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It's been some months since I had scripted this primitive camera, animator and interactive-timeline plugin as a Zscript, but I had never got the chance to continue working on it and refine it since.

The ZAnimator plugin is still in a primitive stage and with a messy interface, but with the imminent release of Zbrush 3.5 which includes ZSpheres 2, and with the upcoming release of Zbrush 4, I wish to demonstrate what my plugin is capable of so far. This is the first time in which I release these video demonstrations, I was holding it back till I refined but I thought now would be a reasonable time to release these.

Mind you, this version of ZAnimator for ZSphere animations is primitive as I programmed no constraints (such as bone-length) or smoothing operations on the animations as I'm not great at programming or at 3d-maths.

My aim with these videos is mostly to show the potential that Zbrush has in the field of animation, and that it is possible to have an interactive timeline and ZSphere animations, even Morph-target animation, as I had scripted all of these here and that was within the boundaries of ZScripting alone. It's just food for thought I guess.

just awesome

awesome ...

I can see your script and zbrush spawning an entirely new style of animation. Something more akin to what went on with stop motion and 8 millimeter cameras back in the day. Would be a welcome antidote to the supper slick 'transformers' type work the dominates the Hollywood scene.

Can't wait to for your script to be stable enough that i can turn some of my animation students loose on it.

Great Plugin. You did an awesome work here, and with the Zsheres bugs being fixed in the next release of zbrush I think this has a great potential of being one of the best Zplugins. Keep up the good work.

Unfortunately, as it is, ZSpheres are extremely buggy in Zbrush 3, and as Fatmiri said, with ZSphere bugs being fixed in the next release, this has great potential. I am eagerly awaiting thenext Zbrush for this reason also.

With the release of 3.5, I will try as fast as possible to apply ZAnimator to Zbrush 3.5, and hopefull with the introduction of ZSpheres 2, there will be many more exciting things to play around with when it comes to animation.

@maxinkuk : lol, if they payed for this, it would be a different story, i might just work full time on it lol, because as I said I have left this for a long time and have only developed the core minimum. No constraints or anything else programmed even, and minimal 3d maths so far also heh.

Great stuff darukin!
With goz and such this could have great potential bound into
the software for additional stop motion animations that could be tricky
otherwise.
Keep up the great work.
To me programming is magic

Stu.....The potential for this plug in is incredible!!!!!!Imagine something as complex as replacement stop motion animation...the features of a face could be rigged...posed...pushed into expressions..then each frame/model decimated...and exported for 3D printing...