UE-79013

Animation poses can be "cached" by reroute nodes as an output in

Animation poses can be "cached" by reroute nodes as an output in

by design, animation pose output pins can only connect to a single pose input pin. However, you can circumvent this behavior by dragging off the initial pose node output pin into an empty spot on the graph and choose 'Add Reroute Node...' then, you can drag off the reroute node into another pose input pin.

Steps to Reproduce

Open a new Third Person Blueprint Template project.

Navigate to the Mannequin->Animations folder.

Open ThirdPerson_AnimBP

Drag in ThirdPersonJump_Start Animation Asset into the Anim Graph

Create a Blend Node

Drag off of ThirdPersonJump_Start-> Add a re-route node.

Plug in the reroute node into both A and B Inputs of the blend space.

Result: Successful blend of two poses via re-route node

Expected: Unable to use a single pose to blend via re-route node

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