Hah! I just completed the game on my very first go, without dying once! But enough with the self-satisfaction.
Sorcery is just a great game.Hah! I just completed the game on my very first go, without dying once! But enough with the self-satisfaction.
Sorcery is just a great game. If this becomes part of the future of mobile gaming, instead of just the endless horde of match-3-crap, physics puzzlers and enless runners, the future looks very bright indeed, my friends.

The presentation is absolutely gorgeous, with a simple but beautiful 3D-map taking up most of the screen time, engrossing ambient sounds, wonderful music, and beautiful illustrations. The game is truly about storytelling, which has pros and cons. On the one hand you've got excellent writing, scenes that keep your interest, and a tale that really takes you along for a ride, instead of bothering you with all the statistics "under the hood". On the other hand, the game is still very much a book: if you've made your choices in a certain scene, that scene is over and the story moves on. Don't expect to revisit villages you've been to before, or walk back to a certain weapon's dealer. So while the story itself and the vivid descriptions of what's happening, including your own mental and physical state, truly immerse you in this world, the way the game unfolds still has its boundaries. Still, I was strangely okay with that: being in a gameworld where everything matters brings much more significance to your actions and choices, compared to just roaming some sandbox RPG.

There were just two gripes I had with this game.

One, it's too forgiving. I get that some gamers will be pleased to be able to go back to every decision they made in the game, just to see what the unchosen path might have brought. But in my opinion this seriously decreases the aforementioned feeling of significance: nothing really matters, because in one tap you can "re-choose" another way. I seriously advise new players to stick with their decisions. Trust me, it'll make your experience so much better, and your sense of accomplishment so much greater (Did I tell you I finished the game in my very first go without dying once? I did? Sorry...)

Two, it's really short. Maybe I should have waited for all four books to have been released on iOS, like I did with the Walking Dead game, so I could have had a more continuous experience. Then again, the sense of yearning to find out what happens next is the biggest compliment a storytelling game can get.

Poor man's Joe Dever's Lone Wolf. That about sums it up. And it actually is. Sorcery! is based on Fighting Fantasy series by Steve Jackson,Poor man's Joe Dever's Lone Wolf. That about sums it up. And it actually is. Sorcery! is based on Fighting Fantasy series by Steve Jackson, and it really doesn't live up to the expectations. The story itself is pretty dull, and there is almost no backstory. The character is a nobody (no name, no story, no nothing). Sometimes he says that he's a great warrior chosen to fulfil an important quest, but throughout the game he/she struggles to beat anyone. Maybe it's because of the awful fighting system. During a fight you have to choose how much stamina you want to put into an attack. And your computer opponent will counter that. Problem is that he always has the upper hand. AI obviously it always knows the value of your attack before he acts. You choose to defend (0 stamina), he also defends or hits you with the lightest of attacks to damage you. You try to analyze, look through the strategy the opponent is using, you restart the fight, and try to attack with light attack. What does the AI do? No, it does not defend. No, it does not attack you with a light attack it did before. Instead it attacks you with a hit that's 0.1 stronger than yours therefore damages your character. Seriously?! It would much rather like to see RNG here, but with the game being so bland I don't really care that much.…Full Review »