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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2018 AOL Inc. The contents of this feed are available for non-commercial use only.https://www.engadget.com/2017/06/30/the-hot-new-cyberattack-thats-sweeping-the-nation/https://www.engadget.com/2017/06/30/the-hot-new-cyberattack-thats-sweeping-the-nation/https://www.engadget.com/2017/06/30/the-hot-new-cyberattack-thats-sweeping-the-nation/#comments

On Tuesday, a powerful and terrifying new cyberattackworm emerged in Ukraine, quickly spreading to the Russian Federation and other countries no one cared enough to report on because they weren't the US.

It was hard to tell which infection was worse: The cyberattack itself or the race to write and publish something (anything!) about it, framing it just like the last "massive" cyberattack explosion to hit the whole world.

It's one of those bits of gaming trivia that punches a specific generation of players square in the gut: There was once an Xbox Live port of Goldeneye 007 in the works, but it was cancelled. It's true -- Activation was porting the Nintendo 64 classic to the Xbox 360 back in 2008, but the project was canned when Microsoft and Nintendo couldn't reach a licensing agreement. The good news? Today we finally get a look at what the game would have been -- known leaker Rare Thief has posted 30 minutes of gameplay footage.

Veterans of the Nintendo 64 likely remember Goldeneye 007, a surprisingly great adaptation of the James Bond film released in 1997 that changed shooters forever. After the 2004 release of Half-Life 2, itself a milestone propelling the genre forward, fans started toying with remaking their favorite old game with the graphics engine powering their new one. While they've sporadically released versions of Goldeneye: Sourcesince then, the team is finally unveiling its first update in three years, a full overhaul that's free to download and play.

The classic N64 first-person shooter GoldenEye 007 is one of the most beloved games of the '90s and played a big part in ushering such games from the PC to the living room. It's the kind of game that a certain audience will never tire of learning more about, which is why this report from The Guardian is such an enjoyable read. GoldenEye's director Martin Hollis discussed the game at the GameCity festival in Nottingham England and dropped some details on just how developer Rare was able to bring such a violent game to the family-friendly Nintendo console.

After more than ten years devoted to video games and the people who make them, Joystiq is closing its doors. We won't be reporting on the best games of 2015, so join us for one last hurrah as the Joystiq family reveals their Games of a Lifetime.

Tetris

Grandma can beat you at Tetris.

This was a foundation of my childhood and an irrefutable truth as I was growing up. Grandma would sit in her office, in front of a bulky 90s-era television, NES plugged in, and she would dominate level after level of rapidly falling tetrominos. My cousins and I would try to do the same and always end up supremely behind her high scores, but always ready to try just one more round. To this day, I'm still ready.

Goldeneye 007 for N64 has quite a legacy regarding its multiplayer, but game director Martin Hollis has a different kind of multiplayer game he wants to try: in Aim For Love, players will take on the role of matchmaker (see what we did with the title now?) and try to set up real-life couples. The game will be part of the GameCity festival in Nottingham, England, which runs October 19-26. Two giant screens erected in a public plaza will provide the play area.

Aim For Love will task players with picking out individuals from the plaza crowd and pairing them with a match that's good for them. Individuals being picked will see themselves being selected via the screens at the plaza. Matches can be platonic or romantic in nature, and the newly-formed pair work together to pick the next couple.

"A massive challenge in the design of this thing is forecasting people's behavior," Hollis told Gamasutra. "You'll see, if you take the role of being a matchmaker seriously, how the two people react to each other, and how the crowd reacts ... the whole game is an experiment."

Way back in the olden days of 2009, BioWare co-founder Trent Oster started work on a new, PS3-exclusive spy game called Agent, which "failed to survive the recession," Oster told Eurogamer. Agent was a mix of Jason Bourne and 007, Oster said, though we detected a hint of Deus Ex in his description as well:

"The concept was to do the other half of GoldenEye," Oster said. "The idea being that James Bond isn't just a gun that walks around the world and shoots people. He's a suave manipulator, he's a talented martial artist, he's a secret agent. We wanted to cross that 007 with Jason Bourne, where he's been modified in some way; you're not sure what, but he's definitely deadly.

"We really wanted to push the acting side, the digital acting. We really wanted to be very high drama, very intense scenes. I always think of the scene in the second Bourne movie where Jason Bourne's choking the guy out with a book and he's right in his face and it's this very intense moment. That was one of the key things we wanted to carry off."

