse the effect of Group x Time interaction. The results of the inter-group analysis showed significant differences in the post-test measurement between the experimental group and the control group (in favour of the experimental group in the variables: basic psychological need satisfaction of autonomy and competence, autonomous motivation, procedural knowledge, perceived performance and sport commitment. Given the relevance of the cognitive-motivational processes, not only for performance but also for sport commitment, this intervention has important implications for sport coaching.

This study, grounded in Self-Determination Theory (Deci and Ryan, 1985, 2002) was aimed to determine the influence of a cognitive-motivational intervention program, to improve the basic psychological need satisfaction of autonomy and competence, autonomous motivation, procedural knowledge, perceived performance and sport commitment, in youth volleyball players. Participants included 34 Under-19 female volleyball players. A quasi-experimental design was carried out with an experimental group (n = 16; M = 17.45; SD = .45) and a control group (n = 18; M = 16.64; SD = .70). The experimental group followed a multidimensional intervention program comprised of 24 sessions held over three months (two training sessions per week). It was based on two strategies: giving athletes the possibility of choice in specific training tasks (proposing training situations with several action alternatives) and questioning (cognitively involving players through tactical questions). A repeated-measures MANOVA 2 (group: experimental and control) x 2 (time: pre-test and post-test) was used to analyse the effect of Group x Time interaction. The results of the inter-group analysis showed significant differences in the post-test measurement between the experimental group and the control group (in favour of the experimental group) in the variables: basic psychological need satisfaction of autonomy and competence, autonomous motivation, procedural knowledge, perceived performance and sport commitment. Given the relevance of the cognitive-motivational processes, not only for performance but also for sport commitment, this intervention has important implications for sport coaching.

The aim of this work was to study anthropometric and performance measurements in 60 young male volleyball players (YV) and 60 youth not active in the sport (YNA) to assess which of these would be more useful to study the characteristics of potential performers. Eight measures to assess anthropometric characteristics, six performance measures and two tests for joint mobility were used. Also relative age and level of maturation were assessed. The anthropometric variables, relative age and level of maturation measured did not show statistically significant differences between groups. The YV and YNA groups showed differences in the performance measures. YV group was characterized by a better performance of the ability to repeat short sprints, of the upper limbs, abdominal muscles and lower limbs, with a medium effect size (Shuttle Running Test: 0.6; Push-Up: 0.5; Sit-Up: 0.4; counter movement jump: 0.4). These performance variables were very sensitive and specific: the SRT measurement had the best positive likelihood ratio that indicates the utility of the test in identifying type of players (YV and YNA). In talent detection in youth volleyball, in the 11-13 age range, performance variables should be preferred to anthropometric ones.

This study was conducted to compare the effectiveness of PETTLEP-based imagery, and traditional imagery interventions, on performance of passing skill in volleyball. 36 beginners male volleyball players (Mage =13.5 years, SD=0.55 years) with 5-6 months practice experience were randomly assigned to one of three groups: physical practice + PETTLEP imagery (PP+PI) (N.=15), physical practice + traditional imagery (N.=15), and physical practice only (PP; N.=15). Subjects in the PP+PI group applied the seven components of PETTLEP imagery training; whereas subjects in the PP+TI engaged in a relaxation session before imagery and used response laden motor imagery scripts. The two groups completed 15 minutes of imagery training followed immediately by 13 minutes of "passing" practice three times per week. The PP group completed only 13 minutes of "passing" practice three times per week. Each group performed its respective tasks for 7 weeks. A pre-test took place during the first practice session in which "passing" was assessed. After the 7-week practice program, a post-test took place followed by a retention test, one "no-practice" week later. All groups improved significantly (Pvolleyball when combined with physical practice.

The aim of this study was to investigate the differences in loaded and unloaded jump performances between different age categories of top-level volleyball players from the same club. Forty-three volleyball players were divided into four age groups: under-17, under-19, under-21 and professional. Vertical jumping height for squat jump (SJ), countermovement jump (CMJ) and CMJ with arm swing (CMJa) and mean propulsive velocity (MPV) in the loaded jump squat exercise with 40% of the athlete’s body mass were compared among the different age categories, considering body mass as a covariate. SJ and CMJ jump height values were higher for professional and under-21 players than under-17 players (pvolleyball players. Therefore, to increase the vertical jumping ability of these team sport athletes throughout their long-term development, coaches and strength and conditioning professionals are encouraged to implement consistent neuromuscular training strategies, in accordance with the specific needs and physiological characteristics of each age group. PMID:29158621

Landing with a low knee flexion angle after volleyball block jumps may be associated with an increased risk of anterior cruciate ligament (ACL) injury. The aim of the present study was to identify the types of volleyball landings after blocks where the knee flexion angle is found to be under a critical knee flexion angle value of 30° at the instant of the first peak of the ground reaction force (GRF). Synchronized kinematic and kinetic data were collected for each trial. T-tests were used to determine if each knee flexion angle at the instant of the peak GRF was significantly different from the critical value of 30°. A repeated measures ANOVA was used to compare knee flexion angle, time to first peak and the magnitude of the first peak of the resultant GRF and knee stiffness. Significantly lower knee flexion angles were found in the "go" landing (p = .01, ES = 0.6) and the "reverse" landing (p = .02, ES = 0.6) only. The results for knee flexion angle and GRF parameters indicated a significant difference between a "reverse" and "go" and other types of landings, except the "side stick" landing for GRF. The "reverse" and "go" landings may present a risk for ACL injury due to the single-leg landing of these activities that have an associated mediolateral movement.

Patellar tendinopathy is prevalent among athletes, and most likely associated with a high jumping load. If methods for estimating jump frequency were available, this could potentially assist in understanding and preventing this condition. The objective of this study was to explore the possibility of using peak vertical acceleration (PVA) or peak resultant acceleration (PRA) measured by an accelerometer to estimate jump frequency. Twelve male elite volleyball players (22.5 ± 1.6 yrs) performed a training protocol consisting of seven typical motion patterns, including jumping and non-jumping movements. Accelerometer data from the trial were obtained using a tri-axial accelerometer. In addition, we collected video data from the trial. Jump-float serving and spike jumping could not be distinguished from non-jumping movements using differences in PVA or PRA. Furthermore, there were substantial inter-participant differences in both the PVA and the PRA within and across movement types (p volleyball. A method for acquiring real-time estimates of jump frequency remains to be verified. However, there are several alternative approaches, and further investigations are needed.

Exercise exerts various effects on the immune system, and evidence is emerging on its anti-inflammatory effects; the mechanisms on the basis of these modifications are poorly understood. Mitochondrial DNA (mtDNA) released from damaged cells acts as a molecule containing the so-called damage-associated molecular patterns and can trigger sterile inflammation. Indeed, high plasma levels of mtDNA are associated to several inflammatory conditions and physiological aging and longevity. The authors evaluated plasma mtDNA in professional male volleyball players during seasonal training and the possible correlation between mtDNA levels and clinical parameters, body composition, and physical performance. Plasma mtDNA was quantified by real-time PCR every 2 mo in 12 professional volleyball players (PVPs) during 2 consecutive seasons. As comparison, 20 healthy nonathlete male volunteers (NAs) were analyzed. The authors found lower levels of mtDNA in plasma of PVPs than in NAs. However, PVPs showed a decrease of circulating mtDNA only in the first season, while no appreciable variations were observed during the second season. No correlation was observed among mtDNA, hematochemical, and anthropometric parameters. Regular physical activity appeared associated with lower levels of circulating mtDNA, further confirming the protective, anti-inflammatory effect of exercise.

Abstract This study investigated the relationship between somatotype, level of competition, and performance in attack in elite level male volleyball players. The objective was to test for the potential covariation of competition level (Division A1 vs. A2) and playing position (hitters vs. centers vs. opposites) considering performance in attack. Anthropometric, body composition and somatotype variables were measured according to the Heath-Carter method. The attack actions of 144 players from 48 volleyball matches were analyzed and their performance was rated using a 5-point numerical scale. Results showed that players of Division A1 were taller, heavier, more muscular, and less endomorphic compared to those of Division A2. MANOVA and follow-up discriminant function analysis revealed somatotype differences among playing positions with centers and opposites being endomorph-ectomorph and hitters being central. Centers performed constantly better than hitters and opposites regardless of the division and somatotype. Multiple linear regression analysis showed that variables defining ectomorph and endomorph players, centers, and players of Division A1 significantly determined the relative performance superiority and were able to explain the variation in performance by almost 25%. These results could be taken into account by coaches when assigning players to particular playing positions or when designing individualized position-specific training programs. PMID:28828084

This technical report aims to determine the validity and the accuracy of the VERT Wearable Jump Monitor. The participants of this study were all experienced volleyball players from the U18 category from the Brazilian National team. To assess jump performance, the VERT scores were compared to the VERTEC (jump and reach device). Each athlete performed 3 attack and 3 block jumps in a random, counterbalanced order, and the average score was registered. In the attack jumps, the VERTEC and VERT mean ± SD scores were 70.9±8.2 and 76.3±7.5 cm, respectively, and the typical error of the estimate (TEE) as a coefficient of variation (CV) was 7.8% (90% CL 7.0 to 8.9%). VERTEC and VERT devices presented a very large Pearson’s correlation for attack jumps (r=0.75; 90% CL 0.68 to 0.81). In addition, the mean±SD block jumps were 53.7±6.1 and 58.5±5.7 cm for the VERTEC and VERT, respectively and the TEE as a CV was 7.9% (90% CL 7.1 to 8.9%). Pearson’s correlation coefficient was very large for block jumps (r=0.75; 90% CL 0.67 to 0.81). The VERT device was found to be a very practical tool to quantify jump performance in volleyball players. PMID:29158616

Monitoring training load is critical to minimize the risk of overreaching, injury or illness. The purpose of this study was to assess the relationships and variance between perceived internal load and wellness status of elite male volleyball. Thirteen elite volleyball players were studied during a full competitive season (nine months, 237 training sessions and 37 official matches). Perceived exertion, muscle soreness, stress, fatigue and sleep quality levels were daily measured using session RPE and the Hopper Questionnaire. Moderate-to-large correlations were found between weekly training load and perceived status of muscle soreness, fatigue and stress. Stronger correlations were found between weekly training loads than daily training load. Significant greater stress levels in match days than in training were found. No correlations between load and wellness were not found in the last month when players perceived higher levels of stress due to the competition. The analysis of the weekly training load had a higher relationship with players' wellness status in pre-season and middle of the season. In the last part of the season (final matches for the title), despite of a decrease in perceived load of last month of the season, there was an increase stress and fatigue levels. These results suggest the importance of including the impact on the competition when elite athletes are monitored. The results show the monitoring tools used may help in to characterize the training process of teams and the player's acute and chronic responses.

