Usurpation Sniper: It should match the Usurpation color scheme of the other guns. Other than that, I think it's model works well, although slightly more detailed than say the normal alien rifle. It should also be named "Alien Sniper rifle."

The two laser rifles are perfect. The names, though, should follow the normal alien weapons naming format. Names should be Alien Laser Rifle for the first and Alien Heater Rifle for the second one. EDIT: The weapons aren't held correctly currently. They also have a bit too much knockback and damage. They should be switched to slot 8 instead of slot 2.

Falkok weapons: Should be more unique, they do not feel original right now. The power of the Falkok Shotgun is extremely high and should be lowered.

SMGS: They seem a bit overpowered right now, mainly the SMG made by Moonhawk.

Minigun: Name should change to Machine gun C-01m, instead of Minigun LMG-01m, in my opinion.

Energy Rifle: I think it could be given the Usurpation Colors and be renamed to "Alien Energy Rifle."

Vehicle cannon: Does not work on vehicles currently.

Sounds: Some weapons could use unique sounds, but I understand that new sounds may be hard to come by.

Slot 8 weapon: Very unique weapon, but could use BNG-like bullets over normal ones, in my opinion. I also think the ending part of the sound (aka the BNG sound) should be cut out.

"Little Bastard" smg: I think it could use a more normal name, perhaps simply cutting the "little bastard" part out of it to shorten it down.

A few guns feel like clones of other existing weapons. It may be a good idea to revise statistics of some of the weapons before final release. Also, some could use better names instead of "RPG" or "Energy Rifle". The Gauss rifle could be " Gauss Rifle CS-Coil" or something.

Skins: All are very nice. Seeing PB1 skins was extremely rewarding. I do think though, that the PB1 skins should follow the names they had in PB1. Human Soldiers should obviously be called "Human Soldier" instead of "Guard".

I will add more feedback to the original post as soon as possible. Feel free to add your own.

All the guns are nice. I especially like the fully automatic pistol and the rocket launcher that looks like a modified RPG. I will admit, it's weird hearing the sound of a BNG with something like a sniper rifle. Not complaining but it will take some time to get used to the sounds being switched around. The skins also look good, as it is finally nice to have some more options of skins. All I can say is I can't wait for all of these updates to be added into the game. Can't wait for more updates.

Like swordninja said, the usurpation sniper shouldn't be usurpation sniper without their paint scheme. In general it seems too big for the game as well

I'm not sure if its possible to change where each particular gun sits on the player model, but in general, some should be adjusted so gun is closer to shoulder. The AV-135, CP-Assault Rifle, Needle, Little Bastard, and RMK-36 look like unnatural positions to hold the gun.

The Crossfire CR-45 Phantom fires a little bit too fast or a little bit too deadly depending on how you view it. Too deadly if you view it as an assault rifle, too fast if you view it as a high damage gun like raygun. Also should have a shorter name along with the gun nicknamed Little Bastard

For slot 2 weapons, considering the laser rifles have no penetration power, I think they're the most easy to move from slot 2. Now they could be moved to slot 4 to fit with the other railgun projectiles, but there's already a lot of slot 4 weapons from this update. I would suggest slot 8. Moving laser rifles from slot 2 to slot 8 would:- Reduce amount of slot 2 weapons just added from 8 to 6- Not overshadow the alien assault rifle- Balance the game more with weapons that were just added

I also think that the light decorations are too small when compared to the lamp tool generated lights. The new light decorations also look small compared to most other decorations and consequentially are barely noticeable

The PHANX rifle needs to be readjusted in its not floating off of player, and so does the energy rifle

Gauss rifle sits too slow on players back as well

Last edited by Stryde on 3 February 2018, 23:03, edited 4 times in total.

silverteen11 wrote:Totally agreed, I think the falkok pistol could be more accurate than your average rifle and have a bit of slower firerate.

Not sure about other tweaks to the falkok weaponry though.

Well I noticed in multiplayer that for whatever reason it does a crap ton more damage than other shotguns.

I used an edited version of my real war map, and I put an AI with the falkok shotgun. Players started getting instantly killed from pretty decently far away ranges. I've noticed the bullets also move really quickly, and while I'm honestly cool with that, I think the spread should probably be tightened and damage lowered.

I believe the original idea was that the shotgun would be burst, which would be really badass to see. Say a two-three round burst every time you shoot, but with a decent delay between each burst (much more than the Combat rifle).

