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Was playing Sugar Loaf & Half Moon today as the allies - in one turn I was able to move two infantry units onto the two caves on the allied right flank and seal them.

The first strange thing I noticed, was that the dice rolled to attempt to seal before I clicked 'yes' on the dialog box asking me if I wanted to attempt to seal. The same thing happened with the second cave, the dice rolled before I clicked 'yes' on the dialog.

Next strange thing - there were a total of 3 rolls (of 3 dice each) made on that turn attempting to seal the 2 cave hexes. I don't remember all of the dice but I'm not sure I even rolled stars in them, which are required to seal. Whatever I rolled, both hexes were converted to 'hill' hexes, indicating they were sealed. Japanese infantry also were afterward not able to move there via cave movement, so I'm sure that incorrectly or not, the game thought they were sealed.

Next strange thing (this is the bug I discovered) - Japanese infantry later moved back to a former cave hex (moved there the old fashioned way, not via cave movement) so we had a Japanese Infantry adjacent to a Marine Infantry, both on top of the hills which were previously caves. When the Marines battled the adjacent Japanese unit, the dice indicator showed 3 dice, but only 1 die was actually rolled, as though the cave protections were STILL IN EFFECT.

I'd direct you to the replay, but the replay won't show anything beyond turn # 13. Another bug.

These problems were probably already known to the community, but its rather annoying to STILL be finding new bugs in the game after this long. I don't have any hope that they'll ever be fixed, either.

Was playing Sugar Loaf & Half Moon today as the allies - in one turn I was able to move two infantry units onto the two caves on the allied right flank and seal them.

The first strange thing I noticed, was that the dice rolled to attempt to seal before I clicked 'yes' on the dialog box asking me if I wanted to attempt to seal. The same thing happened with the second cave, the dice rolled before I clicked 'yes' on the dialog.

Did your infantry have any targets that they could have fired at? If not, then the program may have automatically assumed that you would opt to attempt to seal the caves if you could not possibly fire on an enemy unit. There probably would be no reason not to seal the caves in that situation.

In any case only 2 sets of 3d rolls should have been made-one for each of your infantry on the cave hex.

Was playing Sugar Loaf & Half Moon today as the allies - in one turn I was able to move two infantry units onto the two caves on the allied right flank and seal them.

The first strange thing I noticed, was that the dice rolled to attempt to seal before I clicked 'yes' on the dialog box asking me if I wanted to attempt to seal. The same thing happened with the second cave, the dice rolled before I clicked 'yes' on the dialog.

Did your infantry have any targets that they could have fired at? If not, then the program may have automatically assumed that you would opt to attempt to seal the caves if you could not possibly fire on an enemy unit. There probably would be no reason not to seal the caves in that situation.

In any case only 2 sets of 3d rolls should have been made-one for each of your infantry on the cave hex.

To answer your question, no, there were no units in range that the units could have fired upon. It may be true that there would be no reason to not seal the caves. The anomaly is that the game asks if I want to seal, but does not wait for an answer - it simply rolls the dice. This has been documented before, but the fact that the cave protections are still in effect even after they are sealed, I believe was not documented before.

Was playing Sugar Loaf & Half Moon...I was able to move two infantry units onto the two caves on the allied right flank and seal them.

[1] The first strange thing I noticed, was that the dice rolled to attempt to seal before I clicked 'yes' on the dialog box asking me if I wanted to attempt to seal....

...Whatever I rolled, both hexes were converted to 'hill' hexes, indicating they were sealed. [2] Japanese infantry also were afterward not able to move there via cave movement, so I'm sure that incorrectly or not, the game thought they were sealed.

Next strange thing (this is the bug I discovered) - Japanese infantry later moved back to a former cave hex (moved there the old fashioned way, not via cave movement).... [3] When the Marines battled the adjacent Japanese unit, the dice indicator showed 3 dice, but only 1 die was actually rolled, as though the cave protections were STILL IN EFFECT.

I tested this.
[1] If you double-click the wire cutters then this cheat lets you "seal" the cave no matter what the roll, making it seem like a hill. The correct way is to click yes, though you can do both in a turn.

[2] Johnny never does cave-to-cave movement, so I can't test that.

[3] I found that after the Japanese kicked me off a former cave (which I sealed by the cheat method) and Took Ground, I could only shoot him with one die. When I sealed a cave by clicking "yes" and rolling a star, it's a normal hill when the Japanese are on it.