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IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

First off, kudos for the graphics! I really like the style you're going for! You've made a really great game overall, and my only complaint is that the robot is a little slow, but otherwise, it's fantastic! :)

Neat game. I agree that this could easily be expanded into a really good game without the ten-second limitation and with a sort of level select. Maybe add levels that do a dogleg at the middle, and the robot starts walking towards that new direction. Possibilities are endless.

Yeah, I agree - some sort of checkpointing would be a very good thing. And it felt like the difficulty curve was a little shallow - it took a while to get onto the harder levels. But then the later ones do require much more rapid thought to meet the Ten Seconds requirement, so I can actually see why you've done it this way... Either way, good game!

@Morgawr "and the sound was weird" - that's me making funny noises into the microphone. My LD compo games haven't had any sound previously so I was determined to get *some* sound in this one even if it was a bit, um, odd. :D

It was a nice, simple game, however the robot was a bit slow and made the fact that there was no checkpoint system a bit more tedious. But overall I thought it was nice and the sounds the robot made helped set the mood a little.

The game is kinda easy. The time limit adds a bit of difficulty, but really it just discouraged me to start all over again after failing at level 6. The weird noises make for a very creepy mood! Overall pretty nice really!

This thing should've been faster, you know it's a lite game,and the gameplay itself is quick while waiting the robot to perform or the game over screen are INCREDIBLY SLOW...
I think if it was faster you'd get from everyone at least one extra star on each category.

Buuh I am 'Failsausage!'. This was fun.
For me this may be a cool game when I have some lives like it was in the good old days of C=64.
The funny sound and time display with lots of digits are also cool ideas

Really enjoyed this. Other people have mentioned checkpointing, but one thing that I noticed is that we only ever see this robot character from behind. How much more difficult is play if the robot moved in such a way that we saw its face? Things might sometimes be obscured, but that problem already exists now.

alts - yeah I was the first one to mention the checkpointing actually. :P See the original blog text at the top. And funny you should mention the robot turning, I just added that last night. I'm continuing work on it to make it into a complete game. Adding block types, some powerups, ways to manipulate the timer, etc. :)

Nice game, I like the graphics and audio! I wish the puzzles were more complex though, I found myself the putting things in order and then watching. Then I messed up somewhere along the line and had to start again, haha x-x But yeah, I think the 10 seconds thing makes this game suffer a bit and you could make something great out of it with some tweaks :)

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