@Ruufio.1496 said:
Sure why not I enjoy running permatealth deadeye walking alongside the entire enemy zerg and then blasting the driver (usually firebrand) to smithereens as his friends wonder what just happened.

Except that's not what happened at all. DE can't 1shot a Firebrand commander who is most likely in Minstrel stats. The most the DE will be able to do is chunk about half of the commander's hp. Please take your tinfoil hat elsewhere.
The only thing of this type I saw was groups of soulbeasts targetting commanders with coordinated unblockable rapidfires from 1875+ range

@Ruufio.1496 said:
Sure why not I enjoy running permatealth deadeye walking alongside the entire enemy zerg and then blasting the driver (usually firebrand) to smithereens as his friends wonder what just happened.

Except that's not what happened at all. DE can't 1shot a Firebrand commander who is most likely in Minstrel stats. The most the DE will be able to do is chunk about half of the commander's hp. Please take your tinfoil hat elsewhere.
The only thing of this type I saw was groups of soulbeasts targetting commanders with coordinated unblockable rapidfires from 1875+ range

Umm I say this out of first hand experience... a full berserker deadeye running as glass as glass can be can certainly kill a minstrels firebrand who is unprepared with a quickness deaths judgement with three round burst.

@Ruufio.1496 said:
Sure why not I enjoy running permatealth deadeye walking alongside the entire enemy zerg and then blasting the driver (usually firebrand) to smithereens as his friends wonder what just happened.

Except that's not what happened at all. DE can't 1shot a Firebrand commander who is most likely in Minstrel stats. The most the DE will be able to do is chunk about half of the commander's hp. Please take your tinfoil hat elsewhere.
The only thing of this type I saw was groups of soulbeasts targetting commanders with coordinated unblockable rapidfires from 1875+ range

Umm I say this out of first hand experience... a full berserker deadeye running as glass as glass can be can certainly kill a minstrels firebrand who is unprepared with a quickness deaths judgement with three round burst.

Umm no. You're not saying that out of first hand experience because it doesn't happen. Here's why:
1. You're not going to hit a Commander in it's Zerg with a non-piercing ranged attack
2. A 1-Malice DJ from a full Zerk DE will hit a full Minst FB for about 8k.
3. TRB followup won't hit the target, see 1. On the insanely and almost impossible small chance TRB hits It will only net you about 6k total. The commander has already been healed by this time anyway.

That combo barely kills Marauder-wearing players who have zero toughness. You must not understand the game mechanics if you think the same attack will also "1-hit" a character in Minstrels armor with toughness as it's main stat and vitality as a secondary. Go take your misinformation and fear-mongering elsewhere, please.

@Ruufio.1496 said:
Sure why not I enjoy running permatealth deadeye walking alongside the entire enemy zerg and then blasting the driver (usually firebrand) to smithereens as his friends wonder what just happened.

Except that's not what happened at all. DE can't 1shot a Firebrand commander who is most likely in Minstrel stats. The most the DE will be able to do is chunk about half of the commander's hp. Please take your tinfoil hat elsewhere.
The only thing of this type I saw was groups of soulbeasts targetting commanders with coordinated unblockable rapidfires from 1875+ range

Umm I say this out of first hand experience... a full berserker deadeye running as glass as glass can be can certainly kill a minstrels firebrand who is unprepared with a quickness deaths judgement with three round burst.

Umm no. You're not saying that out of first hand experience because it doesn't happen. Here's why:
1. You're not going to hit a Commander in it's Zerg with a non-piercing ranged attack
2. A 1-Malice DJ from a full Zerk DE will hit a full Minst FB for about 8k.
3. TRB followup won't hit the target, see 1. On the insanely and almost impossible small chance TRB hits It will only net you about 6k total. The commander has already been healed by this time anyway.

That combo barely kills Marauder-wearing players who have zero toughness. You must not understand the game mechanics if you think the same attack will also "1-hit" a character in Minstrels armor with toughness as it's main stat and vitality as a secondary. Go take your misinformation and fear-mongering elsewhere, please.

I'm not sure why you're arguing so hard against this lol. But you do not need a piercing attack to hit the player at the front of the zerge. Okay okay, maybe it takes a death judgement with three round burst with air sigil proc as well. No, the firebrand will not be healed in this 1s timeframe when everyone around is totally unexpecting it to happen. I've done it for funzies so I'm not sure what the issue is lol.

@Ruufio.1496 said:
Sure why not I enjoy running permatealth deadeye walking alongside the entire enemy zerg and then blasting the driver (usually firebrand) to smithereens as his friends wonder what just happened.

Except that's not what happened at all. DE can't 1shot a Firebrand commander who is most likely in Minstrel stats. The most the DE will be able to do is chunk about half of the commander's hp. Please take your tinfoil hat elsewhere.
The only thing of this type I saw was groups of soulbeasts targetting commanders with coordinated unblockable rapidfires from 1875+ range

Umm I say this out of first hand experience... a full berserker deadeye running as glass as glass can be can certainly kill a minstrels firebrand who is unprepared with a quickness deaths judgement with three round burst.

Umm no. You're not saying that out of first hand experience because it doesn't happen. Here's why:
1. You're not going to hit a Commander in it's Zerg with a non-piercing ranged attack
2. A 1-Malice DJ from a full Zerk DE will hit a full Minst FB for about 8k.
3. TRB followup won't hit the target, see 1. On the insanely and almost impossible small chance TRB hits It will only net you about 6k total. The commander has already been healed by this time anyway.

That combo barely kills Marauder-wearing players who have zero toughness. You must not understand the game mechanics if you think the same attack will also "1-hit" a character in Minstrels armor with toughness as it's main stat and vitality as a secondary. Go take your misinformation and fear-mongering elsewhere, please.

I'm not sure why you're arguing so hard against this lol. I've done it for funzies so I'm not sure what the issue is lol.

@Ruufio.1496 said:
Sure why not I enjoy running permatealth deadeye walking alongside the entire enemy zerg and then blasting the driver (usually firebrand) to smithereens as his friends wonder what just happened.

Except that's not what happened at all. DE can't 1shot a Firebrand commander who is most likely in Minstrel stats. The most the DE will be able to do is chunk about half of the commander's hp. Please take your tinfoil hat elsewhere.
The only thing of this type I saw was groups of soulbeasts targetting commanders with coordinated unblockable rapidfires from 1875+ range

Umm I say this out of first hand experience... a full berserker deadeye running as glass as glass can be can certainly kill a minstrels firebrand who is unprepared with a quickness deaths judgement with three round burst.

Umm no. You're not saying that out of first hand experience because it doesn't happen. Here's why:
1. You're not going to hit a Commander in it's Zerg with a non-piercing ranged attack
2. A 1-Malice DJ from a full Zerk DE will hit a full Minst FB for about 8k.
3. TRB followup won't hit the target, see 1. On the insanely and almost impossible small chance TRB hits It will only net you about 6k total. The commander has already been healed by this time anyway.

That combo barely kills Marauder-wearing players who have zero toughness. You must not understand the game mechanics if you think the same attack will also "1-hit" a character in Minstrels armor with toughness as it's main stat and vitality as a secondary. Go take your misinformation and fear-mongering elsewhere, please.

I'm not sure why you're arguing so hard against this lol. But you do not need a piercing attack to hit the player at the front of the zerge. Okay okay, maybe it takes a death judgement with three round burst with air sigil proc as well. No, the firebrand will not be healed in this 1s timeframe when everyone around is totally unexpecting it to happen. I've done it for funzies so I'm not sure what the issue is lol.

Alternatively, you can also do malicious backstab.

I'm arguing against this because you're wrong, and using a scenario that cannot happen as a poor argument against a WvW event you don't happen to like. If you had a valid argument then there would be no need to disprove you. But your argument is not valid, and I've already disproved it. You fail to see the concept of Power damage vs. Toughness - math doesn't lie, and that's where damage comes from: Math. But also in your fantasy world where impossible damage happens, it also seems that this Commander doesn't have any reaction time and seemingly doesn't know how to use defensive abilities or dodge. Malicious Backstab against this theoretical target would do even less damage and require you to not accidentally hit one of his following zerg members.

If you tell us why you actually don't like the no-downstate event, rather than providing fake scenarios that don't happen, your posts will be taken a little more seriously.

@Ruufio.1496 said:
Sure why not I enjoy running permatealth deadeye walking alongside the entire enemy zerg and then blasting the driver (usually firebrand) to smithereens as his friends wonder what just happened.

Except that's not what happened at all. DE can't 1shot a Firebrand commander who is most likely in Minstrel stats. The most the DE will be able to do is chunk about half of the commander's hp. Please take your tinfoil hat elsewhere.
The only thing of this type I saw was groups of soulbeasts targetting commanders with coordinated unblockable rapidfires from 1875+ range

Umm I say this out of first hand experience... a full berserker deadeye running as glass as glass can be can certainly kill a minstrels firebrand who is unprepared with a quickness deaths judgement with three round burst.

