If the reason that some complain about it is that you can't go full auto and get someone form a distance, then it isn't suppression. It's their game play.

I always do short bursts on all full auto guns. Some might ask about LMGs and while they do get more accurate the longer you hold on, a lot of people try to use them outside of their intended purpose. You're not going to hit the guy very often in the other building across the street if your moving and trying to fire. Add in the suppression effect and you asking for death.

1) If I get suppressed (and I know they are not next to me) first thing I look for cover. I enlarge the mini map and this helps with killing the person that is suppression you a ton. Most people do not use a silencer and show they show up on the map.

2) If the fire is from long range (like a recon or being shot at from another flag) then hiding will be enough to get rid of the suppression.

3) If it is someone at the same flag or near where you are, look at the mini map to see where they are. Move from cover to cover until can get to them from behind.

4) I've been playing assault a lot recently to try and unlock things on the an-94. I always run with the nade launcher or smoke. If you are in the open with no where to hide and you know where the fire is coming from, launch some smoke or a nade round toward them to cover or scare them in to cover with the nade.

5) Never run around alone. I can't stress this enough. Having friendlies on the same flag as you is not what I'm talking about. Always be running with/around 2 or 3 friendlies. You may be getting suppressed, but one of them will not be (if you're running in a wide spread or they are a little behind you). You can run for cover and they will be able to take care of the person(s) making you blind with suppression.

6) When being suppressed, if your attacker is close, flank them. This is the best thing to do when being suppressed. Do not run in to it face to face or your asking to die.

Those are just some tips that always work for me. Obviously there are going to be some instances where your just out in the open and can't do anything about it. You're going to die but then suppression isn't the problem in that case.

Fwiw, I play very little on TS with my other friends and I do fine without voice communication. Best tip I can give is to think ahead. Be running near cover or something if you have to run in the open by yourself. But always run around with someone one from your own team whether they're in the same squad or not. If you find someone that works well with you and they have an opening in their squad (and your squad doesn't understand the meaning of working together), then switch. No reason submitting yourself to undo punishment when you can do something about it.

In worse case run away. The ticket that it costs your team for you dying is far more important then the objective your trying to take/defend (yes I play conquest, rush, and tdm and I still stand by that statement).

Suppression is to keep you from doing stupid stuff. Instead of fixing their game play, people complain that they can't do the stupid stuff they could before. I for one think DICE fixed suppression post patch.

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Did you watch the video, or are you just blindly responding with a wall of text on how you play around suppression tactics? That guy is tap firing (he's a very good player, hovers around 1k SPM and 24% Accuracy). And of course moving and firing kills accuracy, it seems like everything I'm going to respond to here is stuff that you wrote that we all know... anyways.

1) Proper tactics, it's what a good player does.
2) Proper tactics again.
3) Using the minimap and moving from cover to cover is proper play.
4) Having smoke while using squad tactics is great, I usually run health boxes and ufgy runs smoke.
5) Proper again, squad play is what everyone should try to do.
6) Flanking is my favorite tactic, I been ranting about this since back in BC2, and it's part of the reason I dislike hallway design.

You give some good tips, but being in response to my post, I don't really need the tips, I know how to play around suppression mechanics. I'm just simply responding to you saying suppression doesn't effect you. If you mean you use proper tactics like cover and flanking to reach your target, thats understandable, but thats what everyone is doing. Thats not what people are complaining about (and if they are they are noobs). People are complaining about how much suppression effects accuracy, pure accuracy, not your flanking tactics, and thats why I posted that video, just showing the pure effects of suppression.

My point was that if your using proper tactics, then suppression is not a problem. As you agree, then what's the problem with suppression? Does it not do what it is intended to do?

In the video he shows how not to use proper tactics and why suppression works.

1K SPM and 24% accuracy I could not care about. That's another useless stat like k/d ratio. My opinion though.

One thing I've noticed from playing "normal" game mode, thanks to the 3d spotting, everyone on the map shoot for you no matter if they can hit you or not. Maybe this is the reason for the difference on opinions about suppression, idk. I know you do not have that on "hardcore" mode.

edit: Sorry if I came across as trying to give you tips and acting like you didn't know. I just started writing and it seemed easier to put up points then list an endless paragraph ( ). Just listing how I usually get around the suppression effect.

edit2:
If this is what the complaint is about (at the 1:30 mark) then I fully agree. It makes no sense to make the bullet not go where you're aiming. It's more like the bullet is suppressed, not the shooter. None of the other videos pointed this out. I thought it was sway in the gun that was causing the missed shots. Not the shots going in a completely different location then I was aiming. That makes absolutely no sense.

Btw does anyone know of a video pre patch that showed how suppression worked?

My point was that if your using proper tactics, then suppression is not a problem. As you agree, then what's the problem with suppression? Does it not do what it is intended to do?

In the video he shows how not to use proper tactics and why suppression works.

