A key part of Star Trek Timelines is fixing the distorted timelines that pop up across the galaxy. To do that, you’ll participate in conflicts, commanding your crew to peacefully resolve matters… or else.

Each conflict begins with selecting your crew. When your ship is crewed by legends from every timeline and episode of Star Trek, you have a lot of choices for who to take on your Away Team! Looking at the mission path, you’ll need to evaluate who is best for the conflict. Does your mission rely on your engineering division, or do you need to shoot your way through the opposition? Or do you need to combine diplomacy and science to forge a new path? Whatever path you prefer, you’ll want to bring the appropriate crew to resolve the conflict.

Each character is good in at least one skill. Those skills pull from the stations and actions you know and love from Star Trek:

Diplomacy

Science

Security

Command

Engineering

Medicine

Your characters will each have at least one of these skills, but not every character is equal. Some characters are naturally better than others in certain areas. When you bring Scotty along, his engineering skills may be better than, say, Tasha Yar. But even if your character’s skills aren’t amazing, you will be able to improve your character’s skills by leveling them up, or fusing the characters with extra copies of themselves. For your conflicts, you’ll always want to have a wide variety of characters with complementary skills.

Once you’ve decided on your Away Team, you send them down to resolve the conflict. In each conflict, you’re faced with choices -- do you create a distraction at Quark’s Bar, or do you beam surly Bajorans to the holosuite? Each choice can take you down a different path, leading you to different challenges.

Your Away Team can’t always rely on Worf to barrel through every stage, or Locutus to assimilate each decision. You need to balance using your best team members with the upcoming challenges. If you’re not careful, you could end up with a Command and Diplomacy challenge - but no crew member diplomatic or commanding enough to complete it! Defeat isn’t the end, however; you can continue on your conflict even if your fail some challenges. But beware; if you fail the last challenge, your conflict will end, and you’ll need to try again.

To determine if you win a challenge or not, your characters compete against that challenge’s difficulty. This is where your skills and your traits come into play. Let’s say I have Defiant Commander Worf subduing some angry Bajorans; he already has a high skill in Command, but he also has the “Warrior” trait. Inherent abilities for your characters, traits can come into play during conflicts. In this case, Warrior adds a bonus to my skills, giving me a guaranteed success in subduing the Bajorans.

After finishing a conflict, you can gain crew experience, credits, equipment, and many other items. Completing conflicts is a key way to improve your crew in Star Trek Timelines.

That’s it for this blog! Stay tuned for more information on all aspects of STT as we discuss new crew, new ships, our amazing ship combat system, and more!