Smogon University: Now Home of the Best VGC Simulator

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At Aldaron's request, I did a shitton of work on a custom version of the server to get you guys better VGC support. Namely, you now have 1 minute per turn, and there's a 15-minute overall game timer. Read more here and consider having your VGC battles on our server.

I swear.

Also, this is really awesome! Thank you for all your hard work, hopefully we more VGC players on SU now. I really look forward as you guys move on to simulating it like the real games with animations for moves and weather effects. Great job!

Great work, I remember asking coyotte508 once if a minute timer could be implemented eventually for PO so VGC can have an easier time to practice. Gives a reason to go play VGC on the Smogon server, but time limit like that so much more stressful, no damage calcs can't be done to practice with for later, but point to stress is still, this is the best for regionals practice.

It's Lunatic Time

Nice work, although I think without the communitcation time and battle animations it isn't quite the same. I'm not too sure about others but I tend to find I do a lot of my thinking for my next move while the battle animations for the previous turn are running. Though, those are pretty hard to emulate. Still good practice running on the timer.

blatant Nintendo fanboy

You know, actually he's got an important point. I don't at all want to downplay the work that you put into this, but paying attention to the animations in normal "cart-based" gameplay is extremely important, and really is the only reason that I don't play much PO at all. The way that PO spits out the information is so foreign and unusual and hard to keep track of. Its not at all like playing on a cart.

My vast and supreme will shall be done!

I urge our users to use Smogon University for VGC testing as while it is not perfect, it more closely emulates the real VGC and can further prepare you for Regionals and beyond. Smogon University also has a very intricate statistical analysis for stats that can help shape your teams.

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻

I did my best, I have no regrets!

You know, actually he's got an important point. I don't at all want to downplay the work that you put into this, but paying attention to the animations in normal "cart-based" gameplay is extremely important, and really is the only reason that I don't play much PO at all. The way that PO spits out the information is so foreign and unusual and hard to keep track of. Its not at all like playing on a cart.

What R Inanimate meant is that the attack animations don't take away from the 1 minute turn timer (although it does from the 15 minute match timer) and that time is often used to think about what your next move should be. Your criticism is more about Pokemon Online in general and isn't related to this update, although I know the PO guys are working on some attack animations to be more like Pokemon Showdown.

In any case, great work Antar =) Should help cut down a little on strategies used on the simulator that aren't viable in real competitive play.