Mistweaver Monk Artifact Challenge

Comentarios

Comentario de SanctusFR

The sick person who designed this must be laughing at people. I attempted like 100 times, I think 80% mayebe more I get to the final stage and at a moment theres no more place to land even being careful and trying to put the floor crap on the borders and as close as possible, so I die and the guy has still like 20% after the group also dies. I used drums, dpsed it, bubbled the tank before dying, whatever. Its rly sick to do somethign like this. I did the Tanks and DPS challenges and are kid games compared. And if you are a bit OP on dps and tank challenges you just rush on them, on healers challenge you still get the low hp & dps dumb AI noobs as partners. Yes I'am frustrated, ofcourse, but common its a game It should be fun not a nightmare to ppl, u can make it challenging but this is absurd. I mean I heal at M+15 16 with this toon did 11/11h, I should be able to do this in 100 attempts. There.. I feel better now :D I wont be wasting my time again so.. thats my experience with the damn thing.

I would recommend serpent statue over the crane and diffuse magic is in my opinion slightly better utility.

Comentario de Naetheras

Ive done basicly all challenges and this is by far the one i had the worst time with.

It has an INSANE rng-roll on the mobs damage and your very "teams" damage might be #$%^ or insane, depending on what they feel like doing (99.9% of the time they prefer to switch targets and leave everyone with 5% health just to kill them off all at the same time in p1). So i Suggest doing some damage of your own when they do *!@#e dps.

The final phase is a cluster@#$% or randomness and the boss has no real pattern when to jump and deal stupid damage when you're trying to be low on health (This is where good gear screws you over. because that mofo deals % damage and isnt really that hard)

On top of really poor design, overall unenjoyable, luck-based and ugly challenge i rate this as an achivment not worth doing (An devastating 1/10). When i had it done i felt scammed. Like i didnt care wether i had it or not, because the final attempt was extremly lucky and they decided to do good dps in p1 and no dps on p5 (where they hit each other).

Blizz, srsly. nerf this $%^& or remove it. Its just not fun for anyone

Comentario de Seyjan

I completed this challenge some time ago, but some things that helped me push past the horrid stage one more consistently that I generally don't see mentioned in guides:

And some tips for the later stages:- It may be a good idea to allow one spirit to reach the boss during stage five, specifically so that you will have time to drink before going into the last stage. If stage five is done perfectly stage six is skipped entirely.- While Deseo del tigre is helpful for kiting in stage one, I found I could do that just fine with Celeridad and Transcendencia: Transferencia. Celeridad was also extremely helpful in the final stage with ensuring that I always had a charge of Rodar available to re-position myself quickly.

Comentario de JorgeCharry

Try not to panic in last phase. As soon as the debuff explodes you have to move away to avoid the next leap and fire patch, and then heal up the group and yourself. Also, don't release if you die, with a little bit of luck your npcs allies can kill him.

Comentario de Cyberium

Just got mine. ilvl 938, about 5000k health, overgeared I know, which could actually hinder you more than helping you in the last phase, consider you need to drop your health quickly right after the first curse hits.

Tips:

1) Staying near the fence of the room, facing OUTWARD, that way you get the maximum visage of the battlefield. You can target your teammates via raid interface even if they are off screen.

2) Stay near the fire patch to be ready to get hurt, maintain Renewing Mist on you just in case. At my gear level, any direct heal can bring me over half health, and hurt my teammates a LOT.

3) Lightning the boss whenever you can. If you are about to die, casts Life Cacoon on your tank, because if the boss dies while you're down you still get the completion, and his focus is always on the tank.

Comentario de SmartMuffin

Just completed at ilvl 951. As others have mentioned, being overgeared makes stages 1-6 a lot easier, but comes back to bite you hard in the final stage. Brief advice below:

Stage 1: At a high enough ilvl, this becomes fairly easy. All previous advice you've read elsewhere still applies, but honestly, the only thing that will really screw you over is getting hit with a mana sting. Prioritize interrupting and avoiding mana sting, you can heal your way through everything else if you really have to.

Stage 5: I still struggled here as I'm overly reliant on healbot and not very well practiced at targeted healing. The good news is, you don't have to be perfect. You can allow up to 3 souls to get through and you'll be fine, as you were in Stage 1. You can clear one phase of souls with a revival and a couple vivify. A thunder focus tea and two insta-enveloping mists plus vivify spam works fairly well also. But don't be overly reliant on enveloping mist, as it's a HoT and you don't have much time to work with here.

Stage 7: I used the positioning recommended by Cyberium - stay at the edge of the battlefield, face out. This stage is all about managing your own health. The fire hits hard and your own heals heal hard, so it's very tricky. Ideally, you want to try and maintain around 1-2M health. At my ilvl, I started with about 5.5M, compared to my party all being about 3.5M. Basically, if you're over 50% health when ignite soul goes off, it's a wipe. And if you die, it's a wipe. Don't use enveloping mist on yourself here. I tried to rely as much as possible on renewing mist and running in and out of the fire to add and remove health as needed. You can't completely ignore your party either - especially Jarod. Keep renewing mist on them, with the occasional vivify (or enveloping mist for Jarod) as needed. A well timed roll can get you out of the fire quickly if you're about to die. You can pop a cocoon on yourself as well if you're about to die, but get back in the fire quickly because you need to get that health back down before the next ignite. It's challenging and annoying, but definitely doable - I got it down on maybe my 6th try. Good luck!

