We have a new update for Close Combat The Longest Day. It is available in the Members Club. You will need to register you game, if you have not already, and click on Registered Downloads. Version 5.50.09b has a long list of changes, and we would like to make it official next week. Please give it a try, and let us know if you have any issues.

Change History: v5.50.09b – June 12, 2009

Code fixes

Attacker / Defender determination and display now correct.

Disbanded BGs will regain some cohesion and fatigue overnight before returning to play.

BG disbanded during a night turn will not come back until morning of the next day.

Fixed automatic post-battle disband when cohesion was very low.

Fixed excessive cohesion drop from losing quickly.

Fixed retreat on rout not working (for mods)

Fixed crash when airstrike bombs or rockets going off the bottom map edge.

Fixed spelling error in message about being unable to move due to strategic surprise.

Fixed data error with SdKfz 222 having the wrong 20mm cannon.

Fixed data error preventing SdKfz 222 turret from rotating.

Fixed crash when AI can not find a valid setup location for a team.

Fixed post-battle crash condition after flamethrower(s) were used.

Fixed a bug where the saved game file could become corrupted while playing a campaign or operation when all battle groups on one side try to enter / re-enter the map on the same day.

Fixed a bug where the saved game file could become corrupted when removing a team on the Battle Group screen while another team in the battle group was ‘disorganized’ and missing at least one soldier.

Enhanced grenade arming sound.

Maps

Setup zone now guaranteed to include the squares adjacent to a controlled Victory Location.

AI

Fixed a bug where the AI player could fail to move battle groups on the strategic map when not in contact with the enemy.

The overall force strength ratio (ratio of the overall strength of AI player’s side to the known or estimated strength of the player’s side) is now given more weight in the AI player’s decision making when considering moves on the strategic map.

The AI player will favor more aggressive moves on the strategic map when the AI player’s side has strategic surprise (i.e. when the player’s side can not move).

Graphics

Fixed graphical error on BGUNIT059_000.tga where the infantry unit symbol was not visible during saving.

Enhanced gammon bomb graphic

Wreck graphics added for R35, S35 and B1

Updated a handful of team type icon graphic references in the data files.

That is always the case but it doesn't mean you can't try it out. Using old saved games on a new build will have the potential for creating errors as a result of discrepancies between data in the saved game and updates made to data files or EXE. Trying to use them won't hurt anything except possibly corrupt your saved game file. I guess it depends upon how badly you want to continue that saved game.