. .
'*'%. , .%%%
`%%%%%@@%% .
,. % %%%@.%%%
%%@% %%@@@#%@
@%.,%@@%%@@%.
%@, %@%%@ @@% %.
@@ @,.@%%%@@@%%
%%.%%@@@%@@@@%
### # # # ##%$#@ @$%### ## # # ### ## ### # # # # #
# # # # # ## #% @@% # # ## # # # # ## # # # # # #
# # ## # # ##@# %@ %@# # ## ## # # # ## # # # # #
## # # ## ####%#% , @%## #### # ## # #### # # # # #
# # # # #@## #### .%# # ## # # # # ## ### # # #
# .%%%# #
' ' '
_____________________________________________________________
| _ ___ _ ___ _ _ ____ ____ |
| /_` | ` \ / /_` | `| |/ __| ___| |
| / _ `| |) \ ` / _ `| ,` | '__| _|_ |
| /_/ \_\___/ \_/_/ \_\_|`_|\____|____| |
|_____________________________________________________________|
The ancient War of the Magi...
When its flames at last receded, only
the charred husk of a world remained.
Even the power of magic was lost...
In the thousand years that followed,
iron, gunpowder, and steam engines
took the place of magic, and life slowly
returned to the barren land...
Yet there now stands one who would
reawaken the magic of ages past,
and use its dread power as a means
by which to conquer all the world...
... Could anyone truly
be foolish enough
to repeat that mistake?
*=============================================================================*
*~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -*
Final Fantasy VI Advance
FAQ/Walkthrough
By: Dark Vortex (Quan Jin)
darkvortexfaqs@ymail.com
Version 0.9
*~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -*
*=============================================================================*
This guide may be found on the following sites:
[http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[http://www.gamespot.com]--------------------------------------------[GameSpot]
[http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]------------------------------------------[Neoseeker]
[http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[http://www.cheats.de]----------------------------------------------[Cheats.de]
[http://www.supercheats.com]--------------------------------------[SuperCheats]
[http://www.honestgamers.com]------------------------------------[HonestGamers]
This guide is copyright (c)2007-2008 Quan Jin
*=============================================================================*
+---------------------------------------------------------------------+
Table Of Contents
+---------------------------------------------------------------------+
*=============================================================================*
1. Introduction...............................................[1000]
2. FAQ........................................................[2000]
3. Basics.....................................................[3000]
3.1. Controls...........................................[3100]
3.2. Battle System......................................[3200]
3.3. Espers.............................................[3300]
4. Characters.................................................[4000]
5. Walkthrough................................................[5000]
5.1. The Esper..........................................[5100]
5.2. Banon of the Returners.............................[5200]
5.3. The Party Reunites.................................[5300]
5.4. In Search of Terra.................................[5400]
5.5. Infiltrating the Magitek Factory...................[5500]
5.6. To the Sealed Gate!................................[5600]
5.7. The Banquet........................................[5700]
5.8. Sanctuary of the Espers............................[5800]
5.9. World of Ruin*.....................................[5900]
5.10. Gerad*............................................[5010]
5.11. A New Pair of Wings*..............................[5011]
5.12. Deep Dreaming.....................................[5012]
5.13. The Shadow Bandit.................................[5013]
5.14. Relm and Gramps...................................[5014]
5.15. The Treasure Hunter...............................[5015]
5.16. Completing the Party..............................[5016]
5.17. Preparations......................................[5017]
5.18. The Culmination*..................................[5018]
6. Extra Dungeons.............................................[6000]
6.1. Dragon's Den.......................................[6100]
6.2. Soul Shrine........................................[6200]
7. Equipment Listing..........................................[7000]
7.1. Weapons............................................[7100]
7.2. Shields............................................[7200]
7.3. Headwear...........................................[7300]
7.4. Body Armor.........................................[7400]
8. Relic Listing..............................................[8000]
9. Magic Spells...............................................[9000]
9.1. White Magic........................................[9100]
9.2. Black Magic........................................[9200]
9.3. Support Magic......................................[9300]
10. Esper Listing............................................[10000]
11. Shop Listing.............................................[11000]
11.1. Weapon Shops.....................................[11100]
11.2. Armor Shops......................................[11200]
11.3. Relic Shops......................................[11300]
12. Boss Listing.............................................[12000]
13. Bestiary.................................................[13000]
14. Version History..........................................[14000]
15. Legal Disclaimers........................................[15000]
16. Credits and Closing......................................[16000]
To find a section quickly, press Ctrl-F and type in either the name
of the section along with its content number (ie. 1., 2., 3., etc.)
OR you can use the codes on the far right. Simply type in the
brackets with the code number to get a jump.
*=============================================================================*
+---------------------------------------------------------------------+
1. Introduction [1000]
+---------------------------------------------------------------------+
*=============================================================================*
Final Fantasy VI is my favorite RPG. I've always been meaning to write up a
guide for the SNES version, but never really got the chance to. The GBA re-
release of this game piqued my interest yet again and motivated me to finally
formulate this guide.
Every little thing that made the original Final Fantasy VI on the SNES such an
endearing game is still intact, with a few tweaks. Some of the script has been
redone to touch over the minor mistakes of Ted Woolsey with the original cart.
A few new Espers, magic spells, and even two new challenging dungeons have
been added. In addition, a "Quicksave" option has been added (consult the FAQ
section for more information).
As a side note, the fact that you can actually _run_ in this game (without
wearing a useless relic) is a godsend alone.
*=============================================================================*
+---------------------------------------------------------------------+
2. FAQ [2000]
+---------------------------------------------------------------------+
*=============================================================================*
+-----------------------------------------------------------------------------+
[Q] How can I get rid of freeze status?
[A] Use any fire-based ability on the affected unit to defrost
him/her.
+-----------------------------------------------------------------------------+
[Q] What are the four new Espers in the GBA version?
[A] They are Cactuar (attained by fighting Gigantaur in the
desert where Cactuar's frequent), Leviathan (attained by
fighting Leviathan on the ferry between South Figaro and
Nikeah), Gilgamesh (attained by fighting Gilgamesh in the
Coliseum), and Diabolos (attained in the Dragon's Den
dungeon).
+-----------------------------------------------------------------------------+
[Q] How do I get Gau to join my party on the Veldt?
[A] Go to Mobliz and purchase Dried Meat from the item shop.
Then, return to the Veldt and keep fighting monsters until
Gau pops up after a battle. Throw him the Dried Meat and he
will join the party.
+-----------------------------------------------------------------------------+
[Q] Where can I see Shadow's dreams?
[A] You can see the first four as soon as you recruit Shadow in
Kohlingen. Simply sleep at the inn. There's a chance that
Shadow will have one of his dreams. The last one is impossible
to miss because it comes up when you find Shadow in the World
of Ruin (or Relm if Shadow's not available).
+-----------------------------------------------------------------------------+
[Q] Where can I find the Chainsaw?
[A] Head over to Zozo in the World of Balance and set the clock
in the inn to 6:10:50. A secret area will open up, revealing
a chest containing this Tool.
+-----------------------------------------------------------------------------+
[Q] How do I save Shadow on the Floating Continent?
[A] When you reach the Blackjack to escape, wait until the timer
runs down to six seconds. Shadow will show up to join you. If
you do not wait for him, he will not be recruitable in the
World of Ruin.
+-----------------------------------------------------------------------------+
[Q] What events are mandatory in the World of Ruin?
[A] The follow quests are required in order to beat the game:
- Celes: Solitary Island
- Edgar: Figaro Castle
- Setzer: Darill's Tomb
Completing those quests will get you the airship, which is
necessary to reach Kefka's Tower.
+-----------------------------------------------------------------------------+
[Q] How can I obtain an Organyx?
[A] Bet a Flametongue, Thunder Blade, or Icebrand at the
Coliseum and win the fight. The Organyx will be the reward.
+-----------------------------------------------------------------------------+
[Q] How do I obtain a Lightbringer?
[A] Bet the Ragnarok at the Coliseum and win the fight to attain
the Lightbringer. Alternatively, you can steal a Lightbringer
from Kefka in the final battle.
+-----------------------------------------------------------------------------+
[Q] Where can I obtain the Excalipoor?
[A] The Excalipoor has a very rare chance of appearing in the
auction house in Jidoor. It goes for 500000 Gil, so make sure
your wallet can handle the cost when it shows up.
+-----------------------------------------------------------------------------+
[Q] Where is the Seraph Esper?
[A] The Seraph Esper can be purchased from a hidden man behind
the relic shop in Tzen. If you talk to him in the World of
Balance, his price will be 30000 gil, before going down to
10000 gil later on. When you meet him in the World of Ruin,
he'll offer to sell the useless glowing stone for 10 gil.
+-----------------------------------------------------------------------------+
[Q] Where do I learn Sabin's Phantom Rush?
[A] Visit Duncan's Cabin in the World of Ruin, which is located
northeast of Narshe. It's in the middle of five trees arranged
in a "+" shape. Bring along Sabin and he'll learn it there.
Sabin will learn this technique on his own at level 70.
+-----------------------------------------------------------------------------+
[Q] What are the Dragons and where are they located?
[A] There are eight mythical Dragons. All of them can be fought
in the World of Ruin. Upon defeating all of them, you will be
rewarded with the Crusader Esper, and the Dragon's Den will
be unlocked.
Their locations are as follows:
- Storm Dragon: Mt. Zozo
- Blue Dragon: Ancient Castle
- Red Dragon: Phoenix Cave
- Ice Dragon: Narshe Cliffs
- Earth Dragon: Opera House
- Holy Dragon: Cultists' Tower
- Skull Dragon: Kefka's Tower
- Gold Dragon: Kefka's Tower
+-----------------------------------------------------------------------------+
[Q] How do I attain the Odin Esper?
[A] Head to the Ancient Castle in the World of Ruin, which can be
reached by getting off at the break on the journey between
Kohlingen and the desert when on the moving Figaro Castle.
+-----------------------------------------------------------------------------+
[Q] How do I attain the Raiden Esper?
[A] After attaining the Odin Esper, find the petrified Queen and
she will turn Odin into Raiden, which is more powerful, but
does not come equipped with a speed bonus.
+-----------------------------------------------------------------------------+
[Q] Can I have both Odin and Raiden?
[A] No, you can only have one or the other. Odin can be
transformed into Raiden at any point in the game. Once
transformed, Raiden cannot be reverted back.
+-----------------------------------------------------------------------------+
[Q] Where are the Espers Zona Seeker and Golem?
[A] These two Espers can be purchased at the Auction House in
Jidoor after completing the Magitek Research Facility segment
of the game. Just keep visiting the Auction House until the
magicite comes up for auction. Zona Seeker goes for 10000 Gil
and Golem goes for 20000 Gil.
+-----------------------------------------------------------------------------+
[Q] Where can I find a Growth Egg?
[A] There are two obtainable Growth Eggs in Final Fantasy VI
Advance. The first can be found in a hidden room inside
Darill's Tomb and the second can be attained as a drop from
Gargantua in the Dragon's Den.
+-----------------------------------------------------------------------------+
[Q] What is Quicksave?
[A] The Quicksave option is essentially an emergency save feature
that saves and returns you to the main menu. This is useful
when you are running low on battery power or simply when you
must stop playing without any save point nearby. Once a
Quicksave is loaded back up, the data will be deleted, so you
can't abuse it as a normal save function. In order to
permanently save data, you must utilize one of the many save
points strewn throughout the game.
+-----------------------------------------------------------------------------+
*=============================================================================*
+---------------------------------------------------------------------+
3. Basics [3000]
+---------------------------------------------------------------------+
*=============================================================================*
Before you begin playing Final Fantasy VI, I strongly suggest you read the
manual. For those of you emulating or playing a manual-less game, read the
text below before you begin. It isn't the best resource, but it should give
you some basic knowledge to start with.
-------------------------------------------------------------------------------
3.1. Controls [3100]
-------------------------------------------------------------------------------
L Button ---| |--- R Button
___|_________________________|___
.'______/ _________________ \______`.
/ _ | | \
| _| |_ | | _ |
Directional -----|_ O _| | | _ |_|----- A Button
Pad | |_| | | |_| ----- B Button
| | | |
Start ------------ o | | |
Select ---------- o |________|________| /
`._______________|_______________.'
|
|----Screen
Directional Pad
---------------
~ Move the character.
~ Move the cursor.
A Button
--------
~ Confirm.
~ Talk.
~ Examine.
B Button
--------
~ Cancel.
~ Return to previous screen.
~ Move faster in towns and dungeons (press and hold).
L Button
--------
~ Change pages (available in menus where [L] or [R] appears at the edge of
the screen).
~ Hold both the L Button and R Button to _attempt_ to run from a battle.
R Button
--------
~ Change pages (available in menus where [L] or [R] appears at the edge of
the screen).
~ Hold both the L Button and R Button to _attempt_ to run from a battle.
Start
-----
~ Display the main menu.
Select
------
~ Used to switch parties during a multi-party battle or dungeon.
-------------------------------------------------------------------------------
3.2. Battle System [3200]
-------------------------------------------------------------------------------
Below is an ASCII diagram of the battle system. The numbers correspond to the
functions of the marked section, which are listed underneath the diagram.
,----------------------[1]-----------------------.
||______________________________________________||
| _____|
|,'--------------. ,--------------' |
| [2] `----------' |
| OOO |
| O -|- |
| \|/ / \ |
| | |
| / \ O |
| [3] -oo- [4] |
| O / \ |
| | |
| \|/ 8O8 |
| / \ -|- |
| / \ |
| |
| O *O* |
| \|/ -|- |
| / \ / \ |
| __________ |
|,---------| |-------------------------.|
| Quans | Fight [6]| Luther 999/999 |===||
| [5] | Runic [7]| Hobbes 666/666 |===||
| | Magic [8]| Calvin 001/001 |===||
| | Item [9]| Locke 069/069 |===||
| | | [10] [11] [12]|
`----------'----------'--------------------------'
[1] Battle Message Display --- Descriptions of
spells or items will be located here. Also,
important battle text will also appear here.
[2] Game Field --- All the action and appearance
happen on this board. Normally, there will be
a background as the battle area.
[3] Enemy Side --- All of your enemies can be
located on the left side.
[4] Your Side --- All of your available units can
be located on the right side.
[5] Enemies --- All of your enemies are listed
here.
[6] Fight Option --- Attack your enemy with a
physical attack.
[7] Skill Option --- Each character in FFVI has
his/her own unique skill. Use this option to
utilize whatever skill it happens to be.
[8] Magic Option --- To cast a spell, use this
option.
[9] Flee Option --- If you need to use an item
during any given moment, use this option.
[10] Name Column --- All of your characters' names
are listed here.
[11] HP Column --- The remaining HP for each unit
is right here.
[12] ATB gauge --- Final Fantasy VI is more than
just a turn-based RPG. When this gauge fills
up, your character can act. The speed of the
gauge is determined by your character's speed
and any status booster (such as Haste). ATB
stands for Active Time Battle.
NOTE: When you are giving an order to an character,
be aware that you can press left to change
Formation or press right to Defend for that round.
-------------------------------------------------------------------------------
3.3. Espers [3300]
-------------------------------------------------------------------------------
First introduced in Final Fantasy VI, Espers are the creatures and monsters
capable of using magic. The forms you'll be using, called magicite, are the
remains of an Esper after it has died. You won't be introduced to these Espers
until about a quarter of the way through the game. Only one Esper can be
equipped at a time. These Espers have three specific functions:
1. They can be activated in battles (an MP cost applies) to assist your
party by dealing damage to the enemy (Shiva, Ramuh, Ifrit, etc.),
inflicting some status ailment upon the enemy (Stray, Siren, Shoat,
etc.), or helping your own party in some way (Carbunkle, Unicorn,
Seraphim, etc.). Note that Espers can only be activated ONCE per
battle.
2. Equipping a character with an Esper allows the unit to learn the magic
spells associated with that particular Esper. More information on that
can be found below.
3. Equipping a character with an Esper allows the unit to benefit from
the stat boost associated with that particular Esper when leveling up.
More information on that can be found below.
--- Magic Mastery Overview ---
Certain characters, such as Terra and Celes, are capable of learning magic
spells on their own through leveling. Other characters, such as Mog and Gau,
have the potential to cast spells depending on what skills they're using.
However, the majority of your party has no innate ability to automatically
learn magic spells as they level up. Even the characters that do could still
benefit from learning new magic spells as well. This is where the Esper comes
in.
Each Esper has a list of spells that are associated with it. Alongside each
spell, you'll notice a number (x5, x10, x20, etc.). This number represents the
rate at which the magic spell can be learned.
What exactly does that mean? Well, once you acquire access to Espers, your
party will begin to gather magic points from finishing battles. At the end of
some battles, in addition to the typical EXP and money gain, you'll begin to
slowly accumulate magic points as well (I'll refer to them as AP [ability
points] to avoid confusion with the MP used to cast spells). The AP are
multiplied by the rate of the spell (x5 means that 1 AP turns into 5 AP). When
AP total hits 100% (that's 100 AP points total) for a spell, that spell will
be mastered, meaning that you don't need to equip an Esper just to use the
spell associated with it.
Obviously, spells with a lower rate will be learned at a slower pace than
spells with a higher rate. You will usually find that weaker, less useful
spells have higher rates of mastery whereas a spell such as Ultima (learned
from the Ragnarok Esper) has a rate of x1.
Acquired AP only goes towards mastery of a spell when the Esper is equipped!
Should an Esper be de-equipped, any AP already gained will remain, but no more
AP can go towards learning the spells on the de-equipped Esper until the Esper
is re-equipped (or another Esper is equipped that has the same spells as the
de-equipped Esper).
I know all of this sounds like a lot of information, but honestly, it's not
tough to understand. In summary, equip an Esper and accumulate 100 AP total
(after being multiplied by the rates) to learn the spell. AP can only go to
spells when an Esper is equipped. One more thing: ANYONE can learn magic
through Espers (except for Umaro, who just does whatever the hell he wants).
--- Stat Boost Overview ---
Espers have one other function. Looking at an Esper, you'll notice that it
comes associated with a stat bonus (such as Magic +1, HP +10%). When an Esper
is equipped on a particular unit, he/she will benefit from the stat boost of
that Esper when he/she levels up. Simple, no?
This is the reason why many experienced players prefer to level up their
characters later in the game, when Espers are more widely available. Leveling
up early on means wasted levels that could have been augmented by using Espers
to squeeze out a few extra stat points.
*=============================================================================*
+---------------------------------------------------------------------+
4. Characters [4000]
+---------------------------------------------------------------------+
*=============================================================================*
Final Fantasy VI has a whole gang of characters you can recruit through the
game. Some can only be acquired in the World of Ruin whereas others are
playable in both worlds. Every character has his/her individual skill that is
unique (although in all honesty, overall usefulness varies from skill to
skill).
[-----------------------------------------------------------------------------]
Terra Branford ~
--------------
"A mysterious young woman, born with the gift of magic, and
enslaved by the Gestahlian Empire..."
Ability:
Trance -- This ability is acquired after completing the Magitek
Research Facility. Using Trance transforms Terra into her Esper
form. In order to use it, Terra must first accumulate AP points
(magic points) from battles - this will fill up the Trance bar.
When activated, Terra's magic attack and attack will DOUBLE and
damage taken from magic attacks will be reduced by half. However,
Trance is only a temporary status, as Terra will revert back to
her human form when the green bar runs down. Since AP isn't easy
to come by, it is recommended that Trance only be used during boss
battles and the like.
Magic -- Terra is one of two characters in Final Fantasy VI who
can learn magic without the use of Espers.
Lvl. 1 - Cure Lvl. 37 - Dispel
Lvl. 3 - Fire Lvl. 43 - Firaga
Lvl. 6 - Poisona Lvl. 49 - Arise
Lvl. 12 - Drain Lvl. 57 - Holy
Lvl. 18 - Raise Lvl. 68 - Break
Lvl. 22 - Fira Lvl. 75 - Graviga
Lvl. 26 - Teleport Lvl. 86 - Meltdown
Lvl. 33 - Cura Lvl. 99 - Ultima
Terra is very powerful. Her magic attack stat starts off very high,
surpassing most of the other units by a huge margin, making her a
potent spellcaster. In addition, her magic defense is far above-
average.
Where Terra shines however is in her ability to wield a wide
variety of weapons. Terra can equip the strongest swords in the game,
which can significantly boost her otherwise average attack stat.
Furthermore, she can equip shields and heavy armor. Given the right
equipment, Terra's attack power can skyrocket. And because of the
fact that she can equip heavy armor and shields, her defense, magic
resistance, and evasion can be augmented.
What you have here is a very well-rounded character that excels in
both magical and physical aspects. Her attributes can be even further
boosted by her Trance ability (though admittedly, it should only be
used sparingly).
Locke Cole ~
----------
"A treasure hunter and trail-worn traveler, searching the world over
for relics of the past..."
Ability:
Steal -- Locke's ability to steal items from enemies can prove to
be extremely useful over the course of the entire game. A variety
of rare items can be attained through its use, though successful
steals are obviously not guaranteed. Though not practical in
battle, it's a great skill to have.
Although Locke may not seem like much, he is frequently lauded as
one of the best (if not the best) characters in the game. His speed
is where he excels the most. When first acquired, Locke boasts the
fastest speed in the game. With a new Esper in this GBA re-release
that boosts speed by two points, Locke becomes even more of a force
to be reckoned with. Leveled up properly, he can attack with
lightning-quick speed, getting in multiple attacks before an enemy
can even attack once.
In addition to speed, Locke's weapon attack is very high, making him
a powerful force on the battlefield. Couple that with the fact that
he can equip a variety of ranged weapons (Boomerang, Wing Edge),
which can be used from the back row, and you have quite a formidable
fighter. Locke should always be a staple member in your party - not
only for his attack power but also for his ability to steal.
Edgar Roni Figaro ~
-----------------
"The young king of Figaro Castle, imperial ally, and champion of
the technological revolution..."
Ability:
Tools -- Edgar employs Tools in battle. Apart from dealing damage,
these Tools can also be used to inflict various status ailments.
Tools are quite useful early in the game, though they lose some
of their effectiveness as the game progresses.
- Auto Crossbow: Strikes all enemies with a spray of crossbow
bolts.
- Noiseblaster: Confuses all enemies with a blast of sound.
- Bioblaster: Deals poison damage and sap status to all enemies.
- Flash: Inflicts darkness on all enemies with a brilliant
flash.
- Drill: Penetrates an enemy's armor to deal severe damage.
- Chainsaw: Damages or instantly dispatches an enemy.
- Debilitator: Assigns an enemy a random elemental weakness.
- Air Anchor: Causes an enemy to self-destruct upon moving.
Edgar is a huge driving force early in the game because of his Tools.
Auto Crossbow will make early battles a breeze due to its high power
(compared to other characters early on) and ability to damage all
enemy units on the screen. Noiseblaster, Bioblaster, and Flash all
have their uses in random encounters due to the status ailments they
inflict.
As the game progresses, Edgar's Tools become more powerful. Drill
deals moderate damage to a single unit, and Chainsaw deals heavy
damage to a single unit with a chance of killing the target outright.
Debilitator is excellent, especially against bosses. Air Anchor,
however, rarely sees much use.
Edgar also boasts high attack stats. He can equip the most powerful
spears and swords in the game, making him a fairly strong fighter.
However, he eventually becomes overshadowed by the other units
primarily because his Tools lose their effectiveness. Tools don't
gain any bonuses and will always deal the same damage.
Sabin Rene Figaro ~
-----------------
"Edgar's twin brother, who traded the throne for his own freedom..."
Ability:
Blitz -- Sabin's Blitzes are among the most powerful attacks in
the game. A few of them have restorative properties, though they
are far less useful than conventional curative spells. For these
Blitzes, their only weakness lies in the fact that you have no
control over who Sabin attacks.
- Lvl. 1:
Raging Fist -- Unleashes a flurry of blows on a single enemy.
Command: Left, Right Left
- Lvl. 6:
Aura Cannon -- Blasts a single enemy with a bolt of holy
energy.
Command: Down, Down, Left
- Lvl. 10:
Meteor Strike -- Hurls a single enemy into the ground.
Command: R-Button, L-Button, Down, Up
- Lvl. 15:
Rising Phoenix -- Engulfs all enemies in a spiritual flame.
Command: Left, Left, Down, Down, Right
- Lvl. 23:
Chakra -- Restores some HP to all other party members.
Command: R-Button, L-Button, R-Button, L-Button, Up, Down
- Lvl. 30:
Razor Gale -- Slashes at all enemies with a cutting wind.
Command: Up, Up, Right, Right, Down, Down, Left
- Lvl. 42:
Soul Spiral -- Sacrifices self to fully heal all other party
members.
Command: R-Button, L-Button, Up, Down, Right, Left
- Lvl. 70:
Phantom Rush * -- Deals massive damage to a single enemy.
Command: Left, Left, Up, Up, Right, Right, Down, Down, Left
* Phantom Rush can be acquired earlier by finding a certain someone
in the World of Ruin. Consult the walkthrough for more detailed
instructions.
Sabin is an absolute powerhouse. His starting strength stat is the
single highest in the game. Equipped with a nice pair of claws, he
can dish out damage like no other. However, though his strength stat
is high, Sabin cannot equip most heavy armors, meaning his defense
suffers as a result. Though, Sabin (as expected) has the highest
starting defense stat as well. Plus, most of the armor that Sabin
can equip usually come with bonuses to strength, speed, etc.
More importantly, Sabin's Blitzes will end battles quite quickly.
Though he has eight total Blitzes, you'll find that, for the most
part, you will only use a few of them (Raging Fist and Aura Cannon
early in the game; Phantom Rush at the end of the game). Though some
have their uses (Meteor Strike, for example, can replace Aura Cannon
against enemies resistant to holy or with high magic resistance),
many of them are downright useless (such as Soul Spiral).
I guess a potential downside to Sabin's Blitzes are the commands. If
you hate memorizing button combinations, you may hate using Sabin
(honestly, the button combinations are not that tough to remember,
especially if you're just only using one or two specific Blitzes).
And of course, you have no control over who Sabin targets with his
Blitzes.
Shadow ~
------
"He comes and goes like the wind, swearing allegiance to no one.
Hidden behind his wintry gaze lies a face known to none who live..."
Ability:
Throw -- Throw allows you to chuck an item at the enemy for
damage. The item will be lost in the process, so you obviously
shouldn't toss away your rare equipment. There are also Shurikens,
Fuma Shurikens, Pinwheels, and various elemental scrolls that are
designed specifically to be thrown.
Shadow is your typical ninja dude. He boasts high speed, a fairly
high attack stat, and a sleek dark garb that, of course, shrouds
much of the face. He also brings a dog, Interceptor, around with him.
In battles, Interceptor may random block an enemy attack and may
subsequently counterattack with Wild Fang. Due to the randomness of
Interceptor appearing to save the day though, you should not rely on
it much.
Early in the game, Shadow's Throw ability can be useful because of
Shurikens. Shurikens are always cheap, so you can stock up on them
and throw them at every enemy that gets in your way for good damage.
Since Shurikens ignore defense, they are extremely useful against
enemies early in the game. However, in the second half, they will be
much less useful, partially because other units attain much stronger
attacks without the need to constantly restock. The Fuma Shurikens
and Pinwheels deal more damage but are harder to come by.
Unfortunately, the weapons that Shadow equips are not as strong in
comparison to swords and spears. For that reason, Shadow is not as
great a fighter as other units. His above-average speed slightly
makes up for it. It should also be noted that Shadow does have
average magic power as well, though it's nothing to rave about.
Celes Chere ~
-----------
"A Magitek knight forged by the Empire and tempered in battle. None
have truly known the woman beneath the general's guise..."
Ability:
Runic -- When equipped with the proper sword, Celes can use Runic
to negate most magic spells, sapping the MP in the process.
Although situations where Runic is actually useful are hard to
come by, Runic can help significantly when the situation
arises.
Magic -- Celes is one of two characters in Final Fantasy VI who
can learn magic without the use of Espers.
Lvl. 1 - Blizzard Lvl. 32 - Confuse
Lvl. 4 - Cure Lvl. 40 - Berserk
Lvl. 8 - Poisona Lvl. 42 - Blizzaga
Lvl. 13 - Imp Lvl. 48 - Vanish
Lvl. 18 - Libra Lvl. 52 - Hastega
Lvl. 22 - Protect Lvl. 72 - Holy
Lvl. 26 - Blizzara Lvl. 81 - Flare
Lvl. 32 - Haste Lvl. 98 - Meteor
Magic is clearly Celes' strong point - she starts with one of the
highest magic stats in the game. Also, don't underestimate the
importance of Runic, which can completely own certain battles. This
ability negates most magic spells. For enemies that rely completely
on magic, Runic can effectively disable them. Though situations
where this is useful are far between, it can still save you in many
battles.
Along with a high magic stat, Celes also boasts high attack,
reflecting her Rune "Knight" class. She can equip the strongest
swords in the game, along with heavy armor and shields. Celes can
very well pose as a fighter, though her primary strength lies in her
magic. Even so, her versatility makes her a prime candidate for
parties.
Cyan Garamonde ~
--------------
"A noble warrior of a foreign land. A faithful retainer to his lord
and master, he fears not even death..."
Ability:
Bushido -- Bushido techniques essentially work with a charge
meter that has eight values, each with a distinct action. While
the meter charges, time does not stop, meaning enemies can still
attack you, and the ATB gauges still runs.
1 - Lvl. 1:
Fang -- Performs a rapid sword thrust against a single enemy.
2 - Lvl. 6:
Sky -- Readies a devastating counterattack to unleash when
next attacked.
3 - Lvl. 12:
Tiger -- Channels focused ki energy through the samurai's
blade to halve a single enemy's HP.
4 - Lvl. 15:
Flurry -- Perform a flowing, 4-strike combo while floating
gracefully among enemies.
5 - Lvl. 24:
Dragon -- Manipulates the flow of ki energy to draw HP and MP
from a single enemy.
6 - Lvl. 34:
Eclipse -- Shapes ki energy into a shower of blades, which
rain down upon all enemies.
7 - Lvl. 44:
Tempest -- Unleash a powerful, 4-strike combo against multiple
enemies.
8 - Lvl. 70:
Oblivion -- Cleaves all enemies in two.
* NOTE: All of Cyan's Bushido techniques can be acquired by
completing the Ancient Castle in the World of Ruin.
Cyan starts with one of the highest attack stats in the game. He can
equip katanas, which are unique weapons only to him. Unfortunately,
all he is really good at is cutting stuff. He obviously doesn't meet
the cut for a spellcaster (Hello, lowest starting magic power in the
game?). Bushido is only useful early in the game, when Fang actually
does decent damage against weak enemies. Beyond that...
Excuse this break-off from my normally objective and unbiased
(hahaha) descriptions, but Jesus Christ, why does Bushido suck so
much? Not only are the actual attacks not all that powerful, but
why is the player forced to wait so long for a mediocre attack?
Other characters have much better techniques that don't require a
ten second charge time. It's really a shame because Cyan is otherwise
a decent character with his above-average attack and defense stats.
Gau ~
---
"A youth draped in monster hides, his eyes shining with a warm and
gentle light..."
Ability:
Rage -- When Gau is enraged, he takes on the characteristics of
a certain monster. Not only will he be able to use the unique
attack to that monster, but he also takes on any immunities or
weaknesses that the monster has. In order to acquire new Rages,
Gau must use Leap on an enemy in the Veldt. In order to pick him
up again, you must fight another battle on the Veldt to have Gau
join back. Also, certain monsters that you fight outside the
Veldt can be transferred into the Veldt by defeating them in
battle.
If you are going to use Gau, you are going to have to contend with a
degree of randomness. Since Gau can't use standard attacks, his only
means of damage are through his Rages. Using a Rage forfeits all
player control over Gau until he is killed and revived or the battle
ends.
Sure, this randomness may throw him off from being among the best
characters, but Gau is by no means a bad character. His Rages can be
extremely powerful, casting spells and using abilities that can
overpower many of your units, especially early in the game when the
stronger weapons and spells are harder to come by. Even near the end
of the game, Gau can be a formidable fighter if developed properly.
For example, with his Holy Dragon Rage, Gau could be casting Holy
consistently (with no MP cost, mind!). There are numerous Rages
available, but only a few of them that deserve consistent use. I'm
not going to go in-depth in this subject, since it would take up far
too much space. I would recommend you consult the Rage Guide by
Djibriel on the subject.
Gau's strength stat is excellent, as is his defense stat. However,
note that Gau cannot equip weapons and can only equip light armor.
Regardless, Gau, when used properly can be a significant force to be
reckoned with on the battlefield. However, in situations where you
need full control, Gau should not be used.
Setzer Gabbiani ~
---------------
"A gambling vagabond who finds freedom from society's narrow views
of morality aboard his airship, the Blackjack..."
Ability:
Slots -- Use this command to bring a rolling slots screen.
Depending on the combination you get, Setzer will pull off one of
eight possible moves.
- Any Losing Combination:
Mysidian Rabbit -- Restores small amount of HP to party.
- Chocobo / Chocobo / Chocobo:
Chocobo Stampede -- Sends in a stampede of chocobos to deal
damage to all enemies.
- Diamond / Diamond / Diamond:
Prismatic Flash -- Deals moderate damage to all enemies.
- Airship / Airship / Airship:
Dive Bomb -- Deals heavy damage to all enemies.
- BAR / BAR / BAR:
Summon Esper -- A random Esper is summoned.
- Dragon / Dragon / Dragon:
Mega Flare -- Summons Bahamut.
- 7 / 7 / BAR:
Joker's Death -- Instant death to all party members. Game
over.
- 7 / 7 / 7:
Joker's Death -- Instant death to all enemies.
Setzer's Slots have a degree of randomness to them, though with
careful timing, can be mastered to pull off the attacks that you
want. Personally, I suck at doing these slots, so I don't really
bother with Setzer. However, the attacks attributed with Slots are
not half bad. Dive Bomb deals excellent damage to all enemies. And
who can really argue with Summon Esper and Mega Flare at NO MP cost?
Of course, you always run the risk of killing your entire party
instantly with Joker's Death. Setzer's a gambler though, through and
through.
In terms of stats, Setzer is fairly average. His stats aren't helped
much by the fact that he can only equip cards, dice, and darts as
weapons. His attack power won't be a significant factor, though he
can a moderately powerful spellcaster. I like Setzer for his
personality (and his awesome theme music), though his usefulness in
battle is questionable.
Mog ~
---
"A moogle who speaks the words of men, and can summon the earth's
power through his dance..."
Ability:
Dance -- Dances are essentially a terrain-based moveset of four
possible moves. Learning Dances requires Mog to fight on the
terrain of the respective Dance. Dances will always succeed if
the terrain of the Dance corresponds with the current terrain,
but Dances have a chance of failing if the terrain of the Dance
differs from the current terrain. Once activated, you lose
control over Mog until he is killed and revived or the battle is
won.
- Plains:
Wind Rhapsody -- Calls upon the power of the wind to attack
enemies and heal allies.
- Desert:
Desert Lullaby -- Calls upon the power of the desert to attack
enemies and cast Hastega on allies.
- Mountains:
Earth Blues -- Calls upon the power of the earth to attack
enemies and heal allies.
- Caverns:
Twilight Requiem -- Calls upon the power of darkness to
attack enemies.
- Forest:
Forest Nocturne -- Calls upon the power of the forest to
attack enemies and cure allies' status ailments.
- Infrastructure/Towns:
Love Serenade -- Calls upon the power of love to attack
enemies and cure allies' status ailments.
- Underwater:
Water Harmony -- Call upon the power of the sea to heal
allies and cure them of status ailments.
- Tundra:
Snowman Rondo -- Calls upon the power of winter to attack
enemies and heal allies.
To tell the truth, Mog's Dances aren't very useful. The abilities
attributed with each dance are nothing special and many don't even
work on stronger enemies and bosses. They are very much a novelty
ability that can be fun to play around with, but certainly nothing
to fight a tough battle on.
Where Mog excels however, is in his defense stat, which has the
highest raw value among every other unit. To further augment defense,
Mog can equip the best armor in the game, making him the best tank
(which is ironic considering how small and cuddly he is) in the
game. Both his strength and magic power are above-average, meaning
he can be an effective spellcaster and fighter on the battlefield.
Plus, Mog is the only character capable of equipping the Molulu's
Charm, so he will probably be a staple member for that reason alone.
Strago Magus ~
------------
"An elderly gentleman who has spent his whole life pursuing the
secrets of monsters..."
Ability:
Lore -- Strago can learn certain attacks from monsters he
encounters just by being the target of such attacks. All Lores
cost MP, so consider Lores to be a secondary Magic category.
- Doom:
Dooms an enemy to be Ko'd in twenty seconds. MP Cost = 20
- Aqua Breath:
Engulfs enemies in a stream of bubbles, dealing both wind
and water damage. MP Cost = 22
- Mighty Guard:
Casts Protect and Shell on all allies. MP Cost = 80
- Lv.5 Death:
Casts Death on enemies whose levels are divisible by 5.
MP Cost = 22
- Reflect ???:
Inflicts various status ailments on enemies protected by
Reflect. MP Cost = 0
- Force Field:
Constructs a magic barrier that negates damage of a random
element. MP Cost = 24
- Transfusion:
Fully heals an ally at the cost of the caster's own life and
all MP. MP Cost = 1
- Quasar:
Calls down debris from outer space, dealing massive damage
to all enemies. MP Cost = 50
- Roulette:
Spins a roulette wheel that KO's the enemy or ally on which
it stops. MP Cost = 10
- Aero:
Creates a crushing gravitational vortex around enemies.
MP Cost = 41
- Revenge Blast:
Deals damage to an enemy equal to the caster's current
amount of HP loss. MP Cost = 31
- Lv.4 Flare:
Casts Flare on enemies whose levels are divisible by 4.
MP Cost = 42
- Lv.? Holy:
Casts Holy on enemies whose levels are divisible by ? (the
last digit of gil amount). MP Cost = 50
- Dischord:
Unleashes sound waves of a special frequency that halves an
enemy's level. MP Cost: 68
- Rippler:
Exchanges an enemy's status effects with those of the
caster. MP Cost = 66
- Grand Delta:
Creates a triangular energy field that deals massive damage
to all enemies. MP Cost = 64
- Tsunami:
Deluges enemies with a powerful tidal wave. MP Cost = 30
- 1000 Needles:
Shoots tiny needles at an enemy, dealing 1000 damage.
MP Cost = 50
- White Wind:
Restores all allies' HP by an amount equal to the caster's
current HP. MP Cost = 45
- Lv.3 Confuse:
Casts Confuse on enemies whose levels are divisible by 3.
MP Cost = 28
- Traveler:
Deals damage to an enemy equal to 1/32 of the party's total
steps taken. MP Cost = 41
- Bad Breath:
Spews foul breath that inflicts various status ailments on
enemies. MP Cost = 32
- Stone:
Throws stones at enemies, dealing damage and inflicting
confusion. MP Cost = 22
- Self-Destruct:
Deals damage to an enemy at the cost of the caster's own
life. MP Cost = 1
Strago is the blue mage of Final Fantasy VI, and his list of spells
is huge! Some of them can be very effective, such as White Wind,
which can be a great healing spell if used when Strago's HP is
fairly high. Mighty Guard is an excellent buff spell, and all the
Lv.? spells can be abused if you plan them out right.
However, Strago's stats leave much to be desired. At best, he's a
mediocre spellcaster - he can do the job, but there are other units
who can dish out more damage. Many of the Lores have ridiculously
high MP costs, such as Mighty Guard (at 80 MP), which I previously
lauded for being such a great buff. Of course, this can easily be
remedied through a Gold Hairpin or Celestriad relic.
Relm Arrowny ~
------------
"In her pictures, she captures everything: forests, water, light...
the very essence of the things she paints..."
Ability:
Sketch -- When Sketch is used, Relm will attempt to draw a copy
of the selected enemy. If successful, then she can use an attack
against the enemy.
The general consensus on Sketch is that it's absolutely useless. The
only thing it can potentially be useful for is learning Lores -
apart from that though, it's really too much trouble to be
effectively used offensively.
Despite that, Relm is an amazing unit due to her raw magic power,
which surpasses that of every other unit. She is the ideal
spellcaster, with her high magic power and magic resistance, though
her strength and defense are comparatively low. That's to be
expected from the most powerful spellcaster in the game. Equip her
with a Hero's Ring and Celestriad and you'll have yourself an
unstoppable mage, at eight years old...
However, precautions should be taken to buff up her ridiculously
low defenses. She can't brave through too much punishment, so make
she's protected. Her physical attack is pathetic, so don't even
bother with that.
Umaro ~
-----
"A yeti with a love for bone carvings. Stronger than a gigas... but
a bit unruly."
I still don't really see a point to this yeti creature. Umaro is
constantly in berserk status, meaning you have no control over him.
He just attacks the enemy relentlessly with physical attacks. If
the Berserker Ring is equipped, he may occasionally pick up and
"toss" an ally at the enemy for greater damage. If the Blizzard Orb
is equipped, Umaro may sometimes switch things up a bit and cast
Snowstorm.
Umaro cannot equip any other weapons except for his starting
equipment, and he won't wear any armor either. He's naturally
absorbs ice and resistant to fire.
Really, I don't think I need to explain much more. Umaro is a unit
who you have no control over, deals mediocre damage in comparison to
other units, and talks like a caveman (though he's a yeti).
Gogo ~
----
"A man shrouded in strange clothing... Or perhaps a woman? Perhaps
not even human at all..."
Ability:
Mimic -- Using this command causes Gogo to "mimic" the action of
the previous unit (on your team). If it's an action that cannot
possibly be mimicked due to limitations, then Gogo will default
to a standard attack.
It's well worth it to attain Gogo because of its ability to copy
three abilities of your choice. You can have Gogo using Blitz, Tools,
Steal, etc. The only limitations are that Gogo cannot use Morph
(clearly, it's not some half-Esper like Terra) and Leap (since it
isn't a feral youth with funky green hair). Of course, in order to
use Bushido and Runic, Gogo must have the proper equipment for the
job.
Gogo's versatility, however, is hindered by its inability to equip
Espers. Rather, its Magic ability is determined by what magic spells
the other units in the current party know at the time, meaning Gogo
can cast every spell that the other three units can. It cannot learn
magic on his own. Because it can't equip Espers, it cannot attain
the status bonuses. Therefore, Gogo's stats cannot be augmented.
*=============================================================================*
+---------------------------------------------------------------------+
5. Walkthrough [5000]
+---------------------------------------------------------------------+
*=============================================================================*
The big wall of text you see below is the walkthrough. I'd suggest you follow
my steps to the word, but don't feel like you have to do EVERYTHING I say.
Some of the quests are optional. With regards to the World of Ruin for
example, many of the quests are not required to beat the game. This
walkthrough will assume that you want to 100% the game (as in collecting every
single character, esper, and relic).
Yeah, there are spoilers in this walkthrough.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.1. The Esper -~-~-~-~-~-~-~-~-~-~-~-~-~-~ [5100]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"That's treasure hunter!"
After watching the rather lengthy introduction, you'll witness a scene
between two of the Empire's Magitek soldiers (Wedge and Biggs) and a captured
"witch" by the name of Terra. The soldiers, with the help of the slave crown
on Terra's head, are in the process of tracking down a magical Esper that has
been rumored to reside somewhere around Narshe.
__________________________
---=| Narshe |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once the opening credits are over, you'll take control of the two soldiers
and Terra at the gates of Narshe. Because the Magitek armor is so massive,
you can't really enter any buildings or step into any tight alleyways.
Proceed north until you reach the Inn. Try to continue and you'll be stopped
by a few Narshe guards. Just have Biggs and Wedge use whatever while having
Terra use Magitek Missile (all of these attacks are under the Magitek tab).
The Narshe guards should be no problem to defeat. Continue northward and
you'll be stopped yet again. Enter battle, wipe the floor with the Narshe
guards again, and continue. Repeat this process, and make your way through
town until you reach the Narshe Mines.
__________________________
---=| Narshe Mines |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Be aware that there are random encounters in the mines. You can choose to run
from them if you want, but the monsters themselves aren't too tough to defeat
(especially with powerful Magitek skills). First off, head north and you'll
notice a flashing blue dot to the left. This is a save point. Use it to save
your game. Later on when you acquire items like Tents or Sleeping Bags that
recover your HP/MP at save points, you can use save points as a resting spot.
Following that, continue north until you come to a wall. One of the soldiers
will knock it down, creating a path. Upon trying to break through, a guard
will unleash Ymir.
BOSS : YMIR ~
O---------O
Ymir is the first boss you'll meet in Final Fantasy VI. Being so, it
doesn't really put up much of a fight. Make sure that you attack
only the head. Hit the shell and Ymir will counter attack with a
rather devastating blow. Put bluntly, just make sure that you hit
ONLY the head! Ymir will occasionally retract its head back into its
shell (it'll let out an obnoxious "Grawwwk" before it does so).
Avoid stacking your attacks and you'll avoid accidentally hitting
the shell when that happens. Don't worry about Ymir's own attacks.
It is capable of using Slime, which slows down a target. Really
though, the only way you can lose this fight is if you get hit with
a counterattack.
Defeating Ymir will clear the path ahead. Continue (there won't be any more
guards to bother you past that point) and you'll finally come across the
Esper. Before Wedge and Biggs can examine it, the Esper begins to resonate.
In the process, the two soldiers are killed instantly and Terra is knocked
unconscious.
Later, Terra will wake up in a cottage. An old man by the name of Arvis will
appear and remove the slave crown. At this point, you'll have the opportunity
to name the character. Get used to this as you'll have to name every new
character that will hold a position in your party. Anyway, I'll refer to her
as Terra, but feel free to use whatever you feel like.
Outside, some of Narshe's guard dogs will attempt to enter the house to
apprehend Terra. Before you follow Arvis to the back door and leave the
cottage, check the guy's clock for an Elixir. Once you're outside, head west
across a wooden bridge. Below, some Narshe guards will notice you. Continue
and go through the cave entrance at the end. Again, random encounters are a
danger in this area. Most shouldn't pose a problem though as you can probably
kill them in a single hit. Remember, Terra can use Cure to heal HP if it gets
too low.
Follow the path to the northwest and ascend the steps. There will be a save
point here that you can use. A bit past that, you'll notice a chest on a
ledge. This one contains a Phoenix Down.
* NOTE: Though this chest holds a Phoenix Down at the moment, if you
wait for the world to transform later in the game, the contents will
change into an Elixir. There are a number of chests strewn throughout
the World of Balance that also abide by this. I'll notify you whenever
a chest will re-appear in the World of Ruin.
Head west across the wooden bridge and you'll notice another chest. This one
holds a Sleeping Bag. If you wait until the world transformation, it'll be a
Pod Bracelet. Consider letting it stay unopened and proceed up and to the
right. Climb the steps and head down the narrow path. Just before you reach
the exit though, some Narshe guards will surround Terra, forcing her into a
corner (which also happens to be a weak spot in the floor...).
You'll witness a flashback scene that introduces Kefka and his slave crown.
Get used to that maniacal laugh now. You'll hear it... many more times.
Emperor Gestahl, too, makes an appearance. The scene reverts to Terra on the
ground, still unconscious obviously.
Back at Arvis's house, a young treasure hunter by the name of Locke will
barge in. After the man acknowledges him, you'll have the opportunity to name
the thief. The old man will bring up the girl that he brought in. Locke agrees
to find her and bring her to Figaro. Once he does however, a good number of
Narshe guards will appear to make things difficult. Luckily, a group of
moogles, led by Mog, will come to the rescue.
This kicks off your first multi-party battle of the game. Use the 'Select
Button' to switch parties. All of them are pretty strong (with Locke's party
being the weakest). Your objective is to defeat all of the enemy parties
before they can reach Terra. My suggestion would be leave a party behind by
Terra to prevent any sneaky enemies from getting past Locke or the other
moogle party. This battle isn't really too difficult. Just use regular
attacks to break through the enemies. Heal with whatever healing items you
have when necessary. Once you've effectively eliminated the monsters, you can
proceed to engage the commander. The battle is a cakewalk, but he'll likely
use Net a few times to put your units in the stop status.
Once you've killed him off, Locke will leave with Terra and open up a secret
entrance. Note the location of the switch. It can be pretty useful later on
when you feel like exploring.
Locke will stop at the entrance to Narshe, returning control back to you.
Figaro is where you want to go at the moment. However, first note the
building to the left with the man standing in front of it. Speak with him
and he'll let you enter.
__________________________
---=| Adventuring School |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In here, you can speak with the various people hanging around to learn more
about the game. This is a great spot for beginners to learn the basics to
battle. Utilize the bucket by the front desk to recover your HP/MP. If you
go through the door on the far right, you'll find a monster-in-a-box chest.
If you want, you can open it for a battle against a Silver Lobo. Monster-in-
a-box chests can be found in a number of places. Most of the time, defeating
the monster inside will net you some awesome item. There's nothing to be
gained from this particular chest though.
Use the save point in this room and pick up the Ether in the gold pot. In
the middle room (Battle Tactics), you'll find a chest with a Sleeping Bag.
The room on the far left (Advanced Battle Tactics) hides a Potion inside a
chest. That's it for the treasures here. When you're done, leave Narshe.
Keep in mind that there are random encounters out here. Note the world map
at the lower-right corner. Towns and points of interest are marked with a
white dot. Figaro is to the southwest. Follow the path through the mountains
and continue until you hit the edge of a desert. In the center, you'll find
Figaro Castle in all its glory.
__________________________
---=| Figaro Castle |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A guard will stop you at the entrance before letting you proceed. Ignore the
stairs to the left and right in the first room and just go straight until you
reach the throne room. Speak with Edgar, the young king of Figaro, and Locke
will introduce Terra to him. You'll notice right away that our pal Edgar has
quite an affliction with women. Locke and Edgar will leave the room, allowing
you some time to explore the castle. Head down and leave the throne room. To
your left and right are two doorways. Go through either of them to find a
chest containing a Phoenix Down. The middle staircase only leads to the top of
the castle so ignore it for now. Return to the middle room and head down
again. You'll see two doors to the left and right leading to two separate
Item Shops. One sells regular use items and the other sells some Tools
for Edgar.
Figaro Tool Shop
@================@
+ Auto Crossbow -- Strikes all enemies with crossbow bolts.
Cost: 250 Gil
Equip: Edgar
+ Noiseblaster -- Confuses all enemies with a blast of sound.
Cost: 500 Gil
Equip: Edgar
+ Bioblaster -- Deals poison damage and sap status to all enemies.
Cost: 750 Gil
Equip: Edgar
I'd suggest you purchase all of the Tools. They're all very useful in battle.
You can also obtain a Potion, Antidote, and a Gold Needle from the chests
inside the shops. Ethers aren't worth buying now (at 1500 Gil apiece, ouch),
but buy some Potions and pick up a few Phoenix Downs for emergencies. Once
you're done, head back to the middle room and go through the south door. Back
outside, go through the door on the left. You can rest in the castle inn for
free if you want. Head down the steps and through the door. You're now back
outside. Go a bit to the left and enter the west tower. Speak with the High
Priestess and she'll tell you a bit about Edgar's past and his twin brother.
Watch the flashback; it'll introduce you to Sabin, who ran away before Edgar
took the throne.
Once that's done, return to the throne room to find Edgar again. A guard will
appear to notify Edgar that someone from the Empire has arrived. Our favorite
clown, Kefka, will appear to make some trouble. As Edgar, speak with Kefka's
two soldiers and then to him. Kefka is in the process of locating a girl
"of no importance" who has allegedly fled to Figaro. Kefka leaves soon
afterwards.
Head back up toward the throne room and speak with Locke. Terra will appear
and Locke will bring her to the east tower. Follow him down and enter the
tower. Locke will explain to Terra the position Figaro is taking against the
Empire and the Returners, a resistance movement against the Empire. Locke
will leave afterwards. Later that night, Edgar will wake up to the smell of
smoke. Kefka has torched the entire castle as a token of vengeance. Man, you
got to love that guy! Head toward the throne room and speak with the guard.
As Kefka approaches, Edgar manages to pull off a pretty badass escape. As
Locke, Edgar, and Terra run off, the entire Figaro Castle submerges into the
sand leaving Kefka and his lackeys sitting in the sand. You'll face some of
Kefka's Magitek Armors. They can be annoying as they attack from your rear.
Just have Edgar use Auto Crossbow and let the other two attack. Auto Crossbow
will rip the Magitek Armors apart. Once they're taken care of, you will be in
the clear.
Edgar will note a cave to the south that leads to South Figaro. While on a
chocobo, you won't have to deal with random encounters. The cave you're
looking for is to the southeast. Head down there and you'll notice a little
indent in the rock wall. Dismount your chocobos here and enter the cave. Talk
to the soldier waiting here and head through.
__________________________
---=| South Figaro Cave |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Random encounters in this cave aren't really too tough; most of them are
easily dispatched with Edgar's Auto Crossbow. From the beginning, head up
until you reach a spring. If you touch it, your party will regain its HP/MP.
Go through the door on the right. As I noted before in the Narshe Mines, if
you wait until the world transformation, the contents of the chests in this
area will change from two Tinctures and a Phoenix Down into a X-Potion,
Ether, and Hero Ring.
Walk down to a fork and opt for the east path. At the following fork, head
west and up the steps through the doorway. Follow the linear path and you'll
eventually find yourself back outside again. The town of South Figaro is
directly to the southeast. Head there now.
__________________________
---=| South Figaro |=---
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Note that you can steal a good deal of items from the various crates and
barrels sitting around in town. However, also note that their contents change
following the world transformation. Again, if you feel like pillaging the
better items later on, leave them alone.
The first building you should see from the town entrance is the chocobo
stable. Whenever you feel like renting one, that's the place to go. If you
explore a bit more, you'll find a few shops (the inn is connected to the
relic shop for your information).
South Figaro Weapon Shop
@========================@
+ Dagger -- Light and well-balanced dagger.
Cost: 150 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
Mog, Gogo
+ Mythril Knife -- Sturdy adventurer's knife forged from mythril.
Cost: 300 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
Mog, Gogo
+ Mythril Sword -- Simple sword forged from mythril.
Cost: 450 Gil
Equip: Terra, Locke, Edgar, Celes
+ Great Sword -- Thick, broad-bladed sword.
Cost: 800 Gil
Equip: Terra, Edgar, Celes
+ Noiseblaster -- Confuses all enemies with a blast of sound.
Cost: 500 Gil
Equip: Edgar
+ Bioblaster -- Deals poison damage and sap status to all enemies.
Cost: 750 Gil
Equip: Edgar
You might want to buy a Mythril Knife for Locke and Great Swords for the
rest of the party. However, don't feel obligated to. I don't know about you
but at this point, I was rolling in the Gil.
South Figaro Armor Shop
@=======================@
+ Buckler -- Light and simple shield.
Cost: 200 Gil
Equip: All
+ Heavy Shield -- Large, sturdy shield made of steel.
Cost: 400 Gil
Equip: Terra, Locke, Edgar, Cyan, Celes
+ Hairband -- Female's hairband.
Cost: 150 Gil
Equip: Terra, Celes, Relm
+ Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
Cost: 250 Gil
Equip: All
+ Cotton Robe -- Multilayered cotton robe.
Cost: 200 Gil
Equip: Terra, Celes, Relm, Gogo
+ Kenpo Gi -- Martial arts uniform that offers excellent mobility.
Cost: 250 Gil
Equip: Locke, Sabin, Shadow, Gau
New clothes aren't necessary at this point. However, feel free to purchase
some Heavy Shields for your team. The extra defense bonus can help out in
battles to come. Now, if you enter the relic shop, you'll find a merchant
who will show you his amazing speed skills. Mog will show up to introduce
the relics system to you.
South Figaro Relic Shop
@=======================@
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
+ Silver Spectacles -- Prevents darkness.
Cost: 500 Gil
+ Star Pendant -- Prevents poison.
Cost: 500 Gil
+ Jeweled Ring -- Prevents petrification.
Cost: 1000 Gil
+ Knight's Code -- Causes bearer to cover critically wounded allies.
Cost: 1000 Gil
Relics aren't really too important at this point. Not only that, but they're
pretty damn expensive. Don't worry about buying anything at this point. If
you want, stay at the inn for 80 Gil. If you head down to the Pub, you can
find Shadow and his dog, Interceptor at the table. Edgar recognizes him and
tries to steer away from any trouble.
The last spot you want to visit is the rich guy's house at the north end of
town. The entrance to his mansion is directly north of the relic shop. Head
inside and speak with the lady if you want. Head upstairs and go through the
first door you see. The lady in here will complain about a nasty draft that
seems to come from nowhere.
If you go behind the bookcase, you'll notice a hidden staircase leading down.
Follow this hidden path down to the basement. At the south end, you'll arrive
at three doors. The middle door holds a save point and the door on the far
right contains a bunch of chests with Gil. Before you go upstairs, head back
to the "_|_" (No, that's not a butt) portion of the hallway. From the middle
path, move as far down as you can. Now, walk to the right and you'll notice
another hidden staircase here as well.
You'll arrive in a jail of some sort. Who knows what goes on in here?
Regardless, snag the Hyper Wrist and Hermes Sandals. Equip the relics on
whoever you want. Backtrack through the basement and out of the house. There
is nothing else to do in South Figaro. Leave the town and head northeast.
You should come across a solitary house with a blue roof. This is Duncan's
Cabin.
__________________________
---=| Duncan's Cabin |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head inside the house and Edgar will smell (?) something. Check the bucket
next to the stove for a Potion. Inspect the various items in the house and
Edgar will remark at some of them. Yes, Sabin has been here, training under
the master Duncan. Feel free to sleep in one of the empty beds. Leave the
house to find an old man outside who was probably stalking you. He'll tell
you that the inhabitant of this house went up into Mt. Kolts a couple of
days ago.
The aforementioned locale can be reached by heading east.
__________________________
---=| Mt. Kolts |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Note that the random encounters up here won't be such a pushover. The Gorgias
can deal some heavy damage with their Gore attacks. Make sure that your units
are up at full health to avoid getting killed. Triliums can poison you, so
Terra's Poisona skill really helps.
Head on up and enter the cave you see. Follow the path through this small
cavern and leave through the opening at the other end. Back outside, you'll
notice another cave opening to your immediate right. Head through and you
should arrive at a wooden bridge. Don't cross it just yet though. Instead,
move over to the right of it to find a slightly hidden path along the side
of the chasm. The path will lead you to a chest containing a Gigas Glove.
Now, return to the first wooden bridge you ignored and cross it to the other
side. Exit through the opening and you'll notice a shadowy figure scaling
along the upper side of the path. Follow him around to the other side of the
mountain.
Go through the first cave opening all the way to find a chest containing a
Tent. Return to the outside cliff again and head on through the second cave
opening. Cross the wooden bridges inside and leave through the cave opening
at the other end. Head up along the grassy side of the cliff and cross the
rope bridge. The cave here has a save point inside; use a Tent if your units
are in dire need of healing. Leave the cave through the other side and
continue along the side of the mountain. The path will spiral down all the
way to a cave. And blocking your path is some ugly, green-haired punk. Heal
yourself before speaking with him because he'll engage you.
BOSS : VARGAS ~
O-----------O
The first thing you'll want to do would be to eliminate his two
Ipoohs. Simply have Terra rip them apart with her Fire spell and let
Edgar use Auto Crossbow every turn. Locke is pretty much useless
in this fight. Try to do this quickly because Vargas will be
constantly laying down damaging attacks. Don't hesitate to heal
with Cure or whatever Potions you have. Once the Ipoohs are taken
care of, concentrate all attacks on Vargas himself. At this point,
try to keep your units' HP above 75 at all times to avoid being
KO'd in a single turn. Hold out until Sabin arrives and just let
loose until a prompt explaining Blitzes comes up. Just pull off
Raging Fist once to bring down Vargas.
After a bit of a reunion between brothers, Sabin'll agree to help your team out
against the Empire. For now, just go through the cave that Vargas was
previously blocking and snag the Tent from the chest. Leave the cave to
finally finish with Mt. Kolts.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.2. Banon of the Returners -~-~-~--~-~-~-~ [5200]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"Wait he says. Do I look like a waiter?"
Head north until you notice an entrance in the side of the mountain. Head
inside this cave to arrive at the Returner Hideout.
__________________________
---=| Returner Hideout |=---
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Step up to the guard - he'll immediately recognize Edgar and lead you to a
door. Go through to find a save point (use it of course) and a bearded man by
the name of Banon. After a rather long-winded (and cheesy, to say the least)
conversation between the five, everyone decides to take a rest. When Terra
wakes up, you'll notice that Locke is standing nearby. Speak with him and he
will tell you that the Empire stole something very important from him.
When the conversation ends, open up the nearby chest for a Phoenix Down.
Obviously, morals aren't too high on your list if you're stealing from the
good guys. Leave the room, head down the steps into the galley area, and
check the pot near Sabin to find a Green Cherry (yay, more pillaging!). Head
up and into the room where you met Banon for the first time. Open the chest
there for a Hi-Potion. Return to the last room and go over to the upper-left
area of the hideout. Head through the doorway there and you'll arrive at three
more chests containing an Air Knife, Phoenix Down, and a Knight's Code. Check
the bucket nearby for an Antidote.
Before you go, there's one more chest that is quite well-hidden. Notice the
crates in the room. Have Terra stand to the right of the pile of crates and
go straight down. Then, move to the right until you can't move any further.
Move down, right, down, and right again through this hidden pathway to arrive
at the chest. Open it for a White Cape. Now, return to the main room and speak
to the guard at the entrance. If he doesn't mention Banon, then make sure that
you speak with Sabin and Edgar and then return to him.
Leave the hideout and speak with Banon outside. Banon will ask if you will
assist in the Returner's cause. Now, here's where you can do a little bit of
manipulation. If you say yes, then you'll be given the Gauntlet relic.
However, if you say no three times, then you can pick up a much more valuable
Genji Glove relic. If you opted for the Gauntlet, Banon will give it to you
right then and there. If you said no three times, then you'll head back inside
while an injured soldier will stumble in. He'll mention South Figaro and
pass out. Locke will agree to head back to South Figaro while Banon and the
others take a raft to Narshe. One of the guards will give you the Genji Glove.
