Perhaps, but it wouldnt be easy to have a full animated FMV sequence for a load screen. But if it works like that right;

You start of with the map loadup, FMV of a team exiting a vehicle and entering the briefing room.

Then the limbo menu, the teams choose their class and has wait time for anyone who hast finshed loading the map yet. While they wait they can listen to the breifing or choose thier class and set up a plan, they can view the maps, available weapons, etc. If the devs can bring random objectives into TCE, then that will make each mission played different and more challenging. This limbo menu is a briefing room where you see the soldiers around a table with a commander discussion the mission, he will be showing maps, pictures etc. The class choices are in folders on the desk. Others information will also be on folders scattered on the desk.

When the game starts, another FMV sequence is played when the team is dropped of a the location instead of looking at the countdown timer like in the current version.

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That will make the game feel more immersive since everything flows like watching a movie instead of seeing loadscreens and countdown timers. Big problem though, this isnt easy to make, even for real dev teams of official games. This is alot of work.

They cant, this is a fre game, they arent making money of this. So, they cant hire anyone, only look for volunteers. Ofcourse, they cant just get any volunteer, it has to be someone who can get work done.

There is an Assault Rifle known as the OICW which fires a 20mm smart round. This round will travel through walls and not blow up then go 2 feet out of the wall and blow up in some unsuspecting skinnies face. That's the beauty of the OICW...

that would be a fused bullet and not one that blows on impact then. completely different as you didnt mention.. well, I dont think TT will implement that, although Id like to see the effects of certail mythical creatures if you know what I mean. jk.