The Northern
States League (NSL) shall consist of twenty-four (24) franchises with each
individual having full voting privileges on league matters providing the
franchise is ďin good standingĒ with the league as decided by the Commissioner
or his designee.† There shall be two (2)
conferences comprised of twelve (12) teams.†
The Commissioner has discretion to move teams within both divisions and
conferences which are deemed to be in the best interest of the league.† Each franchise shall have one (1) owner who
shall be responsible for being both general and field manager.† The owner shall be responsible for league
dues each year with the payment date established by the Commissioner or his
designee.

†2) Method of Play (78, 84a, 88a, 90a, 91av-
amended by vote)

The NSL will use the APBA basic game with several
modifications as noted through this constitution, the APBA master game, or the
APBA computer game as basis of play, with league managers eligible to play
their respective home series with their choice of game. It is recommended that
managers are thoroughly familiar with the master or computer game and understand
it completely before using either in league play. At no time will any league
game be played with any combination of the three types, indeed the game
selection must remain the same for an entire home series. Managers playing the
computer game should be able to provide a ďusualĒ score sheet to an opposing
manager if requested before hand so that the visiting manager can follow the
play by play. The basic game remains the basis for NSL play and the
commissioner urges that use of the master or computer game is limited to
qualified managers only. Should the computer game be used for a series, the AIM
function should be turned off.†If the master game is used, pitcher fatigue
should be used as well. A home manager may use the CMBA pitcher grades in conjunction
with the master or basic games provided that manager uses them for all home
series and understands them completely. Ownership of players is continuous from
season to season.

3) League
Government (78, 84a, 88a, 96a, 01a)

A commissioner who will remain in office on a continuing
basis will govern the NSL. A new

Commissioner will be selected in the event of the
resignation or dismissal of the presiding

Commissioner. It is the duty of
the commissioner to appoint one or more assistant commissioners to assist in
the managing of all league functions as he sees fit. Conflict of managers with
the

Commissioner should be addressed to the assistant
commissioner.

A) Duties of the
commissioner

1) Establish
league dues

2) Maintains
league records

3) Approve
player trades

4) Distributes
league schedules

5) Organizes
the free agent and rookie drafts

6) Establishes
limitations for players

7) Appoints
league statisticians and keeps standings of the teams

8) Issues
regular newsletters to league membership

9) Conducts voting
on all-star and All-League teams and other league topics requiring votes

10) Delegates
authority to the assistant commissioner, other league members, or
committees††††††††††††††††

†††††††††† of league members for duties pertaining to the function of
the league.

11) Rules on
league conflicts to include game protests

12) On all
decisions, maintains attitude of what is for the best interest of the league

13) Other
duties during the tenure of the commissionership

B) Duties of the
assistant commissioner

1) Assists the
commissioner in any way possible in performing the duties of his office

2) Completion
of tasks assigned by the commissioner

3) Handle
league conflicts with the commissioner

4) Other duties
during the tenure of the assistant commissionership

4) Eligible
Players (78)

All APBA carded players including XBs are eligible for
play and are governed by limitations set forth by the commissionerís office
prior to the start of the season and found elsewhere in this constitution. No
Cards and owned players may be protected on a teamís roster but may not appear
in any games in that season.

5) Rosters (78,
84av, 86a, 93av, 97av, 99av, 10av)

All NSL teams will be permitted to maintain a 35-man roster,
with a maximum of 25 players being active for any one series until the last
ďsetĒ of series when all 35 (if desired) may be active. The last ďsetĒ will be
designated by the commissionerís office. The 25-man roster must contain at
least 2 players capable of playing each position, one player being allowed to
fill more than one position for this requirement. Roster space is unlimited
during the off-season, when trades and the drafts will probably lead to a
roster with more than 35 players on it. The roster is to be cut to 35 players
before the season begins at the time designated by the commissionerís office.
Ownership of players is continuous from year to year.

