Topics - MG-Zero

Due to an obnoxious amount of spam bots hitting the con tact (splitting it to keep bots from parsing the word ) form, I've removed it from the navigation. If you need to use this form, please use the "Report a Bug" link in the top right corner when you log in. If you're a guest, you will not have that link and will need to email us directly at zfgcstaff@gmail.com

I realize this is probably going to go mostly unanswered, but I'm interested in some input.

Regarding the inbox, would you prefer it traditional style (i.e. how it is now. You see a list of your PMs in the inbox and can view one at a time), or would you prefer it conversation style (like how facebook displays your message history with a person as a single conversation)? Conversation style would sort the inbox by most recently active convo.

ZFGC has had a pretty solid graphics section for a number of years, but I feel like we've kinda been lacking in audio resources. I see there are some archive threads here, but they're probably outdated. Sooo that said, I want to get an audio resources page up on the wiki. So if you've got something you'd like added, post it here!

Given the age of ZFGC's current software (11 years), it's obviously missing some modern features. None of which we can guess would be the most beneficial. From the user's perspective, what features would you see as the most useful that we don't currently have?

you should also see a performance gain if you had a low framerate in the last demo. You can check out the framerate for update and draw by pressing the B key.

So please give some feedback on what you find/like/hate! Any bugs you find, tiling errors, game crashes, performance issues etc. Don't go easy on us, we want to knock out everything we can!

As a final note, please remember the demo content doesn't have anything to do with the game's overall story. You will be within the Castle town and you will also see some NPCs that will be in the final game. But the task at hand is unrelated. There are a total of 6 things for you to kill (7 counting the boss), so that should help you get started!

EDIT: Should also mention there is currently no game over or restart screen. So when you die, or when the demo is over, the game will exit.

EDIT2: issues fixed:various tiling errorsno collision after vaulting over wallsword can be used indoors nowplayer cannot walk while textboxes are openright arrow no longer shoots an arrow

Just a heads up, we're going to have some downtime on December 14th at 6:00 AM UTC (1:00 AM EST). Our host is doing some security updates and so the server will be automatically rebooted during this time. I have not been told how long the update will take.

I'm realizing how many different things the player is going to be able to collect. Chu jelly, seashells etc - things that would be infeasible to store in a bottle (especially chu jelly considering the requirements to create some of the more complex potions). I'm proposing we have a separate subscreen in the pause menu for these items. Thoughts?