________ _____ ____ _____ _____ _____
\ __ | \ / \ \ \ / / ___ \ \ /
| | \ | | | | \ | | | | | | | |
| | \| | | | \ | | | | | | | |
@@@:::@::@ | | | |\ \ | |@@:::@@@::| @@:::@@@@@@@@
::::::@@@ | | | | \ \ |::@@:::::_ | |::@@@@@
| |@::@@@@: | | | \ ::::@@::| | | | :@@@@
| | @@@@@::| | | \:::::@@| | | | | |@@@/|
| | @@@::: | | @::::: | | | | | |@@: |
/___\ @::::: /___\ @@@:::| /___\ /___\ /___:::_|
________ _____ ___@@@@@ ____@@@@@________ _____ @@@____ __ __
\ __ | / ___ \ \ :@@@@\ ::@::__ __ | / ___ \ @@: __ \ \ \ / /
| | \ | | | | | | \@@@@|::@@|/ | | \ | | | | | @::/ \ \ \ \ / /
| | \| | | | | | \@@@:::@ / | | \| | | | | @::\ |_| \ \/ /
| |_/| | |___| | | |\ \@@::: | | | |___| |@@@::\ \ /
| | | ___ | | | \ \@::| | | | ___ :@@@@@:\ | |
| | \| | | | | | | \ \: | | | | | @:::@@@@@@::: | |
| | | | | | | | \ | | | | | | | | | \ \ | |
| | @@@@@@:::@@@:::@@@:::@@@@:::::@@@@@@:::@@@@@@:::@@@:::@@:::@@:::@@@: |
/___\ /___\ /___\ /___\ \__| /___\ /___\ /___\ \____/ /___\
@ @@@@@@ @ @ @ @@ @ @@@@@ @@::@@@@@
@ @ @ @@ @ @ @ @ @@@@ @ @@ @@ @ @
@@@@@ @ @@ @ @ @@@@@ @ @@@ @ @@ @@@@@@
@ @ @ @@ @ @ @ @ @ @@@@ @@ @@ @ @
@ @ @@@@@@ @ @ @ @ @@ @@@@@ @@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
_______________________________________________________________________________
F I N A L F A N T A S Y V I A D V A N C E
_______________________________________________________________________________
Guide Written and Compiled by Noah Sheldon
author_trinity (at) yahoo (dot) com
This guide may contain
major spoilers for those who
have not played the game
- Spoiler Haiku
_______________________________________________________________________________
V E R S I O N 1 . 1 0 G U I D E ( C ) M M V I I
_______________________________________________________________________________
___________ _________________________________________________ ___________
/ \-\ /-/ \
( ) ) T A B L E O F C O N T E N T S ( ( )
| ___________/-/ _____________________________________________ \-\___________ |
|| || || ||
|| 01.00.00.00 || PRE-GAME INFORMATION ...newbie information || ~pregame ||
|| 01.00.00 || ABOUT THE GUIDE ...guide help || ~aboutguide ||
|| 01.00 || GUIDE LAYOUT ...the guide's format || ~layout ||
|| 02.00 || ABBREVIATIONS ...shortcuts || ~abbrev ||
|| 02.00.00 || ABOUT THE GAME ...intro to the game || ~aboutgame ||
|| 01.00 || CONTROLS ...the controller functions || ~controls ||
|| 02.00 || MENUS ...the in-game menus || ~menus ||
|| 03.00 || ATTRIBUTES ...the character parameters || ~attributes ||
|| 01 || STATISTICS ...vital statistics || ~statistics ||
|| 02 || ELEMENTS ...the powers that be || ~elements ||
|| 03 || STATUS EFFECTS ...status changes || ~statuses ||
|| 03.00.00 || IMPORTANT INFORMATION ...before you start || ~important ||
||=============||=============================================||=============||
|| 02.00.00.00 || WALKTHROUGH ...a guide to the main game || ~walkthru ||
|| 01.00.00 || WORLD OF BALANCE ...goddesses in balance || ~balance ||
|| 01.00 || PROLOGUE ...the game begins || ~prologue ||
|| 01 || NARSHE ...Terra's escape || ~narshe ||
|| 02.00 || THE MARRIAGE OF FIGARO ...two Figaros || ~figaros ||
|| 01 || FIGARO CASTLE ...Edgar's castle || ~figarocast ||
|| 02 || SOUTH FIGARO CAVE ...heading south || ~figarocave ||
|| 03 || SOUTH FIGARO ...the other Figaro || ~southfig ||
|| 03.00 || THE RETURNERS ...the rebellion || ~returners ||
|| 01 || DUNCAN'S CABIN ...the martial artist || ~duncancab ||
|| 02 || MOUNT KOLTS ...between a rock || ~mountkolts ||
|| 03 || RETURNER HIDEOUT ..and a hard place || ~returnhide ||
|| 04 || LETHE RIVER ...down the rapids || ~letheriver ||
|| 04.00 || TERRA'S SCENARIO ...Terra's route || ~terraroute ||
|| 01 || LETHE RIVER ...to a rapid close || ~letheriver ||
|| 02 || NARSHE ...Terra's return || ~narshe ||
|| 05.00 || LOCKE'S SCENARIO ...Locke's route || ~lockeroute ||
|| 01 || SOUTH FIGARO ...backtracking || ~southfig ||
|| 02 || FIGARO CAVE ...still backtracking || ~figarocave ||
|| 06.00 || SABIN'S SCENARIO ...Sabin's route || ~sabinroute ||
|| 01 || CABIN ...a familiar pair of eyes || ~cabin ||
|| 02 || SEIGE OF DOMA ...into the fray || ~domaseige ||
|| 03 || PHANTOM FOREST ...into the woods || ~phantfores ||
|| 04 || PHANTOM TRAIN ...the dead train || ~phanttrain ||
|| 05 || BAREN FALLS ...down the waterspout || ~barenfalls ||
|| 06 || THE VELDT ...the orphaned boy || ~veldt ||
|| 07 || MOBLITZ ...find some jerky || ~moblitz ||
|| 08 || CRESCENT MTN CAVE ...Gau's treasure || ~crescent ||
|| 09 || THE SERPENT TRENCH ...under the sea || ~serpent ||
|| 10 || NIKEAH ...the port city || ~nikeah ||
|| 07.00 || LAST STAND AT NARSHE ...stop Kefka || ~laststand ||
|| 08.00 || FINDING TERRA ...heading west || ~findterra ||
|| 01 || NARSHE ...explore the town || ~narshe ||
|| 02 || FIGARO CASTLE ...the castle morphs || ~figarocast ||
|| 03 || DRAGON'S NECK CABIN ...hidden relic || ~dragonneck ||
|| 04 || KOHLINGEN ...Locke's lost love || ~kohlingen ||
|| 05 || JIDOOR ...the rich city || ~jidoor ||
|| 06 || ZOZO ...city of liars || ~zozo ||
|| 09.00 || INTO THE LION'S DEN ...heading south || ~lionsden ||
|| 01 || JIDOOR ...the auction house || ~jidoor ||
|| 02 || THE OPERA HOUSE ...Maria's aria || ~operahouse ||
|| 03 || ALBROOK ...southern Imperial city || ~albrook ||
|| 04 || MARANDA ...western Imperial city || ~maranda ||
|| 05 || TZEN ...northern Imperial city || ~tzen ||
|| 06 || VECTOR ...Imperial capital city || ~vector ||
|| 07 || MAGITEK FACTORY ...learn the truth || ~magitek ||
|| 08 || RESEARCH FACILITY ...save the espers || ~research ||
|| 09 || VECTOR ...escape the cranes || ~vector ||
|| 10 || ZOZO ...reawaken Terra || ~zozo ||
|| 10.00 || THE SEALED GATE ...locate the gate || ~sealedgate ||
|| 01 || THE ESPER WORLD ...Terra's past || ~esperworld ||
|| 02 || NARSHE ...a moogle or a hairpin || ~narshe ||
|| 03 || OBSERVATION POST ...into the east || ~observe ||
|| 04 || SEALED GATE CAVE ...free the espers || ~sealedgate ||
|| 11.00 || THE ESPER TREATY ...the war's end || ~treaty ||
|| 01 || VECTOR ...forge a treaty || ~vector ||
|| 02 || OBSERVATION POST ...claim the rewards || ~observe ||
|| 03 || ALBROOK ...the glowing stone || ~albrook ||
|| 04 || TZEN ...a new esper || ~tzen ||
|| 05 || ALBROOK ...setting sail || ~akbrook ||
|| 06 || TRANSPORT SHIP ...on the high seas || ~transport ||
|| 07 || THAMASA ...the town of magic || ~thamasa ||
|| 08 || ESPER CAVES ...making the agreement || ~espercave ||
|| 09 || THAMASA ...breaking the agreement || ~thamasa ||
|| 10 || THE BLACKJACK ...Kefka's ambition || ~blackjack ||
|| 12.00 || OTHER OBJECTIVES ...miscellaneous stuff || ~other ||
|| 01 || DOMA CASTLE ...some new treasures || ~domacastle ||
|| 02 || NEW MONSTERS ...fill in the bestiary || ~newmonster ||
|| 03 || MORE LORES ...building up Strago || ~morelores ||
|| 04 || FANCY DANCES ...building up Mog || ~fancydance ||
|| 05 || THE VELDT ...building up Gau || ~veldt ||
|| 06 || WRAPPING THINGS UP ...last quests || ~wrappingup ||
|| 13.00 || THE FLOATING CONTINENT ...stop Gestahl || ~floating ||
|| 01 || THE BLACKJACK ...goodbye airship || ~blackjack ||
|| 02 || FLOATING CONTINENT ...goodbye world || ~continent ||
|| 02.00.00 || THE WORLD OF RUIN ...goddesses in chaos || ~ruin ||
|| 01.00 || SOLITARY ISLAND ...aftermath and Cid || ~solitary ||
|| 02.00 || THREE'S COMPANY ...finding your friends || ~threeparty ||
|| 01 || ALBROOK ...a whole new world || ~albrook ||
|| 02 || TZEN ...the Light of Judgment || ~tzen ||
|| 03 || MOBLIZ ...village of orphans || ~mobliz ||
|| 04 || NIKEAH ...crossing the sea || ~nikeah ||
|| 05 || SOUTH FIGARO ...the Crimson Robbers || ~southfig ||
|| 06 || SOUTH FIGARO CAVE ...finding Figaro || ~figarocave ||
|| 07 || FIGARO CASTLE ...the sandworms || ~figarocast ||
|| 03.00 || DARILL'S LEGACY ...the tale of Darill || ~legacy ||
|| 01 || KOHLINGEN ...finding Setzer || ~kohlingen ||
|| 02 || DARILL'S TOMB ...a friend's memorial || ~darilltomb ||
|| 03 || THE FALCON ...a new airship || ~falcon ||
|| 04.00 || FAMILIAR FACES ...find your friends || ~familiar ||
|| 01 || FINDING CYAN ...letters to Lola || ~findcyan ||
|| 02 || FINDING GAU ...the Veldt orphan || ~findgau ||
|| 03 || FINDING SHADOW ...coliseum champion || ~findshadow ||
|| 04 || FINDING RELM ...the painter's gallery || ~findrelm ||
|| 05 || FINDING LOCKE ...new life for Rachel || ~findlocke ||
|| 06 || FINDING TERRA ...Humbaba's return || ~findterra ||
|| 07 || FINDING MOG ...slam-dancing moogle || ~findmog ||
|| 08 || FINDING UMARO ...Mog's yeti pal || ~findumaro ||
|| 09 || FINDING STRAGO ...the Cult of Kefka || ~findstrago ||
|| 10 || FINDING GOGO ...the master mimic || ~findgogo ||
|| 05.00 || THE LAST ESPERS ...find every magicite || ~lastespers ||
|| 01 || CID'S LEGACY ...look what washed up || ~cidlegacy ||
|| 02 || HIGH IN THE SKY ...fighting Deathgaze || ~highinsky ||
|| 03 || CYAN'S NIGHTMARE ...Cyan's challenge || ~cyansnight ||
|| 04 || THE ANCIENT CASTLE ...lost kingdom || ~ancient ||
|| 05 || THE GREATEST CACTUS ...desert lord || ~cactuar ||
|| 06 || LORD OF THE SEAS ...wild ferry ride || ~lordofseas ||
|| 07 || THE SWORD THIEF ...a legendary blade || ~swordthief ||
|| 08 || THE EIGHT DRAGONS ...legendary wyrms || ~dragons ||
|| 06.00 || OTHER OBJECTIVES ...final prepartions || ~otherobj ||
|| 01 || EBOT'S ROCK ...Strago's challenge || ~ebotsrock ||
|| 02 || GAU'S FATHER ...Gau's challenge || ~gausfather ||
|| 03 || MASTER DUNCAN ...Sabin's challenge || ~duncan ||
|| 04 || SHADOW'S PAST ...Shadow's challenge || ~shadowpast ||
|| 05 || THE AUCTION HOUSE ...bid on items || ~auction ||
|| 06 || THE COLISEUM ...wager your items || ~coliseum ||
|| 07 || DINOSAUR FOREST ...the hidden dragons || ~dinoforest ||
|| 08 || MORE LORES ...the final Lores || ~morelores ||
|| 09 || FANCY DANCES ...the final Dance || ~fancydance ||
|| 10 || THE VELDT ...the final Rages || ~veldt ||
|| 11 || LEVELING UP ...recommended locations || ~levelingup ||
|| 07.00 || KEFKA'S FALL ...the last assault || ~kefkasfall ||
|| 01 || KEFKA'S TOWER ...the Warring Triad || ~kefkatower ||
|| 02 || FINALE ...the final confrontation || ~finale ||
|| 03 || EPILOGUE ...the ending || ~epilogue ||
||=============||=============================================||=============||
|| 03.00.00.00 || SIDEQUESTS ...the newest additions || ~sidequests ||
|| 01.00.00 || DRAGON'S DEN ...home of the wyrms || ~dragonsden ||
|| 02.00.00 || SOUL SHRINE ...the 100 battle challenge || ~soulshrine ||
|| 04.00.00 || COLISEUM ...bet the ultimate weapons || ~coliseum ||
||=============||=============================================||=============||
|| 09.00.00.00 || IN CLOSING ...an end to the guide || ~closing ||
|| 01.00.00 || VERSION HISTORY ...the guide's history || ~version ||
|| 02.00.00 || CREDITS ...thanks || ~credits ||
|| 03.00.00 || LEGAL INFORMATION ...rights of use || ~legal ||
||_____________||_____________________________________________||_____________||
'-----------------------------------------------------------------------------'
___________ _________________________________________________ ___________
/ \-\ /-/ \
( 01.00.00.00 ) ) P R E - G A M E I N F O R M A T I O N ( ( ~pregame )
\___________/-/_______________________________________________\-\___________/
O===========================O Welcome to my guide for FINAL FANTASY VI
| ~*~ IN THIS SECTION ~*~ | ADVANCE! Within this guide, you'll find a whole
o---------------------------o wealth of information about the game that
| 01. About the Guide | should assist you in making your way through
| 02. About the Game | the game, in defeating the most challenging
| 03. Important Information | foes, in finding the best treasures, and in
O===========================O solving the most difficult puzzles and quests.
This section of the guide in particular is
dedicated to helping newer players to the game understand how the game works
and how best to go about building characters in preparation for the harder
portions of the game. If there is anything in this guide that you would like to
see or that might be inaccurate, please send me an email and I'll be happy to
investigate into it and provide the credit of the discovery in your name.
Otherwise, I hope you enjoy the guide and FINAL FANTASY VI ADVANCE!
____________
\ PREGAME \ _________________________________________________ ___________
| \-\ /-/ \
( 01.01.00.00 ) ) A B O U T T H E G U I D E ( ( ~aboutguide )
\___________/-/_______________________________________________\-\___________/
O===========================O Within this walkthrough, you'll find just about
| ~*~ IN THIS SECTION ~*~ | everything in the game that can be detailed.
o---------------------------o The brunt of the guide will take you along the
| 01. Guide Layout | journey from start to finish, explaining how to
| 02. Abbreviations | get past tricky situations, how to defeat the
O===========================O bosses of each section, and what items to look
out for along the way. However, there are other
sections thereafter about the after-game Sidequests, a listing of every Esper
in the game, a glossary of spells, a dossier of characters, a treasury of
equipment and items, and a full bestiary. Hopefully you'll get the most bang
for your Gil with all this information at your fingertips. If there's something
you'd like to see in the guide, please let me known and I'll do my best to add
it in with your credit, of course.
This guide will attempt to be a "Perfect Guide" ("perfect" as in getting a save
file with all possible achievements). During each leg of the walkthrough, I
will explain which items you should be aware of and where to find them. While
most of the second half of the game is optional, I have included every optional
sidequest and objective in the walkthrough itself rather than the Sidequests
section to avoid having to flip back and forth between sections, which can be a
hassle. Sometimes, gaining an item will require multiple resets simply because
the fight is timed or the steal ration is so low that you might die before you
succeed. In cases like these, I leave it up to you to decide whether or not to
go after every last item in the game. Of course, for those who want the full
experience and a whole bunch of challenge, try getting every last thing this
game has to offer. The satisfaction of perfect gaming far outweighs the trouble
required to gain most of the items.
I hope that this guide assists you in your enjoyment of Final Fantasy VI!
____________ ____________________ ____________
\ PREGAME \ ______________/PRE-GAME INFORMATION\_____________ /ABOUTGUIDE /
| \-\ /-/ |
( 01.01.01.00 ) ) G U I D E L A Y O U T ( ( ~layout )
\___________/-/_______________________________________________\-\___________/
This guide has been laid out to provide the most information possible in the
least space possible for ease of reading. For that reason, the headers to each
section have been designed in such a way as to indicate exactly where you are
located in the guide at all times. The following example will explain what I
mean:
____________ ____________ ____________
\ 1. \ ___________/ 2. \___________ / 3. /
| \-\ /-/ |
( 4. ) ) 5. ( ( 6. )
\___________/-/__________________________________\-\___________/
1. PRIMARY SECTION <--- The main section the topic is nestled into as indi-
cated by the first set of digits in the Locator
Digits
2. SECONDARY SECTION <--- The section within the main section as indicated by
the second set of digits in the Locator Digits
3. TERTIARY SECTION <--- The section within the secondary section of the main
section as indicated by the third set of digits in
the Locator Digits
4. LOCATOR DIGITS <--- The number unique to each header for quick searching
in case you prefer using numbers instead of words
5. SECTION TITLE <--- The title of the section you're about to read
6. KEYWORD <--- The keyword unique to each header for quick searching
in case you prefer using words instead of numbers
____________ ____________________ ____________
\ PREGAME \ ______________/PRE-GAME INFORMATION\_____________ /ABOUTGUIDE /
| \-\ /-/ |
( 01.01.02.00 ) ) A B B R E V I A T I O N S ( ( ~abbrev )
\___________/-/_______________________________________________\-\___________/
\___ ____.--------------------.____ ___/
___)==================(___( TREASURE ICONOGRAPHY )___)===================(___
/ "--------------------" \
[ ] <--- Chest - A regular treasure chest
[!] <--- Trapped - A trapped treasure chest with a monster inside or nearby
[_] <--- Crate - A wooden crate with an item inside
( ) <--- Orb - A crystal orb with an item inside
(_) <--- Pottery - A ceramic jar with an item inside
{ } <--- Clock - A grandfather clock with an item inside
{_} <--- Barrel - A barrel with an item inside
\_/ <--- Bucket - A bucket with an item inside
< > <--- Hidden - An item hidden in the background scenery
MIS <--- Missable - An item that cannot be retrieved after a certain point
SKP <--- Skip It - An item that should be skipped because it gets better later
\___ ____.---------------------.____ ___/
___)=================(___( ELEMENTAL ICONOGRAPHY )___)===================(___
/ "---------------------" \
[ ] <--- Neutral - The element has a regular effect
[+] <--- Added - The element is added to physical attacks
[<] <--- Decrease - The element loses effectiveness and power
[>] <--- Increase - The element gains effectiveness and power
[?] <--- Unknown - The elemental properties are unkonwn or randomly selected
[A] <--- Absorbs - The element is absorbed
[I] <--- Immune - The element has no effect
[W] <--- Weakness - The element has double the effect
\___ ____.------------------.____ ___/
___)===================(___( STATUS ICONOGRAPHY )___)====================(___
/ "------------------" \
[ ] <--- Neutral - The status has a regular effect
[%] <--- Chance - The status has a calculated chance of working
[*] <--- Auto - The status is automatically activated in battle
[-] <--- Removed - The status is removed or cured
[+] <--- Added - The status is added or inflicted
[?] <--- Unknown - The status properties are unknown or randomly selected
[I] <--- Immune - The status has no effect
[W] <--- Weakness - The status has a higher chance of succeeding
\___ ____.----------------.____ ___/
___)====================(___( USER ICONOGRAPHY )___)=====================(___
/ "----------------" \
[ ] <--- Not Used - It does not apply to that character or Esper
[X] <--- Applies - It applies to that character or Esper
\___ ____.---------------------.____ ___/
___)==================(___( ABILITIES ICONOGRAPHY )___)==================(___
/ "---------------------" \
$ <--- Esper - Esper discovered
* <--- Black - Black Orb signifying a Black Magic spell
@ <--- Support - Gray Orb signifying a Support Magic spell
O <--- White - White Orb signifying a White Magic spell
^ <--- Blitz - Signifies a Blitz learned
# <--- Lore - Book signifying a Lore learned
! <--- Rage - Signifies a Rage learned
% <--- Dance - Music Notes signifying a Dance learned
____________
\ PREGAME \ _________________________________________________ ___________
| \-\ /-/ \
( 01.02.00.00 ) ) A B O U T T H E G A M E ( ( ~aboutgame )
\___________/-/_______________________________________________\-\___________/
O=========================O Originally released on the SNES as FINAL FANTASY
| ~*~ IN THIS SECTION ~*~ | III in the US or FINAL FANTASY VI in Japan and
o-------------------------o then later re-released on the Playstation as half
| 01. Controls | of the pair of games known as FINAL FANTASY AN-
| 02. Menus | THOLOGY, Final Fantasy VI is one of the most en-
| 03. Attributes | joyable games in the series due to its freeform
O=========================O adventure and customizable party structure, which
was revolutionary at the time. On top of the very
unique game structure, it also features the largest cast of characters and
summoned creatures (known as Espers) in the series. I think you'll truly find
this game to be an adventure of vast proportions.
This section of the Pre-Information portion of the guide will explain the basic
functions of the game, including the controls, the menus, and the primary
character attributes that oversee all of the game's main equations for damage
and defense.
____________ ______________
\ PREGAME \ _________________/ABOUT THE GAME\________________ ___________
| \-\ /-/ \
( 01.02.01.00 ) ) C O N T R O L S ( ( ~controls )
\___________/-/_______________________________________________\-\___________/
__________ __________
_| 1. |__________| 2. |_ 1. L BUTTON <- Pages left/select all
| | to the left
| __ | 2. R BUTTON <- Pages right/select all
| |3.| __ | to the right
| ___|__|___ (8.) | 3. UP <- Moves up
| |4. ( ) 5.| __ "" | 4. LEFT <- Moves left
| '"""|""|"""' (7.) | 5. RIGHT <- Moves right
| |6.| "" | 6. DOWN <- Moves down
| '""' | 7. B BUTTON <- Cancels choices
| ::::::: | 8. A BUTTON <- Confirms choices
| ::::::: | 9. SELECT <- Brings up the menu
| ::::::: | 10. START <- Pauses the game
| _____ _____ |
| ( 9. ) ( 10. ) | L + R <- Flees battle
| """"" """"" |
|____________________________________| L/R/SEL/STA <- Soft Reset (save first)
____________ ______________
\ PREGAME \ _________________/ABOUT THE GAME\________________ ___________
| \-\ /-/ \
( 01.02.02.00 ) ) M E N U S ( ( ~menus )
\___________/-/_______________________________________________\-\___________/
\___ ____.---------.____ ___/
___)========================(___( MAIN MENU )___)========================(___
/ "---------" \
NEW GAME.............................................Start a new game
(LOAD GAME)..............................Load a previously-saved game
(EXTRAS)............Load game extras from previously-saved game files
(BESTIARY).............................The in-game bestiary
\___ ____.----------.____ ___/
___)=======================(___( FIELD MENU )___)========================(___
/ "----------" \
ITEMS..........................Displays a list of all items collected
USE............................Use collected, regular items
SORT................Change the order of the items displayed
RARE............Displays all collected rare and quest items
ABILITIES...........Displays all learned abilities, magic, and Espers
ESPERS.....Displays current Espers and allows for equipping
MAGIC.....Displays current magic learned and allows its use
BUSHIDO...........Display's Cyan's special moveset, Bushido
BLITZ..............Display's Sabin's special moveset, Blitz
LORE...............Display's Strago's special moveset, Lore
RAGE..................Display's Gau's special moveset, Rage
DANCE................Display's Mog's special moveset, Dance
EQUIP...............Displays current equipment and allows for changes
EQUIP....................Equips weapons, armor, and shields
OPTIMIZE.....Auto-chooses equipment with the highest Attack
REMOVE.................Unequips weapons, armor, and shields
REMOVE ALL.....................Unequips all owned equipment
RELICS.................Displays current relics and allows for changes
EQUIP.........................................Equips relics
REMOVE......................................Unequips relics
STATUS........................................Displays current status
FORMATION.............................Toggle character rows and order
CONFIG..........Change the settings of the game and view the bestiary
BATTLE MODE....Toggle between Active battle and Wait battle
BATTLE SPEED............Changes the speed of battle actions
BATTLE MESSAGES............Changes the speed of battle text
COMMAND SETTINGS...............Toggle battle command layout
ATB GAUGE.......................Toggle turn gauge in battle
REEQUIP.................................Toggle optimization
CURSOR POSITION................Changes the natural location
AUTO-DASH..............................Toggle fast movement
MAGIC ORDER......................Change magic display order
WINDOW PATTERN...............Change the window's background
FONT COLOR............................Change the text color
WINDOW COLOR...........Change the window's background color
FIRST OPTION........................Window Border
SECOND OPTION....................Top-down Shading
THIRD OPTION.......................Border Shading
FOURTH OPTION........................Main Shading
FIFTH OPTION........................Minor Shading
SIXTH OPTION...................More Minor Shading
SEVENTH OPTION......................Desktop Color
BESTIARY......................Displays the In-Game Bestiary
QUICKSAVE.......Save the game and return to the Main Menu (temporary)
SAVE.................Save the game and return to gameplay (permanent)
____________ ______________
\ PREGAME \ _________________/ABOUT THE GAME\________________ ___________
| \-\ /-/ \
( 01.02.03.00 ) ) A T T R I B U T E S ( ( ~attributes )
\___________/-/_______________________________________________\-\___________/
O===========================O What are attributes, you might be wondering?
| ~*~ IN THIS SECTION ~*~ | An attribute is essentially a statistical field
o---------------------------o of information in the game that determines your
| 01. Statistics | character's strengths and weaknesses. It can
| 02. Elemental Affinities | also govern a character's affinity toward the
| 03. Status Effects | elements as well as the status effects that can
O===========================O be invoked on a character. The sections that
follow deal with the various types of attri-
butes and what functions they can perform in the game.
____________
\ PREGAME \ _________________________________________________ ___________
| \-\ /-/ \
( 01.02.03.01 ) ) S T A T I S T I C S ( ( ~statistics )
\___________/-/_______________________________________________\-\___________/
LEVEL (LV) <--- The character's experience on a scale of 1 to 99
HIT POINTS (HP) <--- The health reserves of a character
MAGIC POINTS (MP) <--- The magic reserves of a character
STRENGTH (STR) <--- The character's base strength when unarmed
SPEED (SPD) <--- The character's recovery speed between turns
STAMINA (STA) <--- The character's constitution (determines HP and DEF)
MAGIC (MAG) <--- The character's magic attack power
ATTACK (ATT) <--- The character's physical attack power
DEFENSE (DEF) <--- The character's physical defense buffer
EVASION (EVA) <--- The character's chance of evading a physical attack
MAGIC DEFENSE (MDF) <--- The character's magical defense buffer
MAGIC EVASION (MEV) <--- The character's chance of evading a magical attack
ACCURACY (ACC) <--- The character's physical accuracy (not displayed)
EXPERIENCE (EXP) <--- The experience points rewarded from a monster
NEXT LEVEL (NXT) <--- The character's experience needed to level up
GIL (GIL) <--- The game currency rewarded from a monster
MAGIC ABILITY (AP) <--- The magic ability points rewarded from a monster
____________
\ PREGAME \ _________________________________________________ ___________
| \-\ /-/ \
( 01.02.03.02 ) ) E L E M E N T S ( ( ~elements )
\___________/-/_______________________________________________\-\___________/
FIRE <--- Signifies heat, flames, and magma. Opposed by Ice.
ICE <--- Signifies cool, frost, and snow. Opposed by Fire.
LIGHTNING <--- Signifies electricity, thunder, and energy. Opposed by Water.
WATER <--- Signifies liquid, oceans, and rain. Opposed by Lightning.
WIND <--- Signifies motion, clouds, and storms. Opposed by Earth.
EARTH <--- Signifies soil, stone, and metal. Opposed by Wind.
RESTORE <--- Signifies healing. Opposed by Poison.
POISON <--- Signifies weakening. Opposed by Restore.
HOLY <--- Signifies light, goodness, and power. Opposed by Evil.
EVIL <--- Signifies darkness, vampirism, and damage. Opposed by Holy.
____________
\ PREGAME \ _________________________________________________ ___________
| \-\ /-/ \
( 01.02.03.03 ) ) S T A T U S E F F E C T S ( ( ~statuses )
\___________/-/_______________________________________________\-\___________/
\___ ____.-----------------------.____ ___/
___)=================(___( POSITIVE STATUS EFFECTS )___)=================(___
/ "-----------------------" \
BLINK (Blurred body) <--- Evasion x 2
VALOR (Yellow flash) <--- Strength x 2
COUNTER <--- Attacks back when physically attacked
FAITH <--- Magic x 2
FLOAT (Hovering) <--- Immune to Earth-based magic
HASTE (Red outline) <--- Speed x 2
PALING <--- Immune to magical attacks
PROTECT (Yellow outline) <--- Defense x 2
QUICK <--- Perform two commands in one turn
REFLECT (Blue outline) <--- Spells return to caster
REGEN <--- Recovers HP in increments
RERAISE <--- Casts Life once if HP = 0
SHELL (Green outline) <--- Magic Defense x 2
SHIELD <--- Immune to physical attacks
VANISH (Outline only) <--- Immune to physical attacks until magic attacked
\___ ____.-----------------------.____ ___/
___)=================(___( NEGATIVE STATUS EFFECTS )___)=================(___
/ "-----------------------" \
BERSERK (Red bubbles) <--- Forced physical attacks only
BLIND (Black glasses) <--- Accuracy x 50%
CONFUSE (Spinning Halo) <--- Attacks allies only, fixed by physical attack
DEATH (Laying down) <--- Cannot act until revived
DOOM (Timer) <--- Inflicts Death status when timer reaches 0
FROZEN (Blue body) <--- Can choose commands but not act until warmed
IMP (Imp body) <--- All stats lowered, can cast "Imp" only
MUTE (Empty text box) <--- Cannot cast or summon until unsilenced
POISON (Green bubbles) <--- Lose HP in increments, Poison-elemental
SAP <--- Lose HP in increments, but is non-elemental
SLEEP (ZZZs) <--- Cannot act until awakened by physical attack
SLOW (White outline) <--- Speed x 50%
STONE (Gray body) <--- Cannot act until softened
STOP (Pink outline) <--- Speed = 0, cannot act until effect wears off
ZOMBIE (Green body) <--- Cannot heal and sometimes attacks allies
____________
\ PREGAME \ _________________________________________________ ___________
| \-\ /-/ \
( 01.03.00.00 ) ) I M P O R T A N T I N F O R M A T I O N ( ( ~important )
\___________/-/_______________________________________________\-\___________/
The following information has been included in this section because it most
likely will help players -- both new and veteran -- to get the most from the
game. These are my ten tips for successful adventuring:
1. SAVE, SAVE, SAVE! --- As in any RPG, there are always risks associated with
adventuring. You never know (unless you read my walkthrough ;) ) what lies
around the corner, and some bosses in this game can give you a real run for
your gil. As long as you save between every section of the guide, you'll be
much happier if you happen to die in battle. The more recent the save, the
less progress you'll lose.
2. AN APPLE A DAY... --- Going along with the point above, you should always
try to keep your HP up in case you do run into a powerful foe. And in order
to do so, you'll need to heal yourself along the way. First of all, use a
Tent or a Sleeping Bag at a Save Point, which will restore your HP and MP.
The next option would be to use White Magic "Cure" spells since MP is easy
to regain and does not require Gil to replenish and use "Osmose" to drain MP
from enemies if you run low on that as well. Finally, use Potions, Ethers,
and Elixirs to restore HP and MP when all else fails. Also, if you're in a
section of the game where your allies are split into several parties, try
putting them on the same save point together and using a Tent to restore
both groups with one item!
3. ONE MAN'S JUNK... --- ...is another man's treasure. Working from the last
two points, it's always a good idea to be aware of what's inside a treasure
chest before opening it. There are several reasons why. First, the treasure
chest might contain a better item if you collect it later. Second, the chest
might cue the arrival of a boss or major event. Finally, the chest might
be guarded by a monster that appears as soon as the chest is opened. Most of
the time, the "monsters-in-a-box" are pretty tough, so you should always be
ready for them. The beginning of each section of the walkthrough will list
all treasure chests and whether to skip them or if they are trapped.
4. KNOW YOUR PLACE --- There is a reason that the game allows characters to
stand in two areas of the field, known as "rows." The front row is generally
a row for physical attackers since it does not augment any of your stats.
However, the back row makes a great alternative for magic users since it
doubles Defense but halves Attack. Placing an attacker in the back can be a
good idea, though, if you're having trouble staying alive against an enemy.
The Defense boost might just be enough to save you -- that is if you can
defeat the enemy with lower Attack power.
5. BUYERS MARKET --- Ironically, it rarely pays to sell. As you journey around
the world, you'll find various items and equipment. Most of it will become
outdated by the time you reach the end of the game. While it's okay to sell
easy-to-buy items and equipment, there really shouldn't be a reason why you
need to sell them because you can easily explore around a save point and
fight enemies until you build up the gold to buy the items and equipment you
want to purchase. Plus, you never know when you might actually want to use
an old piece of equipment (if you don't want to defeat an enemy quickly or
the equipment has some special property or affinity).
6. LAST MINUTE CHANGES --- You can change your weapons and Espers during battle
in case your choices weren't ideal before entering the battle. To do so, you
just need to open the Items command (for weapons) or the Magic command (for
Espers) and then move up to open a separate mini-menu where you can change
your choices in mid-battle. This is very useful when fighting complex bosses
or enemies with varying weaknesses. Also, you can only use an Esper once in
a battle, so it never hurts to switch out the Esper if you got a ways to go
in the battle and you have enough MP to safely summon another Esper.
7. A MATTER OF LIFE AND DEATH --- Whenever you revive an ally during battle,
your next action should be to heal that party member's HP. Unless you use
the upgraded "Life" spells, your revived character will come back with only
15% of their max HP, which means they could easily get knocked out again.
Therefore, if you don't want to waste the next few turns performing a revive
and restore circle, you should try to heal a weak character as soon as
possible. In addition, if you happen to be in the World of Ruin, you can
send the dead character into a Colisseum battle and as long as they win the
battle, they'll somehow come out of the battle with full HP and MP!
8. BE A CHATTERBOX --- Sometimes you'll need to speak with villagers in order
to advance the story along. And sometimes these villagers aren't willing to
give up that information without a fight... or a discussion. Try speaking
with people at least two times. Often you'll glean little bits of know-
ledge that you wouldn't otherwise get. You can also come back to areas you
visited previously later in the game and see if any dialogue has changed.
In some cases, you might get a pointer about a sidequest you might otherwise
miss or a good tip on where to go next.
9. INCREASE YOUR ATTACKS --- Why settle for weak attacks when you can attack in
stronger ways? If your character excels in physical attacks, there are
several routes you can take to increase the damage they do when attacking.
First, you could try equipping two weapons instead of a weapon and shield.
The second weapon essentially makes each attack similar to a single-weapon
critical attack. Second, try using a Relic that increases Attack, Strength,
or allows Two-Handed Equipping. Doing so will not only raises the damage you
do when attacking, but it also isn't affected if your stats are decreased in
battle somehow. Thirdly, try equipping the Relic that allows you to attack
twice each time you choose the Attack command. Finally, if you have a spear
equipped to the character, make sure they can use the Jump command. The
attack power of using the Jump command is doubled when you equip a spear!
10. INCREASE YOUR MAGIC --- Why allow physical attackers to get all the bonuses
and power? If your character excels in magical attacks, there are several
options to raise their magic power as well. First, try casting Reflect on
your party and then casting a target-all spell on all four allies. The spell
will reflect off onto your enemies for more power. If there is one enemy,
the spell will strike four times for quadruple damage! If there are multiple
enemies, the reflected spells will randomly target enemies. This can, of
course, be a bad thing if the spell is absorbed by some enemies. Another
side effect of this strategy is that enemies can't cast spells on you. The
second option is to equip Relics that increase Magic or MP. Finally, you can
equip the Gem Box to allow your character to dualcast spells.
___________ _________________________________________________ ___________
/ \-\ /-/ \
( 02.00.00.00 ) ) W A L K T H R O U G H ( ( ~walkthru )
\___________/-/_______________________________________________\-\___________/
O===========================O This is the main guide to the game itself. The
| ~*~ IN THIS SECTION ~*~ | walkthrough will include all information that
o---------------------------o is necessary to complete the game. However,
| 01. The World of Balance | that only equates to about 50% of the actual
| 02. The World of Ruin | game! Usually, if there are sidequests and
O===========================O optional objectives, I include them only in the
Sidequests section following the walkthrough.
However, since there are so many sidequests in this game, I've decided to just
include all of them in the main walkthrough and label them as optional. The
new dungeons available after the end of the storyline game will be placed in
the Sidequests section, instead, since they are completely optional. Otherwise
you would have to switch back and forth between sections all the time! So,
without further ado, let's get started.
_____________________________________________________________________________
|\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /|
|/_\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/__\|
| _____________________________________________________ |
\\\ \ | / / / \ \ \ | / ///
\\\ \|/ / / \ \ \|/ ///
||| | | | _ _ _____ _____ _ ____ | | | |||
||| | | | | | | | | _ | | _ | | | | _ \ | | | |||
||| | | | | |_| | | | | | | |_| | | | | | \ \ | | | |||
||| | | | | | | | | | | | | _| | | | | | | | | | |||
||| | | | | _ | | |_| | | |\ \ | |___ | |_/ / | | | |||
||| | | | |_/ \_| |_____| |_| \_\ |_____| |____/ | | | |||
||| | | | | | | |||
||| | | | _____ _____ | | | |||
||| | | | | _ | | ___| | | | |||
||| | | | | | | | | |__ | | | |||
||| | | | | | | | | __| | | | |||
||| | | | | |_| | | | | | | |||
||| | | | |_____| |_| | | | |||
||| | | | | | | |||
||| | | | _____ _____ _ _____ _ _ _____ _____ | | | |||
||| | | | | _ | | _ | | | | _ | | \ | | | ___| | ___| | | | |||
||| | | | | |_| | | |_| | | | | |_| | | \| | | | | |__ | | | |||
||| | | | | _ | | _ | | | | _ | | \ \ | | | | __| | | | |||
||| | | | | |_| | | | | | | |___ | | | | | |\ | | |___ | |___ | | | |||
||| | | | |_____| |_| |_| |_____| |_| |_| |_| \_| |_____| |_____| | | | |||
/// /|\ \ \ / / /|\ \\\
/// / | \ \ \_____________________________________________________/ / / | \ \\\
|_____________________________________________________________________________|
|\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /|
|/_\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/__\|
____________
\WALKTHROUGH\ _________________________________________________ ___________
| \-\ /-/ \
( 02.01.00.00 ) ) T H E W O R L D O F B A L A N C E ( ( ~balance )
\___________/-/_______________________________________________\-\___________/
O=============================O The ancient War of the Magi...
| ~*~ IN THIS SECTION ~*~ |
o-----------------------------o When its flames at last receded, only the
| 01. Prologue | charred husk of a world remaind. Even the
| 02. The Marriage of Figaro | power of magic was lost...
| 03. The Returners |
| 04. Terra's Scenario | In the thousand years that followed, iron,
| 05. Locke's Scenario | gunpowder, and steam enginestook the place
| 06. Sabin's Scenario | of magic, and life slowly returned to the
| 07. Last Stand at Narshe | barren land...
| 08. Finding Terra |
| 09. Into The Lion's Den | Yet there now stands one who would reawaken
| 10. The Sealed Gate | the magic of ages past, and use its dread
| 11. The Esper Treaty | power as a means by which to conquer all the
| 12. Other Objectives | world...
| 13. The Floating Continent |
O=============================O ...Could anyone truly be foolish enough to
repeat that mistake?
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
( 02.01.01.00 ) ) P R O L O G U E ( ( ~prologue )
\___________/-/_______________________________________________\-\___________/
The game opens with a scene between Biggs and Wedge, two serial characters from
various Final Fantasy games. The two soldiers are discussing the reason they
are heading toward Narshe, a city in the frozen north. According to recent
reports, a frozen Esper has been found intact in the mines near Narshe, and it
is believed that the Empire could harness this Esper's prolific powers for its
own benefit. However, their tactics are less than sterling, and there's one
thing they didn't plan for: the Esper's will.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / PROLOGUE /
| \-\ /-/ |
| 02.01.01.01 ) ) N A R S H E ( ( ~narshe |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | { } Elixir | South Narshe: Arvis' House | |
| | X | | [ ] Phoenix Down | West Narshe Mines | |
| | X | | [ ] Sleeping Bag | West Narshe Mines | |
| | | | [ ] Potion | Adventuring School: Advanced Battle Tac | |
| | | | [ ] Sleeping Bag | Adventuring School: Battle Tactics | |
| | | | [!] Potion | Adventuring School: Field Science | |
| | | | (_) Ether | Adventuring School: Field Science | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 001 Guard | 40 | 48 | 48 | Yes | No | |
| | 002 Silver Lobo | 27 | 30 | 37 | Yes | No | |
| | 003 Megalodoth | 115 | 90 | 50 | Yes | No | |
| | 004 Wererat | 24 | 22 | 21 | Yes | No | |
| | 005 Spritzer | 15 | 29 | 23 | Yes | No | |
| | 006 Bandit | 35 | 25 | 25 | Yes | Yes | |
| | 276 YMIR | 50,000 | --- | --- | No | No | |
| | 277 YMIR | 1,600 | --- | --- | No | No | |
| | 278 GUARD LEADER | 420 | 350 | --- | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
\___ ____.------------.____ ___/
___)======================(___( SOUTH NARSHE )___)=======================(___
/ "------------" \
Start your adventure by open- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
ing the field menu once you < .----------------------------------------. >
gain control over your party. < | ~*~ NEW CHARACTER ALERT ~*~ | >
Browse through the options to < |========================================| >
get a feeling for where things < | B I G G S (Soldier) | >
are located. Once you're all < |========================================| >
set, it's time to start the < | A soldier of the Gestahlian Empire who | >
trek to the frozen Esper. < | leads the infiltration of Narshe for | >
< | the frozen Esper. | >
If you head to the space just < | | >
below the door to the Inn, < |========================================| >
you'll fight the first forced < | W E D G E (Soldier) | >
encounter of the game against < |========================================| >
a Silver Lobo. Once it's de- < | A soldier of the Gestahlian Empire who | >
feated, head back to the main < | assists Biggs in the infiltration of | >
path and then north until you < | Narshe for the frozen Esper. | >
are next to the Inn. This will < | | >
bring about another forced en- < |========================================| >
counter, this one is against a < | ? ? ? ? (Magitek Elite) | >
Silver Lobo and two Guards. < |========================================| >
Continue on to the crossroads < | An enigmatic witch and Magitek Elite | >
ahead where you'll fight two < | whose past has been wiped clean by way | >
more forced encounters, these < | of a slave crown. | >
against two Silver Lobos and < '----------------------------------------' >
another against two Guards. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Just north of this area is a
final forced encounter for this map against a Silver Lobo and two Guards. My
tip for all of these fights is to get used to the battle controls. Try using
each of the different attacks available, especially ????'s Bio Blaster, Con-
fuser, and Magitek Missile. Bio Blaster is great against groups. Confuser
essentially makes enemies allies. And Magitek Missile is very effective against
single enemies. When you're ready, head north.
\___ ____.------------.____ ___/
___)======================(___( NORTH NARSHE )___)=======================(___
/ "------------" \
Getting closer to the mine now, you'd better be on your guard for one last,
fierce attack. Or at least as fierce as these opening battles can be. Anyway,
as soon as you climb the first set of wooden stairs, you'll be forced into a
final encounter against two Megalodoths and two Guards. When you're done, head
north into the mine.
\___ ____.------------------.____ ___/
___)===================(___( NORTH NARSHE MINES )___)====================(___
/ "------------------" \
If you want to save your game now, you might want to head west at the first
intersection and use the save point there. Otherwise, you really shouldn't have
any problem with the sections ahead. If you do, you're pretty much done for and
might want to set down the game right now, or at least get some more experience
to buff up your characters!
When you're ready, head north until you reach the mine gate. Once it's unlocked
you just head north to discover a nasty little surprise: a boss fight against
Ymir, the Lightning Whelk!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ymir |
| | |_| | | |_| | ___| | ___| | -The Whelk Shell- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 50,000 | STR: N/A | MAG: 5 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 120 | DEF: 102 | MDF: 155 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 4 | EVA: --- | MEV: --- | SPD: N/A | MXP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [A] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Ether | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Narshe Mines - North | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Megavolt | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A spiky, lavender shell |
|=====================================================================|
| STRATEGY: Do not attack this part of the boss! It will always use a |
| powerful counter-attack called "Megavolt" which deals a |
| lot of Lightning-based damage to all of your party. Just |
| defeat the other part of the boss to make this disappear. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ymir |
| | |_| | | |_| | ___| | ___| | -The Lightning Whelk- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 1,600 | STR: N/A | MAG: 10 | ATT: 22 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,000 | DEF: 100 | MDF: 155 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 6 | EVA: --- | MEV: --- | SPD: N/A | MXP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Hi-Potion | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Narshe Mines - North | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| <withdraw> | |
|==================================o==================================|
| APPEARANCE: A golden-hued giant whelk (snail) |
|=====================================================================|
| STRATEGY: Attack this portion of the boss only. Try using ????'s |
| "Magitek Missile" and Biggs'/Wedge's "Fire Beam" commands |
| to deal major damage quickly. Use Biggs and Wedge to heal |
| if any characters grow weak. Just focus on using ????'s |
| "Magitek Missile" until the whelk withdraws into its shell|
| again. At this point, heal up with "Healing Force" and |
| wait for the whelk to reappear before attacking again. |
O=====================================================================O
When you finish the boss fight, head north to the next area.
\___ ____.------------------------------.____ ___/
___)==============(___( NORTH NARSHE MINES: ESPER CAVE )___)=============(___
/ "------------------------------" \
In the next room is the frozen Esper. However, the Imperial witch still without
any name has a strange bond with the Esper. Upon nearing it, both Biggs and
Wedge are removed from the area while ???? seems to be drawn closer and closer
to the Esper. Suddenly, the creature seems to awaken, creating a massive blast
of energy that destroys the Magitek Armor protecting ???? and knocking her
unconscious.
\___ ____.--------------------------.____ ___/
___)================(___( SOUTH NARSHE: ARVIS' HOUSE )___)===============(___
/ "--------------------------" \
The girl wakes up in a house /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
in Narshe owned by someone who < .----------------------------------------. >
is known only as Old Man for < | ~*~ NEW CHARACTER ALERT ~*~ | >
now. He informs the girl that < |========================================| >
he found her in the mines and < | T E R R A (Magitek Elite) | >
helped her back to his house < |----------------------------------------| >
before the Imperial troops < | "A mysterious young woman, born with | >
could find her. By removing < | the gift of magic, and enslaved by the | >
the slave crown on her head, < | Gestahlian Empire..." | >
he gave the girl the ability < '----------------------------------------' >
for conscious thought again. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
However, her memory has been
wiped clean and it will probably be a while before her full memory returns,
according to the Old Man. He underestimates this woman, though. Being a Magitek
Elite, she has a natural affinity for magic, and is therefore less susceptible
to amnesia than others. She remembers her name immediately.
It doesn't take long for the Imperial troops to demand her return. The Old Man
insists that Terra flee into the Narshe Mines rather than turn herself over to
the soldiers since she'll just lose her free will again once the slave crown is
put back on again. Even if she is an agent of the Empire, she's still a person.
Before following the Old Man, try checking the clock near the door for a free
ELIXIR! Then head out the door to the back of the shop.
\___ ____.------------.____ ___/
___)=======================(___( SOUTH NARSHE )___)======================(___
/ "------------" \
As she flees behind the shop, the guards spot Terra on the catwalk. Thankfully,
they can't get to her just yet, so keep heading west until she arrives at the
Narshe Mines again.
\___ ____.-----------------.____ ___/
___)====================(___( WEST NARSHE MINES )___)====================(___
/ "-----------------" \
For now, you should skip the two treasure chests in this area because they'll
have better items when you return later. Instead, just head northwest until you
are cornered by several Imperial guards into a corner. Just as things seem to
be hopeless, the floor gives way, sending Terra into a chamber below. She falls
unconscious upon impact. In her dreams, she envisions her time at the capital
city in the presence of Kefka, who brainwashed her and then enslaved her with
the slave crown, turning her into a sorcerous weapon. During this flashback,
you can also get a quick glimpse of three other major characters that will
appear later in this drama: Gestahl, the Emperor; a blond woman in a similar
state as Terra; and a young, blond military officer.
\___ ____.--------------------------.____ ___/
___)================(___( SOUTH NARSHE: ARVIS' HOUSE )___)===============(___
/ "--------------------------" \
In walks a new character named /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Locke. Although he's really a < .----------------------------------------. >
thief, he prefers to be called < | ~*~ NEW CHARACTER ALERT ~*~ | >
a "treasure hunter." It seems < |========================================| >
that he is in league with the < | L O C K E (Adventurer) | >
Old Man, trying to rouse the < |========================================| >
people of Narshe into a revolt < | "A treasure hunter and trail-worn | >
against the Empire, by con- < | traveler, searching the world over for | >
vincing them to join the Re- < | relics of the past..." | >
turners. Perhaps if Locke can < '----------------------------------------' >
draw in Terra, that will give \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
the Returners a formidable
weapon against the Empire and might just convince the townsfolk to revolt. The
Old Man convinces Locke to help Terra, and then you regain control of the game,
this time as Locke.
\___ ____.----------------------------.____ ___/
___)===============(___( NARSHE MINES: PUZZLE CHAMBER )___)==============(___
/ "----------------------------" \
Locke finds Terra just in time to avoid an ambush from the Imperial Guards.
Unfortunately, Terra is unconscious still, which means that he'll need to
defend her against the oncoming attack. Thankfully, a group of fuzzy moogle
allies decide to help. The game forces you into three parties:
O=====================O O=====================O O=====================O
| GROUP ONE | | GROUP TWO | | GROUP THREE |
O==========O==========O O==========O==========O O==========O==========O
| NAME | WEAPON | | NAME | WEAPON | | NAME | WEAPON |
O==========O==========O O==========O==========O O==========O==========O
| Locke | Dagger | | Mog | Spear | | Mogsy | Staff |
| Moglin | Spear | | Molulu | Whip | | Mogwin | Spear |
| Mogret | Whip | | Moghan | Sword | | Mugmug | Sword |
| Moggie | Claws | | Moguel | Chakram | | Cosmog | Chakram |
O==========O==========O O==========O==========O O==========O==========O
Using the three teams, try to block off each of the three paths to Terra. When
the enemies begin to draw near, get ready for battle. The soldiers will force
battle when they encounter your party. You can also bring the battle to them
if you want to delve deeper into the puzzle chamber. However, doing so puts you
at risk of missing a soldier that might make it to Terra since you aren't
blocking the way anymore. Also be ready to bring another team to the rescue if
one of your parties loses a battle. If that happens, they disappear and the
soldier keeps moving! That's why I don't recommend separating parties too much
in these types of puzzle rooms (yes, there will be another later). If one fails
to stop a soldier, you need to be able to quickly cover for that route.
I'd like to thank Daniel for sending in a tip that the spear Mog is equipped
with a Mythril Spear, which makes an excellent weapon for a character coming up
once you reach Figaro Castle and will remain an ideal weapon until you return
to Narshe again. However, in some battles the Auto-Crossbow or the Bioblaster
are still preferable for dealing with an entire group of enemies at once.
If you get the chance, which you probably will, try using the team with Mog in
it for at least one battle. Mog is a character you can recruit later in a side-
quest if you like, and he has the ability to use his surrounding to alter his
attacks by dancing. Since you're in an underground area right now, the special
surroundings will allow him to learn a new Dance: Twilight Requiem. This dance
has several different outcomes. The most common ones are a strong Poison-based
attack on one enemy or a spell that banishes one enemy from the battle. Once
all of the minor soldiers have been dispatched, it's time to take on the
commander, which is another boss fight!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Guard Leader |
| | |_| | | |_| | ___| | ___| | -The Imperial Commander- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 420 | STR: N/A | MAG: 9 | ATT: 60 | GIL: 350 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 150 | DEF: 110 | MDF: 140 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 8 | EVA: --- | MEV: --- | SPD: N/A | MXP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [ ] Death [ ] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [ ] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Hi-Potion | STEAL: Mythril Knife |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Narshe Mines: Puzzle | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A blue-clothed soldier commander |
|=====================================================================|
| STRATEGY: This boss is protected by two Silver Lobos. However, they |
| should be too much trouble considering that you've been |
| slaying them for a while now. Once they're gone, it only |
| takes a few attacks to bring down the Guard Leader. There |
| is one interesting twist on this battle, however. If you |
| use Mog's team in this battle and try Mog's Dance on the |
| Guard Leader, there is pretty much a guarantee that the |
| Dance will do the trick. If it uses the Poison-based |
| attack, Guard Leader is weak to the Poison Element but is |
| immune to the Poison status, so you'll just do some major |
| damage. However, if it uses the Banish attack, you can |
| actually Banish the boss! Unfortunately, you won't gain |
| the Gil reward, however meager it is. |
O=====================================================================O
Locke heads over to Terra once the boss is dead and quickly (literally) carries
her out of the cave using a secret route to avoid other Imperial soldiers. Once
you leave the mines, keep a mental note as to where the secret passage was as
you'll need to use it later to get back into Narshe. Once free, you have full
control over Locke and Terra, so you might as well explore the town a bit. You
should start by heading into the building nearby guarded by one of the towns-
folk.
\___ ____.--------------------------------.____ ___/
___)=============(___( SOUTH NARSHE: ADVENTURING SCHOOL )___)============(___
/ "--------------------------------" \
There are three rooms you can enter into from the main hall. There is also a
bucket near the counter that fully restores your HP and MP. Try using it once
in case you're low on life for some reason. There are other varieties of this
"healing spring" throughout the game, and they all come in handy greatly as a
form of free healing. For now, lets head into the first room directly north of
the main door.
\___ ____.-----------------------------------------------.____ ___/
___)=====(___( SOUTH NARSHE: ADVENTURING SCHOOL: FIELD SCIENCE )___)=====(___
/ "-----------------------------------------------" \
Speak to the various people around the room. One of them tells you about save
points while another gentleman says that valuables are sometimes hidden in pots
and the like. Try checking the nearby pot for a free ETHER. The man near the
treasure chest also mentions that sometimes treasures are protected by monsters
nearby. If you open the treasure chest, you'll have to fight a Silver Lobo. The
treasure inside is a POTION, but it doesn't always appear for some reason. If
you are a stickler for treasures, this one can be a pain to get. Make sure to
use the save point nearby before opening the treasure chest if you absolutely
must have the silly potion. When you're ready, head back to the main hall and
then west into the next room.
\___ ____.------------------------------------------------.____ ___/
___)=====(___( SOUTH NARSHE: ADVENTURING SCHOOL: BATTLE TACTICS )___)====(___
/ "------------------------------------------------" \
Speak to the people in this room to learn the basics of battle. The man on the
lower left provides valuable information about what the various colors around a
character mean when inflicted with status effects, and the man above him will
give you a great tip: if you want to enter an ally's command but another ally's
turn is active, press Select to bump that character's turn to the back of the
list of active ally turns. When you're ready, open the chest in the back for a
SLEEPING BAG, which can be used at save points to fully restore one person's HP
and MP. Now, head back to the main hall and then west again to the final room.
\___ ____.---------------------------------------------------------.____ ___/
___)(___( SOUTH NARSHE: ADVENTURING SCHOOL: ADVANCED BATTLE TACTICS )___)(___
/ "---------------------------------------------------------" \
The people in this room tell you a lot of great information about statuses and
abilities. Pay close attention to these tips as you'll most likely encounter
them at some time during the game. Open the treasure chest in the corner to
receive a POTION. When you're ready, head out of the Adventuring School. For
now, there's nothing else you can do in town because you'll get chased out if
you try to enter. Instead, you should make for Figaro.
____________
\WALKTHROUGH\ _________________________________________________ ___________
| \-\ /-/ \
| 02.02.00.00 ) ) T H E M A R R I A G E O F F I G A R O ( ( ~figaros |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 007 Leaf Bunny | 33 | 45 | 24 | Yes | No | |
| | 008 Darkwind | 34 | 41 | 28 | Yes | No | |
| | 009 Sand Ray | 67 | 54 | 41 | Yes | No | |
| | 010 Alacran | 87 | 94 | 37 | Yes | No | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 014 Beldomar | 232 | 186 | 246 | Yes | No | |
| | 015 Unseelie | 152 | 256 | 53 | Yes | Yes | |
| | 016 Mu | 119 | 80 | 59 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
O===========================O Well, it appears that Locke and Terra will need
| ~*~ IN THIS SECTION ~*~ | to recruit the help of the Returners in order
o---------------------------o to stand a chance against the impressive might
| 01. Figaro Castle | of the Gestahlian Empire. For now, your job is
| 02. South Figaro Cave | to head south to Figaro Castle to plead your
| 03. South Figaro | case before the king of Figaro. Perhaps with
O===========================O Terra's presence, the king will agree to rebel
against the Empire. Of course, with Imperial
troops so close, it might be risky to stay so close to Narshe. But what other
option is there?
There are a few monsters you can defeat to build up your bestiary if you want
while you're walking around the world map. I will always list world map monster
information at the beginning of each section that takes place around the locale
of those monsters. For instance, now that you're heading into the Figaro king-
dom, you'll have to pass through the land around that area, and any monsters
you encounter there will be listed at the beginning of the Marriage of Figaro
section. Look above for a list of new monsters. Otherwise, continue on as the
story continues.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / FIGAROS /
| \-\ /-/ |
| 02.01.02.00 ) ) F I G A R O C A S T L E ( ( ~figarocast |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Gold Needle | Western Shop | |
| | | | [ ] Phoenix Down | Northern Tower | |
| | | | [ ] Potion | Eastern Shop | |
| | | | [ ] Antidote | Eastern Shop | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Potion | West Item Shop | Item | 50 | |
| | Ether | West Item Shop | Item | 1,500 | |
| | Antidote | West Item Shop | Item | 50 | |
| | Gold Needle | West Item Shop | Item | 200 | |
| | Echo Screen | West Item Shop | Item | 120 | |
| | Phoenix Down | West Item Shop | Item | 500 | |
| | Sleeping Bag | West Item Shop | Item | 500 | |
| | Tent | West Item Shop | Item | 1,200 | |
| |-----------------------+----------------+------------------+---------| |
| | Auto Crossbow | East Item Shop | Tool | 250 | |
| | Noiseblaster | East Item Shop | Tool | 500 | |
| | Bioblaster | East Item Shop | Tool | 750 | |
| |=======================O================O==================O=========| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 279 MAGITEK ARMOR | 210 | --- | --- | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
\___ ____.-----------.____ ___/
___)=======================(___( THRONE ROOM )___)=======================(___
/ "-----------" \
For now, all of the shops in the /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
castle are closed and barred by < .--------------------------------------. >
guards, so you may as well just < | ~*~ NEW CHARACTER ALERT ~*~ | >
head straight to the top of the < |======================================| >
castle where the Throne Room can < | E D G A R (Machinist) | >
be found. At the far end of the < |======================================| >
room is Edgar, King of Figaro. < | "The young king of Figaro Castle, | >
A young man with blond hair and < | Imperial ally, and champion of the | >
a lecherous leer, he takes an < | technological revolution..." | >
instant liking to Terra's exotic < '--------------------------------------' >
beauty. This looks like it could \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
be trouble. And to make it worse
off, it seems that Locke already knows Edgar! It seems that things are more and
more convoluted than Terra might have imagined. Of course, Terra is immediately
suspicious of Edgar's trust in her. However, he offers three reasons for his
kind treatment of an Imperial soldier: beauty, a possible relationship, and
Terra's abilities with magic as a distant third. What a lech!
Once Edgar leaves, you're just left with Terra for now. You might as well take
some time to explore Figaro Castle and learn a little bit more about the lay of
the land. Start by heading out of the Throne Room to the south.
\___ ____.------------.____ ___/
___)======================(___( WAITING ROOM )___)=======================(___
/ "------------" \
There are six different doors in this area! To avoid confusion, each one will
be explained here and now. The one you came out of is at 12:00 on a clock. That
leads back into the Throne Room. The door at 1:00 leads to the Northern Tower.
The door at 5:00 leads to the Eastern Shop. The door at 6:00 leads to the
Veranda. The door at 7:00 leads to the Western Shop. Finally, the door at 11:00
leads to the Northern Tower as well. Let's start by collecting the various
treasures and visiting the shops before continuing on with the storyline, just
so we don't miss anything. Start by taking the door to the Western Shop.
\___ ____.------------.____ ___/
___)=======================(___( WESTERN SHOP )___)======================(___
/ "------------" \
Open the treasure chest at the top of the room to claim a GOLD NEEDLE. Then
speak with the vendor to view the goods he sells. You might want to buy some
items from him: a Tent and around 5 Phoenix Downs, just to be safe. When you're
ready, head out and make your way to the door at 5:00.
\___ ____.------------.____ ___/
___)======================(___( EASTERN SHOP )___)=======================(___
/ "------------" \
Open the two chests in this area first. The chest on the left contains a POTION
while the chest on the right contains an ANTIDOTE. Then speak with this vendor
to view his items. I would recommend buying: one of each item. These can be
used by Edgar as weapons, so you might as well have some variety. Sometimes an
enemy might not be affected by the Bioblaster due to its Poison affinity, even
if it is the strongest weapon. Once you're finished shopping (since you can
only buy one of each weapon anyway!) head to either the 1:00 or 11:00 doors.
\___ ____.--------------.____ ___/
___)======================(___( NORTHERN TOWER )___)=====================(___
/ "--------------" \
Once up the stairs, you should see a treasure chest to the left side of this
hallway. Open it for a PHOENIX DOWN. Now all of the treasures have been found
for this section and you've done your shopping. It's time to advance the story.
If you take the 6:00 door back in the Waiting Room, you'll find yourself on the
walls of the castle.
\___ ____.-----------.____ ___/
___)=======================(___( CASTLE WALL )___)=======================(___
/ "-----------" \
Think of this area like a cross. You can from the door at the top of the cross.
Now you need to head to the left branch of the walls. Go into this door.
\___ ____.---.____ ___/
___)===========================(___( INN )___)===========================(___
/ "---" \
The area ahead contains an Inn that you can stay at for free. Simply enter the
room and agree to take a nap there. It will restore your HP and MP for free!
When you're well-rested, take the stairwell to the lower level and head out of
the castle to the sands. To the left is a tower.
\___ ____.-------------.____ ___/
___)======================(___( WESTERN TOWER )___)======================(___
/ "-------------" \
Speak with the High Priestess to /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
learn more about Edgar's past. < .--------------------------------------. >
It turns out that he has a twin < | ~*~ NEW CHARACTER ALERT ~*~ | >
brother, but the brother left as < |======================================| >
soon as Edgar was coronated for < | S A B I N (Monk) | >
reasons of his own, and he has < |======================================| >
not been heard from since. It < | "Edgar's twin brother, who traded | >
seems that the brother, Sabin, < | the throne for his own freedom..." | >
has traded the throne of Figaro < '--------------------------------------' >
for his own freedom. However, \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
you won't be able to recruit
Sabin until you can find him out in the world beyond Figaro. At least you know
of his existence, though.
\___ ____.-----------.____ ___/
___)=======================(___( THRONE ROOM )___)=======================(___
/ "-----------" \
By now, you might have some questions for Edgar, so you should head back to the
Throne Room to find him back on his throne again. However, your conversation is
cut woefully short by the arrival of an emissary from the Empire: Kefka! Yes,
this is the same Kefka that place the slave crown on Terra's head. It would
seem that the Empire has found out where she is. After viewing an amusing scene
between Kefka, the dandy, and his bodyguards, he approaches Figaro Castle. It
seems that Edgar is willing to cover for Terra, the logical reason being that
if she falls into their hands again, she'll become a weapon of terror all over
again. As Kefka leaves, he vows that he'll do anything to find Terra, including
the destruction of Figaro Castle! Once Kefka leaves, speak with Locke to assure
him that Terra will be safe.
\___ ____.-------.____ ___/
___)=========================(___( LIBRARY )___)=========================(___
/ "-------" \
Speak with the two Librarians here to learn a few tidbits about magic. Other-
wise, just head downstairs and out the door before going east to the other
tower.
\___ ____.-------------.____ ___/
___)======================(___( EASTERN TOWER )___)======================(___
/ "-------------" \
Inside the tower you meet up with Locke. Terra asks Locke why Edgar would
harbor her if she's wanted by the Empire to which Locke replies that Figaro is
secretly in an alliance with the Returners, a rebellion militia fighting for
freedom from the Empire, while maintaining a standing alliance with the Empire.
However, Terra doesn't know what to do, but Locke assures her that when the
time comes for Terra to decide what to do, she'll know the right answer. Of
course, Terra doesn't seem so sure. With these doubts, Terra heads off to bed.
\___ ____.-----------.____ ___/
___)=======================(___( CASTLE WALL )___)=======================(___
/ "-----------" \
Edgar wakes up in the middle of the night to the smell of smoke. The castle is
on fire! This can only be the doing of Kefka! When he approaches, you might as
well speak with him to determine his intentions, as if you don't know already.
Kefka wants Terra immediately. If you head up to the top of the walls, Edgar
orders the guard to ready Terra. Kefka mocks the king for his weakness, but his
comments are a bit premature. Edgar wasn't having Terra prepared to go away
with Kefka at all. Instead, the group (Edgar, Terra, and Locke) will be leaving
via chocobo!
\___ ____.-----.____ ___/
___)==========================(___( SANDS )___)==========================(___
/ "-----" \
But there's another surprise in store for Kefka: the castle can sink under the
sand! But before they go they'll have to deal with a nasty little surprise of
Kefka's: two Magitek knights!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Magitek Armor |
| | |_| | | |_| | ___| | ___| | -Imperial Elite Soldiers- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 210 | STR: N/A | MAG: 3 | ATT: 18 | GIL: 350 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 250 | DEF: 30 | MDF: 130 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 8 | EVA: --- | MEV: --- | SPD: N/A | MXP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [I] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [ ] Confuse [*] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Hi-Potion | STEAL: Hi-Potion |
| --- | Potion |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Sands | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A soldier encased in a brown suit of Magitek Armor |
|=====================================================================|
| STRATEGY: This fight will probably introduce you to the Back Attack |
| battle scenario. If an enemy attacks you while your back |
| is turned, you take increased damage. In addition, your |
| rows are effectively reversed, so back row becomes front |
| row and vice versa. Thankfully, this battle is simple. If |
| you switch each character's row to their appropriate |
| places before the battle, it will make things easier. But |
| if you didn't do this beforehand, you can do this in the |
| battle itself by pressing the Right Direction Button as |
| each character's first turn. Basically, just attack with |
| Locke (or steal if you want to get their items), Edgar |
| should use his Tool command and try out the new items, |
| and Terra should attack but be ready to use her "Cure" |
| magic as a back-up option. They'll go down fast. |
O=====================================================================O
After the battle, Edgar offers to introduce Terra to the Returners because he
is sure that magic will be the key factor that decides the outcome of this war
with the Empire. Although Terra is still ambivalent about her destiny, she can
only agree to go because there doesn't seem to be any other feasible option.
Banon, the leader of the Returners, lives in an isolated community near South
Figaro, and to get there you'll need to pass through the mountains into the
southern portion of the continent. Finding the cave that passes through the
mountains can be a chore on the chocobo, but if you use the mini-map, you'll
find it in the southeast section of the desert in a remote patch of grass next
to the mountains. You might want to just dismount the chocobo anyway, since a
few battles will do you good anyway.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / FIGAROS /
| \-\ /-/ |
| 02.01.02.02 ) ) S O U T H F I G A R O C A V E ( ( ~figarocave |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | X | | [ ] Ether | Winding Cave > up northwestern stairs | |
| | X | | [ ] Phoenix Down | Winding Cave > western treasure chest | |
| | X | | [ ] Ether | Winding Cave > eastern treasure chest | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 011 Foper | 119 | 80 | 53 | Yes | No | |
| | 012 Hornet | 92 | 64 | 48 | Yes | No | |
| | 013 Urok | 122 | 120 | 71 | Yes | No | |
| |=======================O=========O=========O=========O=========O=====| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
After meeting the guard in front of the cave to South Figaro, he recognizes the
king and allows you to pass. It's time to be on your way.
\___ ____.-------.____ ___/
___)=========================(___( SPRINGS )___)=========================(___
/ "-------" \
If you go up to the springs and take a sip of the water, it will fully restore
your party's HP and MP. Ignore the turtle, although it's certainly cute. You
should also skip out on all of the treasures in the cave because they will all
be upgraded when you return later. Basically, you just need to work your way
out of the cave as quickly as possible. Start by leaving the Springs to the
east.
\___ ____.------------.____ ___/
___)=======================(___( WINDING CAVE )___)======================(___
/ "------------" \
To navigate this maze-like corridor, head south from the entrance and then east
along the winding passage. Keep circling around until you find a pair of stairs
to the left and a chest you shouldn't open to the right. Take the first set of
stairs to arrive at the exit of the cave. South Figaro is just to the south.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / FIGARO /
| \-\ /-/ |
| 02.01.02.03 ) ) S O U T H F I G A R O ( ( ~southfig |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O====================O========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O====================O========================================| |
| | X | | {_} Potion | South Figaro > west of chocobo stable | |
| | X | | [_] Green Cherry | South Figaro > east of chocobo stable | |
| | X | | [_] Soft | South Figaro > southwest corner | |
| | X | | {_} Antidote | South Figaro > north of the docks | |
| | X | | [_] Eyedrops | South Figaro > north of the docks | |
| | X | | {_} Potion | South Figaro > near the Armor Shop | |
| | | | {_} Warp Stone | South Figaro > southwest end of wall | |
| | | | {_} Phoenix Down | South Figaro > behind the mansion | |
| | | | \_/ Potion | Old Man's House | |
| | | | { } Elixir | Mansion: Basement | |
| | | | [ ] Hyper Wrist | Mansion: Secret Passage | |
| | | | [ ] Running Shoes | Mansion: Secret Passage | |
| | | | [ ] 500 Gil | Mansion: Clock Storage | |
| | | | [ ] 1000 Gil | Mansion: Clock Storage | |
| | | | [ ] 1500 Gil | Mansion: Clock Storage | |
| | | | [ ] <empty> | Mansion: Clock Storage | |
| |===O===O====================O========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Dagger | Weapon Shop | Knife | 150 | |
| | Mythril Knife | Weapon Shop | Knife | 300 | |
| | Mythril Sword | Weapon Shop | Sword | 450 | |
| | Great Sword | Weapon Shop | Sword | 800 | |
| | Noiseblaster | Weapon Shop | Tool | 500 | |
| | Bioblaster | Weapon Shop | Tool | 750 | |
| |-----------------------+----------------+------------------+---------| |
| | Buckler | Armor Shop | Shield | 200 | |
| | Heavy Shield | Armor Shop | Shield | 400 | |
| | Hairband | Armor Shop | Helm | 150 | |
| | Plumed Hat | Armor Shop | Helm | 250 | |
| | Cotton Robe | Armor Shop | Armor | 200 | |
| | Kenpo Gi | Armor Shop | Armor | 250 | |
| |-----------------------+----------------+------------------+---------| |
| | Sprint Shoes | Relic Shop | Relic | 1,500 | |
| | Silver Spectacles | Relic Shop | Relic | 500 | |
| | Star Pendant | Relic Shop | Relic | 500 | |
| | Jeweled Ring | Relic Shop | Relic | 1,000 | |
| | Knight's Code | Relic Shop | Relic | 1,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Potion | Item Shop | Item | 50 | |
| | Antidote | Item Shop | Item | 50 | |
| | Gold Needle | Item Shop | Item | 200 | |
| | Eye Drops | Item Shop | Item | 50 | |
| | Echo Screen | Item Shop | Item | 120 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Tent | item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Welcome to your first large town of the game. As you might notice from the
treasure list above, a lot of the treasures should be skipped in this section.
Make sure not to grab the wrong ones. South Figaro has something for everyone.
