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This is a character guideline for the 79 characters in a line restriction
If you can see everything up there, you'll be fine.
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WARNING! THIS GUIDE CONTAINS SPOILERS! WARNING! THIS GUIDE CONTAINS SPOILERS!
WARNING! THIS GUIDE CONTAINS SPOILERS! WARNING! THIS GUIDE CONTAINS SPOILERS!
WARNING! THIS GUIDE CONTAINS SPOILERS! WARNING! THIS GUIDE CONTAINS SPOILERS!
WARNING! THIS GUIDE CONTAINS SPOILERS! WARNING! THIS GUIDE CONTAINS SPOILERS!
WARNING! THIS GUIDE CONTAINS SPOILERS! WARNING! THIS GUIDE CONTAINS SPOILERS!
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Please note that if you contribute to this guide, you WILL be credited by
your E-mail address (Minus the @whatever.___ part, of course) if you do not
leave me something else to credit you by. You may also request to not be
credited at all, though I've no clue why you'd want such.
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/ | \ \___| Y \ \ ___/\ /\ ___/| Y Y \ ___/| | \ |
\____|__ /\___ >___| /__|\___ >\_/ \___ >__|_| /\___ >___| /__|
\/ \/ \/ \/ \/ \/ \/ \/
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__| |___ | | \_ __ \/ _ \\____ \| | < | |
/__ __/ | | | | \( ) |_> > Y \___ |
|__| |____| |__| \____/| __/|___| / ____|
|__| \/\/
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/ _____/ __ __|__| __| _/____
/ \ ___| | \ |/ __ |/ __ \
\ \_\ \ | / / /_/ \ ___/
\______ /____/|__\____ |\___ >
\/ \/ \/
BlazBlue Continuum Shift EXTEND
Achievement/Trophy Guide
VERSION 1.01
By: Royce Dearinger (Blood_XIII)
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
- 0. Version History............................................[VER#]
- 1. Disclaimer.................................................[LGAL]
- 2. Introduction...............................................[INTD]
- 3. Frequently Asked Questions.................................[GFAQ]
- 4. How To Use This Guide......................................[HTUG]
- 5. Achievements/Trophies......................................[ACTR]
-- 5.1. Mode Specific.....................................[MOSP]
--- 5.1.1. That Will Suffice.......................[TWSF]
--- 5.1.2. Time To Hit The Arcades.................[TTHA]
--- 5.1.3. Murakumo... AWAKEN!.....................[MUAW]
--- 5.1.4. The Beginning Of The End................[TBOE]
--- 5.1.5. Kaka-kaze...............................[KAKZ]
--- 5.1.6. Mars Needs Winnin'......................[MNWI]
--- 5.1.7. Eye Of The Tiger........................[EOTT]
--- 5.1.8. Mastered The Basics.....................[MSTB]
--- 5.1.9. Mastered The...Master?..................[MSTM]
--- 5.1.10. Just The Beginning......................[JTBG]
--- 5.1.11. About Half Way..........................[ABHW]
--- 5.1.12. Getting Down to Abyss-ness..............[DTAN]
--- 5.1.13. Abyssmal Shopaholic.....................[ABSH]
--- 5.1.14. *Wheeze*... Just Getting Started........[WJGS]
--- 5.1.15. Oh... NOW I Get It...!..................[NIGI]
--- 5.1.16. Breaking In The New Guys................[BTNG]
--- 5.1.17. To Be Continued...!.....................[TBEC]
-- 5.2. Character Specific................................[CHSP]
--- 5.2.1. Power Of The Azure......................[POTA]
--- 5.2.2. Ice Ice Ice Baby........................[IIIB]
--- 5.2.3. Noooooo... el!..........................[NOOL]
--- 5.2.4. Shocking... Positively Shocking.........[SPOS]
--- 5.2.5. Don't Give A Kaka.......................[DGAK]
--- 5.2.6. Tager? Don't Even Know Her!.............[TDKH]
--- 5.2.7. Sharp Shooter...........................[SASO]
--- 5.2.8. Insecticide.............................[NSCT]
--- 5.2.9. Just How I... *Wheeze*... Planned.......[JHIP]
--- 5.2.10. A Spectacle.............................[SPCT]
--- 5.2.11. Over 9000?!.............................[OVR9]
--- 5.2.12. You've Been... Terminated...............[YVBT]
--- 5.2.13. Fight For Survival......................[FFSR]
--- 5.2.14. Fangs For The Memories!.................[FFTM]
--- 5.2.15. Threat Level... Escalated...............[TLES]
--- 5.2.16. Squirrel Power!.........................[SQPO]
--- 5.2.17. Get Off My Lawn!........................[GOML]
--- 5.2.18. Lunatic.................................[LNTC]
--- 5.2.19. Domestic Battery........................[DOBA]
--- 5.2.20. Aaaaaand I'm Spent......................[AISP]
-- 5.3. Online Specific...................................[ONSP]
--- 5.3.1. I See What You Did There................[SWYD]
--- 5.3.2. Feels Like The First Time...............[FLFT]
--- 5.3.3. There's No "I" In Team..................[NIIT]
--- 5.3.4. Plays Well With Others..................[PWWO]
--- 5.3.5. I Can't Stop Winning....................[ICSW]
--- 5.3.6. Like A Boss.............................[LIAB]
--- 5.3.7. Just Getting Used To It.................[JGUT]
-- 5.4. Other Achievements/Trophies.......................[OTAT]
--- 5.4.1. Finger On The Button....................[FOTB]
--- 5.4.2. Better Safe Than Sorry..................[BSTS]
--- 5.4.3. Mind On My Money........................[MOMM]
--- 5.4.4. Artwork?! Gimmie!.......................[AWGM]
--- 5.4.5. Gallery Guru............................[GLGU]
--- 5.4.6. Level 20................................[LV20]
- 6. Credits....................................................[CRDT]
- 7. Contact Me.................................................[CNME]
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[VER#]
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 0. VERSION HISTORY =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Tuesday, February, 14 2012, 12:01am --- {} BlazBlue Continuum Shift EXTEND
[Jin Kisaragi's birthday] release date.
Sunday, April 08, 2012, 08:27pm --- {} Guide Started (Version 0)
[] Listed all Achievements.
[] Completed Disclaimer,
Introduction, and Contact Me
Sections.
[] Added Version History and
Credits sections.
Tuesday, April 17, 2012, 7:43pm --- {} Version 1.00
[] Added section descriptions at
the start of each individual
section.
[] Finished detailed strategies
for all Achievements/Trophies.
[] Added full Gallery list.
[] Spell checked entire guide.
[] Verified no line in the guide
exceeded 79 characters.
Wednesday, April 18, 2012, 3:13pm --- {} Version 1.01
[Kokonoe's Birthday]
[] Minor changes around the guide.
[] Guide submitted to and accepted
by GameFAQs.
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[LGAL]
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. DISCLAIMER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
This guide is mine and is copyright(c) 2012 Royce Dearinger
This guide is not to be copied, reproduced, or edited under any circumstances
except for personal and/or private use. With the exceptions of linking within
a website or forum, this guide has express permission to appear ANYWHERE on
the following websites:
- GameFAQs.com
- Gamespot.com
- Neoseeker.com
- Xbox360Achievements.org
With the exceptions of linking within a site or forum, this guide is not to
be distributed in any other public manner UNLESS you have gotten permission
from the author (Me). Any breach of aforementioned guidelines is strictly
prohibited and a violation of copyright.
All trademarks and copyrights contained in this guide are owned by their
respective trademark and copyright holders.
I still reserve all rights to discontinue any site's hosting of this guide.
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[INTD]
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. INTRODUCTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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HI! I'm Blood_XIII, long time user of the GameFAQs site, fifth time guide
writer.
I recently found a new home on Xbox360Achievements.com as well, so I hope they
find good use for this guide.
First and foremost, I must thank my good friend Scarlet Makoto for introducing
me to the BlazBlue series last summer. I'd always wanted to look into this
series, but the cover art and screenshots reminded me too much of the Guilty
Gear series (With obvious reason), which I had always sucked royally hard at
and was therefore worried I wouldn't enjoy BlazBlue as much as I'd hoped.
I'm glad to say I was extremely wrong. I quickly fell in love with every aspect
of BlazBlue; The characters, the gameplay, and ESPECIALLY the story. I haven't
seen a fighting game with so much backstory since... Well... Ever.
After playing Continuum Shift and Calamity Trigger (Stupidly, in that order),
I couldn't resist picking up EXTEND to see what I'd been missing on the DLC
front and DEFINITELY in hopes of new story information.
To most people, Achievements/Trophies are either the bane of your existence,
or an object of near worship. Seeing as you are now reading an Achievement
Guide, I suppose you are closer to the latter (I know I am). This guide will,
of course, tell you the finer points of obtaining all the Achievements/Trophies
in BlazBlue Continuum Shift EXTEND. Though I am missing a few of them myself, I
have researched thoroughly the ones I do not have either by looking about
online OR by having others inform me of them.
There are currently 50 Achievements for BlazBlue Continuum Shift EXTEND.
The total Gamerscore for these Achievements comes out to 1000, as usual.
For you PS3 users, the 50 Trophies in your version are the same as the
Achievements on the Xbox 360 version. There are 38 Bronze Trophies, 10
Silver Trophies, 3 Gold Trophies, and as always a single Platinum Trophy.
I, being an Achievement Hunter/Farmer, usually play my games on the 360
until I have well over half the Gamerscore available for the game, or AT LEAST
until the only remaining ones are online achievements OR the ones I just can't
seem to pull off. Since the start of 2009 I have become a near zealot for
Achievements. Painfully, around mid-2009, my old account was locked from Gold
privileges, thus rendering the gamertag useless for online play. The account
is now more or less permanently frozen at 27675 Gamerscore, as I have abandoned
it for my new gamertag. Since then, I've worked my new Gamerscore up to a
respectable 40000+, and I'm proud to say that EXTEND's "Insecticide"
Achievement landed me dead on the 40k mark.
This is my fifth guide and of those it is my third Achievement guide, so
hopefully I know what I'm doing by now.
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
[GFAQ]
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=-=-=-=-=-=-=-=-=-=-=-=- 3. FREQUENTLY ASKED QUESTIONS -=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Okay, so I haven't gotten any questions yet, but I'm going to go ahead and post
the questions that I think I'll hear alot and a few that my close friends have
asked me when they were playing the game.
Q: What the hell are Achievements/Trophies?
A: ........ I REALLY hope you JUST NOW bought your Xbox 360/PS3 if you have to
ask.
Achievements/Trophies are basically awards for completing tasks in the game,
These tasks can range from things you have to do anyways in order to
complete the game, to the so far out of the way that you wouldn't have ever
thought of doing anything even close to them otherwise. They can also be
ways of rewarding the player for completing excessively difficult in-game
feats, or even be so easy to complete that a newborn can pull them off.
Q: Why should I care about collecting the Achievements/Trophies?
A: Other than OCD and something to do in your free time, they can always help
raise your Gamerscore/Total Trophy Count, giving you immense bragging
rights over your friends, who will no doubt laugh at you for actually
caring. But they're all stupid, what do they know? They don't appreciate
just how LONG it took and how much effort you put in to it... Or they
just don't give a kaka. But seriously, there are just ways to get
more out of your games.
Q: Can you tell me how to beat (Insert mode here)?
A: Um... probably not. I'm REALLY not that good at the game. Seriously. I can
BARELY beat Tao in Unlimited Mars mode on my best day EVER, Score Attack
Tager drops me in a two-to-nothing shutout about 60% of the time, I had to
try SIX TIMES before I was able to beat the Unlimited Mu hidden boss at the
end of Arcade mode, and I have quite a bit of trouble on the bosses starting
around floor 500 in Abyss mode. I'm REALLY not the person to ask for help
when it comes to IMPROVING your gameplay, because I pretty much get by on
tons of practice and luck.
Q: WTF with the cheap method involving a second controller and therefore a
stationary second player?! That's no way to get Achievements/Trophies!!
You're a crappy gamer!1!!!11!1!!!
A: Alright look, far be it from me to tell YOU how to get your own
Achievements/Trophies, but all I've done is simply list off the EASIEST
possible ways of nabbing these puppies, alright? You don't like my method?
Feel free to send me tips on pulling it off in an actual battle and I'll
be glad to add them for people who feel the same. But keep in mind that some
of these combo-move Achievement/Trophies are hard to pull off even when you
ARE using a stationary second player, and some people just aren't that good.
Besides, maybe if people can pull it off against a stationary player then
they could learn to use it in an actual battle, thereby actually having
gained a skill by using the so-called "Cheap" methods.
Q: But still, that's no way to get Achievements/Trophies! If it's not
legitimately earned, then it's not an actual "Achievement", is it?!
