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I think there should be able to create folders in the Maps folder and they should show up in the game host menu.

For example when you put a folder named Melee Maps it would show up in the map category selector with Custom maps and Official maps

This would be particularly useful when making...

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We will introduce this feature in the next update.

Maps will have to be placed in a folder or sub-folder(s) in your Downloaded and Custom maps folder. These folders will be selectable when hosting and the game will only rotate the maps in the selected folder (if you have map rotation activated)....

Didn't it would be cool if you could drag objects like in Map Editor while Testing in Multiplayer?
You could do it by using Server Preview or by a command to use in game.
Why should it be ingame Function?
- More gamemodes like: Kill the Jedi Mage, Escape the Lava/Water By cooperating and using it,...

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Seems surreal. Mouse usage is not implemented in middle game and I don't think it will but uh, I can see why you want it and understand your suggestion, looks more intuitive and creative if you can do this while testing the map, eh?

As you may know SFD has only got 1 combo for players to use, it is punch, punch and an uppercut. My idea is there will be more combos with different damage and specialities. Here is a gif kidna showing what i mean .
So here is something i came up with:
- Punch, punch, kick. You hit your enemy...

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i think a kick that toss your opponent in air will be awesome. then in air you can hit him and perform combos. but at the same time it will make
it more street-fighter-like gameplay. it's hard to decide new moves like grab for sfd.

- Flight path something like a grenade launcher.
- Damage like at Revolver.
- In store 6 bolts.
- Crossbow leaves in place the bolt. When injected into the player it causes bleeding, can be stopped through first aid kit.
- You can pick up a...

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I'm not really into the bleeding damage,altought it's something I could see in a game like this.
But what about making fired bolts climbable?
Of course,this would need more details than this,but I could see it becoming something.

The other day I became interested in the physics of the players' bodies.
I noticed that it was very weird and very scripted.
Is it possible to add a ragdoll engine to make things more realistic?
As in this video where the game uses the engine Box2D (the same engine as SFD) or like that v =...

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This is not off topic at all, anyway the game is thought to have its own body physics rules, can't really imagine another choice for body physics, maybe even because the system It's always been like that, looks like a stretch trying to fit the ragdoll into the actuall SFD gameplay.

If you haven't raised any weapons and you have nothing, that weapon after picking immediately taken in hand. Such a function could be turned on and off in the settings. Do you like this idea? In an emergency it would be really helpful.

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Players can easily equip things instantly on pickup by just pressing the corresponding equip button directly after pressing the pickup button. Having weapons instantly equip is a bad things since you can't sprint while you're drawing a weapon, and if you're hit while drawing it, you'll be disarmed....

I just download v.1.2.1 from (LM) Lunatic's post about the old version legacy etc. i played the game and it seemed really different from the version we have right now. Old version is really simple. it has fast rounds and not much complexity in melee, grab and stuff. It just gives the superfighters...

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We all clearly have different reasons of what we want to see in this game,and I honestly apreciate the slow ,if we can call it that way,pace of the game.
To me,this game was never all about incredible reflexes and muscle memory,but more about it's hollywoodian appeal and situations.
It's not about...

I wonder if the reelaboration of water in the game are even going to be a thing. It actually is used as gib area in officials (Canals is a good example), it has a solid color and I'm not sure if this will ever change, but I wanted to point out some cool aspects of redeveloping the water....

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Superfighters are dense musclepacks of power. Their density makes them sink like stones in water. The water is also highly toxic so you dissolve within seconds.

Water (and acid) is used to prevent players from leaving the map in some scenarios like in Fairgrounds and Police Station. SFD isn't...

I have a Chromebook as my backup computer. It would be amazing to have SFD on my Chromebook due to its huge battery life, however due to Chrome OS large limitations it is not available. Now i have no idea at all on how difficult it is to make a game like SFD on Chrome OS, however i hope their can...

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Interesting how that works :P Hopefully it will be available on other platforms during its release

You could add it to player accounts i think this can improve new feature which is accounts

-List of friends in title menu
-Chatting option
-It can show where is friend, Server name
-Inviting friends to game if there is open slot
-When adding to list you must type account name
-Group chat (good for...

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This isn't a small suggestion! Please make a separate topic for these.

Rain:
·it does a little splash when falls on solids/objects
·When raining, the exteriors get a bloom effect
·The color palette gets more 'intense' on some colors like red, and less 'intense' on others like gray or white
·Rain Sound

And Snow:
·The top of solid objects stacks snow
·The color...

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That's quite difficult to add.because the rain and snow are the background effects.

Obviously this could Potentially be abused, BUT my idea is that you have to have atlest 70% of the players in that server Vote Yes to get the player kicked. If less, Then the vote will end. Cooldown for voting the same player should be Eh... atleast 5 minutes?

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There aren't enough players in a server to be able to kick someone. ( the limit is 8, nibba. )
Im still not having any problems with other players.
If they get on my bad side i just mute them. Simple as that.

So, using + when you're over the object, you lift the object, for example a explosive barrel, over you head, and you throw it with .

There's different walking speeds while lifting the objects depending of the object, for example lifting a Barrel, you will go walking.
Lifting a propane tank will...

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The main purpose is for throwing it around better than just kicking it 5000 times, and yeah, when shot it would explode, but i dont think not even the stupidest player would carry a explosive barrel with armed players around.

What you can lift should be:
·Barrels (non explosive and explosive)...

Here is a weapon idea: Holsters!
How about carrying more than one weapon of each slot?
How about carrying more explosives?!
So my idea is: There will be 4 holsters available for each slot, allowing you to carry more weapons in them. You will be able to find them, and wear them too, untill you get...

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Manually merged a similar idea with an existing thread.
Backpack :

1. Can be found only in the ? crate
2. Cannot be thrown, but can be taken after killing the holder
3. Doesn't take place in any slot
4. Can carry 4-5 items (including melee, guns and bombs)
5. To switch items, press the same...

It just makes you able to hijack weapons from other by pressing a button... He will run toward same as grab, When you try to hijack someone's weapon you will both grab it and there will be a button shown, Who presses it first takes it, And the other one will be knocked back. Example: max payne...

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Current state of the game? No. Time your attacks and pressure your opponent, that's what it's about booi