Layout Part 1: The naive approach Part 2: Our approach ⇐ You Are Here Part 3: Interruptions and smooth reversals The Animator Okay, so it’s not as bad as it looks, and even to us, it looks over-engineered. But each piece has a purpose. For example, these five...

Layout Part 1: The naive approach ⇐ You Are Here Part 2: Our approach Part 3: Interruptions and smooth reversals The problem So there you are. You’ve modeled a door and a door frame, and presumably, the player or an enemy will need to walk through it at some...