Just got the first set and I’m not sure what to think. All my test spot renders come put looking more ‘artistic’, like old paintings or something.
Don’t know if thats how they are suppose to render like that but I was hoping for more realistic result for my current project . Still it’s given me ideas for for some other works.

I found out that with some of them I have to reduce the strength of the Distant light and the Uberenvironment for not blowing out the skin textures - but that is easily done. I like the variety.

Signature

I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?
Poser and Daz Studio Free Resources Wiki: https://poserdazfreebies.orain.org

I believe, but don’t have separate confirmation, that the shading rate in Uber supercedes that in the render options.

I don’t think it does I find altering the shader rate improves the quality of the renders I usually have mine as low as 0.08 for close ups but have it at 0.1 for test renders, there is an obvious difference.

Agreed, the advanced render settings are vital to get the best out of the time and effort spent creating a scene.

Normally, you’d set UE light shading rate to 128 for best shadow quality, and shading rate in Render Settings set to a fraction for best over all quality (greater than zero but the smaller the figure, the greater the quality - the trade-off being increase in render time in exchange for higher quality, as mentioned in earlier post).

But the shading rate on the UE light in this product can be set to anything and there’ll be no apparent difference (possibly due to use of light maps?); it’s all determined by the shading rate in the Render Settings Tab.

The attached image shows the settings I used and the render they produced (Light set 11 used; Distant Light intensity set to 39%).