Known issues:
- Some vehicles will not advance on the sector to help sieze control, working on a fix for this.

Changelog:
v1.2
- Changed the amount of points required for the AI to spawn in Air units, preventing the spam of armoured helicopters.
- Added more objects into the extraction zone to make it look more like a millitary area, still very basic detail.
- Added a Virtual Arsenal for the players to use to configure their gear and loadout.
- Added in two additional playable soldiers to enable for up to three player COOP [Act as AI when not used as players].
- Decreased priority of the AI spawning air units for those who prefer a more land battle.

v1.1
- Moved the spawn for the CSAT Forces closer to Kavala as some players were thinking it did not work because of the arrival time of the enemy.
- Enabled the use of Air vehicles for the CSAT forces to increase the difficulty factor.

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