if argument6=true then pr_type=pr_linestrip else pr_type=pr_trianglelist;draw_primitive_begin(pr_type);draw_vertex(argument0,argument1);draw_vertex(argument2,argument3);draw_vertex(argument4,argument5);if pr_type=pr_linestrip then draw_vertex(argument0,argument1);draw_primitive_end();

if argument9=true then pr_type=pr_linestrip else pr_type=pr_trianglelist;draw_primitive_begin(pr_type);draw_vertex_color(argument0,argument1,argument6);draw_vertex_color(argument2,argument3,argument7);draw_vertex_color(argument4,argument5,argument8);if pr_type=pr_linestrip then draw_vertex(argument0,argument1);draw_primitive_end();

I'm sorry, I've been devoting more time to the actual project than to its progress page.

Maybe that's a good thing anyway.

Thank you though, that was still a nice thought and good thinking.

Logged

"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire

"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire

Not when you can't use frac(x) An alternative to draw_text(): Trawl through Microsoft's documentation, try to find their GD functions, draw some text onto a bitmap using them, draw that bitmap with 2 triangles in openGL. But this would also completely ruin the cross-platform aspect of Enigma.

Why not just use sprites like a sane person? They look better anyways.

Not if you're doing something that requires user input... you'd need to make a This-Time-It's-Interpreted GM program to dump all 255 characters of a font as a strip >.< (Since I'm too lazy to do it in Win32 API... but wait, SDL_TTF sounds feasible, or even... implement that in cpp<{ }> tags! Yes, I hope they get standardised in engima like that.)