Dungeon Siege 3 Walkthrough and Strategy Wiki SuperGuide

11: Strike!

When a Goblin steps back to throw a bomb, get ready to dodge aside. They're easy to kill, but in large numbers they are dangerous. Don't get into the middle of a group of them.

Chests don't glimmer in the Forge; you'll have to look hard to spot them tucked away in corners of the map, as they blend into the black rock and shadows.

The path into the deep is less complex than it appears, but use your routing function if you get lost. The many bridges make good choke points to trap large numbers of attackers.

Cyclopes advance slowly but have enormous endurance. They attack straight ahead in a telegraphed swinging arc. Keep your distance if you can, but if you do engage one in melee combat, evade just before they swing.

Cyclops Foremen are tougher versions of their smaller brothers. Their swings cover more distance and they often attack in double lunges.

Pulling these switches releases the Fire Jackals, which will attack you if freed.

You'll advance across several moving bridges into the heart of the Forge. When fighting combined bands of Cyclopes and Goblins, kill the Goblins first. You can always outrun the Cyclopes, so use their immobility to your advantage.

Near the end of the route you'll find this manifesto. The demands will reveal the terrible conditions the Cyclopes are forced to work under.

Ergometheus attacks with triple swings of his mighty hammer. Stay to his sides and if you end up in front of him, remember that the momentum of each swing carries him a good distance, granting him tremendous reach.

After defeating the Chieftain, agree to carry Ergometheus's demands to the Meisters.