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Our new services upgrade will happen tomorrow (15th of November) in the morning UK time so to impact the least amount of people on the network. It is hoped that we will be able to preserve currently identified users so we should not have a problem with mass identifying straight after the upgrade.

This upgrade is necessary to allow us to expand into the features and functionality you guys are asking for such as vhosts, and a more flexible channel access system.

Once we're updated please take note of some command syntax changes by checking:

ChanServ - /cs help

NickServ - /ns help

MemoServ - /ns help

BotServ - /bs help

GameServ - /gs help

HostServ - /hs help

Over the coming weeks and months we will continue to unfold new functionality and your input in #square is always welcome.

Users may wish to request a vhost (vanity host) which replaces their cloaked ISP assigned hostmask/IP whilst on SorceryNet.

- All vanity hosts will need to be approved by a member of staff through HostServ.

- Vanity hosts can not end in a common TLD (like .com, .net, .org etc), with the exception of:

* domains owned by the user (which will require proof of ownership).

* domains owned by the founder of a channel (which will require proof of ownership), after permission of said founder.

- Abusive or inflammatory vhosts will be denied without question, anything mentioning a nick/person will be denied.

- Brand names will be denied.

You can request a vhost by using HostServ with the command REQUEST e.g. /hs request myvhost.yay

If you have anyone using a vhost to evade a ban on your channel you can /whois nick nick to get their cloaked ISP assigned IP/hostmask (note, this is cloaked so safe) and ban this so the user using ANY vhost will be unable to join your channel.

Channel ownership

A small number of channels (less than 100) which did not have a founder assigned will be unmanageable now as we have removed channel ownership passwords in place of linking channels to nicknames. If you find that you can no longer /cs identify to your channel you may contact us in #square and let us know which channel you previously managed. We will verify each request individually against the old log files to validate your request and then transfer the channel into your nick as founder.

Last Updated on Saturday, 15 February 2014 18:53

#Square - A central SorceryNet chat and help experience

Written by SorceryNet

Sunday, 29 September 2013 00:00

As part of our continued efforts to improve SorceryNet and keep it moving with evolving technology on IRC, we're making some changes to how we operate to offer a better experience to you, our users.

Part of this change is creating a central channel for everyone who requires help or just wants to chat instead of all these different channels we currently offer. In the future channels like (amongst others) #help #rpg-hub #forum and #sorcery will all point to our new channel #Square where staff will be on hand to answer questions.

We are introducing the new channel starting today. This is the first stage in a planned upgrade of the network: in the next couple of weeks Sorcery will undergo a Services upgrade.

With this upgrade we will be introducing some new functionality to the network such as HostServ. Now we know that with any upgrade there are always going to be questions that need answers which is why we're introducing our new channel starting today, for people to come in and ask questions and get to know a bit more about what we're thinking and what we're working on for the future of SorceryNet.

Last Updated on Saturday, 15 February 2014 18:53

Increased channel limit

Written by SorceryNet

Wednesday, 06 March 2013 00:00

Following our first meeting in #Forum on the 17th of February the admins of the network entered in to a discussion about changing our maximum channel limit from 15 to 32.

While many users may not use anywhere near this many channels some do, and often hit our limit of 15 and had to clone to join the other channels they use on a daily basis. By changing the limit to 32 we feel we’re offering our users a much better service.

I’m glad to say that this new channel limit is already in place and people can begin joining more than 15 channels straight away without having to connect more clients making it easier for them to keep track of all the channels they’re taking part in.

Last Updated on Saturday, 15 February 2014 18:53

New Hub Server warlock.hub.sorcery.net

Written by SorceryNet

Thursday, 28 February 2013 00:00

Today sees our new hub complete its required test and vote period, this means that we can now introduce the hub in a full service straight away.

Some of you may be asking why we need a new hub, this hub is located on the east coast of North America and offers a good stable link to our European hub offering a better overall stability to our network by providing a stronger link for our North American servers.

Last Updated on Saturday, 15 February 2014 18:53

First Forum Meeting

Written by SorceryNet

Thursday, 28 February 2013 00:00

February 17th saw SorceryNet starting something new we opened up a new channel and invited the users of the network to come and join us for a discussion about some new ideas and the general future of the network.

