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Here are som more sculpts. They took between 1 and 2 hours each. Focusing on getting shape, form and character down as fast as possible and as close to reference as I could. It was fun practise. Dynamesh, rendered in Keyshot and post in Photoshop.

First one is based on the awesome art by CreatureBox, I love their stuff.

yuuva - Thanks About the hairs, not all of it is fibers, I ended upp painting in hair that got messed up when I exported a dof render with alpha mask. The small hairs in the face is all paint but I'm starting to understand fibers more so next time maybe:P

Medusa

Been a while!

Medusa

This sculpture "Medusa" was made for the Mold3D course: Master Organic Modeling With Gio Nakpil. The sculpture is based on the brilliant concept by Carlos Huante.

I had a great time taking this class and learned a lot. Coming from a 2D background and being self taught in 3D modeling I feel this class really boosted my art and skill set to a new level. I can highly recommend this class to both experienced and inexperienced 3D modelers. Anyhow, comments and feedback are welcome, enjoy!