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Cardfight!! Vanguard Card of the Day
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Sincere Girl, Liddy -
#G-CB01/006EN

Date Reviewed:
Aug. 31, 2015

[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[CONT](VC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):During your turn, this unit gets [Power]+5000 for each of your units in harmony.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the harmony ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Yup, I knew I'd regret this
in September. But still, soldier on I must. So we start
the week with the go-to fail-con ride should Lauris not
appear, Liddy. On ride, you pay the usual cost of
Counterblast 1 and Soulblast 1 to look at the top 5
cards of your deck, and add a card with the Harmony
ability to your hand from those 5. As her GB1 ability,
for every card in Harmony during your turn she gains 5k.
Oh yeah, and she can start Harmony herself.

I don't really have a lot
to say about fail-cons since they tend not to be
interesting out of context. Having said that, I
understand why this is a RR, since her GB1 ability is
pretty neat and the way her on-ride skill works, you can
actually add her Stride fodder to the hand for quick
plays, not to mention other cards like Shizuku and
Emilia can replicate most of your intended gambit.

Just one of the many
reasons G-Bermuda isn't cheap. She's okay as a backup,
so grab her.

2.5/5

Nanya

Sincere Girl, Liddy

And for the week of much easier to spell cards, we have
Liddy, who is a GB1 Vanguard that only works as a
Vanguard. Wish more GB1 Grade 3s worked as rear
guards. Then again, this one might be too powerful
if that was the case.

So, when it's placed on V, you can CB1 and SB1, both
easy to do, to look at the top five cards of your deck
and grab one that Harmonizes with this card and put it
in your hand, then shuffle the non-harmonized ones away.

It's a pun, okay?

And the GB1 skill is, during your turn, for every unit
in Harmony, this gets +5000 for each till end of turn.

So, max is +30000, but more likely you'll get around
+20000 power when this goes into Harmony the first time
and maybe +10000 each turn after that.

Much weaker than the Break-Stride, but a nice fail
option if things go south.

Rating: 3.5/5

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