QFG1VGA transcript

Contents

1 4 0 1 99 Your hunger has been totally satisfied. You don't need another piece of fruit.
1 4 0 2 99 The fruit is very soft and juicy. It would be impossible to keep in your pack.
2 1 1 1 99 The stone has been moved.
2 1 2 1 99 The large stone appears to be ancient and deliberately placed. Marks carved into the stone almost look like writing.
2 1 3 1 99 In a hole, hidden beneath the ancient stone, someone has placed a scroll.
2 1 3 2 99 You took the scroll.
2 1 4 1 99 The stone has the words "Erana's Peace" carved upon the top. There are some runes carved along the side.
2 1 5 1 99 It reads: "If thy Will is Magic, so shall I share. Open this Stone and claim what is there."
2 4 1 1 99 The hole that was beneath the stone is empty.
2 4 2 1 99 No amount of physical effort will be able to move this stone.
3 0 6 1 99 The grasses in the meadow are covered over with flowers.
3 0 7 1 99 All kinds of colorful and fragrant flowers and grasses cover the meadow.
3 0 8 1 99 The meadow is an oasis at the edge of the snowline. The rocky hillside looks very steep and slippery.
3 4 10 1 99 You have all the flowers you need.
3 4 11 1 99 As you pick a variety of the sweet-smelling flowers, they seem to glow in your hands. You put them safely away.
3 4 12 1 99 You take another handful of the lovely, fragrant flowers.
3 50 0 1 99 This entire area is magical. In particular, the fruit on the tree radiates magic, and you sense that a spell has been placed on the large stone. All of the magic has a warm, nurturing feel to it.
3 80 9 1 99 The very air in this meadow radiates feelings of calmness and peace. You wouldn't be able to tell if the spell worked here.
3 81 9 1 99 You can't imagine hurting anything in this meadow.
4 1 0 1 99 The sky is clear.
4 1 13 1 99 The sun feels warm.
4 1 14 1 99 The stars shine.
5 1 15 1 99 To the north, the high, snowy peaks of the Dragon Smoke mountains are clearly visible.
5 1 16 1 99 You are at the snowline. All around you, except for the forest, the rocks and mountains glisten with slippery snow.
5 4 0 1 99 The rock faces are slippery with melted snow.
6 0 0 1 99 You sleep comfortably among the fragrant flowers.
6 0 0 2 99 The sweet, juicy fruit of the tree is amazingly satisfying and refreshing.
6 0 0 3 99 The scroll vanishes even as you read the magical runes upon it. You now have the knowledge to cast a "Calm" spell.
6 0 17 1 99 The meadow lies covered with a blanket of flowers, unusual for this early in the spring. It is warm, even though surrounded by the late snows of winter.
6 0 17 2 99 A large, carved stone lies flat on the ground. You feel as though someone gentle was watching over you. You feel that you are safe here.
6 0 17 3 99 The air has the fresh, clean scent of the mountains, accompanied by numerous perfume-like fragrances.
6 50 0 1 99 There is an aura of magic throughout this meadow. It seems to be benevolent and restorative.
6 51 0 1 99 There is no further purpose in casting the Open spell.
6 52 0 1 99 You just can't sleep during the daytime.
7 1 0 1 99 The tree's blossoms are soft, green and fragrant.
7 1 13 1 99 The fruit sparkles in the sunlight, yet it appears soft and fuzzy.
7 1 14 1 99 The fruit glows and shimmers in the moonlight. It produces a fragrance like a sun-ripened strawberry.
8 1 0 1 99 The small tree is most amazing. It bears blossoms and fruit at the same time, and the fruit on its boughs seems to shyly appear and disappear, shimmering.
8 4 0 1 99 There is no need to climb the little tree.

1 4 0 1 99 Your hunger has been totally satisfied. You don't need another piece of fruit.
1 4 0 2 99 The fruit is very soft and juicy. It would be impossible to keep in your pack.
2 1 1 1 99 The stone has been moved.
2 1 2 1 99 The large stone appears to be ancient and deliberately placed. Marks carved into the stone almost look like writing.
2 1 3 1 99 In a hole, hidden beneath the ancient stone, someone has placed a scroll.
2 1 3 2 99 You took the scroll.
2 1 4 1 99 The stone has the words "Erana's Peace" carved upon the top. There are some runes carved along the side.
2 1 5 1 99 It reads: "If thy Will is Magic, so shall I share. Open this Stone and claim what is there."
2 4 1 1 99 The hole that was beneath the stone is empty.
2 4 2 1 99 No amount of physical effort will be able to move this stone.
3 0 6 1 99 The grasses in the meadow are covered over with flowers.
3 0 7 1 99 All kinds of colorful and fragrant flowers and grasses cover the meadow.
3 0 8 1 99 The meadow is an oasis at the edge of the snowline. The rocky hillside looks very steep and slippery.
3 4 10 1 99 You have all the flowers you need.
3 4 11 1 99 As you pick a variety of the sweet-smelling flowers, they seem to glow in your hands. You put them safely away.
3 4 12 1 99 You take another handful of the lovely, fragrant flowers.
3 50 0 1 99 This entire area is magical. In particular, the fruit on the tree radiates magic, and you sense that a spell has been placed on the large stone. All of the magic has a warm, nurturing feel to it.
3 80 9 1 99 The very air in this meadow radiates feelings of calmness and peace. You wouldn't be able to tell if the spell worked here.
3 81 9 1 99 You can't imagine hurting anything in this meadow.
4 1 0 1 99 The sky is clear.
4 1 13 1 99 The sun feels warm.
4 1 14 1 99 The stars shine.
5 1 15 1 99 To the north, the high, snowy peaks of the Dragon Smoke mountains are clearly visible.
5 1 16 1 99 You are at the snowline. All around you, except for the forest, the rocks and mountains glisten with slippery snow.
5 4 0 1 99 The rock faces are slippery with melted snow.
6 0 0 1 99 You sleep comfortably among the fragrant flowers.
6 0 0 2 99 The sweet, juicy fruit of the tree is amazingly satisfying and refreshing.
6 0 0 3 99 The scroll vanishes even as you read the magical runes upon it. You now have the knowledge to cast a "Calm" spell.
6 0 17 1 99 The meadow lies covered with a blanket of flowers, unusual for this early in the spring. It is warm, even though surrounded by the late snows of winter.
6 0 17 2 99 A large, carved stone lies flat on the ground. You feel as though someone gentle was watching over you. You feel that you are safe here.
6 0 17 3 99 The air has the fresh, clean scent of the mountains, accompanied by numerous perfume-like fragrances.
6 50 0 1 99 There is an aura of magic throughout this meadow. It seems to be benevolent and restorative.
6 51 0 1 99 There is no further purpose in casting the Open spell.
6 52 0 1 99 You just can't sleep during the daytime.
7 1 0 1 99 The tree's blossoms are soft, green and fragrant.
7 1 13 1 99 The fruit sparkles in the sunlight, yet it appears soft and fuzzy.
7 1 14 1 99 The fruit glows and shimmers in the moonlight. It produces a fragrance like a sun-ripened strawberry.
8 1 0 1 99 The small tree is most amazing. It bears blossoms and fruit at the same time, and the fruit on its boughs seems to shyly appear and disappear, shimmering.
8 4 0 1 99 There is no need to climb the little tree.
1 4 0 1 99 Your hunger has been totally satisfied. You don't need another piece of fruit.
1 4 0 2 99 The fruit is very soft and juicy. It would be impossible to keep in your pack.
2 1 1 1 99 The stone has been moved.
2 1 2 1 99 The large stone appears to be ancient and deliberately placed. Marks carved into the stone almost look like writing.
2 1 3 1 99 In a hole, hidden beneath the ancient stone, someone has placed a scroll.
2 1 3 2 99 You took the scroll.
2 1 4 1 99 The stone has the words "Erana's Peace" carved upon the top. There are some runes carved along the side.
2 1 5 1 99 It reads: "If thy Will is Magic, so shall I share. Open this Stone and claim what is there."
2 4 1 1 99 The hole that was beneath the stone is empty.
2 4 2 1 99 No amount of physical effort will be able to move this stone.
3 0 6 1 99 The grasses in the meadow are covered over with flowers.
3 0 7 1 99 All kinds of colorful and fragrant flowers and grasses cover the meadow.
3 0 8 1 99 The meadow is an oasis at the edge of the snowline. The rocky hillside looks very steep and slippery.
3 4 10 1 99 You have all the flowers you need.
3 4 11 1 99 As you pick a variety of the sweet-smelling flowers, they seem to glow in your hands. You put them safely away.
3 4 12 1 99 You take another handful of the lovely, fragrant flowers.
3 50 0 1 99 This entire area is magical. In particular, the fruit on the tree radiates magic, and you sense that a spell has been placed on the large stone. All of the magic has a warm, nurturing feel to it.
3 80 9 1 99 The very air in this meadow radiates feelings of calmness and peace. You wouldn't be able to tell if the spell worked here.
3 81 9 1 99 You can't imagine hurting anything in this meadow.
4 1 0 1 99 The sky is clear.
4 1 13 1 99 The sun feels warm.
4 1 14 1 99 The stars shine.
5 1 15 1 99 To the north, the high, snowy peaks of the Dragon Smoke mountains are clearly visible.
5 1 16 1 99 You are at the snowline. All around you, except for the forest, the rocks and mountains glisten with slippery snow.
5 4 0 1 99 The rock faces are slippery with melted snow.
6 0 0 1 99 You sleep comfortably among the fragrant flowers.
6 0 0 2 99 The sweet, juicy fruit of the tree is amazingly satisfying and refreshing.
6 0 0 3 99 The scroll vanishes even as you read the magical runes upon it. You now have the knowledge to cast a "Calm" spell.
6 0 17 1 99 The meadow lies covered with a blanket of flowers, unusual for this early in the spring. It is warm, even though surrounded by the late snows of winter.
6 0 17 2 99 A large, carved stone lies flat on the ground. You feel as though someone gentle was watching over you. You feel that you are safe here.
6 0 17 3 99 The air has the fresh, clean scent of the mountains, accompanied by numerous perfume-like fragrances.
6 50 0 1 99 There is an aura of magic throughout this meadow. It seems to be benevolent and restorative.
6 51 0 1 99 There is no further purpose in casting the Open spell.
6 52 0 1 99 You just can't sleep during the daytime.
7 1 0 1 99 The tree's blossoms are soft, green and fragrant.
7 1 13 1 99 The fruit sparkles in the sunlight, yet it appears soft and fuzzy.
7 1 14 1 99 The fruit glows and shimmers in the moonlight. It produces a fragrance like a sun-ripened strawberry.
8 1 0 1 99 The small tree is most amazing. It bears blossoms and fruit at the same time, and the fruit on its boughs seems to shyly appear and disappear, shimmering.
8 4 0 1 99 There is no need to climb the little tree.
1 4 0 1 99 Your hunger has been totally satisfied. You don't need another piece of fruit.
1 4 0 2 99 The fruit is very soft and juicy. It would be impossible to keep in your pack.
2 1 1 1 99 The stone has been moved.
2 1 2 1 99 The large stone appears to be ancient and deliberately placed. Marks carved into the stone almost look like writing.
2 1 3 1 99 In a hole, hidden beneath the ancient stone, someone has placed a scroll.
2 1 3 2 99 You took the scroll.
2 1 4 1 99 The stone has the words "Erana's Peace" carved upon the top. There are some runes carved along the side.
2 1 5 1 99 It reads: "If thy Will is Magic, so shall I share. Open this Stone and claim what is there."
2 4 1 1 99 The hole that was beneath the stone is empty.
2 4 2 1 99 No amount of physical effort will be able to move this stone.
3 0 6 1 99 The grasses in the meadow are covered over with flowers.
3 0 7 1 99 All kinds of colorful and fragrant flowers and grasses cover the meadow.
3 0 8 1 99 The meadow is an oasis at the edge of the snowline. The rocky hillside looks very steep and slippery.
3 4 10 1 99 You have all the flowers you need.
3 4 11 1 99 As you pick a variety of the sweet-smelling flowers, they seem to glow in your hands. You put them safely away.
3 4 12 1 99 You take another handful of the lovely, fragrant flowers.
3 50 0 1 99 This entire area is magical. In particular, the fruit on the tree radiates magic, and you sense that a spell has been placed on the large stone. All of the magic has a warm, nurturing feel to it.
3 80 9 1 99 The very air in this meadow radiates feelings of calmness and peace. You wouldn't be able to tell if the spell worked here.
3 81 9 1 99 You can't imagine hurting anything in this meadow.
4 1 0 1 99 The sky is clear.
4 1 13 1 99 The sun feels warm.
4 1 14 1 99 The stars shine.
5 1 15 1 99 To the north, the high, snowy peaks of the Dragon Smoke mountains are clearly visible.
5 1 16 1 99 You are at the snowline. All around you, except for the forest, the rocks and mountains glisten with slippery snow.
5 4 0 1 99 The rock faces are slippery with melted snow.
6 0 0 1 99 You sleep comfortably among the fragrant flowers.
6 0 0 2 99 The sweet, juicy fruit of the tree is amazingly satisfying and refreshing.
6 0 0 3 99 The scroll vanishes even as you read the magical runes upon it. You now have the knowledge to cast a "Calm" spell.
6 0 17 1 99 The meadow lies covered with a blanket of flowers, unusual for this early in the spring. It is warm, even though surrounded by the late snows of winter.
6 0 17 2 99 A large, carved stone lies flat on the ground. You feel as though someone gentle was watching over you. You feel that you are safe here.
6 0 17 3 99 The air has the fresh, clean scent of the mountains, accompanied by numerous perfume-like fragrances.
6 50 0 1 99 There is an aura of magic throughout this meadow. It seems to be benevolent and restorative.
6 51 0 1 99 There is no further purpose in casting the Open spell.
6 52 0 1 99 You just can't sleep during the daytime.
7 1 0 1 99 The tree's blossoms are soft, green and fragrant.
7 1 13 1 99 The fruit sparkles in the sunlight, yet it appears soft and fuzzy.
7 1 14 1 99 The fruit glows and shimmers in the moonlight. It produces a fragrance like a sun-ripened strawberry.
8 1 0 1 99 The small tree is most amazing. It bears blossoms and fruit at the same time, and the fruit on its boughs seems to shyly appear and disappear, shimmering.
8 4 0 1 99 There is no need to climb the little tree.

1 4 0 1 99 You'd better not. The bear isn't wearing a flea collar (just a locked chain).
1 36 0 1 99 The bear seems to find your flowers tasty, but not very filling.
1 26 0 1 99 The Bear won't let you near the lock.
1 17 0 1 99 Try as you might, you can't pick the lock. It must be magical.
1 1 1 1 99 Although looking somewhat scorched, the bear is still very dangerous.
1 1 2 1 99 Stunned, the bear is temporarily frozen.
1 1 3 1 99 On one side of this cavern is a creature which looks like a large bear. There is something attached to his leg.
1 1 4 1 99 The bear appears docile for the time being.
1 1 5 1 99 The bear looks menacing and angry. There is a locked chain attached to its leg.
1 11 6 1 99 You have made this bear very happy; it would be
wise to take advantage of his current mood.
1 57 7 1 99 You know that bears can't talk!
1 57 8 1 99 Hi there! I represent Ditto Realty. We have some LOVELY properties that are PROVEN bargains. We know that's true, because we've sold them so many times.
2 1 9 1 99 Beyond the bear, the cave seems to continue. The bear blocks the way.
2 1 10 1 99 An eerie luminescence emanates from a chamber deeper within the cave.
3 0 5 1 99 A very large bear rears up as you approach. It looks hungry and dangerous.
3 0 11 1 99 As your eyes adjust from sunlight to darkness, you examine the interior of this eerie cavern. You sense something moving off to your right.
3 0 12 1 99 The Kobold's key disappears as you turn it in the lock.
3 50 9 1 99 There is no magic in the cave.
3 50 10 1 99 There is an aura of magic throughout the cavern. It seems to center on the bear
3 1 0 1 99 Once your eyes get adjusted to the dark, there's still nothing to see in here.
4 4 0 1 99 What could you possibly do with a stalagmite... or is it a stalactite?
4 1 0 1 99 The stalagmites grow slowly... or are they stalactites?
5 4 0 1 99 What could you possibly do with a stalactite... or is it a stalagmite?
5 1 0 1 99 The stalactites grow slowly... or are they stalagmites?

1 0 0 1 99 The Kobold doesn't look very calm. In fact, it looks totally unaffected by your spell.
2 0 0 1 99 You just bumped into something on the floor. It feels like a large wooden chest, but you don't see anything there.
2 4 1 1 99 You will have to open it first. The chest seems to be locked.
2 4 2 1 99 You've already taken the treasure.
2 4 3 1 99 You are too far away to get the Kobold's treasure.
2 26 0 1 99 The key doesn't fit in the chest. It must be for a different lock.
2 17 4 1 99 You have no skill at picking locks.
2 17 1 1 99 You've already unlocked the chest.
2 17 5 1 99 You don't see any locks here.
2 17 3 1 99 You're not close enough.
2 1 6 1 99 You will have to open the chest first. It seems to be locked.
2 1 1 1 99 The chest is now empty. Funny thing, that.
2 1 7 1 99 There is no sign of any other treasure in the cavern.
2 1 5 1 99 You don't *see* any treasure here.
2 1 2 1 99 The chest is now empty. Funny thing, that.
2 1 8 1 99 Where the chest was, you see numerous pieces of gold and silver.
3 0 7 1 99 You see the outline of a chest glowing in the south end of the cavern.
3 0 7 2 99 You can detect a faint glimmering of magic from the shattered remains of the chest.
3 0 9 1 99 A strong magical aura radiates from the Kobold's key.
3 0 10 1 99 There no longer seem to be any magical effects or spells active in this part of the cavern.
4 0 0 1 99 Uh oh, you've woken the Kobold.
4 0 0 2 99 You now have the Kobold's key. Nice work!
5 4 0 1 99 The fungus is slimy and firmly attached to the cave walls. You'd better leave it alone.
5 1 0 1 99 Phosphorescent fungi illuminate the cavern with an unearthly glow.
6 0 0 1 99 You retrieve the dropped key.
6 1 0 1 99 You see a large, brass key lying on the ground. A faint glow emanates from the key.
7 0 0 1 99 Your foot slips on the wet cavern floor and makes a scuffing noise.
7 16 11 1 99 There are no monsters here to attack.
7 16 12 1 99 That's what you're doing. Keep going!
7 4 13 1 99 Uh oh. You weren't stealthy enough. You have awoken the Kobold.
7 4 14 1 99 You can't reach the key from here.
7 4 15 1 99 The Kobold won't let you near his key.
7 4 11 1 99 You take the Kobold's glowing key.
7 4 16 1 99 VERY carefully, you remove the key from around the Kobold's neck.
7 1 0 1 99 The strange creature is dressed in ragged clothes. It has large, pale eyes. It must have spent its entire life in these caves!
7 1 17 1 99 A large, brass key hangs from a thong around the creature's neck.
7 12 11 1 99 There are no monsters here to attack.
7 12 12 1 99 That's what you're doing. Keep going!
7 57 0 1 99 The Kobold seems more interested in frying you with Ball Lightning than in talking to you.
8 0 7 1 99 The invisible lid of the invisible chest lifts. A ripple of magical heat in the air informs you of a trap narrowly avoided by your skillful use of the Open spell.
8 0 7 2 99 You open the chest, remove its contents, and close it again. You are now 10 gold and 60 silver pieces richer.
9 0 18 1 99 You don't have time for that.
9 0 19 1 99 You pry at the sealed lid of the chest, and...
9 0 20 1 99 This section of cave has an eerie quality. You
see a kobold resting on a ledge across from you.
9 0 3 1 99 Wow! The chest must have been booby-trapped. You can really feel the damage from the blast.
9 0 21 1 99 You hear a very satisfying "Snick" as your pick catches the lock just right.
9 0 21 2 99 Then you sense powerful magics dissipating around the lock, and your hands shake as you realize you have narrowly avoided some sort of Magical Doom.
9 0 22 1 99 Your fingers shift slightly, and you feel an odd prickling sensation coming from the lock. You have a bad feeling about this.
9 0 23 1 99 You hack and pry at the chest, but you are not strong enough to force its lid.
9 0 24 1 99 The Kobold casts a spell with which you are not familiar.
9 0 25 1 99 You add ten gold and sixty silver coins to your money pouch.
9 0 26 1 99 You go! You no stay here!
9 82 0 1 99 You don't need to cast Fetch -- everything here is in easy reach.
9 1 0 1 99 This part of the cavern is spacious and multi-leveled. Phosphorescent fungus illuminates the cavern with an unearthly glow.
9 1 0 2 99 On a rocky platform above the cave floor is a Kobold, one of the race of ugly, miserly creatures known for their skill in Magic.
9 51 0 1 99 There's nothing to open here.
9 77 0 1 99 There are no passive spells to trigger here.
9 52 0 1 99 You'd better not. This cave is not recommended by the Michelin Guide.
10 1 0 1 99 The stalactites look much like the stalagmites, except that they go the other way.
11 1 0 1 99 A faint glimmer of sunlight barely illuminates the cave entrance.
12 1 0 1 99 The Kobold eats its meals on this plain stone table.
13 4 27 1 99 No time for that now!
13 4 28 1 99 You pick up the Kobold's mushrooms and put them in your pack.
13 1 0 1 99 Some sort of food (mushrooms?) sits in a pile on the stone table. It looks almost edible... to a Kobold.

1 1 0 1 99 To the south and east is the forest from which you came. To the north and west are steep cliffs. There are some unusual plants growing out of the side of the cliffs.
1 1 1 1 99 They are spitting what seems to be some kind of seed.
1 4 0 1 99 The cliff walls are very steep, and they look difficult to climb.
2 1 0 1 99 You've never seen anything quite like them. They're pretty, in a grotesque way.
2 4 2 1 99 You'd like to do that, wouldn't you?
2 4 3 1 99 You have no need to take the flowers.
2 4 4 1 99 Since the flowers have stopped spitting, the seed might be a little harder to get to.
2 12 10 1 99 Not now!
2 12 11 1 99 Not now!
2 12 12 1 99 As you attempt to draw your weapon, you lose your balance momentarily.
2 35 9 1 99 Playing catch with the Spirea plants would certainly be fun, but this seed has a future elsewhere.
2 51 0 1 99 Not now!
2 51 7 1 99 You lose your concentration.
2 51 8 1 99 Your skill with the Open spell is not great enough to affect the plants.
2 81 5 1 99 There is no need to be so destructive.
2 81 6 1 99 That spell would damage the seed. You don't want to do that.
3 1 4 1 99 You can't see it.
3 1 14 1 99 The large seed spins as it travels through the air.
3 4 4 1 99 There's not much point to that now.
3 4 10 1 99 Why do you think you're standing like this. Trying to catch Flying Water?
3 4 13 1 99 You can't catch the seed from down on the ground.
3 16 0 1 99 Perhaps it would be better to find something else to throw.
3 20 4 1 99 You might have tried to throw a rock at the seed, but it's too late now.
3 20 15 1 99 Not now!
3 20 16 1 99 You get in position for a good throw.
3 20 17 1 99 You need a good rock to throw.
4 1 0 1 99 The meadow clearing in which you stand is grassy and littered with blown pine needles and small mossy rocks.
4 4 0 1 99 Wait a second!
5 1 0 1 99 The leaves look tough and fibrous.
6 1 0 1 99 The leaves look tough and fibrous.
7 1 0 1 99 The leaves look tough and fibrous.
8 1 0 1 99 The leaves look tough and fibrous.
9 0 0 1 99 You've already made a mess of that flower.
9 0 0 2 99 There's not much point in that, now that you've already done what you came here to do.
9 0 0 3 99 This looks like a good place to you.
9 0 0 4 99 You valiantly scrabble against the cliff wall, but it looks like your climbing skill could stand some improvement.
9 0 0 5 99 Perhaps there is some other way to get to your objective.
9 0 0 6 99 You look for an appropriate place to climb.
9 0 0 7 99 You pick up a few small rocks.
9 0 0 9 99 Unless you just took a kangaroo potion, that plant is too far up the cliff to jump for.
9 0 0 10 99 You see the seed floating above the shattered remains of the plant.
9 0 0 11 99 You take the seed.
9 0 4 1 99 You don't need a rock for anything.
9 0 14 1 99 Not now!
9 0 18 1 99 You take the seed.
9 0 19 1 99 It looks difficult. You look around for a good place to climb.
9 0 20 1 99 You put the seed into your pack and climb down.
9 0 21 1 99 You remain unconscious on the ground for an indeterminate amount of time. As you finally revive, you realize that you've caused yourself a fair amount of damage.
9 0 22 1 99 Ohhhhhhh!
9 0 23 1 99 You place the seed into your pack.
9 0 24 1 99 You lose concentration, and the spell fades. You will have to practice some more.
9 4 25 1 99 You pick up a few small rocks.
9 51 8 1 99 Your skill with the Open spell is not great enough to affect the plants.
9 51 29 1 99 Not now!
9 51 30 1 99 You lose your concentration.
9 81 5 1 99 There is no need to be so destructive.
9 81 6 1 99 That spell would damage the seed. You don't want to do that.
9 82 26 1 99 You get into a good position.
9 82 27 1 99 You might have tried to cast a spell at the seed, but it's too late now.
9 82 28 1 99 You lose your concentration.
10 1 0 1 99 You can see pines, cedars, birches and other trees frequently associated with mountain forests.

1 1 0 1 99 Erasmus likes to keep his suits well-ironed.
2 1 0 1 99 The books on the shelves of the bookcase appear to be very old, very rare, and very magical.
2 1 0 2 99 You find titles like: "Zen and the Art of Magical Maintenance", "How to Be a Halfling", "The Sensuous Succubus", and "Tobin's Spirit Guide, Volume II: Asmodeus to Casper".
3 1 0 1 99 A casket with a stick shift?
4 1 0 1 99 From the looks of the ceiling, this castle must be a gigantic geode.
5 1 0 1 99 It was a moderately large and fearful dragon at one time.
5 57 0 1 99 The head doesn't respond; it looks like it's draggin'.
6 4 0 1 99 Looks like you've slammed the dunker.
6 1 0 1 99 It's the famous dunkin' dragon. You haven't seen one of those in years.
7 1 0 1 99 Through the portal to the east sits a standing room only.
8 1 0 1 99 There is a strange figure on the bookshelf. It looks like an overgrown rat wearing a wizard's hat.
9 1 0 1 99 From the looks of these crystals, this castle must be a gigantic geode.
10 1 0 1 99 This is a Zen lamp. You feel enlightened in its presence.
11 1 1 1 99 You admire the plumage on the peacock.
11 1 2 1 99 The poor stuffed peacock seems bedraggled, worn, and over-used.
11 57 0 1 99 The peacock doesn't respond. Maybe its ears are too stuffed to hear.
12 0 3 1 99 "Naughty, naughty. You were told to go straight up the stairs."
12 0 3 2 99 "Since you're leaving anyway..."
12 0 3 3 99 "That'll learn ya!"
12 0 4 1 99 "I wouldn't do that if I were you!"
12 1 0 1 99 This room is full of odds, ends, and stuff. The wizard must be a real character.
13 1 0 1 99 Erasmus used to buy a new oriental rug every day -- you know, "Carpet Diem". This one lends the room a rugged look.
13 57 0 1 99 The rug shrugs as if to say, "Don't carpet me."
14 1 0 1 99 The stupid stool stands there steadily.
15 1 0 1 99 This is just the table of contents.
16 1 0 1 99 This is a sarcophagus, probably on loan from the Egyptian section of the Leyendecker Museum. You can tell because it has a ribbon around it.
16 1 0 2 99 (It's tied in a Laura Bow.)
17 1 5 1 99 You wonder if the portrait of Erasmus is really a painting, or something completely different.
17 1 6 1 99 Your eyes are drawn to the eyes of the figure in the portrait. His intense stare is unnerving.
17 1 6 2 99 This would not be someone to trifle with, for he looks subtle and quick to anger.
18 1 0 1 99 It's probably a bottle of Djinn.
19 1 0 1 99 Through the portal to the west stands a small sitting room.

1 1 0 1 99 You'd cheddar watch out; Fenrus seems to be pretty gouda with his spellcasting. Don't get him mad, or you'll swiss you'd never been born.
2 1 0 1 99 The tea in the cup sitting on the table seems to refill itself as the wizard drinks.
2 1 0 2 99 The tea in the cup has a strange aroma.
3 1 0 1 99 You are certain those are curtains.
4 0 1 1 16 "Please! The least you could do is ask me about something more interesting."
4 0 2 1 16 "Since you are a practitioner of the magical arts, you might be interested in a little game I have. Do you know the spell 'Open?'"
4 0 2 2 16 "Too bad. You can buy a learning scroll at Zara's shop. You really can't play the game without it."
4 0 2 3 16 "Do you know the spell 'Fetch'?"
4 0 2 4 16 "The Magic shop in town sells the learning scroll. It's a very useful spell for moving things at a distance. You need the spell to play the game."
4 0 2 5 16 "Great! Now, can you cast 'Flame Dart?'"
4 0 2 6 16 "That is a very useful spell if you are going to go adventuring. Zara has that spell as well."
4 0 2 7 16 "Ah, good, good. Now, all you have to know is the spell "Trigger." I don't suppose you know that spell, do you?"
4 0 2 8 16 "I believe I gave a learning scroll to the Hermit. You'll have to talk to him about it."
4 0 2 9 16 "Wonderful! Then you can play a game of Mage's Maze with me. You do want to play, don't you?"
4 0 2 10 16 "I'll teach you the Dazzle spell if you win."
4 0 2 11 16 "Ready to play Mage's Maze?"
4 0 2 12 16 "Nice to see you back. Shall we play a game of Mage's Maze?"
4 0 2 13 16 "Oh, well. It is a good game. Good practice, too. Maybe we can play the next time you visit."
4 0 3 1 16 "Since you won't answer my riddles, to SPELL with you!"
4 0 3 2 16 "You seem to know all of my punchlines, so... to SPELL with you!"
4 0 3 3 16 "Your thoughts give you away, but before you can DO anything..."
4 0 3 4 16 "Not in MY house you don't...."
4 5 4 1 16 "Baba Yaga is good at curses and shape-changing spells. She has a nasty temper, and doesn't believe in 'Safe Hex', so it's best to stay on her good side."
4 5 4 2 16 "You have to watch her. She cheats at cards."
4 5 4 3 17 "So do you!"
4 5 4 4 16 "She started it first. Besides, I wanted her to get a taste of her own medicine."
4 5 4 5 17 "Shame she still beats you."
4 5 5 1 16 "They are supposed to have a warlock working with them. From what I've seen, he's more a nincompoop than a necromancer."
4 5 6 1 16 "Basically, anyone who uses magic is a magic user; anyone who casts spells is a spellcaster."
4 5 6 2 16 "However, to be a wizard, you need to have undergone initiation into the 'Wizard's Institute of Technocery' in the land of Shapeir."
4 5 6 3 16 "Magicians and sorcerers are wizards who specialize."
4 5 6 4 16 "I myself, strive to master all aspects of Magic, unlike those narrow-minded specialists."
4 5 6 5 17 "You wouldn't want to lose your amateur standing, after all."
4 5 6 6 16 "I prefer to think of myself as a dilettante."
4 5 6 7 17 "Does that mean that you tease pickles?"
4 5 7 1 16 "A countercurse is a cure for a curse. It usually works against the one who cast the curse in the first place."
4 5 7 2 16 "The countercurse for the curse of the Baron goes:"
4 5 7 3 16 "Come a Hero from the East..."
4 5 7 4 16 "Free the man from in the beast..."
4 5 7 5 16 "Bring the child from out the band..."
4 5 7 6 16 "Drive the Curser from the land."
4 5 7 7 16 "So, to break the curse, a hero must get rid of Baba Yaga, in addition to all the other things. It does not reflect well on Baba Yaga."
4 5 7 8 17 "Nothing reflects well upon that Ogress. She has a face that would break anything but a Magic Mirror."
4 5 8 1 16 "The curse Baba Yaga placed upon Baron von Spielburg was a fine example of creative cursing."
4 5 8 2 16 "Upon von Spielburg and all his clan,
This the curse I now demand:"
4 5 8 3 16 "What I will shall come full measure,
So shall ye lose all that ye treasure."
4 5 8 4 16 "Of course, the problem is that for every curse there is an equal and opposite countercurse."
4 5 9 1 16 "Now that's a spell with charm."
4 5 9 2 16 "Its true name is Erasmus's Razzle Dazzle, by the way."
4 5 9 3 16 "You can cast the spell and anyone looking directly at its coruscating light is blinded for awhile and can't do anything."
4 5 10 1 16 "Never met her. I only built this vacation home here a century ago."
4 5 10 2 16 "Erana has a nice little magical meadow in her name northwest of here. Pretty respectable Spellcaster, I imagine."
4 5 10 3 16 "The protection spell she cast over the town is fairly good, but I believe she missed a few places."
4 5 10 4 17 "You're just jealous because the only thing anyone named after you was a soft drink."
4 5 10 5 16 "I thought that "Erasmus's Razzle Dazzle Root Beer" was a WONDERFUL name for a product. It's a shame the company went broke afterwards."
4 5 11 1 16 "I am a wizard of some reknown."
4 5 12 1 17 "What am I, some sort of object? Am I invisible or something that you talk about me behind my back in front of my face? Sheesh, no respect."
4 5 12 2 16 "It's hard to take anyone very seriously who wears such a ridiculous hat."
4 5 13 1 16 "'Fetch' is a useful spell for catching and retrieving small objects."
4 5 13 2 16 "Good for putting things in their place."
4 5 13 3 17 "Like uppity familiars?"
4 5 13 4 16 "I'd put you in your place, but I'm above such things."
4 5 13 5 17 "Besides, my place is above your reach."
4 5 14 1 16 "Henry is a hermit who lives by the Flying Falls to the south. Great sense of humor."
4 5 14 2 17 "That means he actually laughs at Erasmus's jokes."
4 5 14 3 16 "I think he borrowed something the last time I saw him, but I can't remember exactly what it was."
4 5 14 4 16 "Oh, well, Henry is a great one to talk to."
4 5 14 5 17 "But 'e 'ardly ever 'appens to 'ave much to say."
4 5 15 1 16 "You need to complete your quest here before you can become initiated as a Wizard."
4 5 16 1 16 "If Magic be the lute of life, play on!"
4 5 16 2 17 "The quote was "Music", not "Magic"! And it was "food", not "lute"."
4 5 16 3 16 "How about: "Magic makes the world go 'round"?"
4 5 16 4 17 "MONEY makes the world go 'round!"
4 5 16 5 16 "Oh!"
4 5 16 6 16 "Very well, then. To put it in my own words: "Magic is the essence and the soul of life, and the Wizard is her poet"."
4 5 16 7 17 "Actually, it was Merlin who said that first, but he used the term "Magician", not "Wizard"."
4 5 16 8 16 "Fenrus, there are times when you would look better as a newt!"
4 5 16 9 17 "Why is that?"
4 5 16 10 16 "Because newts can't talk!"
4 5 16 11 17 "Neither can most rats."
4 5 17 1 16 "Just a little something to challenge the mind and magic with that I like to play every now and again. Fenrus isn't much of a challenge any more."
4 5 17 2 17 "That's because I always win."
4 5 17 3 16 "I still think you're cheating somehow!"
4 5 17 4 16 "Anyway, the game involves casting four spells: 'Flame Dart', 'Open', 'Fetch', and 'Trigger'."
4 5 17 5 16 "And to make it worth your while, if you beat me, I'll teach you a new spell called 'Dazzle'."
4 5 18 1 16 "There are many types of magic mirrors. One of the more common types is the one that has a strange face popping up every so often."
4 5 18 2 17 "Reminds me of the one in the master bedroom."
4 5 18 3 16 "That's not magical."
4 5 18 4 17 "No, but it does have a strange face peering from it whenever you are in the room."
4 5 18 5 16 "At any rate, I used to have a nice magic hand mirror I misplaced around here somewhere. It could be used to reflect a spell back upon the caster."
4 5 18 6 16 "So, if you happen upon a small golden magic mirror with a dragon handle on it, you'll know it's mine."
4 5 18 7 17 "It was the flagon with the dragon. The mirror had a leer."
4 5 18 8 16 "Oh, that's right."
4 5 18 9 16 "Well, if you find a magic mirror with a face on it, you'll know it reflects spells."
4 5 19 1 17 "Isn't that the Vampire who fell in love with throats?"
4 5 19 2 16 "No, no! That's a 'neck romancer'!"
4 5 19 3 16 "A necromancer is a magic user who has a rather unsavory relationship with corpses."
4 5 19 4 17 "Does that mean a necromancer has ghoul friends?"
4 5 19 5 16 "It means a necromancer is someone who deals with the undead."
4 5 19 6 17 "Canasta with cadavers and Spades with shades, eh?"
4 5 20 1 16 "He laughs too much when he casts his spells."
4 5 20 2 17 "That's because his jokes are funnier than yours."
4 5 21 1 16 "That spell lets you open things, with a mere gesture."
4 5 21 2 16 "If you're really good at it, you can open locks. Useful when you lose your keys."
4 5 21 3 17 "Your keys are in the study under the skull."
4 5 21 4 16 "Why would they be there?"
4 5 21 5 17 "They're skeleton keys, aren't they?"
4 5 22 1 16 "Looks to me as if she missed the back part of the alley, and the spell only applies to areas in town above the ground. Pretty shoddy, if you ask me!"
4 5 22 2 17 "Nobody asked you."
4 5 23 1 16 "Erana's spell prevents the use of excessive violence or hostile magic within Spielburg's walls, with the exception of a couple of places."
4 5 24 1 16 "It's important for a magic user to know as many spells as possible. You never know just what might come in handy."
4 5 25 1 16 "Magical traps are a good way to keep thieves out of your chests and other places."
4 5 25 2 16 "Put a fire trap on a chest and when someone goes to open it, he goes up in smoke."
4 5 25 3 17 "Just so long as you don't forget about it and try to open the chest yourself."
4 5 25 4 16 "I only got a little singed the last time."
4 5 26 1 16 "Trigger is used to set off an existing spell."
4 5 26 2 16 "If a chest has a magical trap on it, you can set the trap off by casting a 'Trigger' spell."
4 5 26 3 16 "Just make sure you're out of range of the trap."
4 5 26 4 16 "I can set up other spells and let someone else 'Trigger' them."
4 5 26 5 16 "I fixed Henry the Hermit's cave for him so that he can do a lot of magic with only one spell."
4 5 27 1 16 "The only thing I've seen the brigand warlock cast is sneezing powder."
4 5 28 1 16 "Zara has a real flair for the theatric. Her entrance at the magic shop is a bit showy but effective."
4 5 28 2 16 "It's a pity she has no sense of humor."
4 5 28 3 17 "Just because she doesn't laugh at your jokes doesn't mean that she lacks a sense of humor."
4 5 28 4 17 "It just means that she has good taste."
4 1 0 1 99 Behind the wizard's stern and forbidding appearance you see a twinkle in his eye. You suspect that he is not always as serious as he appears.
4 2 4 1 16 Baba Yaga
4 2 5 1 16 Brigands
4 2 6 1 16 Spellcasters
4 2 7 1 16 Countercurses
4 2 8 1 16 Curses
4 2 9 1 16 Dazzle
4 2 10 1 16 Erana
4 2 11 1 16 Erasmus
4 2 12 1 16 Fenrus
4 2 13 1 16 Fetch
4 2 14 1 16 Hermit
4 2 15 1 16 Initiation
4 2 16 1 16 Magic
4 2 17 1 16 Mage's Maze
4 2 18 1 16 Magic Mirror
4 2 19 1 16 Necromancer
4 2 20 1 16 Nincompoop
4 2 21 1 16 Open
4 2 22 1 16 Places
4 2 23 1 16 Protection Spell
4 2 24 1 16 Spells
4 2 25 1 16 Trap
4 2 26 1 16 Trigger
4 2 27 1 16 Warlock
4 2 28 1 16 Zara
5 1 0 1 99 It's that rat mat (or maybe a mouse pad).
6 5 11 1 17 "Erasmus is my Familiar."
6 5 11 2 16 "Isn't that the other way around?"
6 5 11 3 17 "Familiar is my Erasmus? Well, I've always found Erasmus to be overly familiar...."
6 5 11 4 16 "No, no. I mean, aren't you MY Familiar?"
6 5 11 5 17 "Tsk, tsk. All these years and you still don't know."
6 5 12 1 17 "What's there to say. For a rat, I'm a really great guy."
6 5 12 2 16 "Although for such a great guy, you're really a rat."
6 1 0 1 99 Fenrus looks back at you with a grin.
6 2 11 1 17 Erasmus
6 2 12 1 17 Fenrus
7 1 0 1 99 These stones are the base of the tower spire.
8 1 0 1 99 Yes! It's the columnation of your adventures thus far (Ionic, isn't it?).
9 1 0 1 99 This stone is the base of the tower spire.
10 0 0 1 99 Yes.
10 0 0 2 99 No.
10 0 29 1 16 "I do so enjoy playing the Mage's Maze."
10 0 30 1 16 "Come in and sit down."
10 0 30 2 16 "Fenrus, our guest has arrived."
10 0 30 3 17 "Cheese, please!"
10 0 30 4 17 "Ahh!"
10 0 31 1 16 "Did you hear the joke about the witches broom?"
10 0 31 2 16 "That's odd. It's sweeping the valley!"
10 0 31 3 16 "Oh, That's a pity!"
10 0 31 4 17 "Let's just brush that one aside, shall we?"
10 0 32 1 16 "Do you know the difference between a Cheetaur and a comma?"
10 0 32 2 16 "A Cheetaur has claws at the end of its paws, and a comma is a pause at the end of a clause!"
10 0 32 3 16 "Spoilsport!"
10 0 33 1 16 "Do you know which has more legs, one cow or no cow?"
10 0 33 2 16 "You're right! NO cow has more than four legs. These are too easy."
10 0 33 3 16 "Too easy, huh? Well, I'll just have to think of a better one."
10 0 34 1 16 "Do you know what time it is when Otto walks through your door?"
10 0 34 2 16 "Time to get a new door!"
10 0 34 3 16 "So you've meet Otto already."
10 0 35 1 16 "Do you know what's big, purple, and eats ungefaehr-liche dinge?"
10 0 35 2 16 "Big, purple ungefaehr-liche dinge eaters!"
10 0 35 3 16 "Well... let me figure out something tougher."
10 0 35 4 17 "Large purple ungefaehr-liche dinge eaters are all too common in the forest these days."
10 0 36 1 16 "Is it true that a monster can't hurt you if you're carrying a torch?"
10 0 36 2 16 "Actually, it depends on how fast you carry it!"
10 0 37 1 16 "Do you know the difference between a wounded Triceratops and a magic user casting the 'Fly' spell?"
10 0 37 2 16 "One is a raging Saurus and the other is a soaring Magus!"
10 0 37 3 16 "Darn, I thought I made that one up myself!"
10 0 37 4 17 "I figured one was a dying lizard and the other was a flying wizard."
10 0 37 5 16 "Sorry, Fenrus, but 'He who tells the jokes gets to make up the punch lines'."
10 0 38 1 16 "Do you know what you get when a Tyrannosaurus running 25 mph eastward meets another Tyrannosaurus running 15 mph westward?"
10 0 38 2 16 "Tyrannosaurus wrecks!"
10 0 38 3 16 "That was a smashing good joke, I think."
10 0 39 1 99 It would be polite to wait until Erasmus puts down his cup of tea before asking any more questions.
10 0 39 2 99 It would be best to wait until Erasmus puts down his cup of tea before asking any questions.
11 1 0 1 99 As you stare at the steepness of the staircas, you figure that either the wizard is a fitness fanatic, or he uses a lot of "teleport" spells.
12 1 0 1 99 The table is elaborately carved on the sides. Erasmus has a teacup on the table in front of him.
13 1 0 1 99 The walls look like they were formed out of living rock. (You just hope it doesn't get hungry while you're here.)
14 1 0 1 99 To the east, the peaks of the Wolf's Bane Mountains are clearly visible.
14 1 40 1 99 That's odd. You could have sworn it was nighttime, yet daylight is streaming in through the window. When is this place, anyway?

