Character Attachments

Attachments are separate objects that are attached to characters, respond to real-world
physics, and can be attached, detached, or replaced at runtime in the game.

Lumberyard allows for various skinned, animated, or physicalized attachments to the
skeleton or
polygonal faces of a character. Attachments are hierarchical, and each attachment
can have
its own morph targets and animations. You can use skin attachments for entire body
parts
such as heads, hands, or upper and lower body.

To add or change a character attachment, the character must first be loaded into
Geppetto.