"More about battleships… Actually, more about AP shells:Armour plating penetration margin has been decreased from 20 caliber to 14.3.What does it mean? What kind of problems will we be able to resolve with this fix?As you may already know, 031 update redesigned the mechanics of armour. This caused a sharp increase in the armour value and significantly increased the number of ricochets for AP shells. In the last update, we changed the angle of the guaranteed ricochet slightly – after that change AP shells effectiveness increased. But we think that there’s more to do. The less than desirable effectiveness of the AP shells is clearly displayed when large caliber shells ricochet from relatively weak armoured cruisers. We often have a situation where cruisers get rowdy and go for battleships first, completely fearless of their big brothers, and shoot them down without worrying about the proper projection of their ship.After we implement the new update, there’s going to be less of these ricochets. Battleships will now crush the bow part and detonate on the bulkheads of the ship. Therefore, chances for the shells to explode inside the ship’s hull will increase significantly, as will hits to the citadel, when shooting with large caliber AP shells at the enemy located in the bow projection.Therefore, battleships large caliber AP shells should now become effective enough against cruisers and same tier battleships\ lower tier battleships facing you in the bow projection."

Today we are pleased to share some details of the update 0.4.0, which very soon will be able to assess the participants in the beta test. This new version will be the next stage in the development of World of Warships. Updates will introduce players to the first studies for camouflage, please new activated abilities, which are now called the equipment and make it more meaningful skill system commander. Let's look at the most important features of the update and discuss them.

WARNING: because the version is in development, the information in this bulletin is conditional and reflects the state of the prototype at the time of publication. Some changes and innovations can not get into the final version, or enter it in a different way. Screenshots specific figures and details of the characteristics of the game mechanics not necessarily be relevant after the release of version. The newsletter deliberately not been included all the small changes and improvements of various aspects of the game. They will be reflected in the list of changes in version (patchnoute).

New equipment: class equality

During the test equipment of ships has become an important part of the gameplay. Timely use all the features of the ship, from the emergency team to the barrage of air defense, often decides the outcome of a collision with the enemy, and then the whole battle. Equipment plays a significant role in shaping the tactics for each class - it is difficult to imagine without destroyers and battleships smokescreen with no possibility on the go to repair the damage.

The 0.4.0 update control equipment will be organized similar to the menu of upgrades: each ship will be up to four slots in which the player can choose to establish the right type of equipment. At this stage, a relatively large variability can boast only cruisers, but in the future we will continue the development of this system, so that all classes, including aircraft carriers, have a unique set of equipment.

But even after the players to choose, it will be something to think about. Each type of equipment in 0.4.0 will be another one, improved version. In contrast to the basic, free and accessible to all options, improved version will be paid and will require replenishment every fight. The advantage is this: all the improvements on equipment recharge faster and thus help experienced players to realize their potential in combat and reduce the rates of error for beginners.

Quite a lot of player feedback about the role of catapult aircraft reconnaissance in the game. Some testers thought they were helpful enough and often raised them in the air just like that, for no particular purpose. Version 0.4.0 is forever changed. Spy plane will be divided into two types: spotters, and fighters. The availability of a particular type of aircraft, we will configure for each ship separately. Retaining its former purpose, these aircraft will give the player a greater advantage and stronger influence on the gameplay. Catapult fighter patrolling the area around the ship will attack approaching enemy aircraft. Of course, it alone will not cause serious damage or a squadron of torpedo bombers, but at least will reduce the accuracy of the air strike, allowing his ship to move air raids little easier. As for the battleships, their new fire spotter will help them to fully express their class advantage - an impressive weapon of the main fire. It will not only increase the maximum effective firing distance, but will look at the most distant targets at a more comfortable angle, which certainly will appeal to fans of firing at long distances.

Also dubbed the changes in version 0.4.0 will be two completely new types of equipment for the destroyers and cruisers, which diversify the gameplay and strengthen their role in the team battle. Destroyers, loved by many players for maneuverability and agility, get equipment, "Fast and the Furious."At a certain time, it increases the maximum speed as well as the dynamics of acceleration and deceleration. Use the "Fast and Furious" to accelerate the breakthrough in the enemy base, to the position to start the torpedoes or to reserve it for a possible retreat - it's up to you.

Cruisers, proved as versatile ships that are particularly effective in the team will be able to use the sonar search. This type of equipment increases the detection distance unconditional (players often call it "X-ray") torpedoes and ships. This will advance to respond to the threat and to further exploration of fumes. The Allies promptly warned of the approaching torpedoes can avoid damage and enemies who were just found in the fumes, will have to change their evil plans and flee.

Camouflage: camouflage uniform is not

As we know, camouflage for ships widely used in the fleets of many countries. History lovers are probably familiar as standard "spotty" or "striped" favorite pictures on the ships, and a kind of "broken" colors, resulting in a confusion of any person unfamiliar with the subject. Ship Camouflage was not so much to reduce the visibility of the ship as hinder its visual observation, to determine its size, course, speed - in other words, make it a difficult target.These principles formed the basis for the design of the game of camouflage. In version 0.4.0, we are ready to share the first operating time.

Camouflage will be a one-time "consumables", which are valid for one fight, and can be installed on any vehicle in the game. However, remember that after applying the camouflage can not be removed before going into battle. The update 0.4.0 of the test participants will be available two types of camouflage, each of which is a different looking ships of different nations. The effect of applying the camouflage can be expressed as a decrease in the visibility of the ship and to increase the variation in firing at it. After a "running-in" in version 0.4.0, this functionality will be actively developed - and plans to have the new camouflage (including the same "broken"), and various methods for their preparation.

