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Re: Cat Fans Unite and PEACH II: Moar Kittehs!

I also notice that many of these PrCs have become easier to understand and use under the new Catburglar.

That was the purpose of revising them for hte newer CB class.

I think I found the pic on an imageboard. While searching for an appropriate catgirl pic I found either tame ones which weren't sexy (which wasn't appropriate at all) or porn (which would've resulted in the mods clubbing me like a baby seal). I think I went through about 600 or so pages of pics in some furry site and/or google before I found that one.

Originally Posted by togapika

Is there a pdf of the various Kitteh stuff?

There's a .pdf for everything for the 1st version of the class. It got taken down for reasons unknown to me and I havent reposted it yet. I could email it to you if you like.

Lazor Invocations:Your Warlock and Lazor Kitteh Levels stack for purposes of Invocations you know, and how powerful they can be (Least, Lesser, etc). However you are limited to Blast Shape and Eldritch Essence Invocations while taking levels of Lazor Kitteh.

IMMA CHARGIN' MAH LAZOR! (Ex): At second level you may spend a move action to charge your Lazor. The next eldritch blast you fire deals an extra 1d8 damage.
This increases to 2d8 at 6th level and 3d8 at 9th level.

Oh hi...I upgraded MAH LAZOR! (Su): Identical to the Eldritch Blast ability listed on page 7 of the Complete Arcane. Stacks with dice of Eldritch Blast gained from levels in other classes.

Do not ---- with Lazor Kitteh (Su):Once per day you may use Eldritch Blast with any Blast Shape or Eldritch Essence Invocation that allows a Saving Throw. For this one Blast, your opponent does not get a Save and immediately takes full effect as if he had failed his Saving Throw.

PLAYING A LAZOR KITTEH
You are schooled to be support artillery for the other Cat Burglars. You're surprised there aren't more of you, zapping stuff is awesome... But then you realize the contests you and the guys have to se who can kill the most birds can be a tad not subtle.Combat: Your a blaster, so work on improving eldritch blast as much as you can. After all you wont be getting many other Incantations...Advancement: Lazor Kittehs are pretty much restricted in advancement. You give up versatility for enormous firepower. Something in you simply can't resist using the Lazor at every given opportunity. It is the solution to all of life's problems!Resources: Besides the Guild you have whatever gave you your powers as a Warlock. Assuming your long distant ancestors weren't the ones who made the original deal, and you just inherited their DNA.

LAZOR KITTEHS IN THE WORLD "Darn cats and their laser eyes. In my day the cats didn't have lasers and they caught the mice just fine!"
Loved by the Guilds, hated by their opponents describes you. You do an awful lot of ranged spanking for your employers...Daily Life: You're either guarding something, or going along with a group raiding a place to provide support fire, or being sent to 'teach someone a lesson'. Life is busy for a Lazor Kitteh. Mostly cause your employers have learned that boredom gets you into trouble.Notables: The Siamese Flash (CN Male Human Cat Burglar 2/Warlock 4/Lazor Kitteh 6) is the top zapper of his Guild (and he's also the only one). Ragdoll (CG Female Elf Cat Burglar 2/Warlock 4/Lazor Kitteh 6) is a retired Lazor Kitteh training her Guilds newbies.Organizations: Many Lazor Kittehs belong to some sort of club. Sort of like a gun range for members only to have shooting competitions. Or maybe a prankster society that delights in zapping pranks.

NPC Reaction
If your using your powers NPC reactions can generally be summed up as "AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!! OMFG THE CATS HAVE DEVIL POWERS!!!! AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!"

LAZOR KITTEHS IN THE GAME
Lazor Kittehs are kinda like Warmages. They do one thing and do it well. But beyond that they nap a lot. Which is better than "Hey guys...I bet we can shoot the King in the bollocks from here. Who's in?"Adaptation: Definitely a silly campaigner.Encounters: PC's trying to raid a Cat Burglar Guild with Lazor Kittehs will be taking some serious blaster fire from them. Or they may get them as bodyguards. After all who expects the cat to be your support fire?

Sample Encounter EL 12: There's a small cat sitting outside the Thieve's Guild your supposed to sneak into and steal plans from. It seems to be getting irritated by biting flies. It looks around, as if it were seeing if there was anyone around (which is of course just your paranoia). Then rays of light from it's eyes blow the flies out of the sky. Hmm....someone has not provided you critical, need to know information...

Defensive Blast"Back off monkey boy!"Prerequisites:Eldritch Blast, Precise ShotBenefit: You may use your Eldritch Blast without provoking an attack of opportunity.

