Fallout 3 Cheats

Wood Chipper on Rock-It Launcher
After you have built a Rock-it
Launcher and equipped it. Swap to the
first person point of view, you should
notice that the RIL has "Mister
Chipper" written on it. This is strange
because the part that has "Mister
Chipper" on it is a Wood Chipper.
What's stranger is the Wood Chipper's
presents on the weapon, since it is
not a component used on the RIL.

Go to the power station, northwest from Minefield. You'll pick up a signal just after you pass the large bend-over pylon. Now, travel east, and follow the radiation. The ship is obvious and easy to spot. At the front of it is a dead alien, and a fancy ray gun with ammo on the floor.

The game usually only allows you two followers, Dogmeat, and a humanoid of your choice. I, however, am currently rolling in a team that consists of Dogmeat's Puppy, Charon, Star Paladin Cross, and Fawkes.

The explanation for this may be as simple as scripting errors. This is to say that there are certain circumstances that can be exploited to force a follower into your team no matter what.

For example, let's say Charon and Dogmeat's Puppy are in your group. You talk to Star Paladin Cross for the first time, and when she tries to join up, you say, "Well I don't suppose I can stop you." She will then force her way into your party, despite Charon's presence, which is normally a problem.

After this, you go to rehire Fawkes. Since you must have good karma to take him on, the game will only look at your karma, instead of taking into account your number of companions.

Boom. You've got yourself an army. You hardly have to fire a shot, but as long as you don't care about sharing the experience, it's fun as all hell. The specifics of this process could use some further study, since I'm only known for my speech skill, not my smarts.

Wear more than one helmet.
If you have the Chinese Stealth Armor (From Operation Anchorage), wear it. Then you add as many hats or glasses that you want. If you switch armor, you still get to keep all helmets, or
hats or glasses.

Infinite caps
I thought I'd share the cheat, I can't make a video because I don't have the right stuff to do it with, but if you wanted to do this its a really cool glitch. Go up to Paradise Falls and speak to the guy that first approaches you at the gate. Ask him some stuff about VIP slaves that you can capture. One is Sarah from Tenpenny tower, Flak from Rivet City and another is a sniper Arkansas I think. Once you get all three of them or one, you can go up to them and they'll ask you to free them.

Select "your a slave deal with it." or you can do it too all 3, but if you only have 1 thats fine too. After that go back to the guy who hired you to get the slaves and he'll pay you 250 caps and a slave collar each time you do it back and fourth. If you already know this my bad, I just thought I'd fill you in about it even if you didn't.

Syndey at Underworld Ninth Circle
Sydney is now selling guns and ammo. Ask her about herself. She will cry about her dad abandoning her. Ask thats a nice gun. blah blah blah. if you have moonbeam message. option. sydneney your dad did not abandon you. she will give you her special 10mm gun and 50 rounds of 10 mm ammmo.do this as much times as you want keep it or sell it for around 250 caps depending on your barter skill.

Infinite XP
You can gain infinite XP if your speech skill is high enough (mine was about 30 at the time). Go to "Big Town" located North of Vault 101. If you spoke with a girl named Bittercup she should tell you about her dating exploits. After speaking with her, go into the house marked "Common House" and speak to a man named Pappy. There should be a speech skill dialogue option that says "You came here with Bittercup, right?" You will get XP every time you click it (I got 6XP with each click). Continue to do this and you can rack up XP in mere seconds. Bethesda has not yet patched this glitch.

Infinite XP at Andale
This is a glitch for as much exp as you want. Below are the steps on how to do the glitch:

1) Reach level 10 with a sneak skill of 60 and get the Mr. Sandman perk.
2) Go to Andale (mid-southern part of the map)
3) Wait until around 1am and go into the Smith house while they are sleeping.
4) Go upstairs into the kid's bedroom
5) Go into game's main menu and increase the difficulty
6) Use Sandman on him
7) Repeat

Infinite Xp In Big Town
Find Big Town just north of Vault 101, and then once you are there, find and talk to Bittercup.

