In this ‘Python Projects’ blog, let us have a look at 3 levels of Python projects that you should learn to master Python and test your project analysis, development and handling skills on the whole. Many people would agree if I say Python is really fun to learn and fiddle around with.

Let’s begin this Python Projects blog by checking out the following list of topics:

Introduction To Python

Python is a high-level, object-oriented, interpreted programming language, which has garnered worldwide attention. Stack Overflow found out that 38.8% of its users mainly use Python for their projects.

Python was created by a developer called Guido Van Rossum.

Python is and always has been easy to learn and master. It is very beginner friendly and the syntax is extremely simple to read and follow through. This definitely makes us all happy and what’s amazing is that python has millions of happy learners across the globe!

According to the website’s survey, Python’s popularity surpassed that of C# in 2018 – just like it surpassed PHP in 2017. On the GitHub platform, Python surpassed Java as the second-most used programming language, with 40% more pull requests opened in 2017 than in 2016.

How To Go About Learning Python Projects?

The answer to this question is fairly simple and straightforward. It all starts with learning the basics and all the fundamentals of Python. This is basically a measurement index to know how comfortable you are working with Python.

The next prime step involves taking a look at the basic and easy code to familiarize yourself with the syntax and the flow of logic in the code. This is a very important step and helps set a strong foundation for later on as well.

After this, you should definitely look at what python is being used for in real life. This will play a major role in finding out why you want to learn Python in the first place.

If that’s not the case then you will learn about the projects and you can implement certain strategies for the projects that you will consider starting on your own.

Followed by this is definitely to look at what projects you can tackle your current knowledge of Python. Diving into the depth of Python will help you assess yourself at every stage.

Projects are basically used to solve a problem at hand. If providing solutions to the various simple and complex problems are your kind of a thing, then you should definitely consider working on Python projects.

After you’ve got your hands dirty with a couple of projects, you will be one step closer to mastering python. This is important because you will be able to spontaneously implement what you’ve learned on something as simple as writing a calculator program all the way till helping achieve artificial intelligence.

Let’s begin by checking out the first level of Python projects.

Beginner Python Project: Hangman Game with Python

The best beginner project we can consider is the game of Hangman. I am sure the majority of you reading this Python Projects blog has played Hangman at one point of time in your life. To put it in just one single statement, the main goal here is to create a “guess the word” game. As simple as it sounds, it has certain key things you need to note.

The user needs to be able to input letter guesses.

A limit should also be set on how many guesses they can use.

Keep notifying the user of the remaining turns.

This means you’ll need a way to grab a word to use for guessing. Let us keep it simple and use a text file for the input. The text file consits of the words from which we have to guess.

You will also need functions to check if the user has actually inputted a single letter, to check if the inputted letter is in the hidden word (and if it is, how many times it appears), to print letters, and a counter variable to limit guesses.

Key Concepts to keep in mind for this Python Project:

Random

Variables

Boolean

Input and Output

Integer

Char

String

Length

Print

Code:

Hangman.py

from string import ascii_lowercase
from words import get_random_word
def get_num_attempts():
"""Get user-inputted number of incorrect attempts for the game."""
while True:
num_attempts = input(
'How many incorrect attempts do you want? [1-25] ')
try:
num_attempts = int(num_attempts)
if 1 <= num_attempts <= 25:
return num_attempts
else:
print('{0} is not between 1 and 25'.format(num_attempts))
except ValueError:
print('{0} is not an integer between 1 and 25'.format(
num_attempts))
def get_min_word_length():
"""Get user-inputted minimum word length for the game."""
while True:
min_word_length = input(
'What minimum word length do you want? [4-16] ')
try:
min_word_length = int(min_word_length)
if 4 <= min_word_length <= 16: return min_word_length else: print('{0} is not between 4 and 16'.format(min_word_length)) except ValueError: print('{0} is not an integer between 4 and 16'.format( min_word_length)) def get_display_word(word, idxs): """Get the word suitable for display.""" if len(word) != len(idxs): raise ValueError('Word length and indices length are not the same') displayed_word = ''.join( [letter if idxs[i] else '*' for i, letter in enumerate(word)]) return displayed_word.strip() def get_next_letter(remaining_letters): """Get the user-inputted next letter.""" if len(remaining_letters) == 0: raise ValueError('There are no remaining letters') while True: next_letter = input('Choose the next letter: ').lower() if len(next_letter) != 1: print('{0} is not a single character'.format(next_letter)) elif next_letter not in ascii_lowercase: print('{0} is not a letter'.format(next_letter)) elif next_letter not in remaining_letters: print('{0} has been guessed before'.format(next_letter)) else: remaining_letters.remove(next_letter) return next_letter def play_hangman(): """Play a game of hangman. At the end of the game, returns if the player wants to retry. """ # Let player specify difficulty print('Starting a game of Hangman...') attempts_remaining = get_num_attempts() min_word_length = get_min_word_length() # Randomly select a word print('Selecting a word...') word = get_random_word(min_word_length) print() # Initialize game state variables idxs = [letter not in ascii_lowercase for letter in word] remaining_letters = set(ascii_lowercase) wrong_letters = [] word_solved = False # Main game loop while attempts_remaining > 0 and not word_solved:
# Print current game state
print('Word: {0}'.format(get_display_word(word, idxs)))
print('Attempts Remaining: {0}'.format(attempts_remaining))
print('Previous Guesses: {0}'.format(' '.join(wrong_letters)))
# Get player's next letter guess
next_letter = get_next_letter(remaining_letters)
# Check if letter guess is in word
if next_letter in word:
# Guessed correctly
print('{0} is in the word!'.format(next_letter))
# Reveal matching letters
for i in range(len(word)):
if word[i] == next_letter:
idxs[i] = True
else:
# Guessed incorrectly
print('{0} is NOT in the word!'.format(next_letter))
# Decrement num of attempts left and append guess to wrong guesses
attempts_remaining -= 1
wrong_letters.append(next_letter)
# Check if word is completely solved
if False not in idxs:
word_solved = True
print()
# The game is over: reveal the word
print('The word is {0}'.format(word))
# Notify player of victory or defeat
if word_solved:
print('Congratulations! You won!')
else:
print('Try again next time!')
# Ask player if he/she wants to try again
try_again = input('Would you like to try again? [y/Y] ')
return try_again.lower() == 'y'
if __name__ == '__main__':
while play_hangman():
print()

Now that we saw how we can tackle a beginner project like Hangman, let us step it up a little and check out an intermediate Python Project next.

Intermediate Python Project: Working With Graphs In Python

The best way to get started with learning intermediate stages of programming in Python is to definitely start working with the libraries that Python supports.

There is literally ‘n’ number of libraries that you can make use of while coding in Python. Some are very easy and straightforward while some might take some time to grasp and master.

Here are some of the top libraries you can consider starting out with:

NumPy

SciPy

Pandas

Matplotlib

NumPy is for scientific computing on a whole.

Scipy uses arrays like basic data structure used for linear algebra, calculus, and other similar concepts.

Pandas are used for dataframes and Matplotlib is to visualize data in the form of graphs and notations.

The best possible usage of Python is for data visualization. As helpful as numeric data output is, there are many requirements of a visual representation of the data.

By visual representation, it is just a generalization. Anything ranging from creating your front-end or a Graphical User Interface (GUI) to plotting numeric data as points on a graph.

Matplotlib is used to plot data points on a graph. And Matplotlib is a plotting library for the Python programming language and its numerical mathematics extension NumPy. It provides an object-oriented API for embedding plots into applications using general-purpose GUI toolkits like Tkinter, wxPython, Qt, or GTK+.

There are many options for doing 3D plots in Python, but here are some common and easy ways using Matplotlib.

In general, the first step is to create a 3D axes, and then plot any of the 3D graphs that best illustrates the data for a particular need. In order to use Matplotlib, the mplot3d toolkit that is included with the Matplotlib installation has to be imported:

The input for the contour plot is a bit different than for the previous plot, as it needs the data on a two-dimensional grid.

Note that on the following example that after assigning values for x and y, they are combined on a grid by executing “np.meshgrid(x, y)” and then the Z values are created from executing the function f(X,Y) with the values of the grid (Z=f(X,Y)).

On the previous graphs, the data was generated in order, but in real life sometimes the data is not ordered, for those cases, the surface triangulation is very useful as it creates surfaces by finding sets of triangles formed between adjacent points.

Now that we are familiar with how we can expand our reach on learning Python by looking at external libraries, we can go ahead and check out the next level of Python Projects which is the Advanced Level.

Advanced Projects With Python

Python has vast applications – Everything from “Hello World” all the way to achieving Artificial Intelligence.

There are virtually unlimited projects you can work on using Python but here are the major ones that you can consider if you want to dive into the heart of Python.

That was a very interesting use-case, wasn’t it? Thus, we saw how machine learning works and developed a basic program to implement it using the TensorFlow library in Python.

Conclusion

The Python projects discussed in this blog should help you kickstart your learning about Python and it will indulge you and push you to learn more about Python practically. This will be very handy when you are trying to consider a problem and providing a solution for that using Python.

Python will help you solve multiple real-life projects as well and these concepts will get you up to speed with how you can begin exploring and understanding the art of project design, development, and handling.

After reading this blog on Python Projects, I am pretty sure you want to know more about Python. To know more about Python you can refer the following blogs: