IMG writer and contributor Chris Barylick has written a review on Fantasoft's new shareware adventure game, DOWN. The full review features an in-depth look at the game's graphics, sound, controls, and of course, gameplay.

DOWN is a new adventure game that features explorative gameplay, in combination with action and adventure. It features 16 chapters, 10 types of encounterable creatures, and more.

Here's a sneak peak of what's inside:

Fantasoft has always had a distinctive look to its games, even if it never really tried to push the limits of graphical design for shareware games. The idea of a simple graphics layer over a more complicated photorealistic or OpenGL-based background layer is effective to an extent, but has limitations. In the case of Down, it doesn’t work, the two looks clashing and making the player wonder why the background layer looks great while the foreground characters look dated to say the least. While a game may not have to consistently look like the Mona Lisa to tell its story, the foreground layers make the player wonder exactly what their character is supposed to look like, whether they’re kicking a chipmunk to death (or if that’s just their imagination) and why so much effort was taken to make one layer look good while the more primary layer looks as if was drawn by a team of preschoolers?