Some more work on the skin tones, at various stages of completion. Face is lagging behind but I’ve mostly got in what I want feature-wise, it’s at a really rough highlight at the moment. Another pass on arms etc coming along nicely. Hands, well, I used the right hand as kind of a test palette…

I also sketched in some basic pants because I feel I could fiddle with the skin tones forever if I don’t other things along.

I’m particularly happy with this shot, I think it captures the look I’m going for. It’s been a challenge of putting together a bunch of things I’ve picked up from various people this year; and it’s a really solid sculpt to work it out on.

Excuse the super rough work, but I thought these pics were pretty cool to see the process I’m experimenting with.

Initially I worked in shadows over the basecoat/midtone (Redstone Highlight). For the shadows I tried several combinations of colors before I got something I liked, so there’s a bunch of stuff in there, red/browns and turq and indigo.

Then I roughed the mids back in to adjust for where I went nuts with shadow. This was pretty harsh on some of the transitions, the initial shadows were smooth. Next time I’ll keep things rough all the way through until after all values are roughed in!

Having had that thought, I continued putting in highlights pretty rough, Tanned Shadow adding Golden Highlight. A few quick shots of a side mix with the midtone to tweak things. Very sparse on the left arm, trying to pay attention to the composition as things start to roughly come into focus. Following on that, I adjusted the shadows in several spots to tighten up the feel I’m going for.

Wrapped up the first round of shading on the skin and roughed in the mids, trying to keep composition in mind. Then I’ll work the mids and start putting in skin highlights and let that dictate if I need more shadow. Hmm, I should probably try those tiny eyes before I go too much farther on the face…