Wings~of~War is a continuous 24 hour, 7 day, fully dynamic campaign for IL-2 Sturmovik: 1946, created using the Dedicated IL-2 Server Software, IL-2 Server Commander, and Lowengrin's Dynamic Campaign Generator. Wings~of~War campaigns are designed to be realistic in the extreme and are intended to create a very immersive combat experience. As such, there are virtually no rules. It is our intent to eliminate issues that are caused by the subjective nature of the various interpretations of a rule, such as vulching. And, that is why there is no rule against it. Please understand that if you are in the server, you are a target.

Every attempt has been made to govern game play through the use of available software, such as IL-2 Server Commander, or the Dynamic Campaign Generator which manages the campaign, aircraft allocations, load outs, the weather, etc. The server resets every two hours to keep the Wings~of~War mission objectives up to date. A two hour mission equals one campaign day. The victory conditions and objectives for each mission are determined by the Dynamic Campaign Generator. The mission briefing will contain reports of conflicts in various areas of the map and action reports of the activity in the server will be displayed in the server chat. You will need to fly in defense of your ground units as they will be attacked by enemy on the ground and in the air.

Rules

1.) All pilots will fly with the appropriate markings2.) Any pilot found to be cheating (flying hacked, exiting the server to avoid a death, etc.) will be banned

Scoring

Points are awarded depending upon what happens to the plane that you shoot in each engagement. Points are awarded differently based on what happens to the enemy aircraft that you targeted and whether it is destroyed in the air, force-lands, crash lands at a friendly base or another aircraft intercepts it on its return journey to base. The last plane to shoot into the enemy aircraft will be awarded the kill points. If ground units also hit the target and no air hits were achieved the ground unit is regarded as the killing unit. If the targeted plane does not disintegrate but lands successfully the score is ignored. Pressing "Re-Fly" adds the points achieved in the last sortie to the score.

Scoring is based on the default values for targets. You must survive and return to base to get 100% of your score. If you are forced to land outside of the boundaries of an allied airbase you will be awarded 70% of your score. You will be awarded 50% of your score if you bail out over friendly territory. You will not be awarded any of your score if you are captured or die in combat.

Wings~of~War: Berlin 1945

Wings~of~War: Berlin 1945 is up and running IL-2 Sturmovik: 1946 4.13.4m. Each side has trains, and plenty of cars, tanks, and artillery. In testing, there were some amazing battles, and the lines move rather readily. This campaign is going to be all about real estate and not so much about points. Regardless of which side you are flying, you're going to want to capture the forward base as soon as possible to give your team the advantage. The object will be to capture all of the enemy bases.

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