Guide to Garrison Followers: Missions, Building Perks, Bodyguards, Acquiring Them

Follower basics

Warlords of Draenor introducesfollowers to World of Warcraft along with garrison. Followers can be thought as garrison companion pets with a twist. They have unique skill sets and they can be leveled up to level 100 like the player; at maximum level item levels are unlocked to the followers. More importantly, followers can be sent out to do garrison missions which rewards vary from follower experience, gold, vanity items or even to raid-level epic items. From the garrison architect table, followers can also be assigned to your garrison buildings for unique bonuses or other benefits like a personal bodyguard! When followers aren't on a mission or working, they hang around in your garrison and you can ask them to come patrol with you. Patrolling followers help you fight monsters within your garrison perimeter, even during garrison invasions!

Check out our missions guide for more details on the activities your followers can go on, and for our complete set of Garrison resources and guides; from basics to buildings, followers to missions, and much more, check out our Garrison Hub!

You can view your followers in the Followers pane after getting the garrison. The pane shows everything you need to know about your current followers, like skill set and experience, are they on a mission, working or just idling around in garrison. Followers pane also lists the followers you haven't yet found and some details where to get them.

Note that two "versions" of the followers pane exist: the Garrison Followers pane can be accessed only from the garrison command table; it allows you to manage your followers and view follower weapon and armor item levels at maximum follower level. The followers pane in Garrison Report pane on the other hand is available everywhere but it's only for browsing your followers:

There is no hard cap on the follower limit, but currently there is a cap of 20 active followers (25 if you have level 3 Barracks in your garrison). This cap prevents you from starting new missions if you have more active followers than you are allowed to. You need to reduce your number of active followers back to 20 (25) in order to send followers to missions again. You can't dismiss followers so deactivating is the only way to reduce active followers. It is worth mentioning that the deactivation only becomes available if you have more followers than your current limit allows. Inactive followers won't lose anything while being on the bench and once per day you can reactivate one of them for . You won't meet them in your garrison grounds either. The status of a follower can be changed from the Command Table in Town Hall:

There are several ways to get more followers to join your ranks. However, you can roughly divide followers into two "groups" based on the way how a follower is obtained:- Followers awarded from quests or obtained some other way from the Warlords of Draenor content- Followers recruited from the level 2 or higher Lunarfall Inn / Frostwall Tavern once per week

The difference of those groups is that followers gained from the Inn/Tavern are basically randomised followers with pre-generated names and classes and they aren't listed in the followers pane. The followers from the first group are obtained always the same way thus they are more static. If you are missing some of these follower, you can always check your followers pane which ones you can still recruit. But before delving more in how to get followers, lets first see what makes the followers tick.

Quality

Followers come with abilities and traits. Abilities are to used to counter enemy threats in garrison missions and traits give followers different bonuses or special counters for missions or allows them to be assigned into a level 2 garrison building. Every follower will have at least one ability and one trait. The quality of a follower defines how many abilities and traits it is possible for the follower to have:

Uncommon

1 ability, 1 trait

Rare

1 ability, 2 traits

Epic

2 abilities, 3 traits

Legendary

3 abilities, 3 traits

Currently there is only one legendary follower in the game and no means to get more of them.

The quality definitions apply to both to the predefined followers who are obtained always the same way (from quest/achievement/etc.) and to the followers acquired from the Lunarfall Inn / Frostwall Tavern. The predefined followers have always at least one fixed ability and sometimes they might also have a fixed trait. The remaining free ability or trait slots allowed by quality are always randomized upon obtaining a follower or when the follower's quality gets upgraded. Followers from Inn/Tavern work the same way: they'll have the ability or trait which you chose and the rest of the skill set will be randomized.

For instance, lets take a look at the famous Nat Pagle. His skill set consists of

(ability)

(trait)

By definition, a rare follower has one ability and two traits. Nat has only one of each, so when you manage to get him join to your garrison, he will get a random second trait. Further, when Nat gets upgraded to epic quality, he will gain one random ability and one random trait more!

Quality upgrades

It is possible for a predefined follower to come as better quality as they would normally be, just like with item upgrades. When a follower is gained, there's a chance that they will be upgraded to a higher quality (also applies to the followers bought from the faction vendors). So if you are lucky, an uncommon follower can directly get upgraded to an epic follower! The extra ability and traits gained from the upgrade are randomized at the same time.

There's no need to worry or ditch the poor follower if they don't receive the epic-quality random upgrade. Because after reaching level 100, the non-epic followers continue to gain experience to upgrade their quality for better. So an uncommon follower gets first upgraded to rare and eventually to epic-quality follower. Note that it isn't possible to bump a follower to legendary quality the same way.

Finally, there's one item in-game which will instantly upgrade a follower to epic-quality. is a reward from the final questline in the weekly garrison campaign, but use it wisely as the item can only be used once. Learn more from the Garrison campaign and it's rewards from the Wowhead's guide.

Note: The level 1 bonus from Dwarven Bunker / War Milldoes not affect to the chance to get a random quality upgrade for a follower. (source)

Race and class

Every follower will naturally have a race and a class with talent specialization. By default, follower's race doesn't have any impact on mission outcome (especially on single follower missions) but with a proper trait it can help completing a mission requiring a party. For instance, when follower A is a worgen and is partied up with follower B having which, in this case, increases the chance to win the mission. Some followers come with a race from the non-playable races in World of Warcraft.The class and talent specialization defines what kind of class-related abilities are available to a follower when an ability is being randomly rolled to them. The amount of available abilities per class varies to some extent. Within a class there are usually some abilities which every talent specialization can get and abilities which only certain spec can have. While there are almost 80 different abilities, there are only nine enemy threats that needs to be countered. This means there will be several classes out there being able to counter some certain enemy threat.

