If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Staff Updates
SWGEmu is Recruiting!
SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread for more information.

SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program . Its once more possible to apply for an event coordinator position.

It's been an intense year for me. Twelve months ago I was fumbling around on Nova trying to figure out how to test things, learning about 1,000 things per day. A year later I feel like I'm starting to understand what I'm doing.

We're all part of an awesome community here. From playtesters to event coordinators, customer support, moderators, site services, code contributors, developers, and QA we all play critical roles.

I'm blessed to be part of such an amazing project. It's helped me personally in more ways than I can describe. It would be pretty easy for this to feel like a job at times. But I always come back to the fact that we're working on a game and that's pretty cool. And I'm reminded of a quote: "Success is a journey, not a destination." It's about how we learn and improve over time.

I'm also blown away that we have the owners of the project and all the donators that keep everything moving. People who take their personal time on weekends in the middle of their nights to fix problems with Basilisk so it can keep being stress tested over time. People who take some of their income and donate it so the costs can be covered. People who have a passion for pre-CU SWG.

I could go on all day about this, but I'll stop. I'll end by echoing what Nee said: join us in IRC at #openqa or pop onto Nova and look for me. I'm Farelli and FonzFarelli there. Send me a tell if you see me on. I'd love to hear from you.

Happy Holidays to all.

nee2earth - Quality Assurance

Thank you Community for your continued support of our Project. With our collective efforts, perhaps 2017 can become even more progressive than 2016 was. As always, if anyone ever has any questions about Mantis or TCNova, feel free to reach-out to me here on our forums and/or in IRC #openqa channel anytime.

I would like to thank our community for the support and donations you have given us.

CSR side- We have been short on CSRs and I appreciate the patience you all have given us in getting your tickets answered. Thank you to all the community members that have been answering questions to new players in game that helps us more than you know. I just want to remind everyone now that the end of the year is coming and family members will be visiting please apply to be approved for multiple accounts. Read the rules and if you have any questions please ask us.

EC side- Weedie and I have been working hard on getting events set back up. We will be having mini events at least once a week starting January 1st. All event rules have been updated and are posted for you to read. Since we are short staffed we will try to hold one staff event as often as we can.

2016 was a great year but look out 2017 is coming around the corner. Who know what it will bring!

Vlada - Lead moderator

OK then...

Lolindir - Moderator

So, here we are again. Another year have past and another post to make. We have had a good year and the end of new content is finally soontm

here. 2017 will be an very interesting year indeed

Closing

We would like to take this opportunity to thank each and everyone of our community members for your support, donations and your time spent with our project. 2016 have been a good year for the project. We have moved forward and we have never been closer to seeing the last profession return to a galaxy far far away, on a playground we like to call Basilisk. Just over the horizon, we can almost see the corvette coming in for a landing (soontm). Yes, 2017 will be and exciting year indeed

Soooo... you make the exact same amount of commits and lines of code every year?

(I checked the 2014 and 2015 updates because I was curious to see how development speed might be changing, but...)

Lolin probably didn't update it, when he posted it there was "Need new numbers" in red next to commit count. I assumed he just forgot to remove that part, but i guess he forgot to update the numbers too.