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Considering this year was hands down the PS4 for me, and most of the only upcoming RPGs I know are on the PS4, I'm going to have to stick with that. Granted, I'll probably end up playing Monster Hunter: World on the PC, but since nearly everything released these days has at least one alternative platform, I like to attribute their stock towards each regardless of if I end up playing it on that particular one or not. If Cold Steel 3 manages to get localized that'll probably seal the deal for me.

I don't think CS3 is this year. My theory is Falcom wants to license CS3+CS4 together like they did for CS1+2. That doesn't rule out doing a deal now, but it makes it harder because of uncertainty about dates.

It's just hearsay, but it seems like CS3 is one of the biggest games yet (on the level of Trails SC) so it may take a bit longer to localize.

There's a lot of Square Enix stuff this year coming for PS4 (other platforms listed in parentheses):

One game I wish that would finally come to the PS4 in NA is a HD port of Tales of Vesperia. It was great on XB360. But it was a slap to the faces of the fans when Japan released it only for themselves on the PS3 with additional content and playable characters.

Microsoft sucks when it comes to RPGs. Playstation will always win that battle.

Microsoft sucks when it comes to RPGs. Playstation will always win that battle.

That wasn't true for about three years. At the launch of the previous gen, Japanese developers largely floundered at getting anything done on the new, ludicrously expensive and hard-to-develop-for PS3, which Microsoft was more than happy to exploit. The 360 was the RPG system, J- and W-RPG, for the first half of the console generation as Microsoft shored up J-RPG exclusives like ToV and pushed W-RPGs away from their decades of PC-only mentality. The problem is that throwing all of the money in the world at Japanese developers to achieve this goal largely did not work out. Japan basically just sat around on their handhelds and waited for Sony to get their act together instead. After three years, Microsoft realized that their investment wasn't going to payoff and basically wrote off Japan. Around this time, development costs for the PS3 were starting to become a tad more reasonable, and a new glut of JRPGs emerged for the system in the last half of the console generation, though still only a shadow of the volume of console J-RPGs seen on the PS2. Really, it's only been this current console generation that has really seen the return to "normalcy" of Sony winning hands down, and this year in particular saw the renaissance of console J-RPGs after a decade long drought. Honestly, I really hope this generation sticks around until 2020, because it's just gotten good--no need to throw that all under the bus for the pursuit of that damn graphics dragon.

One game I wish that would finally come to the PS4 in NA is a HD port of Tales of Vesperia. It was great on XB360. But it was a slap to the faces of the fans when Japan released it only for themselves on the PS3 with additional content and playable characters.

Microsoft sucks when it comes to RPGs. Playstation will always win that battle.