Get 8 Module Course With Chris Bennett & Learn How To Create Fully-Realized MMO Game Characters!During this 8 module course, Chris Bennett, you will learn a complete game character workflow and create a fully-realized MMO character or creature, beginning with the initial block-out and continuing through texturing, UV-ing, and creating a final render of your game-ready model.

The 5 most important lessons:How to create a fully realized production ready professional 3D character model from a 2D concept.Core artistic principals that will boost & aid your content creation.Technical skills such as ZBrush sculpting methods, hand painted texture processes in 3D-Coat, & efficient game asset creation techniques.Boost the quality of your art through professional peer reviewed critiques.Plus time saving production methodologies & more!

Course OutlineProject 1 : Getting Started & Planning Your AssetCovered Topics:Evaluating & Breaking Down A ConceptRecognizing Key Design ElementsTranslating 2D Concepts Into 3D SpacePreparing A Base Mesh For SculptingLearn how to effectively evaluate and break down a concept so you can efficiently build it within a production environment.

Follow along with Chris concept or find your own online, and work on recognizing the key design elements that will aid you in translating the 2D concept into 3D space.

Prepare a quick base mesh for sculpting.

Project 2 : Sculpting TheoryCovered Topics:Shape LanguageProportionAnatomySurface PlanesForms & FlowBeginning To Sculpt A CharacterShape language, proportion, anatomy, surface planes, forms and flow will be discussed in relation to how they can assist you in your sculpting. This will serve as solid foundation for you to begin sculpting.

Continue on from the base mesh in ZBrush as you begin sculpting the concept.

Project 3 : Sculpting ContinuedCovered Topics:Video Game Production Tips/TricksZBrush Sculpting MethodsIts a full ZBrush lesson this week. You will continue to sculpt your character following the concept provided as Chris shares his ZBrush production tips/tricks and personal sculpting methods.

Project 4 : Final Sculpting & PolypaintCovered Topics:DetailingAdding Material DefinitionPolishing Your SculptFirst Pass PolypaintingPrepping For Retopology & BakingAs you come to wrapping up your sculpt, Chris will be discussing how to detail and add material definition to your sculpts this week, as well as giving them some final polish.

Complete a quick polypaint pass to establish a base for you to paint on, and begin to prep your model for next weeks retopology and baking phase.

Project 5 : RetopologyCovered Topics:Clean Topology TechniquesThis is the week youve all been waiting for!!! Chris will be talking about how to get clean, efficient topology and UVs ready for baking.

Baking Normal and Ambient Occlusion maps to project the hi polygon model detail to the low polygon game model.

Project 7 : Texturing ContinuedCovered Topics:Creating Texture MapsTesting Maps In Marmoset 2This week will be less theory and more practical focused as you buckle down and create your desired texture maps.

There will also be some cross-over with weeks 7 & 8 as you test out your maps in the Marmoset 2 game engine.

Project 8 : Rendering & PresentationCovered Topics:PosingLightingMoodCompositionRendering In Marmoset 2Your creature is complete, now its time to show it off! This week you will set up renders and lighting in Marmoset 2 for your completed character model. Topics include: posing, lighting, mood and composition.