Cyvain the DUSCLOPS(Move your mouse to reveal the content)Cyvain the DUSCLOPS (open)Cyvain the DUSCLOPS (close)

Duskull (Cyvain) Male
Nature:Brave (+Att, -Spe -10% Evasion)
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Abilities:Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Feralyn the REMORAID(Move your mouse to reveal the content)Feralyn the REMORAID (open)Feralyn the REMORAID (close)

Remoraid (Feralyn) Female
Nature: Quiet
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Abilities:Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.Mountaineer:
Type: Innate
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Keraia the KIRLIA(Move your mouse to reveal the content)Keraia the KIRLIA (open)Keraia the KIRLIA (close)

Ralts (Keraia) Female
Nature:Modest (+Sp.att -Att)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Illuyanka the HORSEA(Move your mouse to reveal the content)Illuyanka the HORSEA (open)Illuyanka the HORSEA (close)

Horsea (M), Illuyanka

Nature:
Mild - Special Attack increased by *. Special Defense decreased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim - (Innate)The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Typhon the LAPRAS(Move your mouse to reveal the content)Typhon the LAPRAS (open)Typhon the LAPRAS (close)

Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice -Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb -(Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Hades the DEINO(Move your mouse to reveal the content)Hades the DEINO (open)Hades the DEINO (close)

Hades the Deino (M)

Nature:
Lonely - Adds * to Attack, takes * from Defence

Type:
Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Loki the HAUNTER(Move your mouse to reveal the content)Loki the HAUNTER (open)Loki the HAUNTER (close)

Loki the Haunter (M)

Nature:
Naughty - Adds * to Attack, takes * from Special Defence

Type:
Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Ares the RIOLU(Move your mouse to reveal the content)Ares the RIOLU (open)Ares the RIOLU (close)

Ares the Riolu (M)

Nature:
Brave - Adds * to Attack, - 15% Speed, -10% Evasion

Type:
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mars the NIDORINO(Move your mouse to reveal the content)Mars the NIDORINO (open)Mars the NIDORINO (close)

Mars the Nidorino (M)

Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion

Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Hustle (DW) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Alright it’s time for another nasty and confusing Brawl in the Tournament Arena, Ragnarolex vs. Athenodoros! Tahlzara the Electabuzz opens the action with a huge Wild Charge on Typhon the Lapras while it’s opponent, Loki the Haunter, Taunts Malspar the Chimchar that makes it rage! Nyri the Syclar then crashes into Typhon with a Superpower before the raging monkey can follow up with a ThunderPunch! Illuyanka the Horsea then Bubblebeams Tahlzara and Mars the Nidorino blasts Nyri with a Flamethrower!

Then Feralyn the Remoraid enters the fray with a Thunder Wave on Loki, paralyzing it! Ares the Riolu then slams Nyri with a devastating Blaze Kick while Typhon channels its energy through Tahlzara and gains some health with a Pain Split! Keraia the Kirlia burns Ares with a Will-o-Wisp while its partner Hades the Deino Taunts Cyvain the Dusclops! Cyvain tries to Taunt Loki, but it’s so enraged by Hades’s Taunt that it fails!

Then Tahlzara scores with another Wild Charge on Typhon while Nryi emits a low hum of a Struggle Bug, hitting all of its opponents! Malspar repeats its earlier success with a ThunderPunch on Typhon while Illuyanka does the same with its BubbleBeam! Then Mars fires another Flamethrower at Nyri before Feralyn paralyzes it with a Thunder Wave!

Ares then comes crashing down on Nri with a final Blaze Kick that KOs the little guy already! Wow! Typhon then Roars at Loki, allowing it to shake off the effects of the Struggle Bug, while Keraia does its burning act once again with a Will-o-Wisp on Hades! Hades, for its part, Roars for Typhon in return to similar effect! Loki, slow moving, still gets it together enough to Taunt Keraia and forcing it into a rage before Cyvain further punishes Typhon with a ThunderPunch!

Battlers are free to post comments/cheers/scoldings/complaints/questions/haikus/genuine emotive outburts/etc. in between all reffing posts and are encouraged to do so. As you do so, remember to PM me your Actions for Round 2!