A: I'm not gonna argue Achievement/Trophy semantics with you, alright?
If you don't like it, then do it your own way.
Q: This game sucks / This series sucks / You suck / Your guide sucks.
A: That's not even a question, and I sincerely hope that you get a late night
visit from Arakune. When he's hungry. And in a bad mood. And you're wearing
BLUE.
Q: This game rocks / This series sucks / You rock / Your guide rocks.
A: Not a question, but thank you very much, kind individual. You get a Kaka
kitten (And let's be honest, who WOULDN'T want one?).
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
[HTUG]
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. HOW TO USE THIS GUIDE =-=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Just in case anyone finds my guide a bit confusing, here is a little tutorial
of what you're going to see throughout this guide.
-------------------------------------------------------------------------------
[CODE]
/\/\/\/\/\/\/\+/\/\/\/\/\/\
=-=-= X. SECTION NAME =-=-=
\/\/\/\/\/\/\/+\/\/\/\/\/\/
As should be obvious by now, the sections are divided by these creative little
break markers, which contain the section's name and numerical indication
within. Directly above each section's title is the CTRL+F code, which can be
used to jump to a section quickly. At the end of each section is a solid and
unbroken version of the break marker.
-------------------------------------------------------------------------------
----------
These are a single line break marker used to separate groups of text within
sections.
-------------------------------------------------------------------------------
<><><>o<><><>
These diamond-shaped line break markers are used to separate the Sub-Sections
that make up the Achievement/Trophy section.
-------------------------------------------------------------------------------
==========
These dual line break markers are only used between each Achievement/Trophy
Sub-Sub-Section in order to clearly show where one ends and another begins
-------------------------------------------------------------------------------
[CODE]
______________________________________
/ \
/ X.X. Sub-Section Name \
\________________________________________/
The Achievement/Trophy Sub-Section dividers. You'll see these separating the
groups of achievements in the guide. Like section dividers, the Sub-Section's
numerical indicator, name, and CTRL+F code are contained within.
-------------------------------------------------------------------------------
[CODE] ________
o-------------/ X.X.X. \------------o
| Achievement/Trophy Name |
| |
| xxG / Trophy Value |
o-----------------------------------o
And finally we the Sub-Sub-Section markers. These are used to denote the actual
individual Achievements/Trophies of the game (I.E., the reason you're even
reading this guide in the first place). As before, the CTRL+F code,
Sub-Sub-Section numerical indicator, and the Achievement/Trophy's name are
all included, as is the Gamerscore and Trophy value.
-------------------------------------------------------------------------------
Description: _____________________
How to get it: _____________________
These two will be seen beneath each Achievement/Trophy are, quite frankly,
should speak for themselves.
The description is just that, the Achievement/Trophy's literal description,
word-for-word what you will see on it if you were to read it yourself before
unlocking it (For Secret Achievements/Trophies the description only shows up
AFTER you've unlocked it, so those are the obvious exceptions).
In case you haven't already guessed by now (In which case expect an excessively
heavy beating from Rachel-sama), the "How to get it" line will tell you exactly
what you'll need to do in order to claim the Achievement/Trophy for yourself.
-------------------------------------------------------------------------------
o-----o
|7|8|9| B
|-+-+-|
|4|5|6| A C
|-+-+-|
|1|2|3| D
o-----o
Just a little side note for this guide. For those of you new to BlazBlue or
fighting games of this caliber, you ABSOLUTELY need to familiarize yourself
with the diagrams above.
The numbers 1-9 represent locations on the D-pad/Analog Stick, 5 being the
stationary resting position.
The Letters A-D represent the locations of the face buttons on your controller.
(X, Y, B, A on the Xbox 360. [], /\, O, and X on the PS3.)
THESE ARE VERY IMPORTANT! There are many times throughout the guide where I
will list the exact input for a combo by using the above as a guideline.
For instance, "6A" would be the same as saying "Right+A/X" and 8A would be the
same as saying "Up+X/[].
Likewise, if a combo reads as 632146C, then you would press the D-pad/Analog
Stick to the Right, then rotate it clockwise until you were pressing to the
Left, then you would snap it straight across to the Right again (Not allowing
it to rest in the stationary middle position) just before pressing the B/O
button.
If you're still having a bit of trouble, just look at your keyboard's number
pad and try envisioning it as your D-Pad/Analog Stick and learn from there.
Lastly, when I describe a multistep combo, you will see alot of ">" markers.
These simply help illustrate the flow of the combo, telling you which moves
flow into the next.
-------------------------------------------------------------------------------
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
[ACTR]
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=-=-=-=-=-=-=-=-=-=-=-=-= 5. ACHIEVEMENTS/TROPHIES =-=-=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<><><><><><><><><><><><><><><><><><><><>o<><><><><><><><><><><><><><><><><><><>
[MOSP]
______________________________________
/ \
/ 5.1. Mode-Specific \
\________________________________________/
This group of Achievements/Trophies are specific to a certain mode of play,
meaning that you can ONLY get them while playing within the specified mode of
the game.
===============================================================================
[TWSF] ________
o-------------/ 5.1.1. \------------o
| That Will Suffice |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Learn everything Rachel has to teach in [Tutorial] mode
How to get it: If you've never played BlazBlue, this is a great place to start
no matter what you plan on doing in this game. For this one, all
you've got to do is finish the Beginner, Intermediate, and
Advance tutorials. YOU DO NOT HAVE TO DO EACH INDIVIDUAL
CHARACTER'S TUTORIAL UNLESS YOU WANT TO!
The tutorials are by no means hard, but the one that seems to
present the most trouble is the "About Counters" tutorial that
is contained within the Intermediate section. Here you'll be
required to pull off a few combos using Ragna. The first one is
as follows:
214A > (Dash)B > C > 214A > 214D
The real trick to this combo is that you DON'T ALWAYS need to
use the dash on the second part, especially if you have Bang in
the corner. The best way I've found is to start tapping B
(Y//\) after 214A, and quickly moving to C after Ragna's B
animation begins. Most importantly, make sure you're doing the
inputs quickly, since this is a countering tutorial.
The next tricky combo in this section is below:
2C > 6C > Dash Cancel > D > Dash Cancel > D > Dash Cancel > D
This one can take a while if you're not good at reading the
characters animations or timings. The idea is to wait until
AFTER the second hit of 6C before you try a Dash Cancel,
otherwise you'll cancel the second hit and negate the combo, not
to mention that if you're trying to Dash Cancel before that
second hit then you're doing it way too early. A method that
works for those having timing issues is to start tapping the
D-pad/Analog Stick towards the opponent as soon as the second
hit connects, and then quickly stopping the moment Ragna dashes,
lest you accidentally use his 6D instead of standing D.
In all honesty, this one will come with a bit of practice and
patience, and it's not like you AREN'T going to use all this
knowledge in the very near future.
===============================================================================
[TTHA] ________
o-------------/ 5.1.2. \------------o
| Time To Hit The Arcades |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Just finish [Arcade] mode.
How to get it: Exactly as the description says. Select Arcade mode and choose
whichever character you fancy, then proceed to complete Arcade
mode. You can do this on Beginner difficulty with the rounds set
to one and still get this one. You can even lose and use a few
hundred thousand continues if you need to, it doesn't prevent
you from unlocking this Achievement/Trophy unless you give up
before beating the 10th person.
===============================================================================
[MUAW] ________
o-------------/ 5.1.3. \------------o
| Murakumo... AWAKEN! |
| |
| 30G / Silver |
o-----------------------------------o
Description: Defeat the hidden boss in [Arcade] mode.
How to get it: The first really tricky one in our list. In Arcade mode, you
have the option of fighting an 11th battle after the usual 10.
This hidden boss will vary per each character (For instance,
if you play as Relius you will instead fight Unlimited Ragna).
While I'm still not clear on the EXACT details, here is a list
of CONFIRMED things you MUST do for the hidden boss to show up.
- You must never lose a single round or battle.
- You must use at least one Astral Finish.
Following these I've never failed to have a hidden battle. I
HAVE however, while playing on Stylish mode, found that I can
SOMETIMES (May be based on the character) get a hidden battle by
doing the following.
- You must play with Stylish mode on.
- You must never lose a single round or battle.
- You must use a Distortion Finish on ONE of your character's
event enemies (The ones that have a small text-based
cutscene before you fight them).
Again though, I can't CONFIRM that the second method always
works. Sometimes I did exactly what was listed and got nada.
Alright, now for the main problem here; Mu-12 herself. Even on
Beginner difficulty, she can kick your ass HARD. Her distortion
moves will do anywhere from 1/2 to almost 3/4 of your health bar
and she's a severe blocker when her health dips below 35%. Your
best bet is to either approach her very cautiously OR just lay
into her endlessly. She seems to have the least defense against
Ragna, so I would recommend using him if you even remotely know
your way around his moves.
Lastly, if she's proving too tough a challenge and you're
getting irritated about having to go through Arcade mode over
and over again, give yourself a little insurance. If you have a
second controller, connect it and leave it on stand-by near you.
If Mu is about to destroy you, just hit start on the second
controller. The battle will stop and you'll get the classic
"Here Comes A New Challenger!" screen. Take out the stationary
scapegoat and you'll then re-engage Mu once again with a full
health bar!
===============================================================================
[TBOE] ________
o-------------/ 5.1.4. \------------o
| The Beginning Of The End |
| |
| 30G / Silver |
o-----------------------------------o
Description: Finish [Score Attack] mode.
How to get it: Unlike Calamity Trigger and the original Continuum Shift, the
difficulty of this new Score Attack mode has been SEVERELY
cranked down, and thank your deity of choice for that fact.
Instead of having to fight EVERY character at Harder-Than-Hell
difficulty on top of them being Unlimited, you'll only need to
beat 10 random characters, none of which are Unlimited. The
difficulty is still preset at 2 rounds versus harder-than-Hell
AI, but even THAT isn't as bad as it sounds.
You shouldn't have much problem until you hit Tager. He has a
tendency to use his hardest hitting attacks all at once, which
will take your health out in anywhere as few as 3 hits if you
get really unlucky and ESPECIALLY if he catches you with Genesic
Emerald Tager Buster, which can do up to almost 3/4 of a health
bar. If you have ranged attacks, use them on him. If you do get
in close, hit him hard and retreat. Don't attack him as he gets
up unless you KNOW your attack is insanely quick, because he
likes to throw his standing A attack to kill your assault before
you can start it. This may seem like alot of info for just one
character, but Tager always gives me the most trouble here.
Valkenhayn, believe it or not, is also a pretty tough one to
beat within this mode. He likes to trap you in the most insane
combos that don't hurt all that much, but he can get you right
back in the same combo multiple times in a single round. Even
beyond the combos the old man's got some serious speed, and
that fact goes double when he's in wolf form. Your best bet is
to just lay into him first and learn how to escape most or all
of his moves.
Ironically, one of the best characters you can use for this IS
Tager, since he hits so hard and has slightly more health than
all the other characters. Also, always keep in mind that using
Stylish mode will not affect your progress in any way!
===============================================================================
[KAKZ] ________
o-------------/ 5.1.5. \------------o
| Kaka-kaze |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Beware of the kaka kittens. [Unlimited Mars]
How to get it: This one sounds simple, but can be a little tricky. To get it,
you have to survive a certain attack from Taokaka in Unlimited
Mars mode. Fortunately, Taokaka is the very first opponent in
this mode, so you don't have to fight anything to get to her.
The attack in question is rather easy to spot. Just stay on the
defensive and keep yourself alive long enough and Tao will
eventually use a Distortion attack which causes a few Kaka
kittens to come charging in from off-screen holding a giant
bomb. They'll run around comically chasing you across the screen
and overshooting you a bit if you suddenly stop. Your goal is
to stay alive until this bomb explodes and be caught in the
explosion, even if that DOES kill you. Do that, and this Kaka's
in the bag.
===============================================================================
[MNWI] ________
o-------------/ 5.1.6. \------------o
| Mars Needs Winnin' |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Never stop reaching for Mars.
How to get it: Probably one of the easier Achievements/Trophies in the game.
Just attempt the Unlimited Mars mode 10 times. And I do mean
ATTEMPT. Win a few times or lose the first battle in a total
AI-favored shutout, it doesn't matter. Just jump into the mode
10 total times and upon the start of your 10th battle with the
terrifying Unlimited Tao your Achievement/Trophy will pop.
===============================================================================
[EOTT] ________
o-------------/ 5.1.7. \------------o
| Eye Of The Tiger |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Practice makes perfect in [Training]...well, sometimes.
How to get it: Also quite simple. Just hang out in Training mode for 30
straight minutes. Doesn't matter who you pick, just so long as
you're in a training battle and moving about every so often,
this one will ping after 30 minutes.
