About EventAlert

The addon will notify you in the middle of your screen with an icon, name of the spell that has procced, the time left on the proc and will make a subtle sound. EventAlert is also able to handle more than one proc at a time (this option was not available in previous versions).

I am not fond of addons that have very complicated installation and setups. The mod should work on install without any config, but if you wish to change any options use the following command: /ea options
To see a more detailed list of what options are avaiable to the mod, just check out the screenshot of the options pane.

This mod tracks the following events/procs:

Death Knight

Dark Transformation

Killing Machine

Rime (Freezing Fog)

Sudden Doom

Crimson Scourge

Scent of Blood

Druid

Combo Points

Eclipse

Predator's Swiftness

Omen of Clarity

Shooting Stars

Hunter

Kill Shot

Thrill of the Hunt

Lock and Load

Mage

Arcane Charge

Arcane Missiles

Brain Freeze

Fingers of Frost

Heating Up

Hot Streak

Monk

Combo Breaker: Tiger Palm

Combo Breaker: Blackout Kick

Vital Mists

Elusive Brew

Chi

Paladin

Art of War

Daybreak

Denounce

Grand Crusader

Infusion of Light

Hammer of Wrath

Selfless Healer

Glyph of Double Jeopardy (off by default)

Holy Power

Bastion of Glory

Priest

Borrowed Time

Divine Insight

Evangelism

Serendipity

Surge of Light

Surge of Darkness

Glyph of Mind Spike

Shadow Orb

Rogue

Combo Points

Dispatch

Blindside

Shaman

Lava Surge

Lightning Shield

Maelstrom Weapon

Tidal Waves

Warlock

Backdraft

Havoc

Molten Core

Nightfall

Shadowburn

Demonic Rebirth

Soul Shards

Burning Embers

Demonic Fury

Warrior

Bloodsurge

Raging Blow

Meat Cleaver

Execute

Ultimatum

Incite

Revenge

Sudden Death

Sword and Board

Taste for Blood

Victory Rush

Quick Backstory: I created this addon as a test for myself as my first "from the ground up" addon. Most of my coding in WoW LUA was taking other addons and just fixing them so they work from minor bugs or whatnot.

Anyhow, I needed a mod that was lightweight and did only what I wanted it to do, and that was warn me when one of my spells or talents procced something I needed. Thus, EventAlert was born. There are likely to be bugs, explosions and not so good things that may come from this mod. I'm sorry in advance! If you find a bug, please let me know so I can fix it.

Also, if anyone finds a spell/talent/etc that they want watched, please let me know and I will add it!

Greetings everyone, my name is Menio and I will be taking over the maintenance of this addon from CurtisTheGreat, the original author!

I'll start with an important note: If you used EventAlert before in your current WoW folder, you will need to delete the EventAlert.lua and EventAlert.lua.bak files located at:
\World of Warcraft\WTF\Account\ACCOUNTNAME\SavedVariables for this addon to work.

Above is CurtisTheGreat's original description, with updated class abilities.

6.0.1a
Bugfix: Attempted to fix an issue with alt items staying on screen after they were supposed to go away.

Comments

Just wanted to add, 93622 is the spell id for the Mangle! event that refreshes the cd, i got it into the custom events in ea, and i even get the ding sound when it occurs, just no icon atm, not sure if that helps

I would rather leave all the player activated cooldowns and abilties buffs as the user's choice, to be added through custom spells tracking (unless they are a stackable buff, but I want to add the option to add those too eventually xD).

With the intent of the default addon being more of a proc tracking addon, I think if I add too many buffs to be tracked by default, they will clutter the screen for people who already have another addon to track buff durations.

As I said though, you should be able to add any buff based cooldown to the custom spell tracking by getting their spellID from wowhead or another similar website! (For instance, Sweeping Strikes is spellID 12328)

Recently, I uploaded a new version of EventAlert, 5.1.2. I would like to apologize because I posted it as "Release" by mistake, when I intended to put it up as "Beta". There was one rather big error for stacking spells in that version, which might make the addon unusable for anyone that needs to track stacking buffs or debuffs. I would reccomend either reverting back to the last release version, 5.1.1, or trying the latest beta build, 5.1.3 which should resolve any issues with 5.1.2.

Again, sorry for the mix up and any confusion, frustrations or inconvenience it may have caused.

P.S.: Normally I would never upload a fix without testing it, but I had a hard drive failure this week and I won't be able to do any testing until I get a new one. So if any of you tries out the beta build 5.1.3, I would really appreciate it and I'd like to hear any feedback you may have either here, in curseforge tickets or in private messages, thanks!

Thanks for the report, fixed it this morning and uploaded the fix. Apparently I put up the "quick fix" I put together without testing as release rather than beta. My bad. (It was a small error, missing an "s" in the variable name)

If your framerate drops this much, I would say that what happens is a huge amount of lua errors. I would recommend turning on lua error messages (assuming they aren't on) and pasting the content of the error message here.

If there are no lua errors even after going to Interface -> Help and *un*checking "Disable lua errors", would you be able to give me the following info: your class and what appears on screen when you type "/ea ver".

Whenever the AM tracking went wacky, i got the following line:SPELL_AURA_REMOVED_DOSE Name: Arcane Missiles! ID: 79683

So the problem is clearly in erroneous call to EA_removeBuffValue at line 199. The conditions for a messup are as following:1) Arcane Charges are more than 1 and less than the number of charges EventAlert is configured to track.2) You have two charges of Arcane Missiles and cast Arcane Missiles.Result: The last AM charge no longer has a visible icon in EventAlert (unless you generate another proc).Funny note: The bug does not care if you are tracking Arcane Charges or not, only the count of Arcane Charges you track. So you can remove the bug, successfully tracking AM procs, if you set number of Arcane Charges tracked to 1 (and then choose not to track Arcane Charges, as it will be onscreen all the time otherwise).