Super Smash Bros. Brawl is the third game in Nintendo's fighting franchise, the first being the 1999 N64 effort Super Smash Bros. and the second being the
2001 GCN sequel Super Smash Bros. Melee. The unique fighters were developed by HAL Laboratory and published by Nintendo. Interestingly, the company's
American subsidiary initially did not want to release the N64 Smash Bros. stateside, figuring that it was too violent, but changed its position after
positive feedback from fans and media alike.

Former HAL Laboratory head Satoru Iwata, a lifelong developer, was eventually named president of Nintendo Co. Ltd., and continues to take an active role in
the upkeep of the popular franchise.

Despite NOA's initial skepticism, Smash Bros. has become one of the publisher's worldwide, well, smashes: the N64 project has sold 2.6 million units and the
GameCube sequel has amassed 3.7 million unit sales in America alone since they released. Today, Smash Bros. may be Nintendo's single biggest console-based
series. It was Melee and not Super Mario Sunshine or The Legend of Zelda: The Wind Waker, which was the best-selling title on GameCube over the course of the
system's five-year cycle. Meanwhile, the highly anticipated Super Smash Bros. Brawl continues to be the fan favorite, as evidenced by the fact that it
consistently ranks in the top two on www.gamestats.com, which tracks the popularity of game software.
There is a reason we've created this FAQ: Wii owners, like GCN and N64 buyers before them, have Smash fever.

Super Smash Bros.Release Date: April 26, 1999System: Nintendo 64

Could Mario beat up Link? Would Samus take down Donkey Kong? And if they ever decided to just throw down on the street, who would walk away the winner of an
all-out brawl between Fox McCloud, Kirby and Pikachu? These were the questions asked and answered by the original Super Smash Bros., the game that broke the
fourth wall of Nintendo's previously separate game worlds and made their heroes mix it up in multiplayer combat.

The first Super Smash Bros. established the basics of the fighting design – rather than health bars, each character had a percentage meter. The more
hits they took, the higher the number climbed. And the higher the number climbed, the easier it was for them to be sent sailing by subsequent strikes. You
lost a stocked life or score point whenever your character flew off one of the edges of the screen, making Smash Bros. not unlike an ultimate game of King of
the Hill. You've got to keep your feet on solid ground, defending your position from the opposition, and whoever's done the best job at that at the end of a
set time period or number of lives is declared the winner.

Twelve fighters were playable in the original game – eight unlocked to begin with, and four hidden away. Mario, Link, Donkey Kong, Samus Aran, Kirby,
Fox McCloud, Pikachu and Yoshi made up the original roster. Mario's brother Luigi, F-Zero's Captain Falcon, the singing Pokemon Jigglypuff and EarthBound's
adventurer Ness could all be unlocked. Each of the twelve played uniquely, save for similarities between the Mario Brothers, and their four-way battles set
the stage for what would soon become a major new franchise for the Big N.

The unexpected success of Super Smash Bros. prompted Nintendo to quickly take the small cult hit and expand it exponentially. Over twice as many characters,
stages, items and modes were added into the sequel, Super Smash Bros. Melee, which arrived on store shelves as a launch window title for the GameCube six
years ago.

Melee was much more cinematic. The simple hand-playing-with-dolls motif from the original's intro was axed, replaced by a rousing CG intro sequence that
Nintendo outsourced to an outside animation studio – they weren't cutting any corners here. And with the introduction of an expanded single-player
experience, hundreds of collectible trophies and gameplay enhancements for every character, Melee seems have gotten just about every possible idea thrown
in.

The original 12 fighters all returned, and were joined by 14 new arrivals. These included notable Nintendo mascots like Bowser and Princess Zelda, as well as
some off-the-wall retro throwbacks like Mr. Game & Watch and the Ice Climbers. The ridiculously high sales that Melee would go on to enjoy all but guaranteed
the ultimate arrival of another sequel, which is what this FAQ is all about.

Super Smash Bros. BrawlRelease Date: March 9, 2008System: Wii

Because of the huge success of Melee, Super Smash Bros. Brawl became one of the most anticipated Nintendo titles of all time. It raised the bar even further than before, with tons more characters, more stages, more items – more everything.

Probably the most interesting and unexpected addition for Brawl is The Subspace Emissary, a full-on side-scrolling action game that serves as
Brawl's single-player experience. The game-within-a-game features rendered cinematic cut-scenes to tell its story, and explores a world where all of the Nintendo characters interact together.

The mode is joined by, of course, the Smash series' signature multiplayer battles, which have been revised and refined yet again with new gameplay
additions like the epically-scaled Final Smash attacks, the meteor-smashing Footstool Stomp and more. On top of this, there is an online mode, so that you can play with your friends, or with anybody from around the world. But read on to find out the particulars.

In the pages that follow, you'll learn all there is to know about Super Smash Bros. Brawl. All of the characters, stages and items. All of the
assist trophies and Pokemon. All of the everything else there is to know about the game. Keep checking back, too, as we'll be keeping this FAQ updated and
current as best as we can. But before you leave this page, get a look at the video below. It's the
first trailer we saw for Super Smash Bros. Brawl, from E3 2006. It's a great visual aid for getting a sense of what Smash is all about:

just one thing i noticed, the relese date for smash bros is WAY off i mean 2009? its been out for awile and we could not have the custem stage thing if it wasn't out, but you can't edit it, thats okey i guess.