Jonric: What circumstances and reasons contributed to the selection of a Russian-based studio to develop this title?

Andrew Kazakov: When choosing a team to develop a project of this type and scale, it was obvious that we needed Russian developers, the same people that created games with similarities to Jagged Alliance 2, both in genre and the time setting. I'm referring to releases like Silent Storm, Night Watch, Brigade E5 and others. Such projects have not been created in western countries for a long time, which can make development more difficult.

I am a little dissapointed that they are dropping the management/4x sort of stuff, but I have to say, that was a pretty kickass interview. I guess I am a sucker for facional conflict, especially when its going on independently.