Archives for 2016

Oh what a week… the flu tried to close us down all week, but we challenged it back! Today we release a small update, 0.3.2. This one doesn’t come with a long list of features and bug fixes, but does contain a long awaited new environment to...

Yesterday’s milestone release was a big success! Yet, as always some small things can go wrong too. That’s why we made it a priority to fix a couple of things as soon as possible. We are happy to release version 0.3.1. This update includes...

The last few weeks have been very crucial for the development of Liftoff. Not only did we finish the Race Editor (not to be confused with the Track Builder) that allow you to add functionality to your Tracks, but we also completely revamped the internal...

Over the past few weeks, we’ve been making some serious adjustments to how Liftoff works under the hood. Number crunching One of the largest changes –something we talked about in the previous blog post– is the physical correctness of...

We’ve been working on a big update for the last couple of weeks. Adding the oft-requested race functionality to Liftoff is a huge chunk of work, but we didn’t want to make you wait too long. Therefore, this update includes a first teaser version...

Early on in the development of Liftoff we were faced with a choice: should we create a simulator that models realistic drone behavior in every possible way, or a game that emulates the experience, regardless of the physics and mechanical constraints that...

Meet KrazyK, she’s 11 and on her way to becoming a professional drone pilote! Her first steps into the world of FPV done racing are amazing. Fortunately, she had some help from her proud dad Chris and practiced flying in Liftoff before going out...

Best wishes for 2016 from the Liftoff team. 2016 will be the year of Liftoff, with exciting new features and content to be added on a regular basis. We start with the first update of the year: 0.2.3 and are already hard at work on the next update too!...