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Saturday, October 18, 2014

Outline quickie

NaNoWriMo is coming.

Pantsers will jump into a brand new story with merely an inkling of an idea. They can stop reading this post right now. Plotters should have started a few months ago. As a born-again plotter, I need to go into the month with more than just a notion. And, as a person whose been busy the last few weeks (haven’t we all), I need something quick.

KM uses this approach in a more drawn out fashion. She may spend as much as six months filling three notebooks to complete step 2. We’ve only got two weeks. My goal now is to slap something down, taking the rough ideas thats been bouncing around in the head for a while. The following is my interpretation of Weiland’s suggestions, watered down for quick application to your NaNo story. Go to the article for complete details.

1. Craft your premise

Weiland and John Truby advocate developing a strong premise, the basic idea of the story. It should answer these questions:

-Who is the protagonist?

-What is the situation, the hero’s personal condition at the beginning? How will that condition be changed by the hero himself or the antagonistic force?

-What is the protagonist’s objective? What moral choices will they have to make to gain the objective?

-Who or what is the opponent that stands in the way of the hero achieving their goal?

-What misfortune or disaster must the hero overcome?

-What conflict will arise from the MC’s reaction to the misfortune? What is the logical flow of cause and effect action throughout the story?

2. Roughly sketch scene ideas

Write a list of the ideas you have thus far for the story. It is not important to have all the details worked out or know the order of the scenes, just record them. I would suggest brainstorming session of possible scenes and events if the story is undeveloped. Weiland says to look back over the list and highlight any ideas that raise questions. Last is to go back and address each of the highlighted questions.

3. Interview your characters

In order for your characters to carry the plot, you will need to know all about them, not necessarily for their hole lives, but as they are when they come into the story. Work backward from the moment they become involved in the plot, at the disaster listed in the premise. What events have led them to this moment and caused them to react to it as they do? There are online resources that have a list of questions, or you may go freestyle, asking each character questions and then allow them to answer.

4. Explore your settings

You will need to intimately know your setting before you begin to write. Scenes can can shift from place to place, but the time and world where your story occurs should be fundamental to your plot.

5. Write your complete outline

Armed with this basic understanding of your story you’re ready to seriously plot your story. Using the ideas listed in step 2, develop a linear timeline, scene by scene, molding the existing ideas into a solid structure. You can be as extensive as you like, writing out a single sentence or something detailed, identifying the key components of each scene’s structure. These include, who the narrating character is, their goal and obstacles to the goal, the outcome and character’s reaction, and the lead-in to the next scene. Watch for possible lapses of logic or blank areas.

6. Condense your outline

As the outline may have a lot of rambling and thinking out loud, condense it down to the main points so that you have something easier to deal with as you write. You may want to write out the scenes on index cards, or do so using a program such a Scirvener or yWriter.

7. Put your outline into action

Armed with a highly organized plan, you are now ready to write. Begin each writing session by looking over the outline and reading the notes for that scene. Work out any remaining issues before writing. This is just a guideline to direct the session’s writing. Should an unexpected idea pop up, feel free to pursue it, knowing you can always fall back to the outline if that new venue does not work out.

Okay, that was easy. Now all yew have to do is plug in a story. We’ve got 14 days. Go.