[Kuri's Taiko Oni]I asked mapper to handle the kiai,I think it's wrong atm,so you should fix that too after he decidesanyway,if he leaves it as it is now - finish it at as others and..um,you can't have kiai started w/o a note (01:06:709) - that's a problem

also,I'm not good at taiko,but isn't such slow speed makes it even harder to read/hit?

[Kuri's Taiko Oni]I asked mapper to handle the kiai,I think it's wrong atm,so you should fix that too after he decidesanyway,if he leaves it as it is now - finish it at as others and..um,you can't have kiai started w/o a note (01:06:709) - that's a problem

also,I'm not good at taiko,but isn't such slow speed makes it even harder to read/hit? that's why it oni? anyway t's up to mapper

Just to note, I care a fair bit about aesthetics when I play maps, so some of the things I point out are going to follow that line of reasoning. If you don't want to follow it go ahead, just don't expect me to mod the map again.

Why is the offset negative? Just move the offset to 00:01:116, and it should be fine. (I didn't check the timing so I am going off of what was previously said

Easy:Aesthetics/Style mod:00:01:702 (2) - make this symmetrical (looks lopsided, plus the ends aren't aligned)00:05:801 (1) - ^ (okay not going to remark about the asymmetrical sliders in this diff anymore unless they are really bad)00:23:957 (5) - please make this slider blanket 00:23:371 (4) correctly (proof that something is off:http://osu.ppy.sh/ss/314324 )01:08:466 (2,1) - why aren't these horizontal reflections of each other? Symmetry will make it look a little nicer01:16:080 (1,3) - ^

Combo mod:00:08:730 (3) - new combo to keep your pattern of a new combo every 1 large white tick?00:18:100 (3) - ^00:23:371 (4) - ^00:40:940 (3) - ^Since I really don't know what you are following, I'll let you just decide how you want to do the combos in the song.

Normal:Aesthetics/Style mod:00:16:343 (3) - This slider would look a lot better if it blanketed around 00:15:757 (2)00:40:355 (3) - have this slider follow the curve created by 00:39:183 (1,2) better01:03:195 (5,2) - Rearrange the pattern so these 2 notes don't overlap. It looks messy right now01:05:538 (3) - not a horizontal reflection of 01:04:366 (1)???????01:13:737 (1) - blanket 01:13:444 (4) better

Combo mod:I guess you are also following a pattern of having a new combo every large white tick00:00:530 (1,2,3,4,1,2,3,4) - please rearrange the combos here to fit your white tick pattern better00:24:542 (4) - new combo for the white tick?00:41:233 (4) - new combo for white tick/lyrics

Hard:Aesthetics/Style mod:It is quite boring to play a map with almost every note just being a 1/2 tick interval from each other and every slider is a half tick long or has a repeat every half tick, esp if there are no jumps00:06:973 (4,2) - it would look nicer if these 2 notes did not overlap each other00:16:343 (7,3) - ^00:36:255 (1,2,3) - The stacking makes this pattern look terrible imo. I advise you rearrange itI guess I can complain about overlaps for a while from here, so I advise you comb through your map and clean it up.

Combo mod:00:19:271 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - Why did you change the way you are doing combos here in comparison to teh section before it. The pattern you used for the section before was just fine.Not a fan of how combos follow only the patterns, and not the song, but it is acceptable

Kuri's Taiko Oni: fine

GD's Insane:Aesthetics/Style mod:The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern

Combo mod:00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here01:21:790 (1,2) same as 00:25:567 (1)

========================I found the Easy near unbearable to play with some horrifying sliders, a combo pattern I don't understand, and more. Normal and hard I would not consider rankworthy for mostly similar reasons as I sated in easy but to a lesser degree. The only diffs I would consider having in a ranked mapset is the taiko and insane. As a result, I am popping this bubble until you get a lot more mods.(It may be just be me who hates your map this much, but I can't stand such sloppy mapping. If another MAT/BAT wants to rebubble, go right ahead.)

GD's Insane:Aesthetics/Style mod:The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this patterndone

Combo mod:00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo herethis - yes. all other combos were set due to voice pitch up. i will keep them01:21:790 (1,2) same as 00:25:567 (1)

blissfulyoshi wrote:

Just to note, I care a fair bit about aesthetics when I play maps, so some of the things I point out are going to follow that line of reasoning. If you don't want to follow it go ahead, just don't expect me to mod the map again.

Why is the offset negative? Just move the offset to 00:01:116, and it should be fine. (I didn't check the timing so I am going off of what was previously said offset is negative! we're checked it again and again!

Combo mod:00:08:730 (3) - new combo to keep your pattern of a new combo every 1 large white tick? so many new combos can confuse players00:18:100 (3) - ^00:23:371 (4) - ^00:40:940 (3) - ^Since I really don't know what you are following, I'll let you just decide how you want to do the combos in the song. no NC fixes

Normal:Aesthetics/Style mod:00:16:343 (3) - This slider would look a lot better if it blanketed around 00:15:757 (2) it's okay now 00:40:355 (3) - have this slider follow the curve created by 00:39:183 (1,2) better k~01:03:195 (5,2) - Rearrange the pattern so these 2 notes don't overlap. It looks messy right now not messy. it's stacked with next note (2)01:05:538 (3) - not a horizontal reflection of 01:04:366 (1)??????? i don't want it01:13:737 (1) - blanket 01:13:444 (4) better yea~

Combo mod:I guess you are also following a pattern of having a new combo every large white tick00:00:530 (1,2,3,4,1,2,3,4) - please rearrange the combos here to fit your white tick pattern better ~_~00:24:542 (4) - new combo for the white tick? it will ruin my pattern00:41:233 (4) - new combo for white tick/lyrics yea ~_~

Hard:Aesthetics/Style mod:It is quite boring to play a map with almost every note just being a 1/2 tick interval from each other and every slider is a half tick long or has a repeat every half tick, esp if there are no jumps jumps kill this map! you know what? it should be hard for new players! not hard for asians! that's my way!00:06:973 (4,2) - it would look nicer if these 2 notes did not overlap each other yea~00:16:343 (7,3) - ^ how? ;_;00:36:255 (1,2,3) - The stacking makes this pattern look terrible imo. I advise you rearrange it no it's one of these things that make my hard harder I guess I can complain about overlaps for a while from here, so I advise you comb through your map and clean it up. i like these things :O

Combo mod:00:19:271 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - Why did you change the way you are doing combos here in comparison to teh section before it. The pattern you used for the section before was just fine.Not a fan of how combos follow only the patterns, and not the song, but it is acceptable acceptable you said? so.. no changes this looks fine for me!

Kuri's Taiko Oni: fine lol

GD's Insane:Aesthetics/Style mod:The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern

Combo mod:00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here01:21:790 (1,2) same as 00:25:567 (1)

========================I found the Easy near unbearable to play with some horrifying sliders, a combo pattern I don't understand, and more. Normal and hard I would not consider rankworthy for mostly similar reasons as I sated in easy but to a lesser degree. The only diffs I would consider having in a ranked mapset is the taiko and insane. As a result, I am popping this bubble until you get a lot more mods.(It may be just be me who hates your map this much, but I can't stand such sloppy mapping. If another MAT/BAT wants to rebubble, go right ahead.) lol.. at least you are not asking me for remap this