EMO GANGSTERcan they release one MMO on Linux that doesn't look like AIDS

Indie studios generally don't have the resources to make a game look good. Any game. Which is why you see so many pixel art and cartoon style games, which they sell to you as "retro", which arguably sounds better than "outdated".

Also, because WoW is the most successful MMO in history, and WoW had infantile cartoon art. Conclusion: All MMOs need infantile cartoon art to be successful!

It's also important to note that most of the work in this game was done by two people. With possibly a third who came on board more recently from what I gather. That's quite the achievement, even if the visual assets still need work (which they might get during the EA period).

The swipe at WoW is kind of childish, though. They gave their MMO a style consistent with the successful series of games it was based on, not because they weren't mature enough to make proper "realistic" art. If anything, I find a lot of what you might consider "mature" realistic stuff to be pretty boring to look at.

Watching a video review of this, and apparently despite the pretty primitive graphics there's a tonne of content. The writing is apparently quite funny, with skills like "Room Temperature Ball" and the ability to level up dying.

Despite the...less than inspiring visuals, this may be worth a look after all.

PatolaThat is really nice. I'd love to see more deep indie titles being explored on gamingonlinux. Sites like itch.io and gamejolt rarely get the spotlight but they are crowded with good content and good gems waiting to be discovered.

I'm personally interested in writing more articles like this on little Linux gems I find on Itch.io. I don't have much/any budget though, so it'll mostly be free or very cheap games, assuming some kind soul doesn't help out.

I must say, they've improved the interface quite a lot over the first time I tried the game about a year ago. The quests that lead you through the building, gathering and hunting processes is also much more new user friendly than the help diagrams they used to use.

I wish you could expand your carrying capacity with a larger pack or something though. You'll never have enough storage space and constantly need to juggle your inventory.

So far, the screenshots look a lot like Hyper Light Drifter, and visually that's a hell of a high bar to clear. Hopefully you're ready for the inevitable comparisons and are prepared to do things that set your style apart from the Heart Machine's team.

There's a lot of Zelda mentions, but this sounds like it's a heck of a lot darker. And more challenging. Hopefully it doesn't go too far in either direction that it stops being as accessible as those classic games.

GustyGhostOn the topic of MMORPGs, I have been trying to enjoy one called Ryzom though it ultimately feels like a chore simulator. And playing with others vs alone doesn't seem to change that. Either I have been spoiled by this decade's open world games or the MMO concept itself just hasn't aged well. MMORPG developers need to simplify simplify simplify.

I felt the same way about Ryzom. The whole thing is way too technical and non-intuitive, which holds you back from having actual fun. If they'd simplify the skill systems, streamline the HUGE walls of text that new players have to read to even understand the world and its factions, and focus on immersion more than systems, it would be a far better game.