I have a very simple volumetric spike object and the purplehaze.itx light texture as well as a normal light source can create very interesting, animated plasma and fog effects. In Imagine, things go very, very fast. I did not need an hour for the whole project. The end result, however, has a super quality.

The Volumetrics I'm particularly interested in Imagine, because it can do great effects and professional things. Somehow I specialized in volumetric effects.

By the way: I could not upload the planet project here because the file was over 20 megabytes in size. Then I compressed all high-resolution brushmaps even higher ... and then came to 10 megabytes. But also I could not upload here :(

But now is an empty file here in the download section ... and I can not delete it myself. And the webmaster does not seem to care too much about that?

I'll let you know if I could upload the project here;)

And I'm looking forward to your new project. You'll upload that to your YouTube channel.

By the way:I uploaded a little video of myself where a re-entry of a Spacelander was rendered. I could be interested in that. Since you also do space animations with spaceships.

I have already sent the Johann an error report because of the Planet Project. There is a direct button for this.

So I've been using Imagine for over 20 years. I started in 1993 on an Amiga 4000 with Imagine 2.0

I worked for big companies and television since 1994. During that time I learned to handle Imagine. Logically, Imagine is now getting old. But I think if you do not need physics or character animation, Imagine is still a good program. Many things can be done much faster with Imagine than is possible in Blender or 3DS Max. Such a thing as for example the reentry scenario you can do with Imagine in 10 minutes ... on the other hand you are sitting with Blender for half a day. And visually the animations look completely the same. That's one of the reasons why I still enjoy using Imagine.

by the way:

I also use a lot of additional programs, which have been developed especially for Imagine and Imagine very much valued.

Then many things are possible that you can hardly realize with the standard program. In addition, you can use the ZBuffer and Postproduction with Imagine to realize things at a very high level, which in the end no longer differ from Maya, Blender or 3DS Max.

PS.But your NASA projects all look great too. Of your animations have been realized on many with Imagine?

So I've been using Imagine for over 20 years. I started in 1993 on an Amiga 4000 with Imagine 2.0I worked for big companies and television since 1994.

Well, it shows!

I'm just an amateur so it takes me a long time to get the results I want. I started on Amiga 1000 in 1987 using Turbosilver.

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But your NASA projects all look great too. Of your animations have been realized on many with Imagine?

Thank you! All my animations are done using Imagine.

I try to do as much as possible within Imagine itself (compositing, fx, etc). I use Virtualdub for simple post-processing and titles, and Terragen for terrain and backgrounds, but mostly its all done within Imagine.

I've tried Blender but I feel too much time needed to re-learn everything that I can already do in Imagine! Maya and 3D-Max are too expensive for me but I wish sometimes that character creation and animation was simpler in Imagine.

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I also use a lot of additional programs...you can use the ZBuffer and Postproduction with Imagine...

These additional programs you are mentioning, are they in the download section here? "Zbuffer" & "Postproduction"? Are they tools within imagine or external programs?

Aha, you've already started with Turbosilver. Then you are almost a 3D veteran :)

The fact that you have created all animations with Imagine, but shows that you are very professional! I assumed that you had done the new animations with Blender or 3DS Max. Looks really professional and has Discovery quality!

I use AAalpha.itx or ZBuffer.itx for ZBuffer calculations. ZBuffer.itx is already implemented in Imagine.

Thank you for appreciating my work. :))With Deluxe Paint 4 and 5 as well as Brilliance, I also worked on the Amiga for a very long time. To cut my Amiga animations, I had additionally used Clarissa. Yes ... it's a long time ago.

By the way:That with the Volumetrics is relatively simple in Imagine. I often try to make the volumetrics so that they take little computing time. This can be achieved by mixing the properties. This means mixing emission and scattering together in one object. This achieves a short computing time and very nice color effects.

But I'm glad that you want to use my planets for your new animation.

I also uploaded the reentry scenario for you. Maybe you can do something with it.

Your re-entry demo looks good for a test. I did a quick test myself using your volumetric objects and my Orion model. Didn't do much to it, just put them together and did a quick scanline render - not too bad! With some tweaking could get much better results I think.

By the way:I've seen all your animations on your YouTube Channel. It struck me that your rotating bodies often turn jerkily (at the beginning). You certainly use the module Rotate. But this is also very soft in Imagine.

A little Example:If you want to show a body in an animation like for example a satellite, which slowly starts to rotate and then gets faster and faster, then Imagine has a great trick.

For example, use 25 numbers of rotations and set the spiral size x, y, z to 0.00001 imagine units. Then let an Axis run the spiral path. The path is then set up in the Action Editor with parameters. The object that should rotate is then simply tracked to the Axis with the Assoc channel in the Action Editor.