OPINION: Take the LGC challenge

Getting an idea should be like sitting down on a pin; it should make you jump up and do something. And, for a while now, the games market has been indulging in some serious hopping about.

Most companies are already active in what they would call the digital space (a catch-all jargon for routes to market outside of the traditional channel). But are they doing it right and will they be doing it tomorrow?

That’s what The London Games Conference aims to find out. Every year, LGC examines how digital distribution, online play, social networks and concepts like ‘games as a service’ are challenging retailers, publishers and developers.

LGC is the place to see and hear what others have been doing and to garner a wider understanding of what you should be doing – including an examination of skills in the workplace and how to stay employed.

We’re delighted to have amongst our speakers this year a group of people who have done exactly what they should have done after sitting on that pin. They have made stuff happen.

Keynote Heiko Hubertz is CEO of Bigpoint, which describes itself as the don’t-look-any-further-we’ve-got-any-game-you-want website.

Bigpoint isn’t the only company doing what it is doing, but it’s one of the best and Hubertz is one of the most outspoken when it comes to the future of gaming.

Or you can listen to Shuji Utsumi, CEO of Q Entertainment – one of the most clued-up Japanese studios when it comes to multiple revenue streams.

MCV is the leading trade news and community site for all professionals working within the UK and international video games market. It reaches everyone from store manager to CEO, covering the entire industry. MCV is published by NewBay Media, which specialises in entertainment, leisure and technology markets.