Topic Description

In a number of books (e.g. Brandom, 1994; Brandom, 2000), the philosopher Robert Brandom has uncovered deep connections between dialogue games and argumentation on the one hand, and meaning on the other. Some progress has been made on making these ideas computational (see e.g. Piwek, 2014). The aim of this project is to further develop and implement these computational interpretations of Brandom's work. This may include the use of visualisations in order to get a better understanding of the models. It could also lead to development of applications (e.g., in argumentation education).