99 Rooms is a beautiful Flash point-and-click adventure of the 'escape the room' variety. The object is to make it through all 99 rooms to the end.

The game makes use of gorgeous photography for visuals, and a moody atmospheric soundtrack for effect. Add to that a bit of Flash interactivity and the result is a memorable experience that will entertain you for an hour or two.

The game is not new. It first surfaced on the Web in June of last year. I passed on it back then since there is not much to the gameplay at all. Moving from one room to the next is often just a click away. Some rooms require a bit more interaction, such as clicking or dragging, though none of them are very difficult. There is at least one room that will likely scare you, so consider yourself warned.

The project was created in Germany by Kim Koester, Richard Schumann, Johannes Buenemann, and Stephan Schulz.

Lately, I have received requests from people suggesting that I create an entry for it, and so, due to popular demand, prepare to enter the 99 Rooms.

More like interactive art than a game. The music is very moody, the variations can really get you tense.
It's clever the way they lure you into bringing your face close to the screen looking for details and then something leaps out at you.

Really terrible ending though. You see these sillhouettes in room 99 and you're expecting something great. A last shot of fear. Then you get rubbish music and credits. Needs work.

Apart from that it's a great experience. though I would say it needs more of a storyline, nothing complicated, a simple explanation of what the 99 rooms are, "can you explore the 99 rooms...?"

first of all, i really like Arbiter's post, no i dont think anyone knows what you mean, maybe add a bit more sarcasm.
And then Talps, you started talking about interactive art, which is what this is!
not a game. the whole meaning is to go through 99 rooms looking at 99 different pieces of art. what you people are getting stuck on is the part that you actually have to interact with the art to progress through to the next art room, thus labling it a game.
the music is a part of the art, yes it is moody, which helps to create the environment the artist was looking for, thus happy art will have happy music, and sad art will have sad music. this does NOT make it rubbish music.
this game does not need a story line, because it is art and art dosnt need a story line.
and an explanation of what it is: its art!!!
just because its on a computer, and uses flash dosnt mean its a game.
it would look rather silly if you walk into a art museum looking for a jolt of fear and exitement.
in closing, 99 rooms is very artisic, creates a great experience, and even puts in the creators in the end!
almost everybody who posted on this, added something negagive about 99 rooms. i say they dont know what there talking about
please think before writing inane discussions about a game, that isnt even a game at all.

This reminded me of the "zoomquilt", another strange artistic creation that could only exist online. The original site for it is down, these days, but there is still a mirror to be found here: http://www.eviltree.de/zoomquilt/zoom.htm

It isn't quite as intensive or frightening, but comparably artistic and surreal.

This was beautiful. I blew through the game aspect very quickly, and then went back through very slowly to look at the art of each room intently. The artistic value to this "game" was great. The music was very well themed with the art. I do agree that I would like to have seen a bit different ending, because the characature art of the designers didn't fit the rest of the art anyhow... Overall though, I will be going through each room many times though, because I enjoyed them all.

Very dissapointing... Though still yet, it was very different, which made it enjoyable. I didn't see the part that was would have been scarier than any other really... To me the whole thing was creepy. I wouldn't doubt it if this game takes part in a dream or nightmare I may have some day.

If these same guys made a more difficult, more strategic game, I would definetly be there.

wow... at first it was like wtf... go along with, ok, fine then... then after a while, i started getting this sickening feeling in my stomache... gya, it's creepy... still have yet to get past 20... o.O still cool tho, but i'll have to wait until after lunch... ^_^

The interactivity was the most fun for me, especially the bird that jumps up and down the ladder/scale depending on where you coax him with your mouse, and the vertebra that moves with the mouse. I wish there were more rooms like that. Artistically speaking, I couldn't help thinking a lot of rooms reminded me of the Monty Python opening, and I kept expecting something to go splat or suddenly show can-can legs. But no such humor is there, just things that are supposed to be creepy or scary, and they aren't all that scary, not even the one where something jumps out at you, so to speak.

for those who are new to this game im jus sayin right now when we say beautiful we mean we like it but who knows u might not and yes their will be things jumpin at u it will say like look at this closley and all of a sudden BAM....... right in yo face that image goes but awseom game it was beautiful if u liked this game and u havent played exmortis go give it a shot thats if........ u like getting scared like a little girl lol!!!!! well catch u all later bye bye now

The photography was... decent. The drawing's were what's really amazing. The interactivity of the rooms was fun. I agree with others, I don't like the OMG POP OUT AND SCARE YOU stuff. But this wasn't as bad. I didn't find it as creepy as everyone was saying. But the pop out and scare you stuff doesn't happen often, and it's not as bad as other stuff, trust me, I'm one of the people who had to play Exmortis with the sound off and it still scared the living hell out of me.

