Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.

Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.

Fixed an issue where empty perks were being shown in the spectator hud.

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March NA Draft Information

2016年3月9日

March NA Draft Information

Date & TimeThe draft will be on March 12th/13th; picking will start at 4PM EDT on the 12th.Group stages will start at ~5PM EDT.For the teams that make it to Day 2 (13th) the games will begin at 5PM EDT.

Sign-ups[www.tribesschedule.com]Make sure you confirm your registration by Saturday, March 12th, 12PM-4PM EDT otherwise you will not be picked.

Rules

1 Phase per team

No hand disks for heavy

5 minute(300 second) shrike cooldown

Subject to change until the 4thAll matches will be best of 3The group stages(day 1) will have predetermined maps, with the playoff maps being chosen by the teams with the following process:

Higher seeded team decides who gets to ban the first map

Each team bans one map

The last unbanned map is the first played, with the team who got one less ban getting to chose the side played

Loser of a map get picks the next map, with the winner chosing sides

Maps

ArxKataDXRaindanceTerminus

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Newblood Workshop This Saturday 3/05/2016

2016年3月3日

What is a newblood workshop?

Teaching new players how to play PUGs (7v7 with coms), run routes, as well as how to fight enemies and so on.There will be Mentors for each specific role. If you are just curious about the event and arent ready to try out the workshop you are more than welcome to just watch. The workshop will be streamed on the official Tribes Ascend[www.twitch.tv] twitch channel There is no level requirement, just install mumble and join us on the newblood channel at 8:30CET Having a microphone is strongly recommended.

Label:

shazbot.eu mumble

Address:

mumble.shazbot.eu

Port:

30033

How it will be organized?

Streams will go on in the afternoon with a Mentor that will go over routes, time calling and loadouts. The Workshop will start at 3PM and go on till 7PM. We will be doing giveaways in chat during this time.

At 8:30PM CET: Mentors will meet the newbloods in the mumble channel of the role they taught (capper, Hof, O/D...): If you are new, just connect to the mumble and look for a channel called newblood workshop, we'll help you from there.

At 10PM We will do a 7v7 with the newbloods that participated in the workshop. Casted if possible!

If you are new or afraid to participate because of your accent, bad english, or your level: Fear not this is a class to learn and become a better player we want the experiance to be enjoyable and fun. If you have any questions,concerns or comment, please do so here

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Oceanic Tribes Ascend Draft Feb 27/28

2016年2月17日

There will be a draft tournament happening on the 27th and 28th of February 2016

With a max energy of 75, time to regen to full charged shot reduced to 5.35 seconds, down from 8.9 seconds.

BXT1

Locks an Energy pack in your pack slot

Charge mechanic removed

Deals 250 damage in scope or out

Range increased to 20,000, up from 10,000

Falloff starts at 2,000 and falls off to 100 damage at max range

Saber Launcher

No longer locks onto airborne players

Projectile speed increased to 845, up from 650.

Sparrow, Eagle, and Nova Colt

Damage increased to 95, up from 85

Magazine size increased to 15, up from 12.

Increased ammo carry numbers to support larger magazines.

Shock Lance

Now deals 500 base damage, regardless of how much energy is available.

Consumes up to 50 energy, or less depending how much energy is available.

Damage is calculated as Energy Consumed x 5

Total damage is doubled when target is struck in the back.

Flak Cannon

Reduced projectile size to 25, down from 30.

Lowered damage per connecting shot to 65, down from 75.

Plasma Gun

Damage increased to 280, up from 230.

Carried ammo increased to 54, up from 48.

Chain Gun

Damage increased to 80, up from 75.

Ammo adjustments

Assault Rifle max ammo increased to 216, up from 192.

NJ4 SMG max ammo increased to 270, up from 240

Nova Blaster max ammo increased to 54, up from 48

Sawed Off max ammo reduced to 24, down from 60.

Belt Items

T5 Grenade is now available to the Light Armor.

Explodes after 2 seconds

Damage is 800, falls off to 400 at max range

Explosion radius is 600

Blackout Grenade radius increased to 600, up from 550

Cluster Grenade radius increased to 550, up from 500

EMP Grenade radius increased to 600, up from 550.

Sticky Grenade radius increased to 600, up from 550.

Drop Station deployables no longer require generators to be up to function.

Stealth pack reveal speed increased to 150, up from 100. This is the

Tribes:Ascend 1.0 value.

Fixed an issue where Drop Stations were still functional after being destroyed.

Fixed an issue where Chaff Grenades could permanently jam a friendly player.

Fixed an issue where the Heavy Blinksfusor had incorrect reload speeds.

It is now in line with the standard heavy spinfusor.

Fixed an issue where Nova Blaster MX could still have upgrades affecting

various weapon stats.

Vehicles

Vehicles are now generated on a team wide timer

“At the beginning of the round vehicle timers are started. Once each vehicle's timer has completed, 1 vehicle is generated, up to the limit per vehicle type. Once that vehicle is taken, it is moved from “Generated”, to in play. The vehicle in play still affects the ability to generate more vehicles of that type. For example: The server has limited shrikes to 1. Once generated, that shrike may be claimed by a player. Because the server has limited shrikes to 1, no additional shrikes will be generated until the shrike has been destroyed.”

All of the following values are modifiable through custom server settings.

Each vehicle type has:

Max number in play.

Length of time before each vehicle type is generated.

Max of one Generated, or “On Deck”. If this vehicle is not claimed and the timer reaches zero, the timer resets to the max time and restarts.

Default Values:

Grav Cycle

Max in play 4

Max of 1 on deck

Generation time 30 seconds

Shrike

Max in play 2

Max of 1 on deck

Generation time 90 seconds

Beowulf

Max in play 2

Max of 1 on deck

Generation time 60 seconds

Grav Cycle

Fire interval increased to 0.1 seconds, up from 0.08 seconds

Damage multiplyer vs base assets reduced to 2, down from 4.

Shrike

Fire interval increased to 0.125 seconds, up from 0.1 seconds.

Ammo pool reduced to 9, down from 12.

Burst fire count reduced to 3 shots.

Gameplay

Pressing Q now selects your weapon that was previously in hand.

Grenade throw speed increased by 25%.

Votekick now only requires 35% of all players in the server to vote “Yes” to pass. Reduced down from 70%

Lifetime for bullet based projectiles has been increased to 1 second, up from 0.5 seconds. This will increase the range of the projectile back to Tribes:Ascend 1.0 ranges.

Ammo pickups now restore 20% of your energy pool when picked up. Healing has not changed.

Inventory stations no longer refill your energy. This is to prevent energy based weapons from circumventing the recharge time.

Fixed an issue where vehicle stations were not taking bonus damage from base asset damage modifiers.

Fixed an issue in blueshift where players could abuse the team blocker on the boosters.

Everyone may enter the booster, but only friendlies get the boost applied. This will allow an enemy to return his flag inside the booster.

Misc.

Music and flag audio queues have been fixed on maps introduced in 1.1.

Fixed issues with banning equipment where some banned equipment would unintentionally ban other equipment while customizing a server.

Fixed an issue where long distance explosions would not play their explosion FX. This was most obvious on the Mortar Launcher.

Fixed an issue on perdition where ragdolls would catapult out of the map.

Fixed an issue where the armor select UI would not go up to 100% even though a player had unlocked all items available.

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Out of the Blue EU Draft: Signups Now Open

2016年1月18日

Draft date: 23-24 January 2016

Signups now open

Head over to tribesschedule.com and sign up for the January 2016 Draft Event.Introduction to the website and how to sign up here: https://imgur.com/a/8SBTA done by Flagician the IT magician

Check-ins will open Saturday 23 January at 8 am and close at 4pm Central European Time (CET). After check-ins are closed, the captains will begin picking the teams. Games will hopefully start at 5 pm.

What are check-ins? A check-in is a confirmation that you will be present for the tournament. By signing up you just state that you might/will be there unless something happens. When you check-in you commit to being in the EU mumble in time for games to start.

CaptainsCheck that captain box when you signup. While it is true that not many people enjoy captaining, without you the draft does not happen. So be a good sandraker/butcher and lead your team to victory.

Tournament FormatSadly we cannot provide you with a proper schedule. Why? Because this can only be done once we know how many teams can be formed with the players attending. And this is impossible to know until draft day.That said, here are the scenarios:

If 6 or 8 teams we will have a Round Robin group stage with teams evenly split in two groups. Games will be bo2 with predetermined maps. With a single elimination knockout stage (bo3 with map bans)

If we have 5 or 7 teams we will have a Round Robin group stage but with only one group. Games will be bo1 and have predetermined maps. Then a single elimination knockout stage (again, bo3 with map bans)

In all of the above cases, the top 4 (or top2 of each group) will advance to the knockout stage, which will consist of semifinals and a final.It is a bit different with 4 teams. In that case we will do the following:

A double elimination knockout tournament, with all games being bo3 except the Grand Final, which will be a bo5. In the grand final, the team that comes into it undefeated will start with a 1 - 0 lead. (Meaning they only need to win 2 maps while the opponents need to win 3)

Schedules for all of this scenarios will be premade and the proper one will be put in a reddit post on draft day while picking happens.In all of these scenarios, even the last placed team will play 4 - 6 maps while it not being too exhausting as a format. We'll try to space the schedule properly so players can catch a breather in between games.One thing I would like to hear from you lot: Currently the Final is set to be a bo3 if we have 5 teams or more. Would you prefer it to be a bo5?

