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Many people don't realise that they spawn with two very powerful weapons (PG and SG) and start rounds with MG. SG should be automatically selected as starting off-spawn weapon.

Other than that, my experience is that better team usually wins most rounds (surprise!) and if the skill difference is big enough, even 10:0 games can happen. It's even worse on samplers where tiers are mixed and skill 200 player can join people who play their first game.

Originally Posted by Goser

Also fix this stupid powerup drop bug (glitch), when the next round starts.

I was probably the loudest whiner about this and nowadays all Chill games are played with droppowerup disabled. This could/should be implemented on publics too, to eliminate the exploiting possibilities.

It shouldn't be necessary to disable dropping powerup. All dropped items (weapons, powerups) should disappear on round end.

Originally Posted by Goser

please change that all player weapons and armor are reset after round.

I'd be willing to test an option to reset whole map at round end:
- respawn everyone (even survivors), removing their weapons and powerups and stacked armor, forcing them to re-establish map positions from nothing,
- remove everything that was dropped on the ground (weapons and powerups),
- respawn all items (including armors and MH). Maybe even generate new random time of quad spawn?

That would be the ultimate "public-friendly" CA-like setting, with no possibility of keeping any kind of "control" between rounds.

But current mode is already very good for people who know what proper Quake is about. Only CA/insta players don't understand what armor/health pickups are for... :)