Tag: fps

“A journey into a wild science fiction landscape, filled with danger and beauty: you must survive terrible hazards, navigate through impossible spaces, and fight an ongoing battle to control this haunted, blighted world. You will make use of a range of powerful tools to overcome your enemies and uncover secrets: hack robots to battle alongside you, equip powerful weapons, and detonate savage defence systems.”

“A casual and competitive arena FPS with a unique gameplay concept and “parkour” based movement system.

“The unique concept is based on sound; Any time a player emits a sound (this includes landing from a jump, shooting weapons and taking damage) they become briefly visible to all players throughout the level, through all walls.

“This means that players must utilize the advanced movement mechanics of the game if they wish to remain silent and do not want to give away their position.”

“FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It’s just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.”

“An infantry based first person shooter with an emphasis on raw skill. No grinding, no ‘exosuits’, just you and your skill as a player.”

It might be nostalgia but I think I miss this type of old school shooter. I’ve been longing for the WW2 theme, but going full throwback to a time without kill streaks or vehicles sounds pretty interesting. It is multiplayer only however (which is fine by me). It’s already shot past its Kickstarter goal with over 3 weeks to go, you can check it out below.