Delg the Sneasel(Move your mouse to reveal the content)Delg the Sneasel (open)Delg the Sneasel (close)

Sneasel [Delg] (M)NATURE: Jolly (+30% Accuracy)

TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.Pickpocket (DW Unlocked): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Glowfire the Litwick(Move your mouse to reveal the content)Glowfire the Litwick (open)Glowfire the Litwick (close)

Litwick [Glowfire] (M)NATURE: Timid (+5% Accuracy)
TYPEGhost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIESFlash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Napoleon the Piplup(Move your mouse to reveal the content)Napoleon the Piplup (open)Napoleon the Piplup (close)

Piplup [Napoleon] (M)NATURE: Quiet (-10% Evasion)
TYPEWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIESTorrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)Defiant (DW): (Innate) The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy

[DW Locked] Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Twinkletoes The Lotad(Move your mouse to reveal the content)Twinkletoes The Lotad (open)Twinkletoes The Lotad (close)

Lotad "Twinkletoes" (M)

Nature: Naughty (+Atk -SpD)

Type: Water/GrassWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rainRain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Galinda the Ralts(Move your mouse to reveal the content)Galinda the Ralts (open)Galinda the Ralts (close)

Ralts "Galinda" (F)

Nature: Modest (+SpA -Atk)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

[DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Oh, hello everybody. I, out of the goodness of my heart, decided to ref this match between IAR and Classical after their ref couldn't continue reffing.

Anyway, Sneasel starts this match off by Digging into the ground, and then laughing when Lotad's Toxic attack misses by a longshot. After waiting for a while, Sneasel then comes up and hits Lotad pretty badly.

Sneasel continues his antics by Faking Out the Lotad. Lotad just couldn't bear the attack, and he flinched. Well, what else am I supposed to say here?

Lotad is now really ticked off at Sneasel, so now he's chanting an incantation to invoke Nature's Power. It seems his pleas were answered, as the arena now shakes due to an Earthquake, which does decent damage to Sneasel. However, Sneasel was prepared for this, and now Counters the blow for massive damage.

Can Classical get out of the hole dug for him by It's a Random? Find out next round!

Welcome back everyone! Last we left these two battlers, IAR had maintained a massive advantage. Can he keep it?

Well, to prevent any shenanigans, Sneasel decides to Taunt that Lotad. ...Oh wow, did you really have to be that much of a jerk Sneasel?! In any case, it looks like Lotad's found a loophole in Sneasel's Taunt, and launches some Toxic Bubbles that badly poisons Sneasel and does decent damage to boot. Okay, it's not really that much but still.

While Lotad cools down from that combination, Sneasel takes advantage and socks him with an Ice Punch. Wait, I think he just filled a boxing glove with Dry ice and then smacked Lotad with it. How lazy can you get?

Well, apparently Sneasel finds it funny, so he hits Lotad with the icy boxing glove again, putting Lotad in dire straits. Lotad however is preparing for his allies' comeback, and hits Sneasel with another Earthquake, which seems to not only have hurt Sneasel, but also made him drop the boxing glove on his foot. It's a critical hit folks!

Unfortunately, next round will probably just see Sneasel finishing Lotad off, but we'll have to wait until the trainers finish their orders.

Well, to be honest, there's not much to say here. Sneasel opens the round by abusing the Protect and speeding up with Agility. Lotad then put up a Protect, but it turned out to be a bit of a waste. Finally, Sneasel finishes off Lotad with a blindingly fast Ice Punch.

It's a Random has started off this match on the right foot, but his pokemon is poisoned, tired, and pretty close to fainting. Can Classical prevail? Stay tuned for more of this match.

Welcome back to this exciting match folks! Last round we saw the defeat of Classical's Lotad, can he come back?

Not if Sneasel has anything to say about it. He Digs into the ground expecting an attack from Chimchar, but it never comes. After some hesitation, he comes out of the ground and strikes Chimchar, but this was exactly what Chimchar wanted! In an instant Chimchar Counters the attack with immense strength! Sneasel is reeling from that attack, but is still going.

Sneasel wasn't too happy about that however, and decides to take Chimchar off guard with a Faint Attack that does decent damage. Instead of countering it though, Chimchar goes for the simple solution and hits Sneasel with a blow powerful enough to Break Bricks. This attack was too much for Sneasel, and he goes down.

Well, Classical has managed to tie the score now, but Sneasel's attacks did good damage to Chimchar, so he still has a ways to go. Can he pull off a comeback? Stay tuned to find out!