Tag: FDT5

Ok, so here’s the first sneak peek to one of the games that we are producing for mobile devices as Team-O, for our first game we decide to approach a simple game “Smash-a-Mush” is a whack a mole style game where in order to collect points You need to smash the mushrooms and avoid touching other things like flowers, stones or the radish, when we designed this game Stage3D wasn’t available yet for mobile development so we build a little framework and it’s basically a “get more points game” like those Atari games where the objective was to cross as many stages posible and collect points.

We began doing it in Flash CS5.5 but even when is a simple game I find out that we needed to move it to a pure As3 project done in FDT5, why? performance, the thing that took the most time in the development side was that I needed to be really careful with memory leaks and performance issues and optimize the game to use less vector graphics and do the most of the animation using sprite sheets and partial blitting, Fdt5 Profiler was a real time saver and helped me find those memory leaks that using Flash alone would not have been posible.

We are the in the process of finishing the music and audio of the game and hope Apple’s App Store will approve it in the next few weeks. I would be writing a series of more detailed posts of the process of building games with Flash for mobile platforms and give a few tips/warnings for newcomers so they won’t have to struggle with the same problems that we already had, meanwhile You can watch the video of the game running on an iPad 2.