As the SOPA black-out continues - so is the work on the next major patch. I know the two don`t have any relation - but this is what everyone got on their mind today...Anyway.... as we announced earlier this week - we are taking a break from massive bug fixing and concentrating on some awesome new features, and patch 1.1.9 expected sometimes between Sunday and Wednesday the 25th is a BIG one.

Here`s a brief preview of the BIG new features.

Social Features
From friend lists, ability to send private messages and open private chat channels to full range of friend features, and lets not forget new chat channels - like Help channel.

Co-Op
Play majority of Quests and siege NPC towns with random players or your friends. At the same time we are greatly raising difficulty of some quests and NPC strongholds - so large town like Dagbor would only fall to a team of 2 veteran players with 60 strong armies. We plan to make ALL quests co-op friendly in the following patch.

Dragon Changes
Dragons resurrect only until level 8, and become killable after. Dragon stats are greatly boosted. Level 8+ dead Dragons now give loot in Influence (yes player who slays the Royal Dragon can get 30 influence points)

In addition we are including:
-New awesome worldmap clouds
-PvP protection timer now also counts down in any remote scenarios - and will run out much faster (more PvP targets)
-High resolutions summer textures that great enhance the visuals. This is just a test to be upgraded by even better set of textures down the road.
-Dozen of bug fixes here and there

And as another major announcement - the moment all of our players who suffered from lag have been waiting for - the new pathfinding system takes top priority after the next patch.

As the SOPA black-out continues - so is the work on the next major patch. I know the two don`t have any relation - but this is what everyone got on their mind today...Anyway.... as we announced earlier this week - we are taking a break from massive bug fixing and concentrating on some awesome new features, and patch 1.1.9 expected sometimes between Sunday and Wednesday the 25th is a BIG one.

Here`s a brief preview of the BIG new features.

Social Features
From friend lists, ability to send private messages and open private chat channels to full range of friend features, and lets not forget new chat channels - like Help channel.

Co-Op
Play majority of Quests and siege NPC towns with random players or your friends. At the same time we are greatly raising difficulty of some quests and NPC strongholds - so large town like Dagbor would only fall to a team of 2 veteran players with 60 strong armies. We plan to make ALL quests co-op friendly in the following patch.

Dragon Changes
Dragons resurrect only until level 8, and become killable after. Dragon stats are greatly boosted. Level 8+ dead Dragons now give loot in Influence (yes player who slays the Royal Dragon can get 30 influence points)

In addition we are including:
-New awesome worldmap clouds
-PvP protection timer now also counts down in any remote scenarios - and will run out much faster (more PvP targets)
-High resolutions summer textures that great enhance the visuals. This is just a test to be upgraded by even better set of textures down the road.
-Dozen of bug fixes here and there

And as another major announcement - the moment all of our players who suffered from lag have been waiting for - the new pathfinding system takes top priority after the next patch.

With the change to the dragons making them killable, are you planning on lowering the price on them as well then? or as an alternative to making them killable, make their levels reset after they get killed?

Price is getting slightly lowered but their stats getting increased quite a bit - especially the event Dragons. Also keep in mind - you can loot the body of your fallen Dragon go get 1/3rd of his price in Influence points back. And up to level 8 dragons are fully resurectable without loosing any skill points. This will give new players and new Dragons a lengthy Grace period.

just wondering do the harder city sieges give some more wealth rewards aswell ?
iv tryed to siege a elf city once ... a fairly big one a rly big one
and for wining id get a amazing 3 wealth
now for a repeatable quest i get about 10...

feels a big odd :P how a super hard siege with me using 60 troops gives 3 wealth and a quest which is so easy i can do it with barely loosing any hp on any of my units at all gives 10

lets just say that i like high risk high reward :P and atm it seems to be the opposite

but that aside, Friends list = Neat Coop = AWMYGOSH AWSOME
if there is 1 thing i enjoy more then playing against a fellow human being it be fighting alongside one i cant w8 to try it out
now ill be off... gotta make some friends now coop is w8ting for me