The last few months I was very busy finishing my bachelor’s degree (it’s over, I got an “A”!). But still, I’ve managed to do some cool stuff and improve the engine structure and tools in the last couple of months.

This dev log will be released in two parts. In this part I’m going to talk about game stuff I did and stuff I changed about Lua/C++ integration. In the second part I’ll talk about engine tools I’ve made with ImGui and different refactoring I’ve done.

Game stuff

Here’s one of the latest screenshots of the game. Houses were previously just big sprites, but right now they’re composed out of tiles which lets me reuse them for other houses and build new buildings more quickly.

2014 was a pretty good year. Oh, all games, movies, albums and books I’ve discovered… This post is about the best ones. Not all of them came out in 2014. This post is about things I’ve found this year.

Let’s start with games.

Games

Super Smash Bros. [3DS] (2014)

When Super Smash Bros. was announced for 3DS, I was very excited just as almost everyone who had 3DS. And what did we get? An amazing game which just nailed Smash Bros. feel and was filled with awesome content! The controls are very responsive, graphics are beautiful (and it runs in 60 fps!), music is amazing, online is good what more to ask? This game is awesome.

I didn’t play Super Smash Bros. for Wii U yet because I don’t have a Wii U.