I'd say some of the guns should be more unique features.-Such as falkonian shotgun. It could as suggested above us a triple burst fire then go into like a 2 second cooldown or something but the cooldown only reduces when you have the weapon equipped (like the sniper rifle/lite railgun or something). In fact it reminds me alot of DOOM (2016) shotgun but just red variant so why not? - The Needle has a silencer yet it sounds exactly as CS-YipeeKiYay. It seems underpowered IMO, buff it like 10% in damage.-The Civil Protector (CP) and Falkonian rifle feel the same as C-01r to me.-PHANX 92 seems alright to me.-AV 135 feels similar to CS-RC. At least by recoil.-Usurpation sniper just feels wrong IMO. Probably because it's held like a pistol :/ (Ik it's a placeholder)-Usurpation laser rifles are okay to me.-I like the energy rifle and RMK36. RMK36 looks alot like M14EBR which is gun I usually favour in games. I'm suprised RMK doesn't have penetration trough walls or something.-RPG... Should be different compared to LitBro. I mean it has nearly same accuracy and firerate. It should be different/sidegrade to LitBro.-The SMG's seem like fast firerate-high recoil guns... Okay I guess.-Gauss rifle is good. A bullet alternative to heavy railgun.

Act like you know me, but do you even know yourself? When you got nothin’, you got nothin’ to lose. I may have no one else to blame, but listen to me. You and I, we were once the same.

Here's what I think about the new update. Overall, I am a huge fan of the update. Lots of cool new content has been added, which is nice. All the skins and decors are excellent, those are a sweet addition to the game. Most of the guns too are great.

However, there are a few things I feel should be improved, especially regarding weapons. I will go over them in detail below:

I am not going to discuss damage and balance as these things can be tweaked as time goes one more easily.

This is a weird fish-gun. Not sure why it was voted so highly and added to the game, honestly. The foregrip seems to lack any sense, simply designed to look ergonomic even though the designer seems not to even know the definition of the word. Same with the thumbhole stock.

Overall this gun needs a total overhaul. An entirely new front end would benefit the gun very well. 3/10

Gauss Rifle:

This thing is very cool. No issues here. 10/10

Minigun LMG-01m:

First, needs to be renamed as its name suggests it is both a Minigun and a Light Machine Gun. It is also as far from a minigun as can be (besides items such as microwaves) as it has only one barrel. Gun itself has much too long a stock for PB2 as the character can't even touch the trigger. The gun also lacks anything resembling a machine gun's belt feed or large magazine - this thing is simply a combat rifle - or judging by the long length, a DMR/sniper rifle.

Overall, the design/art does not at all fit the function and name given to it. 5/10

PHANX-92 Rifle:

I approve of this design. Looks appropriate for the time period of PB2, and honestly one of the better guns in this update, could easily pass as something from the original game. 9/10

Usurpation Sniper Rifle:

Again, needs a rename or rework. The weapon does not fit the Usurpation colour palette at all, besides being rather large and hefty compared to the compact weapons of the base game.

Other than that, it's a neat alien gun. 5/10

AV-135:

I have a few issues with this one. First, for its harsh, loud sound, and low fire rate, it should do a fair bit of damage - suggesting a beefy round fired. However the magazine is an itty-bitty little stick obviously copied from the AK-47 series of guns. The gas system also obviously copied from AK rifles proves it's a cartridge weapon. The ejection port doesn't line up anywhere near the barrel, a rather shoddy oversight in my opinion.

That said, some very minor changes could make this one of my favourite weapons, very easily. Replace the AK-style magazine with a drum, box, or belt feed, and turn the gun from PB2's AK to PB2's PKM. The EP and half-size upper receiver could easily then be explained as the belt feed cover, and the EP could easily be explained as being on the base of the gun.

I want to like this gun. 6/10 right now, could easily be a 10/10 with some minor art changes.

Needle:

There's always that one weird kid with a VSS Vintorez fetish...

Seems a little too "tacticool" and modern era for the game. Otherwise, works nicely 7/10.

QCcV-50 Little Bastard:

It's hard to ignore the fire rate. This will be a popular gun. The only issue I have with it is the bar connecting the pistol grip to the magazine well - it's entirely unnecessary and looks almost like it could be a folding stock in the stored position, yet the gun already has a stock extended.

Little too much going on with this gun in my opinion. Could do with a little simplification as it's a cery crowded design. Other than that, no glaringly painful mechanical problems with the gun. This one works.

Again: Gun is fine. No strong feelings either way. 7/10

SMG:

Just a random modern """""ergonomic smg/pdw""""" that's somehow got through the voting process to get added to PB2. Literally nothing special about this gun that no other gun has in terms of design - it's just a very boring very standard 2000s/2010s era bullpup SMG.

