Cross posted on metallica owners thread,
Seeking someone with PinBrowser experience.
I'm looking to swap tracks on my MET Pro
-One (1066) 7:24
for Hit the Lights/Motorbreath 7:25
-Unforgiven (1494) 6:26
for No Remorse 6:27
If someone here has experience with audacity and pinbrowser swapping tracks please PM me.
I would be looking to get the 2 songs changed as well as any accompanying track titles on the display.
I'm willing to spend a small amount of cash for someone's time. I've got $25USD in my PayPal if someone is willing to help me out. Cheers.

Sorry to be that guy but my computer knowledge is almost zero and I type with about 4 fingers.
I'm ready to finally swap out some songs on my Metallica pro.
One, sad but true and unforgiven are on the chopping block.
I'd like to put in whiplash, 4 horseman, hit the light and spit out the bone. 3 of them at least obviously.
If someone could post (ideally a video) some very dumber down instructions on how to use pinbrowser and audacity I would be very grateful. I've done the basic reading. I know the songs need to fill the same length and to equalize them and whatnot.....I just dont know how. I literally dont even know a good source for the songs. I still buy cds

these additional images will require the following command to be added to the 1.70 MET smart dmd macro:ShiftId,0,0x57B,0x580

I would suggest adding this this command right after the ExtendMemory command in the macro

I'm still receiving error messages but they are mostly due to the fact that the macro lines are being parsed incorrectly (some have multiple commands on a single line). since the smart dmd macro is nearly 500,000 lines long, it will probably take me a few days to go through it all to get it back running without any errors

good new, bad news time
first the good news
I've been able to correct my macro and it now successfully compiles without any errors on my end
now, the bad news
due to the changes (additions) to the v1.80 code, there is not enough free memory to run my entire macro
1.70
free memory -&gt; free memory after extending it
1304198 -&gt; 3,282,352
6987 images
5053 sounds
1874 messages
203 adjustments
16 high scores
1.80
free memory -&gt; free memory after extending it
1289030 -&gt; 3,143,456
6992 images
5076 sounds
2104 messages
208 adjustments
16 high scores
my thought is that you could probably eliminate either all of the cross shaped tombstone animations or the rounded tombstone ones and that should be enough to allow it to successfully compile

I like your plan... I'm fine with dumping the rounded tombstones I had my game on that for a while just to see the extra work you did but changed back to the crosses just before the new code dropped.

with the rounded tombstones, the macro completes successfully with just over 30,000 bytes of free memory

I may have to eliminate the custom splash logo, because I'm seeing a value of 4,294,961,311 bytes of free memory available after the macro completes. I had to strip out all of colour for the hammer and the puking snake (match sequence) to get it to complete with a valid free memory value ( [] free bytes

edit:
still receiving a really large "free memory" value after running the macro even after stripping the custom splash logo

Hiscores are on the SD card, in Spike2 systems at least. I can find and decode them on my GoTG (partition 5 which is /dev/rdisk2s5) but they don't seem to be read/written by PB.

Depending on the game, Pinball Browser can read/write the high scores (since v5 for Spike games).
Here is an example for a GOT SD image :GOT (resized).png
I'll look into it to see why it doesn't work on GotG.

So I'm trying to use this thing for the first time in a year or so and it appears I cannot use my license with the current version? I have the license code I can copy out of v5.8 and the token IDs are the same between both versions. How do I put the code into 6.60? The field will not accept input.

Not that I’m aware of. Do you know how incredibly hard that would be? It’s not like anyone has the source code for these games to recompile them. That’s why pinsound was such a major release

It would be quite a challenge. True we don't have source anymore, but we've had working hardware emulators and code disassemblers for a while now. Someone with enough motivation could reverse engineer it, but why bother when it won't sound as good as a Pinsound board?

Messed around with Audacity some....tried to import song with volume cranked up to MAX and still same low volume level.
Seems no matter what I do the volume is too low and unchanged.
Damn it Bobby, this software.....

You will probably need to compress the hell out of the song in Audacity. Most (all?) Of the Stern pins use pretty crappy quality MP3s as their source, and they super compress them. Your audio files (I assume ripped from a CD or iTunes) probably has a lot more dynamic range to it, which will sound like its at an overall lower volume. Apply compression (or a limiter) In audacity and crank it way up. Then try Pinball Browser. It’s not the software.

i originally modded my iron maiden firmware based on stock 1.05 and its been working fine.

I've made a new modified firmware with some different adjustments (also based on stock 1.05) but realised i'm going to lose my high scores if i start using that firmware. Is there any way to keep my highscores other than the communication patch and a cable plugged into the machine?

I realise i don't really understand where the high scores are stored? For example, would i keep my highscores if i backed up my existing modified firmware (currently in the machine) and then made changes to that version? (i'm guessing not as the highscores i have set have probably not been written to the SD card?)

Alternatively, can i just add my scores by editing the defaults in the highscores tab in pinball browser?

thanks for any advice. Apologies if this is answered elsewhere....

EDIT: found more posts with helpful info (was using the post search function wrong :-/) but still a bit confused. As per the attached image the grand champion score seems to be negative? and the "pinball values" part of the window is greyed out? anyone know how i can get around this?

