I’ve been using RMPaint for a while and I have seen that when you draw quickly, the precision is lower. I guess that RMPaint would be better if, instead using “renderLineFromPoint toPoint”, it uses the Bénzier algorithm.

I don’t know if it’s possible, but I think that it would be a good improvement.

I’ve been looking at this example and I saw that there’s not any kind of Storyboard or any kind of template. When I execute it, I don’t know if I have to do anything special or recycle the GLPaint example to make the tests. Can you upload something that I can test to understand it better?