Take a dive deep into the techniques required to build the best games. Building games is fun, but building them well takes skill and experience. Ben Garney, core Flash architect at Push Button Engine and one of the most well-known names in the Adobe Flash gaming industry, will put some powerful tools into your game development toolkit: finite state machines, numerical simulation, components, data-driven definitions, and more. Build better, more interesting games faster and with less risk.

If you’re a Flash game developer and/or PushButton Engine user and you’ll be in the LA area around that time, I’d love to meet you. Tweet me at @bengarney or drop me a line via other means.

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I've developed a love for consulting and run The Engine Company. We solve hard problems in AR/VR, embedded systems, internet video, mobile/IoT, cloud/backend, game technology, fractional CTO and a lot more. Visit our site for more info.