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[BETA v0.2.7 & v0.2.7.1] (Released)

Hello everyone! I know it has been quite a while, but I have something to share with you. After quite a wait (I apologize) The latest release is here, with a few more additions than were planned as a thank you for all those who have been patient and supportive as we worked.

MAX Combo Limit:Depending on a character's current level, there will be a maximum number of normal standing/crouching each player can use in a combo. (aerial, special and super moves are excluded from this limit) The more power you have, the higher your combo potential.

Updates:-Screenpack is now HD--Added new HD Lifebars and fonts--Added 4 new stages--Added 2 new characters--Too many frame data changes to characters to properly outline here-

Now, for those of you who have followed this project since the beginning, the absence of these features may be concerning. We assure you, they have not been forgotten, and will not be left behind. We just wanted to make sure that all of these features were working as perfectly and as polished as possible, and at this moment did not feel like they were quite to the standard we can bring you now. For this reason they were left out of this release, but will return in subsequent releases. We apologize, but felt you had waited long enough and wanted to go ahead and get this latest version out as soon as possible.

These two happened after pressing left and right multiple times before the announcer says FIGHT!, for some reason it stayed like this. Granted, it didn't happen all the time, and I only found this with Shin Akum LVL.2 so I'm not even sure if this is in other characters, but I think you should look into it.

I like how you guys captured the old MK feel with the combos and stuff, twas really fun playing as Sagat and Shin Akuma LVL.2.

These two happened after pressing left and right multiple times before the announcer says FIGHT!, for some reason it stayed like this. Granted, it didn't happen all the time, and I only found this with Shin Akum LVL.2 so I'm not even sure if this is in other characters, but I think you should look into it.

Okay, that one is a bit new to me. Is there a certain mode this is occurring in?

Re: [BETA v0.2.7] (Released)

Just downloaded this as it got me a bit intrigued. It's gonna take me a while to get used to the A.I. All I'll say now is that the way this project is going with the great animations and gameplay, its great. Edit the main menu a bit, and it might become biblical.

Re: [BETA v0.2.7] (Released)

How is it that, despite being a member of the development team (well, I wrote a whole bunch of story, at least), I completely forgot how the gameplay of this thing works?

Anyways, pretty awesome work so far? Could do with a movelist, because there's a few commands that I forgot about until I downloaded an older version of the character. And the stage zoom caused a bug with one of Chameleon's supers, where the ice froze the enemy but the super didn't activate - you may look into how the stage zoom affects things. And also there was that game-breaking bug with Kung Lao someone else mentioned. But other than that, can't wait for the next upate!

Re: [BETA v0.2.7] (Released)

Just downloaded this as it got me a bit intrigued. It's gonna take me a while to get used to the A.I. All I'll say now is that the way this project is going with the great animations and gameplay, its great. Edit the main menu a bit, and it might become biblical.

Yeah, the AI is something I'm still working on. It does scale though, it's just set to level 8 by default. Gotta munch those quarters. As for the main menu, I believe Firelord is still looking to add more to it as time goes on.

How is it that, despite being a member of the development team (well, I wrote a whole bunch of story, at least), I completely forgot how the gameplay of this thing works?

Anyways, pretty awesome work so far? Could do with a movelist, because there's a few commands that I forgot about until I downloaded an older version of the character. And the stage zoom caused a bug with one of Chameleon's supers, where the ice froze the enemy but the super didn't activate - you may look into how the stage zoom affects things. And also there was that game-breaking bug with Kung Lao someone else mentioned. But other than that, can't wait for the next upate!

Oh hey there guy! Been a while. And to your credit, a few gameplay things are a tiny bit different.

As for the rest, I'll be spoilering a movelist into the first post and adding it into the game folder in just a moment. I would've done it earlier had my internet not dropped out last night. (Thanks Comcast.) Also, were there any other circumstances you can recall from when the bug occurred?

Re: [BETA v0.2.7] (Released)

Oh hey there guy! Been a while. And to your credit, a few gameplay things are a tiny bit different.

As for the rest, I'll be spoilering a movelist into the first post and adding it into the game folder in just a moment. I would've done it earlier had my internet not dropped out last night. (Thanks Comcast.) Also, were there any other circumstances you can recall from when the bug occurred?

Thanks again, I'll be looking to upload any fixes I've managed soon!

Well, I merely booted up Kung Lao in training mode, and immediately got the error message and MUGEN would close. I'm pretty sure you guys need to double-check that code at some point, because I'm pretty sure a character isn't meant to do that

As for the Chameleon thing, it happens when Chameleon is as far away from the enemy as possible - at least, as far back as the stage zoom will allow. You might need to check the behaviour of that and related Supers in the future, because the stage zoom would definitely screw that over.

Re: [BETA v0.2.7] (Released)

Well, I merely booted up Kung Lao in training mode, and immediately got the error message and MUGEN would close. I'm pretty sure you guys need to double-check that code at some point, because I'm pretty sure a character isn't meant to do that

Yeah I already caught that one, I just misnumbered a CMD trigger. I haven't reuploaded just yet.

As for the Chameleon thing, it happens when Chameleon is as far away from the enemy as possible - at least, as far back as the stage zoom will allow. You might need to check the behaviour of that and related Supers in the future, because the stage zoom would definitely screw that over.

Just fixed this one as well. With 1.1 the stage was expanding to such a length that the projectile was actually hitting after Chameleon had exited the state he needed to be in to continue the rest of the super. I'll definitely be looking for it though.

Re: [BETA v0.2.7] (Released)

Chameleon's QCFx2 super is cancellable into normals - I just button mashed while doing this super, and I cancelled it. Posted: April 08, 2017, 11:44:04 amScorpion"Flying Somersault Kick: Heavy Kick while running"Why does the movelist say it when Scorpion doesn't have this move?

Re: [BETA v0.2.7] (Released)

Well. In 0.2.7 we have the following problem, which need to be fixed immediately:1. Kung Lao doesn't work at all.2. Scorpion can jump infinitely.3. The time limit works (In 0.1 and 0.2 it doesn't).Plus some problems which people wrote about above.So, how long we need to wait for a patch?

Re: [BETA v0.2.7] (Released)

I mean Scorpion's Hell Fire absorbs the projectile, and the one who threw this projectile burns design-wise (gameplay-wise Hell Fire doesn't harm him). For example - when Scorpion absorbs Ryu's Hadoken, his Hadoken disappears, but Ryu himself burns like he is a projectile himself (but gameplay-wise as I said it doesn't affect him). This is probably because in this engine the projectile is always a part of the character, even though it looks like a projectile.

Re: [BETA v0.2.7] (Released)

I've already done that as well, but how/why do you know my name, and could you please edit it out of that post?

Well, I've just been following this project for many years and tried to get as much info as possible (since this project is one of my favorite things in video gaming in general). Edited it out of my post.

Re: [BETA v0.2.7] (Released)

Fixed all the bugs that have been reported thus far as well a couple small ones I personally found. If you downloaded before this point, please redownload from the first post, if not, you're fine. Thanks!

Re: [BETA v0.2.7] (Released)

So I've finished testing it, and the only bad thing I've noticed is that Scorpion's roundhouse disappeared. I press B+HK, but he does the regular st.HK. But it plays awesome now - unlike 0.2 it isn't like in every single place there is a big bug which breaks the game, so great job. And I still somehow could cancel Chameleon's QCFx2+P super (but it isn't that easy to do now - I've done it 1 time out of 10).

Re: [BETA v0.2.7] (Released)

I found a small problem with the powerbar.It seems like powerbar is behind the pillar.Is this real to fix?P.S. - I have some questions about gameplay.1. Ice Clones of Chameleon don't need a powerbar. It's feature or not? (By the way, add Ice Clones in the movelist)2. Spin of Kung Lao doesn't absorb projectiles. It's feature or not?3. I think the input of 'Spear' of Scorpion and Chameleon (← → + P) is better than (← ← + P). It's more comfortable. Why did you change it?4. About taunts. All SF character have taunts, but Chun-Li have different input ('Start' instead of 'High Punch' + 'High Kick'). So is it necessary?Also I noticed that all characters have win poses. Except 'Scorpion'. Will it be fixed in the next patch?P.P.S. - More feedback for me. I found some part of the old lifebar.It appears when I do super 'Teleport Beatdown'.That's not all. I noticed that all supers of Chameleon are cancellable, which brings to game-breaking.Here's the video:https://www.youtube.com/watch?v=-VhQROBGnqoAlso when I played 'Arcade mode' I found a bug - I used Chameleon and fought Ryu, and when I froze him while Ryu threw me, Ryu was frozen and Chameleon was stuck - I pressed all the buttons but Chameleon wasn't able to move + bot couldn't hit me.

