Anyone familiar with the Dungeon Crawl Classics RPG is probably familiar with its "character funnel." The "character funnel" starts players off with 2-4 level-0 characters; incompetent farmers and blacksmiths venturing unprepared into a dungeon. Any who manage to climb from -100 XP to 1 XP graduate into 1st-level characters, and become full-time members of the campaign.

I adore this system, but prefer Basic Fantasy to DCC. So I cooked up a Basic Fantasy version! Download the pdf, which includes character sheets and everything you need to generate a character. You can also download a computer-fillable sheet.

Also, if you put prices in on that chart as well, it would make chargen so much easier.AC should just be 11 for no armor (normal man). Pick it up in the dungeon as you kill stuff.For weapons, it would be cool if rolled on a chart consisting of stuff like pitchforks, cudgels, staves, slings, jawbone of an ass, blacksmith hammer, etc. Then they could pick up better weapons as they killed stuff in the dungeon.

I think I would have a sinkhole appear in the middle of the village market square and have 4 time how ever many players I have fall into the pit and slide down into a dungeon and the slide close in behind them. various common place items fall in with them, some food, pitchforks, cudgels, staves, slings, jawbone of an ass, blacksmith hammer, various items from different market stalls, etc. All of that is the stuff they roll for in their haste to arm themselves before heading into the dungean looking for a way out.

Then its just hack and slash in a straight path thru the dungeons until each player only has one character left. At the end, add 1 ability point to every ability score ( i so dislike straight 3d6 for rolling PCs ) and then select your character class for that character and start normal play.

Hywaywolf wrote:I think I would have a sinkhole appear in the middle of the village market square and have 4 time how ever many players I have fall into the pit and slide down into a dungeon and the slide close in behind them. various common place items fall in with them, some food, pitchforks, cudgels, staves, slings, jawbone of an ass, blacksmith hammer, various items from different market stalls, etc. All of that is the stuff they roll for in their haste to arm themselves before heading into the dungean looking for a way out.

Then its just hack and slash in a straight path thru the dungeons until each player only has one character left. At the end, add 1 ability point to every ability score ( i so dislike straight 3d6 for rolling PCs ) and then select your character class for that character and start normal play.