This includes not only visual tweaks and enhancements but also gameplay updates and a bunch of optimizations that will hopefully help you run it better than you currently already do.

PHASE1 / PHASE 2 COMPARISON

In the video above we discuss how with Version 2.1 we are tweaking, polishing and optimizing content already there. This next video showcases a side-by-side comparison of the 'Raupi WarZone' and 'Eden Jungle' region on Version 2.1 (in development) and Version 2.0 (publicly available):

There are a few things going on here comparison wise that will be covered way more in depth in some upcoming dev diaries but I wanted to talk about some goals with the new changes:

[ 1. Readability ]Eden was one of if not the worst offenders in this category. The bushes and trees were largely all the same size creating "sameness" everywhere. More so it was very difficult to locate certain enemy types, more so than desired.

[ 2. Less General, More Specific ]This somewhat ties into readability but basically taking each hot spot on the map and giving it an overall different feel/view.

[ 3. The Foliage ]There is actually more foliage than before, just used completely differently. In v2.0 it's all the same size and roughly the same distances. In v2.1 we've added multiple layers of contrast with sizing and color creating a much more pleasant/easy-to-read render.

[ 4. The Colors ]This is probably the biggest change and involves a wide variety of tweaks including the Lighting, Post Processing, Sun Position and more. The weapon is way more legible and the scene is much more friendly and inviting with colors that pop instead of a grey/brown coverage. The sun position out of the face allows for less light bleeding which was dominating the scene/colors before in 2.0.

May 9

We've had some great questions come in with the recent announcement of continued Guardians of Orion development and we wanted to address them here. If you have any others feel free to ask in the comments below!

(Q) HAVE YOU CONSIDERED STEAM INVENTORY API/TRADING/STEAM MARKETPLACE?

(A) This is something we've begun looking into the past week or so. No details or announcements yet.

(Q) CAN YOU ADD COSMETIC APPEARANCE (ARMOR) ITEMS?

(A) Cosmetic/Particle armor parts is a neat idea and something we could definitely look into adding alongside already-existing systems.

(Q) CAN YOU ADD A FRIENDLY FIRE OPTION?

(A) This is something we could add but would take a bit more work than meets the eye due to our personal requirements with it. If and when we add a Friendly Fire (FF) option to the game it'd also come coupled in with a server-side setting (on/off), a vote/kick system (player democracy for any abuse) and of course the FF system itself.

(Q) CAN YOU ADD A "RANDOMIZE APPEARANCE" FEATURE USING ALL THE COSMETICS YOU OWN?

(A) This is a really neat idea. We'll definitely look into something like this.

(Q) LEVEL 600 REDIK IS GETTING PRETTY EASY TO SOLO DUE TO SOME ASPECTS, CAN YOU ADD A NEW MODE BEYOND THAT?

(A) Overall gameplay is going to be affected by a bunch of tweaks/adjustments and remasters coming soon alongside many other scheduled/planned ones. With these each mode will be rebalanced in various ways including a more challenging REDIK.

(Q) CAN YOU ADD ANYTHING ELSE FOR HIGH/MAX LEVEL PLAYERS?

(A) Once v2.1 (Quality of Life) and v2.2 (New Content) are released we will be able to better evaluate the product performance and gauge what we get to do and when. We have big plans for future versions beyond this including reworked Crafting, Inventory, Gear & more. There are talks of bringing in Crimson and item level 700 as well as a "Prestige" mode which will allow you to take Guardians much further than you presently can.

(Q) MAP CREATOR?

(A) This is something planned.

(Q) WITH THE GUARDIAN GAMEPLAY REMASTER, WHAT WILL HAPPEN TO THEIR ORIGINAL WEAPONS? (Burst Rifle, Auto Shotgun, Carbine)

(A) There are a few designs we are currently considering but the most popular so far is tentatively labeled 'Universal Weapons' where we simply give them out to all players/all guardians.

IE more Guardians will have more gameplay customization right out of the gate, including a Level 1 Assault who can use the Auto Rifle (or freely select from the Auto Shotgun, Carbine and Burst Rifle).

Then the Flame Thrower, Rocket Launcher and Grenade Launcher actually become unlockable weapons towards other owned Guardians once you hit Level 50 with each.

Full Gamepad Support!

About This Game

Guardians of Orion is a Sci-Fi MMORPG Shooter featuring Cooperative, Competitive, Social and Dog-fighting Gameplay! Guardians of Orion takes place half a century from now and allows you to explore The New Solar System. Rich with an unlimited and renewable clean energy source, Ion Crystals generated by the star of Rigel help power your Guardian using the most advanced technology and weaponry ever created.

· GIBS & GORE

· EXECUTIONS & FATALITIES

Take the violence to another level with extreme finishing moves and fatalities!

· PLAY or PAY!

The majority of Trek Store items can either be bought outright or played for as a variety of in-game systems grant you store credits, including the resources you collect, all PvP kills and bonus missions, achievements, daily challenges, weekly challenges and more! Our store is cosmetic-focused with no pay-2-win!

· COMPANIONS

Pets help assist you in collecting resources, items and gear! Acquire a PET and never be alone again.