__________________________
---=| Lethe River |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make sure that everyone is at full health before jumping onto the raft. Also,
consider putting Banon in the back row. You cannot allow Banon to die during
the raft ride or it's all over for you. Once you're on the raft, you have
minimal control. The only times you really have to do anything is at two forks
in the river. Along the way, you'll encounter some rather annoying water
monsters. Keep in mind that all of them are weak to fire. During every battle,
you should just have Edgar using Auto Crossbow, Sabin using Raging Fist, and
Terra attacking (or using magic). Leave Banon to just use Pray (it heals the
entire party).
At the first fork, choose to go left and you'll eventually find yourself in
a cave. The party will stop a rather conveniently placed save point along the
way. Use the opportunity to re-equip or revive any units that happened to fall
along the way. When you're ready to proceed, jump back on the raft and you'll
continue. At the following split, choose to go left and you'll arrive at yet
another save point. Do with it what you will and continue down the river.
Eventually, you'll come across a little purple octopus.
BOSS : ULTROS ~
O-----------O
Ultros is a real pain to defeat. His Tentacle attack deals heavy
damage to the character it hits. Ultros is weak to Fire - have Terra
use that spell every turn until she runs out of MP. Let Edgar fire
away with Auto Crossbow. Sabin can just use Raging Fist over and
over again while Banon just sits in the back, using Pray. It's very
important that you revive any units fallen to Tentacle immediately.
When there's no need for Banon's Pray, just have him defend. Keep
him alive during this battle (because if you don't... well it's
kinda game over). Eventually, Ultros will fall back in the water.
After the battle, Sabin will feel heroic and try to take on Ultros himself.
He'll jump in the water and fly right out into some unknown direction. Hmm,
the other party members don't seem to be making too much of that. At this
point, the game splits into three separate scenarios. You can complete them
in any order really. I personally chose to start with Terra, Edgar, and
Banon's scenario first...
--- TERRA / EDGAR / BANON SCENARIO ---
... The three of them are still heading down the river. You'll face a few
more water monsters before finally landing in the area outside Narshe. Walk
around the lake and enter the town. Attempt to head in and you'll be stopped
by some guards, recognizing Terra as an Imperial operative. Who didn't see
that one coming?
Remember the secret passage Locke used in the beginning of the game? Yeah,
head over to the left and find the indent in the rock wall. Edgar will tinker
with it a little bit and the path will appear. Follow the path inside to a
doorway leading back outside. The monsters haven't changed since the beginning
of the game - you should have no trouble dispatching them.
Out here, continue along the path leading west up a few wooden steps. Go
through the doorway at the top of the incline. Walk up through the next room
and you'll come to a puzzle of some sort. Basically, the light denotes the
path through the maze. Memorize it and follow it exactly to get through
without any trouble.
E X I T
@@ ^ @@
@@@@@@ | @@@@@@@@@ The arrows represent the path that
@@ `. @@ the light takes. Just follow the path
@@@@@@@ @@@ | @@@@ @@ touching each intersection only ONE
@@ @@@ ^ @@@@ @@ time. That means that you can't
@@ @@@ @@@ `---<--. @@ backtrack or anything. Should you screw
@@ @@@ ,-->--. @@@@ | @@ up, you'll be thrusted into a battle
@@ @@@ | @@@ | @@@@ ^ @@ against some pesky Darkside monsters.
@@ @@@ ^ @@@ | @@@@ | @@
@@ ,-->--' `. | @@
@@ ^ @@@@ @@@ | @@@ | @@
@@ | @@@@ @@@ | @@@ ^ @@
@@ `-<-. @@@ `-->--' @@
@@@@@@ `--<-. @@@@@@@
@@@@@@@ | @@@@@
@@ | @@
E N T R A N C E
In the next room, follow the path until you reach a doorway. This leads back
to the site of your first multi-party battle with the moogles. Go through and
walk through the battlefield. At the end, you'll find a bunch of moogles
having a party or something. Anyway, continue until you reach a chest. Inside
is a Rune Blade. Note that if you wait until the World of Ruin to open the
chest, the Rune Blade will turn into a Ribbon, which is much more useful. Go
through the opening nearby and follow the path southeast. Again, ignore the
chests because their contents will change in the World of Ruin. Save your game
at the save point when you reach it. From here, make your way to the cave
exit. Back outside, head east and walk into the back of Arvis's house. Once
you meet up with him, the scenario will end.
--- LOCKE SCENARIO ---
It seem that Locke has gotten himself into quite a situation. A guard will
chase him behind a house before giving up and leaving. Once you regain
control, head south and up the steps into the Item Shop. Buy some items if
you're in dire need of them. Speak with the merchant next to the clock and
he'll recognize you as a famous thief. Somehow, that offends Locke and the two
engage in a heated battle. Now, just use Locke's Steal command until you
manage to swipe him of his clothes.
Leave the Item Shop and head back down the first set of steps. Go through the
door on this ledge. Once inside, go downstairs and speak with the boy. Seeing
that you're a merchant, he'll let you through. Leave through the door here
and find the stairs onto the wall surrounding the town. Once up there, move
to the left until you run into a green soldier. Speak with him and he'll
engage you. Again, use Locke's Steal to steal his soldier clothes. Now with
your new disguise, go back down the steps to the ground. Backtrack to the
door you exited out of and head west. Speak with the soldier blocking your
path and he'll leave.
Now, make your way southeast past the Inn entrance and head into the Pub. Once
inside, go down the right set of steps and speak with the merchant down here.
He'll assume that you've come to steal his cider. When the fight starts, just
use Steal on him until you manage to get his clothes. You'll also be able to
take the cider on the table too. Return to the house with the little boy and
speak with the cider drinker upstairs. He'll reward you with a tip about a
secret passage from the mansion at the north end of town. Head back downstairs
and speak with the kid again. When he asks for a password, select the
'Courage' option. He will then open up a secret entrance for you. Secret
passages - yeah, this kind of stuff is right up Locke's alley.
Once you arrive at the mansion, check the nearby clock for an Elixir. Head
upstairs now and enter the first floor of the mansion itself. From here, go
to the second floor and enter the first door in the hallway. Behind the
bookcase is a hidden staircase (you've taken it before if you recall). Descend
it and proceed until you're asked whether or not you'd like to change your
disguise. It really doesn't matter either way, so pick whatever floats your
boat. Head to the right and check the first door. Inside is Celes, who's
currently being interrogated by Imperial soldiers.
The guard charged with guarding Celes will fall asleep on the job as one would
typically expect. As Locke, sneak in and speak with Celes. She'll agree to
come with you. Before you leave, snag the clock key from the sleeping guard.
Once you're back in the hallway, walk over to the right and enter the last
door. In here, check the clock at the back of the room to reveal a secret
passage. Go through the opening and head down the hallway. Be careful - there
are random encounters here.
At the first fork, take the south path to find a chest containing Iron Armor.
Return to the split and head east. You'll notice two more chests beyond a
wall up ahead. You can reach those by heading north and around. Open them for
a Great Sword and Heavy Shield. Now, in order to proceed, you'll need to find
a hidden path along the south wall. Backtrack to the area where you were
separated from the two chests by a wall and try to walk into the south wall
there.
Once you're "inside" the wall, walk south as you attempt to find another split
that leads left. Eventually, you'll find a "hidden" path inside a hidden path
that branches off. It'll lead to a staircase that you should descend. Down in
the basement, check the nearby chest for an X-Potion. Now, from that chest,
step down into the wall and check for a hidden chest. You'll unearth a Ribbon,
one of the most useful relics in the game. Equip it and head back upstairs.
Backtrack through the hidden path and head south. Ignore the first path to the
right and continue until you reach a split. Go left for an Earring. Then, head
to the right to find a staircase. It'll lead you to a door and freedom! Once
you're out of South Figaro, make your way northwest to the South Figaro Cave.
You probably remember this cave from earlier in the game. That time, you came
from Narshe all the way down to South Figaro. The cave is still set up the
same way. If you haven't picked out the treasures from the chests before, they
would have changed. However, note that if you wait until the second half of
the game, the contents of the chests will be even more valuable. Anyway, make
your way through the first two rooms. At the split, head east (west leads to
a chest) and up along the path to an opening in the wall. Go through the one
on the right to reach the exit end of the cave. Here, drink from the spring to
heal your HP/MP before attempting to leave...
BOSS : TUNNEL ARMOR ~
O-----------------O
There's a very easy way to dispatch this boss without much of a
problem. Tunnel Armor relies on its arsenal of magic spells. With
Runic (Celes), you can effectively negate any magic spell it uses
on you. Simply have Celes use the aforementioned skill while Locke
attacks. However, it'd be a good idea to keep your units' HP up -
Tunnel Armor is still capable of physically attacking your units,
not to mention that Drill is a particularly damaging attack.
Defeating Tunnel Armor marks the end of Locke's journey at this point. From
here, they can head to Narshe and meet up with Arvis and the others.
--- SABIN SCENARIO ---
Sabin's scenario is ridiculously long, but it has one of my personal favorite
segments of the game in it (which entails the awesomeness of the Phantom
Train, a freaking train who freaking fights you).
He'll begin washed up next to a cottage. Here, you'll find Shadow and his dog
by a well. There may also be an Imperial merchant on a chocobo. If you want,
you can talk to him to purchase some useful items. Don't worry if he isn't
there, he'll appear again and again. About Shadow, you can recruit him. Do
just that and enter the house if you'd like. There's a crazy man inside who's
quite amusing (hint: check the stove for some interesting dialogue). Anyway,
before you leave, make sure you purchase some Shurikens (from the merchant)
specifically for Shadow.
Back on the overworld, head in a generally southeast direction. You'll pass
through a forest along the way. From here, just go south until you find an
iron bridge next to a small patch of desert. Walk into it and you'll stumble
upon the Imperial Camp.
__________________________
---=| Imperial Camp |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As soon as you enter, Sabin will note that there are a lot of Imperial
soldiers hanging around (no really?). You'll happen to catch a conversation
between two bumbling soldiers that concerns General Leo. Along with that, it
would appear that these soldiers are about to begin an assault. The scene
shifts to Doma Castle, where a warrior by the name of Cyan emerges to counter
the Imperial offensive. Approach the Imperial commander and you'll enter
battle. This battle is simple - just repeatedly use Fang through the Bushido
command ("1" on the line) until the commander falls. With that, the remaining
soldiers will retreat.
Once you regain control of Sabin and Shadow inside the camp, head on in. Don't
worry about the soldiers nearby because as long as you don't interact with
them, they won't try to kill you or anything. Anyway, enter the tent on the
right and attempt to open the chest. Kick it and the stupid dog outside will
try to stop you. Once they're taken care of, open the chest for a Star
Pendant. Head further south into the center of the base where you'll see
a scene General Leo. Once he heads back inside his tent, attempt to intrude
in. Kefka will appear to cause some trouble. His plan is to poison the water
supply to kill the Domans.
As Kefka approaches, you'll engage him in a battle. Attack him once and he'll
run off. Chase after him, but don't engage him just yet. Instead, check the
tent to the upper-left. Inside are two chests containing a Mythril Glove and
a Green Beret. You'll need to fight off a Satellite for the latter item. The
battle isn't particularly tough. Use Shurikens to finish the fight more
quickly. Now you can speak with Kefka again and just chase him around.
Eventually, Kefka will manage to escape and carry out his evil deed.
You'll assume control of Cyan once again. Go up through the door and down the
stairs. Proceed through the next door and Cyan will enter the throne room to
find the king dying on the floor. Once you regain control, leave the throne
room and head through the door to the right. It seems like Cyan's own family
has fallen victim to Kefka's devilish deeds. Cyan will rush out to avenge his
family and engage the Imperial soldiers by himself. Sabin just so happens to
stumble in at the right time. Speak with Cyan and help him out in battle.
Repeat this process until the batches of enemies stop rushing in.
Afterwards, Sabin concocts a genius idea to use the idle Magitek Armor units
to escape. Once in, make your way east and attempt to leave the camp the same
way you came in. Along the way, some troops will get in the way. Just roast
their asses with Fire Beam (or whatever other attack you choose to use), and
continue on your merry way. To get to the Phantom Forest, which is your next
destination, cross the stone bridge and head south. Then, cross the next stone
bridge. Here, you'll find a forest in between two mountains. Enter the region.
__________________________
---=| Phantom Forest |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The first area is rather nondescript. You'll encounter a few challenging
random encounters in this area. Use Sabin's Raging Fist and Cyan's Fang to
quickly defeat them. At the end of the first area, you'll come across an
opening leading further into the forest.
There's a recovery spring here. Use it and proceed. A sign with an arrow on it
will point you to another path. In the next area, take the upper path (the
lower path will only return you to the opening area). Follow the linear path
and step through the opening in the direction of the sign.
The party will stumble upon the Phantom Train. It's a bit spooky, but the team
decides to check it out anyway. When the door closes, attempt to leave to find
the door locked. Welcome, friends, to the Phantom Train: your one-way stop to
the afterlife.
In order to stop the train, you'll have to head towards the engine room. First
off, go east off the train. Cross over to the caboose and enter the small room
back here. The man here doesn't offer much assistance. Take advantage of the
save point though. Then, step back into the caboose and speak with the ghost.
Recruit him and he'll act as a temporary member of your party. These ??????
can use a skill called Possess which automatically kills an enemy at the cost
of sacrificing the ghost.
Make your way down to the other side of the train now. In the first car you
enter (where you originally entered the train), you'll notice a whole bunch of
ghosts hanging around. Beware! Some of them are malicious and will attack you
if you attempt to talk to them. All of the ghosts in this car, except for the
one wandering the aisle (who sells you items) and the one furthest to the left,
will attack you.
Exit this car through the left side and continue on to the next car. Again,
there are more ghosts here. I'd suggest just leaving them alone to avoid
engaging in any unnecessary scuffles. Leave this car at the other end and walk
over to the next. Enter this next car through the door next to the ladder.
Move a few steps in and a ghost will appear to block the door you came from.
Speak to it and defeat it in battle to free up the doorway.
Back outside, a whole gang of ghosts will attempt to swarm you. Only way out
is up! Quickly climb up the ladder and walk over to its front end. With a good
jump, the entire party manages to cross a few cars before landing outside
another one. Enter the car here and hit the switch inside to detach the cars
to the rear. Now, go back inside the car and hit the switch again to open up
the wall. Use the save point here and make your way to the other end of the
car.
The next car is the dining car. Sit at the middle table, and you can request
food to replenish HP/MP (wow, great service!). Whenever you need the healing,
you can return here anytime. As for now, continue to the next car by leaving
the same way you came in and walking along the side of the dining car. Also,
if you enter the dining car from the other side, you will find a chest
containing an Earring.
Here on the next train, you'll notice two doors. Enter the first one and
attempt to open the chest, only to have that lovable guy, Siegfried, to come
and steal your treasure. He will even fight you in the process. Brave through
his rather weak attacks, and he'll flee. Once he's out of the way, leave the
room and leave the car through the other side. Ignore the second door because
there's nothing inside.
The next car is similar to the last. There's nothing of interest inside the
first room. Inside the second room though, you'll hit the jackpot with four
chests. Note that the left-most chest, which contains a Hyper Wrist, is a
monster-in-a-box! Defeat the Apparition by having Sabin use Raging Fist, Cyan
use Fang, and Shadow throwing Shurikens. The other chests hold two Phoenix
Downs and a Sniper Eye.
Now, leave this car through the left exit. The next car houses a save point
and nothing else. Use it and proceed to the locomotive. Enter the engine room
and hit the first and third switches. Then, go outside, climb on top of the
locomotive, and hit the switch on the smokestack. This combination will end up
stopping the Phantom Train... but it won't go down without a fight.
BOSS : PHANTOM TRAIN ~
O------------------O
The Phantom Train has a few dangerous attacks. Acid Rain is a pretty
devastating attack that deals 100+ HP damage to all party members.
Be especially careful of the Diabolic Whistle, which can inflict
a random status ailment on its target. Be sure to heal whenever your
units' HP drops too low. It's best to have Cyan to heal because his
Fang attack deals the lowest damage between Sabin's Raging Fist and
Shadow's Shurikens. However, if Shadow does not have any Shurikens,
then have him heal. The actual battle itself isn't too tough. A few
rounds of attacks should quickly bring the Phantom Train down. If
you want to get it done the easy way though, simply use a Phoenix
Down to instantly defeat the Phantom Train.
Following the battle, the Phantom Train agrees to let the party go. As the
train stops to let the three of them off, the dead of Doma will come aboard.
Among them are Elayne and Owain, Cyan's wife and son.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.3. The Party Reunites -~-~-~-~-~--~-~-~-~ [5300]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"These rapids look quite... rapid."
As Sabin, leave the station to find yourself on the other side of the Phantom
Forest. Walk down and around the mountain to your east. Then, walk up into
Barren Falls.
__________________________
---=| Barren Falls |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head over to the cliff and Shadow will leave the party. Sabin, being the bold
fellow that he is, can jump off the cliff into the Veldt. Do just that and you
will face a number of Opinicus Fish along the way. Regular attacks should be
enough to finish them in a single hit, so don't worry about using Blitzes or
Bushido techniques. After facing a few dozen of these vicious fishes, Rhizopas
will appear. Use Fang and Raging Fist against it because it's slightly tougher
than the other Opinicus Fish.
Wow, that was a long fall! Sabin and Cyan will eventually float out to land,
where a young savage by the name of Gau will make his appearance. He's
immediately scared off as Sabin awakens though. Anyway, make your way on to
the Veldt, a huge expanse of open grassland. Travel east and head for the
white dot along the eastern border of the Veldt. This is Mobliz. Along the
way, you'll likely encounter Gau after one a random encounter. You can't
recruit him yet, so just attack him to make him go away.
__________________________
---=| Mobliz |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The first thing you'll want to do in Mobliz is check out the various shops.
There's plenty of new equipment to upgrade your current party with. The weapon
and armor shops are located just west of the inn, which is right in front of
you when you enter Mobliz.
Mobliz Weapon Shop
@==================@
+ Mythril Knife -- Sturdy adventurer's knife forged from mythril.
Cost: 300 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
Mog, Gogo
+ Mythril Sword -- Simple sword forged from mythril.
Cost: 450 Gil
Equip: Terra, Locke, Edgar, Celes
+ Mythril Claws -- Mythril fighting claws.
Cost: 800 Gil
Equip: Sabin
+ Kotetsu -- Modest katana designed for ease of use.
Cost: 800 Gil
Equip: Cyan
Mobliz Armor Shop
@=================@
+ Buckler -- Light and simple shield.
Cost: 200 Gil
Equip: All
+ Heavy Shield -- Large, sturdy shield made of steel.
Cost: 400 Gil
Equip: Terra, Locke, Edgar, Cyan, Celes
+ Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
Cost: 250 Gil
Equip: All
+ Magus Hat -- Conical hat made from cloth with magical properties.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Bandana -- Durable bandana woven from behemoth hair.
Cost: 800 Gil
Equip: Terra, Locke, Sabin, Celes, Gau, Relm
+ Iron Helm -- Heavy iron helm.
Cost: 1000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
I'd suggest purchasing a Kotetsu for Cyan. There's really no need to purchase
Mythril Claws if you're just going to have Sabin rely on his Blitz skills. As
for armor, a few Iron Helms will help significantly with defense. Be sure to
get Heavy Shields as well for an extra defense boost. Once you're finished
shopping, sell off any unneeded equipment. The relic shop is located at the
north end of town, next to a cabbage patch.
Mobliz Relic Shop
@=================@
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
+ White Cape -- Flowing white cape. Prevents imp and silence.
Cost: 5000 Gil
Lastly, the item shop is located at the northeast corner of town. Head inside
and purchase a Dried Meat for 150 Gil. Then, leave Mobliz and head back out
on to the Veldt. Keep fighting random encounters until Gau pops up after a
battle. Use the Dried Meat in battle and the kid will join your party. Gau is
a very useful unit at this point in the game because of his Rage skills. When
you select this skill, Gau will take on the qualities of the selected Rage
monster and attack with a moveset depending on the selection. Keep in mind that
you lose control of Gau when he's in this state.
Gau mentions a shiny treasure somewhere on Crescent Mountain. Before you go
off in search of more adventures though, return to Mobliz and head to the
house at the northwest corner, where a kid is running circles around a flower
garden. Go inside to find a wounded soldier, who requests that you read a
letter for him. Pick up the letter from the desk and make your way to the post
office, which is the building in the middle of Mobliz. Speak with the man by
the clock and send the letter for 500 Gil. Before you leave, inspect the clock
for an Elixir.
Now, head to the inn and hit the sack for the night. Then, return to the home
of the wounded soldier to find that another letter has arrived. Again, he will
ask you to bring it to him. Head over to the post office again and ask the
clerk to send another letter for 500 Gil. Pay up (c'mon, you're doing a good
deed here!) and go to any random shop and speak with the shopkeeper (you don't
have to purchase anything).
Return to the wounded soldier's house and read him the next letter. Repeat
this process of going to the post office and returning to the soldier until at
last he realizes that it's been you sending the letters to his girlfriend in
his name. As a token of his appreciation, he will reward you with a
Tintinnabalum (wow, isn't that a mouthful?), a relic which recovers the
wearer's HP with every step.
The next place to head to is Crescent Mountain, which is located southwest of
the Veldt. Before you go there though, you might want to take some time to
learn some new Rage skills for Gau. Learning them is simple - simply have Gau
leap on to an enemy. He will show up later if you keep fighting enemies on the
Veldt. When you encounter him, he will automatically rejoin your party. Doing
this is completely optional. Anyway, when you're ready, enter the cave to
Crescent Mountain.
__________________________
---=| Crescent Mountain |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Good news! There's no random encounters in this place. Anyway, walk forward a
bit and Gau will start sniffing around for his shiny thing. Unfortunately, the
little savage forgot (just typical) where exactly he put it. Head deeper into
the cave, but don't step on to the ledge you come across. Gau will pickpocket
Sabin of 500 Gil here. If you're willing to throw away a bit of money for a
pretty funny scene, I'd say go for it!
Go further east, across the wooden bridge. Follow the path, and Gau will
finally dig up his shiny treasure. It turns out to be one of those old-
fashioned underwater breathing contraptions. Again, Sabin decides to make a
bold (and incredibly stupid) move. The entire party jumps into the perilous
Serpent Trench.
__________________________
---=| Serpent Trench |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
For the majority of the journey, your party will be at the mercy of the
rapids. However, at two junctions, you will be given the option of picking
which direction to go. Choose to go right at both instances to find two
chests containing an X-Potion and Green Beret, respectively. In the second
cave, you'll have to hit a switch to lower the water level, allowing you to
access the opening in the ground. Along the actual rapids, you'll be thrust
into battle against various sea creatures. Eventually, your party will drift
back to civilization.
__________________________
---=| Nikeah |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is the last leg of the Sabin scenario (finally!). There are a few points
of interest in Nikeah. First off, check the pub and speak with the girl
sitting at the counter for the trademark "licentious howler!" scene. There's
a bit of... "questionable" dialogue as well.
The various shops of Nikeah are scattered around the marketplace. You can
easily recognize the vendors by the signs next to them except for the relic
shop, which is run by a kid.
Nikeah Weapon Shop
@==================@
+ Mythril Claws -- Mythril fighting claws.
Cost: 800 Gil
Equip: Sabin
+ Kotetsu -- Modest katana designed for ease of use.
Cost: 800 Gil
Equip: Cyan
+ Mythril Spear -- Simple spear forged from mythril.
Cost: 800 Gil
Equip: Edgar, Mog
Nikeah Armor Shop
@=================@
+ Heavy Shield -- Large, sturdy shield made of steel.
Cost: 400 Gil
Equip: Terra, Locke, Edgar, Cyan, Celes
+ Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
Cost: 250 Gil
Equip: All
+ Magus Hat -- Conical hat made from cloth with magical properties.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Bandana -- Durable bandana woven from behemoth hair.
Cost: 800 Gil
Equip: Terra, Locke, Sabin, Celes, Gau, Relm
+ Iron Helm -- Heavy iron helm.
Cost: 1000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
+ Kenpo Gi -- Martial arts uniform that offers excellent mobility.
Cost: 250 Gil
Equip: Locke, Sabin, Shadow, Gau
+ Silk Robe -- Simple, lightweight silken robe.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Iron Armor -- Suit of heavy iron armor.
Cost: 700 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
Nikeah Relic Shop
@=================@
+ Silver Spectacles -- Silver-rimmed spectacles. Prevents darkness.
Cost: 500 Gil
+ White Cape -- Flowing white cape. Prevents imp and silence.
Cost: 5000 Gil
+ Star Pendant -- Star-shaped pendant. Prevents poison.
Cost: 500 Gil
+ Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
Cost: 1500 Gil
I wouldn't bother purchasing any weapons. However, do purchase some Iron Armor
for the defense boost. Before you continue, you can steal an Elixir by
examining the clock in the inn at the north end of town. When you're ready to
continue, speak to the guy on the boat and request to leave for South Figaro.
Now, scene shift to Narshe. where the Returners have gathered to plead with
the Elder of Narshe for his help. The entire group will reunite at this point,
and Locke will deliver some bad news. Already, Kefka's forces have gathered
outside of Narshe. And after some incredibly cheesy dialogue, you'll engage in
your second multi-party battle. Be sure to save beforehand. Then, talk to
Banon to kick off the fight.
You'll have to form three parties between your seven units. If you have any
grasp of basic math, you will realize that it's impossible to split seven
units into three groups... unless of course you cut someone into three pieces
(anyone have a saw?).
It's best just to put all of your strongest units into one party. If you tried
to distribute all of your units equally, you'll have three weak groups that
won't be able to fight too effectively. Personally, I'd put Locke, Edgar,
Sabin, and Celes into your primary party. Terra and Cyan aren't too effective
at this point and Gau is just annoying. Put the remaining units by themselves
and stick their groups somewhere safe.
Plop your primary party in the middle of the battlefield and let Kefka's goons
come to you. Be sure not to let any enemies slip through! There are a bunch of
them, but they aren't tough at all. Just use your strongest attacks (Sabin
should have learned Aura Cannon by this time, so use it). Be sure to heal when
your HP begins to run low. Endure through the one and a half dozen or so enemy
groups, and the path to Kefka will become clear.
Once again, Kefka is so ridiculously easy to defeat, there's no need for a
boss strategy. He has an assortment of magic spells that may pose some
problems. Luckily, you have Celes on your team. Simply use Runic every turn
with her to negate Kefka's magic spells. Kefka can use physical attacks, but
he's so pathetically weak that you should not even need to worry about that.
Just pound him until he runs away like a little girl.
After the battle, the party returns to the esper. Something odd happens, and
Terra starts tripping on something... before turning into an esper herself and
flying away. Yikes!
Afterwards, the group decides that some of them must stay behind to protect
Narshe from any more potential Imperial attacks. Select the units for the
party. I'd suggest bringing Edgar, Sabin, and Locke (having all three will
allow you to view some extra cutscenes... Celes also plays a role in the
cutscenes, but she doesn't have any huge impact), leaving an empty space
because Shadow will show up later and join your party (only if there's an
empty slot). However, it's all up to you who you decide to bring along. If you
bring Edgar along, be sure to have him lead the party.
Before you leave, note that the shops of Narshe are now open to you since no
one is trying to run you out of town anymore. The item shop is located right
in the middle of the town. The weapon shop can be found to the item shop's
southwest. The armor shop can be found just north of the item shop. Lastly,
the relic shop is just north of the weapon shop.
Narshe Weapon Shop
@==================@
+ Great Sword -- Thick, broad-bladed sword.
Cost: 800 Gil
Equip: Terra, Edgar, Celes
+ Mythril Claws -- Mythril fighting claws.
Cost: 800 Gil
Equip: Sabin
+ Kotetsu -- Modest katana designed for ease of use.
Cost: 800 Gil
Equip: Cyan
+ Mythril Spear -- Simple spear forged from mythril.
Cost: 800 Gil
Equip: Edgar, Mog
+ Air Knife -- Knife imbued with the power of wind.
Cost: 950 Gil
Equip: Locke, Strago, Relm, Gogo
+ Chain Flail -- Spiked steel ball connected by chain to a handle.
Cost: 2000 Gil
Equip: Terra, Celes, Relm, Strago, Gogo
+ Moonring Blade -- Steel throwing ring with a sharpened outer edge.
Cost: 2500 Gil
Equip: Locke
Narshe Armor Shop
@=================@
+ Mythril Shield -- Lightweight shield forged from mythril.
Cost: 1200 Gil
Equip: All
+ Magus Hat -- Conical hat made from cloth with magical properties.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Bandana -- Durable bandana woven from behemoth hair.
Cost: 800 Gil
Equip: Terra, Locke, Sabin, Celes, Gau, Relm
+ Iron Helm -- Heavy iron helm.
Cost: 1000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
+ Silk Robe -- Simple, lightweight silken robe.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Iron Armor -- Suit of heavy iron armor.
Cost: 700 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
Narshe Relic Shop
@=================@
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
+ Jeweled Ring -- Prevents petrification.
Cost: 1000 Gil
+ Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
Cost: 1500 Gil
+ Barrier Ring -- Casts Shell when the wearer is critically wounded.
Cost: 500 Gil
+ Mythril Glove -- Casts Protect when wearer is critically wounded.
Cost: 700 Gil
+ Knight's Code -- Causes bearer to cover critically wounded allies.
Cost: 1000 Gil
Purchase a Moonring Blade for Locke. It's expensive, but the attack boost is
worth it. Plus, it has the added bonus of allowing Locke to attack from the
back row without any loss in damage. At the armor shop, purchase Mythril
Shields to equip on your units. Lastly, I'd suggest you pick up a few Mythril
Gloves at the relic shop. They're cheap and can be very useful when the
situation arises.
When you're done shopping, head back to Arvis's house and travel south along
the ledge's edge. Don't go down the wooden steps into town. At the end of the
path is a house. Head inside to find a load of chests just waiting to be
opened. You can steal a whopping 5000 Gil here, along with an Earring, Thief's
Knife, Reflect Ring, Thief's Bracer (very useful for Locke), and a Hyper
Wrist. The locked chest will stay locked, so ignore it.
Lastly, make your way to the Elder's house, which is located at the west end
of Narshe, west of the relic shop. Inspect the clock inside to find an Elixir
hidden away.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.4. In Search of Terra -~-~-~-~-~--~-~-~-~ [5400]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"Were you born on a farm, son?"
Say goodbye to Narshe and begin making your way to Figaro Castle. What? You
forgot where Figaro Castle was already? From Narshe, head southwest until you
reach a desert. The castle is located right in the middle of it.
You benefit from having Edgar as the head of the party because you'll get a
50% discount at the Figaro Castle stores. The stuff should actually be free,
but since King Edgar is such a benevolent person, he'll gladly pay. Anyway,
now would be a great time to stock up on restorative items to prepare for the
coming journey. Also, check the Tool Shop to find some new Tools in stock. I'd
suggest purchasing all of them because they're really useful.
Figaro Tool Shop
@================@
+ Auto Crossbow -- Strikes all enemies with crossbow bolts.
Cost: 250 Gil
Equip: Edgar
+ Noiseblaster -- Confuses all enemies with a blast of sound.
Cost: 500 Gil
Equip: Edgar
+ Bioblaster -- Deals poison damage and sap status to all enemies.
Cost: 750 Gil
Equip: Edgar
+ Flash -- Inflicts darkness on all enemies with a brilliant flash.
Cost: 1000 Gil
Equip: Edgar
+ Drill -- Penetrates an enemy's armor to deal severe damage.
Cost: 3000 Gil
Equip: Edgar
Also note that if both Sabin and Edgar are in your party, you can see a little
extra scene. Sabin will wander off and explore the castle. To get him back,
just go sleep at the inn. The ensuing cutscene will tell you a bit more about
Sabin's history.
Return to the castle entrance and go down the left set of stairs. Speak with
the old man standing here, and he will give you the option of going to
Kohlingen. You see, Figaro Castle is one of the most technologically advanced
castles of its day. It can actually submerge into the ground and move around.
Pretty neat, huh? Anyway, unless you have something left to do in Narshe, go
to Kohlingen. It's not a permanent move though - you can talk to the man
anytime to move again.
Now, leave Figaro Castle and travel north to a small town along the water's
edge. Welcome to Kohlingen!
__________________________
---=| Kohlingen |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Shadow can be recruited here inside the pub. There will be a small fee of 3000
Gil (to feed his hungry dog). Still, having Shadow in the party is worth it.
If you don't happen to have an empty slot in your party, then you obviously
can't recruit him at this point. Don't worry, the game progresses the same
regardless.
If you ask around, some of the townspeople will tell you of a pretty light
that flew through the sky. In fact, the "pretty light" actually trashed a
house along the west side of town!
Anyway, you can go check out the shops in town. They're all bunched together
into one general store.
Kohlingen Weapon Shop
@=====================@
+ Air Knife -- Knife imbued with the power of wind.
Cost: 950 Gil
Equip: Locke, Strago, Relm, Gogo
+ Chain Flail -- Spiked steel ball connected by chain to a handle.
Cost: 2000 Gil
Equip: Terra, Celes, Relm, Strago, Gogo
+ Moonring Blade -- Steel throwing ring with a sharpened outer edge.
Cost: 2500 Gil
Equip: Locke
+ Shuriken -- Four-pointed ninja throwing star.
Cost: 30 Gil
Equip: Shadow (use with Throw command)
+ Flame Scroll -- Deals fire damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Water Scroll - Deals water damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Lightning Scroll -- Deals lightning damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Invisibility Scroll -- Grants invisibility when thrown.
Cost: 200 Gil
Equip: Shadow (use with Throw command)
Kohlingen Armor Shop
@====================@
+ Mythril Shield -- Lightweight shield forged from mythril.
Cost: 1200 Gil
Equip: All
+ Magus Hat -- Conical hat made from cloth with magical properties.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Bandana -- Durable bandana woven from behemoth hair.
Cost: 800 Gil
Equip: Terra, Locke, Sabin, Celes, Gau, Relm
+ Twist Headband -- Headband often worn by martial artists.
Cost: 1600 Gil
Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
+ Iron Helm -- Heavy iron helm.
Cost: 1000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
+ Silk Robe -- Simple, lightweight silken robe.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Iron Armor -- Suit of heavy iron armor.
Cost: 700 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
The scrolls in the weapon shop can be used by Shadow through his Throw
command. They're useful, but the price tag is a bit high. I wouldn't buy them
in bulk at this point. Of course, Shurikens are still a must. At the armor
shop, you might want to pick up a few Twist Headbands. They aren't too great
in terms of defense, but they come with a nice attack boost.
Assuming you have Locke in your party, you can see a few cutscenes. Head to
the house at the northwest corner of town first. This is Rachel's house,
Locke's love interest, who was killed tragically in an Imperial attack. Before
you leave the house, check the clock for an Elixir. Then, head over to the
house at the northeast corner of Kohlingen. Head downstairs to find a creepy
little man with Rachel's body. After a short scene, you'll regain control.
Make your around and enter the same building through the back. There's a chest
here containing a Green Beret.
That's pretty much it for Kohlingen. Leave the town and head east and north
along the water's edge. Do your best to stay out of the desert because there
are some tough monsters there that can really give you a beating. Anyway,
following the coast and continue north. Eventually, you'll come to a small
building. Head inside and inspect the pot on the left for a Hero's Ring. The
man living here is planning on building a huge coliseum where people can duke
it out. That'll come into play later in the game. For now, leave and head
south back to Kohlingen.
Travel due south from Kohlingen. Again, stay out of the desert! Follow the
mountain range along its west side until you reach the end of it. Jidoor is
located here.
__________________________
---=| Jidoor |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jidoor is a pretty boring town - not going to lie. There's an Auction House
here that's not much interest at this point. Owzer's huge mansion can be found
at the north end of town. There's nothing interesting there either except for
an Ether that can be found inside a pot. Of course, there's always shopping to
do!
Jidoor Weapon Shop
@==================@
+ Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
Cost: 1200 Gil
Equip: Cyan
+ Kaiser Knuckles -- Set of spiked knuckles imbued with holy might.
Cost: 1000 Gil
Equip: Sabin
+ Kodachi -- Lightweight ninja sword with a medium-length blade.
Cost: 1200 Gil
Equip: Shadow
+ Moonring Blade -- Steel throwing ring with a sharpened outer edge.
Cost: 2500 Gil
Equip: Locke
+ Flame Scroll -- Deals fire damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Water Scroll - Deals water damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Lightning Scroll -- Deals lightning damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Shadow Scroll -- Creates illusionary images of the thrower.
Cost: 400 Gil
Equip: Shadow (use with Throw command)
Definitely purchase a Kodachi for Shadow. Kaiser Knuckles wouldn't be a bad
investment either for Sabin. And, if you happen to use Cyan a lot, pick up a
Kiku-ichimonji (wow, what a mouthful) for him as well.
Jidoor Armor Shop
@=================@
+ Mythril Shield -- Lightweight shield forged from mythril.
Cost: 1200 Gil
Equip: All
+ Twist Headband -- Headband often worn by martial artists.
Cost: 1600 Gil
Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Ninja Gear -- Ninja clothing from a faraway land.
Cost: 1100 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ White Dress -- White dress that boosts the wearer's magic.
Cost: 2200 Gil
Equip: Terra, Celes, Relm
Upgrade all of your units to Mythril Vests. They're cheap and lightweight
(they come with a speed bonus, which is nice). Alternatively, you can get a
Ninja Gear for Locke if you prefer a greater speed bonus.
Jidoor Relic Shop
@=================@
+ Peace Ring -- Prevents berserk and confusion.
Cost: 3000 Gil
+ Barrier Ring -- Casts Shell when the wearer is critically wounded.
Cost: 500 Gil
+ Mythril Glove -- Casts Protect when wearer is critically wounded.
Cost: 700 Gil
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Knight's Code -- Causes bearer to cover critically wounded allies.
Cost: 1000 Gil
+ Sniper Eye -- Ensures that physical attacks never miss.
Cost: 3000 Gil
Rest up at the inn when you're finished shopping, and purchase some healing
items. The next segment of the game will require a healthy supply of Hi-
Potions. Afterwards, go to the chocobo stable and rent some chocobos for 250
Gil. Use them to travel north along the east side of the mountain (not the way
you came from Kohlingen). At the end is the rather run-down town of Zozo.
Dismount the chocobos and enter.
__________________________
---=| Zozo |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are random encounters, so make sure you come in prepared. Watch out
especially for Veil Dancers. They can cast level 2 magic spells that can
easily kill some of your units in a single hit. If you have Celes with you,
then Runic would be a good bet. If not, then you'll have to brave through
them.
Another thing to note is that all of the people here are filthy liars. Don't
trust a word that comes out of their mouth. Of course, they can still help
because you know that the truth is exactly the opposite of what they say.
Begin by heading to the inn, which is a bit to the west and north of the
entrance. In here, you'll find a clock that's stopped working. Set the hour as
6:00, set the minutes as 0:10, and set the seconds at 0:00:50. Doing so will
open up a secret compartment along the side of this room. Walk in and you'll
find a chest containing a Chainsaw for Edgar. The Chainsaw deals very strong
damage in battle, and it also has a chance of instantly killing the target.
Leave the inn and check the building on the left for a hidden area underneath
it. There's a chest containing a Potion. Now, head south and enter the pub and
climb up the steps to the back. Take the door on the right and head up the
stairs here to the top. There is a chest here containing an Ether. Now, leave
the pub the same way you came in and head south to the relic shop. The clerk
here will tell you that he has not seen a girl and there's definitely not a
girl on the top floor. Head on up!
Make your way to the top of the tower, through a line of thieves. If you ask
around, they'll all tell you different times! Therefore, in order to have
figured out that clock puzzle, you'd have to determine what time the liars
didn't specify (what a tedious task). Continue climbing up the tower until you
reach a door in the side of the building. Inside is a Brigand's Glove. This is
a very useful relic for Locke because it allows him to steal while hurting the
enemy in the process.
Go back outside and step inside the opening two floors down. Then, look to the
window and your party will jump across the gap. Jump over the next gap as well
and go through the doorway on the building you land on. Here, ignore the first
split to the left and go further up. Follow the path up some stairs. Inspect
the pots here to find an Ether and Hi-Potion. Then, exit through the opening
at the end of the room, past the clerk.
Climb up the stairs outside and jump through the windows on the right to the
building you originally jumped from before. Ascend the next set of stairs and
go through the door. Here, climb up the staircases until you reach the exit at
the top. Go back outside and head up two flights of stairs. Enter the building
through the door here to find a Burning Fist. Equip it on Sabin and continue
up the building. Before you talk to the angry-looking dude, be sure your
entire party is healed up.
BOSS : DADALUMA ~
O-------------O
This dude is pretty easy to defeat. Dadaluma has a few somewhat
strong attacks, but most of them won't deal enough damage to
significantly hinder your party. The one attack, however, that you
do want to watch out for is Dagger. Unless you somehow buffed up
your characters to 600+ HP, Dagger is an instant kill attack. Just
be prepared to use a Phoenix Down should one of your units fall in
that instance. Also note that he'll occasionally summon two Iron
Fist goons to assist him. Try to eliminate them as soon as they
appear because they can be an annoyance. You should be able to
quickly defeat Dadaluma using Edgar's Chainsaw and Sabin's Aura
Cannon. Just have everyone else attack normally and heal whenever
necessary.
After that joke of a fight, you'll be free to proceed. Enter the door at the
top of the building. There are two chests located at the sides of the room.
The one on the left contains Hermes Sandals and the other contains an X-
Potion. You'll find Terra lying in a bed at the end of the room. Speak to her,
and a cutscene will ensue, dealing with a lot of the backstory behind the War
of the Magi and the rift between humans and Espers.
The Esper Ramuh will then turn himself into magicite. You'll also be given
magicite for Cait Sith, Siren, and Kirin. Attempt to leave, and you'll find
the other party members waiting for you. With that, the entire party descends
the tower, and you'll be asked to create a new party. This time, Celes and
Locke must be in the party. For the remaining two, I'd suggest Sabin and
Edgar just because they're that amazing. Before you leave, talk to the ghost
if you want to learn about magicite. If you're already well-versed in the
subject, then there's obviously no need to deal with that.
Locke suggests going to Jidoor, where some of the wealthy aristocrats might
know a way to infiltrate the Magitek Factory. Leave Zozo and head back south.
Enter Jidoor when you reach it and head up north to Owzer's mansion. If you've
been here before, you should notice that there's a new figure pacing about
madly in the center of the room. Talk to the Impresario, and he'll mistake
Celes for a Maria. Hmm. Well, he'll leave and accidentally drop a letter by
the door.
Pick it up and you'll be introduced to Setzer, the Wandering Gambler. What's
important is the fact that this man is the owner of the world's only airship!
Alright, that sets your next destination. Finish whatever business you have
remaining in Jidoor and grab another chocobo. This time, head to the south
end of the peninsula, where you'll find the Opera House.
__________________________
---=| Opera House |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Speak with the Impresario and he'll recognize your party. Locke comes up with
a ingenious plan to protect Maria: they could use Celes in place of Maria!
There are some objections (well, just from Celes), but she decides to go
through with the plan anyway.
Meanwhile, everyone's favorite purple octopus will show up again. This time,
he's concocted a new devilish plan to crash the party.
Watch the beginning of the opera as it plays out. Personally, I think this
segment of the game is very well done. Unfortunately, voice acting was not
exactly a viable option back in 1994, but you should enjoy the gibberish of
the characters anyway. Eventually, you'll gain control of Locke. Leave the
seats through the opening in the lower-right corner. Head over to the right
side of the lobby and go through the door to the changing room.
The score is on the table if you want to read it. Since you're using a guide
though, it's not like you actually have to memorize it. Speak to Celes for a
rather scene. Afterwards, take control of Celes and walk out on to the stage
through the opening in the next room. To save you the trouble of royally
screwing things up, the three lines you have to recite are:
1. O my hero...
2. I'm the darkness...
3. Must my...
After that, a dude (Draco) will walk in. Speak with him and (attempt to) dance
with him. You can just follow him around on stage or walk around in random
directions - it doesn't really matter as long as you do it quickly because
there is a time limit. After making a complete fool of yourself, Draco will
turn into a bouquet of flowers (but not before laughing in your face). Pick
them up and quickly walk to the balcony edge at the top of the screen. Celes
will then drop the bouquet off the balcony. Ah, what a touching scene.
* NOTE: If, for some reason, you screw the scene up, you'll be offered
three more chances to try again before you get a Game Over screen.
The next scene consists of Celes dancing with Ralse. Don't worry, there's no
interaction here. Once you regain control of Locke, return to the dressing
room to find a *gasp* letter from Ultros. Quickly (well, you can take your
time if you want) run up to the Impresario and speak to him. After a bit more
opera nonsense, Locke will notice Ultros, on the rafters above the stage with
a weight. It'll take him exactly five minutes to push that weight off on to
the stage (I wonder how he got it there in the first place). Time to get
moving!
The five minute timer will run down even when you have the game paused, so
there is not a second to waste! Run up the right side of the seats and enter
the room at the end. Speak to the stagehand, and he'll instruct you to hit the
switch on the far right. Why, for God's sake, the stagehand can't do it is
beyond me. For the record, since I know that you're curious, if you hit the
second switch from the left, the lights will go off on the stage, and if you
hit the second switch from the right, your entire party will fall through a
trapdoor and bounce around the audience before being kicked out. It's a pretty
funny scene actually (it'll waste about 20 seconds though).
After hitting the switch, leave the room and go through the door on the
opposite side of the balcony. This will lead you to the catwalk above the
stage. The rats here will fight you if you touch them. It is possible to avoid
them, but it doesn't really matter either way. As long as you're not that
pressed for time (you should have at least 4 minutes remaining), you will able
to fight off all the rats and defeat Ultros in the end. Once you reach the
purple octopus, he will attempt to knock your party off... only to fall down
himself.
After an awkward situation, some bad improvisation, and a bit of terrible
acting, Ultros will engage your party in battle. The Impresario even kicks off
a music score for you to fight to.
BOSS : ULTROS ~
O-----------O
The good thing about this battle is fact that you have Ultros locked
in a pincer pattern. Therefore, he can't hit your entire party with
his dreaded Tentacle attack anymore. That will be his most damaging
attack - it's capable of dealing a couple hundred HP points of damage
to one side of your party. Ultros can also cast spells that inflict
various status ailments (he usually does this after splashing around
the stage a bit), but you should defeat him before he even gets a
chance to use them. Simply zap him with Thunder and use the Ramuh
Esper if possible. Have Edgar use his strongest Tool (Drill or
Chainsaw) and let Sabin use Aura Cannon. Everyone else can just
attack.
After a terrific victory, the Wandering Gambler will finally make his
appearance and whisk his precious Maria away. The plan works, and the party
manages to infiltrate the Blackjack. After a bit of encouragement and a clever
use of Edgar's same-sided coin, Setzer joins the effort.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.5. Infiltrating the Magitek Factory -~-~- [5500]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"I'm a god! I'm all-powerful. Uwee-hee-hee..."
Setzer will land the Blackjack outside a town on the Imperial continent since
the Blackjack is far too big and bulky to infiltrate the Magitek Research
Facility. Before you check it out, return to the airship and talk to the guy
on the left to replenish HP/MP. The other guy on the right sells some items.
Purchase them if you're running short. When you're ready, enter the town of
Albrook, a city ravaged at the hands of the Empire.
__________________________
---=| Albrook |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are a number of Imperial guards stationed here. There's no point in
talking to them as they'll just spew Imperial threats. The item shop is right
at the entrance to the town. You'll find the weapon and armor shops situated
along the south end of Albrook.
Albrook Weapon Shop
@===================@
+ Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
Cost: 1200 Gil
Equip: Cyan
+ Venom Claws -- Claws that may cast Poison upon striking an enemy.
Cost: 2500 Gil
Equip: Sabin
+ Bastard Sword -- Sword with long, narrow blade made for thrusting.
Cost: 3000 Gil
Equip: Terra, Edgar, Celes
+ Sakura -- Ninja sword imbued with the power of wind.
Cost: 3200 Gil
Equip: Shadow
+ Shuriken -- Four-pointed ninja throwing star.
Cost: 30 Gil
Equip: Shadow (use with Throw command)
+ Flame Scroll -- Deals fire damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Water Scroll - Deals water damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Lightning Scroll -- Deals lightning damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
The Bastard Sword is a good investment for Celes (buy one for Edgar if you'd
like). The Burning Fist you picked up in Zozo is stronger than the Venom
Blade, so it isn't necessary, and Shadow isn't around to benefit from the
Sakura. Before you leave, be sure to inspect the pot for an Ether.
Albrook Armor Shop
@==================@
+ Twist Headband -- Headband often worn by martial artists.
Cost: 1600 Gil
Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Ninja Gear -- Ninja clothing from a faraway land.
Cost: 1100 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ White Dress -- White dress that boosts the wearer's magic.
Cost: 2200 Gil
Equip: Terra, Celes, Relm
The Priest's Miter can be useful if you're a consistent magic user. It's
pretty expensive though, so only purchase it for your primary spellcasters.
As for the relic shop, you'll find it up the stairs next to the armor shop.
Albrook Relic Shop
@==================@
+ Silver Spectacles -- Prevents darkness.
Cost: 500 Gil
+ Peace Ring -- Prevents berserk and confusion.
Cost: 3000 Gil
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Sniper Eye -- Ensures that physical attacks never miss.
Cost: 3000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Amulet -- Prevents poison, darkness, and zombie.
Cost: 5000 Gil
When you're done shopping, make your way to the pub. Inspect the clock for
an Elixir. Then, check a barrel next to the inn for a Hi-Potion. There's
nothing else of interest here in Albrook, so skedaddle out of here.
Head northwest a little bit, and you'll come across Vector, the Imperial
fortress. You can go ahead and enter now, but I'd suggest you visit some of
the other towns to upgrade weapons and armor first. From Vector, head north
until you are stopped by a mountain. Then, make your way east and north again
until you come to a small town located at the very north end of the continent.
__________________________
---=| Tzen |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Tzen, like every other town on this continent, has been overrun by Imperial
forces. There are a few shops in town.
Tzen Weapon Shop
@================@
+ Air Knife -- Knife imbued with the power of wind.
Cost: 950 Gil
Equip: Locke, Strago, Relm, Gogo
+ Bastard Sword -- Sword with long, narrow blade made for thrusting.
Cost: 3000 Gil
Equip: Terra, Edgar, Celes
+ Moonring Blade -- Steel throwing ring with a sharpened outer edge.
Cost: 2500 Gil
Equip: Locke
+ Boomerang -- Curved, wooden throwing weapon.
Cost: 4500 Gil
Equip: Locke
Purchase a Boomerang for Locke to replace his Moonring Blade. If you haven't
already upgraded your sword-wielders to Bastard Swords, now would be the time
to do so. The armor shop is located just a bit above the weapon shop.
Tzen Armor Shop
@===============@
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Helm -- Light but strong helm forged from mythril.
Cost: 2000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Ninja Gear -- Ninja clothing from a faraway land.
Cost: 1100 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ White Dress -- White dress that boosts the wearer's magic.
Cost: 2200 Gil
Equip: Terra, Celes, Relm
Only thing of interest here is the Mythril Helm. Upgrade your units that can
wear it for a nice boost in defense. Lastly, you'll find the relic shop at the
northeast corner of town.
Tzen Relic Shop
@===============@
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Hermes Sandals -- Casts Haste on the wearer.
Cost: 7000 Gil
+ Black Belt -- Wearer will sometimes counter physical attacks.
Cost: 5000 Gil
+ Amulet -- Prevents poison, darkness, and zombie.
Cost: 5000 Gil
The Black Belt relic is quite useful in battle. It's best to equip it on
someone with a high attack stat to maximize counter damage potential. When
you're ready, leave town.
There is one more town you'll want to check out. It's located directly
southwest of Tzen, at the other end of the continent. Take advantage of the
random encounters along the route to raise levels for the coming battles.
The town of Maranda is located at the end of the southwest peninsula on the
Imperial continent.
__________________________
---=| Maranda |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Check the crate to the left of the entrance for a Holy Water. There's another
crate at the southeast corner of town that contains a Remedy. It's by an
Imperial soldier chasing around a lady he wants to marry.
The influences of the Empire are pretty obvious here in Maranda. There's a dog
fight going on just outside the weapon shop. Speaking of which, you should
check it out (the shop, not the stupid dog fight).
Maranda Weapon Shop
@===================@
+ Mythril Spear -- Simple spear forged from mythril.
Cost: 800 Gil
Equip: Edgar, Mog
+ Trident -- Three-pronged military spear.
Cost: 1700 Gil
Equip: Edgar, Mog
+ Venom Claws -- Claws that may cast Poison upon striking an enemy.
Cost: 2500 Gil
Equip: Sabin
+ Bastard Sword -- Sword with long, narrow blade made for thrusting.
Cost: 3000 Gil
Equip: Terra, Edgar, Celes
+ Boomerang -- Curved, wooden throwing weapon.
Cost: 4500 Gil
Equip: Locke
Get a Trident for Edgar. Don't bother purchasing anything else. The armor shop
is located a bit to the west.
Maranda Armor Shop
@==================@
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Helm -- Light but strong helm forged from mythril.
Cost: 2000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Mythril Mail -- Dazzling plate mail forged entirely from mythril.
Cost: 3500 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
I'd strongly suggest upgrading Edgar and Celes with Mythril Mail. If you'd
like, you can give it to Locke too. However, I prefer the speed boost he gets
from lighter armor. Anyway, finish up anything else you need to finish here
and leave town. Now, it's finally time to head for Vector. You can rent a
chocobo in the middle of the forest east of Maranda (the forest is actually
shaped like a chocobo) to make the journey easier. In case you forgot where
Vector was, it's the white dot on the map that's at the dead center of the
continent.
__________________________
---=| Vector |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wow, what an ugly place. There is an inn here, but you should not use it
because a thief may come steal your money in the middle of the night. Instead,
if you need the healing, find the small house with an old lady located a bit
to the left of the inn. She'll ask if you support the Empire. Say no and two
angry guards will jump out at you. Wipe the floor with their puny bodies, and
the old lady will heal you. You can come back whenever you want to replenish
your HP/MP.
There are also various shops scattered around Vector. The items they carry
really aren't too special though. Still, it might be a good idea to check them
out anyway.
Vector Weapon Shop
@==================@
+ Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
Cost: 1200 Gil
Equip: Cyan
+ Venom Claws -- Claws that may cast Poison upon striking an enemy.
Cost: 2500 Gil
Equip: Sabin
+ Bastard Sword -- Sword with long, narrow blade made for thrusting.
Cost: 3000 Gil
Equip: Terra, Edgar, Celes
+ Sakura -- Ninja sword imbued with the power of wind.
Cost: 3200 Gil
Equip: Shadow
Vector Armor Shop
@=================@
+ Twist Headband -- Headband often worn by martial artists.
Cost: 1600 Gil
Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Ninja Gear -- Ninja clothing from a faraway land.
Cost: 1100 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ White Dress -- White dress that boosts the wearer's magic.
Cost: 2200 Gil
Equip: Terra, Celes, Relm
Head over to the east side of town, where there are three Imperial guards
blocking the railroad into the main Magitek Factory. Speak to the old man
nearby, who is a Returner. He will distract the guards (in a rather comic
display), giving you some time to climb on top of the boxes and scale the
catwalk above. When you manage to sneak past them, DON'T approach the
distracted guards (that would be a pretty bonehead thing to do). Doing so will
initiate a battle and force you to redo the whole sneaking process. Follow
the rails and you'll eventually reach the Magitek Factory.
__________________________
---=| Magitek Factory |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Most of the enemies encountered in this area are not tough except for the
Proto Armor, which can use a variety of powerful Magitek skills. Against this
enemy, regular physical attacks won't work too well, so use your strongest
Blitzes and Tools to take them down. However, the facility is pretty big, so
you'll have to endure through many, many fights. You should have a healthy
supply of restorative items to keep your party in the best shape possible.
Begin by walking down the two sets of steps. Then, enter the pipe and leave
through the other end. You'll go across some rollers before landing at a
chest - open it for a Flametongue. Equip it on Celes. To get back, use the
hook nearby that is moving back and forth between the platforms.
Walk a bit to the right, where you'll find two pipes. The right pipe will lead
you to a chest containing an Ether. Once you've picked that up, return through
the same pipe and go through the other one. After rolling across a few more
rollers, you will stop by another chest. This one contains an X-Potion. Then,
hop on the rollers to the right (ignore the staircase) and let it carry you to
the other side. There's a Thunder Blade here inside a chest. Walk a bit to the
south, and you'll find a Remedy inside another chest.
Walk on to the roller to the left, and it'll transport you to the next area of
the Magitek Factory. First, head a bit to the left. When you come across some
stairs, check a bit below them for Dragoon Boots. At the top of the stairs is
a door leading to a chest containing a Golden Shield. Now, backtrack to the
bottom of the stairs. You'll notice a pit a bit to the right. Go past it and
then go down through a door. At the base of the stairs, look very carefully at
the wall at the base of the raised pathway. You should make out a door.
Position yourself so that you're directly above it and walk down through it.
There is a chest here with a Golden Helm.
Leave the small room with the Golden Helm and walk a bit to the right. Again,
look carefully at the wall of the base of the raised platform. You'll notice
another door in the wall. Walk through and inspect the left side of this room
to find Golden Armor. The actual chest itself isn't visible. Once you have
that, leave the room and go up the stairs nearby on the right. The chest here
contains a Tent. Now, backtrack to the area where the last roller dropped you
off.
Here, go up the steps above the roller. Take care not to step on the roller
just yet. The path will lead you to another pipe in the wall. Go through it
and head right at the split. You'll find an Icebrand and a Zephyr Cloak in the
two chests here. Now, return to the pipe and continue heading down. There'll
be a break in the pipe coming up. Fall through and you'll end back at the last
roller. This time, step on to the roller to the right and let it bring you to
none other than Kefka.
After throwing away two drained Espers, the power-hungry Kefka will leave the
area. Head down to where he originally was and jump on the roller that he used
to toss away the two Espers. Before you go on talking to the drained Espers,
heal up your party. Reason being that the clearly pissed off Espers are about
to fight you. Also, if any of your characters are equipped with the Icebrand
or Flametongue, replace their weapons.
BOSS : IFRIT/SHIVA ~
O----------------O
The two Espers will rotate back and forth, so you won't be fighting
both of them at the same time. Out of the two of them, Ifrit is more
powerful, though both aren't exceedingly difficult to defeat. Ifrit
is fire-based, and will frequently cast Fire/Fira on your party.
Shiva, on the other hand, is ice-based, and will cast Blizzard/
Blizzara on your party. You can easily negate these spells by having
Celes use Runic every single turn. As for your other units, just
have them use their strongest, NON-MAGIC attack. Any sort of magic-
based attack (this includes Sabin's Aura Cannon) will be useless.
Also, avoid using fire-based attacks on Ifrit and ice-based attacks
on Shiva because they'll just absorb the damage. With the help of
Celes' Runic, the battle will prove to be quite easy.
Having exchanged a few blows, the two Espers will realize that Ramuh's spirit
is with you. Once you regain control, speak to both Ifrit and Shiva, and they
will turn themselves into magicite. Pick up both of them and distribute them
amongst your party as you see fit. It should be noted that Ifrit also comes
with a Strength +1 bonus.
The door on the left houses a save point. Use it before returning to the
previous room and going through the other door. Random encounters are back!
This time, the enemies are a bit tougher. Still, you should have little
trouble with the new Generals. Be wary of the Trappers though - they can cast
Lv.5 Death, which automatically kills anyone with a level divisible by 5.
Proto Armor units won't show up anymore, which is the good news.
Climb the excessively long set of stairs and go through the door at the end.
Welcome to the Magitek Research Facility.
__________________________
---=|Magitek Research Facility |=---
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Ooh, look at all the pretty tubes. In the past, these ugly devices had held
Espers. Now, with all of the Espers drained, the tubes are empty. Walk until
you pass the second tube on the bottom. Check the bottom wall here for a
secret passage. Hug the wall and walk to the left. Then, check the wall for
a hidden Stoneblade. Once you have this, proceed through the door at the other
end of the room. In the next room, you'll encounter Number 024, a guy who
really looks as if he needs to lighten up a bit.
BOSS : NUMBER 024 ~
O---------------O
This pushover should barely pose a challenge. He is quite fast, but
he uses nothing except for physical attacks. Using Sabin's strongest
Blitz and Edgar's Chainsaw should defeat Number 024 before he even
gets any of your characters into a critical state. As always though,
heal if any of your units are in any danger of dying. Occasionally,
Number 024 will use Barrier Change, which alters his elemental
resistance. Unless you're relying on magic (which you really should
not be), this won't affect your attack pattern in the slightest.
* NOTE: You have a chance of stealing a very rare Blood Sword from Number
024.
The next room is filled with Espers in their glass tubes. Walk up to the
control panel and hit it to release all of them. They'll turn themselves into
magicite, following Ifrit's example. You'll receive Unicorn, Maduin,
Catoblepas, Phantom, Carbuncle, and Bismarck. It's at this point that the
staple Final Fantasy figure, Cid, makes his appearance. Kefka, too, will show
up to cause trouble. After a confrontation, Celes will use her magic to warp
Kefka, the Magitek Armor, and herself away.
Things go awry and the facility starts rumbling. Follow Cid over to a mine
cart. Before you do that though, use the save point nearby. Then, talk to Cid
and he'll toss you in. While on the track, some pesky Magna Roaders will appear
to cause you trouble. Just get them out of the way with Edgar's Chainsaw and
Sabin's most powerful Blitz. After a few of these battles and a ride through
a mine shaft that's just painful to look at (these graphics were state of
the art back in 1994), you'll encounter Number 128, one of the ugliest things
you'll ever lay eyes on.
BOSS : NUMBER 128 ~
O---------------O
Number 128 is made up of three body parts. The Right Blade and Left
Blade are situated on the thing's side. They don't really serve much
of a purpose except to attack you every once in a while. Number
128's primary attack is just a slash that deals pretty pathetic
damage. Occasionally, he will use Blood Feast, which drains a slight
bit of HP. To defeat him, just use your strongest attacks. He can
also use Net, which inflicts stop status on its target, and Haste,
which speeds up his speed. Edgar's Chainsaw and Drill are very
effective. Sabin should use his strongest Blitz. Everyone else can
just use regular attacks until the creature falls.
* NOTE: You have a chance of stealing a powerful Kazekiri from Number
128.
Your party's managed to successfully escape the Magitek Research Facility
alive. It's not over yet though! Run your way out of Vector. Be careful
because the Empire's goons are out after you, so there will be random
encounters now. Setzer will meet you along the way and lead your party back to
the Blackjack.
