Publisher of the Crimson Exodus sword & sorcery style roleplaying game, the stand alone wound encyclopedia Trauma, and the Fantasy Dice game system known for fast and simple game mechanics with lots of tactical depth.

Best I could come up with is this, but I'd appreciate it, if someone would check it for me please. If anyone could offer some advice, that would be appreciated.

Thanks

---------------------------------------Halflings

Halflings are a small and unassuming race, often living in secluded hills, away from the hustle and bustle of other people settlements. Halfling society is comfortable and staid, rooted in a polite, placid, well-fed life. Halfling adventurers are thought aberrant, even lunatic, but also dashing and heroic figures, a charming and amusing contradiction of logic.

Halflings value learning and craftsmanship, as long as nothing is taken to an embarrassing extreme. They are capable of moving stealthily and, given the right mentality, halflings can become excellent scouts and thieves.

Halflings are even smaller than dwarves, being about 60 pounds and only attaining a height of around 3 feet. They are as diverse in appearance as humans, but have furry feet and curly hair.

TraitsHalflings have good eyesight, but no night vision, in that respect they are just like humans. However, they make excellent trackers and scouts, and as a result, they gain a +1d when using the ‘sneak’ speciality

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