Trouble in Terrorist Town v13

Pushing someone into a trap or other map-based death will now count as your kill.

Rifle now has a scope texture and reworked crosshair while zoomed in.

Optional
sound cues when a round starts and ends can be enabled in the Settings
menu. This is meant for people who read a book while dead or something.

Numerous icons have been tweaked a bit in various ways.

Balance

C4 beep frequency is now dependent on the time remaining on its fuse.

C4
beep loudness is now dependent on its initial fuse time. So a 10 minute
C4 is quieter than a 1 minute C4, even if they both have 30s on the
clock. Every failed disarm attempt makes it louder, for effect.

Karma
now has a stronger effect on your damage penalty for higher karma
values. Previously any karma above 800 was pretty much equal to 1000,
now you'll get a more significant damage penalty sooner. See
server/admin section below.

Fixes

Fixed
Magneto-stick allowing you to throw players who stood on the prop you
carry, which enabled map exploits. You will now drop the prop as soon as
someone stands on it.

Fixed Magneto-stick not respecting
FVPHYSICS_NO_PLAYER_PICKUP. This was allowing it to pick up constrained
entities (dm_richland seesaw) that would then glitch out.

Fixed DNA sample disappearing if the originating corpse was burned or otherwise destroyed.

The "T" icon above fellow traitors is now more opaque and easier to see.

Replaced the "you are idle" dialog window. This should fix issues where you couldn't click the buttons on it in some situations.

Fixed error when sorting on the alive-ness column in the round report.

Fixed
an equipment buy overriding a pending order, when you ordered something
in a constrained space and then bought something else immediately
after. The second purchase will now be prevented.

Fixed various errors related to GMod's new userdata type checks.

Fixed possible error when a player was killed while charging his Newton Launcher.

Mapping

Magneto-stick
no longer has infinite force, so traps should no longer be blockable as
long as you make the physics objects (rolling boulders and whatnot)
involved very heavy. If you find a situation where it's still
problematic, let me know.

Server/admin

ttt_karma_strict
(def. 1): Enables the new stricter damage penalties. Set this to 0 to
return to the old stuff. Keep in mind that the stricter damage penalties
are more in line with the strict anti-RDM policy most servers have, and
if your server has that you might just want to keep this enabled.

ttt_voice_drain
(def. 0): Experimental. Enables a voicechat battery that empties as a
player uses voice and recharges when he doesn't. If emptied, the player
cannot speak for a few seconds. Meant to discourage micspamming. I need
feedback based on real-world mic usage about how well this works out,
and about possible tweaks for the convar settings: