"There is still a problem with double buffering, and that is when VSync is enabled, the graphics card can often fill both buffers and then have to stop working on any new frames until the monitor indicates it is ready for a new frame for its next refresh. Only then can the graphics card clear the primary buffer, switch buffers and begin rendering the next frame in the secondary buffer. This waiting is what causes a drop in FPS when VSync is enabled on many systems."

Triple Buffering ile bu sorun nasıl yok ediliyor;

"In triple buffering the program has two back buffers and can immediately start drawing in the one that is not involved in such copying. The third buffer, the front buffer, is read by the graphics card to display the image on the monitor. Once the monitor has been drawn, the front buffer is flipped with (or copied from) the back buffer holding the last complete screen. Since one of the back buffers is always complete, the graphics card never has to wait for the software to complete. Consequently, the software and the graphics card are completely independent, and can run at their own pace. Finally, the displayed image was started without waiting for synchronization and thus with minimum lag."