Metroid: Other M Walkthrough :

This walkthrough for Metroid: Other M [WII] has been posted at 31 Jan 2010 by babe and is called "Spoiler-Free Walkthrough". If walkthrough is usable don't forgot thumbs up babe and share this with your freinds. And most important we have 3 other walkthroughs for Metroid: Other M, read them all!

Walkthrough - Spoiler-Free Walkthrough

Page 1

[[[[
[[##############[[
[###\:xx ^@_ \###[
[###\x xx 3DMzd:###[
[###:x :xx :x xx x xx\##[
[\#:::x x dHHpEd\ xxNMPE@x\##[
###x\x #_HHHHH7: xx^DMMz x#\[
##\x\\ x: &HHH^\ xxEMML_x[\[
###x::: :x &^xxx##::#: :x __:xxxEMML x#\
\[x:::\ \@HHHNJ^: \dHHHWz xxxzDz_x[\
\[xx\:\x :^HHHHWH# xx HHHH3H\ xxxx \##
[\#x:::\x:: &HH&:x \x @Hd_\ \##
[\#\x::\xx\##\xxx::\\::xx\##\x :##[
[##\:xxxxx\\#############\:xxxx\##[
[:######### :\[#####\
#d@3\ ^d 3 3&L9
@HP[ [: :] xHM&
:HE METROID: #7E[
xW OTHER M :p[
#[ Walkthrough [#
By: Kosami
// ----- Current Version (9/05/10)
[1.00]
// ----- Version History
[0.10] (09/02/10) - Started working on the guide, beginning/basics.
[0.20] (09/02/10) - Finished first half of Sector 1.
[0.30] (09/03/10) - Finished Sector 1, started Sector 3.
[0.40] (09/04/10) - Finished Sector 3 and 2. Almost finished Sector 3 revisit.
[1.00] (09/05/10) - Completed the main walkthrough.
// ----- Notes
My very first contribution to GameFAQs, hoping to help you Metroid fans out
there.
This guide is, for the most part, completely spoiler-free. And the table of
contents labels are made up by me for the sake of splitting up the long
sections of the game.
I will cover all the power-ups I obtained when I played through the game the
first time, listing them in order throughout the walkthrough. I will add a
section listing all the locations later. (I didn't venture off the story's path
to obtain any missed power-ups for the walkthrough).
Also, after completing the major sections of this guide, I will update update
it into a 'Formatted FAQ' to make it easier to read. But, for now, it will stay
plain-text.
Enjoy, and if this guide helped you, don't forget to recommended it to others
by clicking the "Click Here" link at the top of the page!
// ------------------------------------------------------------------------- \\
// ----- Table of Contents
1) Getting Started [M01.00]
- Controls [M01.01]
- Characters [M01.02]
- Beam Upgrades [M01.03]
- Misc Upgrades [M01.04]
- Suits [M01.05]
- Power-ups [M01.06]
2) Introduction [M02.00]
- Control Tutorial [M02.01]
3) The BOTTLE SHIP [M03.00]
- The System Management Room [M03.01]
WALKTHROUGH [MW.00]
4) Sector 1 [M04.00]
- Breeding Room [M04.01]
- Broken Elevator Shaft [M04.02]
- The Worm Tunnel [M04.03]
- Subterranean Control Room [M04.04]
- Biological Experiment Floor [M04.05]
- The Watery Passage [M04.06]
- Biosphere [M04.07]
- Exam Center [M04.08]
5) Sector 3 [M05.00]
- The Volcano [M05.01]
6) Sector 2 [M06.00]
- The Frozen Wasteland [M06.01]
- Water Tank [M06.02]
- Experiment Floor [M06.03]
- Materials Storehouse [M06.04]
- Materials Transfer Lift [M06.05]
7) Sector 3 [Revisited] [M07.00]
- Blast Furnace [M07.01]
- Environmental Test Floor [M07.02]
- Geothermal Power Plant [M07.03]
8) Sector 1 [Revisited] [M08.00]
- Sector 1 [Revisited 2] [M08.01]
9) Sector 2 [Revisited] [M09.00]
- Gravity Chamber [M09.01]
- Sector 0 [M09.02]
10) Bioweapons Research Center [M10.00]
11) The Final Chapter [M11.00]
12) Item Locations [M12.00]
- Missile Tanks [M12.01]
- Energy Tanks [M12.02]
- Energy Parts [M12.03]
- Accel Charges [M12.04]
- E-Recovery Tanks [M12.05]
?) Credits & Legal Info [M?.00]
- Contact Info [M?.01]
===============================================================================
// ----- Getting Started
// --------- [M01.00]
// ------------------------------------------------------------------------- \\
// ----- Controls
// --------- [M01.01]
// ------------------------------------------------------------------------- \\
[Sideways]
D-pad : Move
A Button : Enter/Exit Morph Ball mode
B Button : N/A
1 Button : Fire (charge) blaster/Drop a bomb (Morph Ball)
2 Button : Jump
+ Button : Map/Menu
- Button : Skip certain cutscenes
[Normal]
D-pad : N/A
A Button : Fire blaster/Missile
B Button : Look around, lock-on
1 Button : N/A
2 Button : N/A
+ Button : N/A
- Button : N/A
// ----- Characters
// --------- [M01.02]
// ------------------------------------------------------------------------- \\
1) Samus Aran - The protagonist. A fearless bounty hunter who hunts down space
pirates and other dangerous adversaries.
