Posted
by
Soulskillon Wednesday October 28, 2009 @05:08AM
from the digital-tip-jars dept.

sleeponthemic writes "Developer 2D Boy has posted the final results of their 'pay-what-you-want' experiment, selling their World of Goo game for an unrestricted price. After coming to the attention of Slashdot, a further ~26,000 sales were recorded, bringing the total to 83,147. Note that publicizing crucial mid-sale statistics — such as the revelation that ~17,000 people chose to 'donate' $0.01 — seems to have affected the average donation, which increased from $2.03 to above $3 by the end of the week."
They also show some interesting charts which break down the average donation by operating system, saying "We were expecting the average price paid to be highest for Linux users and lowest for Windows users, but the gap was larger than we thought it would be."

Still haven't actually launched it yet. Hopefully get around to it weekend-after-next.

As you may have guessed, I'm one of those who donated $0.01, and I simply would not have purchased it if it hadn't been essentially free.

I would have been willing to pay/donate more for it if I could have downloaded it to my Wii, instead of only my PC (in my bedroom). Then the whole family could play. That, I would have been willing to pay $5 or more for.

I wish I had known about this while the promotion was going on. I downloaded this on a whim after reading a preview, knowing that classic puzzle games like Tetris were always among my favorites, and I knew it would be worth $15.00 (1500 WiiWare points).

I loved it so much that I not only paid an additional $20 (plus tax) to purchase the Windows PC version, just to play it with a mouse (it's more fun on the Wii, but the mouse allows much better control), but I bought two more copies to share with two friends