There are hundreds of items to collect in The Witcher 3 but to survive the more difficult challenges you’ll need the very best. This Witcher 3: Wild Hunt Crafting Guide lists all of the details about Blacksmithing including the locations of each level Blacksmith and the Master Blacksmith. With a bit of skill and some help from our friend lady luck, it is possible to complete the quest for the Master Blacksmith at levels 12-13, 12 levels below the requirement. If you’re looking to find higher quality armor instead of weapons, check out our Witcher 3 Guide on Master Armorers.

Where Is The Master Blacksmith? Unlocking The Master Blacksmith

This quest is level 25 but you are able to complete it much lower. I actually completed the quest at level 13 on normal difficulty. You unlock the quest by speaking with the Blacksmith in Novigrad, he is also the Master Blacksmith for those looking for better weapons. Speak with him at the Blacksmith’s and accept his request. You’ll need to head to the docks at night to meet with a contact. During the conversation ask to negotiate then stay at 25 both times. When they leave tell them it’s fine, the deal is off.

Following that a group of bandits attack. Just try to avoid any damage and use your ranged abilities and weapons while the NPC with you kills them off. Return to the Blacksmiths. He will then ask you to find him a bodyguard to protect him when you’re gone. Follow the objective marker until you meet Sukrus, you’ll need to defeat him in a fist fight if you want him to hear you out. Despite the huge level difference, you can take him down easily.

You’re then asked to settle a debt before Sukrus will help you. Go the docks and speak with the Trader. If you haven’t already I suggest leveling Axii as it allows you to convince him to pay the debt without further trouble. Return to Hattori and you’ll learn of the next stage of this quest. He asks you to steal some equipment from Van Hoorn’s Warehouse after dark, Sukrus and some of his friends will provide aid. Follow the objective marker to the Van Hoorn’s Warehouse, and then speak to Sukrus outside when it’s in the darker hours of the day. After speaking with Sukrus and heading towards the objective, a couple of drunks will block your way. Again, use Axii to convince them to go home and there’s no problem.

When you reach the entrance to the warehouse you’ll again be given a conversational choice. Using the Axii option to force entry makes it simple. Head inside and use your Witcher Sense to mark the 3 crates. When you exit you’re given a timed conversation choice to fight or wait, I chose fight. Again, I was only level 13 doing this so don’t be concerned if they are 5-10 levels higher. Simply use your AI companions as the meat shields and throw in damage when you can. Be sure to use your weakening sign, Thunder potion and rear attacks for maximum effects. After the fight you finally complete the quest, unlocking the use of the Master Blacksmith. Speak with him afterwards and request your sword, then simply Meditate for 24 hours and collect it.

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Captain Camper earned his super powers after smashing his head into a 1980s arcade machine following an agonizing 10 match losing streak against a young girl in a flower dress and a Barbie headband. The electrical surge caused by his head penetrating the screen altered the electro-chemical balance of his brain, changing the rate at which his body developed and giving him super human gaming leetness (unless it's beat 'em ups, as he still sucks)

He now uses his powers to offer gamers superior gaming guides. Hoping to help his fellow gamers avoid the contagious nerd rage that resulted in a permanent concussive state.