meshwork to make 3DS

just wondering if anyone knows of or has made a textured model and successfully exported it (and its textures) to 3DS using Meshwork? none of the models i make seem to include the textures, even when i use sphere mapping and cube maping.

Quote:Note that the export may be imperfect; usually only mesh geometries are exported, and material properties are lost.

I know you are using the Mesh3DS library - but consider looking at the Meshwork Importer <http://www.idevgames.com/content/download.php?id=280> code example. It is in Obj-C/Cocoa - but you could easily translate it to plain C or C++. This way you can use the same files to model in and to load directly in your game. Big time/headache saver.

thanks i already implemented the Meshwork importer. i realized that its probably my best bet for flexibility and ease of use, not to mention the fact that i just learned how to properly texture map in Meshwork.