Blast the Gateway

Magistrix Seyla at the Throne of Kil'jaeden wants you to use the Sizzling Embers to summon a Living Flare and slay Incandescent Fel Sparks near it until it becomes an Unstable Living Flare. Return to the Legion Gateway with the Unstable Living Flare to destroy it.

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Comment by DrTruth

She gives you the item called Sizzling Embers, right click it to summon the quest pet. Then go kill the Fel Sparks in the surrounding area and as you do, the quest pet will continue to grow larger.

Eventually the pet will turn into am Unstable Fel Spark which is the same color as the Fel Sparks. When you reach this point, go and stand in the gateway new Magistrix Seyla and the pet will slowly move to the gateway and blow up which will complete the quest.

Comment by Norrec

Please note that you don't need to have the kill count on those mob, standing near a dying Fel-spark is sufficient to growth your Living flare

Comment by voodoo

Be careful with your charged Living Flare - I lost mine twice and had to start over. If you have to re-summon it, it is uncharged again.

The first time I lost it because I used my flying mount (it sticks around for a while, probably while you're close to the ground, but don't fly too high). The second time I aggroed Kazzak because a Nightmare Vine was too close :)

Comment by dlanod

Some quick things to note about this quest:

To complete the quest, you need to take the Unstable Living Flare to the gate at 58,18, where you got teleported as part of the initial quest The Missing Magistrix (http://www.wowhead.com/?quest=11526).

You do not need to land the killing blow, nor have tagged the Fel Spark to get the kill to register on your flare. You just need to be within ten yards or so.

The flare will not despawn if you mount on either a land or flying mount. You also do not need to dismount for the flare to trigger the explosion at the gate.

The flare will despawn and lose all charges when you get killed and you will need to start again.

The flare will also despawn and lose all charges if you summon a different minipet or one of the JCing trinket pets. My shaman uses Nightseye Panther, and the little panther it summons when I use the trinket was causing the pet to despawn.

Comment by Wildstar11

This quest is also a handy way of collecting your Motes of Fire :-)

Comment by Chibito

How do I get there for the second time? Do I need to fly from Thrallmar?

Comment by Lighter

Just a warning that if you fly away too fast from your flare you may loose it, have to re-summon and then collect 8 stacks again.If you die you will also need to redo it.

Comment by Veria

This quest is very easy even if the area is crowded, because you don't have to kill any elementals as long as there are some being killed around you. When the elementals die, they give a charge to all of the living flares around them, even if you didn't aid in the kill. The flares turn unstable at 8 charges.

The flare keeps up with epic ground mounts as long as you're careful, but does not keep up with epic flying mounts. If you're using an epic flyer, make sure you take frequent pauses or just stick to the ground, or you will lose your flare and have to start all over.

This may have been fixed, but I've lost 3 flares to them getting stuck to the portal on the quest giver side. They don't make it all the way into the gateway and just sit there until you either go too far away or spawn a new flare. Very frustrating. Make sure you go towards the portal from the outside, not the quest giver side.

Comment by Toosalty

If an opposite faction member kills the elemental, and had it tagged, you will still get credit if you are within about 10 yards of it.

Comment by enchantroll

I personally think it's pretty weak that this demonic portal does not serve as a two-way teleporter to and from the Sunwell area. If the demons can use it, why can't we?

Comment by noherczeg

BEWARE!

All the JC trinkets wich summon pets (companions) will cause the despawn of your flare! I don't know if any other items will overwrite it too or not, but the Seaspray Albatros does.

Comment by lazaro398

This quest is bugged, this doesn't happen always, but it happened to me once and also to a friend of mine. While killing the Sparks, my living flare got stuck, or just wouldn't move anymore, if you too far away it will dissapear and also if you log to fix it. So if it gets stuck *bug*, you have no choice but to start killing Incandescent Fel sparks again, it's a good source of motes of fire, so it's not that bad of a bug.

Comment by Spikier

I just did the quest too, any my flare got bugged on the portal and just stood there still doing nothing, until I resummoned a new flare, or got out of range from the flare. This is really annoying and I wanna insist you guys walk the portal in straight, not through the sides because he can get stuck and you might need to kill another 8 mobs then.

-Spikier

Comment by Jazzlyn

Comment by Retrouve

Easy quest, even though I'm a fire mage and they are immune to all my normal attacks, simply follow others who are on it, help them kill what they kill and you will both get credit, easy rep and a chance to get a badge of justice like I just did on my first try.

Can confirm you need to kill 8 with your pet summoned for it to be done.

Comment by zolpax

Comment by wesintex

Comment by Lunien

Comment by medd

Do not outrun the flare. I accidentally got too far away from it once, and had to summon it again and start over.

Comment by wolfsmomma9

Now I'm confused... I portaled here, did the two quests, but wasn't able to get back to the Isle of Que Danas where I started from, so I hearthed. Is that the only way to get back?

Comment by Salaad

Note: these thing are deadly, do not go AFK to look at WoWHeaddont be an idiot and do what i did

Comment by Alanthea

The gateway is RIGHT BESIDE Magistrix Seyla. *sigh* The arrow on the mini map was sending me to the wrong place. I spent 15 minutes trying to find the portal.

Comment by RumbleFish

To summon up: You need 8 charges. The gateway is located right next to Magistrix Seyla. Dont fly to far or to high from your flare. Walk straight through the gateways opening or your flare will get stuck. Turn in the quest right away.