I think LotRo is a must for any story lover... It plays along the mainstory of the books, and you actually feel part of the whole story..

i have to add to that list, GW2 which has a lot of story, if you take your time to find them, and WoW undeniably got a lot of story going on in its 10 year saga.. And if you want to step up to modern day fantasy then The Secret world has some awesome stories to tell... In general story is everywhere in MMOs but if you want MMos that are build around the story like SWTOR, then Lotro and ESo are your best bets..

Y'know, when something that I don't like succeeds, I don't bitterly troll the message boards for that game embarrassing myself. MMOs are different things than single player games; and as far as I'm concerned, Skyrim, although fun, was not as good of a game as Morrowind and was weaker in some respects than modded Oblivion.

And none of them came even close to Daggerfall...

Its best never to compare games to its predecestors, as most likely they where created to give a different experience.

I think is the other way around.. the fact that in eso you never know what skills your enemy have (builds) and the fact that in eso you have to think more about your actions because of the management of resources such as mana, stamina,ultimate, block, dodge,active buffs & light/heavy attacks (depth) makes the eso combat for me better..

Did you ever do any real budo, kickboxing or swordfighting combat? Thats where you are constantly trying to predict your opponents moves to gain a tactical advantage.. Not being able to predict what comes next takes out a whole layer of tactical gameplay... It simplyfies things..

PvE is easy. Come to Cyrodiil and see if you hack and slash tactics work. Builds you see will make you head spin.

Sorry OP. Lack of skills seriously? You may have a lack of imagination. Everyday I run into builds I've never seen before. This is no exaggeration. You define your role in ESO.

What you've said couldn't be further from what I've experienced. Yeah I'll just leave it at that.

Sure... Many builds, but no real depth in the combat system... I can make dozens of builds that just work well, but in the end all do the same thing and on top of that will be very repetitive to play...

just a personal opinion offcourse... But i prefer the depth of Gw2, with actions and counter actions..

I loved all and everything about the game, yet i never could get into the combat....

not so much the execution, but with only 7 abbilities it felt way to much like hack and slash witouth tactical and strategical depth... Way to repetitive with repetition of the same buttons time after time.. Espescially when compared to GW2 or even neverwinter combat it fell short by miles

Where in a comparable game like GW2 charcaters have dozens of viable strategies to build around.. (Buffs-debuffs-CC) much of that depth somehow seems lacking in ESO, it almost feels like a full hack and slash game to me.

There is way less strategy and micro management involved then in other games. Some may like this straightforward approach, i think its a sad thing..

Also the lack of skills, mostly removes tactical thinking in applying the right strategies on the battlefield, because there are so few skills that they in general are part of a single strategy.

Its not that i dont like the game, but when i play it for longer stretches, i start missing the combat depth of other MMO's

Originally posted by HighMarshalLooks like you were not too chicken to test the justice system!

Sounds like she was winging it.

I'm crying fowl.

On topic, while I don't play this game, hearing that a new feature can get players accidentally murdered or sent to the poorhouse by racking up bounties just for their AOE attacks or heals, fills me with a sense of grim delight.

It might be changed... after all, all MMO's before ESO removed stuff like this over time as being unwanted features

They are currently adding taunting... and other stat to build agro... If they make the lacking healing stat more efficient in PvE only and add some healing stuff that works as grouphealing with a high healing stat, they can turn the current game into a semi Trinnity... adding a system like Wildstar to CC bosses might also add more tacticall means to dungeon bossbattles..

However thats my opinion, some people just love GW2s curent system, i can live with it, no game is perfect and there are so many other things that GW2 is still on top of my list

The World - Is HEAVILY instanced, you use the city as a central hub and you select missions/quests from the globe and go there to complete tasks. The largest 'area' I've been to so far looked absolutely beautiful, but there are invisible walls everywhere you go. The terrain is fantastic, but you only get to see roughly 10% of an area that looks like it would be fun as hell to explore out in the open. You can not swim (at least in the locations I've been to, it automatically forces your character to turn around.)

Pretty much like Guild wars 1, a system that did not bother me in that game

Combat - The combo system is pretty damn interesting and being able to change your class on the fly and at any given time is pretty great as well. It certainly helps to keep it fresh. I've been sticking with the paladin thus far and it's been fun, but the progression is a tidbit slow. Though to be fair I've only spent roughly 7-8 hours in game throughout the day. (I had a D&D game to go to!)

Looking forward to the combo system, i however dont like games with easy respecs... I prefer the feeling of building a true and unique character... in this system the classes have no crossovers, which is a pitty.. als would have loved to see a trinity with healing.

Cash Shop - Not in the game yet. There are a few MAJOR warning signs though that scare me, item enhancement stones being the major one from ranks 1-3. To upgrade your gear, it costs enhancement stones AND in-game currency. You'll be able to use the Argents as they are called, are the cash shop currency to trade in for in-game credits based on how it read.

Gear - When you pick up an item IT DOES NOT CHANGE THE WAY YOUR CHARACTER LOOOOOKS! It's very similar to The Secret World in that you unlock outfits by completing missions/quests and no doubt you'll be able to purchase them for the cash shop currency and in-game currency to farm.

If it works anything like DCuO i will be extremely happy

WEEKLY LIMITS! There are WEEKLY limits on how many credits/ability points you can earn. I believe it's roughly 10,000 ability points and 60,000/600,000 credits (I can't remember which.) I guess this is to prevent grinding/gold bots. I'm not really sure.

Limitting things with hardcaps has fail written all over it. Tough it wouldnt surprise me if you can buy stuff in the online shop to stretch this limit.

INVENTORY - You can purchase inventory spots with in-game currency. That's pretty cool and it's relatively cheap. You can also use cash shop currency.

All in al sounds like l a decent game... As it is free to try, i will certainly play it for some time.

i follow the personal story leads, and just go from there, exploring the world as i am on the road, a lot of the times by just following or talking to NPCs you get to start open worl events.. I dont think there is a single pve based MMO where exploring is more rewarding and fun then this game..

As you get to highse levels combat be omes more fun, the system is very strategical and tactical compared to for example ESO.. I love my crowd controlling engineer that despite only having ranged weapons turned int a close quarter fighter... But also with other classes the skills are connected and many can be used as part of several different tactics...