Other appearances

Statistics and overview

User(s)

Purpose

Various

Description

Elemental items that creates various effects.

Power-Ups[1][2] are items that are fundamental to the gameplay of Sonic Rivals and its sequel, Sonic Rivals 2. Basically, they are used to help the player to give him/her a boost or hinder his/her rival.

Contents

Description

Power-Ups range in a variety of elements such as fire and ice which have their own effects. Power-ups are used in two different ways: offensively (if the user is behind his/her rival) and defensively (if the user is ahead of his/her rival). Offensive Power-Ups generally shoot throughout the act until they hit the opposing rival or create an obstruction with an enemy. Defensive Power-Ups are generally used as decoy traps that remain stationary in the act until the opposing rival runs directly into them.

When the player's rival is attacked by the Power-Up, his/her character icon will briefly appear on the screen covered with the element of the Power-Up.

Game appearances

Sonic Rivals

Power-Ups made their debut in Sonic Rivals. They appear as rounded icons that constantly changes their element and color. The Power-Up the player receives will depend on which icon the player touches it at. The player can only hold one Power-Up at a time and must use it up in order to obtain another. Note that some of these Power-Ups will not appear in earlier zones. To use the Power-Up in gameplay, the player must press .

Shoots a tornado that will trail through the track and scoops your rival up into the air.

Drops a tornado that will scoop up your rival into the air.

Zone 3 and above

Sonic Rivals 2

Power-Ups make another appearance in Sonic Rivals 2. Unlike Sonic Rivals, the player will not know what Power-Up they will receive. Power-Ups have received a new design, somewhat resembling an emblem. Power-Ups used offensively now generally appear in the form of an energy ball which will chase the leading rival before unleashing its effects. The method of using a Power-Up is exactly the same as it was in Sonic Rivals. As there is a different method of executing Signature Moves, Signature Moves are no longer Power-Ups.

Element

Icon

Offensive use

Defensive use

Fire

Shoots out a floating fireball that will track down your rival and damage him/her.

Creates a fire shield that protects the user against one attack.

Glue

Shoots a blob of glue that will track down your rival and drop glue to stick your rival to the ground rendering him/her temporarily immobile.

Drops a puddle of glue that will stick your rival to the ground rendering him/her temporarily immobile.

Ice

Shoots a floating bolt of ice that will track down your rival and freeze him/her.

Drops a solid ice cube that will freeze your rival when your he/she runs into it.

Illusion

Instantly distorts your rival's vision.

Drops an orb that will distort your rival's vision when he/she runs into it.

Lightning

Shoots a tetherball of lightning that will zap your rival.

Drops a decoy zapper ring that will zap your rival when he/she runs into it.