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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

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SCPM

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I remember being awed by the screenshots of this game in magazines back in the day, but I was never able to get the demo version working, so I never got to try the game till now. Last year I managed to get a big box copy in nice condition, and after making a back-up of the CD, I played through the game to test my copy. The game works out of the box on Windows 10, no mucking about with patches, compatibility settings, or anything else needed. I didn't know what to expect going into this game, but it plays much the same like Eric Chahi's previous game Another World. It's a 'cinematic platformer', and it has a fantastic, colorful visual design and some of the best 2D animations that I've ever seen in a game. The 3D cinematics are aged, but serviceable. The story revolves around a boy named Andy who has to save his dog Whisky, who had been taken to another planet. The boy has fantastic contraptions he has made himself much like Commander Keen. The gameplay itself is much like Another World. The worlds are composed of single screens, but enemies can pursue you between screens. Go the wrong way, mistime a jump or event, fail to kill an enemy before it reaches you, etc. and Andy will die in one of many horrible, but not explicitly graphic, ways. There are assorted checkpoints spaced out fairly often throughout each level. Besides the movement keys, the only keys are jump, attack, special ability, and a run modifier. Andy, can run, double jump, and climb assorted walls. It's not too long, and I didn't need to rely on a walkthrough to complete the game. If you enjoyed, and still enjoy Another World, do yourself a favor and try to get a hold of a copy of this great game. And vote for it on the GOG wishlist: https://www.gog.com/wishlist/games/heart_of_darkness

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ofthenexus

New User

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It's part of the bonus material with Leisure Suit Larry, and is a text adventure along the same lines. It is proto-Larry for better or worse. It required some save scumming, trial and error with a pretty basic parser, and finding the one-true-path through it. It is probably a better historic artifact then a game.

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PaterAlf

Cookie Monster

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May I ask on which OS you did play this game? I could never get my disc running on anything after XP. It's a fantastic game and I would love to play it again.

Edit: Forget it. I should learn to read.

Post edited January 15, 2018 by PaterAlf

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muddysneakers

Dinosaur

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Brothers: A Tale of Two Sons, Jan 15 (GOG)- This is more an interactive story than a game and that's not a bad thing. The storytelling is great and the light puzzle and platformer elements don't get in the way. It's not for everyone but if you're interested in unique experiences you should try it.

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dtgreene

Nasty Woman she/her

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muntdefems

How appropriate. You fight like a cow.

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Well, I think I can't complain about my recent HOPA foray after all. As the saying goes, third time's the charm and Eventide 2: The Sorcerer's Mirror turned out to be much better than the two previous games I played. It combines a really nice and pleasant artstyle, a few well-polished cutscenes, and a wide variety of hidden object scenes. The puzzles, on the other hand, are few and far between and not extremely interesting nor original.

The story, while still full of mythical and magical nonsense, for once scratches the surface of some mature and profound themes, but not too much. What is a blatant lie is the warning you get at the beginning that "your choices will have consequences in the story". No siree: you only get to make five (rather obvious) moral choices during your playthrough, and they have zero impact in the gameplay. The only difference is during the final confrontation with the baddie, who acts differently depending on what you've chosen before. But even then, the final cutscene is the same no matter what you chose, and it contradicts some of the consequences of your choices, should you had opted the 'bad ones'. I know it for a fact because there's an in-game achievement for completing the game twice with different choices, and I quickly replayed it but this time around taking the exact opposite decisions... only for the acheevo not to trigger after all as it turns out to be bugged. Yay for achievements!

So yeah, you can save yourself the trouble of replaying this game unless you enjoy it so much that you cannot help it. However, even with a single playthrough this was hands down the best of the three HOPAs I've played so far this year, and probably one of the best I've ever played. As I said, I think I'll give this genre a rest for a while now I'm left with a good taste in my mouth, and I'll start playing other things.

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thebream

New User

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SCPM

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PaterAlf: May I ask on which OS you did play this game? I could never get my disc running on anything after XP. It's a fantastic game and I would love to play it again.

Edit: Forget it. I should learn to read.

If you try it again, do let us know if you get it working as well. I've seen on other boards that folks had problems on different setups, but they came up with workarounds for some issues.

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Zadalon

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I finished Deus Ex, the first one, and chose the "dark age" ending. I am really surprised by the fact that in online discussions, most people consider this the bad ending. It seems the only good ending to me. You give people freedom, truth, etc. at the expense of technology, security etc. The Illuminati ending is too selfish and greedy and preserves the current status quo. The merging with Helios ending is too much "I'll play God and take the decisions".

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Cavalary

Misses GoodOldGOG

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Zadalon: I finished Deus Ex, the first one, and chose the "dark age" ending. I am really surprised by the fact that in online discussions, most people consider this the bad ending. It seems the only good ending to me. You give people freedom, truth, etc. at the expense of technology, security etc. The Illuminati ending is too selfish and greedy and preserves the current status quo. The merging with Helios ending is too much "I'll play God and take the decisions".

Well, depends on viewpoint. The merging seemed the only tolerable one to me. Don't want to think about a non-tech world, want one where it's used right and developed in the right direction, and that can't happen if it no longer exists.

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Leroux

Major Blockhead

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I went into this not knowing anything about the story or the game in general, and that made it all the more fun to explore and discover, so personally I think the less said about it the better. But it's hard to trust any recommendations if you don't know what to expect and to judge whether it's something you would enjoy, so read on at your own discretion.

