August 6, 2013 (Los Angeles) – Award-winning graphic novel publisher Archaia Entertainment, an imprint of BOOM! Studios, is proud to announce that the first printing of The Thrilling Adventure Hour (TAH) graphic novel is sold out at the distributor level. In fact, the title was marked “out of stock” three weeks before it was set to debut in comic book shops on August 7.

“We are the good kinds of sellouts? Thank you to the Adventurekateers for your support—you knock us out,” beamed Ben Acker and Ben Blacker, the creators and writers of TAH. “We know you’ll love this book!”

The Thrilling Adventure Hour ($19.95, hardcover, 136 pages, full color, 7.25” x 11.25”, ISBN: 978-1-936393-28-2) is an anthology collection of original genre tales based on segments included in the highly popular stage show and podcast of the same name. The TAH (thrillingadventurehour.com) live performance harkens back to the heyday of old-time radio entertainment, with well-dressed actors (known as the WorkJuice Players), scripts in hands, voice-acting their roles in front a live audience. The performance is recorded and later uploaded as part of the Nerdist Channel family of podcasts. The WorkJuice Players include Paul F. Tompkins, Paget Brewster, Autumn Reeser, Marc Evan Jackson, Mark Gagliardi, Craig Cackowski, Hal Lublin, and more. They are often joined by stars of film and TV who make cameo appearances, including Nathan Fillion, Molly Quinn, and Jason Ritter.

In 2012, Acker and Blacker ran a Kickstarter campaign to raise funds to pay for the artists for the graphic novel and wound up raising almost four times what they had initially asked for. All the funds were used to pay for the creative and the stretch goals associated with the campaign. None of the money was used to pay for the production of the book.

Copies of TAH are available at your local comic book shop now, and will be available in book stores and other mass market outlets on August 20. Not sure where to find your nearest comic retailer? Use comicshoplocator.com or findacomicshop.com to find one! If you are unable to find a copy, Archaia and BOOM! have rushed TAH back for a second printing and will have more available by the time of New York Comic Con (October 10-13, 2013 at the Javits Center in New York City).

About Archaia Entertainment

Archaia (archaia.com) is a multi-award-winning graphic novel publisher with more than 75 renowned publishing brands, including such domestic and international hits as Mouse Guard, Rust, Cow Boy, Cursed Pirate Girl, Gunnerkrigg Court, and Artesia. Archaia has also published an entire line of graphic novels in partnership with The Jim Henson Company, including the multiple award-winning Jim Henson’s Tale of Sand and such beloved tales as The Dark Crystal, The Storyteller, and Fraggle Rock. In addition to its partnership with Henson, Archaia has forged creative partnerships with storytellers in all facets of the entertainment industry, resulting in print and digital expansions of such noted properties as Bleedout and HAWKEN (video games), Immortals and Planet of the Apes (film), and Space: 1999 (television). Alongside these celebrated titles, Archaia has released English translations of numerous renowned foreign titles to much fanfare, including The Killer, Sergio Toppi’s Sharaz-De, and The Secret History. In June 2013, Archaia was acquired by BOOM! Studios. Founded by Ross Richie in 2005, Diamond Gem Award-winning “Best Publisher” BOOM! Studios generates a constellation of best-selling Eisner and Harvey Award-winning original and licensed comic books and graphic novels with the industry’s top talent.

This is the story of a little boy who has lost his pet and sets out on a journey to find it. He’s searching for his Shoggoth; what exactly that is remains a mystery until the end. This is a children’s book but with a definite horror theme, filled with gloriously detailed monsters and ghouls. As the boy travels through all sorts of spooky terrains and encounters all sorts of creatures he’s disappointed when each one is not exactly his Shoggoth.

The art of Where’s My Shoggoth is just plain gorgeous. Super detail, gothic coloring, so much careful attention to the particular textures and weight in each individual environment. Although the creatures are satisfyingly scary for an adult to enjoy, the boy’s easy bravery and casual attitude towards them keeps the story from ever being too terrifying for a child. The kid never shows a bit of fear when faced with a new beast, which keeps the story light-hearted. It’s a very crafty, well done approach to children’s material with in the horror genre.

Where’s My Shoggoth is a brilliant mix of Dr. Seuss style rhyme and rhythm, classic ‘searching for my mommy/pet/friend’ story line and H.P. Lovecraft demons. There are some extra great goodies included here too, like a Chutes & Ladders type board game. In all aspects, this is a fantastic book for the kids who enjoy a little scare and of course just in time for Halloween!

