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Hey everyone, some of you might remember a few years ago my project Pokemon Essentials: Online which combined Netplay and Essentials to allow people to make an MMORPG. The kit was buggy and hard to implement into existing projects. I decided to complete the project but in terms of plug and play scripts which add only necessary online functions such as trading and battling. The scripts included have the following basic features implemented:

Register

Login

Trade

Battle

These scripts are beta, bugs are to be expected, if you encounter one, please report it

And another heads up. The battle system has 0 modifications to the actual scene so if I'm playing my cards right, your game's battle graphics will be used even in the online scene.

Hit me up for feature requests and I'll see what I can do.

Bugs fixed in the next version

None so far

Donations
I don't accept donations but if you wish to support me then please send some money towards the Children of Syria appeal here: http://www.warchild.org.uk/donate.

I come from Lebanon and the country is deteriorating under the huge pressure of 800,000 Syrian refugees. If you do choose to donate, PM me here with a screenshot of your donation, it will really make my day.

Excellent Script, Alexandre! I've tested it and I've got a bug and a suggestion:
-(bug) You can connect the same account with two different clients.
-(suggestion) I think that instead asking for trading and battling and then for a name, there should be a list of all players and you can select a player and choose between battling or trading. Then a message will appear in the selected player asking for the trade or the battle.

Anyways the system looks very good, I would like a lot to use this feature into my game.
Thanks

Excellent Script, Alexandre! I've tested it and I've got a bug and a suggestion:
-(bug) You can connect the same account with two different clients.
-(suggestion) I think that instead asking for trading and battling and then for a name, there should be a list of all players and you can select a player and choose between battling or trading. Then a message will appear in the selected player asking for the trade or the battle.

Anyways the system looks very good, I would like a lot to use this feature into my game.
Thanks

Your suggestion is exactly what I want to implement, my only problem is I'm not sure yet how to handle the receiving of requests. Do I put them in a list and you can choose which request you respond to? How do I handle requests that have died, how do I notify the player that they have received a new request? All these things are what made me implement requests as they are now.

And please feel free to use it in your game, remember to credit Blizzard

Edit:
So I looked at that bug and for some reason the fix isn't there. I must have modified one of my backups instead of my working directory by accident, it will be fixed in the next version, cheers!

-I think that first you have to show the options battle or trade, and create two separate lists for those who want to battle and for those who want to trade. Then, when someone requests for battle/trade other player, it appears the message on the other screen player, and he/she has 20 seconds to answer. A player cannot be requested by other players if he is already being requested.

-Other option is create the 2 separate lists, and if a player requests other player, its name appears in blue color in the other player list, so you'll se blue the name of those who sent you a request. Then if you select some of those with blue name, the battle/trade will automatically start.

I don't know what will be easier to you for do, I'm just giving some ideas.

Anyway an update for you guys who are following. Tomorrow I will be releasing beta 2 which fixes some bugs and includes account management such as changing password, forgot password etc.

Along with this I will be offering a service to people who want to implement PE:O in their games but don't want to have their computer running all the time for the server. I have the server running on a webhost online and it works perfectly. Please PM if you would like me to run a server instance for your game and we can organise something. I will be working on an administration panel for you to be able to manage your server.

Beta 3 planned features:
-Admin control panel to do things such as restart server, ban users etc
-Mystery gift implementation - place a file on the server which it will load, probably just to set a switch/variable on the client

Oh My Gosh you have no idea how wonderful this is to me. I've spent countless days trying to take apart old Pokemon Essentials Online to adapt it with my game and now my hours off work...don't really pay off but they're over at least! o u o. Anyway the real point of this post was to point out a few bugs I noticed while testing:
1. After a trade you are sent back to the login page as opposed to the Battle/Trade/Account page, which isn't bad in and of itself but you can't log back in once your sent to the login page. Nothing major, it can be fixed by leaving the login and then reconnecting to the server.
2. After a trade the game doesn't force a save (I'm going to look in to the code and see if I can't add that in myself) So if one person saves and the other person doesn't the pokemon is cloned and not traded. Again nothing big just pointing it out.

I must say great work on your system, unfortunately I can't seem to get the mysql server working though. I get an error along the lines of 'Table storage engine for '' doesn't have this option' and if I try to run main.rb it appears and disappears in a split second.

I must say great work on your system, unfortunately I can't seem to get the mysql server working though. I get an error along the lines of 'Table storage engine for '' doesn't have this option' and if I try to run main.rb it appears and disappears in a split second.

For the few people following this, I'm sorry for the lack of updates recently. I just started university again and I'm busy with some other commitments. I don't have anything to release apart from some bug fixes which don't warrant a new beta. Please do keep submitting feature requests and bug reports, I will get to them eventually.

For the few people following this, I'm sorry for the lack of updates recently. I just started university again and I'm busy with some other commitments. I don't have anything to release apart from some bug fixes which don't warrant a new beta. Please do keep submitting feature requests and bug reports, I will get to them eventually.

Locally stored. I was thinking of storing them on the server but that would force people to be connected to the internet to play. I guess I could have it so you can upload and download your save to the server.

Would there be a way to have all these files off a website so I wouldn't need to use my computer? There's several reasons why I can't use my computer, My dad wouldn't even consider letting me port forward, he frequently shuts off the wifi, executing the SQL in HeidiSQL gave several errors, and after running Main.rb it crashed in like 5 seconds.

Would there be a way to have all these files off a website so I wouldn't need to use my computer? There's several reasons why I can't use my computer, My dad wouldn't even consider letting me port forward, he frequently shuts off the wifi, executing the SQL in HeidiSQL gave several errors, and after running Main.rb it crashed in like 5 seconds.

The server isnt starting because it can't connect to the SMTP server. Make sure your SMTP settings are correct.

And with regard to hosting the server online, it is very possible to do. I can host one for you if you like and give you the IP and port for you to put in your client. I can't do that now though, I'm very busy.

I opened Main.rb again, and realized I typed my password wrong. lol sorry. I'm about to test it now on my game, although if you could still tell me how to host it on my website, that'd be great. Also, if it is possible to host this on a website, would it be possible for some sort of GTS, where you "upload" your pokemon for everyone to see, and you choose what you'd like in return for that pokemon? Thanks

I just battled myself by using 2 windows, and the two windows had 2 different things happening, I won on both screens...

Also, clicking "pokemon" opened bag, and clicking "bag" opened pokemon

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