halo 5

After working on HALO 4 and helping to start a new company, I was asked back to 343 Industries for the making of HALO 5. It was a privilege to get join my friends again. I particularly enjoyed contributing developing a visual language for Sanghelios, the Covenant Alien Home world, which audiences had never seen before HALO 5. It was also a tremendous challenge to tackle weapons customization on HALO’s extremely iconic rifles. Below are a few of the many sketches that were the result of my collaborations across disciplines including environment art, character art, weapons, sandbox, animation and vehicles teams.