Jean - those tutorial pages are definitely helpful, but I don't seem to be getting anywhere with them.

Here's my really basic setup and assumptions:

There are two buttons, we'll call them A and B.Pressing Button A does a Set FSM Bool A to TruePressing Button B does a Set FSM Bool B to TrueA and B are booleans on another game object called "Game Manager"with the following components/settings:They have network sync checkedThey each have a Photon view component (set to Fixed, unreliable on change, observing the FSM from the Game Manager Object.)They each have a Play Maker Photon Game Object Proxy

From what I've read, I would assume that since they're Network sync'd values and being observed, when I click on button A from my 2nd instance, I SHOULD see that value turn True on my instance running in the editor. But I don't.

Brand new to working with Photon and I had everything connecting and working a couple of days ago and now suddenly I can't connect.

A few things:I'm connected to the internet, haha so that's not it.I checked the Photon wizard and it's telling me things are setup properlyI've tried my current version and a back up that was also previously working and no luck there.

I'm a little unsure how to trouble shoot things like this. Any suggestions on things to try?

The first link PlayMakerPUN.unitypackage is the one that I've had the most success with and the one that I've used in the steps above. But I also tried the one marked for Unity 5 and I get a bunch of errors right off the bat.

Maybe that's the problem? I SHOULD be getting the one labled 5 but I'm missing some other step to get it working? If that's the case, what am supposed to do exactly?

So your reply made me realize I hadn't actually tried it with a totally clean install so I did just that. Similar results, but not exactly the same errors. The end result is the same, I can't build my project.

So here are my steps:Made a new project using latest version of Unity (2017.1.1f1)Downloaded and installed latest Playmaker version (1.8.5.f8)Downloaded and installed ArraymakerTested build in an empty test scene, no problemsDownloaded and installed uGui for PlaymakerTested build in an empty test scene, had to correct one obsolete error in a uGui script, no problems after thatDownloaded and installed PlayMakerPUN.unitypackage Errors found.

I'm getting compiler errors whenever I try to build my project. My project is fairly simple right now, it contains the latest version of Playmaker and Unity (both updated today to be 100% sure), PlaymakerArraymaker, Playmaker PUN, and Playmaker uGui.

Here are the errors I'm getting:

error CS1704: An assembly with the same name `PlayMaker' has already been imported. Consider removing one of the references or sign the assemblyAssets/Plugins/PlayMaker/PlayMaker.dll (Location of the symbol related to previous error)Assets/Plugins/PlayMaker/Metro/PlayMaker.dll (Location of the symbol related to previous error)error CS1704: An assembly with the same name `Photon3Unity3D' has already been imported. Consider removing one of the references or sign the assemblyAssets/Plugins/Photon3Unity3D.dll (Location of the symbol related to previous error)Assets/Plugins/WP8/Photon3Unity3D.dll (Location of the symbol related to previous error)

Yeah, maybe too hard. I realized last night that "Add force" was doing everything I wanted it to do in terms of moving the sphere in the right direction. The only downside was that it was moving the sphere away from the player.

Then I realized that I could, duh, add some position constraints to the rigidbody and the problem is solved.

In my scene, I'm trying to figure out how to have the player "push" a sphere around. The design calls for the player to be "connected" to the sphere at all times. If you've ever played "Tomb Raider Guardian of Light" you'll recognize ta similar type of design: https://www.youtube.com/watch?v=k5ch79joLFw

So for that reason, I think what makes the most sense is to parent the sphere to the player and then rotate the sphere in the direction the player is moving rather than relying on force actions which will just push the sphere away from the player.

The part I'm having trouble with is getting the rotation right. I can get the sphere to rotate, but it doesn't look like it's being "pushed" in the right direction.

I've attempted several ideas but none of them seem to be working.

Any one out there have any suggestions on how they'd go about solving this?