Developers from Bungie Studios create new company

Seattle is a hotbed for computer game development — something that RealNetworks Chief Executive Rob Glaser noted in his keynote address last night at the WSA’s Industry Achievement Awards.

Game veterans Chu, Evans and Glaister of newly-formed Giant Bite Games

Now, some of the developers who helped create Microsoft’s “Halo” and Valve’s “Half-Life” have formed a new game studio called Giant Bite Games, according to this press release. The four-month-old company, which is self-funded, includes Hamilton Chu, who previously led development efforts on Halo and Halo 2 for Xbox; Michael Evans, a former engineering lead on Halo 2; Andy Glaister, the former director of development of Microsoft’s game studios; and Steve Theodore, the former technical art manager at Zipper Interactive.

“We have this history of creating very deep, cohesive, atmospheric experiences for our players, like Halo and Half-Life,” Chu said of the company’s upcoming game in an interview with P-I reporter Dan Richman. “It will be in that tradition.”

Here is Richman’s full story on Giant Bite, which apparently has a “closetful of game ideas” in the works.

Developers from Bungie Studios create new company

Seattle is a hotbed for computer game development — something that RealNetworks Chief Executive Rob Glaser noted in his keynote address last night at the WSA’s Industry Achievement Awards.

Game veterans Chu, Evans and Glaister of newly-formed Giant Bite Games

Now, some of the developers who helped create Microsoft’s “Halo” and Valve’s “Half-Life” have formed a new game studio called Giant Bite Games, according to this press release. The four-month-old company, which is self-funded, includes Hamilton Chu, who previously led development efforts on Halo and Halo 2 for Xbox; Michael Evans, a former engineering lead on Halo 2; Andy Glaister, the former director of development of Microsoft’s game studios; and Steve Theodore, the former technical art manager at Zipper Interactive.

“We have this history of creating very deep, cohesive, atmospheric experiences for our players, like Halo and Half-Life,” Chu said of the company’s upcoming game in an interview with P-I reporter Dan Richman. “It will be in that tradition.”

Here is Richman’s full story on Giant Bite, which apparently has a “closetful of game ideas” in the works.