2) Adam Malkovich - An officer of the Galactic Federation who Samus served
under.
3) Anthony Higgs - A soldier in Adam's platoon with heavy weaponry.
4) James Pierce - A soldier in Adam's platoon specializing in communication.
5) K. G. Misawa - The 'scout recon' of the platoon.
6) Lyle Smithsonian - A special ops member in Adam's platoon, deals with
explosives.
7) Maurice Favreau - The 7th platoon's engineer.
// ----- Beam Upgrades
// --------- [M01.03]
// ------------------------------------------------------------------------- \\
1) Power Beam
- The basic beam.
2) Diffusion Beam
- Cause Charged Shots to split apart hitting multiple enemies upon impact.
3) Ice Beam
- Icy-cold blast that can freeze certain enemies and objects.
4) Wave Beam
- Purple-colored blast that can permeate glass and other materials.
5) Plasma Beam
- Fires blasts of intense heat that can pierce targets.
6) Missile
- A rocket that has many uses throughout.
7) Super Missile
- Missile with five times the power of a normal one (consumes 5 Missiles).
8) Seeker Missile
- Hit mulitiple targets with a Super Missile at once.
9) Grapple Beam
- Attach and swing from Grapple Points (used against certain enemies).
// ----- Misc Upgrades
// --------- [M01.04]
// ------------------------------------------------------------------------- \\
1) Normal Bomb [Morph Ball]
- A weak, but effective, blast. (Can drop three at a time).
2) Speed Booster
- Use your back boosters to run at top speed and shoulder-charge enemies.
3) Shinespark
- Jump great distances while Speed Boosting.
4) Space Jump
- Enables jumping several times successively.
5) Screw Attack
- Jump into the air in a screw-like motion, damaging enemies.
6) Power Bomb [Morph Ball]
- The most powerful attack in the game, creates a giant explosion.
// ----- Suits
// --------- [M01.05]
// ------------------------------------------------------------------------- \\
1) Power Suit
- Samus' default suit.
2) Varia Suit
- Additional protection against extreme heat and damage.
3) Gravity Suit
- Additional protection against damage, negate abnormal gravity effects.
// ----- Power-ups
// --------- [M01.06]
// ------------------------------------------------------------------------- \\
1) Missile Tank [Total: 70]
- Increases Samus' maximum Missile capacity by 1.
2) Energy Tank [Total: 5]
- Increases Samus' maximum Energy (health) by 100.
3) Accel Charge [Total: 6]
- Reduces the amount of time required to fully power a Charge Shot.
4) Energy Parts [Total: 16]
- Collect four to increase Samus' maximum Energy by 100.
5) E-Recovery Tanks [Total: 3]
- Allows you to regain another 100 Energy when 'Concentrating'.
===============================================================================
===============================================================================
== ----- WALKTHROUGH ------------------------------------------------------- ==
========== MW.00 ==============================================================
===============================================================================
// ----- Introduction
// --------- [M02.00]
// ------------------------------------------------------------------------- \\
As you start up the game, you'll be asked to turn the Wii-mote sideways as the
majority of the game is played with that control scheme. Begin my selecting
your prefered language and subtitle settings and press '1' to continue.
The game begins with a cinematic and well done cutscene, involving a baby, a
metroid, and Mother Brain with flashy lights and animations to behold.
Don't worry, you won't be thrown into combat just yet, as this only sets up
part of the following story plot.
Samus awakens shortly in some sort of lab and narrates as she walks off to the
testing room.
// ----- Control Tutorial
// --------- [M02.01]
// ------------------------------------------------------------------------- \\
It may seem a little awkward using the D-pad to navigate in a 2D/3D
environment, but it becomes amazingly smooth after a little while of using it.
This section of the game guides you through the basic actions and combat moves
that you'll use throughout. For the common enemy, the game automatically aims
and adjusts if you are near enough to it, no locking on or manual aiming
required.
[1] Charge Beam
- Press and hold the '1' button to gather power and release to fire.
- Destory the blue-glowing spheres (3 total) to continue.
[2] Morph Ball
- Press the 'A' button to enter Morph Ball mode.
[3] Bombs
- While in the Morph Ball state, press the '1' button to drop a bomb.
[4] Exit Morph Ball mode
- Press the 'A' button again to exit Morph Ball mode.
[5] Kick Climb
- Proceed to the center of the room when asked and you'll drop through
the floor
- Press and hold the D-pad towards the wall and press the '2' button to
jump up with good timing to scale up the wall.
[6] Attack
- The common rank-and-file Geemers, just blast 'em (using the '1'
button) and avoid their simple and predictable attacks. (9 total)
[7] Sense Move
- Press the D-pad in any direction right before the laser beam hits you
to dodge it.
- If the '1' button is held during this move, your blaster will be fully
charged.
[8] Concentration
- Tilt the Wii-mote directly upwards and hold down the 'A' button to
"concentrate" and restore your Missile supply.
[9] Search View
- Point the Wii-mote towards the screen to go into first-person mode.
- Press and hold the 'B' button to look around and find the enemy on the
ceiling.
[10] Missiles
- While holding the 'B' button, move the cursor onto the enemy to lock
on.
- Press the '1' button to fire a Missile.
