MOTOCROSS MANIA 3 ARTICLES

May 10, 2005 - When deciding what score to give a game there are certain criteria we hope do not have to be addressed. For example, a game should have clearly defined goals, functional mechanics, and some working controls. Once these standards are in place, we are able to critique the finer points of game design like sound, graphical prowess, and originality. Motocross Mania 3 is printed on a disc, comes in a box, and includes an instruction booklet, but it lacks many of the base requirements of what makes up a working game. So much time can be spent on its fundamental flaws that there is hardly room to mention its auxiliary shortcoming.