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Re: ±±Custom Jutsu Submission±±

Suiton: Shiroppu Kinchou | Water Style: Syrup birdsType: Supplementary Rank: BRange: Short - longChakra: 20Damage: N/ADescription: The user claps his hands and uses his chakara to create several (4 maximum) starch syrup birds from the starch syrup field to fly at the opponent at great speeds, sticking to the opponent where ever to user desires. This could slow and stop the opponents movements or disable him from creating hand-signs if stuck to his hands.
~Can only use 3 times per battle
~Requires Starch Syrup Capture Field to be in play
~Can only be used/ taught by ShikamarUchiha10

~ Size of birds ? ~_____________________

Fuuton&Suiton: jinsokumizu misairu | Wind&Water Style: Rapid Water MissileType: AttackRank: ARange: Short-LongChakra: 35Damage: 65Description: Once chakara senseing rain is in play, the user gets to a high altitude and channels a substantial amount of fuuton chakara the the users legs and manipulates the chakara to make the legs act as rocket boosters. Once launched, the user raises his arms and forms the tiger hand-seal and starts rapidly spinning, closing in on the target. The user then channels water chakara to the tips of his fingers and releases it, covering his whole body in a veil of water to increase the strength of the impact. As the user closes in on the target at rapid speeds spinning in mid air while their body is covered in a veil of water, he/she senses the opponents chakara as they cannot see due to the veil and the rapid spinning and strikes the target causing severe damage.
~Chakara senseing rain must be active
~No A rank or above water jutsus for the next two turns
~Cannot use this jutsu for another 3 turns
~(-10 damage) if attack misses
~Can only be used/taught be ShikamarUchiha10

____________________

Fuuton: Tei Hokkaido | Wind Style: Air GeyserType: AttackRank: ARange: Short-MidChakra: 30Damage: 60Description: After preforming the Rat → Rabbit → Dog hand-seals, the user builds up a large amount of fuuton chakara and channels it through the ground. Once done, the user creates the wind chakara can be manipulated by the user to suddenly burst up through the ground, creating a dense air geyser beneath the opponents feet which sends them flying, taking heavy damage. The air geyser erupts to a height of about 10 meters so the opponent can still be struck if lower than this altitude.
~Cannot preform any A rank or above wind jutsus the following turn
~Can only be used three times per battle
~Cannot use for another 2 moves
~Can only be taught by ShikamarUchiha10

Re: ±±Custom Jutsu Submission±±

(Ninjutsu: Eki-Soriddo Souhou) Ninja Arts: Liquid-Solid TouchType: SupplementaryRank: ARange: ShortChakra: 30Damage: N/ADescription: The user exerts chakra from either their hands or feet to Solidify or liquefy an object or surface. To solidify, the user simultaneously releases Fire chakra [in the form of Heat] and Water and Wind chakra [To cool it down] Also Earth chakra in some cases. To liquefy, the user Intensively focuses and Heats up their hands or feet to soften the object(s) or surface(s) to make them become a liquid while releasing very small amounts of lightning chakra to speed up the effect. Depending on how large the object/surface is the jutsu takes 2-5 seconds.Note:The User can only use this jutsu once every 2 turnsNote: Jutsu can be used 5 times per battleNote: This Jutsu can only be taught by Lazyboi

Re: ±±Custom Jutsu Submission±±

Originally Posted by McRazor

Hyouton: Ni tokekomu | Ice Release: Blend In
Type: Supplementary
Rank: B-Rank
Range: Self
Chakra cost: 30 Chakra
Damage points: N/A
Description: User starts controlling his chakra flow and starts releasing his chakra out, through his skin. As it leaves his skin and gets in contact with his clothes it starts crystalising and creating a layer of thin ice around him. While covered with the ice he becomes invisible and can move for a very short period of time (travelling from long to mid or mid to short and vice versa). If the field is cold and/or frozen it allows the user to stay invisible for a bit longer period (travelling from long to short and vice versa). The user becomes visible again if he decides to cast a new jutsu becase his chakra flow disrupts and dissipates the layer of ice. The layer of ice protects the user against B-rank Katon jutsus.
Note: Usable only three times per battle
Note: Usable only by McRazor

~ Makes no sense. ~

Hyouton: Ni tokekomu | Ice Release: Blend In
Type: Supplementary
Rank: A-Rank
Range: Self
Chakra cost: 40 Chakra
Damage points: N/A
Description: User starts controlling his chakra flow and starts releasing his chakra out, through his skin. As it leaves his skin and gets in contact with moisture in the air it starts crystallizing and creating a layer of ice particles all around him. Due to this, the ice particles bend the light and refract it all around the user which creates an illusion of the user being invisible. While covered with the ice particles he can move for a very short period of time until becoming visible again (travelling from long to mid or mid to short and vice versa). If the field is cold and/or frozen it allows the user to stay invisible for a longer period (travelling from long to short and vice versa). The user also becomes visible if he decides to cast a new jutsu because his chakra flow disrupts and dissipates the ice particles. The layer of ice particles protects the user against 2 C-rank and/or 1 B-rank Raiton or Doton jutsu. Although invisible to normal eyesight, dojutsu users will still clearly see the user, even if Sharingan and Rinnegan users can only see the chakra present around the user.
Note: Usable only three times per battleNote: Can only be taught by McRazor~Declined~ Still does't make much sense. Why make this technique? I'm pretty sure similar variations already exist, anyway, that were much more well executed than this.

Originally Posted by McRazor

Hyouton: Mizu no hentai | Ice Release: Water transformation
Type: Supplementary
Rank: S-Rank
Range: Short/Long
Chakra cost: 40
Damage points: +20 to Suiton jutsu
Description: After the user released a Suiton jutsu he immediately releases an extremely cold Hyouton chakra wave. The wave is very fast and it catches up with the previous Suiton jutsu before it hits the target. It carries very cold air which freezes any body of water on contact. The air wave is cold enough to freeze a meduim-big body of water. As the wave catches up, with the Suiton jutsu and freezes/powers it up, it disperses through the air, this way, not being nearly enough close to the opponent in order to harm him. The only effect the opponent can feel is a minor decrease in temperature due to the wave dispersing in all directions across the battlefield. Dispersion of the wave lasts about one turn until it totally disappears leaving the field a few degrees °C colder. This jutsu can't be used unless a Suiton jutsu is used previously. When the cold air wave freezes the water, its structure changes and forms into hexagonal prisms which make the attack solid. Due to the attack being solid it’s powered up for a whole rank. Note that an S-ranked Suiton jutsu doesn't become Forbidden but instead a very strong S-rank jutsu.
Note: Usable only after a Suiton jutsu is performed
Note. Usable only two times per battle
Note: Only McRazor can use this

~ Won't this stop the jutsu in its tracks ? ~

Hyouton: Mizu no hentai | Ice Release: Water transformation
Type: Supplementary
Rank: S-Rank
Range: Short/Long
Chakra cost: 40
Damage points: +20 due to freezing temperature
Description: After releasing a Suiton jutsu, the user does one extra hand seal in order to infuse that Suiton jutsu with Hyouton chakra. This lowers its temperature drastically, reaching -50ºC at its best. Doing so makes the water technique not only more powerful, but also able to fight in equal terms with Yoton jutsus 2 ranks above. The extremely low temperature of the water makes it quite dangerous on contact, inducing severe frostbites. The movement created within the water by the wind chakra and the unbalance between both elements means that the technique doesn't actually freeze solid, but instead only keeps the freezing temperature. The user can also use this basic principle in an additional way. By infusing his Hyouton chakra into ice or a previously used Hyouton jutsu, he can liquefy it at will, producing freezing water. This method doesn't add damage to the ice or the Hyouton technique but does have many uses in both attack and defense.
Note. Usable only two times per battleNote: Can only be taught by McRazor~Declined~ 2 Ranks above? Really? Anyway, do not resubmit.

