The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.

Entertainment Design

The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.

Industrial Design

The Gnomon Workshop offers tutorials focused on Industrial Design software and techniques. These tutorials range from product design to vehicle and automotive concept.

Fine Art and Illustration

The Gnomon Workshop also offers a number of tutorials focused on the fine art and illustration fields. Traditional drawing and painting skills are tremendous assets to artists working in the entertainment industry as well as other industries that rely on visual communication skills. Tutorials listed in this section focus on everything from foundational drawing skills, comic book illustration and fantasy painting.

Tattooing

As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.

Software

The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.

The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.

with Aaron Limonick

Sample Clip

In this lecture and demonstration, Aaron Limonick explains his illustration and design process using 3D software and 2D painting. Using Modo as a visualization tool, Aaron demonstrates different methods of using a 3D model to start a finished illustration. Setting up lighting and rendering in his 3D scene, he then applies textures and paint in Photoshop to produce a finished illustration. Explaining function as much as form, Aaron explains his thought process behind creating such environmental designs, and how said techniques are used only to support the original inspiration and design. In a continuation of Concept Design Workflow: Volume 1, he shares the full design process from a fast color key sketch, to a 3D render and final illustration ready for production.

Software Used:

Luxology
Modo

Adobe
Photoshop

Aaron Limonick

Illustrator and Concept Designer

Aaron Limonick was born and raised in Los Angeles and has been working as a concept artist in entertainment since 2004. While studying illustration and traditional painting at the Art Center College of Design, Aaron began gravitating towards the collaborative effort that entertainment lends itself to. Through a fellow artist, he got his first job working for Activision at Neversoft Entertainment. After working on several games, including developing the original ip GUN ', he moved to San Diego and worked at High Moon Studios for over four years. There he worked on pitch artwork for multiple new projects as well as The Bourne Conspiracy and Transformers: War for Cybertron. After moving back to Los Angeles in 2011, he worked freelance on films such as RIPD, Seventh Son, Into the Storm, as well as for clients such as LEGO, Disney, and Mirada. Aaron now works as a concept artist at Naughty Dog, having recently contributed designs to Uncharted and The Last of Us.