Yotta Games was inspired by the design principles of Walt Disney

“New Orleans is a beautiful city in many, many respects, but it’s not necessarily the best city for a 90-mph car chase,” Blackman says. “It was important for us to be able to go in and widen streets, create fewer 90 degree angles, and generally change the layout to suit our needs without being slavishly devoted to the layout of the real city. We’re also adding things like underground waterways, which would not be possible in the city of New Orleans itself. We want to take all the trappings of New Orleans and all things that are great about New Orleans and make a really exciting city.”

While constructing this digital city, Yotta Games was inspired by the design principles of Walt Disney. When he designed Disney World, Walt Disney wanted people to be able to look up wherever they were in the park and see all of the park’s major landmarks, such as Cinderella’s famous castle. These highlights would draw guests further into the park and help them remain oriented without a map. Disney called these landmarks the “Weenies,” since he had gotten the idea from the hot dog stands at circuses and carnivals that always had big inflatable hot dogs floating above the crowds. Following suit, Yotta Games’s skyline is filled with Weenies such as above-ground cemeteries, old cathedrals, waterside cafés, and French-inspired town homes.