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Wadjet Eye Games is planning to port its PC games to iOS. The news comes from a post by developer Janet Gilbert on the Adventure Game Studio forums, later confirmed by the indie developer to Joystiq. Gilbert's post sought help from a "skilled AGS scripter" to bring the developer's entire back catalog to iOS by "altering the AGS source of our games to make them run nicely on iPhone."

Wadjet Eye Games told Joystiq that while it doesn't own the rights to Emerald City Confidential, any of its other games could be ported to iOS, "starting with the Blackwell series." The developer's first attempt at adapting an adventure game to the platform using AGS was with Gemini Rue, which we found to be particularly enjoyable on iPhone.

Permalink | Email this | Comments]]>adventureadventure-game-studioblackwelldave-gilbertgemini-rueindieiosipadiphonejanet-gilbertmobileportwadjet-eye-gamesWed, 04 Dec 2013 02:00:00 ESThttp://www.joystiq.com/2013/03/25/gemini-rue-gets-adventurous-on-ios-april-11/http://www.joystiq.com/2013/03/25/gemini-rue-gets-adventurous-on-ios-april-11/http://www.joystiq.com/2013/03/25/gemini-rue-gets-adventurous-on-ios-april-11/#commentsGemini Rue, a gritty point-and-click adventure game that launched on PC in 2011, will come to iOS on April 11 for $4.99. For the first few weeks of release on the new platform, Gemini Rue will be available for the discounted price of $3.99.

Wadjet Eye Games co-designer and CTO Janet Gilbert spent eight months adapting the open-source Adventure Game Studio engine to iOS in order to make the game as "touch-screen friendly as possible," studio founder Dave Gilbert told Joystiq at PAX East. Being a point-and-click adventure game, Janet expanded the hot-spots for select items in the game to make the experience less frustrating for iPhone users.

Gemini Rue is the publisher's first game on iOS, and will serve as a test as to whether it will port more of the studio's titles to the platform. "If people buy this, then we could justify porting everything else," Dave said. "If it does badly then there's really no point, because this is our best-selling game on the best-selling platform, so that's the best way to gauge to see if it's worth doing."