- You agree that your artwork submitted here can be used for the Plazma Burst game series without any sort of payment. Creators of accepted artwork will appear in the game credits under section titled "Community art contribution". You can ask for the removal of your submitted artwork within a period of 6 months after your submission appears in game. However, removal of submitted artwork will be only possible at the plazmaburst2.com official website - we won't be looking for online re-uploads of game versions containing your art in order to send take down requests.

- You agree that the submitted art by you is now property of plazmaburst2.com unless you haven't requested it's removal within a period of 6 months after it appeared in game.

Requirements:- Image preview of your artwork (without spoiler tags). Until your artwork is accepted, you don't need to send us source of your work.- Any submitted & accepted artwork must be in .swf format (alternatively any importable vector format is fine too. If it is impossible - use .png with transparent canvas)- If you submit a weapon please attach a bullet image too!- Character skins are welcome- Decorations are welcome too- A brief description of the skin/weapon/decoration would be appreciated- Some level of professionalism is required, do not use MS Paint, for example.

Your artwork must be 100% yours and not copied from someone else or stolen.

Submit a new player skin, trees, grass, crates and other objects for LE or a pistol, maybe a new sniper rifle or how about a new grenade? You are in control. Your submission has the possibility to be added to the game.

You agree that your artwork submitted here can be used for the Plazma Burst game series without any sort of payment. Creators of accepted artwork will appear in the game credits under section titled "Community art contribution". You can ask for the removal of your submitted artwork within a period of 6 months after your submission appears in game. However, removal of submitted artwork will be only possible at the plazmaburst2.com official website - we won't be looking for online re-uploads of game versions containing your art in order to send take down requests.

Scavengers (thetoppestkek's faction)Scavenger CR-42 PhantomA CR-42 that failed to pass Crossfire's strict quality control guidelines and was disposed of but saved by a scavenger. It has been adapted for its "tactical" role with the addition of a bicycle light, red dot sight, and a generic suppressor. Whoever made this also repainted it, but as you can see, the green paint is wearing off to show old colors. The tape isn't decorative, it prevents the gun from falling apart onto the ground and revealing its various improvised parts. Has a slower rate of fire than the standard CR-42 and has lower accuracy.

AriakiThe Ariaki are closely related to the Falkoks, and even come from the same solar system as them, but are more technologically and biologically advanced. The species as a whole is more advanced than humans, but less advanced than the Usurpers, who they are enemies of. Their voiceboxes are advanced enough to replicate most speech of other species, especially humans, which has led to them being able to trade and communicate and become known as intergalactic merchants. Ariaki usually sell items such as snacks, furniture, vehicles and vehicle parts, and weapons.

Ariaki NomadAriaki culture is fairly complex, and their society contains many different occupations. The Nomad serves as a traveler that communicates with new worlds, but also sells a limited stock of items such as weapons and ammunition. The heavy armor gives them a more humanoid look than other alien species, which makes most people more comfortable and less scared around them, boosting their trade and employment as guards or soldiers. Nomads always carry a weapon of some sort, and go by a stand-your-ground philosophy when threatened or attacked.

Ariaki WatcherThe Ariaki Watcher is employed by what could be called the "government" of the people, and takes a more militaristic role as a recon unit. The Watcher has the ability to cloak on command, much like a CS Ghost, allowing it to defend its area. These units are usually seen uncloaked near holy shrines and temples, and will usually only be cloaked to protect a certain person such as the leader or a higher rank in time of war, where they act like a secret service of sorts. They are rarely seen on outside planets, and are rarely seen at all due to their cloaking ability.

Rapid fire rail shotgun with ricochet capabilities. Shots ricochet off walls. Low damage but decent rate of fire comparable to the CR-45. Fires three rails at once per shot. It's meant to be a rushing weapon for people to close distance with.

Fully automatic belt-fed anti-infantry and vehicle machine gun that fires flechette rounds at very high speeds. Uses electromagnetism like a railgun; darts explode on impact via kinetic energy. Similar fire rate to the CS-Bloom.

