ArenaNet announces sales figures for Guild Wars 2, saying their recently launched MMORPG sequel has now sold more than two million units:

NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, has announced that the chart-topping MMO Guild Wars 2 has sold more than two million units. Despite temporarily halting first-party sales and replenishing retail stores to maintain an optimal player experience, Guild Wars 2 surpassed the two million sales milestone shortly after turning sales back on.

Verno wrote on Sep 13, 2012, 11:18:Holy trinity creates a ludicrous inter-dependency and quite frankly has been done to death, there was room for innovation here and they achieved it.

This is most likely the sole reason the traditional MMO model is no longer appealing to me. You get a good healer, competent tank and non-retarded DPS and you are done. The game is over. Yeah, it feels good to succeed at a dungeon a few times because you know when to interrupt or you know that you have to press the shiny red button at the right time, but that gets old fast. Even games like Rift where you could fill multiple roles in the Trinity with one class just made it so you felt less encouraged to make alts.

It all become too blatantly a game a numbers at that point. At least GW2 for now is distracting me by attacking the issue from a different angle.