Eurogamer: Tell us about your current game, DeathSpank. What kind of game is it?

Ron Gilbert: DeathSpank's a combination of things. It draws a lot from adventure games. It draws a lot from the way adventure games tell stories and the way adventure games do puzzles. Monkey Island, they way it did dialogues, the way you conversed with people - it draws really heavily from a lot of influences of Monkey Island. But it also draws a lot from other genres of games that I like. I like RPGs. I like games like Diablo. I like stat-based combat and those things. I really wanted to fuse those two things together - take two genres of games I enjoy playing quite a bit and make one game out of it. That's where DeathSpank started - fusing those two things together.