GH1 v1.301: Shaking out the hunter-synths

I’ve just uploaded version 1.301 to GitHub. This is largely a bugfix release; there were several problems with the improved SDL interface, as expected. I also fixed some problems with the content, including what I hope is the cause of the mysterious villainous reputation Thanks to everybody who submitted bug reports.

The other big thing is the inclusion of some features to hopefully make the ASCII interface work better on a braille reader. The Accessibility_On config option changes the navigation display from a compass to plain text.

Joseph Hewitt

5 comments

I know this sounds like a blasphemy, but someone has to ask: any plan for sound and music? I mean, even just the functionality will be enough, some fans will fill in the sound effects and copyright issue eventually.

I would like to make Identical robots to follow me around. I am not sure the best way to go about doing this. You could give the user more control over what you make. The Idea that I think you are more likely to go for is, where you make a blue print. Making a blueprint could/ would destroy the robot you are copying and the blueprint could fail to be made. Once a blueprint is made it would not be destroyed when building new robots. Then when you build a robot clone it would have minimum requirements and is more likely to fail, but you would know exactly what your getting if it succeeds.

Seems like it’s caused by a typo: the ASL command PCMORALEDMG has been misspelled as PCMORALDMG, on line 7514 of the campaign file ADV_FederatedTerritories.txt, found in the Series folder.

Fixing the typo in ADV_FederatedTerritories.txt will prevent the bug from reoccurring on future campaigns, but it will still persist in a preexisting campaign (because the relevant line has already been copied into the save file, when the world is generated. In that case, the bug can still be fixed in an existing game by editing (using a text editor such as Notepad++) the savefile (instead of the campaign file) to correct PCMORALDMG to PCMORALEDMG.

I believe the bug is just minor and doesn’t cause any issues (beyond not receiving the +1 to morale every 5 minutes while in the sauna cave). Might freak out some people though. It did to me before I peeked through the code.