Summary

Five months after their on and off relationship finally settled on 'off', Dave Strider still has romantic feelings for Karkat. But Karkat has pale feelings for Gamzee, and Dave's feelings are purely conciliatory, while leaves only one option: auspisticism. Meanwhile, Rose and Terezi are dealing with their memories of the pre-retcon timeline, and figuring out how they'll allow it to interfere with their current relationships.

And Kanaya gets to teach both Dave and Rose how to be competent auspistices, although she has sadly not yet found her own serendipitous ashen duo. But after some bizarre matchmaking shenanigans, that may all change.

Summary

Karkat has always been alone to deal with his problems and now that he's so close to the others he is refusing to burden anyone with them. Karkat might not be able to handle this one alone but everyone else has their own problems. Help sometimes comes in pale colors.

Summary

Four humans enter the troll city of Allernia and promptly find themselves in more trouble than they've ever dealt with before; namely, twelve trolls who were trying to cast a spell and would rather not have been interrupted, thank you very fucking much. Also featuring: mysterious tattoos, magic of all sorts, made-up languages, renegade demons, bullshit magical technology, bullshit technological magic, one massive supernatural fight scene, and minor relationship drama! This story has it all! All of that stuff, not literally everything. I'm not a miracle worker.

Summary

Sburb has ended with victory assured. A new Earth was created, having trolls and humans reside together since the planet’s existence came to be. There is no more discrimination from the hemospectrum, no more horror terrors, and no more terror from villains past. However, the new Earth has taken on a new hierarchy; wealth. Those who have it revel in it, and those who don’t are desperate to attain. Corruption seethes through every corner of the new world, and sin is all around. With everyone starting new, and no memories of what was or each other, everyone is striving to survive in this wretched new world. Yet in order to survive, you have to pay a price, selling something in return; and some are forced to pay more than they desire to give. Though, after all, it’s just like the old saying goes…

Summary

Upon investigating an abandoned mining colony Tavros and Vriska find themselves trapped inside a mine shaft. They are not alone, something or someone is following them and as they travel further and further in search of industrial cutting tools to cut their way out of the cave they keep encountering the same word over and over. CALIBORN.

Summary

Your name is Luke Baker, you just turned 17, and you have no idea how to play this game. What you do know, however, is that you were meant to save everyone.

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A group of kids (and one troll) embark on a Sburb session at the prompting of their friend, only to find out they'd been doomed from the start. They're left reeling without a lifeline, struggling against the game and themselves. Sent from scratched timeline to scratched timeline, they struggle to find out just why they're here and how to save the game.

Summary

Your favorite place on the ship is a small wing of the upper deck dining hall called a “coffee shop.” You don’t really know much about it, actually, except for the little things you hear now and then. Coffee is a drink from a planet called Earth, as is the alien chained to the counter, who calls itself a “human.” You only know that much because you overheard it say so to an angry highblood once.

Summary

When Karkat Vantas decides to flee the Alternian Empire, he finds his friends more than willing to escape with him. But their flight goes horribly wrong when they crash land on Earth. Now, with government agent Scratch and his agency the Felt on their tails, a group of twelve trolls must now flee their pursuers, find safe haven on a foreign planet, gather their friends together, and somehow find their way off of the planet, before it tears them apart for good.