Battlefield 2 was another popular warfare game in the series, this time in the modern era. Players can take control of 30+ vehicles to engage in major conflicts with over 100 players in some of the largest online battles on the PC. It features immense, richly detailed, destructible environments, from city streets to remote forests and each map adjusts in scale to support the number of players in the world, providing the ideal vehicle-to-player ratio and an optimized game play experience.
Brothers In Arms continued in the World War II trend with true stories and historical events through real battlefields meticulously recreated. It focuses on realistic team strategy and tactics rather than the faster paced run and gun gameplay of the Medal of Honor series. The game stresses the effectiveness of fire and maneuver tactics, known as the Four Fs "Find, Fix, Flank, Finish" actually used by the military during World War II. It is nearly impossible to run and gun your way through the missions and using the tactics is absolutely necessary, just as in reality.
F.E.A.R. was a nice-looking horror shooter made by classic developer Monolith where a special forces team takes down supernatural forces like a little girl in this game probably inspired by japanese horror movies like The Ring. It uses a form of slowed-down "reflex time" to make Hong Kong style action pieces. You could use close range melee combat, and the A.I. was superb - enemies can duck to travel under crawlspaces, jump through windows, vault over railings, climb ladders, and push over large objects to create cover. Various opponents may act as a team, taking back routes to surprise the player, using suppressive fire or taking cover if under fire.

Battlefield 2

Brothers In Arms

F.E.A.R.

Psi-Ops: The Mindgate Conspiracy was one of a few games to trend on the use of mind powers to be able throw items and use Havok or PhysX physics engines to affect gameplay after Half-Life's 2 popular gravity gun. The game's hero used physic powers such as pyrokenesis, telekenesis, mind control, mind drain and aura view to directly effect the game's environments, enemies or both.
The Suffering 2: Ties That Bind continued a fun horror shooter series of a death-row inmate from his battles in prison with demonic enemies in the first game to the inner city slums. The game has a morality meter which affects game events depending on how you act and the protagonist's inner demon is released if you take the evil road.
Stubbs The Zombie in Rebel Without A Pulse was an enjoyable change in that you played as a zombie in a humorous take on the growing popularity of this genre of game. You could use parts of your zombie body as weapons like explosive gut grenades, a remote-controlled severed hand, and flatulence powerful enough to overtake any platoon. Who wouldn't like to turn their foes into fellow zombies? Hehe.

Psi-Ops: The Mindgate Conspiracy

The Suffering 2: Ties That Bind

Stubbs The Zombie in Rebel Without A Pulse

WarRock is a F2P (Free to play) FPS first made for the Korean market where these type of games are popular in internet cafes. Some of these F2P games will use in-game advertising or purchasable extras to generate income. It's a class-based warfare game with vehicles like Battlefield 2 but with lower system requirements.
Grand Theft Auto: San Andreas followed up the extremely popular Vice City game in the series with more controversy in the infamous hidden sex game uncovered by a fan. The developer was fined and forced to retract copies from stores and replace them with the offending content removed. The game itself had three huge cities and a more believable sandbox world where people went about their lives. You can customize your character more and perform many side missions and mini-games.
FPS Creator was a new all-in-one tool for aspiring fans to make their own FPS games from the makers of the Dark Basic engine. It uses a visual interface so no extensive programming knowledge is required and there are theme packs addons to be used for different themes of FPS games.

First Person Shooters

This improved gold edition of the Polish developer's Techland game Chrome
is being released under the name Advanced Battlegrounds in North America
as presumably the original did not sell well there so doesn't have a
good enough name recognition factor. This edition offers all kinds of
goodies besides eight additional single and Multiplayer maps. There
is an official Soundtrack CD, a Chrome mouse pad as well as the revised
mission and map editor including new, extensive guidance in the video
format. Many challenges await in the new Multiplayer challenges (for
up to 32 players), even if the required solo missions are played to
the end and there is improved AI in the computer opponents. There are
also new vehicles.

This is a remake of the original popular arcade game which also had
a PC version released in 1996, which was a rail shooter (i.e. your path
through the game was predetermined and you just shot what came in your
way) whereas this game is a fully 3D FPS game where you can go wherever
you want. The U.S. Army has received a distress signal from Area 51
where a viral outbreak has just shut down the research facility and
the automated quarantine procedures have locked all scientific and military
personnel inside. A small Special Forces unit including Specialist Ethan
Cole of the HAZMAT (hazardous materials) Division is sent to investigate.
As Cole, players delve into the massive levels within the confines of
Area 51, only to discover a deadly mutagenic side effect of the virus
that controls the minds of those infected, as well as an ancient alien
colony buried beneath the facility. Players will uncover the truth behind
chilling conspiracies as they come across the remnants of the extraterrestrial
crash at Roswell, alien autopsies, and the faked lunar landing. Cole
must solve the enigma of Area 51 before the viral mutagen is released
and irrevocably mutates all life on Earth. Cast in the lead role is
David Duchovny, star of the ultimate conspiracy-theory television show,
The X-Files, who lends his instantly recognizable voice to AREA 51's
lead character, Specialist Ethan Cole, a special forces soldier specializing
in hazardous materials investigations. Powers Boothe, who currently
appears in the HBO mini-series Deadwood, provides the voice of Major
Bridges, while shock rocker Marilyn Manson delivers an unforgettable
performance as Edgar, the gray alien. AREA 51 boasts a rich online experience
of up to 16 players. Players' online experiences are enhanced with
game modes such as Deathmatch, Team Deathmatch, Capture the Flag, and
Humans vs. Alien Mutant Team Deathmatch. In October 2008 it was released for free
in an ad-supported version by the United States Air Force.

You are a member of the elite fighting unit, Army Ranger. Deployed into
Somalia for operation Task Force Ranger, you take part in the events
leading up to the historic firefight of October 3, 1993. Many military
experts refer to these events as the most intense and prolonged firefight
involving American forces since the Vietnam War. Run day and night missions
including the protection of shipments, defending HQ from mortar attacks,
arresting key officials, rescuing hostages, and destroying key enemy
facilities. There are 10 single player missions and you can control
a squad of rangers by giving orders including Go, Engage, Cease Fire
and Hold Position. There are authentic vehicles like HMMVVS and Blackhawks,
9 real world weapons: M9 Beretta, CAR-15, M16 with M103 grenade launcher,
MG249 SAW, M40A1 Sniper Rifle, Frag Grenade, Shotgun, and LAW. You can
use night vision goggles and get air support from Little Birds and Blackhawks.
An in-game mission map with waypoints help players complete mission
objectives. It uses the Lithtech Jupiter engine. The game also came out in
Europe as part of the "Terrorist Takedown" line of budget shooters.

The popular game series which previously was set in WWII and Vietnam,
now moves into the modern age. In Battlefield 2, players will choose
to fight for one of three military superpowers: the United States, China,
or the newly formed Middle East Coalition. Armed with the latest modern
weaponry, players can take control of any of the game's 30+ vehicles
to engage in major conflicts with over 100 players in some of the largest
online battles on the PC. It features immense, richly detailed, destructible
environments, from city streets to remote forests, in some of the most
notorious hot spots around the world. Each map in Battlefield 2 adjusts
in scale to support the number of players in the world, providing the
ideal vehicle-to-player ratio and an optimized game play experience.
Enhanced team play features allow players to enter the action on the
front lines as part of a formal squad, or work behind the scenes in
Commander Mode to direct the strategic assaults of their teammates.
With in-game success, players increase their rank from recruit all the
way to General and unlock awards, including new weapons, vehicle decals,
medals, and more. Additionally, the game showcases an all-new game engine
and physics system to bring the modern battlefield to life like never
before. The new material penetration feature measures weapons' ability
to fire through barriers based on their composition and players will
need to know the difference between concealment and cover in order to
survive. Take control of over 30 land, sea, and air vehicles, including
tanks, helicopters, hovercraft, fast attack vehicles, and fighter jets.
There's a variety of soldier classes to choose from, including Assault,
Sniper, Special Ops, Combat Engineer, and Anti-tank units. New state-of-the-art
weapon systems include heat seeking missiles and laser designated bombs. The
1.5 patch added the booster packs Euro Force and Armored Fury as free to play
content for all players.

In this mission pack to the popular original, Battlefield 2: Special
Forces brings the intensity and excitement of its predecessors into
the realm of covert ops with the latest, most technologically advanced
vehicles and weapons systems available to man. Players will choose to
fight as one of 6 different Special Forces soldiers -- Navy SEALs, British
SAS, Russian Spetznas, MEC Special Forces, Rebel groups and insurgents.
Armed with the latest Special Forces weaponry, players can take control
of any of the game's 10 new vehicles to engage in major conflicts with
up to 64 players. Additionally, persistent character growth allows players
to continue to rise through the ranks. Battlefield 2: Special Forces
takes the intensity and quality of Battlefield 2 behind the scenes of
news headlines, showcasing the most elite and deadly forces in the modern
military world. Using accurate Special Forces weapons, gadgets, and
vehicles, these covert armies battle to control key military and strategic
locations.

In this great looking FPS developed in France, the war is different...
It wasn't started by religious conflict or territorial desires. Nobody
really knows why it began. Eighty years of war pulls a shadow down over
the past. Two massive federations manage the war like a business. Their
employees are mercenaries, valued on the stock market and paid per kill.
But for the elite soldiers in this war, that pay is not enough. The
"Bet on Soldier" programme was created to entertain and to make a greater
profit from the greed of the elite warriors. When two such soldiers
compete, wagers may be placed on the outcome... providing a healthy
income for battle-hardened veterans and sport for the masses. The game
is a spiritual sequel to the alternate history first-person shooter Iron
Storm. The game
was developed from the innovative Kt engine... the final product of
6 years Research and Design. It takes full advantage of
pixel and vertex shaders, advanced specular effects, and a proprietary
physics engine. There are more than 40 different weapons and 40 elite
champions to bet against and fight. Levelsare set in Europe, Alaska
and Cuba. Up to 32 players spread over 8 warrior classes can play in
multiplayer mode.

This is a first-person shooter based on the 2004 BIONICLE story. You play as Toa Metru Vakama, who is trying to prevent Morbuzakh vines from twisting apart support beams to the foundry's overhead vat system. To stop them, you must shoot them with your Kanoka Disk Launcher. However, it's not that simple: there are different strength vines. Green vines require one shot and award 25 points. Yellow vines require either two shots or a Ga-Metru Freezing disk, and award 50 points. Finally, there are blue vines, which can only be defeated by Ga-Metru Freezing disks, and award 100 points. Ga-Metru Freezing disks must be collected from around the foundry and cannot be simply reloaded like normal disks. Every time a new vine appears, the HUD shows an arrow pointing in its direction. Whenever a vat falls into the molten Protodermis surrounding you, the level raises, and when it raises above the platform you're standing on, the game ends. If the score is high enough, you receive one of five medals.

Boiling Point: Road to Hell is set in the intense tropical heat of the
South American jungle, where players take Saul Meyers, a decorated Legionnaire,
way beyond the limit of any man's patience. Saul has reached his point
of no return - his life threatened, his family compromised, he's a desperate
man, ready to take matters to the ultimate extreme to protect the life
of his daughter, Lisa. Set in the South American jungle, this massive
gaming world spans 625 square Km (25 km x 25 km) bigger than the city
of Chicago), and is populated throughout with friend and foe. Asynchronous
loading of required resources creates a seamless game world with no
levels and no loading times! The non-linear plot gives the player the
chance to choose exactly how they play the game. Guns blazing, or sneaking
around? Rescue Lisa, or leave her to rot? The choice is yours. There's
hundreds of NPC's to interact with, all of which behave differently
and offer different types of information depending on what you ask and
how you ask it. Every encounter and every interaction within the game
directly affects your standing and reputation in the eyes of the 6 NPC
factions, with potentially dire or wonderful consequences resting on
a knife edge of decision. Many vehicles can be bought, stolen or hijacked
to help you travel around the massive environment or to get you out
of trouble fast, including cars, trucks, helicopters, boats and even
a tank. The game was released in a buggy state but several months later
a large 200MB patch finally made the game live up to most of its potential.

Six months doesn't seem like a lot of time to churn out a vastly improved
sequel, but Gearbox is sure aiming to try. Basically, they held back
in the first game in terms of enemy artificial intelligence, because
they were afraid that having players learn a whole new way of playing
first-person shooters would be tough enough without having to worry
about a cutthroat opponent. The German AI is a lot more intelligent
than before, and it will constantly try to shift positions to prevent
from being flanked. It will also spot opportunities, like an unguarded
flank on your side, and move to exploit them. Earned in Blood will be
closely tied in to the events in the first game as approximately 25
percent of the game lets you take part in some moments from the first
game, but this time from a different perspective. You'll play as Sergeant
Joe "Red" Hartsock, one of the team members of Sergeant Matt Baker again.
However, this doesn't mean that you'll rehash the exact same moments
from the first game, as Harstock was usually dispatched to perform different
tasks during missions. The rest of the game, however, picks up immediately
after the events of Hill 30 and will carry the story forward. The sequel
will be set in a lot more urban-type settings, as well. If you think
of Road to Hill 30 covering the first half of the D-Day campaign, Earned
in Blood will cover the second half, when Allied units fought to secure
the Norman countryside, to liberate French villages and towns, and to
wipe out pockets of German resistance. This means a lot more war-torn
settings to run around in, and the environments will be more complex
than before, giving you more room, as well as options, to maneuver.
Your AI teammates will draw upon thousands of different lines of context-sensitive
dialogue, and they'll have different things to say as the game progresses.
There's new shader effects, so now you can see sunlight glisten around
the edges of a leaf and improved texture resolution. There's also new
types of destructible environments, and a number of new weapons in the
game as well, including a mortar that you can order your squad to man
while you direct its fire, and new types of machine guns and submachine
guns. There's a new cooperative skirmish gameplay mode that will let
you and a buddy play together in a campaign mission, or you can create
your own battle by selecting an existing map and editing the parameters,
like having you play on offense or defense. You'll even have a chance
to play from the German point of view in skirmish mode.

Brothers in Arms is the most realistic and authentic WWII shooter ever.
While other WWII games have sugarcoated the war experience, Brothers
in Arms is based on a true story and will immerse gamers into the gritty,
uncensored and emotionally-charged side of war. The game puts you in
the shoes of Sgt. Matt Baker, a D-Day paratrooper squad leader, and
asks you to lead the squad as you balance their lives with the success
of the mission. The true stories and historical events you experience
on your perilous journey take you through real battlefields meticulously
recreated from aerial reconnaissance images, US Army Signal Corps photos
and eye-witness accounts of war-torn Normandy. Players of all skill
levels can battle their way through this intense experience because
of Brothers in Arms innovative and accessible command and control system.
The game's innovative take on the shooter genre puts you in charge of
a squad of smart, almost humanlike soldiers that you lead in battle
instead of having you run around lone-wolf style like you do in so many
shooters. It's up to you, as squad leader, to use real squad tactics
to destroy the enemy, even while you are busy ducking bullets. The enemy
AI though is a bit weak as the Germans are a fairly docile lot and don't
really exhibit maneuver tactics, at least not on the scale of what you
do to them. This translates into a puzzlelike experience at times, as
you essentially have to suppress an enemy position and figure out how
to flank it over and over again.

Call of Duty 2 lets players experience four individual soldier stories
as they overcome insurmountable odds in multiple campaigns. Players
have the freedom to follow each of the four storylines through for the
ultimate character-driven experience, or they can engage in the historic
battles chronologically for quick hitting action. Call of Duty 2's new
engine and A.I. technology set the stage for authentic squad combat
and astonishing action. Concealment can be key as battlefield smoke
or even deployed smoke grenades cloud visibility. Weather effects such
as the dusty sandstorms of North Africa and whiteout blizzard conditions
of Russia, for example, will keep soldiers glued to their bunkers. The
team has also employed a state-of-the-art Battle Chatter System that
brings the action to life as squad-mates bark out context-sensitive
updates in real-time to players through an advanced A.I. system. The player can crouch and lie prone, and is able to scale low walls and other obstacles. The player can carry two firearms, which can be swapped with those left on the battlefield, and also carries both fragmentation and smoke grenades. The player can use a gun's iron sights to aim more accurately. A compass on the heads-up display (HUD) shows both friends and foes, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. Emplaced weapons such as machine guns and flak cannons are available in some locations to take out enemy forces. In addition, some missions place the player in control of a tank. The player has a set of binoculars. While it is generally ignored during infantry-limited gameplay, it is vital to the long-range use of the 88 mm guns, Crusader tanks and one of the missions in which the player must direct artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic. Should the player take severe damage, the screen will turn red and the sound of the character's heartbeat will become loud; this indicates the player's health is low. The player must find a way to stay out of fire to recover before entering battle again or else will die and have to restart at the last checkpoint. Health is only restored through automatic recharging when the player is not taking fire.

This is a third-person stealth action game, somewhat like a Hitman-clone, developed by (now defunct) Illusion Softworks Slovakia, published by Take's budget label Silver Wish Games. It's built on an updated LS3D engine from Mafia, and allows to switch to FPS view. It's set around year 1990, when the main hero works for a terrorist. It has a strong story and first mission is set in Belfast, where player has to use microphone to overhear enemies, remote camera or lock-pick for opening doors. You will become a chameleon, an agent without a past who is able to stealthily infiltrate any place in the world. Searches for killers take you to various places locations - the poor Moldova, Afghanistan in the midst of dangerous wild fighting between the Soviets and the Mujahideen and to Lebanon, where the Israeli army carried a crack down on Arab terrorists. The gameplay is mainly focused on stealth and fighting. To meet the challenges, you will be using spy equipment (a device for night vision, binoculars, minicam, jimmy or camera). Some of the necessary gadgets are picked up automatically before a mission, while some of them can be added according to the player's taste or game style. Of course, there are weapons including pistols (i.e. Desert Eagle, Colt 1911), machine guns (i.e. MP5, AK-47, MiniUzi, Dragunov) and even mini-crossbows. However, the player can choose an action approach in the mission if the proper gadgets are available. Enemies can be tough so using stealth is sometimes more viable than shooting. Paralyze or choke can be used to dispose of an enemy to surpass critical passages in the game. The player decides what weapons to use and how depending on the situation. Sometimes a head shot is the faster solution, but it should be chosen very wisely or it may mean the big difference between life and death.

This is the first FPS game in the acclaimed strategy game series.
Close Combat: First to Fight is an authentic, team-based first-person
shooter created under the direction of active-duty United States Marines
fresh from the front lines of combat in Iraq and Afghanistan. Set in
a modern mid-eastern urban battleground, players lead a four-man Marine
fireteam through the perils of modern urban combat in a fictional
campaign that takes place in Beirut, Lebanon. At certain times in the
single player game, you can call in mortar strikes and air strikes.
Enemies have a psych-model similar to what is in the classic RTS Close
Combat series that causes the enemies to hunker down, or even flee when
they take enough fire. There is also multiplayer deathmatch. Weapons:
M16A4, M203 Grenade Launcher, M249 SAW, M590 Shotgun, M67 Frag Grenade,
M8HC Smoke Grenade, AK-74, SVD Sniper Rifle, M1911 Pistol, RPG-7, RPK.
Together with the
United States Marine Corps and Atomic Games, Destineer has created this
as a training simulation for use by the Marine Corps and has
now made it available to gamers.

Chaser Jones, a journalist for a large American newspaper, is as much
a newsman as Indiana Jones is an archeologist. Part bloodhound, investigative
journalist, war correspondent and adventurer, Chaser always winds up
in the middle of the action, putting his life on the line to grab the
'scoop' before it grabs him. This time, on the trail of a hot story,
Chaser arrives right in the middle of the communist USSR at the height
of the Cold War. While there, he comes across a plot to sabotage the
Chernobyl nuclear power plant, but soon discovers that Chernobyl is
just the beginning. He's on the trail of a far-reaching conspiracy,
which might be too much for one journalist to handle. During his dangerous
adventures, Chaser has to draw on all his abilities and experience gained
during previous assignments. Among them, stealth plays a leading role:
Chaser is able to move quietly and furtively, he can slip behind enemies
unnoticed, ducks for cover behind various objects, hides in the shadows.
He knows how to disable alarms, pick locks or confound security cameras.
When he gets into a tight spot he's good with his gun, though he'd much
rather try avoiding and outsmarting the enemy than come face to face
with them. Chaser's investigations take him to places such as Chernobyl
and Baikonur, where he must summon all his strength, not just to get
his scoop, but merely to survive.

Defend US interests overseas as part of an ultra-secret military unit.
Combat Task Force 121 is a classified military unit made up of Navy,
Marine and Army specialists. As rebel armies recruit new members to
damage American industry and allies, TF 121 is sent out to face them
down. Lead a fire team of Navy Seals, Green Berets, Army Rangers and
USMC Recon through 10 exciting missions Travel to unique locations for
shooter action: Dense jungle, shanty town, oil rig, refinery plant and
an exotic island Authentic military weapons like the USP pistol, M4
Assault Rifle with M203 grenade launcher, and MP5 SD. There's exciting
online play with up to 16 people via LAN. It uses the state of the art
Unreal engine for incredible graphics and special effects. 3 difficulty
modes in 10 exciting single player missions take you through a variety
of locales including dense jungle, shanty town, oil rig, refinery plant
and an exotic island. Day and night missions add to the challenge and
realism. Deathmatch, King of the Hill, Capture the Flag, VIP Escort
and Last Man Standing game modes are available (along with team variants).
Command your observer to defend and cover your position when the action
heats up. Fully scripted storyline immerses the player in the action.

This fourth game in the "Conflict" series takes it into the 21st century.
Set within the modern day context of counter-terrorism, the game, using
a 100% rebuilt engine, boasts radically enhanced graphics, improved
order system, highly detailed characters, hi-tech weaponry and is a
clear generation above previous installments. A new force in global
terrorism, 'March 33', is emerging. Descendents from the ODESSA Nazis,
and vehement in their task to bring about a new world order, they embark
on a campaign of extreme violence and intimidation. Tasked with defeating
March 33 is a rapid response counter-terrorist unit: Bradley, Jones,
Connors and Foley - the heroes from the original Conflict: Desert Storm
games are back. Having been betrayed by a mole within their own command
unit they are ambushed and, covering their escape, Foley goes MIA. They
must enlist the help of sniper Carrie Sherman to uncover March 33's
plans and force the mole to show its true colours. The game features
a totally overhauled character appearance with incredibly detailed uniforms
and faces. Superior enemy AI. Terrorists now use cover points and attack
and retreat tactics in the same way a human player would. The most varied
Conflict gameplay yet, takes the fight to real political hotspots around
the world. Greatly improved character behaviour includes vaulting over
objects and walls and climbing through windows. Also, an all new physics
engine has ultra-realistic rag-doll effects.

Developed by Kuju, creator of Warhammer 40,000: Fire Warrior, the game
follows a rugged Secret Service agent--appropriately named Cole Justice--on
his final assignment. A rogue government agency, code-named "Hydra,"
has been manufacturing weapons of mass destruction with the intent to
sell them to terrorist operations around the globe. Players will assume
the role of Justice, and take on the job of eliminating the threat and
preserving world order. The title features levels set around the
globe, including outposts in the Arctic circle and in Aztec ruins. It
runs on the Fire Warrior engine, and features an arsenal that includes
submachine guns, sniper rifles, and rocket launchers. In addition to the
campaign there's also the Endurance Mode, where enemies will spawn around
you and you have to stay alive as long as possible. For each enemy you
take down you'll earn points, and if you're quick you can make chain
combos and get huge scores.

Fight with the best European anti-terror teams against international terrorists.
Tactical procedures are recommended thereby, but also an extensive weapon arsenal
is used. Whether GSG9, SAS, NOCS or TEAM Alfa, your operational area is
completely in Europe. The game features: 6 famous European anti-terror teams -
fight in Germany, England, Italy, France or Russia. The German developed game
seems to be out in Eastern Europe only.

Livin' was easy for bootleggin' Steve Earl, cousin Ellie May and their
bestest goat Dixie - 'til now. Dixie's gone a missin', the county's
good ol' boys is turnin' into Zombies and somebody gotta do somethin'
about it. Gun control round here means one gun per hand, and you ain't
much for following rules. So get yer gun, and fire up the pickup. Thar's
zombies to kill, goats to save, and figurin' out to be done. Fend for
yourself through Yahoo County's best known sites: the trailer park,
swamp boat tour, nuclear power plant, fishing camp and more. Haul asphalt
in your choice of 4 wheelers, pick trucks, air boats and semi-trucks,
each with realistic damage and handling. Round these parts, the comfort
of a little southern shine makes you stronger and more daring. Don't
let yourself run low. Refresh yourself with some tasty possum jerky
or roadkill surprise. Show 'em the meaning of country justice with 12
weapons including M 16, Double Barrel Shotgun, Crossbow, TNT, Baseball
Bat, Cow-tapult, Shine Barrel Bomb, Moonshine Cocktail, yer Fist, &
more. Play as Steve Earl and bring them bad boys a fist fulla boomstick,
while Ellie May uses her country quickness to daze and confuse 'em.

It is the year 1930. All over the world, well financed expeditions were
starting into remote regions of the planet. The expedition of Professor Dr.
Flemming was stopped after a storm on a remote island chain near Sumatra.
The researcher thinks himself lucky because he is the first human who
reaches this jungle but soon he won't be so happy. Something very old and
evil holds the island in its spell. The box of Pandorra is opened and the pain
of a thousand damned souls goes around the world. But it is too late for
prayers. Mankind has fallen into a cradle of horror. From the crown of
creation apes have mutated and from this civilization rises an arena of blood
thirst. John Perkins places himself alone to the fight against overwhelming
odds. This German game was released in a few European countries.

This product was first available for purchase as part of the Counter-Strike
Source retail package as well as through Steam for those who bought
the Half-Life 2 Collectors Edition retail product or through Steam online
ordering of Silver and Gold packages. Activision held the rights to
the original publishing of Day Of Defeat, not Valve, but it was supposed
to be part of the Steam Source packages but is only scheduled to be
out many months after the HL2 packages were released. The delay was due to the
decision to rework all of the original content of Day of Defeat. It was used by Valve to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. The game itself revolves around two teams, the US Army and the German Wehrmacht, each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the European Theatre of 1944. Player characters cannot take much damage, and in some circumstances can be killed by a single bullet, forcing players to make use of cover to stay alive. When a player character dies, that player starts a short countdown for reinforcements. When the timer runs out, the player and any friendly players killed in that time respawn into the game at their insertion point as the next wave of troops. All weapons in the game have realistic limits to their use: machine guns must be deployed to maintain accurate fire or to be reloaded, rocket launchers must be shouldered to be aimed and fired, sniper rifles are most accurate when used with the scope and grenades not "cooked off" before release may be easily fled or even thrown back by the opposition. The game was initially released with four maps, although later updates have introduced five new official levels and eight community produced maps supported by Valve. The game's levels are based after real battles in the Allied campaigns in Italy, Sicily and France, such as the Falaise pocket or the beach landings of Operation Shingle at Anzio, as well as entirely fictional battles. Combat can take place in several environments, such as city streets, buildings and sewers. Each online game can sustain a maximum of 32 players.

Deadhunt is an arcadish FPS game that has non-stop adrenaline-pumping
gameplay in 4 episodes with total of 40 missions. There are two additional
modes: in the "Survival" mode, you simply need to get as many points
as possible by killing monsters and gathering items; in the "Greed"
mode, your score is zeroed if your character dies. You have to stop
the game in the moment when you feel that death is inevitable. In the
armed combat against multiple enemies, there are three classes of monsters
with 50 kinds of weapons and 10 varieties of monsters' armor. In the
unique system of monster destruction you can, for example, shoot off
the sword-carrying hand of a monster. Crippled creatures will pursue
you, trying for a knockout with its other hand. You have seven varieties
of weapons plus grenades, 10 runes and 37 bonuses, including Slowdown,
Double Damage, and Nuke. There are also three difficulty levels and
15 original soundtracks.

The game that started it all is back and badder than ever. Graphically
enhanced and developed with NovaLogic's latest game engine, including
a complete graphics overhaul, new renders, particle effects weather
effects such as snow and rain, as well as new content in the form of
missions and online features. It also includes over 25 co-op missions,
online stat tracking and improved anti-cheat measures. There's over
70 levels of combat to test your CQB and long range engagement skills
as a Delta Force Operator. As a member of the elite Delta Force, re-deploy
in over 20 graphically enhanced single-player missions - the best of
the best from the original game and additional new ones. Over 20 multiplayer
levels include: Deathmatch, King of the Hill, Team King of the Hill,
Team Deathmatch and Capture the Flag game modes. Play in games with
up to 32 players online via NovaWorld. STAT tracking is a new feature
where you can now see how good you are compared to every other Delta
Force Operator out there and watch your rankings climb as your skills
improve.

Dispatch of Army is a Korean developed Massively Multiplayer Online
First Person Shooter that delivers the kill-or-be-killed experience
in the combat environment of the 60s in the newly independent nation
of Myradia. It was the time of the cold war between the pro-democracy
bloc of the West and pro-communist system of the East. It was a time
where the 2 great ideological powers of the world fought silent battles
and wars through proxies, and it was a time of much bloodshed and suffering.
The game features 3 game modes through detailed jungle and urban warfare.
As a soldier, players will battle against up to 32 other players online
in an action-packed, frag-filled maps. The game features more than 15
jungle and urban warfare environment, rendered to perfection to provide
players the life like experience of warfare in the 60s. Weapons are
mimics of the real weapons used in the 60s warfare. The effects of each
weapon are configured to match the real one. Famous weapons like the
AK-47, Thompson, M60 machineguns are included in the game. The game
features the basic Team Based mode where players join up in a team to
defeat the opposing team through various map objectives. Also, there
is Death Match where everyone is on their own where player with the
best skill would have the most kills. Up to 10 different character skins
are available from vicious village girl armed with AK-47s to tall army
hunk with a M60 machinegun. The open beta is played on Malaysian servers
so if your country is far away from it, you may get bad lag. On April 30,2010
the game servers were shut down.

The Doom 3: Resurrection of Evil expansion was farmed out to Nerve Software.
Through the discovery of a timeless and evil artifact you now hold the
powers of Hell in your hands, and the demons have come to hunt you down
and take it back. Following the events of DOOM 3, new characters include
Vulgars (same as Imps only faster and they do a lot more wall crawling),
Bruisers (half mechanical monsters with computer monitors for their
mouths, they have a tendency to hide as wall monitors and then bust
through the walls after you), The Forgotten (same as the Lost Souls
in Classic Doom), and Hell Hunters (like floating legless HellKnights,
these monsters have the ability to warp time). New weapons/items include
the Double Barrel Shotgun, The Grabber (gravity gun), The Artifact (allows
the player to manipulate time by slowing the world down and also increases
damage and makes you invincible), Haste and Invulnerability powerups,
and Environment suits will have flashlights mounted on them. New MultiPlayer
features include four new MP maps - two are in Hell, one in the ancient
civilization, then another base type map. The maps will be considerably
larger than DOOM 3's. You play as a Combat Engineer, not the Doom 3
Marine, and travel to Site 1, an abandoned base which is the first UAC
Mars expedition, and contains remains of an ancient Martian civilization
(looks like Quake 1), to investigate a distress signal. Later you also
travel to Phobos via sky trams. You are to accompany a scientist called
Dr Elizabeth McNeil, former associate of Betruger, and keep an eye on
her. Betruger has turned into a demon and called three 'Hunter' demons
to reclaim the artifact. These demons are bosses and you battle them
separately for their special powers, including 'Helltime'. In the end,
you battle Betruger in Hell.

Torc Interactive and AMD have teamed up to offer gamers and enthusiasts a powerful demonstration of AMD64 64-bit gaming. Today and tomorrow's games such as Torc Interactive's Dreadnought demo increasingly depend on the processing power of the CPU to provide the performance for realistic world effects. AMD64 and The AMD Athlon™ 64 FX processor provide what gamers need to get realistic physics, artificial-intelligence (A.I.), character and world animations, and the advanced shadow and lighting determinations that take immersive gaming to the next level. It showcases the Instinct Engine but uses only mininal A.I. Of particular note are the: huge number of interactive objects, including destructible environments, incredible sharpness of the ultra hi-res textures, 'tentacle' gun as an alternative weapon and means of interacting with the game world, astounding numbers of particles affected by the world physics, and Sin City-style post-processing effects when using the adrenaline mode feature in 64-bit. There's 5 modes: 64-bit executables and high detail content, 64-bit executables and low detail content, 32-bit executables with low detail content, 32-bit executables that are Large Address Aware, and Paintball - uses the selected executable and associated content detail, but turns off in-game gore and replaces it with colourful paintball decals.

This game comes from New Jersey-based nFusion Interactive, whose previous
work includes the Deadly Dozen and the Cabela's hunting games. In Elite
Warriors: Vietnam, soldiers will operate in small groups deep in the
Southeast Asian jungle. Top-secret missions include rescuing downed
pilots, capturing enemies, and plotting targets for air strikes. Gamers
will lead Green Berets and Montagnard tribesmen into Laos across several
multiple-objective missions. The game was developed under the tutelage
of Major John L. Plaster, author and decorated Vietnam veteran. "This
is the way we actually operated, they got it right," Plaster said. Excerpts
and photos from Plaster's book, Secret Commandos, will be included with
the game. Each mission in Elite Warriors: Vietnam was developed with
the direct assistance of this former Studies and Observations Group
(SOG) member and best-selling author who served three full combat tours
as a recon team leader and led small 6-8 man recon teams on covert missions
along the Ho Chi Minh Trail in Laos. In the game, you will fight along
side Green Beret commandoes as you conduct classified missions deep
in Southeast Asia. By using patrol techniques still being used today
in Iraq and Afghanistan you will rescue downed pilots, ambush convoys,
seize enemy prisoners, and discover targets for air attacks.

This FPS from acclaimed developer Monolith, the same company responsible
for titles like TRON 2.0 and the No One Lives Forever games, is a scary
supernatural action one using a great-looking state-of-the-art new game engine. The element of horror revolves around an image of a spectral girl always appearing when least expected for a few fleeting moments. A paramilitary
force infiltrates a multi billion dollar aerospace compound taking hostages,
but issuing no demands. The government responds by sending in its best
special operations teams, only to have them obliterated. With U.S. Special
Forces in over their heads, the Commander in Chief turns to his final
option: you. You've been trained to handle the inexplicable, armed with
experimental high tech weaponry, and given full executive authority
to end the crisis by any means necessary. In the stunning graphics,
you can make out the pores on a character's face, as well as the immense
amount of detail in his uniform. Shooting a hanging light fixture in
a hallway results in the light swinging around wildly, sending shadows
in every direction. Thanks to a new physics system, simple items like
boxes or a small radio can all be interacted with and kicked around,
adding to the feeling that you're in a real environment. Leading the
team is Rowdy Betters (your unit coordinator), Jin Sun-Kwon, a marksman
who's not only an expert with her rifle, but also has enhanced hearing
that lets her hear enemies before they can hear her. Spen Jankowski
provides support, and Douglas Holiday is the demolition expert with
the additional ability to pick up objects and get impressions about
their owners. Sometimes you'll have to fight alongside your teammates.
The player can call upon a "bullet-time" ability which slows down
time around him and is realised with impressive visual and aural
effects by the game engine. The multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing. "Control" and "Conquer All" gametypes were later added through a patch.

The AMD64 version of Far Cry is available for 64-bit operating systems. It's an upgrade that installs on top of the retail, boxed version and gives you an enhanced Far Cry experience. The free AMD64 upgrade supports both single- and multi-player modes. With it, you can now enjoy Far Cry with additional content, higher frame rates, enhanced textures, longer view distances, and more objects with real-time physics. There's two new multiplayer levels: Stronghold, and Gorge. For those with 32-bit systems, there's a fan-made patch to allow you to play the new content as well.

In this budget game from a small German developer, computers have become
all powerful and are able to exchange knowledge with each other. They
take over bit by bit control over production, in the household, transportation
and the military. Sometime the machines discover POWER, and they calculate
their superiority over the people. Overnight, there come helicopters
to towns and leave only fire and cinder. The machines develop and new
types originate, and they will not rest until the last survivor is destroyed.
The last combined army of the people is lured into an ambush and is
hit from all sides. The game is available at the official website for
7 euros as an online download, or you can order the CD for 10.90 euros.
There will be further changes and addons planned over time. At the moment,
there is only one playable character, but in the final version there
should be a total of 4 classes. The weapon choice limits itself to a
sniper's gun, a machine gun and shells. Other weapons should come with
the upcoming character classes. The purpose in the game is to fulfill
always a certain mission, e.g., defuse a bomb, and the machines position
themselves in your way which you must defeath through teamwork. Primarily
there is a helicopter and mechanical troops, the Cobras, as opponents.

From the makers of Chaser, comes Gene Troopers where you are in the
heart of a unique, vibrant and living universe. Explore amazing new
worlds, develop your character into a stealth or battle professional,
control supernatural powers, make friends with powerful characters and
lead them into battle against the forces of evil. Experience a captivating
sci-fi story, high-paced action and thrilling game play in a setting
never seen before. The universe is entangled in the greatest conflict
it ever witnessed. A terrifying elite battle force named Gene Troopers
(GT) sets out to mercilessly fulfil its task: to find, gather and secure
life forms. Genetic material is the new strategic resource. Gene transformation
technology changes suitable individuals into loyal and powerful GT units.
You didn't know anything about this. Nobody in your part of universe
did. You still have nightmares about the day when you found out. They
took away your body and your daughter, Mareen. But what they couldn't
take away was your courage. It's time to fight back. In this unique
universe experience a true "sense of wonder" on six original worlds,
each which different races, creatures, physics, architecture, spaceships
and vehicles. You create your own hero; with the game's unique RPG skill
system you decide which stealth and battle skills you learn. Master
any mission your way. It has a truly interactive story with NPC's, team
members and game play situations depending to your choices. Your decisions
will shape the universe and, most importantly, they will lead to a different
ending. This modern FPS has a wide range of powerful weapons (classic
and new), bullet time for slow-motion action, advanced physics powered
by HAVOK. technology for unparalleled interactivity, full control of
different battle vehicles and team cooperation. There's fast-paced multi-player
game modes like Death Match, and Team Match.

From the Tony Hawk developer comes this free-roaming third-person action-adventure
based on Cormac McCarthy's seminal novel of Western plundering and pillaging
(not to mention scalping) - Blood Meridian. The goal for Neversoft was
simple: to recreate the Old West as accurately as possible and to drape
an exciting, enthralling and violent freeform game over it. You play as
Colton Wright, a block of a man with a suddenly complicated past. Our
demonstration began with the game's opening scene where Colton's father
is shot down and, before passing on in elaborate cowboy fashion, gives
Colton a coin and tells him that he's not his real father and that he
should go find a whore named Betty in Dodge City. There's plenty of sub-quests
alongside the main story missions. You might find yourself raiding an
opium den or helping the sheriff defend a stage coach, for example, or
panhandling for gold, gambling for cash, or hunting anything from bison
and coyotes to wolves, cougars and bears. As far as getting around goes
you'll spend most of your time on horseback, but you can also ride stage
coaches and trains and even sail in canoes. Weapons include your standard
pistols, rifles and shotguns plus tomahawks, dynamite and bows and arrows
- and there are novel ways to use them. Why not tie a stick of dynamite
to an arrow, say, to deal your enemy a doubly violent death blow? There's
lots of melee fighting to be done too, and expect plenty of broken bar
stools, smashed saloon windows and an awful lot of blood and guts. The
tomahawk comes in handy for scalping your enemies - and you can make a
point of collecting the brainhats of everyone you meet, if you like. But
for the most part you'll probably want to stick to your guns. Once you've
taken down enough enemies, preferably with nice clean headshots, you can
activate Quick Draw mode - this switches the perspective to first person
and allows you to take out your enemies before they have time to reach
for their holster.

Gun Warrior is a fast-paced 3D Shooter game that takes place in the
harsh and brutal world of the Wild West. In the course of your violent
journey, you will encounter (and defeat) literally hundreds of enemies
both on the road and in classic, high-noon-style duel shoot-outs. Gun
Warrior is more than just a mission-based shooter. The additional game
mode is the Gunfighter's Tournament where you can test your skills against
the most feared gunmen of all the Wild West. You are, after all, one
of them: The main player character is Cole Tilghman, whose name was
feared or revered all over the Great Frontier of the Wild West era.
The Unknown Gunfighter seeds death and destruction throughout the Wild
West. Now he has gone one step too far he killed your brother in cold
blood. It will be your task to eliminate this mysterious enemy and as
many of his evil henchmen as you possibly can! Our hero Cole has only
one trace a strange bullet casing found on the floor next to his dead
brother. Nobody in town knows anything about this strange gunman and
his unusual weapon: Cole will have to travel wide and far in order to
seek out this gunman, and finally confront his arch-nemesis. However,
the Unknown Gunfighter will not be easy to beat: At the end of the final
mission, the player finds himself competing against his brother's murderer
in the famous Wild Rock City Gunfighters' Tournament.

Originally planned as a section of the Highway 17 chapter of Half-Life 2,
Lost Coast is a single-player level custom-created to showcase High-Dynamic
Range lighting (HDR) in the Source engine, and is available free to all
owners of HL2 through a download from their Steam application (over 300Mb).
HDR simulates how the eye reacts when moving from a dark area to a bright
one, or vice versa. Day Of Defeat Source also used the effect. It starts
with Gordon Freeman falling into the water on an unspecified shore, with a
small town on a mountaintop visible in the distance. The gameplay is quite
short as it can be completed in about 15 minutes. You're given an option
to enable special developer commentary when the level starts, and if you
turn it on, you'll see little orange chat bubbles spinning in varying
locations. Hitting the "Use" key on any of these bubbles starts an audio
track, where different Valve developers talk about the technology, game
design, characters, or other elements of the demo. As a technology showcase,
it's system requirements are very high so make sure your system is up to it.

This is a recreation of the first multiplayer game set in the Half-Life universe. It features all the classic weapons and most-played maps, now running on the Source engine. At first, it was released as a free download on Steam only to people who already owned Half-Life 1: Source. It is now available for free to Steam customers who buy the available Half-Life / Source packages.

Experimenting with alternative power sources, the biophysicist Henry
Alfred Cole found a way to extract the soul from a human body and use
the soul as a power source. The soulless bodies however turned into
zombies. Hellish creatures started filling them to change dramatically
the essence of the host body. A daemon from a parallel world, Baphomet,
installed himself in one soulless body and soon founded the cult of
Lucifer. The aim of this cult was to open the gate for Lucifer to come
into the humans' world. The number of followers of the cult increased
at a catastrophic rate; Satanists all around the world were joining
their ranks. The main hero is concerned with the fate of his missing
friend, who had had a meeting with the leader of a satanic sect just
a day before his disappearance. His persistent investigations become
a threat to the Satan worshippers and Satanists start hunting after
him. The creepy truth about the fate of his friend will reveal itself
in the mansion of the biophysicist... Clean the earth from the heresy
and the minions of Lucifer. There are many in-game cinematics realized
on the game engine, and tens of various NPCs, a large assortment of
weapons types and diverse artefacts, including a night "Trinity's glasses",
"Holmes's pipe", "Dracula's jaw" and so on; Infinite crowds of monsters,
pints of blood, kilograms of lead and tons of adrenaline according to
the glorious traditions of the first-person shooter genre. There are
24 weapons types and diverse special equipment, including night vision,
binoculars, movement sensors and more...

This is a cancelled multiplayer FPS set in a gritty, Orwellian future, that was created with Artificial Studios’ Reality Engine by a French developer. It makes use of Reality Engine's PhysX capabilities. Only a single-level tech demo with one short level was released and it requires you to install Microsoft Frameworks 2.0 which is included in demo file.

Shoot the monsters before they kill you. The radio-active wasteland of Chernobyl has become a breeding ground for a genra of mutated, bullet-resistant, creatures. You will have to kill all your enemies. Click on "controls" in the begining of the game to see the controls. Hit "Escape" to leave the game whenever you want. It's amazing online action shooting 3D Shockwave game.

Acclaimed game creator Michel Ancel and the Montpellier studio (creators of the overlooked masterpiece Beyond Good & Evil), collaborate with triple Academy Award winning filmmaker Peter Jackson and visual-effects company Weta Ltd. to develop Peter Jackson's King Kong, a video game that will capture the imagination, vision and emotion of the epic film.
Delve deeper into the film experience through alternative viewpoints designed to immerse the player into the action and truly "feel" the tension of the adventure. It has unprecedented alternating gameplay - you battle for survival on Skull Island in first-person as Jack Driscoll AND experience the staggering power of King Kong in third-person taking on massive beasts. By integrating Weta assets directly into the game engine, and taking a true cinematic approach, from both a visual and audio perspective, players are thrust directly onto the Skull Island where the dark jungles, over-sized environment and lurking danger become reality. Each team member plays a crucial role and complements each other with valuable skills and abilities. The player relies on them and vice-versa to succeed. The unique resource management system keeps the action seamless and plausible while keeping items, weapons and assets.
King Kong is one of the most powerful of all the creatures on Skull Island and players will learn first-hand what it means to be feared, respected and dominant. Kong will use both his agility and his raw, brute strength by any means necessary to battle enemies and navigate though the perils of Skull Island. Journey through the explosive action of all the key movie moments, as Jack and Kong, and even explore the beautifully-rendered mysterious jungle environments not seen in the film. Intense and unbelievable battles with all creatures featured in the film challenge players' nerves and skills in fighting the savage beasts created by Weta - some of which are exclusive to the game.
Two different versions of King Kong were released for the PC: the original retail release which compares to the PS2/Gamecube and other current generation consoles, and a so-called "Gamer's Edition" only available through online purchases or OEM disks which features the improved models and textures from the X360 version and allows for even higher gameplay resolutions.

In this free promotional game for the movie George Romero's Land of the Dead, the zombies have taken over, turning mundane tasks like a trip to the grocery store into a life-and-death battle with the undead. Welcome to Hell! The world as you know it is gone. The Dead walk the Earth, and the Living hide in the shadows. To survive, YOU must venture into the Land of the Dead to grab the things you need to stay alive. Things like food, medicine, and batteries. The rules are simple: get in, get the goods on your shopping list, and get the hell out. There's just one problem... the zombies are in there and they'll devour your face unless you drop them and keep looting. It will take several shots to kill one or one accurate shot in the head. Get ready, Hell is about to commence.

This is an interactive game based on Universal Pictures'
horror film, George A. Romero's Land of the Dead. The full-featured,
first-person shooter video game sets players in the midst of a gruesome
adventure in which they battle to save themselves - and a quickly-diminishing
living population - from an army of the dead bent on spreading a zombie
plague. Developed by Brainbox Games, a Digital Extremes Studio, and
using the Unreal Engine, the game features terrifying zombies, frightening
effects, an immersive storyline and key environments seen in the film.
In the game, a horrific plague has broken out and mobs of zombies are
roaming throughout the tri-state area, killing people at random. Gamers
must quickly arm themselves and destroy these horrible creatures by
any means necessary. Gamers will learn of a fortified city, Fiddler's
Green, which is the last bastion of safety for the living. They will
need to survive a harrowing journey to the city, and if they do, will
discover the frightening lengths to which the living will go in order
to save themselves. Gamers can wage war against the dead with a variety
of melee weapons and ranged weapons, including Sniper Rifles, Baseball
Bats, M16s, Fire Axes and even shovels. The unique multiplayer modes
allow players to work with or against other humans while eradicating
the Zombie-infested wasteland. There's over 20 levels of gut-wrenching
horror where you can fight off the walking dead in cornfields, back
alleys, sewers and the City of the Living. There's also 10 intense Multiplayer
Maps with 4 Game Modes including Deathmatch, Capture the Flag and Invasion.
The body part specific damage system brings the reality of killing Zombies
to life.

Liquidator is an action-packed, first person shooter game with large
cinematic adventure components. Set in three unique game environments,
the game features massive fighting sequences, a rich variety of unique
characters and super-charged power-ups that contribute to incredibly
strong gameplay. Utilizing rich character and story development as well
as an automatic gameplay adjustment system, Liquidator fills its encompassing
alien worlds with suspense and intrigue making each gameplay experience
unpredictable for the player who can enjoy playing through the game
again and again with many new and exciting ways to explore and enjoy
the game. Liquidator is designed for maximum replay value as opposed
to many games that can only be enjoyed once.

This is a shareware game using the 3DState game engine. It is February 1944,
German troops still occupy most of Europe. As a saboteur you are sent into Norway
and put on the middle of a large island, your main target is to destroy two big
German cannons, which are a part of the German coastal defence in occupied Norway.
You are not sent out on 10 or 15 standard linear, scripted missions. No, it is
more like a real military mission: You are sent into the enemy territory without
knowing too much about where the enemies are, and what they are up to. The
intelligence is sparse, close to none. And you will see that you have to find
out what is the biggest threat, and start your "mission" from there. You have to
kill many enemies on the island to be sure of success, and to be able to leave
the island. If you play for increasing your score, you can try to hunt down most
of the soldiers on the island. This game can be played in standard game mode,
save and get killed, then reload. In the very addictive and fun arcade mode,
you start out with 3 lives, and can gain more life by collecting medicine, in the
form of brandy bottles. There is also a Hi-Score table.

All major corporations companies have secrets they would rather were
kept hidden. Johnston Biotek Inc. is no exeption, but not all company's
secrets are as dark and destructive as this one. When the situation
threatens to get out of hand, the management hires a man they call Hunter
to restore order. However, sometimes things have to get a lot worse
before they get better. Hunter will soon discover that no pay cheque
would be worth the dangers he will face after accepting this job...
This is a 3D first person RPG with fast, detailed and atmospheric graphics.
Skills and implants can be used to develop the player character. 50
different objects can be constructed using separate parts. There will
be several quests and sub-quests, and tactical realtime battles in the
matrix.

St. Petersburg is in ruins and the city is under alien attack, and is it up to you
to take revenge. Fend off tons of enemies through 15 historically accurate levels,
blast slimey creatures with over 15 weapons (and a few unlockables) and complete
objectives through multiple paths, foul language included. This is Russian
developed game and released in that country only so far.

In this Russian developed FPS, a planet-wide epidemic caused by an extraterrestrial
virus totally changed all women of the planet of Velian. Their bodies
transformed to become parts of collective intelligence, presumably controlled
by some non-humanoid creatures. The Velian men proved to be resistant
to the virus, but they lost their status of free intelligent beings
and only existed as suppliers of biomaterial for further gene experimentation
and as parts of complex biomechanical systems. The society became now
a kind of matriarchal hive. The Galactic Federation lost several dozens
of transports due to enemy attacks in the second half of the 24th century.
A deep analysis of the situation made it clear that the aggressor comes
from the Velian star system. It is there that the Federation is sending
an expeditionary corps to destroy the hostile civilization that threatens
the very existence of the human race and to investigate the fate of
the missing colonists. You are a trooper of the government army sent
with the expeditionary force to attack Velian. As you accomplish missions
given to you at the headquarters, you get new opportunities in selection
of weapons and military equipment. Each mission will also get you closer
to the secret of the origin of the Velian anomaly of the human race.
The hero can use several types of the armored space suit for short-time
flights with diverse attached implements. There are 16 types of fantastic
deadly weapons, 18 intensive levels, and the games uses rag doll technology
and a true damage system (location of the hit affects the damage type).
It seems as though the game was rush-released in an unfinished state.
Unbelievably, it had NO IN-GAME MUSIC (the only track being the catchy main
menu theme). The in-game sounds were incomplete, used incorrectly and varied
wildly in volume. Plus the English text was poorly translated and often made
no sense at all. A huge fan-made patch added: a complete in-game soundtrack
(22 new pieces of music), re-balanced and new sound FX (volumes have been
corrected and new sounds added, including weapons), completely re-written
in-game script and objective messages, newly recorded voices for cutscenes,
and numerous tweaks/fixes for various issues.

This was a free download of a three level PainKiller map pack commissioned from Ritual Entertainment for use of CPL (Cyberathlete Professional League) when Painkiller was chosen for play in their tournaments. The pack includes three one-on-one maps: DM_Absinthe by Todd 'Mr Clean' Rose, DM_Ballistic by Russell 'Castle' Meakim, and DM_5quid01 by Richard 'Charon' Heath.

From the creators of Unreal comes a spiraling plunge into destruction,
despair and disease. Jack Mason is a burned-out doctor with no will
to live, that is, until he nearly dies in a transport crash. Now he
and his infected patient are stranded deep within the most vicious prison
sectors of a wasteland called 'Earth' in the year 2520. In sixteen hours
an orbital platform will initiate a total biohazard containment procedure:
50-megaton yield, detonated above sea level, to cleanse the contamination.
There's an ultimate arsenal of upgradeable weapons to suit your gaming
style. Use the Weapon Energy Core feature to fully upgrade each of your
7 weapons. Your already deadly rocket launcher becomes a quad-warhead
multi-targeting heat-seeking shoulder mounted nuke! Roar through the
vast wastelands of Earth crushing enemies under the treads of your armored
and heavily equipped vehicles. Create unlimited battlegrounds with the
exclusive M.A.P. Editor. Build and remove terrain, change the weather,
adjust lighting and fully tailor the landscapes i.e. rocks, trees, Battle
Stations and Turrets. There's a new twist on classic multi-player action
in the all new exclusive Front Line Assault mode plus Capture-the-Flag,
Death Match and Team Death Match for up to 16 players. There are 18
single-player levels and 13 multi-player levels. Emergent tactical AI
is based upon the already spectacular Unreal AI, but the enemies in
Pariah are more aware of one another and unite to make fierce foes.
Fend off assaults from the Scavengers who attack guerrilla style, Mercenaries
who roam prowling for trouble and Military Alliance Security who are
well equipped, highly organized and brutal.

This single-player expansion pack offers over 20 new areas of Paradise
to decimate including the Municipal Elephant Preserve, a Taliban training
camp, and even Vince's house! There are 10 new missions to execute with
extreme prejudice and an array of "cutting edge" weaponry including
the Scythe, the Sledgehammer, and the Boomerang Machete. In addition
to new non-player characters (NPCs) such as the Mad Cow-infected Tourettes
Zombies, old favorites such as Gary Coleman, Terrorist Zealots and the
Postal Babes are also on hand for a wild weekend with the Postal Dude.
Other features allow users to determine NPC logic with dynamic, real-time
AI; set up buildings, furniture and other visual elements to produce
original game scenarios and create their own MOD for POSTAL 2.

This game addon was released in Russia only and stars a man known as Shtopor (or Corkscrew, who looks very much like the Postal Dude) who wakes up in a hospital to find that someone has stolen his penis. Journey through Muhosransk City (Podunk City) on a journey to find your stolen sex organ and kill that bastard responsible. Gameplay additions includes a new location to explore, changes to make the game more Russian (Rubbles instead of Dollars), Vodka, and three new weapons: Frying Pan, Dirty Sock, Slingshot. The errand based gameplay of Postal 2 returns, taking place over the course of four days (Понедельник, Вторник, Среда, and Четверг — translated Monday, Tuesday, Wednesday and Thursday) as you interact with the various inhabitants of Muhosransk City. Unlike Postal 2, there is no pacifist option though most errands can be completed without resorting to violence. Another prominent action, the ability to piss on people isn't available due to the nature of the story. Contrary to Postal², this addon has music of real band, principally ska/punk.

Previously known as Deus Ex: Clan Wars, action takes place in an Asian
communist country where a civil war is taking place. The title comes
from military jargon for a complete system shutdown of all internal
electrical and bio-mechanical systems generally created by an EMP blast
or similar electrical disturbance in the local vicinity. Players live
the fantasy of being an elite special operations combat soldier with
access to the most high-tech weaponry, gadgets and vehicles, presented
with all the realism, emotional intensity, and valor found in the popular
"War Games" shooter genre. The game features a robust online multiplayer
experience with 16 players and voice over IP support - classic and new
multiplayer modes are offered. An arsenal of unique weapons and secondary
items including the "Riot Wall" and the "Kicker" physics gun yield a
variety and depth of gameplay never before realized, especially when
leveraged in multiplayer play. Vehicles serve as functional obstacle
solving tools, for rescue attempts and as weapons in both single and
multiplayer gameplay. Use Biomods to customize, upgrade and exploit
the superhuman powers of your character. Build an emotional connection
to your comrades in battle; during the missions you have the power to
rescue, heal and protect them. The wide variety in mission pacing ranges
from frenetic action of battlefield chaos to tactical infiltration style
missions. There are 11 missions spanning across 16 maps including the
dilapidated Opera House, the twisting jungle at the city perimeter,
a Buddhist Temple converted, and sprawling urban Wasteland.