Skills commander: sea kung fu

Since the introduction of the game commanding skills passed a long time, and judging by the numerous responses, they relished the players.However, the system still needs further tuning and adjustment. In version 0.4.0 it will be improved and redesigned, becoming even more logical, sensible and varied: part disappears irrelevant skills and add new capacity, which will fill a number of gaps in bleeding.

Thing of the past not too popular "intelligence from the air": because the system appear to play a prominent role crucial, and not a review, the skill proved to be enough demand. From pumping capacity will be removed with the use of unnecessary restrictions. "Smoke Screen", "Barrage" and "Renovation work" will give way to a single third skill level, "Superintendent", which will give the player additional activations for the whole outfit. It is a popular hang "intercept" will be moved from the third to the first level, and the "Fire work" - in the second. "Cornering battle" also "cheaper" one level and the skill "Improved preparedness", on the contrary, will take place on the third level.

Only permutations we are not limited to: In addition to the mentioned "Superintendent", the system is updated with seven new skills that will increase the variability of pumping commanders. Let's take a brief look at what they do:

"Master-loading» (I level) - accelerates recharging the main battery guns with high-explosive armor-piercing shells in the back and if all trunks charged. "Preparing board shooters» (I level) - improves performance in a number of shooters onboard aircraft. "Artillery anxiety» (II level) - includes an indicator alarm if the ship Player shot was fired from the GC. "Direct control of attack» (II Level) - gives the player an opportunity to select a point to attack Dogfight carrier. Although this feature was previously available to everyone by default, we believe that her commanding skills transfer to enable beginners to grow more slowly in the game and learn the intricacies of the gameplay carriers with increasing complexity. "The last effort» (IV level) - the critical damage of the engine room and the rudder replaces them with a full stop to a fine performance. "Last Chance» (V level) - when a small remnant combat capability accelerates recharging points all weapons and squadrons. "Careful prevention» (V level) - reduces the chance of critical damage to all the basic modules (engine room, steering gears, the main gauge torpedo).

Other changes

Ships and maps

The game will add a new map of "Two Brothers," which is a small archipelago that resembles the north-west coast of the United Kingdom. The central element of locations - two very large islands separated Strait. The map will be available for fighting on the VI-X levels, and will be presented in two modes: "Standard Battle" and "superiority".

For a limited test in the client will be added several premium vehicles, the most famous of which - the battleship era Russian-Japanese war, Mikasa, who took part in the legendary Battle of Tsushima. The World of Warships will be the first representative of a class of battleships on the second level.Among its advantages - quite powerful bombs of the main fire, well protected, high precision instruments of main battery and a comfortable level of fighting. Many ships junior level meeting with the battleship armed with the ability to "repair and restoration work" can be fatal. Mikasa will boast an impressive auxiliary arms 14 caliber 152 mm guns and 20 guns of 76 mm caliber deter any destroyer who dares to come close to a torpedo attack.On the other hand, to fully manifest itself, and advanced age of the ship are very modest driving performance, weak armor-piercing projectiles, and low range of effective fire commander require a certain ingenuity in battle.

Katori, who even after disabling its historical and torpedo seaplane catapult ambiguous looked at the site of the first ship in the tree of Japan, will go for processing. Perhaps someday he will return, and will surprise the players their opportunities in a new way and at a higher level, and now takes his place Hashidate. This ship, along with its sister ship Uji is a series of two gunboats with universal artillery, built in 1939-41 as part of the third program of fleet replacement. During the war, the two were engaged in escorting gunboats patrolled the coast and the estuaries of China. Hashidate was sunk by an American submarine and surviving Uji survived the war and was handed over to the Republic of China as reparations.

Interesting changes will occur in the pumping of the Japanese battleships. Myogi will receive a new, even more late hull design with traditional Japanese "Pagoda" and improved fire control system, which will allow him to shoot at a serious distance. There will be a new start Kongo battlecruiser hull 1918, as well as at Fuso, which is somewhat lost in the initial configuration, but will be presented in a variety of their upgrades. Early hull also get Nagato and Amagi.

Good news awaits the US Navy: X level branches will take US aircraft carriers Midway. Mighty mighty man best suited to complete a long and difficult path of development of this class of ships - its impressive spaciousness, advanced air defense and fighter jets McDonnell F2H Banshee will not leave indifferent the commanders of the enemy aircraft carriers.

Interface

Some nice interface changes will affect the game. In particular, the update will be the first version of the expected players Notification Center, which maintains reports about the battles and operations on the account within the same session. In the battle, when you hover over icons shells, torpedoes and equipment will occur tooltips with brief information about them. And another good news for fans of large amounts of data: displays additional data about the players in the battle, which is now assigned to the key Alt, can now be enabled by default.

Thanks and complaints

The large size of the audience beta test forced to resort to special tools to control the relationship of players. In the previous version, we have introduced a system to combat "TKs," which was designed to protect players from damage allies. Version 0.3.2 will have another expected functionality - and complaints. Right in the battle can thank another user for a good game or timely assistance, and in a conflict situation - send a complaint or a mat for unsportsmanlike conduct. The number of available complaints and commendations will be limited, but the base will be replenished daily.Functionality in the future more will be set up and may grow into the system of karma, by analogy with a forum World of Warships.

Sound

In addition to general improvements and interface sounds of shots guns, players will be able to assess fully the renewed sounds of traffic of ships and aircraft. Work on audiokartinoy game is in full swing, and besides dubbed changes in version expected much more minor changes and adjustments.Among other things, the sound engine will be optimized for overall performance improvement of the game.