GUIDE SUPPORT: Support and assistance in the installation and troubleshooting of problems related to this guide are availiable in two locations - either will eventually get you the help you need. The first is located on the STEP Forums. The second, more real-time, location is on Lexy's LOTD Discord Channel.
MOD SUGGESTIONS: Don't see a mod in the list that you think needs to be included? Check on Lexy's Suggested Mods Trello board to be sure it hasn't already been suggested, is in testing, or has been previously rejected.

There are a few 'best practices' to keep in mind while building this guide:

DO NOT run LOOT until directed to do so on the Merge Page. It has a cap of 254 files (regardless of ESP or ESL type), and so will not be useful to you until that point, as you will quickly have more files than this limit. It will also help prevent any other confusions that may arise over LOOT sorting errors that will be fixed with LOOT rules at the end of the guide anyhow. Any LOOT rules you see appended to the mods will be repeated on the Finishing Line page, and are on this page only for reference.

"Main Files" are installed as normal. If the mod page has more than one Main File to install, each should be installed AS A SEPARATE MOD in Mod Organizer 2.

"Updates" or "Hotfixs" can and should be installed with its parent files in a single mod. (e.g Merge the files in Mod Organizer 2, allowing the Update or Hotfix to overwrite the original files.)

"Optional Files", "Miscellaneous Files", and "Patches" should be installed as A SEPARATE MOD in Mod Organizer 2.

Special Instructions will be shown for some mods. These instructions should be followed carefully, as they often deal with replacement ESP files, file deletions, or other similar items that are needed to make the mod work with the guide correctly. Any instructions that direct you to remove a file or files from a mod that use a * at the end of the file names (\helgen reborn.esp\*.tga as an example) means that ALL FILES in the folder with that extension or format should be deleted or not installed.

Extracting BSA Files

BSA

While there are a fair number of available mods that make use of BSA files, the guide recommends extracting them only if:

There is a dummy plugin associated with the BSA (IE, a blank ESP/ESL/ESM file whose entire purpose is to load the BSA)

-OR-

The files in the BSA will be part of one of the merges we will be creating late in the guide.

Extraction of files from a BSA will be done using Mod Organizer 2's built-in BSA Extractor plugin. To make this easier, a few settings in MO2 need to be set. Note that these instructions assume that you are using the default MO2 theme - if you have customized this, the icons described may differ.

1. Click the spanner and screwdriver icon in the top-left corner of Mod Organizer (Wrench and Screwdriver for you Americans).
2. Click the 'Plugins' tab.
3. Locate BSA Extractor in the left pane.
4. In the right pane, double click Enabled and set to True.
5. Close the window.

During mod installations, any mod that uses a BSA will cause a prompt to appear on the screen, asking if you wish to extract the BSA. Only click "Yes" if the

BSA

tag appears for that particular mod. Otherwise, click "No". Alternately, if you find the prompt spam a little tedious, you can activate and deactivate the extraction prompt by setting the BSA Extractor settings altered above to False between mods that require this step.

Converting Old Plugins

Convert

In a general sense, there are few differences between the ESP/ESM files of Skyrim:LE and those of Skyrim:SE, but the way those records are stored differ slightly. This can cause issues in SE when using an LE plugin, and so they require conversion from the old Form 43 of LE to the newer Form 44 of SE. To work properly in this guide, these plugins must be converted using Bethesda's Creation Kit (The CK).

Note that some of the plugins requiring this conversion are Skyrim SE mods - the author has not properly converted the plugins on their own, and so this process will still need to be completed.

There is one additional (potential) complication: in some cases, mods that require conversion have Masters that are in the ESP format. The CK requires that all masters be either A) ESM files, or B) be ESP files that are flagged as ESMs. This can be done through a process called 'esmifiying' though Wrye Bash. There are, therefore, two possible scenarios for conversion:

Scenario A, in which a plugin has no masters that require 'esmifiying'.

Scenario B, in which a plugin does have masters needing 'esmifiying'.

If you have an older version of the Creation Kit installed and also have the Creation Kit Fixes mod installed, you can simply follow the instructions for Scenario A, as it removes the CK requirement for ESM/Flagged ESM Masters.

