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This is for all you lurkers snooping in on what's going on. We're looking at a Quadrant map of just under 200 systems!! Probably around 180-ish. That part is nearing completion then testing of the map begins.Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"Back to top

I have no idea where I got that number of systems from... I did some more work on it during my lunch break and I'm up to 216 systems already. Probably going to be closer to 300 by the time I'm done.Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"Back to top

Grand total is 345 systems. In case anyone is curious, this is the SW map with the 60x60 grid overlay that I used to plot all the systems. Nearly all are away from the edges and those that aren't I've moved in slightly so they should all fit.

Because that's boring? All you need to do is specify a quadrant file and use the SF random map generator. It will make the campaign data file and all of the system files. Then you can just tweax the dozen or so systems that have knomn features (Hoth, Yavin, Tatooine, etc). Accuracy of random systems isn't that much of a concern, methinks.Smarter than your average Texrak.Back to top

what I'm doing now is putting the color of the systems not by the controling faction but by their location (Outer Rim, Inner Rim, Deep Core, etc). Then I'm going to color the Warp lines based on the trade routes in SW. Those systems along the major trade routes will have more warp connections between them than other distant systems. That parts gonna take some work but shouldn't be too difficult.

I hope....Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"Back to top

first thing I'm going to do is check the edge systems. If that doesn't fix it, I'm going to break the file into smaller pieces (say 80 systems at a time) and see if I can track down if there is a specific part causing the problem.Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"Back to top

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