I am the guy you were inspired by I'm Григорий Мирт. Nice to meet you.
What can i say..., NICE, VERY NICE back shooting CUTS again sorry

What i want to see is a match from the BEGINNING to the END where you are not under constant heal/bubble and without firing in your foes' back but dueling with them or so. In most situations where YOU were attacked, you did nothing impressive but crawl being slowed turning your back for hits under RS. And THAT'S what i usually see in real matches. Unfortunately you've been healed that episoded and your mates saved your as*, not your skill.

Also i wish i see a match with players of the same gear. Not the one where a guardian hits you 1k -1.5k and where you crit recruit crabs with 4.7k. It's simply impossible with AP against WH or full BM geared players.

However, thank you very much for your effort and the true faith in our class.

I am the guy you were inspired by I'm Григорий Мирт. Nice to meet you.
What can i say..., NICE, VERY NICE back shooting CUTS again sorry

What i want to see is a match from the BEGINNING to the END where you are not under constant heal/bubble and without firing in your foes' back but dueling with them or so. In most situations where YOU were attacked, you did nothing impressive but crawl being slowed turning your back for hits under RS. And THAT'S what i usually see in real matches. Unfortunately you've been healed that episoded and your mates saved your as*, not your skill.

Also i wish i see a match with players of the same gear. Not the one where a guardian hits you 1k -1.5k and where you crit recruit crabs with 4.7k. It's simply impossible with AP against WH or full BM geared players.

However, thank you very much for your effort and the true faith in our class.

on the gear note im full BM as well mate i dont have a massive edge over any of the opponents, also i cant control whos healing me and whos not D: , to get the best footage i pug most of the wzs as well :/ im sorry if i cant show you what you wanted to see, as for the opponents most of them had 16k+ hp so im assuming they were all BM geared+ , cant blame me for them not playing their class well, i was just showing you how i kite.

If you play on my server you will know that a few of my opponents are considered the "best" at their class, /shrug
cant please everybody.

also it looks like you want wzs to be a massive duel fest? :/ that doesnt work mate as they are all objective based and running off doing side fights in them is not helping your team win, the merc is not a 1v1 class, but a ranged dps, i stay back from the melee storm and pick away squishes , thats our play style you;re trying to make merc into something its not.

on the gear note im full BM as well mate i dont have a massive edge over any of the opponents, also i cant control whos healing me and whos not D: , to get the best footage i pug most of the wzs as well :/ im sorry if i cant show you what you wanted to see, as for the opponents most of them had 16k+ hp so im assuming they were all BM geared+ , cant blame me for them not playing their class well, i was just showing you how i kite.

If you play on my server you will know that a few of my opponents are considered the "best" at their class, /shrug
cant please everybody.

No worries mate. )
I wanted to say that our damage was always more or less fine but our squishiness made us really useless being quickly shut down. I remember the times when my gunnery could change the batlefield situation at civil war shooting healers down from above with my favourite vzhhh bang vzhhhh band grav rounds ) Now everything's changed. People learnth how to cc/kill us in seconds - that's just sad.

If you really want to make us believe that merc/comm are fine. Try to make a video of a single match with equal powers opponents. I thought about it and wanted to make one but after i played few WZs where glowstics have simply torn us apart i decided not to coz new commandos would remove their chars immediately

No worries mate. )
I wanted to say that our damage was always more or less fine but our squishiness made us really useless being quickly shut down. I remember the times when my gunnery could change the batlefield situation at civil war shooting healers down from above with my favourite vzhhh bang vzhhhh band grav rounds ) Now everything's changed. People learnth how to cc/kill us in seconds - that's just sad.

If you really want to make us believe that merc/comm are fine. Try to make a video of a single match with equal powers opponents. I thought about it and wanted to make one but after i played few WZs where glowstics have simply torn us apart i decided not to coz new commandos would remove their chars immediately

Have a good time, bro

haha no mate i also think that our class is underpowered as hell, im just making this vids to show how i make the best out of a terrible class. Call me a masochist if you will xD i have been torn to shreds on multiple occasions after a while you start to figure out where to dps from to draw the least amount of attention

i have been torn to shreds on multiple occasions after a while you start to figure out where to dps from to draw the least amount of attention

That's my favourite part!!!

I tried a gunslinger after my commando and just love his tools. Now trying shadow and feel the potential too. The only hope is that some statistics numbers open devs' eyes on the problem and smth will be changed one day. I dream about my gunnery's back with some other save abilities and mechanics changes. Dreams, dreams...

That's the point. If you want to jump in and get in peoples faces, you don't play a merc. Simple as that. Mercs stay back and support their teammates from range, as he was doing. The only problem with mercs is that they have inadequate tools to defend themselves once people start focusing them. That is what needs a buff, not the damage.

The reason they're squishy up close is because they do massive ranged damage. They don't need to be tanky. They're a ranged class.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.