i Love Katamari

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[Warning] This application does not currently support iOS 8.

[Warning]This application does not currently support iOS7.------------The King of All Cosmos has accidentally knocked all the stars out of the sky during a crazy night out. It is up to the pint-sized Prince to put the twinkle back in the heavens in i Love Katamari. i Love Katamari delivers an experience only possible on the iPhone/iPod touch.

The gameplay is simple! Tilt your iPhone/iPod touch to roll your katamari with precision. Roll the katamari ball over various objects in each stage. As more and more objects are rolled up, your katamari will increase in size and it becomes possible to roll-up larger and larger objects.

Features a range of fun-filled modes, such as "Story Mode" (roll up items requested by the King of All Cosmos), "Time Attack Mode" (make a katamari as large as possible within the time limit), "Exact Size Challenge Mode" (roll up to the exact target size), and "Eternal Mode" (roll at your own pace without any time or size limit).Join the Prince in this addictive ball-rolling adventure!

arghh
I'm soooo disapointed...
I played it for a dozen minute
+ the awesome music is back
- The control are HORRIBLE, it's really a pain to move and rotate
- It's really not precise
- it's extremement bland even compared to the first PS2 version
- framerate is really low...

arghh
I'm soooo disapointed...
I played it for a dozen minute
+ the awesome music is back
- The control are HORRIBLE, it's really a pain to move and rotate
- It's really not precise
- it's extremement bland even compared to the first PS2 version
- framerate is really low...

well if anyone has a PSP , a 360 or a PS2 don't even try this...

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Nooooo! What iPod/iPhone are you on?

How many levels are there?

Gosh golly darn it I really want this thing to be as fantastic as it seems in my dreams...

iphone 3G here
it looks like a poor port of the 1st game on PS2 (not we alla love katamari nor Beautiful katamari) you play on earth and it let you choose one of 6 level, + Every game modes are unlocked right away (you can even access endless mode on every level)

maybe I was a little fast on my judgement since I didn't play very long, but I had high expectations for this ..

iphone 3G here
it looks like a poor port of the 1st game on PS2 (not we alla love katamari nor Beautiful katamari) you play on earth and it let you choose one of 6 level, + Every game modes are unlocked right away (you can even access endless mode on every level)

maybe I was a little fast on my judgement since I didn't play very long, but I had high expectations for this ..

Click to expand...

I hope my iPod touch 1G can play this without too many problems.

I'm going to get the game and post some impressions for those in the US who are going to be waking up, seeing this thread, and freaking out.

The game is absolutely gorgeous. First thing I noticed off the bat is that the graphical style of the series is used for this, and that's a good thing. The King of All Cosmos is here, and he's still bizarre (did you know they speak Portugese in Brazil?! We find this interesting!). One of the things I hated (and I mean really, really hated) about the Katamari sequels was the lack of Eternal mode, allowing you to roll without time limits. Thankfully, it's back for every level. The 5 levels take place on Earth, and there are several different modes for each level; you have to beat one level to play another.

The first major flaw: the framerate is abysmal. Granted, I'm playing on a 1G iPT, but there certainly isn't the sense of smoothness and speed that you get on the PS2 version. All the graphical goodies are there; the screen blurs as you achieve a new "growth level" (fans of the original will know what I'm talking about). Play is like the original; as your katamari grows, you can move to new areas of the level.

The soundtrack is lifted directly from the original. I've only heard two songs, so I'm not sure if it's all there, but all of the sound effects and songs are familiar, and get stuck in your head just as easily as before (na na, na na na na na na na, na Katamari Damacyyyy!)

Controls are alright; the prince responds well to the tilts of the device, and you touch the left and right sides of the screen to move directly left or right. Running is accomplished by quickly tapping on the katamari, and there is a small button that allows for a 180-degree quick turn. The controls would be easier to feel if the framerate were higher.

Overall, I don't really know if I'd recommend it to 1G iPT users until the framerate issues are resolved. It really is that bad. But if you're a fan of the series and have a device that you think might handle it, why not? It's katamari on the iPod/iPhone!

Staff Member

I'm on a 1g iphone and the game plays at a crawl. Accel controls aren't working to well for me either. It may be do to the lag but the prince isn't moving around the katamari as fast as I need him too =(

Oh no! I really liked this game on the PSP and was one of the first games I thought of when Supermonkeyball was demonstrated by Apple, as an example of accelerometer gaming. I really hope that future updates will improve the framerate... some other games have been able to do so.

I'm on a 1g iphone and the game plays at a crawl. Accel controls aren't working to well for me either. It may be do to the lag but the prince isn't moving around the katamari as fast as I need him too =(

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Yeah.

The more time I spend on this the more heartbreaking it gets. The joy of the series is supposed to be a huge amount of items that you can just roll around picking up, eventually getting to your target. On the first level, things are complicated because you need to pick up nearly all of the available items, and that damn calico cat is a bully; when it runs into you (one of the joys of the PS2 versions is when people/animals run into you), the game basically stops.

And the worst part is that the KoAC gets angry at you for not completing it fast enough, and I'm like, "I can't do it!!!!"