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6 – Special Training Talents

This article examines the differences in the Special Training Talents between RMSS Talent Law and RMFRP Character Law in detail

SPECIAL TRAINING

Acrobat

Cost – no change

Instead of +15 to your Athletic · Gymnastics skill Category and a special bonus of +25 to a Special Attack skill that doesn’t use a weapon, it is now a straight +20 to Athletic – Gymnastics skill Category

Arcane Discovery

RMSS Cost – 7 points

RMFRP Cost – 6 for minor, 11 for major.

Minor is the same as RMSS(Own Realm – Open), Major allows you to learn one Arcane spell list as an Own Realm – Closed list.

Assassin Training

RMSS Cost – 5 points

RMFRP Cost – 8 points

Reworded, instead of Ambush being half cost rounded up, it is now just classified as Everyman.

Deadly Training

RMSS Cost 17 points

RMFRP Cost 15 points

Remains the same, added clarification that the bonus does not apply to critical modifications

Directed Weapons Master

RMSS Cost 10 Points

RMFRP Minor 10 points, Major 15

The Major version of the skill is the same as the RMSS version. The minor version gives one weapon skill as everyman.

Disarm Skill

Cost – no change

Bonus in RMFRP is reduced to +20 from +25 in RMSS

Elvish Training

No changes

Exceptional Skill at Arms

No changes

Fluent

No changes.

General Weapons Master

RMSS Cost 10 Points

RMFRP Cost – Minor 10, Major 20, Greater 30

The Minor skill in RMFRP is the same as the RMSS skill. Major gives a +20 bonus, Greater gives +30.

Geographic Awareness

Eliminated a few words in the text, but otherwise no changes.

Gymnastic Training

Cost – No change

Instead of the second bonus being to one chosen Self Control skill, you now must pick either Adrenal Leaping, Adrenal Landing, or Adrenal Balance.

Herbalist

RMSS Cost – 13 points

RMFRP Cost – 7 Points

The bonus to the skills is reduced from +30 to +20

Inner Reserve

RMSS Cost – 10 points

RMFRP Cost – Lesser 5, Minor 10, Major 15, Greater 20

The bonus in RMSS was +3, in RMFRP it is +1 for Lesser, +2 for Minor, +4 for Major, and +6 for Greater

Internal Clock

No change

Judge of Angles

No change

Judge of Weaponry

Now simply gives a +40 to Weapon Evaluation Skill

Lightning Strike

RMSS Cost – 10 points

RMFRP Cost – 12 points

No change in description

Martial Arts Training

RMSS Cost – 30 points

RMFRP Cost – Minor 10, Major 15, Greater 30

The RMFRP Greater Talent is the same as the RMSS Talent except that the bonus is +20 instead of +15. The Major Talent is a +15 bonus, but doesn’t include the everyman skill. The Minor Talent is +10 and also doesn’t include the everyman skill.

Natural Archer

RMSS Cost – 5 points

RMFRP Cost – 8 points

The bonus for bow ranges is the same. An additional +5 bonus to Missile Weapon category has been added.

Natural Facility With Armor

No changes.

Natural Horseman

No changes.

Natural Weapons Master

No changes.

Outdoorsman

RMSS Cost – 15 points

RMFRP Cost – 12 points

No changes to the description.

Portage Skills

No changes.

Power

RMSS Cost – 30 points

RMFRP Cost – Lesser 5, Minor 10, Major 20, Greater 30.

The Greater Talent in RMFRP is the same as the RMSS Talent. Lesser gives 3 ranks, Minor gives 10 ranks, Major gives 25.

Precision

An additional note is added that the GM will assign modifications to this maneuver based upon the combat situation.

Racial Training

No changes.

Shield Attack

No changes.

Skilled

RMSS Cost – Familiar 5, Expert 15

RMFRP Cost – Lesser 5, Minor 10, Major 20, Greater 30

An additional note is added that A skill or skill category can only be chosen if its bonus progression is combined or standard.

Familiar in RMSS is the same as Lesser in RMFRP

Expert in RMSS has no equivalent, was a category bonus of +10 or skill bonus of +15