*submits the currently shown build w/ captain level to our Captain Build Recommendations to help players find a good build for their ship. If the build already exists for that ship, it upvotes for that build instead.

Skill's Selected

Priority Target 1 Point

After this skill is mastered, the Situation Awareness (DETECTED) indicator will show the number of your opponents in the enemy team that are currently aiming at your ship with main battery guns.

Preventive Maintenance 1 Point

Reduces the risk of ship modules becoming incapacitated

-30% to the risk of incapacitation of modules

Expert Loader 1 Point

Accelerates shell type switching if all main battery guns are loaded

-50% to reload time when shell type is switched

Aircraft Servicing Expert 1 Point

Increases servicing speed and HP for carrier-based aircraft

+5% to HP of carrier-based aircraft

-10% to servicing time of carrier-based aircraft

Direction Center for Catapult Aircraft 1 Point

When the Catapult Fighter or Spotting Aircraft consumable is activated, an additional aircraft is launched. However, the airspeed of the catapult aircraft is decreased

+1 catapult aircraft

-20% to the speed of the catapult aircraft

Dogfighting Expert 1 Point

Increases the attack power of fighters while in combat against higher-tier aircraft. The greater the difference between the tiers, the greater the increase.

+10% to average damage per second of fighters for each tier of difference between them

+10% to fighetrs ammunition

Incoming Fire Alert 1 Point

A Warning about the risk of exposure to long-range artillery fire is displayed (shells time to target is more than 6 seconds)

Evasive Maneuver 1 Point

Decreases the airspeed of the strike aircraft, but also reduces their detectability and increases their HP when returning to the carrier

-20% to detectability of strike aircraft when returning to the carrier

+75% to HP of strike aircraft when returning to the carrier

-30% to airspeed of strike aircraft when returning to the carrier

High Alert 2 Points

Reduces reload time of Damage Control Party

-10% to reload time of the Damage Control Party consumable

Jack of All Trades 2 Points

Reduces reload time of consumables

-5% to reload time of all mounted consumables

Expert Marksman 2 Points

Increases the traverse speed of all guns

+2.5 deg/s to the trasverse speed of guns with a caliber of up to 139 mm

+0.7 deg/s to the trasverse speed of guns with a caliber above 139 mm

Torpedo Acceleration 2 Points

Increase the speed of torpedoes launched from both ships and aircraft by reducing torpedo range

+5 knots to torpedo speed

-20% to torpedo range

Smoke Screen Expert 2 Points

Expands the smoke screen area

+20% to the radius of the smoke screen

Expert Rear Gunner 2 Points

Increases efficiency of self-defense armament for aircraft with rear gunners

+10% to average damage per second of self-defense armament for aircraft with rear gunners

Adrenaline Rush 2 Points

Increases reload speed of all armament as the ship HP is reduced

0.2% to reload time of all types of armament for each 1% of lost HP

Last Stand 2 Points

When the engine or steering gears are incapacitated, they continue to operate but with a penalty

Basics of Survivabilty 3 Points

Accelerates repairs to the modules, firefighting, and recovery from flooding

-15% to time of repair, fire extinguishing and recover from flooding

Survivability Expert 3 Points

Increases a ships HP

+350 of HP for each ship tier

Torpedo Armament Expertise 3 Points

Reduces reload time of torpedo tubes and servicing time of torpedo bombers

-10% to reload time of torpedo tubes

-20% to reload time of torpedo bombers

Emergency Takeoff 3 Points

Makes it possible to launch and recover the aircraft while the ship is on fire.

+100% to aircraft servicing time when the carrier is on fire

Basic Firing Training 3 Points

Improves effectiveness of main guns with a caliber up to and including 139mm, secondary battery guns, and AA mounts

-10% to reload time of main battery guns with a caliber of up to 139 mm and secondary battery guns

+20% to average damage per second of AA defense

Superintendent 3 Points

Increases capacity of consumables

+1 additional charge to all consumables mounted on a ship

Demolition Expert 3 Points

Increase the chance to set the enemy ship on fire

+2% to chance of fire on target caused by a main caliber shell, a secondary battery shell, or a bomb

Vigilance 3 Points

Extends torpedo acquisition range

+25% to acquisition range of torpedoes

Manual Fire Control for Secondary Armament 4 Points

Secondary guns only open fire at targets designated by the player. This way, the firing efficiency is significantly increased.

-15% to the maxium dispersion of shells for the secondary armament of Tier I-VI ships

-60% to the maxium dispersion of shells for the secondary armament of Tier VII-X ships

Fire Prevention 4 Points

Reduces the risk of fire and maximum damage caused by fire by decreasing the number of potential fire sources

-10% to the risk of fire

The maximum number of fire sources on a ship is reduced to three

Inertia Fuse for HE Shells 4 Points

Increases the armor penetration capacity of HE shell fired from both main and secondary battery guns at the expense of decreasing the chance of setting the enemy ship on fire

+30% to the armor penetration capacity of HE shell

-3% to chance of fire on target caused by HE shell

Air Supremacy 4 Points

Changes number of aircraft in squadrons

+1 fighter aircraft

+1 bomber aircraft

Advanced Firing Training 4 Points

Extends firing range of main guns with a caliber up to and including 139 mm and secondary battery guns

+20% to firing range of main battery guns with a caliber up to and including 139 mm and secondary battery guns

+20% to AA defense firing range

Manual Fire Control for AA Armament 4 Points

Significantly improves the efficiency of large caliber AA guns firing at priority targets designated by the player

+100% to the efficiency of AA guns with a caliber exceeding 85 mm against a priority target

Radio Location 4 Points

Shows the direction to the nearest enemy ship. The enemy player will be alerted that a bearing was taken on their ship. This skill will not work if a player is playing with an aircraft carrier.