Medieval Moves: Deadmund’s Quest – Now This is FUN

As a life-long gamer (four plus decades) I’ve seen many, many games. Some great and some…well, not-so-great. The first and foremost question that I ask for ANY game is simply “is it any fun?” If all the technical aspects of a game do not add to a sense of immersion or fun then I consider that game a missed opportunity.

I recently sat in for the first time with the game team on Medieval Moves: Deadmund’s Quest while they were putting the finishing touches on the game, coming Tuesday, November 15th. Not to my surprise, the game not only met my expectations but far surpassed them.

The first comment I will make to anyone who asks me to best describe Medieval Moves: Deadmund’s Quest will simply be “try it.” I know that statement won’t win any literary awards for video game commentary, but it is my honest answer. Those that have tried Medieval Moves: Deadmund’s Quest agree that the gameplay speaks volumes.

In one scenario, a hoard of skeletons charged straight at me. I knew I was in trouble…out-numbered, and more than a little frightened. Then I thought of my supply of dynamite. Instead of having to recall the button preses needed to access and launch my stick of dynamite, I simply held the PlayStation Move motion controller in front of me, shielding its light from the camera in order to keep the fuse lit. At just the right time I chucked that bad boy into the hoard and actually snickered at the thought of my devious efforts. That was so much more fun and rewarding than a combination of button presses. In fact, I couldn’t wait to do it over and over and over again. Simple. Immersive. Intuitive. And very fun!

During another scenario in the game’s online competitive mode called “Cauldron of Chaos,” my online opponent and I were fending off waves of attackers. The goal is not to kill the attackers, but release their essence. This essence then fills the one of four cauldrons that can be tipped over to summon more attackers onto your opponent. The last one standing wins! I found this competitive concept refreshing and surprisingly rewarding, making for a genuinely rich game that the whole family can play. Features such as a simple in-game invite system, updated online play series, leaderboard challenges, unlockables, and customizable soundtracks really add to the fun. Imagine the possibilities!

I found myself experiencing these type of moments again and again and I knew I was experiencing much, much, more than a great follow-up to Sports Champions for the PS3.

Thanx for the post Mark, a well written read of the game. Having already tried the demo, I would also encapsulate the game under the word F.U.N.! I have most of the Move specific games, and I look forward to adding this title in the very near future!

My 10 year old brother loved the demo. He wants me to buy it so that he can play it. on my PS3. Lets see….. Anyways I thought it was great and using the Move made it a more immerse game. Looked pretty cool. Good job on making this game

i thoroughly enjoyed the demo.. it was so much fun.. played it about 4 times and i even found out there was a secret path where you encounter tougher enemies.. i’m glad about the idea of branching paths in this game..

Honestly, this game was more than anything a major reminder on how badly Cambridge studio needs to get the old people back together and make a new Medievil for PS3 (but NOT a move game, as its just not appropriate for it).

In any case, the sort of atmosphere this game has just slightly reminded me of it, and as such, will be a good way to finally get some use out of my move controllers. :)

This is one of the two last games I want to get for the rest of the year to add to the Move collection but with the huge backlog I have I might have to wait for christmas before I get it unless I find a great deal for it on black friday but this is for sure one of the most wanted Move games of the year

i have just tried the demo and i think its pretty fun , i just wish we could use the navigation controller instead of the game moving automatically but im seriously thinking about getting since it has online co op multiplayer

@11, they couldn’t use the Nav since you need the second controller for your shield & most of us don’ t have 3 hands. I’m just starting the demo so I don’t know what happens if you choose just 1 controller.

If this game is on-rails, then no buy. Can you explore the environment freely? Do you have any direct control over your character with the Navigation Controller?

If your answers to both of these are no, then Zelda: Skyward Sword beats this game by a landslide. Full 1:1 sword-fighting, sidequests, dungeons, innovative items, exploration of a huge world, enticing story and characters.

What does Medieval Moves have that makes it better than Zelda? If it’s just an on-rails experience (like House of the Dead), then I’m not buying it.

@21, thats like the 100th Zelda game, and this is the first Dedmonds game.

Even still, does Zelda have throwing stars? Bow and arrows? Dynamite?

If you have played Sport Champions you would have a decent idea what this game will be like.

Besides Zelda doesnt live on PS3 street. (But it sounds cool, if it plays on WiiU maybe I’ll give it a go)

I hear you on the “rails” portion, but I am confident these guys can make it work.

Finally it is family oriented, they want grammas and babies playin this thing so it needs to be dummy proof.
Being on rails makes the game more enjoyable to watch too as you dont need to wait while people like me scour the environment for secrets, etc.