Snapshot Sights, Full Auto review:Fast fire rate, insane precision, Void, Energy.It is very recommendable for anybody who is willing to give this sidearm a shot.

1

moptec @ 3/25/2020

Wasn't on my radar and I am pleasantly surprised. Got 2 from bounties. One was extended barrel/full auto/snapshot/ range MW roll and the other was extended barrel/full auto/vorpal/ range MW roll I love both rolls in the crucible and these will be my go-to energy sidearm for the foreseeable future!

1

Mystic @ 6/3/2020

PVE Roll: Hammer-Forged, Alloy Mag, Demolitionist, Vorpal, Range Masterwork, Backup MagAlso rolled with tac mag but it only gives +1 so not worth it imo. Run it with devour and nez sin, nade every 2-3 kills, plus it makes Warmind Cells. Only downsides are the bad range and I also find myself running out of ammo quite often, which is something to keep in mind. Wouldn't replace my current primary but works great for Devour builds, and doesnt sunset for a while.

0

Kit13Lucky @ 5/6/2020

Full Auto + Vorpal Weapon + Stability MW Review:

Opinion: I'm in love with this sidearm. Consistent and sexy. This sidearm is a sleeper (so so stats, N/A damage perks)

Pros: Recoil is perfectly vertical, handles really well , reliable, accurate, Vorpal, is a lightweight frame (ADS movement restriction also not as heavy on sidearms)Cons: Range is low, No damage perks.

Best PVE sidearm for grenade builds.Full bore, tactical mag, demolitionist, and vorpal weapon with a range masterwork, this thing shreds in both lower and upper end content. Full bore adds on the much needed range to deal with the shielded champs from a distance (mine has 46 range which is almost double the base range) and the demolitionist helps charge grenades for enhanced ashes to assets builds. Great with devour warlock and also with moebius hunter.

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Snabyq @ 4/14/2020

This gun is absolutely maniac for devour warlock.

Nezarec's Sin procs for the pistols Void damageRoll with demolitionist to shorten grenade cooldownPair this with Devour lowering grenade cd even further.

Oh.. and it spawn warmind cells.

My roll is with demolitionist + dragon fly. I've never had any problem with any level of add clear with dragonfly + nade spam + warmind cell explosions.

No opinion for pvp

Pve 5/5

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piratepeltsi @ 3/26/2020

Full auto in pvpthis thing is fantastic

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ericwalks @ 3/26/2020

!full auto!this thing is fantastic

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Pharaoh @ 3/24/2020

PvE roll to go (at least for me): Smallbore/Corkscrew or Flueted Barrel (Barrel doesn't matter that much tbh but go for Stability - it will make some stuff easier imo)Tactical Mag / any Mag perk (Steady works - but then I would go for Hammer-forged Rifling)Demolitionist - well basically auto reload + fast Nade recover, and if you're running it with Neza the Nade recover is insanely fastDragonfly/Surrounded - just for Damage I guessReload/Stab or Range MW

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Random Rolls FAQ

Q: What does "random rolls" mean?

A: This item is capable of rolling with random perks when it drops.
For example, every time you get a Better Devils from Shaxx, it has the potential to be a slightly different version than others before it — maybe better, maybe worse.

Q: Why are there some perks inside of a dashed box and some outside?

A: The dashed boxes contain the perks that Bungie's API says are possibilities in each column when the item drops.

Q: What about the stuff outside of those boxes?

A: The perks outside of the boxes are a fixed, "curated" roll from Bungie. Sometimes, that fixed version of the item will drop fully masterworked
(see Nation of Beasts or Vouchsafe for examples). Other times, those perks are just for display, such as when you preview an item from your collection.

Q: Do the two sets of perks ever cross over? Can I get a Vouchsafe with double Dragonfly?

A: If the item is capable of randomly rolling one of its fixed-roll perks, it will be included in the random rolls section as well.

Item Sunsetting FAQ

Q: What do you mean by "sunsetting"?

A: Bungie has announced that beginning in Season 12, weapons will have a cap on the power to which you are able to infuse them. We're calling this process "sunsetting".

Q: How often does this happen?

A: There will be one large sunset beginning in Season 12, in which all* legendary weapons and armor from Seasons 1-8 will be retired. After that, weapons and armor will essentially be sunset 1 year after their release.

Q: Are there any exceptions?

A: Yes. Bungie has stated that exotics will not sunset. Beyond that, gear from the Last Wish and Garden of Salvation raids will play by different rules than standard armor and weapons, though Bungie has not been fully clear on what those rules will be.

Q: So I can never use my Mountaintop / Luna's Howl / etc again?

A: Not exactly. This change essentially only matters in activities where power matters, such as raids, Nightfalls, Trials, etc. In most open world activities and standard Crucible playlists, you will still be able to use whatever armor/weapons you want.

Furthermore, Bungie has also hinted that they intend to "re-issue" certain weapons/armor in the future, thus giving them another 12 months in the sun.

Thanks to @48klocs for compiling all of the different recommendations into a single, easy to parse place. Check out his github project here for all the source files that power these recommendations.

Masterwork Rolls FAQ

Q: What are masterwork rolls?

A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.

Q: What does it take to upgrade a weapon to a masterwork?

A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).

Q: What benefits do I get for masterworking a weapon?

A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.

Q: So what are these "masterwork roll" stats?

A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.

Q: Any catch with this?

A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.