Full Text Available With goal to examine effects of plyometric training program on development of jumping strength for volleyball players, it was organized an experimental research on pattern of 23 volleyball players from cadet team and 23 students from high-school. Guided by general principles for plyometric training, individual plans for training were made. For estimating the effects of sports training on development of jumping, eight variables were used. For needs of this research four tests are valid for estimation, jump in block with left and right leg and jump in spike with left and right leg. Experiment has been realized in the second part on conditional preparations, and lasted for six weeks with two or three trainings per week. Control group had physical education lessons at their schools twice a week. Data were processed by in variant, multivariate analysis and analysis of covariance. On the results of research and discussion we can say that the model of training we used for development of jumping as a basic factor in experimental group brought statistically bigger difference in improving jumping that it brought in control group.

Full Text Available BACKGROUND: Together with the increase of importance of sport as a social phenomenon importance of optimizing the system of sports training of talented athletes is growing. OBJECTIVES: The aim of this study was to obtain information on the activities of coaches, training process, and conditions under which they are realized in volleyball youth sports centers in the Czech Republic (SpS. METHODS: We have created a survey focused on six topical areas of sports training in volleyball. This paper deals with the analysis of areas "Coaches and their activities" and "training process". The questionnaire was sent to 18 coaches of male teams incorporated to SpS, 18 coaches responded (response rate 100%. RESULTS: We found a statistically significant relationship (rpb = 0.41; p < 0.05 between long-term performance and competences of coaches. The research shows that activity in particular SpS in most areas is consistent with current knowledge and trends in youth training. Reserves exist primarily in the number of coaches working with individual teams (in 13 cases only 1 coach and in regeneration. In some SpS a unified training strategy is missing and training process is not properly structured. CONCLUSIONS: The study allowed partial evaluation of conditions, quality and content of the training process in the SPS. The acquired knowledge can contribute to the improvement of SpS functioning.

Full Text Available This study investigated the relationship between somatotype, level of competition, and performance in attack in elite level male volleyball players. The objective was to test for the potential covariation of competition level (Division A1 vs. A2 and playing position (hitters vs. centers vs. opposites considering performance in attack. Anthropometric, body composition and somatotype variables were measured according to the Heath-Carter method. The attack actions of 144 players from 48 volleyball matches were analyzed and their performance was rated using a 5-point numerical scale. Results showed that players of Division A1 were taller, heavier, more muscular, and less endomorphic compared to those of Division A2. MANOVA and follow-up discriminant function analysis revealed somatotype differences among playing positions with centers and opposites being endomorph-ectomorph and hitters being central. Centers performed constantly better than hitters and opposites regardless of the division and somatotype. Multiple linear regression analysis showed that variables defining ectomorph and endomorph players, centers, and players of Division A1 significantly determined the relative performance superiority and were able to explain the variation in performance by almost 25%. These results could be taken into account by coaches when assigning players to particular playing positions or when designing individualized position-specific training programs.

Full Text Available ABSTRACT Objective: To evaluate the impact of an Interdisciplinary Food, Nutrition and Health Education Program on nutrition knowledge, intention to change eating behavior, and body dissatisfaction of adolescent volleyball players. Methods: The sample consisted of 10 female volleyball players from the juvenile category of the city of Santos, São Paulo, Brazil, who participated in a program with eight monthly meetings (one discussion group followed by six educational activities and one final discussion group for evaluation. Results: Nutrition knowledge, body perception, intention to change eating behavior, eating attitudes and practices were investigated using questionnaires and discussion groups before and after the athletes' participation in ludic activities designed to address nutrition strategies for athletic performance and healthy eating, and how to deal with pressure for results and self-image. Nutrition knowledge improved from 57.0%±9.9 to 63.0%±11.8 (p=0.03 of correct answers. The mean body distortion score did not change (70.0±14.9 versus 76.5±22.4, p=0.235. Six athletes advanced in their intention to change eating behavior. Positive food practices were reported during the program and the identified discourses indicated the intention of changing the daily eating habits in the future. Conclusion: The program had a positive impact on nutrition knowledge and intention of changing eating behavior; however, for other issues, especially involving emotional aspects, further interventions should be planned.

Full Text Available This paper aimed at comparing expert and novice volleyball players in a visuomotor task using realistic stimuli. Videos of a volleyball setter performing offensive action were presented to participants, while their eye movements were recorded by a head-mounted video based eye tracker. Participants were asked to foresee the direction (forward or backward of the setter’s toss by pressing one of two keys. Key-press response time, response accuracy, and gaze behaviour were measured from the first frame showing the setter’s hand-ball contact to the button pressed by the participants. Experts were faster and more accurate in predicting the direction of the setting than novices, showing accurate predictions when they used a search strategy involving fewer fixations of longer duration, as well as spending less time in fixating all display areas from which they extract critical information for the judgment. These results are consistent with the view that superior performance in experts is due to their ability to efficiently encode domain-specific information that is relevant to the task.

As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…

There is an evident lack of studies on the effectiveness of plyometric- and skill-based-conditioning in volleyball. This study aimed to evaluate effects of 12-week plyometric- and volleyball-skill-based training on specific conditioning abilities in female volleyball players. The sample included 41 high-level female volleyball players (21.8 ± 2.1 years of age; 1.76 ± 0.06 cm; 60.8 ± 7.0 kg), who participated in plyometric- (n = 21), or skill-based-conditioning-program (n = 20). Both programs were performed twice per week. Participants were tested on body-height, body-mass (BM), countermovement jump (CMJ), standing broad jump (SBJ), medicine ball throw, (MBT) and 20-m sprint (S20M). All tests were assessed at the study baseline (pre-) and at the end of the 12-week programs (post-testing). Two-way ANOVA for repeated measurements showed significant (pvolleyball players. Future studies should evaluate differential program effects in less experienced and younger players. Key points Plyometric- and skill-based-conditioning resulted in improvements in jumping and throwing capacities, but plyometric training additionally induced positive changes in anthropometrics and sprint-capacity The changes induced by plyometric training were larger in magnitude than those achieved by skill-based conditioning. The higher intensity together with possibility of more accurate adjustment of training load in plyometric training are probably the most important determinant of such differential influence. It is likely that the skill-based conditioning program did not result in changes of higher magnitude because of the players’ familiarity with volleyball-related skills. PMID:29238253

It was hypothesized that differences in anthropometry, physical performance, and motor coordination would be found between Belgian elite and sub-elite level female volleyball players using a retrospective analysis of test results gathered over a 5-year period. The test sample in this study consisted of 21 young female volleyball players (15.3 ± 1.5 years) who were selected to train at the Flemish Top Sports Academy for Volleyball in 2008. All players (elite, n = 13; sub-elite, n = 8) were included in the same talent development program, and the elite-level athletes were of a high to very high performance levels according to European competition level in 2013. Five multivariate analyses of variance were used. There was no significant effect of playing level on measures of anthropometry (F = 0.455, p = 0.718, (Equation is included in full-text article.)= 0.07), flexibility (F = 1.861, p = 0.188, (Equation is included in full-text article.)= 0.19), strength (F = 1.218, p = 0.355, (Equation is included in full-text article.)= 0.32); and speed and agility (F = 1.176, p = 0.350, (Equation is included in full-text article.)= 0.18). Multivariate analyses of variance revealed significant multivariate effects between playing levels for motor coordination (F = 3.470, p = 0.036, (Equation is included in full-text article.)= 0.59). A Mann-Whitney U test and a sequential discriminant analysis confirmed these results. Previous research revealed that stature and jump height are prerequisites for talent identification in female volleyball. In addition, the results show that motor coordination is an important factor in determining inclusion into the elite level in female volleyball.

Why is soccer the sport of choice in South America, while baseball has soared to popularity in the Carribean? How did cricket become India's national sport, while China is a stronghold of table tennis? In Global Games, Maarten van Bottenburg asserts that it is the 'hidden competition' of social and

This article explores the role of digital (video and computer) games in the rise of what Büscher (2014) calls "nature 2.0": new web-related media that allow users to move beyond passive voyeurism to actively "co-create" or "prosume" the images and processes promoted by organizations committed to

Pythia is a programming game that allows the player to change pieces of theirenvironment through use of the programming language Python. The idea is that thegame could be used as a part of teaching simple programming to ﬁrst year universitystudents. The game should be fun enough for the students to keep playing, teachenough for it to earn a place as a teaching tool, and it should be usable by allstudents. It should also be possible for a teacher to create their own content for theg...