[11] Combat / Lethal Strike
- Use your beam and Sense Move skills to defeat the enemy.
- While the enemy is collapsed on the ground, run towards it while
holding down the '1' button to preform the "Lethal Strike".
[12] Power Bomb
- Press the 'A' button to enter Morph Ball mode.
- Press and hold the '1' button to drop a Power Bomb.
That concludes the control tutorial, let the story continue!
// ----- The BOTTLE SHIP
// --------- [M03.00]
// ------------------------------------------------------------------------- \\
After exiting your ship the cutscene continues and Samus walks up the ramp and
examines the ship located to her left. The game enters first-person mode and
you must point the Wii-mote towards the screen and "lock-on" (holding down the
'B' button) to the ensignia on the ship in front of you. The "Galactic
Federation".
The game gives you control once again and you must proceed to the right,
through the door. You may return to your ship located to your left to save
your game. Continue through the passageways until you enter first-person mode
automatically and Samus runs forward and leaps forward into a cutscene.
After the cutscene, you will still be in first-person mode, so lock-on to the
door in front of you and fire a Missile to open it.
You will not be able to use Missiles or Bombs until mister bossy-pants allows
you, so proceed along the hallways where you'll be attacked by a flying
bug-like creature (a Reo) that knocks you over the ledge. Defeat the horde
of them using your blaster (2 un-charged shots per kill), with the occasional
Sense Move to avoid their futile attacks.
After they've been dealt with, the map in the top right corner will stop
blinking, indicating that no immediate threats are detected and you'll notice
a blinking blue dot. That designates an upgrade or similar boost is located
there (it only appears when all enemies have been defeated).
Located on your right is a grated wall with some sort of device on it. Go into
first-person mode and fire a Charge Shot at the device to activate it and
raise the grate slightly. Enter Morph Ball mode and slip under the small
opening. Exit Morph Ball mode and climb up the ledges to the top.
Continue climbing, defeating the Geemers and Reos along the way and continue
through the door. Watch out for the Skrees on the ceiling of this passage that
dive down towards Samus when you approach. After they're dealt with, proceed
through the door and three Reos appear from the bathroom on the left. You
can go into the women's side, but there's nothing of interest located within.
Climb the stairs to the north and stand in front of the console to the right
of the blinking door to activate it and go through the newly opened door.
Run forward and Kick Climb (as the game indicates) up the broken elevator
shaft and proceed through the door. As soon as you enter the next room, the
door behind you locks (turns red) leaving you to deal with the several Geemers
in the room. There is a Morph Ball Tunnel on the left side near the entrance
with an Energy Tank (increases your Health by 100), but you need to blow open
the grate with a Morph Ball bomb, which are currently disabled until later.
Continue through the door and run across the bridge, killing the Geemers that
crawl up the sides. Climb the stairs at the far end and go through the door.
Eliminate the Geemers and begin jumping and climbing to the upper area of the
room by using the ledges located on the left/right sides. There's a glowing
yellow-green Morph Ball tunnel located on the left side of the room containing
a Missile Tank, but it's currently inaccessible, so proceed upwards. In the
upper area, there is an Accel Charge (speeds up charging time) power-up on the
right side, but cannot be obtained just yet. From the middle area with the
elevator, go south to the bridge and go to the left side and north through the
door.
This is a 'Navigation Booth' which is similar to the 'Map Rooms' from the
Metroid Prime series. The platform in the middle acts as a Save Point, Energy
Restorer, and expands your map. The far door unlocks after you save your game.
When that's done, move through the newly greenified door, and the next hall to
initiate a cutscene with the Galactic Federation squad members and prepare for
your first boss battle.
// ----- BOSS BATTLE: [ULF 27 (Brug Mass)]
// ------- Difficulty: [Easy]
// ------- Weapons Used: [Power Beam, Missiles]
The first boss battle of the game! Make sure you utilize the Sense Move ability
by tapping any D-pad direction before the enemy's attack lands. Avoid its
attacks while attempting to blast its eye until you have the chance to go into
first-person mode and lock-on to its eye. A cutscene should be initiated where
Adam allows the others to use their 'Freeze Guns' and allows Samus to use her
Missiles.
Now, you can lock-on to its eye in first-person mode and blast it with a
Missile, dealing damage. After some Freeze Gun blasts, one of the ULF 27's arms
will get frozen to the ground. Lock-on to the frozen arm, near the center, and
fire a Missile to destory one arms. Keep avoiding its attacks while still
entering first-person mode and hitting it with Missiles until the other arm is
frozen. Blast that arm with a Missile. With no arms to smack Samus with, it
begins to jump into the air and smash the groun with its head, so avoid the
smashes and wait for the base of the creature to get frozen and blast it with
a Missile to send the eye flying out. Shoot your Power Beam at it to finish the
Brug Mass off.
// ------------------------------------------------------------------------- \\
Watch the long cutscene that explains part of Samus' past dealing with her time
in the Galactic Federation and her interactions with Adam. After returning to
the present, Adam instructs each of the squad members to investigate different
areas. He also enables Samus to use her normal Morph Ball bombs. And tells her
to get the electrical system of the ship back online by going to the System
Management Room.