Originally Posted by McRazor

Hyouton: Hyaku kōri no ya | Ice Release: Hundred Ice Arrows
Type: Attack
Rank: A-Rank
Range: Short/Long
Chakra cost: 30 Chakra
Damage points: 60 Damage
Description: User simply gathers Hyouton chakra in his mouth and does an Ox handseal after which he starts spewing out a hundred of ice arrows towards the opponent at very high speed. As the ice arrows travel towards the opponent they line up in order to travel parallel in a formation much resembling to a shield. The shield has a diameter of approx. 3 meters. Due to the structure of the ice arrows and their formation they have a mirror-like effect, if looked at, from the opponents side. The user, however, can clearly see the opponent and all of his actions. Due to the size of the jutsu it can serve as a source for other Hyouton jutsus.
Note: Usable only three times per battle
Note: Only McRazor can use this

~ If you're going to start spitting a hundred arrows, you're going to be standing there, mouth open, for quite a while. ~

Hyouton: Aisumirā | Ice Release: Ice Mirror
Type: Attack/Defense/Supplementary
Rank: S-Rank
Range: Short/LongChakra cost: 40 Chakra
Damage points: 80 Damage
Description: User simply places his hands in front of him, with his thumbs and pointer fingers touching, and starts channeling Hyouton chakra in order to create a huge mass of ice. As the mass travels towards the opponent it takes a shield-like shape. The shield is concave and has a diameter of approx. 3 meters. Due to the structure of the ice and its concave shape it has a mirror-like effect, if looked at, from the opponents side. The user, however, can clearly see the opponent and all of his actions. Due to the size of the jutsu it can serve as a source for other Hyouton jutsus.
Note: Usable only three times per battleNote: Can only be taught by McRazor~Declined~ Do not Resubmit

Re: ±±Custom Jutsu Submission±±

Raiton: Raitingu Dokuro Bomu (Lightning Style: Lightning Skull Bomb)Type: AttackRank: D RankRange: Mid-Long RangeChakra: 10 ChakraDamage: 20 DamageDescription:
While the user balls up his hands and by channeling the users Raiton chakra in between them the user can then mold and shape his chakra into a skull form. The user can then release all of the stored up lightning in his hands and blast it forward with great speed. When the skull hits the opponent a great blast of electricity will then erupt and spread to a 8ft diameter, electrifying anything in range.
~Can only be done 3 times during battle
~Can only be taught by Kwalker394
~Can't be used again in the same set of turns it was first used~Declined~ Similar techniques already exist.

Kuro Ken Akuma (Dark Sword of Demons)Type: WeaponRank: BRange: Short-MidChakra: (+5 for transformation +15 for ability)Damage: 30 (+10 for ability)Description:
Said to be forged out of the depths of the underworld, this sword was made out of the strongest metals in the universe and is said to be indestructible along with a chain. This sword was founded by Kenesu's Grandfather during the ninja war and was kept secret and safe until the day he died. Kenesu's Grandfather passed it down to him with his last breath. Over the years the sword was infused with Kenesu's chakra so it can only be recognized by him.

Ability:
The sword has the ability to transform into a different form. The sword itself in the first form is a large claymore that takes two hands to carry and is very heavy, powerful when used but slow. The second form of the sword is a much sleeker, faster, less powerful but swift. The transformation happens when Kenesu channels his chakra into the blade and "feed" the blade. The sword then forms into a much sleeker style which is much easier to carry and swing. The sword can also be infused with Raiton chakra to make it more faster stronger and more durable. While infused with Raiton chakra the sword is surrounded by lightning making it hard for the opponent to come close to it. The sword can also blast out an electric wall around the user to protect him (4ft diameter). Once the opponent comes in contact with the electric wall the electricity will damage (temporally) his nervous system making it difficult for him to move at all (defense) The sword is very attached to Kenesu chakra and can vibrate when the sword picks up an unusual amount of static electricity is in the air to warn Kenesu.
~Can only be used by Kwalker394
~Can only transform 2 times in one battle (1st and 2nd form twice)
~Transformation counts as a turn for your 3 move limit
~Can only be infused with Raiton chakra in the 2nd form
~The sword ability can only be used once in battle
~The sword can only sense static in the air only in the 1st form~Declined~ Similar swords already exist.

I will edit the description and background as well create a boss if it gets approved.

Feel free to edit if needed ^_^~Leaving to Scorps~

±± Pending ±± Resubmit with background and general description.

Raiton: Dendou Hora Ryouiki (Lightning Style: Electric Mine Field)Type: Defense/AttackRank: ERange: Short-Mid RangeChakra: 5 ChakraDamage: N/A (10 Damage if stepped on)Description:
The user concentrates on his Raiton chakra. The user then molds his chakra and channel it to his mouth while squishing it into small flatly round pellets. The user then spits out the small lighting pellets (about 30) to the ground in a wide area (8ft-13ft). When the opponent steps on the pellets they will send off a electrical signal through the air as well as shocking the opponent. These pellets are rather small and are usually unnoticeable to the naked eye. When these pellets go off Kenesu can sense the electrical signal in the air by using his Raiton chakra within him to locate the enemy.
~Can only be taught by Kwalker394
~Can only be used 2 times in battle
~May also cause Kenesu damage as well if stepped on

±± Declined ±± Elemental techniques are, by definition D-Ranks and above. Also, this isn't very usefull so i don't think its a good thing to have this. Either way you need to upt its rank.

Raiton: Sennin No Benso (Lightning Style: Mage of Defense)Type: DefensiveRank: ARange: Short RangeChakra: 30 Chakra Damage: N/ADescription:
While the user channels his Raiton chakra he does 5 hand seals Monkey-Ox-Snake-Boar-Dragon after which the user releases the Raiton chakra from his body in front of him and forms it into a dense, Lighting mage. The dense lighting is compacted so that nothing can get through it, not even air. This Lighting mage can block any lighting B and below, A water and below and C earth and below but is extremely weak to Fire and Wind attacks. This Lightning mage can also deflect weapons as well as enemy hand to hand (tai) attacks.
~Can only be taught by Kwalker394
~This jutsu last 3 turns
~A rank Lighting will cancel this jutsu, C rank and above Fire and wind attacks will also cancel out this jutsu.
~Can only be used 1 time in battle
~Cannot use any B or A rank Lighting for 3 turns

±± Declined ±± So many elemental familiars out there. This one however, is very overpowered and you don't even respect the elemental table of strengths and weaknesses. Lightning is strong to Earth, Neutral to Water... A A-Rank lightning would stop up to a S-Rank Earth... Your defens part makes literally no sense.

Summoning Animal: Black-throated Robin
Scroll Owner: Kwalker394
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:
is a species of bird in the Muscicapidae family. Its genus name is derived from the Ancient Greek words poikilos "little" and dryas "dryad", and the species name albonotata is derived from the Latin words albus "white" and notata "marked".
Measuring 18 to 19 cm (7–8 in), the Black-throated Robin has a grey-black face, throat and upper breast with a grey crown and nape, and a white diagonal mark on the neck. The upperparts are blue-grey, and the underparts grey to white over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark brown. The plumage is reminiscent of a cuckoo-shrike but the white neck marking is diagnostic.