Recently self-referentiality have occurred as a trend among game designers and have also enjoyed sporadic attention in academia. However, in academia, discussions of self-referential games often rest on proceduralist arguments and a too exclusive focus on the game object. This paper draws...... on the typology of meta-pictures developed by art historian J.W.T. Mitchell. Based on this typology, this paper discusses the notion of meta-games and suggest a broad conception of such games that includes not only the game object, but also the player and the discourse in which it is interpreted....

The aim of the study was to determine the effect of single whole-body cryotherapy (WBC) session applied prior to submaximal exercise on the activity of antioxidant enzymes, the concentration of lipid peroxidation products, total oxidative status, and the level of cytokines in blood of volleyball players. The study group consisted of 18 male professional volleyball players, who were subjected to extremely cold air (−130°C) prior to exercise performed on cycloergometer. Blood samples were taken...

all of them were capable of taking correct decisions and justified them with strictness. For this purpose, the Spearman correlation test was applied and it showed a significant association in all of the categories (p=0,00. Using the Kruskall-Wallis and Mann-Whitney tests the difference between the Adult and the other categories was verified, in both genders, it was due to the significance level of the tests lower than 0,005. The final results pointed that volleyball champion teams have setters as the responsible ones for the offensive organization in the game. These setters have declarative comprehension of the game's distribution intrinsic actions.

This article defins game mechanics in relation to rules and challenges. Game mechanics are methods invoked by agents for interacting with the game world. I apply this definition to a comparative analysis of the games Rez, Every Extend Extra and Shadow of the Colossus that will show the relevance...... of a formal definition of game mechanics. Udgivelsesdato: Dec 2008...

This gentle introduction to logic and model theory is based on a systematic use of three important games in logic: the semantic game; the Ehrenfeucht–Fraïssé game; and the model existence game. The third game has not been isolated in the literature before but it underlies the concepts of Beth

Computer games have long been used for teaching. Current reviews lack categorization and analysis using learning models which would help instructors assess the usefulness of computer games. We divide the use of games into two classes: game playing and game development. We discuss the Input-Process-Outcome (IPO) model for the learning process when…

Alena talks about traditional games, including khorma khotn, tsagan monda, mongn bus, nyarn shinj, and games played with ankle bones. Tsagan monda was a game played at night by several people. The rule is simple: A ball made of white cow skin is pushed into a hole. Games with ankle bones were reserved only for boys. Girls did not play such games. Arcadia

Full Text Available Purpose: to define changes of indicators of high-speed and high-speed and power preparedness of volleyball players of 12–13 years old. Material & Methods: the test exercises, which are recommended by the training program of CYSS on volleyball, were used for the definition of the level of development of high-speed and high-speed and power abilities of volleyball players. 25 young volleyball players from the group of the previous basic preparation took part in the experiment. Sports experience of sportsmen is 3–4 years. The analysis of scientifically-methodical literature, pedagogical testing, pedagogical experiment, methods of mathematical statistics were carried out. Results: the analyzed level of high-speed and high-speed and power abilities of volleyball players. Conclusions: the results had reliable changes (t=2,2–2,4 at р<0,05 of the level of high-speed and high-speed and power abilities of volleyball players of 12–13years old in the experimental group at the end of the experiment, except run on 30 m that demonstrates a positive influence of application of special exercises in the educational-training process.

Even though John Bowlby (1907-1990) is generally regarded as the founder of attachment theory, Mary Ainsworth’s (1913-1999) contribution is considerable and goes beyond the design of the Strange Situation Procedure and the introduction of maternal sensitivity as decisive for a secure attachment

Literature and previous studies show that creative play is easy to emerge when children interact with tangible, low-tech toys and games than with digital games. This paradoxical situation is linked to the long-standing problem of end-users (or players) authoring of digital contents and systems. We...... are to show how card games can represent digital games, how playful play can emerge in card games and digital games, and to begin defining a new way to express game behavior without the use of universal programming languages....... propose a new scenario in which trading card games help making sense and re-design computer games, to support players express themselves aesthetically and in a highly creative way. Our aim is to look for a middle ground between players becoming programmers and simply editing levels. The main contributions...

The paper-and-pencil game "Tri" is described. The authors argue that students gain logical skills by playing the game, and that the game lends itself to the introduction of diverse mathematical ideas. (SD)

... Teachers' Questionnaire MRI Play MRI the Magnetic Miracle Game About the game In the MRI imaging technique, strong magnets and ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

... and Work Teachers' Questionnaire Electrocardiogram Play the ECG Game About the game ECG is used for diagnosing heart conditions by ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

Full Text Available There is substantial evidence that somatotype and success in sport and physical performance are positively related. Existing somatotype data on athletes are useful as guidelines for sport selection and choice of training appropriate to the enhancement of desired somatotype characteristics. Updated somatotype data from non-athlete reference groups complement comparative analysis applied in assessing the effects of the training process and selection. The aim of this study was to determine the somatotype of untrained girls studying at Warsaw University of Technology in 2011, in order to create a current reference group for comparison, and to investigate the difference in body build of female volleyball players compared with the non-athlete group. Twelve Second Division female volleyball players (age 21.6±1.5 years, body height 177.3±6.2 cm, body mass 71.0±6.5 kg, training experience 8.4±3.4 years and 150 female untrained students of the University of Technology in Warsaw (age 20.0±6.4 years, body height 166.5±6.4 cm, body mass 59.7±8.4 kg participated in a study carried out in 2011. Somatotype was determined using the Heath-Carter method. The volleyball players were a little older and were significantly taller and heavier than female students (p<0.05. Significant differences between the groups were found in breadth of the elbow, breadth of the wrist, biacromial diameter, arm circumference and crus circumference (p<0.05. The mean somatotype of the volleyball players was 4.5-3.4-2.8. (4.5±1.0-3.4±1.2-2.8±1.3, whilst that of the untrained students was 5.1-3.6-2.8. (5.1±1.4-3.6±1.1-2.8±1.3; the groups did not differ significantly in somatotype. The groups were significantly different in body composition (F [kg] and LBM [kg], as estimated by BIA and anthropometric methods (p<0.05. No differences were observed between the groups in the skinfolds. Morphological characteristics of the female volleyball players depended on the competition level

Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced by J. Desel and J. Esparza. We initiate the study of games for this model. We study coalition problems: can a given coalition of agents force that a negotiation terminates (resp. block the negotiation so that it goes on forever)?; can the coalition force a given outcome of the negotiation? We show that for arbitrary negotiations the problems are EXPTIME-complete. Then we show that for...

This book offers an in-depth examination of the strategic use of State sovereignty in contemporary European and international affairs and the consequences of this for authority relations in Europe and beyond. It suggests a new approach to the study of State sovereignty, proposing to understand th...... the use of sovereignty as games where States are becoming more instrumental in their claims to sovereignty and skilled in adapting it to the challenges that they face....

A board game comprises a board, a number of counters and two dice. The board is marked to provide a central area, representing the nucleus of an atom, and six or more annular rings extending concentrically around the central area, the rings being divided into 2,8,18,32,48 and 72 squares. Each ring represents an electron shell, and some of the squares are numbered, the number representing the atomic number of different elements. (author)

This chapter analyses the relationship between players, the game world, and the ordinary world in alternative reality games (ARGs) and location-based games (LBGs). These games use technology to create a game world in the everyday scene. The topic of this chapter is the concept of the 'magic circle......', which defines the relationship between play and the ordinary world, and how this concept relates to a new kind of game....

There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…

Robot, in order to explore automated strategies ). The Game Client receives level data from the Game Server and implements the game as the player sees...formal verification domain. If formal verification problems could be turned into entertaining video games , those games could be crowd- sourced to a large...style gates that would destroy the Circuitbots. As the game evolved we found no good strategies for constraint ordering that worked significantly

Game design is an art form that deals with inherently interactive artifacts. Game designers craft games (assembled from rule systems and content), but they really seek to manipulate play: the interaction between games and players. When developing new games that are similar to past games, a designer may rely on previous experience with related designs and relatively easy access to players familiar with conventional design choices. When exploratorily venturing into uncharted territory, uncoveri...

This study examined the relationship between harmonious and obsessive passion and coping, and assessed whether coping mediated the relationship between passion types and changes in burnout and goal attainment. College- and university-level volleyball players (N = 421) completed measures of passion, coping, burnout, and goal attainment at the start and end of a season. Results of structural equation modeling, using a true latent change approach, supported a model whereby types of passion were indirectly related to changes in burnout and goal attainment via coping. Harmonious passion was positively related to task-oriented coping which, in turn, was positively associated with change in goal attainment. Obsessive passion was positively associated with disengagement-oriented coping which, in turn, was positively and negatively associated with changes in burnout and goal attainment, respectively. This study identifies coping as a reason why passionate athletes may experience changes in burnout and goal attainment over the course of a season.

The main purpose of this study was to examine the relationship between members' perceptions of group cohesion and starting status in elite volleyball teams. The results of the study revealed that the form of the cohesion-starting status relationship was moderated by the variable of success. The results for less successful teams revealed that differences did emerge between specific measures of cohesion endorsed by starters and non-starters. No such differences in cohesion emerged when the starters and non-starters on successful teams were compared. These results provide initial support for the suggestion that the most successful teams are the ones where the perceptions of cohesiveness by starters and non-starters are similar. A secondary purpose of the study was to determine whether those teams that were the most successful and similar in their members' perceptions of cohesiveness, were also the teams whose members have the most positive outcome expectancy. The results supported this prediction.

Attaching chains to barbells to increase strength and power has become popular for athletes; however, little scientific evidence supports this practice. The present purpose was to compare chain training to traditional training for the bench press. Women collegiate athletes in volleyball and basketball (N = 19) participated in a 16-session bench press program. They were matched into either a Traditional or a Chain training group by 1-repetition maximum (1RM). The Traditional group performed the bench press with conventional equipment, while the Chain group trained with attached chains (5% of weight). Analysis showed a significant increase in 1RM for both groups over 16 sessions, Traditional +11.8% and Chain +17.4%. The difference between the groups was not statistically significant, but suggests the women who trained with attached chains improved their bench press more than the Traditional group.

