1 Million & More Stretch Goals!

Well, well, well. We went and made the audacious decision to go to sleep, and you lot smashed through all of our stretch goals! We can’t take our eyes off you for a minute, can we?

Now that we've raised an incredible £1 million ($1.5m!), Yooka-Laylee will be released day-on on PC, Mac, Linux, PS4, Xbox One and Wii U!

Obviously we would like to offer our sincere thanks to everyone who has backed the project so far. Our intention from the beginning was to use Kickstarter as a means to improve Yooka-Laylee, and you’ve helped us shape it into one fine specimen.

But we’ve not run out of ideas yet! Backers can be assured that the Playtonic team will deliver a complete and satisfying game package. However, given the opportunity and additional resources required, we have a list of additional ‘dream’ extras we’d love to incorporate.

How about a developer commentary video? N64 shader mode? Hell, we’ll even get Grant Kirkhope to record a new ‘DK Rap’ for the endgame credits.

Any extra money will of course go towards improving the game. Below are the extra features we’ll be able to fulfill by reaching new stretch funding goals:

Here, here, here we go
So they're finally here performing for you,
If you know the words you can join in too.
Put your hands together if you want to clap,
As we take you through this trio rap.
Huh
Y.K. Yooka-Layle.
They are an interesting pair, you'll know them well,
They are finally here, to kick some tail.
With Yooka's camoflage, and Laylee dishing out dirt,
If they hit ya, it's gunna hurt.
They are awesome, funny, and unique too,
They are the first members of the Playtonic Crew
Huh
Y.L. Yooka-Laylee
Y.L. Yooka-Laylee is here.

@Luuk Ros Because sometimes backing isn't about getting a good deal, it's about supporting someone's passion project, and those someones happen to be some of the key developers behind my personal favorite n64 era game, Banjo-Kazooie. When it released, I was 10 years old, and Rare helped incredible childhood memories form. If I can help them do that again for others, well, that's the only reward that I need.

As excited as I am about this, I have misgivings about any project that gains so much money so quickly. I trust the devs to do the best job they can, and even though I know more money does *not* equal a better game, I'm afraid backer expectations (including my own) will be unrealistically inflated because the project is so well-funded and staffed.

Can someone tell me why it is worth backing this game? I mean we all know ID@xbox games range between 15-25$ so basically there is not much of a reward, just pre-ordering the game way way early... For around 24$. Also make a stretch goal to get an earlier release dat :) October 2016 is so far away! More money more people faster product finishing? Cheers

Superbacker

@Peredur
They're probably working right now, trying to put together plans and figures for new stretch goals. They don't have a PR rep (something I think more Kickstarters should invest in) so the people who keep up with the Kickstarter are the same people trying to keep up with questions and development. They'll likely being trying to put together some of the work they're doing to show off later in the Kickstarter too to get the late funding goals.

Seconded to Shaun's comment. I'd love to see the devs do a lets play of their older games. To the people wanting more game content, well, be careful what you wish for. Feature creep is a very real thing when it comes to game design, especially with Kickstarters, where the money goes up and up, and the devs promise more and more until suddenly the game is enormously large, and they still only have the same amount of developers (or only one or two extra) to work on it all. It's a very big worry I have with Star Citizen at the moment.

That said, these guys are industry veterans (I personally would go as far as to say legends), so I trust their judgement on this.

Is there anyone from the studio following the KS campaign? There are too few updates. Last update was for 1M. There were none for 1.1M and 1.2M. The image for 1.1M is updated but it is all. I know the campaign goes faster than anticipated. But you should really show more presence. The way it is, it does look like no one is following its evolution. Not a conforting image. :/

@ Gabriel W Coleman... What does that even mean? Do you mean a "secret" world? If that's the case, I don't care whether or not there will be any more worlds. I'll take quality over quantity any day. And if Playtonic thinks that 5 worlds is enough, so be it. Also, please don't spam just to get noticed. And no one's going to make a whole other world for 20 more dollars. LOL

I am so glad that I backed this game because this is the type of team thst totally deserves my pledge. Most of all, this Yooka-Laylee game looks absolutely fabulous and awesome at the same time! Also, it can be rare to find an honest team that is working on a video game project for KS since there has been ALOT of shady KS projects that should of never been funded.

I am astounded at how successful this has been. But do you know what I think would make it even better? To see the game physically, nice and shiny on the shelves of game stores all over the world, with a disc and manual inside. To be able to look at it on your own shelf in your own collection.
Yes, I support physical copies for every platform.
Again, congrats go to Playtonic Games for a truly spectacular 'Rare-vival'.

That commentary video sounds awesome. Not sure what you could come up with for other stretch goals, but I got a couple ideas from reading others' comments:
- Money set aside for proper marketing at release (I'd love to see the game brought to the attention of a wider audience).
- Extra worlds/content, even if they were released later as DLC to avoid pushing back the release date.
- Possible amiibo support for the wii u version.

How about secret "cheats" aka button combinations like in the old N64 games like Tony Hawk Pro Skater and such? Nothing game breaking, but like Big Head Mode, or Moon Jumping lol. (A, B, Up, Up, Down, B, Right)

If I can make a suggestion, I would like a hub area/hideout that you can customize and upgrade with spare play tonic coins (or whatever you call them). PS I'm loving the two preview songs, keep up the good work!

The Cameo is a good idea but I would want it to be the same cameo across all systems. I think we are at a period where game companies are less worried about how to beat their competition and more about everyone being successful. I'm sure Nintendo and Microsoft could come to an agreement but I'm not 100% sure about Sony.

How about a stretch goal where you double the team size and get the game out sooner? My concern is the more content you add the longer it will all take. Getting the game sooner seems like a good reason to push for more money. Thanks.

Congrats lads. Here's the thing though... I'd like to play co op with my online donkey Kong buddies and have a blast there. I would love to see online co op rear it's beautiful heads lads! Even as post game release dlc or update.