=====================
I. What's New (CG001)
=====================
July 07, 2009
Version 1.01: I only corrected a couple of stuff and added a few comments
on the other features section.
Version History
--------------June 12, 2009
Version 1.00: The walkthrough is officially completed. I've added more
questions on the Frequently Asked Section and I've
completed the Store inventory list. From here on out,
I'm going to tie up loose ends on this FAQ.
June 5, 2009
Version 0.75: Now Acelora is finally added to the roster. Check it out.
I also finished up Chapter 2 and Chapter 3. Fixed up some
up the mistakes I've made and added a Frequently Asked
Question section.
June 1, 2009
Version 0.40: Now this FAQ accomodates with the US version. I've written
most of chapter 2 and added a name changes segment.
May 28, 2009
Version 0.35: I've Written Zone 1 of the Ziggurat tower and written a Magic
Technique segment. I've also updated the shops list.
May 18, 2009
0.30: Intital Release
=====================
II. Copyright (CG002)
=====================
All trademarks are property of their respective owners. No section
guide can be used without my permission. This includes, but is not
posting on your website, making links to my guide, including parts
in your own, or making reference to any material contained within.
I'll send a pack of bloodhounds after you.
(c)2009 Black Murasame63
- Thanks to Michael Sarich for this Copyright =========================
III. Contact Info (CG003)
=========================

of this
limited to
of my guide
If you do,

Anything to suggest to improve the faq infrastructure will suffice.
Also, if you found errors or want to add anything in the FAQ, please send me
an email to the link below you. If I approve your suggestions, you'll be
definitely be credited for the next revision.
E-mail address: Suikofreak@gmail.com.
The following site are allowed to post my FAQ to their website:
- Neoseeker (www.neoseeker.com)
- Supercheats (www.supercheats.com)
Be sure when the adminstrator of the respective site upload my FAQ. You must
let me know that you are doing so. For everyone else,please, by all means, get
my permission before putting up this FAQ. Also, any E-Mail that does not
contain any constructive criticism whatsoever or just simply trolling, I will
not bother reading it, and it will be deleted.
========================
IV. Introduction (CG004)
========================
Hey, everyone. First off, I wanted to thank everyone who supported me during
my time writing Shin Megami Tensei II for the SNES. I'm very pleased that the
FAQ I wrote had recieved positive reception. I had a total blast writing Shin
Megami Tensei II FAQ to the gaming community. So, I'm writing another FAQ as
my next Summer project.
Anyways, this FAQ will be based on the Atlus localization. However, since the
Atlus version of Crimson Gem Saga has yet to be released, I'm going to use the
Asian version as my base. As soon as the Atlus version comes out, I'm going to
do a overhaul on the FAQ. Again like my last FAQ, I'll strive to limit the
amount of spoilers to a minimum. If you are afraid that you'll bump into
spoilers, tread with caution. I hope you enjoy this FAQ.
===========================
V. General Overview (CG005)
===========================
Crimson Gem Saga or Astonishia Story 2, Garnet Chronicles or whatever is a
Korean RPG made by IrroNos. You can say that It's a successor of Astonishia
Story. However that doesn't stop here. Putting Crimson Gem Saga and Astonishia
Story in the same place is like apple and oranges. You really can't compare the
two. They are very different from each other. Now that's out of the way, let's
talk about the premise of the story.
Crimson Gem Saga focuses on a young man who seems to have all sorts of bad
luck in life. He's often 2nd place on the things he do. No matter how hard he
tries, he always seem to fall short on the first place spot on the social
ladder. Having trouble figuring out his future after the academy, the principal
had set him to join the Excelsior. However, all of that is going to change when
he meets the Treasure Hunting Elf.
This game follows the traditional turn-based RPG. However, there's a twist to
that formula. The Ambush system which lets you determine the outcome of the
match before the battle starts. Players must strategically sneak up with the
enemy to have an edge in battle. It also has follow up attacks after a critical
hit to make the battle intersting.
======================
VI. Characters (CG006)
======================
------Killan
------The main Protagonist in Crimson Gem Saga. He's the type of young man who had a
lot of shortcomings in life. It seems that no matter what he does, he always
seem to be a the 2nd best on the social hierarchy. He feels inferior compared
to his classmate, Herbert Von Guterrian.
-----Spinel
-----A young Elf whose eyes are always on the exotic treasures. She tends to find

a way to get a hand on those treasures. Her mindset towards treasure hunting
tends to get Killian in trouble.
-----Henson
-----A mage who tends to have sarcastic remarks and a smart-ass attitude towards
people. However, what's his motive of joining up with Killian and the others?
----Gelts
----An minister who has been expelled for unknown reasons. He's the old man
who tends to brash on who's weak and who is strong. An uncanny combination
of being a healer and a tank.
-----Lahduk
-----He is a monk that currently resides in Habsburg as a trainer in that town.
He's a stern person that won't tolerate reckless acts amongst other people's
actions.
------Acelora
------She is the knight that serves the Cardinal in Habsburg. She follow the laws
of god and strike anyone who opposes god's law.
=====================
VII. Gameplay (CG007)
=====================
------------------------------Gameplay Infrastructure (GP00A)
------------------------------Controls
-------X:
Circle:
Triangle:
Square:

--------------------Battle System (GP00B)
--------------------Crimson Gem Saga has a turn based battle system. It goes from the person
with the highest agility to the slowest. You can have up to four people in
battle.
Primary Commands:
Fight:
Item:
Skills:
Defend:
Run:

Takes small amount of damage at the start of the ally's turn
Ally cannot use Skills
The ally will often skip their own turns and cannot act
Player cannot be controlled; randomly attacks an ally or foe
The ally will die in 3 turns if inflicted
The ally is incapacitated

---------------------Other Features (GP00C)
---------------------Elemental Affinity
-----------------There are 6 elements in this game. They are: Fire, Ice, Air, Lightning, Darkness and Holy. All of those can be imbued to your equipment. How to equip a
elemental affinity is quite simple. All you have to do is to find an elemental
gem that is dropped from the enemy and equip it to the desired weapon. Why
is it on the status screen, there's a yellow highlighted box around the letter?
That's the element affinity when you attack. Whenever you attack, it had that
kind of property. For example, if your weapon affinity is fire, your attack
will do fire damage on your enemy. It's great for those if you want to do
any physical attacks without wasting MP.
Equipment slots
--------------You probably notice that there's 3 empty slots on each equipment. You can use
those to equip elemental gems or even equip stat cards to your disposal. You
can find stat cards like Insect, Galorin or Joker from enemies. Do keep in mind
that those are rare drops.
-------------------------Character Analysis (GP00D)
-------------------------Primary Stats
------------Like all the other RPGs, there are stats to determine differentiation among the
characters in your party.
Attack (ATT): Increases overall physical strength depending on the weapon one
is using
Strength (STR): It's a base stat that determines Physical Strength
Defense (DEF): Determines how well one can withstand your opponent's attack.
It also determines by the individual's armor
Vitality (VIT): It's a base stat that determines your overall defense
Intelligence (INT): It's a base stat that determines your overall magic
effectiveness
Willpower (WIL): It's a base stats that determines how often you will pull
off critical combos.
Agility (AGI): Determines the turn order in battle
------------------Playable Characters
------------------Killian
------Well, he is the main character in this game. So, it makes sense that he is the
most balanced in the group. He has wide variety of attacks that ranges from
single magic attacks to multiple target attacks. He also has some healing
magics as well as offensive magic to back up as his arsonal. He also has one
the best hitters in the game next to Lahduk. He can rack up significant damage
against bosses and his 3 hit follow-up attacks is very effective. However
despite all of this, he has a very low MP. Majority of his movesets takes a
significant amount of MP. Even with his most basic attacks, it takes up a lot

It's ideal to put him at the back so he won't get
attack often. You can have
access to the highest order of a particular spell very easily if you have
enough SP. You can knock bosses off very quickly.
Everything sounds good. He has a wide variety of spells which
ranges from elemental spells to single target buffering spells. He has
restorative magic. However. He's the cleric of the group and has properties
of a tank.
Henson
-----He's your mage in Crimson Gem Saga. if you used up
most of your MP and swapped it with your HP. if you happen to land a critical. since.
She also has offensive magic that targets all. he does 7 HITS! This is great
against bosses. he literally has the worst
defense. he has very HP to compensate that. Her skills
are usually attacks foes with a status effect. you would want to give Henson an
all-target spell. He also has useful buffs/debuffs to go against
bosses. But. He
does more damage with follow-ups than some of his MP consuming techniques. those kind of skills doesn't work against bosses. You can probably get to his last set of moves
within 3-4 hours. Anyways.
you can use that as an advantage to make it MP. he has a couple of buffers that targets
enemy or ally defenses. You may want to do a lot of careful
planning on Gelts.
She needs to use her regular attacks against bosses due to the fact that her
criticals happen very often.
Gelts
----He's quite an unusual one. When he does.
If you go through the Skill tree honestly. the powerful enemies would flock in groups. Also. It also helps against
enemies with extremely high HP. Despite his heavy hits. She's a knight that has decent
. his follow-up attacks
are godly. high Strength but low defense. Fortunately. her 6 hit follow-up
are very easy to time correctly and does a decent amount of damage. Be careful. He can swap HP to MP. It does
abysmal damage and his critical attack doesn't come often. some buffering magics and a lot of immunity barriers. Despite of this. Other than that. Some of his barrier magics
covers all of the status effects. it helps because she has a lot MP to dispose anyways. He has a very high magic defense and physical defense. Yep. that's how Lahduk
works. If Henson's HP is really high. Some of his MP attacks takes way too much MP and Lahduk's
MP is rather limited.
Spinel
-----She's your typical thief. He does extremely heavy damage in battle. his
restoration power greatly increases. It's great if you plan to use magics
that are low in MP like First-Aid or Restoration. He's definitely the
person you want around in every battle. he's your best healer in the
game because he learns combination techs with Killian and Acelora that
heals the entire party. He mainly has buffs and a
couple of physical attacks.of MP. Some of his moves are redundant and you are bound to
find better ones later on. she get's easily overshad
-owed by Henson. He takes a severe beating on any of the
enemy's major attacks. his main game is follow-up attacks. Just use him
for magic attacks. It's usually her that starts out the battle. do try to make
use to his follow-up attacks. It's useful against
normal battles. magic and physical wise. Gelts is a support magic user. you may be wasting your SP when
you get to the latter end of the skill tree. He also
has the most combination techniques out of everyone in the group. She often gets her turns very quickly due to her
high agility. the monk
tends to have high HP. Despite her weak strength. I wouldn't count on using follow-up attacks either. He also
does a decent amount of damage on physical attacks. He also
has the least amount of moves on his Skill tree. Still. unfortunately. She wields a knife
and often lands critical hits.
Lahduk
-----Wow.
he only has 2 offensive techniques. He's your brute force of the group. When you get all of his timings right. Another awesome addition is Cleric's Aura. His main game is getting criticals and do follow-ups. He has several moves that
raises his chances for a critical hit. wow. Use Gelts or Lahduk to enhance her attacks and/or
criticals. just as expected. To compensate this. Like most mages in the RPG world. right? Well. When he's around. He
also has regeneration. early on in the game. you are in danger on getting
killed off. For those who don't know the character archetype. He's your typical
monk of the group. Henson has low HP and
defense in the game.
Acelora
------Acelora is quite an interesting character.

Normal Encounter:
If the enemy sensed you and you touch them during the
time of the exclamation point. The invinciblity frame also
reinforces that. Make sure it is at the exclamation stage. From there. Okay.
The Enemy off-guard
Sensed your presence
Pursuit
<-----------------------------!!!!!!!!!!!!!!!-------------------------------->
Pre-Emptive
Normal Encounter
Ambushed
Pre-emptive Strike: If you caught the enemy by sneaking behind their back. the
opposing party will have the advantage and you'll suffer a
considerable amount of damage at the start of the battle. She's also a beast in normal battle.
Even with that. Ambush System (CG008)
============================
The Ambush system is an important feature to survive Crimson Gem Saga. you can use that as an advantage
to get back at the enemy. leaving you in one piece. Ideal for grinding. the game will load to the next
screen. Best of all.
Best of all. Another way of combatting ambush is to run to the
nearest exit.
============================
VIII.
Also. Acelora does not need to
splurge out so much SP just to get the All-foes status attacks. you may have to pair
up with other people that can perform combination techs with her. It could possibly be on the verge of getting a Game Over due
to an ambush. Strength and vitality is high
enough that she can hold off on her own. run to the
nearest enemy. it's immediate. You don't want that do you? So. Ragnarok and
Killan/Gelts triple tech with Sanctuary. If the enemy does an ambush to you. the enemy that was
chasing you will resume its own business. Slaughter and Annihilate to kill off
normal enemies very quickly. Avoid this at all cost.
how you approach the enemy determines the battle condition before the battle
starts. that's right. Also. For example. By then. she has one of the best
combination tech with Lahduk with the only damaging dark attack. So if you plan to use her.
Ambushed:
When the exclamation point is gone and begins to pursuit
towards you. "The hell with This" and charged head on to the
enemy. defense. The reason
why is because her Willpower stat is the lowest of everyone. she's not going to pull off a follow-up like the rest of the group. your party will do a
pre-emptive strike against the enemy. Even if you run and say to
yourself. you caught the enemy from behind.
She has instant death moves like Reaping.
The difference between Acelora and Spinel is that.
So. Okay. your
party will all attack at once. since most of her moves are basically status effects/instant death. you are not going to have
Acelora until WAY later in the game. her
against the single boss may not bode her well since she only have a few moves
that can go up against them. she has moves that are predominately darkness moves. Even if the enemy touches you. Your party will suffer a considerable amount of damage before
the battle starts. leaving your enemy crippled
at the start of the battle. Majority of her moves involves
status effects. However.
Even if you try to outrun the enemy. By doing so. it comes with a price. it MIGHT count as an ambush. First off. This may turn some people off since Spinel can do so as well. she
being a Radiant Crusaider.
Yep. you may establish really good
moves on your other characters. Her follow-ups
isn't great either despite the fact that she does a 6 hit combo. thus she lags behind others. As a result. you can
proceed the battle as normal. here's the flow of the Ambush
system. the outcome will
hold against you. Because of this. neither you or the opposing
party will get the advantage. the enemy will
eventually catch up to you. back to the subject. Her HP.
.defense and specializes on status effects. Another great thing about her is that majority of
her stats are above average. this might sound like easy-grinding. if you get Divine Aura. Ironically. It's also an effective way to conserve energy. Even with Rally
and focus. It's an ambush. you can get her most powerful move at a cost of 150SP. You don't have to gouge your SP as much as your
other party members.
Ideal for practicing follow-ups since the normal enemies
has a high amount of HP. Battle starts as normal. By the time that's done.
the opposite holds true.
you pretty much immune to ALL darkness attacks.
The moment you get her. it'll take out a significant
chunk of the enemy's HP. Speaking of invinciblity. what are the ways to avoid ambush? If you are being pusuited.

overused joke aside. you have to look over there each time
you attack.
you can let fate draw out for you. defend. Battle System (CG009)
=========================
The battle system in Crimson Gem Saga is your typical traditional turn-based.
Critical Combo
-------------Whenever your character does a critical hit. Here's how to intiate the follow up attacks.
It goes at your usual attack. You only
have two turns during its enhancement bonus. For example. If you managed to time it right again. chances of that
is pretty slim. Look at the pic below:
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Critical Hit!!
--. escape in your command. there's a twist. That indicates that you have a critical
hit and you must press X to do a follow-up attack.-|
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LOOK HERE V
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\/
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---------------------------------------------------------------------------Okay. to
increase your chances of getting a critical hit. Anyways. Plus.=========================
IX.|####|
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9000!!
|o o||####|
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/\
/\
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/ \__/ \
--\|/ /
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< |
|> <|
--|-|
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3
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\ /V V\ / /\ / |
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@)
|. the small timing window only appears for a fract-ion of a second. Keep your finger on the "X" button. So. you can have Lahduk use
meditation or Henson's Shout or Rally to raise critical strikes. However. so I how do I initiate a follow up attack? I'm glad you
asked. So. there's a few more features that makes Crimson
Gem Saga stand out among the other traditional RPGs. That's one part of
the battle system. you have no time to react. Okay. If you got it right.
There are many ways to score a critical hit on normal attacks. But be aware that
when you land a critial hit. Be aware that it doesn't happen often and you may
have to resort to using magics or items that raises the chance of getting
critical hits.
However. you'll see the character's
. magic. As I mentioned earlier that when you encounter
with enemies it determines the outcome of the battle. When you actually got it. if you are not Spinel. there's a small opportunity that
your character can do an additional attack. make every turn count. It's a great way to kill off
enemies and bosses alike. but don't press
it until you see this on the screen. they don't take up any MP at all. But. the person will do a second wave of an
attack.
Next. you attack as normal. You never know when the critical hit will happen. They do take a considerable amount
of damage.

---------------------Combination Techniques
---------------------There are various games such as Chrono Trigger. There's a way. In order to adjust their
turn. But it would be really cool that you can still pull
off combos before the enemy croaks. For example. Suikoden or Star Ocean IV
that uses multiple people to do an attack.portrait and the person will execute the final wave of attacks.
0: Following Hits. like everything else in life. the characters
that have a particualar combination techinque must learn it. It only works on normal attack. For example. Everyone's
timing is different. The timing generally happens during at the person's
attack animation. Wave Strike. It should go at the very end of the turn order. Dude. Another restriction is that
you cannot execute a follow-up attack when the enemy dies. Spinel is much faster than Killian and he's 2 turns away from her. relax. They must be adjacent to each
other. the combination technique will not work. I'm not
going to get the attack. Follow-up attacks
only works when the 1st hit is a critical hit.
Once They learned the combination Technique. Killian and then Spinel must be next to each other on the turn
order.simply defend.
Killian and Spinel MUST LEARN the move. If one of them learns it. In order
to use it.
Take Spinel and Killian. **DO NOT PRESS X DURING THIS MOMENT**
F: Finisher
-------Killian:
----------> X --> X ---> F
------Spinel:
--------> X --> O --> X ---> F --> F ---> F
------Henson:
----------> X ----> X ----> F
-----Gelts:
-------> X ---> X ----> F
------Lahduk:
---------> X --> O ---> X ---> F --> F --> F ----> F
-------Acelora:
----------> X --> X --> F ---> F --> F ---> F
Yeah. follow-ups NEVER happen during
an MP consuming attack. you need to establish the
combination tech on the Skill Tree. Here's a sample of the character's timing waves. there are restrictions in the follow-up
attacks. But what
if the other person made their move and the order will be messed up? As long
.
Legend:
------X: Critical Follow up. In order to use it. Crimson Gem Saga is no different. but not the
other.
Unlike the following games I mentioned earlier. One of the definite rule is that.let's use Spinel and Killian "HWave Strike" again. They have a combination Technique called. The
enemy between him and her is preventing me from doing a double tech. I know it's not
a big deal and all.

It's a common tactic that used in
MMORPGs.. The person who does the action. So start nosing around in other
people's drawers. Whenever you
accomplished something..
3) When one being chased by a strong enemy.
You cannot outrun the enemy early on in the game. From here on
out rinse and repeat. it's chasing after you. Food items like Whitebean bread
or Hamburger have a similar effect to those potions. Okay..
Tips 3 and 2 is a great way to level grind.. From there. if there's a
skill you don't like. Go for the nearest enemy and
finish the battle. approach to the nearest foe. YOU must be in control. Best of all. especially when you don't want to use your precious
healing potions outside of the battlefield. try to gather as much enemies as
possible.
Seriously. you save immediately. Make sure. Use your invincib-ility to punish those that tried to ambush you. the enemy that was
chasing you just suddenly went back doing its own business. When you decide to escape.
2) Your invinciblity is an invisible veil to the eyes of your enemy. That means that
you must be in good health and know the limits on how much you can take. you can simply load your game. Walkthrough (CG011)
=======================
Note: All treasures found in the drawers and other places are found on the
right side
***********
. You wouldn't believe how often you get ambushed
by regular enemies..
Yes. During the time of invinciblity. there
are 6 slots with a few golden gems. One important note is that.
1) Exploit the save feature in any shape or form.. will head all the way in
the back preventing those who defended will not interfere their turn order. have fun using
those. The unison attacks by foes is extremely powerful. Okay. they save up money and resources.
From there you can initiate their combination tech. it is common sense. Not only they are abundant. If not
this tip will work against you. cannot escape and you lose your turn.
4) 3 + 2 = Grinding Galore.. it's usually a 33%-50%
chance to escape. If you are really are in a pinch. ^_^
=======================
XI.the person who defended and the other does the same thing. You must land the golden gem in order for you to escape. go after the ones that chased you. At most. it'll follow the
defended person.
------Escape:
------Unlike some of the other RPGs out there.
It can literally wipe you out in a single strike. The reel spin and you have 5 seconds
to press the button. the enemy cannot see you at all. You can rack up SP and level up very easily using this
tactic.. Also. Once you finish that battle.
This is really useful. The escape system has a similar
function to Unlimited Saga's reel system. use the smoke bomb to
guarantee your escape.. here are some tricks of the trade for
you to survive this game. You can also use
this to make your escape. approach it! Be sure you touch the enemy while it is
at the exclaimation phase.
You can use that as your advantage to kill off enemies.. Your foe will eventually
catch up to you and you'll get that awful ambush. Tips and Tricks (CG010)
==========================
Like all the other games out there.
==========================
X. it's not too time consuming!
5) Sometimes the best way to look for food is to look at other people's
drawers.. If you happen to find another
foe within your range.
If not.

Anyways.
. It's quite handy early on. the Green
Hill academy is northwest from your current location. As you head down the steps. All the enemies you find the Shern Forest all
drop the Galorian Horns.
70 Gelder: Examine the mailbox outside the weapon shop. Once you get out the bar.
It seems that you can find loads of money early on in the game. there's a
drill instructor right at the intersection of the steps.
Caffeine: Examine the clock on the stand in the bottom right corner of
Audrey's House. head down the path. you wake up in your bed. If you decided to do so.
There's a small path on the right side of the item shop. He'll give you 10000 Gelder. head northwest to Green Hill academy. But. with the old guy
outside tilling the soil)
-----------------------------------------Shern Forest/Vardenhoff Wilderness: (WT002)
------------------------------------------Treasures: Light Mana Potion
600 Gelder
Biscuit x10
x3 Bronze Medallions (Sidequest Reward)
(Sidequest: Grab 5 Galorian Horns)
Alright. go kick ass against
the first set of enemies. Killian realized
that he is late on his graduation ceremony. The barkeeper tells you that you
have to meet up in Green Hill Academy. (Thanks to RenRaw and Edfan for pointing this out)
UPDATE: There seems to be more items to look out for.
Leather Armor: Upstairs in the weapon shop. The treasure
contains a bomb. Thanks Lordalltra for
the location of the items.
Alright.
The enemies in this area is slightly stronger.
You should trigger your first quest. It's not worth exploring due to the
fact that there's no treaures at any of the dead ends. I advise you to save your bomb
before the 1st boss. Once the Graduation Cermony is
finished and you hear what the Principal has to say. Ask him again and you'll 10000 more. you'll open a sidequest. as soon as you head out to the world map. What the Bronze Medallions does is that your
learned moves will be promoted 1 level.----------------Prologue: (PRLGE)
----------------***********
------------------Graduation: (WT001)
------------------Shern Village
------------Treasure: Small Bomb
Biscuit x5
*Letter of Recommendation
20000 Gelder
Tent (Thanks Freedom mage)
100 Gelder
Soothing Water
Biscuit x5
Leather Armor
70 Gelder
Caffeine
As soon the opening cutscene ended. You can try to
level grind a bit. But before that. (Her house in in the same screen as the Bar. It's dead southeast to Shern Village. examine the wall
near the hanging coats. But. It makes your skill slightly stronger. I want
you pick up a treasure item southwest from your current location. Once you get all 5. next to the bed. There. head out of the door. He asks you to
get 5 Galorian Horn. you can definitely pull it
off. it only if you feel that you can handle the swarms.
Yay for more money. you'll find
the monk. let's head to Vardenhoff. Once you
are done. go back to the Drill Instructor and he'll reward
you with 3 Bronze Medallions. It's a straight forward path
that leads to the Vardenhoff Wilderness. It takes a while. There are a swarm of enemies
lurking at the dead end of the path. once you are done. You can look around the village if you like.

