About a third (30%, N=1099) of EQ players are students,
but of those who are working, 36% are working in Technology related
areas.

Marital Status

About a third (32.3%, N=2473) of EQ players are
single and not dating. About another third are single but dating
(29.0%). The final third (36.7%) are either engaged, married or
separated. Among players who are single, male players are significantly
more likely than female players to not be in a romantic relationship
(%male(2078)=36.4, %female(370)=13.5, p<.001). Female players
are significantly more likely than male players to be either engaged,
married or separated (%male(2078)=33.1%, %female(370)=60.3, p<.001)

Do you have children?

About one-fifth (19.1%, N=2475)
of EQ players have children.

Annual Household Income

About a quarter (27.6%, N=2525) of EQ players have
an annual household income below $30,000. About another quarter
(24.1%) have an annual household income between $30,000-$49,999.
Another quarter (20.4%) of EQ players have an annual household income
between $50,000-74,999. And about another quarter (27.8%) have an
annual household income above $75,000.

Hours of Play-Time
Per Week

EQ players spend on average about 22.4 hours per
week playing the game (N=1216).

It was previously reported that female players spend
significantly more time playing EQ per week than male players. A
larger sample in a more recent phase did not show this effect. The
overall average did not change, but the female average did.

N

E

O

A

C

Players who score in the top quartile of Neuroticism
play significantly more hours per week than those who score on the
bottom quartile (T[513]=-2.69, Mbottom(259)=20.1, Mtop(256)=23.4,
p=.007). Players who score on the bottom quartile of Openness play
significantly more hours per week than those who score on the top
quartile (T[516]=2.36, Mbottom(264)=23.6, Mtop(324)=20.9, p=.01).

Data from Oswalt's study also shows that EQ players
spend significantly more time playing EverQuest (F[2,222] = 24.02,
p<.001) than Quake or Starcraft players spend playing Quake and
Starcraft respectively (Tukey HSD, p< .01 for both).

Playing EQ with a romantic partner

25% (N=1094) of EQ players play the game with a
romantic partner. There is a significant gender difference. 69.5%
of female players play the game with a romantic partner, while only
16.4% of male players do (p<.001). A chapter that focuses on
playing EQ with a romantic partner can be found here.

Playing EQ with a family member

About 8.1% (N=898) of EQ players play EQ with a
parent or child, and about 15.9% (N=898) play EQ with a sibling.
A chapter that focuses on playing EQ with a parent or child can
be found here.

Experience with Traditional Role-Playing
Games

About two thirds of EQ players (66.7%, N=896) have
previous experience with traditional table-top role-playing games,
such as AD&D. Male players are significantly more likely to
have had previous experience with traditional RPG's (%male(729)=69.8,
%female(158)=53.2, p<.001).