I've noticed in multiplayer that almost nobody attacks an opponent while they bow before a fight. It's interesting to see society form unspoken rules in front of you. Also, you will scream at the first guy who stabs you while you bow.

I found it a lot more forgiving than Demon's' Souls's', although that's likely because when I played DS, I already had 100+ hours of DeS under my belt. I'd like to go back and play DeS and see how it compares now that I've played the poop out of both.

Also D____ Souls is my favourite new IP of this generation. I really do hope they continue it, although I'd prefer a better publisher than Namdai Banco Games.

I have a maxed fire Zweihander, which I believe was an ultra greatsword. He's an agile character, even in black iron armour with Zweihander in one hand, shield in other, and dark grain ring for crazy cartwheel attackan'. Throw on a creepy mask like [This one actually boosts stamina recovery, which helps me considerably when I'm cartwheeling frantically.in gamein gamein gameand you're good to go. The game is tense enough as it is, in treacherous levels like Crystal Cave or the Tomb of the Giants the monsters and thin precipices alone are enough to send you to your doom. Having a freaky phantom spinning at you with a flaming ultra sword is enough to drive one mad.

Sen's makes up for it by having a pitifully straightforward boss. Do you know how to get to the bottom floor inside? The only way I know of is leaping down, but I can't survive the floor. That basement is I think the only place left I haven't explored in the game.