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"Fantasy Civilization and a very good game at. Don't buy this one though. Get the Fallen Enchantress: Legendary heroes instead."

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A World to Build… or Destroy.

“A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.” – the Oracle Ceresa

Design your sovereign with unique talents and weapons for the trials ahead. Learn powerful spells to enchant units, summon elementals, or destroy those who oppose you. Found cities and research technologies to expand your influence. Send your champions on quests to recover ancient artifacts, gain allies, or obtain the great wealth lost during the Cataclysm.

The land is not simply waiting to be claimed; it must be conquered. Darkling camps, ogre lairs and caves waiting to be explored dot the landscape. In remote corners of the world, tireless butchermen, fell demons and legendary locations are waiting to be found. Explore Varda, a pre-Cataclysm city defended by golems that have turned on the citizens and made the city into a prison. Defeat Sarog to claim the Temple of the Dragon and recruit Ashwake Dragons to your cause. Claim the Flooded Graveyard or the Pit of Sarpah to harness the powerful magical energy of those locations.

Key features:

Recruit Champions - Equip them with rare magical items that you create or discover. Customize your champion’s special abilities and traits as they gain levels.

Fight in tactical battles - Battle enemy armies or the wild creatures of the world. Command your armies directly and choose between the special attacks and spells your units have learned.

Design your units - Customize their armor and weapons. Equip units with mounts to quickly close on enemy units. Train them with specialized traits like Discipline and Ignore Pain.

Liberate or Enslave - Transform Elemental into a noble kingdom, or an empire where citizens are fuel for your spells. Build studies and workshops to make your citizens more productive, or gallows and sacrificial altars to keep your citizens motivated.

Explore Wildland Areas - Be cautious when entering these areas; they offer their own rewards and treasures, but you will need high-level champions, advanced armies and powerful spells to survive.

Build your own world - Use the included modding tools to create new improvements, locations, quests or factions. Design new spells in the Particle Cauldron and entire worlds with the Cartographer’s Table.

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NOTE: (MUST READ)IT IS NOT A BAD GAME HOWEVER...Elemental: Fallen Enchantress has been technically abandoned by Stardock in favor of it's stand-alone expansion Fallen Enchantress: Legendary Heroes. Said expansion contains the original game along with it's own added features and so as it stands, there is little to no reason to buy the base version of this game.

If you're interested, take a look at the more positively reviewed Stand-alone expansion: “Fallen Enchantress: Legendary Heroes”

INTRODUCTION:Fallen Enchantress is a 4X turn-based strategy game that incorporates RPG elements into it's mechanic and a 'tactical map' combat mode best featured by the Heroes of Might and Magic series of games. This game was developed by Stardock whose notable works include Sins of a Solar Empire, Elemental: War of Magic and the Galactic Civilizations series.

The players can choose to play one of the several factions or make their own where they then embark on a quest to conquer or rebuild the broken land. The game allows the player to create their own factions, hero / sovereign and troops which can be done by assigning armor sets, skills and abilities to each of them. It features an RPG element where the players can upgrade their hero's skills and equipment to improve their effectiveness in battle.

PROS:+ Good special effects (I wish I can say the same for the models and art style though; See Cons)+ Ability to create your own unique Units / Troops+ Ability to equip, level up and even hire new heroes on the map+ Relatively large maps that rewards exploration with...+ Side quests, hero quests, powerful items and random encounters+ A lot of monsters to fight aside from the enemy factions+ Interesting new concept to the 4X genre

CONS:- Very dated graphics and poor character models- Unimpressive attempt at cell-shaded textures- Balance issues- Performance issues (Players may encounter poor frame rates and crashes)- AI for the enemy factions is brain dead (It makes bad decisions and doesn't fully utilize the game's unit / troop creation mechanic)- Almost no replay value (Which came as a surprise because 4X games normally don't suffer from this problem)- Not a lot of item variation for its RPG elements

CONCLUSION:GOOD CONCEPT but POOR EXECUTION, the fact that this title has been technically dropped in favor of it's Stand-alone expansion means that I CANNOT RECOMMEND this game. I would have easily recommended this game when it first came out, but as it stands, there is no point in purchasing this title when you can just get it's stand-alone expansion for the same price.

It was a good and promising new concept for the 4X genre. To be fair, I really did legitimately enjoy my first playthrough. Exploring the world, meeting the npc heroes, fighting bigger and nastier monsters, doing quests, customizing my own army and empire with my own designs and specifications were really the selling point for me. Despite all it's PROS however the fact that it's fun factor can last for only one campaign / playthrough is an unforgivable sin to be committed by a game in the 4X genre.

