CG tennet

A Portfolio & Blog about 3D & CGI

I sculpted this hero-kind-of-figure in Zbrush the other night. It’s just a rough anatomy study for myself, trying to block in some forms working asymmetry. Since I was just playing around I never bothered to load any reference images in ZBrush, so proportions might be (are) totally off, but that was also kind of the experiment and challenge to me.

I used a ZSphere-rig to pose him. I don’t know what he’s doing, but I kind of like the pose… He’s into some kind of action. 🙂

We got a request at work to model a knights armor for a car ad (!) and we discussed how much time we needed for that project. Later that night I wanted to try what I could come up with by spending a couple of hours in Cinema 4D. I used a basemesh (actually a WIP of my Bruce Lee model) as a doll to model the armor around. This is what I came up with in 4 hours, then I had to go and sleep… (including shaders and lighting, animation render and play in After Effects excluded)

This was just a personal test, so I am not planning to spend any more time on this. 🙂

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About me

I am a freelance artist specialized in 3D/CGI and image retouch. I have been in the industry working with retouching for photographers, advertising and design clients for over 18 years now. Since 2013 I run my company Good Monday.

This website is mainly to show some of my spare time projects, including lots of experiments and unfinished stuff, but I hope you like it!