^ Do you have that much time to spend it for trolling? I really don't understand you.

@SrDanielPonces: the cutscene is impressing. You managed to keep the original atmosphere and made it even much better thanks to new tools. May I ask what type of cameras you used? Or this is a FMV? I didn't play your game yet, but it is waiting in my downloads

I'm using regular flyby cameras. Since the "jump camera" feature is awful and you can't really jump from a camera to another in precise frames, I've made a huge Organizer=, based off of only A45 triggers (trigger and untrigger cameras).

Since you can't trigger a camera in the middle of a sequence, every cut can is a different camera sequence. You can do this in NGLE, however if your cutscene is huge like this one, you will end up having a very slow room (which is a pain when it comes to add cameras, rotate them, or even check them out, because there are so many of them), or in some cases like mine, you will have to split the room in two because you have reached the limit!

Tomb Editor, however, is very good to handle in these situations: You can move your camera freely, no lag, and (in theory) you have no sequence limits! (I haven't tested that yet, but I couldn't do Opera House cutscene because I've reached sequence limits). The only issue with it is that the cameras only have an ID if you export a trigger with them, while in TRNG you can just replace its ID on an exported trigger. I use myself TRNG plugins and everything, but TE is only useful for me for cutscenes, nothing else.

^ Do you have that much time to spend it for trolling? I really don't understand you.

and what the **** do you want now oh my god sometimes these people on this forum..

i literally said yes omg actually make an alternate cutscene for when lara is burning to death, that would be a funny easter egg wouldn't it be?
but for whatever reason you go ahead and are like "wow all you do is trolling"

literally what was there so hard to understand in my post to mistake it as trolling