Thanks for the kind words! Today, I spent more time fine-tuning the new background graphics giving the sand a more random and less pattern feel, and applying them to the existing levels I had already built. I also added Joe's music to the game to give it a more "complete" feel.

Maybe add a way to lock turtle's direction (strafing) with button opposite of the button you're using for shooting (unless both a and b are in use). It would be helpful for bosses and more annoying (read fast) enemies.

A big congratulations to Joe Granato for what I'd call a successful launch of NES Maker! Also a big thank you to Joe for selecting my "Turtle Rescue" game as one of the beta games demoed at the start of the launch video. I'm underway with rebuilding (and remastering) my game in the new 4.0 environment!

A big congratulations to Joe Granato for what I'd call a successful launch of NES Maker! Also a big thank you to Joe for selecting my "Turtle Rescue" game as one of the beta games demoed at the start of the launch video. I'm underway with rebuilding (and remastering) my game in the new 4.0 environment!

Turtle Rescue:The Saga Continues! I can't wait to see the final game. It was fun seeing the live stream demo of it.

Okay, it looks nothing like prior versions of my game, but that's because I've been learning all day what's new in this release of NES Maker. Now I can move forward and put Toby back on his crab-infested beach!

You'll see some odd bugs in the video, like the text box not going away properly and the locked door warping me to a weird location. But I'm not all that worried about them for now.