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Also
Xenagos, God of Revels
fits really well into this deck (or any red-green deck really) and you might like
Heroic Intervention
to protect your creatures from removal. I think you should consider creature tutors like
Worldly Tutor
to get
Immerwolf
out as that two or more spells cast thing is kinda painful for werewolves in commander; they really dropped the ball by not giving a legendary werewolf the ability control transforming for that exact reason.

18 hours ago

Seems to be a pretty well-rounded deck. Of course, I am not very familiar with the bantam interactions or value setups you have going, but may I recommend
Dawn of Hope
over something like
Join Shields
?
Heroic Intervention
just seems better as well. It also seems light on removal.

1 week ago

You are lacking adaptability. All you can do is play creatures. You need to be able to react to certain situations, certain ways to come out on top.

Some things you simply cannot deal with. For those instances, you need hard removal like
Path to Exile
. Spells that can do several things are very handy in a deck that otherwise just has to sit there and take it. Cards like
Dromoka's Command
and
Abzan Charm
will allow you to react in more ways than previously.

I think
Harmonize
might be more useful than
Explore
- after all, there's only 20 lands here, so the odds of getting the ramp effect are thin. For les mana,
Serum Visions
or even
Opt
would probably be more useful, too.

Heroic Intervention occurrence in decks from the last year

Modern:

Commander / EDH:

All decks: 0.24%

Green: 1.38%

G/U (Simic): 0.81%

GW (Selesnya): 0.98%

RG (Gruul): 0.52%

Golgari: 0.3%

RGW (Naya): 0.65%

BGW (Abzan, Junk): 0.15%

GWU (Bant): 0.21%

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