It looks charming and plays quite effortlessly. It's a bit hard to predict what's going to happen if you take an action that's more than 1 step (jumping, falling). I'm a bit unsure but I think, though, that it's a good thing.

It remembers me on Legends of Yore... Every turn an enemy does something too, I dont like this game to be honest (personal)... But I found a pretty funny bug, if you spawn there can be monsters in that spawn, and you will be stuck there forever, because the monster nor the spawn move

Think this one is going back on the think about it some more pile. Need a strategy for generating sufficiently interesting puzzles and I'm combining procedural generation with turn based in this case is a great idea, need too much design in the levels to make them interestingly complex.

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