Awesome to establish Drew as the racing fan in the office. He earns cool points in my book for that.

Also gotta agree with Ryan on the cockpit view dislike. Forget realism...in video games you can't get the proper feeling of where your car's body is in such a view, so you're just sitting behind the wheel with no "seat-of-the-pants" sensation. I prefer the roof/fascia camera in most sim racing games for that reason.

Oh boy - you really ought to let Drew do the driving and Ryan do the talking. Would have worked way better I think. Drew seemed like a pretty decent race car driver in the Dirt 2 Quick Look.

And please let somebody review the game, who actually uses the cockpit view, since it is one of the main selling points for Shift. I really want to know, how much of a differece (or not) it makes. The cockpit view is always more immersive and offers an improved sense of speed. I hope, that Shift does 1up the competition in this regard. Just as EA touted it would.

Anyways - much love for your Quick Looks guys. It's just such an honest format. Uncovering long loading times in real time and such - just like you should!

It looks pretty good, but I'm probably gonna pass on this one. Miles of flat asphalt do nothing for me and this looks like it has a lot of that.

For me, there is little appeal in just driving - just racing on tracks. I gotta have something beyond that to really get into a racing game. I wish they would have continued from where Most Wanted left off. The cop chases were the best!

" Wow so this is what a shitty Forza would be like. Could they copy more shit from Forza. "

What exactly are they copying from Forza? By that logic then you could say Forza copied from Gran Turismo. It's competition and it's good for games. "

I'm talking about all the assists they have, and i know for a fact gran turismo didn't have those thats why I couldn't get into it. "

You mean the racing line? That's something that just about every racing game is including nowadays like Grid, Forza 2, GT5, NFS, ect. in the same way that many FPS games adopted regenerating health. It's going to become a standard and it shouldn't put you off just because the idea originated from another game. If you mean that it has more optional assists then what are you complaining about? It's a good thing that you get more options!

" Wow so this is what a shitty Forza would be like. Could they copy more shit from Forza. "

What exactly are they copying from Forza? By that logic then you could say Forza copied from Gran Turismo. It's competition and it's good for games. "

I'm talking about all the assists they have, and i know for a fact gran turismo didn't have those thats why I couldn't get into it. "

The guys who made this game also made GTR2 and GT Legends, both of which were substantially better than Forza. They didn't really "Copy" much. And Forza didn't invent assists, they've been in most sim-ish racing games for years.

" I'm talking about all the assists they have, and i know for a fact gran turismo didn't have those thats why I couldn't get into it. "

Haha, gotta love the console gaming only ignorance. Cracks me up. SO many things that come to the consoles are then touted as being revolutionary. When generally speaking, most of the "revolutionary" game features stem from PC games of old.

Online gaming comes to mind. Everyone freaked out with all the matchmaking options and abilities in games such as Halo when us PC gamers were playing for free with all those options and more many years before.

Here's an idea, instead of trying to compare games just enjoy them. Who gives a shit who did what first? It's about who does it better. That being said, Shift looks fun, and it'll be the first NFS since High Stakes I've had any real interest in.

" Wow so this is what a shitty Forza would be like. Could they copy more shit from Forza. "

What exactly are they copying from Forza? By that logic then you could say Forza copied from Gran Turismo. It's competition and it's good for games. "

I'm talking about all the assists they have, and i know for a fact gran turismo didn't have those thats why I couldn't get into it. "

The guys who made this game also made GTR2 and GT Legends, both of which were substantially better than Forza. They didn't really "Copy" much. And Forza didn't invent assists, they've been in most sim-ish racing games for years. "

Tell him son. what the fuck are you talking about!! forza been around for a few years flipping f1 grand prix for the n64 had auto braking, racing lines!! and the only assist the forza got that GT hasnt is auto braking. you dont know nothing! thats the only fact i know. because if you cant brake for yourself em............... a......... heres a tip: maybe you shouldn't be playing racing games.

I think I'm going to get either this or Forza this year, and I'm going back and forth on both. This game nails the sense of speed really well, because I love getting behind a car and fighting it to push it to its limits to make it go really fast. What I've seen of Forza definitely makes it look like the superior game, but I can't shake the feeling Shift is the game I'll enjoy more.

You really have to play this game in the cockpit view to experience it. The graphics are amazing, the sense of speed is amazing. This game is simply amazing, the only drawback is the longevity of the game. Thi saint no gran turismo with 5000 cars lol.

I REALLY wanted to see what this game was like from the cockpit view. I think with the camera pulled out its not as immersive, but to each his own. Like Drew said they were really pushing the cockpit view though so im kind of really disappointed it wasn't played that way. The way the game is meant to be played is from the cockpit view.