Re: [BETA v0.2.7] (Released)

I found some missing sprites of Sagat and Chun-Li.In the first screenshot I did the 'Choke Combination' super move.In the second screenshot I did the 'Spear Barrage' super move, but with the 'Spear' special move (B, B + Light Punch) Chun-Li doesn't have sprites too. Same goes to Reptile.

Re: [BETA v0.2.7] (Released)

I've found an infinite of Reptile: https://www.youtube.com/watch?v=P5PRX8tzEM0The LK version of Sliding Elbow can be linked to another LK version of this move infinite times. It's pretty hard to do, but it's possible.

I've found an infinite of Reptile: https://www.youtube.com/watch?v=P5PRX8tzEM0The LP version of Sliding Elbow can be linked to another LP version of this move infinite times. It's pretty hard to do, but it's possible.

Re: [BETA v0.2.7] (Released)

I hope you will fix all the bugs and glitches that we found including my #31 post.About A.I.. In 'Hard 8' several characters fight like in 'Easy 1'. It's Reptile, Kung Lao and Chun Li.And don't forget about fix the Scoipion's roundhouse.

Re: [BETA v0.2.7] (Released)

Hey! I found another funny bug with Reptile's unique throw (Medium Punch + Medium Kick). Watch this video:https://www.youtube.com/watch?v=57ujgUSjbncWorks only with the LP version of Forceball.P.S. Why does the ground freeze of Chameleon make a character to be in stun pose?P.P.S Chun-Li has 2 missing sprites after getting hit by Shinkuu Hadouken of Ryu or Akuma.P.P.P.S The 'Teleport Windmill' super of Kung Lao has no damage.P.P.P.P.S You still didn't add Ice Clones of Chameleon in the Movelist.

Now I think we have caught as many bugs as possible. If you fix all these bugs and issues then v0.2.7 will be in the perfect condition, in my opinion.)

Re: [BETA v0.2.7] (Released)

We will release another bugfix patch first. If there are significant bugs encountered on that release, we will release another patch, and so on. Hopefully this one patch will be enough, though.

Yea that should be enough. Even if there will be some bugs left in the next bugfix patch, they can be mostly pulled off in the training mode, not in real battles. There is a few game-breaking bugs which we already mentioned and only one infinite (Reptile's one).

Re: [BETA v0.2.7] (Released)

There is another Chameleon's bug with the 'Forceball Trap' super: https://www.youtube.com/watch?v=co32cpw6mwAAlso, there is some strange effect when forceballs of Reptile and Chameleon collide. This is the same problem what SvSam357 was talking about in #20, 22 posts.Chameleon is the most glitch character in the 0.2.7 version..

Re: [BETA v0.2.7] (Released)

Do not download this beta, it contains a trojan!If you have downloaded this, I highly recommend you change your paypal password and monitor your activity.

I literally watched my computer wake itself up from sleep, open a browser tab, and attempt to log into paypal. I ran a Windows Defender scan and found a trojan within this download.

Maybe you got a false positive with our game. I remember avast giving me shit with one of the games executables in previous versions. The paypal thing has to be something else, though. Is there anything else you downloaded/installed the same day or something?

There is another Chameleon's bug with the 'Forceball Trap' super: https://www.youtube.com/watch?v=co32cpw6mwAAlso, there is some strange effect when forceballs of Reptile and Chameleon collide. This is the same problem what SvSam357 was talking about in #20, 22 posts.Chameleon is the most glitch character in the 0.2.7 version..

Thanks for the heads up, we'll fix these. The smoke thing coming out of Chameleon in the pic seems to be Reptile's problem, though.

