Codex: Dark Angels Enhanced Edition

By Games Workshop

Release Date : 2017-12-09

Genre : Crafts & Hobbies

FIle Size : 438.78 MB

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Description

Codex: Dark Angels Enhanced Edition This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

No matter the foe, regardless of the odds, the proud warriors of the Dark Angels stubbornly refuse to accept defeat. Descendants of the First Legion, they stand foremost amongst the Chapters of the Space Marines, Mankind’s mightiest defenders. None fight with more grim determination than the Dark Angels, and their renowned special companies – the Deathwing and the Ravenwing – are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a dark obsession…

- The First Legion: the origins of the Dark Angels – one of the most famously secretive Chapters – their homeworld, and the dark stain on their history that motivates their crusade of vengeance;
- A guide to the Dark Angels’ Chapter organisation, with an explanation of their constant, obsessive hunt for the Fallen, along with their heraldries and Chapter markings;
- An overview of the Ravenwing and the Deathwing, specialist companies unique to the Dark Angels;
- Detailed colour schemes and heraldries of 8 successor Chapters: Angels of Redemption, Angels of Absolution, Angels of Vengeance, Blades of Vengeance, Consecrators, Disciples of Caliban, Angels of Defiance, and Guardians of the Covenant;
- In the Name of Absolution: a timeline of significant events and battles in the history of the Dark Angels;
- Background and details on each character and unit available to a Blood Angels army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Dark Angels army primed for games of Warhammer 40,000 is in here:

- 76 datasheets containing rules for every Dark Angels unit and miniature;
- Army abilities reflecting the Dark Angels’ methods of war on the tabletop;
- Armoury of the Rock: wargear both ranged and close-combat for use by Dark Angels armies;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Angels of Death: rules for Battle-forged armies, including:
- 6 unique Warlord Traits available for any Dark Angels commander;
- 26 unique Stratagems;
- Relics of Caliban: a selection of 6 rare weapons and artefacts unique to Dark Angels armies;
- Interromancy Discipline: 6 psychic powers available to any Dark Angels model with the Psyker keyword;
- 6 unique Tactical Objectives.

Reviews

Unusable DO NOT PURCHASE

1

By A_wisch

I’m contacting Apple for a refund. I have emailed gw support, digital, & app teams multiple times with no response. This book has numerous errors & omissions. It is completely useless as a rule book.

Crisp and clean

4

By Kaydubbaudriver

Love the way this book handles; very easy to use while gaming or just reading up.
One (small) issue; on a lot of the weapons they obviously used a grenade frag/krak template to denote differences and never changed it for other weapons. For instance; looking at the plasma incinerators it has the correct stats but has them labeled as frag and krak grenades.

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Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Space Marines armies*.

It includes 207 datasheets covering the Space Marines range of miniatures, with overviews of a number of Chapters. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Adeptus Astartes
- An overview of the Space Marines, including a typical Chapter organisation;
- A Space Marines army list, with explanations of the Chapter keyword, the Librarius psychic discipline and the And They Shall Know No Fear Ability;
- 70 datasheets for Space Marines miniatures.

Ultramarines
- An overview of the Ultramarines;
- 10 datasheets for Ultramarines miniatures.

Blood Angels
- An overview of the Blood Angels;
- A Blood Angels army list, with the Sanguinary psychic discipline and And They Shall Know No Fear, Black Rage, and Jump Pack Assault abilities;
- 18 datasheets for Blood Angels miniatures.

Dark Angels
- An overview of the Dark Angels;
- A Dark Angels army list, with the Interromancy psychic discipline and the And They Shall Know No Fear, Unforgiven and Jink Abilities;
- 26 datasheets for Dark Angels miniatures, including the Fortress of Redemption.

Space Wolves
- An overview of the Space Wolves;
- A Space Wolves army list, with the Tempestus psychic discipline, Space Wolves Dreadnought wargear and the And They Shall Know No Fear ability;
- 46 datasheets for Space Wolves miniatures.

Deathwatch
- An overview of the Deathwatch;
- A Deathwatch army list, with the Special Issue Ammunition and And They Shall Know No Fear abilities;
- 7 datasheets for Deathwatch miniatures.

Grey Knights
- An overview of the Grey Knights;
- A Grey Knights army list, with the Sanctic psychic discipline, and the And They Shall Know No Fear, Daemon Hunters, Rites of Banishment and Teleport Strike abilities;
- 17 datasheets for Grey Knights miniatures.

Imperial Fists
- An overview of the Imperial Fists;
- A datasheet for Captain Lysander.

Crimson Fists
- An overview of the Crimson Fists;
- A datasheet for Pedro Kantor.

Flesh Tearers
- An overview of the Flesh Tearers;
- A datasheet for Gabriel Seth.

* Non-Space Marine Imperial armies not covered in this book are catered for in Index: Imperium 2

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

There is no time for peace. No forgiveness. No respite. There is only war.

After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…

The Book

This is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

Rules

The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.

Three Ways to Play

- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.

Advanced Rules

While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:

- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.

Dark Millennium

The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.

The Imperium of Man

Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.

There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.

The Forces of Chaos

You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.

The Xenos Threat

This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 2 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Ork, T’au Empire, Tyranid and Genestealer Cults armies*.

It includes 137 datasheets covering the Ork, T’au Empire, Tyranid and Genestealer Cults range of miniatures, with overviews of each army. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Orks
- An overview of the Orks and their 6 main clans – Goffs, Evil Sunz, Bad Moons Deathskulls, Blood Axes and Snakebites;
- An Ork army list, with an explanation of the Clan keyword, Power of the Waaagh! psychic discipline and the 'Ere We Go! and Mob Rule Abilities;
- 46 datasheets for Ork miniatures.

T'au Empire
- An overview of the T'au Empire;
- A T'au Empire army list, with an explanation of the Septs keyword, For the Greater Good Ability and rules for using Markerlights;
- 37 datasheets for T'au Empire miniatures and Tidewall scenery pieces.

Tyranids
- An overview of the Tyranids;
- A Tyranids army list, with an explanation of the Hive Fleet keyword, Hive Mind psychic discipline and the Synapse, Instinctive Behaviour and Shadow in the Warp Abilities;
- 39 datasheets for Tyranid miniatures.

Genestealer Cults
- An overview of the Genestealer Cults;
- A Genestealer Cults army list, with an explanation of the Broodmind psychic discipline and the Cult Ambush, Unquestioning Loyalty and Brood Brothers Abilities;
- 15 datasheets for Genestealer Cult miniatures.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Adeptus Custodes are the Emperor’s personal guard. For ten thousand years they have stood sentinel over the Master of Mankind and defended the gates of his palace. Yet now the Emperor’s blades are unsheathed. Biochemically fashioned from infancy to function as supreme tacticians, combatants and bodyguards, they are death incarnate to those who oppose the Emperor’s will. Each Custodian is sublimely skilled, their talents and abilities to the Space Marines what those transhuman warriors are to unaugmented Imperial soldiery. The Ten Thousand walk the stars in numbers not seen since the Great Crusade, and woe betide those who stand in their way.

Codex: Adeptus Custodes contains a wealth of background and rules – the definitive book for Adeptus Custodes collectors. Within this 80-page hardback, you’ll find:

- Brotherhood of the Demigods: the history of the Adeptus Custodes, from their formation as the Legio Custodes to their increased visibility and wider role in the campaign against Chaos since the Great Rift;
- Detailed descriptions of their deployment during the Horus Heresy, the civil war ten thousand years ago that tore the Imperium in twain, along with details of their role protecting the Emperor’s Golden Throne;
- Shadows and Alchemy: the process by which Adeptus Custodes are created. along with details of their defence of Terra including an overview of the palace itself;
- Rise of the Primarch: an overview of the Gathering Storm, a series of events that saw the Ultramarines Primarch Roboute Guilliman restored to glory and the Adeptus Custodes being sent to aid the Indomitus Crusade;
- A Host of Heroes: the composition of the Adeptus Custodes, and the manner in which they organise themselves for war – far more loosely than other Imperial organisations, but easily as effective;
- Uniforms and Heraldry: examples for 5 shield companies – the Shadowkeepers, the Aquilan Shield, the Dread Host, the Solar Watch and the Emissaries Imperatus;
- The Solar Fastness: while once the invasion of Terra was unthinkable, since the Great Rift things have changed. This section describes the Adeptus Custodes’ defence of the Sol System;
- The Tale of Ten Thousand: a timeline of major events in the Adeptus Custodes’ history;
- Background and details on each character and unit available to an Adeptus Custodes army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get an Adeptus Custodes army primed for games of Warhammer 40,000 is in here:

- 13 datasheets providing rules for every Adeptus Custodes unit and miniature;
- Army abilities reflecting the Adeptus Custodes’ methods of war on the tabletop;
- Armoury of the Adeptus Custodes: wargear both ranged and close-combat for use by the Adeptus Custodes;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Auric Mortalis: rules for Battle-forged armies, including:
- 27 unique Stratagems;
- 6 unique Warlord Traits;
- Relics of Terra: 13 weapons and artefacts available only to Adeptus Custodes;
- 6 unique Tactical Objectives.

Games Workshop The Age of Sigmar has begun! The Gates of Azyr have opened, unleashing the celestial armies of the God-King Sigmar upon the Mortal Realms. It is a time of ceaseless war as the Stormcast Eternals seek to retake empires and kingdoms that have been consumed and corrupted by Chaos, while the races of the realms rise up to claim back their freedom.

The Warhammer Age of Sigmar Primer is your first look at the embattled Mortal Realms and the heroes and villains who fight to decide their fate. Inside you will find:

• The core game rules for Warhammer Age of Sigmar
• A sample Warscroll and Warscroll Battalion for the mighty Stormcast Eternals
• A Battleplan to introduce you to warfare in the Age of Sigmar
• A step-by step guide to painting a Stormcast Eternal
• A glimpse into a world riven by war and carnage.

This Mobile Edition is designed for your iPhone. The layout, text and images are optimised to provide an outstanding mobile eBook experience and the perfect way to begin your journey through into the Age of Sigmar.

If you are on an iPad, we recommend the iBooks-exclusive Enhanced Edition for the best experience.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium Vol.2 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Imperial armies*.

It contains datasheets covering the range of Imperial miniatures, including fortifications, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in thisbook:

Astra Militarum
- An overview of the Astra Militarum and their army organisation;
- Overviews of Cadian Shock Troops, Catachan Jungle Fighters, Officio Prefectus, Militarum Tempestus, Militarum Auxilia, and Aeronautica Imperialis armies;
- An Astra Militarum army list, with an explanation of the Regiment keyword and the Voice of Command Ability;
- 49 datasheets for Astra Militarum miniatures.

Adeptus Mechanicus
- An overview of the Adeptus Mechanicus, including overviews of the Cult Mechanicus and Skitarii;
- An Adeptus Mechanicus army list, including an explanation of the Forge World keyword and Canticles of the Omnissiah Ability;
- 17 datasheets for Adeptus Mechanicus miniatures.

Questor Imperialis
- An overview of the Imperial Knights;
- An Imperial Knights army list, with an explanation of the Household keyword;
- 5 datasheets for Imperial Knights miniatures.

Adeptus Ministorum
- An overview of the Adeptus Ministorum and Sisters of Battle;
- An Adeptus Ministorum army list, with an explanation of the Order keyword and the Acts of Faith, Shield of Faith, and Zealot Abilities;
- 21 datasheets for Adeptus Ministorum and Sisters of Battle miniatures.

Sisters of Silence
- An overview of the Sisters of Silence.
- A Sisters of Silence army list, with the Witch Hunters and Psychic Abomination Abilities;
- 4 datasheets for Sisters of Silence miniatures.

Officio Assassinorum
- An overview of the Officio Assassinorum and their 4 most famous Temples (Vindicare, Callidus, Culexus, Eversor);
- An Officio Assassinorum army list, with the Independent Operative and Lightning Reflexes Abilities;
- 4 datasheets for Officio Assassinorum miniatures.

The Inquisition
- An overview of The Inquisition and their 3 most infamous Ordos (Hereticus, Xenos, Malleus);
- An Inquisition army list, with the Telethesia psychic discipline, an explanation of the Ordo keyword and the Quarry Ability;
- 9 datasheets for Inquisition miniatures.

Adeptus Custodes
- An overview of the Adeptus Custodes;
- An Adeptus Custodes army list, with 3 datasheets for Adeptus Custodes miniatures.

Fortifications
- An overview of Fortifications in the 41st Millenium;
- 4 datasheets for using Fortifications in games of Warhammer 40,000.

*Space Marines armies are covered in Index: Imperium 1.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Wreathed in warpfire and imbued with boundless empyric energy, the Thousand Sons are the favoured mortal servants of Tzeentch, the Weaver of Destinies. What soul remains in these Heretic Astartes is consumed by a desire to see the Imperium burn. An aura of maddening flux radiates from the psychic core of the Traitor Legion, twisting hope into despair. As their warp presence flares ever brighter, time shifts unnaturally, stretching seconds into seeming eternities and crushing seconds into fleeting moments.The only anchors to reality that remain are the racing heartbeats of the fearful and the incessant pounding of Rubric Marines advancing in perfect unison. Whole swathes of realspace are left burning in the Thousand Sons’ wake, yet each battle is but a single step in a larger plan, a lone ripple in the corrupted stream of fate.

- Legion of Tzeentch: the history of the Thousand Sons, from their formation, the harnessing of the flaw that granted psychic mutations, and their near-destruction during the Horus Heresy at the iconic battle against the Space Wolves on their homeworld of Prospero;
- The Planet of the Sorcerers: details on this nightmarish world of daemons, from which the Thousand Sons launch their raids, and which has been drawn through the veil by Magnus the Red into the Emperor’s domain;
- An overview of the Legion’s organisation, with details of the 9 cults it is divided into;
- Hosts of the Psyker Lords: 12 examples of the uniforms, colour schemes and iconography of Thousand Sons sects;
- A galactic map featuring key flashpoints and summoning rituals of the Thousand Sons;
- The Prism of Warfare: details of the sinister methods of war that these warriors mete out;
- A timeline covering major battles and events in their history, from the Horus Heresy to the Great Rift;
- Background and details on each character and unit available to a Thousand Sons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Thousand Sons army primed for games of Warhammer 40,000 is in here:

Games Workshop In this comprehensive painting workshop, professional army painters Steve Bowerman, Chad Mierzwa, Chris Peach and Duncan Rhodes show you how to paint all the warriors, characters and vehicles found in the Warhammer 40,000 Dark Vengeance boxed game. The techniques in this guide can be used when painting any Dark Angels Space Marines, including the famed Deathwing and Ravenwing, or Chaos Space Marines from the Crimson Slaughter Renegade Space Marine Chapter.

Games Workshop It began with unsettling dreams, and unnatural lights in the sky. Tempers frayed, families fractured and rulers became irate as their subjects fell to distraction and gossip. There was something in the air, they said; some malediction that threatened to turn the disquiet into dread. Waking nightmares spread across every land, promising a deathly face or the terror of oblivion. Traders and explorers carried ominous accounts through Realmgates only to find those on the other side bore disturbing stories of their own. This period became known as the Time of Tribulation, and it was well-named.

Malign Portents contains background and rules which catapult the mortal realms into a time of grim uncertainty, as Nagash begins an aeons-long grand plan to assert his power over the dead, spreading the necrotic influence of Shyish over every realm. Of course, the visions of disaster this plan is causing have not gone unnoticed – Khorne, Nurgle, Tzeentch, Slaanesh, the Horned Rat and Sigmar himself are affected by these portents, and every faction in the mortal realms is moving against the undead hordes of Nagash.

Contained within:

Background

- A brief history of the Age of Sigmar, from the apocalyptic death of the world-that-was to Sigmar’s discovery of the mortal realms, his reign of peace, the ascendance of Chaos that tore his empires down and the glorious vengeance of Azyr during the Realmgate Wars;
- The visions and phenomena that plague the realms, as scryers and wizards across the realms see visions of a grim future – the dead reanimated and marching to total war, expanding the influence of Shyish to grim ends;
- Introduction of the Warscryer Citadels – potent sources of celestial magic hurled down by Sigmar himself that, when mastered, grant the power of prophecy;
- Introductions to the 4 champions introduced with Malign Portents, 1 for each Grand Alliance – the Lord-Ordinator, the Darkoath Warqueen, the Knight of Shrouds and the Fungoid Cave-Shaman;
- The history of the realm of Shyish, also known as the realm of Death, an overview of Nagash’s grand plan, and an insight into the disastrous consequences should this plan go unopposed;
- The Doomed March: Nagash’s plan has come to the attention of many, and whole armies have been mobilised to invade Shyish – this is the story of just how badly that has gone so far;
- A timeline of key battles and events leading up to the time depicted in Malign Portents;
- A miniatures showcase featuring armies, depictions of key battles, and examples of fantastically painted miniatures by the ‘Eavy Metal painting team

Rules

- The Time of Tribulations: a selection of optional rules for Open, Narrative and Matched Play games of Warhammer Age of Sigmar, which allow you to recreate the battles of this inauspicious time, including:
- Realm of Battle: Shyish, the Realm of Death: rules which help you set your battles in this deathly realm, including Realmscape rules, the new spell Pall of Doom, new Command Abilities and The Power of Death – effects which come into play whenever a unit is slain in the realm of Shyish;
- The Malign Portents: these are 6 dark omens caused by the cataclysmic nature of Nagash’s grand undertaking that befall heroes in Warhammer Age of Sigmar, each omen itself consisting of 6 effects that can aid them by using Prophecy Points in their battles – with bonuses for using Harbingers, the 4 new characters introduced in the book;
- Skirmish Battles: rules for fighting Skirmishes in Shyish, including the use of Malign Portents, Command Abilities, Artefacts of Power, Mysterious Terrain and Rewards of Battle (including Magic of Shyish, 3 extra spells for Wizards), along with a Battleplan featuring objectives, setup instructions and victory conditions;
- 3 Narrative Battleplans, each featuring objectives, setup instructions, victory conditions and special rules;
- 2 Pitched Battles, each featuring set-up instructions, use of Triumphs, rules for generating prophecy points, victory conditions and additional rules if both players bring a Harbinger as part of their armies;
- 4 Warscrolls, 1 each for the 4 new characters – the Lord-Ordinator, the Darkoath Warqueen, the Knight of Shrouds and the Fungoid Cave-Shaman – along with their special rules for interpreting the Malign Portents and directing the will of the gods into their battles;
- A Warscroll of the Warscryer Citadel, a scenery piece which allows those who hold it to glimpse the future;
- Pitched battle profiles for the 4 Harbingers.

