"StarCraft, one of the most popular games ever made, also serves as the perfect proving ground for artificial intelligence. Here's the inside story of how a Berkeley team won the world's first StarCraft AI competition with code that can beat even pro-level human players."

Thanks for posting this, that's a very interesting article. With game developers putting more and more emphasis on online play lately, this might motivate some of them to spend some time making smarter computer opponents for campaign games.

Such a bot could probably be tweaked to automatically adjust to the player's skill level in order to keep the game challenging without being overwhelming. That's definitely more fun than a computer that cheats to be more difficult.