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[Chaos] CitOW Game 9 - Victory for Slaanesh!

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Yeah same here, that Blood Frenzy I just played was the first one I've drawn all game. I also haven't seen that one that makes a region battle twice. It probably wouldn't be very useful, but it would be fun.

Khorne (5/8) summons the mighty Bloodthirster to the battle zone of the Empire.Nurgle (5/6) slinks a Leper from Kislev to the Empire.Tzeentch (6/6) weaves a Changer of Ways in Tilea.Slaanesh (5/6) whispers Insidious Lies in the Empire.

Khorne (4/8) swings a Bloodsworn into the Empire.Nurgle (4/6) wafts an oozing Leper from Kislev to the Border Princes.Tzeentch (5/6) cracks an Acolyte into Tilea.Slaanesh (4/6) slips a Seductress into the hearts and minds of the nobles in Bretonnia.

Khorne (3/8) exults and summons a Bloodsworn in Bretonnia.Nurgle (3/6) oozes a Leper from the Empire to the Border Princes.Tzeentch (4/6) flicks another Acolyte into Tilea.

Slaanesh (3/6) lifts a Seductress from Kislev to Estalia.

Khorne (2/8) deafens the Border Princes with yet another Battle Cry.Nurgle (2/6) drops a Rain of Pus on Bretonnia.Tzeentch (3/6) snaps another Acolyte into Tilea.Slaanesh (2/6) slides another Seductress from Kislev to Estalia.

Nurgle (1/6) drains a Leper out of the ruined land of Kislev and into Bretonnia.Tzeentch (3/6) conjures up a mighty Changer of Ways to cancel Khorne's cry in the Border Princes.

Slaanesh (2/6) starts a Perverse Infiltration in Estalia.

Khorne (1/8) turns the nearly abandoned lands of the Empire into a Field of Carnage.Nurgle (0/6) leaks a final leper from Kislev to Bretonnia.Tzeentch (2/6) blinks a Bloodletter from Bretonnia to Norsca with Teleport.Slaanesh (1/6) follows up Tzeentch's machinations with a Seductress from Kislev to Bretonnia.

Khorne (0/8) avoids the orgy and summons a bloodsworn in Estalia.Tzeentch (1/6) calls up the Meddling of Skaven in Norsca, causing Khorne to discard some garbage.

Yeah, only time it would be useful is some place where you have a bloodthrister cause everything else has 1 defense and likely wouldn't live to see the second battle. Speaking of which, are we rolling battle dice now?

1. Khorne to roll dice for Norsca.
2. Slaanesh to roll his die for the Troll Country.
3. Khorne to roll dice for the Empire, Bretonnia, Estalia, and Tilea.
4. Nurgle to roll dice for the Border Princes.
5. Slaanesh to roll his die for the Border Princes.

Khorne can ignore Troll Country, but Nurgle and Slaanesh should roll in order.

I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy.

I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.

I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy.

I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.

I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy.

I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.

Hits carry over from Blood Frenzy.

Good to know, then. Corrections for the correction god!

Edit: Also, you gave Tzeentch the peasant instead of Slaanesh. It doesn't really matter save for bragging rights, but there you go.

1. Khorne to choose his upgrade and I'll update his hand.
2. Slaanesh to choose his upgrade.
5. I'll reveal the next Old World card.
6. Tzeentch to choose whether he wants to discard, then I'll update hands and begin round 4.

In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)