?(command) now also shows the allowed options for parameters (e.g. near/far/old/new/all, 0-100)

!count/mark now can also count/mark entities with a given model (e.g. !count barrel, !mark brary/architectu 12)

!spawns now can also show vehicles with a given substring (e.g. !spawns asian)

!spawn now can also add respawing entities (e.g. !spawn car mp red 120)Respawning entities keep the original rotation and stop respawning when removedAs always, most parameters can be skipped (see ?spawn for details)

!spawn now stores the added entities in an own list (similar to !obj/path/maze/...)If an item is picked up or a vehicle is entered or an actor is killed, it gets removed from the listSo !spawnr/clear do not remove entities, which are already in use (use !spawnr (class) instead)This also works with respawing entities

!spawnr (near/far/old/new/all) now only applies to the added entities (to avoid unintended removals)

!spot (name) - ALLSpot an enemy in PS matches (using the nuke symbol)The symbol stays for 30 seconds or until the target diesThe target can see that he/she was spotted, but not who spotted themA team can only spot one enemy every 12 minutes

!hunt (name) - ALLHunt an enemy in PS matches (using a bounty of 500 PP)The bounty stays for 5 minutes or until the target was killedIf the target was killed, the shooter gets the bounty, otherwise the bounty is lost without refundOnly your team can see that the targed is hunted, so the target won't hide all the timeA team can only hunt one enemy every 15 minutes

!(option) now can be used as a shortcut for !vote (option) in votings (e.g. !industrial_v2 in map votings)These dynamic shortcuts only exist during the votingIf !(option) is already used by a real command, you have to use !vote (option) instead!yes/no now are also just shortcuts for !vote yes/no