So, what can you tell us about the combat system right now? I really enjoyed the combat in Bound by Flame and loved how much you deepened it in The Technomancer. Will GreedFall be similar or are you changing it completely?

As you can read in the linked articles, you will have two sets of weapons (including a firearm and another weapon each, including sword, axe, mace...) that you can swap at any moment, to optimise combat.

@nhaer042 i hope so, and i'd like to see some defense at close range or offset punches and kicks, acrobatics and dodges.

This is not some kung-fu simulator or shallow arcade fighting game. Its RPG inspired by baroq that tries to be somewhat realistic so melee and ranged weapons. What Marie Cécile said is good enough imho.

what about defensive combat?
running out of bullets?
blocking?
thats what martial arts is for, incase someone baroques you back!
you gotta block or throw in a well placed kick, or knee attack
that should be enough to reload or pull out your saber/mace!