We are aware that there may not currently be able to participate in content willingly in the development team. I will let you know in a range that can tell the future measures for that.

Significant reduction in the price of dark matter and repair costswhile focusing on high-level band, reduce significantly the price of dark matter and repair costs in general.

Add an item level to participation conditions, such as high-level dungeonthat when you participate in such蛮神war and instance dungeon of high level for, it has the equipment that has the item level or above will be added as a condition . Implement a mechanism As a result, display the average value of the item level of equipment in the character window.

Adding a party recruitment windowto introduce a mechanism, such as bulletin board that you can recruit party world that there is a limited myself. You can register roll you want to recruit and dungeon title you want, such as the level at the time of recruitment. (For detailed specifications, please wait for the public at a later date)

After maintenance (Thursday), is scheduled to be implemented on the patch 2.1 and later for 2 and 3 September 12 for one.

So the average item level will be a dungeon participation req. Interesting...

Makes sense... if your gear is not good enough, you'll die and bring the group down... so why not just filter out those who don't meet the requirement to at least survive the dungeon prior to them dragging down the rest of the group unnecessarily.

Other games have gear scores in place for their dungeon finders, why not put this restriction in place to avoid the issue.

Makes sense... if your gear is not good enough, you'll die and bring the group down... so why not just filter out those who don't meet the requirement to at least survive the dungeon prior to them dragging down the rest of the group unnecessarily.

Other games have gear scores in place for their dungeon finders, why not put this restriction in place to avoid the issue.

I share your concern, but let's be very careful in how this is applied to the game. We don't want elitism to ruin the game either. I'm not saying this is the goal of this system, but you know how people are and will adapt it to this end. Upon my return to FFXI shortly before FFXIV was launched, I was very disappointed by the community belief that you were required to have a relic weapon to participate with the good groups. It was so annoying they wanted you to have a weapon/item you only get from the zone itself. So that's like putting the carriage in front of the horse here. I'll all for positive changes to the game, but this change must be positive for players of all types. There is a difference between being gimped and just average. I'm concerned there will be no such distinction once you can filter people out by gear. It might start at gear levels, but we all know what follows.

Makes sense... if your gear is not good enough, you'll die and bring the group down... so why not just filter out those who don't meet the requirement to at least survive the dungeon prior to them dragging down the rest of the group unnecessarily.

Other games have gear scores in place for their dungeon finders, why not put this restriction in place to avoid the issue.

I share your concern, but let's be very careful in how this is applied to the game. We don't want elitism to ruin the game either. I'm not saying this is the goal of this system, but you know how people are and will adapt it to this end. Upon my return to FFXI shortly before FFXIV was launched, I was very disappointed by the community belief that you were required to have a relic weapon to participate with the good groups. It was so annoying they wanted you to have a weapon/item you only get from the zone itself. So that's like putting the carriage in front of the horse here. I'll all for positive chances to the game, but this change must be positive for players of all types. There is a difference between being gimped and just average. I'm concerned there will be no such distinction once you can filter people out by gear. It might start at gear levels, but we all know what follows.

You misunderstand. Putting a system in place to keep people from even queuing up for content they are not at a minimum gear level for would actually help stop harassment because it would make it a simple number you either are above the minimum number or you are not... The server determines this not the players.

You cannot stop players from checking gear and so forth when forming groups on their own... but for Duty Finder it would be a simple algorithm that determines if you qualify to queue up or not.

It's a good thing in my opinion. This system, just like Duty Finder, is not new or unique to this game... I'm actually surprised Yoshi didn't have it from the start considering how freely he has taken the good ideas from other MMO's to make this game. It has made things more fair in other games for players to get to do content. Simply queue up and you're good to go as long as you have the required level of gear on.

It would be cool if the ilvl req was optional or the party leader could control it with a slider or something.

It looks like the repair/DM changes are going in with tomorrow's maintenance, hopefully they will be in line with the amount of gil received from battle leves so combat classes can sustain themselves which should alleviate a lot of people's concerns about running out of gil while being able to have fun on their own terms. The other two look like they are going in after 2.1? My Japanese speaking friend is currently asleep but I'm sure someone can translate that last part google translate is a little wonky.

I'd like to think the stuff gathered from the coming dailies will be focused on going towards PC housing since apparently a house is going to cost like 900k (3x the cost of leveling to 50).

It would be cool if the ilvl req was optional or the party leader could control it with a slider or something.

What would be the incentive to slide it down and not just leave it at the maximum?

Well, they could start it at the min and then let people increase it as their gear gets better. The party could probably assume and expect more from a group with the slider moved up. Just an option for nuance instead of a yay or nay threshold.

Makes sense... if your gear is not good enough, you'll die and bring the group down... so why not just filter out those who don't meet the requirement to at least survive the dungeon prior to them dragging down the rest of the group unnecessarily.

Other games have gear scores in place for their dungeon finders, why not put this restriction in place to avoid the issue.

