CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital play. To this end, the conference blends academic research papers, interactive play demos, and industry insights. Full paper acceptance rate is typically below 30%.

SUBMISSIONS

As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, including, but not limited to, the following:

Playful interactions and new game mechanics

Innovative implementation techniques that affect player experiences

Studies of applied games and player experiences (e.g., games and play for health, wellbeing, and learning)

Accessible and inclusive design and play experience

Advances in game user research and game evaluation methods

Psychology of players and typologies of games and players

Gamification, persuasive games, and motivational design

Virtual and augmented reality in games and play

Novel controls, input or display technologies for games and play

Tools for game creation

Innovations to advance the work of game designers and developers

Game analytics and novel visualizations of player experiences

Developer experiences and studies of developers

Industry case studies

Although CHI PLAY welcomes contributions on the effects of various technologies, software, or algorithms on player experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY. The conference invites submissions including full papers, workshop and course proposals, interactive demos, work-in-progress papers, and Rapid Communications papers. Additionally, students are invited to submit to the student game competition and the doctoral consortium.

FULL PAPERS

Authors are invited to submit high-quality original work to advance the field of player-computer interaction research, in 4 to 10 pages in the new ACM SIGCHI Proceedings format, references excluded.

Important dates (all times are 23:59 Hawaii-Aleutian Time Zone (UTC -10:00)):

April 9, 2019: Full papers submission deadline
May 30, 2019: Reviews sent to authors
June 6, 2019: Rebuttal deadline
June 20, 2019: Decisions sent to authors
July 26, 2019: Final publication-ready papers due

CHI PLAY 2019 will not make a distinction between notes and papers, but encourages authors to use the number of pages necessary, with a lower limit of 4 pages and an upper limit of 10 pages. Paper length should match the size of the contribution. References do not count towards the page limit. All papers, irrespective of length, will undergo the same review process and are evaluated against the same review criteria. All accepted papers will be included in the conference proceedings published in the ACM Digital Library and will be presented at the conference with a standard speaking length.