Oh, I'm actually not sure I want to watch this. I mean, the audio in this game is AWESOME, and I absolutely love it.

But if I watch this stream and he tells me the audio of the explosion is just a Dyson hoover being switched on followed by two wooden clogs being clapped together, then forever more that's all I'm going to think of when listening to the game.

This was the best stream to date for me personally. Absolutely fascinating. To see how much passion and work goes into designing a ONE sound effect in game... Just wow. Hats off, jaw on the floor, slow clap.

I would love to see MoM talk about AI. Speaking to her at Lavecon about this was really something too.

Couldn't agree with Roots more. Easily the best livestream we've had so far. It's always so good to hear the passion that the people working on Elite have and the amount of love and detail they put into the game. It was a pleasure listening to you explain just a little bit of your work Ross. Thank you so much for taking the time to talk to us.

When the Discovery Scanner streams first started we all hoped they would continue for a very long time. I'm guessing the huge pressures of the Q4 update put a stop to that, but I really hope they can now resume. Bring on MoM next!

If you fancy answering a question Ross. What is the strangest/funniest foley sound you've done for Elite?

Despite the unavoidable interruption, this stream was a very informative stream. Sound-design is a very important part of game-design or media in general which usually only gets noticed of something went wrong, similar to the user interface. Games are expected to sound great and this kind of stream will probably increase the appreciation of the "invisible arts".