Alien Breed: Impact — Interview

With Team17’s upcoming art book on Alien Breed: Impact, Nick Gomersall, the Lead Artist, was recently interviewed. Along with his artwork, some quotes will be featured in the art book as well. Not sure what the game is about? Well, think of it as the heavily expanded edition of the XBLA game, Alien Breed: Evolution. It’s a science fiction arcade shooter. ‘ Nuff said. Now on to the interview:

1. What was the inspiration for the Alien Breed artwork?

“Of course the obvious answer is the ‘Alien’ films, and also some other classic science-fiction films which we are all big fans of here at Team17. We were, however, equally inspired by the original Alien Breed series of games. I always remember having great fun playing them back when they first came out, and I also fondly remembered the art-style of those games, and it made a big impression on me as well.”

2. How does the new Alien Breed artwork differ from the older titles?

“It’s all completely new. I tried to keep the feel of the original game but with the extra quality and attention to detail that is expected of modern games, with current technology that allows us to create incredibly detailed visuals.”

3. How long do these images take to create?

“It does really depend on which piece of artwork or image we were working on, but for a level object, a day or two per asset would normally suffice. For a concept image sometimes this takes a little longer.”

4. How do you feel these images are unique compared to other games in the same genre?

“The sci-fi genre is packed full of reference materials and stunning imagery, which is great, but we have tried our best to be as original as possible and give the art of Alien Breed its own look, feel and visual identity. I do think that fans of the sci-fi genre certainly have their own expectations about how things should look, and it has been great fun to create visuals for Alien Breed that sometimes meet their expectations, and sometimes completely turn them on their head!”

About Jennifer Kye (Jinkwell)

I currently work as a social media maven and online community coordinator for video game clients. Basically, I do stuff that I'd be doing during my free time anyway. Whether it's coming up with concept ideas for E3 after parties or starting up the twitterisms, I'll be doing it. And when I'm off work, I can usually be found living vicariously through my consoles. I'll command zombie armies to commence Operation Z-Day. Or rock out like it's 1999 with plastic.
Besides video games, I have an obsessive love for food. I can cross utensils with the best of them as a remorseless, hungry omnivore set on consuming the tastiest damn thing on Earth. Is that a taco truck I see? You bet I'll be trying those tacos al pastor or maybe de lengua. Yeah, tongue. Suck it! Or a side of lightly seared foie gras with candied figs because it's buttery goodness. Those overstuffed geese died for something, and I'll honor their deaths by eating their fatty livers. From street food to Michelin-starred holy grails, I'll eat it. And take pictures as evidence. Because that's how I roll.
I absolutely love to geek out with communities of nerdgasmic doom. Just don't get too close to my awesomeness. I might melt your face. Fact.

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