The Rules is an Axis Powers Hetaliafan fiction by Number One Fan of Journey on Fanfiction.net. It opens with an average world meeting, to which only twenty nations have come. After the usual period of bickering and falling asleep, the nations get ready to go back out the front door...

Romano's musings over Spain's dead body, complete with pleading for his friend to wake up.

Canada and England sitting together and discussing the possibility that the island was created by magic.

Austria and Hungary trying to calm Italy down after his friends are killed.

Spain and Romano trying to calm Italy down after Austria and Hungary are killed.

Spain and Romano finding an injured, exhausted, and all but broken Italy and gently carrying him away.

Switzerland comforting Liechtenstein after her first death.

Japan and China talking before the latter allows the former to kill him.

Alas, Poor Villain: Whenever a less-than-sympathetic nation bites the dust, it'll almost always be with some twinge of pity. Examples include Russia fearfully remembering his own people trying to assassinate him before being killed by Japan, and Canada's terrified insistence that he doesn't want to die as the same happens to him. Special mention goes to Japan and his no less than six deaths.

Ambiguous Ending: The Rules ends with bombs mysteriously going off around the world, several nations still trapped on the island, at least one character possibly dead and no explanation whatsoever for the goings-on. Justified, in that there's an upcoming sequel.

Italy pushes Germany's by inadvertently spitting in the latter's beer.

Remember the Hetalia episode that says when it comes to food, Japan shows no mercy? Poland pushes this one.

Bittersweet Ending: Many of the nations have gotten home safely and all are working hard to rescue their fellows, but the immortality may be gone, several characters are insane, traumatized or possibly dead, and the survivors are no closer to finding the island. Then it gets worse... Time will only tell if this trope applies to the series as a whole.

Justified and sort-of-subverted with Liechtenstein, who is very shaken during and after shooting Russia. Subverted because she dies anyway, while not managing to bring him down. Justified because she'd recently experienced violent death for the first time and hated to bring it upon anyone else.

This trope is completely averted with Belarus and Hungary, both of whom kill male characters with no remorse whatsoever.

Bloodier and Gorier: You know it's headed this way when a character is killed by repeated clubbing to the head in the prologue. It only gets worse from there.

Body Horror: The gradually deteriorating state of the resurrected nations' bodies definitely counts as this. Examples include Spain finding a maggot crawling in his skin and Canada ripping off his own jaw to use as a weapon.

Death by Flashback: England has several flashbacks about America's childhood before he is killed off in one of the last chapters. Possibly subverted, in that it's unclear whether or not he's dead for real.

Death Is Cheap: Heavily played with—while it would normally be in effect, well...just take a look at the last "Rule" on the list. The nations are stuck with quite the ethical dilemma—start killing now while they can be reasonably confident their victims will recover, or try to find some other way off the island and risk everyone's immortality running out in the meantime?

The Dog Bites Back: Canada, sick of being ignored by the rest of the world, snaps. It does not end well for anyone.

Doom Magnet: Italy starts to see himself as one when things go from bad to worse. Justified by Spain explaining that, as Italy runs around so much, he encounters more nations and thus witnesses more deaths than the average person.

Dwindling Party: A lighter variation: the amount of nations on the island is decreasing, not because more and more are dying (they are, but they keep coming back to life) but because more and more are sending themselves home.

Dying Declaration of Love: Platonic version; a dying Romano remarks to Spain and Italy that he "doesn't actually hate [them]."

Everything Fades: A rare non-video game example: items belonging to the characters, such as food, weapons and even clothing, fade away and reappear in the meeting room when they're discarded. The surviving nations use these to keep tabs on their stranded counterparts, and Estonia eventually realizes he can send a message back to them this way.

Poland, of all people, persuades his friend Lithuania to kill him so that he can get back home. The impact is slightly lessened by the fact that the immortality wasn't gone by that point.

China does the same thing for Japan.

Subverted with Austria and Hungary, who agree to kill each other at the same time, risking their lives for the other while still giving themselves a shot at survival. Hungary ends up getting sent home from this  but Austria doesn't stay dead.

The nations begin to suspect this is the case after several instances of it get people sent home. It turns out they're only half-right. Some characters  Germany, Lithuania, France, Hungary and America  have to kill loved ones  Japan, Poland, Spain, Austria and England respectively  but in other cases it's completely random.

Japan also kills China before realizing this trope doesn't apply to his situation.

Kill the Cutie: Seeing as every character on the island dies at least once, all the 'cuties' technically apply.

Last Episode New Character: Not technically a "new" character, since he's in the Hetalia canon, but Denmark shows up in the last chapter without so much as a mention previously.

Laughing Mad: France has a brief burst of this after killing Canada and China.

Locked Out of the Loop: Germany kept Norway, Denmark and presumably Iceland in the dark about the island so that the search party wouldn't be distracted by magic-related theories. This possibly extends to Romania as well.

Love Martyr: Lithuania is so head-over-heels in love with Belarus that he refuses to believe anything bad about her  even after she kills him in cold blood.

Murder by Mistake: When the Baltics are being chased by Russia, Latvia throws a knife at a figure in the bushes, under the impression that it is their pursuer. It's Romano.

No Hugging, No Kissing: The author maintained firmly that she would not include shipping simply to please the fanbase. The only romance is either heavily one-sided (Belarus/Russia, Lithuania/Belarus) or merely hinted at (Austria/Hungary).

Portal Door: The door from the meeting building gets to be one in the prologue.

Russian Guy Suffers Most: Surprisingly averted for a Hetalia story. Russia doesn't die nearly as often as some of the other nations, and gets to go home with little suffering on his part. Although, he is the first nation to feel the effects of the bombs at the end

White and Grey Morality: Despite the massive amount of bloodshed in the story, none of the nations slide beyond Anti-Villain at worst. Many of them don't even attempt to kill to get home, and the ones who do are either highly conflicted and remorseful, acting in self-defence or with the permission of their victims, or simply too insane to realize the weight of what they're doing. What's more, the characters spend a long time believing the immortality isn't waning or just isn't gone yet, so they don't see their actions as being permanent.

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