What about having a button to toggle the 3D skybox on and off, so that players who want can build their own skybox? I mean, I can think of hundreds of cool uses for this.

[QUOTE=Stinger21;35660752]What about having a button to toggle the 3D skybox on and off, so that players who want can build their own skybox? I mean, I can think of hundreds of cool uses for this.[/QUOTE]
Just noclip to it.

[QUOTE=kimr120;35661079]Just noclip to it.[/QUOTE]
What.
You'll still have to noclip to get to the skybox. What I meant is having a button which disables all the buildings and all but the very background terrain cards, Allowing the players to build their own skybox.

[QUOTE=Stinger21;35661298]What.
You'll still have to noclip to get to the skybox. What I meant is having a button which disables all the buildings and all but the very background terrain cards, Allowing the players to build their own skybox.[/QUOTE]
Going into the skybox should be discouraged, it's a nuisance.

[QUOTE=Stinger21;35659515]The texture used to make the cards is 2 mb in size and the more different hills I add, the larger the filesize gets. Picture used in the very first screenshot (1 mb) [img]http://i.imgur.com/tBdJh.png[/img] Textures used right now (2mb) [img]http://i.imgur.com/Qfjii.png[/img] I could use this texture (3-4 mb) But that's up to Highvoltage. if he thinks it's worth the filesize. [img]http://i.imgur.com/sO5Ko.png[/img] Edit: Artistic? what. I did not make these textures.[/QUOTE]
Go ahead, use them. They look great :)

Is there anyway that skybox could be brightened up a bit? It looks pretty good but kind of dark and jungly to me right now.

I kind of agree with superadamwo the fog makes it look dark and gloomy maybe we could re-test different lighting settings and fog settings to see if we could improve that and include screen shots to vote on
Also i think it would be neat to see smoke coming out of one or two of them industrial stacks

[QUOTE=kill for fun;35664569]
Also i think it would be neat to see smoke coming out of one or two of them industrial stacks[/QUOTE]That would be bad for people who make stop-motion videos with Gmod (such as myself)

[QUOTE=PresidentDomo;35666366]That would be bad for people who make stop-motion videos with Gmod (such as myself)[/QUOTE]
I would have never even though about that

Don't ever add an automatic teleport for when people go to the skybox
I hate when I'm trying to mess around in the skybox and the map teleports me to the main map.
just saying, it's a mess-around map

There should be 0 teleports.

[QUOTE=Legend286;35661545]Going into the skybox should be discouraged, it's a nuisance.[/QUOTE]
why? People are going to go into the skybox anyways, why not turn it from a problem into a feature?

[QUOTE=Stinger21;35671791]why? People are going to go into the skybox anyways, why not turn it from a problem into a feature?[/QUOTE]
Because it's unnecessary.

How about players being teleporting to spawn if they attempt to noclip into the skybox?

I think its under water tunnels need expanding, and rooms you can only get to via the under water tunnels.

[QUOTE=SamOwnsYou;35673826]How about players being teleporting to spawn if they attempt to noclip into the skybox?[/QUOTE]
No it's just unnecessary, you have to keep in mind this is construct the basic map for new Garry's Mod players to mess around in. By adding all these things you are just adding restrictions.

[QUOTE=Garrison;35673871]No it's just unnecessary, you have to keep in mind this is construct the basic map for new Garry's Mod players to mess around in. By adding all these things you are just adding restrictions.[/QUOTE]
The end of the map is a restriction, should we remove that too?

You're getting confused between restriction and limitation.

Garry made a suggestion to replace the tunnels because they don't match the style of everything else.
What he came up with is to make the tunnels like they were actually dug through the ground, with the one along the side about twice the width of the buggy and the one through the center being the width of one.
That is easy enough to do but the one thing I can't figure out how to do it to connect them the surface, submarine room, skyscraper and the spawn building.
I want to see what other people think of the idea and if they have any suggestions other the just plain archways like the rest of the buildings have.

[QUOTE=highvoltage;35674357]Garry made a suggestion to replace the tunnels because they don't match the style of everything else.
What he came up with is to make the tunnels like they were actually dug through the ground, with the one along the side about twice the width of the buggy and the one through the center being the width of one.
That is easy enough to do but the one thing I can't figure out how to do it to connect them the surface, submarine room, skyscraper and the spawn building.
I want to see what other people think of the idea and if they have any suggestions other the just plain archways like the rest of the buildings have.[/QUOTE]
You could try to make it look like some mineshaft.

What about the ones in Ravenholm?

[QUOTE=vexx21322;35674910]You could try to make it look like some mineshaft.[/QUOTE]
I wonder if I could pack the ep2 mine supports into the map? Probab;y not cause it would increase the .bsp size greatly.
[editline]22nd April 2012[/editline]
[QUOTE=COBRAa;35674927]What about the ones in Ravenholm?[/QUOTE]
I'll probably get most of my inspiration from those.

Maybe they should look something like [URL="http://www.mnn.com/sites/default/files/geothermal-mineshaft.gif"]this[/URL] except with better lighting? Or maybe something like [URL="http://mw2.google.com/mw-panoramio/photos/medium/653626.jpg"]this[/URL] but a whole lot wider

[QUOTE=Legend286;35661545]Going into the skybox should be discouraged, it's a nuisance.[/QUOTE]
Can you explain this to me please? For the life of me, I can't figure out the logic behind this statement.

okay, so. I added more buildings and things to make it really feel like you are in a town/city
1:
[img]http://i.imgur.com/zUSKw.jpg[/img]
2:
[img]http://i.imgur.com/YP8fU.jpg[/img]
Now, There's a problem that I have become aware of:
Having a detailed skybox like this "grounds" the map in reality, it gives perspective to everything. In most cases this is a good thing as it makes the player feel a sense of scale and makes the map feel more alive. But in the case of gm_construct Having it detached from reality by using an almost abstract skybox gives the map a sterile/construct-y feel. like a blank slate for you to shape. (this is a good thing)
What I'm saying is I cant decide which is better, picture one or picture two. The second picture grounds the map in reality. The ground is concrete the buildings are there. (like a real city) But having that sets up expectations when looking at it. where are the roads? where are the cars? where are the sidewalks? The first picture however keeps it more abstract while still keeping a city-ish feel. Having it unrealistic like this makes the player not question it choking it up as "it's just a map, it's not supposed to be realistic". Maybe use the first one but add more buildings?

[QUOTE=highvoltage;35674357]Garry made a suggestion to replace the tunnels because they don't match the style of everything else.
What he came up with is to make the tunnels like they were actually dug through the ground, with the one along the side about twice the width of the buggy and the one through the center being the width of one.
That is easy enough to do but the one thing I can't figure out how to do it to connect them the surface, submarine room, skyscraper and the spawn building.
I want to see what other people think of the idea and if they have any suggestions other the just plain archways like the rest of the buildings have.[/QUOTE]
Maybe something like this?
[t]http://i.imgur.com/a2KT7.jpg[/t]

[QUOTE=Flyguy13;35676804]Maybe something like this?
[t]http://i.imgur.com/a2KT7.jpg[/t][/QUOTE]
I would love something like that.

[QUOTE=highvoltage;35674945]I wonder if I could pack the ep2 mine supports into the map? Probab;y not cause it would increase the .bsp size greatly.
[editline]22nd April 2012[/editline]
I'll probably get most of my inspiration from those.[/QUOTE]
Even if you made the map 500mb, it wouldn't matter because no one is ever downloading it again since it's shipped with Gmod. You shouldn't be worried about tacking on a possible 50mb onto a map which is literally the showcase and primary map for a retail game.
Garry jammed like 1gb of phx into Garry's Mod because people used it, why do you think that anything you could possibly stuff into this map would matter if there is a purpose for it?

[QUOTE=Ardosos;35676169]Can you explain this to me please? For the life of me, I can't figure out the logic behind this statement.[/QUOTE]
Because people building in the skybox in multiplayer is annoying. Not to mention pointless.