Stat Scaling for 2.0- Are Your Stats Lower on the PTS?

If you’ve logged into the PTS recently, you probably have already seen that the scaling is different from what is live in the game. Stats are usually around 50-70% of the character sheet value in live. Everyone on the PTS was aware that BioWare would be changing the scaling formula but we didn’t know exactly what that would be. Now with 2.0, you can tell what these changes are going to look like.

One user on the forum has taken the time to work from the old formula and try to build new co-efficients that will govern the stat scaling (yes, lots of math involved but it’s really interesting.) Here are some of his breakdowns:

Crit % (from main stat) – Now scales roughly 140% slower. The soft cap has also been reduced to 20% (from 30%)

Surge % – Now scales roughly 100% slower

Accuracy % – Now scales roughly 118% slower

General

Alacrity % – Now scales roughly 127% slower

He goes on to then explain what some of these numbers mean. First, BioWare seems to be setting things up for a higher stat budget. It also looks like PvP tanks will get a very long-term critical buff in their shield rating scales. He also goes on to give us the formula he is using to get these numbers and percentages: