Here it is! Our reveal trailer for Mech-A-Pult! This is in-game footage, but not gameplay footage, yet. This is the first of many trailers you will see of this game, and we hope everyone enjoys it!

For more information on Mech-A-Pult and updates on its content, head over to the Mech-A-Pult sub-page!

Here is a friend of ours, JMoneyGaming, that runs his own YouTube live-streaming channel (go check him out). He was gracious enough to lend us a hand in promoting our game. This was a live-streamed interview at 11 P.M. EST on, I'm pretty sure, a Monday night, it made for an absolutely interesting conversation.

Although the Kickstarter is over, if anyone doesn't feel like reading a lot of information Erik and Anthony summarize what Crimson Wasteland is about and where we are going. Erik even hints at a game concept that we plan to be doing in the future and had some very tough questions to answer along with that.

Here is a video of us attempting a Kickstarter video back in January. The Kickstarter did not get funded but we had one hell of a time making not only the Kickstarter but also the first attempt at a video for it. ﻿

Just as a little background, the Kickstarter was for an ARPG named Crimson Wasteland. It was our college Senior Project that we actually fell in love with and decided to pursue it further. Even though we did not meet our Kickstarter goal, we all still very much want to finish Crimson Wasteland and plan to once we can grow as a studio. If anyone wants some more information on this, you can head over to the games sub-page for more information on that and our current projects.

Here is our teaser trailer for Crimson Wasteland that we used for our Kickstarter. Looking back at this, rendering it within a graphics program was probably the absolute worst decision we did since the quality was awful and our computers near exploded, with Anthony literally frying his graphics card.

We plan to eventually remake the trailer to increase the quality and make it more understandable. It was our first shot, and little things that were wrong with it we did not want to redo since our computers already hated us for rendering so many frames.