Author
Topic: CoB Team 2 Manifesto (Read 16348 times)

Hi all, Alhariel here. This thread aims to consolidate all information regarding CoB Team 2's current progress, schedules, and rules.

Post 1 will contain the Roster, Schedule, and current progressPost 2 will contain Loot rules and loot historyPost 3 will contain Bench rules and miscellany

Current ProgressTurn 5: Adds

Schedule

Team 2 has fixed slots, and "flex slots", days where raids may be formed, but are scheduled on a weekly basis.

In addition, Monday 2000 to 2255 is an open slot where a team 2 run may pull from PuGs or the bench, as needed, provided the session stops at 2255, no exceptions

Fixed slots are as follows:

Tuesday: 2000-2200Wednesday: 2000-2200Thursday: 2000-2200

For fixed slots, attendance is mandatory. Failure to attend may result in either a.) Postponement (if the group has been given sufficient notice and all members have agreed) or b.) Forfeiture of your slot for the night, at the discretion of members who are present.

Any loot that drops is judged solely on the job the person used to run the raid.

In cases where two or more people are eligible for a piece of loot, eligible people are allowed to roll Need. The winner of the roll is required to pass on the next piece(s) of loot falling under the same criteria until everyone elligible has gotten a piece.

e.g. BRD1 and BRD2 roll on a chestpiece. If BRD2 wins the roll, the next BRD loot goes to BRD1. Both then proceed to alternate on pieces. If instead there were three BRDs, then BRD2 would have had to pass on the next two pieces.

Pieces that are not currently equippable by the mix of jobs running the instance are allowed to be greeded by anyone interested in the drop.

Passing on Loot

Any member may at any time elect to pass on a loot roll. They must, however, declare the pass prior to actually clicking the option. This is to avoid instances where all parties eligible decide to pass on the loot for some reason, and the piece goes to a greed roll, thus wasting the drop.

Exceptions

Exception 1: People from the bench or who were pugged are allowed to roll Need on pieces they are eligible to roll Need for and do not currently posses.

Exception 2: The group as a whole may decide to give a piece of loot to a member for any reason (because it will help progression more than if it went to another member, for exemplary performance, etc., etc.). These cases require the approval of all members potentially impacted by said decision.

Whenever possible, people in the bench take priority over others when the static group needs a slot filled.

Instances when pulling from the bench are allowed:

- Someone misses a fixed raiding night - Slots need to be filled for a Monday Night "Just before the reset" raiding session (as an added emphasis, these Monday sessions may last no longer than 5 minutes before the reset; no exceptions).

In case there are none from the bench that can fill the required slots for the party to proceed, then the party will call from FC chat. In case none can fill the need, the party may then draw from the server.

As stated in a prior post, players from the bench may roll on loot for the job they are currently using to raid with the static group.

Miscellany

Alternate Jobs

- This section will be updated regularly as needed; jobs are posted in order of priority per player

In addition to the above loot rules, i'll also would like people to list out the class they would like play in order of preferences. People with higher priority gets to roll on it. I think this is necessary as FF14 allow everyone to play all classes.

Let's clear up some things ~Looting on Accessories: All accessories are for all classes : rings, earrings , bracelets, chokers. They are categorizes as class type striking , fending , casting, aiming maiming and Healing . In any case we will list one group to loot on. and then pass vote after we get a gear from that group,. Instead of saying White mage say Healing . Dragoon : Striking and so forth.

Which leaves Striking: if striking comes up and you want to choose it then you may. but will still lose turn on next class role. Also if no one need or greed and the gear is place in your bag then you involuntarily give up on next role.

Once every has one ring ~ we can then roll for a second ring.

Even Armour is classified as a class type~Armours:Dragoon, Monk and Arc have their own Armour of Maiming ,Striking and Aiming WHm and SCH share Armour of Healing PLD and WAr Share Armour of Fending and BLm and SMn share Armour of Casting

It doesn't matter what job you have but what class type you are rolling. All weapons are independent to the job and are located in turn 5.

being absent forfeits your position for the night. Because 8 people are coming together , commitment is needed, its hard to reschedule things thus canceling a COB because of one person seems unfair for the whole group. If a person or team wants to try again outside of the fix days they may. however they must notify all members before doing so . So lets say Some members want to try again on Fri and one is busy that day. Then the team may go in as long as they have told the member about it . Effort must be made to make a cob with current team first. AND Allagan gear Obtained during the run without the group still counts in the team loot drop.! You're only obligated to attend fix days. The flex days are free.

Also I would like to impose an exemption to the Allagan loot counter. This has to concern Allagan weapons.As it stands a loot drop is 1 counter point but if a weapon drops it should be 3 counter points . Considering how hard it is to get pass these turns and proceed added with weapons only drop in turn 5. And farming is out of sight as of now. Its much faster to get Allagan Armour than a weapon. A relic+ is like Allagan weapon which takes 3 weeks to get. I think we must add the counter for this sake.

Let me know your thoughts on this and sign your name if you approve of this.