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In the first game, Stone is required to build defensive structures (such as Ballista Towers), to research defensive technologies (as well as Siegecraft), to construct Wonders and also, to train the Slinger, the only unit to cost stone in the entire series (10 Stone).

Babylonians are the only civilization in the first game to receive a stone-related bonus, in the form of 30% faster stone mining.

Stone Mines are similar to Gold Mines. They are not found in abundance on most maps and are usually found in groups of 2-5. Each one yields 250 stone in Age of Empires and 350 stone in Age of Empires II.

The reason why Stone was removed from Age of Mythology was given by Greg Street on an AoMH Forums thread, answering to why stone was removed: It isn't just having to manage your villagers collecting 5 resources, it's also having to remember that some units, buildings or techs cost Food and Wood, others cost Food and Gold, others cost Food and Favor, others cost Gold and Stone...it just got to be too much to remember, like having a telephone number that was 26 digits long. We didn't remove Stone because it was realistic to do so. We wanted to remove a resource, and Stone made the most sense because there is almost always plenty to go around. Believe me, you're going to have enough to do in AOM without worrying about "stone mines".