*Black Ice Mod will remain completely free but we have added a Paypal donation facility on the website homepage and would be very grateful for any voluntary donations to help us continue supporting the project.
===================================================================
Main Features :-

Improved Culling system from v1.20
Speed improvement using new timer system.
Better compatible with nomad mod.
Nomad mod included.
v1.19 features and some of v1.20
0mb lightmapping
Players Body.
Many more features(see changelog).

===================================================================
Due to the nature of this mod we will not be taken feature request for now.
===================================================================

This is a new mod by Nomad and myself based on v1.18,the idea of the mod is to make this as compatible to Nomad Mod as possible and increase performance.

Please note that some stuff will not work in this version as its made to be optimize Nomad mod but most stuff should work.

The first alpha is released for speed and stable testing.

Guix9 is not supported with this mod.

Multiplayer is not supported in this mod.

We do not support 3rd party packs or custom media, if you have any issues then you must repeat the problem with stock media or Nomad media and then we will look into the problem.

Any non stock media or Nomad media is down to individuals and the authors of the media to get this working with black Ice mod.

===================================================================
Stuff that I know don't work or don't work well with out some changes.

Script pack 10 - Nazi Zombies :-
v5.0 seems to work.
v6.1 seem to work.
V7.0 Sorry this pack has some issues with zombies staying at one place due to darkai fixes, this pack may need to be updated to work with black ice mod.

Script Pack 8 - DarkAI Pack 2 :- This pack will not work very well, some of the stuff will work and some stuff does not.
=================================================================== How to use :-

Its best to use this version on a fresh install of fpsc using update v1.20 beta 17a.

If you using a 64bit version of windows 7,8, 8.1 or windows 10 you may need to put msvcp71.dll and msvcr71.dll into the same dir as fpsc or it wont work.

[b]PLEASE NOTE THIS MOD WILL CHANGE THE LOOK OF FPSC EDITOR,IF YOU DON'T LIKE THIS THEN DON'T INSTALL

If you working on a project and wish to try this mod then make a full backup of your fpsc folder before starting

Make sure to install models packs first before installing this mod as some packs change the fpsc.exe and mapeditor.exe

1.Upgrade to v1.20 if you have not all ready
2.Make backups of your fpsc.exe and mapeditor.exe in the fpsc dir.
3.Install the mod
4. Run the cleaner to make sure no dbo and bins are left over
5.Make sure to have full shader effects on in preference or the demo map will crash.
5.enjoy
===================================================================
Know issues :-

Q:-When I load the demo map there no segments showing?

A:- Place a common floor segment in the map and that will then render all the segments. This is due to the way the shaders work on some graphics cards.

Q:- When my character spawns from trigger zone he invisible
A:- This is due to shader being different try using a different shader or use one from nomadmod mod.

Please not that beta 7.0 and above is for more advanced users with knowledge on how to setup huds and scripting, if you new to this than we would recommend using an early version.
Make sure to read the Black ice mod hud system text file in Docs folder before you start.

I know you mentioned this in the original post, but I have a level where characters constantly respawn. However, when they die and respawn, they respawn invisible. I can see their shadow and gun move around, but the character is see-through. You mentioned that there was a work around:

Quote: "Script pack 10 - Nazi Zombies :- This will work but will need new shader's from Nomad Mod(or an alternative.) to stop the characters from spawning invisble."

I am not using Script Pack 10 or custom characters. Can I ask what the fix is?

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."

**EDIT** This has to go at the top before you read the problems I talk about but...dayum...just DAYUM! DUDE!

The lightmapper is BRUTALLY fast! I mean like I watched it build my demo game in a little under 2 minutes, 2 FREAKIN MINUTES!!
a 10-15 minute build normally! I was mesmerized how quickly the filepaths and whatnot flew by during the build process.

I dont know what was done to FPSC to accomplish this but .. Just ... Jesus! Are you guys WIZARDS?!!?!

Even with the issues I describe below I genuinely dont care, BEST FPSC ADDITION IVE ENCOUNTERED based on the speed of the build alone its worth the headache described! Dude. Just AWESOME!