Full Text Available Due to hardware limitations at the origin of the video game industry, each new game was generally coded from the ground up. Years later, from the evolution of hardware and the need for quick game development cycles, spawned the concept of game engine. A game engine is a reusable software layer allowing the separation of common game concepts from the game assets (levels, graphics, etc.. This paper surveys fourteen different game engines relevant today, ranging from the industry-level to the newcomer-friendlier ones.

Anyone with a knowledge of basic mathematics will find this an accessible and informative introduction to game theory. It opens with the theory of two-person zero-sum games, two-person non-zero sum games, and n-person games, at a level between nonmathematical introductory books and technical mathematical game theory books. Succeeding sections focus on a variety of applications - including introductory explanations of gaming and meta games - that offer nonspecialists information about new areas of game theory at a comprehensible level. Numerous exercises appear with full solutions, in addition

""Mind-exercising and thought-provoking.""-New ScientistIf playing games is natural for humans, analyzing games is equally natural for mathematicians. Even the simplest of games involves the fundamentals of mathematics, such as figuring out the best move or the odds of a certain chance event. This entertaining and wide-ranging guide demonstrates how simple mathematical analysis can throw unexpected light on games of every type-games of chance, games of skill, games of chance and skill, and automatic games.Just how random is a card shuffle or a throw of the dice? Is bluffing a valid poker strat

The aim of the present study was to examine the relationship of vertical jump (Abalakov jump [AJ]) with anthropometric and physiological parameters in youth elite female volleyball players. Seventy-two selected volleyball players from the region of Athens (age 13.3±0.7 years, body mass 62.0±7.2 kg, height 171.5±5.7 cm, body fat 21.2±4.5%), classified into quartiles according to AJ performance (group A, 21.4-26.5 cm; group B, 26.8-29.9 cm; group C, 30.5-33.7 cm; group D, 33.8-45.9 cm), performed a series of physical fitness tests. AJ was correlated with anthropometric (age at peak height velocity [APHV]: r=0.38, Pvolleyball players that jumped the highest were those who matured later than others.

Full Text Available With goal to examine effects of plyometric training program on development of jumping strength for volleyball players, it was organized an experimental research on pattern of 23 volleyball players from cadet team and 23 students from high-school. For needs of this research four tests are valid for estimation, jump in block with left and right leg and jump in spike with left and right leg. Experiment has been realized in the second part on conditional preparations, and lasted for six weeks with two or three trainings per week. Control group had physical education lessons at their schools twice a week. On the results of research and discussion we can say that the model of training we used for development of jumping as a basic factor in experimental group brought statistically bigger difference in improving jumping that it brought in control group.

Playing games of any kind, from tennis to board games, it is easy to notice that games are configured in space, often using stripes or a kind of map on a board. Some games are clearly performed within this marked border, while it may be difficult to pinpoint such a visual border in a game like hide....... This makes sense, but also demands that play and non-play can be easily separated. I will examine how games make use of space, and show that the magic circle not only is a viable, though criticized, concept but should be understood as a spatial concept. In order to do this several games are examined, leading...... to introduce a spatial model of the game performance comprising a primary and secondary game space. I will show how new game genres can profit from using this model when designing new games....

We show that for every cooperative game a corresponding set game can be defined, called the standard set game. Values for set games can be applied to this standard game and determine allocations for the cooperative game. On the other hand, notions for cooperative games, like the Shapley value, the

In the past 3 years, 6 volleyball players with ischemic digits and small microemboli in the digital arteries of the dominant hand presented themselves in our hospital. These complaints were caused by an aneurysmatic dilation of the posterior circumflex humeral artery (PCHA) with distal occlusion and digital emboli in the isolateral limb. All were elite male volleyball players active in the national top league. Little is known about the exact symptoms associated with PCHA pathological lesions with digital emboli (PCHAP with DE) and its prevalence in elite volleyball players. If vascular injury can be identified at an early stage, thromboembolic complications and irreversible damage to the digits might be prevented. To assess the prevalence of symptoms that are consistent with digital ischemia and may be caused by PCHAP with DE in elite male volleyball players in the Netherlands. Cross-sectional study; Level of evidence, 3. A questionnaire survey was performed among elite volleyball players in the Dutch national top league and the Dutch beach volleyball team. The questionnaire was constructed using literature-based data on symptoms associated with PCHAP with DE, together with data retrieved from medical files. A total of 99 of the 107 athletes participated, with a response rate of 93%. The most frequently reported symptoms associated with PCHAP with DE were cold, blue, or pale digits in the dominant hand during or immediately after practice or competition. The prevalence of these symptoms ranged from 11% to 27%. The prevalence of cold digits during practice and competition was 27%. The prevalence of cold, blue, and pale digits during or immediately after practice and competition was 12%. An unexpectedly high percentage of elite volleyball players reported symptoms that are associated with PCHAP with DE in the dominant hand. Because these athletes are considered potentially at risk for developing critical digital ischemia, further analysis of the presence of digital

This study investigates whether a single session of routine morning basketball or volleyball training affects saliva levels of cortisol, alpha-amylase (sAA) and secretory immunoglobulin A (sIgA) in boys aged 1418 years. Twenty-nine boys who participate in basketball or volleyball training, recruited from the Marcin Gortats Athletic Championship School in Lodz, were enrolled in the study. The 90-minute routine exercise program included 15 minutes of warm-up followed by basketball or volleyball practice. Unstimulated saliva samples were collected prior to and immediately after the exercise, and were analysed using ELISA. One training session resulted in a significant increase of sAA concentration in all participants, as well as in the volleyball and basketball subgroups (p=0.00022; p=0.0029; p=0.0011; respectively). Post-exercise cortisol levels were significantly lower than pre-exercise levels (p=0.00002) throughout the group, as well as in the volleyball and basketball subgroups (p=0.0048; p=0.0019; p=0.0048; respectively). The exercise protocol did not significantly affect sIgA level, either in the whole examined group or the volleyball subgroup, however a weak significant increase of sIgA was observed in the basketball subgroup (p=0.046). The routine morning training session comprising a warm-up followed by basketball or volleyball practice seems to activate the sympatho-adrenal-medullary system, with a subsequent increase of alpha-amylase, but does not affect oral immunity in 14-18-year-old boys.

---falls every year and any mention of mathematics in the classroom seems to frighten students away. So the question is: How do we attract new students in computing to the area of dependable software systems? Over the past several years at three universities we have experimented with the use of computer games......In recent years, several Grand Challenges (GCs) of computing have been identified and expounded upon by various professional organizations in the U.S. and England. These GCs are typically very difficult problems that will take many hundreds, or perhaps thousands, of man-years to solve. Researchers...

Full Text Available The volleyball, collective sport characterized by the cooperation-opposition in the obtaining of an ideal competitive performance level, has proven in the last decades a continuous and quick development based on the rules´ transformation that govern them; promoting changes in the methods and procedures trainings conception with reach that it consider the methodological systems for the technical and preparation tactics. The following research intend to search an own relevancy in the context of the initial formation and of the technical and tactical improvement in the high-performance levels that, it has the purpose to offer the volleyball trainers an evaluation tool to check the technician-tactical level of 10 and 12 years children in the base sport areas. In the same way, it hopes to contribute to the achievement of a bigger effectiveness in the technical-tactics evaluation in the initiation volleyball and to improve the theoretical - methodological conception of this evaluation component in the sportsman's preparation, as well as to incorporate instruments that provide it.

Abstract The objective of this study was to determine the variables that predicted serve efficacy in elite men’s volleyball, in sets with different quality of opposition. 3292 serve actions were analysed, of which 2254 were carried out in high quality of opposition sets and 1038 actions were in low quality of opposition sets, corresponding to a total of 24 matches played during the Men’s European Volleyball Championships held in 2011. The independent variables considered in this study were the serve zone, serve type, serving player, serve direction, reception zone, receiving player and reception type; the dependent variable was serve efficacy and the situational variable was quality of opposition sets. The variables that acted as predictors in both high and low quality of opposition sets were the serving player, reception zone and reception type. The serve type variable only acted as a predictor in high quality of opposition sets, while the serve zone variable only acted as a predictor in low quality of opposition sets. These results may provide important guidance in men’s volleyball training processes. PMID:29599869

In the general population visual-spatial ability is better in males, due to the influence of biological and socio-cultural factors. We know that sport activity improves motor skills. The aim of this work is to determine if these gender differences exist in young athletes. The orientation test described by Terzi and standardized by Cesaroni, used to measure spatial ability, was carried out on 60 volleyball or 60 tennis athletes as well as on 60 non-sporting subjects. The data analysis revealed a worse performance for non-athletes in comparison with athletes in both components of test (p volleyball and tennis groups. As far as gender comparison is concerned, as expected in the non- sport group the males presented better values (p volleyball and tennis the specific training is able to develop spatial ability. Besides, boys and girls have similar performance demands and training experience. It appears that this specific training could be responsible for modifying gender differences in performance of spatial ability during adolescence.

This paper treats serious games. Recently, one of the game genres called serious game has become popular, which has other purposes besides enjoyments like education, training and so on. Especially, learning games of the serious games seem very attractive for the age of video games so that the authors developed a mobile game for learning…

This chapter outlines theoretical and empirical perspectives on how Game-Based Teaching can be integrated within the context of formal schooling. Initially, this is done by describing game scenarios as models for possible actions that need to be translated into curricular knowledge practices...... approaches to game-based teaching, which may or may not correspond with the pedagogical models of particular games....

