Enough is enough! Time to kick some butt. James, along with those who have gravitated to him since his first arrival to this world, go on the offensive against the forces of the Empire. Lots of fighting, magic.
Also mixed in with the Allies is the Hand of Asran. Think Druids with attitude.

Getting some R&R in Trendle, James works to learn more of how to control and harness magic. Also, he and Jiron sneak into the Empire controlled city of Saragon. There they hope to discover where the priests of Morcyth went, and maybe to find out why James had been brought to this world in the first place.

When James destroyed the Iron Mines at Sorna in a mammoth volcanic eruption after rescuing Miko from his enslavement, massive tsunamis wreaked havoc all along the Empire’s coastland. This brought the attention of certain powers within the Empire to bear.

At the fall of the City of Light, Miko is captured by the Empire's forces and is taken as a slave into the Empire.
James. with the help of some new found allies, travels into the Empire to rescue his friend.
From the City of Light, to the slave markets of Korazan, even unto the Empire's capitol itself, James continues his search for his friend, Miko, unwilling to leave him to his fate.

“Want to be a mage? Then do we have the job for you…”
Sounds great for a veteran role-player. When on-the-job training entails battling demons, learning magic through trial and error, and living in a world without toilet paper, things could get rough. But to be dropped in the middle of a forest and having to do it on your own with no instruction…welcome to James’ world.

The location of the fourth and last coat of arms from The Crypt has been located and leads Riyan and the rest to travel to the Lands of the Moran Tribes, a less than hospitable place for outlanders.
Unbeknownst to our heroes, Hoard-crazed men have gravitated to Quillim in search of the Hoard, ravaging the countryside as each vie to be the one to uncover the entrance.

Riyan, Chad, and Bart continued their quest with the aid of their newfound companion, Kevik. Recently bereft of his master, Kevik struggled on his own to learn his craft and to put the appellation of ‘Apprentice’ behind him.
Word that they may have found the King’s Horde had begun to spread. Now, it has reached the ears of one who will stop at nothing to discover what they know.

Longing for adventure is one thing, but when it becomes reality...
Four comrades set out to recover the segments of a key which they believe will unlock the King's Hoard, rumored to hold great wealth. Written in the style of an RPG game, with spells, scrolls, potions, Guilds, and dungeon exploration fraught with traps and other dangers.