Author
Topic: Eating and Drinking (Read 4397 times)

It would be so nice if food and drink was automatically used up out of your inventory until you run out. Then have the system tell you that you're either hungry or thirsty. Perhaps have a warning come up stating you are getting low on food/drink if need be. I think this would streamline things a bit and make things a little more user friendly and get rid of some mundane and outdated actions/commands while still making use of class skills and spells to ensure we're all fed etc

Some would argue that a client could do this but I disagree. It's more of an aesthetic thing and I'm thinking of the new player to the game. Less is more when it comes to learning the ropes as far as commands go etc.

I think this is a great idea. I could be wrong here, but most things you eat can be called "food" anyway. It would be easy to just use that tag to take from your inventory. I think the problem would be if you were carrying the food in a container, but you cant eat food you aren't carrying anyway right?. Would also add a little bonus to a thief with plant... If you wanted to be annoying, slip a poisoned piece of bread into someones inventory and giggle like a schoolgirl.

This would be good for the new player. And also for the seasoned veteran.

It would be so nice if food and drink was automatically used up out of your inventory until you run out. Then have the system tell you that you're either hungry or thirsty. Perhaps have a warning come up stating you are getting low on food/drink if need be. I think this would streamline things a bit and make things a little more user friendly and get rid of some mundane and outdated actions/commands while still making use of class skills and spells to ensure we're all fed etc

I can think of a number of food/drink items where, if this system existed, eating or drinking them would be a really bad idea.