21 comments:

I think this might balance things at the top but it'll probably make life hopeless for the also-rans while bringing Ogres back into the competition. My prediction is that this change would see lists become on the average much harder and much more cannon based. At the end of the day though whatever you do is not going to please everyone (or even anyone).

I know it's not a vote, but my preference would be, status quo, no comp (no special characters), no comp, this proposal.

Jeff - you will note I haven't moaned about the DoC comp, nor the DE lack thereof. That is because i'll play with what appears. But you are totally being a homer here. "DoC need comp, DE don't! Let me bring my toys, but fuck that guy and his toys!"

The comp that I believe needs to exist on armies to stop mind numbing stupidity:

Limit on engineers - obvious reasonsLimit on Epi with Beasts - obviousLImit on how big the bell unit is

No unit over 500 pointsNo more than 12 dice thrownNG mushrooms don't countChalice can't be used midwaryNo Folding Fortress

As far as I'm concerned the game is just a new skaven book away from pretty much requiring no comp on army books.I'm happy for DoC to have very very minimal comp on one special character, if you likewise lift it for others.

I'd be cool with that. My point was more that, *if* you are going to comp, say, chari-cannons, you have no reason not to also comp, say, flying circuses. (In fact, having comped one, you have reason to comp the other) Better to comp both than either one, best to comp neither.

I have to say I agree with Jeff. Never going to please people (nerds especially!). I also think there are enough events around that are going to be using Swedish, ETC comp for instance that the Pete Lite system pretty much becomes uncomped Warhammer. People can bring what they want and if CTA is anything to go by that level will be harder. Is that a bad thing? Maybe not in its self but new players etc. might find it a tough introduction. If you are trying to take the top off the hardest lists I’m not sure it achieves that it just brings ogres back into the game with DE/DOC/WOC/HE/Skaven as top tier of armies.

I do prefer the more permissive system, as most comp in NZ is more about restricting individual players as opposed to the army. We have such a limited player pool and a large proportion of them tend to bring armies they want to play as opposed to optimized lists.

However, I think Ironblasters, skullcannons, warp lightning cannons, and magam cannons should be restricted as an either or distribution, thus still allowing them but having to make small concessions. Daemons should be choosing between 2 skull cannons and Beasts, Ogres between Ironbalsters and Mournfang, and Skaven between dual WLC and Bell. Chaos Dwarfs between say Magma Cannon and Daemon Cannon.

The flying cap is also something that I think is a relic from earlier days. Perhaps raising the cap to 6, with characters counting as 2 would be more permissive. Allowing other armies to match the mobility of Dark Elves would be in itself beneficial overall.

As Pete said, this is his version of comp, and people will vote with thier feet

I'm happy with this comp pack. It looks to me that the main objective has been met:Minimum possible restrictions to achieve a soft restriction on the top tier builds in the current meta.

Will the character flyer cap stop me fielding a super Bret RAF list, or a double griffon, double eagle High Elf list? sure it will...but I can always use them to terroroise people in my own time...gotta break some eggs to make omlettes etc etc etc