Today there is a great deal of interest in and a lot of hype about using video games in schools. Video games are a new silver bullet. Games can create good learning because they teach in powerful ways. The theory behind game-based learning is not really new, but a traditional and well-tested approach to deep and effective learning, often…

This paper proposes a new class of potential games, the nested potential games, which generalize the potential games defined in Monderer and Shapley (1996), as well as the pseudo-potential games defined in Dubey et al. (2006). We show that each maximizer of a nested potential is a Nash equilibrium.

For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for image win–lose–draw games (i.e. image matrix games) nonzero probabilities smaller than image are never needed. We also construct an explicit image win–lose game such that the unique optimal...

Educational games provide a fun introduction to new material and a review of mathematical algorithms. Specifically, games can be designed to assist students in developing mathematical skills as an incidental consequence of the game-playing process. The programs presented in this article are adaptations of board games or television shows that…

... and Work Teachers' Questionnaire Malaria Play the Mosquito Game Play the Parasite Game About the games Malaria is one of the world's most common ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

In my thesis, Marketing in Game Design, I wanted to inspect how developing a game from a purely commercial perspective affects on the game design. The purpose of this thesis is to define the valid aspects of product marketing for games, how they are perceived in game industry and how those aspects affect to the game design. The question I am asking is how to make marketing a fluent part of indie game development process. Through my thesis project, Puzzleplatform, I study how the marketing asp...

Full Text Available This article devoted to the search of relevant sources (primary and secondary and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act, own temporality of computer games, “aesthetic illusion”, interactivity. In general, modern computer games can be attributed to commercial art and popular culture (blockbuster games and to elite forms of contemporary media art (author’s games, visionary games.

Previous investigations noted potential importance of isokinetic strength in rapid muscular performances, such as jumping. This study aimed to identify the influence of isokinetic-knee-strength on specific jumping performance in volleyball. The secondary aim of the study was to evaluate reliability and validity of the two volleyball-specific jumping tests. The sample comprised 67 female (21.96±3.79 years; 68.26±8.52 kg; 174.43±6.85 cm) and 99 male (23.62±5.27 years; 84.83±10.37 kg; 189.01±7.21 cm) high- volleyball players who competed in 1st and 2nd National Division. Subjects were randomly divided into validation (N.=55 and 33 for males and females, respectively) and cross-validation subsamples (N.=54 and 34 for males and females, respectively). Set of predictors included isokinetic tests, to evaluate the eccentric and concentric strength capacities of the knee extensors, and flexors for dominant and non-dominant leg. The main outcome measure for the isokinetic testing was peak torque (PT) which was later normalized for body mass and expressed as PT/Kg. Block-jump and spike-jump performances were measured over three trials, and observed as criteria. Forward stepwise multiple regressions were calculated for validation subsamples and then cross-validated. Cross validation included correlations between and t-test differences between observed and predicted scores; and Bland Altman graphics. Jumping tests were found to be reliable (spike jump: ICC of 0.79 and 0.86; block-jump: ICC of 0.86 and 0.90; for males and females, respectively), and their validity was confirmed by significant t-test differences between 1st vs. 2nd division players. Isokinetic variables were found to be significant predictors of jumping performance in females, but not among males. In females, the isokinetic-knee measures were shown to be stronger and more valid predictors of the block-jump (42% and 64% of the explained variance for validation and cross-validation subsample, respectively

Discusses the use of lightly controlled games, primarily in classes in game theory. Considers the value of such games from the viewpoint of both teaching and experimentation and discusses context; control; pros and cons of games in teaching; experimental games; and games in class, including cooperative game theory. (Author/LRW)

We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical...... games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem....

Full Text Available Purpose: to study the aspects of organism’s cardio-hemo-dynamic and blood erythrocytes reaction of female volleyball players to standard physical load. Material: with functional methods we studied cardio-hemo-dynamic and with the help of scanning electronic microscopy - erythrocytes’ structure in 18 female volleyball players of different qualification (age - 22.0±0.60 years. Results: it was found that maximal physical load causes substantial changes in cardio-hemo-dynamic, which depend on female volleyball players’ qualification. These changes have intrinsic to them type of blood circulation system reacting, which is manifested in the following: appropriate changes of some indicators; natural changes of periphery blood erythrocytes. In the article possible mechanisms of realization of female volleyball players’ organism’s typological features, depending on blood circulation type and erythrocytes’ conformation, are discussed. Conclusions: In relaxed state all female volleyball players have non-uniform cardio-hemo-dynamic of blood circulation. With hyper-dynamic blood circulation type, higher indicators of strike and minute blood volume were observed. With hypo-kinetic blood circulation type the opposite picture was observed: indicators of strike and minute blood volume, heart index, load on cardio-vascular system in different periods of day were low.

Can video game design be compared to more formalized practices of scientific research or speculation within game studies? And, by virtue of an intellectual leap that in itself calls for discussion, can video games be considered as an efficient vehicle for the presentation of certain kinds of knowledge, in the same way in which papers, conference presentations, and books are? What Ratto defines as critical making (2011), the practice of producing artifacts of different sorts in order to supple...

Full Text Available Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced by J. Desel and J. Esparza. We initiate the study of games for this model. We study coalition problems: can a given coalition of agents force that a negotiation terminates (resp. block the negotiation so that it goes on forever?; can the coalition force a given outcome of the negotiation? We show that for arbitrary negotiations the problems are EXPTIME-complete. Then we show that for sound and deterministic or even weakly deterministic negotiations the problems can be solved in PTIME. Notice that the input of the problems is a negotiation, which can be exponentially more compact than its state space.

We propose a payoff function extending Minority Games (MG) that captures the competition between agents to make money. In contrast with previous MG, the best strategies are not always targeting the minority but are shifting opportunistically between the minority and the majority. The emergent properties of the price dynamics and of the wealth of agents are strikingly different from those found in MG. As the memory of agents is increased, we find a phase transition between a self-sustained speculative phase in which a ``stubborn majority'' of agents effectively collaborate to arbitrage a market-maker for their mutual benefit and a phase where the market-maker always arbitrages the agents. A subset of agents exhibit a sustained non-equilibrium risk-return profile.

To examine the effects of a moderate dose of caffeine in elite male volleyball players on countermovement-jump (CMJ) performance, as well as temporal concentric- and eccentric-phase effects. Ten elite male volleyball players took part in 2 experimental days via a randomized crossover trial 1 wk apart in which they ingested either 5 mg/kg of caffeine or a placebo in double-blind fashion. Heart rate and blood pressure were measured at rest and 60 min postingestion. Afterward, subjects also performed 3 CMJ trials 60 min postingestion, of which the average was used for further analysis. They filled out a questionnaire on possible side effects 24 h posttrial. Caffeine intake, compared with placebo, increased CMJ peak concentric force (6.5% ± 6.4%; P = .01), peak power (16.2% ± 8.3%; P

A framework for discussing relationships between different types of games is proposed. Within the framework, quantum simultaneous games, finite quantum simultaneous games, quantum sequential games, and finite quantum sequential games are defined. In addition, a notion of equivalence between two games is defined. Finally, the following three theorems are shown: (1) For any quantum simultaneous game G, there exists a quantum sequential game equivalent to G. (2) For any finite quantum simultaneo...

The basic ideas of game theory were originated from the problems of maximum and minimum given by J.Yon Neumann in 1928. Later, wars accelerated the study of game theory, there are many developments that contributed to the advancement of game theory, many problems of optimum appeared in economic development process. Scientists applied mathematic methods to studying game theory to make the theory more profound and perfect. The axiomatic structure of game theory was nearly complete in 1944. The path of the development of game theory started from finite to infinite, from two players to many players, from expressing gains with quantity to showing the ending of game theory with abstract result, and from certainty problems to random problems. Thus development of game theory is closely related to the economic development. In recent years, the research on the non-differentiability of Shapley value posed by Belgian Mertens is one of the advanced studies in game theory.

Full Text Available Can video game design be compared to more formalized practices of scientific research or speculation within game studies? And, by virtue of an intellectual leap that in itself calls for discussion, can video games be considered as an efficient vehicle for the presentation of certain kinds of knowledge, in the same way in which papers, conference presentations, and books are? What Ratto defines as critical making (2011, the practice of producing artifacts of different sorts in order to supplement and extend critical reflection, may apply to video games as well. Forms of research through design (Zimmerman, Forlizzi and Evenson, 2007, of carpentry (Bogost, 2012, and speculative design (Dunne and Raby, 2013 have been analyzed, discussed, and maybe most importantly, put into practice in different fields of cultural and scientific production. To address this gap and to map the current (and future state of self-reflexive games, we asked both researchers and designers to imagine an application of these concepts to video games. Paraphrasing Zimmerman, Forlizzi and Evenson, what does research through game design might mean? What epistemological insights can we derive from the act of designing, making and playing video games?

Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development:

When interacting with computer games, users are forced to follow the rules of the game in return of the excitement, joy, fun, or other pursued experiences. In this paper, we investigate how games achieve these experiences in the perspective of Actor Network Theory (ANT). Based on a qualitative...... study we conclude that both board games and computer games are actors that produce experiences by exercising power over the user’s abilities, for example their cognitive functions. Games are designed to take advantage of the characteristics of the human players....

measures in user-oriented game research, has caused a paradigm shift. Historically, game development has not been data-driven, but this is changing as the benefits of adopting and adapting analytics to inform decision making across all levels of the industry are becoming generally known and accepted.......Game Analytics has gained a tremendous amount of attention in game development and game research in recent years. The widespread adoption of data-driven business intelligence practices at operational, tactical and strategic levels in the game industry, combined with the integration of quantitative...

