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I recently felt like playing some retro games, so I bought a NES usb controller. I downloaded some games, but I keep getting my ass kicked. Super Mario Bros. 1 and 3 and a bit of Legend of Zelda are the only games I could actually get through. I downloaded Contra, Castlevania, Megaman, and Battletoads and got completely dominated. So do any of you know any NES games that are fun, but I can actually through

Contra is only fun if you use the konami code to get extra lives. Battletoads dominates 99% of the populace. Out of the Megaman series, I thought MM2 was the easiest - you could start with that. That aside - there are game genie codes.

You've got to play them again and again until you get the quirks and patterns...then you won't get your ass kicked. You can also try Blaster Master, Goonies 2, Zelda 2: Links Adventure, Star tropics, Zodas Revenge, Final Fantasy, Kirbys Adventure or Batman.

NES games were created difficult for numerous reasons; some to sell game guides, some due to poor programming, some were genuinely created with difficulty in mind. If you compare games of the past to games today, sometimes there can be a false sense that a modern game is easy, when in reality the game might be streamlined to allow you to repeat a difficult part over and over again, rapidly improving your abilities in the game, or giving you a barrage of chances without having you play the entire stage/game over again to reach the difficult part. However, an overabundance of checkpoints or gamesave abuse can counter your ability to develop skill if the game doesn't allow you to attempt a difficult section over and over again.

if you head over to romhacking.com they have some patches which can make some games nes games easier. Some of the japanese version of some nes games tend to be easier as well for some reason, pretty certain Castlevania 3 was at least

Startropics was an awesome game, but it's definitely challenging at the later areas. Also Gargoyle's Quest II is awesome if you don't mind dealing with the password system. Speaking of password systems, Megaman 5 & 6 were much easier than their earlier versions. I also recommend Smash TV for an arcade style game, but only if you have two controllers. Metroid was awesome as was Kirby and Tinytoon Adventures. Final Fantasy I is classic as well if you haven't already played through it at least once, you should.

I recently felt like playing some retro games, so I bought a NES usb controller. I downloaded some games, but I keep getting my ass kicked. Super Mario Bros. 1 and 3 and a bit of Legend of Zelda are the only games I could actually get through. I downloaded Contra, Castlevania, Megaman, and Battletoads and got completely dominated. So do any of you know any NES games that are fun, but I can actually through

Thanks in advance.

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LOL i feel sorry for kids today when they play older games, i managed to complete megaman 2 on the nes at 9 years old, would never touch the game again mind you LOL don't waste your time with battletoads, you don't stand a chance, don't play turtles, just a warning.

kirby is a straight forward game i agree, if i discover any easy nes games i will put them here XD

oh and a little tip, most emulators won't let you do this but if you play the pal versions they will be much slower, that might give you a advantage but you would have to turn off the auto detect option in the emu for it to work.

Battle City Tank Wars is a great one, not too difficult to play, I played it a lot on the cart that had 150 games in it. You have tetris that is a classic. Islander is a bit hard to play, I have it on the virtual console on the wii and it's pretty hard to play it, Bomberman is great , Galaga is a classic and Doctor Mario can be fun to play.

I think the challenging games are actually pretty fun, well at least the mid challenging. StarTropics is probably my favorite game of all time, very nice challenge and high replay value (for me at least). It's sequel Zoda's Revenge is pretty good too, but the story is bleh.

If you think Mario 1 and 3 are hard, try Super Mario Bros 2 (Japan). Debatable to be the hardest Mario game ever, hard enough to be pulled for non-Japanese Mario 2 releases.

I really don't know what to say here! (So why am I here?) But for me, hand me any Mario game and i'll play it and play it. As for the old games, I think i'll try to get through the whole game in one night!

Believe it or not, but at the times of the NES, difficulty was actually an important factor when it came to the longevity of a title. Due to limited resources, short development times and a lack of save features in most games with the occasional passwords, developers made their games excessively difficult to "make them last" so-to-speak. If they were easy, they'd be an hour or two long. Instead of a walk in the park, games instead offered a challenge - they required a gamer to master them before he is capable of finishing them. A player always needed to "earn" his victory with countless hours of actual "training", often while making notes. It was all for the ultimate goal - finishing the game, and the gratitude it gave after countless hours of gameplay was... immense.

Problem today games are too easy and the only way to get longevity is create quests that let you travel arround the world and doing achievements. Other stuff include grinding for equipments, it's not really hard it's just longer and boring for the most part if the story is bad to begin with. I liked the old game better than the new stuff that can be done in one day.

NES games were created difficult for numerous reasons; some to sell game guides, some due to poor programming, some were genuinely created with difficulty in mind. If you compare games of the past to games today, sometimes there can be a false sense that a modern game is easy, when in reality the game might be streamlined to allow you to repeat a difficult part over and over again, rapidly improving your abilities in the game, or giving you a barrage of chances without having you play the entire stage/game over again to reach the difficult part. However, an overabundance of checkpoints or gamesave abuse can counter your ability to develop skill if the game doesn't allow you to attempt a difficult section over and over again.

Believe it or not, but at the times of the NES, difficulty was actually an important factor when it came to the longevity of a title. Due to limited resources, short development times and a lack of save features in most games with the occasional passwords, developers made their games excessively difficult to "make them last" so-to-speak. If they were easy, they'd be an hour or two long. Instead of a walk in the park, games instead offered a challenge - they required a gamer to master them before he is capable of finishing them. A player always needed to "earn" his victory with countless hours of actual "training", often while making notes. It was all for the ultimate goal - finishing the game, and the gratitude it gave after countless hours of gameplay was... immense.

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Don't forget that at the time of the NES, 2 games came to just OVER the initial cost of the console- developers knew that for many people a game was a rare luxury and they had to create games that were hard enough to last between purchases without killing interest in the console, a feat that arguably few games managed.
Another contributing factor was that due to the cost and lack of 'generation x' stigma that came soon after, gaming was considered for everyone (later generations would suffer from the media lumping gaming in with kids activities)- therefore even titles based on cartoons had to be difficult enough to hold grown up interest, or good (Chip and Dale rescue rangers with 2 player is still beautifully well made, as is Duck tales)