Theshot mayscore direct or be deflected by a player into thegoal. The goalkeeper may not see the shot through a crowd of players. Even if the goalkeeper makes asave, the goalkeeper may not be able to hold on to the ball or push it out for acorner, and theattacker may have a simple tap-in.

Mark:

Adopt a position, in relation to an opponent, which enables a player either to prevent the opponent from receiving the ball or, at least, to challenge for the ball.

Marking, man-to-man;

Marking a particular opponent in all the important defensive areas of thefield.

When a defensive player, instead of going after the ball, uses his body to prevent an offensive player from playing it.

Official game clock:

The clock that the referee carries with him on thefield so he can signal when each half is over; does not stop during the game, even when play does.

Officials:

The referee and 2 assistant referees who work together to make sure the game is played according to the laws of game; responsible for stopping and restarting play, keeping track of thescore and thetime remaining and citing violations of the laws, calledfouls; they wear uniforms that distinguish them from the players on both teams.

A pass made by the kicking foot making contact with the ball at the moment the ball touches the ground.

Pass, push;

A pass made with the inside of the kicking foot.

Pass, swerve;

A pass made by imparting spin to the ball, thereby causing it to swerve from either right to left or left to right. Which way the ball swerves depends on whether contact with the ball is made with the outside or the inside of the kicking foot.

A circular arc whose center is thepenalty spot and extends from the top of thepenalty area; designates an area that opposing players are not allowed to enter prior to a penalty kick.

Penalty area;

At each end of the soccerfield two lines are drawn at right angles to thegoal line, 18 yards from each goal post. Lines also extend into the field of play for a distance of 18 yards and are joined by a line drawn parallel with the goal post.

To draw back part of body upon contact with the ball. This absorbs the shock on impact.

Red card:

A playing card-sized card that a referee holds up to signal a player's removal from the game; the player's team must play the rest of the game shorthanded; presented for violent behavior or multiple law infractions (twoyellow cards = one red card).

The movement of anattacking player from a position behind the ball, outside the player with the ball and into a position ahead of the ball.

Running straight;

Defenders will be much less worried aboutattacker who run straight up and down thefield than those who move across it. Running straight is not likely to trouble the defenders, who will be able tomark players and space as well as support one another.

An attempt by adefender to take the ball away from aball carrier by sliding on the ground feet-first into the ball.

Soccer games are won by taking advantage of space;

Before a team can take advantage of space, it must firstcreate thespace. Space is created either by a single player or by coordinated team plays. Space can be given away by mistakes of thedefending team.Attacker must always plan on the basis that thedefender will give away nothing.

Space, creating;

Increasing the distance between, to the side, in front of, or behind opponents.

5.Attacking player must (should) be in positions or spaces that give them wider field of vision as possible to receive the ball.

6. The ball must (should) be played to a teammate that can take advantage of forward play; not because your teammate is in the biggest space.

7. A pass should be delayed until a teammate is in position to receive it and control it. A bad pass or poor control can destroy the space that has been created.

8. The team must take advantage of the space that has been created byforward play. If teammates insist on playing the ball square, or back, possession might be retained. Then, the initiative and the opportunity to take advantage of space will be lost.

Areas roughly 35 yards in length signifying the defending, the middle, and the attacking thirds of thefield.

Through pass:

A pass sent to a teammate to get him/her the ball behind hisdefender; used to penetrate a line ofdefenders.

Throw-in:

A type of restart where a player throws the ball from behind his head with two hands while standing with both feet on the ground behind a sideline; taken by a player opposite the team that last touched the ball before it wentout of bounds across a sideline.

Give and go pass, or interpassing between twoattacking players, where the player acting as the wall plays the ball first time and off at a similar angle at which the ball was received. The pass is usually made behind an opponent.

A line of 2 to 5defending players pressed together shoulder-to-shoulder to protect their goal against a closefree kick; creates a more difficultshot by reducing the amount of opengoal area the kicker has toshoot at.

Warm up;

Exercises that warm the muscles and prepare the body for vigorous activity.

Weight of the pass;

A term quite frequently used to describe the pace of a pass.

Wings or wingers:

The outside forwards who play to the sides of thestrikers and whose primary task is to provide them with accuratecrossing passes so they canshoot at thegoal; often the fastest players and bestdribblers on a team.

World Cup:

The international soccer competition held byFIFA every 4 years between the top professional teams in the world, pitting nation against nation; the most watched event in the world, attracting a television audience of over 3 billion viewers.

Yellow card:

A playing card-sized card that a referee holds up to warn a player fordangerous orunsportsmanlike behavior; also called a caution; 2 yellow cards in one game earns a player an automaticred card, signaling his removal from the game.

Zone:

A type ofdefense that assigns eachdefender to a particular area in front of or around his team's goal in which he is responsible for marking anyattacker that enters.

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