Any good carbon fiber shader (or hints to create it) for maya or mr for maya out there?

thx.

anthonymcgrath

09 September 2004, 09:33 AM

If I remember right - I used a procedural texture in maya for mine. Its gives a hatched fibre-like effect. I mapped this into the ambience and a copy into the bump. Then created an outer spoiler surface that had a flat transparent shader with a high specular.

only a starting point I know and probably not even that but hell its a reply :D

it's for mentallray for max. but you could just transfer the shader to mentalray for maya if you have max

dacct

09 September 2004, 03:40 PM

Thanks pixero. Will try in Maya when I find some time.

I had only a couple of hours to generate a set of images for the client yesterday. I ended up finishing the job in AutoStudio (which I used to build the model anyway). I projected a cloth procedural texture to the color channel and turned clearcoat on to add some fresnel effect. A triplanar projection added realism to the nature of directional ply material. It worked quite nicely all together.

Unfortunately I can't seem to be able to post an image here.

The Max shader looks quite nice indeed but I don't have Max to deal with .mat files... However if anyone translates the file to mr I'll try it :)

thx!

Osaires

09 September 2004, 09:14 PM

carbon shader

i use the layered shader (layered mix8) and the bumpCombiner. so you need thouse to make it work.

http://www.3dray.com/downloads/carbon.jpg

Download carbon (http://www.3dray.com/downloads/carbon.mb)

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