Game jam version has 9 connections in total.Turns out designing gameplay for a narrative heavy connections crafting game requires a whole lot of world building.So here is the map I have been making for post jam version:

I liked the aesthetic a lot and the prototype interaction design wise felt like it is a strong foundation for further work. I wasn't able to finish however, even after restoring to the old adventure game standby of try use everything on every other thing. I'm not sure it that was because of bugs, or if perhaps because it was because I wasn't able to follow the plot that well.

I'd be very excited to play this further however, as the world in your game seems quite intriguing.

Very interesting story-telling mechanic! A bit tricky to get a hang of at first (and I eventually hit a wall, not sure if I can go any further), but I still think it has a lot of potential. I really (really) liked the art and music and when I saw the post-jam map I got very excited. A tutorial might be necessary at the start... I'm still not 100% sure how to play but managed anyway.

Looking forward to exploring the galaxy even more!

PS. After uncovering the pirate I didn't know what to do next, no combination seemed to work? Also, The Bounty Hunter icon sometimes glitched out a bit and let me create multiple versions of it.