Developer Log (4-7-17)]]>Developer Log (3-10-17) (Video)Sat, 11 Mar 2017 20:37:20 +0000http://www.cyberconnects2.com/forums/index.php?threads/developer-log-3-10-17-video.642/
http://www.cyberconnects2.com/forums/index.php?threads/developer-log-3-10-17-video.642/invalid@example.com (Zaren)Zaren
In addition to the normal images we actually have a video for this log. I through the video together in a matter of minutes so it's not the best quality but it's something to look at at least, keep in mind freezes in the video are not in-game lag but rather me not knowing what i'm doing with recording software.

This last couple weeks I've been continuing work on the sky and weather system (I know I've been...

Developer Log (3-10-17) (Video)]]>1Developer Log (2-24-17)Sat, 25 Feb 2017 03:49:23 +0000http://www.cyberconnects2.com/forums/index.php?threads/developer-log-2-24-17.641/
http://www.cyberconnects2.com/forums/index.php?threads/developer-log-2-24-17.641/invalid@example.com (Zaren)Zaren
We've textured the rest of the Quest Kiosk and added it to Mac Anu (I have images of this below).
We've been experimenting with custom LUT Tables which are color look-ip tables for UE4, we can use these for color corrections in scenes as well as various visual effects, we're able to add these to geometric volumes for some really neat effects...

Developer Log (2-24-17)]]>Developer Log (2-10-17)Mon, 13 Feb 2017 04:34:55 +0000http://www.cyberconnects2.com/forums/index.php?threads/developer-log-2-10-17.638/
http://www.cyberconnects2.com/forums/index.php?threads/developer-log-2-10-17.638/invalid@example.com (Zaren)Zaren
We have a few sky tweaks which you can see in the image of the sky, these tweaks mostly involve edits to the clouds and to the time cycle (which I don't have an image of the night cycle) however I do have all the night colors sorted out.

The next subject is light mapping, we've been working on lightmapping to add resolution to the shadows and building to get rid of some of the lighting/shadow issues we've been having. There's...

Developer Log (2-10-17)]]>3Old Version Progress VideoWed, 01 Feb 2017 02:57:29 +0000http://www.cyberconnects2.com/forums/index.php?threads/old-version-progress-video.42/
http://www.cyberconnects2.com/forums/index.php?threads/old-version-progress-video.42/invalid@example.com (Tyrial)TyrialLOT) to build R2 and have since switched to Unreal Engine 4 (now that it's free). How about some proof that we're doing it?

Apparently this was 8 months ago, but here is an update I made for Zaren. You probably can't read it, but the error message says I was already logged in (I was, outside the editor). I was hoping to show more in-game footage at the time, but was recording with my phone and the MMS...

Old Version Progress Video]]>7Developer Log (1-27-17)Sun, 29 Jan 2017 20:13:23 +0000http://www.cyberconnects2.com/forums/index.php?threads/developer-log-1-27-17.633/
http://www.cyberconnects2.com/forums/index.php?threads/developer-log-1-27-17.633/invalid@example.com (Zaren)Zaren
First off I'll start by listing what we've finished these past 2 weeks:
- Finished new modular window materials.
- Made some edits to the sky colors and cloud dynamics.
- Placed new windows in the Mac Anu Square
- Edited sky, direct, and indirect/bounce lighting colors and levels.
- Made several edits to the character and outfit.

Hopefully these new windows will give some variety to the buildings in Mac Anu....

Developer Log (1-27-17)]]>1Developer Log (12-30-16)Tue, 24 Jan 2017 00:25:51 +0000http://www.cyberconnects2.com/forums/index.php?threads/developer-log-12-30-16.609/
http://www.cyberconnects2.com/forums/index.php?threads/developer-log-12-30-16.609/invalid@example.com (Zaren)Zaren
So the last two weeks We've made scaled placeholders for everything in Mac Anu that we don't already have, meaning I can just export those to the modelers and they can use it as a scale to build the new structures from saving us lots of time.

The other thing we've been working on all week is the player characters. I've re-sculpted the head and face to look much better and we've...

Optimized Mac Anu (this took most of the time and unfortunately it has no visual component to show, or maybe that's a good thing because the optimization didn't cause Mac Anu to lose any visual quality )

Increased shadow map resolution (because of the recent optimizations we can have...

