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Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2? WOW?

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

Make it exactly like oldschool UO was, pre Age of Shadows. Timed drops, no buttonbashing and definetly no lucky random cards involved, it was all skill. That was the system RG created a long time ago and i have to say he havent evolved. I dont even believe RG himself really understood how good and skillbased the UO combat was. Some developers of SotA even call old UO a buttonsmashing PvP which tell me how incredibly ignorant of UO they are.

Remove cards!!! How can anyone in his right mind believe looking at cards will give you any PvP flow, just amazing. UO was not complicated to play but to play it as well as the really skilled veterans could take a year of training.

It is important they create a fun and skillbased PvP system, not a system where a lucky cards do the difference.

UO was standard and if they would announce a system exactly like UO with full loot and hardcore consequences and risk they would have had twice the pledgers by now, at least.

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Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2? WOW?

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

Make it exactly like oldschool UO was, pre Age of Shadows. Timed drops, no buttonbashing and definetly no lucky random cards involved, it was all skill. That was the system RG created a long time ago and i have to say he havent evolved. I dont even believe RG himself really understood how good and skillbased the UO combat was. Some developers of SotA even call old UO a buttonsmashing PvP which tell me how incredibly ignorant of UO they are.

Remove cards!!! How can anyone in his right mind believe looking at cards will give you any PvP flow, just amazing. UO was not complicated to play but to play it as well as the really skilled veterans could take a year of training.

It is important they create a fun and skillbased PvP system, not a system where a lucky cards do the difference.

UO was standard and if they would announce a system exactly like UO with full loot and hardcore consequences and risk they would have had twice the pledgers by now, at least.

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I agree the combat looked a little ho-hum, but it is early in the game. The characters look a little stiff and uninterested in battle (The guards in the first dungeon scene). I think as long as there is an element of risk present in the combat, it will be enjoyable (stuns and debuffs).

I thought the scene jams at the end of the video and the discussion on player-created art and content is awesome. Not only awesome that they are employing the skills of their players, but that it looks so good, too.

Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA

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Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2? WOW?

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

Make it exactly like oldschool UO was, pre Age of Shadows. Timed drops, no buttonbashing and definetly no lucky random cards involved, it was all skill. That was the system RG created a long time ago and i have to say he havent evolved. I dont even believe RG himself really understood how good and skillbased the UO combat was. Some developers of SotA even call old UO a buttonsmashing PvP which tell me how incredibly ignorant of UO they are.

Remove cards!!! How can anyone in his right mind believe looking at cards will give you any PvP flow, just amazing. UO was not complicated to play but to play it as well as the really skilled veterans could take a year of training.

It is important they create a fun and skillbased PvP system, not a system where a lucky cards do the difference.

UO was standard and if they would announce a system exactly like UO with full loot and hardcore consequences and risk they would have had twice the pledgers by now, at least.

Better lol

Yes lightyears better. There havent been a combat system better and more skillbased then old UO and it is a old one.

Why even comment on it if you have no clue?

And if you do i would appreciate you to inform me and all other here what was wrong with the old UO system.

Report this post

Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2? WOW?

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

Make it exactly like oldschool UO was, pre Age of Shadows. Timed drops, no buttonbashing and definetly no lucky random cards involved, it was all skill. That was the system RG created a long time ago and i have to say he havent evolved. I dont even believe RG himself really understood how good and skillbased the UO combat was. Some developers of SotA even call old UO a buttonsmashing PvP which tell me how incredibly ignorant of UO they are.

Remove cards!!! How can anyone in his right mind believe looking at cards will give you any PvP flow, just amazing. UO was not complicated to play but to play it as well as the really skilled veterans could take a year of training.

It is important they create a fun and skillbased PvP system, not a system where a lucky cards do the difference.

UO was standard and if they would announce a system exactly like UO with full loot and hardcore consequences and risk they would have had twice the pledgers by now, at least.

Better lol

Yes lightyears better. There havent been a combat system better and more skillbased then old UO and it is a old one.

Why even comment on it if you have no clue?

And if you do i would appreciate you to inform me and all other here what was wrong with the old UO system.

Wait .. what ? Have no clue ?? I started with UO. The better was meant to reinforce your feedback. I commented to get some other ideas, because I doubt it will ever go back to UO style.

So, if that is the case, what other system would you go for? Instead of yelling "old uo, old uo".

Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2? WOW?

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

Make it exactly like oldschool UO was, pre Age of Shadows. Timed drops, no buttonbashing and definetly no lucky random cards involved, it was all skill. That was the system RG created a long time ago and i have to say he havent evolved. I dont even believe RG himself really understood how good and skillbased the UO combat was. Some developers of SotA even call old UO a buttonsmashing PvP which tell me how incredibly ignorant of UO they are.

