No support for AI currently, be it skirmish or Campaigns. Might be added after the remaining mechanics are implemented and the rest of the nations are added to the Mod. I am personally pessimistic that the AI can be modded to handle the change of pace, namely no off-map reinforcements combined with ...

Update : I am now working on the 2nd wave of features. These are : - Supply Module for APCs and IFVs to resupply Infantry Squads - Improved Morale system (effects of morale on units) - Improved Damage system (effects of damage on units) - Improved Criticals system (effects of criticals on units) - I...

The Soviets had first and second line tanks - the T-64 line for their armoured formations and the T-72 for the motorized. The Americans outfitted their armoured formations with M1s and shifted the M60s to reserve, motorized and mechanized formations - in short, second line formations. That's true, ...

Update : v.018 is out. Addressed the issue of AA ineffectiveness against armored aircraft, especially the A-10. Also reduced the supported duration for modded Conquest to 30 minutes. Question to those interested : Mediafire says that the mod has been downloaded several dozen times. Now, unless someb...

New version up, v.015, check the first post. Should address most pressing issues. Biggest change is drastic reduction (three-fold) in Battlegroup sizes. I felt there were too many units for one player to command.

Thanks for the feedback! 1) I really, really would like to have vehicles treat forests as impassble. But if this proves to be in outright conflict with the game, I will settle with making them both slower and more vulnerable when in forests. 2) Yep, known issue and fixed as of now. Remnant of the In...

Aaaaaand it's out! Check the first post for links and details. Almost 2 months of work ,plus a couple more when considering my other abortive efforts dating back to W:ALB that still yielded valuable lessons. This is still v0.1, so don't be shy with the feedback, regardless of type. On the contrary, ...

An update, the mod will be released tomorrow August 9th around 12:00 (noon) UTC (that's 13:00 London Time, 14:00 Berlin Time). I will of course be online if anybody wants to try it. The Mod itself will have under 20MB size, zipped, as no graphics have been modified.