Sounds like as long as you port forward XBSlink will work fine. Unfortunately for me my router here is kind of crappy. Some days the UPNP will work and XBSlink will see my ports as open and allow me to create a cloud. Other days I have no such luck. So really most times for me I will be on a closed connection with XBSlink.

I am not allowed to access the router here, so I cannot manually port forward like I would like to.

Just an FYI...
There is another P2P program the we MAY be able to use.
Leaf Networks (don't know if it's been tried as i seen no post for it)
I don't know if the PS2 can be configured to work with Leaf.
I think to get it to work you need 2 Network cards. (Bridged)
Also I read if the host leaves the game, everyone disconnects.
The program requires a sign up.
Just another option.. for PS2 System link

Favrenation wrote:I have looked into it and it uses a server just like Xlink kai. It is a good thing to look into but I think XBSlink would be a better choice because it doesn't rely on other people's servers to run.

Yea Favrenation mentioned this too me. I didn't realize it used a server like Xlink though. I agree that getting more comfortable with XBSlink sounds like a better idea. But still great to know about all of our LAN tunneling alternatives.

Hey, guys. Looking into XBSLink. I have a couple of questions. 1) Do I have to put the MAC address of my PS2 into the MAC list? 2) In order to join the cloud, don't I need one of your IP addresses? Thanks.

The Don wrote:Hey, guys. Looking into XBSLink. I have a couple of questions. 1) Do I have to put the MAC address of my PS2 into the MAC list? 2) In order to join the cloud, don't I need one of your IP addresses? Thanks.

Yes you need to find your PS2's MAC Address and stick into the settings tab of XBSlink. Make sure you save your settings once you do that.

The Cloud acts like a master list, so someone can host a cloud there and then you can join it. You do not need to know their IP address when you play through XBSlink this way. XBSlink also has an option for a direct IP connection. Here you type in the other player's IP address and you can join them that way.

Iron Pimp wrote up a guide of sorts a page or so back in this thread:

So far this has worked for me:
Port forward and Static MUST BE USED, so far it doesn't matter on the console
I used a Crossover cable for this for the PS2, xbox does not need one
1) Port forward your router TCP/IP and UDP ports for XBSlink Port 31415, then close it. (If you don't know how, I'll/we can help) Also either Port forward your firewall Or turn it OFF, if you can.
2) Set PC IP to STATIC IP {Make up a number that is within range of your router} IE: If your router address is say 192.168.0.255, then PC IP can be 192.168.0.?? (Port forward is no good if PC IP Is NOT Static)
3) Enable Mac ID on XBSlink for your PS2/Xbox, whatever.
4) Enter MAC ID Of your Console in the list
5) Be sure Capture device on XBSlink settings is set to the Ethernet adapter that your PC uses to connect to the internet.
6) Check ALL Boxes
7) Save settings AND CLOSE XBSlink.
8) Open XBSlink
9) Turn ON Console and go to LAN game, BUT DO NOT SEARCH YET
10) If you are JOINING a game: Click Load Cloud, highlight the cloud you want to join and click join, then on your console, search for the LAN game you want to play. Your Console's MAC ID SHOULD appear in the info area of XBSlink.
11) If you want to HOST a game: Open XBSlink, Start the engine, CREATE The cloud for the game your Hosting, Turn on your console, Search for a LAN game THEN HOST the game. DO NOT CLICK LOAD CLOUD WHILE HOSTING you will be disconnected and have to start over.
If you get an error message that says a port is NOT open, recheck your router, firewall and PC.
If you get Unhandled Exception Error-your PC IP IS NOT set to static
If you can not JOIN a game or the client can not see your game, be sure you BOTH have the same version of XBSlink and your Settings are the same.
You can switch from Host to Client (join) while connected, if you can not see each other after gaming, restart XBSlink THEN your console.
Let me know if this helps

Eventually once we test more think we will post this info and anything else we discover to make a guide in the guides section of the site so people can find it easier.

Reading over Ironpimp's guide quickly the only important thing I think he left out is that you need to setup a manual PS2 network configuration on your memory cad. Otherwise you will not be able to join anyone's game through XBSlink.

There are 2 ways to setup this manual IP address and both of those are explained over here:

You need this network configuration to play Jak X: Combat Racing, ATV Offroad Fury 4, and some other PS2 games over XLink Kai as well. Most games on Xlink Kai though will work with an automatically setup PS2 network configuration.

So since you can save multiple ps2 network confiugration on your memory card you don't need to replace your current one with this. You should save this and name it as manual connection, xbslink, or something similar so you will remember which one is your automatic config and which is your manual network configuration. I believe you can save up to 4 ps2 network configurations on each memory card.

I think I get it. So whoever starts the cloud doesn't need any special software, just the xbslink program itself? They must have a central machine somewhere that tracks current clouds. The only part I don't like is that you have to set up the console with a fixed IP. It should allow you to use DHCP. Weird. The only thing I can guess is that you don't want to grab a local IP from your router, rather you need an IP that's consistent with the cloud's subnet.

Well we don't know for sure if DHCP won't work at all. But we could never get it to work. If you want a sure fire way to get it set up then you should just follow the guide. If you want to try with DHCP go ahead but I doubt you will get it to work though.

I may dink with it and try to get it to work. The xbslink software should have a DHCP server built-in, but with the router's DHCP server running also there's no guarantee what address the console will pull with two DHCP servers running.

Just to check, officially XLink Kai is still the default tunneling software that we're all using?