| ''The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''

| ''The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''

+

(Defeating this challenge will earn you 350 gold.)

| Bleaty

| Bleaty

| Goblins, Gorgons and Terror Goats

| Goblins, Gorgons and Terror Goats

−

| No preparations

+

| No preparations allowed

|-

|-

| [[Terror Grows]]

| [[Terror Grows]]

Line 70:

Line 72:

(Defeating this challenge will earn you the Trisword.)

(Defeating this challenge will earn you the Trisword.)

| Bleaty

| Bleaty

−

| Goblins, Goo Blobs, Gorgons, Meat Men, Naga and Snakes

+

| Goblins, Goo Blobs, Gorgons, Meat Men, Naga and Serpents

| Thief Den and Mage Tower

| Thief Den and Mage Tower

|-

|-

Line 78:

Line 80:

| Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty

| Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty

| Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths

| Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths

−

| No preparations

+

| No preparations allowed

|-

|-

| [[The Dark Project]]

| [[The Dark Project]]

| Thief Bronze Challenge

| Thief Bronze Challenge

| ''In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.''

| ''In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.''

+

(Defeating this challenge will earn you 150 gold.)

| Groundskeeper (Level 5)

| Groundskeeper (Level 5)

| Grounds Watchers and Trapped Chests

| Grounds Watchers and Trapped Chests

−

| No preparations

+

| No preparations allowed

|-

|-

| [[The Metal Age]]

| [[The Metal Age]]

Line 93:

Line 96:

| Guard Captain (Level 9)

| Guard Captain (Level 9)

| Castle Guards and Trapped Chests

| Castle Guards and Trapped Chests

−

| No preparations

+

| No preparations allowed

|-

|-

| [[Deadly Shadows]]

| [[Deadly Shadows]]

Line 99:

Line 102:

| ''You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.''

| ''You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.''

| Sillyname

| Sillyname

−

| Castle Guards, Mercenaries, Spellslingers, Trapped Chests

+

| Castle Guards, Mercenaries, Spellslingers and Trapped Chests

−

| No preparations

+

| No preparations allowed

|-

|-

| [[Going Rogue]]

| [[Going Rogue]]

| Rogue Bronze Challenge

| Rogue Bronze Challenge

| ''A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.''

| ''A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.''

| ''In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.''

| ''In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.''

| Yohoho

| Yohoho

−

| Animated Armours, Bandits, Goblin Miners, Minotaurs, and Zombies

+

| Animated Armours, Bandits, Goblin Miners, Minotaurs and Zombies

| No preparations allowed

| No preparations allowed

|-

|-

Line 127:

Line 131:

| Assassin Bronze Challenge

| Assassin Bronze Challenge

| ''A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.''

| ''A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.''

+

(Defeating this challenge will earn you 350 gold.)

| Shard

| Shard

−

| Frigid Corpses, Fronzen Trolls, and Meat Men

+

| Frigid Corpses, Fronzen Trolls and Meat Men

−

| No preparation allowed

+

| No preparations allowed

|-

|-

| [[Creeplight Contract]]

| [[Creeplight Contract]]

Line 136:

Line 141:

(Defeating this challenge will earn you the Venom Dagger.)

(Defeating this challenge will earn you the Venom Dagger.)

| Anubiss

| Anubiss

−

| Cultists, Golems, Snakes, and Zombies

+

| Cultists, Golems, Serpents and Zombies

| Bazaar

| Bazaar

|-

|-

Line 143:

Line 148:

| ''The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.''

| ''The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.''

| Shard and Draugr

| Shard and Draugr

−

| Berserkers, Burn Vipers, Frozen Trolls, Wraiths, Zombies

+

| Berserkers, Burn Vipers, Frozen Trolls, Wraiths and Zombies

| No preparations allowed

| No preparations allowed

|-

|-

Line 149:

Line 154:

| Priest Bronze Challenge

| Priest Bronze Challenge

| ''Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you.''

| ''Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you.''

+

(Defeating this challenge will earn you 150 gold.)

| Bad Ash

| Bad Ash

−

| Heretics, Vampires, Wraiths, and Zombies

+

| Heretics, Vampires, Wraiths and Zombies

| No preparations allowed

| No preparations allowed

|-

|-

Line 158:

Line 164:

(Defeating this challenge will earn you the Stone Sigil.)

(Defeating this challenge will earn you the Stone Sigil.)

| Mister Evil

| Mister Evil

−

| Golems, Meat Men, Snakes, Warlocks, Zombie

+

| Golems, Meat Men, Serpents, Warlocks and Zombie

−

| Bazaar, Witch

+

| Bazaar and Witch

|-

|-

−

| [[]]

+

| [[The Triad]]

| Priest Gold Challenge

| Priest Gold Challenge

−

| ''''

+

| ''You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all!''