Full Text Available The purpose of this project was to determine how long the social network game Scratch-Offs, created by game development company Spice Rack Media, will remain financially viable. The game Scratch-Offs is a freeware game (users pay nothing for the actual software and is funded through micro transactions (users must pay small amounts of money to play actual games. This implies a relationship between total games played and revenue earned. Using data provided by Spice Rack, we were able to develop an exponential equation that accurately depicts usage trends over time. This equation was used to determine the date Scratch-Offs will no longer be profitable.

Digital games are still to a great degree considered a medium mainly for young boys. However, available statistics on Western media use show that this is far from the case. Increasingly, people of all ages and genders play digital games, also older adults in their early 60s and beyond. The aim...... of the book is to examine, analyse and discuss: 1) What older adults do with digital games and what meanings the use of digital games take on in the everyday life of older adults; 2) How older adults are perceived by society in relation to digital games; 3) How play and games can be used both...

We present a scheme for playing quantum repeated 2 × 2 games based on Marinatto and Weber’s approach to quantum games. As a potential application, we study the twice repeated Prisoner’s Dilemma game. We show that results not available in the classical game can be obtained when the game is played in the quantum way. Before we present our idea, we comment on the previous scheme of playing quantum repeated games proposed by Iqbal and Toor. We point out the drawbacks that make their results unacceptable. (paper)

There seems to be a discrepancy between the available heat stress guidelines and the actual risk of heat-related illness among professional beach volleyball players competing under hot and humid conditions. To monitor heat stress and record cases of heat-related medical forfeits on the Swatch FIVB Beach Volleyball World Tour. The FIVB Heat Stress Monitoring Protocol covered events on the FIVB Beach Volleyball World Tour and FIVB Beach Volleyball World Championships during the 2009, 2010 and 2011 seasons (51 events, most of these double gender). The protocol consisted of (1) measuring the Wet Bulb Globe Temperature (WBGT) on centre court prior to the start of every match, and (2) recording any heat-related medical forfeits during the tournament. Data were collected during 48 of 51 events. There were nine events where the peak WBGT exceeded the US Navy Black flag conditions of >32.3°C and an additional two events where the peak WBGT exceeded 31°C, (meeting Red flag conditions.) In two events, the average WBGT equalled at least 31°C. One case of a medical forfeit related to heat stress was recorded over the 3-year surveillance period: an athlete whose fluid balance was compromised from a 3-day bout of acute gastroenteritis. The incidence of significant heat illness among athletes competing on the FIVB Beach Volleyball World Tour appears to be quite low, even though weather conditions frequently result in a WBGT index >32°C. Currently available guidelines appear to be inadequate to fully assess the risk of heat stress and too conservative to inform safety decisions in professional beach volleyball.

Background: There is a relative paucity of research examining the sport-specific injury epidemiology of high school and collegiate volleyball athletes. Moreover, differences in study methodology frequently limit our ability to compare and contrast injury data collected from selected populations. Hypothesis: There are differences between the injury patterns characteristic of high school and collegiate female volleyball athletes. Study Design: Retrospective clinical review. Level of Evidence: Level 3. Methods: We statistically analyzed injury incidence and outcome data collected over a 4-year interval (2005-2006 to 2008-2009) by 2 similar injury surveillance systems, the National Collegiate Athletic Association’s Injury Surveillance System (NCAA ISS) and the High School Reporting Injuries Online (HS RIO). We compared diagnoses, anatomic distribution of injuries, mechanisms of injury, and time lost from training or competition between high school and collegiate volleyball athletes. Results: The overall volleyball-related injury rate was significantly greater among collegiate athletes than among high school athletes during both competition (injury rate ratio, 2.9; 95% CI, 2.5-3.4) and practice (injury rate ratio, 3.5; 95% CI, 3.1-3.9). Collegiate athletes had a higher rate of ankle sprain, knee injury, and shoulder injury. Concussions represented a relatively high percentage of injuries in both populations (5.0% of total NCAA ISS injuries vs 4.8% of total HS RIO injuries, respectively). Conclusion: The data suggest that although similar, there were distinct differences between the injury patterns of the 2 populations. Compared with high school volleyball players, collegiate athletes have a higher rate of acute time loss injury as well as overuse time loss injury (particularly patellar tendinosis). Concussions represented a significant and worrisome component of the injury pattern for both study populations. Clinical Relevance: The injury data suggest that important

Full Text Available This study aims to investigate the construct validity and reliability of the checklist for qualitative analysis of the overhand serve in Volleyball. Fifty-five male subjects aged 13-17 years participated in the study. The overhand serve was analyzed using the checklist proposed by Meira Junior (2003, which analyzes the pattern of serve movement in four phases: (I initial position, (II ball lifting, (III ball attacking, and (IV finalization. Construct validity was analyzed using confirmatory factorial analysis and reliability through the Cronbach’s alpha coefficient. The construct validity was supported by confirmatory factor analysis with the RMSEA results (0.037 [confidence interval 90% = 0.020-0.040], CFI (0.970 and TLI (0.950 indicating good fit of the model. In relation to reliability, Cronbach’s alpha coefficient was 0.661, being this value considered acceptable. Among the items on the checklist, ball lifting and attacking showed higher factor loadings, 0.69 and 0.99, respectively. In summary, the checklist for the qualitative analysis of the overhand serve of Meira Junior (2003 can be considered a valid and reliable instrument for use in research in the field of Sports Sciences.

Full Text Available Anterior cruciate ligament (ACL injuries are common in sports. Studies investigating injury mechanisms have demonstrated that most injuries arise from landing tasks. Despite the demonstration of differences between male and female kinematics, there are no studies showing how males behave during different landing tasks. The objective of this study was to compare the angular and temporal kinematics of the lower limbs between two different landing tasks. Double leg and single leg landings were recorded in the frontal and sagittal plane in 15 male volleyball athletes by videogrammetry. Reduced hip and knee flexion and increased knee valgus were observed in the single leg landing task compared to the double leg landing task. No significant difference in landing time was observed between the two tasks. In conclusion, the results support the premise that lower limb kinematics change according to the task performed. Further studies are necessary to explore the impact of these kinematic differences on knee loading and to relate them to ACL injury mechanisms in men.

This article deals with kinematic and kinetic conditions in volleyball attack and identifies loads in the shoulder joint. Joint angles and velocities of individual segments of upper limb were measured with the use of the motion capture system XSENS. Muscle forces and loads in skeletal system were calculated by means of mathematical model elaborated in AnyBody system. Spikes performed by players in the best and worst way were compared with each other. The relationships were found between reactions in shoulder joint and flexion/extension, abduction/adduction and rotation angles in the same joint and flexion/extension in the elbow joint. Reactions in shoulder joint varied from 591 N to 2001 N (in relation to body weight [BW] 83-328%). The analysis proved that hand velocity at the moment of the ball hit (which varied between 6.8 and 13.3 m s -1 ) influences on the value of reaction in joints, but positions of individual segments relative to each other are also crucial. It was also proved in objective way, that position of the upper limb during spike can be more or less harmful assuming that bigger reaction increases possibility of injury, what can be an indication for trainers and physiotherapists how to improve injury prevention.

Full Text Available The purpose of this study is to present techniques and means through which professional sport teams coaches may influence their players’ motivation. It includes analysis of present solutions used in practice and indicates directions for potential improvements. The conclusions of this study are based on a series of dedicated survey concerning various elements of motivational impact. The research was carried out among polish coaches of professional men’s volleyball league. The studies of literature combined with practical experience, allowed the authors to present a set of elements of motivational impact, including motivating methods referring to different sources and forms of motivation. The results show that in the process of motivation coaches resort to both individual and collective techniques of influence. Motivational means declared to be used by respondents include: motivational speech, ongoing assessment of actions, raising voice, using reward and punishment system, code of honor and motivational recordings with own and opponent’s actions.

Gaming behaviors have been significantly influenced by smartphones. This study was designed to explore gaming behaviors and clinical characteristics across different gaming device usage patterns and the role of the patterns on Internet gaming disorder (IGD). Responders of an online survey regarding smartphone and online game usage were classified by different gaming device usage patterns: (1) individuals who played only computer games; (2) individuals who played computer games more than smart...

Full Text Available James Lovelock’s vision of Earth as a living cybernetic system is popular again. The surprising new preacher of Gaia is Bruno Latour. He uses the concept to refer to a holistic understanding of Earth, in which mankind is situated as integral part. Gaia becomes the catalyst and fundament for his philosophical attempt to design a new believe-system in the time of ecological crisis. But the concept of Gaia is characterised by a tension between the idea of a powerful but indifferent nature and a grandiose vision of total control over it. This tension reveals itself to be deeply rooted in cybernetic thought. It is not only apparent in Lovelock’s own writing, but also in simulation programs based on the Gaia hypothesis such as the Daisyworld model and the computer game “SimEarth: The Living Planet” (1991. The article will distinguish Lovelock’s from Latour’s concept of Gaia and relate them to first- and second order cybernetics as well as to two different approaches to computer simulation: system dynamics and cellular automata.

Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms for exactly solving these games....

