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Definitely start with something easy. I mean, ultimately, it all depends on what aspect of 3d you're looking to specialize in or at least, learn first.

Don't get all caught up on trying to learn everything all at once. Pick something and focus on that until you feel confident enough to move forward and tackle something new; ideally something that will integrate what you've already learned. Keeping in mind that there are some things that will require prior knowledge of something else - Like rigging is dependent on modifiers and sub-object knowledge. Whereas lighting for instance, is something you can dive right into right away. You just need a primitive object and that's it. Drop in some lights and start learning the fundamentals of lighting, not only the 3d settings but also the theory and artistic integrity of lighting such as photography lighting and film/video lighting for motion.

Definitely start with something easy. I mean, ultimately, it all depends on what aspect of 3d you're looking to specialize in or at least, learn first.

Don't get all caught up on trying to learn everything all at once. Pick something and focus on that until you feel confident enough to move forward and tackle something new; ideally something that will integrate what you've already learned. Keeping in mind that there are some things that will require prior knowledge of something else - Like rigging is dependent on modifiers and sub-object knowledge. Whereas lighting for instance, is something you can dive right into right away. You just need a primitive object and that's it. Drop in some lights and start learning the fundamentals of lighting, not only the 3d settings but also the theory and artistic integrity of lighting such as photography lighting and film/video lighting for motion.