Both Barrels"Hurts don't it monkey boy?"Prerequisites:Eldritch Blast, Oh hi...I upgraded MAH LAZOR!!Benefit: When using you Eldritch Blast you fire two Blasts at once. Both Blasts must be aimed at the same target however, and each Blast does damage as if you were a Warlock 3 levels lower. When using your IMMA CHARGIN' MAH LAZOR! ability, the extra dice applies to both Blasts, as do any Eldritch Essence or Blast Shape Invocations.

EPIC LAZOR KITTEH

Hit Die: d6Skills Points at Each Level : 4 + int Invocations: The Lazor Kitteh's Caster level is equal to his Character Level, but he doesn't gain any new Invocations after 20th level.Oh hi..I upgraded MAH LAZOR!: The Lazor Kitteh gains another +1d6 at level 21, and every 3 levels thereafter.IMMA CHARGIN' MAH LAZOR!: The Lazor Kitteh gains another +1d8 at level 22 and every 3 levels thereafter.Bonus Feats: The Epic Lazor Kitteh gains a Bonus Feat every 3 levels higher than 20th.

Re: Cat Fans Unite and PEACH II: Moar Kittehs!

I actually prefer this poster for the Lazor Kitteh:

EDIT: I also notice the bonus feat list lacks Both Barrels or descriptions of some of the other obscure feats like Eldritch Claws or Grappling Blast. I also wonder at the lack of Improved Critical when it has Power Critical, which is so nerfed to hell these days compared to the original version.

Re: Cat Fans Unite and PEACH II: Moar Kittehs!

MORTICIAN

"You want the Babaganoosh family should stay dead, you needs to pay up brotha."

People really shouldn’t leave coffins around you. It's long been a superstition that cats leaping over coffins causes the occupants to become vampires. The Cat Burglars thought about this, and they got a pretty neat idea. Criminals (and the nobility) assassinate people all the time. And if they want those victims to stay dead, by Gawd they'd better cough up some money. Plus you can always get some cheap muscle pretty quick.

BECOMING A MORTICIAN
Mortician's must have the ability to create Undead, so there will obviously be a few levels in some sort of casting class.

ENTRY REQUIREMENTSClass Abilities: Kitty Form, must be able to create undead, whether by spells or other abilitiesFeats: Bolster Resistance, Corpsecrafter, Undead LeadershipSkills: Gather Information 4 ranks, Knowledge (Local, Religion) 4 ranksSaves: Base Fortitude or Willpower Save must be +5Special: Must be accepted and trained by a Mortician.

Weapon Proficiencies: Morticians gain no new weapon or armor proficiencies.

BRAINS! (Su): At 1st level, anytime you use your spells or class abilities to animate a corpse into undead, you may opt to reanimate them with their Intelligence score and full memories intact even if they would normally be mindless (i.e. zombies, skeletons, etc). While they will not harm you unless attacked, they are not necessarily under your control. They are however fairly pissed about being dead, and you will need to talk them out of immediate and bloody vengeance on their killers if they are to help in your schemes.

At 4th level undead you animate can have their full Wisdom and Charisma scores.

At 7th level undead you animate can have all their skills/feats/class abilities they had in life. Abilities based off of Constitution are now based off of Charisma instead.

Information Gathering (Sp): At 2nd level you may cast Speak With Dead at will as a Spell-Like Ability.

At 5th level when using this ability the duration is unlimited and you ask as many questions as you wish. If the Speak With Dead spell has previously been cast upon this corpse within the last week your ability still works.

At 8th level the corpse gets no Saving Throw against this ability.

Feat: At level 3 you get Necromantic Presence as a Bonus Feat. At level 6 you get Necromantic Might as a Bonus Feat. At level 9 you gain Nimble Bones as a Bonus Feat.

VAMPIRES! VAMPIRES EVERYWHERE! (Su): At 10th level you may opt to make any Undead you animate via spells a Vampire instead of the usual undead it creates. This is mostly used to blackmail people because lets face it who wants vampires around. The threat of you using this ability can make for some nice cash...

PLAYING A MORTICIAN
You blackmail the worst of the worst. You can reanimate the victims of the local bad guys to testify against them in court as to who put them in the ground. That makes people a weee bit nervous, and definitely willing to cough up some money. And of course more willing to hunt you down...Combat: Combat isn't your strong suit. You raise dead guys who can do that though. And they seem to like it, specially if the opponent has blood or braaaaaiiiinsss...Advancement: Many Morticians become oddly proficient necromancers despite their corpse monster making focus. Some end up running Thieve's Guilds with zombies. It's a sight to behold lemme tell ya.Resources: Morticians have the Cat Burglar Guilds to draw on, and the knowledge of their recently dead buddies. Anytime someone dies, they gain a new bit of knowledge if they can learn where the body is.

