======= v. 3.8 =======
m_Map: some of the elements were removed in 5.3, so we don't need to modify them anymore
m_Map: adjusted fontsize / position for coordinates
m_Map: removed textures from the 'map options' dropdown
m_Map: adjusted coordinates position for big map
m_Map: .toc bump for 5.3

======= v. 3.3 =======
m_Map: some structural changes, general code clean up
m_Map: fixed coordinates 'jumpy' (flickering) behaviour when large world map is opened
m_Map: adjusted positions for number of elements including levelUP/DOWN buttons, WorldMapTitle frame and button, etc.
m_Map: applied a small hack to prevent World Map frame problems when map_scale = 1

I tryed to use the map with Candy Buckets (Hallow's End) + TomTom. Problem with Candy Buckets is that the marks on the map don't show up at the right place (they are not even at the map but next to it). Tomtom shows the waypoint at the right place BUT the map coordinates of tomtom are inside the map...
Shoud I ask you or this authors to fix it? Because its working fine with the normal map

m_Map pretty much only scales and sylizes the minimized version of the default map. I'm not using either of these add-ons, so can't really help you here.

My guess would be that Candy Buckets add-on starts with "C" and loads before the m_Map, therefore it can't operate with m_Map changes, you gotta add m_Map as optional dependency @ .toc file of that add-on and in theory it should be fine.

TomTom has its own coordinates and i'm not able to help you with those. Those coordinates has nothing to do with m_map

I tryed to use the map with Candy Buckets (Hallow's End) + TomTom. Problem with Candy Buckets is that the marks on the map don't show up at the right place (they are not even at the map but next to it). Tomtom shows the waypoint at the right place BUT the map coordinates of tomtom are inside the map...
Shoud I ask you or this authors to fix it? Because its working fine with the normal map

Originally posted by Maxen Well, something is not playing well with this. I'm freezing when I change zones. Back to my old map addon

sure, no one's holding you

IN before any 'freezes' reports you might want to read at least through 1-2 pages of comments as this issue was brought up a couple of times.
I even had to test it a number of time through CPU profiling add-ons to make sure it doesn't consume any extraordinary amount of resources, I even posted results somewhere here.
This add-on does absolutely no calculation or anything for that matter when the map is closed so it simply can not cause any kind of lags or whatever when map is closed.
Zones change 'lag' is another issue that WAS ALREADY MENTIONED on this very page and m_Map has nothing to do with it either.