-ranger(tracker and archer far low damage slow attacks, and average in melee damage. Can also hide and see foodprints of people -> skills, and place or disable traps )

And a solo play class that cant group and only have self buffs)

- assasin ( melee damage dealer but only good in finishing off people that have less then 70% hp (fast).. attacking someone with full health would mean he does almost no damage(except if he is in the shadow world). And can open gates in and out of the shadow world where they will be invisible of people in the normal world, but can see people in normal world)

(ranger can follow an enemy assasin into the shadow world and can stay there for a few minutes. Gates of assasins will always stay open for a few seconds but can only be seen by assasins and rangers)

So a group could excist out of:

2 melee damage dealers and a short range buffer. A debuffer/healer Caster and a normal caster. Being protected by a protecter and a magic protecter. And a ranger for tracking or hiding foodprints and range damage or put down traps for ambushes.

And 2 random class slots to make to groups more different (tactic choise how to fill in other 2 slots)

Report this post

Explain why you are reporting this post:(750 characters max.)

He has stated in one of his FP that there won't be as many classes etc.

I'm assuming by this fact the group sizes won't be too large, I hope they go 8, but I cannot see them going more than this. It worked perfectly in DAOC, and most people i hear complain about the 6 size in WAR, and 5 in WOW sucked too.

Report this post

Explain why you are reporting this post:(750 characters max.)

If group heals and buffs work similar to the daoc method, then 8. However, there could be any number of design choices that could call for larger or smaller groups. We will have to wait and see. Maybe there won't be groups at all...

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Hairyzac

Originally posted by Kryptonite_Hilo

What KappenWitz said makes tons of sense to me. I think it’s easy to see how each RVR group having their own Vent/TS/Mumble would isolate them from the rest of the realm. It’d be very easy to never talk to the realm mate standing next to you. Sure you could communicate with your own group, but you’re completely isolated from the rest of the players.

Not to mention how annoying it is to have 3 different types of voice chat clients downloaded and needing to write down new log in information every time you join a new group. I was annoyed with it enough that I wouldn’t bother alt-tab’ing to enter in the info if it wasn’t a login that I already had preset.

I’d love a well done in-game voice chat system.

What does being in voice chat have anything to do with talking to the person next to you on your realm?

/boggle

Maybe you use voice chat and in-game text chat, but that doesn't mean that the majority of voice chat players do. I'm not saying there's anything wrong with it or whatever, just an observation. As DAoC went on, the 8v8'ers more and more went solely to voice chat, and the RvR chat group activity dropped drastically. Typically, you'd have one person, at most, from a voice chat group interacting in the chat group. You'd try to talk to someone in game, and no response. Then maybe every once in a while, someone in the group would say something like, "he's in Vent, not looking at chat."

My point is, this is something that developed after the release of DAoC, after relic raids were already run, and after players on a server knew each other, so it wasn't so bad. The community already was built. Currently, as you have pointed out, players already have their own servers, their own friends from other games who they know can play or not. Those voice chat servers will be fired up Day 1. It will have an impact.

CU is supposed to be built around Realm Pride, forced grouping, community interaction, etc. My experience is the vast majority of premades in voice chat were about running around finding 8v8 fights (in fact, often just setting them up in voice chat with players from other realms) looking for RPs. If something realm wide was happening, they might join, they might not, most often, they did whatever would garner the most RPs. That's definitely not supposed to be the intent of this game, so I'm just curious how it will be approached.

I don't have any problem with that playstyle. Allowing people to just roam the frontiers is great. I like that a game have times when nothing is reallly happening, that's when players come up with creative and oddball things to do. Just saying there's gonna be a balance between focusing on realm activities and personal activities and if things like voice chat aren't taken into consideration, RvR will be dominated by the gank groups and you could have a situation where the more "casual" players won't participate (again).

