I-I want to tell a story. I want to show emotion, and the better the -- so people always believe oh, the better the graphics are going to look really good around here, but I'm also thinking of the graphics in terms of uh, facial expressions. You know, the lip is moving correct, the pores are-are-are working um, you know, maybe there's a little sweat coming off him, or-or there's tears, or there's drool, or there's -- you know, so I-I look at it as like, okay, now I can start to get the details better because I really do want to have that um, emotional impact, like you watch a movie and um, you know, I was watching one the other day, and it was so sad. Right, there was a point in it, it was just so sad, right, and um, I'm like we still haven't there in video games. And that's what I want to do, you know, I want -- I want you to feel like, "Oh, my gosh, they killed that character off," you know, and almost cry. Um, so I think the better fidelity in the graphics will allow us to um, to-to get there. Now yeah, you have in Bambi, you know, 1940s, whatever, people cried when you know, um, Bambi's mother died. Um, and -- but we want to hook them sort -- more on the reality, so the graphics mean better lighting, bounce lighting, better graphics, but they also mean a much more emotional experience for me.