There are shops galore here, so spend your money wisely. I would recommend this
order of purchase: armor, weapons, relics, items, other. Why? In a tough
battle, defense should always be priority (unless it's a hopeless battle to
survive for long), followed by offense. Don't rely on the special abilities
that relics offer all the time, but they can be a nice change of pace from time
to time. This changes a bit when you get better relics, but the rule generally
stands. Finally, pick up items along the way to use as a back-up in case your
magic runs low. Now, let's get to shopping.
\___ ____.------------------------.____ ___/
___)================(___( SOUTH FIGARO: ARMOR SHOP )___)=================(___
/ "------------------------" \
Start with the Armor Shop, as you would expect, which is located in the north-
east corner of town. Upgrade all of your equipment, if possible. In fact, make
it a priority. If you need more money, just wander around the plains near the
town in the world map until you acquire enough Gil to pay for everything. This
should become a habit in the sections to come. If you want something, don't
force yourself to sell other things.
\___ ____.-------------------------.____ ___/
___)===============(___( SOUTH FIGARO: WEAPON SHOP )___)=================(___
/ "-------------------------" \
Next door is the Weapon Shop. Try to upgrade everyone's weapons if you can,
although you can skip Edgar if you like since he'll most likely be using the
Tool command for a while yet.
\___ ____.------------------------.____ ___/
___)================(___( SOUTH FIGARO: RELIC SHOP )___)=================(___
/ "------------------------" \
Now, head to the southwest to /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
find the Relic Shop/Inn/Pub. < .--------------------------------------. >
Enter the building and speak to < | ~*~ NEW CHARACTER ALERT ~*~ | >
the man in front of the counter < |======================================| >
to learn about relics. You can < | S H A D O W (Assassin) | >
also buy a relic or two if you < |======================================| >
like, but I would recommend not < | "He comes and goes like the wind, | >
to until you've bought armor and < | swearing allegiance to no one. | >
weapons already. In fact, the < | Hidden behind his wintry gaze lies a | >
Sprint Shoes are useless unless < | face known to none who live..." | >
you absolutely must move fast. < '--------------------------------------' >
When you're done shopping, head \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
upstairs and pass through the
Inn to find the Pub on the other side of the building. There you will find an
unusual face: the ninja and assassin, Shadow, and his canine companion, Inter-
ceptor.
\___ ____.-----------------------.____ ___/
___)=================(___( SOUTH FIGARO: ITEM SHOP )___)=================(___
/ "-----------------------" \
If you have any remaining Gil, you might want to drop by the Item shop located
to the east side of town and purchase a few sundries. This is optional, as you
might expect, since you'll quickly build up a supply simply by wandering around
the world and fighting in battles.
\___ ____.-----------------------------.____ ___/
___)==============(___( SOUTH FIGARO: OLD MAN'S HOUSE )___)==============(___
/ "-----------------------------" \
Now it's time to search for the treasures you're allowed to pick up without
spoiling future treasures. The first one is found on the top of the wall to the
west. By checking the barrel here, you'll find a WARP STONE. This becomes a
Phoenix Down later, so get the better item now. The next one can be found in
the Old Man's House in the southeast side of town. The old man is sitting at a
table in a room alone and will ask you for some cider before he's willing to
trust you. That's how you'll know that you're in the right room. Now, head
below using the stairway near the door and then go right once you're downstairs
to find a ceramic pot and a bucket. Move over to the bucket and check it for a
POTION.
\___ ____.---------------------.____ ___/
___)==================(___( SOUTH FIGARO: MANSION )___)==================(___
/ "---------------------" \
The mansion is located in the center of town. You can't miss it. If you speak
with the residents on both floors, you should get a complaint or two about a
strange draft coming from the west room. If you head over to that room and in-
vestigate behind the bookshelf, you'll find that you can actually walk through
the wall and into the basement beyond the bookshelf.
\___ ____.-------------------------------.____ ___/
___)=============(___( SOUTH FIGARO: MANSION: BASEMENT )___)=============(___
/ "-------------------------------" \
Downstairs, you'll find yourself in a series of hallways. You come from the one
leading north, and there are hallways leading west and east. However, there is
actually also a hidden hallway leading south as well! Take that passage to find
a hidden dungeon beneath this level.
\___ ____.-------------------------------------.____ ___/
___)==========(___( SOUTH FIGARO: MANSION: SECRET PASSAGE )___)==========(___
/ "-------------------------------------" \
The treasure chest in the first cell contains a HYPER WRIST, while the chest in
the second cell contains an HERMES SANDALS. Both of these relics are extremely
useful through at least the first half of the game, if not more! Hyper Wrist
raises your Strength significantly while Hermes Sandals grants Auto-Haste. The
Hermes Sandals relic is worth ten of any other item you can get in this town,
so don't miss it! When you're ready, head back to the Basement and then take
the last door on the right to find the last treasures in this city you can take
for now.
\___ ____.------------------------------------.____ ___/
___)===========(___( SOUTH FIGARO: MANSION: CLOCK STORAGE )___)==========(___
/ "------------------------------------" \
The chests in this room contain a total of 3000 Gil, so you might want to shop
again after visiting this area. For now, to escape, you'll need to head back
the way you came since you can't go any farther... for now. The relic I would
recommend getting at this point is a Star Pendant because you'll be facing a
few monsters that can inflict the Poison status soon, and any protection from
loss of HP is important this early in the game. Now, it's time to complete the
actual objective for this section. Head to the far southeast side of town to
find a house beyond the town walls.
\___ ____.----------------------------.____ ___/
___)===============(___( SOUTH FIGARO: DUNCAN'S HOUSE )___)==============(___
/ "----------------------------" \
Speak with Duncan's Wife to learn about the master of martial arts himself. She
tells you that Duncan is famous even in Figaro to the north for his abilities
with the martial arts. Perhaps he can be recruited into the Returners as well?
His wife tells you that Duncan has gone off to meditate with his student upon
Mount Kolts. I guess we'll be heading there now, which is good for us because
Mount Kolts is on the route to the Returner's Hideout as well! When you're all
set, head out of town and make your way almost directly north of South Figaro
to begin the next leg of your journey.
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
( 02.01.03.00 ) ) T H E R E T U R N E R S ( ( ~returners )
\___________/-/_______________________________________________\-\___________/
O===========================O Now that you've passed through the two kingdoms
| ~*~ IN THIS SECTION ~*~ | of Figaro, you can finally make your way past
o---------------------------o the mountains to the east into the wilderlands
| 01. Duncan's Cabin | where the rebel Returners are ensconced. Your
| 02. Mount Kolts | primary objective for now is to meet with Banon
| 03. Returner Hideout | and discuss the events that transpired within
| 04. Lethe River | the mines of Narshe. Together, your team and
O===========================O the Returners will hopefully come up with some
sort of plan of action because the Empire is
becoming more aggressive with each passing day, as you found out recently in
the deserts of Figaro.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / RETURNERS /
| \-\ /-/ |
| 02.01.03.01 ) ) D U N C A N ' S C A B I N ( ( ~duncancab |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O====================O========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O====================O========================================| |
| | | | \_/ Potion | Inside Duncan's Cabin | |
| |===O===O====================O========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
This little diversion is directly north of South Figaro. Once you find the sole
house near the trees, enter the area. There's nothing outside the house, so you
should just head inside. Once there, Edgar recognizes an odd smell in the air.
If you examine the blue flowers on the bureau, Edgar comments that "he always
liked these flowers." He can't mean Duncan, though, because he hasn't met the
martial artist yet. So who is "he?" You might have already guessed it, but I'll
leave you in suspense just in case for now. In the meantime, head over to the
bucket near the fireplace to find a POTION hidden inside. When you're ready to
move on, try to head out of the cabin only to pause on the threshhold as Edgar
wonders to himself about the person living here again. Now you can leave. How-
ever, there is a new guest just outside. Speak with the old man to learn the
whereabouts of the cabin's resident. Apparently, he headed into the mountains
as soon as he heard that Master Duncan was killed. Killed!? So much for getting
his help. But perhaps you can find the cabin's owner instead. There's also word
that Vargas -- Duncan's son -- has gone missing. Either way, you might be able
to recruit an ally. Once on the world map, go east along the plains until you
find a path leading into the mountains.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / RETURNERS /
| \-\ /-/ |
| 02.01.03.02 ) ) M O U N T K O L T S ( ( ~mountkolts |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O====================O========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O====================O========================================| |
| | | | [ ] Main Gauche | Primary Shaft > secret passage to S | |
| | | | [ ] Gigas Glove | Primary Shaft > secret passage to NE | |
| | | | [ ] Tent | East Path > take the first cave south | |
| | | | [ ] Tent | Descent > just below the entrance | |
| |===O===O====================O========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 017 Zaghrem | 137 | 84 | 79 | Yes | No | |
| | 018 Trilium | 147 | 134 | 97 | Yes | No | |
| | 019 Gorgias | 270 | 102 | 163 | Yes | No | |
| | 020 Cirpius | 134 | 102 | 82 | Yes | No | |
| | 280 VARGAS | 11,600 | --- | --- | No | No | |
| | 281 IPOOH | 360 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
It's time for your first official dungeon, since the mines in Narshe probably
didn't offer much of a challenge. Start the journey by entering the caves of
Mount Kolts from the south.
\___ ____.---------------------.____ ___/
___)==================(___( MOUNT KOLTS: ENTRANCE )___)==================(___
/ "---------------------" \
Make your way to the other exit in this small cave. You'll find that most of
the monsters here are more powerful than those you've faced so far, so you may
want to either make a quick dash through this dungeon or spend a little time
leveling up and then using a Tent on the world map before Mount Kolts in order
to get your HP and MP levels a little higher as well as your other statistics.
Be aware that some of the monsters in this dungeon absorb Poison, so you might
want to stick to Edgar's Auto Crossbow rather than the Bioblaster for now.
\___ ____.-----------------------.____ ___/
___)=================(___( MOUNT KOLTS: SOUTH PATH )___)=================(___
/ "-----------------------" \
The cave opens up into a grassy knoll as the mountain begins to rise above the
plains. For now, you can only enter the cave just to the right of the cave you
exitted from. However, if you look to the right, you'll probably spot a chest
on a small knoll to the east.
\___ ____.--------------------------.____ ___/
___)================(___( MOUNT KOLTS: PRIMARY SHAFT )___)===============(___
/ "--------------------------" \
First things first, let's get that treasure. If you slip past the large rock
formation that seems to be blocking your way east from underneath, you'll end
up back on the South Path again. Claim the MAIN GAUCHE from the chest and then
head back inside. Equip the Main Gauche to Locke for now since he'll get the
most out of the weapon. Back in the Primary Shaft, it appears that there is
only one way to go. However, that would be an incorrect assumption. If you look
carefully to the right as you approach the wooden bridge, you'll spot an area
beyond the wall to the right. There's a secret passage here that connects to a
small cave with a treasure chest containing a GIGAS GLOVE. Now, make your way
north across the rickety old bridge and then exit the cave to the northwest.
\___ ____.----------------------.____ ___/
___)==================(___( MOUNT KOLTS: WEST PATH )___)=================(___
/ "----------------------" \
Did you see that shadowy figure? I wonder who that could be? For now, follow
the shadow around the path and behind the mountain. Is it Sabin or Vargas? You
can be sure you'll find out soon enough.
\___ ____.----------------------.____ ___/
___)==================(___( MOUNT KOLTS: EAST PATH )___)=================(___
/ "----------------------" \
There are two exits you can take once you get to the other side of Mount Kolts.
The first entrance (the eastern one) leads to a treasure chest farther east
from the first one on the South Path, so lets take that route first. There's
only one direction to go: south. Once you find the treasure chest, open it to
find a TENT. Now, head back to the East Path and take the second (western) cave
deeper into Mount Kolts.
\___ ____.----------------------------.____ ___/
___)===============(___( MOUNT KOLTS: SECONDARY SHAFT )___)==============(___
/ "----------------------------" \
Cross the first bridge to reach an island of rock with two bridges extending
from it. The first leads east while the second leads north. The north bridge is
the only route, though, because the eastern bridge drops off only a few steps
out. Once north, follow the route east along the chasm to find the exit in the
northeast.
\___ ____.-----------------------.____ ___/
___)=================(___( MOUNT KOLTS: FOGGY PATH )___)=================(___
/ "-----------------------" \
There's that pesky shadow again! If you follow the shadow north up the foggy
path, you'll eventually end up at a rope bridge connecting two peaks of Mount
Kolts together. Cross the rope bridge and then take the exit beyond it into the
heart of the second portion of the mountain.
\___ ____.-----------------------.____ ___/
___)=================(___( MOUNT KOLTS: SAVE POINT )___)=================(___
/ "-----------------------" \
In this small cave, you'll find a shaft of light illuminating a save point. Use
a Tent if you like to fully restore your party's HP and MP, because there's a
tough section ahead and a boss fight at the end. When you're ready, head east.
\___ ____.-------------------.____ ___/
___)===================(___( MOUNT KOLTS: VALLEY )___)===================(___
/ "-------------------" \
Although the area ahead might look very confusing at first, think of it like a
reversed S. The path winds east, then south, then west, then south, then east,
and finally it spirals in a curlique to the center of the valley. Try to finish
the monsters in this area quickly and make sure to heal any Poisoned characters
as soon as possible because you can't afford to lose a lot of HP in these
battles unless you're at Level 10 or above. As you approach the base of the
valley, you'll find that a mysterious figure with dark skin and silver hair is
waiting. That must be Vargas since we already know what Sabin looks like from
the flashback in Figaro Castle earlier. Make sure to heal up before you speak
with Vargas, because you're in for a tough fight! Vargas thinks that Sabin has
sent you to seek revenge for Duncan's murder, and he's not willing to entreat.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ipooh |
| | |_| | | |_| | ___| | ___| | -Mount Kolts Bears- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 360 | STR: N/A | MAG: 10 | ATT: 18 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 60 | DEF: 105 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 8 | EVA: --- | MEV: --- | SPD: N/A | MXP: --- |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [ ] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: Hi-Potion |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Valley | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A furry, brown bear with a fierce look to it |
|=====================================================================|
| STRATEGY: This first portion of the boss fight is fairly straight- |
| forward. Essentially, you should dispatch the two Ipooh |
| enemies as soon as possible to stop their Poison-based |
| attacks and then focus on Vargas. You can't even attack |
| Vargas until the Ipoohs are dead, anyway. Now, all you |
| need to do is inflict around 900 to 1000 points of damage |
| on Vargas to cue a new scene. |
O=====================================================================O
While still in battle, Vargas announces that he's had enough of your childish
attacks and gets ready to unleash his full powers. However, a mysterioius voice
halts Vargas in his tracks. It's Sabin! It would appear that Vargas has killed
his own father, and now Sabin needs to avenge his master's death, so it's back
to battle, this time with a new ally.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Vargas |
| | |_| | | |_| | ___| | ___| | -Duncan's Son- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 11,600 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 220 | DEF: 85 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 8 | EVA: --- | MEV: --- | SPD: N/A | MXP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: Mythril Claws |
| --- | Potion |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Valley | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Blizzard Fist | |
| Doom Fist | |
|==================================o==================================|
| APPEARANCE: A dark-skinned, silver-haired monk |
|=====================================================================|
| STRATEGY: Vargas immediately uses Blizzard Fist, which will banish |
| all of your allies from battle except Sabin. A timer will |
| appear above Sabin's head, and once it reaches 0, the |
| battle will be lost, so act quickly. Eventually, you'll |
| be prompted to use the Blitz command to end the fight. If |
| you don't, it's certain death! This might be confusing to |
| new players because it says to use your Blitz command in |
| combination with several button presses. What it doesn't |
| say is that you need to move your cursor to Blitz, tap A |
| once to start the Blitz process, and while the curson is |
| hovering over Sabin, enter the button sequence before you |
| tap A a second time to end the Blitz move. The only Blitz |
| you can perform for now is the Raging Fist, which can be |
| achieved by pressing Left, Right, and Left. Once Raging |
| Fist is launched, the battle ends. |
O=====================================================================O
After the battle, a bittersweet reunion cues. Sabin feels bad for Vargas, who
was consumed by his own greed for power and a lust for his father's recognition
until he was forced to kill Master Duncan, but he's also elated to reunite with
Edgar and meet Edgar's travelling partners. Sabin is glad that Figaro has not
become a puppet state to the Empire, and he agrees to join the party if they'll
take him. Of course they will! Before you head off, take a look at Sabin's
Abilities menu and familiarize yourself with his two new Blitz sequences, as
they'll come in handy in a tight spot. Think of them like critical attacks on
cue. They do significant damage without the need for expensive weapons.
\___ ____.--------------------.____ ___/
___)===================(___( MOUNT KOLTS: DESCENT )___)==================(___
/ "--------------------" \
The treasure chest just below the entrance contains a TENT. After that, just
descend down the stairs to the base of the mountain and exit to the south.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / RETURNERS /
| \-\ /-/ |
| 02.01.03.03 ) ) R E T U R N E R H I D E O U T ( ( ~returnhide |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O====================O========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O====================O========================================| |
| | | X | [ ] Phoenix Down | Bedroom | |
| | | X | [ ] Hi-Potion | Banon's Room | |
| | | X | (_) Green Cherry | Cafe > the ceramic pot near the armor | |
| | | X | [ ] Air Knife | Storage Room > lower right chest | |
| | | X | [ ] Phoenix Down | Storage Room > lower left chest | |
| | | X | [ ] Knight's Code | Storage Room > upper chest | |
| | | X | \_/ Antidote | Storage Room > bucket above treasures | |
| | | X | (_) Ether | Storage Room > ceramic pot near bucket | |
| | | X | [ ] White Cape | Storage Room > secret passage east | |
| | | X | Gauntlet | Entrance > Banon's reward for agreeing | |
| | | X | Genji Glove | Entrance > Troop's reward for doubting | |
| |===O===O====================O========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Eye Drops | Item Shop | Item | 50 | |
| | Potion | Item Shop | Item | 50 | |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Echo Screen | Item Shop | Item | 120 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Tent | Item Shop | Item | 1,200 | |
| | Spring Shoes | Item Shop | Relic | 1,500 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
To find the Returner's Hideout, just follow the mountain valley on the world
map north until you find another path leading into the mountains. This will
lead to another cave. If you enter the cave, you'll find yourself in the hiding
place of the Returners. Speak with the guard to be brought into the hideout. It
seems that Banon wants to speak with King Edgar urgently, so just head north
once you regain control to meet with the resistance's leader.
\___ ____.------------------------------.____ ___/
___)==============(___( RETURNER HIDEOUT: BANON'S ROOM )___)=============(___
/ "------------------------------" \
Banon is located at the bottom of his room. He is immediately curious about
Terra and has heard that she can commune with the Espers. However, Terra's
confusion about Espers turns to outright shock when she learns that while under
the power of the slave crown she was capable of destroying fifty Imperial
soldiers in mere minutes! To calm her, Banon relates a story about a box filled
with evils. When it was opened, the evils escaped. Although much pain and
devastation resulted from the box being opened, there was one thing left in the
box still: Hope. Pandora's Box, anyone? Banon assures Terra that although her
powers might be terrible and catastrophic, they are the only hope for a free
world as well. When the meeting adjourns, everyone goes off to bed.
\___ ____.-------------------------.____ ___/
___)================(___( RETURNER HIDEOUT: BEDROOM )___)================(___
/ "-------------------------" \
Terra still feels uneasy about the future. When you regain control, have her
speak with Locke to find out that he lost someone important to him as well to
the Empire. There's more at stake here than Terra knows. However, Terra has no
family or friends (or so she thinks), and she has no reason -- therefore -- to
fight the Empire. Locke assures her that people around her appreciate her and
want what's best for her. For now, Terra needs to think. Open the treasure
nearby to find a PHOENIX DOWN, then head out of the room to the south.
\___ ____.------------------------------.____ ___/
___)==============(___( RETURNER HIDEOUT: BANON'S ROOM )___)=============(___
/ "------------------------------" \
Head back to Banon's Room to find Edgar pacing. Speak with him to find out that
everyone wants Terra to do what's best for her, otherwise they'd be no better
than the Empire. Open the nearby treasure chest for a HI-POTION, then leave.
\___ ____.----------------------.____ ___/
___)==================(___( RETURNER HIDEOUT: CAFE )___)=================(___
/ "----------------------" \
Back in the Cafe, you should spot a ceramic pot near a suit of armor. Check the
pot for a GREEN CHERRY. Now, speak with Sabin to learn more about Edgar's
intentions. Sabin assures Terra that Edgar always puts his friends before him-
self. You can stop by the shop if you want since they're now selling Hi-Potions
and Ethers, which are both great items at this point in the game, or you can
head south and visit the Inn. Otherwise, head to the northwest and take the
leftmost door heading north.
Although I have not verified this because I'd already passed this point when it
was pointed out to me, supposedly you can check the corner of the table here to
find a scrap of paper. If you do so now, Banon will complain about his men
littering in a later scene if you leave it at the table when given the option.
\___ ____.------------------------------.____ ___/
___)==============(___( RETURNER HIDEOUT: STORAGE ROOM )___)=============(___
/ "------------------------------" \
As you advance into the room, you'll spot several treasure chests. Open all of
them for: an AIR KNIFE, a PHOENIX DOWN, and a KNIGHT'S CODE. Check the bucket
above the treasure chest for an ANTIDOTE, then check the ceramic pot to the
right for an ETHER. There's a secret passage to the right of the crates that
you can only get to from the back of the room heading east that leads to a
treasure chest with a WHITE CAPE. At this point, make sure you've collected all
nine treasures so far in the Hideout before proceeding because you cannot
return to this area once you leave! When you're ready, head south and speak
with the guard at the entrance to take a short walk outside.
\___ ____.--------------------------.____ ___/
___)================(___( RETURNER HIDEOUT: ENTRANCE )___)===============(___
/ "--------------------------" \
Outside, Banon is waiting for you. He asks if you will become their last ray of
Hope by joining the Returners. If you answer yes, you'll be rewarded with a
GAUNTLET before meeting with the entire group to form a plan. However, if you
refuse Banon, he'll give Terra a GENJI GLOVE to sway her to his side. If you
continue to refuse Banon, on the third time he will concede defeat and the game
will progress like normal. Banon decides to hold a meeting to clarify things
for her. However, you can also say "yes" to Banon after getting the Genji Glove
to continue the game as normal if you'd like. Thanks to several folks for
pointing this out!
\___ ____.------------------------------.____ ___/
___)==============(___( RETURNER HIDEOUT: BANON'S ROOM )___)=============(___
/ "------------------------------" \
Back in Banon's Room, the team has assembled to discuss the best strategy for
going after the Empire. It is well known that the Empire's Magitek power gives
it an advantage over its enemies, and there is almost certainly a link between
Magitek, magic, and Espers. Additionally, Terra has proven that she can form a
link between Espers and humans, which means that she could have powers equal to
those of Magitek soldiers if only she had an Esper to work with. The only Esper
the team knows about is the one they left back at Narshe, so it seems that the
priority for now is to return to Narshe, infiltrate the mines, and awaken the
frozen Esper. Just as they agree, a wounded soldier enters the hideout with the
news of South Figaro's fall to the Empire and that Imperial soldiers are headed
straight for the hideout as they speak. Banon says that the only escape route
is down the Lethe River, and he insists on going with the team until they find
the Esper again. Meanwhile, Locke splits off from the party to infiltrate South
Figaro and keep tabs on their movements. Using the back entrance, everyone but
Locke jumps onto the raft and heads down the Lethe River.
If you refused Banon three times earlier, there is an alternate scene when the
soldier comes limping in, by the way.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / RETURNERS /
| \-\ /-/ |
| 02.01.03.04 ) ) L E T H E R I V E R ( ( ~letheriver |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 021 Lesser Lopros | 380 | 325 | 464 | Yes | No | |
| | 022 Nautiloid | 236 | 173 | 216 | Yes | No | |
| | 023 Exocite | 196 | 153 | 162 | Yes | No | |
| | 282 ULTROS | 3,000 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The game informs you as your /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
party loads onto the raft that < .----------------------------------------. >
you must protect Banon at all < | ~*~ NEW CHARACTER ALERT ~*~ | >
costs. If his HP reaches zero, < |========================================| >
the journey is over! Lucky for < | B A N O N (Oracle) | >
you, Banon is a decent fighter < |========================================| >
and he also comes with the < | Leader of the Returners and a free- | >
special ability, "Pray," which < | thinker, he is searching for a way to | >
can heal all character HP when < | fight the Empire's Magitek forces... | >
used. If you've played other < '----------------------------------------' >
Final Fantasy games, this will \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
probably be familiar to you.
Never turn down free healing. Another important thing to note is that Banon has
a weaker constitution than your party members by this point, most likely, so it
might be wise to switch him to the back row if the battles are too difficult.
This is especially true of the boss battle coming up. In fact, when you get to
a save point area, you might want to just permanently change his formation to
back row just to be safe and to save yourself a lost turn in later battles.
As you progress down the river, you'll fight forced encounters against various
water creatures. Eventually, you will reach a fork in the river. Steer to the
left to reach a save point. Save your game if you like and then continue down-
river to another fork. You can only go up or left. If you go up, it leads back
to this area again. Use this option if you haven't fought all of the monsters
in this area yet because you cannot return! The only monster you haven't fought
yet is Ultros, who's coming up soon enough. When you're ready, head left to
find a strange little creature waiting in the rapids: Ultros!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ultros |
| | |_| | | |_| | ___| | ___| | -The King of Octopi- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,000 | STR: N/A | MAG: 3 | ATT: 15 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 640 | DEF: 40 | MDF: 140 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 13 | EVA: --- | MEV: --- | SPD: N/A | MXP: --- |
|================o===========o===========o===========o================|
| [W] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Lethe River | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Ink | |
| Tentacle | |
|==================================o==================================|
| APPEARANCE: A giant, purple octopus with a sense of humor |
|=====================================================================|
| STRATEGY: In this battle, your objective is still to protect Banon |
| at all costs! Banon should be in the back row already if |
| you've followed the walkthrough so far, but if not, make |
| sure to place him there in the first turn if possible. By |
| now, your attack pattern should be set in stone. Edgar |
| should be using the Auto Crossbow. Sabin should be using |
| one of his Blitz moves. Terra should be either 1) casting |
| "Fire," 2) attacking, or 3) casting "Cure" on all. And |
| Banon should just use "Pray" every turn to be safe. If |
| one of your attackers is blinded by Ultros' Ink attack, |
| have Terra use an Eye Drops item to fix the status. If |
| you follow this strategy, you really can't go wrong. It |
| seems that magic attacks in general cue the "Ink" attack, |
| so Terra might be better off not using this if you don't |
| want to cure it all the time or wear Silver Spectacles. |
O=====================================================================O
After the battle, Sabin calls poor Ultros an "eight-armed freak" and dives into
the water after it. The river current is more than he can handle, however, and
he gets washed away from the rest of the team! At this point in the game, the
main party is now split into three forces: Terra, Edgar, and Banon heading to
Narshe; Locke in South Figaro; and Sabin is lost. The game changes to a strange
screen with a moogle and your three teams. Use the save point if you like. At
this point, you have a choice of which of the three journeys to follow. You
will have to complete all three, however, in order to advance the story, so the
choice is yours on which order to complete them in. For the purpose of this
walkthrough, I'll start with the shortest journey and progress to the longest
journey since the difficulty seems to follow that pattern as well. So, let's
start with Terra's Scenario!
____________ ____________________
\WALKTHROUGH\ _____________/THE WORLD OF BALANCE\______________ ___________
| \-\ /-/ \
( 02.01.04.00 ) ) T E R R A ' S S C E N A R I O ( ( ~terraroute )
\___________/-/_______________________________________________\-\___________/
O===========================O "Fleeing the Empire's troops, Banon, Edgar, and
| ~*~ IN THIS SECTION ~*~ | Terra ride the rapids toward Narshe. But the
o---------------------------o going won't be easy..."
| 01. Lethe River |
| 02. Narshe | Terra's Scenario starts right where the last
O===========================O portion of the game left off. The raft will
continue to rage down the Lethe River, and now
you're down to Edgar, Terra, and Banon. Don't forget that Banon must stay alive
at all times! Until this chapter is over, that will still be the case.
____________ ____________________ ____________
\WALKTHROUGH\ _____________/THE WORLD OF BALANCE\______________ /TERRA ROUTE/
| \-\ /-/ |
( 02.01.04.01 ) ) L E T H E R I V E R ( ( ~letheriver )
\___________/-/_______________________________________________\-\___________/
The party continues rafting down the river. Most likely you'll have to fight at
least one more forced encounter. You might need to reprogram your commands if
you're using the feature that remembers your previous commands at this point
because the game seems to reset the memory function at the moogle screen. Any-
way, just ride the rapids until you enter a cave. When you hear the familiar
overworld music, you're done with the Lethe River permanently. Once on the map,
head northwest a short ways to find Narshe.
____________ ____________________ ____________
\WALKTHROUGH\ _____________/THE WORLD OF BALANCE\______________ /TERRA ROUTE/
| \-\ /-/ |
| 02.01.04.02 ) ) N A R S H E ( ( ~narshe |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 030 Valeor | 180 | 112 | 117 | Yes | No | |
| | 031 Wild Rat | 160 | 135 | 135 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Once in Narshe, you'll promptly receive a cold welcome if you attempt to enter
the town itself. If you paid attention earlier in the game, Locke brought Terra
out of the mines by way of a secret cave to the west. If you check the cliff
wall to the left, you'll find a secret switch that opens a door back into the
mines. You'll just have to backtrack to the Old Man's House to get into town.
\___ ____.-----------------.____ ___/
___)====================(___( WEST NARSHE MINES )___)====================(___
/ "-----------------" \
The mines are fairly easy to navigate. When you enter, you can only head to the
northeast. Exit the mines from this doorway.
\___ ____.----------.____ ___/
___)=======================(___( WEST RIDGE )___)========================(___
/ "----------" \
You'll find yourself on a ridge overlooking the west side of town. Follow the
ridge back into the mines by heading west and then north. Ignore the bridge and
the roof of the Adventuring School since they lead nowhere. Back in the mines
again, head north along the various bridges and caverns until you find a door
sided by torches.
\___ ____.-------------------------------------.____ ___/
___)==========(___( WEST NARSHE MINES: PUZZLE CHAMBER TWO )___)==========(___
/ "-------------------------------------" \
As soon as you enter this chamber, a bright _____________OUT_____________
white light flares at the entrance and begins | ___| |___ |
an odd path through the maze of boulders that | ___/ ^ \___ |
have been scattered around the room. Your | ___/ < ^ \___ |
task in this chamber is to navigate your way | / @@@ @@@ ^ @@@@@ \ |
through the boulders along the exact route of || @@@@ @@@ ^ @@@@@ ||
the light. However, you won't have anything || @@@ < < < < ^ ||
to help you except your memory. You can leave || @@@@@ ^ > > > @@@@@ ^ ||
the room and then reenter if you need to see || @@@@@ ^ @@@ v @@@@@ ^ ||
the route again, but I have made a crude map || @@@@@ ^ @@@ v @@@@@ ^ ||
to the right as well. Each arrow stands for a || ^ > > > v > ^ ||
single step you can take in the game. If you || ^ @@@@@ @@@ v @@@ ^ ||
happen to take a wrong turn or step, the game || ^ @@@@@ @@@ v @@@ ^ ||
will create a ring of lights around you. If | \__< < < < ^ @@@ v > > >__/ |
you can step through the yellow light as it | \___ < ^ ___/ |
spins around you, there are no consequences, | \___ ^ ___/ |
and you can just keep going through the maze. |_____________| |_____________|
However, if you manage to hit a white light IN
instead, you'll get sent back to the start of .-----------------------------.
the maze and you have to try all over again. | ~*~ CORRECT ROUTE ~*~ |
Thankfully, the route won't change each time |=============================|
you fail. Eventually, you will make it to the | 2N 1W 1N 4W 3N 3E 3N 3E 3S |
top of the room in one piece. Truth be told, | 1E 3S 3E 7N 4W 3N 1W 1N |
this is really the only challenge of Terra's '-----------------------------'
Scenario, so enjoy the easy level of diffi-
culty while you can. It won't be that easy for much longer. Now, you just need
to head out of the door to the north to reach the next area.
You might want to note that if you purposefully fail on the path and get into
one of the forced battles by choosing a white light from the ring rather than
the yellow one, you can fight up to three new monsters. However, they will not
be added to your bestiary until you fight them later in a non-puzzle setting.
Also, with Banon in your party, you might not want to tempt fate at this point.
For the purpose of the guide, I've decided to come back later and deal with
these monsters since everyone's going to end up here eventually anyway. If you
choose to defeat them, however, it will open up three more monsters on an area
known as the Veldt coming up.
\___ ____.-----------------.____ ___/
___)====================(___( WEST NARSHE MINES )___)====================(___
/ "-----------------" \
Once you wind around the next passage, everything should look more familiar.
Yes, this is the place where Terra was cornered earlier by the Imperial guards.
Now, just make your way southeast until you leave the mines.
\___ ____.-------------------------.____ ___/
___)================(___( SOUTH NARSE: ARVIS' HOUSE )___)================(___
/ "-------------------------" \
Make your way across the wooden bridge and slip through the backdoor into the
Old Man's House to speak with him about the welfare of Narshe. The man's name
is Arvis, you'll find, and he seems concerned about the possibility that the
Empire will be attacking Narshe now that it has Figaro in its grasp. With the
frozen Esper in the mines, Narshe is a perfect target for an empire greedy for
magic. And that brings us to the end of this scenario. I would highly recommend
against picking up the treasure in the Moogle Cave for now because it will get
better with time, by the way!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LOCKE ROUTE/
| \-\ /-/ |
( 02.01.05.00 ) ) L O C K E ' S S C E N A R I O ( ( ~lockeroute )
\___________/-/_______________________________________________\-\___________/
O===========================O "Locke has worked hard to stymie the efforts of
| ~*~ IN THIS SECTION ~*~ | the Imperial troops in South Figaro. But now he
o---------------------------o desperately needs to escape..."
| 01. South Figaro |
| 02. South Figaro Cave | Thanks to Locke's efforts in South Figaro, he
O===========================O managed to delay the Imperial troops from find-
ing the Returner's Hideout long enough to let
his friends and allies escape unharmed. However, the tide has turned now, and
the Empire now has full control over the kingdom of Figaro and has turned its
aim toward Narshe in the north with its frozen Esper. Now it's a race against
time to get to Narshe before Kefka and the Empire does!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LOCKE ROUTE/
| \-\ /-/ |
| 02.01.05.01 ) ) S O U T H F I G A R O ( ( ~southfig |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O====================O========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O====================O========================================| |
| | | | { } Elixir | Mansion > cider man's passage outlet | |
| | | | [ ] Iron Armor | Mansion: Secret Passage > center chest | |
| | | | [ ] Heavy Shield | Mansion: Secret Passage > east chest 2 | |
| | | | [ ] Great Sword | Mansion: Secret Passage > east chest 1 | |
| | | | [ ] Earring | Mansion: Secret Passage > south chest | |
| | | | [ ] Hi-Ether | Mansion: Escape Route > south chest | |
| | | | [ ] X-Potion | Mansion: Escape Route > north chest | |
| | | | < > Ribbon | Mansion: Escape Route > below X-Potion | |
| |===O===O====================O========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 024 Heavy Armor | 495 | 195 | 80 | Yes | No | |
| | 025 Commander | 102 | 153 | 85 | Yes | No | |
| | 026 Vector Hound | 166 | 83 | 128 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Welcome back to South Figaro! Did you miss it? Probably not, I would imagine.
Anyway, down to business. For now, head directly north into the house above.
\___ ____.----------------------------.____ ___/
___)===============(___( SOUTH FIGARO: DUNCAN'S HOUSE )___)==============(___
/ "----------------------------" \
Speak to Duncan's Wife to get a tidbit that most rich people's houses contain
secret passages, and that to find them you merely have to search for a draft
coming from the hidden door. Keep that little tip in mind for now and head back
out into the town proper.
\___ ____.--------------------.____ ___/
___)===================(___( SEARCH FOR THE CIDER )___)==================(___
/ "--------------------" \
If you want a complete bestiary by the end of the game, you'll need to take on
at least one of the Magitek soldiers guarding the alleys around town. However,
at this point in time, you certainly won't stand a chance of dealing more than
about 60 points of damage, so for now we'll just keep going. You'll get another
chance at these soldiers when you get back to Narshe, so just be patient. Plus,
you'll have more party members by that time and you'll have levelled up a bit
as well.
Start by visiting the Item Shop and speaking with the merchant standing next to
the grandfather clock. When he draws you into battle, don't bother defeating
him because he (oddly) doesn't count as a bestiary entry. Instead, use Locke's
Steal command to take his clothes! And even more hilarious than stealing his
clothes is the name change he undergoes in battle to "Birthday Suit!" Now you
can pass for a merchant. If you're wondering why you want to look like a mer-
chant, just take a quick detour to the basement of the old man's house first to
speak with the young boy there, who will only talk with merchants.
Speak with the boy mentioned above once you're a merchant to leave the back of
the building's basement. However, your stint as a merchant won't work for long.
Now, soldiers are blocking every route to the exit, so you'll need to search
around for another disguise, this time as a soldier. If you make your way to
the outer wall and head northwest, there is a strange-looking soldier here who
will challenge you to a battle. Steal his clothes just like last time to dress
up as an Imperial soldier now. Onwards and upwards. Or downwards, rather.
As a soldier, if you speak with the various other troops in the area, you can
learn some very interesting things about what the soldiers think of Kefka and
the Empire's plan to overtake Narshe. Speak with the soldier blocking the way
to the southwest to "take over his shift" and then head down to the Pub. Once
inside, take the set of stairs to the far right down and speak with the mer-
chant here to swap clothes yet again. Now you're a merchant again, and you have
access to the cider from the pub on the table nearby, which means you can get
back into the old man's house with the merchant costume and also offer the old
man the cider he wants.
Take the cider back to the old man's house and offer to give it to him for
free. He tells you that the boy downstairs knows the way to a secret tunnel
that connects to the mansion. However, you'll need a password to get through,
and the old man has forgotten it, so now it's just a process of elimination.
The first option is "Rosebud." Don't choose this because it's probably just a
reference to the end of the movie CITIZEN KANE or a cryptic reference from the
FINAL FANTASY II glossary system which had the password "Wild Rose" in it. Also
don't choose the option "Failure." Any adventurer knows that there's no such
thing as failure. That leaves "Courage." Speak this answer to the young boy to
find the route to the mansion.
\___ ____.---------------------.____ ___/
___)==================(___( SOUTH FIGARO: MANSION )___)==================(___
/ "---------------------" \
In this new room, check the grandfather clock for an ELIXIR, then head upstairs
to find yourself behind the mansion. Check the barrels in front for a PHOENIX
DOWN if didn't do so earlier, and then head inside. If you followed the walk-
through earlier in South Figaro, you will have already found the basement of
the mansion. Otherwise, visit the lefthand room upstairs and sneak behind the
bookcase in that room to find the hidden basement. How do you find out by your-
self, you might ask? Just speak with the man in that room to hear a complaint
about drafts coming from the bookshelf. Remember the comment made by Duncan's
Wife earlier? Secret passages are often marked by drafts.
\___ ____.-------------------------------.____ ___/
___)=============(___( SOUTH FIGARO: MANSION: BASEMENT )___)=============(___
/ "-------------------------------" \
You get a choice once you come /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
around the first corner as to < .----------------------------------------. >
whether or not you still want < | ~*~ NEW CHARACTER ALERT ~*~ | >
to wear the merchant's outfit. < |========================================| >
If you take it off, that means < | C E L E S (Rune Knight) | >
you'll have to hunt down an- < |========================================| >
other merchant outfit if you < | "A Magitek knight forged by the Empire | >
want to backtrack. However, < | and tempered in battle. None have ever | >
you'll eventually remove the < | truly known the woman beneath the | >
outfit anyway in the course of < | general's guise..." | >
your escape, but you'll miss a < '----------------------------------------' >
funny scene with your newest \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
character if you do. Also, if
you want to return to South Figaro, you'll need a merchant's outfit to get back
here eventually anyway, so don't bother taking it off for those two reasons. By
the way, if you have anything left to do in South Figaro, do it now! Once you
peek into the first cell and cue the events there, you cannot leave the base-
ment except to escape South Figaro, nor can you re-enter the town for a very
long time!
Start by peeking into the first cell to spy a scene between some Imperial
guards and a general of the Empire: Celes Chere! It seems that she has betrayed
the Empire because they bully the weak and helpless, but now she's back in
their hands. If you have a good memory, you'll recognize this woman as the
general next to Terra and the other male general during Terra's flashback in
the game's Prologue. Celes claims that Kefka is planning to poison the people
of a kingdom known as Doma. It doesn't involve you now, but that might not be
true once you play as Sabin.
To get Celes out of her cell will require some sleight of hand. Once the first
guard leaves, head inside and speak to Celes to unbind her hands. If you happen
to be wearing the merchant's clothes still, you'll be treated to a comical line
from Celes asking what you're trying to peddle way down in a dungeon! At this
point, Locke will take off the costume. Celes informs Locke that the guard has
something that will help them escape: a key. Search him to get the key as well
as another amusing scene. This nets you the Old Clock Key. The room next door
contains a save point, but the following room is the one you're searching for:
the Clock Storage room.
Examine the clock at the end of the storage room to wind it up with the Old
Clock Key to reveal another secret passage! What's with this village anyway!?
Before you head any further, make sure to equip your characters with optimized
equipment since they might both be unarmed at this point.
\___ ____.-------------------------------------.____ ___/
___)==========(___( SOUTH FIGARO: MANSION: SECRET PASSAGE )___)==========(___
/ "-------------------------------------" \
Start by heading east (the only way you can go) until you reach a dead end. You
can actually pass through this wall. In the new area, you'll have a choice of
heading east or south. Head south a few steps to find a chest with a set of
IRON ARMOR. Next, head northeast through another set of walls and then follow
that path around to a pair of unopened treasure chests containing a HEAVY
SHIELD and a GREAT SWORD. As you loop back around the same path backtracking,
keep heading south and run right into the oncoming wall to find a tricky secret
passage. At the end, to the left, is a treasure chest containing an EARRING.
Now the only thing left to do is escape. Head back up the secret passage until
you're two steps below the main path again and try to move left. You should
find another secret passage that leads to a set of stairs heading even deeper
into the basement. You might as well take them.
\___ ____.-----------------------------------.____ ___/
___)===========(___( SOUTH FIGARO: MANSION: ESCAPE ROUTE )___)===========(___
/ "-----------------------------------" \
Good lord, this place is a labyrinth, isn't it!? Start by heading south into a
cell with a bucket and a treasure chest that contains a HI-ETHER. Now head to
the north and around the corner to claim an X-POTION from the chest up there.
There's a secret just below the X-Potion chest that you should absolutely grab:
a Ribbon! The Ribbon offers full immunity to every negative status effect in
the game! Yes, you read that right. Every one. There are only four of them in
the game (one for each character in your active party), so make sure to grab
this one immediately and equip it on either Celes or Locke right away to gain
the benefits it offers. I would recommend putting it on Celes for this portion
of the game because she has the Runic ability that restores MP and access to
spells that can heal status effects early in the game, so it's important to
keep her own status intact so she can heal others if necessary. You're all done
down here, so head back upstairs.
\___ ____.-------------------------------------.____ ___/
___)==========(___( SOUTH FIGARO: MANSION: SECRET PASSAGE )___)==========(___
/ "-------------------------------------" \
If you find your way back to the chest that contained the Earring in the south,
head east until you find a stairwell leading back up. In the next room, use the
door to finally escape South Figaro. Celes wonders why Locke is so willing to
help her, and he simply says that she reminds him of someone from his past.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / FIGAROS /
| \-\ /-/ |
| 02.01.05.02 ) ) S O U T H F I G A R O C A V E ( ( ~figarocave |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | X | | [ ] Thunder Rod | Winding Cave > up northwestern stairs | |
| | | | [ ] X-Potion | Winding Cave > western treasure chest | |
| | X | | [ ] Ether | Winding Cave > eastern treasure chest | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 027 Cartagra | 150 | 135 | 105 | Yes | No | |
| | 028 Acrophies | 145 | 115 | 90 | Yes | No | |
| | 029 Gold Bear | 275 | 185 | 160 | Yes | No | |
| | 283 TUNNEL ARMOR | 1,300 | 250 | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Back in the caves again, you'll just need to retrace your route from your first
pass through here. It's very easy, really. Don't open any of the chests except
for one. That one is located in the Winding Cave.
\___ ____.-------------------------------.____ ___/
___)=============(___( SOUTH FIGARO CAVE: WINDING CAVE )___)=============(___
/ "-------------------------------" \
As soon as you enter this room, you'll see a pair of stairs to the left leading
up to a raised area on the same screen. Open the treasure chest here for an
X-POTION. Make sure not to actually ascend the wrong set of stairs that lead to
a new screen and open that chest because that one gets much better if you just
leave it alone for now. The path eventually leads north to the Spring and that
cute little turtle again.
\___ ____.-------------------------.____ ___/
___)================(___( SOUTH FIGARO CAVE: SPRING )___)================(___
/ "-------------------------" \
Make sure to use the spring as soon as you get to this area and don't head
south first. Locke will comment along the way about a strange rumbling in the
cave ahead. When you approach it, a wicked-looking machine springs out of the
soil and attacks!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Tunnel Armor |
| | |_| | | |_| | ___| | ___| | -Automated Magitek- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 1,300 | STR: N/A | MAG: 15 | ATT: 10 | GIL: 250 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 900 | DEF: 29 | MDF: 145 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 16 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Elixir | STEAL: Bioblaster |
| --- | Air Knife |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: South Figaro Cave: Spr | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A drill-powered machine enhanced with powerful magics |
|=====================================================================|
| STRATEGY: This battle begins with Celes informing Locke that the |
| infamous Tunnel Armor has a very powerful magic spell |
| that will undoubtedly wipe them out. Thankfully, Celes |
| has an ability called Runic that uses her inscribed blade |
| to absorb any magic cast on her and absorb it as MP. Use |
| this ability right away and just continue to use it to |
| avoid the Tunnel Armor's spells. Hack away at it with |
| Locke until it falls. |
O=====================================================================O
And with that, Locke and Celes make their way to freedom and Narshe. On to the
final (and longest) scenario!
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
| 02.01.06.00 ) ) S A B I N ' S S C E N A R I O ( ( ~sabinroute )
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 032 Stray Cat | 156 | 90 | 42 | Yes | No | |
| | 033 Aepyornis | 290 | 135 | 108 | Yes | No | |
| | 034 Nettlehopper | 243 | 145 | 89 | Yes | No | |
| | 035 Chippirabbit | 135 | 110 | 53 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
O===========================O "What dire fate has befallen Sabin, who leapt
| ~*~ IN THIS SECTION ~*~ | from the raft after the fight with Ultros...?"
o---------------------------o
| 01. Cabin | Well, now you know what's happened to everyone
| 02. Seige of Doma | else, wo what about poor Sabin? After the fight
| 03. Phantom Forest | against Ultros the Octopus, Sabin lost a battle
| 04. Phantom Train | with the river currents. Go figure! While the
| 05. Baren Falls | others have quickly made their way back to
| 06. Mobliz | Narshe, it'll be an entirely different story
| 07. The Veldt | for Sabin. This section will also assume that
| 08. Crescent Mtn Cave | you're trying to get every possible item in the
| 09. Serpent Trench | game, or at least the best ones available. That
| 10. Nikeah | goes for the section covering the Veldt, be-
O===========================O cause a new character coming up learns a vast
number of skills while fighting (or rather
jumping) in the Veldt, and it could take a long time to get all of them. How-
ever, for those of you who want to wrap things up in this section quickly, I'll
give you my top picks of skills to aim for while fighting on the Veldt and let
you choose whether or not to hunt down the rest if you want. You can always do
so at a later time, though, because the Veldt will be available until the very
end of the game.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.01 ) ) C A B I N ( ( ~cabin |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Potion | Chocobo Vendor | Item | 50 | |
| | Phoenix Down | Chocobo Vendor | Item | 500 | |
| | Tent | Chocobo Vendor | Item | 1,200 | |
| | Plumed Hat | Chocobo Vendor | Helm | 250 | |
| | Shuriken | Chocobo Vendor | Thrown Weapon | 30 | |
| | Invisibility Scroll | Chocobo Vendor | Thrown Weapon | 200 | |
| | Shadow Scroll | Chocobo Vendor | Thrown Weapon | 400 | |
| | Sprint Shoes | Chocobo Vendor | Relic | 1,500 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
There's a cabin located just to the east of the starting point for this leg of
the journey. Once you enter the area, you should recognize that musical theme.
If not, you'll know soon enough. For now, head inside and speak with the Aged
Man to find out he's as nutty as a bag of pistachios. There are four different
conversations you can have with the oddball, and each one is amusing. Apparenly
you just look like a handman. To add to the mayhem, if you decide to check the
stove like he asks, you'll get a nasty burn and the old man will complain about
the darned kid making trouble again. Wonder what kid he's talking about? You'll
find out soon enough. He mentions throwing the kid out onto the Veldt, so that
might be a good place to look. Keep that in the back of your thoughts for now.
When you've had enough of the old kook, head back out of the cabin.
Outside, you'll find a familiar face waiting for you: Shadow and his pup,
Interceptor. Shadow agrees to join Sabin when you speak with him. You might
also see a merchant on a chocobo for a short while in this area. Talk to him to
see his wares, but be warned that he will leave the area if you don't talk to
him within a few seconds. I would recommend stocking up on Shurikens. In fact,
at this point, you should be able to max out your stock of this item with no
problem at 30 Gil per pop. Try to also buy about 10 Shadow Scrolls and 20
Invisibility Scrolls if possible. They might come in handy later in this
scenario. Once Shadow and Sabin are equipped and ready to go, head back to the
world map.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.02 ) ) S E I G E O F D O M A ( ( ~domaseige |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] Star Pendant | Imperial Camp > northeast tent | |
| | | X | [!] Green Beret | Imperial Camp > southwest chest 1 | |
| | | X | [ ] Mythril Glove | Imperial Camp > southwest chest 2 | |
| | | X | [ ] Barrier Ring | Imperial Camp > secret tent | |
| | | | < > Black Belt/Pot| Doma Castle > Commander forced reward | |
| | | | (_) Remedy | Doma Castle > southern hallway | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 036 Captain | 456 | 50 | --- | Yes | No | |
| | 037 Imperial Soldier | 100 | 48 | --- | Yes | No | |
| | 038 Templar | 205 | 96 | --- | Yes | No | |
| | 039 Satellite | 1,800 | --- | --- | Yes | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
To find the Imperial camp, you'll need to follow Shadow's instructions by going
east and then south a short ways to find a small desert area just to the east
of a bridge leading across a river and an old castle just beyond that. However,
just as you approach the bridge, you'll enter a new setting. This must be the
Imperial Camp that has beseiged Doma Castle. Perhaps if you can distract the
enemy, you might be able to prevent the downfall of Doma. Plus, it's on your
way back to Narshe.
Rumors are running rampant in the Imperial Camp. When you enter, two soldiers
are discussing Kefka's move to grab the reins of power from General Leo (yes,
he's the other general next to Terra and Celes from Terra's flashback) and be-
come the last -- and greatest -- general of the Empire. I don't know why a
court mage would want to become a military officer, but apparently Kefka does.
Kefka holds a lot of power already, however, and the soldiers in camp are all
afraid of getting on Kefka's bad side. General Leo has a great reputation and
the respect and admiration of all his soldiers, but Kefka has their obedience.
It appears that Sabin and Shadow have arrived just in time. The Imperial troops
are about to storm Doma Castle, and now's your chance.
\___ ____.-----------.____ ___/
___)=======================(___( DOMA CASTLE )___)=======================(___
/ "-----------" \
Watch as the Empire begins to /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
attack. The charge doesn't do < .----------------------------------------. >
much damage and doesn't seem < | ~*~ NEW CHARACTER ALERT ~*~ | >
to do much for either side. < |========================================| >
The Imperial troops merely < | C Y A N (Samurai) | >
batter themselves against the < |========================================| >
walls while the Doma troops < | "A noble warrior of a foreign land. A | >
wait it out. Can the Empire < | faithful retainer to his lord and | >
actually hope to gain anything < | master, he fears not even death..." | >
with these tactics? Of course < '----------------------------------------' >
not! And that's because these \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
aren't the Empire's tactics at
all. It's really just a ruse while Kefka employs the real plan: to poison the
water supply of Doma and sicken its populace into defeat!
Playing as Cyan, your objective is to meet with the enemy commander and defeat
him in battle to cause the enemy troops to retreat from a loss of morale. It is
the only honorable way to end this battle with as little bloodshed as possible.
However, the Empire doesn't think like this at all. If you try to speak with
any of the enemies, you'll be pulled into a fight against several Imperial
Soldiers. Make sure to at least fight one of these encounters to fill that slot
in your bestiary if you're going for a perfect game. As for Cyan's abilities,
you might want to take advantage of his Bushido ability when you do battle with
the commander because it will deal a significant amount of damage. The downside
is that it requires a timer to fill up before you can use the ability. Although
the commander seems like it should be a boss battle, it's not, so I won't count
it as one. Plus, it's not listed with the other bosses in the in-game bestiary
nor is it a difficult battle. When the commander falls, the action returns to
Sabin and Shadow after you get a BLACK BELT or a POTION as a reward.
\___ ____.-------------.____ ___/
___)======================(___( IMPERIAL CAMP )___)======================(___
/ "-------------" \
Start your infiltration of the camp by heading east into the tent that Kefka
came from earlier. Ignore the dog, who'll just bark annoyingly at you if you
try to speak with it. Inside the tent, there is a treasure chest in the upper-
right corner that contains a STAR PENDANT, but you'll have to tamper with the
treasure chest in order to open it. You can "kick it," "hit it," or "leave it."
Although hitting it opens the chest like normal, try kicking it for a hilarious
reaction from Shadow before the dog near the tent comes to investigate. Beat
the puppy like any proper ninja would (kidding, kidding!) to get the Doberman
out of your way, although it won't count as a bestiary entry for some reason.
As you progress south, you'll find that General Leo is also biding his time,
letting the Domans (that's the name for people from Doma, of course) starve
themselves out. However, it seems he's not aware of Kefka's plan. Listen in on
the general's conversation from the soldier. The soldier hails from Maranda,
and he is willing to lay down his life for the Empire. When you get to Maranda
later in the game, you might be surprised by what you find out about this
soldier later, but we'll deal with that later. The scene ends with General Leo
being summoned back to Emperor Gestahl's presence, which effectively removes
him from Doma and allows Kefka to move forward with his plans unopposed. What
do you want to bet that Kefka was behind that note? General Leo leaves, warning
Kefka on the way out not to resort to any dirty tactics.
Just as Kefka leaves to distribute the poison into the aquifer, Shadow leaps up
from his hiding spot to stand in the crazy magus' way. Although this looks like
a battle, it's really just an event that requires one attack to activate. Kefka
flees as soon as you attack with his giggly laugh. Now, before you go speak to
him again, you should collect the other treasures in this area because it's not
possible to return to this location once you leave.
The next pair of treasure chests are in a tent to the southwest. Just before
you run into the guard in the west, head north to find a tent on a raised plat-
form. Inside there are two chests. When you open the one on the left, it will
result in a battle with a monster-in-a-box: Satellite! Defeat it to claim the
GREEN BERET, but beware of its alarming (pun intended) ability to summon other
soldiers into the battle with it. The other chest contains a MYTHRIL GLOVE.
There's actually a semi-hidden chest behind this tent as well, and it's very
easy to miss if you don't know to look for it. Head around the back of the tent
and then try to run up against the wall to the north. Suddenly, your character
will leap over the wall, allowing you to investigate the tent beyond for a
final chest that houses a BARRIER RING.
When you're done "treasure hunting," chase down Kefka until you corner him in
the southwest. Now, heal up using Potions or Hi-Potions (since you don't have
any other feasible option at this point) and then speak with him to initiate
another battle, this time against two Templars and two Imperial Soldiers. Oh
no, you're too late! Kefka spills the poison into the river while you are busy
with the soldiers, and the river begins to glow a nice shade of lavender. The
Domans (don't you just love that word?) begin to fall like flies, and Cyan is
left alone to defend his home, and the king is in danger of being poisoned as
well!
\___ ____.-----------.____ ___/
___)=======================(___( DOMA CASTLE )___)=======================(___
/ "-----------" \
Race back inside and down the stairs to cue the rush to the Throne Room. It
appears that you're too late, however. With the king dying, Cyan is left with
the sole protection of the castle. Once the music settles down, you have full
control over Cyan again. Before you check on your family, you should take a
quick detour deeper into the castle for the one treasure in this area (for now)
that you can collect. I know, it sounds selfish, but you wouldn't want to miss
a free item, would you? From the throne room, head south to return to the
Waiting Room and then take the door to the right at the bottom of the stairs to
arrive at the sleeping quarters. In the room to the right is a ceramic pot that
contains a REMEDY. Once that's collected, speak with the Sentry to find they're
just too late to save anyone. Check the room next door for the same result. But
perhaps Cyan's family is okay?
Cyan's Chamber is located to the right of the Throne Room entrance. As soon as
you enter, things go from bad to worse. Both Elayne, Cyan's wife, and Owain,
their son, are dead! Don't bother worrying about the treasure chest in their
room for now, because you can't get to it until later. Instead, just watch as
Cyan becomes outraged and heads into the heart of the Imperial Camp with a
bloody vendetta burning reason from his head.
\___ ____.-------------.____ ___/
___)======================(___( IMPERIAL CAMP )___)======================(___
/ "-------------" \
Cyan comes raging into the camp in a frenzy, doing battle against anything that
gets in his way. Thankfully, Sabin and Shadow show up just in time to lend a
hand to the struggling samurai. Head around the backside of Cyan to avoid his
attacks that repel you and speak with him to join in the battle. Follow him to
the south once that battle's over and join in another one with the same results
as the last. If you haven't noticed yet, Cyan is in a form of Beserk status,
but instead of using the Attack command ceaselessly, he uses his Bushido forms
instead. If you're lucky, Shadow's pup, Interceptor, will counterattack with
a very powerful strike occasionally when Shadow is attacked (yes, the bug from
the Japanese version was fixed) that can do more than 1000 points of damage!
Once these first battles are done, Sabin has a great idea. If they can hijack
the Magitek Armor in camp, they'll be practically invincible to regular enemy
attacks. As you barrel your way out of camp, you'll be treated to a few more
fights, this time against Magitek enemies. However, they're no problem when you
have Magitek of your own. If you are having trouble, make sure you're using the
Magitek ability "Thunder Beam" because machines are weak to Lightning. Try to
use the ability "Healing Force" before you end the last battle to heal everyone
for free. Eventually, you'll arrive back on the world map with a new ally.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.03 ) ) P H A N T O M F O R E S T ( ( ~phantfores |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 040 Ghost | 226 | 75 | 48 | Yes | No | |
| | 041 Poplium | 145 | 55 | 55 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
According to Cyan, the way to Narshe will take you south through the forests
and across the Veldt beyond. If you head across the bridge and then travel to
the south, you'll find another bridge leading back east to the mainland again.
Don't bother returning to Doma Castle right now because there are Imperial
soldiers standing guard in front of the doors. Once you cross back to the main-
land to the south, head a single step into the forest to suddenly get lost in
the haze. That's one nasty forest!
Since you won't be spending much time in the Phantom Forest, make sure to
battle at least one of each monster in this area before moving north to the
next area if you're building up a bestiary. When you're ready, head east and
then north to find a recovery spring that will fully restore HP and MP. When
you head south at the far end, you'll come out into a small clearing with two
exits. If you head down, you'll end up back where you started, oddly enough.
You can keep doing this loop of moving up, healing, going east, moving down,
and then repeating it over and over again if you want to safely level up in
this area. However, I don't recommend leveling up too much until you start
dealing with Espers later because they'll provide bonuses to your primary
statistics each time you level up. This means that the higher your level, the
fewer opportunities you'll have to use an Esper's leveling bonus.
Anyway, the other exit leads north to train station. Odd, that. You're probably
wondering what a train station is doing in the middle of a forest. Well, you
can find out as soon as you board the train. Too bad you won't be getting off
any time soon!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.04 ) ) P H A N T O M T R A I N ( ( ~phanttrain |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | < > Tent | Caboose > pull switch then check floor | |
| | | X | [ ] Earring | Dining Car > enter from the left exit | |
| | | X | < > Tent | Second Suite > check floor near table | |
| | | X | [ ] Phoenix Down | Fourth Suite > rightmost chest | |
| | | X | [ ] Sniper Sight | Fourth Suite > middle-right chest | |
| | | X | [ ] Phoenix Down | Fourth Suite > middle-left chest | |
| | | X | [!] Hyper Wrist | Fourth Suite > leftmost chest | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Potion | Ghost Vendor | Item | 50 | |
| | Hi-Potion | Ghost Vendor | Item | 300 | |
| | Antidote | Ghost Vendor | Item | 50 | |
| | Green Cherry | Ghost Vendor | Item | 150 | |
| | Phoenix Down | Ghost Vendor | Item | 500 | |
| | Sleeping Bag | Ghost Vendor | Item | 500 | |
| | Shuriken | Ghost Vendor | Thrown Weapon | 30 | |
| |=======================O================O==================O=========| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 042 Cloud | 120 | 101 | 35 | Yes | No | |
| | 043 Angel Whisper | 230 | 125 | 42 | Yes | No | |
| | 044 Oversoul | 390 | 228 | 65 | Yes | No | |
| | 045 Bomb | 160 | 80 | 35 | Yes | Yes | |
| | 046 Living Dead | 200 | 135 | 54 | Yes | No | |
| | 047 Apparition | 1,500 | --- | --- | No | No | |
| | 048 SIEGFRIED | 100 | 1 | --- | No | No | |
| | 284 PHANTOM TRAIN | 1,900 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Uh oh, it looks like you've gotten yourself into another pickle! It turns out
that this train is not just any Doman train. It's a phantom train that leads
the souls of the dead from the world of the living to the world beyond. As soon
as you get on, the train starts moving down the tracks. The only way off this
locomotive is to stop the engine. However, you're at the back of the train and
there are quite a few cars between your location and the engine. Plus, this
train wouldn't be a phantom train without a few ghosts and monsters, right?
Let's start by searching for some treasures, as usual. Just a word of warning:
all of the treasures on this train are absolutely missable if you don't collect
all of them before arriving at the engine. You can't return to the Phantom
Train once you leave, so make sure to get everything and fight at least one of
each monster to fill in your bestiary.
\___ ____.----------------------.____ ___/
___)==================(___( PHANTOM TRAIN: CABOOSE )___)=================(___
/ "----------------------" \
The first treasure is at the /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
caboose, which is the last car < .----------------------------------------. >
in a train. You'll find your- < | ~*~ NEW CHARACTER ALERT ~*~ | >
self in a passenger car at < |========================================| >
this point, and if you try to < | ? ? ? ? ? ? (Ghost) | >
go back out the door you came < |========================================| >
in, your allies will confirm < | A spirit crossing over to the other | >
your fears of being trapped. < | side, this soul still retains shreds | >
Head east and cross over to < | of its previous humanity... | >
the caboose beyond. Inside, < '----------------------------------------' >
you'll find a spirit wander- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
ing around aimlessly. If you
approach it, there's a chance that the soul is either a good spirit or a bad
spirit. If it's bad, you'll have to fight it. However, if it's a good spirit,
you can actually recruit it into your team to fight alongside your allies for a
while. With a fourth character, this train will be much easier, so make sure to
accept its help if it makes an offer.
Inside the caboose is a room with a save point and the train conductor. You can
speak with him about several topics, such as what the purpose of the train is
and how to stop it. Make sure to pay close attention when he says that you
should search every corner of the engineer's compartment to find a way. If you
pull the lever on the right side of the back wall, your team freaks out while
Sabin gets a good laugh at their expense. However, there is a point to pulling
the lever, which you might not have thought at first. Head to the square one
west and one north of the conductor and check the area for a hidden TENT. Now,
it's time to start moving forward.
\___ ____.----------------------------------.____ ___/
___)============(___( PHANTOM TRAIN: PASSENGER CABIN ONE )___)===========(___
/ "----------------------------------" \
Back to the passenger cars. You might notice that the car is now populated by
roaming ghosts. If you happen to speak to them, they will most likley attack
your party on the spot. However, there are two friendly types as well. Some of
the ghosts are willing to join your party as long as you don't already have one
as a fourth character already. The others act as shop clerks and sell to your
party. The problem is that you can't tell the difference between the hostile
and friendly ghosts until you talk to them.
\___ ____.----------------------------------.____ ___/
___)============(___( PHANTOM TRAIN: PASSENGER CABIN TWO )___)===========(___
/ "----------------------------------" \
The same rules apply for this car as the last. The ghosts are optional, of
course, but if you're still searching for that elusive shop, you'll need to
talk to them. Keep heading west to move on to the next car.
\___ ____.--------------------------------------.____ ___/
___)==========(___( PHANTOM TRAIN: ...N.O...E.S.C.A.P.E... )___)=========(___
/ "--------------------------------------" \
Like the title of this section? You'll figure out why I named it that once you
enter the car. A ghost pops into the doorway as soon as you enter, and if you
speak to the ghost, it begins to mumble ...N.O...E.S.C.A.P.E...! It looks like
the dead want you to stay until the next stop. After being backed onto the roof
of the car, your only option is to leap to the left and keep moving forward so
that the dead get left behind. Or so you think! They just keep following you.
Your only option is to enter the next car and pull the lever on the wall to
separate the train in two.
\___ ____.------------------------------------.____ ___/
___)===========(___( PHANTOM TRAIN: PASSENGER CABIN THREE )___)==========(___
/ "------------------------------------" \
Back in the car with the lever, it would appear that you're trapped now. If you
pull the lever again, however, the wall pops open, allowing you to move forward
deeper into the locomotive. By now, you may be getting weak, so make sure to
use a Tent at the save point if you need to. Don't forget that you can use the
????'s "Possess" ability to essentially instantly kill the enemy. However, you
also lose your ally in the process, so you'll need to speak with some more of
the ghosts to find a new ally if you want him/her back. As a side note, now
that the train's caboose has been disconnected you might get a semi-rare en-
counter against a wicked-looking monster called the Oversoul. If you're trying
to get a full bestiary, make sure to get this encounter before finishing this
section of the walkthrough because you cannot ever come back!
\___ ____.-------------------------.____ ___/
___)================(___( PHANTOM TRAIN: DINING CAR )___)================(___
/ "-------------------------" \
Getting hungry? Well, you're in luck. The ghosts may be ready to devour your
soul, but first they'll be more than happy to let you devour their food. This
place gets stranger by the minute, doesn't it? Sabin acts like a little child
when you sit down at the main table, demanding food and chowing down on the
dead banquet. When you're full, your HP and MP are fully restored, plus any
negative status effects are removed. With dinner over and your health restored,
you can head back out of the dining car and around the railing to the other
side. If you go in from the left side of the car, you can pick up a treasure
chest before the exit that contains an EARRING. Now you have a complete set
ready for your magic users once you rejoin them.
\___ ____.--------------------------.____ ___/
___)================(___( PHANTOM TRAIN: FIRST SUITE )___)===============(___
/ "--------------------------" \
This room contains a single treasure chest. However, when you try to open it,
a mysterious man drops from the ceiling and steals the treasure inside before
challenging you to a battle!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Siegfried |
| | |_| | | |_| | ___| | ___| | -World's Greatest Swordsman- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 100 | STR: N/A | MAG: 10 | ATT: 1 | GIL: 1 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 5 | DEF: 50 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 7 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Green Cherry | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Phantom Train: First S | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A caped thief with cruel armor and a crueler blade |
|=====================================================================|
| STRATEGY: Just attack this wimp once to end it all! |
O=====================================================================O
What a weakling! He may be a "master swordsman," but he's no challenge by any
stretch of the imagination. However, he makes off with the treasure and there's
no way to retrieve it. Too bad.
\___ ____.---------------------------.____ ___/
___)================(___( PHANTOM TRAIN: SECOND SUITE )___)==============(___
/ "---------------------------" \
Although this room looks empty, check to the upper right of the table for a
hidden TENT, then head back out again.
\___ ____.--------------------------.____ ___/
___)================(___( PHANTOM TRAIN: THIRD SUITE )___)===============(___
/ "--------------------------" \
This room is empty, so just keep going.
\___ ____.---------------------------.____ ___/
___)===============(___( PHANTOM TRAIN: FOURTH SUITE )___)===============(___
/ "---------------------------" \
This room contains four treasure chests along the far wall! The mother lode.
Open all four of them to receive a PHOENIX DOWN, SNIPER EYE, PHOENIX DOWN, and
a HYPER WRIST, although this last treasure is protected by an Apparition! They
are listed from right to left just in case you want to avoid the Apparition,
although you'll certainly want to fight it if you're building a bestiary. Just
be warned that this monster is very strong compared to the others in the train
and it'll put up quite a fight, so be prepared before you challenge it.
\___ ____.-------------------------------------.____ ___/
___)===========(___( PHANTOM TRAIN: ENGINEER'S COMPARTMENT )___)=========(___
/ "-------------------------------------" \
If you still have the ghost in your party, he will leave as you enter the next
room, which is a save point room, and beyond that is the final puzzle of the
train. You need to figure out how to shut down the train before you get dragged
down to the underworld, so let's get to it. Do you remember what the conductor
mentioned earlier about searching every corner of the Engineer's Compartment
for clues as to how to shut down the train? Well, take his advice seriously and
search the two left corners to find a note written on the wall:
"To stop the train, shut the first and third pressure
valves, then throw the switch located by the smoke-
stack."
And there you have it... the answer to the riddle. Do exactly as it says by
dropping the left and right levers and leaving the middle lever up. Next, head
back outside and then keep moving left to reach the smokestack. Once you flip
the switch here, the party will drop down onto the tracks as the train slows
and a boss battle ensues against the Phantom Train itself! You might want to
switch the row of every character because the next battle is a back attack.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Phantom Train |
| | |_| | | |_| | ___| | ___| | -Ferry to the Underworld- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 1,900 | STR: N/A | MAG: 10 | ATT: 10 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 350 | DEF: 30 | MDF: 210 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 14 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [W] Lightning [ ] Wind [ ] Restore [W] Holy |
| [ ] Ice [ ] Water [ ] Earth [A] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Tent | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Phantom Train: First S | TYPE: Undead |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Diabolic Whistle | |
| Acid Rain | |
| Saintly Beam | |
|==================================o==================================|
| APPEARANCE: The engine of the Phantom Train as it roars forward |
|=====================================================================|
| STRATEGY: Now this is a true boss battle! Since this battle is a |
| back-attack (for some odd reason), you should start by |
| switching the row for each character if you didn't do so |
| before the battle. Now, the attack pattern should be the |
| same as most boss battles to this point. Have Sabin use |
| one of his Blitz attacks. Have Cyan use his most powerful |
| Bushido skills. Finally, have Shadow use regular attacks |
| and heal the party as needed with Potions and Hi-Potions. |
| You may want to toss a few Shurikens the train's way if |
| get the chance using his "Throw" command to deal a bit |
| more damage. However, there is an easy way to finish this |
| fight. If you happen to somehow miraculously have an Holy |
| Water or one of the Life spells (which you shouldn't), |
| they will instantly kill him. This is also true of heal- |
| ing items like Potions and Hi-Potions. In fact, try using |
| a Phoenix Down. The battle will end instantly! If you are |
| trying not to cheat, however, just keep attacking and |
| healing until the fight's over. It might be tough, but it |
| can be done. As a side note, this battle forces all of |
| your allies to suffer from the Sap status for the entire |
| battle!
O=====================================================================O
Once the battle ends, the team unloads from the train only to see a new load of
passengers get on board. Two of them look familiar to Cyan, and he quickly
realizes that Elayne and Owain are getting on the train! Try as he might, there
is no way to stop the train once it starts moving, however, and Cyan is crushed
at the loss of his family all over again now that he had a chance -- however
small -- to save them. When it's all over, the team pulls Cyan to his senses
and they head out of the terminal.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.05 ) ) B A R E N F A L L S ( ( ~barenfalls |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 049 Opinicus Fish | 10 | --- | --- | Yes | No | |
| | 285 RHIZOPAS | 775 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The first battle you experience after the fight with the Phantom Train will
convince Shadow that he is no longer needed, and he'll run away, leaving you
with just two party members now. Baren Falls can be found by heading south,
then east, then north into the valley in the mountains to the east. The trail
leading into the mountains is a short one ending in a massive waterfall. If you
manage to get here without a random encounter, Shadow will leave at this time.
When you're ready, take the plunge down into the waterfall since it's the only
way forward. However, the way down won't be that easy.
You start by fighting a battle against two Opinicus Fish. They're easy enough,
but they are immediately replaced by three more. Then three more after that!
