Lower the cooldown of Condemn by 0.75 seconds and refund 3 Mana for every enemy hit. Maximum of 8 targets.

4

Conviction

Movement Speed is increased by 25% while Condemn is charging up.

4

Sins Exposed

Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 90 (+4% per level) extra damage and the mark is removed.

7

Subdue

Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay. Quest: Hit 4 or more Heroes at the same time with Punish. Reward: Punish always Slows by 80% and the Slow amount no longer decays.

7

Zealous Glare

Increase the Blind duration of Shield Glare by 1 second. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by 1 second, up to a maximum of 3 seconds.

Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 210 (+4% per level) damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.

50

10

Blessed Shield

Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds.

60

13

Roar

Increase Punish's damage by 25%. This bonus is increased to 150% whenever Punish hits 2 or more Heroes.

13

Holy Fury

Deal 12 (+4% per level) damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.

13

Blessed Hammer

Activate to create 2 hammers that spiral outward from Johanna, dealing 84 (+4% per level) damage to enemies hit. Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.

Increase the duration of Iron Skin by 2 seconds. While Iron Skin is active, Johanna gains 8% Movement Speed each time she takes damage, up to 40%.

16

Imposing Presence

Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.

20

20

Heaven's Fury

While in the air, holy bolts rain down on enemies dealing 75 (+4% per level) damage and reducing the cooldown of Falling Sword by 3 seconds for each enemy hit.

20

Radiating Faith

Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 2 seconds and all targets hit are Stunned for the maximum duration.

20

Indestructible

Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown.

120

20

Blinded By The Light

Activate to grant nearby allied Heroes a Shield equal to 25% of their maximum Health for 3 seconds. Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.

Deal 59 (+4% per level) damage to enemies and Blind them for 1.5 seconds.

12

45

R

Falling Sword

Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 210 (+4% per level) damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.

50

60

R

Blessed Shield

Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds.

60

90

D

Iron Skin

Activate to grant Johanna a Shield that absorbs 674 (+4% per level) damage for 4 seconds. While this Shield is active, Johanna is Unstoppable.

20

Johanna

2019-08-28 Balance Update v 2.47.2

Hero Updates

Developer Comment: Reinforce has been a bit of an awkward talent
compared to others on the tier. Instead of giving Johanna charges of Block,
we're changing it to give her Physical Armor for a duration. This should give
Johanna the option to space her Abilities out to maximize the duration of the
bonus.

2019-05-22 Balance Update v 2.45.1

Hero Updates

Abilities

Condemn [W]

Damage increased from 55 to 58

Talents

Level 1

Hold Your Ground [Trait]​

Cooldown reduction increased from 4 to 5 seconds

Shield bonus increased from 50% to 60

Level 4

Eternal Retaliation [W]​

Cooldown reduction per enemy hit increased from .5 to .75 seconds

Maximum targets reduced from 10 to 8

Zealous Glare [E]

Shield Glare duration increased from .75 seconds to 1 second

Level 20

Radiating Faith [R2]

Additional functionality: Additional enemies hit by Blessed Shield are now Stunned for its full duration

Developer Comment: Johanna is a solid, versatile Warrior that brings a
strong frontline presence to her team. In addition to giving her some talent
buffs, we're increasing the damage of Condemn to further push her unique role
as a Warrior who brings a considerable amount of waveclear.

2019-01-23 Balance Update v 2.42.1

Hero Updates

Abilities

Falling Sword (R)

Damage increased from 183 to 210

Cooldown reduced from 60 to 50 seconds

Mana cost reduced from 90 to 60

Talents

Level 1

Reinforce (Passive)

Maximum stacks increased from 2 to 3

Hold Your Ground (Trait)

Shield bonus increased from 30% to 50%

Level 4

Eternal Retaliation (W)

Mana refund increased from 2.5 to 3

Level 7

Zealous Glare (E)

Blind duration bonus increased from .5 to .75 seconds

2018-09-04 Patch Notes v 2.37.0

Bug Fixes

Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.

