Super Smash Quest - Season 2 (Early) - System - The Pokémon

You manage to get a pokéball, but what is inside of it? While "empty" balls aren't around, there are about 30 possibilities. Roll d30 to find out which one comes out. Don't forget that d20 is used for the pokémon to attack.

Pokémon

Creature

Poké Roll(out of 30)

Description

Affects

"Monster Ball"

1

A random enemy will come out and automatically damage the thrower of the Pokéball. The thrower can't escape punishment.

Depends on Enemy

Articuno

2

Articuno will use Blizzard to freeze enemies nearby. It's great for when you need to cause extra damage and not receive it.

1 round auto stun

Bellossom

3

Bellossom will use Sleep Powder to make enemies fall asleep. It's basically Articuno without the chill affect...which might be a good thing against some enemies.

1 round auto stun

Blastoise

4

Hydro Pump is the weapon of choice here; about 15 squirts are fired out from the guns. If Blastoise falls out of the area before he fires all fifteen, that's it. The roll is 15 d20.

-10 * X damage

Celebi

5

Celebi just flies away. However, all those who see it will get a coin bonus later.

100 coins (observer)200 coins (releaser)

Chansey

6

Chansey will use Softboiled to bring down about 6 eggs for either chow time or item releasing. Some may be exploding, as usual.

6 Eggs form

Charizard

7

Flamethrower will come out of this dragon's mouth. The flames aren't damaging, but come in great numbers. Roll 30 d20.

-3 * X damage

Chikorita

8

One of the weaker pokémon, Chikorita shoots about 8 leaves into the enemies. The attack is Razor Leaf; the roll is 8 d20.

-5 * X damage

Clefairy

9

This is an example of where not everything is the same in the game as it is here. Clefairy will Metronome ANY possible pokémon move. D30 determines the pokémon; roll again if it's 1 or 9.

See Metronomed Pokémon

Cindaquil

10

All this is is a weaker version of flamethrower. It's better to get Charizard. Roll 10 d20 here.

-3 * X damage

Electrode

11

Give Electrode 1 turn, and he'll self-destruct, damaging EVERYONE who can't somehow avoid the blast. It WILL hit all enemies, but all party members will have to use d4+X to hopefully avoid the blast.

-40 damage

Entei

12

Fire Spin will come from this Pokémon, mainly attacking all airborne enemies.

-30 damage

Goldeen

13

Goldeen actually attempts Horn Drill while flopping on land! Only the best d20 rolls can allow enemies to be killed.