The biggest question of any Ad spend across any Medium boils down basically to: 1) How many people saw it 2) How did they engage with it and 3) Do they feel better about the brand/want to buy the product.

I'd like to see the results post campaign but a few of the schools I checked didn't have a very high participation rate after the opening rounds closed.

TNL eSports Brand Tracker 44: Coca-Cola (Photo: Battlefy)

To be clear, I'm not saying this is a failure by any means - I'm saying the exact opposite.

I would guess that limited marketing was done at schools to educate the students about this opportunity. A minimal spend would have had a huge increase in ROI.

So going back to the success metrics, I hope it's not a one-and-done because it's a big open space.

It's still very early and I'm happy to see Coca-Cola continue its investment into eSports especially in the Collegiate space.

PS Although technically not eSports, Coca-Cola has also partnered with 7-11 with another FIFA 17 promotion for the usual "Buy Something, Get Something" programs that work extremely well.