This is the ORANGE POINT MODULE. A result of tests done by the Olde Republik, it sandwiches concentrated OT between one of the few things that can hope to harness it, it's Generik Cinematik opposite, BT, and can provide even more infinite power than a mere ZPM can.

Two factions wish to claim its power for their own.

Controlled by Vason are the Corporate Octan Occupying Knights, whose army breakdown can be found in the Armories forum.

Controlled by EternityOfDeath, the Black Raiders of the Hellscape.

Full of demons of every shape and size, (whose proper names I'll edit in later) the B.R.o.t.H are led by the blackest, broodiest, most darkest fig of all.BATMAN. On a Dragon Horse.

TURN ZERO OVERWATCH

Here the two armies square off for battle upon a Koincedentally symmetrical field of darkness.Rules, House rules, and objectives in play:6: Armies are up to 500 CP each.7: No Creation may have more than 2d10 Structure. (We've found that higher SLs really bog down already slow games as huge as this one.)9: While victory may be achieved by simply annihilating the enemy side, it may also be achieved by stealing the OPM from within the Star Destroyer.

Map of the Star Destroyer Interior

The Green path can be accessed by anything size 2" and lower, or 2 size 1"s side by side. The Orange paths can only be accessed by size 1" and lower. The desk and chair provide cover, and the passage to the box containing the OPM is accessed by sitting in the chair and spinning it around, effectively halving movement for the turn.

TURN 1 - C.O.O.K.s

The C.O.O.Ks win the the WISG roll to go first, and immediately Octavian Fett is off like a shot, dumping all of his SN dice into movement as his jetpack rockets him towards the doors of the Star Destroyer. The Drones and a Squad of Melee folks struggle to catch up with a sprint.

The rest of them move forward, some sprinting, others holding actions for response fire.

TURN 1 - B.R.o.t.H

The demons begin the march forward, taking cover against old battlements. (Demonhammer) uses his launcher's massive range to attempt a first strike!

But a slightly low Skill roll puts the Size 2 Demon Face Explosive just short of its intended target, and right in front of the Shield Wall of the OctaKnights. The explosion washes over them harmlessly, while those behind them Bail to avoid the damage.

More forces begin to pull up, the (DAGRON) taking flight.

A truly ridiculous Sprint roll (total move of 22"!) by the squad of (Hellions) brings them close to the Star Destroyer's door.

As the last of the B.R.o.t.H moves up, the Octan Fighter Tank takes a Response shot with a Cannon!

The shot lands accurately, in the midst of the demonic forces. This could have disastrous resu---

Oh. Never mind.

The Red Maw of Doom launches it's own explosion against the impotent tank, killing the already-bailed Squad Leader, vaporizing his equipment, and all the SN dice that went with it.

Octan-1 drives in, and attempts to use a few Stunt inches to slide the trailer close enough to bash some demons with it's Size 5 Melee doors. Instead, he fails by 2", and instead the trailer begins to tip!

The Fighter Tank is on target once again, firing both Guns and second Cannon against (LAVAHAMMER), bringing him down to 1 Size. The explosion kills Jestro and the Beastmaster, setting free the Vermin on his back.

Green Squad opens fire with their AP pistols, each taking a separate target amongst the Heavy Armored demons, but either miss or fail to deal enough damage to kill. Green Leader launches a SN Dice-powered grenade into their midst, but the Deflection of their armor saves them.

Offscreen, Octavian Fett heads into the Star Destroyer, with the drones and melee squad not far behind.

TURN 2 - B.R.o.t.H.

(RANGER DEMONS) weaken the cab's armor, allowing (FIRE HEAD MACE GUY) to smash it clean off

(HEAVY ARMOR DEMONS) smash up against the Shield Wall of the OctaKnights, then realize that they can't force them into Melee Combat.

(BIG FUGOFF SNAKE) slithers up and..uh..ruins Green Leader's day with an excessive amount of Overkill...

leaving only a pink mist, some bones, and his gun behind.

(DEMONHAMMER) hops up onto the Fighter Tank, intent on smashing the cockpit open. Sadly, he whiffs.

BATMAN, using his action to guide Dragon Horse into position, uses his Heroic Action to throw his Bananarang at Octan-1's Pilot. He fails the roll, though, causing the 'rang to come back and get eaten by the hungry Dragon Horse.

The team of (HEAVY 2-HANDER DEMONS) reach their door, ready to enter the Star Destroyer.

(DAGRON) swoops down, spewing fire upon the squad left right outside the door, killing two of them, but leaving the last unharmed.

