/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+| |+
+| "Deadly Premonition"/"Red Seeds Profile" Strategy Guide |+
+| (includes "The Director's Cut" version) |+
+| |+
+| [Xbox 360 and PlayStation 3 Versions] |+
+| Version 3.1 [Revision 6] (January 2015) |+
+| |+
+| By Robert Allen Rusk. |+
+| Copyright 2011-2015 Robert Allen Rusk. |+
+| |+
+| E-MAIL: rarusk[at]netzero[dot]com |+
+| |+
+| **[GameFAQs.com's December 2011 FAQ of the Month]** |+
+| |+
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
\=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/
Made a change in Chapter 2 based on a reader suggestion.
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
"Deadly Premonition"/Red Seeds Profile" is copyright 2010 by Access Games.
Published and licensed by Ignition Entertainment Ltd. All rights reserved.
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
A complete listing of contact and other information can be found at the end
of this guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TBCT. Table of Contents |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:
>KR6 or >ZD12
0============================================0============================0
| DDP1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0
GEN1. About The Guide
GEN2. Deadly Premonition / Red Seeds Profile
GEN3. The Director's Cut
A. The Regular Version
GEN4. Controls
GEN5. Game Menus and Starting a New Game
GEN6. The Main Screen
GEN7. Health Meter/Pulse Meter
GEN8. The Pause Screen
GEN9. Items and The [Toolbox]
GEN10. Important Items
GEN11. Basic Maintenance
GEN12. Saving Your Game
GEN13. Welcome to Greenvale
GEN14. Infinite Food Sources and Items
GEN15. Time, Money, and Objects
GEN16. Vehicles
GEN17. Trading Cards
GEN18. The Other World
GEN19. Combat Mode and Weapons
A. Melee Weapons
B. Ranged Weapons
GEN20. Profiling and The Raincoat Killer
GEN21. Side-Quests and Side-Activities
GEN22. Other World Replays
GEN23. End of Chapter Statistics
GEN24. Chapter Replays
GEN25. Xbox 360 Achievements and PlayStation 3 Trophies
A. Common Achievements/Trophies
B. Xbox 360 Specific Achievements
C. PlayStation 3 Specific Trophies
GEN26. Tips and Tricks
GEN27. *IMPORTANT* The Key Disappearance Glitch
GEN28. The Order of Things
0=============================0===========================================0
| DDP2. The Story Begins..... |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=============================0=============================================0
-----------------------------------------------------------------[Prologue]
CH00. Chapter 00 - York AND Zach
----------------------------------------------------------------[Episode 1]
CH01. Chapter 01 - First Day of Investigation
CH02. Chapter 02 - Sheriff Office
A. Chapter Replay #1
B. Chapter Replay #2
CH03. Chapter 03 - Autopsy Report
CH04. Chapter 04 - Profiling
CH05. Chapter 05 - Murder Site
CH06. Chapter 06 - Greenvale Inhabitants
CH07. Chapter 07 - Dinner
A. Chapter Replay #1
B. Chapter Replay #2
C. Chapter Replay #3
D. Chapter Replay #4
-------------------------------------------------------[Episode 2 (Part 1)]
CH08. Chapter 08 - Muses Gallery
CH09. Chapter 09 - A & G
A. Chapter Replay #1
CH10. Chapter 10 - The 2nd Sacrifice
-------------------------------------------------------[Episode 2 (Part 2)]
CH11. Chapter 11 - Lost Child
CH12. Chapter 12 - Fallen Goddess
CH13. Chapter 13 - Past
----------------------------------------------------------------[Episode 3]
CH14. Chapter 14 - Tea Break
CH15. Chapter 15 - Red Seed
CH16. Chapter 16 - Hidden Memories
CH17. Chapter 17 - New Raincoat Killer
CH18. Chapter 18 - The 13th Bell
CH19. Chapter 19 - Apartment
CH20. Chapter 20 - Cruel Device
----------------------------------------------------------------[Episode 4]
CH21. Chapter 21 - Cat Fight
CH22. Chapter 22 - The Throne of Abyss
----------------------------------------------------------------[Episode 5]
CH23. Chapter 23 - Dawn
CH24. Chapter 24 - Red Tree
----------------------------------------------------------------[Episode 6]
CH25. Chapter 25 - Zach Morgan
-----------------------------------------------------------------[Epilogue]
CH26. Chapter 26 - Epilogue
-------------------------------------------------------------------[Extras]
CH27. Special Menu
CH28. Side-Quest Summary
CH29. Twin Peaks
0==================0
| DDP3. Conclusion |
0==================0
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >DDP1. Introduction And General Information |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
(1, 2 and 3), Xbox, and Xbox 360.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.
I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.
I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).
Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).
This guide was constructed using TextWrangler on an Apple Mac Mini and I used
Safari to help in seeing how it would look on the web and correct format
errors.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN1. About The Guide |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Welcome to my "Deadly Premonition"/"Red Seeds Profile" guide! If this is the
first time you have visited then you will find a lot of useful information in
a highly organized format that you can use to successfully complete the main
story, most, if not all, of the Side-Quests, and acquire all of the
Achievements and Trophies within the game.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
The main emphasis of this guide is to provide simple solutions to the main
storyline and provide a specific order to the Side-Quests in many of the
chapters for the game.
This guide was written while playing the Regular Version of the game on the
Normal difficulty setting which is what most people will probably play this
game on. However, I also account for the other two difficulty levels to those
who want the difficulty based Achievements.
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it. During the construction of this guide I used
the following user created FAQ for additional reference:
>>"Deadly Premonition Walkthrough V1.00" - by Jennifer N. Rigsby
**************************************************************
I had used this guide on my first run-through when I was trying to
acquire all of the Trading Cards. Some of her ideas and suggestions are
presented in this guide but I have tried to add my own observations and
to make them better.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN2. Deadly Premonition / Red Seeds Profile |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
"Deadly Premonition", called "Red Seeds Profile" in Japan, is an open-world
horror survival game that was released on the Xbox 360 in North America,
Europe, and Japan and on the PlayStation 3 only in Japan in 2010 by Access
Games. It would be later released on the PlayStation 3 in North America in
April 2013 and on the PC in October 2013 as "The Director's Cut".
It was released as a budget title ($20) and often has been criticized for its
sub-standard graphics, clunky controls, and inappropriate musical cues. Yet,
if you get past all of that, then you will find a quirky gem of a game
underneath.
Another aspect of the game is its references to real movies and bands which
makes it feel more authentic than other games. The game can be considered an
interactive "B-Movie" with the technical flaws hiding something cool
underneath.
As a result, this game has achieved cult status within the gaming community.
Another reason for the cult following - the game is practically a ripoff/love
letter to one of the best cult television shows ever aired, "Twin Peaks".
The game was originally supposed to be released on the PlayStation 2 and Xbox
and even had a trailer, when it was originally called "Rainy Woods", released
in 2007. But the similarities to "Twin Peaks" was so strong that Access Games
was forced to change a lot of things which caused a considerable delay and
even came close to cancellation.
However, the limited budget wouldn't allow them to upgrade everything to the
level they needed to be for release on the next generation consoles which
resulted in the many technical flaws the game has.
So the game designer, Hidetaka Suehiro (aka SWERY), decided to focus on the
story, characters, and the game world which is where the game shines. Many
game critics have praised the game for its unique world and the characters
that inhabit it.
And the fans have taken such a liking to the game as to create memes and
websites devoted to it. Two of them, "Welcome to Greenvale" and "Planet
Redwood", were used as reference material for this guide.
When this game first came out, I wasn't interested in it at all. Survival
horror is not my cup of tea. Then, at Digital Press, someone made a topic
about the game. I still wasn't too interested although some of the posters
remarked on how weird and bizarre it was.
Then somebody mentioned that it was "Twin Peaks" in game form. It was at that
point I became interested. I am a big fan of director David Lynch, one of the
people who created the show, and watched every episode of it when they
originally aired more than twenty years ago (along with what ABC Television
managed to show of his failed comedy "On the Air").
As more and more people continued to make references to "Twin Peaks", the
more I became interested, until one day I went and acquired the game. Since I
was in the middle of updating some of my other work I had to put it on hold
for awhile. But the moment I put it in and saw the opening sequence I knew I
was in for a treat.
I really liked the game and started using Jennifer's guide to acquire all of
the Trading Cards to get the Achievement for collecting them.
I had no plans to doing my own guide but, after playing through the Hard
difficulty so I could get the Achievement for completing it, I couldn't
resist and managed to find things that I haven't seen on other sites as I
built my document.
With the news that the show "Twin Peaks" is being brought back with new
episodes in 2016 I believe that more attention will be paid to this gem of a
game as we get closer to the first new episode. It is to my understanding
that some of the younger fans have started watching the show, and attending
"Twin Peaks" conventions, because of this game.
With that explained, let's move on to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN3. The Director's Cut |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although there were no plans to release the game on the PlayStation 3 in
North America the game's success on the Xbox 360 changed things. But it
wouldn't be just a straight port of "Red Seeds Profile". It was decided that
some changes would be made for this version which would be known as "The
Director's Cut".
Here are some of the changes that I have found in my playthrough of this
version:
0===========================================================================0
| There are some new cutscenes, mostly between episodes, and a new ending. |
|---------------------------------------------------------------------------|
| Slightly better graphics including the ability to play in 3D. |
|---------------------------------------------------------------------------|
| There are no difficulty modes. If there was it would between Easy and |
| Normal. |
|---------------------------------------------------------------------------|
| The Trophies are in line with "Red Seeds Profile" instead of the Xbox 360 |
| version. I go over this later in the guide. |
|---------------------------------------------------------------------------|
| The on-foot controls are much better and more intuitive putting them in |
| line with most third-person games such as "Grand Theft Auto V". |
|---------------------------------------------------------------------------|
| An expandable map when outside buildings. Unfortunately, this doesn't fix |
| the map orientation problem when viewing it in the Pause Menu. |
|---------------------------------------------------------------------------|
| The boss battles are a bit easier in that the quick times events you do |
| are two button instead of three or four. |
|---------------------------------------------------------------------------|
| You get hungry more quickly. |
0===========================================================================0
There are also some negatives. The main one being frame rate issues. Based on
some of the things I read on the subject this problem may vary depending on
what model of machine you have and whether or not you have a standard platter
based hard drive. It appears that you can reduce this issue by using a Solid
State Drive instead of a standard hard drive.
I have an SSD drive and I had few issues with the game. The only times I have
had any frame rate issues is when picking up certain objects. When you pick
up an object and you see the object screen you may see that the rotation
animation will chug considerably. But this only happened on a few objects. I
haven't had any problems anywhere else.
This version of the game also has some Downloadable Content that can make the
game more interesting:
--[Suit "Espresso"]
=================
Attributes: Tolerance to Hunger and Tiredness x3.
Description: When working on a mysterious murder case, trivial things
such as eating and sleeping just end up getting in the
way. Fear not! With the stylish and snappy Espresso Suit
York can keep going all night.
--[Suit "Field-Ops"]
==================
Attributes: Increase HP and Attack Power x3.
Description: Greenvale can be a dangerous place. Dress to kill with the
fashionable and imposing Field-Ops suit to enhance attack
and strengthen defense.
--[Suit "Happy Songkran"]
=======================
Attributes: Money rewards x3.
Description: Happy Songkran to all! York isn't one to miss out on the
festivities no matter where in the world he is. Bring the
celebrations to Greenvale with the bright and colourful
Happy Sangkran Suit!
--[Suit "High Roller"]
====================
Attributes: Money rewards x3.
Description: Few agents can pull off something as grand as the High
Roller Suit, but York certainly can. When wearing this
groovy set of threads, money is no longer a problem. Get
rich quick!
--[Suit "Special-Ops"]
====================
Attributes: Increase HP and Attack Power x2.
Tolerance to Hunger and Tiredness x2.
Money Rewards x2.
Description: With this deluxe outfit York commands respect. With added
combat efficiency, a determination to beat back fatigue
and the charm to double incoming money, this Special-Ops
Suit ticks all the boxes, isn't that right Zach?
--[Outfit "Cat Girl"]
===================
Attributes: Skin only.
Description: When she isn't on the job, Emily loves to dress up.
Slinking into the seductive Cat Girl Outfit is sure to
turn heads around Greenvale.
--[Outfit "Friday Night"]
=======================
Attributes: Skin only.
Description: Letting your hair down and enjoying yourself from time to
time is important when working on intense murder
mysteries. Emily's Friday Night Outfit is both stylish and
elegant for those going on a girl's night out.
--[Greenvale Real Estate]
=======================
Attributes: Unlocks ability to buy a possible three houses.
Description: Greenvale is a beautiful place. No really, it is!
Greenvale Real Estate unlocks the ability to buy your very
own house here and be part of the community like never
before.
--[Chibi Chibi Bang Bang]
=======================
Attributes: Skin only.
Description: Not all cars were made equal and Chibi Chibi Bang Bang is
certainly in a league of its own. Become an ultimate fan
with this "Deadly Premonition" decorated police car.
--[The Blue GT]
=============
Attributes: Enhanced handling.
Description: Dodging down side streets and weaving through traffic is
inevitable in those heated moments. The Blue GT will never
let you down with its improved handling and stability.
--[The Devil's Red]
=================
Attributes: Increased max speed and faster acceleration.
Description: Everyone knows red paint makes you go faster and this car
is no exception. Pick up the keys to The Devil's Red and
hold on to the seats.
--[The Green Drifter]
===================
Attributes: Expert car able to drift.
Description: Some like to live life on the edge. The Forest Green is a
car for the thrill-seekers. Drift your way through
Greenvale in this expert car for maximum respect.
There is also an Ultimate Edition of the game where you get all of this DLC
plus five additional PlayStation 3 avatar images (York, Raincoat Killer,
Emily, George, Mr. Stewart).
As mentioned, "The Director's Cut" was also released on the PC. But it too
has issues of its own. The biggest one was the screen resolution which was
capped at 720p. Many PC gamers are used to much better graphics than that and
were upset by the limitation. But a fan-made patch was later released that
fixed this issue.
Another issue was that game controllers couldn't be used but that too was
later fixed with an official patch.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Regular Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The differences in difficulty and controls mean that there will be some
changes in strategy in certain areas of the game. I will note these changes
within the guide.
Within the guide all versions of "Deadly Premonition" and "Red Seeds Profile"
prior to the release of "The Director's Cut" will simply be referred to as
the Regular Version of the game regardless of either platform (Xbox 360 or
PlayStation 3).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN4. Controls |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
**NOTE: The PS3 controls are based on "The Director's Cut" version. It is
unknown if this is different from the controls for "Red Seeds
Profile".
0===========================================================================0
|+++++++++++++++++++++++++++++++++| Menus |+++++++++++++++++++++++++++++++++|
0===========================================================================0
| Command | Xbox 360 | PlayStation 3 |
0===========================================================================0
| [1] Pause Menu...........| Start Button | Start Button |
| Select Menu Item.........| D-Pad | D-Pad |
| Accept Menu Selection....| A Button | X Button |
| Send Item to Toolbox.....| Y Button | Triangle Button |
| Cancel Selection.........| B Button | Circle Button |
0===========================================================================0
|++++++++++++++++++++++++++++++++| On Foot |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Command | Xbox 360 | PlayStation 3 |
0===========================================================================0
| Move Around..............| Left Analog Stick | Left Analog Stick |
| Look Around..............| Right Analog Stick | Right Analog Stick |
| Weapon Selection.........| D-Pad Up/Down | D-Pad Up/Down |
| [2] Action...............| A Button | X Button |
| [3] Run..................| X Button | L2 Button |
| [4] Quick Turn Around....| Left Stick/X Button | N/A |
| Turn On/Off Flashlight...| Y Button | Square Button |
| [5] Hold Breath..........| Left Trigger | R2 Button |
| Open Map.................| Back Button | Select Button |
0===========================================================================0
|++++++++++++++++++++++++++++++| Combat Mode |++++++++++++++++++++++++++++++|
0===========================================================================0
| Command | Xbox 360 | PlayStation 3 |
0===========================================================================0
| Combat Mode..............| (Hold) Right Trigger | (Hold) R2 Button |
| Aim Weapon...............| Left Analog Stick | Left Analog Stick |
| Lock-On..................| Left Trigger | L1 Button |
| Attack...................| A Button | R1 Button |
| [6] Reload...............| B Button | Circle Button |
| Strafe Left/Right........| Left/Right Bumper | N/A |
0===========================================================================0
|++++++++++++++++++++++++++++++++| In Cars |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Command | Xbox 360 | PlayStation 3 |
0===========================================================================0
| Steering.................| Left Analog Stick | Left Analog Stick |
| Camera...................| Right Analog Stick | Right Analog Stick |
| Change View..............| Left/Right Bumper | Triangle Button |
| Accelerate...............| Right Trigger | R1 Button |
| Brake/Reverse............| Left Trigger | L1 Button |
| Sound Horn...............| Left Stick Button | L3 Button |
| [7] Enter/Exit Car.......| A Button | X Button |
| Parking Brake............| B Button | Circle Button |
| [3] Siren/Boost..........| X Button | L2 Button |
| Turn Headlights On/Off...| Y Button | Square Button |
| Turn Wiper On/Off........| D-Pad Up/Down | D-Pad Up/Down |
| Left/Right Turn Signal...| D-Pad Left/Right | D-Pad Left/Right |
| Open Map.................| Back Button | Select Button |
0===========================================================================0
[1] - This is also used to skip cutscenes (including when entering/exiting
cars and when you acquire items).
[2] - This is used for the following:
--Opening doors.
--Looking through windows.
--Buying items.
--Picking up items.
--Push Crates.
--Climb up/down objects.
--Fish.
[3] - When on foot his is used in conjunction with the Left Analog Stick.
Running or using the Police Car siren will increase your Pulse Meter
until you either let go of the button or exhaust yourself.
[4] - Pull back on the Stick then press X. This command is only for the Xbox
360 version.
[5] - This is used in certain situations but outside of them this is useless
as it will increase your Pulse Gauge very rapidly.
[6] - This is also used to discard your melee weapon.
[7] - When driving this is also used to Talk.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN5. Game Menus and Starting a New Game |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you start up the game and get past the opening movie then you will see
the following options:
0===========================================================================0
| New Game | Allows you to start a new game and the difficulty level |
| | (Xbox 360 only). |
|--------------+------------------------------------------------------------|
| Load Game | Allows you to resume from your last save or do a Chapter |
| | Replay (explained later). |
|--------------+------------------------------------------------------------|
| Options | Allows you to adjust game saving, graphics, controls, and |
| | sound. |
|--------------+------------------------------------------------------------|
| Leaderboards | Allows you to compare your progress with other players on |
| (X360 only) | Xbox Live. |
|--------------+------------------------------------------------------------|
| Special | You cannot select this option until you have successfully |
| | completed the game. I go more into this at the end of the |
| | guide. |
0===========================================================================0
When you start up the game for the very first time, only New Game and Options
are selectable.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
To start a new game select New Game. On the Regular Version you would need to
select a difficulty level: Easy, Normal, and Hard. The difficulty determines
how much damage you can take, how difficult the enemies are to destroy, and
how difficult it is to shake off them off when one grabs you.
If you already have a game started then you will completely erase it in favor
of the new one so, if you wish to keep it, then you will need to move it to
another memory device.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN6. The Main Screen |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Your Main Screen is where all of the action in the game take place. In the
center of your screen is FBI Agent Francis York Morgan. You use the joypad to
move him around and manipulate the camera.
In the upper left corner of the Main Screen is where your Health Meter (which
shows your current health) and the Pulse Meter (which shows your pulse rate),
are displayed.
In the lower right corner of the Main Screen is where your current weapon,
and ammo, will be displayed. In the lower left corner of the screen is where
the Map, with current time, will be displayed when you are outside.
Places you need to go will be marked with either red or grayish arrows and
with the distance to them (in yards). Other places you can go will be marked
by either purple (Other World Replays) or orange (special areas).
In the Regular Version the camera will be behind York most of the time but
when he enters stairways or certain areas then the camera will go to a fixed
point which can be disorientating. This particular problem is no longer an
issue in "The Director's Cut".
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN7. Health Meter/Pulse Meter |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The Health Meter, which is at the upper left corner of the screen, will
display your current health. If you are attacked, blow up a Barrel when you
are too close, or let your Hunger Meter get to zero then this Meter will
decrease.
If your Health Meter runs out for any reason then you will die. You will then
be given a choice of continuing or ending the game which will put you back at
the Title Screen.
If your Health Meter gets very low then you will start to stagger and you
will move and attack slowly. When this happens then it is highly recommended
that you use a [First Aid Kit]. You can also restore your Health Meter by
sleeping in any [Bed] you find.
Below the Health Meter is the Pulse Meter which displays your pulse rate.
When you run, use the Siren (in vehicles), hide, or play Darts then your
Pulse Meter will gradually increase.
When your Pulse Meter reaches its maximum then you will exhaust yourself. You
will stagger about while winded and must wait for your Pulse Meter to go back
down to zero before you can run again. You can use [Stabilizers] to slow down
your pulse rate for awhile and even completely zero your Pulse Meter if you
exhaust yourself.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN8. The Pause Screen |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you press the Start Button then you will enter the Pause Screen. The
first thing you will notice is a table to the left, a fireplace with a deer
head in the center, and a television and grandfather clock to the right.
The Television displays your Hunger and Sleep Meters. Above it is the amount
of money you have and the current (paused) time. By going left and right then
you can access other areas of the Pause Screen. We'll start by going right:
0===========================================================================0
| [Item Bag] | This is where you carry all of your weapons and items. It |
| | is broken into four pages: |
| | |
| | --Weapon |
| | ====== |
| | This is where you can view, switch to, and even |
| | throw away your weapons. |
| | |
| | --Item |
| | ==== |
| | This is where you carry all of your other items. |
| | But you can only carry a certain amount of each |
| | item. If you cannot pick up an item then you can |
| | move it to your [Toolbox] (explained later). |
| | |
| | --Main |
| | ==== |
| | These are very important items that are used in the |
| | game and Side-Quests. You cannot throw away or |
| | place any items listed here into your [Toolbox]. |
| | |
| | --Side |
| | ==== |
| | These are other very important items that are used |
| | in the game and Side-Quests. You cannot throw away |
| | or place any items listed here into your [Toolbox]. |
|---------------+-----------------------------------------------------------|
| Map | This is the Map that shows your current position within |
| | Greenvale and inside buildings. You can move the Map and |
| | zoom in. You can also toggle the Map to look at other |
| | characters and buildings. In addition, you can check the |
| | status of your current mission and Side-Quests. |
| | |
| | One of the major criticisms of this game involves the |
| | Map. Normally the Map remains stationary and the main |
| | character can be pointed in any other direction. |
| | |
| | On the exterior Map you are always pointed north and the |
| | Map revolves around you. This can be disorienting - |
| | especially for new players. This is not an issue on |
| | interior maps. |
| | |
| | The simplest thing you can do when you are outside is to |
| | point yourself north before using the Map. This will give |
| | you the correct orientation before accessing the Map by |
| | using the Open Map function. |
|---------------+-----------------------------------------------------------|
| Keyflag | This allows you to view the Profile Pieces you have |
| | collected in the game. |
|---------------+-----------------------------------------------------------|
| Trading Cards | This will allow you to look at all of the Trading Cards |
| | you have collected. |
|---------------+-----------------------------------------------------------|
| Profiling | This will allow you to go over all of the Profiling you |
| | have done. |
|---------------+-----------------------------------------------------------|
| Option | This will allow you to change various aspects of the game |
| | including, saving, vibration, controller settings, sound, |
| | and graphics. |
|---------------+-----------------------------------------------------------|
| Title | This will allow you to go back to the Title Screen. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN9. Items and The [Toolbox] |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As you go about the investigation you will encounter many different items.
They are broken into several different types:
0===========================================================================0
| [First Aid Kits] | There are three different sizes of kits: Small, |
| | Medium, and Large. The bigger the kit, the more it can |
| | heal. |
|------------------+--------------------------------------------------------|
| [Stabilizer] | This item can lower your pulse rate and slow it down |
| | for awhile. Useful if you need to run long distances |
| | or hide for awhile. |
|------------------+--------------------------------------------------------|
| [Drink] | These are various drinks that are used to keep from |
| | getting tired. The best are the [Coffee (Black)] and |
| | [Root Beer]. |
|------------------+--------------------------------------------------------|
| [Food] | There are lots of different kinds of food you will |
| | find to fill your Hunger Meter. They range from |
| | filling it up a little bit to filling up a lot. Some |
| | even have special properties. |
|------------------+--------------------------------------------------------|
| [Cigarettes] | These are used to speed up time which will be |
| | explained later in the guide. |
|------------------+--------------------------------------------------------|
| [Flare] | This is used to summon another [Police Car] if yours |
| | either runs out of fuel or gets destroyed. |
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In your Hotel room and the [Greenvale Sheriff's Department] (as well as other
places) you will find a [Toolbox]. This is where you store items that you
cannot carry in your [Item Bag] or items that you don't need but do not wish
to throw away.
Your [Item Bag] can only carry a certain amount of each different item so,
when you try to pick up an item that you have the maximum of, then you have
the option of moving it to the [Toolbox] where you can retrieve it later.
There is a maximum amount of each different item in the [Toolbox] but it is
much larger than that of the [Item Bag].
To put away an item into the [Toolbox] then you use the Put Item Away option
and, likewise, you use the Take Item Out for items you wish to retrieve from
the [Toolbox] and placed into the [Item Bag]. Prior to that you will be given
a list of recent items that were put into the [Toolbox].
Later in the game you will get another option - [Panda Bear]. This will allow
you to shop Wesley's gun store remotely at any time. Very handy if you need
new weapons or ammunition.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN10. Important Items |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter are important items that you should acquire as soon as
possible as they will make your investigation easier:
0============0
| The [Radio] \
0====================================================>
It often takes time to travel from one side of Greenvale to the other by
car. But there is an excellent way to speed up your travel. And that is by
acquiring the [Radio]. The [Radio] will allow you to instantly warp from
place to place when used. And it can be acquired early in the game.
Go into your [Item Bag], select the [Radio], and choose from the list of
places. You will then quickly be transported to wherever you selected. The
car that you are currently using will also go with you. If you wish to use
a different car then enter and exit it before using the [Radio].
However, you need to visit a place first before it will appear on the
[Radio] list. The more places you visit in your initial run-through of a
chapter, especially early on in the game, the more places you can warp to
and improve travel. The [Radio] is earned by doing the following
Side-Quests:
--Side-Quest No. 004: [Lost Arnold]
--Side-Quest No. 005: [Nameless Flower]
0===================0
| The [Weather Doll] \
0====================================================>
You can gain special attributes to your Health and Pulse Meters by
obtaining the [Weather Doll] from Emily by doing the following Side-Quests:
--Side-Quest No. 006: [Nice Try Cooking]
--Side-Quest No. 007: [Another Nice Try Cooking]
--Side-Quest No. 008: [Memorable Cooking]
At first glance the [Weather Doll] doesn't appear to do much. Each time you
use it it flips around and suggests either nice weather or rain regardless
of what the weather is at the time. But it is not used to predict the
weather. It is used for something more. If you flip the Doll to match the
current weather conditions then you should see your Health Meter turn
green.
When this happens then you gain the ability to slowly recover your health
on your own when you are injured. This reduces the need to use the [First
Aid Kits]. In addition, the Pulse Meter will go down much faster when you
stop running or using the Siren. This reduces the need to use
[Stabilizers].
Each time the weather changes then you should flip the Doll over to turn on
its powers. This makes the [Weather Doll] very useful. Even though you can
start the last Side-Quest as early as Chapter 04 you should complete in
Chapter 07 because it is the easiest place to do it.
0========================0
| The Improved [Item Bag] \
0====================================================>
In the beginning you can only carry a maximum of fifteen different items in
your [Item Bag]. But you can increase that number to 44 by doing the
following Side-Quests in Chapter 13:
--Side-Quest No. 024: [Nick's Letter]
--Side-Quest No. 026: [A Return to Better Things]
--Side-Quest No. 025: [Big Bag]
0=============0
| [York's Car] \
0====================================================>
The best vehicle to use by far is [York's Car], which is the black sports
car that York drives into town with. It is the fastest vehicle and even
better is the fact that there is no Damage Meter - the vehicle is
indestructible. [York's Car] is earned by doing the following Side-Quests:
--Side-Quest No. 034: [Benjamin Franklin]
--Side-Quest No. 040: [Low Gear Parts]
--Side-Quest No. 041: [High Gear Parts]
--Side-Quest No. 042: [Gas Tank Parts]
--Side-Quest No. 043: [York's Car]
0==========================0
| The Improved [Weapon Bag] \
0====================================================>
When you begin the game you can only carry four weapons maximum inside your
[Weapon Bag]. But you can increase the number of weapons you can carry, up
to ten, by playing Darts and doing Side-Quest No. 030: [Top Rank].
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Basic Maintenance |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
During the course of the game there are some things that you should or need
to do in order keep York in top shape:
0=======0
| Hunger \
0====================================================>
This is the most important stat to keep track of. If it is depleted then
your Health Meter will slowly go down until it is empty in which case you
will die. You can replenish it by eating food of course. There are lots of
different kinds of food, with varying levels of hunger satisfaction, all
around Greenvale.
You can buy food at the [Milk Barn] but when they are closed then you can
also get food from various Vending Machines inside your Hotel and in other
places in Greenvale. However, the Vending Machines are pretty expensive.
You can also get inexpensive food at the [A & G Diner], the [Galaxy of
Terror], and [SWERY '65]. Plus there is free lunch at the [Greenvale
Sheriff's Department].
