Spliced

Description

My Final Year project completed with Mathew Heaney which helped us achieve a First. I was responsible of the creation of the 3D Assets and game engine assembly, along with shared conceptual design with Matt. The project worked over the course of a year and had us examining our players and our market more than the game itself. The visual style we did wish to get across was the feeling of being cosy, using a dense set of assets and technical art to mimic hardware limitations.