1 0 0 1 99 Click on the Magic Flask to drink a Magic Power Potion while playing the game.
2 0 0 1 99 The drink burns as it goes down.
3 0 0 1 99 You don't have a Magic Power Potion.
4 0 1 1 99 Sorry, but you don't know that spell. (Now don't you feel guilty that you lied to Erasmus about knowing it?)
4 0 2 1 99 "As I promised, I shall now teach you the spell known as 'Erasmus's Razzle Dazzle'."
4 0 6 1 99 The magic just isn't there.
4 0 3 1 99 "Well! You don't have to rub it in, you know!"
4 0 4 1 99 "Too much for you? I guess you should work on your magic. Maybe next time you'll be more of a challenge."
4 0 5 1 99 "Guess I still have the knack for the old Maze game."

1 1 0 1 99 The grass seems to grow well here.
2 1 0 1 99 The castle of the Baron Stefan von Spielburg, lord of this valley.
3 1 0 1 99 Nobody is here to open the portcullis.
4 0 1 1 10 "Come in. Come in. You have been expected. Baron von Spielburg awaits you in the castle."
4 0 2 1 10 "Well, enter the castle grounds!"
4 0 3 1 10 "Who's there? Come out and show yourself!"
4 0 4 1 10 "Are you speaking to me?"
4 0 5 1 10 "Please step where I can see you."
4 1 0 1 99 You can't see much of the gatekeeper over the battlements.
4 2 6 1 10 Baba Yaga
4 2 7 1 10 Baroness
4 2 8 1 10 Baron
4 2 9 1 10 Barnard
4 2 10 1 10 Brigands
4 2 11 1 10 Castle
4 2 12 1 10 Curse
4 2 13 1 10 Elsa
4 2 14 1 10 Graveyard
4 2 15 1 10 Guards
4 2 16 1 10 Hero
4 2 17 1 10 Hut
4 2 18 1 10 Job
4 2 19 1 10 Open Gate
4 2 20 1 10 Brigand Leader
4 2 21 1 10 Loss
4 2 22 1 10 Brigand Warlock
4 2 23 1 10 Monsters
4 2 24 1 10 Name
4 2 25 1 10 Protection
4 2 26 1 10 Reward
4 2 27 1 10 Stable
4 2 28 1 10 Treasure
4 2 29 1 10 Valley
4 2 30 1 10 Yorick
4 4 31 1 10 "Very well."
4 4 32 1 10 "Just a minute while I raise the gate."
4 5 6 1 10 "This powerful Ogress is the cause of all the Baron's misfortune. She is a vile creature who knows much magic."
4 5 7 1 10 "The Baroness died soon after the birth of her daughter. The Baron still mourns her."
4 5 8 1 10 "My Lord sees no one since the loss of his son and daughter."
4 5 9 1 10 "The Baronet Barnard von Spielburg was a proud young man and had the dark hair and eyes of his father the Baron."
4 5 9 2 10 "He rode off one morning and his horse returned without him. The horse had been raked by the claws of some large animal."
4 5 9 3 10 "There is still a reward offered for the safe return of the Baronet, but I fear he is dead."
4 5 10 1 10 "There are now too few guards to take out the brigands which rob our people and drive away the traders."
4 5 10 2 10 "They hide somewhere near the edge of this valley. The brigands are protected by a magic user and they have a shrewd leader."
4 5 11 1 10 "This is the castle of Baron Stefan von Spielburg."
4 5 12 1 10 "The Baron ordered Baba Yaga to leave and she first cursed the graveyard. When he then sent the Baronial Guards after her, only their Captain returned to the castle."
4 5 12 2 10 The Captain spoke the words, "Hear me, oh mighty Baron. Thou hast angered me, and thus you are cursed. All that you value shall you lose; all that you treasure shall be taken from you," in a strange voice.
4 5 12 3 10 "The captain then dissolved into a pool of sticky blackness."
4 5 13 1 10 "Elsa von Spielburg was a lovely young child with braided blond hair and bright blue eyes like her mother the Baroness used to have."
4 5 13 2 10 "A large winged creature flew over the castle walls, grabbed Elsa, and vanished before the guards could fire upon it. We searched everywhere for her, but to no avail. "
4 5 13 3 10 "Even the jester Yorick joined the search for her."
4 5 13 4 10 "The Baron sent a troop of guards to storm Baba Yaga's hut, but I think their skulls sit atop her fence. Elsa von Spielburg would be about eighteen now."
4 5 14 1 10 "Baba Yaga cursed the graveyard such that the dead can not rest at night. One can not go near the graveyard after dark without risking his own death unless one uses protection."
4 5 15 1 10 "The Baron von Spielburg lost most of his guards trying to defeat Baba Yaga."
4 5 16 1 10 "'Hero of the Realm of Spielburg' is a title of respect and honor. A true hero can release this land from its curse using his intelligence and courage."
4 5 17 1 10 "Baba Yaga has her hut to the northwest. It is a very dangerous place and many Baronial Guards have been lost there."
4 5 18 1 10 "The stablekeeper could use a strong young person to help clean out the stables."
4 5 18 2 10 "It does not pay much, but it is good, honest work."
4 5 18 3 10 "If you would like to take the job, come on in."
4 5 19 1 10 "Very well."
4 5 20 1 10 "The leader of the brigands must be a good strategist."
4 5 20 2 10 "He has organized and lead many raids which result in much treasure and little loss on the part of the brigands. Without their leader, the brigands would soon flee."
4 5 21 1 10 "Ten years ago the Baron's daughter Elsa was stolen away by magic. Five years back, the Baronet Barnard von Spielburg went on a hunt from which he did not return. This was all clearly part of Baba Yaga's curse."
4 5 22 1 10 "Not much is known about him, but he seems to use more magic potions and powders than spells."
4 5 23 1 10 "There are many foul creatures stalking the forest since the Baron has too few guards to protect this valley from them."
4 5 24 1 10 "My name is Karl."
4 5 25 1 10 "There is an unguent you can purchase from the Healer which protects against the dead that walk by night."
4 5 26 1 10 "There is still a reward offered for the safe return of the Baronet and Elsa von Spielburg of 50 gold."
4 5 26 2 10 "For the capture or death of the Brigand Warlock there is the reward of 50 gold."
4 5 26 3 10 "For the capture or death of the Brigand leader there is the reward of 50 gold and the title of 'Hero of Spielburg'."
4 5 27 1 10 "Cleaning up after the horses is a good way to build up your muscles."
4 5 28 1 10 "Many merchants have been robbed by the brigands. There is a merchant in town who could tell you about his robbery."
4 5 29 1 10 "Spielburg Valley was once a prosperous and peaceful place before the Baron lost his family."
4 5 29 2 10 "Now the Baron will not leave his castle and does not know the ruin this land has come to."
4 5 30 1 10 "He was a very jolly fool who loved to laugh. He was devoted to Elsa and swore he would not return until Elsa was safe."
5 1 0 1 99 The mountains in the distance ring the valley of Spielburg, creating a formidable barrier to travelers.
6 1 31 1 99 The portcullis has been raised, and the way to the castle is clear.
6 1 33 1 99 The portcullis presents a severe obstacle for entry to the castle.
6 1 34 1 99 The castle is securely locked for the night.
7 0 31 1 99 The gate is already open.
7 0 35 1 99 After climbing down the wall you says to yourself, "Self," you says, "that wasn't too bad."
7 0 36 1 99 Once more the guard raises the portcullis.
7 0 37 1 99 That smarts. Maybe you should move a little more quickly.
7 0 38 1 99 The guard, sensing something is awry, raises the portcullis.
7 0 39 1 99 Experience is the best teacher.
7 0 40 1 99 Practice makes perfect.
7 0 41 1 99 Try, try again etc...
7 0 42 1 99 Take a break. It's Mueller time.
7 0 43 1 99 The gatehouse is more difficult to climb than it first appeared.
7 0 44 1 99 Remember what happened to Humpty Dumpty.
7 1 0 1 99 The gate guard keeps a vigilant eye out for trouble as he paces back and forth on the castle parapet. He walks with the easy stride of a veteran soldier.
8 1 0 1 99 The sky is clear except for a few clouds.
9 1 45 1 99 The towers stand out above the castle walls.
10 1 49 1 99 The gatehouse is a massive structure with a portcullis closing off access to the castle.
10 4 46 1 99 The guards won't allow you to do that.
10 4 47 1 99 You're not in a good place to climb.
10 4 48 1 99 Leave the climbing to those who know how.
11 1 0 1 99 You can't see anything through the window from here.

1 1 0 1 99 The building's appearance is deceptive; it evidently extends well into the castle wall. From your present vantage point, the barracks looks like it could house some sixty guards.
2 1 0 1 99 The castle's central keep rises above the rear of the courtyard.
2 4 0 1 99 The castle wall feels very solid.
3 1 0 1 99 This is the chimney to the baking oven.
4 1 0 1 99 The troops once proudly followed this crest.
5 1 0 1 99 The barracks entrance.
5 4 0 1 99 There is no answer to your knock. The guards must all be asleep.
6 1 0 1 99 The guards access the walkway through the towers.
7 1 0 1 99 The castle has a garden area with a doorway leading from the castle keep.
8 1 0 1 99 The guard looks like he is either very tired or very lazy.
8 2 0 1 99 "I'm not here to answer your stupid questions. Go talk to Karl the gatekeeper. He talks to anyone about almost anything."
9 1 0 1 99 These are the mountains that ring the valley of Spielburg.
10 1 0 1 99 It's an empty storage pot.
11 0 1 1 99 "Go away. This is just the barracks for us guards."
11 1 0 1 99 This is the barracks area. To the north, you see the castle's central keep. To the east, you see the main courtyard and the stables beyond.
11 1 0 2 99 Along the wall to the southeast is the gatehouse. A line of bushes partially obscures a defensive pit along the wall. To the west, you can see the barracks and a man standing in front of them.
11 4 0 1 99 The guard would object.
11 52 0 1 99 You barely get to sleep when the guard on night patrol kicks you out.
11 78 0 1 99 The guard chuckles as you make a fool of yourself.
12 1 0 1 99 The sky goes on forever when it's this clear.
13 1 0 1 99 The guards patrol from here.
14 1 0 1 99 It's a watering trough for the horses.
15 1 0 1 99 An empty wagon stands rotting into the courtyard.
15 4 0 1 99 The wagon is much too heavy to move without a horse.
16 1 0 1 99 The guards patrol along here.
17 1 0 1 99 The solid stone walls protect the compound.

1 1 0 1 99 Empty barrels lay around the compound.
1 4 0 1 99 The barrels are empty.
2 1 0 1 99 The castle's central keep rises above the rear of the courtyard.
2 4 0 1 99 The castle walls feel very solid.
3 1 0 1 99 The courtyard is paved with granite paving stones, carefully placed by a skilled craftsman.
4 1 0 1 99 There is a curb along the left of the courtyard.
5 1 0 1 99 There is a curb along the right of the courtyard.
6 1 0 1 99 There are two guards near the castle door.
7 1 0 1 99 There are two guards near the castle door.
7 84 0 1 99 You are too far away to talk to the guards.
8 0 1 1 99 "And the lesson begins!"
8 0 2 1 33 "En garde!"
8 0 3 1 33 "Enough!"
8 0 4 1 99 After making sure no guards are looking, you climb over the wall.
8 0 5 1 33 "Should we meet again, I would not be adverse to another go-round. Farewell, friend!"
8 0 6 1 33 "Even as we fought, I could detect your skills improving through practice."
8 0 7 1 99 The weapon master lends you the necessary items and then...
8 0 9 1 99 The lesson wears you down, and you become exhausted.
8 0 10 1 33 "I can see now that my career must end. Anytime that I, the Weapon Master, can be beaten by a mindless, nasty little twerp such as you, it is time to take an interminable vacation."
8 0 10 2 33 "By your leave, I hope your sword rusts and your cape fragments in the most awful manner!"
8 0 11 1 99 That's easy to say, but you don't HAVE a gold coin. You make your apologies to the Weapon Master.
8 0 12 1 99 The gates are closed for the night.
8 0 13 1 99 You are forced to admit that the Weapon Master has gotten the better of you.
8 0 14 1 33 "I am a skilled teacher as well as a skilled fighter."
8 0 14 2 33 "However, the combat style I teach relies on the subtle alternation of Strike and Parry. As I observe that you have no skill in the use of Parry, you would receive no benefit from my lessons."
8 0 15 1 33 "Pity. I'm in the mood for some good combat practice."
8 0 16 1 33 "I am a skilled teacher as well as a skilled fighter."
8 0 16 2 33 "For a mere gold coin, I will be glad to give you some practice and some pointers on how to better your skills."
8 0 16 3 33 "Will you pay for a lesson?"
8 0 17 1 33 "It was most prudent that you should give in to my superior skill."
8 0 18 1 99 You pay the Weapon Master's price and then...
8 0 19 1 33 "If you would like a stretcher, my weak, tired friend... You seem a shadow of the person who began this little lesson."
8 0 20 1 33 "The art of dancing would be a good skill for you to practice, my friend."
8 0 20 2 33 "The balance of the body over the rapidly moving feet has won many a contest."
8 0 21 1 33 "Put your attention to the control of your legs when you duck a swing. Your springiness makes you seem to bounce,"
8 0 21 2 33 "... and a good opponent (such as myself) will always take advantage of the opening."
8 0 22 1 33 "You have a tendency to overbalance when you dodge a blow. This will adversely affect the timing and effectiveness of your counterattack."
8 0 23 1 33 "Be more aware of the angle with which your weapon approaches your opponent."
8 0 23 2 33 "The thrust bites quickly, but the swing will do more damage if it connects."
8 0 24 1 33 "I salute you!"
8 0 25 1 33 "Still, you seem to tire more easily than you should."
8 1 0 1 99 The grounds are neglected and overgrown.
8 52 26 1 99 There are too many guards around.
8 52 27 1 99 You barely get to sleep when you hear the guards searching the castle grounds for bums. You decide it's time to make like a tree and leave.
8 59 0 1 99 You realize, of course, that such actions will not only have you grabbed by guards, dragged to the dungeon, and brutally tortured, but that you probably won't be able to win this game if you perform them.
8 62 8 1 33 "If you are addressing me, sir, you must respect me enough to address me to my face!"
9 1 0 1 99 The man has the muscles of a trained athlete and is apparently quite skilled with the sword.
9 2 16 1 33 Practice
9 2 28 1 33 Barnard
9 2 29 1 33 Baron
9 2 30 1 33 Town
9 2 31 1 33 Brigands
9 2 32 1 33 Castle
9 2 33 1 33 Elsa
9 2 34 1 33 Fighting
9 2 35 1 33 Friendship
9 2 36 1 33 Guards
9 2 37 1 33 NO
9 2 38 1 33 Armor
9 2 39 1 33 Skills
9 2 40 1 33 Sword
9 2 41 1 33 Town
9 2 42 1 33 Weapon Master
9 2 43 1 33 YES
9 4 0 1 33 "Unhand me, you lout, or I shall have you thrown into the dungeons. I allow only those who pay for the privilege to measure their fighting skill against mine."
9 5 16 1 33 "Practice is the way to refine and improve one's skills."
9 5 28 1 33 "The Baronet had some minor talent with weapons, but he was too impatient."
9 5 28 2 33 "If he had but listened and learned what I teach, he would never have been lost."
9 5 29 1 33 "The Baron had the wisdom to recognise greatness when I presented myself; thus he made me Weapon Master."
9 5 30 1 33 "Please don't bore me, young adventurer. Ask me about something more interesting."
9 5 31 1 33 "The Brigands fight remarkably well for riff-raff who have not had the benefit of my training. They are cowards who like to hide behind their shields, but I must admit they do that well."
9 5 31 2 33 "Should you find yourself face-to-face with one of the Brigands, I suggest you mirror their techniques. Use Parry or Dodge until your opponent lowers his shield to attack, then strike before he can get his spear into attack position."
9 5 32 1 33 "This is the castle of the Baron von Spielburg. I am the Weapon Master of the castle."
9 5 33 1 33 "A bright child, for a girl. She used to watch me practice daily, and question me constantly. Pity she was not born a boy."
9 5 33 2 33 "She would have made a talented swordsman... if I had trained her. I could not demean myself to teach a mere girl, of course."
9 5 34 1 33 "Fighting is both an art and a skill. It is a skill in the use of muscle strength and the agility of control."
9 5 34 2 33 "It is an art in outwitting and out-maneuvering the opponent. I am, of course, the skilled artiste. Do you fight?"
9 5 35 1 33 "Please don't bore me, young adventurer. Ask me about something more interesting."
9 5 36 1 33 "You will find them very skilled at fighting. After all, I am the one who trains all the guards at this castle."
9 5 37 1 33 "Pity."
9 5 38 1 33 "I never use a shield, it gets in the way of my agility of dodging. It is best used by those who are strong but not swift and agile."
9 5 38 2 33 "You definitely require a shield."
9 5 39 1 33 "The skills of the Sword are Thrust, Swing, Parry, and Dodge. Timing of such actions is critical to the success of the fighter."
9 5 40 1 33 "The sword is the finest of all weapons. It requires an equal measure of skill and strength."
9 5 41 1 33 "Please don't bore me, young adventurer. Ask me about something more interesting."
9 5 42 1 33 "I am the Weapon Master, expert swordsman and trainer."
9 5 43 1 33 "I am a skilled teacher as well as a skilled fighter. For a single gold coin, I will give you some pointers on how to better your skills, and the practice to improve them. Will you pay?"
10 1 0 1 99 An empty wagon stands rotting in the courtyard.
10 4 0 1 99 The wagon is too heavy to move without a horse.
11 1 0 1 99 This is part of the castle wall.

1 1 0 1 99 It's just a bush.
2 1 0 1 99 It is a common bush.
3 1 0 1 99 It's a small tree.
4 1 14 1 99 The handsome Centaur has a look of pride and dignity as he rakes his field.
4 1 15 1 99 The majestic Centaur watches you carefully.
4 2 1 1 38 Baron
4 2 2 1 38 Brigands
4 2 3 1 38 Centaurs
4 2 4 1 38 Farm
4 2 5 1 38 Field
4 2 6 1 38 Fruit
4 2 7 1 38 Harvest
4 2 8 1 38 Healer
4 2 9 1 38 Hilde
4 2 10 1 38 Leader
4 2 11 1 38 Farmer's Mart
4 2 12 1 38 Name
4 2 13 1 38 Vegetables
4 5 1 1 38 "I'm sorry. I know little about the Baron and his family."
4 5 2 1 38 "The brigands attacked me a few months ago. I am a strong fighter and my hooves are deadly, but there were too many of them."
4 5 2 2 38 "My right leg was broken, and there is no pride for a Centaur who cannot run. If it had not been for the unlikely intervention of their leader, I would be dead."
4 5 3 1 38 "We Centaurs are a very ancient and proud people."
4 5 4 1 38 "I can grow enough on this little plot to feed my family and the village. You should see this field during the summer."
4 5 5 1 38 "There is much work for me to do now and I bid you good day."
4 5 6 1 38 "In a couple of months, I'll have some cherries. The apples won't ripen until fall."
4 5 7 1 38 "We grow fine fruit in our little orchard and sell it at our stand in town."
4 5 7 2 38 "There you will find fresh cherries in the spring, peaches in summer, and apples in the fall."
4 5 7 3 38 "It is truly a sight to see."
4 5 8 1 38 "The Healer lives just east of here. She is very skilled with potions."
4 5 9 1 38 "Hilde is a bright little filly. I'm very proud of her."
4 5 10 1 38 "The leader came up after the brigands attacked me and forced them to stop, ordering them not to hurt people from the town."
4 5 10 2 38 "Then, to my amazement, the leader gave me a healing potion and had me carried to the Healer's house."
4 5 10 3 38 "It was hard to judge the leader, whose face was obscured by a large helm, but there was compassion unlike what one expects from a brigand."
4 5 11 1 38 "Our stand is in the northeast corner of Spielburg."
4 5 11 2 38 "The produce is not of the finest this time of year, but you will not find better than Pferdefedern fruit come harvest time."
4 5 12 1 38 "I am Heinrich Pferdefedern. I live in town with my daughter Hilde who sells our produce on Market Street."
4 5 13 1 38 "There are a few carrots and potatoes left from last season, but I'm just starting to plant the crops now."
4 10 0 1 38 "You must go see my daughter, Hilde, who sells our fruits and vegetables on Market Street."
4 12 0 1 99 Looking at the Centaur's muscles, his hoe, and his four gleaming hooves, you get the feeling that it might not be the best of ideas. Besides, he reminds you of your old friend Flicka.
4 20 0 1 99 You have no reason to hurt the Centaur. Put that rock away!
5 1 0 1 99 This tree will never bear fruit.
6 1 0 1 99 It's a pine tree.
7 1 0 1 99 Three pots wait for the day when they will hold dirt and flowers.
8 1 0 1 99 It is a sturdy iron rake with a wooden handle.
8 4 0 1 99 Fields must be carefully tended to produce the best crops.
9 0 0 1 99 The Centaur turns toward you.
9 0 16 1 99 Noticing that you are addressing him, the Centaur stops and gives you his attention.
9 0 17 1 99 The Centaur stops raking as you approach.
9 1 0 1 99 The forest surrounds the farmer's small fields and orchard. The crops have yet to be planted. There are only a few weeds and some grasses at the edge of the forest.
9 1 0 2 99 To the east, you can see a small house. To the west, you see the forest. To the north, beyond the farmer's orchard, you can see the forest.
9 1 15 1 99 The field is hoed and fertilized.
9 1 18 1 99 The evening is clear and the stars are bright. Dark clouds pass over the moon.
9 1 19 1 99 The sky is a piercing blue with scudding white clouds.
9 1 20 1 99 The garden's dark dirt awaits a new day's sunshine.
9 1 20 2 99 You see a nicely manicured field. A Centaur rakes the rows.
9 4 0 1 99 The farmer has painstakingly removed all the rocks from his fields.
9 4 0 2 38 "The late snow has made the mountains very pretty. Fortunately, our valley is sheltered, so the frost has not come to my fields."
9 20 0 1 99 Don't throw things here. The farmer wouldn't appreciate it.
9 81 0 1 99 It wouldn't be nice to set the Centaur's crops on fire.
10 1 0 1 99 This is the Centaur's shovel.
11 1 0 1 99 The trees have tiny fruits forming.
12 1 0 1 99 The tree hasn't been planted yet.
13 1 0 1 99 The ornamental vases are empty.
14 1 0 1 99 You can see the roofs of the town over the fence.
14 4 0 1 99 The town gate is wide open during the day. You would look silly climbing the wall.
14 4 21 1 99 Climbing this wall is too difficult for your level of skill. Keep practicing.
14 20 0 1 99 Realizing you may hit somebody on the other side of the wall, you put the rock away.

1 1 0 1 99 The creature looks more like a small flying lizard than a bird.
1 4 0 1 99 You can't reach the birdlike creature from here.
2 1 0 1 99 The road winds northward toward a walled castle.
3 1 0 1 99 The door seems to be barred on the inside. Perhaps you should knock.
3 4 1 1 99 There is no answer.
3 4 2 1 99 You hear the voice of the healer saying: "The last time you were here, I found I was missing some potions."
3 4 2 2 99 "I don't like thievery. Go away!"
3 17 3 1 99 The door appears to be barred on the inside.
3 17 3 2 99 Your skill in lock picking is insufficient to open a sardine can -- with a key!
3 17 4 1 99 Your lock-picking skill will do you no good here. The door is barred from the inside.
3 72 0 1 99 You politely knock on the door.
3 72 0 2 99 After a moment, you hear the inside bolt slide open.
3 72 0 3 99 A voice from inside says "Come on in."
4 1 0 1 99 The road leads north to a castle in the distance and south to the crossroads. To the west you can see a farmer's fields.
5 1 5 1 99 The house looks cheery and well-kept. It has the sign of the Healer above the entrance.
5 1 6 1 99 In front of the hut is a small garden in which grow the kinds of plants and herbs that are used for making potions.
6 1 13 1 99 It is made of twigs, leaves, and herbs, probably stolen from the healer's garden.
6 1 13 2 99 There is a birdlike creature sitting in the nest.
6 1 14 1 99 In the nest is an object which appears to be a ring, glinting in the sunlight.
6 1 15 1 99 It is empty now.
6 1 16 1 99 What's left of the nest is charred beyond recognition.
6 1 17 1 99 The remnants of the nest are scattered on the ground.
6 1 18 1 99 The nest sits on the branch.
6 4 8 1 99 You see nothing in the remains of the nest.
6 4 9 1 99 There's not enough left to bother with.
6 4 10 1 99 It's a mess, and you don't need it, anyway.
6 4 11 1 99 It would be too messy to stow in your pack, and it doesn't appear to be good for anything.
6 4 12 1 99 Perhaps you can do that.
6 12 0 1 99 The nest is out of reach, even using your sword.
6 16 7 1 99 Your dagger misses the nest and falls to the ground; you'll have to keep practicing.
6 20 0 1 99 You don't need to do that now.
7 1 0 1 99 There is a plowed field to the west.
8 1 0 1 99 There is a forest to the east.
9 0 0 2 99 You pick up a shiny gold ring.
9 0 0 3 99 It takes a lot of skill and practice to climb this tree.
9 0 0 4 99 You carefully bend down and reach into the nest.
9 0 0 5 99 In the nest, you find a gold ring.
9 0 0 6 99 You take the ring and move carefully back along the limb.
9 0 0 7 99 Made it! Now back down the tree.
9 0 5 1 99 Experience is the best teacher.
9 0 6 1 99 Practice makes perfect.
9 0 14 1 99 You place the nest on the ground. It is of no use to you.
9 0 15 1 99 You take a lovely gold ring from the nest.
9 0 15 2 99 You place the ring into your pack and the nest on the ground.
9 0 19 1 99 The bright smell of fresh herbs mingles with the aroma of wood smoke as you come up to a hut by the side of the road.
9 0 20 1 99 Remember what happened to Humpty Dumpty.
9 0 21 1 99 Take a break. It's Mueller time.
9 0 22 1 99 You see a glinting object in the remains of the nest.
9 0 23 1 99 That's what happens sometimes when you go out on a limb.
9 0 24 1 99 You see nothing in the nest.
9 0 25 1 99 Try, try again, etc...
9 4 26 1 99 You can't do that while you're up in the tree!
9 4 27 1 99 You pick up a few small rocks.
9 78 11 1 99 As you try to cast a spell from your high perch on the tree, you lose your concentration, and...
9 82 11 1 99 As you try to cast a spell from your high perch on the tree, you lose your concentration, and...
9 82 12 1 99 That spell is no longer useful here (but you did get some practice).
10 1 0 1 99 The apothecary bottle sign indicates that the occupant of the house is skilled with potions.
11 1 1 1 99 You can see nothing in the dark.
11 1 28 1 99 The curtains obscure your vision. You can only make out a clutter of bottles, jars, and pots on the sill.
12 1 0 1 99 The tree is a large oak.
12 1 29 1 99 There is a nest on the limb that stretches toward the hut.

