Contents

Appearance

Erron Black is a gunslinger of the Old West and is depicted wearing black clothes under a brown leather vest, gauntlets, and boots, with a poncho around his shoulders and a mask covering the lower half of his face. His Stetson hat barely covers his light brown hair, and various bandoliers are wrapped is his waist, upper arms, and hat. Holsters for his sidearms are strapped to his thighs.

In MK11, it appears his aged skin and scars across his body have been removed. Additionally, unlike in MKX, Erron's face is now visible, based on which facial cosmetic is chosen between bandanas, masks, or hats. Also, Erron now sports a Southern accent when he talks, something absent from his previous appearance in MKX. His current appearance has him wearing a cowboy hat with metallic decorations and a leather mask covering the lower half of his face. His upper body clothing consists of a denim short-sleeved shirt, an open leather vest with two bandoliers crossing his chest, a rifle holster on his back, a metal pauldron on his left shoulder, metal armguards, black leather gloves, a thin belt on his abdomen, and a brown poncho. His lower body wear consists of black leather trousers held by a leather belt with a buckle in the shape of a cowboy hat and two crossed revolvers, two pistol holsters with some bullets, red metal thigh guards, vials of acids strapped to his right thigh, black leather boots with spurs, and a knife strapped to the right boot. His younger self wears a cowboy hat with a bandolier wrapped around it and a leather mask, a black leather jacket with red accents, a poncho, black leather gloves, navy blue pants with red accents, and black leather boots.

Combat characteristics

As a gunslinger, Erron Black is a master of firearms and one of Kotal Kahn's most potent warriors (as declared by the emperor himself). An expert marksman, Black is a crack shot with both his pistols and rifle, as well as a competent hand-to-hand fighter. His marksmanship is so superb, he can ricochet bullets off of coins and other surfaces and effortlessly shoot airborne targets without looking. He also uses bombs filled with sand and sticks of dynamite for added offensive means, and caltrops to control his opponent's movements. Black is also competent in sword fighting, using a severed Tarkatan arm blade strapped to a handle (that also has the skeletal hand of the likely former owner of said arm blade) that he uses to brutally stab and slash at his opponents.

He also appears to be a master of improvised combat and other various unusual tactics. An example of this is his use of caltrops, which he sometimes uses to damage opponents over time and leave a sprinting opponent dead in their tracks. Another example is his use of sand, which he throws into an opponent's face to stun them for a free hit. His creativity allows him to craft weapons from his surroundings, such as bear traps made out of the jaws of a Nether Beast and a jar of corrosive acid from the spit of a Saurian.

Signature Moves

Sand Grenade: Erron Black rolls a sand grenade on the ground which explodes under his opponent, knocking them off their feet. The grenade travels indefinitely until it either makes contact with the opponent or strikes the outside of the arena. (MKX)

The enhanced version is called Sand Shot, which activates faster and has Black recover from the attack mush faster. Additionally, the grenade no longer explodes when making contact with the opponent, rather dealing minor damage. However, Black shoots the grenade to deal additional damage and launch the opponent in the air for extended combos. The grenade can be shot at either close or far, called Close/Far Sand Shot, respectively. In addition, there is a chance that the Far Sand Shot can miss the opponent when Black shoots the grenade. Black is also much safer when the enhanced version is blocked by the opponent.

Caltrops: Black throws out several caltrops that damage his enemy as they step on them. They also stop the opponent from sprinting. The caltrops can be thrown at different distances, called Close/Far Caltrops, respectively. (MKX)

The enhanced version is called Double Trops and has Black throw out twice as many, also doubling the damage and their area of effect. The enhanced version can be thrown at the same distances as the original and retains the same effects, with the exception of dealing double the damage.

Sand Slide: Black dives feet first under his opponent, tripping them up into the air in the opposite direction. In MK11, this move is called Rattle Snake Slide, and Erron runs and slides at the opponent with only one leg extended, similar to Sub-Zero, rather than both feet first like in MKX. The attack is noticeably slower than the original version. (MKX, MK11)

The enhanced version is called Slide Shots and has armor. Black shoots his opponent twice once they're knocked into the air.

