Hints

500,000 Points

When playing try to get the ball straight into
the top right worm hole without hitting any thing
like bumpers. If you do so, the ball will go in
and come out about 10 or more times. This will
give you about 500,000 to 1,000,000 points.

Complete Level

Usually you have to complete missions to complete
a level. But if you type rmax before you launch
the ball, you can complete a level. You can keep
doing this to complete more levels.

After you finish the 3rd mission in the "Fleet Commander" rank the game gets stuck for no reason at all. (So kill yourself and make a high score after the 2nd mission in the "Fleet Commander" rank)

Keyboard Touch

As your score climbs higher and higher, it
becomes more difficult to touch the keyboard as
softly and gently as possible. It becomes a bit
of a challenge to see how softly you can do it
and this seems to lead to much higher scores.
Perhaps because you have to control the amount of
force applied, better control of the game is
achieved.

Play While The Game Is In Tilt

This trick requires extremely good timing. While
the game is playing the new game music, press
[F2] then press all of the bump table buttons
simultaneously a couple of times. The box will
say "TILT!", but you can still launch, use the
flippers, and get points. If you are
unsuccessful, close the game, open it again, and
start over.

Skip The New Game Music

While the game is starting a new game, press [F2]
again during the music and sound effects to start
the game immediately.

Using Time Wisely

Until you reach about 40 million points with
several levels of play achieved, it takes two
minutes to gain each one million points. The
arithmetic is fairly simple -- to get to 30
million takes about an hour of continuous play. A
game that results in 86 million points will take
almost two hours. A 70 million point game takes
just a little over an hour and a half. If you do
not have at least 5 million points when the ball
number changes from one to two, press [F2] and
start over. There is virtually no point in trying
to achieve a high score if that is only where you
are at when the number two ball shows on the
board.

High Scores

It is almost pointless to pursue the specific
mission targets of the current mission. Rather,
since the inevitable end of your game is the
final draining of the third ball, changing the
focus of your games to always having a center
post in place and always having an extra ball or
a number of extra balls available to greatly
increase the number of fairly high score games.
The key to both these goals is the Hyper Space
ramp. By directing the ball from the right
flipper (contain the ball with the flipper held
stationary, let it drop, then direct the ball
into the chute. With a little practice you should
be able to do this 95% of the time) into the
launch ramp. The next shot from the left flipper
into the Hyper Space ramp is a little more
difficult but you should be able to master a 75%
success rate for this one. The ball must go right
to the end of the ramp. As you continue to make
this sequence of shots over and over, you will
activate the center post and also have an extra
ball available. When this is the case, then go
after the specific mission of the moment. By
always doing this before pursuing specific
targets, your games should be greatly extended.
When using the Hyper Space routine for gaining a
center post and extra balls, it is only necessary
to start the sequence from the right flipper to
the launch ramp and then off the left flipper
into the Hyper Space chute. Once the ball has
gone to the end of the Hyper Space chute and
awarded whatever is appropriate for that play, it
will kick back down and it is very often possible
to send it right back up into the same spot where
it just came from -- namely right back up into
the Hyper Space chute. The goal is to send it up
the chute as many times as possible. When you
finally miss, the ball will start to move around
the table and the actual mission of the moment
can be pursued. Also, quite often the ball will
kick out of the Hyper Space chute and off the
left flipper into the launch ramp which you then
use the left flipper again to direct the ball
right back into the Hyper Space chute.
When you do not have an extra ball available and
the ball in play has ended up in the Black Hole
and it is likely to kick out into the right hand
drain chute (thus costing you a ball), at the
very moment it is about to leave the Black Hole,
use your left table shift key to move the table
and usually you will avoid the ball draining.
Only hit it once otherwise it will tilt. Another
note, this same Black Hole kick out will often
put the ball right into the extra ball spot when
same is still available.
The white bar across the Launch Ramp that
registers the points awarded, if and when the
ball has stopped just before it. Let it sit there
for as long as possible before shifting the table
to move in on through. The slower the ball goes
under this bar the more points you will receive
(usually about two to three million points, but
can be as high as 15 million points. Note: Watch
your fuel level so that the mission is not
aborted.
You can also experience very substantial run ups
by slowly turning the flags.

Complete One Mission For Promotion

Complete cadet with the science mission. Just as
the mission lights are flashing, drain the ball
as quickly as you can. If you do not want to lose
a ball, make sure have an extra ball or replay.
After the ball returns to the plunger, you will
be on the next level with full mission lights.
Now you only need complete one mission for each
level. Make sure you get an extra ball or replay
before repeating this trick otherwise you will
not make it very far.

To Unlock The Skill Shot, The Point Range For Each Light Up Are:

Skill Shot

A hidden Skill Shot tunnel is in the deployment
chute. Launch the ball partially up the chute and
allow it to fall to the first yellow arch light.
There are six yellow arch lights in the chute
that are worth a varying amount of points.

Cheats

Super High Score!!!!

Start a new game and then type in bmax to get unlimited balls. (doen't always work so you will have to put it in a few times) get your score as high as you want and then push "x" a few times you will then tilt you will not be able to use your flippers because you tilted so you have to die. tilting will turn off bmax so die until you
run out of lives and bingo high score!!

Gravity Ball

Type gmax to get gravity ball.

Unlimited Balls

Type bmax at the full screen when the game firsts
starts up. Note: This will work on Windows XP,
but not on Windows NT 4.0.

Extra Balls

Type 1max during game play to earn extra balls.
Note: This will work on Windows XP.

Unlockables

We have no unlockables for 3D Pinball : Space Cadet yet. If you have any unlockables please submit them.

Easter eggs

We have no easter eggs for 3D Pinball : Space Cadet yet. If you have any unlockables please submit them.

Glitches

We have no glitches for 3D Pinball : Space Cadet yet. If you have any unlockables please submit them.