I played Pendragon a couple times. But primarily I played Space:1889 and GURPS. I also played a lot of the World of Darkness historical settings (lots of time travel in my Changeling game). I played Twilight:2000 once or twice as well.

Eventually I settled on GURPS for my historical play, I still run a World War II PBEM espionage game and a Space:1889/Ravenloft: Masque of the Red Death mash-up using GURPS.

This is definitely a category where I've played a lot more historical (or pseudo-historical) LARPs than I have tabletop RPGs. The closest I've come to a historical/period campaign is my Greek myth BESM game, but that's epic fantasy with just enough history mixed it to ground it in the setting.

I just remembered that I also played in a Runequest campaign set in ancient rome. Since we used the Avalon hill runequest game including the races from Glorantha, I played a Duck.

But is that then "Historical" or "Fantasy Earth"? Back at school we played in Fantasy Earth Runequest (Games Workshop binding) but I don't really count that as historical...

I think that depends on your definition or in this case maybe the definition used by Shesheyan when he started the thread. He did include Victoriana which also includes magic, fantasy races and steam tech so I think that case is very similar to RQ's Fantasy Earth. Pendragon is also on the list and hardly historical in the strict sense.

I don't think I have ever played in a historical game that didn't include some form of supernatural element, fantastic technology or other modification.

Among diceless games I played, there was also some set in historical periods :
- 30's Chicago, mixing polical, espionnage and detective themes. Then the PC's moved to Cuba and hired a young law student as a clerk - his name was Fidel Castro.
- 50's Groenland, with Danish officials struggling against an hidden Nazi criminal.
- Late 60's France, with PC playing left-wing rural ethnologists in a village.

We had quite a bit of fun with GB as a palate-cleanser from D&D. I picked up T2000 after falling in love with Dark Conspiracy but never quite got around to running it. It's inspired any number of game scenarios for me, though, and led me to grittier/grimmer descriptions of things than I otherwise might have done.

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