FAQ: Final Fight General FAQ
Date: 10-19-2005
Version: 2.22
Author: SkedarJanitor
Email: skedarjanitor AT gmail DOT com
Best viewed with font Courier
Made on a Mac using BBEdit.
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Copyright (c) 2003-2005 W. A. R.
This document is protected by US copyright law. This document may not be
reproduced whole or in part electronically, on paper, or in any other
format, except with the author's express consent.
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||),3E.(||INTRODUCTION AND CONTENTS =0_______________________
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''''''''
1ST. INTRODUCTION
Final Fight is a side-scolling arcade beat-'em-up published by Capcom in
1989. Its combo maneuvers and fighting techniques inspired Capcom's
legendary Street Fighter II, and its success spawned numerous remakes:
one for the Super Nintendo in 1991, another for the ill-fated Sega CD in
1993, and most recently, a Game Boy Advance remake in 2001. This guide
will provide Final Fight tactics, strategies, game data, and walkthroughs.
If you have any tips, strategies, suggestions, or general comments, send
them to
skedarjanitor AT gmail DOT com
After all, ForgottenOutcast, RedRyder1917, GearBoltz, Razu, James
Flanagan, and Ranger76 have helped already, so why not pitch in? I'll give
you credit and let me tell you NOTHING looks better on a resume. Don't
make it item number one though, the other stuff looks bad. They'll get the
best bang out of it if it's last.
"Uh, this looks kind of WHOA he's hired!! GameFAQs?! Pfft, and they said
nobody GOOD wants to be an air traffic controller..."
CAPCOM CLASSICS UPDATE 10-05
The Capcom Classics Collection has brought the original arcade Final Fight
to PS2 and Xbox. This is supposed to be a straight port, so unless
otherwise noted, this version should be identical to the arcade.
(Note: Related games, such as Mighty Final Fight and Final Fight II,
are new games in and of themselves, not remakes, and thus will not be
covered in this guide.)
2ND. CONTENTS
Items/Enemies =1
1ST. ITEMS
2ND. ENEMIES
Control =2
1ST. TECHNIQUES
2ND. SEGA CD
3RD. SNES
4TH. GBA
5TH. CLASSICS COLLECTION
Tactics =3
1ST. GENERAL
2ND. GUY
3RD. CODY
4TH. HAGGAR
5TH. THE HAGGAR DRIVER LOOP
Walkthrough =4
1ST. INTRO
2ND. SLUM
3RD. SUBWAY
4TH. BREAK CAR
5TH. WEST SIDE
6TH. INDUSTRIAL AREA
7TH. BREAK GLASS
8TH. BAY AREA
9TH. UPTOWN
10TH. ENDING
Bosses =5
1ST. INTRO
2ND. DAMND
3RD. SODOM
4TH. EDI E.
5TH. ROLENTO
6TH. ABIGAIL
7TH. BELGER
SCD Time Attack =6
1ST. INTRO
2ND. TACTICS
3RD. GUY
4TH. CODY
5TH. HAGGAR
Music =7
1ST. ARCADE ORIGINAL
2ND. SEGA CD
3RD. SNES
4TH. GBA
Changes =8
COMMENTS
Sega CD
1ST. INTRO
2ND. MUSIC
3RD. NAMES
4TH. TIME ATTACK MODE
5TH. GLITCHES
SNES
1ST. INTRO
2ND. MUSIC
3RD. NAMES
4TH. THE POISON GAME
5TH. GAMEPLAY AND MORE
GBA
Version =9
10-15-2005 1.21
10-12-2005 1.20
05-08-2005 1.19
03-19-2005 1.17
01-07-2005 1.05
11-06-2004 1.04
10-22-2003 1.01
10-13-2003 1.0
Closing =10
1ST. CREDITS
2ND. SPECIAL THANKS
3RD. OTHER STUFF
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''''''''
1ST. ITEMS
.-++------,--.
`''''''''''--'
Excess vitality from food is converted to points. Hence the scores having
changes in the lower digits.
Item Points Vitality
...............--------''''''''''
Fruit * *
Junk Food ** **
Meat ***** ****
Common Objects *
Goods and Money ***
Gems *****
Fruit:
Apple, Banana, Pineapple, Orange, Grape
Junk Food:
Hamburger, Hot Dog, Pizza, Soda Can, Whisky* [sic] / Soft Drink, Sushi,
Gum, Milk, Beer*
*Removed from Sega CD / SNES versions.
Meat:
Barbeque, Chicken, Steak
Common Objects:
Dustbin 600
Barrel 900
Radio 1000
Hammer 1000
Goods and Money:
Topaz 1500
Watch 3000
Yen 3000
Dollar 3000
Necklace 3000
Gems:
Pearl 5000
Ruby 5000
Emerald 5000
Gold Bar 10000
Diamond 10000
Wheelchair 10200
Yes. You heard it right. Destroying Belger's Wheelchair gets you more points
than anything else in the game, including gold and diamonds. It's good to
know that, for Capcom, the handicapped are number one.
..................--------
Weapon Damage
..................--------
Knife (Stab) **
Knife (Thrown) *
Katana / Masamune ****
Muramasa ***
Pipe ***
Destructibles and Others:
Arrow
Barrel
Billboard
Bottle
Door
Drumcan
Dustbin (trashcan)
Fire
Freight
Grenade
Shell
Tel. Booth
Tire
Wheelchair
2ND. ENEMIES
.-++------,--.
`''''''''''--'
Maybe the developers did get some names wrong - after all, "Slash" would
better fit the knife wielding "Holly Wood," and likewise "Holly Wood" would
better fit the pompadoured "Slash." And they did get some sprites wrong -
see Glitches. But what they did right was make the ugliest rogues gallery to
ever grace a beat-em-up game. And for this genre, that's a compliment.
One of our readers, RedRyder1917, has some additional comments on the
enemy names. Find them in the Changes =8 section under COMMENTS.
.............-------------------------''''''''''''''''''''''''''''''''
Enemy Power - Defense - Speed Abilities
.............-------------------------''''''''''''''''''''''''''''''''
Andore ***** ***** * Charge, Throttler, Leap
Bill Bull *** *** *** Charge, Headbutt
Bottle Holly *** * **** Molotov Cocktail
Dug ** ** ** Jump Kick
Holly Wood **** *** **** Knives, Slide, Cartwheel
J * ** ***** Speed
Poison *** ** **** A Good Swift Kick, Flying Kick
Slash ** **** *** Blocking
ForgottenOutcast's Thug Points Table:
Andore 3000
Bill Bull 2500
Dug 1000
Holly Wood 3000
J 2000
Poison 2000
Slash 2000
These may vary by up to 1000 points depending on the thug's Vitality.
Andore / Andore Jr. / F. Andore / G. Andore:
He's slow, and stupid. Some Andore trivia: Not many know this, but in
fact, he is built like a brick s**thouse. A miniboss of sorts, Andore has
a life bar longer than the attention span of readers who finish my FAQs.
He's never alone except a few places, like the West Side Andore arena.
This two-tonne menace has two grams of courage. When he's in a crowd,
he'll always cower just a short jaunt offscreen and let his goombas rough
you up. Then he'll charge from offscreen and either slam you with his
five-tonne sack of lead (some call it "fist"), or throttle you half to
death. Make sure his head gets well acquainted with its new neighbour,
the ground. While the two have a chat, grab another enemy, and right
after Andore-head's done with tea, throw the bugger at him. DON'T just
jump kick him! He will punch you out of the sky. Oh did I mention he can
Pile Drive you too?
Bill Bull / Wong Who / G. Oliber:
These doughy rednecks take a break from their busy schedule of eating fried
Twinkies off a cousin's chest to hog stampede you. They're dumb enough to
warn you they're coming with a greasy holler. Once they stand around long
enough they'll charge again and again. Keep them on the ground.
Bottle Hollys:
No, these Holly Woods are not alcoholics and neither do they have dyed hair.
They're pyromaniacs. These stylish red Hollys quickly run by, tossing
Bottles with Molotov cocktails that explode in a line of flames. The only
way to kill them without spawning a flying Bottle is to Judo Throw them.
Fire burns everyone equally, so use this to your advantage.
Dug / Simons / Bred / Jake:
Most of the time they stand there slackjawed, maybe throw a haymaker. But
sometimes they fling a jump kick and knock you off your feet (and knock
off lots of health).
Holly Wood / Elgado:
A beanpole bloke with more visible ribs than an All-Anorexic Wet T-Shirt
Contest Barbeque, Holly stands just out of range and stabs you with an
endless supply of knives. Then once he's offscreen he'll either do a
Sub-Zero slide or an overhead Matrix cartwheel with daggers and pain
instead of guns and slo-mo. To avoid this, move out of his horizontal line
of attack quickly when he crouches.
J / Two P.:
Fast and irritating, they are the essence of hit and run. If you're
fighting one J that keeps his distance, turn your back to him. He'll inch
toward you, and the moment he gets in range, turn around and punch him.
Poison / Roxy
She's a strung out drug addict with stiletto heels and debatable gender.
While you're fighting she stands out of range. Before you know it your nuts
WHAM!
meet the back of your teeth. Nasty kick. Also watch (or don't watch) her
spinning jump kicks which distracts you as her ganster boyfriends pummel
you. For more on the Poison / Roxy controversy see 4TH. THE POISON GAME .
Slash / Axl
You punch them, they block. You approach them, they run. You grab them,
they flee. You Pipe them, they break. Jump Drops (Jump then Down +
Attack) are the perfect approach for a reluctant Slash.
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''''''''
1ST. TECHNIQUES
Punch Combo (rapidly tap Attack)
Very simple, your character executes a flurry of fisticuffs as soon as you
hit someone. Otherwise you just execute the same punch over and over again.
Note that the slower characters have a slight delay between hitting the
button and the punch actually connecting.
Grapple (Grab)
To grab someone you just have to walk up to them. Harder if their fist is in
the way. A vertical approach is essential with Andores and bosses.
Grapple Combo (Grab, Attack)
Grab them, then just rapidly tap Attack to hit them up close and painfully.
Judo Throw / Haggar Back Drop (Grab, Left/Right + Attack)
After you give them a grab, the Throw tosses them over your shoulder. Good
for clearing away groups with a swath of meathead destruction. The Back Drop
(or Suplex) lacks the range but performs double damage.
Haggar Pile Driver (Grab, Jump, Attack)
Haggar flips them and jumps high in the air, smashing groups, vertebrae,
and height records. The timing can be tricky. Learn more in section 4TH.
HAGGAR.
Jump Kick (Jump then Attack)
This comes in two flavors, moving left/right or jumping straight up. Here's
a hint: the latter makes you a big fat target.
Jump Drop (Jump then Down + Attack)
This has a bit more stopping power than a standard jump kick, but the price
is double recovery time once you land.
Wield Weapon (stand on weapon, press Attack)
Swing weapons at enemies to knock them down instantly and deal greater
damage. Keep them just out of range. One hit will knock the weapon out of
your hands, and into oblivion. Strangely enough, this makes Final Fight
weapons the perfect murder weapons: One drop and they're gone. You'll need
an accomplice for it to work, though, and that's a bit troublesome. "He's
dead! Now punch me. What? It'll vanish."
Special Attack ( Attack + Jump )
When you hit these buttons your cyclone of destruction will flatten
everyone in range. This would be the perfect move and make Final Fight a
one-button smashfest, but for two things: it costs life, and it leaves you
wide open afterwards. Conserve your life and use this technique only in
emergencies. For more info see Vs. Specials in the next section,
TACTICS =3 .
..........--------------
Character Best Weapon
..........--------------
Guy Katana / Muramasa / Masamune
Cody Knife
Haggar Pipe
Advanced Techniques
Throw Combo (Punch Combo until before finisher, Away + Punch)
Punch combo a punk, but before the finisher, press Away and Punch at the
same time to grab and Throw him regardless of distance.
So for each character you Punch:
Haggar: 2 times
Cody: 3 times
Guy: 4 times
Then press Away + Attack. (Haggar will Suplex them instead. This works as
an alternate method of performing "the Trash Compactor" listed below)
Ultimate Combo (Per character)
An attack sequence that does the maximum damage possible before knocking
an enemy down. These are best performed on a lone enemy or boss, since
you're easily interrupted.
Guy
Jump Drop, 4 Punch Combo strikes, 2 Grapple Combo knee strikes, Throw
Cody
Jump Drop, 3 Punch Combo strikes, 2 Grapple Combo knee strikes, Throw
Haggar
2 Punch Combo strikes, 2 Grapple Combo headbutts, Pile Driver
Guy's "Off-duh-wall" kick
Go to a wall, Jump then quickly tap Jump + Away, Attack.
Cody's "pig-sticker" Knife
Pressing Attack stabs when they're close and throws the knife when they're
far.
Haggar's "Arse-headclamp" Pile Driver
Grab, Jump then Attack.
2ND. SEGA CD
.-++------,--.
`''''''''''--'
I recommend going to Options and configuring your controller to Type C. This
way you only have to press the A button to trigger your Special.
3RD. SNES
.-++------,--.
`''''''''''--'
Hidden Options Menu from GearBoltz:
For the SNES version of Final Fight you can open an options screen
from the title screen by pressing: L shoulder + R shoulder + Start +
Select at the same time.
On the Options screen you can give yourself extra lives and change
the difficulty, however I haven't noticed any appreciable difference
in the difficulty from choosing either the highest, lowest, or
default.
End of GearBoltz Menu tip.
So, extra lives will make the SNES Final Fight manageable. Knowing
this, I am now confident that extra rocks will stop tanks. Dead.
4TH. GBA
.-++------,--.
`''''''''''--'
Future Update.
5TH. CLASSICS COLLECTION
.-++------,--.
`''''''''''--'
Future Update.
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''''''''
1ST. GENERAL
.-++------,--.
`''''''''''--'
Intro
So you're at the Character Select and you wonder, how do these Street
Fighter rejects compare to each other? Well they come in the stereotypical
large, medium, and small varieties, with equally stereotypical strengths
and weaknesses. But in a way, Final Fight established the stereotype.
Depending on your point of view, that's a good thing, or a bad thing.
There are a few Techniques thrown into the mix to make it interesting,
regardless.
(Find even more Tactics in the TIME ATTACK section - they'll help you with
any Final Fight version.)
.......---------''''''''---------......---------''''''''
Name Special Attack Defense Jump Grapple Speed
.......---------''''''''---------......---------''''''''
Guy *** * * *** ** ***
Cody ** ** ** ** ** **
Haggar * *** *** * *** *
vs. Techniques
Guy's "Off-the-wall" kick
Supposedly this technique does more damage than a classic kick. Being that
this is a wall kick, you know, a portion of gameplay, reasonably this game
would include the proper ingredients to realize this wall kick. Namely:
1. a player-controllable leg with which to activate this kick
2. targets in the form of skulls, ribs, and pelvises in the general
direction of which said kick may be aimed
3. WALLS
Bloody wall-kicking Christ, it's a WALL, not a sculpture, monument, or
Sears f**king Tower. Does the complexity of a FLAT VERTICAL SURFACE
escape these people? Just drop in some bloody bricks and we'd have at
it, but NO, it's all got to be show and dazzle and meaningless fluff in
the introductions. They do everything with half an arse, and soon
enough they s**t sideways. Congratulations Capcom, you've trumped my
FONDEST ex-girlfriend. She'll be sad to lose the Champion Crown of
BLUE-BALLS-INDUCTION.
