In 4th Edition WotC removed all the Pick 2 Skills and get a +2 bonus on
them Feats as underpowered. Pathfinder makes them scale at level, but they
might not work with optional Skill variants from Pathfinder Unchained.

I really don't like having a dozen kinds of apply a Condition to your
opponent on Critical feats.

I don't like the Dodge feat or any of the Feat Tree that it enables,
Mobility won't matter when Attacks of Opportunity are winnowed down and
what Spring Attack/Flyby/Rideby/ShotontheRun all grant will be the default
movement type in the game similar to 5th Edition. Dodge should become an
available Action type similar to the 5th Edition one.

I don't like some of the existing Martial Style feats, we need different
ones including Military styles for the Bounty Hunters, Marines, Medics,
Mercs.

Add D20 Modern Feats as necessary, resolve Improved Unarmed Strike and
its Tree to D20 Modern Combat Styles dependencies.

Explore alternatives to the Leadership feat as Ship and Pirate crews
become important to the core game they should be a more refined minigame
than what currently exists. Look at Ultimate Campaign and Pathfinder
Unchained.

I want to remove all the mounted combat feats, except for Sword and
Planet stuff people won't be riding many Giant Space lizards and when they
do, they won't be devoting whole Characters to the concept. Speeders and
Gravity Bikes should replace horses, but without melee carryovers. Some of
the feats still make sense on a speeder, some don't.

Replace Rapid Reload feats with D20 Modern Equivalents.

Replace standard Equipment with D20 Modern and Future items while retaining
currency based costs and not Wealth mechanics. Add equipment from Technology
Guide and Iron Gods as necessary.

Use kits to make gear selection easier, add the original d6 Star Wars
Utility Belt.

So the work here is going to be issuing a standard light source and
deciding what our rope is made of, but otherwise we're going with food,
water, medicine, tools, batteries, and a radio. We're not including Tents,
Water filters, Water Breathers, Snowshoes that downed pilots and
specialized environment gear. The utility belt is something you wouldn't
feel too weird wearing on ship or around the spaceport.

Rebalance Firearms so your 1st level characters don't shoot too many holes
in their starships. D20 Modern was written with D&D 3.0 standards and
assumptions which means equipment sizes are not derived the same way 3.5 and
Pathfinder Equipment is.

Replace Hit Point and Break DC values from Breaking and Entering with modern
materials.

Remove Attack of Opportunity Triggers/Provocations that slow down people
decidng where to move, basically moving between Threatened squares is fine,
moving out of the threatened area still provokes. This allows duelsts to circle
each other without tons of AoOs, but entering/leaving combat provides windows
of opportunity. I don't care that allowing people to run right by their
opponent nerfs Acrobatics, you still need to roll to move through an Opponent's
space. No we will not have Feats or Abilities that add the rules back in like
5th Edition does, if it is a bad rule and wastes time, cut it. However you can
still take a Readied Action to attack anyone trying to get by you.

Revise the Actions in Combat table, remove spellcasting references, figure
out what you're going to call Spell-like abilities, the ones that provoke AoOs.
Ensure all the Action types are covered Swift, Immediate, Reactions?

Change the Temporary hit points rule on short term Constitution bonuses,
they are temporary, they do go away first, you don't die when the Stim patch is
over.

Change Flanking to adjacent characters no opposite sides of a character,
multiple opponents gangin up on a guy is still distracting enough, Fessik
didn't say fighting people on different sides of you was hard, only multiple
opponents.

Remove; Magic and Spells, but keep the Line of Effect, Cones and Blast
radius stuff for Flamethrowers and Grenades.

Traps need to scale Smoothly, the DC for a Fireball based trap (now
Incendiary Grenade or Explosive) should not always be the same as a 3rd
level spell Reflex save.

Add Space stuff to Wilderness types.

Revise Urban Adventures. Remove the Planes though some planets will be
similar to Planes.

Replace NPC classes with Modern/Future equivalents, possibly revise NPC
generation with some quick NPC builder stuff. Add writeup on scaling NPCs
similar to those in the NPC Codex.

Magic Items the crafting rules stay because so many technology effects are
similar to Magic and there needs to be a way of baselining them into the cost
of the game and creating them, crafting needs fixing though so PCs aren't using
months of downtime to create suits of armor.

There is some math in my Grenades spreadsheet for typing effects to cost.

Kopek spare parts should be like Intelligent Items, Diseases or Cursed
Artifacts.

Due to the distributed nature of Kopek consciousness, replacing a part of
yourself with a part of someone else can make the recipient question their
identity. Using pre-Awakening parts without scrubbing them first is
outright dangerous.

I want to rework D20 Modern's Starship and Robot construction rules,
harmonize all Equipment Modifications/Gadgets and ensure that Robots and
Starships all get tech from the same source.

Ideallly Robots could be built with something similar to the Monster
building rules from Pathfinder Unchained.

Reworking Starship combat to make it more party freindly.

Reworking Star System and Planet generating tables and charts with current
star and planet population numbers not known when most of this stuff was
written for Traveller in the 1980s.

Other projects;

Warship Builder's Guide for ships from the age of sail, will borrow some
from Buildings and Organizations from the Ultimate Campaign, Corsairs, Fire as
She Bears, vehicles from Ultimate Combat, the hundreds of actual ships in my
Excel spreadsheet. Goal is the ability to create a custom ship based on known
realistic ships, crew numbers and other real world data.

Starship Builder's Guide same as the above but for spaceships,
spacestations, and starports.

Katar Racebook, covers history, homeworld, racial traits, weapons, power
armor, starships, military academy, home star system with maps and planetary
information. Lots of this is done.

Eldred Racebook, Eldred Cruisers with ship renderings and floorplans, add in
history of the Eldred and Slavern war as well as the Colonial Fleet, the battle
for the homeworld and the Eldred's unexpected allies as well as compulsory
military service following the war. The Academy doesn't have a floorplan or
year by year progression that the Katar academy does.

Kopek Racebook, basically what it means to be a sentient robot that was
designed to kill all living things, the Awakening where the Kopek rejected
their programming. How Kopek procreate, salvaging parts from other machines.

Adversary Voidborn, a detailed and playtested 28 days after style Zombie for
use in Moden and Futuristic settings, contains rules for iconic zombie fighting
weapons and some new weapons from the future. Would love to have this available
before October. May want to ahve the imagers recolored or just leave them as
is. Draft still requires a Fireman's Axe image to be created.