_ _ _____
| \ | | / ___|
| \| | ___ __ __ \ `--. _ _ _ __ ___ _ __
| . ` | / _ \\ \ /\ / / `--. \| | | || '_ \ / _ \| '__|
| |\ || __/ \ V V / /\__/ /| |_| || |_) || __/| |
\_| \_/ \___| \_/\_/ \____/ \__,_|| .__/ \___||_|
| |
|_|
___ ___ _ ______
| \/ | (_) | ___ \
| . . | __ _ _ __ _ ___ | |_/ / _ __ ___ ___
| |\/| | / _` || '__|| | / _ \ | ___ \| '__|/ _ \ / __|
| | | || (_| || | | || (_) | | |_/ /| | | (_) |\__ \ _
\_| |_/ \__,_||_| |_| \___/ \____/ |_| \___/ |___/(_)
New Super Mario Bros. FAQ/Walkthrough
Platform: Nintendo DS
Copyright 2006 Christopher Earle. All Rights Reserved.
By: Christopher Earle (BostonFuse51)
Version .250
-------------------------------------------------------------------------------
Table of Contents
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01. Version History
02. Opening
03. Story
04. Controls
05. Items
06. Walkthrough
--06.A. World 1
--06.B. World 2
--06.C. World 3
--06.D. World 5
--06.E. World 6
--06.F. World 8
--06.G. World 4
--06.H. World 7
07. Legal/Illegal Information
08. Credits
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 01. VERSION HISTORY \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Version .125 - Completed the FAQ section and the first world of the
Walkthrough.
Version .250  Completed World 2 of the Walkthrough.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 02. OPENING \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Welcome all to the New Super Mario Bros. FAQ/Walkthrough written by yours
truly. In this project I will be taking on my first Mario RPG game. I've
always looked forward to FAQing one of them but never had the chance until
now. I hope you find it helpful as you and I play our way through the game
together. If you have any thoughts, comments, or questions don't hesitate to
ask. Email me at [email protected] and I'll respond to you as
quickly as I can. I hope you enjoy my FAQ/Walkthrough!
Please note before I begin the guide...World 4 and World 7 are only accessible
by beating the World 3 and 6 bosses as regular Mario. I will go about doing
the Walkthrough by doing Worlds...1-2-3-5-6-8. At the end of World 8, Ill go
back and FAQ World 4 and 7 for those of you who want to finish the game
completely.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 03. STORY \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
EMERGENCY NEWS FLASH!
Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the
beloved ruler of the Mushroom Kingdom was whisked away by an unknown
assailant. How could this happen with Mario around?
According to eyewitnesses, the walk was going swimmingly when Mario and the
princess spotted smoke billowing out of Peach's castle. The mustachioed marvel
immedietely jumped into action and sped off toward the fire. The moment he
left her side, the princess vanished!
Who's behind Princess Peach's disappearance? Who's behind the attack on
Peach's Castle? Are the two incidents related? Didn't Bowser Jr. once think
Princess Peach might be his mother?
Looks like Mario's going to need all the Mega Mushrooms he can find to get to
the bottom of this mess!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_ _____ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 04. CONTROLS \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Touch Screen rotate camera, change direction/speed, scroll menus
Control Pad walk
A Button talk, read, attack, pick up, throw, slide attack, swallow enemies,
breathe fire, spit object out, whack
B Button jump, swim, crouch, pound
X Button zoom, rotate camera right, jump, swim
L Button center camera  R Button crouch, pound, slide, lay egg
Y Button rotate camera left, center camera
Select Button change controller mode
Start Button pause.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 05. ITEMS \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
"?" Block:
Hit "?" Blocks to find coins or items.
*******************************************************************************
Coin:
Gather 100 coints to gain an extra life.
*******************************************************************************
Starman:
Snag this to gain temporary invincibility. You'll also be able to dash and
jump much farther.
*******************************************************************************
1-Up Mushroom:
Grab one of these to gain an extra life.
*******************************************************************************
Spin Blocks:
Stand on these blocks and jump to perform a spin jump. Press down on the
Directional Pad to drop back down in a spinning drill stomp.
*******************************************************************************
Brick:
Break bricks and you might find coins. Breaking regular bricks will give you
50 EXP.
*******************************************************************************
Star Coin:
Earn enough Star Coins, and you'll be able to open up new courses.
*******************************************************************************
Red Ring & Coin:
Pass through a red ring to make red coins appear for a brief time. If you
collect all eight red coins, an item will appear on screen.
*******************************************************************************
Switch Block:
Jump on P Switch blocks to turn bricks into coins and vice versa. "!" Switch
blocks turn outlined bricks solid and "?" Switch blocks have different effects
on different courses.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 06. WALKTHROUGH \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Here we are to the meat of the FAQ/Walkthrough...the walkthrough! In here I'll
be going over every world and every zone inside of those worlds. Have fun
reading!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 06.A. WORLD 1 \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Walk forward onto the red circle.
**********
World 1-1
**********
As soon as the zone begins walk forward and jump up onto the "?" box to get a
coin. A goomba will move toward you. Jump on it to kill it and continue on.
Up ahead will be two "?" blocks. Hit the one on the right first and get the
coin. Then hit the one on the left and a mushroom will come down on the right
side. Run into it and become Super Mario. For now begin playing carefully.
Leap up the two ledges and get the six coins. On the next ledge jump onto the
next ledge and hit the brick to get the coin. Step down from the ledge onto
the ground. Here you will see three brick boxes, and one above the middle.
Take out the side bricks and then jump up on the middle brick. Leap onto it on
the top and jump up continuously. Doing this will give you a coin for every
hit you make on the brick. It only lasts for 5 seconds so try and jump onto
the brick box as many times as you can. After that, step down and get the 4
coins. Kill the gooba coming after you and continue on. Leap over the pipe
and then over the gap between the land. On the other side get the four coins
and kill the oncoming gooba. Walk forward and leap up onto the "?" block. A
super mushroom will come out of it. Once it hits the ground run into it and
you will become mega Mario. Once you're mega Mario nothing can kill you and
you can run over everything including pipes. When you're mega Mario try and
run forward as fast as you can so that you can move deeper and deeper into the
zone. Continue to run forward and you will pass the middle of the zone. By
the time your mega Mario meter runs out you will be right near the end of the
level. Two 1-Up mushrooms will drop down from above so grab them. Kill the
standing koopa. Destroy the brick boxes and leap onto the mountain of
unbreakable boxes. At the top leap towards the flag and slide down. The
higher you jump the more EXP points you get. Once you finish, Mario will take
a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
**********
World 1-2
**********
You will be dropped down the wall as the level begins. Once you've broken
through the bricks leap up. Drop down the stairs and jump up breaking the
flying "?" block. A 1-Up mushroom will drop out so make sure to grab it.
After this continue across the level. Once you come to an opening, ground
pound it to get more coins. In order to ground pound, press the "A" button and
press down on the D-Pad. Get the flower power or mushroom on the left and the
coin on the right. On the last time you ground pound, do it all the way down
the wall. On the bottom get all of the coins including those in the "?" boxes.