===============================================================================
[MSTB] ________
o-------------/ 5.1.8. \------------o
| Mastered The Basics |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Complete over 50 missions in [Challenge] mode.
How to get it: See "5.1.9. Mastered The... Master?".
===============================================================================
[MSTM] ________
o-------------/ 5.1.9. \------------o
| Mastered The... Master? |
| |
| 30G / Silver |
o-----------------------------------o
Description: Complete over 100 missions in [Challenge] mode.
How to get it: There's really not much to say for this one and the one that
comes before it. Challenge mode is basically a combo tutorial
for each character. The issue is that after about the 3rd
mission, the combos start ramping up in difficulty. Most can be
done with a steady hand and patience, but if you had trouble
with Ragna's long combos in the Intermediate Tutorial, then
You'll likely only be able to complete 3-5 missions per
character.
With alot of practice though, you can VERY easily start blowing
through these combos. A nice (Although cheap) tip to help out
anyone who is struggling is to abuse the pause button. After
performing any step within a combo, pause the game immediately
and select "Display Challenge Commands" and see what comes
next. Even if you know what to do next in the combo, this
method will give you time to practice out the direction inputs
in the next step or (If you switch from D-pad to analog for
certain inputs) to reorient your hand/thumb placement.
There are 19 playable characters each with 15 missions, making
a grand total of 285 missions. This means you'll need to
complete about 3 missions per character to hit 50 and about 5 or
6 per character to get to 100.
If you need to, you can always use FN1 (Preset as LB/L1) to see
the game perform the combo for you, giving you an idea of when
to input certain chains of the combo.
All that can be done to help yourself here is practice, practice
and more practice, so best of luck!
As a final note, instead of counting each mission individually
to figure out how many you've completed, check out the top right
corner on Mission mode's character select screen and you'll see
a percentage value. You'll have around 17% after 50 challenges
and around 35% after 100.
===============================================================================
[JTBG] _________
o------------/ 5.1.10. \------------o
| Just The Beginning |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Defeat the boss at level 100 of the [Abyss].
How to get it: This one is pretty easy to get. Just play the first iteration of
the new Abyss mode, which is actually a lot of fun. Before you
start freaking out (Like I did) about having to fight 100
battles without losing, let me tell you that is NOT how Abyss
works. The Depth you go down is based on combo hits, NOT the
number of battles you fight. The bigger your combo, the more
Depth you gain in a battle (Your Depth progress is tracked in
the upper right corner of the HUD). Every 20 Depth, you will
have to fight a boss character, which is basically just a normal
enemy with boosted stat points in one or more areas.
After beating these bosses, you'll be shown a list of five
different items, of which you can choose ONE. Some of these are
very rare special items and should be grabbed even if it means
dropping a special item you really need.
You can buy stat boosting items before entering the Abyss
AND you can buy special items (Of which you can only ever hold
3 at one time) that will give you excessively beneficial
advantages within Abyss mode. Some of the best special items
prevent AI from using Distortion Drives, reduce the AI's overall
difficulty, and even regenerate your health during battle!
However, the absolute BEST special item will turn your character
into their Unlimited form! It is, however, extremely rare even
in the 500+ Depths, so don't depend on finding it.
The first iteration only goes down to 100 Depth and is a walk
in the proverbial park. You can pull it off with most anyone
without a single special item or upgrade to any stat. Just
destroy everything and, if you want to take the quick route,
always grab the "Depth+XX" special items after each boss battle.
After about 5 minutes you'll have this one no problem.
===============================================================================
[ABHW] _________
o------------/ 5.1.11. \------------o
| About Half Way |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Defeat the boss at level 500 of the [Abyss].
How to get it: The second iteration of Abyss mode goes down to 500 Depth, and
is a little bit tougher than the first one. The AI difficulty
is taken up a notch or two, and it shows. This is where you'll
likely need to buy a few stat upgrades or items before starting
so that you'll have an edge against the tougher opponents that
you start hitting at 400 Depth (Especially since 400 Depth's
boss tends to be Unlimited Hakumen). Maze Walker LV1, which
you get after completing the above Achievement/Trophy, will
help you descend quicker, but it's not as necessary as the stat
upgrades if you're pressed for cash.
A few words of note here. Number one is to save your progress
(This is done by pressing FN1 after a battle) as often as you
start to feel in danger of losing. The reason for this being
that you can cheat the system. If you've saved somewhere along
the way and you suddenly get massacred by the AI, then quickly
hit the Xbox/PS3 gem on your controller and exit to the console
Dashboard/XMB. If you were quick enough, you can go back into
Abyss mode and use your last save, which will remain there until
you opt to quit on a hundredth floor OR you allow the game to
count your loss.
Also, even if you DO allow a loss, any items you've chosen after
defeating a boss will be immediately unlocked in the Abyss shop,
which means you can buy them from the start the next time you
attempt Abyss mode!
Last note for this section is that 500 Depth's boss is Unlimited
Nu-13, and MAN is she pissed. The best strategy I found for her
is pretty much the same as Unlimited Mu-12; Attack constantly.
If you can get into a rhythm where she has virtually no time to
counterattack, then you're golden. Once you've beaten her, it'll
be another Achievement/Trophy added to your list.
===============================================================================
[GDTA] _________
o------------/ 5.1.12. \------------o
| Getting Down To Abyss-ness |
| |
| 30G / Silver |
o-----------------------------------o
Description: Defeat the boss at level 999 of the [Abyss].
How to get it: This is the one that separates the fuzzy little BlazBlue-esque
background critters from the Beastkin... So to speak. The AI
difficulty is turned up to what I'm sure ranges from somewhere
just above Normal all the way up to the harder-than-Hell that's
contained only within Score Attack mode. 999 Depth is ALOT to go
through, even with Maze Walker LV2, which you'll unlock after
completing the 500 Depth iteration. Your best bet is to NOT try
for this one at first, since you'll likely not have enough stat
boosting items to get you through it. Instead, play through this
iteration a few times, stopping ASAP whenever you feel the AI is
getting a little too tough for you so that you can keep your P$
and RP that you've gained. Even if you DO lose, remember that
any items you've chosen after a boss battle will then become
available in the store!
If you REALLY want an easy time of this Achievement/Trophy, get
the following items in the shop:
- Depth+10
- Depth+110
- Depth+190
- Depth+290
- Depth+390
Once unlocked, buying these items will put you at Depth 990,
from which you can easily get the remaining 9 Depth. Be
warned though that while this IS faster, you'll also need
every possible stat upgrade AND 3 REALLY good Special Items
in order to best the boss at 999 Depth.
There are two opponents to look out for while playing through
999 Depth, both of which are below:
At 666 Depth (Because you KNOW something bad had to happen here)
you'll have to face Unlimited Ragna. He has MAX stats in both
Attack and Speed, but complete nada in his Defense and Heat
stats. He's a tricky foe, because his low Defense at this Depth
means you can take him out with as little as 3 or even 2 combos,
but HIS high Attack stat means he can do the same to you VERY
quickly because of his severe Speed. A word of advance warning,
he will almost ALWAYS throw his "Inferno Divider" attack at you
should you try rushing him. Lastly, keep in mind that he IS
Unlimited, which means he is always in Blood Kain and can
therefore immediately hit you with "Devoured By Darkness" once
his Heat is at 50%, and this can kill you very easily. Once
you've beaten him, unless there is a substantially rarer item,
you should grab up the Lifesteal LV2 special item, which will
slowly sap your foe's health and give it to you!
At the final Depth of 999, you'll be confronted by a very angry
Unlimited Mu-12. All her stats are 35+ (I've personally only
seen them hit 38 at most) and she likely WILL make short work
of you if you're not paying attention. Any of her Distortion
Drives can wipe you out if your Defense if too low, and beyond
that she will spam the ever-loving crap out of her Stein Gunners
which makes it hard for you to drop your guard for any amount
of time. This is, however, a small weakness zone. If you can
read Mu's animations, then the best time to attack her is during
her animation whilst she is throwing out a Stein Gunner, as she
has no way of cancelling it. Be VERY careful if you try to
attack her as she's getting up, because she seems to love using
her Origins attack (Where she surrounds herself within a diamond
of energy) just as you're about to connect. Don't try to take
her out in one go, because you need to be on the defensive as
much as you need to worry about taking her down. Be patient and
attack only when it's safe.
As a final word, remember that if you save somewhere along the
way you can always use the trick of exiting to the Dashboard/XMB
should you lose a fight.
===============================================================================
[ABSH] _________
o------------/ 5.1.13. \------------o
| Abyssmal Shopaholic |
| |
| 50G / Gold |
o-----------------------------------o
Description: Hoard everything you possibly can from the item shop...in the
[Abyss].
How to get it: Easier said than done. All you have to do is get every item
unlocked in the Abyss shop. YOU DO NOT HAVE TO BUY EVERYTHING,
YOU NEED ONLY TO UNLOCK IT FOR PURCHASE! Every 20 Depth you
will fight a boss and upon defeating them you'll be given a
choice between 5 items, of which you can choose ONE. Anything
with "NEW" written next to it is something you DON'T have yet,
so grab those up first.
In case you don't know, Character Enhancements are unlocked by
completing ANY iteration of Abyss mode with the character in
question.
Before going on, it is of note that after beating 999 Depth,
you will unlock a fourth iteration of Abyss called "Infinite".
While in actuality it only goes down to 99,999 Depth, this is
easily the best place to grind out whatever items you are
missing, especially since most really rare and/or LV3 items
only start appearing after 600+ Depth.
Also around 600+ Depth, you'll start to see NEGATIVE Depth items
which CANNOT be unlocked in the store and therefore do not count
towards this Achievement/Trophy, however they CAN send you back
to earlier Depths, giving you more chances to find items!
The full item list is below. Happy hunting!
NOTE: I have not listed prices because the prices aren't part
of this Achievement/Trophy... That and I don't KNOW most of
the prices. If anyone has a full price list please let me know.
-------------------------------------------------------------------------------
Statistic Items
* Attack+1
* Attack+2
* Attack+3
* Attack+4
* Attack+5
* Attack+6
* Attack+7
* Attack+8
* Attack+8
* Attack+9
* Defense+1
* Defense+2
* Defense+3
* Defense+4
* Defense+5
* Defense+6
* Defense+7
* Defense+8
* Defense+8
* Defense+9
* Heat+1
* Heat+2
* Heat+3
* Heat+4
* Heat+5
* Heat+6
* Heat+7
* Heat+8
* Heat+9
* Speed+1
* Speed+2
* Speed+3
* Speed+4
* Speed+5
* Speed+6
* Speed+7
* Speed+8
* Speed+9
-------------------------------------------------------------------------------
Special Items
* Turn Unlimited
* Regeneration LEVEL 1
* Regeneration LEVEL 2
* Regeneration LEVEL 3
* Victory Rush LV1
* Victory Rush LV2
* Victory Rush LV3
* Lifesteal LV1
* Lifesteal LV2
* Lifesteal LV3
* Burning Soul LV1
* Burning Soul LV2
* Burning Soul LV3
* Rapid Canceller LV1
* Rapid Canceller LV2
* Rapid Canceller LV3
* Burning Embers LV1
* Burning Embers LV2
* Burning Embers LV3
* Human Fortress
* Free Barrier
* Burst Control LV1
* Burst Control LV2
* Burst Control LV3
* Super Burst
* Armor Grinder LV1
* Armor Grinder LV2
* Armor Grinder LV3
* Critical Striker LV1
* Critical Striker LV2
* Critical Striker LV3
* Avenger LV1
* Avenger LV2
* Avenger LV3
* Berserker LV1
* Berserker LV2
* Berserker LV3
* Counter Puncher
* Maze Walker LV1
* Maze Walker LV2
* Maze Walker LV3
* Red
* Black
* Silver
* Gold
* Damage Reduction LV1
* Damage Reduction LV2
* Damage Reduction LV3
* Armor Penetration LV1
* Armor Penetration LV2
* Armor Penetration LV3
* Heat Reduction LV1
* Heat Reduction LV2
* Heat Reduction LV3
* Speed Reduction LV1
* Speed Reduction LV2
* Speed Reduction LV3
* Destruction Drive
* Anti Astral
* AI Reduction LV1
* AI Reduction LV2
* AI Reduction LV3
-------------------------------------------------------------------------------
Character Specific Items
* Ragna:Enhancement
* Jin:Enhancement
* Noel:Enhancement
* Rachel:Enhancement
* Taokaka:Enhancement
* Tager:Enhancement
* Litchi:Enhancement
* Arakune:Enhancement
* Bang:Enhancement
* Carl:Enhancement
* Hakumen:Enhancement
* Lambda:Enhancement
* Tsubaki:Enhancement
* Hazama:Enhancement
* Mu-12:Enhancement
* Makoto:Enhancement
* Valkenhayn:Enhancement
* Platinum:Enhancement
* Relius:Enhancement
-------------------------------------------------------------------------------
Depth Items
* Depth+10
* Depth+30
* Depth+50
* Depth+70
* Depth+90
* Depth+110
* Depth+190
* Depth+290
* Depth+390
-------------------------------------------------------------------------------
Should you see multiple "NEW" items in a list, always go for the
highest leveled ones, as those are the rarest. The absolute
rarest items that should ALWAYS be gotten immediately are as
follows:
- Turn Unlimited
- Burst Control LV3
- Lifesteal LV3
- Regeneration LV3
- Victory Rush LV3
- Destruction Drive
===============================================================================
[WJGS] _________
o------------/ 5.1.14. \------------o
| *Wheeze*... Just Getting Started |
| |
| 40G / Bronze |
o-----------------------------------o
Description: Invest in yourself...literally. [Abyss].