// ----- The System Management Room
// --------- [M03.01]
// ------------------------------------------------------------------------- \\
// ----- Missile Tanks: [MT01], [MT02], [MT03]
// ----- Energy Tanks: [ET01]
// ------------------------------------------------------------------------- \\
After the previous cutscene, proceed south through the door and eliminate all
the Geemers in the room to make a blue dot appear on the map indicating an
upgrade is nearby. On the right side of the room, there is now a opening where
a Geemer jumped up from. Enter Morph Ball mode and roll down and through the
passage to obtain a Missile Tank [MT01]. Keep going south past the Navigation
Booth (save if you'd like) and jump down to the bottom of the room with the
power-lacking elevator. Proceed through the door on the right, down the stairs,
across the bridge, and through another door to reach the room with the Energy
Tank located in the Morph Ball tunnel.
Watch out as there are now Skrees here that divebomb from the ceiling. Kill all
the enemies if you wish, then go into the Morph Ball tunnel, drop a bomb to get
the Energy Tank [ET01], and continue rolling to the right and drop another bomb
to blow out the grate and drop into the next room. Stand in front of the
console like usual, but instead of the system turning on, it causes Reos to
appear from the upper corners of the room. Kill the several Reos that appear,
and quickly enter first-person mode and fire Missiles at the red clumps
of mass that the Reos came from. It takes three Missiles to destroy it. After
both hives have been eliminated, stand in front of the console to activate it,
turning the stations power back on.
With the power back, the door to the left has been unlocked, so continue
through it and begin back-tracking to the 'Command Room' where Adam is. You
won't get very far because when you enter the room with the bridge, it retracks
from under you and you fall to the room below. You encounter a new enemy, the
Sidehopper that jumps into the air and crashes into the ground sending
shockwaves nearby. You can kill them with your Power Beam, Missiles, or the
Overblast technique as the game suggests. Wait for the Sidehopper to land, and
jump onto its head (it may take some practice to position yourself correctly).
Once on top, wait for Samus' Charge to build up and press '1' to fire a shot
directly into its head, dealing massive damage. Rinse and repeat this method
for the rest of them.
Once they're defeated, go to the south and Kick Climb up the walls to reach a
Missile Tank [MT02]. Jump down and go north. Before Kick Climbing up the walls
here, look up in first-person mode and fire a Missile at the obstruction that's
in the way of the vertical column. Kick Climb upwards and use the console on
the right side of the stairs to make the bridge return to its prior place.
Go up the stairs, through the door, and ride the newly activated elevator up.
Exit the elevator and activate the console on the right, raising the lower
platforms in the room. Jump down a couple levels on the left side and enter the
previously unreachable Morph Ball tunnel, which nets you another Missile Tank
[MT03]. Return to the top and enter the door on the left. Save your game and
continue through the northern door and go back to the 'Command Room'.
Adam is waiting and tells you to investigate Sector 1 and unlocks the eastern
door in the room.
// ----- Sector 1
// --------- [M04.00]
// ------------------------------------------------------------------------- \\
// ----- Missile Tanks: [MT04]
// ----- Energy Parts: [EP01]
// ------------------------------------------------------------------------- \\
Exit the room to the east and head north and enter the elevator. Step off the
lift and go through the door. Run through the long passageway, into another
door, and ride another elevator down. Use the ledges on the sides of the room
to get up to the top. Here you'll find Bulls (the floating gas pods) that
explode when you destroy them. On the left side of the U-shaped platform is an
Energy Part [EP01]. Drop back down to the ground floor and enter the west door.
You will find three more Bulls here. As you venture closer to the opposite
side, Sidehoppers drop down from the ceiling. Upon clearing the room of
enemies, the door unlocks. In the next room, you get a fancy camera panning
view of the main elevator of the BOTTLE SHIP that you can use to go to the
three Sectors. Enter the lift that goes to Sector 1.
Ride the elevator, listening to the creepy warning voice along the way. Exit
the lift and go through the door to your right to reach another Navigation
Booth. Save your game, heal, and obtain this area's map. This unlocks the door
on the right. Keep going right out of the Navi-room, and then north to the next
room.
This room has two Fly Pods that generate a constant stream of Reos if they
aren't destroyed. And you encounter your first Gripper that will attempt
to devour Samus if you get too close. Kill all the enemies if you'd like, but
it's not needed to move on to the next room. The door is covered in lines and
foilage. Blast it with a Missile to reveal the door. Go through the small room
and enter the circular area surround by protective glass and plants. Something
crashes through the ceiling glass and vanishes. These lizard-like creatures
(Ghalmanians) can camoflauge themselves, attack with their long tails, and
spit globs of yellow liquid. They can be a little tricky at first, but easy
once you figure out how they fight. You can wait for them to appear while
dodging their attacks, or blast them with a Missile. (I prefer blasting 'em).
Just keep up the barrage of Missiles/Power Beams until they're destroyed or
lying on the ground just waiting for a Lethal Strike (run towards it while
holding down the '1' button). Proceed through the north door when it unlocks.
Run through this passage destroying the Fly Pod if you wish and continue into
the door. Move towards the circular area in the center and run to the left. You
may be tempted to run south through the door, but it's a dead-end without the
Grapple upgrade, so jump onto the winding path leading upwards. There are
Mobile Flytraps and Grippers along the way up, so either jump over them, or
kill them from a distance. When a path appears leading to the south, take it
and proceed through the door to find another Navigation Booth. Exit to the
north after saving.
