Five Hulks and an Elf

Lively adventures from an unlikely bunch.

After a short rest, the group continued on to the next area in the manor. There, they found a large room with four coffins. Unfortunately, they also found out the hard way that the room was filled with traps. The room also had an altar in the corner, which was discovered to be devoted to Tiamat. After the small band of kobolds were taken care of, the party decided to take the door leading to further rooms (by shattering the door to pieces) instead of taking the stairs deeper into the hall.

Through the door was an empty room with nothing but a lit fireplace and a weapon rack. The arrow slit traps in this room did not go unnoticed, however. Deftly avoiding the pressure plates, they found a series of corridors ending in secret doors. All paths led downstairs to the next room, which featured a group of kobolds playing a game of skull-skull. The game is played with a rock dipped in sticky sludge, attached to a rope tethered to the ceiling. The goal is to toss the rock at the piles of skulls and get it to stick to the rock, which is then grabbed by another kobold. The 10 foot high ledges and double doors proved to be an obstacle hindering the group long enough for the kobolds to get a few good shots off. Behind the doors were two serpentine drakes accompanied by a beefy Dragonshield, who was wielding an actual dragon scale as his shield. These three turned out to be a force to be reckoned with, but were still defeated in short order.

Further down the corridor, the group found a small fort, which housed two slingers who were having some bad luck trying to climb out to fling ceramic pots at the party members. As the group entered the chamber, they discovered a spell-flinging wyrmpriest who was flanked by a couple more dragonshield bodyguards. To round out the occupants was a flying spiretop drake, who had a penchant for trying to snatch small items off the party members. Sadly for him, its attempts were all for naught. All the chaos of battle was made even more chaotic because of a huge rolling boulder set on a path of destruction.

After all was said and done, a sole slinger remained standing, which the party decided to knock out and interrogate.

Chapter 1: The Beginning

The campaign starts in the town of Fallcrest. The party members are gathered around a table, wondering what is happening at the table across the room. Sitting there is what seems to be another adventuring group arguing with the Lord Warden of Fallcrest. Unfortunately, one of the members from the group had cast a Silence spell on themselves, so that no one else could hear what they were excitedly talking about.

After a while, the other group gets up and storms out, at which point the Lord Warden walks over to our group and explains his situation. As it stands, up until this point the neighboring kobold population had stayed away from the town through bribes. But the bribes no longer seem enough, and the group accepts the quest to find the source and reason of their increasing aggression (through any means necessary).

After the party accepted their mission, they were approached by the town’s eccentric hedge wizard, who explained that he feels the kobolds are becoming more and more organized, thus more dangerous, and offered use of his teleportation circle to get the group to the entrance of Kobold Hall. They declined, preferring to travel on foot.

About halfway, the group encountered an overturned merchant’s wagon, which was being used as an ambush site by a group of kobolds, which were quickly dispatched and their ears removed as proof. That is when they found that the kobolds had assaulted the merchant (Grundel, who was stuffed inside a potato sack and left underneath the wagon). He explained that the kobolds took his most valuable wares, which were dragon scales. He requested an escort back to Fallcrest, where his brother Teldorthan promised to craft items for the party free of charge should they return the scales. He offered to craft a dagger for one scale, any other weapon for two scales, and any type of armor for four scales.

The group then returned to the hedge wizard and took him up on his offer for his teleport.

The kobolds guarding the first room were taken care of quickly, despite the threat of the sludgy latrine pit and a portcullis in their path.