UE4 DistributionVectorUniformParam Particle Distribution

Date: 14 Oct 2018Author: Erik Dubbelboer

While creating weapon effects for our game I needed quite dynamic particle effects that look random but still depend on the range and splash range of the weapons.
Using Distribution Vector Param and dynamically setting the range of the particle effects works for some cases but doesn’t work if you have multiple particles that need to have random values.
To fix this I created the missing Distribution Vector Uniform Param.