Monster Invulnerability (Exacerbation) Level: 6 Components: V Range: 3"/lvl. CT: 6 segments Duration: 5 rnds./lvl. ST: Special AE: 1 monster/lvl. Explanation/Description: This spell causes affected monsters to be immune to all forms of magical and nonmagical attacks. Monsters gain a saving throw (whether they want it or not) equal to their adjusted reaction roll, which is rolled on 1d100. To save the reader a lengthy perusal of the Encounter Reaction table (Dungeon Masters Guide, page 63), it should be noted that this spell affects only actively hostile monsters and those that cannot save vs. spells on a roll of 26 or higher.