If an undo button is not possible how about when you select a stack it shows the correct movement allowances (with hexes shaded) on the highlighted unit. Then you don't have to be in movement mode for the undo. (when planning moves and attacks you have to move from unit to unit and look at the movement potential of units for planning purposes.

Add some Assault Engineering functions? Like reduced river crossing attack penalties and reduced river crossing penalties for bridging, slightly increased assault bonuses for all unit in hex, just a little chrome for the every little detail types (like me).

How about some form of replacement pool screen, so we can see if we are stockpiling our replacements. along with this, maybe a new replacement order - 'no replacements' along with disband, I like managing replacements but I don't want the unit disbanding either. When Higher HQ's are set to no replacement (or any replace or retreat order), don't freeze the units under command, just change them to the setting and then allow them to be modified individually without changing the HQ. Much quicker use of these orders for us micro-managers.

Probably more a suggestion for DC3, but I would love to see stacking limits for attacks against hexes increase based on the level of recon on a hex---- i.e. the more the attacker knows about what he's going into the more space he can find to fit additional units from unanticipated angles. It just seems like a natural, common sense kind of thing, and in addition all the underlying systems and rules are already in place in the game, just a matter of determining how many recon points allow how many additional stacking points.

If this has been suggested already sorry, but I haven't gone through all the posts, the music and sfx volume should be saved when changed from the default as manually lowering it every time just makes me want to turn it off....

There are no informations about the use of the Flieger Division card : can the player use it by bad weather ? can the player land a Flieger division everywhere in the map ? Does the Flieger division suffer attrition when landing ? Could it be explained in the errata of the next patch ?