Another three! And another! Finally, these last three are replaced by a more
difficult fish: the Rhizopas!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Rhizopas |
| | |_| | | |_| | ___| | ___| | -Fishking of Baren Falls- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 775 | STR: N/A | MAG: 3 | ATT: 14 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 39 | DEF: 110 | MDF: 175 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 13 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [W] Lightning [ ] Wind [ ] Restore [W] Holy |
| [ ] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [ ] Confuse [*] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Remedy | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Baren Falls | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Megavolt | |
| Blizzard | |
|==================================o==================================|
| APPEARANCE: A vicious, purple fish with razor-sharp teeth |
|=====================================================================|
| STRATEGY: This thing can dish out some serious damage with its |
| Water-based attacks, so make sure to deal major damage to |
| it as quickly as possible. Use Sabin's Blitz attacks and |
| Cyan's Bushido skills if you can afford to, and make sure |
| to keep both party members healthy at all times because |
| you can't afford to pull a revive-circle in this battle |
| with only two characters. The quicker you defeat him, the |
| better. |
O=====================================================================O
The party washes up on along a /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
bank of the stream below the < .----------------------------------------. >
Baren Falls to the poking of a < | ~*~ NEW CHARACTER ALERT ~*~ | >
wild child. However, the boy < |========================================| >
is frightened away as soon as < | G A U (Feral Youth) | >
your party begins to awaken. < |========================================| >
At least they survived the < | "A youth draped in monster hides, his | >
trip down the falls! Now they < | eyes shining with a warm and gentle | >
just need to head to Mobliz at < | light..." | >
the far end of the Veldt and < '----------------------------------------' >
search for a route back to the \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
town of Narshe. However, the
Veldt is a wild place and you couldn't be farther away from Narshe at this
point in your journey. Well, you might as well keep on keeping on.
Once you're back on the world map, keep heading east until you reach the town
of Mobliz. If you happen to encounter the kid from the scene earlier, just
ignore him for now because you can't do anything about him quite yet. He will
come into play soon, though. I promise. It's important to notice that the kid
mentions his hunger. Perhaps you can find some food nearby to feed him?
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.06 ) ) M O B L I Z ( ( ~mobliz |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | { } Elixir | Mail Carrier's House | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Mythril Knife | Weapon Shop | Knife | 300 | |
| | Mythril Sword | Weapon Shop | Sword | 450 | |
| | Mythril Claws | Weapon Shop | Claw | 800 | |
| | Kotetsu | Weapon Shop | Katana | 800 | |
| |-----------------------+----------------+------------------+---------| |
| | Buckler | Armor Shop | Shield | 200 | |
| | Heavy Shield | Armor Shop | Shield | 400 | |
| | Plumed Hat | Armor Shop | Helm | 250 | |
| | Magus Hat | Armor Shop | Helm | 600 | |
| | Bandana | Armor Shop | Helm | 800 | |
| | Iron Helm | Armor Shop | Helm | 1,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Dried Meat | Item Shop | Item | 150 | |
| | Potion | Item Shop | Item | 50 | |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Eye Drops | Item Shop | Item | 50 | |
| | Green Cherry | Item Shop | Item | 150 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Mobliz is situated on the eastern edge of the continent that can be reached
only by passing through the vast wasteland known as the Veldt. You'll probably
be spending some time in this expanse soon enough, so don't worry about it just
now until you've visited Mobliz first.
The people of Mobliz are full of information. One woman mentions that the crazy
man in the house to the northwest left his kid for dead in the Veldt. Sound
familiar? Yes, that's the same old kook from the beginning of this scenario.
Another man nearby explains that monsters from all over the world migrate to
the Veldt, so you never know what you'll come up against. He's wrong about that
last part, though. You'll always know what you're coming up against because the
monsters on the Veldt will only be monsters you've already fought in battle
previously. The man next to the item shop will mention that throwing a piece of
dried meat into a pack of animals once resulted in a kid chasing after it. That
should give you ideas considering the Item Shop's first sale item. The man in
the northeast also mentions that the Serpent Trench to the southwest is an
underwater channel that contains quick currents connecting the Veldt with the
town of Nikeah, near Figaro. Yes, Figaro! Perhaps if you can get to Nikeah, you
can then make your way back to Narshe finally? It can't hurt to try! However,
you'll need to find the mask that allows a person to stay underwater for long
periods of time first.
\___ ____.-------------------------------.____ ___/
___)==============(___( MOBLIZ: WOUNDED SOLDIER'S HOUSE )___)============(___
/ "-------------------------------" \
Finally, there is also a woman hiding behind some trees in the west that will
mention an injured soldier who keeps receiving letters from Maranda that are
keeping him going. If you head into the building nearby, you'll find the man
curled up in bed. He mentions that he was part of the invasion of Doma, but he
was injured while fleeing the battle by his own men. Do you remember the
soldier who spoke with General Leo earlier about his love in Maranda? This is
that same man. He will ask you to read the letter on the desk. Do so to ease
his mind for now. When you visit Maranda later, you might want to stop by and
speak with Lola about the soldier. The poor soldier would like to send a letter
back to Lola, but he can't even lift a pen (that's some serious injury!), so
why don't you head over to the mail carrier's house
\___ ____.----------------------------.____ ___/
___)===============(___( MOBLIZ: MAIL CARRIER'S HOUSE )___)==============(___
/ "----------------------------" \
Speak with the mail carrier inside the house to compose a letter to Lola. The
postage will cost you 500 Gil, but how could you refuse the last request of a
dying man? While you're here, check the clock against the wall for an ELIXIR.
You can sort of cheat the game here by sleeping in the bed of the mail carrier
and then speaking with him again to receive a new letter from Lola. Do this
three times to receive a Tintinnabulum from the wounded soldier for your hard
efforts. Otherwise, if you want to do this as the story prefers, you'll need to
basically travel back and forth between Lola and her soldier several times once
you gain control of newer transportation. When you've sent that letter, head
back out into the town proper. Now, you just need to purchase at least one
Dried Meat, although the more the better, and head out of town back into the
Veldt.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.07 ) ) T H E V E L D T ( ( ~veldt |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=====================================================================| |
| | ~*~ AVAILABLE RAGES AT THIS POINT ~*~ | |
| |======================O=======================O======================| |
| | MONSTER NAME | MONSTER NAME | MONSTER NAME | |
| |======================O=======================O======================| |
| | Acrophies | Gold Bear | Sand Ray | |
| | Aepyornis | Guard | Satellite | |
| | Alacran | Guard Leader | Silver Lobo | |
| | Angel Whisper | Heavy Armor | Spritzer | |
| | Bandit | Hornet | Stray Cat | |
| | Belmodar | Imperial Soldier | Templar | |
| | Bomb | Leaf Bunny | Trillium | |
| | Cartagra | Lesser Lopros | Unseelie | |
| | Chippirabbit | Living Dead | Urok | |
| | Cirpius | Magitek Armor | Valeor | |
| | Cloud | Megalodoth | Vector Hound | |
| | Commander | Mu | Wererat | |
| | Darkwind | Nautiloid | Wild Rat | |
| | Exocite | Nettlehopper | Zaghrem | |
| | Foper | Oversoul | Gorgias (new!) | |
| | Ghost | Poplium | (Puzzle monsters) | |
| |======================O=======================O======================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
If you've been keeping updated on your bestiary entries (and I hope you have!),
it's about to pay off now. Most likely, in the next battle or two, you'll find
yourself face to face with Gau, the kid from the river earlier. Now that you
come prepared with some Dried Meat, toss one his way to lure him over to your
team. The scene that ensues following this battle is possibly the most
hilarious one in the game, especially when Gau starts to call Sabin "Mr. Thou"
even though Cyan is the one using old-fashioned language. As a reward for
feeding him, Gau is willing to lead the party to his shiny, shiny, shiny
treasure at the Crescent Mountains.
Before you take him up on his offer, however, you should spend plenty of time
in the Veldt because Gau's special ability, Rage, can only be built up here,
and Rage is one of the most versatile abilities in the entire game! To learn a
Rage (or Rages), use Gau's "Leap" ability to send him back into the wilderness.
Fight a few more battles, and he will eventually reappear after all the enemies
are gone in the current battle. At this point, leave him alone for a moment and
he will rejoin the party. Gau learn's both the abilities of the enemies you
fought when he left and also those you defeated just before he arrived in the
same battle.
You can only fight enemies here that you have already defeated previously in
the game, so make sure to fill out as much as your bestiary as possible. In
theory, you should have everything filled in except Monster Number 024, the
Heavy Armor that guarded sections of South Figaro during Locke's Scenario.
The game programmers were merciful in this case, however. As long as you have
fought the Heavy Armor (even if you lose the battle, which doesn't actually
result in death!), it counts as a defeat and the monster will appear in the
Veldt even if it's not in the Bestiary yet. This is true of any enemy that you
can lose to throughout the game, such as the battles in mazes where you have
multiple teams at once. If you failed to fight the Heavy Armor, don't fret! You
have another chance coming up when you return to Narshe for the last stand
against the Empire.
There is one other bonus to this area that makes this area different than any
other. Whenever you fight a battle and win here, you'll gain the Gil reward for
every monster and any drops or steals that you get normally, but you will never
gain experience points in these battles. Essentially, you can build up Gau's
entire Rage set without the risk of overlevelling if you're trying to build up
perfect statistics by using the Espers Level-Up bonuses.
There are some Rages that are very difficult to gather, however. The Oversoul
is especially difficult. It took me two hours of regular battling to finally
get one battle with them. The Sand Ray can be annoying as well. However, the
Trilium is just as difficult as the Oversoul to encounter. For now, you might
want to just wait on the more difficult Rages until later. Each of them only
has one possible encounter out of 488 possibilities at this point in the game,
so you might be at this for hours otherwise! Once other monsters are available
in the Veldt, their encounter rates jump up quite a bit since the groups they
appear in have advanced monsters and you can't make those groups appear until
you've actually fought those advanced monsters.
I have found a correction in the Rage list above recently. The Opinicus from
the old game is not the Opinicus Fish in this game, therefore you cannot get
the Opinicus Fish because it has no Rage (oddly). Instead, it was known as the
Piranha in previous version of the game, which had no Rage either. Therefore,
don't spend time searching for the Opinicus Fish because it will never appear
on the Veldt. I'm sorry if I sent anyone on a wild goose chase searching for it
here! I, myself, spent several hours trying to find it before giving up. Now I
realize I could have moved on a long time beforehand! Bah. Also, you might have
fought the three monsters in the Light Puzzle room during Terra's Scenario by
running into the spinning stars if strayed from the correct path. These three
monsters do not have bestiary entries in the in-game Bestiary, but they do have
Rages still. They are called Darkside, Specter, and Eukaryote and are listed
above as the "Puzzle monsters." However, I don't cover them in the guide until
the next time you visit the Veldt since I personally don't like to fight them
until later.
One monster you may want to fight a few times is the Satellite, which drops the
useful Green Beret, which is the strongest piece of helm armor you can have at
this point in the game. You should already have at least one from the Satellite
fight at the Imperial camp. You'll be getting one very soon from the next area,
so try to find five more if you have the time and patience.
I would highly recommend spending some time building up your Rages in this area
before heading on. The Stray Cat provides you with the "Cat Scratch" attack,
which deals quadruple damage to one enemy, and it will make Gau one of your
strongest fighters throughout the game, so make sure to hunt this one down
before moving on! For a full list of Rages and explanations about them, take a
look at the Characters Section after the walkthrough for more detailed infor-
mation about each Rage. For now, use the list at the beginning of the Veldt
Section for a list of all possible Rages you can obtain at this point in time.
Once you've claimed them all (or had your fill), it's time to track down that
shiny, shiny, shiny treasure!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.08 ) ) C R E S C E N T M O U N T A I N C A V E ( ( ~crescent |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | < > Potion | > Gau searches the southwest | |
| | | | < > Water Helmet | > Gau searches the southeast | |
| |===O===O===================O=========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
You can find the Crescent Mountains to the south of Mobliz. Enter the cave in
these mountains to learn that this must be the hiding place of Gau's treasure.
If you walk around most of this small map, Gau will search various areas for
the cache since he can't seem to remember where he hid it either. The area to
the southwest results in a POTION while the northwest corner results in a loss
of 500 Gil (so skip it, of course). The treasure is across the bridge to the
south. Gau unearths an old helmet. Can this be the same helmet the people of
Mobliz had that allowed them to breathe underwater!?
The team heads out to the river at the edge of the cave. Using the new helmet,
they can now use the Serpent Trench to head across the continent closer to
Narshe. We'll get there eventually!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.09 ) ) S E R P E N T T R E N C H ( ( ~serpent |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] X-Potion | > take the first right fork | |
| | | X | [ ] Green Beret | > take the second right fork | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O===============| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O===============| |
| | 050 Anguiform | 315 | 358 | 96 | Yes | No | |
| | 051 Aspiran | 220 | 115 | 48 | Yes | No | |
| | 052 Actinian | 230 | 125 | 57 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The creatures and treasures of the Serpent Trench can only be found in the
World of Balance, so you might as well get all the treasures and defeat as many
monsters as possible to open up more Rages on the Veldt for later while you
have a chance. You'll return here later once you get another character who can
benefit from the Serpent Trench, so don't worry if you don't get all of the
monsters yet, though. However, it never hurts to save before you find the
underwater helmet and just reset if you don't get the monster formations that
you want the first time around. The Serpent Trench is short enough that there's
little inconvenience in doing it over and over. If you're having trouble with
these monsters, make sure that Sabin is using a Blitz, Cyan is instantly using
his first Bushido for a cheap critical hit each time, and Gau is using the
Stray Cat Rage (or another strong one if Cat Scratch feels too cheap).
The path will take two forks along the way. Make sure to choose the right-hand
fork each time to collect the missable treasures in each area. The first right
fork leads you to a treasure chest with an X-POTION while the second leads you
to a chest with a GREEN BERET. However, you'll need to step on a floor switch
to drain the pool nearby and then drop down the hole to find this chest. The
door nearby leads out into the Serpent Trench again, which will eventually wash
up on the shores of Nikeah.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SABIN ROUTE/
| \-\ /-/ |
| 02.01.06.10 ) ) N I K E A H ( ( ~nikeah |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | { } Elixir | Inn | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Mytrhil Claws | Weapon Shop | Claws | 800 | |
| | Kotetsu | Weapon Shop | Katana | 800 | |
| | Mythril Spear | Weapon Shop | Spear | 800 | |
| |-----------------------+----------------+------------------+---------| |
| | Heavy Shield | Armor Shop | Shield | 400 | |
| | Plumed Hat | Armor Shop | Helm | 250 | |
| | Magus Hat | Armor Shop | Helm | 600 | |
| | Bandana | Armor Shop | Helm | 800 | |
| | Iron Helm | Armor Shop | Helm | 1,000 | |
| | Kenpo Gi | Armor Shop | Armor | 250 | |
| | Silk Robe | Armor Shop | Armor | 600 | |
| | Iron Armor | Armor Shop | Armor | 700 | |
| |-----------------------+----------------+------------------+---------| |
| | Potion | Item Shop | Item | 50 | |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Echo Screen | Item Shop | Item | 120 | |
| | Smoke Bomb | Item Shop | Item | 300 | |
| | Green Cherry | Item Shop | Item | 150 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
You're almost done with this scenario! In Nikeah, you have a chance to purchase
all the equipment and items you'll need once you get back to Narshe because a
large-scale battle is just ahead. Visit the Armor Shop first, which is located
in the eastern area of the bazaar. Make sure everyone's armor is ideal. Next,
head west to the Weapon Shop and equip Cyan with a Kotetsu if you haven't al-
ready. If you didn't unequip Mog earlier and give Edgar the Mythril Spear he
carried, you can now purchase one for him, although his Tools may be more
effective by now. Lastly, restock any supplies at the shop in the north. You
can also visit the Inn and check the clock for an ELIXIR. If you need money for
your purchase, the monsters outside Nikeah are easy enough: Unseelie, Belmodar,
and Mu. Each of these battles should net around 400 to 500 Gil.
When you're done shopping, it's time to book a cruise back to Narshe. You might
as well arrive in style, right? First, head into the Pub for a funny scene
between a "dancer" (read: hooker) and Cyan. The man sitting at the table will
give you a bit more information about Gau's father if you're interested. Then
the man at the counter explains that no ships are allowed south to the Empire.
Finally, head down to the docks and speak with the captain of the ship to book
a trip home. And that's the end of this lengthy scenario!
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
| 02.01.07.00 ) ) L A S T S T A N D A T N A R S H E ( ( ~laststand )
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 053 Fidor | 355 | 180 | 160 | Yes | No | |
| | 054 Corporal | 255 | 96 | 90 | Yes | No | |
| | 055 Hunting Hound | 285 | 55 | 115 | Yes | No | |
| | 286 HELL'S RIDER | 1,300 | 1,290 | 400 | Yes | No | |
| | 287 KEFKA | 3,000 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
"The three groups have arrived in Narshe, and now a decisive battle is about to
unfold..."
Once all three scenarios have been completed, the game returns to Terra's
location at Arvis' House in Narshe. It's only a matter of time before the
Empire invades Narshe for the frozen Esper, and since your goal is the same,
there's sure to be a confrontation ahead if you can't wake the Esper in time.
Let's get to it.
The game picks up in Narshe as Terra, Banon, Edgar, and Arvis are attempting to
convince the Elder of Narshe to commit his troops to the rebellion against the
Empire. However, the Elder is not ready to spill the blood of his people for a
frozen Esper and a wisp of a chance that Terra can awaken the creature. Just at
this moment, Sabin Cyan, and Gau show up followed shortly by Locke and Celes.
Introductions are made between all of the allies until Cyan recognizes Celes.
He claims that she was single-handedly responsible for the fall of Maranda, and
he will do anything in his power to bring her down for her crimes. Locke steps
in just in time to assure Cyan that Celes has joined the Returners, as well as
Terra when it is revealed she was also an Imperial leader. Retributions are
short-lived, however, when the Empire suddenly launches the attack everyone has
feared!
After a short scene between Kefka and his troops, Banon rallies everyone toget-
her and heads into the mountains, where they moved the statue (although I can't
imagine why they cared to move it except to hide it). Celes and Terra have an
interesting reunion along the way. Both were once enemies of the Returners, and
now both have become allies again through betrayal of the Empire. The world has
an interesting way of weaving events together, doesn't it? Cyan is watching
Celes closely, as well. There's no love lost between these two.
\___ ____.-------------.____ ___/
___)======================(___( PROTECT BANON )___)======================(___
/ "-------------" \
You'll find yourself near a save point. Make sure to use it! The enemies to
come can be fairly difficult if you haven't been leveling up or upgrading your
characters yet. For now, you can talk to the different characters lined up
below to switch your primary characters. Doing so will allow you to prepare
each character
Before you start the battle, switch to each character and equip any new equip-
ment, especially on Locke, Terra, and Celes. If you spent some time in the
Veldt, you should encountered a few Satellites, which drop Green Berets. These
make excellent helms for every character at this point in the game. Also equip
a Mythril Spear on Edgar if you want, although his Tools are probably still
more useful at this point. Lastly, make sure everyone's formation (row) is the
way you want it. Don't put the magic users in the front and don't put the
attackers in the back. Lastly, check to see that everyone has proper Relics on.
Use the Earrings on your magic users, and the rest can be split up however you
like. That pretty much covers the preparation. Speak to Banon when you're ready
to start the fight. You'll be prompted to build three parties in order to fight
all the soldiers. Basically, this is a redux of the moogle battle from the
Prologue.
Speak with Banon when you're ready to build up several parties from your avail-
able allies. Try to put your two magic users (Terra and Celes) in different
groups to provide MP-based healing so you don't have to rely on items except in
one group. Next, split up your three hard-hitting special attack users (Cyan,
Sabin, and Gau) to each of the three groups. Finally, toss in your thief
(Locke) and tool user (Edgar) in the group without a magic user to compensate.
Here's how I divided my groups:
O=====================O O=====================O O=====================O
| GROUP ONE | | GROUP TWO | | GROUP THREE |
O==========O==========O O==========O==========O O==========O==========O
| NAME | ABILITY | | NAME | ABILITY | | NAME | ABILITY |
O==========O==========O O==========O==========O O==========O==========O
| Terra | Magic | | Celes | Magic | | Locke | Item/Stl |
| Cyan | Bushido | | Sabin | Blitz | | Gau | Rage |
O==========O==========O O==========O==========O | Edgar | Tool/Att |
O==========O==========O
Now it's time to battle the Empire! There are many soldier sprites to destroy
which means many battles to fight without a break. If you remember the strategy
from last time, it is still recommended to place your parties near inter-
sections so they can cover as many paths as possible. However, you may need to
adjust the groups as you go this time because there are more routes to Banon
than there are teams on your side. I highly recommend taking more of an offen-
sive route this time, though. Every time a team member is not being bombarded
by enemies, try to move them a bit closer to the enemy commander. Doing so will
allow you more time to block a route to Banon should one of your groups fall.
Thankfully, if a group does fall, it's not a game over here; only if all groups
fall. Use the Select button to switch teams, by the way.
There are several monsters you can fight that have rages back in the Veldt.
The Corporal looks like a red soldier holding a sword. The Fidor is a giant
bulldog with a spiky collar. The Hunting Hound is a Vector Pup palette swap.
And if you missed the Heavy Armor from both South Figaro and the Veldt, you
really should take the time to battle enough soldiers in this area until you
encounter it. By now you should be well-prepared to deal with it.
After all of the moving soldiers are destroyed, you'll need to bring one team
down to the bottom of the map (if you aren't already there) to challenge the
commander running back and forth to protect Kefka. The party you choose is up
to you. Each one has its pros and cons. The two magic user teams may last a bit
longer due to healing, but the offensive team will defeat the boss quicker.
Don't forget about special abilities like Celes' Runic to absorb spells into MP
or the ability to target-all with spells like Cure. Once you feel confident in
your choice of parties, it's time to challenge the commander!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Hell's Rider |
| | |_| | | |_| | ___| | ___| | -Demonic Harbinger- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 1,300 | STR: N/A | MAG: 10 | ATT: 48 | GIL: 1,290 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 170 | DEF: 120 | MDF: 150 | STA: N/A | EXP: 400 |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 14 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [ ] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Remedy | STEAL: Elixir |
| --- | Mythril Vest |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Narshe: Narshe Cliffs | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Silver Lance | |
|==================================o==================================|
| APPEARANCE: An armored knight riding a fell beast from Hell |
|=====================================================================|
| STRATEGY: This creature will probably be your first real challenge |
| in the game if you've followed my advice so far. If you |
| brought in the team with Locke, you might want to spend |
| the first turn or two stealing until you get an item and |
| then just go all out with your attacks. However, if you |
| didn't choose that party, your tactics will be pretty |
| static. Use the magic user to heal and the other person |
| to attack using their special skill. It's that simple. |
O=====================================================================O
After the fight, heal up your teams if you like, and then get ready to battle
Kefka himself. For this battle, I would highly recommend using the team with
Celes and Sabin. Celes can absorb all of Kefka's spells with her Runic ability
while Sabin can deal major damage with his "Raging Fist" Blitz. However, you
should be able to take him down with any party at this point as long as you're
careful. It may help to have the Ribbon (if you got it earlier) equipped on one
of your party members to avoid his status effects if you aren't using Runic.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Kefka |
| | |_| | | |_| | ___| | ___| | -Imperial Court Mage- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,000 | STR: N/A | MAG: 9 | ATT: 25 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 3,000 | DEF: 55 | MDF: 160 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 18 | EVA: 30 | MEV: 30 | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Peace Ring | STEAL: Elixir |
| --- | Hi-Ether |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Narshe: Narshe Cliffs | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Fire | |
| Blizzard | |
| Thunder | |
| Drain | |
| Confuse | |
| Poison | |
|==================================o==================================|
| APPEARANCE: A caped dandy wearing jesterly theatrical makeup |
|=====================================================================|
| STRATEGY: I highly recommend using Celes in this battle to absorb a |
| majority of Kefka's commands, which are spells. Basically |
| you just need to keep yourself healthy and attack when |
| you're not healing. Using this method, he'll be a breeze. |
| If you're not using Celes, you'll need to constantly heal |
| with one character and attack with the other(s). |
O=====================================================================O
After Kefka disappears (literally!), the team makes their way to the top of
the Narshe mountains where the Esper is hidden. Terra reluctantly steps up to
the Esper and tries to commune with it again, and this time the light envelops
her and transforms her into something other than human! Shedding her skin,
Terra becomes a pink, glowing creature! The shock of this change seems to break
her mind, and she flies off screaming in rage and shock to the west.
Well, that didn't go as planned!
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
| 02.01.08.00 ) ) F I N D I N G T E R R A ( ( ~findterra )
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 056 Fossil Dragon | 1,399 | 1,870 | 380 | Yes | No | |
| | 057 Vulture | 412 | 485 | 160 | Yes | No | |
| | 058 Iron Fist | 333 | 249 | 144 | Yes | No | |
| | 059 Bloodfang | 325 | 185 | 135 | Yes | No | |
| | 060 Rock Wasp | 290 | 168 | 128 | Yes | No | |
| | 061 Paraladia | 492 | 365 | 219 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
O===========================O Now that Terra has headed off into the West,
| ~*~ IN THIS SECTION ~*~ | its up to Locke and his friends to find and
o---------------------------o help her before she gets into any trouble.
| 01. Narshe | Locke has promised that he will protect her,
| 02. Figaro Castle | and he is not one to break his promises. Terra
| 03. Dragon's Neck Cabin | might have once been a soldier of the Empire,
| 04. Kohlingen | but she's quickly become a good friend and a
| 05. Jidoor | valuable ally in the fight against the Empire.
| 06. Zozo | And with Kefka and his troops still intent on
O===========================O taking the esper back to Emperor Gestahl, it's
only a matter of time before either Kefka is
able to capture the esper or Terra comes to her senses and makes her move
first.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /FIND TERRA /
| \-\ /-/ |
| 02.01.08.01 ) ) N A R S H E ( ( ~narshe |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] 5000 Gil | South Narshe: Treasury > south chest | |
| | | | [ ] Thief Knife | South Narshe: Treasury > middle chest 1 | |
| | | | [ ] Earring | South Narshe: Treasury > middle chest 2 | |
| | | | [ ] Hyper Wrist | South Narshe: Treasury > north chest 1 | |
| | | | [ ] Thief's Bracer| South Narshe: Treasury > north chest 2 | |
| | | | [ ] Reflect Ring | South Narshe: Treasury > north chest 3 | |
| | | | { } Elixir | South Narshe: Elder's House | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Great Sword | Weapon Shop | Sword | 800 | |
| | Mythril Claws | Weapon Shop | Sword | 800 | |
| | Kotetsu | Weapon Shop | Katana | 800 | |
| | Mythril Spear | Weapon Shop | Spear | 800 | |
| | Air Knife | Weapon Shop | Knife | 950 | |
| | Chain Flail | Weapon Shop | Mystic Weapon | 2,000 | |
| | Moonring Blade | Weapon Shop | Thief Weapon | 2,500 | |
| |-----------------------+----------------+------------------+---------| |
| | Mythril Shield | Armor Shop | Shield | 1,200 | |
| | Magus Hat | Armor Shop | Helm | 600 | |
| | Bandana | Armor Shop | Helm | 800 | |
| | Iron Helm | Armor Shop | Helm | 1,000 | |
| | Silk Robe | Armor Shop | Armor | 600 | |
| | Iron Armor | Armor Shop | Armor | 700 | |
| |-----------------------+----------------+------------------+---------| |
| | Sprint Shoes | Relic Shop | Relic | 1,500 | |
| | Jeweled Ring | Relic Shop | Relic | 1,000 | |
| | Fairy Ring | Relic Shop | Relic | 1,500 | |
| | Barrier Ring | Relic Shop | Relic | 500 | |
| | Mythril Glove | Relic Shop | Relic | 700 | |
| | Knight's Code | Relic Shop | Relic | 1,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Potion | Item Shop | Item | 50 | |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Gold Needle | Item Shop | Item | 200 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Smoke Bomb | Item Shop | Item | 300 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Back inside Arvis' House, the team reflects on Terra's sudden disappearance. It
seems that something unsaid occured between the esper and Terra to make her
suddenly changed, but what happened? Celes remarks that Terra looked just like
an esper, which is odd because espers have been gone from the world since the
War of the Magi until recently when the Empire began to unearth them again.
The group comes to agree that some of them should remain in Narshe to protect
the esper and Banon while the rest go in search of Terra. You'll be prompted at
this time to develop a party to go in search of Terra. I highly recommend this
setup for it's versatility: Celes (for her magic and Runic), Gau (for his Rages
as long as you've built them up), Edgar (for his Tools), and the fourth spot is
open to whoever else you might want. Additionally, if you leave the fourth spot
open for now, you can pick up Shadow again along the way!
Before you start off for Terra, however, you can finally explore Narshe fully.
Start by heading south of Arvis' House until you reach a house all by itself in
the southeast.
\___ ____.----------------------.____ ___/
___)==================(___( SOUTH NARSHE: TREASURY )___)=================(___
/ "----------------------" \
There are a whole load of treasure chests in this house! Basically, you should
just open everything possible in here to reap the rewards. You won't be able to
open the chest in the upper-left corner, however, until much later, so don't
worry about the lock for now. The lowest chest contains 5000 GIL. The two just
above that contain a THIEF'S KNIFE and an EARRING. Finally, the three chests
above those contain a HYPER WRIST, THIEF'S BRACER, and REFLECT RING. If you
decided to take Locke with you, I would recommend equipping the Thief's Knife
and the Thief's Bracer on him since he's... well... a thief (read: treasure
hunter). Otherwise, equip the relic Reflect Ring on a character if you want
(although don't forget that they can't be healed by magic if you do this!) and
then head back out of the Treasury.
\___ ____.---------------------------.____ ___/
___)===============(___( SOUTH NARSHE: ELDER'S HOUSE )___)===============(___
/ "---------------------------" \
To find the Elder's House, head to the far west side of town opposite your
current location. Once inside, you can speak with the Elder about his mis-
givings. Before you leave, make sure to check the grandfather clock to the left
of the fireplace for an ELIXIR as well. Now, it's time to go shopping.
\___ ____.----------------------.____ ___/
___)==================(___( SOUTH NARSHE: SHOPPING )___)=================(___
/ "----------------------" \
Start by going the Armor Shop, as usual. Here, the only thing you might want to
pick up is the upgraded Mythril Shield, which is applicable for every ally you
have access to at this point in the game. However, you probably only need four
for now (since you can't use more characters than that). Next, head over to the
Weapon Shop and purchase at least the Moonring Blade for Locke if he's in your
party or the Chain Flail for Celes (and eventually Terra) if she's in your
party. There's really nothing new at the Relic Shop, although if you want you
can visit it to increase your stock. Lastly, purchase any items if you need to
build up your stock again. Just a word of warning: if you equip the Chain Flail
on Celes, you lose the Relic ability!
If you failed to fight the semi-hidden monsters in the moving-light maze during
Terra's Scenario earlier, you might want to head back through the secret entry
into the mines and head north until you find the maze with the moving light
again. Now, instead of taking the correct path, try moving the wrong way to cue
possible battles against Darkside, Specter, and Eukaryote. This can be done
later as well, though, so it's your choice. I like to do this now rather than
during Terra's Scenario just because you don't have to worry about Banon dying
by some freak accident and losing the game because of it. On a side note, these
monsters will not appear in your in-game bestiary at all, so you might not know
about them unless you happen to run into them here. However, defeating them
here is the only way to make them appear on the Veldt, of course.
Once you're ready, it's time to start the search for Terra.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /FIND TERRA /
| \-\ /-/ |
( 02.01.08.02 ) ) F I G A R O C A S T L E ( ( ~figarocast )
\___________/-/_______________________________________________\-\___________/
You might be wondering why we're returning to Figaro after all this time. Well,
if you remember last time we were here, the castle sank into the sand through
the use of mechanics. As you head into the desert nearby, you'll see that it's
back above ground again. Perhaps if it can sink beneath the sand it can also be
used as a means of locomotion to other places with sand?
Head into the castle and go exploring in the basements to find some interesting
stuff. The basement to the right leads down to the dungeon where you'll find a
familiar figure if you've played FINAL FANTASY V -- the Lone Wolf thief --
among other criminals. However, the basement to the left leads to a control
room that is capable of sinking the castle into the sand. Speak with the man
here to navigate the castle to the west. Now it's time to explore a whole new
part of the continent!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /FIND TERRA /
| \-\ /-/ |
| 02.01.08.03 ) ) D R A G O N ' S N E C K C A B I N ( ( ~dragoncab |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | (_) Hero's Ring | Dragon's Neck Cabin: Inside | |
| |===O===O===================O=========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Once you leave the castle, make a quick trip to the north to find a single home
all by itself. This is the Dragon's Neck Cabin, thus named because of the shape
the land takes (a dragon's head) in this area. Check a pot inside to find a
valuable HERO'S RING. Speak with the man here to find out his intentions to
build a coliseum to bring out the best in men. As for the Hero's Ring, I might
recommend equipping the relic on Celes for now because it boosts both physical
and magical power, which will benefit her more than anyone else.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /FIND TERRA /
| \-\ /-/ |
| 02.01.08.04 ) ) K O H L I N G E N ( ( ~kohlingen |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | { } Elixir | northwestern house | |
| | | | [ ] Green Beret | Rachel's House > through the back door | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Air Knife | Weapon Shop | Knife | 950 | |
| | Chain Flail | Weapon Shop | Mystic Weapon | 2,000 | |
| | Moonring Blade | Weapon Shop | Thief Weapon | 2,500 | |
| | Shuriken | Weapon Shop | Thrown Weapon | 30 | |
| | Flame Scroll | Weapon Shop | Thrown Weapon | 500 | |
| | Water Scroll | Weapon Shop | Thrown Weapon | 500 | |
| | Lightning Scroll | Weapon Shop | Thrown Weapon | 500 | |
| | Invisibility Scroll | Weapon Shop | Thrown Weapons | 200 | |
| |-----------------------+----------------+------------------+---------| |
| | Mythril Shield | Armor Shop | Shield | 1,200 | |
| | Magus Hat | Armor Shop | Helm | 600 | |
| | Bandana | Armor Shop | Helm | 800 | |
| | Twist Headband | Armor Shop | Helm | 1,600 | |
| | Iron Helm | Armor Shop | Helm | 1,000 | |
| | Silk Robe | Armor Shop | Armor | 600 | |
| | Iron Armor | Armor Shop | Armor | 700 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Holy Water | Item Shop | Item | 300 | |
| | Antidote | Item Shop | Item | 50 | |
| | Green Cherry | Item Shop | Item | 150 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The village of Kohlingen is located just to the northwest of Figaro Castle's
new position beyond the forests. As soon as you enter town, you should visit
the Inn and Pub to find Shadow seated at a table with Interceptor next to him.
If you speak with Shadow, he asks for you to pay for Interceptor's meals if you
want him to join the party, which will cost 3000 Gil. Pay the fee to hire
Shadow if you want. There's no reason not to if you have that fourth slot open.
If you didn't leave a fourth party spot open, Shadow won't be willing to join
your party, but you can always return to Narshe via Figaro Castle and dump a
member before coming back if you really want him that badly. Just don't forget
to optimize his equipment and make sure his relics are updated before you head
out with him. The Thief Knife works great with Shadow (or Locke) because it
allows that person to Mug (attack and steal) an enemy.
Next, you should find the two treasures in town. First, head to the far north-
west to find a house that contains an ELIXIR in the clock within. The other
treasure is in the house to the northeast. However, there's a story behind this
place.
\___ ____.-------------------------.____ ___/
___)================(___( KOHLINGEN: RACHEL'S HOUSE )___)================(___
/ "-------------------------" \
If you have Locke in your party at this time, you can view a scene when you
enter the basement of this house about the history of the girl laid out on the
bed with all the flowers around her. However, if you don't have him with you at
the moment, don't fret. You can return here later once the Empire is dealt with
and you won't lose out on anything. Essentially, the story is that this woman
was once Locke's girlfriend, Rachel. One day, they went together into a mine,
but Rachel was injured in the cave. Locke could do nothing to help her except
bring her back to Kohlingen. As you would imagine, Rachel's father was furious
with Locke and cast him out of the village. Meanwhile, in the intervening year,
Rachel not only lost her memories, but died in an attack by the Empire. Rachel
was put to rest in the basement of her house while a sealing was placed around
her to prevent decay. There was a rumor that a cure to death existed somewhere
in the world, hidden away in the depths of time. This power became Locke's last
hope of reviving his love from her stasis, and so he became a thief and a
treasure hunter in hopes of discovering a way to bring Rachel back to life. Now
the team knows why Locke's promises are so binding and how he became so hateful
of the Empire.
Once the events are finished, you should head into the back door of the house
using the bridge to the left of the house and open the treasure chest here for
a GREEN BERET. That's it for the treasures here.
Now that your party is complete, and the town has been thoroughly looted, you
should explore around town. Speaking to the villagers reveals that a glowing
creature was seen flying through the area recently, but was spotting heading
south toward Jidoor most recently. Your only choice is to follow her route for
now.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /FIND TERRA /
| \-\ /-/ |
| 02.01.08.05 ) ) J I D O O R ( ( ~jidoor |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | (_) Ether | Owzer's Mansion > the pot behind Owzer | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Kiku-ichimonji | Weapon Shop | Sword | 1,200 | |
| | Kaiser Knuckles | Weapon Shop | Claws | 1,000 | |
| | Kodachi | Weapon Shop | Katana | 1,200 | |
| | Moonring Blade | Weapon Shop | Thief Weapon | 2,500 | |
| | Flame Scroll | Weapon Shop | Thrown Weapon | 500 | |
| | Water Scroll | Weapon Shop | Thrown Weapon | 500 | |
| | Lightning Scroll | Weapon Shop | Thrown Weapon | 500 | |
| | Shadow Scroll | Weapon Shop | Thrown Weapon | 400 | |
| |-----------------------+----------------+------------------+---------| |
| | Mythril Shield | Armor Shop | Shield | 1,200 | |
| | Twist Headband | Armor Shop | Helm | 1,600 | |
| | Mythril Vest | Armor Shop | Armor | 1,200 | |
| | Ninja Gear | Armor Shop | Ninja Armor | 1,100 | |
| | White Dress | Armor Shop | Mystic Armor | 2,200 | |
| |-----------------------+----------------+------------------+---------| |
| | Peace Ring | Relic Shop | Relic | 3,000 | |
| | Barrier Ring | Relic Shop | Relic | 500 | |
| | Mythril Glove | Relic Shop | Relic | 700 | |
| | Earring | Relic Shop | Relic | 5,000 | |
| | Knight's Code | Relic Shop | Relic | 1,000 | |
| | Sniper Eye | Relic Shop | Relic | 3,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Antidote | Item Shop | Item | 50 | |
| | Gold Needle | Item Shop | Item | 200 | |
| | Holy Water | Item Shop | Item | 300 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Echo Screen | Item Shop | Item | 120 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Jidoor is located far to the south of Kohlingen. It's a long walk, but you can
also use this time to hunt down the six new monsters in this part of the world
map. Once in town, you should spend a little time shopping, as usual, and try
visiting the various houses around town. In the "rich district," the building
on the right is the Auction House, which is currently out of session but will
be a source of some rare goods once it opens up later in the game. However, the
mansion at the top of the village is a good place to explore.
\___ ____.-----------------------.____ ___/
___)=================(___( JIDOOR: OWZER'S MANSION )___)=================(___
/ "-----------------------" \
Speak to the man inside to learn that Celes is the spitting image of the famed
opera soprano Maria (even though you've never heard of her). For now, keep this
information in the back of your thoughts. It will come into play a little later
on. For now, sneak behind Owzer and take the ETHER from the clay pot. You might
also want to take a tour through the strange art gallery on the other side of
the house. Recognize one of the paintings? Yep, that's Ultros! Also note the
reaction the team has to the painting of the flower still life. It's almost as
if it's alive. Just another tidbit for later.
Back in town, speak to people to learn that a girl bathed in light sped off
toward the northern mountains. However, they warn the party that you can't
trust anyone in Zozo. Now you're closing in on Terra! Just a little farther.
Once you're done with Jidoor, head out of town.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /FIND TERRA /
| \-\ /-/ |
| 02.01.08.06 ) ) Z O Z O ( ( ~zozo |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Ether | Pub: Storeroom > door on the right | |
| | | | [ ] Potion | Armor Shop > hidden in northwest| |
| | | | [ ] Brigand's Glov| Grand Tower > lower storeroom | |
| | | | (_) Ether | Western Tower > northwest corner | |
| | | | (_) Hi-Potion | Western Tower > northwest corner | |
| | | | [ ] Chainsaw | Clock Puzzle Room > solve the puzzle | |
| | | | [ ] Burning Fist | Grand Tower > upper storeroom | |
| | | | [ ] Hermes' Sandal| Grand Tower: Top F > western chest | |
| | | | [ ] X-Potion | Grand Tower: Top F > eastern chest | |
| | | | $ Kirin | Grand Tower: Top F > left magicite | |
| | | | $ Siren | Grand Tower: Top F > middle magicite | |
| | | | $ Cait Sith | Grand Tower: Top F > right magicite | |
| | | | $ Ramuh | Grand Tower: Top F > lower magicite | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 062 Harvester | 428 | 314 | 291 | Yes | No | |
| | 063 Hill Gigas | 1,200 | 600 | 550 | Yes | No | |
| | 064 Gobbledygook | 350 | 126 | 104 | Yes | No | |
| | 065 Veil Dancer | 392 | 296 | 224 | Yes | No | |
| | 288 DADALUMA | 3,270 | 1,210 | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
To find Zozo, you'll need to head around the other coastline to the north. You
certainly have explored the borders by now. The cursed town is located in a
valley within the heart of the mountains to the west from the eastern coast.
Well this is a dreary town, isn't it? Aside from the constant rain and muted
colors, this place is packed full of strong monsters! Try to defeat one of each
like usual. The Hill Gigas is especially lethal if your party isn't very strong
at this point. His HP is equivalent to most bosses recently, and it packs a
good punch to boot.
\___ ____.-------------.____ ___/
___)======================(___( ZOZO: OUTSIDE )___)======================(___
/ "-------------" \
Start your exploration of town by searching the grounds around the buildings.
A man in the north part of town tells the party not to leap between buildings.
Meanwhile, the man in the south tells you that you can trust everything said in
town. But remember the warning from the people of Jidoor? Never trust the Zozo
residents! That means that you should leap between buildings and never trust
anything said in Zozo.
There is a building at the north part of town that contains a clock whose time
is not set. If you try to set the time at random, the clock returns to midnight
and it appears that you've failed at some sort of puzzle. Perhaps if you can
figure out the time it should be set to you can solve the puzzle?
\___ ____.------------------.____ ___/
___)====================(___( ZOZO: CLOCK PUZZLE )___)===================(___
/ "------------------" \
Start by heading into the Pub. Speak to the bartender here who says that the
second hand on his watch is pointing to 30. Reverse that since he's a liar like
the others, and that means that the second hand will not be on the 30. If you
head upstairs, you can encounter the Veil Dancer, so be careful even indoors.
She also carries the Thief Knife, which you can steal if you have Locke in your
party and one just isn't enough. Be careful, though, when you fight the Veil
Dancer because she has some very strong magic attacks that hit all allies and
she can use Vanish, which makes her immune to physical attacks but weak to
magic. That means you either use Celes' "Blizzard" or run away. On the top
floor of this section, take the door to the right out onto the balcony and
ascend to the top floor. Take the right door which leads into a storeroom with
a chest containing an ETHER. If you try to open the door on the left it will be
rusted shut at this point. For now, head back out of the Pub.
There is a huge tower to the west that you'll need to explore to get some more
clues to the clock puzzle. Head inside and speak with the attendant here to
learn that he hasn't seen any girls lately and there's definitely not one on
the top floor of the building (read: Terra's on the top floor!). You might as
well head up the stairs for now to learn more.
The stairs lead up to a strangely-shaped room where a continuous stream of
Zozo's citizens keep walking through. If you want to move forward, you'll need
to squeeze in between people and move at the same pace as the other folks. If
you speak with the folks in this line, however, they will give you some very
important tips on the clock puzzle. One says that it's already 12:00. Another
says it's 10:00 and time to go home. Then 8:00. Then 4:00. Then 2:00. And with
that, we can limit the time down quite a bit. The hour can only be an even
number to begin with, and it can't be 12:00, 2:00, 4:00, 8:00, or 10:00. That
leaves only 6:00!
To find the last clue, you'll need to head a bit deeper into the Great Tower.
If you've been battling a lot, however, you need to be careful should you have
Shadow in your party. Once you meet a certain number of battles, Shadow will
consider his job done for the money you paid and will leave at the end of the
battle. There's a boss fight coming up, so you might want to defeat him before
you finish the Clock Puzzle.
If you make a quick detour during this time, you can collect a great item for
Locke just above this room. The area with the line of citizens will lead you
out onto the fire escape area of the Grand Tower. If you just keep going up the
stairwells, you'll eventually end up about halfway up the tower. The door on
the right leads into a storeroom which contains a treasure chest with a
BRIGAND'S GLOVE inside.
The last clues will require that you leap between two buildings once you head
up the stairs at the end of the room with all the folks in it. Head into the
last door on the westernmost tower. You should see a hallway partially hidden
to the left as soon as you enter. By walking through the area overlapped by the
wall below (due to the screen perspective), you can sneak behind the counter of
the shop on this floor. The shopkeeper will tell you that the second hand on
his watch is pointing at the 4. Well, now we know that the second hand is
neither 00:00:30 or 00:00:20. If you head back to the entrance and then take
the hall up and to the left at the top, you can also collect an ETHER from one
of the ceramic pots here. Then sneak behind the bucket and claim a HI-POTION
from the pot to the right.
Head out the door by the counter and up to the next floor of the Western Tower.
There should be a man here who will explain that the seconds hand is (not)
divisible by 20. That leaves 00:00:10 or 00:00:50. With this in mind, the only
mystery left is the minutes hand. At this point, I recommend backtracking to
the crane on the Grand Tower and lowering to the ground. With just a little bit
of guesswork, you should be able to work out the Clock Puzzle. We know the hour
is 06:00:00 and the minute is either 00:00:10 or 00:00:50. The minutes hand has
six possibilities, each one a multiple of 10. That leaves only twelve possible
answers.
To limit those down a bit more, you should locate the Weapon Shop. As you're
going toward the Clock Puzzle in the north, there's a secret passage hidden
behind the Grand Tower that leads to an open area in the northwest. First, head
into the door directly north (which is the Armor Shop) to find a chest inside
with a POTION waiting for you. Now, take the other doorway in this area. Inside
the Weapon Shop, the clerk will inform you that the clock has no minute hand
and that it certainly doesn't point to the right time. Check out the clock at
the top this room to find that the clock's hand is pointing at the 2. That
would be the minute hand, of course. Now we know that the hour hand is 06:00:00
and the minute hand is 00:10:00. That leaves only two possible choices:
06:10:10 or 06:10:50.
The right one is 06:10:50. Beyond the Clock Puzzle is a chest containing a new
Tool for Edgar, the CHAINSAW! This thing can dish out some serious damage, so
make sure to use it in the battles to come. After you head out of the puzzle
room, you might want to quickly head out of town, use a Tent to restore lost
HP and MP, and then save. There's a boss battle soon, and it never hurts to be
fully refreshed for those.
\___ ____.------------------.____ ___/
___)====================(___( ZOZO: RESCUE TERRA )___)===================(___
/ "------------------" \
Back at the Grand Tower, you've pretty much covered everything in this area, so
head up as far as you can on the Grand Tower, then leap across the gaps over to
the Western Tower, and then leap back to the Grand Tower once you get to the
upper floor. At the top of the Grand Tower, there's a room just below the boss
that contains a BURNING FIST in the treasure chest within, which is a great
weapon if you have Sabin in your party. You'll find a man standing in the way
of the final set of stairs. Speak to him to learn that he doesn't want to fight
and he should let you pass. Lies, as usual!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Dadaluma |
| | |_| | | |_| | ___| | ___| | -Guardian of Zozo- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,270 | STR: N/A | MAG: 3 | ATT: 12 | GIL: 1,210 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,005 | DEF: 85 | MDF: 143 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 22 | EVA: --- | MEV: 10 | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [ ] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Thief's Knife | STEAL: Thief's Bracer |
| Twist Headband | Jeweled Ring |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Zozo: Grand Tower | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Shockwave | |
| <summon allies> | |
|==================================o==================================|
| APPEARANCE: It really looks like Vargas on steroids. No kidding! |
|=====================================================================|
| STRATEGY: The fight against Dadaluma is fairly simple. If your |
| characters have some hard-hitting attacks, this should be |
| no problem at all. For most of the fight, Dadaluma will |
| just attack the party with regular attacks. Once about |
| half of his HP is gone, he'll summon two Iron Fists to |
| assist him. Quickly get rid of the Iron Fists and then |
| try to use Edgar's Chainsaw or Gau's Stray Cat Rage to |
| end the battle in one turn. |
O=====================================================================O
After the battle, make sure to heal everyone up just in case you have one more
random encounter. It would be a shame to get a game over because of such a weak
enemy! At the top of the Grand Tower, you'll find large chamber with Terra
sleeping inside. Before approaching her, however, check the left and right
hallways after the first set of columns to find treasure chests containing an
HERMES' SANDALS and an X-POTION respectively. Equip the Hermes' Sandals on one
of your party members right away to gain the benefits of Auto-Haste on two
people now! When you're ready, move north to cue the story events.
Terra, still in her pink creature form, is unresponsive. As the party attempts
to awaken her, a voice from the shadows announces that Terra is frightened.
The voice belongs to Ramuh, a name you might recognize if you've played other
Final Fantasy games with summons in them. Ramuh seems interested in Terra and
explains that although she seems terrified, she's in no real danger. She has
simply tapped into a power -- an esper power -- that she didn't know she had.
At this point, Ramuh reveals his identity as an esper himself.
While espers once shared this world with humans, they long ago left for their
own world at the end of the War of the Magi. During these turbulent times, the
espers were forced to fight against humans who had been infused with the powers
of other espers. However, to gain these powers, humans created machinery used
for the sole purpose of draining espers of their powers. While this allowed the
humans to enchant their machines and leaders with forbidden magical powers, it
also weakened the espers to the point that any magic they leaked was much
weaker than the powers they possessed when free. What the humans didn't know at
the time was that the only way for an esper to pass along their full powers to
a human was through self-sacrifice. Compacting body, mind, and spirit into holy
crystal, the esper would become magicite. With these items in their possession,
a human would be capable of controlling the souls of the sacrificed espers --
either to summon them or to use their magic powers -- for their own purposes.
The remaining espers, afraid of /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
what might happen should they < .--------------------------------------. >
fall into the hands of these < | ~*~ NEW ESPER ALERT ~*~ | >
despotic humans, fled into their < |======================================| >
own world to escape persecution < | R A M U H (Lightning Esper) | >
and death. It wasn't until the < |======================================| >
Emperor Gestahl came to power < | An elderly esper guarding over Terra | >
that the next threat arose to < | in Zozo, he has been trapped in the | >
the esper world. The Imperial < | human world since the sealing. | >
forces finally discovered the < | | >
location of the esper's world, < |======================================| >
and they were intent on trying < | K I R I N (Mythic Esper) | >
forces finally discovered the < |======================================| >
location of the esper's world, < | An ancient creature from before the | >
and they were intent on trying < | War of the Magi, capable of healing | >
to harness the last of these < | even the gravest of wounds. | >
espers for their own purposes. < | | >
In response, the espers sealed < |======================================| >
the gate between the two worlds. < | S I R E N (Silent Esper) | >
This had several side effects, < |======================================| >
however. No one could pass < | An alluring songstress, she has the | >
through the gate as long as it < | power to silence all enemies and to | >
remained sealed. Therefore, no < | negate all magic. | >
esper could leave the esper's < | | >
world, nor could any of those < |======================================| >
still outside in the human world < | C A I T S I T H (Feline Esper)| >
exil themselves to safety. So it < |======================================| >
was that Ramuh and several other < | An automaton created in the image of | >
espers were forced to hide in < | a cat, it's howl is powerful enough | >
the human world, waiting for the < | to drive even the sanest to madness. | >
time when the gate between the < '--------------------------------------' >
worlds would finall become un- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
necessary once more.
Unfortunately, some espers in this world did not escape the hands of the
Empire, and they are even now being drained of their powers in the Imperial
Magitek Facility. Ramuh asks the party to save these imprisoned espers in the
hope that their presence around Terra might be enough to bring her back from
the madness that has consumed her. To ensure that the party can do this, Ramuh
announces that he will turn himself into magicite willingly so that they might
use his powers for the good of the world. To help, three other magicite are
revealed at the back of the hall as well.
Once the sacrifice is complete, you can pick up all four magicite. These espers
can now be equipped by your party members using the Ability menu. When equipped
by an ally, you can summon the esper contained in that piece of magicite while
in battle. In addition, each esper is able to teach you several magic spells at
specific growth rates. By winning battles, you'll start to gain AP (Ability
Points) good toward learning new magic spells. For instance, one esper might
teach "Cure" at five times growth rate while another one teaches it at twenty
times growth rate. Obviously, it will only take five battles with the second
esper to teach the spell while it would take twenty battles with the first one
to teach the same spell. Use these growth rates to your advantage and learn a
spell as quickly as possible.
The four magicite you'll have access to now are KIRIN, SIREN, CAIT SITH, and
RAMUH. Make sure to equip one on each character as you go so you can begin to
learn magic as soon as possible. When you're ready, head to the bottom of the
room to find your other allies waiting for you. When did they arrive? The party
will discuss the events that just occured between each other as they climb back
down the Grand Tower and prepare to leave Zozo. Celes was one of the humans who
has been infused with the esper's powers most recently, but she cannot remember
the actual infusion due to being asleep for most of it. The game will force you
to build a new party. You have to take Celes and Locke with you. The other two
spots are open to any members you'd like to take along at this point. I would
recommend Gau and Edgar, as usual, but it's up to you. Once you gain control,
speak with the ghost to learn more about espers before heading off toward the
town of Jidoor again.
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
| 02.01.09.00 ) ) I N T O T H E L I O N ' S D E N ( ( ~lionsden )
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 068 Litwor Chicken | 545 | 279 | 190 | Yes | No | |
| | 069 Joker | 467 | 320 | 194 | Yes | No | |
| | 070 Don | 620 | 345 | 255 | Yes | No | |
| | 071 Wyvern | 892 | 434 | 484 | Yes | No | |
| | 072 Grasswyrm | 480 | 234 | 278 | Yes | No | |
| | 074 Bug | 310 | 210 | 165 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
O===========================O The Empire's tactics have taken on a decidedly
| ~*~ IN THIS SECTION ~*~ | darker twist now that their use of the espers
o---------------------------o has been revealed by Ramuh. If they manage to
| 01. Jidoor | get their hands on the esper in Narshe, they
| 02. The Opera House | will certainly use it for destructive purposes.
| 03. Albrook | To stop the Empire before they can gain untold
| 04. Maranda | power from the espers they have already caught,
| 05. Tzen | Celes, Locke, and company will need to travel
| 06. Vector | south to the heart of the Empire and free the
| 07. Magitek Factory | espers from the Magitek Research Facility be-
| 08. Magitek Research Fac. | fore it's too late. With the power of these
| 09. Vector | espers in your grasp, it might just be possible
| 10. Zozo | to reawaken Terra from her madness and find a
O===========================O way to develop her link between humans and
espers again.
As for the new enemies, don't worry about them quite yet. You can't encounter
any of them until you've found a way down to the Empire. They all appear on the
southern continent.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
( 02.01.09.01 ) ) J I D O O R ( ( ~jidoor )
\___________/-/_______________________________________________\-\___________/
Back in Jidoor, some of the residents are more than willing to impart infor-
mation about how to get to the Empire now that the sea routes are closed. If
you can find an airship, you can get to the Empire by air! But where can you
find an airship? Perhaps the richest man in Jidoor might know: Owzer. Head up
to Owzer's Mansion only to find that the Impressario, director of the Opera
House, is visiting with Owzer at the moment. Speak with him. It seems that he
and Owzer are about to head south to the Opera House to watch Maria, the
opera's greatest diva. There's also a rumor that a man with an airship is
enamoured by her beauty! Do you remember what Owzer said the first time you met
him? He proclaimed that Celes looked just like Maria! Perhaps if Celes took
Maria's place, she could somehow gain control over the airship? It's worth a
try! As you head out of the house, there's a letter you should read. It says:
Dearest Maria,
I've decided to take you as my wife, so I'll be coming to
kidnap you.
The Wandering Gambler
When you're ready, head out of /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
town and continue south along < .--------------------------------------. >
the peninsula. The Opera House < | ~*~ NEW CHARACTER ALERT ~*~ | >
is located near the southernmost < |======================================| >
cape of this continent. However, < | S E T Z E R (Gambler) | >
before you go traipsing off to < |======================================| >
the Empire, you should be aware < | "A gambling vagabond who finds free- | >
that this is your last chance to < | dom from society's narrow views of | >
visit previous places for a bit. < | morality aboard his airship, the | >
Once you land on Imperial soil, < | Blackjack..." | >
you'll be trapped there until < '--------------------------------------' >
you can infiltrate the Magitek \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Research Facility. Therefore, if
you didn't complete some portion of this guide yet or you want to revisit the
Veldt now that more monsters are available, feel free to do so now. Addition-
ally, if you didn't send a letter from the soldier in Mobliz to Lola, you
should do so now! Just remember that it'll be a long trek either way because
you'll have to use Figaro Castle to get back and forth. You'll need to go to
the Returner's Hideout and use the secret passage south of the save point in
Banon's Room to sail down the Lethe River again. In order to get back, you'll
have to retrace Sabin's route back to Nikeah to get a ship to South Figaro and
then return south to Figaro Castle. It's a long route, so make sure you have
the patience to travel the world before you go back. As for the Veldt, the
newer monsters will be listed in the next Veldt section later on.
On a side note, the encounter with the monster called Ghost in the Phantom
Forest rewards you with 3 magic AP for each battle, which is a great way to
build up your magic from espers this early in the game! The same goes for the
Belmodar. Also, jumping off of Baren Falls a second time will result in a free
full restoration of your HP and MP! If you want to learn every spell available
so far without sacrificing possible level ups to weaker esper rewards (your
stats increase when you level up with some espers equipped, by the way), the
Veldt provides magic AP but no EXP, which means learning spells without gaining
levels.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
| 02.01.09.02 ) ) T H E O P E R A H O U S E ( ( ~operahouse |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Hi-Potion | Blackbird Shop | Item | 300 | |
| | Ether | Blackbird Shop | Item | 1,500 | |
| | Holy Water | Blackbird Shop | Item | 300 | |
| | Phoenix Down | Blackbird Shop | Item | 500 | |
| | Remedy | Blackbird Shop | Item | 1,000 | |
| | Smoke Bomb | Blackbird Shop | Item | 300 | |
| | Teleport Stone | Blackbird Shop | Item | 700 | |
| | Tent | Blackbird Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 066 Stunner | 299 | 156 | 108 | Yes | No | |
| | 067 Goetia | 499 | 235 | 145 | Yes | No | |
| | 289 ULTROS | 2,550 | 2 | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Speak to the Impressario as soon as you enter the Opera House to confirm that
Setzer is on his way to kidnap Maria. The Impressario is in a panic about it
already, but as soon as Celes volunteers to take Maria's place, it not only
solves his dilemna, but also your own. But look who's hiding behind the cur-
tains! Ultros, the octopus! He throws a letter down near the party, but no one
sees it. Poor Ultie! Just then, the opera begins. Isn't the music great!?
Although the script writers changed the lyrics to match the singing (because
they didn't sync up in the previous versions), it's basically the same story as
previously written. Draco, a knight, is in love with Maria. However, their love
is not meant to be. You'll quickly take over as Locke. It's time to go check on
Mar... err... Celes. Celes asks Locke why he keeps standing up for her, and he
lets slip that he can't keep losing the girls he likes.
As Celes, you should spend a little time studying the score on the desk. It
reads as follows:
Scene 1
O my hero, my beloved,
Shall we still be made to part.
Though promises of perennial love
Yet sing here in my heart?
I'm the darkness, you're the starlight
Shining brightly from afar.
Through hours of despair,
I offer this prayer
To you, my evening star.
Must my final vows exchanged
Be with him and not with you?
Were you only here to quiet my fear...
O speak! Guide me anew.
<...this is where you pick up the flowers. Climb the stiars
and toss the flowers from the highest balcony.>
(Be sure to finish by the end of the interlude! There isn't
much time before the start of Scene 2.)
When you feel ready to continue, head on stage to the northwest to start the
opera. You will be prompted to enter three of the lines in the opera. Essen-
tially, just choose the beginning of each stanza above to cue the opera proper-
ly. First, say "O my hero," then "I'm the darkness," and finally "Must my." In
order to finish correctly, you'll need to dance with Prince Draco and then
ascend to the top parapet where you'll throw the bouquet of roses left from
Draco's ghost. If you fail to do these events in time, the music will go crazy
and you'll have to do it all over again! Once you succeed, the game will auto-
matically cue the last lines for you.
As Locke again, head back to the rehearsal room to finally spot Ultros' note.
It reads:
I owe you guys one, so I'm gonna jam up your opera!
Ultros
Uh oh! Head back to the Impressario in the balcony area and report your finding
to him. This could be a disaster if Ultros isn't stopped in time. And it turns
out that Ultros is waiting in the rafters above the stage ready to drop a heavy
weight on Maria and Prince Ralse! You need to stop him before he can ruin your
chance at an airship. Isn't that music great! Anyway, it will take Ultros five
minutes to push the weight off (he's a weak octopus, after all), so you've got
only a little time to complete this next section.
\___ ____.-------------------------.____ ___/
___)================(___( OPERA HOUSE: SAVING CELES )___)================(___
/ "-------------------------" \
First, you need to gain access to the rafters area. To do so, you'll need to
visit the mechanic's room to the upper right of the balcony area and flip the
switches there until you find the right one. For the sake of saving time in
case you have trouble here, just flip the switch on the right and leave the
others alone. This should unlock the door to the rafters. Now head back to the
balcony and then take the route to the upper left.
The rafters are littered with vermin, and you'll need to fight against some of
them in order to get to Ultros in time. Plus, these enemies will appear on the
Veldt, so don't hesitate to fight a few. Use any tactics you can to cut down
the battle time. Eventually, you'll be able to speak with Ultros in the center
of the rafters. He tries to heft the weight down onto the stage, but he's too
late. As he slides forward, he runs right into the party and everyone falls to
the stage below. It's time for another battle against Ultros!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ultros |
| | |_| | | |_| | ___| | ___| | -Phantom of the Operapus- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 2,550 | STR: N/A | MAG: 4 | ATT: 13 | GIL: 2 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 500 | DEF: 105 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 19 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Opera House | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Ink | |
| Tentacle | |
|==================================o==================================|
| APPEARANCE: A giant, purple octopus with a sense of humor |
|=====================================================================|
| STRATEGY: How weird is this fight!? Ultros splashes out of the wood |
| of the stage as if it's water. At least you have the ad- |
| vantage with a pincer attack. Make sure to have the |
| character facing his back use their strongest attacks |
| since back attacks do double damage! The other characters |
| should use whatever they have at their disposal to take |
| him out as quickly as possible. It should be too diffi- |
| cult as long as you brought in some decent party members. |
| If you happen to have learned "Thundara" from Ramuh, you |
| can inflict huge damage on Ultros, by the way. |
O=====================================================================O
Just as the party thinks everything is saved, in pops Setzer! Celes is brought
to his airship just as planned. Isn't this exciting!?
\___ ____.-------------.____ ___/
___)======================(___( THE BLACKJACK )___)======================(___
/ "-------------" \
On board the airship, Celes quickly lets the others on board. When Setzer re-
turns, he discovers that he didn't kidnap Maria at all. Using flattery, the
group manages to talk Setzer into taking a gamble. If Edgar's coin comes up
heads, then Setzer will have to take them south to the Empire and Vector. If it
comes up tails, then Celes will marry him! What he doesn't know is that Edgar's
coin is a trick coin, though. It's the same one he used to decide Sabin's fate
back in Figaro years ago. Instead of putting the burden of ruling Figaro on his
brother's head, he used the fake coin to force Sabin to live the life he wanted
while he (Edgar) took on the burden of the crown. But that's another story.
The airship lifts off toward the Empire once Setzer gets hustled, and lands
near the Imperial southern city of Albrook. If you head back into the airship,
you can speak to the man on the left for a free full restoration of HP and MP
while the man on the right sells some new items, including the useful Teleport
Stone (which warps you out of a dungeon instantly) and Remedy (which cures all
status ailments). Try to stock up a few of each item just in case. By now, I
had over 60,000 Gil, so purchases weren't a problem at all! Don't forget to re-
equip Celes with both equipment and relics as well as an esper once you regain
control!
The Southern Continent is home to a new set of monsters, which are listed at
the beginning of this chapter. However, monster 073 will remain empty for now
because it's located near the Veldt, which you can no longer get to until the
espers are freed, so don't let the ????s bother you.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
| 02.01.09.03 ) ) A L B R O O K ( ( ~albrook |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | (_) Ether | Weapon Shop | |
| | | | [ ] <empty> | Armor Shop | |
| | | | [ ] <empty> | Armor Shop | |
| | | | {_} Hi-Potion | Outside > near the Inn | |
| | | | { } Elixir | Relic Shop | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Kiku-ichimonji | Weapon Shop | Katana | 1,200 | |
| | Venom Claws | Weapon Shop | Claws | 2,500 | |
| | Bastard Sword | Weapon Shop | Sword | 3,000 | |
| | Sakura | Weapon Shop | Assassin Weapon | 3,200 | |
| | Shuriken | Weapon Shop | Thrown Weapon | 30 | |
| | Flame Scroll | Weapon Shop | Thrown Weapon | 500 | |
| | Water Scroll | Weapon Shop | Thrown Weapon | 500 | |
| | Lightning Scroll | Weapon Shop | Thrown Weapon | 500 | |
| |-----------------------+----------------+------------------+---------| |
| | Twist Headband | Armor Shop | Helm | 1,600 | |
| | Priest's Miter | Armor Shop | Helm | 3,000 | |
| | Mythril Vest | Armor Shop | Armor | 1,200 | |
| | Ninja Gear | Armor Shop | Ninja Armor | 1,100 | |
| | White Dress | Armor Shop | Mystic Armor | 2,200 | |
| |-----------------------+----------------+------------------+---------| |
| | Silver Spectacles | Relic Shop | Relic | 500 | |
| | Peace Ring | Relic Shop | Relic | 3,000 | |
| | Earring | Relic Shop | Relic | 5,000 | |
| | Sniper Eye | Relic Shop | Relic | 3,000 | |
| | Reflect Ring | Relic Shop | Relic | 6,000 | |
| | Amulet | Relic Shop | Relic | 5,000 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Welcome to Albrook, one of the Empire's occupied cities. The Magitek Armored
soldiers near the entrance should give you a clue as to how business is con-
ducted in the Empire. Most people here will be no-nonsense. Thankfully, that
means that if you're looking for something in particular or a snippet of infor-
mation, they'll probably be happy to tell you. However, if you mention your
alliegance to the Returners, be ready for a fierce (not!) attack.
For now, let's go shopping and treasure hunting in Albrook. Start by visiting
the Item Shop and restocking your supplies if you didn't do so already in the
airship. Next, head east on the lower level to find the Weapon Shop nearby.
Inside is a ceramic pot with an ETHER inside. You should also purchase a pair
of Venom Claws for Sabin and a few Bastard Swords for other members of the
party since they are the best weapons you can have at this point in the game.
It wouldn't hurt to also upgrade Shadow's weapon to a Sakura even though he's
not in your party at the moment. When you're done shopping there, speak with
the man that's wandering around the shop to learn that there were two Ultima
Weapons created during the War of the Magi. One is an actual weapon that grows
according to its wielder's strength while the other is a diabolic monster born
for destruction. If you've played other Final Fantasy games, the Ultima Weapon
duality should be fairly familiar.
Keep heading east to find the Armor Shop. Inside there are two treasure chests,
but each of them are <EMPTY>! No, there's no known way to get items out of
them, so don't bother worrying about it. Instead, spend some more Gil on up-
grades if you like. When you're done shopping here, head outside again. Just up
the stairs to the right is the Relic Shop. Inside, you'll find an ELIXIR in the
clock up the stairs. You can chat with the folks in the Pub if you like, but
there's nothing to be gained by doing so. Instead, purchase any relics you'd
like to add to your stock and head back outside. The man next to the relic shop
will explain that the monsters of the Empire seem to be especially weak to
magic. Check the barrel next to the Inn for a HI-POTION as well. That's all of
the treasures for this area. If you ran out of Gil, fight a few battles outside
town. Most of them will reward you with between 600 and 1000 Gil a fight!
Perhaps we should visit the other Imperial cities before tackling Vector? It's
always a good idea to gather information about an enemy before attacking, after
all! Head west from Albrook to the opposite side of the continent to find the
town of Maranda. Along the way, if you encounter any Wyverns, try to steal from
since you have Locke in your party. If you're lucky, you'll steal a pair of
Dragoon Boots, which allows a person to use the "Jump" command instead of the
regular "Attack" command! Plus, if you equip this relic on Edgar while he's
equipped with a spear weapon, your attack power is doubled!
Also, don't forget to swap espers between characters once the spells an espers
can teach have been mastered. The sooner you learn magic, the sooner you can
use it in battle!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
| 02.01.09.04 ) ) M A R A N D A ( ( ~maranda |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [_] Holy Water | Outside > west of entrance | |
| | | | [_] Remedy | Outside > south of east exit | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Mythril Spear | Weapon Shop | Spear | 800 | |
| | Trident | Weapon Shop | Spear | 1,700 | |
| | Venom Claws | Weapon Shop | Claws | 2,500 | |
| | Bastard Sword | Weapon Shop | Sword | 3,000 | |
| | Boomerang | Weapon Shop | Thief Weapon | 4,500 | |
| |-----------------------+----------------+------------------+---------| |
| | Priest's Miter | Armor Shop | Helm | 3,000 | |
| | Green Beret | Armor Shop | Helm | 3,000 | |
| | Mythril Helm | Armor Shop | Helm | 2,000 | |
| | Mythril Vest | Armor Shop | Armor | 1,200 | |
| | Mythril Mail | Armor Shop | Armor | 3,500 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The music of Maranda should set the scene for the western Imperial city. Start
by checking the crates to the west of the entrance for a free HOLY WATER. Then
you should stop by the Armor Shop and purchase a few pieces of Mythril Mail.
This armor is even better than the stuff back in Albrook. However, it doesn't
come cheap, so you might need to spend some time fighting enemies outside town
to build up a budget. The Weapon Shop has the useful Boomerang for Locke, but
it's even more expensive! You should also purchase at least one Trident. If you
ever decide to use the "Jump" command, the Trident is more powerful than the
Mythril Spear. Before you head out of town, there are two more tasks to com-
plete here. The first would be to check the lower crate where the soldier is
chasing the woman to find a REMEDY. The other is to visit the house just north
of that to find Lola, the girlfriend of the soldier sending letters from Mobliz
much earlier in the game. If you speak with her, she'll be pleased that her
boyfriend wrote back (as long as you paid the 500 Gil fee earlier to have it
mailed!). When you're done shopping, you can leave town.
There's a semi-secret Chocobo Stable in the forest to the southeast of Maranda.
You might as well hire one to make your trip to the next city, Tzen, more
comfortable. Tzen is in the far north of the continent, which is quite a trip.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
| 02.01.09.05 ) ) T Z E N ( ( ~tzen |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Air Knife | Weapon Shop | Knife | 950 | |
| | Moonring Blade | Weapon Shop | Thief Weapon | 2,500 | |
| | Bastard Sword | Weapon Shop | Sword | 3,000 | |
| | Boomerang | Weapon Shop | Thief Weapon | 4,500 | |
| |-----------------------+----------------+------------------+---------| |
| | Priest's Miter | Armor Shop | Helm | 3,000 | |
| | Mythril Helm | Armor Shop | Helm | 2,000 | |
| | Mythril Vest | Armor Shop | Armor | 1,200 | |
| | Ninja Gear | Armor Shop | Ninja Armor | 1,100 | |
| | White Dress | Armor Shop | Mystic Armor | 2,200 | |
| |-----------------------+----------------+------------------+---------| |
| | Earring | Relic Shop | Relic | 5,000 | |
| | Hermes Sandals | Relic Shop | Relic | 7,000 | |
| | Black Belt | Relic Shop | Relic | 5,000 | |
| | Amulet | Relic Shop | Relic | 5,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Eye Drops | Item Shop | Item | 50 | |
| | Green Cherry | Item Shop | Item | 150 | |
| | Echo Screen | Item Shop | Item | 120 | |
| | Holy Water | Item Shop | Item | 300 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The only reason to visit Tzen is to shop, really. If you don't see anything you
like in the list above, you might as well not even waste your time visiting the
city for now. There is an old man in town that will give you an interesting
tidbit of information, though. The Empire has a secret weapon called the
Guardian that's immobile but rediculously powerful. In fact, it has 60,000 HP!
However, the true treasure of Tzen that makes it so worthwhile to visit, if you
didn't notice already, is the Relic Shop, which is the first in the game to
sell Hermes Sandals, which grant Auto-Haste on a character! Buy at least enough
to cover all four active party members right away! When you're done here, it's
time to finally head to the heart of the Empire: Vector.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
| 02.01.09.06 ) ) V E C T O R ( ( ~vector |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Kiku-ichimonji | Weapon Shop | Katana | 1,200 | |
| | Venom Claws | Weapon Shop | Claws | 2,500 | |
| | Bastard Sword | Weapon Shop | Sword | 3,000 | |
| | Sakura | Weapon Shop | Assassin Weapon | 3,200 | |
| |-----------------------+----------------+------------------+---------| |
| | Twist Headband | Armor Shop | Helm | 1,600 | |
| | Priest's Miter | Armor Shop | Helm | 3,000 | |
| | Mythril Vest | Armor Shop | Armor | 1,200 | |
| | Ninja Gear | Armor Shop | Ninja Armor | 1,100 | |
| | White Dress | Armor Shop | Mystic Armor | 2,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Vector, the captial of the Gestahlian Empire, is an industrial nightmare. Full
of metal and stone, the city is about as lifeless looking as the souls of its
people. You might want to use a Tent outside town and save before entering be-
cause the Inn will cost you 1000 Gil to use. Speaking to the people nearby will
give you a glimpse into the power of the Empire. It seems that Cid, the head of
research at the Magitek Facility, has become a master at draining espers of
their power. The little boy above the Inn, for example, can cast Cure thanks to
Cid's infusions. If common children are being infused with magic, that can only
mean that Cid has progressed in his destruction of the espers!
