you joke, but that's not such a bad idea. i'd be up for writing storyboards for games, anyway.

@Andies, lemme check my PC, see if i still have some of the rpgmaker sprites and shit from when i downloaded it and tried my hand at making it (spoiler alert: too many technical stuff for my taste, got too caught up world-building and writing the stories to actually program it into a game).

So far my progress is I downloaded several plugins for the game so there will be stuff like we can change equipment in battle, switch party members in battle, ability to steal items and life steal, and stuff.

I added our respective classes into the class database.

The game dev team is not really bad. One of the reasons I restarted this project is because I told the therapist I want to dev games so this will give my exp. Plus, this is like how Rooster Teeth started so why not?

Considering that Merge is the upgraded version, so to speak, of Split, the way I see it your character will go through like this:

5 will be initially a single class character and has the ability to change into 5 classes, representing 1 of each of his split personae. In battle, regardless of which class he is currently in, he can "summon" the other 4 personae to fight with him, each having their own set of skills. After the battle, the other 4 are dismissed until they are summoned again or the main class is switched out.

Upon going through a personal ordeal, 5 develops a new class in which he is in his Merged form, allowing access to the skills of all 5 personae. If he plans to split, I think there is a way to summon all 5 personae and dismiss the Merged form. However, if he does so, he will have to finish the battle in split form to merge once more.

Tell me if there are any concerns with this arrangement.

For the story, probably yes? Go to towns and cities gathering info about the enemy within their respective territories, enter the dungeon of each boss, liberate the town, then along the way maybe a bigger plot point opens?

For weapons and armor, probably an attachment system would be okay? Since some characters have unique weapons and armors, I don't think we can evolve them.

So maybe we can put slots into them then we buy attachments (like materia) to power them up? I'll see if there is a way that not all slots are unlocked at the start and we have to pay for unlocking them as time passes.