New Member of the SBI UI-team

I'm Mo and as of wednesday last week I am part of the dev-team for Albion Online here at Sandbox Interactive. Specifically, I joined the UI team as a User Interface Designer.
Thought I'd use this section to introduce myself to you guys, our amazing players. I am super excited to be part of the Albion Online community!

I'm 30 years old, from Berlin, Germany and a passionate gamer and game dev. Otherwise, I love movies, music and travelling!

As I actually just started playing Albion Online recently, there's still many new things for me to discover and I'm absolutely loving it! So far I really enjoy the private island and open world farming, as my character is not yet geared enough to participate in the higher tier activities (gonna get there eventually )

Also, as a new User Interface Designer here, I am extremely interested in what feedback you guys have about the UI of the game. Please feel free to either post here directly in the Feedback & Suggestions section. I will be reading both!

Ideally I wouldn't just emulate any UIs just because they work somewhere else. Its really about what works best for Albion Online and you guys, the players.

Generally, I think most of the UI Elements serve their destinctive purpose well. I am aware that there are some features that have recieved some negative/constructive feedback, most recently probably the Party Finder. We are working hard on incorporating your feedback!

If I understand you correctly, by the crafting pane you mean:

a UI Element that shows you which crafting materials you have in which chest/ location?

We would love to have this as a feature! Unfortunatly this is not as easy as one might think, as potentially you could have infinite chests on all cities/islands you have access to.

Thanks for the feedback! Will look into it and try to find some better solutions for the stated problems!
And dont worry, you're not dumb . There is a limit on the buffs/debuffs that are shown. If more buffs/debuffs are currently applied than are able to be displayed you can find out via a mouseover.

How about a view that allows us to see where any owned items are located ala EvE's UI? Having to travel just to see what's in a chest is......

- Bar

P.S. when looking at an item in backpackinventory, the gui overlaps the inventory screen slightly, can you move it to the left so it's not blocking the inventory. Thx.

As stated, we would love to have this! We are trying to find a solution for this, but are very limited due to some technical restrictions with the way different map clusters work.

Also, I am not quite sure what you mean with the overlapping of Inventory and GUI. Providing a little bit of extra information (what HUD size and resolution are you playing on?) or posting a screenshot could help.