yes, on desktop definetely it is try ogre3d exporter (ogremax) for max. on Android, Bones suffers performance which is kind of expectable because of dalvik vm and -moderately- heavy matrix calculations

Hopefully they are going to have some major improvements to the dalvik vm with the next android version (froyo).

Exception in thread "main" java.lang.IllegalArgumentException: parent index should be less than joint index. o/w a joint array cannot be ordered such that parent comes firstat raft.jpct.bones.Joint.<init>(Joint.java:36)at raft.jpct.bones.BonesImporter.convertJMEJoint(BonesImporter.java:359)at raft.jpct.bones.BonesImporter.convertJMESkeleton(BonesImporter.java:332)at raft.jpct.bones.BonesImporter.importOgre(BonesImporter.java:151)at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:93)at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:77)at raft.jpct.bones.util.JMEOgreImporter.run(JMEOgreImporter.java:58)at Converter.main(Converter.java:24)im using blender to create animations, and ogre mesh export plugin to export them as mesh xmls.i tried more than 5 different models, but i couldnt succeed.hope one of you help me. thanks.

the thing is, as i said Bones expects joints ordered such that parent joint comes before child one. this eases a lot of calculations since in skeletal animation each joint's transform is in its parent space. ie: we can process joints in the given order and be sure that parents are processed first.

i tried to sort Ogre joints according to this order but somehow final result got messed up i couldnt figure what is wrong yet

however if i didnt misunderstand , you mean, by sorting bones in following skeleton.xml file, probably, i can resolve the problem ?

yes that will probably solve the issue. but is kind of tedius..

i guess i've solved the problem. my samples and yours loads and plays fine. can you please try it. you can download it here. however there are some spike like joints in your skeleton so i couldn't be sure if it's ok. i cant see them in your screenshot since it's taken from front.

Quote from: faceb

one more thing, is there another way to convert 3d models to mesh xml?

if you ask for blender i dont know. if you have 3dsMax OgreMax is a good exporter for it.