0======0
| Sleep \
0====================================================>
This is another important stat that you need to keep track of. If it is
depleted then your Pulse Meter will rise faster and lower slower after you
run.
You can rest by using [Beds] that can be found all around the Greenvale
area as well as the one in your Hotel room. You can also drink [Coffee],
[Soda], and [Root Beer] to replenish your Sleep Meter without using a
[Bed]. You can also buy other types of drinks at both [SWERY '65] and the
[Galaxy of Terror].
0=========0
| Clothing \
0====================================================>
Another thing to keep track of is your Suit. During the course of your
investigation it will get dirty. If it gets too dirty then you will become
a Stinky Agent and flies will buzz all around you. But it doesn't seem to
have any negative effect other than the swarm of bugs.
In order to change out of your Suit then you need to go into your
[Suitcase] which can be found in your Hotel room and the [Greenvale
Sheriff's Department]. They can also be found in other areas including the
Other World.
When inside your [Suitcase] then pick a Suit and change into it. You can
also have the dirty Suit cleaned, for a small fee, so you can wear it again
later. You start off with three Suits but can buy and earn other Suits
during the course of the game. These Suits do nothing more than simply
change your look - but there are a couple of exceptions.
Below is the list of Suits available in the game:
--[Suit "Agent"]
==============
Acquired: At the beginning.
Description: Suit made for an elite FBI Agent. Perfect for work in
the field.
--[Suit "Workaholic"]
===================
Acquired: At the beginning.
Description: Businessman suit. Perfect for long hours of overtime.
--[Suit "Crimson"]
================
Acquired: At the beginning.
Description: Suit with a red jacket. Sometimes it's good to change
image.
--[Suit "Hawaiianblue"]
=====================
Acquired: Side-Quest No. 006: [Nice Try Cooking].
Description: Hawaiian style suit. Suit for people who want to relax.
--[Suit "Greenvale"]
==================
Acquired: Side-Quest No. 048: [Cold Pot 5].
Description: Refreshing green suit. Perfect suit to relieve your
stress.
--[Suit "DEEPBLUE"]
=================
Acquired: Bought from Keith at the [Milk Barn] when is becomes
available in Chapter 08.
Description: Deep blue suit. Prefect suit if you want to be cool.
--[Suit "Cherryblossom"]
======================
Acquired: Bought from Lilly at the [Milk Barn] when it becomes
available in Chapter 08.
Description: Cherry blossom suit. Increase your sex-appeal.
--[Suit "Rainy Stripe"]
=====================
Acquired: Bought from Polly at the Hotel when it becomes available in
Chapter 08.
Description: Blue stripe suit. The design of this suit looks like
rain.
--[Suit "Passion Red"]
====================
Acquired: Side-Quest No. 037: [Normal Collector].
Description: Burning soul suit. Increases your life gauge.
Notes: Wearing this suit will increase your Health Meter by about
20%. Definitely one to have, especially in the late stages of
the game.
It is important to note that your Health Meter won't
automatically fill up the extra space - you need to either
Sleep, use [First Aid Kits], or turn on the [Weather Doll] to
max out the Meter.
--[Suit "Dancing All Night"]
==========================
Acquired: Side-Quest No. 038: [Great Collector].
Description: Saturday night suit. Increases your pulse gauge.
Notes: This increases your Pulse Meter by 20%.
0========0
| Shaving \
0====================================================>
Inside your Hotel bathroom and in the Kitchen Room at the [Greenvale
Sheriff's Department] you will find a [Razor]. Here you can shave to keep
York clean shaven (or you can let him grow a beard - your choice). You will
also find additional [Razors] as you progress through the game.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Saving Your Game |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
All throughout Greenvale (and the Other World) are [Phones]. These are places
where you can save your current progress during the initial run-through of a
chapter. It will cost you $1 to save your game in the middle of a chapter.
The game will also save at the end of a chapter or Chapter Replay. You cannot
save your progress during a Chapter Replay.
You can change the option of auto saving at the end of a chapter or Chapter
Replay in the Options Menu. If you choose to switch it off then it will ask
you if you want to save at the end of a chapter or Chapter Replay.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Welcome to Greenvale |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
For such a small town it is a pretty big place. There are many homes and
businesses and everything is spread out over a large area. Because it is such
a large area I am going to split it into two halves - (West) Greenvale and
(East) Greenvale. The center line is the Emerald River.
There are also quite a few people who live here and you will interact with
many of them during the course of the investigation. Listed below are the
major points of interests and businesses you can visit:
>>[Greenvale Forest Park]
***********************
This major forest park is located in the south half of (West)
Greenvale. You can enjoy the view from the observation tower and
partake in some fishing. It is tended to by Jim Green.
>>[Albireo Graveyard]
*******************
This is the cemetery for the Greenvale area that is located in (West)
Greenvale. It is tended to by Brian the Insomniac.
>>[Lysander's Junkyard] (Opened in Chapter 07)
********************************************
This is the main junkyard located in (West) Greenvale. This is where
you can buy and upgrade vehicles. It is run by The General Lysander and
is open from 7:00 to 22:00.
>>[Panda Bear] (Opened in Chapter 07)
***********************************
This is the gun store for the Greenvale area, and an oddly named one at
that, that is located on the West side. You can purchase weapons and
ammo from here even though you can do that remotely from your
[Toolbox]. It is run by Wesley the Gunsmith and is open from 20:00 to
6:00.
>>[Milk Barn]
***********
This is the main convenience store for the area and is located on the
West side. You can buy plenty of items here from food to fishing bait
(and with certain special objects thrown in as well). It is owned and
operated by Keith and Lilly Ingram and is open from 8:00 to 19:00.
>>[SWERY '65]
***********
One of two bars here in Greenvale and is located on the West side. Here
you can have some food, a nice drink, and play Darts. It is owned by
Richard Dunn and is open from 20:00 to 22:00.
>>[Heaven & Hell Gas Station]
***************************
This is the only gas station for Greenvale and is located on the West
side. You can buy gas to refuel your car and have your car washed to
repair damage. It is owned and operated by Jack the Raging Bull and his
wife Gina the Rose. It is open from 10:00 to 20:00.
>>[Muses Gallery] (Opened in Chapter 09)
**************************************
This is the art gallery for Greenvale and is located on the West side.
Even though Greenvale is a small town there are residents who
appreciate good artwork. It is owned and operated by Diane Ames and is
open from 10:00 to 17:00.
>>[Galaxy of Terror]
******************
This is the second of two bars and is located on the East side. Here
you can have a drink, eat some food, and enjoy the singing talents of
the bar's owner, Carol McLaine. The bar is open from 20:00 to 22:00.
>>[A & G Diner]
*************
This is the main diner for Greenvale and is located on the East side.
This diner offers a nice selection of entrees to satisfy any appetite.
It is owned and operated by Nick and Olivia Cormack and is open from
9:00 to 21:00.
>>[Greenvale Sheriff's Department]
********************************
This is the main law enforcement building and jail for Greenvale and is
located on the East side. You can also get some free lunch here
courtesy of Thomas McLaine, one of the deputies. The department is run
by George Woodman and is open from 9:00 to 17:00.
>>[Great Deer Yard Hotel]
***********************
This is where you will be staying here in Greenvale and is run by Polly
Oxford. It has everything you need from your [Suitcase] and [Toolbox]
to the ever important [Coffee].
>>[Greenvale General Hospital]
****************************
The main hospital for Greenvale and is located on the East side. Here
you can buy various medical related items to help you in your
investigation. It is run by Ushah Johnson and is open from 9:00 to
21:00.
But there is one other thing that can affect whether or not you can visit
some of these places and that is the weather. The weather here in Greenvale
can alternate between sunny and rainy. This usually shouldn't cause a problem
except for the fact that some businesses close when it rains.
This can be a problem when you are trying to do certain things and the
business you want to visit is closed because of the weather. But you can
still go to other people's homes and talk to them.
The only places that are closed when it rains is the [Milk Barn], [A & G
Diner], and [Lysander's Junkyard]. In addition, certain Side-Quests can only
be done when it rains.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN14. Infinite Food Sources and Items |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Food can be a bit expensive in Greenvale. But there are certain places where
you can find what is known as an infinite food source.
Listed below are three known locations:
>>[Albireo Graveyard]
*******************
It has a shelf with an infinite supply of [Green Tomatoes] next to both
a [Phone] and a [Bed].
>>[Muses Gallery]
***************
It has a patch of infinitely generating [Onions] behind a [Bed].
>>[The Tree of Anna] (Opened in Chapter 06)
*****************************************
There will be a crate with an infinite supply of [Can of Pickles] not
far from a [Bed].
And there is a place with infinitely generating items:
>>[Ushah's House]
***************
Located in the northwest part of Greenvale it has a garage where you
can find an infinite supply of [First Aid Kit (Small)].
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
A popular tactic that is used to speed up time and force certain weather
conditions to occur is known as Sleep/Eat.
Basically you go to either the [Albireo Graveyard], [Muses Gallery], or [The
Tree of Anna] then sleep for awhile to force conditions then eat from the
infinite food supply nearby to replenish your hunger before either continuing
to sleep or leaving.
One suggestion is to not eat until you have the weather conditions you want.
Even though you may be starving to death you will always refill your Health
Meter when you sleep. So continue to turn around and sleep until you get the
weather you want. When you finally get the conditions you want *THEN* go
ahead and eat to refill your Hunger Meter.
The absolute best place to Sleep/Eat is [The Tree of Anna] because the [Can
of Pickles] fill more of your Hunger Meter than either the [Green Tomatoes]
and [Onions]. Even better is that it will be part of your [Radio] List so you
can quickly warp to it. For some strange reason the [Albireo Graveyard] is
never added to the [Radio] List.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN15. Time, Money, and Objects |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Time plays an important part of this game. More often or not you need to be
at a specific place at a specific time to advance the story or Side-Quest. In
addition, many of the residents go about their daily routines regardless of
what you happen to be doing. These routines may change depending on the
weather.
The time is measured using the 24-hour notation system (00:00 to 23:59)
commonly used in most areas of the world. You can find the time by the Map
which is at the lower left corner of the screen.
Time advances slowly so there are times that you may need to speed things up
so you aren't sitting around waiting for things to happen. As already
mentioned, Sleep/Eat is one way to rapidly advance time.
Another method is by smoking [Cigarettes (Heavy)]. You start out with twenty
Cigarettes but can find and buy more within Greenvale. When you Smoke then
you will then find yourself in the Pause Screen area with the grandfather
clock behind you. The clock will advance rapidly as you Smoke.
Then back out when you get close to the time you want. It should be noted
that if you Smoke long enough to seriously reduce your Hunger and Sleep
Meters then you will automatically be kicked out of Smoke Mode.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You start off with $150 but can earn more money in a variety of ways during
the game. In your travels you will see blue and red badges scattered all over
the place. These are Agent Honors. The Blue Agent Honors will give you $5 and
the Red Agent Honors will give you $30.
Killing enemies and scoring headshot kills on them will net you money too.
You can also earn money by doing certain things like driving long distances,
looking through windows, and even shaving. It should be pointed out that any
money you collect won't be officially added to your wallet until one of two
things happen:
>>Complete a chapter or Chapter Replay.
>>Obtain [Payment Details]. This can often be found in the Sheriff's
Department or your Hotel room (but can sometimes be found in the Other
World during your investigation). The [Payment Details] sheet appears if
you stay in the same chapter for a few days without completing it.
However, you can also lose money by committing random acts of vandalism,
pointing your weapon at and even shooting at people, and becoming a Stinky
Agent (just to name a few ways).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
As you play the game then you will come across a number of objects that can
be destroyed. When you destroy one of these objects, it may spawn money or
items:
>>Fence Sections, Dressmaking Mannequins (Mannequins)
***************************************************
They will only spawn Blue Agent Honors.
>>Small Crates, Medium Crates, Large Crates, Wooden Crates, Metal Crates
**********************************************************************
They can spawn Blue Agent Honors and items.
>>Barrels
*******
When shot then they will explode. They can therefore be used to clear
out an area of enemies (or destroy large groups of Crates) quickly.
They will only spawn Blue Agent Honors when destroyed.
After about a day or so any object you destroyed will be regenerated so you
can destroy it again to try for more money and items. You can also push the
Wooden Crates and Metal Crates. When you push the Wooden Crates then you can
also damage them the longer you push them.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. Vehicles |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The vehicles you drive in the game tend to be slow and clunky. In addition,
just under the speedometer, in the lower right corner of the screen, there is
the Gas and Damage Meters.
The gas mileage is pretty bad and there is only one gas station in Greenvale,
[Heaven & Hell Gas Station], located in (West) Greenvale. Here you can fill
up your gas tank or have your car repaired by using the Car Wash (how you
repair a car by washing it is something I can't figure out).
If your Damage Meter goes to zero then the car is destroyed. If you destroy
the car while you are in it then you will die. If you destroy your car or let
the gas run out then you can use the [Flare] to summon another [Police Car].
You can increase the performance and gas mileage of the [Police Cars] you
drive by doing certain Side-Quests during the game. You can also purchase and
earn additional vehicles as well.
You will also find additional [Police Cars] in the parking areas of the
[Greenvale Sheriff's Department], [Forest Keeper's Cabin], [Moyer's
Lumbermill], and [Great Deer Yard Hotel].
You can speed up your vehicle by using the Siren button but that will cause
your Pulse Meter to increase. If you max out your Pulse Meter then you won't
be able to use the Siren again until it goes down. You can also talk while
driving, either to passengers or to yourself.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN17. Trading Cards |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you look on your Map then you will find Trading Card icons in various
areas. Any Cards you collect will then be placed into the Trading Card book
where you can look at them at your leisure in the Pause Screen. You can also
acquire Trading Cards by progressing through the story, Fishing, Checkpoint
Races, playing Darts, doing Side-Quests, and going through Other World
Replays.
There are a total of 65 Trading Cards that you can collect (64 in-game and
one outside of the game). You will earn $200 for each one so you can make
some good money early if you focus a bit on acquiring them.
You don't absolutely have to collect them but there is one Xbox 360
Achievement for collecting all of them plus you need to collect 64 of them in
the PlayStation 3 version to acquire the five Trophies attached to the
Side-Quests that use them.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN18. The Other World |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although most of Greenvale is peaceful there are areas within it that are
very dangerous. This is mainly because of what is known as the Other World.
The Other World is an alternate version of the Real World. But it is much
darker, dangerous, and decrepit.
This dimension can intrude upon the Real World when a given area has been
infected with darkness (and usually during a rainstorm). For some reason York
seems to be able to enter this dimension when doing his investigation work.
It also alters whatever building and area you are in. It can make them larger
and more maze-like.
In addition, the Other World will also intrude upon the Real World between
the hours of midnight and 6:00. If caught outside then you need to go indoors
or find shelter, such as dumpsters. If you use a dumpster then your Pulse
Meter will rise. If it maxes out then you will be forced out of your shelter
until it goes back down again.
The reason for finding shelter is that the Other World is inhabited by
creatures known as Shadows. They are defined by the following:
"A dead body "possessed" by an evil spirit. Attacks with vengeance but
cannot see. It can hear the breathing sounds of humans."
They often emerge from dark patches either on the ground or on walls called
Shadow Portals. After you kill one then another will emerge from a nearby
Portal. Thankfully, after a few Shadows have emerged and been disposed of,
the Shadow Portal will disappear.
However, there are instances where there are Portals that don't disappear and
continue to generate Shadows. These are called the Infinite Shadow Portals
and it is best to recognize them so you don't waste your time and risk
getting hurt.
The Shadows that emerge can take on a variety of human forms with pale white
skin with dark fingertips and also resemble the Joker character from the
movie "The Dark Knight". When they detect you then they will come closer to
attack. They lumber slowly but can close on you quickly with what can be best
described as warping - the ability to teleport for short distances.
They can even warp when close to you and standing still so they can avoid
melee attacks. They can also literally bend over backwards as they head
towards you. This feature make them even more freaky. They also tend to make
a lot of noise which makes it easier to know when you are approaching them.
The more evil a given area is in the Real World, the tougher the Shadows will
become in the Other World when it intrudes. When you kill a Shadow, it may
drop items and ammunition for your Ranged Weapons.
There are several different types of Shadows and other creatures to contend
with:
0===========================================================================0
| Shadow (Regular) | These are the standard ones that will lumber and warp |
| | towards you. When one gets its hands on you then you |
| | will need to rapidly wiggle the Left Analog Stick left |
| | and right to shake it off. The faster you can get it |
| | off, the less damage it does. |
|------------------+--------------------------------------------------------|
| Armed Shadow | These Shadows are armed with different types of |
| | weapons: |
| | |
| | --Melee Shadow |
| | ============ |
| | This type will carry a melee weapon (bat, bar, |
| | shovel, etc.) and will attack you with it when |
| | it gets close enough. |
| | |
| | --Shotgun Shadow |
| | ============== |
| | This type will wield a Shotgun and can do |
| | considerable damage if it manages to shoot you |
| | with it. Thankfully you can easily avoid getting |
| | shot by watching the Shotgun. When the Shadow is |
| | going to fire the weapon then the end of the |
| | Shotgun will begin to spark. |
| | |
| | The Shadow takes its time when shooting so you |
| | can easily get out of the way when it finally |
| | fires. When it is real close to you then it will |
| | try to bludgeon you with the weapon. |
|------------------+--------------------------------------------------------|
| Flaming Shadow | Sometimes you will be in an area where there is fire |
| | and Shadows can set themselves ablaze as they pursue |
| | you. Fire is one of the quickest ways to destroy them. |
| | |
| | Unfortunately, when one sets itself on fire then it |
| | will very quickly run towards you before it drops. If |
| | it hits you then it will damage you a bit and die. |
| | |
| | When you recognize that you are in such an area then |
| | lure them into flames and run far away or go behind an |
| | obstacle and wait for it to drop so you can avoid |
| | taking damage. |
|------------------+--------------------------------------------------------|
| Crawling Shadow | These freaky female based creatures only appear in |
| | long hallways with vent shafts. It will also seal off |
| | the section of hallway it appears in so you don't |
| | escape. |
| | |
| | It will crawl along the ceiling on its back then swoop |
| | in to attack when it gets close enough to you. In |
| | addition, it will cloak itself in some sort of |
| | invisibility shield and approach you. When it is |
| | cloaked you cannot hurt it regardless of weapon. |
| | |
| | You must wait for to de-cloak in order to attack it |
| | and that is when it tries to attack you. It is also |
| | the toughest of the Shadows to kill but you can still |
| | deal with it quickly with the right weapons. |
|------------------+--------------------------------------------------------|
| Mad Wild Bird | If you are outside when the Other World intrudes then |
| | you may be attacked by these crazed birds. Fortunately |
| | they are easily avoided. |
|------------------+--------------------------------------------------------|
| Mad Wild Dog | When outside these giant dogs will drop down upon the |
| | road and try to damage whatever vehicle you are |
| | driving. Despite this they are pretty easy to avoid. |
| | But you don't want to tackle them on foot. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN19. Combat Mode and Weapons |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To attack and kill the Shadows you must have some sort of weapon to use.
Select a weapon by using the D-Pad Up/Down and it will appear in the lower
right corner of the screen.
After selecting a weapon then you must enter Combat Mode. You must hold down
the Combat Mode button to remain in it. The camera will then go over York's
right shoulder and you use the Attack Button to attack and the Reload Button
to reload weapons.
If you are using a Melee Weapon, like a [Steel Bar] then you can move around
with the Left Analog Stick, albeit slowly, so you can avoid attacks and set
up your own. If you are using a Ranged Weapon, such as a [Handgun], you will
not be able to move. Instead, your Left Analog Stick is used to aim your
weapon.
You will have a crosshair to help in aiming your weapon at the Shadows. If it
gets close to the head of a Shadow then it will change to indicate a
headshot. You can also quickly aim the weapon by using the Lock-On button
which will automatically lock onto the nearest Shadow. But this will increase
your Pulse Meter.
Regardless of weapon type you can sidestep left and right by using the Strafe
Left and Strafe Right buttons. As for the weapons themselves there are many
different kinds you can use to fight off the Shadows:
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Melee Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the up-close weapons that you use against the Shadows and other
enemies. They have varying levels of damage and durability. However, if you
attack a Shadow with a Melee Weapon, then you will greatly reduce its
lifespan. This makes most of them nearly useless.
But there are some Melee Weapons that cannot be destroyed. These are known as
the Infinite Melee Weapons.
Some of them can be acquired by doing Side-Quests but most of them can
be acquired near the end of Other World Replays (explained later). Most of
them, unfortunately, can only be acquired after completion of the Main Story.
However, being close to Shadows will often run the risk of being grabbed or
hit regardless of what weapon you have. This is a major drawback to using
these weapons. Another drawback, albeit a minor one, is that your Pulse Meter
will go up as you swing. But since your swings are short this is not much of
a problem.
Rather than list all of the Melee Weapons I will instead list the Infinite
versions:
>>[Wrench]
********
Reach: Short.
Speed: Fast.
Strength: Medium.
Acquired: Side-Quest No. 027: [Where's the Dress!]
Side-Quest No. 028: [Anna's Diary]
Side-Quest No. 001: [Delivery Man Q]
Side-Quest No. 029: [Engagement Ring]
-----------------------------------------------------------------------
Notes: This is a decent weapon that is fast and easy to use. It will
take a couple of swings to kill a Shadow and is excellent for
destroying Crates and other destructible objects. This weapon
can be acquired as early as Chapter 02.
>>[Legendary Guitar Grecotch]
***************************
Reach: Long.
Speed: Very Slow.
Strength: Super High.
Acquired: Side-Quest No. 018: [Part Time Job 1]
Side-Quest No. 019: [Part Time Job 2]
Side-Quest No. 020: [Part Time Job 3]
Side-Quest No. 021: [The Legendary Guitar]
-----------------------------------------------------------------------
Notes: This is also another weapon that can be acquired in Chapter 02.
And it is one of the best weapons in the entire game. It can
kill most Shadows in one hit and Crawling Shadows in two (in
"The Director's Cut" it is a one-hit kill weapon regardless of
enemy). A very worthwhile weapon to have.
However it is a slow weapon and can leave you open to attack.
The best thing to do is to tap the Attack Button so you do a
simple, but massive, overhead swing which will quickly kill a
Shadow.
If you continue to tap the button then you will make another
slow regular swing which may leave you open to attack if any
Shadows are nearby. In addition, the collision detection is a
little shaky - I've sometimes swung at a Shadow at point blank
range but still missed.
It would seem odd that a musical instrument is one of the most
powerful weapons in this game. But it also a visual pun - a
guitar can sometimes be referred to as an "axe".
Finally, this weapon is also the focus of a Side-Quest where you
must give it back to its owner. It is recommended that you do
this Side-Quest as one of the last things to do in the game if
you wish to do it.
>>[Axe]
*****
Reach: Long.
Speed: Very Slow.
Strength: High.
Acquired: At the end of the Other World Replay [Greenvale Sheriff's
Department] in Chapter 26.
-----------------------------------------------------------------------
Notes: This is the first of several Infinite Weapons that can only be
acquired in the last chapter of the game. This weapon behaves in
a similar fashion as the [Grecotch] but is less powerful.
>>[Grass Cutter]
**************
Reach: Very Long.
Speed: Fast.
Attack: High.
Acquired: At the end of the Other World Replay [G.V. Community Center]
in Chapter 26.
-----------------------------------------------------------------------
Notes: This is an interesting and nifty weapon. When you hold down the
Attack Button then it will extend. It can cut through Shadows
and destroy Crates quickly. A fun weapon to play with.
However, your Pulse Meter will increase as you hold down the
Attack Button so you don't want to use this for too long. In
addition, you can't use it against Crawling Shadows - it can't
be pointed up.
>>[Chainsaw]
**********
Reach: Long.
Speed: Very Slow.
Strength: High.
Acquired: At the end of the Other World Replay [Harry's Mansion] in
Chapter 26.
-----------------------------------------------------------------------
Notes: Behaves like the [Axe] but with one key difference. When you hit
a Shadow with it then you will be in a scene where you are
sawing through it. If you let go then the attack ends. So you
need to hold down the Attack Button through the scene so you can
successfully kill the Shadow.
>>[Light Sword]
*************
Reach: Long.
Speed: Slow.
Strength: High.
Acquired: Side-Quest No. 039: [Great Collector].
-----------------------------------------------------------------------
Notes: This is basically a "Star Wars" style lightsaber. It is an okay
weapon but is bettered by the other weapons above.
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Ranged Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
These are the weapons that you use to shoot at the Shadows from a distance.
They have varying levels of damage and speed. You can often find ammo for
them from from dead Shadows or destroyed crates. However, each of these
weapons can only carry so much ammo.
Some of them can be acquired by doing Side-Quests but others can be acquired
near the end of Other World Replays (explained later). Some of them,
unfortunately, can only be acquired after completion of the Main Story. It
should be noted that most of the regular versions of these weapons have
smaller clip capacities of their Infinite counterparts. The exception being
the [.357 Magnum] and [12Ga Shotgun CQB] which is larger.
Rather than list all of the regular Ranged Weapons I will instead list the
Infinite versions:
>>[9mm Handgun FBI Custom]
************************
Attack: Low.
Clip: 16 rounds.
-----------------------------------------------------------------------
Notes: This is a standard issue handgun that you start out with. Has a
decent rate of fire and power. One interesting thing to note:
you cannot throw it away or place into your [Toolbox].
>>[10mm Submachine Gun]
*********************
Attack: Very Low.
Clip: 360 rounds.
Acquired: At the end of Side-Quest No. 014: [Map to Psychic Spot A].
-----------------------------------------------------------------------
Notes: This weapon isn't very powerful but it is a good weapon to have
because of its high rate of fire. If you shoot at the upper part
of a Shadow with it then you can stun it. Coupled with the high
rate of fire this will keep it from advancing towards you.
>>[.357]
******
Attack: Very High.
Clip: 4 rounds.
Acquired: Side-Quest No. 011: [A Snack for Willie].
-----------------------------------------------------------------------
Notes: It is *VERY* important that you acquire all seven [Bones] found
on the Map before you do the Side-Quest or you will get
something different.
This is a powerful gun that fires and reloads slow. It also has
a very small magazine. However, despite these problems, in the
right hands it is the best handgun to use against against the
Crawling Shadows and other tough enemies.
>>[Wesley Special]
****************
Attack: High.
Clip: 100 rounds.
Acquired: Side-Quest No. 049: [Seven Bones].
Side-Quest No. 050: [Ghost House Treasure].
-----------------------------------------------------------------------
Notes: This is a nasty little Flamethrower. Doesn't have much range
though. It makes quick work of Shadows but is less effective
against destructible objects.
>>[12Ga Shotgun CQB]
******************
Attack: High.
Clip: 6 rounds.
Acquired: At the end of Side-Quest No. 015: [Map to Psychic Spot B].
-----------------------------------------------------------------------
Notes: This is a powerful pump-action shotgun that fires slow. It has
very little range but has a wide spread that can make it easier
to hit up-close targets.
>>[9mm Handgun Sheriff Custom]
****************************
Attack: Medium.
Clip: 19 rounds.
Acquired: Chapter 21 - Cat Fight.
-----------------------------------------------------------------------
Notes: This is almost the same as the FBI Custom Handgun but has a
larger clip and is a little bit more powerful.
>>[5.56 Assault Rifle CQB]
************************
Attack: Low.
Clip: 120 rounds.
Acquired: At the end of the Other World Replay [Galaxy of Terror] in
Chapter 26.
-----------------------------------------------------------------------
Notes: A step up from the [10mm Submachine Gun] but fires a little
slower and has a smaller magazine. This is one of two Infinite
Ranged Weapons that can only be acquired near the end of the
game.
>>[RPG]
*****
Attack: Super High.
Clip: 3 rounds.
Acquired: At the end of Side-Quest No. 016: [Map to Psychic Spot C].
-----------------------------------------------------------------------
Notes: A slow firing but extremely powerful weapon that can only be
acquired near the end of the game. Because of its explosive
nature you certainly don't want to use this up-close against any
enemy. It is powerful enough to kill a Crawling Shadow in one
shot. But you have to run far enough away and hit it before it
can cloak again.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN20. Profiling and The Raincoat Killer |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to dealing with the Shadows, York must also investigate the
environment. He is looking for clues to what has happened in a given place.
When he finds a clue then he will go into Profiling Mode in which he
recreates in his head what has happened at the scene. Each of these clues is
called a Profile Piece. You cannot advance forward in a level until you find
the nearby Profile Piece. This makes them nearly impossible to miss.
In addition to the Shadows and the investigation, York must also deal with a
mysterious figure known as The Raincoat Killer. Sometimes he will come out of
nowhere and you must dodge his attack. Other times he will chase you through
the level and you must run by wiggling the Left Analog Stick while climbing
over obstacles or moving crates.
Then there are times you will be trapped in a room and must hide from him.
Every so often during this sequence you will need to hold your breath when
prompted or he will find and kill you.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN21. Side-Quests and Side-Activities |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In this chapter I go over some things that can be done outside of your
investigative work:
0============0
| Side-Quests \
0====================================================>
As you progress through the investigation then you can do various Side-Quests
with many of the people who live in Greenvale. It is not an absolute
requirement to do them but there are many Side-Quests that will supply you
with useful weapons and items.
There are a total of fifty of these Side-Quests and many characters have more
than one.
For those who have more than one it is supposed to open the next side-Quest
on the next day. However, I have never had that happen regardless of how many
days I went through. You can definitely open up the next Side-Quest by going
into the next chapter or doing a replay of a previous chapter.
