1. Piers in the First Ward
This is the coastal area of town where the fishing boats and merchant ships move their cargo into town and take on passengers and supplies. The Western Pier is also the home to the Ferry that can take passengers to any …

The Gamblin' Grouper is the main attraction in [[Westgate]] other than the actual gate itself.
This is a hub in the PC's social life. They are here most nights when they are not out on [[Bayside Express]] runs or having adventures. This would be one …

h2. New Feats:
Light of Purpose
Prerequisite: Any divine class, Level 4+.
Benefit: When you use a divine power that normally targets undead, you can also target creatures of the aberrant origin.
h2. New Rituals:
Soothing Mind
…

p=. !http://cdn.obsidianportal.com/assets/31379/Syltira_li.jpg(Syltira li)!
This is a rustic, heavily fortified elvish village siuated in some of the thickest old-growth forest in the western lands. The village lacks the grandeur of the major elven …

This is an outcropping of rock islands on the northwest edge of the city. Each of these islands has a series of beacons and lanterns that can be activated by a secret set of cantrips known only to the lamplighters guild. The Two Moo Bay lighthouse sits on …

The Lamplighters Guild is the group of men and women who make sure the city of Two Moon Bay stays illuminated. They also do double duty as a secondary city watch. They act more like a monastic order than a guild, though people are free to come and go at …

The village on the far southwestern side of the bay. It is the second oldest settlement in the barony. It is mainly just a fishing village with very little exported except for fish or fishing related products and a little bit of agricultural stuff. It's …

This is a trading post northeast of the bay and just outside of the barony. It is situated on the southern edge of the [[Shining Plain]] and just west of The Stonemarch range of mountains.
It is basically a loose collection of buildings and homes set …

The tribes are really a loose conglomeration of many tribes of humanoid races that during times of duress band together to make war or defend their respective territories.
These tribes are made of many distinct races and sub-cultures. Most of the " …

This is the Salt Company owned by The Van Haoukel family. It is the main employer in [[Harbare]] and has other business interests outside of just salt mining. The company is managed by the elderly Gnome [[:fg]] aka: "The Glick".
The company handles …

This is a huge lake whose southern tip rests on the northern border of Harbare. It is known to be very deep, cold, and clear. Fishing here is said to be epic, though few resident of [[Harbare]] would risk the effort due to the concentration of various …

There are numerous tribal groups of gnolls that operate in the area. The most common group that is encountered in [[Harbare]] is the Black Tongue Tribe. This group is not the most powerful, just the boldest. They are known to rob merchant caravans close …

Betina has had a rather hard life. She was born when the Barony was just coming into it's own and she married a husband, raised a son, and then lost them both in the war. She doesn't let it get her down though. She knows she will meet them again in the …

Tarmikos is an elderly olive skinned man who looks to be about 70 years old. He is partially blind and carries a stick with him that looks like a ceremonial spear. He wears the blue, red, and gold colors of the Church of Erathis. His skin is wrinkled and …

Teddy Jingles is the current owner of [[The Wayside Inn's]].
It's common knowledge that he was an adventurer in the eastern lands and only decided to buy into the Inn's when all of the other members of his group were devoured by a dragon. Teddy survived …

Sarlan was born in an eastern principality over 400 years ago. He came to the western shore as a member of an adventuring group near the end of the Nerathi Empire and found the rugged countryside to agree with his constitution. He made his way out here …