AuthorTopic: Andy's Room WIP (Read 58461 times)

Hey Kyle. Not sure what you mean by artifacts, the main issue with this image that I can see is there is no AA applied. The texture on the toy chest and some on Woody look like they might not be mapping properly, possibly the UV coords have been messed up a bit. Is that what you're referring to?

1, glad to see your still working on the project, you probably hold the record for longest running project (and for having that "I'm not going to let it die" attitude)

2 Ive had some issues like this in the past where ART would render bump maps distorted, and scan-line wouldn't, but unfortunately I do not know of a solution, I just remodeled everything from scratch which for you probably isn't an answer.

3 you also seem to have some artifacts with the shadow under woody's hat

Yes, I ran into the bump mapping thing too the other day. The example couldn't have been simplier, just a ball with a diffuse and bump and it looked horrible at any bump value using ART. Shouldn't be the case here, the only bump maps I use in this project that I can recall is for the bed.

Edit: I may have found somewhat of an answer, its possible I was trying to use an older version of the beta. v0.97c rather than D. I havent opened anim8or in a while so I might have just forgot which one was which. Ive switched back to D, but my problems aren't completely gone. This time the scanline renderer doesn't give me anything but a blank grey square pops up instantly. ART does seem to work now. It can be a bit crashy though, only getting a third way through a render.

Edit 2: Heres how Mr. Spell is looking so far.

Edit: 3: update (attatched)There's some asymmetry going on toward the handle, but I'll mirror it later.

Edit 4: added a new Zoo poster, as well as two stickers that you can barely make out to the toy chest. (beter view on those later)