InterDigital, Inc. (IDCC), a mobile and video technology research and development company, today announces that it will be making its debut at this year’s IBC Show taking place on 13-17 September, 2019.

InterDigital, a mobile and video technology research and development company, today announced that 5G-CORAL has been shortlisted for a Global Telecoms (Glotel) Award in the ‘Best 5G innovation’ category. 5G-CORAL, a European and Taiwanese H2020-funded project, is demonstrating how distributed data and microservices deliver on the low latency and high bandwidth promises of 5G, and supports 5G use cases including virtual reality, connected cars and the internet of things. InterDigital is the technical lead for 5G-CORAL.

InterDigital, Inc. (IDCC), a mobile and video technology research and development company, announced that it would deepen its participation in the OpenAirInterface Software Alliance (OSA) by becoming a strategic member. OSA is a non-profit organization dedicated to providing software and tools for 5G wireless research and product development. OSA, a France-based open source organization, was established in 2014 to encourage open collaboration amongst its members to foster innovation and work on future 5G wireless network design.

InterDigital, Inc. (IDCC), a mobile and video technology research and development company, has filed a patent infringement action in the United Kingdom against Lenovo. The claim was filed after almost a decade of negotiations and after InterDigital has made clear that it is willing to have an impartial panel of arbitrators determine fair, reasonable and non-discriminatory (FRAND) terms and conditions for a license to InterDigital’s standards-essential patents (SEPs). This action is the first time InterDigital has initiated patent litigation in more than 6 years.

InterDigital, Inc. (IDCC), a mobile and video technology research and development company, today highlights its involvement in the recent “Urban Hacking in 5G” event in Bristol (17th-20th June). The event saw competing creative software teams use 5G technology, specifically mobile edge computing, to design and implement applications that deliver new media experiences within urban settings. The 5G technology for the event was provided by FLAME – Facility for Large-scale Adaptive Media Experimentation – a European H2020 project, which seeks to transform the user experience by delivering faster access to media and new services through 5G.