Sony and other manufacturers have already commented on this. Abandoning physical media of any kind isn't going to work for the gaming market right now. There will be some kind of physical media, likely memory cards/cartridges as you mentioned.

As it stands, while there is money to be made digitally, only for certain other type of devices can an only digital policy be successful. The first hurdle is getting the device in stores. Most hardware is sold without a profit margin, so stores don't make money on that, they make it on the games. No physical games to sell, no reason to carry the system. Apple got around this by being apple and having its own brand strong enough to support a large chain of stores to sell, and enough brand loyalty for people to buy what they make sight unseen.

The talk about the PS3 port-like structure is interesting. Play the game at home on the PS3 then take it to go on the PSP2 sounds like a good idea. Sadly, this is Sony we're talking about, unless things have drastically changed, their ability to implement complex software systems is limited.

The talk about the PS3 port-like structure is interesting. Play the game at home on the PS3 then take it to go on the PSP2 sounds like a good idea. Sadly, this is Sony we're talking about, unless things have drastically changed, their ability to implement complex software systems is limited.

I wonder how they'd stop piracy with that.

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

I don't know if this is a good strategy. I've come to prefer the cheaper, simpler iOS games for my mobile gaming. Especially since if I only have a few minutes while I am ou and about. There were articles on the web a few days ago about how iOS games are becoming a strong competitor to Nintendo DS and Sony PSP and I tend to agree. Paying .99 vs $30 for a mobile game seems to be a no brainer.

I don't know if this is a good strategy. I've come to prefer the cheaper, simpler iOS games for my mobile gaming. Especially since if I only have a few minutes while I am ou and about. There were articles on the web a few days ago about how iOS games are becoming a strong competitor to Nintendo DS and Sony PSP and I tend to agree. Paying .99 vs $30 for a mobile game seems to be a no brainer.

With the games I buy (not talking shovelware here), I would gladly pay $30 to get a game with better production values and developed by teams with tons of experience in putting games together. I do enjoy gaming on my iPad, but I find that the stuff I play on DS and PSP is far better and worth the extra dollars. I do concede that I might be an old dinosaur, though, and that younger generations might be just fine with lesser experiences for only a couple of bucks. I am surely always amazed when I see reviews on iPad games complaining about only 8 hours of gameplay for $2. Movies cost more than that and you only get 3 hours at most. Seems like a huge bargain to me.

Eh, I don't think everyone playing those small phone/pad games will stay only playing those games. Either they get tired, get new games, or start branching out once they've had their fill, or if there's a gateway.

That said, the PSP2 isn't meant to direct compete in that small app market. Instead, it's supposed to be able to have those games as you normal time wasters, and then have bigger games as well, or anything in-between.

Sony tend to always over price things at launch, so probably over $199. Even the Go was $249 at launch. I bought mine for $165 shipped and while I do like the system, there's no way in hell I would have paid $250 for it.

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"A gladiator does not fear death. He embraces it. Caresses it. Fucks it. Every time he enters the arena, he slides his cock into the mouth of the beast."

Nintendo has been saying similar things about the 3DS, about as powerful as an Xbox 360 or so.

Clearly it's marketing speak. However, because these handhelds have such small screen resolutions, and processor tech has advanced 5 years since the consoles released, these new handhelds really can put out graphics that have a similar quality to some of the high end consoles.

Nintendo has been saying similar things about the 3DS, about as powerful as an Xbox 360 or so.

Clearly it's marketing speak. However, because these handhelds have such small screen resolutions, and processor tech has advanced 5 years since the consoles released, these new handhelds really can put out graphics that have a similar quality to some of the high end consoles.

Yeah, I think the key is in the resolutions they can get away with on the smaller screens. The 3DS can probably run something at 30FPS at 800x600 (or whatever) that the 360 could run at 1080p at the same speed.

I have no doubt that both of those machines will be damned impressive, but using the word "powerful" brings the discussion to pure horsepower, and I find that hard to believe.

I find it hard to believe the 3DS will be even remotely close to as powerful as a 360, especially judging from some of their game previews. Looks about as powerful as a Gamecube or maybe a Wii-lite.

Given how powerful the PSP is already (being 6-7 years old) I don't think seeing the PSP2 as powerful, at least on paper, as a PS3, is that far fetched. When the PSP came out Sony said it'd be close to as powerful as a PS2, and they delivered on that. Of course, it's going to come at a bigger price tag though, while Nintendo can always undercut them on that point.

If it comes out at $200 or less, I definitely could see myself buying one on launch day. Just don't see Sony doing that though.. even their Mylo they charged a ridiculous price for at launch.

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"A gladiator does not fear death. He embraces it. Caresses it. Fucks it. Every time he enters the arena, he slides his cock into the mouth of the beast."