Capture (resized).PNG

EDIT2: when i try to edit the grand champion score and high score 1 scores in the "adjustments" and "high scores" tab (just by doing it in the left part - labelled "firmware parameters" rather than "pinball values" as "pinball values is greyed out, it doesn't seem to be able to keep the numbers in both places. For example, i'm trying to enter 456,516,060 as the grand champion score and trying to enter it into both "adjustments" and "high scores" it changes in "high scores" to "270193304" but keeps the new number in "adjustments". When i try to change high score 1 to 451,646,180 it changes in "high scores" to "221494504" but keeps the new number in "adjustments". Maybe this is fine?
i haven't been able to try writing the code with these values yet but figured i'd post this update in the meantime and report back after i try writing it some time tomorrow....

dmj1977 last edited this post 82 days ago: “found more useful posts
edit 2: did some more testing ”

A sample song pulled from my new Primus pinball. Has the upgraded Kenwood stereo system and Stern Spike Controller.
You can see the Left and Right channels are not the same, especially 3/4 way through the song it is visible.
Note that my rate is 44100Hz and it is true stereo right from Stern.
So, I would assume that this is OK to import similar specs of a file.
I think my original files were .WAV and not MP3 as well.
So, why you guys keep saying in videos and here to make sound mono in Audicity and make rate 22050?
That's not what I see in my game's original SD card.
.
[quoted image]

I believe these recommendations were for older games
Like AC/DC. You are talking about a brand new game. Glad
To hear it works in stereo!

EDIT: found more posts with helpful info (was using the post search function wrong :-/) but still a bit confused. As per the attached image the grand champion score seems to be negative? and the "pinball values" part of the window is greyed out? anyone know how i can get around this?
[quoted image]

I found this ages ago on GoTG, all scores are greyed out and you can't edit any of them.

Negative numbers are usually an indicator of using integers too small causing them to wrap into the top bit in two complement numbering, so I assume that PB can't cope with the 4B+ scores stored in large integers in the later Stern Spike 2 code.

i seem to have made a new problem. I have the previously modded firmware and it can be written to an sd card without issue. I have my new modded firmware (stored in the same folder) but when i try to write it to the sd card it says "cannot open file". Same SD card and same folder location on the computer.

However, i just noticed the new modded firmware is about twice the size of the of the previously modded firmware. What might i have done wrong to to make that happen? (i've attached an image just in case that gives any clues)Capture (resized).PNG

i seem to have made a new problem. I have the previously modded firmware and it can be written to an sd card without issue. I have my new modded firmware (stored in the same folder) but when i try to write it to the sd card it says "cannot open file". Same SD card and same folder location on the computer.
However, i just noticed the new modded firmware is about twice the size of the of the previously modded firmware. What might i have done wrong to to make that happen? (i've attached an image just in case that gives any clues) [quoted image]

Perhaps you are already aware of this, but you can’t simply copy the file to a card. You must write the file as a disk image on the card. There is info about it above in The thread. It’s not a matter of simply copying the info to the card, it sort of formats the card with the information. More like a boot disk. I’m not sure I’m explaining that correctly, but this could be your issue.

Perhaps you are already aware of this, but you can’t simply copy the file to a card. You must write the file as a disk image on the card. There is info about it above in The thread. It’s not a matter of simply copying the info to the card, it sort of formats the card with the information. More like a boot disk. I’m not sure I’m explaining that correctly, but this could be your issue.

thanks mate - yep i was aware but i've stumbled on what appears to the be the solution. If i have image A loaded into PB then i can't use the Smart DMD tab to write Image A. But if i load Image B into PB i can then use the Smart DMD tab to write Image A. Not sure if this is normal? (everything is stored and running from my documents folder)

Hello Oga, I already bought a license last year and it has already expired. my intention was to be able to color my SMVE, but it seems that there is a problem with the memory of European machines.
my question is if you know if you can solve this problem, or if it has already been given and I have not read it, forgive me for asking. I only have SMVE of stern and dream of seeing the color ... without going through colordmd, if it is not possible, then I would consider it.

Pb is a great tool for pinball customizations but colorizing an entire Sam game is next to impossible since the color data will fill up availabile memory in the rom. Would you rather spend 6 months colorizing your game and getting some of the game colorized or drop in a colordmd and have the entire game already colorized to enjoy now? I guess if you want to do it for fun go for it. I know what I would do.

Hello Oga, I already bought a license last year and it has already expired. my intention was to be able to color my SMVE, but it seems that there is a problem with the memory of European machines.
my question is if you know if you can solve this problem, or if it has already been given and I have not read it, forgive me for asking. I only have SMVE of stern and dream of seeing the color ... without going through colordmd, if it is not possible, then I would consider it.
A greeting and happy new year to you and all the users of pinside.

Pb is a great tool for pinball customizations but colorizing an entire Sam game is next to impossible since the color data will fill up availabile memory in the rom. Would you rather spend 6 months colorizing your game and getting some of the game colorized or drop in a colordmd and have the entire game already colorized to enjoy now? I guess if you want to do it for fun go for it. I know what I would do.

SMVE has already been colourized so PIN2DMD is an option for it if you can get the files.

you can get the diff file, but unfortunately, that does not seem to work for the European rom, for the lack of memory.
I heard that Oga was working on the problem with memory, but I do not know if he has solved it.

I also read or I think that it can be done with the original macro and PB, unfortunately there is no way to get that macro or it is not possible to share those files with copyright.

I work with audio daily so I'm up to speed, but having trouble. Working on the new Kiss code, I've altered all my new songs in protools to fit the song lengths that are specified. My files are 16/44.1 and import and playback correctly on the Browser software. When I load the game up.....it cuts all the songs short, some it cuts 20 sec off another it cuts a minute off. Yes, triple checked all the time lengths and all that, certainly can't be off by a minute. So.... am I exporting the session incorrectly? Or is it a Stern issue? Or?
Thanks!

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