lets put an interesting twist on some of the biggest cliches in table top gaming. the infamous dire rat slaying. to start things off, i will tell you one of my favorites >bar keep asks adventurers to "take care" of some dire rats in the basement>bar keep leads adventurers to cellar door>in the cellar the party sees 2 other groups of adventurers with the rats>the adventurers are cuddling and feeding the baby dire rats >bar keep tells the adventures not to leave until the dire rates are properly taken care of, well fed, and well rested.

After getting Deathwatch: Overkill I got to thinking about the Deathwatch faction as a whole and if/how it's going to be implemented, specifically if every unit would be a unique character. What unit/chapter archetypes would you enjoy seeing in such a force and what rules could they have? Ravenwing Biker? Doom Eagle Assault Marine? Raptor Scout Marine?

So...who won in the Kauruva war?we know it was a slaughter for the humans, which means it's not a huge stretch to assume the Sisters of Battle and the imperial guard were wiped out on top of the blod rehvens

it seems unlikely the orks won, though it's not impossible.

the same can be said for the dark eldar and the nekrons, as their wins would mean a lot more shitty shit than just losing a system.

Not many SFB players left, anon, but it is still the king of detailed spaceship combat. Better universe than TV/movie Trek, too.

There are so many expansions, but if you are just starting out, the basic set will give you many hours of gameplay. If you still like it, pick up the advanced box set. It expands the basic set and adds dozens more ships and scenarios.

If SFB is too complex, or you want to find more players, you may also be interested in Federation Commander. It is SFB lite. The big change...Comment too long. Click here to view the full text.

Yeah, for all its complexity, the SFB rules are easy to digest, well-referenced and pretty tight (they should be after all these years and editions). It helps that the designer is a professional engineer.

The core rules are pretty short. It's all the special weapons, systems and exceptions that make it complex and those you can layer in over time.

I played BT, too. I bet many players enjoy both games.

I actually prefer counters. The reason I bring up minis is because there are several...Comment too long. Click here to view the full text.

I recently joined up in the middle of a campaign for 3.5. Group and DM are absolutly wonderful, with a story rich and character development heavy game going. I absolutly love it....

Except that the battles we do have are compairable to god having a fist fight with a toddler. At level 12 we are literally having fights with monsters at almost half the groups level (7 of us) and it's always in such few numbers that it can't even get the advantage of quantity on us. I talked to the DM about this but he always insists that it's because he hates the idea of killing...Comment too long. Click here to view the full text.

A thread dedicated to discussion and feedback of games and homebrews made by /tg/ regarding anything from minor elements to entire systems, as well as inviting people to playtest your games online. While the thread's main focus is mechanics, you're always welcome to share tidbits about your setting.

In my combat system I'm thinking about using a "damage multiplier", which multiplies the degree of your success in hitting by a value as damage (Roll+Attack-Defense)*DM (normal weapons have DM of 1, 1/2 or 1/3, and all damage is rounded down) DM, any suggestions on this?

Probably GURPS. It has very simple core rules and they even have a version of the core book that condenses the crucial bits in case you were a bozo who assumed he had to apply every rule for every game of GURPS. You can make it as simple or as complicated as you want.

There are tons of splatbooks for all kinds of settings with different magic systems, historical accuracy, time periods, etc. Usually this means for a random zombie survival modern game you just use the CQC skill but for a campy Kung Fu setting you pull out the relevant pdf/book with all the detailed melee...Comment too long. Click here to view the full text.

>Two guys go out and buy Warhammer minis >One buys Loyalist Space Marines>The other buys Chaos Space Marines>Time lapse(s) over several years as the two start playing small scale games and slowly grow bigger and bigger armies >The minis have small skirmishes over the years when their owners aren't around but never anything that levels the room>Eventually the two players set up an...Comment too long. Click here to view the full text.

ITT: We take iconic celebrities and turn them into villains for a campaign.>Pic related>Builds the entire world as his Factory>Manipulates the world so that it is beautiful in the most tragic of ways>His brushstrokes take away civilizations never to be seen by the masses>To them he is a monster>He would see them die in beauty.>"In the future everyone...Comment too long. Click here to view the full text.

> The Dread Lady Rivers> Most ruthless of the king's courtiers > Capable of destroying the reputation of any noble with a word whispered in the correct ear> Secretly a fiendish lich, capable of all manner of fleshcraft.> Rumored to be thousands of years old.

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