how many people do you guys think, or plan, or know, will be able to play on 1 server?, how many servers do you guys plan to have? and i hope if its posible to make this game like eve-onlines servers where they have ALL there players all in 1 server, 40k + on a regular basis, this being a rts, and extremely different type of game compared to eve, would this even be possible with todays technology? obviously there would be differnt servers for different systems but say you have like 2 servers for the PC and the 360, and say you have servers in like 2 different major languages, english.....and chinese? will this be possible?

well, games like world of warcraft only have like 2000 people i do beleive, ( i have never played it ), now imagine 2000 people, all with 2000 man armies, i htink it would cause some serious lag without really good servers, mmos are a bit different from rts's, now combine them, i bet there will be a lot of lag in the beta testing

beta testing doesn't only contain bugtesting and stuff like that, they will slowly invite people to test the servers, its probably not until a resent releasedate that they will start to throw in lots of people and by then much work should be with the servers to keep them stable.

And i dont think it would lag too much for you depending on how they make, optimize, the game, it would lag if your computer would have to load up every unit/building everyone is using, the game will probably be set up in areas, so your computer will only have to load everything in your area, and when entering a new, it will only have to think about that area, so having lots of players doesnt really matters that way, on the other hand, the DoF servers would be heavely used, but I don't really know anything about that, letting someone else answer that :P

Or maybe that was your question and i didnt really get it: How much can the DoF servers take?
If not that is my question.

If i remember rightly, there are to be a few servers, but not only that, you will only be able to see and therefore load, your neighbouring empires, allied empires, NPC cities and near where your army/armies is/are...
That will be to reduce lag... if you had to load up a whole server full of empires, towns and units... your computer would likely give up on life...

Really? Wouldnt it be possible to simply have to accounts on one maplocation? Im gonna reckon all maps look similar anyway.

what would happen if 1 guy conqured like half the land? would that mean the servers would be able to hold less people. because there is less land to go around? or will te land just get bigger till the servers are full?

You don't conquer land, and the only things that are marked on the world map are NPC cities, your own city and targets. You don't see anyone else's city on the world map. It's rather difficult to explain if you haven't read up on the mechanics of the MMO portion of the game.

Whether everything ends up on one server or not, you'll have to wait for kon or someone to answer. That's not something I work on so I'm not sure what their plan is. But remember, all battles are played out on their own maps, the world map is there for matchmaking and quests, not for actually singling out targets. It's not going to have a little dot for every player city, just your own - possibly allies - NPC cities - and quest markers will be represented on it.