Xenosaga Episode I: Der Wille zur Macht - Side Quest FAQ

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D e r W i l l e z u r M a c h t
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*** -Side Quest Guide- ***
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- Version 0.87 -
by Andrew Nawroth (Zyre)
Darkness2896@juno.com
=================
Legal Information
=================
This document is protected by U.S. Copyright Law, and may not be reproduced
under any circumstances except for personal and private uses. This document may
not be placed on any web site or otherwise distributed publicly without advance
written permission. It is a free document that cannot be used in any sort of
commercial transaction, including selling it or giving it as a gift. This guide
cannot be altered. It was created and is owned by me, Andrew Nawroth. All
copyrights and trademarks are acknowledged and respected that are not
specifically mentioned herein.
This guide can legally be found only at the following:
* GameFAQs (www.gamefaqs.com)
* GameSpot (www.gamespot.com)
* IGN (www.ign.com)
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*
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****** Table of Contents *****
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*
** I. Introduction
** II. Version History
** III. Optional Bosses
** IV. Segment Addresses
** V. Mini Games
- A. Drillgame
- B. Xeno Card (COMING SOON!)
- C. Network Casino (COMING SOON!)
- D. A.G.W.S. Battle
** VI. Other
- A. Invincible Robot: Erde Kaiser
- B. Fish Detector
- C. Silent Patient - Luty
** VII. Emails (COMING SOON!)
** VIII. Various Info
** IX. FAQs
** X. Credits
** XI. Contact Me
*
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******** I: Introduction *****
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*
Xenosaga Episode I - Der Wille zur Macht is definately one of the
best RPGs out there for the PlayStation 2. Personally, it's my
favorite PS2 game out there. Episode I has a great storyline, as well
as gameplay. Most of the game itself is pretty fun, though
frustrating at times. Really, the only thing that could make this
game truly great is a nice set of side quests the player can partake
in throughout the game. Though it really lacks a true optional boss
(for example, Omega Weapon in Final Fantasy VIII and Ozma in Final
Fantasy IX). But the other side quests definately make up for that
absense. Here, I have provided a guide to aid you in the side quests.
Or, it will assure that you haven't missed any. I truly hope this
guide helps you in those ways, which will ultimately make the
Xenosaga experience truly worthwhile. :)
*
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**** II: Version History *****
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*
** Version 0.5: 03/06/03 - 03/07/03
The guide is first created. Parts 1-4, 7-9 are
completed. The guide is first posted at GameFAQS
(http://www.gamefaqs.com). Work on version 0.7
commenses.
** Version 0.7: 03/07/03 - 03/11/03
Part 6 is completed. I begin to work on the
sections of Part 5. Section 5A is completed. I
also added some more optional bosses, which
should complete that part. In addition, I
changed the Table of Contents design along with
the Part label designs (the arrows labeling
each part of the guide). I also added in the
new Emails section onto the Table of Contents.
I plan on working on it for the next version.
Finally, I have added some more information to
Part VIII.
** Version 0.8: 3/11/03 - 3/13/03
Section 5D has been added. I also added a new
FAQ part, which I also completed for this
version. I will begin on section 5C as well as
part VII for the next version.
** Version 0.85: 3/13/03 - 3/17/03
I changed the overall format of the guide.
Actually, this was the version that first was
posted, but I forgot to change the version
number at the top. I fixed some more typos
and changed some stuff a little bit. Nothing
major added. I'm getting a lot of work done on
section 5C though.
** Version 0.87: 3/16/03 - 3/29/03
No major changes have occured. I simply added
some small bits of additional information as
well as fixed a couple of typos. The main reason
this version was released was because it can now
be found at IGN!
I also fixed some lines that ended up as lines of
questions marks in the original release.
*
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*** III. Optional Bosses *****
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*
Xenosaga Episode I has its fair share of optional enemies you may
wish to encounter at some time in the game. Most of them are at a fairly
high level of difficulty depending on the strength of your characters.
Though in most games, the optional bosses are usually more difficult
than the normal bosses. But in this particular game, that is not the
case.
========================================================================
- Ace Pilot -
========================================================================
Before considering to hunt down Ace Pilot, keep in mind that it's not
really Ace Pilot you're going to fight. Though you techically fight him,
the real battle begins after his HP reaches zero. In this case, one of
two things can occur depending on how far you are in the game. When you
first gain access to the U-TIC Battleship via EVS, you can fight Ace
Pilot and he will pilot his first A.G.W.S., Meld Gareth. Once you have
beaten the Song of Nephilim, you can return to the U-TIC Battleship to
fight Ace Pilot, only this time he will pilot his other A.G.W.S., Din
Gareth.
Of course, you can still fight Meld Gareth if you please. Just make
sure you have at least two of your party members are in an A.G.W.S. when
Ace Pilot's HP reaches zero. Then he will pilot Meld Gareth instead of
Din Gareth.
The best part about these guys is that you can fight them as many
times as you want. Personally, I don't consider them "optional bosses",
but they fit more in this part of the guide than any other part. This is
a great way to gain levels as well as various points to upgrade your
tech attacks, skills, and ethers.
To get to Ace Pilot, use the EVS to get to the U-TIC Battleship. Note
that this enemy only appears in the EVS. Earlier in the game, you
visited this place with Jr. along with Mary and a nameless soldier in
your battle party. When you were here earlier in the game, there was a
room where you fought a Zolfo A.G.W.S. This room was called the Sodier
Room, and Ace Pilot is inside here. To get to this room, make your way
from the starting point to the first laser barrier. When you wer here
with Jr., you had to disable these red laser barriers to progress
further into the battleship. Of course, they're disabled already in the
EVS version of this place. Moving along, walk across the southernmost
barrier and continue going straight until you reach a door. There are
two red objects you can destroy on each side of the door. Enter the door
and walk to the right for a while (you'll have to go down a few steps to
keep going right). You'll walk past some destroyable plants in pots.
Keep walking to the right and you'll pass a red door. Walk past it and
you will come across another red door (it's the last one). Enter it and
you will see a man dressed in a black spacesuit-like outfit. Unlike all
other enemies in the game, he is not aggressive and thus, will not
persue you. You yourself must initiate this battle.
------------------------------------------------------------------------
Battle Information
------------------------------------------------------------------------
- HP: 360 There really isn't any required strategy
- Weakness: Fire for this battle. Simply fight him as you would
- Item: Skl. Upgrade A with any other normal enemy. Keep in mind that
- Rarity: Ethr Upgrd A if you want the items he provides, you are
- STR: 50 going to have to steal them. You will not
- VIT: 15 receive the item after battle because this guy
- EATK: 30 enters one of his A.G.W.S. units when his HP
- EDEF: 20 reaches zero or below.
- DEX: 30
- EVA: 20
- AGL: 8
- EXP: 30
- G: 500
- T.Pts: 10
- E.Pts: 4
- S.Pts: 16
------------------------------------------------------------------------
Battle Information - Meld Gareth
------------------------------------------------------------------------
- HP: 5500 Meld Gareth has two different attacks. The
- Weakness: None first one is called 'Dragon Scale', which is
- Item: Frame Repair Z an attack that damages only one character.
- Rarity: B-MAX Circuit His more dangerous attack is his '68-Series
- STR: 110 Missle' which is not only more powerful than
- VIT: 80 'Dragon Scale', but attacks the entire party
- EATK: 50 as well. It's best to transfer your characters
- EDEF: 10 into A.G.W.S. units if they can. If you're
- DEX: 30 using KOS-MOS, it's very nice to have the
- EVA: 10 'Double Buster' accessory equiped. It lets you
- AGL: 6 perform two Tech Attacks if you have enough
- EXP: 4000 AP. Refer to the Part IV: Segment Addresses to
- G: 1000 learn how to get the Double Buster item if you
- T.Pts: 60 do not already have it.
- E.Pts: 20 If you do choose to keep any character out
- S.Pts: 60 of an A.G.W.S., you will obviously be doing a
lot of healing.
While you are fighting this enemy, it's best to guard first to gain
AP. Then use W-ACT, which is necessary to deal a lot of damage. 'Guard
Recovery' equipped to any of your A.G.W.S.' is a valuable tool, since
you will be guarding almost half of the time if you wish. This way, you
heal some damage while guarding.
Equip any heavy-damage piercing guns to every A.G.W.S. you plan on
using during this fight. A flamethrower or gatling gun are also weapons
you should consider equiping to your A.G.W.S. units. These can play a
large roll in defeating Meld Gareth.
If you're not planning on using any A.G.W.S. units at all, make sure
at least two of your characters have Medica All set on them. Medica Rest
can also be very helpful if Meld Gareth likes to focus on one character
with his 'Dragon Scale' attack for a couple turns. Make sure you have
good equipment on your characters, and their levels are at least around
37. Keeping your party's HP high thoughout the battle is the key to
coming out as the victor. If possible, try to steal his B-MAX Circuit
item if you get the chance. Don't take the chance if you need to heal
first, though. You can always fight Meld Gareth again.
------------------------------------------------------------------------
Battle Information - Din Gareth
------------------------------------------------------------------------
- HP: 8500 Like Meld Garenth, Din Gareth has two
- Weakness: None attacks as well. Luckily, both can only attack
- Item: Frame Repair Z one party member at a time. His first attack
- Rarity: Fst Crcuit 25 is '20mm Blaster', which does around 250+
- STR: 150 damage depending on how much you have worksd
- VIT: 80 on your characters/A.G.W.S.'s. His other
- EATK: 50 attack is called '71-Series Railcannon'. This
- EDEF: 30 attack is very painful as it roughly 600 HP
- DEX: 50 worth of damage. What's even more deadly is
- EVA: 10 its critical hit, which can do over 1000
- AGL: 6 damage! That'll take down most of your
- EXP: 8000 characters if they aren't a high enough level
- G: 1000 or you didn't upgrade their HP enough with
- T.Pts: 80 Tech Points. That is, if it hit a character
- E.Pts: 20 not in an A.G.W.S.
- S.Pts: 80 As far as strategy, it's basically the same
as the one with Meld Gareth. The only change
you'll need to keep in mind is that you can only have one character
enter their A.G.W.S. before you defeat Ace Pilot. Otherwise, you'll
end up fighting Meld Gareth instead.
Just keep an eye on your HP and watch out for his '71-Series
Railcannon'. With all this in mind, you should have a very good chance
at victory.
------------------------------------------------------------------------
========================================================================
========================================================================
- Athra 26 Series -
========================================================================
Enter the Song of Nephilim and head into Tower One. You need to get
to the sixth floor to get into Tower Two. Destroy fifteen blocks, then
activate the elevator. After entering the tower, walk to the left. The
first exit you see is the one you want to enter. Do so and head to Tower
Two. Once there, you sould save. the Athra 26 Series may a difficut
fight, depending on you level, equipment, and other statistics. Whether
you decide to save or not, enter the doorway directly across the doorway
you just came out of. Somehow make it past the enemy and make use of the
ladder. When you make it down the ladder, make your way to furthest
ladder on this section. Go down that ladder and make your way to the
last ladder in this section as well. Climb up that ladder and make your
way to a set of boxes you can destroy. The second one contains a
'Defibrilator Vest' while the third box contains a 'Neo Armor Beta'. The
next box houses the Athra 26 Series.
------------------------------------------------------------------------
Battle Information
------------------------------------------------------------------------
- HP: 3000 There are some precautions that need to be
- Weakness: None taken into consideration before attempting to
- Item: Revive DX fight this guy. Firstoff, attacking him with a
- Rarity: N/A Beam, Fire, or Ether attribute weapons will
- STR: 90 only cause him to become invulnerable to that
- VIT: 15 type of attack for the remainer of the battle.
- EATK: 90 Also, he will try to cast Engine Stop on any
- EDEF: 26 A.G.W.S. units in the party, so make sure you
- DEX: 50 have Engine Shields equipped to any mechs you
- EVA: 45 plan on using. If you do not plan on using any
- AGL: 11 mechs, or plan on having some characters out
- EXP: 2400 of them, then make sure they make use of their
- G: 0 first fire, ice, lighting, spirit or beam
- T.Pts: 120 attacks. After that, only physical attacks and
- E.Pts: 24 techs classified as a 'Hit' type of damage
- S.Pts: 100 will hurt him. Also, keep into consideration
that this guy can boost a lot, so you'll need
a good healer in your group to spend most of his/her time healing. With
all of this kept in mind, your chances of victory greaten. Successfully
defeating this boss gains you Decoder 2!
------------------------------------------------------------------------
========================================================================
========================================================================
- Great Joe -
========================================================================
Before you go looking for Great Joe, you need to make sure Jr. is in
your party, and he is the one walking around on the field. That is the
only way Great Joe is visible. After you have those things set, head to
the Residential Area of the Durandal. Search for the room with the green
carpet and a silver monolith which acts as an item shop (the silver
object that looks identicle to save point, but silver). Once you are in
that room, head to the closet doors and destroy the right one. Then,
Great Joe himself will challenge you to combat.
------------------------------------------------------------------------
Battle Information
------------------------------------------------------------------------
- HP: 9999 There are some things you should keep in
- Weakness: None mind before taking on this guy. Most of his
- Item: Swimsuit attacks are physical attacks, which means he
- Rarity: N/A usually doesn't hurt those in back row. It is
- STR: 100 a good idea to keep your healer behind Jr.,
- VIT: 30 especially if you don't normally use Jr. in
- EATK: 68 your party. This way, your healer receives
- EDEF: 20 minimal damage and can focus on healing the
- DEX: 40 other two members of the party.
- EVA: 40 Joe's 'Heart Shot Punch' is a status attack
- AGL: 11 he doesn't use too often. But when he does,
- EXP: 18000 the character struck will be infected with the
- G: 200 Curse status effect, as well as receive
- T.Pts: 200 damage. If you ever see the message 'Planning
- E.Pts: 180 Combination Attack', this means he's charging
- S.Pts: 200 his attack and it will do some major damage.
Note that after you receive this message and
before his next turn, you can attack him which may cancel this
terrifying attack. If Joe decides to cast an Ether called 'Celebration'
upon himself, this will increase his Ether attacks. This is usually
followed by a very strong Ether attack that damages your entire party.
If he casts 'Celebration' on himself, immediately heal everyone as much
as possible. If you have chaos in your party and he has his 'Best Ally'
Ether plus 50 EP to use it, this would be a good time to use this
Ether. 'Best Ally' will effect everyone in your party and if they get
killed, they will automatically be revived and brought to full health.
When Joe gets to around 4000 HP, he challenges Jr. to a duel. If you
wish, use this change to use Jr. specifically while the other
characters heal him. If you attack with another character, however, Joe
responds with a counter attack.
When Joe reaches 2000 HP, the duel is over and he casts an ether
that has a 50% chance of reversing healing and damage on him. So
attacks will heal him while healing items and spells will damage him.
It's best to do a weak attack to see if this effect was successful or
not.
Coming out as the victor of this battle will earn you another
Swimsuit and 200 G. You will also get the Magnum Joe Ether for Jr. as
well as the Soul Rhapsody Tech Attack!
------------------------------------------------------------------------
/*****************************\
** --- Xenogears Reference --- **
====================================================================
In Xenogears, there is a man named Big Joe. You get to duel with
him in a tournament, but he doesn't play any large role in the
game's storyline and progression. He can provide some mild comic
relief sometimes. He also allows you to indulge yourself in one of
Xenogears' own mini games. But that's Xenogears.
====================================================================
\*****************************/
========================================================================
========================================================================
- Mintia -
========================================================================
This optional boss first becomes available during the Gnosis attack
upon the Kukai Foundation. However, chances are you characters aren't
strong enough to defeat her. I highly suggest you wait until later in
the game. Though, there are some people out there like myself who would
at least like to try to fight her when she first becomes available. Let
me tell you, it is very difficult if you do not know what you are doing.
Also note that the Battle Information provided below are intended to aid
those who wish to battle Mintia when she first becomes avaible.
Moving along, you need to make sure you have MOMO in your party and
have her the one walking around on the field. Otherwise, Mintai will
never appear. Mintia is found on the hidden second floor of the 'Iron
Man' bar at City Sector 26 & 27 in the Kukai Foundation. To get to her,
you need to do a series of things. First off, get to the front of the
'Iron Man' bar. Notice the three overhangs above the entrance. Also
notice how the middle one is now lowered. To lower it, find the crank
located on the left overhang and turn it. If a nearby girl warns you not
to touch the crank, simply ignore her. She doesn't know what she's
missing. Anyways, after turning the crank the center overhang islowered.
Next, enter the 'Our Treasure' inn. Walk up the stairway at the
northeastern section of the building. Once on the second floor, enter
the room to the left. It has a pink carpet. Exit the room by entering
the doorway to the south. This will lead you to a catwalk outside. On
the catwalk, make your way to the right of the screen until you come
across a set of plants that you can destroy. Destroy it and walk off the
catwalk. You will land on the overhangs above the 'Iron Man' bar. Now
that the center overhang is lowered, you can walk across the overhang
and enter the window directly above the right overhang. MAKE SURE that
as you walk across the overhang, you have the d-pad or analog stick on
your controller pointing between UP and RIGHT. If you just go right,
you'll fall off the overhang. And if you only walk up, you wont get
anywhere. So do as instructed so you don't fall off, and you can enter
the window. Now you are in a small section. You should notice to the
left side of the screen the section of the 'Iron Man' bar you have
visited before. Anyways, walk forward and MOMO will notice something odd
and will stop to see what it is. Mintia appears and challenges MOMO to a
fight.
