Critical Fixes:+ Fixed issues where stations and special encounter enemies were not being removed from the game when eliminated.+ Fixed the issue where existing profile names with apostrophes would cause a crash.+ Fixed a crash that could occur with a neutral engagement.+ Fixed a crash that could occur when upgrading stations.+ Fixed known issues where colony information would not disappear for a player, preventing re-colonization and causing a crash in some cases.+ Fixed the issue where moons were not listed as candidates for viable colonies.+ Fixed the issue where moon climate hazard was being reported incorrectly in some cases.+ Fixed excessively large station sensor ranges.+ Fixed the issue where strike missions would not end automatically.+ Fixed missing trade info on systems.

Other Fixes:+ Fixed an issue where weapon forces were not being applied.+ Fixed a rare issue ship-not-responding navigation issue.+ Fixed an issue where boarding pods were causing ships to disappear.+ Fixed known issues where boarding actions were not taking over ships.+ Fixed some known issues regarding ship starting positions in combat.+ Fixed an issue where critical hits were being incorrectly applied to drones.

Critical Fixes:+ Fixed a crash that could occur within the strategic AI could not determine which ships to construct for a fleet.+ Fixed another crash related to selecting shield options in the design screen.+ Mission estimates are back.+ Fixed a crash related to fleet selection in the Battle Manager.+ Fixed an issue where the star mapo camera could become locked after selecting a system for a diplomatic event.+ Fixed a feasibility study crash.+ Fixed mine frame rate issues.+ Fixed mine audio issues.+ Fixed frame rate issues when selecting large numbers of ships in combat.+ Fixed an issue where fleet entry positions were not taking advantage of closer control zones.+ Fixed the issue where game setup parameters were being lost when reloading a saved game.+ Players rejoining hosted saved games will now be moved to their respective slots when possible.

Other Fixes:+ Strike missions against stations now require the targets to be in sensor range.+ Added missing Ionic and Shield Breaker weapon attributes.+ Fixed an issue where Siege Drivers were not causing damage.+ Added missing psionic abilities to modules.+ Added missing tactical sensor range to colonies.+ Fixed an issue that stopped cancelled fleets from being able to be issued new missions right away+ Fixed an issue that caused the autosave to save the wrong turn number+ Fixed a trigger constraint with the von neumanns+ Fixed issues with calculating fleet ranges.+ Fixed an issue where the endurance rating for fleets was falling below one turn.+ Boarding pods are no longer factored into fleet endurance calculations.+ Armor display on the design screen now updates correctly when changing techs.+ Fixed an issue where colonization missions would not resume after clearing enemies out.+ Fixed the bug where non Zuul factions where getting node line collapse events.+ Fixed issues with station module assignment.+ Fixed a number of small resizing issues in fleet lists.+ Added missing combat fleet placements for neutral encounters.+ Fixed an issue where damaged ships entered combat destroyed sections not properly connected.+ Fixed various boarding pod issues.+ Fixed issues with weapon target leading.+ Added missing economic and research efficiency connections.+ Von Neumann homeworld starts hidden once again.+ Fixed Fire Control and AI Fire Control section effects.+ Fixed an issue where all weapons would fire immediately when coming out of overthrust.

Other Changes:+ Sensor memory and is now working.+ Improved interfaces for all mission types except Station Construction and Upgrade.+ Added features to the combat UI.+ Introduced a Surveyed Systems view mode for the star map.+ Reduced size of tactical star system.+ Introduced surrounding behavior to combat AI.+ Reduced structure of all ship sections.+ Various weapon tweaks.+ Made improvements to the research screen interface.+ Added tooltips to all tech selections on the design screen.

Key Known Issues:*** This update breaks old save games. ***- Deployed gates are not showing up in combat.- Some moon orbits are still incorrect.

