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I took a brake from hacking for quite a long time, but now I'm back and I want to create a full hack. I already have years of experience so don't worry about skill level. Just a simple, quick, (YES OR NO ANSWER) question for ya'll: Is it worth the effort?

Yeah, tried that. I'm generally unlucky with tutorials- this is one of those cases, it just hasn't worked for me and doesn't look like it's going to. I have a method to change the instruments (within the song, not the ROM) that works absolutely fine, I just want to know exactly what instruments can be worked with in Ruby so I know how to compose around that; it's an odd way to go about it, but it works for me (so long as I know, again, what instruments I'm working with).

So, basically you just want to know which voicegroups in Ruby play which instruments? There's a few documents around PC that Magnius wrote a while back that I still use to this very day. Here's a link to the RSE one:

You can also go in sappy, go to a battle song (where most of the good instruments are played like Trumpet, Strings, accordion and so forth) and note the voicegroup offset, and search for it in this document. There you will find all of the instruments that the voicegroup consists of. But, you could always just look through the document and find a voicegroup that suits your needs (whether you're composing a town/city theme, victory theme, battle theme etc.).

But just keep in mind that there can only be a certain amount of DirectSound instruments playing at once (I can't remember how many in Ruby though... I think it's like 4 or 5 or something?) and I think you need a certain amount of Square sounds/Wave sounds. But anyway, see how you go.

Hi guys, If I have a map of 40x80 dimensions, I am aware increasing this to 40x100 will overwrite the next bytes and cause map glitches BUT can I safely change the dimensions to 60x60 (same area) without it glitches?

Also I edited overlds (15 and 76 to be exact) and place their correct frames in the right place... But when ever I use them in scripts or applymovements specifically the move but their frame does not. Even if I set the overworld to look up they always have frame 0 applied to them.

For some reason, Advance Map is not saving events. If I try to go to a different map, a box pops up that asks me to save. If I hit "Save" or "Cancel," nothing happens, while "No" takes me to the other map, without saving the first. What's going wrong?

Hey, I was wondering if there was a way to change a type in Fire Red from being a physically-attacking type to a specially-attacking type or vise versa. Any info is helpful.

Thanks!

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Tom has never been the type to go out of his way looking for love—he'd much rather wait while all his friends start dating (and breaking up) in elementary school, junior high, and high school. However, when a special girl walks into his life, and has a good chance of never leaving, he finds himself struggling to deny his feelings for her. If only he knew what was coming soon after, he would never have changed his mind.

Might anyone be as to so kind to tell me how to edit a sprite pallet in overworld editor (Rebirth)? And if it is impossible to do it in (Rebirth), then is there another possible way to edit a sprite palette? I have been searching for about 3 weeks now, so I joined this site to hope for an answer.

Hi guys, If I have a map of 40x80 dimensions, I am aware increasing this to 40x100 will overwrite the next bytes and cause map glitches BUT can I safely change the dimensions to 60x60 (same area) without it glitches?

Well, you could do it under certain circumstances. The way map data is programmed in GBA games is like HTML, with <tr> and <td>, so what you have to worry about is the actual size of the data. In your case, 40x80=3200, while 60x60=3600, causing an overwrite, as long as another map's data is within 400 tiledata bytesets of your map.

this is more of a pc problem than a hack problem, but i cant use advancedtext because mcafee detects it as a virus and deletes the executable. my mom is the admin of my computer, and i doubt she will give me the password to remove the only antivirus this computer has. and thingy32 is too tedious. what do???

this is more of a pc problem than a hack problem, but i cant use advancedtext because mcafee detects it as a virus and deletes the executable. my mom is the admin of my computer, and i doubt she will give me the password to remove the only antivirus this computer has. and thingy32 is too tedious. what do???

I always turn of McFee for the period I use programs it likes to delete. I have never needed a password to do a temporary turn off. Unfortunately, there is no "safe-list" that you can put files on that you don't want deleted (which is quite unfortunate). Over the summer, I built my own PC from spare parts of my friend's computer building and run all of my hacking stuff offline on it. The PC itself cost me 20 bucks and runs like the Flash:p. So, if you are decent with technology, that is an option.

Another option is to try and use XSE. Use a hex editor, like thingy, to find your text, and then go to the offset of said text and you may be able to edit it in XSE. Never tried it myself, but it could work.

I have a new error arising in my hack - I removed the truck animation at the beginning of Emerald, but now when I warp out of the truck, all of my movements, as well as many oddly background animations, are slowed to something like half or quarter speed.

Oddly enough, putting any sort of level script in the warped-to map fixes the problem on that map, but as soon as I enter a map which has no level scripts again, everything slows down.
Thoughts?

I repointed each of the frame images to 900000 for frame 0, 900100 for frame 1 etc for all 9 frames. I changes the pointers at the images location. But it still has the same problem with scripts. Or was repointing the images not the problem?

1) We all know that Mastermind_X made an ASM Code to create unlimited shinies but, how do we make it so that the Player will NEVER EVER encounter a shiny?

1.5) On a side note, how do I use the Shinyzer? I already inserted the ASM it gives on an Emerald ROM and the tool said "ROM patched successfully." but after it and testing out the game, Surprise, Surprise! No shinies. Am I missing something here? Do I have to compile a script or something?

It should warp to a map according to the flag set but it doesn't work. That is originally made for a Signpost event but it didn't work. I tried setting it on a Script Event, didn't work, again. (Note: Of course I set the Var Thingies on the Script Event!) And I tried it on a Person Event but it didn't work either. What's wrong?

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BlackWhiteRobin

Also Known As:The Superbly Awesome Great Dynamic Fantastic Super High Majestic Robin!

1) We all know that Mastermind_X made an ASM Code to create unlimited shinies but, how do we make it so that the Player will NEVER EVER encounter a shiny?

1.5) On a side note, how do I use the Shinyzer? I already inserted the ASM it gives on an Emerald ROM and the tool said "ROM patched successfully." but after it and testing out the game, Surprise, Surprise! No shinies. Am I missing something here? Do I have to compile a script or something?

It should warp to a map according to the flag set but it doesn't work. That is originally made for a Signpost event but it didn't work. I tried setting it on a Script Event, didn't work, again. (Note: Of course I set the Var Thingies on the Script Event!) And I tried it on a Person Event but it didn't work either. What's wrong?

Having problems with unLZ, I've got my sprites indexed 64x64 with 16 colors, but when I try to write to ROM they don't transfer over and it just messed up the palette of the ingame sprite it was supposed to overwrite instead, like so. I even tried just saving default sprites like Venusaur and then overwriting another sprite with it, but it did the same thing. Pretty common problem I assume. Tips?

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