I remember picking up the first Rayman Raving Rabbids game when the Wii launched in 2006. While I had planned on buying Red Steel alongside Twilight Princess (a purchase mandated by Nintendo fan law), a negative early-morning review had convinced me to drop the mediocre FPS in favor of a minigame collection that seemed much more fun. Was Rayman Raving Rabbids worth the $50 I paid at launch? Hell no, but I sure got more enjoyment out of it than when I played my friend's copy of Red Steel.

Since then, the Rabbids have become a successful property of their own, not only because of the Wii's lucrative minigame market, but because of their charming, silly personality. I never picked up any of the original game's sequels, and part of me feels like the Rabbids' schtick is played out, but I'd be lying if I didn't crack a smile every time they do something silly or scream "BWAH!"

And so as it was with the Wii, it is with the Wii U. Ubisoft is making a new game in the series, Rabbids Land, that is set to be a launch title for Nintendo's new system. This time around, the Rabbids are taking aim at Mario Party.

While I'm not terribly excited for Nintendo Land, Nintendo's latest collection of mini-games, there's no one on staff more pumped about the project than Jonathan Holmes. In this video, Holmes checks out "Legend of Zelda: Bat...

I will confess, I've not exactly been kind to Star Wars Kinect. In fact, I don't think anybody's been particularly nice to it, as cynicism and mockery appears to accompany all talk of it. Well ... allow Star Wars Kinect to r...

"Another Mario Party? Good grief. Is there really any way this game could give us something we haven't already gotten from the Mario Party series? Is there going to be any reason to buy this game over the seven other Mario Party titles available on the Wii, or Wii Party, or any of the other mini-game collections that have flooded the Wii market since day one?"

Those are the questions that filled my head as I limply held the box for Mario Party 9 in my hand for the first time. After playing the game for about two hours, I had some answers. Then I played the game for 20 more hours, and I had some fun.

The PlayStation Vita is rich in features, boasting every possible input method a portable gaming system could have to date. Multiple touch interfaces, dual analog sticks, voice control, twin cameras, and even motion sensing; the Vita has it all. Naturally, any game releasing within the launch window wants to take advantage of these glistening new playthings.

Little Deviants is one such result of the desire to do it all. Essentially a collection of minigames designed to showcase every way in which players can interact with a Vita, it aims to be the one-stop introduction players need in order to get accustomed to their expensive new toy.

Sometimes, I have no idea what is going on in the minds of Nintendo execs. One minute, they're playing it safe with games starring Mario and Link; the next minute, they're releasing off-the-wall sh*t like Captain Rainbow and...

One of the launch titles accompanying the PlayStation Vita is Little Deviants, a cute, cuddly ensemble of mini-games that are designed to showcase the new handheld's features. Ranging from rear-touch functionality to Sixaxis ...