Re: ±±Custom Jutsu Submission±±

(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and is done quickly.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.

~ Up to what speeds can you catch ? How fast is it ? ~

Originally Posted by -Yard-

(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.

Edited as Instructed. ^^~Leaving for Emperor~~ Again, the reforming needs a limit ~

(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions due to Jeet kune do gives the user enhanced reaction time up to 3x of the average ninja as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and is done in the blink of an eye.The user can react to speeds that are 3x faster than him and can move swipe attacks away in the blink of an eye, so the speeds he can react to are speeds 3x faster than him due to the bonus effect Jeet Kune Do has.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.

~ A blink of an eye is too generic. Besides, possessing increased reflexes does not mean you can react to things three times faster than you; your reflexes might be boosted, but your base speed is the same, you would not be able to move fast enough. ~

Re: ±±Custom Jutsu Submission±±

Originally Posted by AlbelTheWicked

Resubmitting

(Katon: Debiru Maw) Fire Release: Devil's MawType: OffensiveRank: ARange: ShortChakra:30Damage:60Description:The user will first gather up chakra in his body which he then slams his weapon onto the ground. Upon the weapon hitting the ground the user releases the chakra he just gathered up through the weapon and into the ground, which in turn causes an upward burst of flames and small, hot molten, jagged, sharp rocks to rise up hitting the opponet, and causes massive 3rd degree burns and serious punktured wounds.
Note: Can only be taught by AlbelTheWicked
[COLOR="rgb(255, 140, 0)"]~Can only be used twice[/COLOR]

Changed the description hoping that it matches what is in the video this time.

Here is what it looks like:

Just skip to 0:21 and watch the dude with the red hair. It will show him using Devil's Maw.

~Approved~ I noted my changes. The fissure is unnecessary. The original description was actually fine. I'm not sure if Scorps watched the right part of the video or not.

(Katon: Oni Kobushi) Fire Release: Demon FistsType: OffensiveRank: ARange:Short-MidChakra:30Damage:60Description: The user gathers up chakra into his hands and then begins to punch the ground repeatedly(about 4-7 times). As he hits the ground he sends the chakra from his hands into the ground which causes shockwaves to form along the ground that travel towards the opponent. As they travel along the ground the user turns those shockwaves into waves of flames that burn anything in there path. The shockwaves reach up to mid range in width and once turned into flames they reach the height of 3 meters.
Note: Can only be taught by AlbelTheWicked
Note: Can only be used three times per battle~Declined~ Can you specify at which point the shockwaves become flames, and also, do they affect things underground (and if so, how deep).

Resubmitting Demon Fists

(Katon: Oni Kobushi) Fire Release: Demon FistsType: OffensiveRank: ARange:Short-MidChakra:30Damage:60Description: The user gathers up chakra into his hands and then begins to punch the ground repeatedly(about 4-7 times). As he hits the ground he sends the chakra from his hands to the ground which causes shockwaves to form which reach up to mid range in width, and 3meters in height to form above the ground only towards the opponet. As the shockwaves are released each individual wave turns into flames once they reach 4ft way from the user.
Note: Can only be taught by AlbelTheWicked
Note: Can only be used three times per battle

~ Declined, do not resubmit. ~

Added that they only travel above ground and at what point they become flames.

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Tauburn-

(Kōton: Ken Bibo)- Steel Release: Blade Tail Type:Attack/DeffRank: BRange: ShortChakra: 25Damage: 40 (unless used to deffend)Description: The user will make three handseals then focus their fire and earth chakra into their back, then mold the chakra into a large curved double edged blade that wraps around the users body, extending out to just outside of mid range once the blade is created the user will then begin to spin rapidly, catching the opponent in the curve of the blade causeing the opponent multiple slashes across the back and/or chest if the opponent isnt caught inside of the curve on the blade. due to the size of the blade it become brittel and dull the next turn after its molded.
- Blade will only last for 2 turns after being molded.Blade Tail~Declined~ You still didn't correct the chakra information.
Changed the type.

(Kōton: Eki Hada)- Steel Release: Lizard's Skin Type: SuppRank: SRange: ShortChakra: 40Damage: (10 damage per physical touch to the scales.)Description: The user makes a fast four handseals then focuses their fire and earth chakra around thier body, then begin to mold the chakra together a make one more handseal creating steel scales which appear and cover their body, from head to toe, the scales are thin and light weight and very durable. The the scales cause damage buy being physicaly touched, the scales are strong enough to withstand attack from the Kaguya Clans Shikotsumyaku, reducing the Kaguya bone to pieces due to the scales having spikes on them. The Scales cover the body for four rounds then begin to shatter, from the legs up to the sholders. The Scaled skin makes the user imperviuse to A-Rank and down Taijutsu.
- The molding of the chakra takes two moves out of the user three per post.
- The shattering takes place the four posts after the post with the justu on it.- While the skin is active the user is only able to use Fire and Earth elemental jutsu.- The skin can only stay on the users body four more posts after activated.Image in the bottom of the page~Declined~ You need to clearly specify that being pierced by the scales is what will cause the damage. Because simply touching them wouldn't, as seen in the picture you showed me, there are a few smooth sides on each individual scale which would cause no harm. Lastly, I'd like you to remove the "reducing the Kaguya bone to piece" considering they are stronger than steel.*

Resubs

(Kōton: Ken Bibo)- Steel Release: Blade Tail Type:Attack/DeffRank: BRange: ShortChakra:20Damage: 40 (unless used to deffend)Description: The user will make three handseals then focus their fire and earth chakra into their back, then mold the chakra into a large curved double edged blade that wraps around the users body, extending out to just outside of mid range once the blade is created the user will then begin to spin rapidly, catching the opponent in the curve of the blade causeing the opponent multiple slashes across the back and/or chest if the opponent isnt caught inside of the curve on the blade. due to the size of the blade it become brittel and dull the next turn after its molded.
- Blade will only last for 2 turns after being molded.Blade Tail

~ You say short range, and then say mid in the description. Fix it to short range. ~

(Kōton: Eki Hada)- Steel Release: Lizard's Skin Type: SuppRank: SRange: ShortChakra: 40Damage: (10 damage per physical touch to the scales.)Description: The user makes a fast four handseals then focuses their fire and earth chakra around their body, then begin to mold the chakra together a make one more handseal creating steel scales which appear and cover their body, from head to toe, the scales are thin and light weight and very durable. The the scales cause damage by piercing the opponents body with the spikes on the scales, The Scales cover the body for four rounds then begin to shatter, from the legs up to the shoulders. The Scaled skin makes the user impervious to A-Rank and down Taijutsu.
- The molding of the chakra takes two moves out of the user three per post.
- The shattering takes place the four posts after the post with the justu on it.
- While the skin is active the user is only able to use Fire and Earth elemental jutsu.
- The skin can only stay on the users body four more posts after activated.Image in the bottom of the page

~ This is NOT a supplementary technique. This is both a defense and an offense. Also, no number of uses restrictions ? Furthermore, four turns and four posts from activation mean different things. ~

New

(Kōton: X Senshi)- Steel Release: X Stab Type: AttackRank: CRange: Short-MidChakra: 20Damage: 30Description: The user touches the ground and releases fire chakra into the ground then super heats two sections of the ground on both sides of the opponent, once the ground on both sides has been heated enough the user will mold the heated ground into steel spears that pop up and out of the ground and pierce the opponent inbetween the bottom and 2nd to the bottom ribs on the opponents right and left, creating a X through the opponents body.

