Hearthstone Tempo Warrior Top 50 Legend Deck By: Colma

Hey everyone, I have reached legend the last 5 seasons and I ended last season as legend rank 94 with the aggro mill rogue deck. I played that deck up to legend this season as well but I wanted to try something new. I got the idea to make a tempo warrior deck, inspired by the tempo rogue. I figured the warrior has a lot of similar tools, inner rage as the no cost removal backstab, fiery war axe in place of deadly poison+hero power, cruel taskmaster in place of SI:7 agent and so on. I crafted the deck and it did pretty well, I kept adjusting it until I could get into the top 50 legend with it, and this is the result.

This deck is not a pure aggro deck instead it has more value based minions and a bunch of removal it aims to get board control and never let go of it. The deck also has a lot of card draw to keep it going until the end, it is not uncommon that I end up with 6+ cards in my hand at turn 5 even though I have been using all my mana every turn thanks to acolyte pain/taskmaster synergy and so on. As well as all the card draw the deck also has a lot of weapons and chargers to gain and keep board control quickly.

It is not an ordinary control deck either, even though it does aim to control the board it does it while filling up the board with minions at the same time instead of just stalling until you can get late game legendaries out like with the usual control warrior deck.

That is why I call it tempo warrior, it gains control of the board and game with fast and mana efficient plays.

Mulliganning

Against control mulligan aggressively for argent squires/loot hoarders/amani berserkers I will also keep fiery war axe if I already have one of those 3 cards. Against aggro also keep cleave/taskmasters/fiery war axe and if I am going second vs aggro meaning I have an extra card I will even keep inner rage to kill of one of their 1 health creatures like young priestess or leper gnomes. If you’re lucky enough to get a 1, 2 and 3 drop in your opening hand go ahead and keep all of them.

Gameplan

Board control, board control and more board control. Get the board under control at all cost, after you get board control it is perfectly fine to hit face with your weapons if you have another weapon ready to go, but not before that.

I use my taskmasters/inner rage more for removal than for simply buffing my own creatures, the only creatures I really like to buff with those cards is my acolytes for the card draw or possibly the amani berserkers for the enrage. Of course sometimes it can help you get lethal near the end of the game to buff up a charger or such, the strength of those two cards is their versatility.

Since most of the decks in the meta right now are extremely burst heavy the warriors hero power can be quite useful mid to late game buffing yourself out of combo range. Armor is especially powerful vs freeze mages who have become popular again, if you can have 5+ armor up by turn 9 while keeping board control they’re in trouble.

Overall I find that this deck feels very similar to playing tempo rogue, so if you have played that before it should feel familiar, but I actually think this deck is stronger than tempo rogue at least right now.

Thanks for reading this far! If you have any questions feel free to ask.