It is said that many unexplained deaths and incidents occur in countries where the Pale Moon shows are held.

4

x

Average price:

Dynamite Juggler (VG-BT03)

Number: BT03-051

Rarity: C

Clan: Pale Moon

Nation: Dark Zone

Race: Goblin

Power: 5000

Shield: 10000

Grade / Skill: Grade 0 / Boost

Trigger: Critical +5000 Power

Card text:

Kaboom! Grand explosion!

3

x

Average price:

Elephant Juggler (VG-BT03)

Number: BT03-048

Rarity: C

Clan: Pale Moon

Nation: Dark Zone

Race: Giant

Power: 9000

Shield: 5000

Grade / Skill: Grade 2 / Intercept

Trigger: none

Card text:

AUTO[V]: When another of your «Pale Moon» is placed on Rear-guard Circle, you may Soul Charge (1).

See, elephants are bite size.

1

x

Average price:

Girl Who Crossed the Gap (BT07)

Number: BT07-074

Rarity: C

Clan: Pale Moon

Nation: Dark Zone

Race: Elf

Power: 5000

Shield: 10000

Grade / Skill: Grade 0 / Boost

Trigger: None

Card text:

AUTO: When another «Pale Moon» rides this unit, you may call this card to Rear-guard Circle.ACT[R]: [Counter Blast (1) & Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a «Pale Moon» other than a card named "Girl Who Crossed the Gap" from your soul, and call it to Rear-guard Circle.

Open the door! A new world awaits!

3

x

Average price:

Hades Hypnotist (VG-BT03)

Number: BT03-016

Rarity: RR

Clan: Pale Moon

Nation: Dark Zone

Race: Demon

Power: 6000

Shield: 0

Grade / Skill: Grade 1 / Boost

Trigger: none

Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)[AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle.

When sleeping, even the bravest of the brave is no different from a mere child.

4

x

Average price:

Jumping Glenn (BT07)

Number: BT07-070

Rarity: C

Clan: Pale Moon

Nation: Dark Zone

Race: Elf

Power: 7000

Shield: 5000

Grade / Skill: Grade 1 / Boost

Trigger: None

Card text:

AUTO: When this unit is placed on Rear-guard Circle from your soul, if you have a «Pale Moon» vanguard, this unit gets Power +3000 until end of turn.

Hop! Step! Fly!!!

2

x

Average price:

Magician of Quantum Mechanics (BT07)

Number: BT07-016

Rarity: RR

Clan: Pale Moon

Nation: Dark Zone

Race: Demon

Power: 6000

Shield: 5000

Grade / Skill: Grade 1 / Boost

Trigger: None

Card text:

ACT[R]: [Counter Blast (1) & Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a «Pale Moon» other than a card named "Magician of Quantum Mechanics" from your soul, and call it to Rear-guard Circle, and at the beginning of your end phase, put that unit into your soul. If you put that unit into your soul this way, choose a card named "Magician of Quantum Mechanics" from your soul, and call it to Rear-guard Circle.

My true form is not fixed until the audience sees it.

1

x

Average price:

Midnight Bunny (VG-BT03)

Number: BT03-029

Rarity: R

Clan: Pale Moon

Nation: Dark Zone

Race: Warbeast

Power: 7000

Shield: 5000

Grade / Skill: Grade 1 / Boost

Trigger: none

Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to (RC).

(BT03):Bunny into the box! What will happen next!?(PR):Taadaa!! ...Huh?

1

x

Average price:

Mirror Demon (VG-BT03)

Number: BT03-015

Rarity: RR

Clan: Pale Moon

Nation: Dark Zone

Race: Demon

Power: 8000

Shield: 5000

Grade / Skill: Grade 2 / Intercept

Trigger: none

Card text:

AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Mirror Demon" from your soul, and call it to Rear-guard Circle.

Now, which one's real?

2

x

Average price:

Nightmare Doll, Alice (VG-BT03)

Number: BT03-S02

Rarity: SP

Clan: Pale Moon

Nation: Dark Zone

Race: Workeroid

Power: 10000

Grade / Skill: Grade 3 / Twin Drive!!

Trigger: none

Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Nightmare Doll, Alice" from your soul, and call it to (RC).

You're already a prisoner of dreams. Endless Nightmare!

