Hunger Games event.
- Teams of 2
- A “cornucopia” in the middle where a majority of the resource OPs are
- Mines in the middle have crystals
- All mines are defended, but the ones in the middle have more units on them
- Fantasy world with some natural barriers
- Every 100 ticks, a relic is released in the center of the map

Armor units only era. This can also be done with other types. Can also be Tank only or Beam only.

An armor only era would be kind of pathetic. How about something where units would acquire xp much faster (say 100 xp per inf killed), units would automatically be level 12 when players recruit them, or players could pay a set price to add xp to their units?

Divide the continents to 2 big alliances: red and blue. Put a flag op deep in red’s territory and one deep in blue’s territory. First alliance to conquer and hold the enemy’s flag for 27 ticks (24 control ticks + 3 ticks to raze) wins. No idea how rewards would be… (you can’t just give tokens to everybody in the winner alliance)

Infantry are less affected by nukes tho technically. When hit by a nuke they’d all be at hp one, with 20 ish (?) left so an overall hp of 20, but if tanks get hit by a nuke there’d only be around 7 left for an overall hp of 7, so there’s one up side of inf

Elemental, pretty sure all of the screenshots we’ve showed. In yours, both chassis do 100% damage to the other. In mine, the attackers do 100% and the defenders do 25% in BOTHINSTANCES. Your point about tanks being limited in army size is fair, but keep in mind that is also their advantage. And there’s nothing wrong with damage if they are used as spams. Hamz are superior to 3 inf in terms of spams, and if you don’t agree with that, I’ll explain why. Anyway, neither of the chassis are much “better” than the other, but if it’s tanks vs infantry, tanks have the advantage.

But there is more….
Concussive damage type dies last…. Infantry tend to get chewed up more.
But, you can build infantry at three times the rate of tanks, and twice that of vehicles.
But, 3 squads of infantry chews up 90 population.. which can hinder resource production.
Infantry also (because of low hp/unit) heal up to full strength faster (think nukes and agents). They also level up faster.

Tanks and their hamz fans tend to get a lot of use because they have an aura of fear to the uninitiated.
Durable, but expensive. Best counter to infantry.

Which leaves the “safe” choice. Vehicles. The meta-game ends up with Infantry swarms shooting Expl against Conc Tanks…
neither are strong to vehicles. Infantry’s inherent bonus is washed out by the woeful 25% explosive damage.

People have won using with each type. But it is he that wins the meta-game who has the first fight advantage.

I gotta go with vehicles too. But there are a few errors in your thinking. First of all, tanks cast 3 workers each to build, and veh cost 2. So the pop cost is the same for all 3 chassis. Also, inf are actually the SLOWEST to rank up. Sure, it only costs 30 xp each for an infantry to level up. But there are 30 inf in a squad, so it takes 900 xp to bring an infantry squad up a rank. For veh, it is 50 xp per rank * 15 veh in a squad = 750 xp/squad. And tanks, 70 xp per rank and 10 units in a squad, are the fastest at 700 xp/squad.

The value of armour lost is equal for both tanks and infantry. In large scale battles, it makes little difference. Perhaps in battles with only a few squads, you’ll have to train 1 or 2 armour that you wouldn’t have had to do with tanks.

And this is where you see the bonus of more HP per unit – hence tanks being better than infantry.

http://prntscr.com/2tixvc
^ Here you see 3 damage AI tanks killing 39 armor AI inf.
The inf would do 25% damage each to the tanks, and the tanks do 100% to the inf.

http://prntscr.com/2tiy8x
This is a screenshot of the same scenario of inf vs tanks.
9 inf costs the same as 3 tanks; the same for 13 inf and 39 tanks.
Just as in the previous screenshot, the attackers to 100% damage to the defenders, but the defenders only do 25% to the attackers.

If tanks were equal to inf, these 9 inf should be able to kill the tanks with 3 units left over.
But the advantage of tanks is that it takes longer for each individual unit to die. In a scenario equivalent to where 2 inf die, 0 tanks die. This seems like a small advantage, but consider that this happens for every single tank you have and it may be more significant than you previously imagined.

Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »