Many common witnesses fail to ascend to glory, but Dr. Herman Crab succeeded above the rest and emerged VICTORIOUS!!!

Thank you for this pleasure, everyone! BS'll take charge of SoJ in a few days. See ya then! I hope you enjoyed this round overall. Original post and rules down below.

Spoiler: Rules+Original Post

Welcome to the next installment of the Heal/Hurt saga. This time, our cast of characters are from Dual Destinies, the fifth entry in the main series, featuring characters who have not made their debut in a previous Heal/Hurt game. The rules are as following, any updated rules from the previous game are highlighted in bold:

1.1. You have three points to distribute in each move. You may use those points in any of the following ways: •Do 2 HP of damage to one character. •Do 1 HP of damage to one character. •Do 1 HP of damage each to two characters. •Do 1 HP of damage to one character and heal another character by 1 HP. •Do 2 HP of damage to one character and heal another character by 1 HP. •Do 1 HP of damage each to two characters and heal another character by 1 HP •Do 1 HP of damage to one character and heal another character by 2 HP. •Do 1 HP of damage to one character and heal another two characters by 1 HP each •Heal one character by 1 HP. •Heal two characters by 1 HP each. •Heal one character by 2 HP. •All three points cannot be used for all hurting or all healing at once. An attempt tο use all 3 points for one action at a time will have one point discounted.1.2.However, this round the character's are divided evenly into two categories: Heaven and Hell. The main difference between these two groups is their HP difference. The Heaven group all have positive HP while the Hell group are in the negatives. Therefore, the healing and hurting points will work differently for the two groups. For a character from Heaven group, their HP will be brought towards 0 HP by hurting points and brought away from 0 by healing points. For a character from the Hell group, it I should simply the converse.

2. When a character reaches 0 HP (done by hurting characters from Heaven group and healing characters from Hell group), they are dead and out of the game permanently. The game ends when there is only one character remaining, who is declared the winner of the game. However, if you would like, you can still finish off the winner to eliminate all characters.

3. The starting HP Caps are +15 for the Heaven contestants and -15 for the Hell contestants. With each death, the HP Cap will decrease/ increase by 1 for the category that the dead character in question belongs to. The 2 HP Caps are entirely seperate and won't be affected by each other.

4. No one may be healed/hurt beyond the HP Cap(s). In addition, characters already at maximum HP when the HP Cap decreases will have their HP reduced to the new HP Cap. So, for example, anyone at ±15 HP when the HP Cap for one of the groups goes down/up will have their HP changed to ±14 and won't be able to go past that point any longer.

5. You may make a maximum of 5 moves per day. •This is to prevent people with a lot of free time (and/or a job that gives them easy access to the Internet and time to post) from disproportionately impacting the game. It also hinders efforts to take out a single character before anyone can mount a proper defense (i. e. when most of the defenders are asleep or otherwise unable to post). •Since time zones are a thing, numbering your moves would help protect against accusations of taking extra moves, but you’re not obligated to do so. Moves do not carry over if you fail to use them, so if you go a day without moving, you won’t have twice as many moves the following day. •You cannot change your move(s) if they are/it isn't the latest move in the thread. The only exception to this is when the move breaks a rule, in which case it would be accepted to only rectify it, without changing the target.

6. You may only make a move if the previous move was not made by you. However, you may make such a move only in the case when there have been no new moves in the past 12 hours.

7. Your moves must each be at least 1 hour apart. This rule and the previous one are both meant to ensure there is an opportunity for at least one other player to respond to a move you make before you can move again.

8. When both HP Caps reach ±10, targets for hurting and healing must be switched for every move. You can only affect a target when your previous move is not directed at them. This rule shall be negated once both the HP Caps reach ±5.

9. When a character's HP reaches 0, you may write a death scene for them. Double deaths are also possible, however, so take that into mind when writing one.

10. Any changes to the rules do not take effect until 24 hours after the change has been announced. The only exceptions to this rule are typos and mistakes.

And that's it! So now, introducing our unlucky contestants for this game. First off, the Heaven group!

Alright, I know that a lot of you are probably confused by the whole Heaven and Hell thing, but it's fairly simple. The characters are just divided into 2 different groups. It's just that for the Hell group hurting points are like healing points and vice versa. And the two HP Caps are different from each other. That's really it, honestly.

And I know that some of you may be thinking that some characters shouldn't be in this group or whatever. Admittedly, it's arbitrary but it was necessary to make the two groups pretty much symmetric. That's also why I grouped some minor characters together. 15 is nice and round-ish.

Of course, any other qualms or disagreements which I haven't talked about...feel free to voice those down below.

Uhh can someone remind me who Judgetron is again? Is it Aura's big robot that never see use? Either way, this is a... peculiar take on the game. Sounds like it'd be going by pretty drastically with the deduction of both groups at once.

Solomon was actually secretly the Phantom the whole time. He used his exploding paints to blow up the rockets and disguised himself with black paint while killing Clay which is why Aura could barely see him.

Unfortunately while running to the space museum he accidentally trapped himself in the rocket and sent himself to space forever where he was never seen again and since no one knew this he was thought to be dead

Candice grabbed Sniper and tries to shoot Rifle. Rifle shot a gattling armory of fish at Candice until one pierced her body and killed her. But she managed to fire one herself and hit Rifle in the head. She collapses onto the ground and crushed Sniper under her body.

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