If anyone just loves the texturing in YugePax and Yuge (if you ever try it with infinity shapes), I updated my set of weland plugins with a Super Pave plugin that will texture/shade your entire level for you in the Yuge style. Warning: It WILL overwrite all of your textures, unlike the built in Pave feature.

If you're OK with misaligned textures and somewhat ugly texturing, you can just use this plugin and never have to worry about texturing manually ever again. If you're like me, I absolutely hate texturing, and what I end up with is always ugly anyway.

In case I haven't already done a good enough job making this sound terrible, I provided compiled dlls for all of the plugins, but they only work on my linux box, not my windows box. Then again, the version of StairGenerator that Treellama recently compiled doesn't work on my windows box either, so I have a feeling the whole thing is a bit of a clusterfuck. If anyone wants to use these, I'd suggest compiling them yourself. The source code is included.

W'rk just uploaded a new batch of 2304 Yuge Bigly Bonus Maps over at Simplici7y. Among several improvements are the inclusion of full community quotes from Mararthon: Yuge in the terminals, as well as a small effort from me: Yuge Bigly 2: Electric Doogaloo.

At the time of this post, you have 23,419 hours to go, Adminn. Better get to work!

Last edited by Windbreaker on Jan 15th '18, 19:43, edited 1 time in total.

You might notice that the first of these videos doesn't have audio commentary because I've basically run out of new or interesting things to say. I'll bring back the mic for the beginnings of sub-peacks as I enter them to document my reactions to new features, and I'll keep it on for all of the last sub-peack in my journey, but otherwise I'm mainly just letting the gameplay (and chosen music) do the talking for the rest of my recorded Yuge playthroughs. Thanks again to anyone who's showed any interest. A couple more surprises are in store.

At 30 tracks for every campaign level and over 80 minutes, NEFX's first full-length release whips up a tight blast of keyboard-heavy Integral Prog for all the Yugeheads out there. In fact, this release is so cult that it features Windbreaker on a few tracks -- sometimes on keyboard, other times on an unplugged electric drumkit (I also play on these at different points). Credit also belongs to him and Douchetower for the amazing artwork, of course.

Thanks also to members Sosen, Kaden, Bingen, and Ethen.

As for the downloadable file, it's a zip file for a folder containing the following:

1. A Music folder with all the tracks2. A version of the Yuge map peack set up to play the music3. A menu theme to replace the original one. Don't worry, it still contains the opening line, but takes it to a whole new level. 4. An "album version" folder that has all the tracks in intended order with a few spoken interludes added to make more of an album experience.

This has been successfully tested, but let me know if there are any prahblums and I'll see about solving them. At the very least though, you can put on the album version on iTunes or something while playing the game and it'll fit well. I'll upload this whole thing to YouTube and elsewhere soon.

Until then, work continues on the Bigly 2: Electric Doogaloo playthrough. Thanks, everyone.

Last edited by Adminn_1 on Apr 4th '18, 21:01, edited 1 time in total.

Two new One Weapon Edition videos are on the way, the second of which finally features a couple levels with only the rocket launcher. I turned the mic on for these videos for any responsive commentary, but all in all there isn't too much to report. Even in levels that revolve around what I would call secondary weapons (both types of pistols, the rocket launcher, and the flamethrower), a lot of situations can be avoided through good maneuvering. What's more, alien weapons can still be taken off of enforcers, and though not as effective as some other weapons they definitely take a lot of the stress out of combat. As such, future videos for this sub-peack will not have the mic on. Instead, they will all be set to shuffles (or, depending on the planned length of the video, full playthroughs) of NEFX's soundtrack to Yuge for fans to hear while witnessing the action.

What I'm mainly wondering for the rest of this sub-peack is how I'll be able to handle situations where I'm coming out from underwater into a tight and heavy combat situation without fitting weaponry (i.e. a bunch of hunters while I'm stuck with a flamethrower or a bunch of troopers while I'm stuck with the yugepistols). I've faced less severe but similar situations in the past and they stand out to me as being contenders for the most difficult and frustrating experiences in Yuge. For now I have confidence that if I keep an alien wepaon from one of the enforcers handy I'll stand a better chance of making it through those situations. We'll see. Until then, thanks again for your interest (if you have it ).

All in all, that's 1,024 levels completed. I made it past the 1,000-level milestone. While I am not even 1/4ths done with my playthrough, I am over 1/5ths done with it, and I suspect that I can complete more levels in the time I've spent since I began Yuge than I did that whole time. That's not bad.

As expected, this sub-peack is a bit easier than the last one. I was wondering beforehand if I would get the same amount of ammo but split among each of the weapons, so that I would only have a few clips to work with per weapon. That has turned out mostly true, but I do get several more clips for two weapons at the beginning of each level, so it's not that dramatic. In any case, the hardest levels of this sub-peack still won't be as difficult as even some of the easier levels in One Weapon Edition. Though this obviously won't yield the same interesting and compelling challenges, it does at least mean that I'll be able to progress through my Yuge playthrough a bit faster for now.

The next sub-peack after this one will be Hardcore Mode, which is the same as normal except there are less shield sources. Douchetower told me this probably just means I'll encounter 1x shield capsules only. There are some capsules specifically built into some of the Yugeparts though, like a 3x one in two of them, and I wonder if those will be affected.

I am now over 1/4ths done with my Yuge playthrough. After finishing Hardcore Edition, I will be over 1/3rds done.

To refresh, Hardcore Edition simply means that randomly generated shield sources show up less frequently and (at least aside from starting rooms) are all 1x instead of 2x. Shield sources written into yugeparts were not affected, though. Overall, this sub-peack is obviously more difficult, but not by a whole lot.

You may have also noticed that I'm picking up the playthrough pace. I'm getting a bit more monomaniacal with Yuge for a few reasons. As of this post, I'm about to upload my second Hardcore Edition level that covers 30 levels.

The next stop after this will be JIHADIC-1, which as far as I understand just has "rain or JUICEstorms" in all the maps. I wonder how frequent that will be throughout each level.

Extremely fun scenario. I currently play it with ∞ textures so the Shitstick looks like a fist flinging 'poo' and the textures look a little bit more like M∞ without ruining the madcap experience. The randomness is entertaining for a casual Marathon experience. And Trump heads. Gotta love 'em.

Ironically the themes hold together for the most part. The game play is nuts and I swear you're a genius. I use your joke scenario Marathon: W'rkncacnter to play maps like Kindred Spirits and Kill 'em All since it has Marathon Infinity's assets, essentially, and I want to keep the serious scenarios pure, y'know. I finally learned why your name is W'rkncacnter: It's because you're the 'chaos (of lulz)' in the Marathon community.