I always forget or mix up how to extract variables from a formula when division is involved, which always slows me down as I have to sit with pen and paper to get it straight. So lets just get it straight and simple here, so I can look it up whenever I need it!

(Note: the one furthest down is the interesting one. Not even sure why I have addition in there, but I let it stay.)

I think markdown syntax is nice, and I’m already using it for all content on this site.

The idea is that you only need a small snippet of javascript text in the bottom of the document. You edit it in your regular notepad app, and view it through a browser. It will fall back to unformatted markdown text (still pretty readable) if it cannot fetch the javascript file.

However the original markdeep.js has a big flaw. At least for me!
It cannot detect single line breaks!
Like this one.
So I modified it a bit.

If you want to use it, just copy and paste the following snippet in the bottom of a text document, and make sure the file ending is .html.

(Disclaimer: I am not an experienced C++ developer, there might be inaccuracies in the following text. I will correct any mistakes I’ll find as I progress. This article is mainly targeting myself for future references).

On June 28, 2013, me and Simon finally released our long running hobby project Ripple Dot Zero, and soon after it began to spread across the internet. We were of course hoping to get some attention for the game, but we were completely overwhelmed by the response we recieved from press and fans.

Here are a selected number of reviews and comments. And I have to say: getting responses like this really warms my heart!

Today is a big day for me. Today we announce the official release date for Ripple Dot Zero, my long ever-lasting game project together with Simon (you can find more Ripple info on our Pixeltruss-blog), but right now I just want to share my personal view.

I wrote the very first line of code for this project in February 2008, that was for our custom made level editor, and started working on the game engine shortly thereafter. That is more than five years ago!!!