Lunar Lander goes mechnical

Back in 1979, Atari jumped into the vector monitor market with an arcade title called Lunar Lander. As the name implies, you pilot a lunar landing module and have to balance your speed and fuel in an attempt to land on different spots on the moon that are worth different points. Come down too fast and you’ll crash, equaling game over. It was a fairly difficult game but certainly unique in it’s presentation. Even more unique is this machine created by engineer Iain Sharp in the UK. He has recreated the Lunar Lander game mechanically, to celebrate the 40th anniversary of the moon landings that came this year. The game took about a year to build, cost $800 and to top it off you can play it if you drop by the Southwold Pier in Suffolk, England. To see the game in action, check out the video below

2 Comments on “Lunar Lander goes mechnical”

taito made a simular game in the same year that combind space invader elements called “lunar rescure” it played just like this game except that you would avoid the invaders on the way down and when you sucessfully landed your ship and rescured a person you would then control your ship that flies up to the mother ship while taking out some of the invaders. I think its a good game for its time especially even today