However, nothing referenced an exact item back then. Thanks to today's datamining, though, we have a better sense of what it will be. (Keep in mind that this is still speculation, with no actual items datamined yet--just icons, quests, and items that augment ilvl.)

New icons for a legendary axe, fist, gun, dagger, mace, shield, staff and sword have been datamined in today's patch.

This looks like a big step for Blizzard and it's going to leave a lot of people divided. On one hand, the idea of a legendary based on merit rather than class sounds fantastic; on the other, guilds will have a lot of trouble deciding who gets the first one of these. Hopefully the droprates are much higher and the system isn't as linear--or luck based--like previous legendaries have been. We think it might end up like the AQ40 epic weapon quests, where any class could loot the armaments and get a weapon with raid materials, but it was still a rare occurrence. It also seems like Blizzard has thought up a solution to one-tier wonder characters who just want a legendary without commitment by having the quest series extend across patches: Incoming....

It's known that 5.1 will bring new additions to Pandaria, such as a fortress on the coast of Krasarang Wilds. The description for Incoming... says that the quest will continue in 5.1, when the naval fleet lands. A lot of people have wondered how Pandaria will tie into existing storylines on Azeroth, so this is a cool solution.

Comments

Comment by f0nZi3

on 2012-06-13T16:16:38-05:00

how does a grouping tool remove the concept of raiding guilds? i just dont see it, people will form groups as they naturally do, its human nature to do so, not game mechanics. not everyone that would use a grouping tool would be a "baddie" im not saying they wouldn't be encountered and dealt with just like if you had to pug a member from trade. if you ninja loot from someone pugged in trade the GM can intervene just the same, all a grouping tool does is remove the limits of server, which is blizzards goals with cross realm zones, cross realm instances and cross realm raiding, all this does is bring another tool to a players arsenal to progress as they can when they can, I forsee it happening in a way, maybe not in the concept i proposed, but it is progressing to towards something like it for sure. 3 tiers of raiding and a grouping tool to enable content progression for all players if your skill is good enough to do so.

doesn't effect achievements either, that is just a perceived negativity. when an achieve pops for you, you feel good about it. whether it happens with friends, strangers or new friends is irrelevant, its yours to own and hold. imagine banging off a hard to do achievement with the help of total strangers, that in fact is more of an achievement than running with a group whos play style you know well.

its coming everyone, im betting on it, and i know people who are afraid of change are going to do what they do best, be stubborn and negative. good luck on that, either use the tool or not, but regardless, a year or so after its release, just like dungeon finder, see y'all in the raids :)

Regarding raiding guilds. If you can simply cross realm raid Heroics in LFR; join up with other good and experienced raiders in another realm via Battle.net ID and queue up for Heroic Raids; I don't see why I would need a guild other than social and PVP reasons. I mean, from what you are proposing it seems to me that you want to be in a raiding guild but because your work schedule or whatever does not allow you to raid with them, you want the same experience they have only with a PUG group that pulls from a much larger pool of players. So if you are constantly PUG'ing your raids... what's the point of being in a raiding guild or a guild at all (other than social or PVP reasons)?

Regarding Achievements. Personally, I look at an achievement that can be obtained with a group of strangers (PUG's) as an achievement that was too easy. I've PUG'ed before, mostly on my alt. Typically, it's with a group of people I have PUG'ed with before - you get to know who is good and who is bad and narrow down your group of "PUG's" into almost and alt raiding guild (so to speak). In LFR, unless you are queuing up with with with people you know they are all strangers/PUG's - and as I stated, IMO, an Achievement (specifically a Heroic Achievement) that can be obtained with a PUG group, is too easy. If you are queuing up with a large group of good raiders via LFR then all you have done for the other strangers that you did not queue up with is carry them and get them an achievement that they likely do not deserve.

Simply put... LFR just does not bolster a sense of camaraderie that is found in a real raiding guild. LFR is "every man for himself".

Comment by Superczar

on 2012-06-13T16:29:46-05:00

The three procs listed here are HIGHLY underwhelming.

Comment by Tierwen

on 2012-06-13T16:30:08-05:00

I don't.

My schedule is erratic at best, as I work full time. & I rarely find the time to raid 3-4 hours a day 2-3+ days a week, & my guilds currently on a break anyway, so I hit up LFR, & I've done quite well out of it all things considered. so if I do the quests grind the rep & get lucky with the drops throughout each & every patch why shouldn't I be eligible? its not like the other legendaries, could take a HUGE amount of time from patch to patch, plus RNG being what it is, who knows how it'll turn out.

I'll put in the effort, it just might be with 24 strangers instead of 10-to-24 guildies for the raid drops...