Abilities and threats

The main purpose of abilities is to counter enemy threats in the missions. In a mission there can be up to three enemies and each of these enemies can have up to three threats that needs to be countered in order to complete the mission bonus objective with a higher chance of success. The game will roll each opponent separately in order and if any of these rolls fail, the mission bonus objective also fails.

Of course there are also other factors that contribute to the success chance, namely traits, follower level and later on item level. Missions mechanics aren't part of this guide but it's worth mentioning that if follower's level is lower than the enemy's, the abilities and traits from that follower contribute less to the mission success chance. These low-level followers will also gain less XP from the missions - down to 10% if the difference is 3 or more. In this case, the follower won't counter any threats either. The same thing applies at maximum level when item levels come into the equation: if the follower's item level is below the enemy's item level, the follower's contribution to mission success starts to diminish along with the experience gain. In both cases, the player is informed with an -icon in the mission screen if they are about to send a low-level follower to a mission.

If a garrison has 10 or more followers, either of the followers panes will show a row of clickable icons for each threat. These icons will tell how many followers in the roster can counter the respective threat. It is also possible to filter followers with these icons to show only followers which can counter the selected threat.

In the next sub-section are all the abilities currently available to each class and what threats those abilities counter. If an ability is limited only to certain talent specialization, an icon equivalent to that talent spec is shown after the ability. All abilities are based on the respective playable class so they follow the general concept of a class or talent specialization. For example, rogue followers don't have taunt-like abilities to counter Wild Aggression or restoration shaman followers can't have unlike enhancement and elemental shaman followers.

Follower's abilities can be rerolled with and . Both items are acquired from various missions and the latter can also be purchased from the level 3 Garrison quartermaster ( / ) for 1,000 . Please note that will also reroll the follower's traits.

Follower class abilities:

Deathknight abilities

Ability name:

Counters:

( )

Magic Debuff

( )

Massive Strike

Wild Aggression

Minion Swarms

Timed Battle

Powerful Spell

= Blood= Frost= Unholy

Druid abilities

Ability name:

Counters:

( )

Massive Strike

( )

Timed Battle

( )

Timed Battle

( )

Danger Zones

( )

Deadly Minions

( )

Wild Aggression

( )

Minion Swarms

*

Timed Battle

( )

Magic Debuff

( )

Group Damage

= Balance= Feral= Guardian= Restoration

* = Can only be obtained while looking for Timed Battle counters from Inn / Tavern.

Hunter abilities

Ability name:

Counters:

( )

Powerful Spell

( )

Massive Strike

Danger Zones

( )

Wild Aggression

Deadly Minions

Minion Swarms

Timed Battle

= Beast Mastery= Marksmanship= Survival

Mage abilities

Ability name:

Counters:

( )

Danger Zones

( )

Minion Swarms

( ) *

Timed Battle

Powerful Spell

( )

Massive Strike

Deadly Minions

Timed Battle

= Arcane= Fire= Frost

* = Can only be obtained while looking for Timed Battle counters from Inn / Tavern.

Monk abilities

Ability name:

Counters:

( )

Group Damage

( )

Magic Debuff

( )

Timed Battle

( )

Massive Strike

( ) *

Timed Battle

( )

Deadly Minions

( )

Wild Aggression

Danger Zones

( )

Powerful Spell

= Brewmaster= Mistweaver= Windwalker

* = Can only be obtained while looking for Timed Battle counters from Inn / Tavern.

Paladin abilities

Ability name:

Counters:

( )

Timed Battle

( )

Magic Debuff

( ) *

Timed Battle

( )

Massive Strike

( )

Minion Swarms

( )

Group Damage

Powerful Spell

( )

Wild Aggression

Deadly Minions

= Holy= Protection= Retribution

* = Can only be obtained while looking for Timed Battle counters from Inn / Tavern.

Priest abilities

Ability name:

Counters:

Magic Debuff

( )

Deadly Minions

Danger Zones

( )

Minion Swarms

( )

Timed Battle

( )

Group Damage

( ) *

Timed Battle

= Discipline= Holy= Shadow

* = Can only be obtained while looking for Timed Battle counters from Inn / Tavern.

Rogue abilities

Ability name:

Counters:

( )

Massive Strike

( )

Minion Swarms

Powerful Spell

( )

Timed Battle

Deadly Minions

Danger Zones

= Assassination= Combat= Subtlety

Shaman abilities

Ability name:

Counters:

( )

Timed Battle

Group Damage

Minion Swarms

( )

Danger Zones

( )

Deadly Minions

( )

Magic Debuff

( ) *

Timed Battle

( )

Powerful Spell

= Elemental= Enhancement= Restoration

* = Can only be obtained while looking for Timed Battle counters from Inn / Tavern.

Warlock abilities

Ability name:

Counters:

( )

Group Damage

( )

Deadly Minions

( )

Timed Battle

( )

Minion Swarms

( )

Magic Debuff

Powerful Spell

Timed Battle

( )

Massive Strike

= Affliction= Demonology= Destruction

Warrior abilities

Ability name:

Counters:

Minion Swarms

Danger Zones

Powerful Spell

( )

Timed Battle

( )

Massive Strike

( )

Wild Aggression

= Arms= Fury= Protection

It's worth to mention that in some rare cases it is possible for some certain classes and specializations to get two abilities to counter the same certain threat. For example, a demonology warlock follower can get and which both counter Timed Battle. While this can be annoying, it isn't necessarily a bad thing as some of the high item levels missions can have threats which need to be countered more than once like in .

Wowhead's garrison follower search can be really helpful when looking for certain threat counters if you don't want to spent much time figuring out which class & spec combo are you after. It offers various filters which can narrow down the results in several ways. For example, you can easily look for followers who can counter both Wild Aggression and Powerful Spell and who aren't recruited from the Inn / Tavern.

