Rhys, Reti and members of Bravo Flight provide support for a daring civilian rescue attempt on Naboo.

Mission Objectives

1. Protect Rescue Boats

2. Destroy Turret Droids on Prison Camp islands

3. Provide escape route for Rescue Boats

4. Protect Resistance Freighter

Bonus Objectives

1. Destroy all Turret Droids

2. Destroy Dropship before Tanks are launched

3. Destroy all Droid Starfighters

Mission Objectives

Mission Objective 1 - Protect Rescue Boats

Where last mission was the toughest in the game, this mission is one of the easiest. I got gold the fist time I played through it. There are basically four parts to this mission. First take out all the Turret Droids on and surrounding the islands and then destroy the shield that blocks the exit through the canyon. Thirdly you must destroy all the Turret Droids along the canyon exit and defend Rescue Boats from any attacks by patrol boats from the rear of the convoy. Lastly you must keep the escaping boats safe as they make their way across the open water to the Freighter on the island waiting to pick them up. To sum it all up you must basically destroy every enemy you come across in the game and that will pretty much keep the Rescue Boats from harm. Keep an eye on the ! in the lower right corner. When it lights up red then your boats are in trouble and you should take out any target attacking them.

It's at the beginning of the mission that your Rescue Ships will take the most fire from Trade Federation Boats and those powerful Turret Droids. Right from the start go after those Turret Droids and then move on to clearing out Federation Boats and STAPs as they appear. Keep hunting down baddies as your ships load their human cargo and then take out the shield blocking the exit. Now just target and wipe out all Turret Droids along the canyon. Don't worry too much about time, the Rescue Boats are quite slow. Do remember to check on them however as some Federation boats will pick up the chase behind them and you wouldn't want to loose a Rescue Boat while you off around the bend blasting Turret Droids. Once through the canyon and all Turret Droids are destroyed go after the approaching Dropship before it can unload its tanks. Those tanks can totally take out your ships so don't even want to give the chance to unload. Waves of Droid Starfighters and Bombers will attack but they are eliminated pretty easily as long as you attack them while they are still a ways out. A couple groups of three Trade Federation boats will try to close in. Eliminate them as well. Once in the open ocean try to stick around your boats and when a target appears go off and get them before they can reach your guys. Piece of cake!

Mission Objective 2 - Destroy Turret Droids on Prison Camp islands

There are nine Turret Droids stationed on the Prison Camp islands and surrounding area. You need to destroy them all and quickly. Not only are they deadly to your Rescue Ships but they are extremely hazardous to your own ship. Focus all your attention on destroying them and if one gets a lock on you, boost and evade immediately even if it means coming back around for another pass at a target. Once they are all destroyed you can take out some STAPs and Trade Federation Boats that are attacking your Rescue Ships and then take down the shield blocking the way.

Mission Objective 3 - Provide escape route for Rescue Boats

All you have to do to provide an escape route for your three boats is to take out one of the Shield Pylons on either side of the exit. They power the shield and when one is taken out with a torpedo and some laser blasts, the whole shield comes down. Once down you should then go and clear the canyon of Turret Droids. They will appear in your target one by one as you destroy them. You can also assign your wingmen to attack Turrets if you need some help.

Mission Objective 4 - Protect Resistance Freighter

All you have to do to protect the Resistance Freighter is to destroy a couple waves of Bombers. Really as soon as the three Rescue Boats pull up to the island the mission will basically be over and it isn't that tough to eliminate all enemies before the Freighter even lands.

Bonus Objectives

Bonus Objective 1 - Destroy all Turret Droids

There are nine Turret Droids at the first part of the mission and 15 Turret Droids down the canyon, 24 Turret Droids in all. You must destroy each of them to earn this Bonus Objective. Concentrate all your efforts at the start of the mission on destroying the nine Turrets in the immediate area. Once their gone you'll have to take out the 15 Turrets lining the sloping canyon walls. They should all conveniently pop-up in your target HUD in the lower left corner of your screen. The next one will pop-up as you destroy each Turret. Some Turrets are high up on the peaks of the canyon walls while a few others are located on the beaches of the outlet of the canyon stream while another is positioned on the small peak on the island dead ahead. If you need some help you can also assign your wingmen to a target to take some of the heat of yourself.

