AuthorTopic: Texture scaling issue (Read 353 times)

I am adding a texture to a surface and instead of seeing one instance I see 4 of the textures. I tried quadrupling the Wand H in the texture map to no avail. Searched the forums and found nothing relevant which I found strange

The reason that there are 4 copies of the texture is that the UV coordinates for the texture specify that. It does not matter what size the actual texture image is, the UV coordinates specify a relative position in the image, what percent across or up and down, to apply to a face.

You can resize the texture using the UV tool in the Point editor.

1. First select only the faces with the texture you want to rescale.2. Then click on the UV button and3. click Yes in the dialog to enable texture UV generation for the object.4. Click drag in the middle of the big yellow circle on the screen with the MIDDLE mouse button to rescale the texture. Use the RIGHT mouse button to move it if it's off center.

the only issue I am having is when I add the speakers; they get lost in the grill. You'll notice that happened to the side handlws but its no big deal. And I also noticed before I closed Anim8or I goofed up my work. I can't give it my best attention because I am at work and have to keep hiding Anim8or

Got it to upload finally! Andy some enhancements to your file, I dunno if you wanted this boombox animated but you can add concentric rings to the front face of the box then morph them in and out. I added the speaker but don`t really think it is necessary as you will not see it ( Unless of course your Pete Townsend from "The Who"