User Created Combos

Guidelines

Adding Combos
1. If you wish to add a combo, click on the [edit] link next to the class you wish to add a combo to. Any combo added directly to this page will be deleted without exception.

2. All combos submitted must be tested before being added. If your combo is only performable in the Korean server, please state so.

3. Combos with poor recovery times despite great execution, have few hits that have high KD, or moves that fill up the Launch Counter quickly without much damage are considered basic.

4. Basic combos that can be escaped from [in PvP] without a great amount of effort despite using 100+ MP moves are not allowed.

5. When adding skill images to the combo, be sure to make it link to the actual skill it asks people to use.

6. To avoid confusion among Add and Lu/Ciel's combos, use the unique corresponding commands in this commands template for Nasod Armor and Switching Combos when necessary.

Description
1. Combos must be explained in the description section, unless they are basic. Do not fill up the combo section with explanations, they should be in the Description section.

2. Do not submit improper, incomplete, or excessively informal (this includes emoticons and slang) descriptions.

3. Do not take credit for creating certain combos (on the combo page itself). You may link the Combo name to a page where you take credit, but you cannot do this if it has been over 2 weeks since submission. If you would like a page created, leave a note in the summary of your contribution.

4. Videos showing the combo being performed may be linked externally.

If there are any questions, you may go into the Discussion page and ask there (leave a signature if possible).

Combos

Common Techniques

Input

Description

[Repeat]

Beginner's Spring Step

An easier version of the spring step. For beginner's only who have difficulty doing the advance spring step. An easier way is >^v press altogether rapidly. This way you can perform spring step no problem. *Does not actually work or act like a spring step. Simply increasing falling speed while jumping.*

(Hold), , ....

Beginner's Dashing Spring Step Basically Beginner's Spring Step, except you dash. You hold down dash, the way you desire to go towards of course, and you mash both up and down at the same time. So Hold Dash, Mash Up and Down at the same time. Easier for Elsword, Raven, and Elesis. Recommended to use until you know how to do the actual Spring Step.

(Hold) ....

Spring Step A difficult technique used to increase the movement speed and jump speed of the character. Eve's Spring Step is much more difficult and is used differently compared to other characters due to her gliding mechanics(But Eve's step can actually be easy,by just sliding your finger from up arrow to down arrow repeatedly), and Chung's Spring Step is also difficult due to his ground stomping. Aisha's is the hardest, and is nearly impossible due to her floating mechanic and lack of mobility. The best way to remember how to do this is pressing Up as soon as you touch the ground (thus why Chung's stomping makes the timing awkward for the landing, while Eve's flight makes the landing time take a bit longer, so it's easier to mess up). Rena's spring step is by far the easiest spring step since, rather than the other characters, you have to press Up AFTER you land (jumping midair will make a double jump, and Rena doesn't have the pause that the other characters do).

OR

High Jump Helps you gain greater heights with the jump. Despite Rena's double-jump and Aisha's levitation, this will still work for all characters.

but has a slight pause. is smoother, but harder to perform.

CancelingCancel your Combo's but only some parts of the combos you can do it.

[Skill]

Quick Skill Allows you to activate a skill without any delay. It is great for flashy intentions and for certain skills/actives.

[Repeat]

The V-Step Advanced movement tech for all, hardest to do on Aisha where you must have perfect timing on dashing out of

[Hold] OR

Fast-Fall CatchingThese are the bread and butter jumping attacks used to catch opponents in PvP. Keyboard ghosting may interfere, making an extra before attacking required for the forward fall. alone has a slight pause when used consecutively, making it harder to spam; mixing it up overcomes this.

[Repeat]

Platform Sweeping Perform rapid dash-jump attacks consecutively while atop of a platform. By dropping instead of jumping, the character's attack animation brings them back above the platform with no wasted movement and keeps their dash momentum going for an instant. As a result, you no longer have to double tap the directional key to repeat the action again.

[Launch] [continue combo]

X-Drop A technique that resets KD by quickly catching after the character's . The timing may require some practice. Tip for beginners: Stay below the target! If you jump above them, they'll fall before you can catch and screw up the combo. X-Drop can be done with most upward launching skills/combos, and the higher the attack launches, the easier it'll be to X-Drop.

Infinite Barrage Requires 20% Atk Speed and High FPS for smooth perform, after cornering a enemy, repeat the aforementioned loop, the will add up 41 KD while the last will get rid of 40 of that amount, effectively allowing you to loop this forever.

Sword Knight

Combo

Description

[repeat]

Supreme Dual Slash Combo

Meant to be Sword Knight's strongest Bread and Butter Combo.

[active skill] or [repeat]

Flame Juggler Near the end of this combo you can add any skill or keep going.

- [SKILL]

Break Em & Bag Em

A basic combo with a finisher. It has its uses mostly in PvE, it can be used in repeat before the skill, but only for 1 cycle on normal monsters, bosses will counter if you try to start a 2nd cycle.

[repeat]

A hard KD reset combo that deals high damage.

[SKILL]

A combo starter where the "z" used after >>^xx and is used to ensure that the skill does not miss. Due to the high knockdown value it is recommended to use Kick as soon as possible.

The First KD reduction is launching them in the air then jumping right behind them and KD reduction them from behind to reduce the KD value

Sheath Knight

Stinging Passer Easy combo to execute, deals lower damage and can pass enemies through with Mirage Sting. With a +7~ late-game weapon, this combo is versatile enough to take down small mobs.

[Active Skill] Repeat or use a special active skill.

Heavy Barrage

It's pretty simple if you get the hang of it.

~ [repeat]

It's pretty easy loop for PvE. Can fail in PvP during

[repeat]

Reverse Drop

Complex KD reset combo. Strict timing, high attack speed recommended. Commands after Z are to be executed individually and quickly.

Reverse Launch Drop

Complex KD reset combo. Can be performed starting at with more strict timing.

Lord Knight

Combo

Description

[repeat] or before repeat

Slashing and Piercing

A very basic stabbing combo for Lord Knight.

Double Stab!!!

Armageddon Blade Combo

At first the combo seems to be "nooby", but when you use Armageddon Blade, the opponent will be surprised.Warning:requires MP 250 or more to be used.

Need a attack speed of: 20%+

The combo rarely works due to the launch tends to be longer than expected.

( or ) (Optional)

Counter Kick Start with a Counterattack then reducing the KD counter with Kick then start with another combo

[SKILL] or [repeat]

Armor Smash An advanced combo for Lord Knight deal big damage.

or instead of Double Slash, Add another then

Deadly Raid Use heavy attacks then Break their armor to leave them defenseless and vulnerable to Double Slash or continue with your combo using Armageddon Blade and repeat the combo and end it with Double slash.

In PvP, this combo is only possible in Vitality mode and switching the last XXX with ZZ (if you are going to use Double Slash).

This combo requires a Magic Necklace to perform overall.

Works well for PvE.

[hold] , (turn back the other direction and continue attack)

Backfire Burst Hole A slightly difficult combo to do, while doing a great heavy damage. It requires 100 MP from Sonic Blade,10+ MP from Kick and 50 MP from Rolling Smash. At the part the you have to turn back over the enemy, be very quick and careful, one second late, and the combo fails, so it requires good timing. With an element in the weapon, this combo will inflict the effect easily.

Transcendence

Combo

Description

Rune Slayer

Combo

Description

- [Lengthened] [repeat]

A basic combo combining runes and quick slashes.

Rune Drop Easy Drop combo that can be used to do high damage with low KD.

- - -

Launch Strike

Basic launch combo, can be used as a bread and butter for combos.

[repeat]

Basic hitstun combo used for combo starting, not advised to be repeated unless insert Explosive Fist or Kick after repeat.

[repeat]

A basic slashing combo, followed by a Magic Launch Attack.

[repeat] [Warning : You need lot of attack speed]

Flying Splendor

Hurl fire runes at your opponent constantly.

[repeat]

A easy to execute combo with high chance of casting magic chain's effect. You can insert Splash Explosion or Kick to extend the combo

( Or )

Vitality Mode This combo is only available in vitality mode due to the MP cost, so it's recommended to use this combo if you have 300mp before you start and in Vitality mode.

A KD reset with Splash explosion. (PvE only)

+

Cross Over Kd reset (PvE only), Hard to do and not recommended to use in PvP unless you want to be flashy.

(Name Removed)'s Wall Combo Difficult to do the KD reset of Splash Explosion since you need to time your jump and pressing X. The ZZZX>Z Explosion Fist is easy to do if you have +20% Attack speed + Vitality Aura Mode. Any lower than that and you can't do it. The last part XXZ >>^XZ ^vX Z Wind Blade, In pvp, after you Knocked them in the air, you do >>^XZ and this will make them jump up in the air higher meaning that you can do a kd reset at that height. After the Rune Slayer Revamp it is possible to just do >>^XZZ >vX Z while in the air still.

- [repeat or continue combo] [Warning : Might not work well in PvP. Still requires some testing.]

(Name Removed)'s Custom X-Drop

(Use recommended in Dungeon) This combo works better on enemies with big hitboxes, and in PvP requires some really good timing due to the rune in possibly launching the enemy out of range. This might prove useful if followed by skills with the Tenacious/Persistent Skill Trait.

Transcendence

Combo

Description

Infinity Sword

Combo

Description

[Wait a bit] [Turn]

Made to deal a sufficient amount of damage to the opponent while KD resetting once. Careful not to use before or the combo will fail by knocking the opponent in the air, Best for PvP. Hope this helps

Master Drop One of the most difficult XDrop on IS; is good for lowering KD during fast combo.

[repeat]

Spinning Cut Combo After a basic 3 hit combo, do a barrel roll slash and repeat combo. If you only press only twice, you'll end up with Sword Knight's supreme dual slash combo.

turn around

This very powerful combo requires Vitality Mode!

[repeat]

Knocks airborne, throws conwells, jumps and spins in the air which KDs, then catching with . can be substituted with or other skills that don't KD to continue combo. Requires a high amount of movement and attack speed.

IS Trailer Combo 1 The first combo in the IS trailer for KR. Needs good timing to perform.

IS Trailer Combo 2

IS Trailer Combo 3 Probably the easiest to execute, but the most MP consumption. You can substitute use a Mirage Sting and a direction change (to the opposite direction so you are facing the opponent) instead of a Sword Blasting.

(turn) ~(turn)

Infinite Punishment A long combo that is requires very little MP, and deals a large number of hits, so it's the perfect way to inflict a status effect of your target if your weapon has an attribute.

