Suggestion. What if we added an option to use the sound effects from the PlayStation version, since they are better quality than the PC ones? On PS1, robot voices are more clear with no static noise, and most of the unit firing sounds were remixed to sound more powerful. I have extracted most of th...

OK, I finally got my hands on a relase that has these different levels. I will from now on call it the "Beta version". I am going to convert them in .zmap format and will eventually release them for ZED Online as part of a third bonus campaign (after the Z DOS and Z95 levels). Where did you find th...

OK, I finally got my hands on a relase that has these different levels. I will from now on call it the "Beta version". I am going to convert them in .zmap format and will eventually release them for ZED Online as part of a third bonus campaign (after the Z DOS and Z95 levels). The levels are quite c...

A bit a of a preview on how the action works in ZCraft. Here's a video showing some fights between robots and comparing their stats. https://www.youtube.com/watch?v=swv6zONy6dE Looks like a cool project! How about a separate thread for ZCraft? Zed Online v0.1.6 will be released this Saturday (aroun...

I proudly present the preliminary highscore page for ZED Online: https://zedonline.sourceforge.io/highscore.php Currently, I still have to update the page manually. I will have a script running that updates the page every few hours eventually. Every player is ranked for each map according to their c...

Long story short, I messed up the updater in 0.1.4 :-( To patch from 0.1.4 to 0.1.5 download this file: http://zedonline.sourceforge.io/0.1.4%20to%200.1.5.zip and unzip it in your installation folder (replace all old files). I will write a post on what's new shortly. EDIT: Here is the complete chang...

I will definitely try this new features of Zed Online maps format. Using scripts I can create AI which will match to specific map. My ide was to define defense zones for AI and zones where attack squads would be accumulated and then make frontal attack. Not attack one-by-one as the nowadays AI. Als...

Hi all! Hope you can help out. I am playing Z online, it rocks! But I want to know all controls available for use? Can't find them anywhere. Specially how to group units (like CTRL+1 etc) thanks, Eric Thanks :-) Nice to know someone is enjoying it! I wrote a small wiki article about the control sty...

Level 18 and 19 are also swapped in the special edition Something I've been wondering and have found little information on online, was Z95 ever sold boxed or in physical form, as all the copies of Z I have seen on sale are the DOS version? That explains why they are mixed up in some YouTube videos!...

The code looks clear and understandable. It would be simple to modify such scenarion as you made. But to write something like that from scratch would be difficult for me. But I can use interesting maps and scenarios as templates. LUA was used also in Blitzkrieg game scenarios and it was my dream to...

Really great mod. The zombies appear on the odges of the map? The AI factories were stopped. Zombies were grunts or lasers? The zombies appear randomly in an rectangle. The blue AI factory is stopped. Zombies are grunts. Here is the entire code: function onGameStart()--This functions disabled the b...

I got the sound files from SteelGhost. I will include them in the next release of Zed Online, so that everyone can have access to these files. I have reason to believe that on this black limited edition director's cut CD the single player levels where slightly different then on the original release....

droids would be faster produced from factories, runs faster, short range melee (uses shoot animation at the moment when in contact), fast kill, overthrows vehicle drivers easily and can occiby opponent vehicle after that. Basically fast moving throw units in bigger squad? How about the zombies expl...

Since there wasn't a post in two weeks: I was busy for quite a few days, so couldn't work on the project. BallWin's decoder has been worked into Zed Online, however we are having some audio/video desync problems with some cutscenes, so I decided to rollback and use the old video player for the next ...

Very nice! So the original game handles the boundaries differently then the ZOD engine! The reason for the bug in level 2 is as follows: This is what it looks like: https://zedonline.sourceforge.io/level2-bug.png In the Zod engine these 4 tiles are marked as "not water tiles", so tanks can drive on ...