STINGOUT is designed as an arcade shooter in the sci-fi theme. The Player controls a gun which is mounted on a rail system using touch-pads. From the nuclei, positioned by the enemy, a shapeless and viscous liquid mass spreads out and can be beaten back only by force of arms.
When touched, the mass releases electric shocks which increasingly damage the gun, destroying it in the worst case. The player must dam the spread of the mass by bombardment whilst avoiding contact with the mass. On the rail system, temporary bonuses and Mali systems appear. Bonus items support the player, while Malus items should be avoided if at all possible in order to prevent short-term disturbances of the weapon or the impulse systems.
Firing is literally done from all barrels! The player is able to select between cannons and rocket launchers, according to availability and depending on which weapon is more to their particular advantage.

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Description

Here you see a first and small inside view of our upcoming arcade shooter. STINGOUT is still in development and will be released for iPad, iPhone and iPod touch.

GAMEPLAY AND FEATURES:
The player controls a gun which is mounted on a rail system using the help of touch-pads. In addition, a sophisticated operating system offers a high degree of flexibility and freedom of movement, as well as clear view of the gameplay. From the nuclei, positioned by the enemy, a shapeless and viscous liquid mass spreads out through the ship and can be beaten back only by force of arms. When touched, the mass releases electric shocks which increasingly damage the gun, destroying it in the worst case. The player must dam the spread of the mass by bombardment whilst avoiding contact with the mass. On the rail system, temporary bonuses and Mali systems appear. Bonus items, such as a Booster, or new weapons support the player, while Malus items should be avoided if at all possible in order to prevent short-term disturbances of the weapon or the impulse systems.

Firing is literally done from all barrels! The player is able to select between cannons and rocket launchers, according to availability and depending on which weapon is more to their particular advantage. Tactical action with the positioning of the weapon and clever item-management decide in combination with logical long-term bombardment whether the player is eventually successful or is defeated.