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Beyond: Two Souls Behind-The-Scenes Gameplay Is Dynamic

Quantic Dream always goes that extra mile when making an ambitious new game.

They don't merely provide us with an experience that is both dramatic and memorable, they also give us a technically superior presentation.

Just look at all the effort the team puts into making the gameplay in Beyond: Two Souls. There's more than just a slew of QTEs (Quick Time Events), which was a sticking point for some critics on the developer's past games (Heavy Rain, Indigo Prophecy). Granted, it allows the designers to put the emphasis squarely on the story and characters - which I think is the right thing to do - but many will still complain. After all, gaming is an interactive hobby and we need to feel connected to the on-screen events.

So, the gameplay in Beyond will be a bit more dynamic, while still providing players with an unbelievable narrative and setting. Check out some of the amazing behind-the-scenes action and you'll soon find yourself going, "wow...damn." They absolutely go all out.

I think this game is going to be awesome, but I also think that the character Jodie looks a little frail for some of the combat she takes part in. I was surprised by some of it because she doesn't strike me as being very physically fit. That is the only thing that I found a little odd and it's just a minor issue that I'm sure I wont notice once I get into the story.

Expectations are through the roof for this game. I really hope Cage and Quantic Dream will deliver and make a game that is even better than Heavy Rain. I loved HR and love the direction that David Cage and Quantic Dream are taking video games.