Contents

A coward whose celebration as a hero was unearned, Sir Daniel has been given a chance to redeem himself, proving in combat he is worthy of his knighthood. He fights on behalf of his beloved homeland, Gallowmere, his oath to protect her intact despite her citizens’ somewhat waning interest in gallantry.[2]

The story opens with a narrator telling about Sir Dan's time in the afterlife at the Hall of Heroes, taking place between MediEvil and MediEvil 2. Sensing that he is suddenly needed, Sir Daniel Fortesque returns to life from inside his crypt and goes out from Gallowmere, searching for who he believes to be minions of Zarok.

"Ah, Sir Daniel Fortesque. Having somehow defeated Zarok and banished his dark minions from Gallowmere... he has taken his...improbable...place in the Hall of Heroes. But after centuries of revelry and mirth, word has come that a new threat gathers in distant lands. Zarok, again? Could the evil wizard somehow have returned once more? No, come on. That is ridiculous. But whatever has caused these creatures to gather together, a true hero is needed to defeat them. Unfortunately, all we have at the moment is a skeletal knight of dubious courage. But bravery and folly are often confused, and so is Sir Daniel who sets forth, ready to meet the challenges ahead of him head on, if not exactly jaw on."

Reason: Sir Daniel approaches Radec, assuming that he may be a servant of Zarok. When Radec demands the knight's identity, Sir Daniel responded that he is the hero. Unconvinced, Radec dismisses Sir Daniel's claim and immediately challenges him.

Sir Daniel returns to his crypt, still unsure if the people he defeated during his quest were in fact Zarok's minions. Nevertheless, he saved Gallowmere and regained his well deserved place in the Hall of Heroes. As he lays down on his tomb, the narrator states that this may not be Sir Daniel Fortesque's last adventure. Polygon Man's powers also runs through him.

"Sir Daniel has once again successfully defeated those he set out to fight, a result not... wholly unexpected. The Kingdom of Gallowmere is safe once again... though was it really ever threatened? Nevertheless, Fortesque regains his well-deserved place in the Hall of Heroes. And while he hopes this will be the last time he is called back to duty... Deep in his... gallant heart, he knows this will not be his last adventure."

Although Sir Daniel isn't able to speak clearly (although he sort of could in MediEvil II), his voice in the original MediEvil and MediEvil: Resurrection was provided by the original MediEvil Art Director Jason Wilson, who wrote a script for what Dan would say and then read the lines through gritted teeth with a bucket over his head. His voice in MediEvil 2 was provided by Marc Silk, who also voices Spike and the Gargoyle narrator in Sir Daniel's story mode.

This game marks Sir Daniel's sleakest armor design.

Many of the weapons that Sir Daniel had in MediEvil and MediEvil 2 are not present. Some examples include the spears, crossbow, pistol, etc.

In his and Radec's rival cutscenes, Sir Daniel holds the silver shield, not the golden shield.

Render of Sir Daniel in MediEvil.

If Sir Daniel blocks without his shield, he enters a cowardly stance.

In the opening, when Sir Daniel is fighting Radec, his head gets knocked off. As he tries to pick his head back up, after Sackboy jumps over it, his decapitated body accidentally kicks it forward.

This is the first PlayStation 3 and PS Vita game to feature Sir Daniel Fortesque.

Sir Daniel, Nariko and Jak are the only characters whose original voice actor did not reprise their roles in this game.

Sir Daniel is capable of swimming in the stages with water while he was not able to do so in the MediEvil games.

Despite Sir Daniel Fortesque being his full name, only Sir Daniel is written on the character select screen.

Sir Daniel's artwork is based on the same pose he does in a render for MediEvil: Resurrection

Sir Daniel's pose he does on the character select screen for both the Dragon Armor and Golden Armor is the same pose he does in the streets of Victorian London with the Professor and Kiya.

Sir Daniel cannot speak clearly; when he talks, it sounds muffled. This is due to the fact that he lacks a lower jaw.

This makes him one of six characters to not have normal speech patterns. The others are Toro (can only speak in cat-like mewls), PaRappa, Dante and Raiden (they only speak in English), Heihachi (only speaks in Japanese), Sackboy (doesn't speak at all), Big Daddy (only vocalizes in whale moans and relies on the Little Sister and Andrew Ryan for dialogue) and Kat (speaks in a made-up language consisting of French combined with Latin and Japanese).

Sir Daniel and Nariko are the last non-DLC characters to be revealed.

Both also have stages that are released as DLCs.

In the game's opening, the gold parts of his armour glow.

Sir Daniel made an appearance in Hot Shots Golf 2 as a guest character, along with Sweet Tooth.

Sir Daniel's background in the main menu is Zarok's trail of green magic slime, the essence that brings the dead back to life.

Sir Daniel's default introduction "Say Hello to Mr. Death" is a reference to MediEvil: Resurrection, in which Sir Dan meets Death, and the first thing Dan says to him is "Hello Mr. Death".

The "I'll show you!" he says to Radec is actually the first thing he says when he is resurrected in the original MediEvil.

His intro "If You Insist" is based off the artwork displayed during one of the loading screens showing Sir Daniel kneeling facing the camera while holding the bottom of sword in the original MediEvil.

Sir Daniel's third unlockable intro "Lets go, Pumpkin" and second taunt "C'mon, Pumpkin. Hit me" are references to the Pumpkin Serpent of both the original and its reboot.

Sir Dan's level 3 theme appears to be based on "Cathedral Spires - The Descent" from MediEvil II.

The ending cutscene of Sir Dan's story potentially hints towards another MediEvil game or maybe towards MediEvil 2.

Sir Daniel is the only character who is never shown to be disappointed or saddened during his losing result screen.

Some of Sir Daniel's icons consist of stills from his cutscenes in Arcade mode.