Tosses a net at the target point, pinning down all units. Earthbind prevents invisibility, blink, and interrupts channeling.

Catching dinner in the Riftshadow Ruins can be quite the task.

Range: 500/750/1000/1250

Duration: 2Radius: 220Cooldown: 20/16/12/8Cost: 100 Mana

Poof

Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.

Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.

Damage: 80/100/120/140

Radius: 375Cooldown: 12/10/8/6Cost: 80 Mana

Geostrike

Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos and illusions stack.

Keeping your pack light and having few but versatile tools is the best bet for survival.

Duration: 2

Damage: 8/16/24/32Slow: 5%/10%/15%/20%

Divided We Stand

Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.

Rains earthen spikes across a target area, pinning down all enemy units in the 225 AOE. Lasts 2 seconds.

Poof (Active)

Drawing mystical energies from the earth, Meepo can teleport to target Geomancer as well as damaging any enemies unfortunate enough to be near him. After channeling for 1.5 seconds, Meepo instantly teleports to the target geomancer, dealing damage in 400 AOE in the departure and arrival locations.

Geostrike (Passive)

The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other geomancers. Lasts 2 seconds.

Divided We Stand (Ultimate)

Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. Clones gain 25% of any extra attributes the primary has. If one clone dies, they all die.

Notes

Meepo can use Poof on himself, dealing double damage to the enemies caught in the ability's area of effect.

Dota 2:
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."

Dota Allstars:
Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.