It will also feature a new second expansion pack that had originally been planned but had to be cut from the PC and Mac version due to limitations with Flash, the programming language the game was created in.

Developer Edmund McMillen said he was hesitant about releasing a game on consoles again after a less than optimal experience working with Microsoft to release Super Meat Boy. To that end, he will be working with Cave Story publisher Nicalis to publish The Binding of Isaac: Rebirth on consoles and handle all business dealings.

While the exact console releases have not been officially confirmed, McMillen said: "Both Microsoft and Sony feel like it would be a perfect fit for their digital platforms."

McMillen had announced back in March that he was in talks with Sony about bringing the game to at least one of its systems. He had also approached Nintendo about releasing Binding of Isaac on 3DS, but the company rejected it for what McMillen referred to as "questionable religious content".

However, with the new 16-bit art style and by partnering with Nicalis, which has a strong relationship with Nintendo, McMillen hopes that there is still a chance The Binding of Isaac: Rebirth will arrive on 3DS and Wii U.

An iPad version may also be possible, though McMillen said he is "wary about how the game might control on iPad, but if they can make it work, I'm all for it".

The Binding of Isaac was released for PC and Mac in September last year, and has since sold over 1 million copies through Steam.