There are a variety of customization options, all in place already (no more will be coming, it's all done in this regard):
- When you start out, you choose your character and their custom stats (randomly rolled, but you can reroll).
- As you level up, you choose 1 perk out of 4 available for each of 16 levels.
- Every 3 or so levels, you get a new "mage class cache" and get to choose a whole new set of spells that are more powerful.
- Around the world you'll find treasure chests that give you equipment that give you temporary bonuses or penalties -- the equipment breaks if you die or if you take too many hits.
- There are four different feats that you can steal from skelebot research facilities and equip on your character to get new movement abilities.

And that's just the character side of things. Really, the bulk of the focus is on the civilization itself, and the world map is your oyster so to speak. You're engaged in warfare and capturing and exploiting the lands around you with survivors that you recruit to your cause. It's very much a Metroidvania game meets a strategy game. So it doesn't have traditional RPG-style character improvements because this isn't remotely an RPG; but for a Metroidvania title, I don't think there's one with more customization options off the top of my head.

Thanks! Yes, we got some complaints with the art early on in development, but most who play it feel anything that was inconsistent was because of the lack of video quality for our trailer. Even in HD it just doesn't do it justice comparably to actually playing.