Games Workshop This Imperial Armour index will be available to order soon. Sign up to the Forge World newsletter for more details.

This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Imperial Knights/Questor Imperialis and Titan Legions, as well as the malevolent traitors of the Renegades and Heretics army.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contain all the information you need to field your Forge World models from the Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Imperial Knights/Questor Imperialis, Titan Legions and Renegade and Heretics factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies.

Contained in the 134-page hardback:
- 59 datasheets for using your Astra Militarum miniatures;.
- 16 datasheets for using your Death Korps of Krieg miniatures;.
- 11 datasheets for using your Elysians miniatures;
- 14 datasheets for using your Renegades & Heretics miniatures;
- 7 datasheets for using your Imperial Knights/Knight Questoris miniatures;
- 3 datasheets for using your Titans.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.

Please note – you will need a copy of the Warhammer 40,000 rulebook, Warhammer 40,000 – Index: Imperium 1 and Warhammer 40,000 – Index: Imperium 2 to make full use of this book and its contents. And if you plan on using your renegades and heretics datasheets you will also need a copy of Warhammer 40,000 - Index: Chaos

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Aeldari – Craftworld Eldar, Dark Eldar and Harlequins – or Necron armies*.

It contains 124 datasheets covering the range of Aeldari and Necron miniatures, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Craftworlds
- An overview of the Craftworld Aeldari (formerly Eldar);
- A Craftworlds army list, with an explanation of the Craftworld keyword, the Runes of Battle and Runes of Fate psychic disciplines and the Battle Focus and Ancient Doom Abilities; - 45 datasheets for Craftworld Aeldari miniatures.

Drukhari
- An overview of the Drukhari (formerly Dark Eldar);
- A Drukhari army list, with an explanation of the Kabal, Wych Cult and Haemonculus Coven keyword and the Power From Pain and Combat Drugs Abilities;
- 32 datasheets for Drukhari miniatures.

Harlequins
- An overview of the Harlequins;
- A Harlequins army list, with an explanation of the Masque keyword, the Phantasmancy psychic discipline and the Rising Crescendo Ability;
- 8 datasheets for Harlequins miniatures.

Ynnari
- An overview of the Ynnari (an Eldar alliance of followers of Ynnead introduced in the Gathering Storm);
- An Ynnari army list, with an explanation of the Reborn keyword, the Revenant psychic disciplineand the Strength From Death Ability
- 3 datasheets for Ynnari miniatures.

Necrons
- An overview of the Necrons.
- A Necrons army list, with an explanation of the Dynasty keyword, Reanimation Protocols, Living Metal, and Powers of the C'Tan Abilities;
- 36 datasheets for Necron miniatures.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The 41st Millennium is an age of war and darkness. The Imperium is assailed from all sides, but standing between civilisation and annihilation is a warrior brotherhood. Forged through forgotten science and strengthened by duty and training, they are the Angels of Death – the Space Marines – and they were made for battle. By their heroics does Humanity endure. They are few – there are but a thousand Chapters, numbering a thousand each – yet through bravery, consummate skill and unceasing dedication, they are sufficient. Space Marines launch thunderbolt strikes into the heart of the foe, battling constantly against overwhelming odds to ensure the continued survival of Mankind itself.

Codex: Space Marines contains a wealth of background and rules – the definitive book for all Space Marines collectors. Within its pages, you’ll find:

Background

- The Emperor’s Finest: the origin of the Space Marines, with a guide to the original Legions and their successor Chapters, a detailed breakdown of the methods, technology and rituals behind the creation of these superhuman soldiers and an explanation of how their Chapters are organised, with guides to heraldry and markings;
- Imperius Dominatus: an annotated map of the galaxy, showing the full, dreadful extent of the Cicatrix Maledictum’s reach, and the Chapter homeworlds it has cut off;
- A Brotherhood at War: a timeline featuring some of the most important battles and events in the Space Marines’ struggle against the darkness, leading up to the faint glimmer of hope that is the Indomitus Crusade;
- Chronicles of Ultramar: an in-depth guide to the Ultramarines, their homeworld Ultramar, the composition of their infamous 2nd Company, a timeline of their heroic history and a brief overview of their successor Chapters;
- Guides to the White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, with timelines of major battles, as well as descriptions and colour schemes of their successor Chapters;
- Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters.

Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in the colours of each founding Chapter.

Rules

This book contains everything needed to get a Space Marines army ready for war! A huge collection of rules content is within:

- 85 datasheets covering the entire Space Marines range – including the Primaris Space Marines;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
- Rules profiles for every piece of wargear and every weapon in the Space Marines’ arsenal;
- Rules for Battle-forged armies, including abilities for Space Marines armies and specific Chapter Tactics for Ultramarines, White Scars, Imperial Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, reflecting their unique fighting styles;
- 26 Stratagems for Battle-forged armies, reflecting the varied tactics used by Space Marines commanders on the battlefield;
- 6 Warlord Traits, for use with any Space Marine Warlord, with Chapter-specific Warlord traits for Ultramarines, White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands;
- Chapter Relics: special weapons and wargear wielded in battle by Space Marines characters;
- the Librarius psychic discipline: 6 psychic abilities for use by Space Marines Librarians;
- 6 Tactical Objectives for use by Space Marines armies.

Games Workshop This Imperial Armour index will be available to order soon. Sign up to the Forge World newsletter for more details.

This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Eldar (Aeldari), Dark Eldar (Drukhari), T'au Empire, Necron, Orks and Tyranids miniatures.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contain all the information you need to field your Forge World models from the Eldar/Aeldari,Dark Eldar/Drukhari, T'au Empire, Necron, Orks and Tyranids factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies.

Contained in the 96-page hardback:
- 18 datasheets for using your Eldar/Aeldari miniatures;
- 2 datasheets for using your Dark Eldar/Drukhari miniatures;
- 23 datasheets for using your T'au Empire miniatures;
- 11 datasheets for using your Necron miniatures;
- 19 datasheets for using your Ork miniatures;
- 8 datasheets for using your Tyranids miniatures.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.

Please note – you will need a copy of the Warhammer 40,000 rulebook, Warhammer 40,000 – Index: Xenos 1 and Warhammer 40,000 – Index: Xenos 2 to make full use of this book and its contents.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;- a Glossary – tap terms and rules to see their details in an instant;- 360-degree miniature photography, rotatable with a swipe of a finger;- Scrolling text, designed to optimise the reading experience for your phone or tablet;- Pop-up content – bring up extra information at a touch;- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.
An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.

The Rules

Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.

Open Play

Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:

- Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence on the battle.
- Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.

Narrative Play

Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:

- Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
- Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
- Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
- Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.

Matched Play

For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:

- Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
- Battlezone: Industrial Worlds – use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weapons’ potential;
- Battlezone: Empyric Storms – rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
- A guide to setting up and running Ladder campaigns;
- An explanation of Battle-forged armies, creating Detachments and Army Rosters;
- Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Astra Militarum is the implacable military arm of the Imperium, and one of the largest forces in the galaxy. On thousands of battlefields scattered throughout the galaxy, the soldiers of the Astra Militarum march to war. They are the Hammer of the Emperor, who with faith, fury and sheer weight of numbers crush heretics and xenos alike beneath their boots. Massed ranks of Guardsmen unleash concentrated salvoes of las-blasts while officers bellow orders over the thunderous roar of tank and artillery fire.

Background

- Hammer of the Emperor: the origins of the Astra Militarum – dating back to the Great Crusade – with details of their structure and organisation, the methods of recruiting (some more humanitarian than others…), their training and deployment;
- A Galaxy of War: an annotated map of the current state of the galaxy, with key war zones where the Astra Militarum battle;
- Detailed background and colour schemes of the Astra Militarum regiments of Cadia, Catachan, Armageddon, Vostroya, Vahalla and Tallarn;
- Regiments of Distinction: background on 12 regiments – Armageddon Ork Hunters, Athonian Tunnel Rats, Miasman Redcowls, Mordian iron Guard, Tanith First and Only, Savlar Chem-Dogs, Ventrillian Nobles, Indigan Praefects, Mordant Acid-Dogs, Faeburn Vanquishers, Truskan Snowhounds and Vresh Grenadiers;
- Heroes Beyond Number: a history of the major battles fought by the Astra Militarum;
- Background and details on each character, vehicle and unit available to an Astra Militarum army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of several regiments painted by the renowned ‘Eavy Metal team – including expertly-converted models showing you how to represent the more esoteric regiments on the gaming table.