Be nice to her until you get the option "I Know! No One Understands me either!". Once you use this option you can stop talking to her and find Pappy. Talk to him with a Speech rating of 57 or higher so that you will get the option "[Speech, 100%] You came here with Bittercup, right?" and once you select that option you will gain a very small amount of XP. Keep on selecting this option as many times as you want and you can gain as much XP as desired.

I went from level 5 to level 13 over the course of an hour of play doing this because it does take time, but it is a very easy way of leveling up.

enerny's sword
in rivet city go to the first door stright
ahead of you go to the labortory where
doctor LI is near the lockers theres a
sword pick it up and there you go one
and only chinse officers sword(do it when you
have very good karma because you lose some karma)

Lincoln's repeater
This gun is hidden in the museum of history. What u do is go in and find the museum of history offices. once inside u wil find a part that that is covered with debris look around that area and in a display case is lincolns repeater. This is one of the best guns in the game with a 15 clip magazine and runs on .44 magnum sots

Terrible Shotgun
Ok this ones in ever green mills. Go into the Mill and look around you will find a door. this door leads to a cave. go through the door and look through the cave until u find a man named Jack the Trader. Kill him and on his corpse is the terrible shotgun. dont judge it by it's name this thing if small guns skill is high enough and is fully repaire can take down a group of super mutants in a matter of seconds

Extra ammo for Alien Blaster 1
Go to Fort Independence get inside through the main door. Once you get inside turn left and then right head down the stairs and go inside the door. Then hack into the terminal. After the door is open go all the way down the stairs into the corridor and on the second room on your right you will see many computers there will be a door to the left and inside the door there will be many weapons including alien power cells.

Extra ammo for Alien Blaster 2
There are alien power cells East of Fort Bannister. Head directly East (you will likely see some super mutants nearby) when you see a whole in the ground and start picking up radiation you will be close now look for a flipped over truck and behind it there will be alien power cells.

Playing the Odds
If your speech is not high enough to get a high percentage in a conversation, try saving your progress before speaking to the person. Use the speech option in the dialog, if you fail load your game and try again. This also works for locks that are very hard and are at force lock 10%. Example:

Step 1. Approach person and save progress before speaking to them. remember to equip any apparel that can give you speech or charm and pop some mentats. (i like auto saves so i wait an hour after the auto saves i take mentats)

Step 2. Go through the dialog and attempt the speech option even if it is at a low percentage. If this fails, try to load the last save, and try again be patient. If speech says 10% you will have to try about ten times. The higher percentage, the less times you will have to attempt this.

Secret U.F.O.
Go to Minefield, go north towards Vault 92. Follow the only road to the vault,(make sure you stay on the road) a little before the road turns right and splits you will pick up a radio signal from the ship. Go left and you will enter a radiation field but dont worry its only 1+ rads. Go to the front of the ship and there is a dead alien and a gun right next to him. This gun is one shot kill, but not a lot of ammo...so use it sparingly.

Lincoln's Repeater
This is a very powerful .44 cal. rifle. Go to the Museum of History and before you go through the skull doors look to the left at a double door. The rifle is in these offices somewhere, i cant remember exactly where. But it will be against a wall in a case, open this case to get one of the best guns in the game. Kill a Super Mutant Master with only 4 head shots!

T-51b Armor and Helmet
This awesome armor, damage resistance of 50, is found at Fort Constantine. You will first need to kill all the people that Mister Crowley asks you to kill, or you can just ask for the keys. Crowley can be found in the Underworld. After you give him all the keys, kill him, without the whole Underworld seeing(follow him to the outer room). After you recover the keys go to the Fort, located in top left corner of map. The armor is at the end, after you use all of the keys. very nice!

Charon
In the Underworld, at the Museum of History, you can obtain a Ghoul follower named Charon. Go upstairs and to the left to the bar and talk to the Ghoul with the suit. If you choose the right dialogue you will be given the option to buy Charon for 2000 caps, or as i did, you can silently kill the waitress to earn him. I just shot her with my silenced 10mm while she was sleeping. He is a terrific friend to have, he is a crack shot with his shotgun. I haven't been able to give him another gun but i have given him very good armor. very nice!

