Ygopro Official War Book

Important Rule: All War matches must be done on ladder. Failed to do so will be banned.

Register Clan/Team

Members can only be on one team at a time

An official Team must have a minimum of 5 total members

Teams must have a name that has not been used before.

When registering a Team, use the format in the box below

At least 5 of the listed members on the registration topic must confirm that they belong to that Team for it to be approved. The rest can confirm later.

When your registration is approved, its topic will be moved to official team section.

Registration topic:

Team Name: Full name not used beforeAbbreviation: Minimum of 4 letters related to the nameCaptain:Co-Captains:Members:

Title Rank Bars

Title Bars are Obtained based on the following achievements:

Win 5 wars (Red Rank)

Win 10 wars (Yellow Rank)

Win 20 wars (Blue Rank)

Tourney winners (Gold Rank)

Registering a War

All the war terms must be agreed by both sides' Captains before the war starts.

When registering a war, use the form in the box below and post a topic in the section "Register a War"

A war will only be approved when all the form data is complete and the other opposing side posts their confirmation.

When your war is approved, the registration topic will be moved to the section "War Arena"

Ranked War Registration:

For your war to be counted for any rankings it must use either the TCG or OCG cardpool, not TCG + OCG. TCG and OCG wars will have separate rankings.

War type: TCG, OCG or both* Implies the following: Advanced Format Banlist without changes (e.g. banning Decks like FTK, etc.), best 2 out of 3, side-Decking allowed.War format:(1 vs 1 / Endurance / Crossfire / Hearts.)Life point format: 8000lp or 4000lpDeck changing after a won match: yes or no[b]Deck changing after a lost match: yes or no[b]Team 1 Roster: (main lineup and subs)Team 2 Roster: (main lineup and subs)Form of communication: (how you will communicate)Deadline: default 25 days* At least one duel needs to be played every 5 days for your war to be considered "active".

War Formats and Match Rules

During a match, the loser of a duel chooses who goes first in the next duel.

Both Teams begin with the same amount of players and subs in their rosters.

If a player is banned, make sure to confirm it with one of the admins before doing so and then replace the banned player with one of the players in the roster

1 vs 1:

.:1 vs 1:.

Minimum 5 players from each side. No subs allowed.

The players in each roster will only duel a defined player of the opposing roster.

The pairings must be included in the war registration form.

It is recommended that the number of members on a roster be an odd number in order to avoid a tie.

Even numbered rosters are still acceptable. In the event of a tie, both Teams will select a player from their roster to duel in a final tie-breaker match.

The Team that accumulates the most wins will be declared the winner of the war.

Endurance:

.:Endurance:.

Minimum 5 players and 1 sub from each side.

The players in the war rosters will have an order of participation.

The first match will begin with the two players elected to go first in their Team's roster.

The winner of that match will go on to face the next player in the opposing Team's roster

This continues until a Team is out of players and loses the war.

Default Settings:

Subs can only be used once.

No Deck changing after a won match.

* This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what they will be facing.

Crossfire:

.:Crossfire:.

Minimum 5 players and 1 sub from each side.

When a player loses, he/she is eliminated from the war.

The first Team to reach 0 remaining players loses the war.

Players can challenge any member of the opposing Team's roster.

Default Settings:

Subs can be used unlimited times.

No Deck changing after a won match.

* This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what they will be facing.

Hearts:

.:Hearts:.

Minimum 5 players and minimum of one sub for each side.

The amount of hearts must be greater than or equal than the amount of players.

Both Teams begin with the same amount of hearts, agreed by the Captains.

When a player loses, their Team loses a heart.

The first Team to reach 0 hearts loses the war.

Players can challenge any member of the opposing Team's roster.

Default settings:

No Deck changing after a won match.

* This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what they will be facing.

During a War

After a match, one player must post the result and the other one must confirm it. (Just in case, be sure to take screenshots when the duel ends.)

If you or your opponent has to go between the duels of a match that is already in progress, neither player may challenge anyone else until the match is completed.

After the war starts, the rosters cannot be edited without a mutual agreement.

Activity

War should be finished within 5 daysIf a Team is stalling, call a Judge to look over the war and ensure that those situations don't affect the war result.

A deadline can and will be extended only if both Teams are still active enough to finish the war in a short time.

If during a war the Official Konami Banlist is changed, the war will continue using the Banlist it started with. (A Judge will define any necessary proxies.)

Disputes

If you have a dispute with a player you are warring, you should always attempt to resolve it with the other player first:

Rulings should not be that much of an issue since it is auto

If it is a gameplay dispute, remain calm and try to explain the situation to your opponent.

If the situation cannot be resolved between you and your opponent, you may contact a Judge. Please be patient when waiting, and explain the situation carefully.

If you are caught lying to a Judge or misrepresenting the facts, you can and will be punished.

If you feel you received a biased or incorrect ruling from a Judge and have solid arguments, contact an Administrator.

Disconnections

If someone leaves a duel on purpose, he'll get a game loss (this is not the same as an involuntary disconnection).

During a duel, if there is a lag or disconnection problem, both players must take screenshots to show what their cards are (including graves/RFG). Based on the screenshots, a decision will be made by an admin or judge:

If a player was about to lose or was in a lockdown or had a considerable disadvantage, his opponent wins.

If the duel was even, it will be a reduel.

If a player had some minor disadvantage but wouldn't lose yet, a special reduel might be made.

If the d/c occurred late in the duel (4000lp or less on both sides) and the lp is 1000lp difference and the player d/c. The person that lost connection loses the match.

* A special reduel consists on a reduel with a fixed starting LP and/or card count for both players. The idea is to emulate the situation in which the previous duel was.