After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.

If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

General

The Game Attributes dialog now supports changing the list order of attributes and values.

The Game Attributes dialog now shows all possible players within a mod.

The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.

The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)

Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings

Trigger Module

Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.

Data Module

Added tooltips to many enumerations in Actor Data.

BUG FIXES

General

Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.

The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.

Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.

Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.

Player chat messages no longer persist when scrubbing through a replay.

The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.

Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.

Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.

Wings of Liberty Campaign

General

Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.

Battle.net

Clarified the requirements for A.I. Romp achievements.

Fixed an issue that could cause Score Screens to display an incorrect number of units trained.

Suggesting an offline player to a party no longer causes a crash.

The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.

Gameplay and Races

General

Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.

Weather effects have been removed from Polar Night LE.

Terran

Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.

The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.

The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.

The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.

Protoss

Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.

The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.

The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.

Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.

Zerg

Overseer Cocoons are no longer attributed as Massive units.

The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.

The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.

Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.

The Hive’s info panel no longer displays a kill counter.

Graphics

Fixed an issue that could cause shaders to fail to generate in some cases.

Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.

Thors now display the correct control group icon while in Explosive Payload mode.

The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.

Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

Protoss

The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

Zerg

Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.

Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.

Fixed a rare crash that could occur with Phoenix-style paired attacks.

Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

Fixed an issue where users were encountering long load times when loading into a map from the editor.

STARCRAFT II PATCH 2.0.10

GENERAL

A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:

Alternate colors are used to show the build grid when “Display Build Grid” is enabled.

Alternate colors are used to designate player colors when playing in teams.

Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.

Minimap terrain is darkened to provide more visual contrast between units and terrain.

A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.

Destructible rocks now appear on the minimap.

Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.

Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.

A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:

Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.

Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.

A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.

Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.

The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.

Improved Replay Scrubbing

When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

Dragging the replay slider backward now begins playback at the exact time specified.

Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:

Zoom Level 1 Hotkey: Z

Zoom Level 2 Hotkey: Shift + Z

While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

General

Multi-Region Publishing

The publish dialog now includes checkboxes for all available regions.

The publish configuration is still based on the current login region, but is now used identically for all selected regions.

A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.

Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.

Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.

Added command line support for exporting balance data associated with a specific replay.

Use syntax: “-exportreplay -exportreplaydir ”

Terrain Module

Support for Map Symmetry has been added:

Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.

Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.

Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.

Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.

Symmetry applies to everything except for regions, cameras, and roads.

Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)

Doodads now support Pitch and Roll properties for three-dimensional rotation.

The HDR Multiplier property can now be modified independently from Custom Color.

Data Module

The “Effects” array in Effects Sets is now upgradable.

The “Duration” field in Apply Behavior Effect is now upgradable.

There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:

The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.

Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.

The Idle Worker button now plays a subtle glow animation while active.

The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.

A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.

Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.

“Internet Cafe” has been added to the list of Group categories.

Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.

The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.

The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

General

Fixed many text and sound localization issues throughout the game for all languages.

Fixed many keyboard layout and hotkey issues across all languages.

Fixed multiple crashes that could occur when utilizing the Take Command feature.

Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.

The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.

Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)

Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.

Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.

Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.

Fixed a rare crash that could occur when closing StarCraft II.

Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.

The “Pauses Remaining” counter is now consistent with how many Pauses are available.

Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.

Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.

Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.

Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.

Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.

Heart of the Swarm Campaign

The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.

The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.

Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.

Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.

Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.

Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.

Fixed a number of icon image display issues on the Kerrigan upgrades screen.

The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.

Battle.net

Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.

Fixed many display and navigation issues that could occur when performing various operations on Battle.net.

The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.

Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.

Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.

Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.

Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.

The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.

It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.

Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)

The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)

Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.

Fixed a streaming crash that could occur when a game was cancelled at the loading screen.

Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.

Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.

