About STICLI

The name STICLI originates from two Intel processor x86 instructions: STI (Set Interrupt Flag) and CLI (Clear Interrupt Flag). Oh yes, we do remember the times when playing with STI and CLI could have resulted in very interesting behavior of older PC machines =)

On more metaphorical level, the concept of STI and CLI describes a general approach to building, testing and developing software. This approach allows for prioritizing given features and stages of the product development cycle in order to achieve either immediate or long-standing goals without significantly modifying the development process... and of course without ever executing a HLT ;-)

About Our Team

STICLI Games is a small game development studio currently employing a full-time team of 5 expandable on demand via remote workforce utilizataion.

We are currently working on our first major standalone game - Airport Master - which is now in Early Access stage (mid thru Alpha phase development). This is a unique Airport Management Game project for several reasons:

the game would be the first game in gamemaking history (aside from flight-simulation products) that will feature real-world, ICAO-compliant aviation environment (including the teaching part) in a game that can loosely be classified as an economy-management game or tycoon style game

our project lead developer holds PPL (private pilot license) and we actively use the help and consulting of our truly great friend - a real world airline pilot, who is in charge of setting CRM-standards and maintaining and revising SOPs is the air transportation company he flies for; Tony is a big fan of Airport Master and a huge inspiration to us all; he holds ATPL

the game features very detailed world around the airport which thanks to our in-house developed sub-engine will allow for dynamic movement of dozens of aircraft and hundreds of smaller airport objects (cars, tugs, baggage carts, passengers, crews etc) in a dynamically detailed environment of the final product

We strive to make Airport Master a game with uniquely interesting gameplay, great graphics and live airport sound environment. The game is currently planned for release on Windows PC, and slightly later on Linux and Mac. See Airport Master Plan of Development for more information.