1. Not sure, I think it needs some script changes. I think she uses a sword even when you have the only one you have equipped.

3. RIMs -> Modules -> 711KOR_s.rim -> npc_v_malak.utc

Open that utc, press the inventory button. If you hover over the hand slot with the green outline then you see he has a g_w_lghtsbr02 there, that's a red saber. Now you can drag another saber from the list of items on the left to that hand slot to change things. Most lightsabers are only called "Lightsaber" there, so it's a matter of trying if you get the one you want. A blue saber is g_w_lghtsbr01, the one below the "Dark Jedi Lightsaber".
An easy way to check those "codes" is to check in a list of cheatcodes like https://www.gamefaqs...th-lords/cheats

After changing the inventory you can save the utc to your override folder to test your changes. You might need a save from before you went to that area for the 1st time, not sure in this case.

2. You can change the row for her evil look in appearance.2da with data from the row that's her normal look. You can do something similar as above with her p_kreia_evil001.utc in module 907MAL_s.rim, but I doubt it will affect the floating sabers.

With KSE you pick an appearance, in appearances.2da that appearance refers to a head (from heads.2da), portraits.2da links to an appearance.
Keep in mind how those 3 files connect. Your appearance and head are already there, you only need to edit portraits.2da and make sure your tga files match the row that you add to that file. Good luck.

I found the problem, somehow the period/decimal got removed from columns "walkdist" and "driveanimwalk" in my appearance.2da. Only for entries with 3 decimals though, fixed it but it's still a mystery how that happened. My best guess is from using Convert2da and/or OpenOffice Calc.

Attached Files

I tried to improve the quality a bit, the previous version had more blurry parts, I think from transforming things more than once.
I also tweaked the colors a bit to better match Mission's original texture, I don't remember why that wasn't yet the case (it's been almost 7 years).

This model isn't a model that any player gear uses, so unfortunately the mod will need to replace the Revan/Star Forge model. Not a huge problem but a lot of mods do the same.

Now I still need to find a way for the player to acquire it, suggestions are welcome.

************DESCRIPTION************This adds a a robe, inspired by Atris' textures and Jedi librarian Jocasta Nu. The merchant will only work with a savegame from before you enter the area where the merchant is located (before that area is loaded). Not compatible with other mods that change Margar's inventory, or any mod that happens to use the same item name (a_robe_80).

*************UNINSTALLING*************Remove the following files from your Override folder:a_robe_80.utiia_JediRobe_080.tgamargar_store.utmPFBI80.tgaPMBI80.tga

*******************DISTRIBUTION NOTES*******************You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.You might: Use the material from this mod in your own mods if you simply you ask me.

*************INSTALLATION*************Unzip and copy the files to your Override folder.

************DESCRIPTION************This adds one robe partly based on Jedi Knight concept art for Star Wars: The Old Republic. I made this in 2011 while waiting for that game to come out.This is a robe so it allows Force Powers and cannot be worn by Bao-Dur.

You can get the robes from Geeda or use cheatcode giveitem a_robe_89.Buying only works if you load a savegame in which you haven't been to that area yet (the area is not yet loaded).

*************UNINSTALLING*************Remove the following files from your Override folder:a_robe_89.utiia_JediRobe_089.tgakexsstore001.utmPFBI89.tgaPMBI89.tga

*******************DISTRIBUTION NOTES*******************You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.You might: Use the material from this mod in your own mods if you simply ask me.

************DESCRIPTION************This mod subtly changes Jolee's head to the model of Gadon Thek (leader of the Hidden Beks swoopgang) and changes the texture that it uses to a mix of Gadon and Jolee.I'm adding some alternatives for his basic clothing, see what you like best.If you want to keep Jolee's original clothing then you can delete P_JoleeBB01.tga from your Override folder.

I checked that this mod is K1R compatible, but that is just a guess based on logic, I've never tried that mod.

*************INSTALLATION*************Unzip. Copy the files from the Override folder to the your game's Override folder.Optional: pick a file from the Basic_Clothing_Alternatives folder and copy it to your Override folder.

*************INSTALLATION*************Put the contents of the zip file into your Override folder.

************DESCRIPTION************This is a simple reskin of HK-47, giving it an army camouflage look.

*****BUGS*****None.

*************UNINSTALLING*************Remove from the Override folder:P_hk47_01.tgaPO_pHK47.tga

*******************DISTRIBUTION NOTES*******************You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.You might: Use the material from this mod in your own mod(s) if you simply ask me.