Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.

Welcome to Undeath

Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.

The art of the front and inlay covers, as well as various digital pieces throughout have suffered from overt compression, as one of my fellow reviewers has mentioned. This is a pity, because the drawings and graphics of White Wolf have always been very [...]

A while back White Wolf rebooted everything. They redid all their game lines, edited the rules and gave us a new World of Darkness. On the plus side Vampire the Requiem has much more cleaned up rules. They were similar to the old rules, but just better [...]

Excellent and worth every penny you dish out. Vampire (both the Masquerade and now the Requiem) have not only revolutionized the roleplaying game industry (the first game where you could play the "monster"), but has become a hallmark of quality production [...]

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