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I am amazed and intrested now. You've taking the thought of a hack and moulded it into something, well, Fun. Looking forward to it Icy.
(As for dungeon names, considering it's a dungeon that's based on rocks and ancient contraptions, how about Gearox dungeon [Gear+Rocks] ?)

I am amazed and intrested now. You've taking the thought of a hack and moulded it into something, well, Fun. Looking forward to it Icy.
(As for dungeon names, considering it's a dungeon that's based on rocks and ancient contraptions, how about Gearox dungeon [Gear+Rocks] ?)

Update!

Yeah, dass right. :P Major thanks to diegoisawesome for all the help inserting this beast, and, of course, thanks to Mastermind_X, the mastermind behind (damn son, look at that phat rhyme) the whole code for this puzzle. Once I find the location of the graphics used in this puzzle, I'll edit it to something more suitable: perhaps a Spheal? Anyway, yeah, this is some of what Chapter 2 has got for you.

Oh my god! Mini-hacks! That's adorable. x]
Great job so far SI, I look forward to seeing more. I like the concept of a mini-hack, and it just being a small story. Perhaps someday you can build up enough mini-hacks to make up somewhat of a story book!
I hope this is something more people start doing.

I'm very excited about this hack. The fact that there seem to be quite a few puzzles is what intrigues me the most, and the story is interesting. It's very cool how you want to make mini hacks, and by the looks of this one I imagine the next one will be awesome too. Congratulations on the well deserved award. Time to subscribe to this thread

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I'm Epitaph and I plan on releasing the first full-fledged Digimon hack of Pokemon Fire Red. We're getting close to the first release so come check it out in the Progressing hacks, and see how you can help us with the project.

Oh my god! Mini-hacks! That's adorable. x]
Great job so far SI, I look forward to seeing more. I like the concept of a mini-hack, and it just being a small story. Perhaps someday you can build up enough mini-hacks to make up somewhat of a story book!
I hope this is something more people start doing.

I'm very excited about this hack. The fact that there seem to be quite a few puzzles is what intrigues me the most, and the story is interesting. It's very cool how you want to make mini hacks, and by the looks of this one I imagine the next one will be awesome too. Congratulations on the well deserved award. Time to subscribe to this thread ;)

And yeah Cubone will pwn most of the Regis except the bosses aren't all Regis so yep. I don't know, google the type chart or something lol.

Anyway, minor update but update nonetheless.

Update!

I've inserted cuddlesthefatcat's Pyramid tile, with some edits (there was some lion inscription and some eyeball symbols in the original; they've been removed). It's such a great tile, and cuddles is an amazing pixel artist so you should definitely check out his work. :D

Update!

-video removed. check the first post for the updated version!-
Just a puzzle I've been working on ;P
The pyramid tile is by cuddlesthefatcat, the interior tiles are from Emerald and everything else was made by me :3 The intro image for the pyramid is a placeholder, I've yet to insert the new one. Also, just as a note, the order of those gems will almost definitely change upon the release, and there will be other puzzles that won't just give you the answer :D

Nice looking minigame expect for player suddenly changing into that square, you can prevent that from happening you know (might require assembly but can be done likely with pure scripting though)

I've a similar script in my own hack (which is Gen II one) in which the graphics of another person are copied to VRAM (Video Ram) so that they replace the graphics of the player that are loaded before-hand when you enter to that room. This happens so that the script is called right after the sprite graphics are loaded to VRAM but the screen still stays black/white because not everything that happens in that map are loaded yet. You could try to do something similar to that if possible.

Looks good though, can't deny that
Not a major glitch though but makes the hack look somewhat unprofessional if not corrected.

Nice looking minigame expect for player suddenly changing into that square, you can prevent that from happening you know (might require assembly but can be done likely with pure scripting though) ;)

I've a similar script in my own hack (which is Gen II one) in which the graphics of another person are copied to VRAM (Video Ram) so that they replace the graphics of the player that are loaded before-hand when you enter to that room. This happens so that the script is called right after the sprite graphics are loaded to VRAM but the screen still stays black/white because not everything that happens in that map are loaded yet. You could try to do something similar to that if possible.

Looks good though, can't deny that :)
Not a major glitch though but makes the hack look somewhat unprofessional if not corrected.

Hm yeah, I tried fixing that by assigning the script that changes the player's sprite as a level script that occurs upon entering the map, but that simply caused the map to freeze, so the current method is a workaround. The code is a writebytetooffset command and I'm not 100% sure how to write to the VRAM. I agree it makes it look messy but I'm not sure how to fix it I'm afraid ;__;

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