Adobe AIR 2.7: Faster App Performance on iOS

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Learn how using Adobe Flash Builder enabled HD Interactive to cost-effectively develop and deploy popular games like Pyramix, Mr. Mixit for Android, Apple and BlackBerry users using a common code base.

Content providers can take advantage of Adobe AIR to deliver console-quality games, rich media apps with premium video across televisions, Blu-Ray players and set-top boxes. Take a look at successful AIR apps for iOS.

In this episode, learn how Universal Mind used Adobe Flash Platform to build the Photo Book app for Kodak, helping Kodak offer a profitable online service to allow customers to easily create their own Photo Books to share “Kodak Moments”.

SchoolVIEW Presents Student and School Performance for Better Decision Making

In this episode, learn how SchoolVIEW by Universal Mind used Adobe Flash Platform to enable the Colorado Department of Education to present student and school achievement data to enable administrators, parents and government funders make better decisions regarding education, creating a uniform approach to student educational achievement.

In this episode, learn how SpatialKey uses Adobe Flash Platform to create a flexible tool for enterprises that rely on large location-based data to better present timely information for better decision making.

Diana Helander from Adobe shows off fluid and crisp Flash video as well as professional grade apps on the new BlackBerry PlayBook from RIM. Also in this video, is a look at the interactive rendition of the popular Reader's Digest, optimized for the PlayBook and implemented using Adobe's Digital Publishing Suite.

Diana Helander from Adobe shows off the tablet optimized Facebook experience for the Blackberry Playbook, RIM’s exciting new tablet. Stay connected with friends while you’re on the go - update wall posts, tag pictures, get notifications and more, with Facebook for Playbook.

Ben Forta, Adobe Evangelist, shows off Adobe Flash Player 10.1 on an exciting new device—the Samsung Galaxy Tab. It is one of the first tablets running Android 2.2, and with support for Flash Player, this 7-inch tablet delivers a PC-like web browsing experience on the go.

Ted Patrick of Adobe explores the full, open web on the new DROID X by Motorola running Flash Player 10.1. Android 2.2 and Flash Player 10.1 will be delivered to DROID X via an over the air update by late summer.

Learn how DevelopmentArc used Adobe Flex 4, Flash Catalyst and Flash Builder to create WorkflowLab, a tool that gives people a better understanding of project workflows and how technologies can help the project lifecycle.

At BlackBerry Developer Day, Serge Jespers unveils new workflows for using Adobe Creative Suite tools with RIM and Adobe development environments, and demos how to build Flash-based applications for BlackBerry devices.

Mike Potter interviews Chris Aron of EffectiveUI about The Complete National Geographic experience. Built on the Adobe Flash Platform, the application captures 120 years of the magazine's articles, maps, award-winning photos and advertisements.

Further to the announcement of the alliance between Research In Motion and Adobe, this video illustrates the creation of graphical assets optimized for BlackBerry smartphones using Adobe Creative Suite.

Further to the announcement of the alliance between Research In Motion and Adobe, this video highlights BlackBerry app development with Adobe Dreamweaver, the industry-leading web content authoring tool.

Developer Max Antinori discusses Species Explorer, a contextual application for wildlife enthusiasts. Learn how the Flash Platform allows users to take the application from the office to the mountains.

Learn how text rendering works in the Starling framework, and understand the two types of fonts you can use to display text in your games. (Learn more about Adobe gaming technologies in the Game Development Center.)

Add food items to the in-game screen randomly and animate them, and detect collisions between the items and hero using similar techniques used for obstacles. (Learn more about Adobe gaming technologies in the Game Development Center.)

Animate the hero based on mouse and finger position, learn about ways of detecting collisions in games, and write the detecting logic for this game. (Learn more about Adobe gaming technologies in the Game Development Center.)

Write the base code needed to control the game state and hero's speed, define the idle state, add the Start button, and make the hero fly in. (Learn more about Adobe gaming technologies in the Game Development Center.)

Learn how the artwork and animation for the Hungry Hero game were built and how the sprite sheet is created using Texture Packer, then run the animation in the project. (Learn more about Adobe gaming technologies in the Game Development Center.)

Sr. Product Manager Tom Barclay gives you the first look at the next generation of Adobe Flash Professional, codenamed Hellcat. Its 64-bit architecture makes it faster and more reliable than ever before. Tom also shows you the updated user interface which has been streamlined for better efficiency.

Watch videos about the industry-wide initiative led by Adobe, with participation from industry leaders, to enable consumers to engage with rich Internet experiences seamlessly across any device, anywhere.