Kefka won't give that easily though. With the activation of a switch, the
mechanical cranes (yes, those menacing cranes) take to the skies. Luckily,
Setzer fills in the empty spot.
BOSS : CRANE ~
O----------O
The two Cranes have your party stuck in a pincer pattern, but the
battle is still ridiculously easy. The Cranes will mostly attack
you physically for a good portion of the battle. Occasionally, they
will use some elemental magic spells such as Fira and Thundara.
Use Edgar's Drill or Chain and have Sabin use Aura Cannon. Setzer
should use his slots skill. Any other characters can just attack.
Setzer will fly the Blackjack back to Zozo to check on Terra where the
remainder of the group is still waiting...
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.6. To the Sealed Gate! ~-~-~-~-~-~-~-~-~- [5600]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"I... I... I've got a bad feeling about this!"
When the team arrives, an odd thing will happen. The Esper Maduin will react
to Terra. Okay, huge revelation time! Maduin actually turns out to be Terra's
father!
__________________________
---=| Esper Realm |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As Maduin, walk out of the house/cave. Another Esper will show up and tell you
that something's appeared at the gate. Head on up to find the collapsed body
of a woman. Return with her, and you'll later learn her name, Madeline. She
agrees to return to her own world.
The next morning, take control of Maduin again and go through the gate. You'll
have to push an annoying youth out of the way first. Inside the cave, you will
find Madeline again. Maduin convinces her to stay and the two fall in love,
eventually producing a child. This child is none other than Terra, who is half
Esper and half human.
The scene shifts to two years later, when Gestahl shows up to enslave the
Espers. And this is how the Empire came to be what it is today. When you
regain control of Maduin, follow the Elder out to the gate. Then, enter the
gate and watch the scene.
Afterwards, Terra will revert to her human form. At last, she will rejoin your
party. She will now have the trance ability available to her. Using it in
battle will transform her into an Esper, but only for a short period of time.
While in this state, her magic power doubles! It's very useful, especially for
those tough boss battles.
The team decides to head back to Narshe to check on things. After returning to
the airship, Setzer will teach you a bit about flying. Feel free to
reconfigure your party as you see fit. I'd suggest bringing Terra along this
time around. Then, fly the Blackjack to Narshe. Once inside, a guard will lead
you to Arvis's house. Banon will notify you that the people of Narshe have
finally decided to assist in the fight (FINALLY).
Banon brings up the Sealed Gate, which he sees as the only way to beat the
Empire. By opening it, they can ally themselves with the Espers and actually
stand a chance against the Empire. Once again, Banon wants to use Terra, this
time for her inherent connection to the Espers. She agrees.
If you visit the shops now, you'll notice that they have some new items. Go
nuts!
Narshe Weapon Shop
@==================@
+ Poison Rod -- Rod containing the power of Poison.
Cost: 1500 Gil
Equip: Relm, Strago, Gogo
+ Trident -- Three-pronged military spear.
Cost: 1700 Gil
Equip: Edgar, Mog
+ Venom Claws -- Claws that may cast Poison upon striking an enemy.
Cost: 2500 Gil
Equip: Sabin
+ Morning Star -- Weapon with heavy, steel ball at the end of chain.
Cost: 5000 Gil
Equip: Terra, Celes, Relm, Strago, Gogo
+ Hawkeye -- Versatile weapon that can be swung or thrown.
Cost: 6000 Gil
Equip: Locke
+ Sakura -- Ninja sword imbued with the power of wind.
Cost: 3200 Gil
Equip: Shadow
Narshe Armor Shop
@=================@
+ Golden Shield -- Brilliant shield made of solid gold.
Cost: 2500 Gil
Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Helm -- Light but strong helm forged from mythril.
Cost: 2000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
+ Tiara -- Female's tiara that provides a boost to magic.
Cost: 3000 Gil
Equip: Terra, Celes, Relm
+ Golden Helm -- Tough, steel helm plated with brilliant gold.
Cost: 4000 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog
+ Mythril Mail -- Dazzling plate mail forged entirely from mythril.
Cost: 3500 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
+ Power Sash -- Sash that strengthens the wearer.
Cost: 5000 Gil
Equip: Locke, Cyan, Shadow, Sabin, Gau
Narshe Relic Shop
@=================@
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Sniper Eye -- Ensures that physical attacks never miss.
Cost: 3000 Gil
+ Hermes Sandals -- Casts Haste on the wearer.
Cost: 7000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Black Belt -- Wearer will sometimes counter physical attacks.
Cost: 5000 Gil
The gear is expensive, but it's worth. Power Sashes are excellent for your
heavy hitters because they come with attack bonuses. I'd suggest getting a
Tiara for Terra as well.
Remember that house with all of the treasure chests? It's south of Arvis's
house if you don't quite recall. There was a chest there couldn't be opened.
Well, if you visit it again, you will find Lone Wolf, the pickpocket. Since
he's got your treasure, you better give chase. Follow him outside, down into
town, and up north into the mines. When you enter the cave, turn right at the
first split. Afterwards, simply follow the linear path through some caves,
across a wooden bridge, and back through the field where you fought Kefka. Ah,
brings back memories, doesn't it?
At the end, you'll find Lone Wolf holding Mog hostage. After he threatens you
for a little bit, just stand still. Mog will begin to wrestle his way out and
push Lone Wolf to the cliff. Unfortunately, he lands on the cliff edge too.
Now, you have a dilemma on your hands. Do you save Mog or do you steal the
Gold Hairpin from Lone Wolf? Even if you're a moogle-hater, there's no reason
to opt for the Gold Hairpin because you can pick up so many more later on.
Besides, Mog is your friend... yes your friend... right?
Anyway, if you pick Mog, you'll lose the Gold Hairpin. And wow, who knew he
could talk? He will mention an "old dude" named Ramuh, who taught him the
language of humans. Apparently, the geezer kept showing up in his dreams and
asking him to help you, and what do you know? He's here to help you! Oh, and
say goodbye to Lone Wolf. You won't be seeing him again.
* NOTE: In case you weren't already aware, Mog's special skill is his
dance. He begins with Twilight Requiem. The others can be acquired by
simply fighting in different regions of the game. However, there's one
dance that can only be acquired in the World of Balance, Water Harmony.
If you want to collect it now, visit the Serpent Trench or any other
water-based region where you can fight underwater. If you miss it, you
won't be able to acquire it when the World of Balance ends, except
through one specific boss fight.
When you're ready to proceed with the quest, get back on the Blackjack and
fly to the Imperial continent. Make sure you've stocked up plenty of healing
items, along with some Holy Water. Head to Vector and fly due east from there
until you reach a stone bridge spanning a river. On the west side of the
bridge is the Imperial Observation Post.
__________________________
---=|Imperial Observation Post |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There's nothing of interest here. Not even a soldier in sight. If you head
inside the single building located here, you'll find a treasure room
downstairs. Unfortunately, the door is locked. Leave the building and walk up
on to the wall to get to the other side of the camp. You're free to cross the
bridge. Walk into the mountain on the other side.
__________________________
---=| Cave to the Sealed Gate |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Walk down the first set of steps and snag the Assassin's Dagger in the chest.
It's a good weapon for Locke, but note that it can not be used from the back
row. Proceed through the opening to the first basement floor. At the bottom
of the screen, the chest on the left contains a Kazekiri, a strong weapon to
equip on Cyan (if he's in your party). Leave through the next opening to the
second basement floor. The next room has an odd puzzle - the planks over the
lava will shift, creating different paths. Your goal is to manipulate the
planks to get to the other side.
--- Phase One --- --- Phase Two ---
E N T R A N C E E N T R A N C E
@@@@@@ @@@@@@ @@@@@@ @@@@@@
@@@@@@%%%%%% %% @@@@@@@@@@ @@@@@@ %%%%%%@@@@@@@@@@
@@@@@@ %% %%%%%%@@@@@@@@@@ @@@@@@ @@@@@@@@@@
@@@@@@ %% @@@@ %% XP @@@@@@ %% @@@@%% %% XP
@@@@@@ @@@@ %% @@@@@@ %%%%@@@@%% %%
%% %% %%
%%%% %%%% %% %%%%%%%% %%
HJ %% %%%%%%%%%% HJ %% %% %%%%%%%%%%
%%%% %% %% %% %% %%
%% %% @@ %%%% %% @@
@@@@@@ %%@@@@@@
E X I T E X I T
--- Phase Three --- The stage will alternate between these
three phases. It will alternate between the
E N T R A N C E first two when you're on the left side of
@@@@@@ @@@@@@ stage, before you step on to the platform
@@@@@@%%%%%% %% @@@@@@@@@@ at the upper-right corner. It will
@@@@@@ %% %%%%%%@@@@@@@@@@ alternate between the last two phases when
@@@@@@ %% @@@@ XP you're on the right side of the stage,
@@@@@@ @@@@ %% after stepping on to the upper-right
%% %% %% platform. This may seem confusing, but it's
%%%% %%%% %%%% %%%% really not all that tough to tackle. Just
HJ %% determine where the phase shifts meet and
%%%% %% %% make sure that you're at the right spot.
%% %% @@ %% The rocks never shift.
@@@@@@%%
E X I T From the entrance, begin by stepping on to
the first few planks. Quickly move to the
bottom part of the "T" and wait for the phase shift. Then, walk on to the
middle island. If you want to get to the chest at the lower-left corner (it
contains a Heiji's Jitte, a relic for Setzer), wait for the stage to shift
back to Phase One, and then follow the bottom plank path. Position yourself so
that you're facing left on the upper of the two planks jutting out to the
left.
Hold down the left button on the Control Pad and wait for the stage to shift.
Then, quickly move as far to the left as possible and hold left on the Control
Pad again. The stage will revert to Phase, allowing you to get to the
chest. Get back to the middle island the same way you came. This time, wait
for Phase Two, and then step on to the plank path to the right. At the end of
the path, hold up on the Control Pad. When the stage shifts, keep holding up
until you can step on to the upper-right platform to the right. The chest here
contains an X-Potion.
Wait for the stage to shift to Phase Two and follow the wooden planks down.
At the end of the path, hold down on the Control Pad and wait for the stage
to shift to Phase Three. Then, move to the left-most segment of the path and
hold down on the Control Pad. When the phase shifts back to Phase Two, quickly
run down the length of the path all the way to the end. Hold down on the
Control Pad and wait for the phase to shift to Phase Three. Once you're past
that, you can finally step on to the platform with the exit. Phew!
In the next room, the random encounters will start getting a bit tougher.
Watch out especially for the Zombie Dragons because they can inflict zombie
status on your units. Hopefully, you've brought plenty of Holy Water just in
case. Also, don't forget you can quickly dispatch undead enemies using Phoenix
Downs. I don't know how many Phoenix Downs you have in stock exactly, but if
you find yourself in a sticky situation, by all means.
Anyway, follow the path running to the right to find a chest containing Ether.
Return to the split and head down the steps. At the split that follows, opt
for the path leading down. Advance up the incline and hit the switch on the
bridge. The bridge will fall, causing your party to plummet to the floor
below.
Head up the path to the left. There's a Genji Glove inside the chest there!
Return to the area where you originally fell and continue on the path to the
right. On the next platform, you should notice two switches on the wall. The
switch on the left opens up a room containing a save point with a Tent and the
switch on the right will let loose an angry Ninja. This guy is pretty tough,
so you might want to fight him if you're low on HP.
Lastly, there's one more switch on the wall by the wooden bridge. Hit it to
create a staircase on the path ahead. There are some buried treasure located
in this area. Inspect around the area and you should find an Invisibility
Scroll, a Water Scroll, and a Gold Needle. Nothing too profound, but good
finds nonetheless. The chest to the left holds a Hi-Ether.
Enter the cave and walk up inside it to find a hidden path. Make your way to
the top end until you reach a dead end. Then, step a bit to the right. There's
a chest here containing an Elixir. To the right, you'll notice a switch in the
ground. If you step on it, a staircase will form nearby. Don't ascend it.
Instead, walk around the rock to the right and head down the steps. Make your
way to the left, where you'll find a switch on top of a platform. Step on it
to open up a secret door!
Inside, you'll find two Magitek Shards, a Hi-Ether, and the Ultima Weapon. The
attack power of this powerful weapon is determined by the amount of HP its
wielder has. Definitely equip it (I'd recommend Terra) for a nice boost in
attack. It won't be excessively strong at the moment, but later in the game,
it'll prove to be the most powerful weapon of all. Afterwards, leave the room
and head right. Cross the wooden bridge and hit the switch. The rock to the
right will shift up, allowing you to cross over to it. Hit the switch here to
shift the rock again. A new connection will be made to a treasure chest on a
small island. The chest contains a switch that you should flick.
Flicking the switch will connect the path to the right. Follow it to a chest
containing a Magicite Shard. Now, head south and leave through the doorway.
Here, simply climb the stairs and go through the huge cave to the Sealed Gate.
__________________________
---=| Sealed Gate |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Just as your party reaches the Sealed Gate, Kefka manages to ruin things yet
again. You'll be thrust into a battle against Kefka, who divulges the Empire's
dirty plan of using Terra to lead him to the Sealed Gate. Before you actually
deal much damage to Kefka though, Terra successfully manages to open the gate
and release the Espers.
The wave of Espers manages to push Kefka away, but the Sealed Gate is
subsequently sealed... even more than it already is! Go back through the cave
opening. There is no need to backtrack all the way back though, for there is a
new door at the base of the stairs. Use it to return to the first room. From
here, it's just a short walk to the exit.
Return to the Imperial Observation Post and try to leave. One of your other
party members will appear to tell you that all of the Espers flew off toward
the Imperial capital. The Espers are clearly out for vengeance. Despite
Terra's attempts to calm them down, they tear right through the Blackjack,
forcing it to make a crash landing near Maranda. Now you're down without an
airship, so you'll have to make the rest of the journey on foot.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.7. The Banquet -~-~-~-~-~-~-~-~-~-~-~-~-~ [5700]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"There are people in this world who have chosen to kill their own emotions.
Remember that."
Get off of the airship - there's no way this thing is flying again for a
while. Maranda is a little bit to the northwest. Stop in town to restock on
any items that you need. Afterwards, head into the center of the chocobo-
shaped forest nearby to rent a chocobo. From here, make your way to Vector...
... To find the entire city in ruins. The Returners managed to conquer the
city of Vector, but by the looks of things, Vector couldn't really have put up
much of a fight. The old lady in the small hut will still replenish your HP/MP
if you need it. The various Returner soldiers wandering the grounds aimlessly
don't have much valuable input on the situation, so don't even bother speaking
with them.
If you head to the north end of town, you'll find Banon and Arvis. They, too,
are just wandering around aimlessly, apparently baffled by the ruined city.
According to Arvis, Vector was like this when they got here. Anyway, head on
further north to the Imperial Palace. There won't be any guards to stop you.
__________________________
---=| Imperial Palace |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you walk up to the top, a guard will stop you and ask you to follow him to
the Emperor. Do just that and follow him inside the main palace. The soldiers
around here certainly don't seem to be too optimistic. According to one, the
whole war is over. Continue on through the palace doors to find Gestahl
waiting for you.
The old geezer has lost the will to fight. Well, after a beating from those
Espers, who wouldn't be? Cid will then tell you of some soldiers who still
refuse to let go of their war. Your job is to talk to as many of them as you
can to turn them. There are 24 in all, and it's absolutely imperative that you
talk to all of them in order to reap the full benefits later on.
Unfortunately, this task would be nothing without a little challenge. You have
only four minutes to do it!
1-4: Quickly leave the throne room the same way you came. There will be
four soldiers in the entrance room. All of them seem particularly
willing to give up the cause, so there's no trouble here.
5-7: Leave the room through the south exit to find yourself back outside.
There are two Magitek Armor units here, along with a single soldier
to the lower-left. The Magitek Armor on the left will fight you, so
be prepared to beat his Imperial ass. Try to do it quickly because
you're on a time limit here.
8-10: Head back inside the fortress and turn to the right. There will be
a door here. Go through it. Ignore the door next to the staircase
because it will only lead to the jail cell. You can pay Kefka a
visit, but it'll waste a good chunk of time. Instead, climb the
first set of steps and enter the door on the next floor. In the
library, speak with the two soldiers. Then, go through the door at
the lower-left corner of the room and speak with the soldier in
here. By the way, the chest in that room contains a Holy Water. The
chest in the library holds a Gale Hairpin.
11-13: Leave the library and ascend the next set of steps. Follow the path
until you find yourself on the roof. Speak to the Magitek Armor
nearby. There are two more Imperial soldiers on the left side of
this ledge.
14-16: Climb up the stairs and speak to the two Magitek Armor units up
here. Then, go through the door to find another Imperial soldier.
This one will also face you in battle. Wipe the floor with him
quickly.
17-23: Leave the room and make your way back to the ledge with the three
Imperial soldiers on it (11-13). Instead of returning through the
door you came from, go through the door on the left. Speak with the
single Imperial soldier here. Then, proceed down the path and
descend the staircase to another door. In here is a whole gang of
soldiers. Speak to all of them. Be careful because one of them will
fight you. Be sure to snag the Ether from the chest. Upon completing
this room, you should have 23 soldiers.
24: At the upper-left corner of the same room is a door. Go through to
find the last soldier. He, too, will engage you in battle. Finish
him off to complete the task. If you have any time remaining,
quickly run out of the room with the big group of soldiers and
descend one more staircase. Enter the door here to find two chests.
One contains an Alarm Earring and the other holds an X-Potion.
When the four minutes finally run out, the banquet will start. Assuming you
talked to all 24 soldiers, Gestahl's opinion of you should already be
pretty good. However, the testing isn't over yet. As soon as your party is
seated, Gestahl will quiz you. Below, you'll find the "correct" answers to
each of his questions. Answer the following and you'll be rewarded much better
later on.
1: To whom shall we raise our glasses?
- To our homelands.
2: What do you think should be done with him [Kefka]?
- Leave him in jail.
3: I am truly sorry about what occurred in Doma. No one ever dreamed
Kefka would use poison.
- That was inexcusable.
4: By the way... With regards to General Celes...
- Celes is one of us!
Afterwards, Gestahl will ask if you have any questions for him. Now, for this
segment, ask him EACH of the questions (by telling him that you 'still have a
few things to ask'), but make sure you DO NOT repeat any questions. Also,
remember the order in which you ask him the question because later on, he'll
ask you to recall which question you asked first, etc.
The next response, after Gestahl tells you about the Espers, should be
1: - They have gone a bit too far...
2: - Take a break.
On your break, go ahead and speak with the Emperor's elite guard. Agree to
fight with them. Finishing that, return to your seat and agree to resume the
conversation.
1: Is there anything you wish to hear me say?
- That your war is truly over.
2: Would you please go on board (with regards to Crescent Island)?
- Yes.
Congratulations, you've braved through the Emperor's test of words. Afterwards,
he'll call in General Leo to accompany you to Crescent Island. With that,
Terra and Locke agree to go to Crescent Island while the remainder of the
party stays behind just in case the Emperor takes back his word. Then, leave
the banquet hall, and a guard will approach you with the following rewards.
- All Imperial troops will be withdrawn from South Figaro immediately.
- In addition, Imperial forces will be withdrawn from the kingdom of
Doma.
- We will also unlock the armory at the Imperial observation post to the
east.
- Tintinnabalum relic!
- Ward Bangle!
If you acquired all of those, that means your behavior and performance at
dinner was exceptional. Plus, you've managed to convert all those soldiers as
well.
Before you head to Albrook, make your way to the Imperial Observation Post. If
you recall, it was located at the east side of the continent, where the Sealed
Gate was located. Since you don't have an airship available, you'll have to
walk (cry moar). Once there, check inside the basement of the main building to
find the armory unlocked! There are some pretty nice items here. In the
chests, you'll find Angel Wings, Hermes Sandals, a Reflect Ring, an Angel
Ring, an Alarm Earring, an Elixir, an X-Potion, a Hi-Ether, and a total of
41000 Gil! Don't forget to check the stove for a Flametongue. Also, there's a
hidden chest at the lower-right corner of the room containing an Elixir.
Once you have all those treasures collected, you can head over to Albrook,
where General Leo is waiting. Luckily for you, Albrook is fairly close to the
Observation Post. Head southwest through the desert to reach it.
There's not much happening in Albrook nowadays. The Empire still occupies the
city, but they're powerless to do anything at all. Make your way to the docks,
which are now open. Make sure you are stocked up on healing items. You'll find
Leo waiting on the boat, who calls in Celes...? And Shadow...? Well, this is a
pleasant surprise. Leo suggests that you return to the inn for some rest. Do
just that.
In the night, Locke decides to take a stroll. Watch the scene between him and
Celes. Then, when the morning comes, return to the ship and speak to Leo.
During the night, you can take control of Terra. Have her speak to Leo and
watch the rather touching scene. It seems like that General Leo guy is a
pretty good person. Shadow, too...
A seasick Locke breaks the tense atmosphere. After he lets it all out, the
boat finally arrives at Crescent Island. Speak to General Leo and he'll
divulge the plan. Celes will go with him while Shadow and Locke go with Terra.
Speak to Locke, and the party will hit land.
The monsters here are quite tough, so you'll want to make it to Thamasa as
quickly as possible. Where's Thamasa? It's a small town on the tip of the
eastern peninsula. Make your way over there and enter.
__________________________
---=| Thamasa |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
First off, avoid the inn because the innkeeper likes to overcharge customers.
Do check out the shops though because there are some new items you might be
interested in.
Thamasa Weapon Shop
@===================@
+ Mythril Rod -- Plain rod forged from mythril.
Cost: 500 Gil
Equip: Relm, Strago, Gogo
+ Flame Rod -- Rod containing the power of Fira.
Cost: 3000 Gil
Equip: Relm, Strago, Gogo
+ Ice Rod -- Rod containing the power of Blizzara.
Cost: 3000 Gil
Equip: Relm, Strago, Gogo
+ Thunder Rod -- Rod containing the power of Thundara.
Cost: 3000 Gil
Equip: Relm, Strago, Gogo
+ Morning Star -- Weapon with heavy, steel ball at the end of chain.
Cost: 5000 Gil
Equip: Terra, Celes, Relm, Strago, Gogo
+ Hawkeye -- Versatile weapon that can be swung or thrown.
Cost: 6000 Gil
Equip: Locke
+ Heavy Lance -- Heavy lance used primarily by mounted soldiers.
Cost: 10000 Gil
Equip: Edgar, Mog
+ Darts -- Darts modified for use as weapons.
Cost: 10000 Gil
Equip: Setzer
What's with all of these rods? No one in your party can equip them yet! Well,
don't worry because someone new will join your party soon enough.
Thamasa Armor Shop
@==================@
+ Golden Shield -- Brilliant shield made of solid gold.
Cost: 2500 Gil
Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
+ Tiger Mask -- Mask shaped like a roaring tiger's head.
Cost: 2500 Gil
Equip: Sabin, Gau
+ Tiara -- Female's tiara that provides a boost to magic.
Cost: 3000 Gil
Equip: Terra, Celes, Relm
+ Golden Helm -- Tough, steel helm plated with brilliant gold.
Cost: 4000 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog
+ Mystery Veil -- Female dancer's veil.
Cost: 5500 Gil
Equip: Terra, Celes, Relm
+ Power Sash -- Sash that strengthens the wearer.
Cost: 5000 Gil
Equip: Locke, Cyan, Shadow, Sabin, Gau
+ Gaia Gear -- Clothing that absorbs earth damage.
Cost: 6000 Gil
Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
Strago, Relm, Gogo
+ Golden Armor -- Gold armor emblazoned with rearing unicorn.
Cost: 10000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
There is plenty of new armor here to upgrade your party with. I'd recommend a
Mystery Veil for Terra because it comes with a nice speed and magic boost. As
for the rest of the party, upgrading everyone to Golden Shields, Golden Helms,
and Golden Armor wouldn't hurt either (stock up on them since the others are
not in your party at the moment). After collecting that huge sum of money
from the Imperial Observation Post, you should have enough purchasing power.
Thamasa Relic Shop
@==================@
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Sniper Eye -- Ensures that physical attacks never miss.
Cost: 3000 Gil
+ Hermes Sandals -- Casts Haste on the wearer.
Cost: 7000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Black Belt -- Wearer will sometimes counter physical attacks.
Cost: 5000 Gil
+ Dragoon Boots -- Changes the Attack command to Jump.
Cost: 9000 Gil
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
When you're done bumbling around the shops, you can check around town for a
few hidden items. The barrel next to the relic shop contains a Gold Needle.
There's also a Green Cherry in a barrel next to the upper-center house. Also,
if you stumble in to the back, you'll come across some rather... odd
situations. It seems the inhabitants of Thamasa are hiding a secret...
When you're ready to continue, head over to the house at the northeast corner
of town next to the large house with the boy standing at the door. In here,
you will meet Strago. This old man's behavior a bit odd to say the least. A
little girl will also make her appearance. This little girl, Relm, has an
interesting ability to draw whatever she sees. This skill will come into play
later on. You'll see.
Relm will divulge a little secret to the dismay of her grandpa. Strago will
shoo her away, and for some odd reason, Interceptor follows her. With that,
Strago will apologize for not being of any further assistance. After all,
Thamasa is just an "ordinary" little village. Nope, no one knows what Espers
are in Thamasa! Well, now that you've talked to Strago, the innkeeper in town
has coincidentally dropped his price to just 1 Gil. Take advantage of this
deal and rest for the night.
As your group is enjoying its slumber, Strago will come with horrible news.
According to him, Relm was on fire and then she caught the entire house on
fire (poor house)! Locke and Terra leave to help, but Shadow decides to catch
up on some sleep. His little doggie, however, leaves with the party. Once
outside, hastily head to the big house next to Strago's house to find the
entire thing set alight. In his desperation, Strago uses the forbidden magic
in a vain attempt to douse the flames. Ah, the secret of Thamasa is out! But
now is no time for questions, for you have a little girl to rescue.
__________________________
---=| Burning Home |=---
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Since Strago has joined your party, take the time to equip him with the best
equipment you have available (ice-based weapons will be most effective here).
I'll provide a quick rundown of Strago. He is a Blue Mage, meaning he is
capable of learning magic from monsters by getting hit by the spell. Any
learned magic can subsequently be used in battle at the cost of some MP. These
are called 'Lores'? Got it? In addition, Strago can use regular magic as well.
Luckily, there are no random encounters in this hot, hot house. However, there
will be dancing flames. Touch them and you'll enter battle with some fire-
based Balloons. Common sense would tell us that any water-based attacks would
be quite effective against them. Avoid wasting too much MP though, for you
will want to conserve it for the boss.
Go through the door in the first room. A few of those pesky Balloons can be
found in this room. Get through them one way or another and go through the
door at the other end of the room. The next area is a bit more complicated.
Again, watch out for the wandering Balloons. Eventually, you will reach two
doors. Go through the door on the right (the door on the left is a trap). In
the next room, avoid or fight the Balloons and head through the door on the
right. There's a chest in here that contains a Flame Rod. Return to the
previous room and proceed through the other door.
Watch out for the Balloons in here as well. Go through the door on the right
for a chest containing an Ice Rod. Equip this on Strago for a good boost in
damage (against those ice-based Balloons). Then, leave and continue through
the door on the left. At long last, you'll arrive at the source of the blaze,
a huge fire eyeball thingy. Heal up your party and prepare for battle.
BOSS : FLAME EATER ~
O----------------O
The Flame Eater is a huge fireball with a load of fire-based spells
at its disposal. For that reason, any fire-resistant equipment would
be very useful in this battle. Occasionally, the Flame Eater will
summon four Balloons. Whenever this happens, use Strago's Aqua
Breath to quickly get rid of the group. Ice-based attacks that
affect the entire enemy party would work too, should Aqua Breath not
be available. As for the Flame Eater itself, any ice-based attacks
would be super-effective against it. Avoid casting any fire-based
spells on it for obvious reasons. If you take advantage of its
elemental weakness, the Flame Eater should go down in no time. But
pay attention for when it casts Reflect on itself. At this point,
stop casting any spells and switch to physical attacks.
Alternatively, you can use Dispel to rid it of reflect status.
Remember, be prepared to heal when necessary. Getting hit with Fira
over and over again can be devastating, especially if your magic
defense is less than adequate.
You'll finally find Relm, with Interceptor by her side. But the house begins
to collapse. Luckily, Shadow arrives in the nick of time to save everyone.
Afterwards, the gang reunites back at Strago's house. Since the secret's
already out, Strago explains the mysterious origins of this village. As a
token of his appreciation, Strago agrees to help your party out. With that,
Strago recommends that you check out the mountains to the west, where
according to legends are the sacred place to the Espers.
Oh, in case you didn't notice Shadow slip out, he's no longer a part of your
party. Even though he ditched, you ought to be fine with Strago taking his
spot. Before you leave, be sure to check the wall in Strago's bedroom. Inspect
the area just to the left of the table with two chairs set up by it to find a
Memento Ring, a relic specifically for Shadow.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.8. Sanctuary of the Espers -~-~-~-~-~-~-~ [5800]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"Fungahhh!!!"
"My name is Ultima... I am power both ancient and unrivaled...
I do not bleed, for I am but strength given form...
Feeble creatures of flesh... Your time is nigh!"
When you're ready, leave Thamasa and make your way southwest towards the
mountains. Eventually, you'll reach a forest. From this point, head north
until you reach a cave in the mountainside.
__________________________
---=| Esper Caves |=---
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A few of the monsters in this area are a bit tough. Watch out for Mandrakes,
which are capable of using Drain to suck your HP to replenish their own. Also
be wary of the Adamankary, a monster who has an almost impenetrable defense
stat. While you're wasting your time trying to beat it to death, it'll use
Snort to blow your units out of battle. Avoid having all of your units blown
away or else it's game over. The best way to deal with this monster would be
to simply capitalize on its weakness by using magic spells.
The first room is pretty straightforward. The first chest you come across
contains a Healing Rod. If you're going to equip this, know that the function
of this rod is to HEAL! Don't go smacking the enemy (unless of course, they
are undead) because you'll only replenish their HP. Speaking of which, this
rod is very useful in tougher fights because it has great healing power.
Walk up a little bit until you hit a fork. Take the path to the right and
leave through the opening. Outside, follow the grassy path up and around to
another cave opening in the rock face side. Once inside, follow the path to
the right and leave through the other opening. Along the way, you may
encounter Relm a few times (she's pretty bad at sneaking). In the next area,
you'll notice three statues on a platform in the middle.
Strago recognizes the gold thingies as statues of the Warring Triad. According
to Strago, the Warring Triad is responsible for creating the essence of magic.
It's a whole bunch of spiritual blah. If you want, you can read the three
inscriptions on the statues for a better understanding of the origin of this
mysterious magic.
Before you continue on to the left exit, heal your party. Why? As soon as your
party descends the steps, that lovable octopus Ultros will make yet another
appearance.
BOSS : ULTROS ~
O-----------O
This third fight against Ultros differs little from previous
engagements. The key attack to watch out for is Tentacle, which can
easily deal damage in the 300-400 HP range. Ultros can also use a few
new moves: Stone, which consists of him throwing a rock at you (with
a chance at confusion) and Hailstone, which is a somewhat powerful
attack that deals damage in the 200 range. As always, lightning-
based attacks would be most effective in this battle. Ultros may
cast Protect on himself, so you might have to rely on magic spells
for a good segment of the battle. Be sure to heal after Ultros has
used Tentacle to keep your units alive. When Relm jumps in, have her
use Sketch to finish the battle.
Relm, luckily, will jump in to help out. After a comic scene between Ultros
and her, the purple octopus will agree to let her draw his portrait. Use her
sketch command in battle to finish him off.
Relm, the drawing virtuoso, has now joined the party. Equip her as you see fit
and put an Esper on her. Then, leave through the left opening. In the next
room, take advantage of the save point and step down. There are three holes in
the floor. The upper two pits will drop you off by some nice treasure. Start
with the upper-left hole. When you land, leave the cave through the opening
above you. Outside, you'll find a chest containing a Chocobo Suit. Then,
return to the cave and go through the other opening to the left. This chest
contains a Tabby Suit. To return to the three pits, re-enter the cave and step
off of the incomplete bridge below you.
From here, you can just follow the same path back. This time, fall through the
hole on the right. Leave through the opening to the right and take the
X-Potion inside the chest. Then, return to the cave and jump off the
incomplete bridge (just like before). Finally, jump down the last remaining
hole (lower-left). When you land, make your way up across the wooden bridges.
Leave through the cave opening and continue over the grassy ledge outside. In
the next cave, you'll stumble upon an Esper...
Ah, all of the Espers must have retreated to this sacred place. None of them,
however, seem at all happy to see you. After a tense moment, an Esper named
Yura will sense something different about Terra. With a confrontation averted,
the Espers agree to make peace with the Empire. The team returns to General
Leo in Thamasa.
All things appear to go well, with both the Espers and the Empire willing to
negotiate peace. But, as luck would have it, things go horribly awry... as
Kefka, under orders from the Emperor, starts causing mayhem. The Espers are
turned into magicite, and the entire town is torched. Afterwards, you will
acquire control of General Leo. Confront Kefka to initiate a battle against
the clown. Playing as Leo, use his shock ability repeatedly until Kefka... or
rather his illusion dies. And thus, Leo is murdered by Kefka...
In a furious response to the death of their friends, the Espers break open the
Sealed Gate and unleash themselves upon the world. But even their immense
power poses little threat to Kefka's newfound abilities. With a flick of his
hand, Kefka turns them all into magicite. Their efforts, too, proved to be
futile...
The party, after all that mayhem, is still alive. Unfortunately, it looks as
if Shadow was killed in the chaos. The rest of the team, luckily, manages to
fly in on the repaired Blackjack. Thanks to the mechanical knowledge of Edgar,
the others managed to escape before the Empire could reach them. After a quick
reunion, return to the Blackjack.
Kefka and Gestahl have managed to reach the Sealed Gate, which had been broken
open in the Esper's rage. The two will enter, and an extraordinary thing will
happen. A piece of the continent breaks off and actually rises into the sky!
It's time to take the fight to the Floating Continent and stop Kefka and
Gestahl before they destroy the world! But before you do that, understand that
finishing the Floating Continent means you WILL NOT be able to return to this
world again. I can't explain the details, but know that upon completion of the
Floating Continent, there's no turning back!
* NOTE: Mog's Water Harmony dance should be acquired in the World of
Balance. If you haven't already learned it (and still wish to), then
head to the Serpent Trench (or any other water-based area) via the
Cresent Mountain cave. Simply fight an underwater battle with Mog in
your party to learn it.
* NOTE: You can return to Doma Castle and pillage the place for treasures.
The Imperial soldiers that occupied it previously won't be there to stop
you or anything. However, none of the treasures are particularly
valuable (save for an Elixir and a Prayer Beads relic [which can be
bought in stores later on]).
When you're ready, select the option: "Head to the Floating Continent." You'll
be requested to form a party of three members. I'd recommend having Locke in
your party because of his ability to steal. There are some valuable items to
be stolen on the Floating Continent that I'm sure you don't want to miss out
on. The remaining two slots are up to you. A strong and durable physical
attacker (Sabin, Mog) and an effective spellcaster (Terra, Celes) are
recommended.
Before you can even make it to the Floating Continent though, your voyage will
be cut short by the Empire's elite air force. These Sky Armors and Spitfires
will come in waves. Be careful, for they are a bit tough. Watch out especially
for Propeller and Absolute Zero, which are both powerful attacks. Use your
strongest abilities to bring them down as quickly as possible. Note that they
are vulnerable to lightning-based attacks.
After a few battles, something strange will land on your airship. Fight off a
few more enemies until a familiar face lands on the back of the Blackjack.
Looks like Ultros is back for more. This time, he's brought a friend!
BOSS : ULTROS/CHUPON ~
O------------------O
The battle begins with your party facing against Ultros alone. This
first segment is pretty easy to get through. Pound Ultros with your
strongest attacks. Sabin's Aura Cannon will do quite nicely here. If
Mog is in your party, then use Wind Rhapsody and leave him with
that. As for the spellcasters, roast Ultros with their most powerful
fire attacks. After beating him around a little bit, Ultros will
bring in his (even uglier) friend, Typhon. Fungahhh!!! Unlike
Ultros, Typhon is weak to ice. Before you focus on him though,
finish Ultros off first. Once he's down, you can begin concentrating
on Typhon. He is even less of a challenge than Ultros is. However,
you should watch out for his Fireball attack, which deals just about
the same amount of damage as Tentacle. When you've defeated Typhon,
he will use Snort on your entire party.
Having been blown off the airship, you'll be freefalling through the skies. An
Imperial airship, the Air Force, will approach you. Yes, it's another fight!
BOSS : AIR FORCE ~
O--------------O
The Air Force is comprised of three different parts. The primary
section is called the Air Force. This is the main part of the ship,
and the only part you need to destroy in order to finish the fight.
Be wary of its Wave Cannon weapon, a skill that takes five rounds to
fully charge up. When it hits, it deals massive damage, so be
prepared to heal if it's coming up. The Missile Bay can use Launcher,
which fires a stream of rockets at your party. Between the three
units on the Air Force, this part is the least threatening. Lastly,
the Laser Gun is really the most dangerous. It can use Diffractive
Laser and Atomic Rays, both powerful attacks that can affect your
entire party. Focus your strongest attacks on the Laser Gun first
before moving on to the main body.
Every part is weak to lightning-based attacks, so take advantage of
that. Once the Laser Gun is destroyed, move on to the remaining two
pieces. Over the course of the battle, the Air Force may summon a
Bit, a tiny little ball thing that absorbs all magic. If you're
relying on Thundara and other lightning-based spells, you'll need
to destroy the Bit in order to continue using magic. The Bit isn't
strong at all, so it should not be a problem. Anyway, just eliminate
the Air Force (main body) to finish it off.
* NOTE: You can steal a Debilitator Tool for Edgar from the Missile Bay.
Upon defeating the Air Force, your party will finally land on the Floating
Continent. Luckily, there's a save point here. Use a Tent and do whatever you
need to before proceeding.
__________________________
---=| Floating Continent |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You will find Shadow lying nearby. Looks like he didn't eat it when the Empire
rolled around. He will join to complete your party. Don't forget to re-equip
him!
The Floating Continent is full of tough monsters, so I hope you've come
prepared. Get in the habit of always keeping your HP as high as it can be to
avoid surprises. Some of the monsters you'll want to watch out for are
Brainpans, Behemoths, who are just ridiculously powerful, Dragons, and Ninjas,
who can use a variety of Scrolls to inflict some serious pain. Don't forget
that fleeing is a completely viable option when you're in a sticky situation.
* NOTE: Many excellent items can be stolen from some of these tougher
monsters. You can steal an Angel Ring from Aprocryphas, a Genji Glove
from Dragons, Dragoon Boots from Platinum Dragons, and Angel Wings from
Ninjas.
Follow the path east and up the steps. The rock will actually disappear to
allow you access. Many of the rocks (are they actually rocks?) on this
continent can be molded like this. Continue along the path until you hit what
appears to be a dead end. Again, move through the rock to create a path. A bit
further ahead, you'll notice a blue orb on the wall. Inspect it to find a
Murasame. If Cyan is in your party, equip this on him.
A bit to the right of this blue orb is a platform. You should notice a little
indent at the bottom of the platform. If you attempt to walk into it, it will
disappear and form a staircase leading to the top. Before you climb up, walk
a bit further to the right and head down the steps that materialize. There's
another blue orb here, but before you do anything, make sure your party is
healed up, for there's a monster-in-a-box protecting the treasure.
The Gigantos is fairly tough to defeat. Be very cautious because his attacks
can deal devastating amounts of damage. Sometimes, he can attack a target two
times in a row and then finish off with a Throat Jab, which inflicts heavy
damage. When your units fall, revive them immediately because he'll likely
follow up with a few more Throat Jabs in the process. Use your strongest
skills to deplenish his 6000 HP as quickly as possible. Your reward for
beating Gigantos will be a Sasuke, which should be equipped on Shadow.
Return to that platform I told you to pass by before? When you climb to the
top of it, you'll fall through a hole, which transports you to another section
of the Floating Continent. Here, continue down the path and hit the switch.
The platform below you will connect to the other section of the continent as
a result. Proceed down the new path and descend the first set of steps. Head
east along this path until you reach one of those gooey transport devices.
Step in and let it carry you to another portion of the continent.
Here, you will have a choice between two different transport devices. Opt for
the one on the left to continue. Nearby, you will find a switch in the ground.
Step on it to move around some platforms below. Then, follow the path to the
upper-left, and you'll notice another floor switch. Step on it to move another
piece of earth to bridge a gap. Head back down the steps and continue to the
west now. Go down the two sets of steps you come across and follow the path
east.
Eventually, you'll notice a floor switch. Step on it to open up a transport
device to the upper-right. Before you go through it though, head east and open
the chest for a Beret. Even further south, you'll find another save point. If
I were you, I'd take full advantage of it because this Floating Continent is
far from over. When you're ready, return to the last transport device you
uncovered and fall through it.
In the next area, you'll be allowed to return to your airship if you need to.
I strongly suggest you don't because then you will be obliged to start it all
over again. Instead, continue to the west and go through the rock. Up ahead is
the Ultima Weapon. Make sure your party is fully healed before engaging it.
BOSS : ULTIMA WEAPON ~
O------------------O
This battle is tough. Ultima Weapon has a load of powerful skills
at his disposal. Hell, even his physical attack deals damage in the
500 HP range. Ultima Weapon has a tendency to use Flare, a spell
that can take huge chunks out of your HP. Make sure you have a unit
set aside specifically for healing and reviving fallen party members.
This unit should be someone with fairly high MP, such as Terra. If
Celes is in your party, have her use Runic every turn. It's not
guaranteed to block all damage, but it will prevent Ultima Weapon
from spamming Flare repeatedly. Towards the end of the battle,
Ultima Weapon will begin using Flare Star, a buffed up version of
Flare. This spell, however, requires a separate turn to charge up,
so be prepared when this indication shows up.
As for your units, just use their strongest abilities, for Ultima
Weapon has no weakness that you can exploit. Sabin should repeatedly
use Aura Cannon. Edgar should use Drill/Chainsaw, and Mog should use
his Earth Blues dance (this dance will also negate Ultima Weapon's
Quake spell on Mog). Have Shadow throw Shurikens. Keep this up until
the Ultima Weapon is defeated.
* NOTE: You have a chance of stealing a Ribbon from the Ultima Weapon.
After the fight, Shadow leaves the party, so you're back down one unit. Make
your way further up to, at last, find Kefka and Gestahl. If Celes wasn't
already in your party, she will show up now.
Gestahl will demonstrate the power of the Warring Triad. In the process
though, Kefka loses his cool completely, and attempts to move the statues,
despite the pleas of Gestahl. In an act of open defiance, Kefka throws Gestahl
to his death. And with that, no one remains to stop this madman from
destroying the world.
Shadow shows up at the last second to disable Kefka long enough to free the
rest of the party. You must return to the Blackjack within the six minutes
allocated. The monsters you'll fight now are Naudes. These are fairly weak,
but you're running on a time limit here, so defeat them as quickly as
possible! You can't run from these fights, so don't even attempt it.
Follow the path until a piece of the ground breaks off. Continue along the
linear path, through the crumbling continent and climb down the steps. Don't
turn to the east here! If you go around the other way, you can access the
chest for an Elixir. Then, interact with the sparkling dot nearby to encounter
Nelapa.
BOSS : NELAPA ~
O-----------O
There is nothing hard about this battle, except for the fact that
Nelapa condemns your party right at the start. You should be able to
defeat Nelapa within a single turn. Avoid casting magic though,
because he has reflect status.
Head to the end of the continent and the Blackjack will fly in below. But
WAIT! Don't jump yet. Wait until the timer runs to six seconds, and Shadow
will show up. If you don't wait for him, he'll end up dying on the Floating
Continent, meaning you won't ever see him again (and you'd be a huge dick for
leaving him here).
---
The party manages to escape, but there's nothing anyone can do to reverse the
effects of Kefka's insanity. The world is no match for the destructive power
of the Warring Triads. Mountains are collapsed, continents are reshaped, and
towns are ravaged. The destruction, in the process, destroys the Blackjack and
scatters the party members all across the world.
When the chaos ends, the world is left a desolate husk of what it once was...
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.9. World of Ruin* ~-~-~-~-~-~-~--~-~-~-~- [5900]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"Did you think a little thing
like the end of the world was gonna do me in?"
Kefka's actions inflicted catastrophic damage on the world. The land has been
rendered a dull green, and the sky is now permanently a hazy orange. With all
of the party members scattered to different ends of the world, it's up to you
now to reunite the team.
* NOTE: From this point on, there will be many quests you can undertake to
re-acquire all of your party members. However, only certain quests are
actually required to beat the game. From this point on, all MANDATORY
segments will be marked with an asterisk next to the chapter title. Even
though many of the quests are optional, I still strongly suggest you
take the time to go through with them.
__________________________
---=| Solitary Island |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Following a deep sleep of one year, Celes wakes up at last, thanks to the care
of Cid. According to his account, in the aftermath of the world-altering
events, there were a number of people who took refuge on the island. One by
one though, they all flung themselves from the cliffs from despair. The only
two left were Celes and Cid himself.
But the burden on Cid has left him sick. He's not long for this world, but you
can save him by catching fish for him to eat. The fish can be found on the
small shore just south of the cabin. Only the fast-swimming fish will recover
his health. The sluggish fish will only further decrease his health. If you
run out of fish, you can talk to Cid again to reset them. However, note that
every time you talk to Cid, his health decays more and more.
It really does not matter much whether or not Cid dies. However, you'll view a
different cutscene depending on the outcome. I'll say this though, it is
easier to just let him die (as evil as it may sound).
If Cid survives, then he will show you the raft to get off the island. If he
dies, then Celes will go to the northern cliffs. At the edge, Celes will find
a dead bird. Realizing that everyone is gone, she'll attempt to take her own
life, but she only washes up the shores again. There, she will come across a
bird with a familiar bandana wrapped around its body. Return to the cabin to
find a letter next to Cid's body, which details the location of a raft hidden
away. Go down the steps in front of the stove to find it.
With a sense of renewed hope, Celes sets off. When you regain control, you'll
find yourself on another continent. The nearest town is located a bit to the
northwest of your current position. On the way there, you will probably
encounter a few random encounters. For now, it's best to just run away because
you only have one unit in the party.
__________________________
---=| Albrook |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Albrook is pretty unlucky because it sits near Kefka's Tower, where Kefka
can freely rain terror upon the earth with his Light of Judgment. Now, the
tyrannical Kefka rules the world from the top of his tower, which was formed
in the devastation caused by the Warring Triads.
There are a shops in town you can visit. The selection isn't superb, but there
may be some items you will want to pick up.
Albrook Weapon Shop
@===================@
+ Flametongue -- Sword that may cast Fire upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Icebrand -- Sword that may cast Blizzard upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Thunder Blade -- Sword that may cast Thunder upon striking enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
Albrook Armor Shop
@==================@
+ Golden Shield -- Brilliant shield made of solid gold.
Cost: 2500 Gil
Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Helm -- Light but strong helm forged from mythril.
Cost: 2000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
+ Golden Helm -- Tough, steel helm plated with brilliant gold.
Cost: 4000 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog
+ Golden Armor -- Gold armor emblazoned with rearing unicorn.
Cost: 10000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
Albrook Relic Shop
@==================@
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
+ Gigas Glove -- Boosts the wearer's physical attack power.
Cost: 5000 Gil
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Barrier Ring -- Casts Shell when the wearer is critically wounded.
Cost: 500 Gil
+ Mythril Glove -- Casts Protect when wearer is critically wounded.
Cost: 700 Gil
+ Knight's Code -- Causes bearer to cover critically wounded allies.
Cost: 1000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Jeweled Ring -- Prevents petrification.
Cost: 1000 Gil
If you are short on healing items, be sure to stock up now. There's nothing
else to do in Albrook, so leave when you are ready. Outside, head north past
Kefka's Tower. It's impossible to access it without an airship, so ignore it
for now. You will find the town of Tzen next to a desert.
__________________________
---=| Tzen |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
* NOTE: This segment of the game (where you acquire Sabin) is not
required to complete the game.
As soon as you enter town, you'll witness the true power of Kefka's Light of
Judgment. Although Tzen is apparently in chaos, you can still visit the shops
without any problem at all (unless of course you're prone to motion sickness).
There is really nothing very valuable in the shops here (except for the relic
shop), but check them out if you want to.
Tzen Weapon Shop
@================@
+ Kaiser Knuckles -- Set of spiked knuckles imbued with holy might.
Cost: 1000 Gil
Equip: Sabin
+ Venom Claws -- Claws that may cast Poison upon striking an enemy.
Cost: 2500 Gil
Equip: Sabin
+ Flametongue -- Sword that may cast Fire upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Icebrand -- Sword that may cast Blizzard upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Thunder Blade -- Sword that may cast Thunder upon striking enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Burning Fist -- Knuckles that may cast Fire upon striking enemy.
Cost: 10000 Gil
Equip: Sabin
Tzen Armor Shop
@===============@
+ Golden Shield -- Brilliant shield made of solid gold.
Cost: 2500 Gil
Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
+ Beret -- Cap that increases the success rate of Sketch.
Cost: 3500 Gil
Equip: Relm
+ Tiger Mask -- Mask shaped like a roaring tiger's head.
Cost: 2500 Gil
Equip: Sabin, Gau
+ Golden Helm -- Tough, steel helm plated with brilliant gold.
Cost: 4000 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog
+ Power Sash -- Sash that strengthens the wearer.
Cost: 5000 Gil
Equip: Locke, Cyan, Shadow, Sabin, Gau
+ Golden Armor -- Gold armor emblazoned with rearing unicorn.
Cost: 10000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
Tzen Relic Shop
@===============@
+ Dragoon Boots -- Changes the Attack command to Jump.
Cost: 9000 Gil
+ Thief's Bracer -- Increases the success rate of the Steal command.
Cost: 3000 Gil
+ Black Belt -- Wearer will sometimes counter physical attacks.
Cost: 5000 Gil
+ Alarm Earring -- Prevents back attacks and attacks from the sides.
Cost: 7000 Gil
+ Sniper Eye -- Ensures that physical attacks never miss.
Cost: 3000 Gil
+ Peace Ring -- Prevents berserk and confusion.
Cost: 3000 Gil
+ Jeweled Ring -- Prevents petrification.
Cost: 1000 Gil
+ Amulet -- Prevents poison, darkness, and zombie.
Cost: 5000 Gil
Head to the center of town to find none other than Sabin actually holding up a
house by himself. He can't move or else the house will topple over, so it's up
to Celes alone to save the kid inside. You have six minutes to do so.
__________________________
---=| Crumbling House |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To save time, you should flee from all random encounters inside the house.
It's also better to do so because a few of the monsters can use Rock when they
are killed, which inflicts petrification. If Celes is petrified, then it's
game over for you.
Begin by heading inside the house. Open the first chest you encounter by the
fireplace for a Healing Rod. Then, head left and enter the first room. There
is a chest in here containing a Holy Rod. Leave the room and go as far left as
possible for another chest containing an Ether. Now, make your way down the
path in the middle and open the chest at the lower-left corner of the room for
a Hyper Wrist.
Go through the door nearest the chest to enter a room with a staircase. Ignore
the chest here because it's a monster-in-a-box with no reward. Head down the
stairs now. You should still have well over four minutes to go. Once on the
lower floor, proceed into the center of the room. Then, head down into the
room at the lower-left corner to find a Blood Sword inside a chest by a clock.
The last two chests can be found at the upper-left and upper-right corners.
Note that the one on the left contains no treasures - it's just another
useless monster-in-a-box engagement. The right chest holds a Magicite Shard.
That wraps it up for all of the treasures. You'll find the kid in between the
two upper chests. Now, just backtrack through the house and leave the same way
you came in. Once you're out, Sabin will let the house fall. With that, Celes
and Sabin will reunite. That makes two now! Be sure to re-equip him because
he's naked at the moment.
Before you leave, check behind the relic shop. There should be a guy hiding
behind the trees here. He will offer to sell you a useless glowing stone. Buy
it for 10 gil (it turns out to be the Seraph Esper).
Leave Tzen and head east. Remember the Serpent Trench? During the world
transformation, the whole thing rose out of the water. It now forms a path to
Nikeah and Mobliz. Cross over it and go toward the crescent-shaped landmass
further to the east. Head to the eastern-most town on the landmass, which is
Mobliz. Along the way, you may encounter some tough monsters. I'd suggest you
equip relics that block zombie status.
* NOTE: This segment of the game (where you acquire Terra) is not required
to complete the game. If you choose to skip over it, then head to
Nikeah, which is at the opposite end of the crescent-shaped landmass.
Nikeah follows in the next chapter.
__________________________
---=| Mobliz |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The town of Mobliz is in ruins. As you enter, some dogs will appear to alert
the locals of your presence. Before you head into the house with the boy, pay
the relic shop a visit. There's no shopkeeper in, but you can sleep in the bed
at the back of the building. The barrel by the house at the lower-left corner
has a Phoenix Down hidden inside it.
When you go inside the occupied building, head down the stairs to the
basement. Here, you'll find what appears to be a colony of little kids. Before
you're forced to fight the kids (that certainly would be a sight to see),
Terra will make her appearance. She will at first be reluctant to rejoin your
party. Attempt to talk to her, and she will tell you that she can't fight
anymore. The day that the world was changed, Kefka had used his Light of
Judgment on the village. In the process, all of the adults were killed,
leaving the children to fend for themselves.
For that reason, she feels she has to stay to take care of the kids. There's
no convincing her at this point, so attempt to leave the establishment, only
to find that Humbaba, an ancient monster spawned from the depths of Hell, is
quickly approaching. As Terra, you can't do anything to stop it. When she
falls, the rest of your party will be thrust into battle.
BOSS : HUMBABA ~
O------------O
Humbaba is fairly powerful - it has a number of spells available at
its disposal. Almost all of them can be absorbed through Celes Runic
ability, so it's recommended that you use that skill every turn.
However, it'll often use physical attacks as well, including the
strong Solar Plexus move and 1000 Needles (which deals 1000 HP
damage regardless of defense). For that reason, you'll want to keep
all of your units with a good amount of HP at all times. Be prepared
to heal when necessary. In terms of weaknesses, Humbaba is
particularly susceptible to poison, so use Bio as much as possible.
Keep up your attacks, and Humbaba will flee after taking enough
damage. Don't worry, you might just so happen to see him again.
Afterwards, Terra still refuses to come along, at least for now. Perhaps she
will reconsider in the future. For now, leave the refuge. A kid will stop you
on the way to give you the Fenrir Esper, which was dropped by Humbaba when he
fled.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.10. Gerad* ~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~ [5010]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"You have a family, don't you? Just be quiet and take it."
Leave Mobliz for now and travel to the west side of the Serpent Trench (the
crescent-shaped continent). After a lengthy walk, you'll end up outside the
town of Nikeah. Along the way, you'll pass by a tower surrounded entirely by
rocks. Don't worry about that structure at this point in the game - it'll
become important later on.
__________________________
---=| Nikeah |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you enter the town, a Returner will tip you off on four Espers that
allegedly managed to escape the Magitek Research Facility. These four Espers
can be found later in the game. For now though, don't worry about it.
If you recall, Nikeah was a port town, where all of the merchants had set up
shop outside in a marketplace. Things haven't changed. You will still find the
venders in the town square. Head down there to check out the inventory.
Nikeah Weapon Shop
@==================@
+ Rune Blade -- Sword that draws MP From wielder to deal criticals.
Cost: 7500 Gil
Equip: Terra, Edgar, Celes
+ Flametongue -- Sword that may cast Fire upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Icebrand -- Sword that may cast Blizzard upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Thunder Blade -- Sword that may cast Thunder upon striking enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Enhancer -- Sword that boosts its wielder's magic.
Cost: 10000 Gil
Equip: Terra, Edgar, Celes
The Enhancer is a good investment for Celes if you cast a lot of magic with
her. I personally wouldn't bother purchasing a Rune Blade because it saps MP
that could go to more useful purposes.
Nikeah Armor Shop
@=================@
+ Diamond Shield -- Baroque shield with large inlaid diamonds.
Cost: 3500 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Diamond Helm -- Helm studded with diamonds of exceptional hardness.
Cost: 8000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
+ Gaia Gear -- Clothing that absorbs earth damage.
Cost: 6000 Gil
Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
Strago, Relm, Gogo
+ Power Sash -- Sash that strengthens the wearer.
Cost: 5000 Gil
Equip: Locke, Cyan, Shadow, Sabin, Gau
+ Diamond Vest -- Breastplate with large diamonds set in its surface.
Cost: 12000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
Mog, Gau, Gogo
Diamond Shields, Diamond Helms, and Diamond Vests provide a nice defense
boost. However, I doubt you have enough gil to purchase one for every member
in your party. Definitely upgrade your current members to Diamond Shields and
Helms. A stronger armor can be found in shops to come, but consider purchasing
a Diamond Vest for Sabin at the moment.
Nikeah Relic Shop
@=================@
+ White Cape -- Flowing white silk cape. Prevents imp and silence.
Cost: 5000 Gil
+ Angel Ring -- Casts Regen on the wearer.
Cost: 8000 Gil
+ Zephyr Cape -- Boosts evasion and magic evasion.
Cost: 7000 Gil
+ Gale Hairpin -- Increases the frequency of preemptive strikes.
Cost: 8000 Gil
+ Hyper Wrist -- Boosts the wearer's strength.
Cost: 8000 Gil
+ Prayer Beads -- Beads used in meditation. Boosts evasion.
Cost: 4000 Gil
+ Amulet -- Prevents poison, darkness, and zombie.
Cost: 5000 Gil
+ Princess Ring -- Casts Protect and Shell when critically wounded.
Cost: 3000 Gil
When you're ready to continue, make your way over to the pub, which is located
just below the marketplace. Inside, you'll meet a gang, led by a man named
Gerad. Talk to all of the gangsters, and they will leave. Follow them outside
on to the docks. You'll find the four lined up on the boat, apparently ready
to set sail.
Return to the marketplace and scan the area for a new face (Hint: he looks
like Edgar). Speak to him and continue to annoy him. Then, follow him out to
the docks again. As a stowaway, you'll be taken to South Figaro. Get off the
ship and head off into town.
__________________________
---=| South Figaro |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The town of South Figaro does not appear to have changed much. For the most
part, almost all of the buildings are still in good condition. You can owe
that to the willpower of the town's citizens.
* NOTE: If you left the hidden treasures in South Figaro alone before, the
new items will be much more valuable now. The crate and barrel left of
the entrance holds a Remedy and a Tent. There is an Elixir in the crate
to the far left. In the barrel next to the chocobo stable is a Holy
Water. The crate on the other side of the stable holds another Tent. The
barrel in between the weapon shop and armor shop holds an X-Potion.
Check the shops for a few valuable items. Some of the items are the same as
previous stores, but there are a number of new weapons and armor. Most the
weapons here are suited specifically for Edgar and Mog.
South Figaro Weapon Shop
@========================@
+ Trident -- Three-pronged military spear.
Cost: 1700 Gil
Equip: Edgar, Mog
+ Heavy Lance -- Heavy lance used primarily by mounted soldiers.
Cost: 10000 Gil
Equip: Edgar, Mog
+ Enhancer -- Sword that boosts its wielder's magic.
Cost: 10000 Gil
Equip: Terra, Edgar, Celes
+ Golden Spear -- Decorative spear with a golden tip.
Cost: 12000 Gil
Equip: Edgar, Mog
South Figaro Armor Shop
@=======================@
+ Diamond Shield -- Baroque shield with large inlaid diamonds.
Cost: 3500 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Diamond Helm -- Helm studded with diamonds of exceptional hardness.
Cost: 8000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
+ Gaia Gear -- Clothing that absorbs earth damage.
Cost: 6000 Gil
Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
Strago, Relm, Gogo
+ Diamond Vest -- Breastplate with large diamonds set in its surface.
Cost: 12000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
Mog, Gau, Gogo
+ Diamond Armor -- Brilliant suit of diamond-plated armor.
Cost: 15000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
The Diamond Armor is expensive, so purchase it if you have the money. Apart
from that, everything else is pretty much identical to the armor shop in
Nikeah.
South Figaro Relic Shop
@=======================@
+ Silver Spectacles -- Silver-rimmed spectacles. Prevents darkness.
Cost: 500 Gil
+ Star Pendant -- Star-shaped pendant. Prevents poison.
Cost: 500 Gil
+ Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
Cost: 1500 Gil
+ Amulet -- Prevents poison, darkness, and zombie.
Cost: 5000 Gil
+ Hermes Sandals -- Casts Haste on the wearer.
Cost: 7000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Angel Ring -- Casts Regen on the wearer.
Cost: 8000 Gil
+ Princess Ring -- Casts Protect and Shell when critically wounded.
Cost: 3000 Gil
Now, head to the inn and go to sleep if you want. Check the room on the right
to find Gerad. Again, he will try to lose you. Follow him out of South Figaro.
The gang is on their way to Figaro Castle, so you need to go through the
South Figaro Cave (as you did a long time ago). From South Figaro, head a bit
to the south. Then, cross over to the west through a forest. The cave entrance
is just beyond.
__________________________
---=| South Figaro Cave |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
At the entrance, you'll discover Siegfried (yes, the same bandit from the
Phantom Train). He will go ahead of you, but he will also steal all of the
cave's treasures. Follow him into the cave.
* NOTE: If you didn't pick up the contents of the chest previously in the
game, the new items will be much more valuable at this point. Along the
way, open the chests for an X-Potion, Hi-Ether, and Hero Ring.
The first room should not be an issue to navigate. Simply go through the other
exit. In this next cavern, go left and up the steps for an X-Potion inside a
chest (assuming you read the note). If you go the other way, you'll find the
chest containing a Hi-Ether. Return to the stairs you originally came from and
head up the path to its right. At the end of the path, you can go up the
stairs to find a Hero Ring inside a chest. After getting that, leave and work
your way up through the other path to the staircase's right.
In the next room, you'll find Gerad's gang. They will use a turtle to cross
the spring here. Follow suit to get to the other side of the spring. In the
next few caverns, all of the treasure chests will be empty (thanks to Siegfried
of course). From here on out, it's a pretty easy path to follow. At the split,
take the bottom path to find your way into a jail cell inside Figaro Castle.