1 1 1 1 99 It's a barrel.
1 1 2 1 99 It's just a wooden barrel.
2 1 0 1 99 The healer's bed looks very comfortable.
2 4 0 1 99 Since it has been awhile since you took a bath, you decide not to sleep in the healer's bed.
3 1 0 1 99 It looks like cheesecloth.
4 4 0 1 99 The fire is very hot.
5 0 3 1 99
Magic Acorn
5 0 4 1 99
Fairy Dust
5 0 5 1 99
Green Fur
5 0 6 1 99
Flowers from Erana's Peace
5 0 7 1 99 Let's see, to make the Dispel Potion I still need: %s %s %s %s %s
5 0 8 1 99
Flying Water
6 1 0 2 99 You see a middle-aged woman with rosy cheeks and smile lines around her eyes.
6 2 9 1 40 Magic Acorn
6 2 10 1 40 Baron
6 2 11 1 40 Troll Beard
6 2 12 1 40 Brigands
6 2 13 1 40 Castle
6 2 14 1 40 Cheetaur Claws
6 2 15 1 40 Daughter
6 2 16 1 40 Dispel Potion
6 2 17 1 40 Dryad
6 2 18 1 40 Fairy Dust
6 2 19 1 40 Farmer
6 2 20 1 40 Flasks
6 2 21 1 40 Flowers
6 2 22 1 40 Flying Water
6 2 23 1 40 Fairy Ring
6 2 24 1 40 Green Fur
6 2 25 1 40 Healer
6 2 26 1 40 Healing Potion
6 2 27 1 40 Leader
6 2 28 1 40 Power Potion
6 2 29 1 40 Magic
6 2 30 1 40 Mandrake Root
6 2 31 1 40 Mushrooms
6 2 32 1 40 Erana's Peace
6 2 33 1 40 Pet
6 2 34 1 40 Potions
6 2 35 1 40 Pterosaur
6 2 36 1 40 Reward
6 2 37 1 40 Ring
6 2 38 1 40 Son
6 2 39 1 40 Spell Components
6 2 40 1 40 Floating Spirits
6 2 41 1 40 Stamina
6 2 42 1 40 Undead Unguent
6 2 43 1 40 Vigor Potion
6 2 44 1 40 Zombies
6 4 0 1 99 She is a rather motherly-looking woman with a look of vagueness that belies her shrewdness. She wears an apron over her dress and a scarf wrapped around her head.
6 4 37 1 40 "My ring is shaped in gold like a braid of the herb Athelas with entwined leaves. I will give six golds to the person who returns my ring."
6 4 37 2 40 "I have already given you your reward for the return of my ring."
6 5 9 1 40 "The only place you can get a magic acorn from is a Dryad's oak tree."
6 5 10 1 40 "Poor man, he hasn't been the same since his son and daughter were taken from him."
6 5 11 1 40 "The Trolls around here are tough monsters that cannot stand the light of day and so are found only at night or in caves."
6 5 11 2 40 "They are very difficult to kill, but I will pay two healing potions for the beard of a troll."
6 5 12 1 40 "Those brutes! I'm always having to heal someone they've beaten up and robbed. I hate thieves."
6 5 13 1 40 "You can see Spielburg castle from my yard outside. The Baron lives there with only his guards for company, so I hear."
6 5 14 1 40 "The Cheetaur looks like a cross between a panther and a man. It is vicious and tough."
6 5 14 2 40 "Unless you are a very tough fighter, you had best try to get away from it. If you do manage to kill it, then I will pay you five silvers for each claw."
6 5 15 1 40 "The dear child, I can still picture her with her beautiful blond hair done up in braids. She was so sweet. It is hard to believe she is gone."
6 5 16 1 40 "If you know the ingredients and then bring them here, I can make you such a potion."
6 5 17 1 40 "I had heard that there was a Dryad in the woods somewhere. I've never met anyone who actually spoke with her before. How very interesting."
6 5 18 1 40 "Fairy Dust obviously comes from fairies. They dance around mushroom rings when it is night. Fairies are magical beings, so be careful around them."
6 5 19 1 40 "Would you believe the brigands almost killed him a while back? Fortunately their leader made them bring Heinrich here where I could heal him."
6 5 20 1 40 "I will pay you one silver for each empty flask you bring me so I can use it for more potions."
6 5 21 1 40 "I use flowers from Erana's Peace to the north in nearly all my potions. They have some of the magic of the place even when they are dried. I will pay you five silvers for a flask full of flowers."
6 5 22 1 40 "I'm not sure what kind of water that is."
6 5 23 1 40 "A Fairy Ring is a circle of mushrooms. Fairies dance in them at night, which makes the mushrooms very magical. Those fairies are cute, but they play rough!"
6 5 24 1 40 "I've never heard of a monster around here with green fur. Rare things are sometimes by their nature magical."
6 5 25 1 40 "Well, my name is Amelia Appleberry, but mostly I am just known as the Healer. I will be happy to sell you some potions. I live here with my pet, Pterry."
6 5 26 1 40 "This potion is used to heal damage and keep wounds from getting worse. It has gotten pretty dangerous around here, and a Healing Potion can be quite useful in a serious situation."
6 5 27 1 40 "I heard the brigand Leader ordering those nasty men to bring poor Heinrich here after they hurt him so. I gave them all a good scolding, you can imagine."
6 5 28 1 40 "Power Potions restore the energy needed to cast spells."
6 5 29 1 40 "I have the skill to use my magic to create potions. I am a bit proud about it; not everyone can do that, you know."
6 5 30 1 40 "Mandrake root is used in a variety of spells, mostly for evil purposes. Mandrake must be pulled from a dead man's grave at midnight. The root is particularly powerful."
6 5 31 1 40 "I need the mushrooms from a fairy ring to make Power Potions. I will pay you one gold for some."
6 5 32 1 40 "Almost due north of here is the meadow called 'Erana's Peace'."
6 5 32 2 40 "It is a very magical area and I understand that it is a place of safety. It is beautiful all year, for the flowers are always in bloom."
6 5 33 1 40 "Oh, that's my pet, Pterry, the pterosaur. He has a girl friend, Pteresa, with a nest in the oak outside my door. Pterry keeps me company and listens while I chatter as I work."
6 5 34 1 40 "I make and sell Healing Potion, Power Potion, Vigor Potion, and Undead Unguent."
6 5 35 1 40 "They are a species of flying lizard. I understand they can grow quite large in the south."
6 5 36 1 40 "I will give six golds to the person who returns my ring. It was a gift when I graduated from the College of Healing."
6 5 37 1 40 "My ring is shaped in gold like a braid of the herb Athelas with entwined leaves. I don't know how I lost it, I hardly ever take it off."
6 5 38 1 40 "He was just a young dashing man when he last rode off; he never returned."
6 5 39 1 40 "I always need ingredients for making potions. Right now, I need some of Erana's Flowers, Magic Mushrooms, Troll Beard, and, let me think ... Oh, yes, Cheetaur Claws."
6 5 39 2 40 "I will be happy to pay you if you bring me some. I'll also buy back any empty flasks you have so that I can recycle them. Waste not, want not, after all."
6 5 40 1 40 "Floating Spirits are the ghosts which usually hang around graveyards at night. They are dangerous, so don't go near them unless you use Undead Unguent first."
6 5 41 1 40 "Stamina is a measure of the energy the body uses as you work or play."
6 5 42 1 40 "Undead Unguent is used to drive off the minor undead such as zombies or floating spirits. It doesn't last long, so you should use it near where you are going to encounter such things."
6 5 43 1 40 "Vigor Potion is used to revitalize yourself after vigorous exercise. It helps to restore stamina."
6 5 44 1 40 "There are not too many zombies in this land, too damp, I suppose. There are some floating spirits, I have heard."
6 10 52 1 99 You find that you have less money than you thought, and can't afford to buy a potion.
6 10 53 1 40 You'll have to be more specific.
6 10 54 1 40 "I need all my flasks for potions. You'll have to get one somewhere else."
6 10 55 1 40 "I don't have any."
6 10 56 1 40 "I hope this will help you."
6 16 0 1 40 "Please, show some respect."
6 21 0 1 40 "Thank you, I always need flasks."
6 28 37 1 40 "Oh, thank you for finding my ring. How I've missed this. Here are six golds and two Healing Potions for your reward!"
6 34 0 1 40 "So you helped the Dryad; that's nice. She does keep the forest around here healthy. So that's how to make a Dispel Potion, is it? Thanks for letting me know."
6 35 51 1 40 "I wouldn't know what to do with that."
6 36 45 1 40 "Thank you, but I have all the flowers I need."
6 36 46 1 40 "Thank you. I can always use flowers from Erana's Peace in potion making. Here are your silvers."
6 36 46 2 99 You put them away.
6 37 0 1 40 "Thank you. I'll save this for a later use."
6 37 16 1 40 "Those Meeps sound so interesting. I'd like to meet them sometime. I'll get to work on that potion of yours."
6 38 16 1 40 "So, you say this is one of the ingredients for the Dispel Potion. Well, I had better get started making it."
6 38 16 2 40 "Thank you. I'm sure that I'll find a good use for Fairy Dust."
6 39 16 1 40 "I don't need any more Flying Water. Thank you anyway."
6 39 47 1 40 "Thank you for the offer, but I really don't need any water."
6 39 48 1 99 The Healer makes some sort of arcane gesture over the flask of water, then looks surprised.
6 39 48 2 40 "I'm sorry, but this water does not seem to have any magical potential at all. This can't be the `Flying Water' you described."
6 39 49 1 99 The Healer makes some sort of arcane gesture over the flask of water, then smiles.
6 39 49 2 40 "Flying Water. How clever."
6 40 45 1 40 "Thank you, but I have enough mushrooms."
6 40 46 1 40 "These are very nice. I'll dry them and grind them into a powder."
6 40 46 2 40 "Let me think, oh yes, I said these are worth a gold. Here you are."
6 40 46 3 99 You put it away.
6 40 50 1 40 "You have ruined the mushrooms with toadstools. I can not buy your mushrooms."
6 46 0 1 40 "Do you mean to tell me that you actually managed to kill a Cheetaur? You're quite a hero, aren't you?"
6 46 0 2 40 "Here is your money. You might think about purchasing a Healing Potion in case you have to fight such monsters again."
6 47 0 1 40 "Don't tell me you actually killed a Troll? Why, you are really amazing. I haven't had any Troll's Beard for a long time. There are two healing potions for the beard."
6 47 0 2 99 You put them away.
7 1 0 1 99 They are ingredients the healer uses to make her potions.
8 1 0 1 99 Soup is good for you. Mmmm Mmmm good.
8 4 0 1 99 It's not your soup.
9 1 0 1 99 It's a ladder up to the loft where the Healer has her personal quarters. No, you can't go up the ladder.
9 4 0 1 99 Don't be nosy.
10 1 0 1 99 The pterosaur's litter box.
11 1 0 1 99 Amelia uses a wide variety of pots to make her magical potions.
11 4 0 1 99 Do you want to burn yourself? Those pots are hot!
12 1 0 1 99 You see a winged lizard much like the one you saw outside.
12 4 0 1 99 Small on a prehistoric scale, but still a pterosaur.
13 0 0 1 40 "I cannot make you another Dispel Potion unless you can convince the Dryad to give you another magic acorn. I do not think that is likely."
13 0 57 1 99 You tell the healer that you have been to visit the Dryad of the Woods, and that she gave you a Magic Acorn and told you the formula for a potion to dispel enchantments.
13 0 58 1 40 "Oh, by the way, if you happen to find a ring on your adventures, I lost my favorite gold ring. I will give a reward to the one who returns it."
13 0 59 1 40 "Here is the potion of Dispel!"
13 0 59 2 40 "Use it by splashing it on the victim of a magic spell. Mind you, this won't work if the spell is caused by a magic item; that type of magic can only be removed by taking away the item."
13 0 60 1 40 "Please leave me to make the potion, and when you return I shall have it for you."
13 0 60 2 40 "If you know the ingredients for a Dispel Potion and bring them here, I can make you such a potion."
13 0 61 1 40 "The Dispel Potion will take a while to make. Why don't you come back later?"
13 0 62 1 40 "Well, what can I do for you this time?"
13 0 63 1 99 The fragrances of herbs mingle with some rather unpleasant odors as you step into the healer's house.
13 0 64 1 99 You put the reward away, and tell her she is welcome, as you leave to avoid being kissed again.
13 0 65 1 40 "Lovely day, isn't it? My, you look very healthy for an adventurer. You must be new."
13 0 65 2 40 "What can I do for you? I can sell you healing potions if you like."
13 0 65 3 40 "I also buy spell components if you are interested in gathering some for me. Don't mind me, I always have so much to do around here."
13 1 0 1 99 You see a clean but very cluttered little hut filled with bottles and potions. The Healer is busy puttering around with her potions.
13 1 0 2 99 There is a small flying creature preening itself on the rafter. A ladder leads to the loft above. A pot over the fire simmers with herbs. It is pleasantly warm in here.
13 4 0 1 99 You can buy potions, get information, or sell ingredients here.
13 50 0 1 99 There is an aura of magic throughout this small cabin.
13 52 0 1 40 "Come back in the morning, please."
13 81 0 1 99 You don't really think that is the correct way to win this game, do you?
14 1 0 1 99 You see bottles and flasks of a wide variety of different potions.
14 4 66 1 99 You carefully grab a couple of Healing Potions and conceal them under your cape.
14 4 67 1 99 If you're going to steal, at least wait until the Healer is not looking.
14 4 68 1 99 You're getting greedy. She'll notice if you take any more.
15 1 0 1 99 The healer uses this table as a workbench.
16 1 0 1 99 You see a few odds and ends (not to mention This and That).
17 1 0 1 99 The view from the window has been obscured by soot from the fire.

1 1 0 1 99 The cave looks very eerie and ominous.
1 4 0 1 99 Better watch out -- those icicles look sharp!
1 57 0 1 99 Although the cave mouth looks like a mouth, and opens and shuts like a mouth, I'm afraid it doesn't know how to talk like a mouth.
2 1 0 1 99 From the blue color of his skin and his huge height, you can tell this is a Frost Giant.
2 1 9 1 99 The gem glows like an aurora in the night sky.
2 1 10 1 99 The Giant looks at you in disgust. Apparently, you did not offer what he desires.
2 2 1 1 32 Bargain
2 2 2 1 32 Brauggi
2 2 3 1 32 Fighting
2 2 4 1 32 Fruit
2 2 5 1 32 Gem
2 2 6 1 32 Hunger
2 2 7 1 32 Mead
2 2 8 1 32 Northlands
2 5 1 1 32 "Find me some fruit
for to mellow my mead horn,
Gift I will give
of a gem that now glows --"
2 5 1 2 32 "Jewel from Jotunheim,
flare of the frost flame,
Fetch to me fruit that will
fill up my fists!"
2 5 1 3 99 (It looks like it will take a lot of fruit to fill up THOSE fists!)
2 5 2 1 32 "Brauggi I be,
to boast of my boldness,
Strong as the storm that
sends forth the snow."
2 5 2 2 32 "Fiercer in fighting than
foes in their fury,
Fear now this Frost Giant
fighter and flee!"
2 5 3 1 32 "Fiercer than frost's bite,
my fury is fearless,
My axe it is edged as is the ice."
2 5 3 2 32 "This warrior is willing
to wield now the war drum,
The battleaxe blazes and bellows for blood."
2 5 4 1 32 "Highpoint of harvest,
the finest of flavor,
Apples or oranges,
peaches or pears."
2 5 5 1 32 "Glow of the frost flame that
fills up the night field,
A jewel that is flawless,
the finest of gems."
2 5 6 1 32 "Hollow my food house,
for my hunt has been hindered,
By having to hurry
here from my home."
2 5 7 1 32 "Mead is the mother's milk,
mighty yet mellow
That brings joy to Giants
and madness to men."
2 5 8 1 32 "Far from the frost field,
fares forth this fighter,
Hunger has hurled me
hither from home."
2 5 8 2 32 "My name it is known
in the Northlands as Brauggi,
Barter with blade's clash,
or bargain with me."
3 1 0 1 99 The log is covered with a layer of late winter snow.
3 4 0 1 99 Leave it alone; you don't know where that log's been.
3 57 0 1 99 I'm sure that was fun; why don't you talk to a twig next?
4 1 0 1 99 You can see a small patch of sky through the trees.
4 4 0 1 99 That's it; reach for the sky!
5 1 0 1 99 It's a bit late in the season for skiing.
5 4 0 1 99 Maybe if you reach those mountains, you'll become a true hero.
5 57 0 1 99 I don't think talking to a mountain is healthy.
6 0 0 1 32 "Fruit you have found,
to fill all my food stores,
Thus filled the bargain,
my gem you have bought."
6 0 0 2 32 "Brauggi has bartered,
and all has been answered;
The mead it may mellow,
and now I head home."
6 0 0 4 32 "Courage you carry,
but skill it is scanty;
Face not this foe
before fiercer you fight."
6 0 11 1 99 Brauggi strides off through the cave on his way back to his Northern home.
6 0 12 1 99 Your fruit definitely makes a generous pile in the Giant's cupped hands, but they're not full yet.
6 0 13 1 99 Running on the ice is apparently not a very good idea.
6 0 14 1 99 As you begin to cast your spell...
6 0 15 1 99 Oops. You're not carrying any fruit for the Frost Giant.
6 0 16 1 99 Your meagre selection of fruit makes a paltry pile at the bottom of the Giant's cupped hands. You'll need to get quite a few more apples to fill THOSE hands!
6 0 17 1 99 As you start to throw...
6 1 0 1 99 The mountains rise quickly from this point and are covered with snow. To the west, you can see that the snow has melted in most of the forest, but here it is still heavy.
6 1 18 1 99 Brauggi has departed on the long journey to his homeland.
6 1 19 1 99 Brauggi has become impatient with your questions and gone elsewhere. You will have to return another time.
6 50 0 1 99 The Giant (who does not seem pleased at your casting a spell in his presence) radiates a magical aura. The strongest magic centers on the glowing gem at his belt.
7 1 0 1 99 The blue in the sky is just like the blue sky of your home. You feel a sudden pang of homesickness, and begin to understand Brauggi's loneliness.
7 4 0 1 99 To touch the sky, what dreams you have!
8 1 0 1 99 Snow covers rock, scissors cut snow, and rock breaks scissors. It's very Zen.
8 4 0 1 99 Before you take that snow and put it in your mouth, ask yourself a question: "Do I feel lucky?"
8 57 0 1 99 The rock seems to listen patiently, but doesn't respond.
9 1 0 1 99 Snow covers these rocks like a blanket.
9 4 0 1 99 It would be fun to make a snowball, but you really haven't time.
10 1 0 1 99 There's snow all around this area. In fact, it seems rather colder here than in the rest of the valley.
10 4 0 1 99 It would be fun to make a snowball, but you really haven't time.
11 1 0 1 99 It's a small patch of yellow snow.
11 4 0 1 99 The last thing you need is a yellow snowball.

1 4 0 1 99 You look at the apple cores, and quickly decide they are of no use to you. Besides, they look disgusting.
2 4 0 1 99 The baby Meep is just too quick for you. Besides, they eat too much.
2 1 0 1 99 The baby Meep sure is cute.
3 1 0 1 99 You keep seeing differently-colored Meeps come out of each hole. They either lead to large underground caverns, or they are all connected under the earth.
4 1 0 1 99 There is a wad of bright green fur on the ground.
5 1 0 1 99 The meadow is covered with a light carpet of grass, broken up by the Meep holes.
5 1 1 1 99 There is a wad of bright green fur on the ground.
6 5 2 1 7 "Hey, like, we eat them, you know."
6 5 3 1 7 "Cute, huh? The tunnels down here just crawl with those things. Get in the way all the time, you know?"
6 5 4 1 7 "Gee boss, I really don't know much about that at all. Hey, sorry."
6 5 5 1 7 "Gee boss, I really don't know much about that at all. Hey, sorry."
6 5 6 1 7 "Hey, like fur is good stuff, keeps us warm. Mine's the best -- it's like green, you know?"
6 5 7 1 7 "Oh, you want some green fur? I think I have some somewhere."
6 5 8 1 7 "We, like, live in tunnels under the ground, you know."
6 5 9 1 7 "I found a scroll lying around in the woods one day. You want it? It's yours."
6 5 10 1 7 "We are happy Meeps, living in our happy holes. Don't worry. Be happy!"
6 5 11 1 7 "We use rocks for doors. They keep us dry and warm in our holes."
6 5 12 1 7 "That thing? I found it lying around in the woods one day. You want it? It's yours."
6 4 0 1 99 The Meep scrambles back into its hole as you try to touch it.
6 1 0 1 99 You realize that you have never seen more than one green Meep at a time. Perhaps there is only one.
6 1 0 2 99 There seems to be an abundant supply of blue and purple Meeps. If only they'd stay still for a moment, you'd be able to count them.
6 1 0 3 99 The Meeps have brightly-colored, soft-looking fur.
6 2 2 1 7 Apples
6 2 3 1 7 Baby
6 2 13 1 7 "Hey, just ask me about anything you want to know."
6 2 4 1 7 Brigands
6 2 6 1 7 Fur
6 2 7 1 7 Green Fur
6 2 8 1 7 Holes
6 2 9 1 7 Magic
6 2 10 1 7 Meeps
6 2 11 1 7 Rocks
6 2 12 1 7 Scroll
7 0 13 1 99 You hear squeaky muttering from beneath the ground. It seems the Meeps are having quite a discussion about you.
7 0 24 1 99 You don't need to do that.
7 0 14 1 99 You walk away from the hole to get out of the rock's way.
7 0 15 1 99 You pick up the green fur.
7 0 16 1 99 The magical runes fade from the paper before your eyes can focus on them.
7 0 17 1 99 You pick up the Spell Scroll. As the magical runes fade, you find you now know how to cast the "Detect Magic" spell.
7 0 18 1 7 "Hiya, hiya. Nice to seeya 'gain."
7 0 19 1 7 "Hiya, hiya. Pleased to meetcha."
7 0 20 1 99 Hearing a rumble from the Meep hole, you quickly slip out of the way.
7 50 0 1 99 You detect no other magic here.
7 1 21 1 99 All of the Meeps are hiding deep within their holes. Your vicious attack has them terrified.
7 1 22 1 99 You see blue Meeps, purple Meeps, and occasionally a green Meep. They seem to be very shy; whenever you approach one, it hides under its rock.
7 1 23 1 99 You are in the Meeps' Peep. The colorful, furry Meeps timidly pop out of their holes from time to time.
7 51 0 1 99 The Open spell only works on locks and small closed things.
7 2 21 1 99 You can't talk to any of the Meeps. They are all hiding deep within their holes, terrified after your vicious attack.
8 1 0 1 99 The mountains are very steep here.
8 1 0 2 99 Large, heavy-looking rocks cover the many holes. The Meeps must be stronger than they look to lift these rocks so easily.
8 12 0 1 99 No way! Those Meeps are too fast and the rocks too hard for you to want to try that again!
9 1 0 1 99 It looks like a Spell Scroll.
10 1 0 1 99 The trees and bushes look much like those you've seen elsewhere in the valley.

1 1 0 1 99 "I just flew in from the coast and BOY! are my arms tired."
2 1 0 1 99 "Let us spin, then, you and I, when the evening is buried beneath the sky." It must be Tease Eliot, the ghost poet!
3 1 0 1 99 The lady is lovely as she lofts along, but beware her fatal touch!

1 1 0 1 99 The large stone you are facing has been engraved with this message:
1 1 0 2 99 "Here lies Lester Moore
Gored six times by a wild boar."
1 1 0 3 99 "No Les, no Moore."
2 4 0 1 99 The grate is clearly rusted shut. You won't be able to open it.
2 1 0 1 99 A massive grate covers a hole, keeping you from seeing the bottom.
3 1 0 1 99 The large tombstone seems to have a barely legible epitaph:
3 1 0 2 99 "Here lies an atheist..."
3 1 0 3 99 "All dressed up
and nowhere to go."
3 1 1 1 99 Growing up out of the grave is an evil-looking plant with a slimy, poisonous sheen.
3 1 2 1 99 The carving on most of the gravestones seems to have been either intentionally defaced or worn with time.
4 1 0 1 99 Growing up out of the grave is an evil-looking plant with a slimy, poisonous sheen.
4 1 3 1 99 The red root growing out of one of the graves has a strange and evil appearance.
5 16 0 2 99 Everything here is already dead.
5 4 0 2 99 You don't get ghosts. Ghosts get YOU!
5 1 4 1 99 You recall from somewhere that the most likely time to find ghosts is at night.
5 1 5 1 99 You see transparent, decaying, writhing, slimy, undead fragments of undulating ectoplasm!
5 1 6 1 99 I DO believe in spooks! I DO believe in spooks! I DO, I DO, I DO believe in spooks!!
5 20 0 2 99 Don't annoy the rock 'n roll ghosts, unless you want to twist and shout with them!
5 57 0 1 99 The ghost won't say boo to you.
5 57 0 2 99 You can't seem to have a meaningful conversation with the ghosts. Their thoughts are on another plane altogether.
5 57 0 3 99 But are they friendly spirits? Just listen!
"Boo!"
Nope, guess not.
5 57 0 4 99 "Had I the ears to hear, or a mouth to speak, I'd do my best to make you shriek!"
5 57 0 5 99 Casper he's not.
5 57 0 6 99 "Boo hoo, I'm so unhappy here," says the ghost with a grave demeanor.
6 0 0 1 99 Climbing this wall is too difficult for your current skill level, but keep practicing.
6 0 0 2 99 This must be the town graveyard. What a run-down place!
6 0 7 1 99 You wrench the mandrake plant free from the tombstone on which it has grown. You hear a scream like that of a dying child as you yank the root from the ground.
6 0 8 1 99 It appears that the spirits frolic here during the dark hours.
6 0 9 1 99 You wrench the mandrake plant free from the tombstone on which it has grown. Somehow you thought this would be a lot harder. You wonder if you did this right.
6 0 9 2 99 The root shrivels and twists in your hands until nothing is left. Astonished, you look at your empty hands.
6 0 10 1 99 It's certainly creepy here even during the daylight hours.
6 80 0 1 99 Your magical abilities are useless against the undead.
6 16 0 1 99 Practicing your knife throwing here could be a grave mistake.
6 70 0 1 99 Your magical abilities are useless against the undead.
6 78 0 1 99 Your magical abilities are useless against the undead.
6 50 0 1 99 You sense a spiritual coldness.
6 50 8 1 99 What a surprise -- there's magic all around here! (After all, SOMETHING is making those spirits fly around, and it isn't the wind.)
6 4 0 1 99 The valley floor is covered by fine, moist soil with few large rocks.
6 82 0 1 99 I wouldn't if I were you -- what if you actually managed to grab a ghost or fetch a fetch? You'd feel foolish (if not downright ghoulish).
6 1 11 1 99 It's certainly creepy here even during the daylight hours.
6 1 12 1 99 It appears that the spirits frolic here during the dark hours.
6 1 13 1 99 Nothing grows in the dirt of the old graveyard. Some of the graves appear to have been disturbed.
6 1 14 1 99 The graves seemed to be placed haphazardly in the tiny graveyard. All appear to be old and poorly maintained.
6 51 0 1 99 The only things that can be opened here are graves, and you don't want to open THOSE!
6 77 0 1 99 Your magical abilities are useless against the undead.
6 20 0 1 99 It just ghosts to show you, "Sticks and stones may break YOUR bones"... but these ghosts haven't got any.
6 83 0 1 99 You feel a tingling sensation as you rub the unguent all over your body.
7 1 0 1 99 The grass glows ghostly.
7 1 15 1 99 The grass grows greener on the other side of the cemetery.
8 4 0 1 99 Sealed tombs are best left that way.
8 1 0 1 99 This is the tomb in which the Spielburg nobility have traditionally been buried.
9 1 0 1 99 The evening is clear and the stars are bright. Dark clouds pass over the moon.
9 1 15 1 99 The sky is a piercing blue with scudding white clouds.
10 1 0 1 99 The forest surrounds the graveyard on three sides.
11 4 0 1 99 The wall is too difficult for your level of skill, but keep practicing.
11 4 15 1 99 You would have trouble convincing people you are a Hero if you climbed the wall into town during the day.
11 1 0 1 99 The town wall looks more massive from this side.

1 0 1 1 39 "If ya want a good time, try the 'Dragon's Breath' at the bar."
1 0 2 1 39 "I think I hear your momma calling you."
1 0 3 1 39 "Bug off."
1 0 4 1 39 "Why don'tcha leave me alone? I ain't done nothin'."
1 0 5 1 39 "Your boot's untied."
1 0 6 1 39 "You look nervous. Why don'tcha take a walk and cool off."
1 0 7 1 39 "Hey, I'm just trying to make a buck. No need to give me a hard time."
1 1 29 1 99 Next to the town's wall, you notice a man who appears to be waiting for someone. His dagger looks like a particularly deadly weapon, and the thief handles it with great skill.
1 1 30 1 99 Bruno looks very adept at throwing daggers, an altogether dangerous man. You suspect he sees a lot through those shifty eyes.
1 2 8 1 39 Antwerp
1 2 9 1 39 Baba Yaga
1 2 10 1 39 Baron
1 2 11 1 39 Dragon's Breath
1 2 12 1 39 Brigands
1 2 13 1 39 Cemetery
1 2 14 1 39 Chief
1 2 15 1 39 Crusher
1 2 16 1 39 Goblins
1 2 17 1 39 Thieves' Guild
1 2 18 1 39 Healer
1 2 19 1 39 Yaga's Hut
1 2 20 1 39 Monsters
1 2 21 1 39 Name
1 2 22 1 39 Otto
1 2 23 1 39 Password
1 2 24 1 39 Sheriff
1 2 25 1 39 Warlock
1 2 33 1 39 "What's in it for me? If ya give me a silver, I might have a bit of info you can use."
1 2 34 1 99 "For two gold, I'll tell ya how to get into old Baba Yaga's hut."
1 2 35 1 39 "Give me dough, ya know."
1 2 36 1 39 "A little silver might loosen my lip."
1 2 37 1 99 "For ten golds, I'll tell ya where to find some of the robbers what have been robbing people coming into the valley."
1 4 26 1 39 "Get outta my face."
1 4 27 1 99 Bruno nods and makes the countersign.
1 4 27 2 39 "Ya need ta talk to Sneak about the password. Ya can find him in the alley at night."
1 4 28 1 39 "Yeah, right, I already gave ya the sign once. I don't like ta do things twice."
1 5 8 1 39 "Hahahaha! Yeh, the antwerp is a good monster for you to fight. It loves to play."
1 5 9 1 39 "She's an ugly hag who lives in a weird house who knows some magic. Her place is due west of the Baron's place. Can't miss it."
1 5 9 2 39 "And for two gold, I'll tell ya how to get into her hut."
1 5 10 1 39 "Ya just take the road north from here past the healer's and go till ya get to his castle."
1 5 11 1 39 "Everyone loves Dragon's Breath."
1 5 12 1 39 "Go south and you'll see a hollow log. Then head west until ya can go south again. Then go east until you can go south again. From there go west. Them brigands just love vistors."
1 5 13 1 39 "It's due west of town. Nice place to visit, but I wouldn't want to stay there, if ya know what I mean."
1 5 14 1 39 "He's the only one in the valley who can beat me at daggers."
1 5 15 1 39 "He's a pal of mine. He usually hangs out in the bar. A real sweet guy. Give him a slap on the back for me."
1 5 16 1 39 "The little pests are just northwest of the cemetery. They're a bunch of wimps."
1 5 17 1 39 "They hide it in the graveyard. It's under one of the tombstones. You can see the thieves if you go there at night."
1 5 18 1 39 "She's got some good potions. Her hut is just to the north of here."
1 5 19 1 39 "I seen her one time yelling out to the house, 'Hut of brown, Now sit down.' That is one spooky dame, let me tell you."
1 5 20 1 39 "Lots'a monsters in this valley. Most of 'em are wimps, though."
1 5 21 1 39 "Just call me Bruno."
1 5 22 1 39 "The Sheriff and the goon are pals. Otto even lives with the Sheriff and his wife."
1 5 23 1 39 "The thieves' password? Sorry, I can't risk losing my thief license. Chief wouldn't like it if I blabbed that to the likes'a you."
1 5 24 1 39 "The Sheriff and the goon are pals. Otto even lives with the Sheriff and his wife."
1 5 25 1 39 "He's some kinda magic user. And he laughs a lot. That's all I know."
1 10 0 1 99 How much silver will you pay?
1 10 9 1 39 "Okay, whaddaya wanna know."
1 10 31 1 99 Don't mess around with Bruno. You don't have enough money.
1 10 32 1 39 "For another silver, I can tell ya about where to go to find the Baron, Baba Yaga, or some goblins who have a lot of treasure."
1 10 32 2 39 "So if ya want some information, hand me some cash."
2 1 0 1 99 A mapseller from Shapeir used to have his stand here, but he's moved on.
3 1 38 1 99 The town gates are open.
3 1 39 1 99 The town gates are closed and barred at night.
3 4 0 1 99 The gate is kept open during the day.
4 0 40 1 99 Climbing the wall proves too difficult for your current level of skill, but keep practicing.
4 0 41 1 99 After making sure nobody is watching, you climb over the town's wall.
4 0 42 1 99 The breeze is cool, but you feel a shiver deeper than just the cold. You are really on your own now in a very dangerous place.
4 1 0 1 99 Heavy forest looms to the south. The trees are just ordinary trees.
4 1 38 1 99 What can be seen of the sky through the trees is bright and clear.
4 1 43 1 99 The full moon portends dangerous times.
4 1 44 1 99 The sign has been carved from local oak.
5 1 45 1 99 It's flat. It's made of dirt. Hey, maybe it's a road!
5 1 46 1 99 The north road winds its way through the woods.
5 1 47 1 99 The road from town branches here. The north fork leads past the healer's hut to the Baron's castle. You remember having entered the valley along the eastern road, just before a storm closed the pass.
5 1 48 1 99 You're on the road again!
5 1 48 2 99 Spielburg roads -- paving the way to a better future. (Only they haven't gotten around to paving this one yet.)
5 1 49 1 99 The main road by which you entered this valley winds its way through the dense forest.
5 1 50 1 99 The eastern fork is the road which brought you into this valley.
6 1 0 1 99 It looks sort of grey, and sort of hard, actually quite a bit like a rock. Yep, that's what it is.
7 1 0 1 99 The carved wooden sign reads "SPIELBURG."
8 1 0 1 99 The town gates are closed and barred for the night.
8 4 0 1 99 The town gate is closed and locked for the night.
9 1 0 1 99 The town wall is made of very sturdy carved rock.
9 4 0 1 99 The town gate is wide open. You would look silly climbing the wall.
10 1 45 1 99 It used to be used for wheeling and dealing, but the wheels won't turn anymore.
10 1 46 1 99 Somebody left the cart before the horse. (Maybe the horse wasn't quite as broken down.)
10 1 47 1 99 It's an old, broken down cart.
10 1 48 1 99 Well, it's broke, that seems to be about cart for the horse around here.
10 1 49 1 99 No one seems to care much about keeping the town clean any more.
10 1 50 1 99 This cart has seen better days. Now it's more like a pile of firewood.

1 1 0 1 25 "My foot is caught in this trap. If I had hands like you, instead of paws, I could free myself."
1 4 0 1 99 Walk around to the other side of the fox, where the trap is.
1 4 1 1 99 The fox is gone.
1 57 0 1 25 "My foot is caught in this cruel trap and I am in great pain. Surely you could take a minute and set me free."
1 57 1 1 25 "I am in such pain and agony I cannot think. Help me, good adventurer, please."
1 70 0 1 25 "You don't have to put me out of my misery, you just have to get me out of this trap."
2 0 0 1 99 There seems to be a fox north of the road.
2 0 2 1 99 That was strange, no sooner did you kill the fox than it vanished.
2 0 3 1 25 "My foot is caught in this cruel trap and I am in great pain. Surely you could take a minute and set me free."
2 0 4 1 99 Hmmm. Perhaps it needed a stronger spell.
2 0 4 2 99 Your powerful Open spell springs the trap.
2 0 4 3 99 You spring the trap.
2 0 4 4 25 "In exchange for your kindness, I will give you some advice and a bit of information. First of all, it sometimes pays off to be polite, even to rude people."
2 0 4 5 25 "As for the amusing tidbit -- Baba Yaga put an enchantment on the Baron's Daughter some years back. To break the spell you need to talk to the Dryad. Au Revoir, Ta-ta for now, Be seeing you."
2 0 5 1 25 "Help me, Brave and Kind Hero."
2 0 6 1 25 "Please help me, Brave and Kind Hero."
2 0 7 1 25 "Please have mercy on a creature who is in great pain."
2 0 8 1 99 The fox does not seem to want to fight.
2 0 9 1 99 The trap seems to be caught on something. You can't pull it loose.
2 50 0 1 99 There is an aura of magic around the fox.
2 50 1 1 99 There is no magic present.
2 51 1 1 99 There is no point to that.
2 78 0 1 99 The fox is in such pain that it's already dazzled.
2 80 0 1 25 "You realize, of course, I really find it hard to relax with this thing on my leg."
3 1 0 1 99 It looks like a dinosaur trudging grumpily to work.
3 1 1 1 99 It looks like a dinosaur skipping merrily back home from work.
4 1 0 1 99 This trap is an especially nasty piece of work. Besides the inch-long spiky bits, it... well, never mind; suffice it to say that you would not enjoy being caught in it.

1 1 0 1 99 It's a ring formed of large and rather unusual-looking mushrooms.
1 1 1 1 99 The fairy ring is luminous at night.
2 0 0 1 99 You pick a handful of the smaller mushrooms and carefully put them away in your backpack.
2 0 2 1 99 I'll bet you're sorry you said that.
2 0 3 1 99 You don't need to do that.
2 0 4 1 99 You place the dust carefully away in an empty flask.
2 0 5 1 99 You hold out your hand... what else could you do?
2 0 6 1 99 As the fairy dust sifts through your fingers, you realize that you need something in which to hold it.
2 0 7 1 99 The trees look more vibrant than most of the forest.
2 0 7 2 99 There is a ring of mushrooms in the center of the clearing.
2 0 8 1 99 As the fairy dust sifts through your fingers, you realize that you needed something in which to put it.
2 57 0 1 99 To whom are you talking?
2 57 0 2 99 You detect faint emanations of magic near the ring of mushrooms.
3 0 0 1 99 It's either a stone, a pebble, a mass of stony material, a solid mineral deposit, a block, or a rock. I'll let you decide for yourself.
3 1 0 1 99 This used to be a member of a famous rock group, but it decided to split the scene.
4 1 0 1 99 The trees seem more dense and lush than the rest of the woods.
5 1 0 1 99 The trees here look thicker and healthier than in other parts of the forest.

