Today I implemented custom, scripted AI tasks, after which...you can probably guess what I did for hours AI maneuvers, firing patterns, flight patterns, retreat & re-engagement logic, and even a first shot at ducking for cover (performance-wise, that one didn't work out so well, but it's just a rough attempt!)

Again, it's absolutely amazing how quickly I can play with AI now that I've got my code editor and the game working side-by-side. Change a few lines, tell an enemy ship to reload its AI, watch for a minute, do it all over again. Absurdly-efficient compared to what I've been doing. I'm still in love

Frankly, though, that's just the tip of the iceberg - today's work was limited to combat AI. I look forward to prototyping many more AI behaviors in LTSL