[ToME 2.2.4 Character Dump]
Name : Zizzo XLVI Age 13 STR: 16
Sex : Male Height 45 INT: 20
Race : Yeek Hermit Weight 64 WIS: 8
Class : Sorceror Social Class 1 DEX: 13
Body : Player CON: 8
God : Nobody CHR: 16
+ To Melee Hit -12 Level 32 Max Hit Points 43
+ To Melee Damage -10 Experience 142854 Cur Hit Points -19
+ To Ranged Hit -17 Max Exp 142854 Max SP (Mana) 306
+ To Ranged Damage 0 Exp to Adv. 150000 Cur SP (Mana) 301
AC 35+43 Gold 138450
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Fair Blows/Round: 1
Bows/Throw : Very Bad Searching : Poor Shots/Round: 1
Saving Throw: Very Good Disarming : Very Good Mel.dmg/Rnd: 1d4-10
Stealth : Superb Magic Device: Excellent Infra-Vision: 100 feet
Tactic: coward
Explor: fast
(Character Background)
You are one of five children of a blue Yeek. You are the
black sheep of the family. You have brown eyes, straight
brown hair, and a fair complexion. You have an annoying
habit of making strange 'zizz' noises, hence your nickname.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 27 (1350')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Sandworm lair: Level 30 (1500')
Your body was a Player.
You have defeated 7032 enemies.
You saved 9 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 6th Quelle of the 2890th year of the third age.
Your adventure lasted 20 days.
Your Attributes:
You are dead, killed by a Nexus hound on level 27 of Mirkwood.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of animals.
You are unlucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to disenchantment.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Skills (points left: 30)
. Combat 01.000 [0.300]
. Sneakiness 01.000 [0.900]
- Magic 36.400 [1.000]
. Magic-Device 04.000 [1.000]
. Spell-power 36.600 [0.600]
. Sorcery 36.700 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 01.000 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.300 [0.400]
Abilities
* Perfect casting
[Fates]
You are fated to find a Potion of Stupidity on level 39.
// This happened to my last contender, too: got a fate on a much deeper// level and died shortly thereafter. I knew I should've panicked when I// saw this... :-/
[Character Equipment]
a) a Mage Staff [Noxious Cloud] (1d4) (+5,+6)
It can be wielded two-handed. It has a spell stored inside.
d) a Drum of the Eldar (+1)
It
increases your strength and charisma by 1. It provides resistance to
acid and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
e) The Ring 'Mithil' [Fireflash] (+2 to infravision)
It has a spell stored inside. It
increases your infravision by 2. It sustains your intelligence and
wisdom. It provides resistance to nether and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice rogue on level 17 of Orc Cave.
f) a Ring of Spell [Identify]
k) an Amulet of Spell [Recall]
m) a Dwarven Lantern
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
o) an Elven Cloak [4,+9] (+1 to stealth)
It increases your stealth, searching and luck by 1. It
cannot be harmed by acid, cold, lightning or fire.
p) (nothing)
s) a Jewel Encrusted Crown of the Magi [0,+9] (+3)
It increases your
intelligence by 3. It sustains your intelligence. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic
missile (2d6) every 2 turns if it is being worn. It provides light
(radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) (nothing)
z) a Red mold named Bob (133 hp)
{) (nothing)
|) (nothing)
[Character Inventory]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
// Oh, *just* what I needed... ;)
b) a Book of Beginner Cantrips {@m1@b1!d!k!v!s}
c) a Spellbook of Essence of Speed {@m3@b3!d!k!v!s}
d) a Spellbook of Disarm {@m2@b2!d!k!v!s}
e) 2 Potions of Cure Critical Wounds {!d!k!v!s}
f) a Potion of Healing
g) a Wand of Firewall[4|6] (6 charges)
h) The Wand of Digging of Thrain (9 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
i) a Sabre (1d7) (+0,+0)
j) a Chaotic Flail (2d6) (+7,+3)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Recall
b) a Spellbook of Fireflash
c) a Spellbook of Identify
d) a Spellbook of Noxious Cloud
e) a Ring of Free Action
f) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Jewelry Shop.
g) a Ring of Invisibility {Smeagol BDw 3}
h) a Ring of Spell
i) an Amulet of Spell
j) The Anchor of Space-Time
It provides light (radius 1)
forever. It prevents the space-time continuum from being disrupted.
It cannot be harmed by acid, cold, lightning or fire.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases
your dexterity and speed by 3. It provides resistance to acid and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurnimmen' [Recall] [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a
spell stored inside. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and
speed by 3. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Lothlorien ]
a) a Tome of the Everrunning Wave
b) a Book of Teleportation
c) a Spellbook of Recovery
d) a Spellbook of Dig
e) a Spellbook of Recharge
f) 2 Sprigs of Athelas
g) 14 Potions of Cure Light Insanity
h) 8 Potions of Healing
i) 2 Potions of Restore Mana
j) 2 Scrolls of Reset Recall
k) a Ring of Spell
l) a Ring of Spell
m) an Amulet of Spell
n) a Dragon Horn (+2)
It can be activated
for large acid ball (300) every 100 turns if it is being worn. It
increases your constitution by 2. It makes you completely fearless.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
o) a Mage Staff (1d4) (+4,+1)
p) a Mage Staff (1d4) (+1,+5)
[The Mathom-house Inventory - Bree ]
a) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost.
It is especially deadly against natural creatures. It provides
resistance to cold and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll on level 20 of Orc Cave.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.

On 26.11.2003 02:20 dsb-tome@killerbunnies.org wrote:Now that this contender has finally surpassed my best so far (in experience if not in dungeon depth), I felt it worth putting up here. So far I've computed the Downs, the Orc Cave and the Sandworm Lair (for the first time with any character; it was actually easier than I expected, though I won't be taking my Maia there anytime soon...), and am about halfway through Mirkwood. I'm being *very* careful with this one, playing him only a few dungeon levels in a sitting so as not to give that inevitable lingering feeling of immortality time to set in and get me killed. I've got my fingers crossed for bottom of Mirkwood on this one...

On 26.11.2003 03:31 Makkoan@hotmail.com wrote:Thats some seriously low hp! Congrats on how far you've made it!

On 26.11.2003 03:31 Makkoan@hotmail.com wrote:Thats some seriously low hp! Congrats on how far you've made it!

On 26.11.2003 17:20 dzhang@its.caltech.edu wrote:I'm impressed. You should try to win the games as a Possessor without a body next. :)

On 6.12.2003 03:26 dsb-tome@killerbunnies.org wrote:Drat. An ill-aimed Phase Door dropped me in the middle of a pack of Nexus hounds and wouldn't get me out. Pure-D stupid on my part; with all that STR, I should've been carrying that Book of Teleportation and had a better avenue of escape. Ah well, once more unto the proverbial breach, I suppose...