Re: ±±Custom Jutsu Submission±±

futon kaze : wind style wind wheel
Type: offensive/supp
Rank: S-Rank
Range: Short-mid
Chakra: 40
Damage: 80
Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons.
Note: can only be used 3 times per match
Note: can’t use any jutsu while inside the wheel.

~ First, fix the Japanese name. Second, how fast is the wheel ? Third, number of uses should be reduced. ~

Re: ±±Custom Jutsu Submission±±

[kokuou kijuuki | King Crane ]
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Crane is the King of the harriers because of his large wing and legs (wing span of 20 meters and is 9 meters tall) he is well adapted to Wind and tai-jutsu because of this he has mastered both up to B rank. He is very fast and has great stamina both of these attributes are due to the size of his wings compared to the rest of his body. because of his stamina and wing span to body ration even with a summoner on his back he does not get tired which allows him to fight for longer periods of time without fatiguing compared to other birds
- Can only be summoned 2 times and lasts 5 turns
- Crane's jutsu count as one of the 3 per turn
- Elemental weakness to fire jutsu
-: Must sign the Giant harrier contract from Photon

CraneOther Summoning Animals tied to contract: none so far.Description and Background:
harriers are birds of prey, family Accipitridae, order Falconiformes. Harriers have long wings and legs, a small head with a short beak, an owl-like frill of thickset feathers around the face, and soft plumage. They eat frogs, birds, snakes, and small mammals, and are found mainly in marshy areas throughout the world. Because of their long wings and legs they are both gifted in wind jutsu and taijutsu being able to use both of these at B rank and below. although because of their thickset feathers they are very susceptible to Fire techniques due to both their elemental and natural weaknesses towards fire which is why they tend to stay in the air because fire techs tend to be short-mid range so they have learned to keep their distance.. Photon discovered these creatures when he was a nomad trekking across far distant lands. there he found the nests of the Harriers and formed an alliance with them meaning they sware no loyalty to any village just photon alone and who ever he hands the contract down too.

~ Scorps ~±± Declined ±± Resubmit with proper template. You can't submit a summoning without knowing if the contract is approved or not.

Summoning Animal: Giant harriersScroll Owner: PhotonOther Users who have signed contract: NoneSummoning Boss if existing: Needs to be added if the contract is approvedOther Summoning Animals tied to contract: None yet Description and Background:
Harriers are birds of prey, family Accipitridae, order Falconiformes. Harriers have long wings and legs, a small head with a short beak, an owl-like frill of thickset feathers around the face, and soft plumage. They eat frogs, birds, snakes, and small mammals, and are found mainly in marshy areas throughout the world they characteristicly hunt by flying low over open ground. Due to the natural food chain they are great at fighting against reptiles, small mammals, amphibians and birds.
link to information about harriers: [X]

~ Scorps ~

±± Declined ±± A harrier is a Hawk...Hawks are taken.

[Aidentiti maru | Identity disc]Type: WeaponRank: S rankRange: Short-LongChakra: 0-40 (depending on the level of raiton infused)Damage: 5-80 (depending on level of infusion)Description:
The identity disc can be used in one of two ways, it can be used as a ranged weapon by throwing it and rebounding it off of objects or it can be used as close combat weapon designed to slice the opponent.
Range: from beggining of the video
close combat: 4:10-4:20

the identity disc can be infused with different levels of raiton depending on the mastery of the element, because of this it can be used to negate earth style jutsu by the infused disc making contact with the jutsu (can be done by throwing the disc at the jutsu or the opponent slamming the disc into the jutsu) when infused the disc then takes on the level of damage of the corresponding rank of raiton infused in the disc. when the disc is infused with raiton chakra this gives its characteristic glow and gives it several properties, increased penetration as a weapon due to vibrations, and when being used in close combat the disc augments the speed at which you attack with it by stimulating your nervous system.Abilities:
-the Identity Disc is indestructible
-when infused it takes on the characteristic of a raiton jutsu e.g. weak to wind and strong against earth
-if any contact at all is made with the disc while its infused the person gets shocked and goes into spasm aswell as being cut if it was a slicing attack (photon does not get shocked as he wields it with a rubber glove)
-Even at long range the disc is pinpoint accurate and due to the raiton chakra travels through the air extraordinarily fast reaching the target in under a second.Restrictions:
-infusing the disc counts as one of the 3 jutsu per turn
-can only be rebounded off of 2 objects consecutively any more and it will not have the necessary kinetic energy to keep in flight
-infused chakra only lasts 3 turns (unless canceled out by a wind jutsu of appropriate rank for the level of infusion)
-can only be used by photon

~ Really ? You can't be bothered to explain its use so you put a fricking YouTube video in the middle of the description ? ~

Re: ±±Custom Jutsu Submission±±

Katon: Tenrai Houka Engai Fire style: Divine Fire DomeType: SupplementaryRank: BRange: Short-MidChakra: 20Damage: N/ADescription: The user will gather his fire chakra and make a fire circle around the opponent. Then the user will raise his hands making the fire circle transform into a dome that traps the opponent inside for 2 turns.
-note-
-The dome stays active for 2 turns.
-Can only be used 3 times.
-Can only be taught by Klaus.

Katon: Tenrai Keigoku Fire style: Divine Punishment Type: OffensiveRank: BRange: Short-MidChakra: 20Damage: 40Description: After using Fire Style: Divine Fire Dome the user will gather his chakra and make a great fire vortex rise up from the ground under the dome burning anyone trapped inside to death. The vortex then Stays active for 2 turns in which the user can manipulate and move freely throughout the battle field mid-range of his position.
-note-
-stays active fore 2 turns
-can only be used 3 times
-can only be taught by Klaus

~ Both declined, similar techniques exist ~

Katon: Fukyuu Enkou Fire Style: Eternal FlameType: Supplementary Rank: ARange: ShortChakra: 30Damage: N/A (10 to the user for every turn remain active)Description: The user will gather his fire chakra and send it all throughout his body. By doing so the user will gain a bonus which enhances his fire techs power (+10) and requires him to use less chakra (-5) It also allows the user a boost in stamina and endurance giving him a better reaction in the battle field. Due to the imense chakra circulating through the users body it damages the user for every turn active
-note-
-Remains active for the whole battle. Or until the user decides to end it.
-Can Only be used once per battle.
-Can only be taught by Klaus.

Re: ±±Custom Jutsu Submission±±

New summon. I looked over everything, but do contact if there is a confusion or issue of sort, as i barely submit customs it'll take me too long resubmit which i find rather inconvenient. It will be much appreciated ^^

Summoning: Eidolons (Shoukanjuu)Scroll Owner: XylonDescription: Eidolons are spiritual beings bought summoned by the user. These apparitions are summoned from the city of Valhalla. Valhalla (known “as the invisible world”). Myth speaks of Valhalla as the city lost in Time/space. In reality Valhalla resides in between outer world planes and real world. It is a mechanical graveyard, an empty city. The center of the city is huge building, the shrine. The shrine sustains Goddess Etro, the central figure of Eidolons. Her existence keeps the eidolons from leaving to the outer world plains and allowing them to be summoned back to the real world when called.

