public zp_fw_gamemodes_start(){ // Allow infection for this game mode zp_gamemodes_set_allow_infect()

// Turn player into the first zombie zp_core_infect(g_TargetPlayer, g_TargetPlayer) // victim = atttacker so that infection sound is played set_user_health(g_TargetPlayer, floatround(get_user_health(g_TargetPlayer) * get_pcvar_float(cvar_zombie_first_hp_multiplier)))