Fallen Enchantress has been abandoned by the developers in favor of the standalone Legendary Heroes, a game which is a carbon copy of FE with the addition of some hero units, fixes, and some superfluous content. Instead of patching LE, Stardock decided to ditch it entirely in favor of grabbing even more money from its naive customers. Stardock may have tried to create some goodwill by offering FE owners a discount on the latest version of their infamously buggy IP, but the fact of the matter is that Fallen Enchantress is still a broken, abandoned mess that never got patched or updated to an acceptable level.

I should probably mention that Fallen Enchantress is itself an "improved" paid update of another broken game, Elemental.

Instead of being a sucker and supporting such horrible development habits, save your money and wait a few months for Age of Wonders III.

As mentioned in other comments Fallen Enchantress has been abandoned by its developers Stardock and they created another standalone that is nothing more than a modded version of Fallen Enchantress. But this isn't the worst part. Fallen Enchantress is just a modded version of Elemental War of Magic the first game that they also abandoned to create another full game to pull full price out of there costomers for nothing more than what should be a DLC. This isn't the only game Stardock has done this with. Every game they make that gets sequal are nothing more than the previous game with new features. lets take Sins of a solar empire for example, They actually made expansion Deplomacy and Entrenchment but 4 years later in 2012 they release Sins of a solar empire Rebellion and its nothing more than sins of a solar empire with the expansion plus a new one. It should have been nothing more than an expansion especially since most of the new fearture including the game and the DLC for it were created by the community on there mod page. Taking player made content adding it to there old game and calling it a new one is Pretty low but that is the way of Stardock. Customers be warned!

Don't get this game. If you want a 4x Masters of Magic kinda game, get the "stand alone expansion" of this, Fallen Enchantress: Legendary Heroes. It's the same game, upgraded, that actually gets updates.

This game tries so hard to be a cross of Civilization and Age of Wonders, and it utterly fails at its goal. The original Elemental was terrible, and Stardock actually recognized that. Their solution? Instead of fixing their ♥♥♥♥ for free, given that it was a liability that they created, they decided to try to sell the fixes for their problems as a 'standalone expansion', Fallen Enchantress.

I usually find some worth in Age of Wonders-style games like this, but even now, so far after release, Fallen Enchantress is not complete. Age of Wonders, a fifteen year old game, had terrain modifiers in combat. Fallen Enchantress? Nope. Or even if it does, you can't tell - the UI doesn't make that information easily visible to you. It's sad to say, but Age of Wonders read the strategic map better when initializing combat - the field of battle was modeled after the hexes you and your opponents were on in the world map, and so terrain mattered as a result.

In comparison? I tried restarting similar battle scenarios in FE several times. Instead of recognizing that the enemy would be attacking from across a river - a river that, in the world map, impedes your movement if you try to cross it - you get a pond. Over and over again. The game simply doesn't understand the strategic significance of a river.

A pond, people. One that you can go around with ease. What's the point of setting your troops up by a river or on a hill if the game won't recognize the inherent advantages of doing such? Even worse, there's no terrain modifier from defending from a walled city. Instead, you just get a bunch of ♥♥♥♥ archers when you defend a city. It's not an adequate replacement for four walls and a gate at all. Your city archers can and will get wrecked.

Oh, and Age of Wonders? It allowed you to have walls and gates when defending a city. You wanna garrison the town you're protecting and stick out a siege? No problem!

Not to mention, the spells in this game are in every way less developed than they were in Age of Wonders. Christ on a stick, Stardock, were you TRYING to take features away?

Don't buy this game. Stardock is trying so hard to make good games, but they're just refusing to admit when they need to change their guard. Whatever ♥♥♥♥♥♥ managers worked on Elemental must have worked on Fallen Enchantress too, because it's still terrible at what it's trying to accomplish.

Stardock threw us all under the bus when they released a standalone expansion for this, then promptly gave up on the base game. Don't support crappy devs, especially ones who talk up a "Gamers Bill of Rights" then purposely violate almost every one of them!

First, I'd like to have a "neutral" rating - this game is too good, for all the things it does well, to have a negative rec. But it has two serious conceptual flaws, in my opinion, that I want to bring to light.

First and most important, all the details you can keep an eye on make it slow like heck. If you play carefully, making sure that no unit is slacking, not rushing combat etc., there will be hours until you see who you're exactly opposed to. Even then, you're probably far from making anything but the most basic, generic units, available to anyone.

Secondly, since it is all about (very) long term planning, you'll probably do well to start gathering all kinds of resources early on. However there's quite a lot of different resources, so it will take a lot of work to capture all the mines, farms, lairs, and that includes ones that you have no idea if they will ever see any use.

In short - if you can't commit serious time to this game, there's just no sense trying it.

