Originally, video games in Australia could only be rated up to MA15+

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Increasingly, this is being considered a form of gambling. A was posted by a 19-year-old gamer who wound up spending $10,000 on such “microtransactions,” which highlighted the connection between gaming and compulsive gambling – the latter of which has long been recognized as a psychological disorder.

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Loot boxes have gained more attention in recent months and have for forcing all players into them by limiting the rewards they can get through free play and pushing them into “microtransactions” – essentially, purchasing small items within a game that the player has already paid for or downloaded free of charge.

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WHO's Gregory Hartl that "use of the internet, computers, smartphones and other electronic devices has dramatically increased over recent decades," and as a consequence, "health problems as a result of excessive use have also been documented." He also said there is "increasing demand for treatment in different parts of the world."

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“The World Health Organization knows that common sense and objective research prove video games are not addictive. And, putting that official label on them recklessly trivializes real mental health issues like depression and social anxiety disorder, which deserve treatment and the full attention of the medical community. We strongly encourage the WHO to reverse direction on its proposed action.”

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Other therapists are happy with the new WHO classification. Amber Sherman, an addiction treatment supervisor at Mayo Clinic Health System-Franciscan Healthcare, , “I think that is a big step forward in treatment. We see that type of addiction, and hopefully that will help.”

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But some psychologists question the validity of the new gaming disorder classification. Chris Ferguson, a professor of psychology at Stetson University in Florida, told CNN that addiction to video games can be linked with other conditions like depression that are more easily treatable, and that gaming addiction doesn't merit its own special diagnosis. "There are people out there who overdo video games," Ferguson said, "but people overdo lots of stuff, so why games? Why not just have a general behavioral addiction category that can apply to anything that people overdo?"

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“…a pattern of persistent or recurrent digital game playing that is over-prioritized and escalated despite negative consequences in a player’s personal, family, social, educational, or occupational life.”

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Indeed, numerous video game addiction treatment centers have launched in recent years, and can include inpatient treatment for severe cases to physically separate the gamer from games. It’s possible now that WHO has formally recognized the seriousness of video game addiction, it may be easier for these treatment centers to receive funding and medical reimbursement for treating patients.