Rules

Everything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here:

- 56 datasheets containing rules for every Astra Militarum unit and vehicle;
- Army abilities reflecting the Astra Militarum’s methods of war, including Astra Militarum Orders and Regimental Orders;
- Armoury of the Imperium: wargear both ranged and close-combat used by the Astra Militarum;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Bulwark of Humanity: rules for Battle-forged armies:
- Regimental Doctrines for Cadian, Catachan, Valhallan, Vostroyan, Armageddon, Tallarn, Mordian, Militarum Tempestus Regiments;
- 6 unique Warlord Traits,
- 25 Stratagems, with 8 specific to the Regiments named above;
- the Heirlooms of Conquest: a selection of rare wargear;
- The Psykana psychic discipline, available to any Astra Militarum model with the Psyker keyword,
- 6 Warlord Traits for use by any Warlord, with a further specific to the above-named Regiments;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Death to the False Emperor!

The Chaos Space Marines are superhuman traitors grown strong on the power of the Dark Gods. The ultimate nemesis of the Imperium, they surge from hidden lairs and hellish warp storms to fall without warning upon their victims. Murderous warriors clad in baroque power armour fight alongside teeming human Cultists and hulking Chaos Terminators; gargoyle-mouthed daemon engines stomp to war alongside growling battle tanks and hosts of malevolent entities spawned from the warp. Leading this malefic throng are the Champions of Chaos, evil warlords who have plagued the empire of Man for ten thousand years and more. Now, as the skies bleed raw Chaos energy, their time has come. Let the galaxy burn!

Codex: Chaos Space Marines contains a wealth of background and rules – the definitive book for Chaos Space Marines collectors. Within its pages, you’ll find:

Background

- Let the Galaxy Burn: the terrible origin of the Chaos Space Marines, their betrayal of the Emperor during the Horus Heresy that ushered in an era of damnation, a timeline detailing the Ages of Betrayal, Retribution and Apotheosis with key battles and atrocities in gruesome detail (with a further timeline detailing the horrors of Abaddon’s various Crusades) and a map detailing the current, tainted state of the galaxy;
- Information and details of the 7 major Chaos Legions – The Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters and Emperor’s Children – with histories, key battles, heraldries and colour schemes for each;
- An in-depth look at each of the characters and units available to each Chaos Space Marines army, with appropriately grisly background;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Chaos Space Marines expertly painted by the ‘Eavy Metal team.

Rules

Everything needed to get your Chaos Space Marines ready for galaxy-smashing combat in games of Warhammer 40,000 is within:

- 45 datasheets covering the Chaos Space Marines range, featuring their rules and statistics for use in games;
- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
- Rules profiles for every piece of wargear and every weapon in the Chaos Space Marines’ arsenal;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Rules for Battle-forged armies – 8 Legion Traits, 1 for each of the original Legions and 1 for Renegade Chapters;
- 24 Stratagems of which7 which are Legion-specific; the Dark Hereticus psychic discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh and 14 weapons and artefacts available only to Chaos Space Marines;
- 6 Warlord Traits usable by any Chaos Space Marines Warlord and a further 7 which are Legion-specific;
- 6 unique Tactical Objectives for Chaos Space Marines.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Chaos is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Chaos Space Marines, Chaos Daemons and Renegade Knights armies.

It includes 113 datasheets spread across those armies, with an overview of each. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Heretic Astartes
- An overview of the Chaos Space Marines, featuring the organisation of a typical Chaos warband;
- A Heretic Astartes army list, with explanations of the Legion and Mark of Chaos keywords, the Dark Hereticus psychic discipline, Abilities and Chaos Icons;
- 47 datasheets for Chaos Space Marines miniatures.

World Eaters
- An overview of the World Eaters;
- A World Eaters army list, including the Servants of Khorne and Berserker Horde Abilities;
- 2 datasheets for World Eaters miniatures.

Thousand Sons
- An overview of the Thousand Sons;
- A Thousand Sons army list, with Servants of Tzeentch and Legacy of the Rubricae Abilities;
- 6 datasheets for Thousand Sons miniatures.

Death Guard
- An overview of the Death Guard;
- A Death Guard army list, including the Contagion psychic discipline, and the Servants of Nurgle and Lords of the Plague Host Abilities;
- 7 datasheets for Death Guard.

Emperor's Children
- An overview of the Emperor's Children;
- An Emperor's Children army list, including Servants of Slaanesh and Masters of Kakophoni Abilities and 2 datasheets for Emperor's Children.

Chaos Daemons
- An overview of the Chaos Daemons, including the hierarchy of the various types of Daemon;
- Chaos Daemons army list including Nurgle, Slaanesh and Tzeentch psychic disciplines, Daemonic, Unstoppable Ferocity, Ephemeral Form, Disgustingly Resilient and Quicksilver Swiftness Abilities, and rules for summoning Daemons.

Daemons of Khorne
- An overview of the Daemons of Khorne;
- 13 datasheets for Daemons of Khorne miniatures.

Daemons of Tzeentch
- An overview of the Daemons of Tzeentch;
- 12 datasheets for Daemons of Tzeentch miniatures.

Daemons of Nurgle
- An overview of the Daemons of Nurgle;
- 7 datasheets for Daemons of Nurgle miniatures.

Daemons of Slaanesh
- An overview of the Daemons of Slaanesh;
- 12 datasheets for Daemons of Slaanesh miniatures.

Questor Traitoris
- An overview of the Renegade Knights;
- A datasheet for using your Renegade Knight miniature.

Games Workshop <p>This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.

A dread figure casts its shadow across the battlefield, a skeletal giant clad in osseous armour and wielding a skull-tipped staff that casts a sickening glow across the earth. A nimbus of shrieking spirits swirls around this nightmarish form. The avatar of undeath gestures with a fleshless hand, and the ground beneath it erupts as hordes of skeletons burst from shallow graves, falling upon their new master’s foes with rusted blades swinging. Nagash, the Great Necromancer, surveys the carnage with cold approval. Even as his enemies are torn apart, they rise again, slaughtering those they fought beside mere moments earlier. Such is the will of Nagash, and such is the fate he desires for all living things.

In Battletome: Legions of Nagash, you’ll find:

- The Lord of Undeath: a description of Nagash’s place in the grand scheme of the mortal realms, the undead creatures that serve him and an overview of the plans he has – elimination of all life and the expansion of his empire;
- The Missing Souls: previously, an uneasy alliance – or at least a mutual respect – existed between Nagash and the God-King Sigmar; in this section, learn how that alliance fell apart;
- The Realm of Death: a description of Shyish, a realm of endings and underworlds uncountable, and Nagash’s domain;
- The Legions of Nagash: an overview of Nagash’s armies, and how Mortarchs are employed to lead them into grim battle;
- A Legacy of Darkness: a timeline covering Nagash’s exploits dating back to the Age of Myth, with key events and battles leading to the present time;
- Detailed background on the forces available to Nagash, including his Mortarchs, Soulblight Vampires, Nighthaunt Spirits, The Deathrattle Legions, Deathmages, and Deadwalkers;
- A showcase of beautifully-painted Citadel miniatures, with an example army
- Painting your Legion: expert painting advice including stage by stage examples of painting bone, zombie flesh, rusted blades and banners, with special effects including adding gore, grime and dirt to your miniatures.

Rules

All the rules you need in order to get your Legions of Nagash army ready for the gaming table are here:

- 33 Warscrolls, covering every miniature in the Legions of Nagash faction;
- 6 sets of Allegiance Abilities – the Grand Host of Nagash, Legion of Sacrament, Legion of Blood, Legion of Night, Soulblight, and Death – each with their own unique Artefacts of Power, Command Traits, Battle Traits, and Command Ability;
- 2 different Lores of the Dead – Lore of the Deathmages, and Lore of the Vampires;
- 2 Battleplans, each featuring guidance on army compositions, objectives, specific Command Abilities for both sides, set-up and victory conditions;
- Rules for setting up a Legions of Nagash warband for a Path to Glory campaign, including a Champion Rewards Table, Monster Followers Rewards Table, Followers Rewards Table, and Path to Glory warband roster;
- Pitched Battle Profiles for every unit and miniature featured in this Battletome.</p><p><strong>Read it Because</strong><br></p>

Games Workshop This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Space Marine, Grey Knight, Inquisition and Sisters of Battle units, including ancient relics from the age of the Horus Heresy for your Adeptus Astartes forces, as well as revisiting characters from Forge World’s Badab Wars campaign.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 1 and Warhammer 40,000 – Index: Imperium 2, expanding on the range of Datasheets to be found there and contain all the information you need to field your Forge World models in the new edition of the Warhammer 40,000 game. Also included are both Power ratings and an appendix for their use in Battle-forged armies.