In MK11, amplifying the attack has Black toss a vial Zaterrean Spit where the opponent lands.

Sand Gust: Black pulls out a sand grenade and smashes it between his hands, releasing the sand explosion, knocking the opponent into the air either away from Black, or to extend his combos. (MKX)

The enhanced version is called Dust Storm and does more damage with increased range and the same effect.

Sand Trap: Black tackles his opponent to the ground and fires off several shots from his revolvers into their face. (MKX)

The enhanced version is called Quick Sand, which has armor, but deals no extra damage. When enhanced, the attack will connect on standing opponents during a combo.

It can also be enhanced after the opponent has been tackled, which adds one more shot at the opponent once Black stands back up for extra damage.

The attack can be enhanced if either version of the attack connects.

Money Shot: Black flips a coin into the air and fires a shot at it, ricocheting the bullet off it and at his opponent. The attack can be performed at different distances, called Close/Far Money Shot, respectively. (MKX - Gunslinger Variation)

The enhanced version is called Barrage and has Black fire off three shots. When enhanced, the attack no longer has a range.

Stand Off: Black stands his ground and can follow up with various attacks with his revolvers. (MKX - Gunslinger Variation)

The moves Black may perform after Stand Off are:

Holster: Black keeps his revolvers holstered and returns to his normal fighting stance.

Quick Shot: Black draws both revolvers and fires them upwards to strike airborne opponents or launch them in the air for a juggle. Can also be used to continue combos in certain instances.

Low Shot: Black draws one revolver and fires multiple times at his opponent's feet, then ends the bullet chain with a final shot to their abdomen. When blocked, this attack creates massive chip damage.

Sand Toss: Black flings sand up in a rising arc doing little damage to his opponent, but also briefly stunning them for a free hit. This replaces Sand Gust in the Outlaw variation. (MKX - Outlaw Variation)

The enhanced version is called Sand Throw and has Black throw a larger amount of sand for more damage and recover from the attack much faster.

Tarkatan Stab: Black unsheathes his Tarkatan blade and impales his opponent through their abdomen, lifting them into the air before they fall to their knees, where he follows up with several stabs before breaking the blade off in their chest. The opponent will be left bleeding after the blade is broken off, causing extra damage over time, but Black cannot use the move again during this time. Moves and combos including the sword can be used but with less range, however some combos will be disabled. (MKX - Outlaw Variation)

The enhanced version is called Tarkatan Infection, which has armor and it leaves the opponent bleeding for a longer period, however this also extends the time the sword will be unavailable for in addition to some combos.

Long Shot: Black drops to his knees, draws his rifle and gets off a shot at his opponent's legs. It can also delayed or run-cancelled. In MK11, the attack is modified and integrated into his Locked and Loaded ability (See Below). (MKX - Marksman Variation, MK11)

The enhanced version is called Sniper Shot and does more damage.

Swing Shot: Black draws his rifle out by the barrel and smacks his opponent with it across their face, launching them in the air for a juggle. When blocked, this attack creates massive knockback. (MKX - Marksman Variation)

This move can be enhanced after the opponent gets hit, which has Black firing a shot at them when they are airborne, for extra damage and keeps them in the air longer. The attack can only be enhanced if it successfully hits the opponent.

The enhanced version is called Barrage and has Black fire three shots that track the opponent, bursting them into the air for extended combos.

Zaterrean Spit: Black tosses a vial of Saurian acid on the ground. If the opponent steps into the acid, they will take damage-over-time, similar to his Caltrops from MKX. While the opponent stands in the acid, their Dash and Back-Dash is disabled, but walking out of the acid restores them. Erron can toss the vial at two different distances, regular or close, called Close Zaterrean Spit, respectively. (MK11)

Locked and Loaded: Black draws his rifle and approaches his opponent. Depending on an input, Black is given different attacks to use when his rifle is drawn. While using the ability, Erron will not stop his approach unless an attack is used and is able to travel half an arena's distance before he puts his rifle away. (MK11)

Straight Rifle Shot: Black shoots his opponent, knocking them half way across the arena and into the air. Erron can shoot the opponent 8 times until he runs out of ammo, disabling any additional moves involving shooting his rifle until he reloads.

