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Solomon Grundy Prime is a tank of a silver card. Despite so, the one thing that lacks with Grundy is his speed; it's critically slow. However, due to his passive, he can take "one blow that would've killed you", which can quickly save you the match, thus can possibly make him a valuable card. On top of that he gains half his health back, despite having a massive health, since his damage is not as high as other Silver cards, thus making him more of a staller than an attacker.

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Solomon Grundy. Having a card that "counters" Solomon Grundy does not mean it is always a good choice.

Green Lantern/John Stewart: When Grundy's health first falls between 1% and 20% remaining (either before or after resurrection), John Stewart's passive will render him temporarily invulnerable. This can act as a second chance/life saver for Grundy.

Ares/Prime: His widely used one-hit special 2 cannot overflow into the new lease on life granted by Solomon Grundy's resurrection, rendering the move always less effective than a comparable multi-hit special.

Batman/Arkham Origins: On lower levels, his 2 bars of power may successfully knockout Grundy, but this will trigger Grundy’s passive, limiting Batman’s ability.

These stats are the final damage and health levels at level 50, per Elite rank, with ALLsupport cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.