Maybe it's my interest in astronomy, but I can't get over how pathetic is seems to me, when people can't handle numbers with more digits than they have on one hand. Pathetic in light of the vast numbers other people have no problem juggling. The numbers in WoW are NOT large. They're not even impressive. Not even weird. In my book.

If you chose rock as a weapon, in order to beat a pair of scissors, don't start whining when you get pwn'd by a piece of paper.

Eventually, the average person will not have a processor powerful enough to run a real-time DPS/HPS logger like Recount.

Originally Posted by Hyve

I think you seriously under-estimate just how much processing is going on behind the scenes. Some fights are already causing issues, such as Lei-Shen / Heroic Sha of Fear when using abilities like Stampede. The fact is, the numbers are getting too high for lore purposes, the fact that each expansion we become exponentially more powerful is just stupid. More powerful yes, but at this point in time, we're far more powerful then Deathwing, and only last year he was a catastrophic threat to Azeroth!

The numbers are also getting too high for some computers. Many of them could do with upgrading, but even those with decent computers have reported some FPS / Issues on certain fights where the numbers are coming out of their ying-yangs!

Maybe it's my interest in astronomy, but I can't get over how pathetic is seems to me, when people can't handle numbers with more digits than they have on one hand. Pathetic in light of the vast numbers other people have no problem juggling. The numbers in WoW are NOT large. They're not even impressive. Not even weird. In my book.

I didn't mean it like that. The 'weird' bit was mainly to describe how rapid the jump was, (we went form tanks having 50-60k HP to having 160k to then having 500k). I don't actually care what the numbers are; like I said, I enjoy seeing the big numbers from time-to-time (particularly when it comes to self-healing >.<).

Bullshit. Humans deal just fine with them, and the immersion breaking isn't any worse than that of there being numbers at all.

That must be why people who deal with large numbers as their profession use scientific notation and limit the significant figures... (even when not having to manually write the numbers).

What this limitation is actually about is countable numbers. Numbers like how many apples are in a bunch. These are the types of numbers human brains are wired to understand and conceptualize because processing these amounts are experienced all the time. I forget what the limit is, but beyond a certain amount, our brains turn to mush. I think it's like 30-40 where a human brain starts to have trouble distinguishing between amounts. Like if someone shows you 5 objects, your brain can easily and quickly determine there to be 5 objects. If someone shows you 100 objects, your brain can't process that and you have to count them or make a guess. Or if someone shows you 2 sets, 1 with 38 objects and another with 40 objects, your brain can't quickly determine which has more. There have been countless studies on this.

Similarly, there is something called the subitizing limit, which is about 4. It's the number of objects the brain can determine quickly at a glance when they are flashed briefly. This is very relevant to UI design in terms of objects on the screen and how many digits the numbers presented have.

There are also studies on the limits of working memory. On average, humans have a working memory capacity of 7 ± 2.

Originally Posted by huth

That's easily solvable through simple UI adjustions. No need to do a squish.

Like the UI adjustments Blizzard already did with K's and M's? Turns out, Blizzard doesn't see that as a long-term solution and the squish is still on the table.

Originally Posted by Blizzard Entertainment

´So.. sorry to bring this up but..you know that .."thing" (Med'an).. is that "thing" cannon still?
...as much have some have wished otherwise, yes. (Loreology)

Actually, it will do the exact opposite. It will make soloing harder, while having no practical effect on current content.
Unless we actually run into serious problems with CPU load, there is no real reson to bother with it.

This. THIIIIIIIIIIIIIIIIIIIIIIS. Frigging stop it with the stupid item squish garbage already, dammit. Stop trying to make it difficult to solo old content.

You can complain about it all you want, but in the end, all this math is never done while actively playing, anyway. It only comes up in theorycrafting, where you have plenty of time.

Yes, changing the notation to make the numbers easier to understand is how people deal with large numbers. Did you forget that this has already being done in the game? K's and M's have already been implemented. Blizzard doesn't see that as a final solution.

Last edited by Aquamonkey; 2013-07-06 at 07:50 PM.

Originally Posted by Blizzard Entertainment

´So.. sorry to bring this up but..you know that .."thing" (Med'an).. is that "thing" cannon still?
...as much have some have wished otherwise, yes. (Loreology)

So it will come with the next Expansion:
Tencent: How will you deal with bigger and bigger numbers in the next expansion？ I think it is time to do something with it.
Ghostcrawler: We have considered this problem and we will reduce players' stats in the next expansion.