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- Mon May 29, 2017 8:21 am#48
Oh man, the thought of playing Elder Scrolls games using the TeslaSuit gives me goosebumps. It would be so epic.

When you cast spells you will feel the spells in your hands ( thermo-heating for fire spells, thermo-cooling for ice spells, and vibrations for electrical spells). likewise your whole body (or large portion of it) will feel these respective sensations if you get hit with an enemy's magic

You will feel the coldness of being on top of a frosty mountain.

Feel an arrow hit you in your back, and some bandits blade slash your chest. It will make your heart pound as you get the motivation to fight.

Need a mock sword that has sensors so you can feel the weight of the object you are swinging and can judge the distance your blade reaches. And the haptic system will give a 'kick back' on your arm so it feels like you actually struck the object you swung at (assuming you connected with it)

Of course Elder Scrolls 6 is being released shortly, but I Hope Elder Scrolls 7 (which surely wouldn't be released for another 10-15 years) can incorporate the TeslaSuit officially to make the greatest gaming experience possible.

This is my hope for the future of this device and the gaming industry. Thank you for reading.

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- Sat Jan 13, 2018 6:40 pm#110
I do quite a bit of work on OpenMW (an open-source reimplementation of TES III: Morrowind's engine). If TeslaSuit's API has a GPL-compatible licence, then if someone wanted to hire me and maybe a couple of other OpenMW developers to add TeslaSuit support to OpenMW, it'll probably be by far the fastest way to get it working in an Elder Scrolls game. I'm assuming it'll be too big a job for hobbyists to achieve in their free time in any reasonable period, though.