Red Dead "complete nightmare" To Develop

NG: In an interview exclusive to NowGamer and sister publication gamesTM, Rockstar co-founder Dan Houser has confessed that development of Red Dead Redemption has been a "complete nightmare" on a technical level...

I am also very hyped for the free roam mp with support for Posses with up to 8 members. Me and my Mag clan will have some fun on this! Roaming the plains looking for showdowns!!! See you all online if you are getting the ps3 version.

Edit: Although there might be some truth to his comment, there is already someone in the open zone dissing DVD9 and blaming the problems on it. Why can't we all just be friends and enjoy gaming together!?

I have to thank them for sticking to it. I don't prefer open world to linear or vice versa, but since a good open world experience seems to be limited to Assassin's Creed and GTA I'm glad to see something new and interesting in an open world environment.

I played GUN on my old PS2 and that game was brilliant and a lot of fun. I really enjoyed it. GUN was kinda of similar to Red Dead, it was kind of open-world with main missions and side activities and the gameplay was explosive, hard action. We definitely need more games of this variety. I'm looking very forward to Red Dead Redemption. Rockstar are once again getting in my good books. I'm about to buy the PS3 versions of Episodes from Liberty City and next month Red Dead, looking good.

My next buy game, providing the MP is really as good as the vid and you wont get kiddies frigging up the online play. Game has a ton of MP potential... sad thing is I have to start riding a mule at the beginning.

^ yea with a open MP free roam...there is potential for kidz to mess up your gameplay... I am playing BC2 and its getting bad from the perspective so many are just concerned with their K/D ratio vs doing team objectives.

...does a game with such ambitious goals actually deliver. But R* is showing us videos every step of the way!!! It looks like they are going to pull this off. Usually previews begin with lofty goals, but they did it backwards to ensure promises weren't broken. The end product almost gives me a nose bleed just thinking about how complex it is and I haven't played it yet, let alone programmed/developed it.

Incredible. If even some of the elements of this make it into the final version (and I'm sure they all will because it's practically finished) this will blow the doors off of GTA IV.

I bet it was a complete nightmare, I bet you all lost a lot of sleep, drank alot of beer and did a good bit of illicit activities/substances to get through it all - so you guys deserve all of the success that will follow such an amazing and ambitious project.