Default Spawners:

There are a few default spawners that come with Lycanites Mobs. If you want to edit a deafult spawner you must set "loadDefault" to false or delete it from the JSON otherwise your changes will be overwritten every time the game loads up, the same will also happen if you have invalid json.

Animal

This is designed to replicate the vanilla CREATURE random spawner which slowly spawns animals overtime. This is currently disabled by default while it's being tested but can be enabled if using another mod that breaks vanilla spawning.

Animal Chunk

This is designed to replicate the vanilla CREATURE chunk spawner which spawns peaceful mobs on newly generated chunks. This is currently disabled by default while it's being tested but can be enabled if using another mod that breaks vanilla spawning.

Beast

This is designed to replicate the vanilla MONSTER random spawner which spawns mobs in dark areas. This is currently disabled by default while it's being tested but can be enabled if using another mod that breaks vanilla spawning.

Sky

Spawns flying mobs randomly in the sky and on the surface (where the sky is exposed). Disabled in the Nether by default.

Skyhigh

Spawns flying mobs randomly in the sky but at a really high y level. This spawns Djinn by default. Disabled in the Nether by default.

Storm

Works the same as the Sky spawner but only during a storm (with or without rain). Set to Overworld and Twilight Forest only by default.

Lunar

Works the same as the Sky spawner but only at night during a full moon. Set to Overworld and Twilight Forest only by default.

Underground

Spawns mobs randomly underground (Where the sky is not exposed).

Water

Spawns mobs randomly underwater.

Water Animal

Spawns generally peaceful mobs randomly underwater at a very slow rate, similar to the Animal spawner.

Water Animal Chunk

Spawns water mobs in newly generated chunks, similar to the Animal Chunk Spawner.

Waterfloor

Spawns mobs randomly on the ground underwater.

Lava

Spawns mobs randomly in lava. Ignores biome.

Ooze

Spawns mobs randomly in ooze (blue ice-lava). Ignores biome.

Fire

Spawns mobs randomly from fire (there must be a few blocks of fire witihn the area). Ignores biome.

Frostfire

Spawns mobs randomly from frostfire (there must be a few blocks of frostfire witihn the area). Ignores biome.

Portal

Ore

Spawns mobs randomly when ore blocks are broken by the player. Ignores biome.

Tree

Spawns mobs randomly when blocks that are part of a tree are broken by the player. Ignores biome.

Crop

Spawns mobs randomly when crop blocks are broken by the player (farm likes like wheat, vines, melon and pumpkin stalks). Ignores biome.

Glowstone

Spawns mobs randomly when glowstone blocks are broken by the player. Ignores biome.

Death

Has a low chance of spawning a mob when a non-undead mob is killed by the player. Ignores biome.

Undeath

Has a low chance of spawning a mob when an undead mob is killed by the player. Ignores biome.

Chaos

Slowly counts up when Elementals are killed, when triggered for a third time it spawns a mob (the Argus by default). Resets every Minecraft day. Ignores biome.

Sleep

Has a low chance of spawning a mob when the player attempts to sleep at night. This used to be spammable in the old system but now has a 10 minute cooldown per player. Ignores biome.

Darkness

Disabled by deafult. This is a special spawner that randomly ticks when a player in standing in a dark area, it first gives chat warnings and evenutally if the player doesn't return to the light, it spawns a mob on them. Ignores biome.

Fishing

Has a low chance of spawning a mob when the player fishes up an item. Ignores biome.

Explosion

Has a chance to spawn mobs from explosions (of a strength of 4 or greater by default). Ignores biome.

Nether

Spawns mobs randomly on the ground in the Nether. Ignores biome, Nether only.

Nether Sky

Spawns flying mobs randomly in the air in the Nether. Ignores biome, Nether only.

Mob of The Day!

Geist

Description

Geists are opportunistic creatures that deform and climb into undead lifeforms and feed off whatever their host is capable of killing. When their host dies, Geists leap out and reform for a surprise attack!