Last I talked to him (quite a bit ago) he was writing an assmebler core (I think it was just the core) So, from the looks of it, I think it will be pretty good when it comes out. I also wouldn't be surprised if there was dual core support...

After R7 I hit a wall with compatibility; couldn't figure out what to do in order to make more stuff run properly. So I started working on low-level stuff.

First I made a CPU core testing program, which ran both on real hardware and the emulator, to help find bugs. It was succesful, but didn't seem to increase compatibility.

Next I resumed work on the DSP, intending to make a similar low-level testing program for that too. However, it quickly became obvious that the amount of data that would need to be transferred between hardware and emulator required a direct connection.

Thus I started fixing up the BBA emulation. I am using a virtual network adapter from the OpenVPN project. Right now, it's working well, except when the emulator is recieving data too fast; then it will randomly freeze.

When the BBA emulation is complete, I intend to make a new release. Because all OpenVPN code is licenced under the GNU GPL, WhineCube R8 will also be open source.

I'm not very interested in the Gekko-Dolphin battle; I have begun to see WhineCube as more of a testing platform for advanced emulation technologies rather than an end-user application that would be able to compete.

I still have great respect for both emulators. I'll probably be using one of them when they become playable.

Thanks for answering Masken... Continue your great work...! In addition, it's nice to know that WhineCube is going to be open source software. I assume that other programmers will be interested in helping you! Cheers...

Thanks for answering Masken... Continue your great work...! In addition, it's nice to know that WhineCube is going to be open source software. I assume that other programmers will be interested in helping you! Cheers...

Its not like they couldn't help now

vampireuk pwned you in irc

clever words by groepaz:
"i wonder how small your **** has to be that you have to put your system specs into your sig :=P "

After R7 I hit a wall with compatibility; couldn't figure out what to do in order to make more stuff run properly. So I started working on low-level stuff.

First I made a CPU core testing program, which ran both on real hardware and the emulator, to help find bugs. It was succesful, but didn't seem to increase compatibility.

Next I resumed work on the DSP, intending to make a similar low-level testing program for that too. However, it quickly became obvious that the amount of data that would need to be transferred between hardware and emulator required a direct connection.

Thus I started fixing up the BBA emulation. I am using a virtual network adapter from the OpenVPN project. Right now, it's working well, except when the emulator is recieving data too fast; then it will randomly freeze.