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Author notes

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File credits

Forevernomad for letting me recreate his dynamic timescale mod.

Joe Shrapnel for most of the new recipes.

Jerom for the Inventory Sorters patch, and Pintocat for the original mod.

Donation Points system

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Imp's More Complex Needs

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Update News:____________

___________________________Version 1.0.3 - 11/20/2010:

Coffee, coffee recipes, and coffee brewer activation perk

Multivitamins and NoDoze

Big Bottled Water - refill 18oz soda bottles

Stimpak overhaul

New Power Armor reservoir menu

Fixer reduces drunkenness and StimPak addiction

__________________________Version 1.0.2 - 11/15/2010

Fixed random food poisoning bug (makes this an important update)

Changes loot calculation equation to decrease animal meat drops

__________________________Version 1.0.1 - 11/13/2010

Fixed multiplier menu 2

Fixed player height scaling (height was changing too much)

_____________Current WIP:

NVSE HUD and hotkeys

Working food spoilage

More Complex Drugs chem overhaul (collaboration with Dynastia)

Unified HUD Project support

http://www.newvegasnexus.com/downloads/file.php?id=38961

UHP is a utility put together by Gopher that simplifies the installation of HUD altering mods like this one - it handles the necessary editing of hud_main_menu.xml for you. Currently 4 of my mods are supported by it. It isn't required, but if you're daunted by the IMCN NVSE installation instructions UHP is for you.

____________Description:____________

This mod adds six additional levels of nutrition to Hardcore mode's original 3 (fullness, protein, nutrients, stimulants, mood, and alcohol), increasing both the immersion and challenge of the hunger/thirst/sleep portion of the game, and tracks all levels in ways that were modeled on human physiology, using real numbers. I'm well aware that this was a completely over the top, bordering on insane thing for me to do, but the end result became one of most popular needs mods for Fallout 3, so it was most likely worth it.

This New Vegas version has been substantially overhauled, with the addition of new nutrition levels (mood and stimulants), new food effects (fat, carbohydrates, stimulants and appeal) and several new features (beverage chilling, time always passes, dynamic bed time, power armor benefits, and survival skill dependent animal loot drops - see the feature section for individual explanations). There are also several new customization options - all rates now have their own independent multipliers, so if you find something is changing too quickly or slowly, it can easily be fixed. Your height can be adjusted manually in the Height and Weight menu, in addition to the optional SPECIAL based player height that was a part of the original Fallout 3 version. You can pick and choose which portions of this mod are active. Food healing is disabled by default, but can be enabled if you prefer it to, or in addition to, IMCN's default health regeneration. You also have the option to display your needs levels in the original percent form, or in real units - grams, ounces and calories.

This mod includes pretty much all of the functionality from Imp's TimeScale Adjuster. The two should not be used at the same time. Its timescale management features prevent several bugs related to using a non-vanilla timescale, as well as adding a dynamic timescale feature based on Forevernomad's Immersive Timescale mod from Fallout 3. It's a simplified version, but lets you select different timescales for interiors, exteriors, and combat. The idea is to make exterior distances seem larger by using a higher timescale in those areas, and to make interiors and combat more realistic with a timescale closer to 1:1. This feature is disabled by default, but I highly recommend it.

Also new to the New Vegas version is the Time Always Passes feature. I added it because all gambling and Caravan games take place during menumode, which normally stops the passage of time. Your character's likely to spend a fair amount of time in these menus, so this feature causes the sun to progress across the sky like it should, and causes your needs levels to deplete at the rates they should. It's somewhat integral to the way the mod's coded, so it can't be disabled. The menumode timescale will always be 1:1, and takes effect in the pipboy, during gambling, and during conversations. If you really want to completely pause the game, hit escape rather than just entering your pipboy.