In this three-part interview, we talk to Chas! Pangburn, Deniz Camp, and Sam Beck, the winners from each category of our 2017 competition. They open up about their lives as indie comic creators. The ups and down, the rejections, and the light at the end of the tunnel.

Meredith Finch got her start writing on the project Tales from Oz. Ever since, she's been writing for some of the biggest properties out there: Wonder Woman, Justice League, and the soon to be released Xena: Warrior Princess.

Her creator owned comic, Rose (Image Comics) is a reflection of her life long love for fantasy stories. She tells us about working with different publishers and different artists, and what it's like being married to a fellow comic creator.

Ross Joseph Gardner and Michael Pelletier created the first standalone comic on Steam. Their Half-Life based comic, A Place in the West, comes with mini-comics, commentary tracks, and even a musical score. Their latest issue, Part #3 – The Pit, was just released July 21st.

We talk about being the first comic on a new platform, the pros and cons of basing your story on a video game, and the challenges of translating your comic into multiple languages.

Dustin Cabeal has been running Comic Bastards for seven years. He shares the ins and outs of submissions, taking criticism, and growing your audience. We also discuss writing about comics and what it takes to start reviewing.

Our first episode! We're super happy to have Nicole D'Andria on the show. She works with Action Lab Comics, handling submissions, editing, marketing, and more. She's also a long time reviewer over at Comic Frontline.

We delve into the submission process for Action Lab and how Nicole manages to wear so many hats in the comic world.