About

Hi, I’m Harrison. I entered the game industry in 2008 at the boutique game studio Thrust Interactive in Atlanta, GA. My time was spent designing game systems for educational games (as well as social games, adver-games and other client-based services).

In 2011 I moved to San Rafael, CA and joined Telltale Games as a game designer, working on the acclaimed The Walking Dead Game, winner of over 90 Game of the Year awards. I was also lucky enough to work on the DLC episode 400 Days as well as Season Two of The Walking Dead Game.

I co-created and led the initial concept design for Tales from the Borderlands, which released its first episode in November, 2014. One of the best parts of that process is being lucky enough to see so much fan art and great cosplay work done by fans of characters I had a hand in creating.

In December 2014 I joined Hangar 13 (an internal 2K Games studio) in Novato, CA as a World Designer working on the next installment in the Mafia series: Mafia 3.

I hold a BFA in Interactive Design and Game Development (with additional Minors in Animation and Film & Television) from the Savannah College of Art & Design.

In my spare time, I continue designing games both digital and analog, including a board game designed to encourage improvisational storytelling in groups. I also cosplay on the side (everyone needs a hands-on hobby).