Using Scope Masks

A scope mask is the set of scopes that a fragmentID runs on. Each fragmentID has a
scope mask associated with it, as defined in the Controller Definition File using
the FragmentID Editor. When an action requests a fragmentID, the action owns the scopes
in the FragmentID scope mask and starts playing fragments on these scopes.

For example, a Fire Weapon fragmentID could have a scope mask containing the weapon
scope for
animating the weapon as well as the torso scope. It doesn't need to contain the other
scopes
of the character because it can control the torso independently of the rest of the
body
using additive and partial-body animations.

Javascript is disabled or is unavailable in your browser.

To use the AWS Documentation, Javascript must be enabled. Please refer to your browser's
Help pages for instructions.