------------------------------------------------------------------------
Battle Information
------------------------------------------------------------------------
- HP: 7777 If you haven't already, put MOMO behind one
- Weakness: None of the other two characters, since Mintia has
- Item: Penguin Rod a Dark Star attack that not only causes
- Rarity: Craft Apron damage, but pushes the victim into the back
- STR: 20 row. Keep in mind that even though she may say
- VIT: 20 "Dark Star",it does not necessarily mean she
- EATK: 80 is doing this particular attack.
- EDEF: 32 Mintia has an attack called 'Dark Snake'.
- DEX: 80 This attack can sometimes become very annoying
- EVA: 50 as it deals damage as well causes the 'Attack
- AGL: 12 Poison' status effect. Do not attempt to use
- EXP: 22000 an antidote to cure this effect, as it will do
- G: 12000 nothing. Instead, use a Cure-All item or a
- T.Pts: 160 status-clearing Ether. She can also use her
- E.Pts: 240 'Shadow Eye' attack, which lowers the
- S.Pts: 200 dexterity of one character.
Occasionally, Mintia will perform her
'Special Chains' attack which disables the CIRCLE button for one
character. Characters with this status effect will not be able to use
tech attacks.
Aside from the above attacks, Mintia can also summon her pet Bibo,
who can do two different attacks. When Bibo appears, pay attention to
the color of the symbols that glow from Bibo. If the symbols are pink,
Bibo will perform an attack that deals damage to the entire party. As
threatening as this sounds, this attack's damage will only decrease
each party member's HP by a quarter of their current HP (not to be
confused with their max HP). So really, it is impossible for your party
to be taken down by this attack alone. As for the second attack, the
symbols around Bibo will be blue. This attack will bring one
character's HP to 1. In addition, Bibo will absorb the damage and use
it to heal Mintia. If your characters have good equipment and stats,
try to keep their HP lower than usual, so this attack doesn't benefit
Mintia significantly.
Another thing to keep in mind is that Mintia does not like males. If
a male character attacks her, she will almost always respond with a
counter attack toward that specific character.
Finally, like the battle with Great Joe you really can't cause
significant damage to Mintia. Instead, you need to focus on keeping
your characters alive long enough to defeat Mintia.
With all of this said, you should be well prepared for this battle.
Successfully defeating Mintia will gain you MOMO's final weapon, the
'Penguin Rod'. You also receive the Tech attack for MOMO, 'Dark
Scepter'. Finishing off a Gnosis with this Tech Attack will turn
Gnosis into an item. Some items can only be attained this way, such as
chaos' final weapon. Refer to Part 7: Various Information to see a list
of these rare items.
------------------------------------------------------------------------
========================================================================
*
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** IV: Segment Addresses *****
****************************
*
Spread across the game, there are eighteen rooms behind unique red
doors. These places are called Segment Addresses and are usually
hidden in one fasion or another. You will also come across Decoders
which allow you to enter their matching Segment Address. Behind these
hidden doors lie special items.
Early in the game within the Wonglinde, you will meet a man by the
name of Sergant Swaine. After explaining what the Segment Addresses
are, he presents to you the much-needed item 'Segment File'. With it,
you will know which Segment Addresses you have visted and which
Decoders you have obtained.
-----------------------------------------------------------------------------
# Decoder Location Address Location Item Won
-----------------------------------------------------------------------------
1 .... In the right side On the roof of the Robot Head
of the Park within 'Our Treasure' inn
the Durandal. within the City
Sector 26 & 27 in the
Kukai Foundation.
2 .... Song of Nephilim The basement of the Robot Body
-fight the Athra 'Talk to Me' store at
26 Series enemy in the Dock Coloney.
Tower Two. He is in Destroy the rubble in
one of the five red the way to make a path.
boxes set in a row. It's near the back of
the room, behind the
wall the man is
standing by.
3 .... Inside the Bunnie's Deep within the City Robot Right
home at the Sector 26 & 27 of the Leg
Encephalon. You Kukai Foundation. It
will need to get can be found in the
the S. Carrot Juice Cleaners shop.
and leave it on the
stump in front of
the Bunnie's house.
When he goes to get
it, you need to get
to the Bunnie's house
before the Bunnie to
get in.
4 .... In the Pleroma, In the Pleroma, near Thief Ring
after defeating the the center of the
light green Mercurio second room you need
A.G.W.S. you had to to sneak through. It
distract with a crane is filled with a few
earlier in the game. guards.
5 .... At the Armory in the In the Encephalon, go Double Buster
Hanger of the to the part with the
Durandal. To get the two manholes (the holes
To get the Armory in the ground that look
Key, go to the like they'd go to a
Residential Area of sewer). Only one is
the Durandal. Go visible. The other one
into the room your has a crate above it.
characters were Destroy the crate and
assigned earlier go down the manhole.
(red carpet) and Walk down the stairs
destroy the left and continue your way
closet to reveal the down some more stairs
Armory Key. If it's and then to the left.
for some reason not You'll eventually come
there, go back to a turn in the path
during or after the that reveals the door.
attack on the If you can't find the
Durandal. area with the manholes,
keep in mind that it is
in the part of the
Encephalon Shion and
chaos were in (they
started in the park
area with the swingset).
6 .... Won after defeating Found in the control Trauma Plate
Proto Dora within room on 44F of Proto
Proto Merkabah. Merkabah. It is
required for you to
have defeated Proto
Dora.
7 .... In the Woglinde, Sgt. Across Sgt. Swaine Robot Right Arm
Swaine gives the key within the Woglinde.
to you during the
Gnosis attack.
8 .... Received at the 'Iron Corridor B2F in the Robot Left Leg
Man' bar in the Kukai Elsa, north of lower
Foundation from the save point.
woman who lost her
engagement ring.
Refer to Part VI:
Section B: Fish
Detector of this
guide to learn how
to get the ring for
this woman.
9 .... Inside a chest after On the third floor Robot Left Arm
exiting the mall of the research lab.
within the Cathedral That is the building
Ship. with the elevator you
need to take downwards
inside the Cathedral
Ship.
10 ... At the Elsa Catapult Within the KOS-MOS 2 Booster Packs
deck to the left area simulator. You'll need
you can only access to find a way around
using the Disarm Key. the rubble. Use the
The Disarm Key can be ladder and go around
found in the lower the rubble from above
cabin found in the and find another ladder
large room that that leads downward.
connects the bridge,
the bar, and the
elevator.
11 ... In the Pleroma, go At the U-TIC Battleship, Coat*Ice
to the second room look for the Soldier
with all the guards Room. When you were
walking around. Look there as Jr., this was
for a statue near the room your allies
the center that you captured the weak guard.
can destroy. Later in the game, there
is an enemy here who can
enter his own A.G.W.S.
12 ... At the Encephalon, Found in the third floor W Hammer Rod
it is at top of a of Tower Two at the Song
ladder in the of Nephilim.
sewers section.
13 ... At City Sector 26 & At the Mall 1F in the Samurai Heart
27 of the Kukai Cathedral Ship.
Foundation. Go onto
the roof of the 'Our
Treasure' inn. Once
there, make your way
to the left exit on
the roof. Make sure
you don't fall off.
Simply holding left
will not do. Direct
the analog stick
inbetween left and
up. Then go through
the exit and follow
the simple path
toward the treasure
box.
14 ... Found in the fifth On the Catapult Deck of Speed Shoes
floor in Tower One the Elsa. Simply destroy
of the Song of one of the panel-like
Nephilim. To get to objects near the middle
the fifth floor, of the deck.
destroy twelve boxes
to activate the
elevator. Once on
the fifth floor,
search for a
destructable box
containing the
Decoder Key.
15 ... Inside the Cathedral Near the subway ticket Angel Ring
Ship. You receive booth in the Encephalon.
the key after You'll need to make your
defeating the Hydra way around the rubble.
in the mall's
'Costmary' flower
shop. If you
haven't done so
already, try to get
the Ariadne Flower
while you are there
for another side
quest.
16 ... Inside the U-TIC Near the northeastern Stim DX
Battleship, search part of the Woglinde. It
for the door locked is a little west of the
by the U-TIC card. Com Room with the
You may have already destructable glass in
unlocked it when you the back, stopping a
were there as Jr. Gnosis from getting
to you.
17 ... In the Song of At Proto Merkabah. Go BLOOD9
Nephilim, in Tower to 43F of the research
Three. The small lab.
glass room's ladder
is blocked by a
destructable object.