How to get it: For this Achievement/Trophy you'll need to increase EACH of your
stats in Abyss mode to their maximum, which is 50. This can be
done one of two ways:
The Cheap-Ass Method: Start 999 Depth or Infinite Depth and buy
only whatever stat upgrades you want to/can even afford. As you
go down, grab ONLY stat upgrades after each boss battle unless
there is a Special Item you could REALLY use. Once a stat hits
the 50 mark, focus on the others and so on until all your stats
are at their max. Should you start to get down to the end of
your Abyss session/The AI starts getting rough, grab a few
Negative Depth items to double back to earlier Depths, giving
you plenty more time and opportunities.
The Filthy-Stinking-Rich Method: If you've got the P$ to burn,
you can just buy every available stat upgrade before starting.
If your shop has every stat boosting item, then you can have
all your stats up to 45 before beginning, meaning you only need
5 more in each stat to claim the Achievement/Trophy. I don't
recommend starting 100 Depth for those last 20 stat points,
and I'd be cautious about 500 Depth just in case, but the other
two iterations should do just fine.
===============================================================================
[NIGI] _________
o------------/ 5.1.15. \------------o
| Oh... NOW I Get It...! |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Understand what happened in Calamity Trigger. [Story].
How to get it: This Achievement/Trophy will be good for series n00bs and
veterans alike. In story mode, there is a Calamity Trigger
Reconstruction, which allows the player to fight through the
most important story battles (And a few extra ones) from
Calamity Trigger and even gives a very concise and
comprehendible, yet still complete rundown of Calamity
Trigger's canon story points! (For said newbies, Calamity
Trigger was the sur-title of the first BlazBlue installment).
To get this, all you've got to do is play through the Calamity
Trigger Reconstruction from the Story Select menu. Just in case
you need an idea of how long the Calamity Trigger Reconstruction
is, here's a rundown of all the battles you'll go through:
- Ragna vs. V-13
- Noel vs. Carl
- Jin vs. Bang
- Ragna vs. Taokaka
- Noel vs. Iron Tager
- Ragna vs. Arakune
- Ragna vs. Litchi
- Ragna vs. Valkenhayn
- Ragna vs. Unlimited Rachel
- Ragna vs. Jin
- Ragna vs. Hakumen
- Ragna vs. Unlimited Hakumen
- Noel vs. V-13
- Ragna vs. V-13
===============================================================================
[BTNG] _________
o------------/ 5.1.16. \------------o
| Breaking In The New Guys |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Finish Makoto's, Valkenhayn's, Platinum's and Relius's scenarios
in [Story] mode.
How to get it: Exactly as it says, all you've got to do is complete the four
newer character's respective story modes.
If you imported your data from the original Continuum Shift,
these four stories will be available from the start. If you
didn't import data for whatever reason, you'll need to play
through the stories of other characters to unlock these four,
the unlocking details of each follow below:
- Makoto: Tager's BAD ending
- Valkenhayn: Tager's TRUE ending
- Platinum: Tager & Bang's TRUE endings
- Relius: Carl Clover's TRUE ending
The thing to remember though is that for this to count you'll
have to get the four character's GOOD endings, not their BAD or
JOKE endings. As such, I have taken the liberty of listing
their true story paths below:
-------------------------------------------------------------------------------
Makoto Nanaya
*Select Option 1
Makoto versus Hazama = Win
Makoto versus Tager = Win
Select Option 1
Select Option 1
Makoto versus Noel = Win
*This choice only appears after completing Makoto's story once.
Before completing it once you will see no choice, but her story
will progress as if you'd chosen Option 1.
-------------------------------------------------------------------------------
Valkenhayn R. Hellsing
Select Option 1
Valkenhayn versus Bang = Win
Valkenhayn versus Tager = Win
Select Option 1
Valkenhayn versus Hakumen = Win
Valkenhayn versus Relius = Win
-------------------------------------------------------------------------------
Platinum The Trinity
Platinum versus Arakune = Win
Select Option 1
Platinum versus Litchi = Win
Select Option 1
Platinum versus Relius = Win
-------------------------------------------------------------------------------
Relius Clover
Select Option 1
Relius versus Lambda = Win
Relius versus Arakune = Win
Relius versus Rachel = Win
Select Option 1
Relius versus Carl = Win
-------------------------------------------------------------------------------
===============================================================================
[TBEC] _________
o------------/ 5.1.17. \------------o
| To Be Continued...! |
| |
| 30G / Silver |
o-----------------------------------o
Description: Witness the true ending in [Story] mode.
How to get it: Also pretty self-explanatory; Just choose the "True End" from
the Story Select menu.
If you imported your data from the original Continuum Shift,
then this will be unlocked from the start, but you'll still
have to play through it for the Achievement/Trophy. If you
didn't import your data for whatever reason, you'll need to
get the TRUE ending for the following characters:
- Ragna
- Jin
- Noel
- Rachel
- Hakumen
- Tsubaki
- Hazama
If you need help reaching the True Ending for these characters,
know that the story paths are the exact same as they were in
the original Continuum Shift, so Ouha-chan's Story Mode Guide
from that title works great! Here's the URL below:
http://www.gamefaqs.com/xbox360/988982-blazblue-continuum-shift/faqs/60605
Once you've completed those, the True End will become available
to play. Once again, in case anyone is wondering how long the
True End is or wants to know what to expect, here is a rundown
of all the battles within:
- *Ragna vs. Unlimited Hazama
- Unlimited Ragna vs. Unlimited Hazama
- Hakumen vs. Mu-12
- Jin vs. Mu-12
- Unlimited Ragna vs. Unlimited Mu-12
* In this battle Ragna's Drive (AKA D [A/X button]) attacks are
unavailable for use.
===============================================================================
<><><><><><><><><><><><><><><><><><><><>o<><><><><><><><><><><><><><><><><><><>
[CHSP]
______________________________________
/ \
/ 5.2. Character Specific \
\________________________________________/
These Achievements/Trophies can only be gotten with the specified character
because they were MADE with the individual character in mind.
THESE CANNOT BE GOTTEN IN TRAINING MODE! YOU HAVE TO GET THEM OUTSIDE OF
THAT SPECIFIC MODE OR ELSE THEY WILL NOT UNLOCK!
I have a very helpful method for ALL of the Achievements/Trophies in this
section. First of all, you'll need either a second controller OR a willing
friend to join up with you online and let you pummel them until you complete
your objective, because the idea basically is to have an immobile opponent to
do all the following Achievements/Trophies on. This will make your life ALOT
easier. I reccomend the second controller, because then you can be in local
play which allows you to pause.
Pausing is VERY important for some of these because, if you're having trouble
doing all the various combos as quick as the game needs, you can pause between
each step of the combo and use that time to reposition your thumbs or even
just to collect your thoughts on what you have to do next.
The last part of the method is the simplest. ALWAYS USE TAGER AS YOUR DUMMY!
And I do mean ALWAYS. He's easily the biggest character and because of that
he's the easiest to hit and therefore helps keep your combo going.
Lastly, a little bit of info on how combos work. The combo counter that you
will see on the right side of the screen has two colors: red and blue. FOR THE
GAME TO COUNT YOUR COMBO TOWARDS THE ACHIEVEMENTS/TROPHIES THE COUNTER HAS TO
STAY RED THROUGHOUT THE ENTIRE COMBO!! If the counter turns blue, it means you
have taken too long between hits and the oponnent COULD have escaped, thereby
making it a collection of hits but NOT a combo.
Though I'm sure it has some official name, I like and will refer to this
changing of red-to-blue throughout this section as "Blue-ing out".
===============================================================================
[POTA] ________
o-------------/ 5.2.1. \------------o
| Power Of The Azure |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Performed a 90+ hit combo using Ragna.
How to get it: This one is probably going to be one of the last character
specific Achievement/Trophies you get. It's tough and it
has some crazy fast timing involved, but with a bit of
effort it's entirely possible.
Anyways, using a second controller, go into versus mode and
choose Ragna (Obviously) and as your opponent choose Tager (See
the intro to the Character Specific Achievements/Trophies if
you want to know why I'm telling you to choose Tager). Get
Ragna's Heat gauge up to 100, put your opponent in the corner,
and do the following combo:
*NOTE - This is a long combo, so I've broken it into steps*
214214D
5B
5C
2D
6D
Jump Cancel (Towards opponent)
Midair C
Midair 214C
5D (2 hits)
214D
5D (2 hits)
214B > 214D
5D (2 hits)
214214D
It's a bit overwhelming, I know. I myself had to practice the
entire combo for an hour straight before I finally got it.
The main thing to note here is that you need to be REALLY quick
about things. Not only are you trying to keep a combo going, but
you start the combo off by using Blood Kain which (For all you
non-Ragna users out there) quickly depletes over time but is the
only way to enable Ragna to use Devoured By Darkness (The last
214214D in the combo), which makes up 70 of the 90 hits needed.
For anyone who doesn't know, Jump Canceling is when you cut an
attack's animation by forcing a jump at just the right time.
It's not terribly hard or advanced, but the timing can be a
little tricky, so don't feel bad if you have to practice to get
it down properly.
Almost every step needs to be input almost IMMEDIATELY after the
animation of the one before it finishes, in some cases even a
little earlier (Like the Jump Cancel). You have to be blazingly
fast on this combo, ESPECIALLY at the end. In the same moment
the last hit of the second-to-last step connects is when you've
got to input the 214214D for Devoured By Darkness, since Ragna's
BlazBlue (AKA Azure Grimoire) arm has to catch the opponent
BEFORE they hit the ground, otherwise the combo will blue out.
When all is said and done, you'll do a 91 hit combo, 21 of which
comes from everything before Devoured By Darkness. Sometimes
you'll come up dead 90, either way still nets this one.
All I can really say on this one is to go into Training mode and
practice your ass off until you can do it flawlessly there. If
you need to, check out this video on YouTube to see how the
combo looks when done correctly:
http://www.youtube.com/watch?v=7RKVnmq8nYc
An EXTREMELY helpful tip is to pause constantly between steps
and gather your thoughts on what to do next.
===============================================================================
[IIIB] ________
o-------------/ 5.2.2. \------------o
| Ice Ice Ice Baby |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Used all three of Jin's special attacks that freeze opponents in
a single combo.
How to get it: This is much easier if you main Jin, since you'll know more
about how some of his moves work. Get Jin's Heat up to 75 and
the combo you'll need to pull off is below:
623D > 6C > 236D > 214D
The real trick to this combo is in the first part. When you use
the 623D, you'll want to HOLD D for about half a second so that
you delay the second hit long enough to catch the opponent with
it. The only other trick is to be careful to not hit C in the
second part more than once, otherwise Jin will keep slashing and
make the rest of the combo impossible.
===============================================================================
[NOOL] ________
o-------------/ 5.2.3. \------------o
| Noooooo... el! |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Finished off an opponent with Noel's Nemesis Stabilizer.
How to get it: Fairly easy, so long as you know how Noel's Distortion Drive
works. The Nemesis Stabilizer (As many have no doubt figured out
themselves) is nowhere within her command list. The reason is
because it's not a move on its own but is instead an extra
action within her Fenrir Distortion Drive. Anyways, here's what
you'll need to do.
Knock your opponent down to the orange levels of health, leaving
enough for them to survive most of the attack but little enough
they'll still die at the end (Use Training mode if you need to
get the approximate range of health). Then get 50% heat, go
right up against your opponent and use Fenrir (632146D).
Noel will whip out a gatling gun and, if you are close enough,
will first jab the opponent with it, then unload into them
whilst tracking them up into the air. If you've done it right,
the enemy should still be alive at this point AND what will
happen next is Noel's Bolverk will change back into two guns
which she will charge up and blast the opponent with, which
SHOULD kill them off.