No, Agent didn't have anything to do with the PS3-exclusive game that Rockstar announced in 2009, also dubbed Agent. EA "didn't believe in the concept" for BioWare's game and Agent was sent off on a mission from which it'd never return: counting all the grains of sand on a windy beach. Or just the recycle bin.
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007agentbiowarecanceledgoldeneyejason-bourneplaystationps3trent-osterThu, 06 Dec 2012 18:30:00 -050011|20396261https://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/https://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/https://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/#comments

During GDC Europe 2012, former Rare developer Martin Hollis recounted his experience directing GoldenEye 007, one of the most fondly remembered games of its time and a landmark title in the history of console first-person shooters. Hollis had only worked on one game for Rare at the time, the arcade version of Killer Instinct. When the opportunity arose to pursue a James Bond game in early 1995, Hollis jumped at the chance; as the video above demonstrates, he was a pretty big fan.

The rest is gaming history. Hollis went over far too much for us to condense into a single piece (in fact, we've already written two others), but we've compiled some of the highlights after the break. Read on to discover how one of GoldenEye's primary influences was actually Sega's Virtua Cop. In the gallery below, you'll find images of some of GoldenEye's original design documents and some behind the scenes stories from the original team. %Gallery-164095%
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gamescom-2012gdc-europe-2012goldeneyegoldeneye-007martin-hollisrareMon, 03 Sep 2012 11:00:00 -040011|20303153https://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/https://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/https://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/#comments

You might know that the multiplayer mode for GoldenEye 007, the seminal N64 shooter, was only added to the game late in development. What you probably don't know is that the mode was also added unbeknownst to the management at developer Rare and publisher Nintendo. The revelation comes by way of GoldenEye 007's director Martin Hollis, who delivered a postmortem presentation on the game at GDC Europe.

Hollis' presentation included stories from many of GoldenEye 007's developers, including Steve Ellis, who was responsible for programming the multiplayer mode, a feat he accomplished in a month. Wrote Ellis:

One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute – something you wouldn't dream of doing these days – and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However – since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.

Hollis said that "quite a few features" were "snuck in" throughout development, which he chalked up to management trusting the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices," he said. "Which is really quite extraordinary, and all credit to them that they felt able to take that much of a leaned-back approach and place that much trust in the team."

So there you have it, GoldenEye 007's multiplayer mode – a vital, fondly-remembered component of a landmark game – was unplanned, coded in a month and might never have existed at all if it weren't for some serendipitous managerial oversight.
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gamescom-2012gdc-europe-2012goldeneyegoldeneye-007n64nintendonintendo-64rareTue, 14 Aug 2012 14:30:00 -040011|20300261https://www.engadget.com/2012/08/07/james-bond-channel-sky/https://www.engadget.com/2012/08/07/james-bond-channel-sky/https://www.engadget.com/2012/08/07/james-bond-channel-sky/#comments

Fresh from his appearance at this year's Olympic opening ceremony, James Bond is getting his own dedicated channel on Sky. The UK broadcaster will start showing all 22 movies in high-definition from October 5th, gearing up to the British spy's latest adventure, Skyfall, which launches a month later. Android, iOS and PC platforms will be able to stream the collection through Sky Go, while its new on-demand service will also be showing the full gamut of Bond adventures in a few months. For England, James.

We've seen a fair share of controller mods over the years, but a dual-analog Nintendo 64 pad intended for Star Wars: Episode 1 Racer? That's certainly a simpler concept that can apparently turn out to be quite intriguing -- and functional. As the story goes, a friend of a modder named Clarky is an avid player of the sci-fi title, especially a hidden mode that allows users to individually command both the left and right engines of their pod-racer using the joysticks of two controllers. To make the control scheme less fiddly, Clarky essentially chopped off the D-Pad section of one and the action button section on another to join the two as one. The final result is impressive as well -- we'd be hard-pressed not to believe it's some rare prototype from the Nintendo labs at first glance. The unit also functions with the classic shooter, Goldeneye 64, as well since the game supports a similar dual-analog mode. Notably, the gamepad plugs in with two cords, so it's unlikely you'd be able to reap its full benefits on most of the system's games. You'll find a video of the controller in action below, and a full build log at the source link. Now, if only we could get our 4MB graphics Expansion Pack to work with the titles as well.