When certain individuals succeed in gaining etro’s trust she gifts them with a brand which allows them manipulate the Eidolons. Spiritual beings are useless in physical combat, when calling forth eidolons the user must summon their mediums to possess. These are the bodies made from the mechanical parts spread across valhalla. For every eidolon the user is able to summon the seal changes extending another branch, each branch has transcribed into the body and eidolon itself. Allowing the user to summon them at will since unlike traditional summons the contract is off souls rather then blood. As such besides the fact that reaching valhalla(being in the center of realms) is impossible without time/space ninjutsu, signing a contract is also unnecessary. Etro's brand, manipulates spirits and the user merely summons bodies.

They usually appear in the shape of armored knights (5x-10x larger than normal humans) often affiliated with a particular element. Not having bodies made of flesh and bones they are resistant to a variety of damage. Though their elemental natures force them to take heavy toll if hit by the opposite element. If the medium breaks apart, the eidolon leaves. Most eidolons, if not all possess an ability to transform shape, the Gestalt. Thus allowing the user to wield or ride them.Other users who have signed the contract: N/A Summoning Boss: N/A Other summons tied to the contract: N/A

Example Basic Summon:

????
Rank: C
Type: Attack/Defense/Supplementary.
Range: Short-Long
Chakra cost: 40
Damage Points: N/a
Description: The basic summoning spirits. Versatile and efficient, they take over the weapons of sorts. Possessing a shield automatically protecting the user from attacks ( up to ?? rank) or sword attacking at users will from any direction or range. They are able to possess users custom weapons.
Note: Example Restrictions. http://onlyhdwallpapers.com/wallpape...per-397098.jpg
~I discussed this with Izuna months earlier, as promised i didn't got involved with deities. Etro is irrelevant and will have nothing to do with these summons(they are nothing but walking, talking weapons and armors) it was only to shape their history.
~I made sure its plausible, summons are of all sorts. Animals, chimeras and statues. I decided i'd make one with spirits and existence of these has been proved countless times in narutoverse. The eidolon world being in outer planes and all nothing irrelevant details to add a bit to their concept.
~Lastly, i made these likely because i wanted advantages. Most conventional methods and defenses against summons shouldn't work giving me an upper hand. Of course these comes with a separate set of weaknesses i wont mention in the description. These are notable, but if it seems overpowered i can explain how certain stuff which can prove to be a huge weakness.-Context taken from Final Fantasy series of square enix-

