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All weapons listed below are unlocked as downloadable content in Dynasty Warriors 7 and its expansion title. They are initially available in Dynasty Warriors 7: Empires as EX weapons for certain characters. Although half of these were originally used in previous installments, they have been modified completely to match the game's battle system.

, : Tosses two bombs unto the ground, causing them to detonate and launch nearby foes into the air.

Storm Rush: Smacks enemies numerous times before kicking a detonating bomb at their direction.

Switch Counter: Backs off in time to throw a bomb at the attacker.

Shin Sangoku Musou Blast

Normal Attack: Throws three bombs in one direction.

Charge Attack 1: Plants a bomb into the earth, causing it to immediately explode a few steps away from the user. The Blast version increases the explosion's radius while leaving behind an active bomb in its place. The bomb can only detonate if an enemy steps on it or if the Blast version of this attack is used once more.

Charge Attack 2: Sends out a massive fireball traveling at a considerable distance. The Blast version unleashes three fireballs spreading out in a fan formation.

, , , , , : Swings diagonally from lower right to upper left, then slashes to the right followed by an overhead strike. The second half of the attack sequence consists of an ascending vertical slash, a diagonal spin, and a round swing to the front.

Dashing : A full half-circular swing of the weapon performed at full force.

, : Slashes beneath opponents.

Switch Attack: Charges forth and swings weapon before tossing it upward like a boomerang.

, , , : Remains the same like in the previous title. The charged variation of this move has the user produce a tremor from tossing the weapon and producing a dash effect while closing the gap. The user is also surrounded by a repelling force when charging this particular attack.

, , , , : Causes weapon to spin vertically within very short distance, launching enemies high up in the air. During the charged version of this move, the user powerfully slams the ground to send opponent airborne before releasing waves of energy to knock them down.

, , , , , : Identical to its previous form in the previous title, but adds a radial shockwave at the end. The charged version allows the user to dash much longer before emitting a much larger shockwave.

In Dynasty Warriors 8, the short pike's moveset has been altered considerably. It now has a new ability which allows the user to perform different and more powerful moves by holding down while using charge attacks on the ground.

, , , , , : Two counterclockwise swings, followed by a clockwise swing, then repeat.

Dashing : A left-to-right swing.

, : Swings at a low arc while leaping.

Switch Attack: Does a round swing before hopping about and striking the ground. Next removes the first part of the attack, though it can be used to cancel current moves and initiate another hit string.

, , , , , : Executes an overhead swing before user holds axe low and spins twice. The next two hits consist of a diagonal swing and a horizontal swipe. The attack ends with a grounded slash that sends affected enemies flying.

Dashing : Delivers an anticipated slash at the enemy's midsection.

, : Swings weapon at a low angle while in mid-air.

Switch Attack: Swings axe once to build inertia for a heavy diagonal swing. Next omits the move's initial phase, though it can be used to cancel non-grappling attacks.

This moveset is a revamped version of Daqiao's pugil sticks moveset from Shin Sangoku Musou Multi Raid 2. An excellent long-ranged moveset, it is capable of clearing crowds easily with its C5 and C6. However, it is fairly weak for dueling officers and users are recommended to use other secondary weapons to counterbalance this. Most of its charge attacks launch the user into the air, allowing for easy aerial assaults or combo building by tapping .

Normal Attack: Swings at the enemy twice before initiating a leaping strike.

Charge Attack 1: Stabs the ground several times, with the final thrust causing an impact strong enough to send nearby opponents into the air. The Blast version adds an explosive effect for each thrust.

Charge Attack 2: Does a full spinning slash, then strikes at the earth to create a damaging tremor. The Blast version inflicts more damage than usual.

As a nod to Cao Ren's original style pre-sixth installment, all of his normal attacks oddly have the exact same animations as before, only all of the charge attacks associated with the weapon (save for C3 in terms of animation) are notably altered.

, : Does a frontal stab followed by a diagonal slash knocking enemies into the air.

, , : Jabs enemies with right elbow, forming a grapple. Then stabs enemy three times in a row quickly, followed up by the user jumping and performing a spinning slash.

, , , : Leaps into the air and performs five slashes, each one at a different angle. Every slash performed propels the user forward while in mid-air.

, , , , : Performs a diagonal spinning slash, capable of knocking groups of enemies up into the air.

, , , , , : Unleashes a powerful circular slash done horizontally and slams blade into the ground to conjure a dome of pure electrical energy. Enemies caught in it will be launched into the air left dangling momentarily. Those not airborne will stay paralyzed and be unable to move for a short time until they are either attacked or too much time passes.

, , , , , : Inflicts four wide horizontal slashes (swung from the left and right twice individually), a multi-hitting thrust, and another horizontal swipe.

Dashing : Slides tip of blade along the ground before bringing it up for a vertical slice, knocking opponents into the air.

, : Swings blade under the user at a vertical angle.

Dash: Flips around in mid-air while holding sword in an upright position.

, , , , : Throws boomerang and causes it to spin around multiple times, eventually traveling upward to launch nearby enemies high up into the air.

, , , , , : Spins in place with boomerang outstretched to damage enemies close by before tossing it forward. Force created from the constant spinning creates a mini tornado that picks up enemies and damages them as it travels along the ground a short distance from the user.

, , , , , : Does a round slash to the right, a strike to the lower left, a roundhouse kick, and three more diagonal slashes alternating between right and left.

Strong Attack : Pressing after a strong attack has connected will cause the user to toss the weapon to the side causing slight damage, then perform a flurry of kicks with the left leg followed by a horizontal chop with their own hand.

, , , , : Swings weapon up into the air, causing it to land on the ground while the user does a pose right in the center of the ring.

, , , , , (): Performs an uppercut while weapon is spinning rapidly.

, , , , , : Tosses circle blade up into the air, grabs it as it falls, performs a full spin, and violently slams the ground.

, , , , , , (): As the weapon falls, the user performs a roundhouse kick to catch the weapon. Once caught on the user's foot, the force of the kick propels the weapon to circle around the wielder three times while it spins. It starts out close to the user before traveling further out, decimating all enemies within range.

, , , , , : Slams the ground once, swings weapon to the left, and does several turning slashes to the right before striking from behind.

Special Effects: While performing a strong attack, pressing while the weapon briefly flashes red will result in an alternate, more powerful, move. In Dynasty Warriors 8 the red-colored flash is replaced by a more subdued teal.

Due to the complexity of handling the circle blade, it takes patience and practice to effectively use this peculiar weapon. Players who tend to constantly mash buttons may find it difficult to use the modified moves properly. The flash will only appear around the weapon if the button is pressed only once to initiate the desired charge attack. Pressing it repeatedly will prevent the flash from showing up.

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