MORTICIANS IN THE WORLD "Keep them dam cats away from the coffins!"
The world is full of bad people. The afterlife is full of nice people killed by bad people. Sometimes it's nice to arrange for the two of them to meet. A mediator of sorts. Yes, that's you. It's especially rewarding when you reanimate the wedded couple killed by the local Don and arm them before showing them to his residence.Daily Life: You spend most of your time looking for easy marks..er..bad people. Yes, bad people. People who have secrets. Secrets they need to stay dead. And of course then you have to find out where those secrets are buried.Notables: Zorba (CN Human Male Dread Necromancer 6/Mortician 6) is a self styled champion of the dead. He brings back murder victims to get their own revenge. Zagorka (CE Female Gnome Sorcerer 6/Mortiican 6) is a blackmailer and a thief. A thief who steals by getting the secrets of dead people.Organizations: Morticians are a loose alliance, always willing to help a brother in trouble. And since Morticians are frequently in trouble, that's a pretty good thing. And of course there's always the Cat Burglar Guild if you haven't split off and gone solo.

NPC Reaction
NPC's tend to think you're a kitty. Until they see you hopping over graves, and monsters clawing their way up. Then it's pants changing time.

MORTICIANS IN THE GAME
The Mortician is kind of a weird class. You could play it many different ways, and it could be troublesome to certain styles of campaigns such as mysteries.Adaptation: This could go in a horror setting as well, preferably in awakened cat Guilds. But in goofy campaign the amount of endless trouble you can cause should be darned amusing.Encounters: PC's will tend to encounter Morticians in graveyards, or wherever bodies are kept after death. Sometimes they can also be seen accompanying their undead charges on raids.

Sample Encounter EL 12: You have been hired to watch over a funeral at which your employer believes a bad event he refuses to be specific about will occur. A small kitty jumps on the coffin, and then a zombie roars up from it accusing your employer of murdering him just before he bites the head off some old lady. God, you really hate some of these assignments.

Extra Life (Su): At 1st level, anytime something would do enough damage to kill you you may make a Reflex Save (DC: 10 plus half opponents Hit Dice, plus his Charisma modifier) to not take that hit. It never happened. You may do this once per day.

At 3rd level you may use you Extra Life ability 3 times per day. And you may use it to immediately stabilize yourself if you are below 0 hit points (DC Save is not required for stabilization).

At 5th level you may use it 5 times per day, and you may use it to ignore any attack that would put you into negative hit points (DC Save is same).

At 7th level you may use it 7 times per day, and you may use it to avoid taking Skirmish, Sneak Attack, or Sudden Strike Damage (DC Save is same).

At 9th level you may use it 9 times per day, and you may use it to avoid Save or Die Effects if you fail the Saving throw (DC Save is same). Regardless of how many uses of this ability you have you may only use 1 of them against any specific attack/spell/etc. In other words if you fail a Save vs Finger of Death, you get one attempt with Extra Life against that particular use of that spell. If they try again with another Finger of Death spell you get another use against it.

The Universe Likes Mr. Cuddles (Su): At 10th level you can manipulate reality in small ways. If you are being attacked/targeted for a spell or effect/etc, you may expend one Luck reroll as an Immediate action to Stun that opponent for 1 round, or 2 Luck rerolls to Stun all opponents within 30'. Perhaps he swallows a bee, or has a minor drop in blood pressure, or he got a bad meal that's caught up with him. Maybe his left testicle spontaneously implodes for 1/10th of a second for no viable reason, but it must be worded in any way that could theoretically work. The opponent(s) do not get a Saving throw. Optionally you may also expend 1 Luck reroll to gain a Luck Bonus equal to half your Effective Character Level on any roll of your choice as an immediate action. If you are completely broke, and need money, you may expand 1 Luck reroll to 'find' 1d6 gold pieces.

PLAYING A NINELIFER
You are a gambler at life, using your magic to interfere with probability to make things come out the way you want. Your seemingly infinite good luck makes you a lot of enemies though. Everybody wants good luck, and if they can't have heir own they can steal yours or kill you in spite.Combat: You aren't a fighter. But with luck your class abilities will keep you from being hurt let alone killed. Which is great if you like teasing opponents more powerful than you.Advancement: Ninelifers mostly just try to accumulate luck. Kinda straightforward for kitties. Many also try to accumulate wine, women, and wealth but the luck is responsible for much of that.Resources: The Ninelifer has the Guilds of course, but his best resource is his own luck. Things tend to go your way, despite however badly others might want them not to.

NINELIFERS IN THE WORLD "I got beat at poker by a cat today. I'll be in my room hanging myself if someone wants me."
Ninelifers just sort of drift through life seeing what comes their way. Most are confidence tricksters or meddlers of some sort.Daily Life: You are pretty much like any other Cat Burglar, wheedling your way into homes or adventure. You have an edge when it comes to your luck though. In fact you rarely make plans at all, just waiting to see what drops into your lap.Notables: Tumbles (CN Human Male Cat Burglar 5/Fortune's Friend 3/Ninelifer 4) is a con man who defends the Guild by causing trouble for their enemies. Niblets (CG Female Elf Cat Burglar 5/Ninelifer 7) is an adventurer and on again/off again associate of the Guilds.Organizations: Ninelifers rarely have any organized groups. They are aloof, even among their brother Cat Burglars.

NPC Reaction
NPC's hate you like few other things on this earth. Stuff always seems to go your way, you never seem to get caught, you always get the bling... On the other hand your a great recruiting tool for the Cat Burglar Guilds as you somehow seem to make it look so glamorous.

NINELIFERS IN THE GAME
The reliance Ninelifers have on rerolls make them a wild card. Potentially they have the ability to really monkey wrench you.Adaptation: Ninelifers are definitely for silly campaigns.Encounters: Ninelifers seem to encounter people when its best or worst for them. So likely you'll be on the receiving end of some scheme they have, or just an innocent bystander. If one is actually helping you you may be all off the above.

Sample Encounter EL 12: You've been playing poker in a bar all day with a cat, when some guy busts in and accuses the cat of sleeping with his wife. After which the bar stares at him for several long moments before beating him senseless and chucking him back outside. The cat winks at you, and your confident sense that all is well with the universe crumbles like stinky cheese.

Re: Cat Fans Unite and PEACH II: Moar Kittehs!

Originally Posted by Bhu

You've been playing poker in a bar all day with a cat, when some guy busts in and accuses the cat of sleeping with his wife. After which the bar stares at him for several long moments before beating him senseless and chucking him back outside. The cat winks at you, and your confident sense that all is well with the universe crumbles like stinky cheese.

Re: Cat Fans Unite and PEACH II: Moar Kittehs!

Originally Posted by Igneel

@Bhu: Question

According to you thread 2.0 the requirements for taking a level in Burlap Guild Member you need the following requirements...

We've waved the Special part off for this game, but what I'm wanting to know is the Dragon Kitty Feat. Was it a mistake that you put it there? Because the example for your class (3 lvls Dragonfire Adept, 3 lvls Cat Burglar, and 6 lvls of Burlap Guild Member) doesn't have the Dragon Kitty feat listed amongst its feats. To add to this, in order to take the Dragon Kitty feat (that I found thus far only on the first page of the 1.0 thread) requires "Spookity Glowing Eyes of Dooom" which also requires "Hissing Fury".

In short, in order to take a first level in Burlap Guild Member I would need...
*Hissing Fury->Spookity Glowing Eyes of Dooom->Dragon Kitty
*Draconic Heritage (for Enhanced Kitty form: Dragon Kitty)
*Dragontouched (free for Dragonfire Adepts)
&
*Spittin' Fire= 6 feats

Sorry if I missed any updated versions, I was looking for the material listed by your Table of Contents and thus far this is what I found.

I posted this in the game thread where we are using your material, I just thought it would be a good thing to point out here for PEACH reasons.

Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter."-Doomraga's Revenge by T.A. Barron

Re: Cat Fans Unite and PEACH II: Moar Kittehs!

In a similar vein, I'm reposting my suggestion for the overhaul of the Katgrrl PrC.

Spoiler

Show

ENTRY REQUIREMENTSClass Abilities: Kitty Form (Catfolk), Kitty Magic: At least 2 of the following (Innocence, I Wuv U, Pwease, Pwetty Pwease wif Sugar on Top, The Power of Cute, YOU MUST PET TEH KITTEH!)Skills: Bluff 8 Ranks, Diplomacy 8 Ranks, Perform (Dance) 8 RanksFeats: Jibba Jabba, and any 1 of the following Feats: Deceitful, Negotiator, Persuasive, or Sweet Talker (from Complete Scoundrel).Special: Must be sponsored and accepted by a Katgrrl, and they're picky. You gotta be hawt to join.

Weapon Proficiencies: A Katgrrl gains no new weapon or armor proficiencies.

Katgrrl Form (Su): At 1st level you gain access to Kitty Form: Katgrrl.

Power of the Hypnobutt (Su): You may use the Power of the Hypnobutt once per day per Katgrrl level. It is a Standard action, and requires a Standard action each round to maintain, and the Katgrrl cannot cast spells or use spell activation magic items. Each power requires a certain number of ranks in Perform (Dance).

