Today we are pleased to launch Galaxy Pirate Adventure (GPA) 1.0 for iOS, our new game where players are the son of the Galaxy Pirate King, who teaches them skills to prey on vessels traveling through space. Among the most graphically detailed and technically complex space RPGs for iOS, the game features 44 cinematic cutscenes and the story unfolds over 40 hours of gameplay. With a large galaxy containing 40 starports, 10 solar systems and 2 pirate kingdoms at different levels of technological advancement, presented with some of the most gorgeous visuals ever seen on the iOS platform, Galaxy Pirate Adventure further raises the standard of iOS games towards the quality of console titles.

The competition is fierce among iOS RPGs set in the future involving combat between space-faring vessels. With Galaxy Pirate Adventure, we aim to take the genre to an entirely new level of sophistication and artistry. Mile-long battleships are detailed, shaded, and rendered in impressive detail, and the camera view sails smoothly through an assembled armada of large and small ships. Running lights cycle on and off at the extremities of each ship, and our hulls are studded with metallic, utilitarian plates, modules, weapons, ports, and instruments. The ships might not look glossy or aerodynamic at first glance, but instead are worn and covered with asymmetric mazes of pipes, ducts, wiring, and defenses, making the overall space adventure experience even more realistic.

In fact, GPA includes 37 different models of ships, categorized into 6 types: Frigate, Transport, Destroyer, Cruiser, Battleship, and Battle Cruiser. Each ship model has its own characteristics and set of equipment, and can be customized by the player. Players can choose from 200+ different pieces of equipment (engines, shields, weapons, etc.) and 200+ crewmembers, each with their own price, abilities, and engineering skills. Players purchase and command three ships for the ultimate three-on-three battle.</p>
<p>The amount of detail devoted to procuring and outfitting vessels is considerable. There are many options: visiting Fleet, where all ships are managed; Warehouses, where unused ships and spare parts are stored; and Factories, where new ships can be custom designed. Fortunately, there is a Help button on every screen to aid the player in making choices and guiding him through the details and steps of various missions.</p>
<p>There are three basic kinds of missions. Players can choose smuggling, where they bring forbidden goods from one starport to another for a cash reward. Simple piracy is always an option, and the goal of these robberies is to steal the raw materials and rare equipment carried by Transport ships and Tankers. Third, players can hire themselves out as mercenaries, engaging in combat on behalf of others for monetary reward.</p>

The 44 cinematic cutscenes between locations are highly realistic and add to the reality of gameplay. At some points during the game the player can perform a 360-degree pan of the surroundings, exploring above and below in a full circle. Players begin an exciting journey to fight against enemies, and along the way must assemble a fleet of ships, become a commodity trader, and finally discover the secret of the galaxy and their true identity.

I'm quite interested by this, but GPA looks like a succession of an underrated 2010 Nintendo DS title, Infinite Space, with a huge graphical improvement. To me, the gameplay and battle system looks similar (or the same) between the two. In which you command your fleet from point A to B, control the distance from the enemy during battle, time your attacks/defense according to enemies actions, improving ship specs, managing crew, and contains RPG elements. However, I'm still waiting for a full review of GPA (or demo) before venturing out to buy it.

Amazing looking videos. Ill be looking forward to impressions. This has the looks of a phenomenal game.

Graphics are good, but maneuverability is extremely limited. There does not seem to be much strategy in the first 3 to 4 levels. Also, The text in the game seems like it was translated using google translate. So far, it's rather off putting. Still the engine seems goregous, so it's with putting a little more time in to see if gameplay picks up.

Chk out the iPhone thread for some impressions and answers non-specific to the iPad version.

There isn't a LOT of micromanagement, but there is some. You get up to three ships, each with individual slots for weapons and equipment. You buy different parts and each part needs a crew member to activate. Crew members have 2 stats that modify the effectiveness and cost of each part. (there's a post on this in the iPhone thread)
It's all handled quite nicely for the most part, except ship creation. To get new ships, you need to collect the required materials and pay a defined sum. The problem with that is, you don't see beforehand if you have the materials or not. If you try to create a ship without the required materials, you will get a pop up saying "you need XX of YY".

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