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If youre ready to add a little versatility to your fighter or ranged carry game, look no further than Jayce, the Defender of Tomorrow. Jayces transforming weapon allows him to adapt to nearly any situation, making him an extremely versatile champion for whatever role you need filled on the Fields of Justice.

The lynchpin in Jayces kit is his ultimate. Starting with a free rank at Level 1, Jayce can activate his ultimate to transform his weapon into either the short range Mercury Hammer or the long range Mercury Cannon. Each time he transitions hell receive a bonus effect on his next basic attack that either shreds the targets defensive stats (ranged mode) or deals significantly increased damage (melee mode).

Selecting the right weapon type for your current engagement is the key to playing Jayce effectively. While ranged, Jayce can pepper enemies with ranged attacks, deploying Shock Blast and Hypercharge to wear down opponents while utilizing Acceleration Gate to keep his team at a safe distance. Having worn an enemy down in this manner, Acceleration Gate can be repurposed to give chase, allowing him to shift his weapon into its hammer form and leap into the fray with To The Skies!

Once hes closed the distance, he can utilize Thundering Blow to pick up a quick kill, while the additional Armor from being in melee mode gives him the toughness necessary to either withdraw or continue fighting at close range. However you choose to play Jayce, canny shifting between his weapon modes will make or break your success on the battlefield.

Abilities (Mercury Hammer):

Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast

To the Skies!: Jayce leaps to an enemy dealing physical damage and slowing enemies.

Lightning Field:

Passive: Jayce restores mana per strike.

Active: Jayce creates a field of lightning damaging nearby enemies for several seconds.

Thundering Blow: Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.

Transform: Mercury Cannon (Ultimate): Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

Abilities (Mercury Cannon)

Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast

Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.

Hyper Charge: Jayce gains a burst of energy, increasing attack speed to maximum for several attacks.

Acceleration Gate: Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Transform: Mercury Hammer (Ultimate): Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Lore:

Armed with wit, charm, and his signature transforming hammer, Jayce lives to protect his native Piltover. He rose to prominence as an inventor, one whose magnetic personality and innovative creations brightened the lives of his nation's people. However, his technological marvels also attracted the attention of Piltover's enemies. Viktor, the machine-augmented scientist from Zaun, staged a deadly raid on Jayce's laboratory. Barely impeded by the lab's meager security force, Viktor stole designs for an arcane power converter. Jayce was sure Viktor would use his technology to create devastating weapons. He implored the Piltover government to respond, but the officials were unwilling to support an act of aggression. He decided to take matters into his own hands, realizing that if he did not strike back now, Piltover would never be safe.

Jayce returned to his laboratory and began making preparations for his one-man attack. After an intense period of research, development, and hands-on testing, he emerged. He had created an array of powerful armaments, including his crowning achievement - the versatile, transforming Mercury Hammer. Armed and ready, Jayce began his assault, easily smashing aside Viktor's acolytes as they rushed to stop him. Jayce fought his way into the heart of the lab and confronted Viktor, forcing the Zaunite to flee. After destroying Viktor's prototype weapon, Jayce returned to Piltover where he was hailed as a hero. He reveled in the adoration, but he knew that his actions had provoked the nation's enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future.

Ranged (x)
Melee (x)
Has a slow (x)
Has a knockback (x)
Skill that does % of HP (x)
Reduces armors (x)
Has bursted movement speed (x)
Ignores unit collision ever so often (x)
Has an aoe (x) 2 in fact
Increases attack speed (x)
Can speed up others (x)

so... what? to me it sounds like he has way too many attachments to his abilities. I can already tell he is way too op just from everything he can do. There better be a cooldown timer or heavy magic cost on his ult in return for all of this... the only thing he is missing is a stun, a heal, and an "i win" button... oh wait...
It seems like the rolled a bunch of characters into one.

Ranged (x)
Melee (x)
Has a slow (x)
Has a knockback (x)
Skill that does % of HP (x)
Reduces armors (x)
Has bursted movement speed (x)
Ignores unit collision ever so often (x)
Has an aoe (x) 2 in fact
Increases attack speed (x)
Can speed up others (x)

so... what? to me it sounds like he has way too many attachments to his abilities. I can already tell he is way too op just from everything he can do. There better be a cooldown timer or heavy magic cost on his ult in return for all of this... the only thing he is missing is a stun, a heal, and an "i win" button... oh wait...
It seems like the rolled a bunch of characters into one.