Hello,
I'm having a problem with a double transform on the Spine of my character. I was creating a Spline IK Backbone like the one in Mr. Schleifer's DVD.

Everything was working fine until i constrained the hip control to the Root joint. Once i did that, when i translated the hip control the Spline Backbone was being double tranformed. I used the jsConstobj to constrain, and then i tried the parent constraint. Each gave the same results.

Any idea how i can get rid of this?

john_homer

01-15-2004, 11:05 PM

you should probably be constraining the Root joint to the hip control.. not the other way round... you need the hip control to animate with..

.j

gonk

01-15-2004, 11:13 PM

sorry. That is what i meant to say. Root to Hip.

jschleifer

01-16-2004, 03:43 AM

check and make sure the curve isn't a child of the joints.. if it is, you'll certainly get double-transforms. :)

Goon

01-16-2004, 08:35 AM

holy hot damn!!! I was just about to ask this same question.

thanks a bunch Mr. Schliefer.

gonk

01-16-2004, 10:22 AM

Thanks Jason! That was the problem

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