Nintendo doesn't care about "power." Nobody pretends Wii or DS or Gamecube or Gameboy etc. were "the most powerful" gaming systems out there. If the fun factor's there in the games, it'll drive hardware sales. As an Atari Lynx fan whose technically superior system got buried by the "inferior" Gameboy in sheer sales and popularity so many years ago, I know first hand. That said, the only 3DS game that interests me is the Ghost Recon title since one of the Gollop brothers (X-COM) is involved.

As someone with two PSPs (phat and slim) and a big library of PSP games but who stopped playing it years ago, my fundamental complaint remains that developers don't see the PSP as a destination -- they see it as a ticket to developing PS2 (years ago) or PS3 games (now and more recently) presumably for financial reasons; they put away their PSP dev kits and never look back.

So when I've played PSP stuff I felt was fun and special and unique to PSP (Killzone: Liberation and SOCOM: Tactical Strike come to mind), I never get to see any more work from those teams on the PSP. It was "one and done." I don't so much care about the PSP2's technical specs as much as whether they can find a way to turn it into a "developer's destination" instead of a rest stop to greener pastures.

P.S. For the love of GOD OF WAR, Sony, find a way to stick a second damn thumbstick on the PSP2 already. Not so much that I can play Robotron/Smash TV/Total Carnage arcade ports on it (though that would melt my old heart ) so much as that sooo many PSP titles would've been a helluva lot better with a second thumstick.

Nintendo doesn't care about "power." Nobody pretends Wii or DS or Gamecube or Gameboy etc. were "the most powerful" gaming systems out there. If the fun factor's there in the games, it'll drive hardware sales. As an Atari Lynx fan whose technically superior system got buried by the "inferior" Gameboy in sheer sales and popularity so many years ago, I know first hand. That said, the only 3DS game that interests me is the Ghost Recon title since one of the Gollop brothers (X-COM) is involved.

As someone with two PSPs (phat and slim) and a big library of PSP games but who stopped playing it years ago, my fundamental complaint remains that developers don't see the PSP as a destination -- they see it as a ticket to developing PS2 (years ago) or PS3 games (now and more recently) presumably for financial reasons; they put away their PSP dev kits and never look back.

So when I've played PSP stuff I felt was fun and special and unique to PSP (Killzone: Liberation and SOCOM: Tactical Strike come to mind), I never get to see any more work from those teams on the PSP. It was "one and done." I don't so much care about the PSP2's technical specs as much as whether they can find a way to turn it into a "developer's destination" instead of a rest stop to greener pastures.

P.S. For the love of GOD OF WAR, Sony, find a way to stick a second damn thumbstick on the PSP2 already. Not so much that I can play Robotron/Smash TV/Total Carnage arcade ports on it (though that would melt my old heart ) so much as that sooo many PSP titles would've been a helluva lot better with a second thumstick.

Excellent points about the "One and Done" philosophy, although I think part of that is related to how poorly the software sells, even if the title is of excellent quality. I don't think many developers can afford multiple attempts on the PSP.

In regards to the second analog stick, I think that is a given upgrade for the PSP2. It was the single biggest complaint about the PSP, and unless Sony is completely deaf to their focus groups and marketing wing, the 2nd stick will definitely be there.

My biggest hope is that it will provide legacy support for PSP titles. I'm assuming the PSP2 will really push digital downloads, so it would be nice to transfer all of my old PSP/PS1 games to it. Here's also hoping that it comes with 32GB-64GB of storage plus an expansion slot. The PSPgo contains my entire library on the device, and I've become spoiled by that accessibility.

I find it hard to believe the 3DS will be even remotely close to as powerful as a 360, especially judging from some of their game previews. Looks about as powerful as a Gamecube or maybe a Wii-lite.

From pictures alone, I expect something between a N64 and a Gamecube out of the 3DS. There's no way that Nintendo has mentioned that 'it's as powerful as the 360', because we all know it would be a joke, just like Sony saying what they did.

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"All opinions posted are my own, and not those of my employers, who are appalled."

OLED screens are stunningly detailed (you can fit much more detail into a 15" OLED screen than a 60" plasma screen, AFAIK) with near perfect color and black levels. You can't get anything better with current consumer technology, and they are produced in such low quantities that any device with such a screen should be treasured. My HTC Desire smart phone has an OLED screen that makes the iPad look pale and drab in comparison (I know. I've put them side by side).

If the PSP2 is so powerful, we can expect to see ports of PS2 games, right? (similar to what we've seen with PS1 games on the PSP). If Sony's smart - which they've proven time and time again that they aren't - they'd open up a huge back catalog of top-shelf PS2 games when this thing is launched.

Specs include a 5-inch OLED display with 960 x 544 resolution, dual analog sticks (not nubs as on the current generation), 3G, GPS, front and rear touchpads, an electronic compass, and cameras on both the front and the rear. Available this holiday season. Wait... what?!