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I could understand the term "clueless" if it was used meaning that, if you love the game (you want people to play it and provide thrilling battles) you shouldn't use that ability.

Unlike chaining someone, which doesn't cause a really harmfull impact, confuse is way more frustrating. I bought Syren and took her to 3 star just for Colosseum. I never use her in any other place and don't plan more promotions.
My approach to games I like is always the same: spread the illusion, do not kick people out.

make them counter fuzz and make them usefull.better ideer: just remove fuzz from game completly with them,will be happy to give up both of those "super" skills for confuse to be removed from game. thats a sweet two for one deal :-)

We already -have- a counter to fuse and it's called cleanse. What we really need is for clerics to be able to cleanse themselves (and only themselves) unhindered by fuse so that they can more effectively combat fuse. Right now what is making fuse so powerful is that the abilities that we were given to combat confuse are also affected by confuse. There is no point in having cleanse if you first have to lose five tokens before you can cleanse anyone else.

So yeah... fix that first and then we can talk about nerfs, boosts, etc if that little change wasn't enough. :P

Last edited by Shadow Reaper; 02-06-2019 at 07:06 PM.

"Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

We already -have- a counter to fuse and it's called cleanse. What we really need is for clerics to be able to cleanse themselves (and only themselves) unhindered by fuse so that they can more effectively combat fuse. Right now what is making fuse so powerful is that the abilities that we were given to combat confuse are also affected by confuse. There is no point in having cleanse if you first have to lose five tokens before you can cleanse anyone else.

So yeah... fix that first and then we can talk about nerfs, boosts, etc if that little change wasn't enough. :P

"we" do not have a counter for fuzz "CLERICS" have a counter for fuzz. and that just does not do it.
i think we might as well stop the dance now.
we will never agree on anyting about this fuzz topic.
in my book it is the most game killing/biggest single thing keeping players away from doing battles.
and you can and will never change my mind on the topic.

side note: a berserker is a warrior gone completly mad with bloodlust, killing anything in hes path, in most games that acturally translate into a player going berserk is immune to magic or has high resistance against it.

but then again that is the same as enrage helping a mage getting better to use mind skills, never hear of anyone getting better to use the brain, the more pissed off they get.lol

"we" do not have a counter for fuzz "CLERICS" have a counter for fuzz. and that just does not do it.

Last I checked this was a game based on -teamwork-. There is no I in team so if clerics have that counter then -we- have that counter.

The real problem to me sounds like you don't want to be dependent on your team mates. Which is understandable to some degree but in a game based on team play it's kind of crucial that you -do- depend on them.

In other words, -you- don't need to be able to counter fuse (resist fuse is a different topic), what -you- need is for your -team- to get some active clerics who in turn need to be able to cleanse themselves -without- hitting themselves when fused (or poli for that matter) so that -they- can cleanse -you-.

Similar to how you might guard them under certain conditions.

Originally Posted by hansa

i think we might as well stop the dance now.
we will never agree on anyting about this fuzz topic.

I'm about to blow your mind. Keep reading.

Originally Posted by hansa

in my book it is the most game killing/biggest single thing keeping players away from doing battles.

I agree 100% with this. Especially in terms of 10v10 and 5v5.

(Told you that I was going to blow your mind.)

Originally Posted by hansa

and you can and will never change my mind on the topic.

I'm not looking to change your mind on that. Just hoping to get you to be a bit more open minded in terms of possible solutions.

Originally Posted by hansa

side note: a berserker is a warrior gone completly mad with bloodlust, killing anything in hes path, in most games that acturally translate into a player going berserk is immune to magic or has high resistance against it.

but then again that is the same as enrage helping a mage getting better to use mind skills, never hear of anyone getting better to use the brain, the more pissed off they get.lol

Yeah... don't get me started. It's CA. If things made sense it just wouldn't be the same. LoL

Last edited by Shadow Reaper; 02-07-2019 at 05:50 PM.

"Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

teamwork in CA = the use of alt's/mini's/pws.
some of us do not do that,as we are sitting whit 1 toon that we have spend a fortune on.
but we stil have to fight those that do. and yes they have a toon for each skill in the game.(guard/heal/cleanse/intimidate/fuzz)
so for those of us that whant a fair playing field, yes we
do need a counter general and/or skill for ALL classes to use against against confuse. just as ALL classes have the choice of using the WW countering general.

teamwork in CA = the use of alt's/mini's/pws.
some of us do not do that,as we are sitting whit 1 toon that we have spend a fortune on.
but we stil have to fight those that do. and yes they have a toon for each skill in the game.(guard/heal/cleanse/intimidate/fuzz)
so for those of us that whant a fair playing field, yes we
do need a counter general and/or skill for ALL classes to use against against confuse. just as ALL classes have the choice of using the WW countering general.

Umm.... I see plenty of teamwork in the guild that I'm in -without- the use of alts or any form of cheating and have seen it in other guilds too.

If your experience of team work -requires- such things then I can highly recommend that you seek out a new guild that has more active people in it.

You'll find that the playing field is plenty fair if you have active people on your side.

That said, I never was against some for of resisting confuse, much like the WW general -resists- damages from WW. It doesn't -counter- WW since a counter would mean that it doesn't hit at all.

I could certainly see a possible general that gives a chance to resist confuse or perhaps lowers the number of turns that the confuse lasts.

However, -not- until after clerics are given the ability to cleanse without being hurt by poli and fuse and if we do get that general I also want one for polimorph, poision, and any other debuff that is in this game.

Only fair to do it for all debuffs, not just the one you don't like.

"Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

i have no problem with a general to counter each kind of skill in the game, as long as the first one made is against fuzz.
i think it will be the most popular general ever.
and the rest will be just as popular as the one against ww, nobody will spend big on them. but hey players have the choice.
(poly cost you 1 token,if it is not hit of you,and it cost the mage 1 token,not many have a problem whit that/ poison make you take more damage per hit,but else does not make anything against youre performance,and all classes already have a counter against it: add more health)

but have to hope something happens soon, because i am one of those players that sooner or later just stops, for lack of fun in the game.

my main battle format in CA is 10v10 (as users of mini's/alt's/pws have a hard time against just 3-4 "real" players her).
and 10v10 is now basically death if you encounter mages
i do play some 100v100 because i will help out my guild in them.
but even they know and i have given them a list off guilds i will give absolut no action( because they use mini's/alt's/pws or other form off cheating)

I love how mages more than a few of whom hide in the keep and cast confuse demand teamwork as the solution for their victims but are frankly exempt from needing the same . A confuse deflect general where there was a substatial chance they would confuse themselves would let them enjoy the virtues of that interdependency

I love how mages more than a few of whom hide in the keep and cast confuse demand teamwork as the solution for their victims but are frankly exempt from needing the same . A confuse deflect general where there was a substatial chance they would confuse themselves would let them enjoy the virtues of that interdependency

I love how some people are quick to assume that someone who plays warrior 100% of the time would be a mage simply because they argue that dealing with confuse is in part a simple matter of proper teamwork. (At least you got the keep part right I guess.)

"Build a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!" - Rev Sim

I have heard this other people just need to use teamwork argument from confuse specialists in many places ... don’t assume it’s derived from any one person or any one post— especially when I use the plural