Report this post

from what i have read so far mark is talking about an open world as in no RVR areas where ppl go to do RVR or PVP

you want to do RVR or PVP then you going to be going to (say if your a viking) briton or hiburnia and doing coastal raids on villages monastarys for loot(small group pvp/rvr/ looting) or invading and taking control of areas (taking keeps/controling land ect) which would be large group RVR

small group PVP will need to be very salective of when you show your faces if you attack a town full of crafters and fighter looking to buy things your quickly going to get swomped by lots of ppl

also the size of groups are going to be dependent on game macanics such as

how many ppl do i need to crew this longboat to sail to briton to raid and loot them 10 -20 40?

i think the group system will have to accomidate these things again i see EVE as a good example for this

small groups of up to 10 9 and 1 leader

5 groups to a wing with a wing leader

5 wings to a fleet with 1 fleet commander

a fleet chat window to aid comms

such a structure will allow both small medium and large groups for any sanario minimum group size 2 max 250

have something like a group window with your groups health bars like in daoc groups take care of there groups with small window if you die ask in (fleet) chat for a rez if in a larger groups

i know classes will effect group sizes but the actual game machanics will be just as importent

oh and voice chat well these are now in major use in just about every mmo they will be used in cu like it or not

in eve they are mainly used in corp(guild) or alliances for internal comunications and inter alliance diplomacy

every one still types in chat channels to talk to local ppl not in there corp(guild) or alliance selling things banter scaming people recruitinig now players to guild starting fights having arguments complaining you know all the usual good stuff we all love to hate :-)

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by KappenWiz

Originally posted by Hairyzac

Originally posted by Kryptonite_Hilo

What KappenWitz said makes tons of sense to me. I think it’s easy to see how each RVR group having their own Vent/TS/Mumble would isolate them from the rest of the realm. It’d be very easy to never talk to the realm mate standing next to you. Sure you could communicate with your own group, but you’re completely isolated from the rest of the players.

Not to mention how annoying it is to have 3 different types of voice chat clients downloaded and needing to write down new log in information every time you join a new group. I was annoyed with it enough that I wouldn’t bother alt-tab’ing to enter in the info if it wasn’t a login that I already had preset.

I’d love a well done in-game voice chat system.

What does being in voice chat have anything to do with talking to the person next to you on your realm?

/boggle

Maybe you use voice chat and in-game text chat, but that doesn't mean that the majority of voice chat players do. I'm not saying there's anything wrong with it or whatever, just an observation. As DAoC went on, the 8v8'ers more and more went solely to voice chat, and the RvR chat group activity dropped drastically. Typically, you'd have one person, at most, from a voice chat group interacting in the chat group. You'd try to talk to someone in game, and no response. Then maybe every once in a while, someone in the group would say something like, "he's in Vent, not looking at chat."

My point is, this is something that developed after the release of DAoC, after relic raids were already run, and after players on a server knew each other, so it wasn't so bad. The community already was built. Currently, as you have pointed out, players already have their own servers, their own friends from other games who they know can play or not. Those voice chat servers will be fired up Day 1. It will have an impact.

CU is supposed to be built around Realm Pride, forced grouping, community interaction, etc. My experience is the vast majority of premades in voice chat were about running around finding 8v8 fights (in fact, often just setting them up in voice chat with players from other realms) looking for RPs. If something realm wide was happening, they might join, they might not, most often, they did whatever would garner the most RPs. That's definitely not supposed to be the intent of this game, so I'm just curious how it will be approached.

I don't have any problem with that playstyle. Allowing people to just roam the frontiers is great. I like that a game have times when nothing is reallly happening, that's when players come up with creative and oddball things to do. Just saying there's gonna be a balance between focusing on realm activities and personal activities and if things like voice chat aren't taken into consideration, RvR will be dominated by the gank groups and you could have a situation where the more "casual" players won't participate (again).

Exactly. I hated the gank groups, that becomes frustrating and who wants to waste their time and money? Maybe they just need an area all their own, because obviously some like it.

I don't know what to do about Vent, etc. I disliked other realm friends popping in the vent and finding out what we were doing also. Next thing you would know, we were ambushed. Hated it.