In this "Holiday Edition" tutorial we will quickly model and UV Unwrap a low-poly Xmas tree, complete with star topper ornament. This is just one of many techniques which can be employed to create a low poly tree such as this, but I like this method because it's quite versatile and the model can be used for anything from 3d Printing to Motion Graphics.

When using Puppy Ray for rendering endless landscapes, or 3D modeler filter for shaping the patch of land, or other effects such as displacement of one image by another, compositing and more, you'll have two separate image assets, and instead of saving each separately as two parallel PNG or Jpeg images (or other formats), you may want them kept together in a single image file. That will allow to easily re-open the images together and get back to work with it. This tutorial shows how easy it is to save more than the layers, by saving to the layered format. It also saves the Swap iamge and the alpha channel (global selection mask).

This is a demonstration of how to use Blacksmith3D's Texture Transformer version 2 to convert Genesis 2 Male duf files to Genesis 3 Male duf files. The character used for the demo is from P3Design and is named Ashwin.

The latest versions of DAZ Studio with iray have much to offer to users. Unfortnately due to the lack of documentation, many powerful features are underemployed. This is why I decided to share what I discovered by experiment since I started to play with DOF (Depth Of Field). See how to do more than just blurring the background of your reneders in DAZ Studio & iray.

En este video tutorial abordamos el tema de la profundidad de campo para poder resaltar aquellas zonas de nuestros dibujos que nos interese. In this video tutorial we approach the subject of the depth of field to be able to highlight those areas of our drawings that interest us. Spanish audio and subtitles

In this tutorial, we obtain a complex non-orientable surface from a simple orientable mesh using the default topological modeling tools in 3dsMax, like Extrude On Spline. While the techniques in this video depend on specific features in 3dsMax, the strategies used can be reproduced in other software with similar capabilities.

In this tutorial, we use the Extrude On Spline tool in 3dsMax to create a triple spiral Triskele or Triskelion object. Most of the techniques used in this video can translate to other capable 3d modeling applications.

In this tutorial, we use standard polygonal modeling techniques to create a Brunnian style link structure connected by an organic bridge network at the center. Most of the techniques used in this video can translate to other capable 3d modeling applications.

This is a companion video to my most recent tutorial originally created for Autodesk 3dsMax. I will attempt to translate all of the techniques and tools used in my 3dsMax video to the Blender workflow. You will need to enable the Add Mesh : Extra Objects addon to complete this tutorial.

In this tutorial, we use a procedural strategy to quickly design a 3d pattern sphere in 3dsMax 2017. Most of the techniques demonstrated in this video are general purpose tools available in many other quality 3d polygon modeling software.

In this tutorial, we explore the creation of a Gyroid in 3dsMax, using simple modeling techniques in 3dsMax 2017. The model could be used as a render element or 3d printed. Most of the techniques represented in this video are universal and can translate to other modeling packages of similar capacity.

Based on my last tutorial for 3dsMax, in this video we recreate the technique used to model an Interlocked Star Nest in Blender 2.77. The result is a twisted star ball sculpture which could be translated into an interesting design element, or exported as STL for 3d printing with SLA or SLS technology.

In this tutorial, we explore the creation of interwoven knot symmetry from a Platonic solid (in this case a Dodecahedron), using simple topological modeling tools in 3dsMax 2017. The result is a twisted star-ball, suitable for 3d Printing with SLA or SLS. The techniques used in this video are general and universal and can be translated to other modeling packages of comparable capacity.

In this tutorial, we create an Orderly Tangle of four interlocked, equilateral triangles for 3d printing or render element. If you haven't watched the previous Orderly Tangle tutorial, please go back and view that one first. The symmetrical arrangement of these triangles fit together to create a tight bond between each element, and will 3d print as one fused object.

In this tutorial, we create an Orderly Tangle of hollow squares for 3d Printing or digital design. The symmetrical arrangement of these interlocked squares fit together tightly and will be fused together to create a single object in most 3d prints. A useful technique for most symmetrical platonic solids.

In this video, we revisit the creation of the Merkaba (Stellated Octahedron) shape first presented in a previous tutorial on my channel (see link below). In this video, I'll show you an alternate modeling technique to achieve the same object, which eliminates at least 2 or 3 steps. This new technique uses standard polygonal modeling techniques, and It's a much faster method. Hope you enjoy.

This is just a basic tutorial on how to save poses in Daz Studio. Someone on the HW forums had been asking how to do this, and it was written to help them out. After some thought, I figured that it might be of some help to other people, so I've gotten my forum post converted to a PDF file and I'm offering it out to the general public. If you find it useful, that's great. It's aimed at the beginner content creator, or just the novice who wants to save that really cool pose they did for future use. File is a zip file containing a single PDF.

In this tutorial you'll learn Pro tips from GarageFarm how to render faster in 3ds Max by optimizing your scene and geometry as well as reducing polygon count. Don't wait forever for the render to finish! Learn to reduce render time now.