In addition, Side-Quests are available in certain chapters but not all. All
of the Side-Quests are listed in the order in which they are done in this
guide. Below is how they will be broken down:
0===========================================================================0
| Name | The name and number of the Side-Quest. |
|---------------+-----------------------------------------------------------|
| Xbox 360 | There are no Achievements for doing Side-Quests on the |
| Version | Xbox 360 version of the game. So some of them can be |
| | skipped without any problems. I place the importance of |
| | the Side-Quest into three categories: |
| | |
| | --Recommended |
| | =========== |
| | Side-Quests that yield important and useful items |
| | and weapons are considered Recommended. There are |
| | Side-Quests that don't look like they should be |
| | Recommended but are classified as such because |
| | completion of it will open a Side-Quest that is |
| | important. |
| | |
| | --Trading Card |
| | ============ |
| | This is a Side-Quest that will give out a Trading |
| | Card if it doesn't give out an important item. |
| | There is an Achievement on the Xbox 360 version for |
| | Trading Cards so I categorize Side-Quests that give |
| | out Trading Cards as a reward. |
| | |
| | --Optional |
| | ======== |
| | This is a Side-Quest that can be skipped over |
| | without penalty. |
|---------------+-----------------------------------------------------------|
| PlayStation 3 | In this version you will earn a Trophy for each |
| Version | Side-Quest you complete. This will tell you which Trophy |
| | it is (Bronze, Silver, Gold). |
|---------------+-----------------------------------------------------------|
| Notes | How to complete the Side-Quest. |
|---------------+-----------------------------------------------------------|
| Reward | What you get for successfully completing the Side-Quest. |
0===========================================================================0
A more complete summary of these Side-Quests can be found near the end of
this guide.
0================0
| Side-Activities \
0====================================================>
In addition to the Side-Quests there are three side activities that you can
do outside of the investigation:
>>Checkpoint Races
>>Fishing
>>Darts
All three of these Side-Activities will be explained in detail in Chapter 07
which is where they will be done.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN22. Other World Replays |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After you play through an Other World sequence the first time then you can go
back and replay it by entering the glowing circle outside near the area where
you encountered it. However, things will be different this time around.
There will be more Shadows but you won't have to deal with The Raincoat
Killer since he will not appear in replays. You will also have to make your
way through areas that you either ran through or had to fight off The
Raincoat Killer. Any powerful weapons that you earn during the game can be
used in an Other World Replay to make things easier.
You will also find a lot more Blue and Red Agent Honors which makes this a
very good way to make lots of money. Exploring every room and following the
trail of Blue Agent Honors, which lead to the end of the level, can make you
rich quickly. In addition, this is also where you can find previously
unavailable Trading Cards as well as additional powerful weapons.
You will also find many glowing circles as you make your way through. These
will allow you to leave the level at any time but it is recommended to go all
the way to the end to make the most of the Replay. You can replay these Other
World scenarios as many times as you like. Especially since the Agent Honors
regenerate and you can make yourself even richer.
Finally, when you finish an Other World Replay, your Health, Hunger, and
Sleep Meters will be maxed out regardless of what they were when you entered.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN23. End of Chapter Statistics |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you get to the end of a chapter or Chapter Replay (explained later) then
you will be given your current statistics which is split into two pages:
0===========================================================================0
|++++++++++++++++++++++++++++++| First Page |+++++++++++++++++++++++++++++++|
0===========================================================================0
| Total Cleared | The amount of time it has taken you to do the game. |
| Time | |
|-----------------+---------------------------------------------------------|
| Total Number of | The number of game days it has taken you so far. |
| Days | |
|-----------------+---------------------------------------------------------|
| Total Enemies | The number of enemies you have defeated so far. |
| Defeated | |
|-----------------+---------------------------------------------------------|
| Total Number of | The number of continues you have done so far. |
| Continues | |
0===========================================================================0
|++++++++++++++++++++++++++++++| Second Page |++++++++++++++++++++++++++++++|
0===========================================================================0
| Payment Rewarded | The amount of money you get from the FBI. It starts |
| | at $200 and will increase as you progress through the |
| | game. |
|-------------------+-------------------------------------------------------|
| Basic Wage Unpaid | The amount of money you get for doing other things |
| Salary | such as collecting Trading Cards, doing Side-Quests, |
| | killing Shadows, etc. |
|-------------------+-------------------------------------------------------|
| Funds Total | The amount of money you have earned so far in the |
| Amount | game. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN24. Chapter Replays |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you successfully complete a chapter then you can go back and replay it.
This is done by doing Load Game and then Select Chapter. You can only replay
chapters that you have already finished. Any weapons, items, and money you
earn in the other stages of the game can be used in the beginning chapters.
One major difference is that you cannot save your game in the middle of a
Chapter Replay - you must complete the Replay in order to save your new
progress.
A major reason for replaying chapters is to activate certain Side-Quests.
Some characters have multiple Side-Quests but must do one before you can
activate the next. So, after you complete a chapter, then replay the same
chapter again and the next Side-Quest for that character will activate.
Listed below are what carries over at the end of Chapter Replay:
>>Hunger, Sleep, and Health Stats
>>Money
>>Side-Quest Progression
>>Trading Cards
>>New Weapons
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN25. Xbox 360 Achievements and PlayStation 3 Trophies |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter are all of the Xbox 360 Achievements and PlayStation 3
Trophies that can be acquired for this game.
To those who do not know, Achievements for the Xbox 360 and Trophies for the
PlayStation 3 can be considered a different kind of scoring system. Each Xbox
360 game has 1000 Achievement Points that can be obtained.
Some Achievements can be acquired by simply playing through the game. Others
can be obtained by doing certain objectives outside of normal gameplay. To
many gamers this adds to the replay value of each game and gives them
bragging rights on Xbox Live or PlayStation Network where these scores are
posted.
However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold and Platinum classes.
Most of the Achievements and Trophies within the game are easy to get. Some
require more work. In addition, most of these Achievements and Trophies are
secret but are not too hard to figure out.
One very interesting thing about the Achievements and Trophies for this game.
When a game is released on both the Xbox 360 and PlayStation 3, the
Achievements and Trophies Lists are exactly the same except for the Platinum
Trophy on the PS3 side for acquiring all of the other Trophies.
Except for this game. While the Xbox 360 Achievement List and the PS3 Trophy
List have some common rewards they are very different.
Below are the Achievements and Trophies for both versions broken up based on
platform and common rewards:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Common Achievements/Trophies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed in this sub-chapter are the Achievements and Trophies common to both
versions:
>>Prologue Cleared!
*****************
Description: Prologue completed.
Xbox 360 Accomplishment Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
>>Episode 1 Cleared!
******************
Description: Completed Episode 1.
Xbox 360 Accomplishment Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
>>Episode 2 (Part 1) Cleared!
***************************
Description: Completed Episode 2 (Part 1).
Xbox 360 Accomplishment Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
>>Episode 2 (Part 2) Cleared!
***************************
Description: Completed Episode 2 (Part 2).
Xbox 360 Accomplishment Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
>>Episode 3 Cleared!
******************
Description: Completed Episode 3.
Xbox 360 Accomplishment Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
>>Episode 4 Cleared!
******************
Description: Completed Episode 4.
Xbox 360 Accomplishment Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
>>Episode 5 Cleared!
******************
Description: Completed Episode 5.
Xbox 360 Accomplishment Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
>>Episode 6 Cleared!
******************
Description: Completed Episode 6.
Xbox 360 Accomplishment Points: 50 GS.
PlayStation 3 Trophy Class: Silver.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Xbox 360 Specific Achievements |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed in this sub-chapter are the Achievements specific to the Xbox 360
version of the game. They focus on difficulty and Trading Card collection.
In addition, the difficulty based Achievements do *NOT* stack. What does
stacking mean in regards to Achievements? This game has three difficulty
levels: Easy, Normal, Hard. Let's say that you play the game on Normal.
When you beat the game then you will receive the Achievement for beating it
on the Normal Difficulty level.
If the difficulty Achievements stacked then you would also get the
Achievement for beating the game on the Easy Difficulty level even though you
didn't play the game at that level. So you would get two difficulty based
Achievements at once.
But, being that these Achievements do not stack then you would only get the
Achievement for beating the game on the Normal difficulty. You would need to
play the game again from scratch on another difficulty level to acquire
another difficulty based Achievement.
The Xbox 360 specific Achievement list is as follows:
>>Game Completed on Easy!
***********************
Description: Completed all Episodes on Easy difficulty.
Xbox 360 Accomplishment Points: 100 GS.
>>Game Completed on Normal!
*************************
Description: Completed all Episodes on Normal difficulty.
Xbox 360 Accomplishment Points: 150 GS.
>>Game Completed on Hard!
***********************
Description: Completed all Episodes on Hard difficulty.
Xbox 360 Accomplishment Points: 200 GS.
>>Collected All Trading Cards!
****************************
Description: Recovered all the Trading Cards.
Xbox 360 Accomplishment Points: 150 GS.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. PlayStation 3 Specific Trophies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Listed in this sub-chapter are the Achievements specific to the PlayStation 3
version of the game. They focus mainly on Side-Quests. The Trophy list is
much larger but there are no Trophies for collecting all of the Trading
Cards.
I acquired the Trophies list from PS3Trophies.com but found that it was
entirely in Japanese. Thankfully, one of the forum members, kerrpogi619, did
translation on the list.
However, it was a pure straight translation and was difficult to read. But,
with the help of the "Welcome to Greenvale" website, it was relatively
cleared up. Only three of the Trophies are visible which is odd considering
that all of the Xbox 360 Achievements are secret.
As noted earlier, the Trophy list for "The Director's Cut" is identical to
the one for "Red Seeds Profile".
The PlayStation 3 specific Trophy list is as follows:
>>Side-Quests
***********
As noted earlier, you will get a Trophy for each Side-Quest you
complete, for a total of fifty, and will be noted with each of the
Side-Quests listed in the guide.
>>Episode 7 Cleared!
******************
PlayStation 3 Trophy Class: Gold (Secret).
Notes: Complete the Epilogue episode.
>>All Solutions ("Red Seeds Profile")
Deadly Premonition: The Director's Cut Platinum Trophy
******************************************************
PlayStation 3 Trophy Class: Platinum (Secret).
Notes: This is acquired for obtaining all 59 Trophies.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN26. Tips and Tricks |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In this chapter I outline some simple advice and tricks:
>>Always explore. You will find a lot of money and other things by
constantly looking around the Greenvale area.
>>On the Regular Version when you go down stairs then the camera will
switch to a fixed view which can be disorienting. You can get around that
by switching to a Melee Weapon and entering Combat Mode. While in Combat
Mode then move forward. You will maintain the over the shoulder view as
you go down the stairs.
>>Whenever you pick up an item or enter a vehicle then you will get a
little cutscene of the item or York entering the car. You can skip this
and save time by using the Start Button.
>>You will also get a little cutscene whenever York opens a door. You can
speed this up by running at the door then press Enter. He will then
quickly barge through the door.
>>A general rule of thumb regarding use of the [Toolbox] is that, if the
item looks remotely useful and that you cannot carry it due to reaching
the maximum for that item in the Item Bag, then *ALWAYS* put it into the
[Toolbox]. It will also be cheaper than buying additional items.
>>While I'm on the subject of the [Toolbox], whenever you encounter an
infinite food source, such as the [Can of Pickles] spawn at [The Tree of
Anna], take the time to put a few dozen of them into the [Toolbox]. That
way you'll always have some food wherever there's a [Toolbox].
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN27. **IMPORTANT** The Key Disappearance Glitch |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This was touched upon in Jennifer's guide but, after some research, this is a
problem that can occur in many areas of the game and on all versions (this
includes both "Red Seeds Profile" and "The Director's Cut").
This problem occurs when playing through a chapter for the first time. During
the course of the game you will be given keys that are required for
completing the chapter - and what I will call Story Keys for the sake of the
guide.
This is how the bug manifests itself:
You get the Story Key then save and quit before using it. Then you do a
Chapter Replay and go back and resume where you left off in the story.
However, when you look at your [Item Bag], then you find that the Story Key
you were given has disappeared. You cannot finish the chapter in progress and
you cannot replay the previous chapter and have it lead into the current
chapter. The only way to deal with it when this happens is to do a New Game
and completely restart from scratch. This especially sucks if you have
already progressed far into the game.
The best way to avoid this problem is to simply not save and quit when you
acquire a Story Key. After getting the key then finish out the chapter. I
will note at the beginning of certain chapters about the use of Story Keys.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN28. The Order of Things |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The game has twenty seven chapters spread out over eight episodes. The main
story itself is pretty straightforward. However, doing the Side-Quests and
other activities in a specific order will make combat and other tasks easier
for the bulk of the game. I also try to use street names when possible even
though the street naming is very unusual in that many of the roads have
multiple names.
Certain Side-Quests will be done in Chapter 02 but the majority of them will
be done in Chapter 07 for reasons I will outline there.
Some chapters will have some general notes explaining what I am doing in it.
This is usually followed by statistics outlining how many Side-Quests can be
done and what important items can be acquired in that chapter. The guide is
written to be a spoiler free as possible using general terms to conceal
identities.
With that explained, I will now finally move on to the story.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >DDP2. The Story Begins..... |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
A pair of twin boys, Isaach and Isaiah, are out for a walk with their
grandfather, Jim Green. The boys go out ahead and stumble onto an horrific
sight - a young woman, dead, tied crucifix style to a large red tree.
Jim catches up to the boys and identifies the young woman as Anna Graham. We
then see some of the other residents react to the news of her death. And this
brings the involvement of law enforcement. The death of Anna Graham attracts
the interest of the FBI who then sends out one of their best agents.....
0+=+=+=+=0
/ Prologue \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH00. Chapter 00 - York AND Zach 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 1 / \ Prologue /
0+=+=+=+=+=+=+=+=+0 0+=+=+=+=0
As we start the chapter we see the main character, York, standing inside a
weird dreamlike room. Leaves are floating up off of the floor and into the
air. There doesn't appear to be any walls but there are various objects that
seem to outline the area. In the center of the room are a pair of twins who
appear to be Angels.
This is known as the [Red Room] and you will find yourself here from time to
time during the course of the game. The [Red Room] is also part of the Pause
Screen area.
Here you will be given some simple instructions on how to move. Move the Left
Analog Stick and head to any of the objects to bring up instructions on how
to interact with them. Head to one corner of the room to find a Trading Card:
=============================
##[ No. 01: Francis York Morgan ]##
=============================
This will be the first Trading Card you will find in the game. After
exploring all of the objects in the [Red Room] then you will be told by the
Angels that things are about to get started. Then things go black and you
will hear York talking to someone called Zach. Respond to him and you will
move on.
You will then see York driving his nice car in the rain as he heads toward
where Anna was murdered. However, at some point, he will encounter someone
dressed in a raincoat and runs off the road. After some distance then he will
crash and the next phase of the chapter begins. This will be your first
encounter with the Other World.
Switch on your [Flashlight] when prompted. Use the D-Pad Up/Down to select
your [9mm Handgun FBI Custom]. Explore the general area to find a [Toolbox],
multiple Fence Sections, and a Red Agent Honor. There is a [First Aid Kit
[Small)] that can be found on a nearby small dead-end path.
When you get to your [Toolbox] then you will notice white fizzy-like bubbles
near it. This is a White Marker and will indicate items of general interest
that can be Observed or used. Not far from your overturned car is a [Steel
Pipe]. Grab it so you can destroy the Fence Sections for additional Blue
Agent Honors.
After exploring the general area then get back onto the path and, after a
short distance, then you will start a cutscene where you will Profile for the
first time. From there then head up the path again. You should then encounter
a large sign with multiple Fence Sections and a couple of Barrels. Stay
distant and shoot one of the Barrels to blow it up and all of the Fence
Sections.
Grab any Agent Honors and move forward. If you can't walk up to grab them
then swing at them with your Mission Knife. Continue forward up the path and
eventually you will get to a shack - and see what appears to be a woman
shuffling into it.
Enter the shack to find a [Can of Pickles] to your left. Turn right and head
to the other end to find a [Generator]. When you get to the [Generator] then
you will notice red fizzy-like bubbles near it. This is a Red Marker and will
indicate important items that can be Observed or interacted with.
Turn on the [Generator] to open a nearby metal gate but you will then be
attacked by the woman you saw earlier. She is a Shadow and she will be the
first Profile Piece - Mysterious Shadow.
You will then be given instructions on how to shoot. Aim for her head to kill
it quickly (and get more money for obtaining a Headshot Bonus). After killing
this Shadow there will be two more outside. You can get one of them by
staying just inside the door. The other one is by the metal gate.
After killing both of them then pick up any objects they drop and go past the
metal gate to find a Red Agent Honor. Go through the metal gate and you will
be on a wooden pathway. Proceed forward and you will find a ringing [Phone]
where you can save your game.
To your left you will find an infinitely generating crate of [Lollipops].
Grab one then step back to get another one to appear. Keep going until you
can't carry any more.
From here then continue down the wooden walkway. After a short distance the
power goes out and the metal gate you just came through will be locked again.
As you near a corner then you will see a couple of Barrels. Shoot them to
kill a nearby Shadow.
Continue forward until you get to a path junction. Destroy the nearby Large
Crates to generate items and Agent Honors then go left. You will then find
another [Generator] and an Melee Shadow. Kill it by shooting the head or the
Barrel behind it. Switch on the Generator then head back to the path junction
and continue forward.
You will then get to a larger area. Here you will see a Shadow Portal which
will generate a Shadow. But, just beyond the Portal, is a Barrel. Shoot it to
kill the new Shadow and the one in the background. Collect any items and
Agent Honors and proceed forward.
When you get to the next path junction then you will find a Shadow and a Red
Agent Honor to your right. Kill it, collect the Honor, and proceed left down
the path then destroy all of the Large Crates, Fence Sections, and Shadows
you come across.
You will then get to another shack and a couple of more Shadows. Enter the
shack to find a [Toolbox] and another [Generator] but it has been destroyed.
This is another Profile Piece - Machine Broken by Axe. You will also acquire
a [Fuse Box] which can be used for later.
Exit the shack and proceed forward. You will find another metal gate but it
is locked. Just ahead is another shack but it too is locked. Shoot the lock
to enter the shack. When you get inside then you will be attacked by another
Shadow which is by the [Generator]. You will find that the [Generator] is
missing a piece. The [Fuse Box] from the previous Generator will fix this
one.
Exit the shack to find a couple of more Shadows. Kill them then proceed
through the now unlocked metal gate. Go through the narrow path killing any
Shadow that you encounter. Eventually you will reach a larger area filled
with plenty of Fence Sections.
There are also plenty of Shadows here as well. Find and use any Barrels you
see to kill them then quickly run around and grab items and Agent Honors you
find. There is also a Red Agent Honor near the wrecked car.
After collecting all you can then run down the path while avoiding Shadows.
Although there are plenty of Fence Sections you can destroy to generate more
Agent Honors there are a couple of Infinite Shadow Portals so it is best to
simply get what you can and leave.
However, there will be a giant log partway along the path. The Shadows that
follow won't go beyond this point and more won't generate either. They will
only generate from the closest Shadow Portal if you go back beyond this log
towards it. You can use this to your advantage if you wish to stay and kill
more Shadows for additional money.
When you go past this log and get near the next metal gate then you will
encounter The Raincoat Killer for the first time and he will attack you. You
must evade him by using one of the face buttons which is always random.
If you fail to evade him, either by not pressing the correct button in time
or pressing the incorrect button, then he will grab you and throw you to the
ground. Then you must wiggle the Left Analog Stick left and right to evade
his attack. If you fail then you die.
After successfully evading The Raincoat Killer then go through the next gate
where you will get the Red Ivy which will be your last Profile Piece. When
you get through the gate then you will finally be out of the forest and onto
the road. Head across the street to the large sign to find a Red Agent Honor
then turn right and head down the road to find another Red Agent Honor.
Then turn around and head towards the bridge to get a cutscene where you will
meet Deputy Emily Wyatt and Sheriff George Woodman. This will also end the
chapter and Episode.
0===========0---------------------------------------------------0===========0
| Episode 1 |=====================<<##0##>>=====================| Episode 1 |
0===========0---------------------------------------------------0===========0
After introducing himself to the law enforcement in Greenvale, York then
heads to his hotel room for some rest before proceeding with his work.....
0+=+=+=+=+0
/ Episode 1 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH01. Chapter 01 - First Day of Investigation 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 1 / \ Episode 1 /
0+=+=+=+=+=+=+=+=+0 0=+=+=+=+=0
Here you will find yourself inside the [Red Room] again. Directly ahead of
you is another Trading Card:
======================
##[ No. 14: Angel Isaach ]##
======================
Turn around to find a [Sugar Donut] on a small table. Then turn around and go
through the door at the other end of the room. Here you will find yourself on
a long narrow path with a door at the end. As you get halfway along the path
then you will encounter a small child.
After that a Shadow will appear near the other door. The child then instructs
York to hold his breath so the Shadow cannot find him. If you let go too soon
then the Shadow will attack and you must do this section over.
Follow the prompt until you are able to leave the [Red Room] area. Then York
will awake from his sleep inside his hotel room and muse over the dream he
just had.
From here he will get dressed and you will regain control. Inside your hotel
room you will find your [Suitcase] and [Toolbox]. You will also find your
[Bed] and a [Phone] to save your game. You also have a bathroom where you can
shave yourself if you wish to do so.
Leave your room and head towards the Cafeteria. But, when you get to the
Lobby, then turn left and head to the front desk. Go behind the front desk
area to find a microwave oven. Open it to find an [Egg]. Check the TV nearby
to see what the weather is going to be like.
You can head up the stairs and find a Red Agent Honor in one of the corners.
You can also explore the entire first floor to find additional Red Agent
Honors and some [Coffee (Milk)] in the bar. You can also check out the
Vending Machines (with their grossly overpriced wares) and there are a couple
of additional [Phones] to save your game.
Enter the Cafeteria to meet Polly Oxford, the owner of the [Great Deer Yard
Hotel]. You will also start a cutscene of the two of them talking. You can
get additional information from her if you wish. After you are finished with
the cutscene then get the Red Agent Honor near the piano and leave.
Afterwards then go through the front door to finish the chapter.
0+=+=+=+=+0
/ Episode 1 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH02. Chapter 02 - Sheriff Office 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 17 / \ Episode 1 /
0+=+=+=+=+=+=+=+=+=0 0=+=+=+=+=0
-----------------------------------------------------------------------------
**IMPORTANT: This chapter contains a Story Key. When you get the Story Key
during your initial run-through then complete the chapter
without saving and quitting to avoid the Key Disappearance
Glitch.
-----------------------------------------------------------------------------
0==============0
| General Notes \
0====================================================>
Some time will be spent here in Chapter 2. Although a lot of things can be
done in this chapter I am only focusing on Side-Quests that give you certain
important items. I will also visit a couple of out of the way places during
the initial run-through to add them to the [Radio] List when I acquire the
item later during a Chapter Replay.
This chapter is good for doing Side-Quests and other things related to
businesses. The reason for this is because the opening cutscene for this
chapter is always going to be a sunny day. So, therefore, the first half of
the day is always going to be sunny and businesses are going to be open.
However, at around 16:00, the weather may randomly change and rain - or it
may not.
Although you can acquire the Improved [Weapon Bag] in this chapter I will do
that in Chapter 07.
0===========0
| Statistics \
0====================================================>
>>Number of Side-Quests: 10.
>>Important Items:
--[Wrench (Infinite)]
--[Legendary Guitar Grecotch]
--[Radio]
0====================0
| Initial Run-Through \
0====================================================>
When you exit the Hotel then you will find a [Police Car] waiting for you.
You will be given the [Master Key] (for all [Police Cars]) and a [Flare]. You
will also be given instructions on how to drive and then you will be given
control again. It should be noted that when you replay this chapter then you
will be given another [Flare] and thus you can accumulate them this way.
Instead of driving off, exit the car so you can explore the area around the
Hotel. You will find additional [Police Cars] in the parking lot plus more
Red Agent Honors around the area. You can also look through windows for
bonuses and destroy Fence Sections and Large Crates for items and Blue Agent
Honors. You can also go back inside the hotel and talk to Polly to buy items
if you wish.
When you are done here then drive away from the Hotel and begin exploring the
greater Greenvale area. Face north, pause and look at your Map. As you go
over the map you will find multiple Trading Cards. However, some of them are
locked away unless you do certain things.
You will also notice [Bones] on the Map. There are seven of them and they are
used for two Side-Quests. You can only get six of them at this point in the
game (the last one is near the murder scene).
However, the first thing to do is to go to (West) Greenvale and to the [Milk
Barn]. When you get there then go inside and head to the front counter. Go
behind it to find a Trading Card:
==================
##[ No. 58: Grecotch ]##
==================
Head to the back and talk to the woman who is currently a Suspect (Lilly
Ingram). After talking to her then you will notice a notebook marker above
her. This indicates that you can start a Side-Quest with her. Talk to her
again and agree to do what she requests:
>>Side-Quest No. 018: [Part Time Job 1]
*************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: You have to push three large crates into designated squares on
the floor of the Storeroom. The Storeroom is maze-like and you
have to move them in a certain order to successfully complete
the task.
The leftmost crate, in the upper left corner, is Crate #1. The
center crate is Crate #2. The rightmost crate is Crate #3.
Listed below is the order in moving the crates:
--Move Crate #1 right two squares.
--Move Crate #1 up one square and into the designated square.
--Move Crate #2 left one square.
--Move Crate #2 down one square.
--Move Crate #2 left all the way into the designated square.
--Move Crate #3 down one square.
--Move Crate #3 right one square.
--Move Crate #3 down one square and into the designated
square.
-----------------------------------------------------------------------
++Reward: The [Bronze Card] which will give you a 10% discount to shop at
the Milk Barn. This will also open up Side-Quest No. 019 but
that can only be done on a Chapter Replay.
You can also buy stuff from Lilly. It should be noted that her shopping list
is different from Keith's (who is at the front counter). The next thing I am
going to do is to go to [Anna's House]. But, before going there, I am going
to collect the remaining unlocked Trading Cards.
Exit the [Milk Barn] and go to a house with red trees southeast of the store.
This is [George's House] and you should find the following Trading Card
behind it:
========================
##[ No. 07: George Woodman ]##
========================
South of [George's House] is [Lysander's Junkyard]. Stop and go inside to
acquire the following Trading Cards:
>>East side of the junkyard:
==============================
##[ No. 33: The General Lysander ]##
==============================
>>West side of the junkyard:
====================
##[ No. 55: York's Car ]##
====================
After this then head east on January Way towards (East) Greenvale. However,
along the way stop at the [Heaven & Hell Gas Station] to fill up your car.
But, when you get there, stop just before you get into the glowing circle and
get out of your car. Go to the front of the Gas Station to find a Trading
Card:
=======================
##[ No. 53: Gina's Sponge ]##
=======================
Then get back into your car and drive into the glowing circle. When you stop
then you will be randomly greeted by either Gina or Jack. In addition, both
of these characters have Side-Quests attached to them. But I will do those
later in the game.
-----------------------------------------------------------------------------
**NOTE: Gina looks remarkably similar to Dixie Clements, one of the
wrestlers featured in the "Rumble Roses" games made by Konami. The
fact that the word "rose" is in her name further points to "Rumble
Roses" as the inspiration for the character.
-----------------------------------------------------------------------------
Buy gas from either of the two then continue driving east. Along the way you
can pick up a couple of Trading Cards:
East of the [Heaven & Hell Gas Station] is a large open field which is a
construction site and where you should find the following Trading Card:
==============================
##[ No. 31: Jack the Raging Bull ]##
==============================
Northeast of here is the [Darius Inc. G.V. Electrical Substation] and it is
where you should find the following Trading Card:
========================
##[ No. 22: Olivia Cormack ]##
========================
You can also go around to blow up all of the Barrels to get Blue Agent Honors
and acquire the Red Agent Honors laying around.
As you head into (East) Greenvale there are additional Trading Cards to pick
up before heading to Anna's House:
>>At the top of the stairs at [Galaxy of Terror] - (East) Greenvale:
=======================
##[ No. 56: Record Player ]##
=======================
>>At [Book Mountain Bank] - (East) Greenvale:
======================
##[ No. 18: Lilly Ingram ]##
======================
>>At the construction area north of [Thomas' House] - (East) Greenvale:
==========================
##[ No. 30: "Rosy Lips" Gina ]##
==========================
Then go to and inside the [A & G Diner] to acquire the following Trading
Cards:
>>Near the door inside the Diner:
================
##[ No. 43: Coffee ]##
================
>>Inside the small cabinet by the [Phone]:
========================
##[ No. 64: A&G Diner Menu ]##
========================
After that, then go over to [Anna's House] which is just northeast from the
[Greenvale Sheriff's Department]. By the time you get there then it should be
past noon. Enter the house and talk to Sallie Graham who is grieving over
Anna's death. Then talk to her again to start a Side-Quest:
>>Side-Quest No. 027: [Where's the Dress!]
****************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: You need to find [Anna's Dress] within the house. The dress is
in the large walk-in closet at the southwest corner of the first
floor. However, there are too many dresses and you don't know
which one to look out for.
There is a photo of Anna in the study at the west side of the
second floor. Take the picture, go back downstairs to the
walk-in closet, grab the dress, and take it to Sallie to
successfully complete this task.
-----------------------------------------------------------------------
++Reward: [Anna's Key] and you will start the following Side-Quest:
>>Side-Quest No. 028: [Anna's Diary]
**********************************
Xbox 360 Version: Recommended - Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: You need to search Anna's Room with the key you found in her
dress. Anna's Room is at the southeast corner of the second
floor. Go inside to find the following Trading Card by the bed:
======================
##[ No. 54: Anna's Dress ]##
======================
You can go inside the bathroom to find a Red Agent Honor and a
[Razor]. Head to the dresser with her picture and open it to
successfully complete the task.
-----------------------------------------------------------------------
++Reward: [Anna's Diary] and you will unlock Side-Quest No. 001.
After this then head west on January Way and stop at the [Heaven & Hell Gas
Station] to fill up your car. After that then go to [Becky's House] in north
Greenvale to get started on her Side-Quest. When you get inside her house you
can find a [Stabilizer] on the nearby chair and a Red Agent Honor above the
door. Then knock on her door and talk to her a couple of times to get things
started:
>>Side-Quest No. 001: [Delivery Man Q]
************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Head to [Quint's House] which is behind the [SWERY '65] south of
your position. Quint doesn't appear until around 16:00 so Smoke
or wait until he comes home. Go inside to find the following
Trading Card by the TV:
===========================
##[ No. 61: Quint's Bike Tank ]##
===========================
Wait for him to walk away from the [Bike] (or Observe one of the
items at the bookshelf to make him leave the [Bike]) then
Observe the [Bike] to obtain the [Red Dust]. You can also find a
Red Agent Honor by the Refrigerator and some [Cola] inside it.
Then head back to Becky to successfully complete the task.
-----------------------------------------------------------------------
++Reward: The [Engagement Ring] and you will start the following
Side-Quest:
>>Side-Quest No. 029: [Engagement Ring]
*************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Silver (Secret).
-----------------------------------------------------------------------
Notes: After obtaining the [Engagement Ring] then go back to Quint to
successfully complete the task.
-----------------------------------------------------------------------
++Reward: The [Wrench (Infinite)].
If you do this quickly enough then it should be close to 16:30 so head to the
[Greenvale Sheriff's Department].
-----------------------------------------------------------------------------
**NOTE: If it starts raining when you leave [Quint's House] then, when you
get to [Becky's House], go behind it to acquire the [Flower With No
Name] before finishing her Side-Quest. After completing Side-Quest
No. 29 then go to [White Spruce Farm] to acquire the Trading Card
there before going to the Sheriff's Office.
-----------------------------------------------------------------------------
0===============================0
| Greenvale Sheriff's Department \
0====================================================>
When you get inside then you will be met by Thomas McLaine, one of the
deputies. He remarks that he has lost the key to the cabinet that Anna's file
is in. So you have to go around and find the key before you can proceed.
However, there are several different keys, all based around squirrels, that
can be found. Only one of them is the correct one.
The correct key is also a Story Key which is needed to successfully finish
the chapter. Once obtained then finish the chapter without saving and
quitting to avoid the Key Disappearance Glitch.
To start, let's head to the Kitchen Room not far from you. Go inside to find
a [Dumbbell] by the door. Pick it up as it is needed for an important
Side-Quest. There is also some [Gray Squirrel Keys] but don't pick them up -
it is not the correct key. Open the nearby [Refrigerator] to find a Trading
Card:
=========================
##[ No. 44: Turkey Sandwich ]##
=========================
As you explore the Sheriff's Department then you will find the [Suitcase] and
[Toolbox] in the Locker Room. You will also find the [Long-Tailed Flying
Squirrel Key] there as well but it is not the correct key.
Now go to the northeast corner of the building to find George and start a
Side-Quest:
>>Side-Quest No. 004: [Lost Arnold]
*********************************
Xbox 360 Version: Recommended - Trading Card.
PlayStation 3 Trophy: Bronze.
-----------------------------------------------------------------------
Notes: Give George the [Dumbbell] that you found in the Kitchen Room to
successfully complete the task.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
==============================
##[ No. 49: Arnold and Sylvester ]##
==============================
And you will unlock Side-Quest No. 005 which can only be done
in the evening hours (and after you obtained the [Flower with
No Name]).
After this then head to the Basement (the stairs are on the west side of the
first floor). After going through the door then turn right to enter the jail
area. Enter the cell with the bed against the wall and you will find the
[Curvy-Tailed Flying Squirrel Keys] by the toilet. This is the correct key.
Head back upstairs and into the Material Room to talk to Thomas. Give him the
[Curvy-Tailed Flying Squirrel Keys] to successfully complete this chapter.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Chapter Replay #1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you start the Replay then go to the [Milk Barn] and talk to Lilly again
to get her next assignment:
>>Side-Quest No. 019: [Part Time Job 2]
*************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Just like before you have to push three large crates into
designated squares on the floor of the Storeroom.
The leftmost crate, in the lower left corner, is Crate #1. The
center crate is Crate #2. The rightmost crate is Crate #3.
Listed below is the order in moving the crates:
--Move Crate #3 down one square.
--Move Crate #2 up one square.
--Move Crate #1 one square right.
--Move Crate #2 up one square.
--Move Crate #2 left two squares and into the designated
square.
--Move Crate #1 up two squares and into the designated square.
--Move Crate #3 down one square.
--Move Crate #3 left two squares and into the designated
square.
-----------------------------------------------------------------------
++Reward: The [Silver Card] which will give you a 30% discount for
shopping at the Milk Barn. This will also open up Side-Quest
No. 020 but that can only be done on a Chapter Replay.
After leaving the Milk Barn then head to the [Albireo Graveyard]. Go and
explore the area obtaining Red and Blue Agent Honors as well as the nearby
[Bone]. Then Sleep/Eat until you get a rainy evening (around 20:00). When you
finally get a rainy evening, regardless of how many days you need to sleep
through, then you can do the following:
Go to [White Spruce Farm], which is north of the [Heaven & Hell Gas Station],
and acquire the Trading Card from the now full well:
====================
##[ No. 45: Cigarettes ]##
====================
Look at your Map and you will find white flowers on it at various locations.
This is a type of flower that only appears when it rains - [Flower with No
Name]. The nearest one from [White Spruce Farm] is on the Emerald River south
of Keith's House. Go up to it and pick it then head west to [George's House].
Then talk to George which will start the following:
>>Side-Quest No. 005: [Nameless Flower]
*************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: After acquiring the [Flower with No Name] then go up to George
to start the task and knock on his door again to successfully
complete it.
-----------------------------------------------------------------------
++Reward: The [Radio].
-----------------------------------------------------------------------------
**NOTE: If you got the [Flower With No Name] in the initial run-through
then just go to his house in the evening to do his Side-Quest.
-----------------------------------------------------------------------------
Although you can also do Side-Quests with Emily during rainy nights I am
going so save hers for later in the game.
From [George's House] then head to the [Albireo Graveyard] to Sleep/Eat until
the next morning and go to the [Greenvale Sheriff's Department] to finish out
the Chapter Replay.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Chapter Replay #2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you start the Replay then go to the [Milk Barn] and talk to Lilly again
to get her last assignment:
>>Side-Quest No. 020: [Part Time Job 3]
*************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Just like before you have to push three large crates into
designated squares on the floor of the Storeroom.
The leftmost crate is Crate #1. The center crate is Crate #2.
The rightmost crate is Crate #3. Listed below is the order in
moving the crates:
--Move Crate #2 right one square.
--Move Crate #3 down one square.
--Move Crate #1 down one square.
--Move Crate #2 left one square.
--Move Crate #2 up two squares.
--Move Crate #2 left all the way into the designated square.
--Move Crate #3 up three squares and into the designated
square.
--Move Crate #1 down one square.
--Move Crate #1 right two squares.
--Move Crate #1 up one square and into the designated square.
-----------------------------------------------------------------------
++Reward: The [Key to the Closet] which will also open the next
Side-Quest which is done at [Keith's House].
Before leaving the [Milk Barn] buy the [Cheddar Cheese], [Onion], and [Egg]
from Lilly and put them into your [Toolbox] for later.
>>Side-Quest No. 021: [The Legendary Guitar]
******************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Head over the [Keith's House] which is east of the [Heaven &
Hell Gas Station]. Contrary to the description the garage door
always seems to be open regardless. Head to the [Closet] in the
back and open it to successfully complete the task.
-----------------------------------------------------------------------
++Reward: The [Legendary Guitar Grecotch]. This will also open up
Side-Quest No. 017 but it will be one of the very last
things to do in the game and that will be in the last Episode.
After acquiring the [Grecotch] then go to the [Greenvale Sheriff's
Department] to finish out the Chapter Replay.
With all of that done it is finally time to move forward onto the next
chapter.....
0+=+=+=+=+0
/ Episode 1 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH03. Chapter 03 - Autopsy Report 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Episode 1 /
0=+=+=+=+=0
-----------------------------------------------------------------------------
**IMPORTANT: This chapter contains three Story Keys. When you get these Keys
during your initial run-through then complete the chapter
without saving and quitting to avoid the Key Disappearance
Glitch.
-----------------------------------------------------------------------------
Drive on over the [Greenvale General Hospital] after the cutscene. It will
always rain when the chapter starts. When you get to the Hospital then you
will start another cutscene. After the cutscene then you need to go over to
the [Computer Room].
When you get there then you are presented with a chess related riddle. The
solution is to list them in the order they are presented:
>>King (the second piece)
>>Rook (the third piece)
>>Bishop (the fifth piece)
>>Knight (the first piece)
>>Pawn (the fourth piece)
>>Queen (the sixth piece)
You will then be given the [Card Key for Underground Floor] which is a
important Story Key. From here then head downstairs, which is at the
southeast part of the Hospital, and to the locked door. After going through
that door then head to the [Morgue] where Anna is kept. When you get there
then you will start a cutscene.
When the cutscene ends then you will start the examination of the body. Use
the camera to look around and Observe various areas around her body. You must
Observe every observable part of Anna's body before you can start another
cutscene. After that then you will leave the Morgue.
However, as you start another Cigarette, you will find yourself in the Other
World as it intrudes and you have to fight your way out. The use of the
[Grecotch] will make fighting the Shadows easy.
After you get upstairs then you will hear a child crying. Go inside the
Operating Room and to the table where the crying is coming from. Look
underneath the sheet to find the [Card Key for Central Building], another
Story Key. After that then you will be ambushed by two Shadows. Kill them
with the [Grecotch] then grab the [Coffee (Black)] off of the nearby desk
before leaving.
When you get past the next locked door and go through the next one then you
will find several items including a [Stabilizer], [Mission Knife], [First Aid
Kit (Medium)], and an infinite supply of [Lollipops]. You will also find a
[Toolbox], [Suitcase], [Phone], and [Bed].
Eventually you will get to another locked door. The key is found in the [MRI
Room] at the southwest corner of the 1st Floor. Go inside the room to find a
[First Aid Kit (Small)] and a [First Aid Kit (Medium)]. After activating the
machine then you will find the [Key to Entrance], another Story Key, on the
bed.
When you finally get to the front of the Lobby then you will be attacked by
three Armed Shadows, all with Shotguns. You can easily dodge them and hit
them in the back with the [Grecotch] to kill them quickly.
As you explore the Lobby then you will find a [First Aid Kit (Small)] and a
[First Aid Kit (Medium)] along with a Red Agent Honor. After killing the last
Armed Shadow then you will be returned to the Real World and you will start
another cutscene which will end the chapter.
0+=+=+=+=+0
/ Episode 1 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH04. Chapter 04 - Profiling 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 1 / \ Episode 1 /
0+=+=+=+=+=+=+=+=+0 0=+=+=+=+=0
0==============0
| General Notes \
0====================================================>
Although I am opening up some new Side-Quests I will save them for Chapter
07.
0====================0
| Chapter Run-Through \
0====================================================>
You will start out in front of the Hospital. You need to get the [Greenvale
Forest Park] before 18:00 but you have plenty of time to get there.
Get in the car with Emily and George and drive the long distance to the
Forest Park (and partake in some conversation along the way). When you get
there then you will start another cutscene. After that then you can talk to
the twins and they will talk to York about Anna.
When that is done then you can explore the area, known as [The Tree of Anna],
and do some Profiling. Some of the clues need to be shot out or knocked out
of trees. This includes a Trading Card:
=====================
##[ No. 03: Anna Graham ]##
=====================
In your explorations you will find the crate with an infinite generating [Can
of Pickles].
There are four Profile Pieces to find before you can complete your Profiling:
>>Missing Piece of Pin Heel Shoe
>>Chip with Rusted Metal Dust
>>Picture of a Vest with Holes
>>2 Bent Pieces of Grass
After collecting all four Profile Pieces then you will start a cutscene that
ends the chapter.
0+=+=+=+=+0
/ Episode 1 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH05. Chapter 05 - Murder Site 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Episode 1 /
0=+=+=+=+=0
-----------------------------------------------------------------------------
**IMPORTANT: This chapter contains a Story Key. When you get the Story Key
during your initial run-through then use it without saving and
quitting to avoid the Key Disappearance Glitch.
-----------------------------------------------------------------------------
When you start the chapter then you will be in the car and you can't leave
it. You have no choice but to go to [Moyer's Lumbermill]. In addition, the
car will have the Gas and Damage Meters turned off.
When you get to the Lumbermill then you will go on alone inside. And into the
Other World again. After killing the first batch of Shadows then you will see
The Raincoat Killer run through a door ahead. This door leads into the main
lumbermill area and to where Anna was murdered. Here you will find a [10mm
Submachine Gun]. Go ahead and pick it up so you can have it handy if you need
to use it.
Head up the stairs and into a small room where you will find a [Suitcase],
[Toolbox], [Phone], [Bed], [Razor], an infinitely generating crate of
[Lollipops], [Smoked Salmon] (in one of the lockers), and a ringing phone.
You will also be trapped here inside the room.
Inside the small box on one end of the room is the [Key to the Engineering
Section] which is a Story Key. Now head to the ringing phone. Pick it up to
hear from The Raincoat Killer. This will also expose the first Profile Piece
- Reverse Peace Sign.
At this point you will finally be able to leave the room. When you leave
then there will be a Melee Shadow next to the door to the right. Kill it with
the [Grecotch] then head to the other end of the walkway to kill another
Shadow and obtain another Red Agent Honor. Climb down the nearby ladder to
bypass a section that has an Infinite Shadow Portal.
In the next room hit the rusted switch with [Grecotch] to proceed further.
Eventually you will get to a long hallway. Explore each room for items and
Agent Honors.
As you proceed through the narrow hallway then you will start to hear a baby
crying. When you trace the source then you will find a toilet full of murky
water. Flush the toilet as this will open a locked door. You will also be
ambushed by a couple of Shadows but the Grecotch can quickly take care of
them.
As you proceed forward then you will hear a crying baby again. This will lead
you to a larger room with Shadow Portals. Open the locker to get the [Gear
Box]. But when you get it then you will be ambushed by several Shadows who
generate from the Portals. Get in the nearby corner and let them approach you
so you can kill them with the [Grecotch].
After killing them then shoot the nearby Barrels to get Agent Honors and
proceed forward through the hallway again. Eventually you will get to a large
room with an elevator. After killing the nearby Shadows then go behind the
elevator and use the Gear Box to activate it. Then enter the elevator and go
up.
Partway up the elevator it will get stuck. Go to where it is sparking to pick
up another Profile Piece - Damaged Red Hair. This will cause the elevator to
move again but you are ambushed by a couple of Shadows. They are no problem
thanks to the [Grecotch].
When you get to the top then turn left to find an infinite crate of
[Lollipops]. Then go back and through the next set of doors. When you get to
the next room then you will find a door with drawings of hands. It requires a
special doorknob to open.
Turn left and proceed through the maze of short hallways, killing any Shadow
you come across, until you come to a door that you need to remove the lock
off of. Destroy the lock then enter the room to find a tree with a bunch of
red hands growing off of it.
You will then be locked in the room but find a hand symbol on the door (which
is randomly generated from game to game). You need to knock the correct hand
off of the tree before you can leave. You also have a limited amount of time
to get this hand or you will die. You cannot use the [Grecotch] to knock off
the hand - you must shoot it off.
Once you shoot it off then pick up the hand, which is the [Doorknob], and
return to the door with the hand drawings then use the [Doorknob] with it.
However, the [Doorknob] will try to kill you.
Shake it off and in the process you will get another Profile Piece - Peeled
Off Fake Finger Nail. After this then go through the door and proceed
forward. You will then go through a long hallway until you reach a locked
door. One of the small rooms before this door has some mirrors.
Observe the mirrors and you will see The Raincoat Killer walk through the
hallway and bust through the door which will unlock it. Proceed through the
long hallway and in one of the side rooms you will find some [Coffee (Milk)]
and a [Turkey Sandwich] in one of the lockers.
As you continue forward you will get to a room with two hallways - one ahead
of you and one to your left. If you proceed forward to the end of either
hallway then you will be attacked by The Raincoat Killer and must quickly
evade his attack.
Also be on the lookout for a door with no vines on it - it will have a [First
Aid Kit (Large)] and a Red Agent Honor (plus an easily killed Shadow). After
going through this maze then you will reach a room with a [Bed], [Phone],
[Suitcase], and [Toolbox]. When you enter it then you will be locked inside
the darkened room.
When you switch on the lights then a nearby phone will begin to ring. When
you pick it up it is The Raincoat Killer again. Then go to the door and Peek.
The Raincoat Killer will then start to break in. You need to find a place to
hide and the closest place is the nearby closet.
As The Raincoat Killer breaks in and starts to wander around then you will be
prompted from time to time to hold your breath. If you don't start it in time
or release too early then he will find you and kill you - you cannot avoid
his attack.
Wait for the Hold Breath prompt to disappear before letting go. After awhile
then he will leave the room and you can finally leave the closet. When you
get back to the maze of small hallways then you will be attacked by The
Raincoat Killer again.
This time, however, he will chase you through the lumbermill. Wiggle the Left
Analog Stick left and right to run - you don't need to worry about direction,
the game will take care of that.
Every so often you need to climb over stuff and move Crates. It should be
pointed out that even if you cleared the area of Crates they will be
regenerated to provide obstacles for you. As you are chased then you will be
prompted to evade his attack or avoid steam from the pipes. When you get back
to the hands door then you will end the chase.
Get back to the elevator and head down. When you get back to the first floor
then you will be attacked by The Raincoat Killer again. You must then go
through a quick time event using several buttons including the Strafe
buttons. The attacks happen fast and you will probably get killed here a
couple of times before you can get through it completely.
After the attack then you will get the last Profile Piece - Torn Piece of Red
Raincoat. This will also end the chapter.
0+=+=+=+=+0
/ Episode 1 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH06. Chapter 06 - Greenvale Inhabitants 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 1 / \ Episode 1 /
0+=+=+=+=+=+=+=+=+0 0=+=+=+=+=0
At the beginning there is a cutscene where Emily and George discuss getting
the residents to meet at the Community Center to tell them of the murder. You
must get there between 15:00 and 17:00 but there is plenty of time to do some
other stuff beforehand.
After the cutscene then you will start out outside of the Lumbermill. Warp to
[The Tree of Anna] using the [Radio] which will put you back at [Greenvale
Forest Park]. From here, head up to the [Observation Deck] area west of the
Tree to get another Trading Card:
===========================
##[ No. 20: Michael Tillotson ]##
===========================
Then go back to [The Tree of Anna]. Nearby, to your right and along the path,
is a [Bone]. Grab it then head to the [Bed] near the Tree and Sleep/Eat until
the next morning and early afternoon.
From here, warp to the [Milk Barn] and purchase the [Hollandaise Sauce] and
[Country Ham] then put them into your [Toolbox] for later. If you haven't
already done so then go and find the remaining [Bones] on the map.
After acquiring the [Bones] then warp to the [Greenvale Sheriff's
Department], drive up to the [G.V. Community Center], and Smoke until it is
15:00. When you go inside then you will start another cutscene. After that
then you are free to move about.
Now you can go about the theater and interview many of the residents. If you
have already met some of the residents previously then you will get different
dialogue when you talk to them. It should be noted that by talking to Wesley
the Gunsmith then you will finally open up the [Panda Bear] option within
your [Toolbox].
You will find a Red Agent Honor behind the theater, some [Cigarettes (Heavy)]
near where you talk to Carol, and another Red Agent Honor where you talk to
Polly. You must talk to everybody within the theater before you can complete
the chapter.
0+=+=+=+=+0
/ Episode 1 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH07. Chapter 07 - Dinner 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 24 / \ Episode 1 /
0+=+=+=+=+=+=+=+=+=0 0=+=+=+=+=0
0==============0
| General Notes \
0====================================================>
A lot of time will be spent here in Chapter 07. Most of the current and new
Side-Quests that have been opened will be done in this chapter along with the
Side-Activities and Other World Replays.
The main reason for saving all of this stuff for this chapter is because the
only thing you have to do to end this chapter is to return to your Hotel room
which can be done at any time. Basically this is a free chapter where you can
pretty much do what you want when you want to do it.
As a result this will make Chapter 07 better for doing various activities and
exploration than Chapter 02. I will also be doing multiple Chapter Replays to
trigger Side-Quests. It also won't hurt to save your game during the initial
run-through every so often since there are no Story Keys in this chapter. I
had the game crash on me once and it set me back a bit.
0===========0
| Statistics \
0====================================================>
>>Number of Side-Quests: 21.
>>Important Items:
--[10mm Machine Gun (Infinite)]
--[Weather Doll]
--Improved [Weapon Bag]
0====================0
| Initial Run-Through \
0====================================================>
When the chapter starts then you will be outside of the Theater discussing
dinner. You can choose to go with them or not. Go ahead and choose to go with
them as this will refill your Hunger Meter.
The main goal is to simply go to your Hotel room. But there are many other
things to be done beforehand.
If you go to the Hotel room then you will end the chapter. However, if you
wish to change clothes and shave then you can go to the [Greenvale Sheriff's
Department] during the daytime to do that.
When you are done with dinner, which will be after 22:00, then warp to
[Lysander's Junkyard]. Now that you have talked to him in the previous
chapter then he will be outside most of the day when it is clear. Even though
it is late at night you can start the first of three Side-Quests with him:
>>Side-Quest No. 040: [Low Gear Parts]
************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Go to E-5 (east half) of the Junkyard to find the [Low Gear
Parts] then bring it back to him to successfully complete this
task.
-----------------------------------------------------------------------
++Reward: All [Police Cars] you drive will now have increased handling.
This will also open up Side-Quest No. 041 but you will have to
do a Chapter Replay to activate it.
After this then head up Hemingway Rd. going north and you should find
"Roaming" Sigourney at a street corner. Talking to her will start the first
of five Side-Quests with her. All of these tasks involve driving her home
before her Pot gets cold. With each Side-Quest she will be found at random
further and further from her house.
>>Side-Quest No. 044: [Cold Pot 1]
********************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Simply drive fast up to her home north of your position to
successfully complete this task. The gas and damage meters will
be turned off so you can concentrate on reaching her house in
time.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
=============================
##[ No. 34: "Roaming" Sigourney ]##
=============================
This will also open up Side-Quest No. 045 but you will have to
do a Chapter Replay to activate it.
After that then warp to [The Tree of Anna] and Sleep/Eat until the next
morning. The weather tends to be nice in the morning so you can do the
following:
At around 10:00 you should be able to encounter Isaach and Isaiah as they go
about the forest. When you get near them then you can talk to them to start
the following:
>>Side-Quest No. 012: [Someone in the Forest]
*******************************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: The twins think that there is a ghost in the forest and give you
an [Out of Focus] picture. Once you start this Side-Quest then
you have to wait until the weather is nice before you can finish
it.
Warp to [The Tree of Anna] and talk to Carol in the afternoon
hours to do her Side-Quest then talk to the twins anywhere you
find them, they should still be near the [Forest Keeper's Cabin]
at this point, to finish this task.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
================
##[ No. 36: Willie ]##
================
It should be noted that you may have to talk to them multiple times before
you can get it started. Carol shows up around there close to 16:30 so there
will be plenty of other things I will do beforehand.
After getting this Side-Quest started then warp to the [Heaven & Hell Gas
Station]. Get back into your car and drive into the glowing circle. As noted
earlier, both Gina and Jack have Side-Quests attached to them. Let's deal
with Gina's first:
>>Side-Quest No. 033: [Special Service]
*************************************
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: You have to use the Car Wash six times with her before this
Side-Quest pops up. All you have to do is sit there and buy six
Car Washes without leaving the Gas Station. What she does is an
interesting little dance for you when you start the task. From
now on she will perform this service every time you get her at
the Gas Station and choose the Car Wash.
-----------------------------------------------------------------------
++Reward: [Lollipop].
After completion of this task then buy some gas then circle around and come
back. Keep doing this until you get Jack to come out then you can start the
following:
>>Side-Quest No. 034: [Benjamin Franklin]
***************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Jack wants you to pay him for information. You have to use the
Filler Up menu where you buy gas and the wash. Choose the Bribe
option to get things started. The first bribe is $100 and you
must bribe him four times to successfully complete the task.
However, you can only Bribe him once per day so you need to do
it again on a Chapter Replay.
-----------------------------------------------------------------------
++Reward: Your prized car, [York's Car], will finally be towed to
Lysander's Junkyard where it can be repaired and purchased.
However, you won't be able to get it repaired until later in
the game.
After getting Jack's Side-Quest started then go to the [Milk Barn]. Talk to
Lilly and buy the following:
>>[Rod]
>>About 40 pieces of [Bait (Normal Worm)]
Then go to your [Toolbox] and take out the [Cheddar Cheese]. Then go to Keith
and bring up his shopping list. There you should find something called
[Spiritual Map A]. Buy it to start the following:
>>Side-Quest No. 014: [Map to Psychic Spot A]
*******************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: You have to go to a certain location on the map to do an Other
World Challenge. When you start the task then you have to clear
four large round rooms of Shadows. This is fairly easy when
using the [Grecotch].
There will be a glowing circle that will allow you to leave at
any time but you should go all the way to the end to acquire the
Reward and successfully complete this Side-Quest.
There are some Barrels that can be shot to clear some of them
out. After a room is cleared there is an item that will appear
on a table that you can use and the door will unlock so you can
leave and go into the next room.
Before leaving a room then shoot remaining Barrels and Small
Crates to acquire useful items.
Do *NOT* use [First Aid Kits] unless it is really necessary -
just collect them for your [Item Bag] and [Toolbox]. The reason
for this is that when you successfully complete the Side-Quest
then your Health, Hunger, and Sleep Meters will be refilled.
The third room is filled with Melee Shadows but they are no
match for the [Grecotch]. The fourth room is filled with
multiple Shotgun Armed Shadows. But you can easily get up behind
one as it is trying to fire and kill it with the [Grecotch].
The last room will be empty and with your Reward on the table.
Grab your Reward then step into the glowing circle to leave.
-----------------------------------------------------------------------
++Reward: The [10mm Machine Gun (Infinite)].
From here then warp to [Greenvale General Hospital]. Go inside and talk to
Fiona so you can do the following:
>>Side-Quest No. 032: [Medical Studies]
*************************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Talk to Fiona again to start the quiz. You need to get three
correct answers in a row to pass. Below is the list of questions
and correct answers (from the "Welcome to Greenvale" website):
>>1. Who wrote the medical text "Anatomische Tabellen"?
--Kulmus.
>>2. What is the correct way to treat an emergency burn?
--Cool with water on top of clothing.
>>3. What is the difference between encephalitis and
encephalopathy?
--Inflammation and pathogens in the brain.
>>4. Which part of the cell is the cytoplasm?
--The interior excluding the nucleus.
>>5. How many milk teeth are there altogether?
--20.
>>6. What is the medical definition of "shock"?
--Blood stops circulating to the organs.
>>7. Which of the following are contrasting taxonomic
kingdoms?
--Eukaryote and Prokaryote.
>>8. Which of the following has anything to do with a generic
drug?
--A patent has expired.
>>9. What kind of medical treatment means "I will please" in
Latin?
--Placebo.
>>10. A bump on the head. What is inside of it?
--Blood and lymph fluid.
>>11. What are antibiotics?
--Drugs that stop bacteria from growing.
>>12. Which part of the heart does the blood enter first?
--Right atrium.
>>13. Where does the "O" blood type take its name from?
--O means zero A and B antigens.
>>14. What is the medical term for aspirin?
--Acetyl-Salicylic Acid.
>>15. Where does DNA exist within the cell?
--The nucleus.
>>16. 20% of the atmosphere is oxygen. What % do we use when
breathing?
--Roughly 17%
-----------------------------------------------------------------------
++Reward: The following Trading Card:
=======================
##[ No. 10: Ushah Johnson ]##
=======================
In addition, you can buy [First Aid Kits (Small)], [Stabilizer], and [Flares]
from her. You can also buy items from Ushah. From him you can buy [First Aid
Kit (Medium)] plus [Ushah's Stabilizer] which is more powerful than the
regular [Stabilizer]. It should be noted that his Stabilizer is a shot and
not something you can buy and carry with you.
You can also do a Side-Quest from him but you can't do that quite yet - you
need to do Fiona's Side-Quest first.
With that done then let's do the first Side-Activity:
0========0
| Fishing \
0=================================================>
On your Map you will find many places to fish. They are represented by fish
icons. You can fish for Trading Cards at most, but not all, of these places.
There are a total of seven Trading Cards to be acquired by fishing. This is
the primary reason to go fishing in this game.
To start Fishing, head to the end of a pier and select Fish. Then you will
select a [Rod]. You can choose from a total of two but one needs to be
acquired from a Side-Quest.
After selecting a rod then you need to select what [Bait] to use. There are
five different kinds to choose from but most of them won't start to appear
until later in the game.
