If you like programming, and especially coding on FreeBSD, we'd love to see you join the [http://pcbsd.org/team-members PC-BSD Team] as a PC-BSD committer. Developers who want to help improve the PC-BSD codebase are always welcome! If you would like to take part in core development, and possibly earn a commit bit, a good place to get started is by signing up for the [http://lists.pcbsd.org/mailman/listinfo/dev developers mailing list]. Once you've signed up feel free to browse our active [[PC-BSD 9.0 TODO|TODO list]], or search for bugs that need fixing in the PC-BSD [http://trac.pcbsd.org/ Trac database]. If you see something of interest you want to work on, or have a proposal for a project you wish to add to PC-BSD, please feel free to let us know via the developers list and we'll be happy to help get you started.

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If you like programming, and especially coding on FreeBSD, we would love to see you join the [http://pcbsd.org/team-members PC-BSD Team] as a PC-BSD committer. Developers who want to help improve the PC-BSD codebase are always welcome! If you would like to take part in core development, and possibly earn a commit bit, a good place to get started is by signing up for the [http://lists.pcbsd.org/mailman/listinfo/dev developers mailing list]. Once you have signed up, feel free to browse our active [[PC-BSD 9.1 TODO|TODO list]], or search for bugs that need fixing in the PC-BSD [http://trac.pcbsd.org/ Trac database]. If you see something of interest you want to work on, or have a proposal for a project you wish to add to PC-BSD, please feel free to let us know via the developers list and we'll be happy to help get you started.

Most of the PC-BSD specific GUI tools are developed in C++ using the QT Libraries, and other non-GUI development is done using standard Bourne shell scripts. There may be cases where other languages or libraries are needed, but those will be evaluated on a case-by-case basis, so feel free to let us know your proposals on the developers mailing list.

Most of the PC-BSD specific GUI tools are developed in C++ using the QT Libraries, and other non-GUI development is done using standard Bourne shell scripts. There may be cases where other languages or libraries are needed, but those will be evaluated on a case-by-case basis, so feel free to let us know your proposals on the developers mailing list.

Revision as of 09:34, 22 December 2011

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Protection (edit): sysopEdited by: Drulavigne

If you like programming, and especially coding on FreeBSD, we would love to see you join the PC-BSD Team as a PC-BSD committer. Developers who want to help improve the PC-BSD codebase are always welcome! If you would like to take part in core development, and possibly earn a commit bit, a good place to get started is by signing up for the developers mailing list. Once you have signed up, feel free to browse our active TODO list, or search for bugs that need fixing in the PC-BSD Trac database. If you see something of interest you want to work on, or have a proposal for a project you wish to add to PC-BSD, please feel free to let us know via the developers list and we'll be happy to help get you started.

Most of the PC-BSD specific GUI tools are developed in C++ using the QT Libraries, and other non-GUI development is done using standard Bourne shell scripts. There may be cases where other languages or libraries are needed, but those will be evaluated on a case-by-case basis, so feel free to let us know your proposals on the developers mailing list.