Return to the tower. Take the watering can, hanging from the ceiling directly above the shimmering door, next to the painting.

Return to the yard. Use the empty watering can with the fountain.

Use the carpet to fly to the roof of the tower.

Use the full watering can on the ruby flower bud.

Take the ruby flower. Return to the tower.

Place the flower on the table.

Mini-game: Prepare the unlocking powder.

Solution: Read the magic book for instructions.

1. Click on the chopping board to use it.
2. Put the red flower on the board.
3. Use the knife to chop the flower.
4. Add the chopped flower to the glass bowl.
5. Place the herbs on the chopping board.
6. Use the knife to chop the herbs.
7. Add the chopped herbs to the glass bowl.
8. Heat the bowl with the mini-lamp.
9. Add the molten mass from the bowl to the mortar.
10. Use the pestle (beside the knife) on the mortar.
11. Add the crush from the pestle to the round-bottom flask.
12. Put the butterfly in the microscope.
13. Use the brush on the butterfly.
14. Add the contents of the slide to the flask.

Solution: The game has 4 rows, each with 4 squares. Each row has a logical progression of events. The topmost row starts with a seed, and it has to progress to form a full-fledged tree. The egg has to make a hen, the moon’s phases have to follow logically, and the sundial has to give time in a clockwise direction.

The moon’s phases are tricky – start with the no-moon in the left-most slot and then proceed.

Solution: Read the instructions. The aim is to recreate the painting on the left using threads, like cross-stitching. This is basically paint-by-colours, but don’t forget to put the white in! Once the stitching is complete, the lights will glow.

Use the knife on the sea-shell at the bottom left to get a crystal looking glass.

A stone with strange symbols is exposed.

Mini-game: Set the sea stones.

Solution: The stones can only be inserted into the highlighted slots. This puzzle has randomly-generated start points, hence there is no fixed solution. Insert each stone into a lit slot, and note which slots get switched off, rather than on. So remove that stone to fill those slots – it’s not as complex as it looks and took me less than a minute.

The chest needs one more buoy – remember the one near the temple door?

Go to the temple gates and click the unfastened buoy on the left.

It needs rope. Return to the ship.

Take the rope from the ship’s hold.

Return to the unfastened buoy. Use rope with buoy.

The buoy needs air.

Return to the ship cemetery.

Click on air bubbles. Not enough.

The heavy stone is blocking the flow of bubbles. It has to be moved.

Return to the ship. Take the spade on the right of the screen.

Return to the ship cemetery. Use the spade with the stone.

Use the buoy with the bubbles.

Use the filled buoy with the chest.

Return to the ship. Captain Nate doesn’t know how to open the chest that held his most precious treasures. Hmm.

Mini-game: Open the chest.

Solution: The buttons have to be clicked to reveal all the gems. Most buttons reveal multiple gems. There are many solutions to this. I couldn’t understand the exact behaviour logic of the buttons so I solved this with a fair bit of random clicking. The top buttons control the vertical columns, the left side buttons control the horizontal rows, and the right button controls some random gems. Use the bottom left button, then the right button, then the top buttons in order from left to right.

Take the medallion.

Return to the Sea Spirit. Give him the medallion.

Take the potion from near his foot.

Return to the ship. Give the potion to Captain Nate.

Painting 3 complete.

Click the fourth enchanted painting – the Haunted Castle.

The sad ghost in the hall / church needs some light.

Click on the strange stained glass window.

Mini-game: Open the window.

Solution: The discs have to be rotated to set the image straight. Clicking each disc moves it and some others. The image is of a lady holding a child. There are multiple solutions to this puzzle. If the rings are numbered 1 – 4 from innermost to outermost, then first rotate disc 1 till the child’s head is aligned with his body. Then rotate 4 till the lady’s yellow skirt is at the bottom. Then rotate 3 to set the lady’s head, aligning her skirt with 4. Then rotate 2 to set the child’s body and head.

Solution: Nelly needs to locate the runes in sets of 4 as listed in the book. Some of the runes are inside the scrolls scattered around the hall so be sure to click them too. Once a set of runes is found, they combine to make one of the runes guarding the bewitched door. Place this rune on the door to get the next set of runes to be found. There are total 4 sets, one for each of the door symbols.

The sword is held by the gargoyle beside the bridge on the church side.

The chalice is a bit complex. Note the steeple-like structures along the perimeter of the garden in front. These are known as ‘secret places’. They have to be clicked in order – first click the second one from the left (behind the seat), then the first one from the right (next to the locked gate), and then the first from the left, which has the chalice.

Solution: The aim is to connect the pipes to that the water flows from the tap in the bottom right to the pipe at the top left. Click on a pipe to rotate it. This is a slightly long game, simply from the effort of turning the pipes. To make it easier, start from the exit pipe at the top left, since it has a fixed bracket nearby the guide the flow of pipes. Then work downward to the bottom, then right. All the pipes have to be used. Open the valve once the pipes are connected.