1 1 0 1 99 There are acorns here and there on the ground.
1 1 1 1 99 There is a large, slightly glowing acorn on the ground.
2 34 0 1 99 No thanks; the tree already has plenty of acorns.
2 16 0 1 99 You needn't dull your blade playing woodsman.
2 16 2 1 99 As you begin to form thoughts of violence...
2 4 0 1 99 Something about the old oak tree makes you reluctant to climb upon it.
2 1 0 1 99 The large, gnarled oak seems to draw your attention.
2 2 0 1 99 You'd better alder your strategy -- the trees mostly just beech about their more poplar neighbors, or pine fir the fjords. Oak-ay?
3 4 0 1 99 The ancient bark crumbles beneath your fingers where thousands of tiny forest denizens have chewed their way towards the heart of this tree.
3 1 0 1 99 In decay, this ancient tree lies as a bleak reminder that you really shouldn't have missed that last dentist appointment.
3 2 0 1 99 The old log is too broken up to talk to you.
4 1 0 1 99 Most of the bushes around here seem to be bramble and are very thorny.
5 0 3 1 42 "You did WHAT???"
5 16 4 1 99 She's beyond your reach.
5 4 2 1 99 She's rooted to the ground.
5 4 4 1 99 The Dryad is not in at the moment. Please leaf a message with your species name and branch.
5 4 5 1 99 The stag remains out of your reach.
5 1 0 1 99 Does a Dryad bark?
5 1 0 2 99 No, but she's a real birch.
5 1 0 3 99 Don't make an ash of yourself.
5 1 2 1 99 The Dryad appears to be a woman made of wood and leaves.
6 4 0 1 99 The hills are far too far to finger.
6 1 0 1 99 Majestic mountains rising in the north are silhouetted against the crystal blue sky.
7 0 6 1 99 You see an acorn fall slowly to the ground.
7 0 7 1 42 "Then you shall aid me, and I shall aid you in your quest."
7 0 7 2 42 "Bring me a seed from the Spore Spitting Spirea of the North that I may plant it elsewhere in order to preserve these rare and magical plants."
7 0 7 3 42 "Thus will you become a true friend of the forest."
7 0 8 1 99 You pick up the Dryad's gift of a Magic Acorn.
7 0 9 1 99 You drop the seed into the Dryad's limbs.
7 0 10 1 42 "Until you have done so, you are only intruding on my concentration."
7 0 11 1 99 That acorn tasted awfully bitter... just like an ordinary acorn.
7 0 12 1 99 You find an ordinary acorn on the ground.
7 0 12 2 42 "You dare to harm the Dryad of the forest! You must be made less dangerous."
7 0 13 1 42 "Heed now my words, friend of the forest, and heed them well."
7 0 13 2 42 "Friend, you must know that there is an evil in this valley which perverts the ways of nature. The prophecy says that a hero will bring a young human from out of this darkness."
7 0 13 3 42 "If you are the one to accomplish this task, there is a potion to break enchantments which the Healer can make for you."
7 0 13 4 42 "You must gather these ingredients:"
7 0 13 5 42 "Flowers from Erana's Peace,"
7 0 13 6 42 "Green Fur,"
7 0 13 7 42 "Fairy Dust,"
7 0 13 8 42 "a Magic Acorn,"
7 0 13 9 42 "and Flying Water."
7 0 13 10 42 "Farewell, friend. I must return to my concentration. May the forest forever surround you."
7 0 14 1 99 You follow the stag into this forest corner. You feel as though the eyes of the forest are watching you.
7 0 15 1 99 What a beautiful animal!
7 0 16 1 42 "You need to become a friend of the forest. Harm not the gentle creatures or plants. See with all your senses the magic of the trees and wild places."
7 0 16 2 42 "Wander and learn. Then you too will be in harmony with the forest."
7 0 17 1 42 "Give the seed to me."
7 0 18 1 42 "Now this will boldly grow where none has grown before!"
7 0 19 1 42 "You have destroyed the plant that was to be preserved!"
7 0 19 2 42 "As you have destroyed, so shall you now become!"
7 0 20 1 42 "You have attempted to harm a free creature of the forest!"
7 0 20 2 42 "You shall now become a part of the forest!"
7 0 21 1 42 "You have misused your skills, oh Magician! You have used the Flame Dart on my forest."
7 0 21 2 42 "You must be made less dangerous."
7 0 22 1 99 You are forced to confess that you lied to the Dryad. You don't have the magic seed.
7 0 22 2 42 "It's not nice to fool Mother Nature."
7 0 23 1 99 Yes
7 0 23 2 99 No
7 0 24 1 99 You tell the Dryad:
"No amount of persuasion could convince the flowers to relinquish their seed easily, so I was forced to hack my way to the seed with my weapon."
7 0 25 1 99 You pick it up and eat it.
7 0 26 1 99 The acorn appears too ordinary. You drop it back on the ground.
7 0 27 1 42 "I detect that you have in your possession such a seed. Are you willing to give me the seed?"
7 0 28 1 99 "Have you brought the seed I requested?"
7 0 29 1 99 "Well, Hero-to-be! Are you yet a friend of the woods?"
7 0 30 1 99 The tree-woman speaks: "I am the Dryad, keeper of the woods. Are you one with the woods?"
7 0 31 1 99 Again, you feel a sense of closeness with nature.
7 0 32 1 99 You know you will sleep comfortably and well in this quiet and protected corner of the woods.
7 0 33 1 99 The stag is startled by your action.
7 0 34 1 99 You watch the stag, fascinated with his grace and beauty. There is something special about this place.
7 50 0 1 99 The oak tree radiates magic.
7 50 35 1 99 The Dryad radiates magic.
7 4 0 1 99 You can feel a gentle breeze wafting its way between the woods. The scent of fresh flowers and green growing things fills you with a sense of peace.
7 1 0 1 99 You are in a strange and beautiful part of the forest. There is something special about this place.
7 1 0 2 99 The forest becomes so lush and thick to the west that it is difficult to see far.
7 1 0 3 99 The brush and undergrowth has formed an impassable thicket to the south.
7 1 0 4 99 You see thick brush, rocks, and heavy woods to the north.
7 1 0 5 99 You sense a certain magic about the huge oak tree that dominates the clearing.
7 51 0 1 99 That was interesting, but there's nothing here to open.
7 52 36 1 99 You just can't sleep during the daytime.
8 4 0 1 99 The rocks are much to heavy to move.
8 1 0 1 99 The rocks to the north look steep. There is a rock wall northeast of the large oak tree.
8 2 0 1 99 Don't be ridiculous; you can't talk to a rock. Try the trees instead.
9 0 0 1 99 The stag looks more surprised than injured.
9 4 0 1 99 He's beyond your reach.
9 1 0 1 99 The majestic white stag is an outstanding example of the beauty of the animal kingdom.

1 1 0 1 99 This man looks very tough. From his clothing, you guess him to be a member of the Thieves' Guild.
2 1 0 1 99 Like a floral alliance of the Mason-Dixon and Maginot lines, a row of bushes prevent you from moving south.

1 1 0 1 99 The hollow log looks somberly back with it's single giant eye, and you know at once that nothing is to be gained by investigating this gaunt relic of a more vertical past.
2 1 0 1 99 Besides that huge hollow log, there's nothing particularly special about this part of the forest (unless you count the sound of rushing water to the east).

1 1 0 1 99 The water seems to be trying to fly as it leaps from the mountain above.
2 1 0 1 99 A river plunges for more than a hundred feet down the face of a cliff. You see slick, vertical cliff walls. A doorway has been built into the side of the cliff.
3 1 0 1 99 The grass is green with the freshness of spring.
4 1 0 1 99 The door is built into the face of the mountainside. You suspect that the person who lives behind it treasures privacy.
4 1 2 1 99 It's a large door. It must open pretty wide.
4 4 0 1 99 It's a little hard to knock on the door from where you're standing.
4 17 0 1 99 The door is so securely locked that it defies your abilities to unlock it. (You might have had an easier time if it had a keyhole.)
4 17 1 1 99 You can't do that from here.
4 18 0 1 99 The door is so securely locked that it defies your abilities to unlock it. (You might have had an easier time if it had a keyhole.)
4 18 1 1 99 You can't do that from here.
4 20 0 1 99 You're too close to throw a rock.
5 1 0 1 99 It's an iridescently shimmering magical ladder!
5 1 3 1 99 You don't see a ladder here.
5 4 0 1 99 You don't see a ladder here.
6 1 0 1 99 There is a narrow ledge in front of the wide door.
7 1 0 1 99 The water seems to be trying to fly as it leaps from the mountain above.
8 0 4 1 99 You don't have an empty flask.
8 1 0 1 99 The water gracefully flows towards Mirror Lake.
8 21 0 1 99 You already have some. Don't be greedy.
8 39 0 1 99 Your flask is already full of water.
9 0 0 1 99 The rocks are too slick from the spray of the waterfall for your limited climbing skill.
9 0 0 2 99 Flat... you feel very, very flat.
9 0 0 3 99 You pick up a few small rocks.
9 0 0 4 99 "'ello?"
9 0 0 5 99 Wow!
9 0 0 6 99 Wheeee!
9 0 5 1 99 "You again? Either come up, or go away. I really doesn't cares which."
9 0 6 1 99 You'll have to climb down if you want to get water.
9 0 6 2 99 The water comes from melting snow. This early in the season, it's much too cold to swim. Besides, you don't have a suit.
9 0 7 1 99 "Oh. 'ello! Go on in."
9 0 8 1 99 BOY! You must have really been thirsty!
9 0 9 1 99 The roar of the waterfall fills your ears, and the cold spray dampens your face as you approach.
9 0 10 1 99 You fill an empty flask with crystal-clear water from the waterfall.
9 0 11 1 99 You look for a good place to climb.
9 0 12 1 99 "Mpfph.. grumble.. nobody 'ere, I guess."
9 0 13 1 99 "All right, already!"
9 0 14 1 99 The rock makes a sharp sound as it hits the door.
9 0 15 1 99 RAP!
9 0 16 1 99 Man, that's a narrow ledge up there!
9 0 17 1 99 You knock three times.
9 0 17 2 99 A voice from inside says, "Just a minute! Just a minute!"
9 0 17 3 99 "Please move away from the door."
9 0 18 1 99 That was as easy... as climbing up a ladder.
9 0 19 1 99 That spell doesn't seem to work at this time.
9 0 20 1 99 "Is someone there?"
9 0 21 1 99 "Oh, 'ello. Come right up."
9 0 21 2 99 "Just climb the ladder."
9 0 22 1 99 You take another drink of water. You were thirsty!
9 0 23 1 99 That was almost too easy... just like climbing a ladder.
9 0 24 1 99 Missed.
9 0 25 1 99 You take a drink of water from the icy mountain river. It refreshes you.
9 1 0 1 99 To the west, you see the forest.
9 2 29 1 99 The hermit doesn't seem to hear you.
9 51 26 1 99 The door is already open.
9 51 27 1 99 The only thing you can open here is the door, and you're not skilled enough to do that.
9 51 28 1 99 As you prepare your spell...
10 1 0 1 99 The water is white as it splashes against the rocks with great force and purpose, and disappears into a narrow canyon to the south.
11 1 0 1 99 The water seems to be trying to fly as it leaps from the mountain above.
12 1 0 1 99 The water seems to be trying to fly as it leaps from the mountain above.
13 1 0 1 99 The water seems to be trying to fly as it leaps from the mountain above.
14 1 0 1 99 The water seems to be trying to fly as it leaps from the mountain above.
15 1 0 1 99 The water seems to be trying to fly as it leaps from the mountain above.
16 1 0 1 99 The water seems to be trying to fly as it leaps from the mountain above.

1 1 0 1 99 You seem to have caused an Antwerp POPulation EXPLOSION!
1 4 0 1 99 The bouncing baby Antwerps are all so cute, you can't bring yourself to interfere with their playing.
1 12 0 1 99 The bouncing baby Antwerps are all so cute, you can't bring yourself to interfere with their playing.
1 16 0 1 99 The bouncing baby Antwerps are all so cute, you can't bring yourself to interfere with their playing.
1 20 0 1 99 The bouncing baby Antwerps are all so cute, you can't bring yourself to interfere with their playing.
1 78 0 1 99 The bouncing baby Antwerps are all so cute, you can't bring yourself to interfere with their playing.
1 81 0 1 99 The bouncing baby Antwerps are all so cute, you can't bring yourself to interfere with their playing.
2 1 0 1 99 Looking up, you can see a small, blue dot in the sky, getting bigger... and bigger... and BIGGER!
2 12 0 1 99 Too late!
3 1 0 1 99 You're not going north through these bushes either.
4 1 0 1 99 You're not going north through those bushes.
5 1 0 1 99 Look at the bushes on the north. Ditto south.

1 1 0 1 99 There! Surely you saw that bush move? You didn't? You say there wasn't a path north that bush just blocked? Wait! You must be in with the bushes! You'd better get out of here! But not to the north; not through the bushes of terror!
2 1 0 1 99 That bush! Did it move? Are the bushes hemming you in?

1 1 0 1 99 A slumbering sawn log. Or at least a dead tree.
2 1 0 1 99 You see a lovely waterfall in the distance, feeding the lake with ice cold mountain water.
3 1 0 1 99 Delphineus is looking for a hero to help him save Eluria.
3 2 0 1 99 "Have you seen a little boy named Adam? I can't seem to find him around here," asks the dolphin. Then he realizes he's in the wrong game, and swims back to Ecoquest.
4 1 0 1 99 To the North, on the cliff, you see a cave.
5 1 0 1 99 It must be your imagination. What would Nessie be doing in this fantasy adventure? Shades of "Conquests of the Longbow"!
5 2 0 1 99 "I'm lost! Could you please direct me to Scotland?"
6 1 0 1 99 You see your own reflection in the crystal-clear waters.
7 0 0 1 99 The lake water tastes pretty good, if a bit flat.
7 0 0 2 99 ... but this is not the water you want.
7 0 0 3 99 You fill a flask with the clear lake water.
7 0 1 1 99 You don't want to do that. A walking pace is more appropriate for enjoying the majestic beauty of this scene.
7 1 0 1 99 You see a lovely waterfall in the distance, feeding the lake with ice cold mountain water. The runoff river from the waterfalls forms this scenic lake.
8 1 0 1 99 The rocky shore is blissfully relaxing.
9 1 0 1 99 You've been walking through the forest this long and you can't even recognize a tree???
10 0 0 1 99 That has no effect on the water, try something else.
10 1 0 1 99 It's the beautiful Spiegelsee, or "Mirror Lake". You pause for some peaceful reflection.
10 4 0 1 99 Swimming in the Spiegelsee is a bad idea. The lake is fed from mountain run-off, and the water is ice cold.

1 4 0 1 99 The fungus is slimy and stuck tight to the cave walls.
1 1 1 1 99 Water lies in stagnant pools.
1 1 2 1 99 You have lost your sense of direction, as the cave passage twists around.
1 1 3 1 99 The only entrance to this cave is the one you came through.
1 57 0 1 99 No one answers.
2 4 0 1 99 The fungus is slimy and stuck tight to the cave walls.
2 1 0 1 99 You can watch the water ooze down the sides of the stalactites and drip to the ground.
2 57 0 1 99 All you hear is a distant "Echo".
3 1 1 1 99 You can watch the water drop down from the stalactites and ooze down the sides of the stalagmites.
3 1 2 1 99 The rocks look slick and are slimy to the touch.
3 1 3 1 99 The light from the fungus is eerie and vaguely unpleasant.
4 0 4 1 99 As your eyes adjust to the darkness, you see by the light of the fungus that this passageway twists its way through the mountain. It is cold in here, and you can smell stagnant water and faint hints of decay.
4 0 5 1 99 You hear the constant "drip... drip..." of water.
4 0 6 1 99 That spell is useless here.
4 80 7 1 99 There is nothing here to calm.
4 80 8 1 99 The Troll looks as though he will now calmly tear you to shreds.
4 78 7 1 99 There is nothing here to dazzle.
4 78 8 1 99 You'd think a Cave Troll would make a perfect Dazzle victim, wouldn't you? Unfortunately, this one was blind to start with, and he can still smell you!
4 50 0 1 99 There is no magic in this cave.
4 81 7 1 99 There is nothing here to use it on.
4 81 8 1 99 Oops, it's one of those flame-resistant Trolls you've been warned about.
4 51 0 1 99 There is nothing here to open.
5 0 9 1 99 Before you can react, the Troll is upon you, and the encounter begins.
5 4 10 1 99 You shouldn't have done that! Now he's mad!
5 4 18 1 99 There's nothing else worth taking from the Troll.
5 4 11 1 99 The dead Troll's huge club is much too heavy for you to lift.
5 4 12 1 99 You find nothing on the Troll.
5 4 13 1 99 You find nothing on the Troll but a little hair.
5 4 14 1 99 You find no more beard hair on the dead Troll.
5 4 15 1 99 You cut off the Troll's beard and put it away.
5 1 16 1 99 A dead Troll lies in a pool of blue blood.
5 1 17 1 99 The Troll lies dying upon the slimy floor of the cave.
5 1 18 1 99 You see no such creature here.
5 1 19 1 99 A mean-looking Troll looms before you, a snarl on his lips.
5 57 0 1 99 The Troll would just as soon eat you as talk to you.

1 1 0 1 99 A brigand archer! From what you can see, you realize that you are in a very dangerous situation.
2 1 0 1 99 Yet another brigand archer! And this one is wearing his archery merit badge!
3 1 0 1 99 One bad dude!
4 1 0 1 99 Yet another brigand archer! Don't these guys know overkill when they see it?
5 1 0 1 99 Yet another brigand archer! If these guys shoot at all well, you soon will be impeccably dressed in your arrow shirt!
6 1 0 1 99 It's a nasty, pointy, barbed arrow.
7 1 0 1 99 You'd better keep your head up.
8 0 1 1 99 You have a bad feeling about this place.
8 0 2 1 99 You have an even worse feeling about this place.
8 0 3 1 99 You have a splintering headache that's doing you in.
8 0 4 1 99 That's one way of collecting arrows. Shame you don't have a bow.
8 1 0 1 99 The cliffs are rocky and riddled with niches that could conceal things. Brigand archers for instance. There is a pile of logs off
to the northwest.
9 1 0 1 99 A brigand ground fighter!
10 1 0 1 99 A Zulu warrior? (Perhaps a refugee from Quest for Glory 3: The Wages of War?)
11 1 0 1 99 You may have killed that brigand, but there are five others pelting you with arrows.
12 1 0 1 99 It looks like the brigands have prepared a welcoming committee for you behind the logs.
12 4 0 1 99 You'll have to get closer to the logs, defying withering arrow fire and death, before you can climb over them.
13 1 0 1 99 The rock walls look steep, and archers are perched on their summits.
13 4 0 1 99 They'll pick you off before you get half-way up there!

1 1 0 1 99 His aim in life is to make shish kebab. I hope you're not skewered.
2 1 0 1 99 Life as an archer is never dull nor pointless.
3 1 0 1 99 He has an arrow with your name on it.
4 1 0 1 99 He has an IQ so low he can't spell IQ.
5 17 0 1 99 You grin sheepishly; the door has no lock, and swings open at your touch.
5 1 0 1 99 If that ISN'T the safe way out of here, you are probably going to become an ex-hero.
6 1 0 1 99 It looks like a plain, simple, harmless box to you.
7 4 0 1 99 Your life is in grave danger and you want to play with toys? What kind of hero are you?
7 1 0 1 99 Your life is in grave danger and you want to play with toys?
What kind of hero are you?
8 1 0 1 99 The chasm is too wide to jump and too deep to climb. There seem to be a number of porcupines at the bottom.
9 1 0 1 99 Empty wine barrels. The winters here are very cold.
10 1 0 1 99 It's a fortification for archers to stand behind.
11 1 0 1 99 It's a fortification for archers to stand behind.
12 4 0 1 99 They're too heavy to carry.
12 1 0 1 99 Sacks of grain. Stored for the winter.
13 1 1 1 99 You can't see through the windows from here.
13 1 2 1 99 You see a group of brigands playing cards. One looks back at you in surprise and starts yelling.
13 1 3 1 99 All that can be seen through the window are vague shapes and outlines.
14 16 0 1 99 Hey! Even the most rudimentary hero knows that the way to deal with a tripwire is to step over it, not cut it. Now that you now it's there, you'll avoid it.
14 4 0 1 99 You feel a trip wire. Why, those sneaky brigands! Now that you know it's there, you can easily step over it.
14 1 0 1 99 There is a dark rope stretched tautly across the path. Now that you know it's there, you can easily avoid it by stepping over it.
15 0 4 1 99 You hear a snick as the hasp on the Jack in the Box is released.
15 80 0 1 99 That was a useless gesture.
15 80 1 1 99 None of the brigands notices your Calm spell. There is too much negative thought energy here.
15 50 0 1 99 No spells are active here.
15 1 0 1 99 This is not what you expected the brigands' fortress to look like in your imagination. The barracks with the open half-doors to the east and west are fairly normal looking.
15 1 0 2 99 The carpet lying near the gate, however, is a bit odd. The small chasm in the middle of this yard with the bridge across it seems strange, too. There are two blockades near the gate and some barriers near the north.
15 51 0 1 99 That was a useless spell.
16 4 0 1 99 The rug is too big to put into your backpack and too heavy to carry around. You do notice a pit trap under the spread-out carpet.
16 1 0 1 99 The carpets look rather new, perhaps recently stolen from the merchant in town. There is a sign on the red carpet which reads, "Step Here". It's written in a shaky hand, as if the author was laughing at the time he wrote it.
17 1 0 1 99 Sturdy looking bridge with two support poles across the chasm. A message (written in a clear, firm hand) reading "Cross Here" is on this bridge.
18 1 0 1 99 There is a single pole supporting this sturdy looking bridge across the chasm.

1 1 0 1 99 The back door.
2 1 0 1 99 They remind you of a bunch of Knochelkopfs.
4 1 0 1 99 There is a chandelier with a rope attached.
5 4 0 1 99 The door is already blocked.
6 4 0 1 99 No time for that again (although it WAS fun). Just get the heck outta here.
6 4 1 1 99 The chandelier is out of your reach.
6 1 0 1 99 Chandelier, used to hold up the rope.
7 1 0 1 99 He's been drinking Troll's sweat all night.
8 4 0 1 99 The front door is already barred.
9 1 0 1 99 The floor is strewn with flotsam and jetsam.
10 0 2 1 99 You close and bar the door.
10 0 3 1 99 "Oh, a wise guy, eh?"
10 0 4 1 99 There's no need to knock this guy out; the Troll's Sweat he's been drinking has already done the job for you.
10 0 5 1 99 You move the chair in front of the door.
10 1 0 1 99 Wooden tables, benches, and chairs fill the space of this brigand meeting area. A chandelier lights the room and an unlit candelabra stands in the corner. A rope hangs from the chandelier.
10 51 0 1 99 None of the doors are locked.
11 4 0 1 99 Leave the rope alone for now. It's serving a very important function by holding up the chandelier.
11 1 0 1 99 The rope holds up the chandelier. It's used to lower the chandelier so that it can be lit.
12 1 0 1 99 Most of the tables are grimy with dried beer and such. The head table, though, is clean.
3 4 0 1 99 You begin toppling the candelabra.
3 4 1 1 99 The candelabra has already fallen.
3 1 0 1 99 Sturdy-looking device for holding candles.

1 1 0 1 99 The back door.
2 1 0 1 99 They remind you of a bunch of Knochelkopfs.
3 1 0 1 99 Sturdy-looking device for holding candles.
3 4 0 1 99 You begin toppling the candelabra.
3 4 1 1 99 The candelabra has already fallen.
4 1 0 1 99 There is a chandelier with a rope attached.
5 4 0 1 99 The door is already blocked.
6 1 0 1 99 Chandelier, used to hold up the rope.
6 4 0 1 99 No time for that again (although it WAS fun). Just get the heck outta here.
6 4 1 1 99 XXX The chandelier is out of your reach.
7 1 0 1 99 He's been drinking Troll's sweat all night.
8 4 0 1 99 The front door is already barred.
9 1 0 1 99 The floor is strewn with flotsam and jetsam.
10 0 2 1 99 You close and bar the door.
10 0 3 1 99 "Oh, a wise guy, eh?"
10 0 4 1 99 There's no need to knock this guy out; the Troll's Sweat he's been drinking has already done the job for you.
10 0 5 1 99 You move the chair in front of the door.
10 1 0 1 99 Wooden tables, benches, and chairs fill the space of this brigand meeting area. A chandelier lights the room and an unlit candelabra stands in the corner. A rope hangs from the chandelier.
10 51 0 1 99 None of the doors are locked.
11 1 0 1 99 The rope holds up the chandelier. It's used to lower the chandelier so that it can be lit.
11 4 0 1 99 XXX There's no reason to play with the rope now.
12 1 0 1 99 Most of the tables are grimy with dried beer and such. The head table, though, is clean.

1 4 0 1 99 You can't do that from where you're standing.
1 1 0 1 99 In the "upstairs" doorway, there is a chain with a handle attached.
2 4 1 1 99 You're not close enough.
2 4 1 2 99 Get closer.
3 1 0 1 30 "Have a nice day!"
4 4 1 1 99 Get closer.
4 1 0 1 99 It's a box of some sort...or so the sign says. There is a button on the box.
5 4 0 1 99 You'll have to get closer.
6 4 1 1 99 It looks a button, but you'll have to be closer to push it.
6 1 0 1 99 Engraved on the button are the words: "PUSH ME".
7 0 2 1 99 "Oops! You thought this door led SOMEWHERE!"
7 0 3 1 99 "What a miserable experience!"
7 0 4 1 99 You dare not unbar the door. You hear hordes of brigands massing beyond it.
7 0 5 1 99 You can't do it.
7 0 6 1 30 "Elsa is right next door. I'll go set up the secret exit for your escape."
7 0 7 1 99 You bar the door behind you.
7 0 8 1 99 You behold a most fascinating place.
7 0 8 2 99 The person labeled "ME" speaks:
7 0 8 3 30 "Abandon mope, all ye who enter here!"
7 0 8 4 30 "Job hunting, or just sight-seeing?"
7 0 8 5 30 "I foresee a brilliant future for you in the fall."
7 0 8 6 30 "If you've got something to say, then speak fast or forever hold your pieces."
7 0 8 7 30 "State your case before I case your estate!"
7 0 9 1 99 It would serve no purpose.
7 0 10 1 99 You feel disoriented.
7 0 10 2 99 How does he DO this?
7 0 10 3 99 There's an ECHO IN HERE... Echo In Here... echo in here...
7 0 10 4 99 M. C. Escher would LOVE this place.
7 0 10 5 99 OK, enough fooling around!
7 0 10 6 99 This is getting old!
7 0 10 7 99 A person COULD get used to this.
7 81 1 1 99 Your magic has no effect. It must be something about this room.
7 81 11 1 99 "ME" sees you preparing your spell and...
7 17 12 1 99 Nothing is locked.
7 1 13 1 99 There is a deep pit with a walkway winding above it.
7 1 14 1 99 There appear to be stairs leading up (?) to nowhere. There is also what looks like a bowl full of fireflies.
7 1 15 1 99 Wow!
7 52 0 1 99 With the Brigands pounding at the door, you decide not to rest until you're safe.
8 1 0 1 99 Stairs lead up to the platform on which "ME" is located.
9 0 1 1 30 Why would you want to throw that?
9 0 16 1 30 "No more talking, my friend. Let's have fun!"
9 0 17 1 30 You're too busy.
9 0 18 1 30 "It looks like the talking is over."
9 5 19 1 30 "Would he be surprised to see his little girl now!"
9 5 20 1 30 "Everybody needs to know a few magic tricks to get by these days. You'd be surprised how effective Sleeping Powder is for taking out the guards of a caravan."
9 5 21 1 30 "You know about the enchantment? Then perhaps you have come to help. Perhaps you are able to take the child from the band."
9 5 21 2 30 "Elsa doesn't know who she really is. That's part of the enchantment."
9 5 21 3 30 "When Elsa was left with some brigands ten years ago, all her memories were taken away from her."
9 5 21 4 30 "I borrowed a Magic Mirror from a friend to try to break the spell, but it only works when spells are cast directly at you."
9 5 21 5 30 "If you're going to be the big Hero, I hope you brought a Dispel Potion or something."
9 5 22 1 30 "You know about the enchantment? Then perhaps you have come to help. Perhaps you are able to take the child from the band."
9 5 22 2 30 "The true Dispel Potion will break an enchantment. You must splash the potion on Elsa as soon as you can, or she'll skewer you for sure. She's more than a match for old 'Swordy Lordy' now!"
9 5 23 1 30 "You know Elsa? Then perhaps you have come to help. Perhaps you are able to take the child from the band."
9 5 23 2 99 After you have explained what you know about Elsa, Yorick speaks:
9 5 23 3 30 "It's about time that someone else helped Elsa before it's too late! Toro and I are the only friends she's got here."
9 5 23 4 30 "She's a lot like her dad, though. She organized these brigands and changed them from mere thugs to major raiders!"
9 5 23 5 30 "She plans to move the entire band away from the valley as soon as the snow clears. If that happens, I know she will never be disenchanted."
9 5 24 1 30 "There are plenty of doors. You wouldn't want me to spoil your fun, now!"
9 5 24 2 30 "Either you'll figure it out in the end, or you'll end it before you're out."
9 5 25 1 30 "This fort is the brigand's palace. It has been well-constructed."
9 5 26 1 30 "For thirty years I was the Court Jester. Now I jest enjoy watching other people take the pratfalls."
9 5 27 1 30 "I'll protect the Brigand Leader with everything I've got. That's no laughing matter as I get madder."
9 5 28 1 30 "This room is my way of keeping the brigands from bothering the Leader about raises, since it tends to raze the brigands."
9 5 28 2 30 "I designed it myself! This place has people rolling in the aisles."
9 5 29 1 30 "Can't you see that I am he? I try to inspire (before they expire) a sense of awe and majesty in those that enter here."
9 5 29 2 30 "After all, I am the Brigand Warlock. One has to keep up one's appearances, or appear to keep up with one's peers."
9 5 30 1 30 "Toro is the minotaur that guards this fortress. Elsa found him when he was just a calf, and he's kowtowed to her ever since."
9 5 30 2 30 "He guarantees that the brigands won't give Elsa any bull."
9 5 31 1 30 "Ah yes, the 'Mirror with the Leer', as Erasmus calls it (or was it Fenrus?). It reflects a spell back on the caster of the spell."
9 5 31 2 30 "Now where did I put that mirror...
Was it on the desk in Elsa's office
or else in the office on Elsa's desk?"
9 5 32 1 30 "You snooze, you lose. And my banana trick has appeal of its own."
9 5 33 1 30 "You must know the 'Blade Braggart'. He used to show off in the castle courtyard all the time."
9 5 33 2 30 "Elsa once asked if 'Rapier Ruler' would teach her to use the sword, and the 'Sword Bore' told her he would not waste his talent on females."
9 5 33 3 30 "She came to me in tears. After all, she was only nine at the time."
9 5 33 4 30 "She can teach old 'Weapon Windbag' a thing or two now! Her arm is true, and she's truly disarming."
9 5 34 1 30 "Talking is a speciality of those who know not what they talk about."
9 5 11 1 30 "You know me? Then perhaps you have come to help. Perhaps you are able to take the child from the band."
9 5 11 2 30 "Alas, poor Yorick! I know me well."
9 5 11 3 30 "Ten years ago, I swore I would find Elsa no matter what. It took me two years to find her, here with the brigands, and I've posed as her warlock ever since."
9 5 11 4 30 "I couldn't break the spell on her, nor could I leave her to grow up into an attractive woman surrounded by rogues and scoundrels."
9 5 11 5 30 "Someone had to defend her honor!"
9 4 0 1 30 "Take yourself there."
9 81 1 1 30 "ME" sees you preparing your spell and...
9 81 17 1 99 Now??
9 1 0 1 30 "It's 'ME'."
9 2 19 1 30 Baron
9 2 20 1 30 Caravan
9 2 21 1 30 Disenchantment
9 2 22 1 30 Dispel
9 2 23 1 30 Elsa
9 2 1 1 30 "Be more specific, my friend."
9 2 24 1 30 Exit
9 2 25 1 30 Fortress
9 2 26 1 30 Jester
9 2 27 1 30 Leader
9 2 35 1 30 "If you have business to do, then get busy doing your business."
9 2 28 1 30 Maze
9 2 29 1 30 Me
9 2 30 1 30 Minotaur
9 2 31 1 30 Mirror
9 2 36 1 30 "Can't you see that's nothing to me? You'd better flee."
9 2 36 2 30 "The brigands will come to spoil your fun. You'll be undone."
9 2 36 3 30 "The brigands tend to hold a grudge, and they won't begrudge to tend to you."
9 2 36 4 30 "If you have any famous last statements, you'd better say the secret word, or you'll lament your last state."
9 2 37 1 30 Potion
9 2 37 2 30 "Of which potion do you speak?"
9 2 32 1 30 Powder
9 2 33 1 30 Swordy Lordy
9 2 34 1 30 Warlock
9 2 11 1 30 Yorick

1 4 0 1 99 A quick but thorough search of the desk discloses two Healing Potions and a mirror.
1 4 1 1 99 You're not close enough.
1 4 2 1 99 You find nothing more.
1 4 3 1 99 You see a mirror.
1 4 4 1 99 You find two Healing Potions.
1 1 0 1 99 You see a plain wooden desk. On the desk are two potion bottles and a hand mirror.
2 4 0 1 99 That would be foolhardy. You would let the brigands in.
3 1 0 1 99 The chest full of gems is monogrammed with the name "Abdulla Doo". He'll sure be happy to get it back.
4 1 0 1 99 There are more diamonds there than in Tiffany's!
5 1 0 1 99 A lot of townsfolk will be happy to get their stolen goods back.
6 25 0 1 99 You throw the Dispel Potion on the brigand leader.
6 4 2 1 99 Good idea, but you don't have that potion.
6 1 0 1 99 The brigand leader wears a sword, and it looks well used.
6 1 5 1 99 Elsa looks much better in a dress.
6 1 5 2 99 It depends on your taste, though, I suppose.
6 1 6 1 99 Everybody else is gone.
6 2 0 1 99 The Brigand Leader stares at you coldly. It seems he's not interested in chatter.
6 2 6 1 27 "We've no time to talk. I'll meet you at the castle."
7 1 0 1 99 That black bird looks strangely familiar. You sense that its destiny is irrevocably entwined with yours, in a strange foreshadowing of the rest of the "Quest for Glory" series.
8 1 0 1 99 Oodles and boodles of ill-booten gotty.
9 1 0 1 99 Let's see, was it the "dragon with the flagon", or the "flagon with the dragon"?
10 1 0 1 99 That gold ornament probably weighs so much it would crumple the hood of your car.
11 1 0 1 99 It looks like King Midas's shield -- worth exactly its weight in gold.
12 0 1 1 99 You're not near the mirror.
12 0 2 1 99 You already have the mirror.
12 4 0 1 99 You pick up the mirror and store it away.
12 1 0 1 99 A strange face leers at you when you look into the mirror. At least, you *hope* you don't look like that!
13 4 0 1 99 You place the two Healing Potions into your pack.
13 4 2 1 99 You are not near the healing potions.
13 1 0 1 99 It's a healing potion.
14 0 7 1 27 "You can't imagine how good it feels to know who I am again. After all these years, to remember my name is Elsa von Spielburg!"
14 0 7 2 27 "I used to wish I was not a brigand's child but actually an enchanted princess. Now I know that I really was enchanted, and I don't have to be a brigand any more!"
14 0 7 3 27 "Thank you so much for freeing me."
14 0 7 4 27 "I've got to hurry home to father and get his guards to capture the rest of the brigands before they manage to escape with the treasure. It must be returned to the rightful owners."
14 0 7 5 27 "Yorick! Yorick! I'm me again!"
14 0 7 6 31 "Sorry I took so long. I got lost."
14 0 7 7 31 "Will your Dad be glad that your spell's been repelled! We need to go before the brigands know or they'll spoil our show."
14 0 7 8 31 "C'mon! We'd better make our getaway before they get in our way."
14 0 7 9 27 "Yorick and I can return to the castle with the amulet I wear, but I'm afraid you'll have to get there on your own."
14 0 7 10 27 "There are two Healing Potions on my desk that you may take with you."
14 0 7 11 27 "You should use this secret passage and escape while they are arguing over the treasure. If they find you in here, you'll be overwhelmed and killed."
14 0 7 12 27 "Thank you again, and good luck! I'll make sure you are richly rewarded for your bravery."
14 0 7 13 31 "If you decide to counter the curser, then mind the mirror over mere minds. So tip the canoe and toodleloo! Elsa, if you do the honors, I'll honor your due."
14 0 7 14 99 The brigands are trying to break into the room.
14 0 7 15 99 Thinking about all that treasure cost you time and more. Some folks just don't know when to leave.
14 0 8 1 31 "Elsa, my dear, there's a problem I fear. To our dismay, that spell's here to stay, for alas you did slay your hero today."
14 0 9 1 99 You finally made it through Yorick's room.
14 0 9 2 99 The brigand leader taunts you with his stillness. You're sure that at the first wrong move, you'll become an ex-hero.
14 0 9 3 99 Too late!
14 50 0 1 99 There's so much magic in here that it's hard for you tell which is which.
14 25 0 1 99 After hours of hard and dangerous labor collecting the components to make the dispel potion, in a moment of sudden genius, you throw the potion away. It's a brilliant and unexpected strategem.
14 25 0 2 99 Unfortunately, it is also a very bad idea. You no longer have the Dispel Potion.
14 1 0 1 99 The Leader's room is filled with treasures.
15 1 0 1 99 That looks like a Persian carpet. It has a license plate that says "Abdulla Doo 222."
16 1 0 1 99 Sheesh! Even the lamps have enough gold to be worth more than Jose Canseco's annual salary. Well, maybe not quite *that* much.
17 1 0 1 99 What a funny guy!
17 1 0 2 99 He's not here.

