Yeah, I know it’s been a LONG time since the last update, and even more since the last spritesheet was updated, but it’s just that I haven’t got a spritesheet to update with in the first time, Maggo is still ripping MKT Noob Saibot, and MKR is still cropping down some old spritesheets for MKII.
Anyway I found something among the old and unfinished updates archive and uploaded it:

Although the spritesheet is like 85% completed it still works for now, and if you’re wondering why it took me so long to update with it it’s cause (the spritesheet) was on BMP format.
Finally, we’ve got a new affiliatte, Fuzzd0rk’s Mortal Kombat:

For the next update we’ll have another spritesheet, this one will be within this week, but if anyone knows where to get an automatic sprite cropper the update would come up like right now.

[Update 1: Nightmaric has submitted Sheeva’s normal punching and kicking sprites, they’re now available on the sprites page.]

24 responses to “New Spritesheet!”

YEAH!… okay, not the best, but hey it’s a spritesheet… *everyone now saying “praise the king!”*… a choir is singing “Long live the king”… we’re giving praise to you an for getting us something new… although it’s a little disappointing seeing how we had to wait so long… but I’m not complaining too hard…

– Rippers note: Well, the difficult time I had ripping her FriendShip, alot of sprites cause the plates move and don’t repeat like some people animations would. I had fun ripping the animality, it was cool doing that.

This is excellent. You see, I’m working on a Mortal Kombat game, it’s going to be very unique. Kinda a revision of MK Trilogy. But anyways, my biggest problem with your sprites are the dearth of body part sprites. And so because of this, I’m having a bit of trouble working out everyone’s fatalities. But I do appreciate all of the sprites, it really makes it a lot easier on me, since now I don’t have to go in a get all of them myself ya know, I just have to fill in a few gaps. I think when I get through with this game, I’m going to design a freeware program that will go directly into the binary code of the game and retrieve all the sprites, backgrounds, and sound files. It’ll really make it easier on a lot of people. Anyways, later everyone!

@ DeadlyDragon: Those are the spritesheets that MKR is making into separate files.@ Weaponlord: Sure, go ahead, no one is ripping MK3 Kano that I know of.@ MortalDoom: Yeah, I know I’ve taken a lot of time to put up sections for recently released games (i.e.: MKDA and MKD) but this time it should be quicker, I’ll be getting the game just as it releases and I’ll probably have a week off of college to work on that section.@ Nightmaric: I love you.

Can you complete the MK3 Jax spritesheet? I also wanted the UMK3 Reptile spritesheet, too. Oh please, can you also complete the MK3 Kabal and the MK3 Nightwolf spritesheets? The MK2 Sub-Zero or the MK2 Kitana or the MK3 Liu Kang spritesheets if you can complete them? Please?

I wanted to talk to you for so long! now this are my questions:
– Will be implemented edited spritesheet? for instance from MKP (www.mkmugen.org)
– If you want I have edited a good number of animations like MK3 Kung Lao’s Whirldwind Kicks (from MKDA), and all kind of stuff.
– Are you gonna publish MKMythologies sprites? I would love to have them.
– What about MKDA and MKTE (gba)?
– Will you rip more of MK4 (like every single char and special and basic move)
– I’ve ripped Meat from MK4… it’s a full character; do you want it?
– Can you rip Onaga from MKA? if you can, we could add this char to the MKP…
– I would like to talk with the owner of this site by mail (if possible)