1098937

No

Cloned StateMachineBehaviour don't get destroyed after each script recompile

How to reproduce:
1. Open the user-submitted project and open to the "samplescene" scene
2. Open the Console Window and observe the count on the StateMachineBehaviour debug messages
3. Clear the Console Window
4. Open the "MyStateMachineBehaviour" script and comment out the 10th line to force a recompile
5. Get back to Unity and observe the Console Window again