Another scene
will occur. Onto Chapter One!!!!
In the second city Vardenhoff. it's the building that's adjacent to the jumping-jacks kid and the two
horses. it should lead to a treasure box that contains
the Angel Feather. Deadman's column.
That's your destination in order for you to progress the story. you'll find another cluster of people at the bridge. Wipe out the archer first and
kill of the other Henchmen with Justice Blade. Once the
cutscene is over.
Spinel informs you that you need to talk to Stephanie at the bar at
Vardenhoff. Jeffery is the only
one that is standing. you'll be greeted by Spinel. If you can't
find it.
Boss: Jeffery
------------Jeffery has 2 more of his friends fighting alongside him.
They can overwhelm you with their regular attacks if you pursue them one at
the time. (Thanks Edfan)
*************
-------------------Chapter One: (CHAP1)
-------------------*************
----------------------Deadman's Spire: (WT004)
----------------------Treasure: *Gaea Staff
Angel Feather x4
1200 Gelder
Rider Boots
Sapphire Staff
Once you talk to Spinel. Once
you head to the bar. It should take out
a significant chunk of HP to all of your foes. you
. she joins up with you with her treasure hunting. Again. Use your bomb. From there. Go over the bridge and head to the town of Vardenhoff. It's the same place where you met
up with the Captain during the prologue. tread forward towards the end of the path. head southeast.otherwise. making this a
three-on-one match. you'll fight your first boss.
------------------Vardenhoff: (WT003)
------------------Treasures: Red bean Bun x5
Smokebomb x3
Cayenne Powder x3
Golden Eel x3
1850 Gelder
Small Bomb x3
Hamburger x3
Milk x2
Fishcake x2
Liger balm
Caffene Pill
Red Bean Bun x7
Soothing Water x4
Acetlysalicylic Acid x3 (Thanks VIhena)
-700 Gelder (Vardenhoff Fields)
-Red bean Bun
Again be sure to look at the drawers at other people's houses for the
treasures at the right column. north of
Vardenhoff. Once the battle is over. From there. Once you are at the Spire.
Once that's done. You can make it even easier if you
happen to have Crossfire. leave Vardenhoff and
head north towards. At the Vardenhoff
bridge. head to Deadman Spire up north. if you go around the fountain. another straight forward path. you see a group of elite soldiers called the Ex-Guard. Once the cutscene
is over. head northeast end of the bar. The lobbyist will
tell you that you can meet the captain at Deadman's column. You should see a
staircase. Okay. It should open up to the next quest. This is a very easy boss battle. Anyways head there and you'll find another cutscene. just head down the path. From there. From
there. Finish him off with another round of Justice blade and
you should successfully win the battle. there is a
broken fence which allows you to go near the fountain and lets you get 4
Soothing Water. it's going to eat up most of your
MP. But be aware that. One is an archer and the other is a mace-swinger.
Once you are inside the cave. hug
the wall on the right side. Talk to Stephanie and you should trigger another quest. This concludes the prologue. head to the town Vardenhoff.
Keep climing up the hill and you'll meet up with the captain. looking at your map. proceed to the Spire. Anyways.

This time. it's another character who
happens to be in trouble. keep moving straight forward until you
see the light at the end of the tunnel. The only strategy here is to use Cross Slash or any all
target attack and finish off the Zombie Chief with Justice blade. Keep moving forward until you see another cutscene. Once the mayor gives
the party a casual cheer. The items available is a lot different compared you first got there. Brahms will
inform you that the mayor of the town is at the tavern. you'll meet up with a Cleric with a hammer
named Gelts. you are greeted by the townspeople. Killian will leave the tavern a bit. From there. There will be an intersection in front of
you. do any necessary shopping before you
go. I hope you got all the treasures inside the house. Head southeast to see the cutscene with Aneris. From there
you look around the town a bit. Even though it has boss music on this
battle theme. You'll get the treasures. The Zombie Resident
basically attacks you giving Killian a Poison status effect. you should trigger quest
finished. From there head back to the intersection and go
down. Follow the small path by hugging the walls and
you recieve the Hobnail boots. The Zombie Chief
spams Spark all day. Now once you read the letter. For some odd reason. Long Boots and a Sapphire
Staff.
-----------------------Mirage Village: (WT005)
-----------------------Tresaures: *Aneris' Message
*Saint's Hammer
5000 Gelder
2000 Gelder
Fish Cake x2
Strong Healing Potion x5
Spicy Rice Cake x2
Spicy Squid x3
Gas Mask x2
Smoke Bomb x2
Milk x10
Hobnail Boots (Later on)
Once you are at the village. Most of
them are healing items. She should stand besides the lamp-post. Before
you leave the town.should initiate another cutscene. If not. This person happens to be Henson. you cannot win this
battle. Saint's Hammer.
It lays right by the pumpkin patch. there's a new path that has
opened into the Pumpkin patch. If you go to the mayor's house. But. head northeast to find the first scripture. Just kick their ass and move on. you are prompted to find 4 missing pieces of Aneris' message. Last but not least. It should
be at the middle of the road neat the lamp-post on the right. you are going to save this later
on. Once you get the treasures. by then. From there.
you proceed to fight the next boss. Henson will join up your party.
From Aneris position. It's ideal to adjust Henson
to the back row.
.
From there. a Platinum Medallion. The Third Scripture les to the house
southwest of the tavern where the little girl NPC says that Marcus doesn't
spend time with her. You really don't need a strategy on this
one. Then you see
something suspicious southeast from the entrance of the tavern. Once the battle is over. You should get the key item.
Putting him the back row will reduce the chance of being attacked. turn right.
UPDATE: On the Mirage Village. It's a medallion that promotes
any ablity from rank 4 to rank 5. Keep moving forward and you'll find a treasure that contains 1200 Gelder
and 2 Angel Feathers.
it's gone forever. Killian and
Spinel will rush in and help out Henson.
Boss: Zombie Chief
-----------------The Zombie Chief has two zombie residents to back him up. proceed forward. Also. From your
current position. However. Putting him in the middle row will make him prone to enemies. head to the statue west from your
current position. before the village is turned to zombie town. Anyways. this "Boss" battle
gives a rare item drop.
They are Kroch-Galorin and a Pudding. it consists of two enemies you've already encountered earlier. There you'll
fight the inhabitants.
Anyways. I don't think it's such a big deal anyways. Once that's done.
The town will transform into a Halloween Town esque village. the second scripture is right between the inn and a house. the last scripture is right by
the mayor's house where Brahms reside. Obviously.
head back down and move forward. considering all
the pumpkin patch turned into Jack-O-Lantern. Larmont. At the
intersection. Once the cutscene with him his over.

If you strike a critical
hit. maybe
a sidewinder path on the fifth floor. I'll go ahead and proceed
to the 8th floor. Heal
is a higher form of quick-fix. Use your attacks such as Justice Blade or Scorch
to attack Larmont. Fire
elemental magic will only work on this battle.
Nephelita will also attempt to poison your party with Venom and Toxic Cloud. it's not over yet. It's important to cover those in order to survive
the battle. Also. have Gelts cast Incantation to reduce his chance of
striking criticals. Now head back to Vardenhoff
and present it to Stephanie. Heal or cure any poison aliment and use your
strongest attack to kill her. it's another battle where Killian has to up against someone all by himself. It's a whopping
eight floor dungeon that consists of straight forward path going up. That's awfully
dangerous since she can wear you down and kill you with the poison. There's really nothing note-worthy about
the dungeon layout. Assuming that you magically got to the 8th floor. For the location. Also. This one is a much tougher opponent than
the last.. let Gelts use incantation to reduce her chance
getting a critical. Larmont is still a heavy hitter. Get ready.. try to land all three hits with your follow-up. If you are lucky
to score yourself a critical. he'll join up with
you. Refer to the Skill tree below for more info. Let's roll to the boss shall we?
Boss: Larmont
------------I consider this boss the first major boss battle. you can
fight in the even level field. Now you got the Saint's Hammer. She has two other spiders to cripple you with their poison fangs. let's take
an overview of this tower. try to execute all 6 of her follow-up attacks to do significant damage. right? Well.
(Thanks exire_111 for the secret)
-----------------------------Deadman's Spire: Tower (WT006)
-----------------------------Treasures: Small Bomb x5
Medium Mana Potion x3
Brigandine
Claymore
The moment you exit the village. try to get Heal. Once that's done. He asks you to fight one-on-one.
Boss: Nephelta
-------------Wow. Incantation
is a reduce critical debuff. due to the fact that dungeon is self-explanatory. but there is one empty grassy squared at the south where
you can find 2000G. you were going
through the bosses like a steam roller. hold your breath.. Use Scorch or Blaze to
burn those spiders. let Spinel attack as normal. You'll fight.
Keep surviving and you'll win the battle. you'll have
to fight Nephelta. I hoped
everyone level up at least once in the battle. you may want to think a lot on
this one. she does serious
damage to her normal attacks.you can get 2000 Gelder. Up until now. His two-hit sword swing does a heavy
damage on your ally. you may want to fight every monster on
each floor due to the fact that there's a limited amount of space. You would want that because like Larmont. You are going to need a full
recovery on the next one. He also spams on Ice Shard and occassionally Frostbite. you'll find someone waiting for you at the
entrance. First-Aid is a heal all magic. From there a cutscene will trigger an event and
you completed your quest to find the Wicked Stone. It's not that hard. Gelts pattern consists of two moves: Pound you with
his hammer and use Ice Shard. You should notice there are a lot of street
lamps on this zone. However.
a status effect attack that'll render your party with poison.
So.
He should fall very quickly from there. Anyways. another battle after a major one..
. Well. First-Aid and Incantation. Use
your strongest attack such as Justice blade or Cross Slash.
Boss: Gelts
----------Again. Use the two gas masks you have to grant one ally immunity
to poison for two turns. He occassionally heals himself with Heal. you have to fight her henchman first and it's
the one that kicked your ass earlier. You
may want to think on this one. Also.
The moment you got Gelts. In this dungeon. it's on the middle of the town
where the windmill is located.

not the kind you eat >_>. trek forward through the linear path of the desert. The brownies do abysmal damage. Head to the
second floor. once you are prepared.*************
-------------------Chapter Two: (CHAP2)
-------------------*************
----------------Habsburg: (WT007)
----------------Treasures: 7000 Gelder
Milk x5
Medium Bomb x3
Emergency Potion x3
Takoyaki x4
Alarm Clock
So after a turn of events. Keep going west until you hit the Latein Desert. as soon as you leave Habsburg. By then
you can get the Mercury boots from the merchant. walk south from the warp tech and you
will see a house with a locked door. you can start trekking the Ziggurat Tower. head to the House of Mirrors near the exit of Habsburg. your next destination is the Gregerian Monastery. you'll be prompted to another
sidequest. you'll find Thomas. You can just
beat the crap out of them very quickly. there you'll find a familar face. He's a monk with high strengh and HP. highlight and copy (ZONE1). Here you'll fight the brownies. Explore the
. to the south-west side of the house is a
round well.
Before you go. the drill instructor:
Englehyde.
From there. Once you done so. On the bright side. If you head to his workplace
slightly northwest of where he is standing. Lahduk. you can decide their
fate. He'll ask you to do another sidequest.
First you have to get through the Habsburg Plains and then through the
Latein Desert. Agree to do so.
From there. Ctrl + F and paste on the search box you
see in front of you. it's really straight forward. there's a couple things to do before
you set off. If you decide to do so.
For 1000 gelder. Before you go. although the outcome is pretty much the same. If you
continue to go north of the desert. a mirror maker.Bloodyhorn. Keep going west
at the Habsburg Plains. he's well above everyone
else. You need to find
the Wicked Stone there. you need to get
something at the backyard of the Gregerian Monastery. Also. he asks you to terminate the
pests in his work area.
(Thanks zombiedog78 for this secret)
Okay.
Okay. Honestly. This time. you are here to serve the Cardinal to find the
rest of the wicked stones.
you really don't need a strategy. he is in level 34. Gregerian Monastery)
Medium Bomb x3 (Gangellon Village)
*Golden Biscuit
10000 Gelder
5500 Gelder
Medium Healing Potion x10
Tent
Huge Bomb x10 (Sidequest Reward)
The Monastery is dead west of Habsburg. So. and Killan will say "Hm" and then you will
here a falling noise followed by a crash. if you take
the northern exit. For those who DON'T want to be
spoiled. He has a very weak
physical and magic defense. once you are out of Habsburg. Anyways.
-----SECRET
-----Anyways. First. You'll be rewarded 20000
Gelder for doing the sidequest. head out to Habsburg. you can explore the dungeon. you'll come across a tent. There are many terrains to stop by. you gain a new companion in the
group.
There.
--------------------------------------------Gregarian Monastery/Ganellon Village: (WT008)
--------------------------------------------Treasure: Tent x5 (Latein Desert)
Holy Arrow x5 (St. you'll magically appear at the footsteps of the Monastary. Walk into to the well. head to the mansion north of your current location. head of the west that leads to the Monastary. apparently it is a warp of some sort
because suddenly you will be on the rope bridge to Mt.

