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ATI r500 Console Framebuffer Support?

09-30-2007, 02:55 AM

Greetings Folks! We have been hearing a lot lately about all the work on the radeonHD driver, but has any work been done on a kernel driver for better console output? From my experience, the console support has been atrocious. My X1950 card frequently produces garbled output and flickering before X kicks in and I can't get a resolution above 1280x1024. I would really like to see reliable support widescreen resolutions ideally 1920x1200. Is there any progress being made in this area and can we expect any working solutions in the near future?

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I for one would like to see better performance and capabilities for console graphics. I'd like to see some hardware accelerated drawing supported in the console. It's a shame the promotion of VBE/AF was so badly mishandled.

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Unfortunately, the uvesafb isn't much better for me. I have tried using it over the past few days, and I already got a boot screen once which had 2/3 of the screen covered with garbled characters and the remaining part filled with red color. Also, I am still stuck on a max res of 1280x1024. Sigh

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Greetings Folks! We have been hearing a lot lately about all the work on the radeonHD driver, but has any work been done on a kernel driver for better console output? From my experience, the console support has been atrocious. My X1950 card frequently produces garbled output and flickering before X kicks in and I can't get a resolution above 1280x1024. I would really like to see reliable support widescreen resolutions ideally 1920x1200. Is there any progress being made in this area and can we expect any working solutions in the near future?

framebuffer driver are considered dead (at least to me) i hope to start soon kernel modesetting for avivo which can then be used with fb emulator.