Too Many Ideas - Archive for the ‘3d’ Category

So I was messing around in Vue with some real world terrain data and I rather like this test render. Anyway I was wondering – would it look good with a couple of giant science fiction buildings dropped in so just to try it I dropped in a couple of Stonemasons creations from Daz3d. They […]

I’ve been playing some more with Vue’s particle systems this week. I’ve updated the turbulence experiments page with a second experiment – a test of the impact of the turbulence setting on a point emitter that creates an expanding field of black spheres.

I’ve been playing with Vue’s particle systems ever since they were added in 2011. I’ve just added a page for one of the experiments – a simple test of the impact of the turbulence setting on an emitter that creates a vertical jet of black spheres.

I use Daz figures a lot for making pictures to help me remember what a character looks like for a story and for NPC illustrations for games. I do pretty much all my rendering in Vue so a certain amount of tinkering with textures is required. I’ve used SkinVue for a long time for that […]

I was trying trying to get a pretty specific particle effect with Vue tonight – rain hitting an umbrella and cascading off. I’ve not found a good way to achieve it yet. Anyway before I shut Vue down I had a silly idea to see what the image would look like if I focused the […]

So I picked up The Plant Factory but I’ve not had a lot of time to get to grips with it yet – I have made one tree model which I’m quite pleased with for a first go that took a couple of hours to put together. Today I sat down to try and make […]

A look at what each of the particle effectors does in Vue 11 covering: Attractor Grid Align Jitter Lean Lower Move Raise Rake Spin Tornado. Magnet is a bit of a diva and will get a video all of its own.