"Metal Greatshield. Used by the Knight Berenike, known for his heavy armour.This plate of iron is heavily defensive but ultra heavy. Greatshields are very stable, and deflect attacks. However, one cannot parry, and instead bashes with the shield."

Acquired from:

Drop: Tower Knights in Undead Parish, Sen's Fortress and the Painted World (respawns).

Hints and Tips:

Fabulously stable, but too heavy to be of much use to most despite being the least ponderous of the huge heavy shields.

20 Str characters can two-hand it for fun and riot shield their way through the Undead Burg or something.

Inexpensive upgrades that mostly improve bashing damage.

Youtube relevant videos:

Tower Shield Upgrade Table

Attack Values

Parameter Bonus

Auxiliary

Damage Reduction (%)

Stability

Tower Shield

Regular

80

-

-

-

D

-

-

-

-

100

40

75

50

72

Regular +5

100

-

-

-

D

-

-

-

-

100

40

75

50

75

Regular +10

124

-

-

-

D

-

-

-

-

100

40

75

50

80

Regular +14

146

-

-

-

D

-

-

-

-

100

40

75

50

84

Regular +15

160

-

-

-

D

-

-

-

-

100

40

75

50

86

Crystal

124

-

-

-

D

-

-

-

-

100

40

75

50

86

Crystal +4

146

-

-

-

D

-

-

-

-

100

40

75

50

89

Crystal +5

160

-

-

-

D

-

-

-

-

100

40

75

50

90

Lightning

124

-

-

124

-

-

-

-

-

100

40

75

50

72

Lightning +4

146

-

-

146

-

-

-

-

-

100

40

75

50

72

Lightning +5

160

-

-

160

-

-

-

-

-

100

40

75

50

72

Magic

75

81

-

-

E

-

D

-

-

100

40

75

50

72

Magic +5

93

100

-

-

E

-

D

-

-

100

44

75

50

72

Magic +9

109

118

-

-

E

-

D

-

-

100

47.2

75

50

72

Magic +10

120

130

-

-

E

-

D

-

-

100

48

75

50

72

Divine

67

82

-

-

E

-

D

-

110

100

48

75

50

72

Divine +5

80

83

-

-

E

-

D

-

110

100

48

75

50

72

Divine +9

98

120

-

-

E

-

D

-

110

100

48

75

50

72

Divine +10

108

132

-

-

E

-

D

-

110

100

48

75

50

72

Fire

100

-

100

-

-

-

-

-

-

100

40

75

50

72

Fire +5

124

-

124

-

-

-

-

-

-

100

40

75

50

72

Fire +9

146

-

146

-

-

-

-

-

-

100

40

75

50

72

Fire +10

160

-

160

-

-

-

-

-

-

100

40

75

50

72

Requirements /Parameter Bonus

Attack Values

Damage Reduction (%)Reducing the elemental damage taken in %

Auxiliary Effects

Others

Strength

Physical

Physical

Bleeding

Durability

Dexterity

Magic

Magic

Poison

Weight

Intelligence

Fire

Fire

Divine

Faith

Lightning

Lightning

Occult

Critical

Stability

Magic Adjustment

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.Weight: How much the item weights when equipped. Stability: How well the player keeps stance after being hitAttack Type: Defines what kind of swing set the weapon has.Regular(R), Thrust(T), Slash(Sl), Strike(St)