Hall and the team are also considering a distribution model which would allow people to opt into the Alpha by pre-paying – sort of like Arma 3 or in line with Kickstarter’s tier method as an example.

“We want to release the keys in chunks of what we have servers available,” Hall said. “The idea is to very, very quickly try to release something out there, because that allows us to start capacity testing. We’ve got one final thing we’re waiting for with the release date, which is the completion of our client-server architecture.

“It’s basically making the game into an MMO, and pretty much the moment that’s done, we’ll release.”

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Back in August, when Deal Hall, creative director of DayZ, took the Sony stage at gamescom 2014 to announce that DayZ is coming to PS4, many thought that could mean it would only come to the Sony console. Today, we learn that Hall is in fact considering bringing the sandbox shooter to more platforms.