Other Projects For Final year Students

Here we are providing list of projects with code and documents, Final year projects download.

chess game c++ project

This project implements a classic version of Chess using C++ and a Graphical User Interface. The Chess
game follows the basic rules of chess, and all the chess pieces only move according to valid moves for that
piece. Our implementation of Chess is for two players (no Artificial Intelligence). It is played on an 8x8
checkered board, with a dark square in each player’s lower left corner.

Description

Much previous research has been conducted in Chess articial intelligence and creating a more realis-
tic/intelligent Chess match. Although we were not able to design a working articial intelligence for the chess
game in the time allowed, we researched the past implementations. In [1], Russell presented the minimax
algorithm and the game tree developed by it. Russell discussed applying an evaluation function to the leaves
of the tree, that judges the value of certain moves from a given position. Another method he mentioned is to
cuto the search by setting a limit to its depth. Russell evaluated a particular technique called alpha-beta
pruning to remove branches of a tree that will not in
uence the nal decision. Although we did not use this
advanced of a method, we stored the possible moves for a piece one level down. Bratko [2] discusses the
method of chess players to "chunk" together familiar chess patterns, and using this to reduce the complexity
for AI when considering a position. However, this technique is in its early stages, and requires that multiple
assumptions and a complicated detection process. Berliner [3] recognized that two similar positions can
be very dierent, and sought to present a taxonomy of positions in chess that require special knowledge.
However, this kind of research is essentially never complete.