Verdun

FRONTLINE NEWS: Before and after!

Today we have updates on the new user interface, and some follow up on the spawning changes we made.

New spawning heatmaps

So, this is how spawning on Artois appeared before we made changes to spawning - the lines are showing shots which killed players shortly after they spawned.

Spawn killing heatmap on Artois before the update.

...and this is how it looks after the updates!Spawn killing heatmap on Artois after the update.

As you can see, things look quite different now. In particular, the number of short distance spawn killings along trench lines have been greatly reduced. Across all the maps we've seen a huge decrease in spawn kills, which weren’t all that common to start with! The following table shows exactly how things have changed. We measured two periods of 8 days, from 18-25 June and then 9-16 July.

We’re also not done yet. Two maps (Argonne and Aisne) have been adjusted to reduce spawn kills, but we have changes to a few other maps in the works as well.

GIF of spawn killing heatmaps on Aisne.

User Interface Progress

We have new WIP images of the upcoming UI to show off! Take a look at how the post-game summary and scoreboard are coming along:

WIP of the new post match summary screen - the player icons (currently grey boxes) are planned to use Steam avatars.

@脑E: It's not player count that decides it but the design. Tannenbergs been built with the higher player count where Verdun hasn't. You can play 64 player matches via the private match set up, however group that does it has to turn FF on to try and keep it balanced.