6) Inactive
Players (78, 84av, 86a, 91av, 97a, 0la)

Each manager may keep a maximum of 10 players on his
inactive roster (more should he have less than 25 players active). These
players may be placed on the active roster during any series in the teamís
schedule (both home and away), provided they are carded for the current year.
The entire roster (up to 35 players) is eligible to be active for the final
ďsetĒ of series as mentioned above in #5. The inactive roster may include
players who were on the roster the previous year, but did not receive a card
for the current year. If a manager chooses not to protect such a player, he is
eligible for the NSL free agent draft the next year he receives a card.

7) Draft Lottery
(96av, 97av, 99av, 06av, 10a, 12av)

There will be one draft lottery for all rounds of both the
rookie and free agent drafts. The 16 non-playoff club names shall participate
in a drawing in which the first 6 clubs selected will draft in order 1 thru
6.† These 6 clubs will draft in the
rookie draft in positions 1-6 as selected.†
The other 10 non-playoff teams will then be placed in reverse order of
their winning percentages, i.e. the worst winning pct. of the remaining 10 teams drafts 7th, and so on.† Ties in winning percentage will be broken first
by head to head play with the team having more wins drafting lower, second the
better intra division record drafting lower, third the better winning
percentage in the conference drafting lower.†
If all of these tie breakers are tied, then an APBA dice roll performed
by the commissioner will be used unless the commissionerís team is involved, in
which case the assistant commissioner will make the dice roll.† If both the commissionerís and assistant
commissionerís teams are involved a league member will be selected to perform
the dice roll.† The playoff teams are
then placed in reverse order of their winning percentages by round
eliminated.† That is, the 4 losers of the
division series are #17-20 ranked via winning percentage- the worst winning
percentage drafting 17th and so on, the 2 losers of the conference
series select 21-22 ranked by lower winning percentage drafting 21st,
the Championship Series loser drafting 23rd, and the league champion
24th.† †The inverse order of the non-playoff teams shall
be used for the free agent draft, with the 1st rookie draft pick
club drafting 16th in the Free Agent draft and so on.† The playoff clubs remain in their rookie
draft position for the Free Agent draft.†
The lottery is under the control of the Commissioner or his
designee.† It shall occur at a time and
place designated by the Commissioner after all stats have been submitted to the
league office and all dues paid.† It
should be noted that fines could affect the final positioning of the teams in
both drafts.

8) Free Agent
Draft (78, 86a, 88av, 92av, 93av, 96av, 12a)

The free agent draft will be held annually during the
winter meetings on the Friday evening before the rookie draft at 6 PM Eastern
Time. The draft will consist of up to a maximum of 5 full rounds or until all
Free Agents are selected. The league office will provide a list of free agents prior
to the draft. A player must receive a card to be eligible for the free agent
draft and must also not have been on a team roster the previous year (unless
declared a free agent by the commissioner). Free agent draft picks may be
traded up to two years in advance and are also eligible trade in the upcoming
draft. That is, when trading ends before the season, then draft picks for the
next two years following free agent draft are frozen as is, until trading is
reopened after the upcoming year. NSL managers are cautioned that each free
agent draftís length is dependent on the number of free agents available, and
therefore advised to be cautious if dealing with a late round pick. Should a
draft pick be traded for a future year, then the draft not last until the pick,
the team with that pick will have to forfeit it. The draft order is determined
by the lottery (see #7).† Should a club
drop position(s) in his drafting order due to fines, it affects all his draft
picks, including traded picks.

9) Rookie Draft
(78, 86a, 88av, 92av, 93av, 96av, 12a)

The rookie draft will be held annually during the winter
meetings on the Saturday after the free agent draft and beginning at 9 AM
Eastern Time. It will consist of as many as 5 rounds depending upon the available
pool of rookies. The league office will provide a list of all eligible rookies prior
to the draft. A rookie is a player receiving his first APBA card. Drafting
order is determined by the lottery (#7), and ties in winning percentages are
broken according to #7. Rookie draft picks are eligible for trade as described
in #10. Should a team accumulate enough fine points to affect their drafting
position, the changes in will be made even if the pick is traded to another
club before the rookie draft.

10) Trading (78,
86a, 90a, 91av, 92av, 93av, 94av,12a)

Trading will be permitted as soon as your final stats for
the previous year and your dues are received by the commissioner, then lasts
until a time designated by the commissioner. Both managers involved must report
trades to the commissioner or his designee either by phone, mail, or e-mail.
Trades may include any player on a teamís roster as well as free agent picks
for up to 2 years in advance and up to the actual pick in the upcoming draft as
described in #8. Rookie draft picks are now tradable under the following
criteria.