±± Declined ±± Sorry but even if inconvinient, you should know fairly well that no extinct, mythical or non existant animal or being can be submitted as a custom summoning contract. I has been said multiple times before. The only thing that is accepted are submissions from old contracts like the Griffon and Dragon contracts that were approved long before this regulation was set into place. Allowing you to summon "spirits" would mean i'd have to allow all other members to submit any mythical or ethereal being they want. For custom summoning contracts we only allow the submission of existing, real, non extinct animals. Don't Resubmit.

~~~~~~~~

Afterburner (Ri-Atsusa)
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage Points: 80
Description: Afterburner is a step-by-step propulsion technique, allowing the user to travel at MACH1 speed. After successfully activating Wing Blades, the user positions them in a fan like manner behind his back. The swords spin pulling in air and pushing it from behind creating propulsion pushing and pulling the user ahead. Once maximum speed is achieved, the windmill principle creates a high pressured twister behind. Using Fire Release the user then ignites the air to create added thrust dramatically increasing the speed. Once reached MACH1, the users moving body creates a massive shockwave following its route capable of blowing away huge summons and making deep trenches in the ground.
Note: Usable twice, ends wing blade.
Note: The user creates an added chakra shield to dampen the damage, being hit by anything enroute can cause serious skeletal damage or even instant death. Regardless of the shield protecting the user, the technique causes 20 damage to the user.
Alternate: The user can charge the technique without movement and release it in a sudden burst to cover shorter range, more faster more efficiently.
~ http://en.wikipedia.org/wiki/Turbofan < reference used, the technique is rather simple. And I had the proper means with my custom weapon. To confirm my thoughts I asked SY opinion earlier.
~ Wing Blade, last submission, makes more sense after you read that. *http://www.narutobase.net/forums/sho...ostcount=3294*
OMG look at the date :p

±± Declined ±± Sorry but this is ridiculously oped for our current level of restrictions. Also, no more real life speed references. You need to set a comparison to a cannon thing in the Manga to determine your level of speed. Anything too much like EIG or that collides with them is DNR. Anything that makes you move at the same, nearly the same or above the speed of Minato, Lightning Armor, etc are all DNR. We don't even allow Swift Customs anymore.

Ninja Art: Magnificent Expansion (Ninpo: Sedei Kakuchou)
Rank: B
Type: Supplementary
Range: Variable
Chakra cost: 20
Damage points: N/a
Description: The technique expands the size of the users equipment, the expansion is variable to the amount of chakra used. The expanded weapon could be giant for that matter and attack strength and efficiency in usage proportionally increase and decrease respectively.

±± Declined ±± Too general. "Range: Variable"? Also, do you require being in touch with the weapon? How exactly does the weapon expand? Is this basically a similar technique to the Transformation technique? What about CWs? Would this be used on them? Limits in size? Giant in Narutoverse can be anything from the Giant Axe/Hammer we saw used by Bee's friend to the size of Gamabunta. This has too many "lose ends". Define it better.

~There might be existing techniques for this i haven't looked over. Regardless, those probably wont work the way i'd want to use this technique so i still chose to submit this, hope it isn't a problem.

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Yusuke-

Renewing this really old techniques (Can't find them in the old CJ submission thread and yes, my old username is ~Yondaime~) :

(Sabure : Hando Suna) - Sand Style : Hand of Sand
Type: Offense / Defense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This technique allows the user to materialize a pair of large hands made out of sand, palms big enough to fit a whole person in it. The purpose of the technique is really up to the user, whether he wants to smash someone in between the two hands, lifting the user's self up into the sky or merely just punching someone in the face. Anything for offensive or defensive purposes that two large pairs of hands are capable of doing.

Note : Only usable three times per battle
Note : Can only be used/taught by -Yusuke-
Note : Lasts until destroyed or technique is released

(Suna : Kadoubakuha) - Sand Style : Vortex Blast
Rank : S
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will slam both wrists together, appearing as though they user was handcuffed to the front. With both palms open, the user will start gathering his sand around his arms, letting them swirl in the air around it. After a few seconds, the users arms will be completely out of sight due to the fast-swirling sand around the arm and only the front is open, showing both the user's palms. When the user wants to, he will release all that sand at once to the front or the targeted direction hence unleashing a powerful vortex of sand. The sand gained the momentum to spin at the rate of a vortex while it was fire swirling around the user's arms along with the chakra boost. Vortex are usually right side up but this vortex is perpendicular to the direction of the user's arms.

Note : Takes a few seconds to prepare
Note : Can only be used by a sand user
Note : Can only be used or taught by -Yusuke-
Note : Can only be used twice per battle
Note : The vortex is perpendicular to the direction of the user's arms
Note : No S-rank sand techniques can be used in the same turn or the next
Note : No handseals to be performed while this technique is in preparation as the user's arms are busy

~Both Declined~ You still need to include the link in which the techniques were approved.

(Sabure : Hando Suna) - Sand Style : Hand of Sand
Type: Offense / Defense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This technique allows the user to materialize a pair of large hands made out of sand, palms big enough to fit a whole person in it. The purpose of the technique is really up to the user, whether he wants to smash someone in between the two hands, lifting the user's self up into the sky or merely just punching someone in the face. Anything for offensive or defensive purposes that two large pairs of hands are capable of doing.

Note : Only usable three times per battle
Note : Can only be used/taught by -Yusuke-
Note : Lasts until destroyed or technique is released

(Suna : Kadoubakuha) - Sand Style : Vortex Blast
Rank : S
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will slam both wrists together, appearing as though they user was handcuffed to the front. With both palms open, the user will start gathering his sand around his arms, letting them swirl in the air around it. After a few seconds, the users arms will be completely out of sight due to the fast-swirling sand around the arm and only the front is open, showing both the user's palms. When the user wants to, he will release all that sand at once to the front or the targeted direction hence unleashing a powerful vortex of sand. The sand gained the momentum to spin at the rate of a vortex while it was fire swirling around the user's arms along with the chakra boost. Vortex are usually right side up but this vortex is perpendicular to the direction of the user's arms.

Note : Takes a few seconds to prepare
Note : Can only be used by a sand user
Note : Can only be used or taught by -Yusuke-
Note : Can only be used twice per battle
Note : The vortex is perpendicular to the direction of the user's arms
Note : No S-rank sand techniques can be used in the same turn
Note : No handseals to be performed while this technique is in preparation as the user's arms are busy

~ The purple part makes no sense. Also, and I don't know how many times I have to tell people this, can only be used or taught by is a contradiction -.- If it can be taught, it can be used by other people and if it can be used only be you it cannot be taught. ~

@Guy beneath me (Gaara) : Nice try but I tried creating a technique similar to that. Izuna told me Kawairi already has a similar technique. I wouldn't mind linking you to where Izuna said it.

The technique I submitted back in 2011 was called Desert Arena. Anyways, to add to that, I already have a another sand technique called Sprinklers which brings up sand from the ground below to cover the terrain in sand so meh

Re: ±±Custom Jutsu Submission±±

@Guy above me(Yusuke): I looked through kawa's customs and didn't see anything like it o_o

@Yusukes edit to my edit: Damn you kawa (Taibou Suna no jutsu)- Greater Sand TechniqueType: SupplementaryRank: A - RankRange: Short - LongChakra: 30Damage: 60Description: Sand is manipulated to create weopans, defenses or other objects. Gaara can use hand gestures to control the sand.~Declined~ Do not Resubmit

I asked kazanime if I could submit greater technique and he said ok

(Doton: koubutsu situ)- Earth Release: Mineral Deprived Type: SupplementaryRank: A - RankRange: Short -LongChakra: 30Damage: N/ADescription: *The user distributes small amounts of chakra throughout the field. The chakra searches for the hardest minerals from deep underground and brings them to the surface at high speeds(Speeds equal to a thrown projectile) . The minerals are not manipulated however. It can be used in collaboration with an earth technique to make it stronger/harder. The user does not have to make contact with the ground, but if they are not on the ground, not as many minerals can be collected.*
Note: Can only be used twice*
Note: Can not use S-rank earth in the same turn
Note: Can only be taught by "Gaara"~Declined~ How much stronger do the minerals make Earth techniques. And yes, you should have contact with the ground.

(Futon: Keshu)- Wind Release: Breeze Type: Supplementary, Defense, Offense Rank: D-Rank Range: Short - Long RangeChakra: 10 (-10 per turn)Damage: N/A Description: The user releases futon chakra into the air and creates a breeze that sweeps through the battlefield. The user can add more chakra to create gales of wind that can bend trees.~Declined~ Do not Resubmit

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Vision-

Resubmitting CW, editing out the story

Maboroshi Kagirinai | Eternal VisionType: WeaponRank: SRange: ShortChakra: 40 [when active]Damage: N/ADescription: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or a direct attack on the user. Also since the chakra is surrounding the body, the user gains slight boots to speed, agility, and striking power. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb A rank and below fire by sensing the heat of the fire when approaching the user. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. It is also known that when the user of the necklace activates it. Their appearance will change as if the cloths has changed and the user will glow a certain color according to gender.

