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Civilization VI will support DirectX 12 and asynchronous compute

Jul

14

2016

AMD goes along with developer Firaxis working on DirectX 12 support in civilzation VI. The impending game will use asynchronous use compute and multiple GPUs using explicit multi-adapter.

Civilization VI will have more than one video card use , without this involves an arrangement of two identical GPUs in an SLI or crossfire lineup. The game makes use of the explicit multi-adapter function in DirectX 12. This makes it possible to combine the processing power of multiple GPUs. This can for example also be a combination of an AMD-GPU and Nvidia video card, or a combination of a graphics card with the integrated GPU of a processor. Furthermore, the game gets a built-in benchmark tool that performance graphics cards can be measured.

Furthermore, the game will support asynchronous compute. That is a function of DirectX 12 which makes it possible to handle various commands to be parallel by the video card. Because the hardware supports the feature on Radeon graphics cards this makes for AMD GPUs often for a performance gain.

AMD has worked with developer Firaxis and publisher 2K Games with DirectX 11.1 support for Civ V and integration of the Mantle-api in Civilization: Beyond Earth. Civ VI opens on 21 October. Tweakers published in late May an extensive preview of the strategy game