dont you have to have a game company in order to use GarageGames' Torque? Is the engine avalible to the public or just employed game designers? If not, than do I need to know how to program? Does it require a team of people or single person to work with the program.

Nope, all you need is $99(US), but you are required by the licensing agreement to release your game through garagegames.

While they've ported the Torque engine, I don't think they've ported most of their tools. Last I heard, they hadn't ported their BSP compiler to the mac, so you'll need a PC to develop any serious indoor levels.

I suggest you Google for "C++ programming" (this seems to be a decent FAQ, and this a decent list of tutorials in .pdf form (although they appear to assume prior knowledge of C or another non-OO language.)

If your really going to learn C++ and really know it well, I'd suggest buying a book on the language; I'm afraid I don't know of any good books for C++ though.

If using Torque isn't an absolute necessity, I'd also like to point out that Obj-C is a very good language, and gives you full access to Cocoa. For Obj-C (and Cocoa), I can suggest some good books; "Cocoa Programming for MacOS X" by Aaron Hillegass, and "Cocoa Programming" by: Scott Anguish, Erik M. Buck, and Donald A. Yachtman. They do assume you know C and one other Object-oriented language though.

Can someone explain the torque game engine to me? Do I get paid making games? Is the programing language easy to use & learn? Is it required to have a PC to use torque? What about WorldCraft and Quark?

Look in general programming message board for my list of books on programming. Frankly, I think if you are new to programming, thinking of working with Torque, Crystal Space, etc is a bit out of your reach IMHO. ie You must learn to crawl before using a keryboard.

If I recall, you want to make 3D games, but lack knowledge of 3D and programming. There is an article here on different languages. Please read it.

My comment would be....
1. Go to dim3, read ALL the threads, and find out what you must learn and get in order to use it to make games. It might not be ready for the masses, but Brian is workin hard on it and someday it will.
or
2. Get a book on learning C (see my list), and get a book on 3d concepts, and perhaps a book on OpenGL. Learn that, and then do all NeHe tutorials.
or
3. Get a book on C, as well as Carbon programming, and get Black Shades' source code and start using it to learn about how David created a 3d game.
or
4. For get your desire to make a game TODAY, buckle down and learn Cocoa/ObC and OpenGL.

Maybe there are some other ways to go about it. But right now, I see this going around and around, like the thread on "Which 3D app to get." (ie we keep answering the question, yet the poster keeps asking the same question. )

Bottomline, 3d is cool, but you shouldn't expect to jump right into it IMHO. 2D can be hard enough!

Quark makes a DTP program. I don't think you want to make games with that. Though the company DOES like to play games with its customer base.

Torque is C++, you license the code for $100 to publish a game through Garage Games. $10,000 for unlimited publishing rights (within whatever rules they may have)
You can Download RealmWars for free and use the editor built into that game to make levels for RealmWars and learn how to use the engine tools before buying. Read the website and docs at garagegames.com

Quote:Do I get paid making games?

NO, you pay them to use their engine.

Quote:Is the programing language easy to use & learn?

I doubt highly that C++ is going to be easy for you to learn efficiantly fast enough to make a game in Torque, especially all by yourself.

Quote:Is it required to have a PC to use torque?

NO it compiles and runs on MAC OS 9 and MAC OS X as well.

Quote:Is it required to have a PC .......to use WorldCraft and Quark?

YES it does require a PC for those two apps. To make Models for Torque games on a Mac you need NewTek Lightwave and an export plugin from GnomeTech.

(Carlos was talking about QuarkXpress, desk top publishing software, not QUARK the PC 3D editor)

I know with lightwave, bryce, Vue, and terragan, you can make skies with the sky generator. Torque also has a feature to export/import a sky into your game. Can you do this with T3D or Dim3? Oh sorry for all these questions annoying you. It justs I have a lot of questions. I will stop and gave ya'll a break at some point.