CNC NZ has conducted an interview with Blbpaws, a member of C&C Labs. Blbpaws talks about their latest project - The Red Alert, a total-conversion mod for Red Alert 3 that brings all the units and structures from the first Red Alert game into the RNA engine.

What are your goals with this mod?

I think they are twofold: first, for veteran players, we want to permit them a rare opportunity to relive some of the best days of Command and Conquer. C&C has been around a long time, and the ability to go back and experience some of the great strategies and tactics of old--but in 3D this time--is something we think players will really like. Secondly, we recognize that there are a lot of younger fans or people who missed the original Red Alert, seeing as it was 15 years ago. For these people, who might not have the same element of nostalgia, we want to present a well-balanced, immersive game with a challenging AI. If it prompts them to explore the C&C series more, so much the better.

There's been a rather large update at Generals Zero Hour: Enhanced containing new concept art, screenshots and videos. They've also announced a new map pack called "Generals Challenge Map-Pack" that will feature three general challenge maps converted to multi-player and skirmish.

A new collection of tutorial videos has been posted on Vietnam: Glory Obscured to make sure everyone is familar with the game play by the time the mod is released on the weekend of June 4th. The videos this week cover Combat Tactics, NVA Construction, and the Game Modes available in VGO.

We are excited to announce the launching of our latest Community site, L.A. Noire Precinct, that covers the newly released game by Rockstar. So please take a moment to drop by and see what is going on over at the Precinct. While there be sure to check out the L.A. Noire Wiki section for all your needs. There will also be extensive guides, screenshots and editorials. Check it out!

At the official C&C forums, EA_CIRE has opened a Community Developer Section. This is the place to discuss your ideas with other people about how to make C&C better. The most discussed and loved ideas will be passed on to the developer team, so be sure to bring your idea onto our community table.

Allied General's Shattered Alliance (AGSA) has revealed the combat doctrines, aka "research options," for each of the three factions in the mod. Research replaces existing units in the tech tree with specialised units and grants access to offensive support powers.

Red Alert 3: Unleashed has released a video sneak peak of the United Coalition Penetrator. The Penetrator is a basic infantry transport able to carry many men onto the battlefield for deployment. To protect itself it carries a rail gun which can easily pick off enemy infantry.

The team working on Vietnam: Glory Obscured has posted a new commentary video that focuses on some of the special infantry available to the NVA and how to employ them in a successful offensive. They've also announced the release date of the mod: June 6th!

CnCSaga.de is organizing a Tiberium Essence 2vs2 tournament which should happen on May 21st. If you are interested, you should register by May 19th. Registration is done on the CnCSaga.de forums, which is in German, but you can use Google Translate to translate it.

Kane's Wrath v0.5 has been released as a beta version. This is one of the biggest C&C 3 mods so far, and it is also the first C&C3 mod so have the four epic units to be played (including the Mastodon). Download it from ModDB.