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Greetings, I bought the game a while ago and some of the graphics were bugging me so I looked around to see if there were any other tile sets but found none so I decided to do some of my own and this is the result:====================================================DISCONTINUEDHamsolovski and I have decided to collaborate, and as such have merged our mods into one.You can find the new mod here: http://z3.invisionfree.com/UrW_forum/index...?showtopic=6017====================================================

Updated 26/5-13[v.3.17 compatible, NOT compatible with latest patch.]

»Download mod here« put these files in the "C:\UnRealWorld\TRUEGFX" folder and replace existing files, recommended to make backups of original.

This is a purely graphical mod and it will not change or add any game mechanics*, and will in no way alter your saved games, nor will you have to start a new character.

- Anyone is allowed to use parts or the whole of my mod as a base to make your own graphics mod or use it in a compilation, as long as you give credit where credit is due and put a link to this thread.

Preview of latest update (not all changes included in the image) :

Mod Features:- 19 new male and female player avatars to choose from.- All real-life pictures have been replaced with drawn images.- 61 drawn portraits to replace the real-life pictures.-* Two optional mods:-- Egg nests, adds grouse eggs, capercaille eggs, swan eggs, eagle eggs, mallard and tufted duck egg nests can all be found in the game.-- Rabbit burrows,comes in two versions, rotten carcass and fresh. Fresh is slightly poisonous unless it's boiled, and rotten is not good to eat at all.

- Minor edits on most npc's, some completely reworked.--- Many npc's have eyes.

- Minor to major edits on some of the animals:--- New dogs.--- Snake is more visible and doesn't look like a rope.--- Wolverine, squirrel, wolf totally remade.--- Many animals now have their missing fourth leg.--- Many animals now have eyes.

- Many tweaked or reworked items/objects/plants/trees.- Fixed the odd looking north west house corner.- New soil tile.- And more!

Report any problems you find with it please. Suggestions and feedback is always welcome!

Additonal credits: -------------------

* Rushmik/Roame, creator of the RAGs mod made the water tiles(except river), the new grass ground, hill/cliff sides, boulders, rocks, spruce trees and the shelter.

* Moonk made the original cellar doors, I resized and recolored it. Spear, punt(boat), the awesome new Njerpez, fish net and the new fish.

* Thoth: I have discovered the fossilized remains of Thoth's Graphic mod in the cobwebs of internet history, restored it to modern standards and with some minor edits put them on display in my mod.His excellent work includes the Sun, the Moon and the clouds, the merchant with a vest, the leather clad seer, the golden and white mushroom, the njerpez camp, candle and the hunting horn.

* Brian.Shapiro: Pots, wolf skin, crossbow, fishing rod, hammer and meats on the new shop signs. Helmet, boots, mitten design(I recolored) both black and white new sheeps, the cows, muskox, I added new legs to them and made female version of muskox.

* Tuuli Hypen, for re-drawing the "conflict in the woods" picture from the main menu.

* Janet for "Rozy's UI Pack", which replaces some of the real-life images with painted pictures.

26/5/13 v3.2:All real-life pictures have been replaced with drawn images.Many new portraits, there are now 62 of them.Wolverines, lynxes and reindeers have received new legs.New avatars for the starting scenarios: Runaway Slave and Hurt, helpless and afraid.Removed all non-sash avatars, too much work.Brian.Shapiro agreed to have some of his work included, you can see his section in the credits for specifics.New shop signs.New road tile.Muskox to replace one of the cow types.New cows.New sheeps.New helmets, mittens, boots, fox trap, meat.Added eye dots on most npc's.Remade one of the "old man" npc's.Foreign traders now have pack horses.Added green outlines on the world map trees for a smoother look.Put the berry bushes closer to the ground.Made the grey dogs jaw look less angular.Went back to vanilla style river rapids.New world map player house.Remade the child models.Remade northern seer, house wife and staff guy.Remade njerpez women into knife wielding slave women.Edited Heath a bit.Removed the staked skulls beside the tent.Recoulored the fringe on the dug hole.Re-textured the button to make it look like it's made out of wood.Added two optional "flora" mods that add egg nests for eggs and rabbit burrows for rabbits.

3/1/13 v.3.1:Updated mostly for compatability with the new patch.Added the new lily pad.New portraits.New slave and hurt&alone starter scenario pictures.New lake location picture.

19/1/12 v.2.7:Rotated firewood.New farm fields(old one still available on the side, you gotta edit it yourself, located in tile.png).New Beaver.New Squirrel.New Wolf."New" old man npc.Some New Berries.New HeathTurnips recoloured.Food shop has a new sign.And some other small things I can't remember.

17/12/11 v.2.6:Fixed a derp: All the avatars now have a female counterpart.Remade the bear-cape seer.

28/8/11 v.2.5:Added new player farmer avatar with pitchfork and scythe.Added new player fisher avatar with fishing pole and trident.

1/7/11 v.2.0: Added new pig graphic.Added new player avatars, bowman, ranger, female with spear and bow.

Even after the fix there are still sheep with horns. Evidently Sami has the gender<->graphic linked wrong. The ones I saw were all big and small sheep so that may be where the problem is (or it might just be irrelevant).