Trash a card from your hand.Put this on your Tavern mat.----When you trash a card, you may call this, for +1 Coffers per $1 it costs.

This Salvager variant is fine but looks like a very artificial Reserve. I cannot imagine many situations in which you'd let this sit on your Tavern mat and not immediately call it.

Anytime you trash something costing 0?

This is only a thing if you have 2 copies of Smokehouse in your deck which is likely only a thing if you use Smokehouse to trash Coppers. So you wanna get that Smokehouse of the mat before you shuffle and leaving it on will likely (Fortress is the obvious exception plus gainers to constantly feed Smokehouse) only be a thing if you played the first Smokehouse to trash Copper and the shuffle is still long enough away and chances are that you can use the second Smokehouse to trash an Estate.Definitely artificial.

Are you assuming that using the on-play as much as possible will always be better than leaving it on the Mat until something good is trashed by something else?

This looks worse than Bridge. If you use the two Buys Bridge is +1 Buy +$3 but Bridge provides a Coin token in advance.Despite the ability to save this for later the megaturn potential is actually lower as you need the extra Buys from another card. This is why I'd put the extra Buy on the calling part.

That's a good comparison. If you call it the same turn you play it, then you get the same benefit as a single Bridge, which is a good sign for a $4 card.

If you don't, then you need to play something later to be able to bring all your reserved wine critics back for your megaturn. Another wine critic will do. In some ways, this is stronger than a bridge, because although two bridges can be +2 Buy +$6, you can't achieve that without a third support card; whereas you can get +1 Buy +$6 with just two wine critics.

If it gave the +Buy on call, you could trigger it whenever you wanted by buying a copper, and you'd get +N buys into the bargain, which seems overly strong to me.

In some ways, this is stronger than a bridge, because although two bridges can be +2 Buy +$6, you can't achieve that without a third support card; whereas you can get +1 Buy +$6 with just two wine critics.

I don't get what you mean with "support card", a village? Wine Critic and Bridge are both terminals so this comparison makes no sense. The only advantage of Wine Critic over Bridge is that you can save it for another turn. But then the extra Buy on the current turn was likely wasted.Also note that two Bridges are the equivalent of either +1 Buy and +$6 or +2 Buys and +$8 (if you use all 3 Buys you get the cost reduction of 2 on the 3 cards that you buy).

Trash a card from your hand.Put this on your Tavern mat.----When you trash a card, you may call this, for +1 Coffers per $1 it costs.

This Salvager variant is fine but looks like a very artificial Reserve. I cannot imagine many situations in which you'd let this sit on your Tavern mat and not immediately call it.

Anytime you trash something costing 0?

This is only a thing if you have 2 copies of Smokehouse in your deck which is likely only a thing if you use Smokehouse to trash Coppers. So you wanna get that Smokehouse of the mat before you shuffle and leaving it on will likely (Fortress is the obvious exception plus gainers to constantly feed Smokehouse) only be a thing if you played the first Smokehouse to trash Copper and the shuffle is still long enough away and chances are that you can use the second Smokehouse to trash an Estate.Definitely artificial.

Unless I'm misunderstanding something, Smokehouse trashes a card before it ever reaches your Tavern mat, which means you wouldn't be able to call it until another card trashed something (so effectively one Smokehouse would require a second to generate Coffers on "each" play as you alternate the physical Smokehouses). The point I thought was that multiple Smokehouses can be called to a single trash effect, which means you could theoretically trash a Gold for +6 Coffers per Smokehouse on your Tavern mat.

BaileyTypes: Action, ReserveCost: $2Discard 4 cards. If you discarded any cards, +$4 and you may put this on your Tavern mat.When another player plays an Attack, you may call this and then put this into your hand. If you do, you are unaffected by Attacks until the start of your next turn.

There's no real Dominion Reserve card that triggers on "when you gain a card." Duplicate is closest but that's restricted by price.

Yes, this is exactly, what I also observed. There was no vanilla when-you-gain trigger.

Revenant is the idea of a replayable Acting Troupe. Unlike Acting Troupe, the actions are not usable in the same turn (if you forget about Villa). You can revive the Revenant later in different ways. You opponent plays a Witch? Gain a Curse, trash one from the Supply. That's the way to go. You can also gather Villagers an collect your Revenants on you Tavern Mat to prepare a megaturn where you buy four Provinces, call three Revenants to trash the last three Provinces. Wow! It shares some similarities with Salt the Earth, will still being different. I had a lot of fun testing that card.

I haven't played Dominion in a while and I have no idea if this is balanced...

TraitorCost: $3Type: Action/Reserve+1 Card+1 Action+2 CoffersPut this on your Tavern mat.---When you buy a Duchy, you may call this.

Things you call should have an on-call effect, otherwise it would be 'discard this from your Tavern mat,' like Wine Merchant. For the contest you should have an on-call effect, unless faust contradicts me.

I haven't played Dominion in a while and I have no idea if this is balanced...

TraitorCost: $3Type: Action/Reserve+1 Card+1 Action+2 CoffersPut this on your Tavern mat.---When you buy a Duchy, you may call this.

Things you call should have an on-call effect, otherwise it would be 'discard this from your Tavern mat,' like Wine Merchant. For the contest you should have an on-call effect, unless faust contradicts me.

You're right; I should have checked the wording on Wine Merchant first.

Wine CellarAction - Reserve - $4+1 ActionPut this on your tavern mat.---At the start of your Buy phase, you may call this, to spend all the coin tokens on it for $1 each. Otherwise, place a coin token on this.

Spending coin tokens works the same as using them from your Coffers. You must use all the tokens when you call the card (although you don't have to spend all the money you get from using them).

EDIT: I had a go at creating the card using Violet CLM's tool, here we go.

I haven't played Dominion in a while and I have no idea if this is balanced...

TraitorCost: $3Type: Action/Reserve+1 Card+1 Action+2 CoffersPut this on your Tavern mat.---When you buy a Duchy, you may call this.

Things you call should have an on-call effect, otherwise it would be 'discard this from your Tavern mat,' like Wine Merchant. For the contest you should have an on-call effect, unless faust contradicts me.

So, that means that cards like my Lady-in-Waiting don't qualify? Now I see why Fragasnap called his card first instead of putting it in his hand from his Tavern Mat directly...

BankerAction - Reserve $4You may discard a treasure from your hand for +2 Cards and +1 Action. Put this on your tavern mat.----------------------------------------------When you play a treasure, you may call this to trash that treasure.

Logged

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