SKIDROW released another update for Brink. Make sure to read the NFO and the changelog. Enjoy!

Brink Update 7 info:
A brand-new update is now available for the PC version of Brink, containing a huge stack of improvements and fixes. End game chat, a new Stopwatch results screen, VoIP sliders, a fix for invisible players, networking optimizations, and a massive amount of weapon tweaks are all among the things you'll be getting in this one, and we've assembled the complete changelog for your perusal below. All you need to do to get the update is sign into Steam.

For the dedicated server admins among you, there's a new server available, too, and it's freshly optimized to cut the filesize down to a third. If you haven't already, we recommend updating your server as soon as possible - as before, players with the new update will not be able to connect to servers running the old version of Brink.

With all that out of the way, here's the full changelog for this update:

General
- Fixed invisible players sometimes (dis)appearing
- Combat Intuition no longer gets triggered by disguised players
- Flash Bangs no longer affect spectators
- Fixed being able to collide with grenades as a spectator
- Fixed drag-to still applying when enemies respawned
- Enabling cheats now disables character saving and stats reporting for that session
- Team switch delays now get reset on map restart
- Vsync is now enabled by default
- Fixed 3rd person animation when hacking as an Operative
- Fixed server/client aim issues
- Fixed dark shadow-band on narrow FOVs
- Fixed potential crash during map load on client if heavily lagged right before a map change
- Fixed potential crash if disguising on a dedicated server
- Fixed odd line appearing during some cinematics