PS4 News and PS4 Hacks Search Results for: art

172w ago - PS3 Game Designer Bernie Schulenburg at Die Gute Fabrik has announced today alongside a video trailer that Where Is My Heart is coming to PSN on November 16, 2011.

To quote: I'm a game designer at Die Gute Fabrik, a small Indie Studio based in Denmark. We are just about to release our debut on PlayStation Network minis (PS3 and PSP).

It's called "Where is my Heart?", and it's about a family of monsters lost in the woods. In the game you have help them find a way back to their home - a mysterious tree with a heart in its branches. The whole story is set in an 8-bit style environment made up of woods, mushroom caves, crystal rock pools, fern fringed creeks and waterfalls.

Nils, our artist, is going to talk more about the concept art and environment design of the game below. As for the game mechanics: the basics play just like a usual platform game, but the world is visually sliced into rectangular fragments (or panels) which are placed on the screen at unexpected locations.

With this game mechanic - the messed up way of representation - I attempted to evoke the sensation of being lost. On top of that, the visual slicing also allowed us to add further...

To quote: We love to be scared. There's something so primal and universal about fear, and a good horror story can really bring out the best of it, making our hearts race and our minds veer toward the darkest recesses of the human psyche. And we just keep going back for more!

Yet by the same token, horror has become so passe that we barely even react when we encounter imagery of skeletons, zombies, witches, bats, vampires and ghouls. True primal fear is hard to come by in the modern world, and this applies to video games as well.

When you hear the term "horror game," what's the first thing that pops into your mind? Probably "zombies" since that seems to characterize much of the horror genre nowadays.

Most modern horror games assault you with wave after wave of zombies, and you can typically one-shot them back to their graves. They may look scary, but when's the last time you were actually frightened in a zombie shooter game?

Maybe you had an exciting time playing one, and jumped at a handful of startling moments, but the mere fact that you're able to defend yourself - that you have a means of fighting...

174w ago - This weekend moogie301 has made available an Uncharted 3 PS3 EBOOT Fix for 3.55 and 3.41 Custom Firmware users that appears to have been leaked prematurely from Sony PlayStation 3 hacker Mathieulh, Belmondo, Waninkoko or Mote followed by a proper v5 and more fixes below.

175w ago - SCEE Manager James Gallagher has made available a video today showcasing the motion capture technology utilized in Uncharted 3 PS3 behind the scenes.

To quote: I don't need to remind you that the release of Uncharted 3: Drake's Deception is less than a week away and you may have seen that the reviews are rolling in, including perfect scores from IGN, PlayStation Official Magazine UK, Destructoid, The Guardian and more.

These critics have all highlighted narrative and, in particular, the actors' performances as particular strengths.

It's unusual, when you think about it, to be talking about performances in the context of a game, but it's that marriage of technology and human acting, along with a great script and a skilled team of animators, that brings Drake, Sully and co. to life in such a believable way.

While we were in Jordan a few weeks ago - you may have seen our Treasure Hunt video here on the blog - we spoke with Nolan North and Emily Rose, the actors behind Nathan Drake and Elena Fisher, as well as Taylor Kurosaki and Arne Meyer from Naughty Dog, about how this performance capture process works.