It's always good to give a development team time to make sure to put out the best product day one and Rockstar manages to do it right the first time. But it's still sad to have to wait even longer. The good news is that they also released some more screen shots for us to enjoy in the meantime.

According to Capcom, they're bringing the Devil May Cry trilogy to the PlayStation 4, Xbox One, and PC on March 13, 2018. And yes, it's also getting a physical release. It's all priced at $29.99.
From the mouths of Capcom themselves (sourced above):

Since his debut back in 2001, Dante swiftly became a gaming icon, representing fun and challenging combat coated in a layer of stylish moves and crazy acrobatics that make you look like an absolute badass. We’re talking juggling enemies in the air with handgun bullets and even riding them around like skateboards. It’s that stylish potential that has drawn in and captivated fans worldwide; after all, who doesn’t like looking super cool?

So if you’re part of the group of people that didn’t raise their hands just now, we have just the collection for you, and the perfect jumping on point to get to know this irreverent character that has since appeared in various fighting games, puzzle games, RPGs and even had his own animated series. Featuring three games, silky smooth 60fps gameplay, and a wide variety of enemies, weapons and styles to experiment with, Devil May Cry HD Collection is the perfect compilation for those looking to get their stylish combat fix.

Mega Man is celebrating it's 30-year anniversary with a few announcements including a brand new Mega Man game, Mega Man 11! It will be released on PC, PlayStation 4, Xbox One X and the Nintendo Switch in 2018. The director is Koji Oda, the director behind Resident Evil 0 and developer for the series.

Mega Man 11 will still be a 2D action side-scroller similar to the previous installment of the series. The biggest change is the art style as far as we know.

We've decided to keep up with patched or updated games for the PlayStation 4 Pro and the Xbox One X by giving a detailed breakdown of all the games supporter on each system. This will include the resolution, frame rates and any improvements in the game.

If you're not familiar with resolutions and some of the technical data, we'll provide some helpful info. For example, 2160p is the same thing as 4K UHD. Some of the other improvements may include AA (antialiasing), DOF (depth of field), AF (anisotropic filter), AO (ambient occlusion) and more. You may notice some resolutions have a "c" included with the resolution. C stands for checkerboard rendering (more information here).

Other benefits to owning a PS4 Pro include faster load times and boost mode that helps some non-patched games perform better (GTA Online is a good example as it smooths out the framerate). For more information on PS4 Pro's upgrades over the standard, check out the following links:

We've decided to keep up with patched or updated games for the PlayStation 4 Pro and the Xbox One X by giving a detailed breakdown of all the games supporter on each system. This will include the resolution, frame rates and any improvements in the game.

If you're not familiar with resolutions and some of the technical data, we'll provide some helpful info. For example, 2160p is the same thing as 4K UHD. Some of the other improvements may include AA (antialiasing), DOF (depth of field), AF (anisotropic filter), AO (ambient occlusion) and more. You may notice some resolutions have a "c" included with the resolution. C stands for checkerboard rendering (more information here).

Other benefits to owning a PS4 Pro include faster load times and boost mode that helps some non-patched games perform better (GTA Online is a good example as it smooths out the framerate). For more information on PS4 Pro's upgrades over the standard, check out the following links:

Mario is back and we know the drill. The Princess has been kidnapped by Bowser. Mario has to travel through foreign lands to try to rescue Princess Peach. What makes this repeated formula exciting is exploring each new world, fighting a variety of enemies, and utilizing a host of unique powers along the way.

Super Mario Odyssey is part of the 3D sandbox adventure genre that started with Super Mario 64. This style continued with Super Mario Sunshine and Super Mario Galaxy. Though Odyssey feels more like a sequel to Super Mario Sunshine, than Super Mario 64, which I initially didn't like. Sunshine uses a gimmicky mechanic called F.L.U.D.D. which is strapped to Mario's back. It shoots water out of its nozzle to boost Mario's jumps and combat enemies. It just didn't feel like an authentic Mario platforming game.

Odyssey also has a gimmicky mechanic, called Cappy, which is a ghost in the form of a hat. Its mechanic is used to defeat small enemies, collect coins, and possess whatever enemy it flies into. The biggest difference between Odyssey and Sunshine is that Odyssey's gimmick doesn't interfere with Mario's platforming. It's just a useful tool to solve puzzles and fight enemies.

The Odyssey campaign has Mario traveling across the world on a giant hat-shaped airship, that requires Moons to power it, and explore various lands. Moons are collected on each level, similar to prior 3D Mario games. Completing objectives and solving puzzles unlocks a Moon. Each land has several Moons to locate,some of which are also hidden in various nooks and crannies along the way.

The lands are fantastic. The variety is almost everything you could want to explore in a quirky Nintendo world. I didn't have a problem with any land I visited, even the lands filled with water. Yes, Nintendo finally managed to make water levels that are fun to explore and that's especially thanks to Cappy's possession of Cheep Cheeps. Each area also has a unique set of friendly NPCs related to the land you're exploring.

A big surprise that was revealed right before Odyssey launched, showed Mario hopping through pixelated pipes in the world and exploring a traditional 8-bit Mario universe on the fly. These throw back segments are used to obtain hidden moons and reach out of the way locations. Even though I knew about this before playing, every time I was transformed into 8-bit Mario, I smiled. Though some of the transformation areas are better than others. If you want to spoil one of the best moments of the game, just look up the 8-bit transformation in Metro, or New Donk City. It's one of the most amazing experiences I've ever had in a video game.

Each land comes with a shop where you can buy various treasures for your airship and costumes. Items are purchased using a specific purple-colored currency found in each land. The costumes are a lot of fun to collect and I often found myself trying to buy them all before proceeding to the next land. They are also themed around the land you are in. For example, the second land is a prehistoric theme so you end up with a caveman costume. Collecting sets allows you to open certain areas for hidden Moons as well. I found myself swapping costumes every time I launched the game and every time I visited a different location. You don't want your Mario running around in swim trunks while in a snowy area.

Enemies are a combination of new and old, but mostly new. You'll run into the Hammer Bros. and some Goombas, but I really wanted to see some others return. Maybe transform into Birdo or some Boos. But the new enemies do fit into the Mario universe nicely, and it's great that Nintendo spent time designing new enemies rather than just playing the nostalgia card.

The entire game took me about 15 hours to complete, and that's with some mild exploring. The game's length depends on how many Moons you want to collect. The bare minimum would probably cut the games length to around 6 hours for your average player, but what's the fun in speeding through sandbox games? I'm 40 hours into the experience as of writing this with half the Moons in my airship. It's just like any Mario game; you decide how long the game is.

Controlling Mario is smooth. There are several control schemes you can use, depending on your play style. But, I never ran into a problem platforming Mario. It feels as good as it always has since Mario became a 3D model. The controls are initially the same as in prior games. Duck and jump causes Mario to backflip for an extra height boost. Running and duck + jump causes Mario to dash and jump for a longer distance. It's the same feel as Super Mario 64 and so-forth.

The Switch isn't a beast of a system by any means, but the magic Nintendo works with their games on this system is astonishing. Odyssey looks amazing on my 4K TV. It's vibrant and mostly consistent running 50-60 frames per second. The beautifully rendered worlds are accompanied by one of Mario's best soundtracks. I didn't particularly like some of the background music at first, but over time it grew on me and definitely fit the levels well.

Is it the best 3D Mario game? No. It doesn't revolutionize 3D platformers like Super Mario 64 did. It doesn't feel as innovative as Super Mario Galaxy. But, it's definitely not something to miss if you have a Nintendo Switch. If you don't have a Nintendo Switch, this game is a system seller. It's worth checking out if you love Super Mario's 3D adventures.

Most game journalists are terrible at performing the main function of their job: investigative reporting. It comes as little surprise that these gamer hating game journalists, who push agendas rather than researching and reporting stories, fell for such an obvious troll yesterday.

EA has been under fire recently for Star Wars: Battlefront II's progression system. This "pay to loot" reward system practically forces players to purchase loot boxes. Otherwise players must spend literally hundred of hours grinding to get the required credits to unlock progressions. During a recent Reddit AMA, EA representatives answered questions about the progression system and gamers showed their disgust in force. EA now holds the record for the most downvoted comment of all time on Reddit.

During this debacle, an "EA game dev" claimed he received numerous death threats over the Battlefront II progression controversy. Some gamers and Twitter users argued this claim was a deflection to draw attention away from the progression controversy. In response, articles started flying through the blogosphere explaining how gamers are toxic and they need to quit harassing game devs.

Jason Schreier, of Kotaku, looked into the background of this "EA game dev" and low and behold, this person was a troll and not affiliated with EA in any way.

On Monday, someone claiming to be an EA developer went viral after saying he received death threats over Star Wars Battlefront II. But does he really work for EA? My investigation proved... interesting: https://t.co/fnpNy6ias3

Hats off to Mr. Schreier for doing his job. For even putting in the bare minimum amount of effort to find out the truth, unlike Patrick Klepek and others who rushed to virtual signal and push their agenda.

The Nintendo Switch has had an excellent year with Nintendo exclusives and ports, helping to push more Switch systems and keep the stock scarce for the first few months.

The Legend of Zelda: Breath of the Wild is currently the number one sold game on the Nintendo Switch, standing at around 4.7 million copies sold. And with the Explorer Edition coming soon, that may bump Breath of the Wild past 5 million units sold.

We're currently in the process of reviewing Super Mario Odyssey and hope to have it out shortly.

During E3 this year, Microsoft announced that the original Xbox was getting backward compatibility on the Xbox One. The time has come for the first batch to be released. 13 original Xbox games will be available tomorrow, all enhanced with 1080p resolution, better frame rates, and faster load times.