If you've played Oxenfree, you already have a general idea of the type of game it is, gameplay-wise. If not, I'd say the game compares most to reading a good graphic novel, just with a few more interactive elements. It's not like one of those visual novels though in which you only press keys to advance the text, you're often free to explore on your own and decide where to go to or not, who to talk to or not, there is a little bit of platforming involved occasionally, and there are minigames (mostly playing bass the Guitar Hero way) and a Zelda-style game within a game with lots of stages and bosses, as well (all of that was fun even though I really sucked at it, but it didn't matter, as it's not crucial for advancing the story). What you'll do most of the time though is get up every day and visit the same places over and over again in order to talk to the same people and then conclude the day by choosing who to hang out with this night. That sounds quite repetitive and boring if put that way, and indeed, it can get a bit repetitive if you don't take breaks in between and try to play it in one go - I usually played through one or two days every sitting, for 1-2 hours, and that worked fine for me. It wasn't boring at all though because the storytelling and writing really drew me in, and the graphics and music added to the immersion (the soundtrack was composed by Alec Holowka, btw, who was also involved in Aquaria).

The cute look and the anthropomorphic characters might deceive you into thinking it's a children's story, but that's just the outward appearance. The characters are very human, not animals, and the themes in the story are actually pretty serious and relatable. The dialogues and situations are often quite fun but also a bit sad or even bleak and depressing at times, even though the general tone is one of warmth and hope. The story also has some spooky, dark and sometimes confusing elements, but it's mostly just about small town life, life in general, friendship, anxiety, depression and smashing things ("Crimes!"). It's kind of a coming of age story - and also not at all, and it features very unique anti-heroes as main characters (one of them being the town itself which you get to know quite a bit by exploring its present and history). A very specific milieu, and yet somewhat universal and familiar, too.

I have to admit, not knowing what to expect, I was a bit reluctant to buy NITW at the full asking price, but after having played through it, I can say, it is worth that. Not only is it rather long for such a story-telling game (my completionist playthrough was about 14-15 hours, including the two included short prequel stories), but I found it interesting all the way through, like a nice book or comic, not just gripping but occasionally also inspiring thoughts that transcended the game. And there's also a certain replayability because you won't be able to see everything in one playthrough, although for me personally, as a completionists with good memory who doesn't really believe in the replayability of most games, that's actually the only thing I do not like that much, because on the one hand I'd absolutely love to see everything I've missed in my first playthrough, but on the other hand I can't see myself going through the same story all over again and repeat 80% of what I've already seen just to get to those 20% of unfamiliar parts. Other than that, I think it's my GOTY 2017 - or at the very least a tie with Steamworld Dig 2 which I had already named GOTY 2017 before. ;)

Post edited January 16, 2018 by Leroux

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PaterAlf

Cookie Monster

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Leroux: Night in the Woods I usually played through one or two days every sitting, for 1-2 hours, and that worked fine for me. It wasn't boring at all ...

I played that game in a similar way: One day in Possum Springs everyday. Otherwise it would have been too much for me on an emotional level.

For me personally it was my GOTY 2017 and it's worth every penny of the asked price.

May I ask with which character you spent most of the evenings? I stayed with Bea most of the time and her storyline was very interesting and reminded me a lot of a close friend of mine.

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Leroux

Major Blockhead

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PaterAlf: May I ask with which character you spent most of the evenings? I stayed with Bea most of the time and her storyline was very interesting and reminded me a lot of a close friend of mine.

Me too. Gregg appeared more fun to be with, but Bea seemed to be more in need of a friend, and her friendship with Mae needed fixing, while I perceived Gregg as a loyal friend already, no matter how much time I'd spend with him. I felt a bit uncomfortably reminded of RL as well in some situations, because I guess I'm kind of a Mae person myself, bad at handling serious stuff and negative emotions in other people and preferring to take the easy way of avoidance ... but I keep trying to make an effort. It's a pity though that I missed some of the Gregg stuff, because Gregg rulz ok. ;)

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tinyE

⛧GOD IS DEAD⛧

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GREAT GAME! Loved every second of it, and it leads into the Homeworld games perfectly, leaving you to want to immediately dive into them and continue the story.

One bad thing, the GOG version is virtually unplayable without the latest updates, so you'll have to snag it elsewhere. A lot of RTS games can be done without Tactical Pause, but not this. The maps are too big and a lot of times your forces are too spread out, and while you can designate them to make jumping around easy enough, without pause you don't have enough time to determine exactly what units you need and where. The game will tell you that enemy units have been sighted, but not where, so here you are with no pause on this giant map trying to find them and determine what they are. XD No thanks.

Post edited January 16, 2018 by tinyE

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ciemnogrodzianin

Linux

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I wanted something different, intriguing and a bit thrilling. And, well, it was mistake.

The game has nothing to offer except for music which is, indeed, just exceptional! The rest is silence. Literally silence, because there is no dialogues here. There is nothing here but pressing the handles, opening the doors and drinking various bevarages in lazy first-person not-very-interactive movie.

I'm really sorry to say that, but the story is just meh. There is a lot of theories around the internet and a lot of people digging for hidden treasures, but I think it's nothing more than you can see - i.e. boring quasi-criminal or rather drama story branching off a bit to pretend being deep and brilliant.