Thursday, March 08, 2012

TWISTED METAL STATUS UPDATE

30 comments:

Thanks for the update, I cant wait to get online without worrying about being disconnected. Great game, i love the Metro map. Also, I know the game just came out but i gotta ask. The message at the end of the credits...

The Sweet bot is really annoying too use right now, having to switch between the two control schemes isn't fun. One improvement that could be made is to have his fly mode be activated by just holding L1 and R2 for a short amount of time and excluding the up Left thumb stick. it cuts the flow of the controls right now to have to let go of square and slow down before you can get into the air.

game is great when it works and when it doesn't become ace combat, ok enough on talon an sweet bot. darkside needs help. his turbo ram will do zero damage going head on and ramming from behind with most cars. head on crash should be the most powerful. his mines are way to weak they should be 25 dmg each and his tri gun is too slow. Other notes absorb shield cost to much energy. what ever happened to goin invisable? crimson fury and kamakazi have the wrong specials for their play style. fast low armor cars are hit and runners they need missles to shoot from far away. a tank should have a flame thrower because they are in the middle of combat or they aim to be.

I love Twisted Metal Jaffe and appreciate all your doing to make the game work online. I'm still encounter some online disconnections still though. I want to know if you guys will be also working on the friend/clan parties. I'm in a clan and we still can't play together most of the time as the game still treat us as individual people and randomizes everyone, so it's be chance when we all are on the same team. It is possible for you guys to fix that? makes parties and clans pointless if you can't play together.

In terms of suggesting ways of balance, I have a few thoughts that I'd just like to throw out. So, excuse me if I seem to ramble. I'm from NeoGAF (user Unicorn) and I've been putting as much time as I can into TM while working full time, so mostly it's just a few nights and weekends, when I don't have chores or errands.

First off, Talon.

Now that is out of the way (and you have heard every kind of complaint imaginable by now, I'll just leave it at that). Something's gotta be done.

The rest:RoadBoat's Alt special seems more than a little wonky. Mostly it's a combination that victims can pound their way out as well as shield while being held. On top of that, I may be wrong, but it seems the victim will only take so much damage before the fall/fling off. I mean, I use the shotgun sidearm with RoadBoat and if I unload both barrels most of the time the victim pops off before I can ram them or toss them. Either they are pounding their way out, or there's a damage threshold I'm not calculating. Also, the throw seems odd, as sometimes I've gotten it about 1/3 full and let go, but they just pop off without launching far enough to go off a ledge. Again, they could be pounding out of it.

Perhaps, what could help me decipher this kind of stuff of how much time or threshold I have left is if there was some meter or countdown (like the sniper) where it fills up, rotates around as the victim pounds buttons so I can know if they are about to break free.

The most I've seen damage wise from grab and shake ram is 75 damage. Throw in shotgun blasts and that's about 16-18 extra damage. Factor in that most of the time the victim get's bounced around or turned upside down, leaving them vulnerable to more attacks and that could be an additional, decent amount of damage, so I can understand letting them shield while being turbo rammed into a wall, as that takes skill on their part to know when I'm going to try and crush them. Good on you, let them save themselves from 75 damage (if they are a medium or light car).

Shadow:I love him, I think he's absolutely AMAZING in this game, but as much as I love him, I feel he made need some tweaks. He's a beast. Great armor/health, good speed, 45 ram damage, useable jump height, and a special that's one of the most versatile in the game. As good as he is, I am forced to use him as a comparison point when looking at other characters and how easy their specific roles/techniques are compared to damage, agility, health, etc. I'm not going to try and suggest anything, but for me, it's that Shadow is the renaissance man of the game, and it leaves me looking for similar abilities in other vehicles.

The turret trio:Outlaw, Death Warrant, and RoadKill have been in constant comparison since release and there's little variance between them, especially DW and RK. I'm sure you've heard/read about those sort of damage detail breakdowns and everything else regarding that, but I just feel it should be mentioned again.

Which brings up another point, which perhaps is part of the game design to make a lot more characters viable, but there's a lot of "turret" style weapons, either chainguns, flamethrowers, etc. Plenty of homing shots/skill shots like Vermin, Meat Wagon, and, to a lesser extent, Reaper. There's a handful of AoE things, like Axel's classic explosion ring, Kamikaze freeze ring, Crimsons Ring blast, Warthog, etc.

There are a few great/creative specials, like Axel's Warwheel (the pausing it causes to the victim is damn annoying though [counts for Warthog too]) RoadBoat's Mr. Slam inspired grab, and Sweet Tooth's Bot form.

