To storm the standard infantry unit to beaches. They cause damage average (30 per second) and are moderately fast. They are well suited to building to destroy or even to weak defense. Generally, they keep the defense but not too long, which is why they are also useless to destroy defenses. Their range is average

Hit Points: 140

Unit Size: 1

Cost per man: 20

Training time: 1min

Heavyweight:

Heavyweights are much heavier infantry unit. You can but a lot of plugs also dish it with their heavy weaponry. They are well suited to defense system to destroy because they last much, for buildings they are too valuable. Their range is however short, so they need to get close when they have to walk far by enemy fire they die. They also consume a lot of space on boats.

Hit Points: 1000

Size of unit: 4

Training costs: 300

Training time: 6min

Building

Residential buildings:

A residential building produces gold that is needed mainly for exploration and troops. Otherwise, they have no function, you should as many of them build and upgrade.

Gold Stock:

In gold bearing your gold is stored. The more you have and the higher the level the more gold you can store. Build it best so that it is well protected.

Lumberyard:

Your wood is stored in Lumberyard. The more you have and the higher the level the more wood you can store. Build it best so that it is well protected.

Stone Stock:

Your stone is stored in Stein lager. The more you have and the higher the level the more rock can store it. Build it best so that it is well protected.

Quarry:

Here your stone is won you need to build. The more and the higher the level the more stone gets her.

Iron Storage:

The more you have and the higher the level the more iron you can store. Build it best so that it is well protected.

Iron Mine:

Here your iron is obtained that their needs for various buildings. The more and the higher the level the more iron gets.

Treasury:

In the treasury of gold and wood can be stored. Raw materials in the treasury cannot be plundered. But it has only a small capacity.

Protect Tower:

As the name suggests, a tower with a single shooter. He makes good damage against all sorts of ground forces, but meets only one goal. Resistance is average.

Mine:

Explodes when an enemy comes near, slight surface damage, but only once effective. Suitable for difficult well on narrow passages to the passage.

Mortar:

A weapon causes surface damage. The mortar shells at approaching enemies. However, it is only good if the enemy standing still as otherwise he mostly misses. In addition, enemies should not get too close to him because he is defenseless in close combat. He should be in the second line of defense.

Machine Gun:

The machine gun misses with great speed balls on your enemies. It has short range, which is why it should be placed as far forward, best before between two towers and mines. His injury is not too large but adequate, especially when fine must go-out only.

Landing Craft

Now here there is not much to say, his job is to bring your troops ashore. The higher its level the more troops can carry it.

Radar Antenna:

This useful device will help you while exploring new regions. If you it improves, you can click on the map more distant regions explored by gold.

Arsenal:

In Arsenal can improve your troops and thus make it stronger. This they hold, for example, from more or cause more damage. However, this increases their costs. The higher the level the more you can improve.