About: Chika Okereke

Chika has written much of the JavaFX converter and also helps with the HTML5 converter. When not experimenting with the new features of JavaFX, he is a keen basketball player (he is the tall guy you might see at Devoxx).

Chika has written much of the JavaFX converter and also helps with the HTML5 converter. When not experimenting with the new features of JavaFX, he is a keen basketball player (he is the tall guy you might see at Devoxx).

Author Archives: Chika Okereke

Carrying on from my previous blog where we created a rectangle which we applied the fade-in transition to. I am going to show how to add the slide-out effect to the rectangle. First of all, we have to clear out the contents of our current event handler. Something like this //Create a simple button with…

This is the beginning to a very exciting set of blogs based on transition in JavaFX. In this blog I am going to give a brief guide on how to include transitions to your basic JavaFX application. Firstly let’s create a simple JavaFX application with two node elements. A rectangle which we will apply our…

We all know the power of the Matrix, (not the movie) the Transformation Matrix. This combines a few factors including scaling, sheer, translation and rotation. These can be applied individually but when all combine the outcome is usually more fine tuned and neater than individual application. After successfully applying the transform matrix to our HTML5…

I have been tackling HTML text in several different ways in an effort to get the best combination of size, accuracy and speed. These included transferring the rotated text to the canvas as some transformation can be added to the canvas element. This had its advantages and disadvantages. Advantages included the fact that the rotation looked similar…

In this blog I am going to show how you can include images to the scene graph, as a normal image or as a button. First of all we have to import the image library into the Sample.fxml file. This can be doing using this code. <?import javafx.scene.image.*?> Now we can begin. Before we can…

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