we can’t divert on things like this when we’ve already explained multiple times how to do it, we’re just trying to do things like get PlayStation 3 FMOD working, and other bugs or issues that really need to be taken care of now. All someone has to do is write the example and post it somewhere, its not that hard to either use Sound::lock or Sound::readData to get access to the raw data and simply display it.
Look at the tutorial ‘Terminology / Basic concepts’ for more on sound data formats.