Yea people that claim it's the exact same thing are just haters. A franchise isn't a franchise if it abandons its fundamentals, and a sequel/new edition brings improvements, changes and additions, so it's natural for familiar things to return that fans like, as well as some new things. but people just skim through the facts and ignorantly claim nothing's different, when there ARE differences, improvements facts that make COD Ghosts stand out and stand above its predecessors.

Being the biggest multiplayer overhaul since MW1, that in itself is INNOVATION for the franchise and the genre as a whole. Call of Duty Ghosts possesses various combinations of innovation, the communities have to really look at the big picture as well as indepth look at the differences, and realize it's not the exact same thing and there are new things alongside familiar things. Just because there are some features some people aren't interested in, doesn't give haters the argument that "nothing's new". It still is new, and those things are still valuable for players that want those features and will use them.

It's kind of like the new single player campaign, some people don't care about the campaign, and some don't care about the multiplayer, and vice versa, but both elements are important and signficant, even if someone doesn't care about something, someone else will. So everything counts.

I mean c'mon, the industry isn't just built around groundbreaking graphics and physics. When the dust clears, it will be the content, features, gameplay, customization, options and fun factor that will cause people to keep playing and enjoying it. And Call of Duty Ghosts on all platforms has OUTSTANDING graphics, if you wanna talk "bad" graphics, you just have to look at shooters like RE Operation Raccoon City. COD Ghosts meets the standards of great graphics while maintaining QUALITY framerate levels.

Call of Duty Ghosts innovates its series at greater levels than say, another Madden or FIFA game. Call of Duty Ghosts is innovative and revolutionary from various standpoints, while being faithful to itself, and that is a healthy fact. Even past and outside concepts can be reinvented and refined and still count as innovation, especially for the franchise itself. So that counts as significant steps forward.

The fact that the full list of Call of Duty Ghosts additions and improvements is so long to list,

while upcoming reveals will deliver more what has yet to be shown and confirmed, already establishes the reality that Call of Duty Ghosts is a NEW Call of Duty that is similiar, different AND better than the previous ones, and THAT is ground breaking in itself.

I'll wait to jump on the bandwagon until I play it. There are a few things that look good. But, the days of everyone buying it without checking it out are fading. They will still sell there gazillion dollars worth I'm sure. But they lost some fans the way bo2 was handled. ( it played fine for me personally).

I'll wait to jump on the bandwagon until I play it. There are a few things that look good. But, the days of everyone buying it without checking it out are fading. They will still sell there gazillion dollars worth I'm sure. But they lost some fans the way bo2 was handled. ( it played fine for me personally).

For what it's worth i really disliked mw3 alot, when I first got to play ghosts mp I honestly wasn't expecting to be that impressed and half expected it to play like mw3 with a few new bits. Boy was I wrong, there's so much changed, improved, added this time round it really does feel like a "new" game. Obviously as the op mentioned with those basic fundamentals that make it a cod game.

Is there a COD that feels close to Ghosts or is it a completely different feel? I'm sorry for this question, Mac. I'm not fortunate enough to go to a Ghosts expo nor there is one near where I live.

erm good question !... and a tricky one to answer

ok i'll try to answer this as best i can ghosts "feels" like an iw game and by that I mean I always found 3arc games to be slightly slower in feel to iw games. Not that this is a bad thing but i prefer the slightly faster paced feel of iw games so in that respect Ghosts feels id say closer to say cod4/mw2 in gameplay pace.

Actually now i've started writing this ive just thought of the best way to described it.. ghosts feels like the iw that should've come after mw2 , i wont go into the things i have issues with about mw3 but to me ghosts is like the game thats taken all the best that iw have done and refined it into something sublime then added a crap ton of new stuff that just works without being obvious and thrust in your face. There's so many little things they tweaked that just made playing that much more enjoyable.

the only negative i can think of atm and again it may be different in the final build as we have only played on early builds is for me personaly the time it takes to throw the tac nades we had unlocked ( 9 bang) was too long.. i dont mean priming it but the actual animation and time from pressing throw to it throws

*disclaimer i reserve the right to completely change my mind if they screw up hc

That's awesome that you got to test it out mac. Hopefully they asked for your input since I agree with most of your critique posts on here, at least the ones I have read. Coming from a person who hasn't tried it out, does it seem like a MW3/BO2 mash up? It's sounds like from your response that this is NOT the case which is very intriguing to me being a cod player since the first installment.

When "haters" say we're getting the same game every year, they're just generalizing. Sure, there are SOME new features, but for the most part, everything's the same. Also, multiplayer is MUCH more valuable than campaign mode because most people don't even play the campaign instantly and go straight to multi. I know all my friends do and couldn't care less for its campaign.

The latest CoD looks more than familiar: same kill streak systems, old perks, old equipment, old engine, old attachments, the list goes on forever. There isn't really so many new things that they can claim the title is as creative as CoD4 (didn't Treyarch say the same with BO2? Look at how that turned out.) And if CoD is to be compared to sports games (which are basically the same games every year), I'd say CoD is SLIGHTLY more innovative, but still doesn't meet standards for innovation. A lot of the stuff they added this year could just be released as DLC for previous titles. It is that fact that keep "haters" criticizing.

Unless they completely overhauled the game's various systems and even replaced some with superior ones that completely change gameplay, I'm going to wait a day or two before I go pick up my pre ordered version and watch Youtube videos and play it at a friends house. If it looks like crap, I will cancel my pre order for CoD 2K14.

