iAnimate.net Announces Elite Games Animation Workshop 3 -
Featuring Top Instructors from Leading Games Studios

08/21/2014

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Los Angeles, CA—August 21, 2014—
iAnimate.net announces the Elite Games Animation Workshop 3, an
interactive 14-week program directly pairing students with top
working animators at the most recognizable game studios in the
industry. The workshop offers a collection of master classes
designed to sharpen artists’ game animation and storytelling
skills. Courses begin September 8, 2014. Apply for the workshop
here.

The Elite Games Animation Workshop 3 includes a series of live
talks, demos, reviews, and assignments that are designed to
resemble an actual games production pipeline. In the
workshop, instructors focus on techniques for games animation,
which include timing, creating strong body mechanics, posing
characters, player reactions, responsiveness of action, and more.
Students also learn how to create interactive battles, cinematics,
staging, and integration with popular game engines such as
Unity.

"Our Elite Games Workshop brings together students and top
animation instructors from triple A games studios around the world
to share what it takes to excel in games animation today," says
Richard Arroyo, Head of Games Animation, iAnimate.net. "We give our
students the tools and techniques they need to showcase their true
value and be industry ready for games studios."

The Courses and Instructors

Interactive Battles (weeks 1-2): Instructor Kevin
Rucker, senior animator at Blizzard Entertainment, kicks off the
workshop with the does and don’ts of game
animation—from planning parametric sequence references to
simplifying the approach to execution.

Workflow, Camera Theory, and Cameras in Practice
(weeks 3-5): Instructor Simon Unger, lead animator at
Robotoki, has more than 13 years professional animation
experience and recently served as animation director on the
award-winning
Hitman: Abosolution for Square Enix. Unger will cover the
layout process, parametric animation, posing and framing as well as
context, implementation, camera theory and cameras in practice,
including basic composition, and how to stage a charcter on screen.

Creature Behaviors (weeks 6-7): Instructor Darryl
Purdy, who before joining Eidos was animation director at
Warner Bros. Games, Montreal , will use his more than 13
years experience in animation to demonstrate the process—from
layout to blocking. Purdy will also cover aligning worlds, setting
up sequences, the block-in process, straight ahead and layered
animation techniques, and more.

Cinematic and Games Performance/Interactive Games
Cinematics (weeks 8-9): Lead Cinematic Animator and
Instructor David Lam has more than eight years experience in games
animation, working on numerous triple A titles for prominent games
studios such as Activision, Lucas Arts, Bungie and Naughty Dog.
Lam’s courses focus on cinematics, performance, and
interactive games, including animation over technology, using
references or mocap, keyframing, Interactive Game Cinematics (IGC),
and more.

Special Lecture: How We Did It (weeks 10-12):
Instructor Kristjan Zadzuk, animation director at Ubisoft Toronto,
has more than 15 years industry experience, including credits on
Ubisoft’s
Splinter Cell Blacklist and
Assassin’s Creed. Zadzuk’s course is a special
lecture covering “how we did it” for an existing
game—from animation, blocking, and setting up sequences to
animation tips and techniques, workflow, and more.

The Game Engine (weeks 13-14): Instructor Bennie
Terry III has more than 18 years experience as an art director and
technical director in the film and games industry, working with
companies such as Rhythm & Hues, Disney, and Marvel.
Terry will focus on game engine development and analyzing and
integrating an animation system.

iAnimate.net puts students and veteran animators from top
studios in direct contact to deliver the most effective online
training in the industry. Our instructors are passionate about
their craft and are dedicated to giving students the knowledge they
need to be the best animators they can be. For more information
about iAnimate.net and to see the many courses available, visit
www.iAnimate.net.

iAnimate is a trademark of iAnimate.net. All other products or
brand names mentioned are trademarks or registered trademarks of
their respective holders.