Hello again!
It's been loong time since I had time to work on this project.
I haven't actually done anything new, it's just another light test I wanted to do to keep my self inspired with this.
I'm currently working on the story, and I'll keep updating this fellow too.

At the moment, I'm not very happy with the overall lighting and look, but it will do for now.
Blaaah

I felt like being in an artistic dead end. I wasn't very happy with this character. The design wasn't just strong enough, so it would've looked lame in the final frame.
So..
I redisigned him. NOW he fits in the story as the Seaking, and has much better design. Luckily I actually changed him so little, that I don't have to make so many changes to the older version of him.

I had to create a skin shader, so I could actually continue with texturing that sea king creature.

I used a 3D scanned head for this skin shader research. The head can be downloaded from Paul Debevecīs site http://gl.ict.usc.edu/Research/FaceScanning/
Skin shader was made with XSI fast skin shader. Took me weeks to get it really working in all lighting sitiuations and from all angles.