Posts tagged “The RPS Verdict”

Video Matthew: Court is now in session. I think we’re legally obliged to cram in naff legal references when writing about the Ace Attorney series. There is a very good chance this RPS chat-o-verdict will end with some horrible ‘any objections?’ type thing. We shall see. I have gathered us - by which I mean, you, Katharine - to discuss Phoenix Wright: Ace Attorney Trilogy,…

Brendan: Hello, John. We have been playing Trials Rising. It is a extreme game about being extreme. Do you have time to talk about motorbicycles and all the amazing flips and flops that they can do? John: Oh, I suppose so.

Alice Bee: Hello Brendan. I suppose you’re wondering why I’ve gathered you, singular, here today. It is because we both played episode two of Life Is Strange 2, Rules. I am excited to talk to you about this because I think we might have had different outcomes this time. The Fabulous Diaz Brothers (™) had a hard time of it in the first episode (you…

The zombie remake first confounded Matt in his Resident Evil 2 review, before winning him over with its survival horror. Since then, two RPS folk who remember the 1998 original have had time to confront the undead. So what's our final verdict? Brendan: Oh hello, Matt. Hi, Dave. Fancy meeting you two here, among these burning ambulances and smashed-up lamp posts. Raccoon City definitely isn’t…

Brendan: Hello, Alice. I’ve just been dandering along a quiet highway in Life Is Strange 2. There’s no time-travelling gal pals in this one (at least, none so far) but there is a sad psychic pre-teen and his hoody-wearing brother. I don’t know why I’m telling you all this, you just played through it too, and we’re gonna have a chat about each episode as…

John: Hello. I’ve brought you here today to plan our next hei… I mean discuss the surprisingly involved point and click adventure game, Unavowed. A game by Wadjet Eye that I, in my review, argued advances the PnC genre forward in ways that few will ever be able to successfully copy - a blending of RPG and adventure to create a narrative-driven game that you’ll…

Pip and Adam are out in the wilds of GDC, hunting the grounds of the convention centre and the streets around for the most interesting people and games in the world today. In one dark room, in an unassuming building on a busy street, they found a crowd of virtual worlds. This was the Oculus Rift Game Day, in which the VR devices were on…

Football Manager 2016 [official site] is out this Friday, but before we publish our review, Adam and Graham decided to gather in the RPS dugout to discuss this year's tactics, transfers and press room meltdowns. Graham: I think I'd be pretty disappointed if I spent £35/$50 on Football Manager 2016.

Keep Talking And Nobody Explodes [official site] is a co-op game for two or more people where one is faced with a bomb covered in symbols, buttons, mazes and counters, and everyone else is looking at a defusal manual. They must keep talking to solve those puzzles, or somebody explodes. Pip, Adam and Graham took it in turns to explode, then gathered themselves to discuss…

Pip and Alice have been enjoying Life Is Strange [official site] and getting together for little chats about each episode of Dontnod Entertainment's coming-of-age time travel bonanza as they came out. Episode 5 wrapped everything up last week - or did it? - so they've come together one final time to chat about that, look at the series as a finished piece, and maybe even…

Adam returned from below yesterday with his review, but Downwell [official site] has also pulled Graham into its depths. The pair pulled on a gunboot each to discuss the down-scrolling platformer's simplicity, its feels, and its flaws.

We often lament that videogames are so often violent, but that doesn't mean that weapons can't feel so good when done right. Sometimes a single weapon can even make a game worth playing all on its own. Far Cry 2's bolt-action rifle? Resident Evil 4's Broken Butterfly revolver? Action Quake 2's Handcannon sawn-off shotgun? Those are Alice's, but Adam, Alec and Graham gathered to discuss…

No Rock, Paper, Shot Take this week, as we thought we'd try out a multi-topic chat about the week in PC gaming instead. Discussed: how to bring back Duke Nukem without it being a horrible mess, whether the Warcraft movie looks any good, whether any game moves are any good and the terrifying lure of idle games.

Adam: Invisible, Inc. [official site] is a turn-based stealth game and there is absolutely no reason why turn-based stealth should be a thing that works as well as this does. It is also has procedurally generated tactical cyberpunk environments, which should be occasionally confusing and a pain in the backside but are almost always indistinguishable from hand-crafted puzzles latent with drama and tension. It's both…

Grand Theft Auto V [official site] is our Game of the Month for May. To steal its jewels and show them to you, a crack team of criminals - Adam, Alice, Pip and Graham - gathered inside the RPS safehouse to gaze over the blueprints, outline their crimes, and discuss how much they like driving within the speed limit. Graham: I am wondering: how do…

A floating speech bubble appears over Videogame City, signalling that the citizens are demanding something. Clicking on it reveals the source of problem: "Not enough good city builders." It seems all that have been built so far are poorly connected to the (road) network, too small to cater to the growing population, and otherwise stocked too poorly with what people want. Best construct Cities: Skylines…

Games, games, games. There were so many of them, and then all of a sudden there were none. None being screeched and broadcast from the LA convention centre, at least. Another E3 is done and dusted, and now we must ruminate upon what we have seen, what we have enjoyed, and what we truly believe. Having already held forth about the initial flurry of big-publisher…

In a bunker deep beneath the blighted surface of The United Blokes Of Great Britain For 100% British Blokes Only, at the halfway point between Brighton and Manchester, Alec and Adam shelter from Farage's dread Lager Sentinels and think of an alternate reality where Osborne hadn't privatised oxygen to the highest bidder at Bilderberg and Milliband hadn't ordered that we all eat bacon sandwiches via…

From the distant, waterlogged land of Bath Spa, John Walker sits at a keyboard and dreams of another world. A world by the sea. A world where 95% of its male population are bearded and wear Converse. Untold distances away, in said sea-neighbouring world of Brighton, Alec Meer also sits at a keyboard and imagines a tourist-besieged town made up of yellow buildings and fading…