Launch

Start learning, involve players now.

Case: Heart’s Medicine 2

Blue Giraffe Games

This game was tested multiple times during it’s development. The main goals were to validate a new concept with mini-games, balance difficulty, and to get an idea of player sentiment and NPS while the game development progressed.

Case: Cathy's Craft

Boomzap Entertainment

The release candidate of this casual game aimed at young women has been tested over a weekend, to understand how well the game was accepted by the target audience. And to remove any bugs left.

“With Playtest we get this intimate way of engaging with our players as if it was a fireside chat right after your favourite TV-show. It's awesome to see how early engagement drives fans and our studios to deliver better games, faster.”

Dan Prigg (Director of Game Operations at GameHouse)

“Playtest enables us to test anything, anytime, without taking any real time to set up. This allows us to take personal opinions out of discussions, but most importantly interact with players. In the end, you are building a game for your players.”