Thanks for posting the source, I am building up quite a nice collection now

I am basically using them for learning purposes in how GLB works or how to achieve something in GLB. Types (as in functions in types etc) were one of my biggest problems but thanks to source posted on this forum & looking at how others have done it & why they did it that way has helped tremendously.

I started programming games on a ZX80 all the way up to an Amiga but when I switched to PC's many years ago writing tools/utils/apps basically took over & getting my mind back in track for games programming is taking a while (prob due to age ) but I will get there.

There are a few projects that I have done which have been halted/abandoned due to losing track or going in the wrong direction but all of them have served a purpose & have learnt a lot from them so they wasn't a waste of time.

Lee

Logged

"Why don't you just make ten louder and make ten be the top number and make that a little louder?" - "These go to eleven."

There are a few projects that I have done which have been halted/abandoned due to losing track or going in the wrong direction but all of them have served a purpose & have learnt a lot from them so they wasn't a waste of time.

me too, I wish I had them all, but unfortunantly, only a couple amiga games I did still survive, in code and aminet, the rest is lost My mom kept some of my HQ books (ones me and my brother wrote from scratch), would pay fortunes for the lost ones + my lost games. Hint to nowadays dads...keep all your son´s codes!

You know...on another thread, we were discussing about dinamic terrains with textures.Now I see the results of your code, and it just inspired me that such method, could well be used to try and attempt that.

Thanks, the terrain generation is actually needed by another forum´s chap I was trying to help, but this sure really inspires.I´m eager to see what you have going on the sprite editor/creator line of app.

DrawLineBox (filled/outline)Circle/Elipse (filled/outline)Fill - one colour / gradient fill flood fill(every target colour)Shapes - vector images from my idea of what can help quickly to outline your ideaFlip - x & YRotatescroll - wrap around/null repeatTwist - use the scroll buttons to slowly flip a sprite - like a spinning coin or power up? etc48 colours to play with - Thats a challenge but better than having 100s of colours to get lost with.I had started with 32x32/64x64/128x128 & now leave it at 64x64.If you need to crop this to something. well thats in place for version 2.Built in animator.Built in canvass - draw them on screen and see how they look - you can cut a group out and save them as oe sprite.Colour - alter RGB, darken,brightenCut - make a new image that draws on screenpaste - draw itCopy - keep an image - to drop into a new sprite backSave/LoadUndo / ....Why redo?

Im learning new tricks whilst coding this and toy with such ideas to implement them into version 1.