Procedural Generation | Computer Graphics | Math

And here we have it, the last few months of my life, distilled into one video. Now, what I'd like to do is turn that into a full year and beyond of work...who knows, maybe people will be as excited about procedural space games as I am? We'll find out 🙂

Very impressive Josh. I love some of your ideas and the work you have already completed strongly suggests that you will be capable of achieving many if not all of them.

I know that lots of people are making noises about multiplayer and I just want to let you know that I am NOT one of them. I would hate to see features like seamless planet landings or the ability to walk around your own ship cut because you felt you had to divert resources to multiplayer.

I'm sure I don't just speak for myself when I say that I am only interested in the deepest, most immersive single player experience possible. Just wanted you to know that there are those of us out there who feel that way.

Keep up the good work, I wish you all the best and I will certainly be ordering a copy when it comes out in 2014.