Critical Fixes - Fixed post combat CTD - Fixed end turn CTD - Fixed Zuul trying to be peaceful too early on in the game - Fixed not able to accelerate time when there are only planets - Fixed not able to intercept Loa gates - Optimizations for node-using factions (Human, Zuul, and Loa)

Other Fixes - Fixed Loa having accelerator gates in their fleet composition - Fixed slave disks being listed as assault shuttles - Fixed Loa not expanding fully - Fixed AI invading then returning without combat - Zuul node lines no longer collapse when a bore ship fleet is transiting the line - Fix Hiver not advancing when no systems in range - Fixed AI humans not using node lines

Other fixes:- Fixed Liir_Zuul battle cruiser not launching assault shuttles- Fixed Liir getting battle cruiser sections on cruisers- Fixed database handling of unicode characters- Fixed not getting research project for super novas- Fixed issue where ship toolip would not show up in starmap- Fixed frequency of supernovas- Fixed node cannons not firing when moving- Fixed subverted drones attacking friendly ships after docking- Fixed swarm queen not firing- Fixed group list not showing up when using the number group select in combat- Fixed new fleets not being able to deploy on the turn they were created

Other changes and additions:- Loa fleets now presented with an option to slowboat when deploying missions- Can now deploy fleets on missions that are returning home or patrolling- Can now order planets in planet manager- Selecting a fleet from the fleet list while in the starmap now dulls out stars outside of that fleet's range- Many strings exposed for localization- Can now cycle systems in the build screen- Open localization added. Russia, German, French strings added (DE/FR 80% complete)- Change language option added to Launcher app. Game defaults to region, but drop-down will allow change of language.

Known issues:- Old Savegames will continue to use old AI algorithms.- Turn times may be slightly longer as we continue to optimize new AI algorithms.

Other fixes:- Fixed able to set missile to PD.- Fixed selected groups ignoring combat planes to which they are set.- Fixed "stop" speech event.- Fixed "defeated pirate base" being spammed 3x when it is defeated.- Fixed AI colonizing hostile systems.- Fixed case where AI would have a fleet with no command ship.- Fixed issue that would cause too many locust scouts.- Fixed case where randoms could be flagged as neutral.- Fixed VN Pyramids not firing at planet.- Fixed Loa not spawning next to their gates.- Fixed AI not launching battlecruisers and battleships.- Fixed AI not launching riders in some cases.- Fixed Loa not properly removing cubes for ship damages.- Fixed ships flying into locust moons.

Other changes and additions:- Fixed various strings.- Windowed fullscreen support.- Revamped post-combat screen.- "C" button in chat now connects/disconnects from chat.- Double pressing 1-0 will focus on the ship group instead of whenever you press the button.- Starmap now remembers if fleet/planet tab was last selected.- Added a hot key to exit accelerated time.

Other fixes:- Optimized transitions to starmap- Fixed bug allowing Zuul to see Loa paths- Fixed issue with AM burst torpedo- Fixed Loa SDB's not appearing in defense manager- Fixed bug that would allow biosphere to go below 0- Fixed ship production cost not displaying correct value in some places- Fixed bug where Loa production costs were not being calculated correctly for armor selections- Fixed bug that would cause polysilicate alloys to be impossible to select in design screen- Fixed bug that would allow Loa to continue researching while in debt- Fixed Loa audio not changing volume- Fixed Loa not dropping gate in origin system when on NPG mission- Fixed bug that would cause Loa to build gates in wrong order- Fixed bug causing caravan fleets to consume CE at target system- Fixed bug where Loa would not use cheapest command design when creating fleet- Fixed bug locking players out of espionage

Other changes and additions:- Exposed singleplayer empire colors for modders- Global Chat now needs to be enabled in the options menu- Tuning of Loa ship costs

Other fixes:- Fixed NPG moving in autoresolve combats- Fixed not being able to scrap stations- Fixed being able to edit accelerator fleets and scrap the NPG- Fixed loa fleets not including production cost bonuses when forming ships- Fixed loa construct station ui not presenting composition selector when manually placing station- Supernovas will now follow max number of GM's rules- Fixed issue where Deploy NPG fleets could get stuck in space- Fixed bug causing loa to secretly pay corruption expenses

