I'm having a great time playing the new game Aggressors: Ancient Rome. It's a 4x, currently release scenario is set in the time of the Roman Republic generally at the start of the Pyhric and Carthagenian Wars, and the struggles between the various heirs to Alexander. 19 playable factions, including ...

Thanks for those tips and insights. I was floundering, other than the one goal of keeping the Prussian army in existence till it can modernize. Obviously I need to spend more time pondering the geographical realities and possibilities, relative to the other countries objectives.

Informative post. Sure hope it encourages others to try some solo games. I actually have those settings pretty much in my current game. I'm trying something kind of odd, I guess, a long-term type experiment playing Prussia solo. I'm in December 1805 right now, France has defeated Austria, and in the...

Having selected a leader, look at it him in the stack panel. If his portrait contains a unit type symbol in the upper right corner, hovering over that symbol will display the units that are directy assigned to the leader.

Seems like we will have to replace the genera.opt, unfortunately that'll force players to re-enter their serial number after patching. Don't seem like we have much of a choice, though. Replacing the general.opt WILL NOT fix the large log problem. Seriously, I've said it several times now, the evide...

There is no "general.opt" file in the patch, where the log line in question that PhilThib commented is located. I do not know whether a patch can edit a file or not. I suppose you have to edit it manually. That's actually a different problem. PhilThib's fix was for how many lines are writ...

1.02RC installed. Update of version number confirmed. 1) Main.log size NOT fixed. The main.log is still growing at approx 150 meg per turn. A huge number of repeated entries in the log. In your release notes above you mentioned the log using too much MEMORY. It's too much DISK SPACE, too many writes...

Stating the obvious, but please in the next patch or hotfix take out the repeated main.log strings like: (Reporting) Prep'ing Slave Those repeated strings are 99% of the log and can't possibly be useful for debugging, repeated so many times. Probably many if not all of the log related CTDs would go ...

Very interesting and encouraging read. I want to start a campaign now, in that rather sandbox mode. If one does not play Napoleon as intent on unprovoked conquest, but instead simply wanting to safeguard his empire and extend his reforms/restructuring, will the AI offer a challenge? Will it force hi...

Omnius' posts have become tedious. He invests inordinate amounts of time tearing down any facet of a game that doesn't meet his personal predelictions. Why is he incapable of simply suggesting that the Mack freeze be a randomly occuring event, or some such. Some kind of a helpful suggestion. He's sp...

Week 10, early Sept. London fell to Bessiere's Corps, mid-August. Napoleon continued to pursue the Duke of York's army, forcing battles, but none of them decisive. York retreated to Birmingham, then to Cardiff. In late August the UK sued for peace, offering a huge indemnity for two years. The French...

I never expected the French AI to pursue me like that, and was pleasantly surprised that it did so, while sending Davout to screen against anything I might send from London. I hadn't considered entering a fortress, thinking that would obviate my ability to quickly pounce on smaller portions of the F...

I do not intend this as a complete AAR, just thought it might be interesting to see how the Sea Lion scenario plays out, British player vs the AI. I'll make occasional posts as major events occur. The scenario starts after a French landing at Hastings, with close to 300,000 men. The British have loc...

As the English player, after enduring a defeat in Sea Lion, I have to have some hope of eventually rebuilding and influencing things diplomatically, so the game can go forward. Whatever the conditions of a peace after Sea Lion, for game-play purposes they can't be completely crushing. Why does there...

I will not gainsay what you have said. However if you wish to continue your current game, I have found as a temporary workaround, that exiting from the game completely and then restarting, reloading or resuming generally allows me to continue to play for a while.

I have not yet decided what to do in case of (likely) conquest of England by France... I am open to suggestions here. One option would be to try to create a forced eace treaty (like Tilsitt / Pressburg) with what Napoleon would have probably "asked", but then we should decide where the game goes af...

My inclination would be to role-play the situation. I can't imagine the British allowing any part of their homeland to be annexed historically, so I would play it that way in the game. Come to some peace agreement, perhaps having the UK cede some overseas territory, if that's possible in the game. I...

Sure hope the developers do not make annexation easy. Changes to the diplomatic system should be well thought out and tested. As veji1 and others stated, it's a long campaign with multiple ways to influence nations and regions. I prefer such things as the creation of a unified Germany under Prussian...

I bought Birth of Rome standalone from Ageod. I do not have the base game AEJ. When I obtained a steam key at Slitherine for BOR and then attempted to activate on Steam, I was told that I had to have the base game AEJ on Steam first. So my question, is there any way to activate just BOR on Steam wit...

I have had level 2 research in u-boats for 6 months now, but have never seen anything other than coastal subs in my build options. I do see some improved subs now in the fleet, however - were they simply upgraded from my coastal subs?