Krimp

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Summary

Krimps retain predecessor's sharp teeth and immunity to frontal attacks, however, not only are attacks on their heads effective, but also to their backs (this wasn't true for its previous incarnations, Klaptraps & Klampons). Once one enters the screen, it is advised to not get near one, as unlike its previous incarnations, it will charge directly at the nearest Kong unexpectedly, often causing a life to be lost unless quick action is taken. Generally, once one gets somewhat close, jump as far behind it as possible (preferably Dixie Kong, as she can glide over it), and then jump on it from behind. Krimps appear to get slightly faster as the game goes on.