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This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.

In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.

This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.

By the end of this course, you will have a high understanding of the range of building type choices, their importance, and where and how to apply them to achieve compatible and more predictable community character objectives.

This course will expand on the Tableau for Planners: Introduction and Worksheets. Students will have prior experience will building basic tables and will start to use Tableau to build multi-worksheet dashboards with interactive controls like filtering. Students will also learn how to make the data used in their visualization accessible to the public. At the end of the course, we will demonstrate how to publish the work to Tableau Public and embed dashboards on websites and in social media.

This course will introduce general principles of data visualization and orient the user with the Tableau platform. Learn how to connect to a data set in Microsoft Excel, understand general principles of a relational database, and start building basic worksheets and dashboards.