Zaarock's Status

Unfinished?No significant accomplishments.Beaten?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.Completed?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.

I never spent a lot of time on Mercenaries in RE4/5, but it seems better in RE6. Combat is more fun because you have more mechanics at your disposal (quick shots, counters, evasion, sliding, etc) and your character is a lot more mobile, and there's a ton of enemy variety to keep things interesting. I'm not sure how the scoring systems compare tho.

How is the Dark Souls 2 DLC? I'm still waiting for the PC version to go on sale before picking it up.

it's a lot faster up close, but standard types even at max level still fall prey to the almighty dash cut (flying swallow). ironically the hardest part of the game was a mummyhead squad of 3 that simply cutter beamed through charged bombs and shielded when moving like a goddamn phalanx. if you can rush even one of them down it turns into a regular formation, but three mummyheads? please no.

where 2nd Runner slipped in combat design it made up for with amazing boss fights though. Vic Viper was maddening even on Normal in the HD version, there's also Nephtis, and of course final Anubis vs. damaged Jehuty. not looking forward to those again.

and I agree with spellcasters being the worst randoms to deal with. they usually fall into one of two categories for me:- ones who can effectively use spells to give the party invulnerability during an area effect spell like Red Dragon's flame wall/Synn's meteor rain- ones who spam every spell on their list in rapid succession, die and repeat (might as well put the controller down during a boss phase as melee)

the difference between a good magic user and bad one are like night and day. also wish more elves would realize they have haste when they've got fighters/dwarves in tow - turbo dwarf has such absurd damage dealing/stun locking capabilities. haven't seen any outstanding thief players yet.

Personal conditions for marking game status:
Normal difficulty or main mode cleared, if arcade-style game with credits, one credit clear.
Main game beaten on the highest difficulty and all unlockables acquired.
The game has no kind of progression or if multiplayer only has a very small amount of it.