Today we're releasing the latest version of the CryENGINE 3 Free SDK package. The latest 2572 build brings in a plethora of updates and additions to help you create awesome projects! This is a full package update and replaces the existing 2456 build. You can get it right here on CryDev: Download

Added ability for any CryDev user to load any level within the Launcher

Added support for building GameDLL using Visual C++ Express

Added ability for player to switch seats in some vehicles

Added Time:FrameDelay flownode to delay actions for just one frame

Fixed several login and logoff crashes

Fixed crash when creating new levels

Fixed rare crash when deleting an Animation Graph Editor view, along with several other fixes and adjustments to Animation Graph Editor

Fixed rare crash if sound system is disabled

Fixed several warnings/issues specific to 64-bit

Fixed issue relating to mouse and screen resolution in Launcher

Fixed issue where AI wouldn’t enter vehicles

Fixed issue with Material Editor jumping to different materials against users input

Fixed issue with road tool not aligning correctly with edited terrain

Fixed “Frozen” material layer

Fixed HMMWV not loading in Vehicle Editor

Fixed issue with water volume material not displaying water ripples

Fixed a few misplaced objects in the Forest sample level

Made several adjustments to particle system

Made several fixes made to AI system

Made several changes to weapon firemodes and other weapon tweaks

Improved CryTif support (64-bit and newer versions of Photoshop)

Adjustments made to Flowgraph editor

Adjusted warning box on Sandbox startup related to NtfsDisableLastAccessUpdate error, users can now ignore this warning or have the registry adjusted to fix

Fixed TimeofDayTrigger and looping ToD not working correctly

Fix for 16-bit float image always generate DXT5 instead of DXT1

Adjusted spawnpoint arrow/icon

Fixed issue with overlapping water volumes

Many fixes/improvements to Maya exporter

Several updates to Abrams Tank & MH60 Blackhawk sample vehicles

Adjusted motionBlur settings to provide nicer results

Added several new asset additions to the Forest sample level, including things like water droplet sounds, sounds for falling debris, etc

Made several beautification updates to Forest level including new textures, additional objects, new materials, etc

Updated rock assets for improved collision

Added rooster boid with animations

Updated turtle boid animations

Added LODs for several assets, chimneys, railroad tracks, drains, etc

Improved several particle effects, including bullet/water impact

Added 3ds Max files for railroad tracks

Added new low detail texture for terrain

Added several new destroyable props and replaced lamp post and power poles in Forest with destroyable versions

Added new outdoor toilet asset for Forest

Added pickup, pick and throw animations

Made several adjustments to the Asset Browser

Fixed: Potential crash if no filename is specified for a static vehicle part. Added proper warnings with references to the part and vehicle causing the problem

Fixed crash on closing Vehicle Editor when the HMMWW is loaded

Destroyable object pieces no longer always sink in water ("kwater" prop was applied even when unset)

Also we wanted to point out that this next build is based off the 3.3.7 version of CryENGINE 3, while the first release was based on 3.3.5. Here are the changes that were added in from 3.3.6. Please note that there may be some changes that are not relevant to the Free SDK:

3.3.6 Engine Build Changes

Renderer and 3d Engine

Fix: Render error when using the check-box \"Use Terrain Color\" for vegetation

Fix: Several leak within the file change monitor, added also clear() to MTQueue

Fix: resize of the PropertiesPanel

Fix: Cloud sync in LiveCreate

Fix: Console hot update for CGFs

Fix: Crash when sandbox is open with material editor

Fix: Invalidate a HyperGraphNode without changing the "modification" state

Fix: Potential crash bug when updating solid brush

Fix: Crash bug happening when hiding and undoing a solid box.

Fix: Crash while setting material in Updating Mesh with Solids Editor

Fix: MaterialEditor layout problem on SwitchingUI twice (The actual controls were destroyed but never recreated)

Added: keyboard shortcuts for particle item Enable and Enable All

Fix: Spline tool-tips now show values with 3 rather than 2 digits precision, accurate for 8-bit quantization

Fix: Bug about surface type drop-down menu so as for the list to have all surface items in Particle Editor

Fix: Saving library creates useless Libs/ folder in root dir

3ds Max Exporter

Added: MaxScript interface to exporter log

Fix: Overwrite message boxes disabled when called from MaxScript

Fix: set_bone_list setting node list actually

Fix: Crash after Reseting a scene

Fix: Animation - Subrange window doesn't stay open when you move away from the utilities tab

Fix: Animation - Subrange window being unable to be resized makes it difficult to work with large names

Fix: CrySkin crashes max if copy/pasted to another object

Fix: NamedRanges dialog not wrapped into CNamedRangesDialog

Fix: Bone selection was always reset when you click on the bone in the bone list

Fix: Some of the text labels in CrySkin were wrong because of the conflicting string resource identifiers. MaxCryExport resource IDs are bumped by 2000

If you have feedback on this latest release, we'd love to hear from you and we've set up a dedicated section of the forum to make sharing information as easy as can be right here: Latest Build Feedback

NOTE: The 32-bit version of Sandbox/Launcher may not run with the latest NVidia graphics drivers. We apologize for this problem and recommend you use the 64-bit Editor/Launcher if possible. If you'd still like to use the 32-bit executables, you can download the compatible 275.33 drivers for 32-bit Windows Vista/7 here.

No dev/modding PM's please, use the forums! :)Achievement Unlocked: Wear the Winter avatar all year.

been absent hoping that in that time direct x 11 would be introduced...I don't see anything in the change list that says directX 11 has been implemented in trhe free sdk.Looks nice otherwise.see you in another 3 months.

False positive... both executables are encrypted to make them harder to crack (which is apparently useless) but unfortunately a lot of spyware uses similar techniques to stay undetected on your system. AntiVir can't really differentiate between the two and thus marks the harmless Editor.exe and CryDevLogin.exe as possible threats.

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