Bonus Objective 2 - Destroy Dropship before Tanks are launched

You've got to zoom through the canyon, taking out the Turret Droids very quickly to make it out to the open ocean where a Dropship is coming in to drop off some Tanks on the island right in front of the canyon stream's outlet. This one will take most of your torpedoes before it is destroyed so you should have saved several from earlier in the mission for this job. If you can take it down fast enough (call in your wingmen for help) you will earn this Bonus Objective.

Bonus Objective 3 - Destroy all Droid Starfighters

The Droid Starfighters won't attack until the end of the mission, after you get through the Turret Droid infested canyon. With the skills you should have by now it is easy to take them all out even before your Resistance Freighter come in.

Mission 13 - Last Stand On Naboo

Vana and Nym must save the Naboo Resistance Camp from certain demise by destroying a might Trade Federation Army.

Mission Objectives

1. Protect Resistance Turrets

Bonus Objectives

1. All Resistance Turrets must survive

2. Destroy all Scarab Fighters

3. Complete Mission in under 12 minutes

Mission Objectives

Mission Objective 1 - Protect Resistance Turrets

After the ease of the last mission things get tough again for the final stretch. Protecting the Turrets is the hardest thing to do in the entire mission. Actually it's the only thing you need to do in the mission. Making sure that some of the turrets survive much less each and every one is very tough considering that the Trade Federation is bringing everything it has to bear onto you. It is pretty easy though to get at least one Turret to survive the attack, which is all that's needed to complete this mission. If you fail this mission it will probably be because you were shot down or you ran into your own bombs. The big trick to this mission is to not let any enemies get close enough to do any harm and don't forget to get your wingmen to help you do the task.

Your first objective once the level starts is to take out the six HAGs getting ready to fire on your turrets. Take out each one with a Plasma Scourge. If you are having trouble finding some of them use your Triangle button to cycle through your targets. Start from the left and work your way right, through each HAG until they are gone. The left HAG is the first to fire and the right most HAG is the last. While charging your Plasma Scourge attack for the HAGs go around and use your lasers on whatever tanks and Scarabs you can find. A large Lander will land and drop off loads of Tanks and STAPs to the right of the mountain. It's worth your while to make a quick run by it to take out the Tanks while they are still in a tight formation and haven't gotten close enough to fire on any turrets. You can pick off any stragglers later. Then get back to the HAGs. Once all six HAGs are gone, take out some Scarabs and then get on the case of taking out Tanks and STAPs as they come out of the giant Landers on both sides of the Outpost. You'll have to be very nimble and precise with your lasers to bop back and forth between Landers. The big Landers will drop off tanks at least a few times each. Bombers will also attack and they definitely have to go. You even have to worry about a couple of Dropships coming in to let off some AMTs and Battle Droids. Listen for Vana to tell when new ships and Tanks are coming in although she won't announce everything so be on the lookout for some sneaky ones. If you've been in one area for more than minute then you can bet that Trade Federation forces are grouping and attacking in another area on the other side of the Outpost. Keep moving and by pressing and holding the Square Button you can see all available targets at the same time so you won't miss a single one of them.

Towards the end of the mission the rest of Bravo Flight will arrive and lend a hand, mostly with those Scarabs. The Mission will just end once all the Bombers are gone.

Bonus Objectives

Bonus Objective 1 - All Resistance Turrets must survive

This is the toughest Bonus Objective by a long shot. You can take out every HAG, Tank and STAP before they even get a chance to fire on the Turrets and a Scarab can come down and blow one up while your not looking. Besides your own flying skills and precision you'll need to make full use of your wingmen to pull this one off.