~ (loop with extenders)

Airborne Flames A useful loop for PvP. Alot of MP is recommended and while looping add some combo extenders in it.

Then this: OR this:

Wind Slicer An EXTREMELY hard combo that requires the BEST timing to keep the opponent stranded in the air while you hack away at their HP, or smash them to the ground. Mostly just to test your skills as other combos do more damage and are easier to perform.

~(OR if you can use X Drop) repeat from .

Unlimited Slash This combo is simple to use and deal great damage .

(land)(slight pause)(Repeat until KD or continue with personal combo)

Maximum Blade Relatively simple combo. If is not available, you can move to instead, though the KD will occur sooner. Best to use in open area, away from higher platforms for the best damage results.

Anarchy Blade Waltz A quick combo that deals heavy damage, and inflicts a status effect on the enemy.

Ultimate Infinity Sword Combo II Another version of Ultimate Infinity Sword Combo, that combines Sword Shield and Phantom Sword to, for a short time, maximize your hit rate and power, and then finishes with a high damage Rage Cutter. Vitality Mode will be necessary to build up enough MP for both Rage Cutter and Phantom Sword.

( must be held) ~ [re-combo]

Counter Break

Requires good timing and 20% Speeds, after a slash, is possible to interrumpt with right after a lands, this serves as a MP cheap way to cancel the combo, proves useful when all other Skills are in Cooldown, or to win a Super Armored hit-trade, holding down the button allows to end earlier the animation, so with high Atk Speed, it should be possible to follow-up with

Must be used on platform, and have high attack speed as well as flawless timing. Can lock target in place if done correctly.

[Land] ...

X-Drop. must be done with the lowest possible jump in order to land before the target does.

| (, or )[Repeat] OR

(, or )[Repeat]

Road to Hades A loop of a barrage of fireballs followed by one of the Road actives to reset KD. As the Road actives reset KD, this combo won't end until you run out of mana, the opponent manabreaks or dies, or hell freezes over. Whichever happens first. The second combo is slightly slower and weaker, but easier to perform.

Triple Circle Blitz

Too easy, but also too weak...

repeat

Staff Lift

A more advanced Aisha loop. Be quick about the <>.

High attack speed is recommended.

repeat

Fire Lift

Effective and easy combo.

High Magician

Combo

Description

[HOLD] [repeat]

Aisha'a basic staff combo with a fireball added in her combo

..... [repeat]

Crazy's Combo

.(missile intersects)..(missile intersects)..(missile intersects). Repeat till it dissapears and Continue with Spinning Fireball(while ZZ-ing) or ANOTHER Magic Missle(if you meditate while ZZ-ing) or End with Chain Fireball/Burst.

Magic Missle Lockonly effective if you can keep your opponent from running.starting out with >>zz helps

...[Repeat until too far away then finish with ]

Magic Knight Anno-....Wait WHAT....?!

A fireball strafe mindgame combo that lasts until the opponent somehow moves away or falls down. Hilarity ensures and will piss off many people in pvp (especially Magic Knights). Mindgame with Flaming Circle in between if it looks like you may get caught. (Not possible to use if you chose the skill Freezing Point Research, as the loop combo changes to auto-KD. Although on the bright side attempting this with Freezing Point Research annoys enemies because of the high damage and continuous knockdown. It also works on awakened Ravens. )

Lava Plume Has somewhat high KD but does decent damage. Opponents in PvP shouldn't be able to escape from it until they knock down. Can also be used to catch if you happen to be fighting someone who enjoys jumping over you for some reason. However, it drains Aisha's MP extremely quickly.

Dark Magician

Energy Stealer Firstly launch enemy into the air, then steals their mana, then double dash smack, hit ONCE then do a normal Z combo, ending it with a death field or skill of your choice.

Battle Magician

Combo

Description

[repeat]

Or
[repeat]

Aisha's basic staff whack loop.

[repeat]

Falling Star

Aisha's star ball loop.

[repeat]

Aisha's staff whack plus star ball loop.

[repeat]

Aisha's staff whack plus tele lunge loop.

Easy combo to grab in air if you have enough attack speed

Elemental Master

Combo

Description

[repeat]

Spring Wind Wind-attribute attack, causes pushes back the opponent as you perform it. Usable on ground only. This is one of her main means of defending against opponent's melee, as her melee generally cannot go toe-to-toe with her opponent's. Sadistic BnB, the best damage output (on a wall) outside of skills with the drawback of giving a lot of MP to the enemy. Use with caution. After the 1/17 KR revamp, the distance the opponent is pushed has been reduced, allowing for this skill to be performed easily on upward slopes.

[repeat]

Summer Wind Fire/Wind-attribute attack. Only needs an upward slope (KR only) or a wall to loop.

Flash of Spring Flashy BnB.

,,,

Seasonal Breeze A combo utilizing Wind, Fire and Ice which requires a little timing in catching and ends with you thawing the opponent from ice. Uses a lot of mana.

The firespin at the end can be avoided if the opponent has high Water Resistance. - Eux

,(till 200 mana)(if it doesn't KD by then)

Corner Combo One of my personal favorite combos to do, you can repeat this as much as possible until KD as long as you don't mess up.

,

Quick and Easy Mana Short and sweet, gives you about 100-120 mana. Best used when you are thirsty for mana.

,,,

Patch's 5C combo

If the 2nd fireball circle isn't ready yet, alternate with awakening or go with what you feel like!~

or then (wait for the exact moment) (immediately) then continue with Magic Knight Anno-....Wait WHAT....?! combo.

Nordic Wind Finale All variations are pretty tricky. Changing for let's you get an impressive long combo.

LunaricBlitz's combo that deals insane amount of damage (depletes at least 1/3 of HP in PVP), after the enemies' misery with Hell Stone, Angkor greets the enemy with an explosion. (Credits to LunaricBlitz of Elsword PH)

Transcendence

Combo

Description

Dimension Witch

Combo

Description

[repeat]

Absorption hole Can be used to trap targets inside a dimension rift.

repeat

Space Bomb Variation 1

The first variation of her space bomb combos. This one includes fireballs!

repeat

Space Bomb Variation 2

Like the combo above, only this one has staff wacks.

,

DW Trailer Combo 1 The combo from the trailer XD The skills in that order look so pretty :3

Oz Sorcerer

Rena

Rena's basic Kick combo. (written by 52029) Needs a bit of timing to get it well, or else you'll end up finishing the combo

.... [repeat]

A basic arrow spamming combo and one of basic Sniping Ranger main combo. Hold 'direction' button for faster shots!

[repeat X combo]

Catch up enemies in front of you and change sides while shooting arrows to confuse them!

[repeat]

Spam arrows in the direction you're facing. Change out the arrow direction behind the way you're facing.

[repeat]

A basic three kick combo followed by two arrow shots. This is Rena's fastest loop until her job advancement.

.... [repeat]

A simple kicks combined with Rena's sliding kick, repeated over and over. This combo is a short inefficient combo if you're not good on doing double dash after attacking.

[repeat] [when near wall]

A simple basic that can be linked with another combos, however can also be done near wall, making it keep repeating over and over. Warning, timing is required on some condition, as Rena's kicks do have a bit of lag sometimes.

A simple combination of Sliding kick upwards combines with diagonal arrow shots. This combo is inefficient as it requires timing, and knockdown enemy on the last arrow. Recommended to do another combo beforehand.

...

A simple triple kicks followed with a kick that throw your enemy to the air, continued with a small jump and an arrow shot. This combo requires a timing on jump, yet this combo is quite rarely used.

X-Drop Launch the opponent and drop-kick them to reset the Knock Down counter. Then, immediately upon landing, kick again to catch and continue the combo. A skill with immediate activation time can be used to replace the catch.

, (repeat)

An infinite kick combo with the launcher, followed by a running dash double-kick. You can then start it again when the target is coming down. Requires good timing to hit with the dash kick.

repeat

Launch Kick #1

1 of 2 launch kick combos. Timing is required on the >>^Z part.

Not being near platforms is recommended.

repeat

Launch Kick #2

2/2 of launch kick combos. Timing is on the >>Z part.

Not being near platforms is recommended.

Combat Ranger

Combo

Description

[repeat] or on a platform [repeat]

GET ME WHAT I WANT!!!

A stomping combo that throw your enemy to the air.. repeated!

, [repeat]

Combat Ranger's extension skills enable herself to do a mid-air kick, this would be one combo that requires timing. Doing this combo is normally only for flashy intentions.

, [repeat]

Simple three kicks followed with throwing enemy to the sky, continued with double sliding kick and upward kick.. Requires a bit of timing.

+

A combo that requires timing in the middle, which actually are combination of basic combos and Combat Ranger's extension combo!

(you can also use spam) [repeat]

I don't like your face

This needs much training, your fingers will get hurt after you use this combo, also, for the new people, train well to get this combo.

(pause) (wait until you get to the ground again)

Combat Juggle

A long combo that requires timing, but if done correctly, gets you a large amount of mana and deals a decent amount of damage, for close to the maximum amount of KD in dungeons, and later on in PvP. If needed, you can switch to the other side after the first >>^zz before the victim hits the ground Can be done again if you back your victim against a wall by the last hit, like so: Wind Sneaker KD Reset (Also requires Swift Kicks lvl 1 to make the last hit land)

Sniping Ranger

Combo

Description

then quickly use [repeat]

Instead of shooting an arrow, you cancel the arrow and use siege. This works with active skills and Special actives skills as well!

,

Three arrow hits, followed by dashing in and launching. You can extend the combo by catching your prey with a kick or arrow as it's falling (kicks are easier).

, , , , [repeat]

Looping a 4 shot combo. Requires alot of MP and timing, also if you press 3 or more times the loop wont work and continiue the .

repeat

Easy combo. Send your enemy flying after 3 kicks, catch them before they fall, and send arrows through them!

Do XX<> multiple times until you get close to the enemy and repeat the combo.

Trapping Ranger

Combo

Description

[repeat]

A loop 4 hit combo. The last hit gives more damage.

[repeat]

3 hit combo then slide behind target and continue combo. This works well and covers both sides.

[repeat]

3 hit combo then dagger attack in the air.

[Wait 3 seconds]

Skyward Fatality

An awesome way to combo off of Fatality, a good KD reset for an extended combo. Note: Must wait for target to drop near to the ground (about 3 sec delay after launch) to unleash Fatality.

