Fallout 3 Walkthrough & Strategy Guide

Now, head back to the main corridor and go through the turnstiles. A pair of flaming barrels will flank a door leading into an office space. Within, you're likely to find at least one Ghoul, perhaps two, but neither of them will give you a hard time. Try to steal their stuff, however, and you're going to be in for a fight. Believe it or not, stealing their stuff is well worth it, even if it's worth plenty of negative karma. Why? Well, not only will you net all sorts of crap (like Jet, an insane amount of Abraxo Cleaner, a Sawed-Off Shotgun, Shotgun Shells, Cigarettes, Stimpaks and more, but the Ghoul named Barrett will turn on you if you steal their stuff. And he has Combat Armor on him, ridiculously powerful armor that you'll want for yourself. But how you treat this situation is entirely up to you.

You'll notice that you can't go much further than this series of offices. To proceed, you'll need to find the conduit that leads to the adjoining Meresti Service Tunnel. Thankfully, the secret entrance to the tunnel isn't too far off. Head to the room on the left of the front-most office, and go through the door there. This room is highly irradiated due to some barrels of radioactive goo in the small room, but you can open the manhole in the middle of the floor to enter the path. Once down there, get ready for a fight! There are a few Mirelurks lurking around down there (pardon the pun).

This linear tunnel, other than being lined with a few pesky Mirelurks, will also house either Murphy or Barrett, if you didn't kill one or both when you were in the office (so get ready to down one or both of them if you stole their stuff and haven't yet snuffed them out). Also, move quickly from the outset so that you get out of the mildly-irradiated where the manhole leaves you. Otherwise, you'll soon come to a pathway that heads upward to an actual train tunnel. Just be careful of the explosive trap left there. It's hard to avoid, but if you're moving quickly enough, chances are you won't take any substantial damage.

Expect more traps going forward (keep an eye out for hard-to-spot tripwires that can set off devastating explosives). When the path splits, take the top split, which will lead in another direction (ignore the other direction for the time being, as it's not pertinent whatsoever to this particular side quest). Dodge more traps that are undoubtedly there, and ultimately, you'll run into a small barricaded area guarded by a lone member of The Family named Robert. And he doesn't seem too happy to see you.

But Robert is an amicable man, and as long as you don't open fire on him, you should be able to bribe him for 100 Bottle Caps. This will allow you to gain entrance into The Family's hideout with any trouble. If you open fire on Robert, you can steal the myriad goods he's guarding, but be aware that you're going to have to fight everyone in The Family to successfully end this side quest. Even if you're playing with an evil slant, therefore, you'll want to play this one cool. Just trust us on that. After you're able to bribe him, he'll grant you entrance to there arms storehouse (again, keep your hands to yourself). Follow the linear pathway from there to a doorway that leads to Meresti Metro Station proper. It's time to meet The Family.