I’m sorry about the wait – there’s not a lot of good reason why this build wasn’t out 2 or 3 weeks ago. But it’s here now. Like I promised in April, this is mostly a bunch of bugfixes with a few minor functionality updates. So, without further bumbling apology, the release:

We’ve always had whatever automatic support there is, but now it’s official.

Removed ATG and New Dawn libraries from the jar file.

This means that things shouldn’t explode if you are running a newer but otherwise compatible version of either of these world type mods.

It also means that the mod is just ever so smaller to download now 😉

ALL flowers are now registered with Forestry, not just the original four.

Updated Russian localization.

I’ve tested the ATG/ND changes as much as I am able, but it is entirely possible that I still messed something up there. If you are using either mod and suddenly EBXL gets all wonky on you, please report the issue to us immediately so I can get another patch out.

Future Plans

Unless my tinfoil hat rusts and the aliens find my underground bunker… or you know, there are more bugs to fix, we have every intention of making EBXL4.0 our next release.

And while it will have a lot of changes under the hood, the surface of the mod should be largely familiar – so it will be released for MC1.7, with no backporting of features to MC1.6.