Bren, I'd love one please. I'll speak to my bro and littletoe tonight and if you've not gotten rid of them I'd love 3! We were looking at PS to play but none of us have beta'd it. Heard enough iffy reviews to not bother.

in PS1, when people got tired from zerging and clusterfucking, they either quit playing or formed outfits (synonym of clan) which specialised on specops. Examples:1. Techplant on continent gives access to heavy tanks and aircrafts for owning side. 2 zergs are fighting somewhere, specops is going to tech plant, destroy generator and hold it as long as they can. Enemies cant use heavy tanks and friendly zerg wins against enemy zerg. Profit. 2. Two zergs are fighting somewhere, specops opens second battle-front, captures nearby bases, destroys links. friendly zerg wins. Profit.3. Two zergs are fighting. Specops joins fight as heavy tank team, creates small base nearby with respawn and engineers for repairs and regroups, uses tactical advantage of tank focus fire to bring local victory for friendly zerg. Profit. 4. Fight is going on inside base, where none of 2 zergs can gain advantage. Specops do MAXCRASH - push selected direction with good amount of players equipped in max armor, to kill spawns for example. Friendly zerg wins. Profit. 5. Good teamworking tactical squad could hold a base against multiple enemy disorganised squads. Using designated roles, choke points, backup plans, scouts etc etc. 6. Outfit wars tournament. 30vs30 pre-arranged developer event on special map with 2 bases, the one who captures enemy base, wins. And many more.

I used to play in this kind of outfit for 1,5 years and must say that this kind of gameplay requires personal skill of squad members, ability to teamwork and tactical mind-set. PS2 is a bit different comparing to PS1, but lately devs implement more and more features similar to PS1, aimed on teamplayers.