LiquidM

LiquidM built one of the most user friendly 100% self-service mobile DSPs. We provide our customers the option to white-label our platform with multi-level margin management.
Our intuitive and powerful mass ad management tool allows you to quickly setup and efficiently manage ads with all their settings, targetings, selected supply partners and creatives.
We offer all relevant mobile specific targeting options like with unique Hyper Local Advertising user interface and Retargeting capabilities.

With access to 30+ SSPs LiquidM processes up to 60 billion auctions daily among a variety range of premium publishers.
Due to LiquidM’s inhouse built Decision Engine, the algorithm can optimize your campaigns towards the best CPC and CPM results. Additionally, LiquidM is offering the right tools to optimize your CPA campaigns on the fly.

LiquidM is agnostic to any 3rd party integration like DMPs, targeting providers, tracking/attribution providers or your own tracking/attribution solution. Tracking data can be pushed to and detailed reports can be pulled from our mighty reporting system via API.

Modules

Global Reach

User Interface

Best Usability

Efficient Campaign Management

Powerful real-time Reporting

Support

Dedicated Technical Account Manager

Full day onboarding training

Proactive suggestions for campaign optimization

Analytics

Our Real-time reporting helps you to generate dynamic reports on campaign delivery, performance and relevant business KPIs. Real-time reports assist in identifying which actions are the most profitable for the success of campaigns. Use LiquidM’s all-in-one reporting to:

Generate reports and gain full transparency of ongoing or completed campaigns Measure campaign KPIs in real time

Berlin, (Feb 2, 2015) by Holger Pillmann (CTO, LiquidM) – Time is a crucial factor in mobile advertising OpenRTB and many companies are trying to implement new features while staying below the response time limit of 100ms. In this article we describe how LiquidM implemented frequency capping as a distributed micro service using Aerospike and the Go programming language, adding less than 1 ms latency to our system in the process.(more…)