Grades

The Wright 3

<p>Spring semester at the Lab School in Hyde Park finds Petra and Calder drawn into another mystery when unexplainable accidents and ghostly happenings throw a spotlight on Frank Lloyd Wright's Robie House, and it's up to the two junior sleuths to piece together the clues.</p><p>Stir in the return of Calder's friend Tommy (which creates a tense triangle), H.G. Wells's <i>The Invisible Man</i>, 3D pentominoes, and the hunt for a coded message left behind by Wright, and the kids become tangled in a dangerous web in which life and art intermingle with death, deception, and surprise.</p>

<p>Spring semester at the Lab School in Hyde Park finds Petra and Calder drawn into another mystery when unexplainable accidents and ghostly happenings throw a spotlight on Frank Lloyd Wright's Robie House, and it's up to the two junior sleuths to piece together the clues.</p><p>Stir in the return of Calder's friend Tommy (which creates a tense triangle), H.G. Wells's <i>The Invisible Man</i>, 3D pentominoes, and the hunt for a coded message left behind by Wright, and the kids become tangled in a dangerous web in which life and art intermingle with death, deception, and surprise.</p>

Super sleuths Petra and Calder, along with Calder’s old friend Tommy, have been cryptically drawn into another mystery — this time involving a Frank Lloyd Wright architectural masterpiece, the Robie House.

When their sixth-grade class attempts to save the Robie house from demolition, eerie events are reported. Soon Petra, Calder, and Tommy are involved in a frightening search for ghosts, hidden treasure, and a coded message left behind.

This Common Core-aligned discussion guide provides questions and activities for Pieces and Players, The Danger Box, Hold Fast, Chasing Vermeer, The Wright 3, and The Calder Game, all by author Blue Balliett.