This weekend, several Archaia writers, artists, and editors will be appearing in celebration of Free Comic Book Day and other events, such as the Toronto Comic Arts Festival and The Super Wildpig Show. In addition, I’m Not a Plastic Bag writer and artist Rachel Hope Allison will be appearing at a High School Fair at Barnes & Noble Park Slope in Brooklyn, NY on Sunday.

Archaia is making history by releasing the very first Free Comic Book Day hardcover book: Mouse Guard, Labyrinth, and Other Stories, an anthology of six, all-ages-friendly, short stories. Creators marked with an asterisk (*) below are contributors to this book.

Back at SDCC in July I spent a lot of time at Archaia panels. One of the panels I sat in on was about Tale of Sand, and I have been just barely able to contain my excitement for this book ever since. I have recently been finding my way back to reading new graphic novels and comic books over the past few years. They were huge in my life as a teenager, but I started gravitating towards novels more so. I am realizing just how much I missed out because of this (a few friends were recently horrified by the fact that I have not yet read Sandman).

When I got the opportunity to receive a review copy of the book from Stephen Christy at Archaia I actually jumped up and down on my couch (shhhh don’t tell my husband, but I totally jumped on his side just in case I broke it; my butt groove is far more important to me than his). Then the waiting began, the day it arrived in my mail box was one of the better days I have had recently.

The book is B.E.A.U.T.I.F.U.L. the yellow cover and purple elastic place holder contrast so so well. The book is a graphic novelization of a lost screen play by Jim Henson & Jerry Juhl written prior to starting work on Sesame Street. It was found by Henson Company’s archivist Karen Falk and is more akin to the short film by Henson “Time Piece” Ramón Pérez’s artwork brings to life this story in a way I have no doubt Jim would have approved of.

The story follows Mac on a confusing quest that involves, beautiful women, football players, Arabs, whiskey, villains named Patch and a cigarette that may or may not ever get lit.

Run! Don’t walk and get this book. No household is complete without it, neither is your life.

FIRST RUN OF ‘MOUSE GUARD ROLEPLAYING GAME BOX SET’ SELLS OUT, SECOND RUN IN STORES IN TIME FOR THE HOLIDAYS

BY POPULAR DEMAND, SEPARATE SETS OF PAWNS AND DICE ARE ALSO NOW AVAILABLE

Mouse Guard RPG Box Sex

Los Angeles, CA (December 1, 2011) – Archaia Entertainment announced today the initial run of the MOUSE GUARD ROLEPLAYING GAME BOX SET has sold out at the distributor level (copies may still be available at the retail level), so the company has rushed a second run into circulation to meet the demand for the holidays. In addition, by popular demand, limited sets of the Mouse Guard RPG dice and pawns—which until now had only been a part of the box set—are available for separate purchase exclusively through the Archaia Webstore, said Archaia Publisher Mike Kennedy.

The Mouse Guard Roleplaying Game Box Set ($69.95, ISBN 978-1-936393-17-6) is a deluxe version of the original Mouse Guard Roleplaying Game hardcover book, an award-winning, pen-and-paper RPG that uses Luke Crane’s Burning Wheel system and is lavishly illustrated by Mouse Guard creator David Petersen. In addition to the original rules book, the Box Set contains a 48-page supplement with all-new adventure scenarios and a host of game aids, including a GM deck of 12 Action Cards, two Player Decks of 12 Action Cards, Condition Cards, Characters Sheets, GM sheets, a GM screen, Mouse Dice, Mouse Tokens and a Map of the Mouse Territories. The Box Set was recently awarded the 2011 RPG Golden Geek Award for Best Artwork & Presentation.

“We’re ecstatic that Mouse Guard fans and RPG fans alike have responded so well to the Box Set,” said Kennedy. “And since there is such a high demand for the Mouse Guard Dice and the Pawns, we’ve made those available to fans for purchase exclusively through our online store.”

Fans wishing to purchase extra sets of the Mouse Guard Dice and Pawns can visit http://store.archaia.com while supplies last.

About Archaia Entertainment

Archaia Entertainment is a multi-award-winning graphic novel publisher with more than 50 renowned publishing brands, including such domestic and international hits as Mouse Guard, Return of the Dapper Men, Gunnerkrigg Court, Awakening, The Killer, Days Missing, Tumor, Syndrome, Artesia, The Engineer, and an entire line of The Jim Henson Company graphic novels, including Tale of Sand, which is based on an unproduced screenplay discovered in the Henson Archives. Archaia has built an unparalleled reputation for producing meaningful content that perpetually transforms minds, building one of the industry’s most visually stunning and eclectic slates of graphic novels. Archaia was named Graphic Novel Publisher of the Year according to Ain’t it Cool News, Graphic Policy, and Comic Related, and was honored with nine 2011 Eisner Awards nominations. Archaia has also successfully emerged as a prolific storyteller in all facets of the entertainment industry, extending their popular brands into film, television, gaming, and branded digital media.

BASED ON AN UNPRODUCED SCREENPLAY CO-WRITTEN BY JIM HENSON, THE PREVIEW IS TIMED TO COINCIDE WITH GOOGLE’S CELEBRATION OF HIS BIRTHDAY

Hollywood, CA (September 23, 2011) – In honor of what would have been the late Jim Henson’s 75th birthday, award-winning publisher Archaia Entertainment will debut the first 20 pages of the upcoming original graphic novel Jim Henson’s Tale of Sand, which is based on an unproduced screenplay written by Henson and longtime collaborator Jerry Juhl and visualized and illustrated by acclaimed artist Ramón Pérez, it was announced by Editor-in-Chief Stephen Christy today. The pages will appear exclusively on Archaia.com starting on Sept. 24th.

“We are so pleased to be able to share with Henson fans a glimpse inside this groundbreaking project,” said Christy. “Ramón Peréz has created a stunning visual translation of Jim Henson’s only unproduced feature-length screenplay, and we are honored to debut this exclusive preview of the forthcoming graphic novel in partnership with The Jim Henson Company and Google’s celebration of Jim’s birthday.”

Tale of Sand, a dark, existential feature-length screenplay that built off of ideas Jim Henson had been developing since he produced his Academy Award-nominated short film “Timepiece,” tells the story of a man who is kicked out of a dusty town in the middle of the desert, with no memory of who he is or where he came from. Relentlessly pursued by an unknown assailant, and with only a rucksack of odds-and-ends to his name, he embarks on a desperate race across an increasingly bizarre landscape with only one thing in mind: survival.

Archaia and The Jim Henson Company entered into a multi-year publishing partnership in 2009 for Archaia to publish comics and graphic novels based on classic franchises like Fraggle Rock, The Dark Crystal and Labyrinth, as well as new, co-branded original properties.

Jim Henson’s Tale of Sand (hardcover, 152pp, $29.95, ISBN: 978-1-936393-09-1) is scheduled to debut in comic book shops and wherever books are sold in November 2011.

About Archaia

Archaia Entertainment, LLC is a multi-award-winning graphic novel publisher with more than 50 renowned publishing brands, including such domestic and international hits as Mouse Guard, Return of the Dapper Men, Gunnerkrigg Court, Awakening, The Killer, Days Missing, Tumor, Syndrome, Artesia, Engineer, and an entire line of The Jim Henson Company graphic novels. Archaia has built an unparalleled reputation for producing meaningful content that perpetually transforms minds, building one of the industry’s most visually stunning and eclectic slates of graphic novels. Archaia was named Graphic Novel Publisher of the Year according to Ain’t it Cool News, Graphic Policy and Comic Related, and was honored with nine 2011 Eisner Awards nominations. Archaia has also successfully emerged as a prolific storyteller in all facets of the entertainment industry, extending their popular brands into film, television, gaming, and branded digital media.

I love comics, though I usually prefer those of the horror persuasion. I have to say though, when I read Rust: Visitor in the Field from Archaia I was pleasantly surprised. The artwork is beautiful, the story is wonderful and I actually enjoyed reading something that wasn’t overflowing with cenobites and blood for a change. I might have to give this whole all-ages comics thing a try. I liked it so much that I bought a copy at San Diego Comic-Con last month.

Set on a farm, the story is told from the point of view of the main character, Roman, using both dialogue as well as letters to his father. We aren’t told where the father is, though I somewhat got the feeling he was deceased and the letters were more for Roman’s benefit than actual communication, but we do know he was in a war. In this war machines/robots were created to do the fighting for humans. At this point in time most of these machines have been reprogrammed to assist with running the local farms. One of them comes crashing into the farm chasing after a boy named Jet Jones. A fight ensues, and Jet stays on at the farm and helps out with the work.

Shortly after reading Rust I saw this . I cannot say how excited I am for this story to be adapted for the screen. I can actually see the live action with a narrator reading the letter to Roman’s father. Another thing I like about this story is that it is one that I can share with my 7-year-old son. He is just now starting to really get into comics and his reading is getting better and better as the summer goes on. I introduced him to Calvin and Hobbes about a month ago and he truly enjoys just flipping through at his own pace. I am hesitant to let him have free reign of Rust simply because it is a brand new book and I want to preserve it, and it is so beautiful. For now it is one more thing we can read together.

If you like good stories, robots, jet packs and beautiful art I suggest you run out and pick up Rust: Visitor in the Field when it comes out August 31st 2011.

Before last month I had never been to San Diego Comic-Con. I have been to WonderCon many times over the years but never made the trek down south. That has all changed. No longer am I a SDCC virgin. I had a general idea of what to expect from it, having attended WonderCon, only not really. The crowds are bigger, the panels more surprising and the after-parties more insane.

Long lines

I had a general plan of which panels I HAD to see and those I would like to. I didn’t realize that Ballroom 20 meant a line outside, down the stairs “you better get there at 5am” kind of situation. I didn’t do that, but did find a friend who had so, yes, I got into the Game of Thrones panel. AWESOME! I was far far faaaar in the back but that doesn’t matter I got to hear the answers and dialogue before those of you who saw it online. SWEET!

I wanted to make sure I supported my friends who were on panels more so than see celebrities, because I am of the opinion that Friends are better than celebrities. In waiting for the ArchaiaImmortals panel I saw on the schedule that Dark Horse had something going on in the same room, and the door guards were letting people in mid-session. So I popped in with my friend Dina and, oh look, Guillermo Del Torro was on the panel; in a room with maybe 60 people in it. I was blown away; I didn’t see his name on the schedule he was just… there. He was, by the way, cracking jokes and cursing up a storm. That was probably my biggest, “HOLY CRAP” moment; mostly because it was so unexpected.

As anyone who knows me is aware I’m a huge Star Wars fan so of course I attended the Star Wars Lego panel. Where they showed clips from the new Lego Star Wars cartoon that aired that night (thank you Xfinity iPhone app! I was able to set my DVR to record it at home, from the panel; WE ARE IN THE FUTURE!). They also revealed a few new toys and a Lego Star Wars Advent Calendar. This is probably the coolest thing ever. Every year I get Seth an advent calendar, and every year it has crappy old chocolate. This year we will have the Star Wars Lego one for sure. They go on sale in October if you were unable to purchase it at the Con.

I also attended Bonnie Burton’s Star Wars craft panel on Sunday instead of waiting in the crazy person line for the Doctor Who panel (see again Friends are better than Celebrities, but I still love you crazy people I call friends who stood in that line!). She was hilarious as usual and entertained the crowd with stories about condiment googly eye murder scenes in the fridge and sparkly doggie poop with eyes. We made felt Yoda puppets from her Star Wars Craft Book. I own the book and it was on my list of projects so getting to make it with a bunch of other people was a lot of fun!

Cosplay Fun: Daenerys (aka The Nerdy Bird) and the Tardis (aka me)

On Thursday morning I attended the much talked about “Oh, You Sexy Geek” panel. Kristen McHugh goes into the panel in detail here, so I will only touch on a few of my own personal observations and thoughts.

The fact that I am friends with and/or know ½ of the panelists and where they stand on the issue of sexy cosplay I was expecting a good back-and-forth. I was a little disappointed that the self-described “humorless feminists” did not make a larger effort to speak and get their points across. And I was even more disappointed when one panelist said to another “Well would you wear a Slave Leia costume?” This was said to someone who has never been seen in a Slave Leia costume, so from an audience member’s point-of-view it appeared to be an attack on her personally and not a legitimate attempt at furthering the conversation. On the specific topic of “Slave Leia” there is a post over at FanGirlBlog that makes the points I would love to, in a much more eloquent way than I ever could.

I have never identified as a “feminist” mostly because the feminists I had been exposed to were very much of the “This penis party’s got to go hey-HEY ho-HO” ilk and that is not a world view I agree with or wish to spread. I am also not one who enjoys looking at the world though one very specifically colored pair of glasses, always looking for a reason to get angry about things. However, recently I have been exposed to a much different flavor of feminism that falls more in line with my personal beliefs and view on things.

