Baldwin the Merciful's - CoT Campaign
(Inactive)

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.

Shinon glances towards the wall, where Ermolos points out they have prisoners chained. Shinon nods and walks over, calmly taking out his thieves' tools and getting to work on the locks that have kept these men and women caged.

Disable Device check:1d20 + 11 ⇒ (2) + 11 = 13

If he successfully releases them, Shinon will help them stand up and ask, "Are you alright? Do you require food? Water?"

Edit: I suck at rolling. Okay, he will take 20, for a total of 31 to the check that takes 2 minutes

More? Stupid Ermolos, distracting Shinon with civilians! Well then, I shall begin to take 20 for probably 3 rounds or so until the goblins get my attention.

Perception check: 1d20+13

Well you are nowhere near the prisioners that Ermolos sees from his postion. You need to move up. Take 20 assumes you are spending 2 minutes without distractions and no threats. CRB86

Your perception check is going to reveal what I posted from your POV on the previous page. The only difference from your current POV is the goblin in H$ is dead and Ermolos is there now and Duncan is standing at I4. Take a few minutes and catch-up on the posts.

Shinon blinks as the dwarf downs his quarry and takes a moment to relax before his ears perk up and he turns, seeing a goblin running out from the wall towards him. Shinon takes a step back and draws an arrow, firing it right at the goblin. The arrow misses and hits the wall behind the charging creature. Shinon frowns and drops his bow, drawing his sword and readying himself for combat.

I'm not going to cheat, so I'll use the same roll I had before, which was a 12, so I miss even a standard goblin.

Try to kill those archers first! Plus concentrate on those things with extra arms and legs, they hit hard.

I'm almost out of spells. I am considering casting a spell on Ermolos that will help guide his aim and strengthen his body, Aid 1d8+3 HP +1 Hit I can also turn one of us invisible so they can strike from hiding, and I have a minor miracle that can help guide one's aim for one strikeGuidance

Andrea looks around the battlefield. I can also heal us with my divine aura but that risks healing an goblins that still have life in them.

On his turn Duncan will grab and ready the shield dropped by the goblin sergent he killed and ready it. Buckler, Light or Heavy? Transferring his judgement to fast healing.
Hold up lad, let's make a wall, aye?

Duncan it was a light wooden shield for him but it will be more of a buckler for you. He was a small creature. The goblins and adv goblins are small sized. The troblins are medium size.

I did not bring my my humbdrive to work with the gaming materials and maps, so I won't be able to do much until I get home this afternoon. John hex H4 is already occupied by ermolos, you can go to either H5 or I5. orisin is in J4 and Andrea is in J3. Basically a shielded around Duncan so he can pop a potion or two.

Shinon swings his longsword at the goblin attacking him. "Ugh. May I have some assistance, please? Sword-fighting is so...barbaric."

1d20+5
1d8

LOL...that would be an excellent move IF there was goblin in melee with you. The closest goblin is 30 feet from you. From your last post you remained back in hex M4.

Maurice looks over at the strange half-elf swinging his sword at phantom goblins. Shaking his head back and forth. He musta took a big hit from that axe to his head earlier...the boy's seeing things now.

"You just go around and poke the ones laying on the ground to make sure they be dead. Can you handle that? Don't go risking taking another blow to the head. Not sure you'd survive that."

Shinon swings his longsword at the goblin attacking him. "Ugh. May I have some assistance, please? Sword-fighting is so...barbaric."

1d20+5
1d8

LOL...that would be an excellent move IF there was goblin in melee with you. The closest goblin is 30 feet from you. From your last post you remained back in hex M4.

Maurice looks over at the strange half-elf swinging his sword at phantom goblins. Shaking his head back and forth. He musta took a big hit from that axe to his head earlier...the boy's seeing things now.

"You just go around and poke the ones laying on the ground to make sure they be dead. Can you handle that? Don't go risking taking another blow to the head. Not sure you'd survive that."

You pushed my initiative back behind the goblins, so I assumed the pne in F5 would be on me by the time my turn started.

Ok, me an John takin the front!
Duncan moves.to form an offensive wall with John.
Duncan will use his Current teamwork feat (swap places) to use his move to swap with an ally and take up a space beside John, which ever square he is in. Remember SOLO TACTICS class ability means the feat works for Duncan despitehis ally not having it

Swap places:

Benefit: Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally’s movement on his next turn.

Two troblins move forward. One to H6 and is attacking John the other to J5 and is attacking Orsin. The three armed one is attacking John while the very fleet footed one took a longer path to avoid John's AOO and seemed to move farther easier.

John and Duncan can see three goblin dogs yaking from inside a ruined room, roughly 10 to 15 feet away. They are baring teeth and in an crouched ready to attack postion. The dogs have not advanced, yet.

John moves to attack the troblin but is too distracted by the sound of the dogs.

Troblin - two troblins moved up to attack John and Orsin. Thea ttack on Orsin hit him hard cracking ribs. 13 HP damage.

John - swung at a Troblin but missed when he was distracted by goblin dogs.

Goblin Dogs - three dogs showing teeth and gettign in an attack position.

Maurice - Moves up K4 and attack the troblin that smashed Orsin's ribs.

Orsin -

Shinon - is feeling the effects to of the recent axe to his head, swinging aimlessly yelling for help. He finally drops his sword, pick up his bow and fires at the goblin in G9, hitting him for 6 HP of damage.

Ermolos -He stepped up 5 ft, and his axe bit deep into the troblin that attacked Orsin. 8 HP

Andrea notices Orsin taking a wound but stepping back out of range of the Troblin. She considered casting her charm of Aid Upon Ermolos but remembered that the charm to guide his arm would be nullified from her previous blessing. Andrea then reaches out and lightly touches his shoulder, a small charm flowing into him..

Troblin - two troblins moved up to attack John and Orsin. Thea ttack on Orsin hit him hard cracking ribs. 13 HP damage.

John - swung at a Troblin but missed when he was distracted by goblin dogs.

Goblin Dogs - three dogs showing teeth and gettign in an attack position.

Maurice - Moves up K4 and attack the troblin that smashed Orsin's ribs.

Orsin - misses wiht his pained swing and steps back to retrieve a potion.

Shinon - is feeling the effects to of the recent axe to his head, swinging aimlessly yelling for help. He finally drops his sword, pick up his bow and fires at the goblin in G9, hitting him for 6 HP of damage.

Ermolos -He stepped up 5 ft, and his axe bit deep into the troblin that attacked Orsin. 8 HP