Deadly Premonition designer SWERY has teased a sequel, and revealed his hope to release a Director's Cut of the first game this year.

Quirky open world horror game Deadly Premonition launched on Xbox 360 in 2010 and divided critics. Fans have hoped for a sequel ever since, but Hidetaka "SWERY" Suehiro has remained quiet - until now.

Last week Eurogamer caught up with the Japanese designer at Gamescom for an update. He confirmed that the original Deadly Premonition team is back together working on a new project to coincide with the 10th anniversary of developer Access Games.

"We're in talks with publishers at the moment, and we can't tell you about the platforms," he said. "But by next summer, I think everyone will have a good idea of what it's going to be.

"After Deadly Premonition everyone wanted to know when the next project was coming along. I told them it would be in 10 years' time. So I think they're still waiting!"

SWERY, who is searching for a publisher for the new project, stopped short of confirming the new game as Deadly Premonition 2. "Hmm, maybe!" was all he said.

But he did give us an idea of what he intends for the sequel, which he said he'd be honoured to make.

"In Deadly Premonition I really tried to focus on lifestyle and the relationships between the characters and experiencing those things in the game, and there just happened to be a murder mystery going on as well. But what I really wanted people to experience was those day to day things. In the new game that's going to be important as well. Plus some extra things I wasn't able to do before, and new original elements like the coffee fortune telling.

"I meet once a month with the producer of Deadly Premonition and we talk about various things. There are things I've come up with the producer has said no to. I suggested Deadly Premonition 2 should be as though Deadly Premonition 1 had never existed. I wanted to do everything from scratch, but the producer said I couldn't do that.

"So, for example, like with Spider-Man, you've got Spider-Man and the Amazing Spider-Man, so the same series but a different world. I wanted to do something like that but was told no. The producer said the fans love York, and so I have to carry on with him as the protagonist."

Meanwhile, SWERY confirmed his intention to release a Director's Cut of the first game during Access Games' 10th anniversary year - that is, at some point this year.

SWERY is after a publisher for this game, too, so was tight-lipped on details. "We are planning a Director's Cut of Deadly Premonition and there will be a proper announcement about that soon," he said. "I've been having a few meetings about that here as well.

"It's not finalised yet, but personally I'd like for us to be able to do it during this 10th anniversary year."

But, again, he did provide some details: "I'll be able to tell you more when the publisher has announced it formally. Just think about this as a rumour," he teased.

"We're working on the Director's Cut of Deadly Premonition, and I am writing some new script and scenarios. Whether those will be used or not, and how they'll be used, isn't decided yet.

"When Deadly Premonition went on sale, I got loads of feedback from the users, opinions, complaints. So I've got a list of about 200 things they want improved. I'm going through that list and choosing the things I think will be good to work on. I can't tell you in detail, but things like the controls and graphics."

"The partnership agreement will see the two clubs working together in respect of players, coaching, best practices and commercial relationships."

Real Madrid president Florentino Perez said: "The strong relationship and affinity between our two clubs has resulted in the cementing of a longer-term partnership and the successful transfer of Luka Modric.

"We are delighted to welcome Luka and look forward to working closely with Tottenham in the coming years."

Levy added: "Luka has been a terrific player for us and, whilst we preferred not to part with him, we are pleased that it is to Real Madrid, a club with which we now look forward to sharing a long and productive partnership."

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. Creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

Story

Dishonored is set in Dunwall, an industrial whaling city where strange technology and otherworldly mysticism coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with neo-industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.

Improvise and Innovate: Approach each assassination with your own style of play. Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggressiveness. The flexible combat system allows you to creatively combine your abilities, supernatural powers and gadgets as you make your way through the levels and dispatch your targets. Improvise and innovate to define your play style.

Action with Meaning: The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.

Supernatural Abilities: Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions! Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game’s upgrade system allows for the mastery of deadly new abilities and devious gadgets.

A City Unlike Any Other: Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a world where industry and mysticism collide, creating an atmosphere thick with intrigue. The world is yours to discover.

Some players may have been encountering an issue with The Last of Us which affected the autosave feature, which can result in a loss of progress in the single-player campaign. The team at Naughty Dog has been diligently investigating as soon as we heard from our community, and we have determined the cause to be on servers for The Last of Us which were capturing player statistics. We have made a change to ours to address this issue. All players should quit any game in progress out to the XMB and restart The Last of Us. All players can now enjoy single-player and online multiplayer matches as normal.

We will continue to monitor forums and social media, and investigate any other issues that may present themselves.

The Tokyo Game Show is an annual trade show for video game developers held at Makuhari Messe convention center just outside of Tokyo. Held since 1996, it is one of the world's biggest game shows, which companies use as a venue to launch new products and show off their latest innovations and technology.

The show is held over four days. The first two days are business days for invited members of the industry and media, while the third and fourth day are open to the general public.

IO Interactive reveals the next Hollywood talent in Hitman: Absolution's stellar cast. Keith Carradine will take on the role of the villainous Blake Dexter, a twisted character and maybe the most vicious adversary Agent 47 has faced yet. Dexter comes to life through Carradine's outstanding performance capture and voice acting skills. Keith Carradine's latest work includes the role of Sheriff John Taggart in the blockbuster movie "Cowboys & Aliens".

Learn more about Blake Dexter in the latest release of the ICA files video series. The ICA (International Contract Agency) files are a series of videos that provide in-depth background information on the main cast in HITMAN: ABSOLUTION and features exclusive art from comic artist Ben Oliver.

While the producer for notoriously difficult RPG Dark Souls is considering an "Easy Mode" in the series' next game, Assassin's Creed 3 lead designer Alex Hutchinson has spoken out against easy games.

Speaking to Edge Hutchinson goes so far as to say he believes easy modes are "ruining" games."A lot of games have been ruined by easy modes," he said. "If you have a cover shooter and you switch it to easy and you don't haave to use cover, you kind of broke your game."

He continues: "It's like if I picked up a book and it said 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."

For those afraid Assassin's Creed 3 will considerably up the difficulty level, rest assured that balance is crucial for the team. "We're not trying to make a brutally difficult game, so we go through all the playtest data and make sure it works."