SCS with hotfixes - (EDIT: forget hotfixes, use the BWFixPack)

ATTENTION: I have removed this link, because it has been superseded by the far-superior Big World FixPack maintained (at the moment) by @agb1. In his words:

The BiG World Fixpack includes the patches required to install SCS v30 on EE 2.0+ and also K4thos' EET compatibility patches. It also includes a patch from someone else that presumably makes the arrows component (that you had trouble with) work again, although I haven't tested it. This is the basic set of fixes that everyone will get when they apply the Fixpack to a baseline SCS v30.

The BiG World Fixpack also includes kreso's latest Revised SCS (Spell Revisions compatibility) patches, automatically applied as an addition to the previous -- if Spell Revisions' folder (spell_rev) is present in the game folder when you run the Fixpack script. (So remember to unpack both SCS and Spell Revisions into your game folder before running the Fixpack script, if you plan to install Spell Revisions later).

Okay, I have hesitated to do this, because I think it is contrary to DavidW's wishes about distribution of SCS... BUT people are passing around /override folders with SCS installed, and I think that is even more contrary, so I'll go ahead, for now.

As far as I can tell, this version has all of the recent fixes relating to EE 2.0 games. I have also bundled two installers with it: a Windows version of the most recent stable Weidu release (v239.00) and my Mac Weidu Launcher utility for Mac users (which itself contains Mac Weidu v239.00).

Anyone who is confused about or has trouble installing SCS, go ahead and try this version and please let me know if it doesn't work.

Interesting. When you get a chance can you copy and paste the contents of your weidu.log file into a post here? (In between [ spoiler ] [ /spoiler ] tags, but without the spaces inside the brackets.) Spunds like a mod conflict, so we should try to identify it.

Don't worry too much though - if the General AI component went in, you will still see much smarter spellcasters. Those components that you couldn't install are mostly about AI pre-buffing.

A few notes about this:- I couldn't get the 'Dispelling Arrows' tweak working, even with critto's fix or my own further attempts to fix it. So I have disabled that component in the .tp2.- I couldn't get the smarter AI spellcasters component to install right with the Tweaks Anthology 'Unnerfed Bard Tables' component, even with @AstroBryGuy's fix. So, don't use bard spell tables that give bards higher than 6th level spells. Or if you do, then change the table after installing SCS.

> - I couldn't get the 'Dispelling Arrows' tweak working, even with critto's fix or my own further attempts to fix it. So I have disabled that component in the .tp2.Were there any particular errors during installation?

It seems like your fix changed the formulation of the regexp in line 5 of the .tpa file, but I get that error no matter how I phrase the regexp. Maybe it's something caused somewhere else, and showing up in the %workspace% variable?

Thank you for making a hotfix, but my installation of the hotfix to BG:EE gets interrupted during the Smarter General AI component. It gets to "Applying kit/proficiency/script features to X#KETHCopying and patching 1 file ...[./override/thac0.2da] loaded, 3893 bytesCopied [thac0.2da] to [override/thac0.2da]" at which point the installation window closes itself. It never reaches the Better Calls for Help component. There are no error messages in the Debug file. The only other mod I have installed is the BG1 NPC Project.

@jabby that could be a memory thing? Try installing the "initialize mod" component and then quitting. Install any spell tweaks and quit. Install item tweaks and quit. Etc. The mod initialization by itself, and each group of components by itself.

It doesn't sounds like a bug or failure in SCS itself - if so there should be an error message and/or content in the .debug file.

@StefanO My computer has 342 GB of hard drive space free on the installation (C:) drive, and 10 GB of RAM if that is relevant. Is it possible that the installer is just posting a default system error message? Or is it misreading the amount of space I have left?

The only other mod I have installed is BG1 NPC Project. I have attached my WeiDU log. X#KETH appears to be a BG1 NPC Project file since it is located in the BG1NPC subfolder and the Override folder. Maybe there is an incompatibility with these mods.

Edit: I just performed a clean install of BG:EE and installed the SCS hotfix without the BG1 NPC Project and it worked. It looks like these two mods are currently incompatible, at least in a BG:EE environment.

Edit2: I was able to install BG1 NPC after SCS, so the two mods maybe are compatible if one reverses the recommended load order. I'm guessing any new quest NPCs introduced by BG1 NPC won't benefit from the improved AI though. Thanks for all the help.

Did the patch break SCS chunk resistance? I was continuing a no-reload run from a number of months ago (i.e. pre 2 patch) and did a fresh game + SCS install (including chunk resistance). I just had Imoen get chunked by slashing damage from a demon knight.

With further testing, it seems I can easily chunk my characters with physical damage. Which I think is what SCS chunk resistance prevents.

Anyone have any detail here?

The only other mod I have is ascension, which I don't think would be the source of the issue. I also double checked my Weidu log to make sure chunk resitance was in fact installed.

I turned gore off and physical damage still permakills. I had actually tried that earlier, but retried again tonight. I don't think there is another gore setting outside of the switch in "gameplay". Is there?

Rel - SCS doesn't ask if you want an easier time being chunked. It asks the opposite:

"Install component [make party members less likely to die irreversably]"

Previously, the component made it extremely difficult to be permakilled. I believe high levels of elemental damage could do it (dragon breath was an example). But as far as I know it worked 100% on physical damage.

It's also an important component for no-reload runs. I don't see why I would be having an unusual issue given my simple install, although I am surprised other no-reload players haven't posted about it.

But I am thinking maybe the new patch has something to do with it. A lot of, and maybe even most, no-reload players aren't using EE from what I've seen.

I have same kind of error here, also on SOD 2.3 on beamdog launcher. No other mods installed.

Reading in data: spellcodesBIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR01XX.BIF]BIFF may be in hard-drive CD-path [.\cache\DATA\AR01XX.BIF][.\DATA\AR01XX.BIF] 35034668 bytes, 354 files, 63 tilesetsBIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR2XXX.BIF]BIFF may be in hard-drive CD-path [.\cache\DATA\AR2XXX.BIF][.\DATA\AR2XXX.BIF] 106277260 bytes, 465 files, 42 tilesetsBIFF may be in hard-drive CD-path [.\lang\en_us\DATA\OHAREAS.BIF]BIFF may be in hard-drive CD-path [.\cache\DATA\OHAREAS.BIF][.\DATA\OHAREAS.BIF] 43799040 bytes, 261 files, 12 tilesetsBIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SODAREAS.BIF]BIFF may be in hard-drive CD-path [.\cache\DATA\SODAREAS.BIF][.\DATA\SODAREAS.BIF] 2009144 bytes, 91 files, 0 tilesetsCopying and patching 1 file ...[./override/spell.ids] loaded, 26095 bytesERROR: cannot convert level or %level% to an integerERROR: [spell.ids] -> [override] Patching Failed (COPY) (Not_found)Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.