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Depends on how much you will use it. I have it in my living room with his own desk because everything I do revolves around it and I found quite inconvenient to pass so many hours on another room that's not my living room.

It also helps that even my rig is designed for gaming is doesn't look very flashy, I have a black and white H440 that's very discrete.

If you can afford painting, consider it. The apartment looks small and closed with that wall painting, some kind of white tone would look better in my opinion.

The couch seems kinda off too, like it has no purpose there. Also I don't think any industrial furniture would look good, the walls and the floor textures just don't go with it. That center table, for example, is pretty nice, but seems out of place, nothing matches with it.

In this game to carry an entire team you have to be very superior to your enemies, and not even then you are always gonna win. Do you ever watched some professional player start a fresh account and lose a game on emerald? I mean, they're gonna win 80% of the games to legend, but some teams are uncarriable.

I think that's why gw2 pvp is so frustrating, you depend on 5 person heavily and that sucks for the majority of the people who tends to always play soloQ.

It depends on the level of the players. High-level hardcore guilds with very good players can run 4-5-1 well because they can maintain fury and pull good CC without a Revenant.

For more casual/weekly farm I think 4-4-2 with 2 condi/berserker druid is the best formation. 7-2-1 falls short in might for 3 people and is not worth imho. A chrono without perma 25 might is fine, a revenant and a condi/berserker druid is not.

5-5 double chrono is also not worth, the cons are far heavier than the pros.

In my opinion current MMR system is even worse than before. Now you win 10 matches in a row or lose 10 matches in a row based on pure luck on the first two or three matches and there you go for the next entire season, heavily biased by those 2 early matches. If you are lucky you climb divisions like a rocket, if you are not you got stuck on a tedious work of losing streaks and a few wins.

I wasn't the guy with the highest expectations but this is not fun no matter what side you are, because even winstomping is not fun.

While I agree on the need of other people to accomplish things, I don't understand the need the give the game a clock and a schedule to accomplish things.

The perfect example is SW, a map with events and a meta event that is largely played, even now, because it has no times and hella long periods of "do the same until is the hour of have fun". If the map is full, the bar goes up quickly, if not, it goes slower, but you never will have to wait 2 hours to do the meta event.

Map timers are killing the game for me too. I have a very busy daily schedule and I can't just do event for 2 hours and then the meta event. Most of the time I can only play for 1 hour straight or less and with HoT this is nothing. If I'm lucky and I catch the meta event then the hour worth it, but if I'm not on is just pointless.

For me, better rewards or less toughness is not gonna change the fact that the islands sucks. The LFG is a mess, make a good pug party seems almost impossible and between the "yes" checks and the loading screens it takes almost the same time to do 3 islands fractals than the old 4 pack.

What's the point of doing islands if the people dodge the hard fractals anyways?