Wondering what people think is better overall. I'd have said I prefer high yield before this morning, but suddenly I'm getting critical hits all the time. 1 out of 4 shots is a double shot like a high yield. Seeing Spread 1 plus a crit for 6 torpedoes was pretty nuts. Was even more nuts seeing it happen 3 times in 5 minutes. I don't know if this has to do with this mornings patch but I might ditch high yield if this crit spree keeps up.

On a related note, does anyone know if a crit plus tricobalt equals 2x tricobalts being fired?

Wondering what people think is better overall. I'd have said I prefer high yield before this morning, but suddenly I'm getting critical hits all the time. 1 out of 4 shots is a double shot like a high yield. Seeing Spread 1 plus a crit for 6 torpedoes was pretty nuts. Was even more nuts seeing it happen 3 times in 5 minutes. I don't know if this has to do with this mornings patch but I might ditch high yield if this crit spree keeps up.

On a related note, does anyone know if a crit plus tricobalt equals 2x tricobalts being fired?

High yield is great towards oponets with slow turn rate and spread is AWESOME with small group fighters!!! Works like a charm everytime

Wondering what people think is better overall. I'd have said I prefer high yield before this morning, but suddenly I'm getting critical hits all the time. 1 out of 4 shots is a double shot like a high yield. Seeing Spread 1 plus a crit for 6 torpedoes was pretty nuts. Was even more nuts seeing it happen 3 times in 5 minutes. I don't know if this has to do with this mornings patch but I might ditch high yield if this crit spree keeps up.

On a related note, does anyone know if a crit plus tricobalt equals 2x tricobalts being fired?

They're intended for different purposes, so you can't really compare them.

High Yield is intended for single-target damage, and is most effective when shields are down.

Torpedo spread is more situational; it's intended tfor use against a group of ships flying closely together (fighters before they get near you, frigat clusters, mines). You're comparing a AoE vs. a direct attack.

Both seem to do the same AMOUNT of damage in my (limited) testing - there seems to be a flaw in implementation where the damage reduction doesn't happen if it's used against a single ship. Pretty sure that'll be fixed soon enough.

Right now, it's personal preference - do you want a AoE OR a directed hit? Up to you and your playstyle.

but suddenly I'm getting critical hits all the time. 1 out of 4 shots is a double shot like a high yield. Seeing Spread 1 plus a crit for 6 torpedoes was pretty nuts.?

That's actually a lag issue. It doesn't actually fire those.
Plus I've been doing a lot of pvp and the feds LOVE to use spread. Too bad it does absolutely nothing. It's the damage of a regular torpedo divided between all yours shields. It's so useless I don't even bother running. I actually welcome it since it means they wasted their torpedo for a few seconds letting me take their shields down.

The High Yield torpedo is definitely the best period. This has been discussed before the forum wipe, but spread needs to be buffed and a GM actually commented on it alluding to a buff in the near future. Possibly even launch.

Both seem to do the same AMOUNT of damage in my (limited) testing - there seems to be a flaw in implementation where the damage reduction doesn't happen if it's used against a single ship. Pretty sure that'll be fixed soon enough.

I've tried spread twice, discarded it quickly each time. The very nature of space combat renders AoEs extremely limited in usefulness (unless the area of the blast is huge). Ships are kilometers apart and in constant motion throughout the fight, so getting enough targets within effective radius of an AoE to actually make it more efficient than a single-target ability is almost impossible.

If you want an AOE, get Tyken's rift later on. Spread is rather sad atm, which is a shame because I like the concept. But it needs something else to it... The whole purpose of an aoe torpedo attack would be for suppression fire, or to take out many small ships at once. It either needs a movement debuff or a wider radius to even compare to other skills, imo.