A) Rookie picks
become available for trade following the most recently completed season and for
the upcoming draft only.

B) Trading or
rookie and free agent picks is possible right up to the time that the pick is
actually made, though the draft will not be held up while a potential deal is
in the works.

C) Each manager
must report all rookie and free agent pick trades to the commissioner.

D) No rookie or
free agent picks are tradable beyond the time that the pick is actually made.

E) The
commissioner announces deadline dates for dues and stats each year. The
commissioner will rule on disputes involving trades and has the power to veto
trades not in the best interest of the league.

11) Dues (78,
84a, 88a)

The commissioner has the right to increase or decrease
dues as he sees fit for the coming year. Dues will not be used for the
commissionerís own private use, and he stands accountable for all league funds
whenever questioned by any league member. Failure to provide complete records
at any questioned time will result in the commissionerís expulsion from the
league. Dues are to be used for any league expenses, most notably the duplication
and mailing of the newsletters. Deadline for the dues is a date selected by the
commissioner before the next league season opens. The commissioner upon his
discretion may grant extensions in certain situations.

12) All-Star
Game (78, 86a, 01av)

At the midway point of the season (or as close as
possible), the league office will publish all-star ballots and league managers
will be asked to vote for all-star representatives from within their own
conference. Managers are not permitted to vote for their own players or players
from the opposite conference. The commissioner will pick a manager (or group of
managers) to play the all-star game and results will be distributed to all
league members. It is each managerís responsibility to list their players by
position on the stat sheets so those players will not receive votes out of
position. Each team will be represented by at least one player on the team, and
the commissioner will have the final say in the all-star team rosters.

13) Schedule
(78, 81a, 84av, 86a, 87a, 88a, 99a)

Each team shall play a 162 game schedule.† It is the responsibility of the Commissioner
or his designee to publish the official NSL schedule each year.

14) Statistics
(78, 81a, 84a, 86a, 04av)

The following statistics are to be kept on a continuing
basis throughout the year. For batters: G, AB, R, H, RBI, 2B, 3B, HR, BB, K,
SB, CS, E, and avg. For pitchers: G, St, CG, ShO, W, L, Sv, IP, H, R, ER, HR,
BB, K, and ERA. Any pitcher who appears as an offensive player should be listed
in the offensive stats with his complete offensive line except errors. Pitchers
are only allowed to bat in the NSL in emergency situations. Pitcher errors
should be lumped into one entry on the offensive stats under ďpitchersĒ.
Combined shutouts should be lumped under a pitching entry labeled ďcombined
ShOĒ. Statistics should be sent to the commissioner of his designee on a timely
basis concurrent with the schedule announced by the commissioner. It is the
responsibility of the manager to list the playerís most common position on
their stats at least on their final stats and the stats used for the all-star
voting.† In addition, managers must list
at least one dh on their stats, generally the player
with the most dh at bats, though more than 1 player may be listed as a dh.

15) Rules of
Play (78, 81a, 94av, 96av)

Consider every series as starting on the road for the
purpose of consecutive streaks and pitching

rotations. For away series,
instructions are to be postmarked as set forth in the league calendar before
the month the series is to be played. Instructions should include:

A) Complete
lineups for all games

B) Starting
pitching rotation and instructions for their use

C) List of PH,
PR, defensive changes, etc and when to use them

D) Reference to
sac, H&R, and SB if you want them used

E) Position
replacements and when to use them in case of injury

F) Any other
strategy which will enable the home manager to play the series as if the visiting

manager were present.

For home series, after the home manager has received
instructions, he must:

A) Play the
games following his opponentís instructions, managing the club to the best of

his ability using his judgment
when unclear situations occur

B) After the
games have been played, compile series statistics for both clubs and send

them, along with the visiting
teamís instructions back to the visiting manager. Also, a

copy of both teamís statistics
should be sent to the commissionerís office after each

home series. Score sheets should
be forwarded to the visiting manager, or the box

score in the computer game case.
Score sheets for computer game must be kept and

forwarded to the visiting manager
if requested before the series begins

C) Update his teamís
season statistics and send them to the league office when required

D) Send a
series report to the designated league office including all game scores,

individual and team highlights,
and any other information that should be shared with

the league. These series reports
should reach the designated league office on a timely

basis as noted on the NSL
calendar.

