Pikmin Cheats

NOTE: These are the main Pikmin cheats that are usually applied by pressing down the right key combination. Please find the instructions on how to use these cheats below.

Fireworks
Press Down on the crosspad to lay down on the ground.
After this up to 4 pikmin will pick you up and carry
you to one of the onions. You will then be lifted up
like a dead enemy or a pellet. The onion will then reject
you and drop you back to the ground, but will give you
a fireworks display.

Onion locations
The red onion you will find on the impact site. The
yellow is on the forest of hope. The blue onion is on
the forest of lavander.

Get a pearl
Go to the Impact site and go to the circular stump.
Then fall off to the right, there are some bomb-rocks.
Order your yellow pikmin to pick them up and get on
the circular stump and keep going forward. There will
be a rock wall, blow it down with the bomb-rocks. Once
inside you will see what resembles a giant clam. Throw
your pikmin in its mouth and calling them back. Eventullay
you will get a pearl, it is worth 50 pikmin!

Captain Olimar's attack
If you have a small number of Pikmin and they die, you
can still attack the enemy. Press A as if you were going
to throwing a Pikmin. Instead, Captain Olimar will punch
the enemy for minor damage. Note: This does not work
on enemies such as the Armored Cannon Beetle and Beady
Long Legs.

Get various colored Pikmin
You can get the Red Pikmin when you start the game (Impact
Site). You can get Yellow Pikmin when you get to the
next area (Forest Of Hope). You can get the Blue Pikmin
in the third area (Forest Navel).

Blue Pikmin
Blue Pikmin are amphibious. They can be on both land
and water. They also can serve as lifeguards for drowning
Pikmin (Red or Yellow).

Purple Pikmin
If the Puffstool in the Forest Naval spores your Pikmin,
they will become Purple and sprout a mushroom on their
heads. They will run around, attacking you and nearby
Pikmin. If you are out of it range it will be near the
Puffstool. Note: The spores only last for awhile.

Flower Pikmin
When Flower Pikmin die, they leave a seed behind. It
will sprout into a Leaf Pikmin the next day.

Faster Pikmin
If you have a single Pikmin that is slow, hold A. You
will pick up your Pikmin and can run at the same speed
you move without the Pikmin in your hands.

Keeping Pikmin safe
When your Pikmin are carrying things to the ship or
Onion and get attacked, lay in front of the monster
until they are safe. When collecting part number 1,
your Pikmin can get caught in the engine and die. To
keep them safe, throw your Pikmin on top of the part.
Note: This does not work all the time.

Sunset
At sunset any Pikmin not in their Onions will be eaten.
However, if there are Pikmin in the landing zone or
with Captain Olimar they will go to their Onions. Pikmin
with Captain Olimar will be dismissed before he heads
into his rocket. Start with 24 flower Pikmin At the
start of the first day at the Impact Site, notice that
you will have no time at the top. Feel free to get all
the Pikmin you can into the Onion and then just wait,
or run Omar around and practice moves. Because there
is no time limit, wait until all your Pikmin grow to
the flower stage. This gives you 24 free flower Pikmin
to start the game.

Get three parts in one day
You need to go to the Forest Navel for the first time
for this trick to work. To start the day, get the Blue
Pikmin, then knock some of the flowers with the pellets
down. Wait for the stealing bug to appear and let it
grab the pellet. Then, shoot two Blue Pikmin and let
them drag the pellet back to the Onion so that the bug
gets injured. Repeat this until it dies. Next, get 15
Blue Pikmin to take it to the ship. Then, get 15 to
20 Red Pikmin and have them build the stick leading
to the gear. After they are done, they should automatically
grab the part. Wait until they fall down. If they are
short, refill and put the rest back into the Onion.
Next, get more Red Pikmin and kill the fire shooting
things and take 30 Yellow Pikmin to build the bridge.
When they are done, have them grab the part and have
the Red Pikmin protect the Yellow Pikmin.

Bombs
When you are trying to blow up walls with your Yellow
Pikmin and have bombs remaining after the task is completed,
keep them. They are very useful for killing enemies.
Keep the Pikmin with the bombs away from the group.
If a bomb explodes, your entire group may die. To use
the Pikmin with the leftover bombs, simply throw them
at the target and call them back. This will either injure
or kill the enemy. If the enemy is not dead just call
your group and finish it off.

Learning about enemies
Start a new day, then take out a few Pikmin. Take them
directly to the enemy, and start fighting. If you encounter
anything on your way to the enemy, this trick will not
work. As soon as you start the fight, pause game play
and select "Go to Sunset." If there is nothing else
special about this day, Olimar's log entry will describe
the enemy. After the log entry, at the title screen,
choose "Don't Save" and then "Continue From Last Save"
to avoid wasting a day. This does not always work, for
example if this day was also your first day in a new
area, you discovered a new color of Pikmin, or something
similar.

Advanced throwing technique
This trick is very helpful in fighting Pearly Clamclamps
and Emperor Bulblax. If you want to throw Pikmin very
rapidly, to do a lot of damage, press A rapidly while
also using the C-stick to make the Pikmin swarm around
Olimar. There will always be a Pikmin handy for Olimar
to throw every time you press A.

Winning battles
If you are in a battle and 50% of your Flower Pikmin
die, run away and make your Pikmin feel alone. Then,
take three Leaf Pikmin and put them in front of your
enemy. Get the rest of your group and watch them die.
Then, continue and your Flower Pikmin will most likely
win. After throwing Pikmin at an enemy, simply "C-rush"
with the rest of your Pikmin to finish it off. Most
of the monsters have a small amount of life. Therefore,
you can defeat them with Captain Olimar. Although some
have more life, it just will take more time to defeat
them. To do this, hit them, go to the back of the creature,
hit them again, go to the front, and repeat.

Save Pikmin from drowning
Repeatedly blow your whistle at Pikmin to drag them
up onto land. To keep your Red or Yellow Pikmin from
drowning, have Blue Pikmin by the border. Do not have
them selected. If a Red or Yellow Pikmin falls in the
water near your Blue Pikmin, they will go to the Pikmin
and throw them on land. If your Yellow or Red Pikmin
are drowning, quickly grab your Blue Pikmin and bring
them into the water. Ungroup them and they will automatically
toss the other Pikmin to safety. Note: You need to be
near a ledge or the shore in order for this to work.
If any of your Pikmin are drowning, quickly throw Blue
Pikmin in the water near the distressed Pikmin. They
will automatically throw them back onto land.

Make Olimar Invincible
To make Captain Olimar invincible, simply press down
on the D-pad. Olimar will lay down, then nothing can
hurt him. 100 pikmin Arrive in the Distant Spring on
or before Day 15. Head south with blue pikmin. You should
come across a large egg. Break it open and the Smokey
Progg will come out. Lead it to the landing site and
throw pikmin on its head. Keep throwing red, blue, or
yellow pikmin on its head. Eventualy it will be defeated
producing an egg thats worth 100 pikmin!