0===========================================================================0
| [Bait (Normal Worm)] | Simple worm bait. |
|-----------------------+---------------------------------------------------|
| [Bait (Bullet Worm)] | Increases chance of catching bullets to replenish |
| | ammo for ranged weapons. |
|-----------------------+---------------------------------------------------|
| [Bait (Knife Worm)] | Increases chance of obtaining melee weapons. |
|-----------------------+---------------------------------------------------|
| [Bait (Capsule Worm)] | Increases chance of catching items. |
|-----------------------+---------------------------------------------------|
| [Bait (Legend Worm)] | Increases chance of catching rare items. |
0===========================================================================0
It is important to point out that the type of [Rod] and [Bait] has *NO*
effect on acquiring Trading Cards so it is best to use the cheap [Bait
(Normal Worm)].
After choosing [Rod] and [Bait] then Throw In your line. Most times you will
get a hit. When this happens then press the Action Button to Reel In.
At this point you will see a bunch of different icons at the bottom of the
screen and they will be moving right to left in a roulette-like fashion. You
will also see an Catch Indicator located somewhere along this line. To Catch
a Fish then press the Action Button again. When you do that then the line of
icons will slow down then stop. Whatever stops inside the Catch Indicator is
what you will get:
0===========================================================================0
| Fish | You get a random fish. You can catch it for food or |
| | release it. |
|--------------+------------------------------------------------------------|
| Bullets | You get ammo for your ranged weapons. |
|--------------+------------------------------------------------------------|
| Knife | You get a Melee Weapon. |
|--------------+------------------------------------------------------------|
| Random Items | You get either a [First Aid Kit], [Lollipop], or |
| | [Chocolate]. |
|--------------+------------------------------------------------------------|
| Present | You get a random item. |
|--------------+------------------------------------------------------------|
| Rusty Can | You catch nothing. |
|--------------+------------------------------------------------------------|
| Emily | You break your line and lose your bait. |
|--------------+------------------------------------------------------------|
| Pink Present | This is a Trading Card. |
0===========================================================================0
It is important to point out that the Trading Card will always be sandwiched
between Emily icons so a mistime will usually result in loss of [Bait].
When you Catch a Fish then it will take about four icons to finally stop. But
it can stop in as little as three or as many as five so it is not always
consistent. In order to get the Trading Card then quickly look four icons to
the left of it and track it. Then time your catch when it reaches the Catch
Indicator and most of the time the Trading Card will stop in it.
Another important piece of information is that not all of the fishing places
are the same. The placement of the Catch Indicator is different from place to
place.
The more left the Catch Indicator is placed, the easier it becomes to time
the catch you want. The more right the Catch Indicator is placed, the harder
it becomes to time because you have to track the target icon as it wraps back
to the right side.
To make matters worse some of these places have blacked out windows on each
end of the line of icons. This makes it harder to track icons when they wrap
back to the right side.
Listed below are the places where the Trading Cards can be found and how hard
it is to catch them:
>>[Forest Keeper's Cabin]
***********************
Go to any of the three piers southwest of the cabin. The Catch
Indicator is to the right of center but still not too hard to get:
===================
##[ No. 16: Jim Green ]##
===================
>>Northeast of [Moyer's Lumbermill] (near the [Bed])
**************************************************
The Catch Indicator is near the right side and two windows on each end
are blacked out. One of the harder Cards to acquire:
=======================
##[ No. 19: Harry Stewart ]##
=======================
>>On Emerald River (south of [Keith's House])
*******************************************
The Catch Indicator is near the center of the screen which makes it
fairly easy:
=======================
##[ No. 12: Isaach Ingram ]##
=======================
>>[Becky's House]
***************
The Catch Indicator is on the left side thus making this easy
regardless of the single blacked out windows on each end:
====================
##[ No. 04: Becky Ames ]##
====================
>>Behind the [Great Deer Yard Hotel] (east pier)
**********************************************
The Catch Indicator is on the right end and one window on each end is
blacked out. Another hard one to acquire:
======================
##[ No. 26: Polly Oxford ]##
======================
>>Southeast of the [Great Deer Yard Hotel] (at the [Rest Stop])
*************************************************************
The Catch Indicator is near the center of the screen which makes it
fairly easy:
==========================
##[ No. 29: Fiona "Freckles" ]##
==========================
>>Under [June Bridge] (on Hamilton Way near the [Wood Path])
**********************************************************
This is the hardest one of them all. Four windows to each side are
blacked out and the Catch Indicator is on the right end of the visible
line. Expect to lose some [Bait] here before you get the Card:
=======================
##[ No. 13: Isaiah Ingram ]##
=======================
After this then go and acquire the remaining [Bones] you need for later
Side-Quests.
After doing all of that then warp to [The Tree of Anna], wait until 16:30 for
Carol to show up and stop near the Tree, then talk to her to start the
following:
>>Side-Quest No. 003: [Memories of Anna]
**************************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Talk to her again and show her the [Out of Focus Picture] the
twins gave you to successfully complete the task.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
=========================
##[ No. 09: Thomas MacLaine ]##
=========================
Then find the twins near the [Forest Keeper's Cabin] and talk to them again
to complete Side-Quest No. 012.
From here, then go back to [The Tree of Anna] and Sleep/Eat until you get a
rainy evening, around 18:00 but before 20:00. When you finally get a rainy
evening then you can do the following:
Head to [Emily's House] which is north of the [Milk Barn]. Go inside and head
upstairs to find a Dresser. Open it to find the following Trading Card:
=====================
##[ No. 08: Emily Wyatt ]##
=====================
Then go downstairs to the kitchen to start the following:
>>Side-Quest No. 006: [Nice Try Cooking]
**************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze.
-----------------------------------------------------------------------
Notes: Emily needs help for her next dish. Give her the [Cheddar
Cheese] you bought at the [Milk Barn] to successfully complete
the task.
-----------------------------------------------------------------------
++Reward: You will obtain the [Suit "Hawaiianblue"]. You also open up
Side-Quest No. 007 but that can only be done on the next rainy
night during a Chapter Replay.
The reason she cooks at home when it is raining is that she always eats at
the [A & G Diner]. When it rains then the Diner closes so she has to make her
own dinner at home.
It is important to note that there is [Emily's Bagel Sandwich] on the nearby
counter. Do *NOT* pick it up. If you eat it then it will cause your Hunger
and Sleep Meters to go down faster. I don't know how long this effect lasts
but it is best to leave the Sandwich alone no matter how hungry you are.
After leaving [Emily's House] (hopefully it is still raining at this point)
then warp to [The Tree of Anna] and head to the fishing piers near the
[Forest Keeper's Cabin]. You may find that the pier closest to the waterfall
has a Notebook icon above it. This will indirectly start another Side-Quest.
When you fish here your goal is to catch a large fish with a blue square.
However, this task is made difficult in that four windows to each end
are blacked out and most of the other icons are Emily's.
But the Catch Indicator is on the left side so timing is easier. When you
finally get this fish then it will snap the line - you need something better.
This will officially start the Side-Quest. From here, then head up to the
[Forest Keeper's Cabin] and talk to Jim:
>>Side-Quest No. 013: [Legendary Tabatha]
***************************************
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: After obtaining the [Rod of Legends] then go back down to the
pier and catch [Tabatha] again to successfully complete this
task.
-----------------------------------------------------------------------
++Reward: The [Rod of Legends].
Then warp to the [Greenvale Sheriff's Department] and drive to the [Galaxy of
Terror]. Wait until around 19:00 then enter the bar. Talk to Thomas who is
behind the counter. He will appear inside the bar only on rainy nights.
Talking to him will start the following:
>>Side-Quest No. 009: [Unwanted Customer]
***************************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze.
-----------------------------------------------------------------------
Notes: You need to drive off a customer that has been stalking Carol.
The unwanted customer is Jack the Raging Bull who comes after
21:00 but he doesn't always appear.
After activating the Side-Quest then warp back to [The Tree of
Anna] and Sleep/Eat twenty four hours then warp back to the bar
to see if he is there. If not then go back to the Tree and
repeat. Keep doing this until he comes to the bar.
Jack will be near the stage watching Carol. After you talk to
him and chase him off then you will automatically talk to
Thomas, regardless of whether or not he was there when you
walked in, to successfully complete the task.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
========================
##[ No. 06: Carol MacLaine ]##
========================
After leaving the bar then head to the Hotel to complete the initial
run-through of this chapter.
0======================0
| Great Deer Yard Hotel \
0=================================================>
When you get to the Hotel then you will then have to answer three questions
that York asks you about the case. Below are the answers:
>>A red seed.
>>A broken stiletto heel.
>>A round object.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Chapter Replay #1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
After the dinner sequence then warp back to [Lysander's Junkyard] and do the
following:
>>Side-Quest No. 041: [High Gear Parts]
*************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Go to J-10 (north central half) of the Junkyard to find the
[High Gear Parts] then bring it back to him to successfully
complete this task.
-----------------------------------------------------------------------
++Reward: All [Police Cars] you drive will now have increased speed. This
will also open up Side-Quest No. 042 but you will have to do a
Chapter Replay to activate it.
Find Sigourney on your map then go to her to activate her second Side-Quest:
>>Side-Quest No. 045: [Cold Pot 2]
********************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Just like with her last Side-Quest you need to drive Sigourney
back to her home as fast as you can to successfully complete
this task. Having your top speed increased will make this
easier.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
=========================
##[ No. 51: Sigourney's Pot ]##
=========================
This will also open up Side-Quest No. 046 but you will have to
do a Chapter Replay to activate it.
After that then warp to [The Tree of Anna] and Sleep/Eat until the next
morning. Then warp to [Greenvale General Hospital]. Go find your [Toolbox]
inside the Hospital and take out the [Onion]. Then find Ushah (who is in the
Morgue) and talk to him to begin his Side-Quest:
>>Side-Quest No. 010: [Periodic Riddle]
*************************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Ushah has been given a riddle from Fiona that involves elemental
symbols. Tell him that the correct answer to the riddle is "read
the first letters vertically".
-----------------------------------------------------------------------
++Reward: The following Trading Card:
==============================
##[ No. 59: Ushah's Potato Chips ]##
==============================
From here then warp to the [Heaven & Hell Gas Station] and bribe Jack again
to do the second part of his Side-Quest. Then warp back to [The Tree of Anna]
and Sleep/Eat until you get a rainy evening (around 18:00) then head back to
[Emily's House] to do another Side-Quest:
>>Side-Quest No. 007: [Another Nice Try Cooking]
**********************************************
Xbox 360 Version: Recommended - Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Just like with her last Side-Quest Emily needs your help with a
dish. Give her the [Onion] that you bought at the [Milk Barn] to
successfully complete this task.
-----------------------------------------------------------------------
++Reward: You will obtain the following Trading Card:
==========================
##[ No. 52: Industrial Waste ]##
==========================
And you also open up Side-Quest No. 008 but that can only be
done on the next rainy night during a Chapter Replay.
When this Side-Quest is completed then warp to the Hotel to finish out the
Chapter Replay.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Chapter Replay #2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
After the dinner sequence then warp back to [Lysander's Junkyard] and do the
next Side-Quest with General Lysander:
>>Side-Quest No. 042: [Gas Tank Parts]
************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Go to N-5 (west half) of the Junkyard to find the [Gas Tank
Parts] then bring it back to him to successfully complete this
task.
-----------------------------------------------------------------------
++Reward: All [Police Cars] you drive will now have improved gas mileage.
This will also open up Side-Quest No. 043 but you will have to
wait until later in the game to do it.
Find Sigourney on your map then go to her to activate her third Side-Quest:
>>Side-Quest No. 046: [Cold Pot 3]
********************************
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Just like with her previous Side-Quests you need to drive
Sigourney back to her home as fast as you can to successfully
complete this task.
-----------------------------------------------------------------------
++Reward: [Emily's Car]. This will also open up Side-Quest No. 047 but
you will have to do a Chapter Replay to activate it.
From here then warp back to [The Tree of Anna] and Sleep/Eat until the next
nice day. Warp to the [Milk Barn] to get the [Hollandaise Sauce], [Egg], and
[Country Ham] from your [Toolbox]. Then go back to [The Tree of Anna] and
Sleep/Eat until you get a rainy evening (around 18:00) then head back to
[Emily's House] to do her last Side-Quest:
>>Side-Quest No. 008: [Memorable Cooking]
***************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Silver (Secret).
-----------------------------------------------------------------------
Notes: Just like with her last Side-Quest Emily needs your help with a
dish. Give her the [Hollandaise Sauce], [Country Ham], and the
[Egg] to successfully complete the task.
-----------------------------------------------------------------------
++Reward: The [Weather Doll].
With the [Weather Doll] now in your possession you won't have to rely as much
on [First Aid Kits] and [Stabilizers]. After doing Emily's last Side-Quest,
and obtaining the [Weather Doll], then go to [SWERY '65]. Enter the Bar and
talk to Richard Dunn. Buy the [Dart Gun] from him then walk to the Dart
Boards to do another Side-Activity:
0======0
| Darts \
0=================================================>
The dart board itself is broken up into many zones. The outer thin ring is
the double zone where you score double points. The inner thin ring is the
triple zone where you score triple points. The other zones are single score
and the bulls-eye will score you 50 points.
You are given twenty four darts and the game is divided into eight rounds
with three darts per round which is how much the [Dart Gun] can hold. On the
third shot of each round some of the zones will light up. Shooting a dart
into these zones will multiply your score by five.
To start, aim with the Combat Mode button. You will wobble a bit as you aim.
As you aim then you will see a red arch and a marker on the dart board. This
will indicate where the dart will go. However, the marker will disappear and
reappear every two seconds which will make it harder to aim.
In addition, your Pulse Meter will start to go up. Stopping your aim will
stop it from going up but it will *NOT* go down. When you aim then you can
stabilize your aim further by using Hold Breath but this will cause your
Pulse Meter to rise faster. If your Pulse Meter maxes out then you will
stagger and can no longer aim properly. Your shots will go all over the
place and your score will suffer.
When you have the marker where you want it to be then press the Action Button
to fire.
There are two Trading Cards and a Side-Quest attached to playing Darts. You
get the Trading Cards by updating the High Score list twice.
This is the current high score list:
>>2,017 - Richard Dunn
>>1,482 - Sallie Graham
>>998 - Quint Dunn
Now for the best way to get a high score:
Before you play the game, activate the [Weather Doll]. This will slow down
your pulse rate and make the game easier. When you start aiming then quickly
move the marker near the triple-zone 20, just above the bullseye, then
quickly stabilize your aim by using Hold Breath.
It is *VERY* important to note that the dart will actually land just slightly
ABOVE the marker so you need to aim it at the bottom border of the
triple-zone 20.
When you have the marker where you want it to be then fire the dart and let
go of both Hold Breath and Combat Mode buttons. You cannot fire again until
the points indicator (how many points you scored with the dart) clears the
screen. This will allow you to keep your Pulse Meter under control.
In addition, when you aim again then the marker will be near where you aimed
before you let go of the buttons. When you get to the third shot of the round
then aim at the triple zone of the highest lighted zone.
The first time you update the list then you will get the following Trading
Card:
====================
##[ No. 24: Quint Dunn ]##
====================
The second time you update the list then you will get the following Trading
Card:
======================
##[ No. 25: Richard Dunn ]##
======================
And, if you beat the high score of 2,017, then you will do the following:
>>Side-Quest No. 030: [Top Rank]
******************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
++Reward: The Improved [Weapon Bag].
It should be noted that, if by chance you beat the high score on your first
try, that you only get the Improved [Weapon Bag] but not any of the Trading
Cards.
If you already updated the high score list then beat it on your next try to
acquire the Improved [Weapon Bag] then you will get the second Trading Card
to go along with the Bag. If you manage to continue updating the high score
list after acquiring all of the Trading Cards and Improved [Weapon Bag] then
you will be rewarded with a random item.
Before leaving [SWERY '65] put the [Dart Gun] in the nearby [Toolbox] since
you won't need it anymore. You can also find a [Shovel] and [Cigarettes
(Heavy)] near the [Toolbox].
After leaving the bar then warp to [The Tree of Anna] and Sleep/Eat until the
next morning. Then warp to the [Heaven & Hell Gas Station] to bribe Jack
again for the third part of his Side-Quest and then warp to [Greenvale
General Hospital]. At this point I'm going to do the Other World Replays I
have been putting off. The reason for this was to acquire the [Weather Doll]
first to make combat a bit easier.
Outside the south side of the Hospital glowing circle that will allow you to
do the:
>>Other World Replay [Greenvale General Hospital]
***********************************************
As noted earlier in the guide there will be more Shadows but they are
not too hard to bring down with the [Grecotch]. Switch on your [Weather
Doll] before starting. Simply follow the Blue Agent Honors to the end
of the level which is the front of the Lobby. Head to the [MRI Room]
again to find several Red Agent Honors, a couple of Melee Shadows, and
the following Trading Card:
======================
##[ No. 39: Armed Shadow ]##
======================
When you get to the Lobby, it will be more crowded this time. Stay near
the door and kill the Shadows until the Shadow Portal disappears then
proceed through the rest of the area. Collect all of the items and
Agent Honors and kill all of the Shadows before going into the glowing
circle to finish the challenge.
After that then head to the helicopter landing pad at the northwest corner of
the Hospital grounds. This will lead the last Side-Activity:
0=================0
| Checkpoint Races \
0=================================================>
On the Map you will find three Checkered Flags - near [Moyer's Lumbermill],
at [Greenvale High School], and at [Greenvale General Hospital].
When you get into the glowing circle then you will start a simple timed
checkpoint race. There is no Gas and Damage Meters to worry about so you can
go fast and smack into obstacles without worry. Even with the cars not being
very maneuverable at this point these races are easy and won't take long to
complete. Use of the Siren/Boost Button is recommended to ensure you finish
before the timer runs out.
When you successfully finish a race then a piece of chain-link fence will be
removed which will allow you access to a Trading Card. There will also be a
marker nearby that will reward you with several Red Agent Honors.
After completing the [Greenvale General Hospital] race then you can obtain
the following Trading Card (after you shoot it out of a tree):
=============================
##[ No. 35: Brian the Insomniac ]##
=============================
You have to go all the way around the back of the Hospital to claim the Card
because of a gate that is locked from the other side. But you can find some
additional Red Agent Honors along the way. After this then warp to
[Lysander's Junkyard] and drive to [Moyer's Lumbermill]. When you get here
then do:
>>Other World Replay [Moyer's Lumbermill]
***************************************
Just like the other replay all of the doors are unlocked and there are
more Shadows - be careful near the beginning, there is a Shadow that
can sneak up behind you.
There is a Trading Card on the second floor in the room with the Hand
Tree. Except there are three Shadows (two of them Melee), several Red
Agent Honors, and a locker that replaces the Tree. Open the locker to
acquire the following Trading Card:
=========================
##[ No. 37: Raincoat Killer ]##
=========================
Don't forget to explore all of the rooms to acquire useful items and
Agent Honors. Interestingly enough, even though there are more Shadows
they are mostly on the first floor. There are far fewer on the second.
The end of the challenge is the room where you had to hide in the
closet.
After the Other World Replay then go to the southwest corner of the
Lumbermill grounds to find:
>>Checkpoint Race [Moyer's Lumbermill]
************************************
Just like with the Hospital race this is a simple roundabout course.
However, when you turn left into the chain-link fence area, you need to
immediately turn right and go through the other gate. If you go through
the gate ahead of you then you will go off course. When you
successfully complete the course then you can obtain the following
Trading Card:
=======================
##[ No. 23: Sallie Graham ]##
=======================
After this then warp to the [A & G Diner] and drive south along Hamilton Way
back to the [Wood Path] where you started the game. Then walk into the
glowing circle to do:
>>Other World Replay [Wood Path]
******************************
There are more Shadows to contend with and some of them are armed with
Shotguns but still can be dealt with quickly with the [Grecotch]. In
the second [Generator] shack is where you should find the following
Trading Card:
================
##[ No. 38: Shadow ]##
================
The end of the challenge is where the last metal gate is and where you
obtained the last Profile Piece.
Then warp back to the [A & G Diner] and head to [Greenvale High School],
which is northwest of the [Greenvale Sheriff's Department], and do:
>>Checkpoint Race [Greenvale High School]
***************************************
This is the last checkpoint race and it is the longest of the three.
Thankfully, you are given plenty of time to complete the race. When you
successfully complete the course then you can obtain the following
Trading Card:
======================
##[ No. 17: Keith Ingram ]##
======================
You have to go all the way around the back of the school to claim the
Card.
After this then warp to the Hotel to finish out the Chapter Replay.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Chapter Replay #3 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Find Sigourney on your map then go to her to activate her fourth Side-Quest:
>>Side-Quest No. 047: [Cold Pot 4]
********************************
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Just like with her previous Side-Quests you need to drive
Sigourney back to her home as fast as you can to successfully
complete this task.
-----------------------------------------------------------------------
++Reward: [George's Car]. This will also open up Side-Quest No. 048 but
you will have to do a Chapter Replay to activate it.
After that then warp to [The Tree of Anna] and Sleep/Eat until the next
morning. Warp back to the [Heaven & Hell Gas Station] and bribe Jack again a
fourth time to successfully complete his Side-Quest. After this then warp to
the Hotel to finish out the Chapter Replay.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Chapter Replay #4 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Find Sigourney on your map then go to her to activate her last Side-Quest:
>>Side-Quest No. 048: [Cold Pot 5]
********************************
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Just like with her last Side-Quest you need to drive Sigourney
back to her home as fast as you can to successfully complete
this task.
-----------------------------------------------------------------------
++Reward: You get the [Suit "Greenvale"] for your [Suitcase].
Then warp back to the Hotel to complete the Chapter Replay and finally move
onto the next Episode.
0====================0---------------------------------0====================0
| Episode 2 (Part 1) |============<<##0##>>============| Episode 2 (Part 1) |
0====================0---------------------------------0====================0
After talking to the community about what has happened then the investigation
continues forward.....
0+=+=+=+=+=+=+=+=+=0
/ Episode 2 (Part 1) \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH08. Chapter 08 - Muses Gallery 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 4 / \ Episode 2 (Part 1) /
0+=+=+=+=+=+=+=+=+0 0+=+=+=+=+=+=+=+=+=0
-----------------------------------------------------------------------------
**IMPORTANT: This chapter contains a Story Key. When you get the Story Key
during your initial run-through then use it without saving and
quitting to avoid the Key Disappearance Glitch.
-----------------------------------------------------------------------------
0==============0
| General Notes \
0====================================================>
There will be two new Trading Cards appearing on the Map and new Side-Quests
are opened. In addition, two powerful weapons plus two Suits with special
properties can be obtained in this chapter.
0===========0
| Statistics \
0====================================================>
>>Number of Side-Quests: 9.
>>Important Items:
--[.357 (Infinite)]
--[Wesley Special (Infinite)]
--[Suit "Passion Red"]
--[Suit "Dancing All Night"]
0====================0
| Chapter Run-Through \
0====================================================>
When you start the chapter then you will find yourself in the [Red Room]
again. After the cutscene then you will find a [Chocolate Chip Cookie] and a
[Lollipop] in front of you. Then go through the door ahead to exit the [Red
Room]. Then you will enter a room with white trees. This is known as the
[White Room]. Proceed forward to the small child to finish this part of the
chapter.
When you awake then head out of your hotel room to start a cutscene with a
man named Forrest Kaysen. After that then head to the lobby where you may
encounter Forrest again. Approach him which will make his dog Willie take all
of the [Bones] in your inventory. This will start the following:
>>Side-Quest No. 011: [A Snack for Willie]
****************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: You need to find Willie again so you can recover the [Bones].
When you find Forrest then you can Observe Willie's Doghouse in
the back of his Truck to find a weapon in addition to the
[Bones].
What weapon you find will depend on how many [Bones] you have.
To get the best weapon you need to have all seven [Bones]
otherwise you will get something less.
After leaving the Hotel then you can find Forrest's Truck either
at the [A & G Diner] (if the weather is nice) or at the back of
the Hotel (if the weather is rainy).
-----------------------------------------------------------------------
++Reward: If you have all seven [Bones] then you will get the [.357
(Infinite)]. If you don't have all of the [Bones] then you may
end up with a [Sword].
After starting that then talk to Polly to start the following:
>>Side-Quest No. 031: [The Beauty]
********************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Polly wants something that is valuable to her but cannot find
it. Head to the northeast corner of the Hotel to enter Polly's
area. If you take a left when you enter and go inside the
[Greenhouse] then you will find the following Trading Card:
==========================
##[ No. 63: Kaysen's Seeding ]##
==========================
From here then go into her room to find the [Picture of a
Beautiful Lady]. Bring it back to Polly to successfully complete
the task.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
========================
##[ No. 60: Polly's Pepper ]##
========================
If you decide to buy anything from her you can now buy the [Suit "Rainy
Stripe"]. In addition, you can now buy the [Suit "DEEPBLUE"] from Keith and
the [Suit "Cherryblossom"] from Lilly at the [Milk Barn].
After the completion of her Side-Quest then leave the Hotel to start a
cutscene with Emily and George. You can go with them or head away from them
to leave them behind. You need to be at [Muse's Gallery] by 17:00 but there
are some things you can do beforehand.
From the front of the Hotel, go around to the back parking lot. If the
weather is rainy then you should find Forrest's Truck with Willie's Doghouse
here (Observe the Doghouse to finish Side-Quest No. 11).
Then continue around to the back of the Hotel to find the following Trading
Card that has mysteriously appeared:
========================
##[ No. 11: Forrest Kaysen ]##
========================
It should be noted that Trading Cards No. 63 and No. 11 won't appear until
this chapter.
After acquiring the Trading Card then, if the weather is nice, warp to the [A
& G Diner] to finish off Side-Quest No. 11. Once you complete Side-Quest No.
11, regardless of weather, then warp to [Lysander's Junkyard]. From here then
drive to the [Albireo Graveyard] and Observe the open grave. This will start
a Side-Quest with Brian:
>>Side-Quest No. 049: [Seven Bones]
*********************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Silver (Secret).
-----------------------------------------------------------------------
Notes: You need to find all the [Bones] taken from the open grave. Give
him back all of the [Bones], one at a time (annoying), to
successfully complete the task.
-----------------------------------------------------------------------
++Reward: [The Key to Brian's House] which opens up the next Side-Quest:
>>Side-Quest No. 050: [Ghost House Treasure]
******************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Warp to the [Greenvale Sheriff's Department] then drive a short
distance north to [Brian's House]. Enter through the gate next
to the main gate, which is north of the house, to enter. There
is a gate near the west side of the house that will allow you
through to the backyard. When you get inside the backyard then
you will need to climb a ladder to get up onto the back balcony.
You will need to shove statues over the edge so you can get to
the other end and climb down. When you climb down then you will
see a nearby statue with an item behind it. Move the statue so
you can get at the item to successfully complete the task.
-----------------------------------------------------------------------
++Reward: The [Wesley Special (Infinite)].
Next, warp to [The Tree of Anna] and Sleep/Eat until around 20:00. Then warp
to the [Milk Barn] and drive the short distance to [Panda Bear].
Go inside and talk to Wesley which will start several Side-Quests based on
the number of Trading Cards that you have in your possession (at this point
you should have more than 48 Cards). By waiting until now then you can do
four of them in one trip and start the last one which is completed in the
last Episode.
The next Side-Quest will start immediately after completion of the previous
one:
>>Side-Quest No. 035: [Beginner Collector]
****************************************
Xbox 360 Version: Recommended - Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
++Reward: The following Trading Card:
=============================
##[ No. 32: Wesley the Gunsmith ]##
=============================
>>Side-Quest No. 036: [Amateur Collector]
***************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
++Reward: The [Panda Bear Card] which gives a 30% discount for shopping
with Wesley.
>>Side-Quest No. 037: [Normal Collector]
**************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
++Reward: The [Suit "Passion Red"] for your [Suitcase] which will extend
your Health Meter when you wear it.
>>Side-Quest No. 038: [Great Collector]
*************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
++Reward: The [Suit "Dancing All Night"] for your [Suitcase] which will
extend your Pulse Meter when you wear it.
>>Side-Quest No. 039: [Top Collector]
***********************************
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Silver (Secret).
-----------------------------------------------------------------------
Notes: You're not going to be able to get this until the last Episode
and it will be the last Side-Quest to be completed.
-----------------------------------------------------------------------
++Reward: The [Light Sword (Infinite)].
Now that you have the [Suit "Passion Red"] you can choose to wear it now and
become a Stinky Agent later or wear it at some point near the end of the game
- your choice.
Then drive to [Muses Gallery] and Sleep/Eat at the [Bed] behind the building
until the next morning then walk to the front of the building to meet up with
Emily and George who will gripe at you for going on by yourself (yeah,
whatever). Even though there is a Trading Card behind the Gallery you still
can't get at it at this time.
At this point you will enter the Gallery by yourself. Ahead of you is a very
large hanging sculpture. Behind it is a door that you can't go through yet.
On the second floor and near the locked door are mannequins that can be
destroyed for Agent Honors.
Near the entrance is a marked painting. When you get near it then you will
encounter Olivia. After talking to her then she will leave and drop some
items. Pick up [Olivia's Memo] and the [Key to the Gallery]. The [Key to the
Gallery] is a Story Key so it is important to play through to the end of the
chapter without quitting to avoid the Key Disappearance Glitch. Looking at
[Olivia's Memo] will produce the following:
A. Tree at Sunset
B. Red Leaves
C. Dancing Red Butterflies
Pass to the office.
Number of red trees.
From the Special Exhibition Room.
Head over to the nearby painting and Observe it. It is called "Trees at
Twilight" and there are six trees in the painting. From here, head to the
exhibition room at the east side of the gallery. At the south side, by the
doorway, is another marked painting. This painting is called "Autumn Leaves"
and has four trees in it.