Facinate: At first level she gains the power to Fascinate men by dancing if she has at least 6 ranks in Perform (Dance). The Katgrrl makes a Perform (Dance) check, and any Humanoid, Monsterous Humanoid, or Feline within 30' must make a Willpower Save or be Fascinated for as long as the Katgrrl performs (Save DC is equal to the Perform check), or until attacked or it perceives an obvious threat (spells are cast, people draw weapons). This is an enchantment (compulsion) mind-affecting ability. Opponents who make their Saving throw are immune to this Katgrrl's Fascinate ability for 24 hours. Potential victims must be able to see the Katgrrl.

Suggestion: At 3rd Level if the Katgrrl has at least 10 ranks in Perform (Dance), she may implant a Suggestion (as per the spell) into the mind of any one creature she has already Fascinated (see above). The opponent must be within range, and able to see the Katgrrl, and this does not break her concentration on her Fascinate ability. A Will Save (DC 10 plus half hit dice plus Charisma modifier) negates the effect. This is an enchantment (compulsion) mind-affecting ability.

Slavery: At 5th Level if the Katgrrl has at least 12 ranks in Perform (Dance), she may Enslave a creature she has previously used her Suggestion ability on at least 3 times. This effect is similar to the Charm Person spell, but is permanent in duration if the victim fails his first Willpower Save (DC 10 plus half hit dice plus Charisma modifier). If the Save is successful this ability cannot be used again on that victim for 24 hours.

Jiggle Dodge (Su): At 2nd level, The Katgrrl gains a Deflection Bonus to Armor Class when lightly clothed or nude equal to the Katgrrl's class level up to her Charisma bonus. This bonus applies to both flat-footed and touch attacks, but not both. This bonus is lost if you are wearing any form of armor or shield. This bonus does not stack with armor bonuses gained from magic such as Bracers of Armor or Mage Armor

Improved Katgrrl Form At 4th level you get an Enhancement Bonus to Bluff, Diplomacy, and Gather Information checks equal to half your Katgrrl level (rounded down), and an Enhancement Bonus to all attack and damage rolls equal to your Charisma Modifier while you are in Catgrrl form.

Naked Fury(Su): This ability may only be used when nude (or nearly so) and in Katgrrl form. Once per Day, as a Full-Round Action, you may point at someone and accuse them of all sorts of unmentionable and vile acts, and any living creature within 60' who can either see or hear the Katgrrl must make a Willpower Save (DC is 10 plus 1/2 your Katgrrl Level plus Charisma Modifier) or have their attitude toward the target temporarily changed to Hostile. This is a Mind-Affecting, Communication-dependant effect. It isn't strictly Language dependent, but requires the affected creatures to understand the tone, body language, or spoken words.

I'm trying to think of a way to define a narrower range of affected targets that are vulnerable to "Power of Hypnobutt" to restrict it to those creatures capable of having a sexual interest in the Katgrrl (Sexual orientation notwithstanding). It doesn't make sense to have it affect most non-humanoids, but doesn't make sense to give magical, intelligent beasts like Displacer Beasts, Sphinx, and the like to not be affected. I'd hate to have such a decision up entirely to DM fiat, but "Use common sense" sounds like the only decent answer.

Re: Cat Fans Unite and PEACH II: Moar Kittehs!

I just really want that to be a character. But really, though. Are there are Cat Burglar wizard PrCs? Or something like that? If not, I request one.

The Familiar will be forthcoming.

Originally Posted by Ranger Mattos

How on earth do you come up with all these amazing PrC's so fast!?

Im not. The old PrC's no longer work with the new clas for the most part because what used to be Feats are now class Features, and some class features the Cat Burglar had aren't around anymore. So I'm basically revising the old PrC's for the new class (and getting headaches caused by my occasional typo). Eventually it'll slow down as I post some new PrC's.

Originally Posted by Igneel

I posted this in the game thread where we are using your material, I just thought it would be a good thing to point out here for PEACH reasons.

In short, in order to take a first level in Burlap Guild Member I would need...
*Hissing Fury->Spookity Glowing Eyes of Dooom->Dragon Kitty
*Draconic Heritage (for Enhanced Kitty form: Dragon Kitty)
*Dragontouched (free for Dragonfire Adepts)
&
*Spittin' Fire= 6 feats

I posted my answer in the other thread. These 3: *Hissing Fury->Spookity Glowing Eyes of Dooom->Dragon Kitty are now class abilities, not Feats. You only need Dragontouched and Spittin' Fire since you get the other for free. You only need to spend two of your available Feats to get the class.

Re: Cat Fans Unite and PEACH II: Moar Kittehs!

POCKET KITTY

"Meow. Purrrrrrrrr."