Solution: Clicking each knob switches one or more knobs on or off. There are multiple solutions to this puzzle. For me, if the knobs are numbered clockwise as 1 – 8 , starting from the knob at 2 o’clock, the order of clicking was 1, 4, 7, 8, 7, 5, 3, 2.

Solution: This is a classic jigsaw. Click on a piece to pick it up and set it in the fresco. There is a very faint outline of the image in the wall to serve as a guide. As usual, start with the edge pieces.

Note the X on the map, which points to a place beside the rustic church.

Exit and return to the church, and ‘raise the sun’.

Nelly needs a spade to dig.

Enter the church and take the spade from behind the ladder.

Use the spade on the ‘place to dig’ (a little difficult to find the spot).

Mini-game: Open the chest.

Solution: Fit the orange panels on the left into the grid on the right. Some of the keys are larger than the others. The trick is to identify which large key on the grid has a set of smaller keys around it that match a particular orange panel. Once the panels are in place, the five large keys will glow, each with a symbol. Now, note the numbers I – V on the panels. Click the buttons numbered I – V till the symbol of each button matches the respective panel key.

Solution: Set the clock to the correct time. Clicking the hour hand moves it. The clocks represent Paris, London and New York. The book at the bottom right shows the time at Paris to be 12, so set that first. Take the sheet which gives the time zones in terms of GMT. Then set London, which is 1 hour behind Paris, at 11. And then New York, which is 5 hours behind London, at 6.

Solution: This is similar to the pipe game. The gems need to be rotated so the beam of light travels to the prism at the bottom right. This is not difficult as most gems reflect the light to only another gem.

Solution: I took really long to figure this out. The spines of the books have symbols that determine their order. Two of the books are pre-placed to indicate the pattern. The book at position 3 has three dashes, so books with one and two dashes respectively will precede it at positions 1 and 2. Pre-set position 6 has one box and two dashes, so it is preceded by books with one box + one dash at position 5, and only one box at position 4. Then, book with one box + three dashes at position 7, then book with two boxes at 8, and so on, ending with the book with three boxes at 12.

Solution: The three gears have to be turned till the picture comes in focus. First click the top gear, which controls the red tiger, till the tiger moves to the middle of the screen. This takes about 5 clicks. Then click the middle gear, till the green tiger overlaps with the red tiger. Then click the bottom gear till the blue tiger overlaps with the red+green tiger.

Solution: The telescope has to be moved using the four arrows around its lens to find the planets shown on the right in the viewfinder. The planets on the right have to be rotated by clicking on them till they match their real counterparts. This game is logical and easy, and has multiple solutions. Mine is:

Move 1 right to see the red planet. Click the red planet on the right once to match the real one. Now move 1 up + 3 right to see the green planet. Click the green planet on the right 6 times. Now move 2 up + 5 left to see the purple planet. Click the purple planet on the right twice. Now move 5 down to see the yellow planet. Click the yellow planet on the right 4 times.

Use the scarab with the green-topped pyramid to the right of the tree.

Mini-game: Filling the shapes in the pyramid.

Solution: Start by filling the two ‘arms’ and the ‘feet’ of the structure. Since the pieces cannot be rotated, only three pieces fit. After that, the puzzle becomes educated guessing and trial-and-error.

Solution: Refer the diagram to see how the parts fit. The green plank is the base. Simply drag the remaining parts to the base as per the diagram. They click into place and the ‘heap of death’ is ready.

Solution: As the instructions say, first add the objects to the proper symbols. Put the leaves on the green symbol. Then put the candle on the sun symbol. Then put the feather on the air symbol. Finally, put the chalice of water on the water drop symbol.

Solution: The point is to get all the three slices of each colour into the same circle e.g. all three green slices in a green circle. Rotate the central circle to ‘pick up’ slices from the corner colour circles: align the central circle with a corner circle, and then rotate the corner circle till the colour you want to move is placed in the central circle. Then rotate the central circle till that slice is placed alongside its particular colour circle; rotate the colour circle to ‘pick up’ the slice. Repeat till all four colours are segregated. Take care that the colours of the central circle follow the clockwise order of green, grey, yellow and blue otherwise it will be difficult to end the puzzle.

search

about me

My brother introduced me to gaming on our ZX Spectrum in 1983, and is still my source of 'games that deserve to be played'. Gaming is one of my pastimes when I’m not working as Chief Executive Officer for a mid-sized web dev firm. Here's my AG bio.

what's this about?

Reviews and walkthroughs of classic and casual adventure games (PC) that I've played.

I'm not a professional gamer, and have no link to the gaming industry beyond my pro bono reviews for Adventure Gamers. All my content is original, except game briefs taken from official websites. I only play and review games that suit my interests, and the views are all mine. I post walkthroughs only of games for which I didn't consult external walkthroughs. My notes illustrate the way I personally navigated a game.