Category Archives: Wiki

In the spirit of Halloween, we have partnered with Wikia for a new sweepstakes centering around Tango Gameworks’ 2014 survival-horror game, The Evil Within.

Entry into the sweepstakes is simple. On Wikia’s blog post for the sweeps, share your The Evil Within-inspired Halloween costume or fan art. To get you started, the embed above features a web-friendly 3D model (uploaded on Sketchfab) of one of the game’s most iconic creatures, Boxman. Go crazy trying to recreate the look… or throw a box on your head.

Entries into the sweepstakes will give you a chance to win prizes like an NVIDIA GeForce GTX 760 graphics card and a The Evil Within poster signed by the father of survival horror, Shinji Mikami!

Looking for more inspiration? Check out official and fan-created contributions on TheEvilWithin.com, as well as the game’s Twitter, Facebook, and Tumblr pages. Additionally, you can check out an additional 3D model of Boxman below.

Note: The embed might take a minute to fully load and is best viewed using Chrome or Firefox.

The sweepstakes runs between today and the most hallowed of evenings (October 31st). For official sweepstakes rules, visit Wikia.com.

This week we’ve got a modding interview with Kevin Ryan (aka DragoonWraith). Kevin spends a lot of time working as a “Sheriff” for both The G.E.C.K. and TES Construction Set wikis — he’s helped us add some really cool features to both.

The 21-year-old hails from New York City and attends school out in Claremont, CA, where he’s studying to be an engineer at Harvey Mudd College.

Today we released the G.E.C.K. (that’s Garden of Eden Creation Kit) for Fallout 3. As the official editor of Fallout 3, the G.E.C.K. will allow you to create your very own content for the PC version of Fallout 3.

To help you get started, members of the team have put together a wiki for the G.E.CK. Whether you’re new to modding or not, we highly recommend you check out our tutorials, entitled “My First Vault Tutorial Series.”

To go along with the tutorials, we’ve put some helpful videos together to help walk you through the process. Above is the first video on Layout — you’ll find the other eight after the break. Special thanks go out to Rashad Redic, Joel Burgess, Jeff Browne, Jesse Tucker, Phil Nelson and Daryl Brigner for putting these together.

Just wanted to give a shout out to the folks over at The Vault — a wiki page dedicated to all things Fallout. In the past week, the site hit a new milestone — 3,350 articles (and counting).

If you haven’t visited the wiki, you can learn quite a bit about the Fallout series. Wanna know about ALL the vaults? Head here. How about the timeline for the games? They’ve got that too. The site is definitely a useful resource — even folks here at the office have used it.

Two weeks ago, a small team from the office released scripting tools that allows modders to create their own missions for the game. After releasing the tools, I had Shannon Bailey, the project lead, sit in on a Teamspeak meeting with Legacy modders.

During the meeting, some requests and suggestions were made that Shannon thought could be added. Today, we’ve uploaded amended scripting tools for the Mission Editor as Shannon explains below:

“After talking to members of the mod community, the need for a couple of small additions became apparent. Included in the newest version of the archive is the source of the four non-campaign missions that ship with Legacy — Vanguard, Escort, Raider, and CoopWave — as well as the ability to edit their script and rule files from the front-end. Also, when creating a new mission you are no longer limited to using STL12 as your template; any existing mission (including those four, which make excellent templates) can be cloned and modified.”

Special thanks to the team for such a quick turnaround on the amended changes. To download the new Legacy Mission Editor, visit here. For those just getting started with the tools, we’ve created a Wiki to help out. You might also want to check out the following screencasts created by Chris “ChessMess” Koerner, who worked on the game. They can be found here and here.