Which, in a much condensed and quickie version, are this: We are responsible for our actions and how we react to and feel about ourselves and the world we live in. We have no right to dictate what another individual does, says, wears, etc. unless that person is causing direct harm to us or another individual whose care is our responsibility. I do not believe that a girl walking around in a metal bikini is causing anyone any harm, so let her have her fun and who gives a damn if she is doing it to be “empowered” or just to be “sexy” or “cute” what matters is if she is having fun while doing it. And if she isn’t having fun doing it, then it is on her to make the necessary change.

One more thing I would like to talk about before we resume our regularly scheduled programming is the Chris Gore comment and subsequent fall out. Yes, Chris was late to the panel, bad on him; yes he made a bad joke, some of us speak before thinking perhaps he should look into that. I personally was not offended by it, mostly because it was not directed AT me, but also because I tend to have the sense of humor of a teenage boy (farts are HILARIOUS, so are poop jokes). The only individuals who truly have a right to be offended are the ladies on the panel; the comment was directed AT THEM and no one else. If they have a problem with it, it is their responsibility to address it with Chris. People seem to be forgetting that Kat asked him immediately after he said it if he was trying to get kicked off the panel, the moderator DID address it immediately. I was horrified when I saw this post online. It is one thing to be upset by a comment someone makes on a panel, to blog about it and discuss it with the person who said it if possible; it is another thing entirely to try and negatively impact their livelihood because of your upset feelings. That is taking your personal beliefs and feelings too far. It wasn’t as if he said he was GOING TO, or would do so against their will. He simply said he would be willing to. It was in poor taste, especially considering the content of the panel, but it certainly wasn’t a punishable offense to the extent of his livelihood being threatened.

Haunted San Diego: Ghost Tours

I had an excellent time all around, my cosplays were well received, and I got to see friends old and new. Met some of my twitter friends in person for the first time and got some awesome graphic novels from the Archaia booth. Wednesday night I went on a Haunted Tour of San Diego with my friends Matt & AJ and had a BLAST! We didn’t see any ghosts but that’s ok, it was still fun and I found the “haunted” hotel where I hope to be able to stay next year. All in all it was an awesome 5 day vacation. It had its ups and downs, I had a few moments where my anxiety kicked into high gear and I needed time to myself. But the good far outweighed the bad and I cannot wait till next time!

I was given the honor of reviewing the next Fraggle Issue (Vol 2 #3). This is another great comic, one everyone is sure to love. How about we throw our cares away and get right into the review?

From Archaia – Ready to return to the Rock? Gobo, Red, Mokey, Wembley and Boober are ready to lead you on a new set of adventures and this time they’re bringing some friends. Fan favorites Large Marvin and Cantus and the Minstrels make appearances in the third issue of our second volume of FRAGGLE ROCK. Expect songs, dances, games, competitions, exploration, Doozers, Gorgs, fur, hardhats, lucky walking sticks, semi-carnivorous pet plants and maybe a radish soufflé or two, all courtesy of a wild team of contributors that includes Katie Cook, Paul Morrissey and Nichol Ashworth!

The first story is called ‘My Gift is my Song’ and the story and artwork are done by Katie Cook, and the colors are done by Joanna Estep. It is Mokey’s birthday and Boober is trying to figure out the perfect gift for her. He decides that he wants to give her socks, but then Red appears and tells him that she has gotten socks for Mokey. So next, he goes and sees Gobo and Wembley. Now, Wembley is one of my favorite Fraggles. He’s found a unique bunch of flowers that he plans on giving to Mokey. The flowers? Well, let’s just say they are pretty darn hilarious and clever. Props to Ms. Cook for imagining those clever flowers.

While still searching for a gift, Boober runs into Cantus, a wandering Minstrel Fraggle. Boober asks him if he has any suggestions and Cantus tells him that he should pick something from inside. This gives Boober the idea to make a Radish pie, radishes being Mokey’s favorite, and dashes off to the Gorg’s garden up above. When he arrives at the radish garden, he, quite comically, watches as they all disappear. Where did they go? I’ll let you read the comic to find out.

His next stop is to Majory, the Trash Heap. I loved this section of the comic. It was as if Ms. Cook decided to throw in some fun materials for the older generations that will be reading this comic either for themselves or with their children. I think that what she stuck in there will be quite fun for any parent that sits down with their child to read it because it will more than likely begin a dialogue about fun materials that are no longer around in our digital world.

