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hello everyone,
this is sumit sharma in this lecture i am going to explain counter designing using SR flip flop. which will be very helpful in gate exam, ies, ese, bsnl jto, net exam and other psu exam, if you really like this video then share it to your friends and subscribe our channel.

New construction UI, a 3d interface showing you what is required to finish the object, more hair variations for the main character, boats foam and ripple the water, can no longer pass through people on benches and ropes, no more easy wall climbing, tweaks to the stealth system, and more!
As well as a major announcement for dedicated servers, let's look forward to next update in 5 days~!
To see the complete patch notes, past and present, definitely check out the official website here: http://survivetheforest.com/
If you're looking to update ModAPI-
Very easy method for 64bit users: https://www.youtube.com/watch?v=tSOb1yOlrCE
Manual method for 32 bit : https://www.youtube.com/watch?v=pg4JAY5NzbY
New 7DTD Video: https://www.youtube.com/watch?v=25VTZ3wdJ3s
Most Recent The Forest Let's Play: https://www.youtube.com/watch?v=JBNDEB3hpiU
I am happy to accept challenges, try, or example things if you are curious. Leave a comment if you have any questions or suggestions on this patch/video. I'll do my best to answer or listen :).
►Social:
Twitter - https://twitter.com/FetidBobo
Bobo Steam Group - http://steamcommunity.com/groups/wildbobos
►Credits:
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
Thanks to 4N1M470R and Keizen for helping with the multiplayer parts ~!
Thank you! ❤️
►From the Site: theforest.com
The Forest is an open world survival horror game currently in development for PC.
Build, explore, and survive in this terrifying first person survival horror simulator.
The world
Enter a living, breathing forest with changing weather patterns, plants that grow and die. Tides that roll in and out with the day/night cycle. Below ground explore a vast network of caves and underground lakes.
Complete player freedom
Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving. Find and plant seeds to grow food.
Build a small shelter or a large ocean side fortress. decorate your home with found items. Lay traps and defenses to keep a safe perimeter.
Gameplay
Explore and build during the day. Defend your base at night. Craft weapons and tools. Bunker down during the evening or bring the fight directly to the enemy.
Fight or Hide
Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones.
A new type of open world, survival horror experience
Defend yourself against a clan of genetic mutant enemies that have beliefs, families and morals and that appear almost human.
►NEW Building UI! More Hair, Stealth Tweaks, & Servers Announcement! ~ V0.58 | The Forest

There's not much you can't use Maths for, but one thing it doesn't do well is tracking 1V/Oct pitch (though you can get closer in a narrow range by carefully attenuating the pitch voltage source). In this patch, however, I'm making use of Clouds' pitch-shifter mode to properly tune a tone generated with Maths.
Patch notes:
To start off I set Maths ch. 4 to cycle, and turned Rise and Fall all the way down to generate an audio signal. This is patched to Clouds' input, and "frozen" into the audio buffer.
Once I had frozen that tone, I could turn the Rise and Fall controls back up and use the channel as a slow LFO. This is patched to Clouds' Texture, which is a lowpass/highpass filter in this mode. You may note that I have Texture set to 12 o'clock, and Maths' channel 4 turned all the way counter clockwise (i.e. to negative polarity). The reason for this is twofold: for one, it makes it easier to control that the modulation stays in the lowpass section of the filter sweep. Secondly, it lets me go "beyond zero" for the cutoff frequency, which creates pauses between the notes instead of immediately starting a new filter sweep.
Maths' channel 1 controls the pitch. I'm using a slooowly cycling LFO here, taking a negative voltage offset from channel 2 to set the frequency even lower than it would otherwise go. This is patched via µScale into Clouds' V/Oct input. There are a couple of things that contribute to making this a little bit more interesting than just a straight up-and-down arpeggio. One is the pauses between filter sweeps, which means notes will be skipped occasionally. Another is the fact that Maths' modulation is set to use an exponential curve, which means it'll move faster between the higher notes. That way, the result will be a mix of slow sustained notes and somewhat faster legato parts.
* * *
Thanks for watching! :)
Feel free to request upcoming module combinations from my rack, and check out the #3modulechallenge for more 3 module patches!
Series overview: https://goo.gl/TyP8jS
Modulargrid: https://goo.gl/by1AUE
Comparatively Irrelevant website: http://comparativeirrelevance.com/
Support the channel by buying some music via https://comparativeirrelevance.bandcamp.com/

In this video I demonstrate a line drawer I made which uses the Bresenham line drawing algorithm. It can draw a straight line between any two points on the screen using two inputted points. Each pixel only takes 8 ticks to render. The entire device is, of course, completely pistonless.
World Download: http://www.mediafire.com/download/xm25jitez44r643/Newo&#39;s_Line_Drawer_v1.0.rar
Planet minecraft: http://www.planetminecraft.com/project/redstone-line-rendering-using-bresenhams-line-algorithm/
Music: Sweet by I.Y.F.F.E, Au5, and Auratic under the Monstercat label.
http://www.youtube.com/watch?v=qYot9Shfees
http://www.youtube.com/user/MonstercatMedia
I do not own this song. All credit goes to its original artists and label.
Open Redstone Engineer's server:
ip: mc.openredstone.org
Website: http://openredstone.org/
Youtube: https://www.youtube.com/user/OpenRedstone

