Jose Manuel Linares Lopez talks us through the making of 'Demon'

In this tutorial I will try to explain the steps and workflow I follow when speed-sculpting with ZBrush; from the initial blocking stage to the final render and presentation.

Step 1

In most of cases I start with a single 64poly sphere

In most cases I start with a single 64 poly sphere. I find that that is the perfect shape to start almost every model, especially characters. I started by molding out the general shape with the Move Brush set with default parameters.

At that stage, it was just a rough draft, so I was free to experiment with proportions. The main goal was to preserve the general aspect of my initial ideas, so I sculpted as such so as not to lose his personality.

Step 2

In this character, two of the most prominent aspects are the face and the big horns

I also began to analyze what anatomy elements I need and any special processes that might be required in each feature.

In this character, two of the most prominent aspects are the face and the big horns. To create them, I started with the MaskPen to select their sources, selected Invert Selection to make everything fixed except these areas, and then started to work with ClayBuild and Move brushes to pull out the mesh.