I decided to make his tutorial because of all the recent questions about making curving pipes in the Jedi Outcast Editing Forum. I'm using GTKRadiant but I think that JK2Radiant will work also.

This tutorial is directed toward the editors with a moderate knowledge of Radiant and not to the beginner.

Now, onto the tutorial.

Making a pipe curve is suprisingly easy. First, make a cubed brush.

Now, with that brush selected, go to the curve option in the selection bar at the top and choose "cylinder," This will turn the selected brush into a tube.

Now, we want to move the vertices around. To do this, select the center vertex in the far right row and move it up to where the top vertex is in that column.

Now, do the same to the bottom vertex in that row.

Now, the tricky part, we have to move the center vertex in the bottom row up and to the right so that it is straight with the center vertex and with the top-right vertex.

Now, move the last vertex in the bottom row all the way to the right so that it's straight with the ones above it.

Now the pipe looks a little strange. To fix that we move the far-left vertex in the center row down so that it's straight with the one to it's right and with the one above it, so it should now look like this.

Now you can texture it if you haven't already done so.

Now that you have it textured, build a large box around the pipe and hollow it out and put some textures on the wall if you want to.

Now, put in an Info_Player_Start, save as something like "pipetest', and them compile.