Warping

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Warping is a form of fast transportation in The Legend of Zelda series. Throughout each game Link can activate warp points to be able to return to various parts of Hyrule without having to travel by foot.

Owl Statues appear in various places an act as warp points and save points. These statues are vital in beating the game as they save valuable time. The game shares much with Ocarina of Time as it is a direct sequel.

In The Wind Waker, Link, after acquiring the Hero's Bow, must defeat the God of Wind, Cyclos in order to learn the Ballad of Gales, which can summon Cyclones to transport him to explored parts of the Great Sea, as a way to avoid the tedium of sailing. Warp Pots also appear within dungeons, acting like the panels in Link's Awakening in that they transport Link to a checkpoint.

In Four Swords Adventures, the four Links are teleported to the next area at various points in the game. Upon saving each maiden, they are ultimately teleported away while being awarded force fairies as extra lives. The game is heavily based on A Link to the Past, with which it shares many similarities. In the Village of the Blue Maiden, there are special crystal spheres which create portals into the dark world.

Throughout Twilight Princess, Link as a wolf is required to defeat Shadow Beasts in order to create Twilight Portals. He is required to become a wolf to warp as it takes him through the Twilight, but he reverts back to his human self upon arrival. Ooccoo appears in dungeons as a warp to and from the entrance in case Link needs to leave and come back. Midna also warps Link in wolf form from one ledge to another in various parts of the game.