Oh there's a wall in Level One? More in the Subway you say? Have you
directions to Capcom HQ? I've got some groveling to do! You give us a
wall-kick, you give us plenty of walls to use it. And no "Final Fight:
Wall" gobs**te either, a fighting game made entirely of walls would
give zero, ZERO compensation. And we get Puzzle Fighter. Yes, Puzzle
Fighter is fun. But when you're entering high scores and you start
bleeding, then realize "wait a minute, it's cos' I didn't heat up the
knife," is that worth it?!
Cody's "pig-sticker" Knife
Cody is the only character that can wield knives and stab stab stab just
like the Holly Holly Woods. It's best to stay close with the knife - if
Dug is far away Cody will throw the knife instead, and it will
vanish on impact. And since the whole knife - hilt and all - has gone
into Dug, you get curious about things, like how Dug WALKS. Or whether
a special coat could have stopped it (perhaps one made of bug spray).
Haggar's "Arse-headclamp" Pile Driver
Haggar literally grabs them, leaps 20 feet in the air (still holding
them) and flips them upside down to crush their heads with his lower
body. And you know, judging by the damage this attack does, he must have
steel transmogrifying bollocks that instantly turn 10 tonnes heavier on
command. Hell of a superpower, who knows why Super Bollock never got a
comic.
The kicker is that this steel-bollock-head-smasher is bloody difficult to
execute, and until you're high in the air it leaves you open. I find the
best way to leave two round dents in the enemy's face is doing the Dr. J
Finger Roll from the Jump button to the Attack button once grappled.
Pile Driving tip from ForgottenOutcast:
It is vulnerable while Haggar's rising with it. As near as I can tell, the
Piledriver cuts an enemy's life in half most of the time. This is why it
will fail to take out a J but will take craploads of health off Andores and
bosses. It's damage is dependent on remaining health, not max health.
End of ForgottenOutcast's Pile Driving tip.
vs. Specials
Your special attack is strong but it drains your life each time it's used.
When do you use it? If you have a choice between taking damage from
an enemy and using a special, use the special instead. ESPECIALLY with
Haggar since he can't dodge. You'll lose a lot less life.
Examples:
Someone punches you - USE IT
Bill Bull charges - USE IT
Holly Wood slides - Pause the game, eat a sandwich, then USE IT
It's time for that Pavlovian reflex. For more info see vs. Roller Drums.
vs. Specialization
Each character fights their best against certain enemies.
Cody excels against Holly Woods - the key is preparation. Grab a knife
and the Holly Woods drop an 'L' for an 'E'. Also Js can't match Cody's
power and speed, Guy is too weak and Haggar is too slow against them.
Cody's weakness is charging enemies (Bill Bull, Andore) - Guy dodges them,
and Haggar outranges them. Cody, however, is stuck in the middle. Use your
Special as soon as you hear them charge.
Guy is best against mobs of Andores. The moon is also made of greenn
cheese. In addition, that recent spelling error is due to me fending off
FAQ groupies with a stick. Just one of those statements is not a lie. In
fact the groupies form an orderly queue.
It's true! Guy shreds Andores because of his rapid punch combo. Get between
two groups of them and Guy can punch left and right between them both,
and he will automatically execute a Throw finisher. The Andores are so
slow they never get a hit. If one charges and you have room, you can
quickly Jump Kick and knock him flat.
Guy is weak against some bosses, particularly Belger. But his worst
foes are Holly Woods, especially in groups. They will SHRED Guy since
they outrange and outpace him. Use jump kicks when it's safe, and as soon
as they draw knives knock them out of their hands.
Haggar's invulnerable moves and massive damage kill just about anything.
He has big trouble with mixed mobs however. Andore, Roxy, Holly Wood...
really any group with three or more kinds of enemies. Whereas the other
characters can punch combo such a group, Haggar's combo is too slow, and
Suplexing enemies out of the pack (see "the Trash Compactor") can be
dangerous. A Drop Kick can break up the group if they recover at
different rates. In multiplayer, the other player should disperse this
group to make Haggar's job easier.
vs. Multiplayer
Two players, three choices. What's your team?
The POWER team - Cody + Haggar
Beating the game is easiest with this pair. Cody makes a great backup to
Haggar's wrestling. But cooperate - Haggar needs room. Haggar's rapid-fire
Suplexes and screen-clearing Pile Drivers ensure that any hapless Haggar
helper who heeds his health has hustling... heels. Cody is one obstacle
that stays in the mayor's way no matter HOW hard it's hit with writeoffs.
The TACTICS team - Guy + Haggar
Between Haggar's power and Guy's speed, you can neutralize any threat.
This takes smart fighting though - Haggar's power dissipates against
tight clusters of dangerous foes, and Guy's speed is useless if he's
surrounded. Swap targets - have Haggar Suplex easier enemies Guy's way,
and have Guy Throw harder enemies to Haggar. Also, unlike Cody, Guy
should have no problem dodging the Moustached One's acrobatics.
The SPEED team - Guy + Cody
The underdogs. You've got everything, knife skills, flying kicks, rapid
combos. But Haggar's not around to smash Bosses in five rounds. With the
exception of Rolento, your life at the end of each level is much more
difficult. You've also got to use that speed. To beat the game, you'll
have to pretend you're jobless, car-less, and $50 away from the emergency
room. Every mile Cody walks, you get a nickel. Every mile Guy walks, you
stop spitting blood.
In general -
Stay out of the way. Watch your Judo Throws. A flying thug knocks down
thugs and teammates equally. And watch your punches, because teammates can
hurt each other. For positioning, have one guy take the left side, the
other Guy take the right side. Or split the field top and bottom.
Save the food for the lowest-Vitality player. I know, it's tempting, but
both of you will benefit, especially since you share the same pool of
continues while playing the Sega CD version.
Shamefully the SNES version has no multiplayer. Tough luck.
vs. GO
If there's still an enemy remaining onscreen, even if the game tells you
to GO, defeat him before you move on. Unless you're as slow as an Andore
learning to blink, you'll have plenty of time. In fact, fight enemies one
at a time if you can. Exception: Haggar. He works with one or two equally
well. Haggar can bounce back and forth Pile Driving two goons. See 5TH.
The HAGGAR DRIVER LOOP.
vs. Throwing
If you have just thrown someone and suddenly an enemy is about to punch you,
then hold the up or down button to move out of the way as quickly as
possible. If they hit you just Special.
vs. Cheap Shot
Whenever you're low on health (less than about 10%) enemies suddenly move
faster, have higher priorty moves, and remain invulnerable longer. Focus
on dodging and save what little health you have for emergency Specials en
route to precious Food. In the arcade business, Capcom's industry term for
this phenomenon is "Quarter Insurance."
vs. Respawn
If you come back to life, exploit that brief period of invincibility by
pummeling the single largest threat onscreen with your nastiest combo. Or
at least throw somebody. SNES players note: Respawning doesn't knock any-
one down anymore.
vs. Food
Food, found inside destructible objects, heals you. Sometimes a lot,
sometimes a little. In general, save food until all the enemies nearby are
dead, or until you desperately need it. Otherwise you might waste it.
Remember, Fruit gives the least life, Junk Food gives more, and Meat
usually gives everything. Take that, vegans!
vs. Life Bars
Some enemies don't have a yellow bar, they have blue or green or something
strange. Worst of all, their health doesn't appear to drop when you hit
them. Don't worry, this is how Final Fight shows enemies with larger than
life... uh, life. Andores, bosses, and high-level goons have it. Beat them
enough and their life bar will change color (I like to imagine it's the
color of their kidneys). Eventually, it will shift to yellow, and
eventually, they'll be dead!
vs. The Screen
If your enemies are onscreen, you can hit them. If they're offscreen they
can hit you, but you can't hit them back. So keep everyone in sight. Also,
if you move fast enough in forward scrolling segments, you can make
enemies disappear. Just throw them to the left and run forward. Guy is
usually the only one fast enough to pull this off though. Also be aware
you won't get as many points this way, cheating monkey.
vs. Surround Pound
Keep all opponents on one side of you. They're a lot more manageable that
way, and you can hit multiple enemies at once. If you've fallen and a mob
of enemies surrounds you, your only choice when you get up is to Special
immediately! (There are a few exceptions to this such as the Haggar Driver
Loop listed below)
vs. Idle Hands
Enemies who aren't being punched are planning to kill you. Holly Woods
will walk to the side and slide, Poisons will stand aside and kick you,
Andores will walk offscreen and charge. Idle enemies are the worst kind.
Preoccupy them with your fist.
vs. Approach
Always approach an enemy from an angle. When you do, you're much less likely
to get hit. In fact, if you approach from the steepest angle possible you
WON'T get hit at all! (except in the SNES version. See CHANGES =8)
vs. Gravity
If you fall on your back, of course, you eventually get up. A bit of
spared time is zero incentive to get back up quickly. But a faceful of
falling Andore arse is plenty! Mash the buttons and wiggle the stick to
get up fast if an Andore leaps into the air. Also learn how quickly your
invincibility fades after you get up. There's a certain grace period where
you can't get hurt, but once it's over you are fair game.
vs. Roller Drums
First Donkey Kong and now this. Moustached hero... Rolling drumcans. I
am now pleased to report that Final Fight 3 will feature Haggar eating
Mushrooms, Pile Driving Bullet Bills (or Bill BULLs, I forget), and end
with "Thank You Haggar, but your Daughter... is in another Crackhouse."
Well when the drums roll, don't punch them. Don't kick them. And DON'T jump
kick them. Always, always, whenever you hear the Drumcan rolling sound, hit
the Special button. It must be an instant Pavlovian reflex. Instant, I'm
telling you. Train yourself by twitching your thumb whilst you play back the
rolling sound effect in Sound Test. Nothing else will save you from the
barrage of rolling steel, and nothing else will reveal all the sweet candy
inside! That's right, each drumcan is a steel pinata, bearing gold, watches,
and chocolate. It's like manna from heaven. Or Switzerland.
vs. Bosses
If you're about to defeat a boss, and you're low on life, go after the boss
not the goons, the moment he dies so do his minions. And when a boss is
around, don't get inside his range. Even for Haggar, a boss game is hit
and run. An exception is Rolento, you actually must chase after him to
make any progress. More info: Bosses =5
vs. Points
"But points are meaningless and only serve to stroke the egos of high
score addicts," says the collective arcade gaming community. Not quite. At
least, if your arcade operator buys flowers for his mum and saves puppies
from drowning, Final Fight will have the "extra lives" option active. The
default setting is 1 extra life every 1,000,000 points. That's 1000 Pile
Drivers so get cracking! Grab all the food and candy you can get, and
don't miss those barrels, they drop Diamonds and more. In general, flashy
moves earn more points, meaning the path to victory is paved with Pile
Drivers and Off-The-Wall kicks. See the Point tables for more info.
SEGA CD:
In the Options menu, select "100000, every 200000" under Extra lives to
give you that point-grabbing incentive.
vs. Vulnerability
Some fighting techniques leave you momentarily invincible. Learn how long
this lasts.
...........----------------'''''''''''''''''''''
Character Technique Invincibility Time
...........----------------'''''''''''''''''''''
All Getting Up Short
All Combo Finisher Short
Cody/Guy Judo Throw Medium
Haggar Back Drop/Suplex Medium
Haggar Pile Driver Long
And yes, Getting Up IS a technique when you have to get up QUICKLY.
2ND. GUY
.-++------,--.
`''''''''''--'
_________________________
| _____ |
| ,:i:!!!:!< |
| /|!_;:;;:%| |
| /_`'` // |
| _.|-- , \.. |
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'''''''''''''''''''''''''''
height 5'9" (5.87 ft)
weight 158 [lb]
METRIC:
height 1.78 m
weight 71.7 kg OR 11 stone
Max Punch rate = 4/second
Punch combo
2 backfists, inside right cross, elbow smash, roundhouse finisher
Intro
Thou art a weapon, and thy name is Dodge. Move. Avoid. Almost everything
can kill you so keep moving. Hit and run, the only time you get in their
range is when you're punching them. Guy is absent from the SNES version.
For a theory on his absence, check the CHANGES =8 section of SNES under
1ST. INTRO .
vs. Techniques
"Off-the-wall" kick (Jump to wall, Jump + Away, then Attack)
Has surprising speed and covers the whole screen if done right. However
there are not that many walled places in the game where it's useful, save
for the elevator segment in Industrial Area.
vs. Loners
Guy's Ultimate combo is fast and effective for lone enemies:
Jump Drop, 3 punches, grab, 3 knee smashes, and a throw.
vs. Groups
Herd the pack into a cluster, then pick one off and throw him into the
group. To do this walk up and down near the group until they're nicely
packed (but watch out for Hollys). Then quickly engage one of them and throw
him before a fist flies out of the group at you. Afterwards grab and throw
the first one that gets up.
vs. Speed
Guy's asset is his speed, and you're going to use it a lot. Mostly for
dodging. Avoid everything that comes at you and you should be fine. Just
don't get hit or you're done for.
3RD. CODY
.-++------,--.
`''''''''''--'
_________________________
| |
| ,-::'':-. |
| |./\'`\\| |
| `: "1\"`' |
| '. []| |
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''''''''''''''''''''''''''
height 6'0" (5.97 ft)
weight 187 [lb]
METRIC:
height 1.82 m
weight 84.8 kg OR 13 stone
max punch rate = 3/second
Punch combo - 2 jabs, 1 cross, uppercut.
Intro
Cody is the middle man. He plays very much like a slower Guy who causes more
damage. Which is not a bad thing. Especially with knives.
vs. Knife
The best weapon for Cody, the key to using it is PRECISION. Stab the moment
an enemy is in range, or you get punched. But don't stab too soon or you'll
lose the knife. Also line up your feet with theirs so you're on the same
plane, you don't want it to miss.
vs. Holly Wood
When you see a Holly Wood, shake every knife you can out of him. Then use
his own weapons against him. Don't just walk up to him and stab though,
always approach at an angle.
vs. Groups
Your reach is long enough that you can punch combo smaller groups without a
problem. With a big group you have to stay on the perimeter and throw one of
them into his buddies.
vs. Loners
With one opponent standing, use your Ultimate combo: Jump Drop, 3
punches, grab, 3 knee smashes, and a throw.
vs. Finity
Cody has an infinite combo that is slow and hard to maintain but a
lifesaver against Andores. Punch twice, then turn away and punch. Repeat
this for the infinite combo. You don't have to do it fast, just keep your
button presses regular. For console players, a joystick makes this a bit
easier. Sega CD players note this is almost impossible with the "rapid
punch" cheat activated (See GLITCHES AND MORE under the Sega CD section).
4TH. HAGGAR
.-++------,--.
