Oooh, nice to see a video! That jumping animation looks straight out of beta TRL, excellent recreation.

As Raider99 said, the transition from roll to run is a little jarring. Also, one thing I immediately notice is that the camera inherits some bouncing from the running animation. It's especially noticeable when Lara goes from running to walking - suddenly the camera becomes quite steady when she walks. The animation itself looks great, but the bounciness makes me (and perhaps other players, too) feel nauseous. You can adjust it by manually evening out Lara's collision during the animation.

Just a suggestion! Either way thank you for sharing and keep up the awesome work, Zolee!

The camera does indeed point at Lara's butt, but its movement is inherited from Lara's collision box (and sometimes StateIDs). The more active an animation, the more active the collision box, hence bouncy camera. The updated version of WADMerger and also FexAnim allow you to manually edit the bounding box, so you could cap the height of the box to prevent too much movement.