Description:

AutoSave Manager

Description:

AutoSave Manager

There are three features:
1) Auto save animation of current character to a specified folder
2) Adding a submenu to the MoBu main menu using win api hook
3) Key shortcuts for the FCurves window (changing keyframe tangents)

Skeleton Manipulator

Description:

Skeleton manipulator.

This plug-in is developed to carry out the individual movements of the object in the hierarchy. For example, to adjust pivot in the finished skeleton.

For entering skeleton dragging mode, press and hold the TAB button before any transformation. There might to be a small yellow box in the upper left corner us a signal that you have entering skeleton dragging mode. After the manipulation, you have to release TAB button key.

Description:

Set the cameras with the real optical parameters (FOV) in the scene. Set the object VolumeCalculator and adjust its parameters – size of the room for capturing and cameras for calculating.

You can dispose the cameras as you want and whereever you want inside of a virtual room and calculate active zone with the help of a button Solve in VolumeCalculator properties. The task is to get the best filling of the active zone and to get the highest mark in the parameter “Mark”.

Blend phases tool

Description:

Simple blend phases tool.

Would like to address this topic more time, despite the fact that it has disclosed in article in the resource gamedev.ru and sources there is also attached. But perhaps someone will share their ideas for the development of this plug-in, as indeed it is very useful in the animations transitions. Here for example a standard MoBu Triggering tree does not have this functionality, but in vain.

Advanced Render Tool

Description:

This utility will allow you to perform the render of multiple panes in one frame.

Settings part has two tabs. First – Render settings, which has parameters meaning like in a standard MotionBuilder render dialog. And the second offers advanced features, in particular the place of 1 to 4 panes in one frame.

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