Bluff, cheat, and bludgeon to your heart's content! The Munchkin Collectible Card Game Introductory Set has everything you and a friend need to play as any of the six Heroes in this game, and it's a great starting point for players of all levels. Pick the Heroes you want to pit against each other, create your decks, and customize them using the included randomized boosters – all right out of the box!

This is Munchkin . . . cheaters ALWAYS win!

This 30-card expansion for any Munchkin game lets you do just that. You'll get handfuls of new varieties of Cheat! cards that help you put Treasure cards into play more often. But watch out for the Monsters and Curses that are ready to pounce on dirty cheaters! Add more chaos to any Munchkin set you own. Every greedy munchkin at the table will have even more fun!

30 cards and a rulesheet in a tuckbox.
Stock #4262,
ISBN 091037863829.
$9.95.

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one struggle between the Centaur Warrior, who bristles with weapons – the better to kill every Monster she faces! – and the Halfling Ranger – a master of regeneration, bringing Monsters back from the dead to fight again.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to duke it out immediately!

Pick up some boosters to customize your deck – and cheat even better next time.

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a mano-a-mano bout between the Dwarf Cleric, who laughs in the face of pain as he heals himself, turn after turn, and the Elf Thief, who cheats and steals as often as possible . . . and sometimes getting caught cheating is part of her plan!

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to throw down, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Incoming!

Sometimes you need to solve many problems at once . . . with extreme prejudice. GURPS Magic: Artillery Spells arms wizards with the firepower to do exactly that! It beefs up GURPS Magic with 50 new spells for devastating vast areas and hordes of foes.

Nearly every magical college gets an offensive upgrade! Unleash a toxic Cloud of Doom, rock out with a Withering Wail, bend reality into a Hell Zone, or inflict the pain of a Punishment Circle. Artillery Spells also offers advice on using mass-damage spells in the campaign, keeping them balanced, and devising your own.

It's an instant GURPS collection, for a limited time!

The first edition of GURPS Lite was announced on our Daily Illuminator blog on May 16, 1998. To celebrate, for a couple of weeks we're offering a special PDF bundle on Warehouse 23, the likes of which we've never done before. In it, you'll get a PDF edition of an item released in each year from 1998 to 2018! In this special limited time bundle, you'll get: