According to one of my Freshman Seminar professors (Hill), it will be Political Science's. —JosephBleckman

Following the retreat of the Math departments the majority of the 2nd-6th floors were abandoned for a year, leading to the facilities decaying to the point where it looked as if WW3 had hit it. In the summer of 2007 it began to be restored, with the DHC offices moving from the 1st to the 5th floor. This means that the DHC labs no longer suck, but are rather now in a classy setting with a cool view. And much more comfertable temperaturez.

"The DHC labs have been bunked down to the second floor, but the DHC facilities are as roomy as ever. No more free printing, and the door lock is broken though." —ChiakiHirai

Most recently, as of Fall 2009, the Communication department has left Everson Hall, and relocated to the third floor of Kerr. The World History Project and a few communications professors share the first floor. Half the second floor seems to be taken up by the DHC. The fourth through sixth floors are under construction.

During the renewal of the building, each floor is planned to be color coded for no particular reason: First floor: Yellow - Moving chaos Second floor: Brown - Linguistics Third floor: Orange - Communications Fourth: Olive Green - Political Science and Political Science Computer Lab Fifth: Baby Blue - Political Science Sixth: Brighter Yellow - Political Science TAs

At seven stories high, it is one of the tallest buildings on campus and in Yolo County. Kerr Hall also proudly sports the antenna for KDVS on its rooftop.

If you're ever in need to fight a medieval war on campus, Kerr would be an ideal location to set up a defensive front for the following reasons:

It has windows that are perfect for archers as well as windows that are fully shielded from the sides. During medieval warfare, of course, you'd likely not have access to modern clocks, which is why the sundial in front will come in handy. This sundial is officially known as Meyer Sundial.

A cool and freaky thing about Kerr Hall is the tunnel that connects it to the basement of Wellman Hall. There is, however, a lock on the door between them. The trick is that this lock is one-way, and you can always enter Wellman from Kerr, if you happen to be in Kerr when Wellman is locked up .