The voice acting is a step up over major/minorThe story line is a lot more intreging, the added point in click (find hidden object game style) adds a little bit more to the title then just being a standard Visual NovelChooses MATTER.. like a lot more then it did in Major/minor, So much so I glad I have a habbit of saving all the times.. I must have reloaded a prevous save over good 6 times in wondering if I made the best choose for a first time run....

On that note expect a good 3-5 hours of reading, ect for the first ACT in the game.. took me about 4.3 hours to finish the entire first ACT with all steam achevemnts unlocked (im offically farming for the rest of the cards atm so please don't take my total game time at face value)

I also notice that the entire first ACT is not voiced over. no thats not a bug.. thats just early access telling you the game isn't complete and in this case the first ACT is also not 100% complete (voice over that is)

Warnning ::

The Game cards, emoticons, and backgrounds will be worth more then the acutally game, becuase furries... (and because of his first game, the steam flufff was/is worth more then the game it self..)

so far Furry/10..

quick update

All the above still holds true, on a side note

apprentlly you can get into a "relastionship" (who didn't see that comming in a visual noval, they all seem to do this) how ever, Im at the "current end of build" and still have not had the option to pick.

I have Ves,Pro and some one else on the loop with no option to choose (apprentlly you can choose allready, I personally havn't had that option) Its becomming uncanny to real life. /shiftyeyes.

It's a great visual novel game with plenty of characters. Some possibly based off furry YouTube stars like Marks Barks for example. The game's worth the purchase especially when Klace and his developent team are expanding the story from patch to patch.

Honestly a brilliant game. The character VO, visual emtions, music, and world are beautiful. This is in Early Acess so there are issues, but nothing game breaking. Only spotted what seems to be a couple of text typos but other than that, amazing. Can not wait to keep streaming this

Well this game is something. I quite liked the previous one from this developer - Major\minor, i think its a good VN, but this one is waay better. The art has improved greatly - all characters have different poses for emotions, conversations feel much more alive compared to the previous game where all characters had just 2 sprites per each. Voice acting is great and it surely does considerable work improving immersion. The quality of writing has alse greatly improved. Overall story seems more personal since we are getting so much choice in the dialogues so we can actually roleplay and its really great it makes me feel more like a part of the story rather than a silent observant. It actually feels like RPG but without any "action" - just tons of interesting dialogues and notes. So far i like this game, i hope it will have a full release soon.

From what I have played so far, this game is fantastic. The story, voice acting, music, and art are all amazing. There is also a lot more freedom in this than most visual novels. You have the ability to interact more with the world and characters. I knew it would be good after playing the developers' first game, Major\Minor. It's a shame that I could not contribute to Winds of Change on Kickstarter, because this game really deserves it. Unfortunately, Kickstarter denied my payment several times. I was very eager to play Winds of Change and I was not disappointed in any way.

So far, this has been a very enjoyable game, with an intriguing story and likeable characters. All of the art and music is done well too. There are some minor things that could be looked at. For example, there are a few lines of dialogue here and there (but only a super small amount) that aren't voiced in chapters where everything else is, like they were accidentally missed. One other little thing I've noticed, at least for me, is that when a character is speaking, when a new dialogue box appears there is about half a second of time where it shows a random character's icon (usually Valessa) before showing the correct person.

Other than that I've had no problems whatsoever. I'm thoroughly impressed by Klace and the team's ambition and passion towards making what promises to be such a grand game. It kind of feels like Mass Effect a bit. If ME was a fantasy visual novel with anthropomorphic animals! I love being confronted with difficult choices and seeing how they affect the characters and world around me. I also am rather pleased that the friendships / relationships you can form feel believable and genuine, while at the same time not taking anything away from the main narrative. It pains me to have to wait as this game continues to be updated until the full release is ready, but it's definitely worth the wait. I'm very invested in Winds of Change, its world and its characters. I can't wait to see what's in store for this game. I'm being greedy when I say this, but I hope this game has a lot more content to come!

P.S. I'm extremely happy that the game has voice acting, it certainly helps to engross you in the world more. And the acting is rather good too.

Another lovely installment from Tall Tail Studios, "Winds of Change" is an adventure with great storytelling and gameplay. Its cast is filled with interesting and unique characters--each one individually voice acted--and I found it easy to connect to them... and care for them. The stories they all have to tell, the romances you can pursue, and the choices you make with them all contribute well to the experience and overall make the world of Alestia an engaging one.

"Winds of Change" is also accompanied by a well-produced soundtrack, one that effortlessly creates an atmosphere suiting the story and world. From whimsical to tense to airy and soothing, each track has its own personality.

Overall, this game far surpasses its predecessor, adding so many new features and branching paths while retaining ease of use and understanding of how the game works. I greatly enjoy what is available thus far for early access and believe with confidence that you can expect more quality content with the final release.

I like to see this current state as a MAJOR improvement over Major/Minor, especially due tobending to convention on things that are objectively good for a game of thiskind while breaking convention on things that actually make the game unique but don't cheapen any of the existing systems.

From the start the system in the background seems hidden enough, no ones opinon of you is blatantly told in popups after decisions there is no affection meter in the save game, the open exploration part is a nice new take on the otherwise linearness of Multiple choice Visual novels.

The addition of old school point and click RPG mechanics blends very nicely with this more open approach.

Now after giving so much praise over imprpvement, lets mention the things currently i somply dislike but dont really feel its as bad for other people.

Being able to see scenes from characters not near you returns, this time forced at the start and later on optional, making these parts OPTIONAL is a massive improvement although i do not approve the existance of them at all.

Heeeey so remember when i sayed this game doesnt show in your save file how much characters like you? weeeeeell theres a new stat! called corruption/purity sadly this stat is openly shown in your savegame, this is only a minor nitpick as the game never tells you on gaining purity or corrruption that you gained it but keeps it exclusive to your savefile AS WELL to a new character interaction system where you see characters near you talk to eachother and your purity/corruption choice can influence such, viewing the interaction will then tell you it was influenced by your choice.

I guess overall i want the variables to be more hidden, i actively dislike being told things, i want the world to react rather than a mechanic telling me.

This is also why im against being able to see scenes unfold not near you.BUT seeing as the blade is either a reference or directly the same as from Major/Minor it might be that you are actually not you but instead exodus or an exodus like entity since that made being able to see interactions of others "ok"ifrom a story perspective, being an amalgamation of different souls who can see things across the 2 worlds. I am honestly looking forward to seeing how far Major/Minor's story influuences this game.

But from what I can tell from playing it is that, this game is absolutely fantastic, from the characters, the story & plots, the friendship / affection system and even with all of that in game so far, their is still a lot more content coming up in the future.