Millie, "Ozy and Millie" said:

"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,and people who will spit into the glass until that's fixed."

Re: [BETA v0.2.7] (Released)

Why are Chun-Li's Down+MK (air) and Down+HK (air) not mentioned in the movelist? I would consider them the Command Normals. Also there is a bug of Reptile: Being close to the corner (but not in the corner itself) after the QCBx2+P super you should do the QCFx2+P super immediately, and his opponent will move to the higher position (he will stand on the air). I can post a video if needed.

Re: [BETA v0.2.7] (Released)

I'm assuming you guys dont have an issue with me using yourSagat sprites since nobody responded, they look good andI want to use them for a lil project. I already have them if yourWondering how, I unmoleboxed the game an got em that way.

Re: [BETA v0.2.7] (Released)

Do not download this beta, it contains a trojan!If you have downloaded this, I highly recommend you change your paypal password and monitor your activity.

I literally watched my computer wake itself up from sleep, open a browser tab, and attempt to log into paypal. I ran a Windows Defender scan and found a trojan within this download.

Maybe you got a false positive with our game. I remember avast giving me shit with one of the games executables in previous versions. The paypal thing has to be something else, though. Is there anything else you downloaded/installed the same day or something?

Definitely not a false positive. I actually saw the trojan in action. No other suspicious downloads that day. No other problems detected by Windows Defender. And I had no further issues after removing your files.

Re: [BETA v0.2.7] (Released)

We haven't received any report of this sort in over a month since we made the game available to the public. It can't be the culprit. There must be a core problem hiding in your system that infected the game. Try downloading it on another system and see if it gives you the same outcome (maybe try a virtual machine or a spare pc you got lying around) and see if you get the same results (this time, give me screenshots if that's the case). If not, then, again, it's something else stuck in your system. I suggest you give it a scan with Malwarebytes AntiMalware, but since you're running Windows Defender, exclude Malwarebytes from its list, because a quick search told me those two might conflict.

Millie, "Ozy and Millie" said:

"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,and people who will spit into the glass until that's fixed."

Re: [BETA v0.2.7] (Released)

It turned out Kung Lao also has an infinite, but it isn't a full infinite like Reptile's one where you can land an infinite amount of hits, Kung Lao's one is impossible to be continued once the MAX Combo Limit is reached, but before it is reached, he can still land a solid amount of hits and thus deal a lot of damage (more than 50%). Kung Lao's kicks are jumpcancellable, right? And you can combo after the LK version of his Divekick, right? So this means you can do st.HK, then jumpcancel it and then do an LK version of the Divekick, then you can link it into a HK, jumpcancel it again and do an LK Divekick again and so on until the MAX Combo Limit is reached. If the MAX Combo Limit is 11 hits, this combo can be 22 hits (11 kicks and 11 divekicks). Deals more than 50% of damage even on Reptile and Sagat whose health is 1050, let alone Akuma.

Re: [BETA v0.2.7] (Released)

Do not download this beta, it contains a trojan!If you have downloaded this, I highly recommend you change your paypal password and monitor your activity.

I literally watched my computer wake itself up from sleep, open a browser tab, and attempt to log into paypal. I ran a Windows Defender scan and found a trojan within this download.

Maybe you got a false positive with our game. I remember avast giving me shit with one of the games executables in previous versions. The paypal thing has to be something else, though. Is there anything else you downloaded/installed the same day or something?

Definitely not a false positive. I actually saw the trojan in action. No other suspicious downloads that day. No other problems detected by Windows Defender. And I had no further issues after removing your files.

Do not download this beta, it contains a trojan!If you have downloaded this, I highly recommend you change your paypal password and monitor your activity.

I literally watched my computer wake itself up from sleep, open a browser tab, and attempt to log into paypal. I ran a Windows Defender scan and found a trojan within this download.

Maybe you got a false positive with our game. I remember avast giving me shit with one of the games executables in previous versions. The paypal thing has to be something else, though. Is there anything else you downloaded/installed the same day or something?

Definitely not a false positive. I actually saw the trojan in action. No other suspicious downloads that day. No other problems detected by Windows Defender. And I had no further issues after removing your files.

