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Growing up in the mountains of southern France, Loïc has been passionate by nature and drawing ever since. Graduated from Melies animation school in Paris, he has alternated between the animation and video game worlds, as a concept artist, while directing personal animation and VFX short films.

This allowed him to work on many different projects, on many different positions, from realistic environment concept artists on Ghost recon future soldier at Ubisoft, to the art director on certain mobile video game Fire Quest in
Supamonks Studio, or director/supervisor on animation short film Space
cat Hob at Delapost Paris, and VFX short film Strange alloy at Supamonks
studio.

His main focus is to build credibility, immersive and nature inspired worlds.