Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call. Procedures, also known as routines, subroutines, methods, or functions (not to be confused with mathematical functions, but similar to those used in functional programming), simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. Procedural programming is a list or set of instructions telling a computer what to do step by step and how to perform from the first code to the second code. Procedural programming languages include C, Go, Fortran, Pascal, and BASIC.[1]

Modularity is generally desirable, especially in large, complicated programs. Inputs are usually specified syntactically in the form of arguments and the outputs delivered as return values.

Scoping is another technique that helps keep procedures modular. It prevents the procedure from accessing the variables of other procedures (and vice versa), including previous instances of itself, without explicit authorization.

Less modular procedures, often used in small or quickly written programs, tend to interact with a large number of variables in the execution environment, which other procedures might also modify.

Because of the ability to specify a simple interface, to be self-contained, and to be reused, procedures are a convenient vehicle for making pieces of code written by different people or different groups, including through programming libraries.

Procedural programming languages are also imperative languages, because they make explicit references to the state of the execution environment. This could be anything from variables (which may correspond to processor registers) to something like the position of the "turtle" in the Logo programming language.

The focus of procedural programming is to break down a programming task into a collection of variables, data structures, and subroutines, whereas in object-oriented programming it is to break down a programming task into objects that expose behavior (methods) and data (members or attributes) using interfaces. The most important distinction is that while procedural programming uses procedures to operate on data structures, object-oriented programming bundles the two together, so an "object", which is an instance of a class, operates on its "own" data structure.[2]

Nomenclature varies between the two, although they have similar semantics:

The principles of modularity and code reuse in practical functional languages are fundamentally the same as in procedural languages, since they both stem from structured programming. So for example:

Procedures correspond to functions. Both allow the reuse of the same code in various parts of the programs, and at various points of its execution.

By the same token, procedure calls correspond to function application.

Functions and their invocations are modularly separated from each other in the same manner, by the use of function arguments, return values and variable scopes.

The main difference between the styles is that functional programming languages remove or at least deemphasize the imperative elements of procedural programming. The feature set of functional languages is therefore designed to support writing programs as much as possible in terms of pure functions:

Whereas procedural languages model execution of the program as a sequence of imperative commands that may implicitly alter shared state, functional programming languages model execution as the evaluation of complex expressions that only depend on each other in terms of arguments and return values. For this reason, functional programs can have a freer order of code execution, and the languages may offer little control over the order in which various parts of the program are executed. (For example, the arguments to a procedure invocation in Scheme are executed in an arbitrary order.)

Many functional languages, however, are in fact impurely functional and offer imperative/procedural constructs that allow the programmer to write programs in procedural style, or in a combination of both styles. It is common for input/output code in functional languages to be written in a procedural style.

There do exist a few esoteric functional languages (like Unlambda) that eschew structured programming precepts for the sake of being difficult to program in (and therefore challenging). These languages are the exception to the common ground between procedural and functional languages.

In logic programming, a program is a set of premises, and computation is performed by attempting to prove candidate theorems. From this point of view, logic programs are declarative, focusing on what the problem is, rather than on how to solve it.

However, the backward reasoning technique, implemented by SLD resolution, used to solve problems in logic programming languages such as Prolog, treats programs as goal-reduction procedures. Thus clauses of the form:

H :- B1, …, Bn.

have a dual interpretation, both as procedures

to show/solve H, show/solve B1 and … and Bn

and as logical implications:

B1 and … and Bn implies H.

Experienced logic programmers use the procedural interpretation to write programs that are effective and efficient, and they use the declarative interpretation to help ensure that programs are correct.