I use UDK Unreal Development Kit, with Blendskin applied to a model will it translate into a game engine like UDK?

Thanks,

Lic

Hi Lic,Blendskin with dual quaternions works at runtime. In order to get it working you have to write your own skinning shader to support it.This apply to pure full dual quatenions. For blending between linear and dual quaternions you will need the "painted" weightmap.Let us know if you are planning to support it so we can schedule a new release with the option to export the weight data.Thanks

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