Easy01:28:922 - End the spinner here so players have enough time to actually react and spin it.

Hard00:08:064 (1) - Remove NC to be consistent with the other combos01:23:228 (7,8) - Spacing is slightly too big, since there's no particular stronger sound at 8. I suggest rotating 01:23:506 (8,9,10) -90 degrees and adjusting the placement to look more like a triangle.

Short mod, but hope it helps. Loved playing this one, very well done and polished

Easy01:28:922 - End the spinner here so players have enough time to actually react and spin it. wops fixed xd

Hard00:08:064 (1) - Remove NC to be consistent with the other combos instead i added on other ncs to be consistent with that01:23:228 (7,8) - Spacing is slightly too big, since there's no particular stronger sound at 8. I suggest rotating 01:23:506 (8,9,10) -90 degrees and adjusting the placement to look more like a triangle. fixed

Short mod, but hope it helps. Loved playing this one, very well done and polished

01:21:006(1) - This slider shape could be improved ye i changed it little bit

Hard

00:06:386(6,1) - Only time you stack 1/3 like this (end of the slider 6 + circle 1) okay fixed00:12:260(5,6) - Why not same slider ? they dont need to be? they dont sound same also its just how i map00:29:084(4) - Could blank better (3) fxiedTiming point at 01:26:006 not on this diff neither on ezekyanna's Mercenary?

Nothing to say about the advanced or the zezkyanna's Mercenary even tho the timing point is missing on this last one ay green timing lines doesnt have be consistent among difficulties but this one was mistake i though i end kiai there but then i left it unused in other difficultiesso removed them fixed xd

Diffs are pretty clean so not much to say, hope it helps tho, and your mapping is pretty good to play, gratz :3

00:19:821 (1,2) - NC swap hereGood diff nothing noteworthy! Though after playing easy-normal-advanced I'd get a BN to check on the spread, this advanced feels almost the same as your normal and the easy diff uses only 1/1 rythms were as your normal goes 1/3 all the way already like your advanced so might need to nerf normal a bit if it comes up again

01:13:228 (2,3) - 01:18:228 (2,3) - you usually stack on strong sounds so it feels a bit off here, second one not that much but first one 01:12:673 (1,2,3,4,1) - this flow and movement is really different form the rest of the kiai though the song is just generally the same

For a 1 star easy thats some pretty high od/hp/ar would reduce these by 1 atleast fixed

00:56:831 (2,1) - maybe switch hitsounds here, second cymbals are stronger and better kick into start of the kiai, and you got the finish moving up i think this way fits better since the one before kiai does actualy sound as finish in music and the other is drum with whistle so it should be fine

01:24:339 (1,2) - having this a slider would be good here for the extended vocal and calmer part that starts back also bit of a diff spike with 4 concecutive circles atm okay fixed

Normal

00:50:137 (5,6,1) - OCD here but could make the visual stuff here equal since its a bit off due to bpm shift ocd XD fixed

01:24:339 (1,2) - maybe just go for 2 sliders for this diff , 3 returns after eachother even though the music gets less intense at 01:24:339 (1,2) - felt a bit off, also vocal following but there is pianoo should be fine

00:19:821 (1,2) - NC swap here fixedGood diff nothing noteworthy! Though after playing easy-normal-advanced I'd get a BN to check on the spread, this advanced feels almost the same as your normal and the easy diff uses only 1/1 rythms were as your normal goes 1/3 all the way already like your advanced so might need to nerf normal a bit if it comes up again okay thx ill ask

01:11:006 (1,2,3,4) - maybe control g 2-3 so its bit flowy? this pattern felt forced to play and out of line with the rest of the of the kiai i like it that way is not big problem

01:21:006 (1,2,3,4) - the linear flow here feels odd, I'd get a small angle here in somewhere so its a bit flowier tbh i intended that to flow better with the vocal because it holds to it while she saying "iihhhh"

01:26:839 (6) - NC here to divide them in groups of 3 like the rest? fixed

00:57:673 (1) - enable Kiai on red timing point aswellfixed XD i should do this on all diff

01:13:228 (2,3) - 01:18:228 (2,3) - you usually stack on strong sounds so it feels a bit off here, second one not that much but first one 01:12:673 (1,2,3,4,1) - this flow and movement is really different form the rest of the kiai though the song is just generally the same well its mapped by 2 different people idont see any big differency its just variations

01:04:895 (2,3,4,5) - It's square flow? If not, better you overlap in 01:03:784 (5) with repair the blanket 01:04:339 (1) idk what you mean with the square flow thing , but I repaired my blanket and made the overlap with the notes that were supposed to blanket the slider

00:05:547 (1,2,3,) - i don't know. i think this flow is kinda bad if you think the flow is not good, then you have to explain why and give a suggestion00:16:456 (2,3,4) - i think this should be space? I don't know what you mean, but I guess you want me to have a larger spacing; however, I used these anti-jumps to emphasize the transition in change in the music~00:59:339 (1) - unstack this to emphasize the downbeat stacks can be used for emphasis too01:01:006 (1) - ^ this is not even stacked01:06:006 (1) - ^ same as the first one01:12:673 (1) - ^ ^

Thanks for the mods! No reply on Wishkey cuz I don't drink alcohol I got nothing there :p

Hello,.. hmm actually i want to map this song by myself but find this set Orz... and it's pretty good...i hope You willn't mind if i leave some thoughts about it? i will be a bit picky, since i like song, don't be mad about it pls

00:51:779 (3) - might be make more sharp shape on this slider? For example: https://puu.sh/w4V77.jpg Right now it looks like You have lack of place and because of it You made 00:51:498 (2,3,4) - uneven visual flow, also You somewhy used sharp (with red anchors i mean) sliders only once at the beggining

00:59:339 (4,5,6) - Why did You ctrl-g rhythm here? 00:57:673 (1,2,3) - this part make emphasis in vocal plan in same way like next part, i think will be more intuitive to repeat rhythm to still folow vocal as You did in other diffs.

00:10:862 - i guess there is no beat... orz, or its too calm to make it clicable... but i can clearly hear 00:11:701 - beat wich is much stronger but still unclicable. i think https://puu.sh/w4XRU.jpg rhythm might work much better tbh

00:29:084 (4) - this flow changing also looks pretty sharp since don't even use 00:26:558 (6,1,2) - angle for being at least a bit consistency... yeah in this way You can emphasize strong sounds by create sharp flow, but it should be consistent i guess and be used for sounds like 00:30:768 (1) - also...It looks like You are using strong geometric flow without strong geometric sence... it's prety wierd orz

And about mechanics:i give most simple example: For sliders like 00:50:937 (1) - i should follow from start slider to middle, hold a bit (for pass it) and back to head. Same for 00:55:147 (4) - , but then i see 01:01:006 (1) - and actually the most simple way to follow it just don't come back to head (because next circle placed oposite cursor move and also ds somewhy increases which force me to do something different) and hold in middle more and after it continue move to next note..., so it's just different mechanics to pass this section, it feels pretty wierd since it's not high star technical map...

So, this map need more thought maybe, because your idea looks unclear, at least for me...

All for now.I stop now since here 4 am and i need to wake up at 6. kill me someone pls

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