Nomad33 > pretty good for a first try! I'd say the metal lacks serious highlights and specular. It looks a bit flat, almost like stone. You should also apply a gradient to tune down the feet/legs. It attracts too much attention right now. The face is looking quite good as well but I'd say make it pop a little bit more.

I recorded myself painting up an asset a few weeks ago, to share workflows and tips with the other artists I work with, as part of a growing-through-sharing culture we have at Space Ape. Anyway, I've just done a quick audio recording for it, and stuck it up on youtube, to see if the wider community would benefit from it. Here's the video, please watch / like / share / all that other nonense, and let me know what you guys think!

@Aluvay It's starting to look really nice! I'll use this as reference when I'll be doing plants and stuff for my scene, the plantlife looks really nice. I think you could maybe improve some things : maybe have some grass hanging on the edge of the platform, to cover up the seam. Persoanlly I'm not a big fan of bloom (Although a little bit looks pretty good), but I think in this case it's blowing out the whites too much. But like I said, I'll definetely use this for inspiration!

Hi! Just uploading a 2D painting. Most of my work is hand-painted textures in 3D. I decided it would be fun to practice some 2D and push as much as I can.Currently studying improving lighting and flame depth to my concept art before calling this done. Sorry about the compression. I'll upload a high-res on ArtStation later when it's done so we get a nice image. It would be uber fun to take my concept design into 3D.

Heyawesome stuff here as usual!Love the paladin! @ pixelatedwiki Have been working on this for a little while. Trying to push it as close as possible to the concept by xin xia the 3D sketchfab thingy is on my