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It is the first version that includes the works of our two Google
Summer of Code student, Marmoute and Palle. I've also integrated the
soya guide (the "Yet-in") in the tutorial pack (since i've changed the
licence to FDL without invariant, there is no longer any problem with
reguard to Debian).

Changelog :

New ODE integration (thanks Marmoute!)

New Blender -> Cal3D exporter (thanks Palle!) The new exporter is
now automatically used by the auto-exporter. It REQUIRES Blender >=
2.42

BSP system (work in progress, thanks Souvarine!)

CoordSyst.solid is no longer boolean, but a 32-bit-length bitfield
(thanks Souvarine!)

Add RaypickContext.get_item() (thanks Souvarine)

Better font loading under MacOS X (thanks Greg Ewing)

Tofu integrated

CoordSystSpeed added

CoordSystState now support automatic coordinate system conversion
(when used with interpolate()), and has a convert_to() method

Bugfixes:

Fixes crash on keycodes > 255, and allows Delete as well as
Backspace for erasing characters, in pudding (thanks Greg Ewing)

Severals memory leaks have been fixed (in particular on Terrains and
CoordSystStates)

soya.widget.default_font can now be saved as any other fonts

Mesh deformation were buged on cellshaded models

Compile with -fsigned-char because on Mac, chars are by default
unsigned

The file caching neighbors was not cleaned when animated models were
modifed