Contained in the 134-page hardback:

- The Battle Armour section includes 10 datasheets for using your tank miniatures;
- The Heavy Armour section includes 6 datasheets for using your heavy, super-heavy and assault tank miniatures;
- The Dreadnoughts section includes 7 datasheets for using your Dreadnought miniatures;
- The Strike Craft section includes 10 datasheets for using your flyer miniatures;
- The Battlefield Support includes 9 datasheets for using your artillery, drop pods and stronghold miniatures;
- 6 datasheets for using your War Machines of the Grey Knights, The Inquisition & Adepta Sororitas miniatures;
- 26 datasheets for using your Imperial Armour Character miniatures.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.

Please note – you will need a copy of the Warhammer 40,000 rulebook, Warhammer 40,000 – Index: Imperium 1 and Warhammer 40,000 – Index: Imperium 2 to make full use of this book and its contents.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Lost in the vastness of space, the craftworlds float in utter isolation like scattered jewels upon a pall of velvet. Distant from the warmth of sun or planet, their domes gaze into the darkness of empty space. within them live the survivors of a civilisation abandoned long ago amidst terrifying destruction. These are the Aeldari, a race that is all but extinct, the last remnants of a people whose mere dreams once overturned worlds and quenched suns.

Codex: Craftworlds contains a wealth of background and rules – the definitive book for Craftworld Aeldari collectors. Within, you’ll find:

Background

- Remnants of the Fall: the origins of the Craftworld Aeldari, their glittering rise and tragic fall, and the ongoing, desperate struggle for survival that consumes them utterly;
- Organisation of Craftworld warhosts, along with the strategic disposition of Aeldari Craftworlds – this includes a breakdown of the colours, symbols and iconography of the worlds that remain, and the structure of their armies;
- Detailed background and heraldry of the following Craftworlds: Biel-Tan, Ulthwé, Iyanden, Saim-Hann and Alaitoc;
- Wanderers of the Stars: brief profiles of more Craftworlds – Altansar, Il-Kaithe, Lugganath, Iybraesil, Yme-Loc and Mymeara;
- The Doom of the Aeldari: a timeline of significant events both before and after the Fall; presented with the proviso that much knowledge has been lost, this concentrates largely on the Age of Survival with important battles and discoveries listed;
- Background and details on each character, vehicle and unit available to an Aeldari army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Craftworld Aeldari army primed for games of Warhammer 40,000 is in here:

- 46 datasheets containing rules for every Craftworld Aeldari unit and miniature;
- Army abilities reflecting the Craftworld Aeldari’s methods of war on the tabletop,;
- The Forge of Vaul: wargear both ranged and close-combat used by the Craftworld Aeldari;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- A Lethal Elegance: rules for Battle-forged armies, including –
- Craftworld Attributes for the following Craftworlds: Biel-Tan, Ulthwé, Iyanden, Saim-Hann, Alaitoc;
- 6 unique Warlord Traits available for any Craftworld Aeldari commander;
- 5 Craftworld-specific Warlord Traits, for the 5 named above;
- 26 Stratagems, with 5 Craftworld-specific;
- Remnants of Glory: a selection of 13 rare weapons and artefacts;
- Rune Disciplines, allowing you to choose between Runes of Battle and Runes of Fate for your models with the Psyker keyword;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Death Guard are the Traitor Legion most favoured by Nurgle. Utterly devoted to spreading the Plague God’s hideous diseases across realspace, they are living plague vectors whose bloated bodies and rusted war engines boast grotesque resilience and firepower. They are a walking pestilence, a living plague of destruction and horror. Their heavy tread heralds the end of hope, and the damnation of all who oppose them. Their touch withers all, and spreads seething corruption that swallows worlds. They are the sons of Mortarion, the chosen of Nurgle; fear them , and despair.

Codex: Death Guard contains a wealth of background and rules – the definitive book for Death Guard collectors. Within, you’ll find:

Background

- The Wages of Heresy: a detailed history of the Death Guard’s descent into absolute filth and corruption, driven into a grotesque damnation by the cold ambition of Mortarion, and a description of their homeworld and their enormous, rotting Plague Fleets;
- The organisation of the Death Guard: a surprisingly organised and coherent Legion, for all the rot and bloat, with 7 Plague Companies at the head of a vast and diverse force;
- The Chronicle of Virulence: a timeline of the Death Guard’s ten-thousand-year war of sickness waged against the servants of the false Emperor, with an annotated map showing key war zones;
- Heraldry and colour schemes for a variety of vectoriums and warbands;
- Background and details on each character and unit available to a Death Guard army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Death Guard expertly painted by the ‘Eavy Metal team.

Rules

Everything you need to get a Death Guard army primed for games of Warhammer 40,000 is in here:

- 33 datasheets containing rules for every Death Guard unit;
- Army abilities reflecting the Death Guard’s methods of war;
- Gifts of the Plague God: wargear both ranged and close-combat used by the Death Guard;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Scions of Mortarion: rules for Battle-forged armies:
- 6 unique Warlord Traits,
- 14 unique Stratagems (with a focus on the psychic might of this army),
- the Relics of Decay (6 rare artefacts unique to the Death Guard),
- the unique Contagion psychic discipline, available to all Death Guard psykers;
- 6 unique Tactical Objectives.

Games Workshop Army painter Chris Peach has assembled a formidable force of Necrons from the Nihilakh Dynasty. Here he explains how to paint models from the Necron range in their distinctive turquoise and gold colours using the Citadel paint range.

Games Workshop This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Chaos Space Marines, Chaos Daemons, Chaos Titan Legions and Renegade Knight units, including ancient relics from the age of the Horus Heresy in the shape of the ‘Hellforged’ for your Heretic Astartes forces, as well as revisiting characters and monsters from Forge World’s Siege of Vraks campaign.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Chaos, expand the datasheets which are found there and contain all the information you need to field your Forge World Chaos models in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies. You will need a copy of both the Warhammer 40,000 rulebook and Warhammer 40,000 – Index: Chaos to make full use of this book and its contents.

Contained in the 88-page hardback:
- The Daemon Bound section includes 6 datasheets for using your daemon engine miniatures;
- The Hellforged section includes 18 datasheets for using your tank, artillery and drop pod miniatures;
- The Eyrine Cults section includes 7 datasheets for using your flyer miniatures;
- The Lords of Ruin section includes 5 datasheets for using your Chaos Lord miniatures;
- The Children of the Warp section includes 12 datasheets for using your daemon miniatures;
- 7 datasheets for using your Traitor Questoris miniatures;
- 3 datasheets for using your Chaos Titans miniatures.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.
Please note – you will need a copy of the Warhammer 40,000 rulebook and Warhammer 40,000 – Index: Chaos to make full use of this book and its contents.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

No matter the foe, regardless of the odds, the proud warriors of the Dark Angels stubbornly refuse to accept defeat. Descendants of the First Legion, they stand foremost amongst the Chapters of the Space Marines, Mankind’s mightiest defenders. None fight with more grim determination than the Dark Angels, and their renowned special companies – the Deathwing and the Ravenwing – are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a dark obsession…

- The First Legion: the origins of the Dark Angels – one of the most famously secretive Chapters – their homeworld, and the dark stain on their history that motivates their crusade of vengeance;
- A guide to the Dark Angels’ Chapter organisation, with an explanation of their constant, obsessive hunt for the Fallen, along with their heraldries and Chapter markings;
- An overview of the Ravenwing and the Deathwing, specialist companies unique to the Dark Angels;
- Detailed colour schemes and heraldries of 8 successor Chapters: Angels of Redemption, Angels of Absolution, Angels of Vengeance, Blades of Vengeance, Consecrators, Disciples of Caliban, Angels of Defiance, and Guardians of the Covenant;
- In the Name of Absolution: a timeline of significant events and battles in the history of the Dark Angels;
- Background and details on each character and unit available to a Blood Angels army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Dark Angels army primed for games of Warhammer 40,000 is in here:

- 76 datasheets containing rules for every Dark Angels unit and miniature;
- Army abilities reflecting the Dark Angels’ methods of war on the tabletop;
- Armoury of the Rock: wargear both ranged and close-combat for use by Dark Angels armies;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Angels of Death: rules for Battle-forged armies, including:
- 6 unique Warlord Traits available for any Dark Angels commander;
- 26 unique Stratagems;
- Relics of Caliban: a selection of 6 rare weapons and artefacts unique to Dark Angels armies;
- Interromancy Discipline: 6 psychic powers available to any Dark Angels model with the Psyker keyword;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Beyond the boundaries of space and time, the Chaos Gods observe the galaxy with ancient and malevolent eyes. To these terrible entities, realspace is simply a battlefield, and its inhabitants mere pawns in the grandest game of all – the struggle for ultimate dominion between the Ruinous Powers themselves. Their truest servants, who fight this war in their names, are the daemons created in their own image: creatures of staggering power, horrifying aspect and exceptional cruelty.