1 1 0 1 99 The arrows point to various orifices.
2 1 0 1 99 It's another door!
3 1 0 1 99 It's an entrance... or is it an exit?
4 1 0 1 99 The attic exit?
5 1 0 1 99 It looks like a picture of an door painted on the wall.
5 4 0 1 99 You're not close enough.
6 1 0 1 99 A pet door? It's shorter than you are.
7 1 0 1 99 It's a chain of events.
8 1 0 1 99 Engraved on the button are the words: "PUSH ME".
9 1 0 1 99 It reminds you of a tie you once received as a present on All-Fools Day.
10 1 0 1 99 It IS! It's a bowl of fireflies, used as a light source. What won't they think of next?
11 1 0 1 99 What an interestingly hinged trap door. What do you suppose would happen if you stepped on it?

1 34 0 1 99 You eat the Magic Acorn. It tastes terrible. Better stick to real food next time.
1 42 0 1 99 That would make a pretty silly-looking hat.
1 44 0 1 99 Inscribed on the bottom you read,
"Property of John B. Nimble."
1 46 0 1 99 You absent-mindedly clean your fingernails with one of the Cheetaur's claws.
1 25 0 1 99 You don't feel anything. Perhaps this was not the correct way to use this potion.
1 4 0 1 99 You do a quick equipment check. Everything seems to be in place.
1 38 0 1 99 You sprinkle just a smidge of the magical dust on and about your person...
1 38 0 2 99 ... and try to fly. But it appears that none of those Fairies was named Tinker Bell.
1 21 0 1 99 It's empty. Maybe you should recycle it.
1 36 0 1 99 Your mother always told you to stop and smell the flowers.
1 39 0 1 99 You drink the clear water from the flask, draining it completely.
1 32 0 1 99 You eat some of the apples. They actually taste quite good.
1 29 0 1 99 You feel a tingling sensation as you rub the unguent all over your body.
1 37 0 1 99 It would make a great coat for a Leprechaun.
1 22 0 1 99 The drink soothes as it goes down.
1 26 0 1 99 You fought so hard for this key, you just can't bear to part with it.
1 14 0 1 99 The leather makes you think kinky thoughts. (And you wondered why adventurers dress up this way.)
1 17 0 1 99 You delicately insert the lockpick into your left nostril.
1 17 1 1 99 Success! Your nose is now open.
1 17 2 1 99 Unfortunately, you push it in too far, causing yourself a cerebral hemorrhage. Guess you should have been practicing on less difficult locks.
1 17 2 2 99 The surgeon general warns . . .
1 1 0 1 99 Whatta guy!!
1 27 0 1 99 You pause to admire the way the gem glows with its own inner light.
1 13 0 1 99 What's this? A chink in your armor? No, it's just a rust spot.
1 23 0 1 99 The drink burns as it goes down.
1 31 0 1 99 Baba Yaga is welcome to it! If it tastes half as bad as it smells...
1 30 0 1 99 You foxy devil, you!
1 40 3 1 99 That's funny. I could have sworn I warned you about eating too many Magic Mushrooms. Your mind permanently warped, you die a garishly polka-dotted death.
1 40 3 2 99 Where did all the pretty horses go?
1 40 3 3 99 Hmm, that was interesting. But it would probably not be a good idea to repeat the experience.
1 40 4 1 99 You don't need to do that right now.
1 40 5 3 99 Your senses gradually return to normal.
1 40 6 1 99 You ingest a few of the mushrooms from the Fairy Ring. They taste delicious.
1 40 6 2 99 Wow! Look at all the nice paisley horses!
1 40 6 3 99 Not to mention the beautiful neon sky.
1 40 7 1 99 The mushrooms from the Fairy Ring are pretty good, so you hear. However, when they're mixed with Kobold toadstools... that's a horse of a different color.
1 40 7 2 99 You eat some of the Kobold's fungus. Within seconds your insides feel like they're on fire. Guess you're not a Kobold, huh?
1 40 7 3 99 Didn't anyone warn you about eating other people's food? Death by Toadstools doesn't leave mushroom for improvement.
1 40 7 4 99 You think that you'd better take it easy for a while until you recover.
1 43 0 1 99 Play it again, Ludwig.
1 53 0 1 99 You read it again and puzzle over its meaning.
1 45 0 1 99 They're nice, but they don't go with your outfit.
1 11 0 1 99 The rations are tasteless but filling.
1 28 0 1 99 It's not your size.
1 35 0 1 99 After wiping the plant saliva from it, you examine the large seed.
1 15 0 1 99 That wasn't quite what the Surgeon General meant when he suggested you use a shield.
1 10 0 1 99 You check to see if your money's still there.
Yep, it is.
1 24 0 1 99 The drink is invigorating.
1 12 0 1 99 You prepare to fall on your sword, but you finally decide that it would be uncomfortable.
1 18 0 1 99 You remain amazed at the number and versatility of the little gimcracks and thingamabobs inside your thief's tool kit.
1 19 0 1 99 The picture on your thief's license doesn't look a bit like you.
1 47 0 1 99 You try on the troll beard, but the goat-like smell convinces you to remain clean-shaven for a while.
1 41 0 1 99 The vase makes an even worse hat than the candelabra.
1 33 0 1 99 You eat some vegetables. You think they would have been better saved for cows or horses. Real Heroes eat preserved dry rations.
1 2 0 1 99 Mumble, mumble... overworked... mumble... underpaid... mumble, mumble... no control over my life...

1 0 0 1 99 You pour the contents of the flask all over. Maybe you're not doing this right.
1 0 0 2 99 There's no point in trying to use one of those there.
1 1 0 1 99 It's not much to look at.
1 2 0 1 99 To whom were you trying to speak?
1 4 0 1 99 There's nothing to do there.
1 10 0 1 99 Your money's no good here.
1 12 0 1 99 Aggressive, aren't you?
1 17 0 1 99 Picky, picky, picky.
1 26 0 1 99 You fought so hard for this key, you just can't bear to part with it.
1 42 0 1 99 You might be able to get some money for the candelabra, but, other than that, it's useless.

1 1 0 1 99 Behind the velvet curtains is an alcove leading to the offices of the Baron.
2 0 1 1 18 "I sincerely hope you will continue your valiant adventures in our land. If anyone can rid the land of brigands, it will be you."
2 0 1 2 18 "Someday in the near future, I can envision holding a ceremony in your honor and bestowing upon you the title, `Hero of Spielburg'."
2 0 2 1 18 "As you leave the castle tomorrow, you will receive the reward money I long ago posted for the safe return of my son, as a token of my thanks."
2 0 2 2 18 "You will, of course, be expected to dine with us and be our guest in the castle tonight."
2 0 3 1 18 "Words cannot express the gratitude I have towards you."
2 0 3 2 18 "Not only have you freed the Baronet from enchantment and allowed my son to return to me, but you have renewed my hope that the curse may be lifted."
2 0 3 3 18 "My son, Baronet Barnard von Spielburg, also desires to acknowledge his indebtedness."
2 0 3 4 18 "Barnard."
2 0 4 1 18 "Do you have any questions?"
2 0 5 1 18 "A servant is awaiting you outside to show you to your quarters. We will see you at supper later."
2 0 6 1 18 "Furthermore, I understand you have rid our valley of a dangerous Kobold Magic User in order to free the Baronet von Spielburg."
2 0 6 2 18 "You risked your life to singlehandedly defeat the foul Spellcaster. You are a true hero, and I thank you."
2 1 0 1 99 The Baron von Spielburg looks like he was once a strong man, but sorrow has aged him greatly.
2 2 7 1 18 Baba Yaga
2 2 8 1 18 Baron
2 2 9 1 18 Brigands
2 2 10 1 18 Castle
2 2 11 1 18 Curse
2 2 12 1 18 Daughter
2 2 13 1 18 Brigand Leader
2 2 14 1 18 Magic
2 2 15 1 18 Prophecy
2 2 16 1 18 Reward
2 2 17 1 18 Warlock
2 2 18 1 18 Yorick
2 5 7 1 18 "I have attempted everything in my power to get her to go away. I fear it will take some kind of magic to be able to counteract her magic."
2 5 8 1 18 "I am Stefan von Spielburg, 12th Baron of Spielburg castle."
2 5 9 1 18 "If I had more guards, I would wipe the brigands out myself now that I have my son at my side."
2 5 9 2 18 "It will take some time before this castle and land have recovered from my sorrow, so I still think it will take a Hero to destroy the brigands."
2 5 9 3 18 "I know they have some kind of fortress at the far south of the valley. I have heard rumors they have set up an ambush for all that approach."
2 5 9 4 18 "It is also rumored that there is another way into their fortress, but I have no further knowledge about it."
2 5 10 1 18 "This castle has been in the family for two centuries now as a gift from King Siegfried the Third."
2 5 11 1 18 "Some years back, I tried to force the Ogress Baba Yaga to leave our valley and she put a curse upon me that I should lose everything I held dear."
2 5 11 2 18 "When I lost my daughter and my son, I lost all interest in living. My lands suffered because I suffered."
2 5 11 3 18 "Now, though, with the return of my son, I trust the prophecy is about to come true, thanks to you."
2 5 12 1 18 "My beautiful little daughter was stolen away ten years ago by Baba Yaga's magic. She has never been found, despite all the searching that has been done for her."
2 5 12 2 18 "I thought she was lost forever, but you have renewed my hope that I will again have her beside me."
2 5 13 1 18 "There have always been brigands around, but until the leader and the warlock showed up a few years ago, they were not much of a problem."
2 5 13 2 18 "The leader seems to be a brilliant strategist who manages each raid with little loss. Once the leader is gone, I am sure the brigands can be easily defeated."
2 5 14 1 18 "I know very little about magic, much to my sorrow. Perhaps you should talk to the wizards Zara in town or Erasmus on Zauberberg."
2 5 15 1 18 "The prophecy states:
'Comes a Hero from the East,
Free the man from in the beast;
Bring the child from out the band;
Drive the curser from the land.'"
2 5 15 2 18 "You entered here from the east, and you released my son from the form of a bear. I am certain you can fulfill the rest of it, and remove this dreadful curse."
2 5 16 1 18 "I have offered substantial rewards for the return of my son and my daughter, as well as for the leader and warlock of the brigands."
2 5 17 1 18 "As if this valley hasn't been plagued with enough evil magic users! From what I have heard, his magic isn't powerful, but it is used effectively."
2 5 18 1 18 "Yorick was my court jester, a man of infinite jest. He went off to find my daughter. But alas, poor Yorick never returned."
3 0 1 1 19 "It would be nice if someone could finally defeat the brigands and claim the title."
3 0 3 1 19 "We, er, that is, I, am appreciative of your efforts upon my behalf."
3 0 6 1 19 "I'm pleased you managed to kill the Kobold."
3 1 0 1 99 The Baronet looks his usual haughty self, although his clothes are a little neater than the last time you saw him.
3 2 19 1 19 Baronet
3 2 20 1 19 Bear
3 2 21 1 19 Brigands
3 2 22 1 19 Kobold
3 5 19 1 19 "I am Baronet Barnard von Spielburg, heir to the lands and all within."
3 5 20 1 19 "I would prefer not to talk about that."
3 5 21 1 19 "I will soon lead the troops against the Brigands and wipe them from this land."
3 5 22 1 19 "I rode off one morning with my men in search of monsters to fight. I got separated from my men when I came across the entrance to the cave."
3 5 22 2 19 "As I entered, the Kobold ordered ME to get out. I informed it that I was Baronet Barnard von Spielburg and heir to the lands and all within."
3 5 22 3 19 "I ordered it to bow before me. Then it cast a spell upon me and I remember very little after that."
4 1 0 1 99 A brazier stands ready for the evenings coals.
5 1 0 1 99 The couch must be a precious heirloom; why else would the Baron keep such an uncomfortable-looking piece of furniture around?
6 1 0 1 99 The von Spielburg coat of arms: Twin Saurus guarding, Winged Chevron, on a field Azure.
7 1 0 1 99 The guards stand stiffly at attention.
7 2 0 1 99 The guards are not free to speak.
8 1 0 1 99 A roast pig waits on the sideboard to be your supper.
9 1 0 1 99 The Baron collected these pillars on an ocean quest for an undersea kingdom.
10 0 23 1 99 You'd better stay in the main hall. It wouldn't be wise to offend the Baron.
10 0 24 1 99 Suddenly, you hear voices, seeming to come from everywhere at once. They all sound like Baba Yaga, and they all say:
10 0 24 2 99 "Wheeeeeere's myyyyyy Maaaandraaaaake Rooooooooooooot????"
10 1 0 1 99 The Great Hall of Spielburg Castle is not very impressive. The room is plain, with scuffed floors and grimy plastered walls.
10 1 25 1 99 You are less than awed by Baron von Spielburg's Great Hall. You'd think a Baron could keep his home a little cleaner. You try to hide your disappointment.
10 2 25 1 99 You rehearse your award acceptance speech.
10 4 25 1 99 You straighten your clothing. The presence of all this nobility makes you slightly uncomfortable.
10 81 0 1 99 You realize, of course, that such actions will not only have you grabbed by guards, dragged to the dungeon, and brutally tortured, but that you probably won't be able to win this game if you perform them.
11 1 0 1 99 The Baron grabbed these windows on crusades to Tangiers.
12 1 0 1 99 The table is prepared for dinner. Do you have timing or what?
12 4 0 1 99 The table is filled to overflowing.
13 1 0 1 99 The tapestry on the back wall seems to depict some great battle of the past.
14 1 0 1 99 The throne of the Baron is an unimpressive wooden highback chair.
15 1 0 1 99 A vase from the Ding Dynasty. (So named because their stoneware makes a pleasant bell-like sound when tapped with a fingernail.)
16 1 0 1 99 A wine of the rarest vintage from Raseir stands ready for dinner.

1 0 1 1 99 The arrogance of the Baronet astonishes you. Perchance the kobold Magic User had a reason for changing him into a bear.
1 0 2 1 46 "You have the honor of meeting the Baronet Barnard von Spielburg. We are pleased that you broke our enchantment. Perhaps our father the Baron will reward you should you ever visit our castle."
1 0 3 1 99 You have a funny feeling that you may have made a slight tactical error.
1 0 4 1 99 The body lying there looks a lot like the picture of the Baronet von Spielburg on the poster at the guild hall. You have a funny feeling that you may have made a slight tactical error.
1 1 0 1 99 The cavern contains some impressive formations and is rather beautiful, as caves go.

1 0 1 1 99 As the sun begins to rise, the Troll runs off to some dark hole.
1 0 2 3 99 You could not escape. The battle is on.
1 0 3 2 99 A monster just wandered by. You hid in the bushes until it passed.
1 0 4 4 99 Hostile intent is evident. You prepare for battle.
1 58 0 1 99 Although that spell is not useful here, you at least had a chance to practice it.
1 58 0 2 99 You don't see anything closed around here.
1 58 0 3 99 You sense no magic here.
1 58 0 4 99 Although that spell is not useful here, you at least had a chance to practice it.
1 58 0 5 99 Your weapon is now magically charged.
1 58 0 6 99 You don't seem to have a weapon to charge.
1 58 0 7 99 Certainly you don't want to Fetch THAT!
1 58 0 8 99 Good practice, but there's nothing worth Fetching here.
2 0 0 1 99 You search your opponent.
2 0 5 1 99 The monster doesn't seem very calm. Maybe it didn't like you hurting it.
2 0 6 2 99 You remove as much of the Troll's beard as you can and put it away in your pack.
2 0 7 3 99 Some of the Cheetaur's claws have been broken off or damaged, apparently in battle. You remove the remaining claws and put them away in your pack.
2 0 8 1 99 You retrieve your daggers.
2 0 9 1 99 Unfortunately, the Mantray appears not to have been affected by your spell.
2 0 10 1 99 You find %d silver coins, and carefully place them in your pouch.
2 0 11 1 99 Unfortunately, the Mantray appears not to have been affected by your spell.
2 0 12 1 99 You find a single silver coin, carefully polish it, and place it in your pouch. What a way to make a living!
2 0 13 1 99 What a waste! No treasure!
2 60 14 1 99 Some of the Cheetaur's claws have been broken off or damaged, apparently in battle. You remove the remaining claws and put them away in your pack.
2 60 15 1 99 You thought that the Troll might have concealed some of its treasure in that thick beard, but you didn't find any there.
3 1 16 1 99 Uh oh, this looks like one of the brigands that have been terrorizing the Valley. Better hope his friends aren't around.
3 1 17 1 99 It's a Cheetaur, a Cheetah Centaur, one of the deadliest creatures in the land. Hope you've saved your game recently.
3 1 18 1 99 Oh, no! It's a fierce (and hungry) looking Saurus Rex (smarter than your average Saurus).
3 1 19 1 99 It's an ugly little Goblin.
3 1 20 1 99 It's dead, of course.
3 1 20 2 99 It doesn't smell very good, either.
3 1 21 1 99 It's a Mantray, a former sea creature that took flight many generations ago and moved to the mountains. Don't get stung!
3 1 22 1 99 It's an Ogre, big, mean, and ugly. Ogres are said to eat human flesh.
3 1 23 1 99 It's a Program Bug!
3 1 24 1 99 Don't worry, it's just a little purple Saurus. Watch out for those teeth though.
3 1 15 1 99 It's a Troll, hard as stone.
3 48 0 1 99 You can't help but smell it.

1 1 0 1 99 The gate is securely barred. It's apparently an Otto-matic gate, since it would take a Goon to open it.
1 4 0 1 99 Leave the climbing to those who know how.
1 4 0 2 99 You'd better not try to climb the wall any more right now. You've been at this long enough that someone is likely to notice.
1 4 0 3 99 The wall is too smooth to climb with your level of skill, but keep practicing.
1 17 0 1 99 The gate is securely barred. There's no lock for you to open.
2 1 1 1 99 The shades are drawn, and it appears that the Inn is closed.
2 1 2 1 99 The windows glow from the light inside. The sign reads "Hero's Tale Inn".
2 4 1 1 99 The door is bolted.
2 16 1 1 99 You wooden stab that poor defenseless door, wood you?
2 26 1 1 99 Good try, but that isn't an inn key. (It must be off-key.)
3 1 0 1 99 You see the cheery, inviting glow of a hearth fire within the inn.
4 1 0 1 99 It's an empty jail cell. Fortunately, you're on the outside (at the moment).
4 4 0 1 99 That's the jail cell door. If you really want to go in, try stealing from someone and getting caught. (This may not be the best way to become a Hero, though.)
5 1 0 1 99 This must be some tough town when they put bars on the jailhouse window.
5 4 0 1 99 The only way you can break this jailhouse window is with a jailhouse rock.
6 1 1 1 99 The sign says "Out to lunch." The barber must keep odd lunch hours.
6 1 2 1 99 There's a sign on the door of the barber shop. It says "Out to lunch."
6 4 0 1 99 The door is locked.
7 1 0 1 99 The sign reads "Hero's Tale Inn"
8 1 0 1 99 The Sheriff's office doubles as a jail for the town and a hangout for the Sheriff and the Goon.
9 1 0 1 99 The Sign of the Scissors above the door indicates that the building contains a Barber Shop.
10 1 0 1 99 The town gate is standing wide open, as it does every day. It is made of sturdy logs.
10 4 0 1 99 That's the Sheriff's job.
11 1 0 1 99 There's more than a hint of Ogre about this strange and bulky character. He seems cheerful, though.
11 57 0 1 41 "Otto only expresses himself physically."
12 0 1 1 99 Spielburg remains colorful, even at night.
12 0 2 1 99 This seems like a quiet little town. On the porch ahead of you are two people. The standing one is large, rather ugly, and playing with a yo-yo. The seated person smoking a pipe looks like he might be the Sheriff.
12 0 3 1 41 "Just a friendly suggestion, but whatever you do, don't drink the Dragon's Breath. Not even Otto can drink Dragon's Breath!"
12 0 4 1 99 The man with the pipe greets you.
12 0 4 2 41 "Welcome to our town. You are lucky to have made it down from the mountains before the snow blocked the pass again. It's gotten pretty dangerous outside of town, I understand."
12 0 4 3 41 "Many monsters have been trapped around here with the late snow. Between them and the brigands, we certainly could use a Hero around here."
12 0 4 4 41 "I am Sheriff Schultz Meistersson. This is Otto Von Goon, my assistant."
12 0 4 5 41 "Good luck in your quest."
12 0 5 1 99 However, this was not a good place to sleep. You're stiff and sore all over, and your wallet feels very light.
12 0 5 2 99 As safe as our streets are, you still should not sleep on them. It is a good way to get robbed.
13 1 0 1 99 This is the door to the Sheriff's office.
13 4 1 1 99 You'd better not. The Goon would probably clobber you with his yo-yo if he thought you were going into the Sheriff's office without permission.
13 4 2 1 99 The door appears to be locked, and breaking into the Sheriff's office might evoke the wrath of Otto von Goon.
14 1 0 1 99 Schultz appears to be an affable old coot, content to smoke his pipe. There's a hardness behind his eyes, however, that gives you reason to believe that he's no pushover.
14 2 6 1 41 Adventure
14 2 7 1 41 The Baron
14 2 8 1 41 The Brigands
14 2 9 1 41 The Castle
14 2 10 1 41 Danger
14 2 11 1 41 The Guild Hall
14 2 12 1 41 The Inn
14 2 13 1 41 Magic
14 2 14 1 41 The Merchant
14 2 15 1 41 Monsters
14 2 16 1 41 The Mountain
14 2 17 1 41 Name
14 2 18 1 41 Otto
14 2 19 1 41 Prisoners
14 2 21 1 41 Sheriff
14 2 22 1 41 Town
14 2 23 1 41 Treasure
14 2 24 1 41 Wolfgang
14 4 0 1 99 Unhand that sheriff!
14 5 6 1 41 "You'll need to talk to the Baron about that. Or go ask Wolfgang down at the Guild Hall, which is just down the street."
14 5 6 2 41 "So maybe you're going to be a hero? Well, we could surely use one around here, what with all the brigands."
14 5 7 1 41 "Baron Stefan keeps mostly to himself at his castle north of here. We haven't seen him here in town for years."
14 5 8 1 41 "There's a whole band of brigands hiding out somewhere in the mountains around us. They robbed a merchant just last week. Got a fair amount of treasure, I hear."
14 5 9 1 41 "Baron Stefan keeps mostly to himself at his castle north of here. We haven't seen him here in town for years."
14 5 10 1 41 "My friend, this world's filled with dangers. Sometimes I think it might be better to choose your danger, rather than sitting around, waiting for it, as I seem to do."
14 5 10 2 41 "But enough of this philosophical rambling. I am content enough to be Sheriff of Spielburg."
14 5 11 1 41 "The Guild Hall is at the southwest corner of town. If you're looking for work, that's a good place to go."
14 5 12 1 41 "Go talk to the Innkeeper. He will help you there."
14 5 13 1 41 "Just next to the Inn is a small Magic Shop. The owner, Zara, will let you in if you have some abilities in that area. She's a strange one, all right!"
14 5 14 1 41 "The one who was robbed? He's staying at the Inn, I believe."
14 5 15 1 41 "The monsters come down from the mountains every winter, but they're usually gone by now. The Baron just doesn't have enough men to handle them."
14 5 15 2 41 "Wolfgang is the one to talk to about monsters. He's had a lot of experience with them."
14 5 16 1 41 "You should know. You came down from there."
14 5 17 1 41 "I am Sheriff Schultz Meistersson, and this is Otto von Goon, my assistant."
14 5 18 1 41 "Otto is a big help to me. He's very smart for a Goon. His prisoners only suffer a few broken bones when he grabs them."
14 5 18 2 41 "It took a bit of doing to teach him to bring prisoners back alive, but he hardly ever forgets, now."
14 5 19 1 41 "It's simple. When somone breaks the law, and we catch them, we hold them prisoner."
14 5 20 1 41 "There's a whole band of brigands hiding out somewhere in the mountains around us. They robbed a merchant just last week. Got a fair amount of treasure, I hear."
14 5 21 1 41 "A policeman's lot is not a happy one."
14 5 22 1 41 "This town was named after the Barons of Spielburg. It used to be a lively place to be, before the brigands came and drove all the business away."
14 5 22 2 41 "You can find a place to stay at the Inn next door. You can learn about jobs available at the GuildHall down the street. If you are interested in magic, you should visit the Magic Shop. There is still plenty to do and see here in Spielburg."
14 5 23 1 41 "Obtaining treasure involves putting yourself in danger. If you're brave, foolish, or lucky, you might get some treasure."
14 5 24 1 41 "Wolfgang, down at the Guild hall, is the one to talk to about monsters. He's had a lot of experience with them."
15 1 0 1 99 The ugly statue seems to be watching you.
15 4 0 1 99 As you lay your hands on the ugly statue, a swirling miasma of emotions overcomes you. You feel the sculptor's pain and suffering, his disgust with his condition, and the conflicting urges to enjoy and flee from his talent.
15 4 0 2 99 No, that's not it. The real reason for the disgust you feel has more to do with the pigeon droppings on your hands. You surreptitiously wipe them clean.
16 1 0 1 99 The handsome statue seems to be watching you.
16 4 0 1 99 The statue feels cold and clean, and smells faintly of soap.
17 1 0 1 99 If this is the town water supply, no wonder nobody ever comes here.
18 1 0 1 99 Gosh! That's an authentic "whamma blamma three scoops of mana hilarious gregarious floats in the airious" yoyo!
18 4 0 1 99 Are you crazy? That goon would tear you limb from limb if you tried to steal his yoyo!
18 20 0 1 99 Are you crazy? That goon would rend your spleen asunder if you did anything to his yoyo!

1 0 1 1 4 "Your kindness overwhelms me. I can tell you will someday be a great hero."
1 0 1 2 4 "Now you will have a secret. Among the items they stole from me was a magic rug. I alone know the words to command it."
1 0 1 3 4 "If you help recover my treasure, I will take you, Shameen, and Shema back to our land by way of the flying carpet. Shapeir needs powerful heroes, too!"
1 0 1 4 4 "Oh, it is indeed sad and dangerous times we live in when a man who struggles daily to keep from starving should be robbed of all his earthly possessions!"
1 0 1 5 4 "Hello again, my friend."
1 5 2 1 4 "The band of brigands ambushed us just as we crossed the pass into the valley. There were about twelve brigands, including a huge minotaur."
1 5 2 2 4 "There was also a leader, and some sort of wizard. They first used some sort of magic which blinded us. Then, they overwhelmed my six guards and my assistants."
1 5 2 3 4 "All my trade goods taken from before me! I am now but a beggar, living off the generosity of my friends."
1 5 3 1 4 "A treasure fit for the Sultan that I found upon my travels. I alone know the commands which make it fly!"
1 5 4 1 4 "I will show you how I fly the carpet when I get my treasure back. Alas, that may never be. I have lost everything!"
1 5 5 1 4 "Even though they, too, lost a fortune when the brigands stole from me, Shameen and Shema are caring for this frail shadow of a great man."
1 5 6 1 4 "Here I pay good money for men to protect me, and what do they do when I need protection? They run away."
1 5 6 2 4 "Not one man died to defend my treasure. You just can't hire good guards any more."
1 5 7 1 4 "The leader was wearing a cloak, so I couldn't see his face. His voice was rather high pitched, though."
1 5 8 1 4 "The Wizard threw something at us that caused my eyes to be blinded with tears and my nose to be forced to sneeze. I was helpless."
1 5 9 1 4 "I trade the treasures of one land for that of another. But the brigands have stolen every treasure I had and I am a merchant no more."
1 5 10 1 4 "The Minotaur is a creature with the head of a bull and the body of a man. They are said to be very strong."
1 5 11 1 4 "I am Abdulla Doo, son of Ali, grandson of Hasan, and former master merchant of Shapeir. Now I am but a penniless burden upon my friends."
1 5 12 1 4 "Two weeks ago I was going to be wealthy beyond what you could dream of! I, Abdulla Doo, would be the first merchant into this valley this year. But my life was shattered by brigands."
1 5 13 1 4 "He is the very prince of Kattas."
1 5 14 1 4 "Ah, Shapeir, beautiful land of golden sands and shining sun. The heart of civilization!"
1 5 14 2 4 "Alas, she is plagued with fierce Djinn and Efreets who seek to drive all men and Kattas from the land."
1 5 14 3 4 "But I can speak no more of the homeland I shall never see again. Instead, I will die in this cold, forsaken land, bereft of all I love."
1 5 15 1 4 "She is the finest of cooks (outside of myself, that is). But her fine food is as dust in my mouth, for I am but a beggar."
1 5 16 1 4 "I had treasures carefully brought from Shapeir with me. I even had a Magic Carpet with me!"
1 5 17 1 4 "The Wizard was very short, and he giggled most of the time. I couldn't understand what he was saying."
1 16 0 1 99 What did Abdulla do to you that you should do him in?
1 1 0 1 99 The merchant is a rather fat man with a small moustache and beard. He wears a turban.
1 11 0 1 99 The merchant gratefully accepts your food ration, and consumes it in record time.
1 11 18 1 99 The merchant gratefully accepts your offer.
1 11 18 2 99 Abdulla Doo consumes his meal in record time.
1 10 0 1 4 "Gladly will I allow you to buy me a meal, O Prince among Heroes."
1 10 0 2 4 "Your offer is gracious, but keep your coins. Abdulla Doo is no beggar."
1 10 0 3 99 Your lips say yes, but your purse says no.
1 10 0 4 4 "Shema, prepare for me the feast of six houris. I am willing to wait."
1 10 0 5 4 "Shema, prepare for me the thrice brewed tea of the Southern Seas. I am willing to wait."
1 10 0 6 99 Abdulla already has one expensive-sounding order pending.
1 10 0 7 4 "Grateful is my parched throat, noble Hero. Your generosity is unequalled in seven kingdoms."
1 2 2 1 4 Brigands
1 2 3 1 4 Carpet
1 2 4 1 4 Commands
1 2 5 1 4 Friends
1 2 6 1 4 Guards
1 2 7 1 4 Leader
1 2 8 1 4 Magic
1 2 9 1 4 Merchant
1 2 10 1 4 Minotaur
1 2 11 1 4 Name
1 2 12 1 4 Robbery
1 2 13 1 4 Shameen
1 2 14 1 4 Shapeir
1 2 15 1 4 Shema
1 2 16 1 4 Wealth
1 2 17 1 4 Wizard
2 1 0 1 99 The bench is finely made, in contrast to the rough-hewn tables.
3 1 0 1 99 The odor of cooking food wafts through the curtains.
4 1 0 1 99 The warmth of the fire feels good on such a chilly day. The proprietor of the inn apparently thinks so, too. Cats always seem to gravitate to a warm hearth.
5 1 0 1 99 A well-fed fire purrs happily in the fireplace.
6 1 0 1 99 The cheery firelight reflects off the freshly waxed floor.
7 1 19 1 99 You practically licked the plate clean. That was delicious.
7 1 20 1 99 The food looks unusual, but smells surprisingly good.
8 1 0 1 99 You look closely and read: "Genie's lamp for rent. Inquire in 'Quest for Glory 2: Trial By Fire' for details." Oh, it's just another cheap plug.
9 4 0 1 99 Ouch.
9 1 0 1 99 This is the idiot half-brother candle. (It's only half-bright.)
10 1 0 1 99 This authentic Polynesian mask is far, far from home.
11 1 0 1 99 This well-used ale tankard has seen fuller days.
12 1 0 1 99 That well-stuffed pillow looks more comfortable than these hard wooden benches.
13 1 0 1 99 Collection of designer plates loaned to the Hero's Inn by Mary Meister.
14 1 0 1 99 One of Hiram Plugmeister's double-barreled spitoons.
15 0 21 1 99 The food tastes surprisingly good, and the drink is delicious.
15 0 21 2 99 The beverage goes down smoothly and well.
15 0 18 1 99 Hey! Stop that! What do you think this is: some kind of biker bar?
15 0 22 1 99 You take a seat at the table nearest the fire.
15 16 0 1 99 You'd better check your skill list. Ornamental carving isn't on there.
15 4 0 1 99 You see a sign that says, "Please don't touch." Besides, Shameen is watching you.
15 4 18 1 99 That wood never work; the table is too board and logy to respond. "Planks anyway," you tell it.
15 1 0 1 99 This looks like an alpine inn, complete with dishes on the wall and heavy beams on the ceiling. It is pleasantly warm, and the aroma of strange spices fills the air.
15 52 0 1 99 You must pay the innkeeper for a room.
15 71 23 1 99 Finish your drink.
15 71 24 1 99 Eat your meal first.
15 71 25 1 99 You should wait for Shema to bring you what you ordered.
16 4 0 1 99 Ouch.
16 1 0 1 99 This is the brighter candle.
17 0 0 1 3 "Welcome! Welcome, traveler, to the Hero's Tale Inn! I am Shameen, at your service. May you find what you seek here."
17 0 26 1 3 "May you dream of all the rewards you deserve."
17 0 26 2 99 You thank Shameen and pay him 5 silvers for the room.
17 5 27 1 3 "He is a merchant from my homeland of Shapeir, a dear friend and guest here."
17 5 2 1 3 "I know little about them except they must be wealthy now."
17 5 28 1 3 "In my homeland, a caravan is the only way to travel from city to city."
17 5 29 1 3 "Very good food, very good drink, finest in town. Sit, rest, you will be served by my Shema."
17 5 30 1 3 "We live far to the south in the desert lands of Shapeir. Someday we may yet return there."
17 5 31 1 3 "This is the Hero's Tale Inn, where Shema and I will be delighted to serve you."
17 5 31 2 3 "The softest and safest of beds, the richest and finest of foods awaits you. You have but to command."
17 5 32 1 3 "We are a race of desert dwellers and wanderers of the endless sands."
17 5 33 1 3 "Poor Abdulla sits and tries to forget his loss in food and drink. I think he will not be sorry if you join him at his table."
17 5 9 1 3 "My friend, Abdulla, is recovering from his robbery last week. He should be here around suppertime."
17 5 11 1 3 "I am Shameen, a poor unfortunate, forced to seek a fortune in this cold land far away from my homeland and my Katta people."
17 5 34 1 3 "There is no end to the food that that one can eat!"
17 5 12 1 3 "Alas, the brigands stole all of Abdulla's wealth and mine own when they robbed his caravan. Now I will be forced to stay in this wet, cold land."
17 5 35 1 3 "Very nice room, very soft beds -- finest in town. Only five silvers a night."
17 5 14 1 3 "A land of golden sand and tall mountains, a city of tall buildings and winding streets!"
17 5 14 2 3 "A place where Katta can bask in the sun as they sell things in the bazaar. "
17 5 14 3 3 "It is our homeland, and a place we long to be."
17 5 15 1 3 "Shema is my beloved, and she can cook and keep an Inn as few others."
17 5 15 2 3 "When she dances, there is true magic. If we ever return to Shapeir, then she will again dance. "
17 5 36 1 3 "He comes in with his wife sometimes for food. He is very wise and generous."
17 5 37 1 3 "This is a cold land for a Katta."
17 5 38 1 3 "Spielburg is a sad place for an Innkeeper, for few travelers visit because of the brigands."
17 5 16 1 3 "I hoped to return to my homeland with the profits Abdulla, Shema, and I would make from the caravan. Now, I fear, we will remain here unless someone deals with the brigands and returns our stolen trade items."
17 4 0 1 99 You think better of it; those claws look sharp.
17 1 0 1 99 You see a small, cat-like creature known as a Katta. You've heard that Kattas are common in the southern deserts.
17 10 39 1 99 Because your silver is too low, you must find other accomodations. Perhaps you can find work somewhere.
17 10 40 1 99 It's too early to go to bed; you don't feel tired enough to sleep.
17 10 40 2 3 "I dare not offend my wife by letting you rent a room before she has finished serving you."
17 10 41 1 99 You are sure that you would not be able to sleep, because you are so hungry.
17 69 42 1 3 "Very good food, very good drink, finest in town. Sit, rest, you will be served by my Shema."
17 2 27 1 3 Abdulla
17 2 2 1 3 Brigands
17 2 28 1 3 Caravan
17 2 29 1 3 Food
17 2 30 1 3 Homeland
17 2 31 1 3 Inn
17 2 32 1 3 Katta
17 2 33 1 3 Merchant
17 2 9 1 3 Merchant
17 2 11 1 3 Name
17 2 34 1 3 Otto
17 2 12 1 3 Robbery
17 2 35 1 3 Room
17 2 14 1 3 Shapeir
17 2 15 1 3 Shema
17 2 36 1 3 Sheriff
17 2 37 1 3 Spielburg
17 2 38 1 3 Town
17 2 16 1 3 Wealth
18 0 43 1 2 "I bring you that which you ordered. May it please and satisfy you."
18 0 44 1 2 "I am Shema. Allow me to serve you, Wanderer from Afar. Do you wish food or drink?"
18 0 45 1 2 "Permit me to clear the table for you."
18 5 27 1 2 "Abdulla, too, is from the land of Shapeir."
18 5 46 1 2 "It is true I love to dance, but my soul can not fly so far from home."
18 5 23 1 2 "We have rich black coffee, freshly ground and brewed as only my people do. Such coffee will bring you to your full alertness. It is but a silver."
18 5 29 1 2 "We have very good stew of newborn lamb along with honey chicken for a mere three silvers. Coffee is included in the price of the meal."
18 5 30 1 2 "Our homeland is far to the south. It is called Shapeir."
18 5 32 1 2 "Katta are a quiet, gentle people."
18 5 9 1 2 "Abdulla will always be our guest and friend."
18 5 11 1 2 "I am Shema, which means in the words of the Katta, 'She of the Dance.'"
18 5 47 1 2 "It is Shameen who is the speaker for the house, for I have much work to do to serve you."
18 5 47 2 2 "If you wish to know more about such things, then you should speak to him."
18 5 12 1 2 "Abdulla will be honored to tell you of that."
18 5 35 1 2 "You have but to give Shameen five silvers, and you may have a bed to dream upon."
18 5 13 1 2 "He is my soulmate."
18 5 14 1 2 "Shapeir is where we Katta come from. It is warm and glowing and the sun is always bright."
18 4 0 1 99 Her claws look too sharp for you to risk her (or her husband's) wrath.
18 1 0 1 99 You see a rather attractive female Katta wearing her native costume.
18 10 48 1 99 One more cup of coffee and you'll be up all night. Better quit now.
18 10 49 1 99 You caffeine addicts are all alike.
18 10 18 1 99 There's no need. You're not hungry.
18 10 50 1 99 You pay Shema for a meal.
18 10 51 1 99 You decide not to buy that.
18 10 39 1 99 Because your silver is too low, you must find other accomodations. Perhaps you can find work somewhere.
18 10 41 1 99 You are ravenous and immediately pay for a meal.
18 2 27 1 2 Abdulla
18 2 46 1 2 Dance
18 2 23 1 2 Drink
18 2 29 1 2 Food
18 2 30 1 2 Homeland
18 2 32 1 2 Katta
18 2 9 1 2 Merchant
18 2 11 1 2 Name
18 2 47 1 2 Questions
18 2 12 1 2 Robbery
18 2 35 1 2 Room
18 2 13 1 2 Shameen
18 2 14 1 2 Shapeir
19 4 0 1 3 "That door leads to the sleeping rooms. If you desire a room, it will cost a mere 5 silvers."
19 1 0 1 99 A door to some other room. Perhaps the proprietor can tell you what's in there.
20 4 0 1 99 You are too polite to enter the kitchen uninvited.
20 1 0 1 99 The odor of cooking wafts through the curtains.
21 4 0 1 99 The table feels rough to the touch, but very solid.
21 4 18 1 99 That wood never work; the table is too board and logy to respond. "Planks anyway," you tell it.
21 1 0 1 99 The tables look like they have been rough-cut from some of the local pines.
22 1 20 1 99 The coffee is black as night, hot as hell, and sweet as a lover's kiss.
23 1 0 1 99 You see an assortment of tools used to maintain the fire.