Traits

Traits grant followers special perks or bonuses and they aren't tied to the follower's class. Traits can also affect the mission success chance as each mission has an extra condition which can be countered with traits. This condition is said on the Type in the mission screen and it's either a race or a terrain that needs to be countered. Countering it doesn't have as steep impact on mission success rate as countering the enemy threats but it can make a difference. There are also other special traits, Party buffs, which help boosting your mission success rate or shorten the mission duration for example. Like with abilities, if a follower is too low-level compared to the enemy, traits won't counter the mission type nor party buffs will be active.

Followers can also have Profession traits like . Most of the level 2 and 3 garrison buildings allows you to assign a follower to them if the follower has the proper trait for it. Assigning a follower to a building grants some extra benefits to the building. These benefits vary depending on the profession. For example, most of the times assigned follower increases the building's work order output, but it can also give you access to some special bonus items or daily quests. Followers with a profession trait also boosts the success chance in the respective profession missions. Follower assignment (and removal) to buildings is done from your garrison Architect Table. Placing or removing followers is free and there is no cooldown for either action. On top of those, trait allows a follower to be assigned to level 2 or higher Barracks. The follower will then work with you in the field, helping you to kill mobs. These followers will also have special follower reputation which can be raised by killing enemies that yield XP. Higher reputation unlocks some nifty perks like Windspeaker to your disposal.

Follower's non-permanent (see below) traits can be rerolled with and . Both items are acquired from various missions and the latter can also be purchased from the level 3 Garrison quartermaster ( / ) for 1,000 . Please note that will also reroll the follower's abilities. Further, there exists several items which will randomly replace one of the follower's current traits with the new trait.

Trait restrictions and exceptions

There are no limitations to traits class-wise as in no trait is limited only to some certain class. Race-wise you can get to a dwarf etc. but the trait's effect won't trigger from the follower itself. You can also get Racial Preference traits for races from the opposing faction.

A handful of traits are limited to certain followers. For example, comes only on certain followers and exists only on Phylarch the Evergreen. These traits won't appear randomly on any other follower, let it be some predefined follower or a recruit from the Inn/Tavern.

Over half of the limited traits are also permanent traits. When a trait is marked as permanent, it can't be removed from a follower no matter what. This an useful feature especially when using the follower related items which modify follower traits. For example, you don't have to worry about losing when rerolling your bodyguards skill set with .

Among the limited and permanent traits, there are also exclusive traits. A follower can't ever have more than one exclusive trait out of all the other exclusive traits. These kind of traits are almost solely profession traits with few other traits so you can can forget of having a follower with three profession traits! Note: exclusive traits appear only as the first trait. This means that if your uncommon or rare follower didn't initially have an exclusive trait, they won't get one upon quality upgrades either.

Besides those few exceptions above, every follower can get any trait when a random trait is being rolled, let it be a follower from Inn/Tavern or some quest reward follower with non-fixed traits. Below are all such traits followers can have (other traits do exist but followers can't get them).Follower traits:

Increased Rewards traits boost your yields from mission rewards.

Trait name:

Description:

Increases the experience gained from a mission for all followers by 35%.

Increases the experience this follower gains from a mission by 50%.

Increases the garrison resources gained from a mission by 100%. Note: works despite the follower being out of enemy (item) level range!

Increases the gold gained from a mission by 100%.

Profession traits allows assigning followers in garrison buildings which grant various benefits to the player.

Trait name:

Description:

Offers various Alchemy benefits when assigned to the Alchemy Lab, and increases success chance on Alchemy missions.

Can reduce your durability damage and increase work order output when assigned to the Forge, and increases success chance on Blacksmithing missions.

Offers a variety of enchanting benefits when assigned to the Enchanter's Study, and increases success chance on Enchanting missions.

Sells engineering gadgets and boosts work orders when assigned to the Engineering Works, and increases success chance on Engineering missions.

Grants herbalism benefits and boosts work orders when assigned to the Herb Garden.

Allows you create special documents and boosts work orders when assigned to the Scribe's Quarters, and increases success chance on Inscription missions.

Offers a variety of Jewelcrafting benefits when assigned to the Gem Boutique, and increases success chance on Jewelcrafting missions.

Can craft tents and boost work orders when assigned to the Tannery, and increases success chance on Leatherworking missions.

Unlocks mining carts and boosts work order production when assigned to the Mine.

Boosts work order production based on follower level while assigned to the Barn.

Offers a variety of tailoring benefits when assigned to the Tailoring Emporium, and increases success chance on Tailoring missions.

* = Be warned that applying this trait will REPLACE a random non-permanent trait from the follower it is applied on!

It is worth mentioning that some of the traits above aren't unique i.e. their effect stacks. These traits are all Racial Preference traits and most of the Party Buffs. So basically having two followers with in a party with a worgen follower, increases the mission success rate respectively from the both racial traits.

Building assignment

Followers with approriate (profession) traits can be assigned to the respective level 2 and 3 buildings in your garrison for extra bonuses, like stated in the traits section above. As a general bonus for level 100 followers, the follower will always double the yield from work orders for small profession buildings when a follower is assigned to a building. The chance to get double yield per work order is dependent on the follower level: 50% chance at follower level 90, 100% at level 100. Follower quality however doesn't affect to the bonus. For other garrison buildings, the bonus to the work order yield varies (Lumber Mill for example gets 50% more to the yield).

By default for profession buildings, single work order creates one special crafting ingredient, like . With a level 100 follower assigned to the respective building, the yield is naturally two per finished work order. For the bonus chance, the follower's presence in the building is checked on when the work order completes. Thus it's worthwhile to keep a follower permanently assigned to building since workers also gain experience from every completed work order (1,800 XP per order at follower level 100). This XP is applied upon retrieving the work order(s). NOTE: The XP gain from work orders is currently bugged (25.2.); the experience isn't awarded sometimes at all to the working follower when retrieving work orders.

