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Sony's Shuhei Yoshida and Richard Marks on the origin of Project Morpheus

Published on Mar 21, 2014

So, what's Project Morpheus? It's the somewhat silly code name (from the Greek God of Dreams) for the virtual reality headset planned for the PlayStation 4, and Sony unveiled it this week during the 2014 Game Developers Conference in San Francisco. Yoshida himself announced Morpheus, flanked by R&D engineers Richard Marks and Anton Mikhailov who dug into the technical chops behind the prototype headset.

Are VR Headsets More Than a Fad? Sony's Project Morpheus & Occulus Rift

Published on Mar 24, 2014

Sony unveiled its Project Morpheus VR headset, their big foray into a new medium dominated by Kickstarter mega-success, Occulus Rift. Developers have tried it out (sorry, the footage isn't available outside the headsets) and have their own opinions on how it measures up to Occulus Rift. Sony heads were also quoted saying that Morpheus is more than a periphel, its a real medium. Is it? Is this where gameplay immersion is going to end up? Kim Horcher, Tim Frisch, and Andrew Fogel discuss.

We've long imagined a device that renders virtual reality that's indistinguishable from the outside world. In the June issue, Senior Editor Peter Rubin explores the Oculus Rift—a VR headset doing just that. Also this month: creating a museum from the ruins of 2,983 lives, the surprising science of the hangover, and the quantum computer that maybe isn't.

We get a private demo of Sony PlayStation's Project Morpheus virtual reality headset prototype at this year's E3, and play two new games that make use of VR on the PS4. Here are our impressions of the hardware and gameplay in the Castle and Street Luge demos, along with an interview of Morpheus project director Richard Marks!

We go hands-on with Sony's new Project Morpheus prototype being shown at GDC 2015. As you'll see, the demos we played this time feel more like PlayStation 4 games, and playing a shooter with VR is a great experience. We also chat with Sony's Director of Research and Development about the headset and their goals for a consumer release next year.