hamm sandwich wrote:I recently passed the 200,000 gamerscore milestone but didn't feel the same sense of ceremony as when I hit 100,000. The points do seem to be a lot easier to come by these days especially if you dwell in the indie game market like I do. A lot of points but my completion rate is shameful...

It probably is easier as back in the day the Arcade titles were limited to 200 points (I think it was 200) but now all games get the full 1000.

I have been on Xbox Live since the start and still haven’t even broken 40,000.

Personally, I hope they don't mess with the system too much. I like the Gamerscore system as it stands, especially when compared to trophies (I find the Platinums incredibly hard to attain and usually involve a grind - I've only been close to achieving 2 of them - if I don't get that Plat it kind of makes me feel I've not mastered the game even though I can achieve sub 5% Golds). I like the Diamond / rare achievements system, especially as you can share these to the community.

If there's a way of highlighting your global multiplayer ranking in your profile that would be cool, too, but I don't suppose that needs a Gamerscore. I don't Xbox should highlight percentage of Gamerscore attained per games played, either, as I tend to graze from game-to-game so my ratio would be crap.

Maybe they'll encourage a way of earning Gamerscore via online multiplayer competitions, e.g. compete / win in the community competition on this weekend and receive 100G, etc. I could see that working and would enable those that are multiplayer focussed to still push their Gamerscore up.

I expect that this is more focused on the sharing of content rather than the actual system itself. They talk about ways to celebrate those gamers who stick to a few core games rather than rinse every single title they can (like me). Importantly, they've already said they want to keep those gamers happy too, and that Gamerscore will remain unchanged.

I think a global leaderboard is a must, frankly. Ever since they killed mygamercard.net there's been no official table, and while the TA one is excellent it only counts registered members. Would be interesting to see how many non-TA members are rocking big scores.

There's talk about prestiging achievements (letting you unlock the same achieve multiple times) which would be interesting I guess, not for me personally but I can see how people could be into that. As long as they're considerate (and they're making all the right noises, Rand Al Thor was included in a recent podcast, a renowned achievement hunter) then I'm excited to see what they do next.

They can't change things too much. I'm sure they realise that achievements (I feel more so than Trophies) have driven a lot of software sales and have created brand loyalty. Who knows how many more players they may have lost to PlayStation this gen if there wasn't that crowd of players who enjoy topping up their Gamerscore.

Also, I know for certain (despite my lowly Gamerscore) that there are quite a few games that I wouldn't have purchased or even played had the prospect of earning some GS not been there. Changing things too much or perhaps even allowing you to prestige achievements (e.g. finish top of the leader board for 5g or finish a week in the top 5% of players for 10g, etc.) may drive down that compulsion to buy the next game. It's going to be a difficult balance to strike.

I can't see them doing 'challenge' style achievements. If there's one thing the achievement community hates it's stuff that becomes unattainable or only available for a select few people. That was what the Challenge system on Xbox One was supposed to introduce, but it didn't really take off.

The score weighting only scores based on the TA community though. Microsoft could easily make every achievement worth a set score (say 10GS) and then weight it based on the entire Xbox population. Or have this tallied as a new overall score.

Then add a platinum trophy type system to appease the 1000GS people.

As it stands two people could have 10,000GS each and it doesn't mean much. One person could have started 1,000 different games and done the equivalent of pressing the start button on each one, while the other person 1000GS 10 full rock hard games.

I bumped the Burnout Crash thread to highlight that its servers, along with Burnout Revenge, are to be switched off in October. There are a few online achievements you might want to get now, before they become impossible.

BID0 wrote:The score weighting only scores based on the TA community though. Microsoft could easily make every achievement worth a set score (say 10GS) and then weight it based on the entire Xbox population.

You can already do that on TA (standardize every achievement to 10G. I'm not personally in favour of that idea, I think developers should be entitled to set Gamerscore, there should be some kind of trust in setting high scores for difficult achieves.

I like the current system, but I imagine that for new Xbox gamers it can seem like a mountain to climb to reach those who have been playing for years. Perhaps they will highlight your yearly total as well to see how well you are currently doing? I know I have gone from being one of the top achievement hunters, to a mere bystander nowadays, but my overall score is well over 200000

I'm on a bit of a roll lately on the trophy front as I've just bagged 5 platinums in a row along with besting my previous record for fastest platinum which was from The Order... the somewhat dubious honour now goes to Pixar's Up

more heat than light wrote:Up was definitely an above average movie tie-in. Be thankful you never played Jumper.

I also finished Titanfall 2 recently. Well I say finished, I cannot get that last gauntlet achievement for the life of me.

I'll play just about anything and I've been something of known lover of mediocre games since the GameCube. I find if you play a bunch of mediocre titles between the really good stuff it makes those good games stand out from the crowd even more whereas if you all you play is the triple A and 8 or more out of 10 stuff that becomes the norm and it's harder to be impressed when a genuinely great title comes along.

I'd played the demo of Up years ago so I already knew it was at least decent, it just like a really simplified version of a Traveller's Tales Lego game.

I was a little disappointed at the weekend. Playing Wii Sports Resort's 100 pin bowling, I scored 2,998... yep, just two below the maximum . I started with eleven straight strikes before hitting a final 98. Still, it stands as my top score and I'm pretty pleased about it.