Abilities:
-Actives, once the user channels chakra into the necklace
-Male's will glow black // Female's will glow purple
-Able to absorb A rank and below Katon jutsu's
-Adds a thin protection layer of chakra around the user's whole body
-Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire
-Once the chakra is covered the users body, the user will gain a slight boost in speed, agility and striking power [20% from base]

~ Explain the purple bit ~

Restrictions:
-Lasts 5 turns once active
-Able to activate two times per battle
-Need to skip two turns before activating it once more
-Necklace constantly feeds off the users chakra
-Can only absorb fire three times per battle
-Can not absorb fire consecutively on the same turn
-Can only absorb the fire when extremly close to the source or the jutsu
-Absorbing fire counts towards the users three moves allowed per turn
-Only smoke users are able to manipulate smoke emmiting from the body
-Only to be used by -Vision-

Summoning Technique: Souseiki Harinezumi | Summoning Technique: DiamondRank: SRange: ShortChakra Cost: 40Damage: 80Description: The user will cut his palm till blood drips. Once that, he then does 5 hand seals and wipe the blood on his Lesser bird of paradise tattoo. Diamond (My summon) Will Appear in mid air above me circling . He is Bright blue with yellow stripes on her head and down her body. Diamond Speaclizes in Genjutsu Up to A rank. And can fly at Very high speeds which equals to Sasuke's Hawk. Diamond Wing span is wider and longer then most causing the gust he give off by flapping his wings very strong. strong enough to knock down several trees with just the flap of his wings . This summon is the same size as Sauske Hawk. The next strongest summon to the boss summon Phaze. Diamond can also speak and communicate in english.

-Only Taught By General and Used by -Vision-
-Only can stay on turn for 4 Turns
-User Cant Use Genjutsu while bird is in play
-Dosen't need to use handseals as he specializes in Genjutsu
-All Diamond moves count as 1 move for the user.
-Can only be summoned once

Katon and Raiton: Kashou Sumiyaka | Fire and Lightning Release: Speed BurnType: AttackRank: SRange: Short-LongChakra: 40Damage: 80Description: The user will perform a two hand seals Tiger and Serpent. Once done so the user will point to the desired location where they would like to strike. Then they will release a concentrated fire in a stream that is 5m long. Then the user will perform another hand seal boar and the fire stream will turn into a beam, which the velocity, speed, and the penetrating power all increased exponentially, thus reaching it's target faster. If the opponent gets hit, it will pierce them with ease and burn a hole in their body. If it misses but graze their flesh, they will burn the area that it was hit. It has the power to penetrate almost anything. An will explode once it penetrate or hits an object. Magnitude of the explosion would be like the Majestic Anniliahtion. S ranked water jutsu's are able to stop it, however soon as it makes contact it will create steam.

Note: Able to use once per battleNote: No A rank and above Fire or Katon jutsu on the next turnNote: Only able to use by -Vision-

Picture Reference

~ Declined, do not resubmit ~

Please edit anything for approval. Thank You

Resubmitting changes in bold

Maboroshi Kagirinai | Eternal VisionType: WeaponRank: SRange: ShortChakra: 40 [when active]Damage: N/ADescription: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or towards the user. Also since the chakra is surrounding the body, the user gains slight boost to speed, agility, and striking power. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb A rank and below fire by sensing the heat of the fire when approaching the user. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. It is also known that when the user of the necklace activates it. Their appearance will change as if the cloths has changed and the user will glow a certain color according to gender.

Abilities:
-Actives, once the user channels chakra into the necklace
-Male's will glow black // Female's will glow purple
-Able to absorb A rank and below Katon jutsu's
-Adds a thin protection layer of chakra around the user's whole body
-Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire
-Once the chakra is covered the users body, the user will gain a slight boost in speed, agility and striking power [Same as if one would apply chakra to their feet for a slight speed increase or arms as they punch for slight boost in striking power]

Restrictions:
-Lasts 4 turns once active
-Able to activate two times per battle
-Need to skip two turns before activating it once more
-Necklace constantly feeds off the users chakra
-Can only absorb fire three times per battle
-Can not absorb fire consecutively on the same turn
-Can only absorb the fire when extremly close to the source or the jutsu
-Absorbing fire counts towards the users three moves allowed per turn
-Only smoke users are able to manipulate smoke emmiting from the body-Smoke only emits from the body when this CW is active
-Only to be used by -Vision-

Picture Reference:

±± Declined ±± Too many abilities. Also, i won't approve making you immune to A-Rank fire... And sensing heat, and and and and and and. Keep it reasonable and remove the useless abilities like the fire bit, the boost to speed, etc etc.

Summoning Technique: Souseiki Harinezumi | Summoning Technique: DiamondRank: SRange: ShortChakra Cost: 40Damage: 80Description: The user will cut his palm till blood drips. Once that, he then does 5 hand seals and wipe the blood on his Lesser bird of paradise tattoo. Diamond (My summon) Will Appear in mid air above me circling . He is Bright blue with yellow stripes on her head and down her body. Diamond Speaclizes in Genjutsu Up to A rank. And can fly at Very high speeds which equals to Sasuke's Hawk. Diamond Wing span is wider and longer then most causing the gust he give off by flapping his wings very strong. strong enough to knock down several trees with just the flap of his wings . This summon is the same size as Sauske Hawk. The next strongest summon to the boss summon Phaze. Diamond can also speak and communicate in english.

-Only Taught By General and Used by -Vision-
-Only can stay on turn for 4 Turns
-User Cant Use Genjutsu while bird is in play-User will perform neccesary hand seals for the bird to be able to use genjutsu
-All Diamond moves count as 1 move for the user.
-Can only be summoned once

±± Declined ±± If she is so big, how can you summon her in Short range from you in mid air? O_o Also, i has stated this before. Do you even know how chakra is molded? Its a basic knowledge.

When you perform a technique two big steps happen:

-Focus your chakra (willing it to do the technique but gathering it in the correct amount needed)
-Mold your chakra (you give your chakra the shape and nature you need to achieve the end result. to do this you sometimes might not need hand seals or you might. Handseals work but helping you to mold your chakra)

Now, knowing this, how can the fact that you are making hand seals mold your summons chakra?

We allow Genjutsu summons yes, but they need a bit more restrictions. I have a Genjutsu summon but she can only use a custom genjutsu known and usable only by her, not any other. You need to make her have some sort of limitation to use Genjutsu.

----------------------------

New Submission

Genjutsu: Katawa | Illusionary Technique: DistortionType: SupplementaryRank: SRange: Short-MidChakra: 40Damage: N/ADescription: The user will perform the Serpent handseal and cast the genjutsu towards the opponents brain. Once the genjutsu is in play, the opponent will see opposite of what the user is doing. For example, if the user is striking with the right hand, the opponent will see that the user is striking with his left hand. If the user is throwing a projectile towards the user, the opponent will see the projectile coming from an inverted angle. If a jutsu is used there is no effect unless it's at a specific angle. If the attacks are in a linear angle [Straight Line towards the opponent] there are no effects which adds to the comfusion all together.

Note: May be used twice per battleNote: lasts 4 turns unless brokenNote: Can not use genjutsu while this is in playNote: Must skip 2 turns to reuse itNote: Can only be taught by -Vision- and allowed to be used by Goku2000

±± Declined ±± The idea is cool but its too overpowered as it stands. The way its worded means you can use anything and your enemy will defend in the wrong direction, thus taking the attack completely. Now, taking into account that many attacks are one hit knockouts, this would stand as a one hit knockout which is mostly a DNR. Now, reword it, restrict (in terms of its abilities) and lower the rank. Also, this would be a momentary genjutsu, not one that lasts 4 turns.

Re: ±±Custom Jutsu Submission±±

Resubmission~ I changed username, used to be Aizen..

Originally Posted by Aizen..

(Red Footed Booby- Hi Hane)- Red Footed Booby: Fire FeathersType: Offensive/AttackRank: B-RankRange: Mid RangeChakra: 20 ChakraDamage: 40 DamageDescription:
The red footed booby, with use of his fire affinity, channels fire chakra into the feathers in his wings and even though it hurts a bit shoots multiple fire covered feathers towards the enemy that can engulf the target into flames if the feathers reach contact with the it.

~ Can only be used by the Red Footed Booby
~ Can only be used 3 times per battle.Link To contract approved.Link To approval of Red Footed Booby (second submission)~Declined~ Specify the amount of feathers being released.

(Red Footed Booby- Hi Hane)- Red Footed Booby: Fire FeathersType: Offensive/AttackRank: B-RankRange: Mid RangeChakra: 20 ChakraDamage: 40 DamageDescription:
The red footed booby, with use of his fire affinity, channels fire chakra into the feathers in his wings and even though it hurts a bit shoots multiple fire covered feathers towards the enemy that can engulf the target into flames if the feathers reach contact with the it. 10 feathers are thrown per wing each time it's used.

~ Can only be used by the Red Footed Booby
~ Can only be used 3 times per battle.Link To contract approved.Link To approval of Red Footed Booby (second submission)
NOTE: added the number of feathers thrown.~Approved~
-+-+-+-+-+-+-+-+-+-+-(Kuchiyose: Fuku Bu-bi) Summoning: Masked Booby (Nickname: Betty)Type: SupplementaryRank: ARange: ShortChakra Cost: 40Damage Points: N/ADescription: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Masked Booby of the Booby Birds, The Peruvian Booby is twice the size of the hawk owned by sasuke. By training in the Bird land she has learned to use Lightning Techiques up to A rank without need of handseals due to the hard training it had in his land. She can carry 2 people, she can also speak English and has a great bond with the contract holder due to the time they spent together. She listens to any orders, she can obiously fly.
Looks:

~Can only be summoned for 4-turns and once per battle
~Can carry 2 people on her back
~Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
~Must be a signer or the Holder of the Booby Bird contract to summon.Link to approved Contract.~Approved~
-+-+-+-+-+-+-+-+-+-+-(Riboruba-Tsuin)- Chakra Revolver TwinsType: SupplementaryRank: S-rankRange: Short RangeChakra: 40 Chakra Damage: 80 DamageDescription:
Two ornamental pistols, each of them the same length, that are used by having the user constantly channel massive chakra amount into both of them, they work by using that chakra and when inside teh guns turning that rendom chakra into powerful concentrated blasts and/or shots that can deal damage to the target, the blasts/shots's range depends on the technique used, and the number of times that can be shot 1 after another depends on the chakra amount channeled and used. When using the user can't use any technique that requires handseals due to being holding the revolvers.
~Every technique used by the Revolver Guns counts towards s 1 of the 3 moves of the user per turn.
~Can only be used by Dead Bones and those who he may allow.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Daemon

(Shakuton:Hihashira )- Scorch Release: Blazing Pillars
Type:Attack
Rank:B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: the user forms a dragon handseal then slams his or her hands on the ground in front of them. Instantly a whole line of geysers made of scorch release shoot up in the front of the user in a forwards direction.
(can only be used by daemon)

~ Restrictions ? Yes, Scorch has the potential to be extremely powerful, we need restrictions on it. ~

(Shakuton:Hihashira )- Scorch Release: Blazing Pillars
Type:Attack
Rank:B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: the user forms a dragon handseal then slams his or her hands on the ground in front of them. Instantly a whole line of geysers made of scorch release shoot up in the front of the user in a forwards direction.
(can only be used by daemon)
(can only be used 3 times per battle)
(No scorch jutsu above C-rank next turn)~Approved~

New Submissions:

(Shakuton:Hei Dassui)- Scorch Release: Wall of Evaporation
Type: Defense/ Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:The user preforms 3 hand signs and stops their foot on the ground causing a large wall of blazing flames to appear in front of the user. The wall can protect up to S-rank water techs but when the S-rank technique collides with the wall it the wall disperses. Balls of flame can be shot from the out side of the wall but don't do more damage than a C rank jutsu.
(can only be used by daemon)
(can be used 2 times per battle)
(No scorch release next turn)~Declined~ Remove the balls of flames part. The wall is already dangerous enough.

(Shakuton:Tekougi )- Scorch Release: Hand of Justice!
Type:Attack
Rank:S
Range:Short
Chakra Cost:40
Damage Points:80
Description: The user envelopes their hand in intense flames. He/She then drives their palm into the chest of the opponent leaving third degree burns all over their chest.
(can only be used by daemon)
(no water jutsu next turn)
(can be used 2 times in battle)~Approved~

Re: ±±Custom Jutsu Submission±±

Summoning Animal: Dove

Scroll Owner: William24

Other Users who have signed contract: N/A

Summoning Boss if existing: N/A

Other Summoning Animals tied to contract: N/ A

Background:

•A dove is a kind of bird in the pigeon family, Columbidae. The names pigeon and dove are often used both for the same meaning. However, there is a small difference. Doves have a smaller body, and they have longer tails. Sometimes, though, there can be exceptions. The domestic pigeon is frequently called the "rock dove". This bird is called the "dove of peace." Pigeons and doves both have thick bodies and short necks with short, narrow bills. They live in lots of places, but most of them are in places such as Indonesia and Australia. The young doves and pigeons are called "squabs." There are more than 300 species of doves. The nests of doves are usually made of sticks. Their two white eggs are incubated by both the male and the female parent. Doves feed on seeds, fruit and plants. Unlike most other birds, the doves and pigeons produce a type of milk. Both sexes have this kind of highly nutritious milk to feed to the young.
•In Genesis, Noah let a white dove out from his ark to see if there was any land left after the flood. The dove came back with an olive branch. After seven days, he let it out again and this time it did not return. This showed that it had made its nest and decided to stay. Soon after, Noah came to land and got off his ark with the rest of the animals and released a white dove to find land after the flood. Because of this, a white dove with an olive branch in its beak means peace and love, and sometimes can symbolize the Holy Spirit or God..

Re: ±±Custom Jutsu Submission±±

Description: The Royal Tern (Thalasseus maximus, syn. Sterna maxima, see Bridge et al., 2005) is a seabird in the tern family Sternidae. This bird has two distinctive subspecies, T. m. maximus which lives on the Atlantic and Pacific coasts of the North and South America. The slightly smaller T. m. albididorsalis lives on the coast of West Africa. The Royal Tern has a red-orange bill and a black cap on the top of its head during the breeding season, but in the winter the cap becomes patchy. The Royal Tern is found in Europe, Africa, the Americas, and the Caribbean islands. The Royal Tern's conservation status is listed as least concern, so there is little conservation efforts for the tern.

Background: The Royal Tern are a majestic bird who inhabit the shinobi world.

Pitcture:

±± Pending ±± you might want to make the description match Narutoverse and the background a bit more...elaborate. That off course, if typing a few more words and actually using other keys on your keyboard other than "ctrl", "c" and "v" doesn't pose as nuisance.

Re: ±±Custom Jutsu Submission±±

(Genjutsu: Shoushitsu) - Illusionary Arts: DisappearType: Supplementary/OffensiveRank: SRange: MidChakra: 40 Damage: N/ADescription: This genjutsu is created through a basic motion (pointing) between the user and their opponent. It remains dormant in the opponent's body until triggered later in the battle. It triggers on anyone who attempts to sense the user in any way using their basic five senses or extrasensory abilities. Even the environment will not betray them, as the genjutsu will mask the sounds the footsteps the user will make, or the shadow he/she would normally cast, or even the splashes of water if she/he would trudge through a river. It will be as if the user does not exist. *Note*: Lasts for 3 turns when triggered.*Note* Can only be used once per battle.*Note* Unaffected to doujutsu that would regularly break through Genjutsu.

Re: ±±Custom Jutsu Submission±±

Updating.

(Sono Niiro Ontou Te) The Red Right Hand
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This weapon is mainly for defensive and offensive purposes in Short Range combat. It's a multi-plated arm guard that runs up the side of the wielder's arm leaving no visible skin it is form fitting to the arm thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The Guard surrounds the arm and is made of two special types of metal both are quite malleable and versitile the metal has a special propety; the metal is able absorb the wielder's chakra storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user doesn't need to focus on the chakra level like Sakura and Tsunade, the Arm Guard does it for the wielder maintaining chakra flow from the user to the Guard. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the top of the arm guard in a mass of blueish chakra that powers down through the arm guard and into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the Arm Guard and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. The user must make contact with the opponent for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons.Notes:

-While activated the user cannot perform jutsu that require handseals
-La Muerte counts as a jutsu and can only be used 3 times never in the same turn
-Punches while wielding this weapon can easily break bones
-Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
-Can only be wielded by Howard
-Can be activated only once during the battle and deactivated once during the battle when deactivated the user can perform Hand Seals again
-Can only be activated for a span of 6 turns

(Sono Niiro Ontou Te) The Red Right Hand
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This weapon is mainly for defensive and offensive purposes in Short Range combat. It's a multi-plated arm guard that runs up the side of the wielder's arm leaving no visible skin it is form fitting to the arm thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The Guard surrounds the arm and is made of two special types of metal both are quite malleable and versatile the metal has a special property; the metal is able to absorb the wielder's chakra storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user doesn't need to focus on the chakra level like Sakura and Tsunade, the Arm Guard does it for the wielder maintaining chakra flow from the user to the Guard. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips as the user closes his fist the chakra will infuse with the user's hand, knuckles and wrist. He then punches and the guard releases the chakra as he punches causing an explosive outburst of power. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. The user must make contact with the opponent for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons.Notes:

-While active the user cannot use anything above an S rank jutsu, due to the slight drain of chakra from the user.
-La Muerte counts as a jutsu and can only be used 3 times never in the same turn
-Punches while wielding this weapon can easily break bones
-Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
-Can be activated only once during the battle and deactivated once during the battle-The turn the guard is deactivated the user can only use A rank attacks due to the chakra absorbing property leaving him slightly offset.
-Can only be activated for a span of 6 turns

I fixed some spelling and grammar mistakes (which I bolded to make sure that you don't think I changed any of the inner workings of the guard itself). I edited the appearance of "La Muerte" but it still has the same effects and nothing has changed about it's workings. (I just wanted it to look different than my cj for this weapon (El Directo) I also removed the "Can only be used by myself and the no hand seals" restrictions and replaced them with more versatile and fitting restrictions. Also I ranked it down to A rank as the damage points on the weapon is for "La Muerte" and not the weapon itself.

Video reference for what I want La Muerte to look like.

±± Declined ±± Yeah and lowered the rank to teach it to others without senseiship. Don't do that again. The technique and its abilities as well as resctritions are all pertaining to a S-Rank. I won't allow you to lower it as it makes no sense whatsoever.