SIN EON

AKANE PRIME is a city in decay. The result of a failed Utopian project in the 2080’s, the city became a haven for criminality and black market types but refused to die after reaching critical mass.

The technological achievements of the last hundred years has created a city filled with broken people, both physically and mentally. The proliferation of cheap body mods and electronics has crept into every aspect of life. And here we find the data scrounger Idun Venenova, who was set up and left for dead during a routine data run. Revived by an enigmatic man who calls himself Bluemoth, she sets out to find revenge in the sprawling city. But few things go as planned in Akane, and Idun will have to find gadgets and skills to traverse the myriad of electronic security systems set in place to hide a conspiracy the city has never seen before.

.gameplay

The main focus of this game project is to create a stealth game that is faster, with smaller chunk sized levels that allows for a lot of creativity - all while promoting the goal of avoiding violence. I want to make a game that doesn't wave gratuitous violence like a carrot in the players face, but still being quite action oriented.

Therefore the player has access to a lot of different gadgets, and these can be used to manipulate enemy behaviour. There are both passive gadgets and usable gadgets, of which the former the player gets to choose in advance of missions. The mission briefings are thus worth reading, so as to prepare gadgets that might give an edge!