From the start of the mission Charge up your Plasma Scourge and drop it on the left most HAG. Then immediately charge up your Plasma Scourge again for the next HAG to the right. While it's charging take out any Scarabs and Tanks you can target. Once the second HAG is gone go after the third one on the same valley. While charging your Plasma Scourge for it keep pecking off Tanks and Scarabs. Then take out the next HAG found just over the ridge to the right. Once the fourth HAG is gone you'll have two left but Lander should be dropping off some Tanks and STAPs to the right of the mountain. Before you go after the next HAG drop some bombs on the Tanks coming out of the Lander. Now take out the remaining HAGs before they can do much damage. Once they are gone you can breath a little easier but you'll still need to get on the ball and get right to taking on Scarabs (which are pretty well covered by your wingmen unless you divert them) and taking out those approaching Bombers that attack in groups of four.

Landers will drop off Tanks and STAPs on opposite sides of the Outpost and Vana will usually let you know when more are being deployed. They will drop off munitions about three times each during the mission so you'll have to keep bouncing back and for between them to make sure no Tanks get close to the turrets. Two Dropships will come in with Battle Droids and AMTs so be on the lookout for them and take them out before they can unload their payload. Don't forget to keep targeting Scarabs and Bombers throughout this trying mission as well. If you can keep the baddies off the turrets and you have some luck on your side (some might call it the force) you can make it so ever turret survives. It just may take you a few times.

Bonus Objective 2 - Destroy all Scarab Fighters

Since the Scarabs are the least of your worries they are easy to forget about but to get this Bonus Objective you've got to get rid of them all before the mission ends. At some point towards the end of the mission like when the rest of Bravo Flight joins the fight you'll want to focus your attention on the Scarabs. Be sure that they are gone before you destroy the last group of Bombers and Tanks that appear.

Bonus Objective 3 - Complete Mission in under 12 minutes

The best way to beat the level quickly is to take out everything you encounter quickly. Kind of obvious really. The mission will not end until all of the Tanks and Bombers are eliminated so after Bravo Flight arrives focus everything on getting all the Tanks and Bombers out of there. This mission is easily beat-able in less than nine minutes, much less twelve.

Mission 14 - The Final Assault

Rhys joins up with Bravo Flight as they attempt to destroy the transmitter controlling the Droid Army on the surface of Naboo.

Mission Objectives

1. Destroy all Receiver Stations

2. Destroy all Droid Starfighters

3. Destroy Mercenary Leader

4. Destroy Shield Reactor

5. Escape OCS

Bonus Objectives

1. Destroy Receiver Stations in under 2 minutes

2. Destroy all interior ceiling turrets

3. Destroy all Lander assembly cranes

Mission Objectives

Mission Objective 1 - Destroy all Receiver Stations

There are 14 Receiver Stations to destroy. There are 11 of them around the ring with three of them clustered in the tower area by the engines. The three remaining Receiver Stations are located on the center control sphere. Do not use your torpedoes to destroy them. Your lasers are all you need to take out the radar dishes plus you'll need your torpedoes to take out the Mercenary Leader later in the mission. As you destroy Receiver Stations be sure to keep moving and dodge all the Droid Starfighter fire coming at you. You should also look out for the six grenade launchers over by the tower area of the ring by the engines. They can be very deadly but are easily destroyed. Look for the six little black orbs at the base of the tower area and take them out with your lasers. You should take them out before the Mercenary Leader appears to make things easier for you later. Once all 14 Receiver Stations are gone the Mission Objective complete message will appear.

Mission Objective 2 - Destroy all Droid Starfighters

After all the Receiver Turrets are destroyed you'll have to take out the rest of the Starfighters in the area. This is a pretty easy task actually. You don't even have to shoot any of them if you don't want to. Your wingmen will eventually take care of them all for you. No problem. While your wingmen are taking out the last Starfighters you should go and take out the six grenade launchers over by the tower area of the ring by the engines.