E) Complete all
tasks by the designated dates on the league calendar. Lateness is

governed by the league fine
policy.

After the visiting manager receives the series result from
the away half of the series, he must:

A) Check the
score sheets closely to see that all his instructions were followed.

B) Update his
teamís statistics and send them to the designated league office by the

designated time.

If a visiting manager detects violations of his
instructions, the following protest procedure will be used:

A) Send the
score sheet in question and the series instructions to the commissioner along

with a written reason for the
protest. The commissioner will then rule to reject or

sustain the protest

B) If the game
in question is found to have a protest able violation, the commissioner

will render a ruling, which is
fair to both clubs. Such a ruling may be replaying the

game from the incident, entirely
replaying a game, forfeiture of said game to the

protesting team, or other appropriate
action as the commissioner sees fit.

Should a board result or computer game play result
indicate an injury to a player, that player misses the rest of the game only,
and is eligible to return to the lineup the following day. Should it be
necessary because of an injury for a player to be used at a position where he
is not rated, he enters that position at the minimum fielding rating as noted
on the basic game boards. Players should play out of position only in
emergencies.

17) The Unusual
Play Card (78, 81a, 85a, 88av)

The unusual play randomizer will be used when the play
result numbers 36-4 1 appear on the playerís card in the basic and master
games, only if there are runners on base. The chart is not to be used if the
bases are empty; rather the play result from the boards should be used. The
unusual play randomizer is used on sac and hit and run attempts. See the
appendix, Table I.

18) The Error
Randomizer (84v, 85a)

The error randomizer is used when the play result numbers
15-23 appear on the playerís card in the basic and master game. The randomizer
is not used when original play result is a hit by pitch, in which case the play
stands. Also, when the randomizer is used and the play result is a HBP, the
dice are rolled again until a non-HBP result occurs. See the appendix, Table
II.

19) Pitching
advancement/optional fielding rules (78, 96av)

The pitching advancement/reduction, reliever advancement
to the first batter, base running, and

Advanced fielding rules located on the APBA basic game
playing boards will be employed by the NSL, with the exception being that the
ďoldĒ pitcher advancement rules will be used, not the new. The old advancement
is that a D advances to a C after 5 innings of 0 ER pitching, C to a B after 6,
and a B to an A after 7, maximum of †2 grade advancement. This is also used
in the master game. In addition to the advances fielding rules, with the bases
empty only, and time the play result 18 or 20 occurs, consult the 2B/SS error
chart after rolling one die for the result. See the appendix table III.

20) Designated
hitter (78, 01av)

The NSL will use the designated hitter rule with the same
guidelines for use as the major leagues. For further rules on the DH, consult
the Official Baseball Rulebook. Pitchers are not allowed to pinch-hit or bat in
the NSL except in emergency situations as determined by the commissioner.† Pitchers are not allowed to pinch run.

21) Stealing and
Hit and Run procedure (78, 81a, 84a, 86a, 98av, 04a)

Batters with one red 31 on their card may attempt a hit
and run once per game. Batters with 2 red 31ís can attempt it twice in one
game, and batters with 3 red 31s are not limited to how many times they can
attempt the hit and run. Hit and Run attempts that result in a no play, that
is, a foul ball or other result where the ball is not put in play is counted as
a Hit and Run attempt.††††

†In the basic game-
with the changes on the Hit and Run boards in 2004 with the newest game
revision effectively curtailing the Hit and Run use, the stolen base attempt
chart with combined pitcher and catcher defensive ratings is abolished.† All play results with the Hit & Run play
will be as they appear in the Hit and Run booklet- after using any randomizers
(if needed).

As usual, managers should use their discretion in using
the hit and run and should not abuse it (such as using it with a large lead or
when way behind). Series instructions should include information on the hit and
run use. The game company has stated that a second column 11 should be
considered a first column 10 for hit and run use.

