Great work guys! You've made so much progress since i last been here! Z, don"t you think that the characters heights are wrong? Basing on http://onepiece.wikia.com Law should be much more taller. You should make him taller or make Bartolomeo smaller to keep the balance.

Ah making multiple forms for vergo is unnecessary imo. Just a full body haki mode and normal mode is enough. His S keys will be his bamboo attacks

punkpirate wrote:Made this guy today i just love him becoming one of my fav chars in OP

Can you post your bases in the sprite section next time? You're not on bases, ppl might get them confused for game progress.

MangaFan wrote:Great work guys! You've made so much progress since i last been here! Z, don"t you think that the characters heights are wrong? Basing on http://onepiece.wikia.com Law should be much more taller. You should make him taller or make Bartolomeo smaller to keep the balance.

Well currently, you can open them .a files with a notepad. As for the visual frame maker: You won't really need it I tell you. In the A-Engine, by using a certain "switch", you're able to measure your squares in the grid itself and the Engine will do the calculations to find their absolute positions according to the squares:http://prntscr.com/481jlzA debug mode hasn't been added yet, but it is pretty easy to implement. I will probably release a V0.1 A-Engine on 15th August.

@others: Sorry for going off topic here. I will probably start a new thread to discuss such stuff later.

Hey AMAZING work as always, if i'm not mistaken A-Man said that he is going to release the game with only luffy and law at first, but now you're making sanji, zorro, and vergo too? well, i'm not complaining about it, I just wonder how many char you're going to make on the first release?

about vergo, i prefer the two from the left. I think the other two have a weird body.

and about story mode, how about some cutscene on every stage, i mean like whenever you just defeat a boss or some big event happen and the cutscene will pop up.

The first release will probably have Luffy, Sanji, Marine and Law (if polishing is done on time)Then every now and then we'll release when we have some significant progress (like 3 more characters for ex.)

That was taken from film Z (the one where luffy used to clash with Zeifer). Even though we planned for a smaller range, I now believe we should keep it like that (its more downwards than what I expected; thus harder to hit a target, so it might be fair enough as it is now).

Kurogami wrote:the rifle look cool but, isn't it look hard to perform this attack? because of his jump so we have to think about the distance before performing this attack or else luffy might jump over his opponent.

Yes, its called "skill" what makes the gameplay "hard to master". If you wanna look badass while doing this move, you must know the pros and cons about it (the timing, the distance, the MP at the moment and predict the future stuff).

It's a side scrolling platform game and Strider's a ninja. You go "zone to zone" fighting all types of enemies. Sometimes to proceed to other areas light puzzles are to be solved, such as just hitting a switch in another area to open a passage.

Sometimes the end of the level isn't always straight ahead, it's sometimes under, above, etc. It just really varies according to how the level is designed. Based on what stage in OP you're playing on will determine how much of platformer it is. Like punk hazard is more of a straight shot, whereas Dressrosa has platforms now: going through the castle to Doffy to only be knocked out the window, then having to pursue him through the city streets then up those plateaus.

Here's some gameplay: http://youtu.be/8vGzuFl2U1U?t=1m15s

I'm only suggesting there be platforming where it's necessary, since strider and Luffy both have moves to traverse areas vertically.

Also Rocket looks epic XD didn't expect that!! I was wondering how you were gonna regulate the spamming of those. Say if the buildings are all destroyed lol

Flash9tk wrote:It's a side scrolling platform game and Strider's a ninja. You go "zone to zone" fighting all types of enemies. Sometimes to proceed to other areas light puzzles are to be solved, such as just hitting a switch in another area to open a passage.

Sometimes the end of the level isn't always straight ahead, it's sometimes under, above, etc. It just really varies according to how the level is designed. Based on what stage in OP you're playing on will determine how much of platformer it is. Like punk hazard is more of a straight shot, whereas Dressrosa has platforms now: going through the castle to Doffy to only be knocked out the window, then having to pursue him through the city streets then up those plateaus.

Here's some gameplay: http://youtu.be/8vGzuFl2U1U?t=1m15s

I'm only suggesting there be platforming where it's necessary, since strider and Luffy both have moves to traverse areas vertically.

Also Rocket looks epic XD didn't expect that!! I was wondering how you were gonna regulate the spamming of those. Say if the buildings are all destroyed lol

Ah yea we're planning to have the islands be very platformy. Puzzles and secret passages sound great too XD

Also all the characters would have their own unique way of traveling around. Luffy's would be stretching and jumping around spiderman like to get around. Law will be switching between objects and such to teleport around. Sanji airwalking everywhere, Nami could use her cloud bridges and such, etc XD

Last edited by Z-studios on 7th August 2014, 1:00 am; edited 1 time in total

Guys, i have a suggestion. Maybe you guys should postpone Zoro because he actually haven't shown much of his strength in timeskip. Maybe you guys should do other Straw Hat's crew first, like Franky(God he's awesome), Brook, etc. Just my opinion