Feats:

1st Level: Weapon Focus(Halberd)

Class Abilities:

Weapon and Armor Proficiency: As a crusader, you are proficient with simple weapons, martial weapons, light, medium, and heavy armor, and all shields.

Maneuvers: You begin your career with knowledge of five martial maneuvers. The disciplines available to you are Devoted Spirit, Stone Dragon, and White Raven. Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied, below).
A maneuver usable by crusaders is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levels, as shown on the above table. You must meet a maneuver’s prerequisite to learn it. See details on Blade Magic or the bottom of this page.

Upon reaching 4th level, and at every even-numbered crusader level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver in exchange for the new one. You can choose a new maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know; you need not replace the old maneuver with a maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st-, 2nd-, 3rd- or 4th-level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. You can swap only a single maneuver at any given level.

Maneuvers Per Encounter: You can ready all five maneuvers you know at 1st level, but as you advance in level and learn more maneuvers, you must choose which maneuvers to ready. You ready maneuvers by praying for 5 minutes. The maneuvers you choose remain readied until you decide to pray again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend 5 minutes in prayer, you can change your readied maneuvers.

You begin an encounter with all your maneuvers unexpended, regardless of how many times you might have already used them. When you initiate a maneuver, you expend it for the current encounter, so each of your maneuvers can be used once per encounter.
You can recover all expended maneuvers with a full-round action, which you must spend in prayer or meditation. You cannot initiate a maneuver or change your stance while you are recovering your expended maneuvers, but you can remain in a stance in which you began your turn.

Stances Known: You begin play with knowledge of one 1st-level stance from the Devoted Spirit, Stone Dragon, or White Raven discipline. At 2nd, 8th, and 14th level, you can choose an additional stance. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.

Steely Resolve (Ex): Your supreme dedication and intense focus allow you to temporarily set aside the pain and hindering effects of injuries. When an opponent strikes you, the injury does not immediately affect you. You have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). Most crusaders opt to keep as much damage in their delayed damage pool as possible to maximize the benefit of their furious counterstrike ability (see below). Damage reduction does not apply to the damage that is received from Steely Resolve.

Special effects tied to an attack, such as energy drain, stun, and so forth, still affect you as normal, and their effects are not delayed by this ability. For example, if you are bitten by a venomous spider, you must still attempt a Fortitude save against the poison immediately, even though the bite damage shifts into your delayed damage pool. By the same token, any other special attack that imposes a condition, such as a medusa’s petrifying gaze, takes immediate effect on you.
At 1st level, your delayed damage pool can hold up to 5 points of damage. Any damage beyond that comes off your hit points as normal. The maximum damage your pool holds increases by 5 at 4th, 8th, 12th, 16th, and 20th level.

Furious Counterstrike (Ex): You can channel the pain of your injuries into a boiling rage that lets you lash out at your enemies with renewed vigor and power. Each attack that strikes you only pushes you onward to greater glory. During your turn, you gain a bonus on attack rolls and damage rolls equal to the current value of your delayed damage pool (see steely resolve, above) divided by 5, and rounding down (minimum +1). You can only gain a maximum bonus on attack rolls and damage rolls of +6 from furious counterstrike. Use the table below to quickly determine the attack bonus and damage bonus from furious counterstrike, based on the amount of damage in your delayed damage pool. This ability’s benefits last until the end of your turn.
Delayed Damage Furious Counterstrike Pool Points Bonus

1–9

+1

10–14

+2

15–19

+3

20–24

+4

25–29

+5

30+

+6

Racial Abilities:

+2 Wisdom, +2 Charisma.

Medium size.

An aasimar’s base land speed is 30 feet.

Darkvision: Aasimars can see in the dark up to 60 feet.

Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.

1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)

The first thing one would notice about me, is that I am much younger looking than I really am. While I am twenty-one, I look to be only about sixteen or seventeen. I have long, flowing platinum blonde hair, nearly silver. Usually kept in two long braids tied with brass clasps to keep them tight. I stand at five foot and five inches tall, I have a petite waist, B-cup breasts that are on the larger size, nearly C, and a pair of well shaped hips with a rump to go along with it. I prefer to wear blue and white, which are my favorite colors.

2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)

The only distinguishing mark I have is a mantra of my personal philosophy tattooed on the inside of my left forearm. It reads: "Spirits shall not be chained~Spread your wings and soar~It is never too late to live life to the fullest."

It is written in a flowing cursive script in small print.

3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?

While I may seem small and fragile, my voice is loud and boisterous. Some say I am commanding, dominant and bossy, almost bullying at times. Though, I am well versed in diplomacy and I know when I must follow protocol in certain company.

B: Birth and Family

1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)

2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)

My father was Jordan Cadeyrn, a Paladin of Bahamut who earned fame during an old war that he prattles on about not-stop. Something about 'Fallen Ones' or something? I never really listen, honestly.

