After watching the vid I headed right over and purchased it.
Noticed they had a "send me a note when the mac version is available," so I entered email.
Then, after buying, I saw they had a Mac version available in the download section.
Pass it along. There's a Mac version.

Hey Paul, a little thing I found out: When looking forward to cutting lots of trees, but have the fruit ones preserved, do this: Pause the game, select all the harvestable trees to harvest (using the drag function), and on top of that, select to chop all others! You will harvest the fruit trees, but not cut them, since they already have a command on them :) Hope this saves your time =P

@paulsoaresjr More than a warm fuzzy feeling, you are opposing the "its all shaders, particles and no gameplay" movement in favor of the "innovative and fun gameplay, even with bad graphics" one :)
I, at least, thank you deeply for that!

@Willam2 I don't think it's sad at all, just as Tarn borrowing from previous indirect control building games, roguelikes, maths other people invented, and all kinds of fantasy is not sad.
Now if nobody could try to make a game like DF but with a nice gui, and to expand on some of DF's ideas but with a different focus (here you only get some aspects of the early fortress gameplay, not the adventure mode and history generation), that would be sad.

Hi Paul, I'm a big fan - thanks for introing me to Minecraft, Project Zomboid, Epic Inventor and now this! Would definately tune in if you have a lets play of this you're sitting on so to speak (engage butt-mode stylee?!)
Ciao!

The guy who dug first's name is pronounced Doo-cane. There was an important fort by that name where Pittsburgh, WV is in modern day. English colonial interests were greatly advanced when the French lost control of the fort, because it was at a strategically important location (river junctions, etc.)