The art and photography used in the game was simply amazing! I felt that some rooms were like surreal visions, and so it really scared me sometimes, it gives you flops in your stomach. I admit that the ending was disappointing, though, I thought there would be something really mind-blowing based on how wonderous the rest of the game was. I really recommend this game, it is beautiful, but you may feel like it will freak you out for life, but it doesn't. =)

I really enjoyed this "game" as well. I'm not sure I would classify it as a game, maybe "interactive pictures" would be better. Whatever you call it, I enjoyed it. One of the rooms definately gave me a jolt!!

This work of art is very similar to Samorost One and Two, perhaps not as engaging, but very beautiful all the same. To continue the comparison, Samorost has a lot more interactivity, and looks very different, but the games are both in the surreal, dream-world style. 4.5 out of 5.

I'm not going to say it was beautiful and go on about how much I understand it, because even though the purpose of it was to be more "art" than game, it was still poor. Photography is not an artistic quiality. It's something that's there and you've caught it on camera, not thought about it or made it yourself. This was photography with poorly drawn creatures and animations placed into it. It is not beautiful, just drab and samey. I can't remember any individual room except obviously the jumpy-out ones, because they were all practically the same. I'm sure some of the sketches were even used more than once. There was also a very low level of interactivity. All in all a poor attempt in expressing any artistic qualities in the developers.

Found this utterly compelling--what a use for an abandoned industrial site! Art everywhere-granted some of the images are puerile or gross. Wish I could determine which actions of ours, if any, affect things further along. I.E., if we shake the odd flowers many times in one room, do the next set make more of those little white/transparent bubbles, etc.
Anyway, very imaginative & well worth a posting.
Thanks Jay.

Wow. It was kind of creepy at first..but then I got interested, and it was really cool. But then, all of a sudden...WHAM! Some thing scary pops out at me, and I got so surprised i closed the window and started screaming. Now I'm too afraid to go back..

Wow~~ incredibly creative game!
sounds a bit creepy..
can't believe that only a short time, u can tour round all these special rooms...100 of them!
I would like to play it another time, to see more details…

It wouldn't load for me. I probably haven't got the latest thingy. It keeps asking me if i want to install sommething but i can't remember what it is. Can anybody tell me what to do. I've been clicking 'don't install' by the way.

cus there was a SCARY MAN , pressed against this glass window, and u hav 2 clik on it 2 go 2 the nxt room. i clicked on it , and it jumped up and screamed at me, making me scream my arse off and close the window. trust me, it scares the hell outta u

I dont know what is wrong with my computer, but nothing jumped out at me on either of those rooms. 26 did nothing, I guess it was because I just madly clicked the screen. It was the same for 58 aswell I think, that time I actually sat there staring at screen rolling my mouse over everything. Hmmm, this game gets stranger and stranger...

Man, that was cool, and also quite creepy. Well, I didn't find the pictures of animals or plants at all scary, but the faces... man, they creeped me out.

And when that damn face ju,ps out at you with that screeching noise... I just closed the window.

Great artwork, I liked the way the artist looms you in with the detailed artwork and moody music and then BAM! Something jumps out at you. I should of played it at night instead of the middle of morning, though.

It's not a game, it's called a "Click-a-ma-jig". Not how you spell that but whatever. That's what it is, I like these type of "games" it had one scary room, that I was happy about. Why? Because it really wasn't one of those image poppers things, and I'm glad. I did get a jolt, and enjoyed it.

Wow... I don't know really whether to play this game or not! Haha! For what I've read, I'ts scary AND I'ts great at the same time... I actually got to the 3'rd level and decided to read some of the summaries. I read that it is scary and it is VERY great but disturbing. Can someone get back at me and tell me what the scary part looks like, because I hate those that *POP* up and scare ya with the screetches! My friend always tricks me with those and I hate that so I just leave the room... Don't make fun of me because i know other people do that too! Someone just get back with me on that please. Tell me why I should and shouldn't play this game. Thank you.

this game is a masterpiece, it combines the wario ware style (mini games that are challenging yet short enough to keep you interested ) i found that it was an awsome display of how online games are not all about shooting or action, it is an insperational piece of art that i will show all my friends, my only concern is the sad and somewhat depressing artwork,(still beutifull) it is a combination of puzzle,suspence,and art,and as a fellow tagger i must say bravo!

Very Very nice art! I loved it. Although I do agree with some of the others, it could have had a better story line. Not at all scary but fun. And I must admit that I LOVED the ending, I laughed so hard. It was cute...what? It was lol

yeah, seriously, right after hearing about your comment i was scared as hell also..
but come on.

i mean all there is in room 26 is a stupid head and then there appear another head (apparently the same) and draw a red line...
i mean that's not scary at all...
perhaps it would have better affect if i played this at night time...
and the rest of the room only showed a bunch of power wire and u gotta click on them to make weird things happen..
all there is are some pictures of a old power plant and some spooky grafity..

jeez and i thought i was gonna see massive murder and body part.
disappointing.

I think my attention span is simply too short for this. Did all the rooms, but I was so bored by the end that even some of the cooler art just didn't make up for it. I am glad that there are other people who do have better attention spans than mine, cause it's just nifty to see when other people enjoy things. Then again, maybe it's my mood lately, cause I also did Ex Mortis, and got bored out of my mind with that as well...yeah, I think it's me.

It's beautiful, the photography from the drawn on art.
To those that thought this was a game and approached it from that point, go through it again, like you would an art gallery.

And for those of you saying the photography wasn't that great quality? That was rather the point, it has meaning behind each photograph. Think of the feeling you get from looking through each picture, the clever little things they added. The pop out and scare you. It's meant to make you think.

I agree Roberta. They're not meant to make sense, they're meant to evoke feeling. That's what Dali and Picasso's art were all about.

My personal favorite was 84. The peacock was gorgeous. And to those of you having trouble-- sometimes just waving your cursor over the picture will do something. If you get really stuck, you can always skip the room by clicking the room number on the bottom.

I enjoyed this very much, and I love the way that it hasn't stood still but gone on and changed since the last time I explored it. The start and the whole feel of it is still there and that means that we are able to recognise it as coming from the same artists, which is really what art is about. I wish that I could find a signature piece like that, I am still looking...

The totally unexpected, is what I enjoy above all and that is what keeps me coming back to 99 Rooms.

Has anyone visited The Hospital recently, that is another on line form of art that you would enjoy if you liked 99 Rooms.

Wow. This "game" is creepy/gorgeous... But as soon as I got to the room where stuff was poppin' out at me, I quit... I'm already too anxious of a person to deal with all that. I just don't think it can be classified as much of a game--Most of the levels, you can just click right through. There's not much too it to interact with. I would say, though, that the art is more than enough reason to visit.

I enojoyed looking through all the pictures of this game but the very dissapointing moment came last...i think u guys should decide to change the ending its really sad it ends like that i was expecting something chilly...but overall i loves the painting it reminded me of my paiting lovely!!!!!

I am personally unhappy with what Ryan said above: "Photography is not an artistic quiality. It's something that's there and you've caught it on camera, not thought about it or made it yourself."

It is in fact art if you take pictures from an artistic standpoint.Im not talking about the kind of pictures where you make a peace sign and snap a shot for your myspace. If you actually paid attention in your art class you would know that artists that draw or sculpt dont just sit down and start coloring to make a work of art. They have to think about composition, emotions, contrast and many other things that you are probably not aware of. Photographers must think about these exact same things. Therefore photography is art, just newer type of media.
Sorry to rant, I'm just sick of people who think artists pull paintings out of nowhere. Art takes an awful lot of thought, and sometimes people do not accept things that they do not like or understand.

Now my thoughts on 99 rooms:
Definitely conveyed a confused, not exactly 'dark' but strange atmosphere. I'm not very diisapointed with the 'ending' as you put it, but i understand those who are, as they were expecting more of a game... with an ending. If you look at it as 'the last room' rather than an ending, it makes it feel more complete. Nice effort.

I played this game just until the scary room to see what everyone was talking about.

It's a great game so far from what I've seen, but really it isn't much of a game, it's not really scary either, but there's a depressing atmosphere and very great art!

Anyway in Room 26, the scary room, there's this guy pressed against a window. I read the spoilers and they said he was scary so just remove your headphones if you are scared and all he does is to just flash past drawing a red line. It seriously isn't scary!

I wish that this wasn't made to be slightly creepy so that I could enjoy the art and interaction more. This isn't -too- creepy but I'm sure someone very young would have problems sleeping over this. xD;. Some are slightly unsettling with the music and with some paintings being eerie. Not all of them were creepy and some even made me smile. It was mostly me fretting if there were any parts where a horribly mutilated thing pops up and gives you a heart attack.

Not really a game like a click fun fun game in my opinion, it's mostly enjoying the art and some interaction with the art. :3

I'm afraid I'm stumped at room 73 with the vertebrae. I know it moves with the mouse, I just don't know what to do with it...

Overall it was quite interesting and kept me entertained. <3 People are expecting too much out of this. xD

Some of the people commenting seem to have rather anorexic brains, especially those here who are downrating it for not being a game.
Do you nimrods realize the creators never even called it a game? They called it a project. That is the word they used.
Also, there seems to be a misunderstanding. Apparently someone thinks photography isn't art. What if it's photography of your art? Does it count then? Checkmate.
So it isn't a game. Let's face it, if you're on a flash site, you're not looking for hardcore games, you're looking to be entertained. This is not the place to be a gaming Nazi. You want hardcore gaming, get an NES or an NES emulator. Emulators run better, anyway.

Very creative and seemed like they had the right idea but you need more things to do to in each room. After about room 40 you kind of loose interest. Just saying.....great idea though dont think that anything like this and to this extreme has been done. Good work!

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