imagine crying that you're gonna quit over this. I did 4taa too and I'm not upset about the change, it's just gonna be something different. At least there will be more emphasis on having a good rotation instead of the slapping an auto attack on whatever ability you felt like and still having better dps than someone with a perfect, non 4taa rotation (slightly exaggerating, but only slightly).

Also I don't recall anyone saying that magic was boring before people starting doing 4taa/c4t xd

i mean cant 4t become something that everyone can learn?? also cant u make it possible so the other abilities can do this as well??? wouldn't removing this be like osrs removing the ability to use the gmaul at the same time as a weapon spec??? like with the ags in like the same tic u can ags and gmaul spec?? i don't see why u would want to get ride of something that has become a intergral part of the game, i also don't see why its wrong that ppl wanna team up with other ppl that do 4t that would be like saying its bad that ppl have it as a requirement that u have t90 armor to join a clan or that u need to have augmented gear to join a raid.

Also I want to point out how, once again, Jagex clearly has a hardon for range and is unbelievably biased towards it. Just take a look at their suggestions.

Mages get a threshold that requires them to spam an extra keybind to fire off auto attacks that is locked to dual wield only to cast. You basically need to spam an extra key every time you cast an ability to take advantage of this. Which I guess resembles c4ta, but for way less benefit.

Melee gets an extra basic that may do lower damage if accidentally used on GCD, and an RNG GCD reset that is locked on dual wield. In order to take advantage of the RNG reset, you basically need your eyes glued on your action bar while spamming out your rotation.

Range gets an ultimate ability that is basically a direct upgrade to natural instinct. No changes to their rotation is needed. No extra keybinds. Can use with any weapon. They literally just get to pump out their rotation faster for more DPS. How the fuck is this there even a learning curve? It's easy mode no matter how you look at it.

Honestly, the more I think about it, the less I like. SMH

17-Jan-2018 01:26:13
- Last edited on 17-Jan-2018 01:31:38 by Prime†Axiom

Prime†Axiomsaid: Also I want to point out how, once again, Jagex clearly has a hardon for range and is unbelievably biased towards it. Just take a look at their suggestions.

Mages get a threshold that requires them to spam an extra keybind to fire off auto attacks that is locked to dual wield only to cast. You basically need to spam an extra key every time you cast an ability to take advantage of this. Which I guess resembles c4ta, but for way less benefit.

Melee gets an extra basic that may do lower damage if accidentally used on GCD, and an RNG GCD reset that is locked on dual wield. In order to take advantage of the RNG reset, you basically need your eyes glued on your action bar while spamming out your rotation.

Range gets an ultimate ability that is basically a direct upgrade to natural instinct. No changes to their rotation is needed. No extra keybinds. They literally just get to pump out their rotation faster for more DPS. How the fuck is this there even a learning curve? It's easy mode no matter how you look at it.

Honestly, the more I think about it, the less I like. SMH

I must also point out that ranged is the weakest of all the styles for bossing currently it needs a buff. how often do you see someone ranging telos, or vorago?

There is no

pure

Light

,

only

darkening

Corruption

.

17-Jan-2018 01:30:37
- Last edited on 17-Jan-2018 01:31:05 by Draeft-Lore

Draeft-Loresaid: Prime†Axiomsaid: Also I want to point out how, once again, Jagex clearly has a hardon for range and is unbelievably biased towards it. Just take a look at their suggestions.

Mages get a threshold that requires them to spam an extra keybind to fire off auto attacks that is locked to dual wield only to cast. You basically need to spam an extra key every time you cast an ability to take advantage of this. Which I guess resembles c4ta, but for way less benefit.

Melee gets an extra basic that may do lower damage if accidentally used on GCD, and an RNG GCD reset that is locked on dual wield. In order to take advantage of the RNG reset, you basically need your eyes glued on your action bar while spamming out your rotation.

Range gets an ultimate ability that is basically a direct upgrade to natural instinct. No changes to their rotation is needed. No extra keybinds. They literally just get to pump out their rotation faster for more DPS. How the fuck is this there even a learning curve? It's easy mode no matter how you look at it.

Honestly, the more I think about it, the less I like. SMH

I must also point out that ranged is the weakest of all the styles for bossing currently it needs a buff. how often do you see someone ranging telos, or vorago?

That's because range lacks AoE and debuffs. Not because it can't compete in DPS. How often do you see people mage Nex and Rax? I see range used all the time at AOD, BM, and Yaka. Can't suck that much if people are doing this:Keep in mind that melee and mage are only better DPS when you spend billions on gear and go balls to the walls with switches. Range is easyscape. Most people camp asc, and even SGB users just camp salt stacks.

17-Jan-2018 01:32:23
- Last edited on 17-Jan-2018 01:47:17 by Prime†Axiom

Prime†Axiomsaid: Draeft-Loresaid: Prime†Axiomsaid: Also I want to point out how, once again, Jagex clearly has a hardon for range and is unbelievably biased towards it. Just take a look at their suggestions.

Mages get a threshold that requires them to spam an extra keybind to fire off auto attacks that is locked to dual wield only to cast. You basically need to spam an extra key every time you cast an ability to take advantage of this. Which I guess resembles c4ta, but for way less benefit.

Melee gets an extra basic that may do lower damage if accidentally used on GCD, and an RNG GCD reset that is locked on dual wield. In order to take advantage of the RNG reset, you basically need your eyes glued on your action bar while spamming out your rotation.

Range gets an ultimate ability that is basically a direct upgrade to natural instinct. No changes to their rotation is needed. No extra keybinds. They literally just get to pump out their rotation faster for more DPS. How the fuck is this there even a learning curve? It's easy mode no matter how you look at it.

Honestly, the more I think about it, the less I like. SMH

I must also point out that ranged is the weakest of all the styles for bossing currently it needs a buff. how often do you see someone ranging telos, or vorago?

That's because range lacks AoE and debuffs. Not because it can't compete in DPS. How often do you see people mage Nex and Rax? I see range used all the time at AOD, BM, and Yaka.

Honestly I disagree with the entire concept of promoting, rewarding and even adding more interactivity in combat. And I especially dislike how the new incoming changes are clearly treating revolution users as second class citizens.Runescape is at its core a "point and click" adventure and with its tick and tile based game mechanics it just makes for a very clunkly and cumbersome experience compared to the more action focused MMORPG's that EoC clearly and foolishly strives to emulate.

And with the Mobile Client on the horizon I don't see how this can even remotely be a good idea.