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It is pay-what-you-want, so I could get away with paying just $1, but I'm not even paying that.

I am not going to pay for proprietary software.
If it were open source, I would pay.

Oh come on. Even Richard Stallman recognizes that works of art don't need to be released under a free software license. What are these games if not works of art?

Besides, it's not like most people (aside from large corporations) would have the manpower to take an open source game engine and really make use of it. Do you know OpenGL? No? Then why are you making a fuss?

Seriously, I'm a huge FSF zealot here and I'm all for proprietary games. I just don't like proprietary office suites, proprietary kernels, proprietary graphics drivers, proprietary media editors or players, or anything else that is truly genuinely useful and can usefully be modified by individuals (let alone corporations) to fix bugs or add personalized features.

This isn't the Humble Indie Bundle of generic games. The titles of the games aren't "Yet Another RTS", "Yet Another FPS", "Yet Another Platformer"; they don't come with generic graphics that are as lifeless as a Gnome theme and are absent a storyline; the opposite is true. The game engine is just a convenient method of delivery for the art that was created. Are you just saying you want them to be open source for the hell of it, or are you truly under the delusion that someone other than the original game developers would actually use the underlying engines of these games to create new games?

Comment

Not sure if it's been mentioned here at Phoronix yet (I get my tech sites confused at times), but Canonical has incorporated the Bundle into their Software Center for those running Ubuntu 12.04 and would prefer to get it that way.

I don't know how well it works (I heard it was kind of flaky), but it's a good first step probably.

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Oh come on. Even Richard Stallman recognizes that works of art don't need to be released under a free software license.

It would be pretty useful to have the source code in order to make the games actually work and port them to unsupported systems. They would also be much easier to package and install since there would be no need to package libs?

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Usually, the libs can be replaced with system libs, and it often works even better, as long as the versions are compatible. That said, open-source is nice for long-term maintainability (developers have a bad habit of abandoning closed-source games on Linux, leaving them incompatible as libs/apis change (re: NWN))