Perudo, a game of dice, bluff and into

Yushake, yuplay! In Perudo, you will have to use cunning and skill to fool your opponents (with a touch of luck). Hide your 5 dice under your cup and then at the top, shake it. Only you will know what draw you got. That's when the bluff can start! The principle of the game is to determine how many dice on the same side there are on all the dice of all the players. You know yours but must determine your opponents' based on their announcements, attitudes and behaviours.

Perudo, a set of calculations and auctions

After you have observed your dice and stared at your opponents, you will have to announce a value and a number of dice. For example, you could say that there are 4 dice displaying the value two on all 25 dice. The next player will then have two possible actions: either he raises or he doubts. If he raises, he must then announce a higher number of dice. For example, he may suggest that there are 5 dice displaying a two under the set of cups. He can also increase the value of the announced die to make the game more challenging: "There are not 4 dice displaying two but 4 dice displaying three! But the player may also have doubts. In this case, the turn stops and all the dice are revealed. It's up to you to decide how far you can go to force your opponents to the fault! Feel free to use jokers (face of the die with the toucan Paco) that replace any die value, in order to stick to your ad.

Perudo, a game where only the last one wins

Players lose one die with each wrong announcement. If a player makes a bad bid or if a doubt is not verified, a die is removed. When a player has no more dice, he is eliminated. The last player who manages to keep at least one die wins the game. Players have the opportunity to win back a die. At the time of an announcement, a player may shout "CALZA", which means "that's right". At this point, the turn is stopped and the dice are inspected. This is a risky move, but it can pay off big. If the announcement is correct, the player who uttered the magic word wins a die. Otherwise, he loses one die.