`''''''''''--'
_________________________
| ,-==-. |
| {;'(=';} |
| !'t,|t'! |
| |),3E.(| |
| __/\'``'/-._ |
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| +-+--+--+----+--- |
| /`'-----------''`\ |
''''''''''''''''''''''''''
height 6'8" (6.64 ft)
weight 297 [lb]
METRIC:
height 2.02 m
weight 135 kg OR 21 stone
max punch rate 2/second
ForgottenOutcast's Haggar Attack Points Table:
Drop kick 100
Punch 1 100
Punch 2 100
Pipe smash 200
Headbutt 1 200
Headbutt 2 300
Headbutt 3 300
Body splash 300
Special 400
Double Axe 800
Knife throw 600
Suplex 1000
Piledriver 1200
Intro
Haggar is slow. His punches are slow. His beatings are slow. But there's a
quick way to play Haggar. Wrestling. You see, "Final Fight" becomes "Final
Crush Pro." Haggar is a game of jumping from Pile Driver to Back Drop (and
back) without getting hit. This can be done many ways, an example is the
"Haggar Driver Loop" ( in section 5TH. ) Since Haggar deals more damage,
the game makes Haggar's job tougher. If you're Haggar, more enemies show
up, especially in the later levels.
vs. Grabbing
Approach from an angle and grab. If you can't reach them, punch once to stun
them and go for the kill. Or if there's a cluster, knock them down with a
jump kick and grab the first one that gets up.
vs. Landing
When you launch that Pile Driver, any enemy you crush will go flying in
the direction Haggar is facing. Use this to steer them into the middle of
the screen, where you can grab and throw at your leisure.
vs. Wrestling
Instead of merely grabbing Enemies, Haggar CARRIES enemies. Move them into
position and then execute your move. If there's no one near your launch
point, commence a Pile Driver. Try to steer it into a pack of enemies when
you do. But if there are enemies close by, then Back Drop the thug into
them. Go back and forth if you have to. See the next section.
ForgottenOutcast's Haggar Tactics:
Attack Combo Into Grapple, aka "the Trash Compactor"
Hold up/down during a combo, excellent for Haggar and his long reach and
short combo, goes through Slash like nothing. He'll try to block then just
get suplexed. If I have a big crowd, I'll sit there and do this
indefinitely, then when I've thrown most of them behind me, I'll turn around
and do it again (I like calling this the 'Trash Compactor'). It has great
invincibility, but isn't fool proof; J and Two P and other fast attackers
can clip you in the back between throws.
(A more difficult yet precise method: Throw Combo - Punch combo a punk,
but before the finisher, press Away and Punch at the same time to grab and
Suplex him regardless of distance. -Ed.)
Jump Kick + Jump Drop
You can cancel a jump kick into a jump drop by holding down and hitting
attack during the jump kick. This is useful for clearing out any enemies
that the jump kick may have missed. Ideal situation: You've just tried to
drop kick two El Gatos and one ducked under it in preparation for his slide.
Before you hit the ground, you switch to the body splash and make him eat
pavement.
End of ForgottenOutcast's Haggar Tactics.
5TH. THE HAGGAR DRIVER LOOP
.-++------,--.
`''''''''''--'
"I'll make this easy, I'm picking the big dumb guy!"
- Record Holder, Beating Game with Most Quarters
Haggar requires enemy management and playing smart. He has many weak
spots, and protecting them takes planning. Here is a detailed example of
the kind of tactics you'll be using.
...........
Guidelines.
...........
_ _.._
V `. V `. -> <-
* *
These are arrows. They define movement.
The asterisks (stars) are puffs of smoke. They define where something used
to be. Just like a cartoon.
--------------
This is the ground. It defines a surface for skull crushing.
H A B
A and B are characters. H defines an angry bollocks-skull-crushing man
named Haggar.
Uppercase means they are fine.
Lowercase means they are stunned.
.........
The loop.
.........
Stage 1: PREPARE THE LOOP
H A B
----------------
->Hab<- Punch A and B
----------------
_
V `.
a H*B Back Drop A
----------------
_.._
V `.
Hb->a * Pile Drive B WHILE FACING RIGHT and land on A
----------------
_
V `.
b H*A<- Back Drop B
----------------
Stage 2: THE LOOP
_.._
.' V
* ->B Ha Pile Drive A, B will follow
----------------
_,._
V `.
bH A<- * Pile Drive B, A will follow
----------------
CAUTION: Not to scale!
________
|_=.`--. |
|ii|:::|||
|''_=.__||
|=888888,|WALKTHROUGH =4_____________________________________
|"8888"' |||||||||||||||||||||_______________________________|
''''''''
1ST. INTRO
.-++------,--.
`''''''''''--'
This walkthrough will highlight any nasty surprises the game throws at you
and things not to miss along the way. The rest of the game can be passed
through proper tactics. ForgottenOutcast has also graciously provided
numerous additional tactics for Haggar players that have been rigorously
tested on the arcade version on the hardest setting. These sections are
noted in the text.
ForgottenOutcast: "My strategies are very strange, I know, but they
deal with manipulating boss AI using Haggar's ability to drag and throw
enemies into whatever position he wants."
.*.
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METRO CITY
( IT APPEARS THAT INSPECTOR GADGET IS OFF DUTY )
2ND. SLUM
.-++------,--.
`''''''''''--'
Once you travel to the lower level, watch out. In the center of the area
two Bill Bulls charge from offscreen. This part is a good chance for Cody
to learn close quarters knife fighting. Later after you walk out the boss
Damnd / Thrasher bursts through the large double doors.
You've got to think, what kind of criminal empire has the goons
gallivanting around destroying doors and random bits of property
whenever they feel like it? A frugal one! No clean up - no fees. After
all when one town falls apart from "Guerilla Urban Planning," you just
trot over and conquer the next. It worked for Hitler... no problems
for him. Never.
Damnd / Thrasher
Damnd hops around and kicks, with an occassional punch or two. Throw him,
don't try to punch. Once his life bar drops a bit, he hops aside and
blows a whistle to summon some goons. Some will come from the left and some
will come from behind the door. Watch out because soon Damnd will fly off
his perch with a kick. Special to deflect it. When Damnd hops, walk right on
top of his landing spot (unless he's kicking) and as soon as he lands grab
him.
Once his life meter drops to yellow, and you kill off the first batch of
goons, Damnd hops aside and summons some more troops. Repeat the same
procedure, though watch out for Bottle Hollys just before the end.
Additional Damnd advice from ForgottenOutcast using Haggar:
Don't approach the door at the end of the stage until you've cleared out all
enemies. The Two. P sitting just past it will come to you if you wait for a
few seconds. Approach the door while about in the middle of the screen. When
Damnd busts out, it's time to roll. Damnd likes to either punch you three
times or ninjaflipkick you. At a distance he'll skulk about or flip like a
freak in order to dodge your attacks (in the air, he's invincible) and get
in close to put the hurt on you. His punches do about 15% damage each and
the kick will do around 22%.
Here's how to kill him quick as Haggar.
Walk straight up into him or from an angle to grapple. Execute two headbutts
and a piledriver. Put just a little bit of distance between yourself and
him, wait for him to get up and come at you.
Meet him with two punches, then walk in and grapple, give him two headbutts
and the piledriver and he'll be at half his last lifebar. He'll leap to his
hiding spot and call for backup.
If any of his goons knock you down, he'll laugh at you like the ugly
crackwhoring Columbian drug lord that he is. A Holly Wood, then a second
later a J and two Breds will show up. Take them all out quickly if you can.
Damnd will come down with a flying kick a few seconds after they all show
up; either use the Spinning Clothesline to avoid this, be at the height of a
Piledriver, be executing a suplex, or dodge. Dodging it is harder than it
looks, and is best done by holding down and toward him when you see him
start coming at you; he shouldn't track your position after he's in mid air.
In any case, if he's beside you when he lands, he'll do another stupid
flipping kick of doom, so avoid being on the same plane as him after he
comes down.
If you pulled off the previous combos perfectly, doing so much as touching
him right now will make him run away again, so if at all possible get rid of
all the other enemies before doing anything to him. If you can pull off a
punch-punch-headbutt-headbutt-piledriver combo, he'll bite the curb and go
to wherever ninja flipping dreadlock haired druglords go to in the afterlife
(I'm betting on Hell). If you let up for even a second, it's time for
another wave of punks.
Bill Bull, Poison, and two Breds, then a bunch of molotov cocktail throwing
Holly Woods (their fire can hurt Damnd). Damnd will attack you from his
perch as he did before, then you can finish him off. He's worth 10000
points.
End of ForgottenOutcast's Damnd Haggar advice. No this is not an insult. If
it was an insult I would have said "ForgottenOutcast's DAMNED Haggar
advice."
Like that.
3RD. SUBWAY
.-++------,--.
`''''''''''--'
On the subway train right after the first batch of goons, an Andore will
come charging from the right. Later when you approach two barrels, another
Andore will come from the right.
At the end of the train is a tough fight with Andore, Holly Woods, and a
Bill Bull. Keep moving and try to corner them with the Pipe if you can.
After you exit the subway train (past the first batch of goons) some barrels
will roll from the right. Prepare your special. During the subsequent fight
some Bottle Hollys will mix things up with flaming Cocktails.
Sodom / Katana
A name change to Katana? Come now Sega, what ever could be wrong with
Sodom? It's the second best name ever (Gomorrah's number one), it's no
wonder those lads named their friendly little town after it. Ignoring
that whole "God smiting" thing, I'm sure the neighbors loved it so much,
they couldn't help but stare. Mrs. Lot for example.
Salt? Pass on it, if you eat before fighting Sodom. Your blood pressure
will rise dangerously. This boss is so frustrating because for most of
this fight it's impossible to hit him. He's invulnerable many times: the
first is at the start of his charge, the second is at the end, and the
third is when he swings his sword. When Sodom gets up and his head is
pointed down, he is about to charge at you. Wait a moment, and as soon as
he runs hit him with a Special or a well-placed punch. If you are Guy,
use his swords against him, everyone else should avoid this since it
makes Sodom angier and more likely to charge at you.
Additional Sodom advice from ForgottenOutcast using Haggar:
Let it be known that Sodom has three attack phases: Both swords, one
sword, no swords. Ironically, he is easiest to defeat when he has both his
swords.
With both swords, Sodom will approach slowly, attempting to engage you at
the outer limits of his reach (which is slightly greater than Haggar's).
If you find yourself directly across from Sodom, he will own you badly
with a x3 combo slice that will take off 80% of your life. While it is
possible for Haggar's punches to get through Sodom's slices, we will not
worry about that.
With both swords, Sodom is highly vulnerable to grappling. Haggar can
simply manuever around and walk into him from directly above or below. We
want Sodom to have both of his swords whenever he can.
With one or no swords, Sodom is almost unstoppable when he raises from the
ground. He will pause upon standing up, and he is invulnerable here. After
a random amount of time, Sodom will execute a death charge that Haggar
cannot do much to stop aside from a bodysplash, dropkick, or clothesline.
Neither of these damage Sodom much, and Sodom will repeat his invincible
death charge when he gets up again. If Sodom has a sword, the charge will
do 60% damage. If he is unarmed, he does 25% damage.
When you enter the ring, walk to the right while going to the bottom of
the ring. This is because you must grapple Sodom from the right. Jockey
for position and make it so you are on the right and he is on the left.
Also, it is very helpful to have Sodom close to the top side or the bottom
side of the ring, but not inbetween. Now, grapple him. You MUST headbutt
him twice and then piledrive him to the left. You can actually get away
with carrying Sodom to the up or bottom a little, because he is not very
resistant to grappling right now (but he will be afterward).
The first headbutt disarms Sodom of a katana, the second scrambles his
brains (the following strategy simply won't work without the second
headbutt for some reason), and the piledriver disarms him of his other
katana, cuts his life in half, and positions him in the upper center (or
downward center, doesnt matter) of the ring.
Now, immediately after the piledriver,you must walk in a V formation. If
Sodom is close to the bottom of the ring, walk up at an angle, then back
down into him. If he is close to the top, walk down at an angle, then back
up into him. If you followed my movements right, Sodom will not execute
his death charge, but rather will pace about vulnerable to grapples as he
is with both katanas. He is resistant to grappling now, however, and you
must quickly administer one or two headbutts then another piledriver. It
doesn't matter where you position him now.
After the second piledriver, Sodom will death-charge you-- however, if you
perform the V formation movement like before, there is a very small chance
he will be vulnerable to grapples again. It doesn't really matter at this
point. You can simply let him charge you; it will only do 25% of your
life. Then, allow him to fetch both his katanas.
Manuever and grapple. Administer one/two headbutts and a piledriver (you
must do at least one headbutt to take both katanas away). Be very quick
about it; he may escape otherwise. If he does, your best bet's probably a
clothesline and to try again.
Now, Sodom's life should not be any longer than his name. He will
death-charge you again, but since his hands are empty, you will still have
half your lifebar. Let him get his katanas, then grapple, and deal three
rapid headbutts (or two with a piledriver if you want to be flashy and
gain extra points). Sodom is beaten.
End of ForgottenOutcast's Sodom Haggar advice.
4TH. BREAK CAR
.-++------,--.
`''''''''''--'
Also known as "Bonus Round 1" or "The Culmination of Joe's Worst DMV
Mix-Up Ever"
__............
.^. ,''' ) ,..,,,,`.`. .^.
<1> / ,''| i:!!:!!:...`.,_ <3>
'v'.'-._< ': ..."::::;;::.:-./ 'v'
,.. `'`:^.. '-.._______=.`--.
| |_ .<2>: [:::|iiiiiiii|:::||
| |.i'-+'v''-.__/ ''''''''_=.__|
" `-| |`i88888888=====888888,
\_;`""""""""""""""8888"'
.-++------,--.
`''''''''''--'
.^.
<1> Grab the Pipe! Punching the car will not work, especially with Guy.
'v' Smash here 8 times.
.^.
<2> Then when the sound effect changes and your beatings become ineffective,
'v' move here and smash 10 times.
.^.
<3> Go all the way around to here, and smash 15 times. The car should be
'v' destroyed.
103500 is a perfect score.
SNES players note: the number of hits with the pipe are 5 / 6 / 9 instead.
5TH. WEST SIDE
.-++------,--.
`''''''''''--'
Starting out the level, Sega CD players may find a teleport glitch (see
GLITCHES). In the bar, after the group with the Elgado, an Andore and a Bill
Bull will charge from offscreen, followed by Bottle Hollys. Then through the
second door you are escorted neckfirst to the Andore Arena. Get them in a
corner and pummel them with the nearest weapon, that's the easiest way to
win this steel cage match.
Unless you're playing on the SNES.
Vs. the SNES double barrel-chested andores - This fight has become
incredibly cheap. In fact it may be the most difficult fight in the entire
game. Why? They can grapple you instantly from long range. Your lead pipe
can pass through them like air. For unpredictable moments, they are immune
to all attacks. ALL attacks. Even your special. Ludicrous.
Carve a path to victory with the lead pipe. But you can't use it normally.
You must grab the pipe, get them in a corner, move slightly above them,
then hold DOWN while swinging the pipe as they get in range. THEN the
swings will connect.
Alternate strategy from GearBoltz using CODY without taking any damage:
In the arena as soon as the Andores drop in, grab the one on the left
and throw him at the other one so that they are both on the right side
of the screen.
Next, move to the uppermost part of the screen. There are four
spotlights in the background and counting from left to right go
underneath the second one, from there you can keep throwing punches and
the Andores will just walk in to them usually without charging.
