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Brief course description

Learn the essential steps of creating a game for iOS devices using the native SpriteKit Engine. This lesson focuses on giving you the tools to create a game for iOS devices as quickly as possible.

This engine is well maintained and documented by Apple and the best part is that it is one of the easiest to learn. You will be creating your game in no time.

In these tutorials you will start by adding sprites to your scenes, implement drag and drop functionality to move your sprites, learn simple collision detection, implement a scoring system with labels, learn how to create a count down timer, add game logic and finally add special effects, sound effects and background music, to bring your game to life.

Final details for this Udemy course

Languages: English

Skill level: All Levels

Lectures: 36 lessons

Duration: 3 Hours of video

What you get: Focus only on the essential steps you need to take to develop your iPhone game

Target audience: This course is created for beginners, intermediates and experts alike. It is taught in sequence, focusing only on the steps needed to create an iPhone game. No need for programming experience. Once you complete this course you will have the fundamental knowledge needed to create an iPhone game

Requirements: You should have Xcode installed on your computer. Art resources are provided with the tutorial. Feel free to use these anyway your please.

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Brief course description

In this lesson, Alan Thorn is will be covering C# fundamentals as well as how to script in Unity using the C# language. Here you’ll learn how to create basic script files and get and understanding for variables, functions, events, loops, conditional statements, and classes as you get your feet wet with programming in Unity. Don’t miss it!

3dmotive LLC bio

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film – or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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Brief course description

—-Updated for November 2015—

Many tutorials teach you “how to develop games” or “how to start an indie game studio”, but none of them give include the MISSING PIECE: the legal and business information you need to run your own game projects, your freelancing career, or small studio like a professional.

Are you a game developer who wants to get the information that you’d get in a $500 an hour consultation with a lawyer BUT can you not afford to invest that type of money right now? This course is for you.

(Read more about this course on the official course page.)

Shaun Spalding bio

I’m an intellectual property attorney who represents Youtubers, game developers, and digital media companies. My clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world.

Learn how to use ajax in JavaScript and JQuery with PHP by examples from real projects

Taught by YWDT Your Web Development Team, A team of professional front end developers

Final details for this Udemy course

Languages: English

Skill level: All Levels

Lectures: 168 lessons

Duration: 14 Hours of video

What you get: Learn the MISSING PIECE that game development tutorials leave out… The information that will allow you to succeed at running your business

Target audience: Lawyers can charge $400-500 an hour for their time. If you save just one hour of a lawyer’s time you’ve already paid for this course

Requirements: This a comprehensive course that will take any beginner up to the level of competent professional. You can even take this course WHILE you’re taking another technical course on game and app development. Knowledge of game development isn’t necessary to understand this information.

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Brief course description

Note: This course is officially endorsed by Stencyl.

No prior experience is required to take this course. Learning from the ground up, you will acquire all the skills necessary to Design and Create your very own computer games, which can then be shared with your friends, or even published to commercial markets such as flash portals, the App Store & Google play. Using the unique logic block system of Stencyl thought in this Stencyl Course, you will be able to create a game of any genre, quickly and effectively. Please follow through the lectures sequentially, and always maximize the videos to get the most out of them. Among many other things, by the end of the course you will have learned how to:

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(Read more about this course on the official course page.)

Richard Sneyd bio

Richard Sneyd (1st Class B.A Hons.) is founder and CEO of CyberMyth Games, and administrator of CMG Academy, the no. 1 source of professional quality online training for digital art, development and design courses. In the performance of his duties within the company, he must wear many hats, including that of a programmer, designer, digital 2D & 3D artist, sound designer, scriptwriter, texture artist, leader, marketer and business man.

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Brief course description

This is the right course for who is seeking great quality knowledge covering from the most basic aspects of game development up to Unity’s most useful functionalities in terms of coding! Maybe you’re a designer trying to understand the coding aspect, maybe you’re just a student that wants to go deeper into game development, it doesn’t matter. I come from a game design background and now I’m a scripting expert so you can do it too!

In this course you can really expect code made easy. Don’t fool yourself thinking that no hard work is necessary, though. As well as anything else, learning how to code is not something that happens overnight, so be sure to put a generous amount of effort onto completing quizzes and following the lectures correctly.

