From the archives of Darkisle, the sort-of English and definitely fictitious island that was a byword for all things unnatural and eldritch....
Lucius Carnford was the island's leading expert on firearms during the 1920s, and Curious Calibres is one of his irregular publications about some of the more interesting guns that were available. It features information... [click here for more]

From the archives of Darkisle, the sort-of English and definitely fictitious island that was a byword for all things unnatural and eldritch....
Eldritch Fauna features Reverend Alfred Purefoy's accounts of five unpleasant, dangerous and downright strange animals. Ideal for unsettling player characters who are a long way from home.
Designed as a resource... [click here for more]

From the archives of Darkisle, the sort-of English and definitely fictitious island that was a byword for all things unnatural and eldritch....
Eldritch Flora features Reverend Alfred Purefoy's accounts of five unusual, dangerous and downright odd plants. Ideal for unsettling player characters who are a long way from home.
Designed as a resource that will... [click here for more]

"There was something right there with us as we surveyed the aftermath. It wasn't the cold wind; nor was it the carrion feeders and battlefield pickers who had shown up for the feast. No, it was them. The fallen. They were still there... no doubt asking themselves why they ever laid down their lives in the first place..." Clocking in at 6 minutes and 40 seconds, this haunting piece... [click here for more]

Demon Fire: Lighter (Modern demon hunter)
You’ve got the demon right where you want him. The smug sonofabitch just walked right into the center of the circle of blood sigils you hid under the throw rug. You smile, just a little, and spark up the chrome lighter in your hand. You throw it to the floor, and the circle erupts in a magical flame. Now old blackeyes there is trapped until... [click here for more]

Demon Fire: Match (Steampunk/Early 20th Century Demon Hunter)
You have the demon right where you want it. It’s just walked right into the center of the circle of blood sigils you painted on the floor. Before it knows what’s happening, you light a stick match and touch it to the blood. The circle erupts in a magical flame that spreads out to both sides and surrounds the demon in... [click here for more]

Demon Fire: Torch (Fantasy/Middle Ages Demon Hunter)
The daemon has walked right into your carefully-laid trap; directly into the center of the circle of blood sigils on the stone floor. In the dim light of this dank dungeon, it was easy to conceal it with some hastily-arranged dirt and pieces of rat dung. You touch your torch to the edge of the circle, and the floor erupts in a magical... [click here for more]

In whatever far-flung future your players may inhabit, there’s one thing they’re sure to encounter: Advertising. Whether you’re looking for background flavor sounds, or want to construct some narrative based on an ad (is there a hidden message encoded within the Protean Protein commercial?*), these futuristic commercials will put extra sparkle into your game nights and give your adventures... [click here for more]

Need something to visualise the next spellbook your adventurers find?
I give you the cover image of The Book of Nazrathul for use in any system and any setting where you might want to introduce a book made of rotten flesh!
This is a JPG file in 600dpi and at scale 3257 x 4791.Next time your players find a dark ritual, you hand over this image and... [click here for more]

Miskatonic River Press, LLC, founded by the late Keith Herber, returns to Lovecraft Country.
In 1993, Keith Herber took investigators on an Adventure in Arkham Country. In 2010, seventeen years later, that adventure continues with More Adventures in Arkham Country! Investigators will travel to Arkham and Kingsport, Foxfield (the new hotbed of mythos activity created by Keith Herber),... [click here for more]

Included in Bundle are 3 pages from the blasphemous Necronomicon.
Necronomicon Page 76 Eye of the Zombie
"Remove the eyes of the zombie and immerse them in the prepared solution. The caster's eyes are then to be removed during the ritual, and stored in the box described for safety. Next, insert the zombie's eyes into the empty sockets of the Caster. Repeat the incantation... [click here for more]

Necronomicon Page 143 The Other Gods"These are the nameless larvae of the Other Gods, and like them are blind and without mind, and possessed of singular hungers and thirsts. H. P. Lovecraft, The Dream-Quest of Unknown Kadath”
Discovered in Budapest, Hungary, by the famous explorer Stapleton McTavish, it was part of a huge occult book collection of the now... [click here for more]

Necronomicon Page 76 Eye of the Zombie"Remove the eyes of the zombie and immerse them in the prepared solution. The caster's eyes are then to be removed during the ritual, and stored in the box described for safety. Next, insert the zombie's eyes into the empty sockets of the Caster. Repeat the incantation and then thereafter they may perceive events from the perspective of the zombie."... [click here for more]

Necronomicon Page 97 Deep Ones"Deep Ones serve Father Dagon and Mother Hydra, as well as The Great Cthulhu. Land-dwellers who have sought contact with Deep Ones are expected to give female human sacrifices. Deep Ones then mate with the sacrifice and produce hybrid offspring. Human females are seen as little more than breeding stock and once the hybrid is born they are... [click here for more]

New Tales of the Miskatonic Valley: Further Adventures in Lovecraft Country Return to Lovecraft Country with this collection of six all-new adventures set in the Miskatonic Valley region. Investigators will visit favorite haunts such as Arkham, Kingsport, and Dunwich, as well as less familiar destinations like Foxfield. The Reeling Midnight, by Tom LynchWasted Youth,... [click here for more]

In the Lovecraft Country town of Foxfield, Mass, Supervisor Henry Barnes has been getting death threats. What could the head of the local Unitarian Church done to deserve threats to his life? What is it that's dividing the formerly tight-knit community? What ancient secrets lurk in hills around Foxfield? Uncover the sinister truth in Proof of Life, by Keith Herber This is a PDF preview release... [click here for more]

From the archives of Darkisle, the sort-of English and definitely fictitious island that was a byword for all things unnatural and eldritch....
Lucius Carnford produces another publication for the shooting community of Darkisle, this time concentrating on some of the more interesting shotguns available to the discerning gun collector of the 1920s. Special Shotguns... [click here for more]

Only in New York can one battle an Outer God and later, if one lives to tell about it, have a drink in the "speakeasy belt." If you can investigate here, you can investigate anywhere! The minds behind such Classic Call of Cthulhu® game titles as New Tales of the Miskatonic Valley and More Adventures in Arkham Country are proud to presentTales of the Sleepless... [click here for more]

This episode is all about clever things we’ve seen other GMs do and how we’ve incorporated them into our own games. No matter how many pieces of GM advice you read in books or forums, there is rarely any substitute for learning by example.
Many of these techniques may seem obvious, but they were once new to us, and some may be new to you. We’ve stuck to positive examples and not... [click here for more]

Episode 43 – The Good Friends play the long con
We’re back and we’re bursting with song, but more on that later. We’re also talking about conventions, and definitely not singing about them. That would be silly. Specifically, we’re talking about the UK roleplaying conventions we attend, with a focus on encouraging those of you who don’t already attend them... [click here for more]

Episode 44 – The Good Friends take up arms (and pseudopods)
We’re back, and we’re talking about Cubicle 7‘s Call of Cthulhu setting, World War Cthulhu. We’ve had a few people ask us at conventions what exactly World War Cthulhu is and what makes it different from other Cthulhuesque games, which made us think that this may be a good topic for an episode. The fact... [click here for more]

Episode 45 – The Good Friends indulge in some mockery
It’s been far too long since we’ve talked about horror films, so this episode we’re looking at three horror mockumentaries. What do we mean when we say “mockumentary”, beyond indulging our almost fetishistic love of portmanteau words? Each of these films purports to be a documentary, or at least... [click here for more]

Episode 46 – The Good Friends get playful
We’re back, and we’re nicking stuff again. Following on from episode 42’s discussion of neat GM techniques we’ve stolen, this time we’re thieving from players. There are plenty of discussions about how to be a good GM out there in the Internet, but much fewer about player techniques. Also, there are far... [click here for more]