Here you'll meet several Wavers, flying enemies that have protective shells as
wings, and can ball-up and charge at Samus. Move through the bending passage
into the next area. Keep moving ahead, destroying or avoiding the Flytraps, and
slide down the ramp to the lower area. Watch out for the spiky protrusions on
the ramp, jumping out of the way if a collision is immenient. This lush,
tropical area is crawling with Geemers and Wavers. Defeat them while forging
ahead until you witness a small cutscene where a large armadillo-like creature
(also known as a Griptian) tumbles down. It can slash at Samus with its claws,
roll around in a ball and ram her to the floor, or burrow underground and jump
up from underneath. Jump or Sense Move out of the way and wait for it to
un-ravel, blasting it until the message about performing a Lethal Strike
appears. Use it to make quick work of the Griptian. Two more roll on-screen
after you defeat the first one. Try your best to avoid their simultaneous
attacks and blast 'em with Charged Shots and Lethal Strikes, and it should be a
quick battle.
After all the enemies are defeated, jump up the ledges at the upper right of
the area and proceed through the door. When you enter, you'll notice the small
Morph Ball-sized hole in the glass. Roll through and defeat all the enemies.
You may have noticed the Missile Tank in the Morph Ball tunnel above, but you
can't reach it from there. Roll back to the other side of the glass wall and
move to the other end of the room. Several steps left of the far right door is
a small Morph Ball tunnel located on the upper part of the wall. Stand right
below the tunnel, holding the D-pad forward and jump. Samus will grab the ledge
and hold up and press the '2' button once more, and she should jump up and roll
into Morph Ball form. Roll forward to obtain a Missile Tank [MT04], continue
rolling past the upgrade and you will drop into the next room.
// ----- Breeding Room
// --------- [M04.01]
// ------------------------------------------------------------------------- \\
// ----- Missile Tanks: [MT05], [MT06]
// ----- Accel Charges: [AC01]
// ------------------------------------------------------------------------- \\
Jump down to the lower area (or take the stairs) and enter the hallway. Go to
the very end and go through the only unlocked door, and then through the only
other door of the next room. You'll witness a short cutscene. After, go back to
the stairs you climbed down, and proceed through the northern door at the top.
In the center of the room lies a container with a lone Geemer floating inside.
Fire a Missile at the tank which reveals a Morph Ball tunnel in the base. Roll
through the tunnel, drop down, and go through the western door back to the area
where you defeated the Griptians.
Jump down the ledges and go towards the south and Samus will notice something
and stop. The game goes into forced first-person mode wanting you to examine a
certain spot. If you look closely at the left half, a few plant leaves rustle
occasionally. Lock-on to that spot and you'll see a creature known to the
Galactic Federation as a 'Little Birdy'. After that, Adam contacts you, and
unlocks the door to the north. Go through it into the next room. Defeat all
the Reos and their Fly Pods. If you try and move ahead, you'll be blocked by
a holographic wall. Back track several steps and you should see a log jutting
out of the wall with little purple Brugs crawling out. Jump into the log and
roll out the other side. You'll see a shining terminal device, so stand in
front of it to disable the hologram blocking the door. Jump down to the lower
area, but before heading through the new door, go south and you'll see some
metal ledges on the left side that weren't there before. Jump up and collect
the Missile Tank [MT05]. Go back to the new door and proceed through.
You'll enter a large room with a small waterfall on the right side. If you look
through the waterfall, you'll see a Fly Pod spewing out more Reos. Fire three
Missiles at it to destroy it. Go into the waterfall and to the spot where the
Pod just was. Enter Morph Ball form and roll into the tunnel on the left wall.
Move inside the wall, jumping over the small ledges, and bomb the stone
blocking the way. Go north, and follow the cliff around to the right, ignore
the creature taking a nap and continue all the way to the southern end of the
cliff to find another Hologram Projector, disable it. The sleeping Dragotex
wakes up and three Sidehoppers fall from the sky. Make quick work of the
Hoppers and proceed to engage the Dragotex. It has a weak, glowing underbelly,
and tries to either eat Samus or breathe out flames. (Tip: Since it doesn't
notice Samus until you move closer, you can stay far away and blast Missiles
at it before it can even get close enough to attack). Move to the north part
of the cliff and Kick Climb up the shaft to reach the door and enter it.
As soon as you enter, turn around and shoot the Beam Switch above you with a
Charged Shot, which will kill everything in the room. Roll down into the Morph
Ball tunnel on the left side of the room and grab the Missile Tank [MT06].
Continue north through the subsequent passageways, defeating the Wavers along
the way. Right after the curve in the hallway is a ramp that forces Samus to
slide down. There are two spiky areas that you must jump over to avoid taking
damage. Go through the door to find a Navigation Booth and save your game.
The northern door that usually unlocks after saving doesn't, so turn to look at
the left side of the room and enter first-person mode. Fire a Missile at the
cracked part of the door, opening a perfect Morph Ball-sized hole. Roll into it
and run down the stairs, around the bend, down even more stairs, and through
the door. Take the western door which leads to another bathroom. Move to the
stalls and stand in front of the one that's slightly open. Samus will open the
door and you'll obtain an Accel Charge [AC01], which reduces the time needed to
charge a shot. Exit the bathroom and go through the northern door. Continue
forward until you reach a broken elevator shaft.