Remove cards!!! How can anyone in his right mind believe looking at cards will give you any PvP flow, just amazing. UO was not complicated to play but to play it as well as the really skilled veterans could take a year of training.

It is important they create a fun and skillbased PvP system, not a system where a lucky cards do the difference.

UO was standard and if they would announce a system exactly like UO with full loot and hardcore consequences and risk they would have had twice the pledgers by now, at least.

Better lol

Yes lightyears better. There havent been a combat system better and more skillbased then old UO and it is a old one.

Why even comment on it if you have no clue?

And if you do i would appreciate you to inform me and all other here what was wrong with the old UO system.

Wait .. what ? Have no clue ?? I started with UO. The better was meant to reinforce your feedback. I commented to get some other ideas, because I doubt it will ever go back to UO style.

So, if that is the case, what other system would you go for? Instead of yelling "old uo, old uo".

Oh i thought you wanted ideas, not telling us what ideas is acceptable.

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Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2? WOW?

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

You are right, Gunga. Nobody is offering any soloutions.

I think that GuildWars 1 had the best "card" system. You pick the 8 skills you want and those are what you have. You factor in usefulness, mana/energy, and cool down time. 10 people can play the same class and everyone can do it differently accordingly to their playstyle.

GW2 is my second fav. card type set up.

I'd much prefer a 'stationary' card system to how I think they are describing the spinning slot-machine thing.

A few months til the combat tests, we should unify on this if the system is not good and stay unified to put pressure on them instead of everyone complaining seperately off-site or on.

People who are primarily intrested in PvE and PvP will be the ones who matter in this (crafters don't count) and nobody will listen to a bunch of scattered complainers.

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Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2? WOW?

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

It is INCREDIBLY important to have a unique or quality combat system. WoWs combat is so tired and old. Darkfalls is bad, others are just boring and variations of the same lame mechanics.

When can we get a strong motion based combat that is as close as you can to actual combat IRL?

I want to have meaningful punches and spells. If you hit someone with a fire ball little numbers aren't going to pop up over their head and they'll heedlessly continue their actions. You punch someone in the face, they react. Why not strive for that?

How about skills activated on how the way you move your mouse and click your button, or how you actually punch (kinect based), or how about the pattern you wave your arms activates a spell. No UI elements, simply motion controlled recognition. Hell, can even use something like the leap motion controller.

So many alternatives to this lame turn based skill use combat with stupid numbers.

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So let me get this straight, they want to make the combat experience random and not about how well you know how to execute your skills in a game environment? I played MTG for years and won a few large tournaments, but left as it became more and more clear that it was heavily lucky with a combination of deck construction. I like being able to use my skills knowing that I will have them when I want them or plan on having them, not them randomly being given to me. I'd much rather die in PvP and PvE because I screwed up and not because the game didn't give me my dodge roll or execute attack.....

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Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2? WOW?

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

It is INCREDIBLY important to have a unique or quality combat system. WoWs combat is so tired and old. Darkfalls is bad, others are just boring and variations of the same lame mechanics.

When can we get a strong motion based combat that is as close as you can to actual combat IRL?

I want to have meaningful punches and spells. If you hit someone with a fire ball little numbers aren't going to pop up over their head and they'll heedlessly continue their actions. You punch someone in the face, they react. Why not strive for that?

How about skills activated on how the way you move your mouse and click your button, or how you actually punch (kinect based), or how about the pattern you wave your arms activates a spell. No UI elements, simply motion controlled recognition. Hell, can even use something like the leap motion controller.

So many alternatives to this lame turn based skill use combat with stupid numbers.

If you've played Chivalry and/or War of The Roses, they have motion/mouse controlled combat, but that style excludes a lot of people. You can't be too innovative and get great results. People like the familiar (no matter what they say to impress others. People don't quit WoW because of uninspiredness, just boredom which is different) .

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I've never had a game developer show me in such intricate detail just how badly wasted my financial contribution to their project has been before, and this after telling me that because it wasn't enough, I can't access the full game!

Not since the closing down of Hellgate: London have I felt this badly ripped off (thankfully for a lesser amount this time).

AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

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Originally posted by Solar_Prophet

I've never had a game developer show me in such intricate detail just how badly wasted my financial contribution to their project has been before, and this after telling me that because it wasn't enough, I can't access the full game!

Not since the closing down of Hellgate: London have I felt this badly ripped off (thankfully for a lesser amount this time).

The HellGate:London "incident' left a scar on my soul too, friend. = (

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WHAT?! .... O.o For real? Naw, haha, this is a joke right? It can't be lol. No, no, no, no, NO! *Throws hands up and glares at devs* I give up... Guys, for the love of the genre and the UO series, go back in your meeting office and try talking this through again, please. :-)

------------------------------MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.