So long as the very last hit described above finishes them off,
you'll have this Achievement/Trophy added to your collection.
===============================================================================
[SPOS] ________
o-------------/ 5.2.4. \------------o
| Shocking... Positively Shocking |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Using Rachel, shocked your opponent more than 15 times during a
single combo.
How to get it: There are several ways to get this one. Many people will
recommend using George XIII in the combo, which actually DOES
work, but I find the following method to be much easier.
Using Rachel's Tiny Lobelia (236A, 236B, or 236C) place three
rods on the same spot. Get your Heat all the way to 100 and
then position the opponent directly on top of said rods, and
then use Baden Baden Lily (632146C) twice. If you can't get the
timing for the second Bade Baden Lily, wait until Rachel's feet
are back on the ground from the first Baden Baden Lily, then
immediately start the directional inputs for the second.
===============================================================================
[DGAK] ________
o-------------/ 5.2.5. \------------o
| Don't Give A Kaka |
| |
| 30G / Silver |
o-----------------------------------o
Description: Successfully executed jumping D, jumping 8+D and jumping 2+D in
the middle of a combo.
How to get it: There are about a million ways to get this one, all of which
you'll be all too familiar with if you main Tao like I do. You
won't need ANY Heat for this one, so don't worry about it. The
easiest and shortest combo though is as such:
6A (2 Hits) > 8D > Midair D > Midair 2D
For best results, use this when your opponent is backed into a
corner. While pretty simple, you need to be quick to get a full
combo, so just keep at it if you're having trouble. Another idea
is to simply turn on stylish mode and just mash Tao's Drive
button (Originally the C input [B/O]) and you can get it out of
pure blind luck.
===============================================================================
[TDKH] ________
o-------------/ 5.2.6. \------------o
| Tager? Don't Even Know Her! |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Turned the tide and won a battle using Genesic Emerald Tager
Buster.
How to get it: This one can be tough if you can't decipher the description OR
if you're rubbish with Tager. The idea of this one is that,
during a round, your opponent MUST have scored the first hit
and from there have NEVER had less health than you, and must
still have more health than you when you drop them with Genesic
Emerald Tager Buster (Henceforth referred to as GETB).
Believe me, it sounds alot harder than it actually is. If you
suck as Tager or if his 360 degree directional rotation
Distortion Drives are difficult for you, or if you just want an
easy time of it, I recommend using Stylish layout. This makes
it so that merely holding the original C button (B/O) will
initiate GETB.
Anyways, onto the part you're really here for. Let your enemy
get the first hit and then let them knock you around until you
hit orange levels of health. Now you'll want to return the favor
(Making sure to use lighter attacks until your Heat is at 50)
until they are JUST ABOVE orange levels of health. Get in close
and use GETB (8963214789632147C [AKA two complete and full
clockwise directional rotations followed by the C {B/O} button])
on them.
So long as they have ALWAYS had more health than you, even as
the animation for the Distortion starts, then you should hear
sweet sweet sound of an Achievement/Trophy unlocking once the
move is over and they are but a memory.
It is of note that your opponent doesn't HAVE to be just above
orange, it's just the safest way. In reality though, GETB will
do almost a full HALF of a health bar depending on the
opponent's status and character choice.
===============================================================================
[SASO] ________
o-------------/ 5.2.7. \------------o
| Sharp Shooter |
| |
| 30G / Silver |
o-----------------------------------o
Description: Hit the opponent with all of Litchi's Great Wheel attacks.
How to get it: This one would be nearly impossible for anyone who's never
really used Litchi before.
She has a Distortion Drive called "The Great Wheel", in which
she increases the diameter of her rod and launches it at the
opponent like some sort of pseudo guided missile.
When using all 5 possible inputs, Litchi's Great Wheel
Distortion Drive will have 6 total hits, the last of which is
VERY far apart from the others and will ALWAYS blue out your
combo if you don't string in some attacks between the 5th and
6th hits of The Great Wheel.
Here is where it gets tricky; Part one.
If you're lacking in Litchi lore, then you'll likely not know
that during the startup animation for her Great Wheel attack you
have a VERY short time window in which you can input any
direction along with the D (A/X) button in order to program
movements INTO the attack, for up to a total of 5 inputs.
In other words, during the startup animation if you hit:
8D > 6D > 2D > 4D > 8D
The rod will make a square movement as the Distortion exits
the starting animation.
Here is where it gets tricky; Part two.
There are several ways of keeping a Great Wheel combo going, but
perhaps the easiest is to have the opponent very near to death
when you use the attack. Dead people can't very well escape a
combo, and even the game recognizes that fact. So knock your
foe down to the VERY low end of orange health (Around 5% of
their total health), get your Heat up to 50, put your opponent
in a corner, and then finally (After making sure Litchi is still
holding her rod (You can use D [A/X] to recall it) use her Great
Wheel (632146D).
VERY VERY QUICKLY during the startup, input the following:
6D > 2D > 8D > 2D > 8D
This should cause the rod to go right, then down, then up, down
again, and then up again. If the opponent HASN'T died within
these 5 hits, then their health wasn't low enough. If they DID
die within those 5 hits, then the 6th and final hit will not
blue out the combo (Because as was mentioned before, KO'ed
characters can't break out of combos). So long as all 6 hits
connect and your combo counter stays red (Which it should), the
Achievement/Trophy is yours.
===============================================================================
[NSCT] ________
o-------------/ 5.2.8. \------------o
| Insecticide |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Summoned and used all of Arakune's bugs during a single combo.
How to get it: Ah, Arakune. One of the highest rated, ranked, and used of all
the BlazBlue combatants... And with good reason. A decent
Arakune player can trap you in ways you never even knew existed.
However on the opposite end, newer players will often find him
odd and annoying to use in almost every way. That said, this
Achievement/Trophy is painfully easy to get, as Arakune players
will no doubt know.
What you'll want to do first is inflict Arakune's Curse status
on the opponent. This is easily done in about 3 hits just by
using Arakune's standing D. Once they are in Curse status (As is
denoted by the crisscrossing rings around the opponent), all
you have to do is VERY quickly input the following:
A > A > B > C > D
And when I say quick I mean don't wait around for any of it to
connect with the opponent. All you have to do is literally hit
those inputs as quickly as you can. So long as each of the
bugs summoned hits the opponent ONCE within the combo, you'll
have another Achievement/Trophy under your belt.
===============================================================================
[JHIP] ________
o-------------/ 5.2.9. \------------o
| Just How I... *Wheeze*... Planned |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Using Bang, had Fu-Rin-Ka-Zan activated for more than 30 seconds
of the battle.
How to get it: Quite possibly the ABSOLUTE EASIEST of all the character
specific achievements. Get Bang's Heat up to 50, hit them AT
LEAST 4 times with any of Bang's D attacks (Each hit will add
a Japanese Kanji character to the 4 diamonds above Bang's Heat
gauge), and then activate Fu-Rin-Ka-Zan (632146D).
When done correctly, Bang will pull some wannabe Dragonball Z
power-up animation, the music will change to a heroic rock theme
(In which you can hear Bang's name said a gazillion times), and
you'll be able to move around INSANELY quick.
Just survive for 30 seconds like this. Seriously, that's it.
After 30 seconds of the heroism that is Shishigami Bang, you'll
get your Achievement/Trophy.
===============================================================================
[SPCT] _________
o------------/ 5.2.10. \------------o
| A Spectacle |
| |
| 30G / Bronze |
o-----------------------------------o
Description: Landed Carl's Vivace, Cantabile, and Allegreto during a combo.
How to get it: I suck with Carl. I really really do. I could never get a good
handle on how to use Nirvana and Carl at the same time.
That said, you don't even have to MOVE Nirvana to pull off this
Achievement/Trophy, so it's not terribly hard.
Just put your opponent in the corner and use the following
combo:
623C > 6A > Jump > Midair 214C > 236A
A little breakdown on the combo now, since it can still be
tricky. The first step will launch the opponent up a little,
the second step will catch them as they are falling, popping
them up much higher. As soon as the second step connects you'll
want to be holding the jump command down so that Carl moves
quickly (You can jump TOWARDS the opponent instead if the next
step isn't hitting them). Immediately after jumping use 214C,
in which carl sends out a flurry of mechanized spikes from his
cape. Here's where most people have trouble. Once Carl lands but
BEFORE the opponent lands you'll need to input 236A, which makes
Carl do a little feint-twirl motion.
As I said, it can be tricky, but all-in-all it's not as bad as
it could have been. Also, always remember that abusing the pause
button between steps of a combo won't invalidate anything you
are trying to do!
===============================================================================
[OVR9] _________
o------------/ 5.2.11. \------------o
| Over 9000?! |
| |
| 20G / Silver |
o-----------------------------------o
Description: Dealt over 10,000 damage to an opponent in a single combo.
How to get it: Is it just me or does this particular BlazBlue game use ALOT of
internet memes and references? Anyways though, although it
doesn't SPECIFICALLY say that you must use Hakumen, he's the one
this Achievement/Trophy is geared towards.
Just like in Calamity Trigger and the original Continuum Shift,
this Achievement/Trophy hasn't changed its execution at all.
It is HIGHLY recommended you use a second controller or an
online buddy, because the constraints to pull this off don't
often happen by pure chance.
Using Hakumen, allow your Heat gauge to fill up all the way,
giving you 8 Magatama (This will happen over time even if you
are standing still). Next, have your opponent deplete their
Barrier gauge (Done by holding A+B [RT/R2] while guarding) and
then put themselves in Negative State (Done by constantly moving
away from the other player and denoted by vertical red streaks
around the character). This will set them up to receive maximum
damage.
Activate Kokuujin Ougi: Mugen (214214B), which will cause the
Heat gauge and your Magatamas to start depleting BUT will
radically increase your damage output. Now get close, but not
quite next to your opponent and use Kokuujin: Shippu (643216C),
Making sure to HOLD C the entire time. Hakumen should charge up
a sword strike which, when it connects, will kill the opponent
in a single hit.
Another Achievement/Trophy down.
===============================================================================
[YVBT] _________
o------------/ 5.2.12. \------------o
| You've Been...Terminated |
| |
| 20G / Bronze |
o-----------------------------------o
Description: With Lambda, summoned every type of sword during a single round.
How to get it: Not difficult in the least. For non-Lambda players, her D
attacks summon ethereal swords that hit the opponent while
Lambda keeps a safe distance. After each hit, you can hit D
again for a second strike. The initial attacks can have a
directional input added to them to change the attack and, as a
result, the swords used. Every one of Lambda's sword attacks
needed to get the Achievement/Trophy are here:
- 5D > D
- 6D > D
- 4D > D
- 2D > D
- Jump > Midair D > Midair D
- Jump > Midair 2D > Midair D
Like I said, not difficult at all. The hardest thing is the
midair sword attacks, since they have such a specific hitbox,
and even then all you have to do is practice the timing.
===============================================================================
[FFSR] _________
o------------/ 5.2.13. \------------o
| Fight For Survival |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Using Tsubaki, executed all of the "D" versions of her special
attacks in a single combo.
How to get it: This one is a pain in the ass. It's the exact same as it was in
the original Continuum Shift and I couldn't get it there for the
longest time (Actually, until I learned about abusing the pause
button on this game).
first of all, the catch. All of Tsubaki's D specials use up one
part of her Install gauge (Located just above the Heat gauge).
She can build up to 5 Installs, which is a problem, since she
has 6 D specials. Fortunately, there is a very easy way around
this problem, and that is her Macto Maledictis Distortion. This
move causes the Install gauge to deplete from however many
Installs full the gauge is BUT gives you infinite Installs until
it depletes fully.
So here's the strategy. Fill Tsubaki's heat to 50, then use her
standing D to fill her Install gauge to 5. Use her Macto
Maledictis (214214D), and then quickly do the following combo:
623D > Midair 236D > Midair 214D > 22D > 214D > 236D
The 22D is where it starts to get tricky. You'll have to wait
until Tsubaki is back on the ground before the directional
inputs can be done, but you HAVE to be quick otherwise the combo
will blue out.
In all sincerity, there's no easy way to do this one. If it's
giving you too much hell then feel free to abuse the pause
button between steps, I know I had to...
===============================================================================
[FFTM] _________
o------------/ 5.2.14. \------------o
| Fangs For The Memories |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Used Hazama's Rising, Falling and Devouring Fangs during a battle.
How to get it: This one is pretty easy, so long as you know a little about how
Hazama works and also know where to place yourself in order to
keep the combo counter red.
