Jul 16 2013:
They already have a lot of Virtual Reality machines. Some advanced arcades...such as those in Disney’s DisneyQuest, holds virtual reality systems. There are two major problems. The Broadcasting signal blocks a lot of potential in the air waves and the cost of a virtual reality system.

The broadcasting wave is taking up space that can be used by all different types of entertainment and technological advances. Most people have cable or satellite anyways. The major argument is that they end the broadcasting wave and allow for this space to be freed up. At this point, it is kind of just tradition keeping it around. The broadcasting channels wouldn't be harmed that much, due to the fact that they are paid to be on cable TV and satellite TV....so just get rid of it. It's only a matter of time. Think 160 players on a war simulator....yeah that'll happen. Get rid of broadcasting wave.

The cost of these machines seems to be the only thing stopping companies from investing in VR. They already exist, we just need to make better technology to reduce the price of the system.

@JAmes good point....the future is VR and the Kinect is the first step towards introducing gamers to VR....hopefully I'll be mobile enough to kick ass in the future gaming arena!

Jul 17 2013:
...(in continuation) Using this proposed device, when the brain communicates and sends neural charges to move certain muscles, the Oculus rift could then convert that data into a pattern of movement (some companies are already looking into this). This would allow the user to just think of movement without having to actually move, eliminating the need for a virtual room altogether. I cannot say what titles would work in VR, or what features should be implemented, but the shift will be a very interesting one.

Jul 17 2013:
Here is my opinion: videogaming as medium is not ready for this transition just yet. As of late, the industry seems more focused of social horizons and graphical fidelity. We may be looking forward to the next generation, but in reality, this generation does not bring many changes. We saw the shift to polygon graphics modeling and heavily implemented story lines with the first Playstation and Games like Metal Gear Solid, Thief, and Splinter Cell (singled out only since the stealth genre is my favorite). The Playstation 2 brought about higher graphical fidelity in an increase of polygon counts and complex storylines. Here, we saw games transition into art by embracing post-modernism--Again, Metal Gear solid 2 showcased this very well in that its actual message prompted the user to question his/her morality and control over their own actions in-game. This shift strengthened gaming in that it meant something to the gamer. The Playstation 3 era brought about games that encouraged online social connectivity. Games like Battlefield 3 encouraged socializing in order to achieve milestones--in essence gamer cooperation. So far, the next generation does not bring many new things to the table.
My point is this: You need titles to effectively take advantage of the capabilities of VR Gaming in order to implement VR Gaming. As much as we'd like to imagine playing shooters in VR rooms, the truth is that this style of play is not efficient. This sort of gameplay does not offer many features to be effectively implemented in VR. The experience would therefore be dry and too similar to gaming now. This is akin to the proposed jump to 4k gaming next generation. Although it may be interesting, it is horridly inapplicable.
If I were to entertain the idea of it; however, I'd say that we should do away with the notion of a VR room for Games altogether. The Oculus rift seems promising and its limitations (movement control) could be easily fixed by using a device to measure a brain waves...

Jul 16 2013:
Do you think that this would present a technical problem, or would the cost be prohibitive in the sense that the final cost of mass-produced versions would exceed the willingness of gamers to pay for it in sufficient numbers to cover costs of R and D and production?

Jul 17 2013:
Once parts are mass produced, the cost decreases considerable. Contrary to popular belief, the PS$ and Xbox one are not low-end PCs. In respect to the hardware specs, they would amount to a PC costing $1000+. Mass production lowers the price to $399.99 and $499.99 if you believe the Kinect is worth this much. Assuming the idea I described using the Oculus Rift and a Brainwave detector is implemented, the full price would amount to $980 ($300 Oculus Rift, $600 raw-data access brainwave detector optimized for gaming, $80 developer troubles factored in). Mass produced would bring them to $299-$399.99. Assuming the market is ready and convinced of this technology, the shift would be easy since the cost is negligible (less than the sixth/seventh generation console and mid-end PCs). Production also should not be a problem as the technologies are similar and the code is mostly open source. The problem here is the shift itself.

Jul 17 2013:
My current area involves research with Multi-touch and Natural User Interface (NUI) technologies. Gaming is; however, a passion of mine. I follow the gaming industry very closely and have close friends that propose many interesting changes in Gaming.

Why should we do this? What's your idea? How do we make the virtual reality convincing enough? Aren't they already trying to do this with Kinect? What is YOUR idea that trumps Playstation Move, Kinect, and Wii and why is your idea that much better?

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