Wind Sneaker

The Way of A Rena One Of the Hardest Combos I invented that includes Spring stepping, Air reset and KD reset

first hit miss or

Corner Rape Literally, This combo can last forever, but you need persistence, timing and accuracy if you want to do this combo.

[repeat]

pls Activate Nature's Force for additional damage, use reflective kick for a stun, then do a slide, and use Reflective Kick for a catch. You can pretty much spam this for a long time. You can also substitute Reflective Kick with Low Kick.

Transcendence

Combo

Description

Grand Archer

Combo

Description

, slightly, , slightly, [Repeat]

Grand Archer lazy combo. The button makes Rena slides towards the back of the enemy while still facing him/her. It was similar with how Elsword SK and MK dash spam works.

+ (before you land on the ground)

R-E-N-A Barrage!

Combinations of Rena's basic combo with a mix of Grand Archer extension combo moves. Towards the end, Rena does a backflip shot which costs a hefty amount of mana and knocks down the enemy.

Transcendence

Combo

Description

Night Watcher

Combo

Description

[pause][pause] [repeat]

"You think you're faster than me? We'll just see..." A technique that allows you to dash faster than normal.

[pause] [land] [repeat]

Flash Step

A great tool to cover distance quickly. You'll need to hold and let go of right after landing if it's going to be looped quickly.

[pause] [land]

Flying Assault Starter Do a flying kick to catch targets and start combos.[Need a bit of practice]

A basic combo to catch after ZXXX

[pause]

Running Gainer Activate Backflip Shot in the middle and fastest point of Night Watcher's Gliding Kick run to perform a "running gainer," or a forwards moving backflip.

Trap Drop Mark the opponent with Delayed Fire before launching the opponent and drop-kicking them to reset the Knock Down counter. Then, activate delayed fire to catch and continue the combo.

[Repeat]

Sword Slash 3 Hit loop combo with Erendil. With Calculated Strike, can do the last , knocking targets away with the damage buff and can be caught by using Furious Engage.

Pivot Release

NW Trailer Combo 1 NW's combo from the trailer. Use the first Explosion Trap to catch the target, but I suppose this could be used mid combo..?

Furious Firework A powerful combo that takes full advantage of Delayed Fire's capabilities. You should try to wait until right after the target lands to use Furious Engage. It is possible to catch after Furious Engage, but the high KD of this combo prevents an effective follow-up. NOTE: This combo has very sensitive aim and timing, so it is best to use in PvE or 1-on-1 PvP.

(turn) (turn)

Exploding Blade Dance A somewhat complex combo that allows you to catch after Furious engage by blowing up the enemy with Delayed Fire. Try to hold down the right arrow key during the final kick of Furious Engage to regain movement fast enough to activate Delayed Fire.

(turn)

Furious Firework Ver. 2: Straight Shot Explosion An easier and more solid version of Furious Firework, however, it deals less damage.

Double Layered Explosion: Barrage A powerful, but high MP combo that attacks airborne targets with two waves of explosions.

Double Layered Explosion: Annihilation A slightly stronger version of the above combo. Also, try to use Delayed Fire towards the end of Gliding Strike so that the target will land on their feet.

Trapper's Delight A low MP combo that can be used forever (save for Mana Breaking). Really useful in PvP.

Piercing Explosion This could probably be used as a mid combo. can be used as an inf combo btw

Raven

A variation of the above combo. Does less damage but gives back more mana.

[repeat]

A quick loop for Raven

[repeat]

A quick infinite combo. Has very average range and knockback.

[repeat]

A variation of the above combo. It reaches further and does more damage, but is slightly slower. Also note, the third hit of this combo does not affect/connect with certain mobs and bosses depending on position and height.

[repeat]

Raven's fastest and most effective bread and butter combo.

[on platform]

A variation of the above that makes the combo faster when on floating platforms.

[repeat]

A variant of Raven's bread and butter combo, the faster execution allows for swifter combo chains, catches and escapes.

[repeat]

An advanced combo that resets the knockdown counter in PvE.

[repeat]

The Classic ZZ Loop An extremely difficult, yet effective combo due to its low knockdown rate. The x must be cancelled with a forward dash.

[repeat]

An easy loop that almost anyone can do. A Knock-up and catch repeated.

Crow Rider Combo 1 One of Crow Rider's combos. This one utilizes the Maximum Cannon, and if you want to do maximum damage, timing is needed for the catch. If done correctly against a wall, the target is left standing.

Crow Rider Combo 2 One of Crow Rider's combos. This one is a little harder because it requires speedy fingers and some timing. It launches the opponent to the floor.

Sword Taker

An easy loop if you can get the timing right. normal z-combo then dash z-combo, but then you dash-jump and do one slash, saving the person from knockdown.

A really hard kd reset that requires timing.

[Hold] [Optional Awakening]

We're Not Finished

An easy combo that resets KD a few times regardless of if you are or are not Awakened. This combo can be altered and continued at will after Ground Impact.

This can no longer be performed due to being deleted and being moved to Veteran Commander.

[Awakening] [Insert Your Combo Here]

Combo Insurance

Initiate Sword Taker's XXZZ~Z combo, then awaken right as soon as you inflict the last hit to prevent Knockdown. Make sure you awaken as soon as the last hit connects, or else it don't work! You can also substitute the awakening with a skill that doesn't KD and catch, like Bloody Accel, Sonic Slash, etc.

Over Taker

Combo

Description

[Repeat]

A common and popular combo used by many due to it's low KD value.

.. - [Hold arrow button]

A simple punch move used by many Over Takers.

.. [repeat or repeat Raven combos]

You can chain this combo with all of Raven's other moves.

A KD reset Combo.

[repeat]

A simple claw catch combo.

- [repeat]

Similar to Raven's bread and butter combo.

[repeat]

A nice loop that deals decent damage.

Awakening [CTRL]

Javelin StabA stronger shadow stab technique.

This combo can no longer be performed. Due to being moved to Reckless Fist

Awakening [CTRL] or

A good combo for those Over takers going for high destructive power. Using the Nasod Core in awakening shall prevent the enemy falling to the ground while using Charged Bolt, which would be easy for a another combo.

This combo can no longer be performed. Due to being moved to Reckless Fist

Weapon Taker

Combo

Description

Rocket Grab

A good initiator for a combo when approaching an enemy from a distance, the final hit does a hitstun and you can immediately follow up with any other combo.

A combo that's fairly easy to execute that also does a fair amount of damage. Good for beginners. Can be finished with any skill, XX~X, or looped into another combo.

loop as many times as wanted, end with skill.

Gunpowder Bomb

If you end with an overheated skill, this combo is pretty deadly. The initial >>^ZX is probably done best if close to the ground, and then you hold v to hit the ground faster. Has a high Knockdown value.

or end with any skill

I'll be back

A combo with average damage, good for beginners and it can be finished with any skill.

Easy Combo Bro

A combo that is easy to finish, can catch after bursting blade to continue.

Flying Impact

A combo that MAY deal burn damage if you got the skill note for bursting blade. This throws the enemy back and forth and can be repeated. There is no timing at ALL! You may pause a little after burning rush.

Bursting Catcher

An aggressive combo starter that begins with catching the opponent with Raven's bullets followed by his basic combo and an aerial combo. Barrage Attack allows you to catch the opponent after Bursting Blade by giving more air time.

Fiery Farewell

An extremely basic and easy combo that knocks your opponent away and doesn't require much MP. If you're awakened and/or can move quickly, you can catch the enemy with the core and continue the combo with extra damage. Using the skill note for Bursting Blade to burn your opponent is also good.

(On the edge of a platform)(enemy flies off platform while you fall off too)( [Awakening mode] or wait for enemy falling timing) then immediately after you touch the ground (hold )...then continue comboing

Platform Rush Catch

This combo shows a little difficulty as it is intended to be an x drop technique on an enemy(who is at the edge of a platform). This move requires timing as well so when the enemy starts to fall, either awaken or have good timing, then jump to use haze power then jump again to x drop and then you can continue your combos, since the kd has been reset.

(Stay in air until you're in a 10:30 position, facing your target) (Overheat is optional)

Through the Body and into the Ground

Throw your enemy into the air with ZZX Launch combo, then jump, and when right above your target, use Harpoon Spear, Overheat if you want (FIXED).

Blade Master

A strong sword launch combo that can be repeated or chained to another combo. However, it is moderately slow and high attack speed is required.

[repeat]

Dark Hole Drop A good physical damage combo with low KD that can be repeated o chained with skills after the Xdrop.

(on awakening mode) @ ,

(your own combo)

@ At this point, you must perform Bloody Accel on the last second before awakening mode ends, then, when the awakening mode is over, you'll recover 100 MP and 10% HP, due to the Nasod Core at maximum power

Bloodthirsty Overdrive

A tricky way to conbine and buffs and properties, by taking full advantage of Raven's Nasod Core (300 MP required)

The properties gained with this mixed buff are

Tremendous attack increase (depending a bit of Giga Drive's level)

HP regen per attack (depending of Bloody Accel's level)

No cooldown for active skills

KD rate decrease

This mixed buff CAN be stacked with awakening or any other buff

Here's a quick combo lesson. ---.. My version is more simple by just using the move, What you call "One Flash" instead of Spamming .

Can do this combo by replacing the to . Must use Shockwave right after the finisher! Then right after Shockwave is executed hold and Keep pressing just to make sure you catch them, then Cut Tendon to cut their running off. Recommended to use this near the walls.

@

@= Requires proper timing. Its one hit during the dash jump but then fall to the ground and do a normal z attack. best done with many platforms.

...... or or

After the last "one flash" you can substitute any special active (Berserker Blade or 1 Z with Earth Break shortly after are the recommended options).

(right before enemy lands) or substitute it with

Up, up, up, front, and down A heavy damaging launcher, and while using One Flash, It resets KD. Whereas using Berserker Blade causes heavier damage but knocks down. Needs timing and high attack speed to do.

The last Z is lag sensitive, so it should only be used in PvP if both players can perform hit stuns without delays.

A variation of the basic raven bread and butter combo that does insane damage with the addition of the Nasod Arm combo of the Reckless Fist.

[repeat]

A quick, easy, powerful ground combo in which Raven punches through the opponent multiple times, 4th hit is especially strong.

[repeat] [On platform]

A strong combo that can be hard to chain together, though more so when on solid ground then on a platform. Does very high magic damage.

