Re: shadow priest spec and such

That's not bad. You sacrifice some dps more more mana efficiency and raid utility (although people will definitely bitch at you for not having imp spirit! lol).

I personally don't believe that mana will ever really be too much of an issue for spriests with imp spirit tap + meditation + pain and suffering (not having to cast our most mana intensive spell anymore ftw) + shadowfiend will provide more than enough mana to remain constantly casting pretty much indefinitely. Plus, if the encounter calls for you to run around at particular times, then you can pop dispersion (after a mindblast/swd combo to hopefully proc imp spirit tap) and regen a hefty portion of your mana pool whilst having your dots tick in the background.

Re: shadow priest spec and such

Originally Posted by Winks

That's fine except ditch 3 points in unbreakable will and put them in imp. shadowform and 5/5 Imp. MB.

We'll see how the rotation goes, as of right now unless you have over 260 spell haste 5/5 MB is a waste of a talent point because it over laps with Mind Flay. Imp shadowform not nessecary. It's basically just a Shaman's earth shield. Not worth the talent point unless your pvping. The % added to resist fear, and stun will benefit more than being able to cast without interruption every 30 seconds for 300 mana.

Re: shadow priest spec and such

Originally Posted by jhemfl

We'll see how the rotation goes, as of right now unless you have over 260 spell haste 5/5 MB is a waste of a talent point because it over laps with Mind Flay.

Don't forget the new Wrath of Air totem. That's 10% or 157 "free" spell haste (lvl 70 value). And having 5/5 imp. MB before 260 spell haste is in fact a dps increase. (higher if you can reliably clip MF after the 2nd tick from time to time)

Imp shadowform not nessecary. It's basically just a Shaman's earth shield. Not worth the talent point unless your pvping.

Same goes for 9% silence/stun/fear resist, and the pushback-protection is probably better from a PvE standpoint, though it depends on raids at 80.

than being able to cast without interruption every 30 seconds for 300 mana.

.

Yeah, it's World of Vaguecraft (in tooltips), but the pushback is inherent in shadowform, you don't have to be faded to use it.

Re: shadow priest spec and such

Originally Posted by Winks

Don't forget the new Wrath of Air totem. That's 10% or 157 "free" spell haste (lvl 70 value). And having 5/5 imp. MB before 260 spell haste is in fact a dps increase. (higher if you can reliably clip MF after the 2nd tick from time to time)
Same goes for 9% silence/stun/fear resist, and the pushback-protection is probably better from a PvE standpoint, though it depends on raids at 80..

Yeah, it's World of Vaguecraft (in tooltips), but the pushback is inherent in shadowform, you don't have to be faded to use it.

Trust me, It's not. My dps stays the exact same on Brutallis whether I have 4/5 or 5/5, meaning that the extra point is a waste.

And yes, I use MB the split second it becomes available. It is, in fact, NOT a dps increase to have the extra point without 260 haste (I think its 260, its somewhere around there, been a while since I read the post).

And I didn't realize that Imp Shadowform was inherent with the pushback resistance, if it is, I will deffinitely have that talent.

Re: shadow priest spec and such

Originally Posted by Winks

Same goes for 9% silence/stun/fear resist, and the pushback-protection is probably better from a PvE standpoint, though it depends on raids at 80..

From my point of view, from looking at the new talent changes and all the raid healing incoming, I'd say there is going to be alot of AoE damage that would push back your spell casting so Improved Shadowform is absolutely needed unless you liked Reliquary of Souls phase 2 - Essence of Desire and the constant spell pushbacks.
Also if you're comparing the 70% chance to resist pushbacks improbed shadowform to the 30% chance of resistance of pushbacks from Earth Shield, I don't know what's going on your head if you haven't already figured out this is the ultimate talent we've been needing.

If you're a full PvE shadow priest then I'd suggest you go for this spec to maximize your damage output and your effiency on 25-man raids.http://www.mmo-champion.com/talent/?priest...
The unspent three (3) points are for Improved Vampiric Embrace+Shadow Weaving or Silence, only if Pain and Suffering does what it seems to read, that it refreshes the duration of Shadow Word: Pain, and propably not letting it take the last tick. This talent would render Shadow Word: Pain useless unless you wish to stand and count the exact time between every Mind Flay, counting spell haste and it wouldn't work as it would last less than three seconds to channel Mind Flay before the next one and not letting SW:Pain tick.
Also Shadow Word: Death is already doing abit too much damage but the healers will have to surive it because SW:P > SW.
Also it hasn't really been a problem now either unless you know when to and when not to use it (Shadow Word: Death).

Originally Posted by yeknom366

Also, twisted faith says it increases MF/MB 5% for each shadow DoT on the target. This would include devouring plague, and make them buffed 15% for the duration, correct?

This is correct. Well, atleast on paper as Devouring Plague is a shadow spell and is a damage over time effect.

And for those thinking of Dispersion as a bad talent for PvE, it's not. 3 minute cooldown that gives 60% of your health and mana back, it's a nice "OH SHI!" talent for PvE and PvP as it reduces _all_ damage taken by 90%. This talent will remove the use of Mana Potions for Shadow Priest and let us use something more dps effective, like Destruction Potions.

Also, as for Unbreakable Will, it has always been a rather not needed talent in Discipline tree in my opinion, as if you wipe the raid cause you were stunned, the one who accused you for that already failed, shadow priests never had a role on anything that could possibly get messed up by silence, stun or fear (If you're not undead you already fail PvE shadow priest wise).

Guilds that give a shadow priest a shaman cause of the damage upgrade intentionally, really need to learn how to optimize their raids abit better since shadow priests obiously aren't the key dps in the raid. It's okay if a shaman is given a shadow priest for mana though.

Re: shadow priest spec and such

Originally Posted by jhemfl

Trust me, It's not. My dps stays the exact same on Brutallis whether I have 4/5 or 5/5, meaning that the extra point is a waste.

And yes, I use MB the split second it becomes available. It is, in fact, NOT a dps increase to have the extra point without 260 haste (I think its 260, its somewhere around there, been a while since I read the post).

In a stand still and shoot with 0 lag, it's not a dps increase, but in 'real world' situations, it is.&#160; (especially in fights with pushback).

Guilds that give a shadow priest a shaman cause of the damage upgrade intentionally, really need to learn how to optimize their raids abit better since shadow priests obiously aren't the key dps in the raid. It's okay if a shaman is given a shadow priest for mana though.

The new Wrath of Air totem is raid-wide~

I saw a post in the Blizz priest forums from someone in Beta saying that as of now DP wasn't increasing damage.

It seems that because it's a disease (rather than magic) it doesn't work.

Re: shadow priest spec and such

Originally Posted by Vesard

Guilds that give a shadow priest a shaman cause of the damage upgrade intentionally, really need to learn how to optimize their raids abit better since shadow priests obiously aren't the key dps in the raid. It's okay if a shaman is given a shadow priest for mana though.

you heard about this whole, totems affecting the whole raid thing, right?