Comments

Nice stuff.
I wasn't going to buy it, but then Big W had it on PS4 for $51 and it came with the early code and everything so I plonked the money down. Am kind of disappointed, my internet is too crappy to play online successfully, and the 'campaign' is non-existant.

It is pretty, but not a lot of fun unfortunately. I do hope they bring out a campaign at some point.

I'm playing COD for the first time ever (Black Ops 3 was also $51) and the campaign on it is a ton of fun, especially playing split-screen co-op. I wish SWBF had something like that.

I'm loving it too. The game play — whilst being fairly mindless — is a nice counter to more entrenched FPS games. But I have never smiled so much as I have whilst getting the shit shot out of me for ignoring the fighting and just taking in the atmosphere — beautiful...

DICE create a wonderful looking game and then stick fluro objective markers all over the screen. I wish they wouldn't, as it really detracts from the emersive nature of the game and it distracts you from being able to see enemies. The names and healthbars on friends is also distracting. DICE learnt on BF4 and enabled you to make them smaller or turn them off after a patch. I hope that they do the same on Battlefront.

Originally released on November 27th, 1998 in Japan, the Dreamcast was a shot at redemption after Sega's last console, the Saturn, had a less than stellar time competing with the Playstation and Nintendo 64. Something had to change in order for Sega to keep a horse in the console race. The Dreamcast had it all: incredibly powerful graphics, online capability through dial up, and a playful take on media. Hell, the memory card, also known as the Visual Memory Unit (or VMU) had a screen built into it. Sega was here to play and they did it wonderfully.