Bullpups in general don't work well in PB2 as the characters hold guns close to themselves, but even without this it's an uninspiring design that hopefully will be overshadowed in gameplay by the Little Bastard. 3/10

Energy Rifle:

This is unique, futuristic, and fits the PB2 aesthetic. Not too much I can say honestly, but it does well in my opinion. 9/10

CS Autocannon:

I am sure this is meant to be a vehicle gun. Pretty neat design, could really do with a vehicle to be attached to, but either way it's a good gun. 8/10

---------------

Hopefully I have not ripped on some people's favourite weapons too much.

PS - Everyone who failed to vote "Chemical Bucket" up to top spot is a heretic and shall be burnt at the stake. All hail the Chemical Bucket. (It could make a pretty cool grenade though, right?)

CS Autocannon*Shoots NO2*ouch it is so explosive!nice cannon but where did we need this "Super scientific gun" assembled?

Next, Character's spot~

RavenAnother main character for me eagle's journey series eh? But I love that character so much!

Reak...Reako... no, Reakhos... not again... Reakhohsha! (finally I managed to spell it right)so, who are you? Operative? operative of what? what did you do? which clan did you in?Reakhohsha: uvuvwevwevwe onyetenyevwe ugwemubwem ossasMe:*faints*

Civil Protector

Civil Security Lite wrote:Civil protractor I guess? No? ok....

Looks like a pilot though or a driver that supposed in the vehicle?

Android ATM-105yay~ another android robots~Cheers, mate! (I think i seen that one before

FTTP charactersThey didn't work at all at the moment.Teleporting their DNA to PB2.5 a little bit harder.

Falfok bossesLooks like mecha for some reason.otherwise, it is good for boss fight.

Decorationsyay! more hide and seek places~gravity pad on left or right? maybe.why barrel in decor only? maybe it can be "actual barrels~"

TriggersI liked the regeneration thingy, since it can do a "real ultra hardcore map" with no regen.Sadly they are in further version of level editor that I have no chance to be Alpha tester of that, XD

That's all for my spicey and salty comments, hopefully I have not ripped on some people's favourite weapons too much XD

Okay. The usurpation sniper isn't at all good. It isn't coloured like the usurpation, it's too big (compared to the small alien rifle), and overall deals weak damage. Everything else is ok. The heater Slot 2 weapons need reworked rays, because the current ones suck lol.

They all seem to look like cheap, red "space" gun toys, which is a con for all the falkok weapons. The pistol looks the best out of them and is okay. The shotgun also looks fine, exept when it's holstered, because it isn't left on the character's back but on the character's legs like a pistol (which doesn't make sense for such a large weapon) and it just looks unnatural and unfitting for a large shotgun. It is also looks like a toy gun a bit too much. The falkok marksmen rifle is held very weirdly and looks a bit silly because of it's small size and it's very small scope. The fallkok assault rifle looks the worst out of the bunch due to it's very overly small size for a rifle and the weird way in which it is held by the character. It is just too small and too "toy" looking. I don't like how the pistol performs nearly exactly like the pistol c01p, how the assault rifle performs nearly exactly like the assault rifle c-01r and how the shotgun performs nearly exactly as the shotgun c01s.

The civil protector rifle:

It looks fine, nothing too impresive, but nothing bad about it either. But it's darker colors make the gun look less detailed then it actually is. Sadly, it currently is nearly identical to the assault rifle c01r when it comes to performance.

The gauss rifle:

I don't get why people like this design. It doesn't look like a gun, a weapon or really like anything. The dark blue on the barrel shroud just doesn't work with the light blue and green on the gun's back. Also, the back end of the gun is too cramped and looks squished. The barrel of the gun is so much thinner then the rest of it, that it just doesn't look like a weapon of any sorts, and makes the gun look very weird and unnatural. I know PB2's weapons are ment to be weird, but the gauss rifle is just plain ugly.

The minigun lmg-01:

This one is too thin and too long. The stock is way too big for PB2's style and it is held in such a way that the character's arm doesn't even touch the grip of the gun. The little barrel that comes out of the guns front end also just doesn't look great. Since it has almost the same performance as the minigun and also looks very similar to it, it seems quite pointless.

The phanx-92:

This gun is honestly just great. It has, in my opinion, no flaws in it's design and shouldn't be changed visually at all.

The usurpation sniper rifle:

This gun is too big and long. When a character is holding it, it looks like he should of tipped over, no matter, how strong that space suit is. It is held in an unnatural way, like a pistol. If it was held with it's stock over the character's shoulder, then that would fix both of these problems. And it's laser is almost invisible on the usurpation wall background (because it's yellow), which doesn't make sense at all, because it is an usurpation gun, which will be mainly seen on the usurpation background. Other then that the gun looks great and has a very cool and weird design, that fits well in PB2. It is underpowered quite a bit.

