Could you please share full source code of your example.. There is a missing file in the project. CountPtr.h. We are not able to compile.

Best!
Jack

]]>By: clbhttp://drilian.com/2007/08/30/d3d10-deferred-shading-msaa/comment-page-1/#comment-66
Sun, 07 Jun 2009 14:37:10 +0000http://drilian.com/?p=114#comment-66Argh, it so makes me jealous to read on how cool deferred shading is when I just recently implemented a shiny new version of my traditional forward pass renderer, which I find still doesn’t scale enough..