As for this board, there has only been one recent "other game" by Terry that's big enough it's worth talking about: Dicey Dungeons, but that also has a Discord server.

I think it's kind of a shame that Discord causes such disuse of the forums, because forums definitely have their advantages over Discord. For example, everything on a forum can be customized incredibly well to a community's needs, while you can't even dream of changing Discord's code to add your own features to your server. You might be able to add features via a bot, but that can only make use of Discord's existing functions. (Want spoiler tags? Guess you'll have to wait a decade for Discord to decide to implement it, or use a bot that quickly removes a spoiler message and DM's you the message once you place a public reaction which is so clumsy. Want everyone to be able to quote messages? Haha, maybe just copy-paste the message out of context, or copy long message permalinks around which were also added pretty overdue. Want to have a better search feature, one that won't include tons of irrelevant search results for words that look almost like what you're searching for with no way to override it? Guess you're out of luck if you can't make a bot. Want to move a group of messages to a different channel? Hahaha, maybe just ask people to send further messages elsewhere. etc.) Plus Discord is another company which you just have to trust on their word that they're not spying on you. Aaaanyway.

(Have I expressed that opinion yet? I like a lot of aspects of Discord, but I also dislike certain ones, which I could list even more of.)

You can now use the font from the VVVVVV graphics folder in all of Ved.

The code for dialogs is being rewritten, allowing multiple dialogs to be on screen at the same time, which in turn stops dialogs from preventing you to quit Ved until you close them. Plugins can now also create their own dialogs and customize them much further with less hacky code edits. And when creating a new level, you'll now get a Save/Discard/Cancel dialog instead of an "are you sure" dialog.

There's now a screen where you can see how close you are to hitting VVVVVV limits...

Thanks to r00ster, Ved now comes with a German language option!

Also, you can also use ctrl+D in the script editor and level notes to delete the current line!

(oh, and should you be confused about the April Fools' update which was called Ved 1.4: Ved's true version numbering system always has three parts, 1.4.0 is never abbreviated to 1.4. That's how you can tell them apart!)

So, this year's April Fools' joke was that Ved was "automatically updated" to version 1.4, featuring a new playtesting feature!

The details. If you already played it, or you're still in for a surprise, you might want to skip this part

If it isn't immediately clear during the first room of the demo level that this game feels somewhat different, it definitely becomes clear in the second room, when Viridian doesn't flip, but jump:

You'll also have noticed the three hearts in the top left corner. Each death removes a heart, making it look like the player only has three lives (the third death turns it into a death counter though, you can keep playing)

All sound effects have also been remade. And one thing that was rushed enough to mention it here, was moving platforms. Horizontally moving platforms work well when standing on them, but you can't get pushed from the side by one at all, and you can easily fall through vertically moving platforms.

The more technical details

Pretty much everything was done via the plugin system. One of the advantages of this was that it made everything way more organized, requiring only minor actual changes to the code. Another advantage is that I can easily release it as a plugin after it would stop working automatically!

The plugin files can be found in utils/internal_plugins/.

In order to reduce the chance of the joke getting out before the 1st of April, I never committed it to the repository. Though it probably would have been more fun to do everything in plain sight without getting noticed, it would've been too risky.

You can ignore the four eraser images in this screenshot, I was working on a feature that I wanted to add to 1.3.2 originally, but shashed for later. Git doesn't stash files that you never added, hence why they're still there, and they're actually in the 1.3.2 packages, too (which was not a problem for me).

I set the playtesting feature to appear on 1 April 2018 10:00 UTC (3AM PDT, 6AM EDT, 11:00 BST), and to disappear on 3 April 2018 10:00 UTC. That means it will no longer be loaded now, unless you set back your computer's clock to be in between those dates. However, if you want to keep playing, you can also re-add it as a plugin!

Quick info for Windows users (which the majority is): you can install plugins by putting them in %appdata%\ved\plugins\ (if you're using the .exe version) or %appdata%\LOVE\ved\plugins\ (if you're using the .love version). You don't have to extract the .zip. More info, and info on how to install the plugins on Mac and Linux (which is just as easy), is at the top of this page.

vis.zip - DownloadThis is the actual playtesting feature. "Vis" is the codename for this project. I'm planning make a repository for it, soon!

visload.zip - DownloadDespite having "load" in the name, this plugin is not required. It just pops up the "Welcome to Ved 1.4" screen, changes the version number in the title bar, and includes the demo level. For the full 1.4 experience!

vis-sounds.zip - DownloadLike the sound effects? You can also use them in VVVVVV! As far as I know, this is the first complete custom sound effect pack for VVVVVV. Just make a folder called sounds in your VVVVVV folder (which is in Documents on Windows), and put the .wav files in there!

P.S. It was pretty nice that I could call this version 1.4 (1 April), being at version 1.3.x. However, I'll keep numbering the next revisions as 1.3.x, and once I get to the real 1.4, you can tell them apart by knowing it'll be called 1.4.0, keeping consistent with Ved's real version numbering system.