Borderlands 2 Trailer Employs “Wimoweh” Effect

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The latest Borderlands 2 trailer is very silly. It features “The Lion Sleeps Tonight” as it shows off wildlife and ultraviolence, together as intended on the surface of an alien planet. And is that an observatory the size of the moon/in the moon?

I was really really hoping Torchlight 2 was coming out about 6 weeks before Borderlands 2. I wanted time to get through it before running around Pandora like a giggling, loot-scooping lunatic again. T2 will go on the back burner in favor of BL2, as I like my loot-scooping best with bullets.

I think video games just took my humanity away. I feel nothing but tickling happiness when I look into this kind of trailer even though it display violence and grim. I even smile a little when I watch Little Inferno teaser a while ago. hmmp
Anyway, I really enjoy the first, so much more of this couldnt hurt. Hurray!

After watching this trailer, I genuinely couldn’t think of the names of any other games coming up in the future that I wanted for a solid 15 minutes or so. My need for this thing is so powerful it’s actually erasing parts of my brain.

So, have they fixed the game-crippling levelling issues from the first? It was twofold – first, if you overlevelled content (very easily done if you did even half of the sidequests), then enemies could barely touch you. Second, if you played online, you had to find friends who were at the exact same level, or they’d either be one-shotted every five seconds, or an invulnerable death-machine that killed everything before you could even look at it.

The former issue made singleplayer an exercise in mindless tedium, and the latter stopped me from playing outside of an organized group that agreed to only level up together.

I agree, and if they haven’t fixed it to make the game challenging it’s a deal breaker for me. I would have liked unlocking abilities and finding cool guns a lot more if it was necessary. After a few missions though we started trying to limit ourselves to crap guns and no shields just to have some sort of challenge.

Re: over/underleveling – i do not know if it was fixed, but Gearbox made it so that you can reset quests to play toghether if your friends are earlier in the storyline, so maybe they fixed the levelling system too. It’s not known, though.

I was pretty fortunate in the fact that I bought the game and all its DLC expansions long after original release, so I was quite aware of the leveling issues and therefore able to avoid them completely. Of course, that meant skipping quite a bit of the content, and there are still parts of the game I haven’t visited despite the fact that I’ve got well over 300 hours in.

I hope Gearbox does it right this time. I don’t want to be forced to skip content in Borderlands 2 just to compensate for a borked leveling system.

I enjoyed the single player despite the problems, but I agree the leveling system needs a serious overhaul. They should stop modifying damage by level difference and make it so that your stats just go up a bit with each level. They should also adjust it so that enemies even 10-20 levels behind should still pose some threat and enemies many levels ahead should be beatable with enough skill.

Had little interest in the game before this trailer, as Borderlands 1 was decent enough, but it just became a drag at certain points and the story wasn’t really good (Liked the Armory of General Knoxx expansion though).

Crap. I just checked it out, and the world is again getting shafted with the release date as compared to the US of A (September 18th in the US, September 21 worldwide). It’s not a huge deal per se, but we wanted to do the Let’s Play of the game as soon as it comes out, and that means our multinational team won’t be able to beat everyone to the punch.

Have you got that from somewhere other than the sequence in the trailer? Because it seems a bit ambiguous to me – you see her drop in, then you see the group firing at…something. Could be a completely different shot?

i think everyone enjoyed it, but it was a little to much of the same. Perhaps thats why i liked the bunker interiors so much, all the pipes and pulled off a sci fi fans wet dream for cramped and dirty.

I may be completely wrong but I *think* the lack of AA had something to do with the post-processing effect they used to put a black outline around objects. I seem to remember not being able to enable AA even through the .ini file. So it’s an ‘art’ thing rather than a ‘this xbox couldn’t anti-alias it’s way out of a wet paper bag’ thing.

Definitely a, wait-until-it’s-heavily-discounted, buy for me. The game looks great, but I was sorely disappointed by Borderlands at launch, so much so that I never went back. It was the most devastating waste of 60 bucks in my recent memory.

I really hope Borderlands 2 doesn’t use the mouse for vehicle steering. It was so annoying having to steer with the mouse in Borderlands. Using mounted weapons was a pain in the ass sometimes as well as lining up a jump.

One of the little runners right at the beginning bugs out and does a quick 360. Either that was in-game rendering and they managed to not catch the pathfinding error, or it was intentional and… silly. Either one is likely.