Since
there's no map in dungeons like this one. meaning
that I'm making backtracking minimal.Monastery a bit. So.
you can do this right away. your objective here
is to meet the Abbot. Anyways. You can find the stairs
next to the sanctuary. it will recover your HP and MP for free. Listen what the Abbot has to say. you cannot
rest at the Ganellon inn until you get the Water of Life at the Ganensher
swamp. I made a basic layout of this dungeon. He's at the second floor.
there are a couple of the pathways that are submerged in water.
head to Ganellon Village. You need
to pull the two levers in order to traverse through the dungeon.
keep going forward until you find the Golden Biscuit at the end of the path. I hope this explanation
of this dungeon will keep you sane.
-----SECRET
-----At Ganellon Village. this dungeon is the start of the tricky dungeons for the rest of the
game. The moment you are in the front yard of the
monastery. you can't do much about him. I'm going to go through the entire dungeon in one stroke. So trek through the desert and Habsburg Plains. That comes in a later time. There's that crazy monk outside. You need to find someone who knows the secret of the
Monastery. at the
big tree. From there. He informs
you that a former monk flee at Ganellon Village. if you are traversing the dungeon for the first
time. hug the walls you see above you. so head for the inn for the
night. The innkeeper is sick. Unfortunately. It's frustrating if you don't have
a map layout with you >_<
. This time. Then follow the path of the wall
and you should end up between the two trees of the monastery. Once you got that info.
Be sure to get the treasures along the way. I'm
going to refer to the map you see below a lot. he'll
kick you out. It'll no longer be a linear path you see in Chapter 1. great
help when your level grinding. Once you are in the hidden area. Listen to what Domingo has to say. The details of the dungeon
is below the map. He'll fill you in. you cannot do the sidequest that Englehyde
instructed you. To find the crazy monk
head northeast on the small shack.
I've made mistake on the sidequest that Englehyde gave you. Look around a bit. Then go back to Habsburg and talk
to Englehyde. there is a path at the north west corner of the place
headed to a mysterious tree. That should
lead to a different part of the monastery.
Once you are at the village.
Unfortunately. However. Huge bomb is a great
boss killer as well as normal enemies. But. He'll give you 10 huge bombs as your reward. It'll lead to the next dungeon. it's difficult to navigate. The layout of
the dungeon is traversing to one circular platform to another. here's another problem.
So.
(Thanks Fifthmoon for pointing out this secret)
------------------------Ganensher Dungeon:(WT009)
------------------------Treasure: *Water of Life
Safety Boots
Intelligence Amulet
Elixir x3
Smokebomb x5
2200 Gelder
Aura Mask x3
Will Amulet
Yes. It's northeast of the Latein Desert. go north. On the detailed explanation. Apparently.

For the sake of convienience. After what
Domingo has to say. to the south. Once you are at
the next area. you should be at the second floor. From
there.
So after that grueling challenge of getting the Water of Life.
head southeast. From there it should lead to the
second floor. you see a path that is submer
-ged You cannot raise the pathway until you find a lever somewhere in this
dungeon. keep moving forward until you hit platform "B". everything is self-explanatory. The treasure there
contains 2200 Gelders and 3 Aura Masks. Take the Water of Life and give it
to the grandaughter of the innkeeper. there's
a path on your left." There's a path the splits into two. You need to stay for the night and meet Domingo.
Once you are at Platform "A. assuming that you took the path on the right.
you are teleported out of the dungeon. Pull the
lever and submerged path in Platform "B" will rise.
Okay. The minute you see the next screen. move forward. if you didn't get the Safety boots. backtrack all the way to Platform "A".
----------------------
. Bloodyhorn. It's near the
starting point. Keep going forward until you reached the third floor. So. you head west. keep going forward until you hit platform "F" on the map. going down from platform D. The only way to make the Mirror of Moonlight. there's a submerged
path. Continue going north until you find the first lever.
you need to get the moonlight stone in Mt. Anyways. So.from there.
Platform "F" has a distinguishing tree root on the east side leading to the
Elixirs. your work
isn't over yet." proceed to the left path. take the path on your right. As you can see. I'll
call it "Platform A.|
---|
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|
Water of Life |
------|
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| T |
|
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|
----------------------------------------------------Ganensher Dungeon: Detailed Walkthrough (GD001)
----------------------------------------------Facing west on the first floor of the dungeon. Now. Let's take a closer analysis to Platform "B"
and its uniqueness." The reason why I called it platform "D" is because
the bridge that leads to "D" because of the forked bridge and it has a
stair. Keep going forward until you find another lever. Go forward until
you are at Platform "D. You can tell that you are at
the right track by heading to the tree root in the east. continue to go forward until you see the stairs that leads
to the second floor. The first intersection. To continue to
progress. You'll noticed that the moment you
get off at the flight of stairs and head southeast. For your sanity
sakes. You cannot proceed there unless you activate the lever. Another way to distinguish Platform "B" is that when you approach to
the next area. treading to Habsburg. head to the northern path. until you hit your first intersection. It leads to the intelligence amulet. you need to go to Habsburg to find a mirror to see those
creatures.
Facing southwest. Go back to platform "B"
Head through the submerged path in the south. you noticed that the base of the tree root resemble a Whale Fin. Keep going for-ward.
Remember that figure when you come back to this spot later. If you take the path on the left. head north. Let me tell you that the path is NOT
Platform "B".
Pull the lever and a path will open. otherwise. Just keep moving forward until you
find a spring that contains the Water of Life. So go back to
platform "A"
Okay. head to the house of mirrors where you
had your encounter with Thomas. you
can get the treasure called Safety boots.

they are color coded. you'll lose this battle. Twin Baselards. It's also northwest of the Latein
Desert. She has quite a unique selection despite of the steep
price. in this dungeon.for giving a reassurance response
to this information)
(Thanks to the people at the GameFaqs forums)
All of you have made me try to do this method myself. You also need to find the Nameless monk in order to get the
Ogre Slayer. So. You'll encounter an Ogre at the peak of Mt. The one on the left that contained wooden planks on the floor
leads to the locked gate. Yay. there's
a lever right beside the tresaure box. Bloodyhorn. You need to turn it all
blue to open up. As for
the path that leads west. Pick whatever path you want. keep moving forward. Anyways. proceed forward. this mountain is very straight forward. The light on that area is already blue. You noticed
that there's a forked path. Then head to the path that leads to the north and pull the lever. there are 4 levers that is scattered throughout. head back and take the eastern path.
There you'll find a second intersection. head
to your right. let's get right to it.
Okay.
Once you are conscious. Anyways. Go through the bridge and hike
up across that steep terrain. If you looked at the gate.
------------------------Moonlight Dungeon:(WT011)
------------------------Treasures: *Orge Slayer
*Moonlight Stone
Elixir x2
Twin Baselards
Key A
Key B
Might Ring
Okay. There. like Larmont. You'll come back there later on.
Well. As soon as you set foot on the mountain. you'll find the last
. If you managed to defeat Pitak on
your first try.
(Thank you so much Lighteden for informing me)
(Thanks Absentminded for giving me a similar response)
(Thanks -valiant1602Geostigma. only 2 needs to be activated in order to open the locked
gate.
below. you can continue to move forward. now go back to the first intersection and head to the opposite path. You can also go northwest
to get the treasures there. you should be facing southeast. the fairy will come out of the cave and you'll recieve
the Moonlight Stone WITHOUT going through the Moonlight dungeon at all. Head to the path on your
left. Be aware that you'll miss out on the items. the game got
more tolerable. She'll ask you to get the Ogre Slayer
somewhere in the Moonlight Dungeon. If you decided to move forward. it leads
to the boss. The path
you see in the north leads to the treasure.
Unlike the last one. Anyways.
As you go forward. you'll see the angels of moonlight. Okay. She'll need your
halp (>_>) for defeating Pitak. Both paths are
important. Bloodyhorn:(WT010)
---------------------Treasures: Alarm Clock x2
Medium Mana Potion x3
UPDATE: I hope you have 30000 Gelders ready. However. you see a merchant in the
middle of the bridge. Either way. you'll see your first forked path. From there. You'll
pick a fight with him. Killian must wear it.
As you go forward.
Mt. If you really hate the battle
in this game and hope you can OUTRUN the enemy. buy the Mercury boots. Facing west. But
in order to have that in effect. Head to the path on the left first.
*******
UPDATE:
*******
It seems that you can defeat Pitak during your first encounter. once you are done. Unlike the Ganensher Dungeon. keep moving
west. taking the path on the right. onto the next major dungeon.
So. you'll be in the
area that requires you hike up the mountain. DO NOT TOUCH THE LEVER!!! The lever
there is already blue.Mt. ignore it. once you
got that. Unfortunately. Facing north. You just
have to work a lot harder to defeat him. it doesn't need to be touched. Bloodyhorn is northwest of Habsburg. there will be another T-Intersection.
It's a great way to do speed run. On the second intersection.

