Hi, Im trying to use blender as a level editor for my custom game engine.
Right now i have a python script that exports the spatial information of the meshes in the scene and load it in the engine.

However, i would also like to define custom objects in blender. i.e., from the Shift+A menu (or programatically), i want to place custom types of objects like PowerUp, Armour, along side other objects like Mesh, Curve etc