The Arcatraz (Timewalking) Dungeon Strategy Guide

L’Arcatraz (Heroic) is a level 70 dungeon found in Tempest Keep, in the far east of Raz-de-Néant, in the Outlands. While players of level 70+ can access the dungeon in its original form at any time, this dungeon is one of the five Burning Crusade instances available during Timewalking holidays in Patch 6.2. This guide will describe how to complete the dungeon in its Timewalking form.

The entrance is located in eastern Netherstorm, and you can also queue up via the Adventure Journal panel.

The gear earned from Timewalking bosses is ilvl 660, which is better than gear from Heroic Dungeons, Highmaul Normal, and Highmaul LFR.

If you did not run this instance back in the day, Timewalking is a great opportunity to learn more about the instance with friends. Players above level 71 can queue together for this Timewalking instance, so this is a fun way to play with friends that are not max level.

Killing bosses and trash in The Arcatraz awards reputation with Sha'tar.

Several recipes can drop from the instance, which can also be farmed easily on Normal/Heroic:

Dalliah the Doomsayer and Wrath-Scryer Soccothrates

Dalliah l'Auspice-Funeste and Scrute-courroux Soccothrates are located in the same chamber within The Arcatraz, but are separate fights. Players should not engage both bosses at the same time. Typically, groups kill Dalliah first, followed by Soccothrates; this is because the Soccothrates fight requires a large encounter area to move around in.

Porte-mort érédars and Mangeur d'âme érédars deal heavy tank damage, as well as moderate party damage. The tank damage can be high enough to easily wipe, so players should be careful to pull no more than two of these enemies at once.

The Eredar Deathbringer's Enchaînement énergique deals heavy damage to the tank and all players within 5 yards, and knocks them back

Deathbringers will cast Diminish Soul on the tank, causing additional damage with each attack; this effect will stack

Deathbringers also have a powerful Aura impie that deals moderate Shadow damage every 2 seconds to all players within 40 yards

Eredar Soul-Eaters also have an aura, Aura entropique, which reduces players' movement, attack, and cast speeds

The Soul-Eaters will debuff the tank with Vol d’âme, reducing the tank's damage and stats by 45%

This also buffs the Soul-Eater with Vol d’âme, increasing his damage and stats by 45%

Players with offensive dispels can remove Vol d’âme from the Soul-Eater, and healers can dispel the Vol d’âme from the tank

The final chamber on this floor, where players will fight Dalliah and Soccothrates, has the most dangerous trash of the entire instance. Several Tentatrice malveillantees and Dévastateur déliés occupy the room, but there are also two invisibleSorcière rôdeusees that patrol and will aggro if players draw too near.

Spiteful Temptresses cast Trait de l'ombre on their threat targets and will occasionally debuff a non-tank member of the party with Fureur malveillante. This increases that player's threat generation by 500% for 8 seconds.

This is not typically an issue if these trash mobs are pulled carefully

However, if a Skulking Witch is engaged while a party member is debuffed by Fureur malveillante, the Witch will likely attack that party member and they may die

Similarly, if the tank becomes incapacitated, the debuffed player may gain aggro on the enemies

Skulking Witch's Gougeis an AoE stunUnbound Devastators deal heavy party-wide damage with Rugissement assourdissant, which also interrupts and silences all affected players if they were casting at the time. This ability has a 45-yard range and cannot easily be avoided.

Skulking Witches deal extremely heavy damage and can be fatal when pulled with other enemies.

The Skulking Witch will Suriner her target and all players within 8 yards of the target, dealing light damage and stunning them for 4 seconds

While the tank is Surinerd, Skulking Witches will attack random targets on their threat table

This deals very heavy damage and healers must be prepared to heal the targeted players

Pulling the visible mobs back into previous rooms will reduce the likelihood of accidentally engaging Skulking Witches and wiping.

Dalliah the Doomsayer Tips & Strategy

Once the trash is clear, players should engage Dalliah the Doomsayer first. She should be tanked where she stands, and the party should minimize movement to avoid accidentally engaging Wrath-Scryer Soccothrates.

Whirlwind deals heavy damageDalliah has only a few abililtes:

Don de l'auspice funeste will debuff a random player. This heals Dalliah when the player with the debuff is healed. The healer has to stop healing that player, but the player may continue to attack Dalliah.

If not interrupted, Soins will restore approximately 5% of Dalliah's health

Dalliah will target the farthest-away player with Vague de l'ombre, dealing moderate Shadow damage and debuffing them to take 50% increased Shadow damage

With the weakness of Soins, interrupts are not as important as staying out of the Tourbillon damage. Additionally, the Vague de l'ombre damage is not strong enough, even while debuffed, to warrant players swapping position to bait the Vague de l'ombre onto different targets. However, if the party is struggling on Dalliah, these are two possibilities for improvement.

Harbinger Skyriss

Solo-soaking Meteor is fatal

Notable Trash Mobs:

The most dangerous trash mobs on the way to Harbinger Skyriss are the Abyssal gargantuesques. These enemies will summon a Météore on a random player; the Météore deals a large amount of damage split amongst all players within 10 yards.

The party must stack to split this damage, as it is likely to be fatal if it targets a player without an immunity.

Additionally, the Abyssals have a Bouclier de feu that periodically damages nearby players. The damage is light, but healers should use AoE heals to keep the party healed up in advance of the Météore.

The many other enemies on the third floor of the Arcatraz are fairly trivial and will not threaten the party unless the mobs are overpulled. Carefully pull the demons in the hallway to Skyriss's room back into previous chambers to avoid accidentally engaging additional enemies.

Harbinger Skyriss Tips & Strategy

Mellichar opening a prison cellThe Messager Cieuriss encounter has several phases. Players will first have to defeat the prisoners that Gardien Mellichar releases from the prison cells. After all four prison cells have been opened, players will face the Harbinger.

Brûlure de mana will target a mana-using player, preferentially a healer, and drains approximately 1500 mana, dealing Shadow damage based on the amount of mana drained

Peur targets a random player and forces them to flee for 4 seconds; this is dispellable

Domination totale will target a random player and turn them against their allies for 10 seconds

Players should use important or powerful cooldowns as soon as Skyriss is engaged, so that if they are targeted by Domination totale, Skyriss will not waste the ability or use it against the other players.

When Skyriss reaches 66% health, and again at 33% health, he will summon a low-health clone that will deal Pourfendre l'esprit damage to random players.

Players must swap to and kill the clones quickly, as they have low health but deal high damage

The clone can be quickly identified by its amount of health; they have less than 10% of Skyriss's maximum health

If players mark the original Skyriss at the start of the encounter, the clone will spawn without that mark, making it very obvious

Mark the original Skyriss to quickly determinewhich enemy is the clone (the unmarked)Tank's Responsibilities:

Stand near each prison cell as Warden Mellichar targets it, and pick up the released prisoner quickly

Point the Drakonaar from prison cell 4 away from the party

Mark the original Harbinger Skyriss once combat begins, to make it easy to distinguish between Skyriss and his clone

About the Author:

Dayani mains a Restoration Shaman with <Something Wicked> of Whisperwind-US, and has a soft spot for Burning Crusade Heroic Dungeons, where she first learned to play a healer. Outside of WoW, you can find her here: