Game play: Each card offers ten clues, beginning with a difficult one — worth ten points — followed by additional clues, each worth a lesser value. Players earn points based on when they are able to shout out the correct answer.

Our thoughts: I’ll age myself a bit here, and admit that I remember when Trivial Pursuit was released. It was always a favorite of mine, but I often felt that I was thisclose to knowing the answer but couldn’t quite get there. Kwizniac does what Trivial Pursuit didn’t, by adding a number of chances for players to get the right answer, offering just a bit more information with each new clue. We’ve played this a number of times, both around the kitchen table and on the road and it’s been a hit every time. In fact, even people who opted not to play initially found themselves trying to chime in when they heard the clues read out loud. (C’mon, now. “It was the first arcade game before Pinball machines and the Slots.” Who can hold their tongue if they know the answer* to that??) My only criticism is that the deck seems to have an overabundance of questions about fashion designers, stumping this t-shirts and jeans family.

You can check out a couple of sample cards online and if you’re an app user, you can download the Kwizniac app for 99 cents.