After this, walk to the right and use the spring to vault back up onto the
ground. Walk back and get the coins and kill the oncoming gooba. Walk forward
and jump onto the bricks to get the star coin. After this, drop down and kill
the two goobas. Get the coins and then move on to the right. Walking forward,
get the mushroom/flower power. Here you will also see your first Koopa Troopa.
Leap onto it's shell and send it flying in the other direction. Or if you're
fire Mario kill it with a fireball. Continue on after this. Walking forward
kill the two goobas and continue. Kill the Koopa Troopa and walk forward where
you'll be stopped by a long block. Leap up and destroy the bricks so that
you'll have enough room to jump over onto the other side. On the other side of
the block, kill the gooba and leap across the gap to the other side. Over
here, kill the koopa troopaand leap onto the bricks. On the pyrimid of the
bricks, ground pound on the top to get down to the Star Coin. After this leap
onto the balancer and walk across. On the other side of the balancer leap onto
the row of bricks. Kill the goopa and then drop down and continue on forward.
Over here you will pass the halfway point to the level.
Kill the plant with with your fireball if you are fire Mario but otherwise
avoid it and continue on. Jump into the last gap between pipes and kill the
goopa. Leap onto the plant and fall down on the other side. Leap onto the
ledge and kill the standing koopa. Leap from pike to pike and land back on the
bricks. Kill the oncoming standing koopa and break some of the brick boxes.
Leap down off of the ledge and kill the two goobas. From here leap forward and
walk onto the balancer. Walk across and get the coins. Leap onto the bricks
on the other side and run across picking up the coins as you go. Leap off and
then hop over the gap. Climb the stairs and then enter the verticle pipe.
When you come up you'll be near the stairwell of unbreakable bricks. Leap to
the top and dash across onto the pole. Slide down and get your EXP. Once you
finish, Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
**********
World 1-3
**********
As world 1-3 starts up, leap onto the mushroom ledge and grab the four coins.
Leap down onto the green mushroom and jump onto the swaying mushroom. When the
mushroom sways to the right, leap off of it onto the mushroom platform. On
here, kill the standing red koops and leap up to grab the coins. On top of the
mushroom ledge is a "?" box with a mushroom in it. Grab it and then continue
on to the right and leap the gap. Grab the coins and leap over the spring and
kill the remaining four goobas. After you kill them, go next to the spring.
Leap onto the spring and hold down A so that you're propelled up high into the
air and onto the green mushroom ledge. Collect all of the coins and then do
the same thing you just did on the spring to the right. This next pink ledge
is a trampoline ledge. As soon as you come down and hit it, press A and rise
up to get the coins. Come back down again and propel yourself to the right.
On the way down in the air, keep your finger on the right side of the D-Pad
collecting the coins. In the air, you'll collect some coins throughout places
and also pass the halfway point in the level.
When you come down, you'll be on a rising mushroom ledge. Leap off of it onto
the next one to the right. On the next one there is a "?" block so get the
coin and leap to the right getting two more coins. After this, get the star
coin. Leap off and then kill the standing green koopa. Leap through the red
ring, and then the 8 red coins will become available. Get them all as you leap
from ledge to ledge. Collect them quickly or else they will fade away. When
you land on the final greeen ledge, kill the standing green koopa and leap onto
the swaying red mushroom ledge. Jump to the other swaying mushroom on the
right. On this mushroom, wait till it raises in the air to the right and leap
onto the pole ending the level. Slide down and get your EXP. Once you finish,
Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
**************
World 1- ^^^
|||
|||
**************
In the tower, wait till the platform drops down and collect the four coins. As
it rises up, leap onto one of the ledges and avoid the drybones. These guys
will die for 5 seconds or so after you kill them but then they're bones will
reconnect and they will come back to life. Get out of their quickly after you
nail him. On the left get the mushroom/flower power. When the two horizontal
towers separate, leap up onto one of them. Above, wait for the towers to open
a little and then leap onto the right tower. Get the four coins and then do
the same thing two times over to get out of the horizontal tower section of the
zone. Up here, hit the drybones and then run to the left. Leap up the two
ledges and then wait for the upper tower to raise and then the vertical towers
to rise with it. Slide underneath it and then on the other side, wait for them
to drop once more. Once they drop, scamper across the the left. Over hear,
take a shortcut and jump four times from ledge to ledge. Over here you'll be
in a new section. Wait for the horizontal towers to form like stairs and then
climb up them one by one. Once you've reached the top step leap onto the
ledge. Over here, take a left and then go down in the pipe. The pipe will
rocket you up and then you will be on a ledge. While going up, you would have
passed the halfway point in the zone.
Up here, keep climbing up on the right side from ledge to ledge. Up here try
to time it right and sink into the pipe when the horizonal towers are not
together. This will rocket you up to the top ledge. On here go through the
door to fight the mini boss.
*******************************************************************************
Mini Boss
Bowser Jr.
Difficulty: 1/5
*******************************************************************************
This is about as easy as they come. In order to damage him leap on his head.
As you hit him, he will fall down and go under his shell. When he goes under,
do not strike him or you will die or lose a Mario level. Once he comes back
out, hit him again. He'll go under his shell. Don't hit him when he does
this, but when he comes out hit him for the third and final time. Once you
beat him, he will run away across World 1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you beat him, you'll get your EXP. On the map, a new circle will become
available. Walk forward and press the "A" button. The next zone will begin.
**********
World 1-4
**********
As the level begins, run down the hill and kill the oncoming three goobas. At
the bottom of the hill, go up the hill to the right and kill the standing green
koopa. Once the koops has been taken care of, grab the coins and go down the
hill. Down here kill another green koopa and ground pound the "?" block so
that you can get the mushroom. After this, hit the two middle bricks to get
two coins. Continue onward killing the two oncoming goobas and going up the
two small hills. Up here, get the two coins and then drop down. Down here
break the two bricks. The one on the left will give you coins for five seconds
to maximize on that. After this, continue right by leaping onto the pipe and
over. Fire the flying green koopa's shell to the left so you won't have to
deal with it any longer then break the brick in front of you on the right.
Once you do, a blue mushroom will come out. Grab it and it will make you Mini
Mario. Once you're mini Mario you can go a lot faster and glide when you jump.
Once you're mini Mario speed forward. You can't kill enemies but they can kill
you so watch out. Get the coins and ignore the pipe that produces goobas.
Leap over the gap, and on the other side break the three "?" blocks. The ends
have coins but the middle has a mushroom which will send you back to Big Mario.
Leap up and over the row of hard blocks and down. Run quickly because the red
pipe above you produces goobas at a fast rate. At this point in the level you
will have passed the midway point.
Continuing on, get the two coins and drop down. Break the "?" block to get the
mushroom and then run forward to your right. If you're still mini mario, leap
across the grab and get the star coin. If not continue on leaping over the
ledge and dropping down on the right. Run forward and grab the two coins.
