hildon_animation_actor_set_anchor_from_gravity ()

Send a message to the window manager setting the anchor point for
the animation actor. The anchor point is the point to which the
actor position within its parent it is relative. Instead of being
defined in (x, y)-coordinates, the anchor point is defined in the
relative "gravity" constant as:

hildon_animation_actor_set_parent ()

Send a message to the window manager setting the parent window
for the animation actor. Parenting an actor will not affect the
X window that the HildonAnimationActor represents, but it's off-screen
bitmap as it is handled by the compositing window manager.

hildon_animation_actor_set_position_full ()

Send a message to the window manager setting the position of the
animation actor. This will set the position of the animation
actor off-screen bitmap as it is rendered to the screen. The
position of the actor is relative to the parent window. The actor
is also subject to the animation effects rendered by the compositing
window manager on that window (like those by task switcher).

The window depth affects the stacking of animation actors within
a parent window and, more generally, the stacking of clutter actors
within a stage/container. The default depth is 0 and a parent
window's container will have it's window texture stacked at that level.
The stacking at any depth level is sequential -- animation actor B
created/parented after animation actor A will obscure the latter
if they overlap.

Animation actors with non-zero depth settings are subject to scaling as
per the global scene perspective setup, which limits the depth setting
as the primary parameter to control the stacking order. Since the
stacking order follows the parenting order, it may be better to use
hildon_animation_actor_set_parent() for setting the stacking.

If the animation actor WM-counterpart is not ready, the show message
will be queued until the WM is ready for it.

hildon_animation_actor_set_scale ()

Send a message to the window manager setting the scale factors of the
animation actor. This will set the scale factors on the animation
actor off-screen bitmap as it is rendered to the screen. If the
animation actor is parented to another top-level window, the
animation effects rendered by the compositing window manager
on that top-level window (like those by task switcher) will
also affect the animation actor.

If the animation actor WM-counterpart is not ready, the show message
will be queued until the WM is ready for it.

hildon_animation_actor_set_show_full ()

Send a message to the window manager setting the visibility of
the animation actor. This will only affect the visibility of
the animation actor set by the compositing window manager in its own
rendering pipeline, after X has drawn the window to the off-screen
buffer. This setting, naturally, has no effect if the HildonAnimationActor
widget is not visible in X11 terms (i.e. realized and mapped).

Furthermore, if a widget is parented, its final visibility will be
affected by that of the parent window.

The opacity setting ranges from zero (0), being completely transparent
to 255 (0xff) being fully opaque.

If the animation actor WM-counterpart is not ready, the show message
will be queued until the WM is ready for it.