FAQ

Why is Tri-Cross so challenging and yet can be played in less than 20 minutes in most cases?

The way the board is designed forces early interaction between players. Another reason is that when “the count rule” is implemented (which puts your opponent “on notice”) it forces you to change your original strategy to beat the “four-count rule.”

Why is the game named “Tri-Cross?”

Gameplay takes place in three rows and three columns (”Tri”) that intersect (”Cross”) in the middle of the gameboard, thus, “Tri-Cross.”

Have you considered releasing Tri-Cross online or as an I-Phone Application?

Both versions are being considered.

When will the SMART Board or Promethean Board versions become available for my classroom?

Hopefully by February of 2010.

Are children under 8 able to play Tri-Cross?

As in Chess, many younger children if taught, can play and enjoy Tri-Cross.

What variation should I use to first play Tri-Cross?

The best way to start is by playing the “Educational Version for Beginners and Children”, then move onto the more challenging “Face-Down Version”.

FAQ During Gameplay

Can a piece move back into the “Start Zone” once moved into the playing area?

Yes, the “Start Zone” can be used in jumps and movements once pieces are moved out.

If a player finds that they cannot move a piece on their turn, because the adjoining squares are occupied by an opponent, what happens?

Because you must move a piece on your turn, you automatically lose the game.

What happens when two pieces of the same value move next to each other?

Since both pieces are of the same value, no jumps are made.

Does the Tri-Cross piece itself have to be the one to move into the Tri-Cross Square to win the game?

No, any piece can move into the square to win the game.

What happens when you realize you did not jump a piece when a jump was presented?

Even if not noticed initially, any time a possible jump is pointed out by either player, it must be taken immediately before any other moves are made. This rule always takes precedent.