Our Endless City demo starts with a few dozen building blocks and uses an L-System to
assemble these into complex structures, buildings, whole city blocks, and finally a
sprawling and boundless megalopolis.

At any given time, there are hundreds of thousands of on-screen objects. The
super-efficient NVIDIA® Tessellation engine scales the number of polygons for each object
according to its surface detail and proximity to the camera . . . real-time,
high-resolution displacement.

So while you enjoy a leisurely glide through the city, the NVIDIA® GeForce® powering your
flight will be churning through over 600 million polygons per second. Better yet, there
will still be enough power to keep the lights running . . . hundreds of thousands of
them, all lighting the scene dynamically.

All you need to do is sit back and enjoy the view.

Highlights of the demo include:
-------------------------------

• Tessellation enables a continuous ramp on the level of detail, more than
doubling the total triangle count and providing up to a 500x increase in detail
on the nearest objects.
• Three dimensional displacement maps allow greater detail than simple height maps.
• The demo positions and renders over 600 million triangles per second with a
single GPU.
• The city is procedurally generated. The buildings are constructed from a small
set of objects into a city of complex structures using a set of rules called an
L-system.
• In the area surrounding the viewer, over a million meshes are arranged by the
L-system, including roughly 500,000 light sources.
• As the viewer moves, the demo endlessly (hence the name) generates more of the
city to keep the viewer surrounded by buildings.
• The L-system randomly selects elements to assemble so each block looks different
from the last but if you return to a place you saw before, it'll regenerate the
same buildings you saw previously.
• Split screen rendering modes operate in eye space so they look correct in 3D Vision.
• Screen-space ambient occlusion enables high quality shading on randomly
generated and dynamic geometry which cannot be accomplished with precomputed texture
maps.
• Dynamic lighting on everything; can shift from day to night.

Went and grabbed the latest 260.99 drivers. Went to my Control panel and deleted all Nvidia software including this demo. Reboot to safemode, ran Ccleaner reg cleaner, reboot and install drivers, reboot install demo and go at it

Went and grabbed the latest 260.99 drivers. Went to my Control panel and deleted all Nvidia software including this demo. Reboot to safemode, ran Ccleaner reg cleaner, reboot and install drivers, reboot install demo and go at it

Honestly from the screenshots I don't feel very motivated to try this. Usually I'll grab a tech demo like this cause they look better than actual games and it's neat to see, but that city is so artistically fugly I just don't see the point. Marketing fail.

Went and grabbed the latest 260.99 drivers. Went to my Control panel and deleted all Nvidia software including this demo. Reboot to safemode, ran Ccleaner reg cleaner, reboot and install drivers, reboot install demo and go at it