Announced as being in development back in 2001, the first true info
and images were releasd in a PC Gamer article in Sep/2004. id though
has handed the reigns over to Raven Software, developers of Heretic,
Hexen, SOF2 and Jedi Academy. Whenever id makes new technology, Raven
is in on it from the beginning and using the Doom 3 engine enabled them
to concentrate on the single and multiplayer game elements rather than
the engine. Quake IV will actually
form a direct sequel to Quake II and you'll renew combat against the
cybernetic Strogg just moments after the original game ended with the
defeat of the Makron. However this time you won't be fighting alone
and you'll be battling alongside fellow marines who Raven are certain
will prove more than just Strogg-fodder this time around. The battle
is set to commence on both interior and exterior levels across the Strogg
homeworld and of course there'll be the classic weapons, featuring returning
favourites like the blaster, machinegun, nailgun and shotgun. Most intriguingly
of all, Quake IV is set to feature vehicular combat for the very first
time. Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture
the Flag, Arena CTF and DeadZone. Notable new additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads. Crouch slides give players the ability to maintain speed by sliding around corners. Ramp Jumps allow players to gain extra height from jumping as they reach the top of an inclined object. You can use hover tanks, a tram, and mechs (remote-controlled giant robots). During the game, some of the soldiers and commanders you meet will give you orders and missions, and you also receive radio commands too. In some parts of the game you receive help from fellow soldiers, which proves handy because they usually do a pretty good job in assisting. The A.I. enemies are also fairly formidable; they attempt to evade your fire, as well as physically jump at you from ceilings, floors, and walls.

Quest of Persia: The End of Innocence is a first-person video game released on September of 2005 in Iran. The game is a combination first-person shooter and driving game. It has been described as "Quake II dropped on its head in a desert" by PC Zone UK.
The Story begins with Iraq attacking Iran from the air, sea and land. Arashk who is an engineer working in Petrochemical plant, gets caught in the attacks, and has to escape the factory while it's burning into ashes. He meets Leyla an archeologist who is working in the desert. She is trying to find out the secrets of Ancient Persian Sites.
Together they have to fight the Iraqi Invasion army, while trying to solve the mystery of Ancient Sites. Arashk and Leyla find a manuscript which provides them with information about secrets of Ancient Persian Sites.
It gives them a clue about the famous battle of Agha Mohammad Khan Ghajar and Lotfali Khan Zand.
The story has been told through Non-Interactive animation sequences.

This expansion pack that was on the drawing board for almost 2 years
has been released for free (maybe to make up for the cancellation of
the PC version of Ghost Recon :p ). It includes a new 7-mission campaign,
3 "classic" R6 missions, 6 new real-world weapons, and 5 new multiplayer
modes. 1) In Virus Uploaded mode, one team has a virus disk and has
to either pass off the disk to a teammate, or upload the virus onto
a computer. If they hold onto the disk for too long, they become visible
through the walls until they die, or pass on the disk. 2) Intruder is
a super fun gametype... One team has to defend the terminals, while
the other team has to destroy them. It takes about 25 seconds to destroy
a terminal, unless you are the intruder. The intruder can do it in about
3, AND the intruder has the same skin on as the defender, except he
has a black helmut. So the intruder becomes very valuable to the attacking
team, and the defending team really must kill him soon. The attacking
team must destroy all 3 terminals to win. 3) Free Backup is another
really cool gametype, where you get to take up to 3 AIs as your bodyguards.
They will just be sitting there on the ground, and you can activate
them. They will then shoot at any enemies you can see. Really fun. 4)
In Limited Seats, you have to escort prisoners to a safe zone. If a
single prisoner dies, you lose the round, so protect them well. 5) Gas
Alert is by far the coolest new gametype. Each player has a limited
supply of air (about 30 seconds). Before they run out, they need to
get to a terminal and "refill" their lungs. If you are gimped, you are
totally screwed... Gone are the net code problems that one would typically
associate with Athena Sword. In October 2008, the CD-key activation server
was taken offline, suspending the multiplayer features of Iron Wrath.

In 1943, the war keep going in Europe. A man of the Special Operation Executive (S.O.E.) must infiltrate enemy lines to rescue a scientist taken prisoner by the SS, before assault on Nazi fortress in the Swiss Alps.

The ever growing terrorist threat has made Europe an increasingly dangerous
place. You are called upon to command the British SAS, the German GSG-9 or
the French GIGN anti-terrorist forces and combat this international evil.
The war on terrorism has begun. Ever wondered what would happen if terrorists
managed to infiltrate number 10 Downing Street? Well, now you can find out
in SAS Anti-terror Force as your first mission is to regain control of the
most famous address in the UK. You are a member of the elite SAS (Special
Air Service) charged with tackling the terrorist threat both at home and
abroad. At your disposal is an impressive array of equipment, including 9
different firearms and a few fragmentation grenades. In addition to your
standard kit, you'll need a keen eye and sharp reactions if you are to
eliminate the terrorist cells you will encounter and protect any innocent
citizens they are holding hostage. There's intense first person action with
high tech weapons and state of the art gadgets. Rescue and protect well-known
political figures. Fight at real locations in England, Germany and France.
Plan your own missions and pick up supplies along the way.

This is a first-person shooter in which you have to shoot hordes of monsters and mutants. They all live in the Moscow metro, according to the plot of the game. The student Basil, miraculously makes his way to one of the secret branches of the Moscow subway, where he meets these mutants which are the consequences of nuclear contamination that covered the city in 2006. There are several types of weapons, different types of monsters. Collecting ten parts of a map will show you the secret branch. It leads to a hidden city deep underground which was built a few decades ago, just in case the nuclear threat. It is where they possibly managed to save the most important people of the nation: the politicians, the military and scientists. Only there can you survive, because there was talk of enough supplies there for a dozen years for thousands of people. And if only a few managed to survive then there's even more available.

This sequel to the popular original, runs on the newly designed Serious
2 engine with graphics, environments and physics that are 100 times
more complex than previous Serious Sam games. It maintains the same
level of extreme action that Serious Sam is known for. Despite its jaw-dropping
visuals, Serious Sam 2 will surpass the onscreen enemy benchmark that
the original Serious Sam games set. Sam travels through various different worlds collecting parts of a medallion in an effort to defeat Mental, an extraterrestrial overlord who seeks to destroy humanity. The player begins with a certain number of lives that represent the number of times the player is allowed to lose all of his health and re-spawn immediately from the last saved checkpoint. There are over 40 beautiful, expansive
levels spread out over 7 unique environments. Sam will travel through
thick jungles, murky swamps, frozen tundra, futuristic cities, volcanic
planets, and more. Each level is seriously enormous and there are 45
newly designed enemy types for Sam to face. The series is known for
its outrageous enemy personalities, and it gives players
a lot more to laugh about. There's also new vehicular and animal-back
combat. Sam is guided by the Sirian Great Council and receives sporadic
aid from the natives of the worlds he visits. The multiplayer mode
includes online co-op and deathmatch, the latter having been introduced in a patch. Blood and gore effects have been improved relative to the previous games, and all enemies other than bosses can be gibbed.

This is a unique first-person shooter game, that completely abandons a visual aspect of its presentation. With the idea of creating a game being accessible for visually impaired people in mind, the developers have crafted a game, that communicates to the player solely through the medium of sound. The gameplay, however, remains completely faithful to the FPS genre guidelines. The game casts player in the role of a FDN (Federation of Democratic Nations) officer who is ordered to investigate a high security research facility. The communication with the base ceased 2 hours prior to player's arrival. His task is to investigate the matter and deal with whatever problem presents itself. The player has to explore nine separate levels of the base. To aid his cause he will be equipped with a medical kit, a few grenades, a gun, a knife, fists, and a computer to analyze his surroundings. On his way into the heart of the base, the player will find additional equipment such as better weapons and armor. To navigate through the levels player must rely on the various sounds. The echo of his footsteps will provide a vital clue as to the length of the passage ahead of him, and the sound of the wind will indicate an opening that may has appeared at player's sides. An approaching monster can be easily detected by his groaning, which gives away both the direction it is coming form and the distance. Player's portable computer EVA can optionally provide additional information as to his surroundings and status. To suit every gamer proficiency level the game offers five various difficulty settings. Additionally players can enable a visual representation of the area pictured as a top-view map. The game takes full advantage of the surround speaker system setup to convey the sound information in the most accurate way possible. However, it also features synthesized 3D effects for non-surround sound systems, that will grant every gamer the ability to properly determine the sources of game's sounds and successfully navigate the dark levels of Shades Of Doom.

Spring 1945: World War II is drawing to a close and the Russians and
Germans are caught in a furious battle for Berlin. The player takes
the role of a German sniper recruited by the OSS (former CIA) to carry
out a series of missions of vital importance against the NKVD in what
should be considered as the first battle of the Cold War. It features
a promising setting, previously ignored: Berlin, May 1945 - a time of
transition between World War II and the Cold War, in a devastated Berlin.
It's based on two types of gameplay closely intertwined: Stealth & Snipe.
The art of stealth (3rdperson view) involves avoiding all the dangers
in a deadly city, the player needs to infiltrate and find the best sniping
position. The skill of sniping (1stperson view) is affected by various
elements - distance, breathing, wind, timing, and techniques - empty
lung, luring, etc. The single-player campaign takes place over 28 missions.
Players use stealth tactics, and things like wind and background noise can
be a factor when lining up shots. When a shot is performed particularly
well, players are rewarded with a 'bullet cam' which follows the bullet
in slow-motion from gun barrel to target. The game also includes a
multi-player mode with a number of different game types. To reinforce
the stealth aspect, there is a camouflage index measured in percentage
that displays the visibility of the protagonist. You use several WWII-era
weapons, including sniper rifles (Gewehr 43, SVT-40, Mosin-Nagant M91/30),
a silenced pistol (Walther P38), submachine guns (MP 40, PPSh-41), machine
guns (MG 42, DP), an anti-tank weapon (Panzershreck), and German and
Soviet hand grenades (which can be also used to make tripwire boobytraps).

It was announced that developer Wings Simulations was being shut down
even before this game is released. This mission pack though will still
go forward and be supported too. Marine Corps will offer more than 10
new water vehicles (like fast speedboats and agile jet skis and over
15 armed amphibious attack crafts), more than 30 new vehicles and 20
new weapons, two new classes (Scout and Scuba diver), and an improved
user interface. The addon also features new map types (desert maps and
island maps) and improved visual effects for night vision and infra
red. The game was later re-released as a standalone in North America under the
name Semper Fidelis: Marine Corps.

This futuristic tactical shooter with a plot
connected to the already known Chrome uses an optimized Chrome Engine. The game
is set in the future, when humanity, united in a Federation, begins
to colonize subsequent planetary systems in search of natural resources
and living space. Soon, the Federation's authorities, unprepared for
the expansion, limit their actions to distributing the terraforming
concessions among rivaling Exploring Corporations. Consecutive planets
of the borderspace fall into the relentless rule of the mighty syndicates.
The new worlds, devoid of the Federation's supervision, become a dreamland
for criminal activity on a yet unseen scale. Humanity inevitably
drifts towards anarchy. The situation is made even worse by the increasing
number of cases of successful attacks on high representatives of the
Federation's authorities, by terrorists organisation members aided with
a yet unknown stimulus. The synthetic enzymes-based substance increases
stamina, releases aggression and improves motorics. The results of the
investigation indicate that the substance might have come from the laboratories
of one of the terraforming corporations. The gamer acts as an operative
of the future's special forces unit - SpecForce. Established to fight crisis
situations that threaten the Federation's peace, equipped with the latest
combat gear, the unit is the Federation's elite rapid reaction force. As the land is so big, there are also vehicles available like speeders, powerful Mecs or planes. On foot there are several futuristic weapons, from the TC234 Pistol to the GL Dragoon Rocket launcher. You are part of a unit, so you fight along with teammates, and you can give them simple orders to move around or attack. If you have saved the universe or are tired from the long missions, you can go online and play against other people in Deathmatch or Capture the Flag.

At its console launch in 2001 the CT (Counter Terrorism) Special Forces
licence met with immediate success on release. In this first PC venture,
you belong to an elite force fighting against global counter-terrorism.
Your team is made up of two crack agents poised to react to any threat.
Stealth Owl is an infiltration expert, whose skills are accuracy and
skydiving. Raptor uses weapons of mass destruction and favours close
combat. Your main objective is to dismantle the NEMESIS network and
retrieve the stolen technology. But by changing the chemical properties
of certain proteins, the terrorists have made their fighters much more
aggressive. The game benefits from a cutting edge game engine and a
specific physics system. You can destroy any kind of environment, requisition
military vehicles and feel right at the centre of the action. For the
first time, physics will have a major impact on how you play the game.
The weapons used in-game are the result of scientific research: amongst
the varied arsenal are electromagnetic bombs and holographic gadgets
to destabilise your enemies, LCD corner-shot machine guns, heat-seeking
rocket launchers, drones, infra-red vision, sonar vision, etc.; brace
yourself against the blast of each explosion. The dynamic effects on
impacts, shock waves and explosions are extraordinary. Terrifying aerial
combat in free fall requiring precision and a highly developed sense
of direction. You can requisition vehicles and change tactics - use
jeeps, boats, hovercrafts, etc. Superb AI has enemies react to situations,
plan raids, retreats and strategic offensives.

During the decade-long Russian war in Afghanistan, which lasted from 1979 to 1989, to the war against the Mujahideen was sent more than a million Soviet soldiers and about fifteen thousand never returned home. After the withdrawal of troops from the country, there was a civil war, the Taliban came to power, and Al-Qaeda set up training grounds there, but that is, as they say, another story. In this alternate reality, the game asks what would have happened if Hafizullah Amin had nuclear weapons? Actually, first Hafizzula, who succeeded as president Mohammad Taraki (who took power by force from his predecessor Daut, who in turn staged a coup and overthrew his uncle), was loyal to the Soviet Union, but then his views changed dramatically. The task of finding and destroying the ill-fated rockets falls on the shoulders of the brave commandos. As weapons, you have the good loyal army knife stashed with a bunch of grenades, a holstered gun waiting in the wings, and an arsenal of rifles, Kalashnikov, a machine gun and a grenade launcher. And now the weapon can be used with virtually no restrictions, for ammunition scattered in corners is of sufficient quantity. As well, first-aid kits can be found almost in every third hut of a mountain village or small room in an intricate underground complex. Body armor is much less likely to come across, but without it you can still defeat the army. For fourteen single-player campaign missions, our brave warrior roams in search of missiles in caves, abandoned bunkers, bases and old engineering complexes, putting stacks on the floor of bearded gunmen. As before, to destroy all the enemies is not necessarily enough , you must find the right door or passage to go to the next level. Graphic design is traditionally done for the series, with the addition of a fair amount of open space (mountains, gorges, caves), which had not previously been observed. The voice of the protagonist is done by the author and host of the once popular show about computer games - Boris Repetur.

After a showdown with the gangs of terrorists in Chechnya, fate throws an unnamed commando capable of pulverizing a couple of enemy regiments in Yugoslavia. A gang of unidentified extremists captures a large military complex, which is guarded by Russian special forces, and only the main character manages to survive. He now has to figure out the enemy's plans, report them to the authorities and manage to survive, waiting for the arrival of the saving helicopter. Get into an office building, the former headquarters of the once peace-keeping forces, crawl through the underground communications and ventilation systems to get their secret documents. By the way, the last, the 15th mission of the single player campaign will require a serious sprint because in order to get to the roof, you are given only a few minutes. Some surprises await like suddenly the floor falls from under your feet and you find yourself knee-deep in the mire of the sewer, or the explosion of a U-turn vent duct and instead of the path to salvation you can fall directly on the heads of terrorists. Most of the locked doors will be opened only in the event that the power is blown up and that is hidden in the most remote locations. Weapons and ammo are hard to come by, so games should be saved regularly.

Enter the ultimate SPLAT fest with adrenaline pumping tournament, fieldball
and fantasy arcade modes. In this paintball game with both 3rd-person
and 1st-person view, you can create your own multiplayer levels and
customize the field with hundreds of different objects including inflatables,
forts, vegetation, buildings, junked cars and even a helicopter. There's
15 distinct environments featuring both indoor and expansive outdoor
areas including Stadiums, Cities, Hills and more. In the singleplayer
campaign you advance through over 20 white-knuckle challenges. In arcade
mode, you increase your performance with various powerups. The game-type
options include Capture the flag, Siege, Center Flag Pull, Center Flag
Push, and Elimination.

Star Wars Battlefront II improves upon the original game's single-player
experience with open-ended, mission-based objectives inspired from all
six Star Wars films. The compelling storyline spans more than 12 new locations,
many from Episode III, including volcanic Mustafar and the space battle
above Coruscant. All-new classic movie moments complete the Star Wars
Battlefront II experience, as players battle within the interior of the
Death Star and visit Princess Leia's blockade runner, the Tantive IV,
as seen at the beginning of Episode IV A New Hope. In addition, at certain
key moments within the battles, players can feel the Force as a Jedi. You now have the opportunity to fight as some of the greatest heroes, including the Skywalker family, Darth Vader, Yoda, The Emperor himself and Princess Leia, among others. Now you can also take to the stars in specially developed multiplayer levels where your skill in an X-Wing or TIE-Fighter come to the fore. Defeat enemy ships and destroy the heavy cruisers and capital ships to achieve victory, or land within enemy territory and blow up a Star Destroyer from the inside.

Set after the events of the movie, Attack of the Clones, a secret army of clones has been grown on planet Kamino, designed from the DNA of Jango Fett. These clones and trained for battle and to fight for the Galactic Republic, trained in specific talents and abilities. One such specialization is Delta Squad, a group of four commandos trained for ground combat, recon work and outfitted with bacta healing implants. Delta squad is composed of four members: RC-1138 ("Boss"): the squadron leader bred for tactics, RC-1140 ("Fixer"): a computer cracker, RC-1207 ("Sev"): a hunter and marksman, and RC-1262 ("Scorch"): a demolitions specialist. Delta Squad and the rest of the clone army are deployed to their first battle, on the planet Geonosis. It's a squad-based shooter set in the Star Wars universe with tactical squad gameplay. Players take the roll of Boss, the leader of Delta Squad. The
game will consist of 15 levels in locales such as the planet Geonosis,
a disabled Republic Assault Ship, and the jungles of Kashyyyk, the Wookiee
homeworld. It will feature new characters like General Grievous from
Episode III. Gameplay will consist of four-man teams running tactical
missions such as hostage rescue, infiltration, data retrieval, elimination,
assault, sabotage and reconnaissance. NPCs in the squad will be controlled
by a Rainbow Six 3-style commands system. Like R63, the game will also
have an extensive arsenal, including blaster rifles, slaver shotguns,
and the ever-popular thermal detonators. There will also be a variety
of multiplayer modes.

This is based upon the events of the SG-1 seasons; the player is able to select their character for a mission and fulfill the roles of that character as seen in the TV show. The Alliance part of the name refers to the Alliance between Anubis and the new enemy, Haaken. The Haaken have never appeared in the TV show, they are a new alien race that was created by the developer's concept artists and game designers. The game is an FPS with an option for a third person perspective, consisting of objectives to be reached during various missions and levels. It used a modified version of the Unreal Engine 2004. A game video was on the Stargate Atlantis: Rising DVD. Work was stopped on the game in 2005. After a two year long legal battle with JoWood Productions, Perception won their fight in December 2007 with JoWood admitting they had no rights to the Stargate franchise. In fact, Perception has all rights to the Stargate SG-1: The Alliance game, and any further Stargate game releases. In 2012, gaming blog Past to Present Online began to release information about the game, including gameplay videos that revealed the storyline and mechanics.

The game is set in the 'Starship Troopers' film universe and takes place
about 5 years after then events of the second film. At the start of
the game, the war against the Bugs is not going well; the bugs are rampaging
across Hesperus - a planet perilously close to Earth. Colonised by man,
Hesperus was once a haven of earthly tranquillity. Now, it is a terrifying
battleground where the weaknesses of an implacable foe must be discovered
and exploited. In a mix of 'mass action' and 'infiltration' levels it
will be up to the player to make a difference in this titanic struggle
and drive the arachnid invaders back into the depths of space. The player
is a member of the elite 'Marauder Unit' - the 'Delta Force' or 'SAS'
of the future. As such, they are supplied with upgraded weapons and
equipment, enabling them to participate in commando-style raids and
stealth missions as well as 'toe-to-toe' mass battles. This allows us
to challenge the player with a wide variety of different game play situations
and gives them the opportunity to unleash an extensive range of weapons
with enormous destructive power. These range from the standard plasma
rifle and shotgun to new and exciting weapons such as intelligent grenades
and the infamous nuke launcher. Many of the 'classic film moments' will
be included in the game but now the gamer is taking an active role.
The troopers in the game know how to fight (and will do so), but if
the bugs are to be defeated the player will have to work out how to
defeat the 'Tanker Bug', defend 'Whiskey Outpost' and save their comrades
from what seems to be certain death. The action, whilst being all planet
based, takes part in a variety of settings - indoor and outdoor levels,
including the wide open battlefields, a secret laboratory, claustrophobic
bug nests, abandoned mines and lonely outposts. Missions vary from huge
real-time battles on an epic scale to solo 'infiltration' type missions.
As well as the Warrior, Hopper and Tanker seen in the movie the game
will feature over 20 types of bug, all with their own unique characteristics.

This game places you, the player, in the boots of a special services soldier sent to fight the terrorist regime of a group of rebels who have aroused interest and suspicion from western governments. It has a range of realistic weapons and scenarios, and a varied set of missions. Spanning the vast deserts of the Middle East you must bring the War on Terror home to those who would terrorise the free world. As an elite member of Special Forces you must use all your skills and a fearsome arsenal of weaponry to prevent the Elzar Organisation from achieving their sinister objective. Hunt down and eliminate the leaders of the terror network, from arms dealers to nuclear scientists and, finally, Elzar's evil leader himself. There's a vast range of mission objectives: rescue hostages, signal laser-guided missiles, destroy ammunition dumps and seize illegal uranium stores. A huge arsenal of weapons includes shotguns, machine guns, sniper rifles, explosives, rocket propelled-grenades and more. Realistic modern warfare battlegrounds from bomb-scarred city streets, nuclear bunkers and war torn palaces await you.

Developed by GameHi, Sudden Attack is a community-based military FPS online game that incorporates great sound effects and speedy game play which allows the players to sense that they are actually engaged in a real war. Its greatest strength is its ability to immerse the maximum 16 players in a respective environment. Particularly, you can start off the game shortly by clicking the buttons because of the battle intrusion system that gives you instant game start without waiting at the lobby.
Sudden Attack players are divided into two opposing teams: Special Force and Silent Fox Alliances. Each team is required to have at least one member and at maximum eight members. Players can also group into their own clans to fight within a separated network. Here players can show off group power, where teamwork and coordination play a crucial role. Strong clans can join ‘Clan Battle System,’ an exclusive competition mode in the game. Clan strengths can be proved clearly within this mode, as comradeship and cooperation are decisive factors to secure a win. Additionally, the game makes a breakthrough in comparison with preceding MMOFPS titles with the availability of in-water battle mode.
The game uses the Lithtech Jupiter engine.

This sequel is a revolutionary action-horror game that emphasizes the
disturbing terror of its predecessor, with new twisted creatures and
a few familiar faces. Set in the unforgiving streets and prisons of
Baltimore, the player once again controls Torque as he seeks revenge
against the mysterious grand manipulator Blackmore, a man somehow tied
to the death of Torque's family. Players will explore the tough inner-city,
with poverty and urban injustices trapping people just as effectively
as a physical prison. The unique morality system returns, as players
delve into the perverse world of Torque's sanity to discover his past
and struggle to control his future. You journey into madness as you
delve deep into Torque's past with flashbacks and define his future
path while battling inner demons, rage, and a tenuous grip on sanity.
Disturbing characters and creatures include a plethora of brand new
ferocious fiends in addition to several returning favorites designed
to depict tough societal problems like street crimes, gun violence and
riots that prosper in poverty stricken slums. Game-defining moral choices
will affect the game's outcome - each path providing a completely different
gaming experience. Theres's a new multi-leveled insanity mode which
is tied directly to players' actions, creating the most deadly weapon
in the game - Torque's inner demon. This giant, horrific creature goes
from normal to brutal and bloodthirsty depending on the moral path that
players choose to follow. It features a redesigned and streamlined inventory,
expanded player movement mechanics, refined controls, more varied and
advanced enemy AI and a large arsenal of weapons.

After a long 6 years since SWAT 3 was released and the total scrapping
of the game SWAT Urban Justice, this new game was finally developed
from scratch. It allows players to take control of a squad of up to
five police officers tasked with performing dangerous operations such
as high-risk arrests, hostage rescue and counter-terrorism. As the unit's
commander, players must follow authentic police tactics as they breach
and clear a concrete jungle filled with armed felons and innocent bystanders
alike. Featuring graphics courtesy of the Vengeance engine powered by
Unreal, SWAT 4 delivers 16 authentic environments set in stunningly
rendered locations representing a wide variety of operational environments.
Realistic ballistics and Havoc defined object physics will further heighten
the experience for the player by providing an added layer of atmospheric
authenticity. As S.W.A.T. officer, players will have access to authentic
assault gear including tactical mainstays such as the Colt M-4 carbine,
the Benelli M4 Super 90 shotgun and Surefire tactical lights. However,
as with their real-world counterparts officers in SWAT 4 have to hit
hard-and-fast in order to take down the bad guys and keep the innocent
out of harms way. SWAT 4 will also ship with three competitive multiplayer
modes as well as a cooperative campaign mode.

Torrente, the renegade cop has returned, in film and videogames. Again he
will fight crime in Madrid in first or 3rd person, but not a virtual Madrid.
In this game, the streets of Madrid are exactly reflected and you can go to
the Puerta del Sol and go to Plaza del Callao if you want. Santiago Segura,
who portrays the cop in the film, recorded the voice of Torrente. The
videogame and the movie was made at the same time (the movie went to cinemas
1 week before the game was released). This is the first time, in Spain, that
a videogame and movie were developed at the same time. It was the third highest grossing film of the year in Spain, only being surpassed by Star Wars III: Revenge of the Sith and Harry Potter and the Goblet of Fire.

Vietcong 2 is a FPS set against the background of the 1968 Tet Offensive,
in and around the ancient city of Hue during the Vietnam War. Brought
to life through a gritty story compiled from first hand accounts and
memories of Special Forces and Infantry servicemen stationed in Hue
during the assault. Battles based on real events taking place in the
ancient city of Hue. There are drivable vehicles in multiplayer mode,
and gritty, street-by-street, urban combat. Each mission flows seamlessly
into the next, without passing through a menu system. There are also
new and updated character classes for MP and a single player campaign
for each side, US and Vietcong. You can have realistic team battles
in the multiplayer mode with up to 64 players and co-op missions for
up to 8 players against AI. There are more than 50 authentic weapons
to be used.

This was supposed to be a commercial add-on for Shadow Warrior but never made it onto retail shelves and was thought lost in the bowels of time, but has now re-surfaced in September/2005 and is made freely available. The add-on chronicles Lo Wang's adventures after the original game. He visits his relatives in USA, but is forced to fight off Zilla's forces again. The game culminates with a battle against Master Zilla above the streets of Tokyo, which ends with Master Zilla's death. The download includes 12 new missions deaturing: Chinatown, Monastery Gardens, San Francisco Trolley Yards, Chinese Restaurant, Skyscraper Under Construction, On board a 747, High tech Secret Military Base, Japanese Bullet Train, Zilla's Auto Factory, and Tokyo Rooftops. In addition, the episode contains not one, but two full-size super secret levels that will have you on the edge of your seat! There's also 4 multiplayer maps ( three new Wang Bang-levels and a Capture The Flag-level), and requires the original v1.2 registered version of the game. Some enemies now have different graphics.

WarRock is a free online FPS game developed by a Korean company that offers
you the opportunity to experience online battlefields on a large scale and
support vechicles for land, sea and air (Battlefield 2 style). You need to
visit the official homepage to register in order to play. It features graphics
and effects that are of a quality you would expect from a very good commercial
project. The gameplay is similar to Battlefield and features spawning and
frantic online fights. Three generations have passed since a secret war
occurred at the brink of the continent. The tides of darkness swept over the
world. Players must rise against it and experience the adventure of a real
battle. There's a messenger system that provides powerful support to the game
community. This system will become more powerful through the 'Trading System'
between players. Various modes such as conquest and death match are available.
Each time players respond, they also get to choose from five character classes:
engineer, medic, patrol, assault and antitank. Each character has distinctive
weapons and abilities. Players can buy their own weapon through battle points
or game money, depending on level.

Originally Iron Storm was launched exclusively on the PC in 2002. Rebellion was
later invited to rework the game for the PS2 and then set about completely
re-engineering and redesigning it from the ground up to create a unique FPS. This
game was named Iron Storm: World War Zero. Now it's been ported to the PC. The
story is of an alternate history where World War I never ended. It's the year 1964
and the enemy is not a German Kaiser but a man called Ugenberg who is the leader of
the Russo-Mongolians and may be close to completing an atomic device. A coalition
is hastily formed and, as Lieutenant James Anderson, the player is charged with
infiltrating a series of Ungenberg's strongholds. Missions take the player from the
Western Front, through the Anton Denikin Russo-Mongol front, into the occupied
Wolfenburg and ultimately into the Berlin-based fission centre where the Ugenberg's
experiments are nearing their conclusion. Kazakh Troops and Siberian Forces stand
in your way and have differing AI and abilities, while the threat of gun turrets,
mines, gas attacks and trench battles convey the horrors of a first World War
battleground. Anderson is equipped with his trusty silenced Heckler and Koch MP-6,
while additional and authentically-modelled weapons such as a Remington M910 shotgun, fragmentation and smoke grenades, plus sniper rifles can be collected along the way.
Additions to the original game come in the form of support for anti-aliasing and
anisotropic filtering. The subtractions are the multiplayer modes which have been
completely cut out, third-person view, and the majority of cutscenes. The levels
have been also been reworked (and simplified in places) and the character models
have also been improved.

The skies are alive with lights. People are reporting abductions, genetic experiments and possible military conspiracies. What in this world (or out of this world) is going on? This game is all about UFO's and what the bible actually says and what the agenda of the UFO entities is. The story begins with two Spanish priests who decide to investigate a temple complex with three basements. As they make their way through to the lowest level, they break through a door to the inner mountain. Winds begin to blow and they see the shadows of other things moving in the darkness. The priests beat a hasty retreat and wall up the doorway and fill the cellar with stone. Dr. Alonzo has found the temple in Mexico. He has disappeared. Now Dr. Whitefield of the Fourthman Group has asked you to go and try and rescue him... XIBALBA is the name of the Mayan underworld. When you enter into the Mayan tomb you are meeting the underwold's inhabitants.

Third Person Shooters

Based upon a science fiction story by Orson Scott Card, Advent Rising
is a 3rd person, action/adventure game presented in a stunning cinematic
format that delivers an unprecedented variety of addictive game play
experiences, built on the Unreal Warfare Engine. In Advent, a common
legend pervades the galaxy - that of a powerful, ancient race that will
one day unite the universe. Millions of cultures from vastly distant
worlds revere and hallow these mythological beings, these humans. The
Seekers alone do not share these legends, for they know the truth -
humans exist. Threatened by the potential power of these humans, the
Seekers are doing all they can to eradicate them. Under the guise of
benevolent explorers they spread methodically throughout the galaxy,
destroying any human society they unearth. As Gideon Wyeth, a remnant
of the last human outpost, you are about to discover the incredible
powers that lay dormant within you - the powers the Seekers are so desperate
to suppress. You can develop amazing superhuman powers including energy
blasts, levitation and energy shields. Also, you wield an arsenal of
awesome weapons, all with unique alternate fire abilities and can command
a vast array of incredible vehicles including human and alien assault
vehicles, hover tanks and flying vehicles. The versatile control scheme
allows for acrobatic movement and precise targeting of enemies while
quickly switching between weapons and powers. In March/2018, the Steam version received an update to run the game on modern o/s.

Airborne Troops is an absorbing infiltration
action-adventure game that takes place in occupied France during the
Second World War. On a mission to drop two secret agents into occupied
territory the Sergeant's aircraft is shot down leaving one of his agents
seriously wounded. It is now the Sergeant's duty to replace the ailing
agent and complete the stealth missions himself. The gamer takes part
in commando missions based on real events in the places where they actually
happened, accurately recreated from archives and historical documents.
The action is a mix of furious gunfights and stealth elements, with
paratroopers equipped as they were at the time. The game's lighting
system is extremely precise and plays an important role in the gameplay,
as does the sound environment, where a 3D model of the sound transmission
has been applied to the scenes. Caution is advised, as depending on
the environment the enemy detects the player's presence through sight
and sound...

Following the events in AirStrike 2, the N.I.T.O. terrorists are at it again and have set up a brand new base of operations and developed a new kind of explosives. They can not be allowed to have the advantage and so they will be invaded. The attack to destroy their facilities will come from a heavy battle helicopter and it's pilot, who will enter the enemy territory and destroy their equipment. This follows the same standard gameplay as previous games: It is a vertical shooter that can be changed between an angled 3-D mode and a top-down 2-D mode. The player chooses from among 3 different helicopters, rated on Speed and Armor. Then it's flying into battle where the helicopter can move along the bottom half of the playing area and fire directly in front of it with the primary weapon, or fire missiles. Power-ups take the shape of 10 different primary weapon types, 5 missile types and 15 other bonuses. The player can destroy squadrons of enemy air vessels as well as ground-based facilities. There are 24 levels total and over 100 different types of enemy units, which include 2 bosses. The levels will feature 5 different types of terrain at different types of day and weather.

This is based on the German TV series of the same name, featuring the adventures of the German highway police and with extensive stunt scenes and action sequences. In the third installment of the game series the player plays through a full episode in the roles of the detectives Tom and Semir. The two most important gameplay elements are car chases on the German highway and some third-person action scenes played on foot. The aim of this game is to find the head of a criminal organization and make sure justice is served. The game features motion-captured animations, the voices of the main characters and the soundtrack of the series.

A fan-made continuation of the classic Alien Breed top-down series introducing new levels and various improvements on the original concept. The player is in the role of an IPC Marine sent to investigate deep space outpost cl1-m4x. The game is viewed from a top-down perspective (similar to the 80's arcade classic Gauntlet) and although the mission objectives will vary for each level, the player will generally have to fight his way through a maze of rooms and corridors in order to achieve a goal and then find the deck's exit-lift.

This Russian developed game similar to GTA3 is based on the 2002 Antikiller
motion picture. It depicts a brutal war between obnoxious crime gangs and a one
man vigilante, a former police officer known as the Fox. Your choice is to join
the brutal gangs as one of their leaders and fight your way to domination through
rivers of blood, have your revenge as the Fox, or play as the madman Barkas, the
notoriously dangerous man. The game came out in Russia in 2005 and later an English version was released in 2007.

From the makers of Terrorist Takedown, comes this shooter with huge
range of weapons including fighter planes, tank and field cannon, mobile
AA guns, tank and infantry machine guns, and sniper carbines. You will
have chilling encounters with German Wunderwaffe and a great mission
variety - from the turret guns of a Lancaster bomber to a snipers' duel
in the ruins of Berlin. The guns of the greatest of all wars roar into
life in and on The Road to Berlin. This fast-moving game drops the player
right in the middle of frenzied combat action, where the thrills just
keep coming! Pilot, gunner, sniper, paratrooper - all these roles are
played out through a simple, intuitive point-and-click interface, allowing
instant and complete immersion in the game world. The weapons and weapon
platforms modeled in the game range from legendary fighters such as
the P-51 Mustang to the Springfield sniper carbine. 16 summer and winter
combat missions, realistic sound and graphics, plus fast-flowing action
make for an exciting and satisfying gaming experience. The battles will
be fought both in the air and on the ground under diverse conditions,
in different seasons: from summer through winter and in various places:
from fields or villages up to the very centre of Berlin.

This is City Interactive's sequel to its budget shooter Battlestrike:
Road to Berlin. The Siege gives players another 12 new missions in which you once
again will take up arms against Nazis. This time around you will not
only switch between battle tanks, airplanes or act as a sniper, but
also get thrown in naval battles and be positioned on ships. The game is out
only in Eastern Europe so far.

When we last saw BloodRayne in 1935, she joined forces with the shadowy
Brimstone Society to destroy a supernatural Nazi bid for dominance.
Her father, Kagan, an influential Nazi collaborator, was killed in an
accident at the close of the War. Cheated of killing Kagan herself,
Rayne has spent the last sixty years ferreting out and destroying his
many offspring, her siblings. They have banded together and formed the
Cult of Kagan, pledging to carry on his legacy of creating a new era
of vampire supremacy where humans are mere cattle for the bloodthirsty
predators that hunt them. BloodRayne's nefarious siblings have created
"The Shroud", a mysterious substance which, when released, renders the
sun's lethal rays harmless to vampires and twists nature into a nightmarish
perversion. Now only BloodRayne stands between an unsuspecting humanity
and a horrifying vampire dawn.

In this GTA clone, you have to save your brother from the hands of the mafia by jacking cars in 3 days. There are 10 missions (and 1 bonus) in the game with different gameplay such as taxi driving, running from cops, hand to hand combat, or even shooting with pistol or uzi.

From the makers of Alone In The Dark 4 (even some of the same sounds were used),
comes this game set in a dynamic
environment on a stormy sea, including intense combat, intelligent enemies,
and a high element of the shockingly unexpected. Your life jacket won't
be sufficient! Players step into the role of Tom Hansen, a U.S. Coast
Guard who is sent to board a drifting Russian whaling ship in the middle
of a howling storm on the Bering Sea, who will discover there is no
safe place here. Little does he know that a team of CIA operatives tried to board it shortly before, all of them ending up dead. Within minutes the entire Coast Guard team he is a part of shares their fate, except him. Now it's up to him to discover which kind of creatures wiped out his mates. Are there any survivors? What happened aboard this vessel? How does its recent visit to the Russian scientific drilling platform "Star of Sakhalin" fit in? On this constantly rocking and shifting ship and a
mysterious oil rig, players must turn their interactive surroundings
to their advantage to take down human enemies and enemies that aren't
human any more - and save their own life. This game is a typical console-style action adventure, similar to games like the Silent Hill series. Most of the time players will be viewing the action from a third person point of view, following the character around as he utilizes an array of weapons to dispose of a variety of enemies. Occasionally, a puzzle has to be solved or a cutscene (rendered with the game's own engine) must be witnessed. Additional insight can be gained by reading the various notes, letters and diaries that can be picked up every now and then. The game employs a stamina bar, which decreases as the player performs certain actions, like running. In some instances, the ship rocks so much, and to such a great degree, that Hansen can get knocked down and potentially sent overboard. There are also many environmental hazards, like swinging electrical wires and crates hooked up to ropes, which are also affected by the swaying of the ship, and can easily crash into the player or enemies if they aren't careful. Waves crashing on to the ship's deck may also inflict damage on a player's health. The environmental hazards also effect enemies.

Based on the DC Comics/Vertigo Hellblazer
graphic novels and with all the supernatural thrills of the highly anticipated
Warner Bros. Pictures film starring Keanu Reeves, this third-person
action horror game literally takes you to Hell and back. You are cast
as irreverent mystic detective John Constantine and must embark on an
investigation in a world of demons and angels that exists just beneath
the landscape of contemporary Los Angeles. Caught up in a series of
catastrophic events, it is imperative that you seek out and destroy
pure evil - before peace on Earth is destroyed forever. Encounter terrifying
enemies in haunting locations throughout Hell and Earth. Use an array
of powerful incantations and an arsenal of spectacular holy artefacts
including the Crucifier, Holy Shotgun and Dragon's Breath Flamethrower.
Use the unique "True Sight" ability to identify deadly half-breeds and
other unearthly demonic secrets. Constantine can also utilize various kinds of offensive magic powered by the souls of slain demons. Often he will be obliged to travel to Hell, which resembles a perpetually ablaze and decaying version of our world, in order to bypass obstacles. Each level is linear and is played sequentially, following most of the story of the movie with a few sections added in or stretched out to allow for more action. Hidden cards in levels will unlock cutscene animatics, concept art, and interviews with the stars of the film.

A swarm of varmints is invading the countryside! Flying, jumping, annoying and pestering anyone they
come across. It's up to you and your sharp-shooting skills to get rid of 'em. Hunt until they're gone in
a zany, fun-filled environment with hidden puzzles and extra features.

This is a humorous cartoon style, mass appeal-oriented turn-based tactical and real-time action arcade game. The game takes place in a galaxy populated by four different animal clans, each faction battling for control over all the planets. Your animals get stronger and more skilled as you proceed through the various missions. It boasts an extensive single player campaign, where gamers get to choose which clan they are going to control and start the process of total domination – engaging in battles with the other clans and their leaders. It also supports a multiplayer mode: team up with friends on a single PC or across a LAN or internet connection and take on all rivals in a last animal standing competition. Multiplayer modes including: Rescue, Capture the Totem, Life Tag, Survival, King of the Hill and many, many more. It has 16 unique planets; a fabulous, complex story; huge arsenal of weapons (30+); terrain generator to ensure long-lasting fun; 3D sound engine for an overwhelming experience; real-life physical models; state-of-the-art graphical effects.

Crime Life is a mission-based street combat game following a storyline involving multiple gangs, corrupt cops and betrayal from within. The player controls Tre, a new member of the Outlawz gang on his rise to the top within the fictional city of Grand Central. The Outlawz face trouble as rival Headhunterz and KYC gangs join forces against them. The members of the rap band D12 feature their voices and likenesses as the key members of the enemy Headhunterz gang. The gameplay is influenced by old school beat-em-ups, meaning hand-to-hand combat is the main focus here. As well as featuring twenty-five story-based missions, Crime Life also gives the player the freedom to explore the game world and to experience mini-missions that include fighting whilst drunk and taking control of rival turf. Weapons include baseball bats, lead pipes, hammers and guns. The areas are relatively small but can prove useful when trying to locate your fellow gang members. The game features harsh language and violence is definitely a staple of it. The game's music is all hip-hop, reflecting the urban and hip-hop atmosphere of the game. There are various methods of earning money, ranging from mugging to burglaries. The soundtrack of the game is provided by the hip-hop group D12, which also contributed the likenesses and voices for some of the game's key characters.

In this German rail shooter similar in play to Deadhunt, you are Jack Peter the mysterious vampire hunter who carries a dark secret himself. No one else can vanquish his opponents as relentlessly as he. With almost inhuman mercilessness he follows them and destroys them where and whenever he finds them. Now the "Dark Council" has notified the underworld that Jack Peter is "enemy of the state" number 1 and has sent armies of the undead after the head hunter. Now you are hunted by the angels of death, immortal beings of the darkness. They sweep over and over again from the empire of death to satisfy their thirst
for human flesh. However, Jack Peter knows if he sends the angels of death back often enough to Hell, the gates can be closed forever and he will triumph. The game features 3 levels in 3D graphics, 2 degrees of difficulty, 3 realistic vampire models, a repetitive and irritating sounds and music. It is a very short game as well. It seems that in fact it was an early demo version and when Dark Vampires 2 was released it was in fact the full 10 level game. The main character now is able to run and jump, the enemies are not three, and there's six species, and five levels. In addition, there is a counter of number of "kills" and a gradual increase in complexity.

Dead to Rights II marks the return of action-hero Jack Slate and his
K-9 companion, Shadow. In this super-charged sequel, Jack and Shadow
find themselves once again in the squalid, mean streets of Grant City,
ensnared in a labyrinth of crime, corruption and betrayal. Though he
swore he'd never return to the city that left him for dead, the plight
of an innocent girl draws Jack back. With Shadow at his side, he won't
rest until the girl is safe. But finding her reveals a plot as dark
as Grant City itself. The story-driven action in Dead to Rights 2 promises
"intense new gameplay mechanics including a lightning-paced 360-degree
brawling system, vicious melee weapon battles and an innovative new
spherical slow motion diving system." Jack's K-9 fighting companion,
Shadow, assists in combat and retrieves items during fighting. There
are 13 brutal new disarm moves to take down enemies in the heat of battle.
Lightning-fast melee fighting system allows Jack to collect and use
melee weapons throughout his environment, including bats, pipes, 2x4s,
machetes and swords. An innovative 360 degree fighting engine allows
Jack to engage enemies on all sides with special punches, kicks and
brutal weapon attacks. Jack's massive arsenal now includes heavy artillery
such as mini-guns and shoulder-mounted RPGs. Also at Jack's disposal
are devastating land mines, flichette grenades that shred human flesh
and shotguns with incendiary shells to set your enemies ablaze. Cinematic
bullet-time gameplay lets Jack take out enemies with breathtaking, slow-motion
dives and dodges.

Nine months separate the PC release of Driver 3 from the release of
its critically pounded console counterparts. You might assume that the
large gap between the borderline-broken console versions and the newly
released PC edition was used to fix the game's serious problems but
no. The Driver series is helmed by an undercover cop named Tanner. This
time around, Tanner is trying to infiltrate a Miami-based car thief
ring, which is working to steal 40 exotic cars and ship them out of
Miami. Part of the game's story involves finding out who the thieves
in the car ring are working for, where the cars are going, and who's
double-crossing whom. You'll start out in Miami, eventually make your
way to Nice for some French car chases, and you'll also spend some time
in Istanbul. The story is mostly told via some good prerendered cutscenes.
Driver 3's main mode is a linear, mission-based game that sends you
on mission after mission until you've unraveled the game's story. Each
mission has clear-cut objectives, like chasing after a guy who double-crossed
your gang, stealing three cars and driving them into the back of a moving
truck before the truck gets to its destination, or driving around on
an enemy's turf and busting up the place by crashing through exploding
barrels and other objects. You may be surprised to find yourself spending
quite a lot of time out of your car, and that's where the first significant
gameplay problem comes to light: The on-foot action is awful. Your control
over Tanner is stiff, at best. You can fire weapons, you can halfheartedly
jump, and you can duck to perform some pretty lame rolls. The gunplay,
despite giving you access to a number of different pistols, submachine
guns, an assault rifle, a shotgun, and a grenade launcher, is decidedly
underwhelming. The combat in the game isn't tense at all, and it mostly
consists of running up to enemies and blasting them... before they blast
back. However, the game is pretty liberal with the health packs, so
you can certainly trade shots with most of your foes without worrying
too much. Since most of the game's artificial intelligence is incompetent,
you can usually get the drop on the bad guys. Michael Madsen voices
Tanner, Michelle Rodriguez is Calita and there's also Mickey Rourke,
Iggy Pop, and Ving Rhames, who plays your partner in the game and narrates
most of the cutscenes. There's over 60 drivable vehicles, including
motorcycles, boats, police cars, vans, mopeds, muscle cars and 18-wheelers,
all fully destructible. There's also a mission called "The Hit" found
only on DRIV3R's PC release. The Film Director Mode is one of the DRIVER
brand's most popular aspects - gamers can record the action using multiple
camera views, and edit original chase sequences which can be played
back and stored.

This is an TPS game from an independent Netherlands developer using
the Serious Sam game engine. The war on terrorism just got a whole lot
deadlier! Play six anti-terrorism teams as they battle malign cells
of covert hate-mongers and criminals who seek to bring fear and destruction
to the European Union and her allies. Fight your way through levels
based on real life locations, inspired by actual events. Take the fight
to the enemy in France, Germany, the United Kingdom, Spain, Italy and
Russia. You control special operations teams such as GSG-9, NOCS, Team
Alfa and the SAS.

Enter an all-new Evil Dead experience, as Ash finds himself arrested,
convicted of murder, and sentenced to Sunny Meadows, an institute for
the criminally insane. Though better than the madness he escaped hidden
within the woods, he quickly learns the evil has only become more malevolent.
Deep in the basement of an insane asylum, the mad Dr. Vingo combines
technology with The Book of The Dead, AKA The Necronomicon to fulfill
perverted experiments of his very own. Hell-bent on using science to
harness the Necronomicon's powers, the malevolent doctor unleashes the
book's all-powerful Evil on the world creating a new breed of Deadites,
monsters and experiments gone wrong, twisting reality into a hellish
strudel and leaving mankind with that not-so-fresh apocalyptic feeling.
For this first time ever, Ash has been forced to take on a partner-
a three-foot tall Deadite who's part empath, part wiseass and all corpse.
And he's willing to use his flea-bitten carcass as anything, from a
tiki torch to a bowling ball, to get his revenge. Ash would rather behead
him then befriend him, but Ash is going to need all the help he can
get against the army of monstrosities that lie in wait. There are dual
weapon combos, using everything from harpoon guns to flame throwers
to the world famous chainsaw and shotgun combination special. Bruce
Campbell again provides the voice of Ash.

Over three years in development, FPS Creator sets a new benchmark in
the game creation market by providing an easy-to-use yet highly flexible
editing environment. As its name implies this is a tool for creating
action-packed FPS games with no programming or 3D modelling knowledge
required. Using an intuitive and visual Windows interface you literally
paint your game world into the scene. A vast range of 3D elements are
included allowing you to paint hallways, corridors, gantries, walls,
doors, access tunnels, ceilings, lifts, transporters, ladders and more.
Segments intelligently attach themselves to each other - paint two corridor
pieces side-by-side and they'll snap together seamlessly. Switch to
3D mode and you drop in on your scene for pixel perfect placement of
3D entities. Place a light-switch on the wall and it'll intelligently
control the dynamic lighting in the room. Import your own media (sounds,
3D models, textures, shaders). One click and it builds you a final stand
alone exe file. Not everyone has the skill to create their own 3D content
before starting to build a game - which is why it comes with two theme
packs: Sci-fi and World War 2. There are over 300 segment building blocks
included, over 500 entity objects (such as desk lamps, health packs,
crates), 62 different fully animated enemies, 36 weapons and 66 different
AI scripts to control them all. The manual also includes guides on importing
your own media to create prefabs, weapons, segments and entities. You
don't have to use the 3D objects given to you, adding your own is quick
and easy. Changing the textures the models use is just as painless,
so you could take one of the supplied barrel models and re-texture it
to create any number of them all in your own style. As of 2010, there are 38
additional model packs available for the software. A version for DirectX 10
and Vista named FPS Creator X10 was offered in 2007 that allowed for visually stunning effects
including parallax relief mapping, bloom, reflection, refraction, volume
soft shadows and soft particle shader effects to be under your control. It
had advanced AI Character Behaviours - both hostile or friendly, and it took
advantage of Dual Core and Quad Core CPU technology. Also, it allowed game
action above and below water. Players can run, leap, swim, dive and even affect
the water level. On Feb 5/2016, FPS Creator Classic was made open source and free to download along with Free Model Packs 1-77.

This is a multiplayer-only arcade shooter based on Square's Front Mission universe of futuristic mecha warfare (previous games were first on SNES and later on Playstation consoles). Joining either the USN or OCU during the second Huffman conflict, you duke it out on online arenas in your Wanzer for fame and money, which you can use to further upgrade your Wanzer with new weapons and special upgrades. All strategy elements from the series are removed save from the mechanics of damage and action, and the game is played from a 3rd person perspective similar to other 3d action titles. Registration to Square's PlayOnline service and a monthly free was required for playing. The game had built-in support for VoIP. The game was discontinued in late May 2008.

We have the opportunity to plunge into the criminal world of Moscow, to participate in night chases and shootouts, to increase the rating and respect in the gangster environment. The developers tried to introduce an element of shooting into ordinary arcade races. You can choose two game modes in the menu: arcade and career. You should not even consider the first one: on the whole it is a single race without the right to choose cars and tracks. To go through the career mode, you need to overcome five episodes of three races in each. And what are the names of the tracks: “Brutal quarters”, “Meat grinder”, “Gangster streets”, etc. The game presents ten nameless cars to choose from, and in the beginning only one is open . Others are opened as race wins and milestones are checked. In each race we will face three opponents, amd our car has four parameters: power, speed, handling and firepower. We can shoot - in front of the machine there is a crosshair of the sight, and using the left mouse button you will have to discharge one by one clip into opponents. The number of cartridges is shown in the lower left of the screen, a couple of seconds are spent on automatic recharging. If nobody shoots at us, why did they even introduce this element into the game and what does it give? It seems it only momentarily slows opposing cars. The greater the firepower of our car, the stronger the effect of hits. When successful shots in the center of the screen for a split second pop up the words: "excellent accuracy" or "successful accuracy." All the action takes place among deserted streets, where there are neither people nor any other transport. All the tracks are actually sections of one quarter, and this is clearly not similar to Moscow. Empty boxes of houses, fences and pillars, we will definitely not have to admire the beauty, especially considering that all the races take place at night. There is no mini-map at all, but the arrow indicates the path on the screen; moreover, we must pass through certain marks in the form of green domed lights on the road. Here you can easily go astray, as the new label appears only after passing the previous one - and you can fly a turn or drive in the wrong direction. In general, playing is not so easy, especially since rivals, despite the fact that they do not know how to shoot, behave rather aggressively. During collisions, our car does not get damage, but can be turned around. Graphics for 2005 looks not so good. Several music tracks are chosen quite successfully: at least, they are not annoying.

Glacier is a combat racing game that puts you behind the wheel of the Iceblade - Not just any car, the Iceblade is the ultimate combat car prototype vehicle. It's stronger than a tank, turbocharged and has over 1200 horsepower for you to (ab)use. There's an arsenal of weaponry for you available, like machine guns, missiles and mines. Get in the Iceblade and race your way down the mountain of death: Dodge falling rocks, survive incredible jumps, and eliminate the chasing cops in their 4WD terrain vehicles or choppers. Glacier is an adrenaline rush like you never experienced before!

This is a high speed flight shooter where you find yourself in a glorious
future and you are a proud pilot of the Official Glider League. Hold
your own in hard fights - chases, 'circuit fights', and XXL battles
with up to 8 players. Your way to the top leads you through sewage shafts
and a big temple area from ancient times. It has arcade-like gameplay
and is quickly accessable to beginners while professionals can learn
new moves and tricks again and again. There's a special score system
of "collect'n kill" where you must find the right mix between the heavy
fights and collecting the balls. It has single- and multiplayer modes
through 5 varied levels and using 5 different gliders - fast and agile
or armored heavily, it's your choice. There's also 14 items, 7 weapon
systems and 5 defensive-items.

The follow-up to the immensely popular Grand Theft Auto III and Grand
Theft Auto: Vice City draws upon a conceptual style reminiscent of the
popular 1990s gangsta films like Boyz in the Hood and Juice. Five years
ago Carl Johnson escaped from the pressures of life in Los Santos, San
Andreas...a city tearing itself apart with gang trouble, drugs and corruption.
Where filmstars and millionaires do their best to avoid the dealers
and gangbangers. Now, it's the early 90s. Carl's got to go home. His
mother has been murdered, his family has fallen apart and his childhood
friends are all heading towards disaster. On his return to the neighborhood,
a couple of corrupt cops frame him for homicide. CJ is forced on a journey
that takes him across the entire state of San Andreas, to save his family
and to take control of the streets. The game will be about 5 times the
size of Vice City and features a 50% increase in polygons. There are
actually three cities in San Andreas based on real life locations like
San Francisco, Los Angeles, and Las Vegas. They are all interconnected
with miles of interconnected freeways, deserts, mountains, rivers, and
more. Communities are a lot more believable; civilians go around with
purpose. You'll notice customers drive up to a pizza shop, park (and
sometimes crash), enter the Pizza place, order some food, eat it and
get on with the rest of their duties. It's entirely possible to drive
from one end of the county to the other without ever seeing a loading
screen (only a slight one whenever you enter an interior location) thanks
to enhancements made to the streaming technology. Riding a bike in GTA
is going to provide a lot of fun, whether it be nipping down a tight
alley to avoid pursuers or hurtling down the infamous mountain range
that apparently takes close to 30 minutes to cycle up. There is now
the ability to customise CJ through the food he eats, the clothes he
wears and his choice of haircut. There are consequences if you don't
eat or eat too much. Additionally, CJ can now swim, has improved hand-to-hand
combat skills, has the ability to recruit NPCs to follow him in his
gang, can wear various new outfits, and can work out at a gym to become
stronger. CJ can even improve specific player attributes and skills.
There will be on-rails shooting segments where we have to gun people
down while literally riding shotgun in a car that someone else is driving.
There are also gambling mini-games of unknown type that apparently makeup
a fully operational casino. More cab-missions (pizza deliveries, ambulance
driving stuff, vigilante stuff, et cetera) will also be included. Side-missions
also now help develop "skills" for use in later plot-critical missions.
Due to political uproar over a user-made Hot Coffee mod which allowed
hidden simulated sexual scenes in the game to be viewed, the video ratings
board forced the removal of all copies of San Andreas from stores. A
2nd version was then released on September 20th which complied with
the M rating and had the offending code removed.

First released in Korea in 2004, this is a 3rd person online shooter with some role
playing elements. A variety of actions are available like the ones offered in
console games or movies. Ranging from dash, wall jump, tumbling, hanging on the
wall, multi-step jump on the wall to the combinations of actions using swords or
guns, a number of actions are available. The battles unfold not only on the ground
but also on walls, pylons and all available surfaces. You can step on, run on, and
jump off the walls making use of a variety of actions. GunZ has a variety of
characters, but that's not all; you also have the option of dressing and accessorizing
your character to match your personal taste. Once you change items, your avatar will
also look different depending on what you choose. As an action game, Gunz supports
12 item slots for the players to customize. You can select weapons as well as clothes
and accessories. Choose the weapons that you want and join the battle. You can make a
dash at the enemy after being armed with a variety of choices: pistols, rifles, twin
guns or machine guns. In addition, diverse weapons are offered for close combat. You
can use a long sword to suspend yourself or float an enemy or engage in energetic
play with daggers. As the weapons are available in a variety of designs and colors in
the game, you can use the weapon as fashion items as well. It features Multi-POV
replays.

This game is based on an anime made by major broadcaster KBS. The animation was done by Sonokong and Heewon Entertainment. The story centers on the animal character First Beadman, a battle game squirrel. It involves bead to bead (marbles) assembly numbering 100 different items. You play as Granite who by combining beads together will battle the strongest warriors such as Gray. Colorful 3D motion and action with a variety of special techniques and three-dimensional effects according to the type of the top bead. It's a modernization of traditional marbles play such as in the modern series. Plus there's also a dramatization and an explosive love story along with fun elements for children. It combines a 2D adventure format with bead battle in a 3D arcade type. Go to different places to progress the story using the menu and engage in conversations with the NPCs. The properties of the beads vary depending on the combination between some parts. There gamers can use a combination of the top beads to go in the desired direction.

In a post-apocalyptic world that is slowly trying to rebuild itself, you play a young man setting out on his own for the first time. In a similar style to the classic Elite, you start off with a basic, poorly armored vehicle (in this case, a truck) and then what you do is largely up to you.
There is a central storyline that you can follow at your leisure, but apart from that you are free to travel around, exploring the scenery, trading between the small towns and outposts that have sprung up, taking on delivery, escort or bounty-hunting missions and fighting off vicious raiders and nomads at every turn.
You can repair and refuel your vehicle at gas-stations, take missions in bars and, as you build up your money, you will be able to upgrade your truck with a better cab and chassis and more destructive weaponry. Eventually, you'll be able to buy a whole new vehicle.
As you progress through the game, you'll find out some truths about the world and yourself, and your mode of transport will look less like a truck and more like a battleship on wheels.
The game features action and RPG elements in third person view, letting players earn money, trade and upgrade their truck, featuring over 30 types of weapons, 4 large bosses and 12 small bosses.

PC gamers can expect an exciting new adventure plus an all-new shotgun
weapon in this console port of this 2002 game of the popular series.
Players will be able to mow down multiple enemies in a single blast
as they plough their way through the most exhilarating House of the
Dead yet. The storyline finds Thomas Rogan - the hero from the first
game, missing and his daughter, Lisa Rogan, mounting a daring mission
to find him. She must team up with his former partner to survive the
horrors holding her father captive, and escape in one piece. From elaborate
underground labs to devastated cityscapes, players must wage war on
wave after wave of horrific zombies complete with beautifully rendered
guts and gore. PC owners will particularly enjoy the new time-sensitive
one or two-player gameplay along with a vast web of branching storylines.
Depending on how fast your trigger finger is, players advance the storyline
by uncovering new secrets and hidden areas along the way. Time is now
a factor - dead-eye aim won't mean much unless gamers have the quick
trigger-finger to back it up. There are new storylines for both single
and cooperative modes. The shotgun used in the game no longer requires the traditional "point off-screen" reload, but rather reloads automatically.

You take the role of a lone soldier against an alien robot horde. The game is essentially a first-person incarnation of Space Invaders. You view the flying robot foes moving left and right on the screen as they approach your tank, your cannons are on the sides of your vision. You can move to the left and right shooting at the robots. When they explode robots will often drop power-ups or ammo. To progress to new levels you must reach a certain amount of points. So while unlike Space Invaders you will not lose if ships pass you, you will lose the opportunity to get points off them. Should you get 100% on a wave you'll be able to upgrade your tank or get bonus points.

This is an arcade race game in Davilex Racer series. This particular instalment is like the name implied more destructive than previous instalments. The game features 12 environments spread across 10 European cities. Each environment has 5 tracks for a total of 60 tracks, which can all be played in 4 different time settings. In these cities it is your task to cause as much mayhem and destruction as possible. Compete in races and take out your opponents so they will never reach the finish line, with a wide array of weaponry available. Or take on your opponents in a Destruction Derby style arena. You can collect power-ups to visibly improve your car. Several new cars and tracks can be unlocked for a total of 19 vehicles. Cars show visible damage and street furniture can be demolished.

In this instalment of the London Racer series you play as the police. You have to arrest and ticket traffic offenders and illegal street racers. You can perform all kinds of actions to reach your goals, such as: hanging out your window to shoot at criminals during high speed chases and scanning cars for offenders. Available to the player is a range of police equipment and weaponry to assist him in his capabilities. The player can buy traffic cameras and other items to improve overview of the track.

In this cheap knockoff of GTA3, Manhattan Chase will let you choose
between Angel, a brave and proud member of the NYPD, and Yasmin, a cold-hearted
and sadistic criminal. Reveal the exciting story about these two completely
different girls by finishing all episodes from both sides of the law.
There are also 6 multi-play modes and 2 instant-action modes available,
and the 3rd person action makes sure there is plenty of variation in
gameplay terms. In 3rd person the girls carry effective but 'ordinary'
weapons such as a machinegun, grenadelauncher or sniper: But once inside
one of the dozen available cars the mass-destruction weapons become
available. Vulcan-cannons, Multi-missiles, homing rockets, mines and
even airstrikes are yours to use or abuse. The game soundtrack is featured by the gothic metal band Theatre of Tragedy, from their album "Musique".

This is a re-release of the original Mashed: Drive to Survive. Besides updated graphics, improved camera control and a better race physics, it also introduces the possibility to race at night or cover the track with very slippery ice. That updates the possible driveable versions of every track to five. In addition to that, there are two new tracks waiting to be raced on with two new cars which increases the available car park to 15 vehicles. Some power-ups have also been rebalanced and new ones introduced. The game now also features a tutorial, 21 new single player-challenges and a few new game modes like the ice tournament or the challenge cup.

This game will follow the story of the blockbuster motion picture trilogy
The Matrix, The Matrix Reloaded and The Matrix Revolutions and for the
first time allow gamers to play as Neo and become "the One". Once again
blurring the lines between Hollywood and interactive entertainment,
it will feature the likenesses of all of the films' key actors -- including
Keanu Reeves (Neo), Laurence Fishburne (Morpheus), Carrie-Ann Moss (Trinity),
Hugo Weaving (Agent Smith) and Jada Pinkett-Smith (Niobe). As Neo, the
choices the player makes to resolve each scenario and the resulting
consequences may have a different result than the original films. Alternative
scenarios filled with new characters, content and storylines have all
been written and planned by the Wachowski Brothers to expand the Matrix
universe and overall gaming experience. Gamers will assume the role
of Neo from when, as Thomas Anderson, he gets the cell phone in the
package from Morpheus, to the flying street battle in the rain against
Agent Smith. To truly immerse the gamer in the Matrix universe, the
game will feature a Director's Cut of the original movie footage from
all three films and The Animatrix as cinematic sequences to progress
the story told from Neo's perspective. The player will use martial arts,
medieval weapons and guns (lots of guns) to take on a variety of enemies,
such as heavily armed SWAT officers; Agents of the Matrix, including
Agent Smith; and Exiles in the employ of the Merovingian. To help prepare
for these battles, there are several training levels which Neo must
complete. The game will have enhanced "Bullet Time" special effects
from the films and allow gamers to dodge bullets, jump off walls and
defy gravity and logic to recreate its most memorable scenes.

Starring Mega Man and allies Zero and Axl (introduced in X7 which was
only released in the Far East), the eighth "X" saga is a 3D action-adventure
platformer. It's dominated by 2D platforming stages rendered in 3D (except
for two stages played out in total 3D). Your quest begins with a war-torn
Earth, left in shambles after the fall-out of Sigma's war on the planet.
Humankind, planning a mass exodus to the moon, has been mass-producing
a new generation of robot reploids to start colonizing it. But Sigma
has corrupted their DNA to make them turn on humans. This time, you
and your team-mates must head to the moon for an outer-space mission
of epic proportions to save mankind. There is enhanced tag team action
where you can switch between characters at any time. You have the ability
to use weapons obtained from defeated bosses and collect valuable power-up
chips or "metal" from enemies. There's multiple story endings & hidden
items, and you can complete the stages and sub-quests in any order.

Action from third person that was developed by the manufacturer of budget games Newsoft and commissioned by the Ministry of Tourism of the Spanish province of Murcia. The plot is as follows. The mad scientist has created a whole army of anthropomorphic vegetables-mutants and with their help wishes to seize power ... no, not over the world and not over America, but only over native Spain. He decides to begin with the province of Murcia - but is met by a brave local teenager (the same Murkid - "a guy from Murcia"). The game consists of several levels, the passage of each of which is limited in time (although the process continues after its expiration); the task is to destroy hostile agricultural crops, and then overcome the doctor himself. Opponents are represented by zucchini, lemons, tomatoes (have the largest health reserve) and some green goblins (perhaps, these are cucumbers); at the beginning of each level the doctor flies over the settlement where the action takes place. The only remedy for the boy is the energy that he emits directly from his hands. Its stock is by no means infinite (although at the start of each stage it is at its maximum) and in the process of passage it requires replenishment with special bonuses in the form of jars, cherry bottles and packages with cereals that periodically appear from nowhere. Health is also not infinite - it decreases as it collides with enemies (remotely they do not attack), and it can be corrected by collecting various foods left after death (tomatoes, lemons, etc.). It should be noted that it is not at all easy to play: enemies are very clever, move along cunning zig-zag pathways, which reduces the probability of successful hits from your side. In addition, the action takes place mainly in a rather limited space of "arena" type - you can easily rest on an invisible wall - and mutants, like bonuses, appear suddenly, including they can attack from behind; on the other hand, at the same second level, in the ancient fort, there is enough room for maneuvering, but landscape features must be taken into account in fights. There are several "lives", but in the event of the loss of one of them, the level has to start over again. Sometimes "in breaks" between "main" stages there are "bonus", where you are invited to swim in troubled waters on a submarine. The "advertising" element is, oddly enough, the recreated (and probably unreliable) central squares and streets with historic buildings in the largest cities of Murcia, where it is necessary to conduct battles with mutated vegetables; it's only time to admire all this really not. The graphics are three-dimensional, bright, although the angularity and, if one may say so, "budget" are visible to the naked eye (but for the Oldheimer it's only better). The game is in no way recommended as a "guide" to the cities of the Spanish province, but as an amusing artifact - and also being rare - and just quite entertaining (because of the complexity), it is quite suitable.

Similar in intent to America's Army, this shooter was a promotional tool designed to build more interest in the United States Navy. It places you on a top secret mission to recover the Gorgon Box located inside of a downed unmanned spyplane by piloting a remote controlled underwater submersible called an Nmech and navigate a fantastic world of undersea caves, dangerous fish and enemy subs.. Your opposition is also highly interested in this Gorgon Box and the secrets its holds. It is a race against time, the dangerous environment and an unrelenting enemy. Players must determine how to outfit the submersible. They must gauge their fuel requirements and decide at what speeds to travel in order to remain covert. As they progress through the game, they will come across links to the Navy site. There will be times when they can back and forth to navy.com to get answers to questions that allow them to get maximum fuel or unlimited weapons.

This is a free teaser game released as promotion for the updated MMOFPS Neocron 2.
Neocron Arcade is a classic arcade shooter from top-down overhead view based on
the world of Neocron - violence,
mutants, sex 'n' crime... and big guns. Agent Jones works for the CityAdmin, his
specialty are delicate projects. It is not surprising the CityAdmin sends him to
investigate the reports about a strange creature that appeared in the barren
Wastelands. Soon enough he has to fight for his life... Blast your way through
several chapters with different locations, collect power-ups and weapons and use the
slow-motion feature to cut your way through waves of enemies. Can you beat all
bosses for the ultimate victory?

Inspired by the teen horror genre, made popular by a number of recent
movies and primetime TV shows, Obscure follows a group of 5 American
students as they try to unravel the mysterious happenings and disappearances
that keep occurring at their school. Through the long eerie corridors
and dark hallways of Leafmore, Shannon, Kenny, Ashley, Stan and Josh
will come to learn that the night will be long and survival not easy.
There's a unique multiplayer option, a "hot plug and play" feature,
meaning a second player can join or leave the game at any time, a never
before seen feature in this genre. There are interchangeable characters
- switch between characters at any time with the 2nd character being
controlled by either a second player or the game's innovative A.I. Customise
the way you play with each student having unique skills. A mutual aid
system gives interactivity between characters during fights, inventory
management, and riddle solving. You can set the behavior of the A.I.
controlled follower to attack, defend, or help. There are several basic types of weapons used in the game: contact (a baseball bat for instance), pistols, guns, and more exotic, high-powered "special" weapons. Ammunition is specific for each gun or pistol and is not interchangeable. Weapons can be swapped between characters and ammunition found is stored in the group's reserves for sharing amongst them. The player will also be gathering up first-aid kits, discs (for saving games), keys, screwdrivers and other tools. Other objects are required for solving riddles within the game.

Nobunaga Oda has come back to unlife as the Demon Lord, and Samanosuke
Akechi is there to stop him. As the final battle begins, a portal suddenly whisks
Samanosuke away. Present day Paris suddenly gets a surprise when hordes of demons
lay assault to the peaceful city. Jacques Blanc desperately fights alongside his
fellow French soldiers, but they are no match for the fiends. Strangely enough,
Samanosuke appears and slices the demons to pieces. Takeshi Kaneshiro returns as
Samanosuke Akechi, the hero of the original Onimusha. Demon Siege also marks the
arrival of Hollywood star Jean Reno as soldier Jacques Blanc. Now, the two heroes
must fight together and take you on an epic adventure that goes beyond the
boundaries of space and time. Fight through hordes of demons using two Onimusha
warriors. One has returned from the past, and the other from present day.
Experience two separate settings: you'll roam the streets of modern day Paris
and journey through ancient Japan. You'll encounter real landmarks like the Notre
Dame Cathedral, Azuchi Castle, and the Arc de Triomphe. Witness stunning visuals
on a whole new level of in-game CG movies.

Similar to Universal Combat, Parkan II is a 3D space simulator combined
with first person action planet side. In the game, players will get
an opportunity to explore a vast universe, visit different planets,
their satellites, huge space stations and immense space destroyers.
Be it in the cockpit of the spaceship, inside a tank or just with a
laser rifle in hand, gamers will have to fight against multiple enemies
in outer space, on planets' surface, inside military bases or even on
the debris of some ancient civilizations. Open ended game play provides
players the ability to choose their own destiny, to become a merchant
or a colonizer, a mercenary or a pirate. As players advance through
the game, they'll be able to upgrade spaceships and ground vehicles
with new types of weapons and military equipment. Gamers can capture
planets or even whole star systems, build up their own empire, command
armies of warbots and change the face of the universe. A thrilling and
interactive storyline full of rich opportunities, freedom of movement
and freedom of choice will make Parkan II an unforgettable experience
for all fans of the genre. There are over 500 star systems for gamers
to explore and interact with and up to 10 planets in each system complete
with satellites and asteroid fields. It features multiple spaceships
that can be upgraded and explored, outer space combat and vessel boarding,
and you can trade on the surface of planets and in space. There are
multiple types of planets, each with varied terrain and weather. Up
to 12 types of heavy and light warbots fit any tactical situation. In 2014, an English version was finally released on Steam.

In this shooter with cel-shaded graphics similar to XIII, it's winter
1944 and your plane has just been shot down over Germany. The manhunt
is now on! Pursued by the Germans, incapable of speaking without giving
yourself away, all you have is your army pack and your only hope of
survival is to reach Switzerland on foot. Based on the experiences of
American pilots during WWII, this unique survival game combines elements
of infiltration, action and strategy. Equipped with an arsenal of authentic
WWII weapons, you must infiltrate, sneak and shoot your way through
the increasingly dangerous 9 unique levels spanning occupied Europe.
Complete both primary and secondary objectives to earn experience points.
Use these experience points to upgrade your skills and help you to reach
Switzerland as quickly and as safely as possible. Not only must you
contend with enemy soldiers, you must also be constantly aware of your
environment and the impact that it will have on you.

The critically acclaimed Psi-Ops is ported from consoles to PC in a
flurry of telekinetically hurled gas canisters and a hail of bullets.
With an incredible and original spin on third-person action, the lead
character is armed with a range of physic powers such as pyrokenesis,
telekenesis, mind control, mind drain and aura view that directly effect
the game's environments, enemies or both. Throw in a range of more conventional
but no less deadly weaponry and tactically aware AI routines and you
have a very addictive and challenging actioner that really offers the
player something new and exciting. You can combine powerful physic skills
with conventional military hardware to eliminate enemies and solve puzzles
in a huge variety of ways. It has a Havok physics engine and detailed
visuals which make for truly immersive and interactive environments.
A fast-paced story with dramatic cut-scenes help create an action-packed
gaming experience. There's a massive list of unlockables and multiple
play styles which equal plenty of replay value. 50 Minutes of high-quality
FMV tell an exciting and immersive story that reveals the mystery of
Nick Scyrer's identity and the origin of his Psi powers while infiltrating
the compounds of The Movement, a powerful Psi terrorist organization.
Eight huge and immersive levels spread throughout the world add to the
intrigue and terrorist theme.

Fueled by the murder of his family, Frank Castle, AKA The Punisher,
sets out on a mission to clean up the crime filled streets in a storyline
derived from the popular comicbook and recent movie adaptation. The
ingenious writings of Punisher creators Jimmy Palmiotti and Garth Ennis
combined with Volition Inc.'s visual interpretation gives players an
opportunity to step into the vengeful shoes of The Punisher. Never seen
in a game, an innovative interrogation system allows gamers direct control
over the amount of punishment enemies receive before releasing important
information. With more than 100 unique kills, The Punisher promises
to deliver hours of jaw dropping vigilante justice. Thomas Jane, titular
star of the film version of The Punisher voices the game character though
visually it is modeled more on the comicbook character. The game features many cameo appearances from Marvel Comics characters, such as Iron Man, Nick Fury, Black Widow, Matt Murdock (the alter ego of Daredevil), Bushwacker, The Kingpin and Bullseye. The 3rd person
action shooter seems to be yet another similar game to Max Payne. Due to the
extreme violence, it was threatened with an AO rating. To receive an M rating,
it was toned down by making the "Special Interrogation" scenes black-and-white,
removing blood from interrogation scenes and some quick kills.

Turkey's first 3D computer game is a third-person shooter with adventure game features like puzzles and a story driven gameplay. The game is set in a modern day Istanbul. The main character is the Turkish officer Fatih Yildirim searching for his lost father. As the locations reflect Istanbul, the game design also reflects the Turkish culture.

This turret shooter takes place in Morocco 1923. The player has to defend a French foreign legion outpost using a machine gun with only 500 bullets. The ultimate goal of the game is to stay alive and have enough ammo to kill the rebel leader. Enemies attacks either on foot or riding on horses. The player has one health pack that can be used to fully restore health. This is a ten minute game that could take you an hour or more to play because, while it is not impossible, it is hard to keep yourself alive long enough to kill the insurgent's leader and win the Croix de Guerre.

Second Sight gives players control of a character endowed with incredible
psychic abilities. The game offers multiple approaches to completing
levels either via stealth, dramatic gunplay, psychic powers or a combination
of all three. The ability to psychically influence characters and remotely
manipulate objects and individuals provides for a totally fresh gameplay
dynamic. The game opens with John Vattic, the player-controlled lead
character, as he awakens from a coma in a US medical facility where
he has been subjected to traumatic surgery and experimentation. He doesn't
know his name, he can't remember his past, all he knows is that his
only hope for survival is to escape and unravel the mystery that has
led to his imprisonment. Haunted by flashbacks, which are experienced
as fully playable episodes within the game, and shocked by the discovery
of his own psychic powers, the player takes Vattic on a search for his
past and, in doing so, uncovers a fatal chain of events leading to a
sinister conspiracy. As Vattic explores his present and past, the game
weaves between these two different time periods, which run through the
game as a dual-narrative. The player-controlled actions of the past
Vattic have consequences in the present, allowing a unique interaction
between the player and the narrative of the game as Vattic's destiny
is changed.

Initially titled Preyground in development, Shadowgrounds is a top-down
shooter with addictive gameplay and audiovisual fireworks set in a
near-future tale of epic heights. Use a devastating arsenal of high-tech
weaponry to dispose of the alien threat. Each weapon has multiple upgrades
that maximize the carnage. Examples include a pinpoint laser that cuts the
aliens in half and and a railgun that fires wall-bouncing bullets - kill
several aliens with only one shot. It also lets you destroy the environment
to your advantage - glass shatters, ground shakes, trees fall, barrels
explode and furniture blows to smithereens. Shadowgrounds uses
cutting-edge realistic lighting and glow technology to light up the
battlefield. Procedural texturing system enables virtually unlimited number
of animatable effects such as water and lava. Lightmaps and dynamic
lighting bring even more intensity to the environment. Aliens react to
light, which allows for unique combat movements. Point your flashlight
straight into the eyes of the monsters and see what happens... Some aliens
try to stay in the shadows right until they attack you and the great
variation in alien species means you must not let your guard down at any
time. There might be species that are only identified by their shadow -
you can't see them in normal light. Prepare to face many different bosses
who will do anything to stop your journey. The player is not alone - many
allies fight alongside him. Mission highlights include investigating alien
origins, helping in rescue evacuation and setting up defense perimeters.

This is a Japanese version of the classic arcade game Gauntlet based on the characters of Sister Princess and it's a 3rd person shmup with bullets flying everywhere. It uses 'cute' female assailants, but don’t let this put you off, as it becomes remarkably difficult later on, and these female assailants are anything but cute re: their firepower. Expect to dodge a lot of bullets in this one. If you survive the first level and boss battles, you are doing well. Probably astonishingly well if it is your first attempt. Be warned it gets extremely hard later on. "Smash TV" fans will enjoy it for it's Anime characters and graphics. The basic version has three characters, each with different powers, and allows up to three players. There are plenty of power-ups, different weapons to locate, loads of enemies on screen at once, and super big boss battles. As well as the great (sometimes almost hallucinogenic) artwork, it needs fighting skills in profusion. There are many secrets to discover, secret characters, and secret weapons to name just two. The basic version finishes after level 2. The final update version has 17 levels, with level 6 resembling level 13, just entered at a different point by a different gate. Other levels are notably different though. A game save facility is available as it/s not possible to complete all the levels at a single play-through, quite aside of how long this would take/ You get about a second or so of invulnerability at the start of each level; use this to shoot as many enemies as you can/ While you still have the chance. Basically you probably either enjoy 'bullet hell' type of games, or you don’t. If you do, this is one of the very best around.

This is the third episode in the adventures of Captain Cole Sullivan,
the star of Gorky Zero: Beyond Honor and Gorky 17 (aka Odium). Two agents
in black find Sullivan on the floor. The hero who once saved the world
has been drinking for over two years. Will he manage to approach Parecki
once again? Secret manoeuvres, extraordinary cargo and submarine catastrophe
at the Barent's Sea -- it's just the tip of the iceberg. Like its predecessors,
Aurora Watching is a stealth action game in the style of Metal Gear
Solid, complete with enemy radar system, shifting perspectives, and
a large selection of gadgets. It was developed by Metropolis Software
in Poland. During the manouvers at the Barent's Sea a Russian submarine
Komsomoletz II unexpectedly crashes down. The intelligence found out
that hours before the catastrophe the submarine came out of the submarine
boats cemetery in the St. Joseph's Land. A closer look at the area revealed
a military complex containing laboratories built for an unknown purpose.
They also found out they are under control of Jacek Parecki, one of
the best DNA scientists all over the world - genius and morally rotten.
All the locations are situated on the iceberg, in the laboratory underneath
the iceberg, and in the flooded Russian submarine. During the mission
White Fox faces not only human opponents, each of which can be defeated
in many ways. The game features two camera modes - one for easy tactical
planning, and the other one for real combat. Mini-games, puzzles, and
hi-tech gadgets keep player excited from the very beginning till the
end. Aurora Watching incorporates RenderWare Physics for dynamic mini-games,
and high performance human body simulation. Pixel shaders, and scene
post-processing techniques result in never seen before visual quality,
while keeping reasonable hardware requirements. The music dynamically
changes according to the gameplay style, emphasizing the atmosphere
even more.

The year is 2008. Information Warfare has evolved into the most dangerous
threat to global stability. You are Sam Fisher, Third Echelon's most
skilled Splinter Cell operative. You are assigned to execute a hazardous
series of operations to investigate and eliminate a new source of information
attacks, originating in North Korea. To succeed, you will employ a host
of unconventional counterintelligence activities to gather intel, disrupt
enemy operations and neutralize adversary targets. As Information Warfare
evolves, so must the Splinter Cell. You must penetrate deeper into hostile
territory and operate undetected, closer to the enemy than ever before.
At your disposal is a lethal array of tactics ranging from Combat Knife
techniques, experimental prototype weapons skills, and more radical
hand-to-hand techniques such as the Inverted Chokehold. Experience the
thrill of acting as a lone operative fighting tomorrow's threats in
the field, and of cooperating online with a partner to accomplish crucial
missions. Die in action, and the free world dies with you.

Stolen is an ultra realistic, third person, stealth / action game where
you play a sexy high-tech female thief. In a city plagued by crime and
corruption, heroes are found on the wrong side of the law. Anya Romanov
is a sexy, high-tech thief; Louis Palmer is the voice in her ear - advisor,
confidant, friend. When an everyday job turns sour, they find themselves
drawn into a web of conspiracy that will shake the whole city to the
ground. Stolen is a game of stealth and agility which pits your skills
against futuristic technologies to define the big-time heist genre.
You break into and out of movie-like locations and steal priceless items.
Also, you use atmospheric realtime volumetric shadow technology to hide
from your enemies. You can employ hi-tech gadgets, tools and weapons
to reach your objectives: tracking devices, sonic visor, traversal equipment
and more. There are various security companies and systems to outsmart,
each with unique personalities and traits. Various enemies and guards
will be doing their best to make you fail.

From a new development team comprised of Alexander Seropian and former
Bungie Studio employees and powered by an updated Halo engine, this
third-person action game lets you play as a zombie named Stubbs. Stubbs
can use his undead body as a weapon, possess characters, and eat his
enemies' brains to make them join his army. Equipped with his rotten
carcass, the ability to turn his foes into fellow zombies, and the use
of weaponry confiscated from the enemies he possesses in his plight,
Stubbs needs to work his way through numerous, highly-original indoor
and outdoor environments reminiscent of 1950's sci-fi movies. During
his conquest, Stubbs will face off against such classic 1950's anti-heroes
as "mad scientists, rural militiamen and the world's deadliest barbershop
quartet". The advantage of being a zombie is that players can rely on
Stubbs' rotting body parts for offensive weapons. Amongst the hero's
personal bag of tricks are explosive gut grenades, a remote-controlled
severed hand, and flatulence powerful enough to overtake any of the
platoons in this original new title. :-P

This is a standalone addon for Terrorist Takedown where apart from many
small gameplay improvements, there are ten fresh missions awaiting.
The player slips into the role of a GI, who must set himself against
all kinds of rogues and terrorists. You wedge yourself thereby behind
the machinegun of a gunboat, an AH 64-Apache helicopter, behind an antitank
defense cannon and other munitions. This seems to be released only in Eastern
Europe so far.

From the makers of Alien Shooter comes a similar top-down frantic shooter. Despite
all the human efforts to resist the monster invasion, the blood-thirsty creatures
keep occupying new territories. Theseus, the hero of this game, arrived in a small
European town and got into the very middle of such a battle. Of course Theseus
immediately joins the fight against the aliens. You have the ability to upgrade
the main character and in an inventory shop you can buy newest equipment between
missions including 6 types of weapons. There are 10 missions, mostly taking place
in open spaces in lots of playing locations: forest, village, highway, city
battles etc. In 2008, the game was made freeware.

1989: Deep in the heart of the Mexican jungle, undercover agent Ernesto
Cruz blasts his way through an armed militia to board a DEA plane bound
for home. He never made it, the victim of an alleged 'overdose'. Present
Day: After uncovering new evidence, Ernesto's son, Ramiro is set free
from jail to join his twin brother Tommy, on the trail of their father's
killer as they go on a super-cool, tequila fuelled rampage through Mexico's
gun-toting, drug-pushing underworld. A Rich storyline takes the player
through 18 different environments, from the seedy red light district
of Los Toros, to the depths of the Mexican desert. A free-style combat
and stunt system allows you to take down your enemy with outrageous
moves. It has a cutting edge soundtrack featuring Molotov, Delinquent
Habits, Control Machete. There are over 20 weapons: The better you get,
the bigger your arsenal. You can use the real-time rewind system to
make perfect killa combos. The GTA3 clones just keep on coming.

A World Apart expands the world of Universal Combat and features new
vehicles, weapons, and character classes. Originally there were plans
for a boxed retail only stand-alone version which would contain the
full product, including printed materials (manual, keyboard sheet) as
well as the (smaller) download only version which requires a previous
install of any Universal Combat version but the agreement with DreamCatcher
distributor was cancelled. 3000AD Inc. retains the rights to the add-on
version, priced at $29.99. The add-on version will (during installation)
automatically convert all previous Universal Combat scenarios (Roam,
Campaign & Instant Action), allowing them to be played using the new
UCAWA engines. This add-on gives the hardcore Battlecruiser fan base
a new advanced Battlecruiser type game using newer and more advanced
technologies. The new graphics engine, as it now fully support DirectX
9, unlike the initial product. New features include new shader based
lighting, glow and environment mapping (in space, you will see the surrounding
space skybox reflected objects in the scene, etc.) render paths; along
with normal and bump maps support for various high end assets. A World
Apart adds 16 new missions playable as Terran/Insurgent Commander or
Elite Force Pilot career. Additionally there are 16 new Instant Action
scenarios, and two co-op specific multiplayer space-based scenarios
with support for up to 32 players.

In Worms 4: Mayhem, returning to the series' roots, our brave invertebrates
are back to knock ten shades of hell out of each other in open arenas.
With players controlling the worms in single player or 4-player team
games, everyone's armed with a massive variety of wild weapons, as ingenious
as they are incendiary. And for the first time in any Worms game, you
can let your imagination run riot and create your own weapons! Using
a genius device, called Weapons Factory, you'll be able to create your
own weapon and enjoy the freedom to annihilate your opponents in your
own unique way. You want to make Exploding Chickens or Toilet Bombs?
You got it. The worms' armoury of brilliantly conceived classic weapons
return and is built on with even more devilish devices. Plus, prepare
to cause chaos and humiliate your enemy with a host of new weapons that
create new strategies and gameplay possibilities including the Poison
Arrow, Sentry Gun, Tail Nail and the Bovine Blitz, which unleashes a
bombing raid of cows. The customisation options don't stop at crafting
new weapons. Another first is the ability to customise your worms, choosing
their hair, hands, faces, glasses and dying words - all with Worms trademark
humour. The multiplayer mayhem and single-player shenanigans are spread
over five themed zones - Jurassic, Camelot, Arabian, Construction and
Wild West - and, throughout the enlarged landscapes, the entirely destructible
scenery is back with even greater effect.

Free Fan-Made Games

This is a great 3D flight sim - dog fight simulator and was the winner of the Pascal Game Development Competition (PGD) in 2005. First you have to do training before you can enter the other game modes. Games modes: 1vs1 - combat vs a single aircraft, missiles and guns allowed, you must shoot your opponent as many times as possible within the time limit; 1vs1 Furball - same as 1vs1, but with guns only; 1vs1 Firestorm - same as 1vs1, but mucho short-range missiles; Endurance - patrol your area and destroy all bandits with your AI wingman. Controls are recommended for a joystick (throttle, yaw and POV supported).

This is like one those quarter swallowing arcade games. You are a space pilot in the middle of the void just a cruising along, and next thing you know BAM! AMBUSH! You control your ship with the arrow keys to move around the level, and you use the 1 and 2 keys to rotate your ship. This gives the shooting action a level of control that the old school shooter seldom did. Similar to Time Pilot, the enemy attacks from all directions in increasing, larger, harder-to-stop waves. The ship is constantly firing which allows you just concentrate on your firing. How do you survive through the ambush? Well, don't. How do you get to stand a chance of lasting more than five seconds? This game has some of the coolest power ups that you have seen in a while. They range from a laser cannon that aims for you to a spreading weapon that circles and swirls across the screen. There are so many little weapons to get that you find yourself giggling in evil glee when you see your fave power up bounce across the screen. The game play is smooth as buttery silk.

Better known as AT1:BT for short, this is an independent, non-commercial remake of Activision's MechWarrior 2 series using a more advanced DirectX 7 graphics engine, BlitzBasic's Blitz3D. Not only, does it includes aspects from the classic game, but combines the best gameplay details from the three most popular MechWarrior games (Mechwarrior 2/3/4) as well as it implements new Classic Battletech rules that were long awaited by most die-hard Battletech fans, and looks forward to include even more control over other types of units aside from the well known 'Mechs. Like in the classic game, the storyline-timeline is based around the refusal war between the Clan Jade Falcon and Clan Wolf and also including its post-war expansions: Ghost Bear's Legacy and Mercenaries. The project was abandoned when MekTek Studios decided, at the end of 2012, to devote itself entirely to the realization of the video game Heavy Gear Assault.

This is a survival game and team warfare 3D robot action with possible multi-player. Play as a game is limited to PvP and AI is not implemented, but it's a good use of 3D programming with shadows, robot models, and collision detection. It was made by a Japanese student group.

This is an ultra-simple, free, downloadable (PC only), barebones shoot-'em-up-inspired game with a simple concept: dodge the bullets. The game itself was designed with two things in mind: mindless entertainment, and improving one's dodging skill in those crazy bullet-spraying shmups (both of which it achieves). After installation, put a couple of your favorite music files into the 'music' folder where you installed the game, then start it up. The game will play random files from that folder and, in tune with the music, will generate semi-random patterns of bullet spray from the top of the screen. You, the red dot at the bottom of the screen, must avoid getting hit by this onslaught as long as possible. In a way it's kind of like Rez, except you get to choose the music, and it also has been stripped away of any features that one might call beautiful. Once the game is started, press [Z] to begin and use the arrow keys to control your dot. Anytime a bullet strays within the green ring surrounding your dot, white sparks will fly out, meaning you were 'buzzed'. When a bullet hits that red dot, sparks fly out. In other words, you would be dead in a real shooter. That's all there is to it. Get hit less, earn more points. For more challenging gameplay, use songs with high tempos, or anything one might listen to before playing a sports game.

A classic Robo-Cyperpunk adventure. Here's a great re-make using the Blitz3D engine of an old favorite. 'Cholo' is based on a memorable cyberpunk game of the same name released in the late 80's, but this time around everything has been rebuilt with new Tron-like graphics and exciting, upgraded levels. Master the droids and free your people. Cholo is a both an adventure game and first person shooter, and your goal is to free the people of Cholo city from their refuge bunkers, where they've been hiding for hundreds of years. Get ready for some serious fun as you guide your helper robot through the postapocalyptic mire. What you steer and control are robots, and theres a whole lot of them: shooting robots, slow "hacking" robots, flying ones, etc. The story is somewhat complicated and tells the story of a future world in which Jared lives. The whole story is not presented in the game, but rather in a novella, which can be read in-game or on the webpage of Cholo. This game has a huge world for you to explore. The game play is fantastic and bizarre.

This is a short 1 level, 1 boss, 3D 3rd-person shooter game with nice graphics, simple gameplay and in game music. Max Fees is an attorney who has dispatched his lethal lawyers to destroy the city. You must stop them within a certain amount of time and get to the end by shooting his lawyers and put an end to Max Fees' evil ways. Be especially careful of female lawyers as they attack from behind when you least expect it, pick up bonuses to increase you health.

Control Monger is a free team based online first person shooter, featuring
7 players types, 4 multiplayer modes, advanced particle effects and
online play with up to 255 players. Similar to Team Fortress the players
control bots somewhat reminiscent of the old Descent games of these
types: Repair, Heavy, Construction, Sniper, Demolition, Soldier and
Spy. Multiple modes of play on each map include capture the flag, last
man standing, objective, king of the hill, and death match. There will
be 12 official maps in the free version. It also supports custom made
maps with free mapping, modeling, light mapping, and terrain editing
tools. There will be a retail expansion pack which will convert the
free version into a full MMOFPS style game. It will have a central chat
room for players to meet up to plan games and form clans. The retail
version will include more officially-made maps and 3 new bots. There
will also be a ranking and guild system added that will upgrade your
player avatar as your play and many new game play types and features
will be added that are not in the free version. Free version players
will still be able to play along side expanded players in maps that
only include free features.

This is a free 3rd person action shooter game (which can be made first person with touch of a button) that takes place in an alternative universe: Nicolae Ceausecu isn't dead and he's attacking the United States. The game is powered by 2 Bad Design's Zamolxe engine which is in the beta phase. More than 10 levels of heart-racing action through the land of the free and the home of the brave! Over 10 different weapons, accurately modeled. Fully detailed 3D American cities and landscapes. Communist Romanian music for perfect emotional setting. Archival video footage with the leader of your cause: Nicolae Ceausescu. Only the multiplayer part of the game was completed.

GL-117 is a fantastic action flight simulator. You will enter the Eagle Squadron and it’ll be up to you to navigate your way through a handful of beautifully rendered landscapes. The game is very well made and there are 5 video quality levels and a variety of methods of viewing your aircraft. The graphics are very accomplished for a freeware game and the controls are quite easy to get to grips with. It features 20 missions, different fighters, a random terrain generator, lighting effects, sound effects, music, and joystick support.

This was made by the graduating class of the first intake of Media Design School's Graduate Diploma in Game Development in Auckland, New Zealand. This is a team-based vehicle action game. The player takes on the role of one of 3 human or AI controlled vehicles known as the Road Warriors defending a world under siege from an enormous and seemingly indestructible tank known as the Goliath. The player has a choice between multiple vehicle types, ranging from agile dune buggies to heavily armoured trucks, and multiple weapons. While the long-term objective of the Road Warriors is to destroy the Goliath, the player will have to manage a number of objectives such as rebuilding factories (to produce the different types of vehicles available to the player) and protecting other buildings and vehicles in the game. Goliath is playable single-player or with up to 16 players in multiplayer. The multiplayer mode is co-op and is identical to single player mode. Players may join a multiplayer game already in progress and replace one of the existing AI controlled Road Warriors, ensuring 16 Road Warriors are present in the game at all times.

This has models made with a toon rendering process, and you control a cloud flyer in this Steampunk shooter. It has an ecology theme, so that you will be bombarded with garbage from the enemy character. The effects are admirable. When you detonate an airship, there is a refreshing sense of beating a big enemy.

There is a 2D sidescrolling fan-made platformer, based on the 3D Halo games, similar to what Codename: Gordon is to Half-Life. The story takes places prior to the events of the first game, Halo: Combat Evolved. Master Chief has to fight a Covenant invasion on Reach through different missions and ultimately join the Pillar of Autumn to escape. The characters, weapons and setting are based on the original game, and also on Halo: Blood Covenant, another fan-made game that was never finished. The game is developed using the Multimedia Fusion Pro software. Master Chief is controlled through the mouse for aiming and shooting, and through the keyboard for movement (including jumping and crouching). There are 2 basic weapons with a limited amount of ammo. While playing, players can either collect additional ammo or exchange their weapon for one of the defeated enemies. Most weapons require a regular reload. Next to the human weapons such a pistol, assault rifle, shotgun, rocket launcher and a sniper rifle, there are also alien ones, a limited amount of grenades and a custom melee attack for each weapon. There are 6 types of enemies: Grunt, Elite, Hunter, Jackal, Banshee and Swordsman. Most levels offer classic side-scrolling gameplay, with obstacles and height differences, but there are also a few missions where the players controls a Warthog or an aircraft while shooting enemies. There are different difficulty levels and a multiplayer mode for up to 2 players.

The Hunted is a single-player fps game based off of the Darkplaces engine. It is completely standalone meaning you do not need any prior files to run it and it comes in a series called "Chronicles". These "Chronicles" are used to having a continually flowing story and a difference from weaponry and other things found in-game.
Each "Chronicle" tells the story of a lone survivor escaping the city that has been overcome by the infected. The Infecteds' symptoms at the time of the survivor's adventure are not clear but as the chronicles are released the story unfolds to make it quite clear as to why, where, when, and how this survivor came to be in a horror show such as this.

This is the first Turkish FPS which was made by one guy with free licensed softwares and he added his own AI solutions and third-party solutions for graphics. The main game character is a Turkish special forces agent known as Duman (shadow) and must fight against terrorists in northern Iraq. It has two training maps for player to get used to the game.

Kumoon is a hybrid of a third person shooter and a puzzle game. Player controls a chick that tries to knock down boxes in various rooms by shooting them with a revolver, shotgun or a bazooka. Kumoon won the first prize in the GameDev compo at the Assembly'05 party. Kumoon uses the MOPE physics.

A cute 3D shooter coffee break game, only one level and one boss. You as the Little Cowboy must shoot his way along a pathway of bad guys, bandits, Indians, mad cows and an unexpected Boss, pickups & hidden bonuses to be found along the way. Help him along the way by using the Red Eye hidden under the rocks for energy and find the bags of gold for extra lives. Enjoyable gameplay with funky background music only wish there are more levels.

All aboard. It's time to blow up some stuff. But of course, it's not all fun and war games out there on the high seas - there's a job to be done. So work through thirty levels of difficult simulation in this fantastic free 3D game. The game itself is incredibly impressive, featuring an array of enemies, from ships to planes to seeking self-detonators over the course of the levels. To defend yourself, you're equipped with a selection of weapons - alternate with right click. The first is the normal rockets. You have three and they have a great reach when you aim upwards. The second weapon is a machine-gun. Use this on close-quarters enemies to finish them off. The third (and most glorious) is additional rockets. When a lot of enemies need a swift kick, hit this and launch skyward an array of heat seeking missiles. You'll need to defend yourself against the planes which swoop overhead, the torpedoes gliding underfoot and the many other deadly weapons headed your way. With thirty levels playable on four difficulties each, this excellent game comes highly, highly recommended.

Nexuiz is a 3d deathmatch game that is simply first person shooting
reduced to the very basics with perfect weapon balancing. With its very
intense and fast gameplay, it will hook the user in. Nexuiz uses such
technology as curved surfaces with its detailed maps, bumpmapping, realtime
shadows, 64 player support, and an advanced model format. The Nexuiz
game contains over 1000 TGA textures, 17 maps, 28 playable characters,
and 10 music tracks. It uses Quake 1 source code but with a heavily
modified engine called darkplaces. The Nexuiz game has been in development
for 2 years by a team of amateur developers and has now been released
free over the internet. The 1.2 version now has CTF, Domination and
Teamplay gamemodes fully supported and there's a completely new Runematch
gamemode among other improvements. Version 1.5 has many new gamemodes, new
maps, new characters, an "Instant Action" button in menu, advanced Bot AI,
and a redo of all the character skins (pant/shirt color like Quake1). There's
also a completely new menu, smoother netcode, engine optimizations, and the
majority of sound effects were redone. Version 2.0 includes a 21 level single
player campaign system, 5 new maps, complete precompiled bump/offset/relief
mapping, game and netplay optimization, all new particle effects, new
gamemodes and gameplay changes, content download, and much more. The last release of Nexuiz (2.5.2) was in October 2009, and community involvement continued where it had left off with Nexuiz in the project which was renamed as Xonotic. Large parts of the code, graphics and music have been redone and have improved immensely. In over a year they managed to make huge progress on pretty much every part of the game.

If it moves shoot it. And if it does not move shoot it anyway! Your only weapon is a bow with an unlimited number of explosive arrows. It will be improved as you progress, with increased rate of fire every time you to collect some scattered level awards. The object of this game is to "beat the ruler of the underground..." Your on-screen compass points you in the direction of your goal and the number below it indicates the distance. There are lots of enemies to shoot: zombies, skeletons, little green pesky gremlins, huge snails and of course the ruler of the underground! The game has some very cool video and sound effects but no music. There are powerups and extra lives along the way to collect. When the game is over you can enter your name for the high score list but this information is not saved when you quit the game. There is an ini file for various settings which probably won't be needed but is there if you want it. The Night: Rebirth in this sequel with better graphics, you shoot the enemies which will rise again. So you have to run through the corridors and try to reach the big boss (follow the arrow right under the screen). Also collect as many power-ups as possible especially the crystals because they add extra speed.

This is an absolutely amazing flash tribute to the classical Raiden games of Seibu Kaihatsu. It has eight levels, tons of enemies and some funny hours awaiting you. This game has it all: addictive gameplay, great power-ups, and big scary bosses. Moving your fighter jet with the arrow keys, shoot out air-level enemies with the machine gun (Z-key) and drop bombs on the tanks below (X-key). Grab power-ups to help you face the vast army that outnumbers you.

This naval battle game was made by a student group at DigiPen. In an age where violence rules the seas, there is a vast ocean that divides the land. Powerful countries have formed due to their advancements in ship technology, but despite that, many smaller countries lead a more simple life in the open seas. It is common to find traveling merchants and mercenaries throughout the land. Captain Chaos of the 3rd fleet of the Crusaders is an admired leader in his home of Oppenheimer. One day, terrible news came from a merchant from the far shores of a vast country named Vandamour. He was told that a grand Vandamourian fleet was making its way towards smaller countries to conquer them. Knocked off his feet, Captain Chaos could not believe what he had just heard. There was no way he could ever give up his country to a bunch of outsiders. Frightened but strong willed, Captain Chaos gathers his fleet in a battle to fight for his country’s honor and survival. You start your journey in a crudely built shanty, but eventually as you progress through the game you begin to upgrade your ship to a battleship and beyond. It was the winner of the 2006 IGF Student Showcase. The game was later updated in 2013 to support the Oculus Rift, and takes advantage of bringing the player a full and immersive experience.

Space Corps first appeared on the Amiga platform around 2 decades ago and is still going strong. Now having reached several million users, it now arrives on its third computer platform, the Apple Macintosh. This is a simple game, it is an overhead spaceship combat game with an advanced AI, the match is played like a deathmatch and in this edition there are 4 teams all trying to achieve victory. With over 400 ships packed into the small arena it's absolute bedlam, Space Corps might be a simple game but if you are one of those who get's "touched" by its simplistic grace, you'll find it hugely enjoyable and addictive.

This is a 3D, third-person space game in which your mission is to investigate rumors of an attack by the Wymacet Horde on one of our galactic exploration stations. Be careful, because the Wymacet Horde always travels in large numbers and Red Giant star in this region makes their ships difficult to see. Users must pilot a spacecraft down a long corridor, through a series of rings, dodging enemy fire - can you say "Death Star," Luke? When you destroy a ship, you are able to pick up it's energy core to add energy or lives to your ship. In addition, the energy rings will provide an energy core when destoyed. However, if you hit them before they are destroyed, they will drain your energy. To win, you must destroy the Horde's mobile star base.

This is the 4th in a series of shooter games by a Finnish developer. It has the simple objective of killing all enemies in the level, like the name Tapan Kaikki (I kill all/everyone) implies. There is a lot of blood spatter and you play in top-down view. It also includes a level editor so you can create your own levels.

This advanced 3D tank combat simulation game is set during some of the most critical European and Russian battles of the Second World War. Your objective is to battle your way through as many missions as possible, starting on D-day in Normandy France as part of the British 6th Airborne, across Western Europe to Holland as part of the US First Army, and then towards Moscow and Stalingrad with the Russian Red Army. Each level is set during a different time period/location during the war, and consists of several missions which much be completed successfully in order to progress to the next level. There is a short briefing before each mission, which outlines the mission's objectives, provides operational background, and gives warning as to the amount and type of resistance you can expect to face. During combat, you can check the top right hand corner of the screen for your currrent mission completion criteria. Upon successfull completion of a mission, you will be debriefed, given statistics about your performance, and then prep'ed for your next mission.

This is an open source recreation of Wing Commander: Privateer and its add-on Righteous Fire, originally developed by ORIGIN Systems. It adds full 3D spaceflight based on the Vega Strike game engine. Gemini Gold is a spin-off of the Privateer remake project code base and builds on improved resources with artwork and gameplay improvements. The goal is to provide a quality release of an OS independent high resolution Privateer game within the unique Wing Commander universe. Unlike the Privateer remake, Gemini Gold has no fan-content like buyable capships and space communists, but adds overall GUI improvements, new models, textures and sprite graphics, it boasts overhauled game balance and interaction on bases, adds malfunction of ship systems when damaged, and includes more and optimized base animations, with a printer-friendly manual.

This is a free fan-made modification of the Vega Strike 3D open source space flight simulator that attempts to improve upon the experience and bring the spirit of the original Privateer PC game by Origin to today's computers. Privateer gives you the freedom to carve your own path in the Wing Commander universe. Opportunity abounds in the Gemini Sector. Wedged between the unknown frontier and the Kilrathi Empire, Gemini is home to various competing factions with which you can choose to align yourself. Upgrade your ship or trade it in to deal with the demands of a Privateer. Find your fortune by logging into the mission computer, or take your chances with seedy characters in bars. Meet up with Sandoval in New Detroit, tilt back a glass with Demetria in a Munchen bar in the Tingerhoff System. Make your way as a trader, traitor, bounty hunter, or pirate. Only you can imagine what you might encounter beyond the frontier.

This is a superb fanmade remake of ZugyA, a great freeware shooter from Sprite. Your goal in the game is to destroy space stations in each level within a strict time limit. But the stations are not huge spacelab-style targets, but are collections of small modules that are interconnected. Each module is different: turret modules, for example, will launch missiles at you, while airlock modules will launch enemy vessels. You have to therefore destroy all these "defense" modules before you are able to destroy the "headquarter" module that is key to winning the level. The game is a lot of fun to play. In contrast to most vertical shooters where the enemies come at you from the top of the screen, you can fly anywhere in the game with 6 degrees of freedom. There are also nice training courses to familiarize you with gameplay mechanics, as well as excellent afterburner effects. Another nice touch I like is how the game forces you to charge your shield before you can use it, so there is a small but important strategic element of deciding whether to use the stored-up plasma energy on the mega-shield, or on your laser. It maintains clever gameplay of the original, while enhancing the graphics and adding new levels. the Use the arrow keys control the ship's movement, and hold down the X key to "lock" the direction of your shot. Pressing the C key will activate your plasma charge, giving a short moment of invincibility.

Battle Carry is an action oriented deathmatch game featuring high speed tanks and powerful secondary weapons. There are two teams of tanks bent on mutual destruction. There are several game modes available in the game: deathmatch, team deathmatch, and a objective mode where each team attempts to control locations on the map (like Battlefield 2). The third game mode opens up the possibility of some team strategy in the game; since locations are captured instantaneously, you must guard each location in order to win. The maps are also large enough so that you can't run across the map in time to save the last base your team holds. Since the maps have varied elevations, there is usually at least one location that overlooks each base from a height, so you could watch the base from a distance and engage enemy tanks on their way in. The graphics are simplistic 3-D levels with lots of bumps and numerous changes in elevation. There is a good selection of environments in the game (there are 11 different levels), showing off at least some variety of locations and some different buildings in the game. The game features four different tanks to control, each with slightly different stats, suiting different driving styles. Every tank has the main cannon standard on most armored vehicles, and can obtain up to five secondary weapons at a time. They include rocket launchers, rapid-fire cannons, mines, guided missiles, flamethrowers, mortars, and air strikes. You can also get several power-ups that resupply ammunition or armor.

The "2006" edition of Cabela's-branded "extreme" hunting series aims to deliver another realistic, full-featured experience. Virtual hunters will face dozens of dangerous, big game animals, each in a detailed re-creation of its natural habitat. Terrain is affected by factors such the season, weather, and time of day, so even a familiar patch of land may change significantly over time. As with most hunting simulations based on the popular brand of outdoor outfitting, this game strives to present a realistic the challenges and rewards faced by real life hunters. As this release has players going after the big game, however, the prey may become hunter and the hunter, prey, with a single mindless misstep. Hunt 36 big game animals through 12 extreme locations. Three modes of gameplay include "Quick Hunt," "Action Zone," and "Career Hunt." Authentic hunting gear includes rifles, bows, crossbows, knives, scopes, and more.

In Dangerous Hunts 2 the missions are based on authentic stories of actual
encounters with dangerous animals in the wild. It features 20 ferocious
animals in 12 exotic locations across the globe from Russia to Argentina,
enabling vicious hand-to-claw combat where players must defend, attack or
escape by any means possible. Three game play mechanics, including up-close
and personal hand-fighting, sniping, and shooting from the back of a vehicle
influence players' gameplay advantages over savage animals. Hunt from a
helicopter or truck in regions never before seen in a hunting game. Expert
regional guides will lead you through different environments and from one
encounter to the next serving as a resource you will need to protect and
occasionally offer as bait.

It’s the 4th of June, 1942, and Japanese bombs are raining down on Midway - and you. This lethal assault is a prelude to an invasion whose success gives the enemy control over the Pacific. You are one of the American airmen who hold the outcome of this decisive battle in their hands. You’ll have to prove yourself as a fighter, bomber, and reconnaissance pilot, and confront Japanese aces as a bomber and ground AA gunner. The enemy has to be stopped at Midway - and victory’s up to you. Relentless action and non-stop excitement at Midway: that’s Combat Wings. Take part in the Pacific War’s most important battle as fighter, bomber and reconnaissance pilot, a gunner in a Flying Fortress – or an anti-aircraft gunner defending an aircraft carrier or airfield from swarms of enemy planes! A campaign of 21 richly varied missions is complemented by a multiplayer mode that lets you fight for the Americans or the Japanese. Choice of two control modes – arcade action or flight sim, chase and cockpit views, 20 flyable plane types, and spectacular graphics deliver an unforgettable gaming experience packed with thrills and full-blooded combat. It features: 20 flyable planes - chase and cockpit views, extensive campaign containing 21 missions (dogfight, bombing, reconnaissance and ground AA gunner), a short learning curve - dive right into spectacular dogfights, two control modes - arcade action and flight sim, top-notch graphics, variable weather conditions and stunning special effects, and multiplayer Deathmatch via Internet and LAN.

Crazy Ducks is a first person shooter based on the classic duckhunt game. In this game there are five game
modes including "Duck Attack", "Clay Shooting" and "Capture the Flag". The weapons alternate from quivers
to missile launchers.

This is an in-depth simulation of modern submarine and anti-submarine warfare (ASW), with a particular emphasis on realism. As the direct successor of Sub Command, this entitles you to command the most advanced nuclear submarines in operation: the American SSN-21 Seawolf-class and 688i Los Angeles-class, and the Russian AKULA-I IMPROVED and AKULA-II. Additionally, you will be able to take control of the variants (Projects 636 and 877) of the KILO-class diesel-electric attack submarine, a ship which lacks the endurance, speed an power of its nuclear counterparts but which is particularly quiet when running slowly and deadly in shallow waters. However, it is also allowing you to take part in the submarine hunt. You will be able to conduct anti-submarine warfare operations aboard the Oliver Hazard Perry guided missile frigate, the MH-60 multi-mission helicopter and the P-3C Orion maritime patrol aircraft. These three ASW platforms are modeled with the same level of attention as their submarine counterparts. Apart from the new controllable platforms, it improves the gameplay of Sub Command in many ways, the most significant advance being a more refined acoustic and sonar simulation. It has players controlling 12 types of submarines, frigates, helicopters, and planes. Each vessel's detailed cluster of instruments and capabilities can be monitored entirely by the player or assigned to the computer AI to handle all or a select few operations. More than 270 surface, submarine, and air units from 17 navies have been recreated using actual data from the U.S. Naval Institute. It also includes a dynamic, randomly generated campaign with the option for players to create their own missions with the built-in scenario editor. In addition to the campaign, the game features a series of single or quick missions that pits different nations against one another for supremacy over the high seas. Both cooperative and competitive multiplayer modes are supported for up to 32 players, allowing friends to command different crew stations from within the same ship or challenge each other to all-out naval warfare.

DH: Lore Invasion is a fast action FPS style massively multiplayer online
mecha game where the player's stats will affect the outcome of the war
and ultimately write the history of the Dark Horizons universe. With its release,
the online portion of the previous game in the series, Dark Horizons Lore, was shut
down. This game offers
a multi-faceted gaming experience that provides a rich and dynamic experience
for players of all kinds. At its core, it offers pulse-pounding first-person
action where quick reflexes and nerves of steel are the path to victory.
Once the battle is done, however, game statistics and records are saved
permanently to measure your faction4s progress and track your own history
as a MAV Warrior. This persistent universe in which the content is dominated
by the best fighters makes the game much more interesting and gives
every battle much more weight. Some of the elements of the online gaming
system include: Individual, Squad, and Faction battle statistics tracking
from Server Corp servers; Multiple Character Management from within
the game, and through the Universe Web Access Point; Persistent "Balance
of Power Map", visualizing the conflict as it persists; Squad management,
including internal command structures and military ranking system; Game
Masters and Warlords to help chart the course of the conflict, and streaming
battle reports. In December/2007 it was released free to everyone after a mod group was allowed to continue patching the game for the previous year.

This is a sci-fi action game where the player controls a space ship. Aliens want to conquer the earth and the player needs to prevent this. But this story is subsidiary, the main focus of the game lies in the space exploration. As most space games it is played in a first person perspective with various information displayed in the cockpit. The combat is action oriented but there still are many buttons to press. During the game the player wants to become stronger which means buying better gear or build new ships. This costs money and the player is free to choose how to earn it. He can trade between several space stations, search for mineral resources, become a merchant or a pirate. The game also features a reputation system which means attacking other ships without a good reason results in a hostile reaction when meeting other sips or visiting a space station in the same system. When the player has to fight pirates himself a good reputation can save his life - when friendly ships are nearby they may choose to help him out if they like him enough.

