Temple of Elemental Evil Journal & Preview

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By Apache

The RPG Vault conjured up a new journal for Greyhawk: The Temple of Elemental Evil, which if you didn't read already, went gold today. In this installment, Troika's Sean Craig takes us through the final days of the game's development.

In other Greyhawk news, GameSpot kicked up a quick preview of the game after playing a recent build of it. Here's a taste:

Troika is attempting to re-create as much of the pen-and-paper Dungeons & Dragons experience as reasonably possible with the game, which is why when creating a new character, you must randomly "roll" their ability scores (like dice) for attributes such as strength, dexterity, and intelligence, and you have no ability to adjust these numbers past swapping them around. While it was often easier to create characters in previous Dungeons & Dragons games by "min-maxing"; that is, increasing their important abilities and decreasing the unimportant ones (giving your front-line fighters a strength score of 18 and an intelligence score of 3, for instance), you won't be able to get off quite as easily as that, since Temple of Elemental Evil uses the revised 3.5 Edition rules, which, like 3rd Edition rules, require penalize low dexterity, constitution, and wisdom scores when it comes to avoiding the effects of traps, poisons, and dangerous enemy sorcery. The game lets you pick characters from any of the standard 3.5 Edition professions, and since you can have up to five characters to begin with, you have plenty of choices as to how to plan your adventuring party.