Bart's Nightmare

Super NES

Review by Joe Santulli

Acclaim

Action

Graphics: 7

Sound: 7

Gameplay: 8

Overall: 7

The
first thing you'll notice about Bart's Nightmare for Super Nintendo
is that Acclaim refuses to make an easy game out of any of The Simpsons'
titles. In fact, it took yours truly at least an hour of solid play before
I could see enough of the game to appreciate it. Time after time I
struggled as Bart was tripped up, shot at, blown to bits, flattened, and
dropped from dizzying heights. My persistence paid off, though, as I found
the game was much better than my initial impression the further I was able
to get.

Basically, Bart is asleep for the whole game. If he wakes up, the game
ends. During his sleep, he must capture missing pages from his homework
assignment via five mini-adventures: Bartman, Bart's Bloodstream, The
Temple of Maggie, Bartzilla, and Itchy & Scratchy. Between stages, he
must negotiate the ever frustrating Windy World, the gateway to each of
the five worlds. There's no set order in which you tackle the stages,
which I like, but you have to return to Windy World each time, which I
didn't. In Windy World, you'll encounter nothing but trouble as Bart
searches for the gate to the next world. The big problem is, the gate
could be nearby or very far away.

Graphically, Bart's Nightmare is right in line with the other
Simpsons' games: close to the cartoon quality, but nothing special by
16-bit standards. Outside of the opening sequence, the Super NES's
capabilities are barely tapped. The same goes for the sound and music,
which are about average, very uncharacteristic for this system.

The
real fun of the game is in the individual stages, each with its unique
play. My favorite is the Temple of Maggie, where you must hop from
platform to platform dodging blue devils, avoiding speeding pacifiers, and
trying to stay on solid ground. You can get two pages in the Temple, and
it's one of the toughest of all the stages. The "echo" effect is
one of the high points in the game, and the detailed graphics are a great
contrast to the very simplistic ones in the Bartman stage. You have to
wonder if several different hands were involved in producing the graphics
here.

Bart's Nightmare is a tough game, and I still haven't conquered
it, although I'm able to consistently get "B"'s on my final
grade. It's the difficulty that will keep you coming back for more. Let me
know if you've figured out how to get past the Itchy & Scratchy scene
- Aye Caramba!

TIP: In Windy World, try to keep the bubble gum on the screen as
long as you can. You only lose it when it drifts off the screen or hits
another object. In the Bartman stage, go as slowly as possible when Krusty
balloons appear. You'll get more of them the slower you go.