If there are to be DLC characters, I would love some more variance on specials. I understand the sort of grounded in reality aspect to most of the specials, yet in making so many turret specials, a lot of the cars juts feel muted and fade into the background if their other traits don't bring them forward.

That's most of the stuff off the top of my head for now. Thanks for lending and ear and being so on-the-street with the player-base.

I really hope there is DLC as I would love a lot more maps, perhaps less sunset lighted ones, particularly.

This really is the best gameplay-wise TM. TM2 comes in a close second as it's a more comic/ over the top style, but sometimes the ramping/bouncing physics make it incredibly hard to keep control, but in this new TM, there's a great sense of control and handle on the physics. Great job ESP!

It would be nice if I could just play the game. I would expect online play and trophies to be less important than getting people who paid for the game to be able to play it. I have a fat 80gig PS3 and do not want a slim. They are crap. Plus I paid $500.00 for my system. I didn't buy a $500 system just to have it not play games. I can't get my money back for the game either. Once I opened it, it's mine and I had to open it to find out that it crashes my PS3. I have been ripped off by Sony and Eat Sleep Play.

Just wanted to add I now meet the criteria for point shot kill as well. This trophy also did not unlock for me. At this point I have at least 110 kills with each missile (including sniper) and at least 12 wins in each mode. Neither of these trophies are unlocking.

I hope you see this, and I hope a fix is being made that is retroactive. I refuse to make a twitter so this is my only chance to share issues i'm having.

i own a launch PS3 60gb model (fat) CECHC, im on my 2nd disc now after having to do a full format from the 1st disc (called sony they thought i had corrupt data on my hard drive making it crash)and i still cant get past the menu screen just keeps crashing my console.

is anyone going to be making an official announcement on this, it seems from looking on the internet alot of people with the orginal ps3 are unable to play it as it keeps crashing on them.

just so you know im from the uk, bought the disc on release day 16.3.12.

Nice to know that you have time to keep up the site. Wish I didn't waste my hard earned cash on this piece of shit. I am sick of hearing people bitch about multiplayer and trophies when so many of us can't even play the game. I've owned this dust collector for over a month now. Where is my compensation? I will NEVER buy a Twisted Metal game again if this is how much you care about your paying customers.

I understand you want to make the game as balanced and perfect as possible, but its been mentioned tones of times on your previous updates that this game is crashing shit loads of PS3's where most of us haven't even played it yet or if we do its last a few minutes. It would be nice if this actually got a mention so we know what's goin on.

sorry for busting your balls, but we are kinda goin un-noticed at the moment.

I understand you want to make the game as balanced and perfect as possible, but its been mentioned tones of times on your previous updates that this game is crashing shit loads of PS3's where most of us haven't even played it yet or if we do its last a few minutes. It would be nice if this actually got a mention so we know what's goin on.

sorry for busting your balls, but we are kinda goin un-noticed at the moment.

I guess they only care about the money. If they were really concerned about us, we would have heard something in the past month. All I keep hearing from this guy is I don't know. Thanks a whole hell of a lot...What a rip off!

JUST BEEN ABLE TO PLAY IT THAT WOULD BE NICE. SO IF YOU CAN SORT ALL OF THE CRASHING PS3'S OUT THAT WOULD BE A GOOD PLACE TO START- IT'S BEEN OUT HOW LONG AND NOT EVEN A MENTION ON YOUR BLOGS DAVE, UNDERSTAND IF YOUVE NOT HEARD ANYTHING ABOUT IT BUT SHIT LOADS OF PEOPLE HAVE LEFT COMENTS ON YOUR BLOGS ABOUT IT CRASHING THERE PS3'S.

Watch Me Tweet!

My Latest Game

This is the game I directed/lead designed that is currently running on Playstation Network! The critics pretty much hated it but it has its fans and I am one of them! I'm super proud of this thing and I think it's a blast! Hope to see ya online while it's still alive :).

THE LITTLE COMPANY THAT WAS...

We've officially shut down The Bartlet Jones Supernatural Detective Agency. I am almost certain it shall rise again one day in some form or another but at least as far as ver 1.0 is concerned, 'She's dead, Jim'. And I'll miss her. What a great team, a great company, and a great experience. Thanks for everything, Bartlet Jones! And thanks to Sony for the opportunity to launch our little adventure; y'alls faith in us remains so appreciated! Y'all rock!