End of GearBoltz Andore Arena strategy using Cody.
Edi E.
Before the fight this bad cop spits out his gum. Eat it off the ground to
replenish half your life. One of Final Fight's charming life lessons.
Every time he gets up, he swings his baton so stay away after you knock him
down. Once you beat him down to a yellow life bar, Edi runs to the sides of
the screen shooting his pistol. If you are a fast character this section is
not difficult. Move up and down to dodge the shots and intercept him when he
crosses the middle. If a goon steps in your way throw him aside. As Haggar,
get a Pile Driver or two on him and you're done.
After you win, the game gives you two free hits. Feel free to kidney
punch the bastard for shooting you. It's the least you could do.
ForgottenOutcast's Edi. E Haggar Method:
Here's how to destroy Edi. E with almost no effort.
As you approach the boss area, stop when you see the large crowd. Go to
the top of the screen and slowly inch forward until Edi E's lifebar
appears onscreen. Then walk left and stand just beside the trashcan in the
background.
Edi will eventually come after you. When he passes the cluster of animated
onlookers, walk straight down almost to the bottom of the screen then
start holding down and right. Edi will eventually walk into you and become
grappled. Administer a Piledriver and nothing else.
Immediately after, retreat to the top of the screen and to a few character
spaces away from Edi. Wait until he gets up, then repeat the previous
manuever: walk down until almost to the bottom, then hold down and right.
If Edi E starts moving away from you, just hold Down to walk in place and
he should come and get trapped in the Iron Grip of Haggar. Execute one
headbutt then a Piledriver. Repeat this process once.
Edi will now be in his Gun Mode. He has no allies, so he is completely
vulnerable. He will run, but he's not fast enough without any goons to
hide behind.
Just chase him diagonally, taking care to not walk straight at him (you'll
probably get shot for it). A quick finish is grappling and dealing 3
headbutts in a row. Or you can just Piledrive him repeatedly until he
dies, which is good for points and beatdown factor.
Optionally, you can let Edi get to the right side of the screen. Enemies
will eventually come. You can get easy points by biding time until the
enemies arrive, then finish Edi and get all their points in one fell
swoop. Also remember to eat the Steroid flavored bubblegum to get a huge
point boost since you're still at full health.
End of ForgottenOutcast's Edi. E Haggar battle method.
6TH. INDUSTRIAL AREA
.-++------,--.
`''''''''''--'
This level is completely missing from the SNES version. For a theory as to
why, check the CHANGES section of SNES under 1ST. INTRO.
At the start of the level you must walk down the center of the columns of fire.
Then at the end you are greeted by some goons. Throw them into the fire to
easily roast some barbecue Gears. However the next part is notorious for its
difficulty.
Four columns of fire will burn in this sequence:
4 1 3 2
Fire safe spot for GBA Version from Razu:
There is a tactic to the fire, (4 1 3 2 sequence section, in the factory
that I have found on GBA. There is a horizontal line above the lower layer
of flame you can stand on and you seem to be immune to the flames.
Check the screenshot at http://homepage.mac.com/plasmagrey/ffonefire.jpg
End of Razu's safe spot tip.
In the other versions of the game, the only safe spots are the lower left
corner (as Haggar, you must face left because of his wide stance), and the
upper right corner (while facing right as Haggar). You can stay here and
punch or repeatedly use your Special to pass this segment. You'll lose
some life but not as much as if you had stayed in the fire.
I wonder what the Mad Gear makes in this factory. It's completely
devoid of workers, and with all the fighting the gang must never have
time to start a proper union. No doubt the last man who walked out just
said "Bollocks! Leave it on" so now the power's almost drained. All
that's left are essential factory processes such as "Shoe Roaster." I
wonder if that comes before or after "Drumcan Jewelry Stuffing." Wait a
minute, that's what they do! They manufacture HAMMERS! Of course, for
bashing themselves in the head. Hey, rocks are slower.
This hallway is quite deadly. But before it, use the wall for some fun
(see GLITCHES). The first batch of enemies behind the drumcans will not
roll them at you, the second batch will. Special like a good Pavlovian
doggie and you just might get a biscuit. Right after that two Bill Bulls
will charge from the Right. Hit them with a metal biscuit you found
inside a drumcan.
Approaching the elevator, you'll find a knife throwing glitch if you're
quick (see GLITCHES). In the elevator jump away from boss Rolento's
falling grenades, and if you're Guy use your Off-The-Wall Kick like mad,
this is where it really shines (where it only shines, really). Also later a
Steak will drop from the ceiling. Grab it fast because 3 El Gados will
follow it! In the Sega CD version you may prepare the Gados at your
leisure (I prefer mine in the corner, pipe-tenderized) but in other
versions you must rush, Rolento is coming!
Rolento
Rolento will start off with his own version of the Off-The-Wall kick, and
that's your cue to respond with a kick or Special of your own. He will also
stab you with the butt of his stick. This is mostly unavoidable, even if you
Special, so just use careful timing. Later he will run around very fast
throwing grenades. Dodge the explosions by hopping like mad. You must catch
up with him and GRAB him to beat him here.
ForgottenOutcast Rolento Strategy Using Haggar:
Eliminate the 3 El Gados who drop in before Rolento as quickly as
possible. I suggest walking into the left-most one, suplexing him into his
brother to the right, and then punch-punch-suplexing as much as you can,
while staying in that general area. If you get hit, Clothesline out
immediately.
With luck, the Gados will be dead before Rolento arrives. Without luck,
though, you'll just have to finish them -- dealing with Rolento is much
easier with them gone.
Rolento has two phases. In the first, he fights you with l33t commando
skills. In the second, he turns into a grenade barfing ninja on crack.
First Phase:
Attack 1: Flying Legdrop. Rolento jumps onto the beam in the background,
walks to your vertical position, then comes down with a flying legdrop.
This is his opening attack and is easy to counter, provided you have room
to move. Once he stops and jumps, simply move straight up or down (or even
left or right). He will miss and stand there, vulnerable for a second.
This is the move you want him to do. I'll explain why in a second.
Attack 2: Wall Kick. Rolento jumps onto the wall then kicks off to stomp
your face from the air. Evade by walking diagonally up or down (wherever
you have more room) towards him ASAP. Hard to capitalize on once you
dodge, though.
Attack 3: Stick Thrust. This move is pretty bad news. It comes out almost
instantly with mad priority and high damage. The good thing is that even
if he hits you, it doesn't knock Haggar down, and Rolento is vulnerable
immediately afterward.
Attack 4: Hip Toss of Doom. This move sucks. Rolento just immediately
throws you and geez, it hurts. He doesn't really telegraph it at all,
except by walking straight toward you. The only way to really stop this
move is to clothesline or dropkick Rolento as he's coming toward you. No
real significant offensive advantage can be gained from it. Just hope he
doesn't do it...
Or don't give him the chance:
Rolento will always open the fight with the Flying Legdrop. If you've
cleaned out his terrorist buddies and have over half your life, you can
easily counter this. If the terrorists are still around, you can still
execute the following technique any time he does the Flying Legdrop..
Dodge to the left or right when Rolento does the Legdrop. Be careful; the
attack is still dangerous until Rolento is in his standing animation
again. Unleash the full combo of punch x2, headbutt x2, piledriver. Use
the piledriver to direct Rolento into a corner.
Position yourself before Rolento can recover: even if he isn't against a
wall, make sure you are standing RIGHT next to him as he rises. He will
stab you with his stick. It will hurt. However, you will be RIGHT next to
him and he will be vulnerable. Unleash another full combo. Again,
piledrive him toward a corner.
This will cut deeply into Rolento's health and put him into Attack Phase
2, which is really hard to predict.
If you got Rolento into a corner, walk diagonally down (or up) from
standing still for a second. You might catch Rolento. But probably not. He
will proceed to run around madly dropping grenades everywhere.
If you stay close to Rolento, he will never stop. Give him some room and
he'll stop to throw more grenades. With luck, you can nab him as he does
this. Moving diagonally generally keeps you safe from grenades, but not
always...
If you manage to get Haggar's hands around Rolento's throat, execute 3
headbutts. This will either kill him or put him extremely near to it.
End of ForgottenOutcast Rolento Haggar Strategy.
7TH. BREAK GLASS
.-++------,--.
`''''''''''--'
.. .. ..
!; ' !; !;
|`:!`!:. ' |`:!`!:. |`:!`!:.
,.,.,.,|,':!;!::..' | ':!;!::.. |,':!;!::..
LJLJLJL|LJLJ''' | | | ' ''' | ||LJLJ''' | |
| ** | | | ' '** | || ** | |
| | | | ' ' | || | |
| | | | ' ' | || | |
.........|,.......| | | ' ....| ||.....,- | |
'''''''''|_'''''\!| |...|_.,!''\:| ||_'''''\.| |
`-._.\\| |''''=`=:_.\\| | `-._.\\| |
_______________i=.|_|_________i=.|_|______i=.|_|
X
________________________75i,___________________
X `":.,_
_______________________________________________
X
Place your feet where the X's are so they line up with the lines on
the floor, the closer you are to center the quicker you will break
the glass. To beat this, you must break the glass IN THE MIDDLE with
one hit. If you go too far up or down, then the glass will merely
crack, or spin and knock you backwards. Jump Kicks are preferred for
slower characters. Any other method takes too long unless you are
Guy.
You can get up to 100000 points for doing it perfectly. 5000 for a
one-hit break and 100 points for cracking the glass.
The SNES version has a much longer break glass round - to get
Perfect you must nail every pane of glass on the first strike.
Good luck.
8TH. BAY AREA
.-++------,--.
`''''''''''--'
Once you approach the first yapping dog in the background, watch out because 4
Bill Bulls will come charging from both sides of the screen, one right after
another. Once you beat them 4 MORE Bill Bulls will charge!
After the standing barrels, once you reach the lone drumcan two Andores will
flank you. Be careful when fighting them, as you move right drumcans will
start rolling, 4 sets of drumcans in total. After this is a freely scrolling
section with 3 Poisons and a Holly Wood. MOVE quickly here. The Holly Wood
is the biggest threat so focus on him. Then in front of the public restroom
grab the pipe and the next section is easy. Just thwack all the J's and
Slashes.
When the Bottle Hollys attack, try jumping on top of the tires and waiting
it out. They just might kill everyone with their Molotovs and you'll get
free points for doing nothing!
After the Bottle Holly section, Holly Woods will mob you. KEEP MOVING. You
can't throw a knife if they are too close. Jump kicking is out of the
question. Cody has it easy here.
If you can, when you approach the bench warmers, see if you can throw or
Pile Drive one of them and knock over 3 tire stacks in a row. It's good
clean fun.
Abigail
Abigail, Abigail - a textbook case of repressed aggression. A man with a
woman's name. Just a bit of a "Boy Named Sue" complex, just a bit. But
it could be worse, right? Like a boy named Poison WHOOPS that's out of
the bag-
This boss will come charging down the middle of the screen from the right.
While he is on the sidelines don't go near him, he will choke hold and throw
you for lots of damage. Instead throw goons at him until he walks to the
middle, then you can throw him all you want. If he pulls back his fist and
turns red, SPECIAL because he will super punch your head off. In every other
respect though, he is a glorified super-Andore.
Note the sign in the background that says "WAY OUT" and points both ways.
Where did it come from? Does it have some deep existentialist meaning?
ForgottenOutcast's Abigail tactics with Haggar:
Just take your time and beat everybody down, making use of the plentiful
amounts of food. You'll see a pipe and a katana - grab one if you want.
There's a strategy centering around just clonking Abigail with a pipe
repeatedly since it outranges him, but my strategy will focus on
outwrestling the big man.
You'll know Abigail is coming when the screen stops scrolling and there's no
enemies. There'll be a sign saying "WAY OUT." He'll come charging in from
the right of the screen - be ready.
There is a certain trick that only Haggar can really accomplish. You see, if
you are just a little behind Abigail horizontally and down far away from him
vertically, he will lose track of you and wander a bit. You can easily walk
up, grapple him, headbutt him once or twice (I reccomend none, as it may
screw your timing up) and then piledrive him while he is in this state.
Haggar can move while he is grappling, and thus he can manipulate Abigail's
position on the screen.
When Abigail first charges in, he is very vulnerable to being grappled.
Simply be waiting for him at the middle bottom of the screen, and as he runs
in, walk up and grapple him from the side. Continue to walk up while holding
Abigail - but you can only hold him for a short time. Hold up, and in your
head count ONE. Not one second, just ONE.. then piledrive him.
As you land from the piledriver, hold down and right, going to the bottom of
the screen and behind Abigail. If Abigail gets up and simply walks to the
left, you're doing it right - when you see him do this, immediately go,
grapple him again, and administer the piledriver once more.
Keep Abigail toward the right of the screen as you continue to use this
technique, to avoid the punks who will be coming to harass you momentarily.
You should be able to deal out four piledrivers, taking him to a green
health bar, and then his back up will be here. If you have a buddy, direct
him to keep those punks off your back while you continue to manhandle
Abigail. If not, well... Start off by directing your fourth piledriver to
crash into the oncoming enemy ranks.
If you brought a pipe, you can go crazy swinging and hope you kill everyone,
but you'll likely get smacked in the face sooner or later. With your bare
hands, the punch-punch-throw technique works reasonably, so will the
Clothesline, though Abigail will inevitably come and throw you 20 feet in
the air, taking off half your life. Fight as best as you can. The technique
of staying down and behind from Abigail still works, it is just very
difficult to get the positioning right with punks in the way. Don't worry if
you die (I did) - this will actually help you.
When you return to life, all of your enemies will be knocked down and you
will be invincible for a moment. Use this advantage to zero in on Abigail
and beat him down, possibly unleash a
punch-punch-headbutt-headbutt-piledriver combo. This will either put him
away or bring him close to death, and from here, finishing him won't be too
hard.
End of ForgottenOutcast's Abigail Haggar tips.
ForgottenOutcast's Bay Area guide using Haggar:
Stage 5 has a LOT of barrels and whatnot lying around, but their contents
are mostly random. I got lucky and found food a lot - try and conserve any
food lying around, taking out all the enemies before consumption (unless
you're really hurting for it). Progess little by little, this will help keep
the enemy's numbers down some.
If you are attacked by mass amounts of Dugs/Jakes and they are all on one
side of you, you can pretty much kill them all just by doing the standard 3
hit combo repeatedly.
Watch out for the Slash and Axel enemies - use the Clothesline the second it
even looks like they might hit you. Their attacks have a frame of wind-up,
but do ungodly amounts of damage, about half your life. They block your
attacks, but will still get thrown at the end of your combo if you are
holding Down.
There's quite a few trouble spots in this level - the first is when you are
ambushed by a bunch of fat guys. They'll all charge on screen; the first one
will come from the right. The most reliable way to avoid their charges is to
be throwing somebody when they're coming at you, so suplex away and
Clothesline if you have any doubts. There's a lot of healing items right
after this, so you can spend all of your energy just Clothesline repeatedly
if you've just got to.
Right after this, you'll be attacked by two Andores. They'll both coming
running in from the sides of the screen. They're not so tough - use the
punch-punch-throw technique extensively, and never be caught directly in
front of an Andore unless you're rearranging his face. His punch has a long
range, and if he's far enough from you, he'll charge. If you have to get
close, approach from his sides. There'll be a barrel with a turkey in it
right near you, so taking damage here isn't a big deal.
