can you please tell me what is your video card ? I moved to the ARB extension instead of the core implementation for the FBOs so the game now runs with an opengl 2.0 card ( 2.0 because of the shaders ) ... but I would like to know if the game has chances to run smooth on such cards. I will upload an update soon (maybe today) so that you'll be able to try

For info I updated the first post with new links.Changes :- the game can ( should ) now run on an opengl 2.0 compatible card.- I replaced my home made ( buggy ) physics engine with jbox2d- I changed the grid size from 64px to 32px. It allows to have walls with a size that better suits the player size ( previous ones were XXL )- health can be picked up in the maps- other things I don't remember but most of them on the editor ...

This error is quite strange, it means that LWJGL is not able to determine the refresh rate of the current display mode ... anyway, I made a fix so that it will use a default value in this case. I uploaded new jars so if you could test again it would be great ! Thanks

Do you plan to add a single player score attack/wave mode?Also how do I access the map editor?

Single player mode will come if I'm still motivated enough after finishing multiplayer mode If I do it, it should be something like in alien breed.

The map editor is not included in the jar. It only runs in eclipse and right now the map names are hardcoded in the game so it is not possible to create a new map and run it without recompiling the game ... this is something I have to work on as I plan to provide it with the game in the future.

This error is quite strange, it means that LWJGL is not able to determine the refresh rate of the current display mode ... anyway, I made a fix so that it will use a default value in this case. I uploaded new jars so if you could test again it would be great ! Thanks

can you please tell me what is your video card ? I moved to the ARB extension instead of the core implementation for the FBOs so the game now runs with an opengl 2.0 card ( 2.0 because of the shaders ) ... but I would like to know if the game has chances to run smooth on such cards. I will upload an update soon (maybe today) so that you'll be able to try

The funny thing is that I used to do the way you suggested some time ago but introduced the array + loop to be able to test easily with different values and number of iterations ... ... so I'll turn back to the unrolled version.

I was really naive thinking that GLSL would run the same on all the cards that support it ... it's the second "bug" found. Luckily I don't use a lot of shaders and there're all very simple otherwise it could a real PITA to develop ...

But Its hard to play on 2 same-size-monitors. I tried to change that in the Options of the main menu. I tried both changing "Display" wich currently shows nothing, and trying to change it makes it crash. And I tried setting it to windowed and applying, but that crashed too...

Maybe problems with config?

Btw, trying to change that manually in the config now, if possible.

EDIT:Okey... its playable now... But it really starts to get slow, when I shoot things. But I think that is, because I have a 2500x2500 window, and can't resize it... -.- ... But the game itself is really awesome. haven't tried to play it multiplayer over LAN though...

I presume you're running the game under linux ? I came to the same issue today trying the game with Linux I made a fix for the empty video modes list so that now everything is configurable via the menu.

For the 2 monitors, you mean that the game is stretching on both screens ?

@Longarmx : maybe you already can, the game requires only opengl 2.0 now

I uploaded a new version :- new connect screen, with the possibility to direct connect an IP ( internet game search not available yet ... )- new lobby screen with a chat- new player prefs screen to update the player name- fixed the empty resolution combo in the options

I tested briefly to play the game other the net in france, it was quite ok. I will run a server tomorrow and post my IP here if some people want to test

Sorry to hear that for the resolution, I tested it successfully on 3 different computers with linux ... I'll try to setup a small program that just lists all the available resolutions and output them to figure out what's wrong here ...

Thanks for testing ! BTW in which country do you live ? it wasn't too laggy ?

I saw that the weapons with a high fire rate ( like the red one or the bouncing one ) were a bit slow when you were firing at me. It may be caused by either lag ( each bullet fired is validated by the server ) or by a low frame rate ( under 60 fps ). Maybe it was both in your case as you said you were launching the game in the higher res

A bit of an update, version 0.1.5b available :- internet games are now listed in the game. When an internet game is created, a check is performed to see that the game is accessible from internet ( ports opened and correctly forwarded if behind a router ). The default ports are 59555 and 59556 ( you can change them when creating the server )- possibility to create a dedicated server- in game chat ( T key )

thanks for your comment, I should post an update soon with new features and will have a permanent internet game running on my home server so that it will be eventually easier to find people to play with

I didn't post any update since a long time, so here are some news !As some of you complained that there was nothing to shoot at if you don't have anyone to play with, I'm currently working on the AI to be able to play versus bots. I have something that is starting to look correct so here is a video that shows 6 bots playing in a small map.The game is running as a dedicated server to have a good view of what is happening everywhere on the map

It's better to play this video in HD + fullscreen, otherwise everything is a bit small

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