For now, explore the city at your leisure as long as you stay away from any
area on the east. The plot will be advanced if you speak with the elderly man
behind the crates, so avoid him for now. If you happen to encounter one of the
soldiers wandering around the north side of town, you'll be forced into an en-
counter against some Sergeants and Belzecues. Now, if you want a truly horrific
challenge, try heading up into the Imperial Palace. You'll quickly be ambushed
by the Magitek-powered weapon, Guardian! This thing hits for 7,000+ HP! You're
lucky if you have 1,000 HP by this point. You might as well not even bother
fighting this creature right now because you won't even be able to do physical
damage against it, plus it has an innate Auto-Reflect attribute to means magic
is useless unless you happen to have a Reflect Ring on one of your own charac-
ters as well. Even so, your magic will either miss or hit for nothing or next
to nothing. Moral of the story: don't bother fighting Guardian right now. You
get a chance much later in the game if you really want to take it on then, plus
it's available in one of the bonus dungeons of the game as well. Thankfully, if
you do happen to somehow stumble upon it, you can flee from the battle.
When you're satisfied with the town's exploration and you've bought what you
want from the shops, it's time to seek out the Magitek Research Facility and
free the espers. Speak with the old man behind the crates to reveal that he's
part of the Returners. While he distracts the guards, you can climb up the
crates and then across the metal beams before hopping back onto the path that
leads up to the Magitek Research Facility. It's time to stop the Empire!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
| 02.01.09.07 ) ) M A G I T E K F A C T O R Y ( ( ~magitek |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] Ether | Entrance > right-hand pipe | |
| | | X | [ ] Flametongue | Entrance > take the hook left | |
| | | X | [ ] X-Potion | Basement One > left of conveyor 1 | |
| | | X | [ ] Thunder Blade | Basement One > right of conveyor 2| |
| | | X | [ ] Remedy | Basement One > below Thunder Blade| |
| | | X | [ ] Dragoon Boots | Basement Two > southwest corner | |
| | | X | [ ] Golden Shield | Basement One > southern landing | |
| | | X | [ ] Golden Helm | Basement Three > southwest corner | |
| | | X | < > Golden Armor | Basement Three > hidden to south | |
| | | X | [ ] Tent | Basement Three > southeast corner | |
| | | X | [ ] Icebrand | Basement Two > hidden pipe room | |
| | | X | [ ] Zephyr Cloak | Basement Two > hidden pipe room | |
| | | X | $ Ifrit | Refuse Pit > fight Ifrit/Shiva | |
| | | | $ Shiva | Refuse Pit > fight Ifrit/Shiva | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 075 Onion Knight | 250 | 100 | 115 | Yes | Yes | |
| | 076 Sergeant | 580 | 273 | 252 | Yes | No | |
| | 077 Belzecue | 615 | 343 | 228 | Yes | No | |
| | 078 Proto Armor | 670 | 296 | 499 | No | No | |
| | 079 Trapper | 555 | 200 | 235 | Yes | Yes | |
| | 080 Flan | 255 | 120 | 160 | Yes | No | |
| | 081 General | 650 | 308 | 232 | Yes | No | |
| | 290 IFRIT | 3,300 | --- | --- | No | No | |
| | 291 SHIVA | 3,000 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The Magitek Factory is one crazy place, as you'll soon find out. The conveyor
belts, pulleys, hooks, tubes, and catwalks make this place a virtual labyrinth.
Start by heading west, the only direction you can go at first. Be careful of
the random encounters in here. The Proto Armor is a very deadly enemy. It has
an attack similar to Terra's old Tek Missile attack called "Launcher" that will
send missiles exploding against everyone, dealing approximately 600 damage to
each person! However, if you want a complete bestiary, you'll have to survive
at least one of these fights. Also, you cannot return to this area once you
advance, so make sure to collect every bestiary entry and treasure before you
move on! Don't forget that magic is the weakness of most monsters here, and
that includes the Proto Armor.
\___ ____.-------------------------.____ ___/
___)================(___( MAGITEK FACTORY: ENTRANCE )___)================(___
/ "-------------------------" \
The first treasure is located on the other end of a pair of pipes leading south
from the main entrance area. Take the pipe on the right to end up at a treasure
chest containing an ETHER. Then head back up the pipe and move left to the area
where the hook keeps swinging back and forth. Catch hold of it with the action
button once it nears you to swing across the gap. The treasure chest just to
the west contains a FLAMETONGUE. Equip this on someone right away because it
not only increases Attack power, but it has a chance of casting "Fire" as well.
To get back, just grab the hook again and swing back across. Now, take the pipe
on the left this time to drop down onto a conveyor belt leading to the next
area.
\___ ____.-----------------------------.____ ___/
___)==============(___( MAGITEK FACTORY: BASEMENT ONE )___)==============(___
/ "-----------------------------" \
Down into the depths we go. As soon as you get off the first conveyor, check
the chest to the left to find an X-POTION. Next, take the conveyor belt to the
right, which leads to a chest containing a THUNDER BLADE. Make sure to also
equip this on someone right away. The monsters here are weaker to magic than
physical attacks, so these weapons with their inherent elemental properties are
ideal. Directly below that chest is another with a REMEDY inside. Next, take
the conveyor belt to the left down to the next floor.
\___ ____.-----------------------------.____ ___/
___)==============(___( MAGITEK FACTORY: BASEMENT TWO )___)==============(___
/ "-----------------------------" \
After unloading from the conveyor belt, head to the far southwest corner to
discover a chest containing a pair of DRAGOON BOOTS. Now, take the stairs just
above this chest until they lead to a door heading back into Basement One.
\___ ____.-----------------------------.____ ___/
___)==============(___( MAGITEK FACTORY: BASEMENT ONE )___)==============(___
/ "-----------------------------" \
The door leads to a landing overlooking the main floor of Basement One. There
is a treasure chest on the right and a lift leading back down to Basement One
on the left. For now, just open the chest to find a GOLDEN SHIELD. Equip this
right away because it's superior to your other shields at this point. Instead
of heading down the lift, just go back down the stairs.
\___ ____.-----------------------------.____ ___/
___)==============(___( MAGITEK FACTORY: BASEMENT TWO )___)==============(___
/ "-----------------------------" \
Just south of the stairs and east of the Dragoon Boots chest are two walkways
leading into a new area. Take the walkway on the right.
\___ ____.-------------------------------.____ ___/
___)=============(___( MAGITEK FACTORY: BASEMENT THREE )___)=============(___
/ "-------------------------------" \
This path leads to the ground floor of Basement Three. If you walk down to the
southwest corner of the room, there's a door you can enter that passes through
the catwalk above. In the small area beyond is a treasure chest containing a
GOLDEN HELM. Equip this, as usual. Now, if you follow the souther wall to the
right a ways, you'll find a doorway hidden here as well. This one leads to a
hidden chest containing a suit of GOLDEN ARMOR. Equip it. Now, if you work your
way around the perimeter of the room until you find yourself on the southeast
side, there's a treasure chest here that contains a TENT. The last treasures
are on the floor above, so head back the way you came.
\___ ____.-----------------------------.____ ___/
___)==============(___( MAGITEK FACTORY: BASEMENT TWO )___)==============(___
/ "-----------------------------" \
If you head to the east, you'll find a hidden passage in the wall between the
crates here. It's pretty obvious due to the pipes in the darkness beyond that
seem to lead right to this area. Once in the pipes, head south a bit until you
spot a room on the right. This room contains the last two chests for this area.
The first on the left contains an ICEBRAND. The other contains a ZEPHYR CLOAK,
which boosts both Evasion and Magic Evasion by ten points! This might be of use
in the area ahead, so it's recommended to equip it on the group healer just to
give them that extra chance of surviving an attack that might kill everyone
else. By now you should have at least two people who have mastered Kirin, so
the choice is yours on who to equip it to (if you do decide to equip it). The
pipe eventually leads south, but somehow it ends up going to top of Basement
Two! Freaky physics, huh?
Now that you've found all of the treasures here, you need to make your way even
deeper into the facility. Notice the Magitek Armor being pulled along the con-
veyor belt to the right of the place you dropped down to? You can also stand on
this conveyor belt and follow the route of the Magitek suits. As soon as you
move forward in this next room, Kefka appears! He proclaims himself an all-
powerful god for his use of the espers' powers. Using these powers, he plans to
revive the "Warring Triad." What exactly that is, you don't know quite yet, but
it can't be good with a word like "warring" in it! Tossing two espers into a
pit within the factory, Kefka walks off laughing hysterically. Perhaps those
are the espers you need to save? Follow them down the conveyor belt into the
pit.
\___ ____.---------------------------.____ ___/
___)===============(___( MAGITEK FACTORY: REFUSE PIT )___)===============(___
/ "---------------------------" \
Before you speak with the espers, walk around until you encounter the Flan
enemy. They are weak to Fire magic, so use the target-all feature to cast
"Fire" on all of them at once to do the trick. When you're ready, speak with
the red-colored esper to the left -- Ifrit -- to proceed.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ifrit |
| | |_| | | |_| | ___| | ___| | -Lord of Flames- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,300 | STR: N/A | MAG: 7 | ATT: 25 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 600 | DEF: 215 | MDF: 115 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 21 | EVA: 20 | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [A] Fire [I] Lightning [I] Wind [ ] Restore [I] Holy |
| [W] Ice [I] Water [I] Earth [I] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Magitek Factory: Refus | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Fire | |
| Fira | |
|==================================o==================================|
| APPEARANCE: A demon of flame and ash with great, pointed horns |
|=====================================================================|
| STRATEGY: The key to this battle is to figure out Ifrit's elemental |
| properties as soon as possible. It shouldn't take long, |
| however, to figure out that he casts Fire-based magic |
| every turn. Since you have Celes in your party by default |
| you might as well make use of her. Have her use the Runic |
| ability to absorb every one of Ifrit's spells and cast |
| "Blizzard," use the Chainsaw, or just regularly attack to |
| achieve a quick and easy victory. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Shiva |
| | |_| | | |_| | ___| | ___| | -Lady of Frost- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,000 | STR: N/A | MAG: 7 | ATT: 15 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 500 | DEF: 200 | MDF: 110 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 21 | EVA: 20 | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [I] Lightning [I] Wind [ ] Restore [I] Holy |
| [A] Ice [I] Water [I] Earth [I] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Magitek Factory: Refus | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Blizzard | |
| Blizzara | |
|==================================o==================================|
| APPEARANCE: A woman with blue skin holding aloft an ice crystal |
|=====================================================================|
| STRATEGY: As soon as the fight against Ifrit is won, Shiva takes |
| over where her fellow esper left off. This battle will be |
| even easier than Ifrit's because you can not only absorb |
| her spells with Celes' Runic ability, but the others can |
| spend their turns casting "Fire" learned from Cait Sith |
| to quickly whittle down her HP. If you're low on MP, just |
| use regular tactics to bring her down. It should be easy. |
O=====================================================================O
Once the battles end, Ifrit and /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Shiva realize that you carry a < .--------------------------------------. >
kindred spirit: Ramuh. They come < | ~*~ NEW ESPER ALERT ~*~ | >
to the conclusion that if Ramuh < |======================================| >
was willing to grant you the use < | I F R I T (Fire Esper) | >
of his magicite spirit, they can < |======================================| >
only do the same. Sacrificing < | A demon of ash and flame, Ifrit was | >
their bodies to further your ob- < | born from the flames during the War | >
jectives, Ifrit and Shiva become < | of the Magi to scorch the lands. | >
magicite crystals as well. The < | | >
party is sad to see the espers < |======================================| >
reduced to such desperate mea- < | S H I V A (Ice Esper) | >
sures, but at this point their < |======================================| >
powers seem to be the only way < | A spirit of ice and frost, Shiva was | >
that you can hope to fight the < | born from the cold during the War of | >
Empire face to face. Speak to < | the Magi to freeze the seas. | >
Ifrit to learn that he and Shiva < '--------------------------------------' >
spent turns in the "capsules" to \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
drain their power, just like the
other espers. Now speak with Shiva to gain their magicites once they explain
that they were siblings with Ramuh, each of them being a master of a different
element.
Now, if you want to head back up for some reason, use the hook hanging against
the northern wall to lift yourself back to the floor above. Otherwise, the door
to the left contains a save point in the next room while the door to the right
leads deeper into the facility.
\___ ____.-------------------------.____ ___/
___)================(___( MAGITEK FACTORY: STAIRWAY )___)================(___
/ "-------------------------" \
On the stairs lead up, you'll encounter two new enemies: General and Trapper.
Make sure to defeat both of these enemies before proceeding! Be very careful of
when you decide to fight the Trappers, however, because they can use the spell
"Level 5 Death" which will instantly kill any character in your active party
with a level divisible by 5! Once you're ready, head to the top of the stairs
and exit to the south.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
| 02.01.09.08 ) ) R E S E A R C H F A C I L I T Y ( ( ~research |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | < > Stoneblade | Primary Containment > southwest of tube | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 082 Destroyer | 800 | 400 | 592 | Yes | No | |
| | 083 Lenergia | 470 | 250 | 438 | Yes | No | |
| | 084 Magna Roader | 420 | 277 | 232 | Yes | No | |
| | 085 Magna Roader | 250 | 300 | 198 | Yes | No | |
| | 292 NUMBER 024 | 4,777 | --- | --- | No | Yes | |
| | 293 NUMBER 128 | 3,276 | --- | --- | No | No | |
| | 294 RIGHT BLADE | 400 | --- | --- | No | No | |
| | 295 LEFT BLADE | 700 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
What a horrible place. Filled with glass tubes that once housed espers who have
long since died in the refuse pits, the Magitek Research Facility is the only
place left to look for the imprisoned espers. Hopefully they can survive the
cruelty of Kefka and the Empire a short while longer.
\___ ____.----------------------------------------------.____ ___/
___)======(___( MAGITEK RESEARCH FACILITY: PRIMARY CONTAINMENT )___)=====(___
/ "----------------------------------------------" \
There are several new monsters in this area, which are listed above. Make sure
to steal from the Destroyers when you find them because they carry the newest
Tool for Edgar -- the Flash. Don't worry too much about their attacks. They
tend to spend most of their turns uselessly attempting to cast Reraise, which
they don't have enough MP for! Stupid monsters. The other monster you can find
here is the Lenergia. Everything else will be encountered later, so don't worry
about them for now.
Before you leave this first portion of the Research Facility, the small plat-
form leading south beyond the last glass tube hides a STONEBLADE. Equip this if
you like since it has the affinity for the Earth element imbued in the blade.
Otherwise, head west and use the exit there to continue forward.
\___ ____.--------------------------------------------.____ ___/
___)=======(___( MAGITEK RESEARCH FACILITY: CLEANSING CHAMBER )___)======(___
/ "--------------------------------------------" \
At the top of this small room is a robot standing guard. Speak with it to cue
another boss fight! Make sure you're healthy first, of course.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Number 024 |
| | |_| | | |_| | ___| | ___| | -Magitek Facility Security- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 4,777 | STR: N/A | MAG: 3 | ATT: 20 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 777 | DEF: 170 | MDF: 100 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 24 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [?] Fire [?] Lightning [?] Wind [?] Restore [?] Holy |
| [?] Ice [?] Water [?] Earth [?] Poison [?] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [ ] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Flametongue | STEAL: Blood Sword |
| Icebrand | Rune Blade |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Magitek Research Facil | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Barrier Change | |
| Fira | |
| Blizzara | |
| Thundara | |
| Aqua Breath | |
|==================================o==================================|
| APPEARANCE: A pirate wielding two golden swords |
|=====================================================================|
| STRATEGY: This boss is the first in the game that uses the Barrier |
| Change command, which has the capability of switching the |
| elemental affinities of the boss. Essentially, this makes |
| magic a dangerous option at best since you might end up |
| healing the boss instead of harming it! Instead, use the |
| tactics you generally use on strong monsters. Everyone |
| should just use their strongest attacks while Celes can |
| perform as a healer if needed. Don't forget to steal from |
| him to get a Blood Sword or a Rune Blade! |
O=====================================================================O
With the security gone, there's nothing to stop you from finally rescuing the
espers! Head into the door to go deeper into the Research Facility.
\___ ____.--------------------------------------------.____ ___/
___)=======(___( MAGITEK RESEARCH FACILITY: ESPER CONTAINMENT )___)======(___
/ "--------------------------------------------" \
This is it! Each tube is filled /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
with a different esper. You can < .--------------------------------------. >
examine each one if you like. < | ~*~ NEW ESPER ALERT ~*~ | >
Otherwise, head to the top of < |======================================| >
the room and pull the lever to < | B I S M A R C K (Whale Esper) | >
release the espers. However, the < |======================================| >
espers cannot survive the trip < | A colossal creature hidden beneath | >
out, so they all agree to become < | the waves, when it surfaces great | >
magicite shards just like Ifrit. < | tides and sea foam overwhelm all. | >
Watch the genocide, knowing that < | | >
there was nothing else you could < |======================================| >
do, and prepare to pick up the < | C A R B U N C L E (Ruby Esper) | >
new espers. Before you can do < |======================================| >
anything, however, Cid appears < | A beautiful sprite born from the eye | >
to examine the remains of the < | of a holy ruby, it has the power to | >
espers. This discovery thrills < | turn magic against its caster. | >
him. At last he can harness the < | | >
full power of the espers! They < |======================================| >
break free from the tubes and < | C A T O B L E P A S (Gorgon Esper) | >
join together for the party to < |======================================| >
accept. Cid seems suspicious and < | A creature whose very visage renders | >
questions Celes about her in- < | even the greatest knight fearful, it | >
volvement with these traitors. < | is said that one glance petrifies. | >
Somehow, Cid seems to be under < | | >
the impression that Celes has < |======================================| >
worked herself in amonst the < | M A D U I N (Guardian Esper) | >
rebels as a spy for the Empire! < |======================================| >
Poor Locke seems shattered by < | The gate keeper between the worlds, | >
this revelation. He trusted her, < | he was the last to blend human blood | >
and now she has betrayed them < | with esper flesh. | >
all! Just then, Kefka enters to < | | >
congratulate Cid on his dis- < |======================================| >
covery of magicite's true power. < | P H A N T O M (Unseen Esper) | >
As Locke and company are dis- < |======================================| >
tracted by Celes, Kefka brings < | Although he is nothing more than a | >
in his Magitek soldiers to end < | wisp and a thought, the esper of the | >
the rebellion once and for all. < | shadows has power of sight itself. | >
As the Imperial forces finally < | | >
have victory in their grasp, < |======================================| >
Celes swears that she's still on < | U N I C O R N (Equine Esper) | >
Locke's side and casts the spell < |======================================| >
"Teleport" to banish herself and < | A holy beast, blessed with the power | >
Kefka's party to another place. < | to heal, its horn is the font of its | >
This action barely saves Locke < | miraculous powers. | >
and company, but in doing so, < '--------------------------------------' >
Celes has become isolated from \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
her friends. Will they ever see
or hear from her again!? There's no time to find out, though, because the power
of the Magitek Armor has caused a reverse reaction with the esper tubes. As the
Factory begins to tremble, Cid ushers the party out of the room to safety.
Heading deeper into the facility, Cid recants his words and actions, saying
that his betrayal of the espers is inexcusable, but perhaps by helping your
party escape he can make some small amends. He also promises to speak with the
Emperor after you leave to stop the foolish war between the Empire and the rest
of the world. Espers shouldn't be sacrificed for the benefit of humanity.
\___ ____.---------------------------------------.____ ___/
___)=========(___( MAGITEK RESEARCH FACILITY: ESCAPE ROUTE )___)=========(___
/ "---------------------------------------" \
Before you take the emergency exit ride out, make sure to use the save point!
There are several forced battles ahead, and if you don't fight both monsters
in this area, you won't ever get the chance again! One is small and red, the
other large and blue. Eventually, you'll be dragged into a boss fight against
the ultimate roader: Number 128!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Number 128 |
| | |_| | | |_| | ___| | ___| | -Magitek Auxillary Security- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,276 | STR: N/A | MAG: 3 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 810 | DEF: 120 | MDF: 125 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 23 | EVA: --- | MEV: --- | SPD: N/A | AP: 5 |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Tent | STEAL: Kazekiri |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Magitek Research Facil | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Blaster (when alone) | |
| Blizzard | |
| Blood Feast | |
| Net | |
| ??? Speed Up ??? | |
|==================================o==================================|
| APPEARANCE: A creation of twisted metal wielding two wicked blades |
|=====================================================================|
| STRATEGY: This battle is actually against three different parts of |
| one machine. The other two are listed below. Essentially, |
| the battle ends once the core is destroyed. However, in |
| order to fill in your bestiary, you'll want to defeat |
| each of the blades at least once. Start the battle by |
| having Locke steal from Number 128 until he gets the |
| Kazekiri. Next, you should the next two turns (since it |
| probably won't take longer) defeating the two blades. |
| Finally, take down the core as soon as possible to avoid |
| its Stop-inflicting "Net" attack or the powerful "Blood |
| Feast." |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Right Blade |
| | |_| | | |_| | ___| | ___| | -Western Weapon- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 400 | STR: N/A | MAG: 5 | ATT: 20 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 150 | DEF: 120 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 21 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- (Ether?) |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Magitek Research Facil | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Rapier | |
|==================================o==================================|
| APPEARANCE: A Magitek-infused weapon once found in the west |
|=====================================================================|
| STRATEGY: The Right Blade, or Rapier, supposedly has no items to |
| steal, yet I managed to steal an Ether from it during the |
| battle! This is the weaker of the two blades, so take it |
| out first to avoid its "Rapier" attack. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Left Blade |
| | |_| | | |_| | ___| | ___| | -Eastern Weapon- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 700 | STR: N/A | MAG: 5 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 470 | DEF: 120 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 22 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Magitek Research Facil | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Shamshir | |
| Slash | |
|==================================o==================================|
| APPEARANCE: A Magitek-infused weapon once found in the east |
|=====================================================================|
| STRATEGY: The Left Blade, or Shamshir, does not seem to have any |
| items, just like the bestiary entry says, yet the game |
| doesn't give the message "Enemy has no items." Instead, |
| it just says "Failed to steal." This is the stronger of |
| the two blades, so take it out after the other one. Its |
| "Shamshir" attack is extremely powerful, however, dealing |
| approximately 500 HP damage to one person! |
O=====================================================================O
The mine cart screams out of the emergency exit and crashes right into a Magi-
tek soldier, sending him flying off the ledge into the chasm below. Now the
party simply needs to escape Vector!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
| 02.01.09.09 ) ) V E C T O R ( ( ~vector |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 086 Chaser | 1,202 | 380 | 691 | Yes | No | |
| | 296 CRANE | 1,800 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Before you head south, make sure to fight at least one Chaser to fill in that
spot in your bestiary. When you arrive back at the crates the old man was at
earlier, Setzer meets you just in time to help in the escape. But before the
Blackjack can clear the skies of Vector, Kefka brings to life the mechanical
arms of the Imperial Palace: the Cranes!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Crane |
| | |_| | | |_| | ___| | ___| | -Palace Auxillary Security- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 1,800 | STR: N/A | MAG: 4 | ATT: 14 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 447 | DEF: 145 | MDF: 120 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 23 | EVA: --- | MEV: --- | SPD: N/A | AP: 4 |
|================o===========o===========o===========o================|
| [ ] Fire [A] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: Noiseblaster |
| --- | --- (Hi-Potion?) |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Vector | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Fire | |
| Fira | |
| Thunder | |
| Thundara | |
| Wrecking Ball | |
| Magitek Barrier | |
|==================================o==================================|
| APPEARANCE: A left hand of a crane capable of holding airships |
|=====================================================================|
| STRATEGY: These things are so easy it's sad. If you want, you can |
| try out Setzer's "Slot" command for a little fun. Other- |
| wise, you can steal both a Noiseblaster from this crane. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Crane |
| | |_| | | |_| | ___| | ___| | -Palace Auxillary Security- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 2,300 | STR: N/A | MAG: 4 | ATT: 14 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 447 | DEF: 125 | MDF: 120 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 24 | EVA: --- | MEV: --- | SPD: N/A | AP: 4 |
|================o===========o===========o===========o================|
| [A] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: Debilitator |
| --- | Hi-Potion |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Vector | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Fire | |
| Fira | |
| Thunder | |
| Thundara | |
| Wrecking Ball | |
| Magitek Barrier | |
|==================================o==================================|
| APPEARANCE: A right hand of a crane capable of holding airships |
|=====================================================================|
| STRATEGY: These things are so easy it's sad. If you want, you can |
| try out Setzer's "Slot" command for a little fun. Other- |
| wise, you can steal a Debilitator from this crane. |
O=====================================================================O
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /LION'S DEN /
| \-\ /-/ |
( 02.01.09.10 ) ) Z O Z O ( ( ~zozo )
\___________/-/_______________________________________________\-\___________/
Back in Zozo, thanks to the speed of the Blackjack, Locke presents the magicite
shards to Terra. Responding to the light emitted from the magicite, Terra comes
to remember her past at long last. She was raised in the esper world!
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
( 02.01.10.00 ) ) T H E S E A L E D G A T E ( ( ~sealedgate )
\___________/-/_______________________________________________\-\___________/
O===========================O Now that the espers have been "liberated" from
| ~*~ IN THIS SECTION ~*~ | the hands of the Empire, Terra has regained her
o---------------------------o past through the memories locked within the
| 01. The Esper World | magicite. Sealed away since the War of the Magi
| 02. Narshe | and lost within the mists of legend, the Sealed
| 03. Observation Post | Gate divides the world of the humans from the
| 04. Sealed Gate Cave | world of the espers. Once Terra discovers her
O===========================O heritage, she'll need to seek out the espers to
find a way to stop the Empire. The most logical
place to start searching would be the Sealed Gate, but its location is a mys-
tery to the party for now. Perhaps the memories within the crystals can shed
some light on it.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SEALED GATE/
| \-\ /-/ |
( 02.01.10.01 ) ) T H E E S P E R W O R L D ( ( ~esperworld )
\___________/-/_______________________________________________\-\___________/
Terra's story begins with her /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
pronouncement that she was born < .--------------------------------------. >
in the world of the espers. As < | ~*~ NEW CHARACTER ALERT ~*~ | >
the tale unfolds, the game moves < |======================================| >
to the perspective of a familiar < | M A D U I N (Gate Guardian) | >
figure: the esper Maduin. This < |======================================| >
can only be the past because he < | Honored as one of the guardians of | >
is free and alive. Can these be < | Sealed Gate between the worlds, he | >
the memories stored within the < | is the Elder's most trusted friend. | >
magicite crystal he created upon < '--------------------------------------' >
death within the Magitek Re- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Search Facility? There's only
one way to find out. You'll need to search around this new world to see what it
has to do with Terra and her link with the espers.
During your visit to the esper world, there are no items, shops, or monsters.
Basically, you can complete this section at your leisure without worrying about
missing any certain thing from a checklist. Enjoy the freedom while you can
because it won't last for long.
Maduin is one of the espers in charge of the protection and maintenance of the
Sealed Gate that links the worlds of humans and espers together. It just so
happens that today is his day to watch the gates. If you speak with the various
residents of the village, most of them seem pleasant enough. However, both the
Elder and the previous guard feel a sense of apprehension in the air. Their
misgivings are confirmed with the appearance of a woman lying unconcious at the
entrance of the village! But how did she get through the Sealing?
Maduin carries the woman to safety in the Elder's cave where she's put to bed.
If you speak to any villager other than the human, you'll glean hints that the
barrier placed on the Gate must have weakened over the past millenium. Some of
the villagers seem intrigued and curious about the human while others are both
highly offended and afraid that a human has breached the Sealing. If this weak
mortal woman can do so, what hope is there of stopping an army? Perhaps if you
speak with her she'll explain things.
The human woman charms Maduin immediately. She seems so innocent and pure that
he offers her his lucky charm. She introduces herself as Madeline and explains
that she fled the world of humans due to the extreme corruption, greed, and
hate that seemed to devour everyone. Maduin mentions that humans and espers
can't coexist, and Madeline gets the hint, promising that she'll return to her
own world in the morning.
When Maduin awakens the next morning, everyone in town is anxious to report the
news that Madeline has already left! The Sealed Gate is located north of the
village, so head there to see if you can catch up with Madeline. In the cavern
beyond the village, Maduin catches Madeline just before she leaves and promises
that if she wants to stay in the village, he'll take care of her. Even with the
omen that humans and espers cannot coexist together, the couple are willing to
try. Their bond results in the birth of a child -- a daughter -- named Terra!
Two short years later, the peace of the esper world is forever shattered when
the Empire breaks through the Gate. The magic has worn down enough that even
common soldiers can pass through, it would seem. Although the espers put up a
fight, they are hauled off by the Imperial forces to be subjected to the horror
of Doctor Cid's Magitek research. Emperor Gestahl revels in the discovery of
the esper mother lode. Dispatching troops throughout the village, he orders the
capture of any esper and riches for those who accomplish this task.
Meanwhile, Maduin and the Elder are forced to resort to a desperate plan. If
the Elder can focus his powers upon a single point -- the Gate -- it can be
resealed once the humans have been removed. However, doing so is a one-time
event and cannot be reversed in his lifetime (if he survives the sealing). Poor
Madeline is torn between losing her last link to the human world forever or
leaving the esper world never to return. In the end, she decides that her place
is with Maduin and the espers. However, some of the espers don't sense her
altruism and begin to whisper accusations that she led the troops here in the
first place.
Madeline, suddenly ostracized and outcast, flees with Terra to the Sealed Gate.
If she isn't welcome in the esper world anymore, then there's no point in re-
maining there. Head toward the exit to find the Elder waiting for you. The
Elder informs you that it's too late to save Madeline now that the sealing has
begun. Should you chase after her now, you'll both be unable to ever return.
The only choice you have is to chase after Madeline. How can you know if the
compatability of humans and espers doesn't work unless you try? And how can you
hope to succeed if you don't help a human in need?
The sealing begins to draw everyone and everything out of the caverns by the
Gate as soon as Maduin enters. Slowly but surely, even Madeline is drawn closer
to the Gate. In the end, everyone -- Maduin included -- is cast out from the
esper world. Back in the human world, Gestahl awakens first to find Maduin,
Madeline, and Terra unconscious. Intrigued by the half-esper child, Gestahl
takes Terra for himself and murders Madeline. Maduin is, of course, shipped off
to the Magitek Research Facility, and the rest is history.
\___ ____.----.____ ___/
___)==========================(___( ZOZO )___)===========================(___
/ "----" \
Back in Zozo, the party discusses what Terra has revealed. Celes' power could
have only come at the cost of an esper as well. Now that Terra's link to the
espers has been revealed, the next priority is to return to Narshe and report
the findings to Banon and the Returners so that they can prepare a strategy to
take down the Empire before all espers are enslaved and destroyed.
As a side note, from this point on, you have full control over the game as long
as you're in the World of Balance. With the airship, you can instantly leap to
areas all across the world without having to walk the distance or ride chocobos
or ships. While this makes world exploration more freeform (and I encourage you
to revisit old areas if you missed something earlier or if you need to fill in
bestiary entries still), it also makes it much easier. For now, I'll assume
that you're still on track with the game. We'll get to the miscellaneous stuff
soon enough. For now, let's continue the story.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SEALED GATE/
| \-\ /-/ |
| 02.01.10.02 ) ) N A R S H E ( ( ~narshe |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] <empty> | Treasury > locked treasure chest | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Poison Rod | Weapon Shop | Rod | 1,500 | |
| | Trident | Weapon Shop | Spear | 1,700 | |
| | Boomerang | Weapon Shop | Thief Weapon | 4,500 | |
| | Morning Star | Weapon Shop | Mystic Weapon | 5,000 | |
| | Hawkeye | Weapon Shop | Thief Weapon | 6,000 | |
| | Sakura | Weapon Shop | Assassin Weapon | 3,200 | |
| |-----------------------+----------------+------------------+---------| |
| | Golden Shield | Armor Shop | Shield | 2,500 | |
| | Priest's Miter | Armor Shop | Helm | 3,000 | |
| | Green Beret | Armor Shop | Helm | 3,000 | |
| | Mythril Helm | Armor Shop | Helm | 2,000 | |
| | Tiara | Armor Shop | Female Helm | 3,000 | |
| | Golden Helm | Armor Shop | Helm | 4,000 | |
| | Mythril Mail | Armor Shop | Armor | 3,500 | |
| | Power Sash | Armor Shop | Armor | 5,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Earring | Relic Shop | Relic | 5,000 | |
| | Sniper Eye | Relic Shop | Relic | 3,000 | |
| | Hermes Sandals | Relic Shop | Relic | 7,000 | |
| | Reflect Ring | Relic Shop | Relic | 6,000 | |
| | Black Belt | Relic Shop | Relic | 5,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Green Cherry | Item Shop | Item | 150 | |
| | Tent | Item Shop | Item | 1,200 | |
| | Flame Scroll | Item Shop | Thrown Weapon | 500 | |
| | Water Scroll | Item Shop | Thrown Weapon | 500 | |
| | Lightning Scroll | Item Shop | Thrown Weapon | 500 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
As soon as you enter Narshe, a soldier arrives to escort your party back to
Banon's retreat with the Elder. Banon is pleased to inform the party that the
people of Narshe have finally joined in the resistance against the Empire after
the cruelty of Kefka and his troops. The party relates the events that occured
while in Vector. Now, the only problem left is to find a way to combine the
resources of Narshe with the machinery of Figaro in the most effective way to
stop the Empire in its tracks. And even if they manage to develop a strategy,
they still don't have the troops necessary to implement the stratgey. The only
feasible solution is to open the Sealed Gate and call upon the espers to assist
in the battle to come. And the only one capable of possibly breaking the Seal
is Terra.
\___ ____.------------.____ ___/
___)======================(___( SOUTH NARSHE )___)=======================(___
/ "------------" \
Once the meeting concludes, you're free to do as you please in the city. You'll
notice that the shops are now carrying updated goods, so it would definitely be
worthwhile to make some purchases with your likely abundance of Gil. Once you
feel satisfied, make sure to pay a visit to the Treasury (it's located to the
east all alone on the bluff) to find that Lone Wolf, a previous inmate from
Figaro Castle, seems to have broken free. Just as the party enters, Lone Wolf
breaks the lock on the chest you were unable to open earlier and runs away with
the item. If you check the treasure chest now, it will be <EMPTY>.
Don't let the thief get away with his crime! When you head out of the Treasury
and move north, he runs away again. Just as you might think you've lost his
trail, you can spot him if you try to head into North Narshe. Follow him!
\___ ____.------------.____ ___/
___)=======================(___( NORTH NARSHE )___)======================(___
/ "------------" \
There's only one way he could have gone, and that's into the mines. Just before
you enter, he'll peek out of a cave in the cliff face to pester you again.
\___ ____.------------------.____ ___/
___)====================(___( NORTH NARSHE MINES )___)===================(___
/ "------------------" \
When you reach the crossroads, head to the east. This chamber seems to loop
around itself, leading up a set of stairs to the upper mines. Follow the path
out of the mines and cross the wooden bridge before entering the next set of
mine shafts. There's only one way to go still, so follow the route to the east
and then north.
\___ ____.--------------------.____ ___/
___)===================(___( NARSHE: FROSTED MAZE )___)==================(___
/ "--------------------" \
Remember this area? The last time you visited this scenic area, Kefka was
breathing down your throat. Now you're the one breathing down someone else's!
The thief can only go up from here. At the top of the maze, head north.
\___ ____.--------------.____ ___/
___)======================(___( NARSHE: SUMMIT )___)=====================(___
/ "--------------" \
There's nowhere else for Lone /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Wolf to go now! Cornered, he < .--------------------------------------. >
tells you not to move an inch or < | ~*~ NEW CHARACTER ALERT ~*~ | >
else the moogle he's holding as < |======================================| >
a hostage will get it. If you < | M O G (Moogle) | >
stay still for a few moments, < |======================================| >
the moogle will come to just in < | "A moogle who speaks the world of | >
time to get thrown to the edge < | men, and can summon the earth's | >
of the cliff. You now have to < | power through his dance..." | >
make one of the few choices in < '--------------------------------------' >
the game that is an either/or \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
choice. You can only get one of
the two options. If you save Lone Wolf, he'll give you the extremely powerful
Gold Hairpin relic that greatly augments your magic power. However, if you
speak with the moogle, he will join your party as a permanent member. Although
the choice is yours, it's really no choice at all. You can get Gold Hairpins
near the end of the game if you have the patience, but you can never get this
unique character if you fail to help him now. With that said, you should go
speak to the moogle to lift him back up to safety, and with that he'll join the
party.
The game returns to normal once Mog leaves for the airship and Lone Wolf takes
a free-dive into the chasm below. You can get a good look at the esper in the
ice if you like, but it serves no other purpose than eye candy... for now. Once
you get back to the airship, you can bring Mog into your active party for good.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SEALED GATE/
| \-\ /-/ |
( 02.01.10.03 ) ) O B S E R V A T I O N P O S T ( ( ~observe )
\___________/-/_______________________________________________\-\___________/
The Imperial Observation Post is located east of Vector. If you tried to visit
this place earlier in the game, it was packed full of soldiers moving very
quickly. Should you have encountered one, you would have fought a battle
against some strong Sergeants and then been kicked out of town. However, when
you enter now you'll find that the Empire's presence has suddenly disappeared
here. Isn't that odd?
For now, everything in the Observation Port is locked away by the Empire still,
so just head to the east and exit out the other side of the screen. Back on the
world map, just head east to enter the Cave to the Sealed Gate.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /SEALED GATE/
| \-\ /-/ |
| 02.01.10.04 ) )C A V E T O T H E S E A L E D G A T E( ( ~sealedcave |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] Assassin's Dag| First Descent | |
| | | X | [ ] Kazekiri | Second Descent | |
| | | X | [ ] Heiji's Jitte | Bridge Puzzle > lower left chest | |
| | | X | [ ] X-Potion | Bridge Puzzle > upper right chest | |
| | | X | [ ] Hi-Ether | Magma Chamber > lower left chest | |
| | | X | [ ] Genji Glove | Magma Chamber > pull 1st switch | |
| | | X | [ ] Tent | Magma Chamber > save point room | |
| | | X | < > Invisibility S| Magma Chamber > 1S, 1W of stairs | |
| | | X | < > Gold Needle | Magma Chamber > 7S, 1W of stairs | |
| | | X | [ ] Hi-Ether | Magma Chamber > below big stairs | |
| | | X | < > 293 Gil | Magma Chamber > 3N of Hi-Ether | |
| | | X | < > Water Scroll | Magma Chamber > 3S, 3E of stairs | |
| | | X | [ ] Elixir | Magma Chamber > east of stairs | |
| | | X | [ ] Magicite Shard| Treasury > left chest | |
| | | X | [ ] Hi-Ether | Treasury > middle chest | |
| | | X | [ ] Magicite Shard| Treasury > right chest 1 | |
| | | X | [ ] Ultima Weapon | Treasury > right chest 2 | |
| | | X | [ ] Magicite Shard| Magma Chamber > upper right corner| |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 087 Outcast | 1,100 | 442 | 740 | Yes | No | |
| | 088 Provoker | 781 | 300 | 415 | Yes | No | |
| | 089 Zombie Dragon | 1,991 | 309 | 1,072 | Yes | Yes | |
| | 090 Antares | 480 | 270 | 290 | Yes | No | |
| | 091 Lich | 590 | 350 | 374 | Yes | No | |
| | 112 Ninja | 1,650 | 520 | 694 | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
It's finally time to meet the espers face to face. But first, you'll need to
traverse the myriad dangers of the caverns leading to the Sealed Gate deep
within the earth. As a side note, make sure to defeat all of the enemies listed
above and get any treasures inside before you leave. Once you do, you can't
come back.
\___ ____.--------------------------.____ ___/
___)================(___( SEALED GATE: FIRST DESCENT )___)===============(___
/ "--------------------------" \
Start by opening the treasure chest just inside the caves for an ASSASSIN'S
DAGGER. Then just go deeper into the caves to the south.
\___ ____.---------------------------.____ ___/
___)===============(___( SEALED GATE: SECOND DESCENT )___)===============(___
/ "---------------------------" \
The Outcast enemy often appears in this cave and it carries the useful Amulet
relic, which you can steal from it if you have Locke in your party. I would
highly recommend stealing at least one if not more. You can always sell them if
you're running low on Gil for 2,500 a pop. At the bottom of this cave is a
chest containing a KAZEKIRI. Keep going deeper into the caves.
\___ ____.--------------------------.____ ___/
___)================(___( SEALED GATE: BRIDGE PUZZLE )___)===============(___
/ "--------------------------" \
The caverns finally open up into a subter- O=============================O
ranean chamber filled with magma which is | BRIDGE PUZZLE: PHASE ONE |
spanned by several broken bridges. If you O=============================O
wait for a moment, you'll notice that the | IN@@ _____ _ |
bridges seem to fluctuate. Every few seconds | @@@@ _ _|_|X|_ @@@@@@ @ |
one portion of a bridge disappears and an- | @@ | | | ____|@@@@@@@@@ |
other appears in its place. The problem is, | @@ |X| @@@ @@@ TC |
there are only a few constant portions of the | @@@ | | |
bridge that are "safe." The maps to the right | ___ _| | | | |
display the two bridge patterns with the safe | | _X| |X X| _|_| |
spots marked with "X"s. The "@"s stand for | TC _|X| | |_______ |
solid ground, while the "TC"s are treasure | _|X__| |_______ | |
chests. | |X| _ |_| |
| @@@@@ |_| @@@@ |
Start by heading east across the upper "T" '-----------------------------'
bridge and then heading down to the bottom
of the "T." When it switches to phase two, O=============================O
move down and then right to get to the isle | BRIDGE PUZZLE: PHASE TWO |
in the middle of the room. Now, if you head O=============================O
down two spaces on either bridge phase and | @@@@ ______ |
then one space west, you'll be on a safe | @@@@ |__X___@@@@@@ @ |
square. When it switches to phase two, use | @@ _ _ @@@@@@@@@ |
the small "T" to move left and wait on the | @@ |X|__@@@| | @@@ TC |
last square of that bridge for phase one to | |____@@@__| | | |
reappear. Now collect the HEIJI'S JITTE, a | _______ | | |
relic which changes Setzer's "Slot" command | |X X X| _|X| |
to "Gil Toss," and then dash back to the safe | TC |_|_|X| |X|_______ |
square again. Make your way back to the isle | _|X| |_______ | |
in the middle. | |X__| _ |X| |
| @@@@@ |_| @@@@ |
To get to the other treasure chest, you'll '-----------------------------'
need to make your way to the safe square on
the top. Once the puzzle switches back to O=============================O
phase two, you can run east to reach the next | BRIDGE PUZZLE: PHASE THREE |
land mass. From there, just move east to open O=============================O
the treasure chest which contains an X-POTION | @@@@ ______ |
inside. Now, when you step onto the bridge | @@@@ |______@@@@@@ @ |
leading south from this land mass, it will | @@ _ _ @@@@@@@@@ |
cue the beginning of phase three. Now, the | @@ | |__@@@| | @@@ _TC |
bridges on the right side of the screen will | |____@@@__| | | |
switch between phases two and three. Use the | _______ _ | | |
safe points marked on the maps to navigate | |_ _ | _|X| | |_ |
your way south to the exit. | TC |_|_|_| |X__| |___| |
| _| | _ _ |
If you happen to fall in the magma along the | | __| _ | | |X| |
way, you'll need to head to the upper left to | @@@@@ |_| OUT@_| |
climb the stairs and start all over again. '-----------------------------'
\___ ____.--------------------------.____ ___/
___)===============(___( SEALED GATE: MAGMA CHAMBER )___)================(___
/ "--------------------------" \
In the next cavern, you have a choice to make near the beginning. You can start
by either taking the lower path which runs close to the magma or you can take
the higher path which is suspended farther above and often crosses of the lower
path. Start by taking the higher path to the east and then south to find a
chest containing a HI-ETHER. Now just head back to the start and take the lower
path east, crossing under the higher path along the way. You'll end up at a
crossroads just ahead where you can again choose to take a lower or higher
path. Take the higher one again to find a switch along a wooden bridge. Pull
the switch to break the bridge. After falling back down to the lower path, you
hear a distant sound. This sound is that of a bridge appearing nearby. If you
head northwest from the place you landed, you'll find a new bridge leading to
the treasure chest on the island in the lava containing a GENJI GLOVE!
Now head east on the lower path to find a pair of switches once you climb the
nearby stairs. Start by pulling the switch to the left which will open up a
cave between the switches. Inside the cave is a save point and a treasure chest
containing a TENT. You might as well use the new Tent at the save point to
restore your HP and MP and then save. Now, head back out to pull the second
switch. This one cues a forced encounter against a Ninja. Be careful to keep
your HP above 500 HP at all times because he can use Scrolls which can deal
about 350 damage to every party member. If you can manage to successfully steal
from him (which is pretty hard), you can claim a new relic called Angel Wings.
When he falls, he mumbles about a whole load of treasure beneath the big stair-
way that he was going to collect. Hmm. Perhaps you can find the treasure in-
stead?
Halfway across the next wooden bridge is another switch. Pull this one to re-
veal a staircase leading down to an open area with a treasure chest to the left
and an exit to the right. Before you go to either location, there are some
hidden treasures to find. That staircase you just came down can only be the
"big stairway" that the Ninja was talking about earlier. While standing on the
last step, move one square south and one square west. Press the action button
here to find a hidden INVISIBILITY SCROLL. Next, move six more steps to the
south and check here for a hidden GOLD NEEDLE. Now go open the chest to the
west for a HI-ETHER. If you go around the chest and then stand above it, take
three steps north and check the ground there to find a hidden cache of 293 GIL.
Now head back to the first step again and take three steps east and three steps
south to find the last hidden treasure: a WATER SCROLL.
Use the exit to the right to enter a secret passage which leads north and then
east into the second half of the Magma Chamber. Open the chest nearby to claim
the ELIXIR inside. Pay attention to the floor here. You'll notice that several
panels on the ground are a different shade of gray. If you step on them, they
will cause various reactions in the chamber, some of the not advantageous to
your treasure collection! For now, head down the nearby stairs and go left to
find a floor switch on a raised platform. Step on the switch to reveal a cave
to the right. Head inside.
\___ ____.---------------------.____ ___/
___)==================(___( SEALED CAVE: TREASURY )___)==================(___
/ "---------------------" \
Inside are several chests. The chests to the lower left contains a MAGICITE
SHARD. The chest in the middle contains a HI-ETHER. The two chests up above
contain a MAGICITE SHARD and the ULTIMA WEAPON! Make sure to equip this fan-
tastic weapon as soon as possible! Head back out when you're done.
\___ ____.--------------------------.____ ___/
___)================(___( SEALED CAVE: MAGMA CHAMBER )___)===============(___
/ "--------------------------" \
Back in the Magma Chamber, head right and take the second bridge north to an
island in the sea of magma. Pull the switch here to move a section of land to
the east and connect the two bridges. Cross the bridge and pull the switch on
the next island to disengage that first bridge but connect another one above it
which leads to the treasure chest you skipped earlier. When you examine the
chest, it will ask if you want to pull the switch inside or not. Do so to
reveal a new treasure chest to the east. Now, cross the bridge back to the
island with the second switch and pull it again to reconnect the bridge to the
east. Finally, head north once you're back on the mainland to find the new
chest with a MAGICITE SHARD inside and then take the exit south.
\___ ____.----------------------------.____ ___/
___)===============(___( SEALED CAVE: THE SEALED GATE )___)==============(___
/ "----------------------------" \
Follow the last path around the corner and up to the Sealed Gate. Here, the
party can see the actual Gate in the distance. Knowing that the esper world is
just beyond, Terra approaches the Gate to open it at last. Just then, Kefka and
his troops appear behind the party and are drawn into battle with Kefka. Before
any fighting begins, however, Kefka informs the party that they have been
played by the Emperor. When Terra was freed from her Magitek Armor, it provided
a perfect opportunity for them to plant her in the Returners with the intent
that she would eventually be drawn to the espers that raised her. The Empire
was correct in this assumption, of course. Thanks to Terra, she has led them to
the Sealed Gate and been forced into a checkmate situation. If she opens the
Sealed Gate, there's a chance that the last espers could be captured by the
Empire. But if she doesn't open the Gate, the Empire will certainly continue to
dominate the rest of the world. The party fights against Kefka for about two
turns before Terra changes to her half-esper form. She calls out to the espers,
and amazingly, the Sealed Gate opens!
The espers that come from the gate are less than please, however. Enraged even
after all these years, they see Imperial soldiers and simply go mad. Dragons,
beasts, fey creatures, and demons spill from the door one after another, all
intent on bringing down the Empire. The resulting cataclysm causes a landslide
in front of the gates, effectively re-sealing them in stone. After Terra comes
to, the party decides to head back to the airship to see the consequences of
their actions. Back in the cave before the Sealed Gate, if you head south you
should find a new exit that will lead you to First Descent. From here, just use
the leftmost exit to leave. However, make sure that you've got every treasure
and bestiary entry here first!
Just before you get back to your airship while in the Observation Port, Cyan
will meet you at the entrance with a report that the espers have gone wild and
are destroying Vector, the Imperial Capital as they speak. Back on the airship,
Terra tries to calm the espers, but there's just no reasoning with them. The
sky seems to burn as the espers send their powers in every direction. The air-
ship is damaged in the resulting explosions and crashes near Maranda, brining
this chapter to a close.
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
| 02.01.11.00 ) ) T H E E S P E R T R E A T Y ( ( ~treaty )
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 094 Briareus | 750 | 458 | 465 | Yes | No | |
| | 095 Devourer | 420 | 280 | 214 | Yes | No | |
| | 096 Chimera | 2,237 | 760 | 1,144 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
O===========================O The first wave of attacks between the forces of
| ~*~ IN THIS SECTION ~*~ | the Empire and the espers favored the espers.
o---------------------------o Their rage over the deaths of their friends was
| 01. Vector | the fuel that fired their vengeance. However,
| 02. Observation Post | if the Returners and the Empire can agree to a
| 03. Albrook | truce, perhaps a bloody war can be averted with
| 04. Tzen | a little diplomacy and wisdom. First, there
| 05. Albrook | must be a meeting of minds. However, can the
| 06. Transport Ship | party agree to peacfully coexist with the cruel
| 07. Thamasa | Emperor Gestahl and the vile Kefka? And even if
| 08. Esper Caves | they agree, can the two sects also agree to a
| 09. Thamasa | plan of action? Perhaps if all goes well, the
| 10. The Blackjack | espers can be calmed as well. However, such a
O===========================O task is going to take a lot of hard work and
dedication form everyone involved. Let's hope
that the Empire can keep their part of the bargain!
As a side note, the monsters found on the world map for this section are all on
Crescent Island, so don't bother searching for them in the Empire area.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /THE TREATY /
| \-\ /-/ |
| 02.01.11.01 ) ) V E C T O R ( ( ~vector |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] Alarm Earring | Imperial Palace > SW storeroom | |
| | | X | [ ] X-Potion | Imperial Palace > SW storeroom | |
| | | X | [ ] Ether | Imperial Palace > Barracks | |
| | | X | [ ] Gale Hairpin | Imperial Palace > Library | |
| | | X | [ ] Holy Water | Imperial Palace > Library bath | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 092 Imperial Elite | 700 | --- | 200 | Yes | No | |
| | 093 Mega Armor | 1,000 | --- | 350 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The trip back to Vector is a long one. You can choose to walk there if you'd
like, or you can explore the forest to the southeast of Maranda again to find a
hidden chocobo stable. Either way, head to the Imperial capital to find out
what happened between the Empire and the espers.
As soon as you enter town, you'll see that most of the buildings are in flames
and the Returners have taken over much of the city in the confusion following
the espers' attack. You can shop still if you would like to upgrade any old
equipment, but the inventory is the same as it was earlier. The old woman in
the one-room shack near the exit will also heal you for free still. Once you're
ready to move on, head north and enter the Imperial Palace itself. Just inside
you will be escorted to the Emperor, who would like to speak with your party as
the respresentatives of the Returners. This is just the chance you've waited
for!
\___ ____.-----------------------.____ ___/
___)=================(___( VECTOR: IMPERIAL PALACE )___)=================(___
/ "-----------------------" \
Follow the minister into the Palace. For now, all you can do is approach the
Emperor, so head north into the doorway ahead.
\___ ____.-------------------------------------------.____ ___/
___)========(___( VECTOR: IMPERIAL PALACE: SOLDIER CONVERSION )___)======(___
/ "-------------------------------------------" \
Speak with Gestahl to learn that he has lost his will to fight and has brought
an end to his petty war after conferring with Cid following the events at the
Magitek Research Facility. However, even his command for a ceasefire has not
penetrated all ranks of his military yet, so Cid requests that you speak with
the soldiers in the Palace before dinner to bring them over to your way of
thinking. Your task now is to speak to as many soldiers as possible in the next
four minutes. Obviously, the task has a short timer on it, so you might want to
read the next section before attempting it on your own. As a side note, you can
learn a new Dance here if you like by having Mog in your party when you speak
with any hostile soldier later. Another thing to note is that you should set
the configuration to Auto-Dash to make navigation quicker, or at least equip a
Spring Shoes relic on one person.
There are five treasures you can find during your time in the palace, so your
aim should really be to always be moving toward those, only speaking to any
soldiers you encounter along the way. You can also view a scene in the bathroom
to the east of the main hall with Kefka, so if your last treasure is nearby,
you can probably get this scene in as well just as the timer is about to run
out. Obviously, you want to defeat any enemies you run into as quickly as you
possibly can to conserve time. Finally, the more soldiers you convert, the more
points you gain in the Emperor's eyes, which can result in better rewards to
come.
Start by heading to the south to leave the Throne Room. Back in the main hall,
speak to each soldier as you head south until you reach the exit. Use it to
move farther south. Here, you can speak with two Magitek Armored soldiers and
one regular soldier. Be aware that the Magitek Armor on the left will challenge
you to a fight before he'll give in. When you're done here, head north to re-
turn to the main hall. Now, the two paths just beyond the exit are open to the
left and right as long as your timer is active, so start by heading left. There
is a doorway built into the wall here that you can use to move into the west
wing of the palace. This portion of the palace has three landings connected by
stairways, and each landing also has a doorway leading to a separate room. You
should essentially visit ever place along your route to find as many soldiers
as possible in the shortest amount of time.
SOLDIERS FOUND SO FAR: 7
The door on the ground floor of the west wing leads to a small storeroom that
contains two treasure chests filled with an ALARM EARRING and an X-POTION. The
floor above that has a door that leads to the Barracks. Inside, you'll find six
soldiers to speak to as well as a treasure chest that contains an ETHER. If you
go into the door at the back of the room, you can fight the soldier sitting on
the toilet as well. Now, head back out to the second landing and take the last
flight up to the top floor. Before leaving the palace here, speak with another
soldier.
SOLDIERS FOUND SO FAR: 15
Outside, you'll find yourself on the roof of the ugly palace. Speak with both
of the soldiers to the left and then ascend to the top floor by going up the
stairs on the center of the roof. Speak with the two Magitek Armors here and
then go into the door beyond to find another soldier wandering near the crane
operations. Once you've fought him, head back to the rooftop and speak to the
soldier on the east side of the roof before taking the door opposite the one
you came in from to return to the palace interior.
SOLDIERS FOUND SO FAR: 21
Now that you're in the east wing of the palace, the layout is exactly the same
as the west wing regarding the stairs and doorways. The second floor doorway
leads to the Library. Speak with the two soldiers here (one of them being a
minister), don't miss the treasure chest near the table at the back of the room
that contains a GALE HAIRPIN, and then head through the door to the south (the
left one) to find a small bathroom with a soldier and a treasure chest contain-
ing a HOLY WATER. Next, head back to the east wing and descend to the main
floor. The door here leads to the dungeon. Inside, you can view a scene with
Kefka if you have a bit of spare time by approaching the left stall. Otherwise,
you don't need to visit this room because there aren't any soldiers or
treasures to be found here. Another amusing thing to do is examine one of the
toilets in the two other stalls to go potty, complete with sound effects!
SOLDIERS FOUND SO FAR: 24
That's all of the soldiers and treasures. If you still have time left, just let
it run out. Otherwise, if you happened to miss a treasure, you might be able to
make it back to that area in time. It's not too hard to get all twenty-four
soldiers and the treasures, so if you don't do it the first time, try again be-
fore you move on to dinner with Gestahl. When you're satisfied with your run,
continue on to the dinner.
\___ ____.------------------------------------.____ ___/
___)===========(___( VECTOR: IMPERIAL PALACE: DINING ROOM )___)==========(___
/ "------------------------------------" \
If you found all twenty-four soldiers earlier, you will receive twenty-four
points toward gaining favor with Gestahl, although the game won't really tell
you this. Now, you need to plead your case before the Emperor over dinner to
convince him since his soldiers are on your side. However, every question and
answer has important ramifications on the success of your meeting. One wrong
answer could cost you dearly in gaining the maximum rewards here, so the script
that follows will list each question Gestahl asks and the possible answers you
can give along with the point rewards (or penalties) that go along with each
option.
Q: To what shall we toast?
(+02 Points) A: "To the Empire." <--- upsets the Returners
(+01 Points) B: "To the Returners." <--- upsets the Empire
(+05 Points) C: "To our homelands." <--- pleases everyone
Q: What should be done with Kefka?
(+05 Points) A: "Leave him in jail." <--- pleases everyone
(+01 Points) B: "Pardon him." <--- upsets the Returners
(+02 Points) C: "Execute him." <--- upsets the Empire
Q: I'm sorry about what happened in Doma.
(+01 Points) A: "What's done is done." <--- upsets the Returners
(+05 Points) B: "That was inexcusable." <--- pleases everyone
(+03 Points) C: "Apologize again!" <--- upsets the Empire
Q: With regards to General Celes...
(+01 Points) A: "Was she an Imperial spy?" <--- upsets the Returners
(+05 Points) B: "Celes is one of us!" <--- pleases everyone
(+03 Points) C: "We trust her whether she <--- upsets the Empire
spied or not."
Q: Was there anything else you wanted to ask?
(+02 Points) A: "Why did you start the war?"
(+02 Points) B: "Why do you want peace now?"
(+02 Points) C: "Why did we have to talk to your men?"
(-10 Points) D: <repeating a question>
As a side note here, you can refuse his request to speak about the Espers two
times to ask the other two questions you didn't get around to once you chose
your first question. However, make sure that you accept his subject change
after you've asked all three questions just once. If you happen to repeat a
question you previously already asked, you'll be docked ten points!
Q: If we don't stop them, the espers could tear the world apart.
(+05 Points) A: "They have gone a bit too <--- pleases everyone
far..."
(+02 Points) B: "You're the one who <--- upsets the Empire
brought them here in the
first place!"
Q: What was the first question you asked me a minute ago?
(+05 Points) A: <answering correctly> <--- pleases the Empire
(No Points) B: <answering incorrectly> <--- upsets the Empire
As a side note here, he's asking you to choose the first question you asked him
earlier. Basically, if you started at the top and worked, down, just choose the
answer at the top again. Otherwise, choose the question you asked first. Don't
worry if you get it wrong. You're not docked any points... you just don't get
any extra points.
Q: Why don't we take a short break?
(+05 Points) A: (Take a break.) <--- pleases everyone
(No Points) B: (Keep talking.) <--- upsets everyone
Now that dinner's over, you can speak with the ministers on each side of the
Emperor to battle a new enemy type: the Imperial Elite. Make sure to do so as
they are hard to come by otherwise. Plus, they often drop Magicite Shards as a
reward! When you're done fighting, take a seat again to finish the treaty.
Q: Is there anything that you wish to hear me say?
(+03 Points) A: "That you really want <--- upsets the Empire
peace."
(+05 Points) B: "That your war is truly <--- pleases everyone
over."
(+01 Points) C: "That you're sorry." <--- upsets the Returners
Q: Would you please go on board [the ship to Crescent Island]?
(+03 Points) A: "Yes" <--- pleases everyone
(No Points) B: "No" <--- upsets everyone
At this point, you should agree to Gestahl's plan to visit Crescent Island and
find out what the espers are up to before they attack again. Gestahl will have
an escort waiting for you in Albrook led by General Leo. Once agreed, the meal
ends and your party decides to send Locke with Terra while the rest stay in
Vector to keep an eye on the Emperor. Don't worry about your small party. You
will soon recruit a few more members.
As for your success at forging a treaty, you gain rewards based on how many
points you accumulated both during your battles with the soldiers and during
your conversation with Gestahl. Note that if you score a higher category, all
the rewards from the categories before it are also rewarded (ex: If you
liberate Doma, you also liberate South Figaro by default). Here are all of the
possible rewards by point score:
00 - 39 Points <--- South Figaro is liberated
40 - 49 Points <--- Doma is also liberated
50 - 59 Points <--- Observation Post is also unlocked
60 - 69 Points <--- Obtain Tintinnabulum
70+ Points <--- Obtain Ward Bangle
As you leave the palace, these rewards will be bestowed upon your party. Try to
at gain both relics because they are both excellent! Although this Tintinna-
bulum might be your second if you cheated back in Mobliz, a second one never
hurts. It will restore HP with each step taken on the field. The Ward Bangle
acts as a monster deterrent, allowing you to suffer fewer random encounters.
This relic will be very useful in later dungeons if your party is having some
trouble due to high difficulty of monster encounters. Once you are properly re-
warded, head out of Vector.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / /
| \-\ /-/ |
| 02.01.11.02 ) ) O B S E R V A T I O N P O S T ( ( ~observe |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] X-Potion | Armor Shop > upper chest 1 | |
| | | X | [ ] Angel Wings | Armor Shop > upper chest 2 | |
| | | X | [ ] 8,000 Gil | Armor Shop > middle chest 1 | |
| | | X | [ ] Hi-Ether | Armor Shop > middle chest 2 | |
| | | X | [ ] Reflect Ring | Armor Shop > middle chest 3 | |
| | | X | [ ] 13,000 Gil | Armor Shop > middle chest 4 | |
| | | X | [ ] Hermes Sandals| Armor Shop > center chest 1 | |
| | | X | [ ] Elixir | Armor Shop > center chest 2 | |
| | | X | [ ] 20,000 Gil | Armor Shop > center chest 3 | |
| | | X | [ ] Angel Ring | Armor Shop > lower chest 1 | |
| | | X | [ ] Alarm Earring | Armor Shop > lower chest 2 | |
| | | X | < > Flametongue | Armor Shop > check the stove | |
| | | X | < > Elixir | Armor Shop > SE corner | |
| |===O===O===================O=========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
If you unlocked the Observation Post's vault during the treaty with Gestahl
earlier, you should make a detour to claim your rewards before heading down to
Albrook because you're about to take a one-way trip north (until you finish
this chapter of the guide). Once inside, you can now enter the building in the
center of the post and open the vault in the basement. The treasure chests here
contain the following items starting at the top left and working down to the
right, just like reading a book: an X-POTION; ANGEL WINGS; 8,000 GIL; HI-
ETHER; REFLECT RING; 13,000 GIL; HERMES SANDALS; ELIXIR; 20,000 GIL; ANGEL
RING; and an ALARM EARRING. Then, check the stove at the top of the room for a
hidden FLAMETONGUE and search the southeastern corner of the room for a hidden
ELIXIR. That's it. Head back to the world map now and make your way southwest
to Albrook.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /THE TREATY /
| \-\ /-/ |
| 02.01.11.03 ) ) A L B R O O K ( ( ~albrook |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [_] Teleport Stone| Docks > check the northmost crate | |
| |===O===O===================O=========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
It's time to set sail for Crescent Island. Before you go, though, try speaking
with the old gentleman walking along the side of the waterfront to the south to
learn about a man trying to sell a "glowing stone." Could that possibly be a
piece of magicite!? The man apparently went to Tzen recently, so you should now
track him to Tzen in order to see if your suspicions are correct. Before you
leave, check the crate at the beginning of the docks to find a TELEPORT STONE.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /THE TREATY /
| \-\ /-/ |
| 02.01.11.04 ) ) T Z E N ( ( ~tzen |
| ________/-/_______________________________________________\-\________ |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | $ Seraph | > speak to the man hiding in the forest | |
| |===O===O===================O=========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Back in Tzen, you can find a man /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
hiding in the forests on the < .--------------------------------------. >
northeast side of town. Speak to < | ~*~ NEW ESPER ALERT ~*~ | >
him to learn that during your < |======================================| >
infiltration of the Magitek Re- < | S E R A P H (Angelic Esper) | >
search Facility, he snuck in < |======================================| >
during the chaos and stole one < | Descended from the heavens to serve | >
of the magicite crystals left < | the Warring Triad long ago, Seraph | >
behind when the espers died. He < | is the Angel of Life. | >
is willing to sell the esper to < '--------------------------------------' >
you for a mere 3,000 Gil. You \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
might as well take the offer.
If you speak with him after confronting Kefka and cuing the second half of the
game, the price goes down dramatically to 10 Gil, but by now 3,000 Gil is
nothing already. Plus, it teaches "Cura," "Raise," and "Esuna" much faster than
your current espers do, so that alone is worth the price. Now that you have a
new esper on your side, it's time to return to Albrook again.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /THE TREATY /
| \-\ /-/ |
( 02.01.11.05 ) ) A L B R O O K ( ( ~albrook )
\___________/-/_______________________________________________\-\___________/
Back in Albrook, head southeast to find the docks. There is a ship waiting for
you here, and General Leo is on board speaking with his troops. Leo informs the
party that he has recruited the help of another Imperial general. Surprise! The
general is none other than Celes! And Shadow is traveling with her, it seems!
Before Locke can confront Celes, she runs off. There's nothing left to do but
get some rest before the trip tomorrow. Speak with the innkeeper to go to your
pre-arranged room. However, in the middle of the night, Locke heads out to get
some fresh air and discovers Celes standing on the nearby walkway overlooking
the marina. Can he ever trust her again after her betrayal at Vector, or was
Gestahl telling the truth? And can Celes ever trust Locke after he doubted her
so easily? Aw, the angst...
The night ends quickly enough, and it's time to finally set sail for Crescent
Island. When you're ready (shop if you want), speak to General Leo again to set
the course.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /THE TREATY /
| \-\ /-/ |
( 02.01.11.06 ) ) T R A N S P O R T S H I P ( ( ~transport )
\___________/-/_______________________________________________\-\___________/
You gain control of Terra after some dialogue. Speak to General Leo to discuss
something that's been bothering Terra for a long time: her emotions. Once, she
was a slave of the Empire seeking to get away. Now, she's a Returner seeking to
help the Empire. Fate is strange. This feeling of confusion is easy to figure
out, but her lack of attraction to others is the real problem. When she asks
Leo if he thinks a half-esper and a human can find love, he assures her that
one day she will find love, but she can't force it.
Shadow arrives just as the conversation ends. Although he accidentally over-
heard the conversation, Shadow warns Terra that suppressing or killing your own
emotions may not always be a bad thing. Just because Terra hasn't found love
doesn't mean that she won't, but it also doesn't mean that she needs love to
survive.
As Terra leaves, Locke comes onto the deck just in time to hurl! And with that
lovely image, the party arrives at Crescent Island just as scheduled. Celes and
Leo will invesitage together while Terra, Locke, and Shadow will make up the
other team. Once you land, head northeast to find the town of Thamasa. Perhaps
the folks here will know where the espers are hiding.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /THE TREATY /
| \-\ /-/ |
| 02.01.11.07 ) ) T H A M A S A ( ( ~thamasa |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | {_} Eye Drops | Outside > next to Item Shop | |
| | | | {_} Gold Needle | Outside > next to Relic Shop | |
| | | | {_} Green Cherry | Outside > next to Strago's House | |
| | | | {_} Echo Screen | Outside > next to Mayor's House | |
| | | | {_} Phoenix Down | Outside > next to Inn | |
| | | | < > Memento Ring | Strago's House > W of table upstairs | |
| | | X | [ ] Flame Rod | Burning Mansio > second room on right | |
| | | X | [ ] Ice Rod | Burning Mansio > third room on right | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Mythril Rod | Weapon Shop | Rod | 500 | |
| | Flame Rod | Weapon Shop | Rod | 3,000 | |
| | Ice Rod | Weapon Shop | Rod | 3,000 | |
| | Thunder Rod | Weapon Shop | Rod | 3,000 | |
| | Morning Star | Weapon Shop | Mystic Weapon | 5,000 | |
| | Hawkeye | Weapon Shop | Thief Weapon | 6,000 | |
| | Heavy Lance | Weapon Shop | Spear | 10,000 | |
| | Darts | Weapon Shop | Gambler Weapon | 10,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Golden Shield | Armor Shop | Shield | 2,500 | |
| | Tiger Mask | Armor Shop | Berserker Helm | 2,500 | |
| | Tiara | Armor Shop | Female Helm | 3,000 | |
| | Golden Helm | Armor Shop | Helm | 4,000 | |
| | Mystery Veil | Armor Shop | Female Helm | 5,000 | |
| | Power Sash | Armor Shop | Armor | 5,000 | |
| | Gaia Gear | Armor Shop | Armor | 6,000 | |
| | Golden Armor | Armor Shop | Armor | 10,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Earring | Relic Shop | Relic | 5,000 | |
| | Sniper Eye | Relic Shop | Relic | 3,000 | |
| | Hermes Sandals | Relic Shop | Relic | 7,000 | |
| | Reflect Ring | Relic Shop | Relic | 6,000 | |
| | Black Belt | Relic Shop | Relic | 5,000 | |
| | Dragoon Boots | Relic Shop | Relic | 9,000 | |
| | Sprint Shoes | Relic Shop | Relic | 1,500 | |
| |-----------------------+----------------+------------------+---------| |
| | Potion | Item Shop | Item | 50 | |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Remedy | Item Shop | Item | 1,000 | |
| | Teleport Stone | Item Shop | Item | 700 | |
| | Holy Water | Item Shop | Item | 300 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 094 Balloon | 555 | 300 | 369 | Yes | Yes | |
| | 298 FLAME EATER | 8,400 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The strange music in this village should initially clue you into the fact that
something is not quite right here. For now, you should spend some time hunting
down the various items hidden in barrels around the town. Start by heading to
the right and checking the center barrel to the east of the Item Shop for an
EYE DROPS. Head east over the bridge here and check the barrel beyond the
flower patches to find a GOLD NEEDLE next to the Relic Shop. Now head up to the
central north portion of town. There is a barrel next to the house here. As you
go to check it, the party will accidentally witness a young child casting the
"Fire" spell! How can this boy know magic? He certainly couldn't have been
altered by the Empire using espers. Anyway, check the barrel once you regain
control to find a GREEN CHERRY inside. The house to the upper left of this one
also has a barrel next to the plowed fields that contains an ECHO SCREEN. The
last barrel to search is next to the Item Shop in the west, and it contains a
PHOENIX DOWN.
Your next priority should be to visit the shops to pick up new items and up-
grade your old equipment for better wares. This is the first opportunity you
have to buy Golden Armor, and it's a great piece of equipment for almost every
person in your party. However, at 10,000 Gil a pop, it's certainly a lofty goal
to get one for every person. If you visited the Observation Post earlier, you
should have reaped about 41,000 Gil from that alone, so that equates to four
Golden Armors without factoring in previous Gil or random encounter rewards
along the way here. Now is a good time to also purchase a set of Mystery Veils
for Terra and Celes. Lastly, the Tiger Mask makes a good helm for Gau and Sabin
even though neither are part of your party at present.
Done shopping? Let's continue. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
If you walk north and try to < .--------------------------------------. >
pass by the left side of the < | ~*~ NEW CHARACTER ALERT ~*~ | >
fenced yard of the central house < |======================================| >
in town, you'll view another < | S T R A G O (Blue Mage) | >
strange scene. In this one, a < |======================================| >
young girl gets hurt and asks < | "An elderly gentleman who has spent | >
her mother to use "Cure" on her. < | his whole life pursuing the secrets | >
Does everyone in this village < | of monsters..." | >
know magic? Perhaps someone will < | | >
be willing to speak with you on < |======================================| >
the topics of magic and espers < | R E L M (Pictomancer) | >
since they seem so knowledgeable < |======================================| >
about magic already. You can't < | "In her pictures, she captures | >
approach the mansion in the east < | everything: forests, water, light... | >
because a little boy is blocking < | the very essence of the things she | >
the door. The house in the upper < | paints..." | >
left corner doesn't offer any < '--------------------------------------' >
information either, which leaves \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
only the central house. If you
speak with the elderly gentleman in the central house, you will be introduced
to your newest character: Strago! The old man seems to have heard of espers in
the past, but suddenly comes down with a convenient case of amnesia about them.
Just then, a little girl comes downstairs. This is your second new character:
Relm! Little Relm is a funny kid. She makes instant friends with Interceptor
even after Shadow warns her that he bites. Odd, huh? We'll find out much, much
later in the game all about that. For now, just accept that Interceptor has a
fondness for her that he only also has for Shadow. The party decides to visit
more of the town in an effort to find more information.
