OGC:Alchemical Torch (5e Equipment)

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The rough, sticky tar at the end of this torch traps air, keeping it burning through even the most adverse conditions. An alchemical torch burns for 1 hour and continues to smolder in heavy rains, strong winds, and underwater (albeit poorly when submerged, shedding only dim light in a 5-foot radius). Dimmer than a normal torch, it burns for 1 hour and sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If you make a melee attack with a burning alchemical torch and hit, the tar binds to the target, dealing 1 ﬁre damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the ﬂames.