Low Rifle Shot: Black crouches and shoots his opponent in the shins, similar to Long Shot from MKX, knocking them off their feet. Unlike Straight Rifle Shot, Erron can not consecutively shoot his opponent as he must reposition and crouch for every shot for this version of the attack.

Stock Drop: While close to the opponent, Black strikes them with the stock of his rifle.

Rising Stock: When close to the opponent, Black uppercuts the opponent with his with the stock of his rifle, launching them in the air for a juggle.

If Black has no ammo in his rifle when performing this attack, the attack is turned into a Krushing Blow, with the uppercut breaking the opponent's jaw and knocking out several of their teeth, similar to his uppercut's Krushing Blow, dealing double the original damage and retailing the juggle effect.

Reload Single Bullet: Black reloads his rifle if he has fired shots from it. Pressing the attack's command reloads a single shell, while holding the command has him slowly reload each shell until it is fully reloaded. Depending on how long the command is held determines how many bullets Erron loads. Depending on whether Black has reloaded a specific amount or all his bullets, he will put his rifle away after.

Enhanced Locked and Loaded: Black gains several new attacks for Locked and Loaded. This ability modifies Locked and Loaded when equipped. (MK11 - Equip Ability)

Drop Shot: Black goes prone and shoots the opponent's ankles, knocking them off their feet. Holding the attack's command will delay when Black shoots. Similar to Low Rifle Shot, Erron can not consecutively shoot his opponent as he must reposition and go prone for every shot for this version of the attack.

The attack can also be amplified to have Black shoot the opponent's ankles three consecutive times. The attack can not be amplified if Erron does not have enough bullets.

Stock Bop: Black strikes the opponent in a similar fashion to Stock Drop, only this time the opponent will bounce off the ground and be launched into the air. When compared to Stock Drop, this attack deals slightly more damage but slightly longer to activate and recover from.

Reload Multiple Bullets: A modified version of holding the command for Reload Single Bullet where Black rapidly loads his rifle at a considerably faster rate. As with Reload Single Bullet, Erron can choose how many bullets he loads and will always put his rifle away after reloading.

Acid Pour: Black smacks the opponent over the head with his rifle briefly stunning them, after which he pulls out a vial of Saurian acid and pours it over the back of the opponents head, burning them. After they look up from the acid pour, Erron shatters the empty vial across their face, knocking them away. This ability conflicts with Cattle Toss when equipped, disabling the option to select Cattle Toss. (MK11 - Equip Ability)

Amplifying the attack has Erron toss the empty vial away and instead impale the opponent in the stomach with his rifle and shoot them in the stomach to deal increased damage.

If the attack is amplified while the opponent is in a puddle of Zaterrean Spit, the attack is turned into a Krushing Blow, where Black will immediately shoot the opponent when impaling them, causing blood to splatter, and dealing just under three times the attack's original damage.

Cattle Toss: Black grabs his opponent and throws them down in the opposite direction and fires five shots at their chest while downed and delivers a final shot to the head. This ability conflicts with Acid Pour when equipped, disabling the option to select Acid Pour. (MK11 - Equip Ability)

Amplifying the attack has Erron pull out a stick of TNT after shooting the opponent in the head and tossing it at them, where it explodes immediately, dealing increased damage and knocking the opponent further away from Erron in the process.

Down Peacemaker: Black steps back, draws his pistols and shoots downwards at the opponent's feet, knocking them off their feet. Despite shooting low at the opponent's feet, this attack is not a Low attack. (MK11 - Equip Ability)

Scud Shot: Entering a quickdraw stance, Erron parries any and all projectiles that come towards him by shooting them, with the exception of Fatal Blow projectile start-ups. Holding the attack's command can delay the parry, allowing Erron to stay in the stance for a longer period of time.(MK11 - Equip Ability)

Amplifying the attack has Erron draw his pistols and shoot the opponent, dealing damage. The attack can be amplified at any time. When amplified on a projectile, Black destroys the projectile then fires a second quick shot at the opponent.

