The British animation industry is characterised by a large number of small independent studios. There are around 469 studios in the UK, including those involved in the games sector, employing about 5,400 people. The majority of companies employ less than 10 people and the average annual turnover was approximately £750,000. About 300 of these companies worked on mainstream production for film and television. Of these, about 50 regularly work on feature film and television programmes, as opposed to just producing commercials and promotional films. In addition to independent studios, the BBC also has a small in-house unit producing animation.

The UK’s animation sector is a creative success story. It has many animation producers with an established international reputation. It is responsible for worldwide television hits like Thomas the Tank Engine, Wallace and Gromit, Bob the Builder, The Animals of Farthing Wood, Dangermouse, The World of Peter Rabbit, The Snowman, The Adventures of Captain Pugwash, Spot the Dog, Percy the Park Keeper, and 64 Zoo Lane, and feature films such as Watership Down, The Wind in the Willows, Chicken Run and Christmas Carol - The Movie. US studios such as Walt Disney have previously based productions like Who Framed Roger Rabbit? in the UK. British animators have bagged international awards, including prestigious Oscars and International Emmy’s.

The UK games market is growing at a fast pace and revenues touched US$ 3.8 billion in 2017. The games sector is the fastest growing sector in the media and entertainment industry in the UK. The traditional gaming sector includes video games on PCs and games consoles that can connect to TVs and have portable hardware. The console industry is still strong, especially in countries where consumers cannot afford to buy the newest models, which keeps older models in demand and gamers trade used console games with one another. The console market will continue to be popular due to the higher costs of digital video games and a lack of network infrastructure, especially in developing economies, which will keep physical distribution relevant. The console market is complemented by the proliferation of portable, handheld devices and tablets.

The UK is Europe’s second largest gaming market with over 32.4 million active users

The total value of the UK games industry was US$ 4.18 billion in 2018 and is projected to reach US$ 5 billion by 2020

Industry StructureRecent Movie Trends in the UKSize of Animation Industry in the UK

INDUSTRY SUCCESS

CHALLENGES

INDUSTRY SKILL SETS

Role of Television Channels

TERRESTRIAL TELEVISION

CABLE TELEVISION

Animation Co-Productions in the UKAnimation Studios in the UK

STRATEGIES FOR ANIMATION STUDIOS IN UK

Animation Television Channels in the UKVideo Games Industry in the UK

KEY TRENDS IN THE UK VIDEO GAMES INDUSTRY

VIDEO GAMES INDUSTRY STRUCTURE IN THE UK

VIDEO GAME BUSINESS MODELS IN THE UK

ONLINE VIDEO GAMING BUSINESS MODELS IN THE UK

VIDEO GAMES INDUSTRY VALUE CHAIN IN THE UK

MOBILE GAMES INDUSTRY VALUE CHAIN IN THE UK

Key Opportunities & Strategies for Video Games Industry in the UKVideo Games Market Segments in the UK

MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE UK

ESPORTS MARKET IN THE UK

Video Games Market Size & Opportunity in the UK

Figures and TablesTable 1: Leading European Animation Films By Theatre AdmissionsTable 2: Leading European Film CompaniesTable 3: Leading European Film SchoolsFigure 1: Cinema Ticket Prices In EuropeTable 4: Leading European Animation Licensors And Licensed PropertiesTable 5: European Animation Film BudgetsTable 6: European Animated FilmsTable 7: Animation Funding Bodies In EuropeFigure 2: Eurimages Co-Productions Funding PatternFigure 3: Animation Co-Productions Funded By EurimagesTable 8: Leading Animation Broadcasters In EuropeTable 9: Leading Animation Distributors In EuropeTable 10: Leading Children’S Content Broadcasters In EuropeFigure 4: Global Animation Co-Production Network Of European StudiosTable 11: Animation Content Demand Forecast – TV Channels In EuropeFigure 5: Break-Up Of Animation Content Demand By TV Channels In EuropeFigure 6: Market Size Of European Animation & VFX IndustryFigure 7: Market Size Of European Games IndustryFigure 8: UK Film Admission StatisticsFigure 9: Number Of Screens in the UKFigure 10: Box Office Revenues in the UKFigure 11: UK Film Attendance IndexFigure 12: UK Film Productions Per YearFigure 13: Theatre Admissions in the UKFigure 14: Size Of Animation Industry in the UKTable 12: Animation Feature Films Produced in the UKTable 13: Film Funding Bodies in the UKTable 14: Film Commissions in the UKTable 15: Children’S TV Channels in the UKFigure 15: Animation Co-Production Network In UKTable 16: Animation Studios in the UKFigure 16: Number Of Animation Studios in the UKFigure 17: Break-Up Of Animation Studios in the UK Based On SizeFigure 18: Classification Of Animation Studios in the UK Based On CapabilitiesFigure 19: Break-Up Of Animation Studios in the UK Based On ApplicationsFigure 20: 3D Animation Salaries in the UKFigure 21: 2D Animation Salaries in the UKFigure 22: Web & Mobile Animation Animation Salaries in the UKFigure 23: Gaming Salaries in the UKTable 17: Leading Game Studios in the UKFigure 24: Cost Structure Of Video Games in the UKTable 18: Top Grossing Play Store Gaming Applications in the UKTable 19: Top Grossing Apple Store Gaming Applications in the UKFigure 25: Games Industry Revenues By Device Types in the UKFigure 26: Market Size Of The UK Games IndustryFigure 27: Market Size Of Mobile Games Industry in the UKFigure 28: Revenue Break-Down By Mobile Game Genres in the UK