There are 10 cards – one for each round of play, plus one tie-breaker if needed. Otherwise it is known as the LAST CARD. Each card tells the number of participants needed to complete the activity; the number of points available and then the activity to be performed.

How to Play

Divide into two teams. Decide which team will go first. The first team to go selects someone to go first.

He/she draws an activity card. He/she reads the number of people needed to perform; the type of activity; the number of points available and the activity to be performed.

The activity is judged by the judges and/or or the number of points are awarded in timed activities.

The team with the most points wins.

All activities must be performed or done in one minute or less.

Scoring

Judges use their hands to score 0 to 10. Judges scores are totaled and recorded by the scorekeeper.

Then Team Two must perform the exact same activity to be scored by the judges.

Next Round

Team Two must go first with Team One performing second.

Additional rules

In the event the contestant is unable to remember song lyrics or poetry stanzas, the contestant must make it up.

Only props within range of vision can be used. If you cannot see it, then you cannot use it.

Alcohol strongly suggested prior to playing this game.

ACTIVITY CARDS

Timed Activity – SOLO

Scoring: Least amount of time

Activity: At the start of the timekeeper, sing the chorus of Jingle Bells as fast as you can using only one breath.

Performance Activity – Three People

Scoring: Judges’ scores

Activity: One person sings Jingle Bell Rock while the other two create an impromptu dance routine.

Performance Activity – Two or more People Needed

Scoring: Judges’ scores

Activity: One person sings Rudolph the Red Nose Reindeer while the other persons act it out.

Performance Activity: Two People

Scoring: Judges’ scores

One person recites A Visit from St. Nicholas (aka The Night Before Christmas) while the other person pantomimes.

Performance Activity – SOLO

Scoring: Judges/Timekeeper

Activity: You have one minute to draw a picture of the Christmas tree.

Performance Activity – ENTIRE TEAM

Scoring: Judges’ scores and 5 additional points if the dancers are co-ed.

Activity: Pretend you are the Radio City Music Hall Rocketts. Perform a dance routine including a high kick.

Performance Activity – Candy Cane Catch – Two Players

Scoring: 10 points to team who does not break their candy cane.

Activity: Players stand facing one another about one foot apart and toss a candy cane back and forth USING THEIR OPPOSITE HAND. Right-handers throw with their left. With each toss each player must take one step backward. Play continues until player misses their cane or the cane breaks.

Performance Activity: Sugar Plum Pole Dancers – 2-3 people

Scoring: Judges’ scores and 5 additional points if the dancers are coed.

Activity: Dance like you are the Sugar Plum Pole Dancers

Performance Activity: Christmas Conga Line – TEAM

Scoring: Judges’ scores

Activity: Sing a Christmas song while dancing around in a Conga line

Performance Activity: 2 people

Scoring: Judges’ scores

Activity: Make up a Christmas song and sing it in format of your choice as a duet. Example: country, rap, opera, blues, etc.

TIE BREAKER or THE LAST CARD

Performance Activity: Marshmallow Toss – TEAM

Scoring: Most marshmallows in cup

Activity: One player from each team ties a red solo cup to their head. Both players kneel about six feet from their team. Team members try to toss the marshmallows into the red Solo cup.