looking good. id say add some caustic rays to the scene from the light source to add more depth to the scene. the floor could use some tweaking ass it looks too clean against the scene. counter edges seem a little too slick to be realistic.

question on the glasses. is your back ground a dark grey? the glasses look like their filled with lead.. i had this same problem in MODO 201 long ago ,where my beer glass renders grey,, like filled with lead,, had to adjust the refle,, refla,,,, ray,,,, R- something property level to get it to look more like a glass..
good job overall and keep tweaking

Can you share with us a little bit more about what aspects your looking to improve in?

Are you focusing on improving more with the lighting/texturing work? Would you be willing to make improvements in your base model? Or even thinking further back, would you be open to making changes to the scene composition?

Going for photo realism can be an endless rabbit hole, so its helpful for us to know what areas you want to focus on. We can offer feedback on all kind of nuanced things from the structural layout of your kitchen, trim work on your cabinets, camera angle, counter top thickness, lighting angle, camera angle, nuanced render settings, floor reflection samples and falloff, ect...

This is my next kitchen. More complex than the previous one. My main concern is lighting and texturing right now, i want a program where you paint on top of the model all the values like color, weights, roughness, bump etc. I saw substance painter and designer, what do you think?
Btw thanks for the replies!

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