If somebody says that game is good there's no need to argue why. You need to turn off your pink glasses.

In L4D you always been attacked by strong army of zombies. In P:tH you can camp in corner and have any damage and keep police 20 feet from you. AI doesn't exist. You can detect sniper by his laser. Dude in bomb-suit dealing with robbers - very logical. Maybe Sony didn't want that this game would also be called Modern Warfare 2 rip-off so they made bomb-suit guy extremely weak compared with Juggernaut.

I think United Kingdom/Greece bandits will like this game. They always wants everything for free, stealing everything. Or some poors raped in jail wants to revenge cops.

In L4D you always been attacked by strong army of zombies. In P:tH you can camp in corner and have any damage and keep police 20 feet from you. AI doesn't exist. You can detect sniper by his laser. Dude in bomb-suit dealing with robbers - very logical. Maybe Sony didn't want that this game would also be called Modern Warfare 2 rip-off so they made bomb-suit guy extremely weak compared with Juggernaut.

I think United Kingdom/Greece bandits will like this game. They always wants everything for free, stealing everything. Or some poors raped in jail wants to revenge cops. http://i56.tinypic.com/2e1sp3m.gif

In P:tH you can camp in corner and have any damage and keep police 20 feet from you. AI doesn't exist.

Click to expand...

You could probably find a way in any game to beat AI in a stupid way. But you have to ask yourself whether it's about beating the game no matter what or having fun with friends by role-playing it a little?

im finding it a bit hard to get thru,not impossible but a bit tiring actually,however it was pretty cheap and is not bad value for what it is,might as well look on the bright side and appreciate we have something new to play anyhow.
havent tried multi player but im in if anyone wants,im "mediasorcerer" on steam,.havent tried online yet ,may be better than single far as i know.

Been playing this a bit starting today and am liking it more than L4D, which isn't saying much I guess because I didn't really care for L4D. Ironically though I am curious as to how the No Mercy DLC ties into L4D, so I decided to get that too.

I am just playing solo with bots. Can someone tell me how to make your squad stay put after getting them to follow? Once when I aimed at one and tapped the action button my character told him to stay put, but since then I've not been able to.

Also, is there a way to set the money bags down when playing solo too, and why would you need to? When I do the world bank heist I never move slower after picking up the bags, so I don't see a reason to.

Lastly, does shooting the cameras really help much? So far I haven't shot any.

No Mercy is supposedly the event that caused the zombie outbreak. The PAYDAY gang was stealing the virus I think.

They never stay put, they always follow.

The money bags are all scripted. You pick them up, set them down, move them, etc. based on the current objective. Consider them vanity items because that's effectively what they are. The only bags you can put down are for ammo and health.

Now that I think of it, I think those bags he was referring to in the vid where they holed up waiting for that 2 hr door drilling were ammo bags, one for each player. At that point of the vid he also said you have to conserve your ammo though, so I thought maybe they were money bags. Or do ammo bags only allow you to use them so many times?

I haven't used the ammo bags much, but I think I'm going to have to start. That damn bridge mission is a bitch at the end. Maybe I'm just pushing the pace too fast out of not knowing how far I have to go while the timer ticks down though.

I get to where the bus and plane are, with maybe 5 min left, and all hell breaks loose. I guess I just get the feeling they'll keep spawning waves of enemies in, which would make it kinda pointless to dig in somewhere.

I'm installing the DLC tonight and I'm hoping the Wolfpack will give me some more capable firepower. I mostly got it for the No Mercy mission though.

Oh, and I know the AI eventually go your direction, but in panicked moments with heavy waves I like to prompt them to move faster to stick near me. What's weird is some of them will say stick together, but then they don't always do that so well.

I just got the stay put command to happen again a bit earlier, but honestly I still don't know what triggers it.

Now that I think of it, I think those bags he was referring to in the vid where they holed up waiting for that 2 hr door drilling were ammo bags, one for each player. At that point of the vid he also said you have to conserve your ammo though, so I thought maybe they were money bags. Or do ammo bags only allow you to use them so many times?

Click to expand...

I didn't pay close attention. If they were dark, they were ammo bags. If they were red, they were medic bags.

Ammo bags have limited uses. I don't remember how many specifically but it isn't very many.