A full combo that unleashes massive damage before finishing with a strong attack. If all hits land 40-50 mana will be gained. Weapon break for those pesky buffed enemies and bosses.

Nasod Insanity Combo Does the basic punching combo, then cancels with Magic Adrenaline (+40% Magic Attack at Max Level). Afterwards, continues with the punching combo, then ends with Wild Charge. You can charge your fist for the period of the time when your opponent is recovering from the punch flinch, then unleash the ultimate one-two.

Awakening [CTRL]

Same combo as the over taker's one above but with a slight change. Using the combo below Gotcha'Mate the Can be used at the end combo then catch or use To catch while awakening. Using this shall bring Destruction upon your foe's. No longer possible with the skill tree revamp.

Gotcha'Mate Does the basic Slash Combo but uses his claws after the third hit for the stun, then he does the basic Heavy Combo with a Spike coming up from his foot and launching his enemies in the air, Which they are open so you can use X Crash right where they about to fall.

Reckless Fury A basic PvP combo which uses weapon break and ground impact for additional damage and extra combo length. Arc Enemy is used to lower KD and get in a few additional hits, although the enemy usually mana breaks right after an Arc Enemy. Can use another Arc Enemy if you have the mana instead of using a finishing hit. This combo is easiest to use against walls.

Instead of you can do +

You can do instead of to for a quicker cancel. However, this skips one of your hits.

[repeat]

Kirby's KD Reset Must have a good timing to catch the opponent after you knock them down with and repeat 2 more times and they'll fall down.

(Awakening) , (Immediately Turn Around)

Rage Rush

A combo mainly utilizing Arm attacks. Results for damage is best when you have Burning Nasod Hand () and Subliminal Rage () passives. Awakening is used so the Core will hit the target after being blown away by the Wild Charge, so that a combo can be used afterwards. (Requires at least 240 MP.) Note: You must use Wild Charge as soon as you immediately turn towards the enemy after performing the circular blow, otherwise the target will be knocked down, and the Wild Charge will be ineffective.
-=Sharkist the Blade Master=-

Transcendence

Combo

Description

Veteran Commander

Combo

Description

(hold)

Veteran Commander trailer Combo

A combo from the trailer of veteran commander. No longer possible with the skill tree revamp.

Combo Finisher

A basic finisher that every Veteran Commander should master.

Chain Active Combo

A lethal combo that can be chained with 100mp, dealing 1450% physical damage skill-wise, along with 2 status effects inflicted.

Slash Drop

Veteran Commander's variant of the basic X-Drop. Bleeding Slicer (or Flaming Sword) must be activated immediately as low to the ground as possible for the timing to connect.

(hold)

Aerial Hellfire

A lot of aerial combos involved with this one, which can help avoid some counterattacks from the opponent. Requires some timing during to catch afterward. ~SheerAwesomeness

Slash and Burn

This is a pretty straight-forward but very aggressive combo, starting with a deep cut and sealing it with a flaming sword attack. Finish it with grenades, a bullet to the face, and a fiery burst.

(DO NOT OVERHEAT)

Greek Fire

This is the most dangerous and aggressive attack. Use the napalm to burn your enemies while using your nasod arm's firepower to keep them in place. This combo is extremely difficult to mana break out of.

(do not hit the target directly)

Field Control: Condensed Hellfire

An indirect attack to gather the flames from Raven's bullets in a single area. Other players will most likely be too smart to walk into them, so you may have to force them into the fire, or just use this attack in PvE. The flames themselves can do massive damage in a matter of seconds, and can limit the enemy's movement. WARNING: it is not recommended in PvP, as the power balance update makes flames on the ground considered as hits. This means that it would major mana gain and much more awk. charge for the opponent. ~SheerAwesomeness

(hold)

Sky Ignition

Pretty simple, but burns the target throughout the combo for extra damage, especially if you have the skill note for bursting blade. Catching after may require some timing, and can be held down for varying lengths of time depending on how much HP you're willing to give up. ~SheerAwesomeness

Field Control 2: Instant Ignition Road

By using Shadow Backslide's grendades followed by Napalm Grenade, you can instantly create a path of flames similar to Ignition Crow's, but with less damage and no hitstun. ~SheerAwesomeness

Phantasmal Inferno

In order to use this combo, you have to have the skill note Effective Thrusting, so that Shadow Piercing doesn't KD. ~SheerAwesomeness

(Immediatly) (HOLD)

Backburn

Use VC's ZZZX>X/ZZZX<X combo on your target, and do NOT hit the X button after the roll, instead dash to your enemy's back, and use the Flamethrower combo. Optional to use a ranged Skill and continue your combo. -=Sharkist the Blade Master=-

Use the ZZZX combo, then add in any active that won't KD, as long as it can hit your target. If it's ranged and doesn't bring you to your target, like Napalm Grenade for instance, use the X combo after so you don't screw up. If it's a special active, make sure it's ranged, and overheat if you wish to. Use the skill mid-back-dash (Psst, if you're using Flame Sword, Haze Explosion, or any skill that brings you towards your target, try walking towards your target whilst using the skill in the middle of your back-dash) -=Sharkist the Blade Master=-

, then immediately (Overheat if you want)

Heat Zone

Fire your KFC, and immediately use Deadly Raid! Can be used with either Napalm or Incinerator. Recommended that the Ignition Crow is un-Overheated. -=Sharkist the Blade Master=-

(Hold or not, but make sure the flame hitstuns them first)(or) (Mid-air)+(Right below the enemies land spot) (OVERHEAT)(with skill note)

Commander's Combo

With back fires and flamethrower with DoT damage, this combo takes away 1/2 of the enemy's hp! Throw grenades in their faces then make them bleed, Blast them with gun powder then finish them off with a well locked on firebomb chain. The aerial attack part needs accurate timing for it to be successful. (Im new to elwiki so feel free to edit my work, just in case if i make some mistakes) Also it would be good to start the combo with 70-100mp. >ShadowCrow<

( required) (all while airborne)

Juggler

Abuse the Air Slicer passive by trapping the enemy in the >>^zxx combo, then immediately press these 3 skills in succession. Works well if you invested too many skill points into this passive. Requires around 150 MP.

Eve

Harder, faster version of basic Infinite with less KD. You cancel the third of with a dash.

[repeat]

Infinite combo for enemies that aren't large enough for the normal combo. Hard to perform until CN revamp.

[repeat]

Turns enemies around making them less of a threat, or you can use it as a joke.

Quick lifting combo to propel enemy upward, since you usually land faster than most mobs, this is good to sneak in a few more damage

[repeat]

Locks the enemy in the air. Use for large enemies.

Heavy Step used for fastfalling from the air. You can cancel the fall midair with , or , or cancel into a dash upon hitting the ground.

Advanced combo that resets KD. First X launches enemy into the air, second one fires a slow-moving electron ball behind them, and the third X KDs in midair while knocking them into the electron ball before they reach the ground.

[repeat]

It is a simple combo but you should also click or (depending on what direction you're facing) while jumping in case if you can't reach the opponent

Code: Exotic

Combo

Description

... [repeat]

A simple but effective ground combo for CEx. In PvP, you can only loop this a couple times before they get knocked down.

[repeat]

A quick incomplete dash attack. It does decent damage and is great for gaining MP. The second Z attack has a very short hitstun, so using a skill immediately after is a good way to lock your opponent in PvP.

repeat

Basic easy combo with some magical damage.

Harder version of the combo above. Lower KD.

[repeat]

[repeat]

[Variation of above combo] [repeat]

... [repeat]

A simple launch combo that deals a decent amount of damage and regains a ton of MP. Great against large bosses or ones that are stoic. It is quite lag-sensitive in PvP, however.

(Hold ) (Release )

[repeat]

Code: Architecture

Combo

Description

[repeat]

CA basic combo.

[repeat]

Oberon diagonal slash spam.

[repeat]

Oberon air slash plus slasher.

[repeat]

Oberon launcher plus air slash.

[repeat]

Oberon launcher plus slasher.

(Hold ) (release ) [repeat]

A variation of the basic combo that deals much more damage, but uses some MP.

Code: Electra

Combo

Description

[repeat]

An infinite loop for Electra. If needed, reset the KD with a magical buff, and if out of MP, just >>ZZ repeatedly.

[repeat]

A quick incomplete dash attack. It does decent damage and is great for gaining MP.

[turn] [hold till you have the enemy in the air]

An easy combo and perfect to exploit.

(Hold)

Giga Lasers

Easy Combo with lasers

Basic CEl combo.

Code: Nemesis

Combo

Description

A nice combo for Code Nemesis that uses 130 MP and deals good damage.

[repeat]

Standard CN loop

[repeat]

Harder but longer variation to the above

(Hold )(Release )

(Hold ) (Release ) (Hold ) (Release )

A flashy combo that costs about 200 MP to pull off.

(Hold)(expected to fall) [Repeat]

A difficult combo that can be used to trap the enemy. Easier with high movement and jump speed.

(Hold ) ... (Release ) (Reverse Direction and Repeat)

A modified infinite juggle that is slightly more lag sensitive but does more damage due to the added Mega Electronball.

Hold * Release

Code Nem Video Combo 1: From the Code Nemesis release video.

spam

Code Nem Video Combo 2: Another combo from the Code Nemesis release video. At the point where you awaken, do it before your target hits the ground. You can also substitute the awaken with a buff.

Ultimate Form Activated: Code Annihilation A high damage combo that maximizes Code: Nemesis' hit rate and power. (The 'Ultimate form' lasts for about 20 seconds max. and requires 330 MP)

(Hold ) (turn around)

V2 (after )

Tech Fireworks A simple combo that deals good damage using spears and flashy skills. - Eux

( active) (repeat)

CN's infinite combo - Queen's Throne

Requires Enhance Nasod's Weapon and a weapon with Piercing level 1 or higher.
Code:Nemesis's strongest infinite combo. Prioritize the 'add. damage' over the 'critical rate' stat and use this in PvP against players foolish enough to not mana-break.

What is this assault...Using This might be one of the easiest combo spams ever made for Code Empress. As long as you utilize the combos that don't nock down or the ones that are easy to catch from, you can make this combo as long as you want :/ Throw in a Spitfire or Electronic Field for extra damage or if you think you might loose your target, or even start with a Spitfire or >>^XZ. It's all up to you.

Code Emp Video Combo 1: From the release video of Code Empress.

Electronic Field Reverse Using Electronic Field, Jump, Dash, Dash in the opposite direction and use Z & X in Air.