Fires a lone compressed miniature black hole that destroys everything in its path. CS-BNG styled projectile damage except it can easily pierce through multiple bodies. Zero block penetration, incredibly slow reload speed, but exceptionally high damage. Projectile AoE damage radius is smaller than that of the BNG. Intended to be a more deadly and precise counterpart to the CS-BNG.

CR-G2t = Combat Rifle - Generation 2 tactical. Second generation model of the CR-30 with a magnetic railing system. Designed to fix the problems the CR-30 had, along with the issues the CS-RC had (like the original CR-30). Burst fire like the CR-30 except it's optimized for longer range gunfights, so it fires a little bit slower but deals more damage. 4 round burst with high range.

(I compare the CR-30 to something like a 3-burst 540 RPM rifle, so this is ~450 RPM for personal reference)

I made a new alien race to make weapons for. They're called "Echolocators" because they use sound more than any of their senses. Highly invasive and aggressive species with powerful weapons. Allied to no one.

Echolocator manufactured. Shoots extremely aggressive Echolocator larvae at targets for them to burrow and leech off of. Fires one at a time automatically with a slow rate of fire; projectiles have really aggressive tracking and speed.

Infiltration unit. They specifically carry only Echolocator Larvae Launchers and are usually deployed in enemy lines to secure bases that the Echolocators don't have enough time to efficiently spend on or want to secure as a point of retreat or area of operations. These units also try to make as much biomass out of enemies as possible for cultivation, hence their weapon of choice.

will add more later.

edit: moved pinch rifle/singularity launcher to falkoks. i'm aware it fits their color scheme better. making them usurpation was a very last minute decision because the nature of those weapons suited usurpations better. i can't see falkoks with aggressive weapons; it doesn't suit or fit them imo. i'll make a more fitting version whenever i have the time, though someone better than me can always redraw them. admittedly i actually did color them properly but for whatever reason, i didn't like how the colors looked so i made the darker colors dark gray lol. i have my username for a reason

i might take the CR-G2t out from this post seeing as we already have the CR-30, even though this version was made because I've seen complaints about how the CR-30 is an "AR-15 clone" and so I made a redesign out of being jaded about it lol. personally it's more distinct and less similar to the CR-30 but eh i'm still deciding

Last edited by Incompetence on 15 August 2019, 21:43, edited 2 times in total.

Old Earth Defense Armaments handgun. Same creators as the CR-30. OEDA is an ancient faction that existed centuries before the events of the game and was responsible for providing and arming humanity with ballistics weaponry. They still exist in some form, still making projectile/bullet based weapons. Their dislike for energy weapons puts them at odds with factions like Crossfire and the CS, sparking a rivalry with the two.

Heavy hitting pistol with good accuracy. Competes directly with the Falkonian Pistol in terms of damage. Pacing shots is incredibly important for this gun.

Long range Echolocator heavy particle beam rifle. Fires a powerful and large particle beam that destroys its targets without issue. Slow reload and can shoot through multiple enemies with exceptionally high DPS.

Standard issue defense weapon for OEDA operatives. Fires high-velocity 6mm special caliber bullets capable of traveling faster than other rounds of different calibers. It features pinpoint accuracy and high range but an average fire rate and damage output.

Last edited by Incompetence on 23 August 2019, 23:17, edited 4 times in total.

The origins and motive of this faction is unknown. The Civil Security have given each of them unique nicknames, they are mostly seen raiding outposts and supply convoys of other factions.

These unknown soldiers perform exemplary compared to your average Civil Security trooper. Although they are seen in rather small numbers, these soldiers are clever, and often surround the enemy and close in with overwhelming force. Their preferred weapons of choice are from the Civil Security.

What sets them apart from the other factions is their behavior. They don't seem to talk or make any sound. The only sound they make is the human grunt, moan, or scream when they die. What's even more unusual is what they do to their downed teammates who can no longer fight; they shoot them in the head and kill them. The color of blood they have is a midnight purple, indicating that they are genetically modified soldiers.

Previous attempts of the Civil Security to track them down has been proved impossible. It is assumed that they have a jamming device built into their battlesuits that scramble nearby security cameras and any tracking device.