I share your concern, but let's be very careful in how this is applied to the game. We don't want elitism to ruin the game either. I'm not saying this is the goal of this system, but you know how people are and will adapt it to this end. Upon my return to FFXI shortly before FFXIV was launched, I was very disappointed by the community belief that you were required to have a relic weapon to participate with the good groups. It was so annoying they wanted you to have a weapon/item you only get from the zone itself. So that's like putting the carriage in front of the horse here. I'll all for positive chances to the game, but this change must be positive for players of all types. There is a difference between being gimped and just average. I'm concerned there will be no such distinction once you can filter people out by gear. It might start at gear levels, but we all know what follows.

You misunderstand. Putting a system in place to keep people from even queuing up for content they are not at a minimum gear level for would actually help stop harassment because it would make it a simple number you either are above the minimum number or you are not... The server determines this not the players.

You cannot stop players from checking gear and so forth when forming groups on their own... but for Duty Finder it would be a simple algorithm that determines if you qualify to queue up or not.

It's a good thing in my opinion. This system, just like Duty Finder, is not new or unique to this game... I'm actually surprised Yoshi didn't have it from the start considering how freely he has taken the good ideas from other MMO's to make this game. It has made things more fair in other games for players to get to do content. Simply queue up and you're good to go as long as you have the required level of gear on.

Yup. It gives some direction for new 50s finishing the main storyline as well. As it is now you open up some options that would be better to wait on. Seeing those gear requirements up front will let you know that.

高レベル向けのインスタンスダンジョンおよび蛮神戦などに参加する際、一定以上のアイテムレベルを持った装備品を装備していることが条件として追加されます。これに伴い、キャラクターウィンドウに装備品のアイテムレベルの平均値を表示する仕組みを実装します。 We will be adding a minimum gear item level requirement when participating in high level instanced dungeons or primal battles, We will be adding a feature which shows the characters average gear item level in the character window.

パーティ募集ウィンドウの追加 Adding a party invitation window

自分のいるワールド限定でパーティを募集できる掲示板のような仕組みを導入します。募集の際には希望するダンジョン名や募集したいロール、レベルなどを登録することができます。 (詳細仕様は後日公開をお待ちください) We will be implementing a feature similar to a bulletin board where you can request for party members with players in your own world. When requesting, you will be able to put the dungeon name, role, level information. (Detailed information to follow at a later time.)

1については9月12日(木)のメンテナンス後、2と3についてはパッチ2.1以降に実装する予定です。 First one will be implemented in 9/12’s maintenance, for 2&3 these are planned to be released in post 2.1.

It would be cool if the ilvl req was optional or the party leader could control it with a slider or something.

What would be the incentive to slide it down and not just leave it at the maximum?

I see this as good AND bad. What are the current limiting factors for DF to work? Right now I would say that's having a tank queue up behind a healer. Now add more limiting factors. Sure it would be great if everyone has max iLvl, but now you have removed people who would like to run it to learn out the pool. So a slider would be nice imho

You misunderstand. Putting a system in place to keep people from even queuing up for content they are not at a minimum gear level for would actually help stop harassment because it would make it a simple number you either are above the minimum number or you are not... The server determines this not the players.

You cannot stop players from checking gear and so forth when forming groups on their own... but for Duty Finder it would be a simple algorithm that determines if you qualify to queue up or not.

It's a good thing in my opinion. This system, just like Duty Finder, is not new or unique to this game... I'm actually surprised Yoshi didn't have it from the start considering how freely he has taken the good ideas from other MMO's to make this game. It has made things more fair in other games for players to get to do content. Simply queue up and you're good to go as long as you have the required level of gear on.

I feel much better about this now. I wasn't sure how it would be implicated is all. Thanks man.

We currently have a target setting that will allow you to filter out what can be targeted by pressing the X key. However, we've determined that there is a bug with this setting which is scheduled to be addressed in the next hot fix.

Once this has been addressed, you should be able to use the X key as a target filter button and you can customize this to ignore minions.

We'll let you know once this has been addressed and we apologize for any inconvenience.

People may or may not be able to see your item level gear rating. However, if you go to do the duty finder, I'm willing to bet you'll get a red overlay screen like when you leave a dungeon early and can't join for 15 minutes. In this case though, it'll just tell "you" and only you, that your gear is insufficient for the dungeon your trying to get into.

We currently have a target setting that will allow you to filter out what can be targeted by pressing the X key. However, we've determined that there is a bug with this setting which is scheduled to be addressed in the next hot fix.

Once this has been addressed, you should be able to use the X key as a target filter button and you can customize this to ignore minions.

We'll let you know once this has been addressed and we apologize for any inconvenience.

While I understand the use of this and agree with it, making your game rely solely on gear for different dungeons is IMHO, a lazy way to go. It is too easy just to make better gear and more HP/harder hitting mobs in dungeons. Instead of making the challenges inherent with the dungeon such as having small pizzles to figure out opening gates or pulling mobs toward a fount to lower defenses, you just get by with the changing the mob's stats.

I have always had an issue with gearscore being the entryway to content rather than the player's ability... But this is obviously the avenue to capture more players regardless of skill level...now it just takes farming (I.e., time invested). Disappointing news, but I understand the reasoning.

____________________________

"We're getting close, real close. And now for some more bad news... Ready?" -- Egg Shen