Eh?
What in this bothers you and why? In Pubbie quest chain Revan even speaks about heading to Foundry once he has gotten his arse rescued. - Prime example of synergy I spoke of in OP. When you hop from faction to another the Revan instances give at least some sense of developing and evolving story; impression of you exploring a coin with two sides.

Tru, tru. But I have never explored the Sith clasees that far.... still in front of me.

Quote:
Originally Posted by Stradlin

I It is also safe to say EA burned bazillion dollars for making hundreds of hours of stories spread among 8 different characters. There are like 50 fully voiced companions in this game. That is highly impressive and utterly sick by any and all accounts. Conclusion; this is not an MMO where most people stick with one character and enjoy the end game.

Tru again. But that's why there are 8 characters.. it's an unique MMO.

Quote:
Originally Posted by Stradlin

Meanwhile, sheer quantity of unique class-specific content ensures this game shines in reroll department. Yet, EA did very little to actually encourage and suggest people to do so. During launch, there was absolutely nothing in place that would...suggest person who has dinged 50 that he might wanna check other classes out. When you finish the class story, plot really should poke and prod you towards another class in some obvious, natural fashion. It does no such thing. This is infinitely disappointing and wasted opportunity to get people hooked.

Howgh. True too.

it would help if some kind of "classification" is" figured out" as to where to start earliest and on what class to finish to have the most of it.
i.e. one starts with Smuggler, and via Sith Warrior, trooper arrives finally at Sith Inq.. or vice versa.

my wishful thinking actually

Dark side is a pathway to many abilities, some consider to be unnatural.