4. Moderately Overstable Driver
Any Suggestions, I want to try SOLF, FL, Would this work? The Star Teebird is too straight. I want to have something I don't have to worry about turning over into a mod. headwind.

Eddy G wrote:4. Moderately Overstable DriverAny Suggestions, I want to try SOLF, FL, Would this work? The Star Teebird is too straight. I want to have something I don't have to worry about turning over into a mod. headwind.

Yep, those discs should work. The Z Avenger is a good choice, too.

I'm sure you know what should be done about the mid situation *coughRocscough*.

I would say try out an Avenger or an FL for the moderately overstable slot. Haven't thrown the SOLF but I've heard they're money $$. I find the ESP and Z Avenger to be more stable than the FL. I'm trying to get my Avengers workin for me right now, and I like what I see so far, but the FL was so predicable for me and so easy to hit the lines I wanted. But I'm not the best thrower of overstable plastic, so I need something like the FL in my bag since it's got managable HSS.

Having a Cobra, Storm, esp and x Buzzz, Gator, and a Roc all in your bag seems to be a little much. so I'd say

Pick oneCobra
Storm

Pick oneESP Buzzz
Glo Roc

You're x Buzzz will just get flippier, and you could hit those lines with the cobra or storm, but preferably you would just throw a Buzzz and make it hit just about any line. The gator seems fine to keep in the bag. or keep them all in the bag depending on what courses you play. I know when I go to more wooded technical courses, I'll bring about 5 different mids

I like the Flash as your distance driver, but what do you use for max D in the wind? My flashes are so nose angle and wind sensitive that I usually have to throw my Surges or Pulses when the wind kicks up.

Thanks for the input guys, I guess I need a max d wind driver as well...Orc or Flash is the biggest rim I'd like to go. I have a destroyer but it's not predictable enough, and it's hard to grip...Maybe a Starfire or SL or something???