Peter Moore: Rare's Skillsets are not applicable in today's Market

The Guardian Interview with Peter Moore has been published with Part 3 talking about the production shocks of the original Xbox, and why Microsoft wanted Rare to help develop titles that would give a little bit more balance to the games on offer.

Talking about Rare, Moore said that: "we'd had a tough time getting Rare back - Perfect Dark Zero was a launch title and didn't do as well as Perfect Dark... but we were trying all kinds of classic Rare stuff and unfortunately I think the industry had past Rare by".

Its very sad that Moore says these things. HE pushed for the purchase of Rare by Microsoft, NOW he tell us it was a bad move as they didnt have any next-gen skills.

Ballmer is rumored to have said "you dropped the ball" to Peter about the purchase. Moore made mistakes and is using these interviews to rewrite history so that we perceive him better. However we know that Microsoft were wondering what to do with Rare until they got them to make Wii style Avatars. Grubby traitor.

You know the interview was done once, at one point in time, and is being serialised.

If you don't want to read the man's comments then don't however a helluva lot of people do because he's giving fantastic insites into the industry here.

It's also from a very good journalistic source of information, not some fanboi tripe. He's expressing his opinion, some history and some stuff we never knew - it's about 3 billion times better to have on N4G than any comparison articles, flamebait or whatever else is on the frontpage today.

*This* stuff is new for gamers, and if you're not appreciating it then GTFO and go navelgaze for the rest of your life.

I partly agree with Peter here. I think a lot of talent had left Rare by the time MS picked them up.

MS paid FAR too much for Rare. nintendo must have laughed all the way to the bank.

I seriously want Rare to bounce back to their golden days - Blast Corps is still one of the all time great games. They obviously still have skill (Viva Pinata is great, Nuts and Bolts looks fairly innovative), but something doesn't seem to be gelling right.

Perhaps if Rare were made to stand on their own, instead of being protected by MS dollars they would up their output and get in to the game a more.

I think Rare would excel at being a independant developer, but have gotten fat from years of Nintendo and now MS babysitting.

one of the biggest problem with the xbox was that most people bought it for bungie- and not for rare games. The audience for rare games simply wasn't there. They would have been far more successful if they had stayed with nintendo.

Though when looking at the strategic implications of acquiring rare I would say it was a very good move of Microsoft acquiring rare. Esspecially if they want to reach the same audience as Nintendo no other studio could have been a better choise.

rare has plenty of skills it is just that their ideas are often too ambitious for what they can accomplish in the time they give themselves

if they adopted a blizzard like approach and develop one game over the course of several years instead of fragment themselves on 3-4 projects at a time the quality of their end product would be absolutely awesome

rares philosophy of adopting any project that microsoft can throw at them is really hurting them especially when they work on big projects that never make it out in the end such as goldeneye XBLA version and the DS version of halo that was being floated around

they also seemed to be trapped in the nintendo mindset still as well with the happy bright colored semi casual games like viva pinata and banjo

personally i think rare has some of the best talent out there they just need a more precise guidance and structure

they just kind of coast by on past achievements, what they know already, aging tech and don't branch out, very similar to valve actually

great talents, but currently lacking the "go big or go home" mentality to really turn any heads in the gaming industry