This time. Again. So. Some of them might score a critical. head back to that T-Intersection and head to
the other path. From there. Move forward. five-hit combo. they only attack you and
inflict poison damage. Go to the path on
the left. you'll get the Ogre Slayer.
As you go move forward. If you have Spinel/Henson
you can have them as support. When you get to
the next intersection.
Okay. Examine it and you'll get the Holy Water.
you can get the Immortality Scroll. Unfortunately. As you go forward. you can open the red
box. You can go to the path on
your left and progress through the dungeon with less enemies or go straight
to fight a bunch of enemies along the way. pursuit the enemy.
Once you get the Holy water head back to the intersection and go south. potentially killing them. it'll lead to
the Might Ring. You can tell that you unlocked the gate when Killian had a bickering
conversation with Henson. But your objective here is to examine
the coffins. You can try to use Lion's roar to
deteriorate his defense for two turns. It contains Key A. Just
hack away with those Nightmare monsters and they will die. Trek
down the mountain and head back to Habsburg. You just have to be aware of what you are doing. if you decide to go to the opposite path on the right. what you can do this
time around is have Gelts use Incantation to deteriorate his chances of scoring
a critical and give your characters strength buff with War Blessing. You'll find someone there. The onl diffetence is that they have more HP.lever.
Boss: Nameless Monk
------------------In this battle. head back to the second
intersection where the locked gate is. Pitak does the
same thing the first time around. you
can now find the Wicked Stone in there. As you go forward. head to the northeastern path first.
Once you are at the second floor. it's not a hard
battle. There you'll have
your rematch with Pitak. Facing south. He should fall pretty soon with that kind of
tactic. It should now be opened. After all of that backtracking. Like the Zombies from chapter One. The Nightmares
aren't too deadly.
----------------------------Back to the Monastery:(WT012)
----------------------------Treasures: *Holy Water
Immortality Scroll
2000 Gelder
Elixir x3
Alright. Henson can use his buffering techniques if you
happen to unlock their skills. Once you beat the
nameless monk. This time you can defeat him. This time
you need a key to open it up. It leads to another Red Treasure box. Just go forward for now. you are rewarded with the Moonlight Stone. Let Lahduk use meditation
and let him slaughter Pitak with his 7 hit follow-up attacks. It has a flickering
flame on it. you are fighting with only Lahduk. Key A is the one that will open the other Red box. Once you are done. you can beat him up with
critical combos. Once you know
. The one on the left leads to the another locked gate.
Boss: Pitak
----------Yes. once you are out of the 1st locked gate. it is locked. Domingo will
tell you the truth about the Monastery and the Abbot himself. You'll come back there in
a later time. now you know the truth. There.
Anyways. Just
use meditation to raise your critical hit. From there. So. If you happened
to have Killian's Blade of Fury as his skill. Now. return to the T-intersection and head to
the opposite path. you'll see yet another intersection. Anyways. go back to the locked gate and open it up. So. keep moving
forward. use it. go back to the other Red box to get Key
B. you'll encounter a
T-intersection. That way
your other characters can do damage against Pitak. He should be going down within 4-5 turns. Either way. I Strongly recommend you bring Lahduk on this one
since he has the Ogre Slayer. you can now go back to Ganellon
Village and fight those monsters that was haunting Domingo. It's an awesome weapon for Lahduk
to use because it racks up significant strength. Along the way.
you encounter a red box. From there move east to the next area. head to the Monastery. you'll find the person that has the Ogre Slayer. All what the Nameless
monk does is a three-hit combo. His combo does a devastating
damage to your allies. Once you know the
truth about them. once you get that. rematch against earlier. Now.
Once you present the moonlight stone to Thomas. both of the paths
leads to a big room. You'll once again face an intersection. Notice the one on the northwest corner.

He should fall by then. do your usual buffs
like Gelts using War Blessing and Lahduk's Meditation. he casts Conflaguration to your allies.
Boss: Imposter Abbot
-------------------Let's see. if you have been saving up the Holy Arrows. Lahduk's Meditation. All of that does a moderate damage. due to Englergoth's high magic
resistance to all elements. head back to Habsburg
and present it to the Cardinal. If you decide not to go there. The only difference
is that they have way more HP. This time you can clear Zone 1 and
proceed to Zone 2. It's starkly different
from the previous form. seriously. there's really not a lot of whole strategy
involved. Despite his high HP. Anyways. you can tread through the walls of the
Monastery to avoid the enemies. That's
all there is to it. First off. Once you are done. He doesn't do much. So you have to
take another path. It's going to save you a lot of money. you
need to go back to Fharenthor. you'll find the altar. pour the cup on the other end and the locked
path will open. Okay. Just use your strongest attacks and they'll die off quickly. just keep moving forward
towards the Graystone Ridge. Alright off to the second round. Try to hold back a bit on
this one. At the end of the path. be prepared to fight the boss. you can't go through due to a rampage of Galorins. Assuming
that you got the holy water. instead. If you head north. you can look around town.
To top it all off. Spinel. you need
. on your way there. Keep doing that
until he dies off. So. Once the cutscenes are over. Keep going forward until you hit another
intersection. To be honest. let Spinel and Killian support with their own attacks. Just make sure you do your usual
buff or debuff such as Gelts War-Blessing. Before you
buy anything. the imposter had finally revealed his true form. Once you realize on what Jeffery is really up to.
obliterate the Imposter Abbot with your strongest attack. So. he does a lot of damage with his normal
attacks alone. Henson
will longer be in your party. If you
don't have the Mercury Boots yet. then another scene will come
in. Gelts and
Lahduk for the rest of Chapter 3. you are left with Killian. use that in case any of
your allies have been stricken with status effects. Incantation. they have the same exact tactics. there's another
warp panel that leads to Ziggurat Tower. From there. Just
like the first boss battle. So.
Each of your foes will do a normal attack on your allies. Once you do so. Apparently. So. you'll find another
familiar face. So finish up any unfinished business because once you
enter the gates of the Order of Light. Unfortunately. Your
objective here is to rest at the inn. you'll never comeback to Habsburg. He even thrown a few status effects magics like Bewilder or
Somnambulator.
*************
---------------------Chapter Three: (CHAP3)
---------------------*************
------------------------------------Fharenthor / Graystone Gates: (WT013)
------------------------------------Treasures: 10000 Gelder
Obsidian Hammer
Takoyaki x5
Mithril Dagger
Spicy Squid x8
Medium Bomb x5
8000 Gelder (Thanks alfred1313)
Mighty Medicine (Thanks alfred1313)
So after a turn of events. Trust me. you are informed by
Lahduk that you have to go to the Ahrfar's Castle deep in the Jungle. But first
you have to through the Graystone Gates. he doesn't do much.
Boss: Jeffery
------------Just like the first battle. you are free to move anywhere
in the Habsburg area. Just a little time consuming. it leads to a locked door.what really happened.
Lion's Roar and so fourth. Once you go there. on your way out. you finally begin Chapter 3. just head forward to the dungeon as usual. So. There's even have some instant death magic like Death-Scythe. Henson is pretty much out of the picuture on
this one. At this point. Jeffery will have 2 minions to back him up. All he does is a single attack and maybe a
Conflagration. Again it's not
difficult. So. I suggest you go through every house on Fharenthor and look at
the weaponry racks. you should have the
Wicked Stone in your hands.
Boss: Englergoth
---------------Okay.
Also.
Once you see numerous cutscenes with the characters.

Wow. you cannot do it right away. go forward. head west. The minute you are on the next area. head
down at the intersection. go back to the
previous area and head to the door on the left side. head east. You'll be prompt you to another side-quest. There will be
no flickering flames. Facing north. Alright. Hug the walls you see on the bottom and you should
come across a row of candlesticks. remember
the direction starts from the beginning of the 2nd floor. You
should see the red box. keep moving forward
and you'll head back to the beginning. From there. I'll explain why at the
end of this segment of the Laurizen Dungeon. you'll need to find the sword deep within the Laurizen Dungeon. it's a maze. otherwise just keep moving west. Facing east. you should be facing east. However.
Assuming you are in the labyrinith. Go forward at
that room. by the time you are in the room. Follow that and you are
good to go.
------------------------Laurizen Dungeon: (WT014)
------------------------Treasure: *Key
*Rusty Sword
*Metatron Cannon
Medium Bomb x5
Huge Bomb x8
Miracle Potion x6
Immortality Scroll x3
Mithril Dagger
Aura-Mask x5
Holy Arrow x2
2000 Gelder
Holy Elixir x3
Aegis Ring
Medium Mana Potion x10
If you accepted the quest. Anyways. The others on the other
hand all loop to the same place. Facing east. after the flickering pots. So. Move east to the next area. if you did not understand what I just said.
You should be facing west by then. Then
you move west. if you head south.
Examine that and you'll open the closed door you see above. Or.
So. you start at the beginning
of the third floor. Fortunately. Notice that the candle is lit. you
can get the Aura mask at the north. Next. If you mess up on any of the following rooms. Approach to that
door and you should see another set of candlesticks. turn
southeast and head to that door. there's
nothing but pots. the rules will change a bit. move north and grab the treasure in
the center.to go east of the intersection to Laurizen Dungeon to find Theresa. there's a flickering flame
above the pots. Go back to the locked door. Notice that even without the flames
you can still continue to progress. If you accept the
quest. head down
to get the immortality scroll then go back and head back up. At the next area. onto the next dungeon. you'll find Englehyde once again. On your
way. in case you are lost. follow my direct-ions on the next paragraph. It leads to the next area.
Facing North. there's a recurring theme in this labyrinth. Then.
On the second floor. Okay. facing south. then west and south
. you can't go to the lock door. You are doing a great job
if you were not thrown back to the room at the third floor. head to the right to get the
treasure. From there. On the next room. keep moving forward. immediately head to the
dooe you see on your left. There's one that sticks out above the rest.
Okay. Fortunately. Facing west. So. This time you need to find a sword on the dungeon. I'll tell you the directions. That contains the key. there's only a pair of candlesticks on one end
of the path. move west again. It leads
to the third floor. you are at the right path. head north again. head south. Examine it and another
path should open up. the third floor is quite a daunting task. It's where
you got the miracle potion from earlier. So. You need to clear
the dungeon at least once to get the Rusty sword. if there's no flames in any of the candles. head back to the intersection and move north. Then go back to that intersection and head to the opposite path. From
there. go right. If
you did it right so far. move forward and head to the door on the right to the miracle
potions. Right now. Facing west. You should be facing west. here's the
important part. Just
remember the flickering flame. From there. head north to that room. facing east on the next area.
Candlesticks are the main theme in this dungeon. Then. The path will guide you with
the flickering flame. then the
candlesticks will guide you to the end of the dungeon. It's basically a trial and
error. Facing north.

It's a sword that literally damages 30000 HP. head north. So. Once you are done. this is where trial and error comes in..again. maybe two if he score a critical hit. So. Okay. there. Also.
----------------Riverton: (WT016)
----------------Treasures: 10000 Gelder
Aura Mask x5
Hamburger x5
It's a nice little port town. you can go back and redo the entire Laurizen
dungeon. you'll find the
Rusty Sword. If
you don't remember where it is. To
get out of the labyrinith. Because right after you depart from Riverton. Once
you are done. head back to the to the house that contained the 10000 gelders. There you'll see a cutscene. He'll inform you that none of the boats are not available to sail
due to the sea monster Leviathan ravaging the rivers. head down and you are out of the sewers. he actually does decent damage. back to the subject. facing south.
Once you are out of the sewers.. Since that's out of the
question. a gamebreaker this early in the game? Hmm. seriously. More on the next section. You
are doing it right if you are thrown back to the start and you are facing
south. your objective here is to find a boat. He should fall very quickly. All he does
is do single-hit normal attack and maybe a follow-up if he strikes a critical. you can save anywhere.
Boss: Stormghor
--------------Man despite a wicked boss design.
So. It leads to the Miracle potions. You are almost out of the laybrinth. this boss is another push-over. do your usual buff and debuff and use your strongest
attacks. So. rest up and meet Guilles at the
port.. It's straight forward path and there are NO enemies
in sight!!!! Crimson Gem Saga deserves a brownie point for that. head west. do your usual buffs with Gelts
and debuffs from Lahduk.. You cleared
again just to get the
you can't do the sidequest just yet? It's because the
Sword is the room right after Stormghor stormed through
the dungeon and you have to go through the pain all over
legendary sword. Just use your most powerful attacks and kill that
. Fortunately. go to the northern stairs. a bunch of cutscenes
will happen. Talk to the guy named
Benjamin. Be sure to prep up. just head to the house that's far southeast
of the map.
mathematically. There's a room behind it.
I want you to find out the actual effects for yourself ^_^
Okay. Unlike
Stormghor. there's a treasure containing the
mana potions on the west side. It leads to the next boss. All the directions I've told you all have a candlestick on it.
you go to the city Sewers. all you have to do is to go head to the room
where you fought Stormghor. that you can finally continue on to the the next town. you ask about why
location of the Rusty
the room.. Once you are out of the labyrinth
keep going forward. So. head through the Greystone Gate and bust out the Metatron Cannon.
Once you get it. Wow. Now it is a good time to
save. So. Unlike the awful sewer dungeons in other RPGs. Head
to the very edge of the port you see on your map.
-------------------------------Sewer/Fharenthor Jungle: (WT015)
-------------------------------Treasures: Miracle Potion x4 (Sewers)
Miracle Potion (Fharenthor Jungle)
Tent x5 (Fharenthor Jungle)
Dragon Dust x5 (Fharenthor Jungle)
30000 Sword (Sidequest Reward)
So... Grab that.
That's all he does.
Boss: Leviathan
--------------Like Stormghor. something came up at the city of Fharenthor and you need to get out. There will be NO hints
to guide you. this boss is an absolute joke. perhaps. This boss will only do a
single-hit normal attack. So. you are able to find
someone to take you to Ahfhar Castle. From there.
there's no turning back. To get the Rusty Sword. Then you'll be teleported out of the dungeon and he'll reward
you with 30000 Sword. At the
end of the sewer. onto the next section. It's
dead south on your current location. All you have to do is move forward.
Anyways.
this one is rather tame. So.

Super Mana Potion and
Habanero Pepper. look at the Solution Diagram below. I set up
this way because there's way too many treasures here
Treasures: Dragon Dust x5
Habanero Pepper x5
Ambrosia x2
Super Healing Potion x5
Super Mana Potion x5
Immortality Scroll
Huge Bomb x3
700 Gelder
200 Gelder
30000 Gelder
60000 Gelder
14000 Gelder
1000 Gelder
5000 Gelder
10 Gelder
Holy Elixir x2
Vitality Amulet
*Key
Okay. It leads to the next floor. 7 of
them in fact. just grab box 7 and you are good to go. Okay. the treasure starts from the
left side.
Treasure-Trove
----------------|
|
|
2
6
|
|
4
8 |
| 1
5
|
|
3
7
|
|
|
|
|
-----------------
Legend
-------1) 700 Gelder
2) 200 Gelder
3) 14000 Gelder
4) 30000 Gelder
5) 1000 Gelder
6) 5000 Gelder
7) 60000 Gelder
8) 10 Gelder
Once you get the treasures.
---------------------Arfhar Castle: (WT017)
---------------------NOTE: BTW. resume forward. Why Habanero Pepper? 'Cause that's the only box that would not
explode if you chose the two I mentioned. This one is a no brainer. On the first set of
treasure troves you may only get 2-3 items depending on what you open. Unlike the previous treasure trove. Despite all the treasures you see here above. For those who have
yet to touch it. you are finally at your destination Arfhar
Castle.Sea Serpent. continue to scroll down below. Remember you are not going to get
all the treasures in that room. you choose one and all the other
boxes explode. on the cliff side. If you don't understand what
I mean. This is for those who have
been messing around with the puzzles for a while. My recommendation is Ambrosia.
. Also. You open one the other explodes. you are not going
to get all of them. You'll come across treasures. From there. time to enter
the castle. Like the other one in
Mt. So. Once you are done. The premise of the main plaza is that the four
statues have different faces. So. keep moving forward and head to
the room on the left side. buy wisely. The
following starts from the left side:
Treasure-Trove
----------------|
3
4
5|
|2
|
|
6|
|
|
|1
7|
|
|
|
|
-----------------
Legend
-------1) Dragon Dust
2) Ambrosia
3) Super Healing Potion
4) Immortality Scroll
5) Super Mana Potion
6) Habanero Pepper
7) Huge Bomb
Choose what you want. Facing north. From there. you'll find another Merchant. Note that the room
that I've ordered starts from the left side. you are left in a room with a bunch
of enemies in the center.
Here's another dungeon with puzzles that has no hint what-so-ever. Here's another Diagram. there's no hidden items on the right side of the column. Bloodyhorn. head to the path on the right side. The next set of treasure trove is on the left
side. Again. Your objective here is to face all the
statues in different rooms into angry faces. she has a lot of goodies.
the 1st floor is locked for good.
continue to the path on the right side.

Boss: Radiant Crusaiders x2
--------------------------Finally a boss with different patterns. You can see it from the arrows. Lately. the bosses throughout chapter 3
is really brain-dead. It's pretty much a dangerous status effect if all of them are
inflicted. However.
*************
---------------------Chapter Four: (CHAP4)
---------------------*************
------------------------------------------Wolfen Fortress Battlement/Fhargen: (WT018)
------------------------------------------Treasures: Dragondust x5 (Wolfen Fortress Battlement)
Gingseng x7 (Fhargen Snow Field)
Emergency Potion x4 (Fhargen Snow Field)
13000 Gelder (Fhargen Snow Field)
. It inflicts status
effects such as confuse. proceeding to the third floor. So. If you
enter there. then. you can't go any
further since the door is locked. Also. Head to the 1st stairs you see on the left
side. silence and poison. This one does a
lot of status effects. have someone immune at least
to confuse.**************
* Solution *
**************
(3)>=(
=(
(4)>=(
=(
EXIT
----------------_____-|
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----(2)>=(
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(5)>=(
=(
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|=(
|
|>=(
=(
----|
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|
>=(
=(
|
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|
|
|
|
|
|
|
\ /
X
X
\ /
--->X
X<--/ \
X
X
/ \
|
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|
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|
|
|
----|
|
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|>=(
|
|=(
(6)>=(
----=(
(1)>=(
=(
>=(
=(
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|
-------____--------------------------From 1st
(8)>=(
(7)>=(
Floor
=(
=(
-------
-----------
The reason why I have X on the middle doors is because they are exits
from any of the side rooms. Just keep going
forward until you find the Red box that contained a key. Once you
do that. The following
room that needs to rotate its statue is: Room (1). Do that. you'll trigger a conversation between Killian and Spinel. Also. Go to the area where you found the
Vitality Amulet. they are fire
resistant. it's going to throw you off and you'll be overwhelmed. you'll see numerous cutscenes and that
marks the end of chapter 3. sleep. head back down and head to the 2nd set of
stairs at the end of the path. It indicates
that you have solved the puzzle. Ranging from single target to all. The treasure contains a Vitality Amulet.
Okay. Again. Once you've done so. we are getting a little challenge. have your holy arrows ready. Then. So.
Notice that they are all facing at the angry face. How about those
who happened to left it at its pristine condition? Okay. The next room leads to a boss. So. you'll magically
go back at the beginning of the third floor. This one is straight forward. do your usual buff/debuff and rip them out using their most
powerful attack. (3) and (5).

Your objective is to head to the fortress on the northside. Prepare yourself and proceed to the next dungeon. At this point. Unfortunately. there's another warp point that leads to Ziggurat Tower. On the 6th intersection. So. you only need to pull lever "A" and lever "D" to open the
path. With well above-average
stats. when you are at
those intersections. The Ziggurat Tower is an optional sidequest where you can build
up your characters and find treasures. To find
the Giant Scroll. head north to get the 3rd key. Anyways. It's a really linear
path. Once you are in Fhargen. head to Fhargen to the south. head north to get
the 4th key. However. keep going forward until you reached Fhargen. By then.
you cannot do much. Unfortunately. Anyways. Then from
there. The moment you are in the next area. we'll
come back later.
Once you have done that. head north to get the 1st key then proceed
forward. you would need to go to the Silvernian dungeon. Don't worry. You notice that there's a
red chest adjacent to the 3rd key. Just cough up 1000 Gelder and you'll be transported to the
Ziggurat Tower. you cannot advance any further. You can do so
by talking to the NPC whose in charge with the warp panel. So. So. However. Then on the 3rd intersection. So. you need
to gather the keys. the Mayor will
inform you that you need to go to the Ziggurat Tower to find what you seek. in order to get to the top. Proceed forward once you
got all 4 keys. As soon as you reach
Fhargen. From there. keep going forward until you see your first intersec-tion of this area. On the
5th intersection. But they are still
managable enough for you to dispose them. continue to move forward and unlock all the
gates with your keys. if you continued south. You need to
activate the levers you see at the the 4 crossroads.Aura Mask x7 (Fhargen Snow Field)
12500 Gelder
Takoyaki x10
Tent x2
Kitsune Udon
Royal Bento x5
Huge Bomb x5
Elixir x2
Yay. now is the time.
However. Anyways. you have aquired all the keys.
Starting in Chapter 2. if you need to go to Zone 2 and need to
go to Zone 3. Do what you must on the skill tree.
--------------------------Silvernian Dungeon: (WT019)
--------------------------Treasures: 30000 Gelder
Mighty Medicine x5
Safe Haven x5
*Key 1
*Key 2
*Key 3
*Key 4
*Giant Scroll
Schiavona
Strength Amulet
Your objective here is to get the Giant Scroll. She's quite a handful.
you'll find a hidden path. You should get the Giant Scroll. turn left and proceed
forward until you hit the 2nd intersection. now you got Acelora. She's usually
outside in a city. It's
east of Fhargen. In the mean time. Later on in this dungeon. Once you are at the intersection. Keep in
mind that this is the last one. now you got the
scroll. I'm just dividing
this up into zones so I don't have to write everything all at once. Be aware that the enemies are slightly
stronger than the ones that are available on the world map. you can go directly
to the Mayor's house northeast of the entrance. you can now able to climb all the way to the top of the Ziggurat Tower. you have to go through a series
of gates to get the scroll. you'll need the Giant Scroll. head west to get the 2nd key. you can wander around the Ziggurat Tower. the Tower are divided up
. she can definitely hold on her own. the moment you are
in the dungeon. Alright.
you only need to pull only 2 levers to open the path. What you need to do is
to set activate all the triggers the moment you pull the lever. That leads to the hidden sidequest towards the end
of the game.
---------------------Ziggurat Tower (WT020)
======================
*NOTE* I'm aware that this dungeon is mandatory. you notice that the area loops continously. you can get the Schiavona if you head east of the intersection.

you cannot comeback to previous zones.
just head forward. you can head to the other direction to progress
through the tower.
.
until you hit a critical story event. turn south to
go to the warp point or proceed forward to head to the next floor. you can turn to the right to find some
treasures. Every 10 floors count as one zone.
Keep moving until you see the stairs.
-------------Zone 1 (ZONE1)
-------------Treasures: 2250 Gelder
Antidote x5
Tent x2
Biscuit x25
1590 Gelder
Holy Arrow
Will Amulet
22000 Gelder
Gold Plate mail
If you decided to trek the tower. From there. the intro is out of the way. Once you are done. you'll see Laforge
again along with the warp panel. There are various warp points
that are spread out throughout the tower for your convinience. Keep going forward until you hit yet another intersection. It's a surprise and I'm not going to spoil it. She's the one that usually appears that the warp points
throughout the tower. keep moving forward and make a left turn. At the intersection. When you head to another splitting paths.
On the T-Intersection. you have trek the tower from floor one. Turn
right if you want to grab the treasure.
Then head north to the next floor. if you want to progress. there will be barriers that prevent you
from going to different zones. keep going straight to the
path you see ahead.
Defeat them if you like. Also. On
the 7th floor. you can ask her to warp you out of the tower. proceed forward as usual. If you decided
to keep going. From there keep going straight until you see Laforge. Just go straight. turn west. One is the merchant while the other is the person that
will ask you to return to the world map. Head back to the intersection and turn south and proceed as
usual. hug the walls and
tread northwest. Keep going until you see the first
intersection. You can turn left and obtain
the treasure there. Keep moving forward until you see another junction. Keep going forward until you see a "T" intersection. if you are really pressed for time. there you'll see the stairs that leads to the 9th floor. I want you
to find out for yourself ^_^. But. Once you are done. there will be a swarm of enemies.
Floor 5
------There's no warp point at this floor. At the ground floor of the tower. You have two options: turn left or right. If
you decided to keep going. you'll meet up with two other people at
the base of the tower. let's start. However. turn to your left
and keep going to the path ahead of you.
Floor 2
------At the 2nd Floor. you
can enter the tower. Now.
turn right. turn left if you want to get the 1590 Gelder and the
Angel's arrow. Turn left
and proceed forward.
Floor 3 and Floor 4
------------------On the 3rd floor keep going straight until you come across another intersec-tion. It leads to a dead end. At the
intersection. At the 4th floor. At the large room. head northwest to proceed to the 7th floor. If not. be
aware that once you warp out. Keep going forward until you see a "T" intersection. At the usual junction. Once you are aquainted by them. proceed to the stairs that leads to the 3rd floor. turn right.
When you meet up with Varetta.by zones. keep moing forward until you see the
stairs that leads to the second floor. the first thing you see is the warp gate.
Keep in mind that if you went to are making a transitioning phase between the
zones. From there. Don't go to the path on the left.
Floor 6 and Floor 7
-------------------On the 6th floor. Anyways. you'll meet up with
a lady named Laforge.
Floor 8
------The minute you get on to the 8th floor.

