Curl error 51: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_EXPIRED

Unity Technologies

Does it means even with everything disabled, you still send informations from a build to your server ?
Are we sure this comply with the General Data Protection Regulation laws when releasing a game for the European market ?

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If you turn off the analytics, no data usage will be sent to our servers, for both the editor and the build.
As for GDPR, Unity fully supports the regulation and you can see many Unity games shipping in Europe complying with this.

If you turn off the analytics, no data usage will be sent to our servers, for both the editor and the build.
As for GDPR, Unity fully supports the regulation and you can see many Unity games shipping in Europe complying with this.

Click to expand...

But you still collect data if we turn off analytics right ? Since a few people here mentioned having the certificate error wile the analytics turned off if i'm not mistaken.

Well I checked the whole thread again. The certificate error without using the analytics was a misunderstanding. He didn't use the analytics but he also didn't "turned them off" in the settings.

@Charles_Beauchemin
I guess analytics is not the only function inside Unity, which is trying to get a connection to somewhere: https://forum.unity.com/threads/completely-disabling-analytics-at-runtime.520827/ In this thread is also mentioned, that only Plus/Pro users can turn them off completely.
Could you please provide some kind of manual, which describes in detail what steps have to be done, to stop a Unity build performing any outbound network connections and if there are any exceptions? All existing exceptions, like being a non Plus/Pro user, have to be listed, so that the developer has a chance to mention these points in the privacy policy. Otherwise, the build does not fully supports the regulation of GDPR.

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