Transcendence

Combo

Description

Code: Battle Seraph

Combo

Description

[repeat]

Energetic Dash A bunch of dash combos. You can add more air dash attacks before commencing the ground assault.

pivot

CBS Trailer Combo 1 CBS's combo from the release video. It's best to do the XXX at the same time you use the Energy Needles, because that final X is a KD.

(hold)

Laser Light Show A flashy combo that mostly takes place in mid-air. The beginning is fast paced and requires quick reflexes. ~SheerAwesomeness

Code: Esencia

Chung

Combo

Description

[ ] [Repeat]

Swing Dat Cannon 'round This deals good damage, and is basically the "Bread and Butter" combo for Chung, but it also adds a nice touch of which has no KD but drains a little extra mp and hp... plus makes you look like-a-boss.

(pause) (repeat)

Has low KD, good to push with for a while. You can also add actives after any input.

(Hold) [repeat]

Eternity Swing This is a basic combo I found out could work. KD limit for this is 15(16)

[repeat]

Basic bread and butter combo for Chung, easy to loop and reloads a cannonball per loop.

Blast up

[repeat]

Cannon Smasher Basic, slow looping combo for Chung

This combo can no longer be performed.

[Repeat]

Chung's bread and butter combo that launches, hits in midair, & catches the enemy. Multiple "X" cannon swings are possible on the launch, though generally two is the most before they fall.

[repeat]

Physical Reload This combo allows you to reload while your hitting the crap out of your enemy

[repeat]

Basic Launch-Catch looping combo. Reloads two cannonballs.

Or then start your own combo.

Chase The first part ... is quite hard but it is easy for most people.

Basic KD Reset combo that is fairly easy to execute.

Launching Landmine: A long combo ending with a launching catch.

[cancel after 3rd or 4th shot] [cancel again after 3rd shot [you should have 1 or 2 cannonballs now,if you started with 6]]

Cannon Barrage: A long combo firing and reloading many Cannonballs, maximizing Damage on usage of much mana.

[Launch] [Repeat]

Endless Siege Requires the opponent to be cornered against a wall. Fire until Siege Shelling ends and launches the opponent, X-Drop twice, then catch with Reload and repeat. There is no knockdown value to any of these attacks, making this an infinite combo.

(Continue or catch)

Rebound WolfRequires high Attack Speed, launch, perform a X-drop and if done correctly, will allow you to repeat this process, ALWAYS be ready to X-drop the opposite way since is possible for the next to launch the enemy in the opposite direction, adds 15 KD, but the substracts 10 KD, so it is very good for showing off and effective damage. CANNOT be performed by FG/IP/ShG/TT.

(Cancel)(Catch)

Smash 'n' Switch Requires very precise timing and high Jump/Move Speed, after basic , Dash cancel the opposite direction and perform a quick high jump while dashing over the target, ending up behind them, if you are very skilled, you can capitalize off the side switch by doing:

(Cancel)(Catch)
Which will add more damage and slighty lower the KD built.

(catch)

Double Launch X DropA fancy combo that ends with 20 KD, 2nd X can be inputted during X-Drop. Take note that when launching the entity, they could either be on the left or right side after the 2nd , if you get the timing right they should be lanched to the left. (Combo is harder to do on other Chungs due to his fall speed.)

(Repeat)

Easy V-Stepping for ChungAn easier version of V-Stepping for Chung.

Fury Guardian

Combo

Description

(hold for a short while) [Repeat]

Friendly Guardian Bread and Butter Combo A fairly easy to execute infinite combo that deals rather substantial damage and returns a lot of mana.

A long string of hits for high damage and can be ended with a finisher or a buff.

Simplistic Dash Just a dash with a Human Tornado thrown in. Use MP as desired.(Can also be repeated)

Moderate Combo Moderate combo that does moderate damage that can be continued or repeated.

(Repeat)

Spam! A moderate and probably hard combo that can deal hard damage and be repeated since it has low KD rate.

(pause for a short time) or if you want to loop the combo do

Lunatic's Fury A combo that involves a lot of catching and knock-up. This combo is best used when user has full MP, and opponent in about half health. This combo starts with a relentless charge, and ends with a Lunatic Fury or a stunning scream.

(Fire 5 times) Fire until last ammo

Fury's Simple Rape An easy combo that give great damage. Push and Push note is necessary,Opportunity Chance note can be helpful too. In The first siege shelling stance,you should fire more slow.

(Hold) (Repeat)

Spin Catching A simple Bread and Butter combo. Each Loop takes 25 KD, so you can loop it for 4 times.

( (continue combo/active)

FG/SHG Crossunder Easy and reliable crossunder. flashy and doesn't require much atk.spd, if any. used for getting on the other side of something player sized, while reloading. I would reccommend using Siege Shelling after the last z.

Iron Ragdolling Execute a basic combo ending with a long launch forward, luckily, start-up, distance and reach will allow you to re-catch easily, the last doesn't add any KD.

( Hold)

Hurricane Frenzy Perform a regular combo, but the player can take advatage of the launch by performing a precise X drop to lower some of the KD built, in the case there is lag, the should be replaced with a .

Shooting Guardian

Combo

Description

[ ] or [ ]

Deadly ChaseIt's really simple, easy, isn't a powerful combo, and isn't even exclusive to SG, but it's an incredible catch that SG gets before all other Chungs that can even catch people while they're awakening. It's great catch and if you really want to, you can spam it, though that would be a waste of cannonballs. It also has pretty high KD value... but it really is probably the greatest catch for Chung that is not an active. REMEMBER: do not press x twice to fire the two gunshots. If you do, your opponent can easily escape your combo.

GunFu smackdown A fairly easy to execute infinite combo that deals good damage. Super easy with attack speed 10% and above. After each combo sequence, can add skills for an extra kick. Need some right timing to catch enemy, use if you can't manage, near impossible to do if you took the dwarf potion.

or or and [Repeat 2-3 times] or or

High-Speed Combo A variation of the above combo. Much easier to execute. Best used in a plain area. Note that the enemy may escape if used in an elevated area with you above.

(Afterwards continue to repeat until knockdown)

Seiker Heart Very long and possibly complicated combo. Deals good amount of damage and best used in PvP. If used with Petrifying attribute, hits might be reduced.

wait or cancel combo shoot all except the last bullet then so you get closer, follow with and a skill like OR

Dreyco's HonorAn easy combo that I designed in level 20 so it is very suitable for the beginners as it is for the ones that want to expand their repertoire.

[Repeat]

The LanceA VERY easy combo, personally the easiest combo a shooting guardian can do, can be used from both directions(flip the left if u have to) and it does decent damage. Also, after attacking with you can them to get the most damage out of this combo.

[Repeat]

Buster Bullet A somewhat hard combo that involves KD resetting and using various silver shooter skills and techniques to leap back and forth around the target. Having decent or relatively high attack speed should make this combo easier.

(With Critical Trait)

Death Sentence of Seiker Really easy but incredibly effective combo, will feed you MP, prevent MP Break and also push back the enemy a enormous distance, then using property of higher damage the more distance it travels, coupled with Critical trait, you will be able to inflict a beastly amount of damage for a almost trivial MP Cost, just make sure the land in front is perfectly straight, slopes or edges will ruin the combo.

Shelling Guardian

Combo

Description

enter siege shelling stance

Chase you to hell A combo not so hard to use. Beginner friendly.

[Repeat]

Basic ShG loop

[repeat]

A Revamped Physical Reload This combo allows you to reload while your hitting the crap out of your enemy

x5

Up, Down, Fly away~

x4

(in siege shelling stance) @

@= At this point there's various ways to continue or finish the combo

Use or

Catch the oponent with grenades via or

Just spam x until the last shoot :/

I siege you A kinda basic and useful combo. Friendly with your bullets.

Highly recomended for more damage in siege shelling and for more bullet recovery

Sky Buster A combo that involves knocking the enemy into the air a couple times, and then catching them with grenades and cannon swings.

Iron Paladin

Combo

Description

Expanded Dash This one's a little harder, but it involves more attacking and screaming than the Simplistic Dash. High Attack speed would be nice for this one :/

"Where are you looking?" An easy combo that can be used to catch or in the middle of another combo as a quick pass-through.

Transcendence

Combo

Description

Deadly Chaser

Combo

Description

[ or ] and if you have enough mp/space, [repeat]

Vivid Blitz It takes a lot of mp, but each fuels you with a little mana, and it really deals massive damage. With good equips, you could easily wipe out half or more of your enemy's hp. It also has extremely low KD value, so if they don't mana break and you have around 200 mana or more, then good game. Having some skills noted really helps too!

[ 2 Times] [repeat]

The Deadly Chaser's launch loop. A variant of the Blade Master's loop, Chung swings his opponents into the air twice and then combo-reloads, launching a 3rd time, creating a technical launch counter reset. Very KD efficient as the has no KD value.

I'm Not Overpowered Best used in PvP. An alternate version of the above combo except it reloads cannonballs and uses Siege Shelling for extra damage while the opponent is caught by Rumble Shot. Does great damage if done correctly and is rather simple to learn. Feel free to substitute Leg Shot with whatever you like better since Rumble Shot and Siege Shelling are the main parts of this. If your opponent lags, catch them with or before using your actives. No longer possible after skill tree revamp.

Silver Drive An easy combo. It can be used to catch your opponent. You can remove and repeat the combo.This is also a variation of Revolver and Piston Drive.

Slaying Shots Pretty easy for the most part, doesn't require too much timing. Works better with 10% attack speed or higher to chain certain combos. No longer possible after skill tree revamp.

Chaser's Creed It's a difficult combo to do, especially beacuse of the Reset and the 2x }reset and for the where you don't have to make a stomp but to shoot like in Shooting Guardian's}Combo

Closing Shot A simple technique that allows you to close the gap between you and the enemy.

Juggernaut Orbit The first part may be somewhat difficult to perform, because you have to be able to recover from the slam quickly, and follow up with a dash jump attack. After that, though, it's all quick and easy. ~SheerAwesomeness

[All 7 shots][3 ~ 6 Shots] (NOTED)

Relentless Cannonade A combo consisting on lots of cannonballs, after the Seventh shot, must IMMEDIATLY press to follow up, same goes with follow-up, results will be more optimal by using the Noted version since it travels much farther, although the player can use the un-noted version, but only if the enemy is cornered.

