Welcome

This program carves roads into grayscale terrain maps. The road will rise
and fall with the terrain with cut and fill just like a real road. After the
grayscale map is modified, it can be saved and imported into 3D programs like
Bryce and Vue. Road Maker also creates road texture and alpha maps that can
be used in your 3D program to provide a road texture that is different from
the rest of the terrain.

New to version 1.1 is the ability to have more than one road and to have one
intersection. There are also some refinements to the road sizing routines to
better handle terrain smoothing in 3D programs like Bryce.

Road Maker uses grayscale terrain maps. A limitation of this approach is that
the terrain is defined by a rectangular grid of square pixels. While this works
well for perfectly horizontal or vertical roads, it is not ideal for curved
roads. As a result of the grid, road edges can look jagged in close ups. This
is especially true of the road textures. A future commercial release of Road
Maker will be based on 3D meshes to overcome these quality limitations.

To learn to use this program, first review the section below that describes
the Workspace.
Then review the information about Creating Roads.
Finally, read about importing the road into 3D programs like Bryce.