New Talent- Rushing Streams + CH change

Shaman: Chain Heal's effectiveness will no longer decrease with each jump, and there's a new talent: Rushing Streams. This new talent replaces Healing Tide Totem, increases healing done by Healing Stream Totem by 100%, and causes the totem to heal 2 targets at once.

CH now possibly worth the long cast and crap range (10m)?

As for the new talent, I'm still not sure how Conductivity will pan out, so I'm holding off on calling what the best choice for that tier will be.

And? The problem still remain, they make talents useful for one spec and useless for the rest, this is the same as EB being useless for resto to put an example, But I guess everyone is fine with one sided options.

Unless the actual intent of the talent is that it heals 2 targets for 100% of the current HST healing (i.e twice as much as the current HST across 2 targets). HST is around 10% of our output, so that would make the talent +10% output, which is about what we can get from AG, and would make a lot of sense.

2. Whether it actually heals each target for the full 200% (a gigantic 300% increase to HST, which makes up an already significant amount of our healing) or if it just lets HST heal that 2nd target for its normal value (essentially "increasing healing done by 100%" a 100% buff to HST).

And? The problem still remain, they make talents useful for one spec and useless for the rest, this is the same as EB being useless for resto to put an example, But I guess everyone is fine with one sided options.

Because I don't really care about the other two specs, and this thread is from the Resto viewpoint

Originally Posted by Aviators

Oh they better be nerfing that T15 2set as well, HST is a big chunk of my healing.

EDIT if they are worried resto shamans using CH too much why would you buff it.

Prolly because it's an awful spell to use in 10m, it's been garbage to use since Wrath in 10.

Originally Posted by Brewstout

There is some confusion on the wording of this talent over in the 5.4 PTR Shaman Thread on a few parts of the new talent:

2. Whether it actually heals each target for the full 200% (a gigantic 300% increase to HST, which makes up an already significant amount of our healing) or if it just lets HST heal that 2nd target for its normal value (essentially "increasing healing done by 100%" a 100% buff to HST).

We get HTT baseline, that's old news. And I don't see why they'd make it heal the second target for the original amount instead of the 200%, but I'm sure there's plenty of tweaking to be done.

@Chasz Not sure if you're trolling or just never read the Shaman related news, it's been known for at least a week that HTT is becoming baseline for all specs. Along with it healing 12 members in 25M.

Still, to me it still looks like it's going to be pretty much a mandatory talent for resto. not sure how numbers stack up and what not, but at this stage, I can't see reason not to take it. After all effectively dropping HST on CD now, so why not have it doing twice the healing to twice as many targets.