when i go into the Options menu i can see the mod, and i tell the game to activate it. however, when i try to activate it, the "activated mods counter" remains at 0 and none of the new races are available.

When i had Reloaded in S:CoP it would bug after a while and make it so that the game CTD when trying to go to Skadovsk with Pilot. the error would report as an access violation with "dialogue holder_something"

so i uninstalled-reinstalled S:CoP and played without reloaded and it worked fine.

-faster base movement all around unless using heavy weapons and/or heavier classes, with the sprint button being tied to fatigue or something to prevent constant useage.

-faster bolter fire. even the basic tyranid has all of its weapons raring to go. the marine has to either switch weapons or hope to goodness that the thing opens up a friend before attacking him so he can get his knife/grenade out.

-slightly smaller maps unless movement is increased, so that you can actually get to the fight in time after respawning.

-better jumping. im one of the "best" warriors in the Imperium and yet a sandbag can completely stonewall me? wtf?

found a graphics glitch on the big river map (when you first get logistics blimps)

when i got to the small NOD base on the other side of the river and an Ion storm came around, the entire map had electricity running on it.

-also, some units need to have their firing rates increased (like the jeep)
-commando needs an armor boost
-the commando in the mission where you start out with one needs to either get an armor boost or needs to start off as heroic.
-veinhole monster needs to last until someone kills the center. waiting several minutes for a temporary(lasts about 3 mins, i think) sarlacc pit isnt good. if you can script it to spread, then that would be great
-The Horde's entry voice. hearing "WE WILL NOT BE FORGOTTEN!" every half second gets old fast

you could add the montauk as a large, subterranean troop carrier. maybe able to carry 3-5 squads instead of just 1 like the regular APCs

the kodiak as an attack epic might be too much like scrin, so maybe have it as a support unit that can repair other units (GDI is seriously lacking in vehicle repair), or have its own abilities? that is, IF youre adding it.

"Honestly"on a wide variety of operating systems, each with different capabilities?"
You got to be kidding me? Mods on TW 3 work on all OS even on windows 7."

but for each one you have to make it so that the textures you make wil work in each of the different graphics settings. things that work for high res (which is what Carnius seems to use) might not work for low-res, which some of the people here use