tread to the walls on your left. It leads to a treasure. On the 15th floor.
You can only choose one and not the other. From there. you may go forward and get the treasure. otherwise just continue
to move forward.
. you'll find an Aegis Ring in one of the treasures. it's a series of large corridors with a
bunch of enemies in the middle. The other treasure explodes. Continue to move forward until you reach the
stairs. There
is a path on the right. Continue to go down there until you reached the 20th
floor. You've cleared Zone 1. Afterwards. keep
going forward until you reached the intersection.
you'll see a cluster of enemies. On floor 18.
Will Amulet or go north to proceed to the next area. you have completed Zone 2. Keep in mind that once you completed a zone. Head back
down to the intersection and turn left. just
hug the walls to avoid the enemy.Floor 13
------------------On the 11th floor keep going forward until you hit the T-Intersection. Continue to go down the path until you reach
the 15th floor.
you can't come back to the previous one. If you don't have the Mercury Boots. Once you got that. If you are barely starting in Chapter 2. Go to the upper path until you hit the 13th floor. For the 12th floor keep going forward until you hit another intersection.
-------------Zone 2 (ZONE2)
-------------Treasures: 2700 Gelder
Angel Feather x2
Medium Bomb x3
Immortality Scroll
Aegis Ring
Molten Ring
Medium Healing Potion x5
Awesome. On the 16th floor. It leads to the next floor. you are at the final stretch of the tower. You cannot progress until you hit
the certain point of the story. Decide on what treasure to take. Assuming that you went to
the straight path. On the 13th floor. go back to the room
and take the path on the left. the barrier that leads
to the second Zone stands in your way.Floor 16
-------------------On the 14th floor.
There are two treasures. But you won't
reach Zone 3 until Chapter 4. it leads to a dead end. The one on your left contains a Plate Mail while
the other contains 22000 Gelder. Just go straight
at the intersection. there's a warp point..Floor 9 and Floor 10
-------------------You proceed forward until you see another intersection. The path ahead of you leads to the
10th floor. Keep doing that until you see the stairs
that leads to the 14th floor. just keep going straight. Despite of all
of this. This obtaining treasure is somewhat unique. head to the door on the right. If you do not want to go through a
series of battles. If you move up. use Aura Mask to prevent enemy encounter. there will be yet another cluster of enemies.
Floor 17 . it leads to the Medium Healing Potion.
Floor 11 . There
are even some that are around the walls. You'll meet Laforge at the next room.
Floor 14 . Once you see Laforge again. it leads to a treasure. If
you head north.Floor 20
------------------On the 17th floor. I suggest just keep going
straight. You can keep moving
north to get the two treasures. Continue until you hit the stairs that leads to the 12th
floor. Once you get it. From the stairs. Just keep going down if you wished
to go forward.
If not proceed to the second zone..
-------------Zone 3 (ZONE3)
-------------Treasures: Huge Bomb x5
4200 Gelder
Miracle Potion
Enchanted Robe
Notusbolg
Clown Mask
Assuming you are in chapter 4. You may have no choice but to go back down.
head to the door on your right. if you tread the walls on the right and took the path
from there.

Be sure the hug the walls because the path
is well hidden. head dead south. you have to fight a few monsters. this one is rather a straight away with a couple of
intersections. If you continue to move forward. Once you get that. continue to the top and you'll meet the elf. just move north. There will be no
intersection until you reach the 26th floor. Also she also gives you the Amulet of Hope and Despair
to aid you on your quest. At
this point if you got the Giant Scroll you can proceed to the final part of
the Ziggurat Tower.
it'll lead to a large corridor. At the 30th floor
this is the end of Zone 3. The optional bosses will not cut you slack compared to the story bosses. Arctic
Assult and Icicle Strike. Once you grabbed
the treasures on that floor. head north. Henson comes back to complete the roster.If you have the Giant Scroll. she'll continue to attack until your character dies. If your characters are weak
against Dark. Notusbolg on this floor. you can now move forward beyond the
cold winds since you have the Amulet of Hope. You'll meet Laforge again. it'll lead
to the treasure. you can proceed to the top of the tower. Just move north to proceed to the next area. the explantion is rather brief. if you are interested on the next sidequest. There's another treasure south of the Notusbolg. it's a straight away. proceed east to the 30th floor. I strongly reccomend to build
up your characters. Continue to go forward until you reach the
stairs that lead to the 29th floor.Floor 30
------------------On the 26th Floor. Towards
the end. Most importantly. you'll grant 100% escape. You need to go through
every last room to activate it.
Floor 21 .
------------------------------------------[Sidequest] Silvernian: Hidden Path (WT021)
------------------------------------------Treasure: 45000 Gelder
Miracle Amulet
Platinum Medallion
*Sword of Soonsin* (Killian's Ultimate Weapon)
Alright. which guarantees an escape to normal battle.
Boss: Elle Kaiser
----------------Elle Kaiser is the 1st of the two optional bosses. She'll start with a bang. To get the Notusbolg. She even casts Deep Freeze occassionally. Do you remember the area where
you unlocked the first gate near the end of the dungeon? Before you head to
the 1st gate. These amulet leads to the most powerful weapon for
Killian. On the 22nd floor. There are 6 Magic circles in all.Floor 25
------------------On floor 21. on the intersection of the large room. you'll encounter another intersection. Just proceed the Dungeon as normal. someone will
return to your party. Huge Bomb. From there. Your objective is to activate all the magic circles that
is layed out. it's really good time to get Grace of God at this
point.
Now.
From floor 23 through floor 25.
From there. That's right. Unlike
the previous 2 zones. just keep going up the tower. Also. As long
the person equips it and is on the battlefront. From here on out.
keep going until you see the warp point. there are
treasures on the intersections. Once she informs you on
what's going to happen.
Top of the Tower
---------------Treasure: *Sage Key
*Amulet of Hope
*Amulet of Dispair
Once you are at the top of the tower. you are should
be transported from where you are currently standing. You'll be transported in a
different area. Once you find the path. Facing east on the 29th floor. If you move up.
She attacks 2-4 times on any of your character. you'll meet your first optional boss. She casts Crystalline Crush. this is the place where you will find Killian's most powerful
weapon. You should see a treasure
that contain the miracle potion. The
rest of the other paths all lead to the dead end. If you got it all right. she gives you the Sage Key to destroy the barrier
on the Wolfen Fortress.
Floor 26 . She liter-ally casts every ice magic in the game. keep going forward until you see the stairs. Ask her your gift and you
will get the Clown Mask. Head onto the next
segments of the walkthrough. So.
you should see a two treasure chest that contains the Enchanted Robe and
Notusbolg. So. But because of this. But THE
. you can find Spinel's
weapon. head east and proceed forward. Once you are
transported to a different area.

Once you done that. If you take the path on the right. just make sure you convert his weapon into a Holy
affinity. You can use Final Judgement to deal significant
damage against her despite with the all foe attack. it'll
lead to the Mandate of Heaven and Ambrosia. The path on the left leads to the next
area. you are faced in the big room. you'll get the Miracle Amulet which
grants the person full HP and MP after a battle. Use
Henson for buffering purposes. If you take the middle path. So.
On the B2 floor. When you
get to B4.
you can take a chance and hope that she'll not cast Ice age. the ultimate Ice magic. Elle Kaiser's magic resistance
is very strong. The reason why is because you
will doing techniques that will take out so much MP.
Acelora also works as well. Killian on the other hand. The key point to this battle is to maintain
a invinciblity barrier to withstand all of her attacks. You also do that as well. just keep going down and move
forward. Do that until you hit B3.
Also. I hope you got the Sword of Soonsin. Also.most threatening magic in this bout is Ice Age. use Henson as your support. If you pair up with Killian with Wave Strike you
can take out 15% of her current HP. Henson's
. doing moves other than Grace of God
will leave you open against her. especially less than 35% of health left. From there.
it leads to the Emergency Potion. strengthen her attack with Habanero
Pepper and use Illusion Assault to deal damage.
At the start. there are three paths. It's self-explanatory so
I'll go straight to B10. She'll also give you The
Sword of Soonsin. keep going forward. she will begin to summon her Ice dragon. He mainly has opening. you can't come back to this place. Spinel has the greatest chance of dealing
damage against Elle Kaiser. Because of this. If you got her
health less than 25%.
you can use him as support. For Lahduk.
he is most likely the person to maintain the Sanctuary barrier since he is
the fastest character. If you feel lucky. It's
very tricky too because you don't know when she will cast that magic. Another
foot note is that she occassionally heals herself with Heal. She
casts this magic frequently. Unlike the Ziggurat Tower. Floors B5-B10 is a straight forward path. With his War Blessing and Doom Hammer combination you can
do so much against her. You do this until you reach B2 floor. Head right to get the
treasure. Be sure to grab The Necromancer Staff.
--------------------------------[Sidequest] Inverse Babel (WT022)
--------------------------------Treasures: Holy elixir x5
Huge Bomb x10
Mandate of Heaven x3
Ginseng x5
Ambrosia x4
Emergency Potion x10
Molten Ring
55000 Gelder
Tent x10
Super Healing Potion x10
Super Mana Potion x10
Necromancer Staff
Amulet of Protection
Invincibilty Amulet
Platinum Medallion
*Armor of Eternium* (Killian's Ultimate Armor)
This is where you'll get Killian's most powerful armor. She does this 1-2
times. Well. Once you defeat her. The inverse Babel
locates the same place where the Ziggurat Tower only this time you are
going down. Holy Elixir. You can use Blade of Fury
or use any items to replentish your allies MP. If you grind in this
place you'll get 200 SP per battle.
The boss on the Inverse Babel is not like the others.
The key in this battle is maintaining your MP. you MAY buff
your character or replentish MP with Ambrosia. it's 9999 damage to a single ally. Be aware that
once you beat the optional boss here. Emergency Potion or etc. So even with Mjolnir's Might. this is a rather straight forward
dungeon despite being a ten floors. Great place to get SP. try to equip items like Ice ring to increase resistance
against ice. So watch out. If you do not
feel confident. This is also applicable
to Gelts as well. you only scratched her. This will give you an edge against the next boss on the
Inverse Babel. Each time she
summons the ice Dragon. first off you need
to cast Grace of God at the start of the battle. you need to strategize to each character you are using.

PLEASE SAVE IN A DIFFERENT FILE. Before you do
anything. As you go forward.
you'll recieve less than 5% of damage to all attacks regardless of magic or
physical affinity. Then once the
pentagram come contacts to the ground. who
leaves your party? The person will leave will be on the next paragraph. well. Now I want you to note something
on the 4th floor. Okay. Be sure to equip the Molten rings to resist the fire
magic.
Like Elle Kaiser. The only notable thing
is get the Admonisher Hammer at the start of the dungeon and go up the stairs
and proceed forward. your party is Acelora. the battlefield will be incinerated with
flames leaving 9999 damage to all allies. From Char to Immolate. you'll recieve the Invincible Amulet. It's
basically the same strategy. Once you get the Mandate of Heaven from the treasure box
the room ahead is where two of your party members will leave for good. Keep going forward. refer the battle of Elle Kaiser and apply it to ll Diavolo. Once you do that go one more floor and you'll
fight the next optional boss.
Boss: ll Diavolo
---------------Oh man. I STRONGLY advise you to save at a different
file at this point. The big difference between the two is that it is
a MUST that you maintain the invincibility barrier when you have Diavolo's HP
is less than 25%. Despite the branched path.
----------------------Wolfen Fortress (WT023)
----------------------Treasure: Admonisher
Emergency Potion x5
Habanero Pepper x5
Mandate of Heaven
Miracle Potion x5
Sacred Stone x2
Dusk Pearl
This is it. Then you see a few more surprising cutscenes. Killian. he will spam that "Hellfire" move to no end.
Once that's done. As you get ll Diavolo's HP less than 50%. As for Spinel.most powerful weapon.. you can finally go to the Fortress. it'll
lead to the same path at the end of the forked road.
Gelts and Henson. The most threatening magic is Fire & Brimstone. Then you also recieve the Armor of Eternium. all I can tell you is that
some of your characters in your party will not be present at the final battle. As I stated earlier.. Without giving away spoilers.
Diavolo often cast Tempt fate to give status effects. From there. and Amulet of Protection. Once you beat him. You won't see him for a while. 95% of incoming attacks will be absorbed. he
will cast EVERY fire magic in existance.
if you have yet to do the sidequest.
What it does is that.
The 2 people who will leave your party on the 5th floor is Spinel and Lahduk.
He casts this one very frequently leaving your party dead. he cast
a magic where he summons a pentagram with a skull in the center. His normal attacks
average around 800-900 damage without the fire resistance.
I hope you made proper equipment on Lahduk such as Invincibility Amulet or
his weaponry. Now you got your sword
and a sexy new armor. this boss will give you a major headache if you are not prepared. Conflagration
to Inferno. I suggest to SAVE YOUR GAME IN A DIFFERENT FILE!!! IT'S SUPER
IMPORTANT!! More on the next section. So. This is extremely dangerous especially if you don't have a lot of Mandate of Heaven. Killian have a sprite change when he equips it. I'll
explain more on the next few segments. It's ideal for characters
like Lahduk to get the item.
So. This is probably the most powerful boss in the
game. So. you now ready to take on the final boss.. SAVE NOW!!! Anyways. He will do it all.
Plus. you'll be seeing a couple of cutscenes regarding the
barrier. The final dungeon. you need to maintain your MP since you are going to cast
Grace of God frequently...
This is a rather straight forward dungeon. you'll
meet your next boss. If you managed to get down
less than 25%. Because even with the mandate of Heaven. he will
continue to spam it.
Boss: Skeltz
. Be sure to convert that to Holy affinity so that Gelts
is effective in battle. What the Amulet of Protection
does is that it gives the user High Magic resistance. He often attack
2-4 times in one interval. In other words. Killian's
most powerful armor. I don't want you to regret this!!! So. I put it
in all caps for a good reason... keep going forward. Like Elle Kaiser. It has a similar properties to the invincible armlet. Diavolo will spam that "Hellfire" attack
like there's no tommorrow. Once that's done you
need to go to Rombrigetton Bridge by going to the warp point near Fhargen.

Killian and Lahduk.
then check out the strategy below. So watch out. Because
on the next battle. So.
just have him in support. He also have high magic
resistance. the only way to defeat him safely is Killian with his optimal
equipment from the sidequests along with Dusk Pearl. Acelora with her Schiavona
and had Divine Aura learned. To start off. Hopefully. he does a normal attack with a dark affinity. Unfortunately. Use War Blessing to buff everyone's
strength. He also cast
massacre and Death-bringer to kill off your characters very quickly. just have him on support. He'll cast Fire & Brimstone. As for Henson. Let Killian.
. Spinel
will cast Aerial Assault and Lightning Strike to your allies. you will lose Geltz and
Henson on the next battle. you may use your
Mandate of Heaven very early. use Gelts' Doom Hammer to do damage. That's all you have. If you have an opening. What it
does is that the person will have exceptional resistance against all darkness
attack. examine his corpse. you
need to buy it from that overpriced weapon shop in Fhargen along with the
invincibility Amulet. Let
Henson support. he'll
give you a bit a challenge if you went directly straight to the final
dungeon. He does Arctic Assault. even with the most powerful
equipment.. Anyways. There. you have to go on what
you have. With all of those attacks.. You'll fight
a series of bosses. Acelora and Geltz use their most powerful
attack. Divine Aura will grant her immunity to all incom-ing darkness attacks. So watch out.
Once you defeat him. He'll do a 3 hit combo. He can withstand
all of those very easily. The rest of the crew will not be present in the
final battle. With only three. He might do more if someone is weak against
darkness.. You have to go on what you have. he's close to useless in battle. Also. Multiple damage to all foes.
With only 3.
Boss: Vampreed
-------------This boss does various magic attacks. Lahduk's most powerful equipment.
Like the last battle. Then he'll cast
Annihilate to all party members. So Henson will be deemed useless when uses magic against Vampreed. Equip that on Killian. Like
Skeltz. you cannot cast a full-party technique like
Grace of God or Wrath of God.
Boss: Spinel
-----------Yikes.. you'll reach the top of the tower. Once the battle is over. you only made a dent against Skeltz. From there. he frequently casts Wheel of Fate. Ice Age. She
has massacre to do instant death to your allies as well. you may try to forfit the battle
and a cutscene will follow. you'll defeat Spinel. If you are like me and try to fight the power. Lahduk will now come back to your party to fight
your next foe.
Final Boss: Phariankes
---------------------If you are literally worn out this battle. Otherwise. without any preparation you'll fight the final boss of
the game. He will cast ALL of the
ultimate magic in the game. you are down to three people in battle. it can be a total pain in the ass. You'll recieve the Dusk Pearl. Let any of your characters use Habanero pepper to any character to
buff up their strength. He has high HP and high resistance against most
of the elements with the exception of Holy and lightning.
Don't bother using the ultimate elemental magics as well. He'll do some
negative status effects to an already dwindling party.
Let Killian and Acelora use thier most powerful attack..
This one is somewhat threatening. if you managed to get less than
50% of his health get ready to withstand his magic..-----------This boss isn't so bad if you went for the sidequest. Cyclone or
Mjolnir's Might at anytime. He continually attacks
the person who is weak against dark until it dies. The ones that are with you are
Acelora. I nit off. She also do a
normal attack that functions like Vampreed's normal attack. But it will not protect him from status effects.
Continue to go forward. let Geltz use Incantation to reduce his chance to strike a
critical and use war blessing to buff up everyone's weapon. use their most powerful attacks and heal
along the way.
Let's see. The reason why I asked you to do that so he can withstand most of the incoming attacks. With only 3 characters. Let Gelts lower down
Skeltz' critical strike with incantation. However. Even with Mjolnir's Might. Get ready.
The most threatening attack is Deep Freeze.

Enjoy your ending.So.. use Habanero Pepper or any
buffering items on any of your desired characters.
= 0
WARNING: ENDGAME WALKTHROUGH ABOVE!!!!
-
-
-
-
-
-
=========================================
XII. before you do anything. use it immediately. will it be
enough to kill him off? Use any restoration items to keep yourself afloat..
General Questions
----------------Q: W00t!? Should get the Asian Version of Crimson Gem Saga for the lulz?
.
Frequently Asked Questions (CG012)
=========================================
So. That's all there is to it. He
casts Wheel of Fate frequently. From
there. if you have Safe Haven. Then use your most powerful
attacks on him.... The question here. From there. you'll see the ending of this game. here are the questions that are frequently asked.

.. He gets easily outrun against the enemy... buy the Mercury boots in Mt... what's the point of doing that when there are moves that are much
better?
A: Well. rank them up to
level 5
Q: Man.. Be warned that the Asian version of Crimson Gem Saga has rudementary
english with lots of gender confusion and loads of incoherent sentences....50
Leather Shoes...
Q: I get the idea of the Medallions... you can save a whole lot of SP if you take the time to upgrade
your moves... If
you think Legend of Dragoon's translation is awful... Where can I find more enemies that
can splurge a lot of SP?
A: Head to the Ziggurat Tower.. Store Inventory List (CG013)
==================================
------------Shern Village
------------Weapon:
Wooden Sword... What am I doing wrong?
A: You HAVE to see the events in Graystone Gate the moment you got out of
Fharanthor..
Q: Ugh..120
Items:
Biscuit.
Q: Okay... Also....
Q: Man... I hate the way Killian Runs.2000
.. let's use Gelts. Enemies usually average around 70-80SP
Depending what Zone you are in.
Is it possible to make him go faster?
A: Yes.100
Tent.
==================================
XIII. The difference between the two is that Restoration only
takes up 40 MP while Rejuvination takes up 90 MP to heal. They drop Platinum
Medallions. We will also learn Rejuvination. I need one more rank to maximize Killian's Blade of Fury. So.. He'll
heal near to the maximum amount of HP.
Mainquest Questions
------------------Q: I can't seem to find the boss or found a hidden sword on the Lauritzen
Dungeon. go right
ahead... the enemy drops 15SP per battle....... Where can I find
more..... = (
A: If you go to the Inverse Babel...... take adavantage
of the medallions functionality... Bloodyhorn
for 30000 Gelder..... so when is the best time to use it?
A: I suggest that the moment you get their ultimate attack. By just restoration alone...30
Light Healing Potion... Here's a
key difference between the two...... check out the Asian
version.. For example. By ranking up to the highest rank.. I literally exhausted all my Platinum Medallions.. you'll only
restore a moderate amount of HP... Be aware that it's a rare drop........ Rejuvination on the other hand does
the same thing. We will have him learn Restoration
and upgrade his move at Rank 5....... you need to encounter Jeffery before you trek through
the Lauritzen dungeon..400
Fabric Armor. You'll run faster than the enemy... Meaning that it can do more
damage or recover more efficently.....
Q: What the hell do those medallions do?
A: It increases its effectiveness on a move..... Keep in mind that Killian
must equip the item.... fight Influenza.A: Huh? If you are asking if it's okay to play the Asian version.100
Broad Sword.. as soon as you hit Chapter 2.

----------------------------------------------------------Unique Skills
|
=============
|
------|
Killian
|
------|
Cross Fire
|Cross Slash
Holy Shield
|Holy Armor
Soul Storm
|Blade of Fury
|
-----|
Spinel
|
-----|
Shadow Hit
|Shadow Strike
Temptation Kiss
|Deadly Attraction
Poison Arrow
|Toxic Needle
Assassination
|Eviscerate
Illusion Strike
|Illusion Assault
|
-----|
Henson
|
-----|
Regeneration
|Channel
|
----|
Gelts
|
----|
Power Hammer
|Gelts Crush
Worship
|Incantation
Battle Craft
|War Blessing
|
-----|
Lahduk
|
-----|
Barehand Strike
|Tiger Fist
Roar of a Lion
|Lion's Roar
Dance of the Flower
|Way of the Dragon
|
----------------|
Combination Techs
|
----------------|
Hitwave
|Wave Strike
Seraphim's Tear
|Angel's Blessing
Lady's First
|Ladies Night
ThunderBolt Kick
|Lightning Rage
Oracle
|Sanctuary
Sanctuary
|Grace of God
=====================
XVII.
Atlus USA: For bringing this game over.
SBAllen: For being a cool Administrator
Michael Sarich: for this Copyright
RenRaw and exire_111: for pointing out the money trick in Shern Village
exire_111: for the treasures I missed in Vardenhoff and the one on the
Mirage Village
Fifthmoon: For Pointing out the secret in Ganellon Village
zombiedog78: For Pointing out the secret near Habsburg Plains
alfred1313: For the missing treasures in Fharenthor
Miaobear: For informing the function of the "L" button
Lighteden: for informing me about Mt.
Gamefaqs: For accepting this FAQ. BloodyHorn boss
. You've an awesome track record of
bringing games to the North America. you'll always be the first admin in
Gamefaqs.
CjayC: Even though you are long gone. Credits (CG017)
=====================
I would like to thank the following people.

please feel free to contact me. If it's well thought
out. thank
you for taking the time to read this. bloodyhorn boss
-valiant1602Geostigma.for giving a reassurance response to this information
that really made me test it out myself
VIhena: For the item in Vardenhoff and Fhargen Snow Fields
Lordalltra: For the items on Shern Village
The people at the Crimson Gem Saga board at Gamefaqs: You guys have made
interesting points to the questions I had in mind myself. I thank YOU for taking the time to read this faq.01 | Updated: 2009-07-08 | Original File
Hosted by
. So once again.
Crimson Gem Saga: FAQ/Walkthrough by black murasame63
Version: 1.
Thanks to the people who supported me. I'll add it and credit you for the next revision. Thank you so much with the encouragement!!!!
Last but not least.
I look forward to hear more about the this FAQ.Absentminded: for giving me a similar response to this interesting topic
regarding the Mt. So if you feel like there's
something is missing. You guys are the one that motivated
me to finish the FAQ ASAP.