MOTHERGUNSHIP is a bullet-hell FPS where you craft your own guns, play together with your friends, fight gigantic bosses and defeat a robotic alien armada that conquered Earth. Take the fight to the enemy, craft gun monstrosities that no reasonable person could ever lift, and experience randomized mayhem as you battle your way to the heart of the fleet to destroy the MOTHERGUNSHIP!

Last Saturday, we shared a new batch of screenshots for the weekly #ScreenshotSaturday post on our social media. You can check them out below. Enjoy!

Also, in case you missed our latest development blog-post, we presented one of the many bosses that you will be facing in MOTHERGUNSHIP, the Pit Crawler. Here is a quick look of the model as it was created by our dev team.

MOTHERGUNSHIP is a bullet-hell FPS coming on PC, PS4 and Xbox One this year. If you want to follow the development of our game and get the latest news, you can follow us on Facebook and/or on Twitter, wishlist the game on Steam, or subscribe to our newsletter.

Yet another great update, thanks!
Each time i am amazed how wel the new Unreal engine looks these days. Tower of Guns did look awesome but Mothergunship does look so much better.
That said, personally i don't like headbobbing. It is so unrealistic and just doesn't feel right to me. Never understoud why game devs started to add it to there games. Because when you walk your head doesn't move like that, so why should it in games? But, that is just me. So, should you decide to add it then please make it so that it can be put off.
And it is great to hear that levels are randomized! This makes replaying the game so much more fun. Tower of Guns was also randomized although after so time you clearly started to recognise level parts. So it was not compleatly fresh anymore. I assume that will be the case also with this game, or are rooms completely randomly build, that would be even more awesome. Whatever the case may be, am looking forward to this as i said many times before!