Shrink wrapping a selection

Finally, let's look at Shrink Wrapping.…This is a method of constraining one objects surface to…another and it's usually a step in the process of retopologizing.…Let's say for example you needed to.…Use a sphere for the ducky's head instead of this grid structure,…then you could create a sphere and then snap it onto that surface.…So let's do that.…I'll go ahead and create a sphere.…Create > Polygon Primitives > Sphere, drag on the grid, and in the Channel…box, here, I just want to make sure the Translate X value is 0.…

And then I want to position it, basically exactly on top…of the object that I want it to shrink to.…In other words, it really needs to try to…conform almost exactly to the existing object for best results.…So I can reduce the radius here a bit, using the middle mouse button.…And,…I'll go in the Ortho views, tap the space bar,…just want to make sure that that sphere is really aligned well.…Give you a little bit smaller radius, 1.4 or something like that.…The closer it is to the original surface the better we're going to be.…

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9/11/2013

Maya 2014 New Features introduces the major improvements to Maya 2014. Aaron F. Ross demonstrates the improvements to interface items like the Graph Editor, management tools like the Node Editor, and cameras and views, including the new Grease Pencil for drawing in viewports. He then focuses on the new Modeling Toolkit, which includes a multicomponent mode, new mesh editing functionality with Quad Draw, transform constraint, shrink-wrapping, automatic symmetry, and more. Last, learn to create Paint Effects that stick to your geometry and have realistic growth patterns.