2009/11/24

This is my fifth prototype of the Dejeweled physics engine. The engine now supports collisions between circles and capsules. This version is simple, with an inefficient method of finding colliding pairs. And objects can pass through each other if they are traveling too fast. But that will all change soon.

This ragdoll is just like the one from Engine Prototype 01, but with a ball to play with. Objects can actually collide now! :D Nifty, eh?

Click the window to start. Then use the arrow keys to move the stick figure around. You can also click and drag the mouse to move the ball, too.

5 comments:

Pretty fucking awesome.random question: why is it all writed in plural when it es posted only by one user? O.omultiple personality disorder? xDanyway, sounds like a great idea, and looking forward to it of course.

Welcome!

Dejeweled is a rather excessively violent game wherein the player is compelled to construct mechanical contraptions which contrive to cruelly kill, destroy, and slaughter innocent jewel-filled ragdolls in clever and amusing ways.

Unfortunately the game does not actually exist, as of yet. This blog is our attempt to rectify this regrettable happenstance. So we're working on it, more or less, and posting our progress here.