Falcon 4.0: Allied Force is essentially an updated version of the original Falcon 4.0 with many new features, as well as improved stability. It is also developed by a different company. As with the original Falcon 4.0, you fly the F-16 in either instant action, multiplayer, a tactical engagement or one of two large dynamic campaigns. In the campaign, you can control every aspect of the air war, and some aspects of the ground war. You can choose to make up every sortie yourself if you wish, or simply leave the computer to it, adding your own as you see fit. The new features include a new campaign set in the Balkans, along with a revised version of the existing Korean campaign, general improvements to realism (flight models, etc.), a more realistic cockpit, better graphics, an improved, more realistic radar, a dynamic campaign engine and an improved graphics engine with volumetric clouds and advanced lighting effects.

The player fights against Samo Al Robi, founder of the terror organization NWO. He is responsible for several atrocities, e.g. fake medicine which causes neural disorders and several atomic bomb drops. Now the Secret Service has found his hideout in the wastelands of the Northern East. In a ten mission, long campaign the player uses a jet fighter to destroy this evil man. Mostly the mission goals are to fly from point A to point B to bomb ground target C. Of course there are various opponents on the way, e.g. planes and tanks, which needs to be dispatched. The fuel serves as time limit. For the moving and firing of the primary weapon the player needs to use his mouse; only secondary weapons need keyboard commands. The player can also use a zoom function in form of a circle appearing in front of the plane. In this circle everything is shown bigger so it becomes easier to hit the enemies.

Heroes of the Pacific is an arcade flying game set in the Pacific theatre of World War II. Heroes has six game modes including Campaign Mode, Mission Mode, Instant Action, Training, Historical Missions and Multiplayer. In the Campaign mode, the player is William Crowe, a young pilot who survives the Japanese attack on Pearl Harbor, but loses his brother. Crowe vows to avenge his bother's death, pursuing the squadron responsible though the major battles in the Pacific. The game follows the player's quest from Pearl Harbor, to Wake Island, Marshall Islands, Coral Sea, Midway, Guadalcanal, Gilbert Islands, Marianas, Philippines, and finally Iwo Jima. As players progress through the campaigns, they earn new planes, including fighters, dive-bombers, torpedo-bombers, and medium bombers. Early in the game the player only has the most basic fighters; like the Warhawk and Wildcat. As they complete missions and progress through the campaign, they are awarded new planes. The game features over thirty famous planes including: F6F Hellcat, P-38 Lightning, TBF Avenger, F4U Corsair, B25 Mitchell, P-51 Mustang, Seafire, A6M Zero "Zeke", J2M Raiden "Jack", Ki-84 Hayate "Frank", ME262 and FW190. The war in the Pacific and William Crowe's personal quest for revenge both come together in the final assault on Iwo Jima, the volcanic fortress-island under Japanese control.

This is an arcade style simulator, not focusing on real stuff like take-off and landing and the complications of these kinds of simulators. In this one, you start already in air and your mission is to destroy all targets. The plot is about terrorism in a near future (2015) and the player controls high tech planes which have good potential to easily maneuver and work around their enemies. The game also has an multiplayer mode where up to 10 players can get involved in a death match or team match.

Flaming Cliffs is an expansion to the game Lock On: Modern Air Combat. It was developed independently by the Eagle Dynamics after the original publisher Ubisoft decided to no longer fund the project. Therefore this add-on was called "unofficial", even though it was sold both as a download and in retail, and it was later included in the Lock On Gold compilation. The game is a highly realistic combat flight simulator and includes all features of the original Lock On: Modern Air Combat. It adds the Su-25T as a player-flyable aircraft and introduces training missions with voice-over instruction. The three new campaigns are the most important addition. The player can take part in a conflict between Russia and the NATO Georgia alliance as a Russian Su-25T pilot in twenty missions. After Russia had to hand back several bases to NATO in Abkhazia, Georgia took control of the region with a bloody operation, adding the troubled regions of Ingooshetia, Ossetia and Karachai-Circassian to the unending war in Chechnya. This leads to a large military confrontation with the NATO that secretly defies its neutral position by providing terrorists with arms and funding to push back Russia. The other campaigns have the player fly in a Su-27 (26 missions) and a MiG-29 (28 missions).

Master Burner is more than just an After Burner clone - in some ways, it's almost a little bit better. It was released in a packaging spoofing the Sega Ages 2500 line (dubbed "Touhou Ages" here), and replaces the generic F-14 Fighting Falcon with Marisa Kirisame, the yellow haired witch from a variety of Touhou shooters. Many of the landscapes are similar, although some take place in unique locales like libraries. All of the enemies have been replaced with fairies and little comets that have that goofy little grimacing face you see on Japanese message boards. And all of the smoke trails have been replaced with colorful streams of transparent stars. And it's almost a perfect replication. Things seem to control just a little bit differently - the controls are a bit faster, and the landscape seems to zoom by a bit faster than it did in After Burner. It gets even hairier when you hit the Turbo button, although it doesn't seem like you can barrell roll. And while you'll still rely heavily on missiles, your standard vulcan cannon is actually far more useful than it ever was before. Your missile supply is still limited, although it partially recharges after each stage, and gets fully replenished every few levels by Reimu Hakurei, one of the stars of many Touhou games. Once again there are bonus stages where you need to fly between different obstacles while shooting static objects on the ground. However, there are now boss battles with various other Touhou characters, that play out similarly to the end-of-level encounters found in Space Harrier.

This is an unofficial IL-2 Sturmovik: The Forgotten Battles expansion pack. Fly on the Eastern Front for the Red Airforce, Luftwaffe, Royal Air Force and the French Regiment Normandie-Niemen in 24 campaigns. MURMANSK - The northern Russian port of Murmansk is the only ice-free port available for the vital Lend-Lease convoy route. The Germans are pressing closer and the Red Airforce fights tooth and nail to stop the bombers, aided by the RAF’s 151 Wing. Slowly the tables are turned and the Russians start to advance on the German bases in Finland and Norway. KURLAND - The Germans are retreating across Poland and the Baltic States when a bold Russian thrust cuts off the German Army Group North from the rest of the Wehrmacht, trapping hundreds of thousands of men. The Germans re-establish a land corridor and continue their retreat but the Russians, aided by a French fighter regiment, reach the Baltic once again and this time there is no escape. The Kurland pocket fights bitterly to the end of the war, isolated but impregnable. SCHLACHTFLIEGER - Bonus campaign - fly the Hs-123 biplane (uses Cr-42) in low-level strafing and bombing missions. The aircraft is well-suited to the Blitzkrieg of 1941 but how will it fare in 1944?

With this unique expansion pack for the combat flight simulation Pacific Fighters, you will experience the most thrilling dogfights between the Japanese, Australian and American air forces! Become part of the exciting battle at the other end of the world. Man the cockpit of a legendary A6M Zero or the world-famous Corsair. Take off from aircraft carriers and engage the enemy. Defend your fleet. Strafe enemy airfields and facilities on the ground using your guns and bombs. Participate in historic battles. Be a fighter pilot for the USA, Australia or Japan, or even fly a SBD Dauntless as a US Navy bomber pilot. In 340 hand-made missions, the Pacific War will become a gripping virtual experience. Moreover, you can pick from 80 specially designed online missions in order to fly with or against your friends.

Intense dogfight over Tokyo in the near future by making full use of various weapons and aircraft! SF flight shooter that takes place over skyscrapers. Survive a variety of battlefields through 40 missions. Raiders guerrilla fighter jets must destroy the army that has occupied central Tokyo in a coup. The presence of the city that has been expressed using live-action material. Weapons and aircraft can be selected to proceed in accordance with the mission as to what is best to be deployed to suit the tactical situation and the purpose. Battlefield missions include raids, air defense, and base attacks. The truth of the coup incidents are also found out by event scenes gradually as you progress. While you continue to fight, a surprise deployment is waiting. You can play online and by applying the latest patches, it is possible to play against a remote opponent over the Internet.

Rebel Raiders: Operation Nighthawk is a futuristic action flight simulator. In the future mankind has taken control of the solar system and is ruled by the tyrannical Union of World Nations. The player is on the side of the rebellious Alliance of Independent States who continuously combat the UWN through air combat. The game comes with 16 levels in which the player has to fight for freedom. The player can choose from twenty available combat aircraft to fly with. Using machine guns and various missiles the player has to destroy enemy vehicles and structures to complete missions. Destroying enemy objectives also replenishes the player's shields which keeps him alive. New aircraft can be unlocked through completing missions.

Finally an easy to play arcade flight game! Experience the thrill of flying World War I bi- and triplanes. Defend yourself in spectacular aerial dogfights whilst enemies assault you from all sides. Carry out bombing missions, engage in air-to-air enemy fire and outwit your opponents with smart tactical moves. Red Baron offers exciting air-to-air and air-to-ground combat in an age when wooden bi-planes and tri-planes ruled the air. Choose one of 4 different pilots, each with their own strengths, and then embark on a career of 24 different missions spread over 2 distinct campaigns.

The Russian fighting helicopter Ka-50, which in "Red Shark" was sent back to WWII to help allied troops in fighting against invaders, changed not only the course of The Second World War but also the lives of its participants... Hans Hossman - a young physicist of the Third Reich - while being still a child became a witness of one of the time correction's steps. Through all his life he bore the recollection of that dread envoy from the future. During the post-war years Hossman managed to develop his own time machine and went back to the times of Hitler's Germany. There he used his genius for constructing fantastic for those times weapons in order to change the result of The Second World War. By the year of 2013 time traveling became in charge of the Planetary Anti-terror Organization. It gets to know about Hans' insidious plans and starts an operation trying to prevent Hossman from changing the outcome of the war. Playing "Red Shark 2", you will have to become a pilot of one of the three fighting helicopters and take part in all the key steps of this operation including legendary battles of WWII: rescue and scout missions, fierce air battles, backing of land and naval operations.

In Red Skies: Von Stalingrad nach Berlin the player takes the role of Russian or German pilots during World War II. The game is clearly action oriented; the aircarfts are controlled with the keyboard keys and the mouse buttons are used to fire the machine gun or to drop bombs. The goals of the 40 missions which are divided into two campaigns are to kill other planes, destroy buildings or to escort friendly vehicles. During the missions the player uses various aircrafts, e.g. the MiG-3, Messerschmidt Bf 109 or Yak-9. After every solved mission the player gets points which he can use to improve his planes.

This is a stand-alone game based on Soldiers: Heroes of World War II engine and more orientated on Direct Control than on group control like Faces of War does. Player commands a group of 6 soviet saboteurs who must complete extremely hard missions at the rear of the German army. The game features 10 saboteurs mission assembled into one story-driven campaign with player changing the course of war by destroying enemy radar installations, kidnapping enemy officers and hunting down legendary German Tigers. The game is fully orientated on single player campaign and doesn't feature any multiplayer modes.

Players take command of a German U-Boat (submarine), operating in the Atlantic Ocean during World War II. The player will lead a captain’s career that begins in a year of their choice, from 1939 to 1944, assigned to the flotilla of their choice, which influences the player's initial base and submarine type. After these choices, the dynamic campaign takes over, and time progresses at a steady pace, while the player and the AI wage war against Britain and its allies both on the sea and under it. There are four main types of U-Boat (II, VII, IX, and XXI) along with several variants of each sub. Along with the different sub types, there are different armaments that are able to be mounted on/in the submarine, such as the deck gun and the flak cannon, as well as differing types of torpedoes, hydrophones, engines, batteries, etc. Depending on what stage of the war they're in, players will have access to different levels of technology and submarine augmentations. Successes at sea will also determine the upgrades that players can make. Players can award their crew with medals and promotions, each of whom carry over and improve from mission to mission, provided that they survive (and that the submarine itself returns from its patrol). Sailors can specialize in certain elements of the submarine, and while they are working in those areas (e.g. torpedo rooms, engine rooms, etc), the performance of that part of the submarine will be supplemented by their skill. The crew will tire over the course of each 1-2 week patrol, and careful management is sometimes required so that manpower isn't lacking when the pressure is on. Death can come from aircraft in the sky, destroyers on the sea, or even the sea itself. Simply put, this game is a WW2 naval submarine simulator, supplemented with pixel shading graphics technology in an attempt to provide a more realistic ocean and game world. The simulation’s damage model is intricate, and depending on where players land their torpedoes and deck cannon fire (and what part of the ship that's target), they will be met with varying results, ranging from light flooding of the ship to completely splitting the ship in two. The plague of dud torpedoes is modeled as well, so even if a hit is scored, it might simply be met with a loud 'clang'. As with most modern simulators, it allows the player to enable or disable certain options that make parts of the game either easier or harder. These options range from the visual stability of the periscope in high seas, easier targeting, what cameras can be used (including forced first-person), even whether the submarine has an infinite amount of diesel fuel. Because of this ability to tweak the realism, more casual players need not be chased off by the heavy simulation elements.

SeaWolves is an add-on for Silent Hunter III. It adds 22 new missions, about 50 additional cities and ports, and new tactical possibilities, e.g. specific air strikes. The other features are mostly related to improved graphics and realism. The changes also affect the original campaign.

The most famous and charismatic fighter aircraft of all time takes command of the simulated skies in a definitive Spitfire expansion - Spitfire contains 39 aircraft that span 14 different marks of Supermarine’s legendary fighter. All models are FS2004/2002-compatible; five variants run with CFS3 and two with CFS2. Each variant has been thoroughly researched for authenticity and accuracy. Subtle differences between the various marks are modelled, including four separate styles of throttle quadrant, landing gear controls and other equipment. No two models are the same – just like the real aircraft! This Spitfire package includes flight models, liveries, 2D cockpits, virtual cockpits, panels, sounds and instruments that are all reproduced to a phenomenal level of accuracy and authenticity. A bonus inclusion is period scenery of RAF Duxford.

This add-on expansion released only in Russia includes full online multiplayer support (the original game release allowed for single player and LAN only) for up to eight players as well as 20 completely new maps (including 10 multiplayer). You will have to work hard, after all, the problem is much more complex, and enemies become more and they become more insidious. At least one new playable tank was added as well. The developers have taken into account fan wishes and the game atmosphere improved, jobs have become less linear, and the plot is more unpredictable.

Enter War World, the fast paced, 3rd person online shooter where players
build and battle the ultimate mech warriors. Designed for multiplayer
mayhem, War World lets players challenge other warriors online as they
try to work their way up the War World rankings ladder. As players move
up the ladder, they will be able to earn and purchase upgrades and enhancements
for their mechs. War World will also offer several single player modes,
3D arcade style games, where players can upload their scores to the
web site for bragging rights. Similar to Starsiege: Tribes focus on teamwork, players can guide and customize heavily armed mechs across 100 single-player levels in Story Mode, or set up quick offline death matches against bots. They can also take the fight online with a LAN multi-player combat and play classic Capture the Flag and Deathmatch modes along with an all new mode, Bomb Run. Further upgrades to the game offered a fully customizable skin editor for the mechs, new mechs, new arenas and new weaponry.

World War II, European Theatre. Gamer takes the role of a M4 Sherman tank commander in the Fourth Armored Division. In the game's 10 missions the gamers must complete 30 objectives such as escort, search & destroy, assault and defense. WWII Tank Commander is basically an arcade action shooter rather than a simulator: even tough you are driving one of the worst tank in World War II, you can easily beat Tigers and take a lot of damage. Of course you can easily regenerate & rearm by finding power-ups. As for a low-budget game, WWII Tank Commander is very short (about 8-10 hours of gameplay) but it's fairly easy for beginners or for person eager for fast action without the tactical and simulator clutter.

X³: Reunion is a space trading and combat simulation that continues the story of X²: The Threat. The war with the mysterious Khaak still rages at the borders of Argon space, where the weakened defending forces try to stop the expanding invasion. But a new, even bigger menace arises in the endless darkness of space. Like its predecessors, the game features free-form gameplay, allowing the player to completely ignore the main story of the game (actually there is an option to play the game without any story at all). There are several ways to earn money or reputation - mining asteroids, trading, building player-owned stations, fighting against pirates or becoming pirate oneself, and so on. only to name a few. With a large variety of ships and equipment, the player can build (or capture) a whole customized battle and/or trading fleet.

ShootEm Up 2D/3D

This is a side-scrolling casual shooting game set in a sci-fi setting. The player is given the control of spaceship bound to destroy the hordes of alien invaders in 60 sectors comprising 4 different worlds, each with its own unique appearance. In the vein of classical side-scrolling shooters the game offers a wide array of power-ups and variable movement patters of enemy ships. There is a total of three different difficulty setting allowing the player to adjust the game to his own skill. It's primarily targeted towards a casual coffee-break gaming audience as well as fans of retro side-scrolling shooters such as R-Type or Katakis. Features: 60 sectors, 12 levels, 4 huge worlds; big weapon- and bonus-item system; big, dangerous endbosses; impressive light, particle and 3d-effects; fast paced soundtrack. It was later released as freeware under the title Monster Galactic with different background music.

The Gn'rthan people were peace loving and not warlike. Because of that they were ill equipped to deal with the invasion of the Jvaran Empire. The Gn'rthan are fighting a losing battle on all fronts as the Jvaran Divine Navy continues it's attack. The Jvaran's use a strange fungal weapon that infects machinery and computers, taking them over... Karth Solemu is a test pilot and decides in desperation to ask Central, the AI of the Gn'rthan civilization, to build him a ship from one of the factories. Advanced in weaponry and maneuverability, Karth names his new ship "Faith" and prepares to confront the Jvaran forces with it. As Karth launches his fighter into space, transmissions from Central go silent and the remaining machines revert to simple programming. Adagio is a horizontally scrolling shooter game. Players take the role of Karth Solemu in his ship Faith. As the screen scrolls towards the right, Karth will encounter enemy ships. To destroy them, Faith has a primary weapon, which can be upgraded via power-ups to different types including: Blade Laser, Spread Beam and Wave Cannon. Additionally the Faith has a secondary orb weapon which can be deployed and recalled. When deployed the orb homes in on enemy vessels and destroys them, however the temperature gauge increases and the orb must cool down before doing additional damage. When recalled, the orb rotates around the faith, absorbing enemy projectiles and destroying nearby enemy vessels. During each level, trophies can be found and collected. Gaining the necessary amount of trophies allows the player to activate cheats and special modifications to the game, such as extra lives or "Disco Fever" mode.

This is third in the comical shoot 'em up doujin game series featuring the characters and settings from the anime "Air". It features super-deformed anime heroines battling impossible odds in space combat. All the characters, enemy characters, backgrounds, etc. are all renewed from the original game. Shots and Punches are renewed with more baptismal fury. Shot is easier to use, it leads to high scores and adopted impact gauge. In addition to normal "Terrible", "Terrible shot!" and "Terrible punch!", you can also trigger "Terrible AIR" and "Terrible FEVER! ", etc., new large variety of additional new elements. All the old stages are renewed. 2 players can play at once. Score of more than 1p if using co-op will share in beating the high score.

Four alien races determined to wipe out the Galarion system have only one thing in their way. A small ship armed to the teeth and piloted by you. Through eight missions and eighty levels of space shooting mayhem you will have to prove your courage and defeat the alien bosses. This is a top down shooter where you will battle waves of enemies and use the power-ups they drop to aid yourself. Your movement allowance via mouse is horizontal and vertical to three quarters of the playing field. The power-ups are offensive or defensive in that you will get upgrades to weapons, secondary missile or explosive weapons and you will get shields and invisibility spheres. There are thirty two different types of enemy fighter vessels and eight different super-boss enemy garrisons. The enemies attack through nine waves with the tenth wave reserved for the boss battles. Enemy tactics include random shooting, homed projectiles and mines. The garrisons, naturally, can release fighter ships to aid in their attack.

In the year 2375, humanity is finally at peace after the Empire has conquered five galaxies. However all not all adapted well to the end of wars... and many ex-military officers formed into pirate groups, including one Jake Stone. Jake soon ruled over the planet and made every attempt to avoid notice and conceal the pirate's numbers and resources from knowledge. As the years passed the pirates waited for their opportunity which finally came when the Empire finally launched a war against a sixth galaxy. With the bulk of the military focused, Jake Stone assaulted the core planets and dethroned the Emperor. Jake then put each galaxy under the command of one of his top lieutenants. The only hope lies in the battle fleet far away in the 6th galaxy, who must be alerted to the events which have occurred. This is a vertically scrolling space shooter, somewhat graphically similar to 3D AirStrike. Players control Jake Stone and his single fighter as waves of enemy spaceships attack from the top of the screen. Jake can move left and right on the screen and has a primary fire and a secondary fire weapon. Depending on the weapon being used, it may drain energy from the player's energy bar, which is automatically replenished at a fixed rate. Enemies that are destroyed increase both the player's points and money values. At the end of each stage, the player visits the shop where they can spend the money accumulated on weapons, armor and batteries for the ship. Enemies each have their own health bars, with larger ships typically requiring more firepower to destroy than smaller ones. The return fire from enemies as well as running into obstacles can damage the player's armor value on his ship. This is displayed both as an overall "health meter", where the player's ship is destroyed when it is depleted, and as a more specific damage indicator showing specific areas of the ship affected by damage (such as movement, firing rate, recharge rate...). Enemy ships occasionally drop power-ups which may restore life, grant temporary invulnerability, restore missiles, fix damaged systems or grant bonus money.

This is a relatively unknown shooter featuring the usual array of power-ups, collectibles and level boss encounters. It depicts a universe mixing dreamlike gothic supernatural and sinister elements. You are an army of vampire huntress using crucifix and sword, and your mission is to rid the world from an invasion of creatures of the night and their acolytes which may interfere in daylight and in the open. In this shoot 'em up, no fuss, all the gameplay is very simple: a single shot upgradeable 3 times, a bomb that serves as a shield (for its destructive effects are almost nonexistent), bonuses to collect that will determine your score at the end of level, the very cute boss throwing large balls. Your character has 5 points, and like all shmups who opt for a similar system, it pushes you to manage your bombs, ie to use them when the surrounding projectiles are too urgent. The scoring system is related to your destruction rate: the destroyed enemies are dropping coins which you can collectin packets (leaving pressed the shooting button, you can suck the pieces that are in your immediate vicinity). The difficulty of game is progressive and well proportioned. The game, without being off-putting, can be extremely tight in places, especially on the final attacks of the boss. The music is simply beautiful, triumphant and gloomy, they accompany the levels perfectly. Hold down the left shift key to shoot and press the Z key to launch a bomb.

This is a Japanese vertically scrolling bullet hell doujin shooter. The gameplay is reminiscent to Cave's DoDonPachi. It is also somewhat of a short game, consisting of five stages. Players can chose from two different fighters, Blue Wish and Blue Hope. Each fighter have two attack methods and bomb attacks. Using a bomb with the primary weapon invokes a wide-ranged explosion with a long invincibility time; the secondary version invokes a powerful laser attack, but has limited range and shorter invincibility time. The player starts with two lives and three bombs. Defeated enemies leave behind point items that are drawn to the fighter. Using either bomb types will also convert enemy bullets into point items. Power-up items will sometimes appear. These items can increase the level of the fighter's weapon, add bombs, or extra lives. Destruction of the player's fighter will scatter collected weapon power-up. At the end of each stage, players will receive bonuses for the number of lives the player has, how many point items the player has, and how many bombs the player has left. Fighters: Blue Wish - A fighter with wide attack range, but slow mobilit; Blue Hope - A fighter with high attack power and better mobility than Blue Wish, but has limited attack range; Blue Peace - A special fighter that can only be unlocked after certain conditions have been met. Blue Peace is the fastest of the three fighters, but lacks the ability to use bombs.

This is a run 'n' gun platformer in which basically it's our task, prior to finding the exit to the next phase, to find all different starstone in the level. All this in a hostile sci-fi environment, not just with an intricate design, but also with hazards. Importantly, our character along his journey, can (and should) make use of the various types of weapons. In 2012, the game was made freeware.

You steer your little spacecraft with the arrow keys, and you have three keys to shoot your primary weapon, to shoot your secondary weapon (a kind of bomb) and (attention!) to determine the angle of your secondary weapon. That's right, the game is in 3D, yet movement is restricted to 2 dimensions, so you don't have to worry about the height. Nevertheless your bomb can either be aimed to the ground or just fly above the ground with your primary weapon bullets. When you aim it to the ground, you can reach ground units like these small hovercrafts. This stands out because it is 3D, on the one hand. On the other hand, the design of the ships and enemies is nicely done and features a huge diversity. The game itself is action packed and fast, you will hardly have time to take a breath.

This is another shooter from Japan that showcases great 2D graphics and excellent controls, although the selection of enemies are a bit weird. In the game, you get to shoot at birthday hats, slime, playing cards and cookies to name a few. Blobs from the Puyo Puyo series also make special guest appearances. The option can be locked into certain shooting positions around your character by holding down the primary shot button. You can concentrate your firepower on one focal point for those sticky boss battles or spread your firepower to cover a larger area and take on more of the generic hostile units.

This is an arcade side-scrolling shooter with the famous Moorhuhn character. An unknown extraterrestrial power has stolen the hat of our hero. Furthermore they want take over the world with the help of their automatic robotic army. However, Moorhuhn strikes back. Through 17 levels Moorhuhn flies and shoots down as many enemies possible, while taking care no to miss the checkpoints. Only this way Moorhuhn can save the world and his hat. The player starts with a standard gun, but there are special weapons to pick up along the way, such as bombs or heavy machine gun that deal much more damage. There are also different enemies, ranging from silly monsters that fly straight at the player to smart level bosses.

This is a freeware game that combines ideas from traditional vertical shooters with color-matching titles like Mr. Driller. The player controls a ship flying upwards while shooting descending walls made of multi-colored blocks, trying to reach the end of the level before time runs out. Clusters of connected blocks of the same color disappear when shot, enabling the ship to open a safe path through them to avoid collision. Some of the blocks contain power-ups, while others are filled with projectiles, exploding and scattering them around to all directions when destroyed. There are two types of weapons, each assigned to a different button. One button shoots an infinite stream of short laser beams, with a special secondary shot that can be charged by holding down the trigger and releasing it for a large circle that can't be stopped, penetrating even beyond the indestructible blocks. The hyper shot spreads lots of projectiles in a wide arc for a few seconds, but takes some time to recharge after use.

A Superb Japanese Helicopter shoot em up with ok graphics and very good special effects and sounds. This game is Absolute chaos on the scale of mega fire-power and power-ups. The little helicopter you take control of glides across the screen with ease as hell is let loose on you. Destroy everything and anythink that comes into it's path before they kill you. This game is a must for download for Japanese fans as it's adrenaline rush for blasting and destroying is superb. Each level is saved as you complete them also start on easy as the insane setting is crazy. There are 2 modes Original & Remix. Controls: Z key for normal fire, X key for your big gun and arrow keys to move around the screen. There are 4 difficulty levels: Easy, Normal, Hard, Insane.

Mission 1 Fight for a higher purpose and go against your own military forces to save the lives of Ethonia's innocent drakojans (dragons). If you see blood on the cockpit window, you did poorly. Try to keep it clean and use your weapons wisely. Mission 2 Help Suht and his fellow warriors to defeat the enemy at the underwater museum and protect the Drakojans. Mission 3 took out the entire story to make room for more game-play. It has 5 locations, 3 bosses, and more special weapons. Drakojan Skies Acolytes (2007) Rebuilt from the ground up, this contains 7 selectable stages, un-lockable craft, modes, and more. A 2013 reboot was released with each stage a separate .swf file. It's a reimagining of the original story, characters and locations from "Drakojan Skies Acolytes". The gameplay is very similar to the older games, but the engine has been completely rewritten from scratch, using animated sprites made from around 40 CG models for all playable craft, enemies and bosses. There are up to 6 playable units, 8 secondary and 4 special weapons, level weapons, and 4 stages, each featuring a set of unique enemy craft designs with an average game span of 15-25 minutes in total. Blast your way through four stages in "Arcade Mode" then chose whichever stage order you want to play in "Open Mode". The game also features incredible conceptual artwork and mechanical designs by artist Zaeta-K.

This is a shooting game with a few minor RPG elements attached. The general premise of the game is to build up your shooting skills. Different levels have different requirements that must be met before you can progress to more advanced stages. You're given a certain amount of time to get a certain amount of points and you can rack up points in a variety of ways, such as keeping a steady flow of gems coming your way to rack up a massive score bonus, killing major enemies very quickly, killing groups of major enemies at the same time for synchronization bonus, bumrushing major enemies and grabbing life pick-ups for Overdrive, etc. You can also use magic spells that give you different, more powerful waves of fire. Spells cost a set amount of a character's HP, and different characters have different spells. You'll also fight bosses along the way. The presentation is pretty basic as is the gameplay once learned, but the game is kinda fun overall.

