Yes, that is one of the reason I made this series with so many mods in one install. The basic game is very good but once you play it one or 2 times then it is time to think about adding mods. I hope the very many players who have played BG1 &/or BG2 will see the series and think to try some or all the mods.

The treasure in BG:EE seems fairly routine, even in a case like this. This game is played at a lower power level than yours.Check every store for scrolls, you may find a few useful ones. High Hedge has a mage who sells stuff, it's west of Beregost.

I don't recall where I got the scroll of Stinking Cloud. I travel all over an area until it is properly mappped. I have been all over the off-the-beaten-track outdoor zones.Dynaheir, whom you dumped, came with knowledge of the spell. When we found her she was level 4, matching the levels of the other NPCs.

Just bumped into the BG:EE variety of Sirines, they are bad news but still defeatable. Rear half of my party keeps them under continuous missile fire. One NPC was charmed but other NPCs kept their distance until it wore off. All six were wiped out without loss of anyone in the party.

Yes, mods add a lot to the game. When you get finished with your standard playthrough of BG1 you can think about doing it again with some mods. I loved my first few playthroughs of BG1 before I found any mods!

I am not sure why they didn't have them in BG2. I would have thought they just didn't spend the time/money to make them. One of the reason I like BG1 better is that I felt the 'world' was much better developed, I could just go off exploring. Once I learned that after 'unlocking' an area by visiting it I could skip it, it didn't slow movement around the map.

I simply killed Tranzig, I did not need the information anyway. At the edge of a map, stepping outdoors and then returning to the zone you were in, takes no game time. If you do this for all four edges you will find all the outdoor zones. If a map has fewer than four edges from which you can leave, do it for all of the available edges.

I charged into Durlag's Tower, found it rather tough. A walkthrough said that it is properly part of the Tales of the Sword Coast expansion. In BG:EE the expansion is integrated into the main game. I never played the original game so I don't rightly know where the game ends and the expansion begins. So back to Cloakwood Mines, this is going quite well.

Last level of Durlag's Tower, party successfully fought the main foe. But our Lightning Bolts hit and Barely Injured a bystander called Dalton, he of course turned hostile. So I added this short piece of code to ensure that if he turned hostile then he would immediately return to being friendly:IFAllegiance("DALTON",ENEMY)THENRESPONSE #100ChangeEnemyAlly("DALTON",NEUTRAL)END(It was placed at the start of AR0516.bcs, when I quit and re-started BG:EE the attitude of Dalton immediately returned to normal.)

In BG:EE the foe won't use his secret weapon if you talk to him in a Paladin-type way. This makes the fight much easier.

Durlag's Tower has plenty of Ghasts, Ghouls and Carrion Crawlers, but a Free Action ring or weapon makes an NPC immune to paralyzation.