-Fixed the day limbo waypoints to make male cultists spawn twice in the Vallaki - Northwestern Farmlands area

-Adjusted the Western Outskirts - Vistani Camp and Western Outskirts to make the first steps the player takes in the world more linear and less confusing.

-Adjusted The Balinoks area to make borders and transitions appear more natural.

Scripting and Rule Specific:

-Redid the way persistent player data is stored. Hopefully, this should bring a lot more stability.

-Redid the scripts and rules associated with death and The Near Ethereal. Players won't have to wait anymore, but they might have a longer journey before them.

-Added Background feats to increase the diversity among different characters.

-Made it so that you gain a level immediatly after creating a new character, making you level 2.

-Added a number of new feats.

-Made knockdown and disarm freely available at level 2. Make sure not to take the feat in prior.

-Added some new special abilities. The "Examine" ability is currently rather limited in functionality but will be made more usefull in future updates. The "Save Character" is a usefull way for people to assure that their current progress is stored.

Custom Content Specific:

-Corrected a bug with the custom forest addons.

-Tweaked the fog placeables and made a new type for each colour, the very low fog.

-Removed the custom GUI. Will soon be replaced by another GUI that works by the override folder.

28th of Octoberr - Version BETA 1.0a title "A Halloween Banquet" (notice: major update to 1.0 in between not listed here)

Area and NPC Changes:

-Made some changes to the doors in the Main Docks. Some doorframes were missing doors, others were unlocked but led nowhere-Made changes to the following areas: City Hall & Courthouse, City Jail, Barovian Militia Headquarters, Vallaki - Upper Town - Government District. Areas now link together properly and have proper NPC spawns with working conversations.-Made some fixes to the Executioner NPC to make him less "uber"-Gave the following NPCs conversations: Nadia Ionelus, Nicolai Ionelus the Lesser, The Executioner, Judge Victor, Simona, Ragz, Beula-Added a prisoner and prison guard template-Added a key for prison cell doors-Fixed an issue with plant placeables on cobblestone in the Government District

Scripting Changes:

-Made changes to the following scripts: rl_crystskeldth, spawnsyscrskldth, rl_chraaldeath, spawn_chraaldth--these now use a better vfx to simulate an explosion-Fixed issues with the emote script.-Fixed a bug with using raise dead spells on a corpse.-Improved the XP feedback.

- Fixed the resting problem on the second floor of the Blood o' the Vine Inn

- Added many new areas depicting Mt. Baratak, accesible from the northern part of Lake Zarovich

- Made new keys for the Vallaki Jail, the Village of Barovia Burgomaster's Manor and the Village of Barovia Burgomaster's Guest House, and changed the locks to the doors in these areas to only accept the new keys

- Guards no longer drop keys and keys cannot be pick-pocketed from them

- Removed the Guard/Commoner AI from the following NPCs, as it conflicted with their intended character behavior: Adrone, Wren, Lorelei, Degannwy's elf mages and rangers, Gwerydd, Yggdrasil, Megan Llwellwyn, Ilie Lucaciu, and the Light Carriers.

- Reduced the NPC spawns in Vallaki's Noble District and the Blue Water Inn, also fixed a problem with the Innkeeper NPC not spawning in the Blue Water Inn

- Added the incorporeal variable to a great many creatures including Jezra Wagner, Mad Mary, banshees, allips, slow shadows, trillochs, radiant spirits, apparitions, shadow rats, and many more

- Added a new creature: Blaspheme

- Altered the respawn script on the coffins in the Underground Ruins on Mt. Baratak. They now respawn after 10 minutes, preventing an endless sea of vampires from spawning.

- Altered the Snow Golems and Ice Statues that spawn them in the Ice Palace on Mt. Baratak

- Added a Shrine to Ezra on the summit of Mt. Baratak

- Made some slight cosmetic alterations to the North Tower on Mt. Baratak, and made sure the doors use the "rl_doordestroy" script instead of "cr_doordestroy"

- Made some cosmetic changes to the spider cave on Mt. Baratak, and greatly reduced the raw gp amount of treasure to be found in the cocoons there.

- Added a lever puzzle to the lich tower lair to the locked room/teleport trap. You can now leave by solving the lever puzzle instead of fighting a monster for a key that may not always show up ;) Also removed the now unneeded key from the greater broken one champion.

- Added a stone circle to the Svalich Woods east of the Village of Barovia

- Fixed some problems with the Staff of Elketh

- Made "boss" creatures now spawn through the dynamic faction system. Many bosses are more powerful, and some now even summon minions when attacked.

- Fixed a problem with some doors in the tower in the Underground Ruins.

- Made additional checks to assure that dropped items don't dissappear upon death

- Implemented new weather system. Use your examine object ability on the ground for new feedback. The visual enhancements coming with this new system is immense, but the values might still need tweaking, so keep that in mind.

- Fixed an issue with the Listener system not updating it's position right.

- Implemented new death system that makes raise dead and resurrection much more valuable, and needed.

- Made corpses useable:-- When used on a weapon, it will mean that you deliver a irrovocably killing wound to the corpse - making raise dead required.-- When used on a fire, it will mean that you burn the corpse - making resurrection required.-- When using on a NPC priest, he will raise the corpse for a price equalling to 100 fang per level for raise dead and and 500 fang per level for resurrection.

- Set a time limitter to how long you can just return to your corpse and be revived without use of spell. The duration is level dependant.