// ----- Broken Elevator Shaft
// --------- [M04.02]
// ------------------------------------------------------------------------- \\
// ----- Missile Tanks: [MT07], [MT08]
// ------------------------------------------------------------------------- \\
Climb your way up to the top, disposing the Geemers on the walls on your way.
There is a crackling bundle of metal and wires at the top that requires a
Missile to destroy (try blasting it from the lowest possible ledge you can grab
and still see the bundle). After the elevator falls down a bit, exposing
another obstacle, a Ghalmanian appears at the bottom of the shaft. Drop down
into the nearby alcove on the right side of the shaft (when you blow up the
metal, the elevator will come crashing down, killing Samus along with the
lizard, so you need to be safely tucked away in the alcove). Look up and
blast the bundle to kill the Ghalmanian. Proceed to the top of the shaft and
exit to the left.
Go north until you reach a room with a large glass wall. On the right side
there's an area surrounded by glowing yellow lights. Drop a Bomb in front of
the metal door and drop through the hole. Roll east and blow up the blocks in
the way (each one has 2 more blocks that fall). The thrid 'block' for the
second one is a Geemer, so after you destroy the second block, drop a bomb and
back away. Continue to the right until you see a drop to a lower tunnel, but
don't go down as there's a Missile Tank [MT07] across the gap. If you miss it,
you can Bomb Jump back up (spamming bombs usually works). Jump over and grab
it. Drop down and into the next room. The piles of scraps in this room can be
destroyed with a Missile. Blow up the one in the upper left corner to expose a
tunnel leading to a Missile Tank [MT08]. Proceed north, up the stairs, and
through the door.
// ----- The Worm Tunnel
// --------- [M04.03]
// ------------------------------------------------------------------------- \\
This tunnel has several Grippers located in the small lower areas, blast
them or avoid them. As you move forward, a giant worm breaks through the wall
and tries to ram Samus. The game slows down, so use your Sense Move to avoid
taking damage. Continue ahead, destroying or jumping over the Flytraps and
Missile another vine-covered entrance. Go all the way to the right and fire a
Missile at the cracked rock on the ceiling. Go up the ramp and shoot a Missile
at the pile of rubble to open the tunnel. Roll all the way to the right and
you'll enter the "Subterranean Control Room".
// ----- Subterranean Control Room
// --------- [M04.04]
// ------------------------------------------------------------------------- \\
The room may seem empty, but there are two Ghalmanians here (invisible
chameleons). Defeat them using the same tactics as before. When that's done,
enter the eastern door to reach a Navigation Booth. Save your game. Exit to the
east.
// ----- BOSS BATTLE: [FG-1000 (Guard Bots)]
// ------- Difficulty: [Easy]
// ------- Weapons Used: [Power Beam]
// ------- Rewards: [Diffusion Beam]
You will encounter two (three total, another drops down after you defeat one)
FG-1000's, which are flying turrets that will try and ram Samus and fire large
energy beams. They can only be damaged when they expose their cannons and start
charging their laser. You can either dodge their attacks and fire Charged Shots
until they go down, or quickly enter first-person mode and Missile them for a
quicker battle. Upon defeating them, you will obtain the Diffusion Beam
upgrade.
// ------------------------------------------------------------------------- \\
The wall slides open, revealing a console and two Fly Pods. Make quick work of
the Reos with your new Diffusion Beam (makes Charged Shots damage nearby
enemies), and destroy their hives. Activate the console after they've been
dealt with, unlocking a door in a previous Navigation Booth. Head back west,
save, and then west again back to the "Subterranean Control Room". As you
approach the left wall, the worm you dodged earlier breaks through the wall.
// ----- BOSS BATTLE: [Fune and Namihe (Worms)]
// ------- Difficulty: [Easy]
// ------- Weapons Used: [Power Beam, Missiles]
You fight a pair of worms in this room. They make five holes in the wall and
ceiling, where they pop up and fire balls of energy at Samus. Fire a Missile at
one of them when it sticks its head out to make it fall onto the ground. Blast
it with a Charged Shot to make it rear-up, exposing its under-side. Shoot
another Charged Shot at it to make it fall over and either Lethal Strike it, or
continue blasting it. Once the first worm falls, the second one creates two
more holes on the southern wall. Repeat the same tactic used for the first
worm.
// ------------------------------------------------------------------------- \\
Exit the room through the Morph Ball tunnel in the north-west corner. The Bomb
Slot you saw on your way here is now activated. Drop a bomb while inside and it
will launch you back to the waterfall room where you fought the Dragotex. Kill
it or avoid it and go back into the waterfall, into the tunnel, over to the
right side of the cliff, and Kick Climb back up to the door. Go forward, down
the ramp, into the door, and save your game. Proceed through the newly open
door to the north.
Eliminate all the Wavers and Geemers and then roll up the Morph Ball tunnel on
the left side of the room. Jump over the hole in the track and activate the
console to change the layout of the room. Jump off the balcony and go towards
the holographic wall. There is a malfunctioning spot on the right side. Enter
Morph Ball mode, jump up right below the spot, and drop a bomb to blow a whole
in the wall. Roll into it, and drop out the other side.
Continue through the tunnel, using a Charged Shot or Missile to destroy the
webs. Defeat all the Reos, Grippers, and the single Griptian to unlock
the door.