Mission Objective 3 - Destroy Mercenary Leader

To actually kill the Mercenary Leader is a task unto itself, which will consume the rest of the mission after the Droid Starfighters outside the giant ship are destroyed. He will attack you and your wingmen using its red homing grenades and likes to hang around the back part of the massive Droid Control Ship, by its engines. Because of this you'll want to clear away the six grenade launchers at the base of the tower area before he shows up. Otherwise you'll inevitably hit more than your share of grenade blasts. As well if your taking too much damage and want to give your shields a chance to regenerate you can take off to the front part of the ship near its hangers to momentarily get away from the Mercenary Leader. When a pair of grenades are launched at you try to shoot them from a distance and avoid their explosions by turning sharply.

As you face the Mercenary Leader only use your lasers on him. It is impossible to destroy him at this point in the game while you are still outside the ship, all you have to do to him is damage his shields. You must chip away at least one bar from his shields to activate the Launching of Landers out the docking bay which will lead to the second phase of your battle.

Keep an eye out for the launch of the Landers and the lowering of the force-shield to the docking bay. The Mercenary Leader will head there but you should try to beat him there first to take out the two turrets on the ceiling (it should be the very first thing you do) and a few of the Droid Starfighters in walking mode that are targeting you. Inside the hanger you'll be in close quarters so you'll want to always watch your speed. The docking bay's force-field will close behind you before any of your wingmen can get in. It's just you and the Mercenary Leader.

It is very tough to dogfight with the Mercenary Leader in the first hanger. Just avoid his attacks for now and wait until he leaves into the next hanger over through the large door that opens. If your just getting pounded in this first hanger try hiding under one of the Dropships to avoid the fire until you can collect yourself. Do not follow him right away since the door will close behind you. Stay in the first hanger and let your shields regenerate while you take out the assembly crane on the ceiling holding the Lander in the back of the hanger. Also blast all the Droid Starfighters and Tanks in the room. You should note that Tanks lined up in formation in the next couple of hangers are harmless as well as the MTTs shuffling about. You can ignore them or take them out, neither action has any bearing on the mission.

When you're ready enter the next hanger slowly. Be sure to target the two or three Droid Starfighters walking about from a distance using your zoom and then go in for the turrets on the ceiling. If you waited long enough the Mercenary will be gone, leaving you one less thing to worry about for the moment. There are several droids targeting you in this room as well as a few tanks. Take them out to again give yourself some breathing room. Blast the assembly crane holding the Lander to accomplish one of the Bonus Objectives. There are several ways to follow the Mercenary Leader into the next major hanger area.

There are two tunnels near the ceiling and neither I recommend taking. The one on the left with the ridge running along the roof like a spine will take you into some kind of energy engine room or something. Inside you'll be surrounded by red walls glowing with energy. Do not hit the walls and to enter the main hanger where the Mercenary leader is turn left the first chance you get upon entering the area. Down the right tunnel and you'll directly enter the next hanger but come under a huge amount of fire when you actually enter the hanger.

There is also a tunnel in the floor of the second hanger. Just blast the cargo in the recessed floor area in the back of the hanger and fly through the tunnel at the bottom. You'll enter a small room with four Tanks. Take out the Tanks and continue through the tunnel in front of you to enter the next large Hanger through the floor.

Lastly you can use the floor level tunnel found in the second hanger on the right side of the room. Through this tunnel you'll come to the same small room that the tunnel in the floor will take you to. Take out the Tanks and then take the tunnel to your right and enter the next large Hanger through the floor where you'll finally face the Mercenary. Remember the previous small room during your fight with the Mercenary, it can be a great place to retreat to when your shields need refreshing.

In the main hanger you'll have the Shield Reactor on one side of the room and some kind of energy engine room on the other. You should also note the shielding blocking the way to open space on one wall. Inside will be a load of Droid Starfighters as well as the Mercenary Leader who will relentlessly attack you with grenades. This is the final stand.

