Dead Cells Rise of the Giant Update Patch Notes Version 1.2.8

The Dead Cells Rise of the Giant update has arrived and is available today. The update includes several new changes including the new Skinning System plus new skills, weapons, and enemies. We’ve got highlights from the Rise of the Giant update for you as well as the complete version 1.2.8 patch notes featured below.

What are the major changes in the Dead Cells Rise of the Giant update?

An all-new Skinning system

With the new Skinning system, there will be 50 new character outfits introduced into the game so that you can switch up what you wear as you die repeatedly. Additionally, the outfits will now drop as classic blueprints for existing enemies or in hidden areas throughout the game. That’s right, gone are the days of paying for loot boxes in the premium shop!

All-new enemy types

There are now 10 new enemies that you can face in Dead Cells. The majority of the enemies can be found in the Hard, Very Hard, Expert, and Nightmare modes. However, some will be waiting to murder you in the Cavern and the Hidden Level. These new enemies don’t mess around either, so don’t expect it to be an easy battle.

New skills and weapons

There will be three new skills and 10 new weapons coming with the Dead Cells Rise of the Giant update. The new skills include a flying pet and a single use scroll that will reveal the current level map. Some of the new weapons include the Giant Killer, Boï Axe, and the Thunder Shield.

Dead Cells Rise of the Giants Patch Notes

Above are just a few of the numerous patches that have been added to the game. The complete list of official patch notes can be found below.

You’ll now get access to the Cavern level after you beat the game for the first time. Look for this place inside the Graveyard. This new level is filled with nasty traps, perilous lava pools and violent new enemies. New ways to die!

Community suggestionCustom Mode will be now unlocked after few runs (no need to beat the final boss anymore.) Custom options were adjusted accordingly.

A new boss has arrived. Right after the Cavern, you will have access to this epic battle, so be prepared!

A new shiny Skinning system was added to the game, giving you access to more than 50 new character outfits.You can unlock by paying for amazing loot boxes in our new Premium Shop using your credit c… Oh wait. No no no. We don’t do that anymore. They will just drop as classic blueprints from existing enemies (in higher difficulty modes) and bosses. You might also find a few ones in specific hidden area of the game. You can customize your outfits in the Flask Room.

10 new enemies types were added to the world! Some will wait for you in the Cavern or the hidden level, but many were also added to Hard / Very hard / Expert / Nightmare modes, for your sadistic pleasure. They will gladly bury your face into the ground, burn you to death and slice all your useful organs.

3 new skills, including a flying pet and a single-use scroll that will reveal the current level map.

10 new weapons, including the Giant Killer, the Boï Axe or the Thunder shield, for your violent needs.

A new Specialist shop replaces the old Hunter Grenade door in Prisoners’ Quarters. It’s still unlocked the classic way through the Collector shop. You can buy a Hunter Grenade, a Map or a nice shinny skin there.

A new complete hidden level was added for very advanced and skilled players to explore (did someone say Boss-Cells 5?). Unveil a whole new ending to your story by beating the crap out of the mysterious big bad guy that awaits for you there… Yes. There is an hidden boss fight too.

A new cursed gem might now drop from enemies that will grant tons of gold, but also curse you.

[Custom Game] Added an option to let the fountain always available in BC 1 and + (but will lock achievements)

The Custom Mode is now unlocked by beating a mini-boss in Prison Roofs.Version 1.2.1

Community suggestionFood drop was rebalanced:

You now have 100% chance to have 1 unit on mobs and 1 unit hidden in walls in every levels,

one food unit dropped by mobs is guaranteed to be clear from Infection,

and food sold by shops is now always clean. Version 1.2.1

The Legendary Forge gameplay was updated: you can now invest cells up to 100% drop-rate in any rank (+, ++ and S), but you cannot invest in a rank if the previous one wasn’t filled completely. Some ranks are also now locked, based on the current Difficulty setting.Here are the current values:- Normal mode: “+” rank up to 100%, “++” rank capped at 50%,– Hard mode: “+” and “++” ranks up to 100%,– Very hard mode: “+” and “++” ranks up to 100% and “S” rank capped at 25%,– Expert mode: “+” and “++” ranks up to 100% and “S” rank capped at 50%,– Nightmare mode:all ranks up to 100%. Version 1.2.2

Berserker is a new Brutality mutation that grants up to 60% damage reduction after killing an enemy. Version 1.2.2

Community suggestion Decreased every mob tiers in BC1, BC4 and BC5. Other difficulty levels (including BC0) remain unchanged. Version 1.2.2

Added the Mirror: this item, once unlocked right after the Specialist Showroom, will help you for blueprint hunting 🙂 Version 1.2.5

Community suggestionHeavy weapons (ie. slow but powerful weapons) have changed. They have unique affixes that will increase their damage, give stun effect or area slow-downs. If you manage to hit your target, it shouldsuffer.Attacks done with these weapons can no longer be interrupted if you get hit by an enemy, except if this enemy stuns you. Version 1.2.5

Full Malaise will now leave you with ~10% HP max. It will no longer kill you directly. Version 1.2.5

Tactics builds now have slightly less HP at higher levels, while Brutalitywill get a little more HP. Version 1.2.5

Community suggestion New FrontLine Shield which is a Survival/Brutality shield that that gets +X% damage if you recently hit an enemy using a melee attack. It drops in a secret place, somewhere. Version 1.2.6