Normally, Rust keeps you from adding trait implementations that could
overlap with each other, as it would be ambiguous which to use. This
feature, however, carves out an exception to that rule: a trait can
opt-in to having overlapping implementations, at the cost that those
implementations are not allowed to override anything (and thus the
trait itself cannot have any associated items, as they're pointless
when they'd need to do the same thing for every type anyway).