The aim of this discussion was to see what people wanted from the network as a whole, are there new services we could offer them with the aim to not just make some positive changes but to try and make the network more attractive to people, to try and bring new users to the network and channels.

The meeting kicked off at 9pm UTC/GMT and began with a thank you going out to the 100 people that showed up before going on to lay out some of the talking points for the night. Before going in to those topics listed however we asked the users if there was anything they could think of offhand that wasn’t covered in the topics already decided, and immediately the channel showed that it was a good idea, a few people brought up the problem of the channel limit on SorceryNet, as it stands clients are limited to 15 channels per connection and some who are big on role play were often hitting this limit and having to connect a second client which made it harder to keep track of everything, they asked for this to be increased and it’s something we thought was a good idea and we promised the channel that we would look in to it and see what we could do to help them.

Following the topic of channel limits was Hostserv, hostserv is a service for providing vanity hostmasks and it’s one of the most requested features over the last 5 years it was before however something we’ve firmly against for a multitude of reasons, not just because it was a vanity and adding load to resources but because in the past it’s been insecure it would have allowed people to circumvent bans and various other problems such as abuse that come with such a service. Due to all these reasons we decided it wasn’t a good idea to introduce it to SorceryNet at the time, however over the last 2 years with improvements to the service and looking at it from different viewpoints we decided it is a service we can now look at offering if the demand is still high for it. So we took it to #Forum and I’m glad to say that the people present approached the subject both excited and wary, asking the questions about security and if it can be abused, what will be our general guidelines, do we have specific rules setup and can people use it to abuse others. While we could answer many of these questions we don’t at this time have general rules set out but by taking on board what was said we can now go away and discuss the broad spectrum of rules and start to look at implementing hostserv in a way that suits our users.

The third discussion of the night was about web hosting, namely would channels be interested in taking advantage of a free webhosting service from SorceryNet this idea was met with both enthusiasm and questions! The biggest question being “free? How free? Is it going to be filled with ads?” the answer to this is 100% free and 0 ads. This is another idea we had floating around the staff team for a number of years now however when we tried to get input before from the network very few people showed up meaning at the time it was gauged as not really needed however upon looking at it again and speaking to channel owners we decided to raise the topic again and see what people thought, the understanding is that yes a lot of channels would take advantage of such a service. The details have still to be worked out and the rules but we’re looking to add such a service just as soon as we can.

The final big topic of the night was a new website and forums. For a while now we’ve been working on the idea of a new site, we’ve never been totally happy with the last one and as I’m sure most of you have noticed it was rarely used/updated we’re looking to change that and change the image of sorcery from a network which is largely active but appears to all as stagnant to a network which is showing how active it is in various mediums, the website is the first step in that direction. Regarding forums we discussed offering individual channel forums like the webhosting or do people want 1 forum for the whole network with sub sections just for channels, which can be hidden from everyone who isn’t part of that group or available for people to take part in. Everyone chose the latter to have a global forum for the network where they could interact on different topics without having to visit different pages.

This marked the end of the main discussion and while the chat went on for a few hours afterwards it was more of a Q&A about the network in general. This marked the start of #Forum and it’s something we hope to continue with the second meeting scheduled for the 24th of February.

At this stage we the staff are taking away the ideas presented to us and the questions raised and we’re going to start working on them to see what we can and cannot do, start laying out rules for different services and make a start to bring the network in to the future.

The log for the meeting can be downloaded <a href="/280213_forumminutes.txt">here</a>.

Last Updated on Saturday, 15 February 2014 18:53

Proxy Scanning

Written by SorceryNet

Sunday, 30 September 2012 09:57

In order to continue providing you with the safest and most pleasant IRC experience we have expanded our security system to include the checking for open proxies on client connection.

For most people this won't change anything so do not worry!

Traditionally we've used DNS Blacklists which are checked whenever you connect to SorceryNet to see if your IP address has been used for abusive things in the past and if so it's banned. This affects a tiny number of people on SorceryNet and our KLine team help to work with those people who are 99.5% times innocent to rectify this with their Internet Service Provider (ISP).

We've now expanded this system to include checking for open proxy systems in addition to checking for DNS Blacklists entries which provides an additional layer of security and comfort for our users.

There's lots of information available at http://www.sorcery.net/proxy.html to help you understand these changes and we're more than happy to discuss them in #sorcery if you have any questions.

Note, this system whilst in testing will be regularly reviewed and monitored by our Security Team to ensure the results are accurate and should you have any problems please contact us!

Last Updated on Sunday, 30 September 2012 10:39

Services Update

Written by SorceryNet

Saturday, 06 August 2011 08:14

This morning we applied a routine update to our services:

* Gameserv updates to allow multi argument rolls and other stability improvements* Added /NS CANCEL for users who register with an invalid email to be able to cancel + try again* General fixes / updates from upstream Anope Services

We'd love to hear opinions from our users on Gameserv and if you're using it or whether it needs do something else before you could use it? Have a look at /GS HELP and let us know.

Last Updated on Saturday, 06 August 2011 08:15

Sorcery Webchat Upgrade

Written by SorceryNet

Saturday, 19 March 2011 08:57

We've improved our Webchat system to allow you to identify to your nickname during the initial connection rather than needing to do this manually after being connected.

Stay tuned for more improvements.

27-07-2011 - We have fixed a problem with our webchat where it would on some browsers (I'm looking at you Firefox/IE) hang on a whois.

Last Updated on Wednesday, 27 July 2011 11:08

System Maintenance

Written by SorceryNet

Sunday, 05 December 2010 09:14

There will be a short period of maintenance on the morning of Tuesday 7th December 2010 8am GMT which will affect users of this website and our webchat.

We apologise in advance for the inconvenience and hope to have the maintenance completed within 2 hours.

We will let you all know on the network leading up to this maintenance and of course afterwards.

This will not affect users connected to the network via normal IRC Clients / other webchats just this website and it's webchat.

Last Updated on Sunday, 05 December 2010 09:17

We want your views

Written by SorceryNet

Thursday, 02 September 2010 18:45

Well folks, the hard parts of the upgrade are complete!

Now comes the fun part, rolling out our new services to offer you, the users.

First off all of the SorceryNet Team wish to thank you for your time and patience during the upgrade, for rolling with the changes and for your input and suggestions. We know it's not simple, but we admire how quickly you've all adapted to the changes and your enthusiasm to see the network pick up steam and keep going.

Now we want to build on that momentum and keep things going, so now we want your input once more!

Starting Friday our staff will be using the
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
mailing list to open discussions with the users on specific feature requests, answering questions, and giving out more details on some of our new services we want to start offering.

We will begin by discussing the following topics: Free Webhosting for channels, Forums for users & Channels, #RPG-Hub and finally we wish to discuss SorceryNet offering public gaming servers for our users.

Secondly we wish to introduce you all to some new staff and helpers we have on SorceryNet

New Opers:

Kandi{Ozy}MissPurpleDeathsheadchaz

New Help team member:

Scrumps

We welcome all these new opers and helpers to the SorceryNet Team.

as always if you have any questions or need any help join #sorcery

The SorceryNet Team

Last Updated on Sunday, 27 March 2011 11:00

The Upgrade!

Written by SorceryNet

Sunday, 29 August 2010 17:00

Well folks, the time is finally here where we kick SorceryNet into the 21st century!

It is happening tomorrow afternoon (UK Time) and will be a huge step forward for staff and our users.

What this means to you... well because of some of the changes there is no way we can do a rolling upgrade, that means that the entire network is going to have to be shut down and the new one put in place, the good news is this should only take a few seconds, it does mean you'll all be disconnected while it happens.

The Roll Out process...

On Monday the 30th August at 2pm (GMT +1) Services will be shutdown on SorceryNet this means there will be no nickserv/chanserv/memoserv. At this stage the databases will be backed up and moved to our new services. Shortly after this, the entire network will be put offline while we bring up the new IRCD (SorIRCD3).

Once the new IRCD is up and running and the network is linked together, we will be bringing our new services online and we will be offering a whole host of new options. (***ALL REGISTERED NICKS AND CHANNELS WILL REMAIN THE SAME***)

We hope to have everything completed within 2 hours; we just want you to be prepared for disruptions while we make the change.