Full Text Available Neste texto, O objetivo do presente estudo consistiu em analisar a relação do saque e da recepção com o efeito do ataque em seleções nacionais de voleibol juvenil masculino. Recorreu-se à observação e análise de onze jogos, totalizando 781 ações de ataque. Os resultados demonstraram que o ponto no ataque ocorreu mais do que o esperado após o saque suspensão colocado e após a recepção que permitiu todas as opções de ataque. Contrariamente, este ocorreu menos do que o esperado após o saque suspensão potente e a recepção que não permitiu ataque organizado. O presente estudo permitiu inferir que o saque potente e a recepção com baixos níveis de eficácia reduzem as possibilidades de pontuar no ataque. O fato do saque potente adversário induzir menor ocorrência de ponto no ataque, pode sugerir alguma debilidade na organização ofensiva da equipa perante as dificuldades acrescidas colocadas por este tipo de saque.Tal sugere a necessidade de, desde as categorias de base, ser dada maior atenção no treinamento à capacidade das equipas organizarem as manobras ofensivas em resposta a saques agressivos como é o caso do saque suspensão potente.The purpose of this study was to analyze the relationship between serve and serve reception on the effect of the offensive system in the national junior male volleyball teams. Eleven games were analyzes, totaling 781 attack actions. The results showed that the attack point occurred more than expected after the top spin placed jump serve from the opponent and after the reception that allowed all the attack options. In contrast, to this one and the reception that did not allowed an organized attack occurred less than expected after the power jump service. This study made it possible to infer that powerful service and the reception with low levels of efficiency reduce the chances of scoring in the attack. The fact that the opponent's powerful service results lesser occurrences of the

to consider paragraph of the reception with the intention of find trends which teams develop and thus determining the key aspects to achieve maximum performance. The study includes the analysis of 2820 serves of which 2212 were received, corresponding to 15 games of high level competitions such as the 2003 World League and the Final phase of the European Championship that same year. Once the different categories and their corresponding variables were established, they were analyzed from both a quantitative and qualitative point of view, following the criteria established in the observational methodology and using the new technologies for the observation, study and analysis of volleyball. The categories and their variables were groups in the following manner: Reception techniques: Overhead passing, forearm pass, barrel roll and dive. Serving techniques: Jump power, jump float and float. Reception zone: Zone 4, zone 3, zone 2, zone 1 back, zone 1 front, zone 6 back, zone 6 front, zone 5 back, zone 5 front. Player who receives: Receiver or libero. Evaluation of the reception efficacy: 5 values. With this data and its study with the statistical program SPSS (v. 12.0, we try to identify trends, in the reception, which the men in Current High Performance Volleyball.

... for Kids ▸ Stinging Insect Matching Game Share | Stinging Insect Matching Game Stinging insects can ruin summer fun for those who are ... the difference between the different kinds of stinging insects in order to keep your summer safe and ...

If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.

Vermont Center for Geographic Information — Point locations of big game reporting stations. Big game reporting stations are places where hunters can legally report harvested deer, bear, or turkey. These are...

When designing games with learning purposes used in a classroom, there often occur problems about the lack of learning content or the lack of game contents. Other disadvantages of existing educational games are the difficulty to provide a continual balance between the challenge and the pupils......’ skill to control and solve the given task. In this paper we suggest three different perspectives that need to be communicated across in order to design a useful educational game: teachers, pupils and game designers. It is our intention with this paper to suggest some design principles for educational...... games, and to integrate teachers, pupils and game designers needs and requirements. To set up these design principles for educational games we have used a holistic perspective. This means that the design principles must be seen in coherence within the social and physical environment. The design...

, 2007). Some of these newer formats are developed in partnerships between research and education institutions and game developers and are based on learning theory as well as game design methods. Games well suited for creating narrative framework or simulations where students gain first-hand experience......This paper presents a categorisation of science game formats in relation to the educational possibilities or limitations they offer in science education. This includes discussion of new types of science game formats and gamification of science. Teaching with the use of games and simulations...... in science education dates back to the 1970s and early 80s were the potentials of games and simulations was discussed extensively as the new teaching tool ( Ellington et al. , 1981). In the early 90s the first ITC -based games for exploration of science and technical subjects was developed (Egenfeldt...

In this paper we argue that there is a need for digital games that could be easy to alter by young learners. Unfortunately it was found that digital games do not enable children to express their creativity at full, in contrast with low-fidelity prototypes and non-digital toys (such as card or table...... top games). Therefore, we propose here a middle ground between digital and traditional table top games, so to grant children more freedom to express themselves, articulate their understanding and difficulties individually or socially; this approach is an alternative to the current trend of associating...... programming with digital creativity. In our preliminary study we transposed a digital game into a card game and observed students while shifting between playing and design thinking. Results from this study suggest that the notion of altering a digital game through a card-based transposition of the same game...

Full Text Available “Serious games” can be defined as (digital games used for purposes other than mere entertainment. Serious Games can be applied to a broad spectrum of areas, e.g. educational, healthcare, training in hazardous environments or situations. Game-based Learning, one aspect of Serious Games, are also more and more explored for all levels of education in different subjects, such as Ancient History. The SEGAN (SErious GAmes Network will create a Community of Practice on the Serious Games subject. The main objective is to create a stable (but expanding consortium to exchange ideas and experiences related to Serious Games. The SEGAN Network invites the people of the community of Archaeology, Cultural Heritage and Ancient History interested in Serious Games to join the net and to participate in their activities.

improve a person’s overall health, and this thesis investigates how games based on an autonomous, mobile robot platform, can be used to motivate elderly to move physically while playing. The focus of the investigation is on the development of games for an autonomous, mobile robot based on algorithms using...... spatio-temporal information about player behaviour - more specifically, I investigate three types of games each using a different control strategy. The first game is based on basic robot control which allows the robot to detect and follow a person. A field study in a rehabilitation centre and a nursing....... The robot facilitates interaction, and the study suggests that robot based games potentially can be used for training balance and orientation. The second game consists in an adaptive game algorithm which gradually adjusts the game challenge to the mobility skills of the player based on spatio...

We present a quantum approach to a signaling game; a special kind of extensive game of incomplete information. Our model is based on quantum schemes for games in strategic form where players perform unitary operators on their own qubits of some fixed initial state and the payoff function is given by a measurement on the resulting final state. We show that the quantum game induced by our scheme coincides with a signaling game as a special case and outputs nonclassical results in general. As an example, we consider a quantum extension of the signaling game in which the chance move is a three-parameter unitary operator whereas the players' actions are equivalent to classical ones. In this case, we study the game in terms of Nash equilibria and refine the pure Nash equilibria adapting to the quantum game the notion of a weak perfect Bayesian equilibrium. (paper)

... Questionnaire Tuberculosis Play Tuberculosis Experiments & Discoveries About the game Discover and experience some of the classic methods ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

To determine the prevalence of posterior circumflex humeral artery (PCHA) aneurysms and vessel characteristics of the PCHA and deep brachial artery (DBA) in elite volleyball players. Two-hundred and eighty players underwent standardized ultrasound assessment of the dominant arm by a vascular technologist. Assessment included determination of PCHA aneurysms (defined as segmental vessel dilatation ≥150 %), PCHA and DBA anatomy, branching pattern, vessel course and diameter. The PCHA and DBA were identified in 100 % and 93 % (260/280) of cases, respectively. The prevalence of PCHA aneurysms was 4.6 % (13/280). All aneurysms were detected in proximal PCHA originating from the axillary artery (AA). The PCHA originated from the AA in 81 % of cases (228/280), and showed a curved course dorsally towards the humeral head in 93 % (211/228). The DBA originated from the AA in 73 % of cases (190/260), and showed a straight course parallel to the AA in 93 % (177/190). PCHA aneurysm prevalence in elite volleyball players is high and associated with a specific branching type: a PCHA that originates from the axillary artery. Radiologists should have a high index of suspicion for this vascular overuse injury. For the first time vessel characteristics and reference values are described to facilitate ultrasound assessment. • Prevalence of PCHA aneurysms is 4.6 % among elite volleyball players. • All aneurysms are in proximal PCHA that originates directly from AA. • Vessel characteristics and reference values are described to facilitate US assessment. • Mean PCHA and DBA diameters can be used as reference values. • Radiologists need a high index of suspicion for this vascular overuse injury.

This double-blind randomized controlled study aims at determining the effect of repeated muscle vibration (rMV) on explosive and reactive leg power and on knee laxity of female volleyball players. Eighteen voluntary volleyball athletes, belonging to the same senior regional level team (age=22.7 ± 3 years, height=180.3 ± 5 cm, mass= 64 ± 4 kg) were assigned to three groups (N.=6) for vibration on contracted quadriceps (VC), vibration on relaxed muscle (VR), and sham vibration (NV), respectively. Intervention consisted in 3 rMV sessions performed in 3 consecutive days. In each session, 100 Hz, 300-500 μm amplitude vibratory stimuli were bilaterally delivered to the quadriceps in three consecutive 10-minutes applications. Explosive and reactive leg power and knee joint laxity were evaluated 1 day before, and 1, 30, and 240 days after intervention. In VC group, explosive and reactive leg power increased respectively by ~16% and ~9% at 1 day, by ~19% and ~11% at 30 days and by ~26% and ~13% at 240 days, concomitantly knee laxity decreased by ~6%, ~15% and ~18% at the same times. These changes were significantly larger than in the other groups, in which leg power increment and knee joint laxity reduction remained close to ~3%, ~5% and ~10% at 1, 30 and 240 days, respectively. Combined bilateral voluntary contraction and rMV of the quadriceps muscles is a short-lasting, non-invasive technique that can significantly and persistently improve muscle performance and knee laxity in volleyball women players.

Non-cooperative quantum games have received much attention recently. This thesis defines and divides current works into two major categories of gaming techniques with close attention paid to Nash equilibria, form and possibilities for the payoff functions, and the benefits of using a quantum strategy. In addition to comparing and contrasting these techniques, new applications and calculations are discussed. Finally, the techniques are expanded into 3 x 3 games which allows the study of non-transitive strategies in quantum games.

This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling...... is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject....

the more widely recognized competitive (non-cooperative) game theory. Cooperative game theory focuses on what groups of self-interested agents can...provides immediate justification for using non-cooperative game theory as the basis for modeling the purely competitive agents. 2.4. Superadditive...the competitive and altruistic contributions of the subset team. Definition: Given a payoff function ( ) in a subset team game , the total marginal

This paper devoted to the research of educational resources and possibilities of modern computer games. The “internal” educational aspects of computer games include educational mechanism (a separate or integrated “tutorial”) and representation of a real or even fantastic educational process within virtual worlds. The “external” dimension represents educational opportunities of computer games for personal and professional development in different genres of computer games (various transport, so...

