Comments

Comment by Everclarity

Changed in 2.0.1, Deathwish now grants a 5% damage vulnerability from all sources instead of the previous 20% armor and resistance reduction. This makes it more viable for fear-hating tanks with high armor and resistance (as 20% armor from 10,000 total and 20% resistance from 400 previously resulted in -2000 armor and -80 resistances).

However, this change can be considered a nerf for PvPers, as it actually increases the spell damage taken by the warrior, instead of yielding an resistance reduction on a character with few resistances to begin with (from 10 resistance to 8 resistance).

Comment by Garner

You can use Death Wish to break fear but keep in mind that it requires ten rage. A useful trick is to use Beserker Rage to break out of the fear and then use Death Wish to Immunize against it.

Comment by gamp

Change in the 2.2 patch:

Death Wish is now a buff rather than a debuff. This means the player can click it off at will.

Comment by Oferi

I am concerned that they took out the immunity to fear without lowering cooldown on berserker rage. Also why they switched it again with Sweeping Strikes is beyond me.

Comment by 138937

They also took away the fear break on recklessness. Warrior lost 2 out of their three anti fear skills. Shame really, locks must like it.

Comment by skatyer

Makes a tiny gnome look very evil and scary...oh...and angry...

Comment by Arkuda

What do you guys think about this build?Arms with death wish in wotlk :P

Comment by 34511

Does it stack with hysteria ?

Comment by 549559

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Comment by 549559

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Comment by CanadianSniper

Apparently has no cooldown in cataclysm. 10% from fury in the blood, 10% from wrecking crew, +%damage from arms mastery and other passive +damage talents, and +20% from this = lolololol so wut my MS debuff got nerfed? You're dead!

Comment by ir0npanda

This equates more or less to an 22% armor bypassing damage boost with 20% uptime or roughly 5-7% overall damage boost in PvE if used on CD when adjusted for the armor bypass (4.5% if it is calculated by AFTER armor damage, which it probably will not be)

Comment by smackthekids

The bleed and snare effect of Bloodbath are now 2 seperate debuffs, most importantly in PvP, dispelling one effect will no longer dispell the other.

IE: Abilities that remove bleed effects will no longer also remove the movement speed reduction/snare from Bloodbath, and vice versa.

Comment by Dreamslave

This ridiculous ability pops be out of stealth EVEN WHEN I'M IN STONESKIN FORM. Stoneskin doesn't get rid of this for some reason. What the hell...

Comment by smackthekids

Level 90 Warrior Talents for beginners:

With the massive list of changes to Warrior in 5.4 (Bloodbath included), a lot can factor in to which talent yields the best "overall" DPS and utility, and for players new to the Warrior class it can be confusing, such as whether you're FuryWarrior, ArmsWarrior, or ProtectionWarrior, whether youre (1 handers x2) or Titan's Grip (2 handers x2), whether you picked Bladestorm talent or not, whether you have and use the Cooldown Reduction Trinket(s), as well as the quantity, quality, and type of enemy (PvE vs PvP, Dungeon vs Raid, Single vs Multi targets, etc).

Bloodbath is a great overall talent. In terms of steady DPS, off the global cooldown, a "baked-in" passive snare and bleed, as well as scaling with passive damage modifiers and active damage buffs/debuffs, Bloodbath can prove beneficial in nearly all situations; however, it's true colors show when dealing with multiple targets simultaneously..

Here's a rough breakdown for complete newbies. This list will ensure you're maximizing your Warrior as you continue to learn and hone your skills. Over time, as you master your Warrior, the talents will be purely up to you and your unique situation(s).

Arenas, Small BG/RBGs: --- Situational --- Note: When playing with a tight knit team; one in which both their and your success and failure heavily depends on each other, Always coordinate with your team before-hand for serious or rated matches. The stun of Storm Bolt, the semi-CC Break and burst of Avatar, and the Bleed/Snare of Bloodbath must be weighed against your team-mates' abilities, skill, roles, and team utility (CCs, Offensive/Defensive CDs, Heals, etc).

WPvP:(World PvP / Open world; non-instanced) - Preventing being ganked / avoiding WPvP --- Storm Bolt (Enough time to stun enemy and leave combat / mount up) - Engaging or Ganking others intentionally in WPvP --- Situational --- Note: If attempting to engage intentionally in WPvP, always assess each situation / enemy as a unique encounter and decide on the best method of taking him/her down before engaging in combat.

Note from Main PvP Header (Fury / Fury Talents in PvP / WPvP)--- Fury is just bad in legitimate / Rated PvP. Any talent is "viable" or passable, but due to their reliance on the enrage mechanic to trigger damaging attacks, as well as rage-starvation issues, it is not recommended to play Fury in PvP. However, situationally in WPvP with heavy PvE gear, Fury has astonishing burst

Comment by MRTF

I think that currently all 3 lvl 90 warrior talents look very attractive.

However for a protection warrior, the slow bonus of Bloodbath doesn't feel very useful, which leaves just the DoT.

In terms of damage, it seems every damaging ability (including DoTs) contribute towards the Bloodbath buff and increases the damage when you use more your abilities and deal more damage overall; It stacks and refreshes the CD of the Bloodbath DoT when you deal damage on the target, for as long Bloodlust buff remains active.

However, what this talent lacks is the removal of Crowd Controls, which Avatar & Bladestorm possess. So this is the biggest downside I see on Bloodlust, it's more useful for aggressive players than defensive, because it doesn't offer protection from certain CCs.