Video Gaming

Hello Planet Coaster fans! It has been a long time since my last Coaster Addict post, but I’ve been busy with other projects. Today I wanted to share an early look at two rides I’ve been working on using the Adventure pack. Originally I started this project with just the mine train coaster, but then wanted to have it cross paths with a more gentle water coaster. So, without further adieu, here’s a look at the ride layouts and the park as it stands currently.

The mine train coaster traverses most of the park’s adventure-themed area, and actually bunny hops over the entrance. Eventually, the point where it crosses with the water coaster will be a volcano, but that’s for next time. Most of this post focuses on the water coaster as it is the farthest along.

When I started this coaster, I was going for a cheesy dark-ride feel, but then quickly got lost in decorating. Where I’ve landed is somewhere between Disney and Cedar Fair. The shot featured above is where guests first enter the show building after boarding the boats. The ride begins as a lazy ride through the jungle, but then transitions to the crocodile lagoon.

Not pictured here are several jumping crocodiles that terrorize guests. I also plan on putting a few waterfalls to hide the matte walls of the show building.

After encountering “Bertha”, a massive crocodile that has just sunk a ship, guests float into a foreboding temple filled with spikes, snakes, and all manner of traps.

Most of these traps are triggered to add a little jump factor. The roof of the temple will likely stay open to just be covered by black matte roofing. It fits with the halfway-to-Disney theme in my opinion.

At the end of the temple, guests will encounter my best attempt at an Indiana Jones boulder scare. I’ve thrown strobes on it to add a sense of urgency, and on-ride it actually came out well. This was the last section I finished this morning, but next it’s on to creating the volcano where the two coasters will cross, and adding some of the other terrain for the mine-cart coaster.

But, here’s a sneak peak at some of the mine coaster themeing. Looking forward to sharing more soon!

Want to see other coaster addict projects? Here’s a link to some of my past galleries as well as my Steam Workshop.

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Hello, and welcome to the latest edition of Coaster Addict, a blog series where I share screenshots of my latest Planet Coaster ride and rant a bit about the story I’m trying to tell. As it is close to Halloween, and Frontier recently released the Spooky Pack, it seemed only right to try my hand at creating a haunted house ride using the new Huntsman track ride.

So, beginning at the beginning! Riders board their vehicles in a long entry room with two crackling fireplaces, a pair of lounging skeletons, and some suspect books that just won’t stay on their shelves.

Next, they are taken to the entryway, where we have a creepy rocking chair, floating candles, and some curtains that mysteeerioouuusly blow without wind. Really trying to hit all of the haunted house tropes here.

The cars curve around a winding staircase and find themselves face-to-face with the haunted library, filled with skeletons trying to manage a peevish poltergeist that just doesn’t like order.

Of course at the end of the library we have the knight’s tomb, because that’s what rich mansion owners do with their extra space right? Keep open caskets of long dead nights? It’s good feng shui.

Of course, no rich mansion is complete without a dungeon, complete with tortured skeletons and “captured spiders”

I say “captured” because the next scene I am working on is the spider room, where the mansion owner’s pets have escaped. Following that will be my next project, the graveyard. I imagine I’ll finish that up this weekend and have a full ride-through video to post next week. For now, here are two shots of the mansion exterior during the day and at night. I really enjoy the purple lighting and the gargoyles.

That’s all for now! If you liked what you read/saw, poke around the website a bit, leave some comments, and subscribe! Thanks for reading, and see you next time.

–Ashton

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Hello readers (all 2 of you), for those of you who have been worried sick at the lack of posting (or had blissfully forgotten you subscribed), I can assure you, there’s a good reason. This past weekend I had the privilege of attending PAX West as a media correspondent for Gizorama, which meant interviewing as many devs as possible about upcoming titles. I’ve included some links below to all of the works I published over the last week, and rest assured, more Death Co and Chadpocalypse is on the way soon. There might even be a new story about an amateur Cajun necromancer, we’ll see… Overall, huge thanks to Gizorama for getting me the pass in the first place, it was an awesome experience.

When I booked an appointment with some ex-WoW developers, I had no idea what to expect. When it was in a suite on the 25th floor of a hotel, I was doubly confused. What I saw looks to be an amazing start on a game that might revitalize the over-saturated action-crafting-survival genre. Another group of great people that I hope to follow up with soon.

As a story teller, playing a game about story telling was an intriguing concept. Where the Water Tastes Like Wine blew my expectations out of the water for what good video game writing is. The creators have done an amazing job conveying the life of a drifter and just how important each small event in life can be. I’ve also got a follow-up interview with the creators later this week.

Daily Updates

I also did a series of daily updates, which can be found below. These were my top games each day of the show, and a little blurb about why I liked them so much.

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When Planet Coaster released the Back to the Future DLC, I knew there was only one thing I could build: a Back to the Future coaster like the one almost constructed at Universal Studios all those years back. Big thanks to jorgpot for his Town Hall scenery piece, it’s the only part of my facade that doesn’t look ugly!

The ride starts with a quick journey through Doc Brown’s Hall of Innovation, filled currently with vats of plutonium and older versions of the new time machine that riders are currently in.

After this brief trip down memory lane, the real ride starts. Guests are invited to try the doctor’s new time machine for a test run, right now!

Guests rocket away at 88 miles per hour and into the space time vortex!

After careening briefly through space, riders find themselves in the old west, escaping a gang of bandits.

Unfortunately, they take a wrong turn through a tunnel and end-up head on with a train. The only escape is to once more travel through time, cutting their journey short.

Guests emerge back at the institute, but the vehicle malfunctions, jumping through time once more.

The time machine continues to travel at random, taking guests briefly back to the old west, before returning to the future, and finally back to the institute.

That’s my dark ride, almost finished, video soon to come. If you liked the gallery, subscribe to my blog, follow me on Twitter/ Facebook, and upvote this post, or you can do none of those things and smile to yourself at my slowly deflating ego 🙂 Your choice.

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Hello and welcome to another edition of Coaster Addict, the blog where I post pictures from my latest bout of shameless Planet Coaster binge. With the arrival of the summer update, I once again started a new park, sadly leaving the Crystal Caverns Log Flume behind (video of finished ride), and striking out for a new park where I could mix terrain. I knew from the very first path placement that the first ride of this park was going to be a dueling coaster inside a mountain, inspired by Disneyland’s Matterhorn.

As you pass through the main gates, the mountain is immediately visible

Terrain sculpting takes time, but I think it’s starting to look good

WIP shot of the queue building

For the storyline behind my mountain I wanted to keep it simple: Mountaineers climb to the top, are attacked by monstrous snowmen (because my 3d modeling skills aren’t good enough for a yeti), and then escape to the bottom on bobsleds. As a result, I have themed the queue as a sort of a mountaineering hub, with climbing gear, maps, and a few blurry photos of the yeti!

Throughout the mountain, riders have various encounters with the mighty (more derpy than anything) snow beasts, as the coaster careens down to safety.

You can’t see him now, but there’s a snow monster hiding in that darkness…

Caught on camera finally…

The train is just resting right?

One of the final encounters with the snow beast

That’s it for now! The mountain is almost finished, just need to fix the lighting on a few more areas and add some details. I’ll have a video up soon! If you like these blogs and want to feed my ego, subscribe, share, like, etc. Thanks for reading and see you next time!