( PBE ) Mid Speed Shrine is now a relic that restores HP/Mana/Energy and grants MvS

no, then you just take it when you want it and go in witht he knowledge that your jungler has declared map superiority until otherwise contested. and believe me when i say that that alone can make all the difference in a lane fight.

The quad-bush ?, between Speed shrine and each Altar ; is the place where i would put a ward, to scout my/enemy altar, main corridoor ( speed shrine ) and paths to lanes. So we can play this map more strategically, otherwise it will more be like dominion style.

Find the mechanics, a burning torch or something there to light the area would be a good replacement for wards. The torch can have a capture mechanic, or an item to light it up for a limited time.

I have a hard time imagining they are trying to promote more level 1 fighting since they scaled the altar unlock time back to allow everyone to hit level 2.

I think they are just trying things out, this was one they wanted to try live.

This is what I am thinking too. I can see junglers getting into a small skirmish over a health relic after their 2nd camp. Even then it is a risk not really worth taking. I think bonus team gold would be a lot more sought after than health/energy/mp relics. But that may be over doing it. I guess we'll just have to play it to see how it plays out.

My working hypothesis is that this is a poignant action trying to force the standardization jungling in the game type. You still have people who very vigorously believe jungling is not necessary and that mentality is a big wall in the solidification of a competitive-quality metagame.

This buff, is very barely worth a Level 1 confrontation, and at a 1:30 respawn, a team could very easily not fight for it level 1 and instead force a fight for the respawn. They would only effectually lose the MS advantage on a single player for 1:30 seconds a (maximum abuse of 2 ganks unless they want to fall unrealistically behind in CS/Levels). That said however, the ability for positioning that the buff allows as the game progresses becomes exponentially valuable; it introduces a new center for map control, and introduces all but a 100% necessity for a jungler.

TLDR; The buff is barely valuable at Level 1, it's short respawn of 1:30 doesn't create a necessity for a level 1 fight, but it's increased value as time goes does create a necessity for a jungler.

Don't get me wrong, I'm sure people will Level 1 fight for this, but it doesn't Force that so much as it Forces jungling.

EDIT: If you think about it, what rationale do they have to promote L1 fight? The whole point of the beta gametype was to reformat 3v3 to the point where it can potentially become a pro eSport. Games that hinge on a L1 fight will never fit that description. However, a game that promotes a unilateral solidified meta does. The more I think about it the more sure I am that this is being introduced to force junglers as part of the metagame structure, as well as mildly decelerate the profusion of ganks that come out so early in the game.

It's definitely better than the speed shrine, but still seems pretty out of place. I really wish they'd disable ranked, though, when they're just "trying things out." Seems a little unfair to us Dominioners.