Exactly the point. Legendaries aren't for everyone. You may be able to put in some of the effort, but legendaries are obtained in normal raiding. Not LFR. And I don't see Blizz changing that anytime soon. I don't believe people who only raid in LFR even deserve to have a legendary, no offense. LFR is the easy way to reach end game content. Casual raiders in LFR don't spend the time wiping and progressing through all bosses on normal and then heroic modes. Real raiding takes a group of skilled players who can cooperate and work well together. LFR requires a group of decent players (generally a few exceptional and a few baddies) that can pay half attention and still down bosses. In no way, can you compare these groups as the same tier of players.

& I wasn't. I have the skills (& 'Destroyers End' on my main to prove) but I cannot give up that much time on that many days every week. That was a part of my point. a Legendary would be such if you had to undertake a HUGE multi-patch questline involving raid-drops rep quests & god-knows-what-else. doesn't have to be all about 'Hardcore Raiders stomping the same bosses into the ground repeatedly so they can get their souls/embers/clusters/whatever'.

Actually, that is what I was getting at in my post. I work, sometimes, 80 hours in a week, and don't always get to do the things I want. Heck, I don't even have a raiding group in my guild yet. I don't like how some people could show up once a week for x weeks and walk away with a legendary. I want it to be EPIC, kind of like the old way of earning the winterspring frostsaber. I was more than halfway through revered when they changed the system, and now I see a TON of people riding that purple tiger. It's not as epic as it was. I'm not saying to take out the raid aspect, but I believe a Legendary weapon, or legendary anything, should be a WORLD thing, not just a raid thing. Give it a PvP prereq, give it a tough grind, and let the people who are really committed get it. A Legendary should show that YOU are epic, not your guild.

Comment by f0nZi3

on 2012-06-13T17:00:36-05:00

Actually, that is what I was getting at in my post. I work, sometimes, 80 hours in a week, and don't always get to do the things I want. Heck, I don't even have a raiding group in my guild yet. I don't like how some people could show up once a week for x weeks and walk away with a legendary. I want it to be EPIC, kind of like the old way of earning the winterspring frostsaber. I was more than halfway through revered when they changed the system, and now I see a TON of people riding that purple tiger. It's not as epic as it was. I'm not saying to take out the raid aspect, but I believe a Legendary weapon, or legendary anything, should be a WORLD thing, not just a raid thing. Give it a PvP prereq, give it a tough grind, and let the people who are really committed get it. A Legendary should show that YOU are epic, not your guild.

I'm sorry, but I couldn't disagree with you more. Obtaining a Legendary should NEVER be like grinding rep and it should NOT be something that can be solo'ed or PUG'ed. To go back to your Winterspring Frostsaber example; how Epic is your Legendary that you obtained going to be if everyone that grinds away at it gets one? Then you're going to see the same thing you saw with the Frostsaber - everyone has one - so now it's not that special, unique or... Legendary.

Seriously, I understand that people don't have the time to put into getting a Legendary. Yes, everyone wants a Legendary. However, the theme I am seeing from everyone that says it should be obtainable through a grind, obtainable via LFR, obtainable to the "dedicated" player is this: 'I don't have the time because of real life, Blizzard should give it to me via an alternative method'. That really defeats the purpose of having a Legendary offering. I don't care how Epic a player thinks they are, maybe they are Epic. But if they don't have the time to put into getting a Legendary, why should they be allowed to get one?

Comment by Elpizo

on 2012-06-13T18:26:26-05:00

Actually, that is what I was getting at in my post. I work, sometimes, 80 hours in a week, and don't always get to do the things I want. Heck, I don't even have a raiding group in my guild yet. I don't like how some people could show up once a week for x weeks and walk away with a legendary. I want it to be EPIC, kind of like the old way of earning the winterspring frostsaber. I was more than halfway through revered when they changed the system, and now I see a TON of people riding that purple tiger. It's not as epic as it was. I'm not saying to take out the raid aspect, but I believe a Legendary weapon, or legendary anything, should be a WORLD thing, not just a raid thing. Give it a PvP prereq, give it a tough grind, and let the people who are really committed get it. A Legendary should show that YOU are epic, not your guild.

I'm sorry, but I couldn't disagree with you more. Obtaining a Legendary should NEVER be like grinding rep and it should NOT be something that can be solo'ed or PUG'ed. To go back to your Winterspring Frostsaber example; how Epic is your Legendary that you obtained going to be if everyone that grinds away at it gets one? Then you're going to see the same thing you saw with the Frostsaber - everyone has one - so now it's not that special, unique or... Legendary.

Seriously, I understand that people don't have the time to put into getting a Legendary. Yes, everyone wants a Legendary. However, the theme I am seeing from everyone that says it should be obtainable through a grind, obtainable via LFR, obtainable to the "dedicated" player is this: 'I don't have the time because of real life, Blizzard should give it to me via an alternative method'. That really defeats the purpose of having a Legendary offering. I don't care how Epic a player thinks they are, maybe they are Epic. But if they don't have the time to put into getting a Legendary, why should they be allowed to get one?

