“If there’s something out there you want, you should go out and get it!”

~ Eliot Min

How does an artist get started making Manga art and video games?

In this week鈥檚 podcast, we talk to Eliot Min, who鈥檚 just launched his first video game, Cerebrawl.

During this fascinating interview, he reveals what inspires him, and why he feels it鈥檚 still so important for artists to hustle for work and seize every opportunity that comes their way.

Eliot Min grew up in Boston, but currently lives in Seattle where he鈥檚 just started work at an ad agency. He describes his work as 鈥減op surrealist anime-style art鈥? and his current big passion is Cerebrawl, an indie street-fighting game which he鈥檚 been working on with several other creatives.

Previously, he worked at Disney Interactive, where he worked on Facebook apps and other projects, but he鈥檇 always had a dream of creating his own video game.

So, having saved up enough money to take a year off and devote time to his own projects, Eliot decided to quit his well-paid job and take the plunge.

He says: 鈥淏y the time I quit my job, I was just so hungry to show the world what I could do!鈥滭/p>

And so, he decided to combine his love for Manga art and video games and spend his year off productively…

Eliot on Making Manga Art and Video Games

Eliot had dreamed of making his own video game since college, but he dismissed this as a pipedream while he pursued a more stable career as an illustrator.

However, the ideas behind Cerebrawl kept percolating away for 10 years, until Eliot found himself in a suitable position to start turning his dreams into reality.

But doesn鈥檛 he ever worry about failure? Not really. For Eliot, the reason behind the success of some of the world鈥檚 most popular artists isn鈥檛 always their immense talent for making art – it鈥檚 often more about their ability to market themselves and hustle for new opportunities.

He explains: 鈥淓ven the greatest artists need to work that hustle. People don鈥檛 just come to them. So there鈥檚 nothing wrong with it! If you think you鈥檙e good enough, you should go out there and do it!鈥滭/p>

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Hi! I'm here to help artists get clear on their next steps. I spent 10 years working as a video game and special effects artist, and now work full time to share my knowledge and connect artists with the advice they need.