Share this post

Link to post

Share on other sites

All right--the fairest method I can find, then, is that a player will be marked as Frozen and can be attacked as normal. Additionally, they will regenerate HP as normal, but collect half coins.

In order to maintain balance, a player may opt to not attack anybody on a given day. If a player does so, they will not attack anybody (but can be attacked), will regenerate HP as normal, and collect half coins (as if they hadn't fought anybody anyway).

As busy as I am today, the post probably won't make it up. This change is effective immediately, so feel free to change your target if you want.

curr3nt and Brain face off, but curr is determined to demonstrate real ultimate power. He starts strong, striking Brain for 7 damage (10/25). Brain counters twice, the first a blow that deals 5 damage (25/30), but the second is blocked. curr3nt follows up with a feint and a blow that does another 7 damage (3/25).

Panther vs gvg

Panther attacks, but gvg easily defends (1/35), placing himself in a counterattack position. He swings, follows up with a thrust, and ends with a jab-- 4 damage, 3 damage, blocked (31/50). Panther blocks the last jab, hoping to score one final hit that will end gvg--but it isn't enough to get past gvg's defenses (1/35).

1. Panther (41/50)

2. Cube (8/30)

3. gvg (8/35)

4. MikeD (20/20)

5. Brainiac (8/25)

6. curr3nt (30/30)

7. Shadow (20/20)

Lots of close calls today, but everyone lives on.

Another announcement: When a player with a trophy dies, the name of the trophy will be announced, but the effects of the trophy will remain a mystery.