1 1 1 1 99 You can just see a thin thread of light under the door, so there is probably someone inside.
1 1 2 1 99 The Guild Hall building appears to be dark and closed up.
1 4 1 1 99 You enter the Adventurers' Guild Hall.
1 4 2 1 99 The door appears to be locked.
1 16 0 1 99 Your dirk doesn't work on the door.
1 26 0 1 99 That key doesn't fit this lock.
2 1 0 1 99 Judging from what the sign says, the building at the end of the street is the Guild Hall.
3 1 1 1 99 This looks like a nice, neat little house. There is a grandmotherly Little Old Lady rocking on the front porch.
3 1 2 1 99 The house looks closed up. There is no sign of the Little Old Lady.
3 4 1 1 99 The door appears to be locked, and there is no answer to your knock. The occupant is out (right in front of you, in fact).
3 4 2 1 99 No one seems to be home, and the door is securely locked.
3 16 0 1 99 This isn't the best place to practice for your woodcarving merit badge.
3 26 0 1 99 The key doesn't fit.
4 1 0 1 99 She's the only sane person here. At least she's not off her rocker.
4 4 0 1 99 The little old lady is sleeping so soundly that no amount of shaking will awaken her.
4 57 0 1 99 She's really sleeping soundly and doesn't notice your presence.
4 57 0 2 99 "ZZZZZZZZZZZZZZZZZZZZ!"
4 57 0 3 99 "Grmpf..snrt..hmphspft!"
4 57 0 4 99 "ZZZZZZZZZZZZZZZZZZZZ!"
5 1 0 1 99 The eye over the Magic Shop door seems to be watching you.
6 0 3 1 99 However, this was not a good place to sleep. You're stiff and sore all over and your wallet feels very light.
6 0 4 1 99 Picking locks looked a lot easier in the instruction book.
6 0 5 1 99 The door isn't locked. Just turn around.
6 0 6 1 99 The owners seem to have been made nervous by the recent rash of house burglaries. The door is barred from the inside. But you do get some valuable lock-picking practice.
6 0 7 1 99 You hear a "Snick!". The lock is open!
6 1 0 1 99 You have come to the end of the main street. The town wall is to the south. You have an eerie feeling that someone is watching you.
7 1 0 1 99 There's no getting around it... a shop with its eye on you makes you nervous.
8 1 0 1 99 Not the sturdiest lock you've ever seen.

1 1 0 1 99 This is certainly a weird one! You've never seen anything quite like it.
1 1 0 2 99 The plaque reads:
"Antwerp -- slain by Two Guys From Andromeda".
2 1 0 1 99 A past adventurer's armor suit. You wonder why he doesn't need it any more. (Then you see the Cheetaur claw marks.)
2 4 0 1 99 The armor won't fit you -- they made them smaller in those days.
3 1 0 1 99 On the table is an old but ornate leather-bound book. There is also a quill pen in the ink bottle.
3 1 1 1 99 The writing on this page is very recent. It says "I, %s, have come to Spielburg to become a hero."
3 1 2 1 99 This entry was made several years ago.
It says:
'Baronet Barnard von Spielburg killed a Troll near the Flying Falls on this 23rd day of Octember'.
3 1 3 1 99 The other pages record the exploits of the great adventurers of Spielburg's past. The names Wolfgang Abenteuer and Baron Stefan von Spielburg appear most often.
3 1 4 1 99 The remaining pages are blank, awaiting further tales of adventure.
3 4 0 1 99 You sign your name into the Adventurer's Log Book with a flourish.
3 4 1 1 99 But you've already done that!
4 1 0 1 99 The fine crystal chandelier lights the room.
4 4 0 1 99 You can't reach it.
5 1 0 1 99 The head is like a panther's, but with a strong human-like quality. It is still rather frightening.
5 1 0 2 99 The plaque reads:
"Cheetaur -- slain by Wolfgang Abenteuer".
6 1 5 1 99 On the table is an old but ornate leather-bound book. There is also a quill pen in the ink bottle.
6 1 6 1 99 The table holds a pen, an inkwell, and the Adventurer's Guild Registration and Log Book.
6 4 0 1 99 The table is formed from fine fir wood. There's nothing you need here.
7 1 0 1 99 Even in death, this monster remains awesome.
7 1 0 2 99 The plaque reads:
"Dragon -- slain by Baron Stefan von Spielburg".
8 1 0 1 99 The fire blazing cheerily in the fireplace helps warm the Guild Master's old bones.
8 4 0 1 99 You feel like you're frying your fingers. Forget it.
9 1 0 1 99 This crossbreed of eagle and lion could have torn a man apart when it was alive.
9 1 0 2 99 The plaque reads:
"Gryphon -- slain by Wolfgang Abenteuer".
10 1 0 1 99 The plaque under the Moose says:
"Courtesy of the Sierra Online Prop Dept."
11 1 0 1 99 The tapestry is so rotten, it would probably fall apart at the slightest touch.
11 4 0 1 99 The tapestry feels very old and very fragile.
12 0 0 1 99 This Adventurer's Guild Hall reminds you of the one in your home town. The traditional Moose head and other stuffed monsters (Saurus, Troll, Gryphon, Dragon, Cheetaur, and the terrible Antwerp) adorn the walls.
12 0 0 2 99 You see a registration book on the table, and the bulletin board full of job listings. The man seated near the window must be the Guild Master. He is snoring.
12 4 0 1 99 There is nothing here that you need, and the Guild Master may be more aware than he seems.
12 4 7 1 99 The Guild Hall would be barren if you took the trophies. Besides, they're out of reach.
13 1 0 1 99 You never saw a purple Saurus before you came to Spielburg, but it looks like a really stupid monster.
13 1 0 2 99 The plaque reads:
"Saurus slain by Hans Halfwitten".
14 1 0 1 99 The view from here isn't exactly clear.
15 1 0 1 99 It looks like it must have been a particularly nasty Troll. You wouldn't want to meet him in a dark forest.
15 1 0 2 99 The plaque reads:
"Troll slain by Wolfgang Abenteuer".
16 1 0 1 99 On the walls hang dusty, moth-eaten monster heads. You recognize the purple Saurus, the Troll, the Gryphon, and the Dragon.
17 1 0 1 99 The window looks out over the countryside.
17 4 0 1 99 The window doesn't open.
18 0 8 1 1 "Welcome back! It is good to see you again. So many adventurers never return. Someday, you and I will go on an adventure together."
18 0 9 1 1 "Hrrmph! Ahem! Yes, as I was saying... Where were we?"
18 0 10 1 1 "Oh, what a glorious day it was! I... Oh, hello there!"
18 0 11 1 1 "You fiendish witch! I will have you... Oh, it's you, my friend!"
18 0 12 1 1 "Oh, Barnard, bravest of the brave, you cannot be gone from us so soon... What? What? You're still here, my fellow adventurer?"
18 0 13 1 1 "ZZZZZZZZZZZZZZZZ."
18 0 14 1 1 "Ach! I was so busy I didn't notice you come in. Welcome, welcome! It is so seldom that we have new adventurers here. Most people think this valley is cursed!"
18 1 0 1 99 It looks like this old Guild Master doesn't do too much adventuring any more. Still, he looks like he was plenty tough in his day, and he probably has many a tale to tell.
18 2 15 1 1 Adventurers
18 2 16 1 1 Antwerp
18 2 17 1 1 Baba Yaga
18 2 18 1 1 Bakery
18 2 19 1 1 Baron
18 2 20 1 1 Bulletin Board
18 2 21 1 1 Brigands
18 2 22 1 1 Butcher
18 2 23 1 1 Castle
18 2 24 1 1 Centaur
18 2 25 1 1 Cheetaur
18 2 26 1 1 Curse
18 2 27 1 1 Baron's Daughter
18 2 28 1 1 Dragon
18 2 29 1 1 Forests
18 2 30 1 1 Dry Goods
18 2 31 1 1 Goblins
18 2 32 1 1 Goon
18 2 33 1 1 Guild Hall
18 2 34 1 1 Hans Halfwitten
18 2 35 1 1 Healer
18 2 36 1 1 Hero
18 2 37 1 1 Magic Shop
18 2 38 1 1 Mantrays
18 2 39 1 1 Farmer's Mart
18 2 40 1 1 Guild Master
18 2 41 1 1 Cheetaur
18 2 42 1 1 Monsters
18 2 43 1 1 Moose
18 2 44 1 1 Mountains
18 2 45 1 1 Name
18 2 46 1 1 Ogres
18 2 47 1 1 Otto
18 2 48 1 1 Reward
18 2 49 1 1 Saurus Rex
18 2 50 1 1 Saurus
18 2 51 1 1 Schultz Meistersson
18 2 52 1 1 Baron's Son
18 2 53 1 1 Spielburg
18 2 54 1 1 Tavern
18 2 55 1 1 Tourists
18 2 56 1 1 Town
18 2 57 1 1 Troll
18 2 58 1 1 Trophies
18 2 59 1 1 Saurus
18 2 60 1 1 Troll
18 2 61 1 1 Waterfalls
18 2 62 1 1 Yorick
18 2 63 1 99 The guildmaster appears to be hard of hearing. Perhaps you should get closer.
18 2 64 1 1 "Ach, I was so busy I did not notice you come into the Adventurer's Guild Hall. Welcome, welcome, it is so seldom we have new adventurers here. Most people think this valley is cursed."
18 2 65 1 1 "Hrrmph! Ahem! Yes, as I was saying... Where were we?"
18 2 66 1 1 "Oh, what a glorious day it was! I... Oh, hello there."
18 2 67 1 1 "Then she turned around and I was staring into the biggest... Oh, it's you, my friend."
18 2 68 1 1 "It was just yesterday that I drew my sword and started out... Or was that the day before? No, then last week... Why, What was I talking about?"
18 4 0 1 99 Try getting a little closer.
18 5 15 1 1 "Did I ever tell you about the time when Schultz and I rid this valley of Antwerps? Ja, we were real adventurers then, and this was a real Guild Hall. Now we are just old men and this is just a place to tell old stories."
18 5 16 1 1 "This valley was overrun by those odd monsters one year. Schultz and I fought long and hard to rid the valley of the things. We might have failed even so, had it not been for those two peculiar tourists who came to our aid."
18 5 17 1 1 "She is the center of our problems, I think. Baba Yaga is a powerful Ogre. Baron von Spielburg tried to force her to leave this valley, but she cursed him."
18 5 17 2 1 "Now the Baron has lost everything but his land, and I don't know how long he will keep that. What our valley needs is a Hero."
18 5 18 1 1 "I think the Bakery is almost always closed now. The Baker tries to stay away from his wife."
18 5 19 1 1 "Baron von Spielburg was once a brave protector of our valley. We used to adventure together when I was younger."
18 5 19 2 1 "No brigand or monster would dare show his face here if the Baron had not angered Baba Yaga. Now it is said he goes nowhere and sees no one."
18 5 20 1 1 "Over on the wall over there is where the jobs are posted for adventurers. Some have been there a long time now. There just aren't too many good adventurers around here, lately."
18 5 21 1 1 "There is a reward for anyone who can stop the brigands by capturing or killing the leaders of the brigands. You should read the bulletin board for more information."
18 5 22 1 1 "I don't think the Butcher Shop is open much any more, either."
18 5 23 1 1 "The castle is just north of the Healer's house."
18 5 24 1 1 "There are not too many Centaurs in this land. Heinrich and Hilde are good people."
18 5 25 1 1 "Watch out for Cheetaurs! I bare the scars of my fight with the one on the wall to this day. Still, it is stuffed, and I am still alive."
18 5 26 1 1 "Ja, with the Baron losing his son and daughter, Baba Yaga, all the monsters, and now the brigands, it has just been one thing after another."
18 5 27 1 1 "Elsa was a beautiful eight year old child with blond hair and sky blue eyes. She was her father the Baron's joy. Ten years ago, she was carried off by something which flew over the wall and away with her."
18 5 27 2 1 "The search for her lasted many years, but at last everyone gave up except the Baron's Jester, Yorick."
18 5 28 1 1 "One day years ago, a pair of dragons tried to take over our valley. We adventurers rode out to meet them."
18 5 28 2 1 "I can still see Stefan von Spielburg charging forward on his black horse. He slew that dragon whose head you see on the wall, and the other one flew off."
18 5 28 3 1 "I hear people see that other dragon flying high overhead sometimes, but it has never dared to attack us again."
18 5 29 1 1 "The forests are full of monsters and strange creatures."
18 5 29 2 1 "There are some nice waterfalls to the southeast of town. They fill Mirror Lake, which is lovely, but icy cold all year round."
18 5 30 1 1 "Caspar at the store would like to be an adventurer, or so he says. He spends too much time dreaming and not enough doing, I think."
18 5 31 1 1 "Goblins are not tough, but when they gang up, they can take out an unwary adventurer."
18 5 32 1 1 "A Goon is a lot like an Ogre, not as tough, but a little smarter. The Sheriff's Otto and Crusher at the tavern are both Goons."
18 5 33 1 1 "This is where an adventurer can find out who needs someone brave and courageous. There are many jobs on the bulletin board over there. It is also a good place to talk about adventures on a cold afternoon."
18 5 33 2 1 "We used to play cards here once a week as well, but there are too few adventurers in Spielburg anymore. They all died from monsters or brigands, or they just got too old."
18 5 34 1 1 "He wasn't much of an adventurer, but he did manage to kill a Saurus before he made the mistake of tangling with a Troll."
18 5 35 1 1 "Her house is just north of the town gate. She's a nice woman."
18 5 36 1 1 "A real Hero is someone who didn't start out strong or powerful, but uses his courage and brains and skills to become the best he can be."
18 5 37 1 1 "I don't know much about magic, but the woman who runs that place scares me."
18 5 38 1 1 "Those weird things are magical. They are best avoided."
18 5 39 1 1 "The Farmer's Mart is run by the Centaurs, Heinrich Pferdefedern and his daughter, Hilde."
18 5 40 1 1 "I am supposed to keep track of all the adventurers and make sure they sign their names in the log. There was a time when I would go out and rescue foolhardy adventurers who got into too much trouble, but I don't get out much now."
18 5 41 1 1 "Cheetaurs are ferocious creatures that charge out of nowhere and try to tear you to shreds. Sometimes they succeed."
18 5 42 1 1 "You can see some of the types of monsters that live around here if you look at our walls. There are Trolls, Griffins, Cheetaurs, Mantrays, and Goblins wandering in the woods."
18 5 42 2 1 "I hear there are even some Ogres and Saurus Rexes back in this valley. There was a time when Schultz and I had gotten rid of most of the monsters around here, but we are just too old for that now."
18 5 43 1 1 "That was the most vicious moose I ever saw. Nearly bit my nose off."
18 5 44 1 1 "The Mountains surrounding this valley are very high. Snow covers the tops all year long. The only way out of Spielburg Valley is through the pass, though I hear that it is blocked by snow again."
18 5 45 1 1 "I am Wolfgang Abenteuer, the Guild Master of this hall."
18 5 46 1 1 "Ogres are a lot like Goons, but even meaner. Not as bright, though."
18 5 47 1 1 "I like Otto, even if he is a Goon. Schultz has him almost trained."
18 5 48 1 1 "You need to talk to either the Baron or the Healer about that."
18 5 49 1 1 "Don't mistake those things for Sauruses. When they come at you, it is sometimes best just to run away."
18 5 50 1 1 "I remember when Hans killed the one there. It was a tough fight, for him."
18 5 51 1 1 "Schultz Meistersson and I have been friends for a long time. He, too, was once a real adventurer. Now he is just the Sheriff of this town."
18 5 52 1 1 "Now, there was a hero, and worthy of the name Barnard von Spielburg. He rode off to hunt one morning five years ago and his horse returned with large claw marks on it. No sign Barnard's body was ever found."
18 5 53 1 1 "Spielburg Town is small now that most people have been driven off by the Brigands. This is such a pretty place, too, with the mountains, forests, and waterfalls."
18 5 54 1 1 "I have never liked that place. The bartender smiles all the time, but he is not very friendly. Crusher lives up to his name. He is nasty even for a Goon."
18 5 55 1 1 "They said they were from some place called Andromeda. Must be someplace south of here, I guess. They certainly were odd."
18 5 56 1 1 "This town used to be a thriving city before the brigands drove most of the people off."
18 5 57 1 1 "Trolls are very tough. Fortunately, they only come out at night. The woods are very dangerous at night."
18 5 58 1 1 "Schultz and I killed most of the monsters on those walls."
18 5 59 1 1 "The Saurus is a monster easy to avoid and easy to kill for a skilled adventurer."
18 5 60 1 1 "I remember the day I killed one. It was the biggest I had ever seen. It put up a tough fight, but I was tougher. You can see the results on the wall."
18 5 61 1 1 "There are some nice waterfalls to the southeast of town. They fill Mirror Lake, which is lovely, but icy cold all year round."
18 5 62 1 1 "Yorick was a funny little man, but brave. He swore he would spend his life searching for the Baron's Elsa."
19 1 0 1 99 A pile of wood is stacked against the wall.
19 4 0 1 99 The firewood will serve more purpose here than in your pack.

1 1 0 1 99 The knitting bag is decorated on the outside with knitted figures. The Little Old Lady must do knitting when she's not asleep.
2 16 0 1 99 This is not the best place to practice dagger throwing.
2 1 0 1 99 The birdcage is on a tall brass stand. There is a cover draped over it to keep the bird warm and quiet.
3 0 1 1 99 Who would think a little birdie could be so noisy!
3 0 2 1 99 CHIRP! CHIRP!
3 0 3 1 99 You quickly cover the cage and hope the bird shuts up.
3 0 4 1 99 You hear a voice from upstairs saying, "Kitty, you'd better not be bothering the little birdie again!"
3 0 5 1 99 Little Birdie
3 0 6 1 99 Little Old Lady
4 1 0 1 99 The birdcage is on a tall brass stand. There is a cover draped over it to keep the bird warm and quiet.
5 4 7 1 99 You take the silver candlesticks and stow them in your pack.
5 1 0 1 99 The candlesticks are heavy, ornate and made of sterling silver.
6 1 0 1 99 The candlesticks are heavy, ornate and made of sterling silver.
7 0 8 1 99 You have a bad feeling about the very deep, low growl emanating from the cat.
8 0 9 1 99 This is a very insistent cat. You give it one of your rations.
8 0 10 1 99 You feed the nice kitty a crumb.
8 0 11 1 99 The cat really likes being fed. You give it a leftover morsel.
8 0 12 1 99 You have nothing substantial to feed the cat.
8 0 13 1 99 You pet the nice kitty.
8 0 14 1 99 The cat really likes being petted.
8 0 15 1 99 This is a very insistent cat.
9 1 0 1 99 The little house cat seems harmless, but strangely restless.
10 1 0 1 99 The chair looks singularly uncomfortable.
11 1 0 1 99 How does she keep those candles lit all night long?
12 4 0 1 99 The chest is filled with old quilts, doilies, and sweaters five sizes too large for anyone to wear. You really don't want any of them, so you close the chest again.
12 1 0 1 99 A large chest sits beside the bureau.
13 0 16 1 99 "KITTY!!!"
13 0 17 1 99 L.O.L.
14 0 18 1 99 SQUEEEEAK!
15 0 19 1 99 CREEEEAAK!
16 0 20 1 99 The owner of the house awakens...
16 0 21 1 99 Little Old Lady
16 0 22 1 99 "Help! Burglars! Sheriff! Help! Kitty! Kitty!"
16 0 23 1 99 "SCRAAAAWK!"
17 4 24 1 99 You find 3 silvers that have gotten caught in the cracks.
17 4 25 1 99 You find nothing else by searching the couch.
17 1 0 1 99 The couch looks every bit as uncomfortable as your maiden aunt's.
18 0 26 1 99 You find a single silver in one of the desk drawers. You find nothing else of any value to you.
19 1 0 1 99 The stairs lead to the door to an upstairs room.
20 1 0 1 99 Against the wall, there is a large wooden desk with many drawers.
21 1 0 1 99 The fire is out, but you can still feel the heat from the hearth.
22 1 0 1 99 It's a hurricane lamp. Funny, you've never heard of hurricanes in Spielburg.
23 1 0 1 99 The light of the hurricane lamp.
24 4 0 1 99 Nothing but dirt and leaves there.
24 1 0 1 99 It's a Shrubbery!
25 1 0 1 99 The Little Old Lady left her purse on the couch. Mighty careless of her.
26 0 27 1 99 That'll teach you to play daggers with a cat!
26 0 28 1 99 Oh, Oh! Looks like you've blundered into the cat's territory.
27 0 29 1 99 The smell of lavender and dust fills your nose as you walk in. This reminds you of a great aunt's house you once visited.
27 0 30 1 99 There is a covered birdcage near the stairs, and a knitting basket beside the couch.
27 0 31 1 99 A string of pearls seems to have fallen into the bag among the knitting. You take the pearls, of course. (The knitting you can do without.)
27 0 32 1 99 You find nothing else of value in the desk.
27 0 33 1 99 In the purse, you find 20 silvers and some soiled hankies. You take the silver.
27 1 0 1 99 The smell of lavender and dust fills your nose as you walk in. This reminds you of a great aunt's house you once visited.
27 1 0 2 99 The couch looks every bit as uncomfortable as your aunt's. There is a covered birdcage near the stairs, and a knitting basket beside the couch.
28 1 0 1 99 The squared rug matches the walls. It appears the floor has recently been painted.
29 17 0 1 99 It's not locked. In fact, the lock is broken.
29 1 0 1 99 It's a large, wooden chest, undoubtedly filled with priceless treasures.
29 18 0 1 99 It's not locked. In fact, the lock is broken.
30 1 0 1 99 There is an assortment of plastic fruit on the old wooden table.
31 1 0 1 99 The wood on this table has been polished into total submission. A lace doily guards it from dust and water rings.

1 4 0 1 99 You have a weird feeling that someone is watching you, and you decide you'd better not touch anything.
1 1 0 1 99 Accoutrements and equipment.
2 4 0 1 99 This mysterious orb feels as smooth as glass, and icy cold to the touch.
2 1 0 1 99 This strange globe radiates with an eerie light.
3 4 0 1 99 That's way out of reach.
3 1 0 1 99 It's not a pretty sight.
4 4 0 1 99 You can only guess at the original contents of this bottle since it is now empty.
4 1 0 1 99 It's a blue bottle of blue bottle flies.
5 4 0 1 99 Since you don't have time to read, you leave them.
5 1 0 1 99 The titles are totally unfamiliar to you. The books dealing with sorcery, necromancy and other occult subjects.
6 4 0 1 99 Not knowing what the potions are, they will do you no good.
6 1 0 1 99 Bottles of mephitic potions.
7 4 0 1 99 Afraid that the contents might jump out at you, you leave the jar alone.
7 1 0 1 99 A brown jar of crushed cockroach essence.
8 1 0 1 99 The ceiling is shrouded with clouds of smoke.
9 1 0 1 99 You feel like you're floating on air.
10 4 0 1 99 As your hand nears the coals, you discover that they are burning.
10 1 0 1 99 The coals are glowing.
11 4 0 1 99 You don't know how to use a crystal ball.
11 1 0 1 99 Crystal balls, useful only to those initiated into the ways of wizardry.
12 4 0 1 99 Whether it's because that thing is too far to reach, has sharp, nasty claws, and wicked teeth, or because it glares at you, you decide you'd better not touch it.
12 1 0 1 99 It looks like a sculpture of some weird, bat-winged creature.
12 1 1 1 99 The bat-winged creature must be some sort of familiar. There is an uncanny look in its eyes, and you don't want to look at it too closely. It is clearly magical.
12 2 0 1 99 It's not familiar enough with you to want to chat.
13 4 0 1 99 On closer observation, you discover that they cute little fish are piranhas. You wisely keep your fingers out.
13 1 0 1 99 It's a bowl of pretty little fish.
14 4 0 1 99 The floor has an oily, glassy feel to it.
14 1 0 1 99 The floor is almost completely covered by a strange symbol.
15 4 0 1 99 Don't touch -- that stuff looks corrosive.
15 1 0 1 99 The jar is filled with a corrosive-looking green substance.
16 4 0 1 99 You'll never get a head that way! Besides, you don't really need a face-lift yet.
16 1 0 1 99 A replacement part for a magical face-lift.
17 4 0 1 99 It's a jar of dried Mantray jerky. Yum! (Not.)
18 4 0 1 99 Don't touch the mortar -- you'd be terribly embarrassed if you made it accidentally fire.
18 1 0 1 99 A mortar, complete with the traditional pestle.
19 4 0 1 99 Your garage is already full of junk; you don't need to add to the clutter.
19 1 2 1 99 Odds and ends.
19 1 3 1 99 Ends and odds.
19 1 4 1 99 Things and stuff.
19 1 5 1 99 Jeff's jimcracks.
19 1 6 1 99 Magical junk and mystical garbage.
20 4 0 1 99 You may not be a Wizard, but you have learned that touching a pentagram can be bad for one's health.
20 1 0 1 99 A pentagram, used in incantations to conjure spirits.
21 4 0 1 99 Glimpsing the skull and crossbones on this jar, you wisely leave it alone.
21 1 0 1 99 The label says "Instant Fire -- Just Add Water."
22 4 0 1 99 Someone is watching you.
22 1 0 1 99 Tall shelves with books and odds and ends suited to magic line the walls. The ceiling and the far wall are mysterious indeed. There is a strange symbol on the floor. You also see a wide variety of arcane objects.
22 1 7 1 99 You see a wide variety of arcane objects. For example:
22 1 7 2 99 Scrolls covered with mysterious symbols and arcane incantations.
22 1 7 3 99 A toaster oven, very rarely used -- electricity hasn't been invented yet.
22 1 7 4 99 Crystal balls, useful only to those initiated into the ways of witches.
22 1 7 5 99 Bottles of mephitic potions.
22 1 7 6 99 Books dealing with sorcery, necromancy, and other occult subjects.
22 1 7 7 99 Dried Mantray jerky.
22 1 7 8 99 A balance scale. Zara uses it to measure powders and to maintain the magical balance.
22 1 7 9 99 A hooded robe for when it rains in here.
22 1 7 10 99 Tinsel and chaff, very good for avoiding radar.
22 20 0 1 99 It wouldn't be a good idea to throw things in here. You might break something and anger Zara.
22 10 8 1 99 You've already done that.
22 10 9 1 99 As you read the spell scroll, the spell is ingrained in your mind.
23 4 0 1 99 You weigh the consequences of taking the balance scale, and decide that, on balance, it's not such a good idea.
23 1 0 1 99 An ancient balance scale. Zara thinks it will help her maintain a sense of balance.
24 1 0 1 99 The burning incense fills the room with a strange, fiery scent.
25 4 0 1 99 None of the scrolls is in a language you have ever seen.
25 1 0 1 99 There are a few Dead Sea scrolls, a couple of Red Sea scrolls, a C++ scroll (written in assembly language), and others even more esoteric.
26 4 0 1 99 The tinsel reminds you that there are only 250 shopping days left until Christmas.
26 1 0 1 99 Tinsel left over from last Christmas.
27 4 0 1 99 You wish you had your great-great-great-great-grandson here so he could tell you how to work this. But since he isn't even born yet, you decide you have no use for the toaster oven.
27 1 0 1 99 A toaster oven, very rarely used -- electricity hasn't been invented yet.
28 0 10 1 20 "I am Zara, and my companion is Damiano. The items in this shop are designed for those skilled in the use of magic. "
28 0 10 2 20 "We have very little for ones such as you who have not been initiated, but what we have could prove useful."
28 0 11 1 20 "So, you return to my shop. Ask of me what you will, but keep it to the point."
28 5 12 1 20 "An Aura is a Spell of protection surrounding something. The town is still protected by the Aura cast by the great spellcaster Erana."
28 5 13 1 20 "She is a powerful and wicked hag. You would be wise to avoid her. She cursed the Baron von Spielburg when he tried to drive her away."
28 5 14 1 20 "He was once a great leader of this land until he was foolish enough to anger Baba Yaga."
28 5 15 1 20 "This is Baba Yaga's curse, cast upon the Baron years ago:"
28 5 15 2 20 "'Upon von Spielburg and all his clan, this the curse I now demand: What I Will shall come full measure, so shall ye lose all that ye treasure.'"
28 5 15 3 20 "There is always a way to break a curse; possibly Erasmus knows more about this."
28 5 16 1 20 "Damiano is both my familiar and my friend. We share our lives and our magic."
28 5 17 1 20 "That is the spell that lets you cast a magical flame upon your enemy. The spell scroll will cost you 60 silver."
28 5 18 1 20 "Erasmus makes a point of studying the effects of Magic upon mortals. There is little about Magic in this area that Erasmus does not know."
28 5 19 1 20 "Erana was a powerful Spellcaster who lived long ago. She brought peace to this valley. Even now her spell protects this town from violence or foul magic."
28 5 19 2 20 "Her final resting place is due north of town, and it is a place of both safety and healing. It is known as Erana's Peace."
28 5 20 1 20 "Erasmus is a Wizard and a Spellcaster who knows much about this area. He lives in a tower northeast of town at the top of a steep mountain called Zauberberg."
28 5 20 2 20 "He can be very helpful if approached properly, but he has a strange sense of humor."
28 5 21 1 20 "We are a people of Power and Magic, and live in the forests far beyond the mountains to the west."
28 5 22 1 20 "A Familiar is a creature of magical abilities which has been summoned to serve the Wizard."
28 5 22 2 20 "The Summoning of a Familiar is a most powerful spell, and can be cast but once. It binds the Wizard and the Familiar to the ends of their lives."
28 5 22 3 20 "The more powerful the Wizard, the more powerful the Familiar, although you cannot always judge power by a Familiar's shape."
28 5 23 1 20 "The Fetch Spell allows you to lift or lower a lightweight object from a distance. The spell scroll will cost you 40 silvers."
28 5 24 1 20 "The Healing Potion will cost you 50 silver. It is made by the healer outside of town."
28 5 25 1 20 "Master the Arts Arcane, use those skills to vanquish the evil curse, and you will become a true Hero!"
28 5 26 1 20 "Baba Yaga's hut is magical. It stands on chicken legs, and you must know the rhyme to enter."
28 5 27 1 20 "When you have mastered nine spells, have the Power to cast all, and proven yourself worthy by accomplishing a great deed, then you must undergo initiation to become full Wizard."
28 5 27 2 20 "There is a place in the distant south where you must journey, but first you must become a hero here."
28 5 28 1 20 "There are many entrances to the Halls of Magical Mastery in the south."
28 5 28 2 20 "After you have gained skill and a good reputation in Magic, you should journey south."
28 5 28 3 20 "If you are indeed worthy of being a Wizard, you will find a way to those Halls."
28 5 29 1 20 "If you have the skill of Magic, you can learn the way to cast spells by reading magical scrolls."
28 5 29 2 20 "Without the skill, you have no Power. The more you practice spell casting, the greater you shall become. "
28 5 30 1 20 "It is a spell that allows you at first to unfasten simple locks and knots. As you gain in skill, you can even open doors with it. The spell scroll will cost you 30 silver."
28 5 31 1 20 "To the north of the town, surrounded by the mountains, is an Alpine valley that is rumored to be the final resting place for Erana, although no one is certain what happened to her."
28 5 31 2 20 "It is certainly a magical place of safety. There is also supposed to be a gift there for Magic Users who are clever enough to find it."
28 5 32 1 20 "A true Magic User has the innate affinity for Magic. There is also the ability to store Power, which ordinary mortals do not have."
28 5 33 1 20 "We have potions of Healing, Vigor, and Power for purchase from our shop."
28 5 34 1 20 "Power is the essence of Magic, that which the Wizard shapes and is shaped by."
28 5 35 1 20 "The Power Potion restores your magical energy, and costs 75 silver."
28 5 36 1 20 "I have no interest in entering Baba Yaga's hut and therefore do not know the rhyme."
28 5 37 1 20 "The scrolls we sell are magical. You have but to read the spell, and you will learn it."
28 5 38 1 20 "What I sell here are merely tools to help those who have power."
28 5 38 2 20 "You may purchase restorative potions and scrolls from which you may learn spells, if you have the potential."
28 5 39 1 20 "We sell several Magical Spells on study scrolls. You may purchase Fire Dart for 60 silver, Fetch for 40 silver, or the Open Spell for 30 silver."
28 5 39 2 20 "I also know you can find a spell if you learn the secret of Erana's Peace."
28 5 40 1 20 "There is much magic in this world for those who know how to use it. There is magic in this little town, and a good deal of magic in this valley."
28 5 41 1 20 "There is an Aura protecting this town from danger. Within most of its walls, there can be no act of violence or cruel magic. Even so, it is prudent to avoid dark places."
28 5 42 1 20 "There is much power in this valley, and it attracts those who use magic. I am here, Erasmus has his house on Zauberberg, and even Baba Yaga has her hut cooped up somewhere around here."
28 5 43 1 20 "Vigor potions restore your Stamina after you have exerted yourself. They cost 25 silver each."
28 5 44 1 20 "A Wizard is one who both shapes Magic and is shaped by it. Erasmus and I are the only Wizards in this valley."
28 5 45 1 20 "That is the Spell that lets you place magical energy upon a weapon. The energy will be released as magical damage when you hit your enemy."
28 5 46 1 20 "I am both human and Faery Folk. I draw my power from both. My name is Zara. This is my shop."
28 4 0 1 99 It's a good thing you can't get close to Zara. With her electrifying personality, the results could be shocking.
28 1 0 1 99 Zara has a mysterious, unearthly look to her. You have the feeling that she is not a person to trifle with.
28 10 0 1 20 "The powers of magic are reserved for those with the potential to use them. I sense no such potential in you."
28 10 7 1 20 "I detect that you have not the money to purchase that item. Do not toy with me!"
28 10 47 1 20 "May this aid you on your Quest!"
28 2 12 1 20 Aura
28 2 13 1 20 Baba Yaga
28 2 14 1 20 Baron
28 2 15 1 20 Curse
28 2 16 1 20 Damiano
28 2 17 1 20 Fire Dart
28 2 18 1 20 Curse
28 2 19 1 20 Erana
28 2 20 1 20 Erasmus
28 2 21 1 20 Faery Folk
28 2 22 1 20 Familiar
28 2 23 1 20 Fetch
28 2 24 1 20 Healing
28 2 25 1 20 Hero
28 2 26 1 20 Hut
28 2 27 1 20 Initiation
28 2 28 1 20 Journey
28 2 29 1 20 Magic
28 2 30 1 20 Open
28 2 31 1 20 Erana's Peace
28 2 32 1 20 Potential
28 2 33 1 20 Potions
28 2 34 1 20 Power
28 2 35 1 20 Power Potion
28 2 36 1 20 Rhyme
28 2 37 1 20 Scrolls
28 2 38 1 20 Magic Shop
28 2 39 1 20 Spells
28 2 40 1 20 Spielburg
28 2 41 1 20 Town
28 2 42 1 20 Valley
28 2 43 1 20 Vigor
28 2 44 1 20 Wizard
28 2 45 1 20 Zap
28 2 46 1 20 Zara

1 0 0 1 99 "Reward for return of lost ring.
Inquire at the Healer's."
1 0 0 2 99 This poster is rather dusty and faded. The picture is of a small child with braids. "Reward of 50 gold coins for the safe return of Elsa von Spielburg. Inquire at Spielburg Castle gates."
1 0 0 3 99 "Reward of 30 gold coins for the Capture or Death of the Brigand Warlock. Description: short, ugly, and wears brightly colored robes. Has habit of laughing continually. Inquire at Spielburg Castle gates."
1 0 0 4 99 "Wanted: Brigand Leader. Description: Unknown appearance, wears a cloak. Must provide proof of leader's identity. Reward of 60 gold coins and title of Hero of the Realm. Inquire at Spielburg Castle gates."
1 0 0 5 99 "Notice: Spell components needed. Cash or trade for potions. Inquire at the Healer's."
1 0 0 6 99 This poster seems to have been here a while. It has a picture of a handsome, but arrogant young man. "Reward of 50 gold coins for information leading to the return of Baronet Barnard von Spielburg. Inquire at Spielburg Castle gates."
1 4 0 1 99 If you take the poster, no other adventurer will be able to read it.

