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Jax
Build Guide by LiLStormcloaK

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Masteries

Offense:
21

Defense:
9

Utility:
0

IMPORTANT

THE WRITTEN GUIDE BELOW IS FOR SEASON 2, THOUGH YOU CAN TRY THE BUILD ABOVE FOR SEASON 3.

Introduction

Welcome to my Jax guide, Jax is a hybrid champion dealing physical and magic damage with great dueling abilities. This guide is going to teach you how to play him as a hybrid bruiser. Pleas leave any question or comments on the guide.

Please remember that this is a very brief guide, I don't go very in depth, it is just a general guide to Jax.

Runes

Greater mark of strength gives you flat attack damage, more damage output and easier to farm.

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Greater seal of resilience gives you some armor, good in general as you will be most likely facing an AD based champion.

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Greater glyph of shielding gives you scaling magic resist, that evens out with flat magic resist at level 6, I prefer this over flat magic resist because a lot of caster require levels to be very good.

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Greater glyph of warding gives you flat magic resist, I only recommend this if your up against a very tough magic damage champion like Malphite.

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Greater quintessence of strength provides extra AD, makes for easier last hits and more damage overall.

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Greater quintessence of swiftness gives you 4.5% movement speed, being a melee champion, it is important to keep up while auto attacking an enemy while your Leap Strike and Counter Strike are on cooldown. Though I value flat AD more because the cooldown on Leap Strike becomes relatively low when maxed.

Summoner Spells

Flash is good spell to escape death or secure a kill, although Jax has Leap Strike, a lot of times it will be used as an offensive tool and there won't always be a target for you to jump to.

Ignite is a strong spell just gives you some extra burst potential to secure a kill, you generally want to use this when you know you can kill an enemy champion in the next five seconds.

Exhaust is a spell you would take against top laners like Tryndamere or Master Yi who are very auto attack reliant or extremely tanky or safe laners where there isn't much kull potential.

Teleport is great spell for as it puts pressure over the map and allows you to help your team mates in other lanes or dragon. It is also very useful to split push with late game as you are a great split pusher because of how fast your passive can take down towers.

Ghost is an alternative to Flash as it covers more distance, though I have always prefered flash since it can go over walls.

Items

Starting Items

Doran's Blade - The most offensive route, gives you easier last hits, deal more damage and 3% life steal. The problem with starting this is that it dosen't give you any sort of healing other than auto attacking, which will push the lane.

Boots of Speed Health Potion X4 - My recommended starting items, movement speed is very valuable and the 4 potions will give you enough sustain until you need to back. Note: You can grab an 4th potion by waiting on the top side of the fountain and wait 15 seconds for gold, boots will let you get to lane without missing a creep.

Doran's Blade - A decent choice, it provides the most offensive potential, very cheap for the stats it provides a great boost towards your early game. Though this leaves you very vulnerable to ganks and sustain as the only way to heal back lost life is through the lifesteal. This seems like an item I would only grab against a very weak laner along with a very weak jungler, having your jungler lookout for you throughout the first couple of levels could help out with this route.

Mercury's Treads - Mainly for the tenacity, very useful for late game. Also provides a bit of magic resist on the side.

Ninja Tabi - If you have a tough lane opponent or if the enemy team is mainly AD or if they have little crowd control, this is a great alternative.

Trinity Force - Gives you everything you need, burst, AD, AP, attack speed, health, movement speed and even a little crit chance on the side. Good well rounded item that lets you demolish opponents in seconds.

Hextech Gunblade - A very good hybrid item providing AD, AP, lifesteal and spell vamp. Also comes with an active that slow an enemy, giving you free auto attacks and Empower hits, the lifesteal and spell vamp will further increase your dueling abilities.

Abilities

Very useful tool for pushing and just extra damage in fights as you will immediately receive 3 stacks from a auto attack, Empower, auto attack combo.

Leap Strike: Jax leaps onto an enemy or ally, if it's an enemy it deals 70/110/150/190/230 + 60% AP + 1 per bonus AD, Leap Strike has a range of 700 and a cooldown of 6 seconds at rank 5. It will deal extra damage if the leap is Empowered (not recommended).

Great utility spell, not only can it be used as a gap closer to catch up to fleeing enemies, it can also be used as an escape tool to leap to a nearby champion, minion or ward.

Empower: Jax's next auto attack deals 40/75/110/145/180 + 60% of AP to his next target. this has a cooldown of 3 seconds at max rank and is an auto attack refresh.

A great skill to increase your damage, since it refreshes your auto attack timer, using it immediately after an auto attack will hit your opponent with an empowered attack and then another auto attack right after, resulting in 3 very quick auto attacks, one being empowered.

Counter Strike: Jax dodges all auto attacks and reduces area of effect damage for 2 seconds. Then deals 50/75/100/125/150 + bonus AD + an extra 20% for each auto attack dodged, caping at 100% and stuns all nearby enemies for 1 second. The ability may be ended early if wished.

Great skill to win duels against champions like Tryndamere and Master Yi, though it is primary used as a stun to hold enemies in place for Jax to land auto attacks. A good combo is to Leap Strike immediately after you activate Counter Strike and end the ability to stun your target followed by an Empower power.

The passive works very well with Jax's skill set, between Relentless Assault and Empower, you'll easily hit many of these. The activated ability allows Jax to be semi-tanky during the early mid-game while building a very offensive build.

Summary

Thank you for reading my guide, I really hope you enjoyed it.If you choose to upvote, thank you very much, I appreciate it.If you choose to downvote, please leave constructive feedback in the comments section.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!