There's now a 3D version of the 3 current rendering modes. These 3D versions should create a 3D perspective view of the monitor screen of the emulated arcade. Maybe I'll add a complete model later, but for now it's just the screen.

JEmu2 doesnt seem to work with Mustang, snapshop 57 (latest). The javaw process is alive, nothing is displayed tho, not even the intial swing interface. Nothing is reported in the console and nothing on the output.txt.lck file either...

sounds like a JWS issue then. Thanks for letting me know, although I have no idea how to fix this.Other than that, 1.6 seems to be a real blessing for emulators. With the game I'm working on now, 1.6 snapshot 56 *client* is 25-30% faster than1.4.2_03 *server*!

I just released a new version with support for 'Snow Bros. Nick & Tom'. Funny game, actually :-)Also, the MC68000 emulator has been replaced. Although Snow Bros. is perfectly playable, this new core is not all finished and has some compatibility problems, so you might experience some problems with SF2 (sometimes it reboots) and the occasional glitch in Snow Bros (very minor though). I will fix this ASAP...

Weird...The only difference in the JNLP is that the 8bit games use lazy downloading.I'll remove the lazy download, and see how it goes. Lazy downloading doesn't work the way I initially hoped anyway...

It is, isn't it? The new 68k core isn't fully compatible yet, but yeah, it's fast. Also using 1.6 helps a lot.

I hope to be able to obfuscate again, though, if only to reduce the risk of cheating high scores.

Did you change this out again? The score additions had started working after you said this. But now they have reverted back to not working.(Adding higher than it should and displaying not numeric characters)

I just released a new version of JEmu2. Changes include:* Removed most CottAGE code from JEmu2. Most hw drivers were rewritten and the resulting code is much cleaner.* Added support for Jr. Pacman, Diamond Run (Boulder Dash clone on Ghosts 'n Goblins hardware), Pacman Plus and Zig Zag (a Dig Dug clone on Galaxians hardware).* Some performance improvements in rendering, resulting in a nice >50% speed increase in some games.* Sound in Space Invaders is fixed (loops were not playing).* Updated LWJGL to the latest version (which hopefully fixes some 'pixel format' errors)* Fixed brightness/contrast in the rendering of some hardware drivers.* Fixed Ghosts 'n Goblins driver to support Y-Scrolling and fixed the video glitches.* Numerous other fixes and enhancements.

Later I'll release the full source code.

BTW, I'm using 1.6 these days, and I'm bitten by some JWS bug which led me to remove the dns jar from the JRE to make it work. However, I'm not quite sure it will work for everyone, since there also seem to be other bugs plaguing JWS. For example, I had to restart JEmu2 more than once to make JWS download the new games. If you got the time, I would appreciate it if you could confirm if it still works and if not, what the problems are.

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