Help please.I am trying to create a specific background color (#FAECDE) in Quark 6.52 ... and I have the RGB numbers, but Quark only utilizes percentages.How can I create this background color?Thanks in advance.

From the very beginning, I think, Quark lets you type math operations such as + - * and /. From 256 values to percentage, you just have to divide by 2.56
So in the value field, enter say 213/2.56 and Quark will calculate the percentage for you. HTH.

The OP says he or she has the RGB values but Quark doesn't seem to handle those (only showing percentages). That's why I gave the solution of maths inside of the fields. That's how to do it. No need to switch to another app nor to calculate the values.

Sure.But one would think that QuarkXPress should recognize #FACDE like Photoshop do, and also use RGB value instead of percentage...At first try your formula did not work for me because my keyboard is set to french. Another try with a coma worked flawlessly.Thats why I gave the value to the OP in any case it did'nt work for him either.

Jean-Marie Schwartz wrote:No need to switch to another app nor to calculate the values.

Many times I found that it can be useful to have many ways to do any simple tasks. Who knows, maybe the way you see it differs from the point of view of others.

Generally speaking a percentage is has the potential to be more accurate than plugging in numbers 0-255, especially since the actual measurements underneath could be in the range 0 - 65535. For those who don't recognize #FAECDE, it's is actually three numbers expressed in the base 16 (hexadecimal) system where the numbers 0-15 are written using 0-9 and the first 6 letters of the alphabet. So FA is 15 x 16 + 10 (250). EC is 14 x 16 + 12 (236) and DE is 13 x 16 + 14 (222).Divide those numbers by 2.55 to get the accurate percentages, giving 98.04% red, 92.55% green and 87.06% blue.

Sure. These numbers represent values in binary 8 bit. There are therefore 256 possible values (2**8). The minimum value is zero, so the max possible value can only be 255. To convert from the range 0 - 255 to percentages, you have to multiply by 100/255. That is the same as saying divide by 255/100, hence divide by 2.55.