The av-135:

It doesn't fit PB2's style at all simply because it's a modern, realistic firearm not a futuristic firearm. It is too thin as well, i know it's to make it more realistic, but in PB2 it just doesn't fit in. But hey, it looks cool.

"Little bastard" submachinegun:

This one is great, but for some reason the character holds it not by the grip, but by the stock, which looks stupid.

The alien "heater" rifles:

These are okay, but the blue parts of the gun are too bland and undetailed and make the rifles (especially the yellow one) look like water guns. The laser needs a lot of rework.

The needle:

The needle is great, although it is a bit too tactical looking for plazma burst 2. It seems quite underpowered.

The rmk-36:

This one just like the phanx-92 looks great and doesn't have any visual flaws in it.

The RPG:

I don't like this one. It just looks like some kids saw it and where like: "Wow, that is such a tactical rocket launcher and it has a cool scope, this looks so badass, don't you think rpg's are lit? Better upvote it!" I mean it doesn't fit PB2 at all, I have no idea how it can reload so quickly, it needs some sort of actuall reload animation and it's rockets flying in the air are way too big and just look silly. It's performance seems the same as that of the regular rocket launcher.

The cr-45:

It is considerably over-detailed, but it looks and sounds simply great.

The SMG:

It is held by the stock and not by the grip for some reason and although it looks good, it is a very generic tactical modern bullpup, which isn't a good thing, because that means it doesn't fit in well with other PB2 weapons. Yes, there are some weapons in PB2 like the cs-rc, sniper rifle, pistol cs-pro and shotgun cs-daz, which are modern, not futuristic, but they have always been the minority. And the less tactical, realistic weapons in Pb2, the better.

The energy rifle:

It looks decent, but the weird hump on the gun may make it even too weird for plazma burst 2. It has the same performance as the falkok marksman rifle.

The cs-autocannon:

It is too shiny, too detailed and a bit too big and bulky, but it is decent. The worst part about it is it's projectiles, which look like big orange carrots flying around (they really need to be changed).

The falkon guns functioned too generically.It would be cool if the shotgun had a 3-round burst or something. The rifle should be a powerful version of the C-01-rifle, higher fire rate and higher recoilThey also need their own sounds and bullets.

I like the AK-47 and the other modern type guns. The sound was really sexy... I think it would be popular.

The RPG launcher is awesome, but the projectiles should have a slight random curve in their path. It's too alike the normal nocket launcher.

I like the lazer beams, the advanced one should have a different color on the beam.

Some of the guns seemed kind of meh... Nothing special about them, apart from slightly unique fire-rates and damage, and when It's all just recycled sounds and projectiles, I don't find them appealing. The one I liked the least was the assault rifle with the BNG sounds.

Maybe rename little-bastard to something else.

___

Apart from the guns, the new triggers and decorations are exciting!

BUT PLEASE - We need trigger type categories... Map makers have the luxury problem of too many trigger types now... Any type of organization would be extremely helpful. A search function for the triggers is also needed.

i think most of the guns need a few small color changes so they fit in more with the base-game guns. names too. names like 'energy rifle' and 'smg' should have extra info like the manufacturers name, etc. non-canon names should go imo, even for my gun (cr-45). cp-assault rifle is an unfortunate name. http://prntscr.com/i9mtas. the rpg could do with a special reload animation, too.

outlines on 'machine' and the cs-autocannon should be made a bit thinner, maybe.

There's a lot to comb through here and I have so little time so I'll just talk about my biggest issue:

the guns have the same sounds as the other guns in the game? Each gun should have its own unique sound. Also the falkok guns are repainted Correction nine guns.

Overall I like the new update (I don't have time to comb through all of this like I said.) My favorite new gun is the AV 135. I was thoroughly surprised and delighted to see a Kalashnikov inspired gun in the series, something PB2 totally needed. Unlike Doomrath I think it should stay as an AK rather than a PKM since the AK is more iconic.

Definitely beef the damage on the AV 135 and you'll make all the kalashnikov fanboys happy.

It doesn't fit PB2's style at all simply because it's a modern, realistic firearm not a futuristic firearm. It is too thin as well, i know it's to make it more realistic, but in PB2 it just doesn't fit in. But hey, it looks cool.

It's literally more futuristic than the CS-RC and the CS-OICW, both of which were inspired by prototype guns that were developed in the early-mid 2000s; the XM8 and the XM29 OICW respectively. The AK series is still being developed so you could have a futuristic AK-type rifle.

It's thin but.. so are real life AK rifles compared to other real life guns, even submachine guns and pistols. That's just how the real weapon was designed.