Made it easier to hit multiple times when continuing with Neutral Attack 2.

Rosalina & Luma

Dash Attack

Reduced Luma’s vulnerability.

Rosalina & Luma

Side Smash Attack

Extended launch distance when Luma is near.

Rosalina & Luma

Forward Air Attack

Made it easier to hit multiple times.
Reduced vulnerability.
Increased the speed of the edge-grab range detection.

Rosalina & Luma

Grab

Increased speed.

Rosalina & Luma

Up Special

Increased fast-fall speed after using the move.

Rosalina & Luma

Down Special

Reduced Luma’s vulnerability.

Rosalina & Luma

Other

Reduced Luma’s stamina.
Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents.

Little Mac

Neutral Attack 1

Reduced vulnerability.
Made it easier to hit multiple times when continuing with Neutral Attack 2.

Little Mac

Neutral Attack 2

Reduced vulnerability. Increased attack range.

Little Mac

Neutral Attack 3

Increased attack range.

Little Mac

Side Tilt Attack

Made it easier to hit multiple times when hitting an airborne opponent.

Little Mac

Down Tilt Attack

Increased attack range.

Little Mac

Up Smash Attack

Increased the amount of time super armor lasts.

Little Mac

Neutral Special

Reduced vulnerability when using the move on the ground when it is not fully charged.
Reduced vulnerability when using KO Uppercut on the ground.

Little Mac

Side Special

Increased the range at the beginning of the move.

Little Mac

Down Special

Reduced vulnerability.

Mii Brawler

Neutral Attack 2

Made it easier to hit multiple times when continuing with a flurry attack.

Mii Brawler

Flurry Attack

Increased attack range.

Mii Brawler

Neutral Special 2

Made it easier to hit multiple times.

Mii Gunner

Up Smash Attack

Made it easier to hit multiple times.

PAC-MAN

Up Smash Attack

Made it easier to hit multiple times.

Shulk

Neutral Attack 2

Increased attack range.

Shulk

Up Smash Attack

Adjusted launch angle and made it easier to hit multiple times.

Bowser Jr.

Dash Attack

Adjusted launch angle.

Bowser Jr.

Up Tilt Attack

Reduced vulnerability.

Bowser Jr.

Up Smash Attack

Extended launch distance.

Bowser Jr.

Neutral Special

Increased attack speed in air.

Bowser Jr.

Side Special

Increased speed when starting to move.

Bowser Jr.

Up Special

Increased attack range of the hammer attack.
Increased the amount of time hit detection lasts for the hammer attack.
Adjusted launch angle of the explosion from the Junior Clown Car when
used on the ground and made it easier to hit multiple times.

Duck Hunt

Up Air Attack

Made it easier to hit multiple times.

Ryu

Neutral Attack 1

Increased the amount of time you can cancel with a special move.

Ryu

Neutral Attack 2

Increased the amount of time you can cancel with a special move.

Ryu

Neutral Attack (Strong, Close Range)

Adjusted launch angle and distance.

Ryu

Side Tilt Attack (Weak, Close Range)

Increased the amount of time you can cancel with a special move.

Ryu

Side Tilt Attack (Weak, Long Range)

Increased attack range for the tip.

Ryu

Up Tilt Attack (Strong)

Adjusted launch angle when hitting an airborne opponent.

Ryu

Down Tilt Attack (Weak)

Increased the amount of time opponents will be in the damage animation when the move hits.

Decreased the speed for light Hadoken and light Shakunetsu Hadoken,
and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken.
Increased attack speed and power of Hadoken and Shakunetsu Hadoken.
Increased the range Hadoken will hit opponents on the ground.

Ryu

Side Special

Increased the first attack’s range when the move is performed on the ground.

Ken

Neutral Attack 1

Increased the amount of time you can cancel with a special move.

Ken

Neutral Attack 2

Increased the amount of time you can cancel with a special move.

Ken

Neutral Attack (Heavy, Close Range)

Adjusted launch angle and distance.

Ken

Neutral Attack (Heavy, Close Range)

Increased attack power and maintained launch distance.

Ken

Side Tilt Attack (Light, Close Range)

Increased the amount of time you can cancel with a special move.

Ken

Side Tilt Attack (Light, Long Range)

Increased attack range for the tip.

Ken

Side Tilt Attack (Heavy)

Adjusted launch angle.

Ken

Up Tilt Attack (Heavy)

Adjusted launch angle when hitting an airborne opponent.

Ken

Down Tilt Attack (Light)

Increased the amount of time opponents will be in the damage animation when the move hits.

Ken

Down Tilt Attack (Heavy)

Shortened launch distance.

Ken

Side Smash Attack

Extended launch distance.

Ken

Down Air Attack

Increased the amount of time you can cancel with a special move or a Final Smash.

Ken

Side Special

Increased the first attack’s range when the move is performed on the ground.
Shortened the hitstun shuffle travel distance.

Ken

Up Special

Made it easier to hit multiple times.
Shortened the hitstun shuffle travel distance.
Made the first attack not negate other attacks.
Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken.
Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken.
Shortened the launch distance for medium Shoryuken.