SCENARIO A - Use this if you have SSE CK Fixes Installed

1 Verify that the Overwrite folder (located at the extreme bottom of your left pane load order in MO2) is empty.
2 Run the Creation Kit from the MO2 Executable Drop-Down menu.
3 Select the File menu and then select Data....
4 Locate the plugin to be converted, and select Set As Active File. The plugin can be located quickly by typing the first letter of the filename of the ESP until it appears in the window.
5 Note that there will be a list of Parent Masters. Ensure these are checked to be loaded (double-click the plugin listing to check it).
6 Click |OK and allow the Creation Kit to load all the files. When the loading is complete, there may be a list of various errors. These are safe to ignore, and are expected.7 Once the load is completed, immediately save the plugin (disk icon on the toolbar or via File -> Save.)
8 Close the Creation Kit.
Note It is not uncommon for the CK to hang when closing on many systems. You can safely click the close button multiple times until it is unresponsive, and then allow Windows to force close the application. Either way, the newly saved plugin will automatically overwrite the original, non-coverted, version.

SCENARIO B - Use this if you don't have SSE CK Fixes Installed

1 Run Wrye Bash from the MO2 Executable Drop-Down menu.
2 Locate and right-click on the ESP that you need to 'esmify'. This will be the plugin that is a Master to the one you need to convert.
3 From the right-click menu, select Esmify Self.
4 Exit Wrye Bash.
5 Close and then reopen Mod Organizer 2 to refresh all of the plugin data.
6 Follow all the instructions of SCENARIO A above.
7 Run Wrye Bash from the MO2 Executable Drop-Down menu.
8 Locate and right-click on the ESP that you 'esmified' in step 3.
9 From the right-click menu, select Espify Self.
10 Exit Wrye Bash.
11 Close and then reopen Mod Organizer 2 to refresh all of the plugin data.

VERIFYING THE PLUGIN WITH xEDIT

Once the conversion is complete, it should be checked in xEdit to verify that it was properly converted. This is done by:

1 Run SSEEdit from the MO2 Executable Drop-Down menu.
2 When the plug-in list appears, right-click in the plugin pane and select Select None.
3 Double-click on the new plugin you converted.
4 Allow xEdit to load. The load will be complete and you can continue when you see the message "Background Loader: finished".
5 Go to the bottom of the left pane and right-click on the last plugin listed (this should be the file you converted earlier).
6 From the right-click menu, select Check for Errors.
7 The check should return the message "All Done!". If there are any reported errors, the user will need to take additional steps to correct these errors before proceeding in the guide. Help for this can be found on the either the Discord server or the STEP Support forum.
8 Right-click on the file again, and this time select Sort Masters.
9 Close SSEEdit, saving the plugin.
Note An additional step to be taken, should you wish to, is to clean the plugin in SSEEdit using the same procedure we used to clean the DLC files. As a reminder, this procedure is found on the Prerequisites Page.

Cathedral Assets Optimizer

CAO

Some of the mods installed in this guide use meshes and textures designed for Skyrim:LE. The meshes, in particular, use an older format that must be changed to be useable by Skyrim:SE. This guide uses the Cathedral Assets Optimizer to fix these meshes, as well as optimize some textures for use with Skyrim:SE. In all but two cases (which will be noted as they occur), the following instructions will perform this conversion:

1 If Mod Organizer 2 is open, close it. CAO is designed to run outside of Mod Organizer 2.
2 Launch Cathedral Assets Optimizer from its installed location.
3 At the top of the interface, click on Open Directory and navigate to the folder containing the mod requiring conversion/optimization.
4 Select the following options:
*BSA - Leave this unchecked unless specifically directed otherwise in the mod installation instructions.
*Textures - Select Neccessary optimization and Compress textures.
*Meshes - Select Necessary Optimization.
* Select Run.

Lexy's Legacy of the Dragonborn: Special Edition Mod List

One final note before beginning the download and installing of mods - pay special attention to the version numbers listed for the mod. While in most cases, an older version number indicates that the mod has updated since the last time the guide has been, in a lot of other cases this is a deliberate choice. When in doubt, check with the Discord server, who will be able to answer any questions. The file names provided under Files to Download are the way they are listed on the Nexus Page - that should make it clear exactly which download of the file is required.

It is also highly encouraged, since you will be on the mod page anyhow, to read and understand what the mod will be doing. No explanations of mods or their effects will be given in this guide.

Special Installation: Make sure to merge all the Main Files together into a single mod with Mod Organizer

run the mod through Cathedral Assets Optimizer.

Idiot Check: Make sure you have create BSA in CAO like This CAO should now created 5 esp and 5 bsa's when run on this mod.

Manual xEditing Required:

The newly created plugins can be safely flagged as an ESM/ESL.

Solution: Load Skyrim Realistic Overhaul0.esp, Skyrim Realistic Overhaul1.esp, Skyrim Realistic Overhaul1.esp, Skyrim Realistic Overhaul12.esp, Skyrim Realistic Overhaul123.esp in xEdit then Right click on the Record Flags in the File Header a popup box should appear Left Click on Edit and tick the ESM checkbox this will turn the ESPs into ESM Flagged as an ESL.

Perks and Leveling

[Ordinator - Perks of Skyrim]

Mod Notes: Ordinator overhauls the perk trees of Skyrim with over 400 perks to improve the depth and fun of building and playing your character. It accomplishes this in a lightweight, compatible and clean fashion.

[Don't Talk With Your Mouth Full]

Mod Notes: Have you ever wondered how everyone in Skyrim can speak perfectly through mouthfuls of bread and mead? Well, you won't have to anymore with this incredibly simple fix. I simply put conditions on the sitting/standing eating and drinking animations to not play while in dialogue with the player. They will still hold on to whatever they're eating but won't take a bite until you leave.

Mod Merged: This mod is included in Miscellaneous Merged. Full details are on the Merge Page.

[Fuz Ro D-oh - Silent Voice]

Mod Notes: This mod enhances support for unvoiced in-game dialogue. It does so by coercing the engine, in a non-violent way, into playing a generic silent voice and lip synch[sup]1[/sup] file whenever it comes across a dialogue response without voice assets of its own. Ergo, mod authors need not create and bundle silent voice files in their distribution packages.

[Point The Way]

Mod Notes: This mod places road signs at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of possible travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.

[Sound Hammering Sounds]

Mod Notes: This mod fixes a sound bug when NPCs would perform house repairs or maintenance on the mast of a ship. This action will no longer make the sound of hammering on metal, instead it will make an appropriate wooden sound.

General User Interface Improvements

[Better Skill and Quest Books Names SE]

Mod Notes: This mod renames skill books and quest books so that you can identify them quickly by just hovering with your crosshair. It also renames some journals, notes, and letters with the same purpose.

[Easy Wheelmenu - SSE Conversions]

Mod Notes: Easy Wheel Menu offers quick access to actions from other mods such as Campfire, Frostfall, iNeed, Bathing in Skyrim, Immersive Horses which would normally require you to use a spell or a hotkey.

[Better MessageBox Controls]

Mod Notes: This mod lets the player navigate the message boxes with the keyboard. Use Left/Right controls, and Activate to select options (typically A,D and E but it should work if these keys have been remapped).

Character Creation

[RaceMenu]

Mod Notes: a Complete overhaul of the character creation menu including new customization features such as multiple RGBA warpaints, body paints, hand paints, and foot paints.

Manual SSEEditing Required:

Both RaceMenu.esp and RaceMenuPlugin.esp can be safely flagged as an ESL.

Solution: Load the mod in xEdit then Right click on the Record Flags in the File Header a popup box should appear Left Click on Edit and tick the ESL checkbox this will turn the ESP into an ESP Flagged as an ESL.

[Go On Ahead]

Mod Notes: Sometimes followers get under your feet, but you don't just want to leave them waiting in the middle of nowhere or send them back home. Go On Ahead lets you send your follower(s) to the cities and major towns of Skyrim where they can wait for you in the local tavern and relax until you pick them up.

Mod Merged: This mod is included in the Miscellaneous Merged. Full details are on the Merge Page.

World Map

[A Quality World Map]

Notice

Once xLODGEN has been created move this mod underneath SSELODGen_Output in the Left Pane of Mod Organizer 2

World Encounters

[Falskaar]

Mod Notes: Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content and favours all types of characters.

[Moon and Star]

Special Installation Instruction: Do not install the following file(s) and/or folder(s):

MoonAndStar_MAS.esp

Mod Notes: A mysterious and powerful criminal has been spotted in Skyrim, his trail dogged by hunters from Morrowind. However, there may be more at stake than it seems, and this criminal may be familiar...

[The Gray Cowl of Nocturnal SE]

Mod Notes: For a long time no one claimed the Gray Cowl of Nocturnal. The last one was the Champion of Cyrodiil at the ending days of the Third Era. But what happened after the Oblivion Crisis? Where is the Gray Cowl now? You're a thief and during stealing and pickpocketing items around the world, a vision appears in front of you. The Gray Cowl is calling. The big journey has started... Where will you go now? Many places are awaiting you. Legendary places, mysterious places, ancient places that needs to be cleaned up from the sands of time. The Gray Cowl wants you.

[The Forgotten City]

Solution: Load ForgottenCity.esp using the SSEEDIT - Quick Auto Clean of SSEEdit and let it clean the mod as you would the base ESMs.

Mod Notes: The Forgotten City offers a unique gameplay experience: a murder mystery investigation set in an ancient underground city. It has a dark, non-linear story in which you'll explore the city in multiple timelines, interrogate suspects, navigate challenging moral dilemmas, and fight new enemies.

Modified and Expanded Quests

[Alternate Start - Live Another Life]

Mod Notes: Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. The player will be given the opportunity to choose a race and then a new life to lead. A wide variety of choices will be available. What is chosen will have a lasting impact, so choose carefully or the gods may forsake them again!

[Cutting Room Floor]

Special Installation Instruction: Do not install the following file(s) and/or folder(s):

Cutting Room Floor.modgroups

Mod Notes: From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever it felt as if Skyrim was missing something, it was! This mod should relieve a bit of that. This mod contains mostly generic NPCs with no purpose, quests that were complete but cut for some reason, random bits of stuff to be found, and even a town.

Mod Notes: This mod enhances the quest descriptions in the vanilla game so that the player has a clear sense of where they are supposed to go and what they are supposed to do besides looking at the quest markers.

Mod Merged: Patches from this mod are included in the Even Better Quest Objectives Patches Merged. Full details are on the Merge Page.

[Gildergreen Regrown]

Mod Notes: This mod will make the Gildergreen in Whiterun grow from the sapling back into a full tree over time.

Mod Merged: This mod is included in the Landscape Environment and Clutter Merged. Full details are on the Merge Page.

[Helgen Reborn]

A book called Helgen Reborn Guide will be added to your inventory at the start of the game do not read it until you have been the Helgen once and have started the main quest otherwise you will break your game.

Mod Notes: THE definitive quest mod for rebuilding Helgen! Learn the legend of The Keepers of Hattu as you reunite two old soldiers and are thrust into a decades-old feud with a ruthless and powerful Justiciar from the Aldmeri Dominion. Recruit and train your own town guard or ask for protection from the Empire or Stormcloaks. From uncovering an underground slavery ring, to fighting for your life in exciting battles in a secret new arena, many other adventures await as the workers rebuild the town step by step! You'll be rewarded with your own private tower in Helgen which includes the most interactive and dynamic display museum in Skyrim!

[Not So Fast - Main Quest]

Mod Notes: Introduces pauses in the otherwise hectic pace of the main quest and alters a few other plot points along the way. The actual time delays and whether the Season Unending negotiations are skipped can be configured with MCM or the console.

Manual Creation Kit Editing Required:

Problem: esp is in form 43.

Solution: Load and save the plugin in the Creation Kit to convert to form 44.

[Not So Fast - Mage Guild]

Mod Notes: Introduces two pauses in the rather short mage guild quest line at the College of Winterhold and allows for customizing the start of the three apprentices' quests. The actual time delays can be set using the console or a special container embedded in the wall near the Hall of Elements (see NotSoFast-MageGuild.ConfigUrnLocation.jpg). See NotSoFast-MageGuild-ReadMe.txt for notes about specific mod conflicts and how to configure the options.

Manual Creation Kit Editing Required:

Problem: esp is in form 43.

Solution: Load and save the plugin in the Creation Kit to convert to form 44.

[Provincial Courier Service]

Mod Notes: Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find the Dovahkiin at will, but what if the player wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of the player to make his deliveries. Thus is born the Provincial Courier Service.

[The Brotherhood of Old - SSE]

Mod Notes: The Brotherhood of Old is a quest taking place after the final quest in the original Dark Brotherhood questline. This 24 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks.

[The Choice is Yours]

Mod Notes: Stop random greetings, comments, and rumors from triggering quests, as well as having forced encounters with NPCs automatically trigger the start of a quest. Now those quests won't be activated unless the player decides to pursue them. Rumors and gossip are just that... rumors and gossip. Some are worth investigating further, others are not.

[The Paarthurnax Dilemma]

Mod Notes: Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like the Dovahkiin should have been able to put their foot down and make them see reason? Well now they can!

Legacy of The Dragonborn

[Legacy of the Dragonborn SSE]

Mod Notes: The Legacy of the Dragonborn is steeped in prophecy, myth, legend, and history itself. Explore forgotten lore and uncover the lost relics of the 7 Dragonborn of the bygone eras of Tamriel. From those merely mentioned in the title to those who wielded the power of the voice, many legendary and influential people held the title of “Dragonborn” and they all link to the lost covenant of Akatosh.

“Legacy of the Dragonborn” is a MASSIVE addition which will change the way you play Skyrim forever. Meet the curator Auryen Morellus at the museum in Solitude and he will help guide you in your quest to gather the many relics of Tamriel's history as well as provide a fully equipped player home and many many more quests as well. As you display relics you will unlock more history and lore as you encounter new challenges, meet new NPCs and embark to establish your own guild, "The Explorer's Society".

Aim to explore and discover lost places, artefacts, and history, build the guild house from the ground up as the guild master, then recruit new members, each with their own unique backstories and special guild functions. Explore ruins and excavate relic fragments to re-assemble into artefacts to display in the museum. Set up a guild store with the quartermaster and much more.

[Relic Hunter (Legacy and ASLAL addon)]

Mod Notes: This addon pack for Legacy of the Dragonborn and Alternate Start - Live Another Life allows you to begin a new game as the guild master for the explorer's society. You start at the site of a small excavation of some Akaviri ruins with several explorer relic tools already at your disposal to get you going as a true relic hunter! The explorer's society and membership recruitment will already be established in this new start, allowing you access to all the benefits and features it has to offer.

Mod Merged: The OPTIONAL FILES from this mod is included in Landscape Fixes For Grass Patches Merged. The Merge Page contains full landscaping details.

Mod Notes: In the vein of YASH, EnaiRim, Requiem, and more...OMEGA's design goal is to offer the best and most versatile gameplay overhaul available for SSE. OMEGA is the starting point for any mod build that at its core changes Skyrim into a challenging, difficult, and balanced experience.

Mod Merged: Patches from this mod are included in the LOTD Patches Merged, MLU Patches Merged Pre Bash Merge. Full details are on the Merge Page.

Weather Systems

[Cathedral Weathers and Seasons]

Mod Notes: The Cathedral Concept is a comprehensive visual overhaul for Skyrim. It is performance friendly, consisting mostly of retextures, improved models, and lighting modifications, so that you can use it as a foundation without having to worry extensively about compatibility.

Mod Merged: This mod is included in the Weather Systems Merged. Full details are on the Merge Page.

ENB Related Files

[Skyrim particle patch for ENB]

Special Installation Instructions: Do not install the following file(s) and/or folder(s):

Particle Patch for ENB SSE.esp

meshes\magic\lightspellactorfx.nif

Mod Notes: Skyrim has quite a few object meshes that have their shaders or blending properties set incorrectly. As a result, when using ENB many of these objects look buggy or react to an incorrect category in enbseries.ini.

[Enhanced Lighting for ENB (ELE) - Special Edition]

Mod Notes: This mod intends to adjust every type of lighting inside the Skyrim game so it will both look better with ENB and make it a lot easier to customize an ENB preset without ruining some parts of the games look. Which is the case with the vanilla Skyrim lighting in some parts depending on the ENB settings used.

Mod Merged: This mod is included in Enhanced Lighting For ENB Merged. You'll find full details on the Merge Page.

Known Game Breaking Bug:
Problem: During the main quest at the Thalmor embassy you can't get through the door to continue on with the main quest.
Solution: Delete Cell \ Block 7 \ Sub-Block 4 \ 0007C98B <ThalmorEmbassy01> from EnhancedLightsandFX.esp

Once the above is done a Script needs to be run to clean the Formlist IDs:

Search for xx16733B (xx is the formid of EnhancedLightsandFX.esp) then

Right click on that record and select apply script

Select Remove invalid entries from from lists

Click OK.

You can now exit and save the esp.

Mod Notes: Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lighting.

Mod Notes: This mod aims to make all light come straight from a light source and to have all light sources make light. For the purposes of this guide, only a subset of this mod is used to be compatible with ELFX and thus the alternate download location. Please endorse the original mod as it is really good work!

[EASIER LOCKPICKING - Without Cheating - Nordic Retexture]

Mod Notes: This mod retextures the locks in Skyrim to be more scratched and weathered looking as would be expected. This gives more visual reference points to remember lockpick placement. When a pick breaks, it's easier to find the spot to try again.

[Hold Border Banners]

Special Installation Instruction: Do not install the following file(s) and/or folder(s):

HoldBorderBanners.BSA The textures from this mod are not required so you don't need to extract this BSA before deleting it.

Mod Notes: This mod adds banners along roadsides at the boundaries of two holds. The banner will show which hold is being entered. If unsure which hold the banner represents, simply target it and the name of the hold will appear.

Mod Merged: This mod is included in Landscape Environment and Clutter Merged. You can read full details on the Merge Page.

[High Poly Project]

Special Installation Instruction: Do not install the following file(s) and/or folder(s):

Meshes\Clutter\Wine\winebottle02b.nif

meshes\clutter\candles

Mod Notes: An on going process to improve the models of the game with more polygons, UV edits or just replace them all together. SMIM was the inspiration and the lack of similar mods led me to make this.

[RUSTIC CLUTTER COLLECTION - Special Edition]

Mod Notes: This mod is a hi-res and lore-friendly retexture of Skyrim dinnerware, pottery, silverware/goldware, and wine bottles. The original color scheme was preserved for the most part. The pots, plates, and cups have the greens and golds of the Whiterun interiors, and the larger flowerpots and urns have the blue hues of Solitude and the Blue Palace, where those items are prominently featured.

[RUSTIC FURNITURE - SPECIAL EDITION]

Mod Notes: RUSTIC FURNITURE - SPECIAL EDITION is a high-resolution retexture of the noble furniture and high chest for Skyrim. Available in 4K and 2K resolutions. A version is available for SMIM users with the SMIM noble chair textures included.

Mod Notes: This mod features hi-res textures and modified meshes. The soul gems now have transparency and a subtle animated colour-shifting effect. Each soul gem has its own diffuse texture, rather than sharing textures as in the default version. The soul gem holders have also been retextured.

Mod Merged: This mod is included in Pre Bash Merge. Read full details on the Merge Page.

[Pilgrims Delight - High Hrothgar Shrine Retextures]

Mod Notes: How sad it must be for the poor pilgrims to the shrines on the Throat of the World to have to spend all that time squinting at muddy, illegible textures on those plaques. Well, praise be Talos because the Imperial Heritage Society has just commissioned a renovation of the plaques, now in freshly-carved runes!

Mod Merged: This mod is included in Landscape Environment and Clutter Merged. Full details on this are on the Merge Page.

Mod Notes: This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.

Mod Merged: This mod is included in Keep It Clean + Realistic Water Two Patches Merged. Look for full details on the Merge Page.

[RUSTIC NORDIC MURALS]

Mod Notes: This mod is a retexture of the carved stone murals found in Nordic ruins. They are commonly seen in the inner sanctum areas where the puzzle doors are found. The vanilla textures are not very detailed, and the murals are quite large, so the designs tend to be a bit hard to make out.

[Fences of Skyrim - No more flickering fences]

Mod Notes: Tired of those badly aliased fences that you find in farms and towns? Well this mod will fix that! Fences of Skyrim replaces those ugly vanilla fences with new ones that will not flicker from a distance!

Problem: Wyre Bash sometime spews out an error on Unique Border Gates All - Point The Way - Patch when creating the Bash Patch.

Solution: Load and resave UniqueBorderGates-All-PointTheWay.esp in the Creation Kit this should stop it.

Mod Notes: Unique Border Gates redesigns the border crossings of Cyrodill, Hammerfell and Morrowind by adding new, unique and immersive gates. No two are alike and I believe the design reflects the area well.

Mod Notes: This mod makes a bloodier combat experience for both player and npcs with higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health,
blood pools, green blood for spiders and oil for machines.

Mod Merged: Patches from this mod are included in Pre Bash Merge. Read full details on the Merge Page.

Mod Notes: RUSTIC DAEDRA SSE is a high resolution retexture of Skyrim's daedra. This includes the elemental daedra (the flame, frost, and storm atronachs), as well as the Dragonborn daedra, the lurker and seeker. Also included are the Dawnguard ancient frost atronach, and the Dragonborn ash guardian.

Mod Notes: This mod adds dozens of new creatures to the world of Skyrim with the goal to enhance the game experience. The original vanilla creatures are very well made, but lack in variety. This needed variety arrives with this mod. All creatures, monsters and enemies fit the original vanilla art style. So there will not be any stuff imported from other games.

Notice

SIC has been known to cause random crashes. If you are affected by this a solution has been found. Simply deactivate Goblins, Random Spawns and Random Events in the MCM. If you experience random crashes while travelling at night you may also need to deactivate Night Spawns.

Mod Notes: This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.

Mod Merged: This mod is included in Faces Merged. Complete details are on the Merge Page.

Mod Notes: This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.