Well, if the FOB/HAB is overrun, there should not be any spawning possible. I get idea that FOB should be some strong point-of-interest on map and its alright, but this whole mindless spawning, because there is no indication clear FOB is overrun, while 5 guys are inside HAB is really not great.

Thank you eggman, with work done on PR, it made me play it straight for 7-8+ years making me one of the "elitists". Even forced me to buy me a first game - Battlefield 2 even though I hated its original gameplay. As community is changing and everyone is moving on with their life, it kinda died for me. But sure as hell, PR gave me A LOT "band-of-brothers" moments, like sitting on flag, in trench or T-shape, having banter going on with fellow players.
Squad is still too fast paced, to develop these moments.
So I am looking forward fro gameplay improvements that would decrease even more the pace of the game.

Only red the first post.
If you want this to work, squad locking must be implemented, so random greifer does not waste asset. Like Tank crew driver gets out, greifer gets in driver seat and goes yolo towards enemy positions.

Everyone is forgetting the fact, game is still in Alpha stage. Things still can very heavily change. And mod support is a thing, when you have Final game out, instead something that is changing.
As mod maker, it would be pain in the ass keep stuff updated, because core code is still changing.
So deep breath, this game has made far more progress in relatively short time than Star Citizen with its massive budget and (oh wait!), still nothing solid out after years of development.
Like huge thing is vehicle physics update, that will affect all other mods like Post Scriptum so guys don't have to write everything from zero.
P.S. I still want changes about medic system, because current just encourages re-spawning rather than waiting for medic.