Saturday, November 3, 2012

Days of Blood spoilers (Warhammer: Invasion)

Alright, first try doing this, let me know what you think about the formatting.

Here's what you get:

Dark Elves:

Crone HellebronLegend (unique)3 cost (2 Loyalty)1 Pow Kindom/Quest, 2 Pow Battlefield3 Hit PointsForced: When this legend enters play, you must burn 3 zones instead of 2 to win for the rest of the game.While this legend is participating in an attack, defending opponent must discard a card from the top of his deck for each combat damage dealt to his capital.

Chill Sea WatchtowerSupport1 cost (1 Loyalty)1 PowBuildingIf you control a non-Dark Elf card, sacrifice this card.Capture SlavesQuest (unique)0 cost (3 Loyalty)MissionPlay in any opponent's zone under your control.When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.Forced: When the 3rd damage token is placed here, sacrifice this quest to search the top 5 cards of defending opponent's deck for a unit and put it into play under your control in any zone. Shuffle his deck.

Ludwig SchwarzheimUnit (unique)4 Cost (3 Loyalty)3 Pow3 Hit PointsKnight. Standard Bearer.Toughness X.X is the number of experience attached to this unit.Action: When this unit attacks or defends, attach 1 experience to it.

Middenheim LookoutUnit1 Cost (1 Loyalty)0 Pow3 Hit PointsRanger.Empire only. Ambush 1.Action: When this unit ambushes, move target unit you control into this zone and declare that unit as a defender.

Midden Moors WatchtowerSupport2 Cost (1 Loyalty)1 PowFortification.Forced: When an opponent declares an attack on this zone, look at that opponent's hand. Then, name a card. The named card cannot be played this phase.

Magic WardTactic2 Cost (2 Loyalty)Spell.Action: Choose an opponent's zone. Treat the printed text box of each unit in that zone as though it were blank (except for traits) until the end of the phase.

Orcs:

'Idden BoyUnit2 Cost (1 Loyalty)1 Pow2 Hit PointsWarrior.Orc only. Ambush 1. Action: When this unit ambushes, it gains 2 Pow until the end of the phase.

Banna BearerUnit4 Cost (2 Loyalty)2 Pow3 Hit PointsStandard Bearer.Action: When a Hero or legend you control is declared as an attacker, pay 2 resources to put this unit into play in your battlefield, declared as an attacker.

Warboss BannaSupport0 Cost (3 Loyalty)Attachment.Attach to a target unit you control.While attached unit is attacking or defending, it gains: "Action: Discard an Orc unit from your hand to give this unit Pow until the end of the phase."

GhorgonUnit2 Cost (2 Loyalty)3 Pow3 Hit PointsCreature.Battlefield only.Forced: When this unit attacks, discard the top card of your deck. If the discarded card is not a unit, sacrifice this unit.

Reckless AttackTactic1 Cost (2 Loyalty)Limited.Action: When your opponent declares at least 1 defender against your attack, put target unit in your discard pile into play in your battlefield declared as an attacker. At the end of the phase, sacrifice all units that attacked this phase.