I have decided to lower the cost of poison by a factor of 5. Hopefully robots will evolve it more.

I need feedback on this before I mod the wiki. If anyone hates this I probably will not finalize it.

edit:

I am also comparing the power of a venom shot and a poison shot when they hit a robot (1000 body robot, F1 rules) and it looks like venom shots are about 1.5 times less powerful. To correct for this I am experimenting with dividing the power of the poison shot by 1.5.

At 10 .mkpoison per cycle the same amount of energy will be charged as a robot shooting a -1 shot. Due to the funky half-life this means (if a robot stores each cycle) it can get a max of 500 poison points after about 250 cycles. (250 * 10 * .2 = 500 energy points total)A robot shooting this thing will likely get back about 3 poison shots back, at that point the poison will run out and the rest will be nrg shots. There is a good chance the robot will be dead by the time the time the poison shots reach the attacking robot. The amount of poison these three shots impart on the robot is going to last 333 cycles.

well i haven't messed with it in a while but yes high values drained the bots nrg too quickly before they could reach any food/enemy so i did use low values. i think that the energy costs to make poison/venom is a bit over done, how it should still be quite a bit harder to get than to just shoot -1 to maintain a simi realistic sim in that aspect of cores. scientists have done studies on venomous snakes and found that it's like running a marathon to regain there stores of venom but here it nearly kills just to start and use venom/poison

Also a nifty thing I recently discovered about viruses. A virus has a multiplied effect against slime based on the gene it came from. So a virus that generated from the 6th gene will have 6x the effect on slime. That is kinda cool because a really infected bot will destroy slime faster. However I might increase slime effectiveness against virus if robots seriously start abusing this. Last year I lowered slime effectiveness, I wonder if I lowered it too much.

Poison is more cheaper now. That increases the time window a robot has in anticipation of an attack. Also it lasts a bit shorter. Venom lasts way shorter so it is kinda balance. Hopefully robots will evolve it more now. Before it was mostly a max hit for poison for one cycle and hope and pray I got lucky. Now it should be maybe 10 cycles.

nice i kinda crashed on db for a while but since i crashed on playing on my computer i think i'll start/continue some evo sims, poison and venom are kind the thing i want to see evolve the most and to see what kind they evo into...