Archive Page 2

Everything is improvable, and the more I look at it, the more I hate some models or parts of these models, but I had to finish it at some point, and I think that this was the correct time to say “stop”. It is also good the fact that I am able to see some errors, for me that means that if I am able to find them, I might be able to correct them too, the “real” problem would be if I were unable to see any of them, I guess…

That being said, I still like my reel and I hope it can get me a work.

Well, this is my 2009 TD reel, in this demoreel.
I talk about a iSculpt, a really simple piece of sculpting software that I have developed. I did this reel just in case I am not able to find a job as a modeler given the hard times. Hope you guys like it.

More info:
iSculpt is the core of a simple sculpting application, this core has been developed in C++ and OpenGL|ES 1.1 for maximum compatibility.

In this video I’m showing an iPhone version and a cross-platform Computer version.
As of right now I have absolutely no intention in continuing the development of iSculpt.

Well, the title almost says everything, I finally got my Bachelor in Computer Science, btw, my Final Degree Project was a Third-person 3D Graphics Adventure Game Maker for the iPhone. (yup, cool stuff)

I went to Siggraph in New Orleans, where I met a lot of people and asked stuff concerning my reel, now I finally know that not only a modeling reel is about the “quality” of the models included, but also about the different range of them that you show, (say variety) so I decided to include two models more to my reel.

I think that that’s all for now, I have done so much stuff since my last post that I could write an entire book about it, but I prefer to continue working on my modeling reel, instead of telling stupid stories. That’s all for now…

I’ve been really busy lately so I didn’t had time to update.
From October to December I did my end-of-degree internship at CeVI(graphics R&D department of Jaume I University) where I did some 3d Generalist work and helped in a couple projects.

Since October I’ve been also at the same time working on my end-of-degree project which is going to be great (I hope so) can’t tell much about it yet… Its still under our own NDA (sort of) lol but as far as I can say its going to be something playable for a mobile platform… ok, maybe too much info 😛

Also, in the meantime I am doing a bunch of speedsculpts just for practice before I start with the actual reel models.

BTW, yesterday the spanish government agreed to take a look about Computing Engineers thoughts regarding government’s disrespect to computing engineery.

Ok, so here is my first post in spanish, this explains a bit why I don’t want to work as a computing engineer, at least in Spain, basically what this whole thing says is that we don’t have any legal rights: