Development Updates:

New pace to gameplay!

20 Apr, 2013

End of the work day Paul and I have a daily play-test – to feel how our work has affected the gameplay. This time I cut together some of the fun had, to share here;

So as you can probably tell, we have increased the pace of the melee fighting quite substantially. It’s been one reoccurring criticism of the game by many many people so far that the combat looks slow and boring, so we finally got around to doing something about it!
We’re really glad we did too, play-testing the game has become a lot more fun one these speed changes where tweaked right,
tell us what you think of the new pace!

No Comments Yet.

leave a comment

About Kingdoms Rise

Read your opponent in tactical blade dueling.
Wield spells in tandem with your swordsmanship.
Feel palpable fantasy battle, as though you control every muscle and place every step. Don't watch a knight perform fancy maneuvers from simple button press! Step into the very boots of your character and fight with your own finesse.

With deep character customization every fight is unique and every opponent will have a new trick up their sleeve.
Experiment with different combinations and strategies to create a knight with a fighting style unique to you alone.