AuthorTopic: [B18] Enlighten (Read 41043 times)

Why not build some lamps?You are encouraged to build those, because darkness will make your pawns slower.

Light does matter

You must walk carefully in a place full of darkness. So do your pawns. They move slower in darkness.In contrast, bright places provide nice working environment. Manipulation will go 20% in brightly lit areas. You must use sunlamps instead of standing lamps to achieve this.

- Changes everything about the mod- No longer a ThoughtWorker, it's a HediffGiver. More accurate, less buggy... maybe.- Introduces the EnlightenDef, that allows you to put any Hediff on the pawn given a range of glow defined by the inclusive range between glowMin and glowMax. These are the default definitions but you can change anything about them

Hey notfood, since I am thinking of reviving my Vampire mod I was also thinking of adding in a light weakness system by using your Enlighten code to make it work, am I allowed to do that? I will give full credit to you as you are the original author of the code I would be using if you allow me to do this .