Skylanders Spyrohttp://www.gameinformer.com/games/skylanders_spyro/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)Wiki: Skylanders Spyro Guideshttp://www.gameinformer.com/games/skylanders_spyro/w/guides/default.aspxMon, 02 Jul 2012 23:39:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1487AnonymousGuides for Skylanders SpyroBlog Post: New Trailer Explains Skylanders' Rich Lorehttp://www.gameinformer.com/games/skylanders_spyro/b/3ds/archive/2011/10/13/new-trailer-explains-skylanders-39-rich-lore.aspxThu, 13 Oct 2011 14:11:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1307190Jeff Cork<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision/spyro/skylanders/skylanders1012-610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>A cynic might say that the reason that Spyro and his crew have been transformed into tiny toys is so that Activision can sell those figurines at retail and make a mint. Wouldn&#39;t you know that there&#39;s also an in-game explanation behind it all, too. Watch this new video to see how it all fits together. It&#39;s official canon, too, and not expanded-universe nonsense.[Excerpt]</p> <p>The CG trailer doesn&#39;t highlight how the game actually looks or plays, but it does set up the battle between Spyro and pals and Chaos&#39; evil forces. If you&#39;re skeptical, all you need to know is that the trailer has a golem who barfs up molten lava. Yes, I have a lot of growing up to do.</p> <p>Anyway, the clip culminates with a kid finding the <span style="text-decoration:line-through;">toys</span> heroes and using them to play the game. You&#39;re forgiven if you close the window the second you see live action. The rest is pretty fun though.</p> <p>[view:1215876570001]</p>Blog Post: New Trailer Explains Skylanders' Rich Lorehttp://www.gameinformer.com/games/skylanders_spyro/b/pc/archive/2011/10/13/new-trailer-explains-skylanders-39-rich-lore.aspxThu, 13 Oct 2011 14:11:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1307189Jeff Cork<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision/spyro/skylanders/skylanders1012-610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>A cynic might say that the reason that Spyro and his crew have been transformed into tiny toys is so that Activision can sell those figurines at retail and make a mint. Wouldn&#39;t you know that there&#39;s also an in-game explanation behind it all, too. Watch this new video to see how it all fits together. It&#39;s official canon, too, and not expanded-universe nonsense.[Excerpt]</p> <p>The CG trailer doesn&#39;t highlight how the game actually looks or plays, but it does set up the battle between Spyro and pals and Chaos&#39; evil forces. If you&#39;re skeptical, all you need to know is that the trailer has a golem who barfs up molten lava. Yes, I have a lot of growing up to do.</p> <p>Anyway, the clip culminates with a kid finding the <span style="text-decoration:line-through;">toys</span> heroes and using them to play the game. You&#39;re forgiven if you close the window the second you see live action. The rest is pretty fun though.</p> <p>[view:1215876570001]</p>Blog Post: New Trailer Explains Skylanders' Rich Lorehttp://www.gameinformer.com/games/skylanders_spyro/b/xbox360/archive/2011/10/13/new-trailer-explains-skylanders-39-rich-lore.aspxThu, 13 Oct 2011 14:11:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1307188Jeff Cork<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision/spyro/skylanders/skylanders1012-610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>A cynic might say that the reason that Spyro and his crew have been transformed into tiny toys is so that Activision can sell those figurines at retail and make a mint. Wouldn&#39;t you know that there&#39;s also an in-game explanation behind it all, too. Watch this new video to see how it all fits together. It&#39;s official canon, too, and not expanded-universe nonsense.[Excerpt]</p> <p>The CG trailer doesn&#39;t highlight how the game actually looks or plays, but it does set up the battle between Spyro and pals and Chaos&#39; evil forces. If you&#39;re skeptical, all you need to know is that the trailer has a golem who barfs up molten lava. Yes, I have a lot of growing up to do.</p> <p>Anyway, the clip culminates with a kid finding the <span style="text-decoration:line-through;">toys</span> heroes and using them to play the game. You&#39;re forgiven if you close the window the second you see live action. The rest is pretty fun though.