2018-06-27 Balance Update v 2.34.3

Hero Updates

Stats

Health increased from 2,540 to 2,700.

Health Regeneration increased from 5.289 to 5.625.

Talents

Level 4

Eternal Retaliation (W)

Now also restores 2.5 Mana for each enemy hit by Condemn.

2018-06-06 Balance Update v 2.33.1

Design & Gameplay

Armor

Baseline Armor has been removed from a number of Heroes. Please see the specific changes to individual Heroes below.

Developer Comment: We have experimented with baseline Armor on some of
our Heroes for some time, but we've decided to remove this functionality for
now. The problem with it that we've found over time is that baseline Armor was
difficult to communicate visually. It therefore ended up being a largely
hidden power that didn't have any major changes on gameplay. Going forward,
we'll prefer to make Armor—and other mechanics that are effective against
Heroes and damage types—more interesting when they are tied to game mechanics.
To clarify, while we are removing baseline Armor from Heroes, we still like
Armor that is tied to a window of time or has an obvious display on the Hero
when it is active. Some examples include Greymane in Worgen form and
Cho'gall's Ogre hide.

Hero Updates

Abilities

Base Physical Armor removed.

Health increased from 2,350 to 2,540.

Health Regeneration increased from 4.895 to 5.289.

Talents

Level 1

Reinforce (Passive)

Armor bonus increased from 50 to 75.

2018-05-22 Patch Notes v 2.33.0

Bug Fixes

Johanna: Can no longer escape Zagara's Devouring Maw early if Iron Skin expires while inside the Maw.

2018-01-09 Patch Notes v 2.29.7

Hero Updates

Abilities

Falling Sword (R)

Johanna can no longer take damage or be targeted while initially casting Falling Sword​

2017-11-29 Balance Update v 2.29.2

Hero Updates

Abilities

Iron Skin (Trait)

Mana cost removed

2017-11-14 Patch Notes v 2.29.0

Bug Fixes

Johanna: Blessed Hammer can no longer be activated during Falling Sword.

2017-10-11 Balance Update v 2.28.2

Hero Updates

Stats

Base Maximum Health increased from 2179 to 2350

Health regen increased from 4.5 to 4.9

Abilities

Falling Sword (R)

Slow duration increased from 2.5 to 3 seconds

Talents

Level 1

Hold Your Ground (D)

Additional Shield amount increased from 20 to 30%

Level 13

Roar (Q)

Damage for hitting 2 or more Heroes increased from 125 to 150%

Blessed Hammer (Active)

Damage increased from 80 to 84

Bug Fixes

Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount.

2017-09-26 Patch Notes v 2.28.0

Hero Updates

Abilities

Falling Sword (R)

Mana cost reduced from 100 to 90

Damage reduced from 365 to 183

Added functionality:

Now applies a 50% slow for 2.5 seconds after enemies are knocked into the air.

Talents

Level 1

Laws of Hope (Active)

Moved from Level 4

Health Regeneration reduced from 10 > 1.5

Heal increased from 20% > 30% Maximum Health

Cooldown reduced from 60 > 40 seconds

Regeneration Master (Passive)

Removed

Righteous Smash (Q)

Removed

Hold Your Ground (D)

Moved from Level 13

No longer requires Iron Skin’s shield to be broken for the 4-second cooldown reduction

Level 4

Conviction (W)

Moved from Level 7

Sins Exposed (E)

Moved from Level 7

Damage increased from 68 > 90

Eternal Retaliation (W)

Cooldown reduction decreased from .75 seconds to .5 seconds

Level 7

The Crusade Marches On (D)

Removed

(New Talent) Zealous Glare (E)

Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds

Subdue (Q)

Moved from Level 13

New functionality:

Hitting 2 enemy Heroes with Punish causes the slow to be increased to 80% and no longer decay.

!Quest: Hit 4 enemy Heroes with a single cast of Punish. !Reward: Punish now always slows enemies by 80% and no longer decays.