Next, you'll see three metal barrels all lined up in a vertical row. Be
prepared, because they're going to get rolled at you - the best way to bust
them open is with a Clothesline. The barrels will cough up health restoring
items with a fair probability, so its worth it. A bunch of Dugs and other
weak punks will attack you, and barrels will get rolled at you during the
fight, so stay alert for them.
Then you are attacked a small army of Poisons and Roxys and two of those
knife wielding terrorists. The prostitutes will basically avoid you while
looking for a chance to hit you, while the terrorists hang back just out of
your range and try to throw knives or stab you, or even worse, do one of
their high priority, long range moves, like leaping at you with knives, or
sliding into you. The prostitutes are practically human shields for them.
I suggest dealing with the terrorists first. Grab a Roxy/Poison and
piledrive her while jumping forward, this should get you close to one of the
terrorists so you can start mopping the floor with him. Be suplexing as much
as you can, because you are invincible during it. (This is where I died the
first time. Don't totally ignore Roxy/Poison, because she can kick the crap
out of you if you let her..)
The next section will be comprised of Jakes, Js, and Slashes/Axels. There's
a pipe and a katana lying here, so feel free to use them, they are fairly
effective against these enemies as long as you keep them on one side of you.
If not, use the punch-punch-suplex technique.
After a while of this, a bunch of firebomb wielding maniacs run onto the
screen. To get past them, just dropkick them all while moving forward, then
jump and dropkick again, still moving forward - you'll take out a few of
them and avoid the fire. For the next part, just get up on the tires.
You'll be completely safe, and can deal with the various punks after you
jump down from the tires. Dropkick/bodysplash anybody waiting for you,
Clothesline once you land, then jump forward and dropkick a few times,
Clotheslining as you land if you need to - the whole thing's pretty chaotic
and that's about as good a plan for getting out relatively unscathed. Just
keep going forward, keeping enemies off you as best you can - it'll be about
over once when you see a phone booth. You'll find some chicken in a barrel,
and then you'll walk into pure hell.
Pure hell is getting attacked by mass amounts of terrorists. First one will
come from the right, then another from the left, then they just come from
all over. Luckily, there is a barrel with more chicken readily onscreen, so
make haste to eat it if your health drops below about 40%. What you want to
do here, is get surrounded, having all of them very close to you.
This way, you can punch-punch-throw indefinately, not taking many hits at
all. But if one does hit you, immediately Clothesline everyone. If you get
knocked down, Clothesline the very milisecond you stand up. If you stay in a
position where you can successfuly combo & throw repeatedly, and remember to
go for the chicken before you're almost dead (they WILL get some hits in as
you go for it), you should come out on top without even losing a life.
End of ForgottenOutcast's Bay Area Haggar Guide.
9TH. UPTOWN
.-++------,--.
`''''''''''--'
All right, I'm getting fed up with these sign things. Now it's nothing
but kooky "nin nin" signs everywhere. Didn't the last level have a
Statue of Liberty? They can't make up their mind if this is Japan or
America. Is it a Japanese envy of American ways? The East loving the
West? After all, this place has chandeliers, and they are, indeed,
bearing TURKEY.
Anyway after the first wave of enemies be ready to Special 4 drumcans from
the right. In the foyer, Sega CD players will find a wall next to the
elevator. Use it if you can. Guy's Off-the-Wall Kick is a lot like Haggar's
Pile Driver, fast, aerial, and closes some serious distance.
Now take the elevator 15 stories up to Belger's condo. You're greeted by 3
Bill Bulls from the right. Once you scroll to the right 3 Andores will
appear. Herd them and don't get surrounded. After the Bottle Hollys 2
drumcans will come from the left. Break them for a Pipe to use on the group
of Slashes. After them, 2 more sets of 2 drumcans are on the right.
SECRET
The entrance to Belger's estate has 4 hidden gems. Walk to the middle, then
inch forward and pick them up behind the column.
Inside, watch for falling chandeliers. Stay out of the middle of the walkway
and you should be fine. Right after the 2nd chandelier 4 Bill Bulls will
charge from both sides. After the 2 sets of drums watch out because 2
Andores will come DIVING from the right! After the Bill Bull group 3 Holly
Woods will fall down the middle, to the left. Pass them and you will hit 2
sets of 2 drumcans.
SECRET
In the last part of Belger's Mansion with the columns, there are hidden
caches of jewelry. To access these rare treats, walk behind a foreground
column. Move up and down until you are in the middle, then press Attack to
pick up the jewels!
How many non-video-game criminal empires have you seen leaving dirty
great gob-smacking piles of money around? Eh? "They'll never look here,
they always walk left to right." I tell you it's tragic, when will
criminals get a proper portrayal? Now they're terrible accountants.
Thieving, murderous scum-sucking hives of villainy just get a bad rap.
But what can you do? You wonder, "Damn, there's got to be a REASON
they're elected," and then you get shot. "Doubt!! He had it and was
ready to use it!"
The last gasp of troops before Belger is a tough one, and you have a
handicap thanks to the columns: A partially obscured screen. Navigate and
fight as you will since this tough team has nearly one of every kind of
enemy. Don't get mobbed or you'll lose a life instantly.
ForgottenOutcast's Haggar Belger strategy:
When Belger shows up, just grapple him ASAP, or wait for him to move to
the other side of the screen, whichever. Piledriving him onto the
wheelchair is something I always do, but isn't necessary. The thing about
grappling Belger is that you have to be insanely quick. You don't even
have a solid second to administer the piledriver, and in fact he can
wriggle out of it in midair, creating a bizarre animation where Belger
fires at you in the air but the arrows bounce off of Haggar's invulnerable
manhood.
Or kneecap, depending on when he fires.
Anyhow. If you grab Belger, jump, and hit attack for the piledriver in one
smooth, but NOT simultaenous, motion, the piledriver will be executed and
Belger will lose a crapload of life like every other boss. The aim is to
piledrive him to the right of the screen, until you are up against the
window. Once you land, immediately walk down/up -- wherever you have more
room. Belger, if there's enough vertical distance between you (stay
parallel to him, however), should then channel the spirit of Keanu Reeves
and do a Superman leap right to you. When he lands, walk forward to
grapple and administer a Piledriver. Repeat this basic process until
there's too many thugs to continue it. 3 Piledrivers will take him down to
half of his last health bar or thereabouts.
Around this time, Belger becomes immune to grapple. However, this is an
advantage to Haggar. Use the same strategy of being a far vertical
distance from Belger but being parallel to him to get him to jump to you
and try to fire point-blank crossbow bolts, but instead of grappling,
start a punch combo as soon as he lands while holding Down. Haggar will
punch twice, then attempt to suplex...
However, Belger is immune to grapples by some divine decree that prevents
half-dead cripples from being manhandled by robust mayors, and cannot be
suplexed. However, Haggar will continue his suplex animation -- with all
of its invincibility. Belger and other thugs will try to stop the wrath of
Haggar to no avail. Belger's bolts will bounce off of his flexing abs as
if they hit solid titanium. Haggar will then rise from the suplex
animation and continue the punches. The cycle repeats until Belger is sent
flying to his much deserved demise, and the city is at last clean of all
filth (unless you count the blood everywhere).
End of ForgottenOutcast's Haggar Belger strategy.
Belger
Belger rolls in on his diabolical wheelchair, holding Jessica hostage. Try
to punch Belger and you'll get a black-eyed Jessica. So dodge the crossbow
bolts and grapple the seated Belger as soon as you can. One throw sets
Jessica free and Belger running; so begins the battle with Capcom's ultimate
street boss, a crippled midget.
The strategy here is like West Side's boss Edi E, except Belger hops
constantly while firing endless crossbow bolts. In fact Belger's jumping is
so madcap that he sometimes lands on henchmen's heads! Because Belger leaps
no matter how stunned he gets, you can only punch him once or twice before
he jumps out of range.
So throw him when you can. But be careful, if you stand too close he will
shoot a ring of bolts straight up into the air to rain on your head.
Throughout this fight, never line up horizontally with him or bolts will
surge your way. His crossbow is deadly, but Cody can deflect the bolts with
punches (Guy must be a crappy ninja if he can't block arrows but a street
punk like Cody can).
One really subtle detail I like is just before he's about to die, the sky
outside the window gets darker. Ah, foreshadowing...
10TH. ENDING
.-++------,--.
`''''''''''--'
And the world's shortest fighting game villain falls through the plate glass
to his death.
I love how when Belger screams it plays angelic harps in the background as
if he's some heavenly figure. Well you can be sure St. Belger is one
martyr they WON'T be showing in the stained glass window. For the church's
tastes, that's a bit too ironic.
****THUD!!!!****
Oh? What's this? You mean I get treated to horrifically sappy music while
characters I have no emotional connection with engage in saccharine
melodrama? And us lucky Sega CD owners are treated to voice acting by
Sega's finest interns?! Where do I sign up?!! Since Sega and Capcom must
really appreciate the true meaning of pain I'll be doing them a favor by
pressure massaging their ears, with forks. Oh now it's getting better, Guy
is kicking Cody's arse. Cody, in his infinite manliness, does what any man
standing before his girlfriend should do: nothing.
YE GODS! BY THE BUM OF SHAKIRA!
I have just witnessed HISTORY. Dear friends, it has only taken mankind 90
years to reach this. The lowest, basest possible moment in the history of
acting and video games. COMBINED. I have seen Manos: the Hands of Fate, I
have played Deadly Towers, I have seen the worst of everything in the
pantheon of Valu-Soft and Polonia Brothers Entertainment, and nothing
comes close, nothing approaches the vomitous magnitude of maudlin nadir,
as that moment...
"Ohhh CODY."
Relive the glory:
Audio Clip
http://homepage.mac.com/plasmagrey/music/finalfightending.mp3
Screenshots
http://www.vgmuseum.com/end/scd/a/ffcd-13.gif
http://www.vgmuseum.com/end/scd/a/ffcd-14.gif
http://www.vgmuseum.com/end/scd/a/ffcd-15.gif
So you've beaten the game. The ending's finished, and you enter your name,
and Capcom bids adieu with... GAME OVER. Yes, that's right. Game over.
But there's a minor detail, and that's the fact that you've WON. Of course
it's right. Literally. It's just there's a problem with the subtext.
Imagine your president describing the Olympic Women's Backstroke as
"tits up" and see how that flies. So Capcom, despite our best efforts
beating Belger and saving the town, you get the last laugh. I'll be a good
sport about it, after all you can always
FECK OFF
and keep up that Street Fighter clone-s**t you're churning. Call again
when you get an original thought. Don't wave that Viewtiful Joe at me, you
think I forgot the REMAKE?
UPDATE -
An extra ending?
Hello, Mr Skedar,
I just read your very entertaining Final Fight FAQ, but was surprised
to see no mention of the "extra ending" found in the arcade version.
You know, the one where you get to see photos of the development team
if you one-credit the game? Man, that's intense...I just finished the
arcade version this morning with MAME, and used probably about 20!
Well, first time through.
Tell me what you think about that one-credit ending!
Once again, great FAQ!
James Flanagan
Hello Mr. James.
You're quite chipper, I like your energy. So let's have a look at this.
All right, so all I've got to do is beat the game, and not only beat the
game, but with a ROMhack. Now, there are separate requirements to
one-crediting it "fairly," besides loose ends you wrap over tea like
OMNIPOTENCE (and if you're not a god by then, better have your story ready
for that crowd wielding pitchforks). As you may have noticed one-crediting
it is the goal of THIS BLOODY FAQ (at least half-arsedly), if its humble
author hasn't done it what does that say? Oh it's 5:00, I'm late. Pardon
me I've got to go burn my med books, the janitor at Brooks Publishers
hasn't cured cancer.
And neither has THIS Janitor. At least not video game cancer - we're still
drafting the charter for the Foundation for Stopping the Spread of
Sequels. F**kwits (FSSS.F). Do you know nearly one in three games have it?
But I'm so rude, I forgot to smalltalk. So Mr. Flanagan, how's your
wife... Morgan Fairchild? Yeah, that's the ticket.
I'll keep ribbing you (good-naturedly) Mr. Flanagan (can I call you
Tommy?) until we get no hearsay, but hard evidence. Screenshots are
admissible in the Court of the Commonwealth of Janitor. Court is now
adjourned.
________
|>>,^```^|
|>/ __ _|
|>'=" ( |
|`-__ ###|BOSSES =5__________________________________________
|.dmd#*'\||||||||||||||||||||||||||__________________________|
''''''''
1ST. INTRO
.-++------,--.
`''''''''''--'
Boss tips, boss guide, boss everything all in one place, for your
convenience, at your service, no problem no kidding no fuss no muss no risk
no obligation no red tape no down-payment no entry fee no hidden charges no
purchase necessary.*
*With apologies to George Carlin
vs. Bosses
If you're about to defeat a boss, and you're low on life, go after the boss
not the goons, the moment he dies so do his minions.
When a boss is around, don't get inside his range. Even if you're Haggar a
boss game is hit and run. An exception is Rolento, you actually need to
chase after him to make any progress.
2ND. DAMND / Thrasher
.-++------,--.
`''''''''''--'
Damnd hops around and kicks, with an occassional punch or two. Throw him,
don't try to punch. Once his life bar goes down a bit, he hops aside and
blows a whistle to summon some goons. Some will come from the left and some
will come from behind the door. Watch out because soon Damnd will fly off
his perch with a kick. Special to deflect it. When Damnd hops, walk right on
top of his landing spot (unless he's kicking) and as soon as he lands grab
him.
Once his life meter goes to yellow, and you kill off the first batch of
goons, Damnd hops aside and summons some more troops. Repeat the same
procedure, though watch out for Bottle Hollys just before the end.
Additional Damnd advice from ForgottenOutcast using Haggar:
Don't approach the door at the end of the stage until you've cleared out all
enemies. The Two. P sitting just past it will come to you if you wait for a
few seconds. Approach the door while about in the middle of the screen. When
Damnd busts out, it's time to roll. Damnd likes to either punch you three
times or ninjaflipkick you. At a distance he'll skulk about or flip like a
freak in order to dodge your attacks (in the air, he's invincible) and get
in close to put the hurt on you. His punches do about 15% damage each and
the kick will do around 22%.
Here's how to kill him quick as Haggar.
Walk straight up into him or from an angle to grapple. Execute two headbutts
and a piledriver. Put just a little bit of distance between yourself and
him, wait for him to get up and come at you.
Meet him with two punches, then walk in and grapple, give him two headbutts
and the piledriver and he'll be at half his last lifebar. He'll leap to his
hiding spot and call for backup.
If any of his goons knock you down, he'll laugh at you like the ugly
crackwhoring Columbian drug lord that he is. A Holly Wood, then a second
later a J and two Breds will show up. Take them all out quickly if you can.
Damnd will come down with a flying kick a few seconds after they all show
up; either use the Spinning Clothesline to avoid this, be at the height of a
Piledriver, be executing a suplex, or dodge. Dodging it is harder than it
looks, and is best done by holding down and toward him when you see him
start coming at you; he shouldn't track your position after he's in mid air.
