3D Visuals:
everybody wants them. Companies put out video cards to handle 3D visual processing, 3D audio, and more. The next logical step? 3D video glasses for stereoscopic vision. In this there are two possibilities: either color mini-LCD's which display two separate images, or flashing LCD shades that darken to cause alternating views of the monitor to each eye. The downsides? For the former, the troubles of close-eye viewing which can cause headaches and the troubles of mainting a high resolution on such a small screen. For the latter, the troubles when the display rate is virtually halved -- a monitor refresh rate of 60 Hz is perceived as only 30.

VRStandard went with the latter, putting out a set of VR glasses with the potential to take any Direct3D game and turn it into a stereoscopic one. As a funny side note, the glasses do not require any driver... excuse that one moment, let me clarify. To view stereo-encoded images (jpegs), all one has to do is turn on the unit and look at the screen. To see video, it's a little trickier, as you'll need 3rd-party software designed for their viewing. Likewise with video games: you'll need some sort of software to intermediate between the Direct3D or OpenGL to produce the "3D" image that your glasses will resolve into the two images for each eye. VRJoy itself is pure hardware: however, VRStandard is developing a D3D/OGL"driver" for games to see as well, so we'll take a look at that in the review as well.