Kill some of the oncoming goobas if you want to but there is a pipe which keeps
producing them at the end so don't worry about it to much. At the end of the
open area, leap onto the pipe and jump off onto the flagpole. ide down and get
your EXP. Once you finish, Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
**********
World 1-5
**********
As the level starts, grab the coins and then leap over the gap onto the
trampoline purple mushrooms. You will be on these for the majority of the zone
so get used to them. Over here, break the "?" blocks on the sides and the
mushroom in the middle. Continue on in the level until you see the star coin.
Press the A button to jump higher and grab it. While up here, grab the four
coins that were on the side. Once you've finished doing this, continue on to
the right. Eventually you will be right near a flat green ledge. Jump onto it
and kill the standing red koopa. Grab the coins and then leap onto the the
trampoline mushrooms to the right. Kill the standing green koopa and then
continue on. Kill the oncoming standing green koopa and grab the coins above
you. Coming behind him is another standing green koopa so kill that one too.
Continue forward and you will come across another pack of three standing green
koopas. Kill all of them and then continue on to the right. After about five
mushrooms you will see an oncoming green koopa. Kill it and then continue on.
Up here you will find a standing red koopa. Kill it and then leap across the
small gap and grab the coins. Jump onto the next trampoline mushrooms to the
right and kill another standing red koopa. After this leap onto the flat
mushroom ledge. Continue forward and leap up onto another platform. Up here
you will see a balancer. Once the two platforms are towards the middle, leap
across to the top mushroom platform. Up here, get the star coin and then leap
down. Continue right and then take a ride on the second balancer. Leap across
when both platforms are in the middle and then leap across to the right. On
the right is another balancer so quickly leap across onto a raised mushroom
platform. Drop down and then leap across the the next platform avoiding the
flying green koopa. Once you land you will have passed the halfway point in
the zone.
After you're on the platform, avoid the flying green koopa and back onto the
trampoline mushrooms. Over here break the 6 "?" blocks. The fourth one to the
right will have a mushroom. Once you've broken them all leap across the gap
and onto another trampoline mushroom. On here leap across onto more trampoline
mushrooms. Over here, grab the red ring. Eight coins will appear so try and
grab them all. If you do, you will get a prize. After this continue on to the
right. Over here, leap over the gap and then continue to the right. Leap up
onto the raised up trampoline platform. Jump to the other side when the flying
green koopa is out of the way. Continue onto the right leaping up and down on
ledges of trampoline mushrooms. Drop down and then leap up to get the two
coins. On the ledge to the right, get the two coins and then leap off to the
right. Ground pound onto the four bricks here and get some heavy coins. Leap
off and grab the two coins and then leap over the two gaps with a mushroom
platform in the middle getting four coins. Over here, leap up onto another
raised up ledge and grab the two coins. Leap to the right, and then leap over
the gap and onto the flagpole. Slide down and get your EXP. Once you finish,
Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
*****************
World 1-^.......^
||..~..||
||./o\.||
******************
Begin the level by running forward, jumping on the ledge and collecting the
three coins. Jump onto the rope and run across to the other side dodging the
fire bolts. On the other side collect the coins and continue on. Leap down
onto the rope and run across to the other side. Over here, jump onto the
moving block and get the mushroom/flower power. Leap over the fire and onto
another block. Leap across again onto another one. When the firebolt is not
in your way leap across onto another block. Follow this step two more times
and land on the ledge to the right. Drop down and then kill the drybones.
Once the spike wall has lifted up, run across into a gap. Break the "?" block
and get the coin. Once the spike wall rises up, run under it. In the gap
break the brick that will give you coins for 5 seconds. Once your coin spree
is over, go under another spike wall. On the right, stop on the two blue
squares and wait for the spike walls to rise up again. Once they're up in the
air, run across, onto the ledge and then run under another spike wall. Once
you get to the gap, rest for awhile as the spike walls come down and rise up
again. Once they go up in the air once more leap onto the ledge and run under
the next spike wall. At the end of this stretch you will finally come to a
break from the spike walls. You will then reach the halway point in the zone.
Leap across the rope to the right and break the "?" block. Grab the
mushroom/flower power and then leap into the block in the middle. Once you're
ready leap onto the rope to the right and then to the rope above it. Drop down
to another rope and then jump onto the block to the right. When you're ready
leap across the rope to the right and dodge the firebolt before moving on. At
the end of the rope, leap across onto another rope. Wait for the firebolt to
pass and then continue on. Grab the coins and then leap across the fire onto a
big block. Nail the drybones and then leap to the next block on the right.
Avoid the firebolt and then leap across the fire onto the ledge. Here, enter
the door to the right.
In here, run to the right and ignore the stone statues. Over to your right you
will find yourself in a classic battle from the old Super Mario Brothers days.
*******************************************************************************
End of World Boss
Bowser
Difficulty: 1/5
*******************************************************************************
Bowser Jr. will leap into the next room and put up a stone which will block you
from getting to him. Bowser will then drop from above. If you're in Flower
Power mode or have a flower power as an item, use it now. 10 fire bolts will
end Bowser before he has a chance at you. If not, you have to attack Bower
from above by jumping on his head. After a couple of hits, he will fall into
the fire below. Once he does, they will show Bowser "dying".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hit the switch block and the stone wall will come down. In the next room you
will see Bower Jr. and Peach. Bowser will grab her and run into World Two.
You will give chase and end up in World 2.
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 06.B. WORLD 2 \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Once you've beaten Bowser and youre ready to start World 2, save your game.
Once you're ready, walk forward onto the red circle. Press the "A" button and
the next zone will begin.
**********
World 2-1
**********
As the level begins move ahead to the right and break the two "?" blocks to get
the coin and the mushroom/flower power. If you're flower power Mario, break
down the worm's body parts piece by piece. If not, try to leap above it in
order to get past it. On the other side, walk forward and collect the coins.
Break the three bricks for some coins and then walk forward. After walking a
couple of paces you will come to the next worm. Try to break it down if you're
in flower power mode but if not leap above it and try to jump past it using the
smile blocks. Past the worm leap onto the ledge and move to the right getting
the coins. Grab the star coin and then break down the worm piece by piece or
leap over it. Leap onto the ledge and then drop down onto the flat land. To
the right is another worm so break it down and kill it or try to jump over it
using the lift. Leap onto the high ledge and then you'll come to another worm.
Break it down piece by piece or when the lift the worm's on goes down leap
across the gap. Repeat the step on the next ledge. After leaping across the
gap jump onto the hanging wall and you'll land on a small ledge. Kill the worm
slowly as it comes down from the lift it's on. Once the worm has been delt
with or is up in the air on the lift, leap across and grab the star coin. Once
you land on the other side, kill the worm two lifts over or leap onto the first
lift and leap over it. On the other ledge to the right of the worm you will
hit the halfway point in the zone.
Over here, drop down and hit all four "?" blocks. The first three are coins
but the final "?" block is a mushroom/flower power. After you've broken the
"?" blocks, jump onto the small incline and then leap across the gap onto a
ledge. From the ledge kill the worm with firebolts or try to leap over it to
the moving ledge. Once the ledge stops on the right, leap off onto one of the
small towers below. From the tower, leap to the right onto the ledge in the
air. From the ledge leap onto the big tower. On the big tower, fire at the
worm or get a dash start and leap over the worm onto the other side. Once you
have killed or dodged this worm, leap onto one of the ledges and and grab the
star coin. To your right is another troublesome worm so either kill it or leap
onto the ledge above and leap over it to the other side. On here you will be
on two towers. Drop down and then leap onto one of the lifts going up. Wait
for it to hit the top and then leap onto one of the lifts going down. Try to
get as high a jumping point as possible when the worm's lift is down. Leap
across and run into the pipe. When you come out of the pipe, break the two "?"
blocks and the brick. The brick will have a switch block. Once you hit it,
leap onto the brick sticking out above. Leap up and then jump across the gap
and ignore the worm below underneath the raised up bricks. When you leap you
will land on the flagpole. Slide down and get your EXP. Once you finish,
Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
**********
World 2-2
**********
As the level begins drop down off the ledge where you'll come to an area of
pipes and standing red koopas. Kill all three koopas by jumping from pipe to
pipe and then get the mushroom/flower power underneath them. Once you're done,
leap across the gap and jump onto the ledge. In the sky, a Lakitu will come
charging forth. These guys throw fire balls from their clouds. If one of them
gets you it will take away the Mario you have and reduce it by a level.
Therefore, if you're regular Mario, you're toast. The best thing to do in this
level is just to speed across and try dodging all of the fireballs. Drop down
and try to get the coins above. Keep running and leap across the gap. On the
other side, leap up, down, and across the ledge. Over here leap up and over to
the right and continue running. Eventually, drop down onto flat ground in an
area similar to one we saw at the first point in the zone. Speed across it
getting a running start and then jump over the gap and pipe onto a rock layer.
Jump off the rock layer and run across the bridge of bricks. Leap over the
pipe and onto flat ground again. Over hear, leap up onto the bricks and "?"
blocks and run across the bridge. Once you've reached the other side of the
bridge, jump down onto flat ground where you'll reach the halfway point in the
level.
Here, run to the right and over the wide gap. Jump up onto the rock layer and
quickly grab the mushroom/flower power. Here you have a good chance of killing
the Lakitu. Jump above it and then land on its head. If you don't think you
have a shot at getting him, then jump down off to the right. Over here you
will be in an area of bricks. Don't worry about them and leap over onto the
pink and green pipes. Leap off to the right onto the swaying red mushroom. If
you killed the Lakitu before, another one will come soaring toward you.
Quickly get off of the mushroom and back onto solid groud. Leap to the right
and onto another swaying mushroom. Run past the halfway point of the bridge
and you will see the Lakitu disappear. Look ahead and you will see the
flagpole. Run to the end of the bridge and when it is raised up on your side,
leap across. When you leap you will land on the flagpole. Slide down and get
your EXP. Once you finish, Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
**********
World 2-3
**********
Once the zone begins, walk over to the right and jump on the rock layer. Jump
onto the pipe to the right and then sink down into it. Here, you will be in a
diagnal tunnel. Jump up as much as you can and try to get a crawling green
koopa. Fire it's shell down which should take out the storm of koopas coming
your way. Continue on down and you will be dropped down into a new, open
room. Walk over to the right and up the hill. Up here, break the three "?"
boxes grabbing the three coins. Once that's taken care of, continue on to the
right and jump onto the small platform. Pile drive it and the platform will
spin sending you down. Down here, run down the hill and make your way left. A
lever will open up allowing you to move on. (Kind of like one of those poles
on the Mass. Pike, eh?) Over here grab the mushroom/flower power and walk on.
From above that blue bat will fly down. Fireball it or jump on it before
continuing on. After the blue bat is killed, leap over the gap to the right.
Over here, you will come to another small platform. Pile drive it, and it will
shoot you down two of the platforms. On the third, pile drive it again sending
you down even more. When you land, continue on right until you come to two
levels. Walk toward the one on the right and it will go down. Over here,
firebolt the piranah plant or leap over it using the levers. Above it, grab
the star coin if you can. On the other side, go to the lever on the right and
it will drop you down. Continue on right and you'll pass through to a new
area. Walk forward and you will pass the halfway point in the zone.
Over here, drop down the diagnal tunnel until you reach the bottom. On the new
ground, walk to the right and leap above the ledge. Hit the switch block and
the whole area will become submerged in water. Continue on to the right and
grab the coins. Using the water, get to the right side where you'll see the
arrow pointing right. Before the water comes down and the level goes back to
normal get on that ledge or you'll have to hit the switch block again and
repeat the step. When you come out into the new area, walk forward and drop
down where you'll seee a huge piranah plant. Firebolt it a couple of times and
it will be killed. If you don't have a Flower Power Mario, just run into it
and continue on taking the blow. If you're normal Mario, try to leap over it
onto the other side. On the other side, continue winding your way right. When
you come to a fork, go straight and you'll come to two "?" boxes. The one on
the left contains a coin and the one on the right has a mushroom/flower power.
Head back out to the left and leap onto the tunnel. Continue up until you
reach the top. On the right, continue leaping up from ledge to ledge and then
jump up onto ground through the spinning platform. Up here, continue right and
the level will drop. Over here, flower power the plant or just try to get a
running start and leap right across onto the ledge with the arrow. After the
plant is dealt with, leap from where it was onto the ledge and then run right
following the arrow. When you come out, you will see a flagpole. Leap from
the horizontal pipe. When you leap you will land on the flagpole. Slide down
and get your EXP. Once you finish, Mario will take a bow and the zone will
end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
**********
World 2-4
**********
As the level begins, walk to the right and kill the gooba. Leap up onto the
ledge and hit the swtich block. The land will quickly rise up so as soon as
you hit the block, leap to the right. On the hilled land, break the three "?"
blocks. The middle one will have a mushroom and the two ends contain coins.
Once you get everything, head right. Leap onto the platform to the right and
then onto the square of bricks. Leap across the gap to the right and kill the
two oncoming green koopas. Break the bricks and "?" blocks here if you want
to, but the only think in the blocks are coins. Once you're done, drop down
and kill the koopa. Leap onto the small log and jump across the gap to the
other side. Over here, kill the flying red koopa and then leap up onto the
ledge where the red koopa is. Kill the koopa and then jump onto the ledge
above. Either kill the plant with a firebolt or drop down once it's in the
pipe. Continue dropping on down onto a pipe where youll see water. Leap into
the water and swim to the right onto a ledge above water. Hit the switch block
and a bunch of coins will come up. Quickly collect them all and then jump off
of the ledge over to the right and climb the stairs. Watch out for the goobas
coming down. At the top, go past the plant in the pipe and continue on to the
right. Continue climbing up the steps and dodging the plant. At the top, leap
to the right onto a bridge. Kill the two standing red koopas and then continue
on eastward. Leap onto the ledge and run across where you will drop down.
