I dunno, what I was trying to reproduce with a SS shader rather than a Painted shader was a Horseshoe Falls style Waterfall dandel0 did way back and his setup has that; copying and pasting that node loses the input and I can't or haven't been able to get it working. First time I've needed that and it was a simple solution when it came up back around Ver 2....heh heh

Create a plane node, create a PF outside of it and then use 'assign shader'to assign that PF to the surface input of the plane, that should connect the PFto an outer input. Did it for me at least in TG 3.4.

Create a plane node, create a PF outside of it and then use 'assign shader'to assign that PF to the surface input of the plane, that should connect the PFto an outer input. Did it for me at least in TG 3.4.