Posted - 2017.04.24 18:04:17 -
[1] - Quote
Moon mining in low security space is already a pretty niche thing (from what I can tell, may be wrong), so how do you thin the new refineries will play into this? They are plan on phasing out the old passive moon mining with this new moon mining that requires actual miners to mine.

Think this will kill moon mining in low sec? Bring more miners and industrialists into low? The refineries can fit weapons, so they could protect the miners to some degree.

Posted - 2017.04.25 01:57:23 -
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Do you think miners will actually go into low sec? I doubt it personally. Will a crop actually anchor a refinery? They will be cheaper than a citadel, but more expensive than an engineering complex. My assumption on a price will be around 800 - 900 mil ISK. That is pretty dedicated price range for a corporation.

Posted - 2017.04.25 08:17:37 -
[4] - Quote
Largely, it boils down to risk vs reward. If moon mining in lowsec is profitable, people will figure out a way to do it - probably by creating alliances that can defend their installations same as nullsec. The paradigm will change - people will adapt.

CCP have stated that it will not be a gradual transition. On patch day POS stops working and blueprints for the new structures and service modules will be seeded. Unless they change their mind, we'll be relying on stockpiles for a couple of weeks until product from the new structures reaches the market.

This is already impacting prices for moon materials and advanced components.

We live in interesting times - which is why many of us continue to enjoy the game. New problems to solve.

To be honest it isn't that dangerous to mine in low security space. If you aren't AFK, stay aligned with the Higgs Anchor Rig, and warp out when a red or neutral enters belt, you are pretty much good. Downside is you can't really stay in the asteroid belt as long since you will likely be chased by pirate players quite frequently.

Stat wise low sec ores are a middle between high sec and null sec ore, but unlike null and high sec, you can stay mining a lot longer without being chased away, thus making low sec unprofitable.

The new refineries can have weapons, so they could make babysitting industrialists easier, (no need to warp away). And supposedly more profitable (moon goo maybe mixed with other ABC minerals).

as refineries detonate payloads into mine fields (this occurring on a periodic but projectable nature), low sec corporations will need to encourage members, friendlies or contractors to suck up the noo-moon-goo and deliver it to the 'owners'

Doing all this in a cost effective manner is the puzzle we all get to solve

Interesting options around the new log system that tracks who mines what from your field. Opportunities for regularly scheduled defense fleets and gate control camps. Great opportunities for piracy and conflict.

Markets across new eden will be disrupted and shaken up, like a snowglobe of moons, and disrupted markets/playstyles.

Posted - 2017.04.29 12:38:00 -
[13] - Quote
This will breathe a whole new life into lowsec!I am super happy they are removing passive moon mining from the game, the new system will force people to fight over moon goo and will force people to defend the moon they want, i like that alot!

We should end up seeing more people in lowsec because of this, which is a much needed breath of life!

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Posted - 2017.05.03 03:01:46 -
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I don't know a lot about the new moon mining but. If the structure will be able to show logs of who mines the goo,will the structure make people pay a tax if they are not part of the alliance/corporation. Maybe random idea but it could work. Make people pay a certain amount of isk (decided by structure owner) to mine the goo, if the pilot cannot pay then they would stealing and the structure is allowed to engage. Good idea? Alliances could invest in providing the structures and just like the other structures getting payed for the services,make some cash of the users. Competing for the lowest taxes for the certain areas.

Posted - 2017.05.04 16:09:33 -
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I think it will be cloak porpoise and prospect fleets. Ultimately, it will come down to the refining yield and volume of the moon rocks. lf you think about it, you currently harvest 16,800 units a week with a moon harevester. So how fast will you be to mine this amount with a mining fleet of say a maxed fleet support porpoise and 8 maxed skilled prospects? Will the moon chunks provide more than 16,800 units of moon materials each week? There are lots of questions that need to be answered before anyone can have a further opinion on this matter.

Well if someone is in the refinery citadel, they could man the weapons and protect and the mining fleet. The porpoise could provide logistics to help keep the fleet alive while the person manning the weapons on the refinery stops the attacking fleet.

But I agree, we really won't know how things will work till they come out.

Posted - 2017.07.20 23:51:00 -
[17] - Quote
People will start doing this kinda mining in Lowsec until CCP nerf the crap out of the changes they make with the power in which you will have on defending the miners from the structure,

We all know that people will moan about how they feel the structures mixed with the bonuses from the industrial command ships will make it so hard to kill miners and die themselves CCP will fold and change everything to make these players happy and then Lowsec mining will die shortly after lol

Single person moon-goo operations are today a way to fund solo/small group lowsec piracy w/out relying on nullsec ratting alts or FW militia LP. Sure, it's pretty much a given that the incoming changes will alter the demographics of lowsec. But it's going to get harder to be an independent lowsec operator. Which is too bad since lowsec has for years been a spawning ground for solo pvp'ers who then go on to nullsec hunting and flying tackle for fleets. It would be a shame to lose that ecosystem.

I'm looking forward to the challenge as well. But my definition of 'the challenge' might be different from yours. To me, the problem will be to figure out how to fund pvp w/out having to shoot stupid red crosses (whether that's in wh, "mission", incursion or otherwise).

Will it be possible, come the winter, to make a modest pirate's living w/out mining or other menial drudgery? We'll see.

If all the different moon goo will be present in low sec moons i think all factions will be interested in them...For nullsec alliances it will be easier to get a moon in low sec then it will be to conquer it from another nullsec alliance / systemWormholers since they cant moon mine in WH spaceHighsec & lowsec ppls since who does not want to make an extra buck....

Overall i think it will be market driven which moon material / moons will be the most valuable and those will create the most pvp content....

I have several billion isk invested in my POS'es and I'm pretty sure that my investment is modest in comparison to that of many others. If CCP were to take (say) the Vindicator or the Triage Archon out of the game (as ofc they did) they'd need to compensate the owners (as, in fact, they did in the latter case). POS'es are not all that different: they are capital investments used to generate a profit. So I trust there will be some sort of in-game mechanism for converting our structures into chits that get bought back for some decent fraction of the initial investment price.

If not then this will simply be a huge isk grab by the game designers -- one that disproportionately targets the middle-sized investor. It's not the end of the world. There's always a way to get that isk back: namely to discontinue paying for the game for the amount of time needed to make up the loss. In my case that's only a few months. Using an alpha account for a while is not so bad. Nonetheless, personally, I prefer an in-game solution to the problem.

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