Umm no. You're not saying that out of first hand experience because it doesn't happen. Here's why:
1. You're not going to hit a Commander in it's Zerg with a non-piercing ranged attack
2. A 1-Malice DJ from a full Zerk DE will hit a full Minst FB for about 8k.
3. TRB followup won't hit the target, see 1. On the insanely and almost impossible small chance TRB hits It will only net you about 6k total. The commander has already been healed by this time anyway.

That combo barely kills Marauder-wearing players who have zero toughness. You must not understand the game mechanics if you think the same attack will also "1-hit" a character in Minstrels armor with toughness as it's main stat and vitality as a secondary. Go take your misinformation and fear-mongering elsewhere, please.

I'm not sure why you're arguing so hard against this lol. But you do not need a piercing attack to hit the player at the front of the zerge. Okay okay, maybe it takes a death judgement with three round burst with air sigil proc as well. No, the firebrand will not be healed in this 1s timeframe when everyone around is totally unexpecting it to happen. I've done it for funzies so I'm not sure what the issue is lol.

Alternatively, you can also do malicious backstab.

I'm arguing against this because you're wrong, and using a scenario that cannot happen as a poor argument against a WvW event you don't happen to like. If you had a valid argument then there would be no need to disprove you. But your argument is not valid, and I've already disproved it. You fail to see the concept of Power damage vs. Toughness - math doesn't lie, and that's where damage comes from: Math. But also in your fantasy world where impossible damage happens, it also seems that this Commander doesn't have any reaction time and seemingly doesn't know how to use defensive abilities or dodge. Malicious Backstab against this theoretical target would do even less damage and require you to not accidentally hit one of his following zerg members.

If you tell us why you actually don't like the no-downstate event, rather than providing fake scenarios that don't happen, your posts will be taken a little more seriously.

Okay. Another example of insta-gibbing is chronomanncer 1 shot cheese from stealth. No, you won't live through a proper burst from that either.

Btw no, 3k armor does not save you from nearly 4k power with about 270% ferocity before damage modifiers lol.

@Ruufio.1496 said:
Sure why not I enjoy running permatealth deadeye walking alongside the entire enemy zerg and then blasting the driver (usually firebrand) to smithereens as his friends wonder what just happened.

Except that's not what happened at all. DE can't 1shot a Firebrand commander who is most likely in Minstrel stats. The most the DE will be able to do is chunk about half of the commander's hp. Please take your tinfoil hat elsewhere.
The only thing of this type I saw was groups of soulbeasts targetting commanders with coordinated unblockable rapidfires from 1875+ range

Umm I say this out of first hand experience... a full berserker deadeye running as glass as glass can be can certainly kill a minstrels firebrand who is unprepared with a quickness deaths judgement with three round burst.

Umm no. You're not saying that out of first hand experience because it doesn't happen. Here's why:
1. You're not going to hit a Commander in it's Zerg with a non-piercing ranged attack
2. A 1-Malice DJ from a full Zerk DE will hit a full Minst FB for about 8k.
3. TRB followup won't hit the target, see 1. On the insanely and almost impossible small chance TRB hits It will only net you about 6k total. The commander has already been healed by this time anyway.

That combo barely kills Marauder-wearing players who have zero toughness. You must not understand the game mechanics if you think the same attack will also "1-hit" a character in Minstrels armor with toughness as it's main stat and vitality as a secondary. Go take your misinformation and fear-mongering elsewhere, please.

I'm not sure why you're arguing so hard against this lol. But you do not need a piercing attack to hit the player at the front of the zerge. Okay okay, maybe it takes a death judgement with three round burst with air sigil proc as well. No, the firebrand will not be healed in this 1s timeframe when everyone around is totally unexpecting it to happen. I've done it for funzies so I'm not sure what the issue is lol.

Alternatively, you can also do malicious backstab.

I'm arguing against this because you're wrong, and using a scenario that cannot happen as a poor argument against a WvW event you don't happen to like. If you had a valid argument then there would be no need to disprove you. But your argument is not valid, and I've already disproved it. You fail to see the concept of Power damage vs. Toughness - math doesn't lie, and that's where damage comes from: Math. But also in your fantasy world where impossible damage happens, it also seems that this Commander doesn't have any reaction time and seemingly doesn't know how to use defensive abilities or dodge. Malicious Backstab against this theoretical target would do even less damage and require you to not accidentally hit one of his following zerg members.

