At the beginning of combat, if an engaged creature has higher Wisdom than the opposing engaged creature, it gains a Mugic counter.

Unique

1

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Eye of the Maelstrom (DoP)

Number: 211

Rarity: Uncommon

Card Type: Location

Initiative: Power

Card text:

When Eye of the Maelstrom becomes the active Location, each player discards a Mugic Card.

No wind, no sound - just madness.

1

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Kaizeph, City of the Elements (AU)

Number: 198

Rarity: Super Rare

Card Type: Location

Initiative: Number of Elements

Card text:

Creatures take 5 less damage from attacks they share an Elemental Type with.

Unlike all else, the Citadel is the foundation of everything.

1

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Khybon's Scrapyard (not a printed card) (LR)

Number: 20

Rarity: Uncommon

Card Type: Location

Initiative: Power

Card text:

When a Battlegear is put into a discard pile, put a Scrap counter on Khybon's Scrapyard. Then, if it has 3 or more Scrap counters, return up to 1 Battlegear from your discard pile to play equipped to an unequipped Creature you control and your opponent reveals a new active Location.

Subject: The things in red are things you should have done Posted: July 28, 2014 10:30 pm

-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).