It's just the angle, the render is just showing left and right, while the in-game picture is head on, so you can't really judge.

Possibly. It looks thinner, though, but I'm probably wrong or something. If Fidox could've taken a picture of the first model (from the first post) and done a head-on shot, it could've solved many of my questions

FidoX

Just that in the picture above, Tommy's in a suit and wearing glasses (and he looks more pale because I think the person who took the picture is using ICEnhancer or something similar).

The cheekbones in the first picture look much more "thin" and more true to the original Vice City model, whereas the second one has much "rounder" cheekbones, for lack of a better word

Whilst the second attempt the cheeks were only flattened to match the original model more.And the are below it was altered too for the same reason.
So it's not true that the first version was more accurate.It contained a lot of misplaced bones just to make him look better.

FidoX

Possibly. It looks thinner, though, but I'm probably wrong or something. If Fidox could've taken a picture of the first model (from the first post) and done a head-on shot, it could've solved many of my questions

It's just the angle, the render is just showing left and right, while the in-game picture is head on, so you can't really judge.

Here you are. BTW it's the same pic that was shown on the first page

@SilentPL - Thanks Finally someone with the right attitude.And I'm not saying this just 'cause you're praising me

Billybob217

Amazing! I have seen alot of Hd remakes of characters and i must say that your are the best I have seen! But usually the remakes get scraped so I really hope this doesnt happen here Keep up the good work Btw are you planning on doing any more characters? like CJ?

FidoX

I've been working on the Tommy model tonight, trying to make him able to rig perfectly probably OK-ish.The proportion of his head is "slightly" different from Niko's so I had to rescale his face here and there.Here's the result...

IV heads have the neck and part of the shoulders/chest on the same model, so when the head moves around it doesn't become glitchy/have holes in it (the neck/shoulders stay static for this), however it doesn't have any of that on the shirt/clothing model, Fidox probably just added that to get the geometry/measurements and such right.

ClaudX

IV heads have the neck and part of the shoulders/chest on the same model, so when the head moves around it doesn't become glitchy/have holes in it (the neck/shoulders stay static for this), however it doesn't have any of that on the shirt/clothing model, Fidox probably just added that to get the geometry/measurements and such right.

Mega

IV heads have the neck and part of the shoulders/chest on the same model, so when the head moves around it doesn't become glitchy/have holes in it (the neck/shoulders stay static for this), however it doesn't have any of that on the shirt/clothing model, Fidox probably just added that to get the geometry/measurements and such right.