Hey guys just wanted to see if this is happening to anyone else i found recently in 3's Mage's just train my pet from start to finish. They CC the healer for the pet kill and deep freeze frost bomb i just cant keep it up because it get crit for 200k+ people are saying venruki started this "Kill the Pet Tactic" so yea do you guys think a all round pet buff to hunter's dk's and warlock's are needed.

When we face a BM hunter all we do is swap to the pet with cc on the healer. The pet is the one doing all the damage anyway, not the hunter. For Unholy DKs pet is a pretty high portion of damage as well, but it can be killed with a soft breeze anyway so you don't have to really focus it down. Mage Pet sets up their burst, killing it is the same as taking their burst away (for a large part).

either way mages with high burst are the ones with pvp power gems, meaning you can train them into certain death

that is at least what i do, if i see mage dmg is way too high means he went all dmg and not resil, meaning he might die even to subterfuge and auto attacks, then again i play RPS with everyone gegming/chanting resil so we can survive burst comps quite well anyway

In all fairness, if your healer gets blanketed and they focus damage, your pet is almost certainly dead.

and explain me why pet shouldn't die? if i get CCd my dmg is completely gone, you can CC me for fairly long period of time, completely locking down my dmg and CCs

if you CC pet class however, their pet still does a lot of dmg actually and can CC as well

if i used my resources (mana, energy, CC, dmg) to kill pet and not player, shouldn't i be rewarded? it is not like you can't rez pet eventually, on other hand if you kill player, rezzing them on arena is close to impossible unless you face brainless team

don't get me wrong, i know how obnoxious it is when people kill your pet, i have dk and lock, but pets give quite advantage compared to non-pet classes so i can see why pets are actually killable

either way mages with high burst are the ones with pvp power gems, meaning you can train them into certain death

that is at least what i do, if i see mage dmg is way too high means he went all dmg and not resil, meaning he might die even to subterfuge and auto attacks, then again i play RPS with everyone gegming/chanting resil so we can survive burst comps quite well anyway

and explain me why pet shouldn't die? if i get CCd my dmg is completely gone, you can CC me for fairly long period of time, completely locking down my dmg and CCs

if you CC pet class however, their pet still does a lot of dmg actually and can CC as well

if i used my resources (mana, energy, CC, dmg) to kill pet and not player, shouldn't i be rewarded? it is not like you can't rez pet eventually, on other hand if you kill player, rezzing them on arena is close to impossible unless you face brainless team

don't get me wrong, i know how obnoxious it is when people kill your pet, i have dk and lock, but pets give quite advantage compared to non-pet classes so i can see why pets are actually killable

I'm not saying that's not fine? I'm saying the -way- in which pets die is not fine. Do you really believe that if you just blanket the healer (4 seconds) you are entitled to killing the pet right there? Definately skill required to press blanket. >.>

I'm not saying that's not fine? I'm saying the -way- in which pets die is not fine. Do you really believe that if you just blanket the healer (4 seconds) you are entitled to killing the pet right there? Definately skill required to press blanket. >.>

hey definitely requires skill to never avoid or stop any CC and let your pet rape ppl, CCing them and stopping them from drinking >_>

You're exaggerating the amount of damage most pets do in arenas. I think you're mainly on about BM pets here, because Unholy ghouls hit for ~10k maybe? claw hits slightly harder than that but requires close to half the pet's resource pool. Water Ele doesn't even do noticeable damage. It just sets up the burst for the mage himself instead.

And just to point it out, if you send your pet to stop someone from drinking, the pet is doing no damage. (and pets are retarded and take like 3 seconds to respond to a moveto command)

I play both pet and non-pet classes, and I really don't have a problem with petclasses when playing non-pet. pets dying shouldn't be trivial to do because, as you keep pointing out, they are a very important part of the class' toolkit. They should die, yes. But not in a 3 second blanket on the healer.

I would argue heals from the pet's owner healing for more on that pet and other sources being reduced. That way you could CC the DK or Hunter or w/e and take down the pet. If you don't CC them and the pet dies it will be their fault with this system because they could focus their resources on healing it up. Right now if I play Unholy and I have my pet Shield Wall the Frost Bomb at full hp and it still dies almost instantly that just feels dumb.