A deadly storm shipwrecks the passengers and crew of the Jenivere
upon infamous Smuggler’s Shiv, an island off the coast of the jungle
realm of Sargava. If they’re to have any hope of escaping the notorious
pirates’ graveyard, the survivors will need to band together to outwit
the isle’s s..

A deadly storm shipwrecks the passengers and crew of the Jenivere
upon infamous Smuggler’s Shiv, an island off the coast of the jungle
realm of Sargava. If they’re to have any hope of escaping the notorious
pirates’ graveyard, the survivors will need to band together to outwit
the isle’s strange beasts and legendary menaces. But can the PCs unite
the swift-to-squabble castaways, especially when several seem to have
mysterious goals of their own? And does Smuggler’s Shiv hide secrets
even deadlier than its desperate denizens?

“Souls for Smuggler’s Shiv,” a Pathfinder RPG adventure for 1st-level characters, by James Jacobs.

A detailed look at the personalities marooned on Smuggler’s Shiv, by James Jacobs.

Revelations into the history, ways, and world-spanning schemes of the serpentfolk, by Clinton Boomer.

An introduction to the wisdom and dangers of the jungle in the Pathfinder’s Journal, by Robin Laws.

Five new monsters, by James Jacobs and F. Wesley Schneider.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page,
perfect-bound, full-color softcover book printed on high-quality paper.
It contains an in-depth Adventure Path scenario, stats for about a
half-dozen new monsters, and several support articles meant to give Game
Masters additional material to expand their campaign. Pathfinder
Adventure Path volumes use the Open Game License and work with both the
Pathfinder RPG and the standard 3.5 fantasy RPG rules set.