Traveller is back, and it is better than ever!

Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes.

The Traveller Main Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Starship Troopers, Judge Dredd and, of course, the Original Traveller Universe.

Written by Gareth Hanrahan, the Traveller Main Rulebook contains many things fans of the classic game will find familiar, but always with a new twist

For the 3/13/2015 one, whatever it is, it doesn't look like anything easily found. It could just be how the publisher or distributors work their printing numbers or watermarking or something. Fine by me... (This is the one with the filename "travrulebooknewdt.pdf".)

Traveller has been around for a long time, with the three original 'little black books' appearing in 1977, and this incarnation of the ruleset recreates the excitement of the first, with the same simple and elegant ruleset underpinning everything, streaml [...]

This is a fair attempt at updating what is essentially classic Traveller (CT) little black books to 8. I say 'fair attempt' because although the basic idea was there, it was rather sloppy in it's execution. Overall production quality and layout is [...]

This is an expensive product for something that was ripped straight out of the d20 3.5 SRD with just the mechanic changed from d20 to 2d6. It's very much like CT in what it does and only the mechanic and skill lists are new, really. [...]

The art work is crap. Sorry but this is what helps set the pace and feel of the game. It had no connection to the past art of the game, too much FANTASY looking, not very Science Fiction looking. And the ship floor plans are a nice touch, adding even [...]

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