Deadlands Classic: Player's Guide

The year is 1876, but the history is not our own. The long Civil War rages on. California is shattered by the Great Quake Quake of '68, a superfuel called ghost rock revealed in the new channels and cliff faces. Powerful Rail Barons strive to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll in the Union, the Confederacy, the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California.

The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West's most-read tabloid claims there's something more sinister stalking the fronteir's lonely plains: monsters! Fortunately, where there are monsters, there are heroes. Squinty-eyed gunfighters, card-chucking hexsligners, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all.

The Player's Guide is the core rules book for players of Deadlands Classic--the original game that started it all! It includes everything thing a cowboy needs to begin his journey into the Weird West.

What's that you say? You don't like westerns? Well listen up sonny, this ain't your grandpappy's western! Like crawling into a big old hole with a sword and slaying monsters? Wait 'till ya try it with a Winchester. Want to cast spells? Grab a deck [...]

I found this book just in time for a new campaign. Now this is all we play. The system is a little hard to get used to but it shure is fun. all you need is a deck of cards, some pokerchips, and some pizza and <poof> you are in the wild [...]

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