Game Identity

Totem Craft was born in Cordoba Game Jam 2016, the Global Gam Jam of Cordoba, Argentina.
Strengthening the theory that when you want to make a simple game because the time is short
generally the decisions leave out the standard scope of a Game Jam and try to make prototypes
like Totem Craft.

The previous idea was to make a multiplayer, and the final decision was garnished with it
being LAN, with ragdoll characters doing 100% of the models and textures.

A Multiplayer LAN with Ragdoll Characters

"Leaving the scope out of the logic"

5 members and 1 prototype working at the end of the JAM - The DrimTim

It was a very positive experience, we managed to work as a team, divide the tasks well and
obtained at the end of the event a working prototype, with several bugs, but working :D.