[Blocker] BlockerGrave Evolution: Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card.Whenever this creature battles, the opponent's creature that this creature is battling with gets -4000 power until the end of that battle.

3

x

Huckle Kirin Sawyer, Jungle Governor (DMX-01)

Collector Number: 24

Rarity: Uncommon

Type: Evolution Creature

Race: Dreammate

Power: 5000

Mana Number: 1

Cost: 3

Civilization: Nature

Artist: MATSUMOTO EITO

Card text:

* Mana Evolution - Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.

* Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following abilities.)

Your creatures can't be blocked by creatures with less power than it.

2

x

Worm Gowarski, Masked Insect (DM-32)

Collector Number: 88

Rarity: Common

Type: Evolution Creature

Race: Parasite Worm/Devil Mask

Power: 4000

Cost: 2

Civilization: Darkness

Card text:

Grave Evolution: Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card.When this creature is destroyed, discard 1 card from your opponent's hand at random.

Type: Spell (7 cards)

4

x

Critical Blade (ECoD)

Collector Number: 25

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 2

Civilization: Darkness

Artist: Nottsuo

Card text:

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)Destroy one of your opponent's creatures that has "blocker."

3

x

Evolute Power (DM-32)

Collector Number: 70

Rarity: Uncommon

Type: Spell

Power: 0

Cost: 2

Civilization: Nature

Artist: Hisanobu Kometani

Card text:

This turn, 1 of your creatures in the battle zone gets +3000 power and breaks an additional shield. If that creature is an evolution creature you may draw 1 card.

Deck Statistics

Distribution by Civilization

Darkness

21

53 %

Darkness/Nature

4

10 %

Nature

15

38 %

Distribution by Cost

1

23

58 %

2

14

35 %

3

3

8 %

Distribution by Power

-

4

10 %

-

3

8 %

1000

17

43 %

2000

11

28 %

4000

2

5 %

5000

3

8 %

Distribution by Race

-

7

18 %

Death Puppet

4

10 %

Dragonoid/Alien

4

10 %

Dreammate

3

8 %

Ghost

3

8 %

Giant Insect

4

10 %

Grand Devil/Beast Folk

4

10 %

Living Dead

4

10 %

Parasite Worm/Devil Mask

2

5 %

Snow Faerie

4

10 %

Wild Veggies

1

3 %

Distribution by Rarity

Common

30

75 %

Uncommon

10

25 %

Distribution by Type

Creature

24

60 %

Evolution Creature

9

23 %

Spell

7

18 %

Rating

Current score for this Deck, based on 2 votes:

5.00

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i dnt c how lonely is worth adding........and i would add some terrors as well

I'm pretty sure lonely is worth it cause of its power and at 1 mana its a pretty good creature in darkness creature swarm/ rush decks.
Also I really doubt he'll reach the 6 mana to use terror pit even though terror is usually used in rush decks only for their shield trigger ability.