Marketplace

4DVIEWS

Booth number 1.6

4DVIEWS designs and innovates on a new 4D Capture technology which allows you to film actors and get their virtual equivalents.Then the 4D data can be used in all new digital mediums: VR headset, AR glasses, smartphones, tablets, events, movies, etc.

5Elements Entertainment Pvt Ltd

Booth number 1.3

Stay within Budget and Meet your Deadline. We work around the Clock, So you Don’t

5Elements is one of the leading service providers of visual effects with a mission to provide consistent quality and quick turnarounds to its worldwide clients. 5Elements has around 100 full time studio artists and provides high end visual effects services including Camera/Object tracking, Rotomation, Roto, Paint and Composite globally to many Major Studios, Independent Movie Producers, TV Shows, and Commercials. The studio is approved as a secured vendor by the top studios around the world.

We welcome you to visit us at booth 1.3 during FMX to know more about us.

Allegorithmic

Booth number 2.8

Founded in 2003 in France, Allegorithmic develops the new generation of 3D texturing software: Substance Painter, Substance Designer and Substance B2M. With most AAA game studios having integrated these tools into their pipeline, Substance has become the industry standard for authoring PBR textures in the video games industry, and is rapidly growing in the VFX and Arch-Viz industries.Substance allows you to texture high-quality 3D assets and environments in real time faster than ever, and allows a high power of iteration with its fully non-destructive workflow.

BenQ

Booth number 2.2

BenQ, expert for LCD Displays, ranks among the world’s leading manufacturers of information technology, creating innovative products that place a clear focus on user-oriented solutions to address all requirements of Designers - because it matters. BenQ PV3200PT is the first Monitor which is just developed for video editing. The large screen video editing monitor comes with 32" 4K UHD IPS technology, 100% Rec. 709 color space for photo and video editing and unique color fidelity thanks to hardware calibration. These skills ensure a crisp and clear viewing quality.

Breakpoint Books

Booth number 1.9

BreakPoint Books will have at FMX 2016 a selection of art and programming books for purchase. Books to include Maya, Zbrush, Blender, Digital Art books, the art and making of the latest films and much more!

Bullet Train

Booth number 3.6

Bullet Train is the latest VR experience from Epic Games, creators of the popular Showdown VR demo. Staying true to form, Epic puts you in the middle of the action: Use motion controls in the role of an agent undergoing an infiltration simulation set inside a modern train station. Master the art of teleportation, time manipulation, and close-quarters combat to blast through resistance forces. Thanks to Unreal Engine technology and the Oculus Touch motion controllers, you can physically interact with an array of weapons, from guns to grenades to missiles, and even feel them through haptic feedback. Get Unreal Engine 4 for free at unrealengine.com.

Chaos Group

Booth number 1.5

Swing by booth #1.5 to meet the Chaos Group team, and see how V-Ray has been used to create incredible imagery for visual effects, architectural visualization, animation and design.

We’ll also take over the Mannheim room for a series of illuminating and entertaining presentations. Chris Nichols, director of Chaos Group’s Labs, will open the show on Wednesday April 27, and this will be followed by a 3D masterclass. You can enjoy a presentation from Bläck about rendering human characters for the online game Conan Exiles, and Blur’s Kevin Margo will explain how he digitized Angela Bassett for Tom Clancy’s Rainbow Six Siege.

On Thursday April 28, Framestore’s Jesse Spielman will discuss the company’s innovative and award-winning VFX work. Mackevision will follow, with a presentation on the role of V-Ray and Phoenix FD in the fifth and sixth series of Game of Thrones. We’ll also roll out V-Ray for Maya’s training program for educators, and host another masterclass from our 3D team.

Our booth will be a hive of activity, too. Chris Nichols will be there to discuss questions related to Chaos Group Labs projects. If you miss Kevin Margo or Jesse Spielman’s presentations, or if you want to find out more, you can catch them at the booth.

That’s on top of crash courses, presentations, and discussions across the whole of FMX 2016. And our knowledgeable and friendly staff will always be on hand to answer any questions.

V-Ray is Chaos Group’s physically based, professional toolset for lighting, shading, and rendering. From independent artists to prominent studios, V-Ray is used every day for visual effects, animation, design, and architecture worldwide.

Crytek

Booth number 3.1

Crytek is an independent videogame developer, publisher and technology provider with headquarters in Frankfurt am Main (Germany) and seven other studios around the world.All of Crytek's games are developed using CRYENGINE, the company's cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, Playstation®4 and Android.

Cut&Paste

Booth number 2.9

Through online and event-based creative challenges, Cut&Paste provides professionals the opportunity to make new connections, gain exposure, and learn from one another. Cut&Paste programs include curated collaborations, hackathons, contests, and play activities. Based in New York, Cut&Paste powers their projects worldwide with industry partners for designers, studios, agencies, brands and media.

Digital Production

Booth number 3.5

DIGITAL PRODUCTION is the leading German-language trade magazine that covers the entire range of digital media production. The magazine provides sections such as Visual Effects and Animation Techniques as well as Visualization, Game- and Industrial Design with additional key supporting information. The target audience consists of both professional and semi-professional creative people and decision-makers in all disciplines of digital media post-production.

