Play online multiplayer games with all the world.

Climbers

Game Type

Turn game: you can play this game only if
other player is online

Target

The game consists of several rounds where the players
simultaneously attempt to guess a secret word or phrase letter by letter. A
successful round ensures your mountaineer climbs up the face. However, an
unsuccessful round means an unwelcome descent. The first to the top wins! If 2
or more players reach the summit at the same time then the player that would
potentially reach the highest altitude wins.

Controls

For each round use your mouse to do 1 of 4 possible actions:

Select a single letter by clicking on one of the letters
from the pyramid.

Attempt to guess the whole word or phrase by clicking on
the blue button with a double up-pointing arrow. You have one attempt at this
for every uncompleted word or phrase. Be careful! A wrong guess means starting
again from the bottom or from your holdfast lower down the face if you used one
(see below).

Secure yourself to the face with a holdfast using the
yellow button with the holdfast symbol. Every player has 3 holdfasts available.

To skip a move.

Points

Every letter has a certain point value based on its location in
the pyramid. The letter at the top of the pyramid has a value of 8 points; the
letters in the second row are worth 4 points; the letters in the third row 2
points and the letters in the bottom row are worth 1 point. The point value of
the letter determines how many meters the mountaineer climbs up or down the
face.

The individual types of move are scored as follows:

Selection of a single letter  if the player selects
successfully, the mountaineer climbs up a number of meters determined by the
value of the letter and the amount of times the letter appears in the word or
phrase (e. g. if the letter A has a value of 2 points and occurs 3 times in the
answer, the player climbs up by 6 meters). By contrast, if the player guesses
wrong then the mountaineer moves down the face by the amount of the the most
valuable letter (i.e. 8 meters).

Guessing the whole word or phrase  after successfully
guessing all the missing letters the mountaineer climbs up by the sum of the
value of all the letters in the word or phrase. But remember, a wrong guess
means starting again from the bottom or from your holdfast lower down the face
if you used one!

Secure yourself with a holdfast  the mountaineer stays
put.

Skip a move  the mountaineer moves down the face by an
amount of meters determined by the most valuable letter (i.e. 8 meters).