After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.

If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

General

The Game Attributes dialog now supports changing the list order of attributes and values.

The Game Attributes dialog now shows all possible players within a mod.

The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.

The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)

Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings

Trigger Module

Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.

Data Module

Added tooltips to many enumerations in Actor Data.

BUG FIXES

General

Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.

The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.

Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.

Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.

Player chat messages no longer persist when scrubbing through a replay.

The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.

Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.

Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.

Wings of Liberty Campaign

General

Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.

Battle.net

Clarified the requirements for A.I. Romp achievements.

Fixed an issue that could cause Score Screens to display an incorrect number of units trained.

Suggesting an offline player to a party no longer causes a crash.

The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.

Gameplay and Races

General

Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.

Weather effects have been removed from Polar Night LE.

Terran

Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.

The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.

The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.

The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.

Protoss

Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.

The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.

The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.

Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.

Zerg

Overseer Cocoons are no longer attributed as Massive units.

The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.

The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.

Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.

The Hive’s info panel no longer displays a kill counter.

Graphics

Fixed an issue that could cause shaders to fail to generate in some cases.

Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.

Thors now display the correct control group icon while in Explosive Payload mode.

The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.

Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

Protoss

The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

Zerg

Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.

Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.

Fixed a rare crash that could occur with Phoenix-style paired attacks.

Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

Fixed an issue where users were encountering long load times when loading into a map from the editor.

STARCRAFT II PATCH 2.0.10

GENERAL

A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:

Alternate colors are used to show the build grid when “Display Build Grid” is enabled.

Alternate colors are used to designate player colors when playing in teams.

Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.

Minimap terrain is darkened to provide more visual contrast between units and terrain.

A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.

Destructible rocks now appear on the minimap.

Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.

Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.

A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:

Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.

Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.

A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.

Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.

The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.

Improved Replay Scrubbing

When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.

Dragging the replay slider backward now begins playback at the exact time specified.

Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:

Zoom Level 1 Hotkey: Z

Zoom Level 2 Hotkey: Shift + Z

While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

General

Multi-Region Publishing

The publish dialog now includes checkboxes for all available regions.

The publish configuration is still based on the current login region, but is now used identically for all selected regions.

A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.

Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.

Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.

Added command line support for exporting balance data associated with a specific replay.

Use syntax: “-exportreplay -exportreplaydir ”

Terrain Module

Support for Map Symmetry has been added:

Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.

Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.

Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.

Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.

Symmetry applies to everything except for regions, cameras, and roads.

Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)

Doodads now support Pitch and Roll properties for three-dimensional rotation.

The HDR Multiplier property can now be modified independently from Custom Color.

Data Module

The “Effects” array in Effects Sets is now upgradable.

The “Duration” field in Apply Behavior Effect is now upgradable.

There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:

The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.

Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.

The Idle Worker button now plays a subtle glow animation while active.

The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.

A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.

Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.

“Internet Cafe” has been added to the list of Group categories.

Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.

The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.

The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

General

Fixed many text and sound localization issues throughout the game for all languages.

Fixed many keyboard layout and hotkey issues across all languages.

Fixed multiple crashes that could occur when utilizing the Take Command feature.

Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.

The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.

Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)

Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.

Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.

Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.

Fixed a rare crash that could occur when closing StarCraft II.

Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.

The “Pauses Remaining” counter is now consistent with how many Pauses are available.

Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.

Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.

Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.

Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.

Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.

Heart of the Swarm Campaign

The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.

The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.

Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.

Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.

Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.

Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.

Fixed a number of icon image display issues on the Kerrigan upgrades screen.

The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.

Battle.net

Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.

Fixed many display and navigation issues that could occur when performing various operations on Battle.net.

The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.

Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.

Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.

Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.

Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.

The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.

It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.

Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)

The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)

Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.

Fixed a streaming crash that could occur when a game was cancelled at the loading screen.

Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.

Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.