Yu-Gi-Oh! Dungeon Dice Monsters Walkthrough :

This walkthrough for Yu-Gi-Oh! Dungeon Dice Monsters [Game Boy Advance] has been posted at 26 Jan 2010 by grumbles_dal and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up grumbles_dal and share this with your freinds. And most important we have 4 other walkthroughs for Yu-Gi-Oh! Dungeon Dice Monsters, read them all!

Walkthrough - FAQ/Walkthrough

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||_ _| |_ _||_ _| |_ _| / _____ \|__ __| / _____ \|_ _| |_ _| |
| \\ // || || / / \_\ || / / \ \ || || |
| \\ // || || ___ | | ______ || ___ | | | |||_____|| |
| \\// || |||___|| | /____ \ |||___|| | | || _____ | |
| || || || | | | | || | | | ||| || |
| _||_ | \____/ | \ \_____/ /__||__ \ \_____/ /_||_ _||_ |
| |____| \______/ \_______/|______| \_______/|____| |____| |
| |
| ___________________________________________ |
| / \ |
| ~*---| D U N G E O N D I C E M O N S T E R S |---*~ |
| \___________________________________________/ |
| |
*----------------------------------------------------------------------------*
*-------------------------------*
| Guide: FAQ/Walkthrough |
| Written by: shaeki |
| Email: zonoria@yahoo.com |
| Version: 1.00 |
| Date Created: 01/05/04 |
| ASCII Art by: Shaeki |
*-------------------------------*
*---------------------------------*
| Table of Contents |
*---------------------------------*
*------------------------------------------*
| I. Introduction |
| II. Updates/Versions |
| III. Game Basics |
| -Controls |
| -Starting a New Game |
| -How to play |
| -Game Menu |
| IV. Dice Guide |
| -Creating a Dice Pool |
| -Classes |
| -Item Dice |
| V. Dungeon Dice Monsters |
| VI. Tournaments |
| VII. Characters |
| VIII. FAQ |
| IX. Credits |
*------------------------------------------*
*---------------------------------*
| I. | Introduction |
*---------------------------------*
Hi, it's me shaeki here. This is my first FAQ I've ever created and I tried my
best to make it good. You are about to read a FAQ/Walkthrough of Yu-gi-oh!:
Dungeon Dice Monsters, created by shaeki, nobody else. My FAQ/Walkthrough
explains the Game Basics of Yu-gi-oh!: DMM, how to play the game, etc.
Enough talking. Let's go!
*---------------------------------*
| II. | Updates/Versions |
*---------------------------------*
*-------------------------------------------------------------*
| |
| Version 1.00 |
| |
| Started FAQ. I won't be making updates for a long time so I |
| cannot promise anything. Note that I only make updates when |
| my FAQ has something missing, or needs more information. |
| |
| Version 1.50 |
| |
| FAQ got accepted. Yippee! Anyways I've added a Character |
| List and fixed up few mistakes... |
| |
| Version 1.51 |
| |
| GameFAQs and Neoseekers are both authorized to use my FAQs. |
| |
*-------------------------------------------------------------*
*---------------------------------*
| III. | Game Basics |
*---------------------------------*
*----------------------*
| Controls |
*----------------------*
_
_| |_
|_ O _| D-pad: Move
|_|
___
(_A_) A Button: Accept
___
(_B_) B Button: Decline
___
(_L_) L Button: Open Monster Information Screen
___
(_R_) R Button: Alter selected monster/Revolve pieces
_______
(_START_) Start Button: Choose form of your Summoned Die/Open Menu/Start
Game
________
(_SELECT_) Select Button: Choose form of Summoned Die
*----------------------*
| Starting a New Game |
*----------------------*
I'm sure that you don't need help on starting a new game, since it's all very
straight forward but I'll help you anyways ^-^. First of all, choose the
"Start" option on the menu screen. On the first screen, it asks you to input
your name. Be creative! And voila! You have started your game. Wasn't that
simple? I bet you didn't need my help at all ^0-.
*----------------------*
| How to play |
*----------------------*
First of all, you choose dice for your pool. If you have just started your
game, you do not need to do this, since you already have dice in your pool.
Then a menu will pop up. It will something look like this:
___________________________________________
| _ | _____ _____ _______ |
||_| # | | || | | | |
| _ | | -O- || -O- | | -SET- | |
||_| # | |_____||_____| |_______| |
| _ |____________________________________|
||_| # |____________________________________|
| _ | _____ _____ _____ _______ |
||_| # | | || || | | | |
| _ | | -O- || -O- || -O- | | -GO!- | |
||_| # | |_____||_____||_____| |_______| |
|______|____________________________________|
Never mind the top 2 boxes for now. Select one of the three boxes and press
the A button. A box will appear. It will show you the list of monsters that
you have right now. Choose one. Just pretend you chose Red Archery Girl.
Remember that Red Archery Girl is a Lvl. 1 monster. You can choose two more
dice monsters, but you need another Lvl. 1 monster to get Red Archery Girl, so
I prefer to pick a monster that is the same level as Red Archery Girl, and the
same colour. Picking the same colour as Red Archery Girl is optional, but you
have a higher chance of getting the monster though. After you've chosen your
three dice, select the "Go!" button and press the A button.
No you'll be taken to another screen where your three chosen dice are rolled.
If you roll two summon crests, you get to choose between two monsters to
summon. If you roll three summon crests, then you get to choose between three
monsters to summon. Note that once you summon a monster, you cannot summon
that monster again unless you have doubles.
Next step: Dimensioning the die! At the beginning of the game, the game board
is completely blank. So, every time you summon a monster, you are allowed to
make a 6 square path. The object of the game is to create a path leading to
your opponent's die master (which is located at the very top of the screen)
and to flush out your opponent's heart points. Once you summon a monster, you
