This has some real promise. Simulator builders have hacked keyboards and used
keyboard emulators for years. There are many functions, especially specific to Microsoft Simulator itself.
Many features only need input frm a few key strokes. Simple items such as lights, gear, flaps, radios, engines, the
list goes on and on. A lot of features can be controlled, directly through FSX, through a simple keyboard emulator.

Now, take this one step further and consider the ability to add some logic to this keyboard emulator. For example,
within FSX you can issue an engine autostart by simply pressing CTRL+E. What is our keyboard emulator refused to send
that series of keystrokes until such time as other necessary comments/switches had been pressed first... a proper
engine start sequence. See this video from Project Megenta on PM Systems from back in 2009.

Consider the simple little ProMicro from Sparkfun electronics. This little arduino based
microcontroller can provide the opportunity to add whatever logic we want to a series of keystrokes. But, the
coolest feature is that it comes equiped as a full-speed USB transceiver. It can function, with the help of a little code, as
a stand alone HID - a Human Interface Device. Plug this into your computer and your computer will read this as just
another USB keyboard or mouse device.

Now.. consider talking to this keyboard emulator wirelessly from various different boards and panels witin the
simulator.... yep. This will work.

1. Immersive. To be fully immersive, the sim will need to be enclosed and provide multiple environment views.

2. Portable. The ability to move the sim with components fitting through standard doors. The enclosure will have to
be modular with a maximum width of 32 inches per module.

3. Samll Footprint. I don't want the sim to take up an entire room. Will make every effort to have the entire sim enclosure
fit on a sheet for 4 ft x 8 ft plywood. This will necessitate a single seat, half cockpit sim.

4. Functional, in substantial conformance with the processes and procedures of the real aircraft.

5. Accuracy. While some sim builders hold to a very high standard of accuracy and scale, my
goal will be the appearance of accuracy is sufficient. Where deviations from scale are necessary, they are acceptable.