Assassins Creed Odyssey: How to make the Mercenary Bar

07/10/2018

In video we're going to create the Mercenary Bounty Bar from Assassins Creed: Odyssey.
We're going to make it in the UI with a script to dynamically modify the number of mercenaries and size of the bar between them

Comments

If you have any questions please post them in the comments and I'll do my best to answer them

Code Monkey

Have you been playing Assassins Creed: Odyssey?Is there any other mechanic you would like to see recreated in Unity?

Antonio Cs

So where is the animation of the helmet? You can clearly see in your demos that when the bar reaches the helmet there is a little animation which is now shown here.I just watched the video because I wanted to see how that animation was performed... Disappointed

Code Monkey

That's just a very simple animation that I added after I finished recording.Just create a animation using the Unity Animation window and increase the scale on the first frame and reset it back to 1,1,1 after 30 frames, that's all it is.

Antonio Cs

+Code Monkey Cool thanks

Infinity Games

Does it worth learning game development? I mean I'll be able to make money as individual game development, not by getting job in big game company cause not everyone will be able to get that, Saw so many Youtubers teaching game development and stuff it sounds like they're not earning enough by making games so decided to earn by teaching someone , I'm confused should i dive into this industry or focus on my school

Code Monkey

Whatever you decide definitely focus on school. Game development is a viable career and working for a big studio is a normal job.Indie game development is a very difficult business where most people fail so don't quit school thinking you'll make the next Minecraft. Start small and keep at it, the more you learn the better you will be either on your own or working for a studio.

サイレントボイス

Battlefield Odyssey

Christopher Taylor

For combat do you think you can show us how to block? Like hold right click to hold a block and... maybe hold left click for stronger attack instead of spamming attack?

Code Monkey

Block would be relatively simple to implement, just have a block boolean and before you take damage check if it's true.Holding down for a special involves some nice logic so I would like to do a video on that at some point.

Karras

Why are you making every variable private? I thought it would be easier to make them public so you can change them from the editor without having to change the code all the time for testing.

Code Monkey

If your variable is meant to only be used in that particular script you should make it private to keep your code clean and easy to understand.If you want to expose a variable to the editor make it [SerializeField] private and it will show up.

CouchFerret makes Games

I didn't know Image Type had these functionalities like the Filled and Sliced, thanks for the tips! Really useful!