Activision has attached a few more names to the upcoming 007 Legends, which follows a virtual Daniel Craig through several old James Bond movies. The game is written by Bruce Feirstein, who wrote the film versions of Goldeneye, Tomorrow Never Dies, and The World is Not Enough, and worked with Activision on Bond remakes and adaptations in the past, including 007 Everything or Nothing and 2010's Bloodstone.

Richard Kiel joins the cast to reprise his role of Jaws from Moonraker, while Michael Londsdale appears as Hugo Drax, the villain whose aim is to destroy humanity. It was previously announced that Skyfall's Naomie Harris and Rory Kinnear will both appear in the game as well, as Bond's love interest and the MI6 Chief of Staff, respectively. We'll probably hear about even more cast and crew announcements for 007 Legends on the way to its release on October 16.
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007-legendsbruce-feirsteindaniel-craiggoldeneyehugo-draxjawsmicrosoftmoonrakerpcplaystationps3richard-kielwriterxboxThu, 26 Jul 2012 23:59:00 -040011|20287383https://www.engadget.com/2012/02/16/bmw-my-remote-app-arrives-in-the-us-3-series-with-stinger-missi/https://www.engadget.com/2012/02/16/bmw-my-remote-app-arrives-in-the-us-3-series-with-stinger-missi/https://www.engadget.com/2012/02/16/bmw-my-remote-app-arrives-in-the-us-3-series-with-stinger-missi/#comments

BMW's My Remote iOS app has been available here in Europe for a while. Reenacting the car park chase from Tomorrow Never Dies is one of the principal ways to let off steam on a weekend. Sadly, the company has brought our exclusive fun to an end by releasing the app in the USA -- albeit without the weaponized vehicles from the movie. Once installed on an iPhone, you'll get remote locking, horn and headlights as well as a positioning app so you never get lost in a parking lot. The age and model of your Beemer will decide what features you'll be able to use (full details after the break) but remember Bond: you have a license to kill, not to violate the traffic laws.

So yes, the odds are that we'll all be playing through GoldenEye (first created by Rare for the Nintendo 64 fourteen years ago, and reimagined by Eurocom for the Wii release last year) yet again. This new version has the modern story tweaks, the addition of Daniel Craig, and all of the other reimaginings from the Wii, but Eurocom is aiming for even more, adding in a new set of modes called MI-6 Ops, as well as co-op and full competitive multiplayer. If Call of Duty had a baby with Rare's classic, this is what would crawl out.
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activisioncomic-con-2011eurocomgoldeneyegoldeneye-007-reloadedjames-steermicrosoftn64playstationproducerps3xboxFri, 22 Jul 2011 19:00:00 -040011|19996442https://www.joystiq.com/2010/11/02/goldeneye-007-review/https://www.joystiq.com/2010/11/02/goldeneye-007-review/https://www.joystiq.com/2010/11/02/goldeneye-007-review/#comments

Activision had an interesting balancing act on its hands with Goldeneye. It knew that this was a nostalgia title for the Nintendo 64 crowd, yet it had to be wary of "copying" anything from the Rare-developed 1997 title of the same name for legal reasons. So the company goes back to the source material (the film, that is), replaces Pierce Brosnan with Daniel Craig, and builds an entirely new game -- yet all the while hoping it rides its name recognition right off the shelves. "Somebody's remaking Goldeneye! Remember Goldeneye? Goldeneye!"

This isn't a remake. It's a new Bond game based on an older film. Remember when EA made a video game version of From Russia With Love in 2005? It's like that, but if they replaced Sean Connery with Daniel Craig. And gave him a smartphone.
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007activisiongoldeneyegoldeneye-007-2010james-bondnintendowiiTue, 02 Nov 2010 16:00:00 -040011|19699355https://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/https://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/https://www.joystiq.com/2010/09/27/goldeneye-007-trailer-flips-on-multiplayer-modifiers/#comments

GoldenEye 007 gets all up in our face 1997-style, with a trailer featuring some of the multiplayer modifiers and combinations found in the Wii update. So, let's do "License to Kill" with "Slappers Only!" Ready? GO!
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activisiongoldeneyegoldeneye-007-2010goldeneye-2010nintendowiiMon, 27 Sep 2010 16:10:00 -040011|19650351https://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/https://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/https://www.joystiq.com/2010/09/16/goldeneye-007-ds-preview/#comments

Developer n-Space has been responsible for the DS installments of Activision's biggest FPS franchise, Call of Duty. With handheld versions of Call of Duty 4: Modern Warfare, World at War and Modern Warfare: Mobilized under its belt, the studio is readying for its next release, the DS version of GoldenEye 007, which will launch alongside the Wii remake on November 2.

