At the end of last session, we left our heroes deep below the Sunless Citadel in the hitherto unknown second level of the place. The party moved down the corridor and Krorz listened at one of the doors. Hearing nothing, the PCs opened the door and discovered a huge room full of mushrooms, fungi and other noisome growths.

At the end of last session, we left our heroes recovering after a danger-filled, near fatal expedition into the Sunless Citadel. Although they had been successful and slain dozens of goblins and hobgoblins many of the party had suffered grievous injuries and so they recuperated for almost two weeks.

At the end of the last session, we left the party in a middle of a desperate battle. Krorz lay shamming death in front of three hobgoblin warriors. Unfortunately two of the three spotted his sham and attacked, but incredibly at the last moment he rolled away from their blades and made it back to his comrades without suffering further injury.

At the end of last session, the party were about to open what they assumed was a door to another small cell deep in the Sunless Citadel. A small cell did indeed lie behind the door, but as Kemmo opened it, he discovered several giant rats dwelled within.

As a busy GM, your time is precious. Let Raging Swan Press do your campaign prep so you can spend more time plotting against your players.
Support us and help Raging Swan Press offer its freelance designers better pay! We've already increased our word rate to nine cents a word, but we want to do more.

In return for your support, you get our books earlier and cheaper. You even get a warm fuzzy feeling because you are helping Raging Swan Press in its epic quest to make GMing easier and more fun!