In any case, if he's beside you when he lands, he'll do another stupid
flipping kick of doom, so avoid being on the same plane as him after he
comes down.
If you pulled off the previous combos perfectly, doing so much as touching
him right now will make him run away again, so if at all possible get rid of
all the other enemies before doing anything to him. If you can pull off a
punch-punch-headbutt-headbutt-piledriver combo, he'll bite the curb and go
to wherever ninja flipping dreadlock haired druglords go to in the afterlife
(I'm betting on Hell). If you let up for even a second, it's time for
another wave of punks.
Bill Bull, Poison, and two Breds, then a bunch of molotov cocktail throwing
Holly Woods (their fire can hurt Damnd). Damnd will attack you from his
perch as he did before, then you can finish him off. He's worth 10000
points.
End of ForgottenOutcast's Damnd Haggar advice.
3RD. SODOM / Katana
.-++------,--.
`''''''''''--'
A frustrating quarter-muncher boss because for most of this fight it's
impossible to hit him. There are some instances when fighting this boss that
he is invulnerable; the first is at the start of his charge, the second is
at the end, and the third is when he swings his sword. When Sodom gets up
and his head is pointed down, he is about to charge at you. Wait a moment,
and as soon as he runs hit him with a Special or a well-placed punch. If you
are Guy use his swords against him, everyone else should avoid this since it
makes Sodom angier and more likely to charge at you.
Additional Sodom advice from ForgottenOutcast using Haggar:
Let it be known that Sodom has three attack phases: Both swords, one
sword, no swords. Ironically, he is easiest to defeat when he has both his
swords.
With both swords, Sodom will approach slowly, attempting to engage you at
the outer limits of his reach (which is slightly greater than Haggar's).
If you find yourself directly across from Sodom, he will own you badly
with a x3 combo slice that will take off 80% of your life. While it is
possible for Haggar's punches to get through Sodom's slices, we will not
worry about that.
With both swords, Sodom is highly vulnerable to grappling. Haggar can
simply manuever around and walk into him from directly above or below. We
want Sodom to have both of his swords whenever he can.
With one or no swords, Sodom is almost unstoppable when he raises from the
ground. He will pause upon standing up, and he is invulnerable here. After
a random amount of time, Sodom will execute a death charge that Haggar
cannot do much to stop aside from a bodysplash, dropkick, or clothesline.
Neither of these damage Sodom much, and Sodom will repeat his invincible
death charge when he gets up again. If Sodom has a sword, the charge will
do 60% damage. If he is unarmed, he does 25% damage.
When you enter the ring, walk to the right while going to the bottom of
the ring. This is because you must grapple Sodom from the right. Jockey
for position and make it so you are on the right and he is on the left.
Also, it is very helpful to have Sodom close to the top side or the bottom
side of the ring, but not inbetween. Now, grapple him. You MUST headbutt
him twice and then piledrive him to the left. You can actually get away
with carrying Sodom to the up or bottom a little, because he is not very
resistant to grappling right now (but he will be afterward).
The first headbutt disarms Sodom of a katana, the second scrambles his
brains (the following strategy simply won't work without the second
headbutt for some reason), and the piledriver disarms him of his other
katana, cuts his life in half, and positions him in the upper center (or
downward center, doesnt matter) of the ring.
Now, immediately after the piledriver,you must walk in a V formation. If
Sodom is close to the bottom of the ring, walk up at an angle, then back
down into him. If he is close to the top, walk down at an angle, then back
up into him. If you followed my movements right, Sodom will not execute
his death charge, but rather will pace about vulnerable to grapples as he
is with both katanas. He is resistant to grappling now, however, and you
must quickly administer one or two headbutts then another piledriver. It
doesn't matter where you position him now.
After the second piledriver, Sodom will death-charge you-- however, if you
perform the V formation movement like before, there is a very small chance
he will be vulnerable to grapples again. It doesn't really matter at this
point. You can simply let him charge you; it will only do 25% of your
life. Then, allow him to fetch both his katanas.
Manuever and grapple. Administer one/two headbutts and a piledriver (you
must do at least one headbutt to take both katanas away). Be very quick
about it; he may escape otherwise. If he does, your best bet's probably a
clothesline and to try again.
Now, Sodom's life should not be any longer than his name. He will
death-charge you again, but since his hands are empty, you will still have
half your lifebar. Let him get his katanas, then grapple, and deal three
rapid headbutts (or two with a piledriver if you want to be flashy and
gain extra points). Sodom is beaten.
End of ForgottenOutcast's Sodom advice using Haggar.
4TH. EDI E.
.-++------,--.
`''''''''''--'
Before the fight this bad cop spits out his gum. Eat it off the ground to
replenish half your life. One of Final Fight's charming life lessons.
Every time he gets up he swings his baton so stay away after you knock him
down. Once you get him down to yellow life, Edi runs to the left and right
sides of the screen shooting his pistol. If you are a fast character this
part is not difficult. Move up and down to avoid the shots and intercept him
when he crosses over to the middle. If a goon gets in your way throw him
aside. As Haggar get a Pile Driver or two on him and you're done.
ForgottenOutcast's Edi. E Haggar battle plan:
Here's how to destroy Edi. E with almost no effort.
As you approach the boss area, stop when you see the large crowd. Go to
the top of the screen and slowly inch forward until Edi E's lifebar
appears onscreen. Then walk left and stand just beside the trashcan in the
background.
Edi will eventually come after you. When he passes the cluster of animated
onlookers, walk straight down almost to the bottom of the screen then
start holding down and right. Edi will eventually walk into you and become
grappled. Administer a Piledriver and nothing else.
Immediately after, retreat to the top of the screen and to a few character
spaces away from Edi. Wait until he gets up, then repeat the previous
manuever: walk down until almost to the bottom, then hold down and right.
If Edi E starts moving away from you, just hold Down to walk in place and
he should come and get trapped in the Iron Grip of Haggar. Execute one
headbutt then a Piledriver. Repeat this process once.
Edi will now be in his Gun Mode. He has no allies, so he is completely
vulnerable. He will run, but he's not fast enough without any goons to
hide behind.
Just chase him diagonally, taking care to not walk straight at him (you'll
probably get shot for it). A quick finish is grappling and dealing 3
headbutts in a row. Or you can just Piledrive him repeatedly until he
dies, which is good for points and beatdown factor.
Optionally, you can let Edi get to the right side of the screen. Enemies
will eventually come. You can get easy points by biding time until the
enemies arrive, then finish Edi and get all their points in one fell
swoop. Also remember to eat the Steroid flavored bubblegum to get a huge
point boost since you're still at full health.
End of ForgottenOutcast's Edi E. battle plan.
5TH. ROLENTO
.-++------,--.
`''''''''''--'
Rolento will start off with his own version of the Off-The-Wall kick, and
that's your cue to respond with a kick or Special of your own. He will also
stab you with the butt of his stick. This is mostly unavoidable, even if you
Special, so just use careful timing. Later he will run around very fast
throwing grenades. Dodge the explosions by hopping like mad. You must catch
up with him and GRAB him to beat him here.
ForgottenOutcast Rolento Strategy Using Haggar:
Eliminate the 3 El Gados who drop in before Rolento as quickly as
possible. I suggest walking into the left-most one, suplexing him into his
brother to the right, and then punch-punch-suplexing as much as you can,
while staying in that general area. If you get hit, Clothesline out
immediately.
With luck, the Gados will be dead before Rolento arrives. Without luck,
though, you'll just have to finish them -- dealing with Rolento is much
easier with them gone.
Rolento has two phases. In the first, he fights you with l33t commando
skills. In the second, he turns into a grenade barfing ninja on crack.
First Phase:
Attack 1: Flying Legdrop. Rolento jumps onto the beam in the background,
walks to your vertical position, then comes down with a flying legdrop.
This is his opening attack and is easy to counter, provided you have room
to move. Once he stops and jumps, simply move straight up or down (or even
left or right). He will miss and stand there, vulnerable for a second.
This is the move you want him to do. I'll explain why in a second.
Attack 2: Wall Kick. Rolento jumps onto the wall then kicks off to stomp
your face from the air. Evade by walking diagonally up or down (wherever
you have more room) towards him ASAP. Hard to capitalize on once you
dodge, though.
Attack 3: Stick Thrust. This move is pretty bad news. It comes out almost
instantly with mad priority and high damage. The good thing is that even
if he hits you, it doesn't knock Haggar down, and Rolento is vulnerable
immediately afterward.
Attack 4: Hip Toss of Doom. This move sucks. Rolento just immediately
throws you and geez, it hurts. He doesn't really telegraph it at all,
except by walking straight toward you. The only way to really stop this
move is to clothesline or dropkick Rolento as he's coming toward you. No
real significant offensive advantage can be gained from it. Just hope he
doesn't do it...
Or don't give him the chance:
Rolento will always open the fight with the Flying Legdrop. If you've
cleaned out his terrorist buddies and have over half your life, you can
easily counter this. If the terrorists are still around, you can still
execute the following technique any time he does the Flying Legdrop..
Dodge to the left or right when Rolento does the Legdrop. Be careful; the
attack is still dangerous until Rolento is in his standing animation
again. Unleash the full combo of punch x2, headbutt x2, piledriver. Use
the piledriver to direct Rolento into a corner.
Position yourself before Rolento can recover: even if he isn't against a
wall, make sure you are standing RIGHT next to him as he rises. He will
stab you with his stick. It will hurt. However, you will be RIGHT next to
him and he will be vulnerable. Unleash another full combo. Again,
piledrive him toward a corner.
This will cut deeply into Rolento's health and put him into Attack Phase
2, which is really hard to predict.
If you got Rolento into a corner, walk diagonally down (or up) from
standing still for a second. You might catch Rolento. But probably not. He
will proceed to run around madly dropping grenades everywhere.
If you stay close to Rolento, he will never stop. Give him some room and
he'll stop to throw more grenades. With luck, you can nab him as he does
this. Moving diagonally generally keeps you safe from grenades, but not
always...
If you manage to get Haggar's hands around Rolento's throat, execute 3
headbutts. This will either kill him or put him extremely near to it.
End of ForgottenOutcast's Rolento Haggar strategy.
8TH. ABIGAIL
.-++------,--.
`''''''''''--'
This boss will come charging down the middle of the screen from the right.
While he is on the sidelines don't go near him, he will choke hold and throw
you for lots of damage. Instead throw goons at him until he walks to the
middle, then you can throw him all you want. If he pulls back his fist and
turns red, SPECIAL because he will super punch your head off. In every other
respect though, he is a glorified super-Andore.
ForgottenOutcast's Abigail tactics with Haggar:
Just take your time and beat everybody down, making use of the plentiful
amounts of food. You'll see a pipe and a katana - grab one if you want.
There's a strategy centering around just clonking Abigail with a pipe
repeatedly since it outranges him, but my strategy will focus on
outwrestling the big man.
You'll know Abigail is coming when the screen stops scrolling and there's no
enemies. There'll be a sign saying "WAY OUT." He'll come charging in from
the right of the screen - be ready.
There is a certain trick that only Haggar can really accomplish. You see, if
you are just a little behind Abigail horizontally and down far away from him
vertically, he will lose track of you and wander a bit. You can easily walk
up, grapple him, headbutt him once or twice (I reccomend none, as it may
screw your timing up) and then piledrive him while he is in this state.
Haggar can move while he is grappling, and thus he can manipulate Abigail's
position on the screen.
When Abigail first charges in, he is very vulnerable to being grappled.
Simply be waiting for him at the middle bottom of the screen, and as he runs
in, walk up and grapple him from the side. Continue to walk up while holding
Abigail - but you can only hold him for a short time. Hold up, and in your
head count ONE. Not one second, just ONE.. then piledrive him.
As you land from the piledriver, hold down and right, going to the bottom of
the screen and behind Abigail. If Abigail gets up and simply walks to the
left, you're doing it right - when you see him do this, immediately go,
grapple him again, and administer the piledriver once more.
Keep Abigail toward the right of the screen as you continue to use this
technique, to avoid the punks who will be coming to harass you momentarily.
You should be able to deal out four piledrivers, taking him to a green
health bar, and then his back up will be here. If you have a buddy, direct
him to keep those punks off your back while you continue to manhandle
Abigail. If not, well... Start off by directing your fourth piledriver to
crash into the oncoming enemy ranks.
If you brought a pipe, you can go crazy swinging and hope you kill everyone,
but you'll likely get smacked in the face sooner or later. With your bare
hands, the punch-punch-throw technique works reasonably, so will the
Clothesline, though Abigail will inevitably come and throw you 20 feet in
the air, taking off half your life. Fight as best as you can. The technique
of staying down and behind from Abigail still works, it is just very
difficult to get the positioning right with punks in the way. Don't worry if
you die (I did) - this will actually help you.
When you return to life, all of your enemies will be knocked down and you
will be invincible for a moment. Use this advantage to zero in on Abigail
and beat him down, possibly unleash a
punch-punch-headbutt-headbutt-piledriver combo. This will either put him
away or bring him close to death, and from here, finishing him won't be too
hard.
End of ForgottenOutcast's Abigail Haggar tips.
7TH. BELGER
.-++------,--.
`''''''''''--'
ForgottenOutcast's Haggar Belger strategy:
When Belger shows up, just grapple him ASAP, or wait for him to move to
the other side of the screen, whichever. Piledriving him onto the
wheelchair is something I always do, but isn't necessary. The thing about
grappling Belger is that you have to be insanely quick. You don't even
have a solid second to administer the piledriver, and in fact he can
wriggle out of it in midair, creating a bizarre animation where Belger
fires at you in the air but the arrows bounce off of Haggar's invulnerable
manhood.
Or kneecap, depending on when he fires.
Anyhow. If you grab Belger, jump, and hit attack for the piledriver in one
smooth, but NOT simultaenous, motion, the piledriver will be executed and
Belger will lose a crapload of life like every other boss. The aim is to
piledrive him to the right of the screen, until you are up against the
window. Once you land, immediately walk down/up -- wherever you have more
room. Belger, if there's enough vertical distance between you (stay
parallel to him, however), should then channel the spirit of Keanu Reeves
and do a Superman leap right to you. When he lands, walk forward to
grapple and administer a Piledriver. Repeat this basic process until
there's too many thugs to continue it. 3 Piledrivers will take him down to
half of his last health bar or thereabouts.
Around this time, Belger becomes immune to grapple. However, this is an
advantage to Haggar. Use the same strategy of being a far vertical
distance from Belger but being parallel to him to get him to jump to you
and try to fire point-blank crossbow bolts, but instead of grappling,
start a punch combo as soon as he lands while holding Down. Haggar will
punch twice, then attempt to suplex...
However, Belger is immune to grapples by some divine decree that prevents
half-dead cripples from being manhandled by robust mayors, and cannot be
suplexed. However, Haggar will continue his suplex animation -- with all
of its invincibility. Belger and other thugs will try to stop the wrath of
Haggar to no avail. Belger's bolts will bounce off of his flexing abs as
if they hit solid titanium. Haggar will then rise from the suplex
animation and continue the punches. The cycle repeats until Belger is sent
flying to his much deserved demise, and the city is at last clean of all
filth (unless you count the blood everywhere).