// ----- Biological Experiment Floor
// --------- [M04.05]
// ------------------------------------------------------------------------- \\
// ----- Missile Tanks: [MT09]
// ----- Energy Parts: [EP02]
// ------------------------------------------------------------------------- \\
You'll find yourself in a large, circular room with a spiraling pathway
skyward. There is nothing of interest at the bottom, so make your way up the
path. There are Mobile Flytraps along the way, and two new types of plants,
both species of Frondanas. One that extends a tentacle to grab Samus and one
that fires out balls of electricity. Fire a Missile at both when the bulbs are
open to destroy them. After the second tentacle-Whipvine, drop down onto the
nearby ledge to get a Missile Tank [MT09]. When you get to the top, drop down
the large hole. You'll once again have to examine a specific thing in the room
to continue. Look to your right and lock-on to any of the little larva-like
creatures (Zeroes) crawling on the floor. Watch the cutscene, then prepare for
a boss battle.
// ----- BOSS BATTLE: [King Ki-hunter]
// ------- Difficulty: [Easy]
// ------- Weapons Used: [Power Beam, Missiles]
The fight begins with an onslaught of Ki-hunters. Defeat them in groups with
Charged Shots while dodging their attacks. When they fall to the ground, you
can use a Lethal Strike (or just blast them) to finish them off. After you kill
several of them, the flowers on the ceiling open up and start firing energy
balls. Avoid them and fire Missiles at as many as you can before they close.
Another wave of Ki-hunters follow, rinse and repeat until all the flowers are
gone. (The final flower may be tricky with both Ki-hunters and the energy balls
at once).
The circular hive will collapse, revealing the King Ki-hunter. Defeat the
normal Ki-hunters and then blast the King with Missiles. Repeat until he falls.
// ------------------------------------------------------------------------- \\
Watch the scene and Adam will tell you to head for the Exam Center in the
Biosphere Test Area. Head north and you'll encounter more Zeroes. They can be
killed with a Morph Ball Bomb, but wait too long and they will turn into
Ki-hunters. Defeat all the enemies in the room. Before you head through the
northern door, on the wall just before you turn north towards that door,
there's a small grate. Bomb it open, roll through, bomb a second grate, and
pick up the Energy Part [EP02]. Head north to a Navigation Booth and save. Exit
to the north. Go down the passage, killing the Reos and Zeroes, and turn down
the right hallway, jumping over and rolling under the obstructions.
// ----- The Watery Passage
// --------- [M04.06]
// ------------------------------------------------------------------------- \\
// ----- Missile Tanks: [MT10], [MT11]
// ------------------------------------------------------------------------- \\
In the next room, jump into the water and kill the Skulteras (piranas) until
you reach a tentacle Whipvine. Destroy it with a Missile and jump into the
tunnel where it just was for a Missile Tank [MT10]. Continue down the watery
passage and fire a Charged Shot at the Beam Switch by entering first-person
mode. This activates a sliding platform above the water. Head back west. Along
the way, look up at the ceiling and you'll see more tentacle-Frondanas. There
should be three, so blast them all with Missiles. Climb out of the water and
grab onto the platform you activated earlier. If you killed all three
Frondanas, you won't have to worry about them knocking you off the lift. (You
can still kill them while hanging). Ride the platform to the other side and
exit through the door.
Jump onto the large island and destroy the Bulls. Jump over to the next one and
move to the north end. Blast the Beam Switch there to raise the water level.
Jump to the raised area on the right (though, still underwater), and drop into
the pool on the other side. Go to the south-east corner and roll into the Morph
Ball tunnel there for a Missile Tank [MT11]. Exit the tunnel and look up at the
bottom of one of the islands and you should see another Beam Switch. Hitting it
will make the water level lower again. Go to the left and jump on top of the
closest platform. Jump to the right end and blast the third Beam Switch to make
the water alternate from high to low. While standing on the eastern most
platform, wait for the water level to start rising, and then quickly Kick Climb
up the right wall, and take the northern door.
You will be in a large room with rain pouring down. Eliminate the handful of
Mobile Flytraps and go to the western side of the room. There are two pipe
bundles near here. Climb up the platforms on the northern one and enter the
Morph Ball tunnel. The second pipe has two Geemers inside. Jump across to the
third pipe and then drop down a few ledges to another pipe. The fifth one has
three Geemers inside. After you drop out of the last pipe, there will be a
Hologram Projector. De-activate it. One of the 'trees' comes to life and begins
to attack you (a Groganch). Just like the Dragotex, its only weak spot is the
glowing underbelly. The easiest way to defeat it is to move away and fire
Missiles at it. After a few shots, it will flip over. If you can't it it from
the ground, stand on one of the many raised platforms in the room (or vise
versa). Keep at it until it falls and the path to the north opens. Kick Climb
up the shaft and enter the door for a Navigation Booth. Save your game and then
proceed north through the door.
// ----- Biosphere
// --------- [M04.07]
// ------------------------------------------------------------------------- \\
// ----- Energy Tanks: [ET02]
// ------------------------------------------------------------------------- \\
Move forward, dealing with the Ki-hunter cacoons, and drop down and into the
northern door. Go to the next room which is another broken elevator
shaft. Climb up the top, being alert for the multiple Geemers crawling around.
Fire a Charged Shot at the Beam Switch on the right side to activate the Morph
Ball slot at the bottom. Drop into it and drop a bomb to launch through the
ceiling. Head south through a passage with several Ki-hunters and through
another door. As soon as you enter, the door locks behind you leaving you to
deal with the three Griptians within. Make quick work of them and proceed
through the eastern door. Continue east, killing the Reos, and through the door
at the end.
Run ahead, Missiling the two Frondanas and into the door, entering a large and
long room. Jump up the ledges and proceed north where you'll have to fight
another Groganch. Follow the same strategy as before, using the ramp/cliff for
elevation when the bulb is on its back. After it falls, run up the ramp at the
north and head for the western end. Jump on the sliding platform and ride it
along the wall. Be ready to fight some Reos while you're hanging. If they knock
you off, you must return to the ramp and start over from the north end. When
the lift stops, jump off to the right, grab the ledge, and pull yourself up.
Enter the Morph Ball tunnel and jump into the upper tunnel (there is a Geemer)
when you can. You can also use a Bomb Jump to get up if you're having trouble.
Continue rolling around, kill another Geemer, and jump up to two more tunnels.
Drop down into the lower tunnel when you can and grab the Energy Tank [ET02].
Jump up back to the upper tunnel, roll out, and activate the console to unlock
the door below. Jump off the platform and enter the door for another Navigation
Booth. Save your game and head through the north door.
Follow the stairs up and enter the door leading north to the "Biosphere Test
Area".
// ----- Exam Center
// --------- [M04.08]
// ------------------------------------------------------------------------- \\
Run forward and enter the elevator and ride it to the top. Exit it and proceed
around the bends to the northern door for a Navigation Booth. Save your game
and go north. At the split, take the east path for a locked door. Examine the
lower part of the wall to the right of the door and fire a Missile, revealing
a Morph Ball tunnel. Roll through and enter the door and activate the terminal
to open the door you past. Back track there and enter the door. Continue along
the straight forward path (don't worry, no enemies) and climb the tall stairs
for a cutscene.
After it ends, walk up the stairs to the west and through the door for a
Navigation Booth. Save your game, head north. Continue along the only path
you can take, ignoring the G-Fed troops, until you come to a large room. Go
through the middle door. When you're forced to examine something, lock-on to
the center of its upper chest for a cutscene. Samus returns to the computer
in the main room. After the cutscene ends, walk back up the stairs, save, and
keep going north. Instead of turning down the right hallway like last time,
the door right in front of you has been unlocked. Follow the only path
available until you reach another large, circular room like before. Walk into
one of the side rooms and Samus will turn around and you will have to examine
another area. Look up at the ceiling for the answer.
You will have to fight a total of six Zebesians. As long as you dodge their
blasts and melee attacks, it shouldn't take long. Bombarde them with Charged
Shots until none are left standing. Back track to the computer room, saving at
the Navigation Booth for a cutscene. Samus runs outside to help the others.
// ----- MINI-BOSS BATTLE: [Mystery Creature]
// ------- Difficulty: [Easy]
// ------- Weapons Used: [Missiles]
Once you're given control, lock-on to its tail and fire a Missile to damage
it. Rinse and repeat, but don't take too long between blasts, as it will stab
you with its tail and deal damage. The tail moves faster every time you hit it,
so be quick with the pointing. After you bring its HP down enough, you get a
little assistance, ending the battle.
// ------------------------------------------------------------------------- \\
After the cutscene, you'll have to examine a certain spot to continue. Turn
around and examine the green liquid on the ground in front of you for another
cutscene. Adam gives you orders to 'follow it', giving you control of Samus
again. Head to the north-west part of the room and enter the only unlocked
door. Run forward for another cutscene.
// ----- Sector 3
// --------- [M05.00]
// ------------------------------------------------------------------------- \\
// ----- Missile Tanks: [MT12], [MT13]
// ----- Energy Parts: [EP03]
// ----- Accel Charges: [AC02]
// ------------------------------------------------------------------------- \\
Head to the east, being careful for the Skrees (divebombing bats), Mellas
(fire versions of Reos), and the Bulls (Heat Bulls). Right before you reach the
end of the glassed in pathway, a giant monster leaps up from the lava.
Quickly press the '2' button to avoid being killed. Head through the door on
the right, go down the stairs, and through the door on the right for a
Navigation Booth. Save your game and head back west. Jump into the little niche
where the fireflies are and enter Morph Ball mode. Roll into the tunnel on the
left to fine an Energy Part [EP03]. Roll out and go down the stairs to the west
and out the door.
You will now be just a few steps away from lava. Move quickly in this area
(while being careful not to fall into the lava) because Samus will continuously
take damage because of the extreme heat. Keep going left and the giant monster
from earlier leaps over you. Run across the rocks, dodging the beast, until you
reach the door, which closes behind you. Start blasting the Zebesians
with Overblasts or Charged Shots. After a while, rocks start failing from the
ceiling and Mellas fly into the fray. Adam then authorizes use of your Ice
Beam that deals increased damage and can freeze certain enemies and objects.
Continue the fight with your new weapon, which should make quick work of them.
After the fight, destroy the flaming Fly Pod on the wall and shoot a Missile at
the left-most glowing circle on the floor to open a Morph Ball slot. Drop a
bomb and launch yourself up to an Accel Charge [AC02].
Exit to the west and kill the Sovas (crawling fire-bugs) while avoiding the
flames spewing from the vents on the north wall. Examine one of the pipes on
the left side until you can lock-on to one. Blow it open with a Missile and