2

x

Average price:

Nightmare Doll, Amy (BT07)

Number: BT07-066

Rarity: C

Clan: Pale Moon

Nation: Dark Zone

Race: Workeroid

Power: 10000

Grade / Skill: Grade 3 / Twin Drive!!

Trigger: None

Card text:

AUTO[V]: At the beginning of your main phase, Soul Charge (1), and this unit gets Power +2000 until end of turn.AUTO[V]: [Counter Blast (5) & Soul Blast (8)] When this unit's attack hits a vanguard, you may pay the cost. If you do, put all of your «Pale Moon» rear-guards into your soul, choose up to five «Pale Moon» from your soul, and call them to separate Rear-guard Circles.

It's a very cute doll, in a surprisingly beautiful toy box!

4

x

Average price:

Nitro Juggler (EB01)

Number: EB01-022

Rarity: C

Clan: Pale Moon

Nation: Dark Zone

Race: Workeroid

Power: 9000

Shield: 5000

Grade / Skill: Grade 2 / Intercept

Trigger: none

Card text:

Auto: When this unit is called to the Vanguard or Rearguard Circle and you have a [Pale Moon] Vanguard, you may Soul Charge(1).

4

x

Average price:

Poison Juggler (BT07)

Number: BT07-079

Rarity: C

Clan: Pale Moon

Nation: Dark Zone

Race: Goblin

Power: 4000

Shield: 10000

Grade / Skill: Grade 0 / Boost

Trigger: Critical +5000 Power

Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn.

Would you like to try some? You'll have a great complexion like me!

4

x

Average price:

Popcorn Boy (BT07)

Number: BT07-078

Rarity: C

Clan: Pale Moon

Nation: Dark Zone

Race: Human

Power: 5000

Shield: 10000

Grade / Skill: Grade 0 / Boost

Trigger: Heal +5000 Power

Card text:

(You may only have up to four cards with "HEAL" in a deck.)

It's yummy! Have some and you will be full of energy!

4

x

Average price:

Rainbow Magician (VG-BT03)

Number: BT03-054

Rarity: C

Clan: Pale Moon

Nation: Dark Zone

Power: 4000

Shield: 5000

Grade / Skill: Grade 0 / Boost

Trigger: Draw +5000 Power

Card text:

AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck.

C'mon, draw a card.

4

x

Average price:

Silver Thorn Dragon Tamer, Luquier (BT07)

Number: BT07-004

Rarity: RRR

Clan: Pale Moon

Nation: Dark Zone

Race: Elf

Power: 10000

Grade / Skill: Grade 3 / Twin Drive!!

Trigger: None

Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] Choose up to one grade 0, grade 1, grade 2, and grade 3 «Pale Moon» from your soul, and call them to separate (RC).[AUTO](VC):When one of your «Pale Moon» is placed on (RC) from your soul, this unit gets [Power]+3000 until end of turn.

Go forth, Silver Thorn Serpents!

3

x

Average price:

Skull Juggler (VG-BT03)

Number: BT03-028

Rarity: R

Clan: Pale Moon

Nation: Dark Zone

Race: Demon

Power: 7000

Shield: 5000

Grade / Skill: Grade 1 / Boost

Trigger: none

Card text:

[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may Soul Charge (1).

Bones for throwing? You can find them all over the place!

Total price for the deck:

Deck Statistics

Distribution by Clan

Pale Moon

50

100 %

Distribution by Grade / Skill

Grade 0 / Boost

17

34 %

Grade 1 / Boost

14

28 %

Grade 2 / Intercept

11

22 %

Grade 3 / Twin Drive!!

8

16 %

Distribution by Nation

Dark-Zone

50

100 %

Distribution by Power

10000

11

22 %

4000

8

16 %

5000

9

18 %

6000

5

10 %

7000

8

16 %

8000

2

4 %

9000

7

14 %

Distribution by Race

-

4

8 %

Chimera

3

6 %

Demon

9

18 %

Elf

9

18 %

Giant

3

6 %

Goblin

8

16 %

High Beast

1

2 %

Human

4

8 %

War Beast

1

2 %

Workerloid

8

16 %

Distribution by Rarity

C

31

62 %

R

7

14 %

RR

6

12 %

RRR

4

8 %

SP

2

4 %

Distribution by Shield

-

8

16 %

-

3

6 %

10000

13

26 %

5000

26

52 %

Distribution by Trigger

Critical +5000 Power

8

28 %

none

21

72 %

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