__________________________
---=| Figaro Castle |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Inside, you'll come across Gerad comforting a guard his gang apparently
knocked out. If it isn't obvious already, Gerad is clearly Edgar. Anyway,
follow Gerad up the stairs into the main castle. The doors are locked, so you
will have to continue down the left set of steps. Oh, the old man here can't
breathe, so don't try talking to him.
Continue to the bottom floor. Be careful, for there are random encounters down
here. Follow the path, going down the stairs as you come across them. Then, go
through the opening past the incapacitated guard by the desk. You will arrive
in a room with four gold statues. In here, check the two bottom rooms to find
four chests. From left to right, you can steal a Hi-Ether, X-Potion, Gravity
Rod, and Crystal Helm. After taking those, go through the door at the upper-
left corner. This will lead you to a small room with a single chest. Inside,
you will find a Royal Crown. Now, return to the room with the four gold
statues and proceed through the middle door.
Go down this linear corridor and you'll arrive in the Engine Room. Before
speaking to Gerad (Edgar), be sure to heal up your party. At long last, Edgar
will reveal his identity. With that, your party will be thrust into battle
with the Tentacle thing that's been disabling the castle's engines.
BOSS : TENTACLE ~
O-------------O
There are four Tentacles in this battle. Each one has its own
individual elemental resistance. The upper-left Tentacle absorbs
earth-based attacks; the upper-right Tentacle absorbs lightning-based
attacks; the lower-left Tentacle absorbs ice-based attacks; and the
lower-right Tentacle absorbs fire-based attacks. If that's too much
to remember, then don't bother using magic spells. The Tentacles use
Stun very often to inflict slow status. The Tentacles can also use
Grab, which takes hold of one unit and grips that particular unit
temporarily, sapping HP. The gripped unit cannot act while in a
Tentacle's clutches. To prevent the four Tentacles from constantly
grabbing and incapacitating your units, do your best to focus all of
your attacks on one Tentacle at a time. The individual Tentacles
don't have all that much HP, so they will fall rapidly.
After the battle, Edgar will finally explain himself. Following that, the gang
members leave, assuming their boss ate it (just like the previous guy), Edgar
will gladly join your team's effort against Kefka. Before you get topside, go
through the door that the thieves left out of. Inspect the statue here to find
a Soul Sabre. The thieves clearly hadn't looked hard enough.
Figaro Castle is now open. If you want discounts at the shops, simply have
Edgar in the party. There is new merchandise at the tool shop.
Figaro Tool Shop
@================@
+ Auto Crossbow -- Strikes all enemies with crossbow bolts.
Cost: 250 Gil
Equip: Edgar
+ Noiseblaster -- Confuses all enemies with a blast of sound.
Cost: 500 Gil
Equip: Edgar
+ Bioblaster -- Deals poison damage and sap status to all enemies.
Cost: 750 Gil
Equip: Edgar
+ Flash -- Inflicts darkness on all enemies with a brilliant flash.
Cost: 1000 Gil
Equip: Edgar
+ Debilitator -- Assigns an enemy a random elemental weakness.
Cost: 5000 Gil
Equip: Edgar
+ Drill -- Penetrates an enemy's armor to deal severe damage.
Cost: 3000 Gil
Equip: Edgar
When you are ready to continue, talk to the old man who controls the castle's
movement to set a course for Kohlingen.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.11. A New Pair of Wings* ~-~-~-~-~--~-~-~ [5011]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"She's waiting for us... with a new pair of wings!"
Kohlingen is located a little bit to the northwest of where Figaro Castle
emerges. Note that on the world map, there's another white dot nearby. This is
Darill's Tomb - it'll become important very soon.
__________________________
---=| Kohlingen |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The shops can be found along the west edge of the town. Before doing anything
else, I'd suggest you pay them a quick visit.
Kohlingen Weapon Shop
@=====================@
+ Darts -- Darts modified for use as weapons.
Cost: 10000 Gil
Equip: Setzer
+ Dice -- Pair of dice that deal more damage the higher they roll.
Cost: 5000 Gil
Equip: Setzer
+ Viper Darts -- Darts that may randomly dispatch enemy in one hit.
Cost: 13000 Gil
Equip: Setzer
+ Golden Spear -- Decorative spear with a golden tip.
Cost: 12000 Gil
Equip: Edgar, Mog
Kohlingen Armor Shop
@====================@
+ Diamond Shield -- Baroque shield with large inlaid diamonds.
Cost: 3500 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Diamond Helm -- Helm studded with diamonds of exceptional hardness.
Cost: 8000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
+ Diamond Vest -- Breastplate with large diamonds set in its surface.
Cost: 12000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
Mog, Gau, Gogo
+ Diamond Armor -- Brilliant suit of diamond-plated armor.
Cost: 15000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
Judging by the selection at the weapon shop, you can probably deduce that
Setzer is somewhere around. You will find him at the pub, having a jolly old
time getting drunk. He will at first be reluctant to join the effort against
Kefka, but after a bit of convincing, he changes his mind. Now, off to Darill's
Tomb! It's located a bit to the southwest of Kohlingen, in case the game's
obvious direction didn't clue you in.
__________________________
---=| Darill's Tomb |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once you arrive, Setzer will open up the secret entrance leading into Darill's
Tomb. There's nothing interesting in the first room, so proceed to the next. On
the next floor, you have a choice between two separate paths. Opt for the east
path first and head down to the bottom corner. Inside is a chest containing a
Genji Helm. Wow, that wasn't a bad find at all!
Return to the previous room and make your way to the southwest corner. There's
a door here that you should go through. Just beyond it is a chest containing
Crystal Mail. Head down the steps here and open the chest in the next room for
a Regal Gown. There is also a hidden path here. To find it, take one step down
from the front of the chest and turn to the right. Then, walk into the wall.
The chest in the hidden room contains a Growth Egg, a relic that doubles the
amount of experience gained in battle.
Return to the room where you found the Regal Gown and head up through the
door. At the other end of this next room is a switch. Hit it and backtrack
back to the center room with all of the different paths. This time around, go
through the door at the northeast corner. Inspect the headstone, and a secret
path will appear. Go through it and hit the switch at the end. Once again,
return to the main room. Head down through the center door and use the turtle
to get to the other side. When you regain control, hit the switch right next
to the door. This will cause the water level to rise.
There's nothing in the room further to the south except for four headstones.
If you read them in order, they will spell out "THEWORLDISSQUARE" backwards.
Interesting, huh? Anyway, back to the task at hand. After the water level
rises, hop on the turtle and let it take you to the other door. In the room
that follows, you'll find a save point along with two chests. The one on the
right contains a Man-Eater. The one on the left is a monster-in-a-box, so be
prepared for a fight!
The Angler Whelk is similar to the Whelk monster you fought WAY back at the
beginning of the game. As before, do not attack the shell or you'll suffer a
nasty counterattack. Heed that, and you should be able to defeat it easily.
When it retracts its head back into its shell, stop your attacks until it
reappears. Avoid using randomized attacks, such as Sabin's Blitzes because
they might hit the shell inadvertently. Focus all of your attacks on the head
until the treasure-stealing abomination falls. The reward is a set of Dragon
Claws for Sabin.
When you're ready, continue through the door at the north end of the room. Be
sure your party is healed and ready before you examine the monument...
BOSS : DULLAHAN ~
O-------------O
Dullahan's abilities are mostly ice-based, so be prepared to eat a
few Blizzagas. Also, he is capable of casting Lv.? Holy, a spell
that picks a random number and attacks any unit with a level
divisible by that number. Since you have no control over that, be
prepared to recover anytime he casts it. Because Dullahan is weak to
weak to fire, cast any fire-based spells available. Have Celes use
Runic to negate any spells that Dullahan attempts to throw at you.
As for Sabin, let him use his most powerful Blitz. Rising Phoenix
will be most effective in this case because it's fire-based.
When Dullahan is out of the way, continue beyond the monument through the
secret entrance in the back. In the next segment, watch the flashback scenes
of Setzer and Darill. At the end of the path is the Falcon, Darill's airship.
The skies are, at last, yours once again!
* NOTE: While flying around in the Falcon, you may encounter Deathgaze, a
monster with 55555 HP! However, Deathgaze will quickly flee after you
deal enough damage to it. His HP does not regenerate however, so the
next time you encounter him, his HP will be what remained from any
previous encounters. Defeating him will net you a Bahamut Esper.
It should be noted that, at this point in the game, you can head straight to
Kefka's Tower and face him. However, there are still plenty of places to
explore and many characters to recruit, not to mention the fact that your
party is probably too underpowered to even get through the tower.
All quests from this point on, with the exception of Kefka's Tower obviously,
are optional.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.12. Deep Dreaming ~-~-~-~~-~-~-~-~-~-~-~- [5012]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"Memories of the world before the fall remain...
But the light of dawn doth never change,
nor e'er the hearts of men..."
The segments covered in this section include:
- Fight Storm Dragon.
- Recruit Cyan.
- Acquire all of Cyan's Bushido abilities.
- Recruit Gau.
After getting the Falcon, Setzer will fly it towards Maranda. Land and make
your way into town.
__________________________
---=| Maranda |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you talk to the people in Maranda, some of them will tell you of a peculiar
fellow who talked funny (Thoo...? Tao...? Yow...? Meow???). Heh, that would be
Cyan alright! Anyway, check the shops in Maranda for some new gear.
Maranda Weapon Shop
@===================@
+ Gravity Rod -- Rod containing the power of Graviga.
Cost: 13000 Gil
Equip: Setzer, Relm, Gogo
+ Swordbreaker -- Shortsword that sometimes deflects enemy attacks.
Cost: 16000 Gil
Equip: Locke, Shadow, Strago, Relm, Gogo
+ Falchion -- Single-edged sword that sometimes blocks attacks.
Cost: 17000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Flame Scroll -- Deals fire damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Water Scroll - Deals water damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Lightning Scroll -- Deals lightning damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Invisibility Scroll -- Grants invisibility when thrown.
Cost: 200 Gil
Equip: Shadow (use with Throw command)
+ Shadow Scroll -- Creates illusionary images of the thrower.
Cost: 400 Gil
Equip: Shadow (use with Throw command)
The Falchion would be a great investment for your sword-wielders. I'd also
recommend purchasing a Gravity Rod for Strago, who can join later on.
Maranda Armor Shop
@==================@
+ Crystal Shield -- Glimmering shield cut from enormous crystal.
Cost: 7000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
+ Crystal Helm -- Helm constructed of fused crystal shards.
Cost: 10000 Gil
Equip: Terra, Edgar, Celes, Setzer
+ Oath Veil -- White bridal veil.
Cost: 9000 Gil
Equip: Terra, Celes, Relm
+ Black Garb -- Solid black clothing from a distant land.
Cost: 13000 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ Magus Robe -- Remnant from the age when magic still flourished.
Cost: 13000 Gil
Equip: Strago, Relm, Gogo
+ Crystal Mail -- Resplendent suit of crystal plate mail.
Cost: 17000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
Go to the house at the upper-right corner of town. The two birds that are
hanging around outside should give you an indication. Inside, you will find a
girl named Lola, who tells you about her boyfriend in Mobliz. Read the letter
on the table, which should clue you in on who is writing these.
Agree to send the letter and give it to the carrier pigeon outside. It will
fly to Zozo. Follow it using the airship and head into Zozo.
__________________________
---=| Zozo |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Zozo is still a decaying town of thieves. Random encounters still occur here,
so watch your step! Anyway, as soon as you enter, you will notice the pigeon
at the entrance. Interact with it, and it will fly off north. Also, the ghost
that teaches you about Espers is still here.
Head a bit to the west and then north up to the inn. There's a man here who
will offer to sell you Rust-Rid for 1000 gil. If the man is nowhere in sight,
then he's probably hiding behind the building. Wait for him to show his face.
Purchase the Rust-Rid and then head south towards the pub. Enter and climb the
steps until you are back outside on the upper floor. Take the door on the
right and use the Rust-Rid on the door at the upper-left. The rust will
dissolve, allowing you to enter.
__________________________
---=| Mt. Zozo |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Be careful! Many of the monsters here have very high evade, meaning regular
fight attacks may not be the best to go about fighting them. Tools, Blitzes,
magic, and other abilities still work fine though. If you insist on using
fight commands though, then equip a Sniper Eye relic to guarantee 100%
accuracy.
From the entrance, head down the steps to the left and open the two chests for
a Red Cap and Ice Shield. Then, from the chest containing the Red Cap, go down
the steps nearby into the next area, where rays of sunlight penetrate the cave
ceiling. Here, follow the linear path until you come across a chest. It may be
hard to see because the sun's rays are shining directly on it. Open it for a
Thunder Shield. Then, climb up the steps and head through the cave opening.
This path will put you on the other side of the room that you first entered
the cave in.
Continue north along the path and you should come across another chest. This
one contains an Aegis Shield. After snagging that, head through the first cave
opening directly above the chest. You will find a Gold Hairpin outside. This
excellent relic halves the MP cost of any spell casted. Return to the cave and
leave through the other opening further to the upper-right.
Once outside, cross the bridge and head into the cave on the other side. At
the split, head a bit to the left and use the save point under the shaft of
light. Make sure your party is healed at this point. Move further up and step
on the switch to open a chest, causing the Storm Dragon to appear!
BOSS : STORM DRAGON ~
O-----------------O
The Storm Dragon is very tough. It's element is wind, meaning all
wind-based attacks against it will be absorbed. Since most of its
attacks are wind-based, it would be smart to bring in any equipment
that absorbs or negates wind damage (Paladin Shield, Minerva
Bustier). The Storm Dragon's attacks are powerful and can often hit
your entire party for well over 1000 HP damage. Wind Slash and Aero
are particularly devastating. Be prepared to heal immediately after
the Storm Dragon uses this ability. As for its other attacks, they
are not as dangerous, but can still pose a threat. Leaf Swirl is
essentially a weaker version of Wind Slash.
You will have to fight defensively here. Set aside one or two units
specifically for healing and reviving fallen team members. As for
everyone else, use their strongest possible attacks. Note that the
Storm Dragon has a weakness to lightning-based attacks, so exploit
that with your spellcasters. This is a very difficult fight, but
with the right strategy, it can be defeated.
After that hell of a boss fight, you will receive a Force Armor for your
toils. Assuming you've been following this walkthrough in order, the Storm
Dragon should have been your very first Dragon.
Now, backtrack to the save point and take the south path at the fork. Leave
the cave through the opening at the south end of the cave. Once outside, go
through the other cave opening in the cliff face to find what appears to be
Cyan's refuge in the mountains. If you read the letter, you'll discover that
Cyan's been writing to Lola because her boyfriend had died in Mobliz of his
wounds.
The chest is locked, so leave the cave to find Cyan at the cliff edge, in the
process of sending one of his last letters. Cyan joins you and points you in
the direction of the Veldt, where a determined Gau is training to one day
climb Kefka's Tower and smash his face up.
Return to the cliff edge and you should notice a little sparkling dot on the
left side. This is the key to Cyan's chest. Use it to open the chest in the
cave to find a collection of... uh... machinery books along with another
book of questionable purposes ("Bushido in the Bedroom"?).
Your next destination should be Doma Castle, once the home of Cyan. Doma
Castle is located on a small island to the right of the west tip of the
Serpent Trench. Fly the airship over there. Make sure Cyan is in your party
before entering.
__________________________
---=| Doma Castle |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The castle is empty. If you hadn't taken the treasures in the World of
Balance, they will still be available now.
If you want the treasures, enter the castle and go through the door on the
left, which is flanked by four pillars. Once inside, head through either of
the two doors at the front. At the left side of this room are two more doors.
The left door leads to a chest containing a Hi-Ether and a clock with an
Elixir and the right door leads to a bedroom. If you still want to scavenge
for treasures, don't sleep yet. There's also a Remedy inside the pot in the
last room.
Backtrack to the first room and go further up. The double door in the middle
leads to the throne room. Ignore it for now and go through the bottom door to
the right. Follow the path down the castle wall until you reach a door. Inside
are two chests containing a Phoenix Down and Prayer Beads.
Return to the center room and head through the upper-right door. Inside is a
chest containing an X-Potion. Interestingly enough, the fire in the fireplace
is still burning strong.
Now, return to the bedroom and go to sleep. When the party awakes, they'll
find that Cyan is still resting. With that, an odd thing will happen. Three
goons, Laragorn, Curlax, and Moebius, will jump into Cyan's head. All of them
are clearly modeled after the Three Stooges themselves. You have no choice but
to jump into Cyan's mind after them!
__________________________
---=| Dreamscape |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You will only regain control of one character. Don't worry, for the other
party members can be recruited momentarily. Utilize the save point before
following the path left to three doors.
Choose the door on the left to reach your first party member. The stooge here
will flee without a fight. Reunite with your second party member before
leaving through the other door. You will next appear on a pathway with two
doors. The bottom door will only you loop you back to this same pathway, so
opt for the upper door.
There are two doors here for you to choose between. Go through the right door
to come across your third party member. Again, scare off the goon and re-
acquire your third member. Then, proceed through the door at the upper-left.
On the next platform, go up the steps to find a door in the middle of the
platform. Head through and follow the path to one final door. Heal up your
party and prepare yourself for a boss fight.
BOSS : CURLAX/LARAGORN/MOEBIUS ~
O----------------------------O
Each of the Dream Stooges has his own distinct role. The first one,
Curlax (the floating pink kid) is the primary debuffer and healer.
Out of all of them, he should be your first target because he can
inflict various restrictive status ailments on your party. Among
them are Silence, Stop, and Slow. He can also use White Wind, which
replenishes the enemy party's HP to full, and Arise, which revives
a teammate. As for Laragorn, he doesn't really do much except attack
and cast black magic. I'd suggest leaving him for last. Moebius is
the primary buffer - he can cast Haste, Protect, and Shell. It's
recommended that you focus on only one Stooge at a time because when
all three are alive, they can use Delta Attack, an unblockable
(unless equipped with relics that block it) ability that petrifies a
unit. None of them have a lot of HP, so the fight should not be too
difficult.
After the fight, step through the open door to find yourself on the Phantom
Train again! Oh my, it seems like this dream sequence never ends.
Go left into the first car and save your game. Then, proceed to the next car.
Cyan will make an appearance, and a ghost will follow suit. In the next car,
hit the switch twice to access the chest, which contains a Genji Glove. Then,
continue further through the train. You should notice another chest, but it's
inaccessible because of the moving chest. Head further to the left and acquire
the Lump of Metal from the chest. Then, throw the Lump of Metal into the
moving chest to disable it. The chest beyond it contains a Flame Shield.
If you hit the switch by the group of six treasure chests, three of them will
close. You are supposed to remember this formation for later, but I'll save
you the trouble and draw them out for you.
[ ] [ ] [=] [ ] = Open Chest
[=] [=] [ ] [=] = Closed Chest
Proceed further to the left and enter the next car. You have to enter through
the door this time in case you were not aware. In here, you will have to pull
a series of switches to move some furniture around. Pull the first switch to
move a seat to the left. This will allow you access a chest containing an Ice
Shield. Now, pull the third switch from the right. This will move the boxes to
the right.
Return to the first switch and hit it to move the couch back into its original
position. Then, hit the second switch from the right. Then, go back and hit
the first switch before hitting the third switch again. This should create a
path to the next puzzle, which is the same set of six chests you saw before.
Arrange them as you saw previously and flip the switch nearby to open up the
wall. Continue to the next car.
There's a save point in the small car that you should use before continuing.
When you are ready, continue into the engine room and hit the switch on the
right. All of the switches should be facing down. Then, leave the room and
you'll end up in a whole new area.
You are in Magitek Armor this time (yeah, I really don't get it). To the
south, you'll find the dream Cyan being chased around. Follow him through the
south opening, fighting off enemies with your Magitek weaponry (the Pluto
Armors are weak to Thunder Beam). Continue along the path, heading down the
steps when you reach them. Then, go up through the opening.
This part could get confusing if you didn't have a guide. As soon as you enter
the next cave, walk back through the same way you came in to find a new area.
Attempt to follow Cyan across the bridge only to have the bridge collapse
under your weight...
After that, you will wake up in the dream version of Doma Castle. The deceased
Owain and Elayne will appear and ask you to banish Wrexsoul from Cyan's mind.
Use the save point that appears subsequently and leave the room. Head out
into the main hall and continue north. Cyan's room is on the right side of the
throne room door. Enter to witness a scene between Cyan and his family. Once
that concludes, leave the room and head into the throne room to find Wrexsoul
and Cyan...
BOSS : WREXSOUL ~
O-------------O
Wrexsoul doesn't play fair. At the beginning of the battle, he will
possess one of your units. The idea here is to kill off each of your
characters until Wrexsoul is revealed. The process is random, so you
will never know exactly which one of your characters is possessed.
At the same time, you will have to deal with Wrexsoul's annoying
Soul Saver lackeys. They are weak and easy to defeat, but they will
regenerate within the same turn. For that reason, there's no point
in even trying to defeat them. The Soul Savers will both use high-
level black magic spells, so be prepared to heal when necessary.
When Wrexsoul appears, pound him with your strongest attacks. He is
weak to ice-based magic, so use that to your advantage! Wrexsoul
will use Thundaga primarily, so equipment that absorbs lightning-
based attacks would be a good bet (even though that leaves you
susceptible to the Soul Saver's magic, they are too weak to even
pose a threat). After some time, Wrexsoul will again use Fury and
possess one of your units to start the process all over again.
Alternatively, a much easier and cheaper strategy would be to simply
cast Banish on the two Soul Savers until they both disappear. Even
though you don't actually fight Wrexsoul, the game will consider it
a victory when both Soul Savers have been defeated.
With Wrexsoul's defeat, Cyan will finally be free. Afterwards, the images of
his departed wife and child will appear to give him hope and reassurance. As a
reward for your toils, Cyan will acquire all of his Bushido techniques!
Head back to the throne room and take the Alexander Esper. And that concludes
Cyan's chapter in the grand scheme of things!
Prior to coming to Doma Castle, Cyan alluded to seeing Gau training in the
Veldt with the intention to smash Kefka. Luckily for you, recruiting Gau this
time around is just as easy it was the first time.
Fly to the Veldt, which is located at the northeast corner of the world map.
It is the huge piece of grassland. You will know the Veldt by its signature
music theme.
__________________________
---=| Veldt |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Make sure that there are only three members in your party and begin fighting
random encounters on the Veldt. Eventually, Gau will show his face and join
your effort.
* NOTE: With Gau in your party, you can take him to meet his father,
whose house is also on the Veldt. This is an interesting little segment
that has no reward but is still worth doing for laughs.
Take this time to learn more Rages for Gau if you'd like. At the south end of
the Veldt is the Cave on the Veldt. This location will have more significance
in the very next chapter!
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.13. The Shadow Bandit ~-~-~-~~-~-~-~-~-~- [5013]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"You came to try and stop me...
I'm sorry, but I can't turn back, boy..."
The segments covered in this section include:
- Fight Blue Dragon.
- Recruit Shadow (if he was saved on the Floating Continent).
As mentioned in the previous chapter, there is a cave at the south end of the
Veldt. Make your way down to it and enter.
__________________________
---=| Cave on the Veldt |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you enter, Interceptor will appear and lead you down the path. Follow him
north (ignore the east path for it leads nowhere) and go through the opening.
Be sure to grab the contents of the chest here (Berserker Ring). There are
also some vagabonds taking refuge here as well. They will all hint towards
acquiring Gau, but that doesn't help you since you already have him in your
party.
Go through the wooden door and take the steps down. Follow the opening through
the rock and head as far left as possible. There's a little room here with a
chest. Be sure to heal up your units before opening it because it hides a
monster-in-a-box! The Death Warden is pretty easy to defeat, but watch out for
its Doom and Death spells, which can really be problematic. Your reward for
defeating it is a Tigerfang, a very powerful claw for Sabin.
Now, return through the same path and follow it down into the other part of
the cave. Then, go down the steps and through the opening. Keep heading south
until you are stopped by a three rocks. This issue is easily remedied by going
through the wooden door nearby and hitting the switch. Before proceeding
though, go further down to find a chest containing an Ichigeki. This weapon
will become instrumental to recruiting Shadow later on.
Go through the path that was originally blocked by the boulders. Go through
the door and should notice Shadow (or Relm if you were an asshole and
neglected to save Shadow on the Floating Continent) lying wounded next to
Interceptor. Follow the path up the steps. The next room has a save point you
should utilize before proceeding, for the Behemoth King will ambush you!
BOSS : BEHEMOTH KING ~
O------------------O
This battle is actually in two parts. After defeating the first
Behemoth King, an undead Behemoth King will ambush you from behind!
Neither of them are particularly difficult to defeat though. The
first Behemoth King will use mostly ice-based attacks such as
Blizzara and Blizzaga. It will rarely use Meteor and Holy, but be
prepared to take some damage should it cast them. All of these spells
can be blocked by Celes' Runic ability, but it also employs physical
attacks often, so don't expect Runic to be able to save your butt
every time. The Behemoth King is weak to fire-based attacks, so use
them to deal extra damage. As for the second Behemoth King, the
strategy does not really change much. It does acquire a new attack,
Sleeping Gas, which obviously inflicts sleep status. Since it is
undead, restorative spells will deal damage. In fact, casting Raise
on it will kill it instantly!
Your party will fly Shadow (or Relm) back to Thamasa to rest up.
__________________________
---=| Thamasa |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There, you will view one of Shadow's dreams that detail his rocky past as a
bandit.
* NOTE: If you were not already aware, you can view Shadow's other four
dreams by sleeping anywhere with Shadow in your party. Every time you do
so, there's a random chance that a dream will commence.
Shadow needs to rest for now, so leave the house into town. Feel free to check
the shops before you exit.
Thamasa Weapon Shop
@===================@
+ Da Vinci Brush -- Standard artist's paintbrush.
Cost: 7000 Gil
Equip: Relm
+ Gravity Rod -- Rod containing the power of Graviga.
Cost: 13000 Gil
Equip: Strago, Relm, Gogo
+ Holy Rod -- Rod containing the power of Holy.
Cost: 12000 Gil
Equip: Strago, Relm, Gogo
+ Viper Darts -- Darts that may random dispatch an enemy in one hit.
Cost: 13000 Gil
Equip: Setzer
+ Golden Spear -- Decorative spear with a golden tip.
Cost: 12000 Gil
Equip: Edgar, Mog
+ Man-Eater -- Dagger that is especially effective against humanoids.
Cost: 11000 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer
+ Shuriken -- Four-pointed ninja throwing star.
Cost: 30 Gil
Equip: Shadow (use with Throw command)
+ Fuma Shuriken -- Five-pointed ninja throwing star.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
Thamasa Armor Shop
@==================@
+ Mystery Veil -- Female dancer's veil.
Cost: 5500 Gil
Equip: Terra, Celes, Relm
+ Circlet -- Metal band that boosts the wearer's attributes.
Cost: 7000 Gil
Equip: All
+ Black Cowl -- Solid black hood from a distant land.
Cost: 7500 Gil
Equip: Locke, Shadow, Sabin, Mog, Gau, Gogo
+ Luminous Robe -- Robe that shines with a mysterious inner light.
Cost: 11000 Gil
Equip: Strago, Relm
+ Diamond Vest -- Breastplate with large diamonds set in its surface.
Cost: 12000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
Mog, Gau, Gogo
Thamasa Relic Shop
@==================@
+ Barrier Ring -- Casts Shell when the wearer is critically wounded.
Cost: 500 Gil
+ Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
Cost: 1500 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Jeweled Ring -- Prevents petrification.
Cost: 1000 Gil
+ Princess Ring -- Casts Protect and Shell when critically wounded.
Cost: 3000 Gil
+ Protect Ring -- Casts Protect on the wearer.
Cost: 5000 Gil
+ Peace Ring -- Prevents berserk and confusion.
Cost: 3000 Gil
+ Angel Ring -- Casts Regen on the wearer.
Cost: 8000 Gil
In order to acquire Shadow, you must head to the Coliseum, which is located at
the northwest corner of the world map. However, you should stop at Figaro
Castle again. It's location depends on where you left it - it could be by
Kohlingen or in the middle of the huge desert at the northwest corner of the
map. Regardless of its location, talk to the old man in the engine room and
ask him to move the castle. In the middle of the journey, he will stop it and
ask if you'd like to get off. Agree to do so.
You can't exit through the entrance (considering you are under the surface),
so make your way to the jail, which is down the right set of steps at the
entrance. There, leave through the hole in the jail cell to find yourself in
the Cave to the Ancient Castle.
__________________________
---=|Cave to the Ancient Castle|=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
From where you appear, head down to the southeast corner of the cave. Here,
open the chest for a Hi-Ether. Go through the southeast opening to find a
chest. This one is a monster-in-a-box, so make sure you are prepared for a
fight! The Master Tonberry is almost as tough as a typical boss fight, so make
sure you are prepared to heal when necessary. It is really only dangerous when
you attack it because it will counterattack with a powerful Traveler attack,
which deals 1000+ HP damage to the single unit. Your reward for defeating it
will be a Gladius.
Return to the last cave and make your way over to the lower-left corner. The
chest here contains a Wing Edge. Here, head through the opening and follow the
path to some steps. Descend them and make your way up to the chest containing
a Death Tarot. Then, go a bit south and follow the path west. The path is
impossible to see because it's obstructed by the rock wall. At the end of the
path, it would be appear to be a dead end, but you can actually walk into the
wall to find an opening.
In this next area, there is a ladder leading down into a hole. Before
descending into the depths, scan the left side of the cave to find a chest
containing an X-Potion. There is also a Magicite Shard in a chest along the
bottom edge of the cave as well. When you are ready to continue, climb the
ladder down into the hole. Utilize the save point before leaving through the
other opening to the left.
__________________________
---=| Ancient Castle |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Here, you will witness the scene of a battle that occurred a thousand years
ago. When you regain control, walk up to the main entrance, but don't head in
just yet. First, go through the door on the right to find a chest with a
Punisher. Then, leave and head through the arched openings on the left side of
the main entrance. The chest here is a monster-in-a-box, so come prepared!
The Samurai Soul is fairly difficult. He will use various scrolls to deal
elemental damage. If you are having trouble against this speedy bastard, cast
Haste on your units to even things out a bit. Your reward for beating him is a
Master's Scroll, an awesome relic that allows the carrier to attack FOUR times
per turn!
With the Master's Scroll collected, head into the throne room where you will
find the Esper Odin on the throne. Examine it to transform the petrified Odin
to magicite. Before you leave, there are a few more things to do.
It may be impossible to see, but there's actually a hidden switch exactly five
steps below the Queen's throne (on the right). Hitting it will open up a
secret room on the right side of the room. Head through the doorway at the
upper-right corner of the room. The left doorway leads to two chests containing
a Blizzard Orb and Gold Hairpin. Then, leave the room and go south along the
right side of the room. The path branches off to the library of the castle.
Examine the shining dot on the bookcase to obtain the Queen's Diary. Then,
examine the bucket for a X-Ether. Then, go down the steps (which appear after
hitting the hidden switch). In this chamber, you will encounter the Blue
Dragon!
BOSS : BLUE DRAGON ~
O----------------O
The Blue Dragon is water-based, so all water spells against it will
be absorbed. By the same token, the Blue Dragon is logically weak to
lightning-based attacks! It is capable of using a wide variety of
water-based attacks, which include Aqua Breath, Tsunami, and Flash
Rain. All are strong attacks that can easily kill your units if you
let your guard down. Casting Shell on your party to negate some of
the damage would be a good idea. Be wary of Acid Rain as well - it
has a chance of inflicting poison status on your party. Though it
boasts some strong attacks, the Blue Dragon is not remarkably
difficult to defeat. As stated before, lightning-based attacks can
make the battle go much more quickly.
Defeating the Blue Dragon will get you a Zantetsuken, a very powerful weapon
that can randomly dispatch enemies in a single hit. Assuming you have been
following this walkthrough up to this point, you should now have six dragons
remaining.
At the other end of the room, you will find the Queen, who has also been
petrified. If you examine her, a tear from her eye will react with the Odin
Esper, causing it to transform into Raiden. This transformation is
irreversible, so don't go through with it if you are not ready to let go of
Odin! Personally, I don't see why not, considering the fact that Raiden is
much more powerful, teaches Quick, and has a Strength +2 bonus.
With that, you can make the journey all the way back to Figaro Castle.
Unfortunately, you can't just Teleport out of here, so you will have to walk.
Back at the castle, talk to the old man again and tell him to resume the
journey.
The next destination is the Coliseum, which is located at the northwestern
most point on the world map.
__________________________
---=| Dragon Neck's Coliseum |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Well what do you know? It looks as if Ultros has finally given up his evil
ways (instead working as a receptionist). He'll tell you to not bet any cheap
stuff or Mr. Typhon will have to take care of you!
Before proceeding, make sure you SAVE the game. If you fail this next segment,
you will never be able to acquire Shadow (without hacking or something). When
you are ready, speak to the guy in front of the door and offer to bet the
Ichigeki. Your opponent will turn out to be Shadow!
Now, in case you were not already familiar with the Coliseum, you are only
allowed to select one character to fight. You won't have any control over the
character, so you will have to see who the most powerful unit in your party
is. Shadow is not difficult to defeat though. In fact, he is pretty pathetic.
Expect him to go down quickly.
After defeating him, you will regain your Ichigeki, and Shadow agrees to join
again!
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.14. Relm and Gramps ~-~-~-~-~-~-~-~-~-~-~ [5014]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"Did you really I was gonna check out before you, you old geezebag!?"
The segments covered in this section include:
- Recruit Relm.
- Recruit Strago.
Return to the Falcon and set a course for Jidoor, which is located on the
continent directly south of your current position. It's the first town before
the narrow peninsula on that island.
__________________________
---=| Jidoor |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
First, go check the shops for any new equipment. At this point in the game, I
doubt that money should be much of an issue, considering how many monsters you
have fought prior to arriving here. The weapon shop is located in the middle
of town, next to the inn, and the armor shop is located to the left of the
town's entrance. You will find the relic shop at the northwest corner of town.
Jidoor Weapon Shop
@==================@
+ Man-Eater -- Dagger that is especially effective against humanoids.
Cost: 11000 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer
+ Partisan -- Ornate spear with a twin-headed axe blade on its head.
Cost: 13000 Gil
Equip: Edgar, Mog
+ Crystal Sword -- Glittering blade cute from enormous crystal shard.
Cost: 15000 Gil
Equip: Terra, Edgar, Celes
+ Sniper -- Throwing weapon that can also be held and swung.
Cost: 15000 Gil
Equip: Locke
Jidoor Armor Shop
@=================@
+ Circlet -- Metal band that boosts the wearer's attributes.
Cost: 7000 Gil
Equip: All
+ Black Cowl -- Solid black hood from a distant land.
Cost: 7500 Gil
Equip: Locke, Shadow, Sabin, Mog, Gau, Gogo
+ Crystal Helm -- Helm constructed of fused crystal shards.
Cost: 10000 Gil
Equip: Terra, Edgar, Celes, Setzer
+ Black Garb -- Solid black clothing from a distant land.
Cost: 13000 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
Jidoor Relic Shop
@=================@
+ Princess Ring -- Casts Protect and Shell when critically wounded.
Cost: 3000 Gil
+ Protect Ring -- Casts Protect on the wearer.
Cost: 5000 Gil
+ Gigas Glove -- Boosts the wearer's physical attack power.
Cost: 5000 Gil
+ Angel Wings -- Casts Float on the wearer.
Cost: 6300 Gil
Another place of interest is the Auction House. Prior, there really wasn't
much to do here, but now you can actually participate in bids. Some of the
items really aren't too significant, such as random relics and the like.
However, you also run the chance of coming across one of two Espers, Zona
Seeker and Golem! The former runs for 10000 Gil and the latter runs for
20000 Gil. You will have to outbid the others to acquire these two Espers!
Also keep your eyes peeled for Excalipoor, a rare sword that is instrumental
in attaining an Esper later in the game. This sword will require 500000 Gil,
so make sure you can pay the fee.
* NOTE: If you do not acquire either the Zona Seeker and Golem Esper when
they show up in the auction, you run the risk of NEVER being able to
acquire that particular Esper. Therefore, make sure you have enough
money to win them.
When you are ready, heal up your party and make your way up to Owzer's Mansion
at the north end of town.
__________________________
---=| Owzer's Mansion |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
It's dark and spooky in here. Ignore the first set of steps and attempt go up
the second staircase. A disembodied voice will turn you back though. Read the
diary sitting on the table nearby to learn that Owzer had hired an eccentric
artist to do some paintings for him. However, strange things have been
happening as of late...
Examine the lamp on the wall to turn on the lights. Then, attempt to climb the
steps again to find that the voice has gone! Go down into the art gallery and
examine Gestahl's painting. You will acquire the Emperor's Letter, which tells
of a legendary treasure where the mountains form a star. This will relate to
getting Locke (where there's a treasure, you can be sure to find Locke nearby)
later on, so keep it in the back of your mind.
* NOTE: The picture of pink flowers hides a battle with some Rafflesias.
This is the only place you can fight these monsters, so if you're
looking for a complete bestiary, make sure you get their entry here.
Now, check out the picture of the "lovely lady" just under Gestahl's portrait.
You will be forced to fight two Misty enemies. Defeating them will create a
door. Go through and make your way down the steps. There are random encounters
now, so keep your guard up. On the next floor, you will come across two
paintings. Avoid stepping near the chair painting. If you do, you will slowly
get sucked in and be forced to fight off some monsters.
At the other side of the room are two doors. Go through the left door for a
Moogle Suit. Then, continue through the remaining door. This next area is
pretty odd. The doors will disappear and reappear at random, so you will have
to experiment to get through them. First though, go to the end of the right-
most opening and inspect the wall for a Lich Ring. Then, return to the three
disappearing doors and go through the one on the left. You will have to wait
for the door to disappear first though.
In the next room, go through the door on the left to be dropped in a room with
floating chests. If you stand underneath the chests, you can fight some
monsters to attain the contents of the chest. From left to right, you can net
293 Gil, a Potion, an Ether, and a Gold Needle.
Next, examine the painting of a suit of armor. You will be thrust into battle
with a Still Life. It can use Doom, so try to finish the battle quickly to
avoid any complications. Defeating it will create a door in its place. Just
beyond it will be a save point you should utilize, along with two more doors.
Consider using a Tent here because there will be a boss fight coming up
momentarily. When you are ready, go through the right door to find Owzer and
Relm... and a demon-possessed painting!
BOSS : CHADARNOOK ~
O---------------O
This is an irritating fight for a few reasons. First of all, you
cannot attack the woman form, only the demon form. Chadarnook will
flip flop between these two forms, so you will have to take extra
care not to hit the woman. If you do, Chadarnook will counterattack
with Poltergeist. She can also use Last Kiss, which inflicts doom
status, and Entice, which charms! Since you cannot attack the
woman form, you're powerless to stop these attacks, so be sure to
take active measures to quickly cleanse affected units of any
status ailments through Esuna or similar abilities, and have someone
ready to use a Phoenix Down or cast Raise whenever someone falls to
doom status. Otherwise, just take the time to heal and cast buffs on
your party. Then, when Chadarnook switches to demon form, you can go
on the offensive.
The demon form has some powerful lightning magic. Equipment that is
resistant to lightning-based attacks would be well-suited here. Cast
Shell to raise magic resistance if you find his Thundaga skill to be
too powerful. Chadarnook is weak to fire-based attacks, so hit him
as many times with Firaga as possible. He absorbs water-based
attacks, so avoid using those by any means. Have everyone use their
strongest attacks while he remains in his demon form. However, do
not stack attacks because he may switch back to woman form while you
are in the middle of a chain!
Owzer will explain just how that demon came to possess the painting. It was
attracted by an odd stone he picked up at the Auction House. He doesn't want
anything to do with it anymore, so he gladly gifts you the Lakshmi Esper.
Inspect the bookcase to snag it. Afterwards, Relm will join your party.
Now it's time to pick up Strago (Gramps!). When you are ready, fly the Falcon
to Cultist's Tower, which is located south of Nikeah, along the Serpent
Trench. It is surrounded by rock, so you will need to land the Falcon inside
its boundaries.
Make sure Relm is in your party when you get off. You will find Strago
marching with the Cult of Kefka - apparently he went a bit loony after the
world's transformation. But finding Relm alive has renewed his spirit, and he
happily joins your party.
I don't recommend you attempt to tackle the Cultists' Tower just yet. Many of
the monsters inside will probably wipe the floor with your party. Wait until
later in the game when you are more experienced before trying to climb it.
Trust me on this!
Anyway, return to Thamasa, which is located on the tiny little island at the
lower-right corner of the world map. Have both Strago and Relm in the party at
the same time and enter town. Relm will head to the house before quickly
running back out to tell Strago that Gungho's been badly hurt by Hidon, a
legendary beast that Strago and Gungho had hunted in their youth. Though
Strago vows to go alone, you can choose to bring a full party anyway. I'd
suggest you do so to make life easier for yourself.
Get some restorative items if you're running low. Then, get on the Falcon and
fly to the small island north of Thamasa. This Ebot's Rock, home of the beast,
Hidon.
__________________________
---=| Ebot's Rock |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
It's very dark in this cave so your visibility is reduced to only a small
circle. Walk up, step on the switch, and examine the talking chest. It will
demand coral. In order to get past it, you'll need to find enough pieces of
coral to satisfy this hungry chest.
These pieces are strewn through the cave in various chests. Backtrack and step
on the switch to warp to another part of the cave. Walk around, opening any
chests you find to snag some coral. Most chests contain multiple pieces.
Basically, all you need to do is wander aimlessly around until you've
collected enough coral. You will need around 25 pieces to satisfy the chest.
Make sure you do not feed him until you've obtained this amount!
When you are ready, keep stepping on the switches until you randomly appear
back by the talking chest again. If you satisfy it, it'll gladly get out of
the way. The beast Hidon is just a short walk up. Make sure your party is
prepared for the fight.
BOSS : HIDON ~
O----------O
Hidon comes with four Erebus lackeys. They will be pretty annoying,
so deal with them first before moving on to Hidon. They are all very
weak and should go down within a few turns. Be careful though - the
Erebuses can use Zombie Claw to inflict zombie status. Should that
happen, get the Holy Water out! As for Hidon itself, expect mostly
poison-based attacks. This includes Bio and (obviously) Poison. It
may be a good idea to wear equipment resistant to poison, but it is
not really necessary, for Hidon can be taken down pretty quickly.
Since Hidon is undead, any curative spell will deal damage. Raise
will instantly kill it, so use that spell if you want to get the
battle done quickly. Otherwise, just focus all of your strongest
attacks on it until it falls.
* NOTE: The Grand Delta lore can be learned in this battle. Make sure
Hidon uses it (and Strago learns it) before kicking his green, skeletal
ass.
An ecstatic Strago will celebrate, before returning to Gungho to brag in his
face, although Gungho's behavior is a bit questionable (yeah, severely wounded
alright!). What a terrible actor!
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.15. The Treasure Hunter ~-~-~-~-~-~-~-~-~ [5015]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"Please, let go of the chains that bind your heart...
Give your love to the one who now dwells within your heart..."
The segments covered in this section include:
- Fight Red Dragon.
- Recruit Locke.
- Attain Sabin's strongest Blitz.
- Recruit Mog.
- Fight Ice Dragon.
- Recruit Umaro.
The Phoenix Cave is a complex dungeon that requires two parties to get
through. Before attempting it, try to level up all of your units to a
favorable mark while improving their spell libraries.
When you are ready, head to Tzen (which if you don't recall, is located on the
lower-middle continent). A bit to the northwest of Tzen is a star-shaped
mountain (okay, that's a stretch). In the middle is a green patch you can land
the Falcon in. You'll be prompted to form two parties here. Here's a tip: the
first party should be stronger than the second.
__________________________
---=| Phoenix Cave |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With your first party, go inside and step on the switch. Then, change to the
second group and go through the opening on the left. Make your way up the
steps. Ignore the chest to the left because there's a trap pit in front of it.
Instead, turn a bit to the right and go down back towards the entrance. Step
on the switch here to open the other opening.
Switch back to the first party and head through the right opening. Step on the
switch to lower the spikes to the left. Revert back to the second party and
cross over the spikes. Then, head to the right, go down the stairs, and step
on the switch here. This will lower the spikes on the upper level. Switch back
to the first party and cross over the lowered spikes. The chest at the end is
empty. Backtrack to the staircase and inspect the wall to the right of it to
find a secret area with a single chest. There's a Teleport Stone here. After
that, return to the staircase and head down.
In this magma-filled chamber, head to the left across the wooden bridge. Open
the "empty" chest. Here, step on the floor switch nearby and return to the
staircase. This time around, follow the wooden bridge that spans to the south,
east, and north. Be sure to open the empty chest along the way. Continue until
you hit a dead end. At this point, switch to the other party.
Get off the switch, climb back up the steps, and proceed west. Then, descend
the staircase at the other side, near the pool of water. Go all the way down
until you reach another staircase at the southwest corner of this magma
chamber. On the upper level, step on the switch to form a bridge to a chest.
Open it for a Wing Edge. Now, backtrack down the steps and return to the magma
chamber.
Head back up a bit and walk to the end of the wooden bridge extending to the
right. Hop over the six rocks (they appeared after hit the switch with your
other party) and continue. The chest behind the spikes is empty as well.
Anyway, step on the floor switch at the end to create a path for your other
party. Switch again!
With your first party, follow the newly created path north through an opening.
Go down the other set of stairs to the left. Step on the switch here. Then,
revert to your second party. Continue up the newly formed path to a staircase.
There's a save point nearby that you can utilize. Press the switch across the
wooden bridge and revert to your first party.
Return to the water-filled room and follow the path over the lowered spikes.
Then, descend the staircase. Here is a set of rocks that you'll have to
utilize in order to cross the magma. Jump on the first line of rocks. Then,
jump south, east, and north again. The chest here is empty as well. Go back
one line of stones and jump on the line of rocks further to the left. This'll
bring you to a staircase leading to a switch. Hit it to drain the water and
clear the magma from the chamber.
Revert to the second party and make your way west. There will be a floor
switch on the ledge overlooking some rocks. Once this is done, change back to
the first party. Go down the steps and through the cleared path. You'll find
the Red Dragon loitering further to the south.
BOSS : RED DRAGON ~
O---------------O
Expect loads and loads of fire-based spells from the Red Dragon. You
can easily negate most of its attacks by equipping armor that
resists fire (Flame Shield, Ice Shield, etc.). Expect to be hit by
high-level fire spells including Firaga. Also be wary of Flare and
Southern Cross, both are extremely powerful spells that can knock
off tons of HP. If Celes is in your party, Runic would be extremely
effective here. As for everyone else, try to hit the Red Dragon with
water and ice-based attacks. Avoid using fire for obvious reasons.
As a reward, you'll receive the Murakumo, a very powerful weapon for Cyan. Do
not forget to inspect the chest at the top of the steps. Inside is a Dragon
Horn relic. Now, go back to the area with the rocks that you moved using the
switch and climb the staircase nearby. There are three floor switches on this
one plateau. Move this first party on to the upper switch. Change parties.
As the second party, step off the switch and descend the steps nearby. Then,
walk to the left through the rock path. Head up the steps and go down the
staircase just ahead. Back down in the magma chamber, you'll find the magma
cooled, making it safe to traverse. Here, you can open the chest on the small
island a bit to the south. It holds a Ribbon relic.
Now, make your way to the upper-left corner of this cavern. Climb the steps
here and go through the opening. Cross the path and use the two rocks to get
to the same plateau as your first party. Move this party on to one of the two
lower floor switches. Then, switch to the party and move them on to the other
floor switch. The fallen rock will stay in place, so it's okay to move the
party off of the switch now.
Continue heading south and descend the staircase at the end. Here in the
underground cavern, follow the path and cross the wooden bridge. You will, at
last, find Locke. The treasure hunter has been searching the world for the
Phoenix Esper, which has the ability to revive the dead. His intention was to
use the Phoenix Esper to revive Rachel, his greatest mistake. However, the
Esper has been damaged, so it's unclear whether or not it can still work.
The party returns to Kohlingen, where Rachel still sleeps. The Phoenix Esper
reacts, but it only revives her for a few moments. After a touching scene,
Locke will give your party all of the items you never collected back at the
Phoenix Cave. Remember all those empty chests?
Now, it's time to head to Narshe, where a few more characters are waiting to
be recruited. Narshe is located at the western tip of the center island as a
cave in the mountain. Before you enter though, fly a little bit further
northeast of Narshe. Scan the ground for five trees arranged in a "+" sign.
This is Duncan's Cabin.
__________________________
---=| Duncan's Cabin |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attempt to enter the cabin to find Master Duncan, who is actually alive and
kickin'! After a tearful reunion between Sabin and Duncan, Duncan agrees to
teach Sabin his ultimate technique. After the two brawl it out for a bit, you
will acquire Sabin's most powerful Blitz, the Phantom Rush. This is arguably
the most powerful attack in the game. From this point on, Sabin should be a
staple member of the party.
Now, get to Narshe!
__________________________
---=| Narshe |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you enter Narshe, a familiar pickpocket will appear to tell you that there
is not much of interest left in Narshe. Its inhabitants have disappeared, so
the streets are now infested with monsters. Be prepared to face some random
encounters around here.
All of the doors are locked, but they can be unlocked by Locke. First, go to
the weapon shop, which is south of the relic shop and a bit northwest of the
inn. Inside, go through the door behind the counter to find the original
clerk, who has been waiting for you specifically. He will bring out an Esper,
which he offers to turn into the powerful Ragnarok weapon. However, you can
choose to take it in its original Esper form.
Let's weigh the benefits of each option now. The Ragnarok is one of the most
powerful weapons in the game. It boosts nearly every attribute, rendering the
wielder a real force to be reckoned with. It can also cast Flare randomly
whenever it is swung. Also, if you bet the Ragnarok at the Coliseum and win
the fight, you can obtain the Lightbringer, the most powerful sword in the
game! The Ragnarok Esper, on the other hand, teaches Ultima, the most powerful
spell in the game.
Personally, I'd go with the magicite, but that's only because I love blasting
foes away with Ultima.
Leave the weapon shop and head up the steps to the right of the relic shop.
There is another house here that you should unlock, Inside, you will find a
man in the bed. Talk to him to receive a Cursed Shield. He will vaguely
suggest that if the curse on the shield were lifted, it could become the
finest shield in the world.
* NOTE: Fight 256 battles with the Cursed Shield equipped and it will
turn into the Paladin's Shield, the strongest shield in the game! Since
the Cursed Shield comes with a variety of debuffs attached, consider
fighting in areas where monsters are generally weaker and easier to
kill.
Now, make your way to the Narshe Mines. You can access it by heading to
Arvis's House, located near the northeast end of town. The door is already
unlocked, so you can just walk in. The house is empty. Leave through the back
door and walk west across the bridge to find the entrance to the mines.
* NOTE: If you happened to leave the chests here back earlier in the game
(as per my instructions), you can open them now to find a Guard
Bracelet, Elixir, and Ribbon.
Once inside, go in a generally northwest direction. Cross the wooden bridge.
There will be a chest on the raised rock platform here. Next, go across the
wooden bridge to the west. Be sure to open the chest at the opposite end
before proceeding further up. Follow the right path up the staircase. Go
through the first opening you come to. You'll find yourself in a familiar
room. Remember, this was the location of that annoying light puzzle at the
very beginning of the game. Ah, memories.
Continue through the opening at the north end of this cavern. In here, you'll
find an old friend, Mog. He'll express his surprise at seeing your whole party
actually alive! Mog will also mention a yeti creature who is hiding somewhere
in these mines. Perhaps he could be of some use?
Inspect the wall that Mog was originally staring at to find the Molulu's
Charm. This relic, which can only be equipped on Mog, will actually prevent
any random encounters from attacking you! Needless to say, this relic can be
abused to your heart's content.
Move over to the west side of this cavern to find a chest along the wall. This
one (if it is unopened) will hold a Ribbon. With that, you can leave the mines
and return to the Falcon. In order to recruit Mog's yeti friend, you will need
Mog to be in your party. Change up your party as you see fit, with Mog in one
of the spots, and head back into Narshe.
Consider equipping the Molulu's Charm to prevent any random encounters from
bugging you. This time, go through the center of Narshe and head as far north
as possible. Eventually, you'll reach another segment of the Narshe Mines. In
this cavern, go through the opening on the right at the intersection of the
mine cart tracks. This is completely off-topic - interestingly enough, the
machinery in these mines is still functioning, and the lanterns are still lit.
Hmm?
Follow the mine tracks to a staircase. From here, just follow the linear path
outside, across a bridge, back into the mines, back outside, and finally to
the location of the multi-party battle against Kefka way earlier in this game.
Make sure your party is healed up here, for there is an Ice Dragon wandering
the grounds...
BOSS : ICE DRAGON ~
O---------------O
Equipment resistant to ice will help tremendously in this battle.
The Ice Dragon likes to throw around Blizzara/Blizzaga spells quite
often. In addition, you will want to be wary of Absolute Zero and
Northern Cross, both dangerous attacks. The latter spell also has
the ability to inflict freeze status - you can get rid of this by
using a fire-based attack on the affected unit. Consider casting
Shell on your party to negate some of the damage of the Ice Dragon's
spells. Fight back with fire-based attacks if possible for some
boosted damage. Other than that, there's not much to say. The Ice
Dragon has very low HP, so defeating it should not take long.
A Force Shield is the reward this time. And assuming you've been following
this guide thus far, you should have four dragons remaining! Make your way
further to the north and utilize the save point. Consider using a Tent here if
your party is still hurting from the Ice Dragon fight. Then, head up and go
across the bridge to find the Valigarmanda Esper...
BOSS : VALIGARMANDA ~
O-----------------O
Honestly, I don't know why the translator chose to change this
Esper's name. Tritoch just sounded so much cooler.
Anyway, this Esper is ice-based, meaning fire spells deal extra
damage. Be prepared to be hit by Blizzaga quite often. Equipment
that is immune to ice-based attacks would be useful here. It also
likes to cast Rasp often for MP damage. The reason this is
irritating is because Valigarmanda's high defense will render your
physical attacks useless, meaning you'll have to rely on magic and
abilities, such as Sabin's Blitz or Edgar's Tools. Rasp can really
hinder your ability to cast spells. If Celes is in your party, use
her Runic ability to negate most of Valigarmanda's magic. Another
ability you should be wary of is Freezing Dust, which inflicts
freeze status. In the event that one of your units is turned into an
ice cube, simply cast fire magic to thaw him/her.
Valigarmanda, realizing your good intentions, will transform itself into
magicite. Once it disappears, a break in the cliff will appear. Approach it,
and you will be given the option of jumping down. Do just that.
__________________________
---=| Yeti's Cave |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In this unfamiliar cave, walk up the left set of steps. Here, note the
discoloration in the floor. They hide trap pits that your party will fall
through if you aren't careful. Well, trigger it and fall to the lower floor.
In this deep cavern, grab the Gauntlets from the chest at the lower-left
corner. Then, go down the small set of steps so you can access the other
staircase leading back up.
Back on this floor, go a bit to the left. This chest holds an X-Ether. Don't
attempt to grab the chest further down, for there is a trap pit in the path.
Instead, go down the set of steps to the right and through the opening. You
will appear back in the first room that you landed in. Again, step on to the
ledge with the discolored floor tiles. Walk ABOVE them to avoid them. Then,
proceed through the opening to reach the chest. This one is a monster-in-a-
box versus three Tonberries. Be careful with these monsters - they are speedy
and quite powerful. DO NOT let them get too close to you or else they'll use
their Knife technique, which deals extremely heavy damage. Your reward SHOULD
be a Minerva Bustier, but there is a chance you may get nothing. If that
happens, well, I feel for ya, man.
Return to the first room and fall through one of the pits again. On this
level, head all the way to the upper-right region of the cavern. There is a
staircase here. Ignore the first switch and hit the second across the wooden
bridge. You will fall into what appears to be a dwelling of some sort. Heal
your party before examining the skull on a stick. Your party will discover what
appears to be magicite in the eye socket. Remove it to obtain the Midgardsormr
(Honestly, what is with these horrid Esper translations?) Esper.
Your larceny just so happens to attract the attention of a yeti...
BOSS : YETI ~
O---------O
Umaro has a variety of ice-based attacks, including Snowstorm and
Avalanche. None of them, however, are particularly threatening. You
can quickly defeat him by casting strong fire-based magic. If you
are fast, the Yeti should go down in no time at all. This is a very
easy fight, no matter what point in the game you fight him in.
After the fight, talk to the defeated yeti, and Mog will order Umaro to join
the party. With Umaro in your party, leave by simply walking up the steps to
find a hole in the cliff. Once your party lands outside, you can make your
way back to the Falcon. More adventures await!
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.16. Completing the Party ~-~-~-~-~-~-~-~- [5016]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"I'll fight! I'll make this world a place where life can flourish,
and children can grow up in peace!"
The segments covered in this section include:
- Recruit Terra.
- Recruit Gogo.
- Fight Earth Dragon.
- Complete Cultists' Tower.
Return to Mobliz, where Terra is still looking over the orphaned children.
Prior to this point, she had refused to join the party - perhaps she has
reconsidered...
The children in the house will tell you that Katarin has gone missing. Terra
and Duane aren't here either, so leave the underground dwelling and check the
house to the lower-left. In here, you'll find Duane. Apparently, Katarin is
pregnant! Notice the dog as it goes behind the bookcase. Follow it to a secret
passage beneath the house.
Down here, you'll find Terra and Katarin. Before anyone can say much, Humbaba
makes his presence known. Before you head outside, check the pot for a Hi-
Ether. Terra doesn't have the strength to fight so it's up to you to fend off
the monster once and for all. Leave the house and confront the monster
directly!
BOSS : HUMBABA ~
O------------O
This fight with Humbaba differs little from the first time. It still
retains many of the magic spells, in addition to Solar Plexus, which
is a powerful physical attack, and 1000 Needles, which inflicts 1000
HP damage regardless of defense. Humbaba's magic can easily be
averted by using Celes' Runic ability. Alternatively, you can cast
Reflect on your party to send its magic back but Humbaba absorbs
lightning, so that may not be the most effective strategy. Shell is
also helpful because it negates some of the magic damage. Fight back
by casting Bio as often as possible because Humbaba is weak to
poison. It shouldn't take too many castings of that to bring its HP
down. Eventually, it'll use Humbaba Breath to blow away two of your
units. Terra will join at this point. The rest of the battle is
essentially the same. Use the same strategy as before and bring down
Humbaba once and for all.
After the fight, the children will run out to find Terra in her Esper form.
Terra will, at long last, join your party, leaving the care of the children in
the hands of Duane and Katarin.
And with that, the party is complete... uh not quite. There is actually one
final secret character who you can find. To find him/her (yes, his/her gender
is ambiguous), get back on the Falcon and fly to the northeast corner of the
world map. There, you should find a peculiar triangular island.
__________________________
---=| Triangle Island |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once you've landed, walk around until you encounter a Zone Eater enemy. You
can defend, but don't do anything else! Eventually, it'll use Inhale on all of
your units. Let it do this until no one remains. Your party will end up inside
Zone Eater's Belly.
__________________________
---=| Zone Eater's Belly |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Well, bet you didn't expect anything like this! Notice the light at the north
end of this cave (or belly, I should say). If you ever want to return to the
surface, this is the way out.
Head south and go into the next room. Here, walk over on to the wooden bridges
to the left. There are some weird men running around (maybe they're just lost,
angry travelers?) who will knock you off if you run into them. Let them do
that the first time to land in a cavern below. Open up the two chests here for
a Hi-Ether and Red Jacket. Then, step on the switch nearby to lower the rock
blocking the exit staircase.
Once you're back on the first floor, attempt to cross the bridges again. This
time, don't let the men touch you (How wrong did that sound?). There are two
chests near the middle of the set of bridges. The one on the left holds a
Genji Armor and the one on the right holds a Magical Brush. Try to collect
these without getting knocked off. If you do, you can always climb back up the
same way. Near the end of the bridges is a Fake Mustache in a chest. You will
have to use the lower-left bridge to reach it though. When you've collected
all the treasures, go down the stairs at the other end.
Use the save point here before continuing. There's a huge falling ceiling in
the next room. Before attempting to get through it, wait for it to fall and
notice the holes. These are the only safe spots (obviously) you can stand. If
you get crushed, it's game over automatically, so try to cross carefully. A
bit further to the west is a chest containing a Zephyr Cape. Standing in front
of this chest puts you in a safe spot, so wait for the ceiling to fall before
attempting to go for the next chest, which contains a Hero's Ring. Again, the
area in front of this chest is safe ground. Notice the hole further to the
west and run over to it quickly before the ceiling falls again.
There is another chest further to the west. Run to it and open it for a
Pinwheel. Then, quickly run south to escape the ceiling before it falls. Once
you've gotten past it, exit through the opening in the wall. In this next
cavern, you will see a whole bunch of opened chests in between gaps in the
bridges. Use these chests as a means to cross the breaks. Hop over the first
one and then jump north across two chests. Follow the wooden bridge until you
are standing directly above the floor switch on the island. Then, jump to the
platform and step on the switch. This will form a bridge to your right that
you can use to jump back on to the wooden bridge. Follow it across the first
gap. This time, jump further to the west and snag the contents of the chest
(Thunder Shield). With the treasure collected, follow the same path as before,
ignoring the switch this time, to land in front of the exit door.
At last, you will find Gogo the Mimic! This character, straight from Final
Fantasy V, is capable of imitating your units' abilities!
Leave the Zone Eater's Belly (you can cast Teleport to quickly get out of
there) and board the Falcon. Fly over to the Opera House, which is located a
bit to the south of Jidoor, on the southwestern continent.
__________________________
---=| Opera House |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Inside, the receptionist will tell you go find the Impresario, who can be
found on the balcony seats overlooking the stage. It's the same seats where
the rest of the party watched Celes' performance earlier in the game. Pacing
madly, the Impresario will tell you of a dragon sitting right in the middle
of his stage. This looks like a job for you! Go to the room at the upper-
right corner and hit the third switch from the left. You know what to do...
BOSS : EARTH DRAGON ~
O-----------------O
As its name suggests, this dragon uses earth-based attacks primarily.