</p> <p>[view:1215876570001]</p>Blog Post: Gotta Snatch ‘Em Allhttp://www.gameinformer.com/games/skylanders_spyro/b/3ds/archive/2011/08/19/gotta-snatch-em-all.aspxFri, 19 Aug 2011 20:21:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1160842Matthew Kato<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision/spyro/skylanders/spyro8.19610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Activision has high hopes for Skylanders: Spyro&rsquo;s Adventure. The company has shifted away from peripheral-based games &ndash; RIP Tony Hawk Ride, DJ Hero, and Guitar Hero &ndash; but this new title features interaction with physical objects on a smaller scale. The game utilizes little plastic figurines and incorporates them into games with a portal peripheral. Read on for what you need to know about the game.[Excerpt]<br /><br />&bull;&nbsp;&nbsp;&nbsp; There will be more than 30 figurines available. Each is about two inches tall, brightly colored and brimming with detail. They aren&rsquo;t poseable or articulated, but kids will probably think they&rsquo;re neat. Expect to pay about $10 or less for each one.<br />&bull;&nbsp;&nbsp;&nbsp; Each figurine has a translucent green base, which contains an RFID chip. When it&rsquo;s placed on the portal, the character is &ldquo;transported&rdquo; into the game, whether it&rsquo;s on the 3DS, Wii, Xbox 360, or PS3. Then that character is available as a playable hero. Characters can be swapped out on the fly, and the process is pretty quick, taking around three or so seconds.<br />&bull;&nbsp;&nbsp;&nbsp; Characters retain their XP and items between all of the different versions of the games. You can play with a friend on their console, and then continue your adventure at home.<br />&bull;&nbsp;&nbsp;&nbsp; The game isn&rsquo;t the same across all platforms. For example, the 3DS version is more action/platforming oriented, with an emphasis on speed. The console counterparts are more focused on exploration, action, and puzzle solving.<br />&bull;&nbsp;&nbsp;&nbsp; The console version has a decent variety of gameplay, and it&rsquo;s what you might expect from a game geared toward younger players. It&rsquo;s colorful, and the puzzles I saw centered around finding keys. Activision says other puzzles include block puzzles, puzzles with moving tumblers, and light-refraction puzzles. <br />&bull;&nbsp;&nbsp;&nbsp; The game encourages players to swap characters out often, with areas that are otherwise gated. Each of the critters has one of six elemental traits, so you have to have the correct one to proceed in these optional areas. Players can beat the game using the three figures that are contained in the starter pack, though they&rsquo;ll have to buy at least three more to see the rest that the game offers.<br />&bull;&nbsp;&nbsp;&nbsp; The console versions support co-op, as well as competitive multiplayer. I saw an arena battle filled with player-activated spike traps and teleporters. Players earn XP in these modes, too.<br />&bull;&nbsp;&nbsp;&nbsp; The characters are diverse, which extends beyond their appearance. Each one has their own unique fighting abilities. Bash, a rock dragon, can use a 360-degree tailspin attack. Flameslinger is an elven archer who excels at ranged combat. Stump Smash is a tree who&rsquo;s angry that he was partially logged and releases his frustration with hands that are like giant wooden mallets. Prism Break is a rock crystal golem who shoots lasers and can also position light-bending crystals on the ground. Trigger Happy is a crazy little critter who dual wields pistols, chucks buckets of coins at enemies, and fires gold at bad guys with a mounted turret. I didn&rsquo;t see anything close to a simple palette swap in the game, which would be tremendously disappointing in a game where you&rsquo;re essentially buying characters.</p>Blog Post: Gotta Snatch ‘Em Allhttp://www.gameinformer.com/games/skylanders_spyro/b/pc/archive/2011/08/19/gotta-snatch-em-all.aspxFri, 19 Aug 2011 20:21:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1160841Matthew Kato<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision/spyro/skylanders/spyro8.19610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Activision has high hopes for Skylanders: Spyro&rsquo;s Adventure. The company has shifted away from peripheral-based games &ndash; RIP Tony Hawk Ride, DJ Hero, and Guitar Hero &ndash; but this new title features interaction with physical objects on a smaller scale. The game utilizes little plastic figurines and incorporates them into games with a portal peripheral. Read on for what you need to know about the game.