The Last Boat: Northern Island

The island resort has turned into a nightmare. The beach sand has turned so thick with blood that not even the tide can wash it away.

There aren’t many folks left… not since They came.

Just the group of you now, and from the crackled interference on the radio, it sounds like one other group holed up on the far end of the island at another resort.

Maybe some locals further inland too, who knows?

You’ve sent out call after call for rescue, but only recently did you finally hear a reply. It was all crackle and static, but you were able to make out something about the Coast Guard, and the southern Island. The reef ’s too taxing on boats here so you’ll have to make your way there. Of course that means finding a boat or swimming a quarter mile of ocean water. Not to mention navigating to the southern tip of the island and hoping the folks holed up there haven’t already taken the last boat across. The lights are flickering low.

It’s time to move.

This is an experimental game; a way for myself and a few like-minded players to test out a version of the “Ten Candles” RPG system by Cavalry Games adapted for use in Storium. Elements of both will be tweaked and made to suit what we’re trying to do.

First and foremost you need to understand that Ten Candles is a tragic horror game. Your character is going to die in this one. No ifs ands or buts.

As designer Stephen Dewey wrote:

“The middle of a sunless apocalypse. The sky has darkened and turned against you. Satellites have gone quiet, leaving you without solar power, cell phones, internet, GPS, and many other luxuries that the world has grown accustomed to. Power grids have failed on a global scale against the demand and the world has been left in darkness. And now, They have come. It is uncertain what They are, but They’re out there in the dark, and They’re coming for you.”

Ten Candles is not a game about “winning” or beating the monsters. Instead, it is a game about what happens in the dark and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world and trying to do something meaningful with your final few hours left.

If you have any inclination that you want to contradict this, or propose a way that your character can survive, don’t. That’s not the goal here.

If you are interested in applying I invite you to take part in the planning conversation taking place on slack at the link below: