Bhruic wrote on Feb 21, 2013, 05:35:No we wouldn't. Some developers started making DX10 only games when XP was still a substantial share of the market. They were doing exactly what you claimed devs wouldn't do - cutting out a large share of the market.

I hear where you're coming from, Bhruic, except adding token features to a DX10 release (better AA, improved DOF, softer shadows) had more to do with funding from NVIDIA and ATI as well as checking a box. It's not the same thing as creating a game with a larger memory footprint that simply wouldn't fit in a 2GB process without serious extra work and major feature reductions. Many of the folks have been 64-bit for quite many years yet 64-bit >2 GB games are barren. Developing a 64-bit title makes things easier.

SWTOR comes to mind-- there's a recent title who's creators wanted to remain 32-bit to such a degree, they opted to fit their memory footprint in two communicating spawned processes in order to break the 2GB barrier and the games performance suffered for it.