Hello Everyone, We have added a new vote site to the list, we now have four. With the addition of this vote site we have also balanced out the rewards, please visit the Info Thread here for all of the new information. Any suggestions / comments are welcome please post them on this thread, as the Info Thread is locked.
Thank you all for voting and supporting the server!!!

Absolutely Quackerful.
My little duckie heart jiggles in excitement at this dazzling update.
The renovated spawn looks delicious and challenges my palate in a sensational fashion.
I can not wait to indulge in such magnificence.
As expected of such a nice server.
However...
The vote rewards seem a bit excessive.
Yes, it is a good way to get players to vote, but I feel that the 5 levels is just an unnatural advance in gameplay.
Perhaps nerf the rewarding system a bit and reduce the level rewards to 3?

I think the exp is cool, but I'm greedy sometimes :3. As far as unnatural advances, you're probably right. But buying spawn eggs could be argued undert that category too. The 3 level compromise sounds good. Or two? because two is a nice even number :P

Slightly confused at your remark.
Then why not grind? Why not actually play the game to earn the experience points? It is an "experience" after all.
It may be tedious, but is voting just an excuse for your laziness?
You shouldn't take advantage of the credit system to quickly accomplish what you want. The rewards are just a token of gratitude from the server.
And I'm not saying to remove the experience rewards all together. Just reduce the points a bit, say even by 1 point.
You gotta look at the big picture. There are beginner players who would advance greatly from the current rewarding system. Just a few days of voting and they are set for fully enchanted armory. I think that reducing the experience point rewards a bit would balance out the fairness between elite players and beginners.
This is all merely a suggestion and my point of view. You don't have to take my word for it :P

You gotta look at the big picture. There are beginner players who would advance greatly from the current rewarding system. Just a few days of voting and they are set for fully enchanted armory. I think that reducing the experience point rewards a bit would balance out the fairness between elite players and beginners.

I'm for reducing the XP gain a bit (3 or 4 levels seems a bit more reasonable) but I don't think you can fully enchant an entire set of armor from just a few days of voting.

30 levels minimum + (3 levels for each piece of armor (4)) + (1-3 levels for each book you enchant to fill in any missing gaps from a non-max enchant) = 50 - 75 levels

Even at 10 levels per day it'd take 5-8 days to get that many levels (6 - 9 days if the XP bonus was lowered to 4 XP every other vote), which is indeed much more beneficial to new players since grinding for levels is tougher in vanilla early on (or for those new to the entire game).

The experience levels are awarded every other vote, so on the votes you don't roll the dice you get xp. I agree with Sunny, when the suggestion was first made my thought process was that is to op, but then I thought about it and did some math and came to the same conclusion.

But experience levels does not correlate with the acquirement of resources >_>
The world is vast and the lack of passive mobs may encourage exploration...which is part of gameplay.
And 5 to 8 days of voting is "just a few days". It's not like beginner players are going to quit after a week, right?
I dunno >_> I, myself, would love a challenge and working towards a goal.
Not to mention, players would be inclined to vote more if there was a reduction in the experience point rewards...right?
Nevertheless, I understand your point of view
Quack Quack