Welcome to the Virtual Goods News Wrap-Up for the week of June 12, 2010. The Wrap-Up is where VGN spotlights stories that we didn't get to cover individually, but still make for interesting reading about the virtual goods industry.

4 Tips To Better Monetize Social Games With Offers: Peanut Labs COO and co-founder Noman Ali offers tips for incorporating ad offers most efficiently into a social game. Among the suggested techniques are in-game promotions that combine exclusive virtual goods and increased virtual currency for users who accept ad offers.

Capcom CEO Talks 3DS, Resident Evil and Mega Man Online: Capcom CEO Haruhito Tsujimoto says he's looking forward to a "new business model" for Nintendo's upcoming 3DS portable system. Given that the current Nintendo DS portable market is being destroyed by rampant piracy, a conversion to some variant of the free-to-play model on Nintendo's part seems possible. Nintendo's plans may be revealed as early as next week.

Digital Chocolate President Departs: Digital Chocolate President Ilkka Paananen has chosen to leave the company to spend more time with his family, according to a note he released earlier this week.

Super Whales: Top Social Game Spenders Pay More Than $10,000 Apiece For Virtual Goods: According to Social Gold, top spenders in particular social games can spend as much as $25,000 per month on virtual goods. The company calls these power-users "super whales," to contrast with "whale" players willing to spend upwards of $1000 per month on particular social games. It seems likely that top users may spend even more in the future, as social gaming grows more established and games begin to develop true virtual economies.

Vanguard July 2010 Server Merge: SOE's ailing Vanguard: Saga of Heroes MMO is going to merge its three existing servers into one. It is unclear what this will do to the game's LiveGamer integration, which initially was enabled on only one of the game's servers.

What A Downgrade Of Tencent Says About China's Online Gaming Sector: SIG analyst Zhao Chunming has has downgraded Tencent from positive to neutral based on concerns regarding a slowdown in China's social game industry. Chunming believes Chinese MMOs will be out-competed by social games for user time and revenue in the future. It is possible that the Chinese online gaming boom is simply drawing to a close.