switch animation from blend tree

Hi guys, so I got a question for using an animator controller in 2D. Ok so I got these animations (Run, Walk, Idle, Jump and Death) all of them are simple except jump that uses a blend tree. From code I call to them when needed. But when a condition is met I call the Death animation from the any state block. The problem is it works correctly on every animation except on the Jump state. If I am jumping when the conditions are met then nothing happens and no animation is played.

To be precise I got only the Death Animation on atomic. and the code that controls everything is here.... So any help would be greatly appreciated.