I've made the model for it, now I just need help making it fly like a banshee. I've set up the physics and vehicle files but when I get in, it starts spinning violently and shooting across the map uncontrollably. Any help is appreciated.

I know my own way to rig it, but it's a really horrible way. I section off the different body parts by turning them into separate objects and give them each their own frame nodes. I don't know how to link the frame node to the geometry without doing it this way. I was asking if anyone here would want to do it.

Ok I rigged it myself but now it won't export at all. 3DS just stops responding and forces me to close it. Would the poly count have anything to do with it? It's at around 34,000 faces.Edited by darkassassin14 on Jan 19, 2014 at 10:40 AM

Yes, it has weapons. I'm planning on making a vehicle warfare type of map with a Black Rock Shooter theme. Hopefully I can get some biped riggers and animators for a BRS biped.Also, there's another problem that I can't seem to figure out. The engine for some reason doesn't idle. It turns off whenever I stop moving. I'd like to fix that as well.Edited by darkassassin14 on Jan 18, 2014 at 03:53 PM

I have a model for BRS (Black Rock Shooter) that I want to put ingame. I know pretty much nothing about rigging and my animation skills are horrible, so any help would be awesome. Here's a screenshot of the model:

In guerilla, go to radiosity properties and click "simple parameterization." Next, go to physics properties and choose what kind of material your ground will be. Lastly, but most importantly, go to diffuse properties. In the base map box, you click the button with the "..." in it and go to the .bitmap file which should be in tags\levels\beginner\bitmaps. Then, to add detail to the map, in the primary detail box, enter "levels\b30\bitmaps\detail sand (or ground)." Next you save it and done.

Next is the part I said about creating the shader. If you already have the shader you want made, then you open the shader in guerilla and link the .bitmap to it. Once that's done, save it and open the map in sapien.