The OpenMW team is proud to announce the release of version 0.38.0! Grab it from our Downloads Page for all operating systems. Hot on the heels of the previous one, this release brings many fixes and improvements, notably movement of objects between cells, and support for the OSG native model format.

Known Issues:

Shadows are not re-implemented at this time, as well as distant land and object shaders

Features are missing from OpenMW-CS as well: only basic camera controls are implemented, pathgrid and cell marker rendering is missing, as well as instance moving

Changelog:

Implemented werewolf field of view

Implemented movement of objects between cells, fixes several issues

Implemented handling OSG native model format

Implemented separate field of view settings for hands and game world

Implemented isInCell checks on PlaceAt and PlaceItem

Implemented handling NiLODNode and NiPointLight

Implemented notification to indicate when a game is saved

Fixed player object being deletable

Fixed AiCombat distance check to take into account collision box

Fixed saw in Dome of Kasia not hurting a stationary player

Fixed rats floating when killed near a door

Fixed kwama eggsacks pulsing too fast

Fixed NPC voice sound source not being placed at their head

Fixed crash with OpenMW install wizard

Fixed reseting delete flag when loading a reference from a save game

Fixed issues with clicking on unexpected inventory items on character doll

Fixed spell absorption to apply once per effect

Fixed enchantment merchant items reshuffling every time barter is clicked

Fixed not being able to resurrect the player through the console if health is zero

Tools

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. You can watch short video-faq or read detailed information on our FAQ page. OpenMW is an attempt to remake the Morrowind - brilliant role playing game. We're trying to remade Morrowind using open source tools and libraries. You won't need any Morrowind patches, because OpenMW will fix most common Morrowind engine bugs. It's worth to mention that OpenMW is open source Morrowind engine remake which allow much greater modability: change game rules, create new spell effects, etc. through scripting. With OpenMW you will be able to run Morrowind overhaul mods, texture replacers and much more like with original engine.