Mezmetron
after Grouse i think his name is gave me the mezmetron i didnt want to loose karma killin all them nice folks so i shot him?? He attact his buddy at the gate and killed him? then i went through the gate and got shot to shit about a hundred times till i finally shot the bitch with the combat shotgun and she procceded to go kill a bunch of the slavers!!! I think I shot one or two more durring the meyham? Had to use a few stimpacs but got through it fairly easily!!

Easy sniper rifle
So when you get to megaton go to the left of the town and keep walking untilyou get attacked by 3 molerats I don't know if you'll get attacked but it happened to me after the attack keep walking the attack is sign that your close so Ifound 3 trees and if I remember correctly the rock there is where the sniper isat. Inside the rock when you walk up to it the screen will say "hallowed rock" or somthing similar to that I personaly don't use it because I have the gause rifle but if you don't want to waste caps repairing it I used the alien apoxy to repair it but if you have the operation anchorage DLC I sugest not using the sniper and insted use the gause rifle

the easiest way to get a plasma rifle
before I got my copy of fallout3 I
played it up my cusen who told me there
was only one chance to get one. so I
found this little trick when I belived
him. In project purity when runing in
tunels there are some staries with
Enclave shooting down at you. insted of
shooting back though a frag. they blow
up and if you keep thorwing frags the
gun will eventuraly fall down.

Second
You have to go through the whole entire story and on the quest, "Who Dares Win" you have to break into the Enclave's base area. Eventually, when you get in there will be an armory with someone guarding it. And after you kill him, most likely more will come, use a Stealth Boy and the dart gun so no one knows you're there. Then shut down the energy.

Robots and Mirelurks
When you enter onto the factory floor you will want to take a left(unless you can unlock a very-hard door) then there is one robot on the far side of this room and two more in the next room that looks kind of like a garage. After killing these two you might go through the door and see the Mirelurk kill the robot. The quickest way to take down this Mirelurk would be to get him to chase you and go back to the garage. As soon as he passes through the door, shoot at the leaking pipes to the left of the door. This will do damage and catch him on fire which will continuously drain his health (may knock him down or back.) Then go down the stairs and go into the next door. This loads the mixing vats. There is one immediate Mirelurk around the first corner. Then hack a terminal that will send a robot to clear the area. It will not attack you.

Offices
After the mixing vats portion you can enter the offices. Here you should see that your compass is full of red dots(enemies) which are not all are Mirelurks. (about six of them are) the rest are only radroaches.

Pre-war Books
You guys all know those stupid prewar books that litter the land of fallout 3. Well here is an easy way to cash in on them. Save up as many of those books as you can and then travel to the "Arlington Library" (south east section of the capital wasteland.) If you have already completed the quest for Moira Brown at the craterside supply in megaton then you probably already know this. Here there are alot of brotherhood of steel goons and one important lady (do not kill her). She is the one you want to talk to. She pays 100 caps for each prewar book. Roughly ten times the normal value!

Flak VIP Slave #2
Flak is the easiest to find. he runs a shop called flak and shrapnel in the market of Rivet City. Rivet City is the aircraft carrier on the south eastern side of "The Capital Wasteland."

Bobblehead of Medicine
At the beginning when you are nineteen and you have to escape from vault 101 you should first swing by daddy's office and look on his desk because there is a bobble head laying on its side.

Vault 101 Secret Compartment.
Another neat item in your dad's office is the picture frame with revelations 21:8 in it. when you are 16 in there it will say average lock and you can come back at nineteen and get it unlocked if you are high enough in that skill.

