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Get started with the ASUS Tinker Board and begin building and expanding your own projects. This book covers the basic operating systems offered by ASUS for the Tinker Board and Tinker Board S, TinkerOS and Android, and then dives deeper into its capabilities for projects; such as a music streamer or a weather display with internet connectivity. Beginners will find the resources necessary to follow along and more seasoned makers can review additional information to engage with this new single-board computer platform. The projects are broad enough to show off the capability of the Tinker Board's hardware and they can be used as is or you can add to them based on your skill level. The ASUS Tinker Board offers an increase in hardware specs and, as a result, is more powerful compared to other single-board computers on the market, making it a great option for projects that would have previously been a challenge to run on other boards, such as the Raspberry Pi. Single-board computers in general are also gaining in popularity as solutions for many DIY tech projects, ranging from gaming to file storage to being a small form factor desktop Linux computer. Practical Tinker Board is a great resource to the maker community, enabling people to begin truly exploring the Tinker Board. What You'll Learn: Review ASUS Tinker Board's capabilities and functions Gain a deeper understanding of different Linux distributions Build useful projects with a range of hardware and software Take an in-depth look at how to install, configure and use ASUS Tinker Board in projects Who This Book Is For: Those who have previously worked on some beginner maker projects, such as basic Arduino and Raspberry Pi projects, and are looking to expand their skills and knowledge of Linux, single board computers, programming and project builds.

Apple, the famed computer maker in its renaissance, has one of the strongest marketing machineries in the world. There is an almost cult-like enthusiasm for the brand and its products among its extremely loyal customers. Apple s key to the success was not only to make great products but to market them well. The company s marketing strategy is analyzed through the traditional 4P marketing model to get a better understanding of this success story. Taking a closer look at the iPod, Apple s breakthrough portable music player, sheds light on how this revolutionary product contributed to the revival of the company after a near-bankrupt situation in the mid-nineties. Beyond the marketing of the innovative and easy-to-use products, repositioning the brand after the return of the charismatic founder also played a major role in restoring Apple s fame.

Get started with the ASUS Tinker Board and begin building and expanding your own projects. This book covers the basic operating systems offered by ASUS for the Tinker Board and Tinker Board S, TinkerOS and Android, and then dives deeper into its capabilities for projects, such as a music streamer or a weather display with internet connectivity. Beginners will find the resources necessary to follow along and more seasoned makers can review additional information to engage with this new single-board computer platform. The projects are broad enough to show off the capability of the Tinker Board's hardware and they can be used as is or you can add to them based on your skill level. The ASUS Tinker Board offers an increase in hardware specs and, as a result, is more powerful compared to other single-board computers on the market, making it a great option for projects that would have previously been a challenge to run on other boards, such as the Raspberry Pi. Single-board computers in general are also gaining in popularity as solutions for many DIY tech projects, ranging from gaming to file storage to being a small form factor desktop Linux computer. Practical Tinker Board is a great resource to the maker community, enabling people to begin truly exploring the Tinker Board. What You'll Learn:Review ASUS Tinker Board's capabilities and functionsGain a deeper understanding of different Linux distributionsBuild useful projects with a range of hardware and softwareTake an in-depth look at how to install, configure and use ASUS Tinker Board in projects Who This Book Is For: Those who have previously worked on some beginner maker projects, such as basic Arduino and Raspberry Pi projects, and are looking to expand their skills and knowledge of Linux, single board computers, programming and project builds.

