The List of Changes in Survarium 0.43c4

Bug Fixes

The List of Changes in Survarium 0.43c3

Bug Fixes

Fixed an issue causing performance decrease when rotating a weapon in Workshop.

The List of Changes in Survarium 0.43c2

12.08.2016

Bug Fixes

Fixed input issues which could lead to errors in character controls (mouse input delay, no reaction to controls).

Fixed issues leading to incorrect calculation of the client's ping.

Fixed several issues leading to crashes.

The List of Changes in Survarium 0.43c1

10.08.2016

Bug Fixes

Fixed various issues with the input and character controls.

The List of Changes in Survarium 0.43c

09.08.2016

User Interface

Large cross is now displayed when you take away more than 75% health of the target.

Equipment and Weapons

Fort-401: reload time increased from 3.5s to 5.5s.

Fort-401: rate of fire decreased from 750 to 725.

Equipment repair costs increased by 7.5%.

Technical Changes

Improved resourse usage on multi-core systems.

Information is now displayed faster in the Monthly League and Heroes of the Day UI.

Improved quality of the game during package loss (especially when your ping is below 50ms).

Vertical synchronization now works in the renderer for low-end PCs.

Bug Fixes

Fixed an issue leading to shadows missing while using renderer for old PCs.

Fixed an issue with depth of field not working while using renderer for old PCs.

Fixed several issues leading to all game clients crashing during a match.

Fixed issues leading to weapon jamming.

The List of Changes in Survarium 0.43b

19.07.2016

Technical Changes

Fixed notifications of the mission rewards when quitting the game before the match end.

Fixed synchronization issues when entering an anomaly with an activated artifact.

Fixed issues with player model hit registration.

Fixed frame per second drops while shooting.

The List of Changes in Survarium 0.43a

12.07.2016

Update Highlights

Inflicted Damage Visualization Improved

Now the hit marker (cross) corresponds more to the damage inflicted. When you inflict 10% or less small crosses will appear, in case of 10% to 20% – medium ones, if 50% and higher – large crosses. When the damage of your shot has been decreased by more than 20% we display additional identifiers above the enemy, so you can get a better understanding why the damage was lower. Finally, the killcam now displays the supplies and artifacts used by your killer.

Technical Improvements

We have optimized the critical parts of the code, so they use multi-thread calculations more actively (calculation of players, calculation of bullets, multi-thread renderer version for low-end PCs). This will allow the game to better use the calculation power of the processor and will increase the performance on those systems where the processor is the bottleneck. With some configurations we could achieve a gain of as much as 70%. Moreover, there are several improvements to the netcode: drawing characters during battle now depends on the individual players' pings.

New Weapons

The Fringe Settlers get to please their fans with Fort-401 light machinegun which replaces RPK-74m on tier 8. The RPK-74M is now available on the 8nd equipment tier of the Renaissance Army. Moreover, there are two new rare weapons: L85A2 – tier 8 assault rifle, and Pancor Jackhammer – tier 10 automatic shotgun.

Change of Item Modification Reroll Mechanics

Get the modifiers you want faster and spend surplus spare parts! Instead of being able to reroll modifiers using silver once per 6 hours, you now can reroll with a small amount of spare parts anytime. Please note, with the spare parts you get only one replacement option (but you can always stick to the current modifier). Premium currency will expand your selection of options.

The Complete List of Changes

Gameplay

Changed the price and repair cost of many items.

Repair costs of premium items are now the same as those of their general counterparts.

Distance from which you can hear beeping of a sensor increased to 15 and 20 meters for throwing and stationary sensors correspondingly.

Players will now get a penalty warning after 3 minutes of inactivity (i.e. not scoring any points in the battle, and not receiving or inflicting damage).

If the player is inactive for 5 minutes, the match reward is halved, and the player doesn't get any ranked mode stars.

Locations

Respawn invulnerability on Tarakanovsky Fort and Cologne Bridge has been reduced to 3 seconds (down from 6).

Decreased the handrails sturdiness on Chemical Plant, Vostok Radar Station and Vector Laboratory. Now you can shoot though the handrails.