Shuppet Donk (TCG)

Shuppet Donk also known as Shuppet Hit-and-Run is a deck archetype that uses Shuppet's Fade Out. Initially, in the 2009-2010 format, after Shuppet would use Fade Out, the player would send in Mr. Mime because of its Poké-Body, Airy Wall, which let Mr. Mime not take any damage from Pokémon that didn't have three or more Energy on it. This helped Shuppet to have a chance against low Energy and high damage output decks such as Gyarados and LuxChomp.

Contents

Strategy

Shuppet Donk's strategy is to attach PlusPowers and Expert Belt to Shuppet and use Fade Out for up to 90 damage. Then, Shuppet and all cards attached to it would go back to the player's hand. This style of play, or "hit-and-run", is a very effective method that literally prevents the opponent from Knocking Out the main battler. If the player had enough resources, the player could do up to 150 damage depending on their luck on coin flips and what cards they would get. However, the Shuppet deck only gets to its full potential if the player goes second. If the player goes first, that is nearly an auto-loss for Shuppet.

Cards

Key cards

Shuppet - For Fade Out, which does 30 Damage and then Shuppet returns to the player's hand.

Energy cards

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.