The long twilight struggle resumes in 2008. 2nd edition will
be used; the FAQ, Q&A, and a list of the changes from 1st
to 2nd edition can all be found at Consimworld.com,
in the Twilight Struggle folder. Incomplete games will
use final scoring rules. If necessary to accommodate even numbers
in the next round, GM will play as an eliminator (or more likely
an eliminatee), or, if not possible, the highest alternate will
advance based on best losing score of a ten-turn game in that
round.

Players will bid influence to play the Soviet Union, as per
the 2007 tournament. High bid takes the USSR; the U.S. player
then receives the amount of the bid in additional influence,
placed after all other setup is complete, and only in countries
where the U.S. already has influence. Unlike the 2007 tournament,
these are the only restrictions on placing influence received
via bid (the limit on bid influence in a single country is removed).
If the bids are tied, sides are determined randomly, and the
U.S. player receives influence in the amount of the tied bid.