Vault 101 Compartment of Items.
When you are about to leave Vault 101 after talking to Amata and killing the last 2 guards, turn around and go through the locked door that the 2 guards came out of. Through that door there are three more doors. The door to the left appears to be empty but when you are leaving that room look at the wall to the left of the door and there will be a first aid box with a very easy lock. The middle door goes back to the atrium(room with the overseer's office) the third door has a couple of high value items you can sell at the beginning of the game(sensor modules, conductors, and etc...).

Schematics in general
There are multiple schematics for each
weapon. Up to three schematics will
contribute to its corresponding weapon.
Any schematic you obtain will become a
droppable item if you already possess
three of that schematic.
The effects are as follows:
Schematic #1: 75% The condition of the
created weapon will be 75% of your
repair skill.(i.e. If you have 100
repair and have one copy of a specific
then the weapon will created will have
75% condition.)
Schematic #2: 100% The condition of the
weapon will match your repair skill.
Schematics #3: 125% The condition will
match your repair skill and adds an
additional 25 points.(The third
schematic becomes useless if you have
100 Repair.)

Warmonger Perk
Due to the perk's ability to allow you
to create custom weapons without their
corresponding schematics, any
schematics you pick up after choosing
the perk will cause the schematics to
become droppable items.

Nuka Grenades and Bottlecap Mines
Nuka Grenades and Bottlecap Mines are
unique custom weapons because their
schematics do not affect their
condition, rather, the number of
weapons created with the parts for one.
Schematic #1: The makings for one
weapon will create one of that weapon.
Schematic #2: The makings for one
weapon will create two of that weapon.
Schematic #3: the makings for one
weapon will create three of that
weapon.
Making the NG and BM schematics very
desired.

Dart Gun Schematic Locations
Location 1:MDPL-05 Power Station
Location 2:Quest reward for Head of
State.(Quest given by Hannibal Hamlin.)
Location 3:Sold by either Michael
Masters or Lydia Montenegro of Tenpenny
Tower.

Bottlecap Mine Schematic Locations
Location 1:Reward from Moira Brown for
completing the optional objective for
the Minefield part.
Location 2:Jacko's Pop & Gas Stop.
Location 3:Sold by Knick Knack.
Location 4:Herbert "Daring" Dashwood
will give it to you after you tell him
the fate of Argyle.(You must first find
Argyle's corpse in Rockopolise;an
unmarked location.)

Firelancer alien blaster pistal
Similar to the alien blaster but it does fire damage i found the best way to find it was to go to Bethesda Ruins at night then head west until u reach a red rocket wait for a bit then hopefully u hear and see an explosion in the sky all u have to do then is just look for the gun and ammo on the floor around that area the ammo will be glowing so it'll be easy to find as for the gun u will have to search for a bit

more caps
when you are in megaton, you have a robot that can give you 3 or 4 purified waters every 2 or 3 days, so you just take the purified water to cratersides and sell them all there, then you can just wait for a few more day and do it again (this works better with higher barter skills)

Hurting yourself (survival guide)
Probably the easiest chapter of the entire quest. You can:1 throw grenades, stand next to them, and get injured or 2: jump off the railing in megaton. Go back for lots of medical supplies.

Mirelurk mission (survival guide)
IMPORTANT: this mission is VERY difficult, so i recommend doing the following: Find the anchorage war memorial BEFORE you accept doing the mirelurk research. Go to the memorial, and kill all the mirelurks in the first area & in the bay. Then, go back to moira, accept the research, and then go back, and hide the observer pod. Then, go back for your new shady hat!

Easy XP
To get an easy 300 xp start the power of the atom quest in moriarty's by talking to the guy in the chair.When you go down to the atom bomb dont place the charge, instead choose disarm the bomb(i had about 35 explosives for this) and if you disarm talk to lucas simms(the sheriff) after you talk to him he will congratualte you for defusing the bomb and give you 300xp he will also give you the key to a house in Megaton, its great if your a beginner having a hard time.