It's useful to level up followers with profession traits to maximize the work order yield so the experience gained from work orders is needed to help leveling assigned followers because when a follower is working on some building, they can't be send out for missions.

Assigning followers to buildings

A follower is assigned to a building from the Architect Table found from the garrison Town Hall. You'll first need to click the building you want to place a worker; the building description appears to the top part of the window along with a new button. When you click the button, you are presented the followers eligible for the assignment to the building in question on the left side of the window. After you click some follower, their portrait is now shown in the button you clicked earlier. This tells you the follower is now working in the selected building.

Removing the worker works the similar way; you first select a building from the Architect Table which then displays the worker who is currently working in that building. You will notice a small cancel sign icon () next to the follower's portrait. Clicking this icon will remove the worker from the building.

There are no cost or cooldown when assigning followers to buildings or removing them from buildings.

Additional building benefits from assigning followers

It was mentioned earlier that when a follower is assigned to a small profession building, they will double the work order yield (at follower level 100) and gives some extra yields to other buildings' work orders. Assigned followers grant almost always some other benefits to the player as well. It's worth mentioning that these benefits are also available to players visiting your garrison. For example, if you have assigned a follower to the Enchanter's Study, your visitors can get some special glow to their weapons as well!

Below is listed plot-wise what are the bonuses for assigning a follower to some certain building and what predefined followers have the trait needed for the assignment. Note: Unless excluded specifically, you can also recruit more followers with the profession trait in question from the Inn / Tavern for your needs.

Note: No follower recruited from the Inn/Tavern can get , Nat is the only follower you can assign to the Fishing Shack!Herb Garden

Related trait:

Benefits:

Ability to also grow some certain herb instead of random herbs in your Herb Garden. The choice is made by talking to / . Also, the follower must be assigned to the building before the daily node reset.

Leveling and item level

Follower leveling is pretty straight-forward: you send your followers to missions and they gain experience until they reach the next level, up to level 100. At maximum level item level 600 is set to every follower and followers continue to accumulate experience if their quality is uncommon or rare. After reaching the next Upgrade level, their quality is upgraded by a notch, up to epic. Beyond epic quality, a follower doesn't gain anything from the gained experience.All the followers in a mission will always get the base mission experience. Even if the mission fails and you won't get the extra mission reward, you won't still leave empty-handed. Of course you'll want successfully complete the missions for their various rewards but sometimes you can test your luck and send a follower to a mission without a proper counter ability if you want the base XP. Keep in mind though, that any follower whose level is below the enemy level won't gain the full experience from the mission. This level difference penalty affects both to the base experience and to the follower XP rewards. At first the XP gain is halved and if the difference becomes 3 or more, only 10% of the gained experience is rewarded from that mission to the follower. This means, for instance, that even though you can carry lowbie followers in party missions with your level 100 crew, they'll gain substantially less from them. If you are about to send a low-level follower to a mission, an indicator of this is shown in the mission screen.

Followers assigned as workers to garrison buildings accumulate experience too. Every completed work order yields the follower some experience based on their level (1,800 XP per order at follower level 100). This experience is applied to the follower upon retrieving the work order(s).NOTE: The XP gain from work orders is currently bugged (25.2.); the experience isn't awarded sometimes at all to the working follower when retrieving work orders.

There are few traits which boost the follower XP gain, namely , and . and indirectly also boosts the experience gain since less time spent in missions equals more missions! Lastly, awards which is a one-time 2,000 XP boost to a follower.

It's good to keep in mind while leveling your followers that the levels of your followers affect what level missions will be generated to your Command Table. If you have a follower in the level range 90-94, level 90-94 missions will be generated and likewise, having a follower in the level range 95-99, guarantees that level 95-99 missions will be available. The same goes with level 100 and actually applies later on to item levels as well; getting a follower to a certain item level threshold (615/630/645/660/675), unlocks missions from that tier and makes them appear on the mission pool every now and then. Note that level 95-99 missions continues to appear despite having all your active followers at level 100.

Here's the current follower experience table (thanks to Kurogasa):

Level:

XP needed:

Total XP:

91

400

(400)

92

800

(1,200)

93

1,200

(2,400)

94

1,600

(4,000)

95

2,000

(6,000)

96

3,000

(9,000)

97

3,500

(12,500)

99

4,000

(16,500)

99

5,400

(21,900)

100

6,000

(27,900)

Rare

60,000

(87,900)

Epic

120,000

(207,900)

The last two rows indicate how much experience is needed to upgrade your follower from uncommon to rare or from rare to epic.

Item level

Each follower has weapon and armor item levels which both start at item level 600 and can be raised up to 675. After a follower has reached level 100, the item level becomes visible in the followers pane (only in the Command Table view) and you can start raising follower's item level which is the average of weapon and armor item levels. Higher item level unlocks more difficult missions for your followers. These new missions are unlocked once one of your followers has reached item level 615, 630, 645 and finally 660. Two of latter tiers unlock rare raid missions that award raid-level gear from Cache of Highmaul Treasures and Blackrock Foundry Spoils. A handful of item level 675 missions exist too, but unlike previous tiers, they don't award epic items.

Note that similar restriction applies to item level which affects to the follower level: if the follower's item level is below the enemy's item level, the follower becomes gradually deadweight in the mission; their experience gain starts to diminish and they contribute less to the mission success chance. Follower is useless against opponents when item level difference is 15 or more item levels. An icon is also displayed in the mission screen to indicate this.

Raising your followers item level is done with the following items:

Weapon enhancements

(sets weapon item level to 655)

Armor enhancements

Follower weaponry and armor sets (like ) are acquired from the following sources:

It is also possible to obtain and which can be any of the items mentioned above. You can get these tokens from certain missions and they are also awarded from the level 3 Dwarven Bunker / War Mill daily quest / which requires 25 .

Items offer your followers one-time boost to the item level as described when used. To use one, first use the item and then target the follower's model from the either of the follower panes. A confirmation prompt will appear to ensure you won't upgrade a wrong follower. You can't use upgrades on followers who are currently on a mission. Upgrade items can't either be used after reaching the maximum item level which is currently 675.

Boosting the item level also upgrades your followers' weapons visually. The higher the item level, the fancier the weapon follower wields is. It's currently unknown what weapons followers can gain as upgrades and what followers are eligible for upgrades as every follower doesn't seem to get new weapons on higher item levels. Note that using on a follower doesn't affect the weapon appearance of that follower.

Follower level and item level effects to missions

Below is a recap how higher or lower follower level and item level affect to followers in missions when compared to the enemy.

Bodyguards

Certain followers (and only them) have the trait. This allows the follower to be assigned to level 2 or higher 레벨 2 in your garrison. When stationed there, the follower stands just outside the barracks entrance where you can go pick him as a personal bodyguard!

The follower will accompany you to Draenor zones and help you fight monsters (bodyguards won't follow you into instances, scenarios or battlegrounds). You can't however control what they attack (they should prefer your current target though) or tell them to stop attacking the current target; you can always try to run away far enough from the follower, when the combat drops, the follower should reappear next to you. Nonetheless, this can be somewhat annoying because being unable to control the follower tends to get them killed and when a follower dies, it takes them an hour to resurrect at your barracks. While the timer might feel long, you can always temporarily assign another follower for bodyguard duty from your barracks while waiting for the first one to come back alive.

You don't have to worry about your leveling your bodyguard followers as their level scales up automatically with the character level and later on they keep scaling based on the player item level (note that raising the follower item level doesn't affect to the bodyguard's damage output). In fact, you should mostly see level 100 bodyguards roaming around as assigning one requires level 2 or higher Barracks; it can be unlocked while leveling towards level 100 but due to the upgrade resource cost, most players can't probably upgrade Barracks to level 2 that early on. Furthermore, level isn't the only thing bodyguards mimic; when you stealth, they will stealth and if you mount up, they will also jump on a horse (or kodo).

When killing enemies in your level range (not indicated as "gray mobs") with your bodyguard, the follower will gain 10 reputation (can't be increased with guild banners) towards their personal reputation, kind of like NPCs. At the base reputation level (Bodyguard) follower uses basic abilities typical to their class. After gaining 10,000 reputation, the second reputation level (Trusted Bodyguard) is achieved and your bodyguard will learn a new ability from a quest. The third level (Personal Wingman) is reached after another 10k reputation. This unlocks a follower related quest which rewards a new perk to the follower. These perks vary from a personal mailbox to a pocket summoner. The reputation progress is tracked like any other faction reputation and you won't have to start over if you swap between the bodyguards.

Some bodyguards are bigger than the others and this can be annoying at times. Luckily it is possible to buy from your 레벨 2 for 250 . This item will miniaturize your bodyguard for more user-friendly size for an hour!

Achievements

The achievements tied to followers aren't exactly special snowflakes. They consist of recruiting certain amount of followers and raising their level and item level. is worth mentioning as it unlocks the plans for the level 3 Dwarven Bunker / War Mill.

Lunarfall Inn / Frostwall Tavern

Level 2 medium size building Lunarfall Inn / Frostwall Tavern gives players access to steady follower gain. Each week you can hire one follower from your local friendly headhunter / . Talking to the NPC opens up a dialog box from which you can choose what threat you want to counter or what trait you would like the follower to have.

Choose carefully though, you can't undo your decision after hitting the Choose Recruit button so you are stuck with that choice for that week (this is probably a precaution to prevent players from rerolling the followers until they get the best result). Next the game will generate three random quality (either uncommon or rare) level 90 followers. Each of them will have an ability approriate to their class and spec which counters the threat you selected or the trait you selected. The remaining free abilities and/or traits are randomly chosen as well. Congratulations, you have just earned yourself a new follower for free!

The Soulare exception

It's not entirely accurate to say that the followers from Inn/Tavern are 100% random. There exists one minor exception to this rule and he is Soulare of Andorhal who some might find familiar from Dark Souls. Soulare can be acquired randomly when śeeking followers to counter Wild Aggression.

Follower-wise Soulare doesn't break any rules but otherwise he offers few things other followers don't. Firstly, if you emote /tired to him, he will offer you an addition to your toybox: . Secondly, praising him with /praise will grant you a visual buff from the sunbeam Soulare creates.

Followers from Draenor zones

The next few sections of this guide list the group of followers which are less prone to the random factor. Most of them aren't entirely unique though; in theory, similar followers could also be recruited from the Inn/Tavern if their skill sets matched. There are quite many followers that players can recruit while leveling towards level 100 and you can always check from the followers pane which you are still missing.

Follower-related outpost choices (Gorgrond/Talador/Spires of Arak) aren't permanent. You can always pay to change your zone outpost and gain access to the other set of quests and followers tied to that choice. Level 100 required in order to do the change which is made from the outpost’s foreman NPC.

If you do not want to change an outpost or you want to enlist a follower who you failed to get from a mission/got left behind due to the quest choice in the first Draenor zone (Shadowmoon/Frosfire), you can always buy those followers from the contracts vendor in level 3 Garrison. Contracts for these followers are sold by / and they cost each.

Every follower that can currently be obtained from the zones of Draenor is listed below by faction. There will be some overlapping between the Alliance followers and the Horde followers since there are many followers which both factions can get and thus they are listed on both factions for the sake of clarity.

You can also find a quicklist to every Alliance and Horde followers from Google Docs. However, how to get certain followers isn't as detailed as in the guide itself so be sure to find out more information from the sections below if needed.

In Gorgrond you are given the choice to build either Lumber Yard or Sparring Arena to your garrison outpost. Your choice defines what followers will be available to you from the upcoming questlines:- Building the Highpass Logging Camp unlocks Glirin and Rangari Kaalya.- Building the Highpass Sparring Ring unlocks Pitfighter Vaandaam and Rangari Erdanii.

