Working with collisions: Friction

…When it comes to real-world interactions,…one proper tether can have a tremendous impact on the type of…motion produced by any moving object would be that of friction.…In this video we'll be taking a look at the friction control, available on…cloth objects, which again is found in the cloth modifiers collision roll out.…As our scene settings stand, hitting the play button right now will cause our…cloth geometry to fall down onto our table here, stick for…just a little while, and then slide over the edge and land in a heap on the floor.…

Now, we get this little bit of a hesitation before the slide.…Because the friction value we've been using in most of…our scenes has been set at a value of fifteen.…At the actual default of five, which we can set, and then simulate.…This is the motion that we will be getting.…Which, if simulating something like silk would be fine.…But of course, this doesn't really work here,…as this is meant to be a meter-squared piece of medium weight cotton.…Let's say then that we want to create more of an extended pause before.…

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Released

8/13/2014

Learn how to create realistic garments and fabrics, from T-shirts to tablecloths, with Blender. Join author Joel Bradley as he shows how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene. First, he helps you prepare for cloth simulation by understanding the importance of physics and mesh subdivisions. Then Joel shows how to set up and work with the Cloth modifier—the core hub of the system—and Blender's cloth caching and baking features. Chapter 3 concentrates on the controls for the various cloth properties: Quality, Material, Damping, and more. Then learn how to control how your cloth interacts with other objects in your scene (including forces like wind) with collisions. Last, Joel covers special features introduced in Blender 2.7: force fields, wind absorption, and the new cloth sewing features.