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Detonator mode

i've always been good in detroying mines with canon, and Detonator mode is nothing more than that, with incredible Zone tracks, lights, colours...

i really like this mode, i took a lot in the eyes.

For the most i understood, each stage (lap) you gain shield.

You got to reload your gun if you want (absorb) but if it's empty, stop firing will reload it, if you dont stop, you can't fire, and you take mines in the face.

Speed pads are replaced by other pads,
passing over 4 of them will load the EMW, use it by pressing L1, but it's not effective until you load it more by passing over more pads
the more you load, the further the wave will be sent.

I suppose that chains are the number of consecutve hits with your gun
full chain (15) will give you bonus points and a bronze trophy.
5, and 10 gives also points.

Indeed. I'm quite good at dodging the barriers, but the AI is relentless. I usually try to get the 1st three pads and then boost but sometimes the AI goes all the way to zone 5 while I strugle to even get to 3 with the acumulated boosts. And sometimes when I get to zone 8, the AI is already at 17~19.

Tell me, does the energy of the ship matter when boosting? That would explain alot since I usually ram into the ships since I need to get the pad.

Well I guess it just takes practice, I just won by a large margin. Perfect zones are a must, they give a lot of boost bar. That explains it since I was huggin the walls quite a few times. This gives the mode quite a bit of strategy really, very nice. We need to accumulate boost bar but not that much since we begin losing speed in comparison with other short boosters. So it all comes down with the boost bar control and strategy, skill in piloting (perfect zones and laps) and skill in dodging the barriers and putting them in right places, like after a double or triple speed pad.

We're getting slightly off topic for the title of the thread but my biggest tip after having managed the first zone battle on elite is to hold of boosting (after maybe doing a couple of early ones to get some clear track) as the boozt gauge builds more per pad if you have more stored up.

Oh by the way, that instant 180º turn button in eliminator is a game changer. For the best I mean. It's soooooooooooo much more fun now. And really, it's stylish as hell turning around at full speed, deliver some rocket goods and turn around again. It's that fun.

- edit

Oh man, just did Talon's Junction Detonator event (2nd grid). The 1st grid event was easy but this one started to show that Detonator can be very, very evil. Firstly, the mines in the loop are dangerous cause we can't see them. I usually let a few bursts off and then save a few if the thing is swarmed after the loop. Also, the track is kinda narrow so it really becomes dangerous in later zones. Only managed 11/14 but got the gold medal. Haha, will love Sebenco and Chenghou detonator!