2. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]Natalia Starr - Main problem in the XML API at least is that everything doing with planetary is only updated after you update/look at it in game so even with the additional end point it might be not as useful as you would think. Not sure how the a...
- by Dragonaire - at 2016.09.01 16:03:13

4. Yapeal PHP API library (Crius version 2.0.x-beta) - in EVE Technology Lab [original thread]Sorry been busy with other things so didn't get chance to check forums. [20160826 093947.768] yapeal.NOTICE: Element 'ancestry': This element is not expected. Expected is ( allianceID ). That's the line pointing to the problem I'll have to take a ...
- by Dragonaire - at 2016.08.29 17:43:13

5. Picking a license - in EVE Technology Lab [original thread]Yeah it let's them license their app however they like but they have to give back and make sure to let people know about the license on your project which seems a good balance for what I was doing. Looking at what your doing it's also seems like a...
- by Dragonaire - at 2016.08.25 18:09:14

7. Open Market Window / Open Contract Endpoint Scopes - in EVE Technology Lab [original thread]Actually the chances at this point you'd have an 'unfair' advantage are fairly small as Blacksmoke16 has pointed out you've been able to do something like this for years now all that's been done is lower the bar to the programmers that can figure ...
- by Dragonaire - at 2016.08.24 19:17:41

8. Picking a license - in EVE Technology Lab [original thread]GPL is usually best and what I've used. If you are looking to release something that is more of an library that a tool or an app might look at LGPL. I decided it was a better fit for Yapeal when I was looking at the same thing. As far as the CCP ...
- by Dragonaire - at 2016.08.24 19:03:14

10. Industry Jobs API - in EVE Technology Lab [original thread]All you have to do is look at how @#$% many attributes there are and no attempt at using elements and attributes like some of the other APIs have done to know that this API has more than a few issues some of which probably would require addition r...
- by Dragonaire - at 2016.08.15 21:30:48

11. [CREST] Where is kill board info? - in EVE Technology Lab [original thread]It's call XML Api for a reason . You'll need one of the existing third party XML libraries to work with it. You should be able to find one if you are using any of the common web server side languages. Most of them have their own thread here in th...
- by Dragonaire - at 2016.08.15 06:08:06

12. Yapeal Install Issues - in EVE Technology Lab [original thread]All I can say is Ubuntu did a bad job with their upgrade scripting if this was a system you had Yapeal on before it looks like to me. I'd also look at your application's composer.json because the default is to use Packagist and GIt clone of stuff ...
- by Dragonaire - at 2016.08.15 04:02:08

13. Yapeal Install Issues - in EVE Technology Lab [original thread]You just need to add curl mod it's not been installed yet. Try doing sudo apt-get install php7.0-curl and see if that doesn't clear it up for you. I update this for PHP 7.0 as well now
- by Dragonaire - at 2016.08.14 09:48:39

15. Yapeal PHP API library (Crius version 2.0.x-beta) - in EVE Technology Lab [original thread]Push a bunch more updates out for Yapeal-ng have a look in the commit messages for what's changes there are some BC breaks again mostly related to Sql settings and how database connection and queries are done. Also some changes to how config files...
- by Dragonaire - at 2016.08.13 07:18:47

16. Yapeal PHP API library (Crius version 2.0.x-beta) - in EVE Technology Lab [original thread]Updated another tool used in Yapeal-ng for PHP 7.0+ thought I'd share it as well for anyone that might want to use it in their own applications. http://www.phpclasses.org/package/9568-PHP-Emit-and-listen-to-events-using-a-mediator-object.html
...
- by Dragonaire - at 2016.08.02 19:47:04

18. PI (R0) Link to Planet via Static Data or CREST - in EVE Technology Lab [original thread]Only way to know what is on each planet is to scan it in person in game the most you can get out of game is a list of what might be found based on planet type. It would be kind of pointless to have scanning if they were just go tell everyone which...
- by Dragonaire - at 2016.07.29 23:56:41

19. PI extraction status in Crest or API - in EVE Technology Lab [original thread]Since the API data is only updated when you view things in game it probably will be hard to detect anything after you start things in game. That's one issue with the PI stuff which is different than the other APIs which are updated on API request....
- by Dragonaire - at 2016.07.28 19:57:56

20. SP per hour from API? - in EVE Technology Lab [original thread]char/CharacterSheet.xml.aspx has the attributes and implants info so it should give you everything you need to do calculation. Only thing that might throw it off is if you switch clones with different implants etc will force you to recalculate but...
- by Dragonaire - at 2016.07.27 23:15:02

COPYRIGHT NOTICEEVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.