2016年11月13日星期日

Mushin's Tower Floor 1-7 in Blade and Soul

A
long ascending tower where the Divine Fist, Mushin,
was believed to have subjected his training to. Mushin’s
Tower,
believed to be the place where the Divine Fist was trained in Blade and Soul. Many warriors from
around the world strive to reach the top of the tower.

Requirements:
There
is a quest on clearing Floor 4 that allows the option to start from Floor 5
directly, this option requires a ticket that can be bought from the merchant
Kangcha for 30 gold, or dropped from Floors 4-8. Well, this is a level
45
dungeon so a fresh 50 could definitely do it. Before you ascend the tower, the
gatekeeper Hongsil asks if you’d like to start from Floor 1.

First Floor6 Warriors
There
are 6 banners to choose from, which will spawn a human NPC representing Blade
Master,
Kung
Fu Master,
Force Master, Assassin, Destroyer, and Archer (uses the Summoner banner). Each class
uses standard yellow attacks and can summon red timed area of effect circles
around the room, with their HP varying between 170k~220k. All enemies have 1x
CC bars. You are tasked to fight 1:1 with any class of your choice two
times.

Second FloorSilver
Deva
Did you
remember the Golden Deva from Cinderlands? This is his silvery cousin, and has
a bulk of 374k HP. Has 2x CC bars. His attacks don’t follow a set pattern, but
are relatively slow and predictable to a degree.

A
spin2win.
A
targeted hammer swing from the left.
A
targeted hammer swing from the right.
A
faster hammer swing downward in a rectangle causing knockdown, but doesn’t
leave a fire puddle.
A
hammer swing downward in a rectangle causing knockdown. This leaves a permanent
fire puddle on where you’re standing.

Third FloorRag-Tag Warriors
There
are 16 adds of Blade Masters, Kung Fu Masters, Gunners, and Artillery Men, each
with 15k~20k HP. In the middle of the room is a miniboss with three more adds
behind him. Once the miniboss is dispatched, the adds accompanying him will
disappear, and another miniboss will arrive from the entrance take his place
with his own set of adds. There are three minibosses in total, with one main
boss after who does not have any adds, but causes the other 16 adds to jump
into the fight. All enemies have 1x CC bars.

Picking
off the side adds will cause the miniboss to attack, but not attract the rest
of the adds. However, trying to pick off the side adds while the boss is in
play will cause all adds to come after you. Ideally you want to pick off the
miniboss first, then work your way around defeating the other adds before the
next miniboss arrives.