Warhammer 40,000

Space Marine Implants

Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.Preomnor: You gain +20 to Toughness Tests against ingested poisons.Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.Betcher’s Gland: You may spit acid as a ranged weapon (3m; 1d5; Pen 4; Toxic) If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.Progenoids: These may be retrieved with a successful Medicae Test.Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.