The biggest chanllenge is to make glquake work. Since it
needs a Glide (VG, VRush, V2) compiled with libc5 and all
I could find was old ones (linux.3dfx.com is down,
remember :\ ).
It works, but not on AMD Athlons without turning the CPU
cache off. The latest glides have a fix for it, but I could
not find a libc 5 compiled for it.

I am looking for a way to generate a libc5 compiller
environment to compile it myself. So it could be
improvements.

The files are RPM packaged ones tested on Conectiva Linux.
It should work with Suse, RedHat, Mandrake, Caldera without
problems.

If you use slackware, Debian, or want to extract the files, use:

$ rpm2cpio rpmfile.rpm | cpio -i -d --no-absolute-filenames

This will extract all files into your current dir.

So, right now I am emphasis old quake games, then I plan to
move to opensourced ones (SDL quake, quakeforge) and then
move to more recent ones like quake2, quake3 and other
friends (doom 1 2, wolf3d, heretic and everything that
works on linux and it is free redistributable).