Quake, Magnitude 8, and Landslide are among the various abilities it
can use, in addition to standard physical attacks and Honed Tusk, an
attack that deals moderate to heavy damage to a single unit. If you
cast Float on your units, you can avoid almost all of the Earth
Dragon's attacks since Float negates any earth-based attacks. In
this status, you can essentially attack the Earth Dragon with
impunity. Though Honed Tusk and standard attacks will still hit,
those can easily be remedied by healing whenever necessary. However,
the Earth Dragon can use 50 G's to remove any of these buffs, so be
prepared to recast Float should the situation arise. The Earth
Dragon is weak to wind and water. Take advantage of these weaknesses
to finish the battle quickly.
With the defeat of the Earth Dragon, you should now have three dragons
remaining. That wraps it up for the Opera House.
Return to the Falcon and fly back to Solitary Island, which is the tiny
landmass at the southwest corner of the world map. Here, return to the shore
where you originally collected fish for Cid to eat. There should now be a
piece of magicite laying on the beach. This is the Quetzalli Esper, which
teaches Hastega and Slowga, both very useful spells to master.
There is one final dungeon you can go through before Kefka's Tower. Remember
where you picked up Strago? It was that odd tower surrounded by rock - clearly
impossible to get to without an airship. At this point, your party should be
at a high enough level to tackle this dungeon without much trouble. Before
you head over there, make sure you stock up on MP-restoring items. You will
need them! Also, MAKE SURE that you have both the Reflect and Reraise spells
mastered!
__________________________
---=| Cultists' Tower |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Start making your way up the rusty stairs towards the top of the tower. This
whole place is fairly linear, and there aren't really too many places you can
get lost in. However, you can only use magic and items. You heard me right:
fight commands and other skills cannot be used here. Therefore, any relics
that conserve MP and/or boost magic attack can be helpful here.
The lower levels contain weaker monsters. Be wary of the Level 20 Magics -
they all start with reflect status. Deal with this by reducing their MP to 0.
Most monsters here will be killed automatically when you bring down their MP,
so Osmose is quite useful. Note that Rasp, on the other hand, won't be
effective against Level 20 Magics because they'll just reflect it.
Alternatively, you can cast Reflect on one of your units and cast offensive
magic against the reflected unit. This will damage the Level 20 Magics because
they can't reflect magic that's been already reflected. Get it?
As you climb the tower, the monsters gradually get harder (the Level # Magic
starts getting higher). After a bit of climbing, you will reach a door. Head
inside to find a chest containing a Safety Bit. Note that there are Level 90
Magics in here so move with caution. Level 90 Magics, too, automatically start
with reflect status. After collecting the treasure, inspect the wall to the
right of the chest. There's a hidden switch here that will open up a door one
floor below. Go back outside and descend one set of stairs. Go through the new
door here and open the chest for an Air Anchor, another tool for Edgar. With
that collected, leave and continue to climb the tower into the next screen.
Expect to fight stronger enemies around here. Most of them have more powerful
spells that can be quite potent. A few of them are capable of inflicting
various status ailments on your party as well, so be prepared to cast Esuna
whenever necessary. Eventually, you will reach another door on the way up.
Inside, you will find a Genji Shield. Unfortunately, there's no secret hidden
switch here. Leave the room and continue up the tower.
In the next segment, you will meet some Level 70 Magics. These also have
reflect status, so deal with them the same way you took care of the Level
20/90 Magics. When you reach a door, heal up your party before entering.
Inside is a dragon guarding a chest. Quickly open the chest for a Kagenui.
Then, engage the Holy Dragon.
BOSS : HOLY DRAGON ~
O----------------O
Even though this fight takes place in a tower where only magic is
allowed, the Holy Dragon is very easy to take down. The Holy Dragon
is capable of casting Holy and Dispel. Use your own strongest
attacks to take it down before it can even move. It has very low HP,
so it can't take much punishment. Unfortunately, it has no
weaknesses for you to exploit.
Your reward for defeating it is a Holy Lance. With that, two dragons remain.
Both can be found inside Kefka's Tower. Leave the room and continue your
journey up to the top of the Cultists' Tower.
The next door you cross will lead to a chest containing Force Armor. From here,
it's a brief climb to the top of the tower. Inside the room on the roof is a
chest containing Soul of Thamasa, a special relic that allows you to cast
twice per turn! However, as you try to leave, the Cultists surround you...
BOSS : MAGIC MASTER ~
O-----------------O
The Magic Master is capable of casting Thundaga, Blizzaga, Firaga,
and all of the weaker versions of those elemental spells. In
addition, he may rarely cast Death. Every time you attack him with
elemental magic, he'll use Barrier Change to randomly switch his
elemental weaknesses and immunities. Upon defeating him, he will use
one final Ultima spell, which can easily kill your entire party if
you aren't prepared.
There is a very easy way to deal with this fight, but it requires
the spells Reraise and Reflect. At the very start, immediately cast
Reraise on one of your units. Then, cast Reflect on all of your
units. Reflect essentially makes you immune to all of the Magic
Master's regular spells. His attacks will just bounce off of you
and reflect back to him, dealing heavy damage. If you just have
your entire party wait, you can defeat the Magic Master without
even attacking (though it may take a while)! You can, of course,
expedite the process by casting offensive magic against him while
waiting. Note that reflect status wears off over time, so recast
when necessary. The important thing is to make sure that one of your
units is always in reraise status because at the end, the Magic
Master will unleash Ultima, which goes through the reflect barrier
and deals unforgivable damage. However, the unit who you casted
Reraise on will survive, meaning the battle is still won.
In the event that you don't have both Reraise and Reflect, you may
be in for a bit of a challenge. The Magic Master's magic attack is
ridiculously high, so you will need Shell to help negate some of the
damage. Even if you do manage to get the Magic Master's HP down,
surviving Ultima can very well be your downfall. Without Reraise,
the only ways to survive Ultima are to either maintain high enough
HP so that Ultima doesn't kill you outright OR to have a character
in jump status (which can only be achieved through the Quetzalli
Esper). The HP necessary to survive Ultima exceeds 5500 HP, so
unless your characters are very overleveled, I highly doubt you can
brave through a casting of Ultima.
Defeating the Magic Master will dispel the cultists from the area, allowing
you to make the journey back down.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.17. Preparations -~-~-~-~-~-~-~-~-~-~-~-~ [5017]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"Hey, that's quite a rare sword you've got there...
I think... I'll take that sword for my own!"
The segments covered in this section include:
- Obtain Cactuar Esper.
- Obtain Gilgamesh Esper.
- Obtain Leviathan Esper.
- Recommended preparations for Kefka's Tower.
Take the Falcon to the town of Maranda. If you weren't already aware, the
desert by Maranda is home to Cactuars. These monsters, although boasting high
evade, are easy to defeat. They also net you 10 AP points upon defeat! This
is clearly a great place to level up magics.
A new addition in this GBA re-release of Final Fantasy VI is a new Cactuar
Esper, an homage to these running Caryophyllales that frequent the desert
by Maranda. In order to get it, you must fight at least ten Cactuars in order
to make a new monster appear. This "giant" Cactuar (for lack of better term)
will appear somewhere in the western section of the desert, so just keep
running around until you can find it. Some words of caution: Gigantuar is a
difficult cactus to take down, so make sure your party is strong enough.
BOSS : GIGANTUAR ~
O--------------O
This huge Cactuar is a tough one to take down because it'll use 1000
Needles almost EVERY SINGLE turn. This attack deals 1000 HP damage
regardless of defense or status (though jump status can avoid it).
For that reason, you will need to have one or two units stand aside
to heal your party at all times. However, the pain doesn't end
there. It can also use Knockdown, which deals extremely heavy damage
to a single unit in the range of 4000-7000 HP.
Even if your characters are at 9999 HP, 1000 Needles is still deadly
because Gigantuar will often use it in quick succession! If you
aren't diligent in your healing, your units may fall before you even
know it. Use your strongest attacks to deal as much damage as
possible. Sabin's Phantom Rush is excellent here because it knocks
off so much HP (approximately four to six uses of Phantom Rush will
kill Gigantuar). Regular fight attacks won't be too effective
because, like regular Cactuars, Gigantuar boasts high evade stats.
Anyway, when you have almost depleted Gigantuar's HP, be sure to
heal your entire party to full health! As soon as its HP is gone, it
will fire off TEN successive 1000 Needle attacks. This final attack
can easily catch your party off guard if you weren't prepared to
take 10000 HP damage!
Note that using Dragoon Boots and Jump can help to avoid Gigantuar's
endless barrage of 1000 Needles. This is especially useful at the
end of the battle - simply have one unit in jump status while
Gigantuar fires off his final barrage to avoid it completely. Jump
can be abused over the course of the entire battle.
Defeating Gigantuar will net you a Cactuar Esper. This excellent relic comes
with a Speed +2 bonus, the highest speed bonus in the game! It also teaches
Hastega, an excellent buff that increases the speed of all allies.
Next, head over to the Auction House in Jidoor. If you recall, I noted earlier
in the guide that a sword called Excalipoor can be attained through this
auction for a whopping 500000 Gil! It may take a while to come up. You'll
probably pull your hair out due to how many 1/1200 scale model airships (and
imps, fully robotic might I add!) will pop up, but it will show eventually.
With the Excalipoor, head over to the Coliseum, which is located on the
northwest continent. Make sure you save your game beforehand because it's
imperative that you successfully complete the next few battles or else you
lose the Excalipoor forever (along with something far more important).
When you are ready, wager the Excalipoor. Choose a combatant to face the weak
Onion Dasher and defeat it. Upon taking it down, you will receive a Merit
Award relic. With that, a mysterious voice will decide to steal that rare
sword for himself...
BOSS : GILGAMESH ~
O--------------O
So this a Gilgamesh, a renowned treasure hunter that rivals even
Locke! He is a tough boss to take down. His physical attack is very
strong, so cast Protect on your entire party to buff up defenses. In
addition to that, expect to be hit by numerous Lores, including 1000
Needles, Aero, and Aqua Breath. If Strago is in your party, he can
learn these Lores if he hasn't already. Gilgamesh will also throw
various weapons at you for very heavy damage, and he can even use
Jump to attack you from above!
Set off one or two units for healing and reviving duties. Reraise is
useful here because many of Gilgamesh's attacks can overpower your
weaker units. Maintain a constant Protect barrier to increase your
defenses against his attacks. Gilgamesh isn't very fast, so you have
plenty of time to buff up your units. Unfortunately, Gilgamesh
himself doesn't have any weaknesses you can exploit, so you will
have to slowly wear away his HP with conventional means. Utilize
your strongest attacks to finish the battle as quickly as possible.
Sabin's Phantom Rush is excellent because it deals 6000+ HP damage.
Ultima and other powerful spells work wonders as well.
* NOTE: You can steal a Genji Shield or a Genji Glove off of Gilgamesh.
This guy is absolutely loaded with Genji equipment, and will drop either
a Genji Helm or Genji Armor upon defeat.
Defeating him will net you the Gilgamesh Esper, in addition to one of two
possible Genji armors. The Gilgamesh Esper teaches Valor, which raises the
attack power of each ally's next attack. This is an excellent buff spell and
should definitely be mastered.
Now, there is one final Esper to collect before moving on. This one luckily
won't take as long as the previous two to find. To get it, you will have to
fight a water beast. Head over to either South Figaro or Nikeah and take the
ferry. Along the way, you will encounter the Leviathan!
* NOTE: If you neglected to get Mog's Water Harmony dance back in the
World of Balance, this next boss fight is your ONLY other opportunity
to attain it.
BOSS : LEVIATHAN ~
O--------------O
This water-beast will give you trouble with its wide range of water-
based attacks. Most of them damage your entire party, so be prepared
to take those hits. The Leviathan often casts Tsunami twice in quick
succession, making that its most dangerous ability. Be wary of
Entangle as well, which inflicts slow status. Clear it with Esuna
because you can't afford to have units lagging behind. The Leviathan
seems to often use Entangle as a counterattack after one of your
units hits it. There's not much else to say here. Use your strongest
possible abilities and spells to take it down.
After defeating Leviathan, it will come flying into the ferry as magicite. The
Leviathan Esper teaches Flood, the most powerful water-based spell in the
game! Really, there definitely needed to be more powerful water-based spells
apart from Strago's Lores. Oh, if you're looking for your precious Falcon,
just take the ferry back to where you started. Did I really need to explain
that?
That wraps it up for literally everything you can do prior to Kefka's Tower.
Now all that remains is the preparation for the final fight. You need to have
a total of twelve units prepared for the final dungeon because it will prompt
you to form three parties of four.
There are, of course, ways to expedite the leveling process.
- LEVELING EXP: There is a forest west of Narshe and to the north of the
Veldt. This is the ideal place to level up because you'll face
Tyrannosaurs, which give 8800 EXP total, and Brachiosaurs, which give a
huge 14396 EXP total! As an added bonus, you can steal Ribbons from
Brachiosaurs, and Brachiosaurs drop Celestriads. However, there is a
catch - Brachiosaurs are capable of casting Ultima and are overall very
powerful monsters. Make sure you have some units strong enough to fight
them. If you find that they're too tough for you, the monsters just
outside the forest are weaker and give comparable EXP.
- LEVELING AP: Head to the Cactuar desert by Maranda. The Cactuars there
give 10 AP each. The more common enemy is the Slagworm though, which gives
5 AP. Still, it's not a bad deal!
There's no limit as to how much you choose to level. Level 99 would certainly
be perfect. However, anywhere above level 50 should be fine for the most part.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
5.18. The Culmination* -~-~-~-~-~-~-~-~-~-~ [5018]
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
"Why do people cling to life, knowing that they must someday die?"
Before you head to Kefka's Tower, stock up on as many restorative items as you
can possibly hold. Cost should not be an issue at this point since you've
probably been fighting so many monsters in preparation.
Kefka's Tower is located on the south-center island. It's impossible to miss -
just look for the huge tower situated in the middle of a spiral of rock. When
you fly the Falcon over it and attempt to land, you will be prompted to form
three parties of four. Pick out your twelve strongest units, distributing them
evenly over the three parties, and jump in...
__________________________
---=| Kefka's Tower |=---
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Notice the crane next to your starting position - it can be used to leave
Kefka's Tower for any reason. For now, go down the conveyor belt and follow
the path. Grab the Hypno Crown from the chest and go through the orange door.
In the next area, go down the conveyor belt and continue to another door. This
one will lead you into the tower itself.
As you proceed, you'll encounter another chest. Open it for Setzer's Fixed
Dice weapon. Then, continue to the exit. Again, you should find yourself back
outside. Head down the steps here and go through the door at the end. This is
a dead end for your first party, so switch over to your second party.
With your second group, head down the steps nearby and go through the door.
In the next area, go up the steps. Don't miss the chest at the upper-left
corner containing a Minerva Bustier! After getting that, go down the other set
of stairs and through the upper door. In here is a chest containing a
Pinwheel. Backtrack to the previous area and proceed through the lower door.
You should arrive in a jail cell. It should be noted that inside the castle,
the enemies get much harder, so don't let your guard down.
In the jail cell to the far left is the fearsome Ultima Buster. It's not a
mandatory fight, but defeating it will net you a save point. Heal up and
engage.
BOSS : ULTIMA BUSTER ~
O------------------O
The Ultima Buster is a fearsome beast to behold. Its list of
abilities include all of the "-aga" elemental spells, Flare, Quake,
Northern Star (ice damage with a chance of freezing), Tsunami, and
Ultima. Pay very close attention to when it flashes - on the third
or fourth flash, it'll unleash Ultima for massive damage!
Furthermore, the Ultima Buster has resistance to poison, wind, holy,
earth, and water, effectively negating a few powerful spells and
rendering certain weapons completely useless in this battle.
Shell is absolutely necessary here. Cast it over your entire party
to reduce damage from magic spells. Runic is not very effective here
because a few of the Ultima Buster's spells bypass it. It's much
better to have Celes either heal the party or cast powerful magic of
her own. Ultima Buster's Quake spell can be averted by casting Float
on your party, and his other ice-based attacks can be absorbed by
wearing the proper equipment (Ice Shields, etc.). Unfortunately,
there's not much you can do to deal with its other attacks except to
heal as often as possible.
Sabin should definitely be pulling off Phantom Rush every turn. For
the fighters, Valor really helps to boost damage. Cast Hastega if
possible to churn out more attacks per turn. Dish out as much damage
as possible, casting your most potent magics and using your strongest
attacks.
Use a Tent at the save point to replenish your wounded units and save your
game. Then, leave the jail cell and exit through the door on the lower wall.
The door apparently leads to nothing, and your party will fall to a platform
below. Continue south and follow the path as it leads up to another door. The
next area holds a collection of pipes. Go up through the pipe to the left.
You will subsequently be dumped back outside in a new section. Nearby is a
chest with a Force Shield.
Go down the conveyor belt to the right. At the fork, take the path leading
down and to the left. At the end will be a chest with Force Armor. Now,
backtrack to the fork. Go through the door on the left to find yourself in the
same room as the first party. Give them a helping hand by stepping on the
green switch to move the platform. Then, snag the contents of the chest
(yes, a Ribbon!) before leaving. Once back outside, head through the door on
the right. Follow the linear path until you encounter another dragon. Heal
your party and prepare yourself for a fight. Since this is the Gold Dragon you
are fight against, equipment resistant to lightning would be best!
BOSS : GOLD DRAGON ~
O----------------O
This dragon has an affinity for lightning, so equipment that absorbs
said element would be perfect here. Expect to be hit consistently
with Thundaga and another powerful lightning attack, Gigavolt. The
Gold Dragon, of course, absorbs lightning-based attacks. It is weak
to water though, so take advantage of it the best you can. Strago's
Tsunami and Aqua Breath Lores are very useful here, as is the Flood
spell.
You will be rewarded with a Crystal Orb following its demise. The Gold Dragon's
defeat should now leave you with one final dragon remaining. Not to worry, for
it can be encountered later in this same tower.
Head up the stairs at the upper-left corner of this room and continue to a
large room with two green switches at its north end. Step on the left green
switch and change to your third party.
Now in control of the third group, go down the conveyor belt and continue
until you find a chest containing a Red Cap. After taking that, go through the
nearby door, following the path through the cavern. You should then find
yourself back inside the tower. Continue along the catwalk and open the chest
up ahead for a Nutkin Suit. Further to the right is another chest with a
Gauntlet. Now backtrack through the cavern until you are back outside. Head
east and proceed down the path to another door at the south end. Head right on
through.
Once inside the tower again, open the nearby chest for a Hero's Ring. Now,
note the spinning gear nearby. Stand so that you are directly below it and
attempt to walk south into the wall. You'll end up finding a secret passage.
As you progress further south, continually hold down the left button on the
directional pad until you find a path. From here it's just a simple matter of
following it to a chest. It contains the legendary Aegis Shield. Once you have
it, return to the stairs that you originally came from. Make your way north to
a conveyor belt. Jump on to it and let it carry you deeper into the facility.
In the room you land in, use a Tent at the save point because as soon as you
attempt to descend the staircase to the left, you'll face Inferno/Ketu/Rahu!
BOSS : INFERNO/KETU/RAHU ~
O----------------------O
This boss consists of three distinct segments. Inferno is the
primary body that needs to be destroyed in order to defeat the boss.
The two outlying arms are Ketu (right arm) and Rahu (left arm).
The right arm, Ketu, can use Metal Cutter, which deals moderate
damage to the target. The left arm, Rahu, is capable of using
Rapier. Neither of the arms are particularly dangerous, and they will
be regenerated when destroyed, so it's best to just ignore them and
focus primarily on Inferno.
When all three arms are alive however, Inferno can use Delta Attack,
which inflicts stone status on a single unit. Should only one arm be
alive, then Inferno can cast Meteor. Lastly, if neither of the arms
are alive, then Inferno will cast Magitek Barrier on itself, which
can easily be cleared by casting Dispel. Without its two arms,
Inferno is hardly a threat. It can use Thundara, Atomic Wave,
Shockwave, or Gigabolt. Inferno is weak to lightning-based attacks,
so abuse those to take him down quickly.
Save your game before continuing down the steps. Then, leave through the door.
After passing through a cavern, you will end up back outside by a conveyor
belt. Head down the non-moving steps (if you look closely, it's actually a
broken conveyor belt) and open the chest for a Megalixir. Once you have that,
continue to the southwest, where you'll notice a treasure chest with a
sparkling dot on it. Examine it to repair a staircase further to the left -
this will allow your other party to continue later on. Now, head up the
conveyor belt to the right and open the chest for a Rainbow Brush. Grab it and
then make your way back around to the chest with the sparkling dot. Go through
the door here. Then, continue along the linear path, and you will encounter
the eighth and final dragon!
BOSS : SKULL DRAGON ~
O-----------------O
The Skull Dragon is undead-based, but restorative spells don't
actually damage it (unfortunately, you can't just Phoenix Down it to
death). It often casts Doom and Disaster to inflict status ailments
on you. Disaster is particularly annoying since it comes attached
with a multitude of debuffs. Be prepared to use Esuna to remove
debuffs attached with Disaster. Revive any fallen members to Doom as
soon as they die. Apart from these spells though, Skull Dragon is
not very powerful. Occasionally, he will use Will o' the Wisp,
dealing fire damage. Use fire and holy-based attacks in this battle
to bring it down quickly.
With the defeat of the Skull Dragon, you will receive a Muscle Belt and the
Crusader Esper (assuming you've followed this walkthrough and defeated all the
previous dragons already). Also, a stone tablet left behind will direct you to
the Dragon's Horn. This is in reference to the Dragon's Den, a challenging
dungeon you can choose to tackle right now if you'd like. However, you will
still have a chance after completing the game, so I'd suggest you finish
Kefka's Tower first since you're already so far in.
Now, go up the staircase at the upper-right corner of the room and continue
until you reach the green switch opposite your second party. Step on the
switch to open the door in the middle. If it doesn't, check to make sure your
second party is stepping on the left switch. With the door open, switch to
your first party.
As party one, Proceed down the path which was brought down by your other group
and leave through the opening. This next corridor is reminiscent of the
Magitek Research Facility. Perhaps some segments of the old Imperial city,
Vector, were reused to form sections of Kefka's Tower? The broken tubes only
stand as testaments to the struggle of the Espers and the atrocities committed
by the Empire under Gestahl and Kefka... Anyway, continue through this hall.
Eventually, you'll find yourself back outside. Climb the staircase that was
repaired thanks to your other party. Collect the Pinwheel from the chest to
the left. Then, go down the other path through the door.
You will find yourself in the same room as your other two parties, except on
the middle path. Continue through the open door to find three more switches.
Choose either of the two outlying switches and step on it. A barrier will
close behind you, preventing you from going back. Before stepping on this
switch, head south through the door. You will emerge overlooking the party
below. Switch to that party and move them off of their switch. Then, revert
back to the first party and drop the weight on to the switch. With that task
done, return to the switch and step on it.
Now, change to the party that you just moved off of the switch. Head south a
little bit to find that the railing blocking the staircase has disappeared!
Climb on to the middle platform and follow the same path the first party took.
This time, pick the side switch that is unoccupied at the moment. Again, the
railing will form behind you as soon as you pass it. Repeat the same process
as the first party with the weight. Move your last party off of the switch and
drop the weight on it to remove the railing on the other side of the middle
path.
Follow the same procedure as the last party by heading on to the middle
platform and going through the door. Step on this middle switch, and a path
will form. Before proceeding, head back south to find that a new switch has
formed in place of the middle pathway. Step on this switch to open up two more
doors to the side. These will become important later on. For now, return to
the room with the three switches and continue up the staircase. Be sure to
heal yourself right now because just ahead is Guardian!
BOSS : GUARDIAN ~
O-------------O
Guardian has a unique method of attack. What it does is it loads up
the battle programs of various bosses you've fought in the past. It
is easy to tell which it is using because the name of the program
will flash across the top of the screen. If you understand what
abilities each program includes, then this battle should be a
relative breeze.
Guardian will always start with its DEFAULT BATTLE PROGRAM. The
attacks in this phase include Magitek Laser, Missile, and Atomic
Rays. All of these abilities deal moderate to heavy damage. Between
all of its phases, this is its most common phase, and it will often
emerge in between the other programs. Luckily, it's not very tough
to deal with. Use this phase whenever it comes up as an opportunity
to heal and buff your units.
Next, it will activate its ULTROS BATTLE PROGRAM. As you might have
expected, it'll start with Tentacle, which still isn't a powerful
attack. If necessary, heal right after it uses Tentacle before
attempting to fight. The rest of the moves in this phase include
Ink, which damages and inflicts blind status, and Entwine, which
inflicts slow status on all of your units. Make sure that you clear
any status ailments with Esuna before it switches programs.
The DADALUMA BATTLE PROGRAM is a pretty dangerous one. Expect to be
hit with Shockwave for moderate damage. In this phase, the Guardian
can throw weapons at you for very heavy damage. However, it also
wastes a few turns using items on itself that recover such little HP
that the effect is negligible. When it does this, take advantage of
the free turns to heal and revive any units that have fallen. The
final ability that Guardian will use in this phase is Magitek
Barrier - clear it with Dispel.
The AIR FORCE BATTLE PROGRAM is a difficult program to deal with.
The attacks in this phase include Diffractive Laser, Magitek Laser,
and Launcher. Out of all of them, Launcher is the most powerful
attack - it deals heavy damage to all. You won't have much time to
heal though because Guardian will soon start the count down for Wave
Cannon, a devastating attack that may leave some of your units dead
if their HP was reduced previously.
Finally, the ULTIMA BATTLE PROGRAM has the Guardian casting high-
level spells. It can cast Flare, Meteor, or Flare Star. Strangely
enough, it doesn't cast Ultima. Flare can be blocked with Runic, but
you'll have no such luck with the other two spells. This is by far
the most difficult phase, but if you've been hitting Guardian with
all you've got, then it shouldn't even have survived to this
program. After it completes the ULTIMA BATTLE PROGRAM, Guardian will
revert back to the start.
As you can see, the programs seem to gradually increase in difficulty
as the battle wears on. For that reason, you should throw all you've
got at Guardian early in the battle to defeat it before it can even
initiate its later phases. Guardian is weak to lightning and water-
based attacks. Its HP is high, but with the effort of your entire
party, you should be able to defeat it pretty quickly.
Utilize the save point that appears before proceeding. In the cave, ignore the
conveyor belt and leave through the door on the left. When you are back
outside, scan the bottom wall for a hidden chest containing a Ribbon. With
that collected, continue up the staircase to the right to find the first of
the Warring Triad statues: Demon!
BOSS : DEMON ~
O----------O
Demon uses many fire-based attacks, so equipment resistant to said
element would prove to be useful here. He often uses Firaga, Flare
Star, and Southern Cross, all of which deal fire damage, in addition
to Meteor. However, his most dangerous technique is Blaster, which
inflicts instant death. It is easy to predict when he will use this
ability though, for he will always cast Stop on the unit he plans to
target prior to using Blaster. You can read ahead of him by casting
Arise before he even uses the Blaster (or if the targeted unit is
equipped with a Safety Bit, then there's no need to even worry)!
Demon's weakness is poison, meaning Bio will deal extra damage. Do
not hesitate to use stronger spells and abilities if you find that
Bio just isn't doing enough damage. All of his spells deal heavy
damage, so have a unit ready to heal and revive whenever the
situation arises.
You will receive a Radiant Lance as a reward, in addition to another save
point. After the fight, fall through the hole and step on the switch in the
cavern. There's nothing else to do for now, so change to the party that's
currently standing on the left switch back in the other room.
With this party, head south and leave through the door. Then, go through the
other door that the previous party unlocked before. Continue along the linear
path, making sure that the party is healed up in preparation for another boss
fight. Next in line is Fiend, another one of the Warring Triad.
BOSS : FIEND ~
O----------O
Equipment resistant to ice can be helpful because Fiend utilizes
many ice-based attacks. They include Absolute Zero, Blizzaga, and
Northern Cross. You will also have to deal with the possibility
of freeze. Should that happen, use a fire-based attack on the
frozen unit to thaw him or her out. Fiend's most powerful attack is
Fiendish Rage, which inflicts devastating physical damage to a
single unit. He will always use Targeting prior to using Fiendish
Rage, so you will know for sure when he's prepared to bring the
pain. Occasionally, he will also use Reverse Polarity to switch
front-row units to back-row and vice versa. This is irritating
because you'll have to manually set the units in position again (or
you can choose to just leave them as they are if formation doesn't
matter to you). Force Field is a move that changes Fiend's elemental
resistances. Pay attention to the text when it shows to know exactly
what his new resistance is.
Cast Protect on your entire party to defend against Fiendish Rage.
Shell can reduce damage from some of his ice magic as well. After
dealing enough damage to Fiend, he will begin to glow and form an
aura (gaining haste, reflect, and evade up bonuses). Clear these
buffs by casting Dispel on him. Fiend is weak to holy-based attacks,
so casting Holy would be a good idea. Likewise, holy-based weapons
are effective as well. Hit Fiend with your strongest attacks until
he falls.
A Mutsunokami is the reward for defeating Fiend. Once the statue disappears, a
save point will take its place. Utilize it before going through the pipe. You
will find yourself in the same area as your other party again. Step on this
switch (this party should be on the left) before switching to your final party.
Repeat the same process as the previous party. Head south, go through the
other door, and continue until you reach the third and last of the Warring
Triad. Before you fight her though, make sure that at least one of your units
is equipped with a Safety Bit or Memento Ring.
BOSS : GODDESS ~
O------------O
Although Goddess is not as physically powerful as the other three
statues of the Warring Triad, she is the by far the most difficult.
Her abilities inflict annoying status ailments on units. Among her
abilities is Entice, which inflicts charm status on a unit. Lullaby
inflicts sleep status to one side, and Overture forces the targeted
unit to defend for her, taking your own physical damage in the
process. Cloudy Heaven inflicts what appears to be doom status on
all units, but it actually turns them into zombies! This can only be
blocked by wearing relics that prevent instant death (Safety Bit,
etc.). Be prepared to use Holy Waters immediately after to get rid
of the zombie status. Goddess can also cast Thundaga, Flash Rain,
and Quasar. All are standard magic spells that deal heavy damage. A
Shell barrier would be helpful.
Attack only with magic spells or other abilities. Just refrain from
using the standard attack command. If Goddess has any of your units
held with Overture, dealing damage to her through magic spells won't
cause your own unit to take damage. Entice can be particularly
annoying as well. It is usually best to just kill off the charmed
unit and revive. This is not an easy mission by any stretch of the
mind. Unfortunately, you will have to just contend with Goddess's
ailment-inducing abilities.
The almighty Excalibur is the reward for beating this final statue. With that,
utilize the save point. Continue through the door and step on the final switch
to be taken to the top of the tower... to find Kefka at last.
Watch the final scene that commences here. Prior to the final battle, you will
be prompted to order your units in preparation for the boss fight. The first
four units on the list will start the battle. If a unit is killed in battle
without being revived immediately, the next person on the list will take the
fallen one's place. Ideally, you will want to put your top four units in the
first four spots, but it's entirely your call. Start the battle when you are
ready!
* NOTE: It is possible to steal a Ragnarok (from Lady) and an Ultima
Weapon (from Fiend) on the third round of this final fight. If you want
to get an extra Ragnarok (or obtain your first if you opted for the
Ragnarok Esper previously), then bring in Locke or Gogo to steal. It's
always good to have another Ultima Weapon as well.
BOSS : SHORT ARM/LONG ARM/VISAGE ~
O------------------------------O
This first battle pits you against three distinct sections. They are
not named in the battle, but they can be targeted separately. The
Short Arm is the arm on the right (from your perspective), and the
Long Arm is the arm on the left. The Visage is obviously the face.
Begin with the Short Arm first since it has the least HP. This
section isn't difficult to defeat at all. Expect to be hit with
physical attacks for the most part. At times, it may cast Razor Gale
to deal moderate wind damage. The Short Arm is weak to water, so use
water-elemental spells to your advantage. It should not take more
than two turns to defeat this first arm. The Long Arm is just as
easy to beat as the Short Arm. It mostly use physical attacks,
though it can sometimes throw in a Shockwave as well. Defeat it
quickly. Note that it is weak to wind-based attacks.
Finally, you can focus on the Visage. The face can sometimes cast
Reverse Polarity to switch up your front-row and back-row units to
the opposite formation. Other than that, it is not much of a threat.
Sapping Strike inflicts sap status and Dread Gaze inflicts stone
status. Visage is weak to fire-based attacks. Keep in mind that upon
defeat, the Visage will use Quake. You can avoid this by casting
Float on your party before dealing the final blow.
BOSS : TIGER/MACHINE/MAGIC/POWER ~
O------------------------------O
Tiger is the tiger head. Machine is the complex-looking contraption
just to the upper-left of the Tiger's head. Magic is the figure
facing left with his hand point in the same direction. Lastly, Power
is the nude blue figure sitting on top of the Tiger's head.
Start the fight by targeting Tiger. It can use a variety of powerful
spells including Southern Cross, Flare Star, and Northern Cross.
Luckily for you, it's so slow that it probably won't even have
enough time to attack once if you focus your strongest abilities
against it at the beginning. The Tiger is weak to ice-based attacks,
so make use of Blizzaga.
Next, I'd suggest you go after the Machine, which is the primary
offensive section of this fight. Expect to be attacked with numerous
abilities that hit for heavy damage, including Atomic Rays,
Diffractive Laser, and Gravity Bomb (deals 50% HP damage). It can
also use the dreaded Delta Attack to petrify its target. Be sure to
rid any affected units of stone status immediately. Absolute Zero
can potentially freeze targets - cast fire-based magic on frozen
units to thaw them out. The Machine has the least amount of HP
among the other four sections, and it is weak to lightning.
Magic, as its name suggests, casts magic. Its spell list contains
all of the black magic elemental spells (including the "-aga"
spells), offensive magic, various debuff spells, and buff spells.
It is capable of casting Haste and Reflect, among other boosters, on
the other sections. In addition, it can afflict you with some
irritating status ailments such as silence, poison, and sleep
status. Magic is weak to earth-based attacks.
Lastly, Power is the least threatening section overall. For the
majority of the battle, it will just hit you with physical attacks.
However, upon defeat, Power will unleash his 10-Hit Combo, which
consists of ten consecutive strikes. Though it may sound brutal,
it's actually not very dangerous at all. Most of the hits in the
10-Hit Combo end up missing. Those that do hit deal pathetic damage.
BOSS : LADY/REST ~
O--------------O
Prioritize Lady first. If Rest dies before she does, she will cast
Arise on Rest to revive him to full HP. She doesn't have very much
HP. However, she does absorb every single element, meaning you'll
either have to resort to non-elemental spells or attack physically.
Whatever the case, you will need to defeat her quickly to prevent
her from using White Wind to heal herself back to full health.
Rest, on the other hand, can be very tough to deal with. His magic
spells include Tornado, which deals heavy wind damage to all units,
Meltdown, Flare Star, Meteor, and Trine. Trine inflicts blind status
and silence status, so use Esuna should any of your units be
affected. Unfortunately, there's not much you can do to avoid his
spells (Runic only blocks Tornado and Meltdown), though Shell can
help to negate some of the damage. Upon death, Rest can cast Repose
to instantly kill one of your units. Cast Reraise on all of your
units prior to killing Rest for that reason.
FINAL BOSS : KEFKA ~
O----------------O
Well, this is the final battle! Kefka will start off with Heartless
Angel, which automatically reduces every character's HP down to one.
Spend the first turn or two casting Curaga over the entire party to
bring everyone back to full HP. Also, put up a Protect and Shell
barrier. Cast Hastega over your party as well.
Kefka is rather unforgiving in this fight. (Why shouldn't he be?
This is the final battle after all.) His abilities include the three
elemental "-aga" spells, all of which can be blocked with Runic.
Hyperdrive and Havoc Wing are both powerful attacks to watch out
for - they can deal excessive damage to a single target. Trine can
inflict blind and silence status. Also, Kefka will also use
Heartless Angel again and again to bring your units back down to 1
HP. Vengeance is essentially a dispel spell that removes all the
positive buffs you have casted. Follow up whenever he uses Vengeance
by recasting the buffs.
About halfway through the fight, Kefka will say, "The end draws
near..." Immediately following that, he will use Forsaken, which
deals extremely heavy damage to all units. Heal and revive as
necessary and resume the fight. From this point on, Kefka can cast
Meteor and Ultima. A strong Shell barrier is imperative here. Keep
throwing your strongest attacks against Kefka, and he will eventually
die.
Congratulations, you've defeated Kefka and brought peace and justice back to
the world! Enjoy your well-deserved ending (it is truly an excellent ending).
Don't rest just yet. There still remains the Dragon's Den and Soul Shrine to
tackle. Are you up for the challenge?
~ - * The End * - ~
*=============================================================================*
+---------------------------------------------------------------------+
6. Extra Dungeons [6000]
+---------------------------------------------------------------------+
*=============================================================================*
Final Fantasy VI Advance comes with two extra dungeons (although one of them
shouldn't really count as a dungeon because it's just a series of 128
battles... 128 FREAKING BATTLES).
Both can be unlocked late in the game (after defeating all eight of the
dragons). It's recommended that you finish the game first before actually
attempting these dungeons because they are quite challenging. Even
experienced players might run into some trouble against a few of those
ridiculously over-buffed monsters.
For that reason, optimal equipment and high levels, along with a complete
library of magic spells and a crapload of Phoenix Downs (along with every
other restorative item under the sun), are highly recommended before
attempting to tackle these dungeons.
+-----------------------------------------------------------------------------+
6.1. Dragon's Den [6100]
+-----------------------------------------------------------------------------+
- Coming Soon -
+-----------------------------------------------------------------------------+
6.2. Soul Shrine [6200]
+-----------------------------------------------------------------------------+
- Coming Soon -
*=============================================================================*
+---------------------------------------------------------------------+
7. Equipment Listing [7000]
+---------------------------------------------------------------------+
*=============================================================================*
Below is a list of all the equipment that you will come across throughout
Final Fantasy VI. Weapons consists of all swords, staves, etc. Shields consist
of all forms of hand-held shields. Headwear is made up of all helms and hats.
Body Armor includes any form of clothes or plating on the body. Finally,
Gloves include platings or gloves worn on the hand.
Note that Umaro cannot equip ANYTHING (except some specific items). He
therefore won't be included in the 'Equip' segment under each piece of
weapon/armor/etc.
* NOTE: Damage Type is the element of the weapon (if no affiliation, then
it is neutral); Runic is whether or not weapon can be used with Runic;
Two-handed is whether or not weapon can be wielded with two hands;
Bushido is whether or not weapon can be used with Bushido techniques.
* NOTE: Equipment marked with an asterisk can only be obtained in the
Dragon's Den/Soul Shrine.
+-----------------------------------------------------------------------------+
7.1. Weapons [7100]
+-----------------------------------------------------------------------------+
Dagger ~
=----=
Attack : 26 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Knife
Attributes: N/A
Description: Light and well-balanced dagger.
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer, Mog,
Gogo
Mythril Knife ~
=-----------=
Attack : 30 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Knife
Attributes: N/A
Description: Sturdy adventurer's knife forged from pure mythril.
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer, Mog,
Gogo
Main Gauche ~
=---------=
Attack : 59 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Knife
Attributes: Speed +4
Description: Short dagger that sometimes parries enemy attacks.
Equip: Locke
Air Knife ~
=-------=
Attack : 76 Damage Type : Wind
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Knife
Attributes: N/A
Description: Knife imbued with the power of wind.
Equip: Locke, Strago, Relm, Gogo
Thief's Knife ~
=-----------=
Attack : 88 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 10
Type: Knife
Attributes: Speed +3
Description: Knife that sometimes steals from an enemy.
Equip: Locke, Shadow
Assassin's Dagger ~
=---------------=
Attack : 106 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Knife
Attributes: Speed +3, Magic +2
Description: Blade that may randomly dispatch an enemy in one hit.
Equip: Locke, Shadow
Man-Eater ~
=-------=
Attack : 146 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 10
Type: Knife
Attributes: N/A
Description: Dagger that is especially effective against humanoids.
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer, Gogo
Swordbreaker ~
=----------=
Attack : 164 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 30 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Knife
Attributes: N/A
Description: Shortsword that sometimes deflects enemy attacks.
Equip: Locke, Shadow, Strago, Relm, Gogo
Gladius ~
=-----=
Attack : 204 Damage Type : Holy
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Knife
Attributes: N/A
Description: Blessed dagger with the power to smite evil foes.
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer, Mog,
Gogo
Valiant Knife ~
=-----------=
Attack : 145 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Knife
Attributes: N/A
Description: Knife that grows in power as its wielder's HP dwindles.
Equip: Locke
Zwill Crossblade * ~
=----------------=
Attack : 220 Damage Type : Wind
Defense : 0 Runic : Yes
Evasion : 30 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 20
Type: Knife
Attributes: Strength +3, Speed +7, Stamina +3
Description: Twin-bladed dagger sought by a legendary adventurer.
Equip: Locke
Mythril Sword ~
=-----------=
Attack : 38 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Simple sword forged from mythril.
Equip: Terra, Locke, Edgar, Celes
Great Sword ~
=---------=
Attack : 54 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Thick, broad-bladed sword.
Equip: Terra, Edgar, Celes
Rune Blade ~
=--------=
Attack : 55 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Sword that draws MP from its wielder to deal criticals.
Equip: Terra, Edgar, Celes
Flametongue ~
=---------=
Attack : 108 Damage Type : Fire
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: Magic +2
Description: Sword that may cast Fire upon striking an enemy.
Equip: Terra, Locke, Edgar, Celes
Icebrand ~
=------=
Attack : 108 Damage Type : Ice
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: Magic +2
Description: Sword that may cast Blizzard upon striking an enemy.
Equip: Terra, Locke, Edgar, Celes
Thunder Blade ~
=-----------=
Attack : 108 Damage Type : Lightning
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: Magic +2
Description: Sword that may cast Thunder upon striking an enemy.
Equip: Terra, Locke, Edgar, Celes
Bastard Sword ~
=-----------=
Attack : 98 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Sword with a long, narrow blade made for thrusting.
Equip: Terra, Edgar, Celes
Stone Blade ~
=---------=
Attack : 117 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Sword that may cast Break upon striking an enemy.
Equip: Terra, Edgar, Celes
Blood Sword ~
=---------=
Attack : 121 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Sword that absorbs HP from its victims.
Equip: Terra, Locke, Edgar, Celes
Enhancer ~
=------=
Attack : 135 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 20
Type: Sword
Attributes: Magic +7
Description: Sword that boosts its wielder's magic.
Equip: Terra, Edgar, Celes
Crystal Sword ~
=-----------=
Attack : 167 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Glittering blade cut from an enormous crystal shard.
Equip: Terra, Edgar, Celes
Falchion ~
=------=
Attack : 176 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Single-edged sword that sometimes blocks attacks.
Equip: Terra, Locke, Edgar, Celes
Soul Sabre ~
=--------=
Attack : 125 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Drains MP and may cast Death upon striking an enemy.
Equip: Terra, Locke, Edgar, Celes
Organyx ~
=-----=
Attack : 182 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Organic blade that uses MP to deal criticals. May break.
Equip: Terra, Edgar, Celes
Excalibur ~
=-------=
Attack : 217 Damage Type : Holy
Defense : 0 Runic : Yes
Evasion : 20 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: Strength +2, Speed +2, Stamina +1, Magic +1
Description: Legendary holy sword.
Equip: Terra, Locke, Edgar, Celes
Zantetsuken ~
=---------=
Attack : 208 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: May randomly dispatch an enemy in one hit.
Equip: Terra, Cyan, Edgar, Celes
Ragnarok ~
=------=
Attack : 255 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 30 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 30
Type: Sword
Attributes: Strength +7, Speed +3, Stamina +7, Magic +7
Description: Sword that may cast Flare upon striking an enemy.
Equip: Terra, Locke, Edgar, Celes
Lightbringer ~
=----------=
Attack : 255 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 50 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 50
Type: Sword
Attributes: Strength +7, Speed +7, Stamina +7, Magic +7
Description: Legendary sword of the heavens. Randomly casts Holy.
Equip: Terra, Locke, Edgar, Celes
Ultima Weapon ~
=-----------=
Attack : ??? Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: May randomly dispatch an enemy in one hit.
Equip: Terra, Locke, Edgar, Celes
* NOTE: The Ultima Weapon's attack is determined solely by the amount of
HP the wielder has. The higher the HP, the higher the damage.
Apocalypse * ~
=----------=
Attack : 250 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 20 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 20
Type: Sword
Attributes: Strength +7, Magic +7
Description: Mighty blade forged in a bygone era.
Equip: Terra
Save The Queen * ~
=--------------=
Attack : 240 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 40 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 40
Type: Sword
Attributes: Speed +4, Stamina +3, Magic +7
Description: Treasured sword of a renowned general.
Equip: Celes
Excalipoor ~
=--------=
Attack : 1 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Sword
Attributes: N/A
Description: Legendary holy sword...?
Equip: Terra, Locke, Edgar, Celes
* NOTE: This fake holy sword can be traded in the Coliseum to fight
Gilgamesh for the Gilgamesh Esper.
Mythril Spear ~
=-----------=
Attack : 70 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: N/A
Description: Simple spear forged from mythril.
Equip: Edgar, Mog
Trident ~
=-----=
Attack : 93 Damage Type : Water
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: N/A
Description: Three-pronged military spear.
Equip: Edgar, Mog
Heavy Lance ~
=---------=
Attack : 112 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: N/A
Description: Heavy lance used primarily by mounted soldiers.
Equip: Edgar, Mog
Partisan ~
=------=
Attack : 150 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: N/A
Description: Ornated spear with a twin-headed axe blade on its head.
Equip: Edgar, Mog
Holy Lance ~
=--------=
Attack : 194 Damage Type : Holy
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: Magic +3
Description: Lance that may cast Holy upon striking an enemy.
Equip: Edgar, Mog
Golden Spear ~
=----------=
Attack : 139 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: N/A
Description: Decorative spear with a golden tip.
Equip: Edgar, Mog
Radiant Lance ~
=-----------=
Attack : 227 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: Strength +3, Speed +2, Stamina +1, Magic +3
Description: Mighty spear that glows with an inner light.
Equip: Edgar, Mog
Impartisan ~
=--------=
Attack : 253 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: N/A
Description: Crude, crescent-tipped fishing spear used by imps.
Equip: All
Longinus * ~
=--------=
Attack : 235 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: Strength +7, Speed +3, Stamina +3
Description: Legendary spear said to hold sway over the world.
Equip: Edgar
Gungnir * ~
=-------=
Attack : 240 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Spear
Attributes: Stamina +7, Magic +7
Description: Legendary lance of the gods.
Equip: Mog
Kunai ~
=---=
Attack : 82 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ninja Knife
Attributes: N/A
Description: Basic, straight-bladed ninja dagger.
Equip: Shadow
Kodachi ~
=-----=
Attack : 93 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ninja Knife
Attributes: N/A
Description: Lightweight ninja sword with a medium-length blade.
Equip: Shadow
Sakura ~
=----=
Attack : 112 Damage Type : Wind
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ninja Knife
Attributes: N/A
Description: Ninja sword imbued with the power of wind.
Equip: Shadow
Sasuke ~
=----=
Attack : 121 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ninja Knife
Attributes: N/A
Description: Blade thought to have belonged to a famous ninja.
Equip: Shadow
Ichigeki ~
=------=
Attack : 190 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ninja Knife
Attributes: N/A
Description: May randomly dispatch an enemy in one hit.
Equip: Shadow
Kagenui ~
=-----=
Attack : 220 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ninja Knife
Attributes: N/A
Description: Ninja sword that may cast Stop upon striking an enemy.
Equip: Shadow
Oborozuki ~
=-------=
Attack : 225 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 50 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 10
Type: Ninja Knife
Attributes: Strength +7, Speed +7
Description: Ninja blade that shines silver like the moon.
Equip: Shadow
Ashura ~
=----=
Attack : 57 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Katana
Attributes: N/A
Description: Katana named for an avatar of war.
Equip: Cyan
Kotetsu ~
=-----=
Attack : 66 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Katana
Attributes: N/A
Description: Modest katana designed for ease of use.
Equip: Cyan
Kiku-ichimonji ~
=------------=
Attack : 81 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Katana
Attributes: N/A
Description: Elegant katana with a chrysanthemum scabbard motif.
Equip: Cyan
Kazekiri ~
=------=
Attack : 101 Damage Type : Wind
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Katana
Attributes: N/A
Description: May invoke a razor gale upon striking an enemy.
Equip: Cyan
Murasame ~
=------=
Attack : 110 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 10 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Katana
Attributes: N/A
Description: Dancing blade that helps deflect enemy attacks.
Equip: Cyan
Masamune ~
=------=
Attack : 162 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Katana
Attributes: N/A
Description: Masterfully made katana.
Equip: Cyan
Murakumo ~
=------=
Attack : 199 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Katana
Attributes: N/A
Description: Ancient Doman blade lost during the War of the Magi.
Equip: Cyan
Mutsunokami ~
=---------=
Attack : 215 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 20 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Katana
Attributes: N/A
Description: Mysterious katana that sometimes deflects enemy attacks.
Equip: Cyan
Zanmato * ~
=-------=
Attack : 245 Damage Type : Holy
Defense : 0 Runic : Yes
Evasion : 30 Two-handed : Yes
M. Def : 0 Bushido : Yes
M. Eva : 0
Type: Katana
Attributes: Strength +7, Stamina +7
Description: Legendary katana tempered in the depths of the earth.
Equip: Cyan
Healing Rod ~
=---------=
Attack : 200 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: N/A
Description: Rod that restores HP to whomever it taps.
Equip: Strago, Relm, Gogo
Mythril Rod ~
=---------=
Attack : 60 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: Magic +2
Description: Plain rod forged from mythril.
Equip: Strago, Relm, Gogo
Flame Rod ~
=-------=
Attack : 79 Damage Type : Fire
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: N/A
Description: Rod containing the power of Fira.
Equip: Strago, Relm, Gogo
Ice Rod ~
=-----=
Attack : 79 Damage Type : Ice
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: N/A
Description: Rod containing the power of Blizzara.
Equip: Strago, Relm, Gogo
Thunder Rod ~
=---------=
Attack : 79 Damage Type : Lightning
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: N/A
Description: Rod containing the power of Thundara.
Equip: Strago, Relm, Gogo
Poison Rod ~
=--------=
Attack : 86 Damage Type : Poison
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: N/A
Description: Rod containing the power of Poison.
Equip: Strago, Relm, Gogo
Holy Rod ~
=------=
Attack : 124 Damage Type : Holy
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: N/A
Description: Rod containing the power of Holy.
Equip: Strago, Relm, Gogo
Gravity Rod ~
=---------=
Attack : 120 Damage Type : Earth
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: N/A
Description: Rod containing the power of Graviga.
Equip: Strago, Relm, Gogo
Punisher ~
=------=
Attack : 111 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: N/A
Description: Rod that draws MP from its wielder to deal criticals.
Equip: Strago, Relm, Gogo
Magus Rod ~
=-------=
Attack : 168 Damage Type : Neutral
Defense : 0 Runic : Yes
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 30
Type: Rod
Attributes: Magic +7
Description: Rod that boosts its wielder's magic.
Equip: Strago, Relm, Gogo
Stardust Rod * ~
=------------=
Attack : 180 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Rod
Attributes: Stamina +4, Magic +7
Description: Legendary rod tipped with a swirling orb of stardust.
Equip: Strago
Chocobo Brush ~
=-----------=
Attack : 60 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Brush
Attributes: Magic +1
Description: Vintage paintbrush.
Equip: Relm
Da Vinci Brush ~
=------------=
Attack : 100 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Brush
Attributes: Speed +1, Magic +1
Description: Standard artist's paintbrush
Equip: Relm
Magical Brush ~
=-----------=
Attack : 130 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Brush
Attributes: Speed +1, Stamina +1, Magic +1
Description: Paintbrush that enhances the user's abilities.
Equip: Relm
Rainbow Brush ~
=-----------=
Attack : 146 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Brush
Attributes: Strength +1, Speed +2, Stamina +1, Magic +2
Description: Paintbrush with a beautifully patterned handle.
Equip: Relm
Angel Brush * ~
=-----------=
Attack : 170 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Brush
Attributes: Speed +7, Magic +7
Description: Mysterious brush made from an angel's quill.
Equip: Relm
Chain Flail ~
=---------=
Attack : 86 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Blunt Weapon
Attributes: N/A
Description: Spiked steel ball connected by chain to a handle.
Equip: Terra, Celes, Strago, Relm, Gogo
Moonring Blade ~
=------------=
Attack : 95 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ranged
Attributes: N/A
Description: Steel throwing ring with a sharpened outer edge.
Equip: Locke
Morning Star ~
=----------=
Attack : 109 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Blunt Weapon
Attributes: N/A
Description: Weapon with a heavy, steel ball at the end of its chain.
Equip: Terra, Celes, Strago, Relm, Gogo
Boomerang ~
=-------=
Attack : 102 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ranged
Attributes: N/A
Description: Curved, wooden throwing weapon.
Equip: Locke
Rising Sun ~
=--------=
Attack : 117 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ranged
Attributes: N/A
Description: Steel throwing ring with a serrated outer edge.
Equip: Locke
Hawkeye ~
=-----=
Attack : 111 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ranged
Attributes: N/A
Description: Versatile weapon that can be swung or thrown.
Equip: Locke
Bone Club ~
=-------=
Attack : 151 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Blunt Weapon
Attributes: N/A
Description: Bone club covered in beautiful engravings.
Equip: Umaro
Sniper ~
=----=
Attack : 172 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ranged
Attributes: N/A
Description: Throwing weapon that can also be held and swung.
Equip: Locke
Wing Edge ~
=-------=
Attack : 198 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Ranged
Attributes: Strength +7, Speed +7, Stamina +1, Magic +2
Description: Boomerang that may dispatch an enemy in one hit.
Equip: Locke
Scorpion Tail * ~
=-------------=
Attack : 225 Damage Type : Poison
Defense : 0 Runic : No
Evasion : 0 Two-handed : Yes
M. Def : 0 Bushido : No
M. Eva : 0
Type: Blunt Weapon
Attributes: Strength +4, Speed +4, Stamina +4, Magic +4
Description: Flail shaped like a stinger and enchanted with Bio.
Equip: Gogo
Cards ~
=---=
Attack : 104 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Gambling Paraphernalia
Attributes: N/A
Description: Deck of playing cards sporting the mark of a casino.
Equip: Setzer
Darts ~
=---=
Attack : 114 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Gambling Paraphernalia
Attributes: N/A
Description: Darts modified for use as weapons.
Equip: Setzer
Death Tarot ~
=---------=
Attack : 187 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Gambling Paraphernalia
Attributes: N/A
Description: Cards that may cast Death upon striking an enemy.
Equip: Setzer
Viper Darts ~
=---------=
Attack : 133 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Gambling Paraphernalia
Attributes: N/A
Description: Darts that may randomly dispatch an enemy in one hit.
Equip: Setzer
Dice ~
=--=
Attack : ??? Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Gambling Paraphernalia
Attributes: N/A
Description: Pair of dice that deal more damage the higher they roll.
Equip: Setzer
* NOTE: With Dice, the numbers you roll are multiplied together to
determine the damage.
Fixed Dice ~
=--------=
Attack : ??? Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Gambling Paraphernalia
Attributes: N/A
Description: Trio of dice that deal more damage the higher they roll.
Equip: Setzer
* NOTE: Works the same as Dice, except Fixed Dice typically deal more
damage per roll.
Final Trump * ~
=-----------=
Attack : 215 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Gambling Paraphernalia
Attributes: Strength +3, Speed +4, Stamina +4
Description: Legendary gambler's lucky deck.
Equip: Setzer
Metal Knuckles ~
=------------=
Attack : 55 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Claw
Attributes: N/A
Description: Iron Knuckles that put extra weight behind a punch.
Equip: Sabin
Mythril Claws ~
=-----------=
Attack : 65 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Claw
Attributes: N/A
Description: Mythril fighting claws.
Equip: Sabin
Kaiser Knuckles ~
=-------------=
Attack : 83 Damage Type : Holy
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Claw
Attributes: N/A
Description: Set of spiked knuckles imbued with holy might.
Equip: Sabin
Venom Claws ~
=---------=
Attack : 95 Damage Type : Poison
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Claw
Attributes: N/A
Description: Claws that may cast Poison upon striking an enemy.
Equip: Sabin
Burning Fist ~
=----------=
Attack : 122 Damage Type : Fire
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Claw
Attributes: N/A
Description: Knuckles that may cast Fire upon striking an enemy.
Equip: Sabin
Dragon Claws ~
=----------=
Attack : 188 Damage Type : Holy
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Claw
Attributes: Strength +2, Magic +1
Description: Claws infused with holy power.
Equip: Sabin
Tigerfang ~
=-------=
Attack : 215 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Claw
Attributes: Strength +3, Speed +2, Stamina +2, Magic +3
Description: Long, incredibly sharp fighting claws.
Equip: Sabin
Godhand * ~
=-------=
Attack : 220 Damage Type : Holy
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Claw
Attributes: Strength +7, Speed +3, Stamina +7
Description: Legendary fighting knuckles imbued with holy might.
Equip: Sabin
Shuriken ~
=------=
Attack : 86 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Throwing Star
Attributes: N/A
Description: Four-pointed ninja throwing star.
Equip: Shadow (single use with Throw command)
Fuma Shuriken ~
=-----------=
Attack : 132 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Throwing Star
Attributes: N/A
Description: Five-pointed ninja throwing star.
Equip: Shadow (single use with Throw command)
Pinwheel ~
=------=
Attack : 190 Damage Type : Neutral
Defense : 0 Runic : No
Evasion : 0 Two-handed : No
M. Def : 0 Bushido : No
M. Eva : 0
Type: Throwing Star
Attributes: N/A
Description: Pinwheel with sharp, cutting blades.
Equip: Shadow (single use with Throw command)
+-----------------------------------------------------------------------------+
7.2. Shields [7200]
+-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+
7.3. Headwear [7300]
+-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+
7.4. Body Armor [7400]
+-----------------------------------------------------------------------------+
*=============================================================================*
+---------------------------------------------------------------------+
8. Relic Listing [8000]
+---------------------------------------------------------------------+
*=============================================================================*
Relics are special objects that can be equipped on characters to cast a
special effect. There are relics that can block status ailments, cast boosters
on the equipped characters, lower MP use, etc. Some Relics can be acquired in
shops whereas others can only be found in treasure chests or stolen off of
monsters.
[-----------------------------------------------------------------------------]
*=============================================================================*
+---------------------------------------------------------------------+
9. Magic Spells [9000]
+---------------------------------------------------------------------+
*=============================================================================*
Magic spells in Final Fantasy VI can be learned through the use of Espers. As
you progress through the game, you'll come across a number of different
Espers. Every Esper has a list of spells that any character equipped with it
can learn. As your character obtains more and more magic points, he or she
will gradually learn the skill. The speed at which a character learns a magic
spell is determined by the x[insert number value here] next to each spell.
The amount of magic points you obtain in a battle is multiplied by the number
and compounded into the spell. When you obtain 100 magic points (after
compounding), the spell is mastered and you can use it in battle.
For example, if you're trying to master the spell Regen using the Seraph
Esper (Regen Learn Rate = x10), you would need to obtain 10 magic points in
all (from various battles) before you can master it because 10*10 = 100. More
powerful skills, such as Meltdown and Firaga, typically have lower learn
rates. A skill such as Meltdown (Meltdown Learn Rate = x1) would require a
hefty 100 magic points to master because 1*100 = 100. It's really not that
hard to understand. Really!
Two characters, Terra and Celes, can learn some magic spells as they level up.
However, to make them more effective spell casters, you're going to need a
more diverse library of spells.
[-----------------------------------------------------------------------------]
*=============================================================================*
+---------------------------------------------------------------------+
10. Esper Listing [10000]
+---------------------------------------------------------------------+
*=============================================================================*
Espers act as summons in Final Fantasy VI. They can only be used once per
battle and ONLY by the character it is equipped on. In addition to being very
powerful in that respect, Espers are used to teach magic spells. Some of them
are even attributed with stat bonuses (such as Strength +1, Speed +1) that are
compounded onto the equipped character's stats every level-up.
[-----------------------------------------------------------------------------]
*=============================================================================*
+---------------------------------------------------------------------+
11. Shop Listing [11000]
+---------------------------------------------------------------------+
*=============================================================================*
Below are all the shops found throughout the Final Fantasy VI world. For
equipment-specific information, refer to the Equipment Listing section. For
relic-specific information, refer to the Relic Listing section.
Because shops differ between the World of Balance and the World of Ruin, shops
for the towns that exist in both WoB and WoR will be listed separate.
Note that Umaro cannot equip ANYTHING (except some specific relics and a
weapon). He therefore won't be included in the 'Equip' segment under each
piece of weapon/armor/etc.
+-----------------------------------------------------------------------------+
11.1. Weapon Shops [11100]
+-----------------------------------------------------------------------------+
--- World of Balance ---
Figaro Tool Shop
@================@
+ Auto Crossbow -- Strikes all enemies with crossbow bolts.
Cost: 250 Gil
Equip: Edgar
+ Noiseblaster -- Confuses all enemies with a blast of sound.
Cost: 500 Gil
Equip: Edgar
+ Bioblaster -- Deals poison damage and sap status to all enemies.
Cost: 750 Gil
Equip: Edgar
* Flash -- Inflicts darkness on all enemies with a brilliant flash.
Cost: 1000 Gil
Equip: Edgar
* Drill * -- Penetrates an enemy's armor to deal severe damage.
Cost: 3000 Gil
Equip: Edgar
* - Only becomes available after the recruitment of Cyan and Gau.
South Figaro Weapon Shop
@========================@
+ Dagger -- Light and well-balanced dagger.
Cost: 150 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
Mog, Gogo
+ Mythril Knife -- Sturdy adventurer's knife forged from mythril.
Cost: 300 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
Mog, Gogo
+ Mythril Sword -- Simple sword forged from mythril.
Cost: 450 Gil
Equip: Terra, Locke, Edgar, Celes
+ Great Sword -- Thick, broad-bladed sword.
Cost: 800 Gil
Equip: Terra, Edgar, Celes
+ Noiseblaster -- Confuses all enemies with a blast of sound.
Cost: 500 Gil
Equip: Edgar
+ Bioblaster -- Deals poison damage and sap status to all enemies.
Cost: 750 Gil
Equip: Edgar
Mobliz Weapon Shop
@==================@
+ Mythril Knife -- Sturdy adventurer's knife forged from mythril.
Cost: 300 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer,
Mog, Gogo
+ Mythril Sword -- Simple sword forged from mythril.
