Interdimensional Games Inc.

Consortium: The Tower Early Access ALPHA 1.5 is live. Lots of bug fixes and general gameplay and content improvements and polish. Estimated amount of gameplay for Act 1 is 15-20 hours viewforum.php?f=157

This video shows three things:
1) The graphic settings I had it set to.
2) The poor performance on the rooftop. Could be related to running 17.11.3, needs confirmation.
3) Hitting escape with graphic settings open doesn't close graphic settings.https://youtu.be/LuFfDcrTirI

Nov 24 Edit: Performance drop between 17.7 and 17.11.2 drivers. May be fixed in 17.11.3...

The massive framerate issues I saw in the video above are definitely caused by enabling vsync in the game. With vsync off, the framerate weirdly never exceeds 62 fps.

I tried to duplicate the FPS issues Ford had. I updated to 17.11.1 and have a AMD R9 380 GPU. I did not have any of the same issues at least as far as I could tell.

just letting you guys know, if you don't already know, that hotel floors 169, 170 and 171 are having issues with environment loading. walls, the floor and the ceiling glitching, sometimes even disappearing [which means turrets aim at you through walls, but the collisions are still there so they can't do anything]. Oh, and the floor 170 has floor issues in front of elevators: it means that the floors in front of elevators don't load at all: no collision, no textures. You can wall through them to floor below if you're not careful.

Edit: forgot to mention, that when climbing in the vents or higher areas in floor 170, the floor can glitch and make you wall to floor below. Texture/collisions unloading, then reloading

-Recycled Elon's Transponder by accident. I hope it is made so just interaction with Elon's body is enough to claim it so doing "recycle all" on Elon doesn't screw you out of that transponder.

-"What happened" conversation is no longer available to players that captured the traitor (because cannon story doesn't capture the traitor) so there is no dialog chain, as far as I'm aware, that leads to a conversation with the traitor. ACHIEVEMENT_TRAITOR_CONVO is therefore impossible.

-Amendment to the above: "his mind is filled with turmoil and regret" triggered in the Ice Cave, followed by R25's line and 212121 shows up on opening the automap (that is still broken); however, even having a visible waypoint to 212121, The Voice encounter still doesn't trigger. It's impossible to test violent achievements because of this.

-As discussed in Discord, "Freefall suit" convo never appears when importing a save.

Lobby Stuffs

https://youtu.be/QI-n004ZiG0https://youtu.be/EQi5fgqbQT8
Two things happening here: 1) I think this is the same group of guards in the video above and 2) after I finished the conversation with Odin ended with accepting the TTCore objective, Odin's conversation restarted (can see it at the top of the pic). I hit "Move On" and it repeated again. I hit "Move On" again and the squad turned hostile:

-The fast moving platforms in TTCore have the same issue that the elevators did: if you start flying on them, the platform can move through you. They're moving too fast for PhysX to catch the collision.

-Haven't 100% confirmed this yet but have a strong suspicion that you can duplicate the shotguns by picking up the guns off of dead guards at the bottom of TTCore, save, then load again. The load brings the dead guards back so they can be looted again.

Yellow transponder key, when in one of the PCU external slots, renders flipped on the Y-axis so "Card" ends up being mirrored. It appears correctly when in one of the PCU slots:

► Show Spoiler

Stacks of shields and weapons don't give the stack transfer pop up to move many. It was super annoying trying to collect all the goods Elon needs from Odin's chest.

Death by Assault Blaster apparently shows up as "radioactive energy" damage. This surprised me because that gun doesn't give the impression of being a rad weapon.

Turret of Doom Strikes Again!

Free flight suit with no upgrades, two Consortium shield nodes, death in 22 frames at 30 frame per second = 0.73 seconds:https://youtu.be/tM4PC-Wm32c
Attaching the save just before this. Doubt it will replicate but maybe there's hope:

-Not a turret of doom but the rocket launcher at the top of the Park managed to kill me in three shots with the same setup.

Conversations

-At the end of the Elon convo where you found out he was responsible for Felixstowe + accepted mission to arm him, VO says "Consortium mandate" but subtitles say "Consortium protocol"

-The "Yellow Transponder Key" conversation doesn't appear unless Elon gives it to you. Should appear when you get it no matter how you get it.

-On the K15 line when approaching Odin, subtitles show "What a nice guy...what have we got on him?" The voice over only says "What a nice guy" then it jumps right into R25.

-There still persists an issue where if you hit escape during a conversation, there's like a delay of silence before the conversation progresses when unpausing. Seems to happen randomly and (perhaps always) when in a direct conversation (not CMC).

Performance

-Tried Radeon Adrenaline driver. Still get pulsing issues with vsync enabled in game. When vsync is disabled, the game appears to be capped at 62 fps on my 60 Hz monitor. FPS at the main menu should be much higher.

-Observed FPS of 25-26 in the lobby while staring at Odin. CPU, RAM, disk, weren't maxing out. GPU was around 75-78%. It doesn't make sense to me why the FPS is so low when nothing is maxing out.

Last edited by FordGT90Concept on Sat Dec 16, 2017 2:47 am, edited 1 time in total.

Hey I've got a completly new bug:
Since I have an Oculus Rift now, every time I want to launch the game the oculus software opens up, and remaps the audio output to the rift. Of course there is no video output on it, but I cant get the audio back on the speakers. Aditionally the background services eat up some cpu power. I dont know why the oculus software thinks that The Tower is an oculus title.

I flipped the switch for Preban then found another turret on the same floor that I killed. This triggered a dialog starting with R25 and ending with K15 that said something to the effect of "that's the last of them" then something about Preban's switch...that I already flipped. Dialog shouldn't trigger if the switch is already flipped.

Famosa is just as broken as the Voice. I got captured, I didn't lose my PCU, and Famosa never came. I went to the area without getting captured and he never started speaking to me. I uploaded the video of this because:
1) Turrets on the solar array generally don't attack. Beginning of video.
2) Getting up the solar array is difficult.
3) Famosa obviously doesn't make an appearance. Midpoint of video.
4) The elevator shaft next to this area seems like a dead end/worthless.
5) The duct next to the elevator shaft has an object clipping into it so I can't get by it. Literally last thing in the video.https://youtu.be/W5i7hIagJe8

So conversation starting with rooftop squad has some options that don't make sense. Starts with...
Seeker: Hey, why aren't you shooting at me?
Squad Member 1: That's a damn good question isn't it? Maybe it's because you're not a threat, and my boss is an idiot.
Rook 25: What was that?
Rook 9: Certainly isn't Al Qaeda.
The choice that doesn't make sense is: Yeah it is a good question, and what's the answer?

I don't understand it.

Equipping or unequipping stops actively repairing it.

Should add a "Turrets Destroyed" metric to the "Career Record" display.

The turrets killed achievements seem to be linked to number killed in a single instance rather than a global variable spanning multiple plays. Should probably make that clear in the description.