[Excerpt]<br /><br />&bull;&nbsp;&nbsp;&nbsp; There will be more than 30 figurines available. Each is about two inches tall, brightly colored and brimming with detail. They aren&rsquo;t poseable or articulated, but kids will probably think they&rsquo;re neat. Expect to pay about $10 or less for each one.<br />&bull;&nbsp;&nbsp;&nbsp; Each figurine has a translucent green base, which contains an RFID chip. When it&rsquo;s placed on the portal, the character is &ldquo;transported&rdquo; into the game, whether it&rsquo;s on the 3DS, Wii, Xbox 360, or PS3. Then that character is available as a playable hero. Characters can be swapped out on the fly, and the process is pretty quick, taking around three or so seconds.<br />&bull;&nbsp;&nbsp;&nbsp; Characters retain their XP and items between all of the different versions of the games. You can play with a friend on their console, and then continue your adventure at home.<br />&bull;&nbsp;&nbsp;&nbsp; The game isn&rsquo;t the same across all platforms. For example, the 3DS version is more action/platforming oriented, with an emphasis on speed. The console counterparts are more focused on exploration, action, and puzzle solving.<br />&bull;&nbsp;&nbsp;&nbsp; The console version has a decent variety of gameplay, and it&rsquo;s what you might expect from a game geared toward younger players. It&rsquo;s colorful, and the puzzles I saw centered around finding keys. Activision says other puzzles include block puzzles, puzzles with moving tumblers, and light-refraction puzzles. <br />&bull;&nbsp;&nbsp;&nbsp; The game encourages players to swap characters out often, with areas that are otherwise gated. Each of the critters has one of six elemental traits, so you have to have the correct one to proceed in these optional areas. Players can beat the game using the three figures that are contained in the starter pack, though they&rsquo;ll have to buy at least three more to see the rest that the game offers.<br />&bull;&nbsp;&nbsp;&nbsp; The console versions support co-op, as well as competitive multiplayer. I saw an arena battle filled with player-activated spike traps and teleporters. Players earn XP in these modes, too.<br />&bull;&nbsp;&nbsp;&nbsp; The characters are diverse, which extends beyond their appearance. Each one has their own unique fighting abilities. Bash, a rock dragon, can use a 360-degree tailspin attack. Flameslinger is an elven archer who excels at ranged combat. Stump Smash is a tree who&rsquo;s angry that he was partially logged and releases his frustration with hands that are like giant wooden mallets. Prism Break is a rock crystal golem who shoots lasers and can also position light-bending crystals on the ground. Trigger Happy is a crazy little critter who dual wields pistols, chucks buckets of coins at enemies, and fires gold at bad guys with a mounted turret. I didn&rsquo;t see anything close to a simple palette swap in the game, which would be tremendously disappointing in a game where you&rsquo;re essentially buying characters.</p>Blog Post: Gotta Snatch ‘Em Allhttp://www.gameinformer.com/games/skylanders_spyro/b/xbox360/archive/2011/08/19/gotta-snatch-em-all.aspxFri, 19 Aug 2011 20:16:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1160825Matthew Kato<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision/spyro/skylanders/spyro8.19610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Activision has high hopes for Skylanders: Spyro&rsquo;s Adventure. The company has shifted away from peripheral-based games &ndash; RIP Tony Hawk Ride, DJ Hero, and Guitar Hero &ndash; but this new title features interaction with physical objects on a smaller scale. The game utilizes little plastic figurines and incorporates them into games with a portal peripheral. Read on for what you need to know about the game.[Excerpt]<br /><br />&bull;&nbsp;&nbsp;&nbsp; There will be more than 30 figurines available. Each is about two inches tall, brightly colored and brimming with detail. They aren&rsquo;t poseable or articulated, but kids will probably think they&rsquo;re neat. Expect to pay about $10 or less for each one.