My mother was a Half-Celestial named Arianne. She was a beautiful woman, with shimmering hair and bright eyes. We've met her on many times, and many situations. She was in our life as much as she could be.

They were never married, they believed that their love was testament enough to bind them together forever. She was also not able to stay around for long, as she always had stuff to do for the Heavens.

Our father is still quite alive and well, but our mother has not visited us in about a year and half now. I am worried, and hope nothing has happened to her.

3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)

4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)

5) How did you get along with your family?

I wasn't too close to my father, to be honest. Funny how we were like oil and water, yet here I am following a path similar to his as a Crusader.

My mother and I were dearly close. I could share anything with her when she was around.

Viviann and I were best friends throughout our life. When mother was not around, I never hesitated to share my issues with her, and she was always there to support me with my decisions in life, and I did the same for her.

C: Education and Work

1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?

3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?

My father, Sir Jordan Cadeyrn. He has the same honey-blond hair as my sister, Viviann, though I adopted his personality. He always treated me like a student instead of a daughter, and we often got into arguements.

4) Did your teacher have any other apprentices or students? Who were they? Did you get along?

2) How many of these people are still alive? How many are you still friends with?

3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?

Viviann, of course. Probably all the times we sparred together, pushing each other further and further, to the point of breaking. I've always been the rock, but she is my support, she drives me to be stronger and more adept at my skills.

4) What do you look for in a friend?

5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?

4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?

I am against tyranny and oppression. While murder is a form of oppression, one sometimes must do such for the greater good. I, however, will not take part in plots of assassination. When my duty requires me to take someone's life, I must meet them on level fields and face them in mortal combat.

I will never steal, and I despise thieves.

I will not lie, ever. Oh, look… I lied.

While I prefer to end most issues with words rather than battle, sometimes it is unavoidable, and violence must come to pass. I am not afraid of violence. I am a warrior.

Magic is shiny and pretty, but it has no place in an honorable duel. (Unless it is Blade Magic, of course!)

Sex is an act of enjoyment, a carnal desire. While sex in a marital status is ideal, I am in no rush to commit to someone. Might as well get some practice in on the way, right?

Evil beings are evil. Enough said. Those who bring evil upon our lands are a blight, and should be treated as such.

5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?

6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?

1st: Family - Family is paramount. Blood is thicker than all. I will sacrifice everything for my family.
2nd: Honor - Honor is everything to me, just below family. If you do not stand for something, how can you stand at all?
3rd: Fame - Fame makes your name, your story. No body would ever want to have a bad story told of them when they are long gone.
4th: Power - Both physical strength and one's resources should never be underestimated.
5th: Knowledge - Knowledge is its own form of power. Though, sometimes… there are things you just wish you did not know.
6th: Friends - Never had any, but I believe if I ever acquire any, they'd be more important than love, religion and wealth.
7th: Wealth - People need to eat, right? Also, repairing weapons and armor doesn't come cheap.
8th: Love - Its not a priority for me right now, but maybe some day this will go up in the list a few steps.
9th: Religion - Again, religion is not very important to me. Blind faith should be surpassed by the good we can do with our own hands.

7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?

3) Do you have any enemies? How much trouble do those conflicts cause you?

I do not have any enemies so far. So instead, I'll speak of my rivalry with my father, which tends to cause lots of conflicts. I hope to one day surpass him, and of course, being the big, handsome, strapping hero that he is… he isn't making it easy for me.

G: Likes and Dislikes

1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)

2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?

The very first time I used my Blade Magic was when I was thirteen years old. I had just had my first blood in the summer, and by the fall I was able to begin harnessing the powers that were hidden within me. It was during a spar with my father, when I unleashed a maneuver that I would later learn to be called a Crusaders Strike. It was exhilarating to feel my exhaustion and wounds ebbing away while I fought.

3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)

4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?

From my mother I was given a golden compass. At first I thought it was broken, because it never pointed north. But then I realized, it wasn't that kind of compass. When it is opened, the needle always points to the holder's left breast. It was her little way of telling me to always follow my heart, without using the actual words.

5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)

I was born upon the Isle of the Mighty, to Sir Jordan Cadeyrn, a Paladin of Bahamut, and Arianne, a Half-Celestial. I have a sister named Viviann, and we are their only children. Our mother was always coming and going, being very busy as most Celestial-blooded are, so we spent the majority of our time with our father traveling the world on his many adventures. He first taught us to fight and to defend ourselves. Once the basics were learned, he left us to our own devices, Viviann and myself sparred endlessly every day working to hone our skills of combat.

When we were adults, we decided to say our fairwells to Father. We set off for Avalon; a city always in search of heroes. With the looming war against the undead, we felt it was a good place to start in proving ourselves in this world. We might also be able to track down some clues about our missing mother there. One can only hope.