I can probably try to pivot the camera along the Y axis to keep the ship in the same proportional position. I had several builds where the camera always stayed behind the ship regardless of map orientation, but some people got outright nauseous from it.

There is another view you can use if you roll the mouse-wheel one click (looks pretty bad tho), which places the camera directly behind the ship.

This map uses some brute-forcing to simulate inertia, includes custom units and gameplay, and is structured as a tutorial for one of them. It's up on the arcade as well and I'd greatly appreciate some feedback about the feel and flow of the map.

There are some known issues:

- You can sometimes break the flow of the mission under some circumstances.

- Multiple events triggering at once can cut short instructions/transmissions.