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Final Stronghold . .
Fortress Treantle, once home to thousands of Dwarves and Elves. The castle now contains the Hall of Mages where the council makes decisions to affect all of Bardavve. The massive complex is nearly empty at this time, though should war fall upon Bardavve the walls shall shelter every refugee and serve as the final stronghold against invasion.
This is my second micro-scale castle, and I really enjoy the genre. I tried to focus on the rockwork with this one, something that I usually don't spend much time on.
The front. The MOC is about 28x44 studs, making it somewhat large compared to most microcastles I've seen. I inadvertently followed the old Eggy Pop-ism "Castle, on a rock, with a waterfall."
A dragon turtle attacks a large trading vessel. The beasts are a nuisance, but they deter invading fleets.
A smaller ship is unsure whether to aid his comrade or flee. It has already been unloaded at the wharf.
Here's some of that rockwork that I had been talking about.
Thanks to using a variety of SNOT techniques I ended up with a few 1/4 plate offsets that were fun to deal with...
A sandy beach and dunes.
Bird's eye view, it shows the water nicely.
The stronghold.
The door to Fortress Treantle is far too large for any human, and people enter through smaller doors built into the bottom. However, the decorative door is easily visible by sea and a truly imposing site. The two massive statues are equally as imposing, and each stair leading to the door is actually a small flight of stairs.
The council hall is an ancient and colossal edifice that has withstood many centuries. Dozens of powerful mages call it their home.
I tried making the towers from technic elements to add a bit more detail; I rather like how they turned out.
The castle's interior. The black bit is a podium so that one mage can present a speech to many onlookers at once. The large fountain to the right is large enough to be a swimming pool, and built from a Blake Baer technique. There are four doors leading into the mountain, although they are not visible in any of my photos due to their awkward placement.
A terrace overlooks the complex from high in the mountain side, and the symbol of the Bardavve Council is shown above it.
A large evergreen forest lines the coast, its tall trees home to many rangers and druids.
A small village with a blacksmith, inn/tavern, general store, and a few homesteads.
The final photo of the final stronghold. Thanks for stopping by, and kudos if you actually read though all that.