NVIDIA Releases Cg Compiler

NVIDIA Corp. today announced the availability of the NVIDIA Cg Compiler version 1.0, designed to generate real-time shaders from the high-level shading language syntax developed by NVIDIA. Compatible with Microsoft DirectX 9.0, released earlier today, the Cg Compiler generates code for both DirectX and OpenGL platforms and is also compatible with any graphics processing unit (GPU) that is OpenGL 1.4 (or higher) or DirectX 8.0 (or higher) compliant.

A companion to NVIDIA’s recently announced GeForce FX GPU family, the Cg language is a C-like high-level graphics programming language that, when combined with a modern GPU such as NVIDIA’s GeForce FX, allows 3D content developers to create cinematic-caliber, real-time worlds and characters, according to NVIDIA.

The NVIDIA Cg Compiler and other elements of the Cg programming environment, including the open source code, are available today for free at http://developer.nvidia.com www.cgshaders.org.