ComputeSuite™ Solutions

Our compute solutions for heterogeneous devices.

ComputeSuite provides a common standards-based software environment for all of the
cores on a System-on-Chip (SoC) so that software developers can rapidly deploy
applications to maximize the performance and minimize power consumption through
exploiting the capabilities of all the cores on an SoC.

ComputeSuite provides software developers with the tools to increase performance
and reduce power consumption of their software. By being open-standards-based,
ComputeSuite ensures maximum flexibility for software developers to deploy on the
widest range of platforms now and in the future.

For semiconductor companies wanting to add ISO 26262-compliant computer vision
platforms to their roadmaps, ComputeSuite for Automotive will deliver the highest
reliability, as demanded in the safety-critical automotive environment.

by Romain Biessy

Some of the upcoming events that Codeplay are attending.

A collection of our partners.

Codeplay are involved in a number of research projects, working groups and collaborations.

The Khronos™ Group is a not-for-profit, member-funded consortium focused on the creation of royalty-free open standards for parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Within The Khronos Group, Codeplay is a major contributor to the working groups for OpenCL, SPIR™, and SYCL.

As part of the research coordination program, HiPEAC includes a new instrument, called Thematic Sessions. A Thematic Session is a natural evolution of the clusters and task forces in HiPEAC2, but more reactive and self-organized. In HiPEAC, any partner or member can propose a thematic session, on condition that it is related to the HiPEAC vision. A thematic session is comparable to an informal workshop. As an organizer, you will have to solicit contributions, but there should be no formal call for papers, neither a formal reviewing of the contributions. Proposers of a thematic session are encouraged to involve the FP7 projects and HiPEAC companies in the session they propose.

The Heterogeneous System Architecture (HSA) Foundation is a not-for-profit industry standards body focused on making it dramatically easier to program heterogeneous computing devices. The consortium comprises various software vendors, IP providers, and academic institutions and develops royalty-free standards and open-source software.

The HSA Foundation members are building a heterogeneous compute software ecosystem built on open, royalty-free industry standards and open-source software: the HSA runtimes and compilation tools are based on open-source technologies such as LLVM and GCC.

The HSA Foundation seeks to create applications that seamlessly blend scalar processing on the CPU, parallel processing on the GPU, and optimized processing on the DSP via high bandwidth shared memory access enabling greater application performance at low power consumption. The HSA Foundation is defining key interfaces for parallel computation utilizing CPUs, GPUs, DSPs, and other programmable and fixed-function devices, thus supporting a diverse set of high-level programming languages and creating the next generation in general-purpose computing.

Within The HSA Foundation, Codeplay is a major contributor to the working groups for the System Runtime and Tools.

Vulkan® is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects, and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects. Vulkan is also a pipeline with programmable and state-driven fixed-function stages that are invoked by a set of specific drawing operations.

SPIR-V is the first open standard, cross-API intermediate language for natively representing parallel compute and graphics and is incorporated as part of the core specification of both OpenCL 2.1 and OpenCL 2.2 and the new Vulkan graphics and compute API.

SPIR-V exposes the machine model for OpenCL 1.2, 2.0, 2.1, 2.2 and Vulkan - including full flow control, and graphics and parallel constructs not supported in LLVM. SPIR-V also supports OpenCL C and OpenCL C++ kernel languages as well as the GLSL shader language for Vulkan (under development).