Night Shift (Revision 2527)

Walkthrough

Army of Darkness and Twofor are the extra tasks on this mission. At the start of the mission, you have to destroy four lights to prepare the landing zone. Use only four bullets to accomplish Army of Darkness.

Sniping with Montes. Hold breath and send when you have clear shot(s). Unlike Drop 'Em Like Liquid, there is no bipod set-up for your M40A1.

Cover Ground Teams

The lights in the parking lot need to be destroyed for the mission to start. They sway to and fro, so you need to find a spot where the lights "hang" briefly in their parabolic path to get in your shots. Remember you can hold your breath by pressing the SPRINT key whislt aiming through a sniper's scope.

Shadow the fireteam and kill the enemy sentry in the balcony before using the ladders to reach street level.

Move to Second Overwatch

Rappel off the building, then follow Montes to avoid the patrol, and scale the wall.

After you two go over the wall, wait for the danger marker to mark the enemy eye-balling the street. Once you have a shot, take him out.

Follow Montes and wait again for the PLR foot-patrol to pass by. Without engaging them, move behind them and climb the ladder. Oh yeah, you're all MARSOC now.

For Twofor, there are two enemies for you to one shot at the second overwatch.

The next two enemies you kill are set-up for the condition Twofor. Simply plow your 7.62 x 51 round right through their squishy bodies. Follow Montes down the ladder to the third spot.

Head to the next area via the overpass and use your knife to stab-kill the enemy sentry. Once he's down, get ready to run after Montes when the PLR pursuit force comes in shooting. Flee into the sewers and you will be safe.

Take out your MP7A1 and get ready for some butchery once you emerge from the sewers. A PLR patrol (about six enemies) will be at the entrance. Down them all while using the center wreck as cover.

Enter the OP and ready yourself (MP7) for an ambush from the other room. Snipe at enemies past the window and take out the rush when the red door flies open. Meet up with Captain Cole and climb the ladder to the final observation point.

Cover Ground Team

At the final sniping point, take out the guy on the right and then cover Matkovic at the entrance. If enemies get too close to the building, they will automatically overrun your allies and you will fail as a marksman.

On hard, you may find yourself taking a lot more enemy fire than on Normal or Easy. In such cases, back off from the lip of the building until you get your bearings (and heal the regenerating life) will let you pass this section easily.

Intercept HVT

Once Cole calls in that the HVT is on the run, get up, select the MP7 and start making way down the rooftops to the street. You need to fire (from the hip) at the car; landing just one bullet on the car will cause it to spin out and crash.

Defend the service gate from the PLR; once you see the HVT's body at the car, hump it back to the small side entrance at the wall and aim down the street. Once Montes picks up the HVT, you can get the drop on one or two groups of enemies before you need to retreat into the compound.

Once you do, wait. If no enemies pursue, you can take the sniper rifle and use the thermal scope to locate and blast the enemies outside to satisfy the kill quota. With the quota met, you trigger Montes' dialogue and may enter the mall via the red door.

Defend HVT at the Mall

Use the ammunition replenishment bin and deploy Claymore mines (as you see fit - you only have three, and you may find them more useful near the end of the stage).

Enemies come in from the bottom floor, so if you go prone and aim at the escalator coming up, you can shoot enemies in the back as they ascend. Once the rush is over, you can use the sniper rifle to take out the remaining garbage downstairs.

For the second wave (the wave coming in from the entrance on the second floor), get ammo and use the planter boxes (kneel for cover) to form a chokepoint. The A.I. never proceeds past the planters if you fire and make them aware of you, and those who rush your position will rush towards Montes ... leaving you free to riddle their sides and backs with bullets.

Defend Montes a third time once he moves from the first mall room to the second; the enemies come from across the mall, and above. If you are in the store where Montes was (the one next to the ammo box), you can hide behind the counter and kill enemies as they pass by. Snipe the remaining enemies on the upper level with the M40A1.

Extract with HVT

The final part of the escape is the hardest if you were hanging around Montes when the third wave of enemies were all killed. If you killed all three waves of enemies and aren't near Montes, you have some time to place Claymore mines by the door near the ammo box (enemy spawn closet) and a few more down the path (for coverage).

Once you approach Montes, two waves of enemies come through a door by the ammo box to attack. Kill them all and head outside. On hard, your best place for cover is the right ramp to the Osprey. Kneel there and wait for your allies to board. Once you have the signal to go, head into the aircraft and depart.