The recent development of consumer grade VR/AR technologies have pushed many creative companies and artists to create new VR and AR experiences, exploring new interactions, new creative content and new environments. It is, thus, time to mix creative and technological viewpoints to share common understandings and lessons to provide better experiences for the final users. In this context, the workshop aims to foster participation of artists and designers as humanities scientists (philosophy, literature, etc.) to meet up with usual ISMAR attendance.