Chapter 1: SuperDuper Mart
Pretty Simple, Head straight for the marker that has appeared on your map, about North/Northeast. Once there, you will see some guards. They will not be hostile when 1st encountered. Enter the mart and you should find several bandits, dispatch them and move to the left. you will see a small room separate like a pharmacy where there will be a fridge, open it and take food, job done. While exiting there should be several more bandits and I suggest searching the whole store for goodies. When you exit the mart, the guards you saw before will become hostile and attack you so be ready for a fire fight. One should have a melee weapon, one and assault rifle (American) and a third is far away by a truck that can be set on fire and blown up with gunfire. Collect the armors and weapons make necessary repairs and return to megaton and make all arrangements needed.

Chapter 1: Irradiate Yourself for Science!
A very simple way to do this is to take the 5 steps outside from the store and land in the pool of nasty water surrounding the Atomic Bomb in Megaton. Now you may cringe at the thought of this but you will drink, yes drink from the irradiated water. On top of rapid radiation poising (I think around 30 per second) you will regain any health you do not have. When you reach over 600 rad, head inside to the store to reclaim your new ability and radiation supplies! You will be given credit for a bonus objective and after all your "hard" work, you will be given a new perk as well. It will grant you limb regeneration when severely irradiated. I do not know weather you receive the perk if you weasel out with the simple +200 rad in lieu of the +600.

Chapter 1: Off to Minefield
The final venture for Chapter one is a substantial one. Depart from Megaton and head in a northern direction. Minefield should appear on your world map. You will arrive from the south and you should see Frag mines off the bat in particular in front of mailboxes. Apart from one elderly sniper at the top of a hill taking crack shots at you, the town is vacant of all life alive or ghostly. To defuse mines, you will hear them go off with a chirp and a red light will flash. Put your reticule on the central part of the mine and press "A". The mine is now defused and yours for the taking. If you travel to the playground and return to the chick with a mine you are credited with another bonus objective and the bottlecap mine schematic. While in Minefield, you should take care of the old guy shooting at you, claim your new sniper, and all of the ammo located on the top floor of the ruined building he resides in. Just like that Chapter 1 of the Wasteland Survival Guide is complete and only 2 remain.
-Note: I will update the next chapters after completing them.

A lot of caps
First, get your barter&repair to 100.
Then, get to a normal vendor and buy a lot of damaged items (3-4) for cheap. Then, repair them all together and sell it back to the vendor for more caps.

Smugglers End
A laser pistol with 18 damage and in near perfect condition. Can be found in a safe in the Brotherhood of Steels base "The Citadel" in a room labeled, "Solar." You receive no bad karma but it does require a lock pick skill of 100. Ouch, great pistol though!

Naughty Nightwear +10 Speech
Leopard print bath robe that boost speech +10! Perfect for those looking to put the points somewhere else. Can be found in the subway tunnel near the the mad doctor you meet on the "Those," side mission. Sorry i cant be more specific Ididnt realize how useful it would become!

Grape Mentats +5 Charisma
Located in the entryway of the national archives. You need to get all the answers correct on the history test on the terminal next to it to for it to dispense them. You can find more tickets to redeem in nat. archives building safe.

Best Follower
Sargeant RL-3 is by far the best follower I have found yet in the waistland. He is a military robot which is equiped with a plasma gun and a flame thrower. not to mention you can have him carry a substantial amount of gear! O, did I mention his health regenerates?! Unlike human companions he doesn't require you to provide him with a weapon or ammo! I purchased him from a waistland trader for 1000 caps outside of supper-duper-mart after fast traveling there. He has one other robot with him which is not for sale and the usual merk protection. Absolutely the best buy in the waistland.

Don't Get Caught Stealing
If you see an item you want buy, but can't, or it's not for sale, simply click the right stick to drag the item to a secluded area, drop it and just steal it. This is good if you want to steal something but an NPC is there and you are detected. It can't work if it requires you to pass through a loading door. You will still lose karma. Works great in Rivet City in the market place were the vendors advertise their goods. Try dragging the items behind the dumpster.

