This one is a bit more complicated. While I have mostly figured out the structure for this file, there are still a few unknowns. Also, the file has no extension, and the header contains no ID string, so... that kind of sucks. Also, the byte order is big-endian. Yaaaaay...

The file type "TREE" seems to refer to dialogue trees. Thankfully, these are mostly plain text, though there are a few hex values mixed in there as well (not sure what they mean). As for the other files... CBMP would imply bitmaps/picture files, but they don't start with a normal bitmap header. PSND would imply sound, but... I've tried importing this file as raw data into Audacity, to no avail. I hear no in-game audio, just noise (yes, there is a difference ). My guess: The files use some form of compression and/or encoding. I don't want to try decoding or decompressing the files myself, because it seems like a rather daunting task based on my experience level. But hey, I'm still happy I figured out as much as I did.

If anyone can help me figure out anything beyond this, please let me know; I would really appreciate it.

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