Make sure you use the latest M1 roms, or rename the files in zips from hoot.joshw.info to match the xml.
I'm sure there were rom renames for all NeoGeo sets, from 268-v1.rom to 268-v1.v1.
Hoot can't load by CRC, so you need to have the filenames *match* the xml. I will upload updated roms some other time.

Hi, so can anyone help me load music from for example the Moonwalker arcade rom into Hoot? I have the latest 2016 version and a 2015 version, with ini updates. I can load stuff from hoot archive and mdx files, but this doesn't seem to work.

I seek information, on the organization of the Data (Registers and their datas such as Pitch, pointers ...) in the Hoot's 'driver Work'.

I would like helping, a guy named 'Kannagi', who would like created a Wiki for futur Retrodev. on Arcade systems such as CPS 1, CPs-2, PGM/IGS (the sound Chip ICS2115 32 Channel PCM is not supported by Hoot and the VGM Logger).

Kannagi research contributors who could help him for this project (tools developper, ASM and C programmers, musicians, graphic designers... tech Notes/ specifications )

I would like ripping samples (with their original datas: The Okidata ADPCM / raw pcm)

I also search for Encoder / Decoder for Encoder/Decoder (more easy to find on the Net) for soundchip MSM6258 and MSM6295 ,Q-sound and also ICS2115 32 Channel PCM, to create original samples for future creations on these systems arcades...

Hi Ian / ctr !Sorry for the delay to give you a response ... thanks a lot for your help ...Thanks so much to you Ctr for your project 'pgm2xm' ... I'm waiting for what's next.For you information, i Update also this section https://vgmrips.net/forum/viewtopic.php?f=3&t=155In 2016, Chris Covell produced lot reverse engineering about NeoGeo's ADK BGM and their MML format !!! A realy good News for the NeoGeo Dev scene ...

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