Netherbeast Trap: Black places a bear trap fashioned from the jaws of a Netherrealm demon on the fightline. Should the opponent step on the trap, it will close on their leg, stunning them and setting them up for a free hit. After a while, if the opponent does not step on the trap, it will close automatically and destroy itself. This ability requires two ability slots when equipped. (MK11 - Equip Ability)

Amplifying the attack has Erron kick the trap towards the opponent immediately after placing it on the ground. The trap retains the same stun effect should the opponent be caught by it while it is kicked towards them.

TNT Toss: Black pulls out a stick of TNT, lights it and tosses it at the opponent, where it explodes shortly after. The explosion caused by the TNT deals unblockable damage and launches the opponent into the air for a juggle. Black can also delay when he wants to toss the TNT and has the option to cancel by snuffing the wick of the bomb, however holding the TNT until the fuse runs out will cause it to blow up in Erron's hands, dealing damage to himself and launching him into the air for a juggle for the opponent. Additionally, if Black is near the TNT when thrown at the opponent, he too will take damage from the explosion and will be launched into the air with the opponent. The attack can also be used at different ranges, called Close/Far TNT Toss, respectively. Erron can only toss one stick of TNT at a time and must wait for the explosive to detonate before being able to perform the attack again. This ability replaces Zaterrean Spit when equipped. (MK11 - Equip Ability)

Amplifying the attack has Black shoot the opponent immediately after lighting the fuse, dealing damage. Black still hold onto the TNT and the TNT itself retains the original effects.

X-Ray Move - Trick Shot: Black throws a sand grenade at his opponent's feet, stunning them, then loads a bullet with the opponent's name on it into his revolver, fires it, hitting his opponent's hip and shattering it. The bullet ricochets up to his opponent's shoulder blade, and ricochets one last time to exit out their shoulder and hit their jaw. (MKX)

Fatal Blow - Ghost Koins: Black fires a barrage of bullets from his pistols at the opponent's chest and tosses two coins into the air. He grabs one of his pistols and begins to shoot the opponent from the waist up with the final bullet piercing through his opponent's neck. Black then proceeds to throw the pistol straight at the opponent with the handle smacking the opponent in the nose. The pistol bounces back to Black, he catches it and draws his second pistol and fires both at the coins, still in the air, where the shots ricochet off and pierce through the opponent's eyes, out the back of their head. As the opponent is knocked down, Black catches the falling coins. (MK11)

Other Moves

Throw: Black grabs and pistol whips his opponent with his revolvers, then shoots their kneecap and fires a shot in their face. (MKX)

Nailed: Black performs a kick then spins and quickly shoots the opponent with one of his revolvers. This combo can be used from anywhere in the arena. (MKX, MK11 - Equip Ability (See Below))

Throw (Forward): Black stomps on the opponent's foot. As they clutch it in pain, he lights a stick of dynamite and tosses it to them, where they juggle the explosive in a state of panic and it explodes, sending them flying. Black's hat flies off due to the explosion, but he catches it before it gets away. (MK11)

Throw (Backward): Black strikes the opponent with his rifle, knocking them to the ground. He proceeds to walk over to the grounded opponent and stomp on their head while they are still down three more times before walking away. (MK11)

If Black performs this on an opponent who has failed a Throw Escape during a previous Throw before, the attack is turned into a Krushing Blow, where when Black delivers the final stomp, it shatters and crushes the opponent's jaw, increasing the damage of his Throw (Backward) by over double the original damage.

Outworld Gunslinger: Black gains several combo attacks utilizing his revolvers, allowing him to deal damage to the opponent from anywhere in the arena. (MK11 - Equip Ability)

Ankle Biter: A low poke attack in which Black quickly shoots his opponent in the foot.

Hideout: Black lunges forward, striking his opponent with his one of his revolvers and shoots them twice in quick succession.

