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Who`s the min-maxer(s) here? If you get some time would you do me up a
20-level progression for a dwarven spymaster, along the lines of Diirk
("That`s Diirk with two i`s, so don`t try anything funny!") Watershold? It`s
for a FR game, so feel free to use the Spymaster PrC and cleric levels of
that dwarven god of trickery whose name I don`t remember.

I`d do it myself, but I don`t happen to have my FRCS book in this state.

>>>Would you do me up a 20-level progression for a dwarven spymaster, along
the lines of Diirk

Not really a dedicated min-max guy - more of a toolkit builder [I look for
how to achieve an effect]. Here is my stab at it really quickly.....(sorry
bout the tables.)

Warning, I generally don`t use magic classes, so I stick with what I know -
non-magical classes and PrCs. I also just stuck the levels in - other thanRogue 1, the build has allot of flexibility when getting levels.

Here is how you COULD make a Diirk type character. Good BAB, + high skills,
buckets of feats, and very versatile.

> Hrm. Social skills, I guess, although kind of everything is what I had in
> mind. A sort of diplomat/guilder was what I had in mind with the Diirk
> Watershold comparison. Someone who moves around a lot and has a lot of
> contacts and is always on the lookout for information.

Many crime bosses are based on the charismatic noble classes found in many
settings. I`m not sure how much rogue Diirk has. Two skills I made sure to
keep Diirk up on were Escape Artist, and Disable Device. Ultimatly, I`d
think Diirk would be no more than 1/3 rogue, and the rest would be either
some kind of charismatic noble, or would have a similar guilder class.

The new version substitutes two bonus feats for four class features. The
features are weaker than typical feats, but have much more aristocratic
flavor. These include ally, family ties, refuge, style, savior-faire,
taunt, reputation, and smear.

Some of my favorite feats are those that eliminate penalties or limits. For
example, cooperating on skill checks require a DC 10 skill check and
characters cannot take 10. Further, their cooperation is based on the DM`s
decision that they can provide useful aid. So, I added the feature
Direction. At 9th level, an Aristocrat can cooperate with another charcter
performing a skill check, providing a +2 circumstance bonus. The aristocrat
gets to take 10 on their cooperation skill check. The aristocrat cooperates
by offering advice and direction, so does not have to be right next to thecharacter performing the skill check. The aristocrat does have to be able
to see or hear what is going on so the aristocrat can offer useful
direction. The aristocrat can offer assistance in advance of the primary
skill check if he has precise knowledge of what is involved.