Growing up, the bus ride to school served as the bragging grounds for my friends and me. I distinctly remember reveling in my accomplishment of getting through the special zone of Super Mario World, only to have my friend throw his successful completion of Mega Man 2 in my face later that week. Constantly trying to one-up each other was always fun, but the feeling of accomplishment was what made the battle most worthwhile.

This feature was originally published March 24, 2016.

I haven’t had any rivalries like that in my adult life, so when a fellow Game Informer editor challenged me to keep a record of all the games that I beat in 2016, I jumped at the chance to reignite the sense of competition that I enjoyed so much during my youth. I started off strong, beating both Rise of the Tomb Raider and Tales from the Borderlands within the first two weeks of the year, but after plowing through a couple more titles, I realized the games I’ve polished off feel different than the ones I played during my formative years.

The upcoming release of Batman v Superman: Dawn of Justice has us thinking about some of the memorable confrontations in gaming. We’ve chosen these one-on-one contests not just because they made for great fights, but because the conflict between the two individuals in each case defines our memory of the game. Sometimes a powerful rivalry is as potent and engaging as the most romantic of love stories or enduring of friendships. Here are our picks for the greatest video game match-ups in history.

NOTE: Most of the games on this list are older classics, but they do discuss SPOILERS about the major conflicts and characters of those games. You have been warned.

Receiving the low, low score of .5 out of 10, Kabuki Warriors is one of the lowest scored titles in Game Informer history. Andy McNamara, who gave the game this abysmal rating, joins us for a look back at one of his most detested games. Kabuki Warriors was developed by Genki and released exclusively for Xbox on November 19 2001.

We dive into the game's career mode to show off its unique fighting mechanics, dance moves (yes, you read that correctly), and character trading. We also play a few competitive rounds, with Andy giving us a good look at a fighting style that made his Kabuki Warriors review famous. Does he still have the skills to hit the buttons with his...well...you'll have to watch the episode to see what Andy does, but you may want to hide the children first.

After this brief look at another horrible game from yesteryear, comes the first round of the Super Replay Showdown with matches between Jeff Cork and Kyle Hilliard, Dan Tack and Brian Shea, Jeff Marchiafava and Javy Gwaltney (named by George Lucas), and Kim Wallace, Ben Reeves, and me. If you aren't familiar with our annual Super Replay Showdown, the winner of the tournament gets to play the game of their choosing for an entire Super Replay! That's a complete playthrough of a game with our commentary and shenanigans included.

Last week, Kotaku reported that Sony was planning a new version of its PlayStation 4 hardware, which could play games at 4K resolution. Before you speed over to your nearest big-box retailer and throw your wallet at a new television, however, keep a couple of things in mind. First, while a few anonymous sources have said that such a device is in the works, it’s not anything close to an official confirmation. Indeed, playing games at 4K is just one of several possibilities. But more importantly, such a console simply isn’t viable considering the current state of the market.

On its surface, the idea of running games at 4K resolutions sounds great. Right now, the Xbox One and PlayStation 4 top off at resolutions of 1080p, which is 1,920 x 1,080 pixels. A 4K display bumps that up to either 4,096 x 2,160 or 3,840 x 2,160 pixels, depending on which of the two standards you’re using (DCI 4K or UHD-1, respectively).

A few months ago, we started the Game Informer Game Club where we play games and talk about them with our (awesome) community. The inaugural game has been Final Fantasy VII, and we’ve already had three discussions about the game. Now we’re gearing up to bring the Final Fantasy VII discussion to a close with one last session that covers the end of the game and all the side content.

Mark your calendars, because the next GI Game Club session is happening on March 31, which is when we will air the final segment on the Game Informer Show podcast. If you still need to catch up on our discussions, you can watch part one here, part two here, and part three here.

As with previous discussions, we have a few conversation topics to think about as you play through the game with us:

The Division doesn't feature the most focused narrative, but Ubisoft Massive has built up a fair amount of intrigue surrounding the society-crashing Dollar Flu and what happened to the first wave of Division agents. However, I've run into deeper and much more puzzling questions while plundering the streets of Manhattan. Here are some of The Division's biggest unexplained mysteries.

Mystery #1: Why Are So Many Rikers Gang Members Named Alex?Whenever I gun down a member of the Rikers gang, there seems to be about a 25-percent chance one of his buddies will respond by shouting, "He shot Alex!" How in the world does a gang contain that many Alexes? Do they only allow ex-prisoners named Alex to join? That seems like a pretty strict requirement, but given their impeccably coordinated wardrobes, not out of the realm of possibility. Or maybe there's some kind of Fight Club-style Robert Paulson situation going on? Seeing as how they all shoot at me on sight, I'll probably never know. Stinkin' Alexes.

The Internet was recently enamored by a convincing fake mock-up of a Nintendo NX controller. Assorted message boards debated its veracity, and a few days later another photo appeared of a similar controller. Yesterday, the creator of the original mock-up came clean, showing off the process of how he created the image. A video showing how the second photo was created appeared hours later, detailing how its creator designed and 3D-printed the controller. We were able to speak to both creators through e-mail to see how the projects came together independently.

Anatole Korczak created the original image. He's a mobile-game developer who publishes mobile games under the name Noname Games and has so far released three games.

Why did you decide to do this? Were you hoping it could help point people to your games after revealing yourself?I'm a fan of Nintendo and I like what they do, and I decided to make it for fun. I did not think it would catch so much attention.

The TrackMania series is big around the globe, and TrackMania Turbo (out now on PlayStation 4, Xbox One, and PC) aims to expand the series' heretofore limited console presence. See what the newest game in the series is all about and what makes it addictive.

Kyle and Kato tackle some of the game's pre-set and random generated tracks, taking on its sharp turns, drift sections, boost pads, and gravity-challenging corkscrews.

Apart from the online component – featuring competitive multiplayer as well as a way to see other players' created tracks – the game also features a wealth of couch co-op options, including the chance for two players to control the same car simultaneously. We took a stab at it, and somehow managed to finish in one piece.

Manhunt was just re-released on PS4 this past week, so I thought I'd talk about why it's so fantastic.

It's hard for me to imagine any other company than Rockstar emerging as the defining video game developer in the first decade of this century. Not only did Rockstar popularize the open-world genre with Grand Theft Auto III and its decade-bouncing siblings, but the developer's constant courting of controversy ensured that its games would be up front and center in all mainstream news outlets. Though the technical and creative achievements of the Grand Theft Auto series are indeed laudable, for me, 2003's Manhunt has always been the developer's strongest game and remains my favorite title from the seventh console generation.