LOOT AND LOREBreak open chests, sell items and kill enemies to uncover loot to spend on new weapons and armor. Find the lost books of the ancients and uncover the story of the Dark One.

We are aware of a few isolated cases of people having problems with the build and we are very sorry about that. The developers are working hard now to resolve the issue in question and we promise you'll be back dungeon crawling as soon as possible.

For more information or support, please visit www.chillingo.com

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I think earlier in the thread they said the game wasn't tested on the 3GS. I would talk to Dan about it.

Didn't see that. But you would think a game published by a large enough company like Chillingo that they would have tested it on a 3GS before putting it out and list it among compatible devices.

Anyway, for Dan's sake, I thought I'd mention that I've tried a bunch of different things. I deleted and reinstalled the game. Still crashed at the bats.

I found that there was a "Core FX" setting. I turned it off. Still crashed at the bats.

Then I tried something that allowed me to get a bit further. IGNORE THE BATS. I managed to get to a checkpoint where there were a bunch of skeletons, fairly hectic battling and even leveled up. I ran to the end of the first section to "escape".

Then when starting the next chapter. There were more bats. Decided I try taking a swing. Sure enough...it crashed! Not sure what it is about the bats, but they sure don't like my 3GS!!!

Don't think this is going to be a plausable work around (to just run away from bats). Not sure how many there are in the game or if it'll just end up crashing on a different enemy type. It's just strange that even using special attacks against skeletons...everything runs smoothly. But bats...well, they've killed the game for me.

Dan, hope you guys can find out what's going on with them. Please! Game seems great otherwise.

This an excellent game. On my iPad 3 it's very smooth. Have encountered a minor bug. On the Storm Keep level shortly before going under an arch to the final battle before The Guardian portal the character got stuck. I could see a green vial but couldn't touch it. The screen did not respond to anything as far as the character movement but I could access the Pause button and all the choices there. I selected Main Menu and then was brought back to that point and all was well but the green vial was gone. Screen is a bit dark even on full brightness. A slider like in PC games would be handy. Also doesn't seem to be any way of just exiting the shop other than back to Main Menu and then carry on from there. A close cross in the corner would be handy. It's also a bit too easy so far. But it's still hugely enjoyable.

While that would be nice, I've got a ways to go on my contract to get a discounted price on one. Honestly, my 3GS still holds up pretty well to 99% of the games I buy/play.

BTW, I ended up just running past all the bats early in the game and am playing it with no issues since then. Defeated the first boss, am level 7 and currently on "The Guardian" chapter. Know I probably missed out on a good bit of gold during those first few chapters, but just glad I'm currently past the crashes. We'll see how it goes from here.

Only other issue I've had is that it sometimes doesn't seem to want to let me drag a certain skill to be mapped.

Gotta go get some sleep...my wife would kill me if she knew I was up this late playing games...

Hmm, this is another one of those games that I didn't expect or wasn't looking forward to, but that game play video sold it for me. I think we may have a new winner for favorite iOS game (that isn't a port of a older PC game) this year Great controls on my iPad, it looks incredible, sure there could be more things to put on, but so far I am liking what I can get so far. And I seem to get enough gold that I really don't have to get IAP, so that's nice. And even if I did, the prices aren't that bad.

Anyways, I've been waiting for a good Diablo-style dungeon crawler on iOS, and this is definitely my favorite (only played through one chapter so far, though).

Btw...I must say iCloud save share is REALLY well implemented.
It's so well implemented it's absolutely seamless...I didn't noticed anything (loading, screens, nothing) but I can go back and forth from iPhone and iPad seamlessy.

As I see many people who criticize this game before having even played with it, I find myself compelled to give a few words for it.

First, it's a dungeon crawler, a Diablo like, so there's not much to expect else than bashing monsters and collecting loot, but it's not a real surprise. If you don't like this kind of game, you won't change your mind. There's even a story, not a very original one but developped with books and such.

For the rest, I think it's a surprisingly good game, especially for the small amount of 3$ I paid for it.

It's beautiful, not only in the details but also in the animations, when skeletons crawl from a grate...It runs very smoothly on my iPad2.

I love the touch controls, completely unobstrusive and mainly precise. Far better than a dpad - but it's only my opinion -.

The iap seem useless since the game is pretty generous with gold, I'll probably buy some anyway because I think I haven't paid enough for such a polished game.

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