How it works

An evolith has an element, a symbol and a size.
The element (FireIceLightningEarthWindWaterLightDark) affects the type of bonus (Attack, Accuracy, Evasion...).
The symbol (CircleDoubleTriangleUpEmptyDiamondFilledTriangleDownFilledTriangleUpFilled) determines where a particular bonus is applied (Club Weaponskill, BlueMagic, Vs Family...).
The size (1~8) determines the strength of the evolith's bonus. Size 1 evoliths are the smallest and impart the lowest bonus, while size 8 evoliths are the largest and impart highest bonus.
The strength of an evolith's effect can vary each time the hunt is completed.
Example: Sozu Sarberry, Hunt #6 in Norg/Kazham, might give "Song Casting Time -2%" or "Song Casting Time -3%".

Weaponskill evoliths TriangleDownFilled and DiamondFilled only function if placed on their respective MAIN weapon, similar to TP Bonus on Martial weapons. For example, Scythe WS evoliths on crossbows (DRK) or Polearm WS evoliths on bows (SAM) will not work to enhance either weaponskill.