Kill the gooba with wings and then drop down onto flat ground. Walk across and
then drop down again. Over here, break the ? block and pick up a
mushroom/flower power. Here you will have reached the halfway point in the
zone.
Continue on and either kill or leap over the piranah plant. Grab the coin and
kill the gooba with wings and then you will come to another piranah plant.
Kill it, or leap over it as you continue on to the right. Once all of the
enemies in this stretch of land have been dealt with, stop and head back to the
left. Over here near the ? block, break the blick and a swtich block will
appear. Jump on it and the land to your right will rise up. Leap onto the
hill and then run across and leap. You will then land on another hill which
has been raised up after you jumped on the switch block. From the hill, leap
onto the ledge here and then continue on to the right. Drop down where you
will come face to face with some of the most annoying enemies in the game and
past Mario games...Hammer Bros. Kill them by leaping up and breaking the brick
that they are standing on, or blast them with fire bolts. Once the two of
those have been dealt with, grab the star coin in between the two rows of
bricks. Break the two ? blocks for some coins and then continue on. Moving
on, jump onto the ledge and kill the standing red koopa. Leap across the gap
onto a land with stairs of rocks. Coming down will be a standing green koopa.
Kill that, and then climb to the top of the stairs. Leap across the gap and
when you leap you will land on the flagpole. Slide down and get your EXP.
Once you finish, Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
**************
World 2- ^^^
|||
|||
**************
As the tower zone begins, walk to the right and leap onto the ledge collecting
the coins. From here, leap onto one of the ledges of the spinning wheel to the
right. When the wheel spins to the bottom right, leap onto the connected two
ledges. From here, leap onto a ledge of the next spinning wheel. Wait until
the wheel spins all the way around to the top, and then leap on top of the
three connected ? blocks. On here, leap up onto one of the ledges of the
above spinning wheel. Once the wheel spins around to the left, leap off onto a
wide ledge. On here, nail the drybones and then leap onto the rock structure
to the ledge. On the rock structure, leap above onto the rope and climb across
to another area. Jump up using the ledge where you will come to flat ground.
From here, leap up onto one of the ledges of the spinning wheels above. Once
the spinning wheel spins all the way up to the top, leap up onto another rope.
Continue shifting across the rope until you come to a red ring. Once you hit
it, the 8 coins will appear below you on the spinning wheel. Hop onto one of
the ledges and get each coin as you continue spinning. Once youve collected
all 8, you will receive a mushroom/flower power. Once thats done, wait until
the spinning wheel spins enough so that you are in the northeast. Leap to the
right and onto a ledge. Drop down and then use the spring to get yourself into
the pipe. Also hold the upper button of the D-Pad to get you through here.
When you come out, leap off of the pipe to the right. Once you do this, you
will have hit the halfway point in the level.
Once youve hit the marker, you will see a ? block. Break it and you will
get another mushroom/flower power. Continue on right, and leap onto the
rotating blocks to get to the right. Jump on them when the ledges on them are
lying flat or else youll just fall down. Over here, hit the mini block which
will activate a big block. Jump across all three blocks and you will land on a
small ledge. From here, leap up twice and youll come to a row of rock. Run
across to the right and kill the two drybones. On the right, break the mini
block which will activate two more blocks. Leap onto the first, and then over
to the second. On the second one, leap up once if you have to just to get the
pannel straight. Leap up, and press the D-Pad up and the pipe will suck you
up. When you come out, drop down to the right and go through the door.
*******************************************************************************
Mini Boss #2
Bowser Jr.
Difficulty: 1.5/5
*******************************************************************************
This mini boss fight with Bower Jr. is still quite simple yet a little harder
than the first. In it, you and Bowser Jr. will be on a small ledge which you
cannot jump off of. In the beginning, Bower Jr. will come running at you.
Dodge him, and then jump on his head. He will then go into his shell mode. Do
not leap on him when he is under his shell or else you will drop down a Mario
level, or have to start over again from the halfway point. Once hes out of
his shell, he will be standing there for a little while before coming after
you. Jump up and then hit him from above. This will then kill him (Only after
two hits)! Bowser Jr. will then jump out of the tower and run into the castle
with Peach.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you beat him, you'll get your EXP. On the map, a new circle will become
available. Walk forward and press the "A" button. The next zone will begin.
**********
World 2-5
**********
As the zone begins, walk forward and ground pound the three ? blocks. The
first two will have coins and the third contains a mushroom/flower power.
Continue on and ground pound the bricks and ? block to get a coin. These
will be called brick-block towers from now on. Break all three brick-block
towers here and then continue on. Once the three towers, have been dealt with,
you will come to a brick-block enemy. These guys are like towers but have an
enemy inside of them. They jump on you from above, so make sure you
groundpound them before they kill you. After the brick-block enemy has been
killed a mushroom/flower power will be released from the ? block under it.
After you pick up the item, continue on and kill or avoid the red shell. Up
ahead are two brick-block enemies so watch out. When youre trying to kill
one, the other may jump on top of you. If possible, aviod these guys and
continue on. Up ahead, leap onto the structure and kill the brick-block enemy.
Watch out for the shell and jump over onto a small rock to the right. Continue
climbing up the rocks and when you get to the top kill the brick-block enemy.
Jump onto the big rock to the right and collect the coins above your head.
Drop down and continue on. Over to the right, jump up onto another rock and
kill the brick-block enemy. Continue on by jumping across onto the big rock
and dropping down. On this small ledge will be a brick-block enemy so handle
it and the ? block below it will give you a mushroom/flower power. Once
youve become your new Mario form, drop down. Once you are finally on solid
ground, leap onto the green block to a second green block on the right. Break
the ? block and you will receive a mushroom/flower power. Here you will have
reached the halfway point in the zone.
Drop down and grab the two coins, then leap onto the small rock. Avoid the
fire worm that will come toward you and leap onto a green block structure.
Avoid the brick-block enemy and drop down back onto solid ground. Leap onto a
small rock and jump across the gap to the other side. Continue forward and
avoid the fire worm. Leap up onto a ledge and you will see a brick-block
enemy. Kill it and then continue on to the right. Climb to the top of the
green block structure and grab the coins. Drop down onto solid ground and then
leap across the gap onto a big rock. Leap onto the lift and wait until it
ascends next to the ledge. Step off and then jump over the sandpit onto a
ledge. Here you will see your first boomerang bro. of the game. These guys
have two boomerangs which they fire at you. Once both have been released, jump
on their head to dispose of them, or simply leap over it continuing on. Watch
out for the boomerangs, as they come flying back just like with the ones we
have here. On the other side of the hammer bro., jump up below the pipe and
hold up on the D-Pad. The pipe will suck you up. When you come out, continue
right and drop down. Watch out for the brick-block enemy. Dont kill it when
you see it. Land on it, and when it leaps up in the air, leap to the right.
When you leap you will land on the flagpole. Slide down and get your EXP.
Once you finish, Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
**********
World 2-6
**********
As the level begins, leap across the gap and land on the pipes. Leap across
the gap and onto a ledge. Grab the two coins inside of the ? blocks and then
continue right. Once youre at the end of the ledge, jump into the pipe and it
will suck you up. When you land, walk forward and you will land onto a lift.
