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Club Wars

Club Wars is back! Each club has transformed its members into different "monsters" and has instigated war against other monsters! In order to defeat your enemies, you need to gather items to use on them which will appear around the site.

On the 1st of November the winning club's team will award 2 scales to every player part of that club who participated (and attacked 50+ enemies). All the loser clubs will be given 20 tokens though! (If you attacked 50+ enemies).. So the fight is on!

There are also some club-themed outfits available in the clothes store too.

Zombies & Zombie Tag

Raaarghh.. Brains... Must.. find.. brain..

You'll notice on the boards that everyone has a meter - this is your level of zombie infection. You have to tag other people to spread it but you can't tag fully infected players, players who last tagged you, or players you tagged last. Each tag also -1 from your infection, so it pays to invite others to tag you!

The top 5 taggers on November 1st will be given 5 scales each.

Also, you can now zombie-fy your human avatars - just go to your wardrobe and hit the zombie button to be made green and given some items to customize your undead look. (These will disappear after Halloween as a FYI.)

Trick or Treating

You can trick or treat the mods! Be warned.. Some of the tricks are veeeery evil.. ;D

Pumpkin Carving

Pumpkins are floating around all over Exhibited and need you to find them! Once you find them you can head on over to the pumpkin patch to carve some jack-o-lanterns for your shelves. Clara is also working on some extra jack-o's for these too!

Have a great Halloween guys! I'll be putting up a writing and art contest on Monday so stay tuned!

You'll also notice if you scroll down that everyone now has a shoutbox!

This is a neat feature where you can leave messages to each other and scribble over people's farms. You can set your shoutbox to require approval before comments will show, or to disable it entirely. Any users you have blocked will also not be able to post on your shoutbox.

* Enclosures, farms and quick farm have new designs.
* Quick Farm also now lists happiness alongside health and hunger.
* Storages now have paging, since some of you guys have INSANE storages. XD
* Userlogs now record when you have your daily login.
* There's another new Quick Farm view - genetics view (as was suggested on the boards!)

What's coming soon:
* A new quest to find out secrets and clues about the NPCs.
* Separating trading cards from your inventory into a card case.
* Quests and challenges.
* Dinosaur relationships.

And it's the first of the month today! The monthly item has switched out again and is now the Zombie Cookie, an old favorite revived for the spirit of October - the official month of Halloween! *squee*

There have been some very beautiful page redesigns to make everything more pretty as we're browsing. The pages that have been changed are:

- The Lab (click to enlarge)

- Trials (click to enlarge)

- Custom Creation (click to enlarge)

Which, as you can see, also now features a "randomize" button to randomly select some colors, markings, and eye colors for the species you've chosen. :D

And finally, the museum has had a rather large update:

(click to enlarge)

You'll notice that dinosaurs have disappeared from the main statistics page and are instead showing their stats on the museum page. Don't worry, this is intentional! In the future, I will be grouping dinosaurs into different size categories and plan to list their category under the game statistics section of their factfile, alongside other helpful information such as what foliage states they prefer, terrain types (alongside a future update), and what herbivore species they are able to hunt.

As September draws to a close I'd also like to take a moment to remind you all that in October all of our Halloween events should be returning, as well as a couple of art and writing contests that hold the Halloween theme. Yay!

I'm also open to any ideas you guys might have regarding activity rewards - as in, in game rewards you receive for remaining active and playing Exhibited. :D

And one last thing, just so you can see what I've been working on:

(click to enlarge)

(This is a preview by the way, it's not done and thus not available just yet. <3)

Enrichment items and happiness are operationable! Attach an item to an enclosure, and from there you'll notice that you can press the "Play" button. Each item will entertain up to 10 dinosaurs per use, if their happiness is below 100%. When played with, the dinosaurs have a chance of getting a stat boost - though just what kind depends on the type of item, of course. ;D

Happiness decreases at a daily rate of 10%, the same as hunger, and only starts negatively affecting dinosaurs if it sits at 0% and remains there. Unfortunately, depressed dinosaurs like that will start doing self-destructive things like plucking their own feathers or scales, and will start losing 10% health daily. Luckily, playing with an enrichment item boosts them straight back up to 100%!

I'll be bug smooshing tomorrow and adding in some more new page designs. Also, give a ton of love to the mods, who are currently working on some helpful descriptions for the upcoming item library!