Why?1. To put the Galápagos Islands and its treasures on CC.2. To provide a similar small quick map concept that works slightly differently from AoM:Magic.

Background/ConceptThe map is based around the Galápagos Island east of Ecuador, some of the dive areas, artistic license reefs and waterholes required for survival.Bonuses are thus awarded for combinations of these items, plus for each natural treasure collected.

No of Territories.8 starting diving reefs, all others are neutral 1 or 2s depending on location from lugger.Approx 63 at present, with view to reduce once gameplay is discussed.

Last edited by cairnswk on Mon Jun 25, 2012 12:29 pm, edited 61 times in total.

Second, I really wanted to do a map of the Galapagos, but I suck a graphics .

A suggestion: maybe have some sort of a bonus for holding a certain number of islands? Like 2 islands= +1, 3 islands = +2, or something along those lines.

Thanks I GOT SERVED.....slight embarrasement at the spelling (dislexia.)

1. Fixed.....can't do anything about the poll without annoying Coleman.
2. Well, you got your map of Galapagos, that's got to be something good.
3. OK, please keep that in mind for later...at this stage i am not interested in it as some of the islands are not terts, and I want this map to be a strictly quick game market map - that's why the luggers have the bonuses.

d.gishman wrote:Oh, I thought you were referring to the Galapagos giant tortoise, which inhabits all of the islands. marine turtles are everywhere, but giant tortoises are unique to the galapagos.

Mmmm, didn't my research very well.
I'll change it next version. Thanks d.gishman

EDIT// Actually i am going to leave this as a marine turtle...because it occupies the sea, whereas i beleive the tortoise occupies the land areas.
However i might add the tortoise to future versions on the land.

edbeard wrote:For the colours, maybe make those territory borders a bit sharper. I think this would help a lot. In quite a few places I have trouble seeing them end.I have a gameplay comment too.So the best bonus to go for to start is probably the lugger.I start with a reef and get that lugger. Next turn I get my regular 3 +2 for the lugger and +3 for the snorkel and lugger = +8Reef five can do this with two kills T1 then Lugger.Now, next turn I take those armies and go after someone else. I kill him. Chances of this happening in a six player game say...Well probably a lot higher than we want.Now, I feel a bit bad because at the moment I'm not quite sure of a way to 'fix' this. I'll ponder it a bit but I'm sure you will consider this as well.