None of the options in the main menu work, so don't bother to try. Just click in the middle of the screen to play. All the levels are playable and there are new bosses each 10 levels. Most of the powerups (triple shot, auto-reload, etc.) work. You cannot die, so it's nice for testing

To raise the shield, click the shield icon in top-left corner. To detonate the atomic bomb, click the icon in top-right corner. This icon only shows up when you have bombs.

It looks nice! One thing to say, it will be nice to add different prices for different items in the shop. Nice graphics too.

Thanks.

The idea is that you can upgrade each of the items multiple times. First upgrade is 2000, next one 5000, etc. Everything is at level 1 on this screenshot. I guess I need to add some kind of indicator which level is it at.

Other items, that will be "expendable" (like bombs, shields, lives) would have different prices.

And now I'm left with sound effects, Google Play integration, and maybe a couple more bosses. Here are the bosses I have so far:

1. Borg: releases drones 1-by-12. W: releases 6 drones at a time in 2-2-2 formation3. K: does not move. Releases two constant waves waves of drones going sideways4. Snake: looks and moves like a snake, releases drones from its head5. Splitter: splits into two smaller drones when hit (can be hit 4 times, resulting in 8 drones at the end)6. Evader: teleports to a different location each time you hit it7. Blower: grows when hit, gets smaller when it releases drones. Turns into drone at the end.8. Invisible: gets invisible and only shows up when releasing drones9. Windmill: rotates and releases drones, when destroyed releases a lot of spiked mines10. Boss of the bosses: releases Borg bosses (which in turn release regular drones)11. Catcher: releases 8 drones at a time in 3-2-3 formation12. Twins: when one of them loses energy, the other increases. Bigger one tries to protect the other.13. Rotator: has vunerable core and hard protective shell. You have to wait until it rotates the vunerable part downwards14. Mega boss: the only boss that does not release drones, but goes downward itself and has loads of energy

This means that bosses do not repeat until wave 150. It's hard to get that far, but I did manage wave 178 and 199 so far, so I'd like to add unique bosses up to level 200 at least.

If you played the .jar file and have some boss ideas, please let me know.

A boss that surrounds your ship completely and fires at you from all sides?

Not a bad idea... if there were a ship

In this game you really don't get to see yourself, you are not controlling a ship, but a laser turret which is stationary, sits at the bottom of the screen. However, this "fires from all sides" does give me some ideas...

The game is nice. However it would be easier if the font size is increased.

You have Samsung Galaxy Y, right? I read that resolution is 320x480 pixels, is that correct?

The problem is not really the font size, but the fact that game was built with minimal resolution of 480x800 pixels in mind. Anything smaller, and it does automatic shrinking using linear filter and it looks really bad. I'll try to tweak it to use something better, but it might be slower then. Does it run smoothly?

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