Re: [BETA v0.2.7] (Released)

Guys, i just created an account to say this: I just recalled of my old compilation of Andy's mugen characters that i just piled up together in a mugen with some basic stages and some basic music and i played it a bit and i felt great, then i felt like checking this out to reminisce, and when i saw that you guys came back to this project, i was overjoyed! Good job guys, im extremely happy that you decided not to give up and came back to this! Lots of love!!!!

Re: [BETA v0.2.7 & v0.2.7.1] (Released)

Well. That's nice you keep working on 0.2.7!But unfortunately you didn't fix all the issues that we wrote above.I decided to make a video about all the issues for you with the hope that you'll fix all (or almost all) the issues by the next patch.So, go for it. And then you can relax a little bit.https://www.youtube.com/watch?v=vjBiEN_NMZQ

Re: [BETA v0.2.7 & v0.2.7.1] (Released)

Well. That's nice you keep working on 0.2.7!But unfortunately you didn't fix all the issues that we wrote above.I decided to make a video about all the issues for you with the hope that you'll fix all (or almost all) the issues by the next patch.So, go for it. And then you can relax a little bit.https://www.youtube.com/watch?v=vjBiEN_NMZQ

Hey Raiden thanks a lot for your feedback, we gonna fix those bugs and upload a new version later with more stuff! this help us so much.

Re: [BETA v0.2.7 & v0.2.7.1] (Released)

-Which air forceball are you using when you uppercut an opponent into it (Reptile, last bug)?-Which grab are you using? a+x or b+y?

EDIT:

NOTE: All the bugs that are missing in the following list are mostly Firelord's area!

-Fixed Scorpion not having a winpose-Fixed "stun" animation from Chameleon's freeze attack-Fixed Reptile's ground harpoon hurt animation-Fixed Sagat's missing general sprites-Fixed hurt animations for Ryu's and Akuma's Shinkuu Hadouken-Fixed no damage bug from Chameleon's throw-Fixed no damage bug from Kung Lao's super throw-Fixed Chun Li's missing with neutral jump HP, also found other hitdef bugs and fixed those as well-Fixed Reptile's Light Elbow linking into itself and restored it to its former purpose, where he used it to chain into normals-Fixed Kung Lao's Diving Kick infinite (he can no longer hit standing opponents twice with Light Diving Kick if they are still stunned from the first one)-Fixed Reptile's Rush Super issues with positioning and managed to force opponent to stand from air-Fixed Chameleon's super in the corner-Fixed Akuma's super in the corner

I'm still waiting to hear from you regarding the last displayed bug with the uppercut-forceball-grapple thing. In the meantime, Firelord will fix the rest and you let me know if you find anything else. After that, guess it's time for 0.2.7.1.2.

EDIT EDIT: Ninja'd

Millie, "Ozy and Millie" said:

"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,and people who will spit into the glass until that's fixed."

Re: [BETA v0.2.7 & v0.2.7.1] (Released)

Cool! You fixed all that issues faster than I expected.)But in general it looks like after a another one patch 0.2.7 will be in perfect condition.I surely let you know if I'll find anything else.Best regards!

Re: [BETA v0.2.7 & v0.2.7.1] (Released)

Hey guys, I've seen some models for Raiden and Ken MK vs SF style that ESFAndy made. What's wrong with them, are they gonna be in the game? Why aren't they yet?

Since we already had 2 shotos right off the bat, Ken seemed like "yet another shoto" for the roster. He is, however, deffinitely gonna be included at some point. As for Raiden, he is also planned later down the line (somewhere after 0.3). The thing about Raiden is that his version accurate to the MKvsSF1 flash wasn't very good (it was shit), so he is being improved on here and there, but we have yet to complete him.

Re: [BETA v0.2.7 & v0.2.7.1] (Released)

Just noticed that in 0.2.7.1 Chun-Li has almost no combo strings, kicks don't combo into each other, they just whiff, crouching attacks too. Also Chameleon has no run, he strangely draws an opponent with HP Spear after cr.HP and he can go through the opponent while they're in a stun state after getting drawn by Chameleon's spear. 0.2.7 didn't have these big bugs as far as I remember.