1.1.23976.4Critcal fixes:- Fixed multiplayer CTD's related to very large turn update messages- Fixed a CTD related to station modules- Fixed late game ctd caused by defeated player still running a debt- Fixed CTD in empire manager

Other fixes:- Fixed humans able to see zuul node lines- Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time- Fixed bug that would cause news events for slot 1 to show when loading a game in another slot

MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.Update: Hosts will need to port forward the following ports: 35000, 35001, 27015

Critical fixes:- Converted MP from GameSpy network to Steam network- Fixed end turn CTD- Fixed post-combat CTD- Fixed combat CTD- Fixed multiplayer CTDs, including due to updating colony history- Fixed CTD on Station Built dialog if station was destroyed during combat phase- Fixed being able use hot-keys between turns in MP- Fixed allowing hot-keys to change state in build screen when confirming invoice name - Fixed being able to enter comparative analysis screen without having seen any enemy ships- Fixed Suul'ka leaving when tribute station is destroyed- Fixed bug allowing Hivers to build gate stations without the required tech- Fixed issues with assimilation plague- Fixed client being sent home after 1 invasion mission- Fixed not being able to do a strike mission on any system- Fixed CTD with getting Suul'ka info- Fixed system killer being stuck at a system with a mining station- Fixed dev-mode being activated in the design screen

Other fixes:- Improved screen transitions between mission overlays and starmap- Tweaked VN planet killer- Prevented neutral indy planets from disabling slew mode if a station is next to it- Enabled suicide drones to upgrade with warhead tech- Disabled operations slider- Fixed sound channel issues- Fixed Suul'ka voices not being available- Fixed auto goop module- Fixed 0 level station remaining at a system after the construction mission is cancelled- Fixed bug when transferring some assets via relocate- Fixed bug that moved police cutters into the defense fleet when a relocation was canceled- Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered- Fixed not being able to relocate to systems when exact number of required CE- Fixed display of civilian population in empire manager screen- Fixed display issue with rider manager screen- Fixed mission turns remaining display issue- Fixed scrolling hot keys with mouse wheel- Fixed bio war modules not saving bio missile data- Fixed bio missiles not getting replenished when the ship is repaired- Fixed boarding pods getting stuck when docking with their carrier- Fixed slave disks from auto launching when they are full of slaves- Fixed weapons ricocheting off of dead sections- Fixed missiles from blowing up before hitting their target after researching microfusion tech- Fixed bolt weapons from blowing up before hitting planets- Fixed "shot gun" style weapon fire so that it fires with a better spread.- Fixed chance of fading from sensors when ship is outside of sensor range- Fixed interceptor missiles from hitting own ship's shield- Fixed formations not updating in auto-resolve- Fixed morale high/lows when colonizing a planet after killing off the original inhabitants- Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system- Fixed not being able to auto target VN collector pods- Fixed display issue with rider manager- Fixed scrolling hotkey manager with mouse wheel- Fixed admiral traits not correctly displaying on admiral info cards- Fixed defence assets being stuck in a system after the owning player has been evicted- Fixed issue where Zuul AI would create "super" fleets- Fixed bug allowing players to access dev design screen- Fixed priority issues with Planetary Salvage, should now be more common- Fixed being able to enter rider manager with hotkeys when you normally would not be allowed- Fixed Zuul node lines disappearing when out of range- Fixed issues with special / salvage projects not using up all allocated research credits

Other fixes:- Fixed beams not rendering when origin is not on the screen.- Fixed news events for meteors being shown for every colony in system.- Fixed bug making platforms un-scrappable.- Fixed Colony Established dialog population slider not working properly.- Fixed Independents not showing up in star system dialog.- Fixed Meson Projector beams not hitting planets.- Fixed repair widget issues.- Fixed trade stimulus not building freighters for all dock slots.- Fixed bug causing dialogs to hang on screen after being disconnected from host.- Fixed Locust behavior.- Various fixes to Assimilation plague.- Fixed strings related to plagues.

Other changes and additions:- Hotkeys + Hotkey editor in menu.- Hooked up many missing news event images.- Survey missions will now cancel if they are unable to defeat hostiles at the system.- AI will now show more discretion when selecting fleets for combat.- Stations belonging to an assimilated colony will now be destroyed.