Completed Lightwolf, Jas and ShinySkamory 1v1v1 singling at the Main Street Colluseum!

Welcome to the Main Street Invitational! And when we battle on Main Street, we always battle in the main street collusuem, don't we? Now Before we introduce our battlers we must run over the all important rules.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Type: ElectricElectric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environmentsAbilities:Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Typing: (Water/Ice)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Type: GrassGrass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Lapras, you're going to take a lot of electric attacks in this battle, but it can't be helped. Start by feeding my combo addiction with a Hydro Pump+Thunderbolt combo on Duosis! (intended effect: electrifying Hydro Pump's stream of water to cause additional damage.) Then, after the combo cooldown, use Ice Beam on Simisage. If for any reason you are unable to execute the combo on action 1, just use Hydro Pump on Electabuzz for your second action.

Hydro Pump+Thunderbolt Combo (Duosis)->cooldown->Ice Beam (Simisage)
IF for any reason the combo fails, use Hydro Pump (Electabuzz) as your second action.

Moderator

I would suggest letting LightWolf and ShinySkarmory editing their actions. I know no one directly ordered an attack that would be ineffective against my Simisage, but it does seriously change up the battle.

Moderator

Moderator

As much as I would love to see Duosion pounded by a combo, I don't want all those attacks redirected at us, so lets start by blasting Lapras with some leaves, and then try to get rid of the clones, and end by seeding Lapras.

But Lightwolf and ShinySkarm don’t, as Jas’ Simisage, named Vespucci, uses leaf storm on Siren the Lapras, for some good damage. Shinyskarmory commands that very Lapras to use a Hydro-bolt combo on Greed the Duosion, to share the damage around. But Greed doesn’t like damage, so he creates 4 clones using double team upon Lightwolf’s command.

Vespucci randomly jumps at one of the Duosion clones and hopes to strike the correct Greed with a Shadow Claw, and does! What a waste of energy for Greed; who uses Energy Ball on Siren, who is cooling down from the combo at the time.

Now Vespucci turns his attention back to Siren and uses Leech Seed so he can recover some health but Siren doesn’t like that and uses Ice Beam right back at him for Super Effective, STAB damage. Greed now feels a bit forgotten and makes everybody remember him by slamming Siren into that giant Bidoof balloon in that photo in the OP with his psychic powers.

Also, Siren gets here HP sapped from her because of the leech seed.

As the first round of this match ends Siren took the biggest beating of them all but Duosion is not really fairing to well himself, having the lowest HP of the three, while the newbie Vespucci only took damage from a single attack.

Moderator

Yeah, I was about to mention that SpA drop myself. Not that it matters, as we will be using physical moves anyways. Lets start by Tormenting Lapras to prevent more Ice Beams, then Dig to avoid the HP Fire, and end with a Seed Bomb on Lapras

Jas61292Simisage – Vespucci (M)HP: 82Energy: 76Stat Changes: -2 Sp.AttackOther: With the second round about to start the sub-competitor Jas(INSERT NUMBERS HERE) has a good advantage over a mod and a skarmory that just happens to be shiny.

This time Siren decides to take the initiative and slams Vespucci hard with an Ice Shard but now the next couple of rounds for Siren may be a bit tormenting, because Vespucci is not being very kind and is bringing back bad memories to Siren. While Greed Psyshock’s Vespucci harnessing the power of fortune tellers that live in tents to the attack extra powerful!

Every match needs at least one troll and Vespucci wants to be that troll as he digs to avoid predicted oncoming attacks. Siren confuses Greed with a ray and Greed hurtshimself in his confusion but takes no damage because of Magic Guard. Vespucci comes up and strikes Greed with his dig and prepares for his next attack...

...Which a Seed Bomb launched straight at Siren with Critical Power. Siren Retaliates, but not with the move Retaliate, no she uses Body Slam on Vespucci! Greed seems happy that Siren and Vespucci are just attacking each other but Greed wants to hurt them too and Psyshock’s Vespuuci!

As the round ends we now only notice that leech Seed has been sipping away at Siren’s health and giving it to Vespucci. I seem to have been unknowingly holding my breath through most of this round but now the trainers are giving orders to their pokemon so we have a chance to (have a kit kat) break. And also recognise our sponsor, Metal Bagon’s Mafia Idea. Dummy007 is now co-hosting as wel. PM or VM me your support today!

Siren, you can take one Seed Bomb, but probably not much more. Start with Ice Beam on Simisage to hit him hard, unless they both attack you in Action 1-if they both attack you, use Protect instead. Then, use Protect, unless you used it the first action, in which case use Ice Beam on Simisage to go for at least 1 KOC. Finish with Hydro Pump either way.

Everyone seems to be avoiding Lightwolf’s Greed. Maybe they are afraid of him infracting them.Anyway Vespucci and Greed want to Gang bash Siren with a Seed Bomb and an Imprison respectively but they are both blocked by protect.

Now they are going to gang bash Vespucci, just because. A Hidden Power Fire and an Ice beam are putting Vespucci on very low health. As a final Gambit Vespucci uses another Seed Bomb and a Shadow Claw on Siren and Greed respectively but is then finished off with a psychic because sirens HydroPump missed.

Note: I did do everything in the correct speed order but just for the flavour I mixed it up a bit.

With Vespucci down and out Jas is eliminated and Lightwolf looks sure to take a victory against ShinySkamroy.

Well, this is the last round of our melee, and it was an exciting one.

(Siren uses Thunderbolt)

But Greed will end it all with an A lot of Energy Ball Combo, Koing Siren by a great marign.

You could say that being last at the end of the first round won the match for greed; as he was not focused for the rest of the match pretty much. Anyway, gg to everyone and onto the prizes, but more importantly...the calcs! (sarcasm intended)