- The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons;
- Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess;
- Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds;
- Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record…
- Background and details on each character and unit available to a Chaos Daemons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here:

- 50 datasheets, providing rules for every Chaos Daemons unit and miniature;
- Army abilities reflecting Chaos Daemons’ methods of war on the tabletop;
- Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- The Eternal Hordes: rules for Battle-forged armies, including:
- 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh;
- 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh;
- Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons;
- 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Sons of the angel-winged Primarch Sanguinius, the Blood Angels are noble and magnificent, a proud Space Marine chapter with ten millennia of history. They are warrior heroes who descend into battle on flaming wings to stand between the Emperor’s servants and the heretical hordes that seek to destroy them. Yet beneath their heroic exterior lies a dark secret known as the Flaw, a gene-curse that has bedevilled them for millennia, ravaging their souls until they fight as much for a suitably heroic end as they do for victory in the Emperor’s name.

- The Angelic Host: the origin of the Blood Angels, the story behind their homeworld of Ball, the horror of the Flaw and the introduction of Primaris Space Marines to their ranks;
- Ordering the Host: a detailed breakdown of the Blood Angels’ Chapter organisation, their heraldries and vehicle markings;
- Colour schemes and heraldries for 8 successor Chapters: Angels Encarmine, Angels Sanguine, Flesh Tearers, Carmine Blades, Angels Vermillion, Blood Drinkers, Knights of the Chalice, and Lamenters;
- A Chronicle of Heroes: a timeline of major Blood Angels engagements, from the founding to the present;
- Background and details on each character and unit available to a Blood Angels army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Blood Angels army primed for games of Warhammer 40,000 is in here:

- 77 datasheets, providing rules for every Blood Angels unit and miniature;
- Army abilities reflecting the Blood Angels’ methods of war on the tabletop;
- Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Sons of Sanguinius: rules for Battle-forged armies. including:
- 25 unique Stratagems;
- 6 unique Warlord Traits that any Blood Angels commander can use;
- Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels;
- Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword;
- 6 Tactical Objectives unique to the Blood Angels.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

Zoomable, pinsharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
a Glossary – tap terms and rules to see their details in an instant;
360degree miniature photography, rotatable with a swipe of a finger;
Scrolling text, designed to optimise the reading experience for your phone or tablet;
Popup content – bring up extra information at a touch;
Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Tyranids are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.

Codex: Tyranids contains a wealth of background and rules – the definitive book for Tyranids collectors. Within, you’ll find:

Background

The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their Hive Fleets to their seemingly unstoppable advance throughout the galaxy, along with details of the manner in which their Hive Minds operate;
Invasion Swarms: a stepbystep guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare;
Detailed background of the following Hive Fleets: Behemoth, Kraken and Leviathan, with dramatic recounting of famous battles and colour schemes for each;
Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets – Jormungandr, Hydra, Gorgon, Kronos, Tiamet, and Ouroboris;
A galactic map showing the currently known major Tyranid incursions;
Background and details on each character and unit available to a Tyranid army;
A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:

29 datasheets containing rules for every Tyranid unit and miniature;
Army abilities reflecting the Tyranids’ methods of war on the tabletop;
Weapons of the Hive Fleets: wargear both ranged and close combat for use by Tyranid Swarms;
Points values for all miniatures, weapons and wargear for use in Matched Play games;
The Shadow in the Warp: rules for Battleforged armies, including:
Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos;
6 unique Warlord Traits available for any Tyranid commander;
7 Warlord Traits specific to the above named Hive Fleets;
28 unique Stratagems;
Bioartefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy’s doom;
Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword;
6 unique Tactical Objectives.

Games Workshop The valiant Fire Warriors, advanced battlesuits and sleek vehicles of the Tau Empire fight at the forefront of their great Third Sphere Expansion. In this Army Workshop, the talented Studio army painters demonstrate how to paint a varied selection of Tau Empire miniatures using the Citadel paint range. Example miniatures featured in this extensive painting guide include Commander Farsight and a mighty Riptide Battlesuit painted in the colours of the T’au Sept.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Adeptus Mechanicus are the keepers and manufacturers of technology for the Imperium of Mankind. It is a role they guard jealously, using their own standing armies, engines of war and god-machines. It is within their power to unleash the most arcane weaponry in the Imperium, and they do so without mercy. Grim processions of soldiers stride in perfect unison, each one a disturbing fusion of man and machine. Behind them stomp soulless automata, and towering over them are enormous walkers. An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious.

Background

- Disciples of the Machine God: a detailed history of the Adeptus Mechanicus, from their inception to the 41st Millennium, describing their devotion to the divine trinity – the Omnissiah, the Machine God and the Motive Force;
- An illustrated organisation of the Adeptus Mechanicus’ fighting forces, divided into macroclades, cohorts and maniples, with an overview of the hierarchy of the Cult Mechanicus;
- Bastions of the Machine God: a map of their forge worlds, Mechanicus-aligned Knight worlds, Skitarii expeditions and Dark Mechanicum worlds;
- Iconography of the Adeptus Mechanicus: icons, sigils and background information for 11 infamous forge worlds;
- The Ever-faithful: colours and heraldries for 17 examples of Kastelan Robots of the Cult Mechanicus;
- A guide to the structure of a Mechanicus-aligned House, with 4 examples of Questor Mechanicus heraldry;
- A detailed timeline of key events, discoveries and battles in the history of the Adeptus Mechanicus;
- Background and details on each character, vehicle and unit available to an Adeptus Mechanicus army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the major forge worlds expertly painted by the ‘Eavy Metal team.

Rules

Everything you need to get a Adeptus Mechanicus army primed for games of Warhammer 40,000 is in here:

- 22 datasheets containing rules for every Adeptus Mechanicus unit;
- Army abilities reflecting the Adeptus Mechanicus’ methods of war;
- Armoury of the Machine God: wargear both ranged and close-combat used by the Adeptus Mechanicus;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Congregations of War: rules for Battle-forged armies:
- Forge World Dogma for armies with the following forge world keywords – Mars, Graia, Metalica, Lucius, Agripinaa, Stygies VIII, and Ryza;
- 28 Stratagems, 20 of which are unique to this army – 7 are used with specific forge worlds, and 1 is specific to the Questor Mechanicum,
- the Arcana Mechanicum: a selection of rare wargear, some forgeworld-specific;
- 6 Warlord Traits for use by any Warlord, with a further 7 specific to the main forge worlds: Mars, Graia, Metalica, Lucius, Agripinaa, Stygies VIII, and Ryza;
- 6 unique Tactical Objectives.

Games Workshop This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.

There is no time for peace. No forgiveness. No respite. There is only war.

After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…

The Book

This is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

Rules

The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.

Three Ways to Play

- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.

Advanced Rules

While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:

- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.

Dark Millennium

The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.

The Imperium of Man

Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.

There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.

The Forces of Chaos

You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.

The Xenos Threat

This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.Chanting rites of banishment, the elite brotherhoods of the Grey Knights stride fearlessly into battle against the worst horrors of the galaxy. They wear blessed silver battle-plate and wield potent weapons of purgation, each a master-wrought relic whose worth can be measured in worlds. Every battle-brother of this Chapter is a powerful psyker, his will an adamant fortress and his mental powers a honed blade. As the galaxy becomes ever darker, the selflessly heroic Grey Knights fight unbowed.

Background

- The Emperor’s Gift: a glimpse into the mysteries of the Grey Knights, their secretive history, the fortress on Titan where they are created and laid to rest and the rituals and canticles that define their struggle against daemonkind;
- The unique organisation of the Grey Knights – defined by their struggle against the Dark Gods, this Chapter is split into 8 Brotherhoods, each detailed here;
- Heraldry of Titan: details of the unique heraldry and armour etchings borne by this Chapter;
- A timeline of the Grey Knights, from their origins beneath a veil of secrecy, major battles and struggles leading up to the current dire state of the galaxy – and the Grey Knights’ potential, drastic strategic response to this;
- Background and details on each character and unit available to a Grey Knights army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Grey Knights expertly painted by the ‘Eavy Metal team.

Rules

Everything you need to get a Grey Knights army primed for heroic combat against the daemonic threat in games of Warhammer 40,000 is here:

- 32 datasheets containing rules for every Grey Knights unit;
- Army abilities reflecting the Grey Knights’ methods of war;
- The Armoury of Titan: wargear both ranged and close-combat used by the Grey Knights;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- The Hammer of Daemons: rules for Battle-forged armies:
- 6 unique Warlord Traits,
- 16 unique Stratagems (with a focus on the psychic might of this army),
- the Relics of Titan (6 rare artefacts unique to the Grey Knights),
- the unique Sanctis psychic discipline, available to all Grey Knights psykers;
- 6 unique Tactical Objectives.

Games Workshop The First Founding Space Marine Chapters are the foundation of the Adeptus Astartes, each one distinct with its own iconography, colours and markings. When they march to war the symbols of the Chapter strike fear into their foes, each one heavy with their valorous deeds.

