So...I continue to get requests from folks for guidance in setting Fear and Reason, and about the allocation of starting Love, out of interest in configuring their games for a set number of sessions. And I honestly would like to help. But it's a pretty complex set of variables. And so I think I need to collect some data. Then maybe I can do up a some Excel chartjunk or something.

And, well, that's where you come in. If you've played My Life with Master to honest completion, could you reply here with the following:

Starting value for FearStarting value for ReasonInitial Love points allocated per minionNumber of minionsNumber of InnocentsNumber of sessions (figure a "session" is 3hrs of play)[/list:u]Anything I missed? If you want to include a link to a thread where you've posted about playing the game, that's cool too.

I wasn't sure if you wanted prep, creating the master & minions, included in the total number of sessions. Our prep session was substantially shorter than 3 hours; we ran through it after wrapping up an existing game.

I designed the master and the background, prep took about 20 minutes to make the characters.

I also ran a game at Dragonmeet in December but I can't find the record I made of that. As far as I can recall it was something like this:2 or 3 Fear 2 or 3 Reason 1 Love 6 minions 1 Innocent (survived)1 session (3 1/2 hours)

Simon Rogers also ran a game which had these stats:4 Fear 3 Reason 0 Love 6 minions (4 in first session, 3 in second, 5 in third)2 Innocents ( 1survived)3 sessions

well, it's the structure of the game that allowed for the ease of reporting - I've also got a better idea on how to notate more accurately in my next game; I'll post more comments (and questions!) in a new thread when I don't have exams looming

paul, our server is somewhat temperamental since our upgrade to new wiki software, it should be up again sometime on monday, or PM me and I'll email you the files (which still depends on the server being up)

We played a one session game of My Life With Master in honor of Halloween last night. We had a tormented medical student who could only express emotions when music was playing, a corrupt constable who was compelled to add to any suffering he detected in others unless they were children or handicapped, and a hulking brute who was incredibly strong unless someone showed him compassion. The Master was Adam, a near-immortal husk of a man floating in a nutrient tank with wicked mechanical arms jutting out from it in the basement of his estate. Adam was obsessed with escaping his ennui and creating a new body for himself, and developed the plan of being reborn in a new female body as Eve to achieve both.

After much violence and villainy, that claimed the lives of the schoolmistress, a visiting special inspector, and the local solicitor, the brute was able to resist the Master's command to fetch his beloved barmaid for experimentation. The constable aided the brute in rupturing the Master's nutrient tank, and was killed in the process by the flailing mechanical arms. The brute became the new constable and married the barmaid, while the medical student went back to his studies with the town doctor and continued to woo the doctor's daughter.

The Master was Adam, a near-immortal husk of a man floating in a nutrient tank with wicked mechanical arms jutting out from it in the basement of his estate. Adam was obsessed with escaping his ennui and creating a new body for himself, and developed the plan of being reborn in a new female body as Eve to achieve both.

Very cool. The giant mechanical arms are great!

And regarding David's earlier "hope it's okay to add to this," lets consider this thread exempted from the old thread rule that applies elsewhere on the Forge. I'm excited we're getting close to having enough data to satisfy the thread's mission of producing a helpful chart.

So, thanks for not letting this one die.

Paul

Logged

My Life with Master knows codependence.And if you're doing anything with your Acts of Evilashcan license, of course I'm curious and would love to hear about your plans