Arcane Mark
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.

Detect Magic
Intelligence + Arcana + Magic
Range: Touch
Duration: 1 Scene
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round - Presence or absence of magical auras.
2nd Round - Number of different magical auras and the power of the most potent aura.
3rd Round - The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Intelligence + Arcana roll to determine the type of magic involved in each.

The volume of sound created depends on the number of successes rolled. You can produce as much noise as four normal humans per success. Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit.

Light
Intelligence + Arcana + Magic
Range: Line of Sight
Duration: Until dismissed
This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius per success (and dim light for an additional 20 feet per success) from the point you touch. The effect is immobile, but it can be cast on a movable object.

Mage Hand
You point your finger at an object weighing up to 5 pounds and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.

Prestidigitation
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, a prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.