Tag Archives: synchroma

Another PAX has come and gone, so we thought we’d take a bit of time and share some of the experience with you lovely people.

We arrived and almost immediately went into OMG CRAZY RUSH SETUP mode. The evening before PAX opened, this was the result:

As the doors opened on Friday, we were immediately confronted with the sinking feeling that PAX was busier than past years. We later found out that we weren’t crazy, since more that 80,000 people attended PAX. That’s a lot of game-loving humans.

We demoed a brand new Super Time Force build, complete with a ton of crazy gameplay changes, new levels, a boss made out of poo and a couple new characters (one of whom, Squirt, is a turd who farts toxic gas you can explode via shooting). Lots of amazing & supportive fans checked it out. So did a whole bunch of press… here’s some of what they had to say:

We also joined our good pals from Harmonix on their live Podcast panel. It was a super fun super sloppy mess of a good time. We chatted with IGN, Gamespot & recorded a pretty amazing Bonus Round with the GameTrailers crew (plus some other awesome industry folk) just to name a few.

SYNCHROMA is a terribly challenging/frustrating/amazing/insane game created by Capy’s Renaud Bédard & Nick ‘Qiqo’ Stephan during the last Capy Jam. This was the first time anyone outside of the studio had played a Capy Jam game… and boy oh boy was it fun. Even some press-folk took a turn, and they ended up having some great things to say about the game:

HUGE HUGE HUGE thanks to Matt Hawkins, Jon Kay and the whole FanGamer X Attract Mode crew for letting us be a part of such a rad event two years in a row.

To everyone that came by, played Super Time Force, bought a shirt (or 4+, Steve Courtney we’re looking at you) and/or hung out with us around Seattle… THANKS! We appreciated the huge amount of love we felt. See you in Boston!