Ghost Recon Advanced Warfighter allows you to play the multiplayer game in either a cooperative or adversarial style. Regardless of which one you choose, you should know about the rules of the game before diving in. Read on to learn everything you need to know to get started.

Modes

Campaign: Team up with your friends to fight swarms of AI controlled rebels. Each of the four campaign maps has unique objectives for you to conquer. For more on these objectives, read our Co-Op Multiplayer section.

Elimination: This is your classic deathmatch style game. Your only goal is to kill the opposing team before they kill you. Game settings will determine how many times a player may respawn after they die as well as victory conditions. For Elimination games, the victory conditions are either by the first player or team to reach a point limit (one for each kill) or by who has the most points at the end of a time limit. Elimination can be played solo (every man for himself), co-op (everyone against the AI computer rebels), or team (two teams of 1-8 players each). There are several subcategories worth mentioning.

Bounty Hunter: In this, each player is given a target and gets points only for killing that target. Each time they get a consecutive target, more points are rewarded, though killing a non-target resets the bonus multiplier.
Seek and Destroy: One person is the target and receives points for every kill made as the target. Everyone else must kill the target in a classic kill the man with the ball game. Once you kill the target, you get points and become the target and can start receiving points for each successive kill until someone else kills you.
Last Man Standing: Each person has one life and the winner is determined by who is the last one alive or who has the most points at the end of the time limit.
Sharpshooter: The first or team to a set score wins. There are no respawn limits.
Thief: Whoever is winning is the thief. Killing the thief rewards two points instead of just one. There are no respawn limits and the high score wins.
Firefight: This is the co-op elimination mode. Each player gets three respawns and you have to see how long you can last against the AI rebels.

Territory: These games require players to work to control particular areas on the map. These modes can be played in solo, co-op, or team games and there are several subcategories.

Domination: This mode requires you to capture five zones. Your team gets points for each zone they control. To take control of the zone, you must stand inside of it without dying to convert it.
Hamburger Hill: There is only one central zone that you must take control of. The zone must be converted in the same way that it is in Domination and points are received in the same manner. However, the team that controls the central zone also gets a helicopter that flies around over the enemy spawn area and lays down some suppressing fire. If you want to win this, it is vitally important to get to the zone first and take control of it.
Siege: In this mode, there is only one base that one team must defend and the other must defend. There are usually a set amount of lives and the game ends when one team either dies off completely or loses control of the base they were defending. This mode is known as Defend in the co-op mode, but the idea is the same where all human controlled players must defend a base against the oncoming rebels.

Objective: These games pit players against each other in a race to complete a certain task. You won't be able to win by just killing opponents, but it certainly won't hurt.

CTF: The classic capture the flag mode makes an appearance in Ghost Recon Advanced Warfighter. Your goal is to defend your flag from enemies and to return their flag to your base. You won't be able to return their flag if yours is missing, so defense is paramount to success. Each time you successfully return a flag, a point is rewarded. The team with the most points wins.
Recover: This mode is the same as CTF, except there is only one flag to take. The flag is placed in the center of the map and you must fight to bring it back to your side. To win, it is important to defend the flag carrier with everything you've got and be ready to quickly swoop in a pick up a dropped flag. Snipers are always welcome in this map as they can prevent a flag from being recovered from great distances.
Search and Rescue: Teams must work to escort unarmed officers back to their bases. This is similar to CTF, except there is a person that must be lead through the firefight rather than just a flag to be carried. Each second that you have a captured officer in your zone, you receive a point. The team with the most points wins.
Escort: This is the solo version of Search and Rescue. However, there is no base and the officer is armed. Each second that you have the officer in escort will give you a point.
Flag Carry: This mode is similar to capture the flag, though you don't have an objective. Carrying the flag gets you points and the flag will drop where you are killed in this every man for himself contest.
Recon: This mode requires your team to play against the AI rebels in an effort to conduct reconnassaince on five enemy locations. With no respawns, you must keep a low profile.

Classes

The Class you choose should reflect your style of play. Don't choose a Grenadier if you like to camp and wait for the perfect shot. Likewise, someone who is a precision shot shouldn't choose the Automatic Rifleman. You can still use weapons outside of your class during a match, but you won't receive the weapons bonuses when you do. You can change your class at the beginning of a match in the lobby by pressing the Right Bumper.

The Rifleman class gives players a boost in accuracy while standing or moving. They also get accuracy, reload, and magazine bonuses when using Rifleman weapons. This class is great for anybody who likes to constantly move, but still likes to be able to take down players from a distance. This is your all purpose soldier class.

The Automatic Rifleman gives players who like to fill the air with lead an advantage. This class is for fully automatic firing and you'll receive a bonus when doing so in the crouched or prone position. When an Automatic Rifleman uses a light machine gun, they get bonuses in accuracy, reload time, and ammunition supply.

Marksman class players get advantages when firing in the prone position and with single shots. This is perfect for camping, especially since you'll get a bonus in accuracy, reload time, and ammunition when using a sniper rifle.

The Grenadier is your demolitions expert. They receive bonuses when using rocket and grenade launchers that include accuracy, reload time, and ammunition supply. If you like blowing everything up, this is the class for you.

Basic Strategies

Stay Hidden: Running out into the middle of any map is a recipe for certain death. Just like in the single player game, if you don't stay behind cover, you'll quickly find yourself dead. Make use of your cover and lean out around corners using the Left Bumper to find exposed enemies without overexposing yourself. A few shots are enough to kill anyone. The element of surprise is of the utmost importance.

Drones: If you have a Drone, make sure you use it. These aerial machines can locate enemies for you which makes your job much easier. If you see a Drone hovering overhead that you're not controlling, shoot it down. Any weapon except for pistols and grenades has the destructive capability to down one.

Communicate: Talk with your team members. They'll give you enemy locations, their strategies, and allow you to work together effectively. If you don't communicate and the other team is, they'll seem like one effective force up against your rag tag bunch.

Stop and Pop: Don't try to shoot enemies while you're running. Move around in the crouched position and stop running when you spot an enemy. Hold the Left Trigger to aim before firing and you'll be much more likely to score a hit rather than spraying your shots wildly.

Sharing a 360: Although playing the Campaign mode split screen gives you less space to see on your screen, there are some advantages to playing with a split screen. If the person dies that you're sharing a screen with, they can switch the view around to anybody else who is still in the game, giving you a nice view of the action. They can also put the view on you and then zoom in independent of what you are doing. This allows you
to have one screen with a zoomed in view while the other sees everything. The same works for night vision. Just press the Right Trigger to cycle through players once you die and then control the vision as normal.