Hill-top Farm – Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.

Wilderness Farm – Monsters spawn at night.

“Shed” building… An empty room that can be decorated, filled with kegs, etc.

“Mill” building… Can be used to turn wheat into flour and beets into sugar overnight.

A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new “magical construction” feature available from the Wizard’s Tower. The new quest is triggered when you enter the Railroad area.

Added several new locations that are related to the above quest. “Junimo Hut” building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.

“Earth Obelisk” building (Magical Construction). A permanent warp totem to the mountains.

“Water Obelisk” building (Magical Construction). A permanent warp totem to the beach.

“Gold Clock” building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.

You can now move your buildings via Robin’s construction menu.

New house upgrade from Robin that adds a cellar to your house and teaches you the “cask” crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.

“Iridium-star” level quality is now attainable for aged goods, fruit, forage items (if you have the botanist perk), and animal products. Iridium-star level items have twice the value of normal items.

NPC’s now appreciate quality level in gifts, but it only has an effect on gifts they “like” or “love”.

Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.

5 Coffee beans can be added to a Keg to make coffee.

Honey can be placed in a keg to make mead.

Void eggs can be placed in mayonnaise machines to make void mayonnaise.

2 new fish, “Void Salmon” and “Slimejack”

You can now choose to color your chests with one of 20 color options.

Evil Shrines, where you can make offerings in exchange for dark magic.

Divorce. You can file from a little book in mayor’s house.

You can now wallpaper the little hallways in your upgraded house.

When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.

2 new “Lost Books”

Krobus now sells a “Return Scepter”… a tool which acts as a permanent warp totem to the farm.

Giving someone a gift on their birthday will never make your spouse jealous.

Pierre now sells a “Catalogue” furniture item that can be used for unlimited free access to all wallpapers and floors.

Robin now sells a “Furniture Catalogue” furniture item that can be used for unlimited free access to nearly all furnitures.

If you’ve found the Galaxy Sword, you can now buy another from Marlon. You can also buy the Galaxy Dagger and Galaxy Hammer.

Slime balls have a chance to drop petrified slime

Added a graphics option to display “sharper” stack number digits.

You can once again plant fruit trees around the edge of the Greenhouse interior.

Fences take twice as long to decay.

Balance changes:

All animal products are increased in value by 25%

The Rancher profession now increases the value of animal products by 20%, up from 10%

The Artisan profession now increases the value of Artisan goods by 40%, down from 50%

The Blacksmith profession now increases the value of metal bars by 50%, up from 25%

The value of Blueberry is now 50g, down from 80g

The value of Starfruit is now 750g, down from 800g

The value of Cranberry is now 75g, down from 130g

The value of Ancient Fruit is now 550g, down from 750g

Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same)

Sunflower can now be grown in summer as well as fall

Bug Fixes

Wild plums are now labeled as fruit.

Grandpa’s Shrine should now always properly give the reward for reaching 4 candles (works retroactively if you never received your reward)

Fixed issue where gathering an item with the “botanist” profession would fail if the inventory was full, even though the gold-level item was present in the inventory.

Slime charmer ring should now protect against giant slimes

You can no longer tap a stump

Fixed Joja Warehouse graphic issue in winter

“Check action”-mapped keys should now work to attach bait to a rod.

Rain ambient sound should no longer play in Sandy’s Oasis under any conditions.

Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.

Moonlight Jellies engagement crash

Galaxy sword should now be truly unloseable

You can no longer lose hay to a hopper because you have no silo.

You can no longer plant fruit trees off the farm.

“Attack” foods now properly give an attack buff.

Clay can no longer always be found one tile above a previously discovered clay spot.

Blue Jazz flowers in the refrigerator are now properly consumed in cooking recipes.

Fruit that drops when you chop a tree now properly stacks with fruit that drops when you shake a tree

Worm bins no longer continue to produce worms every 10 minutes after midnight

Jack-o-lanterns properly glow

Torches and other light sources held by player are now properly lit after saving/reloading

You will now see the final Joja cutscene if you switched to Joja after starting with the community center.

When retrieving the cave carrot for Marnie, she will only take one from you.

Fixed strange behaviors when picking up certain items with a full inventory.

Having no silo no longer causes your hay to disappear when placed in a hopper.

When a bomb is placed and then the player leaves the area, the resulting debris will no longer erroneously appear in the new area.

Watering a trough in a slime hutch will now have no effect on the troughs in other slime hutches.

Using the rain totem and then quickly entering your house no longer causes you to become stuck in the wall.

The stone floor now look correct in any configuration.

Numerous minor bug fixes.

Typo fixes

Note: The new balancing changes correct the values of a few outlier crops that were far more valuable than all others by a huge margin. I don’t want Stardew Valley to make players feel “forced” into one particular way of making money. I think it’s a lot more fun to feel like there are many different options for success. However, I do understand that growing blueberries and making ancient fruit wine is part of the Stardew culture at this point, so I’ve made sure that they are still very lucrative options. But these changes should help players feel like they have a few more options.

The Sims Studio published 3 new screenshots, and a new blog from SimGuruGrant: "9 Cool Things You’ll Find Exploring the City of San Myshuno"

Try new foods. We wanted to make San Myshuno a diverse city with interesting cultures, and the most delicious part of culture is food! San Myshuno introduces food stands with dozens of new recipes. Plus, to make it a little easier, your Sims can learn the recipes just by sampling, which pairs perfectly with our new City Native Aspiration. Your Sim can really get out there and sample the world’s delicious cuisine!

Grab some swag. Festivals are fun, but what is the point in going if you can’t take something awesome home? Don’t worry, we got you covered. Festivals all have Swag stalls to sell t-shirts, unique spices, special fireworks, and more to your Sims. Bring a few extra Simoleons and send them home with something that says “I was there!”

Collect snow globes! People throw junk out all the time in the cities, but one Sim’s junk is another Sim’s treasure! Keep your eyes peeled for cardboard boxes on the streets. Your Sims might find snow globes to complete the new collection.

The Sims Studio published a bunch of new screenshots, and another blog by SimGuruGrant: "How We Built San Myshuno in The Sims 4 City Living"

San Myshuno was inspired first and foremost by diversity. We knew we wanted a diverse, vibrant, modern city where you might see people of Indian, Arab, Japanese, African, and other ethnicities. We wanted to create a colorful melting pot inspired by different cultural canvasses. We initially drew inspiration from Asian cities like Shanghai and Tokyo, but they were too intense with the lights, and felt a bit too focused on single cultural groups. Then, we looked to coastal cities like Vancouver, San Francisco, New York, and Sydney, as places known to host hugely distinct cultures in unique neighborhoods.