First and foremost, I want to state that Star Citizen will be an official clan-supported game. This means we will have regular game nights, and there will be continual development on all Star Citizen activities.

The game itself is still in development, but Sicarius Elitist fully intends to develop a company and recruit members, eventually to build a fleet and conduct badassery. Our primary mission is that of exploration/stellar cartographing, and resource gathering. Obviously the military arm will be in charge of coordinated defense of our assets.

SkyLabs Inc. Is a fictional research organization, named after the first commissioned vessel to serve under the company, the UEE Skylab 3000, serial number 60-53X.

(sexual innuendo is a running theme with the group, if it isnt obvious by now.)

The focus of this mission is to have fun. We really dont know what the SC universe has in store for us, and from preliminary sample missions I've done with Latios, it looks to be an amazing experience.

Our first real shakedown mission was to explore a sensor anomaly in an asteroid belt. We came across weird comms noise as we flew around, and diecovered that the noise was in fact a homing beacon to a flight recorder of a ship that was ambushed by unknown assailants. The process of exploration was real, and no hints were given. We were basically expected to figure it out on our own, and upon discovery of the flight recorder, an away team was deployed via EVA to retrieve the digital contents of the black box.

The skylab 3000 performed her role admirably. We hope to use her quite thoroughly in the years to come... for science!

Right now we need more crew... the more crew we have means better survivability.

Right now we have a chief combat air patrol pilot (Latios), as well as a tentative helm officer for the Skylab (recovery). I will be sharing responsibility for commanding the missions with recovery, but for now I am the commanding officer for this project. I know there have been others that have shown interest in playing this game, and I need more information from you, such as, what sort of role or assignment sounds interesting to you? Engineer? Gunner? Scientist?

I will be seperating the roles into three main categories. Tactical, Operations, and Science.

I will continue to provide tidbits of news as we go along, to keep people appraised of the game as it develops.