As a remaster, this is as good as they can possibly get. As a game to be played in 2020, it still stands up pretty well, and its raw gameplay is so distant from today's standards that it feels like a breath of fresh air.

Space whales! Before We Leave brings us space whales! And along with them, a polished city builder which takes known tenets of the genre to forge its own direction. Repetitive assets are a minor flaw in an overall extremely enjoyable experience with a lot to do even in absence of a real game over.

Paper Beast is a fascinating migratory tale that highlights the power of collaboration and mutual help. Too bad its distinctive graphic style is brought down by terrible textures and the Sandbox mode is only the shadow of what it could have been.

FORM takes us to another world, halfway between dream and metaphysics. The developers nail the feeling of interacting with every object in the game and present us with interesting puzzles. It is too short, though, more akin to a demo or a concept than a full game.

Polished DLC at Remedy-like quality standard – and that's a huge compliment. The ability to modify the environment doesn't leave the mark, but the narrative, the new floor and the gunplay more than compensate for that minor drawback. Waiting for the Alan Wake DLC, The Foundation is an excellent reason to visit the Oldest House again.

Of the many ingredients of Iron Danger, the combat system is for sure the best designed and comes across as fresh and interesting. I can't say the same for the RPG and narrative components though: not bad, but not excellent either.

Might & Magic: Chess Royale is a decent representative of auto chess games, taking most mechanics from existing competitors. The hybridation with battle royale genre is only taken so far, which is a true pity.

AI War 2 breaks the rules of grand strategy games and puts players out of their comfort zone. The unparalleled strategic depth and great variety of situations make this game an absolute try for every strategy fan despite terrible, terrible graphics and sound.

Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.

Remedy outdid itself by creating an impeccable narrative experience so intimately interconnected with a bewitching setting, raising the bar for anyone who wants to break into the action adventure genre.