Death's Head wrote:The original is available for a fiver on CD Keys. Would it be worth picking this up or just getting the 2nd instead?

First one is in Game Pass. I’d say get the sequel, first one is worse jank wise. 2 patches on this have apparently solved a lot of performance issues and bugs I had. Seemed to run perfectly, played for an hour. It runs great on PC I hear.

Death's Head wrote:The original is available for a fiver on CD Keys. Would it be worth picking this up or just getting the 2nd instead?

First one is in Game Pass. I’d say get the sequel, first one is worse jank wise. 2 patches on this have apparently solved a lot of performance issues and bugs I had. Seemed to run perfectly, played for an hour. It runs great on PC I hear.

I think Eurogamer’s ‘avoid’ was incredibly harsh.

Is the first one also bad on the PC? Lot of positive reviews on Steam.

Survived 6 days in total. Dismissed Noah for constantly whinging about infestations that are nowhere near us then threatening to leave because the community put meds and food before infestations. Sent him on his way with nothing but a knife.

I took my time on the first play through but subsequent ones were quick and easy.

When you complete a playthrough you earn a boon which can help your next game (builder = free power/water, sherif = daily goodies, warlord = starting weapons, trader = 4000 influence/trade). You can use up to two of these.

You then pick 3 of your surviving characters to start a new game. You lose everything else apart from the stuff they are carrying.

Therefore, prior to the end of your game (you will get a message saying it’s the last mission) load your best 3 characters with guns (.50 calibrate rifle in particular), ammo, fuel, repair kits and a sack of supplies each.

When I started a new game, I set up a small base then drove around found every plague heart and destroyed them by running in, 3 shots of the .50 Cal rifle and running out. Once all plague hearts are destroyed you just have to promote a hero to a leader (choosing a different one for each play through) and complete their missions which were pretty straightforward. One thing to do for the achievements is to move to a medium sized base with a large slot and buy the leaders specialiser facility aswell.

I am going to start a 5th play through and go for the largest base option and treat this as a permanent game by not completing the last mission and exploring the whole map, buildings etc.

And just to be clear it's starting with any survivor from any playthrough, not just ones from the previous. How many kills you need for the 10k? I'm 1.4k short which I'm working towards but it's been a slog mowing them down in cars. Just installed a speaker system which draws a gooseberry fool ton of Zeds to your base. Think my builder legacy quest has bugged, asking to get another member and look for a bigger base except the one I'm in is the biggest on the map

KjGarly wrote:And just to be clear it's starting with any survivor from any playthrough, not just ones from the previous. How many kills you need for the 10k? I'm 1.4k short which I'm working towards but it's been a slog mowing them down in cars. Just installed a speaker system which draws a gooseberry fool ton of Zeds to your base. Think my builder legacy quest has bugged, asking to get another member and look for a bigger base except the one I'm in is the biggest on the map

Just builder legacy and then trader to do for me.

Yep, you can use any survivor.

About 6k short in zombie kills . but happy to chip away over time and through helping out in other friends games.

So close to that 10k kills. Just coming to the end of my builder legacy (Had to exile a follower who kept bugging the quest, wouldn't even let me take control of that character too so pack ya bags fella) should be able to get the last 1000 kills during the final trader legacy after this one.

Was also a 5GB patch last night for both Xbox and PC, and what does that 5GB patch add/fix?

strawberry float all besides this..

Fixed issue with ladders where players would sometimes not mount the ladders properly during descents and as a result fall off and take damage.Fixed some rare instances of odd follower behavior where players would sometimes lose their follower entirely, or the follower would disappear and then teleport to the player later.Door state should now always match its visuals. (No more running face first into a door that looks open).

5GB for that

They seriously need to sort out the framerate on the X atleast, was near a few buildings on the map I'm currently on and it was either 20fps or below which is shocking for a game that isn't as visually appealing as others that maintain 4k/30fps. And that was after the 5GB patch too.