Chen

Official Description

Strength

20 + 1.50

Agility

15 + 2.10

Intelligence

21 + 2.80

"Chen's standard gameplay is different than most other heroes. Holy Persuasion allows him to convert creeps to his side, including powerful neutral creeps. As a result, Chen is usually found in the forest searching for creeps to convert. When he finds a strong creep or two, he descends on his unwary enemies, using both his own spells and the abilities of his persuaded creeps to take them out. Due to the difficulty of effectively controlling multiple units and abilities, Chen can be a tricky hero to play to his full potential. When ambushing enemies, Chen generally uses his Penitence ability, which slows the target and causes them to take extra damage from Chen's flock. Test of Faith can both finish off enemies, and also double as a way to save threatened allies by teleporting them to safety. Chen's support skills are rounded out by Hand of God, a healing spell which instantly restores a set amount of life to all allied heroes across the battlefield. Although Chen can be difficult for newer players, those who are skilled at controlling multiple units will find him very powerful."

Lore

Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.

Abilities

Penitence

Hotkey:

Q

Ability:

Target Unit

Duration:

7/7/7/7

Affects:

Enemy Heroes

Slow:

8%/16%/24%/32%

Range:

600

Bonus Damage:

8%/16%/24%/32%

Cooldown:

14

Mana:

100

Forces an enemy unit to move slower and take more damage from attacks and spells.

Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.

Test of Faith

Hotkey:

W

Ability:

Target Unit

Range:

600

Affects:

Enemy Units

Damage Min:

50/100/150/200

Damage Type:

Pure

Damage Max:

100/200/300/400

Cooldown:

24

Mana:

175

Deals random damage to test an enemy unit's faith.

Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts.

Test of Faith

Hotkey:

W

Ability:

Target Unit

Hero Teleport Delay:

6/5/4/3

Affects:

Allied Units

Cooldown:

24

Mana:

200

Teleports a friendly unit back to the base. Creeps are teleported instantly, Heroes have a delay before teleporting.