New Mass Effect In Early Stages, BioWare Asks for Feedback

In September, BioWare revealed upcoming plans that included a brand new franchise as well as new Mass Effect title. Executive producer Casey Hudson wants to know what you'd like to see in it. "We're in early stages of designing a completely new Mass Effect game. What would you want to see in it,'" Hudson said on Twitter.

I would like to see the point where the Mass Effect relays were discovered and the Council species were met, or what happens a few hundred years after the ME3 where Sheperd is remembered but the damage is cleared up allowing for a new storyline to take place.

Make a sequel to the original mass effect trilogy. Don't make a prequel. The second thing: please give us an option to buy and control our own spaceship, to be a pilot, to modify ships. And not only a spaceship! You could add more vehicles to the game. I wish for an option to drive a skycar on Illium, Earth or Citadel like we could in "Lair of the shadow broker" DLC. Give us bigger battlefields on more open space. I wish I could visit streets on the wards and not only some ward building. MORE STREETS. And please give us an epic good ending (like me2 ending) if you play as paragon. And give us bigger galaxy to explore. More planets, more sidemissions (but don't make sidemissions monotonous and boring). Sorry for my english. Hope to hear more news about new mass effect in the future

I want a true RPG. Where you can choose your species your origin/race determines how the beginning of your game plays out. It also affects how other races treat you, respond, and act towards you. Real true RPG Mass Effect to the fullest. I loved ME3's combat though, keep that.

Casey, I'd like to see the same 3rd person perspective, but i'd like to see the game opened up more as far as structure is concerned. I'd like the gameplay mechanics to be more adaptable and non-linear, and the same goes for the structure of the universe as a whole. I love the RPG elements, but not the limitations of past bioware games. There are so many intriguing details about the way the mass effect universe functions that can add new layers to the gameplay as well. A lot of untapped potential.

I would like Casey Hudson not to work on it because he will only let the team do 99% of the work and then come in at the end and ruin the final few minutes which will piss off the majority of gamers everywhere. Oh, and Shepard was still breathing so they can't just let him or her not continue in the story. If they do, than they are really bad writers.

A sequel that takes place after the trilogy (I know, all but impossible with the disparate endings) should take cues from Asimov's Foundation trilogy. No big threat like the reapers but some smaller threats like the rise of the Yahg. The asari, turians and salarians have pretty much ruled for thousands of years. If the other aliens are smart, they'll use the chaos after the Reaper war to rise up and get theirs (so to speak). I'm not saying it would be the right thing to do but the smart thing to do.

I really like how in Mass Effect 2 you wandered around the universe exploring planets and locations to build a team to accomplish an impossible goal (save the universe).The exploring was missing from part 3 and the game had a linear feel to it. You could deviate from the path but for what reason. Sure you could scan planets for artifacts but I would rather be exploring the plantets I discover for the artifacts .I loved flying around and checking out each planet to see if it contains some secret or interesting location in mass effect 2. I loved going to the home plants of diffrent species and seeing how they live.

Just improve upon the third one just as what was done with the first. You got to explore and release what might be a less than perfect installment to have a break out sequal to blow the previous out of the water. No sense in perfecting perfection! Experiment on the series. Heck I would go the direction of the multiplayer and expand on that. Just make sure it's deep and rich in detail.

Storyline idea: Civil War. Galactic Civil War. You're forced to choose sides, so that the game is completely different depending on which side you choose. 2-4 discs, each disc/ pair of discs is almost a separate game into itself, so that your second play through is almost like a totally different game. Talk about a new benchmark. Less robots, AI and insects, and more fighting people. The storyline isn't as engaging in my opinion when your fighting robots or bugs.

Or Shepard could go on a mission to rebuild the mass effect jump gates. Start of with the Sol System, rebuild that jump point, and then you open up a little more of the map. 2 more jump points/galaxies become available, so that you keep opening up the galaxy as you start to reconnect the races. Each race has, of course, had it's struggles while being disconnected from everyone else, so it gives you an opportunity to rewrite the whole universe as we know it. Fresh start for a fresh trilogy.

Gameplay: A wider range of biotics and techs. I like what you did with the minor changes in ME3, but something a little more radical would be refreshing. Like less old skills and more new/original skills. My issue with sequels is that they stick to the formula way too much. For instance halo 2-3-4 could have all just been called Halo 1.1, 1.2, 1.3, etc. It's like downloading a mod with some new levels. Make the gameplay the same but change up the skills/weapons. Make it fresh. You've done so much of the same with the last three. I understand copying a formula for success, but it becomes stale at some point and the sales graph will begin to reverse it's direction. I don't even rent the Halo games anymore.

Co op story line options. You gotta integrate this, where a friend can jump into your game and play someone on your team. Every single player game that comes out, ie. ME. Skyrim, Fallout, GTA, and Assassin's Creed, I always here the same thing in our gamer chat rooms; "This game would be so much cooler if we could hop into each other's game". And not the pointless little multiplayer mode that most of us RPG fans (who live for games like ME and Fallout) find pointless and only play because it's the ONLY way to play with your friends (and now that consoles have made gaming as much a social event as much as anything else, there is no excuse for not having these kind of options). You could even have missions where you add new objectives when there are multiple people in the campaign, so that the team has to split up, and work together to get through the level. This way the game is cool for 1 player, but absolutely amazing for 2-3 players.

That's my 2 cents, and I bet you the 10-15 gamer friends I play with would all say something along the same lines in regards to co op and sequels. Switch it up. Don't rinse and repeat.

We all love the Mass Effect games BTW. You guys have done great work there. Pat yourselves on the back.