1 1 0 1 99 There are a variety of vegetables for sale, and the shop keeper is a Centaur.
2 1 0 1 99 The barrels look too heavy to move.
3 0 0 1 99 The door is locked.
3 0 0 2 99 You see a dry goods store through the window.
3 0 0 3 99 The store is locked.
3 0 1 1 99 There is no response. The store must be closed for the evening. The lock appears to be an extra heavy-duty model.
3 0 1 2 99 There is no response. The lock is of a simple type.
3 0 1 3 99 The door is bolted.
3 0 1 4 99 You see a nicely furnished living room through the window.
3 16 0 1 99 You'd probably get arrested if you carved your initials in the door.
3 26 0 1 99 The key doesn't seem to work.
4 1 0 1 99 The white picket fence surrounds a small yard.
5 0 0 1 99 The creature in charge of the Farmer's Mart is a rather lovely and shy-looking young centaur.
5 0 0 2 99 You see a charming young centaur with the upper torso of a teenager and the body of a filly.
5 0 0 3 8 "Good day, and welcome to Spielburg. Would you like to buy some of my nice fresh fruits or vegetables?"
5 0 0 4 8 "I'm sorry, but I had to move you out of my stall! It is very dangerous to sleep in the street at night. I fear you have been robbed."
5 0 0 5 8 "My father and I are the only centaurs in this valley."
5 0 0 6 99 You can smell apples as you approach this corner.
5 0 2 1 8 "Perhaps another time, then."
5 0 3 1 8 "Apples are ten for a silver. Do you want to buy my apples?"
5 0 4 1 8 "Good day and welcome to Alpinehurst. Do you wish to buy some nice, fresh vegetables?"
5 0 5 1 8 "I'm sorry, but I had to move you out of my stall! It is very dangerous to sleep in the street at night. I fear you have been robbed."
5 0 6 1 8 "How much do you wish to spend?"
5 2 7 1 8 Apples
5 2 8 1 8 Brigands
5 2 9 1 8 Carrots
5 2 10 1 8 Date
5 2 11 1 8 Market
5 2 12 1 8 Farmer
5 2 13 1 8 Farm
5 2 14 1 8 Father
5 2 15 1 8 Mother
5 2 16 1 8 Name
5 2 17 1 8 Parsnips
5 2 18 1 8 Robbery
5 2 19 1 8 Rutabagas
5 2 20 1 8 Sheriff
5 2 21 1 8 Turnips
5 2 22 1 8 Vegetables
5 4 0 1 8 "My father won't let me date strangers."
5 5 7 1 8 "There are still some apples left from last season in the barrel. You may buy 10 for a silver, since they are so small."
5 5 8 1 8 "They have twice robbed my father of his money, and they have tried to steal our food during this winter. That is because we farm outside of town."
5 5 8 2 8 "The brigands would not dare try that in town. The Sheriff would stop them fast."
5 5 9 1 8 "Carrots are my favorite vegetable. They are so crisp and sweet."
5 5 10 1 8 "Thank you, but my Father thinks I am too young. He would not permit it. But perhaps next year..."
5 5 11 1 8 "This is where I sell things from my father's farm."
5 5 12 1 8 "My father is a fine farmer."
5 5 13 1 8 "We have some land to the north of town. It isn't very big, but we grow many things."
5 5 13 2 8 "You should be here during harvest time. Then you would see many fruits and vegetables."
5 5 14 1 8 "My father is Heinrich Pferdefedern."
5 5 15 1 8 "My mother has been dead for three years now. I still miss her."
5 5 16 1 8 "I am Hilde, daughter of Heinrich Pferdefedern, the farmer."
5 5 17 1 8 "Parsnips can be made into a tasty pie."
5 5 18 1 8 "Many robbers ran up to father as he trotted back to town. My father tried to fight, but they hurt him badly. They then ran away to the southwest."
5 5 19 1 8 "Rutabagas keep well over the winter months."
5 5 20 1 8 "Our Sheriff is very brave. He told me so himself."
5 5 21 1 8 "Turnips are good if you cook them in stews."
5 5 22 1 8 "We have many kinds of fresh vegetables for sale today. There are carrots, rutabagas, parsnips, and potatoes right from the ground at five for a silver. They are very good for you. We also have some apples."
5 36 0 1 8 "I'm sorry, but my Father won't allow me to accept flowers from strangers."
6 1 0 1 99 This house is the same color as the Sheriff's office around the corner.
7 0 0 1 99 You are in the northeast section of town. The buildings are all brightly painted and the air is filled with the fragrance of apples. This appears to be a market street.
7 0 0 2 99 The door isn't locked. Just turn around.
7 0 0 3 99 Picking locks looked a lot easier in the instruction book.
7 0 0 4 99 The owners seem to have been made nervous by the recent rash of house burglaries. The door is barred from the inside. But you do get some valuable lock-picking practice.
7 0 0 5 99 You hear a "Snick!". The lock is open!
7 0 0 6 99 Unlike an Ogre, YOU can read!
7 0 0 7 99 The lock appears to be an extra heavy-duty model.
7 0 0 8 99 Turn around.
7 0 0 9 99 The door appears to be locked, but the lock is of a simple type.
7 0 0 10 99 You reach for your money but come up empty-handed. Unable to pay for your goods, you put the merchandise back.
7 0 0 11 99 However, this was not a good place to sleep. You're stiff and sore all over and your wallet feels very light.
7 0 23 1 99 You're a little short on cash. Perhaps you can find work somewhere.
7 0 24 1 99 You can smell apples as you approach this corner.
7 0 25 1 99 You pick out the freshest-looking vegetables you can find, and pay the lady a silver piece.
7 0 26 1 99 You carefully select ten of the best apples from the barrel, and pay Hilde a silver piece.
7 0 27 1 8 "Vegetables are five for a silver. Would you like to buy some?"
8 1 0 1 99 The scales are used to weigh the vegetables.
9 1 0 1 99 Ah, fresh air!
10 1 0 1 99 It is but a small stall, used for the daily sale of whatever local produce has not been confiscated by the brigands.
11 0 0 1 99 The selection is meagre and the appearance is not of the best, but the aromas are strangely enticing. A barrel contains some small apples, and there are several types of vegetables on the counter.
11 0 1 1 99 There is no one around. The markets are closed for the night.
11 0 1 2 99 All of the produce has been taken in for the night.
12 0 0 1 99 Round stones have been set in the ground to make a walkway.
12 0 0 2 99 Square stones make up the walkway.
13 1 0 1 99 It is a simple but prosperous-looking general store. It looks like it might provide some staples that would prove useful to a traveler (such as if an adventuring party asks you to join them).
14 1 0 1 99 You can see very little through the window.

1 1 0 1 99 The candelabra looks as though it is made of solid gold.
2 1 0 1 99 Only the Shadow knows for sure.
3 1 1 1 99 Looks like solid oak.
3 1 2 1 99 You've looked in there already.
4 1 0 1 99 The glowing embers from the fire cast a dim light in the room.
5 1 0 1 99 You don't know much about art, but you know what you like... and that's not it.
5 4 0 1 99 It's much too high to reach.
6 1 0 1 99 The glowing embers from the fire cast a dim light in the room.
7 1 0 1 99 The cold, dark eyes of the Gryphon make you feel a bit uncomfortable, especially since it's about ten times larger than any Gryphon you've ever heard of.
7 4 0 1 99 You're not tall enough to reach it.
7 57 0 1 99 The Giant Gryphon has long since departed the world of the living. It doesn't answer you.
8 1 0 1 99 It is a small, beautifully decorated metal box with a hinged lid.
9 1 0 1 99 An uncomfortable looking chair.
9 4 0 1 99 The chair seems to be bolted to the floor. You can't move it.
10 1 1 1 99 Looks like solid oak.
10 1 2 1 99 You've looked in there already.
11 1 0 1 99 It's an overgrown bonsai.
11 4 0 1 99 Even though it's a valuable 50-year-old Sego palm, it's much too big to fit in your pack.
12 1 3 1 99 Inside the safe is a bag of coins containing 50 silvers.
12 1 3 2 99 Oh, my mistake. There *used* to be 50 silvers in the bag. It's empty all of a sudden.
12 1 4 1 99 It looks very sturdy, indeed.
12 1 5 1 99 There is an empty coin bag in the safe.
13 1 6 1 99 A solid looking table.
13 1 7 1 99 There is an ornately carved box sitting atop the oak table.
13 4 0 1 99 You forgot to bring the moving van.
14 1 0 1 99 Over the safe is a charming portrait of the Sheriff and his wife.
15 0 0 1 99 The people who own this house must have some money. Everything looks new and there is not a speck of dust visible.
15 0 0 2 99 The room smells vaguely of sauerkraut and bratwurst, with just a faint odor of smoke from pinewood. From somewhere in the house you can hear someone snoring.
15 0 0 3 99 Gently and stealthily, you lift the lid on the little box.
15 0 0 4 99 As the little music box begins to play, you hear the Sheriff yell out: "Otto, stop playing with that music box and GO TO BED!"
15 0 0 5 99 Boy, did YOU make a mistake!
15 0 0 6 99 That was close! The goon must've been so dumb or sleepy or both that he didn't even see you standing there.
15 0 0 7 99 You take the vase carefully from the mantle and place it gently on the floor.
15 0 0 8 99 As you reach toward the painting...
15 0 0 9 99 From somewhere upstairs, you hear the Sheriff shout: "Otto!"
15 0 0 10 99 Obviously, you shouldn't have done that!
15 0 0 11 99 By lifting the painting, you can see what certainly must be a safe, hidden in the wall.
15 0 0 12 99 In the desk drawers is an assortment of mostly worthless objects, but you also find three silvers, which you take.
15 0 0 13 99 You carefully lower the painting into its original position.
15 0 0 14 99 Uh Oh! As you see a pillow flying toward you, you hear the Sheriff's wife say...
15 0 0 15 99 "SCREEEEEEEEEEEECH!"
15 0 0 16 99 You've already robbed the desk.
15 0 0 17 99 You'd better shut the safe, first.
15 0 0 18 99 You place the vase carefully in your pack beneath your cape.
15 0 0 19 99 You place the candelabra carefully in your pack beneath your cape.
15 0 0 20 99 You quickly toss the box into your pack.
15 0 0 21 99 There is some fairly loud snoring going on in this room. You hear: "Brckawwwww... zup-zup-zup-zup-zzzzz."
15 0 0 22 99 Very faintly, you hear snoring: "Prrrrrt... prrrrrt... prrrrrt."
15 0 0 23 99 Someone (or someTHING) is snoring up a storm. You hear: "Nkaawww... rspft... honk... buh-buh-buh-buh-buh-buh-phweep."
15 0 0 24 99 Ah, got it!
15 0 4 1 99 You find fifty silvers and add them to your collection. You then put the empty bag back in the safe.
15 0 5 1 99 There is an empty coin bag in the safe.
15 0 5 2 99 Since you have already robbed the safe, you close the door, narrowly missing your fingers in the process.
15 0 6 1 99 Otto can't find the music box, but he's too dim and sleepy to figure it out, so he heads on back to bed
15 0 8 1 99 Otto, even in his sleepy state, winds the music box and closes the lid before he heads back to bed.
15 0 9 1 99 Otto stares sleepily at the closed music box for a moment and heads back to bed.
15 0 10 1 99 Cracking safes looked a lot easier in the instruction book.
15 0 11 1 99 You see a bag of coins.
15 1 0 1 99 The room is dark and still. The candelabra looks like it is made of gold. The vase on the mantle might be worth taking. There is also an odd little box on the table.
15 4 0 1 99 Naw, don't do that.
16 1 4 1 99 It looks very sturdy, indeed.
16 1 5 1 99 There is an empty coin bag in the safe.
16 1 12 1 99 You see a bag full of silver coins.
17 1 0 1 99 You don't know much about art, but you know what you like... and that's not it.
17 4 0 1 99 It's much too high to reach.
18 1 0 1 99 The delicate porcelain vase looks like it could be worth some money, although it would take up a lot of space in your pack.

1 1 0 1 99 None of the clothes look like they fit.
2 1 0 1 99 The clothes come in two sizes -- Dwarf and Goon.
3 1 0 1 99 The jars of beets and sauerkraut look like they were canned locally.
4 1 0 1 99 There are barrels of flour and salt next to the counter. There also seem to be jars of pickled pigs' feet, linen cloth, and lots of other things in which you have very little interest.
5 1 0 1 99 It's the matador's red cape, recently repaired after he waved it in front of a minotaur.
6 1 0 1 99 You see bottles, jugs, and canned goods more useful to a housewife than a Hero.
7 1 0 1 99 There are some wooden poles leaning against the wall.
8 1 0 1 99 Wow, the latest technology in toothpicks by the bulk! What will they think of next?
9 0 1 1 99 This looks like a dry goods store, but it smells like a musty library. The stove feels nice on such a crisp day. Behind the counter and on the shelves, there are a variety of items for sale. The shopkeeper appears to ignore you while he reads a book.
9 4 0 1 99 Try paying the clerk for what you want to buy.
9 1 2 1 99 Behind the counter are weapons, armor, and such equipment as you would more often find in an "Adventurer's Shop".
9 1 2 2 99 On the counter and on the shelves are assortments of canned goods, honey jars, sewing items, and odds and ends that people in a small town would need.
9 20 0 1 21 "Please don't throw things in here. You might break a flask."
9 10 0 1 99 You should give your money to the shop owner.
10 1 0 1 99 This is the door to the back storage room.
11 1 0 1 99 A large, lumpy sack sits by the wall.
12 1 0 1 99 Those look like oversized shields suitable for Ogres, Goons, and Frost Giants.
13 1 0 1 99 The barrels appear to be filled with flour and salt and look rather heavy.
14 0 3 1 21 "Oh, I'm sorry! I didn't notice you coming in."
14 0 4 1 21 "My, you look like an adventurer! We don't see too many around here. The brigands tend to get rid of most adventurers before they make it to town."
14 0 4 2 21 "I do try to stock some things adventurers can use. I actually would rather be an adventurer than a shopkeeper, you see."
14 0 4 3 21 "My items are pretty ordinary, though. You probably already have most of them if you've done any adventuring at all."
14 5 5 1 21 "You can get really good protection from my chain mail armor. It's very heavy though, and I would have to charge you 500 silvers for it."
14 5 6 1 21 "I always wanted to be an adventurer. I read about them all all the time. The book I was just reading is about adventuring."
14 5 7 1 21 "Oh, this book? It's about an adventurer who is trying to become a Hero. The title is 'Quest for Glory: A Hero's Death'."
14 5 8 1 21 "I don't like to talk about other people behind their backs."
14 5 9 1 21 "Ah! The use of the dagger is a most skillful art. Actually, this particular weapon is longer than most, but still easily concealable. A bargain at 20 silvers."
14 5 10 1 21 "Unfortunately, I have only standard weapons and equipment. I carry daggers and chain armor. Maybe someday I'll be able to carry magic ones, though."
14 5 11 1 21 "It's a very good idea to carry an empty flask or two, in case you want to pick up a liquid or something else that needs a container. Our flasks are a great bargain at 2 silvers each."
14 5 12 1 21 "Adventuring rations aren't the tastiest food in the world, but they will keep you healthy and alert as you go along. A pack of 10 rations will cost you just 5 silvers."
14 5 13 1 21 "Hilde sells fine produce for a reasonable price."
14 5 14 1 21 "Why, that's me! Kaspar!"
14 5 15 1 21 "The Sheriff and Otto protect this town. The Sheriff used to be a real adventurer, you know!"
14 1 0 1 99 The shopkeeper is a small, balding man who wears glasses. He looks as if he can barely lift the book he is reading. Judging from his clothes, he is fairly well-to-do.
14 10 16 1 21 "Here you are; thank you for your patronage."
14 10 16 2 21 "Thank you, my adventurer friend! I hope this serves you well."
14 10 17 1 21 "You won't be needing your old leather armor anymore. I shall give you a 50 silver trade-in discount."
14 10 18 1 99 As you count your money, you realize that you don't have enough to purchase this particular item.
14 2 5 1 21 Chain Armor
14 2 6 1 21 Adventurer
14 2 7 1 21 Book
14 2 8 1 21 Brigand
14 2 9 1 21 Dagger
14 2 10 1 21 Equipment
14 2 11 1 21 Flask
14 2 12 1 21 Food
14 2 13 1 21 Hilde
14 2 14 1 21 Name
14 2 19 1 99 Either the shopkeeper can't hear you or he's ignoring you. Try striding right up to the counter.
14 2 15 1 21 Sheriff
15 1 0 1 99 The stove is burning merrily away, making the shop seem almost too warm.
16 1 0 1 99 It looks like a standard broadsword behind that counter.
17 1 0 1 99 The proprietor's teapot.
18 1 0 1 99 Bright sunlight streams in through the open window.
18 1 20 1 99 Through the open window you can see that night has fallen.

1 1 0 1 99 The gate is securely barred. It's apparently an Otto-matic gate, since it would take a Goon to open it.
1 4 0 1 99 Leave the climbing to those who know how.
1 4 0 2 99 You'd better not try to climb the wall any more right now. You've been at this long enough that someone is likely to notice.
1 4 0 3 99 The wall is too smooth to climb with your level of skill, but keep practicing.
1 17 0 1 99 The gate is securely barred. There's no lock for you to open.
2 1 1 1 99 The shades are drawn, and it appears that the Inn is closed.
2 1 2 1 99 The windows glow from the light inside. The sign reads "Hero's Tale Inn".
2 4 1 1 99 The door is bolted.
2 16 1 1 99 You wooden stab that poor defenseless door, wood you?
2 26 1 1 99 Good try, but that isn't an inn key. (It must be off-key.)
3 1 0 1 99 You see the cheery, inviting glow of a hearth fire within the inn.
4 1 0 1 99 It's an empty jail cell. Fortunately, you're on the outside (at the moment).
4 4 0 1 99 That's the jail cell door. If you really want to go in, try stealing from someone and getting caught. (This may not be the best way to become a Hero, though.)
5 1 0 1 99 This must be some tough town when they put bars on the jailhouse window.
5 4 0 1 99 The only way you can break this jailhouse window is with a jailhouse rock.
6 1 1 1 99 The sign says "Out to lunch." The barber must keep odd lunch hours.
6 1 2 1 99 There's a sign on the door of the barber shop. It says "Out to lunch."
6 4 0 1 99 The door is locked.
7 1 0 1 99 The sign reads "Hero's Tale Inn"
8 1 0 1 99 The Sheriff's office doubles as a jail for the town and a hangout for the Sheriff and the Goon.
9 1 0 1 99 The Sign of the Scissors above the door indicates that the building contains a Barber Shop.
10 1 0 1 99 The town gate is standing wide open, as it does every day. It is made of sturdy logs.
10 4 0 1 99 That's the Sheriff's job.
11 1 0 1 99 There's more than a hint of Ogre about this strange and bulky character. He seems cheerful, though.
11 57 0 1 41 "Otto only expresses himself physically."
12 0 1 1 99 Spielburg remains colorful, even at night.
12 0 2 1 99 This seems like a quiet little town. On the porch ahead of you are two people. The standing one is large, rather ugly, and playing with a yo-yo. The seated person smoking a pipe looks like he might be the Sheriff.
12 0 3 1 41 "Just a friendly suggestion, but whatever you do, don't drink the Dragon's Breath. Not even Otto can drink Dragon's Breath!"
12 0 4 1 99 The man with the pipe greets you.
12 0 4 2 41 "Welcome to our town. You are lucky to have made it down from the mountains before the snow blocked the pass again. It's gotten pretty dangerous outside of town, I understand."
12 0 4 3 41 "Many monsters have been trapped around here with the late snow. Between them and the brigands, we certainly could use a Hero around here."
12 0 4 4 41 "I am Sheriff Schultz Meistersson. This is Otto Von Goon, my assistant."
12 0 4 5 41 "Good luck in your quest."
12 0 5 1 99 However, this was not a good place to sleep. You're stiff and sore all over, and your wallet feels very light.
12 0 5 2 99 As safe as our streets are, you still should not sleep on them. It is a good way to get robbed.
13 1 0 1 99 This is the door to the Sheriff's office.
13 4 1 1 99 You'd better not. The Goon would probably clobber you with his yo-yo if he thought you were going into the Sheriff's office without permission.
13 4 2 1 99 The door appears to be locked, and breaking into the Sheriff's office might evoke the wrath of Otto von Goon.
14 1 0 1 99 Schultz appears to be an affable old coot, content to smoke his pipe. There's a hardness behind his eyes, however, that gives you reason to believe that he's no pushover.
14 2 6 1 41 Adventure
14 2 7 1 41 The Baron
14 2 8 1 41 The Brigands
14 2 9 1 41 The Castle
14 2 10 1 41 Danger
14 2 11 1 41 The Guild Hall
14 2 12 1 41 The Inn
14 2 13 1 41 Magic
14 2 14 1 41 The Merchant
14 2 15 1 41 Monsters
14 2 16 1 41 The Mountain
14 2 17 1 41 Name
14 2 18 1 41 Otto
14 2 19 1 41 Prisoners
14 2 21 1 41 Sheriff
14 2 22 1 41 Town
14 2 23 1 41 Treasure
14 2 24 1 41 Wolfgang
14 4 0 1 99 Unhand that sheriff!
14 5 6 1 41 "You'll need to talk to the Baron about that. Or go ask Wolfgang down at the Guild Hall, which is just down the street."
14 5 6 2 41 "So maybe you're going to be a hero? Well, we could surely use one around here, what with all the brigands."
14 5 7 1 41 "Baron Stefan keeps mostly to himself at his castle north of here. We haven't seen him here in town for years."
14 5 8 1 41 "There's a whole band of brigands hiding out somewhere in the mountains around us. They robbed a merchant just last week. Got a fair amount of treasure, I hear."
14 5 9 1 41 "Baron Stefan keeps mostly to himself at his castle north of here. We haven't seen him here in town for years."
14 5 10 1 41 "My friend, this world's filled with dangers. Sometimes I think it might be better to choose your danger, rather than sitting around, waiting for it, as I seem to do."
14 5 10 2 41 "But enough of this philosophical rambling. I am content enough to be Sheriff of Spielburg."
14 5 11 1 41 "The Guild Hall is at the southwest corner of town. If you're looking for work, that's a good place to go."
14 5 12 1 41 "Go talk to the Innkeeper. He will help you there."
14 5 13 1 41 "Just next to the Inn is a small Magic Shop. The owner, Zara, will let you in if you have some abilities in that area. She's a strange one, all right!"
14 5 14 1 41 "The one who was robbed? He's staying at the Inn, I believe."
14 5 15 1 41 "The monsters come down from the mountains every winter, but they're usually gone by now. The Baron just doesn't have enough men to handle them."
14 5 15 2 41 "Wolfgang is the one to talk to about monsters. He's had a lot of experience with them."
14 5 16 1 41 "You should know. You came down from there."
14 5 17 1 41 "I am Sheriff Schultz Meistersson, and this is Otto von Goon, my assistant."
14 5 18 1 41 "Otto is a big help to me. He's very smart for a Goon. His prisoners only suffer a few broken bones when he grabs them."
14 5 18 2 41 "It took a bit of doing to teach him to bring prisoners back alive, but he hardly ever forgets, now."
14 5 19 1 41 "It's simple. When somone breaks the law, and we catch them, we hold them prisoner."
14 5 20 1 41 "There's a whole band of brigands hiding out somewhere in the mountains around us. They robbed a merchant just last week. Got a fair amount of treasure, I hear."
14 5 21 1 41 "A policeman's lot is not a happy one."
14 5 22 1 41 "This town was named after the Barons of Spielburg. It used to be a lively place to be, before the brigands came and drove all the business away."
14 5 22 2 41 "You can find a place to stay at the Inn next door. You can learn about jobs available at the GuildHall down the street. If you are interested in magic, you should visit the Magic Shop. There is still plenty to do and see here in Spielburg."
14 5 23 1 41 "Obtaining treasure involves putting yourself in danger. If you're brave, foolish, or lucky, you might get some treasure."
14 5 24 1 41 "Wolfgang, down at the Guild hall, is the one to talk to about monsters. He's had a lot of experience with them."
15 1 0 1 99 The ugly statue seems to be watching you.
15 4 0 1 99 As you lay your hands on the ugly statue, a swirling miasma of emotions overcomes you. You feel the sculptor's pain and suffering, his disgust with his condition, and the conflicting urges to enjoy and flee from his talent.
15 4 0 2 99 No, that's not it. The real reason for the disgust you feel has more to do with the pigeon droppings on your hands. You surreptitiously wipe them clean.
16 1 0 1 99 The handsome statue seems to be watching you.
16 4 0 1 99 The statue feels cold and clean, and smells faintly of soap.
17 1 0 1 99 If this is the town water supply, no wonder nobody ever comes here.
18 1 0 1 99 Gosh! That's an authentic "whamma blamma three scoops of mana hilarious gregarious floats in the airious" yoyo!
18 4 0 1 99 Are you crazy? That goon would tear you limb from limb if you tried to steal his yoyo!
18 20 0 1 99 Are you crazy? That goon would rend your spleen asunder if you did anything to his yoyo!

1 4 0 1 99 The barrel is too heavy to pick up.
1 1 0 1 99 The barrels are empty and smell of sour beer.
2 0 1 1 14 "Alms? Alms for the poor?"
2 0 2 1 14 "A word of warning to you -- don't drink the Dragon's Breath!"
2 5 3 1 14 "A Beggar gets cash only when others get cash, and nobody's got much money here right now, 'cept maybe the Brigands."
2 5 4 1 14 "Rumor has it someone smart took over. Organized them, trained them -- that sort of thing, maybe. Nowadays, no one's safe outside of town."
2 5 4 2 14 "Up to that time, the Brigands were just pains -- dumb guys who sometimes tried to beat up traders outside of town."
2 5 4 3 14 "They sure hurt business. No one's getting rich but them."
2 5 5 1 14 "There's honest work up at the Baron's castle, I hear. But begging's my business."
2 5 6 1 14 "I heard Amblin got scared of the Brigands and decided to move away. I still remember the taste of his cider, it was so good. It was called, 'Amblin Entertainment' from Spielburg."
2 5 7 1 14 "He works at the tavern. He lives up to his name."
2 5 8 1 14 "Nobody's ever lived to talk what the Night Gaunts are. I sure don't want to find out."
2 5 9 1 14 "I have lots of luck, it's just that it's bad."
2 5 10 1 14 "My name is Sam. I've lived here for five years now, and I think I'll be heading on once the pass clears of snow. There's supposed to be some good begging towns to the south. Nice talking to you. Alms for the poor, Alms!"
2 5 11 1 14 "I remember when people used to stroll around town after dark. There's a spell on Spielburg so that it glows at night. Now, the only people out late are the thieves."
2 5 11 2 14 "And out of town, man, you don't dare be out there without a light when the sun goes down. The Night Gaunts'll get you."
2 5 12 1 14 "Heard Silmaria is a good place to be. It's by the sea. Think I'll head there after this."
2 5 13 1 14 "I've heard talk that some kind of magic keeps things peaceful around here. Folks just don't feel like fighting in town, 'cept maybe Crusher."
2 5 13 2 14 "Kind of wonder about this alley at times, though. Feels funny -- sort of like the spell missed it. It's dark at night, too."
2 5 14 1 14 "I'm not usually bothered by them, since I don't have much to steal. They are around, though. It's not safe to sleep in the streets at night. Outside you get eaten, inside you get robbed."
2 5 15 1 14 "Tourists used to come here regularly for the Spielburg Cider Festival. After the cider industry closed, not much point for the festival without the cider part."
2 5 16 1 14 "Understand this used to be a great place to be. Traders going in and out; tourists coming and going... perfect begging conditions."
2 5 16 2 14 "Things were starting to dry up about the time I got here, just my luck. The Brigands started getting tough."
2 5 17 1 14 "Traders used to stop here on the way south to pick up barrels of some special cider made here by a guy named Amblin."
2 5 18 1 14 "You can get a job cleaning the stable, I understand. It's great if you want to build up muscles or have a place to spend the night, but you won't get rich. I'd rather beg, myself."
2 4 0 1 99 Stealing from a beggar is not a heroic action.
2 32 0 1 14 "Thank-you. I really like apples."
2 1 19 1 99 A thin man with very patched clothing holds out an empty bowl. It's the standard Beggar's bowl every beggar is issued when he graduates from an acredited Beggar's School.
2 1 20 1 99 A thin man with very patched clothing holds out a bowl containing only your kind contribution.
2 10 0 1 14 "Thanks. You know, it's really tough trying to make a living begging in this town since the brigands started scaring all the trade away."
2 10 0 2 14 "This used to be such a nice place to live. My advice to you is not to take up begging. It just doesn't pay. And don't go out at night."
2 10 21 1 14 "Looks like you're about as broke as I am!"
2 33 0 1 14 "Thank-you. Hilde's vegetables are always good."
2 2 3 1 14 Begging
2 2 4 1 14 Brigands
2 2 22 1 14 Brigand
2 2 5 1 14 Cash
2 2 6 1 14 Cider
2 2 7 1 14 Crusher
2 2 8 1 14 Gaunts
2 2 9 1 14 Luck
2 2 20 1 14 "Silver for the poor, Gold for the poor."
2 2 10 1 14 Name
2 2 11 1 14 Night
2 2 23 1 14 "About time I got back to work. Alms for the poor. Alms!"
2 2 12 1 14 South
2 2 13 1 14 Spell
2 2 14 1 14 Thieves
2 2 15 1 14 Tourists
2 2 16 1 14 Spielburg
2 2 17 1 14 Traders
2 2 18 1 14 Work
3 1 0 1 99 The back wall is one of the best examples of a perpendicular wall that you have ever seen. It reminds you of the time when you thought about climbing Mount Everest.
4 1 0 1 99 An early model of a hot dog stand -- or could it be a hamburger stand?
5 1 24 1 99 You can't make them out from here.
5 1 25 1 99 Some sharp, pointy object appears to have been thrown at these walls several times.
6 0 26 1 99 You'd better not try to climb the wall any more right now. You've been at this long enough that someone is likely to notice.
6 0 27 1 99 You'll need more practice before you'll be able to climb this wall.
6 0 28 1 99 Leave the climbing to those who know how.
6 0 29 1 99 This grubby place must be an alley. It feels strange here, colder than the rest of town. There are some barrels discarded here. A Beggar holds out a bowl towards you.
6 4 29 1 99 Nice place. How does this guy expect to make a living begging in this alley?
6 1 29 1 99 The walls seem pretty normal, but there are some curious marks on the north ends of the buildings.
7 1 0 1 99 The barrels are empty. One smells of sour beer. Another barrel reeks of Troll's Sweat.
8 1 0 1 99 The sky is a piercing blue with scudding white clouds.
8 1 11 1 99 The evening is clear and the stars are bright. Dark clouds pass over the moon.

1 4 0 1 99 The barrel is too heavy to pick up.
1 1 0 1 99 The barrels are empty and smell of sour beer.
2 4 0 1 99 The barrel is too heavy to pick up.
2 1 0 1 99 Looks like this barrel once contained Dragon's Breath. The bottom's eaten out.
3 4 0 1 99 That's a pretty tall wall.
3 4 1 1 99 That wall sure is tall. You'll need to practice some more before you'll be ready to climb it.
3 4 2 1 99 You'd better not try to climb the wall any more right now. You've been at this long enough that someone is likely to notice.
3 4 3 1 99 Leave the climbing to those who know how.
3 1 0 1 99 The back wall is one of the best examples of a perpendicular wall that you have ever seen. It reminds you of the time when you thought about climbing Mount Everest.
4 1 0 1 99 You just see a glint from here.
4 1 4 1 99 It's a glowing golden coin.
5 1 0 1 99 An early model of a hot dog stand -- or could it be a hamburger stand?
6 1 5 1 99 You can't make them out from here.
6 1 4 1 99 Some sharp object appears to have been thrown at these walls several times.
7 0 6 1 99 This place seems sinister at night. Some strange object is glowing at the other end of the alley.
7 4 7 1 15 "You mean that the first victim we've had in months is a thief? Here I thought we were finally going to make some money."
7 4 7 2 15 "Tell Crusher that the password is 'schwertfisch'. He's in the tavern."
7 4 7 3 15 "Now go before I forget you made the sign and I make you pay anyway."
7 4 8 1 15 "You had better check in at the Thieves' Guild before you get in trouble for practicing without a license. Find Crusher in the tavern and give him the password."
7 4 9 1 15 "What's that supposed to be? You trying to pretend you're a thief or something? Har, har."
7 4 10 1 99 The thieves seem to be ignoring you.
7 4 11 1 99 The whole place is in need of repair.
7 4 12 1 15 "Yeah, yeah, we know, you're in the Guild too. How's a poor independent businessman supposed to make a living around here with all this competition?"
7 4 12 2 15 "Now go before I forget you made the sign and I make you pay anyway."
7 1 0 1 99 The dagger looks sharp and very deadly.
7 1 11 1 99 The walls seem pretty normal, but there are some curious marks on the north ends of the buildings.
7 1 13 1 99 This man may be smiling at you, but he doesn't seem very friendly. His florid face tells you that this thief is a regular at the "Aces and Eights" tavern.
7 1 14 1 99 This man may be smiling at you, but he doesn't seem very friendly. He may be short, but that dagger makes him look 7 feet tall.
8 0 15 1 15 "See that dagger? The next one is centered on your back."
8 0 15 2 15 "Give Sneak there your cash and you walk out of here. It's a simple trade, your life for your money."
8 0 16 1 15 "That 'Coin Light' spell gets them every time. See that dagger? The next one is centered on your back."
8 0 16 2 15 "Give Sneak there your cash and you walk out of here. It's a simple trade, your life for your money."
8 0 17 1 15 "Aw, ya forgot to pay. What a shame."
8 0 18 1 15 "Hey, Sneak, this guy's hard of hearing or something. I told him to stay out of our alley, and he didn't listen. Let's teach him a little lesson about listening to his betters."
8 0 19 1 99 As Slink reaches for his dagger, you draw your Thieves' Guild license... You win by a close margin.
8 0 20 1 15 "All right, so you got your license. How nice. Guess we don't get to kill you right now. But stay out of our alley, 'cause we got real short memories, like."
8 0 21 1 99 As Slink reaches for his dagger, you draw your Thieves' Guild license... You *almost* make it.
8 0 22 1 15 "Hey, Sneak, this guy's hard of hearing or something. I told him to get a license last time he was here, and he didn't listen."
8 0 22 2 15 "Let's teach him a little lesson about listening to his betters."
8 0 23 1 15 "Why, how nice to see you again. I do hope (for your sake) you brought us some nice shiny new silver."
8 16 0 1 99 As you start to draw your weapon, the thieves jump you.
8 10 24 1 15 "That's all right. We already have all your money, but it was certainly nice of you to offer."
8 10 25 1 15 "Thanks, and have a nice evening. It's been a pleasure doing business with you. You can find your way out, I'm sure. But make it fast, before my dagger slips."
8 10 26 1 15 "Hey! You don't have enough money to be worth our while. How do you expect us poor independent businessmen to make a living?"
8 69 0 1 15 "My finger is getting itchy, so just pay up and get out alive."
8 2 0 1 15 "My finger is starting to get a bit twitchy, so forget about questions, just pay the man and get out alive."
9 1 0 1 99 The sky is a piercing blue with scudding white clouds.
9 1 27 1 99 The evening is clear and the stars are bright. Dark clouds pass over the moon.

