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Penitence uses a projectile, but applies its effects instantly on cast, so that the projectile does nothingPenitence has a useless projectile currently. It does nothing at all, but apply a visual effect and play a sound on impact. The effect of Penitence (slow and incoming damage amplification) is applied instantly upon cast.

Either it should not use a projectile and be completely instant, or it should apply its effects on projectile hit

Test of Faith shows the heal number above the target twice on non-heroesWhen casting Test of Faith on allied/own non-hero units, the floating number above the target showing the heal value appears twice.

Test of Faith's particles and audio are applied before spellblock check, instead of afterWhen the Test of Faith target has Spell Block, the spell still creates the particle effects and plays its sound on the target. Similarly, when Test of Faith gets reflected back to a spell immune unit, the particles/sound appear on the spell immune unit.

Holy Persuasion has the wrong legacy key (was R, is now F)Holy Persuasion was moved from the 4th into the 3rd ability slot. This had an unintended side-effect of changing its legacy hotkey from R to F, because for some reason, legacy keys are still bound to slots, instead of abilities.

Holy Persuasion turns the hp bonus from Granite Aura permanentWhen converting a unit which is currently under the effect of Granite Aura, the Granite Aura bonus is turned into a permanent health bonus for that unit.

Holy Persuasion can be cast on ancient creeps without having Hand of God leveled, wasting the cooldown and manaHoly Persuasion does not check whether Hand of God is leveled or not, and allows targeting ancient creeps when having Aghanim's Scepter, which results in the spell being wasted, since the number of creeps is based on Hand of God's level.

Holy Persuasion's convert buff is purgeable, but doing so does nothingThe buff Holy Persuasion, which plants on the converted unit, is currently dispellable. But doing so does nothing at all. The creep still is under Chen's control, and keeps its health bonus.

Recasting teleport on the same target has no effect, wasting mana and cooldownWhen casting Holy Persuasion on a unit who already has the teleport buff, it refreshes the buff, but does nothing besides that. When refreshed, the unit will still teleport based on the first cast, so the second cast effectively does nothing.

Holy Persuasion's teleport finish sound is audible through the fog of warWhen a unit gets teleport with Holy Persuasion, the teleport sound can be heard through the fog of war. It completely ignores the fog.

Holy Persuasion uses the wrong error message when targeting enemy heroesIt currently uses #dota_hud_error_cant_cast_on_hero, which is "Ability Can't Target Heroes.". It should use #dota_hud_error_cant_cast_enemy_hero, which would be "Ability Can't Target Enemy Heroes."

Holy Persuasion uses the wrong animation for converting creepsHoly Persuasion uses the old Test of Faith Teleport animation for Holy Persuasion, regardless of whether it is used to convert an enemy or to teleport an ally. It should use Holy Persuasion's animation for converting (targeting enemies), and the old Test of Faith animation for teleporting (targeting allies or self).

Chen uses his persuasion responses upon teleporting alliesThe persuasion responses are for converting enemy units. They do not fit as teleport responses at all. Therefore, the persuasion responses should not play when targeting allies with the spell. They should only be used when cast on enemy creeps.

Holy Persuasion's levelup response is hooked to an empty ability slotHoly Persuasion was moved from the 4th into the 3rd ability slot. The response for maxing Holy Persuasion checks for the 4th ability slot, which is now empty. Therefore, the response currently never triggers.

Hand of God doesn't heal Spirit Bears under the caster's controlHand of God is supposed to heal every unit under the caster's control that is not a ward. But it currently does not heal Spirit Bears under the caster's control. All other units do get heal, including other creep-heroes.

Hand of God sometimes does not play its sound on healed unitsHand of God's sound plays a maximum of 5 times per cast, so that when there are hero clones, or illusions of the caster, the sound does not play on all healed heroes. The same goes for units under Chen's control, where it only plays a maximum of 4 times.

Hand of God affects dead units under the caster's controlHand of God heals the caster's dead units, creating the visual effect and playing the sound on them. Since the units are dead, they should not be valid targets for the spell.

Chen's default mount's icon is not updated and is missing the armorSome time ago, Chen used to have a separate slot for his mount's armor. That slot was removed and the items merged with the mount item. But the inventory icon was never updated to include the armor.

Desert Gale Fourchard uses the default weapon particle, which don't fit itThe weapon of the Desert Gale Set (Desert Gale Fouchard) is currently using the default orb particle effects. The effect does not fit the weapon and just randomly hovers on it.

Prospect of the Progenitor's Gaze shoulder item includes misc itemThe shoulder slot item of the Prospect of the Progenitor's Gaze set currently include the entire misc slot item's model, which makes the misc slot item completely redundant.

Two of Chen's custom mounts have unfitting namesChen has 2 items in the Mount slot which are actually the default mount but with different armoring. But the name of the items suggests that it's a different mount, which they aren't.

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