Could be interesting. The "make/break" thing, for me, would be how they impliment hacking. Not many games have made hacking interesting or fun (or, for the most part, even useful).

IMO that's some pretty fertile ground just waiting to be used. In the PnP games, a lot of time it boiled down to "protect the hacker" for everyone else. That could make some pretty interesting playing; make hacking based on how good a player the hacker is, so that position is in demand (needs to be defended for less time), and also make it useful to the people defending you (can assist by control turrets, robots, opening weapons areas, etc).

Shadowrun was always one of my favorite PnP games. I love the fantasy/cyberpunk blend and I long to play it again one day. I'd prefer it not to be in MMO form, unless it was some clone of WoW. Then I'd be in like flint.

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