The Droid fighters are enough to kill you in this hanger, but let's not forget the deadly Mercenary Leader. You must quickly take out as many Droids as you can target while constantly dodging grenades launched by the mean Mercenary. Once enough of the Droids are gone so that you're not constantly hit with laser fire retreat to one of the tunnels or to the second hanger to re-energize your shields. When they are fully back reenter the main hanger and get it on with the Mercenary without worry of Droid fire.

Your fight with the Mercenary will be very tough but you can do it. You should have saved all your torpedoes and now is the time to use them. As soon as you can get a lock on the Mercenary ship and have a clear shot (no Dropships in the line of fire) let a torpedo fly. Keep this up along with a constant barrage of laser blasts to wear down his shields. Once his shields are gone continue to hit him with torpedoes if you have any left and just keep hammering at his hull with your lasers. Remember to destroy all grenades launched by the Mercenary from as far a distance as possible and then immediately hit your brakes and turn away. Once you get the hang of evading grenades you should be able to dodge his attacks without much damage to your ship. You just have to be on your toes the entire time. Remember, if you start to take too much damage you can always escape out one of the tunnels to regain your shield strength. Once the Mercenary is destroyed all that's left to do is to destroy the Shield Reactor so you can escape.

starfighter281.jpg

Mission Objective 4 - Destroy Shield Reactor

The Shield Reactor is behind the yellow glowing wall across the main hanger from the red energy room. Once the Mercenary ship is destroyed all you have to do is fire at the Shield Reactor (which you can target by pressing the Triangle button if it isn't targeted already) with your lasers. When it goes down you have only a short amount of time before the whole ship blows up with you inside it.

Mission Objective 5 - Escape OCS

Once you destroy the Shield Reactor all you have to do to escape is to fly out the open hanger on one of the walls in the main hanger. Pretty simple really. Do not head back down any of the tunnels. Just exit and the mission will end.

Bonus Objectives

Bonus Objective 1 - Destroy Receiver Stations in under 2 minutes

The Bonus Objectives are surprisingly easy to accomplish for this mission. All you have to do to take out the Receiver Stations in less than two minutes is to immediately boost as soon as the level starts. Ignore all the Fighters, leaving them to your wingmen for now home in on the closest Receiver Station which looks like a big radar dish. Don't let off your boost the entire time you cruise around the ring part of the massive ship shooting Receiver Stations.

There are 14 Receiver Stations in all. There are 11 around the ring with three of them clustered in the tower area by the engines. The three remaining Receiver Stations are located on the center control sphere. Don't stop targeting Receiver Stations for anything. You barely have enough time to get them all before the two minutes runs out. Save your torpedoes for later, lasers are all you need to destroy them all. Don't slow down for anything and you should easily get them all before the time runs out as long as you know where each one is.

Bonus Objective 2 - Destroy all interior ceiling turrets

There are only four ceiling turrets to destroy inside the hanger. There are two in the first hanger and the other two are in the second hanger you enter. In each hanger you'll find one on the left and one on the right attached to the ceiling. You can target any part of the turret, even its base and will take just four or five blasts to destroy. They can be deadly if you're not careful and should be the first thing you take care of when you enter the first two hangers. If you're getting nailed by a turret you can take cover under one of the massive wings of the Landers being prepped and then come at it from another angle. Once you know exactly where the turrets are this Bonus Objective is a snap.

Bonus Objective 3 - Destroy all Lander Assembly Cranes

There are only two Lander assembly cranes in the game. There's one in the first hanger and another in the second. The first one is holding the Lander in the back of the hanger. Assembly Cranes can take a lot of punishment and will require at least two passes with lasers blazing to destroy it. Do not waste your torpedoes on Assembly Cranes.

The second Assembly Crane is in the middle of the next hanger. Take it out with your lasers and the last Bonus Objective will be accomplished. Now all you have to do is take out the Mercenary Leader and survive and you'll get a gold medal for the mission.