I've been having a weird issue with SlimDX lately. The text is not rendering properly, it looks cut off. I'm using DirectX 9. See screenshot for information. I've messed with all the settings, and simply cannot figure out what's wrong!

As you can see in my screenshot, the text isn't rendering right. It looks cut off, or a random letter is missing.

What I'm looking at in the background texture is that where there's a horizontal row of pixels missing from the text, there's also one missing from the repeating background texture, which you can see if you look closely. What that suggests to me is that your back buffer is not the same size as your window client area.

You can easily verify if I'm correct by running it in full screen mode instead of windowed.

What I'm looking at in the background texture is that where there's a horizontal row of pixels missing from the text, there's also one missing from the repeating background texture, which you can see if you look closely. What that suggests to me is that your back buffer is not the same size as your window client area.

You can easily verify if I'm correct by running it in full screen mode instead of windowed.