WARNING

These tutorials are on hiatus. Due to changes in the way Construct handles controls, they do not work in v0.99 and above. I am currently working on a new set of tutorials written from scratch. I'm not sure when they will be released. Not too long, hopefully.

To keep confusion to a minimum, the download links to the tutorials in this post have been removed.

WARNING

Welcome to

Platform School.

This is a series of tutorials aimed at novice Construct users. These tutorials assume you have a basic knowledge of the Construct IDE and event system. If you're totally new to Construct I recommend you go through the Ghost Shooter tutorial before starting Platform School. You can find the Ghost Shooter tutorial here.

Platform School is meant to be an interactive tutorial. Each lesson is a .cap file that you run with Construct, and by playing the game and reading the signs you will learn how the game itself is put together. By the end of the lessons you will have gone through how a full game is constructed from beginning to end.

The lessons concentrate on how platform games are put together, but many of the concepts and techniques are applicable to other genres of games.

The Lessons

:

Lesson One - Layout and Events

An overview of how the .cap file is set up in regard to the Layout and Event sheets. Covers setting up the hitbox and player sprite, the platforms, and other organization tips.

Lesson Two - Controls and Animation

An overview of how animations are set up. Using keyboard input as well as environmental input to control animation.

Lesson Three - Scrolling, Parallax, and the HUD

An overview of scrolling, sampling, and Tiled Background issues. Creating layers that scroll at different rates for parallax effects or static HUD elements.

Lesson Four - Detecting the Environment

Using overlaps and offset overlaps to detect environmental elements. How to make a spring, a moving platform, slopes, and a simple animation trick.

... Holy crap. This is AWESOME. I should have noticed this earlier. This will help my efforts immensely. The events thing basically solves a layout change problem I have, and the background tiles thing will make my life a million times easier, methinks. Genius. You deserve a medal. I eagerly wait for more soon... Especially the AI one, I'm having a buggered up time with my first enemy.

Indeed they are. And now that I've seen detectors in action, I realise there's more ideas for detectors - for example, Mario-style jumping on enemies! Awesome. And I didn't realise moving platforms could work like that in Construct.

I hope to see more soon, these have been really helpful! I hope these haven't been bogging you down, though.