Tahlzara opens the chaos once again with a ThunderPunch on Typhon! Malspar runs up behind to follow-up with a Fire Punch that KOs the water monster! Then Illuyanka Disables Tahlzara’s Wild Charge for good measure before Feralyn opens up with a huge Water Spout that decimates its opponents! Ares then hits Cyvain with a Shadow Claw while its teammate Loki gets slammed backwards from Keraia’s [BPsychic[/B]! Hades works up another powerful Roar for Loki, but it has no effect! Loki continues onward and sings an eerie Perish Song that will cause all the Pokemon on the field to faint pretty soon! Yikes! Cyvain then nails Loki with a Shadow Ball before Mars Disables Karaia’s Will-o-Wisp, which is interesting because she’s Taunted already!

Cyvain then screams forward with a Shadow Sneak and almost takes Loki out! Waiting in the wings is Tahlzara, who fires a beam of Psychic energy straight at the ghost, Knocking it Out cold! Malspar was right behind Tahlzara with a Shadow Claw ready, but with the target KO’d, the attack fails! Illuyanka then does its Disabling act on Feralyn, who is unconcerned and erupts with another Water Spout! Ares hits Cyvain with another Shadow Claw for pitiful damage but gets rocked by Keraia’s Psychic soon afterward! Hades Roars again, resetting Illuyanka’s stat drops from earlier, and Mars finishes off the Round with a Sludge Bomb on Cyvain that poisonss it!

Lol I knew u were gonna use that combo on me, didn't wanna scay anything cause I waspraying that u might miss it by some weird. Twist of fate :). Can't believe I let my taunters get taunted before I took care of that

It’s action-packed as ever as Cyvain jumps forward again with a ThunderSneak attack on Illuyanka, which is followed by a sharp Shock Wave from Tahlzara! Illuyanka tries to evade such punishment with a Dive underwater while Feralyn turns on Mars with a Psychic! Ares then Endures itself for future blows, which are exactly what it receives in the form of a Psychic pulse from Keraia! Ares looks battered after that assault, but thanks to its focus, it remained able to battle! However, Ares’s burns proved too much to handle, and the little fighter gets KO’d, despite its Enduring attitude! Mars then gets into the thicket by Toxic poisoning Tahlzara before its teammate Malspar works up an impressive Double ThunderPunch aimed at Illuyanka that misses because Illuyanka is underwater! Too bad! Illuyanka resurfaces shortly thereafter with an attack on Tahlzara, but the Static charges from Tahlzara’s fur paralyze the little Horsea! After that, Hades lets out yet another mighty Roar, freeing Mars of the torturous Perish Song!

Down to five-on-three, Tahlzara connects with another Shock Wave on Illuyanka before Keraia and Feralyn both wallop Mars with two brutal Psychic attacks that KO the monster! Wow! Illuyanka fights through Paralysis to get another Dive attack off on Tahlzara while Hades takes the time to Roar for the loss of its teammate, Ares, doing no good in the process! And look now, it’s 5-on-2 with only one round left before Perish Song faints everything on the field except Illuyanka! The next Round will decide the match one way or the other, so make your Actions count, trainers!

@Ragnarokalex: The rules for combos regarding priority are such that if you use a combo of two 0-priority moves (i.e. ThunderPunch), the priority of the combo becomes -2. The priority of the attack part of Dive is also -2, meaning the two attacks were operating within the same priority bracket. SINCE Chimchar is 1 point faster than Horsea, Chimchar's -2 priority attack occurred BEFORE Horsea's -2 priority attack. Since Horsea was still underwater as part of the Dive attack and had not yet resurfaced, Chimchar's attack missed. If any of that is unclear, please let me know. Otherwise, please send me your Actions for the final Round!

Tahlzara comes at the badly out-manned team of Atheno's to deliver a finishing blow to Illuyanka with a Shock Wave! Malspar moves in to Encore Hades's Roar! Feralyn then hits Hades with a chilly Ice Beam as its teammate, Keraia, runs over to the spot Hades had been Roaring to when Ares was there! What's the point of that? Anyway, Cyvain follows up on th offensive pressure with an Ice Punch before Hades Roars away to please Malspar, piercing the ears of Keraia and forcing out the awful Perish Count! Just in time, too, because Perish Count then takes its toll and Tahlzara, Cyvain, Malspar, and Feralyn all faint from the awful noise! The only 'mon left standing is the petite Keraia, which means Ragnarokalex WINS!