Critical Fixes:+ ** Fixed known empty fleet issues caused by orphaned battle riders not being removed. **+ Fixed crash due to module instance count not matching actual module count.+ Fixed the crash caused by selecting fleets while in the province edit mode.+ Fixed the crash caused by multiple special encounters (for instance System Killer and Asteroid Monitor) at the same system.+ Fixed the reported colony update crash.+ Fixed the reported System Killer crash.+ Fixed a crash caused by bad data in certain turn events.+ Fixed a crash that could be caused by transferring a battle rider to reserves.+ Fixed the crash caused by a colonization fleet being destroyed just prior to the appearance of the Colony Self-Sufficient dialog.+ Fixed a potential crash that could be caused by removal of collision from dying objects.+ Fixed a crash that could be caused by not having enough admirals for starting fleets.+ Fixed planetary missiles not firing.+ Fixed numerous known issues with fleet pathing.+ Fixed a bug where a different station would be upgraded than the one selected.

Other Fixes:+ Fixed known issues with Battle Cruisers.+ Fixed an issue where detonating weapons were not selecting the correct targets.+ Fixed known issues with lagging PD target tracking and PD target selection.+ Improved general target leading in combat.+ Increased turret tracking speeds in general.+ Fixed an issue where multi-volley weapon firing sequences were being timed incorrectly.+ Fixed an issue where drones were not firing their targets.+ Disabling a Command Monitor or its turrets now forces a neutral state to eliminate unwanted combat.+ Fixed an issue where battle riders were launching in the design screen.+ Fixed known issues with the Combat HUD showing incorrect information for multiple ship selections.+ Fixed an issue that was causing jitter from ships in formation flying around planets in overthrust mode.+ Immigration slider is now hidden until until the correct technology is available.+ Fixed an issue where disruptors were not disabling turrets.+ Fixed a few smaller issues with Protean placement.+ Fixed the issue where battle riders were not being provided with default ships.+ Fixed the missing Siege Driver impact effect.+ Fixed many localization typos.+ Fixed known turret arc issues.+ Fixed some material issues on various Human faction models.+ Fixed an issue where stance changes were being erroneously applied to battle riders and stations.+ Fixed bug where player was being charged for civilian built mining station.+ Fixed bug where enemy fleets would show up in phantom fleet widget when turn is ended.+ Rewrote turn transition interface flow to more accurately represent turn processing time.+ Removed scrim from GUI loading lockout, which may eliminate the rare reports of being stuck on a screen forever.+ Fixed bug where tooltips would be one line no matter how long they where.+ Fixed known issues with variable weapons in the weapon test screen.+ Fixed known issues where Drone carriers were not attaching drones.+ Fixed known issue where meteors could not be destroyed.+ Fixed an issue where weapon recharge times were double the intended value.+ Fixed bug with Zuul where all civilians where being considered as slaves+ Updated colony UI to properly represent slave vs civilian population.+ Fixed a bug where a player's own colonies could be misinterpreted as being out of sensor range.

Other Changes:+ Added new Double Helix star map.+ Introduced combat AI surround and flank behaviors.+ Adjusted some tech costs.+ Made improvements to the research screen.+ Tutorial pop-ups for Research and Starmap updated to reflect changes.+ Added border and background to star map fleet and planet lists.+ Planet orbital position changes have been disabled.+ Asteroid Monitor special projects have been added.+ Colonies will now launch heavy missiles if the population is high enough.+ Introduced corrosive ship damage from weapons.+ Added a better visual effect for ships being disrupted by EMP.+ Improved strategic AI capabilities.

Key Known Issues:*** This update breaks old save games. ***- Tempest Array weapons are not firing.- Some star systems have anomalous moon orbits.- System Killer auto resolve is not producing results.- Tarkas and Zuul Dreadnoughts have various turret arc corrections still to be made.

- Fixed crash when launching drones in weapon test screen, backing to design screen, and then switching mission sections- Fixed crash caused by opening battle manager at a system where platforms are available for placement.- Fixed crash that could occur when destroying weapons in combat.- Fixed crash at end of turn when offering treaty- Fixed occasional crash due to Main Menu combat- Enemy AI will prioritize faction opponents over random encounters when choosing stance- Strat AI will now prefer to enter conquering stance over expansion when past the war threshold.- Modified the calculation for AI expansion factor, it will no longer take into account unexplored systems.- Various adjustments to enemy AI's decision-making process- Various adjustments to enemy AI to properly utilized specialized weapons- Added combat UI for clicking on target locations for relevant weapons (Siege Driver, Detonating Torpedoes and COL).

