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Martian Manhunter is a well-rounded character with good specials, strong combos, stunning and long range hits, and great versatility. His passive motivates players to use light basic attacks, causing either stun, power drain, or mental damage over time. From a different angle, Martian Manhunter can be considered a decent utility character.

In a sample of 282 light basic combos, there are 75 (26.6%) stuns, 80 (28.3%) power drains, 76 (27.0%) mental damages and 51 (18.1%) did not offer a combo ender.

It appears that the mental damage effect deals 4% of his damage stat, spread over 3 hits, while his stun deals 2%, both of which are not affected by basic damage modifiers but are increased by global damage modifiers (e.g. Harley Quinn's S2). The power drain hit is a flat 50 damage that is unaffected by anything other than bleed's +20% damage. In Dead Zone, his combo ender remains a 2% damage hit instead of the standard 3%. His stun effect from the combo ender can be blocked.

Ra's Al Ghul's Dagger can be used on him to get a power drain effect more regularly. However, note that its power drain will only apply on his power drain or stun hits, and will not activate on a mental damage effect. While Gauntlets of Azrael's max health increase scales well with his high base health, his low-damage combo enders use its lifedrain rather poorly.

Martian Hunter Garb is almost mandatory on him, giving him increased maximum health and heal on s2 that works well with his high base health, and unblockable chance on basic attacks. Blocking gear such as the Charged Disc is also suggested to take full advantage of Martian Manhunter's health.

Using light basic attacks on a stunned opponent will not yield the combo ender. If you stunned your opponent and do not have a special to follow up, you can immediately use a single light basic attack, stop briefly, and then use another light basic attack combo, which has the usual chance of offering the combo ender while your opponent is unable to block, although this is quite tricky to pull off.

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Martian Manhunter. Having a card that "counters" Martian Manhunter does not mean it is always a good choice.

These stats are the final damage and health levels at level 50, per Elite rank, with ALLsupport cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.