Luddy Mussy: After performing the combo Dead Man's Hand, Black fires six additional shots, knocking the opponent almost full-screen distance away while they are still in the air. When used in the corner of an arena, Erron has an increased chance to miss his shots, reducing the overall damage of the combo.

Smells Like Gunpowder: Black performs a lunging elbow then shoots his opponent from behind his back.

To the Gallows: After performing Smells Like Gunpowder, Black can continue the combo with an ender where he tosses the revolver from behind his back over his shoulder, catches it and draws his second revolver and shoots his opponent with both.

Pushing Daisies: Black performs a kick then spins and quickly shoots the opponent with one of his revolvers. This attack is nearly identical to his Nailed combo from MKX.

In MK11, if Black connects two Boot Drops in a row, the attack is turned into a Krushing Blow, where Black crushes the opponent's ribcage with his feet and damages their internal organs, dealing over double the original damage.

In MK11, if the attack whiffs or is blocked, Black can amplify it to fire a shot at the opponent's feet while on the ground for about half the attack's original damage.

On the Shoot: Black delivers a string of punches before ending it with an overhead blow. (MK11)

If Black connects the final hit as a Kounter or a Punish, the attack is turned into a Krushing Blow, where when Black delivers the overhead swing, it shatters the entire top of the opponent's skull, dealing increased damage, and sending the opponent high in the air for a juggle.

Fatalities

Sand Storm: Erron Black fires a single round into his opponent's abdomen, then throws a sand grenade into the hole, shooting it as well. The sand grenade explodes, releasing streams of sand that pour out of his opponent's mouth, eyes and ears as the sand rises up their waist, leaving them twitching. (MKX)

Six-Shooter: Black draws his revolvers and shoots the opponent twice in the chest and once in the shoulder, leaving holes. He then shoots the opponent cheek, leaving a huge hole. Finally he shoots the opponent three times in the stomach. The opponent proceeds to falls on their knee, immediately collapsing afterwards. (MKX)

Melted: Black tosses a vial of Saurian acid near the opponent. Black proceeds to shoot the opponent in the kneecaps, forcing them to fall to their knees. He slowly walks to the now kneeling opponent and forces their face into the Saurian acid by pressing their face down with his boot. As half of their face melts, Black delivers a final stomp, causing their head to explode in the acid. (MK11)

Death Trap: Black throws a nether beast trap at his opponent's torso, which clamps down and when yanked away, exposes much of their innards. Black then walks up and shoves his rifle vertically into the wound and blows the top of their head off from the inside, which also causes their eyeballs to fly out. (MK11)

Tunnel Vision: Black performs his Throw, only this time, he shoots the opponent's leg off and fires a shot into their head, killing them. A crow flies onto the body and pecks the corpse before flying away. (MKX)

A button must be held.

Serenity: Black performs either a Sand Trap or Quick Sand, only this time extended to the point the opponent's head is reduced to a bloody skull. (MKX)

A button must be pressed repeatedly.

Quick Draw: Black enters his Stand Off stance and performs a Spin Shot, firing two shots into the opponent's head and chest simultaneously. The opponent then falls down with their head gone and a gaping hole in their chest. (MKX - Gunslinger Variation)

Requires a number of back dashes during the match.

Sword In The Stone: Black performs a Tarkatan Infection, proceeding to stab them with the Tarkatan blade. After that, he plunges it into the opponent's head, leaving it gushing blood. (MKX - Outlaw Variation)

A series of buttons must be pressed during the stabs.

Swing Low: Black performs a Swing Shot that launches the opponent's head off their body. He then proceeds to aim at it and blow it up with a shot from his rifle. (MKX - Marksman Variation)

X-Ray Brutality: Black performs his X-Ray, with the bullet blowing the opponent's head off in the end. (MKX - Secret)

Black must successfully land a number of bullets during the match.

The final hit must be from the X-Ray itself. Unlike the other X-Ray brutalities that remove the rest of the opponent's health, this will not occur. The opponent's health must reach 0 when the bullet hits the skull.