Cost: 450 Gil
Equip: Terra, Locke, Edgar, Celes
+ Mythril Claws -- Mythril fighting claws.
Cost: 800 Gil
Equip: Sabin
+ Kotetsu -- Modest katana designed for ease of use.
Cost: 800 Gil
Equip: Cyan
Nikeah Weapon Shop
@==================@
+ Mythril Claws -- Mythril fighting claws.
Cost: 800 Gil
Equip: Sabin
+ Kotetsu -- Modest katana designed for ease of use.
Cost: 800 Gil
Equip: Cyan
+ Mythril Spear -- Simple spear forged from mythril.
Cost: 800 Gil
Equip: Edgar, Mog
Narshe Weapon Shop
@==================@
+ Great Sword -- Thick, broad-bladed sword.
Cost: 800 Gil
Equip: Terra, Edgar, Celes
+ Mythril Claws -- Mythril fighting claws.
Cost: 800 Gil
Equip: Sabin
+ Kotetsu -- Modest katana designed for ease of use.
Cost: 800 Gil
Equip: Cyan
+ Mythril Spear -- Simple spear forged from mythril.
Cost: 800 Gil
Equip: Edgar, Mog
+ Air Knife -- Knife imbued with the power of wind.
Cost: 950 Gil
Equip: Locke, Strago, Relm, Gogo
+ Chain Flail -- Spiked steel ball connected by chain to a handle.
Cost: 2000 Gil
Equip: Terra, Celes, Relm, Strago, Gogo
+ Moonring Blade -- Steel throwing ring with a sharpened outer edge.
Cost: 2500 Gil
Equip: Locke
Kohlingen Weapon Shop
@=====================@
+ Air Knife -- Knife imbued with the power of wind.
Cost: 950 Gil
Equip: Locke, Strago, Relm, Gogo
+ Chain Flail -- Spiked steel ball connected by chain to a handle.
Cost: 2000 Gil
Equip: Terra, Celes, Relm, Strago, Gogo
+ Moonring Blade -- Steel throwing ring with a sharpened outer edge.
Cost: 2500 Gil
Equip: Locke
+ Shuriken -- Four-pointed ninja throwing star.
Cost: 30 Gil
Equip: Shadow (use with Throw command)
+ Flame Scroll -- Deals fire damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Water Scroll - Deals water damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Lightning Scroll -- Deals lightning damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Invisibility Scroll -- Grants invisibility when thrown.
Cost: 200 Gil
Equip: Shadow (use with Throw command)
Jidoor Weapon Shop
@==================@
+ Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
Cost: 1200 Gil
Equip: Cyan
+ Kaiser Knuckles -- Set of spiked knuckles imbued with holy might.
Cost: 1000 Gil
Equip: Sabin
+ Kodachi -- Lightweight ninja sword with a medium-length blade.
Cost: 1200 Gil
Equip: Shadow
+ Moonring Blade -- Steel throwing ring with a sharpened outer edge.
Cost: 2500 Gil
Equip: Locke
+ Flame Scroll -- Deals fire damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Water Scroll - Deals water damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Lightning Scroll -- Deals lightning damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Shadow Scroll -- Creates illusionary images of the thrower.
Cost: 400 Gil
Equip: Shadow (use with Throw command)
Albrook Weapon Shop
@===================@
+ Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
Cost: 1200 Gil
Equip: Cyan
+ Venom Claws -- Claws that may cast Poison upon striking an enemy.
Cost: 2500 Gil
Equip: Sabin
+ Bastard Sword -- Sword with long, narrow blade made for thrusting.
Cost: 3000 Gil
Equip: Terra, Edgar, Celes
+ Sakura -- Ninja sword imbued with the power of wind.
Cost: 3200 Gil
Equip: Shadow
+ Shuriken -- Four-pointed ninja throwing star.
Cost: 30 Gil
Equip: Shadow (use with Throw command)
+ Flame Scroll -- Deals fire damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Water Scroll - Deals water damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Lightning Scroll -- Deals lightning damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
Tzen Weapon Shop
@================@
+ Air Knife -- Knife imbued with the power of wind.
Cost: 950 Gil
Equip: Locke, Strago, Relm, Gogo
+ Bastard Sword -- Sword with long, narrow blade made for thrusting.
Cost: 3000 Gil
Equip: Terra, Edgar, Celes
+ Moonring Blade -- Steel throwing ring with a sharpened outer edge.
Cost: 2500 Gil
Equip: Locke
+ Boomerang -- Curved, wooden throwing weapon.
Cost: 4500 Gil
Equip: Locke
Maranda Weapon Shop
@===================@
+ Mythril Spear -- Simple spear forged from mythril.
Cost: 800 Gil
Equip: Edgar, Mog
+ Trident -- Three-pronged military spear.
Cost: 1700 Gil
Equip: Edgar, Mog
+ Venom Claws -- Claws that may cast Poison upon striking an enemy.
Cost: 2500 Gil
Equip: Sabin
+ Bastard Sword -- Sword with long, narrow blade made for thrusting.
Cost: 3000 Gil
Equip: Terra, Edgar, Celes
+ Boomerang -- Curved, wooden throwing weapon.
Cost: 4500 Gil
Equip: Locke
Vector Weapon Shop
@==================@
+ Kiku-ichimonji -- Elegant katana with chrysanthemum scabbard motif.
Cost: 1200 Gil
Equip: Cyan
+ Venom Claws -- Claws that may cast Poison upon striking an enemy.
Cost: 2500 Gil
Equip: Sabin
+ Bastard Sword -- Sword with long, narrow blade made for thrusting.
Cost: 3000 Gil
Equip: Terra, Edgar, Celes
+ Sakura -- Ninja sword imbued with the power of wind.
Cost: 3200 Gil
Equip: Shadow
Narshe Weapon Shop *
@====================@
+ Poison Rod -- Rod containing the power of Poison.
Cost: 1500 Gil
Equip: Relm, Strago, Gogo
+ Trident -- Three-pronged military spear.
Cost: 1700 Gil
Equip: Edgar, Mog
+ Venom Claws -- Claws that may cast Poison upon striking an enemy.
Cost: 2500 Gil
Equip: Sabin
+ Morning Star -- Weapon with heavy, steel ball at the end of chain.
Cost: 5000 Gil
Equip: Terra, Celes, Relm, Strago, Gogo
+ Hawkeye -- Versatile weapon that can be swung or thrown.
Cost: 6000 Gil
Equip: Locke
+ Sakura -- Ninja sword imbued with the power of wind.
Cost: 3200 Gil
Equip: Shadow
* - New items become available after infiltrating the Magitek
Research Facility.
Thamasa Weapon Shop
@===================@
+ Mythril Rod -- Plain rod forged from mythril.
Cost: 500 Gil
Equip: Relm, Strago, Gogo
+ Flame Rod -- Rod containing the power of Fira.
Cost: 3000 Gil
Equip: Relm, Strago, Gogo
+ Ice Rod -- Rod containing the power of Blizzara.
Cost: 3000 Gil
Equip: Relm, Strago, Gogo
+ Thunder Rod -- Rod containing the power of Thundara.
Cost: 3000 Gil
Equip: Relm, Strago, Gogo
+ Morning Star -- Weapon with heavy, steel ball at the end of chain.
Cost: 5000 Gil
Equip: Terra, Celes, Relm, Strago, Gogo
+ Hawkeye -- Versatile weapon that can be swung or thrown.
Cost: 6000 Gil
Equip: Locke
+ Heavy Lance -- Heavy lance used primarily by mounted soldiers.
Cost: 10000 Gil
Equip: Edgar, Mog
+ Darts -- Darts modified for use as weapons.
Cost: 10000 Gil
Equip: Setzer
--- World of Ruin ---
Albrook Weapon Shop
@===================@
+ Flametongue -- Sword that may cast Fire upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Icebrand -- Sword that may cast Blizzard upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Thunder Blade -- Sword that may cast Thunder upon striking enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
Nikeah Weapon Shop
@==================@
+ Rune Blade -- Sword that draws MP From wielder to deal criticals.
Cost: 7500 Gil
Equip: Terra, Edgar, Celes
+ Flametongue -- Sword that may cast Fire upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Icebrand -- Sword that may cast Blizzard upon striking an enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Thunder Blade -- Sword that may cast Thunder upon striking enemy.
Cost: 7000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Enhancer -- Sword that boosts its wielder's magic.
Cost: 10000 Gil
Equip: Terra, Edgar, Celes
South Figaro Weapon Shop
@========================@
+ Trident -- Three-pronged military spear.
Cost: 1700 Gil
Equip: Edgar, Mog
+ Heavy Lance -- Heavy lance used primarily by mounted soldiers.
Cost: 10000 Gil
Equip: Edgar, Mog
+ Enhancer -- Sword that boosts its wielder's magic.
Cost: 10000 Gil
Equip: Terra, Edgar, Celes
+ Golden Spear -- Decorative spear with a golden tip.
Cost: 12000 Gil
Equip: Edgar, Mog
Figaro Tool Shop
@================@
+ Auto Crossbow -- Strikes all enemies with crossbow bolts.
Cost: 250 Gil
Equip: Edgar
+ Noiseblaster -- Confuses all enemies with a blast of sound.
Cost: 500 Gil
Equip: Edgar
+ Bioblaster -- Deals poison damage and sap status to all enemies.
Cost: 750 Gil
Equip: Edgar
+ Flash -- Inflicts darkness on all enemies with a brilliant flash.
Cost: 1000 Gil
Equip: Edgar
+ Debilitator -- Assigns an enemy a random elemental weakness.
Cost: 5000 Gil
Equip: Edgar
+ Drill -- Penetrates an enemy's armor to deal severe damage.
Cost: 3000 Gil
Equip: Edgar
Kohlingen Weapon Shop
@=====================@
+ Darts -- Darts modified for use as weapons.
Cost: 10000 Gil
Equip: Setzer
+ Dice -- Pair of dice that deal more damage the higher they roll.
Cost: 5000 Gil
Equip: Setzer
+ Viper Darts -- Darts that may randomly dispatch enemy in one hit.
Cost: 13000 Gil
Equip: Setzer
+ Golden Spear -- Decorative spear with a golden tip.
Cost: 12000 Gil
Equip: Edgar, Mog
Maranda Weapon Shop
@===================@
+ Gravity Rod -- Rod containing the power of Graviga.
Cost: 13000 Gil
Equip: Setzer, Relm, Gogo
+ Swordbreaker -- Shortsword that sometimes deflects enemy attacks.
Cost: 16000 Gil
Equip: Locke, Shadow, Strago, Relm, Gogo
+ Falchion -- Single-edged sword that soemtimes blocks attacks.
Cost: 17000 Gil
Equip: Terra, Locke, Edgar, Celes
+ Flame Scroll -- Deals fire damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Water Scroll - Deals water damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Lightning Scroll -- Deals lightning damage to all enemies.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
+ Invisibility Scroll -- Grants invisibility when thrown.
Cost: 200 Gil
Equip: Shadow (use with Throw command)
+ Shadow Scroll -- Creates illusionary images of the thrower.
Cost: 400 Gil
Equip: Shadow (use with Throw command)
Thamasa Weapon Shop
@===================@
+ Da Vinci Brush -- Standard artist's paintbrush.
Cost: 7000 Gil
Equip: Relm
+ Gravity Rod -- Rod containing the power of Graviga.
Cost: 13000 Gil
Equip: Strago, Relm, Gogo
+ Holy Rod -- Rod containing the power of Holy.
Cost: 12000 Gil
Equip: Strago, Relm, Gogo
+ Viper Darts -- Darts that may random dispatch an enemy in one hit.
Cost: 13000 Gil
Equip: Setzer
+ Golden Spear -- Decorative spear with a golden tip.
Cost: 12000 Gil
Equip: Edgar, Mog
+ Man-Eater -- Dagger that is especially effective against humanoids.
Cost: 11000 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Setzer, Relm, Setzer
+ Shuriken -- Four-pointed ninja throwing star.
Cost: 30 Gil
Equip: Shadow (use with Throw command)
+ Fuma Shuriken -- Five-pointed ninja throwing star.
Cost: 500 Gil
Equip: Shadow (use with Throw command)
Jidoor Weapon Shop
@==================@
+ Man-Eater -- Dagger that is especially effective against humanoids.
Cost: 11000 Gil
Equip: Terra, Locke, Shadow, Edgar, Celes, Strago, Relm, Setzer
+ Partisan -- Ornate spear with a twin-headed axe blade on its head.
Cost: 13000 Gil
Equip: Edgar, Mog
+ Crystal Sword -- Glittering blade cute from enormous crystal shard.
Cost: 15000 Gil
Equip: Terra, Edgar, Celes
+ Sniper -- Throwing weapon that can also be held and swung.
Cost: 15000 Gil
Equip: Locke
+-----------------------------------------------------------------------------+
11.2. Armor Shops [11200]
+-----------------------------------------------------------------------------+
--- World of Balance ---
South Figaro Armor Shop
@=======================@
+ Buckler -- Light and simple shield.
Cost: 200 Gil
Equip: All
+ Heavy Shield -- Large, sturdy shield made of steel.
Cost: 400 Gil
Equip: Terra, Locke, Edgar, Cyan, Celes
+ Hairband -- Female's hairband.
Cost: 150 Gil
Equip: Terra, Celes, Relm
+ Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
Cost: 250 Gil
Equip: All
+ Cotton Robe -- Multilayered cotton robe.
Cost: 200 Gil
Equip: Terra, Celes, Relm, Gogo
+ Kenpo Gi -- Martial arts uniform that offers excellent mobility.
Cost: 250 Gil
Equip: Locke, Sabin, Shadow, Gau
Mobliz Armor Shop
@=================@
+ Buckler -- Light and simple shield.
Cost: 200 Gil
Equip: All
+ Heavy Shield -- Large, sturdy shield made of steel.
Cost: 400 Gil
Equip: Terra, Locke, Edgar, Cyan, Celes
+ Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
Cost: 250 Gil
Equip: All
+ Magus Hat -- Conical hat made from cloth with magical properties.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Bandana -- Durable bandana woven from behemoth hair.
Cost: 800 Gil
Equip: Terra, Locke, Sabin, Celes, Gau, Relm
+ Iron Helm -- Heavy iron helm.
Cost: 1000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
Nikeah Armor Shop
@=================@
+ Heavy Shield -- Large, sturdy shield made of steel.
Cost: 400 Gil
Equip: Terra, Locke, Edgar, Cyan, Celes
+ Plumed Hat -- Silk hat adorned with a flashy chocobo plume.
Cost: 250 Gil
Equip: All
+ Magus Hat -- Conical hat made from cloth with magical properties.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Bandana -- Durable bandana woven from behemoth hair.
Cost: 800 Gil
Equip: Terra, Locke, Sabin, Celes, Gau, Relm
+ Iron Helm -- Heavy iron helm.
Cost: 1000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
+ Kenpo Gi -- Martial arts uniform that offers excellent mobility.
Cost: 250 Gil
Equip: Locke, Sabin, Shadow, Gau
+ Silk Robe -- Simple, lightweight silken robe.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Iron Armor -- Suit of heavy iron armor.
Cost: 700 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
Narshe Armor Shop
@=================@
+ Mythril Shield -- Lightweight shield forged from mythril.
Cost: 1200 Gil
Equip: All
+ Magus Hat -- Conical hat made from cloth with magical properties.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Bandana -- Durable bandana woven from behemoth hair.
Cost: 800 Gil
Equip: Terra, Locke, Sabin, Celes, Gau, Relm
+ Iron Helm -- Heavy iron helm.
Cost: 1000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
+ Silk Robe -- Simple, lightweight silken robe.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Iron Armor -- Suit of heavy iron armor.
Cost: 700 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
Kohlingen Armor Shop
@====================@
+ Mythril Shield -- Lightweight shield forged from mythril.
Cost: 1200 Gil
Equip: All
+ Magus Hat -- Conical hat made from cloth with magical properties.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Bandana -- Durable bandana woven from behemoth hair.
Cost: 800 Gil
Equip: Terra, Locke, Sabin, Celes, Gau, Relm
+ Twist Headband -- Headband often worn by martial artists.
Cost: 1600 Gil
Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
+ Iron Helm -- Heavy iron helm.
Cost: 1000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau
+ Silk Robe -- Simple, lightweight silken robe.
Cost: 600 Gil
Equip: Terra, Celes, Strago, Relm, Mog, Gogo
+ Iron Armor -- Suit of heavy iron armor.
Cost: 700 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
Jidoor Armor Shop
@=================@
+ Mythril Shield -- Lightweight shield forged from mythril.
Cost: 1200 Gil
Equip: All
+ Twist Headband -- Headband often worn by martial artists.
Cost: 1600 Gil
Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Ninja Gear -- Ninja clothing from a faraway land.
Cost: 1100 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ White Dress -- White dress that boosts the wearer's magic.
Cost: 2200 Gil
Equip: Terra, Celes, Relm
Albrook Armor Shop
@==================@
+ Twist Headband -- Headband often worn by martial artists.
Cost: 1600 Gil
Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Ninja Gear -- Ninja clothing from a faraway land.
Cost: 1100 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ White Dress -- White dress that boosts the wearer's magic.
Cost: 2200 Gil
Equip: Terra, Celes, Relm
Tzen Armor Shop
@===============@
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Helm -- Light but strong helm forged from mythril.
Cost: 2000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Ninja Gear -- Ninja clothing from a faraway land.
Cost: 1100 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ White Dress -- White dress that boosts the wearer's magic.
Cost: 2200 Gil
Equip: Terra, Celes, Relm
Maranda Armor Shop
@==================@
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Helm -- Light but strong helm forged from mythril.
Cost: 2000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Mythril Mail -- Dazzling plate mail forged entirely from mythril.
Cost: 3500 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
Vector Armor Shop
@=================@
+ Twist Headband -- Headband often worn by martial artists.
Cost: 1600 Gil
Equip: Locke, Cyan, Shadow, Sabin, Mog, Gau
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Vest -- Incredibly lightweight mythril vest.
Cost: 1200 Gil
Equip: All
+ Ninja Gear -- Ninja clothing from a faraway land.
Cost: 1100 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ White Dress -- White dress that boosts the wearer's magic.
Cost: 2200 Gil
Equip: Terra, Celes, Relm
Narshe Armor Shop *
@===================@
+ Golden Shield -- Brilliant shield made of solid gold.
Cost: 2500 Gil
Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Helm -- Light but strong helm forged from mythril.
Cost: 2000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
+ Tiara -- Female's tiara that provides a boost to magic.
Cost: 3000 Gil
Equip: Terra, Celes, Relm
+ Golden Helm -- Tough, steel helm plated with brilliant gold.
Cost: 4000 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog
+ Mythril Mail -- Dazzling plate mail forged entirely from mythril.
Cost: 3500 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
+ Power Sash -- Sash that strengthens the wearer.
Cost: 5000 Gil
Equip: Locke, Cyan, Shadow, Sabin, Gau
* - New items become available after infiltrating the Magitek
Research Facility.
Thamasa Armor Shop
@==================@
+ Golden Shield -- Brilliant shield made of solid gold.
Cost: 2500 Gil
Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
+ Tiger Mask -- Mask shaped like a roaring tiger's head.
Cost: 2500 Gil
Equip: Sabin, Gau
+ Tiara -- Female's tiara that provides a boost to magic.
Cost: 3000 Gil
Equip: Terra, Celes, Relm
+ Golden Helm -- Tough, steel helm plated with brilliant gold.
Cost: 4000 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog
+ Mystery Veil -- Female dancer's veil.
Cost: 5500 Gil
Equip: Terra, Celes, Relm
+ Power Sash -- Sash that strengthens the wearer.
Cost: 5000 Gil
Equip: Locke, Cyan, Shadow, Sabin, Gau
+ Gaia Gear -- Clothing that absorbs earth damage.
Cost: 6000 Gil
Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
Strago, Relm, Gogo
+ Golden Armor -- Gold armor emblazoned with rearing unicorn.
Cost: 10000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
--- World of Ruin ---
Albrook Armor Shop
@==================@
+ Golden Shield -- Brilliant shield made of solid gold.
Cost: 2500 Gil
Equip: Terra, Edgar, Cyan, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Mythril Helm -- Light but strong helm forged from mythril.
Cost: 2000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer, Gau
+ Golden Helm -- Tough, steel helm plated with brilliant gold.
Cost: 4000 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog
+ Golden Armor -- Gold armor emblazoned with rearing unicorn.
Cost: 10000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer, Mog
Nikeah Armor Shop
@=================@
+ Diamond Shield -- Baroque shield with large inlaid diamonds.
Cost: 3500 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Diamond Helm -- Helm studded with diamonds of exceptional hardness.
Cost: 8000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
+ Gaia Gear -- Clothing that absorbs earth damage.
Cost: 6000 Gil
Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
Strago, Relm, Gogo
+ Power Sash -- Sash that strengthens the wearer.
Cost: 5000 Gil
Equip: Locke, Cyan, Shadow, Sabin, Gau
+ Diamond Vest -- Breastplate with large diamonds set in its surface.
Cost: 12000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
Mog, Gau, Gogo
South Figaro Armor Shop
@=======================@
+ Diamond Shield -- Baroque shield with large inlaid diamonds.
Cost: 3500 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Diamond Helm -- Helm studded with diamonds of exceptional hardness.
Cost: 8000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
+ Gaia Gear -- Clothing that absorbs earth damage.
Cost: 6000 Gil
Equip: Terra, Locke, Shadow, Sabin, Celes, Setzer, Mog, Gau,
Strago, Relm, Gogo
+ Diamond Vest -- Breastplate with large diamonds set in its surface.
Cost: 12000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
Mog, Gau, Gogo
+ Diamond Armor -- Brilliant suit of diamond-plated armor.
Cost: 15000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
Kohlingen Armor Shop
@====================@
+ Diamond Shield -- Baroque shield with large inlaid diamonds.
Cost: 3500 Gil
Equip: Terra, Cyan, Edgar, Celes, Mog, Setzer
+ Priest's Miter -- Hat that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Green Beret -- Cap that provides a 12.5% bonus to maximum MP.
Cost: 3000 Gil
Equip: All
+ Diamond Helm -- Helm studded with diamonds of exceptional hardness.
Cost: 8000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
+ Diamond Vest -- Breastplate with large diamonds set in its surface.
Cost: 12000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
Mog, Gau, Gogo
+ Diamond Armor -- Brilliant suit of diamond-plated armor.
Cost: 15000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
Maranda Armor Shop
@==================@
+ Crystal Shield -- Glimmering shield cut from enormous crystal.
Cost: 7000 Gil
Equip: Terra, Cyan, Edgar, Celes, Setzer
+ Crystal Helm -- Helm constructed of fused crystal shards.
Cost: 10000 Gil
Equip: Terra, Edgar, Celes, Setzer
+ Oath Veil -- White bridal veil.
Cost: 9000 Gil
Equip: Terra, Celes, Relm
+ Black Garb -- Solid black clothing from a distant land.
Cost: 13000 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+ Magus Robe -- Remnant from the age when magic still flourished.
Cost: 13000 Gil
Equip: Strago, Relm, Gogo
+ Crystal Mail -- Resplendent suit of crystal plate mail.
Cost: 17000 Gil
Equip: Terra, Locke, Cyan, Edgar, Celes, Setzer
Thamasa Armor Shop
@==================@
+ Mystery Veil -- Female dancer's veil.
Cost: 5500 Gil
Equip: Terra, Celes, Relm
+ Circlet -- Metal band that boosts the wearer's attributes.
Cost: 7000 Gil
Equip: All
+ Black Cowl -- Solid black hood from a distant land.
Cost: 7500 Gil
Equip: Locke, Shadow, Sabin, Mog, Gau, Gogo
+ Luminous Robe -- Robe that shines with a mysterious inner light.
Cost: 11000 Gil
Equip: Strago, Relm
+ Diamond Vest -- Breastplate with large diamonds set in its surface.
Cost: 12000 Gil
Equip: Terra, Locke, Cyan, Shadow, Edgar, Sabin, Celes, Setzer,
Mog, Gau, Gogo
Jidoor Armor Shop
@=================@
+ Circlet -- Metal band that boosts the wearer's attributes.
Cost: 7000 Gil
Equip: All
+ Black Cowl -- Solid black hood from a distant land.
Cost: 7500 Gil
Equip: Locke, Shadow, Sabin, Mog, Gau, Gogo
+ Crystal Helm -- Helm constructed of fused crystal shards.
Cost: 10000 Gil
Equip: Terra, Edgar, Celes, Setzer
+ Black Garb -- Solid black clothing from a distant land.
Cost: 13000 Gil
Equip: Locke, Shadow, Sabin, Setzer, Gau, Gogo
+-----------------------------------------------------------------------------+
11.3. Relic Shops [11300]
+-----------------------------------------------------------------------------+
--- World of Balance ---
South Figaro Relic Shop
@=======================@
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
+ Silver Spectacles -- Prevents darkness.
Cost: 500 Gil
+ Star Pendant -- Prevents poison.
Cost: 500 Gil
+ Jeweled Ring -- Prevents petrification.
Cost: 1000 Gil
+ Knight's Code -- Causes bearer to cover critically wounded allies.
Cost: 1000 Gil
Mobliz Relic Shop
@=================@
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
+ White Cape -- Flowing white cape. Prevents imp and silence.
Cost: 5000 Gil
Nikeah Relic Shop
@=================@
+ Silver Spectacles -- Silver-rimmed spectacles. Prevents darkness.
Cost: 500 Gil
+ White Cape -- Flowing white cape. Prevents imp and silence.
Cost: 5000 Gil
+ Star Pendant -- Star-shaped pendant. Prevents poison.
Cost: 500 Gil
+ Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
Cost: 1500 Gil
Narshe Relic Shop
@=================@
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
+ Jeweled Ring -- Prevents petrification.
Cost: 1000 Gil
+ Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
Cost: 1500 Gil
+ Barrier Ring -- Casts Shell when the wearer is critically wounded.
Cost: 500 Gil
+ Mythril Glove -- Casts Protect when wearer is critically wounded.
Cost: 700 Gil
+ Knight's Code -- Causes bearer to cover critically wounded allies.
Cost: 1000 Gil
Jidoor Relic Shop
@=================@
+ Peace Ring -- Prevents berserk and confusion.
Cost: 3000 Gil
+ Barrier Ring -- Casts Shell when the wearer is critically wounded.
Cost: 500 Gil
+ Mythril Glove -- Casts Protect when wearer is critically wounded.
Cost: 700 Gil
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Knight's Code -- Causes bearer to cover critically wounded allies.
Cost: 1000 Gil
+ Sniper Eye -- Ensures that physical attacks never miss.
Cost: 3000 Gil
Albrook Relic Shop
@==================@
+ Silver Spectacles -- Prevents darkness.
Cost: 500 Gil
+ Peace Ring -- Prevents berserk and confusion.
Cost: 3000 Gil
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Sniper Eye -- Ensures that physical attacks never miss.
Cost: 3000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Amulet -- Prevents poison, darkness, and zombie.
Cost: 5000 Gil
Tzen Relic Shop
@===============@
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Hermes Sandals -- Casts Haste on the wearer.
Cost: 7000 Gil
+ Black Belt -- Wearer will sometimes counter physical attacks.
Cost: 5000 Gil
+ Amulet -- Prevents poison, darkness, and zombie.
Cost: 5000 Gil
Narshe Relic Shop *
@===================@
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Sniper Eye -- Ensures that physical attacks never miss.
Cost: 3000 Gil
+ Hermes Sandals -- Casts Haste on the wearer.
Cost: 7000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Black Belt -- Wearer will sometimes counter physical attacks.
Cost: 5000 Gil
* - New items become available after infiltrating the Magitek
Research Facility.
Thamasa Relic Shop
@==================@
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Sniper Eye -- Ensures that physical attacks never miss.
Cost: 3000 Gil
+ Hermes Sandals -- Casts Haste on the wearer.
Cost: 7000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Black Belt -- Wearer will sometimes counter physical attacks.
Cost: 5000 Gil
+ Dragoon Boots -- Changes the Attack command to Jump.
Cost: 9000 Gil
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
--- World of Ruin ---
Albrook Relic Shop
@==================@
+ Sprint Shoes -- Doubles walking speed.
Cost: 1500 Gil
+ Gigas Glove -- Boosts the wearer's physical attack power.
Cost: 5000 Gil
+ Earring -- Boosts magic. Effect increases when worn in pairs.
Cost: 5000 Gil
+ Barrier Ring -- Casts Shell when the wearer is critically wounded.
Cost: 500 Gil
+ Mythril Glove -- Casts Protect when wearer is critically wounded.
Cost: 700 Gil
+ Knight's Code -- Causes bearer to cover critically wounded allies.
Cost: 1000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Jeweled Ring -- Prevents petrification.
Cost: 1000 Gil
Nikeah Relic Shop
@=================@
+ White Cape -- Flowing white silk cape. Prevents imp and silence.
Cost: 5000 Gil
+ Angel Ring -- Casts Regen on the wearer.
Cost: 8000 Gil
+ Zephyr Cape -- Boosts evasion and magic evasion.
Cost: 7000 Gil
+ Gale Hairpin -- Increases the frequency of preemptive strikes.
Cost: 8000 Gil
+ Hyper Wrist -- Boosts the wearer's strength.
Cost: 8000 Gil
+ Prayer Beads -- Beads used in meditation. Boosts evasion.
Cost: 4000 Gil
+ Amulet -- Prevents poison, darkness, and zombie.
Cost: 5000 Gil
+ Princess Ring -- Casts Protect and Shell when critically wounded.
Cost: 3000 Gil
South Figaro Relic Shop
@=======================@
+ Silver Spectacles -- Silver-rimmed spectacles. Prevents darkness.
Cost: 500 Gil
+ Star Pendant -- Star-shaped pendant. Prevents poison.
Cost: 500 Gil
+ Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
Cost: 1500 Gil
+ Amulet -- Prevents poison, darkness, and zombie.
Cost: 5000 Gil
+ Hermes Sandals -- Casts Haste on the wearer.
Cost: 7000 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Angel Ring -- Casts Regen on the wearer.
Cost: 8000 Gil
+ Princess Ring -- Casts Protect and Shell when critically wounded.
Cost: 3000 Gil
Thamasa Relic Shop
@==================@
+ Barrier Ring -- Casts Shell when the wearer is critically wounded.
Cost: 500 Gil
+ Fairy Ring -- Ring with fairy magic. Prevents poison and darkness.
Cost: 1500 Gil
+ Reflect Ring -- Casts Reflect on the wearer.
Cost: 6000 Gil
+ Jeweled Ring -- Prevents petrification.
Cost: 1000 Gil
+ Princess Ring -- Casts Protect and Shell when critically wounded.
Cost: 3000 Gil
+ Protect Ring -- Casts Protect on the wearer.
Cost: 5000 Gil
+ Peace Ring -- Prevents berserk and confusion.
Cost: 3000 Gil
+ Angel Ring -- Casts Regen on the wearer.
Cost: 8000 Gil
Jidoor Relic Shop
@=================@
+ Princess Ring -- Casts Protect and Shell when critically wounded.
Cost: 3000 Gil
+ Protect Ring -- Casts Protect on the wearer.
Cost: 5000 Gil
+ Gigas Glove -- Boosts the wearer's physical attack power.
Cost: 5000 Gil
+ Angel Wings -- Casts Float on the wearer.
Cost: 6300 Gil
*=============================================================================*
+---------------------------------------------------------------------+
12. Boss Listing [12000]
+---------------------------------------------------------------------+
*=============================================================================*
Below are the main bosses of Final Fantasy VI. They are listed in the order
which you would engage them in the main walkthrough. For stat-specific
information on each boss, refer to the Bestiary and search for the boss name.
* NOTE: Probable spoilers below. Read ahead with caution.
[-----------------------------------------------------------------------------]
--- World of Balance ---
Ymir -- 1600 HP ~
=-------------=
Location: Narshe Mines
Description: Ymir is the first boss you'll meet in Final Fantasy VI.
Being so, it doesn't really put up much of a fight.
Make sure that you attack only the head. Hit the shell
and Ymir will counter attack with a rather devastating
blow. Put briefly, just make sure that you hit ONLY the
head! Ymir will occasionally retract its head back into
its shell (it'll let out an obnoxious "Grawwwk" before
it does so). Avoid stacking your attacks and you'll
avoid accidentally hitting the shell when that happens.
Don't worry about Ymir's own attacks. It is capable of
using Slime, which slows down a target. Really though,
the only way you can lose this fight is if you get hit
with a counter attack.
Vargas -- 11600 HP ~
=----------------=
Location: Mt. Kolts
Description: The first thing you'll want to do would be to eliminate
his two Ipoohs. Simply have Terra rip them apart with
her Fire spell and Edgar use Auto Crossbow every turn.
Locke is pretty much useless in this fight. Try to do
this quickly because Vargas will be constantly laying
down damaging attacks. Don't hesitate to heal with Cure
or whatever Potions you have. Once the Ipoohs are taken
care of, concentrate all attacks on Vargas himself. At
this point, try to keep your units' HP above 75 at all
times to avoid being KO'd in a single turn. Hold out
until Sabin arrives and just let loose until a prompt
explaining Blitzes comes up. Just pull off Raging Fist
once to bring down Vargas.
Ultros Pt. 1 -- 3000 HP ~
=---------------------=
Location: Lethe River
Description: Ultros is a real pain to defeat. His Tentacle attack
deals heavy damage to the character it hits. Ultros is
weak to Fire - have Terra use that spell every turn
until she runs out of MP. Let Edgar fire away with Auto
Crossbow. Sabin can just use Raging Fist over and over
again while Banon just sits in the back, using Pray.
It's very important that you revive any units fallen to
Tentacle immediately. When there's no need for Banon's
Pray, just have him defend. Keep him alive during this
battle (because if you don't... well it's kinda game
over). Eventually, Ultros will fall back in the water.
Phantom Forest -- 1900 HP ~
=-----------------------=
Location: Phantom Forest
Description: The Phantom Train has a few dangerous attacks. Acid Rain
is a pretty devastating attack that deals 100+ HP
damage to all party members. Be especially careful of
the Diabolic Whistle, which can inflict a random status
ailment on its target. Be sure to heal whenever your
units' HP drops too low. It's best to have Cyan to heal
because his Fang attack deals the lowest damage between
Sabin's Raging Fist and Shadow's Shurikens. However, if
Shadow does not have any Shurikens, then have him heal.
The actual battle itself isn't too tough. A few rounds
of attacks should quickly bring the Phantom Train down.
If you want to get it done the easy way though, simply
use a Phoenix Down to instantly defeat the Phantom
Train.
Dadaluma -- 3270 HP ~
=-----------------=
Location: Zozo
Description: This dude is pretty easy to defeat. Dadaluma has a few
somewhat strong attacks, but most of them won't deal
enough damage to significantly hinder your party. The
one attack, however, that you do want to watch out for
is Dagger. Unless you somehow buffed up your characters
to 600+ HP, Dagger is an instant kill attack. Just be
prepared to use a Phoenix Down should one of your units
fall in that instance. Also note that he'll
occasionally summon two Iron Fist goons to assist him.
Try to eliminate them as soon as they appear because
they can be an annoyance. You should be able to quickly
defeat Dadaluma using Edgar's Chainsaw and Sabin's
Aura Cannon. Just have everyone else attack normally and
heal whenever necessary.
Ultros Pt. 2 -- 2550 HP ~
=---------------------=
Location: Opera House
Description: The good thing about this battle is fact that you have
Ultros locked in a pincer pattern. Therefore, he can't
hit your entire party with his dreaded Tentacle attack
anymore. That will be his most damaging attack - it's
capable of dealing a couple hundred HP points of damage
to one side of your party. Ultros can also cast spells
that inflict various status ailments (he usually does
this after splashing around the stage a bit), but you
should defeat him before he even gets a chance to use
them. Simply zap him with Thunder and use the Ramuh
Esper if possible. Have Edgar use his strongest Tool
(Drill or Chainsaw) and let Sabin use Aura Cannon.
Everyone else can just attack.
Ifrit/Shiva -- 3300 HP/3000 HP ~
=----------------------------=
Location: Magitek Factory
Description: The two Espers will rotate back and forth, so you won't
be fighting both of them at the same time. Out of the
two of them, Ifrit is more powerful, though both aren't
exceedingly difficult to defeat. Ifrit is fire-based,
and will frequently cast Fire/Fira on your party.
Shiva, on the other hand, is ice-based, and will cast
Blizzard/Blizzara on your party. You can easily negate
these spells by having Celes use Runic every single
turn. As for your other units, just have them use their
strongest, NON-MAGIC attack. Any sort of magic-based
attack (this includes Sabin's Aura Cannon) will be
useless. Also, avoid using fire-based attacks on Ifrit
and ice-based attacks on Shiva because they'll just
absorb the damage. With the help of Celes' Runic, the
battle will prove to be quite easy.
Number 024 -- 4777 HP ~
=-------------------=
Location: Magitek Research Facility
Description: This pushover should barely pose a challenge. He is
quite fast, but he uses nothing except for physical
attacks. Using Sabin's strongest Blitz and Edgar's
Chainsaw should defeat Number 024 before he even gets
any of your characters into a critical state. As always
though, heal if any of your units are in any danger of
dying. Occasionally, Number 024 will use Barrier
Change, which alters his elemental resistance. Unless
you're relying on magic (which you really should not
be), this won't affect your attack pattern in the
slightest.
Number 128 -- 3276 HP ~
=-------------------=
Location: Magitek Research Facility
Description: Number 128 is made up of three body parts. The Right
Blade and Left Blade are situated on the thing's side.
They don't really serve much of a purpose except to
attack you every once in a while. Number 128's primary
attack is just a slash that deals pretty pathetic
damage. Occasionally, he will use Blood Feast, which
drains a slight bit of HP. To defeat him, just use your
strongest attacks. He can also use Net, which inflicts
stop status on its target, and Haste, which speeds up
his speed. Edgar's Chainsaw and Drill are very
effective. Sabin should use his strongest Blitz.
Everyone else can just use regular attacks until the
creature falls.
Crane -- 1800 HP/2300 HP ~
=----------------------=
Location: Blackjack (after leaving Vector)
Description: The two Cranes have your party stuck in a pincer
pattern, but the battle is still ridiculously easy. The
Cranes will mostly attack you physically for a good
portion of the battle. Occasionally, they will use some
elemental magic spells such as Fira and Thundara. Use
Edgar's Drill or Chain and have Sabin use Aura Cannon.
Setzer should use his slots skill. Any other characters
can just attack.
Flame Eater -- 8400 HP ~
=--------------------=
Location: Burning House (Thamasa)
Description: The Flame Eater is a huge fireball with a load of fire-
based spells at its disposal. For that reason, any
fire-resistant equipment would be very useful in this
battle. Occasionally, the Flame Eater will summon four
Balloons. Whenever this happens, use Strago's Aqua
Breath to quickly get rid of the group. Ice-based
attacks that affect the entire enemy party would work
too, should Aqua Breath not be available. As for the
Flame Eater itself, any ice-based attacks would be
super-effective against it. Avoid casting any fire-
based spells on it for obvious reasons. If you take
advantage of its elemental weakness, the Flame Eater
should go down in no time. But pay attention for when
it casts Reflect on itself. At this point, stop casting
any spells and switch to physical attacks.
Alternatively, you can use Dispel to rid it of reflect
status. Remember, be prepared to heal when necessary.
Getting hit with Fira over and over again can be
devastating, especially if your magic defense is less
than adequate.
Ultros Pt. 3 -- 22000 HP ~
=----------------------=
Location: Esper Caves
Description: This third fight against Ultros differs little from
previous engagements. The key attack to watch out for
is Tentacle, which can easily deal damage in the 300-
400 HP range. Ultros can also use a few new moves:
Stone, which consists of him throwing a rock at you
(with a chance at confusion) and Hailstone, which is a
somewhat powerful attack that deals damage in the 200
range. As always, lightning-based attacks would be most
effective in this battle. Ultros may cast Protect on
himself, so you might have to rely on magic spells for
a good segment of the battle. Be sure to heal after
Ultros has used Tentacle to keep your units alive. When
Relm jumps in, have her use Sketch to finish the
battle.
Ultros/Chupon -- 17000 HP/10000 HP ~
O--------------------------------O
Location: To Floating Continent
Description: The battle begins with your party facing against Ultros
alone. This first segment is pretty easy to get
through. Pound Ultros with your strongest attacks.
Sabin's Aura Cannon will do quite nicely here. If Mog
is in your party, then use Wind Rhapsody and leave him
with that. As for the spellcasters, roast Ultros with
their most powerful fire attacks. After beating him
around a little bit, Ultros will bring in his (even
uglier) friend, Typhon. Fungahhh!!! Unlike Ultros,
Typhon is weak to ice. Before you focus on him though,
finish Ultros off first. Once he's down, you can begin
concentrating on Typhon. He is even less of a challenge
than Ultros is. However, you should watch out for his
Fireball attack, which deals just about the same amount
of damage as Tentacle. When you've defeated Typhon, he
will use Snort on your entire party.
Air Force -- 8000 HP ~
=------------------=
Location: To Floating Continent
Description: The Air Force is comprised of three different parts.
The primary section is called the Air Force. This is
the main part of the ship, and the only part you need
to destroy in order to finish the fight. Be wary of its
Wave Cannon attack, a weapon that takes five rounds to
fully charge up. When it hits, it deals massive damage,
so be prepared to heal if it's coming up. The Missile
Bay can use Launcher, which fires a stream of rockets at
your party. Between the three units on the Air Force,
this part is the least threatening. Lastly, the Laser
Gun is really the most dangerous. It can use Diffractive
Laser and Atomic Rays, both powerful attacks that can
affect your entire party. Focus your strongest attacks
on the Laser Gun first before moving on to the main
body.
Every part is weak to lightning-based attacks, so take
advantage of that. Once the Laser Gun is destroyed,
move on to the remaining two pieces. Over the course of
the battle, the Air Force may summon a Bit, a tiny
little ball thing that absorbs all magic. If you're
relying on Thundara and other lightning-based spells,
you'll need to destroy the Bit in order to continue
using magic. The Bit isn't strong at all, so it should
not be a problem. Anyway, just eliminate the Air Force
(main body) to finish it off.
Ultima Weapon -- 24000 HP ~
=-----------------------=
Location: Floating Continent
Description: This battle is tough. Ultima Weapon has a load of
powerful skills at his disposal. Hell, even his
physical attack deals damage in the 500 HP range.
Ultima Weapon has a tendency to use Flare, a spell that
can take huge chunks out of your HP. Make sure you
have a unit set aside specifically for healing and
reviving fallen party members. This unit should be
someone with fairly high MP, such as Terra. If Celes is
in your party, have her use Runic every turn. It's not
guaranteed to block all damage, but it will prevent
Ultima Weapon from spamming Flare repeatedly. Towards
the end of the battle, Ultima Weapon will begin using
Flare Star, a buffed up version of Flare. This spell,
however, requires a separate turn to charge up, so be
prepared when this indication shows up.
As for your units, just use their strongest abilities,
for Ultima Weapon has no weakness that you can exploit.
Sabin should repeatedly use Aura Cannon. Edgar should
use Drill/Chainsaw, and Mog should use his Earth Blues
dance (this dance will also negate Ultima Weapon's
Quake spell on Mog). Have Shadow throw Shurikens. Keep
this up until the Ultima Weapon is defeated.
Nelapa -- 2800 HP ~
=---------------=
Location: Floating Continent
Description: There is nothing hard about this battle, except for the
fact that Nelapa condemns your party right at the
start. You should be able to defeat Nelapa within a
single turn. Avoid casting magic though, because he has
reflect status.
--- World of Ruin ---
Humbaba Pt. 1 -- ??? HP ~
=---------------------=
Location: Mobliz
Description: Humbaba is fairly powerful - it has a number of spells
available at its disposal. Almost all of them can be
absorbed through Celes Runic ability, so it's
recommended that you use that skill every turn. However,
it'll often use physical attacks as well, including the
strong Solar Plexus move and 1000 Needles (which deals
1000 HP damage regardless of defense). For that reason,
you'll want to keep all of your units with a good
amount of HP at all times. Be prepared to heal when
necessary. In terms of weaknesses, Humbaba is
particularly susceptible to poison, so use Bio as much
as possible. Keep up your attacks, and Humbaba will
flee after taking enough damage. Don't worry, you might
just so happen to see him again.
Tentacle -- 7000 HP/5000 HP/6000 HP/4000 HP ~
=-----------------------------------------=
Location: Figaro Castle
Description: There are four Tentacles in this battle. Each one has
its own individual elemental resistance. The upper-left
Tentacle absorbs earth-based attacks; the upper-right
Tentacle absorbs lightning-based attacks; the lower-
left Tentacle absorbs ice-based attacks; and the lower-
right Tentacle absorbs fire-based attacks. If that's
too much to remember, then don't bother using magic
spells. The Tentacles use Stun very often to inflict
slow status. The Tentacles can also use Grab, which
takes hold of one unit and grips that particular unit
temporarily, sapping HP. The gripped unit cannot act
while in a Tentacle's clutches. To prevent the four
Tentacles from constantly grabbing and incapacitating
your units, do your best to focus all of your attacks
on one Tentacle at a time. The individual Tentacles
don't have all that much HP, so they will fall rapidly.
Dullahan -- 23450 HP ~
=------------------=
Location: Darill's Tomb
Description: Dullahan's abilities are mostly ice-based, so be
prepared to eat a few Blizzagas. Also, he is capable of
casting Lv.? Holy, a spell that picks a random number
and attacks any unit with a level divisible by that
number. Since you have no control over that, be
prepared to recover anytime he casts it. Because
Dullahan is weak to weak to fire, cast any fire-based
spells available. Have Celes use Runic to negate any
spells that Dullahan attempts to throw at you. As for
Sabin, let him use his most powerful Blitz. Rising
Phoenix will be most effective in this case because
it's fire-based.
Storm Dragon -- 42000 HP ~
=----------------------=
Location: Mt. Zozo
Description: The Storm Dragon is very tough. It's element is wind,
meaning all wind-based attacks against it will be
absorbed. Since most of its attacks are wind-based, it
would be smart to bring in any equipment that absorbs
or negates wind damage (Paladin Shield, Thunder Shield).
The Storm Dragon's attacks are powerful and can often
hit your entire party for well over 1000 HP damage.
Wind Slash and Aero are particularly devastating. Be
prepared to heal immediately after the Storm Dragon
uses these abilities. As for its other attacks, they
are not as dangerous, but can still pose a threat. Leaf
Swirl is essentially a weaker version of Wind Slash.
You will have to fight defensively here. Set aside one
or two units specifically for healing and reviving
fallen team members. As for everyone else, use their
strongest possible attacks. Note that the Storm Dragon
has a weakness to lightning-based attacks, so exploit
that with your spellcasters. This is a very difficult
fight, but with the right strategy, it can be defeated.
Curlax/Laragorn/Moebius -- 15000 HP/10000 HP/12500 HP ~
=---------------------------------------------------=
Location: Dreamscape
Description: Each of the Dream Stooges has his own distinct role.
The first one, Curlax (the floating pink kid) is the
primary debuffer and healer. Out of all of them, he
should be your first target because he can inflict
various restrictive status ailments on your party.
Among them are Silence, Stop, and Slow. He can also use
White Wind, which replenishes the enemy party's HP to
full, and Arise, which revives a teammate. As for
Laragorn, he doesn't really do much except attack and
cast black magic. I'd suggest leaving him for last.
Moebius is the primary buffer - he can cast Haste,
Protect, and Shell. It's recommended that you focus on
only one Stooge at a time because when all three are
alive, they can use Delta Attack, an unblockable (unless
equipped with relics that block it) ability that
petrifies a unit. None of them have a lot of HP, so the
fight should not be too difficult.
Wrexsoul -- 23066 HP ~
=------------------=
Location: Dreamscape
Description: Wrexsoul doesn't play fair. At the beginning of the
battle, he will possess one of your units. The idea
here is to kill off each of your characters until
Wrexsoul is revealed. The process is random, so you
will never know exactly which one of your characters is
possessed. At the same time, you will have to deal with
Wrexsoul's annoying Soul Saver lackeys. They are weak
and easy to defeat, but they will regenerate within the
same turn. For that reason, there's no point in even
trying to defeat them. The Soul Savers will both use
high-level black magic spells, so be prepared to heal
when necessary. When Wrexsoul appears, pound him with
your strongest attacks. He is weak to ice-based magic,
so use that to your advantage! Wrexsoul will use
Thundaga primarily, so equipment that absorbs lightning-
based attacks would be a good bet (even though that
leaves you susceptible to the Soul Saver's magic, they
are too weak to even pose a threat). After some time,
Wrexsoul will again use Fury and possess one of your
units to start the process all over again.
Alternatively, a much easier and cheaper strategy would
be to simply cast Banish on the two Soul Savers until
they both disappear. Even though you don't actually
fight Wrexsoul, the game will consider it a victory
when both Soul Savers have been defeated.
Behemoth King -- 19000 HP/19000 HP ~
=--------------------------------=
Location: Cave on the Veldt
Description: This battle is actually in two parts. After defeating
the first Behemoth King, an undead Behemoth King will
ambush you from behind! Neither of them are particularly
difficult to defeat though. The first Behemoth King
will use mostly ice-based attacks such as Blizzara and
Blizzaga. It will rarely use Meteor and Holy, but be
prepared to take some damage should it cast them. All
of these spells can be blocked by Celes' Runic ability,
but it also employs physical attacks often, so don't
expect Runic to be able to save your butt every time.
The Behemoth King is weak to fire-based attacks, so use
them to deal extra damage. As for the second Behemoth
King, the strategy does not really change much. It does
acquire a new attack, Sleeping Gas, which obviously
inflicts sleep status. Since it is undead, restorative
spells will deal damage. In fact, casting Raise on it
will kill it instantly!
Blue Dragon -- 26900 HP ~
=---------------------=
Location: Ancient Castle
Description: The Blue Dragon is water-based, so all water spells
against it will be absorbed. By the same token, the
Blue Dragon is logically weak to lightning-based
attacks! It is capable of using a wide variety of
water-based attacks, which include Aqua Breath,
Tsunami, and Flash Rain. All are strong attacks that
can easily kill your units if you let your guard down.
Casting Shell on your party to negate some of the
damage would be a good idea. Be wary of Acid Rain as
well - it has a chance of inflicting poison status on
your party. Though it boasts some strong attacks, the
Blue Dragon is not remarkably difficult to defeat. As
stated before, lightning-based attacks can make the
battle go much more quickly.
Chadarnook -- 56000 HP ~
=--------------------=
Location: Owzer's Mansion
Description: This is an irritating fight for a few reasons. First of
all, you cannot attack the woman form, only the demon
form. Chadarnook will flip flop between these two
forms, so you will have to take extra care not to hit
the woman. If you do, Chadarnook will counterattack
with Poltergeist. She can also use Last Kiss, which
inflicts doom status, and Entice, which charms! Since
you cannot attack the woman form, you're powerless to
stop these attacks, so be sure to take active measures
to quickly cleanse affected units of any status
ailments through Esuna or similar abilities, and have
someone ready to use a Phoenix Down or cast Raise
whenever someone falls to doom status. Otherwise, just
take the time to heal and cast buffs on your party.
Then, when Chadarnook switches to demon form, you can go
on the offensive.
The demon form has some powerful lightning magic.
Equipment that is resistant to lightning-based attacks
would be well-suited here. Cast Shell to raise magic
resistance if you find his Thundaga skill to be too
powerful. Chadarnook is weak to fire-based attacks, so
hit him as many times with Firaga as possible. He
absorbs water-based attacks, so avoid using those by
any means. Have everyone use their strongest attacks
while he remains in his demon form. However, do not
stack attacks because he may switch back to woman form
while you are in the middle of a chain!
Hidon -- 25000 HP ~
=---------------=
Location: Ebot's Rock
Description: Hidon comes with four Erebus lackeys. They will be
pretty annoying, so deal with them first before moving
on to Hidon. They are all very weak and should go down
within a few turns. Be careful though - the Erebuses
can use Zombie Claw to inflict zombie status. Should
that happen, get the Holy Water out! As for Hidon
itself, expect mostly poison-based attacks. This
includes Bio and (obviously) Poison. It may be a good
idea to wear equipment resistant to poison, but it is
not really necessary, for Hidon can be taken down
pretty quickly. Since Hidon is undead, any curative
spell will deal damage. Raise will instantly kill it,
so use that spell if you want to get the battle done
quickly. Otherwise, just focus all of your strongest
attacks on it until it falls.
Red Dragon -- 30000 HP ~
=--------------------=
Location: Phoenix Cave
Description: Expect loads and loads of fire-based spells from the
Red Dragon. You can easily negate most of its attacks
by equipping armor that resists fire (Flame Shield,
Ice Shield, etc.). Expect to be hit by high-level fire
spells including Firaga. Also be wary of Flare and
Southern Cross, both extremely powerful spells that can
knock off tons of HP. If Celes is in your party, Runic
would be extremely effective here. As for everyone
else, try to hit the Red Dragon with water and ice-
based attacks. Avoid using fire for obvious reasons.
Ice Dragon -- 24400 HP ~
=--------------------=
Location: Narshe Cliffs
Description: Equipment resistant to ice will help tremendously in
this battle. The Ice Dragon likes to throw around
Blizzara/Blizzaga spells quite often. In addition, you
will want to be wary of Absolute Zero and Northern
Cross, both dangerous attacks. The latter spell also
has the ability to inflict freeze status - you can get
rid of this by using a fire-based attack on the
affected unit. Consider casting Shell on your party to
negate some of the damage of the Ice Dragon's spells.
Fight back with fire-based attacks if possible for some
boosted damage. Other than that, there's not much to
say. The Ice Dragon has very low HP, so defeating it
should not take long.
Valigarmanda -- 30000 HP ~
=----------------------=
Location: Narshe Cliffs
Description: Honestly, I don't know why the translator chose to
change this Esper's name. Tritoch just sounded so much
cooler.
Anyway, this Esper is ice-based, meaning fire spells
deal extra damage. Be prepared to be hit by Blizzaga
quite often. Equipment that is immune to ice-based
attacks would be useful here. It also likes to cast
Rasp often for MP damage. The reason this is irritating
is because Valigarmanda's high defense will render your
physical attacks useless, meaning you'll have to rely
on magic and abilities, such as Sabin's Blitz or Edgar's
Tools. Rasp can really hinder your ability to cast
spells. If Celes is in your party, use her Runic
ability to negate most of Valigarmanda's magic. Another
ability you should be wary of is Freezing Dust, which
inflicts freeze status. In the event that one of your
units is turned into an ice cube, simply cast fire
magic to thaw him/her.
Yeti -- 17200 HP ~
=--------------=
Location: Yeti's Cave
Description: Umaro has a variety of ice-based attacks, including
Snowstorm and Avalanche. None of them, however, are
particularly threatening. You can quickly defeat him by
casting strong fire-based magic. If you are fast, the
Yeti should go down in no time at all. This is a very
easy fight, no matter what point in the game you fight
him in.
Humbaba -- 26000 HP ~
=-----------------=
Location: Mobliz
Description: This fight with Humbaba differs little from the first
time. It still retains many of the magic spells, in
addition to Solar Plexus, which is a powerful physical
attack, and 1000 Needles, which inflicts 1000 HP damage
regardless of defense. Humbaba's magic can easily be
averted by using Celes' Runic ability. Alternatively,
you can cast Reflect on your party to send its magic
back but Humbaba absorbs lightning, so that may not be
the most effective strategy. Shell is also helpful
because it negates some of the magic damage. Fight back
by casting Bio as often as possible because Humbaba is
weak to poison. It shouldn't take too many castings of
that to bring its HP down. Eventually, it'll use
Humbaba Breath to blow away two of your units. Terra
will join at this point. The rest of the battle is
essentially the same. Use the same strategy as before
and bring down Humbaba once and for all.
Earth Dragon -- 28500 HP ~
=----------------------=
Location: Opera House
Description: As its name suggests, this dragon uses earth-based
attacks primarily. Quake, Magnitude 8, and Landslide
are among the various abilities it can use, in addition
to standard physical attacks and Honed Tusk, an attack
that deals moderate to heavy damage to a single unit.
If you cast Float on your units, you can avoid almost
all of the Earth Dragon's attacks since Float negates
any earth-based attacks. In this status, you can
essentially attack the Earth Dragon with impunity.
Though Honed Tusk and standard attacks will still hit,
those can easily be remedied by healing whenever
necessary. However, the Earth Dragon can use 50 G's to
remove any of these buffs, so be prepared to recast
Float should the situation arise. The Earth Dragon is
weak to wind and water. Take advantage of these
weaknesses to finish the battle quickly.
Holy Dragon -- 18500 HP ~
=---------------------=
Location: Cultists' Tower
Description: Even though this fight takes place in a tower where
only magic is allowed, the Holy Dragon is very easy to
take down. The Holy Dragon is capable of casting Holy
and Dispel. Use your own strongest attacks to take it
down before it can even move. It has very low HP, so it
can't take much punishment. Unfortunately, it has no
weaknesses for you to exploit.
Magic Master -- 50000 HP ~
=----------------------=
Location: Cultists' Tower
Description: The Magic Master is capable of casting Thundaga,
Blizzaga, Firaga, and all of the weaker versions of
those elemental spells. In addition, he may rarely cast
Death. Every time you attack him with elemental magic,
he'll use Barrier Change to randomly switch his
elemental weaknesses and immunities. Upon defeating
him, he will use one final Ultima spell, which can
easily kill your entire party if you aren't prepared.
There is a very easy way to deal with this fight, but
it requires the spells Reraise and Reflect. At the very
start, immediately cast Reraise on one of your units.
Then, cast Reflect on all of your units. Reflect
essentially makes you immune to all of the Magic
Master's regular spells. His attacks will just bounce
off of you and reflect back to him, dealing heavy
damage. If you just have your entire party wait, you
can defeat the Magic Master without even attacking
(though it may take a while)! You can, of course,
expedite the process by casting offensive magic against
him while waiting. Note that reflect status wears off
over time, so recast when necessary. The important
thing is to make sure that one of your units is always
in reraise status because at the end, the Magic Master
will unleash Ultima, which goes through the reflect
barrier and deals unforgivable damage. However, the
unit who you casted Reraise on will survive, meaning
the battle is still won.
In the event that you don't have both Reraise and
Reflect, you may be in for a bit of a challenge. The
Magic Master's magic attack is ridiculously high, so
you will need Shell to help negate some of the damage.
Even if you do manage to get the Magic Master's HP down,
surviving Ultima can very well be your downfall.
Without Reraise, the only ways to survive Ultima are to
either maintain high enough HP so that Ultima doesn't
kill you outright OR to have a character in jump status
(which can only be achieved through the Quetzalli
Esper). The HP necessary to survive Ultima exceeds
5500 HP, so unless your characters are overleveled, I
highly doubt you can brave through a casting of Ultima.
Gigantuar -- 30000 HP ~
=-------------------=
Location: Desert by Maranda
Description: This huge Cactuar is a tough one to take down because
it'll use 1000 Needles almost EVERY SINGLE turn. This
attack deals 1000 HP damage regardless of defense or
status (though jump status can avoid it). For that
reason, you will need to have one or two units stand
aside to heal your party at all times. However, the
pain doesn't end there. It can also use Knockdown,
which deals extremely heavy damage to a single unit in
the range of 4000-7000 HP.
Even if your characters are at 9999 HP, 1000 Needles is
still deadly because Gigantuar will often use it in
quick succession! If you aren't diligent in your
healing, your units may fall before you even know it.
Use your strongest attacks to deal as much damage as
possible. Sabin's Phantom Rush is excellent here
because it knocks off so much HP (approximately four to
six uses of Phantom Rush will kill Gigantuar). Regular
fight attacks won't be too effective because, like
regular Cactuars, Gigantuar boasts high evade stats.
Anyway, when you have almost depleted Gigantuar's HP,
be sure to heal your entire party to full health! As
soon as its HP is gone, it will fire off TEN successive
1000 Needle attacks. This final attack can easily catch
your party off guard if you weren't prepared to take
10000 HP damage!
Note that using Dragoon Boots and Jump can help to
avoid Gigantuar's endless barrage of 1000 Needles. This
is especially useful at the end of the battle - simply
have one unit in jump status while Gigantuar fires off
his final barrage to avoid it completely. Jump can be
abused over the course of the entire battle.
Gilgamesh -- 38000 HP ~
=-------------------=
Location: Coliseum
Description: So this a Gilgamesh, a renowned treasure hunter that
rivals even Locke! He is a tough boss to take down. His
physical attack is very strong, so cast Protect on your
entire party to buff up defenses. In addition to that,
expect to be hit by numerous Lores, including 1000
Needles, Aero, and Aqua Breath. If Strago is in your
party, he can learn these Lores if he hasn't already.
Gilgamesh will also throw various weapons at you for
very heavy damage, and he can even use Jump to attack
you from above!
Set off one or two units for healing and reviving
duties. Reraise is useful here because many of
Gilgamesh's attacks can overpower your weaker units.
Maintain a constant Protect barrier to increase your
defenses against his attacks. Gilgamesh isn't very
fast, so you have plenty of time to buff up your units.
Unfortunately, Gilgamesh himself doesn't have any
weaknesses you can exploit, so you will have to slowly
wear away his HP with conventional means. Utilize your
strongest attacks to finish the battle as quickly as
possible. Sabin's Phantom Rush is excellent because it
deals 6000+ HP damage. Ultima and other powerful spells
work wonders as well.
Leviathan -- 32000 HP ~
=-------------------=
Location: Ferry between South Figaro and Nikeah
Description: This water-beast will give you trouble with its wide
range of water-based attacks. Most of them damage your
entire party, so be prepared to take those hits. The
Leviathan often casts Tsunami twice in quick
succession, making that its most dangerous ability. Be
wary of Entangle as well, which inflicts slow status.
Clear it with Esuna because you can't afford to have
units lagging behind. The Leviathan seems to often use
Entangle as a counterattack after one of your units
hits it. There's not much else to say here. Use your
strongest possible abilities and spells to take it
down.
Ultima Buster -- 55000 HP ~
=-----------------------=
Location: Kefka's Tower
Description: The Ultima Buster is a fearsome beast to behold. Its
list of abilities include all of the "-aga" elemental
spells, Flare, Quake, Northern Star (ice damage with a
chance of freezing), Tsunami, and Ultima. Pay very
close attention to when it flashes - on the third or
fourth flash, it'll unleash Ultima for massive damage!
