In NeonXSZ (pronounced Neon Excesses) you are injected into cyberspace to stake your place in a war of virus verses machine. During your journey you will fly dozens of spaceships with hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down?

NeonXSZ is our little homage to Descent combined with the frenetic adrenaline pumping feel and gameplay mechanics of Quake. Then add Diablo's loot explosions, rpg elements, leveling up, procedurally generated environments and enemies. Finish it all off with truly open-world gameplay inside a micro ecosystem of up to one thouasand unique little AI dudes buzzing around getting into fights and doing their own thing.

Staying up to date:

This is a rare update for our IndieDB page. Head over to the NeonXSZ Page on Desura for future updates about the game.

Steam Release

After nearly a year of continuous alpha development on Desura, NeonXSZ will be arriving on Steam on August 22nd 2014. Exciting!For more info visit the game's Steam Store.

I'd like to say a huge thank-you to everyone who supported the game here on IndieDB and Desura. For those that bought the game on Desura, your first question will likely be - "Do I get a free Steam key?". Of course you will :)

Your second question might be "Will you continue to update the game here on Desura?". Of course we will.

New Videos:

To coincide with the Steam release we've released three new videos including a new trailer. This trailer ends with dynamic links to the others.

Development Update:

The last couple of months have been a hectic time for Neon's solo developer. There is a huge amount of behind the scenes work to prepare for the Steam release and the necessary marketing to help the game reach it's target audience. This naturally delayed the next update for the game, but rest assured there is still plenty more to come.

Once things settle down, after the Steam release, development will begin on the next major update. This will include brand new Challenge Arenas, upgrades, and gadgets for the fourth space station. (Level 30-45).

Further updates will then continue to add similar content for each of the higher level space stations and is expected to take a total of about six months. This should bring us very close to content complete, and the game will likely enter the Beta stage at that time.

Current State of the Game:

The core gameplay is essentially finished, and a single play through can last well over one hundred hours. The first 30 hours is now considered to be content complete. The remaining 70+ hours are about 75% content complete. They are fully playable but we plan to add additional new areas, gadgets and upgrades to the later stages of the game to keep the gameplay constantly evolving and fresh.

Help to Spread the Word:

There is never enough time in the day for a solo-dev, and any time spent trying to let my target audience know that the game exists is time taken away from development. Any help you can give in spreading the word can make a big difference. Sharing the new trailer on social media, telling friends about it, posting about it on forums, and even just commenting here on Desura - or wherever you see NeonXSZ mentioned - can all help and is greatly appreciated.

The new build (Version 0.73 Juice Part III) is now live and available for download. You will know if you are on the latest build because you will see a new interactive map panel on the far left of the cockpit. You will also notice that the targeting HUD has been redesigned for this build.

The next update will likely take longer than normal but it's going to unlock a completely new area of the game. We are finally going to let you enter the big mysterious sphere which will be full of challenge arenas that offer a very different type of gameplay progression.

A little development update on Juice Part III: This week dust particles hanging in the air were added. A new map system has also been added to the cockpit - it's 3D and you can interactively rotate and zoom it. It shows the Tech Level of areas that you have discovered, along with the faction controlling the area. This should really help players find their way around.
Today, the main targeting HUD was redesigned to be more visible and useful in all situations and generally looks much nicer. Oh and for those that were struggling to see the decimal point in some of the on screen data, the font has been altered to make the decimal point more visible.

OMG - I built a new computer and just spent an hour in a frenzy trying to remember this game. I have hundreds of games across all the different digital services and this is the one that got me really worried. Get on steam already so I can just add this to my list of favorites!!

Bought the game yesterday. I like how it detects your previously saved game from earlier games. I was afraid of losing everything and having to start all over again. I'm liking the updates! Money well spent too