The update should be available on test live over the next few days. Herein, the preliminary notes.

**Preliminary 17.6 Release Notes**

**New Vehicles and Paid Points system**

- The new vehicles are now available from the special Phasefront Vendor at Newland Lake.

- Paid Points can be used to make purchases from these vendors. Paid Points can be purchased through your account page on our registration site and then transferred into the game.

- The vendors sells individual items and \'bundles\' of items. When opening any bundled pack please ensure that you have the relevant inventory slots available. The larger bundles (i.e. the \'get all vehicles\' bundle will spawn an additional bundle for each vehicle type when activated so you can activate them one by one)

- The new vehicles are activated through nano-formulas that will upload like any other nano and can then be used to activate the vehicle.

- The hoverboards operate as ground vehicles (using jump while on a hoverboard will perform a \'trick\')

- The Jetbikes operate as air vehicles in the same way as existing flight modes.

- All the new vehicle nanos have a 100% break chance on hit, so being struck in combat will remove you from the vehicle.

**Perk Changes**

- All perks should now scale correctly if the user has over 3,000 Attack rating.

- Red Dusk perk now correctly lists a recharge time.

- All levels of Curing Touch should now have the same effect icon in the target\'s NCU.

- Fixed Curing Touch to remove additional blinds that were not being effected by the action.

- Corrected stacking order on the Keeper\'s Physique ability. It will now replace Iron Circle in your NCU. Casting Iron Circle on a keeper with Keeper\'s Physique running will no longer replace Keeper\'s Physique

- Doctor perk action Viral Combination should no longer lock when no damage is done due to a DoT effect not running.

- Bio Shielding 10 now correctly shows the Bio Regrowth special and its description in the perk window tooltip.

- Fixed subcriteria for the following perk specials: Bluntness, Crave, Collapser, Fuzz, and Nano Feast. You should now correctly get the damage bonuses intended when using these perks together.

- Bloodletting should now correctly increase the damage over time done by leg-shot.

- Corrected perk requirements for Nanobreed Secondary Genome 5.

- Notum Overflow should now work correctly on both monster and players

- Fixed all the Accelerate Decaying Quarks perk actions so they now check for Sabotage Quark Field and will now work correctly.

- Updated the Close Call perk action to scale correctly.

- The description of the perk ability Bot Confinement should now be correct.

- Updated the Ken Fi perk special. So it can now improve both heal pet and attack pet.

- The Guardian Perk special should now work with Augmented Mirror shields as well.

- Trader perk accumulator level 2 should now be functioning properly.

**Nano Changes**

- Corrected the modifiers on Art of Peace to correctly add to Projectile Damage Modifier instead of Projectile AC.

- Revised stacking and line information for the Nullity Sphere nanolines to prevent agents in mimic form being able to break the root effect using their Bail nanoline. The nanos still function in exactly the same way.

- NT \'Explosive\' nanos now correctly require a basic rather then an augmented cyberdeck

- Trader mind control nanos will no longer show LDBIntern errors when examined in the NCU.

- Removed the CannotRefresh flag from the Keeper ward nanoline, this should prevent being spammed by the \"NCU error: This nano program can\'t automatically replace other program.\" message.

- Changed both the \"Ambient ...\" and the \"Tone of ...\" Keeper aura lines so they have correct stacking information. So now only one of multiple auras at a time has effect as intended (You can of course still run heal and nano auras in parallel).

- Swapped the stacking lines on the effects in the Fixer Shadow Step nano. The evades are now in the Run/Evade Buff stacking line, while the runbuffs are in the Shadowlands Run Buff line. Now when a fixer casts shadow step and a MA casts elusive target on the fixer, it will no longer overwrite the runspeed buff. It now just overwrites the duck/dodge/evade buff.

- Added detailed feedback message for when you try and use Nano Crystal (Energize Rubi-Ka Grid Tunnel) without having combined it with the Quiescent Wave Form Template first.

- Team-Enhanced Deathless Blessing now displays icons properly in both the caster and teams NCU and can be cancelled accordingly.

- The adventurer nano improved serene sky and friend of the wild now work as intended, only calming mobs which are not in combat mode. The non-Improved nanos are now Target only, while the Improved nanos are AoE. They should all only be castable on NPCs which are not fighting. The AOE effect will also only affect non-fighting NPCs.

- Corrected the Damage Modifiers and cast requirements of Rampage of the Berserker.

- The Team Eagle Eye nano should now affect everyone in the caster\'s team.

- Fixed requirements on nanos and sub-nanos in the Trader nano-over time lines so that you now don\'t have to select a target with the SL expansion to cast nano, only team members with the SL expansion will get the nano heal.

- Velocity should now not overwrite Free Movement.

- Aegis of Notum, Aegis of Metal and Aegis of Stone now have their own stacking line and no longer clash with evade buffs.