Auto Collect Drops Item

New Member

I think developer should make the drops item from killing monster go directly to player's inventory rather than player need to pick them up on their own. Auto Collect (Ctr+Sht+A) seems not sufficient as if the items drop out of the range it won't pick up by itself. Advantage of it is player can kill faster (more monster) as they do not need to run to pick up the item. Also player do not have to worry about KS as whoever kill the monster with the last hit will get the item automatically. So we can have more than one player to farm at the same spot at the same time. I believe not only newbie will benefit from that, even high level player also will enjoy farming in the game.

Auto-pick certain items that the player want? I think this will only benefit botter as they really only pick certain item that they want! For me if I farm I will collect all loot and sell to NPC each hour I can gain 100k to 300k gold from selling unwanted items. At least Developer maybe can increase the range of collecting items so that we don't have run so much to pick them up. It's waste of time to do so.

Administrator

Auto-pick certain items that the player want? I think this will only benefit botter as they really only pick certain item that they want! For me if I farm I will collect all loot and sell to NPC each hour I can gain 100k to 300k gold from selling unwanted items. At least Developer maybe can increase the range of collecting items so that we don't have run so much to pick them up. It's waste of time to do so.

Squid Slayer

Hmm.. I think using pre-existing categories and different item animations would be more efficient. development team already has a lot of their plate and creating a whole new system just would take too much time and resources.

Equipment like gloves/armor/weapons already use a standard model so just apply that concept to other category items.

1. Change all recovery items to a blue bottle for HP recovery items and red bottles for SP recovery.
2. Change the color of NSS to a purple bag (rather than standard yellow)
3. Quest items just add a yellow glow animation to the bag so they stand out
4. gems, chests, and equipment remain the same
5. Speed up auto-pickup to make farming smoother

Only other thing I'd add is 2 options to make items and characters information always display (like when you hold shift) The goal here is to make it easier to spot and gather specific items. having to manually go in and select specific items is just too cumbersome and holding down shift constantly makes it feel like I"m getting carpal tunnel.

As you see what works and what doesn't make a few changes. I just think auto pickup of specific items would just promote bottling which we don't want and would be a pain to set up.

Official Game Guide Writer

1. Change all recovery items to a blue bottle for HP recovery items and red bottles for SP recovery.
2. Change the color of NSS to a purple bag (rather than standard yellow)
3. Quest items just add a yellow glow animation to the bag so they stand out
4. gems, chests, and equipment remain the same
5. Speed up auto-pickup to make farming smoother

You can already make tweaks for that. I think the only reason it's not implemented is that people have different preferences for how they would like their drops to work. Some people use the "fish" model, some use the barrel, some have custom models and so on... hard to reach a consensus.

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Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform: Release Date: July, 2016Game Type: Fantasy MMORPGFeatures: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events