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Every time I try to play Zerg, I feel like they require higher APM than Protoss to manage. There just seems to be more stuff to do as Zerg. You have to handle creep tumors, overlord scouting, larva injects; seems like toss is just managing chrono use.

Every time I try to play Zerg, I feel like they require higher APM than Protoss to manage. There just seems to be more stuff to do as Zerg. You have to handle creep tumors, overlord scouting, larva injects; seems like toss is just managing chrono use.

But man, spreading creep and using banelings is just FUN.

Protoss require the fewest APM to manage.

That doesn't mean their macro or micro is easier, but they do take fewer clicks. Part of it is building fewer, individually stronger units, and part of it is the ability to slam down multiple buildings really fast with one probe--you don't have to dick around with getting guys off the mineral line (and queuing up return orders if you're T).

On the other hand, you have to be looking at wherever you want to build units.

So what are the options to stop mass void rays again? It's pretty scary when I see it on 4 vs 4. Vikings and marines are good options for Terran... but what can a Zerg to vs mass VR? Hydras doesn't have the same mobility, and Corruptors can't beat them anymore... and you can't fungal growth them anymore either.

What about Protoss's options? After you hit a critical mass blink stalkers just doesn't do the job anymore. Storm won't do it either when people who mass VR got armor upgrade. Phoenix does crap and Carriers won't work...

I would say combinations of units. Hydras and corruptors together for zerg, and phoenixes with stalkers for protoss. If the guy is bringing out mass numbers of void rays, you should be able to get out a mixed army to deal with them.