I haven't used the ammo bags much, but I think I'm going to have to start. That damn bridge mission is a bitch at the end. Maybe I'm just pushing the pace too fast out of not knowing how far I have to go while the timer ticks down though.

Click to expand...

I always take a medic bag and a friend of mine always takes ammo.

I think the problem with the Green Bridge is that the AI players fall far behind you. You have to go slow enough that they can keep up or else you'll get overwhelmed, go down, then instead of shooting, they focus on saving you meaning they'll go down too.

Green Bridge, No Mercy, Heat Street, and Undercover are the hardest. Undercover took us about five attempts to beat on Normal because of all the freakin' snipers. No Mercy took three human players.

I get to where the bus and plane are, with maybe 5 min left, and all hell breaks loose. I guess I just get the feeling they'll keep spawning waves of enemies in, which would make it kinda pointless to dig in somewhere.

Click to expand...

The end of virtually all missions is an endless assault wave. In other words, camping doesn't make it easier. You'll run out of ammo, health, or both eventually. You have to push towards the exit as hard as you can without dying.

Oh, and I know the AI eventually go your direction, but in panicked moments with heavy waves I like to prompt them to move faster to stick near me. What's weird is some of them will say stick together, but then they don't always do that so well.

I just got the stay put command to happen again a bit earlier, but honestly I still don't know what triggers it.

Click to expand...

The AI is rather stupid. It's really meant to be played with other humans.

Well I made it to what appears to be the end of Green Bridge. Thought I had it there for a moment, and I didn't even deploy the ammo bag, but then they just kept coming. I mean wtf, do you have to survive the allotted time while at the end, kill a wave while there before another comes, or is it really an endless wave? Doesn't seem to make sense to me. There was a truck there but I saw no icon to open it or anything. They say at one point you need to get to a boat though, and there was only 2 min left, so maybe I was far from beating it.

Anyways what's working I find is if I backtrack a bit when they pop smoke and sneak around to their flank while my AI stooges distract them allowing me to get a lot of hat poppers. I have the combat shotgun now but since it's so short range it really only serves as an emergency backup, and as anyone who's played this game knows, too many emergency situations means you're not doing too well and will probably fail.

Playing with AI wouldn't be so bad if they'd let you play the maps after the first 3 on Easy vs Normal. As for med bags, I don't even see it as an option yet, or am I missing something? I'm only lvl 15 so far btw. Anyways, they picked a good name for their dev studio. LOL

(EDITED)
I' must be blind. There was some stairs off to the right of the bridge right by that truck and I didn't even see them. Now I know I can make it through this mission solo. Is it correct that they don't allow Easy mode on the Green Bridge missions and beyond though? I don't see it as an option.

I' must be blind. There was some stairs off to the right of the bridge right by that truck and I didn't even see them. Now I know I can make it through this mission solo. Is it correct that they don't allow Easy mode on the Green Bridge missions and beyond though? I don't see it as an option.

Click to expand...

Pretty sure Easy is only available on Heat Streat and First World Bank.

Pretty sure Easy is only available on Heat Streat and First World Bank.

Click to expand...

Yeah you're right. For some reason I thought Panic Room was available on Easy, but it must have been that I never saw the need to play that one on Easy. Anyways, it's a relief that I know where the end of Green Street is now, and I'm confident there's enough time to use careful tactics to get there.

BTW, does anyone else love the background music in the game and menu? I know it's kinda simple and cheesy B action movie type music, but I just find it kinda gritty and cool. I guess I would describe it as sorta Grindhouse, like something you would expect to hear in Planet Terror or Death Proof.

The fully auto pistol sucks balls IMO, esp the fact that it's described as low recoil, but is actually fairly high recoil.

I tried Green Bridge again and decided to push forward quickly as soon as the plane made it's 2nd attempt to pick up the guy you break out. All was going well as we zig zagged our way along the bridge keeping our distance from smoke bombs.

When I got to the stairs there was still 9 min left. Then the shit hit the fan as a Taser cop and Bulldozer appeared one after the other on the stairs. I got through them unaided, but by then all my guys were either down or captured and I couldn't hold up on my own once they swarmed me.

When you play on Normal or higher with only AI squad mates, eventually your success catches up to you. There's always going to be tough times. I'll get it eventually. It's all about proper pacing.