Be sure to check the first part here : https://cgpersia.com/2017/01/gumroad-fuze-07-hard-surface-modeling-workflow-with-maya-2017-130349.html

Here you have about 6 hours of video, in realtime and fully record in English about my LookDev/Shading workflow, fully procedural inside Maya 2017.

Here we will fully texture the asset in Maya without any external soft. To explain the process we will take time to first work on a simple asset, the bullet, to understand how to deal with Hypershade, set the LookDev etc…

Then in a second part we will apply more in depth this technique on our Mech asset.