FIFA 16 fans will have more control and increased mobility when commanding players on the pitch

Every year EA Sports has the ability to pleasantly surprise us in its choice and application of improvements to FIFA.

"We want our fans to feel the highs and lows of the drama that is football, and experience the emotional rollercoaster that plays out during a match," said David Rutter, Executive Producer, EA SPORTS FIFA. "We're now able to immerse you in the game and let the story of the match unfold based on new commentary, crowd activity, and the natural reactions of the players, which make every game unique."

"Visually, this is the biggest step the FIFA franchise has ever taken," said David Rutter. "We set out with the goal of creating atmosphere, players, crowds, and pitches that not only look like they do on match day, but also feel like they do when you play or watch football - it's a level of immersion we've never been able to bring to the game before."

Agility & Control builds on step-based locomotion and delivers an all new level of responsiveness and control to FIFA 16. Tuned player biomechanics cause players to react and move with balance and closer control when in possession of the ball. Precise steps and turns at low speed, and closer control at high speeds will give FIFA 16 fans more control and increased mobility when commanding players on the pitch. New stutters and strides let you cut, sprint, and explode out of turns, and run touch dribbling gives players' personality that reflects their real self.

A new ball physics system models ball movement depending on the spin and the precise contact with the ball. The accurate movement of the ball, combined with the control of the player brings a new level of realism to dribbles, touches, passes, and deflections in FIFA 16.