In Talador you are given the choice to build either Arcane Sanctum or Artillery Tower to your garrison outpost. Your choice defines what follower will be available to you from an upcoming questline:- Building the Arcane Sanctum unlocks Magister Serena.- Building the Artillery Tower unlocks Miall.

Notes: For this follower you first need to collect four items (boots, hat, ring, staff) around Draenor and bring them to in Khadgar's Tower. When all four items are gathered, Zooti gives the final quest to get Vargoth. You need to level 100 before you can loot the items. More information on the item locations.

In Spires of Arak you are given the choice to build either Brewery or Smuggler's Den to your garrison outpost. Your choice defines what follower will be available to you from an upcoming questline:- Building the Brewery unlocks Hulda Shadowblade.- Building the Smuggler's Den unlocks Ziri'ak.

Notes: is holding Goldmane as a prisoner in a cage next to him in the watchtower at Ironfist Harbor. Bolkar gives the key for the cage and after releasing Goldmane, he will offer a quest for joining your garrison as a follower.

Notes: Dagg needs to be freed from two places, from Grom'gar and from Daggermaw Ravine (the order doesn't matter). The next time you go to your garrison, he awaits at the gates with a quest to join your ranks.

Horde followers

At the end of the Thunder Pass questline, you are given a quest to select one of three followers to your garrison: Greatmother Geyah, Kal'gor the Honorable or Lokra. Besides that, Frostfire Ridge doesn't have other mutually exclusive followers.

Notes: Dagg needs to be freed from two places, from Grom'gar and from Daggermaw Ravine (the order doesn't matter). The next time you go to your garrison, he awaits at the gates with a quest to join your ranks.

Notes: After completing the siege of Bladespire Citadel ( ), lurks about near the Bladespire Fortress flightmaster. She will start a questline to the Sootstained Mines which will reward Mulverick in the end.

In Gorgrond you are given the choice to build either Lumber Mill or Sparring Arena to your garrison outpost. Your choice defines what followers will be available to you from the upcoming questlines:- Building the Lumber Mill unlocks Penny Clobberbottom and Kaz the Shrieker.- Building the Sparring Arena unlocks Bruto and Spirit of Bony Xuk.

In Talador you are given the choice to build either Arcane Sanctum or Vol'jin's Arsenal to your garrison outpost. Your choice defines what follower will be available to you from an upcoming questline:- Building the Arcane Sanctum unlocks Magister Krelas.- Building the Vol'jin's Arsenal unlocks Morketh Bladehowl.

Notes: For this follower you first need to collect four items (boots, hat, ring, staff) around Draenor and bring them to in Khadgar's Tower. When all four items are gathered, Zooti gives the final quest to get Vargoth. You need to level 100 before you can loot the items. More information on the item locations.

In Spires of Arak you are given the choice to build either Hearthfire Tavern or Smuggler's Den to your garrison outpost. Your choice defines what follower will be available to you from an upcoming questline:- Building the Hearthfire Tavern unlocks Dark Ranger Velonara.- Building the Smuggler's Den unlocks Ziri'ak.

Notes: is holding Goldmane as a prisoner in a cage next to him in the watchtower at Ironfist Harbor. Bolkar gives the key for the cage and after releasing Goldmane, he will offer a quest for joining your garrison as a follower.

Followers from other sources

Some of the followers are shared between the factions and thus they are gained the same way whether you are an Alliance or a Horde player. Most of them require level 100 and they aren't obtained during leveling process; usually acquiring them requires some extra effort. Below are these followers sorted to categories based on how you get them. Some of them could fit into several categories but in this case, the more "harder" requisite sets the category.

These followers are gained from various Warlords of Draenor achievements.

Notes: Getting Nat is quite a task and it requires a lot of fishing. First you need to level to 700, then complete which unlocks level 3 Fishing Shack plans. After building the level 3 shack, you are offered a questline which eventually rewards Nat.

Notes: Getting Weldon/Alexi requires a bit of luck. He will randomly spawn to Draenor zones when looking for lumber. He will be trapped under a fallen tree and he will join your ranks after freeing him.

Items for followers

This short, appendix-like section is a compilation of every follower-related item (except Contracts) currently in-game. The items are grouped by their use. More items will be added when they become available. How to use the items

Follower related items are used the same way despite the item. First, you'll open either of the Followers panes and find the target follower. Next you search the item from your bags, right-click on it and use it on the follower model - kind of like some quest items are used. A confirmation prompt is shown to make sure you won't accidentally use the item on a wrong follower. You can't however use items on followers who aren't available e.g. away on a mission. Lastly, even if the follower item level isn't visible in the Garrison Report's followers pane, you can still use the item level upgrade items on followers.

Upcoming follower changes

This part of the guide will cover the upcoming changes and features regarding followers. Information is mostly gathered here from Wowhead but also from various blue posts from Twitter and official forums ( US | EU ). Sources will be provided if possible, but rest assured, the section will only contain confirmed information. Some assumptions may occur but they will be marked with blue.

Due to being unreleased content, everything stated below is subject for a change!

No follower-related changes announced since 6.1 which changes are already implemented to the guide.

Patch 6.1 changes (currently on PTR) - contains spoilers

Introduces first legendary follower with three random abilities and one fixed trait ; two remaining traits are random. She is one reward from the legendary questline continuing in 6.1 and unlike other followers, she has item level 630 by default.

Players can obtain as a follower! He is rewarded from / .

New monk follower added. He is found just outside garrison's Town Hall and he can be recruited just by talking to him.

/ will now offer various items for garrison resources; both and cost 1,500 .

A new NPC will be added to level 3 Garrisons which allows players to buy follower missed due to outpost choice, failed mission or quest choice. Contracts are sold by / and they cost each.

