To me it feels that my rogue is countered hardest by warlocks/windwalkers/hunters and my windwalker is countered by hunters. My rogue counters prot warriors and my windwalker counters most classes it seems.

Hardest counter for me on any of my characters is Hunters when I'm on my WW Monk. Ring of Peace is pretty much useless against them and I can't stop any of the damage from the pet. Disengage one roll, stun the second, freedom my flying kick and then they can kite for 30 seconds because Monks don't have a ranged slow - I am completely useless against any somewhat decent hunter in a 1v1 situation.

On my healing monk not much counters me....1v1 I can kill almost every melee. Casters are I guess my counter but they really do not counter me hard, priest and warlocks in arena but 1v1 they are not effective, mages counter me the most I guess, they're kitablity is very strong.

Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

I tend to play healers and i find melees in general as a hard counter. Specifically death knights and rogues.
Current season with dks and rogues being pretty much the best classes in the game its alot of fun playing healer :/

Actually, aside from maybe a demo warlock, does anything counter a BM hunter?

---------- Post added 2013-04-19 at 02:33 PM ----------

Originally Posted by saltyharbls

I tend to play healers and i find melees in general as a hard counter. Specifically death knights and rogues.
Current season with dks and rogues being pretty much the best classes in the game its alot of fun playing healer :/

How many tier 1 comps have a DK? DKs and rogues are the only melee allowed in RBGs because of Gorefiends and smokebomb, respectively.

There is no way you can seriously claim that melee are in any way superior to ranged DPS.

Simple fix to most of peoples counter "hunters" is to nerf BM and make them go surv/marks

I play enh, Hunters/rogues/ww = hard counters, being locked fully out of all defensive/offensives 100% of the game is just gg
but yeah BM hunters need a nerf in some department, either there burst, there random 100x petstuns, or something its turned into the dumbest overpowered class in the game and its 2 seasons they have been this out of control...

Rogues? can u even keep them out of stealth anymore, do you remember when u always tried to put dots on rogues to keep them outta stealth? ive even opened on rogues "while in stealth" and they dont even break out, just get a free opener still "while stealthed"

WW? they are just a flat stunbot, and do 0 dmg, but are just anoying as shit, i went vs War/ww/disc in 3's the other day while streaming, and i recapped and watched it, i had 6 free globals all game, i was tech chain cced for 2 1/2 mins from stuns alone

Actually, aside from maybe a demo warlock, does anything counter a BM hunter?

---------- Post added 2013-04-19 at 02:33 PM ----------

How many tier 1 comps have a DK? DKs and rogues are the only melee allowed in RBGs because of Gorefiends and smokebomb, respectively.

There is no way you can seriously claim that melee are in any way superior to ranged DPS.

This topic is about counters, right? As a healer i feel countered more by dks and rogues rather than mages, warlock or spriests.
The only ranged class that really fucks me up as a healer would be hunter perhaps but nowhere near as bad as melees in general do.

If you disagree with that then you are free to make your own post and state what you feel is more correct

Silencing Shot, Scatter Shot, launched freezing trap. You can't cast crap for most of the fight as they turn you into a pin cushion. When out of CC they just Deterrence and laugh in your face as their pets chew you to bits. Then Readiness to do it all over again if for some reason you aren't dead yet. Your CC to almost completely ineffective against them as they are ranged too. You can't even interrupt them as they aren't casters.

Shift, shift, shift ... immune to polymorph ... might as well just stand there, AFK and get a drink.

Opening from stealth with full DPS CD + CloS effectively making them immune to everything you can throw at them. ST ensures you will never get a breather. Vanish when about to be counter-attacked.