−

|

+

| The Triad, The Triad and The Triad

−

|

+

| Gelatinous Things, Gorgons, Serpents and Thralls

−

| Preparations not allowed

+

| No preparations allowed

|-

|-

| [[Meat Beat]]

| [[Meat Beat]]

| Monk Bronze Challenge

| Monk Bronze Challenge

| ''It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.''

| ''It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.''

−

|

+

(Defeating this challenge will earn you 250 gold.)

−

|

+

| The Punching Bag

−

| No preparation allowed

+

| Goblins, Gorgons, Meat Men and Mystery Meats

+

| No preparations allowed

|-

|-

| [[Way of the Open Fist]]

| [[Way of the Open Fist]]

Line 179:

Line 186:

| ''Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits.''

| ''Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits.''

| ''The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.''

| ''The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.''

−

|

+

(Defeating this challenge will earn you 350 gold.)

−

|

+

| Bael Von Blud

+

| Bilious Corpses, Serpents, Vampires and Wraiths

| No preparation allowed

| No preparation allowed

|-

|-

Line 201:

Line 209:

| ''It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.''

| ''It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.''

(Defeating this challenge will earn you the Agnostic's Collar.)

(Defeating this challenge will earn you the Agnostic's Collar.)

−

|

+

| Scalespit

−

|

+

| Animated Armor, Dragon Spawn, Goo Blobs, Serpents and Steel Golem

−

| Blacksmith, Alchemist allowed

+

| Blacksmith and Alchemist

|-

|-

−

| [[]]

+

| [[Holy Ground]]

| Paladin Gold Challenge

| Paladin Gold Challenge

−

| ''''

+

| ''Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name.''

| ''Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.''

| ''Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.''

−

|

+

(Defeating this challenge will earn you 150 gold.)

−

|

+

| Rath

−

| No preparation allowed

+

| Berserkers, Goblins, Goo Blobs and Gorgons

+

| No preparations allowed

|-

|-

| [[Malfunctionarium]]

| [[Malfunctionarium]]

Line 223:

Line 232:

| ''After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.''

| ''After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.''

(Defeating this challenge will earn you the Mage Plate.)

(Defeating this challenge will earn you the Mage Plate.)

−

|

+

| Fergle

−

|

+

| Goats, Goo Blobs, Gorgons, Illusions, Vampires and Warlocks

−

| Mage Tower allowed

+

| Mage Tower

|-

|-

−

| [[]]

+

| [[The Golem Factory]]

| Wizard Gold Challenge

| Wizard Gold Challenge

−

| ''''

+

| ''Up for some glory, wizard? Seek out the golem factory in the Alphae Nostalge mountains and prove your mettle as a spellcaster''

−

|

+

| Super Meat Man and Iron Man

−

|

+

| Animated Armours, Golems and Meat Men

−

| allowed

+

| No preparations allowed

|-

|-

| [[Bloo Hoo]]

| [[Bloo Hoo]]

| Sorcerer Bronze Challenge

| Sorcerer Bronze Challenge

| ''The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.''

| ''The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.''

−

|

+

(Defeating this challenge will earn you 250 gold.)

−

|

+

| Whurl'doff Goo

+

| Animated Armours, Bloo Goos, Goats and Serpents

| No preparation allowed

| No preparation allowed

|-

|-

Line 245:

Line 255:

| ''Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.''

| ''Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.''

(Defeating this challenge will earn you the Blue Bead.)

(Defeating this challenge will earn you the Blue Bead.)

−

|

+

| Eeblis

−

|

+

| Bloo Goo, Dancing Blades, Djinn, Golem and Imps

−

| Blacksmith, Mage Tower allowed

+

| Blacksmith and Mage Tower

|-

|-

−

| [[]]

+

| [[Deep Magic]]

| Sorcerer Gold Challenge

| Sorcerer Gold Challenge

−

| ''''

+

| ''The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians.''

| ''Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.''

| ''Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.''

−

|

+

(Defeating this challenge will earn you 350 gold.)

−

|

+

| Kim Royce

+

| Blood Snake, Cultists, Damned Ones, Goo Blob, Rusalkas and Wraiths

| No preparation allowed

| No preparation allowed

|-

|-

Line 267:

Line 278:

| ''It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.''

| ''It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.''

| ''You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target.''

−

|

+

| The Immovable

−

|

+

| Cave Snakes, Goblins, Goo Blobs, Minotaurs and Wraiths

−

| allowed

+

| No preparations allowed

|-

|-

|}

|}

{{MainNav}}

{{MainNav}}

Revision as of 00:00, 14 November 2012

Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the Guild, Thief Den, Church, or Wizard Tower you can veto one item, preventing it from appearing in a shop.

You cannot earn any gold in class challenges excluding what you bring out of the dungeon.

Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south.

In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.

A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.

In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.

A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.

It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain.

The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.

The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme!

You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all!

It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.

The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.

It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.

Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name.

Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.

After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.

The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.

The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians.

Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.

It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.

You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target.