Follower tab has clickable icons for each threat counter. Icons tell how many followers you have that can counter the respective threat and furthermore, you can filter followers by threat counters with the icons. This feature will be available for garrison with 10 or more followers.

Follower item level upgrading has changed a bit: you now need to use the item on follower's model and then accept a prompt in order to upgrade the item level.

If a follower's level/item level is below the mission requirement and thus will receive reduced XP, a new icon will indicate this.

Changes with unknown schedule

Follower assignment bonus will be changed so that a follower must be present in the building when a work order completes in order to get the benefit (currently follower presence is checked only when you collect work orders). (source)

About this guide

First and foremost, this guide was written during the last months of WoD beta test. There probably might be few things wrong here and there and I've made some assumptions how certain things work with followers. I'll however keep on updating this guide when I find something that's bugged, missing or wrong. Naturally I'll appreciate any corrections and suggestions relating this guide.

I hope that people find this guide useful and I thank you for reading it. And if you read it entirely, I'll tip my virtual hat to you!

Special thanks toKurogasa, Keyann, Draejin, Blotnadi and everyone else in the US beta forums (I can't post there myself because I'm in the EU) who contributed to the Alliance and Horde follower guides; Kollanie, watsonious and the Wowhead staff for their guides and for bringing the WoD content readily available in order to write this guide!

Last update on:27th of February, 2015 (WoD 6.1.0, build 19678)

Guide changelog

27/2/2015 - Harrison was hotfixed to require only . The change will be visible in the next client patch though.25/2/2015 - Follower XP from work orders is currently bugged: XP isn't granted always when retrieving work orders.24/2/2015 - Added Permanent trait-corrective to predefined follower lists to emphasize permanent traits more.23/2/2015 - As 6.1 will launch within the few days, the guide has received a MASSIVE update for patch 6.1. All follower-related changes currently known should be reflected to the guide as well.4/2/2015 - Added Follower Retraining Scroll Case to upcoming notes and pruned the changelog a bit.27/1/2015 - Bumped the first official PTR patch notes to the upcoming changes section.20/1/2015 - Added to the guide and updated the origins of . Updated Thisalee / Choluna.18/1/2015 - Even more 6.1 changes added! Added back handful of abilities to the class ability pool table which counter Timed Battle which can be obtained from Inn but not randomly like when rerolling traits. Added few updates to the Abilities and Threats section.16/1/2015 - Added more 6.1 changes.13/1/2015 - Added a new section for coming changes regarding followers; it currently has the information from 6.1 PTR and few other scheduled changes.6/1/2015 - 1) Pruned the abilities which can't be obtained (remnants of removed Lengthy Battle threat counters) from the class abilities, 2) added a mention of patrolling followers in garrison, 3) renamed second bodyguard rank to Trusted Bodyguard, 4) added a "Trait restrictions and exceptions" subsection to reflect the recent changes to Wowhead ability search and 5) updated quests related to the followers gained from outpost questlines.

댓글

Squeaky101의 댓글

AwCelestia의 댓글

If all viable, it will add cool new layer to the gameplay. Base managment, multitasking supreme and wizz of a dough.

IFishForFun의 댓글

on 2014-09-14T14:58:10-05:00

IDK if I am just dumb but this is still really confusing to me. I figure once it goes live I will understand it better.

Kyratzes의 댓글

on 2014-09-14T15:02:03-05:00

Really sad that Fiona is going to be an Alliance exclusive follower, I still make sure to duck into the plaguelands on every character I'm leveling to do that quest chain.

pokpokeredar의 댓글

on 2014-09-14T15:15:38-05:00

Did I miss it? How many followers can you have? Never mind found it on the screen capture. 20 is the answer.

Lalibaba의 댓글

on 2014-09-14T15:15:39-05:00

What is the "boost work orders" portion of the crafting profession tooltip like LW/BS/etc. supposed to do? Do they increase the amount of orders, reduce the time, or is the description just outdated and they only give benefits like tents/durability now?

Vergrim의 댓글

on 2014-09-14T15:54:24-05:00

Yes! Thank you Wowhead for this guide...can't wait!

Rankkor의 댓글

on 2014-09-14T15:59:43-05:00

What is the "boost work orders" portion of the crafting profession tooltip like LW/BS/etc. supposed to do? Do they increase the amount of orders, reduce the time, or is the description just outdated and they only give benefits like tents/durability now?

A work order is when you essentially pay one of the workers in the building with a specific amount of basic mats, and they craft key crafting components that normally have a cooldown. Those work orders take a day to complete, which means at first, the buildings are sorta like the MoP farm. You log in today, place the work order, then log back in tomorrow, pick up the stuff, place a new work order, log in tomorrow, etc.

By being able to place multiple work orders at once, you only need to log in once a week instead of every day.

A full lvl 3 building can handle 4 work orders at once, and if you also have a lvl 3 storehouse, you also get an aditional 3, meaning you only log in once per week to collect all 7 work orders at once.

As for what do these work orders actually craft, to put it in MoP terms, think Living Steel, or Imperial Silk, or Jard's Peculiar Power Source, or Lighting infused Ingots. Any key component that normally can only be crafted once a day.

Sparky713의 댓글

on 2014-09-14T16:31:27-05:00

Did I miss it? How many followers can you have? Never mind found it on the screen capture. 20 is the answer.

Is that with lvl 3 Barracks (+5 to max followers) or without?

