Birdie’s attacks have been adjusted to match the general changes to the game. The advantage after certain attacks have increased, including the ability to follow Standing HK to Standing MP and Crouching HP to H Hanging Chain.

Here are the specifics:

Health:

 Reduced health from 1050 to 1025

Bad Head (Forward Throw):

 Reduced damage from 150 to 120

Bad Chain (Reverse Throw):

 Reduced damage from 150 to 140

Standing LK:

 Extended duration of hitbox from 2F to 3F

Standing MP:

 Changed advantage on-block from -1F to +1F

 Reduced pushback on-hit

 Expanded hitbox in forward direction

 Expanded hurtbox around hands in forward direction, and shrunk back side of hurtbox around feet

 Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box

Standing MK:

 Changed attack startup from 8F to 9F

 Reduced damage from 70 to 60

 Expanded hurtbox that appears after hitbox disappears

 Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box

Standing HP:

 Advantage on-hit changed to -2F to +4F

 Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box