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I have a design doc I can share, either contact me here, at levgree@yahoo.com, or on Discord (tag is levgre#1415). I am only going over some of mechanics in this post, with more focus on combat than campaign, as combat is the core of the game. designers could possibly be welcome, at the least I don't ever mind getting additional ideas/feedback.
Like said in the title, the game is inspired by Darkest Dungeon, but aspiring for deeper and more varied combat/campaign mechanics.
Theme: the player controls a party of raiders that go on missions, getting loot, building up reputation and experience, etc. These missions would often be populated areas like towns and forts, but also could be caves, forests, and other settings.
The player will control a party of 6 characters. Changing group formation and individual character positions will be an essential part of strategy for all party compositions. However, most characters will still be in melee combat, as often the party will be fighting off enemies from both sides (just less often from the rear).
Characters, both friendly and enemy, will be able to die or be severely injured in one hit, and no magical healing available. However they will be able to dodge or deflect most attacks until they run out of "stamina", at which point they become sluggish and easier to kill. So gameplay wise, stamina behaves sort of like the regenerating shield in halo. However if the player makes a tactical error or puts a character in a situation where they are outmatched, characters could still be wounded even at full stamina. So individual battles are not the only threat, but also tiring from waves of enemies.
The player's group can rest when needed, but that will allow the enemies to ready their defenses or get reinforcements. So speed and smart stamina management is encouraged. Although, there will be some level of variety in approach, the player could have a more heavily armored team that slogs through tougher fights, or a lightly armored quick characters for a fast team that relies more on the element of surprise.
Weapon and armor choices for each character will be significant strategic decisions, based on battle formation and also the strengths and weaknesses of the party comp/individual characters.
The exact setting is not yet decided, it could be realistic medieval, high fantasy medieval with demihumans and magical creatures and some level of magic, steampunk, etc.. The "raiders" could be seafaring viking types, fighting in a religious conflict like crusaders, or some of both.
Thanks for reading, and lmk if you are interested or have any questions.

Hi guys,
I'm Andy from StriX Interactive and we are
LOOKING FOR A LEVEL DESIGNER
to join us on this incredible adventure of developing Blood Oath. Open world fantasy 3rd person RPG in the style of The Witcher.
We plan to launch a Kickstarter campaign by the end of the year. So it's not a paid job yet.
We need someone capable of making terrain according to the world map that we have and over all level design. We have a great team and want YOU to be a part of it.
Contact us on our facebook page https://www.facebook.com/StriXInteractive/

Hi there!
We are JN Studios, we are looking for people to work with us in our project.
About US:
JN Studios is a 2 people amateur studio. we have like 1 year making games, but this is our first professional project to show it to the public. We are a programmer guy(Me) and a 3d modeller.
About the game:
Strategist Sniper is a RPG/FPS game, yes RPG and fps :v you awake in the middle of the unknown and a small voice tells you that you have to go through the world killing other snipers to get out of there. the mechanics of the game are based on the basic controls of games like League of Legends and in FPS games like Counter Strike.
What we are looking for?
actually we are looking for another c# programmer, a musician and an artist(for game illustrations for the marketing of the game).
Profits Share:
when the game is in a stable alpha phase we will create a campaign in Idiegogo to obtain money to finance the game. each of the project participants will receive a percentage depending on the work done.
How to apply?
just send us a email with a portfolio and in what you can help our team - trabajojava1@gmail.com

Hello! I am building the main scene in Unity for a 3D cards game. My goal is creating "card slots" to place the different cards from a deck and use it as "buttons". The image below represents somehow what I want to develop. I have been reading and I think that I have to generate a canvas and place in my scene the slots where I want to place the cards, but I am not sure about it. Also, to use the cards, I don't know if setting buttons is the best option (maybe I should use images instead).
All recommendations and tips are welcome

Hi! We are looking for a unity 3D developer to join our small "beginners" team. We are 3 artists (illustration, concept and 3D modeling), 2 designers and 1 programmer (me). We are developing an online video game that we have already designed. Our goal is to create a small studio and build up this game to take it to video game events around Europe and try to find publishers. Also we want to learn step by step how to develop games, so, is better if you don't have a huge experience in developing
For more information, or any question, you can send us an email to cursetalegame@gmail.com
Cheers