How many triangles or polygons can a ship have in HW,HW:C and HW2 before the programes crash

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Well, to give an example: the Kushan MS in Homeworld is IIRC around 700 polys, while the Hiigaran MS with modules in HW2 is closer to 10k

In Homeworld, I'd suggest you keep capships under a limit of 2000, and smaller ships a bit less than that. In HW2, I'd recommend you go with the same polycounts as the original ships (though I don't know their general polycounts off-hand).

Originally posted by TheOneNamedViper: Well, to give an example: the Kushan MS in Homeworld is IIRC around 700 polys, while the Hiigaran MS with modules in HW2 is closer to 10k

In Homeworld, I'd suggest you keep capships under a limit of 2000, and smaller ships a bit less than that. In HW2, I'd recommend you go with the same polycounts as the original ships (though I don't know their general polycounts off-hand).

3 sided polys are triangles but some programs to make modeling similer have 4 sided polys. But games models are ALWAYS 3 sided (triangle) polygons.

Sorry. What I meant was how many triangles can a ship have because my Terran Battlecruiser has just over 3500 triangles and I can use the ship in HW but my Krenim Temporal Weaponship has 9946 triangles and the game crashes when I select it in the builder menu in the game:(

HW1 can load models at least 30.000 polys but i guess would slow right down when ur just building ur fleet up, and ai does the same. Because i tryed one of my high poly ships in hw1 and it loaded but i was just testing limits really.

Originally posted by Sheriden: lol 9946 polys is much to much for HW-1, drop half those polys and it will probably go in game with a moderate to small amount of slowdown depending on system specs.

Actually it's 9946 triangles and not polys!I've given up on having my Krenim Temporal weapon ship in HW because if I halfed the number of trianglesthen my ship will no look but I've got 5 ships ready for use in HW.