Developer Log (1-13-17)]]>1Developer Log (12-16-16)Fri, 16 Dec 2016 23:41:07 +0000http://www.cyberconnects2.com/forums/index.php?threads/developer-log-12-16-16.608/
http://www.cyberconnects2.com/forums/index.php?threads/developer-log-12-16-16.608/invalid@example.com (Zaren)Zaren
So this log is going to be relatively short due to the fact that most of the time was spent on modelling new buildings and mapping, tons and tons of mapping. So I pushed out a lot of new buildings for Mac Anu, that are more similar to the ones you would see in the G.U. games. I modeled and textured quite a few new building types, with more to come! Most of the buildings in R:2 you can find are identically placed and colored based off of the G.U games...

Most of the development time was spent doing optimization and upgrades...

Developer Log (12-2-16)]]>4Developer Log (11-18-16)Sat, 19 Nov 2016 08:15:48 +0000http://www.cyberconnects2.com/forums/index.php?threads/developer-log-11-18-16.600/
http://www.cyberconnects2.com/forums/index.php?threads/developer-log-11-18-16.600/invalid@example.com (Zaren)Zaren
It's that time of week, or well every other week, again! I've had very little sleep this week so bare with me lol.

We've been super busy this week trying to bring you extra content, so we're going to have quite a few screenshots for you. This week @Dash has been working on assets for another shop and more interior props for mac anu, we've also brought on another modeler that will be helping us out here and there, he goes by @Sylex, hopefully...

As some of you may or may not know, the buildings in Mac Anu (well, most of them) are modular. meaning each building has 2-10 (or more) sections, this...

Developer Log (10-21-16)]]>Developer Log (9-23-16)Tue, 18 Oct 2016 02:16:14 +0000http://www.cyberconnects2.com/forums/index.php?threads/developer-log-9-23-16.574/
http://www.cyberconnects2.com/forums/index.php?threads/developer-log-9-23-16.574/invalid@example.com (Zaren)Zaren
Due to popular demand I'll be (or at least attempting) posting these 'Developer Logs' every other friday. As most of you have requested I'll be trying to post images of R:2 content in every Dev Log, though I won't be posting many unfinished models or areas that I think are too raw or under-developed to post. Tyrial may also post these in my stead sometimes (and I assume will be more tech orientated). As an artist I'll obviously be posting more of the graphics-side...

Sneak Peak:]]>11Sneak peak coming soon!Wed, 04 May 2016 04:07:13 +0000http://www.cyberconnects2.com/forums/index.php?threads/sneak-peak-coming-soon.494/
http://www.cyberconnects2.com/forums/index.php?threads/sneak-peak-coming-soon.494/invalid@example.com (Zaren)ZarenSneak peak coming soon!]]>6Asset Updates!Sat, 19 Mar 2016 07:03:41 +0000http://www.cyberconnects2.com/forums/index.php?threads/asset-updates.246/
http://www.cyberconnects2.com/forums/index.php?threads/asset-updates.246/invalid@example.com (Zaren)Zaren
I will attach various images of work in progress and finished work as we create new assets and make a post whenever we create something new. Keep in mind a lot of these are just mundane objects but we will also start to include more important scenery (as well as saving some of it as...

Asset Updates!]]>63What professions would you like to see in R:2?Mon, 11 Jan 2016 08:47:24 +0000http://www.cyberconnects2.com/forums/index.php?threads/what-professions-would-you-like-to-see-in-r-2.264/
http://www.cyberconnects2.com/forums/index.php?threads/what-professions-would-you-like-to-see-in-r-2.264/invalid@example.com (Zaren)Zaren
Players may choose any (or all) professions to level up.
You may cast up to three votes.

Here are descriptions of each skill (better descriptions coming soon).

---------------------------------------------

Armor Smithing:The crafting of armor for each class.

Weapon Smithing:The crafting of weapons for each class.

Steam Fletching:The crafting ammunition for the Steam Gunner class.

Tailoring:The...

What professions would you like to see in R:2?]]>12DoubtsSat, 04 Jul 2015 07:53:43 +0000http://www.cyberconnects2.com/forums/index.php?threads/doubts.27/
http://www.cyberconnects2.com/forums/index.php?threads/doubts.27/invalid@example.com (Tyrial)Tyrial
The screenshots are not "in-game" screenshots, and most of them are from Versus (albeit, every single one is modified). We aren't trying to hide it, and we won't deny it. That may have been the