Alternate Tunnel Vision Brutality: Black performs his Tunnel Vision Brutality, only this time, he shoots the crow off the opponent's corpse. (MKX - Secret)

The Klassic: Black performs an uppercut, decapitating the opponent with their spine still attached. This brutality is shared will every character. (MK11)

Must not block an attack for the entirety of the final round.

A button must be held.

Will not trigger on Krushing Blow, if it has not been activated during the match.

Is Something Burning?: Black performs a TNT Toss, only when he tosses it, the opponent picks it up once tossed at their feet. As they pick it up, bewildered by the "defective" explosive, it detonates, blowing off their face, arm, and a large chunk of their torso in the process. (MK11)

Goodbye Cruel World: Black performs a TNT Toss and hold the explosive in his hand until the fuse goes out. Once the fuse depletes, Erron will begin to throw it, only to look at it in confusion and not throw it. He inspects the explosive for a while only for the explosive to go off, blowing off his arm and a large chuck from his torso, killing himself. (MK11)

This is the only Brutality in the game in which the initiate dies and the opponent is declared the winner.

Beast Trap: Black performs either a regular or amplified Netherbeast Trap where after a moment of struggling, the opponent's leg is ripped off by the trap, causing them to bleed profusely before bleeding to death. (MK11)

Ewwww: Black performs an Acid Pour, only this time, the acid melts the opponent's face off. Black shatters the empty vial across the opponent's face, causing them to stumble backwards before dying. (MK11)

Dancing Days Are Done: Black performs a Down Peacemaker and blows off his opponent's shins. The opponent tries crawling away before bleeding to death. (MK11)

Requires Erron Black to be at a certain health level.

A button must be held.

Hard To Swallow: Black performs a Cattle Toss with each shot to the opponent's torso tearing it to shreds and the final shot blowing off the top of their head. (MK11)

Will not trigger on Krushing Blow, if it has not been activated during the match.

AlternateHard To Swallow: Black performs his Hard To Swallow Brutality, only this time, instead of shooting off the opponent's head, he shoots them an additional time and tosses a stick of TNT which lands in the opponent's mouth, only to blow up shortly after along with their head. (MK11 - Secret)

Trivia

Erron Black's ending reveals Shang Tsung hired him almost 150 years ago, which heavily implies he was indeed an actual gunslinger from the American Old West.

Black is currently the only enforcer of Kotal's who doesn't originate from Outworld or a realm conquered by it; rather, he's a human from Earthrealm.

This is a similar trait shared with Shao Kahn and Shang Tsung, however, Black is a mercenary, not a sorcerer.

Additionally, Black has a strong connection with Shang Tsung. This idea seems to be retconned in MK11 (See Below).

Erron Black is one of the few characters to have a brutality that derives from his X-Ray, and not just from special moves, combos, and throws.

Several links between Erron Black, Kano, and the Black Dragon are made with interactions between the two characters:

It is implied by Kano in the Mortal Kombat X Comicthat Erron Black attempted to join the Black Dragon, but was declined.

During many character interactions between Black and Kano, Kano questions if Black is interested in joining the Black Dragon.

In a character interaction, it is implied that Black detests the Black Dragon, sometimes stating, "I can barely stand one of you".

According to a character interaction between Black and Kano, the gunslinger states he killed Black Dragon member Kobra at some point before the events of Mortal Kombat X.

In Mortal Kombat 11, it is confirmed through intro dialogues with Kano that Erron did at one point work for the Black Dragon, leaving out of boredom.

The Story Mode and official website biography for Erron Black retcon his entire relationship with the Black Dragon, with his past self having worked for the Black Dragon during the Outworld tournament, Erron's bio stating he stayed in Outworld afterward. Previously, Erron Black's only official status with the Black Dragon was as a liaison for Kotal Kahn and Kano's arms deals.

During Erron Black's X-Ray attack, he will shoot a bullet at his opponent that has the opponent's name on it, being unique to every character in the game.

If he is engaged in a Mirror Match, the bullet will instead simply have "Me" scratched on it as opposed to his own name.

When used against Corrupted Shinnok, the bullet will still have "Shinnok" on it.

