A spinoff brand of the ''Franchise/ResidentEvil'' franchise, '''''Gun Survivor''''' is a series of {{light gun game}}s produced by Creator/{{Capcom}} between 2000 and 2003. Unlike traditional gun shooters, which are usually [[{{rail shooter}} on-rail shooters]] as well, the ''Gun Survivor'' titles allows the player to explore the game's environment freely, making them much closer to [[FirstPersonShooter first person shooters]].

A total of four entries in the ''Gun Survivor'' series were released:# ''Resident Evil: Survivor'' (PlayStation) -- An investigator named Ark Thompson gets trapped on Sheena Island during a T-virus outbreak and must escape.# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, {{PlayStation 2}}) -- A reinterpretation of the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', except modeled as an arcade-style shooter, with co-op play enabled with players controlling either Claire Redfield or Steve Burnside.# ''Dino Stalker'' ([=PlayStation 2=]) -- The only installment that is not related to ''Resident Evil'', ''Dino Stalker'' is actually a ''VideoGame/DinoCrisis'' spinoff. Mike Wired, an ace fighter pilot from World War II, is transported to hyperspace in order to fight against time-displaced dinosaurs. # ''Resident Evil: Dead Aim'' ([=PlayStation 2=]) -- A government agent, Bruce [=McGivern=], boards a luxury liner called the ''Spencer Rain'', owned by Umbrella and itself another site of a T-virus outbreak. (Developed by Cavia.)

Due to the fact that ''Dead Aim'' supported Creator/{{Namco}}'s [=GunCon=] light gun, Bruce and Fong Ling from ''Dead Aim'' both appear in ''[[VideoGame/NamcoXCapcom Namco x Capcom]]'' as representatives of the ''Resident Evil'' franchise.[[note]]They still qualify for UnexpectedCharacter.[[/note]]

----!!This series provides examples of: * AndThenJohnWasAZombie: ''Dead Aim'' has [[spoiler:Morpheus Duvall]] transforming into a Tyrant.* AllJustADream: The ending of ''Survivor 2'' reveals that the events of the game were part of a long dream Claire while she was napping on her trip to Antarctica in ''Code: Veronica''.* BagOfHolding: ''Survivor'' is one of the few games in the franchise which gives you a limitless inventory.* TheBeautifulPeople: During his tenure at Umbrella, Morpheus became obsessed with beauty, spending inordinate amounts of cash on surgery and treatment, and after getting scapegoated by Umbrella for causing the Raccoon City outbreak, finally flew off the handle, used whatever resources left behind by Umbrella, and began plotting an absolutely insane scheme to rid the world of "ugly people" and create a haven for those he considered beautiful in Africa.* BoomHeadshot: All three games avert this; shooting zombies anywhere on their body has the same effect regardless of weapon choice.* ChineseGirl: Fong Ling, a PLA agent investigating Morpheus' terrorist attacks.* ContinuityNod: The events of Sheena Island from the original ''Survivor'' are mentioned alongside Raccoon City and Rockfort Island in the opening prologue of ''[[VideoGame/ResidentEvil0 Resident Evil 0]]''.* ColonCancer: The full Japanese title of ''Dead Aim'' is ''Gun Survivor 4: Biohazard: Heroes Never Die''.* CutAndPasteEnvironments: ''Survivor'' recycles a lot of enemy assets from ''VideoGame/ResidentEvil2'', and ''Survivor 2'' naturally takes liberally from ''Code: Veronica''.* EasyAmnesia[=/=]IdentityAmnesia[=/=]LaserGuidedAmnesia: Ark Thompson in ''Survivor''.* EmergencyWeapon: ''Survivor'' and ''Survivor 2'' both give the basic handgun(s) infinite ammunition, though they still need to be reloaded.* EvenTheSubtitlerIsStumped: Sort of. In ''Dead Aim'', everyone is understandable, but the subtitles have a habit of deviating from what anyone is saying.* {{Expy}}: ''Dead Aim'' was based on a rejected proposal for ''VideoGame/ResidentEvil4'', with Bruce [=McGivern=] and Fong Ling being obvious stand-ins for Leon S. Kennedy and Ada Wong.* FrickinLaserBeams: The Charged Particle Rifle in ''Dead Aim'', the only weapon that can damage Tyrant Morpheus.* GasMaskMooks: The Umbrella Trashsweeper unit and their leader, the UT Commander. Notably, the Trashsweepers appear to be regular humans... until you encounter them and they hoot, shriek, and move in a gorilla-like fashion.* GenderBender: [[spoiler:Morpheus Duvall]] after he becomes a Tyrant ''seriously'' looks like a female, to the point of growing breasts.* GhostShip: The ''Spencer Rain''.* HideYourChildren: Averted with Lott and Lily Klein.* ImmuneToBullets: Tyrant Morpheus from ''Dead Aim'', due to generating an electromagnetic [[DeflectorShields deflector shield]]. You can only damage him with an experimental railgun.* ImplacableMan: The Nemesis and Tyrant Morpheus.* ItsTheOnlyWayToBeSure: Sheena Island is set to self-destruct to contain the infection and destroy the evidence.* KillSat: Used to try and kill Fong Ling in ''Dead Aim'' after China pays off Duvall to try and not turn their country into a radioactive zombie wasteland.* KlingonPromotion: Vincent apparently did this to get up the corporate ladder.* LightGunGame: The [=GunCon=] support was removed in the North American version of the first game due to a backlash against light gun games and first person shooters by {{moral guardians}} as a result of the Columbine shooting at the time (it was still featured in the Japanese and European versions). Played straight with the rest of the series.* LongTitle: ''Dead Aim'''s full Japanese title is ''Gun Survivor 4: Biohazard - Heroes Never Die''.* PinPullingTeeth: Fong Ling does this at the beginning of ''Dead Aim'', inadvertently saving Bruce from Morpheus.* PromotionToParent: Lott, after his and Lily's parents are zombified.* QuestForIdentity: Ark, again.* TheScapegoat: After Raccoon City, the blame publicly was laid on Morpheus' shoulders. This being Resident Evil, Morpheus didn't take it well at all and went completely bonkers.* StalkedByTheBell: ''Survivor 2'', due to its arcade nature, gives each level a time limit. Let it run out, and [[VideoGame/ResidentEvil3Nemesis Nemesis]] comes for your blood.* ThirdPersonShooter: ''Dead Aim'' was sort of a hybrid between this and an FPS. The player could move in the third person perspective, but would have to switch to first person whenever aiming.----