Enmity Overhauled

FF14-GilDate: May/12/17 14:44:40Views: 80

In the latest developer post on the
Final Fantasy Lodestone with specific regard to upcoming battle changes,
players are told that enmity calculation will be greatly overhauled and
a new UI indicator will allow them to gauge the levels of hostility
they have generated. According to the dev post, mastery of enmity is
critical to success in battle.

Actions that generate enmity can be divided into two main
categories: direct and indirect. The former refers to actions that
inflict damage or enfeebling status effects upon a foe, while the latter
encompasses those that heal or fortify an ally. ffxi gil. Different actions will
increase enmity to varying extents, with the strength of the delivery
(such as damage dealt or HP restored) also playing a part in the
calculation. Enmity will be reset for players who are KO'd or otherwise
incapacitated from battle for a certain period of time.