You'll need to work
your way into the
door on the left
side of the room.
18 ... In the Com Room Inside the Woglinde, Coat*Lighting
within the at the same hall near
Woglinde. Break Shion's room. It's at
the large glass the place with the set
window with the of doors you can close
small Gnosis past pressing the red button
it. in a nearby room.
*
****************************
********** V. Mini Games *****
****************************
*
+-+-+-+-+-+-+-+-+-+-+
+-+ A: Drillgame +-+
+-+-+-+-+-+-+-+-+-+-+
In order to play this game, you're going to need the Drill
Passport. This can only be obtained by talking to Holgar aboard the
Woglinde before the Gnosis attack. He is NOT in the EVS version of
the Woglinde. If you miss this opportunity, you wont be able to
play this mini game. Holgar can be found near the drill. You will
also see a lot of rubble spread across the area. To get to the drill
from the Vector section of the ship, exit that part and make your way
to the area with the Realians. Exit through the other door and keep
on going until you see the drill and rubble. Holgar is the man in
orange suit. He stands right next to the drill. Speak with him and
agree to help him with the drill. After destroying all the rubble,
he will give you the Drill Passport.
To play this game, open the main menu and choose the Item option.
Tap R1 once to get to the second item menu. Look for the Drill
Passport and select it. You will then open the Drillgame.
=-=-=-=-=-=-=-=-=
- CONTROLS -
=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------
Button Function
-------------------------------------------------------------------
SQUARE Holding this button down for the first time
will move the strut up to a position of your
choice. Letting go stops this. holding the
button again will move the drill along the
strut. Releasing the button brings a stop to
that and the drill automatically plunges below
to destroy anything directly below it. Note
that once you move the strut or drill, you
cannot referse it. The only way to start over
are to go through the above cycle once.
X Pressing this button brings the current game
to an end. Once you quit, you may not return to
that point in the game. You will still receive
any prizes you already won in Free Mode.
SELECT This button allows you to pause and resume
the game.
Left Stick Moving the left analog stick to the right or
left changes the position of the camera to
provide a better view of the stage.
R2 Pressing this button allows you to toggle
between three default perspectives. These views
consist of the side, the front, and directly
above.
___________________________________________________________________
=-=-=-=-=-=-=-=-=
- FREE MODE -
=-=-=-=-=-=-=-=-=
Unlike the four missions you can choose to play, Free Mode has no
time limit. With no time limit, you can take your time to aim as well
as you can. Although there is no time limit, there is a set amount of
turns you get to aim. With these five chances, you can win up to five
prizes for each round you play. Though the normal prizes found in the
containers are sometimes fairly decent, the item you really want is
the Drill Key. With the Drill Key, you can unlock one of the five
prize doors located at the back of the room.
/========================\
/ - PRIZES - \
Need cash? --------------------------------------------
================== | Container Prize |
If you ever are |--------------------------------------------|
running low on cash, | Large Box Med Kit, Ether Pack |
look for the old man | |
in purple with the | Card Box (clover, Antidote, Neuro Stim |
small girl running | |
around him. He will | Balls Escape Pack, Hemlock, |
gladly buy any extra | Drill Key |
items you have. | Thin Boxes 50 or 100 G |
================== | |
| Blue Cylinder Ether Pack S, Ether |
_________________ | Pack DX |
/ Drill Key Prizes \ | |
/--------------------\ | Purple Cylinder 100 or 300 G |
| D Thief Ring | | |
| R Battle Mask | | Red Cylinder Med Kit S, Med Kit DX |
| I Life Stone | | |
| L Fast Circuit 25 | | Yellow Cylinder Bio Sphere, Cure-All |
| L Guard Recovery | --------------------------------------------
-------------------- \========================/
Five very nice
items lie behind their
own door. The chart
above shows what item
you receive behind
each door. You wont be
disappointed.
=-=-=-=-=-=-=-=
- MISSIONS -
=-=-=-=-=-=-=-=
Mission One
---------------
- Requirement: None.
- Objective: In this mission, your objective is to destroy all of the
boxes within 80 seconds. You need to make sure all the
boxes have been destroyed and the drill in its default
position before the counter reaches zero. Otherwise, the
mission is considered to be a failure.
- Strategy: If you think you are going to destroy all the boxes one
by one, you wont beat this mission. Believe me, I've tried
it many times and rarely got close. The catch is to destroy
two boxes at a time at least four times. Also, try not to
miss at all costs. The slightest waste of time can ruin
everything. Be patient and focus on your aim. Accuracy
is everything.
- Reward: Successfully completing this mission will gain you one
Speet Stim DX. You can also win five Card Pack #1's by
completing the mission additional times. The consolation
for failure is a Med Kit.
Mission Two
---------------
- Requirement: None.
- Objective: For this mission, you must destroy a set of fairly small
containers within 120 seconds. You wont have to worry about
occasionally destroying two at a time like in the previous
mission. Having to aim for the small objects in this
mission can be hard enough.
- Strategy: Luckily, you have 40 additional seconds to complete this
mission. The best strategy would be to focus more on aiming
for the small objects, avoiding to rush. Also, try to take
advantage of the different views. Finding the best view
will definately reduce the time needed to aim.
- Reward: Victory will win you a Yamato Belt. Like the previous
mission, completing it additional times will win you five
Card Pack #1's. Similar as will, a Med Kit is your
consolation prize.
Mission Three
-----------------
- Requirement: To gain access to this mission, you had to have spoken
to Bunnie in the Encephalon in order for this mission to
appear on the Mission Menu. If you already did so, then
there is obviously no problem.
- Objective: The objective for this mission is to destroy the moving
targets within 90 seconds.
- Strategy: The targets are moving bunnies who walk back and forth
on fixed paths. Since they walk back and forth, it is easy
to anticipate the correct time to release the drill.
What also adds a bit more ease to this mission is the
fact that the bunnies can actually walk into the drill,
even if you clearly missed them.
- Reward: Completion of this mission will win you Hunter Goggles.
The consolation prize and the prize for additional
completions are identicle to that of the previous missions.
Mission Four
------------------
- Requirement: Again, speak to Bunnie in the Encephalon.
- Objective: This time, you have 50 seconds to hit one very quick
bunny that hops onto random spots, making its path
impossible to anticipate.
- Strategy: The best thing to do is to release the drill at the
center of the stage as many times as possible. This stage
is based more on luck and pace than skill. Within the 50
seconds given to you, you have a fairly decent change of
striking the bunny. Remember that, like in the previous
mission, it can also walk into the drill if it's down at
the right time.
- Reward: Being lucky enough to complete this stage will gain you
a Swimsuit. And, once again, the consolation prize and the
prize for completing the mission additional times is the
same.
Now what?
===================================
After you have completed all four missions, you are
rewarded with a new drill bit to use if you please. It is
larger and makes destroyign targets a lot easier. Although
it is a very nice thing to have, there is a slight
drawback. When you choose to use the larger drill bit,
there is a chance that a smaller drill bit will accidently
placed instead. The smaller drill bit is smaller than the
original one, so it adds some significant challenge. But
the risk of this happening is usually worth taking since
the larger drill bit is incredibly helpful.
===================================
+-+-+-+-+-+-+-+-+-+-+
+-+ B: Xeno Card +-+
+-+-+-+-+-+-+-+-+-+-+
-- This section has yet to be created. This certain
section will be added in during a later version. --
+-+-+-+-+-+-+-+-+-+-+-+-+
+-+ C: Network Casino +-+
+-+-+-+-+-+-+-+-+-+-+-+-+
-- This section has yet to be created. This certain
section will be added in during a later version. --
+-+-+-+-+-+-+-+-+-+-+-+-+
+-+ D: A.G.W.S. Battle +-+
+-+-+-+-+-+-+-+-+-+-+-+-+
To gain access to this game, you are going to need the Battle
Passport. It's very easy to get, actually. It lies within the KOS-MOS
Simulator within the Encephalon Drive Unit (the black object KOS-MOS
sleeps in). The first time you can go to attain this item is after
you have completed the KOS-MOS Simluator for the first time. You can
return to this simulator anytime while you are on the Woglinde,
except during the Gnosis attack. You'll have to wait until you get to
the first EVS plate for your next chance. Moving along, the passport
lies at the end of the KOS-MOS Simulator where you fought Drone GX.
Once you get the Battle Passport, you can play this mini game any
time you want as long as you are at an EVS plate.
To play this game, open the main menu and choose the Item option.
Tap R1 once to get to the second item menu. Look for the Battle
Passport and select it. You will then open the A.G.W.S. Battle game.