End of ForgottenOutcast's Haggar Belger strategy.
Belger rolls in on his diabolical wheelchair, holding Jessica hostage. Try
to punch Belger and you'll get a black-eyed Jessica. So dodge the crossbow
bolts and grapple the seated Belger as soon as you can. One throw sets
Jessica free and Belger running; so begins the battle with Capcom's ultimate
street boss, a crippled midget.
The strategy here is like West Side's boss Edi E, except Belger hops
constantly while firing endless crossbow bolts. In fact Belger's jumping is
so madcap that he sometimes lands on henchmen's heads! Because Belger leaps
no matter how stunned he gets, you can only punch him once or twice before
he jumps out of range.
So throw him when you can. But be careful, if you stand too close he will
shoot a ring of bolts straight up into the air to rain on your head.
Throughout this fight, never line up horizontally with him or bolts will
surge your way. His crossbow is deadly, but Cody can deflect the bolts with
punches (Guy must be a crappy ninja if he can't block arrows but a street
punk like Cody can).
________
| ,o8o. |
|d8'|`8b |
|8| o-|8[|
|Yb dP |SCD TIME ATTACK =6_________________________________
| Y8o8P ||||||||||||||||||||||||||||||||____________________|
''''''''
1ST. INTRO
.-++------,--.
`''''''''''--'
Well this is certainly new. As Gamepro magazine put it oh so long ago, "a
fairly boring time-limited test of your punk-thrashing abilities" (perhaps
boring if you're taking a break from summoning locusts or shrubbery
combustion). Us mortals find Time Attack challenging, especially since you
get two lives to defeat enemies that fight on the hardest difficulty
level. And the glorious backgrounds... Each character gets his own, along
with a full screen victory pose.
Time Attack features a limited, yet scrolling arena and a constant
difficulty curve of enemies. You get a tangible indicator of progress, the
Enemies Defeated counter, and your Time and Score are shown at the end.
But the best part is the training you get. You'll see everything the game
has to offer except for bosses, all in 99 seconds or less. Encountering a
microcosm of every fighting situation, in sequence, will hone your skills
to a razor's edge. It's even more fun with two players - Now you can
practice those tactics on every type of enemy, in almost every combination
you'll encounter. Or you can kill each other over the High Score. They'll
always dangle that carrot, when humanity becomes brains in boxes they'll
be arguing over who got tops in "Pac-Brain."
The enemy sequence is fixed, and loops over once you've defeated them all.
(Quite a feat!) You're first greeted with a batch of four, and as each
enemy dies, one appears to take his place. The flow stops at each "BREAK,"
listed below, and a new batch attacks you.
Time Attack Enemy Sequence:
01-04 Simons, Jake, Dug, Bred
05 Simons
06 Dug
07 Slash
08 Axl
09 Slash
10-12 Roxy, J, Two P.
13-16 Simons, Jake, Bred, Dug
BREAK
17-20 Bill Bull, Dug, Bred, Jake
21 Simons
22 Bred
23 J
24 Two P.
25-28 Poison, Poison, Roxy, Roxy
29 Jake
30 Dug
31-32 Wong Who, G. Oliber
BREAK
33-37 Bottle Holly, Bottle Holly, Bottle Holly, Bottle Holly
BREAK
37-40 Axl, Andore, Slash, Andore Jr.
41 Andore
42 Andore Jr.
43 Slash
44 Holly Wood (weak)
45 El Gado
46 Wong Who
47 Bill Bull
BREAK
48-51 Holly Wood, Roxy, Poison, El Gado
52-54 U. Andore, F. Andore, G. Andore (Brain Trust)
55 Andore
56 Andore Jr.
57-58 Bottle Holly, Two P.
59-60 Bottle Holly, Bottle Holly
RESET
60 enemies total.
2ND. TACTICS
.-++------,--.
`''''''''''--'
LIVE - Dodge Bill Bull charges, Roxy / Poison anything, and Axl / Slash
haymakers. And dodge, of course, the Andore grapples, which can kill you
instantly.
CLUSTER - If you must Punch Combo, do it to groups - there is no upper
limit to how many enemies it can hit.
CLOCK - Always be hitting something. Every second you don't cause damage
is wasted.
DAMAGE - Deal the maximum damage to each enemy possible before he falls
down.
Sega CD version - A successful non-punch attack can steal hits from your
Punch Combo. This can ruin the timing of Haggar's Trash Compactor since
his two first punches are identical. For Guy and Cody you must check your
punch since you may need to execute your Throw Combo sooner. Example: You
Special and knock everyone down. If you punch someone right afterwards
your Punch Combo has one less hit.
For Bred, Two P., and Slash types - Walk towards them and they run away.
Turn your back to bring them closer.
For Solo Bred / Two P. types that punch you - instead of Specialing to
break out of it you can walk towards him and Grapple instead.
For groups of Roxy / Poison - Hit and RUN. Dawdle too long and they'll
flip into the back of your head. Throw or Suplex then dodge up and down.
For grab-happy Andores - Don't stand right where they're getting up, don't
rush them when YOU get up, and don't let them walk into you even when you
are punching. During all of these times they are invulnerable and you will
likely be grabbed. PRAY you are choked and not pile-driven; at least his
friends can knock you out of it then.
3RD. GUY
.-++------,--.
`''''''''''--'
SETTING
It's not the "Bay Area" without a "Bay Bridge." You get a dizzying view
from the top, and the city, which judging by its friendly locals
is no doubt Oakland, shimmers in the distance.
TACTICS
Guy must move! Standing still means certain death. Confuse your enemies
and keep them on the ground. Holly / Roxy pairs 48-51 will give you
serious trouble - just hit and run. When the Big Andores show, bat them
back and forth. If you're precise, you can execute a continuous Throw
Combo on the Mad Gear Brain Trust.
3TH. CODY
.-++------,--.
`''''''''''--'
SETTING
A drive-in theater, complete with kitschy billboards and ugly cars (yes I
know those cars were speedy, I also know that a toad's warts will stay on
no matter how fast I pitch it).
TACTICS
Cody fights the clock more than anything else. Lacking the speed of Guy
and power of Haggar, he kills enemies the slowest. To break 50 you'll NEED
to grab a knife, and keep it. Drop that, and your chances go with it; the
power and reach boosts are indispensible. At 48, remove Roxy and Poison
first or they will swat it out of your hands. Use the knife on the Brain
Trust to keep them at maximum range, and also, dead.
5TH. HAGGAR
.-++------,--.
`''''''''''--'
SETTING
After seeing Guy's level, and now Chinatown, I've got a good idea of what
city this is. Why Haggar is fighting in Chinatown I don't know. Maybe he's
auditioning for a Jackie Chan game. Look forward to Ladders, Pool Cues and
Giant Fish in the Weapons listing. Pardon me, I have just been informed by
Jackie Chan's lawyers that "ALL items must go in the Weapons listing." But
remember kids, weapon #1 will always be "Whisky," and not 'cause it's in
a bottle...
TACTICS
As Haggar - ignore the clock. They are ping pong balls, you are a room
full of Suplex mousetraps. As long as you are hitting things you will
succeed. Suplex Suplex Suplex, while only Pile Driving for breathing room
and for Andores. What matters is keeping your health intact, since the
Brain Trust can kill you in a matter of seconds. Placement and tactics are
essential to living past 50. There, watch out when you are:
-executing a Grapple
-recovering from executing a Pile Driver
-recovering from executing a Suplex
-recovering from Punching
-getting up
since they can hit or grapple you at any of those times.* One missed
throw, punch, or dodge and your Time Attack attempt is over.
*"breathing" removed, as that is common knowledge.
________
| .---.|
| .' .'|
| _| _| |
|d8b d8b |MUSIC =7___________________________________________
| " " |||||||||||||||||||||||||||||||||||||_______________|
''''''''
1ST. ARCADE ORIGINAL
.-++------,--.
`''''''''''--'
This is one case where the original is NOT the best by any stretch of the
imagination. Bland tunes and fanfares with little substance and lots of
square wave noise round out the original score. It sounds almost 8-bit in
its tinny anti-glory.
2ND. SEGA CD
.-++------,--.
`''''''''''--'
T's music!!
The real coup is that they took terrible sounds and made them into something
wonderful, adding harmonies and countermelodies where one would not expect
them along with live acoustic instruments. The original is reduced to a pale
ghost and I feel that this should be considered the TRUE Final Fight
soundtrack. The closest way I could describe the sound would be the Police,
but with a much more modern and energetic feel.
T's music has made game music for Hudson Soft, Bandai and Konami.
If I could find anything about them, anything, I would buy everything they
have ever made. These legends have gone on to make awesome tracks for Super
Monkey Ball 1 and 2, and I would be incredibly grateful if anyone could find
more information on this group.
Members (?):
Taro Hara - Pianist
Shinichiro Sato
(?) Satoshi Miyashita (?)
Soundtracks by them (from what I know):
Time Stalkers, Fire Woman Matoi-gumi - Shinichiro Sato (T's music)
Kaeru no Ehon: Adventure for the Lost Memories [PS1] - Chamy (T's music)
Sapphire [PC Engine]
Super Monkey Ball [GCN]
Super Monkey Ball 2 [GCN]
3RD. SNES
.-++------,--.
`''''''''''--'
Marginally better than the original, yet it somehow manages to make the
ending theme sound WORSE. Somewhere, Capcom USA must be running a tax-free
country powered by cold fusion... since they can do the impossible.
4TH. GBA
.-++------,--.
`''''''''''--'
Future Update.
________
| .=-.\\|
| #@."!//|
|%=i`i`,`|
|/(_Y_)` |CHANGES =8_________________________________________
| \ . (,`||||||||||||||||||||||||||||||||||||||||||__________|
''''''''
--------------
COMMENTS
--------------
01-05-2004 Update from RedRyder1917:
...when you say that the enemies 'Slash' and 'Hollywood' were misnamed
and should have been switched... who is Slash's counterpart in the
game? Axl! Slash and Axl, Guns n' Roses, the quintessential early 90's
hard rock duo!
RedRyder1917 provides some additional insights:
Also, Andore is obviously a reference to Andre the Giant (and he looks
a little like him too). There might be a few other references in the
game too - Edi. E might be a reference to the rapper Easy-E, a flash in
the pan who was around during the same lame early 90s period of Final
Fight. He looks black to me, anyway. Abigail looks an awful lot like
one of the wrestlers from the Legion of Doom (I think his name was
Hawk), the popular tag team of what was then the WWF. And I'm sure the
game is filled with other references I would pick up if I played
through it again.
Interesting observations RedRyder1917. In the same vein, "Poison" was a
1990 song by New Jack Swing group Bell Biv DeVoe, so our "Girl" Friday
known as Poison may be another pop-culture flashback. "Girl I must warn
you / I sense something strange in my mind" and "that girl is Poison"
prove that Bell Biv DeVoe have eagle eyes when it comes to gender
screening.
An interesting trick from Ranger67!
Years ago I accidently found out there was a secret for the arcade
version that allows you to continue without puting in more money. This
happened once so I don't know how to repeat it. Anyway I was playing
the game as Hagar and got beat... [I] went to the continue screen
(where you are tied up in a wooden shack and next to dynamite)...
Before time ran out my character broke free from the ropes (after that
you see a cut sceen of the character escaping before the shack blew up)
and I started the game in the same level I lost in, with the same score
and everything else when you continue.
How did you do this Ranger67?
I was randomly pressing the jump and attack buttons.
Fascinating Ranger67... I apologize everyone, but I'll have to take a
break from FAQ writing. There are slot machines and phone dating services
I must attend to, all of which possess buttons. Afterwards you will be
able to reach me at my Carribean home (north mansion); just ask for Mr.
Janitor, even though one of many female voices will answer.
NOTE: There are readers out there who print their FAQs (the forests weep),
and they have encountered printing problems with the previous paragraph.
It appears that some manufacturers' ink cartridges rupture when printing
excess concentrations of "sarcasm." To offset the problem all such
occurrences will be evenly distributed throughout the FAQ, right after I
finish building that skyscraper with my coV..c.v.x.b.yw.f.sd.k>k.fy..a..
More comments? References? Send them to skedarjanitor AT gmail DOT com.
--------------
SEGA CD
--------------
1ST. INTRO
.-++------,--.
`''''''''''--'
In addition to the rewritten full audio voiceovers with lip-synching and
no scrolling text, the introduction now features several changes to the
story screens. The map of the city pulsates with an odd Martian glow
(Captain Commando unavailable for comment), and the "Mad Gear" gang
description now shows some of these unsavory individuals looting and
pillaging, up close, in drawings that (judging by the style) must have
been stolen from a canned "Final Fight/Lunar" crossover. It's a shame, now
we'll never see Haggar piledriving airships. Anyway, the picture of Haggar
and his daughter shows a knife striking it with an appropriate "THWIPP,"
and when Haggar says "you son of a. . ." he less "says" it and more
"foams" it, with rage. Reading his animated lips reveals a subdued
dialogue of "my bollocks will CRUSH your heads one and ALL." Finally as
Guy says "count me in" at the gym, Cody breaks the fourth wall by punching
it. How I wish that wasn't literal.
2ND. MUSIC
.-++------,--.
`''''''''''--'
All of the canned cheap MIDI from the arcade has been replaced with gorgeous
Redbook audio rearrangements courtesy of T's music. More information on the
music can be found in Music =6.
3RD. NAMES
.-++------,--.
`''''''''''--'
Damnd -> Thrasher
Sodom -> Katana
Whisky -> Soft Drink
Beer - Removed.
4TH. TIME ATTACK MODE
.-++------,--.
`''''''''''--'
Exclusive to the Sega CD version and explained in fuller detail in the TIME
ATTACK section.
5TH. GLITCHES AND MORE
.-++------,--.
`''''''''''--'
CHEATS
Sega CD Rapid Punch CHEAT: At the Options screen, select "EXIT" in the menu,
then press Right + B + A + Start. Now during the game all you have to do is
hold down the button and the punches will fly.
GLITCHES
*At the start of West Side, there's a new glitch: your character can walk
all the way up and to the left to "teleport" to the bottom of the beer
bottle covered platform.
*This next glitch is in the original as well. After the fire sequence in
Industrial level you can give some goons a nasty headache as Haggar.
Provoke the goons sitting behind the first set of oil cans by
approaching them just before the screen scrolls. Then put your back to
the wall and dodge their attacks. When one of them gets close enough,
Back Drop him headfirst into the wall! His brains will practically smear
all the way down the wall as he slides to the middle of the screen.
*I've done this once in the Industrial level 4 at the elevator doors. A
Holly Wood is among the enemies there, and right before you continue,
there should be a lot of knives on the ground as a result. Kill the
final enemy, then immediately grab a knife and throw it towards the
doors. They will open, and the knife will bounce off of thin air.
SPRITES
*Poison, the female Mad Gears, are now wearing 5 times more clothes. As if
that could possibly stop the skank from showing through. That's like trying
to cover a spotlight with clear wrap.
*Topless women on the columns in the final level now cover themselves up.
They must have been getting cold in the arcade. You could tell.
*Gone is blood when an enemy is stabbed or a boss is defeated.
*The Yen sprite is now a coin instead of a bill.
*In the Industrial elevator there are no sprites of the characters sitting on
the ledges. Instead they just drop from the sky.
