Clan wars in the round of 16 and the quarter finals of the Conqueror's Cup will use the following format:

- 61 total games - 20 doubles - 20 triples - 20 quads - Each clan member can only participate in 20 games per clan war - Each clan will pick the map and settings for exactly half of the games. - The 61st game will be Quads on World 2.1, sunny, chained, no spoils - Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads) - There will be no freestyle, speed, manual deployments, beta maps, or nuclear spoils games allowed

For each clan war, the higher ranked clan will setup a thread to run that particular match. PLEASE PUT "[CC3]" (STANDS FOR CONQUEROR'S CUP 3) AT THE BEGINNING OF THE TITLE FOR EACH CLAN WAR. All games should be created using gaming privileges for each clan war. All game links should be kept up in the thread created for that clan match. Games should be sent 10 at a time from each clan (20 games total) for each round and sent by the date specified on the schedule.

In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to my attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.

When games are sent, they must already be created and fully joined by the home team. I should be copied in the private message sending each clans home games. Once home games are sent, the away clan has 5 full days to fill the games. If your opponent is late on either sending/joining home games or joining games please notify me immediately. There will be some leniency on running late, I will work out a date with the clans involved and set a date that games must be sent/joined by. If a clan is still late in sending/joining home games or joining games they will forfeit 1 game per day late. The opposing team will choose which game they forfeit from the batch of games in question (i.e. if a clan sends their home games 1 day late, the opposing team will choose one of those games the late clan forfeits once they receive them). I will be checking the forums for every clan match to make sure they are being kept up properly, sent and joined on time, and the playing rules are being upheld. However, if any clan feels their opponents have broken a rule they should bring it to my attention immediately.

DJ Teflon wrote:Additional rules agreed by PM:

No nukes, no manual, no freestyle, no speed, no beta, no trench Unlimited forts can only be used in a maximum of 4 of each clan's home Trips or Quads (and cannot be used in Dubs at all}.

Map usage - as per standard comp rules

FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponents region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat. And post adjoining territories that can no longer be seen.

Timing out in Escalating games will not be tolerated by any players or clans that abuse this.

First offense of a team: the game will be remade.

Second offense of a team (in the same game): the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.

If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any other game the same penalty will apply: the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.

Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.

late game penalty - If games are created or sent late or take more than 3 days to fill (home) or 5 days (away) then the game will be re-made as a Random game (escalating,chained, sunny).

Batches

Batch one. 6 quads, 2 trips, 2 dubs .

Batch two, 4 quads, 3 trips, 3 dubs. plus tie breaker

Batch three, 5 trips, 5 dubs.

1st Round Games Sent - Sunday, July 1, 20122nd Round Games Sent - Sunday, July 15, 20123rd Round Games Sent - Sunday, July 29, 2012

No nukes, no manual, no freestyle, no speed, no beta, no trench (?) Unlimited forts can only be used in a maximum of 4 of each clan's home Trips or Quads (and cannot be used in Dubs at all}.

Map usage - each map cannot be used more than 3 times and never more than once per game type (i.e dubs / trips /quads). Random can be used unlimited times.

FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponenets region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat.

Timing out in Escalating games will not be tolerated by any players or clans that abuse this.

First offense of a team: the game will be remade.

Second offense of a team (in the same game): the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.

If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any other game the same penalty will apply: the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.

Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.

Potential late game penalty (to be confirmed) - If games are created late or take more than 3 days to fill (home) or 5 days (away) then the game will be re-made as a Random game (escalating,chained, sunny).

DJ Teflon wrote: [*]FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponenets region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat.

Shouldn't there also be a post of any territory adjoining the one taken?