- Numerous recent discoveries of rare historical analog and digital calculators and previously unknown texts, drawings, and pictures from Germany, Austria, Switzerland, Liechtenstein, and France. - Worldwide, multilingual bibliography regarding the history of computer science with over 3000 entries. - 12 step-by-step set of instructions for the operation of historical analog and digital calculating devices. - 75 comparative overviews in tabular form. - 200 illustrations. - 20 comprehensive lists. - 7 timelines of computer history. During the 1970s mechanical calculating instruments and machines suddenly disappeared from the scene. They were replaced by electronic versions. Most of these devices developed since the 17th century - often very clever constructions - have been forgotten. Who can imagine today how difficult calculation was only a few decades ago? This book introduces the reader to selected milestones from prehistory and early history of computing. The Antikythera Mechanism This puzzling device was made around 200 BC. It was discovered around 1900 by divers off the Greek island of Antikythera. It is believed to be the oldest known analog (or rather hybrid) computing device. Numerous replicas have been built to unravel the mysteries of this calendar calculator. It is suspected that the machine came from the school of Archimedes. Androids, Music Boxes, Chess Automatons, Looms This treatise also explores topics related to computing technology: automated human and animal figures, mecha-nized musical instruments, music boxes, as well as punched tape controlled looms and typewriters. Also men-tioned are the chess playing machines of the highly gifted Spanish scholar Torres Quevedo (20th century), the magnificent androids (artificial humans) of the Neuchâtel clockmaker Jaquet-Droz (18th century), and his splen-did still functional programmable handwriting automaton 'The Writer'. A similar machine can also be seen in Vienna. Schickard, Pascal, and Leibniz During the 17th century broadly gifted geniuses from Germany and France tried to build calculating machines. Developing a mechanism to perform decimal carry was very challenging. Famous calculators are covered in the text and pictures. These ornate works of art, often circular in form, were popular presents for royalty. Only in the 19th century did makers succeed in producing useful four function calculators. The first successful, commercial-ly produced device was the Thomas Arithmometer, made in Paris. This book lists, for the first time, all the known Swiss makers of mechanical calculating machines and compares their products with one another. The most famous firms were Egli AG (maker of the 'Millionaire' and the 'Madas') and Pecisa AG. Both companies were located in Zurich. In the 1950s Heinz Rutishauser, the inventor of automatic programming, used a Madas at the ETH (Swiss Federal Institute of Technology) Zurich. Sectors, Proportional Compasses, Polar Planimeters, Pantographs, and Coordinatographs Here the discussion is about exceptionally versatile analog calculation instruments such as sectors and propor-tional compasses (dividers). Vanished and forgotten are the products of the world's former leading makers of mechanical integrators such as Amsler (Schaffhausen), Coradi (Zurich), and Ott (Kempten). They also made planimeters and pantographs. These were used in land surveying offices and the textile industry (knitting). Counting Boards During the middle ages and in more recent times many city halls had a beautiful carved counting board. These tables were used for performing calculations using coins. This method was later replaced by written calculation. Only a few counting boards have survived, mostly in Switzerland, Germany, and France. The Oldest Preserved Key-driven Adding Machine in World The most important international discovery concerns Jean-Baptiste Schwilgué, the creator of the astronomical clock in the Cathedral in Strasbourg. The oldest preserved keyboard

Get started with the ASUS&nbsp;Tinker Board and begin building and expanding your own projects. This book covers the basic operating systems offered by ASUS&nbsp;for the Tinker Board and Tinker Board S, TinkerOS and Android, and then dives deeper into its capabilities for projects; such as a music streamer or a weather display with internet connectivity.&nbsp; Beginners will find the resources necessary to follow along and more seasoned makers can review additional information to engage with this new single-board computer platform. The projects are broad enough to show off the capability of the Tinker Board&amp;#8217;s hardware and they can be used as is or you can add to them based on your skill level.&nbsp; The ASUS&nbsp;Tinker Board offers an increase in hardware specs and, as a result, is more powerful compared to other single-board computers on the market, making it a great option for projects that would have previously been a challenge to run on other boards, such as the Raspberry Pi. Single-board computers in general are also gaining in popularity as solutions for many DIY tech projects, ranging from gaming to file storage to being a small form factor desktop Linux computer.&nbsp;Practical Tinker Board&nbsp;is a great resource to the maker community, enabling people to begin truly exploring the Tinker Board.&nbsp; What You&amp;#8217;ll Learn: Review ASUS&nbsp;Tinker Board's capabilities and functions Gain a deeper understanding of different Linux distributions Build useful projects with a range of hardware and software Take an in-depth look at how to install, configure and use ASUS&nbsp;Tinker Board&nbsp;in projects Who This Book Is For: Those who have previously worked on some beginner maker projects, such as basic Arduino and Raspberry Pi projects, and are looking to expand their skills and knowledge of Linux, single board computers, programming and project builds.&nbsp;

As an incredibly cheap, credit-card sized computer, the Raspberry Pi is breaking down barriers by encouraging people of all ages to experiment with code and build new systems and objects; and this book provides readers with inspiring and insightful examples to explore and build upon. Written for intermediate to seasoned Raspberry Pi users, this book explores four projects from around the world, explained by their makers. These projects cover five major categories in the digital maker space: music, light, games, home automation, and the Internet of Things.

On the back of his published diary Brian Eno describes himself variously as: a mammal, a father, an artist, a celebrity, a pragmatist, a computer-user, an interviewee, and a 'drifting clarifier'. To this list we might add rock star (on the first two Roxy Music albums); the creator of lastingly influential music (Another Green World; Music for Airports); a trusted producer (for Talking Heads, U2, Coldplay and a host of other artists); the maker of large-scale video and installation artworks; a maker of apps and interactive software; and so on. He is one of the most feted and influential musical figures of the past forty years, even though he has described himself on more than one occasion as a non-musician. This volume examines Eno's work as a musician, as a theoretician, as a collaborator, and as a producer. Brian Eno is one of the most influential figures in popular music; an updated examination of his work on this scale is long overdue.

As an incredibly cheap, credit-card sized computer, the Raspberry Pi is breaking down barriers by encouraging people of all ages to experiment with code and build new systems and objects; and this book provides readers with inspiring and insightful examples to explore and build upon. Written for intermediate to seasoned Raspberry Pi users, this book explores four projects from around the world, explained by their makers. These projects cover five major categories in the digital maker space: music, light, games, home automation, and the Internet of Things.