POE 3.3 Builds For Fast,Cheap and Great DPS with Sunder Zerker

mulegendzenDate: Aug/11/18 09:25:02Views: 247

It feels like the perspective on Berserkers after the 3.2 changes have been fairly down. The ascendancy might not enable super unique play styles, but if you are looking for an extremely SOLID & FUN melee experience in POE give Zerker a try. The play style is active and requires management of flasks (piano), and abilities.

Berserker as an ascendancy fundamentally exchanges defense for increases in the offense. So we need to round out our character in other ways.

My intention for this build was an SSF viable, Safe and Fast mapper so push ladder weekend warrior style.

Dying at higher levels sets you back significantly, so the character to have a nice balance. A choice of movement skills allows you to suit the playstyle to whatever type of maps you prefer, be they indoor or outdoor. The build is also extremely flexible with gear and you really feel each upgrade.

With good gear, I'm sure the build can kill guardians and shaper but sunder is more of a clearing skill so it will feel bad.

Pop blood rage (once is all you need), piano your flasks, Leap Slam into a pack and go apeshit.

Use your warcry to heal yourself and keep up endurance charges when needed. The warcry setup also gives a nice healing effect for 3 seconds. When you encounter a particularly tanky rare or dangerous situation use your Vaal Grace and throw down a totem. The Vaal Grace lasts 10 seconds so it has a very high uptime in general.

Defense:

Blind is one of the most broken mechanics in the game.

The combination of:

Blind on Hit

Vaal Grace Setup

Flasks

These really are the core of the build. Everything else is flexible.

Mobs will have a pretty tough time hitting us in the first place.

If they do we have 10k Armour, 27% Flat Phy's mitigation, Fortify and Arctic Armour to help cut dmg from our large health pool

Degen:

With a Marble Amulet and tree alone we can sustain 50 rage stacks. To sustain 50 stacks + Blood Rage we also need the 2% boot to enchant and a stone golem. I usually skip over the stone golem since it is more a pain to upkeep.

--I leveled up the CWDT to the point where is procs at 1.5k hp. This allows us to keep our endurance charges more often vs little pokes to our health pool. If you have less life, keep it at a lower lvl.

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