I was wondering if there exists a resource on the internet that can help me decide what values to set my OpenGL materials??

For example, if I wanted a varnished wooden table what values should I use for the specular colour, ambitient colour, diffuse colour, shininess and emmission??

This would be useful because I spend lots of time tweaking material settings to get the right look and feel for my objects. If there was such a resource this would be sooooo helpful as a starting point.

Or blender. Even that is fine. Otherwise you will have a nightmare trying to assort those UV mapping and XY corodinates. Besides that other things like the color of the pixels also give you a bad time. You could try using GMAX if u are comfortable with 3DS Max only. Besides that you might also try Cg if you go a little further for pixel/vertex shading.