There's many good things coming down the pipe guys, alliance chat is coming along and we're close to having a finished product. Several of the staff were testing out the system today and it's going to be very cool! Below are all the updates that we have currently placed on the RC worlds only. Please test the heck out of them and report back any issues you may find in this thread! Once we've had the updates there for at least 1-2 days with no issues left to fix we'll update the live servers. For any questions, comments, problems, etc please reply to this thread!

Update List:

1. Added: New server list page, separated tabs for the different themes and a tab for worlds you have active colonies on.

43. Full screen mode added! This feature is available for both supporters and non-supporters and works in Facebook as well! One thing to note is that due to a limitation in Flash you cannot type anything in the game interface while in full screen mode. Unfortunately this is a limitation that is built into the Flash coding and we're unable to work around it . Hopefully in the future we'll be able to get a fully functional full screen mode!

44. You now require level 3 metal production to be able to send out attacks. We'll be improving this in the future but this is a quick update to help reduce the spamming happening in all worlds. This coupled with the re-working of breaking protection to give a production boost instead of a lump sum of resources will greatly diminish spam colonies abilities.*Changed to metal 3 due to player feedback*

45. Ads now appear when refreshing/loading at certain points in the client.

We may tweak it further but the worker growth is something that is hard to balance out between mid-game and end-game, I'm hoping that this new formula will be more suited to that but we may tweak it further if needed.

Also, why increase OP upkeep? 0.75 should be lowered to 0.5 if we stayed on the 24 tick system, so it should be 0.25 on a 12 tick system, why are you keeping it at 0.5? This is basically increasing it to 1 per OP on a 24 tick system, which is not good.

There are some neat things in this update, but the continued lack of worker fixing does not make any sense to me.

Also, why increase OP upkeep? 0.75 should be lowered to 0.5 if we stayed on the 24 tick system, so it should be 0.25 on a 12 tick system, why are you keeping it at 0.5? This is basically increasing it to 1 per OP on a 24 tick system, which is not good.

There are some neat things in this update, but the continued lack of worker fixing does not make any sense to me.

The amount you get from conquers hasn't changed, it's still +1 growth per conquer so 1 conquer = 2 outposts, or 100 soldiers, or 1 nuke in terms of covering the upkeep cost. We didn't cut the conquer amount and now you get it twice a day so it is overall an improvement in worker growth for the majority of the world. See how this pans out first before we look at adding in workers from crystals.

We've been yelling and screaming about workers from crystals for ages, you've shoved out 2-3 updates since we started and each time tell us that you'll "see how it goes" and "it will be in the next one" and this is the line of crap we're being fed right now.

Here's what's happening, you lowered the number of players in an alliance by 10 members which increased the number of OPs people need to hold per person for the same effect. Then you increased the cost of holding these new OPs.

You also increased the worker upkeep as well.

The only thing that has been given an increased effect on workers are conquers and facilities... conquers were the only source before, which guess what... WASN'T SOLVING OUR PROBLEM! Giving more from Facilities means you are rewarding just building structures and being mindlessly diligent with tedious conquering all round... where's the reward for being smart and grabbing crystals? Where's the reward for holding lots of ground? Conquers? No... that's what conquers USED to reward, but they rotate so fast now that this is not realistic.

My growth in E4 will go from +31 to +32 in the new model. Yes I know this is more than double my earlier growth since it's every 12 ticks... but this will not hold... my army is small, my population is small, my OP count is small, while my conquer count is average. People's upkeeps will shoot up and conquers won't increase that much, if we stay diligent all round in conquering we'll be able to maintain worker growth but this sort of tedious play is not what I do BD for, I do it for fighting wars, which give you crystals and not conquers. Late game in the old client you were rewarded with food from crystals and relics, why not now? They served as a late game replacement for conquers, but for some reason you think conquers can replace them, this is not the case!

Here's what you need to do, lower OP upkeep down to 0.25 per OP, decrease workers from conquers down to 0.5... ADD WORKERS FROM CRYSTALS! 1 per 30!

This is not that complicated, there is no reason to blow us off AGAIN. I'm getting really really sick of it...

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