Slow-Paced Beginning: With limited camera control and no ability to hold items, Pikachu's Discovery Days is easily the weakest part of the game - it opens up nicely after that.

Sweet Dreams Fuel/Tastes Like Diabetes: The game as a whole. It all hinges on how much you can take a game whose entire premise is romping around with a kid Pikachu. Perhaps reaches the zenith during the credits: Pikachu's singing can either make a grown man blurt out a big "d'awwwww!" or suffer a heart attack.

The pinata. Trying to navigate Pikachu around the banana peels to the pinata is borderline impossible, since you can only tell him simple directions with no magnitude (i.e. you can only tell him things like "left" or "right", not "slightly left" or "hard right"). Making matters worse is the fact that all it takes is one slip on a peel to get Pikachu to Rage Quit. In the Japanese version you had to break watermelons, which was just as hard.

Ochre Woods can be this if your voice isn't crystal clear—if Pikachu asks to send a needed ingredient to Bulbasaur but misunderstands your "Yes", he'll assume "No" and eat it instead, and there's no promise that that wasn't the only one of that ingredient in the level. On the other side of the coin, he could misunderstand a "No" as "Yes" and send an ingredient that ends up tainting the food (and you can only send four ingredients before Bulbasaur calls you back, so if he does this twice with unlisted ingredients, you're getting Mystery Stew). Discovery Days is the worst in this regard because you can't collect ingredients yourself to hand to Pikachu later while he does his own thing. Also, there's always a fourth ingredient that the game doesn't tell you, and some of the default ingredients can be hard to find anyway.

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