Here it is! Version 3 (more like an update to version 2) of my Sonic Heroes level pack. Team mechanics implemented like in the real Heroes game. There is a total of 34 emblems to find. Each level is a combination of act 1 and 2 from the original game. The Chaos Emeralds are hidden in the levels, think you can find them all?

Thanks to:
Zipper, for converting and looping all the music.
MotdSpork, for the original team codes for version 2.
Monster Iestyn, for the LUA code to change skybox in game.
Tripel the fox, for the Team mechanics LUA codes for version 3.

I tried my best with this wad and I really hope it is a fun experience to all of you. It is far from perfect, but be sure to check it out and enjoy it!

Important:
- Spindash button is for Lightdash (Sonic and Shadow only)
- Custom Action 2 and 3 are for changing characters.
- Big wad is from my SADX mod, so he is kinda outdated.
- Omega wad was made by me for this mod. He is not the best but its the best I can do at the moment. At least there is an Omega wad now.
- Use command "resetcolors" to change colors in Multiplayer depending on the team you are playing as.

The Forest level is wonderful. You have cool ideas for level design. I love your SRB2 version of Sonic games. But I would like to see an original idea, after the cumulative experience you get for making Sadx, Heroes and 2006. I do not want to say to you what you should do. It is just that I trust your abilities and want to see more of your creations. Extremely hyped for your interpretation of 06.

The Forest level is wonderful. You have cool ideas for level design. I love your SRB2 version of Sonic games. But I would like to see an original idea, after the cumulative experience you get for making Sadx, Heroes and 2006. I do not want to say to you what you should do. It is just that I trust your abilities and want to see more of your creations. Extremely hyped for your interpretation of 06.

Thanks so much!! And yes, I think I should make a 100% original mod too... but oh well... maybe next time. For some reason Im always more inspired to do level packs based on Sonic games.

Well, it's all up to you of course, the way you make mods inspired of sonic games is amazing and I hope you'll continue to do it, of course making your own whole mod requires a lot of job but we'll be proud if you'll do it :3

So there's a really big bug still in this game that I don't know has been brought up before. Noticed it months ago but figured it was only cropping up because I was playing outdated releases in OpenGL mode, but yesterday I tried playing V3 with Software rendering and the issue still occurred.

The springs contained in boxes aren't working correctly in the game any longer in the newest versions of SRB2. When you press a switch or kill all enemies to open the top of the translucent boxes, the spring falls right into the ground and become impossible to interact with. You can even see the spring inside of the ground in software rendering.

After completing the game I can say that this mod is AMAZING. The levels are great fun with interesting gimmicks (the frogs in FJZ and the gliders in RSZ and EFZ come to mind) and the teams were fun to play as. One complaint I do have is that the power characters kinda fail at being better at combat than speed or fly characters. All enemies can be taken out easily and better with speed characters than power characters. I essentially used speed for combat and to get a move on, fly for tricky platforming, and power for regular platforming and to take shortcuts for some of the harder sections. Other than that I LOVED playing through this and I wanna 100% the game after beating the game with Team Dark.

Right, regarding the spring bug, it appears the top of the box (a plain solid translucent FOF) is pushing the spring underground... as a workaround, I'd suggest either using the "intangible from bottom" translucent FOF type instead (to allow the spring to get on top from underneath), or else checking the "Slope Skew" flag (to make it intangible to the spring but not to you)?

This is regarding the spring-in-box in Rail Station at least, if there are any springs inside boxes besides that one in the level pack.

You know, something that would be nice, would be if instead of using some of SRB2's sprite names for new objects (to provide a list, CACT, CRL1-3, XMS1-3, and BSZ1-3), would be if you were to use new names for those instead, which could ease compatibility with any model packs that exist.

Probably won't happen, but I figure I might as well ask.

Edit: while not really relevant to /this mod/, I notice you do a similar thing with your 06 mod. So... yeah.