Another strange thing is Name entry - this entry must have name lenght in symbols for correct reading, and it have it, but in strange format, like mirrored byte:...or in some hex format I'm not familiar with:18 is 12h and 31 is 1Fh - I can see some logic here, but it's strange.

An error here: "emaN`" is "Name 60h" where 60h is 6 symbols in name "Shadow".

This is (obviously) way late - but the short immediately preceding the string refers to the length of the String + that short, and the preceding 6 bytes.

So...it's something like this:

Code:

char name[4]; //emaNshort unk1;short unk2; //unk1 & unk2 may really be a a single int - much like the unknown int in both the preceding header, and entry structures. short unk3; //len's length starts including from here.short unk4;short unk5;ushort len; //(sizeof(short)*4)+length of stringchar string[len-8];

Now, here's the fun part - after the full Name entries, there's a collection of "headerless" entries that omit the tag, and the first two shorts (i.e. first 8 bytes). With the exception of one, none of these have any actual text data - their "dataLength" fields are all set at 8 - or a zero length char array. The last of these name stubs, contains the seemingly nonsensical text of "feRTÀ " (66 65 52 54 C0 03 20 00)

To make things more annoying, after the collection of the "headerless" entries, the section is finalized with an int, followed by a collection of ushorts. In the case of this particular file, there are 28 "complete" Name entries, the aforementioned int, has a value of half of that, and there are 28 shorts. I'm guessing these are just offsets to something.

If the entire section needs to be read, including that short array, it's going to be obnoxious - especially considering that all sections make liberal use of padding. On the other hand, if it doesn't, then what's the point of it?

Is there anyone specifically working on the ability to extract textures for the existing FM7 models (both car and track) and edit things like tirewalls (add/edit branding), make tobacco liveries (example, the MP4/4) or fix some of the inaccurate adverts around tracks?

Are there any discord or other groups where people might be working to achieve this? I'd like to contribute wherever possible.

I'm already tormented all evening)) I bought and installed forza 7. Can you please tell me how to copy Fz7 files from "windows apps" folder? I opened the folder, I can see the files. I can not copy files - they are encrypted and there is no access.It turned out only to delete the archive of the car from there to a separate folder, but when unpacking it does not have access, in general it does not open it at least kill ((((rummaged everything, the owner of the folder changed nothing.) Help, please.

hi all...i have a problem (sorry for my english i'm italian )i want to import many modelbin, but 3dsim editor import only 1 modelbin...i work on track of forza 6 apex...make_H2O working but lose map texture and material name...it's possible to import many models in 3dsim editor or 3ds max?...thanks

hello people , after having read a hundred pages on different thread i decided to join...i used to mod games on pc and now ive got the urge to mod forza horizon 2 on my xbox 360.

long story short, using forza studio (and the other appropriated program) can i extract horizon 2 map to remove those god damned fences and expand the map myself. the world is so little and i want it HUGE...

thanks if anyone know. also sorry for my bad english its my second language.

Hello,Forza Studio v4.1, v4.4t2 and v4.6 were fully working for me until today.Obviously for having those working i've installed the requiered frameworks in the past.Since those stopped working (crash at start) I've reinstalled the frameworks, but nothing changed.Any clues?

@minime891The STMA unfortunately supports only regular ZIP files as standard filesystem (the one your OS can extract too without WinRAR) not the PKG archive they using. It will work if you unpack archive using Forza Studio or quickBMS and pack again using WinRAR for example.

Honestly there are no plans for me in future in updating it because using the system above is pointless as you cannot actually modify the game.

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