Computer and master game players are limited in stolen base
attempts to the master game steal allowance chart- see the appendix, Table V.

22) Rainouts
(78, 87a,05v)

Any game that is rained out will be entered as such into
the league record. It will be replayed at the end of the season. Any game that
is rained out after becoming official (5 innings) and is a tie will be recorded
as such with playerís statistics being kept from that game. Tie games will be
completely replayed. One exception to rainouts is that if the visiting club is
schedule to appear in another series that year at the home teamís park, the
game will be rescheduled in that latter series as a makeup game.

23) Sacrifice
Booklet (88v)

In the basic and master games, add a (Z-ball) to the
following play results in the sacrifice booklet: 14 with a runner at first,
runners at first and second, and bases loaded.

24) Starting
Pitcher Limits (78)

Starting pitchers must have a minimum of 3 days rest
between appearances including games in which they appear as a reliever. This
does not apply to straight relievers, or starting pitchers being used as
relievers in that segment of the schedule. It is hoped that NSL managers will
continue to use their pitchers in a realistic way so that more rules governing
starter and reliever use are not needed. For figuring days rest, every series
is to be assumed to be starting on the road as described in #15.

25) Player
Limits (78, 84a)

Batters limits are games and at bats. A batter may not
exceed either category. Pitchers are limited to game started and innings
pitched in a starterís role, and games relieved and innings pitched in a
reliever role. A pitcher may not exceed and of these 4 limits. Misuse and/or
overuse of player limits are punishable by fines (see #29), loss of draft
picks, declaration of said player(s) as free agents or any combination of the
above perceived as accurate by the commissioner. It is the intent of the league
to curtail gross misuse of players, not an occasional overage of light
dimensions.

26) Playoffs
(78, 81a, 86a, 88av, 92av, 99)

The playoff/championship format shall be as follows:

††††† A.† Those qualifying teams shall be the three (3)
division winners in each conference and a wild card team which shall be the
conference team with the best overall winning percentage not qualifying as
division winner.† Should two (2) or more
teams tie for the division or wild card, a one (1) game playoff shall take
place.† Determination of either a bye or
home field will be the team which won the head-to-head play, if tied, the team
with the better conference record, if tied, the better APBA dice roll.† In the playoffs to determine either division
or wild card winners, the stats are part of the seasonís stats, but a player
without limits left may appear in the game(s) regardless.† Starting pitcher assignments for the playoff(s)
must follow the three (3) day rest rule.

The extra playoff game shall not count in the winning
percentage should the division loser also be tied for the wild card
position.† A separate playoff game shall
be played with the home team being decided by the format previously listed.

††††† B.† The first round match-ups shall be the team
with the overall highest winning percentage playing the wild card team unless
both teams are from the same division.†
If this occurs, the match-up shall be the team with the highest
percentage playing the division winner with the lower winning percentage.† If both the division winners have the same
winning percentage, an APBA dice roll shall be used with the team with the
better dice roll facing the wild card team.†
Playoff series are best of seven (7) with the home teams (games 1, 2, 6
and 7) being determined by best winning percentage only.

††††† C.† The conference finals shall be the two (2)
first round winners with the home team (games 1, 2, 6 and 7) designation being
the team with the best winning percentage unless both teams had the same record
where the home team designation would be awarded to a division winner versus a
wild card or, if both are division winners, the tie-breaker format as listed in
Section A above.

D.† The league
championship series shall be the two (2) conference winners with the team with
the best winning percentage hosting games 1, 2, 6 and 7.† If the teams have the same winning
percentage, the better APBA roll will determine home team.† The winner of the series shall be crowned
league champion.

27) Playoff
Limitations (84av, 88a, 02av, 06av)

A) Batters
appearing in 33% or more of a teamís regular season games are exempt from
playoff

limitations. Batters appearing in
less than 33% of a teamís games are limited to the proportion of his teamís
games that he appeared in during the season. A player appearing in 20 games
(20/162) for a team may appear in 12% of the games in a 7 game playoff or 0.84 game rounded up to 1. A player appearing in 50 games
(50/162) may appear in 31% of the teamís 7 game playoff, or 2.17 rounded up to
3. Always round up and the limits are not carried over from series to series.

