Map Submission Format
• Required: Exact Map Filename (ctf_example_a4)
• Required: TF2Maps.net file ID number, OR url to offsite download.__BZ2 compressed files are greatly appreciated to save time for the host.__May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
• First time submissions, Required: TF2Maps.net discussion thread number.__My scheduling system uses this number, I need it, not the post number. (picture)
• If you need a specific time slot: Available time & your time zone.
• If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
• If you are a donator with upload abilities, please say if you have already uploaded the map.

Testing options
• A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).

You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. (picture)

Rules
• The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.__The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
• Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp)__Do not rename a bsp after compile. The vmf must be renamed before compile.
• Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)__Our Linux servers don't work with uppercase names.
• Map must be IN DEVELOPMENT, finished maps do not require testing.
• Map may NOT use a point_servercommand to alter any variables.
• Map must be designed for normal play.__This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.

• You may NOT reserve a submission without a download.
• Non-compliance with rules will result in rejection of the submission.
• If an author has more than one map they want tested, they must be submitted to separate days.• Any maps that have best in the previous weeks gamedays (regardless of version/changes) will be given lowest priority of entry into the gameday schedule, or will not be part of gameday at all.

Information
• Submission deadline is 11 PM EST, 1 day prior.
• Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
• Submissions will be limited to 3 hours of testing.
• Last map can exceed the limit so long as most of the testing happens within the 3 hour period(30 minute test starting at 2:40 EST is allowed, 30 minute test starting at 2:50 EST isn't)