Call of Duty: Modern Warfare 2 Walkthrough & Strategy Guide

Wars are fought by soldiers, but they are produced by businessmen and politicians.
- General George S. Patton, Jr. (Collected Letters)

PRIMARY | Fight the Russians. Again with the Russians. Mr. Scott! I need more power. I's n'use Cap'n! I canna reach th'controls!

Head outside to Foley and Dunn to assault the Capitol building. There're several weapons in the bunker, but unless there's a second grenade weapon you can take, don't bother. You need more grenades here than you do anything else since you can impact those bastards instantly.

Stick to the trenches and follow Foley as usual. Stay low in front of the Capitol until Foley gives you the clear -- the LCAV needs to blast the enemy snipers and rocket soldiers so you can enter without being blasted. Once inside, use the ammo cache to insta-refill your grenades and blast enemies as they shoot from the upper level.

(Above Left) Tempted to take the EBR-14 at the start in the bunker? Don't bother. You're going to have infinite grenades once you hit the Capitol building. (Above Right) You can barely see the steps into the Capitol building, but as soon as the LCAV fires at the enemies and suppresses them, you can enter the building without being shot dead. Free ammo in ten seconds!

Continue through the Capitol's grounds and shoot up the place. Put a few rounds into closed doors to make sure no one is behind it. There are often enemies in closed doors looking down long hallways. Of course, an impact grenade instantly breaks such doors.

(Above Left) A second ammo cache is in the Capitol's inner garden, past the elevators. (Above Right) Blast doors with impunity. There are no friendlies apart from your allies here.

As you head back out to the mezzanine (an Italian architectural term for a level between levels), zap the soldier coming out from the right (grenades work) and clear out the losers on the left as well.

(Above Left) Enemies sometimes hide behind this monster closet on the upper level of the mezzanine. Grenades (or fishing with dynamite) solves that problem. (Above Right) One grenade solves the SAM site crew too. You can crawl towards the left and let Foley and Dunn take down the snipers on the other side if you don't want to be locked in a sniping war. If you want to snipe, there's an EBR-14 leaning on the crates to the right when you enter the hall.

There's a third ammo crate on the balcony where the SAM station is. Blow up the SAM turret if you want (it knocks it out so you can attack the building safely again later) and restock on the ammo cache next to it. Take your grenadier weapon and follow the fire team deeper into the building and don't be afraid to flashbang rooms you're not sure of. If you're out, you can revisit the crate downstairs for more grenade ammo.

Head to the ambush point and slaughter the enemy fire team inside the overwatch spot. Before you head in (as per Foley's orders), play dumb to the A.I. and plant claymores around all the corners and desks in the hallways and rooms leading to yours.

(Above Left) The ammo crate next to the SAM site. The room with the second intel is nearby. (Above Right) There are infinite Javelins in the ambush room. Take one up for now, but don't man the sniper rifle to initiate the sequence until you've placed claymores around every corner and piece of furniture outside your room.

Ditch your sniper rifle(s) for a Javelin and reload your other weapon (the M4A1 grenadier will do). Snipe the rocket soldiers on the street. Once the targets are all downed, step back and switch to the Javelin launcher. This weapon will be able to lock onto the enemy tanks (correct) as well as enemy choppers (incorrect). Regardless, simply locate the nice bright green squares on your Javelin's viewfinder and let 'er rip.

Note that enemy soldiers, if they've been marching towards you in the hallway, should be decimated by the claymores by now and Foley and Dunn can take care of the few stragglers. If you do find yourself fighting enemies after the Barrett sniping sequence, do it quickly and avoid dying. Take out the Javelin after you've dealt with the enemy infantry.

(Above Left) The emplaced Barrett is set up just like Price's old mission in Pripyat, but there's infinite ammo and almost no drift. Fire away. (Above Right) In the chopper, hose the small structures with a quartet of SAM soldiers or you will likely die from their missiles.

When the last of the enemy troops and armor are blasted in this scenario, ditch the Javelin and switch to the M4A1. You will need to grenade, and shoot your way to the roof and board the escape chopper in two minutes. Let the soldier open the door and you're on your way. Use the minigun on the chopper and hose enemies on the ground and atop structures. Have fun blasting the SAM turrets on the rooftops, because you will eventually be shot down and crash. At that point feel free to do nothing. As long as Ramirez stays in the chopper's wreckage, nothing can injure him (it's a cinematic).

INTEL | The laptops are easy to find if you take your time. None of them will be in the shelter or the grounds to the Capitol building (eat that Congress). Both will be in the Capitol building.

At the lobby elevator, stand on the corpse blocking the doors and grab laptop inside. If you go further (to the SAM site) and then return, the dead body will be gone but the blockage will still be present.

Locate the SAM site in the Capitol building. A corner room next to a copy machine has an enemy hiding inside (and shooting) with this laptop.