Furthermore, the Ultima Buster has resistance to
poison, wind, holy, earth, and water, effectively
negating a few powerful spells and rendering certain
weapons completely useless in this battle.
Shell is absolutely necessary here. Cast it over your
entire party to reduce damage from magic spells. Runic
is not very effective here because a few of the Ultima
Buster's spells bypass it. It's much better to have
Celes either heal the party or cast powerful magic of
her own. Ultima Buster's Quake spell can be averted by
casting Float on your party, and his other ice-based
attacks can be absorbed by wearing the proper equipment
(Ice Shields, etc.). Unfortunately, there's not much
you can do to deal with its other attacks except to
heal as often as possible.
Sabin should definitely be pulling off Phantom Rush
every turn. For the fighters, Valor really helps to
boost damage. Cast Hastega if possible to churn out
more attacks per turn. Dish out as much damage as
possible, casting your most potent magics and using your
strongest attacks.
Gold Dragon -- 32400 HP ~
=---------------------=
Location: Kefka's Tower
Description: This dragon has an affinity for lightning, so equipment
that absorbs said element would be perfect here. Expect
to be hit consistently with Thundaga and another
powerful lightning attack, Gigavolt. The Gold Dragon,
of course, absorbs lightning-based attacks. It is weak
to water though, so take advantage of it the best you
can. Strago's Tsunami and Aqua Breath Lores are very
useful here, as is the Flood spell.
Inferno/Ketu/Rahu -- 30800 HP/8000 HP/11000 HP ~
=--------------------------------------------=
Location: Kefka's Tower
Description: This boss consists of three distinct segments. Inferno
is the primary body that needs to be destroyed in order
to defeat the boss. The two outlying arms are Ketu
(right arm) and Rahu (left arm). The right arm, Ketu,
can use Metal Cutter, which deals moderate damage to
the target. The left arm, Rahu, is capable of using
Rapier. Neither of the arms are particularly dangerous,
and they will be regenerated when destroyed, so it's
best to just ignore them and focus primarily on
Inferno.
When all three arms are alive however, Inferno can use
Delta Attack, which inflicts stone status on a single
unit. Should only one arm be alive, then Inferno can
cast Meteor. Lastly, if neither of the arms are alive,
then Inferno will cast Magitek Barrier on itself, which
can easily be cleared by casting Dispel. Without its
two arms, Inferno is hardly a threat. It can use
Thundara, Atomic Wave, Shockwave, or Gigabolt. Inferno
is weak to lightning-based attacks, so abuse those to
take him down quickly.
Skull Dragon -- 32800 HP ~
=----------------------=
Location: Kefka's Tower
Description: The Skull Dragon is undead-based, but restorative
spells don't actually damage it (unfortunately, you
can't just "Phoenix Down" it to death). It often casts
Doom and Disaster to inflict status ailments on you.
Disaster is particularly annoying since it comes
attached with a multitude of debuffs. Be prepared to
use Esuna to remove debuffs attached with Disaster.
Revive any fallen members to Doom as soon as they die.
Apart from these spells though, Skull Dragon is not
very powerful. Occasionally, he will use Will o' the
Wisp, dealing fire damage. Use fire and holy-based
attacks in this battle to bring it down quickly.
Guardian -- 60000 HP ~
=------------------=
Location: Kefka's Tower
Description: Guardian has a unique method of attack. What it does is
it loads up the battle programs of various bosses
you've fought in the past. It is easy to tell which it
is using because the name of the program will flash
across the top of the screen. If you understand what
abilities each program includes, then this battle
should be a relative breeze.
Guardian will always start with its DEFAULT BATTLE
PROGRAM. The attacks in this phase include Magitek
Laser, Missile, and Atomic Rays. All of these abilities
deal moderate to heavy damage. Between all of its
phases, this is its most common phase, and it will
often emerge in between the other programs. Luckily,
it's not very tough to deal with. Use this phase
whenever it comes up as an opportunity to heal and buff
your units.
Next, it will activate its ULTROS BATTLE PROGRAM. As
you might have expected, it'll start with Tentacle,
which still isn't a powerful attack. If necessary, heal
right after it uses Tentacle before attempting to
fight. The rest of the moves in this phase include Ink,
which damages and inflicts blind status, and Entwine,
which inflicts slow status on all of your units. Make
sure that you clear any status ailments with Esuna
before it switches programs.
The DADALUMA BATTLE PROGRAM is a pretty dangerous one.
Expect to be hit with Shockwave for moderate damage. In
this phase, the Guardian can throw weapons at you for
very heavy damage. However, it also wastes a few turns
using items on itself that recover such little HP that
the effect is negligible. When it does this, take
advantage of the free turns to heal and revive any
units that have fallen. The final ability that Guardian
will use in this phase is Magitek Barrier - clear it
with Dispel.
The AIR FORCE BATTLE PROGRAM is a difficult program to
deal with. The attacks in this phase include
Diffractive Laser, Magitek Laser, and Launcher. Out of
all of them, Launcher is the most powerful attack - it
deals heavy damage to all. You won't have much time to
heal though because Guardian will soon start the count
down for Wave Cannon, a devastating attack that may
leave some of your units dead if their HP was reduced
previously.
Finally, the ULTIMA BATTLE PROGRAM has the Guardian
casting high-level spells. It can cast Flare, Meteor,
or Flare Star. Strangely enough, it doesn't cast
Ultima. Flare can be blocked with Runic, but you'll
have no such luck with the other two spells. This is by
far the most difficult phase, but if you've been
hitting Guardian with all you've got, then it shouldn't
even have survived to this program. After it completes
the ULTIMA BATTLE PROGRAM, Guardian will revert back to
the start.
As you can see, the programs seem to gradually increase
in difficulty as the battle wears on. For that reason,
you should throw all you've got at Guardian early in
the battle to defeat it before it can even initiate
its later phases. Guardian is weak to lightning and
water-based attacks. Its HP is high, but with the
effort of your entire party, you should be able to
defeat it pretty quickly.
Demon -- 58000 HP ~
=---------------=
Location: Kefka's Tower
Description: Demon uses many fire-based attacks, so equipment
resistant to said element would prove to be useful
here. He often uses Firaga, Flare Star, and Southern
Cross, all of which deal fire damage, in addition to
Meteor. However, his most dangerous technique is
Blaster, which inflicts instant death. It is easy to
predict when he will use this ability though, for he
will always cast Stop on the unit he plans to target
prior to using Blaster. You can read ahead of him by
casting Arise before he even uses the Blaster (or if
the targeted unit is equipped with a Safety Bit, then
there's no need to even worry)!
Demon's weakness is poison, meaning Bio will deal extra
damage. Do not hesitate to use stronger spells and
abilities if you find that Bio just isn't doing enough
damage. All of his spells deal heavy damage, so have a
unit ready to heal and revive whenever the situation
arises.
Fiend -- 63000 HP ~
=---------------=
Location: Kefka's Tower
Description: Equipment resistant to ice can be helpful because Fiend
utilizes many ice-based attacks. They include Absolute
Zero, Blizzaga, and Northern Cross. You will also have
to deal with the possibility of freeze. Should that
happen, use a fire-based attack on the frozen unit to
thaw him or her out. Fiend's most powerful attack is
Fiendish Rage, which inflicts devastating physical
damage to a single unit. He will always use Targeting
prior to using Fiendish Rage, so you will know for sure
when he's prepared to bring the pain. Occasionally, he
will also use Reverse Polarity to switch front-row
units to back-row and vice versa. This is irritating
because you'll have to manually set the units in
position again (or you can choose to just leave them as
they are if formation doesn't matter to you). Force
Field is a move that changes Fiend's elemental
resistances. Pay attention to the text when it shows to
know exactly what his new resistance is.
Cast Protect on your entire party to defend against
Fiendish Rage. Shell can reduce damage from some of his
ice magic as well. After dealing enough damage to
Fiend, he will begin to glow and form an aura (gaining
haste, reflect, and evade up bonuses). Clear these
buffs by casting Dispel on him. Fiend is weak to holy-
based attacks, so casting Holy would be a good idea.
Likewise, holy-based weapons are effective as well. Hit
Fiend with your strongest attacks until he falls.
Goddess -- 44000 HP ~
=-----------------=
Location: Kefka's Tower
Description: Although Goddess is not as physically powerful as the
other three statues of the Warring Triad, she is the by
far the most difficult. Her abilities inflict annoying
status ailments on units. Among her abilities is
Entice, which inflicts charm status on a unit. Lullaby
inflicts sleep status to one side, and Overture forces
the targeted unit to defend for her, taking your own
physical damage in the process. Cloudy Heaven inflicts
what appears to be doom status on all units, but it
actually turns them into zombies! This can only be
blocked by wearing relics that prevent instant death
(Safety Bit, etc.). Be prepared to use Holy Waters
immediately after to get rid of the zombie status.
Goddess can also cast Thundaga, Flash Rain, and Quasar.
All are standard magic spells that deal heavy damage. A
Shell barrier would be helpful.
Attack only with magic spells or other abilities. Just
refrain from using the standard attack command. If
Goddess has any of your units held with Overture,
dealing damage to her through magic spells won't cause
your own unit to take damage. Entice can be particularly
annoying as well. It is usually best to just kill off
the charmed unit and revive. This is not an easy
mission by any stretch of the mind. Unfortunately, you
will have to just contend with Goddess's ailment-
inducing abilities.
Short Arm/Long Arm/Visage -- 27000 HP/33000 HP/30000 HP ~
=-----------------------------------------------------=
Location: Kefka's Tower
Description: This first battle pits you against three distinct
sections. They are not named in the battle, but they
can be targeted separately. The Short Arm is the arm on
the right (from your perspective), and the Long Arm is
the arm on the left. The Visage is obviously the face.
Begin with the Short Arm first since it has the least
HP. This section isn't difficult to defeat at all.
Expect to be hit with physical attacks for the most
part. At times, it may cast Razor Gale to deal moderate
wind damage. The Short Arm is weak to water, so use
water-elemental spells to your advantage. It should not
take more than two turns to defeat this first arm. The
Long Arm is just as easy to beat as the Short Arm. It
mostly use physical attacks, though it can sometimes
throw in a Shockwave as well. Defeat it quickly. Note
that it is weak to wind-based attacks.
Finally, you can focus on the Visage. The face can
sometimes cast Reverse Polarity to switch up your front-
row and back-row units to the opposite formation. Other
than that, it is not much of a threat. Sapping Strike
inflicts sap status and Dread Gaze inflicts stone
status. Visage is weak to fire-based attacks. Keep in
mind that upon defeat, the Visage will use Quake. You
can avoid this by casting Float on your party before
dealing the final blow.
Tiger/Machine/Magic/Power -- 30000 HP/24000 HP/41000 HP/28000 HP ~
=--------------------------------------------------------------=
Location: Kefka's Tower
Description: Tiger is the tiger head. Machine is the complex-looking
contraption just to the upper-left of the Tiger's head.
Magic is the figure facing left with his hand point in
the same direction. Lastly, Power is the nude blue
figure sitting on top of the Tiger's head.
Start the fight by targeting Tiger. It can use a
variety of powerful spells including Southern Cross,
Flare Star, and Northern Cross. Luckily for you, it's
so slow that it probably won't even have enough time to
attack once if you focus your strongest abilities
against it at the beginning. The Tiger is weak to ice-
based attacks, so make use of Blizzaga.
Next, I'd suggest you go after the Machine, which is
the primary offensive section of this fight. Expect to
be attacked with numerous abilities that hit for heavy
damage, including Atomic Rays, Diffractive Laser, and
Gravity Bomb (deals 50% HP damage). It can also use the
dreaded Delta Attack to petrify its target. Be sure to
rid any affected units of stone status immediately.
Absolute Zero can potentially freeze targets - cast
fire-based magic on frozen units to thaw them out. The
Machine has the least amount of HP among the other four
sections, and it is weak to lightning.
Magic, as its name suggests, casts magic. Its spell
list contains all of the black magic elemental spells
(including the "-aga" spells), offensive magic, various
debuff spells, and buff spells. It is capable of
casting Haste and Reflect, among other boosters, on the
other sections. In addition, it can afflict you with
some irritating status ailments such as silence,
poison, and sleep status. Magic is weak to earth-based
attacks.
Lastly, Power is the least threatening section overall.
For the majority of the battle, it will just hit you
with physical attacks. However, upon defeat, Power will
unleash his 10-Hit Combo, which consists of ten
consecutive strikes. Though it may sound brutal, it's
actually not very dangerous at all. Most of the hits in
the 10-Hit Combo end up missing. Those that do hit deal
pathetic damage.
Lady/Rest -- 9999 HP/40000 HP ~
=---------------------------=
Location: Kefka's Tower
Description: Prioritize Lady first. If Rest dies before she does,
she will cast Arise on Rest to revive him to full HP.
She doesn't have very much HP. However, she does absorb
every single element, meaning you'll either have to
resort to non-elemental spells or attack physically.
Whatever the case, you will need to defeat her quickly
to prevent her from using White Wind to heal herself
back to full health.
Rest, on the other hand, can be very tough to deal
with. His magic spells include Tornado, which deals
heavy wind damage to all units, Meltdown, Flare Star,
Meteor, and Trine. Trine inflicts blind status and
silence status, so use Esuna should any of your units
be affected. Unfortunately, there's not much you can do
to avoid his spells (Runic only blocks Tornado and
Meltdown), though Shell can help to negate some of the
damage. Upon death, Rest can cast Repose to instantly
kill one of your units. Cast Reraise on all of your
units prior to killing Rest for that reason.
Kefka -- 65000 HP ~
=---------------=
Location: Kefka's Tower
Description: Well, this is the final battle! Kefka will start off
with Heartless Angel, which automatically reduces every
character's HP down to one. Spend the first turn or two
casting Curaga over the entire party to bring everyone
back to full HP. Also, put up a Protect and Shell
barrier. Cast Hastega over your party as well.
Kefka is rather unforgiving in this fight. (Why
shouldn't he be? This is the final battle after all.)
His abilities include the three elemental "-aga" spells,
all of which can be blocked with Runic. Hyperdrive and
Havoc Wing are both powerful attacks to watch out for -
they can deal excessive damage to a single target.
Trine can inflict blind and silence status. Also, Kefka
will also use Heartless Angel again and again to bring
your units back down to 1 HP. Vengeance is essentially
a dispel spell that removes all the positive buffs you
have casted. Follow up whenever he uses Vengeance by
recasting the buffs.
About halfway through the fight, Kefka will say, "The
end draws near..." Immediately following that, he will
use Forsaken, which deals extremely heavy damage to all
units. Heal and revive as necessary and resume the
fight. From this point on, Kefka can cast Meteor and
Ultima. A strong Shell barrier is imperative here. Keep
throwing your strongest attacks against Kefka, and he
will eventually die.
*=============================================================================*
+---------------------------------------------------------------------+
13. Bestiary [13000]
+---------------------------------------------------------------------+
*=============================================================================*
To find the bestiary in the game, go the menu screen in-game and select Config.
There's an option that allows you to view to Bestiary. Alternatively, you can
just select Bestiary from the main game menu.
All of the entries are numbered for easy reference. The numbers here
correspond with the game's numbers.
* NOTE: Possible spoilers below. Read ahead with caution.
[-----------------------------------------------------------------------------]
[001] Guard ~
=---------=
[Steal]: Hi-Potion, Potion
[Drops]: Potion
Level....................................... 5
HP ........................................ 40
MP ........................................ 15
Attack .................................... 16
Defense .................................. 100
Evasion .................................... 0
Magic ...................................... 6
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ....................................... 48
EXP ....................................... 48
[002] Silver Lobo ~
=---------------=
[Steal]: Potion
[Drops]: Potion
Level....................................... 5
HP ........................................ 27
MP ......................................... 5
Attack .................................... 20
Defense ................................... 80
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ....................................... 30
EXP ....................................... 37
[003] Megalodoth ~
=--------------=
[Steal]: Hi-Potion, Potion
[Drops]: Potion
Level....................................... 1
HP ....................................... 115
MP ........................................ 30
Attack ................................... 110
Defense ................................... 75
Evasion .................................... 0
Magic ...................................... 0
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ....................................... 90
EXP ....................................... 50
[004] Wererat ~
=-----------=
[Steal]: Potion
[Drops]: Potion
Level....................................... 4
HP ........................................ 24
MP ......................................... 0
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 22
EXP ....................................... 21
[005] Spritzer ~
=------------=
[Steal]: Potion
[Drops]: Potion
Level....................................... 5
HP ........................................ 15
MP ......................................... 0
Attack .................................... 13
Defense ................................... 95
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 29
EXP ....................................... 23
[006] Bandit ~
=----------=
[Steal]: Potion
[Drops]: Potion
Level....................................... 5
HP ........................................ 35
MP ......................................... 0
Attack .................................... 19
Defense ................................... 90
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ....................................... 25
EXP ....................................... 25
[007] Leaf Bunny ~
=--------------=
[Steal]: Potion
[Drops]: Potion
Level....................................... 5
HP ........................................ 33
MP ......................................... 0
Attack .................................... 13
Defense ................................... 60
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ....................................... 45
EXP ....................................... 24
[008] Darkwind ~
=------------=
[Steal]: Potion
[Drops]: ---
Level....................................... 5
HP ........................................ 34
MP ......................................... 0
Attack .................................... 13
Defense ................................... 55
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ....................................... 41
EXP ....................................... 28
[009] Sand Ray ~
=------------=
[Steal]: Antidote
[Drops]: Antidote
Level....................................... 6
HP ........................................ 67
MP ........................................ 10
Attack .................................... 20
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ....................................... 54
EXP ....................................... 41
[010] Alacran ~
=-----------=
[Steal]: Potion
[Drops]: Potion
Level....................................... 6
HP ........................................ 87
MP ........................................ 15
Attack .................................... 20
Defense ................................... 80
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ....................................... 94
EXP ....................................... 37
[011] Foper ~
=---------=
[Steal]: Potion
[Drops]: Potion
Level....................................... 7
HP ....................................... 119
MP ........................................ 10
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ....................................... 80
EXP ....................................... 53
[012] Hornet ~
=----------=
[Steal]: Potion
[Drops]: ---
Level....................................... 6
HP ........................................ 92
MP ......................................... 0
Attack .................................... 16
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 64
EXP ....................................... 48
[013] Urok ~
=--------=
[Steal]: Remedy, Potion
[Drops]: ---
Level....................................... 7
HP ....................................... 122
MP ......................................... 0
Attack .................................... 13
Defense ................................... 45
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 120
EXP ....................................... 71
[014] Belmodar ~
=------------=
[Steal]: Mythril Claws, Potion
[Drops]: Hi-Potion
Level....................................... 8
HP ....................................... 232
MP ....................................... 100
Attack .................................... 25
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 186
EXP ...................................... 246
[015] Unseelie ~
=------------=
[Steal]: Buckler, Potion
[Drops]: ---
Level....................................... 8
HP ....................................... 132
MP ....................................... 100
Attack .................................... 15
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 256
EXP ....................................... 53
[016] Mu ~
=------=
[Steal]: Potion, Antidote
[Drops]: ---
Level....................................... 7
HP ....................................... 119
MP ....................................... 100
Attack .................................... 11
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ....................................... 80
EXP ....................................... 59
[017] Zaghrem ~
=-----------=
[Steal]: Bandana
[Drops]: Potion
Level....................................... 9
HP ....................................... 137
MP ....................................... 100
Attack .................................... 14
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 70
Magic Evasion .............................. 0
Gil ....................................... 84
EXP ....................................... 79
[018] Trillium ~
=------------=
[Steal]: Remedy, Potion
[Drops]: ---
Level....................................... 9
HP ....................................... 147
MP ....................................... 100
Attack .................................... 13
Defense .................................. 102
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 170
Magic Evasion .............................. 0
Gil ...................................... 134
EXP ....................................... 97
[019] Gorgias ~
=-----------=
[Steal]: Hi-Potion, Potion
[Drops]: Gold Needle
Level...................................... 10
HP ....................................... 270
MP ....................................... 100
Attack .................................... 28
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ...................................... 102
EXP ...................................... 163
[020] Cirpius ~
=-----------=
[Steal]: Potion, Antidote
[Drops]: ---
Level...................................... 10
HP ....................................... 134
MP ....................................... 100
Attack .................................... 13
Defense ................................... 80
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ...................................... 102
EXP ....................................... 82
[021] Lesser Lopros ~
=-----------------=
[Steal]: Main Gauche, Mythril Knife
[Drops]: Hi-Potion
Level...................................... 12
HP ....................................... 380
MP ........................................ 70
Attack .................................... 25
Defense ................................... 65
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 180
Magic Evasion .............................. 0
Gil ...................................... 325
EXP ...................................... 464
[022] Nautiloid ~
=-------------=
[Steal]: Hi-Potion, Potion
[Drops]: Eye Drops
Level...................................... 11
HP ....................................... 236
MP ....................................... 100
Attack .................................... 18
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 173
EXP ...................................... 216
[023] Exocite ~
=-----------=
[Steal]: Mythril Claws, Potion
[Drops]: Potion
Level...................................... 11
HP ....................................... 196
MP ....................................... 100
Attack .................................... 19
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 153
EXP ...................................... 162
[024] Heavy Armor ~
=---------------=
[Steal]: Iron Helm, Potion
[Drops]: ---
Level...................................... 13
HP ....................................... 495
MP ....................................... 150
Attack .................................... 53
Defense .................................. 150
Evasion .................................... 0
Magic ..................................... 11
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ...................................... 195
EXP ....................................... 80
[025] Commander ~
=-------------=
[Steal]: Potion
[Drops]: ---
Level...................................... 10
HP ....................................... 102
MP ........................................ 50
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 153
EXP ....................................... 85
[026] Vector Hound ~
=----------------=
[Steal]: Potion
[Drops]: ---
Level...................................... 11
HP ....................................... 166
MP ........................................ 10
Attack .................................... 14
Defense ................................... 80
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 83
EXP ...................................... 128
[027] Cartagra ~
=------------=
[Steal]: Potion, Antidote
[Drops]: ---
Level...................................... 12
HP ....................................... 150
MP ........................................ 20
Attack .................................... 11
Defense ................................... 90
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 135
EXP ...................................... 105
[028] Acrophies ~
=-------------=
[Steal]: Potion, Eye Drops
[Drops]: ---
Level...................................... 11
HP ....................................... 145
MP ........................................ 10
Attack .................................... 13
Defense ................................... 50
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 115
EXP ....................................... 90
[029] Gold Bear ~
=-------------=
[Steal]: Hi-Potion, Potion
[Drops]: Hi-Potion
Level...................................... 13
HP ....................................... 275
MP ......................................... 0
Attack .................................... 13
Defense ................................... 40
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 185
EXP ...................................... 160
[030] Valeor ~
=----------=
[Steal]: Potion
[Drops]: ---
Level...................................... 11
HP ....................................... 180
MP ........................................ 25
Attack .................................... 13
Defense ................................... 55
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ...................................... 112
EXP ...................................... 117
[031] Wild Rat ~
=------------=
[Steal]: Potion
[Drops]: ---
Level...................................... 12
HP ....................................... 160
MP ........................................ 10
Attack .................................... 10
Defense ................................... 85
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ...................................... 135
EXP ...................................... 135
[032] Stray Cat ~
=-------------=
[Steal]: Hi-Potion
[Drops]: Potion
Level...................................... 10
HP ....................................... 156
MP ........................................ 30
Attack ..................................... 9
Defense ................................... 10
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ....................................... 90
EXP ....................................... 42
[033] Aepyornis ~
=-------------=
[Steal]: Hi-Potion, Eye Drops
[Drops]: Hi-Potion
Level...................................... 11
HP ....................................... 290
MP ........................................ 30
Attack .................................... 12
Defense ................................... 80
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 135
EXP ...................................... 108
[034] Nettlehopper ~
=----------------=
[Steal]: Antidote
[Drops]: Hi-Potion
Level...................................... 11
HP ....................................... 243
MP ........................................ 80
Attack .................................... 10
Defense ................................... 50
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 145
EXP ....................................... 89
[035] Chippirabbit ~
=----------------=
[Steal]: Hi-Potion
[Drops]: Potion
Level...................................... 10
HP ....................................... 135
MP ........................................ 40
Attack ..................................... 9
Defense ................................... 70
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 110
EXP ....................................... 53
[036] Captain ~
=-----------=
[Steal]: ---
[Drops]: Phoenix Down, Black Belt
Level...................................... 12
HP ....................................... 456
MP ........................................ 20
Attack .................................... 18
Defense .................................... 5
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ....................................... 50
EXP ........................................ 0
[037] Imperial Soldier ~
=--------------------=
[Steal]: Potion, Antidote
[Drops]: Potion
Level...................................... 11
HP ....................................... 100
MP ........................................ 15
Attack .................................... 12
Defense ................................... 80
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 48
EXP ........................................ 0
[038] Templar ~
=-----------=
[Steal]: Potion
[Drops]: Hi-Potion
Level...................................... 11
HP ....................................... 205
MP ........................................ 50
Attack .................................... 16
Defense ................................... 50
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 96
EXP ........................................ 0
[039] Satellite ~
=-------------=
[Steal]: X-Potion
[Drops]: Green Beret
Level...................................... 14
HP ...................................... 1800
MP ....................................... 250
Attack .................................... 20
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 13
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[040] Ghost ~
=---------=
[Steal]: Potion
[Drops]: Potion
Level...................................... 10
HP ....................................... 226
MP ........................................ 70
Attack ..................................... 1
Defense .................................. 105
Evasion .................................... 0
Magic ...................................... 1
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 75
EXP ....................................... 48
[041] Poplium ~
=-----------=
[Steal]: Hi-Potion
[Drops]: Potion
Level...................................... 11
HP ....................................... 145
MP ........................................ 25
Attack .................................... 13
Defense ................................... 55
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 55
EXP ....................................... 55
[042] Cloud ~
=---------=
[Steal]: Hi-Potion
[Drops]: Potion
Level...................................... 12
HP ....................................... 120
MP ....................................... 100
Attack ..................................... 5
Defense .................................. 110
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 101
EXP ....................................... 35
[043] Angel Whisper ~
=-----------------=
[Steal]: Hi-Potion
[Drops]: Gold Needle
Level...................................... 12
HP ....................................... 230
MP ........................................ 90
Attack .................................... 12
Defense ................................... 95
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 125
EXP ....................................... 42
[044] Oversoul ~
=------------=
[Steal]: Hi-Potion
[Drops]: Holy Water, Green Cherry
Level...................................... 13
HP ....................................... 390
MP ....................................... 190
Attack .................................... 12
Defense ................................... 55
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 228
EXP ....................................... 65
[045] Bomb ~
=--------=
[Steal]: Hi-Potion, Potion
[Drops]: Hi-Potion
Level....................................... 8
HP ....................................... 160
MP ........................................ 50
Attack .................................... 10
Defense ................................... 90
Evasion .................................... 0
Magic ...................................... 1
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 80
EXP ....................................... 35
[046] Living Dead ~
=---------------=
[Steal]: ---
[Drops]: Hi-Potion
Level...................................... 12
HP ....................................... 200
MP ........................................ 84
Attack .................................... 10
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 135
EXP ....................................... 34
[047] Apparition ~
=--------------=
[Steal]: ---
[Drops]: Hyper Wrist
Level...................................... 19
HP ...................................... 1500
MP ..................................... 10000
Attack .................................... 15
Defense .................................. 120
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 180
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[048] Siegfried ~
=-------------=
[Steal]: ---
[Drops]: Green Cherry
Level....................................... 7
HP ....................................... 100
MP ......................................... 5
Attack ..................................... 1
Defense ................................... 50
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 1
EXP ........................................ 0
[049] Opinicus Fish ~
=-----------------=
[Steal]: ---
[Drops]: Potion
Level....................................... 9
HP ........................................ 10
MP ........................................ 60
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[050] Anguiform ~
=-------------=
[Steal]: Hi-Potion
[Drops]: Phoenix Down
Level...................................... 13
HP ....................................... 315
MP ....................................... 150
Attack .................................... 14
Defense ................................... 80
Evasion .................................... 0
Magic ...................................... 6
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 358
EXP ....................................... 96
[051] Aspiran ~
=-----------=
[Steal]: Potion
[Drops]: X-Potion
Level...................................... 12
HP ....................................... 220
MP ....................................... 330
Attack ..................................... 2
Defense .................................. 100
Evasion .................................... 0
Magic ...................................... 2
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 115
EXP ....................................... 48
[052] Actinian ~
=------------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 12
HP ....................................... 230
MP ........................................ 98
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 125
EXP ....................................... 57
[053] Fidor ~
=---------=
[Steal]: Hi-Potion, Phoenix Down
[Drops]: ---
Level...................................... 13
HP ....................................... 355
MP ........................................ 80
Attack .................................... 25
Defense ................................... 55
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 170
Magic Evasion .............................. 0
Gil ...................................... 180
EXP ...................................... 160
[054] Corporal ~
=------------=
[Steal]: Mythril Sword, Potion
[Drops]: ---
Level...................................... 13
HP ....................................... 255
MP ........................................ 60
Attack .................................... 15
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 125
Magic Evasion .............................. 0
Gil ....................................... 96
EXP ....................................... 90
[055] Hunting Hound ~
=-----------------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 13
HP ....................................... 285
MP ........................................ 50
Attack .................................... 16
Defense ................................... 75
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ....................................... 55
EXP ...................................... 115
[056] Fossil Dragon ~
=-----------------=
[Steal]: Remedy, Holy Water
[Drops]: ---
Level...................................... 20
HP ...................................... 1399
MP ....................................... 219
Attack .................................... 25
Defense .................................. 100
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 165
Magic Evasion .............................. 0
Gil ..................................... 1870
EXP ...................................... 380
[057] Vulture ~
=-----------=
[Steal]: Phoenix Down, Hi-Potion
[Drops]: Phoenix Down
Level...................................... 15
HP ....................................... 412
MP ........................................ 60
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 485
EXP ...................................... 160
[058] Iron Fist ~
=-------------=
[Steal]: Twist Headband, Potion
[Drops]: Mythril Knife
Level...................................... 15
HP ....................................... 333
MP ........................................ 65
Attack .................................... 13
Defense ................................... 75
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 249
EXP ...................................... 144
[059] Bloodfang ~
=-------------=
[Steal]: Potion
[Drops]: Dried Meat
Level...................................... 14
HP ....................................... 325
MP ........................................ 20
Attack .................................... 13
Defense ................................... 95
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 185
EXP ...................................... 135
[060] Rock Wasp ~
=-------------=
[Steal]: Potion, Gold Needle
[Drops]: Gold Needle
Level...................................... 15
HP ....................................... 290
MP ....................................... 100
Attack .................................... 14
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 165
Magic Evasion .............................. 0
Gil ...................................... 168
EXP ...................................... 128
[061] Paraladia ~
=-------------=
[Steal]: Remedy, Hi-Potion
[Drops]: ---
Level...................................... 15
HP ....................................... 492
MP ....................................... 100
Attack .................................... 13
Defense .................................. 125
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 125
Magic Evasion .............................. 0
Gil ...................................... 365
EXP ...................................... 219
[062] Harvester ~
=-------------=
[Steal]: Dragoon Boots, Silver Spectacles
[Drops]: Barrier Ring
Level...................................... 16
HP ....................................... 428
MP ........................................ 85
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 314
EXP ...................................... 219
[063] Hill Gigas ~
=--------------=
[Steal]: Gigas Glove
[Drops]: ---
Level...................................... 16
HP ...................................... 1200
MP ........................................ 60
Attack .................................... 18
Defense .................................. 125
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................ 115
Magic Evasion .............................. 0
Gil ...................................... 600
EXP ...................................... 550
[064] Gobbledygook ~
=----------------=
[Steal]: Phoenix Down, Eye Drops
[Drops]: ---
Level...................................... 15
HP ....................................... 350
MP ........................................ 20
Attack .................................... 13
Defense ................................... 85
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 126
EXP ...................................... 104
[065] Veil Dancer ~
=---------------=
[Steal]: Thief's Knife, Hi-Potion
[Drops]: ---
Level...................................... 15
HP ....................................... 392
MP ....................................... 120
Attack .................................... 13
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 296
EXP ...................................... 224
[066] Stunner ~
=-----------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 16
HP ....................................... 299
MP ........................................ 20
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ...................................... 156
EXP ...................................... 108
[067] Goetia ~
=----------=
[Steal]: Antidote, Hi-Potion
[Drops]: Hi-Potion
Level...................................... 16
HP ....................................... 499
MP ........................................ 40
Attack .................................... 20
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 190
Magic Evasion .............................. 0
Gil ...................................... 235
EXP ...................................... 145
[068] Litwor Chicken ~
=------------------=
[Steal]: Sleeping Bag, Potion
[Drops]: ---
Level...................................... 18
HP ....................................... 545
MP ....................................... 155
Attack .................................... 11
Defense .................................. 150
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 279
EXP ...................................... 190
[069] Joker ~
=---------=
[Steal]: Green Beret, Potion
[Drops]: Mythril Rod
Level...................................... 17
HP ....................................... 467
MP ........................................ 90
Attack .................................... 13
Defense .................................. 125
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 320
EXP ...................................... 194
[070] Don ~
=-------=
[Steal]: Tiger Mask, Potion
[Drops]: Hi-Potion
Level...................................... 17
HP ....................................... 620
MP ........................................ 10
Attack .................................... 14
Defense .................................. 135
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 345
EXP ...................................... 255
[071] Wyvern ~
=----------=
[Steal]: Dragoon Boots, Potion
[Drops]: ---
Level...................................... 18
HP ....................................... 892
MP ........................................ 95
Attack .................................... 15
Defense .................................. 140
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 434
EXP ...................................... 484
[072] Grasswyrm ~
=-------------=
[Steal]: Antidote
[Drops]: Echo Screen
Level...................................... 17
HP ....................................... 480
MP ........................................ 20
Attack .................................... 13
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 234
EXP ...................................... 278
[073] Grenade ~
=-----------=
[Steal]: Flame Scroll
[Drops]: ---
Level...................................... 17
HP ...................................... 3000
MP ....................................... 500
Attack .................................... 13
Defense .................................... 0
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 500
EXP ...................................... 190
[074] Bug ~
=-------=
[Steal]: Hi-Potion, Gold Needle
[Drops]: ---
Level...................................... 16
HP ....................................... 310
MP ........................................ 20
Attack .................................... 13
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 210
EXP ...................................... 165
[075] Onion Knight ~
=----------------=
[Steal]: Potion
[Drops]: ---
Level...................................... 18
HP ....................................... 250
MP ........................................ 50
Attack .................................... 13
Defense .................................. 200
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 100
EXP ...................................... 115
[076] Sergeant ~
=------------=
[Steal]: Mythril Vest, Tent
[Drops]: Tent
Level...................................... 18
HP ....................................... 580
MP ........................................ 35
Attack .................................... 13
Defense .................................. 210
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 273
EXP ...................................... 252
[077] Belzecue ~
=------------=
[Steal]: Phoenix Down, Potion
[Drops]: ---
Level...................................... 19
HP ....................................... 615
MP ........................................ 45
Attack .................................... 13
Defense .................................. 220
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 343
EXP ...................................... 228
[078] Proto Armor ~
=---------------=
[Steal]: Mythril Mail, Hi-Potion
[Drops]: Bioblaster
Level...................................... 19
HP ....................................... 670
MP ....................................... 125
Attack .................................... 12
Defense .................................. 230
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ...................................... 296
EXP ...................................... 499
[079] Trapper ~
=-----------=
[Steal]: Auto Crossbow
[Drops]: ---
Level...................................... 19
HP ....................................... 555
MP ........................................ 80
Attack .................................... 13
Defense .................................. 180
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ...................................... 200
EXP ...................................... 235
[080] Flan ~
=--------=
[Steal]: Magicite Shard, Potion
[Drops]: ---
Level...................................... 19
HP ....................................... 255
MP ....................................... 110
Attack .................................... 13
Defense ................................... 13
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ...................................... 120
EXP ...................................... 160
[081] General ~
=-----------=
[Steal]: Mythril Shield, Potion
[Drops]: Green Cherry
Level...................................... 19
HP ....................................... 650
MP ........................................ 30
Attack .................................... 13
Defense .................................. 155
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 105
Magic Evasion .............................. 0
Gil ...................................... 308
EXP ...................................... 232
[082] Destroyer ~
=-------------=
[Steal]: Flash
[Drops]: ---
Level...................................... 19
HP ....................................... 800
MP ........................................ 35
Attack .................................... 13
Defense .................................. 200
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ...................................... 400
EXP ...................................... 592
[083] Lenergia ~
=------------=
[Steal]: Hi-Potion, Green Cherry
[Drops]: ---
Level...................................... 19
HP ....................................... 470
MP ........................................ 63
Attack .................................... 13
Defense .................................. 170
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ...................................... 250
EXP ...................................... 438
[084] Magna Roader V.1 ~
=--------------------=
[Steal]: Shuriken, Lightning Scroll
[Drops]: Water Scroll
Level...................................... 19
HP ....................................... 420
MP ....................................... 100
Attack .................................... 12
Defense ................................... 25
Evasion .................................... 0
Magic ...................................... 1
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 277
EXP ...................................... 232
[085] Magna Roader V.2 ~
=--------------------=
[Steal]: Shuriken, Lightning Scroll
[Drops]: Flame Scroll
Level...................................... 18
HP ....................................... 250
MP ....................................... 100
Attack .................................... 10
Defense ................................... 20
Evasion .................................... 0
Magic ...................................... 1
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 300
EXP ...................................... 198
[086] Chaser ~
=----------=
[Steal]: Bioblaster
[Drops]: ---
Level...................................... 19
HP ...................................... 1202
MP ....................................... 140
Attack .................................... 13
Defense .................................. 200
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 380
EXP ...................................... 691
[087] Outcast ~
=-----------=
[Steal]: Amulet
[Drops]: Holy Water
Level...................................... 21
HP ...................................... 1100
MP ........................................ 50
Attack .................................... 18
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 12
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 442
EXP ...................................... 740
[088] Provoker ~
=------------=
[Steal]: Hi-Potion, Holy Water
[Drops]: Holy Water
Level...................................... 20
HP ....................................... 781
MP ........................................ 60
Attack .................................... 17
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 300
EXP ...................................... 415
[089] Zombie Dragon ~
=-----------------=
[Steal]: Hi-Potion, Phoenix Down
[Drops]: Phoenix Down
Level...................................... 21
HP ...................................... 1991
MP ....................................... 160
Attack .................................... 29
Defense .................................. 150
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ...................................... 309
EXP ..................................... 1072
[090] Antares ~
=-----------=
[Steal]: Hi-Potion, Antidote
[Drops]: Antidote
Level...................................... 20
HP ....................................... 480
MP ........................................ 15
Attack .................................... 20
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ...................................... 270
EXP ...................................... 290
[091] Lich ~
=--------=
[Steal]: Poison Rod, Green Cherry
[Drops]: Green Cherry
Level...................................... 20
HP ....................................... 590
MP ........................................ 90
Attack ..................................... 1
Defense ................................... 50
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 190
Magic Evasion .............................. 0
Gil ...................................... 350
EXP ...................................... 374
[092] Imperial Elite ~
=------------------=
[Steal]: Potion
[Drops]: Magicite Shard
Level...................................... 21
HP ....................................... 700
MP ........................................ 20
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ...................................... 200
[093] Mega Armor ~
=--------------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 21
HP ...................................... 1000
MP ........................................ 50
Attack .................................... 19
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ...................................... 350
[094] Briareus ~
=------------=
[Steal]: Gaia Gear
[Drops]: Hi-Potion
Level...................................... 22
HP ....................................... 750
MP ....................................... 100
Attack .................................... 17
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ...................................... 458
EXP ...................................... 465
[095] Devourer ~
=------------=
[Steal]: Remedy, Hi-Potion
[Drops]: ---
Level...................................... 21
HP ....................................... 420
MP ....................................... 100
Attack .................................... 10
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 280
EXP ...................................... 214
[096] Chimera ~
=-----------=
[Steal]: Hyper Wrist
[Drops]: Golden Armor
Level...................................... 22
HP ...................................... 2237
MP ....................................... 100
Attack .................................... 25
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ...................................... 760
EXP ..................................... 1144
[097] Intangir ~
=------------=
[Steal]: Magicite Shard
[Drops]: Antidote
Level...................................... 26
HP ..................................... 32000
MP ..................................... 16000
Attack .................................... 25
Defense .................................. 150
Evasion ................................... 50
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[098] Balloon ~
=-----------=
[Steal]: Phoenix Down
[Drops]: ---
Level...................................... 22
HP ....................................... 555
MP ........................................ 80
Attack .................................... 11
Defense ................................... 20
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ...................................... 300
EXP ...................................... 369
[099] Bonnacon ~
=------------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 23
HP ....................................... 505
MP ........................................ 20
Attack .................................... 12
Defense ................................... 50
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 50
Magic Evasion .............................. 0
Gil ...................................... 270
EXP ...................................... 232
[100] Land Grillon ~
=----------------=
[Steal]: Echo Screen
[Drops]: Smoke Bomb
Level...................................... 23
HP ....................................... 977
MP ........................................ 80
Attack .................................... 15
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 410
EXP ...................................... 292
[101] Adamankary ~
=--------------=
[Steal]: Golden Shield
[Drops]: ---
Level...................................... 24
HP ...................................... 1305
MP ........................................ 50
Attack .................................... 22
Defense .................................. 225
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 45
Magic Evasion .............................. 0
Gil ...................................... 189
EXP ..................................... 1450
[102] Mandrake ~
=------------=
[Steal]: Hi-Potion
[Drops]: Remedy
Level...................................... 23
HP ...................................... 1150
MP ....................................... 104
Attack .................................... 16
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 125
Magic Evasion .............................. 0
Gil ...................................... 450
EXP ...................................... 378
[103] Venobennu ~
=-------------=
[Steal]: Antidote
[Drops]: Phoenix Down
Level...................................... 24
HP ....................................... 860
MP ........................................ 82
Attack .................................... 16
Defense .................................. 125
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 525
EXP ...................................... 485
[104] Sky Armor ~
=-------------=
[Steal]: Ether
[Drops]: ---
Level...................................... 24
HP ....................................... 900
MP ....................................... 170
Attack .................................... 16
Defense .................................. 150
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ...................................... 400
EXP ...................................... 350
[105] Spitfire ~
=------------=
[Steal]: Elixir, Ether
[Drops]: Ether
Level...................................... 25
HP ...................................... 1400
MP ....................................... 180
Attack .................................... 17
Defense .................................. 155
Evasion .................................... 0
Magic ...................................... 4
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ...................................... 300
EXP ...................................... 550
[106] Brainpan ~
=------------=
[Steal]: Earring
[Drops]: ---
Level...................................... 25
HP ...................................... 1300
MP ...................................... 1000
Attack .................................... 24
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ...................................... 600
EXP ...................................... 550
[107] Misfit ~
=----------=
[Steal]: Alarm Earring
[Drops]: ---
Level...................................... 26
HP ...................................... 1750
MP ....................................... 140
Attack .................................... 26
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 786
EXP ...................................... 750
[108] Apocrypha ~
=-------------=
[Steal]: Angel Ring
[Drops]: ---
Level...................................... 26
HP ...................................... 1900
MP ....................................... 195
Attack .................................... 18
Defense ................................... 80
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 525
EXP ..................................... 1200
[109] Dragon ~
=----------=
[Steal]: Genji Glove, Hi-Potion
[Drops]: ---
Level...................................... 29
HP ...................................... 7000
MP ....................................... 850
Attack .................................... 45
Defense .................................. 130
Evasion ................................... 40
Magic ..................................... 10
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 2931
[110] Platinum Dragon ~
=-------------------=
[Steal]: Dragoon Boots
[Drops]: ---
Level...................................... 26
HP ...................................... 2802
MP ....................................... 200
Attack .................................... 35
Defense .................................. 150
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 115
Magic Evasion .............................. 0
Gil ..................................... 1300
EXP ...................................... 895
[111] Behemoth ~
=------------=
[Steal]: Hermes Sandals
[Drops]: X-Potion
Level...................................... 28
HP ...................................... 5800
MP ....................................... 180
Attack .................................... 25
Defense .................................. 100
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 2055
[112] Ninja ~
=---------=
[Steal]: Angel Wings
[Drops]: Fuma Shuriken
Level...................................... 27
HP ...................................... 1650
MP ....................................... 130
Attack .................................... 22
Defense .................................. 135
Evasion ................................... 50
Magic ...................................... 5
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 520
EXP ...................................... 694
[113] Naude ~
=---------=
[Steal]: ---
[Drops]: ---
Level...................................... 24
HP ...................................... 3000
MP ....................................... 195
Attack .................................... 11
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[114] Fafnir ~
=----------=
[Steal]: Antidote
[Drops]: ---
Level...................................... 26
HP ...................................... 1112
MP ....................................... 130
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 456
EXP ...................................... 459
[115] Killer Mantis ~
=-----------------=
[Steal]: Venom Claws
[Drops]: ---
Level...................................... 26
HP ...................................... 1412
MP ....................................... 110
Attack .................................... 16
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 756
EXP ...................................... 559
[116] Peeper ~
=----------=
[Steal]: Elixir
[Drops]: ---
Level...................................... 23
HP ......................................... 1
MP ........................................ 19
Attack ..................................... 7
Defense .................................... 5
Evasion .................................... 0
Magic ..................................... 10
Magic Defense .............................. 5
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 2
[117] Murussu ~
=-----------=
[Steal]: Hi-Potion
[Drops]: Remedy
Level...................................... 26
HP ...................................... 1111
MP ........................................ 60
Attack .................................... 13
Defense .................................. 140
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 80
Magic Evasion .............................. 0
Gil ...................................... 356
EXP ...................................... 321
[118] Gigantoad ~
=-------------=
[Steal]: ---
[Drops]: Sleeping Bag
Level...................................... 26
HP ....................................... 458
MP ........................................ 20
Attack .................................... 11
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ...................................... 340
EXP ...................................... 235
[119] Land Ray ~
=------------=
[Steal]: Megalixir
[Drops]: ---
Level...................................... 23
HP ......................................... 1
MP ........................................ 18
Attack ..................................... 6
Defense .................................... 5
Evasion .................................... 0
Magic ..................................... 10
Magic Defense .............................. 5
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 1
[120] Luna Wolf ~
=-------------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 26
HP ....................................... 582
MP ........................................ 25
Attack .................................... 13
Defense .................................. 155
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 247
EXP ...................................... 308
[121] Black Dragon ~
=----------------=
[Steal]: Holy Water
[Drops]: Tent
Level...................................... 26
HP ...................................... 4000
MP ....................................... 600
Attack .................................... 14
Defense .................................. 102
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 20
Magic Evasion .............................. 0
Gil ...................................... 502
EXP ...................................... 780
[122] Rukh ~
=--------=
[Steal]: ---
[Drops]: Echo Screen
Level...................................... 26
HP ....................................... 850
MP ....................................... 100
Attack .................................... 12
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ...................................... 596
EXP ...................................... 249
[123] Zokka ~
=---------=
[Steal]: Hi-Potion
[Drops]: Teleport Stone
Level...................................... 26
HP ....................................... 305
MP ........................................ 35
Attack ..................................... 5
Defense .................................. 150
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................. 80
Magic Evasion .............................. 0
Gil ...................................... 400
EXP ...................................... 267
[124] Nightwalker ~
=---------------=
[Steal]: X-Potion
[Drops]: ---
Level...................................... 26
HP ....................................... 265
MP ....................................... 190
Attack ..................................... 9
Defense .................................. 140
Evasion .................................... 0
Magic ...................................... 6
Magic Defense ............................ 115
Magic Evasion .............................. 0
Gil ...................................... 491
EXP ...................................... 258
[125] Scorpion ~
=------------=
[Steal]: Potion
[Drops]: Potion
Level...................................... 26
HP ....................................... 290
MP ........................................ 19
Attack .................................... 10
Defense .................................... 5
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 215
Magic Evasion .............................. 0
Gil ...................................... 336
EXP ...................................... 199
[126] Delta Beetle ~
=----------------=
[Steal]: Potion
[Drops]: Sleeping Bag
Level...................................... 26
HP ....................................... 612
MP ........................................ 80
Attack .................................... 11
Defense .................................. 220
Evasion .................................... 0
Magic ..................................... 10
Magic Defense .............................. 5
Magic Evasion .............................. 0
Gil ...................................... 211
EXP ...................................... 288
[127] Vampire Thorn ~
=-----------------=
[Steal]: Echo Screen
[Drops]: Smoke Bomb
Level...................................... 26
HP ........................................ 12
MP ....................................... 400
Attack .................................... 13
Defense .................................. 254
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 254
Magic Evasion .............................. 0
Gil ...................................... 896
EXP ...................................... 510
[128] Lizard ~
=----------=
[Steal]: Blood Sword
[Drops]: Gold Needle
Level...................................... 26
HP ...................................... 1280
MP ........................................ 70
Attack .................................... 14
Defense .................................. 102
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ...................................... 356
EXP ...................................... 297
[129] Devoahan ~
=------------=
[Steal]: Diamond Vest, Ether
[Drops]: ---
Level...................................... 26
HP ...................................... 2252
MP ....................................... 218
Attack .................................... 15
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 458
EXP ...................................... 562
[131] Cancer ~
=----------=
[Steal]: Potion
[Drops]: ---
Level...................................... 26
HP ....................................... 952
MP ....................................... 100
Attack .................................... 15
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 576
EXP ...................................... 360
[132] Oceanus ~
=-----------=
[Steal]: Gaia Gear
[Drops]: Antidote
Level...................................... 27
HP ...................................... 1700
MP ....................................... 100
Attack .................................... 15
Defense .................................. 125
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 971
EXP ...................................... 612
[133] Desert Hare ~
=---------------=
[Steal]: Remedy
[Drops]: Hi-Potion
Level...................................... 26
HP ........................................ 75
MP ....................................... 200
Attack ..................................... 7
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 30
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[134] Humpty ~
=----------=
[Steal]: Green Cherry
[Drops]: ---
Level...................................... 27
HP ....................................... 800
MP ....................................... 100
Attack ..................................... 8
Defense .................................. 145
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ...................................... 326
EXP ...................................... 421
[135] Cruller ~
=-----------=
[Steal]: Potion
[Drops]: ---
Level...................................... 28
HP ...................................... 1334
MP ....................................... 100
Attack .................................... 11
Defense .................................. 110
Evasion .................................. 100
Magic ...................................... 4
Magic Defense ............................. 70
Magic Evasion .............................. 0
Gil ...................................... 797
EXP ...................................... 419
[136] Dropper ~
=-----------=
[Steal]: Ether
[Drops]: Ether
Level...................................... 27
HP ...................................... 1000
MP ........................................ 80
Attack ..................................... 6
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 427
EXP ...................................... 398
[137] Neck Hunter ~
=---------------=
[Steal]: Black Cowl
[Drops]: Peace Ring
Level...................................... 28
HP ...................................... 1334
MP ....................................... 150
Attack ..................................... 5
Defense .................................. 102
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ..................................... 1330
EXP ...................................... 588
[138] Dante ~
=---------=
[Steal]: Diamond Helm
[Drops]: Golden Shield
Level...................................... 28
HP ...................................... 1945
MP ....................................... 200
Attack .................................... 17
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 712
EXP ..................................... 1150
[139] Bogy ~
=--------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 29
HP ...................................... 1318
MP ....................................... 100
Attack .................................... 15
Defense .................................. 102
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ..................................... 1200
EXP ...................................... 532
[140] Marchosias ~
=--------------=
[Steal]: Phoenix Down
[Drops]: ---
Level...................................... 29
HP ...................................... 1418
MP ....................................... 100
Attack .................................... 19
Defense .................................. 102
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ...................................... 909
EXP ...................................... 449
[141] Deepeye ~
=-----------=
[Steal]: Eye Drops
[Drops]: ---
Level...................................... 28
HP ...................................... 1334
MP ....................................... 100
Attack .................................... 14
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 485
EXP ...................................... 385
[142] Mousse ~
=----------=
[Steal]: Magicite Shard
[Drops]: ---
Level...................................... 28
HP ....................................... 900
MP ....................................... 100
Attack .................................... 11
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 105
Magic Evasion .............................. 0
Gil ...................................... 287
EXP ...................................... 189
[143] Borghese ~
=------------=
[Steal]: Amulet
[Drops]: Amulet, Holy Water
Level...................................... 30
HP ...................................... 1584
MP ....................................... 250
Attack .................................... 45
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 716
EXP ...................................... 510
[144] Malboro ~
=-----------=
[Steal]: X-Potion
[Drops]: Remedy, Holy Water
Level...................................... 30
HP ...................................... 2900
MP ....................................... 980
Attack .................................... 20
Defense ................................... 95
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ..................................... 2292
EXP ...................................... 780
[145] Cloudwraiths ~
=----------------=
[Steal]: Diamond Vest, Hi-Potion
[Drops]: Amulet, Holy Water
Level...................................... 29
HP ...................................... 2058
MP ....................................... 360
Attack .................................... 13
Defense .................................. 145
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 385
EXP ...................................... 485
[146] Exoray ~
=----------=
[Steal]: ---
[Drops]: Holy Water
Level...................................... 29
HP ...................................... 1200
MP ....................................... 112
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 105
Magic Evasion .............................. 0
Gil ...................................... 370
EXP ...................................... 449
[147] Skeletal Horror ~
=-------------------=
[Steal]: Remedy
[Drops]: Holy Water
Level...................................... 30
HP ...................................... 1584
MP ....................................... 143
Attack .................................... 45
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 542
EXP ...................................... 770
[148] Mugbear ~
=-----------=
[Steal]: Thief's Bracer
[Drops]: ---
Level...................................... 34
HP ...................................... 2409
MP ........................................ 74
Attack .................................... 15
Defense .................................. 165
Evasion .................................. 110
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ..................................... 2000
EXP ...................................... 882
[149] Devil Fist ~
=--------------=
[Steal]: Brigand's Glove
[Drops]: Air Knife
Level...................................... 34
HP ...................................... 1749
MP ........................................ 68
Attack .................................... 10
Defense .................................. 125
Evasion .................................. 120
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ..................................... 2000
EXP ...................................... 797
[150] Luridan ~
=-----------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 34
HP ...................................... 2079
MP ....................................... 122
Attack .................................... 12
Defense .................................. 210
Evasion ................................... 25
Magic ..................................... 10
Magic Defense ............................ 125
Magic Evasion .............................. 0
Gil ..................................... 1000
EXP ...................................... 707
[151] Punisher ~
=------------=
[Steal]: Bone Club, Rising Sun
[Drops]: ---
Level...................................... 35
HP ...................................... 2191
MP ....................................... 136
Attack .................................... 28
Defense .................................. 100
Evasion .................................. 115
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ..................................... 3000
EXP ..................................... 1242
[152] Glasya Labolas ~
=------------------=
[Steal]: Muscle Belt, Hi-Potion
[Drops]: ---
Level...................................... 35
HP ...................................... 4771
MP ....................................... 590
Attack .................................... 23
Defense .................................. 150
Evasion .................................. 105
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion ............................. 10
Gil ..................................... 2500
EXP ..................................... 2953
[153] Gorgimera ~
=-------------=
[Steal]: Golden Spear
[Drops]: ---
Level...................................... 36
HP ...................................... 7191
MP ....................................... 354
Attack .................................... 40
Defense .................................. 150
Evasion .................................... 0
Magic ..................................... 15
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ..................................... 1889
EXP ..................................... 4928
[154] Twinscythe ~
=--------------=
[Steal]: Poison Rod
[Drops]: Poison Rod
Level...................................... 36
HP ...................................... 2500
MP ....................................... 187
Attack .................................... 21
Defense .................................. 125
Evasion ................................... 20
Magic ..................................... 12
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 726
EXP ..................................... 1753
[155] Death Warden ~
=----------------=
[Steal]: Hi-Potion, Potion
[Drops]: Tigerfang
Level...................................... 19
HP ...................................... 8000
MP ...................................... 8000
Attack .................................... 13
Defense .................................. 140
Evasion .................................... 0
Magic ..................................... 55
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[156] Misty ~
=---------=
[Steal]: Moogle Suit
[Drops]: ---
Level...................................... 37
HP ...................................... 3580
MP ....................................... 500
Attack ..................................... 1
Defense .................................. 110
Evasion ................................... 20
Magic ...................................... 8
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ..................................... 1260
EXP ..................................... 1151
[157] Rafflesia ~
=-------------=
[Steal]: Nutkin Suit
[Drops]: ---
Level...................................... 37
HP ...................................... 2200
MP ....................................... 305
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 767
EXP ...................................... 872
[158] Still Life ~
=--------------=
[Steal]: Fake Mustache
[Drops]: ---
Level...................................... 37
HP ...................................... 4889
MP ....................................... 390
Attack .................................... 13
Defense .................................. 150
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 1574
EXP ..................................... 2331
[159] Coeurl Cat ~
=--------------=
[Steal]: Tabby Suit
[Drops]: ---
Level...................................... 36
HP ...................................... 1115
MP ........................................ 78
Attack .................................... 17
Defense .................................. 100
Evasion ................................... 10
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 416
EXP ...................................... 701
[160] Crusher ~
=-----------=
[Steal]: Super Ball
[Drops]: Super Ball
Level...................................... 36
HP ...................................... 2095
MP ....................................... 340
Attack .................................... 13
Defense .................................. 145
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................. 85
Magic Evasion .............................. 0
Gil ...................................... 577
EXP ...................................... 788
[161] Blade Dancer ~
=----------------=
[Steal]: Moogle Ball
[Drops]: ---
Level...................................... 22
HP ...................................... 2539
MP ....................................... 100
Attack ..................................... 1
Defense ................................... 60
Evasion .................................... 0
Magic ..................................... 30
Magic Defense ............................ 170
Magic Evasion .............................. 0
Gil ...................................... 769
EXP ..................................... 1531
[162] Caladrius ~
=-------------=
[Steal]: Chocobo Suit
[Drops]: ---
Level...................................... 36
HP ....................................... 885
MP ........................................ 87
Attack .................................... 14
Defense .................................. 100
Evasion ................................... 90
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 497
EXP ...................................... 653
[163] Ouroboros ~
=-------------=
[Steal]: Phoenix Down
[Drops]: Phoenix Down
Level...................................... 48
HP ........................................ 50
MP ....................................... 760
Attack .................................... 13
Defense .................................. 252
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 252
Magic Evasion .............................. 0
Gil ...................................... 390
EXP ..................................... 1780
[164] Face ~
=--------=
[Steal]: Phoenix Down
[Drops]: Phoenix Down
Level...................................... 47
HP ...................................... 4550
MP ...................................... 1700
Attack .................................... 11
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 890
EXP ..................................... 2600
[165] Zeveak ~
=----------=
[Steal]: Phoenix Down
[Drops]: Phoenix Down
Level...................................... 47
HP ...................................... 2077
MP ....................................... 500
Attack .................................... 13
Defense ................................... 80
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 674
EXP ..................................... 1620
[166] Seaflower ~
=-------------=
[Steal]: Phoenix Down
[Drops]: Phoenix Down
Level...................................... 47
HP ...................................... 4200
MP ....................................... 200
Attack .................................... 13
Defense .................................. 135
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ...................................... 670
EXP ..................................... 1315
[167] Galypdes ~
=------------=
[Steal]: Celestriad, Phoenix Down
[Drops]: Phoenix Down
Level...................................... 49
HP ...................................... 6013
MP ....................................... 820
Attack .................................... 13
Defense .................................. 120
Evasion ................................... 30
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 906
EXP ..................................... 2781
[168] Necromancer ~
=---------------=
[Steal]: Phoenix Down
[Drops]: Holy Water
Level...................................... 48
HP ...................................... 3525
MP ....................................... 900
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 791
EXP ..................................... 1510
[169] Clymenus ~
=------------=
[Steal]: Phoenix Down
[Drops]: Phoenix Down
Level...................................... 49
HP ...................................... 3815
MP ...................................... 9900
Attack .................................... 13
Defense .................................. 120
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 165
Magic Evasion .............................. 0
Gil ...................................... 826
EXP ..................................... 1698
[170] Chaos Dragon ~
=----------------=
[Steal]: Phoenix Down
[Drops]: Phoenix Down
Level...................................... 44
HP ...................................... 9013
MP ...................................... 1300
Attack .................................... 13
Defense .................................... 5
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 85
Magic Evasion .............................. 0
Gil ..................................... 1000
EXP ..................................... 4881
[171] Brachiosaur ~
=---------------=
[Steal]: Ribbon
[Drops]: Celestriad
Level...................................... 77
HP ..................................... 46050
MP ..................................... 51420
Attack .................................... 55
Defense .................................. 190
Evasion ................................... 70
Magic ..................................... 25
Magic Defense ............................ 145
Magic Evasion ............................. 50
Gil ........................................ 0
EXP .................................... 14396
[172] Tyrannosaur ~
=---------------=
[Steal]: Reed Cloak
[Drops]: Impartisan
Level...................................... 57
HP ..................................... 12770
MP ....................................... 420
Attack .................................... 33
Defense .................................. 125
Evasion .................................... 0
Magic ..................................... 16
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 8800
[173] Tumbleweed ~
=--------------=
[Steal]: Saucer
[Drops]: ---
Level...................................... 55
HP ...................................... 6200
MP ....................................... 600
Attack .................................... 10
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 90
Magic Evasion .............................. 0
Gil ..................................... 1333
EXP ..................................... 2554
[174] Leap Frog ~
=-------------=
[Steal]: Pinwheel, Hi-Potion
[Drops]: ---
Level...................................... 52
HP ...................................... 3511
MP ....................................... 220
Attack .................................... 13
Defense .................................. 130
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ..................................... 2600
EXP ..................................... 1550
[175] Slagworm ~
=------------=
[Steal]: Remedy
[Drops]: ---
Level...................................... 49
HP ..................................... 12018
MP ..................................... 10500
Attack .................................... 54
Defense .................................. 130
Evasion ................................... 30
Magic ..................................... 22
Magic Defense ............................. 60
Magic Evasion .............................. 0
Gil .................................... 10000
EXP ..................................... 7524
[176] Cactuar ~
=-----------=
[Steal]: Gold Needle
[Drops]: Gold Needle
Level...................................... 27
HP ......................................... 3
MP ..................................... 60000
Attack ..................................... 1
Defense .................................. 255
Evasion .................................. 250
Magic ..................................... 50
Magic Defense ............................ 255
Magic Evasion ............................ 250
Gil .................................... 10000
EXP ........................................ 0
[177] Crawler ~
=-----------=
[Steal]: Remedy
[Drops]: ---
Level...................................... 51
HP ...................................... 3200
MP ....................................... 620
Attack .................................... 13
Defense .................................. 115
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 1224
EXP ..................................... 1456
[178] Sprinter ~
=------------=
[Steal]: ---
[Drops]: Reed Cloak
Level...................................... 53
HP ...................................... 4500
MP ....................................... 350
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 1420
EXP ..................................... 2293
[179] Basilisk ~
=------------=
[Steal]: Tortoise Shield
[Drops]: Tortoise Shield
Level...................................... 54
HP ...................................... 5000
MP ...................................... 1020
Attack .................................... 13
Defense .................................. 135
Evasion ................................... 10
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion ............................. 10
Gil ..................................... 1120
EXP ..................................... 2400
[180] Lycaon ~
=----------=
[Steal]: X-Potion
[Drops]: ---
Level...................................... 50
HP ....................................... 250
MP ........................................ 20
Attack .................................... 30
Defense .................................. 100
Evasion ................................... 50
Magic ..................................... 10
Magic Defense ............................ 200
Magic Evasion .............................. 0
Gil ..................................... 1524
EXP ..................................... 1356
[181] Greater Mantis ~
=------------------=
[Steal]: Impartisan
[Drops]: ---
Level...................................... 54
HP ...................................... 4500
MP ....................................... 420
Attack ................................... 180
Defense .................................. 145