Last week, I chatted with creative director Ted Newman and played a bit of GoldenEye 007 on the DS.%Gallery-102043%
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activisiondsgoldeneyegoldeneye-007-2010james-bondn-spacenintendoThu, 16 Sep 2010 20:00:00 -040011|19629486https://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/https://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/https://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/#comments

Activision is taking a risk with its GoldenEye 007 remake for Wii. Legal precautions aside (Microsoft and Rare still have rights to the original game), GoldenEye for N64, or simply "Bond," is a beloved, iconic console FPS. So, to re-imagine this game on the Wii, Activision risks both tarnishing us old-timers' fond memories and further alienating a newer generation that wonders, "What's the big deal?"

At a recent preview event, I checked out two levels of the new GoldenEye and spoke with Activision brand manager Eric Spielman. "We thought, if we're going to bring it back, we need to have a commitment to authenticity; and the original game was on Nintendo -- we wanted to be on Nintendo again," Spielman told me, when asked why Activision had focused its remake solely on the Wii (a DS version will also be released). "If you look at the Wii, it's very much about people together, in the same room, having fun, playing games together. It all added up to us getting the exclusive, and Nintendo has been a big help every step of the way."
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activisiongoldeneyegoldeneye-007-2010james-bondnintendowiiTue, 14 Sep 2010 19:00:00 -040011|19629347https://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/https://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/https://www.joystiq.com/2010/08/20/overheard-gamescom-a-development-house-divided/#comments

Like many Wii games before it, the upcoming revival of Goldeneye 007 supports a number of different controllers. You'll be able to play with the Wii Remote and Nunchuk, the Classic Controller, a GameCube controller or even the Wii Zapper. But surely one of these myriad methods must be the preferred control scheme among the development team, right?

Well, no, not really. "There's a house divided, at least amongst ourselves," said Activision production coordinator Graham Hagmaier while presenting a demo of the game at Gamescom this week. "A lot of us play with the Wii Remote and Nunchuk. I prefer this particular scheme [the Classic Controller], just because I used to play a lot of FPS games on [the Xbox] 360 and PS3, and for a lot of people those are very popular formats. But it just depends on your proficiency with the controller."

Alright, gamers -- time to fess up. Even if you're a self-proclaimed new schooler, there's no way you're passing up the option to flash back to yesteryear in order to play GoldenEye 007 the way it was meant to be played. The Wii remake of the game actually doesn't look all that different than the original when it comes to polygon count, but for those who aren't keen on taking control of Pierce Brosnan (let us dream, okay?) with a Wiimote, there's the gilded Classic Controller Pro. The limited run controller itself is a familiar beast, but rather than being coated in a standard black hue, this one will be doused in much the same color as 007's Golden Gun. It'll reportedly ship later this year within a "Classic Edition" game + accessory bundle for $69.99 (a $20 upcharge over the software alone), but it's still unclear if it'll be available as a standalone peripheral. Not like it matters -- you know you're buying this game, anyway.
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007accessoryactivisionclassic controller proclassiccontrollerprocontrolcontrollercontroller procontrollerprogame controllergamecontrollergamepadgaminggoldgolden gungoldeneyegoldeneye 007goldeneye classicgoldeneye007goldeneyeclassicgoldengunjames bondjamesbondnintendonintendo wiinintendowiiperipheralwiiwii classic controller prowiiclassiccontrollerprowiimoteWed, 11 Aug 2010 12:22:00 -040021|19589479https://www.joystiq.com/2010/06/05/report-new-goldeneye-coming-in-november-to-be-revealed-at-e3/https://www.joystiq.com/2010/06/05/report-new-goldeneye-coming-in-november-to-be-revealed-at-e3/https://www.joystiq.com/2010/06/05/report-new-goldeneye-coming-in-november-to-be-revealed-at-e3/#comments

More evidence to support the circulating rumors of a GoldenEye remake surfaced this past week. The most convincing comes from Eurogamer, which reports that a source has confirmed Activision is working on a revamped version of the classic Nintendo 64 shooter for the Wii and DS to be released this November. The game is supposedly being developed by n-Space and Eurocom, the latter of which created the N64 version of The World is Not Enough. The source also mentioned the publisher will showcase the title for the very first time at E3, so we won't have to wait long to learn if this unnamed tipster is on the money.

