A Magical Medieval Society: City Guide

This excerpt from A Magical Medieval Society: Western Europe is the winner of 2 ENnies awards! "Best Electronic Product" and "Best Free Product". Since the release of A Magical Medieval Society: Western Europe, we at Expeditious Retreat Press have fielded more questions concerning cities than other questions combined. Because of this tremendous interest in city creation and the utter lack of material to support needy GMs, we've decided to gather all the city specific information from A Magical Medieval Society: Western Europe into one free product. A Magical Medieval Society: City Guide is the complete third and fourth chapters from A Magical Medieval Society: Western Europe (second printing).

Where is the magic?
Average, could do better.
I was surprised by the sub-ordination of magic to might - the lords are still in charge and magicians are just another guild.
Not bad for a low magic genre, but it kind of feels too much li [...]

This is an EXCELLENT resource for games set in the medieval times. It has been well researched and is packed full of information about how a medieval city operated - but with a difference. The difference is that is details the adjustments that the GM [...]

This is a good-sized PDF document offered free of charge, and usefully in black&white for easy printing. To begin, sometimes I have difficulty conjuring enough pertinent ideas of what a civilized area (i. e., city) should be like. Sure there are pl [...]

A Magical Medieval Society: City Guide is a must read for GM's and DM's alike. If you are a good GM you must spend a lot of time in research for your developing of games. This book highlights many factors that most don't think of when forming a work [...]

As expected, it's a little generic... But as a look at how magic can be integrated into classic Western European Medieval cities it seem to be very well thought out. I haven't played in a game that uses that EXACT culture in years, but I'd think that, [...]

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