This is a great game for anyone who loves the whole nation building turn-based type of games such as the Civ series. However the touch I like is that you can make your own custom units and use them in your army of conquest. You can also recieve missions and oppitunities to gain powerful items for your heroes to use. The heroes are immortal, often being brought back to life at a nearby city, but all but your monarch gain a injury which impedes them and cannot be removed. They also need to rest for so many seasons before they are fit for duty.

bought it on a sale with legendary heroes and there is no reason to touch it if you have the stand-alone addon. you wont miss ANYTHiNG. the "stand-alone addon" is actually the finished fallen entchantress and no expansion or something

Fun strategy game with cool features for character and army customization. It can suck you in for hours of enjoyment and has good replayability. The downside is that this version of the game is rather buggy and has alot of issues. I havent had these issues with Legendary heroes though. Also while on that note. For the minor upgrade that Legandary Heroes is, it really doesn't justify it's price. This game is just as fun if not moreso for a fraction of the price. Just save often in case bugs occur.

This game has an outstanding design. you can design race, hero and units and tailor a strategy around your own specificities.the graphics are subpar but they are not the selling point of the title.The execution however is not even worthy of a beta. mutiple freezes and crashes, unstable loadings, backstories that won't save, inneficient coloring, etc... the list is too long for a mere review. no matter how frustrating it is the game is still playable (thanks to it's auto-save feature and as long as you have enough time to endure the very long and numerous reload of the same session after each crash) and it's subtle design hints of what a great game it could have been if it had been finished. however it's not even an alpha and paying even one cent for such a crap is certainly what one could call a rip-off.

I might add that selling a DLC for something that does not even exist in the first place is lifting the concept of shamelessness to new heights.

It's hard to know where to start with this... If i had to pick just one game that i wished i hadn't bought, it would be this one! Firstly there is the extremely annoying need to create a Stardock account, which gives the impression that this company is more than a little delusional about their status in the realms of PC game devs. Stardock are certainly NOT one of the big names in the business and if you are in any doubt about this, just look at how basic and extremely low grade the whole business of setting up this necessary account looks and runs.

So once that hurdle is over and done with, you finally get to the game. Almost immediately you are then overcome by the huge sense of "WTF am i supposed to be doing??" The tutorial teaches you virtually nothing, so not only does this leave you with HAVING to click on each and every icon to see what it does, but also having to pretty much click all over the screen as you realise that not everything that looks clickable is, and not everything that looks like mere background decoration is. This game is a messy travesty that looks and plays like a Beta version. It is a title that badly needs a tutorial that covers what you need to actually play the game. In it's current state it is almost showing contempt towards those who ARE trying to play it. Horrible!!

Instead of releasing new content for this game...they added a few heros and called it legendary and charged full price instead of making it a dlc for this game. Dont waste you time with stardock, they try and cheat their fans!

Chrashes too often for no apparent reason and when u reinstall through steam on a newly purchased computer "Stardock" in their infinite wisdom fails to provide access as theres no login just a registration which informs you that ur serial number is already in use.. smooth.. im getting so tired of these silly extra things you have to tackle through to play a simple purchased game on steam - shouldnt steam be enough acess after purchase??

The original game was called Elemental: War of Magic. War of Magic was a great game and it was amazingly fun, but it had many key issues that the developers never addressed. This game however fixes a lot of problems with the original without adding anything new, while that wouldn't be enough to piss me off this game ruined itself by doing one key thing. Singleplayer matches with the AI have a time limit of 400 seasons, AKA 100 years. That means you do not have a choice of playing matches that last 40 hours and having epic wars and struggles to keep your Kingdom alive despite multiple enemy nations at war with you. What this means is that your match will last about 3-4 hours, I've played the original so much that I could win it in a quarter of that time but I chose to play longer. Then it struck me, a warning told me 50 seasons left. I unstationed my massive army within my capitol city and used Call of the Titans to send this army directly next to the enemy capitol city and destroy everything and kill Queen Procipinee. I ended up winning after 92 years of playing. My old games on Elemental: War of Magic broke a thousand years usually. I would recommend this game if there was no time limit.

This game is difficult to learn, easy to master... pretty much the opposite of the kind of games I enjoy playing. That being said, it's a decently designed and good-looking game overall. It's fairly obvious they tried desperately to do something original but it comes across as a Civilization ripoff.

I killed 8 hours (?) with this game before I got bored and went back to Civilization V.

The balance isn't quite right - there are some OP strategies (Adventurer or Quest Maps win the game fairly easily even on Insane difficulty) - but overall it's a fun game, with lots of customization and many nice features. 4x, Civ meets Master of Magic. I've heard good and bad about the newer game, Legendary Heroes, and I'll probably get it, but this game is still worth playing despite all of the bad reviews.