These are the card details for the Yu-Gi-Oh! TCG card, "Elemental HERO Steam Healer."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "Elemental HERO Steam Healer."If you have any questions regarding how to use "Elemental HERO Steam Healer," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "Elemental HERO Steam Healer."

Elemental HERO Steam Healer

Attribute
WATER

Level
5

Monster Type
Warrior

Card Type
Fusion
/
Effect

ATK
1800

DEF
1000

Card Text

"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.

If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

Apparition

TRAP

If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.

Bubble Shuffle

SPELLQuick-Play

Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.

Burst Return

SPELL

If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".

Change of Hero - Reflector Ray

TRAP

When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.

Contrast HERO Chaos

DARKLevel 9
[
Warrior
/
Fusion
/
Effect
]
ATK 3000DEF 2600

2 "Masked HERO" monsters(This card is always treated as an "Elemental HERO" card.)Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

D - Tactics

TRAPContinuous

During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.

D - Time

TRAP

When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.

Destiny HERO - Decider

DARKLevel 4
[
Warrior
/
Effect
]
ATK 1600DEF 1000

Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.

Destiny HERO - Drawhand

DARKLevel 4
[
Warrior
/
Effect
]
ATK 1600DEF 800

If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.