A slightly more suspect piece of evidence comes to us via GoNintendo, which posted a series of images from an anonymous source, purportedly stripped from a survey referencing a GoldenEye Wii-make. This survey mentions "a modernized version of the classic story with the new Bond (Daniel Craig)," which, if true, would be a minor travesty. Don't get us wrong, we love Craig -- but you really can't out-Brosnan Brosnan, you know?
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activisiondseurocomgoldeneyegoldeneye-007-2010goldeneye-2010n-spacenintendowiiSat, 05 Jun 2010 13:30:00 -040011|19504710https://www.joystiq.com/2010/04/23/activision-registers-new-domain-for-goldeneye-game/https://www.joystiq.com/2010/04/23/activision-registers-new-domain-for-goldeneye-game/https://www.joystiq.com/2010/04/23/activision-registers-new-domain-for-goldeneye-game/#comments

The saga of a new GoldenEye game -- or the possible re-release of the original -- has acquired yet another new wrinkle. Said wrinkle comes in the form of a new internet domain registered by Activision. The domain in question, uncovered by superannuation, is goldeneyegame.com, which certainly points to some sort of revival for the storied title. While the prospects of an actual re-release of Rare's N64 classic have been all but crushed, an artist's resume discovered in October 2009 did mention work on a GoldenEye 2010 for Activision.

Assuming the resume was accurate, Activision could be securing the domain in advance of an announcement. It's also unclear if any of this ties into James Bond: Bloodstone, the alleged title of the Bond game in development at Bizarre. We know Activision has Bond plans for 2010, but could the company be preparing us for a double-0 dose of espionage, perhaps rolling out a new version of GoldenEye to drum up interest for Bloodstone? Or maybe the company is simply getting its ducks in a row in case it does decide to revive GoldenEye.

While you probably won't be experiencing any classic GoldenEye action on Xbox Live Arcade anytime soon, it looks like Perfect Dark will let you do the next best thing! Yes, the realGoldenEye will likely never see the light of day on XBLA, but that doesn't mean its maps and weapons can't appear in Perfect Dark. According to Kotaku, Microsoft's Ken Lobb has confirmed at DICE that the unlockable GoldenEye weapons and maps featured in the N64 version of Perfect Dark will be included in the upcoming XBLA version as well.

Of course, there really wasn't any reason to think they wouldn't be, but it's nice to hear all the same. So, if you've got the unlocking talent, you'll be mowing down your friends with a Klobb* in the Felicity, Temple and Complex maps in no time.

Shortly before being pulled from the internet's intimidating view, an animator's online resume may have let out a secret -- concerning an iconic secret agent. According to the eagle-eyed Superannuation, Craig Peck listed work on a game dubbed "GoldenEye 2010 (Wii)," created in association with British developer Eurocom.

Eurocom previously worked on the PlayStation 2 version of Activision's Quantum of Solace tie-in. Assuming "GoldenEye 2010" isn't merely a nostalgic codename, it seems the publisher could be looking to a well-regarded classic for inspiration on a new James Bond game. Alas, Hollywood can't keep up with Activision's annual aspirations.

The publisher won't divulge any of its plans this early, leaving us to wait for further information or for our time-traveling correspondent to confirm the game's existence. He's really more of a GoldenEye 2020 fan -- looking back, that really was the best of the remakes.
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activisioneurocomgoldeneyegoldeneye-007-2010goldeneye-2010james-bondnintendorumorwiiMon, 26 Oct 2009 14:50:00 -040011|19209973https://www.joystiq.com/2009/08/12/free-radical-founder-forms-facebook-studio/https://www.joystiq.com/2009/08/12/free-radical-founder-forms-facebook-studio/https://www.joystiq.com/2009/08/12/free-radical-founder-forms-facebook-studio/#comments

Before he created the House That TimeSplitters Built, David Doak was one of the designers on GoldenEye, so he's definitely got the experience and chops. But if he's looking to unseat Dolphin Olympics 2 as Facebook game king, he'd better get that nose to the grindstone yesterday.
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david-doakfacebookfree-radicalgoldeneyehazetimesplittersWed, 12 Aug 2009 23:00:00 -040011|19127183