Not sure If this is a known issue or not but just thought Id mention it, since I had few issues with vanilla I gave the mod a go and it looks awesome but a couple of things are preventing me from being able to build a game with it which is fine, as far as mods go it didnt crash on loading fpsc so it got further than every other one I tried.

It switched all the tabs round in the editor, segments under prefabs, markers under entities etc, not sure if thats an issue really I figured it didnt really matter and started building away cos it looks awesome I really like the editor tweaks tho from the disclaimer in the thread I figured it would be way more drastically different than the normal one, its very subtle the changes, I like it

THe only thing really preventing me from using it is that whenever I right click on an entity it hard crashes to desktop. Which is kinda a critical feature, I mean its not beyond the realms that I could work around it coding the fpe files manually but I noticed after I downloaded the windows 8 dlls ( Im running XP sp 2 btw ) and through them haphazardly in there and right clicked it at least loaded the preview of the item and I could drag the mouse and spin the preview but the fields on the left werent there just a blank white space.

I followed the instructions and laid it over a fresh fpsc install updated to 120.17 ( the links posted along with the link for the mod itself, I got everything from that thread and followed the instructions)

Its weird, Ive never gotten a mod to work properly on XP for some reason, Ive tried most of them at some point, Plys mod, Airmo, Wasp etc none of them worked for me, so i was super stoked about the Airmod features getting worked into the official release and I really was hoping this would work.

I havent yet tried just loading in my existing maps and building the game, since if that works I could still IN theory use it to build the finished game I guess? Im not sure. But I thought you might like to know these issues.

Well I did update over a fresh install using the download given so Im not sure about changes in version I'll take your word on that.

It was just hard crashing I believe, I would right click on an entity it would hang for a second or so then just pop out of existence without a trace.

Well in all honesty dude Im totally happy building in the vanilla version and just compiling the finished product in the modded version.

Ive had this weird issue where all my variables get defined in the first level and so when I test subsequent levels with the script in that calls any of those variables the test game crashes after clicking ok so im used to building levels and compiling to test them so weirdly it doesnt affect me to greatly but I guess Im a special case, Im just curious if any other XP users enountered the same issue and mention it in case it was something that rang any immediate bells in your head.

Im super happy with it dude. Dont take it as a complaint, seriously. Its just another weird quirk of FPSC and with everything it adds to the game its more than worth it.

Im gonna tag another demo build of the game onto the hud memory post here:

So theres a version without the mod and a version with for comparison and its just unbelievable. (its a rough build I been sending some people to test on different systems, its kinda in debug mode so player wont take damage and the run button is disabled)

Cant thank you guys enough, I was on the verge giving up on my project and in all honesty this mod probably saved it, EVERYONE SHOULD DOWNLOAD THIS! (Sorry about the caps and the verging on hijacking your thread I shall cease fanboying now)

There are some great new features in this build such as a memory usage meter in the map editor similar to GameGuru, a minimap with example demo, underwater bubble particles to go with the refraction effect and a new shader system which improves performance for post process effects. Also see the FPSC Docs folder for details of the new scripting commands.

Our beta installer now launches the FPSCreatorCleaner application upon completion which I recommend using to ensure all the updates in the mod are applied correctly.

Quote: "I'm a rather curious person : how the 0mb lightmapping works exactly, and why does it seems to be less efficient than the vanilla one and makes my levels darker ?

Do you plan for future release to bring back hi-res texturing in editing mode ?"

The lightmapping works the same as vanilla just on a separate exe,
I'm not sure why some builds have hi res textures in editing mode as there nothing in the map editor source to change it maybe its a dll or something, I look into it more.

you think I invented bugs.
No problem, let the bugs if you want I will return to the v 1.20.018 + v1.20.19_beta_v1.20 e.

Example: I put a beer bottle on the ground, the zombie that has really weird when I position myself on the bottle of beer. Later or tomorrow I will show you a video for you to understand the problem better. please try to correct or we can not use 10 pack script with your mod. I will show you the difference between one version and another.