----------------------------------------------------------------------------------------------------------------Map Name:Coelus: AustrumMapmaker(s):koontz1973Number of Territories:48Special Features:TBDWhat Makes This Map Worthy of Being Made:Nothing what so ever, but the community decides these things.

Normal territory bonuses. +1 for every 3 territs.Bonuses consist of holding 3 territories in any region +1.Hastile, Sublica and Asser territories decay by one every round held.Exploratorum (ships) are part of the positions but will have an underlying neutral of 3.

Positons.Max of 2 given out. One ship and 1 territories given out from the middle island.Territories will have an underlying neutral of 2 so any not given out will be neutral.47 starting territories with a random drop and positions. 1 neutral programmed in. Meridiem - 15Each Exploratorum ship will be programmed as a starting position with 2(max) for each player. Colour coded the positions and neutrals in the image below.2 players - 133 players - 144 players - 105 players - 86 players - 77 players - 68 players - 59 players - 510 players - 411 players - 412 players - 3

Looking good Koontz. Nice and simple with great color combinations. I'll look more into it for some gameplay comments, but I really like where your skills are going. This one has a little Natty feel to it. G-d rest his CC soul.

Seamus76 wrote:Looking good Koontz. Nice and simple with great color combinations. I'll look more into it for some gameplay comments, but I really like where your skills are going. This one has a little Natty feel to it. G-d rest his CC soul.

Thanks guys, but I think it has more of a Tisha feel to it than natty although it has some of the same design eliments about it that natty had on Eurasia.

Brought out the glows some more to make it easier to see the different bonus regions. Added the ships to the sea.Sorted out placement of names and 888s.Bridges sorted out.Spacing of text in the gold circles.

Click image to enlarge.

Come on guys, need 3 pages of comments before I can get this moved over for game play.

Mmmhm, I like it because it looks like you, Koontz, have pushed yourself to take on a whole new style, and I like that idea.

For random items:

So you just need to hold any 15 territories plus Arctous?

Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.

The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.

AndyDufresne wrote:Mmmhm, I like it because it looks like you, Koontz, have pushed yourself to take on a whole new style, and I like that idea.

For random items:

So you just need to hold any 15 territories plus Arctous?

Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.

The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.

Best,

--Andy

Never realised I had a style, what is it?

So you just need to hold any 15 territories plus Arctous?

Correct, Arctous is the key and has the 10 neutrals on it. It might seem small and easy, but bonuses should be small all through the game. Hold the entire red zone only gives 4. But you need to go through another 3 neutrals to get to the win.

Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.

I do like the sea routes, like most things on the map, subtle. As for the writing, already got a highlight on the text but I like the idea of gold better than mine. Will add today for you.

Thanks again guys. Need more from you lot, but if you like this one wait till the next one.EDIT: Added the map.

Austrum is looking at least as good as Vertex I think. If this becomes a series of pole maps then the theme is still a bit weak. Why is the pole so important that it is part of the winning condition? Is there oil/the holy grail?

Also the whale in Austrum is seen from the middle while the mountains and trees are all pointing to the top of the map. Maybe letting the mountains point from the middle to the outside of the circle works.

Usually on old maps they drew the monsters on the edge of the map in the unexplored territory. I like where you have them though, they look good.The mountains on Vertex/ It4, It5 look a little strange to me. I don't know why. They are smaller than the rest of the mountains correct. They are non-functional mountains that cross horizontal between the two regions. I don't know. Looking good "boss man".

generalhead wrote:Usually on old maps they drew the monsters on the edge of the map in the unexplored territory. I like where you have them though, they look good.

The monsters are on the map (Austrum) to give it some life and to fill in some of the blanks. They need to be moved into better positions though.

generalhead wrote:The mountains on Vertex/ It4, It5 look a little strange to me. I don't know why. They are smaller than the rest of the mountains correct. They are non-functional mountains that cross horizontal between the two regions. I don't know. Looking good "boss man".

Mountains are being redrawn. Just in the process of doing Madrid today and looking for a mountain I like. I like these ones but feel they are not the best I can do so they will change.

sannemanrobinson wrote:Also the whale in Austrum is seen from the middle while the mountains and trees are all pointing to the top of the map. Maybe letting the mountains point from the middle to the outside of the circle works.

Been fiddling with this idea as I liked it. But when the mountains all pointed out, it looked weird. Changing the mountains today.

The mountains look way better. The clumps of trees on Vertex/ OrT5, Mt2 might need to be a little thicker. If they looked like the ones on Austrum that would look good. Your heading for the Austrum map says vertex. You the man koontz, looking good.

generalhead wrote:The mountains look way better. The clumps of trees on Vertex/ OrT5, Mt2 might need to be a little thicker. If they looked like the ones on Austrum that would look good. Your heading for the Austrum map says vertex. You the man koontz, looking good.

Thanks GH, always nice to hear kind words. Will look at the woods later today.

nolefan5311 wrote:I think these are about ready to be moved to the Main Foundry Workshop. What do you think koontz?

Yes, but not yet please. Give it a few more posts (9 to be exact) to see if the community want these ones. But if you want to comment on the game play now, go ahead.

On Austrum, For Asser Hastile and Sublica, it is hard to tell where one region starts and one ends. Could you highlight the inside of the also. It might not be neccesary because you have the territories labeled, I didn't know if it would help though. in the legend +1 for every three territories, the min 3 means minimum 3 correct. The h in hold for the win condition is a little funky, but it is legible. I wouldn't have know what an exploratorum was if you didn't have the picture there. I am glad it is there. All looks good buddy, the more I look at these maps, the more I want to play!

generalhead wrote:On Austrum, For Asser Hastile and Sublica, it is hard to tell where one region starts and one ends. Could you highlight the inside of the also. It might not be neccesary because you have the territories labeled, I didn't know if it would help though. in the legend +1 for every three territories, the min 3 means minimum 3 correct. The h in hold for the win condition is a little funky, but it is legible. I wouldn't have know what an exploratorum was if you didn't have the picture there. I am glad it is there. All looks good buddy, the more I look at these maps, the more I want to play!

Thanks GH, will look at all points you mentioned tomorrow morning and see what I can do to improve things. The h, inner glows and wording. As you can see, I want the very minimum in the way of wording. The normal territory bonus was not part of the plan. What I wanted to do was to have just a bonus which increased slowly. Again, will have a think.

sannemanrobinson wrote:I'm still missing something in both maps, call it a theme or something to relate to. Are there inhabitants on these islands? Some villages and roads like on the Oasis map could show this.

I will look at putting in some settlements like the mountains and forests, but will not make them part of the game play. That will bring the life you are looking for.