I have put on portions of Trevailian Station (Sheridan v Hampton), Haw's Shop and a grand fictional melee between Rebs and yanks in 1864 with most of Sheridan's Corp most of Hampton's corp. Notice the trend in opponents. The Trevailian station games were all based on Day one and included Custer's dress rehearsal for the Little Big Horn. Haw's Shop was a straight up a refight. The fictional was based on victory points and three entry points for each side. The bulk of the troops came upon each other from opposite sides of the table; but smaller groups could flank but run the risk of getting delayed by random dice rolls and/or running into opposing forces.

Several times I have commanded a Russian or French cavalry corps, on the order of around 300-400 castings in the context of a large Napoleonic battle with thousands of figures on a 30 foot+ table. This would equate to a command of 30-50 squadrons in the cavalry corps. There is nothing like the joy of the charge when your opponent has mis-deployed his reserves, and there is nothing but line infantry in front of you. ‌‌

By Fire and Sword covers mid 17th century Eastern Europe and quite a few of the countries covered can make pure cavalry armies. The Battle of Warsaw campaign book has some pure cavalry scenarios from a skirmish between cavalry scouts to the cavalry only left flank of the Swedish army being charged by Winged Hussars.

Just once, a scenario set in Mexico during Pershing's expedition in 1916. I dismounted one squad of US cavalry, took the Mexicans under short range rifle fire, and made a mounted pistol charge with the other two squads that ended the game. The Mexican player seemed puzzled by these tactics.

Yes, Mongols against Turks, Crusaders.In one Borodino game we hzd a quite huge cavalry fight going on their own on the right flank , from Russian point, developing with very little impact on the center.

Fire and Sword are currently being worked over, so many of that in the next months.

In many games cavalry is way too slow, takes too many casualties fighting other cavalry. If anything like very ractical in scale it does need space as these chap should have speed and space for them. Not something many gamers can do well.

WRT details, one of the big things I have found in this type of battle is there is a huge advantage to forcing your enemy to cluster in the center of the board where they have less maneuverability and can take less advantage of speed while you encircle them and choose your shots.

Little Big Horn starts out like this. Ambushes generally start out as a "sandwich". Lots of other battles start out with two blocks of sides and try desperately to gain the circle. Sometimes the blocks try the "flying V" to spit and route the opponent. The most fun ones, I have found, turn into small swarms.