I think in a matter of balance it would depend on how your playing the game.
If it 2 players verses 2 players and each player has their own activation set, I would say no.
If its 2 player verses 2 players and a side shares their activation then I would go with yes.
Have 2 6 stack interceptors hanging out between 2 dreadnoughts would be pretty game altering.
Also there is more than enough real world examples of where communication codes are not shared between allies (gulf war / syria etc)

Interesting @Ryjak @Bessemer
A lot of our games do turn into the PD mountain, so usually torpedoes only really work early game before the interceptors deploy.
I'm not sure about this shunt bomb attack? So I place something in reserve and on turn 2 I can start trying to break it in.
I see it as wash, I would love to get my gunships into a great position but there is a small chance I can't use, better chance they don't come into late game. And during the first turn I made it so my opponent has fewer targeting choices. Against a shorter range opponent I can sorta of see it.
Would love to see a battle report, will try it this weekend.

There is no reserving in the local meta (we have 6 active players) Every time I think about reserving all I can think about is that's 2 turns they could have been shooting. I would probably be more interested in reserving my Tier 3 than my Tier 2.
Tell me why I'm wrong, and why I should reserve them.

Tier 1
Battleship - Phantom
2x Shadow Frigates
Battleship - Phantom +2WC
6x Bombers
2x Shadow Frigates
Tier2
Gunship 2xWraith
Gunship 2xWraith
Tier 3
Frigate 3xShadow
Frigate 3xShadow
I was trying to avoid battle cruisers, also annoyed I can't take them in pairs.
The Battleships can reach 21 dice in the 10" to 16" band.
I figure power up the center and let the bombers take out Tier 2 and let the gunships work up the side.
Thoughts?

Hello @Warcradle Richard,
I was doing the math hammering at the end on 3.0 rules, fire me a private message if you want me to do math hammering or simulation style work on 3.0. I was working through some comparisons of the TL changes that I have yet to post also.
mathhammer