Managed that with the beta, too. But when I played it was really too hard. And I dont mean "hard" as in "difficult"... it was completely unbeatable afaict (you simply cant deal enough damage - even with ultrafast tapping and taking out the closer ones first [for higher firerate]). It was like playing level 30 or 40 without any powerups.

The first "shitload" means about 40 and the second one means about 5-10 or more hits. Cant really tell how many hits they took, because they were overlapping all the time.

Hmmm...It started me on level 81 which was damn near impossible without any powerups. I uninstalled incase there was baggage from the beta causing it. Then I launched and it was expired and I couldn't play at all

couple of things:* installer made a folder called TitanAttacks - instead of Titan Attacks (both in start menu and folder on disk)* shortcuts to license, order and readme didn't work (files missing)* Briefly played the game, and the logs said: Sun Mar 05 09:36:23 CET 2006 You have played Titan Attacks 0 times for 11 minutes* uninstalling left OpenAL32.dll and folder behind* highscore missing* installed, uninstalled, installed - on each startup I am asked to register or join mailinglist - if I choose not to, I am asked to buy or submit to invasion at which point it exits to site. If I decide to register or be on the mailinglist instead the game throws an ingame error (generic) when registering and lets me play the game.

Game looks, sounds and plays great - as usual. I'll play some more later...

Seems to work great for me. Got up to an 8x multiplier without dieing on my first try... then the ships started firing at an angle. Started losing sheilds around then. Only slight problem is I think I encountered a small amount of slowdown at one point while blowing up several guys at the same time; though maybe that was my computer just spontaneously running slow for no reason.

Very fun for a space invaders type game, since I usually find them boring (this wasn't). Nice style too.

hehe - I actually comitted suicide at that point :pI was doing some screenshots for http://lwjgl.org/projects.php and it was going so well I might as well take a stab at the highscores - having looped the game twice I thought I had more than enough - but someone else had 100k more than me so I ended up 2nd.it's gone up to ~ 40mill now tho!

Not for long I am going to wipe the hiscores in a week because the 1.0 version had a few, er, exploits which could easily be used to rack up those multi-millions. Download 1.1 and try to beat 10 million I dare you

Everything is great, except one thing. I find the early bonus levels a bit unfair. You don't have enough speed to get some saucers. Sometimes one will come out and you start to go towards it and it turns and goes the other way. There is no chance for you to catch it because it is going at top speed and it turned before it even hit the screen midpoint. I know that bonus levels are supposed to be challenging, but they should not be impossible.

I finally suck a little less.(Or you made it easier) Also I like the dark glow behind the bullets. I was always running into things that I didn't know where they came from, because my attention was on the aliens and not all the bullets flying. The dark glow made it easier to pick them up in your peripheral vision.

There is now a bug in the purchase screen. When you have purchased macimum shields, the price shows as $-2.

Also on higher waves, (in saturn), the guys that drop the big bombs that mushroom drop far too fast when they are the only baddie left. I understand you want to make it more difficult, but there should be an occasional pause to at least give a chance of getting him without getting hit by one of those bombs. I can provde screens if you want.

Have played the game up to the first levels in world 2 a couple of weeks ago (don't remember the name of the planet) and I have to say that once again this shooter is really addictive! And I love the graphics! Congrats Cas!

Space invaders are still great gameplay! That's what I call creativity!

Amazing how space invaders,which didn't really stand the test of time very well, could be updated to something very playable again. I really like the style of it and the gameplay additions to the original space invaders.One point of critique though, I think it could be a little bit more challenging. It just takes too many levels until it gets difficult so sometimes it feels a bit repetitive and I finished the demo in one go.It didn't stop me from buying it though, because I just have to see rest of the game

Cas: Any reason why not to make this more transparent to the user? Have you noticed users backing off when they have to deal with jws? It seems more convienent to use jws, just one click and you can play...

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org