Embermage, being a glass cannon, has several abilities that must be utilized for survival. Despite this fact, they do have a good number of survival based abilities. The Outlander is another ranged class, with a bit more survivability. However, the Outlander has summonable monsters that aid in their survival. The Engineer is basically the God class of TL2 in its survivability with the use of Healing Bots and Sword and Board tactics.

I believe that the Berserker would likely be the hardest class to master, since it's primarily focused towards single target damage. With the right gear, this class wouldn't be the hardest to master, but that's exactly why I'm choosing it as the hardest class to master. It doesn't only require you learn the abilities, choose the right abilities, and spec yourself just right. It also requires updated healing and mana potions and upgraded gear to reach maximum effectiveness.

I tend to agree. I feel as though the beserker is the hardest class to master with the engineer being the easiest. The great thing about torchlight 2 however is that all the classes seem fairly well balanced.

Well there is no such thing as a hardest class to master. Because player A may find a beserker build hard to master where player B may find an outlander build hard to master, and so on. It's purely subjective. There is no right answer, nor is there a wrong answer.

Shillen, that is so incorrect. Melee can survive just as well. You just have to know how to play different builds effectively. Melee vs Ranged. Physical vs Caster, etc.

That's not entirely incorrect.

Vitality is a problematic stat because it doesn't provide much per point, defensively, as most any piece of armour you pick up will give you more health. The only true bonus comes from the +Armour% and you really do need to have enough to make it worth the loss in offensive points. After all, if you're not blocking then the Block% doesn't matter at all...and for the sake of argument, let's just say that non-Engineers won't be using shields.

The stats problem is further compounded by enemies with heavy armour and fumbling. Dex-heavy builds don't get much per point in Dodge and Crit Chance doesn't matter at all if you don't do enough damage (or can't penetrate enemy armour) to make it effective. On top of this, Fumble recovery is a real x-factor. Ultimately, this really does make Strength and Focus the two stats that a melee build (or any, from what I've seen) is striving for, ultimately pushing melee characters especially into a problematic situation.

When this is coupled with the targetting issue, clicking away or clicking and holding to move but attacking instead, and knockback it's not wrong to say that melee characters have some problems to contend with.

Granted, this is likely to be a problem that is most prominent in the early portion of the game when better gear is scarce, but it isn't an illegitimate issue and Shillen isn't wrong.

Actually that is partially incorrect and I am correct The Bitterness. I'm currently playing a melee char right now, and yes I die occasionally, very very very occasionally, but I can survive with hardly quaffing potion with up to 20 things hitting me and I'm only level 24. So in that regard I am right in what I say.

It all comes down to whether you know how to build a char effectively and play them effectively.

Actually Shillen is wrong as is your extremely narrow minded concept and opinions on what is an effective build.

Maybe before you criticise and blow crap out your♥♥♥♥♥and make some false statemements accuse people like me of talking crap. Do your research first.

Actually that is partially incorrect and I am correct The Bitterness. I'm currently playing a melee char right now, and yes I die occasionally, very very very occasionally, but I can survive with hardly quaffing potion with up to 20 things hitting me and I'm only level 24. So in that regard I am right in what I say.

It all comes down to whether you know how to build a char effectively and play them effectively.

Actually Shillen is wrong as is your extremely narrow minded concept and opinions on what is an effective build.

Maybe before you criticise and blow crap out your♥♥♥♥♥and make some false statemements accuse people like me of talking crap. Do your research first.

Well at least I don't give out incorrect information or talk out my♥♥♥♥♥ I read plenty of forums on all games that I play. I help people alot on this forum for torchlight 2. And if I don't know something I don't claim it without putting a disclaimer. I do my research.

So you can wow just wow all you like. Like I said do your research next time before telling me or other people who give honest and accurate information that we're wrong and someone who gives out wrong info or makes a claim like Shillen did, without justification is right. You were not much better in your attack on me.

So I think I should be the one saying wow, just, wow, to you. Since you really did attack me for no reason and defended someone who was wrong and then claimed some wrong facts yourself. Where no facts I claimed were untrue and they were all valid.

So I think I should be the one saying wow, just, wow, to you. Since you really did attack me for no reason and defended someone who was wrong and then claimed some wrong facts yourself. Where no facts I claimed were untrue and they were all valid.

Where in my response was there an attack?

There's no sarcasm in my post, no vulgarity, no name-calling, no saying that I'm better than anyone else, no hyperbole, nothing like that. That's where the 'wow' comes from, your reaction being remarkably overblown. It follows for this, too, another remarkably overblown reaction.

In any case, let's not highjack a post.

You're right in saying that some people will find some classes harder to master and that comes down to their playstyle, how they want to play the class. I've found Outlander to be the hardest so far after trying every class on Elite (Normal is too easy and Veteran really isn't much different, so I play on Elite). Then again, I'm not very far with my Outlander and they may pick up later in the game.

I'd say Berserker. Enemies are easy to kite in this game, and Outlander/Embermage are easy to pick up and play. The difference between a full ranged and melee on elite is obvious, once you make an attempt on both.

Difference between Engineer and Berserker is obvious as well. Engineer has more passive damage reduction abilities and healing, where the Berserker's abilities are more dynamic.

Even when comparing Berserkers who go "caster" they seem to be at a bit of a disadvantage. I am currently playing an ice druid type of set-up with Permafrost, Shadow Burst, and Wolf Shade. It is going fairly well (once I max out Permafrost and get some +cold damage items it should feel much smoother), but the difference between Berserker and Embermage is still clear.

On the game though i barely started it as a berserker ( around lvl 20? on veteran). Im used to ARpg type of game and im always a melee but this time around the berserker didnt quite feel right more me or mostly the melee didnt feel right.

I built myself around life leeching and most of the time its good but when the boss move around (follow my friend) getting some hits on the boss is tricky , im always out of range. I need to dash get 2-3 slashes then dash again. If i just move with the boss im always out of range by a millimeter to melee him.

Also alot of the strong enemies seem to push back with every single melee strike making it more painful to unleash on him.

To finish on that, as a newcomer im not used yet to monster titles and what they should do. I dont die quite often but i sometime get 100%-0% (oneshot) because i didnt see the mechanic since i was upclose (fireball volley around him starting from him and away) where as my friend could dodge it, me it was instant death. Another ice attack was like that too. Now that i know i usually dodge or try to semi-kite but heh...

These are quite minor problem but it didnt grab my own definition of fun as a melee character, it just felt a tad akward.

After that i made an embermage and got it around the same place and i feel much better with it. I nuke thing super fast , never miss and with ice spell i just lock them there and blow them up.

Again just as a reminder, not every is a game god or have the time to research all the internet and participate to a couple of forums to get quite accurate with the game, some of us just log for 2hours and play out of fun without having a deep knowledge of it. We mostly give our feeling more then accurate informations.

I found Engineer to be the most confusing. Do you hit em? Do you shoot em? Let your bots do the work? I have yet to find a comfortable build for it.

Zerker is hard. You need patience. But you gotta be quick!

Embermage was boringly easy with pbolt and frost phase.

Outlander is my hot new sensation right now. Glaive Throw, Sand Storms and Rapid Fire. It's a nice combination of offensive attacks. I like this character. It's like playing Mega Man, Contra and a ninja game altogheter.

That thread has a list of some builds. I played an outlander a cannoneer and a 2h engineer. So far loving the 2h engineer the most out of anything. Summon my healing bot, imbo copter then pop FF storm burst into a group then use dymo field to gain some charge then pop an even stronger FF. Then i just use ember quake and seismic slam untill everything is dead.