Dust 514
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Page 11

The lack of item permanence is what I (potentially) like most about DUST, when you blow up something expensive you know you've really hurt the other side and it acts as a balancing mechanic.

There's 5 basic loadouts that are free and you can die in the lowest tier stuff a dozen times per match and still come out with positive isk. It's just for the more potent hardware where cost becomes an issue. The EVE and DUST economies are going to be very slowly merged to help combat EVE players flooding DUST with isk.

But as it is your actions are pretty meaningless, you can help faction warfare guys in EVE take a planet if you're in a faction warfare corp, I think?

It's not well documented at all and there's nothing in game to point you in the direction of meaningful battles. I'm someone who follows EVE pretty closely, too, so people who are new to DUST are going to have no chance of knowing what's going on.

It's just shit basically. The shooting mechanics are poor, the vehicles control like dog shit, the graphics are awful, the frame-rate is piss poor, the game itself is horribly unbalanced and the skills/store/everything is impenetrable.

There's absolutely no reason to play it whatsoever when there's loads of better F2P games out already.

The framerate really is awful, to the point where it sometimes looks like people are teleporting quickly forward instead of running. Trying to hit someone who is strafing or a moving target while sniping is absolutely pot luck.

Anyway, my biggest problem with Dust, isn't actually the gameplay, it's that it doesn't feel like an MMO, it's an FPS with opaque RPG elements attached.

There's nothing really to point you in the direction of the meat of the game, just like how EVE used to be and still is to an extent. In Planetside 2 you immediately feel part of something big (judging by people's posting of it ), in this you have to join a corp and wait for a director in your corp to accept a militia contract to be able to take part in a Faction Warfare battle, which doesn't feel meaningful at all as it's just an instanced skirmish. And if you win that skirmish you give the EVE players who paid you a slight advantage in maybe taking the system you fought in.

Dust players have no primary impact on New Eden, they're pure mercenaries, you're not able to own planets, own space, compete with EVE players or create something meaningful (as it is now), you just accept any contract that comes up.

I'm not sure how they can fix this problem and it's the biggest problem it has, if you really felt part of something bigger the bad gameplay could be forgiven. Even if it suddenly becomes an amazing game to play it's still not going to feel like an MMO.

Even if you think it's a crap game now you might as well download it and make an account to collect the passive skillpoints, so you can come back when it's improved and not be at a disadvantage.

My advice to any new players s to spend their skillpoints on the Circuitry and Combat Engineering skills, as they benefit every vehicle and dropsuit fitting you make, rather than the more specialized skills.