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Window one of the buildings on the pier. The shape is not quite the same, but quality better in a hundred times.

Parking near the beach. Arrows I yet did not do. (Screenshots with old textures and with new textures are captured at different times of day).

And few other screenshots.

Thank you all for your support and comments. I remind you that everyone also can support work by making any donate. WebMoney: Z562386371104, E376985203769, R282393993318, U634164665477. Names or nicknames of people, who supported development, will be listed at first thread page.

QUOTE (Sidoarjo_Modder @ Thursday, Nov 15 2012, 10:09)

HD textures with orignal SA taste? looks great and how big filesize when its finished?

Thanks! It is too early to say about HRT 1.4 distributive size, but, for example, only textures from previous section (LAwn) are weighed 350 Mb.

QUOTE (SnowySA @ Thursday, Nov 15 2012, 02:50)

Can you help me more with the mipmaps, please?On which textures do you recommend me to add mipmaps?And what number of mipmaps do you recommend me?

I use 7 mipmaps - the optimum amount, but you must point 8 levels in G-TXD (main texture is considered as the zero). In general, I think that mipmaps not required only for small textures (less then 256x256 pixels), textures more than 512x512 pixels need them most. I hope my help was useful. If anything, you may ask me in PM.

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In this report you can see and new places, and new screenshots with places which I already showed you earlier. One of buildings, the hill, "Sprunk" advertisement, park, detail texture of one of the roofs, lighthouse and other.

QUOTE (MrMateczko @ Saturday, Nov 17 2012, 18:28)

SA community will be glad, if you complete this mod. Great job, and keep it up!

QUOTE (oksa8 @ Saturday, Nov 17 2012, 18:54)

Great job so far! Keep that up and this will be the best re-texture for SA so far! Btw, if I understood right, this also has mipmaps?

Thank you, guys! Such comments are very pleasing for me.

QUOTE (oksa8 @ Saturday, Nov 17 2012, 18:54)

What do you mean with "if"?

I think that more correct word - "when", because I exactly will finish this project.

About mipmaps. Yes, I use mipmaps maybe for almost all textures (and especially for HD textures).

At one time I thought is it necessary or not... Metering of FPS did not show much difference, but... I think that if I do not used mipmaps, I had to constantly deal with crashes. So, this is good think. In addition, this optimization eliminates the blinking of HD textures.

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Is vehicle.txd also gonna be new, with like 2048x2048 textures?Anyways, nice job, as always, keep it up! CJ will be proud of you.

Yes, textures for vehicle.txd I also plan to replace. Maybe not all textures in this file will be in 2048x2048 pixels, but them will be look good.

QUOTE (methodunderg @ Monday, Nov 19 2012, 21:20)

Just a quesiton, are you going to release further mini-mods for this? For example, when you finish retexturing all of LAw2, will you release it?

Yes, I plan to release some mini-mods, but do not think that is worth to release separate releases of the cities or sections. Old versions of HRT (HRT Pack) are released in this style: at first - version with only one city, then - version with new city (and previous city is included) etc. Some users were muddled.

QUOTE (TheD94 @ Monday, Nov 19 2012, 21:33)

What about vegetation like palms, trees, bushes, grass, flowers, etc...? Any plans for that?

Flowers - sometimes improves, when there are in the file with the building. Completely change not think; everything are looks tolerable. Shrubs - full replacing. So far I replace bushes, found in the files of the buildings. At the previous screens you can see some of them, also agave and mini-palms. Grass. Grass textures are fully new, but about 3D (sprite) grass (almost invisible in original SA) I have not decided. Trees will be completely replaced. Not the models, but only the textures. This provides stability, in contrast to the incorporation of third-party trees mods.

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I remind you that everyone also can support work by making any donate.WebMoney: Z562386371104, E376985203769, R282393993318, U634164665477.Names or nicknames of people, who supported development, will be listed at first thread page.