The class uses the Away3D BasicTemplate class, which sets up the view and basic scene super quickly. I believe there’s also a FastTemplate class, but for some reason it doesn’t work with Sprite3Ds so watch out for that! And by default the BasicTemplate has a debug function built in, so you have to switch it off. The BasicTemplate is good for setting up something quick! But I’d rather setup something myself ideally.

It creates 200 Sprite3D objects, which use a white 4×4 square of BitmapData for its texture. Those are then scattered randomly in 3D space and on each frame it pushes them forward 20 units. I added in some keyboard controls so you can mess around with it (arrows and WASD).

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Bryson is the guy behind all of the Sokay creations. Heading artwork and development, he's determined to make sure each game has a "distinctively Sokay" quality to them. He's always looking forward for a chance to experiment with new technologies to explore exciting ways to achieve fun.