Crimson Dragon Slayer 1.11

This little PDF is a re-boot of the Crimson Dragon Slayer RPG. It takes two steps back and one in a slightly new direction. Less comedic, gonzo, 80's references and more dark, weird science-fantasy.

The rules were written as ultra-light as possible, taking more of an Alpha Blue RPG approach. I wanted something that could be demonstrated in one hour, a taste of paper & pencil roleplaying for those who've never played or those who haven't played in years.

Included is a brief scenario called "The Curse of Xakaar Abbey."

This booklet comes in two flavors - rich and creamy and plain Jane (b/w printer friendly). You'll get both. Best of all, it's FREE!

I hope you enjoy it. And please do... show your friends, play at home, play online, play in public, take it to your friendly local game store, run it at a convention, etc. This is my gift to the hobby that is desperately seeking new gamers, new blood.

Your feedback will go a long way towards creating a full-blown 2nd edition in 2018. Thanks in advance!

In the meantime, you can continue adventuring with the first stand-alone scenario for CDS 1.11. It's called Slaves of Tsathoggua.

Someone had a question on the cleric's abilities. Here's my response: http://draconicmagazine.com/articles/crimson-dragon-slayer-cleric-question

Tiffany ROctober 13, 2016 1:51 pm UTC

PURCHASER

Oh! I like these trimmed down rules *so* much better! I'd kind of like to see some of the old races back though. Any suggestions on how to handle robots/reptiles/fairies/crystallins etc. under the new rules? I'm definitely okay losing some of the goofier aspects of the game, but some of the races were what made it stand out as a more sci-fantasy game and I think they could still be handled seriously.

Really, that's my only complaint. With more race options I'd rank this a 5 instead of a 4.

Darrick DOctober 14, 2016 10:09 pm UTC

PUBLISHER

Good question, Marshall. I think if you used a case-by-case basis of 1d6/2d6/3d6, depending on strong suit and maybe one special ability or power per race should do the trick. Mix and match!

Darrick DSeptember 06, 2016 11:17 am UTC

PUBLISHER

When I did my little fix a couple weeks ago, I made a mistake. Yesterday's update fixed that and also announced three new scenarios coming at the end of this year!

Darrick DAugust 26, 2016 2:37 am UTC

PUBLISHER

I just updated the PDF files today. There was only one substantive change - wizards lose a point of Health for each d6 in their spellcasting dice pool. Why? Because unlimited casting ability without some cost just isn't realistic, and it's a little broken game-wise, as well.

" Bearded Bastards of the realm"... Enjoying reading this ! Purchased the Adventure you wrote for this version as well. and looking forward to the release of the next edition ! Not having a regular group to play with as my job makes me travel [...]

A neuronphaser.com review. Content 4/5 Crimson Dragon Slayer version 1.11 is a step towards simplifying Crimson Dragon Slayer (thus the One Hour Game tagline) and re-presenting it such that newer players and gamemasters ( [...]

I read through a lot of rule systems...mainly because I am an admitted mechanics junkie. What I look for in a game is a rules system that streamlines play and emphasizes story-telling. So many times I flip through a system and toss it aside with a few [...]

An Endzeitgeist.com review of the revised edition This one-hour game-version of Crimson Dragon Slayer clocks in at 11 pages -all content, no frills. This review is based on the revised 1.6-version of the pdf. So what is this? Inten [...]

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