'cause it's hard to see from where I'm standin'

The Entertainment Software Association, which is the video gaming industry’s version of the Record Industry Association of America, is similarly finding itself, with its support of the Stop Online Piracy Act, on the wrong side of business.

So what’s SOPA? In short, it’s an internet censor machine: Any streaming of any protected creative work – for promotion, for reviewing, for satire or parody – is a felony, and any site that is suspected of doing so or merely ‘harboring’ users (as part of its business model, like Facebook, or even on ancillary user forums) can be shut down pre-emptively – by DNS filtering enforced through ISPs – until it can prove its innocence. What this means is that file-sharing sites like Pirate Bay will move webhosting offshore and periodicals and content hosting sites like the Escapist and Flickr will suffer as collateral damage. It means that the advertising dollars that the internet relies on may dry up due to the Sword of Damocles looming over so many legitimate websites and many internet-based companies will be forced to drop employees – if they don’t just shutter altogether.

Suffice it to say, this is like stopping burglary by demolishing homes. Through the proceedings, congressmen admitted ignorance of the very things they were debating, and dismissed actual experts on the field, but this isn’t surprising because it’s at heart the last gasp of economic dinosaurs watching their model destroyed by a new dynamic. They’re lashing out at piracy in the most draconian ways possible when their original business model’s simply outdated, like the RIAA and MPAA did before them. In fact, they’re lashing out at it similarly to how the RIAA did, and with similar incompetency – which is to say, like current DRM, the bill will affect everybody except pirates, as previous attempts to block the Pirate Bay through the proposed measures have proved laughably easy to bypass.

Further, their arguments are, like the RIAA, for people they don’t actually represent: They claim that it will hurt artists overall, but artists aren’t hurting, their publishers are. Another way of saying that is if the artists are hurting, it’s by the publishers – publishers like Electronic Arts, Sony and Nintendo – just like musicians were being summarily screwed by Sony and Universal (…hey, I just mentioned Sony twice). Indeed, your average programmer for a game nowadays is likely to be laid off directly after release, no matter how successful the game proves to be, the games industry is one of the most exploitative industries today, and one of the ironies of the new internet business model is that the much greater ease and ability for self-publication in all fields of art and entertainment actually empowers artists.

In effect, it’s as if we learned nothing when the RIAA and MPAA fought this fight a decade ago: Piracy is just people fixing what is a fundamentally broken system by themselves, and piracy can be solved by giving people what they want: If piracy really destroyed movies and music, Hulu, Netflix, iTunes and Rhapsody wouldn’t be printing money right now. E. D. Kain of Forbes says this much, and Forbes had an interview with Gabe Newell of Valve doing the same for computer gaming with Steam. That said, despite Forbes’ generally progressive views, I’d like to go one further than Kain:

The entertainment industry is held aloft by piracy.

It always was. You think people become movie buffs, music fans or video gamers out of the blue? No. They ingest lots and lots of examples of the medium before that happens. Nobody buys collector’s editions without first becoming collectors, and starting such is prohibitively expensive. Drug dealers know the golden rule: The first hit is free. Every year in the gaming industry hold record profits, despite rampant, widespread piracy, because the people who swapped disks and cracked copies and exploited shareware twenty years ago got bit by the bug and are hooked for life. (Indeed, the median age of the PC gamer is 37, a number which rises by one year every year. That would place the average gamer in the current sales boom as somebody who was a teenager just when file-sharing took off. Funny that.)

As such, when senators like Roy Blunt (R-MO) argue that “business have lost $135 billion in revenue annually as a result of these rogue sites,” not only are they using the same specious “counting chickens before they’re hatched” arguments that the RIAA and MPAA did before, but are ignoring that the only reason people are aware of these products in the first place is due to that same apparatus, and fans wouldn’t exist to be exploited as customers were it not for such ‘rogue sites.’

The gaming industry will shrink overall if it’s allowed to shoot itself (and the whole internet) in the foot with its support for the bill. The irony is that, again, the gaming industry is having yearly record profits – despite the economic downturn – and is growing faster than any other entertainment industry today, so kill that goose, why don’t you.

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Words of an urban indian. Musings on the nature of civilized society, city forms and bureaucratic processes, class and race consciousness, complaining, ranting and more ranting, along with whatever the hell else piques one's interest nowadays.

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To quote H. L. Mencken, "The government consists of a gang of men exactly like you and me. They have, taking one with another, no special talent for the business of government; they have only a talent for getting and holding office."