Iron Hands:
Tactical Marines
Sternguard Veterans

Imperial Fists:
Tactical Marines

Raven Guard:
Tactical Marines

Salamanders:
Tactical Marines

Plus alternate color schemes for dozens more chapters

Games Workshop Armageddon is wracked with war. As hordes of ferocious Ork warriors surge across the planet, they are met in combat by the combined forces of the Imperium. The bloodiest and most gruelling battles are fought within the hives: the ancient, towering cities that are the last strongholds of Humanity.

Across Hive Acheron, elite squads of soldiers are deployed where larger armies are unable to operate. These guerilla fighters creep through the twisting pipes and gantries of the hive to strike deep within enemy territory. They are assassins, and saboteurs – they are the kill teams of Armageddon, battling over precious promethium in order to win the shadow war and decide the fate of the bitter battle that has engulfed the planet.

A standalone game, Shadow War: Armageddon pits kill teams against each other in skirmish combat, with a detailed set of rules that are easy to pick up, yet detailed and complex enough to delight even the most seasoned wargamer. Shadow War: Armageddon brings the thrill of close-up and personal warfare to your gaming table, from single skirmishes to long, hard-fought campaigns that could decide the fate of Armageddon.
CONTENTS
– A brief history of the wars that have wracked Armageddon
– An overview of the main forces fighting over the hive world
– Core Rules for movement, shooting, combat and more
– Additional rules to add layers of complexity to your games
– A detailed armoury, covering the different weapons, equipment and armour available
– 6 missions,with set-up, deployment and victory details
– Campaign rules doe linking battles together
– Rules for skills and special operatives to improve your warriors
– Sub-plots and Rewards of Battle that add depth to your campaigns
– Evocative photography of Citadel miniatures battling in Hive Acheron.

Also includes rules for expanding your games with kill teams from a variety of Warhammer 40,000 armies including Adeptus Mechanicus, Chaos Space Marines, Dark Eldar, Eldar, Harlequins, Grey Knights, Necrons, Tau Empire, Tyranids and Genestealer Cults, each with unique weapons and wargear.

Games Workshop Warhammer: Warriors of Chaos is your comprehensive guide to unleashing the fell legions of the northern wastes upon those foolish enough to oppose you. This volume introduces the dread worshippers of the Dark Gods, detailing their endless thirst for battle and unquenchable desire to see the world drowned in the blood of the weakling nations to the south. This digital army book includes interactive miniatures galleries, lavish full colour artwork, and provides full rules for fielding Warriors of Chaos army in Warhammer.

The World That Was is no more, but the battle continues… Warhammer Warriors of Chaos is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop Warhammer is a world in chaos, a time of heroes and an age of war. You too can join the muster of armies, if you dare, for the Warhammer Rules makes you the general of an army of Citadel miniatures. At your command, endless ranks of warriors and monstrous creatures charge into the fray, the skies darken with arrows or sizzle from eldritch bolts of magic. It is in the brutal press of close quarters combat where most battles must be won. In that bloody fighting, stalwart troops alone will not be enough – you must use tactics to outmanoeuvre your foe in order to seize victory and take your place amongst the mightiest heroes of legend.

The Warhammer Rules bring the game of fantasy battles onto your tabletop. It contains the complete rules for how to move, shoot, cast magic and fight with your models. You’ll also find details on how to use monsters, war machines, heroes, terrain, and allies in your games. The guidelines for selecting an army and deploying on the tabletop are included, as are six battle missions. Along with the reference section, all the spells from the Lores of Magic are listed, as well as Magic Items. What are you waiting for? There are foes to conquer!

About this Edition:
the interactive edition of the Warhammer Rulebook features quick-links to make it easy to look up rules during games.

The World That Was is no more, but the battle continues… Warhammer Rulebook is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop The deadly skimmers, skilled Aspect Warriors and valiant Guardians of the Eldar craftworlds fight a constant battle for the survival of their very species. In this Army Workshop, the talented Studio army painters demonstrate how to paint a varied selection of Eldar miniatures using the Citadel paint range. Example miniatures featured in this extensive painting guide include the Wraithknight, a Storm Guardian, and the mighty Prince Yriel of Craftworld Iyanden.

Games Workshop The Daemons of Chaos manifest in the colours of blood, madness, despair and desire. In this Army Workshop, army painters Chris Peach and Duncan Rhodes demonstrate how to paint Daemons of the four Gods of Chaos – Khorne, Tzeentch, Nurgle and Slaanesh – using the Citadel paint range. These techniques can be used when painting any Daemons, for either Warhammer or Warhammer 40,000.

Games Workshop Warhammer: High Elves is the indispensible guide to the mighty realm of Ulthuan, its regal lords and glorious armies. This book details Ulthuan’s turbulent history from the first cataclysmic war against Chaos, through years of schism, decline and determined defiance, and provides you with full rules to field a High Elf army in games of Warhammer.
This book also features an interactive miniatures gallery, handy quick-links for special rules and weapons, and will always be up to date with the latest FAQ’s.

The World That Was is no more, but the battle continues… Warhammer High Elves is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop In this comprehensive painting workshop, the Design Studio’s team of professional army painters show you how to paint Chaos Space Marine models from the Alpha Legion. The stage-by-stage guides in this book cover Chaos Space Marine power armour, weapons and Daemon Engines, and the miniatures showcase features Chosen and Cultists from the Dark Vengeance boxed game. Following these techniques will allow you to apply the distinctive colour scheme of the Alpha Legion to any models in your Chaos Space Marine collection.

Games Workshop From their mountain strongholds the Dwarfs march forth to war. Amongst the oldest of the races of the world, the Dwarfs have endured through long centuries of conflict and turmoil. Sturdy and stoic as the mountains they mine, in battle they are implacable foes, standing their ground behind solid shield walls and glittering gromril armour. Dwarf invention makes up for the diminutive warriors’ lack of speed, and Dwarf armies can boast a range of wondrous war machines, from deadly organ guns and nimble gyrocopters to flame cannons and grudge throwers. Against their hated foes, most notably the savage greenskins and cunning ratmen, the Dwarfs fight an endless war of survival, determined to reclaim their once-great realm and restore it to glory.

Warhammer: Dwarfs provides all the information you will need to collect and field a Dwarf army in your games of Warhammer. Inside this interactive book, you will find a detailed history of the Dwarf race, from its earliest days of glory to the bloody wars that define its existence, alongside a showcase of the stunning Dwarf range of Citadel Miniatures and a complete army list for mustering your very own Dwarf throng on the tabletop.

About this Edition:
This Digital Edition includes an interactive miniatures gallery, handy quick-links for special rules and weapons, and is automatically updated with the latest rules amendments.

The World That Was is no more, but the battle continues… Warhammer Dwarfs is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.

The Adeptus Custodes are the Emperor’s personal guard. For ten thousand years they have stood sentinel over the Master of Mankind and defended the gates of his palace. Yet now the Emperor’s blades are unsheathed. Biochemically fashioned from infancy to function as supreme tacticians, combatants and bodyguards, they are death incarnate to those who oppose the Emperor’s will. Each Custodian is sublimely skilled, their talents and abilities to the Space Marines what those transhuman warriors are to unaugmented Imperial soldiery. The Ten Thousand walk the stars in numbers not seen since the Great Crusade, and woe betide those who stand in their way.

- Brotherhood of the Demigods: the history of the Adeptus Custodes, from their formation as the Legio Custodes to their increased visibility and wider role in the campaign against Chaos since the Great Rift;
- Detailed descriptions of their deployment during the Horus Heresy, the civil war ten thousand years ago that tore the Imperium in twain, along with details of their role protecting the Emperor’s Golden Throne;
- Shadows and Alchemy: the process by which Adeptus Custodes are created. along with details of their defence of Terra including an overview of the palace itself;
- Rise of the Primarch: an overview of the Gathering Storm, a series of events that saw the Ultramarines Primarch Roboute Guilliman restored to glory and the Adeptus Custodes being sent to aid the Indomitus Crusade;
- A Host of Heroes: the composition of the Adeptus Custodes, and the manner in which they organise themselves for war – far more loosely than other Imperial organisations, but easily as effective;
- Uniforms and Heraldry: examples for 5 shield companies – the Shadowkeepers, the Aquilan Shield, the Dread Host, the Solar Watch and the Emissaries Imperatus;
- The Solar Fastness: while once the invasion of Terra was unthinkable, since the Great Rift things have changed. This section describes the Adeptus Custodes’ defence of the Sol System;
- The Tale of Ten Thousand: a timeline of major events in the Adeptus Custodes’ history;
- Background and details on each character and unit available to an Adeptus Custodes army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get an Adeptus Custodes army primed for games of Warhammer 40,000 is in here:

- 13 datasheets providing rules for every Adeptus Custodes unit and miniature;
- Army abilities reflecting the Adeptus Custodes’ methods of war on the tabletop;
- Armoury of the Adeptus Custodes: wargear both ranged and close-combat for use by the Adeptus Custodes;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Auric Mortalis: rules for Battle-forged armies, including:
- 27 unique Stratagems;
- 6 unique Warlord Traits;
- Relics of Terra: 13 weapons and artefacts available only to Adeptus Custodes;
- 6 unique Tactical Objectives.