- Fixed bug where platforms weren't showing up in defense manager- Fixed bug where ships built with new Gate designs would not be available for the Gate mission.- Fixed a bug where dissolving a fleet would lead to empty fleets.- Seige Drivers working for all factions- Fixed known issues with mine laying in combat.- Fixed missing repair capacity on relevant ship sections.- Minelayer sections working for all factions- Fixed mine behaviour (depending on mine - tracking, etc.)- Fixed various Torpedo sections that weren't firing- Fixed arc of movement on all Zuul free-beam turrets- COL weapons added.- PD weapons now only engage PD targets- Targets engaged per turret, not per bank (allowing PD, Torps, etc. engage multiple targets)- Fixes for various weapon icons/names- Fixed handful of missing tech descriptions- Salvage missions are now properly being generated- Fixed prototype modifiers for Human faction- Fixed salvage profits- Fixed weapon cost calculation in designs- Ship option savings cost multipliers are now applied per section instead of per ship.- Fixed various diplomatic messages that weren't displaying- Fixed incorrect calculation of turret efficiency based on power and crew.- Technical knowledge now gathered during combat- Research progress now displayed in Research screen- Completed technologies now clearly marked in green- Fixed bug where players were unable to build habitations for their own race- Fixed bug where Zuul players could build alien habitations- Allowable distance between systems in a province has been increased to 8-ly.- Fixed various turrets with odd parameters and placement- Fixed various weapons with odd parameters- Fixed Morrigi BR AM engine label (not a streak engine)- Added ability to set initial fire mode and target filter when creating a ship design- Any ships left in a removed fleet are now properly cleared- Introduced new Scan Satellites and Torpedo Satellites- Any remaining ships in a removed fleet will now be deleted- Fix to a constraint violation between diplomacy and turn events- Combat ready ships will increase the calculate strength of an empire more than utility ships- Fixed defense platforms not showing up in Combat- Fixed known issues with tracking speed on turrets- Introduced initial pass diplomacy requests and demands- Fixed a sound bug when constructing stations (event played when ordered, not completed)- Fix potential issue where system/planet killer would not avoid a station in its path- Added weapon panel configuration to design screen- Fixed known issues with direct-fire torpedoes behaving incorrectly- Fixed known issues where boarding pods and assault shuttles were not able to connect to ships- Fixed rider patrol paths around a star

Known Issues*** This update breaks old save games. ***- Human faction unable to select typo of COL for COL section ships.- Slaves and system information are not yet hooked up to diplomacy.

Critical Fixes:+ Fixed crash when deleting favorite invoices.+ Restricted transfer to defense fleet from fleet manager, which could have led to a crash.+ Fixed the memory leak/crash when displaying range/damage graphs for weapons that don't supply these values.+ Fixed a crash in simulated combat related to fleets not being removed.+ Fixed crash caused by colony intel not being removed when colony lost.+ Fixed crash caused by only allowing a single defense fleet per system (should be defense fleet per system per player).+ Fixed per-player initial technologies, colonies and savings.+ Fixed duplicate module icons when exiting the design screen with the module selector present.+ Fixed crashes related to new treaty news event messages.

Other Fixes:+ Increased trade ranges for Human, Tarkas, and Liir-Zuul factions (game must be restarted for change to take effect.)+ Fixed bug where battle riders would stay in construction system.+ Fixed bug where bore ships where not refreshing node lines.+ Added "No Module" item to the module selector.+ Fixed bug where drones were not returning to tender in the weapon test screen.+ Fixed issue where friendly ships were pursuing and firing at each other in combat.+ Added research tech button to feasibility study dialog.+ Changed research cube visual and added feasibility state.+ Removed ability to build alien zuul habitations.+ Removed alien habitation requirements from science stations.+ Fixed bug where Alien habitations where showing up for races that werent encountered.+ Fixed bug where foreign habitations would show up with no foreign player encountered.+ IOBM's now actively acquire new targets.+ Hooked up names properly on favorite invoices.

