In this MARI tutorial, we’ll walk through a standard workflow for texturing assets for VFX.We’ll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures.

In this MARI tutorial, we'll walk through a standard workflow for texturing game assets.We’ll take a step-by-step approach through the process, starting with nothing and ending our project with completed PBR texture maps that're ready to take into Unreal Engine.

With the emergence of physically accurate shaders and lighting in the film and game industries, linear workflow has emerged as sort of a buzz word in the community.Typically, linear workflow impacts the rendering artist and beyond in the production pipeline but it will only benefit texture painters to use a linear workflow when painting their textures if they know the textures will be rendered using one.

In this MARI tutorial you'll learn a relevant thought process that will cover a wide range of workflow techniques to help speed up the coverage process in MARI. We'll setup a non-destructive layering workflow to easily allow for any unexpected edits. We'll start at the beginning of the concept stage and use our gathered reference to build our library with useful applicable textures. We'll then carry this process through while creating brushes, setting up shortcuts, and creating shelves for our brush and reference storage. The tips, techniques, and workflows shared in this MARI training will help you become more comfortable with prepping your next big asset in a production pipeline

We'll get started with this training by taking a few moments to understand what Ptex texture mapping is and why it may be important to our production pipelines. From here, we'll learn about topics like how to create Ptex projects in MARI, the different methods of creating resolution for a Ptex project, and painting workflows for Ptex. Finally, we'll wrap things up by learning how to export our Ptex out of MARI. After completing this tutorial, you should have all the knowledge you need to begin painting your own Ptex textures inside MARI.

For many artists, the idea of painting with images is a rather strange one. In their minds, paint is something that comes out of a tub and images come out of a camera. In this tutorial we will see that MARI does an amazing job at blurring the line between the two to create finished textures for 3D assets.