FYI: We submitted to the App Store a few days ago, so depending on how long Apple takes to review it and whether they require us to make any changes and re-submit, we expect the game to go live in a few days to weeks! Also, we've begun work on the Android version in earnest -- I was able to play the single-player campaign on my Samsung Galaxy Tab 2 this afternoon, and we're looking forward to getting this version in players' hands later this year!

A bit more detail on this: we've been beta testing for several months, and the response from the beta testers has been really overwhelming. We're extremely excited to get the game out. We're currently working on some final optimizations to multiplayer, as we want to make sure that we deliver a solid multiplayer experience to everyone. You can also follow us on Facebook and Twitter at http://www.facebook.com/CityConquestGame and https://twitter.com/City_Conquest -- we will be posting announcements to both of those as we gear up for final release and ramp up our PR campaign.

Hey Paul, I am not sure, am I able to download the game with my German iTunes account? It's no problem if it is in English, but some games are only loadable with US Accounts I think. By the way, great response time ;-)

I am hoping to localize the game into German and several other languages by release (especially Spanish/French/German,Italian), but I can't make any specific guarantees around language support at this point.

Everybody, this is Riccardo Aversa, who did quite a lot of the in-game art for City Conquest (including all of the buildings/towers and quite a bit else) -- thanks for all your hard work, Riccardo, and it's been terrific to work with you!