No, but it will come out after 1.6.3 has been out for a little while to allow time for people to migrate to that version. I'd expect at least a week after that if not longer. What's the hurry with getting 1.7?

No, but it will come out after 1.6.3 has been out for a little while to allow time for people to migrate to that version. I'd expect at least a week after that if not longer. What's the hurry with getting 1.7?

I just want the new biomes and fishing to be implemented. If 1.6.3 has it, I'm happy!

I agree fighting mechanics could be more interesting although I have no suggestions on how to improve it.

I want more, MORE powerful mobs that also give proper rewards for defeating them. I also think these more powerful mobs should be in a different dimetion, weather it's the nether or not. That way they are completely optional to fight and all the kids won't complain.

Regarding the poll, i'd kind of like to see some new structures or Nether/End improvements that actually warrant the existence of diamond as a tier besides not leaving the ever-so common iron as the ultimate and being the cleanest way to make a Nether portal (by that I mean the least exploit-y). Progression in this game is really lacking and I'd like to see more content beyond diamond tier and mobs that can compete with iron and diamond gear.

I have no specific requests about the plugin API, mostly because I don't care.

After 1.8 i'd like to see an End/Sky Dimension update. Either one would do the trick; the Sky Dimension would be a completely new dimension, of course (i'd change dimensional order to Overworld>Nether>Sky>End, with Strongholds serving a different function and the End being accessible through the Sky Dimension somewhere and made more difficult), and the End would be changed into a full dimension instead of a boss dimension (with the rest of the dimension either opening up after the death of the Enderdragon, or the dimension being opened up from the get-go with the Enderdragon harrassing you until you can find a way to beat it). Additionally, i'd like to see another terrain update because while 1.7.3 did introduce some nice things it still failed to do anything meaningful for fixing the terrain generator.

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They should allow us to change terrain and structure generation in a similar manner to superflat (including caves and ravines, which should also be added to superflat), except instead of changing layers you can select biomes and their relative size (want a big ocean? You can have it), and perhaps change the height variation (anything between default and Amplified). Many of the structures can already be changed, just not outside of superflat, and looking at the code shows that each biome already has hard-coded ranges for their attributes (e.g. min and max height), and the level.dat file already has a place to store setting (generatorOptions), so it shouldn't take THAT much work to implement.

I personaly would like to see a few more mobs. Two animals and another hostile. Other than that, Perhaps a few more ores, Copper, Silver, Tin, Aluminum, Sapphire and Emerald. And a fix up of both the end and nether.