If you tell us why you actually don't like the no-downstate event, rather than providing fake scenarios that don't happen, your posts will be taken a little more seriously.

Okay. Another example of insta-gibbing is chronomanncer 1 shot cheese from stealth. No, you won't live through a proper burst from that either.

Btw no, 3k armor does not save you from nearly 4k power with about 270% ferocity before damage modifiers lol.

@Ruufio.1496 said:
Okay. Another example of insta-gibbing is chronomanncer 1 shot cheese from stealth. No, you won't live through a proper burst from that either.

Btw no, 3k armor does not save you from nearly 4k power with about 270% ferocity before damage modifiers lol.

That's even less likely to happen!
1. Mesmer stealth burst doesn't rip Aegis or Protection
2. I don't really need a 2, but Mirrored Blade won't hit the Commander more than once.
3. Even easier to dodge than DE stealth burst.

Maybe when PoF first came out a DE could 1 shot a commander before the metabuilds for commanders changed. But in current state gameplay it can't happen. Zergs are tighter than they were pre PoF, and commander's typically run full Minstrel or another super tanky stat set

The people have spoken, yet Anet does not listen.
The people don't want down state in WvW.
We the people hold these truths to be self-evident:

Down State is a handicap for groups who hold the advantage in numbers

There is no game in the universe who gives handicap advantage to those who already have the advantage (for some reason GW2 is the only game in the entire universe that handicaps the advantageous group.)

@Hitman.5829 said:
The people have spoken, yet Anet does not listen.
The people don't want down state in WvW.
We the people hold these truths to be self-evident:

Down State is a handicap for groups who hold the advantage in numbers

There is no game in the universe who gives handicap advantage to those who already have the advantage (for some reason GW2 is the only game in the entire universe that handicaps the advantageous group.)

Stomp punishes the attacker by setting him in a 3 second invulnerable position that forces you to waste valuable defensive skills for a stomp that could or could not be.

Yes, the people have spoken, and a majority has said that they want to KEEP downstate. There are several polls and threads that have said this. These threads keep popping up in hopes that one day enough people will have cried the loudest for the devs to listen and remove Downstate. It's not going to happen. It's a core mechanic that has been built into the game from day one. So enough with this "remove Downstate" permanently. Just be happy that you will get it for a week once in a while and leave it at that.

There is no game in the universe who gives handicap advantage to those who already have the advantage (for some reason GW2 is the only game in the entire universe that handicaps the advantageous group.)

Uh... Only like every shooter nowadays has downed state. Because people like it.

Unless you count tiny games such as Fortnite or the entire Battlefield series as mobile games or something.

I was on vacation when the last one happened so I never got to try it. I was agaisnt it in principle because I play a Berserker Staff Ele and staying alive when I shouldn't is just about my favorite part of the whole game. That said, I was surprised by how positively it was received and, while I would be dead set against any permanent change, a week of no-downstate every few months wouldn't be too terrible. I might die more but think of all the extra kills...

@Spartacus.3192 said:
My power rev that has little access to stability for stomping would be fine with no downstate. I MIGHT EVEN BRING MY DE OUT OF HIBERNATION.

And THAT right there is why I detest No Downstate so much. The rampant overuse of Thieves and Mesmers during the event trying to spawn camp absolutely drives me crazy. If powercreep 1 shots were toned down, I might not have so much of an issue. But with the amount of damage both those classes can do from stealth, no thank you!

@Spartacus.3192 said:
My power rev that has little access to stability for stomping would be fine with no downstate. I MIGHT EVEN BRING MY DE OUT OF HIBERNATION.

And THAT right there is why I detest No Downstate so much. The rampant overuse of Thieves and Mesmers during the event trying to spawn camp absolutely drives me crazy. If powercreep 1 shots were toned down, I might not have so much of an issue. But with the amount of damage both those classes can do from stealth, no thank you!

Thats exactly what i was trying to point out. No downstate heavily favors ranged burst classes and classes that have little access to stability. Just pew pew as DE/Soulbeast or port burst as rev and move on. No need to move in for stomp or continue to fire from range to finish the enemy.

Since i play multiple classes i can take advantage of no down state. Do i think its a good thing? No... but if ANET brings it back for a week....sure ill take advantage of it.