Does anyone have a way to test if there's an invisible wall blocking that missile tank in the room where you first fight the Tree Giraffe? I want to know if you can get it before coming back with everything.

In the Elevator Room (The one that's darkish before you 1st turn on the power), there is a green square opening to the left side.You are supposed to turn on the power and activate the switch to make the platform appear.BUT, I tried like heck yesterday to get that power up (Missle Tank) before turning on the power, but I can't for some reason.

I've tried IBJ, Spring Balling off the higher ledge, morphing while hugging the edge of the ledge (propeling me off the the left side), and even gripping the ledge (opposite of the hole in the wall) and "ledge jump / wall jump" and a mid-air morph ball, BUT NOTHING WORKS.

I can shoot inside the square, I just can't get in there without activating the electricity and extendable ledge.

I've tried IBJ, Spring Balling off the higher ledge, morphing while hugging the edge of the ledge (propeling me off the the left side), and even gripping the ledge (opposite of the hole in the wall) and "ledge jump / wall jump" and a mid-air morph ball, BUT NOTHING WORKS.

Well you've named off pretty much all the techniques that WOULD work towards sequence breaking... If the game wasn't designed with communities like this in mind. I have sat around for countless hrs trying to find ways to break this game to no avail...

Not sayin it can't be done, but good luck my friend. And this is all based off of personal experience so please post results if you succeed!

We did get something back then. We were able to open a three lock seeker Missile door without Seeker Missiles. It was useless though.

It was also very close to getting the 5-lock ones. I still think it might be remotely possible. I'm not sure, but it was tried to get as far off of the door as possible, then shoot the missiles in rapid succession while walking towards it, but that didn't work... when I tried this, it was ridiculously hard to even do it. I think there might be enough room to optimize this to break through.

So... that's all we have in a year of work. :/ One remotely possible trick, a ridiculously hard one at that, which may or may not lead to anything useful. (Though, in theory, it should, more or less, allow skipping Seeker Missiles)

Sequence breaking has always been a major part of Metroid, from day one. I would hoped that between Team Ninja and Nintendo, they would've figured that out and built it to the same variable degree. It seems not.

I've managed to do it in my 3:15 100%. Very difficult to tell if it's actually faster, but it's probably as consistent as actually spacejumping over the damn rock above the missile tank. >:^(

I've looked into other places you're technically out of bounds during speedruns, but unfortunately they're during room transitions, so the screen freezes until the room loads around you. Interesting thing though: coming back from Sector Zero in Sector 1, sometimes if you morph as soon as you gain control and roll to the door, the door's not there like 60% of the time, and you can roll into the next room. And like I said, the screen freezes, the door loads behind you, the game appears to advance one frame, then freezes until the other room loads.

Another bizarre thing that appears useless: door transitions occasionally move the door and its frame. O_o It pushes it in the direction you're moving, though, so it seems useless. The door outside Sector 0 that eventually loads has seams around the door you can see through because the door frame is out of place.