The SMG
The only way I actually figured this out is being an oblivious idiot i went ahead through the national archives and set off all booby traps and killed all creatures but, in doing so i made my self an awesome accidental "glitch" but it is really easy to do. There are booby traps that swing down when you walk through the archives if you talk to Sydney after you set those off and remember their location (yes their are more than one) you can "accidentally" kill her without getting bad karma and then you can get Sydney's "ultra" SMG and a large chunk of ammo form her body.

Repair, but get your money back.
This works in two ways. By stealing, or by killing. When you repair an item, the caps used to pay for the repair go straight into the shopkeeper's pocket. You can simply pickpocket the money back, or kill them and loot it back. For pickpocketing, the higher the amount of caps your trying to steal seems to effect your success rate. So I recommend doing it in smaller batches. You can also use the save/speech exploit below. I've only tested this on the shopkeeper in Megaton at Craterside Supply, but would image it would work just as well on any merchant that can repair.

Save exploit / Easy speech success.
It's simple really. Just save a file prior to picking someone's pocket, stealing a big item, or doing any of the "Speech" related dialogues. If you fail, just re-load that save and try again. Some things will take multiple attempts, but eventually you will succeed.

SPECIAL
Strength VERY Important if your a packrat
7
Endurance Good for hitpoints and rad resistanc
6 is fine
Perception 6 Helps in detecting on your Radar
Charisma 3 Used for speech and barter
Intelligence 7 For every 1 point in strength is another point to distribute in skills.
Agility 6 Great for sneaking and lockpicking
Luck 6 Helps all stats overall and essential for criticals

Keep in mind - this game is an FPS RPG
This game is primarily an FPS RPG. With that in mind, melee isnt really that great. I made a side character using an exp glitch and raced him to 20 with melee, sneak and stealth in mind. To that end, it turned out to be a disaster. Sneaking up to opponents with 100 sneak, light equipment, decent agility wasnt that effective unless they had there backs turned and it was pitch black. If it was day time or I was near any type of light source and there were 2-3 guys, any distance, I was notices and my sneak critical was ruined. Even if I could get close enough to melee (with the Ninja Perk and all the other +++ crit perks), there was barely any damage dealt to the creature. I would have to swing away and would most likely be dead by the time it was over.

Guide I wrote for a buddy starting off
Here are a couple tips to getting your character started on the path to greatness.
Once your outside the vault:
1. Head to "Betheseda Ruins" - This is located on the most predominant road that runs above above megaton, and springvale school. There is a lockpick bobblehead and some other books.
2. Go directly north to "Scrapyard", open up the gate, and wander around in there. You will find a bunch of raiders fighting a dog, kill all the raiders and you get to keep the dog.
3. Disarm the bomb in Megaton.
4. Get the Strength bobblehead in lucas simms' house, first house you enter in "megaton" - you will need a lockpick of 50.
5. If you zoom out on the world map you can see a lighter area in the south east corner - this is the city district. At the very top of the city district, on the same line that Springvale (not springvale school) - Due East, almost to the end of the eastmost part of the map, is the "National Guard Depot" - there is a small arms bobblehead, books, and tons of weapons in there.
Thats it man - the rest is You- have fun with the game.
There are a couple of books in an old church due west of Scrapyard in the "Hallowed Moors Cemetary"
Once you get to Rivet City make sure you find Pinkerton and afterward tell the android that he is an android - he will give you the weapon that you will use for the rest of the game - a plasma rifle.

Fire Ants
If you are high in Melee skill you can simply run towards them and strafe round them hitting them, they will hit you with the initial blast but if you start strafing round them they will have to keep turning to face you before they can flame you again, so just keep strafing and hitting, best weapon ive found for this is the Sledgehammer.

Easy Dispatch of Fire Ants
When I first came upon them, I was instantly swarmed and died a couple times. There is a simple trick though that I found would help me eliminate them without too much trouble. With my laser pistol, I track one of these damn things down. Then pursue high ground (for the Those!) quest, Run up the side of one of those cliffs - They cant hit you and you can bullseye them right in the face.