Level 13

Roar (Q)

Moved from Level 4

Damage bonus reduced from 50% > 25%

Additional Functionality:

Punish deals 125% increased damage if it hits 2 or more enemy Heroes

Burning Rage (Passive)

Removed

Blessed Hammer (Active)

Moved from Level 16

New Functionality: Activate to create 2 hammers that spiral around Johanna. Hitting enemy Heroes with Shield Glare reduces the cooldown of this ability by 8 seconds. 30-second cooldown

Damage increased from 41 to 80

(New Talent) Holy Fury (W)

Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds

Level 16

Fanaticism (D)

Additional Functionality: Now also increases the duration of Iron Skin by 2 seconds

Developer Comment: To her credit, Johanna has not needed many changes
since she was first released into the Nexus. Her talent pick and win rates
have been fair compared to most heroes, and she has almost always had a place
in the meta. While she is not in dire need of changes, we saw an opportunity
to spruce up her talent tree and give her some more interesting options to
choose from on various tiers.

Bug Fixes

Johanna: Abilities that block pathing, such as Sonya’s Arreat Crater and Tassadar’s Force Wall, will no longer block Johanna’s movement during Falling Sword.

2017-03-14 Patch Notes v 24.0

Hero Updates

Stats

+25 Physical Armor

Health reduced from 2451 to 2179

Health Regen reduced from 5.11 to 4.54

Talents

Level 1

Reinforce (Q)

Physical Armor reduced from 75 to 50

Level 4

Amplified Healing (Passive)

Removed

Level 13

Spell Shield (Passive)

Removed

2016-11-15 Patch Notes v 22.0

Bug Fixes

Spell Shield: A cooldown timer will now properly appear when Spell Shield’s effects are triggered in the same moment that the Talent was activated.

2016-10-18 Patch Notes v 21.0

Bug Fixes

Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-13 Patch Notes v 20.0

Talents

Imposing Presence(Active)

New functionality:

Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds

Activate to Slow the Attack Speed of nearby Heroes and Summons by 50% and Slow their Movement Speed by 20% for 2.5 seconds

Developer Comments: We did not like the power of the Attack Speed slow
for Imposing Presence given how little counter-play there is. We’ve decided to
move some power out of the passive portion of the Talent and give it a new
activated effect in order to create some bigger moments for players who choose
to take it.

Spell Shield(Passive)

Added functionality:

Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate

Hero Updates

Abilities

Condemn (W)

Added functionality:

Now deals 200% increased damage to Minions and Mercenaries

Talents

Level 1

Knight Takes Pawn (W)

Removed

Developer Comments: As our heroes develop over time, we often find
niches for their roles that are only available via Talents. While we love that
our Talents augment our Heroes in interesting ways, we are wary when a Hero is
picked specifically for a role that they are given via a Talent. We did a pass
on our current roster and found a couple of these cases in Johanna and
Muradin. We like how Johanna is seen as a warrior with good wave clear, and
how Muradin is seen as an anti- auto-attacker. We’ve decided to make these
features part of their base kits, and will be keeping an eye on others in the
future.

Bug Fixes

Johanna: Condemn will now be correctly interrupted when Johanna becomes Polymorphed.

2016-07-12 Patch Notes v 19.0

Bug Fixes

Rehgar: Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered.

2016-05-17 Patch Notes v 18.0

Talents

Battle Momentum

Battle Momentum has been made Hero-specific, and now only applies to Basic Ability cooldowns.

Developer Comments: Our intention for Battle Momentum was to create
more active gameplay by using your Basic Abilities more often, but we found
that a lot of this Talent’s power lied in its ability to reduce your Heroic
cooldowns. We wanted to increase the cooldown reduction granted by the Talent,
but didn’t want Heroic Ability cooldowns to drop to absurdly low levels. By
making it only reduce the cooldowns of Basic Abilities (Q, W, E), it allowed
us to increase this cooldown reduction without making it overpowered. We’ve
also made Battle Momentum Hero-specific, so that we can tune each one without
affecting all the rest, since Attack Speed, melee versus range, and the nature
of your Basic Abilities can all drastically change what is balanced.