The lift will then begin to move to the right. Stay on the lift and grab the 6
coins above you. After this, get the two coins, and break the ? block on the
right to get a mushroom/flower power. Having Fire Bolt Mario in this level is
key. As the lift continues on, stay where you are as you pass over the two
piranah plants. As the lift moves further right, a piranah plant will then
land on your lift. Stay away from it to the left. As the lift keeps moving,
grab the three coins above you. Break the three ? blocks to get three coins.
As the lift continues chugging along, another piranah plant will land on the
left. Stay in the middle and they wont get you. Soon, you will see a pipe.
Duck down and avoid the piranah plant. As it goes to the right, grab the
coins, and the plant on the right will be taken off the lift by a smaller lift.
Walk to the right side of the lift and jump up to get the star coin. Continue
on along and another plant will land on the right side. Up ahead, there will
be another lift above you. Leap onto it and get the mushroom/flower power if
you can. The plant on the right will then be risen up to where you are, so
stay away from it. As the lift continues on, leap to the top one, and below
you will see a gigantic plant on a smaller lift below. Dont worry about it
for now, and walk forward as the lift continues on. Soon enough, you will
start to see the lift get shorter and shorter. Leap off of it onto one of the
platforms moving up and down. Continue leaping from platform to platform. On
the third one in, grab the star coin and then continue leaping from platform to
platform. At the end of all the platforms will be a rock structure. Leap onto
it and then drop down. Here you will see an air pumper. Keep jumping on the
pumper until the block inside of the pipe is ejected out. Once the block it
out, go over to the pipe, and sink down through it. When you come out, leap
across the gap onto another platform. Run across and leap over the plant onto
the third platform or just kill the plant if youre Flower Power Mario. On the
third platform, run across it and leap across the gap. When you leap you will
land on the flagpole. Slide down and get your EXP. Once you finish, Mario
will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the "A"
button. The next zone will begin.
*****************
World 2-^.......^
||..~..||
||./o\.||
******************
As the level begins, stand still as the huge spike boulder crashes down and
falls through the gap. After this, leap across the gap and onto a ledge of
rock. Break the ? block for a coin and then grap the three coins as you leap
across the gap to the right. Over to the right, wait until the spike boulder
comes and then jump over it. Continue on and break the ? block for a
mushroom/flower power. Once you have this, jump over the spike boulder and
continue on. Over to the right, step down once the spike boulder has gone to
the other side. Break the two ? blocks for two coins and then hop up onto a
ledge. On the right, leap onto the rope and jump to the right once the rope
has swung over in that direction. Over here grab the coins and then leap
across the gap to the right. When you land, wait for the spike boulder to pass
and then break the ? blocks. The two ends contain coins and the middle one
has a mushroom/flower power for you. Once youve grown to your new Mario
level, continue on. At the first gap in the floor, duck down and wait for the
spike boulder to pass over you. Once it has, continue on to the right. At the
second gap in the floor, drop down again and wait for the spike boulder to pass
over you. After it has, continue on and jump up onto the row of rocks. Below,
a spike boulder will go by. Once it has, drop down to the right and continue
on. Over here, drop down and walk across the floor. At the end, leap to the
right over a gap onto another ledge. Hop up the two ledges and enter the door
before a spike boulder comes. When you enter the door, you will come out in a
new area. Walk forward to the right and you will have reached the halfway
point in the zone.
Ahead, you will see a rocket coming for you. Leap over it, or duck down but
continue on. Im sure you remember these machines from the old Super Mario
Bros. versions. These machines spit out rockets and if they hit you, your
Mario level will decrease by one. To destroy them, you must jump on them. Up
ahead, break the two ? blocks. One will have a coin, but the other contains
a mushroom/flower power. Up ahead, you will see even more machines. Go
through the mosh pit here and dodge all of the rockets that come after you.
Over to the right, you will be on a ledge with a switch block. Hit it, and the
land below you will sink down. Drop down and be careful of the rockets. Leap
across the gap avoiding the spike boulder and climb up the other side. When
you come up, continue on and you will see an area below with a giant spike
boulder. Leap onto the rope above and jump off of it to the right avoiding the
spike boulder. On the other end, drop down and head under to the end of the
rock. Wait for the spike boulder to drop into the gap and then leap across the
gap onto the other side. Climb up the rocks like steps and avoid the spike
boulders. Ahead you will see a bridge. Leap over the spike boulder and
continue across it. Leap up onto a ledge and continue across it. Avoid the
dormant spike boulder, and on the right you will see a switch block. Hit it,
and the land will sink down as before. The door will appear and the spike
boulder will begin swinging from left to right. Once the spike boulder is
moving toward the left drop down and quickly enter the door. On the other
side, continue to the right and you will come to a small area. The pillars
will appear and Bower Jr will be there. Hell get out of the way, and a giant
worm will appear.
*******************************************************************************
End of World Boss
Giant Worm
Difficulty: 1.5/5
*******************************************************************************
This worm is like the ones we saw in the first zone of world 2 except its a
little better at dodging your attacks and it moves around a little bit more.
As soon as it comes out, leap onto its head. It is still getting its
surroundings when it first comes out so strike it early and quickly. Once you
get the first hit in, it will sink down and then appear on your left. Once it
appears on your left, wait for it to come down a tad and then jump on its head
killing it. This boss (As with the mini boss for World 2) only takes two hits
to kill so it isnt that challenging. Its only attack move is shooting out
little silver balls so make sure you watch out for those. If you strike it
quick enough, it shouldnt even have the chance to fire one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once the giant worm has been defeated, you will receive a key. The pillars
will then be knocked down and over on the right you will see Bowser Jr. and
Peach. Bowser Jr will run across the end of World 2 and into World 3. He will
then hide in the tower of World 3. You will give chase and end up in World 3.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 06.C WORLD 3 \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Once you've beaten the Giant Worm and youre ready to start World 3, save
your game. Once you're ready walk forward onto the red circle. Press the
"A" button and the next zone will begin.
**********
World 3-1
**********
As the zone begins, walk to the right and leap over the gap of water and onto
the pipe. Sink below the pipe and you will come out underwater. Swim forward
to the right and break the three ? blocks which all have coins. Swim in a
northeast direction and grab all of the coins. Watch out for the huge fish
above. Continue on right and sink down avoiding all of the little fish.
Break the ? block for a coin and then swim in a northeast direction. Up here
you will see a red circle. Swim through it and then swim in a southeast
direction and get all of the red coins. If you do this, you will receive a
mushroom/flower power. Continue on to the right and swim up. Dont go for
the coins below because near them are a school of fish. Keep swimming right
and you will hit the halfway marker in the level.
