Re: How to research multiple techs in the same turn

Bug would be when you buyng a wonder and pay no cash, it is mistacke of creating ruleset and describe it. He wanted to switch off caravans but forgot (or didn't know if it is exist) about something.

Maybe you understand message like: "I am not calling you a cheater, but this what you are doing is disingenuous" (I dont even know what does it mean), in other way then I am.

Or another try: "You should let me know how you do it, because it smells me a cheating", once game is on and secrets still on board.

If someone thinks someone else is a cheater he should write a sentence stright, then everybody else should write their own sentence and we can decide who is ok, propably cheater or a man who is calling a cheater someone else.

It is like ask ilusionist to show how he is doing his tricks. Some other exploits are being used for couple of games before everybody knows the trick and said that should be forbidden (eg. teleportation - at least in 3 games in a row).

Re: How to research multiple techs in the same turn

Edrim,

Thank you for telling us about the teleport [bug|feature] - maybe someone who knows how to do this can make a fix to the ruleset for LT37? I didn't know about that one either.

I also played the test servers, and have created my own test server. I was not clever enough to test trade routes, but I DID discover things such as the inability to build a fort on rivers, the ability to use ZOC to avoid the automatic move after attacking, and I believe I announced these on global chat.

That kind of voluntary admission is what I was looking for wrt the trade routes as well. So yes, we think it is 'sneaky' - not cheating, but not 'honorable' either. I'm sure that clears up any misunderstanding about my muddled composition.

Re: How to research multiple techs in the same turn

bamskamp wrote:

I believe I announced these on global chat.

Why not on forum, this chat is so overwritten with so many messages, some people, or even more then some (I am reading chat but i dont remember it, it could be on massive chats or without my attention), may be not noticed your quote.

Re: How to research multiple techs in the same turn

To follow on this thread... you can definitely capture caravans and establish trade routes. As wieder captured one of my ally's caravan and instead of disbanding it established a trade route with me! lol But the trade route eventually got replaced. Probably because he got a better one.

[12:23:34] (T90 - 11:00:57) The East Germans have researched Railroad.[12:23:34] (T90 - 11:01:03) The East Germans have researched Industrialization.[12:23:34] (T90 - 11:01:13) The East Germans have researched Refining.[12:23:34] (T90 - 11:01:31) The East Germans have researched Combustion.[12:23:34] (T90 - 11:01:43) The East Germans have researched Flight.[12:23:34] (T90 - 11:01:51) The East Germans have researched The Corporation.[12:23:34] (T90 - 11:02:07) The East Germans have researched Electronics.[12:23:34] (T90 - 11:02:11) The East Germans have researched Radio.[12:23:34] (T90 - 11:03:16) The East Germans have researched Steel.[12:23:34] (T90 - 11:04:43) The East Germans have researched Machine Tools.[12:23:34] (T90 - 11:09:24) The East Germans have researched Communism.[12:23:34] (T90 - 11:09:24) The East Germans have researched Espionage.[12:23:34] (T90 - 11:10:35) The East Germans have researched Automobile.[12:23:34] (T90 - 11:10:35) The East Germans have researched Mobile Warfare.[12:23:34] (T90 - 11:18:42) Your Riflemen survived the pathetic attack from the East German Armor.

I would still be interested in *how* to best do this. I know team that is using the best will not share their secrets (and get mad at me for asking) but if anyone else can share, it would be welcomed.

I'm planning on capturing my first caravan in the next few turns, so hopefully that turns out well.