In Red Faction: Guerrilla, the player takes the role of a guerrilla member, Alec Mason, as he assists the Red Faction to disrupt and overthrow the power of the Earth Defense Force (EDF) on Mars. This is presented to the player in a third person perspective, a departure from the series’ previous two games which were first person shooters, a change that Volition claims to help the player see and appreciate the surroundings as they are destroyed. Much of the game centers around the game’s Geomod 2.0 engine, which allows for buildings and other structures to take damage, fall apart and collapse. In many cases, destroying buildings will leave behind salvage, the game’s form of currency, which can be used along with salvage rewarded by completing missions to unlock new weapons and upgrade existing ones when visiting one of the Red Faction safehouses.

During campaign mode, the player is always equipped with a sledgehammer-like weapon, used mainly for destroying buildings and crushing enemies, along with up to 3 other weapons or explosive devices. The player also has the opportunity to control armed vehicles such as tanks and walkers for more destructive options.

Features:* Open world: Carve your own path wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos.* Fully destructible environment: Using improvised weapons, explosives, and re-purposed mining equipment and vehicles, tear through fully destructible alien environments and tear down the enemy EDF presence brick by brick.* Multiplayer: Red Faction: Guerrillafeatures a robust multiplayer component, with several modes focused on destruction-based gameplay.