Hi I was listening this guy on one of the free tutorial, he modeled a head in xsi then import it as obj in to z brush, one thing that he said that he will export model back from z brush as obj in to xsi, but then he said that if you are modeling your model in xsi and z brush that there is another way to export back from z brush if the model is meant for film. What was he talking about? What is the best way to export from z brush to get the best possible result HOW WOULD YOU DO IT? I am new to this so dumb it down for me

Thanks

Beanmaster

01-31-2006, 12:40 PM

I do it this way: Look which subdivision level i want to export which is good for skinning, animation. Export this mesh as an .obj and render a displacement map and export it too.

Andreseloy

01-31-2006, 03:56 PM

Look here:

http://pixologic.com/zbrush/class/zpipeline.html
Andreseloy

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