The bachelor's thesis is dedicated to the in-game marketing: marketing in digital games. Apart from usual mechanics, such as microtransactions, monthly membership payments, paid downloadable content or in-game advertising this thesis describes the game as a marketing tool and problems related to cybersecurity and persuasive microtransactions. The theoretical part contains recent and distinctive examples of described mechanics. The thesis also contains the evaluation of the questionnaire resea...

This bachelor thesis deals with the problem of computer games addiction. The attention is paid mainly to on-line games for more players. The purpose of this thesis was to describe this problem and to check - through questionnaire investigation - if the addiction to computer games and the impacts connected with the games really deserve excessive experts and laics attention. The thesis has two parts -- theoretical and practical ones. The theoretical part describes the possibilities of diagnosin...

Eleven female participants from a NCAA Division I volleyball team were evaluated for adequate energy and macronutrient intake during two off-seasons. Total energy and macronutrient intake were assessed by food records and results were compared against estimated needs using the Nelson equation. Dietary intervention was employed regarding the individual dietary needs of each athlete as well as a pre- and post-sports nutrition knowledge survey. Post dietary intervention, total energy, and macronutrient intake improved, as well as a significant improvement in sports nutrition knowledge (p < 0.001). Nutrition education is useful in improving dietary intake and nutrition knowledge of female athletes. PMID:22822449

In this paper, convex interval games are introduced and some characterizations are given. Some economic situations leading to convex interval games are discussed. The Weber set and the Shapley value are defined for a suitable class of interval games and their relations with the interval core for

This game became known as ajedrez in Spanish, xadres in Portuguese, and zatrikion in Greek. The game was introduced to Western Europe generally by...six companies, one or two cavalry squadrons, and a quarter or a half of a battery.59 A large game en - compassed the tactical exercise of forces up

This paper introduces the notion of protective equilibrium in the context of fin ite games in strategic form.It shows that for matrix games the set of protective equilibria equals the set of proper equilibria.Moreover, in the context of bima trix games, the notion of protective behaviour is used as a refinement tool.

Discusses the use of games to facilitate learning scientific concepts and principles. Describes the Cell Game, which simulates plant and animal cells; the Energy Quest, which requires players to buy property that generates largest amounts of electricity; the Blood Flow Game, which illustrates circulation of blood through the human body. (CS)

One of the key features that draws many people to play video games is the fact that they are interactive. Video games allow the user to be actively engaged and in control of the action (Prensky, 2006). Seventh grade students at Canonsburg Middle School are actively engaging in the creation of video games. The students are engaged at a much deeper…

Illustrates how principles and intermediate microeconomic students can gain an understanding for strategic price setting by playing a relatively large oligopoly game. Explains that the game extends to a continuous price space and outlines appropriate applications. Offers the Mathematica code to instructors so that the assumptions of the game can…

This paper introduces the notion of protective equilibrium in the context of fin ite games in strategic form.It shows that for matrix games the set of protective equilibria equals the set of proper equilibria.Moreover, in the context of bima trix games, the notion of protective behaviour is used as

is the application of on-line games in order to provide training for decision makers and in order to generate overview over the implications of platform decisions. However, games have to be placed in a context with other methods and we argue that a mixture of games, workshops, and simulations can provide improved...

A strategy game is an online interactive game that requires thinking in order to be played at its best and whose winning strategy is not obvious. Provides information on strategy games that are written in Java or JavaScript and freely available on the web. (KHR)

Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera handling in computer games is managed primarily through custom scripts and anim...

The visual quality of game worlds increased massively in the last three decades. However, the closer game worlds depict reality, the more noticeable it is for gamers when objects do not behave accordingly. An important problem is that the data of a game world is often scattered across different

If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

When considering the use of games for teaching mathematics, educators should distinguish between an "activity" and a "game". Gough (1999) states that "A 'game' needs to have two or more players, who take turns, each competing to achieve a 'winning' situation of some kind, each able to exercise some choice about how to move…

the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider...

Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals

Presents games for caregivers to use with infants to enhance brain development. Includes games that develop trust and security, language skills, and fine motor skills, as well as games that are fun or stimulate vision. Includes videotape references for parents and caregivers. (KB)

The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also…

This document contains the English version of the Game Experience Questionnaire. The development and testing of the Game Experience Questionnaire is described in project Deliverable 3.3. The Game Experience Questionnaire has a modular structure and consists of : 1. The core questionnaire 2. The

This article presents an overview of how the popular "3-Cs" model (creative, critical and cultural) for literacy and media literacy can be applied to the study of computer games in the English and Media classroom. Focusing on the development of an existing computer games course that encompasses many opportunities for critical activity…

The video game industry continues to grow. Competition is tough as games become more and more popular and easier for the users to get, thanks to digital distribution and social media platforms that support games. Thanks to the readily available internet connections and games using them, data of player behaviour can be acquired. This is where game analytics come in. What sort of player actions provide meaningful information that can be used to iterate the game? Typically game analytics is appl...

Full Text Available The class of “stable games”, introduced by Hofbauer and Sandholm in 2009, has the attractive property of admitting global convergence to equilibria under many evolutionary dynamics. We show that stable games can be identified as a special case of the feedback-system-theoretic notion of a “passive” dynamical system. Motivated by this observation, we develop a notion of passivity for evolutionary dynamics that complements the definition of the class of stable games. Since interconnections of passive dynamical systems exhibit stable behavior, we can make conclusions about passive evolutionary dynamics coupled with stable games. We show how established evolutionary dynamics qualify as passive dynamical systems. Moreover, we exploit the flexibility of the definition of passive dynamical systems to analyze generalizations of stable games and evolutionary dynamics that include forecasting heuristics as well as certain games with memory.

Full Text Available AbstractThe purpose of this study was to modify the verbal behavior of volleyball coaches during competition. Three beginner volleyball coaches were included in a formative program that included supervisory feedback plus systematic analysis of the coaches´ verbal feedback, as well as the coaches´ own observations and self-corrections of their behavior during the competitive season. The outcome variable of interest was the verbal behavior of the coach during timeouts during games, with consideration given for two specific dimensions of behavior: the type of information provided to the team and the team to which the coach made reference. The results revealed a change in the verbal behavior of the coaches, which was principally demonstrated in an increase in amount of tactical information and information provided about the opponent.ResumenEl propósito de este estudio fue modificar la conducta verbal del entrenador de voleibol durante la competición. Tres entrenadores de voleibol fueron sometidos a un programa formativo (feedback de supervisión con análisis sistemático de la conducta verbal del entrenador, y visionado de la actuación durante una temporada de competición. La variable dependiente de la investigación fue la conducta verbal del entrenador durante los tiempos muertos, considerándose dos dimensiones en la misma: tipo de información, equipo al que hace referencia la información. Los resultados obtenidos muestran una modificación en la conducta verbal de los entrenadores, manifestada fundamentalmente en el incremento de información táctica y sobre el equipo contrario.

Grammar learning has often been regarded as a structure based activity .Grammar games which are worth paying attention to and implementing in the classroom can help learner to learn and recall a grammar material in a pleasant, entertaining way and motivate learners,promote the communicative competence and generate the fluency. In this essay, the author compares the use of games in learning grammar with some traditional techniques for grammar presentation and revision, in order to find the advantages of using games. Also the author discusses how to choose appropriate games and when to use games.

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it.Filled with examples and exe

With the growth of the video game industry, interest in video game research has increased, leading to the study of Serious Games. Serious Games are generally perceived as games that use the video games’ capabilities to emerge players, for other purposes besides entertainment. These purposes include education and training, among others. By using Serious Games for education, teachers could capture the students’ attention in the same way that video games often do, thus the learning proc...

Full Text Available This is the continuation of a previous article titled "Fuzzy Games", where I defined a new type of games based on the Multilinear extensions f, of characteristic functions and most of standard theorems for cooperative games also hold for this new type of games: The fuzzy games. Now we give some other properties and the extension of the definition of Shapley¨s Value for Fuzzy Games Keywords: game theory, fuzzy sets, multiattribute decisions.

In this study, it's aimed to evaluate the relation between dominant and non-dominant hand perimeters and handgrip strength of basketball, volleyball, badminton and handball athletes. Totally 101 active athletes (49 females, 52 male), of the average age in female 20±1.42 years, in male 21±1.99 years, joined to this study. Height, body weight, BMI…

Simulation games can be used in nursing education to promote problem solving or to impart information. Most games focus upon one of the two areas: cognitive knowledge or affective knowledge. We call these types of games content games and process games, respectively. Simulation games of both types are used in nursing education. Since simulation gaming in nursing education is a relatively new teaching strategy much of its use has been haphazard. In order for a simulation game to be an effective teaching strategy; there must be a "fit" between the game and the instructional objectives. The game operator should analyze the components of each game used prior to playing the game, so he will be able to use the game appropriately. One disadvantage of gaming is that there is a risk of experiencing untoward reactions in the gaming experience. For this reason, the operator should support all the participants throughout the game. Finally, the game operator should assess the effectiveness of the gaming process through the debriefing session and through research. To extend our knowledge of the effects of simulation games, game operators can research the effect of simulation gaming on student motivation, cognitive learning, and affective learning.

Small changes in the framing of games (i.e., the way in which the game situation is described to participants) can have large effects on players' choices. For example, referring to a prisoner's dilemma game as the "Community Game" as opposed to the "Wall Street Game" can double the cooperation rate