Friday, July 25, 2014

In my years of working in the industry, I learned to work in different ways what ever is more efficient for the given time period. Here's one systematic approach that I use which I find very useful when given a very limited amount of time - the LASSO approach. But before I get into the step by step, I always preach to student to identify first what are the Needs and Wants. For this exercise, the needs would be: 1. restaurant/bar for inhabitants of an extremely dry location of molten rock where no plants grow except thorn thistles. 2. Bugs, rodents, squirrels and shelled creatures only for animals.

Now that the "needs" have been identified, I did a quick sketch using pencil on brown paper.

I applied values using mainly the lasso tool with just stock soft and hard brushes in PS.

The idea I have is to use only the limited resources for materials and food. Just the right amount of architectural details for table and chairs tell the audience that inhabitants are bit civilized. Stripes on the wall give some history and story to the location. Inhabitants could have used available materials like sulfur as paint. This idea makes the environment more inviting.

I "colorized" the values in PS. Composition seemed crammed so I extended the layout to give more "breathing" space. Important to keep the original values uncompromised.

I started painting and blending in some spots and highlights. I also detailed the extended area on the right. Readability of shapes and silhouette of every detail and making them work in the context of the overall composition is very important! Never loose control of your shapes, values and color.

If the area is so enclosed, smoke coming from cooking and candles will stay inside and create a very nice, thick atmosphere to play round with. I enjoy adding that lower layer of smoke to give an opportunity to play with a glow that is off the ground reflected from the bright candle on the table. Fun.

To get an in-depth study of this design approach and visual development essentials in actual production, check out my 8-wk Environment Sketching for Production online class at CG Masters Academy.

Sunday, July 13, 2014

I'll be conducting the first two days of One Academy's "FILM PRODUCTION DESIGN AND CONCEPT ART" masterclass workshop here in Kuala Lumpur. Then the last two days will be picked up by extremely talented WETA designer Eduardo Peña. This is going to be fun!

Monday, March 17, 2014

I'll be participating as jury at the 2014 Adobo Design Awards in Manila. In line with the event, I'll be part of the Adobo Design Series to do a presentation on Visual Development on Animated Feature Films. Calling all artists in the Philippines and Southeast Asia tot come and the check these events out!!!

Monday, March 03, 2014

Started as a 30-minute spitpaint titled Royal
Cat, this is 5 hrs later. I grew up watching romantic epic films from
the past and as a kid, I'm a sucker for period uniforms and armors. The
Queen mother stretches her arm straight and in formal
pose signifies royal bearing and position. The daughter, the new queen,
cannot be in contact with outsiders. The geometric silhouettes on the
royalties signifies regimented, rigid, and very formal lifestyle. The
profile of the Sphinx echoes the profiles of both queen and mother. This
shows their family dynasty. The papyrus message is directly in front of
the sphinx as if coming out of it's mouth. This shows that this message
is honest as if coming also from the mouth of their ancestors. On the
other hand, the Roman emissary and general behind him are in less formal
poses and uniform showing less respect to the authority in front of
them. Right hand on the gladius shows readiness and bit of distrust.
General behind leans slightly to his left getting a glance of the new
queen. Warm light behind the women for their warm hospitality. Cool
light behind the Romans for their hidden intention. Visual Aesthetics
for effective Concept Art is part of my lecture when I do Visual
Development workshops. Fun exercise.

About Me

Currently at Walt Disney Animation Studios. Also worked at Sony Pictures Animation, Walt Disney Feature Animation Florida and overseas productions of Marvel, and Hanna-Barbera. I draw, I play, I teach and I pray. Living life with a PURPOSE.