B) Starting
pitchers who have started 11 games or less during the regular season shall be
limited to one (1) start per playoff series.†
Relief pitchers are limited via the J-factor in playoffs, J0, J1, and J2
are not limited in the playoffs. J3 requires 1-day rest after each 2
consecutive appearances, and J4 requires 1 day of rest after each appearance.
Travel days ARE NOT included for this figuring. Starting pitchers are already
limited to the 3 days between starts in a series as noted in #24, where a
travel day IS included for the figuring.†
In addition, relief pitchers graded B and above may pitch just 2 innings
per playoff game.† Note that B and above
pitchers are still governed by the j-factor, and a team should keep a C or
below on their playoff roster in case of long extra inning contests.

C) 4th or 5th
starting pitchers during the season may be used as relievers in the playoffs,
following the reliever limitations noted above.

D) Limitations
ďresetĒ with each round of the playoffs; that is your #1 starter may start game
#7 of the first series and game #1 of the next series. It is hoped that other
rules are not needed to police realistic player use in the playoffs.

28) All-League
Game (88v, 04av)

There will be an All-League game played each year during
the winter meetings after the drafts. Lineups and rosters will be determined
from the All-League voting and attending managers will jointly manage their
conference team.† One utility player (the
player with the most votes received but not in the starting lineup) will be
added to both rosters for flexibility.

29) Fine Policy
(83, 85a, 86a, 92a, 98av, 01a)

A lateness fine policy has been established by the league
and is controlled entirely by the commissioner. Objects of fines can range from
league votes, tardiness on instructions or league results, statistics, or other
reasons determined by the commissioner. Fines are 1 point each (or two points
on voting matters) per incident. Accumulation of fine points can affect a
teamís drafting order or loss of draft picks. Accumulation of five (5) points
during the year causes loss of the #3 rookie pick for the offending franchise.
Ten points means loss of #2 and #3 pick, etc. In addition to the loss of draft
picks, these fine points can affect a teamís drafting position. Accumulation of
5 points moves a team down by one slot in the rookie and free agent drafts
(after the lottery), 10 points, 2 slots, etc. #8 has more about fines and
drafting positions. As usual, it is not the intent of the commissioner to levy
fines all year long; rather it is a safeguard to protect the league from the
chronically late member. Manager reporting lateness before it occurs are not
likely to be fined provided they keep all affected members informed. Managers
who are late without reason or notification will be fined. Stat men, reporters,
or other managers should point out lateness when it occurs, especially when
their franchise might be included in the fines due to other managerís lateness.

30) Rules
Committee (85, 88a, 96a, 01a)

The rules committee will consist of one chairman and up to
3 members. It is the committeeís responsibility to:

A) Field new
rule change proposals

B) Decide on
their merit

C) Present
these proposals to the league

D) Determine if
voting is warranted

E) Present and
tabulate the vote

The committee is directly run by the chairman, and is
supervised by the commissioner who will not interfere without just cause. The
commissioner appoints committee members. No rule changes will be incorporated
during the season unless warranted by the committee and the commissioner.
Proposals may be sent to any committee member at any time, and members should
direct these proposals to the chairman for presentation at the winter meetings
if warranted. The newsletter is a vehicle for rule change discussions if
desired.

31) The Waiver
Draft (04v, 05av, 06av,11a)

Replacing the Supplemental Draft in 2004, the Waiver Draft
will be held each year after the roster cut down date, and before the season
begins.† The pool of eligible players is
only the carded players cut by NSL teams on designated roster cut down date- no
undrafted rookies or free agents are included, nor are no carded players.† The draft is in reverse order of finishing
percentages from the year before, with ties broken by dice roll.† The draft continues until 24 passes in order
are recorded.† Here is the basic
procedure.

a) The first drafting team may select any pool player then
must cut a carded player off his roster who would then enter the pool of waiver
draft eligibles.†
Any carded player cut from a team is not eligible for selection until
the beginning of the following round.† This
first selecting team may also pass its pick.

b) This continues through all 24 teams with players being
picked up going on to a teamís roster and the cut player (who is carded) going
into the pool.

c) Teams may pass one round then select a player the next.

d) After a complete round of 24 passes, the draft is
complete.