Morgasmatron! I splurged and got myself this killer filter (as you may have seen in some other videos recently). I think the signal flow in this module is very well thought out. Besides having two great sounding filters in one module, it has this neat little crossfader/mixing section complete with bypass switches for each channel and a phase invert switch for filter B. It may not look like much, but that little bit adds a lot of functionality.
Patch notes:
In this patch I set Morgasmatron up as a full oscillator/filter/VCA synth voice. Filter A is the natural choice as oscillator, since it has the switchable extra distortion that turns the self-oscillation sine wave into a square-ish, harmonically rich wave. Additionally, the filters can be routed in series with the centre switch, feeding filter A into filter B without using any patch cords.
The outputs from each filter are available at the Mix output, which is controlled by the crossfader. However, I've switched the A side to Dry (i.e. bypassed the filter) which means there's no sound when the crossfader is all the way counter-clockwise. This only affects the Mix output, though, so there's still sound going from filter A into filter B. By voltage controlling the crossfader, we essentially have a VCA for the output! This also frees up the regular filter B output, which I have patched back into its bipolar modulation input (FM2) so I can add some extra bite to the tone by turning up the modulation amount.
The pitch sequence is generated by using an old trick: combining timed gates/pulses with a mixer. I have enabled a setting on the DLD that changes the clock outputs from short momentary triggers to 50% duty cycle gates. I'm combining the gate outputs from clock A and B with Maths' channels 2 and 3. The levels set on the mixer determine the voltage of the individual steps (and, of course, the sum of these as well). This sequence is sent to Morgasmatron's filter A V/Oct input.
Maths' OR output provides a good rhythmical trigger for the notes. I'm triggering Maths' channel 4 with this, and using that envelope to control both the filter cutoff (amount adjustable with Maths' fourth attenuverter) and VCA.
I also have the inverted output of the sequence patched to control Maths' channel 1 speed. By toggling Cycle for that channel I can add the looping envelope to the sequence, which then modulates both itself and the note pitch. This makes for some pretty cool, clangorous FM sounds at audio rates, and just wild pitch sweeps with the rates turned down. It's worth exploring both positive and negative amounts of modulation (set by the channel 1 attenuverter) for different effects here.
Finally, the sound from Morgasmatron is sent to DLD, and processed by the delay channels. I have these patched out to left and right, but I'm also feeding back the Send B into Return A so that the echoes move back and forth. Since the sequence is generated by the DLD's own clock outputs it will always be in time with the delays, and this results in some nice rhythmic effects and syncopations.
* * *
Thanks for watching! :)
Feel free to request upcoming module combinations from my rack, and check out the #3modulechallenge for more 3 module patches!
Series overview: https://goo.gl/TyP8jS
Modulargrid: https://goo.gl/by1AUE
Comparatively Irrelevant website: http://comparativeirrelevance.com/
Support the channel by buying some music via https://comparativeirrelevance.bandcamp.com/

The Tron Roadmap.
Follow us on Twitter , Facebook , Steemit , and join our Telegram channel for the latest blockchain and cryptocurrency news.
With an already existing user base of over 180 million, the opportunities for this Blockchain and cryptocurrency seem enormous. Also, it will likely not have to bootstrap and this is a deviation from the trajectory of most apps and platforms of this nature.
An outsider continues to steal the crypto spotlight.
Investors started telling CoinDesk in late December that Telegram was looking at doing some kind of ICO.
All that on top of promising super fast payments and micropayments using mobile devices, with negligible transaction fees.
With these announcements, fake sites quickly popped up claiming to be the place to buy grams. Confirming that one was fake in a tweet proved to be the closest Durov has come to a public confirmation of the crowdsale.

By mid-month, the idea that Telegram might raise its fundraising round even higher was reported by Bloomberg.
Early February.
They come up with a lockup period that releases tokens after four waiting periods, the longest one last 18 months.
Late February.
Finally, Telegram has apparently offered investors some kind of refund provision if it fails to deliver the TON platform by the end of October 2019, Business Insider reported.
The leader in blockchain news, CoinDesk is a media outlet that strives for the highest journalistic standards and abides by a strict set of editorial policies. CoinDesk is an independent operating subsidiary of Digital Currency Group, which invests in cryptocurrencies and blockchain startups.
The filing names Ton Issuer Inc. and Telegram Group Inc. along with the two individuals, Pavel Durov and Nikolai Durov, as related persons.
Apart from building on the extensive userbase Telegram has amassed, and serving as a medium of exchange with a native cryptocurrency called GRAM, the TON platform also aims to include smart contracts and decentralized services such as TON Storage and TON Proxy.
Leverage and Margin Explained.