if you're going to do that, hold off on mine for a bit. i want to have the nude creatures added first, so you won't have to update it later.

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i just found 2 inconsistencies in 10 frames that i had already done(boob size variations, private area misalignment). i still have 4 more of those to fix, then i can continue.(now fixed, but done for the day)

btw, finished with the errors in the frames i've already done. i think i'll go to sleep finally, and see if this day doesn't see my cold gone.
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ok, i finally got the getting hit frames done. now i just have standing, moving, and mouse-over frames to do. it's going slower than expected, because i am sick, for one, and i am also losing interest in the def. i find myself playing diablo as a change of pace. i think that the nude sprite frames can be done tho(using the pixie template), with the same method that i made the nude fairy ring fairies. it'll only be slightly more complicated.

i'm still not getting the right shades of colors for the succubus i plan to make from my pixie(that i'm playing with side-by-side as i do the pixie); i don't want pink or purple(like the roughly-designed current one that was apparently made from a pixie), but a darker shade of red, near maroon. i also don't want to darken the details so much that you cannot see them. i'm still deciding if i want the nipples and genitalia to be a reddish shade, or black. i kinda want to add horns and a devil's tail to her, also. then there's the hair to think about. i want it black, obviously, but it looks like that will be a pixel-by-pixel job also.

oh, ok. i have a bunch of those planned(lady taking a bath in the lakes, nude lounging around, nude playing with herself, the usual ). i still have to finish my last one that i showed(that was deleted by imageshack), the shackled one. then i will continue those.
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i finished my vampires and nosferatu, did a couple more frames for the nude pixie(just one more left for the landing frames, then i can move on to flying, standing, and highlight frames), and am now working on making smaller rain. i also have been working on a new blood terrain, with intestines, splatters, and various body parts added, inspired by "the butcher's" room in diablo. i've been mixing up my work plans to prevent from becoming bored, so that i can produce something instead of just playing heroes and diablo.
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did the last landing frame for the nude pixie, fixed the battle passability objects flaws that i had, and have been playing diablo. for some reason, i'm still sick, i have been blowing green snot out at a rate of once per 2 minutes, my sinuses seem full of the stuff. my teeth have been hurting from the sinus pressure for 5 days now. i've had a sinus headache for 4 days, doesn't look like it'll go away anytime soon. it's slowed my interest in work to a crawl, for sure. not sure when i will be putting anything out.

i'm glad somebody appreciates it, master_learn. you may be the only person left who does. i think all the other fans of my work got turned off by my frothing at the mouth on osm.

btw, i fixed 3 of my earliest frames, and did the first flying frame. the rest of the flying frames will be easy, as she doesn't move but her wings and her legs in them. copy and paste, then blend. easy work. the standing frames don't move much, either. the mouse-over frames will be the last ones that really require more pixel-by-pixel.
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i think i have found 2 creatures i am going to use for my fear faction in fallout 3 and fallout new vegas. now i just need to find a way to extract the files, convert them to readable data, and start adding them into the game.

nude pixie update: k, got 4 frames almost done today(still have to do the yellow outline, but i'm going to do that after i get all the frames done appearance-wise, before i do the adv map def). in total, i have 6 frames left to do, not including the outlines(10 frames), and the adv map def. then, compiling the .exe file, and uploading to share. i'm also working on new moss terrains(clusters of plant-life), but that will not be included in the upload, as i only have the first one done of those, and the missing centers of the plant-life have to be filled in by hand.
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last of the mouse-over frames done(excluding outline). 4 5 frames left(miscount).

Quote:i think all the other fans of my work got turned off by my frothing at the mouth on osm.

Author being a jerk or not does not influence the usage of the patch if quality one. It is more that we have already a huge unused graphics database, and not enough mapmakers/modders active to make usage of. So wait your turn...Itsjustme made 500 creatures yet no one is using them yet. I try to include few ones in my maps when I have the opportunity but one splash does not make the rain.

I think most people don't use custom map objects because then the downloaders should also have that object pack to be able to play map. It's fine if you're making a map only for yourself but if you want to upload your map to share with people, less mods used means more people being able to play.

after i finish the outlines for the highlight frames, and the adventure map def, then i will update and post my objects patch with it included. i will also upload the patch to wogarchive too, because i will be taking a break for awhile.

The break could be a good one,stimulating meditaion and relaxing to the point of peace,where no worries dwell.
Or you just rest a bit,gathering new inspiration.
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"They made a Heroes V? "-OhforfSake

i was thinking the same thing, master_learn. (but then i changed my mind, i'm just working on different things besides nude females, right now)
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a new uploadis posted on the first page, along with a new screen. 1,116(almost 200 more) things(almost forgot the swamp buildings, adventure map boar, and a few others). i will upload to wogarchive when i can, but for now it's on mediafire.
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a recolored sky island(from old salamandre work):

and, one with no rocks, so i can put anything i want on it(on this one i put flowers):

i will be doing more of these, with different sizes, shapes, and heights.

i got the idea from a map i saw where the mapmaker had placed a dwarven treasury underneath mountains, positioned so that all but the entrance was hidden. i remember thinking at the time, why not just cut out the entrance, and make one for each kind of mountain? so that's what i'm doing right now. i think they look much better than the dwarven treasury building, anyway.
cove mountain version:

snow mountain version:

rough mountain version:

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i'm still working on the dwarven treasuries, but i took a side project tonight. seeing that someone replaced the mountains for sand with sandy-type mountains, i noticed that the redder h3 mountains didn't really fit onto sand. i figured, they belong on hardpan desert, as they are hardpan mountains. so i made a terrain just for them from the rough terrain:

if you ask me, the people who did h3 should have done this before the game was put out. somebody was slacking. i think these mountains actually belong in the "rough" column. what do ya'll think?

A number of sky islands and a number of dwarven treasuries,they look cool!
You could make other creature banks in mountains as well,I suppose it would be good addition if you have many mountains in a map.

No news of Siegfried yet?
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"They made a Heroes V? "-OhforfSake

Quote:A number of sky islands and a number of dwarven treasuries,they look cool!
You could make other creature banks in mountains as well,I suppose it would be good addition if you have many mountains in a map.

No news of Siegfried yet?

thanks, master_learn.

i never thought about doing anything with the other creature banks. the dwarven treasuries just made sense to me because dwarves supposedly dwell in the earth(ala "the hobbit"). i will see if i can come up with other ideas for the other creature banks, but you and others here always have the ideas i don't think of.

no, no news from siegfried, or grayface. they must be busy. or taking a long vacation, lol.

(btw, thanks for bumping the thread. i was running out of room in that post, lol.)
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just 4 more dwarven treasuries to do, and i'm done with them.