Author
Topic: `Mech of the Week Schedule (Read 116978 times)

Okay, as you've all probably noticed by now, I've taken the liberty to arrange this one a little differently with the schedule always found in one place, the front page. I'm also going to give a bit of an orientation. Anything marked with "UNCLE AMARIS WANTS YOU!" is my not-terribly-subtle hint that we have a hole in the schedule that I'm hoping someone will volunteer to cover. Don't feel completely obligated but if it's convenient, the earliest of these open slots is a great place to volunteer for.

'Mech of the Week is supposed to land on every Friday. Sometimes life gets in the way, of course, but that's the general guideline. If you know ahead of time that you need to reschedule, that's not an issue. Different authors write at different speeds and to the call of different muses. There are measures available to us if we have a last-minute schedule flop and need to get something handled. And of course, if it's late, just get it up when it's ready.

Reservations are authorial calls on specific 'Mechs - articles that are planned but not on the schedule yet. Outstanding Requests covers those 'Mechs that have been requested to be covered but not yet either placed on the schedule or claimed by an author. (Authors are welcome to request someone cover a 'Mech - you don't have to write everything!)

Night Wolf's up. Is there the same time restriction on the mech variants in RS 3085 The Cutting Edge, as for other products? Just wondering when I could get the Kuma article in line, once I finish it that is.

I'm not sure I'd characterize the Updates as a "series" - almost all of mine are done by request, for example - outside of the Vehicle of the Week articles which started back up when some hapless innocent volunteered to deal with RS3060U springing forth upon us last summer. There was a run of them then but, ultimately, they go back to the same root problem - new variants coming out and occasionally, rules changes modify certain aspects of certain models. (The TAG change with TW was a bit of a game-changer sometimes, for example.)

I'm not sure I'd characterize the Updates as a "series" - almost all of mine are done by request, for example - outside of the Vehicle of the Week articles which started back up when some hapless innocent volunteered to deal with RS3060U springing forth upon us last summer. There was a run of them then but, ultimately, they go back to the same root problem - new variants coming out and occasionally, rules changes modify certain aspects of certain models. (The TAG change with TW was a bit of a game-changer sometimes, for example.)

What was the old AMS rule, anyway? I came into the board game right as TW hit, so I'm not really familiar with the BMR aside from the Inferno rules.

Old AMS rule was that you rolled a d6 and it reduced the cluster hit by some amount (it either reduced the number of missiles that hit, or it reduced the cluster roll itself). The big thing is that whatever you rolled on that d6, is how much ammo it used, so IS mechs burned through their ammo quickly.

I'm not sure I'd characterize the Updates as a "series" - almost all of mine are done by request, for example - outside of the Vehicle of the Week articles which started back up when some hapless innocent volunteered to deal with RS3060U springing forth upon us last summer. There was a run of them then but, ultimately, they go back to the same root problem - new variants coming out and occasionally, rules changes modify certain aspects of certain models. (The TAG change with TW was a bit of a game-changer sometimes, for example.)

What was the old AMS rule, anyway? I came into the board game right as TW hit, so I'm not really familiar with the BMR aside from the Inferno rules.

Old AMS rule was that you rolled a d6 and it reduced the cluster hit by some amount (it either reduced the number of missiles that hit, or it reduced the cluster roll itself). The big thing is that whatever you rolled on that d6, is how much ammo it used, so IS mechs burned through their ammo quickly.

Perhaps we need to revive equipment of the week, too. But that's the gist of it. It make life harder on smaller launchers, since a 2 or a 3 or a 5 was liable to be wholely shot down, while a 20 would see most of its fire sneek past. Of course, as said, an IS mech was lucky to have four shots, and a Clan mech seven or eight, leading to large ammo bins (three tons on a few Clan mechs) which are much slower to use, and render the mechs much more vulnerable than before.

Logged

"For my military knowledge, though I'm plucky and adventury,Has only been brought down to the beginning of the century..."

I'm not sure I'd characterize the Updates as a "series" - almost all of mine are done by request, for example - outside of the Vehicle of the Week articles which started back up when some hapless innocent volunteered to deal with RS3060U springing forth upon us last summer. There was a run of them then but, ultimately, they go back to the same root problem - new variants coming out and occasionally, rules changes modify certain aspects of certain models. (The TAG change with TW was a bit of a game-changer sometimes, for example.)