(Dash cancel with after the first shot), [Repeat]

Hyper-Advanced Gun Stance Refined, more complex version of the standard (Hold ), [Repeat] combo, requires very fast reaction and finger speed to perform correctly, with proper use, the player can close the distances faster while filling up less KD and feeding less MP.

(Continue)

Cannoneer's Reflex Disabling movement with , then bombard with for damage. Close distance with a dash and a to ensure that you caught them again, quickly approach your enemy with a forward-down air attack and continue.

Transcendence

Combo

Description

Tactical Trooper

Combo

Description

[ Repeat forever till automatic mortar wears off or target KD'd. ]

Massive Troll Technique For fun, not for damage. Seriously. It's fun. It does take some level of skill though.

After using

TT Trailer Combo 1 Must have 180 MP or more to use this combo. Recommended to not use this on corners or platforms where the opponent can drop down.

This combo can no longer be performed. Due to and is in one set.

- - - (loop) -

Siege Destruction An advanced combo that centers around siege. Requires attack speed, ammo (5 blue + 2 red), and MP to pull off. Must have some knowledge of "Siege Switching" ( to repeatedly). Can continue to combo after . If you don't have 100MP after , repeat the loop a couple times to gain some.

This combo can no longer be performed. Due to and is in one set.

(continue combo or use a skill of your choice.

Artillery Deployment With enough speed, the first mortar shot will prevent your opponent from escaping after Commander's Mark. A basic PvP combo that all Tactical Troopers that love Commander's Mark should know!

Ara

Stop motion Spring Step A hard step, similar to the usual spring step, the trick it's repeat , after start with . Ara step's work with for repeat.

+ [repeat]

Basic combo, three attacks followed by a downward spear attack.

[repeat]

Basic loop with Ara. You can cancel the Third by pressing before the third comes out.

Good to use during a combo, Ara gains stoic while rolling and prevents KD at the end and drains 30 Mana.

+ .. [repeat]

Mix all those up to get this combo, It's pretty fun and easy to execute.

+ ..

Good at catching since the X slash while airborne has so much range. The airborne X slash KDs, but you are able to catch them by pressing X as soon as you land.

[repeat]

Great beginner combo~

[repeat]

Infinite loop in PvE that requires attack speed to use. Works best (though not required) on a corner.

A good beginner combo that requires little timing.

[Insert Skill, Optional] [repeat]

A triple launch combo that also resets the launch counter. Great damage to KD ratio (690% = 2.75/2.2 KD)

[Hold] [Insert Skill] [repeat]

A triple launch combo first publicly shown by Seijun. Hold down after the 3rd attack when the launch counter is exceeded to continue the combo. Damage/KD Ratio = (1285% ~ 1735% = 4 KD)

Drop Chaser Perform near the edge of a platform to knock down the opponent so they hit the current floor and fall to the next level below. Drop below to catch with air-dash and successfully reset the Knock Down Counter.

Wind Chaser Perform near the edge of a platform to knock down the opponent so they hit the current floor and fall to the next level below. Proceed to catch with Wind Wedge to successfully reset the Knock Down Counter.

A skill combo that damages then catches targets. 300MP is suggested for this combo and timing is needed. Or you can spam one skill key after another. That works just as well.

Eagle ThrustEagle Dive two times, catching with the landing shock wave & combo thrust for a 12-attack combo to reset the launch counter, then catch with a noted Energy Absorption. Grand total of 1969% minimum damage for the value of 8 Knockdown points.

[Repeat]

Eagle LoopEagle Dive two times, catching with the landing shock wave & aerial launch for a 10-attack combo to reset the launch counter, then catch with Energy Absorption. Grand total of 1634% minimum damage for the value of 6.75 Knockdown points.

Little Devil

Combo

Description

(turn)

Evil Wolf RampageA combo with a good balance of magical and physical damage. High knockdown, though, unless you have Energy Enhancement at a high level.

[Continue Combo]

Flying Wolf Catch with a Knock-Up and Energy Absorption and launch again with Little Devil's backleap combo. Upon landing, activate Wolf Claw followed by Life Swap to close the distance again and proceed to reset the launch counter with Ara's air combo. Regains 5 energy with a Lv.11 Life Swap and consumes 70 MP (105 with Mana Swap). A twelve-attack combo with a total knockdown value of 10.75 without the skill investments.

Howl of the Wolf Arts Attack using Little Devil's basic combo with Z then use Gain Force to gain an Energy Bead. After using that, start with Wolf Stance 1 and then activate Wind Wedge followed by Wolf Claw and Wolf Spear. Once after its complete, Ara should do the extra move, Killing Howl at the end of the combo then use Little Devil's X combo to knock the opponent down quickly. After the combo is finished you should at least have two or more energy beads from the combo so you can use it once again! Energy Enhancement must be at a high level before activating the skills above.(You don't have to have all of the Wolf Stances in the Skill Slot!)

Little Specter

Combo

Description

[Repeat]

Have high KD in PVP but useful for PVE (sorry for my bad English)

Sakra Devanam

Combo

Description

Fierce Tiger

Sakra Devanam's Secret Tiger Art.

[repeat to get mp]

Killing Tiger Art Flash

This combo uses Sakra Devanam's Tiger Art which dameges the enemy then with Shallow Assault brings the enemy's hp down really fast.

[use if about to be attacked] [repeat]

Quick Escape and Flash Attack!

When you use Breaking when the enemy starts to attack Ara will dodge to escape, at that time Sakra Devanam's combo >>^ZX can stun the enemy so you can attack with Shallow Assault.

.. [ .. [OR] ] [Then quickly use]

Alternate Ending

First use Dash Jump,Z,X to stun opponent, then the X...X combo and quickly use Energy Absorption to prevent KD and you can use either of the Z attack combos, which will launch the opponent, but you can use Shadow Weave to catch them, but the combo will end after. You can also use the Tiger Arts by repeatedly press the skill key. *You DO NOT need to have all four skills present in Skill Slot* This combo works best when against a wall or at edge of map

[repeat until they fall]

Earth and Heaven Shifting

should be done quickly so that the target doesn't have time to run. Other than that, it's a very simple combo. ~SheerAwesomeness

.. .. [Repeat]

Lotus Dance

Can be looped after Flying Kite/Swallow Assault if you can get the timing right with .

Transcendence

Combo

Description

Yama Raja

Combo

Description

Speed Chaser Perform near the edge of a platform to knock down the opponent so they hit the current floor and fall to the next level below. Drop below to catch with High Speed and successfully reset the Knock Down Counter.

High Speed Backslide A moment after activating High Speed, press the back arrow key to reverse directions and press forward to face the direction you started at when High Speed finishes, creating the illusion of a "backslide."

High Speed Jump Activate High Speed immediately after the running jump, cancel High Speed with the back button and direct your motion upwards. The whole command must be activated in very fast sequence.

(In the air)

High Speed Decent After activating High Speed mid-air, forward cancel the skill and press the down key to direct the skill towards the ground.

Malevolent Piercing Simple, short combo that does not require much MP. Very fast, however, and offers many opportunities to change your position and evade attacks.

(Use if high on mana and/or or or if low on spirit orbs) {repeat}

Spirit Cycle A simple yet effective low-cost combo loop that's best used on 2 or more targets at once (for spirit orb efficiency). The basic XXXX~X combo is used to wait for Soul Reaping's cooldown to end. It is extremely useful during a 3vs3 Epic NPC match in order to group together NPCs excluding Blood Colonel Edan (due to his Evacuation! skill).

(Cancel with ) ) (Cancel With ) (Cancel with (Then cancel with either , or

Wolf Purgatory A user created art using LD's secret art but canceled with Prison Spear, Similar to YR's art Purgatory but lets lvl 40 YR's to use. (this is NOT YR's secret art)

(turn)

Reverse Conversion A combo that gains one spirit orb if Mana Swap and allows you to quickly slip behind the opponent.

-cancel with- (turn) [Repeat until KD]

Illusion Cutter Uses High Speed to interrupt Steal Soul.

(hold) [Repeat until KD]

Spirit Storm This combo takes advantage of YR's ability to catch after Purgatory to deal some enormous damage. Of course, you'll want to have around 300 MP and 6 or 7 beads when you perform this combo, because of the massive total MP requirement and constant spirit energy fluctuations that occur during any of Ara's Secret Arts.

Transcendence

Combo

Description

Asura

Combo

Description

[repeat loop]

Year of the Fox A stylish combo that involves using the power of the Millennium Fox to deal massive damage and ravage enemies. Although only one skill is used, the MP cost of this combo is rather high.

Apsara

Devi

Elesis

Combo

Description

[repeat]

Basic Loop.

[Wait then repeat]

Slash Dash combo.

Easy Combo.

Basic, can be enchained with anything.

[Hold ][repeat]

Elesis's only combo that's purely[[[[File:]]]] 'annihilation', easily loop-able, and deals low knockdown (compared to her other 'annihilation' combos). Use this combo only when there's an obstacle on the other side of the target, be it a wall or an ally. You can also insert skills in between loops. Once S3 PvP comes, the last hit should decrease the knockdown rate.

"This is what the Captain of the Red Knights can do!

Simple, but very effective.

(Wait a very short 1 second) (Turn around) (Proceed with any combo)

Knockdown Won't Save You This Time!

Use Dodge and Slash, and wait a short second, then his Rushing Sword. This requires precise timing. If you don't time the Rushing Sword, your enemy will be KD'd.

(Catch)

Quick Takedown

Use as normal, using the upper slash, but capitalize off from it by executing a X Drop to lower a free 10KD, Requires very precise timing.

Saber Knight

Combo

Description

[repeat]

Supreme Dual Slash Combo

Meant to be Saber Knight's strongest Bread and Butter Combo.

(turn)

Red Sky Flash

Easy and short for the most part, however, after launching the enemy with , you should probably wait a little for the enemy to fall a bit closer to the ground before catching with , other wise the last hit may miss the target, or will not hit from the right position.

[Repeat until KD]

Platform Sweep ver. Elesis

This combo can only be performed on platforms and instead of using like some other characters would, is used since Elesis is lifted higher than the former.

Pyro Knight

Bloody Cinders Longer than the above combo, and allows the user to run easily afterward by finishing with a damaging pass-through attack.

Slash, Leap, Fire! Strong and not very hard to perform.

After doing <<^XZZ, enemies will be pushed back a bit. Combo works properly when this happens. Just continue! Make sure the enemy doesn't escape.

