It's funny, I'm basically reverting back to a more simple and stylized version of the terrain generation system, which is really similar to the early versions of Orb Lands. But I'm trying to make this version tighter and more focused. I've been struggling to finish Orb Lands for a long time, and its because I never had a strong/deep storyline, or objective, or anything like that.

And while I don't know what to do with this new project either, everything about it is easier to manage and easier to adapt.