[CONT](VC):During your turn, if this unit is Legion, and the number of cards in your soul with "Dimensional Robo" in its card name is three or more, this unit gets [Critical]+1.

[AUTO](VC):[Counter Blast (1)] When this unit's drive check reveals a grade 3 card, if your Legion Mate's [Critical] is two or greater, you may pay the cost. If you do, choose one of your opponent's guardians, retire it, and that unit's effects with "cannot be hit" is nullified.

[CONT](VC) If this unit is Legion, this unit gets [Critical]+1 for each ten cards in your soul.

[AUTO](VC):When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, if you have another unit in your middle column with "Amon" in its card name, Soul Charge (3). This ability cannot be used for the rest of that turn.

(G Unit cannot be in your main deck) Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).

[AUTO](VC):[Counter Blast (4)] When this unit's attack hits a vanguard, you may reveal the four cards from the top of your deck. If the revealed cards have four different grades or more, you may pay the cost. If you do, you get an additional turn. If you reveal, shuffle your deck.

(G Unit cannot be in your main deck) Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).

[AUTO](VC):[Counter Blast (4)] When this unit's attack hits a vanguard, you may reveal the four cards from the top of your deck. If the revealed cards have four different grades or more, you may pay the cost. If you do, you get an additional turn. If you reveal, shuffle your deck.

[AUTO](VC) Generation Break 2 :When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units from hand to (GC).

[AUTO](VC):[Counter Blast (1)] During your turn, when your G Unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, and put that unit on the bottom of your opponent's deck.

[AUTO](VC) Generation Break 2 :When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units from hand to (GC).

[AUTO](VC):[Counter Blast (1)] During your turn, when your G Unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, and put that unit on the bottom of your opponent's deck.

[AUTO](VC) Generation Break 2 :When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units from hand to (GC).

[AUTO](VC):[Counter Blast (1)] During your turn, when your G Unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, and put that unit on the bottom of your opponent's deck.

[AUTO](VC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone): When this unit attacks a vanguard, this unit gets [Power]+6000 until end of that battle.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and put that unit on the bottom of your opponent's deck.

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and put that unit on the bottom of your opponent's deck.

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and put that unit on the bottom of your opponent's deck.