Staff MemberCommunity Moderator

I am raiding someone I have max troops = 320
We can add the clubs troops here as well=84

The person I am raiding has NW 30 x 10 =300
...troops on Banks, warehouses =30
...troops in Bunkers 10x5 =50
...club troops =84
...defensive weapons and labs
They also have air patrol

Do you honestly think there is balance considering the above information? 404 vs 464

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I don't calculate on bases on troops on top or club goons..
The defense calculation for me shall be based on how much upgraded the city is and forts it carry.. yes nw does adds to defence but it could be tackled if well planned.

I don't calculate on bases on troops on top or club goons..
The defense calculation for me shall be based on how much upgraded the city is and forts it carry.. yes nw does adds to defence but it could be tackled if well planned.

You have right on the troops calculation atack and defense the game its realy unbalance! And even we study the base and make strategy whith what tropps to use many time we fail To many defense power weapon. Same thath we have fortify or accelerator defense or overload and hood i think was more good for game thath on upgrade to bring use some cards to use it on atack

Crime Coast Wiki Moderator

The game is completely off balanced and has become a purely defensive game . Recently , I suggested an idea for a new type of plane to be added or a new troop which can bypass or destroy some of these defenses with ease. Even at 25-30 k attack power , it’s nearly impossible to raid someone with 3 fort 12s attached in every defense.

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Even if you have max troops, depends what lvl they are as well. First the carbomb was of good use, now I've switched to the ramraider.

Also the thing is when you use Malicious or Ghost GT (use it very rarely), the defense aims at them first. And they have high defense compared to other troops and vehicles, yet those get attacked first in a raid.

Yes, the game is way off balance, especially when some players put max fort on everything. Would also help if the card system just would give better cards the more you're active, but haven't really seen that. I'm not looking for lvl 10 cards, just cards that are higher than lvl2 or 3, that would help much more.

And my final point, we need higher BB production or an increase of the storage the Lab can hold. Cause we all know most forge for BB...

Most Valued Contributor

The game is completely off balanced and has become a purely defensive game . Recently , I suggested an idea for a new type of plane to be added or a new troop which can bypass or destroy some of these defenses with ease. Even at 25-30 k attack power , it’s nearly impossible to raid someone with 3 fort 12s attached in every defense.

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When you look at the Toucan and the Chopper, both are effective. It's the tower's air defense that's too strong and always on point. You can only let the toucan specifically aim at a target once, while the tower shoots 2 missiles per attack and NEVER misses. I think if there would be a new aircraft, it could have the same effect as the Ghost GT.

The tower's air defense should have random aim and not always a certain shot, that would let our aircrafts stay a bit longer in the air. But that's my pov...

i wish to add that in my recent tournament i was raided by at least 3 players with approximately 300 troops and none of them were able to destroy my mansion even though my defence is only 14, 820. Their attack power i presume should be in excess of 20,000.
I am happy my was was undefeated but i dont think its in the best interest for the future of the game.

what do we need to do to improve the balance of the game?
I wish to hear your suggestions, plz.

I will start it off by pleading to the developers to let carbombs explode like the used to. Also, lv4 lone wolves from lv6 carbombs needs to be rectified.

Plz make cluster bombs stronger.

Maybe let the nukes kill all beings in the area it struck even if they are in a bunker after all its a nuke.

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