Combo is possible to loop when not triggering the KD at the final Z.

HOLD Repeat with mirrored input

Basic Endless Loop Not very hard to perform, but very effective

you can get in multiple if you can time it right

when using this at a wall you need to let go of the directional key else you will end up behind the enemy

Instead of you can also use or

(If you're against a wall, this can be continued with:) (Knockdown, or switch with and KD reset with )

Annihilation Rushing A decent combo that is very easy to start. Air resets need to be timed just a bit after the opponent/enemy begins to fall as to not miss. can be replaced with , but it's best, for the sake of damage output, that it isn't, although it does reset the KD. Annihilation Aura is recommended for maximum damage. High Attack/Jump speed is recommended of at least 15%.

Dark Knight

Combo

Description

Grand Master

Combo

Description

or

Sonic Combo A very basic combo for users who got Sonic Blade or Critical Dive but for Critical Dive you need to be quick after the Furious Windmill or else your combo wil fail.

Combo created by Masterjude

You can use Sword of Victory with this combo. It will increased your hits a bit and damage.

Transcendence

Combo

Description

Blazing Heart

Perfect for attacking an opponent when they are on the edge of a platform. This is due to the fact that the flames of her Z attacks in the combo seem to hold the enemy in place rather than pushing them.

(turn)

Scarlet Requiem

A powerful, but high KD combo. Also easy to execute.

Blazing Sword Barrage

Short. Easy. Relatively strong. Red Lotus Sword can be thrown in during to interrupt it and continue the combo.

Blazing Leap

High critical rate would be splendid along with this combo.

(turn)

Crimson Blade Dance

Easy to perform, moderate damage, and knocks the target away after debuffing them.

(turn)

Flare Burst

Allows the user the catch the enemy from a safe distance before closing in on them and holding them in place with Explosive Fist. There should be a slight pause between and .

(pause) (pause)

Endless Blaze

A simple catching combo that repeatedly fires fireballs ahead of you while running and/or chasing an enemy. Can be lengthened or shortened based on how much MP you have and how long it takes to catch the enemy. It can easily be followed up with a combo of your choosing afterward.

Back and Explosive Fist

This move is a very simple to execute, work better with annihilation aura to increase the critical hit with →→zx and Explosive Fist..

Soaring Fire Swoop

Basic combo, it's optional to carry the combo on with something else with the Fiery sword buff.

Flame Lord

Add

Infinity Double Blasts An infinite loop for Add. This combo has average range, OK damage & can be PvP effective catcher for short-range characters (this combo range like Eve's ) If you can't do smoothly, I prefer [ [hold] (Repeat) ]for new Add player~

(Repeat)

Triple Bullets The most important PvP catcher. Fires 3 magic projectiles while costing a bit of MP. Decent range, 3 hits for more damage & longer hitstun, has low KD rate & last doesn't knockdown. A near perfection.

Data Blaster Simple and short because of the high KD, but it's a good, quick combo for when you don't have a bunch of MP to spend.

[Repeat]

Infinite Signal Transmission A simple technique that can be repeated almost infinitely because of the low KD. Each hit has pretty low damage, so it'll take a while for this technique to actually do enough damage to matter.

(hold)

Platform Shift An evasive technique that allows you to dodge attacks without fully changing platforms by quickly flying underneath the platform then jumping back up.

Prism Trap Easy, and ends with the target being trapped in Particle Prism, and prevented from chasing after you by blocking one of the exits with Phase Shift. Unless your opponent is an Aisha, and is able to teleport, they will not be able to escape so easily, with their speed being harshly reduced by Particle Prism.

[Hold][Repeat]

A variation of the combo "Infinite Double Blast", which costs MP. This combo is mostly used for the range, as Add's has a range that is about a little less then half the screen if he is standing in the center. Also the damage is better than [Hold] [Repeat]

(hold)(hold)

Triple Jump By combining Add's glide jump and float jump with two high jumps, Add players can perform a triple jump which allows Add to achieve greater heights than ever before!

(Resume with any combo)

Trust me, I won't drop you! Dash and hit Z twice, second Z to slightly launch upwards, then >>XX to both catch and get on the other side of your enemy. It's somewhat complex, as it pretty much needs timing. This is a fun and kinda-risky, yet, again, fun, way to get on the other side of your enemy rather than just doing the plain, boringly simple >>X. Btw, you might WANT to add that second X, then initiate any combo, because if you just do >>X, it leaves a delay for a while, leaving your target open for an escape or to attack back. >>ZZ Can be replaced by any of Add's upward launch combo, ZZZZ or ZZX, as the >>X's 'blink'-behind with catch the enemy, although, be careful on catching the enemy from ZZZZ with >>X.

[Hold button, release.][Immediately after you release the button]

Air-Dash Cancel This requires EXTREMELY good muscle memory to perfect it. Dash mid-air, then release the current button you're pressing going in the direction you want, and immediately hit up. If done correctly, you should stop mid-air-dash while hovering still in once place.

(Requires the foe to be at close-range or cornered)

Shut and Reboot Requires a bit of timing and will not work if your opponent is laggy, it works great when trying to be fancy though!

(Requires the foe to be cornered)(Must be held)(Repeat)

Not enough Blast Processing Requires High Attack Speed and precise timing, 90% of the KD built by the will be erased with the last , allowing you to inflict good damage and loop this combo for a prolongued period of time.

(Proper distance)(Ranged attack or to follow-up)

Data Insertion Fancy combo that requires having the right distance from the foe for Phase Shift's outer Hitbox to stun the enemy, then push the enemy away, turning to the opposite side and blasting them into the portal.

"jump over"

Reverse X-drop via Particle Prism This is a pretty hard combo to execute without Particle Prism, as incredible muscle memory is needed. You have to be close to the ground before X-dropping.

Particle Prism is vital to beginners learning to X-drop.

, (Repeat)

A simple infinite combo.

(Catch them first) (Continue on with killing them)

"Manifest Trap" YOU HAVE TO GET TO LEVEL 35 FIRST:By setting up pylons and a wall, you've basically made a burning house. With the new revamp, it makes it harder for opponents to mana break if you get the MP burn for the pylons.

Psychic Tracer

Combo

Description

"Digital Extermination" This combo is GOD like...

[repeat]

A simple DP combo that phases you through your opponent.

...

A fairly simple complex best suited to 1v1 PvP. ^Z can be used as an alternative instead of ^X.

Arc Tracer

Combo

Description

Basic Retreat This combo is extremely simple and easy to pull off, and can be thrown in the middle of another combo if you need some extra damage. can be substituted with another mid-long range skill if you want to increase the damage.

(awaken) )

Quake Chaser A pretty cool combo that involves catching the enemy after they're launched by Electron Quake with Drone Activator and a max-power Rushing Drone.

(Hold )

Dynamo Config: Electronic Blasting Works great as a finisher or just to take away a good chunk of HP from your enemy, requires you to enter DP Mode and initiate Nasod Armor Combo if timed correctly, is possible to follow-up with a for extra damage, if your foe is cornered, is possible to catch back again or follow-up with a precisely timed .

Time Tracer

Combo

Description

(repeat) or (repeat)

Time Tracer's basic looping combo, use xxxz or xxxx to catch enemy in case they are launched by the sphere.

Time Tracer's basic KD reset combo.

Lunatic Psyker

Combo

Description

[enter DP mode]

"Silver Buster"

(Set a few feet away from target) (Wait until target gets caught in the Phase Shift dummy, OR immediately use Twirl Rush as soon as you ) (If target is too far from the Phase Shift dummy,

Substitute Plant a Phase Shift dummy, then >>XXX on your enemy to throw them toward the Phase Shift dummy. Then, Twirl Rush towards the target once they are caught by Phase Shift. If you immediately use Twirl Rush right after >>XXX, you might end up behind the enemy. Just turn towards your enemy and continue combo. If your target is a bit too far from the Phase Shift dummy, use Quicksilver Accel instead to push farther. RECOMMENDED TO USE WITH DP MODE/AWAKENING ACTIVATED

Transcendence

Combo

Description

Mastermind

Combo

Description

"pause"~

"Phantom Code:Electron Drop"

This combo can be executed by a Base Add, but it includes XXvX~ and Phantom Seeker.

Phantom Code: Air Sky Blaster.

This combo is a easy combo to pull off if you can X-drop easy and pull off and it does it reset KD which is convenient.

"while dashing on the platform.~

Infinite(Almost) >>vXZ Loop/Sweep.

PLATFORM ONLY LOOP."This loop is pretty easy and versatile to pull off, it costs no MP and has no KD( if you don't press the other X that is ). Don't end the loop with Z or X if you've done the loop 5 or more times or it will result in knockdown.

(DP Combo)(DP Combo)

Data Blast :Code Anarchy:

Kinda easy and stylish combo, there are many options to carry on the combo such as Chaser then X drop after the last Combo. Must be done on platform.

Transcendence

Combo

Description

Diabolic Esper

Combo

Description

(turn on DP mode) ( x6) (turn off DP mode) (turn on DP mode)

Eat These Spatial BallsUsable when you have atleast 300MP and 350DP. Does a lot of damage to a group of mobs or a single player.

(turn on DP mode) (turn off DP mode) [repeat]

A simple form of insane spam (Or so I think)is perfect for PvP

Transcendence

Combo

Description

Doom Bringer

Combo

Description

Dominator

Lu/Ciel

Combo

Description

(Any Skill)

Slash-N-Shoot

The timing is tricky, but if you manage to hit the first X of XXXZ before the enemy lands, then you can max out this combo's potential. It's not infinitely loopable, but it is a good combo to practice your timing with. Perhaps some job advancements can even evolve upon it?

[Repeat] OR[Repeat]

Flying Stomp This flying stomp is deadly as you can do this infinitely and provides decent damage. Works best for corners. You can do this move quicker with . For more succession be sure to have enough attack speed and jump speed.

(Any Skill)

Now you see me, now you don't

Attack the enemy from the front and end up in the back.

(land)

Grenade Slide

You throw your grenades then slide into them for double damage.

[Repeat]

Basic Ciel Gunshot Loop Basic and easy combo for Ciel. must be performed quickly after jumping in order to strike the enemy before jumping too high.

(hold) [Repeat]

Lu's Basic X-Drop Another simple combo for Lu that resets KD, does not require too much practice, and is easier to perform than most other X-Drops.