*The flashing "Break Glass" at the start of the second bonus stage has a
piece of the background attached to it.
LEVELS
*The first segment of the subway now ends with an invisible wall.
*Edi. E's background has been redrawn. The perspective point is centered in
the Sega CD version.
*In Bay Area there is one phone booth at the start instead of 2.
*The "SEXY" graffiti on the toilet stalls in Bay Area is gone. Oh come on
that really added to the game. I mean a grimy toilet stall door is the
very definition of SEXY.
*There are no phone booths after the rest room in Bay Area.
*"Confectionary Country" is removed from the background of Uptown. That's
too bad, the competition from Nin Nin's Bon Bons must have driven them
under.
*The chandelier in the foyer to Belger's high rise is gone.
*During the credits, as Guy and Cody walk by the backgrounds don't change.
SOUND EFFECTS
*Our hapless voice actor who screams "OHH MY GOD!" at the end of "Break
Car" has apparently injected with 1000 cc's of pure liquid morphine. The
actor now breaks from chasing the dragon to mutter "oh. my car" instead.
To quote Beck in the illustrious poetic soundscape of "MTV Makes Me
Wanna Smoke Crack," this is "hiiiiigh as the moon / like a rubber
balloon / Oh. . .get that squeegee."
*The sound effect for breaking a Bottle in midair has been replaced from
a "tap" to a "resounding crash." Yeah, just a bit overdone.
OTHERS
*Items are placed less randomly. More valuable items only show up later
in the game now.
*The timing of weapon swings is much less erratic and more regular.
*There are fewer enemies overall, even on Mania difficulty. More of a
hardware limitation than a developer's choice. The same brain that could
imagine Andores could comprehend mercy; I'm sure its owner wouldn't mind
shooting BLOOD out the ears at such a magnificent contradiction.
*This happened only once (so far) in the lobby to Belger's high-rise.
Using Guy, I hip-tossed an enemy to the right at that grand invisible
wall. Somehow "Dug" got stuck in the wall and rocketed up the screen to
the top, then to the bottom, screaming all the way. At least he died.
A lot.
--------------
SNES
--------------
1ST. INTRO
.-++------,--.
`''''''''''--'
Our intro proceeds as normal. The map of Metro - the Industrial Area?
Gone? No factories? Then where do all the bloody barrels come - never
mind. Back on topic. The map of the city. The omnious ransom over the
phone and - Guy? What? Where are you? And why is Cody talking to himself
in the gym?
Now wait a minute, Capcom. Just what happened to Guy? Was it the title
screen? Watch that spin. No one could survive.
No, wait. It's all coming together now. Guy, upon discovering the
Industrial Area, kicked with glee. For you see, here he had at last found
a true Wall. He could finally test his years of wall-kick training. At
long last, he could finally feel the momentum double, triple as he kicked
off a BOOM!
Reactor wall.
Bugger.
2ND. MUSIC
.-++------,--.
`''''''''''--'
Here the sounds have been remixed into SNES midi. Hear it for yourself and
learn what hope sounds like when it dies.
3RD. NAMES
.-++------,--.
`''''''''''--'
Damnd -> Thrasher
Sodom -> Katana
Whisky -> Soft Drink
Radio -> Hat (?)
Roxy -> Sid
Poison -> Billy
Masamune -> Masamune! (how endearing)
Beer - Removed.
But really. We've seen the names changed before. It's not what we're here
for. What we're really here for, is why Poison and Roxy have been changed
to Sid and Billy.
4TH. THE POISON GAME
.-++------,--.
`''''''''''--'
Yes, Sid and Billy, Devo rejects with retro blue 3-d glasses and fab
muscle shirts that they are obviously too sexy for. They slap you with
loose wrists, and kick you with a graceful spin. Bit of a poof, wouldn't
you say? Benefit of the doubt - it was a quick sprite edit. No time to
make a formerly female character - um - less female. Right?
Let's take a closer look at arcade Roxy / Poison (Preferably upwind).
That prominent chin... style choice. Right?
That falsetto voice... bad recording. Right?
Surely Capcom, a respectable major game company, wouldn't have games full
of gender-benders... Right?
"With Capcom USA, [Howard] Phillips's team edited some of the grislier
games that came in from its Japanese parent company, although Capcom's own
censors weeded out the most offensive touches...When a Capcom USA
representative suggested that it was tasteless to have the game's hero
beat up a woman, a Japanese designer responded that there were no women in
the game. [Here it comes. - Ed.]
'What about the blonde named Roxy?' the American asked.
The designer responded, 'Oh, you mean the transvestite!'
Roxy was given a haircut and new clothes."
- P 225, Game Over: How Nintendo Conquered the World, David Sheff. 1st
Vintage Books Edition, 1994.
There you have it. In Final Fight, you beat up fake wrestlers, fake band
members, and fake women. With so much practice, Capcom forgot what real
things are.
Like sequels.
5TH. GAMEPLAY AND MORE
.-++------,--.
`''''''''''--'
GAMEPLAY
*In one word: cheap. The whole game is now cheaper than Roxy's asking
price. From the invulnerable, grapple-resistant enemies to new Special
attack immunities, it's all a conspiracy with the pharmeceuticals. They
just HAD to overstock blood pressure meds...
*Andores will go into immediate attack mode when standing right next to
you. Much more aggressive.
*When you continue, you do not start where you left off! You are returned
to the beginning of the level.
*Haggar's Spinning Clothesline has much greater vertical range. If you
are in the middle, it can hit enemies near the top and bottom of the
playing field.
*According to Capcom, there are individuals, perfectly normal people, who
can make spinning fists and feet pass through their heads like vapor (So
what if they heal stab wounds with meat, THIS is unbelievable). Now most
enemies can be immune to special attacks for brief moments, an
absolute blasphemy to the sanctity of the Special move.
*In general, you can not just walk up and grapple enemies. It seems they
must be stunned, or at least distracted. You also cannot grapple an
enemy by walking vertically towards them while they are punching. You
will get punched instead.
*Enemies are more slippery. You can inadvertently let go of them during a
midair pile driver attempt. The timing for performing grapple attacks is
much more strict.
*If you fall down and get up, enemies can be standing next to you and you
WON'T grapple them. Tedious.
*If you are hit by ANYTHING, it is far more difficult to recover without
Specialing.
*Enemies don't fall down when you respawn.
*Life bars all around are shorter. Not sure if they look shorter, or if
they are shorter.
*Break car bonus stage:
5 / 6 / 9
hits with the pipe in the major areas, respectively.
*The game slows down horribly from just ONE flying bottle. A crowd of
these things makes it go back in time. Destroy a factory and it'll take
the universe with it.
*Similar violence-reducing sprite changes as in the Sega CD version, such
as absent blood.
*Similar censorship of backgrounds as Sega CD version, including excised
graffiti and covered statues.
TRANSITIONS
*The Double-Dragon-esque intro sequence with Damnd (er, Thrasher)
taunting the Final Fight protagonists is missing. Now your hero just
walks into the street with no welcoming party. Dramatic tension asks for
directions.
*Capcom, don't even bother animating your character climbing down stairs.
Just cut to the next scene.
*Enemies don't bust out of the first door in Slum.
*Busting through fence, walking on catwalk transitions are gone in the
Subway.
*Intro to Level 3: West Side has no walking and jumping down from the
"stage."
*Andore "kidnapping" off to the West Side arena is gone.
*Uptown Elevator transition - cut.
SOUND EFFECTS
*Haggar's grunt is lower pitched.
*Sound effect for the "sword" slash has been changed to a dull thump
rather than skin tearing.
*Some sound samples are lower pitched.
*All enemies make Sodom's characteristic death yell upon dying.
*Sound effect for punching door in Bay Area is gone.
LEVELS
*Most areas are truncated, shortened.
*The "basement area" in Level One: Slum is not freely scrolling. And now
there's a Holly Wood down there.
*In Level Two: Subway, EL Gato appears on the subway platform.
*Andore charging in first Subway car appears later, by some barrels.
*First rolling barrels in Subway tracks - absent.
*Bonus Round Car: Mr. Car's once-in-a-lifetime cameo is closed-captioned.
*The entire Industrial Area has been removed.
*Bonus Round Glass: There are many more panes of glass to break, making
the round harder but much more interesting.
*Uptown - ALL signs are gone. Just plain buildings.
*The hidden item behind the first column leading to Belger's penthouse is
a barbecue instead of diamonds.
*Belger's final hallway is missing slats between the panes of glass in
the background.
*During credits the backgrounds don't change, and of course there is no
Guy to be found.
BOSSES
*Thrasher's drug origin has gone from Colombia to the Dentist's office.
He laughs unprovoked and constantly.
*Thrasher dies, then gets up and whistles. Then dies. The sky darkens,
then a plane lands and Guy steps out. Then you play the rest of the
game. If you have not chosen Guy, in the last level he appears as the
final boss and...
(By the time you read this, Thrasher's corpse has vanished) I just made
that up.
*The West Side Andore battle has become nigh impossible. Check 5TH. WEST
SIDE for tips.
*You lose the free punch on Edi E.
*The falling Belger cutscene appears AFTER Round 5 clear, instead of
before. Considering this makes Belger fall from the top of the building
for about five minutes, it's a wonder the moon hasn't hit it yet.
--------------
GBA
--------------
Future Update.
________
| ,-::'':|
|./\'`\\||
|`: "1\"`|
| '. []||VERSION =9_________________________________________
|-/ `.-.`|||||||||||||||||||||||||||||||||||||||||||||||_____|
''''''''
10-19-2005 2.22
Time Attack tactics - it's got so much depth, the abyss is staring back
already! Looking at the whole thing, with all these updates it's gone
through it's right well time for a major revision. Having finished all
that work shifting that big number IN FRONT of all things, I am exhausted.
10-15-2005 1.21
Capcom Classics Collection update, sweet new boss strategies from
ForgottenOutcast, and more Time Attack fun.
10-12-2005 1.20
TIME ATTACK Section! It took long enough. Multiplayer tips, character
tips, new Advanced techniques, and reader emails! Also, due to protests,
some jokes have been deleted. They will be placed in other FAQs to quell
the screaming from the right side of my brain.
05-08-2005 1.19
SNES version tips and discoveries from GearBoltz. VERSION section also
relocated to the end, because it's not as important as the content.
Because this has cut off the FAQ's head, it has grown a new one back,
the essential INTRODUCTION.
03-19-2005 1.17
Super Nintendo section added. Great new boss tactics from ForgottenOutcast.
And the Poison / Roxy controversy is outlined in great detail in
4TH. THE POISON GAME .
01-07-2005 1.05
New reader comments section and METRIC WEIGHTS! That's right, no more
conversion of your favorite character's stats. I know everyone was waiting
for it so I did what I could. I can't believe I missed it for all this
time.
11-06-2004 1.04
New jokes! Seriously. All right and that "improved readability" thing.
10-22-2003 1.01
ForgottenOutcast's tips and tactics have been added along with some minor
grammatical fixes. Thanks much!
10-13-2003 1.0
First version of the guide. The headers are made to resemble the game's
headshots, with the life bar defining progression through the guide. Right
now I have info on the Arcade and Sega CD versions. For the purposes of this
guide, only remakes of the original Final Fight game count, and sequels,
spinoffs, and others such as Mighty Final Fight do not.
Right now this FAQ needs:
1. Time Attack section completed.
2. Info on the Game Boy Advance and other versions, if possible.
If you can help, send email to skedarjanitor AT gmail DOT com .
________
|o_ dp|
|`8o ,8P |
| Y8P' |
| o8'Y8. |CLOSING =10________________________________________
|YP `Y'|||||||||||||||||||||||||||||||||||||||||||||||||||||
''''''''
1ST. CREDITS
.-++------,--.
`''''''''''--'
--------------
Arcade
--------------
PLANNER
<PON G> Nin
Akiman
PROGRAMMER
Kanekon
Shin
Tomiyan
Yokoyan
HARD
Kucchan
CHARACTER
DESIGN
OBJECT
S.Y.
Tissue
Prince
CHARACTER
DESIGN
SCROLL
<PON G-1> Mikiman
Okachan
<PON G2>Fukumary
<PON G-3>Nissui
MUSIC
SOUND
Youki chan's papa
SPECIAL THANKS
CBX
Poo
Chin
Yamachan
--------------
Sega CD
--------------
STAFF
PLANNER
hiralinn
g. taishi
PROGRAMMER
yagiee
.ngi
Gyope
CHARACTER
DESIGN
OBJECT
Hiralinn
OYA BIN
CHARACTER
DESIGN
SCROLL
MIORIN
m"agodo
satosa
MUSIC
T's music
THANKS
dan
hochan
Awave
SPECIAL THANKS
Capcom
PRESENTED BY Sega
--------------
SNES
--------------
PLANNER
MICKEY
MUSIC SOUND
BULL
PROGRAMMER
KANEKON
IMO
YOSHILIM
LEO
IMG
OBJECT DESIGN
LEXUS.M
FISH MAN
MAGURO
LAWSON
SHOJI.K
BACKGROUND DESIGN
MANASHI
UCCHAN
NONNON
MIKI VAI
KAKKUN
SPECIAL THANKS
T.ARTHUR
MAKICHAN
<ARCADE>
PLANNER
NIN
AKIMAN
MUSIC SOUND
YOUKICHAN'S PAPA
PROGRAMMER
KANEKON
SHIN
TOMIYAN
YOKOYAN
OBJECT DESIGN
S.Y
TESSUE
PRINCE
BACKGROUND DESIGN
MIKIMAN
OKACHAN
FUKUMARY
NISSUI
SPECIAL THANKS
CBX
POO
CHIN
YAMACHAN
KUCCHAN
Final text:
THANKS FOR PLAYING!!
PRESENTED BY CAPCOM
2ND. SPECIAL THANKS
.-++------,--.
`''''''''''--'
Capcom
despite the silliness it truly defined the genre of beat-em-up.
Sega
for a fantastic conversion but especially for getting T's Music for the
soundtrack.
BareBones software
for BBEdit. "It's not crap."
ForgottenOutcast
for his borderline-disturbing Haggar obsession. Without it he wouldn't
have contributed his great material in Tactics, Point tables, Haggar boss
tips and even a Haggar Bay Area guide. AND for providing this FAQ author
with the authentic SNES version of Final Fight for review. There is no one
more deserving of a 20 pile-driver salute.
GearBoltz
for some handy SNES version tips.
RedRyder1917
for some astute cultural observations.
Razu
for keeping Cody's feet cool.
James Flanagan
for providing interesting ending info, and having a hot wife.
Ranger76
for being able to portray talking at length in a single breath, in text.
3RD. OTHER STUFF
.-++------,--.
`''''''''''--'
MY FIRST SNES HIGH SCORE: WAR 2,100,282
SEGA CD TIME ATTACK HIGH SCORE:
1P MODE
Haggar
TIME......FULL
DEFEAT.....54
2P MODE
Haggar
TIME......FULL
DEFEAT.....48
............
DISCLAIMER
............
Whatever it was, wherever it was, it was a joke you didn't get! That's all.
.......................
MORE JANITORIAL DUTIES
.......................
www.plasmagrey.com
Adept and playful animation and sound.
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