The Libraries, Literacy and Gaming initiative is generously funded by the Verizon Foundation and managed by ALA's Office for Literacy and Outreach Services. Dr. Scott Nicholson, an associate professor in the School of Information Studies, Syracuse University, is the evaluation specialist.

The Libraries, Literacy and Gaming initiative is generously funded by the Verizon Foundation and managed by ALA's Office for Literacy and Outreach Services. Dr. Scott Nicholson, an associate professor in the School of Information Studies, Syracuse University, is the evaluation specialist.

[http://www.librarygamingtoolkit.org The Librarian's Guide to Gaming: An Online Toolkit for Building Gaming @ your library] -- This toolkit, compiled with resources, tips, and best practices from expert librarians who deliver exemplary gaming services, is a jumping off point for all types of libraries, serving members of all ages.

[http://www.librarygamingtoolkit.org The Librarian's Guide to Gaming: An Online Toolkit for Building Gaming @ your library] -- This toolkit, compiled with resources, tips, and best practices from expert librarians who deliver exemplary gaming services, is a jumping off point for all types of libraries, serving members of all ages.

There [http://groups.google.com/group/LibGaming/browse_thread/thread/7618ffb067b421f8 '''will not be a 2009 GLLS event'''], as it would conflict with the American Association of School Librarians National Conference

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==[[Videogames]]==

==[[Videogames]]==

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==Additional Online Resources==

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==Additional Resources==

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[http://connect.ala.org/node/66247 Games and Gaming Community on ALA Connect]

[http://gaming.wikia.com Wikia Gaming] - Wikia Gaming is a community of passionate gamers. Read, write, and talk about gaming. Meet other gamers. Rates games and platforms, and even earn points and receive gifts.

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===Online communities and mailing lists===

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[http://connect.ala.org/node/66247 Games and Gaming Community on ALA Connect]

[http://www.ala.org/ala/yalsa/aboutyalsab/discussion.cfm YALSA (Young Adult Library Services Association, a division of ALA)'s Gaming Interest Group] - The purpose of this interest group, which meets at both ALA's Midwinter Meeting and Annual Conference events, is to discuss issues relating to teens and gaming and to develop and disseminate best practices in collections, programming, and related topics in the field of gaming (including video, computer, internet, handheld, mobile, board, card, and miniatures) for young adults ages 12-18. Bring a program to share, a game recommendation, or your questions about starter collections or successful gaming events.

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===Readings===

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Hirumi, Atsusi. ''Playing Games in School: Video Games and Simulations for Primary and Secondary Education''. Eugene, Or: International Society for Technology in Education, 2010.

Latest revision as of 14:33, 7 November 2011

Why Gaming @ the library?

Gaming services epitomize library as third place, creating a community gathering spot between home and work/school. That third place encourages play, socialization, and cultural enrichment. Libraries looking for ways to reach beyond their traditional patron base are turning to gaming.

Board games, card games, and videogames are, in essence, information, and the human act of telling stories, presented in new formats that involve the player. Games may fulfill a library’s mission to provide cultural, recreational, and entertaining materials; to provide academic curriculum support; or to provide resources and support their industry or profession.

Libraries, Literacy, and Gaming

The Libraries, Literacy and Gaming initiative is generously funded by the Verizon Foundation and managed by ALA's Office for Literacy and Outreach Services. Dr. Scott Nicholson, an associate professor in the School of Information Studies, Syracuse University, is the evaluation specialist.

YALSA (Young Adult Library Services Association, a division of ALA)'s Gaming Interest Group - The purpose of this interest group, which meets at both ALA's Midwinter Meeting and Annual Conference events, is to discuss issues relating to teens and gaming and to develop and disseminate best practices in collections, programming, and related topics in the field of gaming (including video, computer, internet, handheld, mobile, board, card, and miniatures) for young adults ages 12-18. Bring a program to share, a game recommendation, or your questions about starter collections or successful gaming events.

Readings

Hirumi, Atsusi. Playing Games in School: Video Games and Simulations for Primary and Secondary Education. Eugene, Or: International Society for Technology in Education, 2010.