I am really exciting about this one too. It really felt like Black Ops 2 was an add-on for MW3, but Treyarch just couldn't "get it right". It like they tried to pack too much into the game and didn't really know which direction to go in.

While Ghosts is using a lot of MW3 elements, it feels fresh. Sort of a new beginning. I personally cannot wait. Infinity Ward seems to bring the fun to COD games. I feel like Treyarch took Black Ops 2 too serious and it just came across dry.

I loved some of the maps on black ops 2 and enjoyed playing ffa with humans and robots. it just seemed too hard to get killstreaks in normal games. and i wont miss that annoying "the enemy has destroyed your equipment" line. why did everyone always destroy my claymores?

the gameplay wasnt as good as it should have been but still much perfred black ops 2 to mw3 ...i think...

innovation is good and all but I fell like when they change things that shouldn't be changed I get angry. not all of you will agree with me but I believe the sat com system in cod ghosts is crap my other discussion will explain to you why. I haven't played cod ghost yet but it looks pretty good. besides you know the sat coms.

Sorry but the new Sat Coms are like an improved UAV. Just plant the Sat Com in your spawn and unless the enemy gets to your spawn, it will live and serve you for a full 30 seconds. Combine it with Wiretap and everyone who don't run OTG will be at a disadvantage. I will spam the Sat Coms by having it as my sole killstreak with nothing on the second and third slots.

Your right and lets hope that the new things make the difference in a game that is reaching a new maturity level. Now, the one thing that we all have to deal with in COD is the unsatisfied consumer. The dudes, whom care very little about what you mention here, but they state the game is "garbage" because of how other play the game, use equipment, hide or what not. Those dudes will stick around in this game and for some dumb reason those dudes are louder than the rest who enjoy the game!

The fact that the full list of Call of Duty Ghosts additions and improvements is so long to list,

while upcoming reveals will deliver more what has yet to be shown and confirmed, already establishes the reality that Call of Duty Ghosts is a NEW Call of Duty that is similiar, different AND better than the previous ones, and THAT is ground breaking in itself.

Changing something for the sake of change doesn't necessarily mean its better.I see how the new IW have dealt with Assassin and UAVs in Ghost as a primeexample. They nerfed everything that a vocal group didn’t like getting killedby. Case in point frags, claymores and grenade launchers. How did you like thefrags, claymores and grenade launchers in MW3? If you didn’t use them is MW2you probably loved them in MW3. In some cases do they need to nerf stuff

to balance the game (like in the case of OMA or dual weapons), yes; but the factthat they do this with everything as their prime balancing tool, resulting inonly one class of effective weapon and game style, ensures the game is onlyinteresting to players that like using that one class of weapon and game style.

So why do I mention Assassin and UAV in Ghost. First of all

ask yourself, why did people use Assassin in MW3; because there was so much UAVspamming. So what does IW do in Ghost; they nerf Assassin and UAVs. They splitAssassin into 3 perks and make UAVs line of sight and ground based sat commsthat are easily destroyed. What should they have actually have done? Giveplayers other options that are as good and/or creative ways to limit their useso they are not abused. Too much UAV spamming, make it a support package perk only. Hey lookfinally a reason to use a support package. You have less UAV spamming you haveless Assassin and more people using support classes, win, win, win. I hope I amwrong but with the new IW’s record of nerfing things like frags, claymores,grenade launchers, scavenger, etc, making them virtually useless, I don’t havehigh hopes for the stream of new weapons, perks and equipment in Ghost. If youmake all but a few of them useless, so that virtually nobody uses them, that’sa fail. The reason MW2 was so successful was the many useful weapons, perks andequipment you could select and the different game styles they let everyoneplay.

I may be miss-interpreting your reply, but my point stretches way beyond (and before) MW3

If your point is there should have never been an assassin (or the other versions) I don't agree.

In MW2 I most often used Stopping Power, Scavenger and Ninja. I didn't use Cold Blooded but perks like Cold Blooded let players play different styles not just run and gun with sub machine guns like in MW3. That's what made MW2 interesting to play and more popular than MW3. Now with the new IW we have nerfed perks, nerfed weapons, nerfed kill streaks, nerfed lethal equipment. I liked the different useful perks, weapons, kill streaks and lethal equipment that supported the variety of game styles in MW2. Now in Ghost IW have removed many arial kill streaks, removed claymores, made frags and grenade launchers virtually useless, nerfed assassin, nerfed the UAVs, nerfed many of the long range weapons. MW3 was an example of that game development mentality and I don't see that as a good thing.

It has some new things but some of the so called new things are not really new in the world of gaming. The lean feature is by no means new. the slide feature was done in other games. Bot aka squads are not really new either, lots of games have had similar features.

Now that I dont really know. and your bots will work as good as how you equip/setup them. Give one a sniper he acts like a sniper, not a QSr. Give one a smg and he/she acts like a flanker/rusher. so have to set your squads up based upon the game mode and map you want them to defend and what works best for those choices.

ie; all rushers would be good for tdm but maybe not dom or other objective modes.

OP this is going to be my 10th COD that i have played?? and it will be my 7th Multiplayer title for COD. I have been through every title update, every OP weapon discussion, Every Bug, Every glitch, every hack. In other words i have seen it all!

So with that said. I dont care if it is all new and COD totally re invented. This franchise is nothing anymore unless they can have the connection working properly for everyone. After playing Black ops 2 this past year it is clear that is the #1 issue with this franchise.