=-=-=-=-=-=-=-=-=
- CONTROLS -
=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------
Button Function
-------------------------------------------------------------------
- L1/L2 Left Weapon
- R1/R2 Right Weapon
- L1 & R1 or L2 & R2 Alternate Weapon
- L1 & L2 Remove Left Weapon
- R1 & R2 Remove Right Weapon
- L1, L2, R1, & R2 Remove Alternate Weapon
together
- Both Analog Sticks Forward
Up
- Both Analog Sticks Reverse
Down
- Both Analog Sticks Left
Left
- Both Analog Sticks Right
Right
- Tilt Both Analog Brake
Sticks Together
- Tilt Both Analog Jump
Sticks Away From
Each Other
- L3 & R3 Long Dash
- L3/R3 Short Dash
- Left Analog Stick Pivot Left
Down and Right
Analog Stick Up
- Left Analog Stick Pivot Right
Up and Right Analog
Stick Down
- START Pause
-------------------------------------------------------------------
=-=-=-=-=-=-=-=
- WEAPONS -
=-=-=-=-=-=-=-=
-------------------------------------------------------------------
Weapon Ammo Description
-------------------------------------------------------------------
Unarmed None An attack with no weapons that does
minimal damage.
Aird 80 A long-range weapon that shoots out a
burst of ten shots at once. Though each
shot does a small amount of damage, the
added damage is great.
Axe None A weapon with short range but does a
fairly decent amount of damage.
Beam Arm 10-20 Though its rate of fire is fairly slow,
its long-range damage can do a fairly
decent amount of damage.
Beam Launcher 15 This weapon's very long range and large
amount of damage makes up for its slow
preparation and firing rate.
Beam Rifle 20 Its quick rate of fire is nice, but its
small damage is only a tad helpful.
Beam Sword None Pretty good damage and range for a
close-combat weapon.
Chaff Box 12 This item affects the systems of your
opponent, causing them to malfunction.
Drill Claw None Despite it's very short range, it deals
a lot of damage. It's range is only a
little bit longer than being unarmed.
E.C.M. Pod 8-16 This weapon causes your opponent's
vision to act abnormally for a small
set of time. It deals no damage,
though. As far as range goes, it can go
straight or surrounds your A.G.W.S.
depending on your chosen model.
Flame Launcher Special This weapon is quite helpful. Its
damage is pretty good while your
opponent lies within the flame. Instead
of using normal ammunition, it is
counted as a percentage. When it
reaches 0%, it becomes useless. What's
helpful is it can reach around the
edges of permanent obstacles. Keep in
mind that each sheet of flame lasts for
around three seconds.
Gatling Gun Special This weapon's fire rate is very fast.
Like the flame thrower, its ammo is
measured by a percentage rather than a
number. It's range is only of a medium
level, though. For the AG-05 model
A.G.W.S., this weapon has 145 rounds of
ammo and only does a small bit of
damage.
Grenade 6 A strong weapon with medium range and
Launcher slow fire rates.
Hammer None Deals strong damage, but has a short
range.
Hand Gun 60-65 Though it does a small amount of damage
per shot. Its decent range and fast
rate of fire make up for this. Holding
down the firing button(s) will cause it
to do a continuous rate of fire.
Hand 20-45 Its wide range and slight homing
Missile Pod ability makes up for this weapons
moderate range and rate of fire.
Lancer Arm None This weapon is slightly slowers than
the sword, but has a longer range. Its
damage is pretty good.
Large 5 This weapon is basically all-around
Missile Pod better than the Hand Missle Pod. It
deals more damage, has a great homing
ability, and has a wide range. It's
only drawback is its small amount of
ammo, but its well worth it.
Long Beam Rifle 20 Besides it being slower to use, this
rifle is better than the Beam Rifle.
Its longer fire-pulse results in
dealing more damage.
Long-range 5 This weapon does an incredibly large
Cannon amount of damage as well as having a
long range. Despite this, it is a very
slow weapon to use.
Pile Driver None Despite it being very slow to use, it
deals a significantly large amount of
damage. It also has good range for a
close-combat weapon.
Rifle 6 While a long range and a good damage is
its strong points, it is a slow weapon
to use. Its limited ammo is another
draw-back.
Shield Special This isn't really a weapon, however, it
it does protect you from receiving
damage. Since it isn't a real weapon,
it doesn't have ammo. Instead, it is
measured by percentages. When it
reaches zero percent, the shield will
no longer protect you. Keep in mind
that you cannot move while you use the
shield.
Shield 15 Basically, it is a combination of the
Beam Rifle two weapons that is dropped when the
ammo for the beam rifle runs out.
Stun Gun None It's a slow close-combat weapon that
can do fairly good damage with its
short-range burst of electricity.
Submachine Gun 160-225 Though each hit only does a small bit
of damage, its high rate of fire and
moderate to long range quickly make
this weapon worth using. Holding down
the firing button(s) will cause it to
continuously fire.
Sword None A close-combat weapon that does a
decent amount of damage with an okay
reach.
Wide Beam Pod 50 Though it does not travel far, this
beam weapon does a small amount of
damage with a pretty good amount of
shots.
-------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=
- A.G.W.S. UNITS -
=-=-=-=-=-=-=-=-=-=-=-=
* Model: VX-10000
* Top Speed: Around 40 KmPH
* Description: A fairly all-around average A.G.W.S. unit.
* Weapons: See Chart Below
------------------------------------------------------------------
Left Weapon Right Weapon Alternate Weapon
------------------------------------------------------------------
Unarmed Unarmed Unarmed
Sword/SWD21AG Sword/SWD21AG Shield/SHD02AG
Beam Rifle/LG24VX Beam Rifle/LG24LX Shield/SHD12VX
Hand Gun/HG45VX Hand Gun/HG45VX Chaff Box/CB85VX
Rifle/LG10AG Rifle/LG10AG Wide Beam Cannon/BMP45VX
Submachine Gun Submachine Gun Beam Launcher/BL24AG
/SMG99AG /SMG99AG
Grenade Launcher Grenade Launcher Missile Pod/SMP53AG
/GRD20AG /GRD20AG
Hand Missile Pod Hand Missil Pod -
/HMP33AG /HMP33AG
Pile Driver Pile Driver -
/PB55AG /PB55AG
Shield/SHD02AG Long Beam Rifle -
/LG100VX
Shield/SHD12VX Sword/SWD34VX -
Sword/SWD34VX Hammer/HMR55AG -
Hammer/HMR55AG Chaff Box/CB85VX -
Hand Gun/HG75VX Wide Beam Pod -
/BMP45VX
Gatling Gun Hand Gun/HG75VX -
/GLG76AG
Flame Launcher Gatling Gun/ -
/FLM64AG /GLG76AG
Beam Sword Flame Launcher -
/BSW13AG /FLM64AG
Axe/AXE11AG Beam Sword -
/BSW13AG
Submachine Gun Beam Launcher -
/SMG32VX /BL24AG
Lancer Arm/LM11VX Axe/AXE11AG -
Beam Arm/BA15VX Missle Pod/SMP53AG -
- Submaching Gun -
/SMG32VX
- Lancer Arm/LM11VX -
- Beam Arm/MA15VX -
------------------------------------------------------------------
* Model: VX-7000
* Top Speed: Slightly over 60 KmPH
* Description: Although it has weak armor, its high speeds,
manuverablilty and responsive controls make it a
very useful A.G.W.S. to choose.
* Weapons: See Chart Below
------------------------------------------------------------------
Left Weapon Right Weapon Alternate Weapon
------------------------------------------------------------------
Unarmed Unarmed Unarmed
Sword/SWD21AG Sword/SWD21AG Shield/SHD02AG
Beam Rifle/LG24VX Beam Rifle/LG24LX Shield/SHD12VX
Hand Gun/HG45VX Hand Gun/HG45VX Chaff Box/CB85VX
Rifle/LG10AG Rifle/LG10AG Wide Beam Cannon/BMP45VX
Submachine Gun Submachine Gun Beam Launcher/BL24AG
/SMG99AG /SMG99AG
Grenade Launcher Grenade Launcher Missile Pod/SMP53AG
/GRD20AG /GRD20AG
Hand Missile Pod Hand Missil Pod -
/HMP33AG /HMP33AG
Pile Driver Pile Driver -
/PB55AG /PB55AG
Shield/SHD02AG Long Beam Rifle -
/LG100VX
Shield/SHD12VX Sword/SWD34VX -
Sword/SWD34VX Hammer/HMR55AG -
Hammer/HMR55AG Chaff Box/CB85VX -
Hand Gun/HG75VX Wide Beam Pod -
/BMP45VX
Gatling Gun Missile Pod/SMP53AG -
/GLG76AG
Flame Launcher Hand Gun/HG75VX -
/FLM64AG
Beam Sword Gatling Gun -
/BSW13AG /GLG76AG
Axe/AXE11AG Flame Launcher -
/FLM64AG
Submachine Gun Beam Sword -
/SMG32VX /BSW13AG
Lancer Arm/LM11VX Beam Launcher -
/BL24AG
Beam Arm/BA15VX Axe/AXE11AG -
- Submaching Gun -
/SMG32VX
- Lancer Arm/LM11VX -
- Beam Arm/MA15VX -
------------------------------------------------------------------
* Model: VX-4000
* Top Speed: Around 60 KmPH
* Description: It is very fast and manuverable, but its firing
range and armor are a bit on the low side.
