This master thesis analyses the performance of one particular existing open software solution for vehicular
communication for intelligent transport systems which is the GeoNetworking library and Vehicle adapter which
abide the European Telecommunications Standards Institute’s directives and regulations regarding vehicular
communication under the name of ITS-G5. In terms of performance, latency and the throughput capabilities of
the software were observed and studied in both controlled environment and real world case scenario. This study
greatly benefited from the i-game’s project: 2016 grand cooperative driving challenge, where several automated
vehicle systems equipped with vehicle communication systems were participating in three distinct scenarios
demonstrating the different applications of cooperation using vehicular communication; these scenarios are
emergency vehicle-, intersection-, and merging scenario. Data was gathered through benchmarking software
tools in a simulated environment and interviews with the participating teams.
The results of the Vehicle adapter on the GeoNetworking library and proposed hardware solution shows that
the latency was less than 0.005 s when neglecting the data transfer time between the layers of the system while
throughput benchmarked at 98.41 messages per second at ideal settings. On the other hand, the findings of
the benchmarked throughput may be improved since it contradicts the observed performances of participating
vehicle systems in the i-game’s driving challenge. Still, the proof of concept of vehicle communications was
clearly demonstrated on a small scale with nearly no signs of performance problems during the competition.
From interviews, some teams in the competition expressed their concerns regarding the vehicle communication
in various aspects. One of the pressing issues is the information theory and game theory; fundamentally
down the question: can your system trust other’s broadcast information for collaboration purposes? They
were also concerned for the user integrity and network security which are strongly associated with network
communication regardless of the applications.
However, vehicle communications show significant promises and contributions to new types of application
in cooperative behaviors in both automated- and autonomous vehicles. The most obvious application would be
platooning which would greatly benefit from the shared information as well handshaking protocols for complex
scenarios as platoon merging. Further on a macroscopic level, it could counteract the traffic congestion as well
reduce the fuel consumption of the vehicles.

BibTeX @mastersthesis{Nguyen2016,author={Nguyen, Björnborg},title={Real world applications and analysis of V2X communication in the 2016 Grand V2X communication in the 2016 Grand Cooperative Driving Challenge},abstract={This master thesis analyses the performance of one particular existing open software solution for vehicular
communication for intelligent transport systems which is the GeoNetworking library and Vehicle adapter which
abide the European Telecommunications Standards Institute’s directives and regulations regarding vehicular
communication under the name of ITS-G5. In terms of performance, latency and the throughput capabilities of
the software were observed and studied in both controlled environment and real world case scenario. This study
greatly benefited from the i-game’s project: 2016 grand cooperative driving challenge, where several automated
vehicle systems equipped with vehicle communication systems were participating in three distinct scenarios
demonstrating the different applications of cooperation using vehicular communication; these scenarios are
emergency vehicle-, intersection-, and merging scenario. Data was gathered through benchmarking software
tools in a simulated environment and interviews with the participating teams.
The results of the Vehicle adapter on the GeoNetworking library and proposed hardware solution shows that
the latency was less than 0.005 s when neglecting the data transfer time between the layers of the system while
throughput benchmarked at 98.41 messages per second at ideal settings. On the other hand, the findings of
the benchmarked throughput may be improved since it contradicts the observed performances of participating
vehicle systems in the i-game’s driving challenge. Still, the proof of concept of vehicle communications was
clearly demonstrated on a small scale with nearly no signs of performance problems during the competition.
From interviews, some teams in the competition expressed their concerns regarding the vehicle communication
in various aspects. One of the pressing issues is the information theory and game theory; fundamentally
down the question: can your system trust other’s broadcast information for collaboration purposes? They
were also concerned for the user integrity and network security which are strongly associated with network
communication regardless of the applications.
However, vehicle communications show significant promises and contributions to new types of application
in cooperative behaviors in both automated- and autonomous vehicles. The most obvious application would be
platooning which would greatly benefit from the shared information as well handshaking protocols for complex
scenarios as platoon merging. Further on a macroscopic level, it could counteract the traffic congestion as well
reduce the fuel consumption of the vehicles.},publisher={Institutionen för tillämpad mekanik, Fordonsteknik och autonoma system, Chalmers tekniska högskola},place={Göteborg},year={2016},series={Diploma work - Department of Applied Mechanics, Chalmers University of Technology, Göteborg, Sweden, no: 2016:02},keywords={TS-G5, vehicle communication, V2V, V2I, V2X, GeoNetworking, 2016 grand cooperative driving challenge},}

RefWorks RT GenericSR ElectronicID 249025A1 Nguyen, BjörnborgT1 Real world applications and analysis of V2X communication in the 2016 Grand V2X communication in the 2016 Grand Cooperative Driving ChallengeYR 2016AB This master thesis analyses the performance of one particular existing open software solution for vehicular
communication for intelligent transport systems which is the GeoNetworking library and Vehicle adapter which
abide the European Telecommunications Standards Institute’s directives and regulations regarding vehicular
communication under the name of ITS-G5. In terms of performance, latency and the throughput capabilities of
the software were observed and studied in both controlled environment and real world case scenario. This study
greatly benefited from the i-game’s project: 2016 grand cooperative driving challenge, where several automated
vehicle systems equipped with vehicle communication systems were participating in three distinct scenarios
demonstrating the different applications of cooperation using vehicular communication; these scenarios are
emergency vehicle-, intersection-, and merging scenario. Data was gathered through benchmarking software
tools in a simulated environment and interviews with the participating teams.
The results of the Vehicle adapter on the GeoNetworking library and proposed hardware solution shows that
the latency was less than 0.005 s when neglecting the data transfer time between the layers of the system while
throughput benchmarked at 98.41 messages per second at ideal settings. On the other hand, the findings of
the benchmarked throughput may be improved since it contradicts the observed performances of participating
vehicle systems in the i-game’s driving challenge. Still, the proof of concept of vehicle communications was
clearly demonstrated on a small scale with nearly no signs of performance problems during the competition.
From interviews, some teams in the competition expressed their concerns regarding the vehicle communication
in various aspects. One of the pressing issues is the information theory and game theory; fundamentally
down the question: can your system trust other’s broadcast information for collaboration purposes? They
were also concerned for the user integrity and network security which are strongly associated with network
communication regardless of the applications.
However, vehicle communications show significant promises and contributions to new types of application
in cooperative behaviors in both automated- and autonomous vehicles. The most obvious application would be
platooning which would greatly benefit from the shared information as well handshaking protocols for complex
scenarios as platoon merging. Further on a macroscopic level, it could counteract the traffic congestion as well
reduce the fuel consumption of the vehicles.PB Institutionen för tillämpad mekanik, Fordonsteknik och autonoma system, Chalmers tekniska högskola,T3 Diploma work - Department of Applied Mechanics, Chalmers University of Technology, Göteborg, Sweden, no: 2016:02LA engLK http://publications.lib.chalmers.se/records/fulltext/249025/249025.pdfOL 30