If you speak to other people in town now, they seem to be more forthcoming once
Strago has met you. In fact, the Innkeeper is willing to drop his price from
1,500 Gil to just 1 Gil. What a deal! Take him up on his offer and rest for a
"spell." Oh, the irony! In the middle of the night, Strago comes running in to
recruit the party to help the girl, Relm, who has been trapped with her friend
inside the mansion to the east. The house is on fire, and no one else in the
village seems to be lending a hand. Shadow doesn't seem willing to go with you,
but Interceptor's bond with Relm is more than enough to convince the pup to run
away from Shadow for now. Poor ninja.
Head east once you regain control to speak with Strago outside the burning man-
sion. Strago reveals the town's secret by casting magic spells to stop the con-
flagration, but it does no good with just one spellcaster fighting such a large
fire. The mayor comes over just in time to witness the use of magic and de-
nounces it, saying that magic is forbidden. However, Strago will none of that
with Relm still inside the burning house. But even with the help of the entire
village, the flames are too strong, and the house begins to cave inward. The
only choice left is to make a quick exploration inside and rescue Relm before
she's nothing more than ash.
\___ ____.------------------------.____ ___/
___)=================(___( THAMASA: BURNING MANSION )___)================(___
/ "------------------------" \
Inside, the walls of the house are nothing but seething flames. Head north from
the entryway to find the first hallway just beyond a door in the flames. You'll
start to see moving flames throughout the rest of the mansion now. If you run
into any of these flames, they will force you into an encounter. At this point,
I would also recommend equipping Strago with Shiva and if you bought an Ice Rod
earlier, you can equip him with that as well. Otherwise, use his Blue Magic
spells, known as "Lores," and choose "Aqua Breath" to deal major damage to the
fire-based monsters in this area. Also, if you cast any fire-based magic on the
Balloon enemies, they might use "Self Destruct," which is a Lore that Strago
can learn!
When you arrive at a pair of doors, opening the left one will cue the arrival
of four Balloon enemies. It's just more of the same, though, if you try to go
inside again. Basically, just skip the first door unless you really want to
fight some Balloons. Instead, take the door to the right to proceed to the next
area. Again you are presented with two doors to take. The door on the right
leads to a treasure chest containing a FLAME ROD. Much good that'll do you,
right? Now, take the door on the left to (surprise!) face two more doors in the
room ahead. The one on the right leads to another treasure chest, this one with
an ICE ROD. If you didn't buy and equip one earlier, make sure to equip Strago
with this now. His physical attacks will always critical on the enemies here if
he has this equipped. Now, take the doorway to the left to ascend to the upper
floor of the mansion.
In the loft, the party discovers a single flame that seems to be feeding all of
the other flames within the mansion. It's time to do battle against the source
of the blaze!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Flame Eater |
| | |_| | | |_| | ___| | ___| | -Source of the Blaze- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 8,400 | STR: N/A | MAG: 7 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 480 | DEF: 105 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 26 | EVA: 20 | MEV: --- | SPD: N/A | AP: 4 |
|================o===========o===========o===========o================|
| [A] Fire [I] Lightning [ ] Wind [ ] Restore [I] Holy |
| [W] Ice [ ] Water [I] Earth [I] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: Flametongue |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Thamasa: Burning Mansi | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Bomblet | |
| Fire | |
| Fira | |
| Firaga | |
| Protect | |
| Reflect | |
|==================================o==================================|
| APPEARANCE: A great sphere of seething flames |
|=====================================================================|
| STRATEGY: The strategy for this boss is simple. If you use any |
| attack or spell with an Ice or Water base, you'll do more |
| damage than without. Summon Shiva if you like with Strago |
| or try out his "Aqua Breath" Lore if you haven't yet. The |
| others will probably do more damage with "Blizzara" or |
| simple physical attacks, depending on your current level. |
| Flame Eater's "Bomblet" attack summons four Balloons to |
| protect it from harm. This is a great time to use the |
| "Aqua Breath" Lore since it deals damage to all enemies |
| on screen! You can also steal a Flametongue sword from |
| the boss if you like. Otherwise, he'll go down quickly. |
O=====================================================================O
After the battle, Strago calls out for Relm. It seems that Interceptor has
found her first, however. The party runs to her rescue only to be caught in the
midst of the house's collapse. As the flames advance, Interceptor protects the
party. At the last second, Shadow drops down from the ceiling and rescues the
party using a smoke bomb.
\___ ____.-----------------------.____ ___/
___)=================(___( THAMASA: STRAGO'S HOUSE )___)=================(___
/ "-----------------------" \
In the bedroom of Strago's house, Relm comes to. After thanking everyone for
their hard work and near self-sacrifice, Strago agrees to accompany the party
in their search for the espers since they've proven their loyalty. You would
think that possessing magicite would do it. Guess not. However, the village of
the magi has long been wary of outsiders. Left to fend for themselves after the
exile of the espers, they have always been the final guardians between humans
and espers. However, fear of magic by those without the gift turned into
hysteria, and the magi were hunted down and killed. The few who survived this
holocaust moved to Crescent Island and agreed to hide their powers from anyone
outside the village. While in the bedroom, you should check the wall to the
left of the table and chairs to discover a hidden MEMENTO RING. It's a useful
relic that protects against several status ailments, the most important being
Death.
When you're ready, head out of the house. Shadow is waiting outside. He says
that he only came into the burning mansion to save Interceptor, but we all know
that's a lie. The ninja decides to search for the espers in "his own way," and
the rest of the party must go on without him. With that, it's time to head west
to find the esper's sacred grounds in the mountains.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /THE TREATY /
| \-\ /-/ |
| 02.01.11.08 ) ) E S P E R C A V E S ( ( ~espercaves |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] Healing Rod | Entrance | |
| | | X | [ ] Chocobo Suit | Chasm > N after the north trapdoor | |
| | | X | [ ] Tabby Suit | Chasm > W after the north trapdoor | |
| | | X | [ ] X-Potion | Chasm > after the east trapdoor | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 099 Bonnacon | 505 | 270 | 232 | Yes | No | |
| | 100 Land Grillon | 977 | 410 | 292 | Yes | No | |
| | 101 Adamankary | 1,305 | 189 | 1,450 | Yes | No | |
| | 102 Mandrake | 1,150 | 450 | 378 | Yes | No | |
| | 103 Venobennu | 860 | 525 | 485 | Yes | Yes | |
| | 299 ULTROS | 22,000 | 3 | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
You might have noticed some bestiary entries missing between your arrival on
Crescent Island and Thamasa, but that's okay. They are located on another isle
that you can't get to quite yet, so don't worry about them. The only three you
should still have missed are 073 and 097. As a side note, some of the monsters
in the Esper Caves are weak to magic but very protected against normal physical
attacks, so make sure that you conserve MP here. Also, the Adamankary enemy can
use the special command "Snort," which removes one of your party from the
battle without killing them. Make sure to defeat it using strong magics before
it can do this three times! Also, you should seek out the Vennobennu enemy be-
cause it will teach Strago the "White Wind" Lore after three turns in battle.
\___ ____.---------------------.____ ___/
___)==================(___( ESPER CAVES: ENTRANCE )___)==================(___
/ "---------------------" \
Just to the west of the main entrance is a treasure chest which contains a
HEALING ROD. When used as an equipped weapon, the rod will actually heal its
target, so you would want to target your own party if you have this equipped.
Now, head out of the door to the right to find yourself on a grassy slope that
rises up into the mountains.
\___ ____.---------------------------.____ ___/
___)===============(___( ESPER CAVES: MOUNTAIN SLOPE )___)===============(___
/ "---------------------------" \
Make your way around the curve of the mountain slope and then enter the cave on
the upper right.
\___ ____.------------------.____ ___/
___)====================(___( ESPER CAVES: CHASM )___)===================(___
/ "------------------" \
Once inside the main corridor of the mountain, you'll almost run into Relm!
What is she doing here? Is she spying on you? For now, take the southeastern
exit down into the heart of the mountain fastness.
\___ ____.----------------------------------.____ ___/
___)============(___( ESPER CAVES: SHRINE TO THE TRIAD )___)===========(___
/ "----------------------------------" \
The beautiful, golden statues in the middle of this room should be more than
enough to intrigue you into moving farther along the wooden walkway. Strago is
the one to finally reveal who the Warring Triad is. They are the gods (or
goddesses in the original version, which I still prefer) who created magic. The
statues here exude a magical field that attracts espers, which would explain
why the espers suddenly disappeared after their attack on Vector. The actual
Warring Triad, according to legend, tired of fighting and turned themselves to
stone in order to prevent the destruction of the world and were hidden beyond
the Sealed Gate. Now, examine the three statues to learn more about the Warring
Triad and magic. Start with the one on the left:
"The dawn of magic... Three godes descended from the
heavens. Fearing one another's power, the gods began
to war. Those mortals caught amongst their fighting
became espers, and were forced to fight endlessly as
slaves to the gods."
Now isn't that interesting? The espers were once mortals who were changed by
the power of the Triad. Now read the inscription of the statue on the right:
"Realizing their power begot naught but strife, the gods
at last agreed to seal away their strength. With the
last of their fading magic, the gods returned the esper's
free will, then turned themselves to stone. The last
words they left to the espers were these: 'Never must we
be woken.'"
So it appears that the gods agreed to a stalemate. As long as none of them were
active, they would all slumber in stone to protect the world from their powers.
Now, read the inscription on the middle statue:
"In reverence towards the gods were these statues made,
and in prayer that their power would ne'er again be
stirred. Let them serve as a warning to future genera-
tions of the three gods who once descended from the
heavens..."
Now we know who and what the Warring Triad are. Let's hope that they are never
awakened! As you head down from the shrine, a familiar face appears from above
to fight the party: Ultros!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ultros |
| | |_| | | |_| | ___| | ___| | -Uncle Ulty- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 22,000 | STR: N/A | MAG: 7 | ATT: 22 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 750 | DEF: 95 | MDF: 156 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 25 | EVA: --- | MEV: --- | SPD: N/A | AP: 4 |
|================o===========o===========o===========o================|
| [W] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: White Cape |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Esper Caves: Shrine to | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Hailstone | |
| Haste | |
| Ink | |
| Protect | |
| Stone | |
| Tentacle | |
|==================================o==================================|
| APPEARANCE: A giant, purple octopus with a sense of humor |
|=====================================================================|
| STRATEGY: Spend the first portion of this battle using regular |
| physical attacks on Ultros. You can easily score at least |
| 600 to 1,000 damage on him each time if your level is in |
| the 20s or 30s. Eventually, Ultros will cast Haste and |
| Protect on himself, which will limit your damage quite a |
| bit, so you might want to resort to Thundara to deal more |
| damage at this point. Avoid using Strago's "Aqua Breath" |
| attack since Ultros is a water-based creature! Just when |
| the fight starts to get tough, Relm drops down from out |
| of nowhere to help! You'll be treated to a hilarious |
| scene where Relm wants to paint Ultros' picture, but he |
| just won't agree to it. In the end, Terra demands that |
| the octopus do as Relm asks to not hurt her feelings. He |
| reluctantly agrees and tells Relm that "Uncle Ulty" is |
| ready for his portrait! Ha ha! Now, use Relm's "Sketch" |
| command to show Ultros what an ugly octopus he is! The |
| fight ends with him fleeing battle. |
O=====================================================================O
After the battle, the party agrees to take Relm along for the ride. Now you
finally have all four party members again! Don't forget to equip Relm with the
best equipment available at this point, update her Relics, and give her an
esper. Then, head northwest to leave the shrine.
\___ ____.-------------------------.____ ___/
___)================(___( ESPER CAVES: TRAPPED ROOM )___)================(___
/ "-------------------------" \
Use the save point nearby if you like, and then look around the room. You'll
probably notice that several sections of the floor are slightly different from
the rest of the stone. If you step on any of these sections, you will fall
through a hidden trapdoor to the Chasm below. Although it sounds dangerous,
it's your only way forward at this point. Start by falling down the trapdoor to
the east (far right).
\___ ____.------------------.____ ___/
___)====================(___( ESPER CAVES: CHASM )___)===================(___
/ "------------------" \
After you pick yourself up from the long fall to the Chasm below, walk along
the wooden path to the right and out of the cave to find a chest containing an
X-POTION. Then head back inside and jump off the far end of the walkway to re-
turn to the main path. Now you need to head around the Shrine of the Triad and
ascend back up to the Trapped Room again. This time, take the trapdoor to the
north (top one).
Back in the Chasm again, take the path to the north first. This brings you back
outside again. Note that this grassy area is the best place to hunt down the
Land Grillon and Mandrake monsters. Open the treasure chest here for a CHOCOBO
SUIT. Equip this on Relm to increase her stats. Now, head back into the Chasm
and take the left path to find another chest just ouside that contains a TABBY
SUIT. Now, you can either leap off the path back in the Chasm to the middle
bridge or you can go the roundabout way and take the south (bottom one) trap-
door in the Trapped Room. Exit the caves to the north here. However, be warned
that you cannot return to the Esper Caves once you move upward here due to
storyline events!
\___ ____.----------------------------.____ ___/
___)===============(___( ESPER CAVES: ESPER SANCTUARY )___)==============(___
/ "----------------------------" \
In this next cavern, the party discovers a living fairy-type esper! As soon as
Relm speaks with the fairy, other espers appear: a red dragon, a blue dragon,
a green dragon, three wolves, and another fairy. However, it seems that the
espers do not want to deal with humans after so many betrayals in the past, and
they begin to surround the party! Before they can exact their revenge, a voice
from the bottom of the cave stops them. Yura, an esper similar to Maduin,
commands that the espers cease. There is some sort of communication between
Terra and Yura, but only they seem to understand it.
Afterward, Yura recognizes Terra as a kindred spirit and welcomes her. He ex-
plains that although passing through the Sealed Gate was forbidden by the Elder
of the espers, they could not just sit by while their friends were turned to
magicite in the human world. When Terra arrived at the Sealed Gate, they were
also about to open it. The combination of esper powers on both sides allowed
the gate to open without a struggle, and the espers tore free from the Sealing
to wreak havoc on Vector. A madness took them as soon as they entered the world
of the humans. It seems similar to Terra's first time using her esper powers in
the human world, doesn't it? Perhaps the esper world has some way of dampening
magic? That would explain why the espers' powers are so much stronger here and
also why the Warring Triad was hidden away there.
Locke offers the terms of the treaty to the espers after the explanation of
their actions. He says that the Empire is willing to forgive the espers if they
will meet with General Leo and forge a truce.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /THE TREATY /
| \-\ /-/ |
( 02.01.11.09 ) ) T H A M A S A ( ( ~thamasa )
\___________/-/_______________________________________________\-\___________/
Back in Thamasa, the espers and General Leo both apologize for the past actions
of their groups. It seems that peace is finally in grasp. Celes and Locke seem
to have made up after spending some time apart, which is good too. Relm's com-
ment about Locke and Celes being "hot and heavy" gets the group laughing just
in time for the true king of laughter, Kefka, to appear!
Commanding his Magitek Armored soldiers, Kefka orders the extermination of all
the espers to fuel his drive for more magicite! Using eldritch powers, Kefka
begins to transform the espers into magicite crystals. Meanwhile, the Magitek
soldiers begin to burn the village to the ground.
Command his Magitek Armored army /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
into battle, Kefka orders the < .--------------------------------------. >
extermination of all the espers < | ~*~ NEW CHARACTER ALERT ~*~ | >
to fuel his drive for more and < |======================================| >
more magicite. Using eldritch < | L E O (General) | >
powers, Kefka begins to trans- < |======================================| >
form the espers into magicite < | As leader of the Imperial army and | >
crystals. Meanwhile, the Magitek < | the officer in charge of the truce, | >
soldiers begin to burn the town < | Leo is the esper's last defense | >
to the ground. Only General Leo < '--------------------------------------' >
seems to have the strength to \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
stop Kefka from this madness.
When you gain control of General Leo, speak to Kefka to draw him into battle.
If you try to escape the town, you'll face a Guardian, which, like last time,
has 60,000 HP and will definitely kill you!
You can really only do three things in this fight. Choose the "Attack" command
to do four physical attacks in one turn. Choose the "Shock" command to do a
powerful Bushido-type attack. Or you can choose the "Item" command to use the
party's item supply if you need to. Basically, just alternate between Attack
and Shock to see the different attacks. Within three or four turns, Kefka will
fall. Even though it looks like a boss battle, it's really more of an event
battle. Plus, he doesn't appear in your bestiary afterwards, so I haven't made
a boss battle sheet for Kefka.
After the battle, Kefka summons Emperor Gestahl to save him. General Leo, being
a good soldier, can only obey his emperor. Gestahl explains that the deception
of the espers was the only way to lure them into range of Kefka's powers. The
Empire must have magicite to survive and become victorious in their war. So the
Returners were right in not trusting Gestahl after all! However, before Leo has
a chance of confronting the Emperor, the illusion fades away to reveal Kefka in
the Emperor's place! It seems that both the previous Kefka and the Emperor here
have been phantoms used to lure Leo into Kefka's trap. Using a forbidden power,
Kefka slays Leo where he stands.
Just then, the earth trembles with the coming of the greater espers! Waves of
magical energy burst free of the earth as the most powerful espers break past
the Sealed Gate to save their magicite friends. However, they are no match for
Kefka's power! One by one, the espers are rendered into magicite crystal which
he diligently collects. Neutralizing their powers with a Paling at the expense
of destroying his own soldiers, he then compacts them into magicite. What kind
of a man would sacrifice his own men for himself? Another Ifrit esper tries to
challenge Kefka but is transmuted like the others. With one last wave of power,
all of the espers are destroyed and Kefka leaves with a whole mother lode of
magicite. He mentions that there's one last treasure beyond the Sealed Gate
left to find. Could that be... the Warring Triad!?
After the destruction of the espers, the party lays down a memorial for General
Leo, citing his bravery and the petty lust for power that he fought against to
the end. Interceptor arrives in a wounded state. That can only mean that Shadow
has passed as well! The Empire must pay for these deaths! But first, the party
needs to speak with Edgar and the others back in Vector about the betrayal and
a new course of action.
After the others fly in on the newly-repaired Blackjack, they explain that they
were had by the Emperor as well. Thanks to Edgar's skills with the ladies, he
managed to learn of the Emperor's plot before his hand was revealed, and they
escaped before the Emperor could execute them. Of course, Sabin suspects more
than "pleasantries" passed between Edgar and the maid, but that's another story
for another time. Strago and Relm make their acquaintance with the others in
your party, explaining that Strago's knowledge of magic might be of some use in
the Empire's defeat. Relm asks to go as well, but everyone seems to just laugh
her off. However, when she threatens to "paint Sabin's picture," your active
party is more than happy to oblige, seeing what her pictures did to poor Uncle
Ulty! Before Edgar leaves, he makes a nasty comment about hoping that Relm's
still around in eight years, which would make her of legal age. Ha ha! What a
lech!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /THE TREATY /
| \-\ /-/ |
( 02.01.11.10 ) ) T H E B L A C K J A C K ( ( ~blackjack )
\___________/-/_______________________________________________\-\___________/
Once you board the airship, Setzer informs everyone that the Imperial army is
headed for the Sealed Gate to recover some "statues." Your suspicions are con-
firmed. The scene switches to Emperor Gestahl and Kefka as they approach the
Sealed Gate. Thanks to the espers' rash actions, the Seal has been broken and
the gates stand wide open for the Imperial army to march right through. The
emperor and Kefka head into the world of the espers to find the Triad. Back on
board the airship, Terra gets a horrible premonition just before the Imperial
army causes a catastrophic series of events leading to the rise of the land
mass where the Sealed Gate was and the destruction of much of the world else-
where! This is the Floating Continent, a land of ethereal power and ancient
misery.
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
( 02.01.12.00 ) ) O T H E R O B J E C T I V E S ( ( ~otherobj )
\___________/-/_______________________________________________\-\___________/
O===========================O With the rise of the Floating Continent, the
| ~*~ IN THIS SECTION ~*~ | Warring Triad are at risk of being moved out of
o---------------------------o alignment. This could mean the very destruction
| 01. Doma Castle | of the world itself! In order to ensure that
| 02. New Monsters | peace has a chance to thrive, the party must
| 03. More Lores | confront Gestahl and Kefka upon their new,
| 04. Fancy Dances | twisted fortress in the sky and stop the gods
| 05. The Veldt | from awakening. However, before this can be
| 06. Wrapping Things Up | done, you should spend some time completing any
O===========================O last minute quests and building up each of your
characters adaquately before you decide to take
on the power of the Empire itself. The following chapter will list any items,
monsters, and skills you are probably still missing that can be found up to
this point. A few of these skills, such as Mog's "Water Harmony" Dance, can
only be found before going to the Floating Continent, so make sure to get them!
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /OTHER STUFF/
| \-\ /-/ |
| 02.01.12.01 ) ) D O M A C A S T L E ( ( ~domacastle |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | { } Elixir | Barracks > check the clock | |
| | | | [ ] Hi-Ether | Barracks > open the chest | |
| | | | [ ] X-Potion | Cyan's Chamber > open the chest | |
| | | | [ ] Phoenix Down | Storage Room > left chest | |
| | | | [ ] Prayer Beads | Storage Room > right chest | |
| |===O===O===================O=========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
There are some treasures that have been upgraded since you last visited Doma
Castle. As long as you liberated Doma Castle during your treaty with Gestahl in
Vector earlier, you can now visit it without being stopped by Imperial troops.
The first three items can be picked up later in the game if you fail to get
them now, but the last two cannot be found once you go to the Floating Conti-
nent.
Start by heading into the castle and taking the first door to the left to enter
the main keep. The door on the lower left (the 7:00 door) leads to a hallway
where the sentry was blocking your way earlier. Go into the first door here to
find the Barracks.
\___ ____.---------------------.____ ___/
___)==================(___( DOMA CASTLE: BARRACKS )___)==================(___
/ "---------------------" \
Check the granfather clock in this room for an ELIXIR. Next, open the treasure
chest to find a HI-ETHER. Now, head back out of the Barracks and take the door
to the upper right in the main hall (the 1:00 door), which leads to Cyan's
Chamber.
\___ ____.---------------------------.____ ___/
___)===============(___( DOMA CASTLE: CYAN'S CHAMBER )___)===============(___
/ "---------------------------" \
Open the treasure chest that you couldn't get earlier due to the death of Owain
and Elayne to find an X-POTION here. Finally, there are two other treasures to
find. Head through the door on the right (the 2:00 door) which leads down to
the castle walls. Here, head to the southeast to find a Storage Room you were
barred from earlier by rubble.
\___ ____.-------------------------.____ ___/
___)================(___( DOMA CASTLE: STORAGE ROOM )___)================(___
/ "-------------------------" \
Inside, open the two treasures chests for a PHOENIX DOWN and some PRAYER BEADS.
Those are all of the treasures you can find here for now. Head back out of the
castle and board the airship again to continue on.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /OTHER STUFF/
| \-\ /-/ |
| 02.01.12.02 ) ) N E W M O N S T E R S ( ( ~newmonster |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 073 Grenade | 3,000 | 500 | 190 | Yes | No | |
| | 097 Intangir | 32,000 | --- | --- | Yes | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
There are two monsters that you probably haven't collected yet unless you de-
cided to hunt them down when you first got your airship earlier. However, I
left them until now because it's easier to summarize all of the miscellaneous
objectives at once. There are two locations that you haven't visited yet in the
world, and each of them are home to special monsters that you probably haven't
fought yet.
\___ ____.-----------.____ ___/
___)=======================(___( BOMB FOREST )___)=======================(___
/ "-----------" \
There is a large forest to the west of the Veldt that is home to massive num-
bers of bomb-type enemies. You have already fought most of them, but there is
a special monster called the Grenade that you have a very low chance of en-
countering here if you didn't fight it earlier during your fight against the
Flame Eater in Thamasa. I didn't encounter it there, so I've included it here
for safety.
\___ ____.---------------.____ ___/
___)=====================(___( TRIANGLE ISLAND )___)=====================(___
/ "---------------" \
NEW STRATEGY: Intangir is susceptible to "Stop!" Although the status doesn't
last very long, it helps tremendously as opposed to "Snare." Just have one
person cast "Stop" then the other three attack and repeat until Intangir runs
out of HP. Just beware that it has the Final Attack "Meteor" that cannot be
avoided, so make sure you can survive this one way or another!
There is a triangular island to the north of Thamasa that you can visit only
with your airship. The monster here is known as the Intangir, and it has the
most HP of any enemy in this world except for the Guardian. If you try to fight
it normally, it has an inherent Auto-Vanish equipped, so your physical attacks
will always fail. If you try to use magic on it, the create will counter with
"Meteor," which will likely kill everyone. What is an adventurer to do!? The
easiest way to take down Intangir with little trouble is to bring Gau along and
have him use the "Mu" Rage, which has a chance of using the special skill
"Snare" that can reveal Intangir without causing his counterattack "Meteor."
However, you now need to do as much damage as possible in one set of turns
immediately following Snare because Intangir will use Meteor on the its next
turn following any damage dealt to it. Meteor will do about 1,000 damage to
every character. If you can't handle this damage, you might want to level up
or think about fighting this beast later. Once it casts Meteor, it will
immediately become Auto-Vanished again until Gau uses Snare again. During this
time, you should either use healing spells or equip someone with the Healing
Rod, which can heal upwards of 1,500 HP in one hit! I recommend not targetting
Gau with every other healing round so that he eventually dies. While he's dead,
the Intangir will just sit there invisible while you fully heal your team. Then
you can revive and fully heal Gau as well without the risk of him using Snare
until you choose the Mu Rage again.
Just keep doing this over and over again until you whittle down all 32,000 HP.
It will take some time, but the rush you'll probably feel after taking down
such a major monster this early in the game without any real cheating is worth
it! Just to summarize, here's a usual set of turns in this battle:
Character One: Equipped with a) two weapons, b) Genji Glove, c) Hyper Wrist
Character Two: Equipped with a) two weapons, b) Genji Glove, c) Hyper Wrist
Character Three: Equipped with a) Healing Rod and b) Hermes Sandals
Character Four: Gau using the Mu Rage
Intangir: The invisible enemy that counters with Meteor
Hint: Equipping Thief's Knife x 2 on Locke or Shadow will grant a
bonus of +20 points to your Magic Evasion, which can help you
avoid taking damage occasionally from "Meteor"
ROUND ONE - before Gau Rages
-----------------------------------
C1: Skip turn
C2: Skip turn
C3: Skip turn (or heal if you need to by attacking with the Healing Rod)
Gau: Use the Mu Rage and hope for Snare
Int: Skip turn
ROUND TWO - when Snare has been used
------------------------------------
C1: Attack (two times, one for each weapon)
C2: Attack (two times, one for each weapon)
C3: Attack ally to start the healing circle
Gau: Will either Attack or use Snare again
Int: Counters with Meteor, then Vanish
ROUND THREE - after successful round
------------------------------------
C1: Skip turn (or heal with magic)
C2: Skip turn (or heal with magic)
C3: Attack another ally to heal them
Gau: Hope that he just attacks (and fails)
Int: Skip turn
...rinse and repeat...
The battle will end eventually. The beast rewards you with 10 AP and will now
appear on the Veldt! You can also steal Magicite Shards from this monster if
you have the patience, but be prepared for a "Meteor" counter-attack! Although
I have not verified this, if the monster flees the battle once it gets weak, it
still seems to appear on the Veldt since you did encounter it and live to tell
the tale. By the way, the Intangir Rage teaches the "Transfusion" Lore and by
Sketching it you can also learn the "Traveler" Lore.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /OTHER STUFF/
| \-\ /-/ |
( 02.01.12.03 ) ) M O R E L O R E S ( ( ~morelores )
\___________/-/_______________________________________________\-\___________/
When you first pick up Strago, he comes pre-equipped with three Lores:
* Aqua Breath
* Revenge Blast
* Stone
You can gain ten more Lores before you ever take a step on the Floating Conti-
nent:
* Self-Destruct
* White Wind
* Doom
* Transfusion
* Traveler
* Dischord
* Roulette
* Level 3 Confuse
* Level 4 Flare
* Level 5 Death
There is also one Lore found on the Floating Continent:
* 1000 Needles
For now, I will explain how to get the first ten. The eleventh one will be ex-
plained in the Floating Continent chapter.
\___ ____.-----------------------.____ ___/
___)=================(___( NEW LORE: SELF-DESTRUCT )___)=================(___
/ "-----------------------" \
This one you probably got earlier when you were exploring the Burning Mansion
in Thamasa. To learn it, you need to cast a Fire-based magic on the Balloon
enemy. If you forgot to do this, don't fret. As long as you defeated one Bal-
loon in the mansion, you can refight it on the Veldt. It may take some time,
but you can spend that time learning new Rages as well. You might want to
glance down at the next section, which deals with Rages, while you're waiting
for the Balloon to appear. Once it does, just cast "Fire" on it to heal it and
it will use "Self-Destruct" in return. Bingo!
As a side note here, you can also learn this Lore from the Onion Knight on the
Veldt, but it might be a little more difficult to cue the "Self-Destruct"
attack.
\___ ____.--------------------.____ ___/
___)===================(___( NEW LORE: WHITE WIND )___)==================(___
/ "--------------------" \
This one you probably got earlier when you were exploring the Esper Caves on
Crescent Island. To learn it, you simply need to encounter a Bonnacon and let
it live for three turns. On its third turn it will always cast "White Wind,"
which will heal it. Now, just defeat the monster to learn the Rage after the
battle. If you forgot to do this, don't fret. As long as you defeated one in
the Esper Caves, you can also refight it on the Veldt as well. Again, you might
as well spend some time learning Rages until you encounter it. Once you do,
just leave it alone for three turns to learn "White Wind" and then destroy it.
\___ ____.--------------.____ ___/
___)======================(___( NEW LORE: DOOM )___)=====================(___
/ "--------------" \
Doom can be learned easiest by encountering the Zombie Dragon on the Veldt
first. After learning its Rage, you can use the rage in battle to cast "Doom"
on an enemy, but it also teaches Strago the "Doom" Lore at the same time. Easy
enough.
\___ ____.---------------------.____ ___/
___)==================(___( NEW LORE: TRANSFUSION )___)==================(___
/ "---------------------" \
Transfusion is easiest to learn by first mastering the Intangir Rage, which is
a task in itself. First, you need to defeat the Intangir (which you should have
done in the last section), which has 32,000 HP, and then you have to manage to
Leap while encountering it in the Veldt. By using the Intangir Rage, it's
special ability is to use "Transfusion," which fully heals one ally's HP at the
cost of the caster's HP and MP. Even if Strago is not targetted as the bene-
ficiary of the Transfusion, he still learns the Lore as long as it is used once
in battle.
\___ ____.------------------.____ ___/
___)====================(___( NEW LORE: TRAVELER )___)===================(___
/ "------------------" \
This Lore can be found by returning to the fields outside of South Figaro (or
the Veldt if you really want to) and encountering the Unseelie. If you either
cast "Confuse" on it or summon "Cait Sith" or use the "Stone" Lore to do it for
you, the Unseelie will most likely use the "Traveler" command, which you can
learn as your newest Lore. Of course, you can also learn this by encountering
the Unseelie on the Veldt, and it might be recommended to do so since every
other Lore can only be gained here for now too.
\___ ____.------------------.____ ___/
___)====================(___( NEW LORE: DISCHORD )___)===================(___
/ "------------------" \
This Lore requires that you run around the Veldt for a while until you run into
either the Satellite or the Chaser. These two UFO-looking mechanisms will use
"Dischord" if you let them sit there for a while. The Satellite requires that
you wait ten turns while the Chaser might use it earlier. Either way, this
should be a simple Lore to get as long as you're willing to spend some time on
the Veldt, which you should be now that you have over fifty new monsters to
learn Rages from as well.
\___ ____.------------------.____ ___/
___)====================(___( NEW LORE: ROULETTE )___)===================(___
/ "------------------" \
You'll need Relm in your party for this one. If you encounter the Onion Knight
on the Veldt (because you can't get back to the Magitek Factory now), use her
"Sketch" command to draw it. The sketched portrait will use the special skill
"Roulette," which Strago can learn as his newest Lore.
\___ ____.-----------------------.____ ___/
___)=================(___( NEW LORES: LEVEL SPELLS )___)=================(___
/ "-----------------------" \
The easiest enemy to learn the Level Lores from is the Trapper. For now, the
only place to encounter one is on the Veldt, but be warned that an encounter
with one is extremely rare still (almost 1 in 500!). However, you'll be able to
fight them again soon, so you might want to wait until you go to the Floating
Continent to get these Lores. To get them, just leave the Trapper alone. It
will eventually cast all three spells. Make sure that at least one character is
immune to each one by avoiding multiples of 3, 4, and 5. "Level 3 Confuse" can
cause some trouble because it might result in your party killing itself, but
"Level 5 Death" is even worse if your entire party has a level is divisible by
five! Finally, "Level 4 Flare" can cause some serious damage. Once you learn
all three Lores, you can defeat (or Leap over) the Trapper. However, make sure
that Strago is alive at the end of the battle!
As a side note, you can also learn "Level 3 Confuse" by using the Trapper Rage
if you already have it. Gau will essentially teach Strago the spell.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /OTHER STUFF/
| \-\ /-/ |
( 02.01.12.04 ) ) F A N C Y D A N C E S ( ( ~fancydance )
\___________/-/_______________________________________________\-\___________/
Chances are, you either haven't used Mog at all or just barely, so you'll need
to do some make-up work to get him up-to-date. Since Mog's only versatility is
in his Dance command, you should learn as many Dances as you can before taking
off for the Floating Continent. The following list will detail all of the
Dances you can learn up until your arrival at the Floating Continent. Dances
are learned by fighting a battle in a specific background locale. Basically,
you just have to travel to an exotic location and fight one
\___ ____.------------------------.____ ___/
___)=================(___( NEW DANCE: WIND RHAPSODY )___)================(___
/ "------------------------" \
The "Wind Rhapsody" Dance can be found by fighting on any plain or grassland.
Try fighting outside Narshe to find weak monsters to make things easier.
\___ ____.-------------------------.____ ___/
___)================(___( NEW DANCE: FOREST REQUIEM )___)================(___
/ "-------------------------" \
As you would expect, the "Forest Requiem" Dance can be learned by fighting in
any forest. Try the Bomb Forest if you haven't been there yet, which will give
you a chance to also fight the Grenade if you haven't fought it yet.
\___ ____.-------------------------.____ ___/
___)================(___( NEW DANCE: DESERT LULLABY )___)================(___
/ "-------------------------" \
This Dance is found in any desert region. Any one is as good as the next.
\___ ____.------------------------.____ ___/
___)=================(___( NEW DANCE: LOVE SERENADE )___)================(___
/ "------------------------" \
This dance can be tricky to gain if you don't think outside the box. While the
other dances are found primarily on the World Map, the "Love Serenade" Dance
can only be mastered if you fight in a town. The best place to learn this one,
if you haven't already, is Zozo. However, if you failed to liberate one of the
towns earlier, you can fight the soldiers inside as well. You can also gain
this dance easily later since there are plenty of enemies left, and some of
them will be located in towns.
\___ ____.----------------------.____ ___/
___)==================(___( NEW DANCE: EARTH BLUES )___)=================(___
/ "----------------------" \
Although "Earth Blues" seems to conjure up images of being deep in the earth
and of stone and soil, you really need to be on top of the earth to learn the
Dance, otherwise you're just repeating the conditions for the "Twilight
Requiem" instead. The easiest place to learn the "Earth Blues" Dance is on the
mountain slopes of some dungeons, such as Mount Kolts. By mountain slopes, I'm
referring to the grassy locales while you're outside the caves of a mountain.
\___ ____.------------------------.____ ___/
___)=================(___( NEW DANCE: WATER HARMONY )___)================(___
/ "------------------------" \
In previous versions of the game, the "Water Harmony" Dance could only be found
in this world, so you had to choose Mog at the Narshe showdown with Lone Wolf
in order to get this Dance. However, one of the brand new espers is fought in a
watery environment, which means you can learn this Dance later in the game as
well. However, for completion's sake, I'll include it here. There are only two
water-based environments you've fought in so far: the Lethe River and the Ser-
pent Trench. However, to get to either, you will also have to go through the
other, and I'll explain why. The route to either area is a one-way journey,
which means that you have to choose to land somewhere and walk the rest of the
distance to get back. If you land in the Veldt, you'll have to walk from South
Figaro all the way through Mount Kolts, the Returner's Hideout, Lethe River,
Doma lands, the Phantom Forest, and Baren Falls to get back. My recommendation
is to land near South Figaro, however, just so you don't have to risk a bad
encounter after mastering the Dance and returning to South Figaro. That means
you'll end up mastering the Dance along the Lethe River, in truth, and the rest
of the journey is just to get back to the airship.
\___ ____.---------------------------.____ ___/
___)===============(___( NEW DANCE: TWILIGHT REQUIEM )___)===============(___
/ "---------------------------" \
You should have already mastered this Dance way earlier in the game. However,
on the off chance that you didn't, it's an easy one to do. Although twilight
seems to infer sunset or sunrise, it would be more accurate to describe it as
low light. The primary place to find low light so far is the cavern locale. If
you head into any cave-based dungeon, such as Mount Kolts or Narshe Mines, you
can master this Dance with ease.
There is one more Dance left to learn, but you can't get it until later in the
game because it can only be found in an icy locale.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /OTHER STUFF/
| \-\ /-/ |
| 02.01.12.05 ) ) T H E V E L D T ( ( ~veldt |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=====================================================================| |
| | ~*~ AVAILABLE RAGES AT THIS POINT ~*~ | |
| |======================O=======================O======================| |
| | MONSTER NAME | MONSTER NAME | MONSTER NAME | |
| |======================O=======================O======================| |
| | Actinian | Flan | Litwor Chicken | |
| | Adamankary | Fossil Dragon | Magna Roader (purple)| |
| | Anguiform | General | Magna Roader (red) | |
| | Antares | Gobbledygook | Mandrake | |
| | Aspiran | Goetia | Onion Knight | |
| | Balloon | Grasswyrm | Outcast | |
| | Bannacon | Grenade | Paraladia | |
| | Belzecue | Harvester | Provoker | |
| | Blood Fang | Hell's Rider | Rock Wasp | |
| | Briareus | Hill Gigas | Sergeant | |
| | Bug | Hunting Hound | Stunner | |
| | Chaser | Imperial Elite | Trapper | |
| | Chimera | Intangir | Veil Dancer | |
| | Corporal | Iron Fist | Vennobennu | |
| | Destroyer | Joker | Vulture | |
| | Devourer | Land Grillon | Wyvern | |
| | Don | Lenergia | Zombie Dragon | |
| | Fidor | Lich | (Puzzle monsters) | |
| |======================O=======================O======================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
All of the monsters listed above can be found in the Veldt at this point in the
game that weren't available the first time you visited. If you check it against
the bestiary, you'll probably notice that there are three enemies that don't
have Rages available here that do have bestiary entries and aren't bosses. The
first is the Ninja. Unfortunately, the one encounter possible thus far in the
game was in the Sealed Cave, and the game doesn't consider it a valid fight to
open the Rage on the Veldt. However, once you defeat Ninjas later, the Rage
will open up. The other two monsters are the Proto Armor and Mega Armor. Both
of these monsters simply don't have Rages. Proto Armor is the tricky one be-
cause it appears in the formation with the Onion Knights fairly often, but you
can never learn a Rage from it.
Several monsters are also somewhat difficult to encounter. The Hill Gigas has a
low encounter rate, but it's not impossible by any means to fight at least one
during your time mastering all of the other Rages here. Antares, the red
scorpion, only has three encounters out of about five-hundred on the Veldt, so
it might take some time to encounter as well. The Trapper only has two en-
counters possible. That means you'll have to fight at least 250 fights to even
stand a chance of meeting one Trapper! Good luck with that.
I have again listed the "Puzzle Monsters" in this section because they are ac-
tually covered after your first visit to the Veldt in this guide, although you
could have gotten those Rages last time you were here if you wanted. These
monsters are known as Darkside, Specter, and Eukaryote. They have no bestiary
entries in the in-game Bestiary, but they do have Rages.
All of the following monsters have only one possible monster formation on the
Veldt, which makes them extremely rare encounters and very difficult to even
find. I might recommend skipping any of these you don't encounter by the time
the other Rages in this section are mastered and coming back to them once all
the bestiary is filled in until the end of the game. Or at least until the next
time you visit the Veldt. These are the extremely rare monsters:
* Fidor
* Grasswyrm
* Lenergia
* Magna Roader (purple)
* Magna Roader (red)
* Imperial Elite
* Chimera
* Venobennu
* Hunting Hound
If you really want to spend the time fighting on the Veldt, you can eventually
get every Rage listed above, even the ultra-rare ones, but it will absolutely
take hours (I'm talking probably five to ten hours!) to get them all. I'll
leave it up to you to choose which route you want to take.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ /OTHER STUFF/
| \-\ /-/ |
| 02.01.12.06 ) ) W R A P P I N G T H I N G S U P ( ( ~wrappingup |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | $ Golem | Jidoor: Auction Hou > win the auction | |
| | | | $ Zona Seeker | Jidoor: Auction Hou > win the auction | |
| | | X | < > Tintinnabulum | Mobliz: Wounded Sol > Lola's mail reward| |
| |===O===O===================O=========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
There are a few last things to do before you take off for the Floating Conti-
nent. Now that the Floating Continent has appeared, Jidoor seems to have
snapped to, and the auction is now in full swing again. Plus, now that you have
consistent transportation between Mobliz and Maranda, you can exchange letters
between the wounded soldier and Lola. Let's begin.
\___ ____.-----------------.____ ___/
___)====================(___( THE AUCTION HOUSE )___)====================(___
/ "-----------------" \
O======================O=============O Head over to Jidoor and go inside the
| ITEM | PRICE | Auction House. Speak with the man near
O======================O=============O the door to start the bidding of the
| Angel Ring | 20,000 Gil | next item. As you take your seat, the
| Angel Wings | 10,000 Gil | item is presented to the crowd and the
| Golem Magicite | 20,000 Gil | bidding begins. The game will give you
| Talkobo | <can't win> | two options in which to bid on the
| Zona Seeker Magicite | 10,000 Gil | item. If you decline the first bid,
O======================O=============O one of the other bidders will take it.
Therefore, if you really want an item,
you'll have to bid the lower and upper prices in order to get the item. The
chart above lists the price you're required to pay in order to win each item.
Plan to spend approximately 60,000 Gil if you want to buy at least one of each
item the auction holds at this point. The most important things to buy are the
two new magicite crystals that washed up after the espers escaped from the
Sealed Gate. In fact, you can see these espers escaping during the scene with
Terra if you watch closely. It may take some time, but both magicite will go on
auction eventually.
You'll find that the auction can /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
be a bother at times because it < .--------------------------------------. >
tends to sell the same item over < | ~*~ NEW ESPER ALERT ~*~ | >
and over again. This is true of < |======================================| >
the annoying Talkobo because you < | G O L E M (Earth Esper) | >
can't even win the bidding on it < |======================================| >
due to the greedy child in the < | Born from the word "EMETH" which is | >
next seat. Basically, you just < | carved into its forehead, the Golem | >
need to keep going into the auc- < | is an indestructable war automaton. | >
tion until the item changes. I < | | >
find that it sometimes helps to < |======================================| >
leave town for a moment and then < | Z O N A S E E K E R (Wind Esper) | >
come back in. Another strategy < |======================================| >
is to bid the lower price and < | Dead and long since decayed to bones | >
refuse the actual price on the < | and ash, this esper holds sway over | >
repeating item, which forces one < | the power of magical defense. | >
of the computer bidders to take < '--------------------------------------' >
the item and seems to convince \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
the artificial idiocy...err...
intelligence that you're ready for the next item. Eventually, GOLEM and ZONA
SEEKER magicites will come available. Golem is especially useful because it
provides a shield that can nullify some physical damage. Zona Seeker does the
same thing for magic, but since most monsters tend to rely on physical attacks,
Golem is the more useful of the two in my opinion.
\___ ____.---------------.____ ___/
___)=====================(___( LETTERS TO LOLA )___)=====================(___
/ "---------------" \
Remember the wounded soldier back in Mobliz who was sending mail to Lola? Well,
now you can finally complete this quest if you didn't do so earlier and use the
bed trick during your first visit to Mobliz. Basically, just fly to Mobliz and
speak with the soldier to read the most recent letter from Lola. She's kind of
greedy, and she always wants something (news, music, a potion, an update, and a
book), so you'll need to send her a letter in return with the offered help.
Each letter will cost 500 Gil, and you'll need to send a total of five letters,
which comes out to 2,500 Gil in postage. After sending the letter, go visit
Lola in Maranda to find out the results of each letter and her reaction to it.
To cue the next letter in the series, you'll need to sleep somewhere to pass
the time. Although there are free beds aplenty in the game, just use the Inn
each time since it's only 100 Gil per night, which comes out to 500 Gil in
accomodations. What a world they live in when an Inn costs five times less than
a letter! Ha ha! After you sleep, a new letter will have arrived at the wounded
soldier's house again. In total, this mission will cost 3,000 Gil, as you can
see, so make sure to save up before trying to complete it. The Gil is a small
price to pay for the reward the wounded soldier will offer you after the last
letter though: a TINTINNABULUM!
____________ ____________________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ ___________
| \-\ /-/ \
( 02.01.13.00 ) ) T H E F L O A T I N G C O N T I N E N T ( ( ~floating )
\___________/-/_______________________________________________\-\___________/
O===========================O It's finally time to take on the might of the
| ~*~ IN THIS SECTION ~*~ | Emperor and Kefka upon their kingdom in the
o---------------------------o clouds! Hopefully, you've completed all of the
| 01. The Blackjack | sidequests available up to now and you're
| 02. The Continent | satisified with your progress. Once you com-
O===========================O plete this chapter, there's no going back! The
best course of action is to use the first game
save file right now to lock in your progress right before you've visited the
continent and then immediately save in the second save file as well. Why the
second file? Because it will become the default file next time you save, and
you don't want to accidentally rush your save and overwrite the save for the
World of Balance just in case you forgot to do something here. The party that I
recommend taking (as long as you've spent a little time with each character and
feel comfortable using them and they know a little magic):
* Locke <--- He can use strong weapons and can steal from bosses
* Celes <--- She can use strong weapons and can absorb magic with Runic
* Strago <--- He can use Lores, the Healing Rod, and can learn a new Lore here
When you're ready, board the airship, go to the main deck, and choose (Head to
the Floating Continent) as your destination.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / FLOATING /
| \-\ /-/ |
| 02.01.13.01 ) ) T H E B L A C K J A C K ( ( ~blackjack |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 104 Sky Armor | 900 | 400 | 350 | Yes | No | |
| | 105 Spitfire | 1,400 | 300 | 550 | Yes | No | |
| | 300 TYPHON | 10,000 | --- | --- | No | No | |
| | 301 ULTROS | 17,000 | --- | --- | No | No | |
| | 302 AIR FORCE | 8,000 | --- | --- | No | No | |
| | 303 LASER GUN | 3,300 | --- | --- | No | No | |
| | 304 MISSILE BAY | 3,000 | --- | --- | No | No | |
| | 305 BIT | 420 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The group gathers on the deck of the Blackjack as they approach the Floating
Continent. You're asked to form a party of three. Use the one listed above or
make your own. However, I highly recommend taking Locke so you can steal or if
not, plan to use the Thief Knife on the character you'll meet on the Floating
Continent along the way. I also recommend taking Strago because there is a new
enemy here that can teach him a Rage. Finally, Celes is really the only shoe-in
for an optional character. However, her ability to absorb magic is very useful,
so I've placed her in the party for that reason.
\___ ____.-------------------.____ ___/
___)===================(___( THE BLACKJACK: DECK )___)===================(___
/ "-------------------" \
On the deck, the Imperial air force approaches, and battle begins. You'll have
to fight off several waves of Sky Armor and Spitfire machines. It's worth it to
steal from every enemy here. You are guaranteed at least an Ether from each
one, and the Spitfire also has a chance of giving an Elixir instead. After a
few fights, the party will spot something strange flying through the air just
ahead. It looks like a strange, pink monster! As it approaches from the back,
it will toss a familiar face onto the airship deck.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ultros |
| | |_| | | |_| | ___| | ___| | -Flying Aeronautopus- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 17,000 | STR: N/A | MAG: 3 | ATT: 10 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 8,000 | DEF: 20 | MDF: 10 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 26 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: Dried Meat |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Blackjack: Deck | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Octopus Ink | |
| Tentacle | |
|==================================o==================================|
| APPEARANCE: A giant, purple octopus with a sense of humor |
|=====================================================================|
| STRATEGY: This is just too easy. Just attack the poor octopus king |
| a few times to cue the arrival of his buddy, Typhon. When |
| he arrives, keep fighting against Ultros until he falls. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Typhon |
| | |_| | | |_| | ___| | ___| | -The Greatest Storm- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 10,000 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 40,000 | DEF: 100 | MDF: 55 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 26 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [A] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [W] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [I] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: Dagger |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Blackjack: Deck | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Fireball | |
| Snort | |
|==================================o==================================|
| APPEARANCE: A twisted, pink creature with two wicked faces |
|=====================================================================|
| STRATEGY: You can steal a Dagger if you want from Typhon as this |
| phase of the battle begins, otherwise focus your atten- |
| tions first on Ultros and defeat him before turning your |
| attentions to Typhon. The battle will end when Typhon |
| uses his "Snort" attack, which will knock your party off |
| the Blackjack and down toward the Floating Continent! |
O=====================================================================O
\___ ____.--------------------.____ ___/
___)===================(___( THE BLACKJACK: SKIES )___)==================(___
/ "--------------------" \
The party is sent flying beyond the airship and begins to fall toward the
Floating Continent. However, it is immediately targetted by another boss: the
Air Force!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Air Force |
| | |_| | | |_| | ___| | ___| | -Imperial Air Sentry- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 8,000 | STR: N/A | MAG: 12 | ATT: 10 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 750 | DEF: 150 | MDF: 120 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 25 | EVA: --- | MEV: --- | SPD: N/A | AP: 3 |
|================o===========o===========o===========o================|
| [ ] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Princess Ring | STEAL: Elixir |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Blackjack: Skies | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Count: 5 | |
| Count: 4 | |
| Count: 3 | |
| Count: 2 | |
| Count: 1 | |
| Wave Cannon | |
|==================================o==================================|
| APPEARANCE: A massive airship made from mythril and adamantium |
|=====================================================================|
| STRATEGY: Although you can choose to target only the Air Force to |
| end the battle quickly, be warned that doing so will mean |
| that you'll have an incomplete bestiary! Instead, make |
| sure to destroy both the Laser Gun and the Missile Bay. |
| The boss will also launch a machine into the air after a |
| while that will absorb magic. Defeat the Bit with one |
| attack to complete that part of your bestiary as well. |
| Be careful of the "Wave Cannon" attack, which will com- |
| mence after a five-point countdown. This attack can cause |
| around 500 HP damage to all characters! |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Laser Gun |
| | |_| | | |_| | ___| | ___| | -Magicite Laser- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,300 | STR: N/A | MAG: 9 | ATT: 12 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 335 | DEF: 130 | MDF: 140 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 24 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: X-Ether |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Blackjack: Skies | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Atomic Ray | |
| Magitek Laser | |
|==================================o==================================|
| APPEARANCE: The blue machinery capable of firing Magitek Lasers |
|=====================================================================|
| STRATEGY: Make sure to try stealing from this part of the machine |
| before you destroy it. There's a chance that you can |
| steal an X-Ether from it, which will fully refill some- |
| one's MP when used! Otherwise, defeat it as quickly as |
| possible to avoid its damaging Atomic Ray, which can do |
| upwards of 300 HP damage to every character. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Missile Bay |
| | |_| | | |_| | ___| | ___| | -Weapon of Magitek Destruction- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,000 | STR: N/A | MAG: 8 | ATT: 12 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 7,000 | DEF: 135 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 25 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: Debilitator |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Blackjack: Skies | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Missile | |
|==================================o==================================|
| APPEARANCE: A red door leading to the missile stockpile |
|=====================================================================|
| STRATEGY: Make sure to try stealing from this part of the machine |
| before you destroy it. There's a chance that you can |
| steal a Debilitator from it! Otherwise, defeat it as |
| quickly as possible to avoid its damaging Missile attack, |
| which can do about 200 HP damage to one character. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Bit |
| | |_| | | |_| | ___| | ___| | -Magic-Absorbing Orb- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 420 | STR: N/A | MAG: 10 | ATT: 12 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 285 | DEF: 230 | MDF: 160 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 25 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [*] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: Amulet |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Blackjack: Skies | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: <absorbs all magic> | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A small, yellow orb that hovers above the Air Force |
|=====================================================================|
| STRATEGY: This machine is capable of absorbing all magic the party |
| casts (since the enemies don't use magic), so if you need |
| to heal you'll either have to rely on items, special |
| skills like Sabin's "Chakra" Blitz, or defeat the Bit to |
| break the Paling. Make sure to defeat at least one. You |
| can also steal an Amulet from it if you like. |
O=====================================================================O
Afterward, the party lands on the Floating Continent, leaving behind the air-
ship and the battle in the skies above.
____________ ____________________ ____________
\WALKTHROUGH\ ______________/THE WORLD OF BALANCE\_____________ / FLOATING /
| \-\ /-/ |
| 02.01.13.02 ) ) T H E C O N T I N E N T ( ( ~continent |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | ( ) Murasame | Floating Continent > W of 1st stairs | |
| | | X | (!) Sasuke | Floating Continent > E of 1st stairs | |
| | | X | ( ) Beret | Floating Continent > N of save platform| |
| | | X | ( ) Elixir | Floating Continent > escape route | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 106 Brainpan | 1,300 | 600 | 550 | Yes | Yes | |
| | 107 Misfit | 1,750 | 786 | 750 | Yes | No | |
| | 108 Apocrypha | 1,900 | 525 | 1,200 | Yes | Yes | |
| | 109 Dragon | 7,000 | --- | 2,931 | Yes | No | |
| | 110 Platinum Dragon | 2,802 | 1,300 | 895 | Yes | No | |
| | 111 Behemoth | 5,800 | --- | 2,055 | Yes | No | |
| | 112 Ninja (again) | 1,650 | 520 | 694 | Yes | No | |
| | 113 Naude | 3,000 | --- | --- | No | No | |
| | 306 GIGANTOS | 6,000 | --- | 7,550 | Yes | No | |
| | 307 ULTIMA WEAPON | 24,000 | --- | --- | No | No | |
| | 308 NELAPA | 2,800 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Heal up if you need to using the menu, and then get ready for a long trek to
the heart of the continent through some rough terrain and rougher battles. You
will spot a dark shape just ahead. Can that be Shadow!? After learning that he
was double-crossed by the Empire once he had served his purpose, the party asks
that he join them in their journey to get revenge. He will gladly join now that
it's become personal. Make sure to equip him with weapons, armor, relics, and
an esper before moving on.
The monsters here are pretty tough compared with those you faced up to now. If
you encounter the Brainpan enemy, make sure to defeat everything around it to
cue it's special attack, "1000 Needles." You can learn this Lore if you have
Strago in your party, which you should if you followed my recommendations
earlier. This Lore is guaranteed to do 1000 HP damage to anything, which is
great if you run into a monster with extremely high defense or you don't want
to exceed a certain amount of damage at the risk of defeating a monster before
you can whittle down its HP. Also, almost every one of the monsters here has
an excellent item to steal. The Brainpan has the Earring relic, the Misfit has
the Alarm Earring relic, the Apocrypha has the Angel Ring relic, the Dragon has
the extremely useful Genji Glove relic, the Platinum Dragon has the Dragoon
relic, the Behemoth has the Hermes Sandal relic, and the Ninja has the Angel
Wings relic (and this time it also counts toward your Rage appearances on the
Veldt). You can also learn the "Level 4 Flare" and "Level 5 Death" Lores from
Apocrypha if you failed to do so earlier from the Trapper.
The path is pretty straightforward at first. As you move along, the continent
will give way to your progress. Clearly this place is not very stable, being
aloft in the sky and all. Around the first corner, you'll spot a blue orb in
the wall at the top of the screen. These orbs are the treasure chests of this
dungeon, so make sure to open each one. This one contains the MURASAME, which
is a great katana for Cyan. Now, if you move right you can cue the appearance
of some stairs leading onto a platform above. Don't go up them just yet. To the
right of that is another blue orb. Before you open it, make sure to heal up
because it is trapped, drawing out a Gigantos!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Gigantos |
| | |_| | | |_| | ___| | ___| | -The Gigas King- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 6,000 | STR: N/A | MAG: 10 | ATT: 20 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,120 | DEF: 1 | MDF: 1 | STA: N/A | EXP: 7,550 |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 25 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [ ] Death [ ] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [*] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Sasuke | STEAL: Elixir |
| --- | X-Potion |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Floating Continent | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Throat Jab | |
|==================================o==================================|
| APPEARANCE: An earthy Gigas that has been shackled and chained |
|=====================================================================|
| STRATEGY: Although this enemy doesn't get the boss music that other |
| bosses usually get, it's difficult enough that it should |
| count as a boss, and in fact is listed with them in the |
| in-game bestiary. This gigas has incredible speed, able |
| to perform two or three attacks to every one of yours! I |
| highly recommend using the Phantom esper or "Vanish" to |
| make sure his strong attacks don't penetrate. Each Throat |
| Jab can take off 500 HP or more, so keep one person on |
| full-time healing duty! Now, just all-out attack with any |
| commands you prefer to defeat him quickly. Try using the |
| "1000 Needles" Lore if you have it, and Throw a few |
| Shurikens at him to bring the giant down. Thanks to Vegh- |
| Esther for pointing out that Gigantos is Level 25, which |
| means he's susceptible to the "Level 5 Death" Lore! |
O=====================================================================O
Once the Gigantos falls, you will receive a SASUKE. Equip this on Shadow right
away to benefit from its strong attack rating.
Now, go up the stairs you passed by before to get sucked into the ground and
spit out to the south. Continue south to find a floor switch in the small al-
cove just below the place you came out from. This will cause the path just
below to grow to connect the southwest with the southeast. Now head east until
you reach the next transport platform. Enter it to find two more platforms
just ahead. Take the one on the left to skip to the next area.
Here, you will spot another floor switch just below the transport platform that
you came from. Step on this switch to lower the platform to the south that you
crossed earlier to get here. Now, continue to the northwest to find another
floor switch that lowers the small platform blocking your way west. Continue to
the west now that it has been unblocked and then head down both sets of stairs
to reach the lowest area of the map. Now that this section has been lowered by
the switch you hit earlier, you can cross over to the east side of the lower
section. Take several sets of stairs up to the level above. You'll see another
floor switch ahead. Skip this one for now and continue east to find a BERET in
the blue orb on the wall. Head south down the stairs here to find a save point
in the mountain-like platform. Make sure to use a Tent and save your game (in
the second save file) be cause there's a difficult boss fight just ahead.
Now, go back to the floor switch you skipped and press it. This will bring you
to the heart of the continent. As you head down from the transport platform,
you will have the option of returning to the airship below if you like or you
can just continue on. If you decide to get back on the airship, you can learn a
few new Rages at the Veldt and you can restock your supplies if you like. How-
ever, doing so means that you'll have to venture through the entire Floating
Continent again to get back here! I'm not going to bother with the few new
Rages right now because none of them are that great. We'll cover those later.
Instead, continue on to the left to find a dragon-like monster guarding the way
to the top of the continent. Your only choice is to engage it in battle!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ultima Weapon |
| | |_| | | |_| | ___| | ___| | -Ancient Warmech- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 24,000 | STR: N/A | MAG: 5 | ATT: 45 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 5,000 | DEF: 142 | MDF: 97 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 37 | EVA: 20 | MEV: 10 | SPD: N/A | AP: 10 |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [*] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Elixir | STEAL: Ribbon |
| --- | Elixir |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Floating Continent | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Bio | |
| Blaze | |
| Blizzara | |
| Fira | |
| Flare | |
| Flare Star | |
| <focuses energy> | |
| Full Power | |
| Graviga | |
| Meteor | |
| Mind Blast | |
| Thundara | |
| Ultima | |
|==================================o==================================|
| APPEARANCE: A behemoth covered with intricate designs and sigils |
|=====================================================================|
| STRATEGY: "My name is Ultima... I am power both ancient and un- |
| rivaled... I do not bleed, for I am but strength given |
| form... Feeble creatures of flesh... Your time is nigh!" |
| |
| So says the beast of the abyss! If you glance at this |
| creature's stats, you'll see why it boasts so much. This |
| is going to be a difficult fight. This boss uses several |
| devastating attacks, and its power is high enough that |
| you would be well-advised to keep your HP above 800 if at |
| all possible. If you steal from the monster, there is a |
| chance that you'll get another Ribbon relic from it! How- |
| ever, you're more likely to get an Elixir instead. It |
| never hurts to try, though. This fight is the primary |
| reason why I recommended bringing Celes along. Using her |
| Runic ability, you can absorb his powerful spell, Flare. |
| Although you can defeat the boss the normal way, by de- |
| pleting its HP, you can also destroy it by depleting its |
| MP! Plus, since it casts Flare often, it will wear out |
| its own MP while you use "Rasp" over and over to help the |
| process. Frankly, though, I find that defeating it the |
| normal way is quicker still. Be very careful once it |
| starts to focus its energy. This means that it will cast |
| one of the greatest forbidden magics in the game, "Flare |
| "Star!" If you have Celes alive, make sure she stays on |
| constant Runic duty to absorb this! |
O=====================================================================O
After that war of attrition, I would highly recommend healing your party as
soon as possible. It might not hurt to visit the save point again if you need
to as well. As soon as the battle is done, Shadow feels that he is not worthy
of traveling with the party due to his defection to the Empire earlier, so he
runs off. Now, you just need to head north to confront Emperor Gestahl and
Kefka.
The party is just in time, it would appear. Gestahl begins to absorb the power
of the Warring Triad, just as he had planned. Celes begs the emperor to re-
consider his plan, but he knocks her away with a blast of godly power. While
your other two party members are trapped by the blast of magic, Celes climbs
back to the platform to confront them again. The emperor suggests that Kefka
and Celes procreate to populate the new Magitek Empire that awaits them. Kefka
promises that if Celes slays her companions, she will be pardoned for her be-
trayal. Celes prepares to plunge the sword into the hearts of her companions,
but at the last second she races forward and stabs Kefka instead! A hilarious
little scene ensues where Kefka, in his death throes, expresses his hate for
Celes. Kefka attempts to usurp the very power of the gods, but he is denied. In
an act of pure desperation, the emperor tries to stop Kefka. The court mage is
more than a match for the old man, however, and the emperor is cast down to his
death far below. Just as predicted by prophecy, when Kefka moves the statues,
the power of the Warring Triad is released, and the very world begins to
tremble at their power. Shadow comes to the rescue just in time, though, and
traps Kefka between the three statues! The spell holding the party is broken,
and it's time to high-tail it off this rock before things go to pot.
With Shadow left behind to delay Kefka, you now have six minutes to make it off
the Floating Continent before it collapses. Basically, you just need to keep
going east to find the airship at the end of the path. There is one last blue
orb that you can collect along the way, however, you must approach it from the
east, otherwise the ground around it will collapse and you won't be able to
collect the treasure inside, which is an ELIXIR. You'll also have to fight
several battles against Naude enemies. Defeat them as quickly as possible. The
final enemy is represented by a sparkle of magical energy. Examine it to find
a final enemy waiting for you.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Nelapa |
| | |_| | | |_| | ___| | ___| | -Demon of Lust- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 2,800 | STR: N/A | MAG: 10 | ATT: 11 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 280 | DEF: 105 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 26 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [A] Fire [W] Lightning [I] Wind [ ] Restore [W] Holy |
| [W] Ice [I] Water [I] Earth [I] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [ ] Death [I] Imp [*] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [ ] Confuse [*] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Floating Continent | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A lithe demon with skin of red, white, and black |
|=====================================================================|
| STRATEGY: This thing is a joke compared to the bosses you just have |
| faced already. Attack it a few times to end this demon's |
| suffering almost before it starts. |
O=====================================================================O
Once this creature is dead, you have the choice of either jumping down to the
airship or waiting. Logically, you would want to jump off as soon as possible.
However, Shadow is still back there somewhere, and you wouldn't be a very good
friend if you didn't wait for him. Keep waiting, approaching the edge once or
twice during this time until the choice (Wait for Shadow) appears. Once the
timer reaches 04 seconds, Shadow will come running, and everyone will leap onto
the airship just as the cataclysm begins!
_____ ___________ ________________________________ _______________
|\ /\ | /\ /\ /| | /\ /\ /\ /\ / \ /\ \ _/\ /\ /\ /|
|/_\/_|/\/___\/___\\ |__\/___\/___\/___\/__/ \___\/___\\/_\/___\/___\/__\|
| ______/ \____________________/ \_____________ |
\\\ \ | / / / \ \ \ | / ///
\\\ \|/ / / \ \ \|/ ///
||| | | | _ _ _____ _____ _ ____ \/\ | __/
||| | | | | | | | | _ | | _ | | | | _ \ \_/
||| | | | | |_| | | | | | | |_| | | | | | \ \ /\
||| | | / | | | | | | | | | _| | | | | | | / |\
||| /\|/ | _ | | |_| | | |\ \ | |___ | |_/ / | | \/\
||| \ |_/ \_| |_____| |_| \_\ |_____| |____/ | | | |\
||| |\ | | | ||\
||| |/ _____ _____ | | | |||
||| / | _ | | ___| | | | |||
\||/ | | | | | |__ | | | |||
\/ | | | | | __| | | | |||
| |_| | | | | | | |||
|_____| |_| | | | |||
| | | |||
_____ _ _ _____ _ _ | | | |||
/\___ | _ | | | | | |_ _ | \ | | | | | |||
/| | |\ | |_| | | | | | | | | \| | | | | |||
/|| | | \ | _| | | | | | | | \ \ | | | | |||
||| | | | | |\ \ | |_| | _| |_ | |\ | | | | |||
||| | | | |_| \_\ |_____| |_____| |_| \_| | | | |||
/// /|\ \ \ / / /|\ \\\
/// / | \ \ \___ ___________________________________ \/ / | \ \\\
|______________/ _ |___________________________________\ __/_________/
|\ /\ /\ /\\/ \ \/\ /\ /\ /\__ /\ /\ /\ \/ /\ /\_/
|/_\/___\/___\/___\\_/\_ /\/___\/___\/____/ |\/___\/___\/___\/___\/___\/
____________
\WALKTHROUGH\ _________________________________________________ ___________
| \-\ /-/ \
( 02.02.00.00 ) ) W O R L D O F R U I N ( ( ~ruin )
\___________/-/_______________________________________________\-\___________/
O===========================O The world begins to erupt with power as the
| ~*~ IN THIS SECTION ~*~ | wrath of the gods sunders the land. Setzer
o---------------------------o tries to guide the airship out of harm's way,
| 01. Solitary Island | but with so much magic in the air, there's no
| 02. Three's A Party | way to avoid all of the blasts. The airship is
| 03. Daryl's Legacy | torn in two and everyone is sent tumbling down
| 04. Familiar Faces | to the earth below, scattered like wheat chaff
| 05. The Last Espers | in a strong wind. Entire continents shift and
| 06. Other Objectives | break apart, and the seas rise up to swallow
| 07. Kefka's Tower | the land while the land break apart to cover
| 08. Finale | other seas.
O===========================O
On that day, the world was changed forever...
____________ _________________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ ___________
| \-\ /-/ \
| 02.02.01.00 ) ) S O L I T A R Y I S L A N D ( ( ~solitary )
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 116 Peeper | 1 | --- | 2 | Yes | Yes | |
| | 119 Land Ray | 1 | --- | 1 | Yes | Yes | |
| | 121 Black Dragon | 4,000 | 502 | 780 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The game returns with Celes laying in bed. Cid comes in from the seashore with
a meal of fresh fish. Just then, Celes wakes up to Cid's great surprise. It
appears that Celes has been in a coma for exactly one year following the mar-
ring of the world. Cid found Celes, but the island they are on is deserted and
there's no word of any other party members that Cid knows of. There were other
people here at one time, but they all flung themselves to their deaths on the
northern cliffs when the light of hope vanished for each of them. Cid seems to
have gotten sick while taking care of Celes, though, and now it's his turn to
lay down while Celes takes care of him.
The monsters in this area, known as Solitary Island, are all on the world map
and are easiest to encounter in the desert to the east of Cid's House. Beware
the Black Dragon, however. It uses an attack that can turn Celes into a zombie.
If you are turned into a zombie, it's a Game Over because your HP is zero!
Therefore, you must equip a Ribbon or an Amulet prior to fighting it to ensure
that you don't suffer the negative status effect.
\___ ____.-----------.____ ___/
___)=======================(___( FEEDING CID )___)=======================(___
/ "-----------" \
NOTE: Time is of the essence in this next challenge. If you fail to do this as
soon as you regain control, you risk losing Cid. While getting the fast fish is
the best way to go, try not to wander from the area to fight battles or go back
and forth between the house and the beach unless there aren't any fish to grab.
You may want to quickly save outside first, though, just in case the bad out-
come happens.
Your task now is to find fish for Cid to keep him healthy. If you exit Cid's
House and head south, you'll find yourself on the shore. Here, you can examine
fish when they swim near to catch them. You can only carry one fish at a time,
however, so you better make each catch a good one. There are basically three
types of fish. The slow ones move lazily about and are easy to catch. However,
they subtract one point from Cid's health! The normal fish move quicker and
might require some movement to catch. They don't do anything good or bad for
Cid's health, though. The fastest fish are very quick and require fast reflexes
to catch. They add two points to Cid's health. The trick, if you want to save
Cid, is to only catch the fastest fish. If you enter the beach and only have
slower fish or none at all, speak to Cid again to reset the fish. However, each
time you speak to Cid, he will lose one point of health. Basically, as long as
you can feed him the fastest fish, he will lose one point but gain two. There
are eight stages to his health. These are the comments he makes at each stage:
O=====================================================O=================O
| CID SAYS: | HEALTH |
O=====================================================O=================O
| <Cid is dead> | 00 HP |
| "Don't worry about me when I'm gone..." | 01 HP to 04 HP |
| "I'm not long for this world..." | 05 HP and 06 HP |
| "I just can't seem to shake this..." | 07 HP and 08 HP |
| "I'm feeling much better..." | 09 HP and 10 HP |
| "Thank you for taking care of me, day after day..." | 11 HP and 12 HP |
| "I can feel my strength returning..." | 13 HP and 14 HP |
| "I'm all better now..." | 15 HP |
O=====================================================O=================O
Although the game will lean toward the worse outcome, starting you off at the
"I just can't seem to shake this..." phase, if you dedicate a little time to
catching only the fastest fish, it's definitely possible to save him. I did in
my game, so I can guarantee it. If you save him, Cid will show you a raft in
the basement that will get you off the island.
However, if Cid dies, there is an additional scene in which Celes, feeling
heartbroken at the lost of the only other person on the island, her "granddad,"
throws herself from the cliffs to the north. Death is not to be, though. She
washes up on the shore south of Cid's House and awakens to the pecking of a
gull with a bandana wrapped around its neck. That looks awfully similar to
Locke's, doesn't it!? When you go back to Cid's House, you'll find that Cid
must have dropped a letter on the floor after his body gave way. Reading the
letter, Celes discovers that Cid had a raft built and ready to use, but he
stayed on the island to take care of her even though it cost him his life. With
a heavy heart, Celes takes the raft to the beach and promises to do Cid proud.
____________ _________________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ ___________
| \-\ /-/ \
| 02.02.02.00 ) ) T H R E E ' S A P A R T Y ( ( ~threeparty )
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 114 Fafnir | 1,112 | 456 | 459 | Yes | Yes | |
| | 115 Killer Mantis | 1,412 | 756 | 559 | Yes | No | |
| | 117 Murussu | 1,111 | 356 | 321 | Yes | No | |
| | 118 Gigantoad | 458 | 340 | 235 | Yes | Yes | |
| | 120 Luna Wolf | 582 | 247 | 308 | Yes | No | |
| | 122 Rukh | 850 | 596 | 249 | Yes | No | |
| | 126 Delta Beetle | 612 | 211 | 288 | Yes | No | |
| | 127 Vampire Thorn | 12 | 896 | 510 | Yes | No | |
| | 128 Lizard | 1,280 | 356 | 297 | Yes | Yes | |
| | 129 Devoahan | 2,252 | 458 | 562 | Yes | No | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 130 Sandhorse | 1,025 | 726 | 475 | Yes | No | |
| | 131 Cancer | 952 | 576 | 360 | Yes | No | |
| | 132 Oceanus | 1,700 | 971 | 612 | Yes | No | |
| | 133 Desert Hare | 75 | --- | --- | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
O===========================O Taking the raft out to sea, Celes sets off in
| ~*~ IN THIS SECTION ~*~ | search of her friends, even if she doesn't know
o---------------------------o where they are or if they survived the disaster
| 01. Albrook | that Kefka caused. All she has is her hopes for
| 02. Tzen | a better future and the belief that Locke is
| 03. Mobliz | out there somewhere looking for her.
| 04. Nikeah |
| 05. South Figaro | The raft washes ashore on a new continent to
| 06. South Figaro Cave | the east. The land has been torn apart and the
| 07. Figaro Castle | world is lost in a permanent twilight. But hope
O===========================O is still kindled in the thought that one day,
the party can be reassembled and vengeance can
be had on Kefka and the Empire for the destruction and pain they've caused in
the lives of everyone in this brave new world.
As for the monsters in this section, there are several different areas where
you have to search to encounter them. The Fafnir, Luna Wolf, and Rukh seem to
appear around Kefka's Tower. Gigantoad and Killer Mantis are easiest to find in
the forest to the west, but can appear on the plains occasionally too. The
Murussu, Delta Beetle, and Devoahan can be found along the Serpent Trench to
the east. Finally, the Vampire Thorn and Lizard are found in the forest south
of Mobliz.
The other monsters can't be found until you catch a ship to the desert island
to the west, so don't worry about them until later. One interesting monster
there is the Desert Hare, which will cast beneficial spells like "Cura" and
"Esuna" on the party upon being defeated. You might want to use these for free
healing and curing status effects once you get a quicker form of transportation
later.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /THREE PARTY/
| \-\ /-/ |
| 02.02.02.01 ) ) A L B R O O K ( ( ~albrook |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Flametongue | Weapon Shop | Sword | 7,000 | |
| | Icebrand | Weapon Shop | Sword | 7,000 | |
| | Thunder Blade | Weapon Shop | Sword | 7,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Golden Shield | Armor Shop | Shield | 3,500 | |
| | Priest's Miter | Armor Shop | Helm | 3,000 | |
| | Green Beret | Armor Shop | Helm | 3,000 | |
| | Golden Helm | Armor Shop | Helm | 4,000 | |
| | Golden Armor | Armor Shop | Armor | 10,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Sprint Shoes | Relic Shop | Relic | 1,500 | |
| | Gigas Glove | Relic Shop | Relic | 5,000 | |
| | Earring | Relic Shop | Relic | 5,000 | |
| | Barrier Ring | Relic Shop | Relic | 500 | |
| | Mythril Glove | Relic Shop | Relic | 700 | |
| | Knight's Code | Relic Shop | Relic | 1,000 | |
| | Reflect Ring | Relic Shop | Relic | 6,000 | |
| | Jeweled Ring | Relic Shop | Relic | 1,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Holy Water | Item Shop | Item | 300 | |
| | Remedy | Item Shop | Item | 1,500 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Smoke Bomb | Item Shop | Item | 300 | |
| | Teleport Stone | Item Shop | Item | 700 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The people of Albrook can help fill you in on the information you're missing
since sleeping on Solitary Island for so long. It appears that Kefka has since
learned to master the power of the Warring Triad, and now he rules everything
from his tower at the heart of this continent. Using his "Light of Judgment,"
Kefka is capable of burning anyone where they stand, and he can destroy entire
villages with one sweep of his hand if he wished. Even worse, several great
monsters were released from ancient seals when the earth was sundered: Humbaba,
Deathgaze, and the eight legendary dragons being just a few. In fact, the eight
dragons were once used to seal the power of a being known as Crusader, but now
that they are free, only be defeating them can Crusader be resealed. But most
important of all for Celes is the news that a martial artist that looks similar
to her was seen heading toward Tzen recently. Martial artist... similar looks?
Could that be...!?
Before you head off toward Tzen, however, make time to go shopping. Everything
here has upgraded their stock since a year has technically passed since you
last visited. When you're done here, head back outside town. Do you remember
the layout of the World of Balance? Tzen was directly north of Vector, which is
now Kefka's Tower. And Vector/Kefka's Tower was directly north of Albrook. In
other words, just head north to find Tzen after passing by Kefka's Tower.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /THREE PARTY/
| \-\ /-/ |
| 02.02.02.02 ) ) T Z E N ( ( ~tzen |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] Healing Rod | Collapsing House > 1st floor, NE | |
| | | X | [ ] Ether | Collapsing House > 1st floor, NW | |
| | | X | [ ] Holy Rod | Collapsing House > 1st floor, center | |
| | | X | [ ] Hyper Wrist | Collapsing House > 1st floor, SW | |
| | | X | [!] <empty> | Collapsing House > 1st floor, stairs | |
| | | X | [ ] Blood Sword | Collapsing House > Basement, S | |
| | | X | [ ] Magicite Shard| Collapsing House > Basement, NE | |
| | | X | [!] <empty> | Collapsing House > Basement, NW | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Kaiser Knuckles | Weapon Shop | Claws | 1,000 | |
| | Venom Claws | Weapon Shop | Claws | 2,500 | |
| | Flametongue | Weapon Shop | Sword | 7,000 | |
| | Icebrand | Weapon Shop | Sword | 7,000 | |
| | Thunder Blade | Weapon Shop | Sword | 7,000 | |
| | Burning Fist | Weapon Shop | Claws | 10,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Golden Shield | Armor Shop | Shield | 2,500 | |
| | Beret | Armor Shop | Helm | 3,500 | |
| | Tiger Mask | Armor Shop | Helm | 2,500 | |
| | Golden Helm | Armor Shop | Helm | 4,000 | |
| | Power Sash | Armor Shop | Armor | 5,000 | |
| | Golden Armor | Armor Shop | Armor | 10,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Dragoon Boots | Relic Shop | Relic | 9,000 | |
| | Thief's Bracer | Relic Shop | Relic | 3,000 | |
| | Black Belt | Relic Shop | Relic | 5,000 | |
| | Alarm Earring | Relic Shop | Relic | 7,000 | |
| | Sniper Eye | Relic Shop | Relic | 3,000 | |
| | Peace Ring | Relic Shop | Relic | 3,000 | |
| | Jeweled Ring | Relic Shop | Relic | 1,000 | |
| | Amulet | Relic Shop | Relic | 5,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Green Cherry | Item Shop | Item | 150 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Echo Screen | Item Shop | Item | 120 | |
| | Holy Water | Item Shop | Item | 300 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Super Ball | Item Shop | Thrown Weapon | 10,000 | |
| |=======================O================O==================O=========| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 123 Zokka | 305 | 400 | 267 | Yes | No | |
| | 124 Nightwalker | 265 | 491 | 258 | Yes | No | |
| | 125 Scorpion | 290 | 336 | 199 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The people of Tzen have some more information for you. The Serpent Trench has
risen above the waves, and a group of fanatics called the Cult of Kefka have
built a tower there. However, before the others will share any information, the
Light of Judgment comes raining down on the village, and the villages go crazy
with fright.
When you run up to the house in the north of town, you'll spot a familiar face:
Sabin! That must be the martial artist spotted in Albrook earlier. However, be-
fore any reunion can take place, Sabin needs your help. The house he's standing
next to is collapsing thanks to the Light of Judgment, and there is a small
child inside that needs help getting out. He can only hold up the house (yeah,
I know, like anyone could hold up a house...) for six minutes before everything
collapses. Your task is to race into the house and find the child and then get
back outside before the timer runs out. While the task of getting in and out
with the child is easy enough, the real difficulty comes in getting all of the
treasures inside without running out of time. Plus, you cannot return to this
area after you leave it, so all of the treasures are missable! Basically, this
is another section you should read before attempting.
Make sure to also pay attention to the advice one villager gives as he races
around town. There are monsters inside the house to the north (lord knows how
they got there), and several of them use magic that petrifies. Therefore, you
should absolutely equip a relic that protects against petrification. The Ribbon
is a great option, but the Jeweled Ring also works.
\___ ____.--------------------.____ ___/
___)===================(___( THE COLLAPSING HOUSE )___)==================(___
/ "--------------------" \
Start by entering the house to cue the timer. Head directly north to spot your
first treasure chests, which contains a HEALING ROD. Next, head directly west
to find another treasure chest, this one containing an ETHER. Now, head into
the middle room of the first floor to spot a third chest, this one with a HOLY
ROD inside. The treasure chest in the southwest corner of the room contains a
HYPER WRIST. Finally, head to the stairway in the west to find a final treasure
chest on this floor. This one is trapped, however, and will summon four Night-
walkers for no reward except the knowledge that you opened every treasure chest
in the game.
In the basement, there are a few more treasure chests to find. There is a room
in the south that contains a treasure chest with a BLOOD SWORD, but you have to
enter this room from the north. Finally, the last two treasure chests are in
the north part of the basement, one on each side of the kid you're supposed to
be saving. The one on the right contains a MAGICITE SHARD while the one on the
left is trapped with four more Nightwalkers another no reward again.
Now that the treasures have been found, you're probably running very short of
time. Speak with the child to have him join Celes. Now, race back up the stairs
and leave through the door you came in from to the southeast. However, before
you succeed in this mission, make sure that you've not only found all of the
treasure chests here, but also that you've encountered each type of monster in
the house. Chance are, you have. When you succeed, Celes will race out of the
house just as Sabin's strength runs out, and the house collapses.
Back in town, Sabin thanks Celes for her help and agrees to join her in the
search for their friends. There's a long way to go, but at least you have a
companion now! If you visit the shops, you'll find that they've also upgraded
their merchandise. This is true of every town in this new world. If you didn't
get the Seraph esper earlier, you can do so now by finding the man hiding in
the forest in the northwest corner of town and offer him 10 Gil to buy his
magicite. When you're ready, head out of town.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /THREE PARTY/
| \-\ /-/ |
| 02.02.02.03 ) ) M O B L I Z ( ( ~mobliz |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | {_} Phoenix Down | Outside > soldier's house | |
| | | | $ Fenrir | > reward for fighting Humbaba | |
| |===O===O===================O=========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Remember the words of the folks in Tzen earlier about the Serpent Trench rising
above the sea? Well, that path will allow you to travel from what once was the
Empire's continent to Mobliz without the need for an airship or boat. To get
there, just keep heading east from Tzen. You'll need to cross a short bridge
that connects the Empire's continent to Serpent Trench. From there, just keep
traveling east to find the village near the eastern sea.
Although the folks in Tzen warned you that Mobliz was ravaged by the Light of
Judgment, nothing can prepare you for the devastation this place has suffered.
Kefka's power has torn apart most of the buildings in town, and the place seems
to be deserted until you enter it. A pair of dogs start barking, and a young
boy comes running out of the house nearby just in time to see the party enter.
He runs away screaming. Clearly visitors are not welcome here anymore. Check
the barrel next to the house in the west to find a PHOENIX DOWN inside.
Head into the Postman's House to find the child. However, the place seems to be
empty as you search around. When you head into the storage room in the base-
ment, you'll find what you are search for, though. A group of children have
gathered in the caverns below the town and are ready and willing to defend the
town from strangers. Before a fight breaks out, another familiar face appears
in the doorway to the north. That's Terra! Mama... Terra...? She must be the
one taking care of all these kids.
Speak with them to learn more about the town's past after the sundering. Most
of the parents sacrificed themselves to save the children when Kefka brought
down the Light of Judgment on the village. The only adults are Duane and his
new bride, Katarin. It seems that Katarin is pregnant, however, so Terra has
been performing the function of mother-figure lately. This past year, Terra has
discovered something in herself that she didn't think she had: compassion. By
protecting these children, she has developed a bond with them that seems to be
exactly the thing she has been looking for since she recovered her memories. It
seems that she can feel love after all, and this love is what binds her to the
village and the children. However, Terra expresses some confusion about the
emotion. It seems that there's something deeper to her bond with the children
than just watching over them. Every time she tries to figure it out, she seems
to lose her will to fight.
As the party leaves with a heavy heart, Humbaba, one of the legendary demons
released during the sundering, attacks! Terra races out of the house to stop
the creature, and a fight ensues!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Humbaba |
| | |_| | | |_| | ___| | ___| | -Demon of Wrath- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 28,000 | STR: N/A | MAG: ??? | ATT: ??? | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: ??? | DEF: ??? | MDF: ??? | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: ??? | EVA: ??? | MEV: ??? | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [?] Fire [?] Lightning [?] Wind [?] Restore [?] Holy |
| [?] Ice [?] Water [?] Earth [?] Poison [?] Evil |
|---------------------------------------------------------------------|
| [?] Berserk [?] Death [?] Imp [?] Reflect [?] Silence |
| [?] Blink [?] Doom [*] Paling [?] Regen [?] Sleep |
| [?] Bravery [?] Faith [?] Petrify [?] Reraise [?] Slow |
| [?] Confuse [?] Float [?] Poison [?] Sap [?] Stop |
| [?] Counter [?] Frozen [?] Protect [?] Shell [?] Vanish |
| [?] Darkness [?] Haste [?] Quick [*] Shield [?] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Mobliz: Outside | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Blizzaga | |
| Firaga | |
| Flee | |
| Solar Plexus | |
| Thundaga | |
|==================================o==================================|
| APPEARANCE: A massive, green demon with curved horns and spines |
|=====================================================================|
| STRATEGY: The first phase of this fight is a battle between Terra |
| and Humbaba. However, Terra has lost her will to fight, |
| as she told the party earlier, and you are forced to lose |
| this fight no matter what you do. The second phase begins |
| when the party comes to Terra's aid. Humbaba attacks |
| again, but this time its Shield and Paling are down. Now |
| you can either use regular attacks and healing or you can |
| have Celes absorb Humbaba's spells while Sabin attacks or |
| uses his Blitzes. Either way, the boss will flee after he |
| takes about 10,000 HP of damage. "Bio" is particularly |
| effective since you'll later find out that Humbaba has a |
| weakness to Poison. |
O=====================================================================O
After the battle, Terra thanks /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
the party and apologizes for her < .--------------------------------------. >
weakness. She begs the party to < | ~*~ NEW ESPER ALERT ~*~ | >
leave her in the village for now < |======================================| >
until she can figure out her own < | F E N R I R (Lupine Esper) | >
emotions. She has lost the will < |======================================| >
to fight, and she would only be < | Born from the union between a wolf | >
a liability instead of an asset < | and a god, Fenrir was once bound by | >
now. Notice that Humbaba doesn't < | the chain, Gleipnir, until now. | >
appear in your in-game bestiary? < '--------------------------------------' >
That's because he fled the fight \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
instead of being defeated. Until
you actually defeat it later, I won't list him in the bestiary at the beginning
of this section either. As you leave, the little boy guarding the main exit
congratulates the party on their fighting prowess and presents them with a
treasure that dropped from the chain around Humbaba's neck: the esper Fenrir!
That's all you can do in Mobliz for now. It's time to explore the north now.
Head out of town and take the Serpent Trench valley west and then north past
the Cultist Tower to find the city of Nikeah on the northern coast.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /THREE PARTY/
| \-\ /-/ |
| 02.02.02.04 ) ) N I K E A H ( ( ~nikeah |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Rune Blade | Weapon Shop | Sword | 7,500 | |
| | Flametongue | Weapon Shop | Sword | 7,000 | |
| | Icebrand | Weapon Shop | Sword | 7,000 | |
| | Thunder Blade | Weapon Shop | Sword | 7,000 | |
| | Enhancer | Weapon Shop | Sword | 10,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Diamond Shield | Armor Shop | Shield | 3,500 | |
| | Priest's Miter | Armor Shop | Helm | 3,000 | |
| | Green Beret | Armor Shop | Helm | 3,000 | |
| | Diamond Helm | Armor Shop | Helm | 8,000 | |
| | Gaia Gear | Armor Shop | Armor | 6,000 | |
| | Power Sash | Armor Shop | Armor | 5,000 | |
| | Diamond Vest | Armor Shop | Armor | 12,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Gold Needle | Item Shop | Item | 200 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Holy Water | Item Shop | Item | 300 | |
| | Remedy | Item Shop | Item | 1,000 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
As soon as you enter Nikeah, a man will stop you when he recognizes you as a
fellow Returner. He informs the party that during the infiltration of the Magi-
tek Research Facility, four espers managed to escape without turning into magi-
cite like the others. These four espers may be willing to lend you their powers
if you can find them. This is essentially your first tipoff about the four new
espers added to this edition of the game. Although they can be found pretty
soon, all four of them are very difficult to defeat (yes, you have to fight
them), so it might be a while before you get a chance to recruit them.
You might want to spend some Gil purchasing the new Diamond equipment. The
Diamond Vest, in particular, is an excellent upgrade that will drastically cut
down on the damage your party takes for now. Also think about buying a new
weapon, the Enhancer, for Celes. This sword has the extra property of boosting
your Magic statistic, which can be very helpful now that you probably have a
large stock of magic learned from espers.
Speak with the lady near the Armor Shop to learn that there are a bunch of
thieves and cutthroats hanging out in the Pub that came from Figaro Castle.
Perhaps you should investigate. Inside, the thieves are more than willing to
talk, oddly. They apparently escaped from the dungeon of Figaro Castle during
the cataclysm. Although most of them escape, their previous leader was captured
by sandworms. When they arrived at Nikeah, they met Gerad, and he has since be-
come the new leader of the gang. Gerad, huh? Perhaps you should speak with him
to learn more about Figaro Castle. It would certainly help to have some form of
transportation, even if it's only between deserts.
When you leave the Pub, the thieves start to file down onto the docks. Follow
them south to learn that the ship docked there has been chartered by the
Crimson Robbers. That must be Gerad's gang. Head back into the bazaar to find
Gerad examining some crates near the Weapon Shop. One good look at Gerad con-
firms Celes' suspicion that Gerad is in fact Edgar! Keep pestering Gerad/
Edgar until he heads to the docks. While Gerad explains the route to Figaro
Castle to his men by using the South Figaro Cave, Celes and Sabin sneak on
board the ship to follow after the Crimson Robbers.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /THREE PARTY/
| \-\ /-/ |
| 02.02.02.05 ) ) S O U T H F I G A R O ( ( ~southfig |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [_] Remedy | Outside > north of docks | |
| | | | {_} Tent | Outside > north of docks | |
| | | | {_} Holy Water | Outside > W of stable | |
| | | | [_] Tent | Outside > E of stable | |
| | | | [_] Elixir | Outside > SW corner | |
| | | | {_} X-Potion | Outside > between armories | |
| | | | {_} Phoenix Down | Outside > SW end of wall | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Trident | Weapon Shop | Spear | 1,700 | |
| | Heavy Lance | Weapon Shop | Spear | 10,000 | |
| | Enhancer | Weapon Shop | Sword | 10,000 | |
| | Golden Spear | Weapon Shop | Spear | 12,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Diamond Shield | Armor Shop | Shield | 3,500 | |
| | Priest's Miter | Armor Shop | Helm | 3,000 | |
| | Green Beret | Armor Shop | Helm | 3,000 | |
| | Diamond Helm | Armor Shop | Helm | 8,000 | |
| | Gaia Gear | Armor Shop | Armor | 6,000 | |
| | Diamond Vest | Armor Shop | Armor | 12,000 | |
| | Diamond Armor | Armor Shop | Armor | 15,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Silver Spectacles | Relic Shop | Relic | 500 | |
| | Star Pendant | Relic Shop | Relic | 500 | |
| | Fairy Ring | Relic Shop | Relic | 1,500 | |
| | Amulet | Relic Shop | Relic | 5,000 | |
| | Hermes Sandals | Relic Shop | Relic | 7,000 | |
| | Reflect Ring | Relic Shop | Relic | 6,000 | |
| | Angel Ring | Relic Shop | Relic | 8,000 | |
| | Princess Ring | Relic Shop | Relic | 3,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Eye Drops | Item Shop | Item | 50 | |
| | Echo Screen | Item Shop | Item | 120 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Holy Water | Item Shop | Item | 300 | |
| | Remedy | Item Shop | Item | 1,000 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
It's time to do some more treasure hunting! If you followed my directions in
the previous visits to South Figaro and skipped all of the treasures that up-
grade, they did so in the time between your last visit and now. Otherwise, if
you grabbed up all of the items earlier, none of these will be available now.
Sorry!
Start by checking the crate just to the left of the docks entrance to find a
REMEDY inside. The barrel just above that contains a TENT. Head west along the
side of the marina to spot a pair of crates in the southwest corner of town.
Check the crate here to find an ELIXIR. From here, head north to the Chocobo
Stable. The barrel to the left contains a HOLY WATER while the crate to the
right contains a TENT. Now move northeast to spot the Weapon Shop and Armor
Shop. The barrel between the doorways contains an X-POTION now. Finally,
climb onto the wall and head west and then south. If you go underneath the
barrels here, you can check the one in the corner for a PHOENIX DOWN. That's
all of the treasure you can find here.
Speak with the man near the docks to learn that Gerad can be found on the top
floor of the Inn, so head over there to speak with him again. Celes tries to
pin him down as Edgar again, but the thieves are ready to head out of town, so
Gerad is saved from another explanation except that Celes is suffering from a
case of mistaken identity. At this point, if you want to shop, feel free. The
Diamond Armor is a nice upgrade, but if you already bought the Diamond Vest in
Nikeah, it might not be worth it right now. The new relic, Fairy Ring is just
an upgrade that protects against poison and darkness. However, the Princess
Ring is a useful accessory that cues Auto-Protect and Auto-Shell if you are in
critical status. You should have got one after the battle against Air Force,
but another can't hurt. Before you go, speak with the man near the exit to the
west to find out that he saw a shadow in the water last time he went sailing.
We'll find out about this shadow in a while.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /THREE PARTY/
| \-\ /-/ |
| 02.02.02.06 ) ) S O U T H F I G A R O C A V E ( ( ~figarocave |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Hi-Ether | Winding Cave > east end of cave | |
| | | | [ ] Hero Ring | Winding Cave > up stairs to NW | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 134 Humpty | 800 | 326 | 421 | Yes | No | |
| | 135 Cruller | 1,334 | 797 | 419 | Yes | No | |
| | 137 Neck Hunter | 1,334 | 1,330 | 588 | Yes | No | |
| | 138 Dante | 1,945 | 712 | 1,150 | Yes | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The South Figaro Cave is still in the same place as it used to be. If you head
northwest, you'll find it just on this side of the giant desert beyond the
Figaro Mountains. However, you can fight several new monsters in the desert as
well. Inside the cave, the enemy called Neck Hunter carries the Black Cowl, but
you can only steal it. Just keep this in mind until you get Locke or Shadow
back so you can reap the rewards then.
Inside the cave, there's a man blocking the way forward. Speak with him to find
out that this is Siegfried, the thief you met much earlier on the Phantom Train
during Sabin's Scenario! He asks you to stay behind while he clears out the
monsters deeper in the cave. He must think you're part of the Crimson Robbers.
Instead of listening to a thief, though, head into the cave.
\___ ____.-------------------------------.____ ___/
___)=============(___( SOUTH FIGARO CAVE: WINDING CAVE )___)=============(___
/ "-------------------------------" \
Back in the main cavern, you can now open the two treasure chests that you
hopefully skipped out on the last two times you were here. The treasure chest
on the east side of the cavern contains a HI-ETHER. Now, instead of taking the
exit to the north, keep going west to find a stairway leading up to the level
above. Across the wooden bridge here you'll find a treasure chest containing a
HERO'S RING. That's all of the treasure for this area as well. Now it's time to
get down to business. Head back down to the main level and take the exit you
passed by a moment ago.
\___ ____.-------------------------.____ ___/
___)================(___( SOUTH FIGARO CAVE: SPRING )___)================(___
/ "-------------------------" \
As soon as you enter, the party will almost walk in on the thieves as they
discuss the next leg of their journey. Gerad uses some food to lure the turtle
in the spring closer, and then he and his men use the turtle's shell to hop
over to the doorway beyond the spring. Once they're gone, follow after them.
\___ ____.--------------------------------.____ ___/
___)=============(___( SOUTH FIGARO CAVE: THIEF'S ROUTE )___)============(___
/ "--------------------------------" \
The area beyond the turtle is littered with opened treasure chests. Something
tells me that we've found Siegfried's old hideout. Just head west to find the
exit. In the next room, you can exit to the south. However, before you do that,
there's a semi-secret route north that leads to Siegfried and his newest claim.
Follow him out of the cave and into the area beyond.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /THREE PARTY/
| \-\ /-/ |
| 02.02.02.07 ) ) F I G A R O C A S T L E ( ( ~figarocast |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Crystal Helm | Basement: Treasury > far right chest | |
| | | | [ ] Gravity Rod | Basement: Treasury > middle right chest| |
| | | | [ ] X-Potion | Basement: Treasury > middle left chest | |
| | | | [ ] Hi-Ether | Basement: Treasury > far left chest | |
| | | | [ ] Royal Crown | Basement: West Wing > upstairs room | |
| | | | < > Soul Sabre | Basement: Vault > check the statue | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 136 Dropper | 1,000 | 427 | 398 | Yes | No | |
| | 310 TENTACLE | 7,000 | --- | --- | No | No | |
| | 311 TENTACLE | 5,000 | --- | --- | No | No | |
| | 312 TENTACLE | 6,000 | --- | --- | No | No | |
| | 313 TENTACLE | 4,000 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Gerad and his team are standing around in the dungeon of Figaro Castle when you
enter the cells. As the Crimson Robbers make their way into the heart of the
castle, Gerad secretly comforts one of the soldiers along the way. That's not
something a thief would do! It has to be Edgar. Follow him to the main hall and
then west to the area where you control the movement of the castle. Previously,
you couldn't go down the next set of stairs because the engineer would stop
you. Now that he's sick, you have free access to the basement of the castle.
\___ ____.----------------------------------.____ ___/
___)============(___( FIGARO CASTLE: BASEMENT: EAST WING )___)===========(___
/ "----------------------------------" \
This first section of the basement is pretty straightforward. You can only go
north and take the stairs here down to the next level. Here, you can only go
south, so do it.
\___ ____.---------------------------------.____ ___/
___)============(___( FIGARO CASTLE: BASEMENT: TREASURY )___)============(___
/ "---------------------------------" \
There are two rooms at the bottom of this area, and each contain two treasure
chests. Starting in the room on the right, the chest on the right contains a
CRYSTAL HELM. Make sure to equip this on one of your characters right away be-
cause it's a great piece of equipment. The treasure chest on the left contains
a GRAVITY ROD. IN the room on the left, the chest on the right contains an X-
POTION while the chest on the left contains a HI-ETHER. When you're done here,
take the door to the left before going up the middle door.
\___ ____.----------------------------------.____ ___/
___)============(___( FIGARO CASTLE: BASEMENT: WEST WING )___)===========(___
/ "----------------------------------" \
Head up the stairs in this next room and go through the door on the floor above
to find a very small room that contains one treasure chest with a ROYAL CROWN.
Equip this as well because it's a great new helm. Now, go back to the treasury
and take the central door. Go north through the final corridor to exit into the
Engine Room.
\___ ____.------------------------------------.____ ___/
___)===========(___( FIGARO CASTLE: BASEMENT: ENGINE ROOM )___)==========(___
/ "------------------------------------" \
Before you speak with Gerad, make sure to walk around a bit until you get drawn
into a random encounter with the rare Dropper enemy! This is your only chance
to fight it! Once that's done, speak with Gerad. It seems that the Engine Room
has been overtaken by monsters. Until those are defeated, the castle can't be
brought to the surface. While the thieves go into the vault to claim the
castle's treasure, Gerad is ready to make a stand now that he's all alone. He
reveals himself to be Edgar after all and with Celes and Sabin at his side,
he's ready to rid the castle of the monsters.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Tentacle |
| | |_| | | |_| | ___| | ___| | -Ultros Wannabe- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 7,000 | STR: N/A | MAG: 8 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 800 | DEF: 102 | MDF: 153 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 31 | EVA: --- | MEV: --- | SPD: N/A | AP: 5 |
|================o===========o===========o===========o================|
| [A] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [W] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Figaro Castle: Basemen | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Bio | |
| Entwine | |
| Grab | |
| Poison | |
| Release | |
| Stun | |
|==================================o==================================|
| APPEARANCE: A writhing mass of slimy, yellow tentacles |
|=====================================================================|
| STRATEGY: There are actually four of these tentacles to start with. |
| Each of the tentacles has a different elemental affinity, |
| which makes elemental spells somewhat dangerous to use. |
| In addition, they have the "Grab" command which can dis- |
| able a character temporarily. This tentacle has the most |
| HP of all four, so save this one for last. Make sure not |
| to use Fire-based magic, and if Sabin has the Fire |
| Knuckle claws equipped he needs to use Blitz attacks. |
| This one is located to the lower-right, by the way. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Tentacle |
| | |_| | | |_| | ___| | ___| | -Ultros Wannabe- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 5,000 | STR: N/A | MAG: 8 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 600 | DEF: 102 | MDF: 153 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 33 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [A] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Figaro Castle: Basemen | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Bio | |
| Entwine | |
| Grab | |
| Poison | |
| Release | |
| Stun | |
|==================================o==================================|
| APPEARANCE: A writhing mass of slimy, yellow tentacles |
|=====================================================================|
| STRATEGY: This is the second of the four tentacles. This one is on |
| the upper-right and absorbs Lightning and Water, so make |
| sure not to use those attacks or spells. Defeat this one |
| second since it has low HP. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Tentacle |
| | |_| | | |_| | ___| | ___| | -Ultros Wannabe- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 6,000 | STR: N/A | MAG: 8 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 700 | DEF: 102 | MDF: 153 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 32 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Figaro Castle: Basemen | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Bio | |
| Entwine | |
| Grab | |
| Poison | |
| Release | |
| Stun | |
|==================================o==================================|
| APPEARANCE: A writhing mass of slimy, yellow tentacles |
|=====================================================================|
| STRATEGY: This is the third of the four tentacles. This one is on |
| the lower-left and absorbs Ice and Water but is weak to |
| Fire, so make sure to keep that in mind. Since this one |
| has higher HP, make it your third target. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Tentacle |
| | |_| | | |_| | ___| | ___| | -Ultros Wannabe- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 4,000 | STR: N/A | MAG: 8 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 500 | DEF: 102 | MDF: 153 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 34 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [A] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Figaro Castle: Basemen | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Bio | |
| Entwine | |
| Grab | |
| Poison | |
| Release | |
| Stun | |
|==================================o==================================|
| APPEARANCE: A writhing mass of slimy, yellow tentacles |
|=====================================================================|
| STRATEGY: This is the fourth of the four tentacles. This one is on |
| the upper-left and absorbs Earth and Water, so make sure |
| not to use those attacks or spells. Defeat this one first |
| since it has the lowest HP. |
O=====================================================================O
After the battle, Edgar reveals that the only way he could find Figaro Castle
again was to recruit the help of the thieves that escaped from the dungeons.
As the only people who know the whereabouts of the castle, he convinced them
that he was a thief in search of great treasure within the castle's basement in
order to gain their trust. Now that he's defeated the monster infesting the
ship's controls, the castle can be brought to the surface again. Before you go
back upstairs, head into the vault where the thieves came from.
\___ ____.------------------------------.____ ___/
___)==============(___( FIGARO CASTLE: BASEMENT: VAULT )___)=============(___
/ "------------------------------" \
It looks like the thieves made off with all of the treasure in the castle. Or
so they thought! There is one treasure hidden in this room still. If you check
the suit of armor in the middle of the room, it will reveal a SOUL SABRE within
that you can equip on someone if you like. Where the Blood Sword drains an
enemy's HP, the Soul Sabre drains an enemy's MP and has a possibility of
casting the "Death" spell! This is a perfect weapon for any magic-user in your
party.
When you're done here, head back upstairs and access the controls to raise the
castle to the surface. Now, speak with the engineer again to set the course for
Kohlingen. Doesn't this feel familiar? Now you have three party members and
it's time to find a way to travel the world a little faster than your own two
feet. Too bad the Blackjack was destroyed, huh?
____________ _________________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ ___________
| \-\ /-/ \
| 02.02.03.00 ) ) D A R I L L ' S L E G A C Y ( ( ~legacy )
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 139 Bogy | 1,318 | 1,200 | 532 | Yes | No | |
| | 140 Marchosias | 1,418 | 909 | 449 | Yes | Yes | |
| | 141 Deepeye | 1,334 | 485 | 385 | Yes | No | |
| | 142 Mousse | 900 | 287 | 189 | Yes | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
O===========================O Even when everything else has been destroyed in
| ~*~ IN THIS SECTION ~*~ | this world, it seems that hope is more alive
o---------------------------o than ever. Celes' fears have proven unfounded
| 01. Kohlingen | so far now that she's found Sabin, Terra, and
| 02. Darill's Tomb | Edgar. Hopefully the others are faring as well
| 03. The Falcon | as these three. In time, there's little doubt
O===========================O in Celes' mind that she'll find them all again.
Now the only problem is getting the mobility to
search for them without having to hire ships and chocobos. Plus, there are also
several areas that can't be reached except by air. Perhaps if the party can
find Setzer in this new world, he will find a way to get a new airship again.
He was the only person in the World of Balance with access to an airship, so
there's no reason why he couldn't have one here as well.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ / LEGACY /
| \-\ /-/ |
| 02.02.03.01 ) ) K O H L I N G E N ( ( ~kohlingen |
| ________/-/_______________________________________________\-\________ |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Darts | Weapon Shop | Gambler Weapon | 10,000 | |
| | Dice | Weapon Shop | Gambler Weapon | 5,000 | |
| | Viper Darts | Weapon Shop | Gambler Weapon | 13,000 | |
| | Enhancer | Weapon Shop | Sword | 10,000 | |
| | Golden Spear | Weapon Shop | Spear | 12,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Diamond Shield | Armor Shop | Shield | 3,500 | |
| | Priest's Miter | Armor Shop | Helm | 3,000 | |
| | Green Beret | Armor Shop | Helm | 3,000 | |
| | Diamond Helm | Armor Shop | Helm | 8,000 | |
| | Diamond Vest | Armor Shop | Armor | 12,000 | |
| | Diamond Armor | Armor Shop | Armor | 15,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Item Shop | Item | 300 | |
| | Ether | Item Shop | Item | 1,500 | |
| | Antidote | Item Shop | Item | 50 | |
| | Phoenix Down | Item Shop | Item | 500 | |
| | Holy Water | Item Shop | Item | 300 | |
| | Remedy | Item Shop | Item | 1,000 | |
| | Sleeping Bag | Item Shop | Item | 500 | |
| | Tent | Item Shop | Item | 1,200 | |
| |=======================O================O==================O=========| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The people in Kohlingen have little tidbits for you, as you would expect.
Apparently, a man who often says "thou" was spotted recently in Maranda. Could
that be Cyan!? We'll have to put Maranda on our agenda soon. Another person
says that there's a fine warrior fighting in the Coliseum to the north who is
looking for an "Itchy Gecky." What exactly is an "itchy gecky, you might ask?
We'll have to get back to that later as well. If you visit Rachel's House again
in the northeast, the caretaker will mention that Locke is a treasure hunter,
so if you find treasure you'll probably find Locke nearby. Well, that's a very
cryptic response, but at least it's something to go by.
Head into the Inn to spot another familiar face seated at the table nearby:
Setzer! Speaking to Setzer is a real downer, though. Similar to Terra, Setzer
has lost his will to fight because he lost his "wings" (airship) and therefore
his freedom. Celes suggests that Setzer make a new dream instead of living for
the old ones: taking back the world from Kefka. That seems to do the trick, and
Setzer agrees to join the party again. However, he has a task that needs to be
done before he's willing to go on, and it's at Darill's tomb. To get there,
just head a little southwest of Kohlingen and check out the house along the
bluffs.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ / LEGACY /
| \-\ /-/ |
| 02.02.03.02 ) ) D A R I L L ' S T O M B ( ( ~darilltomb |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Genji Helm | Main Hall > SE storage room | |
| | | | [ ] Crystal Mail | Main Hall > SW storage room | |
| | | | [ ] Regal Gown | Lower Crypt > beyond SW storage | |
| | | | [ ] EXP Egg | Lower Crypt > E of Regal Gown | |
| | | | [!] Dragon Claws | Upper Crypt > left chest | |
| | | | [ ] Man-Eater | Upper Crypt > right chest | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 143 Borghese | 1,584 | 716 | 510 | Yes | No | |
| | 144 Malboro | 2,900 | 2,292 | 780 | Yes | Yes | |
| | 145 Cloudwraith | 2,058 | 385 | 485 | Yes | No | |
| | 146 Exoray | 1,200 | 370 | 449 | Yes | No | |
| | 147 Skeletal Horror | 1,584 | 542 | 770 | Yes | No | |
| | 314 ANGLER WHELK | 9,230 | 1,000 | --- | No | NO | |
| | 315 ANGLER WHELK | 9,845 | 1,000 | --- | No | Yes | |
| | 316 DULLAHAN | 23,450 | 1,721 | --- | No | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
At the site of Darill's grave, Setzer opens the way into her tomb and warns you
that anything could be down there. Uh oh, more monsters!
In the very first room, walk around until you have encountered both the Bor-
gheseh and the Skeletal Horror, both of which may have an innate Reraise status
that you'll have to nullify by killing them twice per battle. Once they are
filled in on your bestiary, continue on to the next area.
\___ ____.------------------------.____ ___/
___)=================(___( DARILL'S TOMB: MAIN HALL )___)================(___
/ "------------------------" \
This place has a whole bunch of exits, and you'll find out soon enough that the
entire tomb is one big maze. Let's start by going to the east and then south to
find a small room with a treasure chest in the center. Open the chest for your
first GENJI HELM! Make sure to equip this immediately because it raises your
defenses greatly.
Now, head back to the Main Hall and go straight up to find a tombstone in the
next room. Examine it to reveal a door leading north. In this new room, you'll
discover a switch on the wall that raises the water level on this upper floor.
Pull the switch and watch the water on each side of the room rise. Next, head
back to the Main Hall and take the door south in the center. Hop on the turtle
to ride it across the newly-flooded passage. In the next room, don't pull the
switch. Instead, walk south to find a room beyond this one. You'll see four
tombstones here. Examine each of them to receive clues as to a password you'll
need soon. After seeing all four series of letters, head back to the Main Hall
using the turtle again and then take the exit to the northwest. In this room,
you'll see a tombstone. When you examine it, you can actually write on this one
as long as you've examined the four tombstones a moment ago. If you look at the
letters closely, they appear to spell something backwards. Therefore, choose
to enter "WEHT" then "DLRO" then "QSSI" and finally "ERAU." This will spell out
"ERAUQS SI DLROW EHT" which, when reversed, is "THE WORLD IS SQUARE." You'll
receive a clue as to the secret treasure in this dungeon for completing the
puzzle. Apparently the "growth egg" is hidden in a side room in the basement.
Now, head back to the Main Hall and then go west and south to the door in the
opposite corner. The treasure chest on this upper floor contains a suit of
CRYSTAL MAIL. Equip this as well since it's the best armor to date. Now, head
down the stairs.
\___ ____.--------------------------.____ ___/
___)================(___( DARILL'S TOMB: LOWER CRYPT )___)===============(___
/ "--------------------------" \
Beyond the southwest storage room that you just came from is a small room with
an exit to the north and a treasure chest in the center of the room. Open this
for a REGAL GOWN, which works well on girls, but not Celes (go figure!). Now,
before you go into the door above, you can actually walk through the wall to
the east to find a hidden chest that contains a GROWTH EGG. This relic doubles
your experience points gained during battle, which makes leveling up much
easier now! However, I wouldn't recommend using it until you have all of the
espers you need to maximize your statistics.
In the room to the north is a turtle and a switch on the wall. For now, just
hit the switch to open a door on the upper floor and then leave via the exit
you came in from. Walk back upstairs to the Main Hall.
\___ ____.------------------------.____ ___/
___)=================(___( DARILL'S TOMB: MAIN HALL )___)================(___
/ "------------------------" \
Now, back in the Main Hall, take the central exit leading south which leads to
a narrow corridor. Now that the Lower Crypt is flooded, you can use the turtle
in this hall to cross over the water. In the next room, pull the switch on the
wall to raise the water level in the Lower Crypt here as well. Use the turtle
here to cross over to the opposite side of the room. As long as you flipped the
switch in the flooded room below, the door here should be open.
\___ ____.--------------------------.____ ___/
___)================(___( DARILL'S TOMB: UPPER CRYPT )___)===============(___
/ "--------------------------" \
In the next room there are two treasure chests at the top of the room and a
save point in the center. Make sure to use the save point before you check the
treasure chests because one of them -- the one on the left -- is trapped by a
monster-in-a-box!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Angler Whelk |
| | |_| | | |_| | ___| | ___| | -Treasure-Stealing Whelk- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 9,230 | STR: N/A | MAG: 10 | ATT: 53 | GIL: 1,000 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,600 | DEF: 160 | MDF: 195 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 19 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [A] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [*] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Dragon Claws | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Darill's Tomb: Upper C | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Megavolt | LEARN: --- |
| Gigavolt | |
| Magnitude 8 | |
|==================================o==================================|
| APPEARANCE: A spiky, golden shell |
|=====================================================================|
| STRATEGY: Do not attack this part of the boss! It will always use a |
| powerful counter-attack called "Gigavolt" which deals a |
| lot of Lightning-based damage to all of your party. How- |
| ever, it will use the weaker "Megavolt" attack even if |
| you don't attack the shell at all. Just defeat the other |
| part of the boss to make this disappear. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Angler Whelk |
| | |_| | | |_| | ___| | ___| | -Treasure-Stealing Whelk- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 9,845 | STR: N/A | MAG: 7 | ATT: 75 | GIL: 1,000 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,600 | DEF: 80 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 31 | EVA: --- | MEV: --- | SPD: N/A | AP: 5 |
|================o===========o===========o===========o================|
| [W] Fire [A] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [A] Water [ ] Earth [I] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [*] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Dragon Claws | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Darill's Tomb: Upper C | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "1000 Needles" Lore |
| 1000 Needles (control) | |
|==================================o==================================|
| APPEARANCE: A teal-hued whelk (snail) with a treasure chest |
|=====================================================================|
| STRATEGY: Attack this portion of the boss only! Use your strongest |
| attacks and magic on the body of the whelk until it draws |
| itself into its shell again. At this point, spend your |
| time using "Cura" to heal your characters and then wait |
| for the whelk to reappear before attacking again. The |
| Whelk shouldn't take long to fall. Note that you can't |
| learn the Lore here due to a lack of Strago in your party |
| for now. However, if you take on the second optional |
| dungeon of the game, you have a chance of replaying this |
| fight and can get the Lore that way. However, there are |
| plenty of other options for "1000 Needles" anyway. |
O=====================================================================O
After the battle, equip the DRAGON CLAWS on Sabin to increase his attack power.
Now, check the chest on the right for a MAN-EATER. This works great on Humanoid
types. Now, head through the door at the top of the room.
\___ ____.--------------------------------.____ ___/
___)============(___( DARILL'S TOMB: DARILL'S MEMORIAL )___)=============(___
/ "--------------------------------" \
Examine the satin-draped crypt in the center of the room to discover that
Darill has a happy new friend: Dullahan!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Dullahan |
| | |_| | | |_| | ___| | ___| | -Demon of Sloth- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 23,450 | STR: N/A | MAG: 7 | ATT: 55 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,721 | DEF: 130 | MDF: 160 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 37 | EVA: 10 | MEV: --- | SPD: N/A | AP: 5 |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [*] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [*] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Genji Glove | STEAL: --- |
| X-Potion | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Darill's Tomb: Darill' | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Absolute Zero | |
| Blizzaga | |
| Blizzara | |
| Cura | |
| Level ? Holy | |
| Northern Cross | |
|==================================o==================================|
| APPEARANCE: A mace-wielding skeleton riding a flaming chariot |
|=====================================================================|
| STRATEGY: Dullahan is a tough customer since most of the fights to |
| date have been against monsters with few skills and lower |
| statistics. Dullahan has the powerful "Level ? Holy" Lore |
| that casts "Holy" on anyone that has a level which is a |
| multiple of a mystery number (3, 4, or 5). You never know |
| which number it's actually using until it's too late, so |
| you either need to have enough HP to survive it, hope |
| that you're not a multiple of that number, or level up to |
| a prime number. Anyway, use Celes' Runic command to ab- |
| sorb Dullahan's Ice-based magic if you want while the |
| rest of the party attacks using anything you like. Try |
| out Sabin's "Phoenix Rising" Blitz if you like because it |
| inflicts Fire-based damage, which Dullahan is weak to. If |
| he uses "Northern Cross," which inflicts the Freeze |
| status on one of your party members, cast a low-level |
| Fire-based spell on the character to warm them up again. |
O=====================================================================O
After the fight, head into the door above Darill's Memorial. Setzer will relay
the tale of Darill's final, fateful days. Once, she was his lover and friend.
Together, they would fly around the world in their airships: Setzer in his
Blackjack and Darill in her Falcon. One day, they decided to race each other to
see how fast each airship was and who would make it home faster. Darill made
Setzer promise to take care of the Falcon if something ever happened to her.
The race went forward as planned and the two lovers raced each other. As they
passed over the eastern Veldt, Darill vowed to break all the records. Setzer
left her to go back home and made her promise to be back by sunset.
She never returned.
A year later, the wreckage of the Falcon was found far away. Although Setzer
restored the ship and hid it below Darill's Memorial, he never found her body
and could not forgive himself for her apparent death.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ / LEGACY /
| \-\ /-/ |
( 02.02.03.03 ) ) T H E F A L C O N ( ( ~falcon )
\___________/-/_______________________________________________\-\___________/
Aboard the Falcon, Setzer vows to fly faster than ever to honor Darill's
memory. The Falcon rises above the waves, and once more Setzer is the sole
owner of an airship!
The party discusses the plan of action on the deck. Edgar mentions that with an
airship the party can now land on Kefka's Tower and launch an assault directly
on the corrupt dictator and maddened mage. Plus, with speed and mobility on
their side now, finding the rest of the party shouldn't be quite as difficult.
With a feeling of hope blooming at last, it's time to take off!
\___ ____.---------------------.____ ___/
___)==================(___( IT'S UP TO YOU NOW... )___)==================(___
/ "---------------------" \
That brings an end to this chapter. At this point, everything is optional. If
you want, you can skip right to the chapter about Kefka's Tower and just finish
the game. Doing so may be quite difficult, though, because you'll have to split
into three groups to complete the Tower! With one group of two people and two
groups with only one person, completing the Tower will probably be almost im-
possible. However, it's up to you. For now, I'll assume that you probably want
to find some more allies to help out in the final assault, so first things
first. Let's find our friends!
____________ _________________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ ___________
| \-\ /-/ \
( 02.02.04.00 ) ) F A M I L I A R F A C E S ( ( ~familiar )
\___________/-/_______________________________________________\-\___________/
O===========================O Now that you have the airship at your disposal,
| ~*~ IN THIS SECTION ~*~ | it's time to first hunt down the rest of your
o---------------------------o friends and find a few new ones in the process.
| 01. Finding Cyan | At the end of the last chapter, you may have
| 02. Finding Gau | noticed that a gull flew past the ship, similar
| 03. Finding Shadow | to the one that you might have seen if you let
| 04. Finding Relm | Cid die earlier. The last time you saw it, the
| 05. Finding Locke | gull had a bandana similar to Locke's tied
| 06. Finding Terra | around its head. With the airship, it might be
| 07. Finding Mog | possible to follow the gull to track down its
| 08. Finding Umaro | origin. It might even lead back to Locke if
| 09. Finding Strago | you're lucky! The gull flies to the south and
| 10. Finding Gogo | lands in a city on a continent to the south.
O===========================O If you've noticed that the cities have remained
in the same places as they used to be so far
(even though the continents have been greatly altered), this city must be the
old Imperial city of Maranda.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
| 02.02.04.01 ) ) F I N D I N G C Y A N ( ( ~findcyan |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Ice Shield | Mount Zozo: Entry C > center of room | |
| | | | [ ] Red Cap | Mount Zozo: Entry C > near south exit | |
| | | | [ ] Thunder Shield| Mount Zozo: Sunlit > in the sunlight | |
| | | | [ ] Aegis Shield | Mount Zozo: Entry C > on broken bridge | |
| | | | [ ] Gold Hairpin | Mount Zozo: Misty O > take smaller door | |
| | | | [ ] <five books> | Mount Zozo: Misty O > Cyan's locked box | |
| | | | [ ] <empty> | Mount Zozo: Misty O > Cyan's locked box | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Gravity Rod | Maranda: Weapon| Rod | 13,000 | |
| | Swordbreaker | Maranda: Weapon| Knife | 16,000 | |
| | Falchion | Maranda: Weapon| Sword | 17,000 | |
| | Flame Scroll | Maranda: Weapon| Thrown Weapon | 500 | |
| | Water Scroll | Maranda: Weapon| Thrown Weapon | 500 | |
| | Lightning Scroll | Maranda: Weapon| Thrown Weapon | 500 | |
| | Invisibility Scroll | Maranda: Weapon| Thrown Weapon | 200 | |
| | Shadow Scroll | Maranda: Weapon| Thrown Weapon | 400 | |
| |-----------------------+----------------+------------------+---------| |
| | Crystal Shield | Maranda: Armor | Shield | 7,000 | |
| | Crystal Helm | Maranda: Armor | Helm | 10,000 | |
| | Oath Veil | Maranda: Armor | Helm | 9,000 | |
| | Black Garb | Maranda: Armor | Armor | 13,000 | |
| | Magus Robe | Maranda: Armor | Armor | 13,000 | |
| | Crystal Mail | Maranda: Armor | Armor | 17,000 | |
| |=======================O================O==================O=========| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 174 Leap Frog | 3,511 | 2,600 | 1,550 | Yes | Yes | |
| | 175 Slagworm | 12,018 | 10,000 | 7,524 | Yes | No | |
| | 176 Cactuar | 3 | 10,000 | --- | Yes | Yes | |
| | 177 Crawler | 3,200 | 1,224 | 1,456 | Yes | No | |
| | 178 Sprinter | 4,500 | 1,420 | 2,293 | Yes | No | |
| | 179 Basilisk | 5,000 | 1,120 | 2,400 | Yes | No | |
| | 180 Lycaon | 250 | 1,524 | 1,356 | Yes | No | |
| | 181 Greater Mantis | 4,500 | 501 | 4,612 | Yes | No | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 148 Mugbear | 2,409 | 2,000 | 882 | Yes | No | |
| | 149 Devil Fist | 1,759 | 2,000 | 797 | Yes | No | |
| | 150 Luridan | 2,079 | 1,000 | 707 | Yes | No | |
| | 151 Punisher | 2,191 | 3,000 | 1,242 | Yes | No | |
| | 152 Glasya Labolas | 4,771 | 2,500 | 2,953 | Yes | No | |
| | 341 STORM DRAGON | 42,000 | --- | --- | No | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Before you head into town, you'll notice that there are some new monsters in
the land surrounding Maranda. The bestiary above actually lists every monster
found on this continent entirely (with the exception of a boss that will be
discussed later on in the next chapter). In the south, you can fight the first
four monsters: Leap Frog in the forest, Slagworm and Cactuar in the desert, and
Crawler in the grassland. In the north, you can fight the last four monsters:
Sprinter, Basilisk, and Lycaon are found in the grassland while Greater Mantis
is found in the forest.
Be careful of the two desert enemies here: Slagworms and Cactuars! If you were
looking to make some good Gil and AP, this is the place. Each encounter here
should net you at least 10,000 Gil with both enemies. The Slagworm also gives
you 5 AP while the Cactuar gives you 10 AP! With this calibre of rewards, you
should easily maximize everyone's equipment, relics, and master every spell
possible so far in no time. However, be careful with the Cactuars. If you de-
feat ten of them, the next encounter that isn't a Slagworm will be against a
massive Cactuar known as the Gigantuar, which is one of the new bosses added in
this edition of the game. I'll cover him later, though, during the Last Espers
chapter.
The Cactuar enemy and the Slagworm enemy are both tough customers in their own
right if you don't know what to do on each of them. Cactuars have the highest
Evasion in the game, so your regular physical attacks will almost always miss.
However, you can get around this by using special skills and magic. Sabin's
Blitzes, Edgar's Tools, and Setzer's Slots will always hit. You can also equip
the Sniper Eye, which guarantees every hit will land on it. Basically, you
should always be able to kill a Cactuar as long as you're not stuck with Celes
only. The Slagworm is another problem entirely. This beast has 12,000 HP, so
regular attacks will take a while to bring him down. He also has very powerful
attacks. "Sandstorm" can inflict 1000+ HP damage on every party member while
"Crush" can inflict 3000+ HP damage on one party member, and Slagworm can use
these commands indiscriminately, often twice in one turn. The easiest way to
defeat these creatures at this point is to use any instant-kill command in your
arsenal. Edgar's Chainsaw has a chance of inflicting Death status and Setzer
has a slot (albeit a tough one) that instantly kills. Plus, any character can
cast "Death" if they've learned it because Slagworm is not immune to that spell
either.
When you're done farming Gil and AP, head into Maranda.
_ _ _____ _____ _____ _ _ ____ _____
| \_/ | | _ | | _ | | _ | | \ | | | _ \ | _ |
| | | |_| | | |_| | | |_| | | \| | | | \ \ | |_| |
| \_/ | | _ | | _| | _ | | \ \ | | | | | | _ |
| | | | | | | | | |\ \ | | | | | |\ | | |_/ / | | | |
|_| |_| |_| |_| |_| \_\ |_| |_| |_| \_| |____/ |_| |_|
You can visit the new shops if you want and spend your masses of Gil now if you
like. In fact, it wouldn't be a bad idea at all to also max out the throwable
items from the shop. Now, spend some time talking to people in town. These fine
folk have a whole bunch to say about things, and all of them provide very
valuable insight into both the stranger who passed through town recently and
how to get rid of your inner demons.
If you speak with the man in the southwest corner of town, he will tell you
about his recent adventure in the desert nearby. He explains that he was
hunting Cactuars when a giant one suddenly attacked him. If you didn't read the
section just above this one, this again confirms that you might want to stay
away from the Cactuars for now because if you defeat ten of them, a giant one
will appear, and that battle is not something you want to just leap into with-
out a little preparation beforehand! One of the men in the courtyard just to
the north also talks about a swordsman who traveled through town recently. The
man says that the swordsman could become a master of swordcraft if he were to
conquer his troubled past. Hmm. We'll get back to that later too. Next, the man
on the raised area to the north will mention a man who passed through town re-
cently that spoke with a strange accent, calling people something like Thoo,
Tao, Yow, Meow, etc. Perhaps he means "thou?" That would definitely be Cyan!
Also, if you need to get your bearings, speak with the old woman at the top of
town to get map locations for several places in this new world. The man on the
east side of town will mention that the man in Zozo who says "This place is
dangerous!" is the only truthful person and you should ask him your questions
if you have any. The girl nearby mentions that you should look into your past
to solve inner mental problems. Perhaps that has something to do with Cyan's
"troubled past?" Finally, the lady in the southeast mentions that Lola has been
receiving tons of letters and gifts recently. If you visited the soldier's home
in Mobliz earlier, you'll know he's dead. The question is, who's been sending
Lola these gifts?
Head into Lola's house in the northeast and speak with her to find out that her
gentleman caller has been sending silk flowers and fancy letters for a while
now. She offers to show you one of her letters. Take a look at it:
My beloved Lola,
Art thou well? We have rebuilt as much of the village as we
could hope to...
I believe I should be able to return to thy side before too
long...
Thou? Thy? That can only be Cyan! When Lola asks you to send a reply, agree to
it. Perhaps you can track the bird to Cyan's location! Head outside the house
and attach the message to the gull to the left and watch as it heads off into
the skies. The game will show you its route. It appears that the gull lands in
Zozo. When you're ready, take the airship to Zozo.
_____ _____ _____ _____
|___ | | _ | |___ | | _ |
/ / | | | | / / | | | |
/ / | | | | / / | | | |
/ /__ | |_| | / /__ | |_| |
|_____| |_____| |_____| |_____|
Funny, it still rains in Zozo even after the world is shattered. Examine the
bird near the entrance to watch it fly north into the mountains. The town is
still full of thieves, liars, and monsters. Thankfully, none of them are new at
this point still. Last time you visited Zozo, you explored everything in town
except for one room that was rusted shut. Do you remember the comment from one
of the townsfolk of Maranda earlier about the man telling the truth in Zozo? He
apparently says that the "town is dangerous." This man, you'll find, is walking
around selling Rust-Rid for 1,000 Gil. Buy a can and use it on the rusted door
above the Pub. Now you can enter the caves of Mount Zozo!
_ _ _____ _ _ _ _ _____ _____ _____ _____ _____
| \_/ | | _ | | | | | | \ | | |_ _| |___ | | _ | |___ | | _ |
| | | | | | | | | | | \| | | | / / | | | | / / | | | |
| \_/ | | | | | | | | | | \ \ | | | / / | | | | / / | | | |
| | | | | |_| | | |_| | | |\ | | | / /__ | |_| | / /__ | |_| |
|_| |_| |_____| |_____| |_| \_| |_| |_____| |_____| |_____| |_____|
Just when you thought the monsters finally got easy again, Mount Zozo provides
a whole new list of beasties to fight. In the bestiary above, everything below
the dotted line applies to Mount Zozo. Hopefully you paid attention to the
advice the man who sold you the Rust-Rid gave, which was to equip the Sniper
whatchamacallit (Sniper Eye), which guarantees 100% Accuracy. The reason for
this is that most of the monsters in Mount Zozo have high Evasion statistics.
I'm talking above 100! Regular attacks just won't work without the Sniper Eye
relic. Again, you can also use special commands like Blitzes, Tools, and Slots
if you like as well. With that said, let's continue.
\___ ____.----------------------.____ ___/
___)==================(___( MOUNT ZOZO: ENTRY CAVE )___)=================(___
/ "----------------------" \
In this first cave, head north a few steps to see a set of stairs leading up to
a raised section of this cave. Instead of taking them, move left until you find
a treasure chest near the center of the room on the lower level. Open it to
find an ICE SHIELD. Now, head east again and then south to find another chest
here with a RED CAP inside. For now, that's all you can do in this room so take
the exit just to the south into the next area.
\___ ____.-----------------------.____ ___/
___)=================(___( MOUNT ZOZO: SUNLIT CAVE )___)=================(___
/ "-----------------------" \
The cave drops down along the south into a deeper area that is penetrated by
rays of sunlight. If you follow the path around from the northeast to the south
to the northwest, you'll find a treasure chest in the second ray of sunshine.
Open it to claim the THUNDER SHIELD within. Now head up the stairs nearby to
reenter the Entry Cave.
\___ ____.----------------------.____ ___/
___)==================(___( MOUNT ZOZO: ENTRY CAVE )___)=================(___
/ "----------------------" \
Head north from here to find another treasure chest along the way. This one
contains an AEGIS SHIELD. If you haven't done so already, make sure to equip
these shields on your characters because they are excellent at this point in
the game. When you arrive at the north end of the cave, take the smaller door
to the left.
\___ ____.--------------------------.____ ___/
___)================(___( MOUNT ZOZO: MISTY OVERLOOK )___)===============(___
/ "--------------------------" \
The only thing to do here is open the treasure chest which contains a GOLD
HAIRPIN. This is an excellent accessory that halves the cost of all magic cast
by that character both in battle and out! Now head back through the doorway and
take the larger door to the north. Head across the bridge here and enter the
new cave to the west.
\___ ____.-----------------------.____ ___/
___)=================(___( MOUNT ZOZO: DRAGON CAVE )___)=================(___
/ "-----------------------" \
At the west side of the cave is a save point. Use it! Now, head north and then
east to find a switch on the floor. Before you step on it, make sure that you
feel comfortable with your party's setup (equipment, relics, espers, etc.). If
you're happy with it, step on the switch. A treasure chest opens just above the
switch and a dragon gets released!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Storm Dragon |
| | |_| | | |_| | ___| | ___| | -Legendary Wind Dragon- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 42,000 | STR: N/A | MAG: 9 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,250 | DEF: 110 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 74 | EVA: --- | MEV: --- | SPD: N/A | AP: 10 |
|================o===========o===========o===========o================|
| [ ] Fire [W] Lightning [A] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [*] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Force Armor | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Mount Zozo: Dragon Cav | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "White Wind" Lore |
| Aero | |
| Leaf Swirl | |
| White Wind | |
| Wind Slash | |
|==================================o==================================|
| APPEARANCE: A gray dragon with golden-hued wings |
|=====================================================================|
| STRATEGY: This battle will be pretty tough at this point in the |
| game. You can always fight this beast later during the |
| "Eight Dragons" chapter later on if you like. Otherwise, |
| I'll assume that you're taking him on. |
| |
| Start by putting up a decent defense. Until now, there's |
| been little point of using Protect and Shell. Now is a |
| great time to start. Protect halves physical damage while |
| Shell halves magical damage. Now, use your strongest |
| attacks and skills to take him down as quickly as you can |
| because Storm Dragon can do some serious damage still. |
| His "Wind Slash" attack does moderate damage to every |
| party member, but "Leaf Swirl" does almost double the |
| damage! Hopefully you can deal with him by now, but don't |
| be afraid to try later if you can't. |
O=====================================================================O
After the battle, the game announces that there are "7 Remaining." Remember the
man in Albrook who mentioned the "eight legendary dragons?" This must have been
one of them! You see his HP and statistics? Just know that this is by far the
easiest one! Anyway, equip the Force Armor that he drops on someone to halve
elemental damage for Fire, Ice, Lightning, Wind, and Earth. This will be a
great piece of armor throughout the rest of the game, of course, because if its
inherent elemental affinities.
Now, head to the south to find an exit along the righthand wall. In the misty
area just head right and enter the next cave.
\___ ____.-----------------------.____ ___/
___)=================(___( MOUNT ZOZO: CYAN'S CAVE )___)=================(___
/ "-----------------------" \
As soon as you enter, you'll notice that this cave looks similar to Lola's home
back in Maranda. This has to be Cyan's abode! Examine the letter on the desk to
start:
Dear Lola,
I am writing to beg for your forgiveness. I am guilty of
perpetuating a terrible lie. I have only now realized the
error of my ways, and taken up this quill in hopes of
correcting a great wrong. Your boyfriend, who you believe
to be in Mobliz, passed away some time ago. I have been
writing to you in his stead. We humans have a tendency to
become trapped in the past and refuse to move on. I implore
you not to let this happen. Now is a time for you to look
forward and rediscover love and all of the other joys of
life...
Cyan
So, Cyan seems to have taken up where the wounded soldier left off because Lola
seemed so happy when she received her soldier's letters. Notice that he makes
mention of being trapped in the past. Remember what the folks in Maranda said
about him being trapped in the past? Maybe Cyan should listen to his own ad-
vice. We'll get back to that later, though. If you try to open the treasure
chest now, you'll find that it's locked. You might as well head east for now.
Standing on a bluff, Cyan has just sent his most recent letter via gull back
to Lola when the party approaches him. Cyan is overjoyed that the party has
survived the sundering, but he suddenly realizes that they passed through his
room to get here and runs back inside to collect all of his flowers and letters
before they get the wrong impression about him. He assures Celes that making
silk flowers is just a "minor diversion." Uh huh... right. Cyan mentions that
he recently saw Gau in Maranda. The orphan mentioned getting strong to defeat
Kefka. And where does Gau go to get strong? The Veldt! We'll have to make that
our next target. First, head back out to the bluffs once you regain control and
pick up the key sparkling in the grass to the upper-left. Now use it on the
locked chest to find five books inside: "MACHINERY FOR DUNCES" and "A PICTORIAL
GUIDE TO MACHINES," "EVERYTHING ABOUT MACHINES," "MACHINES FOR THE MECHANICALLY
DISINCLINED," and "BUSHIDO IN THE BEDROOM." Oddly, if you try to open the chest
again you'll find that it does so only to reveal that it's <EMPTY>!
With that, you can now head out of Mount Zozo either back walking back or use
the "Teleport" spell if you have the MP to make the journey easier. Now that
you have Cyan in the party, it's time to find Gau.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
( 02.02.04.02 ) ) F I N D I N G G A U ( ( ~findgau )
\___________/-/_______________________________________________\-\___________/
Finding Gau is quite simple. If you remember him from the World of Balance
earlier, you already know exactly what to do. If not, I'll explain it again
here. First of all, you need to fly your airship to the Veldt which is the
large land mass of grassy plains on the northeast area of the world map. Next,
you need to make sure that you have a spot open in your active party for Gau to
take over. To do this you need to find a way to get three members in your
party. If you have more than four people available, you can go below deck and
speak with an ally to rearrange your party, then just place three people in the
party instead of four. Otherwise, if you have four people still -- assuming you
neglected Cyan above -- you would probably want to land in the center of the
star-shaped mountains near the middle of the map. The game will prompt you to
form two parties. Now you can take out a person from the main party.
Once you have at least one spot open, land on the Veldt and walk around until
you encounter some monsters. If you're lucky, Gau will arrive once you defeat
the enemies and will happily join the party again. That's it!
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
| 02.02.04.03 ) ) F I N D I N G S H A D O W ( ( ~findshadow |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Berserker Ring| Cave on the Veldt > Ground Level | |
| | | | [!] Tigerfang | Cave on the Veldt > Upper Level | |
| | | | [ ] Ichigeki | Cave on the Veldt > Lower Level | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Da Vinci Brush | Thamasa Weapon | Paintbrush | 7,000 | |
| | Gravity Rod | Thamasa Weapon | Rod | 13,000 | |
| | Holy Rod | Thamasa Weapon | Rod | 12,000 | |
| | Viper Darts | Thamasa Weapon | Gambler Weapon | 13,000 | |
| | Golden Spear | Thamasa Weapon | Spear | 12,000 | |
| | Man-Eater | Thamasa Weapon | Knife | 11,000 | |
| | Shuriken | Thamasa Weapon | Thrown Weapon | 30 | |
| | Fuma Shuriken | Thamasa Weapon | Thrown Weapon | 500 | |
| |-----------------------+----------------+------------------+---------| |
| | Mystery Veil | Thamasa Armor S| Female Helm | 5,500 | |
| | Circlet | Thamasa Armor S| Helm | 7,000 | |
| | Black Cowl | Thamasa Armor S| Helm | 7,500 | |
| | Luminous Robe | Thamasa Armor S| Mystic Armor | 11,000 | |
| | Diamond Vest | Thamasa Armor S| Armor | 12,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Barrier Ring | Thamasa Relic | Relic | 500 | |
| | Fairy Ring | Thamasa Relic | Relic | 1,500 | |
| | Reflect Ring | Thamasa Relic | Relic | 6,000 | |
| | Jeweled Ring | Thamasa Relic | Relic | 1,000 | |
| | Princess Ring | Thamasa Relic | Relic | 3,000 | |
| | Protect Ring | Thamasa Relic | Relic | 5,000 | |
| | Peace Ring | Thamasa Relic | Relic | 3,000 | |
| | Angel Ring | Thamasa Relic | Relic | 8,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Thamasa Item | Item | 300 | |
| | Ether | Thamasa Item | Item | 1,500 | |
| | Phoenix Down | Thamasa Item | Item | 500 | |
| | Holy Water | Thamasa Item | Item | 300 | |
| | Remedy | Thamasa Item | Item | 1,000 | |
| | Smoke Bomb | Thamasa Item | Item | 300 | |
| | Sleeping Bag | Thamasa Item | Item | 500 | |
| | Tent | Thamasa Item | Item | 1,200 | |
| |=======================O================O==================O=========| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 153 Gorgimera | 7,191 | 1,889 | 4,928 | Yes | Yes | |
| | 154 Twinscythe | 2,500 | 726 | 1,753 | Yes | No | |
| | 155 Death Warden | 8,000 | --- | --- | No | Yes | |
| | 318 BEHEMOTH KING | 19,000 | --- | --- | No | No | |
| | 319 BEHEMOTH KING | 19,000 | --- | --- | No | No | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 196 Vasegiatta | 3,615 | 1,221 | 1,994 | Yes | Yes | |
| | 197 Gloomwind | 2,905 | 421 | 1,096 | Yes | No | |
| | 198 Purusa | 3,300 | 773 | 1,396 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
While you're on the Veldt, you might as well explore the cave nearby as well.
Located on the southern edge of the continent, this cave used to be the hiding
place of Gau's shiny treasure. However, in the past year many things could have
changed in this area. It can't hurt to do a little exploration to find out for
yourself. As for the monsters in the bestiary above, the first set is found in
the Cave on the Veldt while the second set is found on the continent where
Thamasa is located in the southeast.
_____ _____ _ _ _____ _____ _ _ _____ _ _ _____
| ___| | _ | | | | | | ___| | _ | | \ | | |_ _| | | | | | ___|
| | | |_| | | | | | | |_ | | | | | \| | | | | |_| | | |_
| | | _ | \ \ / / | _| | | | | | \ \ | | | | _ | | _|
| |___ | | | | \ ' / | |___ | |_| | | |\ | | | | | | | | |___
|_____| |_| |_| \_/ |_____| |_____| |_| \_| |_| |_| |_| |_____|
_ _ _____ _ ____ _____
| | | | | ___| | | | _ \ |_ _|
| | | | | |_ | | | | | | | |
\ \ / / | _| | | | | | | | |
\ ' / | |___ | |___ | |_| | | |
\_/ |_____| |_____| |____/ |_|
As soon as you head into the cave, Interceptor appears then turns back around
and heads north. It seems that he wants you to follow him, so you might as well
follow. If you head east, you'll quickly find yourself at a dead-end, so head
north.
\___ ____.-------------------------------.____ ___/
___)=============(___( CAVE ON THE VELDT: GROUND LEVEL )___)=============(___
/ "-------------------------------" \
In the next room, you'll find four men gathered around a fire. Speak to
them to learn some important information about getting Gau back into your party
if you haven't already. One man mentions that whenever three of them go hunting
they encounter a boy on the Veldt. Another man mentions that whenever four of
them go out hunting they don't see any boy out there. This is a clue pointing
out that you need to have a party of three or less people in order to find Gau
on the Veldt. Another man mentions that there's a forest to the north full of
dinosaurs, but no one can possibly defeat these creatures, although it would be
something to brag about if you did. Later on once we finish all of the other
quests in the game we'll get back to this challenge. When you're done speaking
with them, open the chest nearby for a BERSERKER RING. This relic won't come
into play until later, but if you check its description in the Items list, the
ring can only be equipped on a yeti. Hmm. That must be a character you have yet
to meet. For now, head through the door to the north.
\___ ____.------------------------------.____ ___/
___)==============(___( CAVE ON THE VELDT: UPPER LEVEL )___)=============(___
/ "------------------------------" \
In the other half of the cave, you can head north a little to find a cave with
a hidden passage leading into the darkness. Although the game wants you to head
south here, you can actually head west another two steps and then south there
to find a hidden alcove to the west. The chest here contains a TIGERFANG claw,
but you have to fight the Death Warden first! This enemy tends to use spells
like "Death" and "Doom" to kill your party without actually harming them. How-
ever, it's an easy fight because this creature has an incredibly slow Speed
rating and can only target one character at a time with its spells, so you have
plenty of time to revive and restore any character that goes down and still get
in a good attack or two. The Tigerfang claw is a great weapon for Sabin, so if
he's in your party make sure to equip it right away. By the way, this is the
one chance you have to fight this enemy, so make sure to challenge it if you
get the chance. You can always come back later if you need, but you won't find
it anywhere else except for this chest (although there's a chance to fight it
in the Soul Shrine, which is one of the two new sidequests to complete after
the main game).
\___ ____.------------------------------.____ ___/
___)==============(___( CAVE ON THE VELDT: LOWER LEVEL )___)=============(___
/ "------------------------------" \
Keep heading south until you enter a lower level of the cave. You'll notice
that the cave to the east is blocked by stones right now. To open that area up
you'll need to pull the lever just to the south. Before you go into the newly-
opened cave, though, head south to find a treasure chest containing an ICHIGEKI
dagger. Ichigeki? Itchy Gecky!? Do you remember that comment earlier about a
warrior in the coliseum who only fights when an "itchy gecky" is offered? Well,
now you have the weapon to offer up. We'll get back to that little quest in a
moment, but for now let's lead to the east through the new cave you just opened
up.
In the cave nearby you'll notice a familiar figure on the ledge to the east. If
you followed the guide so far and saved Shadow at the end of the Floating Con-
tinent earlier, he will appear here next to Shadow. However, if you failed to
wait for him earlier, Relm will be laying on the ground with Interceptor to her
left. It looks like Shadow (or Relm) is in trouble! Head up the stairs nearby.
\___ ____.-----------------------------.____ ___/
___)==============(___( CAVE ON THE VELDT: SAVE POINT )___)==============(___
/ "-----------------------------" \
At the top of these stairs is a staircase leading down to a save point. Make
sure to save before you head into the cave to the west because there's a boss
fight coming up! Once you're ready (make sure to equip good weapons, armor,
relics, and an esper you want to learn from or use), head west to check on the
character near Interceptor. Before the party can bring Shadow or Relm around, a
beast attacks the party from behind!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Behemoth King |
| | |_| | | |_| | ___| | ___| | -Lord of Behemoths- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 19,000 | STR: N/A | MAG: 9 | ATT: 11 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,600 | DEF: 120 | MDF: 130 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 43 | EVA: --- | MEV: --- | SPD: N/A | AP: 5 |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [ ] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [ ] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Behemoth Suit | STEAL: Murasame |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Cave on the Veldt: Sav | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Blizzaga | |
| Holy | |
|==================================o==================================|
| APPEARANCE: An enormous, muscular beast with blue hide and horns |
|=====================================================================|
| STRATEGY: Just take a glance at this creature's commands to see |
| that this is not going to be an easy battle by any means! |
| Thankfully, the Behemoth King is somewhat slow in its |
| attacks, and his "Holy" attack -- while strong -- gives |
| you plenty of time to select your attacks or healing for |
| every character due to its longer animation. Of course, |
| you can make these two battles really simple by bringing |
| Celes in and having her use the Runic command every turn |
| to absorb Behemoth King's "Holy" spell now and "Meteor" |
| spell later. As long as your characters are at a decent |
| you shouldn't have much of a problem with him. In fact, I |
| was at Level 40 due to writing this walkthrough, and this |
| battle was a breeze! However, don't think that you've won |
| yet! As soon as the Behemoth King falls, his shade rises |
| from the underworld to overtake the party! |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Behemoth King |
| | |_| | | |_| | ___| | ___| | -Undead Behemoth Lord- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 19,000 | STR: N/A | MAG: 10 | ATT: 27 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 9,999 | DEF: 105 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 49 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [W] Holy |
| [ ] Ice [ ] Water [ ] Earth [A] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Behemoth Suit | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Cave on the Veldt: Sav | TYPE: Undead |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Death | |
| Meteor | |
| Sleeping Gas | |
|==================================o==================================|
| APPEARANCE: An enormous, muscular beast with golden hide and horns |
|=====================================================================|
| STRATEGY: If you didn't fight the Intangir monster on Triangle Is- |
| land in the World of Balance, get ready to experience the |
| joy of the "Meteor" spell. This wicked spell can inflict |
| 1000+ HP damage on every character! This means that if |
| you want to survive the attack, you'll need to make sure |
| that you either have Shell cast on your party already or |
| that you have at least 1000 HP, although more is better. |
| You might also benefit from Regen and Protect. Otherwise, |
| use your best attacks and magic to take this beast down |
| before he does the same to you. Check his elemental weak- |
| nesses to notice that Holy magic deals double damage. If |
| you think logically, a monster weak to Holy is usually |
| undead. That means that if you use any healing spell like |
| "Cura" or a revival spell like "Life" or a Phoenix Down, |
| you can actually kill this form of the Behemoth King in |
| seconds! |
O=====================================================================O
After the battle with the Behemoth King, your party assists Shadow or Relm in
getting to safety. The closest town is Thamasa, so the party heads there. For
some reason, the airship decides to fly across the world fifty times over to
travel what should have been a few miles to the northeast otherwise. But that's
another story.