In the city of Le Gevaudan the Cat Burglar Guilds were routed by invaders who became the new form of government. They disappeared and went underground to await revenge. Decades later the conquering invaders are now as fat, rich, and corrupt as the government they replaced. And a little too proud for their own good. As an insult to their former enemies (whom they believed dead) the new nobility has bred a cat that always remains a kitten, small enough to put in a shirt pocket. They display them proudly as an insult to the Guild they believe they destroyed, and as a reminder that they can destroy anyone else who would oppose them.

Unfortunately they have just given the Guilds an opening...

BECOMING A POCKET KITTY
Most Pocket Kitties have levels in Cat Burglar, and no other class...

Camouflage Kitty (Ex): This Works like the Camouflage ability listed on page 48 of the Players Handbook, with the addition that while in Kitten Form you can use it in urban terrain as well.

You Can't See Me (Ex): If you can take a Full Round Action to make your Hide check before your opponent sees you, you gain a +10 Circumstance Bonus.

Hide in Plain Sight (Ex): This Works like the Hide in Plain Sight ability listed on page 48 of the Players Handbook, with the addition that while in Diminutive Kitty Form you can use it in urban terrain as well.

Master of the Unseen (Ex): If you are in a backpack or bulky article of clothing before someone puts it on, you may make a Hide check to remain unnoticed as long as you don't move. If you are in a backpack that a character is rummaging through without looking (i.e. they're relying on touch) you may make a Hide vs Search check to remain unnoticed. This only works in Kitten Form, unless for some reason you are hiding in the clothing of something 3 size classes larger than you are in other forms. Obviously you cannot become human inside clothing or packs without revealing yourself, and bursting the article you are hiding in. Which can sometimes be a pretty good distraction for running away.

PLAYING A POCKET KITTY
You are designed to be an invisible spy. You excel at hiding and squeezing into tight spaces to observe events. It is said the masters of this style of Cat Burglary can hide inside a woman's bra without her notice. I guess with magic anything is possible... Combat: Pocket Kitties aren't fighters, they're watchers. You're the advance team who finds things out before the fighting (or massive theft) goes down.Advancement: Pocket Kitties are pretty much advance spies, but exceptional ones may become Guild Leaders themselves, running the Guild right under their "owners" noses.Resources: As usual you have the Cat Burglar Guilds to draw upon. And whatever you can steal from the nobility when they aren't paying attention and calling you "Mommies little foofums".

POCKET KITTIES IN THE WORLD "You see this? A black furred shorthair. Very rare. Cost me a lot of money."
Most people have no idea you exist. They think of you as a pet for rich fops. And you are a pet, you just dabble as a revolutionary as well (or is that the other way 'round?). Daily Life:You are a pampered pet of the pampered rich. You spend your days being fed extravagantly expensive foods while being displayed in the shirt pocket of your 'owner'. In the meantime you get to listen in on all his conversations and learn the secrets of the upper classes in order to bring about their downfall. You also steal food and supplies for the poor too.Notables: Bitty Kitty (CN Male Human Cat Burglar 6/Pocket Kitty 6) is beginning his own Guild with the remains of his old Guild which was ruthlessly hunted down. Mr. Bigglesworth (CE Awakened Cat Cat Burglar 6/Pocket Kitty 6) is running his own Guild of Thieve's under the nose of his megalomaniacal arch villain owner.Organizations: The Pocket Kitties are a variant on the standard Cat Burglar Guild specific to a city, or perhaps a country or two.

NPC Reaction
Most NPC's perceive you as a pet the rich find fashionable. This has it's good and bad sides as you won't be killed, but people also hope to exploit you for rewards.

POCKET KITTIES IN THE GAME
Pocket Kitties are heavily balanced towards spying. They will work best in a roleplaying heavy campaign with little combat.Adaptation: This one is kinda bizarre. Probably a silly campaign only thing.Encounters: PC's will encounter Pocket Kitties if they enter a city where Pocket Cats are in fashion. They'll probably find a few in their clothing somewhere.

Sample Encounter EL 12: Today you were hired to guard one of the local noblemen, who is afraid someone will steal his Pocket Kitty for ransom. At times you'd almost swear the cats more intelligent than he is. The damn thing seems to be everywhere, including in your armor!

Pocket Dimension
Kitty likes to play Peekaboo.Prerequisites: Pocket Kitty Level 3 or Schrodinger's KittyBenefits: You may use the spell Teleport 3 times per day as a Supernatural ability, but only to teleport yourself and up to a light load from one clothing's pocket to another. Your disappearance and arrival in unnoticed as the spell has no visual or audible effects. The exception is whoever's apparel you were in, if he knew you were there. He may get a Spot Check to notice you gone.

Re: Cat Fans Unite and PEACH II: Moar Kittehs!

Great class, as usual! If I may make a suggestion, I think that Pocket Dimension should be at will if you are moving in and out of the same person's outfit. For example, moving from someone's left pocket to their hat. I understand the reasoning behind not making it at will from one person to the next, but I see no balance issues with moving impossibly inside one outfit.

Professional Mousers are professional blackmailers really. They summon huge swarms of rodents to infest crops and homes, and then offer their services to get rid of them. And of course supplemental payments to ensure they stay gone...

BECOMING A PROFESSIONAL MOUSER
Most Professional Mousers have a few levels of Cat Burglar and Druid.

Weapon Proficiencies: Professional Mouser's gain no new weapon or armor proficiencies.

Rat Friend (Sp): At 1st level you can cast Mass Charm Animal 3 times per day as a Spell Like Ability. This is the same as the Charm Animal spell, except you can charm one or more animals no two of which must be more than 30' apart (you can Charm a maximum of your level times 2 in Hit Dice), and lasts 1 day/level. It only works on rodents (mice, rats, etc). You may also control rat swarms if you summon them with the Summon Swarm spell. If your Druidic Animal Companion is a Dire Rat, your Druid and Mouser Levels stack for purposes of determining it's abilities.

At 4th level you can cast Mass Dominate Animal 3 times per day as a Spell Like Ability. This is the same as the Dominate Animal spell, except you can charm one or more animals no two of which must be more than 30' apart(you can Dominate a maximum of your level times 2 in Hit Dice), and lasts 1 day/level.

At 7th level you can cast Awaken once per day as a Spell Like Ability, but only on rodents.

Call Rats: You may "lose" a prepared spell to cast a Summon Monster spell of the same level.

At 2nd level you may lose a 3rd level spell to cast Summon Monster III, but you can only summon 2d6 Fiendish Dire Rats, 1d4 Ash Rats, or a Lesser Cranium Rat Swarm.

At 5th level you may lose a 4th level spell to cast Summon Monster IV, but you can only summon 2d4 Were Rats (this is the example CR 2 Wererat).

At 8th level you may lose a 5th level spell to cast Summon Monster V, but you can only summon 4d6 Fiendish Dire Rats, 2d6 Ash Rats, or an Average Cranium Rat Swarm.

Say Hello To My Little Friend (Sp): Once per week you may do one of the following: Awaken (as per the spell) all Rodents within 100 feet, transform all Rats within 500 feet into Moonrats (see MMII), or cast Summon Monster IX (you summon a Dire Rat with the Titanic Template, see MMII). Awakened or transformed rats are not necessarily loyal to you (particularly the Moonrats), but the giant one is as per the summoning spell.

PLAYING A PROFESSIONAL MOUSER
You're smart, unlike the local peasantry. Or the ruling classes either for that matter. They'll listen to anything you have to say, no matter how unlikely once they trust you. And if not, you can always get the rats to make them trust you again. And if that doesn't work you can curse the city with evil Moonrats (or Kaiju rats).Combat: Combat isn't really what you are built for. You can summon swarms and critters to help defend you, but you prefer to stay out of the fight yourself.Advancement: Since you are a blackmailer, concentrate on your social skills (you'll need them) and things that will get you out of trouble in a tight spot when you get caught. Resources: Aside from the Guilds resources the Professional Mouser usually has a network of awakened rodents as spies of some sort. It's amazing what they can turn up sometimes...

PROFESSIONAL MOUSERS IN THE WORLD "Apparently the mice are on his side. What kind of self respecting mouse teams up with cats to blackmail an honest, hard working despot?"
Mousers tend to be lonely except for their awakened critter friends. After all they lie on a pretty constant basis, so close relationships are difficult for them among anyone but other thieves.Daily Life: You spend your days casing towns and villages for good marks. You need people with some extra money, and a livelihood that can be threatened by rodents. Sometimes you also support the odd revolution against truly evil rulers.Notables: Boots (CN Male Human Cat Burglar 1/Druid 5/Professional Mouser 6) is the consummate PM. A scam artist without peer in his country. Puss (CE Female Elf Cat Burglar 1/Druid5/Professional Mouser 6) is a Mouser who threatens people with being eaten by rats if they fail to pay up.Organizations: Professional Mousers usually belong to a Guild or are solo operators. Most really don't have an organization backing them, but they're tendencies to blackmail others mean many organizations often end up hunting them.

NPC Reaction
NPC's either tend to hail you as their savior or curse you as the devil incarnate. It's rare that they find any middle ground between these two extremes.

PROFESSIONAL MOUSERS IN THE GAME
This class is kinda odd for an adventuring type. But they do have a sort of built in spy network traveling with them so they can be useful.Adaptation: In some ways this could be used for a dark campaign too. Silly works better, but it'll make for an interesting horror villain.Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter EL 12: The PC's room is infested with rats. A large cat routs the horde, and as the PC's cheer it calmly says "That'll be 50 gold please."

Re: Cat Fans Unite and PEACH II: Moar Kittehs!

SANDA'S LITTLE HELPERS

"Yeah sometimes I just can't resist a really bad pun."

Once't upon a time there was a great elf general named Sanda. To win his many campaigns he paid off the Cat Burglar Guilds to act as his personal scouts and spies. It's a little difficult to secretly pass through the woods when all the pine trees are hiding cat saboteurs.

BECOMING A SANDA'S LITTLE HELPER
Normally you can qualify for this class with just Cat Burglar. You could also take a few levels in Scout, Ninja, or Rogue.

Swift Tracker (Ex): Identical to the Ranger ability on page 48 of the Players Handbook.

Sniffer (Ex): You may use Scent outside of Kitty Form as well.

Camouflage (Ex): Identical to the Scout ability on page 13 of the Complete Adventurer.

Trackless Step (Ex): Identical to the Druid ability on page 36 of the Players Handbook.

Whiskers (Ex): You receive a Competence Bonus to Survival skill checks. The Bonus is +2 at level 3, +4 at level 6, and +6 at level 9.

Move Like the Wind (Ex): You do not take a -5 penalty to Hide or Move Silently checks when moving at full speed, and only take a -10 when running.

Track the Trackless (Ex): By taking a -20 penalty on your Survival check you may track creatures under the influence of a Pass Without Trace spell or similar effect.

Improved Scent (Ex): At 6th level you gain the Improved Scent Feat.

Dark Vision (Ex): At 7th level you gain Dark Vision out to 60'. At 10th level it increases to 90'.

Hide in Plain Sight (Ex): Identical to the Scout ability on page 13 of the Complete Adventurer.

Uncanny Scent (Ex): At 9th level you gain the Uncanny Scent Feat

Specialty (Su): At 10th level you may choose one of the following spells to cast 3 times per day as a Supernatural Ability: Hide the Path, Legend Lore, Veil, Probe Thoughts, Transport Via Plants, or True Seeing. Once chosen your stuck with your spell of choice. (See Spell Compendium for some spells)

PLAYING A SANDA'S LITTLE HELPER
Your job is to find out things, track people down, etc. Do your best to remain unseen, and unknown, only revealing yourself if it becomes necessary. Delivering the right message at the right time is better than prematurely revealing yourself.Combat: You are not a combat monster. Stealth is your best friend, and it's best for you to hide when the swinging starts and wait for an opportunity to be a spoiler.Advancement: Little Helpers tend to come in one of 4 varieties: the Tracker (you hunt people and things down), the Investigator (you solve crimes or odd events), the Scout (you scout ahead of military invasions or gather information), or the Saboteur (you sneak in and do bad stuff).Resources: Your resources are usually pretty good, as most members of this class will have the backing of some sort of military organization. Military organizations with masses of supplies, hopefully guarded by your brethren...SANDA'S LITTLE HELPERS IN THE WORLD "I tell ya Lou, there's cats in them there forests! Hidin' in the trees just a'waitin' fer us ta screw up!"
Depending on which side of Sanda's armies you were on, the Little Helpers are either invaluable war heroes, or dirty bastards. People tend to love or hate you with not much in between.Daily Life: Much of your time is spent spying on something for something, usually alone or with a small outfit of others like you.Notables: Kringle (N Male Human Cat Burglar 2/Scout 4/Sanda's Little Helper 6) currently works as a mercenary for the Elven host. Kristy (N Female Human Cat Burglar 2/Scout 4/Sanda's Little Helper 6) is currently a sheriff in a small country village.Organizations: Sanda and his armies are long gone, but the tradition of the Little Helpers live on. Many law enforcement and military organizations (and adventurers guilds) make use of your skills. You can usually count on them for support (unless of course you're caught).

NPC Reaction
Most people just think your a feral wild cat. If they knew the truth they'd probably start hanging cats....

SANDA'S LITTLE HELPERS IN THE GAME
Sanda's Little Helpers could be trouble in a mystery campaign as their high skill levels will let them solve things easily. But spying and investigating is what they do, so you'll have to throw in a little suspense or the class won't be worth it.Adaptation: Sanda's Little Helpers are one of the few PrC's for this class that might play off well in a non silly campaign.Encounters: PC's should never realize hey have encountered a Little Helper. After all what kind of information gatherer would you be if people were able to pick you out.

Sample Encounter EL 12: "Y'know Bob ever since we entered elf territory that damn cat has been following us. He was in my tent when I woke up this morning just sitting there watching me sleep. Damn creepy if you ask me..."