Author
Topic: Flier Match (Read 64710 times)

I envy you... Due to my game programming experience, my dream project is no where close to where you are at... I would want to say don't delete old projects ever again since you can always refactor... I look forward to seeing the game in action~~

Thanks a lot Mizuki. It always make me feel motivated when someone tell something good about my projects. I learned to keep them for a later "Keep o going" actitude. But is dificult to retome a projects if there are no documentation that show you what was you doing when you left it.

AGAIN: Again I must leave y project because of time, As I began to work 2 weeks ago, I have no time for it, and it will be worst because I must began classes soon, so I guess I wont have time neither for going to the bathrrom.

I will release the code as is now for everyone who wants to finish it.

Nice to see you back Egon. I am thinking on not quiting from it at all. In fact I am thinking on contract someone to finish some parts of the game that are still mising. I already sent my code to a friend from an Argentina to tell me a price for it.

But 3d and java wont die for me, in fact I am planning to do my tesis using jpct.

Well, I couldn find anyone to continue my project. (I didnt looked too much) in anyway I want to ask a teacher from the university to continue the project not as 100% mine, but something like that. If not then I wont know what to do!

Well, I sent it to Mitsuki. She have not told me anything about it, but I hope she can get something from it. I already made an eclipse version with it.

I decided to continue working on it, even just a few hours on a week. Hop I finish it before 2009. On 2005 when I firstly began JPCT had really god quality graphics, now they are godd enough but not too impresive. Just hope that jpct would be still good enought when I finish.

I am also re organizing the package structure and changing the classes to make them easier to understand and improve. I guess that one of the stronguest factors to make feel frustated was the difficulty to continue working after sometime because it was a kind of difficult to understand all the code from a moment to another. I guess that making thios will help me to do things faster, better and easier.

The time is my worst enemy again, anyway on the last try I could learn some stuff that are really great I guess that trying to do a half UT and half forsaken game as the first project is too ambitious and even more if there is no time, maybe I should have began with a smaller game, anyway I wont delete the code again and keep it to reuse the main parts to achieve on future projects.

:shock: Now this looks very strange. Does it happen on other objects too or just on the landscape? Reminds of the hardware problem that i once had on a Radeon 9700pro where a memory chip was weak which resulted in colored dots in the textures from time to time.It doesn't cover the whole polygon, does it? Just a part of the texture!?