On the other side of the center wall is another marked area but the painting
is missing. It is in the Basement. But, before I go there, there is something
else I will do first. Go north into the hallway and you should see a door
going outside to your left.
Go through this door, down the stairs, and climb up so you can look through
the window and into the next room. Here you will see a padlocked door and
what appears to be a painting in the corner. Shoot the padlock so you can
enter this room.
If you look on your Map it should be across the hallway from the northeast
corner of the lobby with the large round stairs. When you finally enter this
room then pick up the painting. This is called [The Girl in the Woods] and it
is used for a Side-Quest later.
After acquiring the painting then head to the northeast corner of the first
floor to find a locked door that is controlled by an electronic lock. There
is a door nearby that goes down into the Basement.
Go into the Basement and eventually you'll enter into a room with several
large sliding [Storage Safes]. The last one contains the last painting. It is
called "Red Butterflies Frolicking" and it has one tree. Now head back up to
the electronic lock. The combination is based on what is on [Olivia's Memo].
The combination is the number of red tress in the three paintings and in the
order the paintings are listed:
A. Tree at Sunset - 6
B. Red Leaves - 4
C. Dancing Red Butterflies - 1
So enter in 641 to open the door and proceed to Diane's Office. After the
cutscene then the chapter is completed.
0+=+=+=+=+=+=+=+=+=0
/ Episode 2 (Part 1) \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH09. Chapter 09 - A & G 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 1 / \ Episode 2 (Part 1) /
0+=+=+=+=+=+=+=+=+0 0+=+=+=+=+=+=+=+=+=0
-----------------------------------------------------------------------------
**IMPORTANT: This chapter contains a Story Key. When you get the Story Key
during your initial run-through then use it without saving and
quitting to avoid the Key Disappearance Glitch.
-----------------------------------------------------------------------------
0==============0
| General Notes \
0====================================================>
This is the chapter where you can get your car back. But that will be done on
a Chapter Replay.
0===========0
| Statistics \
0====================================================>
>>Number of Side-Quests: 2.
>>Important Items:
--[York's Car]
0====================0
| Initial Run-Through \
0====================================================>
When you start the chapter then you will be outside [Muses Gallery]. Your
next objective is the [A & G Diner]. The best thing to do is to run away from
Emily and leave her behind then warp to the Diner yourself and meet her
there. Do *NOT* enter any of the cars - if you do then you cannot leave it
until you reach the Diner.
The reason for leaving her behind then warping there is that it is faster
than driving. When you get to the Diner then you will start a cutscene. After
that then talk to Nick.
After talking to him then talk to Olivia who will give you the [Key to Back
Yard] which is an important Story Key. When you leave the Diner then you can
do things while waiting for it to close which is 21:00. It should be pointed
out that, because you ate at the Diner during the cutscene, your Hunger Meter
will be refilled.
From the Diner then warp to [Muses Gallery]. Sleep/Eat at the [Bed] behind
the Gallery and Smoke until 15:00. The reason for waiting until then is
because Diane closes the Gallery for lunch and re-opens it at 15:00. When the
Gallery re-opens then enter the building and find Diane. Talk to her to start
the following:
>>Side-Quest No. 002: [Guardian of the Art Gallery]
*************************************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Give her [The Girl in The Woods] painting that you found in the
previous chapter to successfully complete the task.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
====================
##[ No. 05: Diane Ames ]##
====================
Then leave the Gallery, warp to [The Tree of Anna], then Sleep/Eat for six
hours which should get you just past 21:00 if you did Diane's Side-Quest just
after 15:00. Then warp back to the Diner, go through the back gate, and talk
to Olivia to end the chapter.
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Chapter Replay #1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Leave Emily behind then warp to [Lysander's Junkyard] and talk to the General
to do his last Side-Quest:
>>Side-Quest No. 043: [York's Car]
********************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Silver (Secret).
-----------------------------------------------------------------------
Notes: Select Repair from his menu, which will give you the [Key to
York's Car], then wait until the next day to pick up the vehicle
to successfully complete the task.
-----------------------------------------------------------------------
++Reward: [York's Car].
After starting the Side-Quest then warp to [The Tree of Anna] and Sleep/Eat
until the next morning then warp to [Lysander's Junkyard] to find [York's
Car] just outside the entrance. Get into [York's Car] then get out of it and
warp to the [A & G Diner]. Talk to Nick and Olivia to get the Key. Warp back
to [The Tree of Anna], Sleep/Eat until it gets close to 21:00, then warp back
to the Diner to finish the Chapter Replay.
0+=+=+=+=+=+=+=+=+=0
/ Episode 2 (Part 1) \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH10. Chapter 10 - The 2nd Sacrifice 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Episode 2 (Part 1) /
0+=+=+=+=+=+=+=+=+=0
-----------------------------------------------------------------------------
**IMPORTANT: This chapter contains a Story Key. When you get the Story Key
during your initial run-through then use it without saving and
quitting to avoid the Key Disappearance Glitch.
-----------------------------------------------------------------------------
When you start the chapter then you will be in a [Police Car] and you have no
choice but to drive to [Becky's House]. When you get there then you have to
enter the house alone. But the Other World also intrudes and you must make
your way through the house. Just as you take a couple of steps from the door
then the Raincoat Killer quickly appears and attacks. Evade his attack to
proceed further.
One of the two large cabinets just inside the entrance has a [First Aid Kit
(Medium)]. Proceed into the next room to find a [Bed], [Toolbox], [Suitcase],
[Phone], and [Cherry Pie]. Go through the door closest to the [Phone]. In the
hallway ahead you will start to encounter Shadows.
Continue forward through the house, killing Shadows with the [Grecotch], and
you will reach the Kitchen in the northwest corner of the house. The Kitchen
has an Infinite Shadow Portal so it is best to leave the room quickly. You
can also destroy Mannequins for additional Agent Honors.
Eventually you will reach the west side of the entrance area. Observe the
nearby mirror to get the first Profile Piece - Reversed Peace Sign. Kill the
nearby Shadow and proceed up the stairs. Kill the two Shadows upstairs to
open the blocked door.
Proceed through the door and to the cabinet at the end to get the second
Profile Piece - Red Seed. Kill the two nearby Shadows and proceed through the
now unblocked door. Eventually you'll end up back in the room with the [Bed],
[Toolbox], and [Suitcase]. Go through the other door.
Soon you'll end up in a large room and the Raincoat Killer will appear again.
Now you'll have to hide just like you did at the Lumbermill. Hold your Breath
when the prompts show up and the Raincoat Killer will give up and leave. Go
through the doors he went through to proceed.
In the next room you'll find [5.56mm x 45 Bullets]. Grab them for use later
in the game. In the next room you'll be chased by the Raincoat Killer. Wiggle
the Left Analog Stick right and left to run. This chase is much shorter than
the one at the Lumbermill.
At the end you'll be on the east side of the entrance area. You'll find some
[Root Beer] at the bottom of the stairs. Go through the door on the second
floor and at the end of the hallway you'll find the last Profile Piece -
Bloody Camisole. Kill the nearby Shadows and proceed through the now
unblocked door.
Continue forward and you'll return to the Real World. Then enter the Bathroom
to start a cutscene. After the cutscene then pick up the [Key for the Safe],
which is also a Story Key, and leave the Bathroom. Just to your right is a
box you can open to get [Cigarette (Heavy)] and on the table by the sofa is
some [Stabilizer].
Head to the painting by the [Phone] and Remove It. Open the Safe to start a
cutscene to end the chapter and Episode.
0====================0---------------------------------0====================0
| Episode 2 (Part 2) |============<<##0##>>============| Episode 2 (Part 2) |
0====================0---------------------------------0====================0
After another shocking death it becomes even more important to find the
killer.....
0+=+=+=+=+=+=+=+=+=0
/ Episode 2 (Part 2) \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH11. Chapter 11 - Lost Child 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 1 / \ Episode 2 (Part 2) /
0+=+=+=+=+=+=+=+=+0 0+=+=+=+=+=+=+=+=+=0
When you start the chapter then you will be in front of the [Milk Barn].
Leave Emily behind then warp to [Becky's House] and go into the backyard so
you can do:
>>Other World Replay [Becky's House]
**********************************
Just like before you have to fight your way through the house. At the
west side of the lobby you should find the following Trading Card:
=======================
##[ No. 42: Mad Wild Bird ]##
=======================
Kill the Shadows you encounter and collect all of the Agent Honors you
find until you reach the end, near where you found the Bloody Camisole,
and finish the challenge.
After leaving the house then find the twins on the map and warp to them.
After talking to them then you will end up back at the Hotel and you will
have to answer five questions that York asks you about the case which will
also end the chapter. Below are the answers:
>>The art gallery.
>>Quint.
>>A sketch book.
>>Isaach and Isaiah.
>>Diane.
0+=+=+=+=+=+=+=+=+=0
/ Episode 2 (Part 2) \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH12. Chapter 12 - Fallen Goddess 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Trading Cards - 1 / \ Episode 2 (Part 2) /
0+=+=+=+=+=+=+=+=+0 0+=+=+=+=+=+=+=+=+=0
-----------------------------------------------------------------------------
**IMPORTANT: This chapter contains a Story Key. When you get the Story Key
during your initial run-through then use it without saving and
quitting to avoid the Key Disappearance Glitch.
-----------------------------------------------------------------------------
Warp to the [Galaxy of Terror] then Smoke until it is close to 22:00 and
stand in the nearby glowing circle. From here, you must follow Nick to [Muses
Gallery]. As you drive you must stay between 50 to 100 yards from him as you
follow him.
After a long drive then you'll end up at the Gallery. However, when you get
there, it will be midnight and the Other World will intrude so you must fight
your way through to a building at the back of the Gallery. This means that
you will have to deal with Shadows as you make your way to the back of the
Gallery grounds.
>>The Regular Version
*******************
On the Easy difficulty level, you won't have to deal with Shadows -
none will generate.
This will also open up a path that was previously blocked before on the south
side of the gallery. Use the [Grecotch] to kill the Shadows as you progress.
Because of the intrusion of the Other World you cannot kill all of the
Shadows - more will generate to replace the ones you killed. Just proceed
forward until the path widens enough so you can avoid them and prevent more
from generating. You will also finally gain access to the following Trading
Card (which is on a dead end path):
======================
##[ No. 21: Nick Cormack ]##
======================
Continue forward along the main path, avoiding Shadows that you encounter,
until you reach the small building. You can go past it and destroy the lock
of the nearby gate for future use. Going inside the small building will allow
you to go underneath the Gallery. Near the beginning you will encounter a
trio of Shadows.
After getting past them then you will start to hear strange noises coming
from the ventilation ducts. As you proceed then you will enter into a long
section of the underground hallway. As you near the end of this long section
it will then be blocked off and you will encounter your first Crawling
Shadow.
As pointed out earlier the two best weapons to use are the [Grecotch] and the
[.357 (Infinite)]:
>>[Grecotch]
**********
Move forward to about halfway through the enclosed area as it emerges.
Enter Combat Mode and wait for it to approach. When its hands glow then
immediately pull back a few steps to get out of the range of its
swooping attack. As it pulls back then move forward again a few steps.
Then swing the weapon to hit it before it can cloak.
--The Regular Version
===================
It will usually take two hits to kill the Crawling Shadow. It
will make an organic clicking noise if you score a hit. If you
play on the Easy difficulty level then it will just sit there and
alternate between cloaking and de-cloaking which will make it
very easy to kill.
Even though it sits there you should still use the [Grecotch]
against it because it will start to move around if you shoot it
with any ranged weapon.
--Director's Cut Version
======================
You can always kill it with one hit.
>>[.357 (Infinite)]
*****************
As it approaches then run past it so it will attack. As it swoops down
then quickly turn around and fire one shot at it before it cloaks
itself. It will then jump to a nearby wall. Run past it so it will
attack then shoot it again.
It will then fall to the ground. Back away as it will shoot a energy
ball. Evade it then reload. It will go back up on the wall. Run past it
so it will attack then shoot it. It will then jump back onto the roof.
Run past it so it will attack then turn around and shoot it. It will
drop to the ground and attack you then jump back onto the wall. This
pattern will repeat until it is killed. At Normal difficulty it will
take six shots to kill it.
After this encounter then proceed forward and climb up the ladder into the
Gallery. In the room you climbed into you will find a [Bed], [Phone],
[Suitcase], [Toolbox], a [First Aid Kit (Small)], and a [Sugar Doughnut].
As you proceed you will enter the Entrance Hall. Here there will be three
marked paintings. When you get to the center of the Entrance Hall then you
will find a large tree. This will begin a timed puzzle in which you must
place apples at each of the three marked paintings - if you fail the puzzle
then you'll fail the investigation.
You need to knock them from the tree first. You cannot use the [Grecotch] to
knock them off - you must shoot them from the tree. Quickly shoot them from
the tree - they are [Green Apple], [Red Apple], [Ripe Apple].
Near your current position is the Old Man Painting. Place the [Ripe Apple]
there. Next, go upstairs to the Baby Painting. Place the [Green Apple] there.
Finally, head back down to where you entered to find the Adult Painting.
Place the [Red Apple] there.
When you finish placing the Apples in the right order then the room will
change and you'll be attacked by four Shadows including one that is upstairs.
You must kill them all before you can proceed. Killing the Shadows will make
the tree drop the first Profile Piece - Red Seed. After that then go through
the now unlocked door and proceed forward through the Gallery.
You will then reach a room with three Shadows. The last one you kill will
drop the [Key to Special Exhibition Room] which is also a Story Key. Proceed
to the Special Exhibition Room which is not far from your position. Inside
you will find the next Profile Piece - Broken Stiletto Heel Shoe.
Obtaining this will unblock a door so you can proceed further inside the
Gallery. As you continue then you will enter one of the large exhibition
rooms.
However, this contains two Infinite Shadow Portals so kill any Shadow that
gets in your way and quickly exit the room then go through the door leading
down into the Basement. When you enter the Storage Room then you will be
attacked by four Shadows. Quickly kill them with the [Grecotch] then head to
the [Storage Safe] with the Red Marker and open it.
This will reveal the last Profile Piece - Reversed Peace Sign. This will open
a hatch that leads underground. You can also find items in a couple of the
other [Storage Safes]. As you proceed forward through the underground hallway
then you will encounter another Crawling Shadow. Kill it with your weapon of
choice then continue.
Then you will enter a long hallway where you will have to kill two more
Crawling Shadows. After that then you will have to deal with two more normal
Shadows before you find the ladder leading back up into the Gallery.
It should be noted that on the Easy difficulty level you will only have to
deal with one Crawling Shadow instead of three.
In the room you climb up into you will find a [Bed], [Phone], [Toolbox],
[Suitcase], and a [Razor]. Destroy the lock on the door and proceed. Destroy
the lock on the next door and you will re-enter the Real World.
This will start a lengthy cutscene. After that then Willie, Forrest's dog,
will appear. Follow him until you reach Diane's Office and then her Bedroom.
Move the Armoire in front of you then enter the small room to complete the
chapter.
0+=+=+=+=+=+=+=+=+=0
/ Episode 2 (Part 2) \
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| >CH13. Chapter 13 - Past 0
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\ Trading Cards - 1 / \ Episode 2 (Part 2) /
0+=+=+=+=+=+=+=+=+0 0+=+=+=+=+=+=+=+=+=0
0==============0
| General Notes \
0====================================================>
This is the chapter where you finally get the Improved [Item Bag].
0===========0
| Statistics \
0====================================================>
>>Number of Side-Quests: 3.
>>Important Items:
--Improved [Item Bag]
0====================0
| Chapter Run-Through \
0====================================================>
At the beginning of the chapter you will be invited by George to the [Galaxy
of Terror] to drink. You can choose to go with him or not. You don't need to
actually drink with him but you will be missing out on some quality cutscenes
if you decide not to.
If you choose to drink with him then you won't be able to leave until you
finish all of the cutscenes inside the bar with him, Carol, and Emily (who
will come a bit later). Once you finish the cutscenes and regain control then
warp to [Muses Gallery] and do the:
>>Other World Replay [Muses Gallery]
**********************************
As usual you have to fight the Shadows all the way to the end of the
challenge. But there will be an Infinite Shadow Portal in the Special
Exhibition Room. Inside the Storage Room in the Basement you should
find the following Trading Card:
=========================
##[ No. 40: Crawling Shadow ]##
=========================
In the second underground hallway you will have to face an extra
Crawling Shadow. If you play this on the Easy difficulty in the Regular
Version then you will be facing three Crawling Shadows. The room that
you climb up into from the second underground hallway will be the end
of the level.
After this then warp to [The Tree of Anna] and Sleep until the next morning.
Then warp to the [Greenvale Sheriff's Department], eat lunch, and talk to
Nick who is inside the Jail. He will then give you the [Letter from Nick] and
this will start a series of Side-Quests:
>>Side-Quest No. 024: [Nick's Letter]
***********************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy Class: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Head to [Nick's House] which is east of the Sheriff's Department
and give Olivia the [Letter from Nick] to successfully complete
the task.
-----------------------------------------------------------------------
++Reward: The [Letter from Olivia] which will open up the next
Side-Quest:
>>Side-Quest No. 026: [A Return to Better Things]
***********************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy Class: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Head back to the Jail and give Nick the [Letter from Olivia] to
successfully complete the task.
-----------------------------------------------------------------------
++Reward: The [Key to Back Door of Diner] which will open up the next
Side-Quest:
>>Side-Quest No. 025: [Big Bag]
*****************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy Class: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Head to the closed [A & G Diner] and enter the back door to the
kitchen. Pick up the [Item Bag] to successfully complete the
task.
-----------------------------------------------------------------------
++Reward: The Improved [Item Bag].
After this then warp back to the Hotel and you will have to answer four
questions that York asks you about the case which will also end the chapter
and Episode. Below are the answers:
>>It was right after the crime.
>>Kaysen.
>>Footsteps of boots.
>>No.
0===========0---------------------------------------------------0===========0
| Episode 3 |=====================<<##0##>>=====================| Episode 3 |
0===========0---------------------------------------------------0===========0
After yet another death York is left wondering about his effectiveness as an
agent. But he must press forward with the investigation if he is to have any
hope of preventing more tragedies.....
0+=+=+=+=+0
/ Episode 3 \
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| >CH14. Chapter 14 - Tea Break 0
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\ Trading Cards - 1 / \ Episode 3 /
0+=+=+=+=+=+=+=+=+0 0=+=+=+=+=0
0===========0
| Statistics \
0====================================================>
>>Number of Side-Quests: 1.
>>Important Items:
--[12Ga Shotgun CQB (Infinite)]
0====================0
| Chapter Run-Through \
0====================================================>
When you begin the chapter then you will be in the [White Room] and with four
doors. Go through the door ahead of you then turn right and go through the
next door. Continue forward through the next door and you should see a
Dresser to your left. Open it to find the following Trading Card:
======================
##[ No. 15: Angel Isaiah ]##
======================
Go through the door closest to the Dresser and continue forward until you
enter a room with a man standing in the center. Talk to him and respond with
"Yes, I'm going alone" to proceed. After the cutscene then you will wake up
back in the Real World. After your breakfast, and cutscene with Emily, then
warp to the [Milk Barn] and purchase the [Spiritual Map B] from Keith which
will start the following:
>>Side-Quest No. 015: [Map to Psychic Spot B]
*******************************************
Xbox 360 Version: Recommended.
PlayStation 3 Trophy Class: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Head to the Other World marker east of [Thomas' House]. Warp to
the [A & G Diner] then drive to the marker from there. As usual,
use the [Grecotch] to kill the Shadows.
The first room will have Shotgun toting Shadows and they are
tougher this time - it will take two hits from the [Grecotch] to
kill them instead of one (except on the Easy difficulty level).
Shoot some of the Barrels to thin them out.
The second room will have a ring of fire which will kill the
Shadows quickly but you need to run around the area so they
can't run and catch you when they set themselves aflame. Kill
any Shadows that warp through the flames.
The third room will have a mixture of regular Shadows and
Shotgun Shadows. The regular Shadows are easier to kill than the
Shotgun ones.
After the third room then you will be in a hallway where you
have to fight two Crawling Shadows. Thankfully they are not made
tougher like the Shotgun carrying Shadows. Use the [Grecotch] or
[.357 (Infinite)] to quickly deal with them.
The fourth room will have Shotgun carrying Shadows. Run around
and kill them from behind while keeping an eye on the others so
they can't do any damage.
The fifth room will have a ring of fire. Run around to make the
Shadows appear then stand behind a barrel to protect you as they
set themselves aflame and run towards you. After the fifth room
then you will enter a long hallway where you need to fight
through three Crawling Shadows.
The sixth room will have a ring of fire and two boxcars. Lure
the Shadows into the ring of fire then go around the boxcars and
kill the Shadows that appear there.
The last room will be empty and with your Reward on the table.
Grab your Reward then step into the glowing circle to leave.
-----------------------------------------------------------------------
++Reward: The [12Ga Shotgun CQB (Infinite)].
This is also the last Side-Quest until the last Episode. It will be the main
story from here on out.
After going through the Other World challenge then warp to the [Milk Barn]
and drive to [Harry's Mansion]. When you get to [Harry's Mansion] then you
will be let inside. After the cutscene then go through the door ahead. But,
when you get to the Meeting Room, then you will find the door locked. You
need to find a way to unlock the door.
One of the music book holders near the door you went through will be Red
Marked. Observing it will bring up the following:
>>Symphony No. 3 "Eroica"
>>Symphony No. 5 "Fate"
>>Symphony No. 6 "Pastorale"
In addition, all of the rooms that surround the meeting room are Guest Rooms.
They all have a [Bed] and a [Razor] (Room #4 has a [Toolbox] and Room #1 has
a [Suitcase]). But they also have something else.
In the corner is an Umbrella Holder with an Umbrella inside. Each one is
numbered according to the guest room number. Take the Umbrella from Guest
Rooms #3, #5, and #6. To determine the room number then Observe the outside
of the door.
Across the hall from the Guest Rooms, and behind the Meeting Room, are doors
that lead into a small courtyard. Here you will find three Red Marked
statues. You need to place the Umbrellas with the statues so you can unlock
the door. You can place them in any order.
After this then go to the Meeting Room to start a cutscene that will end the
chapter.
0+=+=+=+=+0
/ Episode 3 \
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| >CH15. Chapter 15 - Red Seed 0
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\ Episode 3 /
0=+=+=+=+=0
Now you need to go to the [Albireo Graveyard]. Warp to [Lysander's Junkyard]
and drive from there to the Graveyard. When you get there then you will start
a cutscene with Brian the Insomniac. But now you need to deal with the Other
World too as it intrudes.
You have to fight your way to the Red Trees he pointed to (which is also
where you found a [Bone] earlier in the game). The narrow path will make it
tricky to deal with the Shadows. Kill only the Shadows that keep you from
moving past them. By avoiding combat as much as possible then you can prevent
more Shadows from spawning.
After you get past the ones that you didn't kill then it will be much easier
to get to the Red Trees. Push the Gargoyle at the entrance to enter the Red
Tree area. When you get to the glowing circle then the Other World vanishes.
Then warp back to [Harry's Mansion] and step into the glowing circle to be
let back inside.
When you go through the next door then go right to find a marked music
holder. Observing it will reveal the following:
>>Piano Sonata No. 14 "Moonlight"
>>Piano Sonata No. 23 "Appassionata"
>>Piano Sonata No. 26 "Les Adieux"
Not far from here is a Guest Room that has a [Toolbox], a [Bed], a [Phone],
and a [Razor]. There is also a toilet that has the ability to infinitely
generate [Can of Pineapples].
As you proceed through the hallways then you will find that most of the doors
are locked. One will enter into a large courtyard. There will be a smaller
door that is locked. In the center of the courtyard will be a Grid.
The Grid has Rows going from 10 to 60 and Columns going from 1 to 6. There
will also be three statues on the Grid. What you need to do is move a statue
in such a way as to make it add up to any of the three numbers listed in
order to open the next door.
Push a statue to each of the Grid co-ordinates to unlock the door:
>>Row 10, Column 4.
>>Row 20, Column 3.
>>Row 20, Column 6.
Once you correctly place a statue then you can no longer move it. After
unlocking the door then go through it to enter into a hallway. Turn right and
follow the hallway. Eventually you will reach the Meeting Room where Harry is
which will start a cutscene that ends the chapter.
0+=+=+=+=+0
/ Episode 3 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH16. Chapter 16 - Hidden Memories 0
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\ Episode 3 /
0=+=+=+=+=0
When the chapter starts then warp to the [Greenvale Sheriff's Department].
After the cutscene then the Other World will intrude and you must fight your
way through the building.
Not far from where you start you will enter a large room with [Storage
Safes]. Nearby is a small room with a [Bed], [Phone], [Toolbox], and
[Suitcase]. Inside this room is a Red Marked [Storage Safe]. Open it to find
the first Profile Piece - Broken Safe.
Go through the door at the end to enter a long hallway. At the other end is a
locked door. Near the center is an Infinite Shadow Portal. Also near the
center are two doors. Go through the left door to enter another room then go
through the next door to find a long row of desks. Kill the Shadows here and
you will find another Profile Piece - Red Seed.
Go through the next door to re-enter the hallway. Go through the door ahead
of you, while ignoring the generating Shadow, to enter a large filing room.
Proceed through the hallway to enter another filing room. You need to proceed
with caution since there is another Infinite Shadow Portal near the last
Profile Piece - Dried Drops of Water.
There are four Red Agent Honors in this room you may want to collect, while
killing nearby Shadows, before Observing the last Profile Piece. After
obtaining the last Profile Piece then you will return to the Real World
which will start a cutscene that ends the chapter.
0+=+=+=+=+0
/ Episode 3 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH17. Chapter 17 - New Raincoat Killer 0
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\ Episode 3 /
0=+=+=+=+=0
You will start the chapter at a pier near the [Forest Keeper's Cabin]. Here
you will need to fish. However, you will be given infinite [Bait] so you can
try as many times as you need.
The Catch Indicator will be on the right side so this will be tricky but not
too difficult because there are no blacked out windows. What you are looking
for is the yellow square with a [Steel Box] inside it. When you finally catch
the [Steel Box] then the chapter ends.
0+=+=+=+=+0
/ Episode 3 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH18. Chapter 18 - The 13th Bell 0
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\ Episode 3 /
0=+=+=+=+=0
You will start off at the parking lot near the [Forest Keeper's Cabin]. Warp
to [Harry's Mansion] and walk into the glowing circle to be let inside. But
the Other World will intrude and you must fight your way to Harry. You will
find a [Toolbox] and a [Phone] in the room where you start.
When you get to the painting then you will be trapped inside and must fight
some Shadows in the Dining Room. After killing them then you can proceed
forward. Before leaving, though, don't forget to pick up the [High Quality
Beef] and the [First Aid Kit (Small)] from the Dining Room if you need them.
Go through the hallways and you will eventually end up in a courtyard with
multiple statues, Barrels, and Shadow Portals. The other door leading out is
blocked.
When you get to the center then Shadows will appear and you will be attacked.
Run out of the center and shoot the Barrels one at a time as you go around
the courtyard to thin out the Shadows then use the [Grecotch] to kill the
survivors.
When you go through the door then you will be in a hallway. If you go right
you will find a [Turkey Sandwich] at a dead-end. Go left and you will find a
room with a [Toolbox], [Phone], [Suitcase], [Razor], and a [Bed].
Continue from there, go outside, and follow the exterior path to the door
going back inside. Kill the Shadows that greet you then proceed to a
padlocked door. Just before the padlocked door you will see a small dead-end
hallway with a Shadow and some ammunition.
After knocking off the lock and going through the door then you will enter
another hallway. Go left to find a Red Agent Honor and a room that has a
[Toolbox], [Suitcase], [Bed], [Phone], and a [Razor].
Go right and you will enter another courtyard. It is the one with the grid
puzzle that you did earlier but there are Shadow Portals and Barrels. The
other door leading out is blocked.
When you get to the blocked door then the Shadows will appear and attack. But
they will do it in waves. Run around and shoot the Barrels to kill some of
them then use the [Grecotch] on the rest. After you get through the first
wave then more will generate. They are a mixture of regular Shadows, Melee
Shadows, and Shotgun Shadows.
After killing off the second wave then more will generate. After destroying
the third wave then the attack is over and the door will be unblocked. Go
through the door and you will enter into a hallway. If you go left then you
will find a room with several Red Agent Honors and a Dresser with a [First
Aid Kit (Medium)]. But, if you open the Dresser then you will be attacked by
a lone Shadow.
Near this room is a padlocked door that, if opened, will lead into a dead-end
but with a [First Aid Kit (Large]). In addition, to the way back to the door
you came through, you will be attacked by three Shadows.
From the door that you came through from the courtyard then turn right,
follow the hallway, and you will eventually reach a large round room. This is
the same round room you were in earlier when you talked to Harry.
There are two statues with a big red button. You must push one of the buttons
then quickly push the other button to open the door that will lead you
downstairs to where Harry is at. Go downstairs and, when you reach Harry,
then you will start a lengthy cutscene that ends the chapter.
0+=+=+=+=+0
/ Episode 3 \
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| >CH19. Chapter 19 - Apartment 0
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\ Trading Cards - 1 / \ Episode 3 /
0+=+=+=+=+=+=+=+=+0 0=+=+=+=+=0
At the beginning of the chapter you will have no choice but to drive to
[Thomas' House]. Whatever vehicle you used to warp here with will be replaced
by the standard [Police SUV].
The vehicle upgrades that were done earlier should make this trip faster.