* Weapons: See Chart Below
------------------------------------------------------------------
Left Weapon Right Weapon Alternate Weapon
------------------------------------------------------------------
Unarmed Unarmed Unarmed
Sword/SWD21AG Sword/SWD21AG Chaff Box/CB85VX
Hand Gun/HG45VX Hand Gun/HG45VX E.C.M. Pod/ECM1-VX
Submachine Gun Submachine Gun Wide Beam Pod/BMP45VX
/SMG99AG /SMG99AG
Sword/SWD34VX Sword/SWD34VX Missile Pod/SMP53AG
Hammer/HMR55AG Hammer/HMR55AG E.C.M. Pod/ECM1-VX
Stun Gun/ER-VX Chaff Box/CB85VX Cannot Equip/DEF-VX
Hand Gun/HG75VX Stun Gun/ER-VX -
Axe/AXE11AG Wide Beam Pod
/BMP45VX -
Submachine Gun Hand Gun/HG75VX -
/SMG32VX
- Axe/AXE11AG -
- Missile Pod/SMP53AG -
- Submachine Gun -
/SMG32VX
------------------------------------------------------------------
* Model: AG-02
* Top Speed: Slightly under 40 KmPH
* Description: A fairly all-around average A.G.W.S. unit. Differs
only a little from the VX-10000 model.
* Weapons: See Chart Below
------------------------------------------------------------------
Left Weapon Right Weapon Alternate Weapon
------------------------------------------------------------------
Unarmed Unarmed Unarmed
Sword/SWD21AG Sword/SWD21AG Shield/SHDO2AG
Beam Rifle/LG24VX Beam Rifle/LG24VX Shield/SHD12VX
Hand Gun/HG45VX Hand Gun/HG45VX Chaff Box/CB85VX
Rifle/LG10AG Rifle/LG10AG Wide Beam Pod/BMP45VX
Submachine Gun Submachine Gun Shield & Beam Rifle
/SMG99AG /SMG99AG /SHB67AG
Grenade Launcher Grenade Launcher Beam Launcher/BL24AG
/GRD20AG /GRD20AG
Hand Missile Pod Hand Missile Pod Missile Pod/SMP53AG
/HMP33AG /HMP33AG
Pile Driver Pile Driver Aird/AIRD-AG2
/PB55AG /PB55AG
Shield/SHD02AG Long Beam Rifle -
/LG100VX
Shield/SHD12VX Sword/SWD34VX -
Sword/SWD34VX Hammer/HMR55AG -
Hammer/HRM55AG Chaff Box/CB85VX -
Hand Gun/HG75VX Wide Beam Pod
/BMP45VX -
Gatling Gun Hand Gun/HG75XV -
/GLG76AG
Flame Launcher Gatling Gun -
/FLM64AG /GLG76AG
Shield & Beam Flame Launcher -
Rifle/SHB67AG /FLM64AG
Beam Sword Beam Sword -
/BSW13AG /BSW13AG
Axe/AXE11AG Beam Launcher -
/BL24AG
Submachine Gun Axe/AXE11AG -
/SMG32VX
- Missle Pod/SMP53AG -
- Submachine Gun -
/SMG32VX
------------------------------------------------------------------
* Model: AG-04
* Top Speed: 70 KmPH
* Description: Despite its small amount of weapon to use, it is
extremely fast and the armor is a bit on the low
side.
* Weapons: See Chart Below
------------------------------------------------------------------
Left Weapon Right Weapon Alternate Weapon
------------------------------------------------------------------
Unarmed Unarmed Unarmed
Drill Claw Chaff Box/CB85VX Chaff Box/CB85VX
/DLC02AG4
Cannot Equip Wide Beam Pot Wide Beam Pot
/WCT02AG4 /BMP45VX /BMP45VX
- Drill Claw
/DLC02AG4 Missile Pod/SMP53AG
- Missile Pod/SMP53AG -
- Cannot Equip
/WCT02AG4 -
------------------------------------------------------------------
* Model: AG-05
* Top Speed: Under 30 KmPH
* Description: Though this model is very slow, its armor is very
high and it can equip weapons only this model can
equip.
* Weapons: See Chart Below
------------------------------------------------------------------
Left Weapon Right Weapon Alternate Weapon
------------------------------------------------------------------
Unarmed Unarmed Unarmed
Sword/SWD21AG Sword/SWD21AG Chaff Box/CB85VX
Beam Rifle/LG24VX Beam Rifle/LG24LX Wide Beam Pod/BMP45VX
Hand Gun/HG45VX Hand Gun/HG45VX Missile Pod/SMP53AG
Rifle/LG10AG Rifle/LG10AG Large-sized Missile Pod
/BMP-AG5
Submachine Gun Submachine Gun Long-range Cannon/LC-AG5
/SMG99AG /SMG99AG
Sword/SWD34VX Sword/SWD34VX Cannot equip/BBC-AG5
Hammer/HMR55AG Hammer/HMR55AG -
Hand Gun/HG75V Chaff Box/CB85VX -
Axe/AXE11AG Wide Beam Pod
/BMP45VX -
Submachine Gun
/SMG32VX Hand Gun/HG75VX -
Hand Missile Pod
/HMP-AG5 Axe/AXE11AG -
Gatling Gun Missile Pod/SMP53AG -
/HGG-AG5
Cannot Equip Submachine Gun -
/HMR-AG5 /SMG32VX
- Large-sized Missile
Pod/BMP-AG5 -
- Hand Missile Pod
/HMP-AG5 -
- Gatling Gun
/HGG-AG5 -
- Long-range Cannon
/LC-AG5 -
- Cannot Equip
/HMR-AG5 -
------------------------------------------------------------------
______
/ Tips |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| There are some things you may want to know before you \
| take on any of the four stages. It's a good idea to get used |
| to the system before seriously taking on the stages. |
| |
| * When an ammunition-based weapon * Make sure the weapons |
| runs ouf of ammo, drop it. you equip are balanced. |
| You'll do more damage with your Try to have a close- |
| fists than a useless weapon! combat weapon ready in |
| case you run out of |
| * Try out different weapon ammo for any long- |
| combinations. Just because a distance weapons. |
| weapon is powerful doesn't always |
| mean you're going to be good with it. Try to find good |
| weapons that you know how to use well. Practice with a |
| friend if possible. |
|_________________________________________________________________|
=-=-=-=-=-=-=-=
- STAGES -
=-=-=-=-=-=-=-=
Stage One
-------------
The layout for this stage is pretty basic. Large buildings act as
permanent obstacles while smaller objects like trees are scattered
inbetween. Because your opponent starts directly in front of you but
to a far distance, a good long-distance weapon can give you a good
start. The area is a street scene.
Stage Two
-------------
This warehouse stage is a bit darker than the first stage. As far
as obstacles are concerned, temporary obstacles dominate this stage.
Like the previous stage, your opponent begins directly in front of
you, but to a significant distance. A couple temporary obstacles
like between the two of you. Permanent obstacles can be found near
the edges of the stage. Try not to lose sight of your opponent.
Stage Three
---------------
Unlike the previous two stages, your opponent begins much closer
to you, so battle will begin almost as soon as you can move. Large
purple pillars are placed through the stage in an "X" pattern.
These can be helpful to block your opponent's long-distance
attacks. Unfortunately, they can also block your opponent from you.
Stage Four
--------------
Like stage two, this stage is in a warehouse-like area. It is a
bit foggy to hide your opponent from you a tad. Boxes are scattered
throughout the stage. Unlike the previous three missions, you don't
start in front of your opponent. Instead, you two lie at opposite
ends of the stage. Your opponent can be found forward and to the
left from where you begin.
Now what?
===================================
Unfortunately, successfully completing all four stages
does not gain you any prize. Basically, the fact that you
won is your prize. This mini game is pretty fun and can be
a real challenge at times if you're not prepared. Now that
you've beaten all four stages, you're more prepared to take
on a friend in the multi-player mode.
===================================
*
****************************
************** VI: Other *****
****************************
*
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+ Section A: Creating Invincible Robot: Erde Kaiser +-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
One of the most useful Ether spells attained in Xenosaga Episode I
is the Erde Kaiser summon for Shion. Though it costs 60 EP to use in
battle and is the only Ether Shion can have equipped when it is
equipped, it does 9999 damage to anything, including the final boss.
