Beauregard

Beauregard had inherited the worst human attributes: shyness, short-sightedness, acne and a sex appeal of 0, which was particularly bothersome when you combined this with the defects already present in his species. As a result, he developed a passion for chemistry and ended up creating mojo essence that would modify his traits. Having now exploded into a mass of seething pheromones, he’s lost all meaning of the word "restraint" and has the girls falling at his feet like flies.

Beauregard

Beauregard

Beauregard had inherited the worst human attributes: shyness, short-sightedness, acne and a sex appeal of 0, which was particularly bothersome when you combined this with the defects already present in his species. As a result, he developed a passion for chemistry and ended up creating mojo essence that would modify his traits. Having now exploded into a mass of seething pheromones, he’s lost all meaning of the word "restraint" and has the girls falling at his feet like flies.

Power of Beauregard:

Defeat: Recover 1 Pillz Out Of 2

If Beauregard loses the fight, at the start of the next round the player controlling Beauregard will receive 1/2 of the Pillz placed on Beauregard, rounded down to the nearest unit, with a minimum of 1.

Bonus :

+2 Life

If Jungo wins the fight, the player controlling Jungo will win 2 Life points at the end of the round.

Life for the animals in Clint City’s Zoo was turned upside down the night the meteorite “JNGA XII” crash landed on their cages. In the moments after the crash, radiation emitted by the huge rock, mixed up the DNA of all the creatures in the vicinity. Half-man and half-animal, the Jungo unite behind Ongh and swear to never return to their cages.

I've used this card now for a lot of round and while my success rate has been a little over 70%, I still have to say this is a good card.

Pros:
-7 attack is solid at any number of stars
-7 damage is also solid at any number of stars
-Win: get 2 life
-Lose: get half your pills back

Cons
-There are other 5 stars with greater attack and damage
-God help you when you run into an SoA or SoB
-Clan Bonus of SoA or SoB will murder you. But that's nothing new for Jungo

Thoughts:
Keep in mind the point of this game is the bluff and this card gives your opponent a catch 22 situation: take 7-9 damage and have the other guy gain two life, or fork over enough pillz to block and then watch as Beauregard's owner gains half his/her pillz back. This gives Beauregard a strong bluff ability because when or lose, its owner gains something (with the exception of SoA and SoB).

Playstyle:
I find Beauregard works best as a leadoff (the rounds where you pick first). Whether you bluff or not, he will force your opponent to sweat and possibly lose big time either in pills, life, or a precious SoA or SoB card (Unless it is clan bonus). Also, this card gets you to commit another pill. I can't tell you how many times I have lost big because I didn't commit one more pill. If you commit and win, congrats, you are now in 2hko range and have two more life to help you whether the next damage. If you lose, here's half your pillz and depending on what your opponent spent, the next two rounds (I.e. 4 life + whatever damage dealt to your opponent) are yours.

Pick and choose your battles y'all and when in the market, Pick and choose the cards you like.