PinkPony, I'm not sure what you expect with the flashlight, changelog said it all. It's done so the light doesn't suddenly disappear as soon as range limit is reached (range increased from 10 meters to 40): at close range you get a result similar to vanilla flashlight and brightness decreases with distance. That being said, custom texture is an option and looking at some maglite videos should give a good lead... Actually, I should try this myself.

Would it be possible for you to make the flash-light changes a toggleable option, please? The laser fix is great, especially after you fixed the close-angle issue, but I'm not feeling the light's brightness changing so much. No pressure, though ^^

Aperturebot-095, Evil Eye, you tell me :) I've used GBBB's crosshair for years partially because of that (also because I find laser to be ugly but personal tastes aren't to be mixed up with technical defects).

xXx-DR01D_Me@DooZkA_Qs-xXx, I have absolutely no idea of what happens in VR as I don't own such equipment.

Jarey_, not "less accurate" but "less INaccurate": while it aims to where bullets go, it still relies on weapon's orientation (think of sprint, equip/unequip). So it's inaccurate when you move your mouse due to weapon sway (which depends on the weapon, for example, it's high with Mark10 and much less visible with Union556). That's one aspect I tried to show in the video.

Gimmeh Jibbs!, err, with magic :)

NCR Veteran Ranger, I thought that mod's name + video were so freaking obvious that no one wouldn't get it, well, you proved me wrong.

The laser dot focuses on the centre of the screen, rather being offset due to the attachment point. You can see it bend to the middle at 0:33. And then when he gets very close to the wall, it still points to the middle, rather to the side like it should.
By ‘less accurate’ he means less accurate to how a laser should function. Not actual accuracy as in aiming.