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Tera combat is a good try, but a failed one. Classes restricted to one weapon, skills that root you into place... bleh. GW2's combat is way better in every aspect.

And when we start talking about game content... Tera is a crap old 50+ years old car, and GW2 is the Bugatti Veyron. Quests in Tera's quests are so bad that they make WoW quests look like they were written by JRR Tolkien himself.

Graphic wise... yeah, the engine of Tera is nice. But that's it. ArenaNET's art team crushes Tera's any time of the day. Tera's world is bland and boring, while GW2's is handcrafted, full of details, and alive.

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I haven't tried Tera much. I got some friends playing it and they are having a good time. So here's what I can tell you about GW2.

Since the day I booted up the game, I have to admit, I am very happy. The graphics are great, the effects are pretty awesome, sound and music are good (could be better) - The gameplay is exceptionaly good. What I really like is how everything ties in together. Nothing is "completely new and original" but everything is so well chained that all you really have to do is walk out of a city and the adventure starts. Is the game perfect? - Na, it has a few things that ArenaNet could improve but is the game good and delivers as promised? - Yes it does.

There's so much details in the game that it's actually worth exploring. Is it less grindy and easier then most games out there. - Yeah, it's pretty smooth sailing but it does get much harder as time progresses and in many situation, you don't want to be there alone. Is Guild Wars 2 the number one game right now? - I believe so but that's also a matter of taste and opinion.

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Originally posted by Eberhardt

Originally posted by Dril

Originally posted by NBlitz

I hate to say it, but that's jealousy. Jealousy that TERA will never be half the game GW2 in its starting areas is. I should know, I used to cheer for TERA to pull through but it was nothing more than wishful thinking. GW2's sense of living, breathing world completely blows TERA's "world" out of the water.

Yeah, TERA is about a stale as a standard themepark.

I'm not sure why, though, a zerg of people spamming abilities and causing a scripted NPC reaction is a "living, breathing world". Perhaps you should play something that has a real world, one where the players are in charge?

Wait wait wait...you mean centaurs running to a trading post from their camp and knocking down wals and setting fire to crops and buildings isnt living and breathing?

Vast underwater environments with a large variety of aquatic life swimming freely isnt living and breathing?

Npc's with schedueled lives isnt living and breathing?

Actual voiced conversations from random npc's in towns(they literally voiced every conversation that can possibly happen between npcs) isnt living and breathing?

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If there's one thing that GW2 does well and above pretty much anything else is giving the sense that the world is actually alive. Sure, most NPC will do the same 3 or 4 things but in many situation, it's enough to give a sense that they're living there. Visiting a major city filled with npcs walking around, some interacting with others and all the random things that can happen quickly adds up.

The capital city does feel like a capital city. A farming village does feel like a farming village. There's more than 2 or 3 npc shoving invisible dirt in a loop. Some will start watering the crops and then move around to have a chat while kids will be playing and throwing snow balls around (in your face if you happen to be there)...

You'll see a pack of Moa (big birds) taking a long walk together and if you follow them long enough, you'll realize that it's way beyond the 2 meters to the right and then loop back.

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Originally posted by Eberhardt

Originally posted by Dril

Originally posted by NBlitz I hate to say it, but that's jealousy. Jealousy that TERA will never be half the game GW2 in its starting areas is. I should know, I used to cheer for TERA to pull through but it was nothing more than wishful thinking. GW2's sense of living, breathing world completely blows TERA's "world" out of the water.

Yeah, TERA is about a stale as a standard themepark.I'm not sure why, though, a zerg of people spamming abilities and causing a scripted NPC reaction is a "living, breathing world". Perhaps you should play something that has a real world, one where the players are in charge?

Wait wait wait...you mean centaurs running to a trading post from their camp and knocking down wals and setting fire to crops and buildings isnt living and breathing?Vast underwater environments with a large variety of aquatic life swimming freely isnt living and breathing?Npc's with schedueled lives isnt living and breathing?Actual voiced conversations from random npc's in towns(they literally voiced every conversation that can possibly happen between npcs) isnt living and breathing?I think you, sir, are misguided.

In my opinion, no. It all feels really scripted and contrived. Not to mention that these events are repeating frequently. I think they are more fun, and are a better way to present the quests (vs WoW or something), but it's still pretty much the same. The activities involved are the same as we've been doing for years now. They're just dressed up. We're still killing a certain amount of something, collecting something, protecting something, etc. It's still a "checklist". I tried getting into the "atmosphere" of the game, but eventually found myself just doing what the quest told me then moving on. Everyone I know has also assumed that mentality just by playing it. I'm not saying we're not having fun, but to be perfectly honest, it doesn't feel THAT much different than the questing experience in WoW. I think that players make a world feel a alive, not NPCs. Oddly enough, even the other people feel like NPCs much of the time. I even mix them up sometimes when NPCs are involved in the dynamic events (which they often are). I'm not really feeling the social aspect they were praising so much, either. Rarely do I ever speak to anyone, or vice versa, nor do I ever feel the need to. Zerging around with a bunch of strangers looses its luster fairly quickly, and I didn't find questing with my friends to be as much fun as I had hoped. We group sometimes, but I mainly just solo. The game is very solo friendly, so it works out. Maybe things will change once I start doing the dungeons or the endgame DEs. Time will tell.

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I've played and quit both.

Tera had better combat, but their levelling system sucked.

GW2 has better PvE, but I hate PvE. The PvP is a zergfest and, like Tera, the character customization in looks and playstyle is limited. I can pick the typical thief look in GW2 or I can look like a muscled out body builder or raging trannie in Tera. No thanks on both accounts.

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But seriously, how is the community in this game? Do people in groups generally talk and be social to one another or is everyone quiet and unsocial like so many are in most all MMO's these days? I am so tired of the alone feeling I have been seeing in todays MMO's. I hope this is not the case with GW2...

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Originally posted by WrenderBut seriously, how is the community in this game? Do people in groups generally talk and be social to one another or is everyone quiet and unsocial like so many are in most all MMO's these days? I am so tired of the alone feeling I have been seeing in todays MMO's. I hope this is not the case with GW2...

There's a lot of chatter in /map, but DE's aren't as chatty - usually they're over too fast to talk and you really can't play a dynamic combat game like this while you're talking. I do most of my chatting on vent with my guild. It's a very guild friendly game. If you want people to just break out into conversation in the middle of nowhere, you might not find it unless you go to some super-casual RP server. Then again, I rarely ever saw anyone just chat it up in WoW either, so I never understood the complaint.

The community is generally great though, except on Sorrow's Furnace. They seem to be kind of stupid.