Are the 'jump beacon' structures supposed to be destroyed once a world is no longer designated as a jumpship yard or fire-and-movement sector capital? I changed my empire doctrine to trade-and-enterprise yesterday, but my capital still has the 'jump beacon' structure.

One issue is that when two or more fleets of the same speed leave the same planet and head to the same destination, the fleets will stack on top of each other. This means that only the fleet which happens to appear on the top can be inspected. This raises many problems. Not only is it hard for the o...

During the darkest hours of the night, Grome forces arrived at the Bug Homeworld. A quick scan of the planet surface with our telescopes revealed that the Bug King was sound asleep. He looked so peaceful while he slept that for a second we considered abandoning the invasion, but we soon remembered h...

With this new assault-insurgency system, could a weaker empire ever be able to cause any damage to a larger empire? Let's say Bob has a mid-size empire ( ~200 worlds) and Alice has a strong empire (lots of forces and ~600 worlds). Bob notices that Alice has an undefended sector capital. He decides t...

What happens if BobWorld does not have a single ground force. If Alice invades BobWorld, would it still go into the insurgency phase, or would Alice conquer it immediately? Or does the number of insurgents have the potential of increasing, like rebels during a civil war?

We yes, you are correct. However, I am asking the question under a real life scenario. If THAT situation had been real, who would have been called the victor or would it just be the beginning of the war? I don't know. In real life the only factor that really determines who wins a war is who surrend...

365 years they have stood. They have indeed survived the test of time. Other powerful empires in the past have proven to survive intense blasts of plasma and the explosions of countless missiles, but in the end, time got to all of them. Others seemed to rise from nothing, growing and expanding into ...

I think the Mesophon Trading Union should be more of a core part of the game, than it currently is now. One idea I have, is the ability to buy ship designs from them. This means that a player cannot build certain (new) ship types at their shipyards until that particular ship design has been bought f...

Hmm, I thought that I might have to make one of them a fixed system. This would mean that if 'X4' needs to be a fixed system, then 'Y2' would need to be too. I found that it only messes up when you gate from 'Y1' into either 'X4' or 'Y2'. The extraction from the debug.log you showed me, mentions tha...