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Notes
* Due to the laser sight modification the attachment looks a bit weird on the Bow, the Bazooka and the Flare Gun. Nothing I can fix I'm afraid.

** Custom weapon names make use of a personalized language pack that is required to be installed and selected in the options menu in order for pickups to display properly. It was built using the default English language pack, so custom-language users will either have to switch to English [HiLite] or apply the changes to their respective language file(s) manually.

In order for custom pickup names to be displayed the English [HiLite] language has to be selected from under Settings > Selected Language. The game may need to be restarted in order for the changes to apply properly.

Some changes to default sprite sizes have been made, this means a few weapons will clip through the fighter's legs when held (namely the Chainsaw as by default, the M249 and the AK-74M) or the ground when dropped at a certain angle (Shovel, Shock Baton, Chain, Bullwhip, Silenced USP and Micro-Uzi). A C4 Charge will slightly clip through the floor if it is laying on the ground upside down. All the powerups will look weird if flipped as none kept their original sprite size.

The only thing I disliked on this pack is the "Supply crates now streamlined with a uniform color and consistent sprite" part. Personally, I prefer the crates to be colored and dumbly refer to them as "blue crate" and "yellow crate", what is a pity because I wanted these different symbols. Everything else in this texture pack is neat.

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♫ I won't walk into the gates of hell just yetThough it's where I belong ♪

Glad I could help. I made the pack for my own personal use, as I tend to do with any other texture or script. I then realized having highlighted items not only looks good but also benefits the player; I intended to "market" the pack as a newbie-friendly tool that helps spot and identify items faster. In addition to highlighting primed explosives it would also display explosive ranges and have larger identifiers (arrows) over the different supply crates.

As the pack was nearing completion these ideas were scrapped. I decided to simply publish the pack as my own take on the default weapons with a white border twist. I think HiLite still turned out pretty well and is probably my most complete and best looking project so far.

The only thing I disliked on this pack is the "Supply crates now streamlined with a uniform color and consistent sprite" part. Personally, I prefer the crates to be colored and dumbly refer to them as "blue crate" and "yellow crate", what is a pity because I wanted these different symbols. Everything else in this texture pack is neat.

The supply crates were one of the final additions to the pack. I did not intend to modify the crates this way but still wanted to experiment; I didn't think to include the crates in the release version, only keep them there for personal use. I ended up including them anyway so the pack feels more "complete" and in-line with the base idea that every single thing in the mod has a border.

The thing that irked me about the default crates was that the symbols were not detailed and the circle around them was not uniform in size and shape. While fixing these issues I colored the crates the way I did. I like how each crate is now treated "equally" - same circle size, same color palette. This suits my playstyle too - I hunt for crates not for the items but rather to deny my opponent of resources. It doesn't really matter what's in the crate, only the fact that I opened it and it's mine.

I have to admit this is one of the few un-player-friendly features in the pack. No difference in color means crates take longer to identify in the heat of battle. That said, I am a seasoned SFD veteran so this change doesn't bother me. Feel free to download the "HiLite (Weapons)" version for the full HiLite experience minus the custom supply crates and parachute.