It doesn't work that way. Kay replaces Juhani -- to make her replace T3M4 would require an entire reworking of the mod. Also it is impossible to have her replace no one -- she must replace one of the existing characters.

I went through the ENTIRE grounds of Tattooine, The MAndo was at the gate, and I fought the dark jedi. but I never saw kay anywhere on tat

The dialog that spawns (inserts) Kay in-game is tat17_darkjedi01.dlg. Check for that file in your override folder. Maybe you overwrite it later with same file of another mod. Check in the only spoken line "Lord Malak was most displeased when he learned you had escaped Taris ..." if script spawn_kay is fired there.

The dialog that spawns (inserts) Kay in-game is tat17_darkjedi01.dlg. Check for that file in your override folder. Maybe you overwrite it later with same file of another mod. Check in the only spoken line "Lord Malak was most displeased when he learned you had escaped Taris ..." if script spawn_kay is fired there.

Kay should appear running to you when you fight the dark jedi.

hope that helps Guffin

I have both of those files in there and I started a new game but still nothin

There must be also an n_kay.utc file in Override, and edit the dialog to see if spawn_kay.ncs script is in the "Script that fires when spoken" field in the aformentioned dialog line. You need KotorTool or a dialog editor ...

After I used TSL patcher. I would drag-drop everything from the folders in the Recruit Kay folder, to the ovverride folders. WHICH ALSO meant I was dragging the data from "backup" into there... which screwed it up...

<--Moron...

ty 4 trying 2 help

Edit: Well... now there's a new problem... I ran the tsl installer. then dragged the .nss files from Source into ovveride and ran the game. I started a new game and got to Tattooine. fought the dark jedi and kay's name came out... with kay's gravity field and being with it... but no ksay. and when I clicked to talk the game crashed...

I too got the "This conversation node ends in either a end node or a continue node. Please contact a designer" message. However I've completed the mandalorian quest that solved the previous poster's problem about the subject and I'm still getting the same popup...any suggestions?

Is there something you have to do before kay's first dialogue tree starts? I leveled up using kse and she still doesn't offer any dialogue options other than "Do you know anything about this planet?" I used kse to get my pc to 20 when i first talked to her, but i used it to get me back down, is that where the glitch originates from?

Wanted to make note of an update release (it's old, but I just gave it a public release as of today). The following is a sound patch that updates almost all of the custom voiced dialogue with new, higher-quality versions.

For some reason, Kay's voice isn't working. The game is skipping over all her voiced lines and acting as if the mod is un-voiced. I've no idea why its doing this.

I've installed both the patch and the soundfix and still no change. the lipsync works perfectly, I just cant get the actual voice to work. instead of hearing anything, when I try to talk to Kay the game speeds through the dialogue until it gets to my responses again.

I've tried re-installing the mod as well and no change.

I am using the mac app store version of the game, would that have any bearing on this? My computer is a macbook pro late 2011 (as in december of 2011) with system 10.7.4.

hopefully this problem gets resolution...otherwise i'll be down a party member. (dead juhani!)

Mac version is the problem. Some parts are simply incompatible and require TSLPatcher (.exe file) to work. Unfortunately, Mac's can't run .exe's without external resources, and even then, it will most likely not work since the Mac package is slightly different from the WIndows

Mac version is the problem. Some parts are simply incompatible and require TSLPatcher (.exe file) to work. Unfortunately, Mac's can't run .exe's without external resources, and even then, it will most likely not work since the Mac package is slightly different from the WIndows

I'm using CrossOver games to run the TSLPatcher, but thanks for the heads up on it not working.

It looks like such fun, i'm wondering if the mod would still work even without any voice. most likely not however.

Mac version is the problem. Some parts are simply incompatible and require TSLPatcher (.exe file) to work. Unfortunately, Mac's can't run .exe's without external resources, and even then, it will most likely not work since the Mac package is slightly different from the WIndows

Actually it's not. The problem is that the files are labelled as mp3 files (i.e. have an '.mp3' file extension) whereas they are actually Miles Sound Studio files (which uses a different compression ratio, and so on).

You can give a Miles Studio file an mp3 file extension - it's perfectly valid - but your audio player has to be ready to identify them as actually Miles format (which the audio player in the Mac version of KOTOR cannot - go figure).

Now for the funky part... it can recognise them and play them as Miles Studio files, if they have a '.wav' file-extension, instead (this is, incidentally, the reason why there are two entire copies of every sound file, for the original sound files in the game: they are actually exactly the same sound files, just with .wav and .mp3 file-extensions, respectively).

What this means, is that Mac users can just blanket-rename every one of the '.mp3' sound files in the Recruitable Kay mod, giving them '.wav' file extensions , instead, and they'll just play. Furthermore, because MasOS is Unix, you can do it from the command line, like this: