Masteries

Offense:
21

Defense:
9

Utility:
0

Introduction

Hello everyone. This is my quick guide to jungle Kha'Zix that focuses strictly on building him. It will include items, abilities, runes, masteries and explaination why you should use them. I recommend this guide to people that already know mechanics, but aren't quite sure what things to choose.

Summoner spells

For summoner spells you takeand either or .is viable when enemy team lacks any kind of slow, then you can escape easily from any situation with +combo, but generally you pick .

Items

Core items on Kha'Zix changes based on enemy team composition, but some items mostly stay the same. As an assasin you are hardly countered by any sort of cc, so 95% of the times you are going to pickto prevent that. If team doesn't have any cc pick for more cd reduction. is core for Kha'Zix everytime, because you base dmg off your abilities and it's boosting them even more with toggle effect. Also, if 3 or more members of enemy team are tanky, swap with for high armor penetration.
And last, but not least - defensive items. As an assassin your build should include only one defensive item. If you are being heavily focused, you should buy GA for your team to get 4 seconds confusion advantage, as they wont be able to successfully reposition and you should be able to deal enough damage to kill squishy before you get killed again. If you're not so much focused, in my opinion or is the best option. Health regen won't be gold efficient on a guy with no resistances and around 3k hp, so is mediocre choice.

Evolving

First ability you evolve is eitheror . Most of your damage comes from so mainly you will pick that, but for more effective ganking and huge mobility boost in fights you can also pick .
If you haven't picked as your first evolve, then pick is as a second evolve, because as an assasin you need mobility.
Third pick is situational. If you need aoe wave clear for splitpushing then pick . If you need extra penetration and slow in teamfights, then pick .

Ability order explaination

I'm maxingfirst, because your damage is mostly coming from this ability.
Then I'm maxing for extra poke and survivability.
Lastly I'm maxing , as its generally utility spell.

Runes and masteries

Runes and masteries mostly consist of only things that matter on Kha'Zix and these are cd reduction, attack damage and armor penetration. There are also masteries specially for jungle clear effectiveness and a bit of survivability. Only things you can possibly swap is marks of attack damage for marks of armor penetration for extra penetration early.

Conclusion

I think that is all you should know if you are already familiar with this character, so that is the end. Now, queue up and consume them all. Thank you all for checking out my guide. Cheers