First Overwatch patch – June 14, 2016

The first Overwatch patch has been deployed, nerfing McCree and Widowmaker while fixing a few bugs. Official patch notes are up and you can see them below, while the patch should be live now in all regions, or coming in the very near future. We’ll be cataloguing each Overwatch patch in a similar way to our League of Legends or Dota 2 round-ups. On to the numbers for Overwatch patch 1.0.4.

Overwatch patch 1.0.4 balance changes

McCree – nerfed

Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds

Bullet damage decreased from 70 to 45

Widowmaker – nerfed

Widow’s Kiss:

Scoped Shot (Alternate Fire)

Base damage decreased from 15 to 12

Note: Scoped shot damage multiplier remains unchanged

Headshot damage multiplier increased from 2x to 2.5x

Fully charged headshots still do 300 damage, bodyshots now do 130

Players must now wait for the unscoping animation to completely finish before scoping

Infra-Sight (Ultimate):

Cost (i.e. charge time) increased by 10%

Overwatch patch 1.0.4 bug fixes

General bug fixes

Improved stability of the High Bandwidth option in Custom Games

Hero bug fixes

Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall

Fixed a bug that allowed Reaper to Shadow Step to unintended locations on a certain maps

Map bug fixes

Fixed an issue with collision on certain areas of Dorado not blocking line of sight

Full patch notes, including explanations from Blizzard, available over on Battle.net. Exactly when the next patch will be hasn’t been made clear, but expect tweaks to get less regular as the game ages, and bigger patches to add more heroes and maps as we move further into summer.