I agree. What is an aa gun useful for if you’re not supposed to “1v1 bombers” what is it’s purpose if it doesn’t hardly do damage to bombers? The bomber pilots have time to line up their bombs, eat a sandwich, drink a cup of coffee then casually drop their bombs and destroy you.
I think it should do enough damage to cause the bomber to pull off its run and go repair.

AA does not need a buff. AAs can take down bombers and fighters with no problem, planes have a much harder time spotting AAs than AAs spotting planes and taking down an AA takes a lot of concentration. It's fine...leave it alone...let DICE resolve issues with glitches and other problems first to say the least.

AA does not need a buff. AAs can take down bombers and fighters with no problem, planes have a much harder time spotting AAs than AAs spotting planes and taking down an AA takes a lot of concentration. It's fine...leave it alone...let DICE resolve issues with glitches and other problems first to say the least.

AA doesnt need a buff, its bombers and Mosquitoes, that need armor % decrease. They laugh at AA, bomb their targets, and go back to rearm and repair. The other day on arras our AA in spawn tried to counter Mosq's bombing center, they didnt care for most part, but when they got bored with being pegged, they just dropped bomb on an AA without much care. Flakpanzer ended same way. Mosq's and bombers(especially rank 4) have enough armor buffer do do the drop, and fly away. One good strage of aa gun solves the problem, as AA cannot counter them in time, before they drop their load on him.

AA does not need a buff. AAs can take down bombers and fighters with no problem, planes have a much harder time spotting AAs than AAs spotting planes and taking down an AA takes a lot of concentration. It's fine...leave it alone...let DICE resolve issues with glitches and other problems first to say the least.

it takes multple aa guns to kill a plane flying right at them with direct hits and then the plane still kills one of the aa gunners.

AA already can do that to a bomber and fighter from almost the other side of the map. AA actually should have a shorter range, especially AA tank

Reducing the effective range would be ok if the AA cannons would output more damage on close ranges. The AA just does the same damage no matter how far away the plane is. That's so hard to ballance since the gap between op and up is so small. Why not reduce range and make the AA extremely effective in denying small areas. And if planes come to close, meaning bombers go head on, someone with skill should have a good chance to shred the plane.
Though I understand that Bombers need to take serious damage, cause a plane with 3 players in it, shouldn't be easily killed by one player.

AA already can do that to a bomber and fighter from almost the other side of the map. AA actually should have a shorter range, especially AA tank

Reducing the effective range would be ok if the AA cannons would output more damage on close ranges. The AA just does the same damage no matter how far away the plane is. That's so hard to ballance since the gap between op and up is so small. Why not reduce range and make the AA extremely effective in denying small areas. And if planes come to close, meaning bombers go head on, someone with skill should have a good chance to shred the plane.
Though I understand that Bombers need to take serious damage, cause a plane with 3 players in it, shouldn't be easily killed by one player.

i agree with the range being nerfed and the damage increased, but the 1 player getting 3 kills in a plane not so much as an assault can get multiple kills soloing a tank.