When used against Predator, the bullet will have "Ugly Mofo" on it, in reference to the infamous line delivered by Arnold Schwarzenegger from the original movie ("One ugly motherfucker.") when the Predator was unmasked.

The bullet will also have "Rain", "Sindel", or "Baraka" engraved on it should they be put into a match against Black via modding on PC or as Invasion Bosses.

In the mobile version of MK, however, as a space-saving measure, Erron's bullet instead always has a death's head (a skull and crossbones, much like a pirate flag) on it.

With his Day of the Dead card, the bullet is white and features a Day of the Dead styled skull.

According to MKX storywriter Brian Chard, Erron Black was originally planned to be female, but the idea was ultimately dropped during development in favor of him being male.[1]

Pre-match banter with Leatherface has Erron happily greet him as a 'fellow Texan', confirming he is from the American state of Texas.

Players can earn the achievement "Fox Finish" by winning a round with the opponent taking the final hit from the Caltrops move. This is in reference to Dominique "SonicFox" McLean, a player who used Erron Black extensively in competitive Mortal Kombat X tournaments.

With the exception of the announcer, Erron Black is never referred to specifically by his name by any character in Mortal Kombat X. This includes the Story Mode and interactions in the arcade.

As revealed by files ripped directly from the game, as well as confirmation from Brian Chard, Black's original name was going to be Salazar. [2][3]

With the release of Mortal Kombat XL, when facing Bo' Rai Cho or Triborg, Erron Black may be referred to by his full name during their intro dialogues against him.

Although not in Mortal Kombat X, Sub-Zero will mention his name in full when clashing with Deadshot in Injustice 2, as stated below.

In some of the pre-battle interactions, certain characters like Jax, Scorpion, Sub-Zero, and Raiden see Erron Black as only an Outworlder, despite Erron Black speaking of his Earthrealm origin.

In NetherRealm Studios' DC Comics fighting game Injustice 2, which features Sub-Zero and Raiden as playable guest characters, Sub-Zero will mention Black when clashing with Deadshot. Deadshot will tell Sub-Zero that he "has a bullet with your name on it", to which Sub-Zero responds with "You are no Erron Black".

Erron Black is one of the five characters to have an alternate version of a Brutality. The other four are the Predator, Tremor, Jax, and Reptile.

Erron Black is one of the few characters whose fighting style is altered by the addition or removal of a weapon.

Erron Black is one of the few characters that has more than one damage-over-time effect, which is available through his Outlaw variation.

However, instead of applying the effect like his Tarkatan Stab ability, he has a trap ability that deals damage-over-time so long as the opponent stands over it.

His Bounty Hunter Diamond card is the only card in the mobile game that can join any class.

Currently, he is the only character with the Nomad class.

His Bounty Hunter Card in the mobile game is one of two character cards that have more than three classes at once. The first was Klassic Raiden.

Erron Black is one of the few humans in the series to reside in Outworld. Another main character that has this trait is Shang Tsung who also has a strong connection to Black.

Bo' Rai Cho will comment on this trait when interacting with Erron, as he is an Outworlder residing in Earthrealm.

Erron Black is one of the few characters with multiple projectile attacks.

Erron Black is one of the few characters with a ranged X-Ray attack.

Erron Black's poncho is a reference to the iconic one worn by Clint Eastwood's character in Sergio Leone's Dollars Trilogy.

In the pre-battle dialogue versus the Alien, Erron mentions that he hasn't "seen one of [their] kind in a while", meaning he has had encounters with Xenomorphs before. He likely encountered them when they had first come to Outworld to lay their eggs a long time ago as mentioned in the Alien's biography.

Erron Black is never unmasked and cannot be unmasked in MKX without the use of hacking. With the release of MK11, Erron can been seen without his mask or bandana on.

In MK11, one of Erron Black's intros shows him carrying a bag full of blood and after throws it on the ground, revealing Hsu Hao's severed head.

When fighting Kollector, it's mentioned in one of their intros that Erron killed Kollector's brother.

When fighting Cassie Cage and Cetrion, it is stated that Erron Black hated his parents and that he shot his own father at one point.

