Nobody (3.5e Template)

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Emotionless (Ex): Nobodies are immune to fear and charm effects, including mood changes from Diplomacy or Wild Empathy.

Favored Enemy (Heartless): Nobodies gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Heartless. Likewise, they get a +2 bonus on weapon damage rolls against Heartless.

Memories (Ex): A Nobody has all the memories from it's previous life, and can use those to fake emotion, granting it a +10 to bluff checks when faking emotions.

Shadow Door (Su): once per day, a Nobody can travel between shadows, just as a Shadow Dancer may, at a maximum range of 5ft per HD.

Summon Ally (Su): Once per day, a Nobody can summon another Nobody whose HD is half that of the casters, as the spell Summon Monster.

Summon Weapon (Su): Aa a move action, a Nobody may summon a weapon (or pair of weapons) to their hands. This weapon must be previously selected out of the weapons that the Nobody has or has had since being changed. The chosen weapon(s) may be changed, but the nobody may only select a maximum of two weapons (Ranged weapons and ammunition count as two. Ex: Bow and Arrow, Crossbow and Bolt, Sling and Bullet/Stone, etc.., as do two-handed weapons.), and the instant they're dropped or broken they vanish, but may be summoned again in perfect condition. If weapon is a ranged weapon, the projectile (ex: Dagger, Arrow, etc...) instantly returns to the Nobodies hand(s).

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