The course includes all sorts of files and materials used throughout, so you can be sure that everything you’re learning in the lectures is totally reproducible in your computer without need to worry!

Final details for this Udemy course

Languages: English

Skill level: All Levels

Lectures: 45 lessons

Duration: 10.5 Hours of video

What you get: Manipulate Unity’s interface with certainty and confidence

Target audience: So you want to develop a game but have no prior knowledge? You’re at the right place, my friend. This course is intended to suit the needs of students that want to get the best training on Unity3D and be a pro at this tool.

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Brief course description

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

(Read more about this course on the official course page.)

Mammoth Interactive bio

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.; John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple’s app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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Brief course description

This course teaches students how to build a polished platform game in GameMaker Studio. Students will learn to program in GameMaker Studio’s scripting language, GameMaker Language (GML).

If you are interested in game development, programming, level design, platform games, GameMaker, or indie game creation, this is the course for you.

It will take roughly 10 hours to complete this course.

(Read more about this course on the official course page.)

Benjamin Anderson bio

I’m dedicated to turning my students into professional GameMaker Studio developers. Teaching GameMaker is my passion and my full time job. I’ve been using GameMaker Studio for over 11 years. I’ve created several indie games and I even wrote, and published a book about GameMaker’s scripting language, GML. My courses are fun, up-beat, and jam-packed with information about GameMaker. If you are a young, aspiring,indie game maker, you are in the right place!

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Brief course description

Have you noticed almost every course on Udemy is for beginners?

In this third part of a four-part course, we will discuss many topics that aren’t typically covered by courses meant only for beginners.

Each course in the series can be taken on its own. Although the courses do build in complexity (so it may help to watch them all in order), you can choose the ones that you are interested in and save the others for later. —- SECTION ONE

(Read more about this course on the official course page.)

Knowledge Base bio

We seek to inform and inspire independent creators with knowledge that goes beyond just technical skills.

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Brief course description

We built an immersive game development course that teaches you all of the fundamentals so you can build your own games on iPhones and iPads. We combine videos, notes, collaborative discussion forums, and challenging assignments to have students build real apps. Teaching online is not new to us. Our highly successful Beginner iOS Bootcamp (over 18k students and 5 star review) teaches students the basics of programming iOS apps. We use the same proven pedagogy to teach game development.

The course will include over 120 hours of content (30 hours of video plus notes and challenges), an active discussion forum where students and teachers answer questions, and multiple fully coded example projects that you can download.

Topics covered:

(Read more about this course on the official course page.)

Eliot Arntz bio

Eliot regularly teaches iOS development classes and workshops at General Assembly and guest lectures for companies and development boot camps around NYC. He also taught the inaugural class for Coalition for Queens which focused on increasing diversity in iOS development. He also coaches students in a one-on-one environment with a focus on transitioning to full time development. Eliot cofounded and organizes the iOS Office Hours meetup NYC.

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Brief course description

If you know anything about Java, you’ll know that it can be used in an almost endless number of ways. One of the most popular uses is for game development. Since gaming is a billion dollar industry and rising, there are plenty of exciting employment opportunities to be found. To get one of those coveted jobs however, you need to have the broadest skill set possible. A comprehensive understanding of Java game development is an excellent place to start.

Learn the World’s Most Popular Programming Language

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(Read more about this course on the official course page.)

Stone River eLearning bio

At Stone River eLearning, technology is all we teach. Whatever you’re interested in from programming, development or design – we have it covered.

Learn how to code in PHP in 1.3 hr. This class is set up for complete beginners!

Taught by Shibli Murtaza, Teacher at Udemy

Final details for this Udemy course

Languages: English

Skill level: All Levels

Lectures: 28 lessons

Duration: 2 Hours of video

What you get: Build their very own clone of the popular game “Flappy Bird”.

Target audience: Intermediate programmers who are familiar with the Java programming language, already have a strong grasp of object oriented programming and are looking to apply their knowledge of OOP to a practical project.

Requirements: Students should have the NetBeans IDE installed (or an IDE that they are very comfortable with, as some IDE related things will only be explained for NetBeans). The student should also download the ‘res’ folder provided.