8 words...What is the story line going to be? That's fairly simple. There is no real storyline, you just evolve. Become sentient if you want, or, on the other hand, don't. Or, on the final hand, become a plant. That's right, three hands.

How will the game start? A meteorite containing life hits a planet?

we talked about that a long time ago

And came to the conclusion that we would decide randomly out of various methods, including

8 words...What is the story line going to be? That's fairly simple. There is no real storyline, you just evolve. Become sentient if you want, or, on the other hand, don't. Or, on the final hand, become a plant. That's right, three hands.

How will the game start? A meteorite containing life hits a planet?

we talked about that a long time ago

And came to the conclusion that we would decide randomly out of various methods, including

(now someone quote me, I forget the methods...)

I know there is no storyI talked about the cutscene and it was my Topic where we decided How it will be LOL

That's not the point, what they're asking is why should we put time into adding glyphs into the game?

I already told why.ITS A WORLD WONDER.

A. We have already determined that world wonders will not be included in the vanilla game, and may not get implemented even at very late stages of development.

B. As world wonders go, I'm rather surprised to see a form of writing included among them. Wonders are usually great monuments or structures. I'm curious as to your justification for including these symbols alongside the Great Pyramids, Colossus, and Library of Alexandria.

If these glyphs are added as an easter egg, a good story behind them could be that each one means something you have done with your nation (like achievements) and the player must find an acient galatic translation system to decypher them when in space. Just a fun little mechaninc I thought off that could be added if you choose to have this in a much much later stage of development.

If these glyphs are added as an easter egg, a good story behind them could be that each one means something you have done with your nation (like achievements) and the player must find an acient galatic translation system to decypher them when in space. Just a fun little mechaninc I thought off that could be added if you choose to have this in a much much later stage of development.

Suggestion: Races and nationalities as an arbitrary mechanic. Only inherent difference would be resistance to certain diseases, but socially we could throw in the game changing racism wrench too.

I'll take that.

Hrm. Example of this in Strat and Org Mode? Will we need a separate section showing the racial variation in the player's nation?

Perhaps one nation would be less likely to associate with another with primarily different demographics.

The real reason I want this in is to let disease resistance play a role. T=It one of the main reasons the west became so powerful after all.

Having diversified immunity usually comes from having populations that are separate enough from one another that they develop immunity only to the diseases they've been exposed to. Good idea sticking it in - definitely something of a plus for the complexity of civ stage, and it can be accomplished pretty easily. Groups could be defined by their interaction with other groups and the geographic area where they live. I like it.

_________________Environmental, Chemical and Linguistic Specialist. If you speak or write any language that isn't English, we want you.Now accepting biome donations here.