Working with resolution

- In this video I want to talk a bit more about…the texture set resolution setting.…So when we created our project we defaulted that resolution…to 2048 or 2K resolution.…And so that worked for us at that time,…however, it's really important to understand that…Painter is non-destructive in its workflows, so we can…actually change the resolution at any time, and this…gives us a lot of benefit.…So, one thing is that if we're working on a weaker hardware,…so maybe we're on a laptop or something like that, we can…actually work at say like maybe a 1K resolution,…get really nice performance and then we can actually export…our textures at a higher resolution like 4 or 8K.…

And so you can actually save on system resource that way.…So just to demonstrate how that works, here are my…texture set settings, I've set this size here to 1024,…and so you'll notice that the texture that we created…before, this is our tracer metal, so now if I zoom in…it looks, well it looks kind of blurry, kind of pixelated…and such, and that's what you'd expect a lower resolution.…

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Released

12/23/2016

These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner's look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.