User Interface:

Moved the Increase and Decrease font size options in the Chat channel windows to a combo box in the "Channel Settings" menu.

Fitting window: The left hand panel of the fitting window can now be resized to make it easier to read long item names in the module list.

Added timeline scrubbing to Tutorial Videos in the F12 Help menu.

Skill entries in the Skill Extractor Window are now more consistent with the rest of the UI.

Defect Fixes

Gameplay:

Corrected an issue that prevented the Standup Capital Shipyard service module from being fitted to the Upwell Palatine Keepstar Citadel.

After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures.

Fighter Support Units now provide a bonus to Fighter shield recharge instead of a penalty.

Fighter Support Units now display the Rate of Fire (ROF) bonus to fighter weapons as a positive value rather than a negative value. The effect on fighters remains the same.

If using only a Burst Jammer against a victim, you will now be included in the Killmail.

Bomb launchers now have a minimum speed which the ship must be at before a bomb can be launched.

Expanded and Core Probe Launchers no longer have a "Charges per cycle" visible in their attributes tab.

The Sentient Fighter Support Unit Blueprint now has a correct chance to drop from Sentient Rogue Drone capital ships

A weapon fitting issue in the Caldari mission 'Weapon of Choice (7 of 10)' has been fixed.

User Interface:

Corrected a typo in the fitting screen related to Standup Point Defense Batteries.

Fixed an issue where some of the older skills that are no longer available, would not show for players that still have them injected.

Fixed an issue where repeatedly clicking the Skills tab in the Character Sheet would cause the client to temporarily slow down.

Fixed an issue where minimizing the Industry window would often cause the 3D preview in the Manufacturing tab to stick around for a couple of seconds.

Fixed an issue where the Routes section of a Planetary Interaction Link would not show the details when selecting a commodity.

Fixed an issue where in 1st person the HUD graphic would remain when using CTRL-F9 to remove all the UI.

Fixed an issue where moving the beta map using right-click while in station could cause the station camera to get messed up.

Fixed an issue where showing information on a module after moving it in the HUD would return an empty show info window.

Fixed an issue where using CTRL-A to select all items in a station in the Assets window would not actually select all the items.

Fixed an issue with ship bonus tooltips on the requirements tab of the show info window.

Fixed an issue where the skill queue couldn't be saved for a second character unless multitraining was enabled.

Fixed an issue where the Show Info window would not always open properly when trying to Show Info on a skill in the History tab.

Fixed an issue where empty containers in space would disappear from inventory when emptied.

Renamed the Leadership market categories to "Fleet Support" to match the character sheet.

Improved the handling of long item names in item lists in the market window and the fitting window - the item name is being faded out more consistently and does no longer overlap with the "show info" icon. The tooltip for the whole name was also made more consistent.

Market: Replaced the old function to double click a buy order to create a new buy order, which was removed a few releases ago, with a right-click option.