Fraggle Rock Vol 2 Issue 3 Cover B

Boober makes his way back to down to Fraggle Rock and finally figures out what his gift to Mokey will be. Again, I do not want to give it away because I won’t be able to do it justice. Suffice to say, though, the title of the this particular comic should give you a clue as to what it is.

The next vignette in the comic is called ‘Shopping with Silly Creatures’. The story is done by Katie Strickland and the artwork is done by Lindsay Cibos. The adventure begins with Gobo announcing that he has received a letter from his Uncle Matt – the Fraggle that is traveling “Outer Space” (a.k.a the human world). The letter begins with Uncle Matt telling Gobo he finally found out where the ‘silly creatures’ get their clothes. Uncle Matt is standing in front of a laundromat and decides to enter the facility.

It’s always fun to see the Fraggles interact with humans. Uncle Matt’s adventure in the laundromat is quite humorous and had me laughing out loud as I read about it. Let’s just say that there’s one line where he mentions how his ‘fur has never been fluffier’. I bet you can just imagine what he did to make his fur feel that way. Of course, Uncle Matt does not realize that this is place one does their laundry at, rather than a store – which is what he believes it to be.

The last story is entitled ‘Red’s Chomp-a-Thon’. The story is written by Paul Morrissey and the artwork is done by Nichol Ashworth. Red and Gobo are watching the Doozers have a contest for construction and Red becomes jealous. She hates that the Doozers get to have all the fun and then comes up with a plan to have her own fun. She decides to have an eating contest – see who can eat a Doozer structure the fastest. She decides that she wants to win and so she picks the Fraggles least likely to be any sort of competition for her.

Now, we all know that if you try and rig a contest, you’re going to lose. The odds are against you for trying to do something like this. Of course, this happens to Red. The actual eating contest is quite hilarious with The Cave’s Oldest Fraggle constantly messing up what the actual contest is (he calls it a greeting contest, a beating contest, etc). The moral of the story is very touching. Even though Red did not win the contest, she still made lots of fun memories for her friends, and that’s what really counts in the end.

The team at Archaia really outdid themselves with this issue. I loved all of the stories and how they were presented. It’s so nice being able to catch up with these lovable Fraggles. It makes me feel like I’m a child again. And I think that’s one of their biggest selling points. Fraggles are timeless – no matter how young or old you are. It’s always such a delight to go back to Fraggle Rock and see what the gang is up to. I hope you’ll enjoy this issue as much as I did.

Click here for a free preview of ‘Fraggle Rock Vol 2 Issue #3. You can pick up your copy at a comic shop near you.

When I first saw the title of this novel, I was actually thinking it might be a bit of a horror story. I thought maybe this mysterious Amelia Johnson got turned into a zombie or was some other sort of supernatural monster. My thoughts wandered to scenes featuring Amelia eating brains or turning into a werewolf and attacking farmers in the countryside of Germany or France.

Then I started reading it and found that the story I was expecting was exactly the opposite of what I actually found. It was a heartwarming, heart-wrenching story. It made me laugh, it made me cry and it thoroughly entertained me.

This novel follows two friends, Henry and Jillian, who have a mutual friend named Amelia Johnson. Amelia is very sick with cancer and before she passes she wants Henry and Jillian to visit people she knew throughout her life. Henry is a filmmaker looking for his next movie and he decides that maybe he could make their trip into a movie. As they travel Jillian is amazed at the amount of people who praise Amelia almost as if they worship her, Henry on the other hand sees nothing but love from the people who knew Amelia.

As I read this story I began to see Jillian’s point of view. It seemed as if no one had a negative thing to say about Amelia. It bothered me almost as much as it bothered Jillian. I thought maybe I had been right, and she was some sort of vindictive character. Then they paid a visit to Amelia’s brother, and we see that Amelia wasn’t always as perfect as she seemed. Jillian finally left and went back to New York while Henry continued on.

When Henry gets back he takes all the footage he filmed of all the people he and Jillian met and he shows it to Amelia. She is moved by all the nice things people had to say about her. Her last piece of advice to Henry is to try and patch things up with Jillian. Jillian has quit her job and gone to work on a novel she started years before, her phone rings and a friend of Henry’s is on the other end letting her know that Amelia was gone.

The end is fitting as Henry and Jillian come together and watch the DVD that Amelia made for them. The funeral is well attended and the entire congregation is moved by the film that Henry and Jillian have made.