This limited-edition DCC RPG Starter Box is only available while supplies last! It includes a special edition of the DCC RPG core book, printed with gilded edges, thumb tabs, and a dust jacket. In addition, the boxed set contains 7 adventure modules, plus stickers, a character record folio, character sheets, and more. All is packaged in a sturdy corrugated cardboard box custom-printed with the DCC RPG logo. This is a complete "campaign in a box,"

I think an actual Starter Box would be REALLY cool - include dice, a couple of saddle-stapled rulebooks (and maybe an extra spells book) and enough info to go from L1-L3 in the core classes.

You know, Red Box, but with DCC Goodness inside. INCLUDE DICE. Throw in a good sandboxy module in the spirit of B1 or B2 turned up to 11. Did I mention dice? That's one of the biggest stumbling blocks to getting new players in to DCC.

Seriously. We have some DCC love in our club, and a true, puspose-written starter box would be pretty darn awesome.

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)