It isn't like he isn't willing to put in the effort or the time, just not in the same way as a 'Hardcore Raider' - seems to be a theme, some players think that people who dedicate time to things like questing or dailies or grinding rep aren't putting in the same time or commitment. chances are said players could be, but not with 9/24 others X amount of hours a week in a raid. could be a few hours a day doing dailies, as apposed to raiders logging in sporadically for preparation then on raid nights.

What if it was the same if not more effort than what was needed to fully unlock the Molten Front in 4.2? but every patch up until & including the final Questchain for the Legendary?

Comment by Orranis

"Created by peerless Pandarian smiths of near infinite SKILL, forged in the heat of mistakes destined to reoccur, this blade HERALDs the doom of any enemies who stand against its wielder."

Comment by Thestool

on 2012-06-14T02:59:15-05:00

The three procs listed here are HIGHLY underwhelming.

Yep

Comment by alexanderkjohans

on 2012-06-14T03:47:17-05:00

I don't see a bow anywhere.....

And before you tell me all about transmogging, keep in mind that a legendary bow would have a legendary model.

How about the gun...

Comment by Dyingsoul

on 2012-06-14T06:05:17-05:00

wow... Can you say FFXI CLONE with the relic weapons?

Considering the quest Peacebloom vs Ghouls is still the best quest in WoW, I'm not that fussed.

Comment by Kudrix

on 2012-06-14T07:38:38-05:00

Hammer of Ten Thunders ftw! cant wait to get it :)) cheers

Comment by monkiy

on 2012-06-14T07:46:56-05:00

The concept is interesting, but I don't think it can be implemented properly. Regardless of the balancing that Blizzard will attempt to do (and I'm not saying they shouldn't try) one buff is almost always going to stand out from the others, and Class A may utilize this buff better than Class B. It may not even be a huge difference in numbers, but even if it's slight it is still there and that will be the path to follow for optimization. Ex: you'll have to give it to your group's Warlock first, then the Warrior if you want to get the most out of the time you're spending on making these legendaries. That's not to say this optimization doesn't already exist in groups but it affects far, far fewer people and therefore is less of an issue if those will still get their legendary they just wont get it first, etc. Unless the plan is have the entire raid group decked out with legendary buffs, but that would unfortunately cause an almost endless amount of balancing troubles for Blizzard as they try to make sure the legendary group isn't too OP while still allowing groups without a single one to down the same fights.

I also think that by lifting class restrictions on this legendary they've taken away some of it's novelty. I think part of what has always made a legendary so awesome is simply that it's rare. By allowing everyone to go grab one, or at least giving them to option to, diminishes that appeal.

All in all I'm not in favor of this idea. It's certainly interesting, but I see far more problems stemming from it than solutions. I sincerely hope this is a one tier concept; it'll become terribly boring if we just continuously upgrade the buffs on our weapon. I don't find that fun in any way whatsoever.

Comment by baldie80

on 2012-06-14T08:49:53-05:00

All they really need to do to make "Who get's the first one?" a fair situation is to make the Sigil drops random like they did for the Dark Moon Faire quest items: only people who are on the quest can even see them or have a chance for them to drop. Blizz could easily enough make it so that any rolling for the item was either Need or Pass.Besides, if we all have to wait for 5.1 anyways, guilds that are dedicated to raiding will probably have enough to go around before the patch drops anyways.

Comment by xyele

on 2012-06-14T10:36:00-05:00

As a DK It was annoying having Blizzard force us to contest tanks for the right to have Souldrinker. (I was evan almost passed over on looting it so an off tank could have it.) I hope to the powers that be that They do not do the same with the 1h dps sword / axe / mace. Whatever one it may be.

I Think it will probably not end up this way seeing as there is a shield, and the healer will probably get the mace as per usual.

Comment by Unmaked

on 2012-06-14T10:41:10-05:00

This Looks really interesting, now everyone has the chance to have a legendary, that sounds great.

Comment by Kaganfindel

on 2012-06-14T10:59:00-05:00

Why would anyone spend raid-level resources on the ability to unreliably stun dungeon trash and world spawns? Is that supposed to be some kind of joke?

Comment by Uprighttree

on 2012-06-14T11:03:04-05:00

Lets see if we finally get a legendary for Bears :D

Comment by robbiedehand

on 2012-06-14T11:25:50-05:00

What a joke, guild drama all over this gonna be, unless they part of a TK kind of encounter or everyone can work on their questline seperately.

Comment by TravisX182

on 2012-06-14T12:08:01-05:00

I heard from a friend that you don't actually have to get the new mop tier pieces, that you can just enhance the gear you already have, if thats the case; can I use fandrals staff on my feral kitty, then enhance it to be an oober weapon/legendary?He's telling me that when I use the quest item to make a weapon legendary, it removed everything from said item, does that include me being able to turn into a flame kitty of doom?If someone could confirm post, I'd appreciate it :))