Increases the potency of weapons when and abundance of Fragments have been collected

Gilfinder (I, II or MAX)

Increases the sum of gil earned after a battle (by 30% for I, 50% for II or 100% for MAX); the monster with this ability must be in your active party at the conclusion of the fight for the bonus to be applied

Hindrance

Reduces physical damage dealt to enemies by 30%

HP:+X%

Increases maximum HP by a percentage

Immovable (I, II or MAX)

Reduces the chance that actions will be interrupted by enemy attacks (5% for I, 10% for II or 15% for MAX)

Improved Ability

Boosts the success rate or the efficience of the ability in question

Ironstrike

Reduces ATB guage recharge rate by 40%

Item Collector

Increases the odds of obtaining rare items after battle; the monster with this ability must be in your active party at the conclusion of a fight for the bonus to be applied

Item Scavenger (I, II or MAX)

Increases the odd of obtaining items after battle (by 30% for I, 50% for II or 100% for MAX); the monster with this ability must be active in your party at the conclusion of a fight for the bonus to be applied

Jungle Law

Strength and Magic are increased by 20% against enemies with lower HP than the user, but reduced by 20% against enemies with more HP

Kill: ATB Charge

Restores a small ammount of ATB guage each time an emeny is defeated

Kill: Libra

Reveals a piece of information about each defeated enemy

Leadenstrike

Reduces the ATB guage recharge rate by 70%

Magic:+X

Increases Magic by a fixed amount

Magic:+X%

Increases Magic by a percentage

Mana Link

Adjusts Strength attribute to match the Magic attribute

Nullify Element

Nullifies damage of one element type

Pack Mentality

Increases the user's Strength and Magic by 30% when all monsters in the Paradigm Pack are of the same type

Perpetual Poison

Inflicts Poison on the user throughout each battle. This effect cannot be removed

Power Link

Adjusts the Magic attribute to match the Strength attribute

Pressure (I, II or MAX)

Increases the user's chance of interrupting enemy actions while attacking (by 5% for I, 10% for II or 15% for MAX)

Quick Stagger

Allows instant Staggering of enemies close to their Stagger threshold

Random: Nullify Element

Occasionally nullifies damage of one element type

Rapid Recovery

Reduces the duration of status ailments by 25%

Resilience:+X%

Increases all status ailment resistances by a percentage

Resist Elements:+X%

Increases all elemental resistane by a percentage

Resist:+X%

Increases the resistance to a damage type, elements or a status ailment by a percentage

Role Resonance

Increases Strength and Magic by 20% when all roles in a Paradigm are the same

Siphon Boost (I or II)

Boosts ATB guage recovery from Siphon abilities (by 50% for I or 100% for II)

Stagger Maintenance (I or II)

Extends the duration for which enemies remain Staggered (by 10% for I or 30% for II)

Strength:+X

Increases Strength by a fixed amount

Strength:+X%

Increases Strength by a percentage

Uncapped Damage

Raises the damage cap to 999,999

Victory: Feral Boost

Feral Link guage recharges by 0.4% even after obtaining a low battle rating

Weak Spot

Increases damage inflicted by attacks that target an enemy's vulnerability by 15%