About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About XaviantLichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Lichdom for a while was fun, finding new abilities and spells, creating new things, collecting tons of sygils. It was lovely fun to use new things to destroy every foe.

But a few chapters in, it became super annoying, repetitive, and even boring. eventually you settle on whatever best combo you have to take out enemies and constantly use it. sure you can make new moves with different powers but that takes time and more and more sygils, why bother when you have a set that already works? Even with a working killing combo (IE set fire to foes, levetate them, put them in stasis bubble then use killing blow for x20 damage) you still get smacked and pelted around by random guys all over the room who are out of your FOV. Some enemies put shields around the ones your killing, ruining the combo, which is fine thats gameplay but it constantly disrupts the flow, as does being knocked down, just feeling ♥♥♥♥♥♥ and aggrivating.

And to top off the feeling of battle, if you don't charge abilities (holding down a mouse button till it pings) you do little to no damage, elongating an already cumbersome fight. The only way to really take down enemies is fast and hard, comboing mastery stacks, then hitting at the end. but to do that you must charge EVERY SINGLE MOVE into a super critical, and holy crap its so boring to just charge over and over and over and then be sometimes knocked over during this by the enemy.

Flow is another thing, this game has awful pacing. its battle battle battle, listen to some guy talk for about 12 seconds, battle battle battle battle. I can't even finish the game I feel utterly bored and bothered.

Give it a looksie, its a pretty game, and it has some great ideas. I just personally am fed up enough to uninstall it right now. I'd rather go play almost anything else right now.

Some people say this game is overhelming and too hard. I have to agree and also disagree.

The gameplay highly depends on what 3 powers you use, and the combinations of them.For me only 1 set of power really worked for me, making the game (too?) easy. 1-Fire (For main damage with missiles)2-Frost (Crowd control with ray)3-Necromancy (Helpful minions tanking foes)

I was struggleling a lot while not using those power, and I felt that I did not have the choice to use them.So I had the same rotation over and over again, it gets repetitive.

Also, I found the blocking ability very annoying and decided to not use it at all. Here are some of the main reasons:1-Blocking time is excessively short. You have to predict attacks and time it to block perfectly which can be very hard with the following reason.2-Ranger monsters can be hard to deal with, I felt that some projectiles are faster/slower/instant between some monsters.3-Melee monsters are unpredictable, some are charging on me then slowly attack me making me block too early.

Blocking is a waste of time for me. When trying, I am focusing too much on a single monster, and ignore what is happening nearby. So I get hit by other monsters, can be deadly. Too often, I failed blocks, so all this in vain.

Tip that worked for me: Dodge and use pillars to your advantage! Dodging is amazing!By the way: Pressing the <Shift> key actives run or walk. Holding it do not make you run! (Realized it after 10 mins lulz)

I would recommend it, but it is buggy and incomplete.You can probably find better games.

This game is great. I bought it the moment it came out, and I don't regret it. If you read the negative comments, they mostly focus on 3 things, 1) Too hard, 2) Spell making isn't great, or 3) too repetitive.

Well, It's hard. There are boss fights and even mini boss fights which I will slam my head against for hours. If you don't like a challenge, don't play. This game wasn't meant to be a stroll through the park, it was meant to really challenge a mage-type character. I enjoy difficulty, so I enjoy this game.

The spell making is much more than what the negative comments would make you think. Yes, there are only three basic types of spells (Area, Target, Nova). However, there are multiple types of each spell. For example, targeted spells can be rays, missiles, a lobbed bomb, etc. Then, once you've chosen the type of spell, and it's category, you can choose modifiers. You can go for super fast, super destructive, crowd control, etc. AND that's not even all. Don't forget the sigils, each sigil is a different type of magic with different effects and usages. To top it off, when you're crafting spells, the most powerfull spells use two sigils, and that mixture brings epic destruction. There is plenty of spell variety if you're looking for it.