The Waiver Draft is simply a tool for teams to obtain
enough limitations for the upcoming season without hurting their future to do
so.

The NSL is solely for the enjoyment of its members. Our
goal is for friendships to develop from our association. Dishonesty has no
place in the NSL. We pride ourselves in these friendships, honesty, and
integrity. There is no place for cheating, be it to win a game, or purposely
lose a game for benefit. If you feel, that is what you need from your league
the NSL is not for you.

All questions on the constitution should be addressed to
the commissioner.

The NSL Hall of Fame

(Amended 84v, 91a, 92a, 93a, 01a, 10av, 13a,
14a

One member as chairman will run the
NSL Hall of Fame with a committee of up to 2 other members if he sees fit.
The Hall of Fame is a broad term and would probably be better named a Hall of
Honor. It is the chairmanís responsibility to:
A) Run the Hall with regard to all operations, voting, etc. He reports
directly to the commissioner who will not interfere with the running of the
Hall, but will be consulted before changes are made or votes taken.
B) Check credentials of proposed nominees who must have been out of the
league for 5 years
C) Releases list of nominees to include stats and write ups once yearly
D) Heads the Veteranís Committee for determining merit of players already
removed from the NSL eligibility files.
E) Conduct voting for player enshrinement

Eligible Candidates -- Candidates
to be eligible must meet the following requirements:†††† A. A baseball player must have
been active as a player in the NSL at some time during a period beginning
twenty (20) years before and ending five (5) years prior to election.†††† B. Player must have played in each
of ten (10) NSL championship seasons, some part of which must have been
within the period described in (A).†††† C. Player shall have ceased to be
an active player in the NSL at least five (5) calendar years preceding the
election.

†Enshrinement into the Hall is dependent on a
candidate receiving votes on 75% of the ballots cast. A ballot
submitted with zero (0) votes cast will be considered a non-participating
ballot and will not be counted towards the total ballots cast. Each franchise
has 10 votes to use as they see fit. A franchise may cast from 0 to 10 votes.
A player may only receive 1 and only 1 vote from each franchise. Players
receiving at least 2 votes, but not enough to enter the Hall of Fame will be
eligible for subsequent ballots as long as they continue to receive the
required member votes for a total of 5 years maximum. Those not receiving the
required member votes will be deleted from the ballot.

Players receiving
votes, but not enough to enter the Hall of Fame will be eligible for subsequent
ballots as long as they continue to receive member votes for a total of 5 years
maximum. Those not receiving member votes will be deleted from the
ballot. Those players having been on the ballot for 5 years may be
reconsidered by the Veteranís Committee. The Veteranís Committee will
consist of 5 managers appointed by the chairman, each receiving 50 votes to use
as they see fit to vote for eligible players. All automatic votes will be
included and 100 points are needed for enshrinement for a player. The Veteranís
Committee will be assembled when deemed necessary by the chairman.

The minimum
length of time for a qualifying player to be considered by the Veteranís
Committee after they have been removed from the ballot is 3 years. Those
players qualifying for consideration by the Veteranís Committee must be nominated
by the chairman or a member of the Veteranís Committee to be placed on their
ballot for voting. A player may receive multiple nominations by the chairman or
a member of the Veteranís Committee.

The chairman or a
member of the Veteranís Committee may also select non-players for consideration
into the Hall of Fame. Each member of the Veteranís Committee receives
one vote for non-players. A non-player must receive 3 votes for
enshrinement into the Hall of Fame.

Appendices

I. Unusual Play randomizer:
In the basic or master game used when the red play

result numbers 36-41. In that case, roll both dice again
and consult the following

chart for the play result. Randomizer is not used with the
bases empty.