Games Workshop From the desolate wastes of Naggaroth the Dark Elves march forth to enslave the world. Ruled over by the heartless Witch King, they are a race of infinite cruelty and evil. Ancient sorceresses wield hateful dark magics and bathe in the blood of their victims to keep themselves young, while pitiless knights ride cold blooded steeds into battle.

Warhammer: Dark Elves presents the history and rules of the Dark Elves along with lavish colour artwork and photography of their stunning miniatures range; Warhammer: Dark Elves is the quintessential guide for fielding the cold hearted warriors of Naggaroth in your games of Warhammer.

This Digital Edition includes an interactive miniatures gallery, handy quick-links for special rules and weapons, and is automatically updated with the latest rules amendments.

The World That Was is no more, but the battle continues… Warhammer Dark Elves is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop Lying forgotten in the Desert of Bones, the ruins of the spectacular ancient city Shadespire are brimming with untold riches and power, ripe for the taking. Though it is now a mere skeleton after being put to the torch by Nagash, the cities’ treasures remain, a morbid hint at the splendour that existed before Shadespire’s soul was torn away…

Take command of a small warband of warriors and put your skill, wit and determination to the test with Warhammer Age of Sigmar: Skirmish, a book containing the information and rules needed to fight Skirmish battles – including a hard-fought campaign amidst the ruins of Shadespire! Assemble a small warband of single models and take to the gaming table, building renown and adding to your warband with every glorious victory.
CONTENTS
– Modifications to the Warhammer Age of Sigmar rules for intense fights between small warbands, including models fighting as individuals and changes to Battleshock
– Rules for creating warbands from warriors across the four Grand Alliances
– All new command abilities, artefacts of power, spells and mysterious terrain rules
– The Shadespire Campaign, pitting two or more warbands against one another in search of treasures in the ruins
– Rules for earning and spending renown to expand your warband between games
– Rewards of Battle: charms, glyphs and relics to enhance your warriors
– Skirmish Matched Play: rules for building balanced warbands and pitting them against one another using General's Handbook battleplans

Games Workshop This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.

Wreathed in warpfire and imbued with boundless empyric energy, the Thousand Sons are the favoured mortal servants of Tzeentch, the Weaver of Destinies. What soul remains in these Heretic Astartes is consumed by a desire to see the Imperium burn. An aura of maddening flux radiates from the psychic core of the Traitor Legion, twisting hope into despair. As their warp presence flares ever brighter, time shifts unnaturally, stretching seconds into seeming eternities and crushing seconds into fleeting moments.The only anchors to reality that remain are the racing heartbeats of the fearful and the incessant pounding of Rubric Marines advancing in perfect unison. Whole swathes of realspace are left burning in the Thousand Sons’ wake, yet each battle is but a single step in a larger plan, a lone ripple in the corrupted stream of fate.

- Legion of Tzeentch: the history of the Thousand Sons, from their formation, the harnessing of the flaw that granted psychic mutations, and their near-destruction during the Horus Heresy at the iconic battle against the Space Wolves on their homeworld of Prospero;
- The Planet of the Sorcerers: details on this nightmarish world of daemons, from which the Thousand Sons launch their raids, and which has been drawn through the veil by Magnus the Red into the Emperor’s domain;
- An overview of the Legion’s organisation, with details of the 9 cults it is divided into;
- Hosts of the Psyker Lords: 12 examples of the uniforms, colour schemes and iconography of Thousand Sons sects;
- A galactic map featuring key flashpoints and summoning rituals of the Thousand Sons;
- The Prism of Warfare: details of the sinister methods of war that these warriors mete out;
- A timeline covering major battles and events in their history, from the Horus Heresy to the Great Rift;
- Background and details on each character and unit available to a Thousand Sons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Thousand Sons army primed for games of Warhammer 40,000 is in here:

Games Workshop An essential resource for all warlords of the Mortal Realms, the General’s Handbook comes packed with new, exciting ways to play Warhammer Age of Sigmar, including: Open Play – Ideal for new hobbyists, this straightforward system will have you playing games in no time. Narrative Play – Narrative play brings the stories of the Age of Sigmar to life on the tabletop. Matched Play – Matched play supports evenly-balanced armies, making tactics and skill decisive. May the best general win! Multiplayer battles – Why not enlist some allies to help wrest control of the realms? Multiplayer battles bring camaraderie to your games, and encourage everyone to get involved. Campaigns – Linked battles add interest and suspense. From simple ladder campaigns, to map-based battling and combat that’s inspired by your own stories – it’s all right here. Also features battleplans, battle reports, rules, army advice, tournament tips and more. If you’re after greater glory and better ways to battle, the General’s Handbook has what you’re looking for!

Games Workshop This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.

The 41st Millennium is an age of war and darkness. The Imperium is assailed from all sides, but standing between civilisation and annihilation is a warrior brotherhood. Forged through forgotten science and strengthened by duty and training, they are the Angels of Death – the Space Marines – and they were made for battle. By their heroics does Humanity endure. They are few – there are but a thousand Chapters, numbering a thousand each – yet through bravery, consummate skill and unceasing dedication, they are sufficient. Space Marines launch thunderbolt strikes into the heart of the foe, battling constantly against overwhelming odds to ensure the continued survival of Mankind itself.

Codex: Space Marines contains a wealth of background and rules – the definitive book for all Space Marines collectors. Within its pages, you’ll find:

Background

- The Emperor’s Finest: the origin of the Space Marines, with a guide to the original Legions and their successor Chapters, a detailed breakdown of the methods, technology and rituals behind the creation of these superhuman soldiers and an explanation of how their Chapters are organised, with guides to heraldry and markings;
- Imperius Dominatus: an annotated map of the galaxy, showing the full, dreadful extent of the Cicatrix Maledictum’s reach, and the Chapter homeworlds it has cut off;
- A Brotherhood at War: a timeline featuring some of the most important battles and events in the Space Marines’ struggle against the darkness, leading up to the faint glimmer of hope that is the Indomitus Crusade;
- Chronicles of Ultramar: an in-depth guide to the Ultramarines, their homeworld Ultramar, the composition of their infamous 2nd Company, a timeline of their heroic history and a brief overview of their successor Chapters;
- Guides to the White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, with timelines of major battles, as well as descriptions and colour schemes of their successor Chapters;
- Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters.

Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in the colours of each founding Chapter.

Rules

This book contains everything needed to get a Space Marines army ready for war! A huge collection of rules content is within:

- 85 datasheets covering the entire Space Marines range – including the Primaris Space Marines;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
- Rules profiles for every piece of wargear and every weapon in the Space Marines’ arsenal;
- Rules for Battle-forged armies, including abilities for Space Marines armies and specific Chapter Tactics for Ultramarines, White Scars, Imperial Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, reflecting their unique fighting styles;
- 26 Stratagems for Battle-forged armies, reflecting the varied tactics used by Space Marines commanders on the battlefield;
- 6 Warlord Traits, for use with any Space Marine Warlord, with Chapter-specific Warlord traits for Ultramarines, White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands;
- Chapter Relics: special weapons and wargear wielded in battle by Space Marines characters;
- the Librarius psychic discipline: 6 psychic abilities for use by Space Marines Librarians;
- 6 Tactical Objectives for use by Space Marines armies.

Games Workshop For millennia, the Wood Elves have dwelt beneath the leaves of Athel Loren, defending their greenwood home from the perils of the world. When the King in the Woods sounds his horn, longbows are strung and spears are sharpened as the hosts of Athel Loren assemble beneath ancestral banners. In the depths of the forests, enchantresses sing songs of awakening, rousing the ancient spirits of the waking wood, and begging for their aid in the battle to come. Let those who would despoil the forest beware: the Wood Elves march to war!

Warhammer: Wood Elves is your complete guide to the forces of Athel Loren. This interactive, digital Army Book contains the rich and detailed background of the Wood Elves: a bestiary describing every unit, monster and hero in the army; an army list to arrange your collection of Citadel miniatures into a battle-ready force and a showcase of expertly painted Wood Elves Citadel miniatures.

This Digital Edition includes an interactive miniatures gallery, handy quick-links for special rules and weapons, and is automatically updated with the latest rules amendments.

The World That Was is no more, but the battle continues… Warhammer Wood Elves is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop The Codex Astartes details the doctrine of the Space Marine Chapters, compiled and written by the Primarch of the Ultramarines, Roboute Guilliman. While not every Chapter follows the Codex completely, it lays the foundation for their organisation and tactics.

About this series:
The Adeptus Astartes are genetically engineered warriors, created by the Emperor of Mankind and tempered by centuries of bloody warfare. The Index Astartes series explores in detail the many elements of the Space Marines armies on and off the battlefield, from the newly inducted Scouts to the vast battle-barges that carry them to war.