No, it is not repetitive. There is quite a bit of grinding, I won't deny that, but that is only due to how difficult the boss fights can get. The more you kill the more spell components you get, the better spells you can craft, the more powerful you become. When you get to boss fights, different bosses require different strategies. Some you have to cc and kill quickly, others you have to dodge and run and hit hard when you can. Some bosses you have to walk right up to them and just hit them non-stop until they slam into the ground and explode (It looks awesome).

p.s. I forgot to mention when it comes to spells, there are also sheilds.

Note: It says I've only played 13 minutes of this game but I've played between 1 - 2 hours in offline mode.I was very excited about this game because it seemed like a game I'd love to play. I love Fallout, Skyrim, and all thoose first person games, and Litchdom seemed to have a simmilar feel. I was even more excited with crafting your own spells and such but when I finnaly played it... I was very disapointed.

Was it fun? YesWas it as fun as I expected? No

It lacks story you see, I couldn't tell what was going on all the game truely told me was that I was a man and my wife was killed and now I have super powers and I need to kill things and there are these other charters who will repeat the same dialouge in fights until you finnaly just mute the damn game. And finnaly there's not much wiggle room, it's very linear and straight forward.

If you were like me and expecting something like Skyrim or Fallout just with spells as weapons think twice before buying it.

If you enjoy games that are quite linear and have a variety of spells and crafting then I suggest buying this.

Xaviant hasn't been around for that long, but you might be impressed with its first attempt, Lichdom: Battlemage, described as a "first-person caster," and living up to that title unambiguously. Crafting spells is at the heart of the game, with virtually everything you experience hinging largely on your ability to craft the right spell for any given circumstance. Lichdom has some troubles with its learning curve, and there's a good chance you'll spend a long while trying to clear the first boss of the game, but once you get the hang of it, you'll be lobbing fireballs, calling down lightning storms on your foes from a safe distance, and blinking your way out of danger when it comes your way.Even starting out, the spell crafting system is a tad on the complicated side - there are literally millions of potential spells you can create from the 156 base spell types - so you'll do well to read up online, or check out the in-game tutorial videos to sort out exactly what you're doing before you waste all your crafting materials. You'll have up to three active elements of eight total elements available in the game, and three types of spells active for each element at any given time; Targeted, AOE, and Nova. There are three ways to cast spells of a given element as well. Left-clicking will launch your equipped targeted spell, and holding left and right mouse buttons will charge up your AOE, with a visible circle on the ground for targeting, as well as animations to let you know when it's fully charged. Finally, right-clicking will block an attack, and timing a block perfectly will release your third spell type, the Nova, hitting all nearby enemies. Despite the difficulty of some bosses and game segments, the gameplay itself is spectacular. Combat is refreshingly fast-paced, without resorting to mechanics like one hit kills and the like. While blocking may be the preferred approach to not dying, I still find blinking around the area to be preferable to trying to time blocks, and the maneuverability this imparts on your character is profoundly game changing. Having used the charge blink for some time, switching back to the quick blink was like night and day for survivability.The entire combat system - spamming blink, charging auto-crits with your targeted spells, and laying down AOE effects for your enemies to wander into - is thrilling.Lichdom: Battlemage tells an incredibly linear story, but does it in a fairly novel way, with most of the cinematics being shown in-game, and triggered optionally by activating purple rifts in the world. They'll show you a little glimpse of something that's happened in the area, offering some background and context for the zones you're playing through. It's not an open world by any stretch, and most of your wandering will be minor branches off the path to collect a piece of loot or recharge your shield after a tough fight. Otherwise, you're just walking along the predetermined paths, killing all the bad guys you see along the way. With an remarkably robust spell crafting system and spectacularly entertaining combat, Lichdom: Battlemage finally brings the glory to the magic user that it has long deserved. Creating your own options for how to play lends depth and complexity to the game as a whole, and lets you tailor the experience to literally any style of combat you want. Lichdom crafts an intoxicating blend of frantic, skill-based combat and deep role-playing mechanics that makes it a solid choice for action fans.