<br />&bull;&nbsp;&nbsp;&nbsp; Each figurine has a translucent green base, which contains an RFID chip. When it&rsquo;s placed on the portal, the character is &ldquo;transported&rdquo; into the game, whether it&rsquo;s on the 3DS, Wii, Xbox 360, or PS3. Then that character is available as a playable hero. Characters can be swapped out on the fly, and the process is pretty quick, taking around three or so seconds.<br />&bull;&nbsp;&nbsp;&nbsp; Characters retain their XP and items between all of the different versions of the games. You can play with a friend on their console, and then continue your adventure at home.<br />&bull;&nbsp;&nbsp;&nbsp; The game isn&rsquo;t the same across all platforms. For example, the 3DS version is more action/platforming oriented, with an emphasis on speed. The console counterparts are more focused on exploration, action, and puzzle solving.<br />&bull;&nbsp;&nbsp;&nbsp; The console version has a decent variety of gameplay, and it&rsquo;s what you might expect from a game geared toward younger players. It&rsquo;s colorful, and the puzzles I saw centered around finding keys. Activision says other puzzles include block puzzles, puzzles with moving tumblers, and light-refraction puzzles. <br />&bull;&nbsp;&nbsp;&nbsp; The game encourages players to swap characters out often, with areas that are otherwise gated. Each of the critters has one of six elemental traits, so you have to have the correct one to proceed in these optional areas. Players can beat the game using the three figures that are contained in the starter pack, though they&rsquo;ll have to buy at least three more to see the rest that the game offers.<br />&bull;&nbsp;&nbsp;&nbsp; The console versions support co-op, as well as competitive multiplayer. I saw an arena battle filled with player-activated spike traps and teleporters. Players earn XP in these modes, too.<br />&bull;&nbsp;&nbsp;&nbsp; The characters are diverse, which extends beyond their appearance. Each one has their own unique fighting abilities. Bash, a rock dragon, can use a 360-degree tailspin attack. Flameslinger is an elven archer who excels at ranged combat. Stump Smash is a tree who&rsquo;s angry that he was partially logged and releases his frustration with hands that are like giant wooden mallets. Prism Break is a rock crystal golem who shoots lasers and can also position light-bending crystals on the ground. Trigger Happy is a crazy little critter who dual wields pistols, chucks buckets of coins at enemies, and fires gold at bad guys with a mounted turret. I didn&rsquo;t see anything close to a simple palette swap in the game, which would be tremendously disappointing in a game where you&rsquo;re essentially buying characters.</p>Blog: Skylanders Spyro - PChttp://www.gameinformer.com/games/skylanders_spyro/b/pc/default.aspxFri, 05 Aug 2011 14:15:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:15000AnonymousBlog: Skylanders Spyro - 3DShttp://www.gameinformer.com/games/skylanders_spyro/b/3ds/default.aspxFri, 05 Aug 2011 14:15:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:15001AnonymousGroup: Skylanders Spyrohttp://www.gameinformer.com/games/skylanders_spyro/default.aspxFri, 05 Aug 2011 14:14:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1466AnonymousForum: Skylanders Spyro Discussionshttp://www.gameinformer.com/games/skylanders_spyro/f/14996.aspxFri, 05 Aug 2011 14:14:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:14996AnonymousBlog: User Reviewshttp://www.gameinformer.com/games/skylanders_spyro/b/user_reviews/default.aspxFri, 05 Aug 2011 14:14:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:14998AnonymousUser reviews for Skylanders SpyroBlog: Skylanders: Spyro Adventure - Xbox 360http://www.gameinformer.com/games/skylanders_spyro/b/xbox360/default.aspxFri, 05 Aug 2011 14:14:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:14999AnonymousFiles: Skylanders Spyro Mediahttp://www.gameinformer.com/games/skylanders_spyro/m/skylanders_spyro_media/default.aspxFri, 05 Aug 2011 14:14:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:14997AnonymousWiki Page: Skylanders Spyro Guideshttp://www.gameinformer.com/games/skylanders_spyro/w/guides/default.aspxFri, 05 Aug 2011 14:14:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2225admin