Thursday, March 27, 2008

For me, one of the most jarring feelings in a mmorpg is being in a location that has been set-dressed to be desolate and yet is jam-packed with players. It's not much better to be alone in a place that should be full of players.

Developers and designers have spent time and effort devising ways to encourage players to distribute themselves in a way that complements the settings. But I can't think of much that has been done to make zones themselves respond to population levels.

Thursday, January 03, 2008

The "casual/kiddie" mmorpgs (Webkinz, Club Penguin, Maple Story, Habbo Hotel, etc) will continue to eat everyone's lunch without much notice/investment from the traditional mmorpg companies. Media/Entertainment companies (MTV, Disney, etc) will continue to be the big backers. Sony will attempt to get into the market, fusing the content of their movie and television catalog with the experience of their online entertainment division.

Warhammer Online will underperform, regardless of whether it launches in spring as planned or it slips to later in the year. Age of Conan will suffer a similar fate (to a lesser degree due to lower expectations). In both cases it will be due to their genre. The market for gritty, dark fantasy is just not that large. And furthermore, as mmorpgs, they depend on the even smaller market segment that considers it worthwhile to pay a monthly fee to perpetually inhabit a world largely devoid of whimsy, color, cheer and beauty.

Second Life will languish until late in the year when it will be revitalized when Linden Labs announces that they will be opening up the server code and infrastructure to third parties. In the longer term Linden Labs will split the company into a software/infrastructure service provider and a very profitable customer service/marketing firm.