This paper analyzes the 44 papers included in the proceedings of the 5th ICMB conference in
Copenhagen 2006. The purpose of the paper was to investigate to what extent the conference
fulfilled its objectives which was to compare previous expectations with present realities along
the following four areas: (1) business models, (2) the influence of m-business on private and
work life, (3) the impact of regulation, and (4) the re-composition of the value network. In the
analysis we apply the well-known framework by Lyytinen and Yoo for studying nomadic
computing. In addition to this we also classify the papers in relation to type of artifact
investigated, application area, and research methodology. The analysis show that the main focus
lay on the use and adoption of mobile services – over 60% of the papers address. Few papers
address the impact of service on any level of analysis. Business model is a recurring topic in 17
of the papers. There is lack in theorizing of the artifact, e.g. many just study mobile devices, but
do not describe what type they study.

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Historically, organizations developed their information systems in-house. Today, a large portion of information systems development is based on acquisition of pre-made information systems, so called commercially off the shelf (COTS) systems. This approach of developing information systems requires new skills and methods supporting the process of evaluating and selecting information systems. This paper presents a method for selecting COTS systems. The method includes the following phases: problem framing, requirements and appraisal, and selection of systems. The idea and distinguishing feature behind the method is that improved understanding of organizational’ ends’ or goals should govern the selection of a COTS system. This can also be expressed as a match or fit between ‘ends’ (e.g. improved organizational effectiveness) and ‘means’ (e.g. implementing COTS systems). This way of approaching the selection of COTS systems as viewing COTS systems as a ‘mean’ to reach organizational ‘ends’ is different from the mainstream view of information systems development, which view information systems development as a problem solving process, and the underlying ontological view in other COTS selection methods, which focus on selection of functionality not reaching organizational ends.

The Shared Experonments system provides interactive services for ubiquitous real-time interactive social sharing of experiences and environments. Designed and implemented for ubiquitous high-speed wireless environments, the Shared Experonments system provides synchronous ways and means for interactive social sharing of erstwhile personal experiences while one or more persons are in remote locations. Example scenarios include sharing of experiences with friends and family while off hiking or trekking, as well as business situations where a remote field worker must collaborate in real time with other field workers or head office. The Shared Experonments system integrates multiple realities and works in a variety of mixed reality modes and interactional settings, and crucially supports deixis from one environment to another.

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A Single User-Action Solution to Creating, Tagging, Geo-Coding, Archiving, Sharing, and Streaming of Digital Artifacts, Objects, and Content

Vatrapu, Ravi; Joseph, Sam(Frederiksberg, 2009)

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Resume:

The Socio-Spatial History Recorder system provides a one-stop single-user action solution to creating, tagging, geo-coding, archiving, sharing and streaming of digital artifacts. Users of this solution will no longer need to perform intermediary actions to edit, prepare, and publish their digital artifacts to the Internet or their social networks. For example, in the case of digital still images, this system offers a one-click solution to sharing a digital artifact. An user can shoot a picture, geo-code the picture, display the picture in a mapping application, and share it with another user all by one and only one shutter click on the digital still image capturing device. Social sharing rules and rights can be set up in advance or dynamically configured and the digital artifacts can be encrypted if desired or required. Practical uses of this system in the social domain include unobtrusive social sharing of digital artifacts embedded in their rich interactional contexts. Practical uses are also in application domains that require or would benefit from unobtrusive collection of rich ecological data without disrupting and/or interrupting the user's primary activity cycle.

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The Songs+Spaces system supports dynamic song selection and visualization based on the digital artifacts associated with a particular location. Songs+Spaces allows the user to select between different channels that filter out sets of digital artifacts associated with their current location. The Songs+Spaces system chooses songs based on user (self or other) preferences, geo-coded photos, videos, text annotations, and graphics associated with a particular place and uses them to provide visual accompaniment on the screen of a personal media player or heads up display. This application makes use of GPS or other location based services, and will run on any device that has access to such services