Comentario de Pinkiepieisfly

I recently rejoined and I severely out-geared this challenge which was fine until the last part. My best advice is use this macro (or something similar) for the final fight:

/cancelaura Renewing Mist/cancelaura Enveloping Mist

I also cancelled my Jade Serpent Statue during it -- since you'd rather die than damage your NPCs too much -- as you get credit if they kill him without you. I wiped myself out at like 15% and my NPCs soloed him just fine; they had 50% HP left when they won. So as long as you keep your cool for most of it, you should be golden. But that macro saved my fluff. Use it. I restarted twice because I didn't have it and accidentally screwed myself with a ReM tick.

If you're like me and don't have great legendaries or optimal gear choices for this challenge, for the beginning parts I used Prydaz & Sephuz along with Ishkar's absorb trinket in case an NPC or myself got focused too wombo-combo-y, and I had a secondary set for the later phase(s) with throughput trinkets and Ei'thas boots with Insignia of the Grand Army (like I said, my choices were limited).

Comentario de Gromagg

Just completed this at ilvl 932, 72 traits. Since the comments here helped me out so much with this challenge, I thought I'd give my input, then share my thoughts on this challenge.

Being over geared makes this entire challenge seem easier (more on that in a moment), but it makes the last phase somewhat tricky. My tip for the last phase is to do it as you normally would, putting the pools on the outside and as close as possible, then moving inward. However, in order to manage your health, I found topping myself off and leaving a renewing mist and a soothing mist on me while stepping in and out of the pools was a pretty easy way of getting my health low but stable enough for the bomb to go off. I also want to say that if your team is topped off (or even at 50%) and you die with the boss at ~4% hp, DO NOT RELEASE. I actually completed the run after I died with Jared surviving with a sliver of health.

For talents, I agree with what everyone else is saying. Jade Serpent works like a charm here. I took healing elixir instead of Dampen Harm, though. It is actually extremely useful during the timed phase and during phase 1, especially if you're prone to making mistakes during either of those phases. I wouldn't shy away from taking it!

As for my thoughts on this challenge: they are completely mixed. While I appreciate blizzard giving us healers a proper challenge, setting us up with arguably the worst 3 man group we've ever seen in our lives, I also think there is a bit of an unfair element to it for us as mistweaver monks in particular. As Mistweavers, we lack CC capabilities, having only an incap and a stun (the stun only being there if we talent in). Other classes, on the other hand, have slows, roots, stuns, and even interrupts. With this being said, without having high item level and sheer numbers working to our advantage, this entire experience feels extremely stressful and chaotic, during phase one *especially*, due to the fact that during these hectic situations, we feel limited to our options, because we only have two buttons to work with and cool downs to keep track of in both cases. Regardless of my opinion on this, I *HIGHLY* recommend anyone who wishes to improve their skills when it comes to playing mistweaver, or playing a healer in general, to play this through, even at ilvl 900. Just getting past phase one will show you the importance of every single spell in your spellbook, and will make you think about how you can be using it in the future.

Comentario de MeleePencil

The first intermission (Phase 2) has no time limit as far as I can tell. This means you can pop drums in Phase 1 and let the sated effect cool off completely.

Comentario de Drynix

With the mage tower now being permanently up I expect a lot of people going for the skins now. I cleared the mistweaver one today and most of the tips here are golden.

I went with the crane though because I have minimal experience with mistweaver so I never really used the mist thingy efficiently, make the statue pretty weak. Only thing that the mist was really good for in my experience is tanking the guys that fixate on you.

However something else that helped me greatly is using 1 tanking trinket. Ishkar's felshield emiter from the high command boss in Antorus. When things fixate you are you and several allies get severely damaged you can pop this trinket which functions as a massive barrier on you allowing you to focus your allies a bit. Second trinket was the AoE heal trinket from garothi, that thing functions as a soft reset being able to heal nearly all party members to full or 1 or even 2 of the spirits at the later stage. Some of them spawn close together as they float to the boss, toss it on 1 of those and bam, both get massive heals. A single effuse should be enough to top both of those off.

For the final bit, just slowly rotate arround the edges of the room, heal where needed and keep using jade lightning on the boss. Felshield emitter is again great here, allows you to drop low and pop that thing. If the boss charges and slams you he won't break the shield which saved my ass bigtime.

Best of luck to all you guys who are going for the skins with your new sexy maxed artifact!

Edit: I noticed Ishkar's Felshield is actually labeled as a healing trinket since you can apply the shield to an ally. However I never macro'd it to target myself and whenever I used it, it always popped on myself. Even with Jared targetted. So no idea whats going on there, just assumed it was a tanking trinket due to the fact it gave me a bubble all the time. An effect we have seen on tanking trinkets many a times.