Sharing metadata

We've been looking at different ways to get information out of Prelude andinto other environments, and there's one more I want to look at.Although, it's an area that I think will continue to develop andget more sophisticated in the future, and that's exporting just the metadata.Exporting the markers and notes that you make without necessarily exporting a wholeproject or the media itself.We've got a few options here, but I do think this will continue to improve.So we're inside Prelude, andwe have at least enough going here to export some metadata.

And I want to show you some different options.So with any operation like this, whatever you select is going to be what's acted on.So I can export metadata for a whole bin, a whole project or just a single clip.And I'm going to do for a moment just a single clip.And I want to go up under File > Save Metadata As.And you see the File type that I'm saving as is this XMP File type.And that's a file type that contains just metadata without the actual associatedmedia, and depending on the type of media you're working with, sometimes Preludewill write these XMP Files if the file itself can't accept the metadata.

We've been working mostly with MPEG-4 files that are able tosave the metadata directly inside them.But this file type is used to save metadata without media, whether it'smedia that can't accept metadata or in this case, in order to share metadata.So if I wanted to, I could call this something like meta_export.I'll go ahead and save it just to show you.Okay, I've exported that XMP file to my desktop.And I don't have a great place to demonstrate this because I'mnot really sharing with other people, but if I go ahead andjust remove the markers that are already on this clip,I can show you how I would reinsert the same basic markers.

And we've actually looked at this before when we've looked at Live Logger.Because it's in this special window, Unassociated Metadata.And when I get there, you see I have the choice to Import from Local orDownload from Creative Cloud, and we'll talk about that in a second as well, butI'm going to export from local, and in fact,I just want to go to the Desktop to go ahead and pick up the one I just exported.And if we've done this right, it's just a closed circle where we'rereimporting the information we just exported.So I go ahead and open it and go ahead and check the box, soall the markers are checked, and I want to apply it to the open clip, andI want to start it at the current player position,because you see I moved my playhead to the place where the first maker existed.

So now I can simply Open Clip.And you see, all of the same markers are added back to my clip from the XMP File.Now, that's pretty convenient, butonly if you have the same media sitting in two places.So I suspect that Adobe's going to continue to get moresophisticated about the ways that you can share metadata between different users.And another indication I have of this is this Download from Creative Cloud, andthe question exists, well, how do you get it up onto Creative Cloud?And if you've noticed there is not actually a choice here where you wouldexpect to find it in the menus.

But I was looking around.And I noticed that if you right-click, you do, in fact,have a different choice, which is Upload Metadata to Creative Cloud.So the way Creative Cloud is starting to work in this sense is justbasically a shared folder between the different machines that youmay operate Creative Cloud on.So we can upload this to Creative Cloud and then on the other side, ff we do that,I'm not logged in at the moment, but in that Unassociated Metadata panel,we would then bring it down from Creative Cloud.

For all intents and purposes, this works exactly the same way asemailing something to yourself, Creative Cloud is just serving isa way to share data between different instances of the same user.The reason I say this is going to get more sophisticated is I imagine Adobe inthe future offering more choices to help sync metadata between different users, andpossibly different people that have caches of the same media where things canbe logged on one machine andthen more efficiently brought into another machine to match up the metadata.

The way it's working now we would have to do this one by oneon each clip as we go and that would be a little time consuming.

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Released

8/22/2014

Adobe Prelude is a dedicated ingest and logging program that is part of the Creative Cloud suite. Premiere Pro Guru: Working with Prelude unlocks the power of this program and shows you how to transfer and transcode footage, log with markers and subclips, rough cut your clips, and transfer all of this work into the Premiere Pro editing environment. Join Jason Osder as he shows you how to incorporate this standalone, specialized tool in your editing workflow.