PhotonServerSettings missing after Cloud Build

I just updated to the latest version of PUN and Unity, and my Cloud Build EXE is no longer able to connect to the Photon cloud:

You did not select a Hosting Type in your PhotonServerSettings. Please set it up or don't use ConnectUsingSettings().

It seems that something is causing the PhotonServerSettings to go missing? I highlight them in my project, and everything looks correct, and I definitely have a Hosting Type set. I can still connect to the cloud from the Unity editor. Any idea what might be causing this, or how I can fix it?

Thanks so much for taking a look at this, I really appreciate it. After consulting with Unity Support this morning, it turns out the problem was related to a temporary outage in Cloud Build that they have now resolved. I just confirmed that my latest builds are once again working correctly and can connect to Photon Cloud.

Just a quick follow-up for anyone else who might run into this: the problem seems to result from selecting the "Clean Build" option in Cloud Build. Doing a normal build instead resolved the issue for me.