So, I had an idea. For the magical mini-figs, you need to buy an Orb of Power for them to use their powers. What it does is you have to step in a 5 inch radius to get charged. When you get charged, you can use the magic or superpower for 1d6 rounds. When you run out of power, go back to the 5 inch radius of the orb, and get more powers. The orb can be destroyed, and has 1d6 armor. Buying another one in battle will cost 1 round for the Hero. It cost 5 CP.

Edit: Thanks Horseman!

Last edited by LivingRaccoon on Tue Aug 07, 2012 5:29 pm, edited 1 time in total.

LivingRaccoon wrote:So, I had an idea, but this is a modified version of that[color=#FF0000][/color]. For the magical mini-figs, you need to buy an Orb of Power for them to use their powers. What it does is you have to step in a 5 inch radius to get charged. When you get charged, you can use the magic or superpower for 1d6 rounds. When you run out of power, go back to the 5 inch radius of the orb, and get more powers. The orb can be destroyed, and has 1d6 armor. Buying another one in battle will cost 1 round for the Hero. It cost 5 CP.

I like it. It would be an interesting way for more figs to get power. Since it wasn't actually said, here's my addition:Orbs can only perform one certain spell. Multiple figs can use it at once, but they have to have either a wizard cliche or something else that allows them to use the magic (magic wand, hero channeling energy through them, etc.) of the orb. A religious shrine to a god the fig worships could act as an orb, but would still only grant one spell that had to do with the religion. For example, a dodekube shrine would possibly give an alter fate spell so the fig could reroll dice, not a fireball.

Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.

Stop saying clip pistols do not have clips not a single pistol ever made doesBut yeah, one way I have found to take advantage of things like the Brickarms stripper clip and various magazine-like bits of plastic is to say that they negate the effects of an auto weapon failure, useful if you want to make guys look cool with neglible game effects.

Keldoclock wrote:Stop saying clip pistols do not have clips not a single pistol ever made doesBut yeah, one way I have found to take advantage of things like the Brickarms stripper clip and various magazine-like bits of plastic is to say that they negate the effects of an auto weapon failure, useful if you want to make guys look cool with neglible game effects.

I use ammo clips to denote two-handed weapons or special ammo types. Fluff is more important than Crunch to me.

Zupponn wrote:I, for one, am against using bullets or ammunition as they don't really fit with the Brikwars theme and feel. The more realistic you make some things, the less Brikwars like it becomes in my opinion.

I actually like to make my brikwars as realistic as I can, but I still don't put a limit on how many magazines/clips/bullets a minifig can carry. Heck, for me to even put a limit on explosives is pushing it.