This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

You've been logged out of GDC Vault since the maximum users allowed for this account has been reached.
To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

This talk will summarize the lessons learned over the course of Metanet's decade-long quest in pursuit of platforming perfection. How do you enable players to find their own way through levels which are ultimately "linear"? How do you support complete noobs and 10-year veterans alike with the same level design? How do you produce thousands of levels without repeating yourself or sacrificing quality? Mare and Raigan have invested an enormous amount of time into answering these questions and will share what they found in this session. The context of the talk will be platformers in general and N++ specifically, but the insights are applicable to level design, and game design, in general.