3DS eShop Forum

Ok, don't throw anything a me yet, I have the game and played it a bit so I thought I could share my impressions of it with you guys.

The first thing I noticed when I loaded the game was that it used mostly the same graphics and music as the previous game on the eShop, just a little refined and adapted. It seems they left out the embarrassingly loud marches and left only the nice tracks though so that's a plus.

Anoth thing I noticed is that the character creation and overall feeling of the menus was a lot like Bowling Bonanza (from the same developer), which means they're quite clunky-but-functional, they could look better but do their job.

After creating a character (these are the same gummy bears from the other game, but they're all available from the beginning) I went to play a free match and it hit me... The game uses the exact same engine (or at least an adapted version of the same) and controls as bowling bonanza! Even the same crowd sound effects and all. That means the game is actually quite competent, instead of flicking the stylus around like most mini golf games want you to do, you need to select the angle, position and strenght of your hit by sliding your stylus across the various parts of the touch screen, when you're done, you tap the ball and it goes.

There are four courses with 9 holes each, though you need to unlock 3, and there are 4 modes: free match, career, league and same-console multiplayer.

In free match you select the world and holes you want to play and compete agaisnt a computer controlled bear (though it doesn't seem like you can adjust the AI), in career you select the world and play all 9 holes, in the mode there's no oponent but you can collect coins here (more on that later), league is a mix of free and career: you choose the world and play all 9 holes against a computer bear. Multiplayer is self explanatory, it think.

The coins you win in career can be used to buy accessories for your character... Though these seem to be incredibly limited... There are like only four shirts and hats you can use on the bears among a handfull of other options like ball colors, avatars (for your file), clubs and "trails" (particles your ball generates as it moves, it's actually quite cool). However that's about it, scrolling through the items is quite clunky though it seems the feature was slightly rushed or something.

There are also achievements, but it's impossible to know what are the requirements for them. Even after you get them.

I think that's all there is to say about the game for now, it controls quite well and it's not buggy or laggy like the other gummy bears game.

If you can ignore the colored gummy bears, rainbows and cupcakes, what's left is a pretty competent mini golf game. I can say it have enjoyed it as much as Bowling Bonanza or other minigolf games I have played.

That's all for now. If you have any questions about the game (probably not) I'll be glad to answer them.

I found magical medallion to be playable to be honest, though it did get pretty ridiculous in the last world with the lag-inducing bouncy enemies, the bears inability to jump while walking down ledges and the deadly shallow water (made worse by the fact that there's no death animation, so your dead bear was just there standing with it's head outside the water). Things got serious when my bear died after a single row of pixels from his feet touched water, but he was still on a moving platform, so behind the 'game over' you could still see him go and come on the platform.

I think if people liked the domo minigolf game or bowling bonanza, then they'll also like this one I certainly like the fact that it's not a stylus-flicking game of horrors like it could've been.