Once youve gone past the marker, grab the coins in the bubbles and break the
slot of star/mushroom/flower power/blue shell. Continue on to the right and
avoid the fish. Near a pipe, you will see a big purple fish. Swim towards
the top or else the fish will catch up to you and eat you. Continue swimming
to the right and grab the two coins in the bubbles. On the right, grab the
four coins and then swim to the top and get the star coin in the middle of the
two pipes. Continue swimming forward and getting away from the purple fish
which will continue chasing after you. Up ahead, swim under the bricks and
then hit the switch block. All the bricks will then turn to coins. Grab as
many coins as you want until the first appears. Once you see the fish,
continue swimming to the right and then swim up to get the star coin. Make
sure that youre keeping some distance between you and the fish and then
continue on. Once you begin swimming again, grab the multiple coins in
bubbles and then you will see another red circle. Swim through it, and 8
red coins will appear. Try to get them all before you see the fish. If the
fish comes into view before you finish getting them, dont worry about it
and continue on. Over to the right, you will see a pipe. Quickly go to it
and then have the pipe suck you up. When you come out, leap to the right
onto two blocks. Run across the blocks and leap to the right. When you
leap you will land on the flagpole. Slide down and get your EXP. Once you
finish, Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the
"A" button. The next zone will begin.
**********
World 3-2
**********
As the zone begins, leap off of the ledge and onto the swaying mushroom. Break
the ? block ahead and collect the mushroom/flower power. Once thats been
taken care of, walk over to the right and break the ? block to receive the
coin. After that, jump off of the mushroom onto the ledge to the right. Leap
onto the next level and jump off onto another swaying mushroom. Kill the
standing red koopa and the gooba. On the right of the mushroom, jump off, grab
the two coins, and land on a next swaying mushroom. On the next mushroom, kill
the standing red koopa and then the three goobas. Collect the coins and then
jump off of the swaying mushroom off onto another ledge. On here, kill the two
oncoming goobas and then continue on right. On the right, break the three
bricks for coins and then leap onto them from the ledge. On the bricks, jump
in a northeast direction onto another ledge. On the ledge, leap onto the
balancer and then leap to the other side. From the right balance platform,
leap onto another ledge above. Kill the oncoming gooba and then walk forward
where you will hit the halfway marker in the zone.
Once youve killed the gooba, leap onto the pipe and drop down. Kill the two
oncoming goobas and then break the two ? blocks. The one on the left
contains a mushroom/flower power and the one on the right contains a coin.
Once youve broken both of them continue on to the right. Jump onto the pipe
and then leap across the gap onto the balancer. Quickly leap from balancer
platform to balancer platform until you see the ledge. Leap off of the
balancer onto the structure and then continue onto the right. On the end of
the ledge, leap onto the mushroom. The mushroom will turn into a roller
coaster ride and carry you across. Make sure you stay in the middle or you
could risk falling off. Once the mushroom has dropped you off, leap onto the
balancer and run through the red coin. Jump from balancer platform to the next
collecting the red coins. By the time you have gotten the 8th coin, the
balancer ride will be over and you will receive a mushroom/flower power. After
this, step onto the mushroom to the right. This one is another roller coaster
ride, so be careful. This time, you will see two flying green koopas so kill
them both while trying to stay in the middle. At the end of the ride, leap off
onto the two blocks. Run across the blocks and then leap to the right. When
you leap you will land on the flagpole. Slide down and get your EXP. Once you
finish, Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the
"A" button. The next zone will begin.
**************
World 3- ^^^
|||
|||
**************
As the tower zone begins, leap down into the middle pipe. It will shoot you up
in the air. In the air, grab onto one of the fences by pressing up on the D-
Pad and the A button. On the second fence, leap up two fences to where you see
the dark suns. Inside of the white outline, press the B button and two of the
dark suns will swing over to the other side of the fence; you will end up on
the right. On the other side, go up through the gap and land to the left on a
ledge. Kill the standing red koopa and then hop up onto another fence to the
left. Avoid the green koopa and then go up through the gap in the blocks. On
here, go to another fence over to the left and up. Continue up through the gap
to the right and then hop onto the next fence above. Avoid the two green
koopas and then jump up onto a ledge to the left. Go through the door here and
you will come out into a new area. In the new area, leap up onto the fence
above. Continue climbing up to the top. Continue climbing up the fences above
to the left. There will be many red and green koopas to dodge, but its pretty
much the same story from fence to fence. On the 5th fence up, leap to the
northeast onto a small structure of blocks. Go through the door here and you
will come out to a new area. In this new area, walk over to the right and onto
the block. Leap to the northwest, and continue to the left. Avoid or kill the
standing red koopa and then enter another door to the left. In here, you will
run into Bowser Jr. once more.
*******************************************************************************
Mini Boss #3
Bowser Jr.
Difficulty: 1.5/5
*******************************************************************************
This Bowser Jr. fight is pretty much the same as its been the last two times.
As soon as the fight begins, jump onto his head and get the first hit in.
Hell immedietly go into shell mode. When he shows his shell, do not attack or
its spikes will hurt you. Once it pops back up, hit it again early on. If you
let him run around for a couple of seconds, he will begin to dodge your
attacks. Once the second hit has been inflicted, Bowser Jr. will go into shell
mode once more. Dont attack it just as with the first time. Once it comes
out from under its shell, hit it once more and the battle will be over.
Bowser Jr. will run off with Princess Peach into the castle of World 3.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you beat him, you'll get your EXP. On the map, a new circle will become
available. Walk forward and press the "A" button. The next zone will begin.
**********
World 3-3
**********
As you begin the zone, walk over to the right and leap across the gap of water.
On the other side, sink down into the green pipe. When you come out, you will
be in an underwater zone such as 3-1. Swim over to the right and grab the coin
in the bubble. Also over here you will see a new enemy called Bloopers. They
are like squids and can move fast. Avaid them by swimming slowly upward, and
they will ascend too. Continue on to the northeast and grab the
mushroom/flower power in the ? block. Grab the three coins in bubbles and
then swim in a southeast direction. Over here, avoid the cheap-cheap (fish)
and swim under a rock structure. Under here, watch out for the multiple
cheap-cheaps and blooper. Continue onto the right and grab the two coins in
bubbles. Swim over the orange pipe. Watch out for the bloopers and
cheap-cheaps. Grab the coin in the ? block and also some coins in bubbles.
Swim over to the right and you will see a gap. Swim down below and grab the
three coins. Continue swimming south and grab the star coin over on the left.
Swim over to the right avoiding the blooper and then hit the switch block.
Doing this will shut off the currents for a limited time. Swim up avoiding the
blooper, and then swim over to the right going through the pipes. When you
sink down onto a small brick-shaped rock, you will have reached the halfway
point in the zone.
From the rock, continue heading south and run through the red circle. 8 red
coins will appear in a circle mixed in with regular coins. Swim quickly around
the circle and try to collect all of the red coins before the vanish. If you
do, you will receive a prize. After this, swim to the right. Swim in a
northeast direction going up the row of pipes. (Cingular should use these
pipes in their bar commercials!) Grab the coins on the right, and then you
will be shot to the right by the currents. Over here, let the currents zig-zag
you down to an area below. Grab the star coin and then quickly swim up. When
you grab the coin, four bloopers will come out of no where. Once youve gotten
the star coin, let the currents zig-zag you all the way to the top again. When
youre up here, go up through the pipe that the arrow is pointing to. When you
come out, you will be on top of a pipe. Leap to the right twice and you will
land on the pipe all the way to the right. Run across the pipe and leap to the
right. When you leap you will land on the flagpole. Slide down and get your
EXP. Once you finish, Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the
"A" button. The next zone will begin.
