create-pixmap-handle

Creates a device-dependent pixmap and returns a handle to it. The
pixmap will contain the correct colors for drawing on
stream using stream's current
palette. stream should be a cg-stream.

This function is largely for the backward compatible style of using
separate objects for the texture, texture-info, and pixmap handle. It
is now recommended to instead use a pixmap object, which encapsulates
all of these. With a pixmap, call open-pixmap-handle to cause the
pixmap to use a handle to a device-dependent pixmap rather than
passing its array of pixels each time it is drawn.