The melody of this 1985 Capcom coin-op videogame theme always has been ragtime, but the left-hand part in the game was arpeggiated. Last year, I received an arrangement from YouTube's "MrTrent" with a march bass and some extra little bits thrown in which turned the theme into a true rag.
I finally got around to giving Tom a copy of it during this ragtime party last weekend.
The theme was composed by Ayako Mori (森 安也子). The game Ghosts 'n Goblins was titled 魔界村 ("Makaimura") in the original Japanese.
The sheet music that Tom is reading can be downloaded here: http://www.keeper1st.com/music/gandg1.pdf or from my page http://www.keeper1st.com/music/vgm.html...and just now I notice that I put a wrong note in the 13th measure. Ah well. It's obvious that it's wrong though, so shouldn't be a problem.

Game

A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).

Gameplay

Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The player can only be hit twice before losing a life (the first hit takes away Arthur's armor, and the player must continue on in his underwear until completing the level or finding replacement armor). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life.

Boss (video gaming)

In video gaming, a boss is a significant computer-controlled enemy. A fight with a boss character is commonly referred to as a boss battle or boss fight. Boss battles are generally seen at the climax of a particular section of the game, usually at the end of a stage or level, or guarding a specific objective, and the boss enemy is generally far stronger than the opponents the player has faced up to that point. A boss enemy is quite often larger in size than other enemies and the player character.

History

The first interactive game to feature a boss was dnd, a 1975 role-playing video game for the PLATO system. One of the earliest dungeon crawls, dnd implemented many of the core concepts behind Dungeons & Dragons. The objective of the game is to retrieve an "Orb" from the bottommost dungeon. The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can the player claim the orb, complete the game, and be eligible to appear on the high score list.

Ghosts 'n Goblins - 魔界村 - theme sight-read by Tom Brier, piano - ピアノ

The melody of this 1985 Capcom coin-op videogame theme always has been ragtime, but the left-hand part in the game was arpeggiated. Last year, I received an arrangement from YouTube's "MrTrent" with a march bass and some extra little bits thrown in which turned the theme into a true rag.
I finally got around to giving Tom a copy of it during this ragtime party last weekend.
The theme was composed by Ayako Mori (森 安也子). The game Ghosts 'n Goblins was titled 魔界村 ("Makaimura") in the original Japanese.
The sheet music that Tom is reading can be downloaded here: http://www.keeper1st.com/music/gandg1.pdf or from my page http://www.keeper1st.com/music/vgm.html...and just now I notice that I put a wrong note in the 13th measure. Ah well. It's obvious that it's wrong though, so shouldn't be a problem.

Ghosts 'n Goblins - 魔界村 - theme sight-read by Tom Brier, piano - ピアノ

The melody of this 1985 Capcom coin-op videogame theme always has been ragtime, but the left-hand part in the game was arpeggiated. Last year, I received an arrangement from YouTube's "MrTrent" with a march bass and some extra little bits thrown in which turned the theme into a true rag.
I finally got around to giving Tom a copy of it during this ragtime party last weekend.
The theme was composed by Ayako Mori (森 安也子). The game Ghosts 'n Goblins was titled 魔界村 ("Makaimura") in the original Japanese.
The sheet music that Tom is reading can be downloaded here: http://www.keeper1st.com/music/gandg1.pdf or from my page http://www.keeper1st.com/music/vgm.html...and just now I notice that I put a wrong note in the 13th measure. Ah well. It's obvious that it's wrong though, so shouldn't be a ...

Ghosts 'n Goblins - 魔界村 - theme sight-read by Tom Brier, piano - ピアノ

The melody of this 1985 Capcom coin-op videogame theme always has been ragtime, but the left-hand part in the game was arpeggiated. Last year, I received an arr...

The melody of this 1985 Capcom coin-op videogame theme always has been ragtime, but the left-hand part in the game was arpeggiated. Last year, I received an arrangement from YouTube's "MrTrent" with a march bass and some extra little bits thrown in which turned the theme into a true rag.
I finally got around to giving Tom a copy of it during this ragtime party last weekend.
The theme was composed by Ayako Mori (森 安也子). The game Ghosts 'n Goblins was titled 魔界村 ("Makaimura") in the original Japanese.
The sheet music that Tom is reading can be downloaded here: http://www.keeper1st.com/music/gandg1.pdf or from my page http://www.keeper1st.com/music/vgm.html...and just now I notice that I put a wrong note in the 13th measure. Ah well. It's obvious that it's wrong though, so shouldn't be a problem.

The melody of this 1985 Capcom coin-op videogame theme always has been ragtime, but the left-hand part in the game was arpeggiated. Last year, I received an arrangement from YouTube's "MrTrent" with a march bass and some extra little bits thrown in which turned the theme into a true rag.
I finally got around to giving Tom a copy of it during this ragtime party last weekend.
The theme was composed by Ayako Mori (森 安也子). The game Ghosts 'n Goblins was titled 魔界村 ("Makaimura") in the original Japanese.
The sheet music that Tom is reading can be downloaded here: http://www.keeper1st.com/music/gandg1.pdf or from my page http://www.keeper1st.com/music/vgm.html...and just now I notice that I put a wrong note in the 13th measure. Ah well. It's obvious that it's wrong though, so shouldn't be a problem.

Ghosts 'n Goblins - 魔界村 - theme sight-read by Tom Brier, piano - ピアノ

The melody of this 1985 Capcom coin-op videogame theme always has been ragtime, but the left-hand part in the game was arpeggiated. Last year, I received an arrangement from YouTube's "MrTrent" with a march bass and some extra little bits thrown in which turned the theme into a true rag.
I finally got around to giving Tom a copy of it during this ragtime party last weekend.
The theme was composed by Ayako Mori (森 安也子). The game Ghosts 'n Goblins was titled 魔界村 ("Makaimura") in the original Japanese.
The sheet music that Tom is reading can be downloaded here: http://www.keeper1st.com/music/gandg1.pdf or from my page http://www.keeper1st.com/music/vgm.html...and just now I notice that I put a wrong note in the 13th measure. Ah well. It's obvious that it's wrong though, so shouldn't be a problem.

Ghosts 'n Goblins - 魔界村 - theme sight-read by Tom ...

OC ReMix #1961: Ghosts'n Goblins 'Ghosts'n Condoms...

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Diamondbacks ace Zack Greinke will start this season in the dugout ... Greinke exited his latest start after one inning because of tightness in his groin ... The Diamondbacks don't want to push him to be ready for their first game March 29 at home against Colorado. Without this wrinkle, Lovullo said Greinke would've started the opener for the third straight year. "Every staff has a No ... "He won 17 games last year. He was our staff ace." ... ....

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Diamondbacks ace Zack Greinke will start this season in the dugout ... Greinke exited his latest start after one inning because of tightness in his groin ... The Diamondbacks don't want to push him to be ready for their first game March 29 at home against Colorado. Without this wrinkle, Lovullo said Greinke would've started the opener for the third straight year ... "He won 17 games last year....

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