Battle Spear

Contents

Basic Information

Moveset: Yue Ying

Advanced Skill: Luck - Randomizes the Advanced ability of all weapons on the field. No one can have 2 different Advances active at once as re-activating will add the remaining time towards the next randomly picked Advance. Advance effects do not stack (Aggression -> Phoenix will give you Phoenix with added time). When the wielder of this weapon has an Advance active the Advance bar on the Flask Wheel will change colors periodically.

In the battle prep screen this is listed as B. Spear not to be confused with Bronze Spear which is labeled as Spear.

Basic Stats

Weapon

Attack

Damage

Defense

Life

Musou

Speed

Jump

Base Siege

Battle Spear

48(5)

38(1)

35(3)

160(2)

150(6)

125

130

1.4

Upgrade Stats

Level

Name

Attack

Damage

Defense

Life

Musou

5

1

3

2

6

1

Battle Spear

+30

+20

+26

+22

+32

2

War Spear

+33

+23

+29

+25

+35

3

Martial Spear

+36

+26

+32

+28

+38

4

Horizon

+39

+29

+35

+31

+41

5

Oblivion

+42

+32

+38

+34

+44

6

True Oblivion

+45

+35

+41

+37

+47

Note: The above values are averages. Level 1-6 weapons found in battle may vary in upgrade stats by +/- 1. (The numbers under the stat columns indicate the upgrade slots).

Pictures

Battle Spear/War Spear

Martial Spear

Horizon

(True) Oblivion

Weapon Info

Battle Spear

A spear that depends not on strength, but on centrifugal force to throw back hordes of enemies.

War Spear

An easier to use battle spear. Fight while confusing the enemy with more fluid movements.

Martial Spear

A battle spear with graceful ornamentation. Performs attacks as beautiful as a dance.

Horizon

A noble battle spear with its sharp edge looking like blue beams of moonlight.

Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Knockdown = enemy is swept off of their feet instantly falling straight down.

Charge 1 and Charge 6 depend on the Emblem

Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Jump Charge can be extended if you continue pressing Charge Attack.

Siege Damage

This section is for the number of attacks will land on structures and juggernauts when used on them.

Unrivaled Generals Moveset

Differences from normal movesetCharge 6 doesn't have the shockwave at the end.

Emblems to mimic Generals movesetE1: ThrustE6: Eclipse

Musou

Type

Mobility

Juggles

Finisher does

Description

Musou

Low

Yes

Knockback

Clockwise spins with the Spear held out. Ends with a rising spinning swing.

True Musou

Ends by throwing the Spear up creating a giant AoE around as you jump to catch it.

Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different.

Musou Length

Musou Stat

150-???

???-???

???-???

???-???

???-???

???-???

Number of Hits

??/??

??/??

??/??

??/??

??/??

??/??

This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. It's just a guaranteed stat that has been tested.

What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.

The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is the finisher of the combo.

E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled

Temper Builds

Capture/Showdown/Destroy

Build

Tempers

Mods

Emblem 1

Emblem 6

Capture

Showdown

Destroy

Suggested Element

Description

42330

25

2 in Attack Upgrade + 1 in Max Temper

Crescent

Eclipse

O

O

O

Ice or Wind

Standard Capture build.

Defeat

Build

Tempers

Mods

Emblem 1

Emblem 6

Suggested Element

Description

40000

10

5 in Base Speed

Moon

Any

None

4 open slots for random speed boosts with more than enough Attack to one shot a group of troops. Use a Time/Eternity Scroll for longer speed boost.

Confront/Survival Match

Build

Tempers

Mods

Emblem 1

Emblem 6

Confront

Survival Match

Suggested Element

Description

40332

25

2 in Life Upgrade

Crescent

Eclipse

O

Ice

Freezer build.

20334

25

2 in Musou Upgrade + 1 in Max Temper

Crescent

Eclipse

O

O

Fire

Musou burning build, set enemy on fire then use Musou to drain their health.

Note: Builds listed here are the number of stars you should put in each stat. The order goes: Attack, Damage, Defense, Life, Musou. So a build of "43320" means to put: 4 stars in Attack, 3 stars in Damage, 3 stars in Defense, 2 stars in Life, and 0 stars in Musou. For paired up modes a circle denotes which mode the build is specified for.