Results for "Siggraph"

Microsoft may have conspicuously ignored Kinect in its Gamescon event today, going as far as to leave the motion sensor out of all three of its new Xbox One bundles, but that doesn't mean the rest of the company is giving up on clever camera tech. Microsoft Research has been working on turning a regular smartphone into a depth-camera, delivering Kinect and Google Project Tango style scanning and tracking but with a fraction of the complexity.

Wearable cameras like GoPro do a great job of giving a first-person view of extreme sports and other activities, but their often jerky footage can also end up doing a good job of triggering nausea. That's where Microsoft Research's new Hyperlapse system comes in, timelapse videos that run smoothly and pretty much jerk-free, despite coming from raw footage that jumps around madly.

As reactions to Google Glass show, the world isn't ready for ungainly wearable displays, but NVIDIA and researchers from the University of North Carolina think they've come up with a far more aesthetically pleasing - and discrete - alternative. Pinlight Displays promise not only to be far less clunky than suspending a tiny screen in front of the wearer, but offer a far broader field-of-view in the process, and even do it all cheaper than standard wearable displays.

Floating displays may be the stuff of science-fiction, but one research team is looking to make them real, using a carefully tuned acoustic-potential field to create swarms of particles clustered into physical graphics. Dubbed Pixie Dust - after the Peter Pan quote - the system can cause objects up to 7g per cubic centimeter to hover in moving forms, effectively translating digital objects into real, and with a Kinect sensor thrown in they can even respond to the viewer's movements.

Striking headshot portraits that offer the same styles as famous photographers could one day be created from the sort of snaps you can take with your phone, with one computer vision research team cooking up a dynamic retouching system. The handiwork of a group led by computational photography researcher YiChang Shih, the system - dubbed "Style Transfer for Headshot Portraits" - takes a regular source picture and another showing the an example of the sort of style you're trying to achieve, blending the two automatically, and even doing the same for video.

Dell has announced it will release its newest laptop, the Precision M3800 Workstation on Nov 14. The 18mm-thick, 4.5-lb powerhouse packs a fourth-generation Intel Core i7 processor with 16GB of memory. Dell's goal with the M3800 is to combine portability with power and to compete with the Apple MacBook Pro.

This week NVIDIA is once again blurring the lines between desktop and mobile graphics with a note on the introduction of Kepler technology into their next-generation mobile processor. NVIDIA suggests that, "from a graphics perspective, this is as big a milestone for mobile as the first GPU, GeForce 256, was for the PC when it was introduced 14 years ago." This is the first set of details we're getting on Project Logan, the next processor architecture in the Tegra chipset family.

This week at the annual computer graphics conference known as Siggraph, NVIDIA has let loose information on their next-generation NVIDIA QUADRO K6000. This is NVIDIA QUADRO release is the new most powerful graphics card on the market - so says NVIDIA, bringing the world's largest graphics memory with 12GB onboard. This isn't the sort of processing power you'll be using for anything less than the most power-hungry tasks on the planet.

Next-gen gaming won't be truly immersive until it blows, Disney Research believes, and it has the Kinect accessory to fix that tactile omission. Aireal uses a focused blast of air, fired from a compact cannon designed to sit alongside a sensor-bar like Kinect, to make action on the screen feel all the more realistic; shown off at SIGGRAPH in July, the cannon can track a player around and synchronize with the gameplay.

Microsoft's IllumiRoom technology, which turns your living room into an augmented reality gaming arena by expanding graphics from the confines of your TV, won't be baked in time for the next-gen Xbox, the company has confirmed. The projection technology, which uses Kinect to digitally map a room and then digitally overlay dynamically changing graphics linked to the on-screen entertainment, will be shown off in concept form this year, Microsoft Research's Hrvoje Benko and Brett Jones confirmed to Engadget, but is nowhere near ready for commercial release.