Steamforged Games has now previewed the heroes that will be coming to their Devil May Cry: The Bloody Palace board game Kickstarter. Check out Dante, Nero and the rest...

Dante if the first of the characters that we're taking a look at, armed with his classic pistol and sword combination. I think they've done a great job on this iteration of Dante, making him look very similar to the video game version. I would imagine that Steamforged Games are going to release many different versions of him on Kickstarter with his insane array of weapons.

Next up we have Nero!

Nero in the newest game comes with a prosthetic arm which is loaded full of different options for defeating your foes. I could again imagine a few different styles of sculpt for Nero fans to enjoy. Also, how cool is it going to be to paint this range?!

I really hope that Steamforged Games are able to solve some of the problems they have been facing with getting a lot of their campaigns finished. Hopefully, folks can enjoy this sooner rather than later once the Kickstarter ends.

Next up we're looking at Trish who gives you another interesting take on combat in the game and then...

...the newest character who is ready to join the mix, V.

Compared to the balletic combat of the other characters V very much takes a backseat, letting his creatures go forth and engage his foes. I hope that we're going to get a lot of that asymmetrical style coming across in gameplay so that everyone has different routes to victory on the tabletop.

Is there a question about whether or not Steamforged will deliver their games? Or are we just concerned about the (long) delays on the 3rd wave of Dark Souls?

They did completely deliver on the Resident Evil 2 board game. Godtear and Critical Rolls are both late, but not terribly late. And Horizon Zero Dawn shouldn’t be delivering just yet.

Or is it because people aren’t happy about the finished Dark Souls and RE2 games? Because I know that a lot of people are unhappy with those games, I also know that there are quite a few that are quite happy with them.

Boardgamers were only shown the boss fights before the KS. When they received the game, they really did not like the “grind” portion. The dice, meanwhile, did not reflect the videogame’s emphasis on skill. Boardgames are not videogames, so you can’t translate some videogame aspects (eg. grind) yet you can’t just throw in the usual boardgame mechanics (eg. dice).