It's always nice to have good AI in video games, obviously. What these enemies have in common is their own special ability, and a health indicator. Part of good AI is having a unique set of enemies that create interesting game play. Players can create their own plan and play styles to the enemies. Another component is that good AI tell the player what they are doing and how they are doing. What all these soldiers have is a health indicator, and for the weapons, a light that turns red when reloading or no ammo. When a player sees these, he or she knows when an enemy is vulnerable and or reloading, therefore giving the player an advantage and a sense of power and control.

[This is a unique gun that is capable of shooting yellow splash damage plasma spore like projectiles. Each projectile can deal as much damage as a single plasma shotgun projectile. This weapon can be used to block off entrances and exits and is even capable of trapping players. The projectiles can travel 30 blocks from where they were shot and will linger at that spot for a little while. The fire rate is almost identical to the CS Heavy railgun. Accuracy is like any other shotgun. You can use it to fight but its not recommended because the projectiles can only go so far. Whenever it shoots. All the yellow lights turn off and back on when fully charged. This weapon is made to be a useful iconic weapon by all factions]

This deployable turret is placed via 'E' and measures to be half the size of a normal player. It will turn 100 degrees up and down of the circle it inhabits. If an enemy is on sight, the turret will attempt to lock on, and depending on the distance to the turret, will fire repeatedly until the player moves out of sight/range or the turret has run out of ammo. (Closer; faster lock, farther; slower lock). The C-07B can't take much firepower, however, due to low funding and rushed weapon design.

Since Worker Skins were added, I had this tiny little strange idea.Why not turn a tool into a weapon? See, the Psiblades/Psiswords are cool, but the game could use some extra meelee weapons in my opinion, hence the Worker Chainsaw!

Made to saw trhough wood, stone, and even metal, one can use this tool as a deadly weapon to chop their enemies into pieces. Civil Security shooting at you? Saw their arms off!Usurpation soldier running from you? They don't need their legs!Did that android look at you funny? The Queen of Hearts has taught you what to do.

Not only that, this saw is not very memory consuming! The Chainsaw's chains animation is only two frames!

Ingame, it'd most likely be this size.

If it does get added, please do DM me on Discord so I can send both frames for the Chainsaw's animation.

AER stands for Advanced Energy Rifle. This weapon is 100% accurate and very powerful. One shot is usually enough to get killed. Shoot sound, fire rate and projectile model are similar (or same) to Alien Rifle. Bullet speed is similar (or same) to Sniper Rifle CS-YippeeKiYay. The lights on the barrel turn off on each shot. I would recommend adding "Model 3" (gray version) to the game because it has the best color scheme. Adding all three models is a good option too. If weapon seems too overpowered, then fire power and bullet speed can be reduced, but weapon must remain 100% accurate and have similar (or same) fire rate to Alien Rifle. Laser pointer is not installed and should not be installed in future.

Last edited by Jason Eden on 15 September 2019, 10:04, edited 1 time in total.

My first fanart- the C-01mr (marksman rifle). Just a sniper version of C-01r. It will do more damage than CS-YippeeKiYay, but it will be slower. Technically, it's not 100% my work, because it's just reskinned C-01r. If because of that fact it won't be added, I respect and understand that decision.

xXSUPERIORXxpl wrote:My first fanart- the C-01mr (marksman rifle). Just a sniper version of C-01r. It will do more damage than CS-YippeeKiYay, but it will be slower. Technically, it's not 100% my work, because it's just reskinned C-01r. If because of that fact it won't be added, I respect and understand that decision.

LPR-17. An plasma-shooting assault rifle with great power. Armies don't use it due to the high cost of production and tendency to explode. However, mercenaries around the world use it willingly. (Laser can be changed for the standards of PB2)Version 1.

Ladies and Gentlemen, I present to You, the latest development in the field of firearms - The CS-Avenger™!An powerful handgun which was created in the 21st century and became one of the most iconic handguns in the world! The recoil of that weapon was so big, that practically nobody used it. But today modern battlesuits with build-in shock absorbers allow to use it again with better accuracy and lower recoil!