It's sort of like in Uni, where if you knock on an unplayable's door, you'll get the "I'm asleep" picture. They lie; if you walk in, they ALWAYS are just standing there. Odd that SOME (like nannies and dates) act like they have need to sleep/eat,etc. But dormies and those apartment neighbors act like they DON'T; they'll stay up for days in the hot tub, then go home and pretend to be asleep while they lurk behind the door.

It's sort of like in Uni, where if you knock on an unplayable's door, you'll get the "I'm asleep" picture. They lie; if you walk in, they ALWAYS are just standing there. Odd that SOME (like nannies and dates) act like they have need to sleep/eat,etc. But dormies and those apartment neighbors act like they DON'T; they'll stay up for days in the hot tub, then go home and pretend to be asleep while they lurk behind the door.

I think those thought icons coming out of the roomies' doors are telling you which motive is being improved by being in the room. Since the rooms are blanked out unless an active goes in or you go into buy/build mode, no need to use resources making and running appropriate animations; and if they aren't using any of the objects, you don't have to wait until they leave to modify their rooms.