This is ironic and funny to us, but no doubt embarrassing for Nintendo. Here is a company that limits its games by way of complicated friend codes, weak online features and even its hardware like Wii Speak so as to keep the horrible realities of the online world away from its (apparently) fragile and corruptible userbase. But within one of the special press-onlyAnimal Crossing: Wild World (NDS) cards, you find a racial slur... created by one of the people (its unclear who) hired to play the DS game.

A pre-played version of 2005's Animal Crossing: Wild World for DS, sent out to media outlets to encourage connectivity with the recent Animal Crossing release for Wii, contains at least one shocking addition, reports MTV Multiplayer. Importing the saved data from the DS cartridge sent by Nintendo into Animal Crossing: City Folk introduces a host of changes into the game, including one, suddenly no longer E-rated character, Baabara, who now greets players with: "How are you, Ñ---á?"

Animal Crossing: City Folk is the new Wii version of the hit game Animal Crossing. I thoroughly enjoyed my time with the US-original Gamecube (GCN) version of Animal Crossing, and in fact, I just checked in on my town a couple of months ago. (Sadly, one of my original residents decided to move out, after several years of residence. I was surprised to say the least!)

The new City Folk appears to be a refinement of the series. It looks like a smoother version of Animal Crossing (GCN) modified with some features from Wild World (the DS iteration). Notably, terrain is on a curved surface instead of being flat, Copper runs the gate to the outside world tucked into a northern cave, the sky has constellations and I believe accessories are available.

In Thom's review above, he touched upon the fact that Animal Crossing is structured to be played for about an hour or two instead of the longer, sometimes marathon sessions that other games inspire. This type of slower, more leisurely game design is a very new way of thinking in our field, but seems to be establishing a firm foothold.

Anyone expecting bosses and bonus levels should be warned, as Animal Crossing is best described as a simulation of life in a small rural village. But it has many aspects that separate it from the simulation games that we are used to seeing and which make the game a unique experience. Uniqueness is not a good enough reason to play a game, however. Luckily, Animal Crossing is not merely unique, but also highly addictive and entertaining.

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