For 20 years DIGITAL PRODUCTION presents the animago AWARD & CONFERENCE (27/28 October 2016). The business event for 3d animation, visual effects, visualization and design is funded by the Bavarian State Ministry for Economics and Media, Energy and Technology and Munich´s Department of Culture.

Dimensional Imaging Ltd (DI4D™)

Booth number 2.7

Dimensional Imaging (DI4D™) is an advanced technology company delivering world-leading 3D facial imaging and 4D facial performance capture systems, software and services to the entertainment and research sectors. Its global customer base includes Sony Computer Entertainment, Electronic Arts, Imperial College London and Dallas Children’s’ Hospital. Since its inception in 2003, Scotland based DI4D has established a reputation for providing the highest possible fidelity facial performance capture for triple A video game, movie, TV and research projects. ‘Quantum Break’™ developed by Remedy Entertainment, is a particularly significant recent project, being the first to utilize DI4D facial performance capture to provide several hours of highly realistic in-game facial animation. (Quantum Break is a trademark of Microsoft Corporation.)

Escape Technology

Booth number 3.2

At Escape Technology, we provide the pipelines behind some of the most exciting visual effects in the world. From consultation to supply, installation and support, we have developed strong relationships with facilities across the UK. Last year, we opened an office in Munich to extend our service to Germany.

Our expertise lies in VFX for film, games, architecture and engineering. We work with businesses of all sizes, from the major post production houses to groups of artists starting their own company and freelancers, providing solutions based on hardware, software and industry knowledge.

Come and find us at booth 3.2. We look forward to meeting you.

Golaem

Booth number 3.4

Golaem makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games. Meet the Golaem team at our booth and see how you can populate a scene in less than 5 minutes!

HDR Light Studio

Booth number 1.4

For Professional 3D Computer Graphic Artists and 3D Visualizers that want to light their shots faster, more creatively, and to a higher standard. HDR Light Studio 5 is a lighting application that adds intuitive lighting creation and control to your existing 3D software/renderer. Unlike traditional methods, HDR Light Studio 5 removes tedious setup and guesswork from the lighting workflow.

The new release supports Area Light/Light Card creation and control. Drop by the booth to meet with Mark Segasby, co-founder of Lightmap Ltd. Get a one to one demonstration of the software with an expert user.

HP

Booth number 2.9

The HP Z Workstation technology powered by the latest generation of Intel® Xeon® processors, allows the world’s visionary thinkers to trail blaze, redefine the current parameters of their field and jump into white space. Reinventing New Frontiers is about pushing the boundaries of possibility and our Z Workstations are the tools that the best in the field are using, to achieve what others once thought impossible.

Lenovo

Booth number 3.2

Lenovo (HKSE: 992) (ADR: LNVGY) is a $46 billion global Fortune 500 company and a leader in providing innovative consumer, commercial, and enterprise technology. Our portfolio of high-quality, secure products and services covers PCs (including the legendary Think and multimode YOGA brands), workstations, servers, storage, smart TVs and a family of mobile products like smartphones (including the Moto brand), tablets and apps. Join us on LinkedIn, follow us on Facebook or Twitter (@Lenovo) or visit us at www.lenovo.com.

Longing for Wilderness

Booth number 1.1

The 360° VR-experience ‘Longing for Wilderness’ has been produced as part of VR NOW, an advanced training initiative of the Institute of Animation at the Filmakademie Baden-Württemberg, in cooperation with the Ministry of Science, Research and the Arts Baden-Württemberg and the MFG Innovation Agency and Film Funding Baden-Württemberg.Marc Zimmermann’s ‘Longing for Wilderness’ takes you from the noisy city trough the slowly transforming forest into a wild and airy landscape. It seeks to express our desire to turn our back on everyday troubles and to experience nature in its rawest form – an opportunity that is getting increasingly rare these days.The experience will make use of advanced VR player technology developed in the EU-funded project Dreamspace (610005).

Come and see our body-paint session on Wednesday!Learn more about VR NOW on animationsinstitut.de/vrnow.

MFG Medien- und Filmgesellschaft Baden-Württemberg

Booth number 2.6

Baden-Württemberg is Germany's top location for visual effects and animation. This success is due in part to the professional efforts of the business cluster AMCRS established by MFG. Through this cluster, MFG Medien- and Filmgesellschaft Baden-Württemberg promotes and enhances the transfer of know-how and technology in the region. The AMCRS creates synergies and strengthens interdisciplinary cooperation. It currently comprises 13 Baden-Württemberg-based VFX service providers and animation studios, which in turn draw on the services of countless micro-enterprises and local freelancers. Between 350 to 400 artists may be employed, depending on demand.

To promote these local players’ international and interdisciplinary networking, the MFG and the AMCRS will be represented with a joint stand at the Marketplace.