When you get to the apartment then you will go in alone. Return Needle so you
can proceed. The apartment is small so looking around shouldn't take long.
From the [Record Player] you should find the first Profile Piece nearby - Red
Wig. In the small cabinet next to the Red Wig you should find the following
Trading Card:
=========================
##[ No. 57: Thomas' Biscuit ]##
=========================
In this part of the apartment you will also find a [Suitcase] and a [Phone].
The refrigerator will yield some [Cherry Pie]. Enter the second half of the
apartment and Observe the Red Marker to find the second Profile Piece - Wet
Boot Prints. Turn around to grab the Red Agent Honor and proceed.
The refrigerator will yield [Coffee (Black)]. This room will also have some
[Cigarette (Heavy)], a [Lollipop], and a [Record Player]. When you enter the
bathroom then you will find the last Profile Piece - Thomas' Shoes. When you
pick that up then the chapter will end.
0+=+=+=+=+0
/ Episode 3 \
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| >CH20. Chapter 20 - Cruel Device 0
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\ Episode 3 /
0=+=+=+=+=0
Enter one of the [Police Cars] and drive to the [Galaxy of Terror]. You
cannot warp there - the [Radio] no longer works. However, the Other World is
intruding at the same time even though it is not midnight yet. You can run
over the Shadows but it will damage the car.
But, partway through the journey, you will be stopped by Anna's ghost. Now
you have to follow her on foot. And you must avoid the Shadow and Bird
attacks as you follow.
If you haven't already done so then flip the [Weather Doll] to match the
weather so you can turn on its regenerative powers. Just keep running and
slow down long enough to get your Pulse Meter back down.
Eventually Anna will lead you to the [Galaxy of Terror]. When you get inside
then you must fight your way through the Other World version of the bar. Just
as you enter then you will find a [Bed], [Phone], and a [Toolbox]. Open up
the [Toolbox] and go into [Panda Bear].
This is the earliest you can purchase the [5.56 Assault Rifle CQB] so go
ahead and get it if you want. Purchase ammunition if you need to.
Proceed forward and you will see fire off to both sides. Run past this are so
the nearby Shadows can't get you as they set themselves aflame in pursuit.
When you get to the back area then you will find some [Country Ham] on a
table and some [Root Beer] behind the bar.
Go through the next couple of doors to enter a dressing room. But the
Raincoat Killer will appear and chase you. You have to run your way through
several dressing rooms while being chased and moving Crates to unblock the
way. Eventually you will end up in a dressing room with several closets.
You now have to hide from him. Hold your breath at the prompts until he gets
frustrated and leaves. You can go back into the previous room to find several
Red Agent Honors before proceeding forward. After going through a couple of
more dressing rooms then you will enter into a long hallway.
About partway through then you will be ambushed by the Raincoat Killer and
must avoid his attack. After that then you can destroy the nearby rows of
mannequins for additional Agent Honors.
At the end of the hallway is the restroom area. There are two open stalls -
one on the right and one on the left. Go through the one on the left then
turn left and peek through the hole in the stall wall. After that then you
will be attacked by a couple of Shadows when you exit. Go to the newly opened
stall to find the first Profile Piece - Thomas' Sheriff Badge. Proceed
through the next door to enter a narrow hallway.
This is a lengthy hallway where you must fight three Crawling Shadows.
>>The Regular Version
*******************
It should be noted that the Crawling Shadows are a bit tougher this
time - even on the Easy difficulty it will take two hits to kill them.
When you get near the next door then you have to fight off two
toughened Shotgun Shadows and another Crawling Shadow.
>>Director's Cut Version
**********************
All enemies in this section can be killed in one hit from the
[Grecotch].
When you get through the next door then you will be in a round room with a
[Bed], [Toolbox], [Suitcase], [Phone], and some [Root Beer]. There will also
be a locked door.
The door can only be unlocked when you use the two switches to each side of
the room to make the above spotlights shine red light on the door. When the
door is unlocked then proceed through it. You will then enter a long hallway
with destroyable Mannequins and Crates. Go through the next door the enter
the storage area.
Continue through the hallways killing Shadows and destroying Crates until you
reach a room where you will be attacked by the Raincoat Killer. As you run
you will have to evade his attacks using the face buttons chosen at random.
However, if you fail to evade then you immediately die.
Continue running, evading, and moving Crates until you reach a large storage
room. Inside is lots of fire and Shadow Portals. Use the obstacles to shield
yourself from the Shadows as they set themselves aflame when they pursue you.
Fight off the others with the [Grecotch] as you make your way to the next
door.
When you get through the next door then you will find yourself by the main
stage. On the Piano is the last Profile Piece - Wooden Ice Pick. After
picking it up then you will be chased by the Raincoat Killer again. But it is
a very short chase to the next door (while climbing over the small Crates).
When you get to the other door then you will be brought back to the Real
World. Use the [Wooden Ice Pick] on the deer head and proceed downstairs.
When you get downstairs then you will start a cutscene that ends the chapter
and Episode.
0===========0---------------------------------------------------0===========0
| Episode 4 |=====================<<##0##>>=====================| Episode 4 |
0===========0---------------------------------------------------0===========0
After York is captured then it is up to Emily to find him and get the
investigation back on track.....
0+=+=+=+=+0
/ Episode 4 \
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| >CH21. Chapter 21 - Cat Fight 0
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\ Trading Cards - 1 / \ Episode 4 /
0+=+=+=+=+=+=+=+=+0 0=+=+=+=+=0
When you start the chapter then you will be the child version of York and
must chase your father on a long forest path. You run slowly so this will
take awhile. Most of the way through the path then you should find the
following Trading Card:
=============================
##[ No. 27: Brian Xander Morgan ]##
=============================
A short distance later then you will start another lengthy cutscene. When
that is done then you will take control of Emily and must follow Willie while
being interrupted by cutscenes every so often. Willie tends to meander a lot
so this will take awhile. Eventually you will be led to the Clock Tower at
the [G.V. Community Center]. But the Other World intrudes and you must fight
your way through the Shadows.
Even though the Other World primarily affects York it is now getting strong
enough to affect others, especially since it has started raining. Now Emily
must deal with it as she makes her way up the tower. The problem is that you
only have one weapon - [9mm Handgun Sheriff Custom]. But it is still good
enough to get through this part.
Stay your distance, go for headshots, and use the Barrels to kill the Shadows
as you make your way up the tower. When you get near the top then you will
find a floor with several Shadows.
There will be some Barrels near the next set of stairs and a couple right
next to you at the top of the stairs. Shoot both groups of Barrels, even
though you are standing right next to a group, to clear the entire floor of
Shadows (you'll be hurt a little bit because of the nearby explosion).
On the next floor you'll find a [Bed], [Phone], and a shelf that has a
infinite supply of [First Aid Kits (Medium)]. Use one of the [First Aid Kits
(Medium)] to heal yourself.
When you get past the next couple of doors then you will face your first Boss
Fight. This fight will take place on the giant gear work of the Clock Tower.
You must shoot the Boss repeatedly to deplete its Health Meter so you can
defeat it.
During the battle you may have to some quick-time events. In the Regular
Version it will be three buttons and on the Director's Cut version it will be
no more than two.
This Boss will occasionally shoot at large hooks and send them your way. When
they get close then you must do a quick-time event to dodge them. You can
interrupt it by shooting the Boss while it is trying to shoot the hooks.
Most of the time the Boss will send a single hook without shooting at it and
you will need to use the Observe button to dodge it. When you're not dodging
attacks then you need to shoot at the Boss. This is made somewhat difficult
in that the Boss will move around the giant gears quite a lot.
After shooting the Boss a bit then it will start attacking with more
frequency including getting up on one of the giant hooks and going at you
personally. When the Boss gets close then you must do a quick-time event to
successfully dodge it.
The Boss will swing at you several times before backing off. When the Boss
goes back to the gears then it will go down slowly enough for you to get a
few shots on it. When you finally deplete the Boss' Life Meter then you will
defeat it and you will start a cutscene.
When you finally regain control of York then proceed through the next couple
of doors to start a cutscene that ends the chapter.
0+=+=+=+=+0
/ Episode 4 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH22. Chapter 22 - The Throne of Abyss 0
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\ Episode 4 /
0=+=+=+=+=0
-----------------------------------------------------------------------------
**IMPORTANT: This chapter contains a Story Key. When you get the Story Key
during your initial run-through then use it without saving and
quitting to avoid the Key Disappearance Glitch.
-----------------------------------------------------------------------------
When you arrive at the [Greenvale Sheriff's Department] then you find that
the Other World has intruded upon it again. From the entrance, go into the
Office Room and then into George's Office. Here you will find a [Phone],
[Suitcase], and a [Toolbox].
If you haven't already started wearing the [Suit "Passion Red"] then I
suggest you change into it now as well as flipping the [Weather Doll] to turn
on its regenerative powers. On the nearby desk you will find the first
Profile Piece - Key for Hidden Room.
When you return to the Office Room then you will be attacked by a couple of
Shadows. Kill them and one of them will drop [Key for Cell No. 1]. When you
exit then you will be attacked by several Shadows. Run to your right and back
into the lobby so you will have room to deal with them.
Unfortunately, the lobby has an Infinite Shadow Portal so the best you can do
is thin them out then run to the Conference Room. Kill the Shadows there and
one of them will drop [Key for Cell No. 4]. There is also some [Coffee
(Black)] on the table.
Go back into the hallway, run past the infinite Shadow Portal in the lobby
and enter the Locker Room. Kill the two Shadows there to get [Key for Cell
No. 2]. There is also a [First Aid Kit (Small)] in the locker and a [Can of
Pickles] in the corner by the door.
Inside the Storage Room you will find a [First Aid Kit (Medium)] and a
[Turkey Sandwich] in addition to Shadows.
Go into the Material Room and you will find a Shadow in each of the [Storage
Safes]. Kill them and one of them should drop [Key for Cell No. 6]. There is
also some [Coffee (Black)] on the table nearby. When you exit the Material
Room and kill the Shadow near the stairs to make it drop [Key for Cell No.
3].
Head down the stairs, kill the two Shotgun Shadows, then proceed into the
jail cells. One of them, Cell No. 5, has a Red Marker. But it is locked and
it is the only cell that you don't have a key for.
Cell 1 has a [Can of Tomato Sauce] on the toilet. Cell 3 has a Shadow Portal
and a [First Aid Kit (Medium)]. Cell 4 has a Shadow Portal and some
[Stabilizer]. Cell No. 6 has a Shadow Portal. Kill the Shotgun Shadow that
comes through and it will drop [Key to Cell for Cell No. 5].
Open Cell No. 5 to find a [Phone] and a door. Push open the door and proceed
downstairs. When you get downstairs then you will enter a large round room
with trees. On one side is a small platform with a Red Agent Honor.
When you get to it then you will be attacked by several Shadows. Most of them
are Shotgun Shadows so use the trees as cover and let them approach so you
can safely deal with them. One of them will drop the last Profile Piece -
Carol's Ear Rings. But kill all of the remaining Shadows first before picking
them up.
When you pick up the Ear Rings and finish the profiling then you will start a
cutscene that ends the chapter and Episode.
0===========0---------------------------------------------------0===========0
| Episode 5 |=====================<<##0##>>=====================| Episode 5 |
0===========0---------------------------------------------------0===========0
After the events of the previous Episode it is now time to put an end to all
of the madness.....
0+=+=+=+=+0
/ Episode 5 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH23. Chapter 23 - Dawn 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Episode 5 /
0=+=+=+=+=0
-----------------------------------------------------------------------------
**IMPORTANT: This chapter contains a Story Key. When you get the Story Key
during your initial run-through then use it without saving and
quitting to avoid the Key Disappearance Glitch.
-----------------------------------------------------------------------------
When you begin the chapter then you will need to fight through the [Greenvale
Sheriff's Department] again. This time the layout is quite different than
before. Proceed through the hallways killing Shadows as you go until you find
a door clear of vines. Go through this door and through the next couple of
rooms until you reach a large room with deer heads.
Three of them have Red Markers. You need to shoot them or hit them with a
Melee Weapon in order to unlock the next door. Each time you shoot or hit a
head then you will be attacked by a Shotgun Shadow.
After unlocking the deer door then go through it to enter a long hallway.
Partway through then you will encounter the Raincoat Killer but he won't
attack. Go into the small room he came from to find [Thomas' Biscuit] on the
desk.
Go back into the hallway to find a couple of Shadows including a Shotgun
Shadow. After dealing with them then go through the door at the end. You will
then enter a large room with the Raincoat Killer at the other end. He will
then start to throw his [Axe] at you.
When he throws it then simply dodge the attack and proceed forward to the
other end. When you reach the other end then he will flee to another room.
When you enter the next room then you will have to dodge his attacks again.
However, you must clear some Crates so you can get to the other side.
When you get to the other side then he will flee and the attack is over. Go
through the door to enter a large room with lots of [Storage Safes]. Enter
the door ahead to go through a long hallway. The small room at the end has a
[Bed], [Suitcase], [Phone], [Toolbox], and a Red Agent Honor.
There is also the [Curvy-Tailed Flying Squirrel Keys] on the table. Pick them
up as you will need it. When you exit the room and re-enter the hallway then
you will be attacked by two Crawling Shadows.
When you re-enter the [Storage Safe] room then you will be attacked by a
couple of Shadows. Some of the [Storage Safes] will contain items -
[Stabilizer], [First Aid Kit (Medium)]. Go through the Red Marked door to
proceed forward. Go through the hallways and rooms, killing Shadows as you
go, and you will reach a large room with patches of fire.
You'll probably be hit by a couple of flaming Shadows before you reach some
cover. Use the shelves as cover when the other Shadows in the room sense you
and set themselves on fire as they try to pursue you. There are three Red
Agent Honors in one corner of the room.
After navigating this room then proceed forward until you reach another large
room where the Raincoat Killer is waiting. Once again dodge his attacks while
making your way to the other side. When you make your way to the other side
then he will flee again.
Enter the next room to be attacked by a couple of Shadows. The small room to
your right has [Emily's Bagel Sandwich] - remember, don't pick it up. Proceed
down the hallway and open a large door. You will now find yourself on the
firing range.
Carefully make your way to the other side and kill the Shotgun Shadows with
the [10mm Submachine Gun (Infinite)]. When you get to the other side then you
will open the large door and enter a large hallway.
Partway through then you'll be surprised by the Raincoat Killer and must
dodge his attack. After that then go through the cell door that isn't covered
by vines then through a door that leads into a long wide stairway.
This stairway has plenty of Red Agent Honors and crates and barrels to blow
up for items. The room at the top of the stairs has a [Bed, [Suitcase,
[Toolbox], [Phone], [Razor], and a [Turkey Sandwich]. Switch to your [.357
(Infinite)] and proceed through the next door.
Here you will face another Boss. This Boss will have three stages to this
battle:
0========0
| Stage 1 \
0====================================================>
Most of the time he will simply throw his [Axe] in which you must simply
dodge it. If he gets up close and starts to swing it at you then move out
of the way. If you're in the right position then you can see his back.
His back is his weakness and the [12 Ga Shotgun CQB (Infinite)] is the best
weapon to use at this stage because of its wide spread and close-up power.
But you have to make sure you hit the center of his back. Use the lock-on
feature to quickly aim at his back before he turns around.
He will occasionally charge you and must go through a quick-time event to
dodge him. In the Regular Version it will be three buttons and on the
Director's Cut it will be no more than two. When you dodge him then you can
get at his back. If he stops to taunt you then quickly run around him to
get at his back. Continue dodging and shooting his back until you reach the
next stage.
0========0
| Stage 2 \
0====================================================>
He will still continue to throw his [Axe] at you but he will become more
aggressive. If he gets up close then you need to do a quick-time event. If
you fail then he will grab you and throw you down. You need to dodge his
swing or you will die. He may get up close to swing at you but you can
still be just out of his range enough to not be hit but be able to shoot at
his back.
Sometimes he will stand and taunt you. Run around to get at his back. But
be careful, he may surprise you with a quick-time event to dodge a sneak
attack. Continue to dodge and shoot at his back until you reach the next
stage.
0========0
| Stage 3 \
0====================================================>
Simply shoot at the [Axe] when he throws it at you to end the battle and
the chapter.
0+=+=+=+=+0
/ Episode 5 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH24. Chapter 24 - Red Tree 0
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\ Trading Cards - 2 / \ Episode 5 /
0+=+=+=+=+=+=+=+=+0 0=+=+=+=+=0
When you begin the chapter then you will be in the [Red Room] as young York
but this time in a hallway. Immediately turn around to find the following
Trading Card:
==========================
##[ No. 28: Valentine Morgan ]##
==========================
Turn back around and proceed down the path. You have to talk to everyone you
meet along the way or the door at the other end won't open. When you go
through the door then you'll be in the [White Room]. Take the [Envelope] on
the table to proceed.
After the cutscene then you need to go to [George's House]. You'll also get
the [Key from Kaysen] and [Map]. You'll be at the Hospital parking lot so
find and enter [York's Car]. Once you get inside the car then you can't leave
it.
You'll also notice that the Other World has intruded even though it is only
in the afternoon. However, the only creature that attacks is the giant Mad
Wild Dog. [York's Car] is indestructible so you won't suffer any damage
should you hit it although it is easy to get to your destination without much
problem.
When you get inside [George's House] then you can explore it to find a [First
Aid Kit (Medium)] in the bedroom. Go into the bathroom to find the following
Trading Card:
======================
##[ No. 62: Stuffed Deer ]##
======================
Push through the Red Marked door and go downstairs into the Basement. Push
the armoire and enter the next room to start a cutscene that ends the chapter
and Episode.
0===========0---------------------------------------------------0===========0
| Episode 6 |=====================<<##0##>>=====================| Episode 6 |
0===========0---------------------------------------------------0===========0
It becomes shockingly apparent that things are clearly not what they seem.
And, as a result, York must now try to avert another tragedy.....
0+=+=+=+=+0
/ Episode 6 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH25. Chapter 25 - Zach Morgan 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Episode 6 /
0=+=+=+=+=0
When you start the chapter then you will be the Raincoat Killer in a
flashback sequence. You need to reach the Clock Tower at the [G.V. Community
Center] by the time the clock strikes twelve or you will fail. Thankfully you
can run without worrying about a Pulse Meter.
From your starting point then go forward up the street until you reach the
red barrier. When you reach the barrier then turn right then turn left at the
corner so the barrier is to your left. Continue forward along the barrier
until you find a regular fence then break through it with your [Axe]. Then
angle right and go past the large bonfire - don't worry about the other
people, there's no need to fight them.
After you get past the bonfire then go through any of the alleys to get to
the street. When you get to the street then turn left, go the next road
intersection, and turn right. Go forward to the next road intersection and
turn left then follow the road all the way to the Clock Tower. When you get
to the Clock Tower area then you will get a cutscene.
After the cutscene then you will get a Timer Bar and must get to the Clock
Tower before it runs out. You can get to the Clock Tower with plenty of time
if you run. After the cutscene then you will become York again. But now you
have to deal with the crazed townsfolk.
You can't fight them but you can avoid them. Dodge their attacks and make
your way to the entrance. When you get to the entrance then you will be in
the [White Room] again. Here you will find a [Phone], [Bed], [Suitcase],
[Toolbox], and a [Razor].
When you are ready then go through the next door start a lengthy cutscene. At
some point you will be given some choices - choose the last one. Then you
will start another cutscene. After that then you will fight the last Boss.
Like the previous battle there are three stages:
0========0
| Stage 1 \
0====================================================>
He will hang around in the back end of the theater and occasionally fire
energy balls at you that you must dodge. The best weapon to use here is the
[.357 (Infinite)]. The reason is because, even though it fires and reloads
slow, it has enough power to quickly reduce the Boss' Health.
If you have the [Weather Doll] then flip it to turn on its regenerative
powers if your Health Meter is gray.
Fire at him until he drops to the floor. After dropping to the floor then
he will pick himself back up and roll towards you. Then you must do a
quick-time event to dodge him. If you successfully dodge him then he will
fall in front of the stage. If not then he will bounce back to the rear of
the theater after damaging you.
While he is down then fire at him until he picks himself back up and goes
back to the rear of the theater. It is important to note that he may fire
an energy ball at you every so often that you will need to dodge. Repeat
this pattern of shooting and dodging until you empty his Health Meter and
then move onto the next stage.
0========0
| Stage 2 \
0====================================================>
You now must run down a long spiral staircase while being chased by the
Boss. More than likely you will need to flip the [Weather Doll] again to
turn on its regenerative powers. You'll definitely need it here.
This is the most annoying stage of this Boss Fight because this is a long
staircase and you have to wiggle the Left Analog Stick for a long time. If
your arm gets tired then I recommend putting the game on pause for a bit.
The Boss will run along the wall as he chases you. You cannot outrun him so
every so often he will get up close to you and attack. There are two kinds
of attacks:
The first is the energy ball you dealt with earlier that is easily dodged.
However, sometimes he may fire them two of them back to back.
The second attack is to get up very close and you have to do a quick-time
event to dodge him. In the Regular Version it will be a fast 4-button event
using all four face buttons and on the Director's Cut version it will be
just a two button event. On the Regular Version most of the time you
probably won't be able to dodge him and he will hurt you.
Use of the [Weather Doll] and the [Suit "Passion Red"] should reduce the
overall damage he does to you at this stage. When you manage to get through
the door at the bottom of the staircase then you will begin the last stage.
0========0
| Stage 3 \
0====================================================>
The Boss will now roam around the outside of the large platform you have
found yourself on. He will be carrying an Object in its right hand. You
need to shoot this Object to weaken the Boss. The best weapon for this is
the [.357 (Infinite)].
If you feel this weapon is too slow then the [5.56 Assault Rifle CQB], if
you bought it from [Panda Bear], is a good alternative. If you don't have
it then use the [10mm Submachine Gun (Infinite)]. You should also stay in
the center as you attack the Boss's Object. In addition, there are small
Crates around the edge that will contain items.
Every so often as you attack the Object the Boss himself will attack - he
will have two types of attack:
The first one is the same kind of energy ball that you can easily dodge.
But he may also fire at least three back to back.
The second one involves sweeping his left hand along the ground. It will be
prefaced by the statement "Take this and die!" As the hand sweeps then it
will radiate beams along the ground.
As the hand begins to sweep then back away a few steps. If you see a beam
heading towards you then strafe left or right to avoid it. Backing away a
few steps will allow the beams to spread out and make them easier to dodge.
When you completely deplete the Boss' Health Meter then the Boss will put
the Object away.
The next part of this stage will involve getting at the Object so you can
shoot it again. Keep your distance and wait for the Boss to attack you (or
you can shoot at its head to make it attack you).
He will attack by slamming his fist onto the platform. Then, as he is
making his move, back away and watch as the Boss slams his fist onto the
platform where it will remain for a short time. As the fist slams onto the
platform then it will radiate ground beams. If you get hit by a ground beam
then the Boss will raise his fist before you can get up.
You need to climb up onto the fist, go along the arm to the shoulder, then
aim your weapon along the front so you can see the Object. If you don't do
this fast enough then you will be thrown off.
Before you are thrown off then you will need to do a quick-time event to
make sure that you don't get hurt. When you jump back down then the Object
is brought back out and 95% of its health will be regained meaning that you
pretty much have do this part over.
When you finally see the Object again then shoot it once to successfully
complete the Boss Fight, chapter, and Episode.
0===========0---------------------------------------------------0===========0
| Episode 7 |=====================<<##0##>>=====================| Episode 7 |
0===========0---------------------------------------------------0===========0
With everything resolved it is now time to leave Greenvale. Or maybe not. At
least not yet.....
0+=+=+=+=+0
/ Episode 7 \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CH26. Chapter 26 - Epilogue 0
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\ Trading Cards - 6 / \ Episode 7 /
0+=+=+=+=+=+=+=+=+0 0=+=+=+=+=0
0==============0
| General Notes \
0====================================================>
There are plenty of things to do here before leaving the game. There are
several Side-Quests to do and more Trading Cards to collect. There are also
some important things to note here for the last chapter:
0===========================================================================0
| You can no longer wear Suits. That includes the useful [Suit "Passion |
| Red"]. |
|---------------------------------------------------------------------------|
| The Other World no longer intrudes at night - you can stay out all night |
| without any problems if you wish to do so. |
|---------------------------------------------------------------------------|
| The [Radio] works again so you can quickly go from place to place. |
0===========================================================================0
0===========0
| Statistics \
0====================================================>
>>Number of Side-Quests: 4.
0====================0
| Chapter Run-Through \
0====================================================>
As noted, even though the main story is over there are other things you can
do before finishing up the game. The first thing you should do is flip the
[Weather Doll] to turn on its health powers for the combat scenarios that you
will be doing later.
To start, warp to the [Galaxy Of Terror] and do:
>>Other World Replay [Galaxy of Terror]
*************************************
This is one of the tougher ones because you now have to fight through
sections that you ran through earlier when being chased by the Raincoat
Killer.
--The Regular Version
===================
All of the Shadows, including the Crawlers, are tougher to kill
so they will take more hits from the [Grecotch] to defeat them.
In the restroom stall where you found the Thomas' Badge Profile Piece
earlier is where you should find the following Trading Card:
===================
##[ No. 48: Red Seeds ]##
===================
Just before the end of the chalenge, and on the Piano on the stage, you
should find the [5.56 Assault Rifle CQB (Infinite)].
After this then warp to the [Milk Barn] and buy the [Spiritual Map C] from
Keith. This will start the following:
>>Side-Quest No. 016: [Map to Psychic Spot C]
*******************************************
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Go to the Other World location at the GV Electrical Substation.
This challenge is doing all three Bosses again back to back to
back. Having the [5.56 Assault Rifle CQB (Infinite)] will make
this task easier.
In-between most of the Boss stages you will be inside a small
round room with a [Bed] where you can heal yourself if you need
to do so. The room will also have items that may be useful.
The first Boss is easier since you now can use different weapons
including the Assault Rifle. However, you don't have the
advantage of using the [Suit "Passion Red"] since you can't wear
Suits anymore.
But you should still have the [Weather Doll]. Make sure it is
flipped to the correct weather when you do a Boss battle stage.
-----------------------------------------------------------------------
++Reward: The [RPG (Infinite)] which is found by the [Bed] in the last
room after completion of the last Boss battle stage.
From here then warp to the [Greenvale Sheriff's Department] and do:
>>Other World Replay [Greenvale Sheriff's Department]
***************************************************
If you choose to do so you can use the [RPG (Infinite)] for most of
this level in the hallways and large rooms where you are distant from
the Shadows. The [RPG (Infinite)] is also excellent for quickly
destroying crates and barrels.
When you get to the room with the deer heads then you will be attacked
by multiple Shadows. Go right and run to the end of the room and switch
to the [Grecotch] so you can quickly destroy them as they approach you
(do *NOT* use the [RPG (Infinite)] as they can get close to you
quickly).
You will have to deal with Shadows and Shadow Portals in the rooms
where you had to face off against the Raincoat Killer earlier. In
addition, if you choose to go into the small room with the [Toolbox]
and [Bed] at the end of the long hallway by the [Storage Safes], you
won't have to face the Crawling Shadow on the way back - it isn't there
this time.
In the cell just before the long stairway at the end you should find
the following Trading Card:
=============================
##[ No. 47: Reversed Peace Sign ]##
=============================
The top of the stairway is where the level ends and also where you can
find the [Axe (Infinite)].
After this then warp to the [G.V. Community Center] and do:
>>Other World Replay [G.V. Community Center]
******************************************
This is the same one you played as Emily earlier. However, you play it
as yourself and have your full allotment of weapons. I recommend
shooting your way through using the [5.56 Assault Rifle CQB
(Infinite)]. At the platform where you faced the first Boss is where
you should find the following Trading Card:
======================
##[ No. 41: Mad Wild Dog ]##
======================
At the top of the stairs past this platform is where the challenge
ends. However it is small and has two Shadows including a Melee Shadow.
Quickly use the [Grecotch] on both of them. On the chair is the [Grass
Cutter (Infinite)].
After this then warp to [Harry's Mansion] and drive to the main house (you
can't warp to it) and do:
>>Other World Replay [Harry's Mansion]
************************************
Not a whole lot of difference than from your first run-through other
than that you have a much better arsenal including the [Grass Cutter
(Infinite)]. In the second courtyard is where you should find the
following Trading Card:
==================
##[ No. 46: Red Tree ]##
==================
Harry's Command Center is where the challenge ends and is where you
should find the [Chain Saw (Infinite)].
With the completion of this Other World Replay then you will have done all of
the combat scenarios in this game.
While you're here at the Mansion then enter it after 14:00 (you may have to
Smoke to speed up the time) and find Harry. It should be noted that you
cannot enter [Harry's Mansion] when it is raining. Go inside the Dining Room
to find Harry and talk to him to start the following:
>>Side-Quest No. 022: [Greenvale Trivia]
**************************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: You have to get three correct answers in a row to pass the quiz.
It should be noted that you can get some of the answers by doing
Side-Quests. Below is the list of questions and correct answers
(from the "Welcome to Greenvale" website):
>>1. What type of dog did Forrest Kaysen own?
--Dalmatian.
>>2. In Diane's art gallery, most of the paintings are of
what?
--Trees.
>>3. What did York consider a big problem after Emily visited
him in the hotel?
--Emily had been thinking about Zach.
>>4. Which of the following was Anna Graham's dream?
--To become a model in the city.
>>5. What makes the owner of the gasoline stand, Jack the
Raging Bull talk?
--Benjamin Franklin.
>>6. In the beginning, why was Diane out of town?
--Was at an art auction.
