The Tanith First and Only may want to have a work with you. So would the White Scars. And the Blood Angels. And the Space Wolves (seriously, the fucking Inquesition's scared of doing evil things around them). And the Salamanders. Actually all the Loyalist First Foundings except the Dark Angels would.

That's the thing... The 40k universe is a horrible, horrible place to live in, but there are still decent people in it. For every couple examples of Grimdark, there's someone trying to be decent and often times outright heroic. They just don't get to expect a happy ending, but often time, their so stubborn that that doesn't matter to them.

Decent people yes, I am not denying that the people listed are decent or honest hard fighting men and woman. However to class them as "good" is relative to what you define as good. They may fight for humanity and noble reasons but everyone has vices, sins and bad habits. It's what makes everyone human or even those Space Marines human. That's why I love this universe. Is the Imperium a good guys? Depends who you are. Are the Space Marines the Emperor's loyal ass kicking holy knights? Again depends on who you are. While there may be decent people doing decent things it doesn't make them the good guys.

Nobles are schooled in how to comport themselves in allmanner of formal situations.Effect: You gain a +10 bonus on Charm, Deceive andScrutiny Tests when dealing with high authority and informal situations.

Supremely Connected

Nobles have extensive connections and you know thatdropping the “right” names into a conversation can openmore doors than a fistful of Thrones.Effect: You begin play with the Peer (Nobility) talent.In addition, you also gain Peer (Academics, AdeptusMechanicus, Administratum, Astropaths, Ecclesiarchy,Government, Mercantile, Military or Underworld), selectingone category to reflect your family’s powerbase.

Vendetta

Every noble house has its sworn enemies and rivals who woulddo it and its members harm. Joining the Holy Ordos doesn’tstop this, it merely forces those who wish you harm to be a bitmore cautious and subtle in exacting their vengeance.Effect: You have powerful enemies, perhaps in the shapeof a rival noble house or some other powerful group. Thedetails of these enemies are left to you and the GM to define,working together to create a formidable threat. While theydo not dog your steps at every turn, they are still out there,aiming to inconvenience, harm or kill you when you crosstheir path, You, of course, are free to return the favour whenit’s expedient to do so.

Wealth

Those born into the nobility are also born in to wealth andenjoy the fruits of their family’s fortunes.Effect: You begin play with double the starting number ofThrones. You are also Noble for the purposes of determiningmonthly income (see page 124 of Dark Heresy).

On the subject of good people in 40k, i have a friend who described it best (imo anyway): Its not about being good, to be good is to be virtuous, and the Imperium has a culture that shares little in common with virtue as we accept it. All the virtues we know have shrivelled into virtual nonexistence, neither upheld nor desired, except Valour, which without other virtues to balance it, has ballooned into this hideous malformed abomination that all but runs the Imperium of Man beneath its unflinching and uncompromising mien. All of its dogma, cruelty, heroism and tenacity flow from this. So while a imperial hero might not be 'good', they are valorous,

On a less serious note, you know something has gone horribly wrong with the techpriest is the party face

and while i am gleeful of the prospect of aggressive exp gain, i admit to being more interested in aggressive throne gain... need to load up on those augmetics!

On the subject of good people in 40k, i have a friend who described it best (imo anyway): Its not about being good, to be good is to be virtuous, and the Imperium has a culture that shares little in common with virtue as we accept it. All the virtues we know have shrivelled into virtual nonexistence, neither upheld nor desired, except Valour, which without other virtues to balance it, has ballooned into this hideous malformed abomination that all but runs the Imperium of Man beneath its unflinching and uncompromising mien. All of its dogma, cruelty, heroism and tenacity flow from this. So while a imperial hero might not be 'good', they are valorous,

On a less serious note, you know something has gone horribly wrong with the techpriest is the party face

and while i am gleeful of the prospect of aggressive exp gain, i admit to being more interested in aggressive throne gain... need to load up on those augmetics!

I agree with this completely, makes a lot of sense.

Also, I've seen weirder things but the techpreist as a face definitely is among that list.

Not my fault Antoz is a...bit crazy/insane/has dark gods whispering in his brain.

I'm enjoying watching peoples characters be filled in, it's neat to see the progress. I find it very intriguing to watch the thought processes.

One thing I am liking right now is the two faces develop, a social assassin is far more scary then a silent stalking kind personally. The fact he can blend into a crowd and be anywhere is kind of neat. The social techpreist doesn't need much said...that's just hilarious/awesome on it's own merit. Terian's female guard/Karskin I'm curious where she's going. This shaping up to be a neat array of characters, I don't envy Fallen having to chose four out of this lot.

All Mind Cleansed Inquisitorial agents have a failsafe command trigger implanted in their minds to prevent them from turning on their masters. Only the relevant NPC (their Inquisitor for example), should ever have access to this trigger, which usually must be delivered telepathically or by a specific sonic cadence (a simple code phrase is usually judged too risky).

Imperial Conditioning

Inquisition mind-scrubs are usually carried out to destroy selective memories but leave useful skills intact. Likewise the mind is often implanted with psychic barriers to prevent tampering, increase mental resilience and ensure loyalty.

Through A Mirror darkly

The mind cleansing process has numerous side effects, including an eroding effect on the subject’s sanity and unique dangers of its own for the character.

Shards of Memory

The Sole Survivor: The steel walls are stained with blood, the blood of your friends and comrades. You can hear their screams still as if they were frozen in the air. You wander long corridors empty but for the memory of death, alone, the last survivor envying the dead.

Inquisitor 1: Celia Averni of the Ordo Xenos is the more pleasant of the two sisters. A shameless flirt and a radical who should have been caught red-handed in some forbidden xenos jar a long time ago, she nonetheless keeps delving into the mysteries of the alien with reckless abandon. Truly she must be successful in some manner, or else she surely would have been dead a long time ago.

Inquisitor 2: Cordelia Averni is the polar opposite of her sister. Stern, serious and cruel, she teaches as much with strict lectures as with the cane. Unlike Celia she is orthodox to the extreme and Richter has heard stories of Cordelia trying to frame her sister and even outright murder her. He has no doubt that she has done so and is not in any way aiming to get on the same list as Celia.

Orientation: Moderate. Having been schooled by both Celia and Cordelia on separate occasions, Richter has learned that both camps have their pros and cons. For now it is best to keep opinions on the low end and just follow orders...