Sanctify works (and causes no loss of piety from the GG) on all enemies, regardless of level.Sanctify buff is removed when you cast fireball, unlike getindare and biceps. Hero's Helm is 0 gold, is purchasable in stores, and isn't removed after angering the Glowing Guardian.

With Bear Mace, when attacking an enemy with knockback (Minotaur, Goblin Miner) they get pushed back one space and you get placed in a square back 2, potentially leaving you trapped in a wall.

With Bear Mace, when attacking an enemy with cowardly (Rock Troll, Cultist) if you knock them into a wall, they will run 2 squares away from that square as the crow flies, without removing the wall, potentially "teleporting" them past a solid wall. Expected:The wall is destroyed, then they run away 1 square from that space.

Converting Bear Mace does not remove its effect (you still knock enemies back.)

The tooltip for swift hand says that it will kill any lower level creature instantly, no matter what statuses they might have. When I attacked a druid (Had death protection) the status kicked in and saved it. Bug?

I was level 3 human priest. I had a sword and had completed one conversion, so I had base damage of 17 but total damage of 18. I attacked a 7th level zombie. Instead of doing 36 damage as I expected, each attack was only doing 35. Is this an expected rounding error, where my total damage was really 17.5 which rounded up to 18 but when doubled was only 35? If so, this is really confusing and hard to anticipate.