The side quest involved to attain this amazing Ether is actually
very simple. In this section I will explain exactly what you need
to do.
* First you'll need to get the six robot parts. Yup, only six of them.
Refer to Part 4: Segment Address and Decoder Locations. The robot
parts are numbers 1, 2, 3, 7, 8, and 9. Though it isn't required
for you to get them all at once, it'll make the quest flow quickly
and seem faster.
* When you have all six parts, go to the A.G.W.S. Parts Shop &
Foundation Robot Academy. It is the southernmost place within the
Kukai Foundation. As soon as you are inside the building, walk to the
left of the screen. Walk past the shop and keep on going until you
see a sign with a thin orange arrow that goes straight and then
downward. Go down the stairs and you will be inside the Robot
Academy. Now the quest truly begins:
*Chapter One: Genius Scientist Appears!!
This chapter is basically the introduction to the quest. You meet
the professor and he tells you about his dream to make an invincible
robot. He then asks you to help him collect the robot parts. If you
already have them, simply exit the room and re-enter it. If not,
you should go get the Right and Left Arms (Segment Addresses 7 & 9).
*Chapter Two: Foundation Robot Academy!
When you enter the lab, the lab is all dirty. Talk to the
professor and he will take the parts from you. Clean the lab for him
by using the SQUARE button and destroying the junk. Messy professor!
You get the 'Throni Blade' Ether for Shion. Like before, if you
already have the parts, simply exit and re-enter to begin the next
chapter. If not, get the Right and Left Legs (Segment Addresses 3 & 8).
*Chapter Three: Hyper Assistant Scott Appears!!
Upon entering, you will get to meet the professor's new
assistant, Assistant Scott. Assistant Scott (Assistant Scott, no
less) aids the Professor (not Profe or Pro) in assembling the next
summon for Shion, 'Dominion Tank'. As usual, if you already have all
the pieces, exit and re-enter. If not, go get the Robot Head
(Segment Address 2).
*Chapter Four: Crisis!! A Dark Shadow Befalls the Robot Lab?!
Unfortunately, when you enter the lab it seems the Professor and
Assistant Scott are in a bit of a conflict. The Professor decides
he doesn't need Assistant Scott, and he gives Assistant Scott the
boot. But under the circumstances, there is an 82.256% chance that
the professor is at fault. After things settle down, he assembles
'Seraphim Bird' alone. Once again, if you already have the final
piece exit and re-enter. If not, go get the Robot Body (Segment
Address 2).
*Final Chapter - Part I: A Friendship in Crisis!
Now that you have attained the final piece, the professor
assembles the final piece. To your disappointment, you do not receive
an Ether for this part, as it is simple the piece that links all the
other pieces together. It's called the 'Kelbim Dragon'. But no
worries; you're about to get the 'Erde Kaiser'! Or are you? It seems
the professor needs Assistant Scott afterall! But where could
Assistant Scott be?! Where else but the 'Iron Man' bar at City Sector
26 & 27? Talk to him and he explains how the professor needs him.
After that, he runs off in a hurry. You should, too!
*Final Chapter - Part II: Friendships are Forever...
When you return to the lab, it is now time to finally assemble all
off the parts to create the 'Erde Kaiser'. Together, the professor
and Assistant Scott successfully manage to assemble Shion's final
Ether, and their dream to create an invincible robot becomes a
reality.
*Special Notes
Keep in mind that the 'Erde Kaiser' Ether costs 60 EP to use
during battle. Good thing you upgraded Shion's EP...right? If not,
use as many Tech Points as possible to upgrade Shion's EP. This would
be a good time to use any Tech Upgrades you have left in your
inventory. As a last resort, you can still equip Shion with the
Silver Crown, which raises Max EP by 15%!
/*****************************\
** --- Xenogears Reference --- **
====================================================================
In Xenogears, there are four women you have to fight during
various points in the game. They are called the Elements. The names
of the Elements seemed to have been used to name the four parts that
make up Erde Kaiser, though the names were altered a bit.
And if that isn't enough, the transformation of Erde Kaiser when
you summon it is suspiciously similar to the transformation of the
Elements' Gears into one giant robot in Xenogears. Interesting.
====================================================================
\*****************************/
+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+ Section B: Fish Detector +-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+
By completing this quest, you gain Decoder 8 which is necessary to
complete the Segment Address Side Quest. In addition, the item behind
Segment Door 8 is one of the required items to receive Shion's most
powerful Ether, Erde Kaiser. So by completing this simple side quest,
you are practically killing three Gnosis with one stone.
* First off, go to the Dock Colony and speak to the woman standing
in front of the Clinic. She will mention how her husband lost his
Fish Detector. She admits she made the mistake of putting it in his
tuxedo pocket before sending it off to the cleaners. The only
cleaners in the game lies at City Sector 26 & 27 of the Kukai
Foundation.
* Next, head to City Sector 26 & 27 of the Kukai Foundation. Go to
the next screen on the left. Make your way to the upper floor of the
cleaners and search for a tuxedo hanging on the wall. A set of stairs
leading downward can be seen directly to the left of the tuxedo. When
you locate the tuxedo, walk up to hit and press the CIRCLE button.
You will then receive the Fish Detector.
* Now head to 'Iron Man' bar at City Sector 26 & 27. Go to the left
part of the bar and look for a blonde-haired woman in a light purple
outfit. She her lost the Engagement Ring and had recently received.
It seems she dropped it and a fish got a hold of it.
* Now your Fish Detector comes in handy. Head to the Private Beach
and walk up to the shore. Now you can use your Fish Detector. Walk
into the water and try to catch the fish by using the CIRCLE button.
You can attain three different items from the fish here. One fish has
a Med Kit while another has a Speet Stim. You will also come across
a fish that has the Engagement Ring the woman at the 'Iron Man' bar
had lost.
* With the Engagement Ring now in your inventory, head back to the
'Iron Man' bar and speak to the woman who lost the ring. She will
be very greatful and present to you the Decoder 8. That is basically
it for this small side quest. Keep in mind that you can't receive any
rewards for returning the Fish Detector to the woman at the Dock
Colony.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+ Section C: Silent Patient - Luty +-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
At the Dock Colony, there is a girl by the name of Luty whose
home planet Ariadne mysteriously destroyed. Because of this, she no
longer speaks because of the emense trauma. Before you consider
completing this side quest, keep in mind that the prize is nothing
more than a Tech Upgrade Z. That's 100 Tech Points for one character
right there, but nothing extremely spectacular like very good
equipment. If you're willing to do this for simply that item, or just
so you can say you've done everything in the game, follow the steps
below.
* Walk into the Clinic at the Dock Colony and look for a small girl
standing by the blue flower pot. She has brunette hair and a black
shirt. Speak to her to begin the quest. She wont say anything
* So make your way to the last room in the clinic all the way to the
left. There are three blue chairs and two beds in this room. Between
the chairs and the beds stands a nurse. Talk to her and she will tell
you about Luty's home planet, Ariadne. Unfortunately there isn't
anything the doctors can do to help Luty. But it seems there still
may be some hope. Perhaps a Ariadne Flower may cheer Luty up. Alas,
they can only be found on Ariadne. Or can they?
* Now you must make your way to the 'Costmary' flower shop on the
Cathedral Ship. Once you get there, fight the Hydra to receive
Decoder 15. Then go further into the shop and take the flower seeds
on the table. Now get yourself out of the Cathedral Ship, unless you
have the Decoders to Segment Addresses 9 and 13. You can also find
Decoders 9 and 15 in the Cathedral Ship as well.
* Return to the Clinic at the Dock Colony and speak to Luty again.
Shion will give Luty the seeds so Luty can take care of them. You
should first be able to do this after spending the night for the
first time at the Kukai Foundation. You wont have to return here for
a little bit, since it does take time for the flower to grow.
* A good time to return to Luty would be after completing the
Encephalon. When you arrive, speak to Luty. Shion will notice that
the flowers are blooming a little bit. They're making progress. You
wont be able to continue the quest for a little bit.
* The first time you can continue this quest is during the Gnosis
attack on the Kukai Foundation. When you arrive at the Clinic at the
Dock Colony, it seems the flowers are finally blooming. This now
makes Luty joyful enough to start speaking a little bit again. As
your reward, you get a Tech Upgade Z.
