I finished the ME3 demo and played some ME2 and thought that it might be nice to have in gmod.

changed the textures and i think it looks better now.

if this could be made into an ent ship it would be awesome :o especially if the legs(?) could be used as landing gear, atleast to me they look like they could fold down for that purpose (never played any ME yet...)

What's happened with the various SVNs? There was some discussion over the old/new SVN, a merger of SBEP and Spacebuild...or something...I've gone back and read the past few pages, but it still makes no sense to me...

What's happened with the various SVNs? There was some discussion over the old/new SVN, a merger of SBEP and Spacebuild...or something...I've gone back and read the past few pages, but it still makes no sense to me...

I AM A PUTRID FUCK WHO CHASES AFTER PEOPLE'S VANS, SCARES GIRLS, FELL FOR A RANDOM FUCK ON THE INTERNET WHO I'VE NEVER EVEN SEEN, AND SHOVED RUSTY NAILS DOWN MY COCK FOR THEM.

July 2008
4,193 Posts

Bit of a problem, the tiny turrets, those small green things, when I try to weld a thruster to them (to make them fly), it welds it to the base of the turret instead of the actual rotating head. This causes problems when I try to make the turret fly upwards but the thrusters keep pointing forwards.

Bit of a problem, the tiny turrets, those small green things, when I try to weld a thruster to them (to make them fly), it welds it to the base of the turret instead of the actual rotating head. This causes problems when I try to make the turret fly upwards but the thrusters keep pointing forwards.

I can elaborate if needed.

I don't know what you're trying to do to but you might wanna try a vector thruster instead.
Or a blister turret (the small round blueish plate) with a rocket pod to which you weld your thruster.

Edit but yeah, some parts do have some collision model problems, no idea if it's the sideeffect of optimizing them for parenting with ships or if something just messed up, can't say I care much about it though, aside the rotary turret, that big thing has a puny collision model which's just weird and seems to make attaching harder for me.

But they are fun as hell with 8 10x missle pods XD a nice missle gatling (but it can cripple some servers... tested that fine in sp, then did it the same on a server, server nearly died from the lag it created oô)

most of the smaller turrets do not have that capability, either due to simply not having the piece you want to vector thruster, or only having a graphics model of it, not a physmodel.
In this case, it does not have the physics model, and, as a direct result of the implemented programming, neither accepts non-hardpoint welds nor dupes correctly.

I suppose, if you were looking for something quick. If not, Gyropod + AdvPodController works just as well, including the looking part...although that takes a bit of screwing around with if you don't use the default mouselook.

I suppose, if you were looking for something quick. If not, Gyropod + AdvPodController works just as well, including the looking part...although that takes a bit of screwing around with if you don't use the default mouselook.

For me, it also looks cooler when the thrusters point the direction you want to go with the turrets.

Hmm. Something broke. Not sure how, but none of the planets on any of my spacebuild maps have an environment anymore. I have 30 seconds to live before I start to die from lack of air and none of the "habitable" planets have gravity.

Is anybode else having this issue? I'm not sure if it happens in multiplayer or not.

Hmm. Something broke. Not sure how, but none of the planets on any of my spacebuild maps have an environment anymore. I have 30 seconds to live before I start to die from lack of air and none of the "habitable" planets have gravity.

Is anybode else having this issue? I'm not sure if it happens in multiplayer or not.

Any errors in console?

And on a side note, I just did some major refactoring in some of the code. Because of this I disabled the sync this week, so I can test the entire week for possible errors. (Although it was mostly just a find and replace).

Hmm. Something broke. Not sure how, but none of the planets on any of my spacebuild maps have an environment anymore. I have 30 seconds to live before I start to die from lack of air and none of the "habitable" planets have gravity.

Is anybode else having this issue? I'm not sure if it happens in multiplayer or not.

just thought about something: would it be a good idea to include Super Multi Parent into SB? I mean does anyone build ships without it? oô
I for sure don't anymore since I compared a welded one with a parented one on the net graph...
could have run 5 parented ones and may still have been below the single welded one XD

And on a side note, I just did some major refactoring in some of the code. Because of this I disabled the sync this week, so I can test the entire week for possible errors. (Although it was mostly just a find and replace).

just thought about something: would it be a good idea to include Super Multi Parent into SB? I mean does anyone build ships without it? oô
I for sure don't anymore since I compared a welded one with a parented one on the net graph...
could have run 5 parented ones and may still have been below the single welded one XD

The net graph doesn't mean much. All the netgraph does is tell you the amount of data being networked, its not a very good indicator of overall performance.