When fighting Shao Kahn, it’s mentioned in one of their intros that Erron had worked for Shao Kahn before Kotal Kahn, and that Erron was meant to serve Mileena in the possibility of the Kahn’s death.

This idea may have been foreshadowed in MKX, as Mileena considers Erron to be a traitor for siding with Kotal Kahn during his reign as Emperor.

When fighting Skarlet, it’s revealed that Erron and Skarlet have had an interesting relationship together at some point.

His dialogue also reveals at some point that Erron once stepped out with Nitara before Skarlet.

His ending in MK11 makes Erron Black the only one who does not use the Hourglass for Good or Evil, dumping it in the Sea Of Blood.

Erron Black is the only non-klassic trilogy era-based fighter who has both of his past and present selves appeared in MK11 storyline.

Erron Black and Kitana are the only characters who only have one encounter between past and present-selves in one Story Mode cutscene on one certain chapters, unlike both iterations of Kano.

Erron Black is one of three characters with a Brutality in which the initiate dies as a result. The other two are Kotal Kahn and the Predator, of which both the latter occur in MKX.

Kotal Kahn in MKX and Erron in MK11 are the only characters with a Brutality in which the opponent is declared the winner while the initiate dies. Although the Predator is killed in his Final Kountdown Brutality, he is still declared the winner.

Erron Black is one of the few characters with a ranged Fatal Blow in MK11.

He is also one of the few characters with a projectile based Fatal Blow start-up.

Erron Black's line "I'm not waiting for High Noon" is a reference to Jesse McCree's line from Overwatch.

According to the files of Mortal Kombat 11, there is another intro dialogue with Nightwolf to which he mentions Cowboys and Indians, however the dialogue was cut from it's release. [4]

Errors

During the start of Kotal Kahn's chapter in the Story Mode, when Erron Black is walking next to Ermac, one can see his hands clip into his holsters as he walks with Ermac.

Some of Erron's pistol attacks will strike the opponent instantly, while some from his Stand Off stance take a second to actually strike the opponent.

Other characters with machine gun projectiles, such as Jax, Jacqui, and Cassie, all have visible bullets that can be seen as the travel when fired, but Erron's do not, creating this unusual illusion of how Erron's bullets travel.

If Erron is cut in half vertically on his head, he forms a mini mohawk for an unknown reason. This does not occur with the other characters.

Erron's hand will occasionally clip through his pistol holster during a fight.

His hands and pistols in their entirety may clip through the torso of his opponent when performing his Serenity Brutality on larger fighters. This is easiest to notice when performed on Torr.

Erron Black's Sand Grenade special attack has a rare chance to not deal any damage on a jumping opponent that lands on the grenade, yet the grenade will still explode.

If Erron is struck right as he uses his Sand Grenade, there is a chance the grenade will not strike the opponent and simply continue to roll forward before vanishing out of thin air.

There is a chance that Erron Black's Caltrops will leave the opponent with 1% health remaining, but he will still win the round against the opponent. This can also happen with his Tarkatan Stab ability and the enhanced version.

Additionally with the above Error, if Erron Black wins the match with a Tarkatan Stab or Tarkatan Injection, there is a chance that the opponent will survive with 1% health yet the announcer will still say "Finish Him/Her". The opponent will fall to the ground and not get up during this and Erron will be unable to perform a fatality or attack. This error is shared with other characters with damage-over-time effects, but most notably with D'Vorah.

In the mobile game, if his Bounty Hunter card performs the Good Day Victory Stance, Erron still grabs his hat despite him not wearing one with that card.

In MK11, if Erron is equipped with a rifle that has a scope, the scope completely clips into his shoulder when inspecting him in the Kollection.

In MK11, when selecting a rifle for Erron Black's outfit, he aims the rifle and looks down the scope or iron sites, however panning the camera around, Erron is not lined up with his rifle, making him incorrectly look like he's not even looking down the site.

In MK11, Erron fires more shots from his pistols during his Fatal Blow than they actually carry, defying the logic of his revolvers' ammo capacity.