After learning the lessons from my ill-fated server in March 2015, as well as the overuse of experimental mods with The Terrarium, with the help of the people at #minetest, I started a new server in the Terrarium's place, "THE CREATIVE GARDENS".

The server is inspired by vitaminx's "FREE PIZZA SERVER", and very similar to my previous servers, but with a few differences:

* It is not a full mod, but instead uses various mods as addons.* Creative Mode server* There is no damage* Uses plantlife, moretrees, tiny_trees, vines, and farming redo, resulting in massive amounts and types of flora and fauna.* (Changed January 2017) The animals found in mobs redo are present. Most are non-violent, and you can kill them at any time for the associated rewards. The fish (not any other animals) from mobs_water are also present. Horses were added in December 2017.* (Changed!) Heavy emphasis on "official" travelnets. These are the Commercial Turnpike (landmarks such as the TV station), the Rural Turnpike (smaller, less settled areas), and the Residential Turnpike (towns, estates, and users' homes). If I'm online, I can add your landmark, territory, or home to the Turnpikes.* Protection from lava and fire* Users may /spawn (into New Spawn Town), /teleport, /sethome, and /home* (Changed January 2018) The full version of unified_inventory is used, providing a second home via the home buttons, as well as waypoints and armor (no pvp allowed).

A new spawn area was added in December 2017, replacing the February 2015 one which has since required players to walk a long way to find a place to build.

Rule #1: Be niceRule #2: No hackingRule #3: No griefingRule #4: No impersonationRule #5: No buggingRule #6: No simulation of sexual actsRule #7: No sexual advancesRule #8: No recruiting for discussions outside of Minetest (IM, Skype, etc). Public IRC channels are OK.Rule #9: No sharing of passwords

Have fun and let me know what you think!

Last edited by redblade7 on Wed Jan 10, 2018 23:29, edited 25 times in total.

redblade7 wrote: (New!) The mg mod was used to create numerous unsettled towns. You spawn in "Shady Town", where only the main "Shady Street" and its buildings are protected by the admin. Shady Town has already been slightly modified by users, there are many landmarks and homes surrounding it, and "Ghost Town" is unsettled (as of 10/13/2015).

My mg_villages mod is the more modern version of the villages in mg. It's based on that but extends the villages a lot. It even comes with some basic protection and a way to buy plots from villages (for a few ingots). Maybe that'd be of intrest to you. For multiplayer servers, a starting village type with only empty plots might be of intrest.

I'm not sure how well all those beautiful nature nodes and mods and tablet-friendlyness (the small version of unified_inventory) will go together.

Sokomine wrote:My mg_villages mod is the more modern version of the villages in mg. It's based on that but extends the villages a lot. It even comes with some basic protection and a way to buy plots from villages (for a few ingots). Maybe that'd be of intrest to you. For multiplayer servers, a starting village type with only empty plots might be of intrest.

I was unfamiliar with that mod, though in this case the original mg is better, as it generates ghost towns which users can destroy or modify, with the exceptions of admin-protected main streets and areas around street signs.

As for protection of towns, I did run into chaos due to a really nasty griefer, but with the help of the people on Freenode #minetest I was able to track down, rollback the edits, and ban the user.

Sokomine wrote:I'm not sure how well all those beautiful nature nodes and mods and tablet-friendlyness (the small version of unified_inventory) will go together.

Mobile users were timing out with unified_inventory, but a few days later I switched to unified_inventory_lite and there are a lot of mobile users now. Honestly I don't understand how anyone can play Minetest without WASD, Shift/C, and a mouse. (Some mobile users get stuck because they can't press Shift+C)

redblade7 wrote:Mobile users were timing out with unified_inventory, but a few days later I switched to unified_inventory_lite and there are a lot of mobile users now. Honestly I don't understand how anyone can play Minetest without WASD, Shift/C, and a mouse. (Some mobile users get stuck because they can't press Shift+C)

Moving around works quite well with the Android client. It's not as easy as with a keyboard but doable. Where my abilities end is actual building using a tablet. I either dig unvoluntarily (and thus revoke interact before I join with a mobile client) or can't get nodes placed where I want to. It's amazing that all those tablet users out there manage to get along!

NOTE: If anyone was having problems crashing in certain areas of the map (namely people trying to help me build rides & condos at the Terrarium Winter Park & Timeshares, though possibly in other areas including a nearby unsettled village) the issue has now been fixed and you can help me expand the park now. Thank you!

redblade7 wrote:NOTE: THE TERRARIUM is permanently down due to its irreversible dependence on crash-causing mods (namely mg and pipeworks). It will be replaced with another creative server within the next week.

And now, has been replaced. I, and hopefully you, will start rebuilding new stuff for THE CREATIVE GARDENS.

If you are an OpenNIC user or a Namecoin user, you can access these domains by manually entering them into the list.OpenNIC servers also cover Namecoin's .bit domains.As with the normal IP address, the port is 53000.

Last edited by redblade7 on Thu Apr 13, 2017 02:07, edited 2 times in total.

Creative Gardens isn't mobile friendly, there are too many plants and trees (moretrees, plantlife, tiny_trees) as well as mesecons. This is why I don't allow fast privileges on this server, because lots of gigantic trees can load all at once and make things slow for everyone. For a slimmed-down server, try my sandbox server The Valleys.