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Give the freaking game hotkeys, no one cares if it is on purpose, and what "balancing" are you talking about!?!?
(rate this up so that "king.com" can actually see its' folly!)

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i like the tactical aspects of subobjectives and minimalistic party management, but after a certain point battles too often turn into a pure clickfest. i ended up finishing the angel campaign with a party of 3 chars only one of them really 'active'. a guard was placed in front of a mage at perma-guard, a buddon started by casting his all-hit and was basicly useless afterwards (because he didn't get a second turn due to constantly incoming retard effects), the mage picked off all enemies one by one. might as well only have used guard and mage.... --------
i know the atb-style battles are part of the core concept, but i really wished it would be a 'dynamic' _turn-based_ system (think grandia or ff X).

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2/5 until you make some improvements. Agree with all the top-rated comments. Hotkeys, for god's sake! Clicking every where sucks. And the click-detection isn't very good - or hard to tell when you have clicked correctly. Don't balance thru removal of hotkeys.

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Looks promising but it's too much grinding right now (and also A LOT of clicking). Why not add more battles you can fight instead of having to repeat the same battle over and over again? How about some strategy when choosing where your next attack will be? Also your background music is broken, it just keeps repeating the first 5 seconds. (I know, some guys think this is already "music", but it's basically just annoying.) Oh, and the green ...er... slime balls stay on screen (and in the foreground) even when the battle is over.

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I understand the choice not to include hotkeys, but do consider that it makes the game disproportionately difficult for players with disabilities and players using trackpads or other non-standard mice. Also needs a detailed help page, an indication from the map as to which levels are completed/have achievements completed, and a clearer path as to what you need to finish to win the game.

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Nice concept, however some issues I have with. Leveling up is simply a matter of how much money you have not any relation to how much a creature has been in battle or killed someone so you can grind away at lower levels and simply bam have yourself a maxed level creature. The lack of any "auto" function makes this a matter of how fast can you click, and the computer is always going to click faster than you can so you're already at a disadvantage combine that with the losing turn points if you get hit and it really makes for a frustrating game because having to click between 6 characters can get tiresome especially if your rhythm gets screwed up because one guy has to wait now because he got hit. The last angel unit seems extremely overpowered, attack that hits everything? Good for you if you have those units, bad for devil if you go against them. Plus no story line to it, there really was no feeling of accomplishment when I beat everything.

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For those of you complaining about us complaining about the absence of hotkeys:
First off... really?
Secondly, What if we use laptops or have horrible mouse-lag? How is this fair for us? The creator didn't add hotkeys because he was lazy, he's just acting like such because he didn't want to. If he wanted to allow laptop users to enjoy his game, he would have added hotkeys, but he didn't.

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yknow whatd be awesome...an uber unit like say if its the angels itd be a holy paladin, or a white dragon, a sun, a puffy cloud...err for hell it could be: an unholy paladin, or a dark drake, hellhound, strange experiment-like creature, or an octopuss-like monster or even a storm cloud plus if you agree and add to the list with your own comment, if you feel like it

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This game is a nice start, I like the concept a lot, but there is a lot of room for improvement. Frankly, I think you made some poor choices that really detract from the game's potential.
- We should either have extra spots to save units we aren't using, or you should get part of your money back when you delete units. Giving zero money back for selling a unit is idiotic.
- Auto-fire is insanely unbalanced. You don't want to give us hotkeys because of game balance, but autofire is way more powerful than hotkeys ever would be.
- There should be a lot more levels and a lot more achievements. Upgrading units should be a function of experience, not just money. Units that die should be penalized somehow. Ideally, there should be more specialization for units and more options for upgrading.
- The Hell campaign should have its own keys and its own achievements.

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Have to agree with jepulix, the duration was incredibly short, which is a good thing to keep people going for completion, but zero incentive to ever come back to it. Future inclusions: not just auto-fire, but perhaps auto-macro? Not that just Ctrl+clicking and setting everything to auto-attack clears everything with a minimum of interaction, but surely that qualifies as an 'idler'?
The 'achievement' stipulations of the Heaven campaign added some minor replay value beyond stark gold-grinding, especially the multi-path ones, but simply purchasing meatshields to absorb any damage and unrestricted damagers behind left little strategy. Similarly, the 'ultimate', or at least most expensive, units seemed to be anything but: auto-attack that hits everything for minimal damage seems about as anticlimactic as it could be.
However, an interesting premise, and certainly sufficient for me to check in on any sequel: 3.5/5

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How is having no hotkeys balanced? Since your opponent is a computer it can attack the instant it's ready but the player as a person has to click at least twice so then you're attacking less often.

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I know I'm not saying anything new, but I'll add my voice to it. The clicking over and over, combined with certain units needing to target after clicking, made me feel like I was wasting 2/3 of my units. Also, the Demon levels suck at earning gold, making it a grind-fest to beat the later levels.

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Really cool game, HQ in every aspect.
Fighting system reminds me of Final Fantasy a bit, the only difference is that here it is in real time, which makes it more dynamic.
Graphics are simply awesome, and the whole atmosphere is superb.
Intro video is really great too, I love the old movie look. Anyways, 5/5.

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I don't see hot keys as neccesary, i consider this like the time management games. The only reason i can't beat certain battles has nothing to do with hot keys, it took forever to beat the sea monster because it's waves hit multiple times draining all of all of my units action bars and when i get the occasional shot if i was unlucky, which is most of the time, it would be during it's attack and miss automatically. i had to beat it with just one healer and an angel, after everything else died trying to take out one tentacle. Buddan's sleep is useless, the enemy never sits on a full bar and for example with Gigant his bar is recharged by the time i can click on a different unit.
Overall the action bars should probably be slowed down slightly and the enemies hits shouldn't stun the player. make the $70 angel hit a random target. If theres no sell there should be a reserve team to swap units and upgrade new units until they are good enough to fight.

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I know your notes say that the absence of hot keys is on purpose for balancing but then the game quickly becomes a mad dash for which character is ready to shoot next, and more often than not as i am going to hover over a character ready to fire they are then shot and delayed. I like the idea, the graphics are great, but for now it is too much of a grind...not in difficulty just the feel of gameplay, will continue to check back for changes as I do like it. rated 3/5 for now

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i rely liked the game i even made it my fave tell i got to the bs parts like how the cracken can avoid attacks when it attacks or how u take dameg for no reason at all in the hole of hell and how a boss monster can either go attack none stop or just attack niev O.o there rely needs to be a better way then to reset untill u get a none rampaging boss.....just saying other then that its a ok when u add the auto mode ALSO PLZ ADD A STORED MODE OMFG

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1. Needs hotkeys, customizable ones. (both for characters/slot selection and unit actions)-- 2. Your guys going on CD everytime it gets hit is really boring, nobody likes to wait. -- 3. Winning a little money for losing would be nice and would reduce grinding at least a little bit. -- 4. A simple and clear indication of the levels completed and achievements earned so we don't have to click and check on every level to know if we got all the achievements/passed the level (add a devil's horn right next to the level button that turned into angel's ring when completed for achievements, and make the level button turn into a bright "†" or add some kind of mark so we know we already completed it).

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The game would be a lot better if you did not have to manually click every single unit for every single action as well as click to target some actions. It makes it extremely busy with almost no reward for all the clicking you're doing... nothing really happens.

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