MappoolArx Novena, Katabatic, Dangerous Crossing, Drydock, Raindance, Terminus and Ice CoasterThere was much deliberation for choosing a mappool. As pretty much every Tribes player seems to despise all maps bar 3 or 4. So pleasing everybody here is a gargantuan task.The reasoning behind our picks is rather straightforward: Arx, Kata & DX are the golden trio (even if DX can be pretty polarizing). They are the most played maps in pugs for a reason. Drydock and Raindance are tested maps that favour a different playstyle. Drydock makes cluster play more viable while Raindance rewards offense & capper synergy. Terminus and Ice Coaster are included because they are new and fresh. Plus it wouldn't be an Out of the Blue tournament without Out of the Blue maps.

Do you already hate the entire mappool bar 3 - 4 maps? Do not fret! You will be able to ban them in the knockout stage of the draft. Here is how:

Map ban process:For this tournament we would like to ditch the old map ban process and try something new. You are probably familiar with it if you follow CS:GO.Previously, the captains would ban one map each and then remove maps until one was left. Then, the loser of the map would pick the next one (couldn't picked the 2 maps that were banned at the start)The new system is the following: Captains ban 1 map each, then pick one map each. Then, captains ban 1 map each again and the remaining one will be the last map of the bo3.For the semifinals, the seeded (as in, the team that placed higher in the group stage) team will be the one banning first. For the final, an admin will flip a coin to determine who bans first.This system is only for the knockout stage. In the group stage, maps will be pre-determined.

Tournament Rules[pastebin.com]Gameplay rules

Shrike Health set to 50%

Maximum of two heavies allowed per team

Chaff Grenade banned

Throwing Disk banned

Saber Launcher banned

This is basically the current EU Pugs ruleset. If the upcoming patch happens to drop before the tournament and changes any of these items to the point that they aren't a problem anymore, we will consider unbanning them. On the same note, if this upcoming patch breaks something horribly, we can make a last second adjustment to ban it. Let's hope that is not needed.

More information...

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Patch Overview: Out of the Blue Tribes:Ascend Version │1.1

2015年12月11日

Hello Tribes fans, and welcome to the patch overview for the Out of the Blue patch.

With the new "Out of the Blue" patch, we wanted to bring back classic elements from older Tribes games, while not alienating Tribes: Ascend fans. This patch is a return to form that will better spiritually align Tribes:Ascend with the series in addition to fixing many longstanding quality of life issues in the game.

An all new map named Terminus has been added to the game. This map is based on well received Tribes:Ascend maps Katabatic and Arx Novena. Two new legacy inspired maps Perdition, based on the T2 classic Damnation, and Ice coaster, based on the T1 classic Rollercoaster are also now available.

We have removed Classes in favor of the classic 3 armor types. Light, Medium, and Heavy. That, by popular request, may carry additional weapons for the classic Spinfusor, Chaingun, Grenade launcher gameplay. With the removal of classes and the addition of extra weapon slots Tribes:Ascend now allows more flexibility than ever in both outfitting your character and playing a role that you enjoy.

Character outfitting has been redesigned. Players now pick 1 weapon from weapon classes to eliminate annoying or broken weapon combinations. In addition to those weapons that offered little to no unique gameplay have been removed from the game to streamline and simplify choices while equipping. New weapons have been added such as the Flak Cannon, and some classic weapons return such as the ELF Projector. Finally, all weapons have been rebalanced and refined based on community feedback.

We have increased weapon impulse, rebalanced weapons, vehicles, and base assets. Tribes:Ascend is faster, more refined, and more balanced than ever before. All of this has been made possible by excellent feedback from you, the Tribes community, across multiple PTS server cycles. A huge thank you to everyone that helped us out with our public testing.

These large changes may have you worried about your past purchases. Due to the dramatic changes to the underlying game, all in-game purchases have been reverted. What a well placed sound effect. That’s right, all Tribes Gold and XP has been refunded to your account, so if you have previously purchased the Ultimate Weapon Pack or Game of the Year it will be re-added to your account. If there is any Tribes Gold on your account you will be automatically gifted the Ultimate Weapon Pack.

And on top of all these changes, if you’re looking to dive into the history of Tribes, you can head over to

Tribeuniverse

[www.tribesuniverse.com] and download every single game in the Tribes franchise for free.

There are so many changes it's impossible to cover them all here. Head on over to

Tribes Ascend

[www.hirezstudios.com] to check out the full patch notes, and until next time Tribes fans, we'll see you in the wilderzone.

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Preliminary Patch Notes: Out of the Blue Patch (Version 1.1)

2015年9月4日

We are actively working on an update to Tribes: Ascend. We currently expect this version to go onto Public Test Server on or before Sept 14, 2015. The "live" date for the release is not yet scheduled, and will depend on the results of the PTS testing. Substantial changes may occur prior to the live release.

View Preliminary Notes on Reddit

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Small Patch to Correct Launcher Issue

2015年9月3日

Today we released a very small patch to correct an issue many users were having with the Tribes:Ascend launcher.