1 0 0 1 99 You're about as stealthy as the average Goon.
1 0 0 2 99 Sorry, there's not enough room to see that here.
2 9 0 1 99 To learn about the other icons, first click here, then pass the question mark over the other icons.
3 9 0 1 99 Select this icon if you decide not to decide to select an icon.
4 9 0 1 99 Select this icon to catch a little R&R.
5 9 0 1 99 Select this icon to run away.
6 9 0 1 99 Select this icon to take a look at your current character's statistics.
7 9 0 1 99 Select this icon to stealthily go where no one has lurked before.
8 9 0 1 99 Say, kids! What time is it?
9 9 0 1 99 Select this icon to resume walking normally.

1 0 1 1 99 The save character file has been created. Save this disk for use with "Quest for Glory II: Trial By Fire" from Sierra On-Line.
1 0 2 1 99 Could not create file.
1 0 3 1 99 Wow! You're Really A Hero! [score %d
1 0 3 2 99 of 500]
1 0 4 1 99 Congratulations! You have successfully completed "Quest for Glory I: So You Want To Be A Hero."
1 0 5 1 99 If you have not already done so, we encourage you to play "Quest for Glory I" again with the other two character types; many of the puzzles are different, or have alternate solutions.
1 0 5 2 99 In the meantime, you are already a winner! Please insert a writeable disk in your floppy drive to save your winning Hero for use in "Quest for Glory II: Trial By Fire" (available at better software stores everywhere -- if you don't see it on the shelf, ask for it!)
1 0 6 1 99 The save character file has been created. Save this disk for use with "Quest for Glory II: Trial By Fire" from Sierra On-Line.
1 0 7 1 99 Thank you for playing "Quest for Glory I: So You Want To Be A Hero," and congratulations again on winning. We'll see you again soon in "Quest for Glory II: Trial By Fire."
1 0 8 1 99 CONGRATULATIONS!! You have successfully completed "Quest for Glory I: So You Want To Be A Hero" with the maximum possible score, 500 of 500!! We welcome you to the ranks of the few, the proud, the True Heroes!
1 0 8 2 99 Congratulations! You have successfully completed "Quest for Glory I: So You Want To Be A Hero." Your final score was %d
1 0 8 3 99 of 500 possible Puzzle Points.
1 0 9 1 99 Please answer "y" or "n".

1 81 0 1 99 The spell refuses to fire.
1 17 2 1 99 The door is securely barred from the inside, but you do get some practice.
1 17 6 1 99 There are no doors within reach.
1 17 4 1 99 You don't know how to pick locks.
1 17 7 1 99 In broad daylight? You've got to be kidding! You'd be arrested for certain.
1 20 0 1 99 Despite your intentions, you feel a calmness and a sense of peace descend upon you as you even consider thoughts of violence.
1 52 0 1 99 You really can't sleep here.
1 52 5 1 99 This doesn't look like a good place to curl up.
1 52 7 1 99 You're too awake to sleep now.
1 52 8 1 99 You curl up on the hard ground and try to get some rest.

1 0 0 1 99 Restore
1 0 0 2 99 Restart
1 0 0 3 99 Quit
1 0 0 4 99 You can't do that now.
1 0 0 5 99 You've already done that.
1 0 0 6 99 You can't do that now.
1 0 0 7 99 You don't have it.
1 0 0 8 99 You are getting tired.
1 0 0 9 99 You are exhausted from lack of sleep.
1 0 0 10 99 You are so exhausted that everything you do hurts. Better get some rest.
1 0 0 11 99 You don't have enough Magic Points to cast that spell.
1 0 0 12 99 You just ate your last ration. You'd better get some more food soon.
1 0 0 13 99 You're starving. Better find some food SOON!
1 0 0 14 99 You're really getting hungry.
1 0 0 15 99 You sense no magic in this area.
1 0 0 16 99 There is no response to your spell.
1 0 0 17 99 Everything here must be bolted down somehow.
1 0 0 18 99 Your weapon is now magically charged.
1 0 0 19 99 You don't have a weapon to charge.
1 0 0 20 99 Cast what???
1 0 1 1 99 Perhaps you shouldn't explore dark alleys at night unless you are looking for trouble. Or you should look in your manual to learn how to deal with thieves.
1 0 2 1 99 Erana missed this spot.
1 0 3 1 99 Talk about an unpleasant trip to Belgium. Next time avoid antwerp (and the trip rope) altogether.
1 0 4 1 99 You hit some lousy fall weather....
1 0 5 1 99 You're obviously in no shape to continue the game.
1 0 6 1 99 Trounced by a bounce!
1 0 7 1 99 Congratulations! Thanks to your efforts as a moving target, the Spielburg Bandits are a cinch to win the archery contest in next year's Brigandiad.
1 0 8 1 99 Next Stop: Pincushion City.
1 0 9 1 99 That's funny. I could have sworn I warned you about eating too many Magic Mushrooms. Your mind permanently warped, you die a garishly polka-dotted death.
1 0 10 1 99 Where did all the pretty horses go?
1 0 11 1 99 It was a tough battle, and you lost. Never fear! All you have to do is restore your game, and... What do you mean, "Restore WHAT game?"
1 0 12 1 99 What a monster!
1 0 13 1 99 Too late, you remember... bear claws weren't on your diet.
1 0 14 1 99 Realty Whirled
1 0 15 1 99 The brigands have an even temperament... all bad! You seem to have a knack for doing the wrong thing.
1 0 16 1 99 You ring the bell and your bell gets rung.
1 0 17 1 99 At least you could have said "Yes" before you croaked!
1 0 18 1 99 Breakfast of Champions?
1 0 19 1 99 Now you've done it! It's hard to be a hero when you're locked up for breaking and entering (or entering and breaking, as the case may be). Be a little more intelligent (and a lot quieter) if you ever try something like this again.
1 0 20 1 99 Otto and the Sheriff rise with the dawn, and find you in their house. Be a little more intelligent (and a lot faster) if you ever try something like this again.
1 0 21 1 99 Up Past Your Bedtime
1 0 22 1 99 Criminal carelessness.
1 0 23 1 99 Die drei Knochelkopfen grab you off the table. You should have waited until they were out of reach.
1 0 24 1 99 Nyuk Nyuk Nyuk -- Mee Mee Mee Mee Mee...
1 0 25 1 99 There are still too many brigands for you to fight in here. You need to find some way to block one of the doors.
1 0 26 1 99 You're half right but completely dead.
1 0 27 1 99 You'd better find a way to prevent the brigands from getting at you from all sides if you want to survive this.
1 0 28 1 99 Don't you feel a draft?
1 0 29 1 99 You're hopelessly surrounded. You should have stopped those brigands somehow. Maybe you'll see the light.
1 0 30 1 99 Those guys look familiar.
1 0 31 1 99 Done in by poisoned daggers and desperate desperadoes! Try to avoid annoying that deadly duo next time.
1 0 32 1 99 Timing is everything.
1 0 33 1 99 Whoops! Who'd have thought that guys that look that stupid could figure out to go around the table beFORE they ran all the way up to the fallen candelabra.
1 0 34 1 99 Timing is everything.
1 0 35 1 99 Hmm... Maybe letting the brigands see you block the door with the chair wasn't a good idea.
1 0 36 1 99 One peek is worth two finesses.
1 0 37 1 99 You could not withstand the force of the blast from the Kobold's magically protected chest.
1 0 38 1 99 Blast!
1 0 39 1 99 Didn't anyone ever tell you that a hero is supposed to be brave even when he doesn't feel that way? Looks like you found the coward's way out... sauteed in wine sauce.
1 0 40 1 99 Shame on you!
1 0 41 1 99 This was not the ending you had in mind when you read the manual on "How to be a Hero." Either you just aren't ready to take on this situation, or there is a better way to accomplish your mission.
1 0 42 1 99 You knew this job was dangerous...
1 0 43 1 99 You're not a quick learner. Now you know why the grass grows so well around the porticullis.
1 0 44 1 99 OH NOOOOOOO!
1 0 45 1 99 Done in by daggers and a desperate desperado! Try to avoid annoying that deadly duo next time.
1 0 46 1 99 Daggered to death.
1 0 47 1 99 You can't believe the Chief Thief's reflexes as he instantly reacts to your intention to pull a fast one. A dagger flies like lightning and...
1 0 48 1 99 These guys are MEAN!
1 0 49 1 99 For such wimpy-looking creatures, those fairies sure can play rough! You never danced so hard in your entire life (which is now over).
1 0 50 1 99 Land of 1000 Dances
1 0 51 1 99 I don't mean to throw this in your face, but why did you throw that in your face?
1 0 52 1 99 The Little Old Lady's screams finally brought the sheriff and Otto. Next time you'd better finish your "work" before dawn!
1 0 53 1 99 You Hate Morning People
1 0 54 1 99 Four brigand archers, shooting at close range from cover, was too much for even a correspondence-school Hero like you to survive. There are times to fight, and there are times to run. This was one of the latter.
1 0 55 1 99 You're All a-Quiver
1 0 56 1 99 The brigands were waiting for you to come back. They expected you to make another try for some of their treasure.
1 0 57 1 99 Greedy Greedy Greedy
1 0 58 1 99 Yes, it was possible that this drunkard would somehow regain his senses, leap to his feet, realize that you didn't belong there, and do you in. On the other hand, you might have done a little better worrying about the wide-awake brigands closing in on you with their spears.
1 0 59 1 99 The lesser of two evils.
1 0 60 1 99 Thinking about all that treasure cost you time and more. Some folks just don't know when to leave.
1 0 61 1 99 Wearing out your welcome
1 0 62 1 99 The brigand leader is deadly with a sword. The magic spell that possesses her makes her an invincible warrior.
1 0 63 1 99 One thrust... and that's it???
1 0 64 1 99 That was a little too much for you. You collapse from exhaustion and die.
1 0 65 1 99 Death from Overwork
1 0 66 1 99 You need to guard your flanks before a frontal assault is possible.
1 0 67 1 99 A side of Hero
1 0 68 1 99 Had you been healthier, you probably could have survived that fall. In your weakened condition, however, you succumbed to your injuries.
1 0 69 1 99 Your figure remains still and silent.
1 0 70 1 99 I score that about a 3. Those diving lessons were a complete waste. Maybe you should have taken up bowling.
1 0 71 1 99 An abridged ending....
1 0 72 1 99 ... as you realize those large porcupines down here are really other heroes who collected arrows the hard way.
1 0 73 1 99 Quills run up your spine....
1 0 74 1 99 A small sign reads "Booby Trap." The brigands approach to see the booby they've caught. You think to yourself, "If it looks like a trap, and it feels like a trap, maybe it IS a trap."
1 0 75 1 99 The old "rug over the pit" trick.
1 0 76 1 99 You're hopelessly outnumbered. You should have left this room when you had a chance.
1 0 77 1 99 Molasses in January.
1 0 78 1 99 It seems a shame to have such a promising career go up in flames (assuming she decides to flambe you). Wouldn't it have been better just to do a small favor for such a sweet little old Ogress?
1 0 79 1 99 Of all the lazy...!
1 0 80 1 99 Next time you are asked a question by someone who has just turned you into a frog, perhaps you should be more polite. It's better than being fricasseed!
1 0 81 1 99 Now you're really in the soup!
1 0 82 1 99 Was it something I said?
1 0 83 1 99 The End of the Trail...
1 0 84 1 99 As the ghosts suck the life out of your body, and you crumple into the dust of the old graveyard, you think unspeakable thoughts of torture and torment directed at vicious programmers and insidious game designers. (But please buy our next game anyway!)
1 0 85 1 99 Oh-h-h-h-h-h-h!
1 0 86 1 99 Next time, pick on someone your own size.
1 0 87 1 99 The bigger they come, the harder they hit
1 0 88 1 99 Obviously, getting in the goon's way was not one of your brighter ideas. You've had it now!
1 0 89 1 99 Criminal carelessness.
1 0 90 1 99 You hear a guard yell for help. Four guards inside the barracks grab their weapons and overwhelm you. As they drag you into the castle and down into the dungeon, you realize that was not quite the right thing to do.
1 0 91 1 99 Good Guard!
1 0 92 1 99 No sooner do you draw your weapon than the guards have their weapons out and quickly disarm you. They promptly drag you into the castle and down into the dungeon, which is not a very likely spot for the attainment of hero status.
1 0 93 1 99 En Garde!
1 0 94 1 99 And dead... You feel dead, too. In your weakened condition, you succumbed to a mild-mannered hermit's propensity for Tarzan imitations. Back up and play it again, Sam.
1 0 95 1 99 ... and thin...
1 0 96 1 99 Next time you swing at innocent inanimate objects, make sure you are strong enough to survive when they swing back at you!
1 0 97 1 99 Your plan seems to have backfired
1 0 98 1 99 It's hard to be a hero when you're sitting in a jail cell. The Sheriff apologized for your broken arm, but he did warn you (didn't he?) that Otto was only partly trained. Now, you'll probably be more careful when you're robbing someone.
1 0 99 1 99 Criminal carelessness.
1 0 100 1 99 Well, it looks like the Dryad really made you eat dirt. You're the spitting image of a Spirea plant, and you'll be hanging around for a long, long time.
1 0 101 1 99 Plant it, fella!
1 0 102 1 99 You are staggered by the Dryad's spell. She appears to enjoy having lots of bucks.
1 0 103 1 99 Oh, deer.
1 0 104 1 99 It takes too long to draw your weapon against someone with a dagger in his hand. It doesn't pay to try to fight someone who uses poisoned daggers.
1 0 105 1 99 Your figure remains still and silent.
1 0 106 1 99 Unfortunately, you push it in too far, causing yourself a cerebral hemorrhage. Guess you should have been practicing on less difficult locks.
1 0 107 1 99 The surgeon general warns . . .
1 0 108 1 99 Congratulations! You've just won a gold medal in the log jump. Posthumously.
1 0 109 1 99 So much for your endorsements....
1 0 110 1 99 When the Little Old Lady awakens to see what's going on, you have to concede to her (through lips that are as raw as hamburger) that you've been licked! She summons the Sheriff and his goon, Otto.
1 0 111 1 99 What a cute little kitty!
1 0 112 1 99 The Little Old Lady's cries finally bring the Sheriff and Otto to her rescue. They find you pinned to the floor, unconscious, dreaming deliriously of death by sandpaper.
1 0 113 1 99 Better stay downstairs next time.
1 0 114 1 99 You're mad as heck, and you're not going to take it anymore. As a matter of fact, you CAN'T take it anymore. Restore your strength and health and try again.
1 0 115 1 99 You're the Fall Guy again.
1 0 116 1 99 "In matters of magic,
I am your master
Seek not to slay me with
Sendings so small."
1 0 117 1 99 Just because he's big doesn't mean he's stupid!
1 0 118 1 99 Because you failed to meet Baba Yaga's DEADline, her curse turns you into a frog on the spot, and you are forced to live out your years dodging Sauruses (Saurii?) with large feet.
1 0 119 1 99 Curses!
1 0 120 1 99 That's funny. I could have sworn I warned you about eating too many Magic Mushrooms. Your mind permanently warped, you die a garishly polka-dotted death.
1 0 121 1 99 Where did all the pretty horses go?
1 0 122 1 99 While you were asleep, something decided to make a meal of you. You're not sure what it was, but you don't really care at this point. You shouldn't go to sleep where the creatures of the night can get you.
1 0 123 1 99 Night Gaunt Got Ya.
1 0 124 1 99 You're hopelessly surrounded. You should have taken quicker action against these Knochelkopfs. Elevate your thoughts to a higher plane.
1 0 125 1 99 Woo Woo Woo -- Ruff Ruff Ruff.
1 0 126 1 99 Caught in combat with neither sword nor dagger, you are unable to resist the monster's fierce onslaught. Try to be better equipped in your next life.
1 0 127 1 99 Caught in combat with neither sword nor dagger, you are unable to resist the monster's fierce onslaught. Try to be better equipped in your next life.
1 0 128 1 99 Bare Hands vs. Teeth and Claws, etc.
1 0 129 1 99 Bare Hands vs. Teeth and Claws, etc.
1 0 130 1 99 When it comes to breaking in, it looks like the only thing broken is your head! When at last you come to your senses, you find yourself in a jail cell. By the time you get out of here, you'll be too old to be a hero.
1 0 131 1 99 Criminal carelessness
1 0 132 1 99 You are overcome by the power of the Kobold Wizard's magic. You need either to practice your skills or to plan a better attack strategy.
1 0 133 1 99 Struck By Lightning
1 0 134 1 99 You never dreamed a feather pillow could be so HARD! Or was it the floor? You also didn't realize how hard it is for a thief to be a Hero. The Thief of Baghdad never had this kind of luck!
1 0 135 1 99 Criminal carelessness
1 0 136 1 99 The old ticker just couldn't keep going. Maybe you shouldn't have missed the annual visit to your local Healer.
1 0 137 1 99 Your figure remains still and silent.
1 0 138 1 99 Before you confront someone who is obviously more powerful than you are, give yourself a chance to reflect.
1 0 139 1 99 Baba Yaga says you have good taste.
1 0 140 1 99 Maybe you really shouldn't have tried the Dragon's Breath! Better luck next time, and we hope you saved your game.
1 0 141 1 99 Talk about a "fiery brew"
1 0 142 1 99 That's it!!! You've hurt you for the last time!
1 0 143 1 99 You searched for silver, but all you found was iron. Iron arrowheads, that is.
1 0 144 1 99 Greedy, greedy...
1 0 145 1 99 Naughty, naughty. The Sheriff and Otto arrive on the scene and arrest you for "blatant power-gaming". You have to *work* at it to become a *real* hero!
1 0 146 1 99 Try to stay "in character" next time
1 0 147 1 99 The brigands oblige you by making your pleasant rest permanent.
1 0 148 1 99 Z-Z-Z-Z-Z-Z-Z-Z-Z-Z
1 0 149 1 99 You curl up for a nice little nap. The brigands break down the door. You wake up dead.
1 0 150 1 99 He who hesitates...
1 0 151 1 99 Uh oh. You made too much noise. The Sheriff and Otto arrive on the scene and arrest you for "criminal carelessness". Work a little faster next time!
1 0 152 1 99 Nobody said this job was easy
1 0 153 1 99 He saw you casting a spell, and he already had a dagger in his hand. It doesn't pay to try to fight someone who uses poisoned daggers.
1 0 154 1 99 Hold the arsenic, please
1 0 155 1 99 There must be reasons to stop and let five archers draw beads on you while you attempt to cast a spell, but none come to mind.
1 0 156 1 99 Wear any targets lately?
1 0 157 1 99 You really brought down the house! Too bad you were under it at the time.
1 0 158 1 99 Bad strategy!
1 0 159 1 99 That's it! You've hurt you for the last time!
1 0 160 1 99 They say that the cops don't catch any rocket scientists. Well, they sure didn't this time!
1 0 161 1 99 Criminal stupidity
1 0 162 1 99 Hey, man, like, when it's time to swing, it's time to SWING!
1 0 163 1 99 No sense of rhythm
1 0 164 1 99 That hermit seems to know his "Trigger" spells pretty well. He sure pulled the trigger on you (not to mention the plug) by teleporting you to the top of the falls without a barrel.
1 0 165 1 99 You're all wet
1 0 166 1 99 Didn't anyone warn you about eating other people's food? Death by Toadstools doesn't leave mushroom for improvement.
1 0 167 1 99 It was a tough battle, and you lost. But never fear! All you have to do is restore your game, and... What do you mean, "Restore WHAT game?"
1 0 168 1 99 What a monster!
1 0 169 1 99 This time the joke fell flat. That was a truly dirty trick. Too bad you won't have a chance to get even... or will you?
1 0 170 1 99 This way to the Egress

1 0 0 1 99 Restore
1 0 0 2 99 Restart
1 0 0 3 99 Quit
1 0 0 4 99 You can't do that now.
1 0 0 5 99 You've already done that.
1 0 0 6 99 You can't do that now.
1 0 0 7 99 You don't have it.
1 0 0 8 99 You are getting tired.
1 0 0 9 99 You are exhausted from lack of sleep.
1 0 0 10 99 You are so exhausted that everything you do hurts. Better get some rest.
1 0 0 11 99 You don't have enough Magic Points to cast that spell.
1 0 0 12 99 You just ate your last ration. You'd better get some more food soon.
1 0 0 13 99 You're starving. Better find some food SOON!
1 0 0 14 99 You're really getting hungry.
1 0 0 15 99 You sense no magic in this area.
1 0 0 16 99 There is no response to your spell.
1 0 0 17 99 Everything here must be bolted down somehow.
1 0 0 18 99 Your weapon is now magically charged.
1 0 0 19 99 You don't have a weapon to charge.
1 0 0 20 99 Cast what???
1 0 1 1 99 Perhaps you shouldn't explore dark alleys at night unless you are looking for trouble. Or you should look in your manual to learn how to deal with thieves.
1 0 2 1 99 Erana missed this spot.
1 0 3 1 99 Talk about an unpleasant trip to Belgium. Next time avoid antwerp (and the trip rope) altogether.
1 0 4 1 99 You hit some lousy fall weather....
1 0 5 1 99 You're obviously in no shape to continue the game.
1 0 6 1 99 Trounced by a bounce!
1 0 7 1 99 Congratulations! Thanks to your efforts as a moving target, the Spielburg Bandits are a cinch to win the archery contest in next year's Brigandiad.
1 0 8 1 99 Next Stop: Pincushion City.
1 0 9 1 99 That's funny. I could have sworn I warned you about eating too many Magic Mushrooms. Your mind permanently warped, you die a garishly polka-dotted death.
1 0 10 1 99 Where did all the pretty horses go?
1 0 11 1 99 It was a tough battle, and you lost. Never fear! All you have to do is restore your game, and... What do you mean, "Restore WHAT game?"
1 0 12 1 99 What a monster!
1 0 13 1 99 Too late, you remember... bear claws weren't on your diet.
1 0 14 1 99 Realty Whirled
1 0 15 1 99 The brigands have an even temperament... all bad! You seem to have a knack for doing the wrong thing.
1 0 16 1 99 You ring the bell and your bell gets rung.
1 0 17 1 99 At least you could have said "Yes" before you croaked!
1 0 18 1 99 Breakfast of Champions?
1 0 19 1 99 Now you've done it! It's hard to be a hero when you're locked up for breaking and entering (or entering and breaking, as the case may be). Be a little more intelligent (and a lot quieter) if you ever try something like this again.
1 0 20 1 99 Otto and the Sheriff rise with the dawn, and find you in their house. Be a little more intelligent (and a lot faster) if you ever try something like this again.
1 0 21 1 99 Up Past Your Bedtime
1 0 22 1 99 Criminal carelessness.
1 0 23 1 99 Die drei Knochelkopfen grab you off the table. You should have waited until they were out of reach.
1 0 24 1 99 Nyuk Nyuk Nyuk -- Mee Mee Mee Mee Mee...
1 0 25 1 99 There are still too many brigands for you to fight in here. You need to find some way to block one of the doors.
1 0 26 1 99 You're half right but completely dead.
1 0 27 1 99 You'd better find a way to prevent the brigands from getting at you from all sides if you want to survive this.
1 0 28 1 99 Don't you feel a draft?
1 0 29 1 99 You're hopelessly surrounded. You should have stopped those brigands somehow. Maybe you'll see the light.
1 0 30 1 99 Those guys look familiar.
1 0 31 1 99 Done in by poisoned daggers and desperate desperadoes! Try to avoid annoying that deadly duo next time.
1 0 32 1 99 Timing is everything.
1 0 33 1 99 Whoops! Who'd have thought that guys that look that stupid could figure out to go around the table beFORE they ran all the way up to the fallen candelabra.
1 0 34 1 99 Timing is everything.
1 0 35 1 99 Hmm... Maybe letting the brigands see you block the door with the chair wasn't a good idea.
1 0 36 1 99 One peek is worth two finesses.
1 0 37 1 99 You could not withstand the force of the blast from the Kobold's magically protected chest.
1 0 38 1 99 Blast!
1 0 39 1 99 Didn't anyone ever tell you that a hero is supposed to be brave even when he doesn't feel that way? Looks like you found the coward's way out... sauteed in wine sauce.
1 0 40 1 99 Shame on you!
1 0 41 1 99 This was not the ending you had in mind when you read the manual on "How to be a Hero." Either you just aren't ready to take on this situation, or there is a better way to accomplish your mission.
1 0 42 1 99 You knew this job was dangerous...
1 0 43 1 99 You're not a quick learner. Now you know why the grass grows so well around the porticullis.
1 0 44 1 99 OH NOOOOOOO!
1 0 45 1 99 Done in by daggers and a desperate desperado! Try to avoid annoying that deadly duo next time.
1 0 46 1 99 Daggered to death.
1 0 47 1 99 You can't believe the Chief Thief's reflexes as he instantly reacts to your intention to pull a fast one. A dagger flies like lightning and...
1 0 48 1 99 These guys are MEAN!
1 0 49 1 99 For such wimpy-looking creatures, those fairies sure can play rough! You never danced so hard in your entire life (which is now over).
1 0 50 1 99 Land of 1000 Dances
1 0 51 1 99 I don't mean to throw this in your face, but why did you throw that in your face?
1 0 52 1 99 The Little Old Lady's screams finally brought the sheriff and Otto. Next time you'd better finish your "work" before dawn!
1 0 53 1 99 You Hate Morning People
1 0 54 1 99 Four brigand archers, shooting at close range from cover, was too much for even a correspondence-school Hero like you to survive. There are times to fight, and there are times to run. This was one of the latter.
1 0 55 1 99 You're All a-Quiver
1 0 56 1 99 The brigands were waiting for you to come back. They expected you to make another try for some of their treasure.
1 0 57 1 99 Greedy Greedy Greedy
1 0 58 1 99 Yes, it was possible that this drunkard would somehow regain his senses, leap to his feet, realize that you didn't belong there, and do you in. On the other hand, you might have done a little better worrying about the wide-awake brigands closing in on you with their spears.
1 0 59 1 99 The lesser of two evils.
1 0 60 1 99 Thinking about all that treasure cost you time and more. Some folks just don't know when to leave.
1 0 61 1 99 Wearing out your welcome
1 0 62 1 99 The brigand leader is deadly with a sword. The magic spell that possesses her makes her an invincible warrior.
1 0 63 1 99 One thrust... and that's it???
1 0 64 1 99 That was a little too much for you. You collapse from exhaustion and die.
1 0 65 1 99 Death from Overwork
1 0 66 1 99 You need to guard your flanks before a frontal assault is possible.
1 0 67 1 99 A side of Hero
1 0 68 1 99 Had you been healthier, you probably could have survived that fall. In your weakened condition, however, you succumbed to your injuries.
1 0 69 1 99 Your figure remains still and silent.
1 0 70 1 99 I score that about a 3. Those diving lessons were a complete waste. Maybe you should have taken up bowling.
1 0 71 1 99 An abridged ending....
1 0 72 1 99 ... as you realize those large porcupines down here are really other heroes who collected arrows the hard way.
1 0 73 1 99 Quills run up your spine....
1 0 74 1 99 A small sign reads "Booby Trap." The brigands approach to see the booby they've caught. You think to yourself, "If it looks like a trap, and it feels like a trap, maybe it IS a trap."
1 0 75 1 99 The old "rug over the pit" trick.
1 0 76 1 99 You're hopelessly outnumbered. You should have left this room when you had a chance.
1 0 77 1 99 Molasses in January.
1 0 78 1 99 It seems a shame to have such a promising career go up in flames (assuming she decides to flambe you). Wouldn't it have been better just to do a small favor for such a sweet little old Ogress?
1 0 79 1 99 Of all the lazy...!
1 0 80 1 99 Next time you are asked a question by someone who has just turned you into a frog, perhaps you should be more polite. It's better than being fricasseed!
1 0 81 1 99 Now you're really in the soup!
1 0 82 1 99 Was it something I said?
1 0 83 1 99 The End of the Trail...
1 0 84 1 99 As the ghosts suck the life out of your body, and you crumple into the dust of the old graveyard, you think unspeakable thoughts of torture and torment directed at vicious programmers and insidious game designers. (But please buy our next game anyway!)
1 0 85 1 99 Oh-h-h-h-h-h-h!
1 0 86 1 99 Next time, pick on someone your own size.
1 0 87 1 99 The bigger they come, the harder they hit
1 0 88 1 99 Obviously, getting in the goon's way was not one of your brighter ideas. You've had it now!
1 0 89 1 99 Criminal carelessness.
1 0 90 1 99 You hear a guard yell for help. Four guards inside the barracks grab their weapons and overwhelm you. As they drag you into the castle and down into the dungeon, you realize that was not quite the right thing to do.
1 0 91 1 99 Good Guard!
1 0 92 1 99 No sooner do you draw your weapon then the guards have their weapons out and quickly disarm you. It seems that they practice with the Baron's Weapons Master. They promptly drag you into the castle and down into the dungeon, which is not a very likely spot for the attainment of hero status.
1 0 93 1 99 En Garde!
1 0 94 1 99 And dead... You feel dead, too. In your weakened condition, you succumbed to a mild-mannered hermit's propensity for Tarzan imitations. Back up and play it again, Sam.
1 0 95 1 99 ... and thin...
1 0 96 1 99 Next time you swing at innocent inanimate objects, make sure you are strong enough to survive when they swing back at you!
1 0 97 1 99 Your plan seems to have backfired
1 0 98 1 99 It's hard to be a hero when you're sitting in a jail cell. The Sheriff apologized for your broken arm, but he did warn you (didn't he?) that Otto was only partly trained. Now, you'll probably be more careful when you're robbing someone.
1 0 99 1 99 Criminal carelessness.
1 0 100 1 99 Well, it looks like the Dryad really made you eat dirt. You're the spitting image of a Spirea plant, and you'll be hanging around for a long, long time.
1 0 101 1 99 Plant it, fella!
1 0 102 1 99 You are staggered by the Dryad's spell. She appears to enjoy having lots of bucks.
1 0 103 1 99 Oh, deer.
1 0 104 1 99 It takes too long to draw your weapon against someone with a dagger in his hand. It doesn't pay to try to fight someone who uses poisoned daggers.
1 0 105 1 99 Your figure remains still and silent.
1 0 106 1 99 Unfortunately, you push it in too far, causing yourself a cerebral hemorrhage. Guess you should have been practicing on less difficult locks.
1 0 107 1 99 The surgeon general warns . . .
1 0 108 1 99 Congratulations! You've just won a gold medal in the log jump. Posthumously.
1 0 109 1 99 So much for your endorsements....
1 0 110 1 99 When the Little Old Lady awakens to see what's going on, you have to concede to her (through lips that are as raw as hamburger) that you've been licked! She summons the Sheriff and his goon, Otto.
1 0 111 1 99 What a cute little kitty!
1 0 112 1 99 The Little Old Lady's cries finally bring the Sheriff and Otto to her rescue. They find you pinned to the floor, unconscious, dreaming deliriously of death by sandpaper.
1 0 113 1 99 Better stay downstairs next time.
1 0 114 1 99 You're mad as heck, and you're not going to take it anymore. As a matter of fact, you CAN'T take it anymore. Restore your strength and health and try again.
1 0 115 1 99 You're the Fall Guy again.
1 0 116 1 99 "In matters of magic,
I am your master
Seek not to slay me with
Sendings so small."
1 0 117 1 99 Just because he's big doesn't mean he's stupid!
1 0 118 1 99 Because you failed to meet Baba Yaga's DEADline, her curse turns you into a frog on the spot, and you are forced to live out your years dodging Sauruses (Saurii?) with large feet.
1 0 119 1 99 Curses!
1 0 120 1 99 That's funny. I could have sworn I warned you about eating too many Magic Mushrooms. Your mind permanently warped, you die a garishly polka-dotted death.
1 0 121 1 99 Where did all the pretty horses go?
1 0 122 1 99 While you were asleep, something decided to make a meal of you. You're not sure what it was, but you don't really care at this point. You shouldn't go to sleep where the creatures of the night can get you.
1 0 123 1 99 Night Gaunt Got Ya.
1 0 124 1 99 You're hopelessly surrounded. You should have taken quicker action against these Knochelkopfs. Elevate your thoughts to a higher plane.
1 0 125 1 99 Woo Woo Woo -- Ruff Ruff Ruff.
1 0 126 1 99 Caught in combat with neither sword nor dagger, you are unable to resist the monster's fierce onslaught. Try to be better equipped in your next life.
1 0 127 1 99 Caught in combat with neither sword nor dagger, you are unable to resist the monster's fierce onslaught. Try to be better equipped in your next life.
1 0 128 1 99 Bare Hands vs. Teeth and Claws, etc.
1 0 129 1 99 Bare Hands vs. Teeth and Claws, etc.
1 0 130 1 99 When it comes to breaking in, it looks like the only thing broken is your head! When at last you come to your senses, you find yourself in a jail cell. By the time you get out of here, you'll be too old to be a hero.
1 0 131 1 99 Criminal carelessness
1 0 132 1 99 You are overcome by the power of the Kobold Wizard's magic. You need either to practice your skills or to plan a better attack strategy.
1 0 133 1 99 Struck By Lightning
1 0 134 1 99 You never dreamed a feather pillow could be so HARD! Or was it the floor? You also didn't realize how hard it is for a thief to be a Hero. The Thief of Baghdad never had this kind of luck!
1 0 135 1 99 Criminal carelessness
1 0 136 1 99 The old ticker just couldn't keep going. Maybe you shouldn't have missed the annual visit to your local Healer.
1 0 137 1 99 Your figure remains still and silent.
1 0 138 1 99 Before you confront someone who is obviously more powerful than you are, give yourself a chance to reflect.
1 0 139 1 99 Baba Yaga says you have good taste.
1 0 140 1 99 Maybe you really shouldn't have tried the Dragon's Breath! Better luck next time, and we hope you saved your game.
1 0 141 1 99 Talk about a "fiery brew"
1 0 142 1 99 That's it!!! You've hurt you for the last time!
1 0 143 1 99 You searched for silver, but all you found was iron. Iron arrowheads, that is.
1 0 144 1 99 Greedy, greedy...
1 0 145 1 99 Naughty, naughty. The Sheriff and Otto arrive on the scene and arrest you for "blatant power-gaming". You have to *work* at it to become a *real* hero!
1 0 146 1 99 Try to stay "in character" next time
1 0 147 1 99 The brigands oblige you by making your pleasant rest permanent.
1 0 148 1 99 Z-Z-Z-Z-Z-Z-Z-Z-Z-Z
1 0 149 1 99 You curl up for a nice little nap. The brigands break down the door. You wake up dead.
1 0 150 1 99 He who hesitates...
1 0 151 1 99 Uh oh. You made too much noise. The Sheriff and Otto arrive on the scene and arrest you for "criminal carelessness". Work a little faster next time!
1 0 152 1 99 Nobody said this job was easy
1 0 153 1 99 He saw you casting a spell, and he already had a dagger in his hand. It doesn't pay to try to fight someone who uses poisoned daggers.
1 0 154 1 99 Hold the arsenic, please
1 0 155 1 99 There must be reasons to stop and let five archers draw beads on you while you attempt to cast a spell, but none come to mind.
1 0 156 1 99 Wear any targets lately?
1 0 157 1 99 You really brought down the house! Too bad you were under it at the time.
1 0 158 1 99 Bad strategy!
1 0 159 1 99 That's it! You've hurt you for the last time!
1 0 160 1 99 They say that the cops don't catch any rocket scientists. Well, they sure didn't this time!
1 0 161 1 99 Criminal stupidity
1 0 162 1 99 Hey, man, like, when it's time to swing, it's time to SWING!
1 0 163 1 99 No sense of rhythm
1 0 164 1 99 That hermit seems to know his "Trigger" spells pretty well. He sure pulled the trigger on you (not to mention the plug) by teleporting you to the top of the falls without a barrel.
1 0 165 1 99 You're all wet
1 0 166 1 99 Didn't anyone warn you about eating other people's food? Death by Toadstools doesn't leave mushroom for improvement.
1 0 167 1 99 It was a tough battle, and you lost. But never fear! All you have to do is restore your game, and... What do you mean, "Restore WHAT game?"
1 0 168 1 99 What a monster!
1 0 169 1 99 This time the joke fell flat. That was a truly dirty trick. Too bad you won't have a chance to get even... or will you?
1 0 170 1 99 This way to the Egress