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hsf2: MAME ROM Information.

Here comes a new challenger... Every character, every move, every combo : one massive game to celebrate the 15 years of one of the greatest fighting game of all time.

- TECHNICAL -

Capcom Play System II hardware (CP-S II)

[CP-S II No. 38]

Main CPU : 68000, Z80

Sound Chips : Q-Sound

Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096

Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)

= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)

- TRIVIA -

Released in December 2003.

The game was released in arcade form in Japan, Asia and North America. The core of the game is based on "Super Street Fighter II Turbo", but now players have up to 5 different versions of each character to choose from.

The arcade intro has reverted back to the one found in "Super Street Fighter II - The New Challengers" with the new addition being the title screens from the previous SFII games alternating between lightning flashes.

The title screens for the CPS1 games "Street Fighter II - The World Warrior", "Street Fighter II' - Champion Edition", and "Street Fighter II' - Hyper Fighting" are presented for the first time on the CPS2 hardware via this game's intro.

Though the character select screen layout is the same as the one found in "Super Street Fighter II Turbo", its music has changed back to the character select music found in "Super Street Fighter II - The New Challengers, " which itself is a remixed version of the character select music from the CPS1 Street Fighter II games.

The version of the character corresponds to the SFII game that they were playable in :

'NORMAL' - "Street Fighter II - The World Warrior"

'CHAMP' - "Street Fighter II' - Champion Edition",

'TURBO' - "Street Fighter II' - Hyper Fighting",

'SUPER' - "Super Street Fighter II - The New Challengers"

'SUPER T' - "Super Street Fighter II Turbo".

Note : In 1-player mode and attract mode, the CPU only uses the 'SUPER T' version of each character.

The playback format of the background music has changed from "Super Street Fighter II - The New Challengers". In the previous game, the background music will change to the 'Heavy Damage' version of the music on the second round onward when the KO sign flashes. In this game, the background music will change to the 'Heavy Damage' version of the music only if the character that triggered the KO sign to flash is in danger of losing their final round.

Color schemes for the stage backgrounds are still the same as for "Super Street Fighter II - The New Challengers" and "Super Street Fighter II Turbo". However, a few background elements originally seen exclusively in "Street Fighter II - The World Warrior" have returned :

1) The dual barrels and stack of boxes in Ken's stage (from "Champion Edition" to "Super Turbo" there was just a single barrel).

2) The breakable 'Fuurinkazan' signs in Ryu's stage.

3) The lantern on the left side of E. Honda's stage (originally seen exclusively on the Nintendo Super Famicom port of "Street Fighter II - The World Warrior").

Conversely, background elements that were present since "Super Street Fighter II - The New Challengers" are now missing :

1) The toucan that flies away at round's end in Dee Jay's stage.

Another change from the previous episodes can be seen at the character selection screen, when you go on Fei Long's profile, the colonial flag of Hong Kong was changed to the flag of China due to the handover in 1997. Street Fighter has to keep up with the times!

- UPDATES -

In the Japanese version, because of the different titles for some of the SF games in Japan, the names for the character versions are also different:

* Holding Start while selecting 'SUPER' for the version of your character will select the secret 'Super' version of the character as found in "Super Street Fighter II Turbo".

* Pressing the Start button to select your character when using the 'NORMAL', 'SUPER', or 'Old Super' version of the character will select them in an alternate classic outfit, used originally when two players simultaneously used the old version of the same character in "Super Street Fighter II Turbo".

* Holding Start while selecting 'SUPER T' for the version of your character will allow certain characters to 'store' their super combos.