Overview

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. This adventure for characters level 1 - 11+.

Over 40 battle-ready Maps. The module is advanced feature-enabled, with Dynamic Lighting on 23 Maps.

The entire book's content is presented in Handout form with cross-linking for efficiency

Accessing Your Module

The Game Creation Page

When you Create a New Game, on the right hand side of the creation page is a section called Optional: Choose a Module. Listed here will be various modules available on the Marketplace. Storm King's Thunder (a thumbnail of the image you see at the top of this page) will be listed here too. After purchasing this module, a big white checkmark icon will appear over the thumbnail when you hover your mouse over the Storm King's Thunder option. This showcases that you have this module unlocked (Content that has not been purchased yet will reveal a shopping cart icon and will link you to its Marketplace listing). Click on the thumbnail to select it. This will assign this module as the template for your new game as well as automatically choose the Official Roll20 OGL Character Sheet as well as the 5th Edition SRD Compendium to be applied to it. Name the game whatever you wish and click the blue ✔ I'm ready, Create Game! button to create the your new game. After a minute or two (this is a very large module to load), Roll20's application will open with your new game and Storm King's Thunder's content will be available to you as well as access to the 5th Edition character sheet and Compendium.

Adding Pre-Existing PCs to the Game

Storm King's Thunder is designed with either player characters beginning at level 1 or adapting existing characters from a previous Wizards of the Coast adventure (Lost Mine of Phandelver, Hoard of the Dragon Queen, Prince of Apocalypse, and Out of the Abyss). If your gaming group is coming from one of these adventures or some other adventure in another Roll20 game, there are two ways to pull their character sheets from another game to this one.

Character Vault

The Character Vault is a place to import one's Character Journal, Character Sheet, and linked Token for safe keeping. Any player can import a character into the Character Vault regardless of their subscription level. Usually, exporting characters into a game requires the game creator to have a Pro subscription; however, if your game uses a purchased Marketplace module, the Character Vault's export capacity unlocks, allowing players to export their saved characters to that game.

To save your character to the Vault, go to the Character Vault page and click on the blue + Import Existing Character button. This will bring you to the Import Page where there is a drop down list of Games that you've created or are currently a player in. Select the game you need and then a second drop menu down appears that lists any Available Characters: you have access to (has control of). Select the character you want and click on the blue Import Character button.

This will bring you back to the main Character Vault page and your selected character will now be listed in the Vault, as well as the date it was added, and the option to export it to a game or delete it from the Vault. Clicking on the blue Export to Game » button beside your desired character will reveal another drop-down menu of available games you can export your character to. Only Pro-level or Module-unlocked games will be available on this list. Choose the desire game and click on Export to Game button to add it to the game. This will add the character journal, sheet, and linked token to that game.

Transmogrifier (Pro)

Pro Subscribers have access to the Transmogrifier tool. This will allow them to copy individual items or batches of items from one game into their current one. You're not limited to Character Journals either. Most features in the Roll20 app are transferable via the Transmogrifier.

The Adventure Book's Content

Purchasing the Storm King's Thunder module does not include a PDF of the adventure book, but the entire book's contents has been converted into Handout form on the Journal Tab. The Handouts are organized by book chapter and the bestiary of Monsters/NPCs, Magical Items, and player handouts have their own separate Handout folder. All Handouts utilize cross-linking for easy jumping between adventure chapters, map guides, monsters/NPCs, magical items, player handouts, etc.

The “Wymskull Throne” Handout under the “Magic Items” had most of its Bio shifted to the GM section as a GM may want to hide some of the features of this magical artifact.

Removed “Handout: Golden Goose Coin”, because it was duplicated elsewhere in the Journal.

We’ve gone through all the handouts and linked up most of the Scenes & Locations images handouts to their related Adventure handouts. For example: The picture “Handout: Hill Giants Attack” has been linked to both “Attack on Goldenfields” handout and “Intro to Chapter 5” handout.

Other

Both Rollable Tables that come with this adventure are now disabled from having Players roll from it and effectively hiding a potential spoiler.

September 28th, 2016 - Patch 1.01

Map Edits

Nightstone

The dynamic lighting drawn over the projectile boulders has been removed. Per the adventure text, they are not large enough to block line of sight.

Replaced the battle map image with one that doesn’t have the “To Dripping Caves” arrow on it. This arrow and label have been isolated and placed on the GM Layer instead.

There are now dynamic lighting division markers breaking up the line of sight for the interior building floor plans section of the battle map.

Added the label 14A to the GM layer that was missing previously from Nandar Keep

NPC Edits

The Young Green Dragon NPC now has a dedicated token

White Dragons now have their additional cold damage added to their Bite attacks

The Stone Giant Statue token on Eye of the All-Father map has been linked and statted correctly as well as adjusting its size.

The Stone Giants of Deadstone Cleft tokens now have their AC listed

The Bugbear NPC has been corrected so its ranged damage with a javelin is a 1d6

Added information of Narth Tezrin Quest’s to his NPC sheet

Othovir’s NPC sheet’s quest information has been corrected to display and link to the right quest

The Ogre’s Token’s AC has been corrected to 11 rather than 18

Other

Added a handout that will appear at the bottom of your journal entries that explains how rolling for Initiative is done from the NPC sheet as well as offer tips to make the process even easier with Token Actions.

September 7th, 2016

Redrawn the Dynamic Lighting on the Dripping Caves Page to be more optimized

Replaced the circles drawn on the Dynamic Lighting on the Nightstone Page.