**************
World 3- ___
/...\
/...\
|...|
-----
**************
When you first enter the ghost house, leap off to the right over the gap and
get the mushroom/flower power. Drop down and then run over to the right. On
the ledge, hit the swtich block and steps will appear on the sloped hill.
Hurry over to the ledge and then climb the steps before they disappear again.
On the top, break the three ? blocks for three coins, and then slide down the
slope to the right. When you come to a stop, jump across the small gap and
grab the three coins. On the other side, dodge the evil pumpkin and then enter
the door. In here, break the ? block on the left and get the mushroom/flower
power. Dont worry about the other block and exit through the door. When you
come out, head over to the right and break the switch block. Steps will appear
on the slope, so immedietly go ofter to the moving platform, and leap onto the
steps. Quickly climb them before they dissapear. At the top, drop down over
to the right and then climb out. Slide down the slope to the right and then
continue on over to the left. Over here, break the brick and a switch block
will appear above it. Hit the switch block, and steps will appear on the
slope, and a door will appear inside of the structure. Quickly head out and
climb the steps. Run over to the left and drop down inside of the structure.
Quickly enter the door which was formed when you hit the switch block. When
you come out, head over to the left and break the ? and get the
mushroom/flower power. Once youve done that, leap across the gap and onto the
other side. On the right side, leap up onto the ledge and hit the switch
block. Steps will appear on the slope to the right. Climb them quickly before
they disappear again. There are three different sections of steps to climb,
but the time is a little longer than with only one. At the top of all of the
steps, enter through the door. Leap onto the block to the right and then leap
above onto another block. Run across the final block and then leap to the
right. When you leap you will land on the flagpole. Slide down and get your
EXP. Once you finish, Mario will take a bow and the zone will end.
On the map, a new circle will become available. Walk forward and press the
"A" button. The next zone will begin.
*****************
World 3-^.......^
||..~..||
||./o\.||
******************
As the level begins, walk to the right and jump up onto the ledge. Wait for
the huge spike pole to rise up and then cross the bridge. Leap across the gap
and grab the three coins. On the other side, wait for the spike pole to rise
above and then quickly run across the bridge. Break the ? block and grab the
mushroom/flower power. Wait for the spike pole to rise up and then run across
the half bridge and leap across the gap. On here, wait for the spike pole to
crash down, and then rise up. Once its in the air above you, walk across the
bridge and then leap up toward the ledge. On here, wait for the spike pole to
rise up, and then quickly drop down the stairs to get the star coin. Duck down
and wait in this tiny area below the steps until the spike pole has dropped
down and then risen up once more. Once its up in the air, leap onto the
bridge above, and then jump off to the right onto a ledge. Drop down and jump
on the dry bones. Once the spike pole has gone down on the right, leap across
the gap and onto the two squares. You will only have a small amount of time
before the squares fall down under you, so jump to the right as soon as the
spike pole has risen. On the ledge to the right, break the ? block which
contains a mushroom/flower power. Walk forward to the right and you will have
reached the halfway marker in the zone.
Over to the right, you will see a thwamp. Wait until it falls forward, and
then leap onto its back and across. When you come to the next twamp, do the
same. On the right of the two thwamps, you will see an area of spikes, and a
twamp. Wait until it falls forward, and then leap down onto its back. Quickly
run across its back and onto the pole to the right. Climb up it and then jump
off to the right onto a ledge. Drop down off of the ledge and into the water.
Keep taping the A button to keep yourself afloat. The thwamp will fall down
creating a bridge. Swim to the ledge, leap onto the bridge and then jump
across the gap onto the thwamps back. Continue onto the right and drop down
onto a new ledge. Once you see the spike pole go into the water on the right,
leap onto the two squares above the water. Quickly leap off onto a ledge to
the right and break the ? block. Pick up a new (And probably needed)
mushroom/flower power. Look forward to the right and when the spike pole is
raised, run across and onto one of the two gray rocks. Once the spike pole to
the right has risen and the second one to the right has gone down, run under
the first and then leap across the gap on the second. Wait until the spike
poles move up or down and then continue on. On the last spike pole, wait until
it has gone down and then leap across onto the gap to the right. Dont jump to
high or youll land on the small bridge and lose a life once the spike pole has
ascended. On the right, go through the door where well meet the boss.
*******************************************************************************
End of World Boss
Cheepskipper
Difficulty: 3.5/5
*******************************************************************************
This boss is easily the hardest boss youve had to face in the game so far.
Once you see Bowser Jr., hell leap to the right and the pillars will come
down. A huge cheepskipper will swim in with three cheap-cheaps following right
behind. As soon as they swim in, the battle will begin. My strategy for this
boss is not to worry about the cheap-cheaps. Theyre small and easy to dodge.
Plus, killing them wont win you the fight. The cheepskipper is the one who
youre going to want to aim your attacks towards. It takes three hits to kill
it. Once you see it moving towards the top of the water, thats usually a sign
that hes going to jump. When you see this, begin to jump in the air, and he
should pop out. Jump on it from above and that will be one hit. Continue to
dodge the cheap-cheaps and then follow the same directions twice. Once the
cheepskipper has been hit three times, a key will appear. Grab it, and the
pillars will break down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the next room, you will see Bowser Jr and Peach. They will run across the
land and into the tower of World 5. Youll give chase and end up in the Ice
Land of World 5.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 06.D WORLD 5 \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Once you've beaten the Cheepskipper and youre ready to start World 3,
save your game. Once you're ready walk forward onto the red circle.
Press the "A" button and the next zone will begin.
**********
World 5-1
**********
This zone will be completed next update.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 07. LEGAL/ILLEGAL INFORMATION \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
This document is (c) copyright 2006 to Chris. This FAQ is the intellectual
property of me (BostonFuse51), and is solely intended for personal and private
usage. Any reproduction or distribution of this guide to make a profit is
strictly prohibited, and is punishable by law. If you wish to use this guide
for your website, please email me or im me about it. Ill be glad to look
over your website and consider you for permission to use the guide. I update
the guide to GameFaqs, and to use the guide you must take the update and post
it onto your website. If I give you permission and I see that anything has
been changed in the FAQ, I will immedietly request to take it down. If the
owners do not abide, law officials will be brought into the matter. Any
stealing of this guide without my written permission is punishable through
the law, and you will regret it.
Sites allowed to use this guide:
www.gamefaqs.com
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www.ign.com
www.honestgamers.com
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______ _______
/ \ -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- / \
| | | |
\ _____ / 08. CREDITS \ _____ /
| | | | | | | |
|_____| -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- |_____|
Me - I wrote this guide.
You - You read and used this guide.
Cjayc - For posting this guide.
End of Document