*
****************************
************ VII: Emails *****
****************************
*
-- This section has yet to be created. This certain
section will be added in during a later version. --
*
****************************
***** VIII: Various Info *****
****************************
*
=========================================================
Character Final Weapons
=========================================================
Character Weapon Location
---------------------------------------------------------
Shion N/A N/A
KOS-MOS F-SCYTHE Proto Merkabah
Ziggy MSP89SX "Talk to Me" Item Shop
MOMO Penguin Rod Defeat Mintia
chaos Holey Gloves Proto Merkabah
Jr. BLOOD9 Proto Merkabah
=========================================================
=========================================================
=====================================================================
List of Items Obtained by
Finishing off Gnosis with MOMO'S Dark Sceptor Tech Attack
=====================================================================
Item Won Gnosis
---------------------------------------------------------------------
Emerald Unicorn, Wyrm
Garnet Drone G1, Drone G3, Goblin,
Kobold, Manticor
Ruby Basilisk, Bugbear, Cerberus,
Golem
Sapphire Fairy, Hydra
Diamond Gigas
Hemlock Lizardman
Frame Repair A Ogre
Frame Repair Z Troll
Skill Upgrade Z Armaros
Holey Gloves Delphyne
=====================================================================
=====================================================================
=====================================================================
Enemy Locations
=====================================================================
Enemy Location Boss
---------------------------------------------------------------------
Ace Pilot U-TIC Battleship (EVS only) No
Albedo Proto Merkabah Yes
Ambix U-TIC Battleship Yes
Armaros Proto Merkabah No
Athra 26 Series Song of Nephilim Yes
Attack Drone KOS-MOS Simlulator No
Azazel Proto Merkabah No
Baraqijal roto Merkabah No
Basilisk Encephalon No
Kukai Foundation
Bugear Encephalon No
Kukai Foundation
Byproduct 103 Song of Nephilim No
Byproduct 145 Song of Nephilim No
Byproduct 172 Song of Nephilim No
Calx Song of Nephilim No
Capto Mortum Song of Nephilim No
Cerberus Cathedral Ship No
Cyber Crab Pleroma No
U-TIC Battleship
Cyclops Woglinde (During attack) Yes
Delphyne Proto Merkabah No
Demon Proto Merkabah No
Din Gareth U-TIC Battleship (EVS only) No
Dirlewanger Encephalon No
Domo Carrier Elsa (During attack) Yes
Domo-A Elsa (During attack) No
Domo-B Elsa (During attack) No
Doppelwogel Song of Nephilim Yes
Drone F KOS-MOS Simlulator No
Drone G1 KOS-MOS Simlulator No
Drone G2 KOS-MOS Simlulator No
Drone G3 KOS-MOS Simlulator No
Drone GX KOS-MOS Simlulator Yes
Drone M KOS-MOS Simlulator No
Drone SPX KOS-MOS Simlulator No
Ein Rugel Song of Nephilim Yes
Fairy Cathedral Ship No
Fed. Soldier A Durandal (During attack) No
Fed. Soldier B Durandal (During attack) No
Gardis F10 Pleroma Yes
Gardis M1 Pleroma No
U-TIC Battleship
Gargoyle Cathedral Ship Yes
Gel Fish Kukai Foundation (During attack) No
Gertzog Fe Durandal (During attack) No
Gertzog Ut Durandal (During attack) No
Gigas Kukai Foundation (During Attack) Yes
Goblin Woglinde (During attack & EVS) No
Golem Woglinde (During attack & EVS) No
Great Joe Durandal Yes
Gremlin Wonglinde (During attack & EVS) No
Encephalon
Hydra Cathedral Ship No
Iosys Proto Merkabah No
Jaldabaoth Proto Merkabah No
Kobold Encephalon No
Kukai Foundation (During attack)
Kubel Encephalon
Larva Doll Encephalon No
Kukai Foundation (During attack)
Larva Face Kukai Foundation (During attack) No
Lizardman Cathedral Ship No
Manticore Wonglinde (During attack & EVS) No
Margulis Pleroma Yes
Meld Gareth U-TIC Battleship (EVS only) No
Mercurio A Pleroma No
Mercurio B Pleroma Yes
Minotaur Wonglinde (During attack) Yes
Mintia Kukai Foundation Yes
Orge Cathedral Ship No
Oudogogue Cathedral Ship No
Puren Cathedral Ship Yes
Proto Dora Proto Merkabah Yes
Ratatosk Proto Merkabah No
Rianon Se Song of Nephilim Yes
Schutz Proto Merkabah No
Shot Crab Song of Nephilim No
Simeon Song of Nephilim Yes
Sky Fish Woglinde (During attack) No
Encephalon
Sophie Peithos Proto Merkabah Yes
Staibog Cathedral Ship Yes
Svarozic Cathedral Ship Yes
Taimat Encephalon Yes
Troll Encephalon No
Kukai Foundation
Unicorn Cathedral Ship No
U-TIC Soldier A Pleroma No
U-TIC Battleship
U-TIC Soldier B Pleroma No
U-TIC Soldier C U-TIC Battleship No
U-TIC Soldier X Pleroma No
Vive Song of Nephilim No
Work Droid Proto Merkabah No
Wyrm Kukau Foundation (During attack) No
Xanthosis Proto Merkabah No
Zolfo A Pleroma Yes
Zolfo B U-TIC Battleship No
=====================================================================
*
****************************
*************** IX. FAQs *****
****************************
*
Q: Why make a side quest guide?
A: Why not? There are a lot of side quests in Xenosaga Episode I. And
almost each of them have some good prizes you can win. With this
guide, you will be able to locate and complete each side quest as
easily as possible.
Q: What do you think about Xenosaga's side quests?
A: Personally, I found most of them to be fun. I wish the optional
bosses were a bit more tough, though. Or even better, there were
more. There just weren't any of those damn near impossible ones
like there are in the Final Fantasy games. And some of the smaller
quests like the Fish Detector and Luty were a bit dull and short.
I loved finding all the Segment Addresses, though. A lot of good
items can be found with it. Especially the prize for collecting
all six robot parts.
Q: What did you think of Xenosaga Episode I itself?
A: I liked this game a lot. As far as gameplay goes, this game excels
above some other RPGs I like. I found it to be better than
Xenogears in gameplay, except how the enemies in Xenosaga can
basically drop-kick your strategy with endless boosts, sometimes
boosting over your boost. When it comes to storyline, there is no
doubt that Xenogears is above Xenosaga Episode I. Though this is
only the first episode, it did have a pretty good storyline itself.
But if you compair Xenogears' storyline to Episode I's storyline,
Xenogears is obviously the winner.
Q: What were your likes and dislikes about the mini games?
A: The drill game was fun at first, but it eventually got old. It can
be frustrating, too. What I didn't like is how the last mission
is based more on luck than skill and strategy. As for the A.G.W.S.
Battle game, I thought it was pretty fun. I liked the Gears battle
game in Xenogears more, though. Xeno Card is okay, but I'm not
much into playing card games. I heard that a lot of people thought
it was fun, though. I thought it was a cool idea. The Network
Casino was a cool idea. You can't go wrong with gambling!
Q: How about the optional bosses?
A: As I mentioned before, I liked it them but I wished there was
at least one more that was really diffucult and you can use any
three characters you want. The only reason I had a little bit of
trouble with Mintia was because I rarely use MOMO so she was very
unprepared for this battle. But I just wish there was one boss
like the Weapons in Final Fantasy VII and VIII, or Ozma in Final
Fantasy IX. Bosses like those were really fun and even if you
didn't get a prize for beating them (which you did), it was still
worth fighting them.
Q: There are some things about your guide I like/dislike. I also have
some ideas and suggestions. What should I do?
A: Tell me as soon as possible. I want to make this guide as good as
it can be. I want it to be easy to find each section. I like
organized guides, and I will except no less for a guide of my own.
If there is anything you want to tell me about my guide, you can
contact me. For more information on contacting me, refer to
Part XI: Contact Me. *
****************************
************* X: Credits *****
****************************
*
Creator
------------
Andrew Nawroth
Thanks to
--------------
** Monolith Software, Inc.
** Namco Ltd.
** BradyGames
** GameFAQs
** Notepad+
** IGN
Special Thanks to
----------------------
** Bloomer - You alone inspired me to write.
** Krixen - You're the closest friend I have who likes RPGs
almost as much as I do. Thanks again for all the
help you provided.
** Quietus - Thanks for reviewing the guide and finding a
typo.
*
****************************
********* XI: Contact Me *****
****************************
*
Got any questions or comments about this guide? Feel free to
e-mail me if needed. If there is ANYTHING I missed, I would greatly
appreciate it if you could inform me on what I should add. Also, if
you have noticed any mistakes in the guide, don't hesitate to notify
me. I am more than happy to see what I can do to make this guide
better.
E-mail: Darkness2896@juno.com
AIM: Xenozyre
ICQ: 100124480
********
************
*** END OF ***
*** DOCUMENT ***
************
********
(c) Copyright 2003 Andrew Nawroth.