+ Fixed the bug where alien habitations would not become constructible on discovery of alien races.+ Fixed initial battle riders not showing up in initial fleets.+ Fixed a crash related to ship design options.+ Fixed known issues with weapon/shield interactions.+ Fixed an issue where control zones were not being updated after combat.+ Fixed a crash that could occur when accessing defensive fleet positions after coming out of combat.+ Fixed an issue with unresponsive ships in AI controlled combat.+ Fixed a combat AI crash related to switching objectives.+ Fixed known cases where required ship design options could be removed.+ Fixed a post-combat crash caused by accessing information for destroyed ships.+ Fixed the crash caused by accessing the Battle Manager for an empty star system.+ Fixed a crash caused by missing module information text.+ It is no longer possible to scrap enemy ships.+ Added missing tool freighter, imports and trade goods tool-tips.+ Added missing treaty accepted and treaty declined text.+ Hooked up point of interest pings in sensor manager for certain random encounters.

Critical Fixes:+ Improved turn times, especially for games with a large number of systems or players.+ Fixed an issue in combat that was preventing players or AI from issuing waypoints for ships.+ Fixed a crash the could occur when issuing orders to a ship with no crew.+ Fixed a crash when entering combat with a beam-equipped planet.+ Fixed an rare crash when entering combat that could be caused by destroyed turrets.+ Fixed a combat AI crash related to ship formations.+ Fixed a potential lock-up at the end of combat.+ Initial pass at Diplomacy mechanics and interface.+ Treaty and Declare War options are now available in the diplomacy screen.

Other Fixes:+ Fixed minor issues with the players list in the lobby.+ Fixed a server browser issue where more players than the max allowable would be displayed for a game.+ Fixed known issues with combat AI not detecting enemy ships.+ Fixed known issues where AI controlled ships could get stuck navigating around planets.+ Fixed an issue where AI ships could fly into planets when performing fly-by maneuvers.+ Combat AI will now attempt to lead targets when in pursuit instead of lagging behind.+ Fixed minor issues with the Von Neumann Collector AI.+ Fixed an issue that was preventing combat AI from listening to defense objectives.+ Fixed a minor issue with Protean AI that would cause Proteans to venture too far from their planets in pursuit of targets.+ Protean AI will now engage multiple targets.+ Scattered AI task groups will now attempt to regroup when they get too scattered.+ Civilian ships will now attempt to evade enemies unless they are the only ships left in combat.+ Randomized AI patrol directions.+ Fixed intermittent bug where ships in weapon test would not fire after a round of multiplayer combat.+ Fixed an issue where a ship coming into combat with a dead module or turret would still get benefits of that module or turret.+ Fixed a number of turret errors (placed inside ship, placed backwards, etc.)+ Fixed Torpedo and Barrage ship sections to remove possibility of accidental torpedo imapacts when firing.+ Fixed an issue where destroyed ship sections were coming into combat with modules and weapons.+ Fixed the issue where unlocked Steam achievements were not being published. The game will post all currently unlocked achievements the first a players starts it after the update.+ Fixed the issue where the steam overlay was not available in many cases.+ Ships now drop out of overthrust when they reach their destination.+ Ships awaiting docking of riders will now slow to 50% speed during the process.+ Overthrust now prevents the launching of riders, and ships now recall riders before going in to overthrust.+ Fixed a number of log file spam issues.+ The System Killer will no longer run into stations.+ Fixed bug where design name would be different than default if no name was entered.+ Restricted prototypes to their own build orders.+ Changed design display style and added delete buttons to items.+ Made fleet summary button disable on end turn.+ Added fleet summary dialog.+ Added skills to initial admirals.+ Added tooltips to admiral traits in admiral manager.+ Removed preferred fleet icon from various places where it should not show up.+ Ship prototypes are now class-specific.+ Constrained drone turret arcs.+ Ballistic weapons now only collide with deflectors and graviton shields.+ Energy weapons now only collide with disruptor and meson shields.+ Increased costs of technologies by about 20-30% in general.+ Many minor tweaks to weapons.+ Various minor weapon and ship section art fixes.+ A loading screen is thrown up when transitioning back to the main menu.+ Drone designs no longer get random faction names.+ Fixed build order removal.+ Locust menaces are now implemented.+ Fixed an issue where muzzle node scaling was doing odd things to weapon effects.+ Fixed an issue where some beams were firing backwards due to negative scaling factors.+ Fixed an issue where idle animations were not playing in the weapon test screen.+ Fixed an issue where ricochects were no longer occurring.+ Fixed missing module icona and descriptions.+ Added module information display classes+ Fixed bug in battle manager when entering with both your own and enemy colonies in the system+ Added module information display to build screen + Introduced new color scheme for build items.+ Fixed a bug where players from previous games could show up in the diplomacy screen for subsequent games.

Other Changes:+ By popular request, a SotS1 Human avatar makes it's return.+ Added turret viewing filters to the design screen.+ Rotation of the ship in the design screen is now constrained to a single axis.+ Added more obvious differentiation between prototyped and non prototyped designs.+ Added color coding to admiral trait display in admiral manager.+ Diamond icons now show up for ships at a distance in combat.+ It is now possible to configure options for ship sections in the design screen.+ Weapons can now be configured on ships in the design screen by clicking points on the ship model as well as the icon itself.+ Added tutorial pop-up for Diplomacy screen.+ It is now possible to scrap ships by clicking the trash can icons.+ Selected design weapons are now displayed in the build screen.+ Improved module selection in the design screen.+ Added new star map: Jax.

Key known issues:- Default options are not being enforced in the design screen.- Scrapping ships does not yet yield bonuses.- AI is not assigning design options correctly.- When playing in single-player mode with the end turn delay, UI elements do not get locked out between turns.- The game is not allowing alien habitation modules to be constructed even after encountering other players.

Critical fixes:- Fixed a crash in multiplayer that could be caused by players creating new provinces.- Many changes have been made to the combat AI including the introduction of a hierarchical task system. Combat AI can now set up patrol positions, scouts and will engage in new maneuvering behaviors to mix things up.- Fixed bugs in the combat AI that were preventing it from attacking colonies and ignoring other nearby objectives.- Game transfer to players joining multiplayer games is no longer excessively throttled. This will make joining multiplayer games much faster in most cases.- Fixed an issue where the strategic AI was not correctly allocating fleets to missions.- Fixed an issue where placing a station to construct would immediately subtracts a large sum of savings, most notable with the Hiver Naval Station.- Patched a very rare crash that could occur when creating a new game.

Other fixes:- Fixed some station collision geometry issues.- Fixed some incorrectly identified nodes on station art.- Fixed materials on Hiver IOBM's.- Fixed bug where change to end turn button delay would not occur until a new turn.- Specters no longer pursue drones and other fast battle riders.- Fixed a UI bug where launching battle riders would not work for all selected units.- Added missing Auxilliary Fission and Fusion engine section modules.- Rewrote star map selection code to fix various selection bugs and inconsistencies.- Fixed tech unlocking in Encycolopedia.- Fixed errors with right click menu and stopped menu from focusing.- Removed unintentional sensor range cap on fleet movement.- Relocation missions will now only be available at systems in which you have a colony.- Reduced savings cost of Human Polytechnic Institute from 10-million to 1-million.- Fixed a tech tree issue where Fusion Cannons might not be available when they should.- Fixed incorrect tech requirement for Heavy Fusion Cannon.- Fixed bug where planet list was not showing up for surveyed system.- Fixed an issue where MIRV warheads would slow down dramatically just before contacting the target.- Fixed an issue where the specters could intermittently stop moving during combat.- Fixed a visual issue where the energry meter in combat was reporting the wrong value.

Other changes:- Added new star map: Small Disc.- Added fleet summary dialog, which can be accessed in the button row at the top of the star map.

Key known issues:- The ship in the weapons test arena has been known to stop firing after combat engagements in networked play.- The fleet summary button on the star map is appearing with the same icon as the fleet manager button.

Critical fixes:- Fixed invisible fleets in mission lists.- Fixed an end-of-combat crash caused by inserting the same combat results into the game twice.- Fixed invisible Morrigi DLC Grav Boat model.- Fixed invisible Tarkasian DLC stations.- Fixed invisible Human DLC stations.- Disabled purple placeholder effect appearing on all turret muzzles when firing. Existing muzzle effects still display as they did before the last update.- Fixed an issue where Horde Zuul fleets were unable to perform missions within support range.

Other fixes:- Fixed a bug where modules were not being counted correctly on stations that players begin the game with.- Fixed an issue that was preventing foreign and alien habitation modules from being applied to stations.- Fixed support range display for stations and colonies. Note that fleets will still use their own supply and this will allow them to exceed base station and colony supply ranges represented by the white borders.