Gameplay:Controls are dead simple: cursor keys for movement and space to jump.Critters (the pink dimonds) will run away from you - touch them to catch and stun them for a limited amount of time. Catch all of the critters on a level at the same time to complete it!

Technical notes:Windows version only tested on XP, but hopefully should be good everywhere.Linux version won't work 'cos I don't have any LWJGL linux binaries. If someone could be kind enough to send me a current build I could add them.Mac version is equally non-existant, sorry.

And you'll need an OpenGL capable graphics card and drivers, natch.

I'd like to know the usual stuff - does it work, does it stay smooth, system specs etc. I'm also open for any gameplay comments.

1 - Black Line passes over logo (intended?)2 - Weird lines at first screen3 - Every time I start a game (load a file), it does its transition, and just when the game is about to start (looks interesting!) it crashes with an NPE - tried all 4 maps, same result

Quote

Set time @ 0 5 0 0parentGamequix.gamestate.chaseplayfield.ChasePlayfield@1f3aa07 cur zone:quix.zone.Zone@1fc2fbException in thread "main" java.lang.NullPointerException at quix.zone.critters.Jumper.findNextTarget(Jumper.java:254) at quix.zone.critters.Jumper.update(Jumper.java:155) at quix.zone.Zone.update(Zone.java:619) at quix.gamestate.chaseplayfield.ChasePlayfield.updateGame(ChasePlayfield.java:254) at quix.gamestate.chaseplayfield.ChasePlayfield.update(ChasePlayfield.java:203) at quix.gamestate.opengame.OpenGame.update(OpenGame.java:175) at quix.QuixGame.update(QuixGame.java:357) at quix.QuixGame.run(QuixGame.java:303) at quix.QuixGame.main(QuixGame.java:166)

Its almost as if I forgot to include the heightfields somehow, I wonder if my classpath is getting screwed up for some reason.

Edit: I've made a few code changes, I doubt it'll fix it but theres more debug text so I should be able to see where its going wrong. Could you give it another try and post the console output if it doesn't work? Cheers.

That "over glowing" effect is really neat (how did you do that? ). I think it will be damn neat with real sprites. Good work

Oh and in windowed mode... it's placed somewhat odd initially. Had to move it on screen with <alt>+<space>->move (then moving it around with the cursor keys). I'm afraid most people won't know that they could do something like that.

when i try Quix (fullscreen) i have this message (in a jdialog):"unable to launch in fulllscreen"

Windowed mode on the other hand works fine, i didn't see any slowdown.

The effects in the game look very cool( new level, end of level, when touching a 'critter',...)

the glowing effect is really impressive but it looks a bit buggy when it's applied on the 'blocks' (the things you'r moving on) the glowing appears inside the blocks. The bigger the block is the more it i noticable.

The game looks fun to play. the concept looks fun, you must be able to move quickly and think at the same time to regroup the crittters

I've updated the code so it should (hopefully) be a bit better at creating the display now, it'll automatically fall back to a window if fullscreen fails, and it'll try 0Hz modes as well if any are found.

I only just noticed the glow 'bleeding' problem myself, looks to be a problem with the detail tiles. Think I need to do some non-power-of-two texturing to fix that...

I could have sworn I played a game by the same name for my commodore64, but maybe that was qwix or qwiks or something (very different game btw)... I tried it out in fullscreen and it ran smooth, I didn't notice slowdown at any point:WinXPjdk1.4.2_051.8ghz768 megs o' ramGeforceFX 5200

That is quite fun once there are multiple critters to catch. I didn't find it too difficult at all, beat all the levels within a few minutes. Very interesting idea, can't wait to see more progress on it.

I've updated the code so it should (hopefully) be a bit better at creating the display now, it'll automatically fall back to a window if fullscreen fails, and it'll try 0Hz modes as well if any are found.

Completes ****ed up this windows PC. First it changed to fullscreen (black then white) from 1024x768, then it switched down to 800x600 with the webstart window saying something about it trying a mode, then it just crashed, and I had a 800x600 area of screen at top left of screen that was black and overlayed the whole of windows including the cursor.

I had to kill the app with task manager to get rid of the black square overlay.

Prior to that, alt-tabbing to it just showed a completely blank white screen.

Trying to run windowed was similarly bad, it just made a 800x600 window which was all white. Nothing happened.

Just uninstall it (old one) and install it again (new one). That's what I always do.

Not my PC, and the guy whose it is insists on just using the "standard" installers etc. Shrug. I can understand that, having seen the occasional screwed-up windows machine e.g. with two JVM's both of which have ostensibly been removed but are still present (no idea how it ended up like that, but I have seen it!)

Version has been updated with a better glow filter. I've been tinkering with the editor and Spaghetti all week, so theres not really any other visual changes.

The options should let you choose between the glow quality. Low will still have the bleeding problem (but should be somewhat better). High looks loverly but tends to bog the framerate down a bit on my machine.

The Scarecrow is still a little experimental, basically you pick them up like normal bonus items. When you've collected one (or more) you can use 'x' to place one. Press x again while touching one to pick it up to reuse it. Critters will try and avoid the scarecrows when they're placed, so you can herd them with a bit more control than just randomly chasing them.

I think I overdosed on the particle effects on the new level though...

I assume the sliding graph thing is like an FPS meter, except higher is worse and lower is better Any time you use any sort of effects, like the opening of the menu or transitions or loading a new game, the meter goes off the top of the screen and the stuff runs at like 2fps, maybe 3. The game itself runs at 2-3 fps constantly. It never speeds up even if I'm not doing anything.

I'm on a 2ghz Windows XP box. I had SP1 and got these results, and I installed SP2 yesterday and I'm still getting them. My JRE version is 1.4.2_05. I assume the poor speed is due to my graphics card. It says it's an OpenGL based 64meg 3D card, but it's a laptop card, so it's not that great. I can run AlienFlux beautifully with no stutters anywhere, but unfortunately Quix is unplayable for me

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