1) Have Ornery Goblin block opponent's Ornery Goblin (yours will die, his lives).2) Play mountains to start the game with your Boros deck because you want to conceal your second color, then find out because your hand is mostly white cards, you don't have enough plains in play to double-spell.

A part of me wonders whether concealing the second color actually does anything. Does it?

1) Have Ornery Goblin block opponent's Ornery Goblin (yours will die, his lives).2) Play mountains to start the game with your Boros deck because you want to conceal your second color, then find out because your hand is mostly white cards, you don't have enough plains in play to double-spell.

A part of me wonders whether concealing the second color actually does anything. Does it?

1) is interesting, what's the rules explanation for the order? Why don't both abilities go on the stack to kill both goblins?

2) Well, that's on you I think concealing your colors is the last tiebreaker between two lands you can play. Enabling as many different plays as possible is more important - even factoring in cards you don't have yet. For example, in my Merfolk deck I have to make many land choices between Unclaimed Territory (can't provide blue for Negate or Blink of an Eye, doesn't enable the checkland), Woodland Stream, Hinterland Harbor and the basics. Concealing colors is only a factor if and when I don't have a one-drop. Then I usually play a basic - unless I have a dual-land that would still enter tapped.

Both at 15ish life. Opp has Trostani Discordant, the two 1/1s (now 2/2s) from it, and Sumala Woodshaper (now a 3/2) down. I've got Wojek Bodyguard and two 2/2s. Not looking great, no explicit removal for Trostani in the deck and it makes the long game much more favorable for him. No way he blocks with it while I have a squillion Boros mana available... right? I swing with the team, one of the 2/2s mentors up to 3/3. His blocks:

3/3 blocked by Trostani and a 2/2Wojek blocked by Sumala2/2 blocked by 2/2

Never fired off a Surer Strike than that one. 10/10, would Plague Wind for 2 CMC again.

1) is interesting, what's the rules explanation for the order? Why don't both abilities go on the stack to kill both goblins?

As I understand it, both abilities do go on the stack, but Ornery Goblin's text says "Ornery Goblin deals 1 damage to that creature". So if Ornery Goblin is dead, it can't do damage anymore - similar to how Rabid Bite is countered by Murder.

1) is interesting, what's the rules explanation for the order? Why don't both abilities go on the stack to kill both goblins?

As I understand it, both abilities do go on the stack, but Ornery Goblin's text says "Ornery Goblin deals 1 damage to that creature". So if Ornery Goblin is dead, it can't do damage anymore - similar to how Rabid Bite is countered by Murder.

Yeah, it's probably similar to the rules change regarding Sakura-Tribe Elder. It used to be that damage went on the stack, so the elder could assign damage and then sacrifice itself in response, still pinging out a creature. That was broken as hell, as they changed it so damage doesn't do on the stack. If only the trigger went on the stack, then the damage wouldn't be dealt until the trigger resolved. And if the creature isn't there at the time, it wouldn't deal any damage.

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KLD Season King of the Hill Winner.EMN Season King of the Hill Winner.

Nope, look at the wording of the card: "Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature." Once the first triggers, there second Ornery Goblin is no longer on the board to do damage.

If it said "Whenever Ornery Goblin blocks or becomes blocked by a creature, deal 1 damage to that creature." it would work regardless.

Ok I get that and it makes sense. I remember how Rabid Bite and bounce interact. Now why does the attacker live and not the defender? Not saying I expected the latter.

Is it that "blocks" is first in the text, which makes the defender's trigger go on the stack first so the attacker's trigger goes second and resolves first? Or is there a general rule for attacker and blocker triggers?

Ok I get that and it makes sense. I remember how Rabid Bite and bounce interact. Now why does the attacker live and not the defender? Not saying I expected the latter.

Is it that "blocks" is first in the text, which makes the defender's trigger go on the stack first so the attacker's trigger goes second and resolves first? Or is there a general rule for attacker and blocker triggers?

It's because the attacker gets to arrange the order that simultaneous triggers go on the stack, since they have priority.

Wait, hmmm.....wouldn't it be an APNAP situation? As in, shouldn't just the attacking Ornery Goblin die? Because the active player would have to put their trigger on first, then the non-active player, then as the stack resolves, the blocking Ornery Goblin would kill the attacking one, leaving just the non-active player's Ornery Goblin?

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KLD Season King of the Hill Winner.EMN Season King of the Hill Winner.

Nope, look at the wording of the card: "Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature." Once the first triggers, there second Ornery Goblin is no longer on the board to do damage.

If it said "Whenever Ornery Goblin blocks or becomes blocked by a creature, deal 1 damage to that creature." it would work regardless.

I pass the turn.He attacks.I put everything in front of the Erstwhile Trooper.He discards a Kraul Harpooner to the Trooper. Oh my God, he's falling for it!!I cast Statue on the Trooper. Easy 2-for-1.Wait wtf I don't have the mana to cast it!?

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