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ...................................... 501
EXP ..................................... 4612
[182] Test Rider ~
=--------------=
[Steal]: Partisan
[Drops]: Heavy Lance
Level...................................... 32
HP ...................................... 3100
MP ....................................... 220
Attack .................................... 27
Defense .................................. 135
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 520
EXP ..................................... 1947
[183] Wizard ~
=----------=
[Steal]: Ice Rod, Thunder Rod
[Drops]: Flame Rod
Level...................................... 32
HP ...................................... 1677
MP ....................................... 200
Attack .................................... 13
Defense ................................... 50
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ...................................... 388
EXP ...................................... 587
[184] Lukhavi ~
=-----------=
[Steal]: Hi-Potion, Potion
[Drops]: Hi-Potion
Level...................................... 32
HP ...................................... 1877
MP ....................................... 100
Attack .................................... 13
Defense .................................. 145
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 105
Magic Evasion .............................. 0
Gil ...................................... 298
EXP ...................................... 697
[185] Magna Roader V.3 ~
=--------------------=
[Steal]: Shuriken, Lightning Scroll
[Drops]: Water Scroll
Level...................................... 32
HP ...................................... 1777
MP ....................................... 100
Attack .................................... 13
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 352
EXP ...................................... 621
[186] Magna Roader V.4 ~
=--------------------=
[Steal]: Shuriken, Lightning Scroll
[Drops]: Flame Scroll
Level...................................... 32
HP ...................................... 1380
MP ........................................ 70
Attack .................................... 14
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 284
EXP ...................................... 647
[187] Psychos ~
=-----------=
[Steal]: Potion
[Drops]: Potion
Level...................................... 32
HP ....................................... 900
MP ........................................ 55
Attack .................................... 14
Defense .................................. 165
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 125
Magic Evasion .............................. 0
Gil ...................................... 275
EXP ...................................... 347
[188] Garm ~
=--------=
[Steal]: Potion
[Drops]: Potion
Level...................................... 32
HP ...................................... 1510
MP ....................................... 110
Attack .................................... 10
Defense .................................. 155
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 412
EXP ...................................... 687
[189] Tonberry ~
=------------=
[Steal]: ---
[Drops]: Tintinnabalum
Level...................................... 27
HP ...................................... 8000
MP ..................................... 15500
Attack .................................... 13
Defense .................................. 150
Evasion ................................... 50
Magic ..................................... 10
Magic Defense ............................ 180
Magic Evasion ............................. 50
Gil ..................................... 3333
EXP ..................................... 1200
[190] Onion Dasher ~
=----------------=
[Steal]: ---
[Drops]: Green Cherry
Level...................................... 33
HP ...................................... 2000
MP ....................................... 100
Attack .................................... 10
Defense .................................. 150
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ...................................... 150
EXP ...................................... 500
[191] Anemone ~
=-----------=
[Steal]: ---
[Drops]: Green Cherry
Level...................................... 33
HP ...................................... 2000
MP ....................................... 100
Attack .................................... 10
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 550
EXP ..................................... 1000
[192] Illuyankas ~
=--------------=
[Steal]: ---
[Drops]: White Cape, Green Cherry
Level...................................... 33
HP ...................................... 2000
MP ....................................... 100
Attack .................................... 10
Defense .................................. 130
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 850
EXP ..................................... 1000
[193] Knotty ~
=----------=
[Steal]: ---
[Drops]: Green Cherry
Level...................................... 33
HP ...................................... 1000
MP ....................................... 100
Attack ..................................... 5
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 350
EXP ...................................... 800
[194] Tzakmaqiel ~
=--------------=
[Steal]: ---
[Drops]: White Cape, Green Cherry
Level...................................... 33
HP ...................................... 2000
MP ....................................... 100
Attack .................................... 10
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 750
EXP ..................................... 1000
[195] Zone Eater ~
=--------------=
[Steal]: Teleport Stone
[Drops]: ---
Level...................................... 61
HP ...................................... 7700
MP ..................................... 57000
Attack .................................... 23
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 2000
EXP ..................................... 2000
[196] Vasegiatta ~
=--------------=
[Steal]: Phoenix Down
[Drops]: ---
Level...................................... 42
HP ...................................... 3615
MP ....................................... 233
Attack .................................... 13
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ..................................... 1221
EXP ..................................... 1994
[197] Gloomwind ~
=-------------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 41
HP ...................................... 2905
MP ....................................... 175
Attack .................................... 13
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 421
EXP ..................................... 1096
[198] Purusa ~
=----------=
[Steal]: Moonring Blade
[Drops]: ---
Level...................................... 41
HP ...................................... 3300
MP ....................................... 188
Attack .................................... 13
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 773
EXP ..................................... 1396
[199] Covert ~
=----------=
[Steal]: Pinwheel, Shuriken
[Drops]: ---
Level...................................... 44
HP ...................................... 4530
MP ....................................... 240
Attack .................................... 25
Defense .................................. 100
Evasion ................................... 50
Magic ..................................... 11
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 1768
EXP ..................................... 1757
[200] Kamui ~
=---------=
[Steal]: Murasame, Ashura
[Drops]: Holy Water
Level...................................... 44
HP ...................................... 4211
MP ....................................... 219
Attack .................................... 19
Defense .................................. 100
Evasion ................................... 30
Magic ..................................... 11
Magic Defense ............................ 150
Magic Evasion ............................. 30
Gil ...................................... 869
EXP ..................................... 1583
[201] Wartpuck ~
=------------=
[Steal]: Dried Meat, Chain Flail
[Drops]: ---
Level...................................... 44
HP ...................................... 3559
MP ....................................... 330
Attack .................................... 15
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 11
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ..................................... 1169
EXP ..................................... 1595
[202] Shambling Corpse ~
=--------------------=
[Steal]: Soul Sabre, Mythril Sword
[Drops]: ---
Level...................................... 43
HP ...................................... 3850
MP ....................................... 185
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 826
EXP ..................................... 1399
[203] Amduscias ~
=-------------=
[Steal]: Swordbreaker, Dagger
[Drops]: ---
Level...................................... 43
HP ...................................... 4452
MP ....................................... 270
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 11
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 526
EXP ..................................... 1727
[204] Baalzephon ~
=--------------=
[Steal]: Sasuke, Kunai
[Drops]: ---
Level...................................... 43
HP ...................................... 3609
MP ....................................... 300
Attack .................................... 17
Defense .................................. 105
Evasion ................................... 20
Magic ..................................... 11
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 826
EXP ..................................... 1385
[205] Samurai ~
=-----------=
[Steal]: ---
[Drops]: ---
Level...................................... 40
HP ...................................... 3000
MP ....................................... 500
Attack .................................... 13
Defense ................................... 10
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 20
Magic Evasion .............................. 0
Gil ...................................... 791
EXP ..................................... 1545
[206] Al Jabr ~
=-----------=
[Steal]: ---
[Drops]: ---
Level...................................... 39
HP ...................................... 2722
MP ....................................... 180
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion ............................. 30
Gil ...................................... 485
EXP ...................................... 890
[207] Suriander ~
=-------------=
[Steal]: ---
[Drops]: ---
Level...................................... 40
HP ...................................... 2912
MP ....................................... 228
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 435
EXP ..................................... 1150
[208] Weredragon ~
=--------------=
[Steal]: ---
[Drops]: ---
Level...................................... 38
HP ...................................... 3000
MP ....................................... 300
Attack .................................... 10
Defense .................................. 105
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................. 50
Magic Evasion .............................. 0
Gil ...................................... 731
EXP ...................................... 953
[209] Schmidt ~
=-----------=
[Steal]: ---
[Drops]: ---
Level...................................... 40
HP ...................................... 3262
MP ....................................... 200
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 441
EXP ..................................... 1253
[210] Pluto Armor ~
=---------------=
[Steal]: ---
[Drops]: ---
Level...................................... 39
HP ...................................... 2850
MP ....................................... 220
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 629
EXP ...................................... 853
[211] Alluring Rider ~
=------------------=
[Steal]: ---
[Drops]: ---
Level...................................... 40
HP ...................................... 1200
MP ....................................... 330
Attack .................................... 13
Defense .................................. 125
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 531
EXP ..................................... 1323
[212] Pandora ~
=-----------=
[Steal]: ---
[Drops]: ---
Level...................................... 39
HP ...................................... 1522
MP ....................................... 350
Attack .................................... 13
Defense .................................. 140
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 80
Magic Evasion .............................. 0
Gil ...................................... 461
EXP ...................................... 622
[213] Parasite ~
=------------=
[Steal]: ---
[Drops]: ---
Level...................................... 39
HP ...................................... 1000
MP ....................................... 230
Attack ..................................... 1
Defense .................................. 140
Evasion .................................... 0
Magic ...................................... 1
Magic Defense .............................. 5
Magic Evasion .............................. 0
Gil ...................................... 461
EXP ...................................... 455
[214] Coco ~
=--------=
[Steal]: ---
[Drops]: ---
Level...................................... 39
HP ...................................... 3062
MP ....................................... 198
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ...................................... 631
EXP ..................................... 1410
[215] Io ~
=------=
[Steal]: ---
[Drops]: ---
Level...................................... 39
HP ...................................... 7862
MP ...................................... 1550
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 1995
EXP ..................................... 3253
[216] Armored Weapon ~
=------------------=
[Steal]: Debilitator
[Drops]: ---
Level...................................... 47
HP ...................................... 4700
MP ...................................... 1956
Attack .................................... 18
Defense .................................. 190
Evasion ................................... 10
Magic ..................................... 15
Magic Defense ............................ 125
Magic Evasion ............................. 10
Gil ..................................... 1189
EXP ..................................... 5848
[217] Lunatys ~
=-----------=
[Steal]: Antidote
[Drops]: ---
Level...................................... 45
HP ...................................... 4050
MP ....................................... 105
Attack .................................... 13
Defense ................................... 90
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 250
Magic Evasion .............................. 0
Gil ...................................... 465
EXP ..................................... 1504
[218] Figaro Lizard ~
=-----------------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 45
HP ...................................... 4220
MP ....................................... 140
Attack .................................... 29
Defense ................................... 90
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 250
Magic Evasion .............................. 0
Gil ...................................... 554
EXP ..................................... 1219
[219] Devil ~
=---------=
[Steal]: Mythril Glove
[Drops]: ---
Level...................................... 46
HP ...................................... 5555
MP ...................................... 1150
Attack .................................... 18
Defense ................................... 70
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 250
Magic Evasion .............................. 0
Gil ...................................... 960
EXP ..................................... 2189
[220] Envo ~
=--------=
[Steal]: X-Potion
[Drops]: ---
Level...................................... 46
HP ...................................... 4635
MP ....................................... 280
Attack .................................... 13
Defense ................................... 50
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 250
Magic Evasion .............................. 0
Gil ...................................... 968
EXP ..................................... 1429
[221] Magic Urn ~
=-------------=
[Steal]: Elixir, Potion
[Drops]: ---
Level...................................... 31
HP ....................................... 100
MP ..................................... 10000
Attack ..................................... 5
Defense .................................. 220
Evasion .................................. 100
Magic ..................................... 35
Magic Defense ............................ 190
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[222] Level 10 Magic ~
=------------------=
[Steal]: Ether
[Drops]: Ether
Level...................................... 48
HP ...................................... 1000
MP ....................................... 300
Attack .................................... 10
Defense .................................. 200
Evasion .................................. 100
Magic ..................................... 22
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[223] Level 20 Magic ~
=------------------=
[Steal]: Ether
[Drops]: Ether
Level...................................... 51
HP ...................................... 2000
MP ....................................... 500
Attack .................................... 10
Defense .................................. 200
Evasion .................................. 100
Magic ..................................... 21
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[224] Level 30 Magic ~
=------------------=
[Steal]: Ether
[Drops]: Ether
Level...................................... 54
HP ...................................... 3000
MP ....................................... 700
Attack .................................... 10
Defense .................................. 200
Evasion .................................. 100
Magic ..................................... 20
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[225] Level 40 Magic ~
=------------------=
[Steal]: Ether
[Drops]: Ether
Level...................................... 55
HP ...................................... 4000
MP ...................................... 1000
Attack .................................... 10
Defense .................................. 200
Evasion .................................. 100
Magic ..................................... 19
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[226] Level 50 Magic ~
=------------------=
[Steal]: Hi-Ether
[Drops]: Ether
Level...................................... 57
HP ...................................... 5000
MP ...................................... 2000
Attack .................................... 10
Defense .................................. 200
Evasion .................................. 100
Magic ..................................... 18
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[227] Level 60 Magic ~
=------------------=
[Steal]: Hi-Ether
[Drops]: Ether
Level...................................... 58
HP ...................................... 6000
MP ...................................... 5000
Attack .................................... 10
Defense .................................. 200
Evasion .................................. 100
Magic ..................................... 17
Magic Defense ............................ 125
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[228] Level 70 Magic ~
=------------------=
[Steal]: Hi-Ether
[Drops]: Ether
Level...................................... 56
HP ...................................... 7000
MP ...................................... 3000
Attack .................................... 10
Defense .................................. 200
Evasion .................................. 100
Magic ..................................... 16
Magic Defense ............................ 126
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[229] Level 80 Magic ~
=------------------=
[Steal]: Hi-Ether
[Drops]: Ether
Level...................................... 53
HP ...................................... 8000
MP ...................................... 2800
Attack .................................... 10
Defense .................................. 200
Evasion .................................. 100
Magic ..................................... 15
Magic Defense ............................ 115
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[230] Level 90 Magic ~
=------------------=
[Steal]: Hi-Ether
[Drops]: Ether
Level...................................... 55
HP ...................................... 9000
MP ...................................... 9000
Attack .................................... 10
Defense .................................. 200
Evasion .................................. 100
Magic ..................................... 14
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[231] Warlock ~
=-----------=
[Steal]: Teleport Stone
[Drops]: Teleport Stone
Level...................................... 38
HP ...................................... 1300
MP ...................................... 1250
Attack .................................... 10
Defense .................................. 180
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 225
Magic Evasion .............................. 0
Gil ...................................... 333
EXP ...................................... 970
[232] Mahadeva ~
=------------=
[Steal]: Teleport Stone
[Drops]: Teleport Stone
Level...................................... 38
HP ...................................... 3826
MP ...................................... 1327
Attack .................................... 13
Defense .................................. 150
Evasion ................................... 30
Magic ..................................... 10
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ...................................... 393
EXP ..................................... 1510
[233] Sorath ~
=----------=
[Steal]: Teleport Stone
[Drops]: Teleport Stone
Level...................................... 37
HP ...................................... 2600
MP ........................................ 97
Attack .................................... 13
Defense .................................. 125
Evasion ................................... 20
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 415
EXP ...................................... 830
[234] Medusa Chicken ~
=------------------=
[Steal]: Teleport Stone
[Drops]: Teleport Stone
Level...................................... 38
HP ...................................... 2366
MP ....................................... 185
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 422
EXP ...................................... 770
[235] Creature ~
=------------=
[Steal]: Teleport Stone
[Drops]: Teleport Stone
Level...................................... 37
HP ...................................... 2470
MP ....................................... 145
Attack .................................... 13
Defense .................................. 110
Evasion ................................... 10
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 550
EXP ...................................... 775
[236] Moonform ~
=------------=
[Steal]: Teleport Stone
[Drops]: Teleport Stone
Level...................................... 37
HP ...................................... 2444
MP ........................................ 82
Attack .................................... 15
Defense .................................. 115
Evasion ................................... 20
Magic ..................................... 10
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ...................................... 669
EXP ...................................... 981
[237] Aspidochelon ~
=----------------=
[Steal]: Teleport Stone
[Drops]: Teleport Stone
Level...................................... 38
HP ...................................... 3210
MP ....................................... 514
Attack .................................... 22
Defense .................................. 135
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion ............................. 20
Gil ...................................... 519
EXP ..................................... 1270
[238] Siegfried ~
=-------------=
[Steal]: ---
[Drops]: ---
Level...................................... 53
HP ..................................... 32760
MP ...................................... 6000
Attack .................................... 53
Defense .................................. 160
Evasion ................................... 25
Magic ..................................... 25
Magic Defense ............................ 150
Magic Evasion ............................. 25
Gil ........................................ 0
EXP ........................................ 0
[239] Yojimbo ~
=-----------=
[Steal]: Masamune
[Drops]: ---
Level...................................... 59
HP ...................................... 7050
MP ...................................... 2600
Attack .................................... 13
Defense .................................. 100
Evasion ................................... 40
Magic ...................................... 5
Magic Defense ............................ 180
Magic Evasion .............................. 0
Gil ..................................... 2000
EXP ..................................... 2300
[240] Dark Force ~
=--------------=
[Steal]: Crystal Sword
[Drops]: ---
Level...................................... 55
HP ...................................... 8940
MP ....................................... 700
Attack .................................... 12
Defense .................................. 105
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 600
EXP ..................................... 2950
[241] Muud Suud ~
=-------------=
[Steal]: Thunder Shield
[Drops]: ---
Level...................................... 54
HP ..................................... 25000
MP ....................................... 350
Attack .................................... 13
Defense .................................... 5
Evasion .................................... 0
Magic ..................................... 15
Magic Defense ............................. 70
Magic Evasion .............................. 0
Gil ...................................... 100
EXP ..................................... 4200
[242] Fiend Dragon ~
=----------------=
[Steal]: Guard Bracelet
[Drops]: ---
Level...................................... 54
HP ..................................... 18008
MP ..................................... 10000
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 13
Magic Defense ............................. 90
Magic Evasion .............................. 0
Gil ..................................... 2700
EXP ..................................... 8500
[243] Mover ~
=---------=
[Steal]: Super Ball
[Drops]: Magicite Shard
Level...................................... 51
HP ....................................... 120
MP ..................................... 10500
Attack .................................... 20
Defense .................................. 115
Evasion .................................. 225
Magic ..................................... 10
Magic Defense ............................ 254
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 1500
[244] Cherry ~
=----------=
[Steal]: Silver Spectacles
[Drops]: ---
Level...................................... 53
HP ...................................... 8150
MP ....................................... 900
Attack ..................................... 8
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 12
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ...................................... 700
EXP ..................................... 2200
[245] Vector Lythos ~
=-----------------=
[Steal]: Fuma Shuriken
[Drops]: ---
Level...................................... 59
HP ...................................... 2800
MP ....................................... 180
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 350
EXP ..................................... 1400
[246] Primeval Dragon ~
=-------------------=
[Steal]: Dried Meat
[Drops]: ---
Level...................................... 50
HP ..................................... 10050
MP ..................................... 12850
Attack .................................... 15
Defense .................................. 130
Evasion .................................... 0
Magic ..................................... 12
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ..................................... 1200
EXP ..................................... 3000
[247] Landworm ~
=------------=
[Steal]: X-Potion
[Drops]: ---
Level...................................... 59
HP ..................................... 12000
MP ...................................... 1300
Attack .................................... 13
Defense ................................... 80
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 4600
[248] Gamma ~
=---------=
[Steal]: Air Anchor
[Drops]: ---
Level...................................... 57
HP ..................................... 27000
MP ...................................... 9000
Attack .................................... 13
Defense .................................. 175
Evasion .................................... 0
Magic ..................................... 15
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 9000
[249] Great Malboro ~
=-----------------=
[Steal]: Teleport Stone
[Drops]: ---
Level...................................... 56
HP ...................................... 7000
MP ....................................... 500
Attack .................................... 13
Defense .................................. 115
Evasion .................................... 0
Magic ...................................... 6
Magic Defense ............................ 105
Magic Evasion .............................. 0
Gil ..................................... 1320
EXP ..................................... 2800
[250] Outsider ~
=------------=
[Steal]: Stoneblade
[Drops]: ---
Level...................................... 18
HP ...................................... 8050
MP ....................................... 400
Attack .................................... 15
Defense .................................. 105
Evasion .................................... 0
Magic ...................................... 4
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ..................................... 2800
EXP ..................................... 2600
[251] Demon Knight ~
=----------------=
[Steal]: Pinwheel
[Drops]: ---
Level...................................... 56
HP ...................................... 6800
MP ...................................... 1600
Attack .................................... 12
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 14
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 200
EXP ..................................... 3090
[252] Duel Armor ~
=--------------=
[Steal]: Chainsaw
[Drops]: ---
Level...................................... 53
HP ...................................... 7200
MP ...................................... 1600
Attack .................................... 13
Defense .................................. 185
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 800
EXP ..................................... 2500
[253] Great Behemoth ~
=------------------=
[Steal]: Tigerfang
[Drops]: ---
Level...................................... 58
HP ..................................... 11000
MP ....................................... 700
Attack ..................................... 7
Defense ................................... 90
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 105
Magic Evasion .............................. 0
Gil ..................................... 2900
EXP ..................................... 4100
[254] Vector Chimera ~
=------------------=
[Steal]: Swordbreaker
[Drops]: ---
Level...................................... 57
HP ...................................... 7500
MP ....................................... 880
Attack .................................... 22
Defense .................................. 110
Evasion ................................... 30
Magic ...................................... 9
Magic Defense ............................ 150
Magic Evasion ............................. 30
Gil ...................................... 900
EXP ..................................... 2900
[255] Fortis ~
=----------=
[Steal]: Drill
[Drops]: ---
Level...................................... 54
HP ...................................... 9800
MP ....................................... 700
Attack ..................................... 5
Defense .................................. 160
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 250
EXP ..................................... 3500
[256] Junk ~
=--------=
[Steal]: Noiseblaster
[Drops]: ---
Level...................................... 53
HP ...................................... 2000
MP ....................................... 200
Attack ..................................... 2
Defense .................................. 190
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 170
Magic Evasion .............................. 0
Gil ..................................... 1100
EXP ..................................... 2200
[257] InnoSent ~
=------------=
[Steal]: Bioblaster
[Drops]: ---
Level...................................... 52
HP ...................................... 6600
MP ....................................... 390
Attack .................................... 13
Defense .................................. 155
Evasion .................................... 0
Magic ..................................... 12
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ..................................... 1950
EXP ..................................... 2400
[258] Daedalus ~
=------------=
[Steal]: ---
[Drops]: ---
Level...................................... 59
HP ..................................... 12280
MP ....................................... 100
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 12
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 3500
[259] Ahriman ~
=-----------=
[Steal]: Earring
[Drops]: ---
Level...................................... 51
HP ..................................... 10000
MP ....................................... 300
Attack .................................... 11
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 17
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 2820
[260] Death Machine ~
=-----------------=
[Steal]: Flash
[Drops]: ---
Level...................................... 52
HP ...................................... 6000
MP ....................................... 550
Attack .................................... 10
Defense .................................. 140
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 670
EXP ..................................... 2300
[261] Metal Hitman ~
=----------------=
[Steal]: Auto Crossbow
[Drops]: ---
Level...................................... 52
HP ...................................... 2000
MP ....................................... 800
Attack .................................... 13
Defense ................................... 20
Evasion .................................... 0
Magic ..................................... 25
Magic Defense ............................ 165
Magic Evasion .............................. 0
Gil ...................................... 700
EXP ..................................... 2000
[262] Prometheus ~
=--------------=
[Steal]: Debilitator
[Drops]: ---
Level...................................... 56
HP ..................................... 14500
MP ...................................... 2050
Attack .................................... 13
Defense .................................. 170
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 1300
EXP ..................................... 5200
[263] Zurvan ~
=----------=
[Steal]: X-Potion
[Drops]: ---
Level...................................... 72
HP ..................................... 24000
MP ....................................... 300
Attack .................................... 33
Defense ................................... 80
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 5200
EXP ..................................... 5000
[264] Vilia ~
=---------=
[Steal]: X-Ether
[Drops]: ---
Level...................................... 81
HP ..................................... 23000
MP ...................................... 1800
Attack .................................... 22
Defense .................................. 100
Evasion ................................... 10
Magic ..................................... 14
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ..................................... 3333
EXP ..................................... 5000
[265] Great Dragon ~
=----------------=
[Steal]: Elixir, Phoenix Down
[Drops]: Dragon Horn
Level...................................... 77
HP ..................................... 28000
MP ...................................... 2200
Attack .................................... 53
Defense .................................. 155
Evasion .................................... 0
Magic ..................................... 11
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 5000
[266] Abaddon ~
=-----------=
[Steal]: Hi-Ether
[Drops]: Lich Ring
Level...................................... 71
HP ..................................... 25000
MP ...................................... 8000
Attack .................................... 30
Defense .................................. 160
Evasion .................................... 0
Magic ..................................... 30
Magic Defense ............................ 180
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 5000
[267] Dragon Aevis ~
=----------------=
[Steal]: Dragon Horn
[Drops]: ---
Level...................................... 77
HP ..................................... 23000
MP ....................................... 500
Attack .................................... 25
Defense ................................... 80
Evasion ................................... 50
Magic ..................................... 15
Magic Defense ............................ 180
Magic Evasion ............................. 20
Gil ..................................... 1200
EXP ..................................... 5000
[268] Dinozombie ~
=--------------=
[Steal]: Hi-Ether, Holy Water
[Drops]: ---
Level...................................... 60
HP ..................................... 25000
MP ....................................... 600
Attack .................................... 25
Defense .................................. 150
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 3700
EXP ..................................... 5000
[269] Death Rider ~
=---------------=
[Steal]: ---
[Drops]: Red Jacket
Level...................................... 76
HP ..................................... 30000
MP ...................................... 1200
Attack .................................... 48
Defense .................................. 150
Evasion ................................... 20
Magic ..................................... 19
Magic Defense ............................ 150
Magic Evasion ............................. 20
Gil ..................................... 6600
EXP ..................................... 5000
[270] Shield Dragon ~
=-----------------=
[Steal]: ---
[Drops]: Force Armor
Level...................................... 71
HP ..................................... 40000
MP ..................................... 20000
Attack .................................... 22
Defense .................................. 200
Evasion .................................... 0
Magic ..................................... 22
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ..................................... 6300
EXP ..................................... 5000
[271] Maximera ~
=------------=
[Steal]: Hi-Ether
[Drops]: ---
Level...................................... 89
HP ..................................... 32000
MP ...................................... 2000
Attack .................................... 31
Defense .................................. 110
Evasion ................................... 30
Magic ...................................... 9
Magic Defense ............................ 150
Magic Evasion ............................. 30
Gil ........................................ 0
EXP ..................................... 5000
[272] Hexadragon ~
=--------------=
[Steal]: X-Potion, Remedy
[Drops]: ---
Level...................................... 73
HP ..................................... 26000
MP ....................................... 750
Attack .................................... 55
Defense ................................... 95
Evasion .................................... 0
Magic ..................................... 16
Magic Defense ............................. 50
Magic Evasion .............................. 0
Gil ..................................... 1500
EXP ..................................... 5000
[273] Magic Dragon ~
=----------------=
[Steal]: X-Ether
[Drops]: ---
Level...................................... 72
HP ..................................... 18000
MP ..................................... 10000
Attack .................................... 14
Defense .................................. 180
Evasion .................................... 0
Magic ..................................... 18
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ...................................... 950
EXP ..................................... 5000
[274] Armodullahan ~
=----------------=
[Steal]: Genji Glove
[Drops]: X-Potion
Level...................................... 83
HP ..................................... 35000
MP ...................................... 2500
Attack .................................... 60
Defense .................................. 140
Evasion ................................... 20
Magic ..................................... 22
Magic Defense ............................ 200
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 5000
[275] Crystal Dragon ~
=------------------=
[Steal]: Elixir
[Drops]: X-Ether
Level...................................... 89
HP ..................................... 32000
MP ..................................... 30000
Attack .................................... 35
Defense .................................. 155
Evasion ................................... 30
Magic ..................................... 26
Magic Defense ............................. 80
Magic Evasion ............................. 10
Gil ..................................... 7700
EXP ..................................... 5000
[276] Ymir (Shell) ~
=----------------=
[Steal]: ---
[Drops]: Ether
Level....................................... 4
HP ..................................... 50000
MP ....................................... 120
Attack .................................... 13
Defense .................................. 102
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[277] Ymir (Head) ~
=---------------=
[Steal]: ---
[Drops]: Hi-Potion
Level....................................... 6
HP ...................................... 1500
MP ...................................... 1000
Attack .................................... 22
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[278] Guard Leader ~
=----------------=
[Steal]: Mythril Knife
[Drops]: Hi-Potion
Level....................................... 8
HP ....................................... 420
MP ....................................... 150
Attack .................................... 60
Defense .................................. 110
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ...................................... 350
EXP ........................................ 0
[279] Magitek Armor ~
=-----------------=
[Steal]: Hi-Potion, Potion
[Drops]: Hi-Potion
Level....................................... 8
HP ....................................... 210
MP ....................................... 250
Attack .................................... 18
Defense ................................... 30
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[280] Vargas ~
=----------=
[Steal]: Mythril Claws, Potion
[Drops]: ---
Level...................................... 12
HP ..................................... 11600
MP ....................................... 220
Attack .................................... 13
Defense ................................... 85
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[281] Ipooh ~
=---------=
[Steal]: Hi-Potion
[Drops]: ---
Level...................................... 11
HP ....................................... 360
MP ........................................ 60
Attack .................................... 18
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[282] Ultros Pt. 1 ~
=----------------=
[Steal]: ---
[Drops]: ---
Level...................................... 13
HP ...................................... 3000
MP ....................................... 640
Attack .................................... 15
Defense ................................... 40
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[283] Tunnel Armor ~
=----------------=
[Steal]: Bioblaster, Air Knife
[Drops]: Elixir
Level...................................... 16
HP ...................................... 1300
MP ....................................... 900
Attack .................................... 10
Defense ................................... 29
Evasion .................................... 0
Magic ..................................... 15
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ...................................... 250
EXP ........................................ 0
[284] Phantom Train ~
=-----------------=
[Steal]: ---
[Drops]: Tent
Level...................................... 14
HP ...................................... 1900
MP ....................................... 350
Attack .................................... 10
Defense ................................... 30
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................ 210
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[285] Rhizopas ~
=------------=
[Steal]: ---
[Drops]: Remedy
Level...................................... 13
HP ....................................... 775
MP ........................................ 39
Attack .................................... 14
Defense .................................. 110
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 175
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[286] Hell's Rider ~
=----------------=
[Steal]: Elixir, Mythril Vest
[Drops]: Remedy
Level...................................... 14
HP ...................................... 1300
MP ....................................... 170
Attack .................................... 48
Defense .................................. 120
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 1290
EXP ...................................... 400
[287] Kefka (Narshe) ~
=------------------=
[Steal]: Elixir, Hi-Ether
[Drops]: Peace Ring
Level...................................... 18
HP ...................................... 3000
MP ...................................... 3000
Attack .................................... 25
Defense ................................... 55
Evasion ................................... 30
Magic ...................................... 9
Magic Defense ............................ 160
Magic Evasion ............................. 30
Gil ........................................ 0
EXP ........................................ 0
[288] Dadaluma ~
=------------=
[Steal]: Thief's Bracers, Jeweled Ring
[Drops]: Thief's Knife, Twist Headband
Level...................................... 22
HP ...................................... 3270
MP ...................................... 1005
Attack .................................... 12
Defense ................................... 85
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 143
Magic Evasion ............................. 10
Gil ..................................... 1210
EXP ........................................ 0
[289] Ultros Pt. 2 ~
=----------------=
[Steal]: ---
[Drops]: ---
Level...................................... 19
HP ...................................... 2550
MP ....................................... 500
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ...................................... 4
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 2
EXP ........................................ 0
[290] Ifrit ~
=---------=
[Steal]: ---
[Drops]: ---
Level...................................... 21
HP ...................................... 3300
MP ....................................... 600
Attack .................................... 25
Defense .................................. 215
Evasion ................................... 20
Magic ...................................... 7
Magic Defense ............................ 115
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[291] Shiva ~
=---------=
[Steal]: ---
[Drops]: ---
Level...................................... 21
HP ...................................... 3000
MP ....................................... 500
Attack .................................... 15
Defense .................................. 200
Evasion ................................... 20
Magic ...................................... 7
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[292] Number 024 ~
=--------------=
[Steal]: Blood Sword, Rune Blade
[Drops]: Flametongue, Icebrand
Level...................................... 24
HP ...................................... 4777
MP ....................................... 777
Attack .................................... 20
Defense .................................. 170
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[293] Number 128 ~
=--------------=
[Steal]: Kazekiri
[Drops]: Tent
Level...................................... 23
HP ...................................... 3276
MP ....................................... 810
Attack .................................... 13
Defense .................................. 120
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 125
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[294] Right Blade ~
=---------------=
[Steal]: ---
[Drops]: ---
Level...................................... 21
HP ....................................... 400
MP ....................................... 150
Attack .................................... 20
Defense .................................. 120
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[295] Left Blade ~
=--------------=
[Steal]: ---
[Drops]: ---
Level...................................... 22
HP ....................................... 700
MP ....................................... 470
Attack .................................... 13
Defense .................................. 120
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[296] Crane (Left) ~
=----------------=
[Steal]: Noiseblaster
[Drops]: ---
Level...................................... 23
HP ...................................... 1800
MP ....................................... 447
Attack .................................... 14
Defense .................................. 145
Evasion .................................... 0
Magic ...................................... 4
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[297] Crane (Right) ~
=-----------------=
[Steal]: Debilitator, Hi-Potion
[Drops]: ---
Level...................................... 24
HP ...................................... 2300
MP ....................................... 447
Attack .................................... 14
Defense .................................. 125
Evasion .................................... 0
Magic ...................................... 4
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[298] Flame Eater ~
=---------------=
[Steal]: Flametongue
[Drops]: ---
Level...................................... 26
HP ...................................... 8400
MP ....................................... 480
Attack .................................... 13
Defense .................................. 105
Evasion ................................... 20
Magic ...................................... 7
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[299] Ultros Pt. 3 ~
=----------------=
[Steal]: White Cape
[Drops]: ---
Level...................................... 25
HP ..................................... 22000
MP ....................................... 750
Attack .................................... 22
Defense ................................... 95
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ........................................ 3
EXP ........................................ 0
[300] Typhon ~
=----------=
[Steal]: Dagger
[Drops]: ---
Level...................................... 26
HP ..................................... 10000
MP ..................................... 40000
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 55
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[301] Ultros (with Typhon) ~
=------------------------=
[Steal]: Dried Meat
[Drops]: ---
Level...................................... 16
HP ..................................... 17000
MP ...................................... 8000
Attack .................................... 10
Defense ................................... 20
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................. 10
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[302] Air Force ~
=-------------=
[Steal]: Elixir
[Drops]: Princess Ring
Level...................................... 25
HP ...................................... 8000
MP ....................................... 750
Attack .................................... 10
Defense .................................. 150
Evasion .................................... 0
Magic ..................................... 12
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[303] Laser Gun ~
=-------------=
[Steal]: X-Ether
[Drops]: ---
Level...................................... 24
HP ...................................... 3300
MP ....................................... 335
Attack .................................... 12
Defense .................................. 130
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[304] Missile Bay ~
=---------------=
[Steal]: Debilitator
[Drops]: ---
Level...................................... 25
HP ...................................... 3000
MP ...................................... 7000
Attack .................................... 12
Defense .................................. 135
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[305] Bit ~
=-------=
[Steal]: Amulet
[Drops]: ---
Level...................................... 25
HP ....................................... 420
MP ....................................... 285
Attack .................................... 12
Defense .................................. 230
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[306] Gigantos ~
=------------=
[Steal]: Elixir, X-Potion
[Drops]: Sasuke
Level...................................... 25
HP ...................................... 6000
MP ...................................... 1120
Attack .................................... 20
Defense .................................... 1
Evasion .................................... 0
Magic ..................................... 10
Magic Defense .............................. 1
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 7550
[307] Ultima Weapon ~
=-----------------=
[Steal]: Ribbon, Elixir
[Drops]: Elixir
Level...................................... 37
HP ..................................... 24000
MP ...................................... 5000
Attack .................................... 45
Defense .................................. 142
Evasion ................................... 20
Magic ...................................... 5
Magic Defense ............................. 97
Magic Evasion ............................. 10
Gil ........................................ 0
EXP ........................................ 0
[308] Nelapa ~
=----------=
[Steal]: ---
[Drops]: ---
Level...................................... 26
HP ...................................... 2800
MP ....................................... 280
Attack .................................... 11
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[309] Humbaba ~
=-----------=
[Steal]: ---
[Drops]: ---
Level...................................... 31
HP ..................................... 26000
MP ..................................... 10000
Attack .................................... 15
Defense .................................. 100
Evasion .................................... 0
Magic ...................................... 6
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[310] Tentacle (Lower-Right) ~
=--------------------------=
[Steal]: ---
[Drops]: ---
Level...................................... 31
HP ...................................... 7000
MP ....................................... 800
Attack .................................... 13
Defense .................................. 102
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[311] Tentacle (Upper-Right) ~
=--------------------------=
[Steal]: ---
[Drops]: ---
Level...................................... 33
HP ...................................... 5000
MP ....................................... 600
Attack .................................... 13
Defense .................................. 102
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[312] Tentacle (Lower-Left) ~
=-------------------------=
[Steal]: ---
[Drops]: ---
Level...................................... 32
HP ...................................... 6000
MP ....................................... 700
Attack .................................... 13
Defense .................................. 102
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[313] Tentacle (Upper-Left) ~
=-------------------------=
[Steal]: ---
[Drops]: ---
Level...................................... 34
HP ...................................... 4000
MP ....................................... 500
Attack .................................... 13
Defense .................................. 102
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[314] Angler Whelk (Shell) ~
=------------------------=
[Steal]: ---
[Drops]: Dragon Claws
Level...................................... 19
HP ...................................... 9230
MP ...................................... 1600
Attack .................................... 53
Defense .................................. 160
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 195
Magic Evasion .............................. 0
Gil ..................................... 1000
EXP ........................................ 0
[315] Angler Whelk (Head) ~
=-----------------------=
[Steal]: ---
[Drops]: Dragon Claws
Level...................................... 31
HP ...................................... 9845
MP ...................................... 1600
Attack .................................... 75
Defense ................................... 80
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ..................................... 1000
EXP ........................................ 0
[316] Dullahan ~
=------------=
[Steal]: Genji Glove, X-Potion
[Drops]: ---
Level...................................... 37
HP ..................................... 23450
MP ...................................... 1721
Attack .................................... 55
Defense .................................. 130
Evasion ................................... 10
Magic ...................................... 7
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[317] Behemoth King ~
=-----------------=
[Steal]: Murasame
[Drops]: Behemoth Suit
Level...................................... 43
HP ..................................... 19000
MP ...................................... 1600
Attack .................................... 11
Defense .................................. 120
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[318] Behemoth King (Undead) ~
=--------------------------=
[Steal]: ---
[Drops]: Behemoth Suit
Level...................................... 49
HP ..................................... 19000
MP ...................................... 9999
Attack .................................... 27
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[319] Chadarnook ~
=--------------=
[Steal]: ---
[Drops]: ---
Level...................................... 37
HP ..................................... 56000
MP ...................................... 9400
Attack .................................... 13
Defense .................................. 140
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[320] Valigarmanda ~
=----------------=
[Steal]: ---
[Drops]: ---
Level...................................... 62
HP ..................................... 30000
MP ..................................... 50000
Attack .................................... 19
Defense .................................. 254
Evasion .................................... 0
Magic ...................................... 4
Magic Defense ............................. 70
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[321] Tonberries ~
=--------------=
[Steal]: Minerva Bustier
[Drops]: Minerva Bustier
Level...................................... 99
HP ..................................... 14001
MP ..................................... 11000
Attack ..................................... 5
Defense .................................. 100
Evasion .................................. 150
Magic ...................................... 1
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[322] Yeti ~
=--------=
[Steal]: ---
[Drops]: ---
Level...................................... 33
HP ..................................... 17200
MP ...................................... 6990
Attack .................................... 25
Defense .................................. 100
Evasion .................................... 0
Magic ..................................... 11
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ....................................... 10
EXP ........................................ 0
[323] Curlax ~
=----------=
[Steal]: ---
[Drops]: ---
Level...................................... 47
HP ..................................... 15000
MP ...................................... 2000
Attack ..................................... 1
Defense .................................. 100
Evasion .................................... 0
Magic ...................................... 4
Magic Defense ............................ 110
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[324] Laragorn ~
=------------=
[Steal]: ---
[Drops]: ---
Level...................................... 47
HP ..................................... 10000
MP ...................................... 2000
Attack ..................................... 2
Defense ................................... 90
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[325] Moebius ~
=-----------=
[Steal]: ---
[Drops]: ---
Level...................................... 47
HP ..................................... 12500
MP ...................................... 2000
Attack ..................................... 4
Defense ................................... 80
Evasion .................................... 0
Magic ...................................... 6
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[326] Wrexsoul ~
=------------=
[Steal]: Memento Ring
[Drops]: Guard Bracelet
Level...................................... 53
HP ..................................... 23066
MP ...................................... 5066
Attack .................................... 27
Defense ................................... 70
Evasion .................................... 0
Magic ...................................... 5
Magic Defense ............................ 220
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[327] Soul Saver ~
=--------------=
[Steal]: ---
[Drops]: ---
Level...................................... 41
HP ...................................... 3066
MP ....................................... 566
Attack .................................... 50
Defense .................................. 150
Evasion .................................... 0
Magic ...................................... 3
Magic Defense ............................ 175
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[328] Master Tonberry ~
=-------------------=
[Steal]: Megalixir, Elixir
[Drops]: Gladius
Level...................................... 73
HP ..................................... 22000
MP ...................................... 1200
Attack .................................... 13
Defense .................................. 100
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 165
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[329] Samurai Soul ~
=----------------=
[Steal]: Murakumo, Murasame
[Drops]: Master's Scroll
Level...................................... 61
HP ..................................... 37620
MP ...................................... 7400
Attack .................................... 25
Defense .................................. 115
Evasion ................................... 20
Magic ..................................... 11
Magic Defense ............................ 175
Magic Evasion .............................. 0
Gil .................................... 30000
EXP ........................................ 0
[330] Magic Master ~
=----------------=
[Steal]: Crystal Orb, Elixir
[Drops]: Megalixir
Level...................................... 68
HP ..................................... 50000
MP ..................................... 50000
Attack ..................................... 1
Defense .................................. 250
Evasion .................................. 100
Magic ..................................... 25
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[331] Deathgaze ~
=-------------=
[Steal]: ---
[Drops]: ---
Level...................................... 68
HP ..................................... 55555
MP ..................................... 38000
Attack .................................... 35
Defense .................................. 150
Evasion ................................... 30
Magic ...................................... 8
Magic Defense ............................ 170
Magic Evasion ............................. 30
Gil ........................................ 0
EXP ........................................ 0
[332] Hidon ~
=---------=
[Steal]: Thornlet, Teleport Stone
[Drops]: Teleport Stone
Level...................................... 43
HP ..................................... 25000
MP ..................................... 12500
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[333] Erebus ~
=----------=
[Steal]: ---
[Drops]: ---
Level...................................... 43
HP ...................................... 3500
MP ...................................... 1000
Attack .................................... 13
Defense ................................... 85
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[334] Erebus ~
=----------=
[Steal]: ---
[Drops]: ---
Level...................................... 12
HP ...................................... 3500
MP ...................................... 1000
Attack .................................... 13
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[335] Erebus ~
=----------=
[Steal]: ---
[Drops]: ---
Level...................................... 43
HP ...................................... 3500
MP ...................................... 1000
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 130
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[336] Erebus ~
=----------=
[Steal]: ---
[Drops]: ---
Level...................................... 43
HP ...................................... 3500
MP ...................................... 1000
Attack .................................... 13
Defense ................................... 95
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[337] Red Dragon ~
=--------------=
[Steal]: ---
[Drops]: Murakumo
Level...................................... 67
HP ..................................... 30000
MP ...................................... 1780
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[338] Blue Dragon ~
=---------------=
[Steal]: ---
[Drops]: Zantetsuken
Level...................................... 65
HP ..................................... 26900
MP ...................................... 3800
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[339] Gold Dragon ~
=---------------=
[Steal]: ---
[Drops]: Crystal Orb
Level...................................... 62
HP ..................................... 32400
MP ...................................... 4000
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[340] Ice Dragon ~
=--------------=
[Steal]: ---
[Drops]: Force Shield
Level...................................... 74
HP ..................................... 24400
MP ...................................... 9000
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[341] Storm Dragon ~
=----------------=
[Steal]: ---
[Drops]: Force Armor
Level...................................... 74
HP ..................................... 42000
MP ...................................... 1250
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[342] Earth Dragon ~
=----------------=
[Steal]: X-Potion
[Drops]: Magus Rod
Level...................................... 53
HP ..................................... 28500
MP ..................................... 16500
Attack .................................... 23
Defense .................................. 110
Evasion .................................... 0
Magic ..................................... 12
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[343] Skull Dragon ~
=----------------=
[Steal]: ---
[Drops]: Muscle Belt
Level...................................... 62
HP ..................................... 32800
MP ...................................... 1999
Attack .................................... 15
Defense .................................. 140
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[344] Holy Dragon ~
=---------------=
[Steal]: Holy Lance, X-Potion
[Drops]: ---
Level...................................... 71
HP ..................................... 18500
MP ..................................... 12000
Attack .................................... 13
Defense .................................. 110
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[345] Gigantuar ~
=-------------=
[Steal]: ---
[Drops]: ---
Level...................................... 91
HP ..................................... 30000
MP ...................................... 4500
Attack .................................... 15
Defense .................................. 200
Evasion .................................. 200
Magic ..................................... 18
Magic Defense ............................ 200
Magic Evasion ............................ 200
Gil ..................................... 1111
EXP ........................................ 0
[346] Leviathan ~
=-------------=
[Steal]: ---
[Drops]: ---
Level...................................... 91
HP ..................................... 32000
MP ...................................... 7000
Attack .................................... 22
Defense .................................. 140
Evasion ................................... 20
Magic ..................................... 14
Magic Defense ............................ 120
Magic Evasion ............................. 20
Gil .................................... 10000
EXP ........................................ 0
[347] Gilgamesh ~
=-------------=
[Steal]: Genji Shield, Genji Glove
[Drops]: Genji Armor, Genji Helm
Level...................................... 97
HP ..................................... 38000
MP ...................................... 3200
Attack .................................... 51
Defense .................................. 173
Evasion ................................... 45
Magic ...................................... 8
Magic Defense ............................ 212
Magic Evasion ............................. 30
Gil ........................................ 0
EXP ........................................ 0
[348] Inferno ~
=-----------=
[Steal]: Ice Shield
[Drops]: ---
Level...................................... 67
HP ..................................... 30800
MP ...................................... 9700
Attack .................................... 13
Defense .................................. 130
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[349] Rahu ~
=--------=
[Steal]: Flame Shield
[Drops]: ---
Level...................................... 69
HP ...................................... 8000
MP ....................................... 770
Attack .................................... 13
Defense ................................... 80
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 190
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[350] Ketu ~
=--------=
[Steal]: Flame Shield
[Drops]: ---
Level...................................... 67
HP ..................................... 11000
MP ...................................... 2600
Attack .................................... 13
Defense ................................... 75
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 185
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[351] Ultima Buster ~
=-----------------=
[Steal]: Crystal Orb, Blood Sword
[Drops]: ---
Level...................................... 67
HP ..................................... 55000
MP ..................................... 19000
Attack .................................... 20
Defense ................................... 75
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................. 70
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[352] Guardian ~
=------------=
[Steal]: Ribbon, Force Armor
[Drops]: ---
Level...................................... 67
HP ..................................... 60000
MP ...................................... 5200
Attack .................................... 13
Defense .................................. 150
Evasion .................................... 0
Magic ..................................... 25
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[353] Fiend ~
=---------=
[Steal]: Safety Bit
[Drops]: Mutsunokami
Level...................................... 73
HP ..................................... 63000
MP ...................................... 4800
Attack .................................... 60
Defense .................................. 110
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 160
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[354] Goddess ~
=-----------=
[Steal]: Minerva Bustier
[Drops]: Excalibur
Level...................................... 68
HP ..................................... 44000
MP ..................................... 19000
Attack .................................... 13
Defense ................................... 85
Evasion .................................... 0
Magic ..................................... 14
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[355] Demon ~
=---------=
[Steal]: Red Jacket
[Drops]: Radiant Lance
Level...................................... 67
HP ..................................... 58000
MP ..................................... 18900
Attack .................................... 15
Defense .................................. 180
Evasion .................................... 0
Magic ..................................... 13
Magic Defense ............................ 145
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[356] Short Arm ~
=-------------=
[Steal]: Elixir
[Drops]: ---
Level...................................... 73
HP ..................................... 27000
MP ..................................... 10000
Attack .................................... 50
Defense .................................. 115
Evasion ................................... 10
Magic ..................................... 10
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[357] Long Arm ~
=------------=
[Steal]: Elixir
[Drops]: ---
Level...................................... 73
HP ..................................... 33000
MP ..................................... 10000
Attack .................................... 35
Defense .................................. 110
Evasion .................................... 5
Magic ..................................... 30
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[358] Visage ~
=----------=
[Steal]: Elixir
[Drops]: ---
Level...................................... 74
HP ..................................... 30000
MP ..................................... 10000
Attack .................................... 63
Defense .................................. 140
Evasion ................................... 10
Magic ..................................... 12
Magic Defense ............................ 140
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[359] Tiger ~
=---------=
[Steal]: Elixir
[Drops]: ---
Level...................................... 70
HP ..................................... 30000
MP ..................................... 10000
Attack .................................... 13
Defense .................................. 120
Evasion .................................... 0
Magic ...................................... 7
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[360] Machine ~
=-----------=
[Steal]: Elixir
[Drops]: ---
Level...................................... 73
HP ..................................... 24000
MP ..................................... 10000
Attack .................................... 13
Defense .................................. 105
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[361] Magic ~
=---------=
[Steal]: Elixir
[Drops]: ---
Level...................................... 72
HP ..................................... 41000
MP ..................................... 10000
Attack ..................................... 1
Defense .................................. 145
Evasion .................................... 0
Magic ...................................... 8
Magic Defense ............................ 125
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[362] Power ~
=---------=
[Steal]: Elixir
[Drops]: ---
Level...................................... 73
HP ..................................... 28000
MP ..................................... 10000
Attack ..................................... 6
Defense .................................. 115
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 153
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[363] Lady ~
=--------=
[Steal]: Ragnarok
[Drops]: ---
Level...................................... 58
HP ...................................... 9999
MP ..................................... 10000
Attack .................................... 73
Defense .................................. 150
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 155
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[364] Rest ~
=--------=
[Steal]: Ultima Weapon
[Drops]: ---
Level...................................... 71
HP ..................................... 40000
MP ..................................... 10000
Attack .................................... 63
Defense .................................. 140
Evasion .................................... 0
Magic ...................................... 6
Magic Defense ............................ 120
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[365] Kefka (Final) ~
=-----------------=
[Steal]: Megalixir
[Drops]: ---
Level...................................... 71
HP ..................................... 62000
MP ..................................... 38000
Attack .................................... 80
Defense .................................. 117
Evasion ................................... 45
Magic ...................................... 8
Magic Defense ............................ 135
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[366] Plague (Dragon's Den) ~
=-------------------------=
[Steal]: ---
[Drops]: Angel Brush
Level...................................... 79
HP ..................................... 22000
MP ..................................... 12000
Attack .................................... 31
Defense .................................. 130
Evasion .................................. 250
Magic ..................................... 20
Magic Defense ............................ 160
Magic Evasion ............................ 180
Gil ........................................ 0
EXP ..................................... 5000
[367] Flan Princess (Dragon's Den) ~
=--------------------------------=
[Steal]: Megalixir, Super Ball
[Drops]: Oborozuki
Level...................................... 91
HP ..................................... 12345
MP ...................................... 1000
Attack .................................... 13
Defense .................................. 250
Evasion .................................... 0
Magic ..................................... 15
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil .................................... 11111
EXP ..................................... 5000
[368] Neslug (Shell/Dragon's Den) ~
=-------------------------------=
[Steal]: ---
[Drops]: ---
Level...................................... 97
HP ..................................... 62000
MP ..................................... 62000
Attack .................................... 60
Defense .................................. 255
Evasion .................................... 0
Magic ..................................... 20
Magic Defense ............................ 255
Magic Evasion .............................. 0
Gil .................................... 50000
EXP ........................................ 0
[369] Neslug (Head/Dragon's Den) ~
=------------------------------=
[Steal]: ---
[Drops]: Gungnir
Level...................................... 97
HP ..................................... 62000
MP ..................................... 62000
Attack .................................... 50
Defense .................................. 180
Evasion ................................... 50
Magic ..................................... 20
Magic Defense ............................ 195
Magic Evasion ............................. 50
Gil .................................... 50000
EXP ........................................ 0
[370] Earth Eater (Dragon's Den) ~
=------------------------------=
[Steal]: Teleport Stone
[Drops]: ---
Level...................................... 97
HP ..................................... 36000
MP ...................................... 1400
Attack .................................... 70
Defense ................................... 10
Evasion .................................... 0
Magic ..................................... 30
Magic Defense ............................. 80
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 5000
[371] Gargantua (Dragon's Den) ~
=----------------------------=
[Steal]: ---
[Drops]: Growth Egg
Level...................................... 85
HP ..................................... 30000
MP ...................................... 1500
Attack .................................... 67
Defense .................................. 100
Evasion ................................... 55
Magic ...................................... 0
Magic Defense ............................ 100
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 5000
[372] Malboro Menace (Dragon's Den) ~
=---------------------------------=
[Steal]: Hi-Potion, Potion
[Drops]: Potion
Level...................................... 92
HP ..................................... 15000
MP ...................................... 2000
Attack .................................... 13
Defense .................................. 144
Evasion .................................... 0
Magic ...................................... 9
Magic Defense ............................ 109
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 5000
[373] Abyss Worm (Dragon's Den) ~
=-----------------------------=
[Steal]: Elixir
[Drops]: Phoenix Down
Level...................................... 91
HP ..................................... 34000
MP ..................................... 60000
Attack .................................... 23
Defense .................................. 180
Evasion .................................... 0
Magic ..................................... 10
Magic Defense ............................ 150
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 5000
[374] Dark Behemoth (Dragon's Den) ~
=--------------------------------=
[Steal]: Behemoth Suit, Phoenix Down
[Drops]: Phoenix Down
Level...................................... 91
HP ..................................... 38000
MP ...................................... 9999
Attack .................................... 27
Defense .................................. 115
Evasion .................................... 0
Magic ..................................... 15
Magic Defense ............................ 151
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ..................................... 5000
[375] Red Dragon (Dragon's Den) ~
=-----------------------------=
[Steal]: X-Ether
[Drops]: Apocalypse
Level...................................... 97
HP ..................................... 59000
MP ..................................... 12000
Attack .................................... 40
Defense .................................. 150
Evasion ................................... 20
Magic ..................................... 15
Magic Defense ............................ 150
Magic Evasion ............................. 10
Gil ........................................ 0
EXP ........................................ 0
[376] Blue Dragon (Dragon's Den) ~
=------------------------------=
[Steal]: X-Potion
[Drops]: Save the Queen
Level...................................... 97
HP ..................................... 57000
MP ..................................... 16000
Attack .................................... 40
Defense .................................. 150
Evasion ................................... 20
Magic ..................................... 15
Magic Defense ............................ 150
Magic Evasion ............................. 10
Gil ........................................ 0
EXP ........................................ 0
[377] Gold Dragon (Dragon's Den) ~
=------------------------------=
[Steal]: X-Ether
[Drops]: Zwill Crossblade
Level...................................... 97
HP ..................................... 60000
MP ..................................... 18000
Attack .................................... 40
Defense .................................. 150
Evasion ................................... 20
Magic ..................................... 15
Magic Defense ............................ 150
Magic Evasion ............................. 10
Gil ........................................ 0
EXP ........................................ 0
[378] Ice Dragon (Dragon's Den) ~
=-----------------------------=
[Steal]: ---
[Drops]: Final Trump
Level...................................... 97
HP ..................................... 32000
MP ..................................... 20000
Attack .................................... 40
Defense .................................. 150
Evasion ................................... 20
Magic ..................................... 15
Magic Defense ............................ 150
Magic Evasion ............................. 20
Gil ........................................ 0
EXP ........................................ 0
[379] Storm Dragon (Dragon's Den) ~
=-------------------------------=
[Steal]: Hi-Ether
[Drops]: Longinus
Level...................................... 97
HP ..................................... 62000
MP ..................................... 10000
Attack .................................... 40
Defense .................................. 150
Evasion ................................... 20
Magic ..................................... 12
Magic Defense ............................ 150
Magic Evasion ............................. 80
Gil ........................................ 0
EXP ........................................ 0
[380] Earth Dragon (Dragon's Den) ~
=-------------------------------=
[Steal]: X-Potion
[Drops]: Godhand
Level...................................... 97
HP ..................................... 58000
MP ..................................... 24000
Attack ................................... 100
Defense .................................. 220
Evasion ................................... 10
Magic ..................................... 18
Magic Defense ............................ 150
Magic Evasion ............................. 20
Gil ........................................ 0
EXP ........................................ 0
[381] Skull Dragon (Dragon's Den) ~
=-------------------------------=
[Steal]: Holy Water
[Drops]: Scorpion's Tail
Level...................................... 97
HP ..................................... 61000
MP ..................................... 14000
Attack .................................... 40
Defense .................................. 200
Evasion .................................... 0
Magic ..................................... 15
Magic Defense ............................ 120
Magic Evasion ............................. 20
Gil ........................................ 0
EXP ........................................ 0
[382] Holy Dragon (Dragon's Den) ~
=------------------------------=
[Steal]: Elixir
[Drops]: Zanmato
Level...................................... 97
HP ..................................... 55000
MP ..................................... 22000
Attack .................................... 30
Defense .................................. 150
Evasion ................................... 10
Magic ..................................... 22
Magic Defense ............................ 200
Magic Evasion ............................. 40
Gil ........................................ 0
EXP ........................................ 0
[383] Kaiser Dragon (Dragon's Den) ~
=--------------------------------=
[Steal]: Celestriad
[Drops]: ---
Level...................................... 97
HP ..................................... 65500
MP ..................................... 60000
Attack .................................... 30
Defense .................................. 200
Evasion .................................... 0
Magic ..................................... 22
Magic Defense ............................ 200
Magic Evasion .............................. 0
Gil ........................................ 0
EXP ........................................ 0
[384] Omega Weapon (Dragon's Den) ~
=-------------------------------=
[Steal]: Megalixir
[Drops]: Murakumo
Level...................................... 97
HP ..................................... 65000
MP ..................................... 65000
Attack ................................... 111
Defense .................................. 222
Evasion ................................... 55
Magic ..................................... 30
Magic Defense ............................ 222
Magic Evasion ............................. 55
Gil ........................................ 0
EXP ........................................ 0
*=============================================================================*
+---------------------------------------------------------------------+
14. Version History [14000]
+---------------------------------------------------------------------+
*=============================================================================*
Version 0.1 -- The guide skeleton has been completed. 11 KB
Version 0.9 -- Walkthrough is complete. Progress has not been made on the
Dragon's Den or Soul Shrine yet. Also, certain appendices
(Shields, Armor, Gloves, Magic, Espers, Relis) have not
been completed because they were somehow erased, meaning I
will have to retype them and everything (*angry*). 874 KB
*=============================================================================*
+---------------------------------------------------------------------+
15. Legal Disclaimers [15000]
+---------------------------------------------------------------------+
*=============================================================================*
This FAQ is the property of its author, Quan Jin. All rights reserved.
Any stealing, selling for profit or altering of this document without the
author's expressed consent is strictly prohibited. You may download this file
for personal and private use only.
Final Fantasy VI Advanced is a registered trademark of Square-Enix. The author
(Quan Jin) is not affiliated with Square-Enix in any way or form. All other
trademarks are the property of their respective owners.
*=============================================================================*
+---------------------------------------------------------------------+
16. Credits and Closing [16000]
+---------------------------------------------------------------------+
*=============================================================================*
I've never been good with closings and all that stuff. Hope you enjoyed this
amazing game and I certainly hope that you found this guide helpful to some
extent. Peace out.
"What's wrong, lover-boy?"
~ Relm Arrowny
[-----------------------------------------------------------------------------]
Lufim_Maxim - Bestiary FAQ provided the stats for Kefka in his Final Form and
the Kaiser Dragon. Without his guide, all of Kefka's and Kaiser
Dragon's stats would still be ???.
The FCSB - They didn't help too much but what can I say, where would I be
without a few of them? Major props to these great board members who
are also prized FAQ writers.
[-----------------------------------------------------------------------------]
____ __ _ __ __
/ __ \____ ______/ /__ | | / /___ _____/ /____ _ __
/ / / / __ `/ ___/ //_/ | | / / __ \/ ___/ __/ _ \| |/_/
/ /_/ / /_/ / / / ,< | |/ / /_/ / / / /_/ __/> <
/____.'\__,_/_/ /_/|_| |___/\____/_/ \__/\___/_/|_|
-= Game on Forever =-