Fight an infinite army of generated enemy ships. Enemy attack patterns evolve over time becoming more complex and aggressive. Each enemy destroyed with Z-fire releases green multiplier cells (multiplier descreases over time). Each enemy destroyed with X-fire releases yellow score stars (worth current multiplier). Shoot with Z to raise multiplier then shoot with X to increase score. Extra Shield and Life every 50000 points (to max of 3). Produced in a week or so, exploring 'spirograph' maths as bullet generation routines. The enemies also evolve over time, being more likely to use weapons that have successfully destroyed you already. This indie shmup was released on a PC Gamer UK cd in 2008.

Humanity is at war against vampires and deviants. Mankind's last line of defense is a group of children trained to wield powerful magic that can rival the demonic hordes, but at the cost of most of their lifespan. Likened to bullets of a gun, they are known as the 'Gun Bullet Children'. The time is NOW! A vampire invasion force has been detected in the airspace above Tokyo Portal 5. Preliminary reports indicate over 500 vampires and accompanying Killings Dolls with reinforcing hordes of deviant humans. The first line of defenses has been obliterated and the Gun Bullet Children are scrambled to launch a counter-assault and stop the invasion. Key Features: 3 playable characters with individual storylines; 5 stages of bullet hell and boss battles; slowdown feature for precise maneuvering; graze system that will test your nerve and charge your super-weapon.

This is a fixed-screen shoot 'em up which received popularity in the '80s. Mission of each stage is to destroy Galamoss troops. You can choose difficulty from 8 levels. 32 stages in total. Challenging mode is also featured.

Outrageous homage to the series "Soldiers", this is a conventional vertical shmup which also recalls the productions of Compile The grasp of the game is very simple, the craft has a shot that upgrades so as to become increasingly widened when obtaining "P" items. These items also determine the rate of extend, and the items collected are increasing a gauge that when it reaches 100, gives you an extra life. This allows you to store some lives. And it's pretty convenient because the levels are for quick responses and require the player to maneuver with precision. If the levels are fairly easy (at least until the fourth), the bosses are a different kettle of fish, with the grounds of demonic attacks and the resulting obligation to destroy them by parts to reduce their fire.

This is a freeware, open-source vertical shooter with abstract vector graphics created by famous Japanese developer best known for rRootage and several other excellent shooters that feature abstract graphics, innovative gameplay, and nonstop action. The player controls a ship resembling a jetboat seen from above, trailing around the screen and shooting an endless stream of bullets against the enemies, while deftly avoiding collision with their incoming projectiles. The main weapon keeps automatically shooting as long as the button is pressed down, while the secondary missile weapon has to be launched by activating the trigger every time. A countdown clock at the upper left shows the remaining time before the arrival of the next large boss enemy. The game is reminiscent of Activision's classic River Raid in several ways: the nautical setting, the ability to speed up scrolling, and addictive gameplay.

This is a doujin shooting game starring Habanero-tan, unofficial mascot of Boukun Habanero, the habanero pepper-flavored snacks produced by Tohato. The gameplay premise is the parody of Space Invader, in which player controls Milk-san by moving her horizontally across the bottom of the screen and firing at descending Habanero. Habanero attempt to destroy Milk-san by firing at her while they approach the bottom of the screen. If they reach the bottom, the game ends. Player earn points by destroying Habanero, and the score will be doubled if player manages to hit more than one enemy with a single shot. A giant Habanero will occasionally move across the top of the screen and award bonus points if destroyed.

This is a cartoonish side-scrolling action game where you control a single tank fighting waves of opponents. Driving to the right over flat terrain at a constant speed, the tank can move left or right while the sky is filled with aircraft such as jets, helis, zeppelins, bombers and missiles. Projectiles need to be avoided or taken out. Some friendly planes will pass and drop power-ups to improve speed, gun power or shield, or provide nukes, rockets, a laser, rapid fire or spread fire. During each level, enemies will drop parts of a mega laser weapon. If the four parts are found, an extremely powerful laser beam is added to your arsenal for a short time. The turret can be aimed 180 degrees, using the mouse (Windows). To position the tank on the screen, you move the mouse left or right (Windows). The game offers 2 modes. The first is Mission mode where you travel to different countries to take out an increasingly difficult amount of enemies, with a boss at the end of each level. The other mode is Survival, where you need to play as long as possible without dying. After each mission, you get to upgrade your tank with rockets, a flak cannon, defense orbs, a laser or homing missiles.

This is a good shmup from Japan by the maker of the Galshell series that features more alien levels and bosses for your alter ego to wreck havoc on. It has some adult horror images. The sprite designs are absolutely outstanding. Only one key is used for both shots and shields. When you release the shift key, a shield will momentarily protect your character on-screen from incoming bullets and projectiles. This adult bullet hell shooter is a remake of Yakouga 2 from the same developer. Stuff that was offputting has been retouched: first, you now have a life bar more or less strong according to the character; secondly, you have a shield that will activate for a very short period of time, and that triggers as soon as you stop firing; and finally, the scoring system is expanded with the possibility of reaping a lot of bonuses by destroying the enemies, whose projectiles will turn into bonuses. The gameplay is very instinctive and original: where other shooters in order to activate shield ask the player to maintain the pressure on a button, here it is quite the opposite and it works just as well. The murky and unhealthy atmosphere is of course always present, and the ugliness of the enemies is actually beautiful. The system of shield combined with the presence of several points of life diminishes the difficulty which was that of Yakouga 2. But above all, Hellbound takes back all that made the charm of Yakouga by erasing the frustrating aspects. The game is fast, the reasons for dense and busy shots, the bosses very surly (an example? The boss # 2 which is a kind of succubus the prominent brain, naked and bleeding chest and perfect hair.) Even if mastering the shield makes it possible to progress, the game is still quite arduous, but unlike Yakouga 2, no crises of rage and despair, because here at least it is possible to survive more than two minutes. Beautiful decors, beautiful motifs, beautiful themes and gameplay more flexible and especially less stressful: Hellbound is a very nice and very affordable doujin unlike the game from which it is inspired. Last advice: play with the 3rd character, by far the most practical.

This is a rather complex doujin shooter. Eschewing the shmup tradition of simple mechanics, it has at least 10 bars on the heads-up display, each with at least one type of item that fills or empties them. To be sure, it is not a game for the casual player. Even in the original Japanese, the game's story is confusing. From what has been gathered, the game is set in a human colony after a central device (known as "The Device") breaks down for mysterious reasons. Most people die, but a small group manages to use small fragments of the Device to survive. The group of survivors gradually rebuild, and begin to track down more parts of the Device to understand the technology of the precursors. A group known as the Graveyard, which includes the player characters, tries to go to a part of the Device known as the Cardinal Shaft located on the artificial island "Paradise" to do research. However, they encounter hostile robots called Prayers and were repelled on two previous occasions. Hellsinker focuses on the third attempt. There's also something about a lost cat waiting for its owner. It has gorgeous graphics but also an excessively complicated interface. Hold the Z key to shoot, press the X key to activate your alternate weapon and tap the C key to launch a bomb. Use the V key to bring up a pause menu.

The girls are shooting in eight directions. The rules are simple - Be the only one left standing. Move in all eight directions, dodge and shoot. Fight for the illegally strong talismans (items), and turn the tables again and again. A Shrine Maiden franchise action shooting game.

This is a 2D vertically scrolling shooter and the third game in the Gundemonium Collection series following Gundemonium and GundeadliGne. The first two were horizontally scrolling shooters with a very large main character and bullet hell gameplay, while this game is a top-down vertically scrolling shooter. Two heroines, Rosa Christopher and Kreutzer, want to destroy the Scientific Empire. The game has eight playable characters ("dolls"), and 4 unlockable characters, but to use the dolls the player must buy them for points from fallen enemies. An important gameplay element is suicide attacks. When the "flow" bar is full, a character can fly into enemies to destroy them. These attacks are required to inflict large amount of damage. Other gameplay are typical for the genre, shooting enemies and defeating bosses to complete levels. Each doll has different abilities and shoots in a different way. It's considered one of the hardest doujin style shooters ever! In 2011, and English version was released on Steam with 13 Steam achievements, full online leaderboards, and new arranged soundtrack by Woofle.

Try to survive along the 6 levels of heavy fighting in this shoot them up in the line of the old school shooter era. There's gigantic bosses, destructive weapons... it's a cocktail for shooter lovers. It has an incredible mix of detailed 2D sprites and rendered 3D graphics, though it's difficulty may put a few players off. The quality is practically comparable to Jets'n'Guns, and just as hard as the acclaimed horizontal shooter. Weapon upgrades can be collected along with gold coins to trade for unlockables in the bonus shop. Hold the space key to shoot and press the left control key to launch a bomb. It's possible to beat the entire game with a few strategies in hand without resorting to cheats. It was later made freeware.

This is a fast paced action platformer shooting game and based on Maria-sama ga Miteru manga series. The player selects from three pair of characters: Sachiko-Yumi, Shimako-Noriko and Rei-Yoshino, each having their own specific stats. The main character constantly walks to the right with jump, shoot lock-on laser, and dodging enemies from all directions. Only the main character can get hit by enemy attacks, and the supporting character is basically immortal. Each stage has at least two boss battle, but some even feature multiple bosses at the same time. Additional game modes can be unlocked upon game completion with all characters. The game also features Rosa Chinensis Four Hand, a survival shooter included as a bonus on the Lilian Fourhand disc. In Rosa Chinensis the player control Sachiko and Yumi against Kanina Shizuka in a one-screen danmaku.

This basically is an action game where classic snake meets traditional Japanese shooting game. In the game player will control a line of panzers while crawling and shooting down everything. Except the head leader, your pack is invulnerable to enemy fire. Each time your pack gets hit by enemy bullets, this will charge up your flamethrowers. Destroy all enemies with your burst of flames before proceeding to the next level.

Moeru Danmaku STG Moedan, literally "Cute Curtain Fire Shooting Game, Moedan") is a practice/training shmup game, it features some characters of the Touhou series like Alice Margatroid and Flandre Scarlet. It also features characters from another series, Moetan, a series of books which teaches Japanese people to say incredibly silly and useless things in English. The engine, naturally, bears a lot of similarities to the standard Touhou engine (including graze, shift key to move slower, visible hit box when slow, etc.) The game is a progression of fifty Spell Cards, where each Spell Card here introduces a certain kind of pattern or concept, and gives players the opportunity to practice dealing with it. All fifty Spell Cards are available at the beginning, and any one may be chosen at any time. Each Spell Card itself has two "goals": you may get a silver medal by shooting down enough enemies/the boss within the time limit, or a gold medal by surviving each Spell Card until the timer runs out. Unlike normal Touhou games, each Moedan Spell Card gets progressively more difficult as you do more damage/time goes on - and, indeed, the most difficult patterns will not appear if you go for a silver medal. Other features: the game allows you to try to tackle two Spell Cards at once (so you get two bosses, for example), and there are some unlockable wallpapers (you start with four of the nine wallpapers, and for every ten patterns cleared in story mode, an additional one is unlocked) for you to use on your desktop.

This is a practice/training shmup that features some of the cast of the Touhou series (Flandre Scarlet, Alice Margatroid). It also features characters from another series, Moetan, a series of books which teaches Japanese people to say incredibly silly and useless things in English. The engine, naturally, bears a lot of similarities to the standard Touhou engine (including graze, shift key to move slower, visible hit box when slow, etc.) The game is a progression of fifty Spell Cards, where each Spell Card here introduces a certain kind of pattern or concept, and gives players the opportunity to practice dealing with it. All fifty Spell Cards are available at the beginning, and any one may be chosen at any time. Each Spell Card itself has two "goals": you may get a silver medal by shooting down enough enemies/the boss within the time limit, or a gold medal by surviving each Spell Card until the timer runs out. Unlike normal Touhou games, each Moedan Spell Card gets progressively more difficult as you do more damage/time goes on - and, indeed, the most difficult patterns will not appear if you go for a silver medal. Other features: the game allows you to try to tackle two Spell Cards at once (so you get two bosses, for example), and there are some unlockable wallpapers (you start with four of the nine wallpapers, and for every ten patterns cleared in story mode, an additional one is unlocked) for you to use on your desktop. Moetan is short for "Methodology of English, the Academic Necessity.

The 3D space shooter you've been waiting for. You'll battle the alien space fleet of over 9000 enemies by using a wide variety of weapons with generous power-ups all along the way. The awesome graphics and sound, coupled with extremely addictive gameplay, pushes space shooting technology to the new age. So, prepare for an epic space battle you will never forget. Players are usually to firing main weapons and power-ups additional weapons to objectives items has laser, rockets, pulzer gun and even further to more then items. The playfield into the 3D space theme like outer space. Simulated to training combat at the beginning the new game, Next waves at the advance levels. In the later levels, Some of these more then big enemies waves towards players from breaking throughout by approaching to othersides attempts in the ambushed waves. Towards at the end of levels reaches is boss levels. It features with the power-ups items and Save game data pick-ups system, Among these the levels are advanced to skills of shooting game are the ability to limited ammo of player weapons in refilled to pick up another power-ups that occurs refilled another path of weapons.

Literally translated as Royal Edoma Engine, this is an isometric shooting game that takes place in 1887 after several great wars and sushi was finally banned. The player assumes the role of a young farm girl named Revaia who is being pursued by the Royal Edomae Agency. The game is based on the player trying to destroy enemies using rapid forward shot as the only weapon but it can be powered-up, collecting sushi from defeated enemies and enable Burst Mode for a while. In Burst Mode all enemy bullets will be transformed into special sushi to refill life meter and Revaia's shot power is increased as well, which happens automatically if the meter is allowed to fill up completely or known as Maximum Mode. Revaia will die if runs out of health points but she is allowed to continue from the last checkpoint. It was released at Comiket Special 04.

This is a shmup that is rather difficult to describe, partly due to the array of special attacks available to each character. You play as one of three female witches flying horizontally on broomsticks. Press the Z key to shoot and tap the V key to dodge in any direction. Hold the shot button and X key at the same time to execute rapid fire, or use the C key to access your special move. Parity can launch homing missiles just by holding the X key to target. Xlala has a large light saber that she can swing around, while Queenty inherits the ability to cast spells with different effects. There is quite a bit of gameplay to be had, especially with the inclusion of a difficulty setting to adjust.

This is a horizontal shooter from the makers of part of the EXCEED series. Having little experience in STGs at this time, they struggled, learning about the genre as they went. Eventually, FLAT shifted their focus to vertical scrolling STGs. It is nice, with good music and artwork. Visually is it reminiscent of a super nintendo title. However, it is very tough. It features a story mode and you can play individual stages in practice mode.

This 2D vertically scrolling shooter is the ninth main game in the Touhou series. The game has 14 playable characters, but only 5 girls are available at the start. The gameplay is similar to Phantasmagoria of Dim.Dream or Twinkle Star Sprites. The player's character duels against an opponent on a separate, vertically split screen. The character has to shoot enemies, avoid bullets and needs to survive longer than the rival. The one to run out of lives first, loses the game. The girls can charge attack, attack opponents with regular bullets and they have several bombs.

This belongs already to the legacy of the space adventure, a vertically scrolling shoot 'em up with pre-rendered graphics. It is one of the best free arcade Games developed under GNU General Public License. The present version for Windows is as neat as it is exciting. 42 levels, more than 200 sprites, some 14 guards that you must destroy with an arsenal of impressive space fight weaponry gearing your handy and fast patrol spaceship. The players have to imagine their own strategy to manage their energy, fire power, and chances of surviving in an utterly hostile world. After a peace treaty about free interplanetary circulation that was concluded 150 years ago, the whole space has been turned into a giant floating trash. Meteorites deviated from their trajectories and with wild pirates, each of them representing a deadly danger for the peaceful navigators infest the space. That is the reason why the Governors of the Sidereal Spaces have created this Special Fast Intervention Patrol with the mission to clear the ways of these nuisances to improve the safety of the voyagers. This elite unit has been named POWERMANGA. You have been selected to patrol a spatial ship of this unit and you are going to fly along the Milky Way in a fine spatial vessel. But be careful to keep away from the streams of meteorites that will charge you periodically. Also avoid the Wardens, those pirates who try to racket you and steal your energy and your food or even try to disintegrate your spaceship. The energy that you collect allows you to repair the damages caused by these fights. If by chance, you load energy to the limits of your spatial ship, you will explode a thermonuclear process that will return to ashes and dust any enemy.

This shoot 'em up game made in Argentina that was the winner of the Cartoon Network-sponsored Project Goldmaster Award at the 2005 Independent Games Festival. This is a scrolling vertical shooter with 3D graphics played from a top down perspective. Controls for movement and aiming of weapons are separate, with players manipulating an aiming cursor on screen, similar to Geometry Wars. Players are tasked with destroying an asteroid, Maqno 01, and eliminate an enemy faction named The Core who wish to mine it and others like it in order to build an army of war machines.

Death, Halloween, and Rock-n-Roll must protect the Other World from the armies attacking it in this turret shooter game. Inside the stationary turret as one of the aforementioned characters you must use a bevy of weapons to mow down advancing enemy soldiers and dogs. You do have other tools at your disposal. Skeletal peasants carry not only other weapons but also shields, health, explosives, and other fun tricks. Similarly like other shooters you can only use the weapon you've last picked up and can't scroll for previous ones which creates a different play dynamic. You can also ricochet bullets off rocks, and shoot the explosive barrels laid throughout the forty levels that you'll battle through. There are also skill levels you can build up for each character which will enable different bonuses for them such as the chance ability to freeze enemies you shoot at. Your enemies are usually not heavily armed but they do come at you in swarms. There is also a less violent toned-down kids version included as well as a tutorial level.

RefRain is the second game in the "Project Blank [P.N.B]" series, after Samidare. The two do link together in a plot-related way although as games they play very differently from one another. A free downloadable spinoff title, RedRive, was also produced. Once the game has been launched everything within it is presented using a fake UI, with each of the three characters having their own distinct "desktop" to launch their "dive" from (as this is one of those shmups where the plot dictates that characters are virtually piloting a craft rather than physically present inside). When playing through the game for the first time characters will find messages and IM-style conversations from various other people on their desktop in tray, these chat logs are where the vast majority of the plot is revealed. There are four possible difficulty levels to choose from, and some small difficulty adjustments in game if the player performs particularly well. The game itself is a vertical shmup that takes place over five stages. There are no power up, life, bomb pickups or alternative weapons. Each craft has two types of basic shot – a standard shot and a more focussed lock on shot that reduces ship speed; while they are broadly similar across the board shot strength and firing range does differ between characters. The second shot type is known as the M.E.F.A2 system: these are more powerful shots that can only be used when the large gauge at the bottom of the screen has enough charge. The gauge is capable of holding six charges, and is filled by shooting enemies. Each character has four M.E.F.A2 attacks, and each attack uses up an additional charge of the M.E.F.A2 gauge (so a level 2 attack requires 2 charges, a level 3 attack 3 charges, etc). Level 3 and 4 M.E.F.A2 attacks are capable of “sealing” enemies – including bosses – preventing them from attacking. If bosses are sealed and then damaged quickly enough the player is awarded a bonus for skipping phases of the boss battle.
The final offensive ability available is the Concept Reactor, which is essentially a bullet-cancelling bomb. Once the game has been completed a "second loop" mode opens up; this appears to be very much the same as the standard loop apart from the suicide bullets that now spray out of defeated enemies. It also has its own soundtrack and material collection known as RefRain ~Prism Memories~ Chronicle. These extras were sold separately at a later date but are designed to fit perfectly inside RefRain's slipcase and complete the set.

This is a 2D vertically-scrolling danmaku game. It is installment 9.5 in the Touhou series. Aya Shameimaru is a tengu reporter who wants to take several pictures of the bosses from previous games. Shoot the Bullet does not have regular enemies as she only fights bosses. But instead of attacking them she must avoid bullets and she doesn't shoot. To complete levels she uses her camera to photograph the enemy's bullets. When bullets are photographed, they disappear and a score is awarded based on the different types of shots. The camera must be charged to work. The bosses in the game come from the previous titles The Embodiment of Scarlet Devil to Phantasmagoria of Flower View.

This is a classic arcade game in the style of Tyrian or Raptor. In addition, the game contains many advanced features such as: 2 distinct playable characters, each with its own unique personality and style; 3 environments stretching over more than 30 levels; over 30 different enemies including huge mutated bosses; 15 upgradable ship sub-systems (including the Gatling Automatic Turret, the Firebug FJ, the SAABIAR Dampening Array and the almighty Epsilon 5 Molecular Disruptor), each with 3 different upgrade levels; 4 different difficulty settings including "Adaptive"; intermission video briefings; full speech in-game dialogues; full screen cinematic movies; original immersive soundtrack; and state-of-the-art graphics including 3D ships, amazing particle effects, bump and specular mapping, dynamic lighting, weather and fog effects, underwater caustics and many more, all powered by award winning 3D technology. The game was later released as freeware in May, 2006.

This is a top-down horizontally scrolling shooter game. The player with his single spaceship must move left and right, firing on the enemy ships that appear. Successful destruction of enemy vessels increases the score. Some enemies drop power-ups when destroyed which include upgrading the primary weapon, granting missiles (regular and homing) for the secondary weapon, time freeze, nuclear bomb which destroys everything on the screen and a shield which protects the player for a short time. Without the shield, enemy fire will destroy the player's vessel and cause them to lose a life.

Experience the rush of battle with the fan acclaimed videogame "SUGURI" - one of the most unique side-scrolling shooter titles ever created by doujin game developer Orange_Juice. It showcases beautifully rendered designs and backgrounds, innovative weaponry, captivating gameplay action, and a cool techno-trance soundtrack. It's equipped with an automatic lock-on targeting system and equipped with a unique arsenal of hyper weapons, power shields, and more. Sure, she may look cute, but when it's time to fight, it's all business. So, get ready to focus and concentrate like never before, because you're about to fight your way through seven insanely challenging stages, all while going up against overwhelming bosses with deceptive and distracting weapons that fill up the entire screen. You're outnumbered and outgunned, but use your target-locking control system and fire-power wisely and you might just dodge the hundreds of missiles, laser spears and beams coming at you from every direction. Inflict as much damage as you can and you'll have a fighting chance, but get careless for just one split-second and that's all it takes between exhilarating victory and brutal defeat! It was later localized in 2009 to English.

This open-source, freeware remake of the classic vector-based arcade game Tempest adds several new sets of levels with curious shapes, and comes with an integrated level editor. The objective remains the same as before: to move around a wire-frame structure and shoot down waves of enemies crawling over to the top. The original foes, levels and power-ups are implemented in a straightforward manner, in contrast to the extravagant sequels created by Jeff Minter.

This title, which means Jumping Lunar Princess, is a horizontally scrolling shooter based upon Tsukihime, a doujin visual novel created by Type-Moon. It's a typical shooting game in which the player takes the role of Kohaku, a maid in the Tohno mansion, along with Len the demon succubus. The player's firepower consists of a main shot (allows for rapid fire), a number of bombs for moderate damage and a spinning marble created by Len. Power-ups are available for the main shot by collecting items or enemy shot down. During level-up Kohaku is invicible for a short of time. The marble plays as an indestructable weapon which can firing forward or moved freely in any direction. By holding down shoot button will gives player hit box icon and reduces Kohaku's speed.

This is a huge script set for Touhou Danmakufu. It plays like any Touhou Danmakufu in most respects, with two playable characters, 6 game modes (All, Single, Plural, Stage, Directory, and Random) along with 6-stage story mode and extra stage mode are playable. The scoring rate, grazing system and automatic item collection are very similar to Touhou Koumakyou. The game requires Touhou Danmakufu ver 0.11m or later and the whole computer must be set into Japanese locale or get applocale, otherwise the game will not work.

This is a free shooter from Japan that plays a lot like one of the Shanghai Alice series. Graphics may not be as polished, but the gameplay is. Bullet scratching system is the main attraction here. By staying close to enemy bullets for a few seconds, all harmful projectiles in your field can be turned into bonuses. Collect these to upgrade your weapon system. There's an option to adjust the difficulty level, making the game accessible for beginners as well as shmup veterans.

This is a vertically scrolling shoot'em up. It is set in the 28th century where mankind fights robots. The player controls a spaceship, flies forward and shoots various enemies. There are weapon upgrades to collect and "options", additional weapons. The game uses a power-up system very similar to Gradius. Each level ends with a boss fight. The game has six stages with four difficulty modes: Easy, Normal, Hard and Insane.

This is a strange departure from standard horizontal shooters, featuring excellent sprite designs but employing a slightly awkward gameplay system. You can only store and use up to six bullets at any time, although this supply can be replenished by collecting blue gems from vanquished enemies. You lose all your energy stock if an enemy bullet grazes your on-screen character. A life is lost if you have no energy left when receiving damage. Your pod can also turn enemy bullets into gems when not in use for a few seconds. Each end level boss requires a different strategy to beat. Some weapons are more effective in certain situations. You can only progress to the next zone if none of the bosses escape. It takes a bit of inspiration from the R-Type series but is quite novel in itself. Ammunition is required for any attack besides a weak close-range attack, but you can get this ammunition by blocking enemy bullets with something akin to R-Type's force device. An oceanic planet is discovered. Scientists on Earth create a cyborg mermaid and have a little girl remotely pilot it, in order to explore the planet. It turns out that a good deal of the life in the ocean is hostile.

This is a horizontal-scrolling shoot 'em up. As a lone ship you're defending the world against alien invaders. Your ship is accompanied by a couple of weapon pods, more of which can be had by upgrading firepower. These can be arranged in formations to fire in three different directions. You also have a slowly recharging powerful laser beam weapon that can destroy enemy bullets, as well as a time-slowing button. Destroyed enemies will often drop pickup items with upward-pointing arrows on them, these will upgrade your shot level as well as refill part of your beam meter. Each level ends with a larger boss enemy that you will have to destroy. A single hit will kill you, and if you run out of lives it's game over. You can also choose to practice a single stage if you've reached it before.

Two-way scroll type shooting with the theme of air warfare of World War II realized flight sim. Operation-like feeling in 2D battle space such as lift and acceleration. Zero fight, Messerschmitt, B-29, more than 100 types of reciprocating machines worldwide with performance setting based on actual machine data. 20 versatile single missions reproducing the battlefield of Japan, the United Kingdom, Germany and the Soviet Union. Two trips by the success or failure of the mission Pacific Front - 50. Various fights of the Second World War
can be reproduced by campaign mode (shareware version only) and original mission creation function (Append mission) composed of more than missions. AI controlled airplanes. Depending on the difficulty level, there's different handling completely. Easy operation of cross key and 3 buttons, complete tutorial.

This is a 1-stage demo of the arcade/console (PS2, X360) shmup game XII Stag that includes Stage 4 of the original game. Full-screen and windowed executables are included. Unlike the original, the objects are 3D objects rendered in software.

This is the first chapter in a series of very special Japanese shooter. The technical part is made with extreme care, the game demonstrates excellently made and finished both as regards the animations both as a graphics engine, fast and fluid. The gameplay is amazing, hundreds of objects on the screen without the slightest slowdown make a horizontal scrolling shooter averagely difficult to tame but not impossible. The theme of the game is the strong point, this could be defined as an organic shooter. Nothing but spaceships strange enemies, with vaguely human forms but changed into something that the human being has only the memory. A new vision, typically Japanese, to see the aliens as pieces of bodies, male and female, or otherwise apparatuses half human and half cybernetic. Do not miss the end-level monsters, even these very original and beautifully designed. The style of this game for some may be annoying, halfway between manga and horror. But if you love the originality and a hard but addictive gameplay you might appreciate this Japanese freeware production. The game runs perfectly under windows, in fullscreen, and is playable with both the pad and the keyboard. There is also the second chapter also freeware which will be reviewed soon on these digital pages. Meanwhile enjoy the first, which in my opinion deserves to be tried.

This shmup has ultra minimalist geometric graphics, triangular shots, and grid pattern high-tech matrix. The idea here is both classic, since it is a variant of scratch, and innovative since the scratching (a technique to gather the shots to win a bonus) is developed in a new way. In the normal mode of the game, the vessel has a frontal shot of low power. Enemy waves appear, and you aim before shooting: at the moment of this sight appear small cursors, indicating the point of impact of the enemy shots. The longer the player's ship stays on these cursors (in the middle of the line of sight), the more the striking force increases. The interest of these sights is therefore double, developing two game styles: They serve to lure the enemies emptying their cartridges on the target even if the player is gone and they serve as power-up, allowing to stream the area at full power. One or two possibilities: either the player dodging all the way, taking advantage of the lures but keeping a weak shot, or he moves as little as possible, "scratching" on the sights to have a huge shot at the risk of quickly being flooded. The idea, rather interesting, is further strengthened in the concept mode. If in normal mode the ship has a minimum service at the level of shooting, here there is nothing: the only way to obtain ammunition is to be in full on a target, the rest of the time the ship does not fire. Add to that a limited amount of fire by a bar of overheating, and you get very tactical, not so easy at first. The sound part is very electric at the level of sound effects, with some blips and funny blobs, the soundtrack is more excavated, with some themes boosted.