Excess Baggage is a twenty-minute demo scenario by Kevin Kulp for Night's Black Agents, a new GUMSHOE Game from Kenneth Hite (Trail of Cthulhu) that brings the excitement of your favorite high-octane spy thrillers to the table.
Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible... [click here for more]

TWO QUICK-START ADVENTURES, ONE BOOK
The Van Helsing Letter
Just before he vanished, Abraham Van Helsing – doctor of medicine, doctor of law, and secret vampire hunter – wrote one last letter hinting at an unsolved case. Now, more than a century later, that letter is in your hands. But what is a hundred years to an immortal? The contents of that letter are as important... [click here for more]

This is a taster of what you'll get in the updated version of The Esoterrorists 2nd edition. It includes the table of contents, the horrible Corpsejabber monster from 2nd Edition and some GMing advice.
The Esoterrorists 2nd Edition is available for sale here.
In The Esoterrorists 2nd Edition, a stand-alone roleplaying game by Robin D Laws, you play elite investigators combating the plots of the Esoterrorists,... [click here for more]

I'd like to finish this months Dungeon a day with a simple house on a hill. It's not overly large or extravagant, maybe the home of an upper ranking military official. Its a fairly deffensible position, say if the nearby peasant populace decides to revolt. Its also good to run a haunted investigative game in. Maybe the lady of the house threw herself off the balcony? Or maybe the head of the house... [click here for more]

The Yeti's cave is smaller when compared to other Dungeon a day maps but you players will go around in circles quite a few times, there are also many sloped areas designed to forcefully split the party & inflict minot damage ipon failed balance checks.
Included are 2 maps, the "DRY" & "WET" versions. The wet version adds another dimension of difficulty to the environment... [click here for more]

Take you average basic cable or You-Tube paranormal investigation show and set it in the world of Tim Power's Experation Date and Earthquake Weather. This GUMSHOE Game puts your investigators in haunted houses looking for evidence to finally convince the world ghosts are real. Unfortunatelly for them, ghosts are real and they don't like being investigated; nor are spirts the only danger lurking in... [click here for more]

GUMSHOE is the system for investigative roleplaying that powers hit games like Trail of Cthulhu, Night's Black Agents, and TimeWatch. Pocket GUMSHOE is a streamlined 32-page version of the core GUMSHOE rules system. Future Pocket GUMSHOE releases will present complete scenarios and pregenerated characters, but you can use the core of Pocket GUMSHOE as a reference for many other GUMSHOE system games... [click here for more]

Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning.
Alchemy... [click here for more]

“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th... [click here for more]

To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-poweredMOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development.
Galileo... [click here for more]

GUMSHOE Zoom: Mind ControlYou are growing very interested.
The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort,... [click here for more]

Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations!
Las Vegas: 1968... [click here for more]

Lilith
“Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black... [click here for more]

This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side.
As with most Pelgrane publications, this... [click here for more]

President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.
The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite... [click here for more]

President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game... [click here for more]

Is it the Spear that pierced Christ’s side, or the Spear of Odin? Does it grant true kingship or invincibility? Who has borne it through the millennia, and who seeks its true whereabouts now? This issue pierces the legend to reach the truth — and then makes the legend invincible. Plus, a look at the Spear for Night’s Black Agents, The Esoterrorists, Trail of Cthulhu, and TimeWatch.... [click here for more]

Cthulhu Text: TTF Font File
Can also be purchased via my website www.thevaultsofmctavish.com
Discovered in 1923 by Stapleton McTavish the famous explorer and collector of ancient occult artifacts, while searching for one of the lost cities of Nubia. Found in a temple buried under the sand 250 miles North of Khartoum, Sudan. It has, so far defied... [click here for more]

A fast-play adventure for The Esoterrorists
A mutilated corpse is found hanging a slaughterhouse, bullet wounds in the shoulders, elbows and knees. It looks like a terrorist punishment killing, but there are subtle clues pointing at Esoterrorist involvement...
Can you stop a terrible chain of events before the world wakes up to headlines which weaken the Membrane and let the creatures of unremitting... [click here for more]

A fast play adventure for The Esoterrorists
Not all miracles are holy
Profane Miracles is designed for a group of 3-6 players looking for a fast-paced, action-packed adventure to set the blood pumping.
It’s easy to pick up and play.
Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled "psychic to the stars"... [click here for more]

Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout.
Inside Codex - Glamour:
Serious Moonlight This is a scenario for Night’s Black Agents and other supernatural mystery games that focuses on David Bowie’s time in 1970s West Berlin.... [click here for more]

A monster concept — The Creeping Kudzu — including possible origins and tie-ins for mystery, horror, mythos, sci-fi, and other kinds of gaming. Includes stat blocks compatible with the GUMSHOE SRD and Archmage Engine (13th Age) as well as notes for D&D 5e (SRD) and Fate Core/Fate Horror (SRD). Released under OGL licensing and attributions.
Updated edition 2020!
Includes two formats:... [click here for more]

Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from... [click here for more]

It's 1954, and you're a sailor or scientist aboard the USS Bairoko, an "escort carrier" detailed to support secret nuclear bomb tests in the Marshall Islands. The bomb goes off in the Bikini atoll, the ship gets a light dusting of radioactive fallout, and now the crew is acting crazy, distress calls are coming in from monitoring stations around the blast site, and strange blips are showing... [click here for more]

CAGE FIGHTING, MUTANT STYLE!
Brief Cases features three session-length adventures for your Heightened Crime Investigators.
Blastback: A murder at a mutant-only gym brings the characters into the shadowy world of mutant fighting and a clash with organised crime. To solve this crime, the characters need to unravel the history of the Danger Room and its staff and stop a young man from... [click here for more]

You are Leyla Khan and you’re running from your past. Once, you fell under the psychic thrall of a vampire, and he forced you to do terrible things. Your memory of those awful years is mercifully tattered and incomplete. You know enough to hunt and kill your former masters, and that’s all that’s important. Now, you wage a solo war against the Un-dead.
Now your past... [click here for more]

“Whereas the hand of God crafted this fine world, there are places, like that damned rock, that were not touched by His hand, but by those of another. Whatever it is that calls to those who walk its on shores, it waits in the darkness, within the rock, waiting to be let out. If you’re planning on going over there, may God protect you…”
You are the... [click here for more]

In THE THRILL OF DRACULA, Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense... [click here for more]

Someone stole my kid brother’s bike…Someone sabotaged the pep rally…Someone destroyed the Homecoming queen’s reputation…
The world is full of mysteries. It’s up to your group of intrepid teen sleuths to solve them. In Bubblegumshoe, players step into the shoes of high-schoolers solving mysteries in a modern American small town.... [click here for more]

Little Girl Lost is a full-length campaign for The Esoterrorists. Written by Ian Sturrock (Conana, BESM d20), it's a race against time to rescue the daughter of your Ordo Veritatis boss. It's set in the UK, but designed for US operatives.
Investigators Abroad
You're all experts in your field. The amount you know about the dire work of the Esoterrorists, it's a wonder you're not mad,... [click here for more]

Worm of Sixty Winters is a full-length campaign for The Esoterrorists. It works as a stand alone adventure, or as the sequel to Albion’s Ransom: Little Girl Lost.
An Esoterrorist weather control ritual has brought sudden blizzards and extreme temperatures to an unsuspecting England. This they hope will be the first stage of the Fimbulvetr of Norse mythology – a dreadful... [click here for more]

Drink from the chalice, and join the ranks of the unseen immortals.
You’re on the inside now.
You know what must be done to defend Queen and Country, to defend everything we’ve built, everything we stand for. You deserve access to the innermost sanctum, and this is your key – the EDOM FIELD MANUAL. It will tell you everything you need to know about Operation Edom – what we... [click here for more]

Six months ago, Ordo Veritatis agent John Sheldon went off the organisations radar following an emotional breakdown in the wake of loosing his wife in a car crash. He held is sister, fellow Ordo Veritatis agent Caroline Sheldon responsible for her death as she was drunk at the wheel that night. Psychiatric Metrics feared John went out to perform a solo mission to expose... [click here for more]

The Esoterror threat is growing. The membrane is thinning. Eradicating the threat did not work. Surpressing the threat is failing. The next step is Containment. We will have to create quarantine zones of areas of high supernatural presence and designate safe zones for habitation. Using force against the Esoterrorists has not worked. We must understand them and their methods in order to defeat them.... [click here for more]

The Tearing of the Veil Is Nigh
An Appalling Summoning…
Demons of the Depths, Awakened…
Slaughter on Your Mapping App…
Ebola Insurgency…
…and, of Course, Murder Clowns
For decades, the Ordo Veritatis has fought the Esoterrorists: occult operatives bent on ripping apart the membrane between our reality and the demonic vortex of the Outer Dark.
Today, that threat... [click here for more]

The Roleplaying Game of Personal Horror
Fear Itself 2nd Editionplunges ordinary people into a disturbing contemporary world of madness and violence —and inexorably draws them into confrontation with creatures of the Outer Dark, a realm of alien menace. GMs can re-create all the shudders and shocks of the horror genre at their table, whether they use the game’s... [click here for more]

The Outer Dark Is Coming...
Only the Facts Can Save You...
And The Facts Must Be Suppressed!
Ripped from the secret files of the Ordo Veritatis, the the Esoterror Fact Book briefs you on what you need to send players into intrigue-filled confrontation with forces of international terror bent on supernatural apocalypse.
This 152-page player-friendly sourcebook for The Esoterrorists... [click here for more]

A stand-alone roleplaying game by Robin D Laws
You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move... [click here for more]