The (HEAVY 2-HANDER DEMONS) reach the inside of the Star Destroyer, only to be greeted by TurtleDrone's guns! With a d8 mind, he rolls more than enough Overskill to blow through the Deflection of the lead Demon.

Inside, TurtleDrone melts another (HEAVY 2-HANDER), while the Crew Chief and OctaDrone take up support positions, and Octavian Fett gets ever closer to his goal.

With Octan-1 sliding to a halt due to lack of somone pressing the gas pedal, Vason (the Hero) decides it's time to reveal his trump card by ejecting the weapon assembly from the trailer, revealing the remaining members of Red Squad, Green Squad, and the OctaKnights! (RANGER DEMONS) take reaction shots, killing a Red. The Squaddies respond by killing the (RANGERS), and the Knights move out.

The Pit Crew take out the (DEMONHAMMER), but it falls atop the Fighter Tank, forcing it to waste an action blasting it off.

Green Squad finally finish off (BIG FUGOFF SNAKE), thankful that they wont have to meet the same horrific fate as the last two folks it killed.

TURN 4 - B.R.o.t.H.

(DOUBLEGUN) guns down an OctaKnight with Overskill!

(LAVAHAMMER), no longer able to use his hammer, opts to crush a Crewman in his claws.

The Melee Demons Gang Up on an OctaKnight, slaying him.

(DAGRON) blasts fire through a Crewman and into the Destroyer! Flames lick the heels of the Crew Chief inside, but aren't close enough to deal damage.

BATMAN leaps from his Dragon Horse onto the top of the fighter tank.

"I'VE GOT A BONE TO PICK WITH YOU!" He smashes through the tank's hatch, and staves in skull of its pilot.

Octavian Fett has obtained the OPM, and is on his way out! TurtleDrone blasts yet another enemy into smithereens, having somehow taken zero damage so far. The Chief and OctanDrone prepare to support Octavian's exit.

A Crewman plants his flag into the black heart of (LAVAHAMMER), finally killing him, and briefly claiming this land for Spai--er, Octan Corp.

The last of the white OctaKnights withdraws from Melee, intent on taking out the Red Maw Of Doom. Meawhile, the remaining green and red Knights take on (FIRE HEAD MACE GUY), and the squaddies aboard the trailer attempt to take out Lavaria.

TURN 5 - B.R.o.t.H.

The Red Maw of Doom, however, has other plans, launching an explosive at the middle of the trailer! It's off the mark by a few inches, but still manages to take out half the squad.

Lavaria takes a stab at Vason, who misses his parry! Thankfully, the last squaddie aboard Redshirts for him.

The (HEAVY ARMOR DEMONS) crash down hard on Green Squad, killing one each.

Meanwhile, BATMAN abandons his Dragon Horse in order to commandeer the Fighter Tank.

(Turns are getting shorter now, so Overwatches happen less often. No, I didn't totally forget to do them after some turns!

Last edited by Vason on Sun Sep 10, 2017 1:55 pm, edited 1 time in total.

Turns are super fast at this point, so there will be multiple per post.

TURN 9 - C.O.O.K.s

The last member of Green Squad finally cracks through the armor of the last (HEAVY)!

TURN 9 - B.R.o.t.H.

(DAGRON) rips into the soft underbelly of TurtleDrone, killing it. He's sad to find out there isn't a gooey center.

TURN 10 - C.O.O.K.s

Fett runs past (DAGRON), while Vason and his Crewman pal, as well as Green Squaddie, try to rush in to support. Vason used his Heroic Action to Push the tank around, thinking its myriad of weapons would be the greatest threat..

TURN 10 - B.R.o.t.H.

..but Vason didn't count on being blasted with a cone of fire, and rolling crap for armor.

TURN 11 - C.O.O.K.s

Green Squaddie kills (DOUBLEGUN), who had taken command of the Red Maw of Doom.

Fett loads his SN Dice into another shot, and blasts BATMAN, finally taking him out.

Green Squaddie fires up at (DAGRON), but doesn't manage to kill him.

TURN 12 - B.R.o.t.H.

The Dragon Rider, tired of (DAGRON)'s flames being ineffectual, leaps and cuts Fett down, taking the OPM from his warm, dead hands!

TURN 13 - C.O.O.K.s

The Green Squaddie, enraged at Fett's death, guns down the Dragon Rider, and takes the OPM from his...probably cold, likely undead, hands.

TURN 13 - B.R.o.t.H.

The (HEAVY 2-HANDERS), who have only been able to get this far across the map because of each other (Marching specialty), climb aboard the tank to do battle with the Squaddie! However, neither can kill him!