††††††††††† 11-36†† 21-37†† 31-41†† 41-39†† 51-36†† 61-39

††††††††††† 12-39†† 22-36†† 32-40†† 42-37†† 52-39†† 62-40

††††††††††† 13-38†† 23-39†† 33-36†† 43-40†† 53-38†† 63-41

††††††††††† 14-40†† 24-40†† 34-40†† 44-36†† 54-40†† 64-37

††††††††††† 15-36†† 25-41†† 35-38†† 45-38†† 55-36†† 65-40

††††††††††† 16-40†† 26-40†† 36-37†† 46-39†† 56-40†† 66-36

II. Error
randomizer: Used in the basic and master game used when the red play
result

numbers are 15-23. In that case, roll both dice again and
consult the following chart for

the play result. Randomizer is used unless original play
result is a HBP, then the

HBP stands. In using the randomizer, if a HBP results,
roll the dice again until a

non-HBP result is obtained.

††††††††††† 11-18†† 21-15†† 31-20†† 41-22†† 51-18†† 61-22

††††††††††† 12-23†† 22-20†† 32-19†† 42-21†† 52-23†† 62-19

††††††††††† 13-20†† 23-22†† 33-18†† 43-17†† 53-15†† 63-17

††††††††††† 14-15†† 24-16†† 34-16†† 44-20†† 54-17†† 64-20

††††††††††† 15-18†† 25-18†† 35-15†† 45-18†† 55-20†† 65-22

††††††††††† 16-19†† 26-17†† 36-20†† 46-22†† 56-16†† 66-18

III. 2B/SS bases
empty randomizer: In the basic game only, when the red play result

(after the randomizer) is an 18 or 20, roll one die again
and consult the following

chart.

-If 2B 9 or SS 10, 1-5 out, 6 safe on E

-If 2B 8 or SS 9, 1-4 out, 5-6 safe on E

-If 2B 7 or SS 8, 1-3 out, 4-6 safe on E

For 2B rated 6 or less or SS rated 7 or less, do not roll
again, result is an error.

IV. Steal
Allowance Chart: in the computer and master games, the following chart

determines stolen bases attempts. Runners are permitted to
steal only in the

situations listed:

††††††††††††††††††††††††††††††††††††††††††††††† STEAL ALLOWANCE CHART

EXCEPTION:††††††††††† A
runner with an SAL of B, C, D, E, F, G or R may attempts steal of second
anytime he is not held on at first (NH).

Steal
Allowance Number

Runner
on 1ST

Runner
on 2nd

Runner
on 3rd

A

ANYTIME

ONLY
WITH LESS THAN TWO OUT

ONLY
WITH ONE OR TWO OUT

B

ONLY
WHEN BEHIND BY ONE RUN, TIED OR AHEAD BY ANY NUMBER OF RUNS

ONLY
WITH LESS THAN TWO OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ANY NUMBER OF
RUNS

ONLY
WITH TWO OUT

C

ONLY
WHEN BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE OR TWO RUNS (AFTER 6TH
INNING, WHEN BEHIND BY ONE, TIED OR AHEAD BY ANY NUMBER

ONLY
WITH LESS THAN TWO OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE RUN

ONLY
WITH TWO OUT AND BEHIND BY ONE RUN, TIED OR AHEAD BY ONE RUN

D

ONLY
WITH ONE OR TWO OUT AND BEHIND BY ONE RUN, TIED OR AHEAD BY ONE RUN(AFTER 6TH
INNING, WITH ANY NUMBER OF OUTS WHEN BEHIND BY ONE, TIED OR AHEAD BY ANY
NUMBER

ONLY
WITH ONE OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE RUN

ONLY
WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 5TH† INNING OR LATER

E

ONLY
WITH TWO OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE RUN (AFTER 6TH
INNING, WITH ANY NUMBER OF OUTS WHEN BEHIND BY ONE, TIED OR AHEAD BY 4 OR
LESS

ONLY
WITH ONE OUT AND BEHIND BY ONE RUN OR TIED

ONLY
WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 7TH† INNING OR LATER

F

ONLY
WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 7TH INNING OR
LATER(IN EXTRA INNINGS, WITH ANY NUMBER OF OUTS WHEN BEHIND BY ONE, TIED OR
AHEAD BY ONE OR TWO

ONLY
WITH ONE OUT AND BEHIND BY ONE RUN OR TIED IN 6TH INNING OR LATER

NEVER

G

ONLY
WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 8TH INNING OR LATER