So I'm working on two indie games at once. And I would say that overall it's pretty typical of indie game development. Small team trying to do it all. Refactoring lots of code as we learn about better ways to create. Lots of ...

So I was pleasantly surprised at you all actually enjoyed my recent blog post about making fried rice. After all, Dtoid is a gaming focused website, and that instantly conjures up images of people who rather eat cheetos and d...

While cleaning out my pile of artwork and paperwork, I found some old game concepts that brought back memories. Some of this stuff dates back 20 years, so it's amusing to look back and see what was going through my head. What's cool w...

When you have a pile of artwork stacked up all over the the place, it starts to look like an art salad. Except it's made from trees, so maybe mulch is a better comparison. It's heavy as hell when you gotta lug boxes of it around as it ...

Not to lump all you gamers out there into one big wad, but it seems to be the unfortunate reality that many of you are much better at Cooking Mama than real life cooking. After all, in a day and age where it's so easy to just...

I use to work on this PC game called XCar: Experimental Racing at Bethesda Softworks about 20 years ago. You can't find much info about the game online because it's before the internet got popular. But I managed to dig up this old news...

The great purge continues! Since it's Chinese New Years, this is a fitting post. During this time of the year, you are suppose to get rid of old stuff, and clean things up. Start the new year off fresh. I'm just getting rid of all my j...

So Ludette and I agreed to get rid of much of what we own and live 2015 ultra minimalistic. Why? That's another story. For now, all you need to know is that I'm giving away a box of my gaming swag! It's part of the Great Purge of 2015!...

Let's see, so what have I been up to in 2014.
Totally scrapped and rebuilt Spark Rising, a FPS sandbox game. Started up a new venture FitGoFun using games to inspire people to get fit. Lived in Hawaii most of the year, ma...

You heard by now. Minecraft was acquired for $2.5 billion.
And it seems trolls and haters are already out in full force. Let's put this into perspective. Who wouldn't sell for that much money?
What would you do with $2.5 bi...

It's on! We're in our final 30 some hours left for the Spark Rising Kickstarter, and we already hit our $17K goal. Swuuuuuueeet! http://www.twitch.tv/wickedloot But the last minute hoorah continues at a fun pace! We got a 48 hour marathon...

I was going to hawk my Kickstarter (OK, small plug here), but instead, I was inspired to share why I became a HUGE member. To me, no one else fights so ferociously to entertain gamers above all other objectives. The industry needs Dtoid. ...

So my indie team at Wicked Loot continue to crank away at our next game, Spark Rising, which is a build and battle sandbox game. Build environments, fortresses, weapons, and then battle mechs, aliens, zombies, or whatever. You create it s...

Over the last many months my Wicked Loot team and I been working on a new game concept. We've been under the radar, blogging game updates to a small group of friends and current fans of ours. We're reaching a point where we'd like to open...

Anyone else think Munch Face evokes dirty thoughts? That has come up a couple times in conversation, as if the game name infers, well, something else. I did learn what a Dragon Munch was for the first time, and the visual of that left me sc...

Back to the grind of making games after a day of surfing.† Yesterday, my team was out catching waves for the first time to shoot a parody video of us having a board meeting. Get it? Board? Surf board? It's not ha ha funny, more I'll chuc...

Like any indie game dev studio, we don't exist unless we have a Facebook page that posts up all the sexy pics we do in game development. Like code all day. Or eat Cheetos. Or work in our underwear. LIKEY OUR FB PAGE! I'll post up some...

So life out here in Hawaii isn't all pineapples and hula girls. Though there is a lot of that. Like any indie studio, we spend much of waking hours building games. For the last few months, we been focusing on a turn-based strategy game t...

I'd totally understand that you would think all I do is sit on a beach each day, drinking a Mai Tai, soaking up the Hawaiian sun. But really, I'm working hard! Not only am I creating a game, I'm also creating a platform that allows users ...

Aloha from Hawaii! Since I last wrote, my life has been flipped-turned upside down, and Iíd like to take a minute, so sit right there, and Iíll tell you how I ended up on an isle out here. My new indie game dev studio Wicked Loot got ac...

Today is the beginning of the rest of my life. Which is an inspirational way of saying that last week I quit my job. I been in the game industry for +18 years now, and considering I broke into the industry as a game designer, I havenít des...

Video games saved my life. Given how video games get such a bad rap these days from the NRA, politicians, and your mama, I figured a testimonial on how games can have a positive impact is warranted. Hereís my story. Me, The Class Clown
I w...

Somewhere in Japan circa 2007 Welcome to my blog! The name is John. If you play games with me, then you know me as John Master Lee on Raptr, Xbox Live, Twitter, etc. I been in the game industry for +18 years now, and launched some of the ...

About johnmasterleeone of us since 2:56 PM on 02.11.2013

I'm a game developer, and head up several gaming studios, including Wicked Loot and FitGoFun. Been in the game industry for many years now. It's the only life I know.

I pretty much done it all. QA. Marketing. Game Design. Coding. Editor. The guy who had to wear the (stank) mascot costume at a gaming event. The guy who drove a truck to deliver games to a warehouse. For the love of the game.