Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was around 20-25′. The range has been reduced to 15′.

Fixed an issue where modified loadouts were not being saved correctly.

Fixed an issue where attempting to sprint while crouching using “hold to crouch” would cause players to be unable to shoot for 1-1.5 seconds.

Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.

Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.

Fixed various issues regarding glitched Autosentry deployment.

Fixed an issue where one player per session was unable to stay scoped with the Flagnum.

Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.

Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: “You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console.”

Vehicles

Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.

Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.

Halo: The Master Chief Collection is four games in one, so coming up with an adequate ranking system for multiplayer is a challenge. Fortunately, developer 343 Industries is up to the task and has come up with the perfect system.