>>7. Wesley's gun shop, Panda Bear is open during which of the
following hours?
--20:00 - 6:00.
>>8. What are the names of George's dumbbells?
--Arnold and Sylvester.
>>9. What did Thomas call Emily's cooking?
--Amazon frontier cooking.
>>10. Sheriff's assistant Thomas also worked at which of the
following locations?
--Carol's "Galaxy of Terror".
>>11. Where was [X] killed?
--In the bathroom.
>>12. What did [X] attack York with?
--Scissors.
>>13. The keeper of the woods Jim Green. Who is he the father
of?
--Lilly Ingram.
>>14. What was written on the Velvet Falls cup?
--The big fish are biting at Velvet Falls.
>>15. Who does the cooking, Nick or Olivia?
--Nick.
>>16. Richard's son Quint. What is his favorite pastime?
--Tinkering his bike.
>>17. Who had lunch at the hotel with Polly when it was
raining?
--Forrest Kaysen.
>>18. Sigourney always carries around a certain item. What is
it?
--A pot.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
=====================================
##[ No. 02: Francis York Morgan (Child) ]##
=====================================
After this Side-Quest then walk into nearby adjacent room which is Michael's
room. Look at the Diary on the desk to start the following:
>>Side-Quest No. 023: [Incomplete Treasure]
*****************************************
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Michael has lost an object that is important to him and you need
to find it for him. Warp to the [A & G Diner] and find the [Bird
Carving] near the [Phone]. Then warp to [The Tree of Anna] to
Sleep/Eat until around 21:00 then warp back and drive to
[Harry's Mansion]. Then talk to Michael to successfully complete
the task.
-----------------------------------------------------------------------
++Reward: The following Trading Card:
========================
##[ No. 50: Liquified Food ]##
========================
While you are in the middle of Side-Quest No. 023 then you can warp over to
the [Milk Barn] after acquiring the [Bird Carving] but before going back to
[The Tree of Anna]. Go inside and talk to Keith to start his last Side-Quest:
>>Side-Quest No. 017: [The Bond Between Men]
******************************************
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
-----------------------------------------------------------------------
Notes: Simply give Keith the [Grecotch]. But you will lose one of your
most valuable weapons in the process which is why you should
wait until you have completed all combat scenarios before doing
this Side-Quest.
-----------------------------------------------------------------------
++Reward: The [Gold Card] which gives you a 50% discount for shopping at
the [Milk Barn].
From here, warp over to [The Tree of Anna] and Sleep/Eat until around 21:00
and head back to [Harry's Mansion] to complete Side-Quest No. 023. After this
then warp to [Panda Bear] and talk to Wesley to complete Side-Quest No. 039:
[Great Collector].
With all of this done then it is time to head to the Hotel. When you get to
it then you will be in your room and have the option to Talk. If you choose
to talk then you have the option to leave or stay. If you choose to skip the
Talk then you will automatically stay and wake up the next morning.
Choose to leave which will finally end the game and you will get the
following:
0======================0
| PlayStation 3 Version \
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The "Episode 7 Completed!" and "All Solutions"/"Deadly Premonition: The
Director's Cut Platinum Trophy" Trophies.
0=================0
| Xbox 360 Version \
0====================================================>
You will get one of the three difficulty based Achievements. But there is
still one more Trading Card to acquire to get the "Collected All Trading
Cards!" Achievement.
And that leads to the next chapter.....
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When you get back to the Main Menu after completion of the game then you will
see the Special option appear. When you enter it then you will see a
different set of choices. This area is similar to the Pause Screen and is
broken up into three areas. The first area is the center area. At the lower
right corner you will see three arrows. Going to the right will give you the
following features:
>>Television
**********
This will allow you to watch all of the cutscenes from the game.
>>Jukebox
*******
This will allow you to listen to most of the game music. Any piece you
choose to listen to will be played in a loop and can be played while
you are looking at the other features in the Special Menu.
Going to the left will give you the following features:
>>Trading Cards
*************
This will allow you to look at your Trading Cards.
>>???
***
A mysterious locked door.
Going to the center will take you to the Coverage Photos. The Coverage Photos
are broken into four groups - Cityscapes, Nature, Cooking, and Bonus. You can
also view them as a slideshow. However, on the way to the Photos you will
pause slightly as the camera pans on a mysterious piece of paper on the table
with the following:
TV - 35
JB - 14
TC - 26
PT - 2-03
This is a clue to unlock the mysterious door and you need to do the
following, which can be done in any order, to open it:
>>Go to the Television and view #35 "Epilogue" in its entirety.
>>Go to the Jukebox and listen to #14 "Miss Stiletto Heels Full Version"
until it loops back (or just let it play in the background as you do
other things in the Special Menu).
>>Go to the Trading Card book and view Card No. 26: "Polly Oxford".
>>Go to the Coverage Photos, Group #2 and view the picture "Nature #03".
It should be pointed out that you can do one of these requirements, back out
of the Special Menu, and go back in and do the rest without doing it over.
When all of the requirements are met then you will hear a special sound. Now
you can go to the unlocked door and enter it. You will find yourself in the
[White Room]. Simply go forward through doors until you meet someone who will
give you the final Trading Card:
===============
##[ No. 65: SWERY ]##
===============
Those with the Xbox 360 version will finally earn the "Collected all Trading
Cards!" Achievement.
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| >CH28. Side-Quest Summary 0
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Listed in this chapter are the summaries of all of the Side-Quests, in
numerical order, as they are described within the game:
>>Side-Quest No. 001: [Delivery Man Q]
************************************
Host: Becky Ames.
Chapters: 2-4, 6-9.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Follow up on Becky's friends and find "Delivery Man Q"
from Anna's diary. Sneak into the house of someone whose
name starts with Q, find evidence and take it to Becky.
Reward: The [Engagement Ring] and you will open up Side-Quest No. 029.
>>Side-Quest No. 002: [Guardian of the Art Gallery]
*************************************************
Host: Diane Ames.
Chapters: 9, 11, 12.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Diane is hiding something. Find the painting of [The Girl
in the Woods] slumbering somewhere in the art gallery and
give it to her. She may open up to you.
Reward: Trading Card No. 05.
>>Side-Quest No. 003: [Memories of Anna]
**************************************
Host: Carol MacLaine.
Chapters: 7, 9, 11-16, 18.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Someone is taking walks in Anna's forest in the early
afternoon when the weather is clear. Find this person and
hand over the [Out of Focus Picture] from the twins. It
could be a new lead!
Reward: Trading Card No. 09.
>>Side-Quest No. 004: [Lost Arnold]
*********************************
Host: George Woodman.
Chapters: 2-4, 6-9, 11-13.
Xbox 360 Version: Recommended - Trading Card.
PlayStation 3 Trophy: Bronze.
Description: George has lost his beloved [Arnold] somewhere in the
Sheriff's Office. He can't train without him! Find what
he's looking for and get it back to him. Help him get his
groove back.
Reward: Trading Card No. 49 and you will open up Side-Quest No. 005.
>>Side-Quest No. 005: [Nameless Flower]
*************************************
Host: George Woodman.
Chapters: 2-4, 6-9, 11-13.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: George's mother is sick and so he wants to get her
favorite flower for her. Find the [Flower with No Name]
that only blooms in the rain and take it to George when
he's at home after 21:00.
Reward: The [Radio].
>>Side-Quest No. 006: [Nice Try Cooking]
**************************************
Host: Emily Wyatt.
Chapters: 2-4, 6-8, 11, 13.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze.
Description: Emily only ever cooks at home on evenings when it is
raining. Find the "Fermented Dairy Products" that she
needs for her next dish and help her out.
Reward: You will obtain the [Suit "Hawaiianblue"] and you will also
open up Side-Quest No. 007.
>>Side-Quest No. 007: [Another Nice Try Cooking]
**********************************************
Host: Emily Wyatt.
Chapters: 2-4, 6-8, 11, 13.
Xbox 360 Version: Recommended - Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Emily only ever cooks at home on evenings when it is
raining. Find the "Vegetables that become sweet when
heated" that she needs for her next dish and help her out.
Reward: Trading Card No. 52 and you will also open up Side-Quest No.
008.
>>Side-Quest No. 008: [Memorable Cooking]
***************************************
Host: Emily Wyatt.
Chapters: 4, 6-8, 11, 13.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Silver (Secret).
Description: Find the "Something chew and salty" "something soft with
two colors" "Yellow Sauce" that Emily needs for her next
dish and help her out.
Reward: The [Weather Doll].
>>Side-Quest No. 009: [Unwanted Customer]
***************************************
Host: Thomas MacLaine.
Chapters: 7-9, 11, 12.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze.
Description: A customer at the Galaxy of Terror has practically been
stalking Carol, causing trouble for her. Drive off this
"Unwanted Customer" who comes to the bar after 21:00.
Reward: Trading Card No. 06.
>>Side-Quest No. 010: [Periodic Riddle]
*************************************
Host: Ushah Johnson.
Chapters: 4, 6-9, 11-16, 18, 26.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Ushah has been given a "riddle" from Fiona that uses
elemental symbols, but has no idea what the answer is.
This doesn't seem related to the case... but why not help
him find the answer?
Reward: Trading Card No. 59.
>>Side-Quest No. 011: [A Snack for Willie]
****************************************
Host: Forrest Kaysen.
Chapters: 8, 9, 12-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Willie has nabbed a [Bone] uncovered in the course of the
investigation. It could be important evidence. Get the
[Bone] back from Willie's kennel in the back of Kaysen's
car.
Reward: If you have all seven [Bones] then you will get the [.357
(Infinite)] otherwise you may end up with a [Sword].
>>Side-Quest No. 012: [Someone in the Forest]
*******************************************
Host: Isaach Ingram.
Chapters: 7-9, 12-16, 18.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Someone is walking in Anna's forest in the early
afternoon, when the weather is clear. Give this person the
[Out of Focus Picture]. Let the twins know once you have
found out who the "ghost" is.
Reward: Trading Card No. 36.
>>Side-Quest No. 013: [Legendary Tabatha]
***************************************
Host: Jim Green.
Chapters: 4, 6-8, 11, 13.
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
Description: You'll never catch [Tabatha] with your current fishing
rod. Borrow the legendary fishing rod from Jim and try
again. [Tabatha] appears near the waterfall only on rainy
days.
Reward: The [Rod of Legends].
>>Side-Quest No. 014: [Map to Psychic Spot A]
*******************************************
Host: Keith Ingram.
Chapters: 6-9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: "Cope's Tunnel" is marked on a suspicious map purchased
from Keith at the Milk Barn. Go to the marked location and
clear the "Other World" challenge there.
Reward: The [10mm Machine Gun (Infinite)].
>>Side-Quest No. 015: [Map to Psychic Spot B]
*******************************************
Host: Keith Ingram.
Chapters: 14-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy Class: Bronze (Secret).
Description: "The scene of a railway accident" is marked on a
suspicious map purchased from Keith at the Milk Barn. Go
to the marked location and clear the "Other World"
challenge there.
Reward: The [12Ga Shotgun CQB (Infinite)].
>>Side-Quest No. 016: [Map to Psychic Spot C]
*******************************************
Host: Keith Ingram. Chapters: 26.
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
Description: "The GV Electrical Substation" is marked on a suspicious
map purchased from Keith at the Milk Barn. Go to the
marked location and clear the "Other World" challenge
there.
Reward: The [RPG (Infinite)].
>>Side-Quest No. 017: [The Bond Between Men]
******************************************
Host: Keith Ingram.
Chapters: 2-4, 6-9, 11-16, 18, 26.
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
Description: Quietly return the [Legendary Guitar Grecotch] to Keith
when he is working at the Milk Barn. This could be the
start of a lasting friendship.
Reward: The [Gold Card].
>>Side-Quest No. 018: [Part Time Job 1]
*************************************
Host: Lilly Ingram.
Chapters: 2-4, 6-9, 12-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Lilly has given you part-time work tidying up the Milk
Barn's storeroom by pushing the boxes around. The Milk
Barn is only open when the weather is nice. Lunch break
included!
Reward: The [Bronze Card] and you will also open up Side-Quest No. 019.
>>Side-Quest No. 019: [Part Time Job 2]
*************************************
Host: Lilly Ingram.
Chapters: 2-4, 6-9, 12-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Lilly has given you more part-time work tidying up the
Milk Barn's storeroom by pushing boxes around. Didn't you
take care of this just a short while ago? What are they
doing in there?
Reward: The [Silver Card] and you will also open up Side-Quest No. 020.
>>Side-Quest No. 020: [Part Time Job 3]
*************************************
Host: Lilly Ingram.
Chapters: 2-4, 6-9, 12-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Lilly has given you further part-time work tidying up the
Milk Barn's storeroom by pushing the boxes around.
Honestly, they can't even be trying to keep it tidy in
there!
Reward: The [Key to the Closet] and you will also open up Side-Quest
No. 021.
>>Side-Quest No. 021: [The Legendary Guitar]
******************************************
Host: Lilly Ingram.
Chapters: 2-4, 6-9, 12-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Use the [Key for Closet] obtained from Lilly for your hard
work to open the closet in Keith's garage. He should be
home in the afternoons on rainy days.
Reward: The [Legendary Guitar Grecotch] and you will also open up
Side-Quest No. 017.
>>Side-Quest No. 022: [Greenvale Trivia]
**************************************
Host: Harry Stewart.
Chapters: 26.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Talk to Harry while he is at home and he'll give you a
quiz on Greenvale. Get three correct answers in a row to
clear it. Why not give it a try?
Reward: Trading Card No. 02.
>>Side-Quest No. 023: [Incomplete Treasure]
*****************************************
Host: Michael Tillotson.
Chapters: 26.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Michael says he had lost a "most precious object" while he
was at the diner. Find it and give it back to him. He is
at home between 21:00 and 22:30. Talk to him when Harry
isn't there.
Reward: Trading Card No. 50.
>>Side-Quest No. 024: [Nick's Letter]
***********************************
Host: Nick Cormack.
Chapters: 13-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy Class: Bronze (Secret).
Description: Nick, in prison, has asked you to take a letter to Olivia
for him. She's holed herself up at home, so take the
[Letter from Nick] to her.
Reward: The [Letter from Olivia] which will open up Side-Quest No. 026.
>>Side-Quest No. 025: [Big Bag]
*****************************
Host: Nick Cormack.
Chapters: 13-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy Class: Bronze (Secret).
Description: Something important is hidden in the Diner's kitchen. Use
the [Key to Back Door of Diner] received from Nick to get
inside after hours and continue the investigation.
Reward: The Improved [Item Bag].
>>Side-Quest No. 026: [A Return to Better Things]
***********************************************
Host: Nick Cormack.
Chapters: 13-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy Class: Bronze (Secret).
Description: Having obtained the [Letter from Olivia] containing her
heartfelt feelings, take it to Nick in his holding cell
and put his mind at ease.
Reward: The [Key to Back Door of Diner] and you will open up Side-Quest
No. 025.
>>Side-Quest No. 027: [Where's the Dress!]
****************************************
Host: Sallie Graham.
Chapters: 2-4, 6-9, 11-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Anna's mother Sallie is searching for [Anna's Dress]. Find
the dress somewhere in Anna's house and give it to Sallie.
Reward: [Anna's Key] and you will also open up Side-Quest No. 028.
>>Side-Quest No. 028: [Anna's Diary]
**********************************
Host: Sallie Graham.
Chapters: 2-4, 6-9, 11-16, 18.
Xbox 360 Version: Recommended - Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Use [Anna's Key] obtained from her dress to search her
room. There must be something out of place in there.
Anna's room is on the second floor.
Reward: [Anna's Diary] and you will also open up Side-Quest No. 001.
>>Side-Quest No. 029: [Engagement Ring]
*************************************
Host: Quint Dunn.
Chapters: 2-4, 6-9, 11-16, 18.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Silver (Secret).
Description: Delivery Man Q is probably Quint. He may well have some
important evidence concerning the case. Give Becky's
[Engagement Ring] to him and he may tell you the truth.
Reward: The [Wrench (Infinite)].
>>Side-Quest No. 030: [Top Rank]
******************************
Host: Richard Dunn.
Chapters: 2-4, 6-9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Use the [Dart Gun] to play the darts game and defeat
Richard's long standing top score.
Reward: The Improved [Weapon Bag].
>>Side-Quest No. 031: [The Beauty]
********************************
Host: Polly Oxford.
Chapters: 8, 9, 11, 12, 14-16, 18, 26.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Polly has a precious piece of "memorabilia" somewhere in
the hotel. Find it and give it to her. Not to be rude, but
memory deteriorates with age. You might want to check her
room...
Reward: Trading Card No. 60.
>>Side-Quest No. 032: [Medical Studies]
*************************************
Host: Fiona "Freckles".
Chapters: 4, 6-9, 11-16, 18, 26.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Fiona, in the hospital, has given you a quiz on medical
matters. Get three correct answers in a row to clear it.
Why not give it a try?
Reward: Trading Card No. 10.
>>Side-Quest No. 033: [Special Service]
*************************************
Host: "Rosy Lips" Gina.
Chapters: 2-4, 6-9, 11-16, 18, 26.
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
Description: Gina, at Heaven & Hell Gas, will perform a special service
if you use the carwash a certain number of times. Why not
check it out? I wouldn't get your hopes up, though...
Reward: [Lollipop].
>>Side-Quest No. 034: [Benjamin Franklin]
***************************************
Host: Jack the Raging Bull.
Chapters: 2-4, 6-9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Jack, at Heaven & Hell Gas, wants $100 bills. Hey, don't
we all? However, if you give him more than $1000 he'll
supposedly give you some really big info. For the
investigation, then...!
Reward: [York's Car] will be towed to Lysander's Junkyard where it can
be repaired and purchased.
>>Side-Quest No. 035: [Beginner Collector]
****************************************
Host: Wesley the Gunsmith.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Recommended - Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Wesley, the owner of the shop Panda Bear, is an avid
trading card collector. Show him your own collection. 8
cards will get you a "small thank you." His shop hours are
from 20:00 to 06:00.
Reward: Trading Card No. 32 and you will open up Side-Quest No. 036.
>>Side-Quest No. 036: [Amateur Collector]
***************************************
Host: Wesley the Gunsmith.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Wesley, the owner of the shop Panda Bear, is an avid
trading card collector. Show him your own collection. 16
cards will get you a "moderate thank you." His shop hours
are from 20:00 to 06:00.
Reward: The [Panda Bear Card] and you will also open up Side-Quest No.
037.
>>Side-Quest No. 037: [Normal Collector]
**************************************
Host: Wesley the Gunsmith.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Wesley, the owner of the shop Panda Bear, is an avid
trading card collector. Show him your own collection. 32
cards will get you a "big thank you." His shop hours are
from 20:00 to 06:00.
Reward: The [Suit "Passion Red"] and you will also open up Side-Quest
038.
>>Side-Quest No. 038: [Great Collector]
*************************************
Host: Wesley the Gunsmith.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Wesley, the owner of the shop Panda Bear, is an avid
trading card collector. Show him your own collection. 48
cards will get you a "rare thank you." His shop hours are
from 20:00 to 06:00.
Reward: The [Suit "Dancing All Night"] and you will also open up
Side-Quest 039.
>>Side-Quest No. 039: [Top Collector]
***********************************
Host: Wesley the Gunsmith.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Silver (Secret).
Description: Wesley, the owner of the shop Panda Bear, is an avid
trading card collector. Show him your own collection. 64
cards will get you a "super rare thank you." His shop
hours are from 20:00 to 06:00.
Reward: The [Light Sword (Infinite)].
>>Side-Quest No. 040: [Low Gear Parts]
************************************
Host: The General Lysander.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Find the [Low Gear Parts] in the Junk Yard. The General
will use it to increase the performance of your car.
Reward: All [Police Cars] you drive will now have increased handling
and this will also open up Side-Quest No. 041.
>>Side-Quest No. 041: [High Gear Parts]
*************************************
Host: The General Lysander.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Find the [High Gear Parts] in the Junk Yard. The General
will use it to increase the performance of your car.
Reward: All [Police Cars] you drive will now have increased speed and
this will also open up Side-Quest No. 042.
>>Side-Quest No. 042: [Gas Tank Parts]
************************************
Host: The General Lysander.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Find the [Gas Tank Parts] in the Junk Yard. The General
will use it to increase the performance of your car.
Reward: All [Police Cars] you drive will now have improved gas mileage
and this will also open up Side-Quest No. 043.
>>Side-Quest No. 043: [York's Car]
********************************
Host: The General Lysander.
Chapters: 9, 11-16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Silver (Secret).
Description: According to Jack your beloved car, wrecked on the
mountain road, has been taken to the General's scrap yard.
Request its repair and then buy it back.
Reward: [York's Car].
>>Side-Quest No. 044: [Cold Pot 1]
********************************
Host: "Roaming" Sigourney.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Sigourney often wanders the town when the weather is nice.
Having been told that her "pot is getting cold!" you now
have to take her home. Driving safely may not cut it this
time.
Reward: Trading Card No. 34 and you will also open up Side-Quest No.
045.
>>Side-Quest No. 045: [Cold Pot 2]
********************************
Host: "Roaming" Sigourney.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Bronze (Secret).
Description: Sigourney often wanders the town when the weather is nice.
Having been told that her "pot is getting cold!" you now
have to take her home. What is she doing with that pot
outside anyway?
Reward: Trading Card No. 51 and you will also open up Side-Quest No.
046.
>>Side-Quest No. 046: [Cold Pot 3]
********************************
Host: "Roaming" Sigourney.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
Description: Sigourney often wanders the town when the weather is nice.
Having been told that her "pot is getting cold!" you now
have to take her home. Why is the pot getting cold such a
problem?
Reward: [Emily's Car] and you will also open up Side-Quest No. 047.
>>Side-Quest No. 047: [Cold Pot 4]
********************************
Host: "Roaming" Sigourney.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
Description: Sigourney often wanders the town when the weather is nice.
Having been told that her "pot is getting cold!" you now
have to take her home. She's just doing this on purpose,
isn't she...
Reward: [George's Car] and you will also open up Side-Quest No. 048.
>>Side-Quest No. 048: [Cold Pot 5]
********************************
Host: "Roaming" Sigourney.
Chapters: 7-9, 11-16, 18, 26.
Xbox 360 Version: Optional.
PlayStation 3 Trophy: Bronze (Secret).
Description: Sigourney often wanders the town when the weather is nice.
Having been told that her "pot is getting cold!" you now
have to take her home. What's the truth behind this pot?!
Reward: [Suit "Greenvale"].
>>Side-Quest No. 049: [Seven Bones]
*********************************
Host: Brian the Insomniac.
Chapters: 8, 9, 11-14, 16, 18, 26.
Xbox 360 Version: Trading Card.
PlayStation 3 Trophy: Silver (Secret).
Description: Wild dogs have been through the grave-yard and now 7
[Bones] are missing. Brian has pretty much demanded that
you get them back. Use his marks on the map, find the
[Bones] and return them.
Reward: [The Key to Brian's House] and you will also open up Side-Quest
No. 50.
>>Side-Quest No. 050: [Ghost House Treasure]
******************************************
Host: Brian the Insomniac.
Chapters: 8, 9, 11-14, 16, 18, 26.
Xbox 360 Version: Recommended.
PlayStation 3 Trophy: Bronze (Secret).
Description: Use the [Key] received from Brian to check out his house.
It is an old place in a corner of downtown. There might be
something important hidden there...or maybe not.
Reward: The [Wesley Special (Infinite)].
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| >CH29. Twin Peaks 0
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"Twin Peaks", the television show that "Deadly Premonition"/"Red Seeds
Profile" is heavily inspired by (or rips off, if you prefer), is the creation
of Mark Frost and famous film director David Lynch. It first aired on April
8, 1990 and ran until June 10, 1991 airing 22 episodes on American Broadcast
Company (ABC) Television.
Director David Lynch was responsible for "The Elephant Man", "Dune", and "The
Straight Story", three of his more mainstream works. But he is best known for
his off-kilter and outright weird work which includes "Wild at Heart", "Lost
Highway", "Mulholland Dr.", "Inland Empire", and one of the great cult films
of all time, "Eraserhead".
"Twin Peaks", his first foray into television, follows the blueprint of his
previous film, "Blue Velvet" (minus the S&M and Dennis Hopper naturally). The
show revolved around the mysterious death of a popular young woman, Laura
Palmer, and the investigation surrounding it. Like "Deadly Premonition", the
protagonist is a quirky FBI Agent, Dale Cooper, who is sent to the town of
Twin Peaks to investigate.
Of course, he gets to meet all sorts of interesting people and sees that
there is a lot more under the surface of the town than he realizes. The show
was highly praised for doing things that hadn't been done before and
people tuned in to watch the initial pilot.
However, the show was aired on Thursday nights which put it up against the
NBC comedy "Cheers" which was very popular at the time. After the initial
high ratings of the pilot the show started losing viewers to "Cheers". The
show was then moved to Wednesday night and the ratings improved a bit. This
also led to the addition of a second season. But there were some problems
behind the scenes as illustrated in this Wikipedia excerpt:
"During the first and second season, it was the search for Laura Palmer's
killer that served as the engine for the plot, and caught the public's
imagination, although the creators admitted this was largely a MacGuffin;
each episode was really about the interactions between the townsfolk.
The unique (and often bizarre) personalities of each citizen formed a web
of minutiae which ran contrary to the quaint appearance of the town.
Adding to the surreal atmosphere was the recurrence of Dale Cooper's
dreams, in which the FBI agent is given clues to Laura's murder in a
supernatural realm that may or may not be of his imagination.
The first season contained only eight episodes (including the two-hour
pilot episode), and was considered technically and artistically
revolutionary for television at the time, and geared toward reaching the
standards of film.
It has been said that Twin Peaks began the trend of accomplished
cinematography now commonplace in today's television dramas. Lynch and
Frost maintained tight control over the first season, handpicking all of
the directors, with some that Lynch had known from his days at the
American Film Institute (e.g., Caleb Deschanel and Tim Hunter) or
referrals from those he knew personally.
Lynch and Frost's control lessened in the second season, corresponding
with what is generally regarded as a lessening of quality once the
identity of Laura Palmer's murderer was revealed.
Although both men had known from the series' inception the identity of
Laura's murderer, Lynch never wanted to solve the murder, while Frost felt
that they had an obligation to the audience to solve it and this created
tension between the two men."
Once the murderer was revealed the ratings for the show steadily plummeted
and interest rapidly waned. At one point the show was put on hiatus but a
letter writing campaign was successful enough to allow the show to air the
remaining episodes it had already filmed.
In addition, new episodes were filmed including a cliffhanger to end the
second season in hopes that it would rekindle enough interest in the show to
get a third season. It failed and the series ended on the unresolved
cliffhanger. In hindsight, both Lynch and Frost have publicly expressed
regret in revealing the murderer early in the series instead of following
their original vision.
Despite the show's early demise it has become one of the most beloved of cult
television shows. Reruns of the series on the cable channel Bravo shortly
after cancellation allowed people who abandoned the show to catch up on it.
The entire series is now available on DVD and Blu-Ray.
In October of 2014 it was announced that "Twin Peaks" was returning to
television with new episodes in 2016. It would be a nine episode run that
would take place 25 years after the end of the failed cliffhanger. The
Showtime cable network is where these new episodes will be shown. The fact
that they would be on cable means that David would be allowed to continue his
vision with little to no interference.
During the show's initial run it was popular enough to have books written
about it ("The Secret Diary of Laura Palmer", "Dale Cooper: My Life, My
Tapes") and even have a trading card set (which inspired SWERY to put some of
his own inside the game). The show also inspired a prequel movie called "Twin
Peaks: Fire Walk With Me" shortly after cancellation. Unfortunately, the
movie was a commercial failure in the United States but it was successful in
Japan.
It is also very interesting to note that David Lynch and Mark Frost became
good friends prior to "Twin Peaks" while working on a script for an
adaptation of a book called "The Goddess", a book about Marilyn Monroe.
Considering that goddesses are a focal point of "Deadly Premonition" I
believe that this aspect of the game was directly inspired by this failed
Lynch/Frost project.
And, with that done, it is time to end the guide.....
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| >DDP3. Conclusion |
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0================0
| General Notices \
0===============================================>
This document is copyright (c) Robert Allen Rusk (RARusk) 2011-2015.
This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).
If you wish to post or use excerpts from this guide then please ask for my
permission first before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:
>>http://rarusk.livejournal.com/6177.html
Most of my guides are dedicated to the popular "Grand Theft Auto" game
series but some of my other work include "The Chronicles of Riddick" games,
"Bully", "The Darkness", and "Hitman" titles.
0===================0
| Additional Sources \
0=======================================================>
--"Deadly Premonition" (Game Manual)
--"Deadly Premonition Walkthrough V1.00" - by Jennifer N. Rigsby
--www.PS3Trophies.org (Red Seeds Profile)
--kerrpogi619
--http://shshatteredmemories.com/greenvale (Welcome to Greenvale)
--http://planetredwood.webs.com/ (Planet Redwood)
--WikiPedia
--"Deadly Premonition"
--"Twin Peaks"
--David Lynch
0========0
| Credits \
0=======================================================>
Credits and thanks go out to the following:
>>Access Games and Ignition Entertainment
***************************************
For having the guts to create and publish this gem of a game which
defies current game design conventions.
>>Jennifer N. Rigsby
******************
For her guide which helped me earlier and inspired me to write my own.
>>GameFAQs, IGN, and many other gaming sites
*******************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0===============================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK: http://www.facebook.com/robert.a.rusk
LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG: http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Deadly Premonition"/"Red Seeds Profile". Enjoy!
I love forest of rain. Foevar...
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