About

I'm Steven Tovey, currently a Principal Programmer in the Sony Computer Entertainment World Wide Studios Advanced Technology Group where I work on Graphics Performance & Debugging Tools for PlayStation4 and also wrote some of the rendering API for PlayStation Vita. I'm credited on a bunch of titles, which are listed here. Prior to joining SCE I was chained to a PlayStation3 pretending to be a Graphics Programmer on the technology that powered the racing game Blur and James Bond 007: Blood Stone. I've written bits and pieces about my experiences (most recently in Game Programming Gems 8, and GPU Pro: Advanced Rendering Techniques) as well as speaking at various game development conferences around the world. I write occasionally for #altdevblogaday and tweet regularly, I very much hope that you enjoy my blog! :)