Regeneration Master

A reward has been added to this Questing Talent.

Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30

Reward: Upon gathering 30 Globes, also increases Health by 500

Developer Comments: We’ve added a completion point to this Talent.
Upon completing its quest, players will be provided with some additional
power. This allows us to offer spikes of power in-between Talent levels, or
even for a single player on a team. Now, simply picking the Talent and only
partially completing it is worse, but finishing the quest will return a larger
reward. Choosing the right Talents on the right Battleground or with the right
team composition has always been an important goal for us, and this change
pushes this Talent to closer align with that goal.

Hero Updates

Iron Skin (Trait) (D)

Shield amount increased from 613 (+4% per level) to 674 (+4% per level).

Developer Comments: We originally tuned Iron Skin to hold a large
portion of the power in Johanna’s base-kit. The scaling changes we did in
November hurt the strength of the Ability, so we are tuning it up in order to
help bring back that original feeling.

Bug Fixes

Johanna’s Falling Sword will now properly cancel enemy Heroic Abilities when its Stun is applied during those Abilities’ casting times.

2016-04-12 Balance Update v 17.1

Hero Updates

Falling Sword (R)

Damage increased from 251 (+4% per level) to 365 (+4% per level).

Developer Comments: We want to make some basic improvements to a lot
of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty
simple changes to make them more enticing, like adding more damage, reducing
cooldowns, or lowering Mana costs. We realize that the primary use case for
Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but
having more of it might help them feel more effective. We’re trying to do
something a little bit different with Brightwing’s Emerald Wind and
Malfurion’s Twilight Dream by compensating for some of the Support capability
you miss out on by picking these Heroics. We’re excited to see how these go!
In Thrall’s case, Sundering was a little too strong, so we’re reducing its
stun duration.

2016-03-29 Patch Notes v 17.0

Hero Updates

Reinforce (Talent)

Damage reduction amount increased from 50% to 75%

Bug Fixes

Regeneration Globes will now properly grant healing and Regeneration Master stacks when collected as a Shield expires.

2016-01-27 Balance Update v 15.7

Hero Updates

Falling Sword (R)

Cooldown decreased from 80 to 60 seconds

No longer slows movement while airborne

Developer Comments: We are looking for opportunities to increase the
impact that some Heroic Abilities have at the moment they are cast. When it
makes sense, we are also looking to increase the cooldown in order to keep the
big moments more impactful. This is our first pass at doing this and you can
expect to see more changes like these as we move forward with this initiative.

2015-10-06 Patch Notes v 14.0

Design & Gameplay

Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.

Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.

Hero Updates

Condemn (W)

Knight Takes Pawn (Talent)

Damage bonus against Minions and Mercenaries decreased from 400% to 300%

Stun duration against Minions and Mercenaries decreased from 4 to 3 seconds

Blessed Shield (R)

Stun duration decreased from 2 to 1.5 seconds for the first target struck, and decreased from 1 to 0.75 seconds for additional targets.

Radiating Faith (Talent)

No longer increases Blessed Shield range.

Now increases the stun duration to 2 seconds for the first target struck, and 1 second for additional targets

Developer Comments: Johanna is powerful right now, and we think a
large part of her strength is due to her ability to quickly clear large Minion
waves. We also felt that the stun duration on her Blessed Shield could be
frustrating to play against during the mid-game. Players who are looking to
get that extra stun duration back can elect to build into it at level 20.

Bug Fixes

The visual effects for Johanna's Shield Glare are no longer visible through the Fog of War.

2015-08-18 Patch Notes v 13.0

Talents

Imposing Presence

Developer Comments: Statistically, it was almost never wrong to choose
Imposing Presence. With this nerf, it’s still a great counter in the right
situation, and as a result, we’re hoping we’ll see more play from our Basic
Attack assassins.

Attack Speed slow reduced from 50% to 40%

The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent

Bug Fixes

Fixed an issue in which the following Abilities and Talents were not damaging or destroying Zagara's Creep Tumors: