After all the hype, it's just another reskin of the typical freemium time management game.

What a disappointment.

Quote:

Originally Posted by Raiel

In principle the game is a timer based thing, but it feels more like an older PC game, back when timers were a fun plate spinning management mechanic rather than the IAP thumbscrews that they've become in the poorer quality mobile games of today.

After all the hype, it's just another reskin of the typical freemium time management game.

What a disappointment.

I disagree. Unlike normal management games where times get continually longer as you go, this game basically requires micromanagement. You never have to wait for anything because you are managing so many other things at the same time. I'm in the fourth zone, and none of the battles there take any longer than battles in the first section. Yes, training and learning skills takes longer, but we're talking 3-15 minutes vs. 1-5 minutes as at the beginning.

I can see where the coin doubler would be handy, but I would only consider buying the control currency if I really didn't want to take time to earn it in order to buy new heroes.

I have been playing DragonVale for the past year, which I think is the best version of long term/long wait management games. I think this game almost feels like a different genre.

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