will have to decide how to create the path. Press the START or the R button to
rotate around through many different formations of 6 square paths. Once you've
chosen a 6 square path, place it on the game board. Press the A button to
dimension the die.
After summoning a monster, you can choose what you want the monster to do.
Move, Attack, view it's Abilities or view it's Details. The most important
action is to move, so you can avoid getting attacked by a stronger monster.
___________________________________________
| _ | _____ _____ _______ |
||_| # | | || | | | |
| _ | | -O- || -O- | | -SET- | |
||_| # | |_____||_____| |_______| |
| _ |____________________________________|
||_| # |____________________________________|
| _ | _____ _____ _____ _______ |
||_| # | | || || | | | |
| _ | | -O- || -O- || -O- | | -GO!- | |
||_| # | |_____||_____||_____| |_______| |
|______|____________________________________|
About those two boxes at the top. The two boxes at the top will list all of
your monsters in your dice pool as well, but, you can also choose crests that
you need too, by pressing the down button. These to boxes are especially
useful if you are low on a certain type of crest.
Attacking a monster is sometimes the only way to get to your opponents die
master. Just face the monster you want to attack, select the monster that you
want to attack with, and choose the "Attack" selection. The monster that you
are about to attack will choose to wait or defend. If the monster's LP
(Lifepoints) reaches zero, the monster will disappear.
There are only 3 ways to win a match. They are:
-destroying all three heart points from your opponent's "Die Master"
-using a code (grr...)
-summoning all four Exod. pieces
Those are ALL the ways you can win. You cannot win any other way.
Once the three heart points from your opponent's "Die Master" are destroyed,
you get a new die.
If your opponent destroyed YOUR Die Master's heart points, you lose.
*----------------------*
| Game Menu |
*----------------------*
----------------
| Dice Pool | - This is where you can customize your dice pool. The Dice
---------------- Pool Menu lists all the dice you have. You can add a
monster to your pool, view a monsters stats, etc.
----------------
| Tournament | - This is where you can enter a tournament. Note that
---------------- when you enter a tournament; you cannot withdraw from a
battle. (other than restarting your game, of course)
----------------
| Free Duel | - This is where you battle against characters you have
---------------- battled before. You can do this anytime, to win some dice
or/and money.
----------------
| Link Duel | - This is where you battle against a friend. Note that you
---------------- need a link cable to battle.
----------------
| Trade | - This is where you trade dice with a friend. Note that you
---------------- need a link cable to trade.
----------------
| Grandpa's Shop | - This is where you can get dice from Yugi's Grandpa. You
---------------- can buy dice for your pool and sell dice for money.
*---------------------------------*
| IV. | Dice Guide |
*---------------------------------*
There are 4 only ways to obtain dice. They are:
-buying from Grandpa's Shop
-beating other players
-trading dice with a friend
-using a code (double grr...)
Those are ALL the ways you can obtain dice. You cannot obtain dice any other
way.
*----------------------*
| Creating a Dice Pool |
*----------------------*
This section will provide the basics for Dice Pool making.
The type of Dice Pools that you can create are listed below...
--------------------------
*-----------*
| Beat Down |
*-----------*
Basically, a Beat Down pool consists monsters with a high attack range, like
B.eye White Dragon or Gemini Elf. This pool also should have Level 1 monsters,
just in case you can't summon Level 4 monsters. I wouldn't recommend this pool
for beginners.
--------------------------
*--------------------*
| Exod. Of Forbidden |
*--------------------*
By the sound of the title, I'm sure you already know what kind of pool this
is. Well, an Exod. Of Forbidden dice pool consists a lot of Exod. Of Forbidden
parts (if you can't get any more Exod. parts, then one of each Exod. parts is
great, but it will be harder to summon.), strong monsters to defend your Exod.
parts, and weak monsters just in case you can't summon any strong monsters. So
basically the purpose of this dice pool is to get all the Exod. pieces out for
an instant win!
--------------------------
*-------------*
| Weenie Rush |
*-------------*
Basically a Weenie Rush pool consists monsters with low attack ranges. There
should also be lots of Item Dice, and monsters that have abilities, like
Mystical Elf (can heal monsters).
--------------------------
*--------------*
| Zero Purpose |
*--------------*
This dice pool has no purpose at all. This dice pool has just a bunch of dice
in one pool. Recommended for beginners.
--------------------------
*-------*
| Class |
*-------*
This dice pool consists only one class of monsters (dragon, zombie, etc.) It's
sort of like the Zero Purpose pool, except consisting one class of monsters.
--------------------------
There are way more types of dice pools you can create, but I am not going to
list them ALL down, sorry.
*----------------------*
| Classes |
*----------------------*
Like the card game, Dungeon Dice Monsters have classes too, but there are
only five classes in the game. There's Dragon, Spellcaster, Warrior, Beast
and Zombie. Also, like the card game, each type may be stronger or weaker
against certain types, so it's kind of like rock, paper, scissors. Here's a
little diagram if you forget the weaknesses and advantages:
*------------------------------------------------*
| /---------------\ /----------------\ |
| | | | | |
| | \|/ | | |
| | V | | |
| | Dragon | |
| | \|/ |
| | V |
| Warrior Spellcaster |
| ^ | |
| /|\ | |
| | | |
| \---- Beast