_____ _ _ _____ _ _ _____ _____ _____
|_ _| | | | | | _ | | \_/ | | _ | | ___| | _ |
| | | |_| | | |_| | | | | |_| | | |___ | |_| |
| | | _ | | _ | | \_/ | | _ | |___ | | _ |
| | | | | | | | | | | | | | | | | | ___| | | | | |
|_| |_| |_| |_| |_| |_| |_| |_| |_| |_____| |_| |_|
The party puts Shadow (or Relm) to rest in Strago's house, but it looks like
the person they rescued is having a nightmare. If you found Shadow, you'll see
a scene where Interceptor tries to stop him (without a mask!) from leaving the
village long ago. So Shadow once lived in Thamasa, eh? That tidbit will come
into play a bit later on.
You now have the freedom to explore Thamasa. Visit the shops if you like, but
make sure not to sell the Ichigeki you found in the Cave on the Veldt recently!
When you're done shopping, spend a night at the Inn or sleep in a Tent outside.
When you return to town, Shadow will be gone from Strago's house. If you speak
with the thief on the west side of town, he'll tell you that he awoke in Doma
Castle after the Cataclysm but had horrible nightmares while in the castle. The
woman in the east will also tell you about Ebot's Rock, which has risen out of
the water for the first time in years recently. In addition, a man near the Inn
will talk about the triangular island to the northeast of the Veldt and the
monster that makes the island its home. Apparently, the monster swallows any-
one who lands on the island. The man wonders what happens to those who get
sucked in. These tidbits will become sidequests later on.
For now, you should speak with the man wandering in the middle of town to learn
that the man "dressed all in black" headed for the coliseum recently. It looks
like you'll have to head to this coliseum now. But where could that be? Do you
remember the Dragon's Neck Cabin just above Kohlingen a long time ago? That man
was hoping to set up a monster arena at that time. It's been a year now, so
perhaps he fulfilled his dream of a coliseum. Take the airship west until you
find Kohlingen and then head just north to spot a single, purple house all by
itself. Land outside the coliseum and head inside.
_____ _____ _ _____ _____ _____ _ _ _ _
| ___| | _ | | | |_ _| | ___| | ___| | | | | | \_/ |
| | | | | | | | | | | |___ | |_ | | | | | |
| | | | | | | | | | |___ | | _| | | | | | \_/ |
| |___ | |_| | | |___ _| |_ ___| | | |___ | |_| | | | | |
|_____| |_____| |_____| |_____| |_____| |_____| |_____| |_| |_|
Just inside the Coliseum you'll see old Uncle Ulty now being forced to work as
a receptionist! Ha ha! Poor octopus. He also mentions that you shouldn't bet
any cheap items because Typhon will be your opponent and he's not easy in a
one-on-one battle, as you might imagine. The guard wandering around upstairs
will also tell you that he met your friend with the bandana recent (Locke!?)
and told him a secret: talk to the emperor twice. We'll get back to that in a
bit as well.
You can explore the rooms to the north if you like, and in the room on the
upper-left you'll find that Siegfried, the thief you saw in both the Phantom
Train and the South Figaro Cave. However, he mentions that an impostor has been
masquerading as himself recently and not to be fooled if you meet (or met) him.
That explains why Siegfried was so easy to defeat when you defeated him a while
back!
When you're ready, speak with the man at the main doors to learn about how the
coliseum works. Choose to bid an item and then select the Ichigeki. You'll see
your opponent now. It's Shadow! Choose the character you want to fight Shadow
with and then enter the battle. Your commands will automatically be selected,
so make sure to use the character you think will have the best chance of
winning this fight. Make sure to factor in the use of magic as well as regular
attacks. If a character knows a lot of magic, they will be more likely to use
magic more often, and some spells can be pretty worthless. You could also use
Gau, although you'll just have to hope that he chooses a good Rage. If you
selectively Jumped on the Veldt earlier and only choose Rages like Stray Cat,
this battle could be over in seconds. Either way, choose a character and hope
for the best. I hope you saved before this just in case you lose the fight be-
cause you won't be getting another Ichigeki any time soon, so this is your only
chance to regain Shadow! When you do win, you get back the Ichigeki, thank-
fully, and Shadow finally decides to rejoin your party once and for all!
Now, perhaps you should follow the clues you've received recently to find more
friends. One clue was in the Cave on the Veldt. The Rage Ring only fits a yeti,
but you don't have a yeti in your party yet. The other major clue is that a
man with a bandana received the secret of the emperor's stash. While you don't
know about any yetis yet, you certainly know Locke. However, the only clues we
have about Locke are that he knows the secret of Emperor Gestahl's cache and he
went searching for a way to help Rachel. For now, you still don't have enough
information to go on to logically find him. Perhaps you should search the near-
by towns first? You've already made a visit to South Figaro, Kohlingen, Zozo,
and Miranda. You have yet to visit Jidoor, though, so let's make our way there.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
| 02.02.04.04 ) ) F I N D I N G R E L M ( ( ~findrelm |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | < > Emperor's Lett| Jidoor: Owzer's Man > Gestahl's portrait| |
| | | | [ ] Moogle Suit | Jidoor: Owzer's Man > 1st cellar door | |
| | | | < > Lich Ring | Jidoor: Owzer's Man > Random door hall | |
| | | | [ ] 293 Gil | Jidoor: Owzer's Man > 1st floating chest| |
| | | | [ ] Potion | Jidoor: Owzer's Man > 2nd floating chest| |
| | | | [ ] Ether | Jidoor: Owzer's Man > 3rd floating chest| |
| | | | [ ] Gold Needle | Jidoor: Owzer's Man > 4th floating chest| |
| | | | $ Lakshmi | Jidoor: Owzer's Man > Owzer's bookshelf | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O================O==================O=========| |
| | ITEM | SHOP | TYPE | PRICE | |
| |=======================O================O==================O=========| |
| | Man-Eater | Jidoor: Weapon | Knife | 11,000 | |
| | Partisan | Jidoor: Weapon | Spear | 13,000 | |
| | Crystal Sword | Jidoor: Weapon | Sword | 15,000 | |
| | Sniper | Jidoor: Weapon | Thief Weapon | 15,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Circlet | Jidoor: Armor S| Helm | 7,000 | |
| | Black Cowl | Jidoor: Armor S| Helm | 7,500 | |
| | Crystal Helm | Jidoor: Armor S| Helm | 10,000 | |
| | Black Garb | Jidoor: Armor S| Armor | 13,000 | |
| |-----------------------+----------------+------------------+---------| |
| | Princess Ring | Jidoor: Relic | Relic | 3,000 | |
| | Protect Ring | Jidoor: Relic | Relic | 5,000 | |
| | Gigas Glove | Jidoor: Relic | Relic | 5,000 | |
| | Angel Wings | Jidoor: Relic | Relic | 6,300 | |
| |-----------------------+----------------+------------------+---------| |
| | Hi-Potion | Jidoor: Item S | Item | 300 | |
| | Ether | Jidoor: Item S | Item | 1,500 | |
| | Phoenix Down | Jidoor: Item S | Item | 500 | |
| | Holy Water | Jidoor: Item S | Item | 300 | |
| | Remedy | Jidoor: Item S | Item | 1,000 | |
| | Teleport Stone | Jidoor: Item S | Item | 700 | |
| | Sleeping Bag | Jidoor: Item S | Item | 500 | |
| | Tent | Jidoor: Item S | Item | 1,200 | |
| |=======================O================O==================O=========| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 156 Misty | 3,580 | 1,260 | 1,151 | Yes | No | |
| | 157 Rafflesia | 2,200 | 767 | 872 | Yes | No | |
| | 158 Still Life | 4,889 | 1,574 | 2,331 | Yes | Yes | |
| | 159 Coeurl Cat | 1,115 | 416 | 701 | Yes | No | |
| | 160 Crusher | 2,095 | 577 | 788 | Yes | No | |
| | 161 Blade Dancer | 2,539 | 769 | 1,531 | Yes | No | |
| | 162 Caladrius | 885 | 497 | 653 | Yes | No | |
| | 319 CHADARNOOK | 56,000 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Jidoor is located to the south of Zozo and north of the Opera House, if you can
remember the old world map. From the Coliseum, head almost directly south until
you're over the mid-western continent. Jidoor is located on the east side of
the northern half of this continent.
_____ _____ ____ _____ _____ _____
|_ _| |_ _| | _ \ | _ | | _ | | _ |
| | | | | | | | | | | | | | | | | |_| |
| | | | | | | | | | | | | | | | | _|
_| | _| |_ | |_| | | |_| | | |_| | | |\ \
|___| |_____| |____/ |_____| |_____| |_| \_\
Shop in the stores if you like, otherwise your first task is to speak to the
people in town to learn what they know about this brave new world. Although the
first few seem to spew out the same old "I hate my life" sentiments, a man to
the west mentions that he saw Emperor Gestahl the other day, but it was a
painting of him. Remember the comment back in the Coliseum about speaking with
the Emperor twice to find his treasure? This would be a great place to start!
The man says that Owzer has the painting hanging in his house. Now, speak with
the folks on the upper level to learn a bit more. One man mentions that Owzer
lives in the mansion on the north side of town and that he's an art collector.
The girl nearby mentions that she saw a girl go to the art collector's house
recently. Hmm. A girl? Art? Painting? Could it really be...? Finally, the woman
nearby mentions that she read Owzer's diary in his house because it was just
sitting out in the open. With all this information, you should visit Owzer.
\___ ____.-------------------------------------.____ ___/
___)==========(___( JIDOOR: OWZER'S MANSION: GROUND FLOOR )___)==========(___
/ "-------------------------------------" \
You'll notice something wrong as soon as you enter Owzer's Mansion: darkness.
If you try to climb up the stairs to the art collection on the left, a ghostly
voice will tell you to stay away. What did that woman say a moment ago? To read
Owzer's diary? It's on the table just below the stairs, so check it out:
Just spent an absolute fortune on a new painting. It's
quite a large one, so I won't be able to put it on the
first floor with the others. I'll have to think about
where to display it later.
An artist came from Zozo today. Showed me his "work."
What a waste of time.
Lamp on the stairwell was broken, so I bought a new one
at the item shop. 'Twas a tad pricey, but now everything's
all bright and cheery with just a flip of the switch.
I invited an artist here from Kohlingen. Skills weren't
quite up to par... I guess it's asking too much to expect
a painter to have more talent than a wet sponge.
I've been feeling strange lately. Ever since I had that
picture painted... I've been hearing things, too --
strange sounds. They seem to be coming from the cellar.
So, it looks like Owzer has been hiring people to do a painting for him. Could
it be possible that he somehow attracted the attention of Relm, the painter?
The only way to know is to speak to Owzer himself, and he's not on the ground
floor. Perhaps you should check the cellar where the sounds are coming from.
The problem is that you can't climb the stairs. However, if you flip the switch
on the wall like he says, the room becomes bright and cheery again, and the
ghostly voice disappears.
\___ ____.---------------------------------------.____ ___/
___)=========(___( JIDOOR: OWZER'S MANSION: ART COLLECTION )___)=========(___
/ "---------------------------------------" \
First things first, let's check the painting of Gestahl. The first time you
look at it, there's merely a commentary about it being a portrait of Emperor
Gestahl. However, if you "speak" to it a second time, you'll discover a hidden
cache containing the EMPEROR'S LETTER. The letter reveals this:
"The legendary treasure sleeps where the mountains form a
star..."
Legendary treasure, eh? Isn't that what Locke was looking for? Well, keep that
in the back of your mind for now. Instead, check the other paintings now. If
you examine the painting of the pink flowers, you'll be pulled into a battle
against three Rafflesia enemies. This is the only point in the game where you
can do so, and once you find Owzer you can't fight them, so do it now! If you
equip Shadow with the Thief's Knife before or during the battle, there's a
chance that you can steal the Nutkin Suit from it as well. Next, examine the
portrait of the woman in the lower-left corner to fight some Misty enemies. As
soon as they fall, the painting disappears to reveal a doorway! By the way, the
Misty enemy has a Moogle Suit to steal if you want as well using Shadow and
the Thief's Knife, but it's just as hard to get as the Nutkin Suit, so you
might want to just skip it. Beyond the door is a set of stairs. Take them down.
\___ ____.-------------------------------.____ ___/
___)=============(___( JIDOOR: OWZER'S MANSION: CELLAR )___)=============(___
/ "-------------------------------" \
Downstairs, it's dark again, and more of the same. Check the painting of the
chair to be attacked by a Blade Dancer and four Coeurl Cats. Of course, these
both have more suits to steal. The Coeurl Cats have Tabby Suits while the Blade
Dancer has a Moogle Suit. Once you defeat them, a woman appears in the chair in
the picture and kicks you back out of the painting. Now, head west and then
north to find a pair of doorways.
First, take the one on the left to find a treasure chest on the other side that
contains a MOOGLE SUIT. Then, take the door to the right. In the next hallway,
you'll find that there are four exits leading north, but two of them are al-
ways blocked by doors that switch at random. Basically, you just need to time
it so that you can go through the opening of your choice when there's not a
door in the way. Start by going up the first one on the right. At the end of
the dead end you can actually check the wall here for a hidden LICH RING. If
you take either the two middle doors, you'll find that they deposit you back in
the hallway with the chair painting again, so take the last opening on the left
instead. In the next area, take the only exit you can, which is the door on the
left side of the corridor.
You'll promptly get dumped out in a room to the west with four floating chests
and a painting of Maria on the right. By standing under each treasure chest you
can somehow cause each to fall. After fighting a battle for each one, you can
open the treasure chests to claim the rewards. They have, from left to right:
293 GIL, a POTION, an ETHER, and a GOLD NEEDLE. Now, examine the picture of the
suit of armor to fight another new enemy: Still Life. This is your only chance
to fight this monster as well, so make sure to do so before moving on. As you
would expect, the Still Life also has a Fake Mustache relic which you can
steal with Shadow if you have the patience. Still Life uses a Lore, but with-
out Strago you can't get it anyway. However, you can learn it in the bonus
dungeon if you happen to fight it there. Afterward, the picture will vanish
to reveal a doorway. Did you notice that the picture of Maria seems to switch
around from different perspectives? That's because she's trying to guide you to
the right locations to proceed further into the cellar. She will generally face
the direction of the next door or hallway. This must be Owzer's way of pointing
out the correct route since it's well known that he seems to have a fetish for
Maria.
In the final hallway, make sure to take the second, higher doorway because the
first one just leads back to Maria's room again.
\___ ____.-------------------------------.____ ___/
___)=============(___( JIDOOR: OWZER'S MANSION: STUDIO )___)=============(___
/ "-------------------------------" \
Speak to Owzer (the fat man) in the next room to discover that the painting
Relm is working on has been possessed by a demon. If you glance at the painting
you'll notice that it resembles a picture of a woman being kidnapped by a black
demon. Owzer warns Relm that she can only attack the demon when it shows it-
self, but not to attack the Goddess. The demon, Chadarnook, mentions a prize
that he seeks and warns you not to get in his way. You might as well get in his
way for the fun of it, eh?
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Chadarnook |
| | |_| | | |_| | ___| | ___| | -Demon of Envy- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 56,000 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 9,400 | DEF: 140 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 37 | EVA: --- | MEV: --- | SPD: N/A | AP: 6 |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [A] Holy |
| [ ] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Jidoor: Owzer's Mansio | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack (Demon) | LEARN: --- |
| Entice (Goddess) | |
| Flash Rain (Demon) | |
| Last Kiss (Goddess) | |
| Lullaby (Goddess) | |
| Poltergeist (Goddess) | |
| Thundara (Demon) | |
| Thundaga (Demon) | |
|==================================o==================================|
| APPEARANCE: An alternating portrait of a goddess and a demon |
|=====================================================================|
| STRATEGY: In this battle, you'll have two possible targets. The |
| first is a misty image of a goddess stepping from the |
| painting. The other is a cruel demon that replaces her |
| from time to time. Basically, you need to follow Owzer's |
| advice to only attack the demon, not the goddess. Spend |
| your turns during the Goddess phase healing and casting |
| support spells like Protect and Shell on the party, and |
| use the turns during the Demon phase to inflict as much |
| damage as possible. Try using Shadow's Fuma Shuriken, |
| Sabin's Blitzes, Cyan's Bushido, Edgar's Tools, Celes' |
| Runic, and Gau's Rages depending on who you have in your |
| party. This fight isn't too hard as long as you keep up a |
| good defense and offensive alternately. |
O=====================================================================O
After the fight, Relm assures /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Owzer that the painting is safe < .--------------------------------------. >
fromt he demon at last. Owzer < | ~*~ NEW ESPER ALERT ~*~ | >
explains that he recently won a < |======================================| >
stone from the Auction House in < | L A K S H M I (Painted Esper) | >
town that seemed to possess un- < |======================================| >
natural powers. The demon, en- < | An ancient goddess revered for her | >
vious of the painting and the < | beauty, Lakshmi was painted by Owzer | >
stone, held Lakshmi hostage in < | to commemorate his newest magicite. | >
the painting hoping to gain con- < '--------------------------------------' >
trol over the stone's power. It \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
was right around this time that
Relm had painted the official portrait, which is why it came to life. Owzer
mentions that the stone is still on the bookshelf nearby, but he wants nothing
to do with it now after it has caused so much trouble already. Once Relm joins
the party, head over to the bookshelf and check it to find the magicite for the
esper LAKSHMI. With that, the party leave's Owzer's Mansion and returns to
Jidoor.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
| 02.02.04.05 ) ) F I N D I N G L O C K E ( ( ~findlocke |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] <empty> | Phoenix Cave: 1st P > E of downed spikes| |
| | | | [ ] <empty> | Phoenix Cave: 1st P > magma cave W | |
| | | | [ ] <empty> | Phoenix Cave: 1st P > magma cave E | |
| | | | [ ] Wing Edge | Phoenix Cave: 2nd P > extend the bridge | |
| | | | [ ] <empty> | Phoenix Cave: 2nd P > stand on spikes | |
| | | | [ ] <empty> | Phoenix Cave: 1st P > stepping stone E | |
| | | | [ ] Dragon Horn | Phoenix Cave: 1st P > beyond Red Dragon | |
| | | | [ ] Ribbon | Phoenix Cave: 2nd P > stepping stone mid| |
| | | | $ Phoenix | Kohlingen: Rachel's > after Rachel scene| |
| | | | < > X-Potion | Kohlingen: Outside > Locke's gift | |
| | | | < > Phoenix Down | Kohlingen: Outside > Locke's gift | |
| | | | < > X-Ether | Kohlingen: Outside > Locke's gift | |
| | | | < > Elixir | Kohlingen: Outside > Locke's gift | |
| | | | < > Flame Shield | Kohlingen: Outside > Locke's gift | |
| | | | < > Valiant Knife | Kohlingen: Outside > Locke's gift | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 163 Ouroboros | 50 | 390 | 1,780 | Yes | No | |
| | 164 Face | 4,550 | 890 | 2,600 | Yes | Yes | |
| | 165 Zeveak | 2,077 | 674 | 1,620 | Yes | No | |
| | 166 Seaflower | 4,200 | 670 | 1,315 | Yes | No | |
| | 167 Galypdes | 6,013 | 906 | 2,781 | Yes | No | |
| | 168 Necromancer | 3,525 | 791 | 1,510 | Yes | No | |
| | 169 Clymenus | 3,815 | 826 | 1,698 | Yes | No | |
| | 170 Chaos Dragon | 9,013 | 1,000 | 4,881 | Yes | No | |
| | 337 RED DRAGON | 30,000 | --- | --- | No | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Remember the clue you received from Emperor Gestahl's painting in Owzer's Man-
sion a while back about the legendary treasure being in the mountains shaped
like a star. The reason is that you'll need two parties to navigate this area,
and you might as well have eight people so you can form two full parties to
avoid a game over inside. Now that you have Celes, Sabin, Edgar, Setzer, Cyan,
Gau, Shadow, and Relm, you can tackle the dungeon with a full two parties. For
now, save your game on the world map, use a Tent if you like, and then land in
the green area at the center of the star-shaped mountains north of Tzen.
_____ _ _ _____ _____ _ _ _____ __ __
| _ | | | | | | _ | | ___| | \ | | |_ _| \ \ / /
| |_| | | |_| | | | | | | |_ | \| | | | \ ' /
| ___| | _ | | | | | | _| | \ \ | | | > <
| | | | | | | |_| | | |___ | |\ | _| |_ / ' \
|_| |_| |_| |_____| |_____| |_| \_| |_____| /_/ \_\
_____ _____ _ _ _____
| ___| | _ | | | | | | ___|
| | | |_| | | | | | | |_
| | | _ | \ \ / / | _|
| |___ | | | | \ ' / | |___
|_____| |_| |_| \_/ |_____|
The game will prompt you to form two parties. Make sure to make one your pri-
mary party because you'll be fighting a tough boss inside, and you want to have
one group that does great in battle (assuming all of your characters aren't
great already). When the two parties land on the ledge, make sure to equip
everyone with weapons, armor, relics, and an esper. If they've already learned
all of the magic available to this point, equip an esper that boosts one of
your stats to gain a benefit from any leveling you do here. I would recommend
choosing an esper that boosts MP or Magic because you'll need both when you
search out one of your other allies soon.
\___ ____.-------------------------.____ ___/
___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
/ "-------------------------" \
With your primary party, head north into the Phoenix Cave and step on the floor
switch in this room. Now switch over to your other party once the door to the
left is open.
\___ ____.--------------------------.____ ___/
___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
/ "--------------------------" \
Take your second party through the doorway you just opened. For now, ignore the
treasure chest to the west and instead head east and then south to step on the
floor switch just above your first party in the entryway. This will open the
door on the right. By the way, there is an enemy found rarely in this area
called the Galypdes that has the extremely-useful relic "Celestriad" that can
be stolen. However, the steal rate for this is abysmal compared to the easier
Phoenix Down and Galypdes isn't exactly the most common of encounters either.
However, for those of you who don't want to spend the time fighting Brachiosaur
monsters later (which I'll get to in a while), this is another option.
\___ ____.-------------------------.____ ___/
___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
/ "-------------------------" \
Head into the door on the right and walk up a few steps beyond the doorway to
find another floor switch ahead. Step on it to lower the spikes above the
second party and then switch back to them.
\___ ____.--------------------------.____ ___/
___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
/ "--------------------------" \
Head north past the lowered spikes and then east until you spot another floor
switch in a rounded alcove. Step on it to lower the spikes in this area.
\___ ____.-------------------------.____ ___/
___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
/ "-------------------------" \
Head east past the newly-lowered spikes to find a treasure chest that is
<EMPTY>. Now, head down the stairway just to the south. The stairway leads down
to a cavern filled with magma and spanned by various bridges. Start by heading
west and then north a little to spot a treasure chest at the end of one of the
bridges that's <EMPTY> as well. Hmm. It looks like someone has already beat us
to the treasure so far. Perhaps they're still in the caves. We'll see soon
enough. For now, step on the floor switch just east of the treasure chest to
raise three stones from the magma above. Now head back to the stairway and move
east this time. Follow the long bridge north, opening the treasure chest along
the way even though it's <EMPTY> again. You'll reach a dead end at the top of
the room, so switch over to your other party at this point.
\___ ____.--------------------------.____ ___/
___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
/ "--------------------------" \
Now that your first party has passed by the lowered spikes, you can step off
the switch here and head west. You'll spot a set of stairs near a pool of water
just above the first set of spikes. Take that staircase to the magma room. Here
you can head south to find a staircase. Take this back up to the watery cave
above. You can step on the floor switch here to form a bridge leading over to
the treasure chest you skipped earlier. If you tried to open it earlier, the
ground would have collapsed below you, dropping you on the spikes in the magma
cave below, but now you can approach it safely with the bridge extended. The
chest contains a WING EDGE. Now, head back down the stairs. For now head east.
As long as you pushed the floor switch nearby earlier, you can cross over the
magma using the raised stones, making your way back and forth across the lava
pool until you reach the other side of the block from your first party. Make
sure you have at least 400 HP for every party member. Now, walk over to the
treasure chest here and stand on the spikes (which will take off 400 HP) and
check the chest to find it's <EMPTY> like the others. Now, stand on the floor
switch to move the boulder nearby.
\___ ____.-------------------------.____ ___/
___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
/ "-------------------------" \
Head north through the newly-opened passage to the watery cave to the north.
Head west and then south to end up on the overlook above the boulder. Step on
the switch here to move it back to its original position, opening up a passage
for your other party now.
\___ ____.--------------------------.____ ___/
___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
/ "--------------------------" \
Head north through the new passage and then move west a little in the watery
cave to find an island with a floor switch. Step on this one to lower the spike
field to the north. Now your other party can pass through by this area without
taking tons of damage.
\___ ____.-------------------------.____ ___/
___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
/ "-------------------------" \
Move north and then cross over the lowered spikes to the west to find a new
stairway leading even deeper into the Phoenix Cave at the far end. Take the
stairs down to another magma cavern, this one littered with stones. Follow the
route west, then south, then east to arrive on the southeastern side of the
room. Here, you have two choices. Take the left set of stepping stones north to
find another treasure chest on an island in the north that's <EMPTY> as usual.
Now, hop back and take the right set of stepping stones north and then exit
this cave through the stairway nearby. Back in the watery cave, you've made it
to the other side of the wall now. Pull the switch on the wall to drain the
water, hardening the magma in the previous room.
\___ ____.--------------------------.____ ___/
___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
/ "--------------------------" \
Back to the second party on the island, you'll notice that the water is drained
from this area as well. Head west a little and then south to spot a save point.
Make sure to use it because there's a boss battle coming up soon. Head west to
find another floor switch (getting old, huh?) that opens a passage through the
rocks below. Now switch back to your primary party again.
\___ ____.-------------------------.____ ___/
___)================(___( PHOENIX CAVE: FIRST PARTY )___)================(___
/ "-------------------------" \
Head south through the rocks to get to the other side of the cleft. If you're
up for the boss fight here, head south and run into the dragon walking around
the cave to the south to cue the fight.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Red Dragon |
| | |_| | | |_| | ___| | ___| | -Legendary Fire Dragon- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 30,000 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,780 | DEF: 110 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 67 | EVA: --- | MEV: --- | SPD: N/A | AP: 10 |
|================o===========o===========o===========o================|
| [A] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [W] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [ ] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Murakumo | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Phoenix Cave: 1st Part | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "Level 4 Flare" Lore |
| Fira | |
| Firaga | |
| Fireball | |
| Flare | |
| Flare Star | |
| Level 4 Flare | |
|==================================o==================================|
| APPEARANCE: A red dragon with silver-hued wings |
|=====================================================================|
| STRATEGY: This dragon is Fire-based, so expect to see plenty of |
| magic from this category. Thankfully, you should have |
| plenty of Ice-based magic by now as well as the esper |
| Shiva, so use them if you like. Otherwise, your best |
| course of action is to set up a defense of Protect and |
| Shell as usual and just attack away. If you brought Celes |
| with you, make sure to use her Runic ability every round |
| once Protect and Shell go up to absorb most of the Red |
| Dragon's powerful spells. He'll fall pretty easily as |
| long as you make sure to conserve your HP in this battle. |
O=====================================================================O
Head east once the dragon falls (or skip it if you didn't fight it yet) to find
a treasure chest that contains a DRAGON HORN at the top of a dead-end stairway.
Now, head west to find the stairway leading up to the raised platform in the
middle of the room. There are three switches here: two on the bottom and one on
top. Step on the top one to raise two stones from the ground to the west. Now
switch back to the main party.
\___ ____.--------------------------.____ ___/
___)================(___( PHOENIX CAVE: SECOND PARTY )___)===============(___
/ "--------------------------" \
Step off the switch to move the rocks back into position. Now you can move
through the passage between them to get to the left side of the room. There is
a stairway here that leads down to the stepping stone room below. Now that the
water has been drained, this magma will be hardened, so walk around the room
until you reach the island in the middle. Approach it from the south to open
the chest and find a RIBBON! Hurray, you finally have a second one (or third if
you managed to steal one from Ultima Weapon earlier). Now go up the stairs at
the northwestern corner of the room. Now you can move south through the cavern
nearby and cross over the raised stones to meet with your first party at last.
\___ ____.--------------------------.____ ___/
___)================(___( PHOENIX CAVE: BOTH PARTIES )___)===============(___
/ "--------------------------" \
Now position both parties on the two switches to the lower the boulder to the
south and reveal a path to an even lower cavern. Here, you can only go around
the edge of the room until you reach the southern point. Move up the bridge to
the island in the center of the room to spot Locke opening the treasure chest
here. He explains that he's been searching for a magicite crystal that can undo
death itself. The party guesses that Locke must want to revive Rachel with it,
so they decide to accompany him back to Kohlingen.
_ __ _____ _ _ _ _____ _ _ _____ _____ _ _
| | / / | _ | | | | | | | |_ _| | \ | | | ___| | ___| | \ | |
| |/ / | | | | | |_| | | | | | | \| | | | | |_ | \| |
| < | | | | | _ | | | | | | \ \ | | | _ | _| | \ \ |
| |\ \ | |_| | | | | | | |___ _| |_ | |\ | | |_| | | |___ | |\ |
|_| \_\ |_____| |_| |_| |_____| |_____| |_| \_| |_____| |_____| |_| \_|
The game resumes with Locke pre- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
senting the Phoenix magicite to < .--------------------------------------. >
Rachel. Although the magicite is < | ~*~ NEW ESPER ALERT ~*~ | >
flawed, Phoenix arises for a few < |======================================| >
moments and brings back Rachel's < | P H O E N I X (Rebirth Esper) | >
spirit to commune with Locke. < |======================================| >
She says her last goodbyes, ex- < | Born from its own ashes, this avian | >
plaining that in her last lucid < | lives for 500 years, then immolates | >
moments of life she thought only < | itself to be reborn again from ash. | >
of Locke and was truly happy to < '--------------------------------------' >
have known him, even if he had \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
been cast out of the village and
couldn't see her in her last moments of life. She thanks him for his dedication
to her and then transforms herself into a new magicite since she has the spirit
of the Phoenix within her. With Locke released from his promises to Rachel, he
can finally love Celes without the guilt of believing that he has betrayed
Rachel. With that, the party receives the treasure that they should have found
but Locke beat them to in the Phoenix Cave: an X-POTION, a PHOENIX DOWN, an
X-ETHER, an ELIXIR, a FLAME SHIELD, and the VALIANT KNIFE. And with that, Locke
joins the party and you're free to search for more allies again.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
| 02.02.04.06 ) ) F I N D I N G T E R R A ( ( ~findterra |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | (_) Hi-Ether | Mobliz: Wounded Sol > pot in basement | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 309 HUMBABA | 26,000 | --- | --- | No | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
It's about time to check on Terra again, don't you think? Last time we saw her,
she was tending to the children of Mobliz along with Katarin and Duane, so head
back to Mobliz again.
_ _ _____ ____ _ _____ _____
| \_/ | | _ | | _ \ | | |_ _| |___ |
| | | | | | | |_| | | | | | / /
| \_/ | | | | | | _ < | | | | / /
| | | | | |_| | | |_| | | |___ _| |_ / /__
|_| |_| |_____| |____/ |_____| |_____| |_____|
When you check on the children in the Postman's House, you'll find that Terra,
Katarin, and Duane have all gone missing! However, they can't have gotten far
because Terra seems too attached to these kids to just abandon them. Perhaps if
you check the rest of the town you can find them. Although most of the town is
as empty as ever, you'll find Duane in the house to the southwest. Speak with
him to learn that Katarin is pregnant. Follow the dog through the secret pass-
age in the wall to find the two women speaking about the child. Duane follows
you downstairs and finally apologizes to Katarin for his poor reaction to the
news of her pregnancy and explains that he's just worried because he doesn't
know what to do since no adults are in town. Just as the couple reconciles, the
sound of giant footsteps shakes the house to its foundation and a little boy
runs down to tell everyone that Humbaba has returned! Before you head upstairs,
check the ceramic jar nearby for a HI-ETHER. Finally, go upstairs to start the
final face-off against Humbaba!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Humbaba |
| | |_| | | |_| | ___| | ___| | -Demon of Wrath- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 26,000 | STR: N/A | MAG: 6 | ATT: 15 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 10,000 | DEF: 100 | MDF: 130 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 31 | EVA: --- | MEV: --- | SPD: N/A | AP: 5 |
|================o===========o===========o===========o================|
| [ ] Fire [A] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Mobliz: Outside | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| 1000 Needles | |
| Blizzara | |
| Blizzaga | |
| Fira | |
| Firaga | |
| Humbaba Breath | |
| Solar Plexus | |
| Thundara | |
| Thundaga | |
|==================================o==================================|
| APPEARANCE: A massive, green demon with curved horns and spines |
|=====================================================================|
| STRATEGY: This fight will be much easier than you think. If you |
| already have Shadow and you bought some Fuma Shurikens in |
| Thamasa already, just throw about three or four of these |
| to deal almost 20,000 HP damage total! That should do the |
| demon in for the first phase. At this point, Humbaba will |
| use his special skill, "Humbaba Breath," which banishes |
| two members of your party. At this point, Terra will be |
| forced to help the party out if she wants to save the |
| children. Transforming into her esper form, she joins the |
| the battle. Now you just have to complete the fight for |
| real. Essentially, you've now fought four Humbabas total! |
| Thankfully, this was the final fight. |
O=====================================================================O
After the battle, Terra -- in her esper form still -- is confronted by the
children. Although most of them are afraid of her, thinking her to be a monster
or a freak, one little girl recognizes her as "Mama." From there, the rest of
the kids run up to her in gratitude. At this point, Terra realizes why she
fought and needs to fight in the future: to protect those she loves. Finally,
she begins to understand what love is. And with that, she agrees to join the
party at last in their struggle against Kefka to ensure that the children of
Mobliz and the rest of the world can live in a world of peace on day soon.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
| 02.02.04.07 ) ) F I N D I N G M O G ( ( ~findmog |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | $ Ragnarok | Narshe: Weapon Shop > shopkeeper below | |
| | | | < > Cursed Shield | Narshe > above Relic Shop | |
| | | | [ ] Guard Bracelet| Narshe: West Narshe > NW of entrance | |
| | | | [ ] Elixir | Narshe: West Narshe > W of Guard Bracel | |
| | | | [ ] Ribbon | Narshe: West Narshe > in Moogle Cave | |
| | | | < > Molulu's Charm| Narshe: West Narshe > wall behind Mog | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 182 Test Rider | 3,100 | 520 | 1,947 | Yes | No | |
| | 183 Wizard | 1,677 | 388 | 587 | Yes | No | |
| | 184 Lukhavi | 1,877 | 298 | 697 | Yes | No | |
| | 187 Psychos | 900 | 275 | 347 | Yes | No | |
| | 188 Garm | 1,510 | 412 | 687 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Well, there are only two members of your original party left to find: Strago
and Mog. Without any real clues about the location of either person, you might
end up searching for a little while to find either of them. However, if you
think logically about Mog, he probably headed back to Narshe where the other
moogles are, so let's head over to Narshe and pay the moogles a visit!
_ _ _____ _____ _____ _ _ _____
| \ | | | _ | | _ | | ___| | | | | | ___|
| \| | | |_| | | |_| | | |___ | |_| | | |_
| \ \ | | _ | | _| |___ | | _ | | _|
| |\ | | | | | | |\ \ ___| | | | | | | |___
|_| \_| |_| |_| |_| \_\ |_____| |_| |_| |_____|
The first thing you'll notice about Narshe is that it's foggy and filled with
monsters! What's going on here? As soon as you move north, you'll be confronted
by Lone Wolf again. He doesn't quite recognize you, but he does mention a lone
moogle somewhere nearby! That has to be Mog! He warns the party that all of the
doors in town are locked and it would take a "treasure hunter" to open them.
Well, now that you have Locke with you, that's shouldn't be a problem at all.
In town, you'll have to fight /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
battles as you progress through < .--------------------------------------. >
the streets. The first target < | ~*~ NEW ESPER ALERT ~*~ | >
you should head toward is the < |======================================| >
Weapon Shop to the northwest. < | R A G N A R O K (Sword Esper) | >
Once Locke unlocks the door -- < |======================================| >
ironic, I know, Locke doing the < | Given the form of a great sword from | >
unlocking -- head inside and go < | myth and legend, Ragnarok has the | >
downstairs to find the shop- < | power to transmutate living things. | >
keeper waiting for you in the < '--------------------------------------' >
basement. He says that he's run \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
this shop for seventy years, and
never has he felt the power in his weapons that emanates from the stone he
found recently. That's a magicite crystal he's holding! The shopkeeper explains
that he could either grind the stone down into a sword of great power, RAG-
NAROK, or leave it as a crystal that will summon the esper, RAGNAROK. The
choice is yours. However, I highly recommend choosing the esper because in this
version of the game you'll be getting more powerful weapons if you play the two
final sidequests of the game. Plus, Ragnarok the esper is your first chance (if
you're following the list of events in this order) to learn the greatest spell
in the game, Ultima!
The next destination is the house above the Relic Shop. Speak to the man in bed
on the lower level to receive the CURSED SHIELD. The party figures that if the
curse could be somehow broken, this could possibly be the finest shield in the
world! We'll get back to that later, though.
For now, head over to Arvis' House in the northeast. It should already be un-
locked, so just head inside. Take the back exit and cross the bridge to enter
the mines where the moogles can be found.
\___ ____.-----------------.____ ___/
___)====================(___( WEST NARSHE MINES )___)====================(___
/ "-----------------" \
Do you remember those treasure chests you skipped several times along the way
in previous visits to Narshe? Now it's finally time to claim them! Starting at
the mount of the mines, head northwest to find the first treasure chest, which
contains a GUARD BRACELET, which grants Auto-Protect and Auto-Shell on the
wearer! This is an excellent relic, so equip it immediately on whomever you
like. The chest just to the west contains an ELIXIR. Now, head north a bit more
to find the stairway leading down to the puzzle room below.
\___ ____.---------------------------------.____ ___/
___)============(___( WEST NARSHE MINES: PUZZLE CHAMBER )___)============(___
/ "---------------------------------" \
Head north here to find the exit at the top of the room.
\___ ____.------------------------------.____ ___/
___)=============(___( WEST NARSHE MINES: MOOGLE CAVE )___)==============(___
/ "------------------------------" \
Before you talk to the moogle standing against the wall, head to the west side
of the cave to discover the final treasure chest in the mines. Open it to re-
ceive your third (or fourth) RIBBON! Now, speak with Mog back on the east side
of the cave to have him join the party once again. He also mentions that "the
yeti" will probably be willing to come along as well. That must be the same
yeti that the Berserker Ring fits! Do you also remember the white creature in
the Narshe Mines back in the World of Balance that peeked out of the cave above
the entrance to the North Narshe Mines earlier? That has to be the yeti! Now,
it's time to explore the rest of the Narshe Mines to find him. First, check the
wall that Mog was looking at to find a hidden treasure: MOLULU'S CHARM! This
great relic prevents all random encounters when worn! When you're done here,
either head out of the mines normally or cast "Teleport" to jump out of town
quickly.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
| 02.02.04.08 ) ) F I N D I N G U M A R O ( ( ~findumaro |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | $ Valigarmanda | Narshe: Summit > after esper fight | |
| | | | [ ] Gauntlet | Narshe: Yeti's Cave > fall down pit | |
| | | | [ ] X-Ether | Narshe: Yeti's Cave > above pit room | |
| | | | [!] Minerva Bustie| Narshe: Yeti's Cave > below X-Ether | |
| | | | $ Midgardsormr | Narshe: Yeti's Cave > check the skull | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 185 Magna Roader | 1,777 | 352 | 621 | Yes | Yes | |
| | 186 Magna Roader | 1,380 | 284 | 647 | Yes | No | |
| | 189 Tonberry | 8,000 | 3,333 | 1,200 | Yes | Yes | |
| | 190 Onion Dasher | 2,000 | 150 | 500 | Yes | Yes | |
| | 191 Anemone | 2,000 | 550 | 1,000 | Yes | No | |
| | 192 Illuyankas | 2,000 | 850 | 1,000 | Yes | No | |
| | 193 Knotty | 1,000 | 350 | 800 | Yes | No | |
| | 194 Tzakmaqiel | 2,000 | 750 | 1,000 | Yes | No | |
| | 320 VALIGARMANDA | 30,000 | --- | --- | No | No | |
| | 321 TONBERRIES | 14,001 | --- | --- | No | No | |
| | 322 YETI | 17,200 | 10 | --- | No | No | |
| | 340 ICE DRAGON | 24,400 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Head back on board the Falcon for a moment and switch out members of your party
so that Mog is included in the team. Make sure to equip weapons, armor, relics,
and an esper on everyone again. You can speak to the man at the top of the room
with all the characters if you want to unequip other non-active party members,
by the way. When you're ready, head back into Narshe to find Mog's yeti pal.
_ _ _____ _____ _____ _ _ _____
| \ | | | _ | | _ | | ___| | | | | | ___|
| \| | | |_| | | |_| | | |___ | |_| | | |_
| \ \ | | _ | | _| |___ | | _ | | _|
| |\ | | | | | | |\ \ ___| | | | | | | |___
|_| \_| |_| |_| |_| \_\ |_____| |_| |_| |_____|
You've already explored town and the West Narshe Mines, so head into the North
Narshe Mines. In the first room, you can encounter two new forms of Magna
Roader, so don't confuse these with the old ones from the Magitek Research
Facility. At the crossroads, you should head to the right into the next cave.
Keep following the path along the mountains and through the caves since there's
only one way to go. Eventually, you'll end up back at the frosty maze that you
fought Kefka in a while back.
\___ ____.---------------------.____ ___/
___)==================(___( NARSHE: NARSHE CLIFFS )___)==================(___
/ "---------------------" \
Before you enter the maze, make sure you're either ready for a boss battle or
have some Sprint Shoes equipped to avoid the dragon running through the maze.
I'll assume that you want to fight another of the legendary dragons, so let's
get to it!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Ice Dragon |
| | |_| | | |_| | ___| | ___| | -Legendary Ice Dragon- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 24,400 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 9,000 | DEF: 110 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 74 | EVA: --- | MEV: --- | SPD: N/A | AP: 10 |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [ ] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [ ] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Force Shield | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Narshe: Narshe Cliffs | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Absolute Zero | |
| Blizzara | |
| Blizzaga | |
| Northern Cross | |
|==================================o==================================|
| APPEARANCE: A hatchling wyrm with blue skin and no wings |
|=====================================================================|
| STRATEGY: Although this little dragon certainly looks weak, it can |
| pack a punch, so be ready for a tough fight unless you've |
| already fought some of the other legendary dragons. As |
| usual, put up a defense of Protect and Shell if you get a |
| chance and then pummel him with your strongest Fire-based |
| spells and attacks. If you managed to learn Ultima from |
| the Ragnarok esper already, it can do serious damage to |
| this boss (and any other for that matter)! Beware of the |
| Ice Dragon's "Northern Cross" command, which will inflict |
| the Freeze status on an ally, causing them to lose their |
| Defense rating and preventing them from issuing commands. |
| Cast "Fire" on the afflicted target to thaw them out or |
| hope that the dragon doesn't target them with an attack. |
| In time this dragon will fall like the others. |
O=====================================================================O
Whether you fight the Ice Dragon or not, head north from the frosty maze to
finally reach the summit. By the way, Mog can learn his final Dance, "Snowman
Rondo," here since the locale is snowy.
\___ ____.--------------.____ ___/
___)======================(___( NARSHE: SUMMIT )___)=====================(___
/ "--------------" \
The last area you haven't checked is just ahead. Perhaps you should check the
frozen esper again to see if anything has changed. As you approach it, the
esper begins to react and the screen fades to blue. It seems that this esper,
like Ifrit and Shiva, must test your will before it's willing to join you.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Valigarmanda |
| | |_| | | |_| | ___| | ___| | -Frozen Esper- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 30,000 | STR: N/A | MAG: 4 | ATT: 19 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 50,000 | DEF: 254 | MDF: 70 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 62 | EVA: --- | MEV: --- | SPD: N/A | AP: 7 |
|================o===========o===========o===========o================|
| [W] Fire [I] Lightning [I] Wind [ ] Restore [I] Holy |
| [A] Ice [I] Water [I] Earth [I] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Narshe: Summit | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Blizzaga | |
| Firaga | |
| Freezing Dust | |
| Rasp | |
| Thundaga | |
|==================================o==================================|
| APPEARANCE: A winged serpent trapped in sheets of ice |
|=====================================================================|
| STRATEGY: In this battle, most regular physical attacks barely do |
| any damage due to Valigarmanda's high Defense rating. The |
| best course of action is to either use special skills |
| such as Shadow's Throw using a Fuma Shuriken or Sabin's |
| Blitzes. Be careful of using magic in this battle, how- |
| ever, because the esper likes to use Rasp, which will do |
| damage to your MP! Plus, it's immune to several elements, |
| which makes it hard to choose an effective spell except |
| for Ultima, of course. If you have Celes in your party, |
| use her Runic ability every turn to absorb all of Vali- |
| garmanda's various spells, making this fight much easier. |
| Don't forget that Valigarmanda is frozen in ice, which |
| means that Fire-based magic will do double damage to it. |
O=====================================================================O
After the battle, Valigarmanda /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
asks the party why it took so < .--------------------------------------. >
long for someone to awaken it. < | ~*~ NEW ESPER ALERT ~*~ | >
After realizing that the War of < |======================================| >
the Magi never really ended and < | V A L I G A R M A N D A (Tri Esper) | >
has flared back to life recently < |======================================| >
due to Kefka's influence, the < | Frozen in ice since the War of the | >
esper decides to join the party < | Magi 1000 years ago, this triune | >
and offers up its powers to help < | of magic will only aid those worthy. | >
in the fight against Kefka and < '--------------------------------------' >
the remains of the Imperial army \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
technology. As the esper fades
away, the section of the cliff it was sitting on falls away, revealing a new
passage down into a lost section of the mines. Hop down to continue the search
for the yeti.
\___ ____.-------------------.____ ___/
___)===================(___( NARSHE: YETI'S CAVE )___)===================(___
/ "-------------------" \
Inside the Yeti's Cave, start by heading left to get onto the raised platform.
As you approach the cave to the left, you'll fall through the floor into the
room below. Walk along the bridge to the west and then south to find a treasure
chest containing a GAUNTLET. Now, take the stairs you passed a moment ago to
get to the lower level and take the stairway in the middle of the room up back
up to the cave above. Head left here to find a treasure chest holding an X-
ETHER. As you head south to find the next chest, the floor gives way again.
Back in the bridges room, take the stairs back up to the floor above again. Now
we know that you can't use that that route to get to the treasure chest, so try
heading west a little but going south before the first treasure chest to find
a cave leading east. Enter the cave to end up back in the first cave you landed
in after diving down from the Summit.
Now that you're back here, head west again, but this time avoid the collapsing
floors which are easy to spot due to their darker nature. Now, enter the cave
in the left wall to come out just next to the treasure chest you couldn't get
to earlier. When you open it, a trio of Tonberries will pop out to surprise you
and attack!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Tonberries |
| | |_| | | |_| | ___| | ___| | -Murderous Monks- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 14,001 | STR: N/A | MAG: 1 | ATT: 5 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 11,000 | DEF: 100 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 99 | EVA: 150 | MEV: --- | SPD: N/A | AP: 7 |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [ ] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Minerva Bustier | STEAL: Minerva Bustier |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Narshe: Yeti's Cave | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: Traditional tonberries dressed in robes with lanterns |
|=====================================================================|
| STRATEGY: This fight can be quite difficult if you're not well- |
| prepared for it. There are three Tonberries you'll have |
| to fight at once, and each one slowly advances toward the |
| party. Focus on one at a time and make sure that you have |
| Protect up on all characters as much as possible because |
| these creatures can hit for 500+ HP damage per hit! If |
| you steal from them, you'll eventually get a Minerva Bus- |
| tier, plus there's a chance that you'll get one from the |
| the chest as well, but it's not a guarantee. This is the |
| only other chest in the game that does this just like the |
| one in the Adventurer's Hall at the game's beginning. If |
| you can keep your HP up and do some serious damage to one |
| at a time, this should be survivable. |
O=====================================================================O
Hopefully you get lucky and the /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Tonberries drop a MINERVA BUS- < .--------------------------------------. >
TIER from the chest, but your < | ~*~ NEW ESPER ALERT ~*~ | >
chances are pretty slim. Make < |======================================| >
sure to steal one from the boss < | M I D G A R D S O R M R (Snake Esper)| >
to ensure that you get one in < |======================================| >
the end either way. After the < | Also known as the World Serpent, the | >
battle, head back out of the < | Midgardsormr guards the realm of the | >
cave here and then fall down one < | mortals until the end of time. | >
of the holes on purpose this < '--------------------------------------' >
time. Instead of going up the \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
middle stairs, take the bridges
to the east until you arrive at the eastern stairs. At the top, don't pull the
lever here! Just cross the bridge and continue east to find another lever. Pull
this one to drop down into a new room. Here, examine the skull on the pole to
discover a piece of magicite stuck into the eye socket: MIDGARDSORMR! However,
before you get a chance to enjoy the new magicite, the yeti you were searching
for attacks!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Yeti |
| | |_| | | |_| | ___| | ___| | -The Abomdible Snowman- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 17,200 | STR: N/A | MAG: 11 | ATT: 25 | GIL: 10 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 6,990 | DEF: 100 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 33 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [ ] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Narshe: Yeti's Cave | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Hailstone | |
| Snowstorm | |
| Tackle | |
|==================================o==================================|
| APPEARANCE: A furry, white giant |
|=====================================================================|
| STRATEGY: This battle is simple as long as you don't allow the Yeti |
| to eat a Green Cherry near the end! If he does so, his |
| statistics will all increase greatly, which means his |
| attacks will probably be stronger. To avoid this, use |
| strong Fire-based magic and physical attacks to defeat |
| him before he gets the chance to power up. His attacks |
| are so weak that you'll be "lucky" to see any damage over |
| 400 HP! |
O=====================================================================O
After the fight, speak to the /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
yeti. As long as Mog is in your < .--------------------------------------. >
party, which I recommended at < | ~*~ NEW CHARACTER ALERT ~*~ | >
the beginning of this section, < |======================================| >
he will speak with the yeti and < | U M A R O (Yeti) | >
command him to join the party < |======================================| >
because Mog's his boss! Go < | "A yeti with a love for bone car- | >
figure! After the introduction < | vings, Stronger than a gigas... but | >
to your new character, he heads < | a bit unruly." | >
for the airship. Before you < '--------------------------------------' >
head up the stairs, make sure \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
to wander around until you en-
counter the rare Tonberry (not the boss, the regular monster). This creature is
extremely difficult, using skills like "Traveler" and "Knife" to deal 1,500+ HP
damage each hit! Basically you'll have at least one character dead at all times
unless you have learned Reraise and keep casting it on people. However, the
monster doesn't have much HP, so it shouldn't be too difficult to defeat. Now,
take the stairs past the yeti's home to discover that you've landed outside the
mines! Well, that was an easy way back out. Your adventures in Narshe are at an
end, so head back out of town and then board the airship. There's only one
person left from your original party now that you have yet to find: Strago.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
| 02.02.04.09 ) ) F I N D I N G S T R A G O ( ( ~findstrago |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Safety Bit | Cultist's Tower: 1s > 7th Floor room | |
| | | | [ ] Air Anchor | Cultist's Tower: 1s > 6th Floor room | |
| | | | [ ] Genji Shield | Cultist's Tower: 2n > 16th Floor room | |
| | | | [ ] Stunner | Cultist's Tower: 3r > 25th Floor room | |
| | | | [ ] Force Armor | Cultist's Tower: 4t > 34th Floor room | |
| | | | [!] Soul of Thamas| Cultist's Tower: To > Top Floor room | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 221 Magic Urn | 100 | --- | --- | Yes | No | |
| | 222 Level 10 Magic | 1,000 | --- | --- | No | No | |
| | 223 Level 20 Magic | 2,000 | --- | --- | No | No | |
| | 224 Level 30 Magic | 3,000 | --- | --- | No | No | |
| | 225 Level 40 Magic | 4,000 | --- | --- | No | No | |
| | 226 Level 50 Magic | 5,000 | --- | --- | No | No | |
| | 227 Level 60 Magic | 6,000 | --- | --- | No | No | |
| | 228 Level 70 Magic | 7,000 | --- | --- | No | No | |
| | 229 Level 80 Magic | 8,000 | --- | --- | No | No | |
| | 230 Level 90 Magic | 9,000 | --- | --- | No | No | |
| | 330 MAGIC MASTER | 50,000 | --- | --- | No | No | |
| | 344 HOLY DRAGON | 18,500 | --- | --- | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Do you remember walking past a tower on your way north from Mobliz to Nikeah a
while back while searching for an airship? Well, it's time to explore that
tower now that you have an airship that can get you close to it. The reason I
haven't brought you here so far is that you'll need Relm here, so she has to be
found first, and if you decide to tackle the tower itself, you'll need high
Magic and MP levels to survive. However, if you've already found the Molulu
Charm from the moogle cave in Narshe, you can actually equip this and have a
battle-free ascent up the tower until the two bosses within, but that would be
cheap. Plus, you want to fill out your entire bestiary, right?
While on the airship, choose a party that accomodates magic-based attacks and
defense. Generally, the female characters tend to excel here. As for equipment,
these are my best recommendations:
O========O================O====================================O
| TYPE | NAME | REASON |
O========O================O====================================O
| Shield | Aegis Shield | Sometimes repels magical attacks |
| +----------------+------------------------------------|
| | Force Shield | Shield that defends only magic |
| +----------------+------------------------------------|
| | Flame Shield | Absorbs Fire-based magic |
| +----------------+------------------------------------|
| | Ice Shield | Absorbs Ice-based magic |
| +----------------+------------------------------------|
| | Thunder Shield | Absorbs Lightning-based magic |
|--------+----------------+------------------------------------|
| Helm | Genji Helm | Raises Magic Defense by 38 points |
| +----------------+------------------------------------|
| | Mystery Veil | Raises Mag. Def. and Mag. Evasion |
| +----------------+------------------------------------|
| | Oath Veil | Raises Magic Defense by 31 points |
| +----------------+------------------------------------|
| | Tiara | Provides a boost to magic |
|--------+----------------+------------------------------------|
| Armor | Behemoth Suit | Raises Magic Defense by 75 points |
| +----------------+------------------------------------|
| | Crystal Mail | Raises Magic Defense by 49 points |
| +----------------+------------------------------------|
| | Force Armor | Halves damage of multiple elements |
| +----------------+------------------------------------|
| | Magus Robe | Raises Magic Defense by 50 points |
| +----------------+------------------------------------|
| | Regal Gown | Raises Magic Defense by 64 points |
| +----------------+------------------------------------|
| | White Dress | Provides a boost to magic |
|--------+----------------+------------------------------------|
| Relics | Angel Ring | Auto-Regen |
| +----------------+------------------------------------|
| | Barrier Ring | Auto-Shell when critical |
| +----------------+------------------------------------|
| | Celestriad | MP Cost = 1 |
| +----------------+------------------------------------|
| | Earring | Boosts magic, better when paired |
| +----------------+------------------------------------|
| | Gold Hairpin | MP Cost = 50% |
| +----------------+------------------------------------|
| | Guard Bracelet | Auto-Protect and Auto-Shell |
| +----------------+------------------------------------|
| | Hermes Sandals | Auto-Haste |
| +----------------+------------------------------------|
| | Hero's Ring | Provides a boost to magic |
| +----------------+------------------------------------|
| | Princess Ring | Auto-Protect-and-Shell if critical |
| +----------------+------------------------------------|
| | Reflect Ring | Auto-Reflect |
| +----------------+------------------------------------|
| | Ribbon | Full status immunity except Doom |
| +----------------+------------------------------------|
| | Zephyr Cloak | Boost Magic Evasion by 10 points |
O========O================O====================================O
While you should have most of these items already, if you haven't visited the
Dinosaur Forest yet, you probably don't have the Celestriad yet. It's a drop
from the Brachiosaur enemy, but defeating this monstrosity is extremely hard.
If you have levelled up and feel confident in your battle skills, you can try
to tackle these monsters at this point if you like. Refer to the section to
come on the Dinosaur Forest for information on this area of the world map. If
you manage to get a Celestriad, you'll find it a superb relic that drops MP
cost to 1 point for any spell, even Ultima or Reraise! However, it's not neces-
sary to do so in order to tackle the tower, but it certainly makes it easier.
You should also try to master Curaga, Arise, Reraise, and Ultima at least once,
either on one person or a combination of people in your party. I also recom-
mend maximizing your Ether stock from a shop if possible because you'll need
as much MP as possible, and you can't always rely on Osmose to absorb more than
1 MP at times. Oh, and did I mention that you can't use the Attack command?
_____ _ _ _ _____ _____ _____ _____ __ _____
| ___| | | | | | | |_ _| |_ _| | ___| |_ _| |_ | | ___|
| | | | | | | | | | | | | |___ | | |/ | |___
| | | | | | | | | | | | |___ | | | |___ |
| |___ | |_| | | |___ | | _| |_ ___| | | | ___| |
|_____| |_____| |_____| |_| |_____| |_____| |_| |_____|
_____ _____ _ _ _____ _____
|_ _| | _ | | | | | | ___| | _ |
| | | | | | | |_| | | |_ | |_| |
| | | | | | | / \ | | _| | _|
| | | |_| | | _ | | |___ | |\ \
|_| |_____| |_/ \_| |_____| |_| \_\
As soon as you enter, you'll spot Strago doing a conga dance with some evil
monks. What a freak! If you have Relm in your party, she will bring Strago back
to his senses and he'll join the party. If you don't have her with you, Strago
will just mumble and continue walking around. At this point, Strago has been
found and you can leave if you like. However, for the purpose of this walk-
through, I'm going to assume that you're probably intrigued about the tower by
now, so we're going to tackle it. You might want to save once Strago's in your
party first just outside, however, and use a Tent if you haven't already. Now,
head up the stairs to begin your ascent up the Cultist's Tower!
\___ ____.-------------------------.____ ___/
___)================(___( CULTIST'S TOWER: 1ST TIER )___)================(___
/ "-------------------------" \
Your trip up this tower will be difficult since you can't use any special skill
or attack. Your choices are limited to Magic and Item. Thankfully, most monster
formations here will drop an Ether after battle. In addition, there are also
some monsters that can be killed simply by removing all of their MP. Osmose is
a wonderful spell here because it will kill monsters and refill your MP! Plus,
if you equipped a Reflect Ring on at least one character, most enemy spells on
the lower floors will bounce back and you can reflect your own spells onto the
enemies for a guaranteed hit each time. Monsters such as Level 20 Magic may
have an innate Auto-Reflect, so using your own reflected spells or Osmose are
the easiest ways to harm it.
On the seventh floor you'll see a doorway leading into the tower. Enter this
room to find a treasure chest containing a SAFETY BIT, which prevents instant-
death attacks and spells. Before you leave this room, check the wall above and
to the right of the chest to find a hidden lever. Pull it to open a secret door
on the sixth floor. Now, head down one floor and go into the new room to claim
the treasure here, an AIR ANCHOR, which is Edgar's ultimate tool! Continue on
up to the next screen.
\___ ____.-------------------------.____ ___/
___)================(___( CULTIST'S TOWER: 2ND TIER )___)================(___
/ "-------------------------" \
Continue up until you reach the sixteenth floor. The door here leads to another
treasure chest, this one containing a GENJI SHIELD. Equip this immediately as
it increases both Magic Defense and Magic Evasion. Now, just continue up to the
next screen.
\___ ____.-------------------------.____ ___/
___)================(___( CULTIST'S TOWER: 3RD TIER )___)================(___
/ "-------------------------" \
Just continue up the stairs here until you find the door on the twenty-fifth
floor. Inside is a treasure chest and a dragon! Open the treasure chest first
to claim the KAGENUI inside and then run into the dragon if you like to face
another of the legendary wyrms.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Holy Dragon |
| | |_| | | |_| | ___| | ___| | -Legendary Holy Dragon- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 18,500 | STR: N/A | MAG: 9 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 12,000 | DEF: 110 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 71 | EVA: --- | MEV: --- | SPD: N/A | AP: 10 |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [A] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Holy Lance | STEAL: --- |
| X-Potion | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Cultist's Tower: 3rd T | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Dispel | |
| Holy | |
|==================================o==================================|
| APPEARANCE: A silver dragon with blue-hued wings |
|=====================================================================|
| STRATEGY: As you would imagine, this battle might can be difficult |
| because you can only use the Magic and Item commands. If |
| you've mastered Ultima, make sure to use it here to end |
| the battle as quickly as possible. If you start to run |
| low on magic, just use "Osmose" to draw MP from it since |
| it has plenty to spare. Putting up Shell or Reflect does |
| little, though, because Holy Dragon can use "Dispel" to |
| remove any positive status effects. Really, as long as |
| you keep your party members on the offensive, this battle |
| will be over before it begins. |
O=====================================================================O
If you've been fighting the dragons so far, that's four down and four to go.
Halfway there! Make sure to heal up after the battle and restore lost MP with
Ethers if you need to and then head back out to the staircases. Ascend up to
the next tier as usual.
\___ ____.-------------------------.____ ___/
___)================(___( CULTIST'S TOWER: 4TH TIER )___)================(___
/ "-------------------------" \
By now you'll be facing Level 80 and Level 90 Magic enemies, so good luck! The
Ultima spell is useful, as always. You can also abuse the Berserk trick. What's
that, you ask? Basically, if you have "Berserk" in your spell list, you can
cast that on one of your party members to make them physically attack even when
the Attack command is not an option! On the thirty-fourth floor, you'll find a
room with a treasure chest that contains a suit of FORCE ARMOR. Equip this
immediately because it halves the damage of several elements, which makes this
tower a lot easier! When you're ready, head to the top of the screen and get
ready for a final boss battle.
\___ ____.--------------------------.____ ___/
___)===============(___( CULTIST'S TOWER: TOP FLOOR )___)================(___
/ "--------------------------" \
On the top floor, finally, move to open the treasure chest. Inside is the great
relic, SOUL OF THAMASA, which allows you to Dualcast! Equip this on your best
spellcaster immediately (or at least the one with Reraise) so that they can
cast two spells in one turn. Now, heal up your party with magic and then use
Ethers until you have both full HP and MP. When you attempt to leave the room,
you'll be ambushed by the monks of the Cultist's Tower for stealing their
prized treasure!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Magic Master |
| | |_| | | |_| | ___| | ___| | -Lord of the Arcane Arts- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 50,000 | STR: N/A | MAG: 25 | ATT: 1 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 50,000 | DEF: 250 | MDF: 100 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 68 | EVA: 100 | MEV: --- | SPD: N/A | AP: 10 |
|================o===========o===========o===========o================|
| [?] Fire [?] Lightning [?] Wind [ ] Restore [?] Holy |
| [?] Ice [?] Water [?] Earth [?] Poison [?] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Megalixir | STEAL: Crystal Orb |
| --- | Elixir |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Cultist's Tower: Top F | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: All elemental spells | LEARN: --- |
| Barrier Change | |
| Ultima (final attack) | |
|==================================o==================================|
| APPEARANCE: A pirate wielding two ancient swords |
|=====================================================================|
| STRATEGY: The primary rule to follow during this battle is to keep |
| up Reraise on as many party members as you can! When the |
| Magic Master falls, he'll cast one final spell: Ultima! |
| Distributed between four people, it will likely cause |
| 5000+ HP damage! On one person, it's guaranteed to do the |
| 9999 maximum! Therefore, unless you're in Reraise status, |
| your chances of survival are slim to none. There is one |
| other way to avoid Ultima: Jump. As long as you're in the |
| air, you won't be harmed by its final attack. However, |
| the only ways to Jump in this battle are to cast Berserk |
| on a character equipped with Dragoon Boots or to summon |
| Quetzalli, which you haven't found yet if you're follow- |
| ing this guide. As for attacks, the Magic Master is |
| exactly that, a master of magic. It can use any elemental |
| spell in the game. To top it off, the "Barrier Change" |
| command allows it to alter its elemental affinities at |
| will. You can tell which element it's weak to by the one |
| it casts, though. If it uses "Firaga," for example, it's |
| weak to Fire-based magic. Use this to your advantage. In |
| the end, the Magic Master will fall and cast "Ultima." If |
| you can survive it, this difficult dungeon will be all |
| but over. |
O=====================================================================O
After the battle, if you have Mog in your party, place the Molulu Charm relic
on him to make the trip down the tower uneventful. Otherwise, you have to walk
all the way back down the regular way because "Teleport" doesn't work here.
Once you reach the bottom of the tower, head outside and make sure to use a
Tent and then save your game after this difficult dungeon! Oh, and by the way,
the information the thief gives you if you offer him 100,000 Gil for a clue to
a secret treasure is this:
"There's an ancient castle buried beneath the desert of
Figaro... and no doubt loaded with treasure! By the way,
I heard that the old man who lives in the weapon shop in
Narshe was looking for ya..."
The first clue will come into play a little later when we search out the final
espers. However, the second clue should have already been fulfilled when you
spoke with the man beneath the weapon shop to obtain the Ragnarok esper/sword.
You can thank me later for saving you 100,000 Gil.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /FIND ALLIES/
| \-\ /-/ |
| 02.02.04.10 ) ) F I N D I N G G O G O ( ( ~findgogo |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Hi-Ether | Zone Eater's Belly > drop to basement | |
| | | | [ ] Red Jacket | Zone Eater's Belly > drop to basement | |
| | | | [ ] Genji Armor | Zone Eater's Belly > bridge puzzle | |
| | | | [ ] Magical Brush | Zone Eater's Belly > bridge puzzle | |
| | | | [ ] Fake Mustache | Zone Eater's Belly > bridge puzzle | |
| | | | [ ] Zephyr Cloak | Zone Eater's Belly > ceiling puzzle | |
| | | | [ ] Hero's Ring | Zone Eater's Belly > ceiling puzzle | |
| | | | [ ] Pinwheel | Zone Eater's Belly > ceiling puzzle | |
| | | | [ ] Thunder Shield| Zone Eater's Belly > platform puzzle | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 195 Zone Eater | 7,700 | 2,000 | 2,000 | Yes | No | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 199 Covert | 4,530 | 1,768 | 1,757 | Yes | No | |
| | 200 Kamui | 4,211 | 869 | 1,583 | Yes | No | |
| | 201 Wartpuck | 3,559 | 1,169 | 1,595 | Yes | Yes | |
| | 202 Shambling Corpse | 3,850 | 826 | 1,399 | Yes | No | |
| | 203 Amduscias | 4,452 | 526 | 1,727 | Yes | No | |
| | 204 Baalzephon | 3,609 | 826 | 1,385 | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
_____ _____ _____ _____ _ _ _____ _ _ _ _____ _____
|_ _| | _ | |_ _| | _ | | \ | | | ___| | | | | | | | _ | | _ |
| | | |_| | | | | |_| | | \| | | | | | | | | | | |_| | | |_| |
| | | _| | | | _ | | \ \ | | | _ | | | | | | | _ | | _|
| | | |\ \ _| |_ | | | | | |\ | | |_| | | |_| | | |___ | | | | | |\ \
|_| |_| \_\ |_____| |_| |_| |_| \_| |_____| |_____| |_____| |_| |_| |_| \_\
_____ _____ _ _____ _ _ ____
|_ _| | ___| | | | _ | | \ | | | _ \
| | | |___ | | | |_| | | \| | | | | |
| | |___ | | | | _ | | \ \ | | | | |
_| |_ ___| | | |___ | | | | | |\ | | |_| |
|_____| |_____| |_____| |_| |_| |_| \_| |____/
Who the heck is Gogo, you might be wondering. Well, Gogo is the only really
secret character of the game. If you don't know to look for Gogo, you probably
won't be able to find the mimic. Remember the advice from the man in Thamasa
about the Triangular Island and it's special monster that devours people? It's
time to visit this mysterious area. This island is located in the northeast
(the one where Intangir used to play). The only monster of worth is the Zone
Eater in the forest here. Allow it to swallow the team, which will pull every-
one into a secret dungeon beneath the island!
_____ _____ _ _ _____ _____ _____ _____ _____ _____
|___ | | _ | | \ | | | ___| | ___| | _ | |_ _| | ___| | _ |
/ / | | | | | \| | | |_ | |_ | |_| | | | | |_ | |_| |
/ / | | | | | \ \ | | _| | _| | _ | | | | _| | _|
/ /__ | |_| | | |\ | | |___ | |___ | | | | | | | |___ | |\ \
|_____| |_____| |_| \_| |_____| |_____| |_| |_| |_| |_____| |_| \_\
_____ _____ _ _ _ _
| _ | | ___| | | | | | | | |
| |_| | | |_ | | | | \ \_/ /
| _ < | _| | | | | \ /
| |_| | | |___ | |___ | |___ | |
|_____| |_____| |_____| |_____| |_|
Isn't this music just cute!? The dungeon ahead is short, but tricky, so get
ready to make some fast moves and avoid some quick enemies in return. From the
area where you land, if you head north you'll exit the Zone Eater Belly and
come back to the world map, but for now we want to go deeper into the belly, so
head south instead.
The challenge of the next room is to hop across all of the bridges without
running into any of the green men in the area. They move quickly, though, so
you'll need to time your jumps perfectly to avoid them. If you do happen to get
hit by one, you'll be knocked off the bridge and sent down to the lower level.
In fact, I recommend starting that way by purposefully hitting a green man be-
cause there are some treasures below that can only be found by dropping down
here from above. The first treasure chest contains a HI-ETHER while the other
contains a RED JACKET. Once both of these treasures have been collected, step
on the floor switch here to open the way back upstairs to the bridge puzzle
again.
Back at the bridge maze, head left along the first bridge and leap up to the
top bridge while avoiding the green man here. Head to the left side of the
upper bridge and then hop back to the lowest bridge, again avoiding the same
green man. The treasure chest here contains a suit of GENJI ARMOR! Equip it
immediately since it's some of the best armor in the game. Hop over to the next
chest using the various bridges to claim a MAGICAL BRUSH for Relm. Finally, the
treasure chest to the left of the short bridge can be tricky to get, but it
contains a FAKE MUSTACHE relic. Now, use the bridges to hop over to the ledge
on the left and head downstairs to face the next puzzle.
Feel free to use the save point here to restore everyone's HP and MP with a
Tent and then save before going to the next area. In this room, the ceiling
repeatedly falls and then rises. If you happen to be under it when it falls,
the party will be crushed and you'll get a game over, which is why it's im-
portant to save before starting this puzzle. You'll see a treasure chest to the
west. The space below it and the space to the right of that are safe, so stand
on either of those before the ceiling falls in this area. Open the treasure
chest for a ZEPHYR CLOAK. When the ceiling rises, dash to the left until you're
directly below the next treasure chest. Open it for a HERO'S RING and wait for
the ceiling to fall since this is also a safe square. From here, head left five
steps, then down two, then left one more step before the ceiling falls. This is
another safe square. Now, when the ceiling rises again, head left and then down
to the lower ledge where the roof doesn't fall at all. As for the treasure
chest along the way, you'll need to dash up as soon as the ceiling rises from
here, open it for a PINWHEEL, and then dash back down before the ceiling falls.
After heading downstairs again, you'll face one final puzzle, but this one is
much easier than the others, thankfully. Start by heading to the southern
bridge and jump across the gap by using the treasure chest as a springboard.
Now, hop north at the intersection and go around the perimeter of the wall
along the bridge until it turns left again. Instead of continuing on, jump to
the island just south of your position to land safely on it. Step on the floor
switch here to extend the bridge on this island and also one on the lower
bridge. Now, head back to the first interesection and leap left this time to
claim the THUNDER SHIELD in the chest at the end. Finally, head back to the
intersection and take the route north and then west to find the door out of
this easy maze.
