It is somewhat a hybrid between Dwarf Fortress and the classic RTS game.There is a big emphasis on micromanagement, but macromanagement will still play a big part as your time is limited by the amount of micromanagement enough that you need to carefully plan what you do and when.

(Mainly due to me being too lazy to code proper AI. You need to keep moving units around so they can complete their tasks. It's quite annoying sometimes)

To give you an idea, you literally have to build every tile in a building (can be done quickly on simple buildings)Once you've finished construction, you can use a peasant to turn it into a building. Sometimes this will also change to peasant to some other unit (Peasant -> Town Hall = Mayor)

The World

The landscape is quite nice so far, generated with Simplex Noise octaves.There are currently... *looks at generator code* 9 biomes:

Ocean

Mainland Beach

Mainland Plains

Mainland Forest

Mainland Mountain

Island Beach

Island Plains

Island Forest

Island Mountain

Mountains

Mountains are an important part of gameplay. They are the only place to find resources such as iron and gold (possibly more in future?), which will be essential for midgame onwards.They are more common on islands than on mainland, and are found near the centre of the landmasses.

And that's all for now

I'll release a little prototype soon for people to play with, along with source code.Sorry it took so long, but here is the linnk to the latest build: Download Here or get the SourceChances are the save file format won't change too much, so you should be able to continue playing when a new build comes out. However, I can't guarantee it. I may release a save converter if people really want it.

Wow! You have gotten a ton done (you did have three days before the official start though, right?). My friend and I currently have only most of the images done (art is done with svgs exported to pngs) and then the only thing our game has is a grid of variable width and height that can be scrolled in and out, moved left, right, etc. I don't think I'll be able to share it because my friend and I are making it in C. Relating to your game, I can't wait to try it out. Mine is pretty different on the idea level.

I've decided that if given the time, I will add some decent AI and pathfinding.But that's after I've finished all other gameplay and content.

New Stuff:

Added houses, which allow you to spawn more peasants.Implemented saving. The world, entities, and buildings are loaded and saved from text (binary) files.

Houses must be at least 4x4, have more walls than gaps (on the edges), have more spaces than blocked ares on the inside, and at least one entrance/exit. Peasants can be spawned anywhere inside, unless of course the house is full.

To chime in on everybody saying that it's hard to see the difference, I imagine that if you play the game long enough, you learn what to look for. Also, I suggest that you add a pop-up when you hover over a unit, with the type of unit in it.

To chime in on everybody saying that it's hard to see the difference, I imagine that if you play the game long enough, you learn what to look for. Also, I suggest that you add a pop-up when you hover over a unit, with the type of unit in it.

It began with the Lord of Corruption, when he defeated the Order of Paladins (good on you if you know what I'm referring to ). Now there is no-one to stop him gaining more and more power as he destroys all the good on your planet.Meteors are flying in from space and striking the planet, planting corruption and bringing nightmarish creatures.

If you are fatally wounded in the corruption, you suffer a fate worse than death. Your mind and body are corrupted and you turn to fight your own kind, bringing your world to an end even faster.

The one thing that the corruption can't handle is the ocean. That is your first line of defence.

On a series of islands, you must survive the onslaught of the corrupted meteorites, and find a way to stop it once and for all, starting with nothing but 4 peasants and a few tools.

I know this game is not done yet and you maybe have this already in your todo-list, but I would suggest to be able to hold down mouse button and be able to click or select all blocks you want to be digged/mined.shitty bug: Builder is very fast stuck, and then I have to restart the game... I think you know this already, but hey

I know this game is not done yet and you maybe have this already in your todo-list, but I would suggest to be able to hold down mouse button and be able to click or select all blocks you want to be digged/mined.shitty bug: Builder is very fast stuck, and then I have to restart the game... I think you know this already, but hey

Furnace Operator has Smelt.I'll keep it at X (in my version. The public version hasn't been updated)

Not much work left.Just a little bit of balancing, help text for tasks, adding a cure to the corruption, implementing the win/lose condition and I'll be done. From there I can add more units as I see fit.

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