DartVader의 댓글

on 2014-09-14T16:33:27-05:00

I was looking at the followers database you guys at Wowhead have set up, and I have a couple suggestions. If I mention something you are working on adding but haven't been able to yet, then I apologize. I honestly think it'd be a lot more user-friendly to read if it could be set up in a format where you see the follower's stats and things like it was the pages of a book, and you could just make one click scroll to the next page, rather than have to back out and try and remember where you were on the whole huge list there is. It'd be nice also if there could be a field to input at least one filter to sort them out, such as race, class, or if you're looking for a follower with a specific trait or ability. If I missed some of those in my looks at it, then I apologize in advance for my oversight. I think this could also be an approach used for other things in the Wowhead database. I'll admit I don't know how hard this would be to set up. I think that you've done an amazing job so far with your databases and stuff, I just think there's room for improvement- though to be honest, isn't that the truth of just about anything, lol? Keep up the good work!

Tredain의 댓글

on 2014-09-14T17:04:37-05:00

Did I miss it? How many followers can you have? Never mind found it on the screen capture. 20 is the answer.

Actually, if the bonus is still in the game, one of the buildings allows the maximum to be 25 active followers.

Keep in mind, it's also changed. You can collect every follower now but only 20 (or 25 with the right building) can be active and usable at once.

perculia의 댓글

on 2014-09-14T17:07:46-05:00

I appreciate the feedback, there are some database improvements we have planned for Garrisons this week. In general, we do have that 'scroll through or go back' mechanism set up on pages (it's at the top right, there are < Up > buttons) but we have to refine Followers a bit more to have that work.

Lalibaba의 댓글

on 2014-09-14T17:59:31-05:00

What is the "boost work orders" portion of the crafting profession tooltip like LW/BS/etc. supposed to do? Do they increase the amount of orders, reduce the time, or is the description just outdated and they only give benefits like tents/durability now?

A work order is when you essentially pay one of the workers in the building with a specific amount of basic mats, and they craft key crafting components that normally have a cooldown. Those work orders take a day to complete, which means at first, the buildings are sorta like the MoP farm. You log in today, place the work order, then log back in tomorrow, pick up the stuff, place a new work order, log in tomorrow, etc.

By being able to place multiple work orders at once, you only need to log in once a week instead of every day.

A full lvl 3 building can handle 4 work orders at once, and if you also have a lvl 3 storehouse, you also get an aditional 3, meaning you only log in once per week to collect all 7 work orders at once.

As for what do these work orders actually craft, to put it in MoP terms, think Living Steel, or Imperial Silk, or Jard's Peculiar Power Source, or Lighting infused Ingots. Any key component that normally can only be crafted once a day.

Sorry, should have clarified - not exactly asking what a work order is. The tooltip for the Leatherworking trait says "gives a bonus to work orders." I was inquiring more along the lines if this was outdated or not in yet. As mentioned here, they do make the tents and give the stat bonus, but there's no mention of a benefit to work orders.

zomg5의 댓글

radarx의 댓글

on 2014-09-14T18:31:34-05:00

IDK if I am just dumb but this is still really confusing to me. I figure once it goes live I will understand it better.

You're not alone. Garrisons and followers sounds overly complex from everything I've read. It's a whole different game than what we're used to, which is push-three-buttons-collect-epics. I expect eventually there will be a guide that spells out "here are the buildings you should have, the followers you should have, and which followers to send on which missions".

AsgardFM의 댓글

on 2014-09-14T18:47:50-05:00

If you have acquired a Level 2 Lunarfall Inn, you can recruit followers with specific abilities or traits each week.

When you speak to the innkeeper, you will be presented with a few options letting you select what you’d like to counter. Three followers will then appear for you to pick from.

If you dismiss this follower, you cannot buy them back for gold.

I think this is a touch out of date, possibly due to the change in follower dismissal. I just deactivated two Inn-sourced followers and had no trouble reactivating one with the 250g fee.However, I did notice that the Inn refused to let me recruit a follower once I was above the 20 limit (counting active+inactive). Beta is Beta and all but I'm not certain they've fully decided how things will work out yet.

IFishForFun의 댓글

on 2014-09-14T19:20:36-05:00

IDK if I am just dumb but this is still really confusing to me. I figure once it goes live I will understand it better.

You're not alone. Garrisons and followers sounds overly complex from everything I've read. It's a whole different game than what we're used to, which is push-three-buttons-collect-epics. I expect eventually there will be a guide that spells out "here are the buildings you should have, the followers you should have, and which followers to send on which missions".

I am waiting for that. I already know I am going to grab my profession buildings but aside from that, not sure.

dakyras의 댓글

on 2014-09-14T20:56:25-05:00

Sorry, should have clarified - not exactly asking what a work order is. The tooltip for the Leatherworking trait says "gives a bonus to work orders." I was inquiring more along the lines if this was outdated or not in yet. As mentioned here, they do make the tents and give the stat bonus, but there's no mention of a benefit to work orders.

The bonus a follower provides is extra materials generated by work orders. Its also based on the follower's level. For example, a 90 follower will generate one extra item per work order, but a 100 follower will generate 6 (I think). My engineer shack with no follower will create 4 gearspring parts per work order, with a 100 follower that goes up to 10 per work order.

Currently, my barn doesn't seem to do this though - I get same number of materials with or without the follower. I think the skinning bonus is probably buggy.

Lalibaba의 댓글

on 2014-09-14T20:58:51-05:00

The bonus a follower provides is extra materials generated by work orders. Its also based on the follower's level. For example, a 90 follower will generate one extra item per work order, but a 100 follower will generate 6 (I think). My engineer shack with no follower will create 4 gearspring parts per work order, with a 100 follower that goes up to 10 per work order.

Currently, my barn doesn't seem to do this though - I get same number of materials with or without the follower. I think the skinning bonus is probably buggy.

Thanks much! I was curious because I also have a skinner assigned to the barn. It's the only trait I've picked specifically for a profession building and it didn't seem to help.

DKong27의 댓글

on 2014-09-14T21:24:39-05:00

They also respond to emotes like /wave and /dance.

Seems rather small, but I love interactive NPCs. I always /wave to 그런트 타퉁 when I see him around the Auction House. Makes the world seem more real somehow.