Remark: This version of FluidMark requires the installation of VS2005 2005 SP1 Redistributable package. You can download this package HERE.

I took FurMark‘s code base and merged it with FluidMark’s own routines. FluidMark 1.1.0 has been compiled with the latest PhysX SDK (v2.8.1 – by the way, seems NVIDIA has a slow update rate for their PhysX SDK 😉 ). In stability test mode, you can switch between textured particle and simple point particle by hit the R key.

Simple point particle

FluidMark is a fluid simulation benchmark based on NVIDIA PhysX engine. The fluid simulation used the SPH or Smoothed Particle Hydrodynamics method where interparticle forces are considered (SPH requires more CPU or GPU horsepower!). I added a command line parameter to disable SPH method. In that case, the fluid is seen as a set of independent particles. To ease your geek life, I added a file called Start-No-SPH.bat…

SPH enabled

SPH disabled

The main startup GUI (graphical user interface) is:

FluidMark’s fluid simulation is based on NVIDIA PhysX engine. This engine is hardware accelerated (via CUDA) for all GeForce 8/9/GT200 with the latest graphics drivers. The graphics drivers for GeForce install the latest version of CUDA and PhysX runtimes. For all other cards that are not CUDA-compliant (GeForce 5/6 or Radeon for example) the PhysX engine runs in software mode. So if you can’t start the benchmark, be sure to have the latest PhysX runtimes (9.09.0428 at the time of writing).

hallo there i have nvidia ion gpu and i have forceware drivers 191.07 and the latest PhysX software but in nvidia control panel it doesnt have the option To disable or enable PhysX and when i run fluidmark it always working on software mode anyone can help me??