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Disguise (Cha)
Use this skill to change your appearance or someone else’s. The effort requires at least a few props, some makeup, and 1d4x10 minutes of work. A disguise can include an apparent change of height or weight of no more than one-tenth the original unless specially crafted prosthetics or costumes are utilized.

You can also impersonate people, either individuals or types. For example, you might make yourself seem like a local, even if you’re a spacer, with little or no actual disguise.

Check: Your Disguise check result determines how good the disguise is. It is opposed by others’ Spot check results. Make one Disguise check even if several people make Spot checks. The GM makes your Disguise check secretly so that you’re not sure how well your disguise holds up to scrutiny.

If you don’t draw any attention to yourself, however, others don’t get to make Spot checks. If you come to the attention of people who are suspicious (such as a guard checking travelers entering a spaceport), the GM can assume such observers are taking 10 on their Spot checks.

The effectiveness of your disguise depends in part on how much you’re attempting to change your appearance.

Disguise

Modifier

Minor details only

+5

Disguised as a different gender

-2

Disguised as different species

-2 to -61

Disguised as different age category

-22

Disguised as specific class

-2

1Based on how different the species is from your species in size and body type.2Per step of difference between your age category and the disguised age category (young younger than your age, adulthood, middle age, old, venerable).

If you’re impersonating a particular individual, those who know what that person looks like get a bonus on their Spot checks (and are automatically suspicious of you, so your opposed checks are always invoked).

Familiarity

Bonus

Recognizes on sight

+4

Friends or associates

+6

Close friends

+8

Intimate

+10

Usually, an individual makes a Spot check to detect a disguise immediately upon meeting you and each hour thereafter. If you casually meet many different people, each for a short time, the GM checks once per day or hour, using an average Spot modifier for the group. For example, if a character is trying to pass for a droid merchant at a spaceport bazaar, the GM can make one [Spot check] per hour for the people the character encounters. The GM uses a +1 modifier on the check to represent the average of the crowd (most people with no Spot ranks and a few with good Spot skills).

Disguise Object: You can use this skill to temporarily change the appearance of an object, so that it is not immediately evident what function the object actually serves. This use of the skill requires time and some additional material to “dress up” the object:

Size of Character or Vehicle

Time Required

Tiny and smaller

1d6 x 5 minutes

Small to Large

1d8 x 10 minutes

Huge to Colossal

1d10 x 20 minutes

Size of Starship

Time Required

Fine

1d8 x 10 minutes

Diminutive to Small

1d10 x 20 minutes

Medium-size to Large

2d8 x 30 minutes

Huge

2d6 hours

Gargantuan

4d6 hours

Colossal

8d6 hours

The object’s disguise can include an apparent change of height or weight of no more than one-tenth the original unless specially crafted accessories are utilized. Your Disguise check result is opposed by the Search checks of anyone looking at the item, or otherwise searching in the area in question. The GM makes the Disguise check for you secretly, so that you’re not sure how well the object’s disguise holds up to close examination. (This is not the same as putting an object completely out of sight, which in an application of the Hide skill).

Retry: A character may try to redo a failed disguise, but once others know that a disguise was attempted, they’ll be more suspicious.

Special: You can take 10 or take 20 when establishing a disguise.

A character with the Impersonator feat gets a +2 aptitude bonus on Disguise checks.

A character with the Mimic feat gets a +2 aptitude bonus on Disguise checks.

Time: The GM makes one Disguise check for you when you establish the disguise. The GM makes [Spot checks] for those who encounter you immediately upon meeting you and again each hour or day thereafter, depending on circumstances.