Replied to you by email.Basically everything you need to do is connect voxelGrid.outPositionPP to attributeTransfer.inGeometry.Disconnect group.outComponents from attributeTransfer.inComponents.That's all.

This scene is a different issue, please take a look at this one. Just trying to connect fluid colour to copier inRgbPP without it crashing.(sorry they are similar scene names but different) I should also just send them via one medium only ie email or just forum.

This is related to 2d fluids and Parallel Evaluation mode.I don't think it is on my side, because once i switch to 3D container everything works.So you can either switch to 3D container (Z resolution = 1) or use DG evaluation mode.

Figured it out. It was crashing because I was feeding the copier node two different point sources - one for position from voxelgrid and one for color via fluidAttrToArray. So different array counts equals unhappy Maya.

None of the scenes with "arrayToDynArrays_instanceGeoToFluidVoxels1" work on OSX. I narrowed it down to it being the FluidAttrToArray.outPositionPV in this case.Created new file setup connecting FluidAttrToArray. > arrayToDynArrays crashes on playback.

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