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Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.

Reckless Inspiration
– Gekkan inspires one of his subordinates, increasing haste by 25% and rendering them immune to long duration crowd control effects, but also increasing damage taken by 25%. This effect stacks.In addition, whenever a member of Gekkan's entourage dies, Gekkan will cast Reckless Inspiration on himself.

Inspiring Cry
– On death, Gekkan utters a final rallying cry, granting Reckless Inspiration to all remaining members of his entourage.

Dps: If a kill order hasn't been decided on, focus the same target, it's up to you, as a smart dps to be able to look, at your fellow dps and attack what they're attacking. Seriously, if you all go out and single target your own add, this will take a very long time.

Healer: Heal. Weave in any interrupts and stuns you might have.

Phase 2 (occurs when boss dies):

Dps: Helps finish off any remaining adds that were not killed yet, as they're still beating on the tank most likely.

Everyone: Roll only on loot needed for yourself and avoid taking someones main spec gear for your off spec. Congratulate the winner of loot, proceed to not rage quit because you lost an item/your item didn't drop. Continue to next trash pull, which the tank will pull himself.

Comment by shmelse

The room this boss is in also has a chance to spawn a rare mob, Glintrok Pillager. He definitely appears in Heroic, not sure about the Normal version of the instance.

He drops a huge pile of gold which, when looted, gives 100+ gold to each party member. The animation is similar to (but much bigger than) the Scarlet Treasurer gold piles, but this one splits the gold between all party members, rather than all going to the person who loots it.

Other notes: Glintrok Pillager doesn't pull with the boss. If you can, avoid pulling him during the boss fight so you don't have to fight both at once. However, if he does get pulled, everyone needs to switch to him at once and burn him down quickly, or he'll run away and you'll miss your chance. He does not attack or use any abilities, but merely runs for the exit, where he will despawn. Appears to be succeptable to slows, not sure about stuns.

If you want to track whether he's up in your runs, he can be added to NPCscan, ID# 61246. He's not currently in their database.

Comment by illiara

If you're a Brewmaster, glyph into Leer of the Ox and use it on the Skulker. Let him stun your statue for a while.

Comment by darkequation

Magnificent! It talks! This seems beyond what we thought the saurok were capable of.

Comment by Ghettopaws

This boss purely sucks to solo due to the stun mechanic, i would advise just running around and never letting him cast it and probably kill Protector>Oracle>Hexxer>Skulker>Boss. For heroic of course!

Comment by AnrDaemon

Easy fight, if you have group prepared for listening.Let someone (plate DPS, hunter pet, etc.) pull Ironhide and Skulker away from the group. I.e. to the stairs.Tank pick Oracle and boss, also try to get in the Hexxer. Some classes may have easier time to get them rounded, than other.Burn Oracle. Burn Hexxer. Interrupt the hell out of the two.Burn Ironhide and Skulker.At this point, the boss takes 100% more damage and go down real fast.Kill him. Enjoy his last words and the loot of the Mogu he didn't managed to grab.

Comment by OldWolf2

The Ironhide can actually be interrupted. He shows no castbar, but if you interrupt while he is showing the buff for Iron Protector, then it removes the buff.

So it is not necessary to kill him first, if you have someone who can interrupt assigned to him.