Lu=> [Repeat], Ciel=> [Repeat]

A useful combo

[Lu]

Hellish Chase Mildly complex combo that allows some damage and lowering KD while also catching back with a KD-value-less command.

Chiliarch

Combo

Description

[Ciel]

"Crescent Launch n' Catch"

Recommended to use with both skills having the Gigantic Skill Trait. You should wait a little after Dark Crescent to be able to catch the enemy properly with Stomp. Normally, after Stomp you should have to turn around to be able to continue the combo.

Royal Guard

Combo

Description

(repeat)

Rapid SlideThis technique allows Ciel to quickly move horizontally. Its ease-of-use and speed makes Royal Guard one of the fastest, if not the fastest class, in horizontal movement.

[Hold] (repeat)

Bullet Dance This simple yet elegant ballet dance using Ciel's guns and artillery will make your enemies cry in agony. Becareful of it's short pause though because enemies can easily retaliate.

Diabla

Combo

Description

Dreadlord

Combo

Description

,

Watch Your Back

Use phantom blade to catch the enemy and give max terror stack, burst it using dead hand at the same time buffing your attack, use terror chain to trigger burst of terror while your skill on cd

Team Combinations

Blademaster 1 [Launch to the right]
Blademaster 2 [Launch to the left]
Repeat.

Stay high

Two Blade Master's Transfering their opponents by using their blackhole without adding any KD. You can do this with 2 or more.

+

Near a platform is ideal for this combo. The Chung should set up in Siege Shelling under said platform, with the Eve above it.
Eve: [repeat until person has fallen off the platform]
Chung: Siege Shell into oblivion!

Knockoff Knock back The Chung could end with a skill like Scare Chase/Dread Chase (if they are a Shelling) or the Eve could catch and keep comboing.

+

( Copy of Raven's but for two.)

1st person: Second Person: [repeat]

Beginners' Team Work One Raven must be on each side for this to work.

+

[FG/IP]
[Chung #2]

Lunatic Siege Only tested once with randoms in 2v2, but works well. While the enemies are launched by Lunatic Fury, the second Chung snipes them in midair with Siege Shelling for extra damage.

+

[Eve] Awaken
[ShK/IS]

Black Hole Strike A different version of Black Storm, with more MP needed and more damage. Timing is crucial on this; try to get all opponents into the Black Hole, and time the FS to keep them sucked in when the Black Hole explodes. Can substitute Final Strike for other skills if you don't want to keep them sucked in, e.g. . Also optional to awaken Black Hole.

+

After execution

After launch they get caught into the Sandstorm.

+

Helical Pandemonium Throw your enemy into the air then catch him before it hits the ground.

+

(short pause)

Hell Cutter A double layered Rage Cutter that is easy to perform and deals a good amount of damage. For full hits on the second Rage Cutter, there should a bit of a pause after the first one so the target can fall back into Rage Cutter's range. ~SheerAwesomeness

+ + +

The Day Hell Burns An unimaginably powerful fire combination attack, this combo combines the fire power of four 200MP+ skills, and can inflict burn for massive damage. It can be pulled off with one Veteran Commander rather than two if he can restore a large amount of MP quickly with mana potions or the like. If you decide to do this with one Veteran Commander, Rune Slayer's Sword Fire skill can be thrown in for more damage. ~SheerAwesomeness

+

The Collision of Hell and Heaven After Infinity Sword uses Rage Cutter Night Watcher has to quickly jump and do glided strike if lucky Infinity Sword can catch and continue a combo a fair amount of damage depending on the enemys stats.

+

PK/BH on the left: PK/BH on the right: [repeat until the target falls]

Blaze Sentencing This is an easy combination attack as long as both players keep the rhythm to ensure that one of them is on either side of the target until the combo ends. ~SheerAwesomeness

+

CE/BS [Hold and Release] LD/YR

Howling Blazer Code Electra or Battle Seraph holds Sweep Rolling - Over Charge and releases it causing splash damage after that, Little Hsien or Yama Raja should be at the end of the triangle to catch the opponent(s)and use the Wolf Arts to do devastating damage!

+ (+ + )

Ember Storm of Bloody Dusk Extremely simple concept; several PKs/BHs burning the hell out of the enemy in a virually unavoidable storm of fire. Once the enemy is caught, they can't escape until it's over. The players should be as close together as possible when using the combo to eliminate any openings. ~SheerAwesomeness

+ +

First Add: -then- Other two Adds: (simultaneously on either side of the target):

Hadron Collider This combination attack involves slowing the enemy down, using Particle Accelerator on either side of them to deal massive damage while stunning them. ~SheerAwesomeness

+

IS: NW:

Vortex Trap Traps the enemy with Maelstrom Rage, leaving them open to being hit with Night Watcher's twig shots and barraged with trap explosions.

+

BH: and at the same time, SD:

Blazing Kite Dance This combination will help both Blazing Heart and Sakra Devanam clear out PvE fields, or take out your enemies in PvP. Although, Blazing Dance will finish before Swallow Assault/Flying Kite. Swallow Assault/Flying Kite will do the main damage and Blazing Dance can clear out any Swallow Assault/Flying Kite missed or didn't kill. -=Sharkist the Blade Master=-

+

VP: . CBS: .

Sharkist's Hypers United - Abyss ArtilleryWhat's better than 2 huge as hell hyper actives? Nothing, because this is the ultimate Hyper Combo, as it hits from a long range while doing massive damage. The CBS and VP can either face the same direction, or adjacent sides from the enemy (i.e. VP on facing left, CBS facing right as VP stands on the right and CBS stands on the left.) RECOMMENDED TO DO FROM BOTH SIDES -=Sharkist the Blade Master=-

+

DC: . RS:

Sharkist's Hypers United - Outrage Rune BusterBring your enemy into the air and hit 'em with all you got! When enemies are knocked back from Outrage Strike, the blackhole of Shining Rune Buster will catch them while assaulting them with a bunch of Luna Blades and Exploding Runes! BOTH RS AND DC MUST STAND IN THE SAME PLACE. ACTIVATE OUTRAGE STRIKE, AND AS SOON AS IT'S ABOUT TO END, ACTIVATE SHINING RUNE BUSTER SO IT WILL SUCK IN ANY ENEMIES BLOWN AWAY -=Sharkist the Blade Master=-

+

WS: . BH:

Sharkist's Hypers United - Spiral FirePut a tornado made from wind and a tornado made from fire, you got a flamin' wind tornado that will tear your enemies to shreds! Both WS and BH must stand in the same spot, then activate the Hypers. -=Sharkist the Blade Master=-

+

1.Step: YR: . TT:
2.Step: YR: . YR:
3.Step: YR: (recommended)/. TT:

Eternal Torment

1.Step: collecting all enemies in one point. After this TT hitting all targets at once with (max 3 targets can be marked) just before Initial Hit or just between Continuous Hits and Great Explosion(depends on your team cooperation).
2.Step: When all enemies are in the air, use to again suck all targets in one point to hit all 9 rockets from next after ninth rocket(recommended) or in the meantime use to gain more orbs if you need.
3.Step: Now use (recommended)/ combo to deal additional damage, after this TT need to use his to end Team Combination.
Comments:
-This Team Combination need extremely good team cooperation to perform.
-To perform all steps you need minimum 3 targets gathered by .
-Yama Raja need minimum 300 mana and 6 orbs(more than 1 target) or 8 orbs(1 target) to do it, Tactical Trooper need minimum 280 mana and 1 ammo.

Here's how it works; The VC that uses Ignition Crow - Napalm faces right, while the other VC, who uses Ignition Crow - Incineration stands a few inches away from the IC - N VC, while the Rena faces the same direction as the Napalm VC, and uses Phoenix Strike to cover it's hitbox-factor. The RS stands in the middle of the two VC's and the Rena, and uses Phoenix Talon to cover and enemy that tries to jump above them. BEWARE, LARGE AoE RANGE! -=Sharkist the Blade Master=-

+

RS:
LP:

Accelerated Burning

Have the RS and LP use Quicksilver Frenzy and Phoenix Talon at the same time, so both players get a speed buff, as well as dealing damage. Either use it when the LP and RS sandwich their target, or standing in the same spot, under a platform, right under the target. -=Sharkist the Blade Master=-

This combo requires 1 BH and GM. Both users must activate them at the same time to unleash amazing damage and a beautiful visual effect. - HeavenSaber - Artoria

+ +

(TT) ( )
(IP) (TT can also do in this combo but not recommended )
(DC)
(TT) (right before KD) (short pause)

A Seiker's Revenge

All three chungs need to know what they are doing. this will not work unless semi-pros do this
Steps:

step 1 TT must mark them and knock them up to regain mana

step 2 IP must catch them with and knock them back up

step 3 DC must catch them and keep them immobilized in the air

step 4 TT does his HA to mess them up

note: at least one of the chungs must have hyper (if TT doesn't have hyper then he can use or to catch them)
(TT: catch combo then pump the whole clip and next chung gets under them)

+

YR:
SD:

Void Dance

Trap the enemy using Suppression Energy, and unleash an all out assault with Flying Kite. If the Sakra Devanum uses before using Flying Kite, it's possible to catch the enemies without causing KD.

+

Demon's Hunger

Veteran Commander ignites the land, quickly followed by Dreadlord's demonic flames. Combine the wrath of demons and burning crows to decimate a targeted area. In PvP, this combo can cause enough hit stun to prevent escape.

-Nova

+ +

, then , finally

Add Busters

When there's something bad... that needs to die... Who you gonna call? Add Busters! Hold the enemy/enemies down using Gravity Buster to immediately (But securely and accurately from being held down with Gravity Buster!) shoot them with Quake Buster. Then as they are being dragged by the Quake Buster explosions, use Panzer Buster before the bursts dissipate and they are effected by KD. Requires a Lv. 35 Psychic Tracer/Lunatic Psyker with Quake Buster, Lv. 35 Arc Tracer/Mastermind with Panzer Buster, and a Lv. 55 Diabolic Esper with Gravity Buster. -=Sharkist the Blade Master=-

+

then

Extreme Nuke!!

Its a fairly simple yet hard-hitting combo, it consists of simply having a Reckless Fist activate Nuclear, and while the enemy is being tossed by the explosion, the Blade Master uses his Hyperactive skill; Extreme Blade, to catch the enemy and deal even more damage. WARNING: Being that this combo deals several individual hits, it is easy to Mana Break from it, it's also a very high MP cost combos, requiring both of them to have full MP. By: Soren & Xeto!