Embark on a breathtaking odyssey across the Pacific Ocean and encounter its greatest wonders and mightiest creatures. Come face-to-face with an undersea world teeming with life—from great white sharks and humpback whales, to Humboldt squids and sea lions. Without getting wet. All in the heart of Times Square!

From the creative minds at SPE Partners, with a team of Academy, Emmy and Grammy Award-winning artists, including the visual effects creators behind HBO’s “Game of Thrones,” National Geographic Encounter is a never‑before seen entertainment experience.

Dance, live music and digital animation collide in Desirelines, the electric chamber ballet by Collusion. The original concept by Benjamin Greaves arrives at Hawthorn Arts Centre on 26 and 27 July, with stainless steel tracks set to transform the historic space for the first Melbourne performance of this award nominated show.

The on-stage performers – three musicians and four dancers – use the tracks to navigate a digitally animated landscape. Striking a new balance between live music and dance, they are placed at the intersection between choice and obligation, with individual desires emerging from all seven performers.

The work is named after the concept of ‘desirelines’ – the improvised tracks created by people who defy the ways designed for them by others. Captivating visuals, including projected musical scores, enable the musicians to interact freely in the space as they perform the virtuosic score made up of original compositions by Susan Hawkins (Light From Below) and masterworks by Sculthorpe and Ibert.

Jason offers Impossible Science Labs and Festivals in science centers all over Southern California. Latimer’s events combine science fiction with hands-on interactive experiments. Learn Physics, Chemistry, Psychology, Mathematics and more through workstations in Levitation, Invisibility, Mind Control, Super Powers and many other fields of impossible! The Impossible Science Initiative is designed to inspire wonder and curiosity in an academic environment.

Soundwalk Collective presents JUNGLE-IZED: an interactive audio art installation that transforms Times Square, transporting visitors to the heart of the Amazon, following the 73rd Meridian West that connects Times Square with the Amazon rainforest.

Presented in partnership with Times Square Arts, NYC & CO., Audio-Technica, The Lost Explorer and CXA+ART, this immersive, participatory audio experience encourages and celebrates a conversation with nature to bring a heightened awareness around climate change and the environmental impact of our everyday actions.

App by Motive.io for Soundwalk Collective featuring Amazon Rainforest Sound Environments Recorded by Francisco López Shipibo, Tribe Voices and songs recorded by Soundwalk Collective, and art direction by gpsmuseum.eu. Premium audio listening experiences available through Audio-Technica headphones at the NYC & Co. Kiosk in Times Square.

As part of the Times Square Arts’ At the Crossroads program, which includes installations and performances on the public plazas of Times Square, visitors will be invited to take self-guided audio tours of the Amazon by downloading the JUNGLE-IZED LITE or the full JUNGLE-IZED mobile app. From 8am to 7pm daily visitors can also borrow a pair of premium Audio-Technica headphones from the NYC & Co. kiosk located in Times Square, to begin the journey through a virtual soundscape that superimposes the Amazon ecosystem on the heart of Times Square, by following the 73rd line of longitude West that connects Times Square with the Amazon rainforest.

Commissioned to work with SALT Research collections, artist Refik Anadol employed machine learning algorithms to search and sort relations among 1,700,000 documents. Interactions of the multidimensional data found in the archives are, in turn, translated into an immersive media installation. Archive Dreaming, which is presented as part of The Uses of Art: Final Exhibition, is user-driven; however, when idle, the installation “dreams” of unexpected correlations among documents.

Collar AG is a wearable device that creates a unique experience of spatial intervention. The device pretends to be an audio guide to walk you through the exhibition site, giving you the information about the artwork automatically. Yet, the device will intervene your behavior. Please feel free to experience it.

The installation by Australian artist Claudia Osborn is a real-time, interdisciplinary synthesis of a range of different fields such as neuroscience, storytelling, projection mapping, sculpture, sound design + animation: The cross-section slice of the brain lights up in real-time in the scientifically accurate areas (hypothalamus, hippocampus etc.) as individuals recall and describe verbal stories about their own successes and failures in life. This type of artwork has never been achieved before and is exemplar in its uniqueness and completeness of the idea.

On April 7 Birch Aquarium is launching the Infinity Cube, a new, immersive installation that explores bioluminescence.

For three months, London-based artist Iyvone Khoo worked alongside Scripps Institution of Oceanography marine biologist Michael Latz in an effort to better understand the role of bioluminescence — light produced by living organisms — in the marine environment.

They filmed more than six hours of footage of single-celled marine organisms called dinoflagellates reacting to various stimulants, such as the human heartbeat, music, water flow, and air pressure.

Those videos have become the basis of the Infinity Cube, a temporary new exhibit opening April 7 at Birch Aquarium. The 8-foot cube, generously funded by Rick and Patty Elkus, will surround guests in projected and reflected larger-than-life images of bioluminescence accompanied by soundscape. Additional support for the interpretative component of the exhibit was provided by the National Science Foundation.

Through activities and interpretation accompanying the installation, guests will have opportunities to learn more about the phenomenon of bioluminescence—how dinoflagellates produce light and how many marine species use light for camouflage, protection and communication.

Sidewalk Harp is a permanent, outdoor interactive instrument in Minneapolis, Minnesota at the headquarters of the Be The Match Registry.

The Sidewalk Harp is played by passing your body through the 36 sensors capped with LEDs along the bottom of the 40-foot long stainless steel form. Much like plucking the string of a harp, passing through the sensors triggers custom circuitry and sensors to produce musical notes and LED colors. As the community gathers and plays together, they create a symphony of color that washes over the urban landscape. This act of engagement with others is just as much part of the art as the sculpture is itself.

Ranging from small to large-scale work, this corpus of installations offers a delicate coincidence between the virtual and the material using augmented drawings, holographic illusions, virtual-reality headsets, large-scale projections. It offers a unique ensemble of improbable scenarios that takes root in both the mirage and the miracle, and plays with the boundaries between true and false, the animate and the inanimate, the authentic and the deceptive, the magical, the wondrous, and the indescriptible.