THE BUZZ: Game companies have a variety of ways to try to fight software piracy. The folks at Croteam have come up with a new idea that’s pretty ingenious.

That method of copy protection? A giant, immortal, pink scorpion. If you play an ill-gotten copy of Serious Sam 3 BFE, you’ll find yourself endlessly being chased by this revenge-seeking creature, as seen in the video below.

EGM’s TAKE: You’ve got to love a company that tries to have a little fun with their anti-piracy attempts, and who also comes up with an idea that could actually help convince players to break down and purchase the full version of the game if they’ve having fun playing—beyond, you know, the giant immortal pink scorpion.

About Eric Patterson

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

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Awesome Anti-Piracy Feature of Serious Sam 3

Game companies have a variety of ways to try to fight software piracy. The folks at Croteam have come up with a new idea that's pretty ingenious.

THE BUZZ: Game companies have a variety of ways to try to fight software piracy. The folks at Croteam have come up with a new idea that’s pretty ingenious.

That method of copy protection? A giant, immortal, pink scorpion. If you play an ill-gotten copy of Serious Sam 3 BFE, you’ll find yourself endlessly being chased by this revenge-seeking creature, as seen in the video below.

EGM’s TAKE: You’ve got to love a company that tries to have a little fun with their anti-piracy attempts, and who also comes up with an idea that could actually help convince players to break down and purchase the full version of the game if they’ve having fun playing—beyond, you know, the giant immortal pink scorpion.

About Eric Patterson

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.