Mind Meld VR Design Contest

Booth number 2.9

Cut&Paste’s back at FMX and invites you to design for VR in its “Mind Meld” VR Design Contest. They’ve teamed up with HP, Intel, Wacom and the Unreal Dev Grant program to supply high-performance HP Z Workstations, Wacom Cintiqs, and HTC Vive headsets to give FMX attendees a fresh way to experiment in VR design of scene concepts and assets. Teamed with a partner, you’ll find game engines Unreal Engine 4 and Unity, various 3D and 2D software and plenty of pre-made assets, animations and effects for quick-and-easy creation. If you’re unfamiliar, they'll show you how. If you need a partner, they'll introduce you to one.

Anyone can play! Sign up at the Mind Meld booth in the FMX Marketplace for your chance to win an HP ZBook 15” and Wacom Intuos Pro tablet.

Perforce Software

Booth number 1.7

More than 10,500 companies, including major games studios trust Perforce version management solutions to help them deliver cutting-edge mobile, console, PC, and online games. Studios love Perforce for seamlessly managing the parallel development of source code, 3D art, audio, documents, and large binaries distributed across multisite teams.

Stop by the Perforce Software booth #1.7 is List-Saal to discover why studios love Perforce for seamlessly managing the parallel development of source code, 3D art, audio, documents, and large binaries... and to enter our prize draw to win €100 Amazon Vouchers and pick up some cool swag!!

Pluralsight

Booth number 1.2

Pluralsight is the global leader in online learning for professional software developers, IT specialists, engineers, architects and creative technologists. With over 4,500 courses, Pluralsight serves as a career catalyst, delivering hands-on, practical training for the most in-demand and understaffed jobs of today.

PNY

Booth number 2.5

Founded in 1985, PNY has manufactured quality computer components for over 25 years; the company represents a real success story of a company leading the American, European and Asian computing markets.

PNY has a long history of providing designers, engineers, researchers and visualization clients with cutting-edge NVIDIA® QUADRO® and TESLA™ solutions. PNY understands the needs of its professional graphics clients, offering professional technical support and a constant commitment to customer satisfaction.

The NVIDIA QUADRO based graphics boards from PNY are the most powerful, feature-rich family of high performance boards available to the professional community. Certified for all major CAD/CAM and DCC applications they deliver unmatched power to maximize your productivity.

The NVIDIA TESLA based GPU Computing solutions from PNY are designed from the ground up for high performance computing (HPC). Fully certified servers from TYAN and ASUS are also proposed by PNY.

PNY also manufactures a full line of high-end memory modules and professional SSDs. Headquartered in New Jersey (USA), and Bordeaux (France) for the European headquarter, PNY maintains facilities in North America, EMEA and Asia.

RebusFarm

Booth number 3.3

RebusFarm provides a next generation render technology which allows you to harness the power of 3000 CPUs. Our unique system offers an easy-to-use interface with perfect monitoring of the render process while having full control over your render projects at any time. RebusFarm supports a wide range of 3D applications and plugins and continuously develops and researches new technologies to improve your experience.

Renderpeople

Booth number 1.8

Renderpeople is a team of specialists in the fields of photogrammetry, visualizations and measuring techniques. The team unites one goal: to simplify the digital workflow of using highly-detailed human 3d models for architectural visualizations. The team members know the post-production-problems of renderings from many previous projects: there is hardly any time for the time-consuming integration of 2d content. This is obviously a huge issue because humans are one of the most important components when it comes to the overall quality of the visualization.

Renderpeople’s goal is to reduce the effort of integrating humans significantly by providing the biggest library of ready-posed 3d people. More than 350 of them are already available in the Renderpeople library; more than 10.000 RAW scans are waiting to be processed. Besides that, the Renderpeople team is currently working on the next big project: animating human 3D models with motion capturing data.

Vicon

Booth number 2.1

Vicon delivers highly accurate motion capture systems for use in film, games and broadcast. Its flagship camera line, Vicon Vantage, offers the highest resolution, frame rates and accuracy available, allowing detailed motion capture in almost any environment. Bonita is Vicon’s next generation camera, combining size, power, and price performance into one amazing solution.

Vicon was established in Oxford, UK, in 1984 and is now a subsidiary of the Oxford Metrics Group Plc. Some of Vicon’s global clients include: Ninja Theory, SolidAnim, Bradford University, EA’s The Capture Lab, Snail Games, Lionhead Studios, The Imaginarium, Phosphor Games, Ubisoft, Sony, Portsmouth University, and Audiomotion Studios.

Wacom

Booth number 2.9

Wacom’s vision to bring people and technology closer together through natural interface technologies has made it the world’s leading manufacturer of pen tablets, interactive pen displays, and digital interface solutions. The advanced technology of Wacom’s intuitive input devices has been used to create some of the most exciting digital art, films, special effects, fashion and designs around the world and provides business and home users with their leading interface technology to express their personality. Millions of customers are using its cordless, battery-free, pressure-sensitive pen technology.

Xsens

Booth number 2.4

Xsens is the leading innovator in inertial motion capture products for the Entertainment market. Its motion capture technology is used in worldwide known productions including Iron Man 2, FIFA, Just Cause 3, Ted 1 and 2 and the Love Has No Labels viral video. Clients and partners include Electronic Arts, NBC Universal, Double Negative, Autodesk, Faceware, Unity 3D and various other leading institutes, universities and companies throughout the world.