“How do you expand and add more moves to your repertoire?”

The “FiveMoves” handle is back in frame, and you know what that means — it’s time for another episode of “Think, Don’t Mash!” (This is assuming, of course, you saw episode one.)

The building blocks of episode one were there to give us the simplest game plan possible to start playing Street Fighter V: Arcade Edition. The moves added on in today’s episode help us deal with more situations than before — introducing concepts of frame traps, panic buttons, and combos in the process.