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The power to devour the minds of other is more than a sick method of surviving, it is the key to expanding ones power through destruction. The Variant Daeijine Illithid Paragon gains the infamous powers of the illithid over time via this class.

Daeijine Illithid spawn from the Underdark in Daeijilund. They are said to have come from other illithids from another dimension. Their presence is tolerated, barely, and highly controlled by the surrounding powers of Daeijilund. However given the opportunity the illithids would remove the guise of diplomacy and solitude and gladly conquer the world out of the hands of the non-illithids.

Daeijine Illithids are magic using illithids. In games where illithids have a more traditional psionic presence, it would make sense for the arcane spellcasting abilities of this class to instead apply to psions.

At 2nd and 3rd level, an variant daeijine illithid paragon gains new spells per day as if it had also gained a level in a spellcasting class. It does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that it adds the level of variant daeijine illithid paragon to its level in a spellcasting class, then determines spells per day and caster level accordingly.

If an variant daeijine illithid paragon has no levels in a spellcasting class, this class feature has no effect.

At level 1 variant daeijine illithids gain Lesser Mind Blast. All those in a 30 ft. cone must make a Will save or be stunned for 1 round. The DC for this attack is (10 + half the illithid's HD + their Cha modifier).

At level 6 this becomes a normal Mind Blast. It becomes a 60 ft. cone effect, and the target is stunned for 1d4 rounds.

At level 1 the illithid gains +2 on saving throws against mind effecting spells and abilities. At level 3 this rises by +2 again, and at level 5, another +2 for a total bonus of +6 gained from this class.

When devouring the brain of a creature the illithid has a 20% chance of picking up skill points from the victim. You acquire 2 random skill points to which they had put ranks into. Cross class skills as still reduced as normal. An illithid can only store the bonus skill points of 1 brain per character level, thus a level 10 illithid can have bonuses from 10 brains. New brains eaten may replace old skills or be used only for food, at your choosing.

At level 1 the illithid is more hardy to the things which trouble them. They only take 1 point of nonlethal damage from dry, arid environments every hour. Also, they only need to feed once every week before they begin losing Constitution.

At level 3 whenever the illithid grapples an opponent, as a swift action they may attempt a second grapple attempt to clamp their mouth around the subject's face. In that round and every round that the original grapple remains they must make a Fortitude save DC (10 + 1/2 HD + Str modifier) or die as their brains are sucked out of their head.