1K SPM and 24% accuracy I could not care about. That's another useless stat like k/d ratio. My opinion though.

One thing I've noticed from playing "normal" game mode, thanks to the 3d spotting, everyone on the map shoot for you no matter if they can hit you or not. Maybe this is the reason for the difference on opinions about suppression, idk. I know you do not have that on "hardcore" mode.

edit: Sorry if I came across as trying to give you tips and acting like you didn't know. I just started writing and it seemed easier to put up points then list an endless paragraph ( ). Just listing how I usually get around the suppression effect.

edit2:
If this is what the complaint is about (at the 1:30 mark) then I fully agree. It makes no sense to make the bullet not go where you're aiming. It's more like the bullet is suppressed, not the shooter. None of the other videos pointed this out. I thought it was sway in the gun that was causing the missed shots. Not the shots going in a completely different location then I was aiming. That makes absolutely no sense.

Btw does anyone know of a video pre patch that showed how suppression worked?

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now imagine using an LMG while surpressed LOL. from 10-15 meters away you can cover that entire wall with bullets with 10 ppl standing in front of it and still not hit a damn thing LOL

That always helps, of course. At first I liked how in BF3 I could have both an projectile and mines but now I wish I could carry mines *and* a torch. Though it's still probably better this way overall.

Edit: Just found this very interesting read at Reddit. Longer story short, regular player decided to purchase and learn/study/test one of the more popular hacks on the market. Very interesting (and pretty discouraging) read:

1K SPM and 24% accuracy I could not care about. That's another useless stat like k/d ratio. My opinion though.

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I see a lot of people say that, if SPM, Accuracy, and KD combined aren't showing a good player, then what is? You could get into more complicated stats like Flag Attacker/Defender Medals per hour and such, but I'm honestly too lazy to go to Battlelog and calc that for him Though I'm sure it's high, his KPM is insanely high, 50+ kills an hour is a really good player, 60 is getting pretty crazy, 70 is way way up there, that guy last I checked was at 126.... Thats over 2 kills a minute. Granted I know for a fact that he plays a lot of Metro, but still.

edit2:
If this is what the complaint is about (at the 1:30 mark) then I fully agree. It makes no sense to make the bullet not go where you're aiming. It's more like the bullet is suppressed, not the shooter. None of the other videos pointed this out. I thought it was sway in the gun that was causing the missed shots. Not the shots going in a completely different location then I was aiming. That makes absolutely no sense.

Btw does anyone know of a video pre patch that showed how suppression worked?

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Now you see what I was talking about. The video I linked showed that, tap firing aiming dead at a target while standing still and down the scope, you might use a whole clip and not even hit the guy you are aiming dead at who is also sitting completely still. Like I said before when I thought you were saying you were basically immune to the suppression effect, you must have good dice rolls Because after being suppressed, firing is basically like gambling your money away at a casino, theres a small chance you might hit it big, and a big chance for failure.

That always helps, of course. At first I liked how in BF3 I could have both an projectile and mines but now I wish I could carry mines *and* a torch. Though it's still probably better this way overall.

Edit: Just found this very interesting read at Reddit. Longer story short, regular player decided to purchase and learn/study/test one of the more popular hacks on the market. Very interesting (and pretty discouraging) read:

Now you see what I was talking about. The video I linked showed that, tap firing aiming dead at a target while standing still and down the scope, you might use a whole clip and not even hit the guy you are aiming dead at who is also sitting completely still. Like I said before when I thought you were saying you were basically immune to the suppression effect, you must have good dice rolls Because after being suppressed, firing is basically like gambling your money away at a casino, theres a small chance you might hit it big, and a big chance for failure.

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Looking back I can see now what the video you posted showed that. Though until I showed the one I linked to, I did not realize that the bullet was not going where you were aiming. I think the video I showed (especially from the sniper scope) does a better job of showing the problem. I was under the impression that when suppressed that it made it harder to aim and that's why the shots were missing.

I am now a Lab Engineer at Microsoft. One step closer to getting a GTX680 ))

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Congrats.

And nice, ugfy. I haven't really managed to do that yet (though that dude gave you a pretty good opp). Not someone firing at me at least. Once managed to tag a slow-and-low flyer from the side on Wake for a disable and then finished him off with a cannister...

And nice, ugfy. I haven't really managed to do that yet (though that dude gave you a pretty good opp). Not someone firing at me at least. Once managed to tag a slow-and-low flyer from the side on Wake for a disable and then finished him off with a cannister...

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I have a couple time. Great feeling. Got pretty good at it with choppers on Heavy Metal on BFBC2 ! I learned you have to adjust your mouse and speed up the cursor when in that situation. It helps a lot. I'm getting a new mouse and gamepad when I get my new card hopefully. the Logitech G300 and G13. Never used a gamepad, but the way the keys are laid out and the info it sends you should come in handy. The mouse I have big plans for so I can get to my pistola faster mainly with out changing the lay out I'm used to.