Speak to the red-robed person at /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
the top of this room to recruit < .--------------------------------------. >
your final party member in the < | ~*~ NEW CHARACTER ALERT ~*~ | >
game: Gogo! This man/woman has < |======================================| >
the ability to mimic the most < | G O G O (Mimic) | >
recent action your party has < |======================================| >
taken for free, regardless of < | "A man shrouded in strange clothing, | >
whether or not Gogo knows that < | ...Or perhaps a woman? Perhaps not | >
skill, spell, or attack. Es- < | even human at all..." | >
sentially, you can abuse just < '--------------------------------------' >
about anything in the game with \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Gogo. A good example would be to
use Dualcast and then cast Quick and Ultima. You can essentially get five casts
of Ultima in one turn, and then Gogo can mimic it for five more... for free! On
top of that, you can also set Gogo's two elective abilities with anything your
other characters can do, which makes Gogo even more versatile! Giving Gogo the
Magic and Rage abilities, for instance, can create a great character just as
giving him/her the Blitz and Lore abilities could as well. It is commonly
believed that Gogo is actually Darill in disguise since her airship was flying
over Triangle Island before Setzer took off, and Setzer remarked that he found
the Falcon "far away" from the Kohlingen area.
To leave, either use the "Teleport" spell or make your way back through the
mazes and head north out of the cave in the east. That's it. All of your party
members have been found!
____________ _________________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ ___________
| \-\ /-/ \
( 02.02.05.00 ) ) T H E L A S T E S P E R S ( ( ~lastespers )
\___________/-/_______________________________________________\-\___________/
O===========================O With your party complete at last, it's time to
| ~*~ IN THIS SECTION ~*~ | hunt down the last of those elusive espers so
o---------------------------o that you can stand a chance against the might
| 01. Cid's Legacy | of Kefka and his minions. While tracking down
| 02. High In The Sky | your party members, you've already received
| 03. Cyan's Nightmare | most of the clues leading you toward the espers
| 04. The Ancient Castle | you have yet to find. The books you found while
| 05. The Greatest Cactus | searching out Cyan will act as a factor in his
| 06. Lord Of The Seas | return to Doma Castle, of course. The clue from
| 07. The Sword Thief | the thief at the Cultist's Tower should also
| 08. The Eight Dragons | lead you toward a secret area beneath the sands
O===========================O of Figaro. And, of course, you still need to
defeat the other four legendary dragons. How-
ever, this edition of the game has added four extra espers, and you can find
three of them now as well. They will be covered at the end of this chapter as
the "Greatest Cactus," the "Lord of the Seas," and the "Sword Thief." Well, we
have a lot to do still, so let's get to it!
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /LAST ESPERS/
| \-\ /-/ |
| 02.02.05.01 ) ) C I D ' S L E G A C Y ( ( ~cidlegacy |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | $ Quetzalli | Solitary Island > washed up on beach| |
| |===O===O===================O=========================================| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The first esper to find is back on Solitary Island, the small isle where Cid
took care of you after the Cataclysm that changed this to the World of Ruin.
The island is located to the west of Albrook and can only be reached with the
airship after you've left it on the raft. Now that you have an airship at your
disposal, land on the rocky area near the house.
_____ _____ _ _____ _____ _____ _____ _ _
| ___| | _ | | | |_ _| |_ _| | _ | | _ | | | | |
| |___ | | | | | | | | | | | |_| | | |_| | \ \_/ /
|___ | | | | | | | | | | | | _ | | _| \ /
___| | | |_| | | |___ _| |_ | | | | | | | |\ \ | |
|_____| |_____| |_____| |_____| |_| |_| |_| |_| \_\ |_|
_____ _____ _ _____ _ _ ____
|_ _| | ___| | | | _ | | \ | | | _ \
| | | |___ | | | |_| | | \| | | | | |
| | |___ | | | | _ | | \ \ | | | | |
_| |_ ___| | | |___ | | | | | |\ | | |_| |
|_____| |_____| |_____| |_| |_| |_| \_| |____/
Head to Cid's cabin first. If /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
you managed to rescue him by < .--------------------------------------. >
feeding him enough fast fish < | ~*~ NEW ESPER ALERT ~*~ | >
earlier, you can speak with him < |======================================| >
now to hear his thanks to Celes < | Q U E T Z A L L I (Avian Esper) | >
for all she did for him. Other- < |======================================| >
wise, head south to the beach to < | Known as a bird of paradise in myth | >
spot a magicite crystal that < | and legend, Quetzalli has dominion | >
must have washed up recently. < | over the heavens. | >
Pick it up to claim the esper < '--------------------------------------' >
and then head back to the house \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
and out to your airship to con-
tinue your journey for the next esper. That was easy, wasn't it!?
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /LAST ESPERS/
| \-\ /-/ |
| 02.02.05.02 ) ) H I G H I N T H E S K Y ( ( ~highinsky |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | $ Bahamut | The Falcon: Deck > defeat Deathgaze | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | ??? DEATHGAZE | 55,555 | --- | --- | No | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
If you speak to the man in the Inn at Jidoor next to the desk, he will tell you
about the secret of a monster known as "Deathgaze:" that he can't renew his
health between battles. However, you might not have fun into this monster yet.
If you've spent some time in your airship flying around, however, you might
have already fought him. Basically, if you just cruise through the sky for a
while, you'll eventually run into the rare enemy, Deathgaze! This demon roams
the skies and can be found multiple times throughout the game depending on
whether or not you've defeated it yet. In other words, if you don't defeat it
the first time you fight it, the creature will flee and you'll be forced to
chase after it. Once you enter battle again, you'll find that the damage you
inflicted the last time you fought it has carried over to this battle. This is
true every time you fight it, so even if you only do a little bit of damage
each time you can eventually defeat it as long as you survive each battle. The
problem with defeating it is that you can only fight it for four or five turns
before it flies away. Here's the monster's file:
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Deathgaze |
| | |_| | | |_| | ___| | ___| | -Demon of Pride- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 55,555 | STR: N/A | MAG: 8 | ATT: 35 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 38,000 | DEF: 150 | MDF: 170 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 68 | EVA: 30 | MEV: 30 | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [W] Holy |
| [A] Ice [ ] Water [ ] Earth [A] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [*] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [*] Protect [*] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: The Falcon: Deck | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Aero | |
| Blizzaga | |
| Firaga | |
| Level 5 Death | |
| Thundaga | |
|==================================o==================================|
| APPEARANCE: A flying, ethereal spirit damned for eternity |
|=====================================================================|
| STRATEGY: The battle against Deathgaze will always begin with the |
| monster casting "Level 5 Death" on the party. Make sure |
| you can survive this by not having all your party members |
| as multiples of five level-wise. Now, launch an offensive |
| as quickly and strongly as you can. The monster has no |
| items to steal, so don't waste any time Stealing or Mug- |
| ging. If you have the Dualcast ability from the Soul of |
| Thamasa item, launch two "Ultima" spells to inflict some |
| serious damage -- possibly 9999 per spell -- which is |
| further enhanced if you have the Gold Hairpin to decrease |
| the cost of each spell on top of that. The battle isn't |
| very difficult as long as you're properly leveled and |
| equipped beforehand. |
O=====================================================================O
After the battle ends and Death- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
gaze fades away at last, a piece < .--------------------------------------. >
of magicite falls from his maw < | ~*~ NEW ESPER ALERT ~*~ | >
onto the Falcon's deck. It seems < |======================================| >
that it was the magicite causing < | B A H A M U T (Dragon Esper) | >
his rampage. This is the BAHAMUT < |======================================| >
esper, a powerful ally indeed. < | King of the Dragons and Lord of the | >
Congratulations, you now control < | Skies, Bahamut metes out justice to | >
the King of Dragons! < | those who break the universal laws. | >
< '--------------------------------------' >
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /LAST ESPERS/
| \-\ /-/ |
| 02.02.05.03 ) ) C Y A N ' S N I G H T M A R E ( ( ~cyansnight |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] Genji Glove | Phantom Train: 2nd > crate puzzle | |
| | | X | [ ] Lump of Metal | Phantom Train: 2nd > far left | |
| | | X | [ ] Flame Shield | Phantom Train: 2nd > moving box puzzle | |
| | | X | [ ] Ice Shield | Phantom Train: 3rd > couch puzzle | |
| | | X | [ ] X-Potion | Phantom Train: 3rd > couch puzzle | |
| | | | $ Alexander | Doma Castle: Throne > on the throne | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 173 Tumbleweed | 6,200 | 1,333 | 2,554 | Yes | No | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 208 Weredragon | 3,000 | 731 | 953 | Yes | No | |
| | 211 Alluring Rider | 1,200 | 531 | 1,323 | Yes | No | |
| | 212 Pandora | 1,522 | 461 | 622 | Yes | Yes | |
| | 213 Parasite | 1,000 | 461 | 455 | Yes | No | |
| | 214 Coco | 3,062 | 631 | 1,410 | Yes | No | |
| | 323 CURLAX | 15,000 | --- | --- | No | No | |
| | 324 LARAGORN | 10,000 | --- | --- | No | Yes | |
| | 325 MOEBIUS | 12,500 | --- | --- | No | No | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 205 Samurai | 3,000 | 791 | 1,545 | Yes | No | |
| | 206 Al Jabr | 2,722 | 485 | 890 | Yes | No | |
| | 207 Suriander | 2,912 | 435 | 1,150 | Yes | No | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 209 Schmidt | 3,262 | 441 | 1,253 | Yes | No | |
| | 210 Pluto Armor | 2,850 | 629 | 853 | Yes | No | |
| | 215 Io | 7,862 | 1,995 | 3,253 | Yes | No | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 326 WREXSOUL | 23,066 | --- | --- | Yes | No | |
| | 327 SOUL SAVER | 3,066 | --- | --- | Yes | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
It's time to start following those clues you been receiving throughout the game
about sidequests for several characters. One of the first clues you recieved
was located in the treasure chest in Cyan's chamber at the peak of Mount Zozo.
If you found the five books and spoke with the folks in Maranda, you should
have a clue that there's something in Cyan's past that he needs to deal with
in order to get on with his life in the present, and the most logical event is
the death of his family during the Seige of Doma. With that said, put Cyan in
your active party and then head over to Doma Castle.
About the bestiary above: the first entry is for the new monster outside Doma
on the world map, the second section can be found in the first areas of the
Dreamscape before the Phantom Train section, the third section is on the Phan-
tom Train, the fourth section is found in the Caves area, and the fifth section
is found in Doma Castle.
____ _____ _ _ _____
| _ \ | _ | | \_/ | | _ |
| | | | | | | | | | | |_| |
| | | | | | | | | \_/ | | _ |
| |_| | | |_| | | | | | | | | |
|____/ |_____| |_| |_| |_| |_|
_____ _____ _____ _____ _ _____
| ___| | _ | | ___| |_ _| | | | ___|
| | | |_| | | |___ | | | | | |_
| | | _ | |___ | | | | | | _|
| |___ | | | | ___| | | | | |___ | |___
|_____| |_| |_| |_____| |_| |_____| |_____|
You've already collected all of the treasures in Doma Castle itself if you've
followed the guide so far. If not, read the other Doma Castle sections to find
all of the treasure chests that might have been blocked by Imperial soldiers if
you failed to get them during the World of Balance. For now, head into the main
keep, go through either of the lower doors at 5:00 or 7:00, and then enter the
right-hand door in this hallway to find a room that the party can rest in. Say
"yes" to take a nap here. During Cyan's nap, the rest of the party wakes up. As
they try to rouse him, a trio of children enter the room and introduce them-
selves as Laragorn, Curlax, and Moebius, the Dream Stooges! They claim owner-
ship over Cyan's soul while he remains asleep in Doma Castle. With that, the
three boys leap into Cyan's head and the party follows suit, entering Cyan's
dream state.
____ _____ _____ _____ _ _ _____ _____ _____ _____ _____
| _ \ | _ | | ___| | _ | | \_/ | | ___| | ___| | _ | | _ | | ___|
| | | | | |_| | | |_ | |_| | | | | |___ | | | |_| | | |_| | | |_
| | | | | _| | _| | _ | | \_/ | |___ | | | | _ | | ___| | _|
| |_| | | |\ \ | |___ | | | | | | | | ___| | | |___ | | | | | | | |___
|____/ |_| \_\ |_____| |_| |_| |_| |_| |_____| |_____| |_| |_| |_| |_____|
You'll find yourself in a psychedelic area with only one party member available
at the moment. You'll be able to see another ally just to the east, but they're
unreachable at the moment. Use the save point if you like, and then head west a
few steps to find a trio of doors. For now, start by going through the door on
the left. This should bring you to an area to the north where one of your other
party members is lying on the ground with one of the Dream Stooges standing
over them. Go help your ally to learn from the Stooge that they won't fight you
until they're all together again. Once you pick up your second party member, go
into the door on the upper-right. Now you'll be faced with another choice of
doors. Ignore the door on the bottom and choose the one at the top of the map.
Finally, in the small room beyond, you have two more doors to choose from. Go
into the door on the right to be taken to your third party member. Another of
the Dream Stooges runs off and you have three allies now. Head into the only
door in this area (on the left) and follow the stairs going left (either set)
to find a doorway in the middle of this platform. Go inside to be taken to the
last platform area here. Before you approach the door at the heart of this
area, make sure you've fought the first group of monsters in the bestiary
above. When you're ready, head into the door to be ambushed by the Dream
Stooges!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Curlax |
| | |_| | | |_| | ___| | ___| | -Dream Stooge "Curly"- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 15,000 | STR: N/A | MAG: 4 | ATT: 1 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 2,000 | DEF: 100 | MDF: 110 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 47 | EVA: --- | MEV: --- | SPD: N/A | AP: 2 |
|================o===========o===========o===========o================|
| [A] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [W] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [*] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Dreamscape | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "White Wind" Lore |
| Arise (ally dead) | |
| Fira (Counter) | |
| Silence | |
| Slow | |
| Stop | |
| White Wind | |
| Delta Attack (all) | |
|==================================o==================================|
| APPEARANCE: A twisted human child with pink skin and red pants |
|=====================================================================|
| STRATEGY: This Stooge prefers to use negative Gray/Status magic on |
| your party throughout the battle. If you equipped the |
| Hermes Sandals relic on your characters prior to this |
| battle, you'll be immune to "Slow" and "Stop." Otherwise, |
| this Stooge is not really that dangerous. Since he has |
| the most HP of the three, you may want to whittle him |
| down to 10,000 HP so that he's equal to Laragorn in terms |
| of health. That way, when you begin your target-all spell |
| assault, all three Stooges will die in one turn to avoid |
| the use of "Arise" to bring back their fallen comrades. |
| Ideally, you should have Ultima taught to at least two |
| party members by now. Use the Dualcast command if you've |
| already conquered the Cultist's Tower and cast "Ultima" |
| twice with that character and then once more with the |
| other ally to do close to 15,000 HP damage if you're at |
| a sufficient level. All three Stooges should die in the |
| same turn if successful, avoiding their "Arise" spell. |
| However, be careful of their "Delta Attack," which can |
| turn one of your allies to stone. As long as all three of |
| them live, they can use this command, so be sure to bring |
| in a few Gold Needles just in case. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Laragorn |
| | |_| | | |_| | ___| | ___| | -Dream Stooge "Larry"- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 10,000 | STR: N/A | MAG: 5 | ATT: 2 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 2,000 | DEF: 90 | MDF: 120 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 47 | EVA: --- | MEV: --- | SPD: N/A | AP: 2 |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [A] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [ ] Confuse [*] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Dreamscape | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Arise (ally dead) | |
| Blizzara (Counter) | |
| Delta Attack (all) | |
|==================================o==================================|
| APPEARANCE: A mischevious child wearing blue pants |
|=====================================================================|
| STRATEGY: Of the three Dream Stooges, Laragorn is the easiest to |
| fight. He doesn't seem to cast any spell except these: |
| "Arise" when an ally is dead, "Blizzara" when attacked, |
| and "Delta Attack" occasionally when all his allies are |
| alive. Since he has the lowest amount of HP to start, use |
| him as a guide to bring the others to an equal HP level. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Moebius |
| | |_| | | |_| | ___| | ___| | -Dream Stooge "Moe"- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 12,500 | STR: N/A | MAG: 6 | ATT: 4 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 2,000 | DEF: 80 | MDF: 130 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 47 | EVA: --- | MEV: --- | SPD: N/A | AP: 2 |
|================o===========o===========o===========o================|
| [ ] Fire [A] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [*] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Dreamscape | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Arise (ally dead) | |
| Haste | |
| Protect | |
| Shell | |
| Thundara (counter) | |
| Delta Attack (all) | |
|==================================o==================================|
| APPEARANCE: A snobbish child wearing yellow pants |
|=====================================================================|
| STRATEGY: While Curlax focused on using negative Gray/Status magic, |
| Moebius prefers to cast positive Gray/Status magic on his |
| allies to help them out instead. With an arsenal of Gray |
| spells like "Haste," "Protect," and "Shell," he can keep |
| his allies buffed at all times. He counterattacks with |
| his absorbing element just like the others, but he can |
| also counterattack with his three Gray spells as well! |
| For this reason, you might want to just leave his HP at |
| full to avoid him spamming his buffs on his allies to |
| make the battle easier. All three Stooges will fall to- |
| gether or not at all, so focus your target-all spells at |
| the end and hope for the best! Good luck! |
O=====================================================================O
After the battle, the door remains open, allowing you passage deeper into the
subconscious realm of Cyan's mind.
\___ ____.-------------------------.____ ___/
___)================(___( DREAMSCAPE: PHANTOM TRAIN )___)================(___
/ "-------------------------" \
As you would expect, Cyan seems focused on the events following the Seige of
Doma. The party will awaken on the Phantom Train once through the door, but
this version of the Phantom Train isn't quite the same as the original, as
you'll find out once you head into the cars. For now, head left to begin your
trek to the engine again. Use the save point if you need/want to and then con-
tinue west. As you progress, you'll be able to watch the original journey of
Cyan and company through the train as sprites in the background. After Cyan and
the ghost head into the car on the left, follow after them.
Inside is your first puzzle. Equip the Sprint Shoes relic on one of your party
members first, and then pull the switch on the wall near the entrance. You'll
see the crate to the left of the treasure chest drop down one space. Now, you
need to sprint south, then west, then north to go around the sofa and open the
treasure chest from the space that just opened up before the crate resets it-
self, but you only have a moment, which is why I recommended the Sprint Shoes.
Inside is a GENJI GLOVE! You may want to take off the Sprint Shoes now to make
maneuvering easier again.
The next puzzle is just to the left. You'll spot an opened treasure chest just
below an unopened one. However, when you try to go around the opened treasure
chest to get to the one above, it will move to block you every time. The only
way to get past this puzzle is to open the treasure chest on the far left side
of the room to find a LUMP OF METAL inside. Now, place this item in the moving
chest to weigh it down. Now you can go around it to open the treasure chest
above for a FLAME SHIELD. Before you move on, read the diary on the table to
learn that it would be wise to memorize the "positions." Now, pull the switch
on the wall above the treasure chest puzzle to show the solution you'll have
to input soon:
[ ] = Opened Chest [ ][ ][X]
[X] = Closed Chest
[X][X][ ]
Head west and go through the door into the next car in line. You'll see several
switches on the northern wall of the train car. When you pull one, it will move
one of the couches in the room to accomodate passage to either a treasure or
another switch. Start by pulling the first switch on the right to split the
couch to the left into two sections. Now you can access the treasure chest to
the left from above for an ICE SHIELD. Then, pull the third switch to lower the
crates to the right and then pull the first switch again to move the couch back
into position. Now that the crates are moved, you can slip past the couch and
pull the second switch that was blocked by the couch earlier to open the way to
the other half of this car. Finally, pull the first switch to move the couch
again and then pull the third switch to move the crates back as well. Now you
can walk beneath the crates and past the couches. Don't forget to pick up the
X-POTION in the chest below the first couch along the way. Below is a map of
the area in case you're confused:
___ 3rd __ 2nd ______ 1st
[a] = X-Potion |_ | |__| | __ |
[b] = Ice Shield | | |_| |_| ____
[_] = Crate |_|___ ____ |__ |
| _|[b]|____|[_] ( ) | |
| | [_] |_|
|_| [a]
Now, you just need to input the code into the treasure chests to the left to
open the way forward. Close the two chests on the lower level to the left and
the chest on the upper right, then pull the lever above. In the next car, use
the save point if you like and restore HP and MP with a Tent before moving on.
Make sure you've fought all of the enemies listed in the second portion of the
bestiary section here, and then head into the engine room. Pull the switch on
the right to even them all out again and head back out of the engine room.
\___ ____.----------------.____ ___/
___)=====================(___( DREAMSCAPE: CAVE )___)====================(___
/ "----------------" \
You'll find yourself in Magitek Armor now. While your regular party members
only have access to the commands that Biggs and Wedge did in the Prologue, if
you have Terra in your party you'll have access to all of her commands when she
was known as ???? such as Confuser and Magitek Missile! In the first cave, just
head south and watch as Cyan is chased through his dreams some more. Outside
the mine, follow the ledge east and then north into the mountains again. In
the caves you can fight three new monsters: Pluto Armor, Io, and Schmidt. After
entering this cave, just head back out to suddenly appear in a new area. If you
attempt to explore the cave instead, you'll just end up in an infinite loop
until you head out of the cave right after entering it. When you try to cross
the bridge in this new area, the Magitek Armor will cause the boards to snap,
and you drop into the chasm below.
\___ ____.-----------------------.____ ___/
___)=================(___( DREAMSCAPE: DOMA CASTLE )___)=================(___
/ "-----------------------" \
Just when things seem to be back to normal (except for the sepia screen, of
course), Owain and Elayne appear before the party to beg that you save Cyan's
soul. They explain that a monster formed from the souls of the damned known as
Wrexsoul is possessing Cyan. Now, where would Cyan be? Perhaps where his family
once lived? Go visit his room to view a scene between the couple. When they
disappear, you need to chase him down again. The only other important event in
the castle was the death of the king, so perhaps you should check out the
Throne Room! You'll find Cyan laying where the throne was and Wrexsoul looming
over him.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Wrexsoul |
| | |_| | | |_| | ___| | ___| | -Demon of Gluttony- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 23,066 | STR: N/A | MAG: 5 | ATT: 27 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 5,066 | DEF: 70 | MDF: 220 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 53 | EVA: --- | MEV: --- | SPD: N/A | AP: 7 |
|================o===========o===========o===========o================|
| [A] Fire [ ] Lightning [ ] Wind [ ] Restore [A] Holy |
| [W] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Guard Bracelet | STEAL: Memento Ring |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Dreamscape: Doma Castl | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Fury | |
| Thundaga | |
|==================================o==================================|
| APPEARANCE: A diabolic devil wrapped in flames and wicked halos |
|=====================================================================|
| STRATEGY: The boss will give you a clue as to how to defeat it be- |
| fore the battle begins: "I'll possess one of your bodies! |
| Perhaps I'll return to this form once you've expired..." |
| Basically, Wrexsoul will possess someone in the party. |
| Now, your job is to kill off one character at a time un- |
| til he reappears. During this time, the party will be at |
| the mercy of Soul Saver's attacks as well, so be careful. |
| Once you kill off the right character, Wrexsoul will re- |
| appear. Now, focus all your attacks on him until he pos- |
| sesses your party again. Now, repeat the process again. |
| It may help to use the "Death" spell to make killing your |
| party a little quicker. Eventually, Wrexsoul will fall. |
| You can also cast "Banish" on it to instantly win, by the |
| way, but what's the fun in that.
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Soul Saver |
| | |_| | | |_| | ___| | ___| | -Minion of Hell- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,066 | STR: N/A | MAG: 3 | ATT: 50 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 566 | DEF: 150 | MDF: 175 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 41 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [A] Fire [ ] Lightning [ ] Wind [ ] Restore [A] Holy |
| [W] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [ ] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [*] Reraise [ ] Slow |
| [ ] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Dreamscape: Doma Castl | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Cure | LEARN: --- |
| Reflect | |
| Thundaga | |
|==================================o==================================|
| APPEARANCE: A masked face wringed in flames |
|=====================================================================|
| STRATEGY: The Soul Savers are eternal beings. If you defeat one, it |
| will come back to life in seconds, which is why I marked |
| it as Auto-Reraise in the status affinities section. You |
| should defeat one just to get it in your bestiary before |
| defeating Wrexsoul. |
O=====================================================================O
After the battle, Cyan will have the final reunion with his family that he has
searched for ever since the Seige of Doma. Elayne assures Cyan that even if he
can't stop their deaths, he still retains his honor, and they love him for the
compassion he's showed in trying to save them even if it can't be. Their souls
fade away and turn into a blinding light which travels north. The camera will
pan up as the scene ends to reveal a sword stuck into the ground and a magicite
crystal seated on the vacant throne. After Cyan wakes up, he casts away his
doubt and regret and gains his full power at last. Now, you can use his eighth
and final Bushido skill, "Oblivion."
When you gain control again, go /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
explore the Throne Room again to < .--------------------------------------. >
pick up the magicite crystal be- < | ~*~ NEW ESPER ALERT ~*~ | >
longing to the esper ALEXANDER. < |======================================| >
With that, you've finally freed < | A L E X A N D E R (Holy Esper) | >
Cyan from his binding past and < |======================================| >
brought justice to his family < | Protector of the souls of martyrs, | >
and king. And you found an esper < | Alexander and his famed white wings | >
in the process. Now, onto the < | bring the righteous to the heavens. | >
next task! < '--------------------------------------' >
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /LAST ESPERS/
| \-\ /-/ |
| 02.02.05.04 ) ) T H E A N C I E N T C A S T L E ( ( ~ancient |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | [ ] Wing Edge | Cave to the Ancient > 1st room, SW | |
| | | | [ ] Hi-Ether | Cave to the Ancient > 1st room, SE | |
| | | | [!] Gladius | Cave to the Ancient > 2nd room, E | |
| | | | [ ] Death Tarot | Cave to the Ancient > 2nd room, middle | |
| | | | [ ] X-Potion | Cave to the Ancient > 3rd room, W | |
| | | | [ ] Magicite Shard| Cave to the Ancient > 3rd room, S | |
| | | | [!] Master's Scrol| Ancient Castle > W arch room | |
| | | | [ ] Punisher | Ancient Castle > E arch room | |
| | | | $ Odin | Ancient Castle: Thr > examine statue | |
| | | | [ ] Blizzard Orb | Ancient Castle > N of Throne Room | |
| | | | [ ] Gold Hairpin | Ancient Castle > N of Throne Room | |
| | | | \_/ X-Ether | Ancient Castle: Lib > check the bucket | |
| | | | $ Raiden | Ancient Castle: Dun > examine the queen | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 218 Figaro Lizard | 4,220 | 554 | 1,219 | Yes | No | |
| | 219 Devil | 5,555 | 960 | 2,189 | Yes | Yes | |
| | 220 Enuo | 4,635 | 968 | 1,429 | Yes | Yes | |
| | 328 MASTER TONBERRY | 22,000 | --- | --- | No | Yes | |
| |-----------------------+---------+---------+---------+-------+-------| |
| | 216 Armored Weapon | 9,200 | 1,189 | 5,848 | Yes | No | |
| | 217 Lunatys | 4,020 | 465 | 1,504 | Yes | No | |
| | 329 SAMURAI SOUL | 37,620 | 30,000 | --- | No | No | |
| | 338 BLUE DRAGON | 26,900 | 3,800 | --- | No | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Now it's time to follow up on the clue that there's a secret beneath the sands
of Figaro. The only way to get beneath the sands of Figaro is via Figaro
Castle, so head for the castle first. It should still be outside Kohlingen if
you last left it to go to Darill's Tomb. Head into the castle.
\___ ____.-------------.____ ___/
___)======================(___( FIGARO CASTLE )___)======================(___
/ "-------------" \
Speak with the engineer to steer the castle back toward Figaro. A short way
along the trip, the castle runs into a rough stratum. Choose to "stop here" and
go investigate. This must be the secret beneath the sands. Do you remember how
you got into the castle last time it was buried in the sand? The dungeon! Head
to the dungeon and check out the opening in the back of the rightmost cell to
find a new area.
\___ ____.--------------------------.____ ___/
___)================(___( CAVE TO THE ANCIENT CASTLE )___)===============(___
/ "--------------------------" \
Start by heading down to the bottom of the screen to find a treasure chest here
that contains a WING EDGE. Now, head to the lower-right side of the screen to
find another treasure chest, this one with an HI-ETHER. Now, head to the right
and move down through the exit to the south to enter the next area. You'll find
yourself in an isolated section of the next cave with a treasure chest in the
middle of the area. Beware of opening it because you'll be fighting one of the
toughest boss fights in the game: Master Tonberry!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Master Tonberry |
| | |_| | | |_| | ___| | ___| | -King of the Tonberries- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 22,000 | STR: N/A | MAG: 9 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,200 | DEF: 100 | MDF: 165 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 73 | EVA: --- | MEV: --- | SPD: N/A | AP: 5 |
|================o===========o===========o===========o================|
| [?] Fire [?] Lightning [?] Wind [ ] Restore [?] Holy |
| [?] Ice [?] Water [?] Earth [?] Poison [?] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Gladius | STEAL: Megalixir |
| --- | Elixir |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Cave to the Ancient Ca | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "Traveler" Lore |
| Barrier Change | |
| Traveler (counter) | |
|==================================o==================================|
| APPEARANCE: A blue tonberry with the usual lantern and knife |
|=====================================================================|
| STRATEGY: This will be a very difficult fight if you don't know |
| what to do here! Make sure you have at least one way to |
| heal throughout this battle because you're going to need |
| it if you fight a normal battle! If you attack Master |
| Tonberry with any attack or spell, he will counter with |
| the "Traveler" Lore, which can do nearly 1,500 HP damage |
| on one character! For this reason, you'll need to heal |
| between every attack or risk characters dying on you. If |
| you're at a level too low to survive Traveler, expect to |
| revive a lot! There are a few options, though, that can |
| ease the pain. While the Barrier Change ability allows |
| Master Tonberry to change his elemental affinities at |
| will, you can use spells like "Flare" and "Ultima" to in- |
| flict a lot of damage in one turn without him absorbing |
| it by accident. Even better is Strago's "Grand Delta" |
| Lore (which you haven't learned yet unless you skipped |
| ahead) that deals decent damage and doesn't even elicit a |
| counterattack! However, the boss you have to fight to get |
| "Grand Delta" has a lot of HP, so it's a toss-up as to |
| whether it's easier to get the Lore of just defeat Master |
| Tonberry the normal way. However, by far the easiest way |
| to win this fight is to Dualcast two "Ultima" spells and |
| then cast another one (or Flare) your next turn. He'll be |
| lucky to get one turn in before he dies because "Ultima" |
| on one enemy will most likely inflict 9999 damage each |
| time! One round should do him in easily. |
O=====================================================================O
After claiming the Gladius from the battle (equip it if you like), head back to
the first chest you opened and go south through that exit to enter the other
half of the second cave. Follow the path to the lower-right and open the chest
here for a DEATH TAROT. Next, head west by passing just above the southern
wall to find a set of stairs to the left. Take them up and then northwest to
find a secret passage leading west.
In the next room, head west before going down the long set of stairs. You'll
find a treasure chest with an X-POTION inside. Now, head south a bit to find
another chest with a MAGICITE SHARD. Finally, you can head down the long set of
stairs.
\___ ____.--------------.____ ___/
___)======================(___( ANCIENT CASTLE )___)=====================(___
/ "--------------" \
As soon as you head north toward the Ancient Castle, you'll view a scene where
several soldiers make a last stand against an esper attack. Terra explains that
this castle is the site of a battle during the War of the Magi one-thousand
years ago. The scene returns to the Chancellor of the castle ordering the
issue of Odin in battle, even though he's too weak to survive. In battle, Odin
cuts his way through any enemy that gets in his way until a magus, presumably
summoning the opposing esper, manages to petrify him.
Once the flashback ends, head up toward the castle but don't enter the main
door. Do you see the two arches to the left? Head into either of those to find
a secret area in the castle with a treasure chest. Attempting to open it cues a
battle against another boss!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Samurai Soul |
| | |_| | | |_| | ___| | ___| | -Daimyo Samurai Lord- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 37,620 | STR: N/A | MAG: 11 | ATT: 25 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 7,400 | DEF: 115 | MDF: 175 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 61 | EVA: 20 | MEV: --- | SPD: N/A | AP: 5 |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [*] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [ ] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Master's Scroll | STEAL: Murakumo |
| --- | Murasame |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Ancient Castle | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "1000 Needles" Lore |
| Flame Scroll | |
| Lightning Scroll | |
| Water Scroll | |
| 1000 Needles | |
| Assassin Blade | |
| Gale Cut | |
| Shockwave | |
|==================================o==================================|
| APPEARANCE: A samurai dressed in a purple kimono |
|=====================================================================|
| STRATEGY: This is a pretty straightforward battle for the most part |
| since Samurai Soul doesn't have any especially strong |
| attacks. In fact, the "1000 Needles" Lore is probably the |
| most damaging, although the scrolls can inflict about 500 |
| HP damage to every member of your party. I would recom- |
| mend dedicating one character to healing the entire party |
| either every round or every other round while the rest of |
| the party uses their strongest attacks and spells to |
| bring down the daimyo as quickly as possible. About half- |
| way through the battle, Samurai Soul will increase his |
| power (read: stats), and he's essentially in Auto-Blink |
| mode, which allows him to evade your attacks more often. |
| He also has a chance of using the "Assassin Blade" attack |
| to instantly kill one of your characters, but that can be |
| remedied with Reraise or the Safety Bit relic. |
O=====================================================================O
Your reward for this battle is the incredible relic, the MASTER'S SCROLL! This
awesome relic allows most of one of your party members to attack four times in
one turn! Yes, four times. Equip this immediately on your strongest attacker
(or your weakest if you want to make them more useful, I suppose) right away.
In addition, if you also equip the Genji Glove relic to equip two weapons, that
will actually double your attacks. Yes, eight attacks now! If you can't beat
the game with a person doing eight attacks by now, you're doing something very
wrong. What's also nice about this combination is that the Master's Scroll
allows you to target multiple enemies (although randomly), so you can actually
clear the entire battlefield in one round with regular attacks this way instead
of being forced to use target-all magic.
Now, head out of this room and go to the other side of the main door to find an
arch here you can head through as well. In the room beyond the arch, open the
treasure chest for a PUNISHER. Now you can head back out and finally take the
main doorway into the keep. Inside, just head north because the first room is
empty.
\___ ____.---------------------------.____ ___/
___)===============(___( ANCIENT CASTLE: THRONE ROOM )___)===============(___
/ "---------------------------" \
Head to the top of the Throne /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Room to spot the statue of Odin < .--------------------------------------. >
near the thrones. Examine the < | ~*~ NEW ESPER ALERT ~*~ | >
statue to watch it crumble away < |======================================| >
into a magicite crystal for the < | O D I N (Death Esper) | >
esper ODIN. Originally, this < |======================================| >
esper was the only one to grant < | A powerful horseman wielding the | >
the party the Level-Up Bonus for < | dread sword Zantetsuken, Odin led a | >
Speed, which made him indispen- < | final defense to save his beloved. | >
sable until you either maxed out < '--------------------------------------' >
your Speed or were at least sat- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
isfied with it. However, Odin
must be sacrificed to gain another esper in this castle. Basically, you can
either have Odin or the esper to come, but not both. Don't worry about losing
the Speed bonus, though, because one of the four new espers in this edition has
a Level-Up bonus of +2 to Speed, which is even better than Odin's +1. Plus,
Odin teaches the "Meteor" spell, but you can also learn this from another esper
to come at ten times the speed, so don't worry about that either.
Before you go exploring outside this room, there is a secret switch nearby that
might be hard to find unless you happen to examine every step you take here.
Also, if you happen to go back to Figaro Castle and rise above the sand, you
can speak with someone in the Library to learn that there's a secret five steps
beneath where the queen stands. Well, the queen's throne is on the right, so
head down five steps just as it says and then examine the floor here to hear a
click. Now, head north to find two arches to the right of the thrones. Head
north through the left arch to find a hidden room beyond. Inside the room are
two chests that contain a BLIZZARD ORB and a GOLD HAIRPIN. Then head back into
the Throne Room.
\___ ____.-----------------------.____ ___/
___)=================(___( ANCIENT CASTLE: LIBRARY )___)=================(___
/ "-----------------------" \
Now, head to the room on the right side of the throne room (you'll have to go
east and then south into the indent in the wall here because the room is ac-
tually downstairs). In this room, you'll find a bookshelf with a sparkle on it.
Examine the books here to discover the Queen's Diary. Reading it reveals that
the queen was in love with Odin and that she was going to reveal her feelings
to him once the battle was over. However, Odin didn't survive the battle, nor
did the queen. Terra remarks that this proves that a human and an esper can
fall in love. Now, check the bucket to the right to discover an X-ETHER inside.
As long as you pulled the switch and examined the bookshelf already, there
should now be a staircase leading even deeper into the Ancient Castle. Head
downstairs.
\___ ____.-----------------------.____ ___/
___)=================(___( ANCIENT CASTLE: DUNGEON )___)=================(___
/ "-----------------------" \
This room contains another of the legendary dragons. If you feel like fighting
it, go ahead.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Blue Dragon |
| | |_| | | |_| | ___| | ___| | -Legendary Water Dragon- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 26,900 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 3,800 | DEF: 110 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 65 | EVA: --- | MEV: --- | SPD: N/A | AP: 10 |
|================o===========o===========o===========o================|
| [ ] Fire [W] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Zantetsuken | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Ancient Castle: Dungeo | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "Aqua Breath" Lore |
| Aqua Breath | "Rippler" Lore |
| Rippler | "Tsunami" Lore |
| Slow | |
| Tsunami | |
|==================================o==================================|
| APPEARANCE: A scaled, blue and lavender wyrm a la Shinryu |
|=====================================================================|
| STRATEGY: As you would imagine, since this dragon is blue it has an |
| affinity to Water. Therefore, if you stick to Lightning- |
| based magic, regular attacks, and non-elemental commands, |
| you should be fine. Beware of his "Tsunami" Lore, which |
| can deal about double the damage that Aqua Rake can, and |
| it's even more damaging if you're holding a Thunder |
| Shield! You can learn both the "Rippler" and "Tsunami" |
| Lores in this battle if you have Strago, though. Other- |
| wise, you'll have to wait until later to learn them. If |
| you already have the Master's Scroll and Genji Glove on |
| one of your party members, just have them attack three |
| times and you'll probably end the battle before it really |
| gets underway. |
O=====================================================================O
Equip the new Zantetsuken weapon /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
if you like since it can kill a < .--------------------------------------. >
foe instantly. Now, before you < | ~*~ NEW ESPER ALERT ~*~ | >
check out the queen's statue, < |======================================| >
make sure that you are ready to < | R A I D E N (Death Esper) | >
lose Odin permanently! If you're < |======================================| >
willing to lose Odin for a newer < | Born from a wish by Odin for redem- | >
esper, examine the queen's form < | tion, Raiden carries Odin's soul and | >
to discover she still mourns the < | powers in a newer, stronger form. | >
loss of Odin even after one- < '--------------------------------------' >
thousand years. When her tears \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
fall onto the Odin magicite, it
changes the Odin esper into the more-powerful RAIDEN! That's all you can do
here. Unfortunately, you can't teleport out of this area, so you'll have to
walk all the way back to Figaro Castle and speak to the engineer again to start
the engine again and head the rest of the way to the desert island. Now, you
need to go back to Kohlingen with the castle again so you can get back to your
airship. And with that, you found two more espers (although really only one)!
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /LAST ESPERS/
| \-\ /-/ |
| 02.02.05.05 ) ) T H E G R E A T E S T C A C T U S ( ( ~cactuar |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | $ Cactuar | World Map: Maranda > desert to the west| |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 345 GIGANTUAR | 30,000 | 1,111 | --- | No | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
If you spent some time fighting Cactuars earlier, you might have accidentally
run into the Gigantuar, a huge cactus. This is one of the new monsters added to
this version of the game. The fight against this creature can be daunting,
though, because of the advanced tactics it uses and the powerful attacks that
it has access to. Of course, there are some ways to prepare for this battle in
order to make things easier on the party.
1. SURVIVING 10,000 NEEDLES - the boss has a nasty attack where it uses ten
"1,000 Needles" attacks in a row, which will decimate the party if you
aren't prepared for it. Basically, it will focus on one character until
that character dies and then it will randomly select its next target. If
you're where I am in the game level-wise, your party is probably between
45 and 50. That means that most of your characters will survive four or
five of these attacks before falling if they have maximum HP. Now, if you
have Reraise on all four characters, that means that there's a guaranteed
loss of at least two Reraises and the possible death of one character if
he randomly selects that reraised character again. Otherwise, if at least
one person is in the air by using the Jump command (from the Dragoon
Boots or the Quetzalli esper), they can avoid the attack entirely, but
that takes some luck in knowing when the attack is coming. The same is
true for the "Knockdown" attack, which will do between 4,500 and 8,000 HP
damage to one character.
2. SURVIVING 1,000 NEEDLES - the other problem is the boss's penchant for using
"1,000 Needles" almost every turn. Unless you can heal over 1,000 HP
with one cast of "Curaga," you'll have to either rely on evasion tactics
like Jump or the use of full-restore items like Elixirs and X-Potions.
You can also equip several things such as the Angel Ring to inflict the
Auto-Regen status, the Green Beret to boost your HP by 12,5%, or the Red
Cap to boost your HP by 25%.
Here's the usual sheet to help you get through the battle:
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Gigantuar |
| | |_| | | |_| | ___| | ___| | -The Greatest Cactus- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 30,000 | STR: N/A | MAG: 18 | ATT: 15 | GIL: 1,111 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 4,500 | DEF: 200 | MDF: 200 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 91 | EVA: 200 | MEV: 200 | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [I] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: World Map: Maranda Des | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "1000 Needles" Lore |
| 1000 Needles | |
| Knockdown | |
|==================================o==================================|
| APPEARANCE: A gigantic cactus towering over the desert around it |
|=====================================================================|
| STRATEGY: Check out the tips above for more information on sur- |
| viving the strong attacks from this king of the cacti. |
| Basically, keep Reraise on at least one person at all |
| times for safety's sake and try to use the Jump command |
| as well to avoid an untimely end if you can. |
O=====================================================================O
After the battle, the party ends /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
up alone in the desert. However, < .--------------------------------------. >
there is something shining in < | ~*~ NEW ESPER ALERT ~*~ | >
the dunes. It turns out to be a < |======================================| >
magicite crystal (of course) for < | C A C T U A R (Cactus Esper) | >
the newest member of your esper < |======================================| >
team, CACTUAR! Too bad he isn't < | Guardian of the deserts, Cactuar was | >
the giant cactus you just fought < | once known as the Great Haboob and | >
though. Congratulations. Now, < | was revered as an ancient deity. | >
onto the next of the new espers. < '--------------------------------------' >
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /LAST ESPERS/
| \-\ /-/ |
| 02.02.05.06 ) ) L O R D O F T H E S E A S ( ( ~lordofseas |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | $ Leviathan | World Map: Sea > take a ship ride | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 346 LEVIATHAN | 32,000 | 10,000 | --- | No | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Do you remember the man in South Figaro that mentioned a problem in the seas
when taking a ship between Figaro and Nikeah? Well, it's finally time to in-
vesitage this mystery. Land your airship outside South Figaro or Nikeah and
prepare your party for a tough battle against Leviathan, the water-based fiend.
If you have equipment that absorbs Water-based attacks and magic, equip it! If
you have weapons that deal Thunder-based damage and are fairly strong, equip
them too!
WARNING: If you didn't get the "Water Harmony" Dance with Mog earlier, this is
your only other chance to get it! Make sure to put him in your party if you
need that Dance still! In addition, this is also a great time to learn the
"Tsunami" Lore if you didn't have it already, so bring Strago as well if you
still need it.
Now, board the ferry from either port and start your journey by ship to the
other city. Halfway across the ocean, the party will be ambushed by the great
sea serpent himself!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Leviathan |
| | |_| | | |_| | ___| | ___| | -Lord of the Seas- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 32,000 | STR: N/A | MAG: 14 | ATT: 22 | GIL: 10,000 |
|----------------+-----------+-----------+-----------+----------------|
| MP: 7,000 | DEF: 140 | MDF: 120 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 91 | EVA: 20 | MEV: 20 | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [A] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: World Map: Sea | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| El Nino | |
| Entangle | |
| Tsunami | |
|==================================o==================================|
| APPEARANCE: A coiled, blue serpent with fanciful fins and whiskers |
|=====================================================================|
| STRATEGY: This beast can be tough to take down no matter how you go |
| about it! It's "Tsunami" attack can easily do over 1,000 |
| HP damage to every member of your party at once, and it |
| uses the attack often. However, "El Nino" is even worse! |
| This water-based attack can easily do double what Tsunami |
| does! Basically, the only sure-fire way to defeat this |
| boss is to use your strongest attacks such as Dualcasting |
| Ultima (or Thundaga), attacking with Master's Scroll and |
| Genji Glove, or using strong skills and Rages. If you're |
| well-prepared, though, it's definitely possible to win |
| this without losing a single party member. Heck, using |
| Dualcast "Ultima" will do almost 20,000 damage for you in |
| one turn! |
O=====================================================================O
After the battle, the party comes /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
to back on the ship's deck (al- < .--------------------------------------. >
though how they got back on is < | ~*~ NEW ESPER ALERT ~*~ | >
beyond me). A piece of magicite < |======================================| >
flies onto the deck suddenly as < | L E V I A T H A N (Water Esper) | >
Leviathan dissipates. Congrats, < |======================================| >
you now have the LEVIATHAN esper < | The great sea serpent Leviathan swam | >
and have conquered another new < | the primordial seas long before any | >
boss! This esper has the newest < | other life walked across the lands. | >
spell, "Flood," which dishes out < '--------------------------------------' >
Water-based damage. Surprisingly \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
to this genre, this is the only
spell available to everyone in the game that uses the Water element, so this
spell may come in handy if you run into any Lightning-based enemies to come.
Now, just take the same ferry back to the original city you left from and re-
board your airship. There are still two more espers to go, so let's find them.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /LAST ESPERS/
| \-\ /-/ |
| 02.02.05.07 ) ) T H E S W O R D T H I E F ( ( ~swordthief |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | < > Excalipoor | Jidoor: Auction Hou > bid on the item | |
| | | | $ Gilgamesh | Coliseum > bet "Excalipoor" | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 347 GILGAMESH | 38,000 | --- | --- | No | Yes | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
The next quest is somewhat odd in that you neither need to explore anywhere nor
do you have to technically battle anything other than the esper itself (or at
least, not with your entire party). The game doesn't really give any indication
of how to get this esper unless you spend some time at the Auction House in
Jidoor. Before you go there, make sure you have 500,000 Gil to spare! Now that
Gigantuar is defeated, you can quickly make Gil in the desert west of Maranda if
you need some.
\___ ____.---------------------.____ ___/
___)==================(___( JIDOOR: AUCTION HOUSE )___)==================(___
/ "---------------------" \
Although most of the items in the Auction house are just expensive relics and
unbiddable oddities like the Robotic Imp and the 1/2000th Airship, there is a
new addition in this game: Excalipoor. Although it might take a while, the
famed sword will eventually appear. You'll know you're in for a tough bidding
process, though, because the bidding begins at 10,000 Gil and then leaps up to
100,000 Gil immediately! Offer the first bid of 150,000 Gil to continue the
bidding. Next, accept the bids for 300,000 Gil and 400,000 Gil. Finally, the
auctioneer will ask for 500,000 Gil. Once you make that bid, you will win the
sword, EXCALIPOOR! Sadly, for such an expensive sword, it actually alters your
attacks greatly in a negative way. You'll be lucky to do more than 500 damage
with the sword and a maxed out Attack rating. However, it's use isn't in being
equipped, but in how you can use it in turn to get something else. Do you re-
member the Coliseum from your journey to recruit Shadow earlier? Perhaps with
this rarest of swords you might be able to battle an equally rare foe?
By the way, the other auction items will be covered later in the Auction House
section of the Other Objectives chapter ahead.
\___ ____.--------.____ ___/
___)=========================(___( COLISEUM )___)========================(___
/ "--------" \
WARNING: Before completing this step, make sure to save your game! When you bet
the Excalipoor, you'll need to fight a difficult foe in the arena. If you lose
the battle, you lose the Excalipoor!
Equip your party with your best items, relics, and espers and get ready for a
tough battle, as you would expect. I would highly recommend having Locke in
your party with the Thief's Bracer and the Brigand's Glove to make stealing
easier in this battle. Why? Because Gilgamesh, being a Genji warrior, is the
only source of a second set of Genji equipment. Unfortunately, you can either
get a Genji Helm or a Genji Armor drop, but not both. If you really want one
over the other, you'll have to reset the game and try this battle several times
until you get the one you want. If you don't want to bring in Locke, you can
always bring in Shadow instead and equip him with the Thief's Knife so that he
can have a chance to steal. Or bring both for double the effect.
When you're ready (and you've saved just in case!), speak with the man at the
arena doors and bet the Excalipoor. You'll fight an easy battle against an
Onion Dasher. After the victory, you receive the awesome relic, Merit Award.
However, before you get a chance to enjoy the victory, a mysterious voice will
announce that they like your rare sword and they're going to steal it!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Gilgamesh |
| | |_| | | |_| | ___| | ___| | -World's Greatest Sword Thief- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 38,000 | STR: N/A | MAG: 8 | ATT: 51 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 3,200 | DEF: 173 | MDF: 212 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 97 | EVA: 45 | MEV: 30 | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [I] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Genji Armor | STEAL: Genji Shield |
| Genji Helm | Genji Glove |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: Excalipoor |
|==================================o==================================|
| FOUND: Coliseum | TYPE: Humanoid |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "1000 Needles" Lore |
| 1000 Needles | "Aqua Breath" Lore |
| Aqua Breath | "Dischord" Lore |
| Blade Dance | "Quasar" Lore |
| Dischord | |
| Excalibur (Throw) | |
| Excalipoor (Throw) | |
| Haste | |
| Jump | |
| Lightbringer (Throw) | |
| Mutsunokami (Throw) | |
| Protect | |
| Ragnarok (Throw) | |
| Quasar | |
| Shell | |
| Zantetsuken (Throw) | |
|==================================o==================================|
| APPEARANCE: The most powerful of the Genji warriors |
|=====================================================================|
| STRATEGY: If you've brought your best party with your best equip- |
| ment and relics, you should stand a chance here. Use your |
| best attacks, skills, and spells here. Dualcast "Ultima" |
| does wonders, as does the Genji Glove/Master's Scroll |
| combination. If Shadow's in your group, you can Throw |
| Fuma Shurikens for decent damage as well or any weapon |
| you no longer use. Gilgamesh will use strong physical |
| attacks most turns, but he can also use several Lores and |
| he can even Jump like a dragoon and land on one of your |
| allies to deal major damage to them. His "Quasar" attack |
| is probably the only one to be worried about since it in- |
| flicts about 1,000 HP damage to every party member. How- |
| ever, his most painful attacks come when he grows weaker. |
| As with previous (and future) incarnations, Gilgamesh |
| wields six legendary swords. In this version, he can also |
| Throw these swords at you for 9999 damage! They are the |
| Excalibur, Excalipoor, Lightbringer, Mutsukomai, Rag- |
| narok, and Zantetsuken. If you can survive the onslaught |
| toward the end, you'll be rewarded with a piece of Genji |
| equipment! |
O=====================================================================O
Once the battle ends, Gilgamesh /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
acknowledges your prowess in < .--------------------------------------. >
battle and turns himself into a < | ~*~ NEW ESPER ALERT ~*~ | >
new piece of magicite to add to < |======================================| >
your collection (oddly). Now, < | G I L G A M E S H (Thief Esper) | >
you can summon him at your will! < |======================================| >
With the GILGAMESH esper added < | Master sword thief and slayer of the | >
to the stash, there's only one < | fell serpent, Tiamat, Gilgamesh is | >
other esper to find, so let's < | searching for legendary blades. | >
get to it! < '--------------------------------------' >
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /LAST ESPERS/
| \-\ /-/ |
| 02.02.05.08 ) ) T H E E I G H T D R A G O N S ( ( ~dragons |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | | $ Crusader | > after defeating the Eight Dragons | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 342 EARTH DRAGON | 28,500 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Well, if you've followed the guide so far, you should have either fought or at
least seen five of the eight dragons. If not, here are the locations and the
easiest key phrase to find them by using the Control+F Find menu:
Storm Dragon - Mount Zozo (look up -Legendary Wind Dragon-)
Red Dragon - Phoenix Cave (look up -Legendary Fire Dragon-)
Ice Dragon - Narshe (look up -Legendary Ice Dragon-)
Holy Dragon - Cultist's Tower (look up -Legendary Holy Dragon-)
Blue Dragon - Ancient Castle (look up -Legendary Water Dragon-)
To save space, I'm not going to go into the first five dragons here because
they're already explained in depth above. For now, I'll assume that you've
already defeated them. Now, it's time to find the last three. But where could
they be? If you look at the world map, there's really only two obvious places
you haven't been to yet: the Opera House and Kefka's Tower. And -- surprise,
surprise! -- that's where they are. However, the two in Kefka's Tower will be
covered when we get to them in the game as well, so here are their key phrases:
Gold Dragon - Kefka's Tower (look up -Legendary Lightning Dragon-)
Skull Dragon - Kefka's Tower (look up -Legendary Undead Dragon-)
The only other Dragon not covered so far is in the Opera House, and since that
area is still new to us, let's head over there.
\___ ____.-----------.____ ___/
___)=======================(___( OPERA HOUSE )___)=======================(___
/ "-----------" \
Inside the Opera House, speak with the desk clerk to learn that the Impresario
would like to speak with you. Head up to the balcony and speak with him to
learn that there's a dragon wreaking havoc on the stage! Since you can't enter
the doors on the main floor, you'll have to rely on the stage switches that
allowed access to the scaffolding earlier in the game to hopefully get you down
to the stage. Head to the east side of the balcony and up the stairs to speak
with the stagehand. He says not to choose the wrong switch or you'll be in for
a nasty surprise. However, that's exactly the switch we want, obviously. Before
you pull any switches, though, it would be smart to cast "Float" on your party
first using the menu's Magic. Once that's done, equip your best weapons, armor,
relics, and an esper you want to gain AP on and then pull the third switch if
you count from left to right (although the second switch amusingly turns off
the lights in the theatre). The party will fall through a hole in the floor and
arrive in front of the next legendary dragon!
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Earth Dragon |
| | |_| | | |_| | ___| | ___| | -Legendary Earth Dragon- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 28,500 | STR: N/A | MAG: 12 | ATT: 23 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 16,500 | DEF: 110 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 53 | EVA: --- | MEV: --- | SPD: N/A | AP: 10 |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [W] Wind [ ] Restore [ ] Holy |
| [ ] Ice [W] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [I] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [*] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: Magus Rod | STEAL: X-Potion |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Opera House | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| 50 Gs | |
| Honed Tusk | |
| Landslide | |
| Magnitude 8 | |
| Quake | |
|==================================o==================================|
| APPEARANCE: A brown-skinned dinosaur a la T-Rex |
|=====================================================================|
| STRATEGY: Basically, as long as you can maintain your Float status |
| in this battle, you'll stand a good chance of winning |
| this fight. Landslide, Magnitude 8, and Quake are all |
| Earth-based attacks, which can therefore be avoided if |
| you're floating in the air. However, if he uses "50 Gs" |
| on your party, it will nullify the Float status on every- |
| one, which means you'll either have to recast it on them |
| all again or just go all out and hope for the best. Just |
| be careful of Earth Dragon's Earth-based attacks while |
| you're on the ground because they'll likely cause over |
| 1,000 HP damage to each person! If you maintain Float, |
| though, the only thing to worry about is Earth Dragon's |
| physical attacks and his "Honed Tusk," which are both |
| fairly weak. |
O=====================================================================O
Once you defeat the other two /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
dragons in Kefka's Tower, you < .--------------------------------------. >
will receive the CRUSADER esper < | ~*~ NEW ESPER ALERT ~*~ | >
immediately after the last fight < |======================================| >
against the dragon! This is the < | C R U S A D E R (Divine Esper) | >
last esper you can get until you < |======================================| >
complete the game, so we're done < | The Sealed Esper, Crusader brings to | >
searching out characters and new < | life the Warring Triad's feud be- | >
espers now. The only thing left < | tween Fiend, Demon, and Goddess! | >
to do is prepare for the final < '--------------------------------------' >
confrontation with Kefka by \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
building up characters, learning
their final abilities such as Lores, Rages, Blitzes, and leveling up if you
like before taking on Kefka's Tower and defeating the mad magus himself!
____________ _________________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ ___________
| \-\ /-/ \
( 02.02.06.00 ) ) O T H E R O B J E C T I V E S ( ( ~otherobj )
\___________/-/_______________________________________________\-\___________/
O===========================O All of the following tasks are completely
| ~*~ IN THIS SECTION ~*~ | optional and will only either gain you the last
o---------------------------o abilities you haven't gotten yet for your
| 01. Ebot's Rock | allies or fill in the final monsters in the
| 02. Gau's Father | bestiary before the assault on Kefka's Tower.
| 03. Master Duncan | The first four sections will cover more of the
| 04. Shadow's Past | character's personal challenges. Earlier, you
| 05. The Auction House | helped out Cyan by conquering his inner demons
| 06. The Coliseum | (literally). Now, you can do so for several
| 07. Dinosaur Forest | other "troubled" characters. The Auction House
| 08. More Lores | and Coliseum sections will cover everything
| 09. Fancy Dances | available to gain in those areas, as you would
| 10. The Veldt | expect. The Dinosaur Forest is the section that
| 11. Leveling Up | covers the two monsters in the forest above the
O===========================O Veldt that might give you problems, similar to
Triangle Island's Intangir. Finally, the last
sections cover the usual Lores, Dances, Rages, and other ways to prepare for
the final confrontation.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /OTHER STUFF/
| \-\ /-/ |
| 02.02.06.01 ) ) E B O T ' S R O C K ( ( ~ebotsrock |
| ________/-/_______________________________________________\-\________ |
| | | |
| |===O===O===================O=========================================| |
| |Skp|Mis| NAME | LOCATION | |
| |===O===O===================O=========================================| |
| | | X | [ ] Coral | > any chest in Ebot's Rock | |
| |===O===O===================O=========================================| |
| | | |
| |=======================O=========O=========O=========O=======O=======| |
| | NAME | HP | GIL | EXP | RAGE | LORE | |
| |=======================O=========O=========O=========O=======O=======| |
| | 231 Warlock | 1,300 | 333 | 970 | Yes | No | |
| | 232 Mahadeva | 3,826 | 393 | 1,510 | Yes | No | |
| | 233 Sorath | 2,600 | 415 | 830 | Yes | No | |
| | 234 Medusa Chicken | 2,366 | 422 | 770 | Yes | No | |
| | 235 Creature | 2,470 | 550 | 775 | Yes | No | |
| | 236 Moonform | 2,444 | 669 | 981 | Yes | No | |
| | 237 Aspidochelon | 3,210 | 519 | 1,270 | Yes | No | |
| | 332 HIDON | 25,000 | --- | --- | No | Yes | |
| | 333 EREBUS | 3,500 | --- | --- | No | No | |
| | 334 EREBUS | 3,500 | --- | --- | No | No | |
| | 335 EREBUS | 3,500 | --- | --- | No | No | |
| | 336 EREBUS | 3,500 | --- | --- | No | No | |
| |=======================O=========O=========O=========O=======O=======| |
| |_____________________________________________________________________| |
| |
\___________________________________________________________________________/
Ebot's Rock is the island with the mountain that doesn't seem to have a purpose
located in the far southeast just north of Thamasa. Normally, you cannot get
to the island because it's so isolated from the mainland and there doesn't seem
to be anything on the island anyway. However, now that you have Strago and Relm
in your party, perhaps these two Thamasa residents will know a way of getting
over to the island. Put both Strago and Relm in your party and then head into
Thamasa.
\___ ____.-------.____ ___/
___)=========================(___( THAMASA )___)=========================(___
/ "-------" \
Once you enter town, Relm heads back home. However, before she gets far she
comes running back with news that Gungho, an old friend, has been injured. The
man is resting in Strago's bedroom. Speak with him to learn that an old monster
known as Hidon did this to him. Strago and Gungho used to hunt Hidon in their
prime. Gungho asks that Strago avenge him while he recovers. Strago announces
that Hidon can be found in Ebot's Rock. Now, head out of town to discover that
a cave has opened up within the mountains of Ebot's Rock. With Strago and Relm
still in the party, of course, head into the cave to begin the hunt for Hidon.
\___ ____.-----------.____ ___/
___)=======================(___( EBOT'S ROCK )___)=======================(___
/ "-----------" \
You'll notice that this dungeon only allows you to see a step beyond your party
representative in every direction before darkness obscures the rest of the
screen. Basically, you'll have to be careful not to get lost in here. To start,
head north a few steps to find a floor switch. Step on it to appear in the main
cave. The chest to the north will speak to you (I know... talking chests...)
and ask for coral to eat. However, at the moment, you don't have any coral to
give it, so you'll need to search around the caves to find some. The trick to
this dungeon is that it randomly generates. Each time you step on the floor
switch, it will choose one of several different caves to drop you into. Each
cave either has a save point, at least one treasure chest with some CORAL, or
possibly the exit of the cave again. Your task is to use the floor switch to
gather as much coral as possible to feed to the treasure chest. It will require
a lot of coral, so round up at least 40 pieces because the treasure chest likes
to eat as much as possible at once to satisfy himself. Once he gorges himself
on coral, he'll move out of the way to reveal Hidon just above. When you're
ready, either go save and heal up or head north and speak with Hidon to cue the
battle.
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Hidon |
| | |_| | | |_| | ___| | ___| | -Demon of Greed- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: | STR: N/A | MAG: | ATT: | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: | DEF: | MDF: | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: | EVA: | MEV: | SPD: N/A | AP: 6 |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [ ] Earth [ ] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [ ] Death [ ] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [ ] Confuse [ ] Float [ ] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: | STEAL: |
| --- | |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Ebot's Rock | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: "Grand Delta" Lore |
| Bio | |
| Grand Delta | |
| Leech | |
|==================================o==================================|
| APPEARANCE: A mass of bones, green flesh, and ribs |
|=====================================================================|
| STRATEGY: By now, the strategy should be pretty linear. Use your |
| best attacks and spells to defeat the enemies easily. The |
| four Erebuses are fairly weak, so you might want to cast |
| a target-all spell like "Ultima" to get rid of all of |
| them right away. However, before you destroy Hidon, make |
| sure that he casts the "Grand Delta" Lore, which Strago |
| can learn in this battle only! Once it's cast, make sure |
| that Strago survives the battle to learn it and then de- |
| feat the monster. If you happen to miss this Lore, you |
| can actually fight Hidon again by heading into the caves |
| again, so don't worry if you miss it the first time. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Erebus |
| | |_| | | |_| | ___| | ___| | -Hidon's Spawn- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,500 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,000 | DEF: 85 | MDF: 150 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 43 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [ ] Fire [ ] Lightning [ ] Wind [ ] Restore [ ] Holy |
| [ ] Ice [ ] Water [W] Earth [A] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [ ] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Ebot's Rock | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A wizened, green goblin-like creature |
|=====================================================================|
| STRATEGY: These little guys are easy to defeat. Just focus a strong |
| physical attack or two on each of them or cast a target- |
| all spell to deal with them all at once. Just be careful |
| of the "Zombie Claw" attack, which inflicts the Zombie |
| status on one character. If this happens to all living |
| party members, it's considered a game over. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Erebus |
| | |_| | | |_| | ___| | ___| | -Hidon's Spawn- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,500 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,000 | DEF: 115 | MDF: 120 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 43 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [A] Fire [A] Lightning [A] Wind [ ] Restore [A] Holy |
| [A] Ice [A] Water [ ] Earth [A] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [I] Death [I] Imp [*] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [ ] Petrify [ ] Reraise [I] Slow |
| [I] Confuse [ ] Float [ ] Poison [ ] Sap [I] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Ebot's Rock | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A wizened, green goblin-like creature |
|=====================================================================|
| STRATEGY: Just be warned that this Erebus has Auto-Reflect, so it |
| will reflect most spells aside from "Ultima." |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Erebus |
| | |_| | | |_| | ___| | ___| | -Hidon's Spawn- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,500 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,000 | DEF: 105 | MDF: 130 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 43 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [ ] Lightning [ ] Wind [ ] Restore [W] Holy |
| [ ] Ice [ ] Water [ ] Earth [A] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [I] Berserk [ ] Death [I] Imp [ ] Reflect [I] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [I] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [ ] Confuse [ ] Float [I] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [ ] Protect [ ] Shell [ ] Vanish |
| [I] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Ebot's Rock | TYPE: Undead |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
| Zombie Claw | |
|==================================o==================================|
| APPEARANCE: A wizened, green goblin-like creature |
|=====================================================================|
| STRATEGY: Try defeating this one either with "Fire," "Holy," or |
| regular physical attacks to make things easy. |
O=====================================================================O
_____ _____ _____ _____
| _ | | _ | | ___| | ___|
O=| |_| |=| | | |=| |=====| |=========================================O
| | _ < | | | | |___ | |___ | Erebus |
| | |_| | | |_| | ___| | ___| | -Hidon's Spawn- |
O=|_____|=|_____|=|_____|=|_____|=====================================O
| |
|================o===========o===========o===========o================|
| HP: 3,500 | STR: N/A | MAG: 10 | ATT: 13 | GIL: --- |
|----------------+-----------+-----------+-----------+----------------|
| MP: 1,000 | DEF: 95 | MDF: 140 | STA: N/A | EXP: --- |
|----------------+-----------+-----------+-----------+----------------|
| LEVEL: 43 | EVA: --- | MEV: --- | SPD: N/A | AP: --- |
|================o===========o===========o===========o================|
| [W] Fire [W] Lightning [W] Wind [ ] Restore [W] Holy |
| [W] Ice [W] Water [W] Earth [W] Poison [ ] Evil |
|---------------------------------------------------------------------|
| [ ] Berserk [ ] Death [I] Imp [ ] Reflect [ ] Silence |
| [ ] Blink [ ] Doom [ ] Paling [ ] Regen [ ] Sleep |
| [ ] Bravery [ ] Faith [I] Petrify [ ] Reraise [ ] Slow |
| [ ] Confuse [ ] Float [ ] Poison [ ] Sap [ ] Stop |
| [ ] Counter [ ] Frozen [*] Protect [ ] Shell [ ] Vanish |
| [ ] Darkness [ ] Haste [ ] Quick [ ] Shield [ ] Zombie |
|==================================o==================================|
| DROPS: --- | STEAL: --- |
| --- | --- |
|----------------------------------+----------------------------------|
| KEY ITEM: --- | REQUESTS: --- |
|==================================o==================================|
| FOUND: Ebot's Rock | TYPE: --- |
|----------------------------------+----------------------------------|
| COMMANDS: Attack | LEARN: --- |
|==================================o==================================|
| APPEARANCE: A wizened, green goblin-like creature |
|=====================================================================|
| STRATEGY: This one has Auto-Protect, so try using elemental spells |
| to abuse its severe weakness to all elements instead. |
O=====================================================================O
After the battle, Strago is exultant about finally defeating his nemesis and
runs home to tell Gungho the great news that he has been avenged. That night,
Strago relays the story to Gungho. As Gungho leaves, Relm stops him outside the
house to ask why he lied to Strago. Gungho plays dumb until Relm reveals that
she knows Gungho could have easily defeated Hidon. Gungho explains that Hidon
had been a sore spot in Strago's past that he needed to overcome to feel better
about his own abilities, so he faked the defeat to nudge Strago into overcoming
his fear of failure. Now, Strago's willpower has been renewed and he's better
than ever.
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /OTHER STUFF/
| \-\ /-/ |
( 02.02.06.02 ) ) G A U ' S F A T H E R ( ( ~gausfather )
\___________/-/_______________________________________________\-\___________/
Although this quest will gain you nothing in the end, it does wrap up things
between Gau and the man who abandoned him in the Veldt as a child, so I've
included it here since most of this chapter is about wrapping up storylines. To
start this event, fly north (or south to make the trip quicker) to the small
cabin north of Doma Castle and the Veldt. This is the house with the crazy man
from the World of Balance. Put Sabin and Gau in your party and head into the
cabin.
\___ ____.-----.____ ___/
___)==========================(___( CABIN )___)==========================(___
/ "-----" \
Speak to the crazy man here to learn that he appreciates the repairs you did a
year ago. Repairs? He still thinks you fixed stuff!? He'll ask you to use the
chair to fix the roof now. The party leaves the cabin and Sabin suggests that
the man inside might be Gau's father. Before they can introduce Gau to his
father, however, Gau needs to get dressed up for the event, so it's off to
Jidoor to find some new clothes for the orphan.
\___ ____.------.____ ___/
___)==========================(___( JIDOOR )___)=========================(___
/ "------" \
The party teaches him how to eat, dress, and act like a gentleman. The scenes
during this time are hilarious, especially Cyan's mix-up between "clown" and
"crown." Gau is forced to put on several outfits as well. In the end, they
decide on a nice suit and head back to meet Gau's father.
\___ ____.-----.____ ___/
___)==========================(___( CABIN )___)==========================(___
/ "-----" \
The party assures Gau that he's become quite the gentleman and then heads into
the cabin to make the official introduction. However, things go downhill very
quickly when the man denies having a son at all! Instead, he says that he once
dreams of a demon child being born. In the "dream," he abandoned the evil babe
on the Veldt since it was crying like crazy and left it for dead. When the
crying stopped, he looked back only to see a monster in the baby's place, so he
ran away. Of course, the Veldt is full of monsters, but the man isn't quite
sane and must have thought that the child actually turned into the monster! As
Sabin gets riled up to beat some sense into the man, Gau intervenes and says
that it was enough just to meet his father and he's happy just to have met him.
It's just too bad that the reunion couldn't have gone better!
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /OTHER STUFF/
| \-\ /-/ |
( 02.02.06.03 ) ) M A S T E R D U N C A N ( ( ~duncan )
\___________/-/_______________________________________________\-\___________/
Poor Sabin seems to be out of the loop until recently. However, perhaps you
should check up on Duncan's wife, who has been a widow this last year since
Vargas killed her husband. Put Sabin in your party if he isn't already from the
last section and then head over to South Figaro to visit her.
\___ ____.------------.____ ___/
___)=======================(___( SOUTH FIGARO )___)======================(___
/ "------------" \
In South Figaro, Duncan's Wife has a house in the southeast corner of town if
you don't remember from earlier. Inside, speak to her to learn a shocking new
revelation: Duncan is alive and training north of Narshe! Let's track him down
because he might be able to help out the party! Take the airship north of
Narshe to spot four trees shaped like a cross. Land nearby and walk into the
central tree to find a hidden cabin.
\___ ____.--------------.____ ___/
___)======================(___( DUNCAN'S CABIN )___)=====================(___
/ "--------------" \
As you attempt to enter the cabin, Duncan greets the party at the door. Duncan
assures the party that something little like the end of the world won't get him
down, and he suggests that he teach Sabin the ultimate Blitz technique to help
out in the battles to come. After a bit of training, Sabin is rewarded with the
knowledge of the "Phantom Rush" Blitz! With that, Sabin has essentially been
built up as much as he can aside from levels and stats. Hurray!
____________ _________________ ____________
\WALKTHROUGH\ _______________/THE WORLD OF RUIN\_______________ /OTHER STUFF/
| \-\ /-/ |
( 02.02.06.04 ) ) S H A D O W ' S P A S T ( ( ~shadowpast )
\___________/-/_______________________________________________\-\___________/
Who's up next? Oh yes, Shadow the mysterious, of course! Do you remember that
little flashback Shadow had while he recovered in Thamasa? Well, when you stay
in the various Inns around the world with Shadow in your party, you can now
discover his backstory and find out who he is and how he's connected to the
other party members. Thanks to those folks who pointed out that the Inns you
sleep at are random. In fact, it appears that you can actually see all four
scenes in the same Inn if you want. This might be best done while in Thamasa
during the World of Balance since the room rate is a whopping 1 Gil per night
or by sleeping in a free bed such as the one in Gau's father's house. Here are
the possible scenes:
\___ ____.---------.____ ___/
___)========================(___( SCENE ONE )___)========================(___
/ "---------" \
You'll see Shadow in his younger days under his real name, Clyde, speaking to
Baram, who accuses Shadow of abandoning him as a partner. Hmm. Wonder what
Shadow was doing with Clyde?
\___ ____.---------.____ ___/
___)=========================(___( SCENE TWO )___)=======================(___
/ "---------" \
Baram and Clyde/Shadow are in the Phantom Forest at night. Baran exclaims that
"they did it." Did what, exactly? Somehow, they now have one million Gil! But
how did they get that? Is there something nefarious in Shadow's past? Baram
mentions that they should think of a name since all "bandits" do. Shadow was a
bandit!? Baram suggests that they take the name "The Shadow Bandits" since it
has a nice ring to it. It turns out that Clyde and Baram robbed the train in
the Phantom Forest to get that one million Gil. Shame on them.
\___ ____.-----------.____ ___/
___)========================(___( SCENE THREE )___)======================(___
/ "-----------" \
We return to Clyde and Baram, but not in good straits this time. Clyde is
trying to save Baram from bleeding to death! Baram asks Clyde to leave before
they get caught, presumably by the train employees they robbed. However, Baram
knows he won't make it to the closest town, so he asks Clyde to finish him off
with a knife so he won't suffer at the hands of those searching for them. Clyde
falte