Rising, Falling, and Devouring Fangs are actually all attacks
that follow a set-up attack called Serpent's Benediction,
which has to be input BEFORE each of the three Fang attacks. If
you main Hazama or are good with him, then this shouldn't be
any kind of news to you. If you're not either of those then this
might take you a few tries. Serpent's Benediction (214D) makes
Hazama get into a specific stance and allows him to use the Fang
attacks from there, which means that you'll need to use
Serpent's Benediction a total of three times in one combo.
Ironically, you'll actually be using the Fang moves in the
reverse order they're listed in the description.
Before even starting the battle, you'll need to pick a certain
stage to battle on. At the stage select, press right twice and
should pass from the default Auto selection, over the Random
selection, and land on a stage with a huge clock and clouds in
the background. Pick that one, as it's the easiest to use whilst
trying to get Hazama's placement down.
Once you are in the battle, push the opponent all the way into
the right corner. See that strip of metal on the ground that
separates the solid walkway from the grated walkway? Put Hazama
on the side that is solid while the opponent stays on the
grating (If you need more clarification, the metal strip clanks
when you walk on it, just go backwards until your steps no
longer clank). Once you're in the right place, use the following
combo:
214D > C > 214D > B > 214D > A
After placement, the timing of Hazama's moves is the hardest
part of this Achievement/Trophy. You have to wait a little bit
between each Fang attack and the next set-up of Serpent's
Benediction. Try to set up Serpent's Benediction too soon and
the game won't register it, too late and your combo will blue
out.
After hitting the enemy with Devouring Fang (C), wait until
Hazama is ALMOST completely standing upright before using
Serpent's Benediction again. After Falling Fang, wait until
Hazama has landed from his somersault kick before using
Serpent's Benediction for the final time. The real key is that
your opponent can never hit the ground during the combo.
Just practice it until you've got the timing down, after which
you'll knock this one out no problem.
===============================================================================
[TLES] _________
o------------/ 5.2.15. \------------o
| Threat Level... Escalated |
| |
| 30G / Silver |
o-----------------------------------o
Description: During the course of one combo, placed all four of Mu's Stein's
Gunners.
How to get it: This is an INSANELY hard Achievement/Trophy to get... If you
haven't unlocked Unlimited Mu-12. Her Unlimited state becomes
available for purchase after you've reached Level 12 (See
"5.4.6. Level 20" for more details about leveling up), and can
be found in the gallery's "Additional Contents" section for a
hefty 4000P$.
Outside her Unlimited state, you would normally have to use D to
throw out Stein Gunners during a very lengthy combo, of which I
can't even begin to fathom the steps to. With her Unlimited
state, however, you can do this in a single move!
After unlocking it, select Mu's unlimited state by hovering your
cursor over her on the character select screen and hitting the
FN1 button (LB/L1). During the battle, get your heat up to 50,
get close to your opponent, and input the following:
34123646A
This is the input for a hidden Distortion Drive exclusive to
Mu's Unlimited state. It will throw out all 4 of her Stein
Gunners within the course of the attack's animation AND do an
extreme amount of damage. Easy-peasy.
===============================================================================
[SQPO] _________
o------------/ 5.2.16. \------------o
| Squirrel Power! |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Executed Makoto's super, Particle Flare, with only Level 3
punches.
How to get it: If you've ever played one of those reaction skill games, then
you've got a pretty good idea of the system that Makoto's
punches function from. Basically, for Makoto's D attacks, if you
keep D (A/X) held down, a meter appears above your Heat gauge.
This meter will start at 1 and go up to 3 and then back down to
1. If you let off the button while the meter is moving, it will
stop and wherever it stopped will determine the strength of the
punch executed. Sounds easy, right?
Well, yes and no.
Makoto's Particle Flare Distortion Drive uses that same system,
BUT there are three hits within the Distortion and you have to
time all three of them so that you release D when they hit 3.
Here's the catch, unlike her normal attacks, which have a decent
sized box for you to stop inside of to get Level 3 punches, the
boxes within Particle Flare get smaller for each of the three
hits. The first hit has a normal box, the second has a much
smaller box, and the third has a box that barely even exists.
Go into a match, work your Heat up to 50 and use Makoto's
Particle Flare (236236D). Let the meter rise to 3 and let go of
D and then immediately hold it down again. Makoto will go in for
a second uppercut which you must also time your button release
at the Level 3 mark, and then once more immediately hold down
the button again. Makoto will follow the enemy into the air and
charge up a third punch, which you'll obviously have to stop
on that miniscule Level 3 mark as well. Once you get the timing
down you can do this one on a pretty regular basis.
If you've got P$ to burn, go buy and use Makoto's Enhancement
in Abyss mode, as it will make ALL your punches Level 3 without
you having to time anything.
===============================================================================
[GOML] _________
o------------/ 5.2.17. \------------o
| Get Off My Lawn! |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Performed a 30+ hit combo using Valkenhayn.
How to get it: Very very easy. Select Valkenhayn and MAKE SURE to turn ON
Stylish mode. Get his Heat gauge all the way up to 100, put the
opponent in a corner and hold C (B/O). Valkenhayn will start
his Sturm Wolf Distortion Drive, which lands around 19-20 hits.
When the combo counter gets close to 15 or so, hold the same
button again. Once the move ends Valkenhayn will spring in with
the same Distortion Drive for a second time, taking the combo
counter up to about 32 before it starts to blue out, which still
counts for this Achievement/Trophy.
===============================================================================
[LNTC] _________
o------------/ 5.2.18. \------------o
| Lunatic |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Equipped all of Luna's weapons during one round.
How to get it: Quite possibly the ACTUAL TRULY EASIEST character specific
Achievement/Trophy.
Select Platinum The Trinity and go into a battle.
Mash D (A/X) until you get the Achievement/Trophy.
I'm serious. That's all you have to do. Platinum's system is
that she pulls out one of six randomly generated weapons to
use in battle, and each one can only be used so many times
before it goes away, and then hitting D again equips the next
one. Just go through all of them and it's done.
Just in case you need a list:
- Magical Pow Hammer
- Magical Kitty
- Magical Frying Pan
- Magical Bat
- Magical Bomb
- Magical Missile
They're all pretty obvious to match with their names, so I
shouldn't need to describe each.
If you want to speed it up, use Mystic Momo (214C) to discard
whatever weapon you have equipped and then hit D again to go to
whatever is next.
===============================================================================
[DOBA] _________
o------------/ 5.2.19. \------------o
| Domestic Battery |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Using Relius, fight a battle without depleting the Ignus gauge.
How to get it: Apparently someone in the translation department was drunk,
because Relius's Achievements/Trophies have two totally
different spellings of Ignis's name (Ignis is the correct
spelling).
Getting this is simple. Just avoid using directional inputs
on attacks and never touch the D attack button (A/X) and beat
your opponent without using Ignis. If she does get summoned,
just use Relius's standing D to un-summon her. If the little
gauge above Relius's Heat gauge never goes all the way down
(You'll know if it does because Ignis will shut down and stay
on screen for a bit), then you'll have this Achievement/Trophy
quite easily.
===============================================================================
[AISP] ________
o------------/ 5.2.20 \-------------o
| Aaaaaand I'm Spent |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Used up the Ignis gauge while fighting as Relius.
How to get it: Apparently someone in the translation department was drunk,
because Relius's Achievements/Trophies have two totally
different spellings of Ignis's name (Ignis is the correct
spelling).
The exact opposite of the other Relius Achievement/Trophy.
Instead of focusing on NOT summoning Ignis, you'll want to
summon her immediately with a D attack and then use her to
decimate the opponent. Within a few attacks her gauge will
drop to nothing and she'll shut down for a few seconds. When
she does, this Achievement/Trophy will pop. Nothing complicated
here.
===============================================================================
<><><><><><><><><><><><><><><><><><><><>o<><><><><><><><><><><><><><><><><><><>
[ONSP]
______________________________________
/ \
/ 5.3. Online Specific \
\________________________________________/
These Achievements/Trophies can only be gotten while playing online.
'Nuff said.
===============================================================================
[SWYD] ________
o-------------/ 5.3.1. \------------o
| I See What You Did There |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Watch what others do, and learn. [Replay Theater].
How to get it: After one of your own online matches, you'll be given the option
to save the replay of your battle. Do this and watch it a total
of 10 times. If you don't want to, can't figure out how to, or
if you just want to see a kickass battle, go to the leaderboards
and download another player's replay and watch it 10 times over
OR download/save 10 individual replays and watch them all.
No matter what way you choose, just watch 10 total replays to
knock this one out.
Don't forget that saved replays can be watched offline as well!
===============================================================================
[FLFT] ________
o-------------/ 5.3.2. \------------o
| Feels Like The First Time |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Win your first team match. [Player Match]
How to get it: While online, you can play in a match style called Team
Tournament. The way it basically works is two teams decide the
order in which their players will battle, and the only way to
switch players is for the one before them to lose. So in other
words, if there are two teams consisting of three players and
the first player on Team A beats the first player on Team B,
Team B's next person is up and Team A's person stays until they
lose.
Just win a single one of these types of matches and you'll have
this painfully easy Achievement/Trophy done.
If you want, you can easily boost this with two other people.
===============================================================================
[NIIT] ________
o-------------/ 5.3.3. \------------o
| There's No "I" In Team |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Ride your teammate's coattails in a team elimination match.
How to get it: While online, you can play in a match style called Team
Tournament. The way it basically works is two teams decide the
order in which their players will battle, and the only way to
switch players is for the one before them to lose. So in other
words, if there are two teams consisting of three players and
the first player on Team A beats the first player on Team B,
Team B's next person is up and Team A's person stays until they
lose.
For this one, all you've got to do is be really far down on your
team's list and hope they beat the other team before you've had
a chance to fight.
This can easily be boosted with 2 of your friends in a 2-on-1
tournament with you and one other person on a team and the third
person on their own team. You set yourself as second player in
the list and the third person lets your teammate win. Just be
sure you return the favor!
===============================================================================
[PWWO] ________
o-------------/ 5.3.4. \------------o
| Plays Well With Others |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Fight alongside your allies more than 10 times. [Player Match].
How to get it: While online, you can play in a match style called Team
Tournament. The way it basically works is two teams decide the
order in which their players will battle, and the only way to
switch players is for the one before them to lose. So in other
words, if there are two teams consisting of three players and
the first player on Team A beats the first player on Team B,
Team B's next person is up and Team A's person stays until they
lose.
Just complete 10 Team Tournament matches, win or lose. you can
even boost with two other people if you want.
Is it just me or are these getting kinda easy...?
===============================================================================
[ICSW] ________
o-------------/ 5.3.5. \------------o
| I Can't Stop Winning |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Keep wining those [Ranked Matches].
How to get it: All you have to do is win 3 ranked matches. This isn't very hard
at all when you're just starting out. Go online, pick your best
character, and go destroy someone 3 times in a row.
You'll likely get this one as you're trying to raise your PSR
up to 200 for "5.3.7. Just Getting Used To It".
===============================================================================
[LIAB] ________
o-------------/ 5.3.6. \------------o
| Like A Boss |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Victory comes to those who keep on fighting. [Ranked Match].
How to get it: Just play in 100 total ranked matches, win or lose. If someone
disconnects or quits it will NOT count, only full matches
matter here.
Again, you might get this one while trying to get your PSR up
to 200 for "5.3.7. Just Getting Used To It".
===============================================================================
[JGUT] ________
o-------------/ 5.3.7. \------------o
| Just Getting Used To It |
| |
| 30G / Silver |
o-----------------------------------o
Description: Raise any character's PSR to over 200.
How to get it: First of all, PSR stands for Player Skill Rating and is a way
for others to know at a glance how good you are with any given
character.
Secondly, anyone who has played the original Continuum Shift
online needn't panic about this one, because they've changed
the PSR system. In the Original Continuum Shift, only the best
of the best could get even CLOSE to 200. In Continuum Shift
EXTEND, however, those same players are now peaking around 800+
or so, meaning that 200 PSR is far below even the average level.
Every ranked win will increase your PSR by about 5 or 7 and only
every OTHER loss will take away a measly 1 or 2 points. So while
it WILL take some time, it is by no means impossible.
In fact, you can even get this very easily by boosting with a
friend. That's right, they've brought back the Custom Search
from Calamity Trigger! Use this to track down a friend and just
join up to have a ranked match together!
===============================================================================
<><><><><><><><><><><><><><><><><><><><>o<><><><><><><><><><><><><><><><><><><>
[OTAT]
______________________________________
/ \
/ 5.4. Other Achievements/Trophies \
\________________________________________/
These are the Achievements/Trophies that didn't quite fit in anywhere else in
the guide, so they get their very own section!
===============================================================================
[FOTB] ________
o-------------/ 5.4.1. \------------o
| Finger On The Button |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Defeated an opponent while using the Stylish Layout.
How to get it: When selecting a character, hit FN1 (LB/L1) to switch to Stylish
mode. With this, the game will do amazing combos for you as you
just mash a single button! This is a GREAT mechanic for players
who are younger, aren't very good, or just want to get through
certain modes or matches quickly.
Just go beat the AI or someone online with Stylish mode turned
on and you'll be on your merry way.
===============================================================================
[BSTS] ________
o-------------/ 5.4.2. \------------o
| Better Safe Than Sorry |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Dished out significantly more damage than the opponent's
remaining HP.
How to get it: There are tons of ways to get this one, but here are the two I
found to be easiest.
For both of these methods, you'll want to knock your opponent's
health down to about 10%.
The first method is to use Relius's Vol Tedo (632146D), which
doesn't do extreme damage, but almost always seems to work.
The second method is to use Tager's Genesic Emerald Tager Buster
(8963214789632147C [Or just hold C {B/O} with Stylish mode]) on
the opponent, since it does well over half a health bar on a
fairly regular basis, meaning that overkill is a very easy
possibility.
===============================================================================
[MOMM] ________
o-------------/ 5.4.3. \------------o
| Mind On My Money |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Just keep saving that cash.
How to get it: For this one you'll need a cumulative total of 100,000P$. You
can spend anything you get before that point, so long as your
lifetime total hits 100k this one will be yours.
If you're looking for quick ways to get money, there are several
within the game. Completing Arcade mode will get you around
2000P$ for a runthrough on Beginner difficulty and around
7000P$ for Hell difficulty.
Abyss mode will give you tons of P$, and you'll be spending lots
of time there anyways trying to grind out every last item for
"5.1.13.Abyssmal Shopaholic".
Finally, completing each character's story to their True Endings
(Along with the Calamity Trigger Reconstruction, the two extra
stories, and the True End) will give you 6000P$ EACH! That's a
grand total of 132,000P$!!! This can be done even if you've
imported your data. If you need help getting to any character's
True Ending (With the obvious exceptions of Makoto, Valkenhayn,
Platinum, and Relius) you can use Ouha-chan's Story mode guide
for the original Continuum Shift, URL-ed below:
http://www.gamefaqs.com/xbox360/988982-blazblue-continuum-shift/faqs/60605
Please note though that you can only get said 6000P$ from each
character's story ONCE. Subsequent playthroughs will not give
you any such bonuses nor will any character's other Endings.
Also, once you have 100,000P$ you HAVE to visit the main menu
in order for the game to verify your cumulative total, at which
time the Achievement/Trophy will unlock.
===============================================================================
[AWGM] ________
o-------------/ 5.4.4. \------------o
| Artwork?! Gimmie! |
| |
| 10G / Bronze |
o-----------------------------------o
Description: Unlock 50% of the items in the [Gallery].
How to get it: In the top left corner of the gallery is a percentage value that
indicates how much of the gallery you have unlocked. Simply get
that number to 50% and this Achievement/Trophy will pop.
For more info on unlocking various items and a full list of
prices and Level unlocks, see "5.4.5. Gallery Guru".
===============================================================================
[GLGU] ________
o-------------/ 5.4.5. \------------o
| Gallery Guru |
| |
| 50G / Gold |
o-----------------------------------o
Description: Unlock everything you can in the [Gallery].
How to get it: This one is going to take some time. You'll have to unlock 100%
of the gallery.
That's right, the whole thing.
Fortunately this time around you WON'T need to do some Herculean
task like beating Unlimited Mars just to get a single piece of
artwork, you WILL however need to beat everyone's Arcade and
Story modes (True, Bad, AND Joke Endings included) as well as
correctly answering the questions in the five "Teach me, Ms.
Litchi!" stories.
NOTE: If you only have four "Teach me, Ms. Litchi!" episodes
then you'll need to complete several Bad and Joke Endings for
it to unlock. I can't confirm this yet, but I FINALLY got it
to open up after seeing Tsubaki's Bad Ending.
If you just want to know when you can buy everything, you'll
need to be at least Level 20 because that's the highest Level
on any lock within the gallery.
You'll also need a whopping grand total of 282,100P$ if you
plan on getting this one, so you'd better start saving!
For your convenience, I have listed below EVERY piece in the
gallery and where/how to gain it OR how much it costs and what
Level you must reach to unlock it for purchase.
Note that I have NOT given the way to get anyone's Arcade or
Story Event illustrations as you should be getting those as
automatically as you play through each person's Story and
Arcade modes. I MAY list them in the future should I get enough
requests for such.
-------------------------------------------------------------------------------
- ARCADE CG -
Universal Ending Illustration #01
Universal Ending Illustration #02
Universal Ending Illustration #03
Universal Ending Illustration #04
Universal Ending Illustration #05
Ragna's Ending Illustration #01
Ragna's Ending Illustration #02
Jin's Ending Illustration #01
Jin's Ending Illustration #02
Jin's Ending Illustration #03
Noel's Ending Illustration #01
Noel's Ending Illustration #02
Noel's Ending Illustration #03
Rachel's Ending Illustration #01
Rachel's Ending Illustration #02
Taokaka's Ending Illustration #01
Taokaka's Ending Illustration #02
Tager's Ending Illustration #01
Tager's Ending Illustration #02
Litchi's Ending Illustration #01
Litchi's Ending Illustration #02
Arakune's Ending Illustration #01
Arakune's Ending Illustration #02
Bang's Ending Illustration #01
Bang's Ending Illustration #02
Carl's Ending Illustration #01
Carl's Ending Illustration #02
Hakumen's Ending Illustration #01
Hakumen's Ending Illustration #02
Lambda's Ending Illustration #01
Lambda's Ending Illustration #02
Tsubaki's Ending Illustration #01
Tsubaki's Ending Illustration #02
Hazama's Ending Illustration #01
Makoto's Ending Illustration #01
Makoto's Ending Illustration #02
Valkenhayn's Ending Illustration #01
Valkenhayn's Ending Illustration #02
Platinum's Ending Illustration #01
Platinum's Ending Illustration #02
Mu's Ending Illustration #01
Mu's Ending Illustration #02
Additional Universal Ending Illustration #01
Relius's Ending Illustration #01
Relius's Ending Illustration #02
Relius's Ending Illustration #03
-------------------------------------------------------------------------------
- ARCADE ENDING -
Ragna's Arcade Ending
Jin's Arcade Ending
Noel's Arcade Ending
Rachel's Arcade Ending
Taokaka's Arcade Ending
Tager's Arcade Ending
Litchi's Arcade Ending
Arakune's Arcade Ending
Bang's's Arcade Ending
Carl's Arcade Ending
Hakumen's Arcade Ending
Lambda's Arcade Ending
Tsubaki's Arcade Ending
Hazama's Arcade Ending
Mu's Arcade Ending
Makoto's Arcade Ending
Valkenhayn's Arcade Ending
Platinum's Arcade Ending
Relius's Arcade Ending
-------------------------------------------------------------------------------
- STORY CG -
Opening Event Illustration #01 = Already Unlocked
Opening Event Illustration #02
Opening Event Illustration #03
Opening Event Illustration #04
Ragna's Event Illustration #01
Ragna's Event Illustration #02
Ragna's Event Illustration #03
Ragna's Event Illustration #04
Ragna's Event Illustration #05
Jin's Event Illustration #01
Jin's Event Illustration #02
Jin's Event Illustration #03
Jin's Event Illustration #04
Noel's Event Illustration #01
Noel's Event Illustration #02
Noel's Event Illustration #03
Noel's Event Illustration #04
Noel's Event Illustration #05
Noel's Event Illustration #06
Rachel's Event Illustration #01
Rachel's Event Illustration #02
Rachel's Event Illustration #03
Rachel's Event Illustration #04
Taokaka's Event Illustration #01
Taokaka's Event Illustration #02
Taokaka's Event Illustration #03
Taokaka's Event Illustration #04
Taokaka's Event Illustration #05
Tager's Event Illustration #01
Tager's Event Illustration #02
Tager's Event Illustration #03
Tager's Event Illustration #04
Litchi's Event Illustration #01
Litchi's Event Illustration #02
Litchi's Event Illustration #03
Litchi's Event Illustration #04
Arakune's Event Illustration #01
Arakune's Event Illustration #02
Arakune's Event Illustration #03
Arakune's Event Illustration #04
Arakune's Event Illustration #05
Bang's Event Illustration #01
Bang's Event Illustration #02
Bang's Event Illustration #03
Bang's Event Illustration #04
Bang's Event Illustration #05
Carl's Event Illustration #01
Carl's Event Illustration #02
Carl's Event Illustration #03
Carl's Event Illustration #04
Hakumen's Event Illustration #01
Hakumen's Event Illustration #02
Hakumen's Event Illustration #03
Hakumen's Event Illustration #04
Lambda's Event Illustration #01
Lambda's Event Illustration #02
Lambda's Event Illustration #03
Lambda's Event Illustration #04
Tsubaki's Event Illustration #01
Tsubaki's Event Illustration #02
Tsubaki's Event Illustration #03
Tsubaki's Event Illustration #04
Tsubaki's Event Illustration #05
Tsubaki's Event Illustration #06
Hazama's Event Illustration #01
Hazama's Event Illustration #02
Hazama's Event Illustration #03
Hazama's Event Illustration #04
Calamity Trigger Reconstruction Event Illustration #01
Calamity Trigger Reconstruction Event Illustration #02
Calamity Trigger Reconstruction Event Illustration #03
Calamity Trigger Reconstruction Event Illustration #04
Calamity Trigger Reconstruction Event Illustration #05
Calamity Trigger Reconstruction Event Illustration #06
Calamity Trigger Reconstruction Event Illustration #07
Calamity Trigger Reconstruction Event Illustration #08
Calamity Trigger Reconstruction Event Illustration #09
Calamity Trigger Reconstruction Event Illustration #10
Calamity Trigger Reconstruction Event Illustration #11
Calamity Trigger Reconstruction Event Illustration #12
Calamity Trigger Reconstruction Event Illustration #13
Calamity Trigger Reconstruction Event Illustration #14
Calamity Trigger Reconstruction Event Illustration #15
Calamity Trigger Reconstruction Event Illustration #16
Calamity Trigger Reconstruction Event Illustration #17
Calamity Trigger Reconstruction Event Illustration #18
Calamity Trigger Reconstruction Event Illustration #19
Calamity Trigger Reconstruction Event Illustration #20
Calamity Trigger Reconstruction Event Illustration #21
Calamity Trigger Reconstruction Event Illustration #22
Calamity Trigger Reconstruction Event Illustration #23
Calamity Trigger Reconstruction Event Illustration #24
Calamity Trigger Reconstruction Event Illustration #25
Calamity Trigger Reconstruction Event Illustration #26
Makoto's Event Illustration #01
Makoto's Event Illustration #02
Makoto's Event Illustration #03
Valkenhayn's Event Illustration #01
Valkenhayn's Event Illustration #02
Valkenhayn's Event Illustration #03
Platinum's Event Illustration #01
Platinum's Event Illustration #02
Platinum's Event Illustration #03
Relius's Event Illustration #01
Relius's Event Illustration #02
Relius's Event Illustration #03
True Ending Event Illustration #01
True Ending Event Illustration #02
True Ending Event Illustration #03
True Ending Event Illustration #04
True Ending Event Illustration #05
True Ending Event Illustration #06
True Ending Event Illustration #07
True Ending Event Illustration #08
True Ending Event Illustration #09
True Ending Event Illustration #10
"Military Academy" Event Illustration #01
"Military Academy" Event Illustration #02
"Military Academy" Event Illustration #03
"Sector Seven" Event Illustration #01
"Sector Seven" Event Illustration #02
"Sector Seven" Event Illustration #03
-------------------------------------------------------------------------------
- ILLUSTRATION CONTEST -
Grand Winner = 500P$ @ Lv10
Runner-up #1 = 500P$ @ Lv9
Runner-up #2 = 500P$ @ Lv9
Honorable Mention #1 = 500P$ @ Lv7
Honorable Mention #2 = 500P$ @ Lv7
Honorable Mention #3 = 500P$ @ Lv7
Fighting Spirit Award #1 = 500P$ @ Lv5
Fighting Spirit Award #2 = 500P$ @ Lv5
Fighting Spirit Award #3 = 500P$ @ Lv5
Fighting Spirit Award #4 = 500P$ @ Lv5
Fighting Spirit Award #5 = 500P$ @ Lv5
Fighting Spirit Award #6 = 500P$ @ Lv5
Fighting Spirit Award #7 = 500P$ @ Lv5
Fighting Spirit Award #8 = 500P$ @ Lv3
Fighting Spirit Award #9 = 500P$ @ Lv3
Fighting Spirit Award #10 = 500P$ @ Lv3
Fighting Spirit Award #11 = 500P$ @ Lv3
Fighting Spirit Award #12 = 500P$ @ Lv3
Fighting Spirit Award #13 = 500P$ @ Lv3
SECTION TOTAL = 9500P$
-------------------------------------------------------------------------------
- SPECIAL CG -
Special Illustration #1 = Complete Hazama's Joke Ending
Special Illustration #2 = Complete "Teach me, Ms. Litchi!" Episode 1
Special Illustration #3 = 1000P$ @ Lv6
Special Illustration #4 = Complete Tager's Joke Ending
Special Illustration #5 = Complete Arakune's Joke Ending
Special Illustration #6 = Complete Tsubaki's Joke Ending
Special Illustration #7 = Complete Ragna's Joke Ending
Special Illustration #8 = Complete Jin's Joke Ending
Special Illustration #9 = 1000P$ @ Lv6
Special Illustration #10 = Complete "Teach me, Ms. Litchi!" Episode 3
Special Illustration #11 = Complete Litchi's Joke Ending
Special Illustration #12 = 1000P$ @ Lv9
Special Illustration #13 = 1000P$ @ Lv1
Special Illustration #14 = Complete Taokaka's Joke Ending
Special Illustration #15 = 1000P$ @ Lv10
Special Illustration #16 = Complete Lambda's Joke Ending
Special Illustration #17 = 1000P$ @ Lv1
Special Illustration #18 = 1000P$ @ Lv1
Special Illustration #19 = 1000P$ @ Lv1
Special Illustration #20 = Complete "Teach me, Ms. Litchi!" Episode 2
Special Illustration #21 = 1000P$ @ Lv7
Special Illustration #22 = Complete Noel's Joke Ending
Special Illustration #23 = 1000P$ @ Lv1
Special Illustration #24 = 1000P$ @ Lv7
Special Illustration #25 = 1000P$ @ Lv8
Special Illustration #26 = 1000P$ @ Lv1
Special Illustration #27 = 1000P$ @ Lv2
Special Illustration #28 = 1000P$ @ Lv2
Special Illustration #29 = 1000P$ @ Lv10
Special Illustration #30 = 1000P$ @ Lv10
Special Illustration #31 = 1000P$ @ Lv1
Special Illustration #32 = Complete Bang's Joke Ending
Special Illustration #33 = Complete Rachel's Joke Ending
Special Illustration #34 = Complete Carl's Joke Ending
Special Illustration #35 = 1000P$ @ Lv8
Special Illustration #36 = 1000P$ @ Lv7
Special Illustration #37 = 1000P$ @ Lv9
Special Illustration #38 = 1000P$ @ Lv9
Special Illustration #39 = Complete "Teach me, Ms. Litchi!" Episode 4
Special Illustration #40 = 1000P$ @ Lv11
Special Illustration #41 = 1000P$ @ Lv9
Special Illustration #42 = 1000P$ @ Lv14
Special Illustration #43 = 1000P$ @ Lv15
Special Illustration #44 = 1000P$ @ Lv11
Special Illustration #45 = 1000P$ @ Lv17
Special Illustration #46 = 1000P$ @ Lv1
Special Illustration #47 = 1000P$ @ Lv7
Special Illustration #48 = 1000P$ @ Lv9
Special Illustration #49 = Complete "Teach me, Ms. Litchi!" Episode 5
Special Illustration #50 = 1000P$ @ Lv2
Special Illustration #51 = 1000P$ @ Lv2
Special Illustration #52 = 1000P$ @ Lv2
Special Illustration #53 = 1000P$ @ Lv7
Special Illustration #54 = 1000P$ @ Lv9
Special Illustration #55 = 1000P$ @ Lv10
Special Illustration #56 = 1000P$ @ Lv11
Special Illustration #57 = 1000P$ @ Lv14
Special Illustration #58 = 1000P$ @ Lv16
Special Illustration #59 = 1000P$ @ Lv17
Special Illustration #60 = 1000P$ @ Lv19
Special Illustration #61 = 2000P$ @ Lv18
Special Illustration #62 = 2000P$ @ Lv18
Special Illustration #63 = 2000P$ @ Lv18
Special Illustration #64 = 2000P$ @ Lv18
Special Illustration #65 = 2000P$ @ Lv19
Special Illustration #66 = 2000P$ @ Lv19
Special Illustration #67 = 2000P$ @ Lv19
Special Illustration #68 = 2000P$ @ Lv19
Special Illustration #69 = 2000P$ @ Lv20
Special Illustration #70 = 2000P$ @ Lv20
Special Illustration #71 = 2000P$ @ Lv20
Special Illustration #72 = 500P$ @ Lv6
Special Illustration #73 = 500P$ @ Lv6
Special Illustration #74 = 500P$ @ Lv6
Special Illustration #75 = 500P$ @ Lv6
Special Illustration #76 = 500P$ @ Lv6
Special Illustration #77 = 500P$ @ Lv6
Special Illustration #78 = 500P$ @ Lv6
Special Illustration #79 = 1000P$ @ Lv7
Special Illustration #80 = 1000P$ @ Lv7
Special Illustration #81 = 1000P$ @ Lv9
Special Illustration #82 = 1000P$ @ Lv9
Special Illustration #83 = 1000P$ @ Lv10
Special Illustration #84 = 1000P$ @ Lv10
Special Illustration #85 = 1000P$ @ Lv11
Special Illustration #86 = 1000P$ @ Lv11
Special Illustration #87 = 1000P$ @ Lv12
Special Illustration #88 = 1000P$ @ Lv12
Special Illustration #89 = 1000P$ @ Lv13
Special Illustration #90 = 500P$ @ Lv8
Special Illustration #91 = 500P$ @ Lv8
Special Illustration #92 = 500P$ @ Lv8
Special Illustration #93 = 500P$ @ Lv8
Special Illustration #94 = 500P$ @ Lv8
Special Illustration #95 = 500P$ @ Lv8
Special Illustration #96 = 500P$ @ Lv8
Special Illustration #97 = 500P$ @ Lv8
Special Illustration #98 = 1000P$ @ Lv14
Special Illustration #99 = 1000P$ @ Lv14
Special Illustration #100 = 1000P$ @ Lv14
Special Illustration #101 = 1000P$ @ Lv14
Special Illustration #102 = 1000P$ @ Lv15
Special Illustration #103 = 1000P$ @ Lv15
Special Illustration #104 = 1000P$ @ Lv15
Special Illustration #105 = 1000P$ @ Lv15
Special Illustration #106 = 1000P$ @ Lv16
Special Illustration #107 = 1000P$ @ Lv16
Special Illustration #108 = 1000P$ @ Lv16
Special Illustration #109 = 1000P$ @ Lv16
Special Illustration #110 = 1000P$ @ Lv17
Special Illustration #111 = 1000P$ @ Lv17
Special Illustration #112 = 1000P$ @ Lv17
Special Illustration #113 = 1000P$ @ Lv17
Special Illustration #114 = 1000P$ @ Lv18
Special Illustration #115 = 1000P$ @ Lv18
Special Illustration #116 = 1000P$ @ Lv18
Special Illustration #117 = 1000P$ @ Lv18
Special Illustration #118 = 1000P$ @ Lv19
Special Illustration #119 = 1000P$ @ Lv19
Special Illustration #120 = 1000P$ @ Lv19
Special Illustration #121 = 1000P$ @ Lv19
Special Illustration #122 = 1000P$ @ Lv20
Special Illustration #123 = 1000P$ @ Lv20
Special Illustration #124 = 1000P$ @ Lv20
Special Illustration #125 = 500P$ @ Lv11
Special Illustration #126 = 500P$ @ Lv11
Special Illustration #127 = 500P$ @ Lv11
Special Illustration #128 = 500P$ @ Lv11
Special Illustration #129 = 500P$ @ Lv11
Special Illustration #130 = 500P$ @ Lv11
Special Illustration #131 = 500P$ @ Lv12
Special Illustration #132 = 500P$ @ Lv12
Special Illustration #133 = 500P$ @ Lv12
Special Illustration #134 = 500P$ @ Lv12
Special Illustration #135 = 500P$ @ Lv13
Special Illustration #136 = 500P$ @ Lv13
Special Illustration #137 = 500P$ @ Lv13
Special Illustration #138 = 500P$ @ Lv13
Special Illustration #139 = 500P$ @ Lv13
Special Illustration #140 = 500P$ @ Lv14
Special Illustration #141 = 500P$ @ Lv14
Special Illustration #142 = 500P$ @ Lv15
Special Illustration #143 = 500P$ @ Lv15
Special Illustration #144 = 500P$ @ Lv15
Special Illustration #145 = 500P$ @ Lv16
Special Illustration #146 = 500P$ @ Lv16
Special Illustration #147 = 500P$ @ Lv16
Special Illustration #148 = 500P$ @ Lv17
Special Illustration #149 = 500P$ @ Lv17
Special Illustration #150 = 500P$ @ Lv17
Special Illustration #151 = 500P$ @ Lv18
Special Illustration #152 = 500P$ @ Lv18
Special Illustration #153 = 500P$ @ Lv18
Special Illustration #154 = 500P$ @ Lv19
Special Illustration #155 = 500P$ @ Lv19
Special Illustration #156 = 500P$ @ Lv19
SECTION TOTAL = 125,500P$
-------------------------------------------------------------------------------
- MOVIE -
Arcade Opening for "BlazBlue Continuum Shift II" = Already Unlocked
Console Opening Theme for "BlazBlue Continuum Shift EXTEND" = Already Unlocked
Animation from Ragna's story 1
Animation from Ragna's story 2
Animation from Noel's story
Animation from Arakune's story
Animation from Tsubaki's story
Animation from Hazama's story
Animation from the True Ending 1
Animation from the True Ending 2
Animation from the True Ending 3
Animation from the True Ending 4
Animation from the True Ending 5
Animation from the True Ending 6
Animation from the True Ending 7
Animation from Calamity Trigger Reconstruction 1
Animation from Calamity Trigger Reconstruction 2
Animation from Calamity Trigger Reconstruction 3
Animation from Calamity Trigger Reconstruction 4
Animation from Calamity Trigger Reconstruction 5
Arcade Credits
Console Credits
Staff credits for Calamity Trigger Reconstruction
-------------------------------------------------------------------------------
- ADDITIONAL CONTENTS -
Unlimited Ragna = 4000P$ @ Lv12
Unlimited Jin = 3000P$ @ Lv10
Unlimited Noel = 3000P$ @ Lv10
Unlimited Rachel = 3000P$ @ Lv10
Unlimited Taokaka = 1500P$ @ Lv6
Unlimited Tager = 3000P$ @ Lv10
Unlimited Litchi = 2000P$ @ Lv9
Unlimited Arakune = 3000P$ @ Lv10
Unlimited Bang = 2000P$ @ Lv9
Unlimited Carl = 1500P$ @ Lv6
Unlimited Hakumen = 4000P$ @ Lv12
Unlimited Lambda = 3000P$ @ Lv7
Unlimited Tsubaki = 1500P$ @ Lv7
Unlimited Hazama = 4000P$ @ Lv12
Unlimited Mu = 4000P$ @ Lv12
Unlimited Makoto = 2500P$ @ Lv9
Unlimited Valkenhayn = 2500P$ @ Lv9
Unlimited Platinum = 2500P$ @ Lv9
Unlimited Relius = 2500P$ @ Lv9
Additional colors for Ragna = 500P$ @ Lv2
Additional colors for Jin = 500P$ @ Lv2
Additional colors for Noel = 500P$ @ Lv2
Additional colors for Rachel = 500P$ @ Lv4
Additional colors for Taokaka = 500P$ @ Lv4
Additional colors for Tager = 500P$ @ Lv4
Additional colors for Litchi = 500P$ @ Lv4
Additional colors for Arakune = 500P$ @ Lv4
Additional colors for Bang = 500P$ @ Lv4
Additional colors for Carl = 500P$ @ Lv4
Additional colors for Hakumen = 500P$ @ Lv4
Additional colors for Lambda = 500P$ @ Lv4
Additional colors for Tsubaki = 500P$ @ Lv6
Additional colors for Hazama = 500P$ @ Lv6
Additional colors for Mu = 500P$ @ Lv6
Additional colors for Makoto = 500P$ @ Lv7
Additional colors for Valkenhayn = 500P$ @ Lv7
Additional colors for Platinum = 500P$ @ Lv7
Additional colors for Relius = 500P$ @ Lv7
System Voice "Saito Chiwa A" = 1000P$ @ Lv1
System Voice "Saito Chiwa B" = 3000P$ @ Lv3
System Voice "Kakihara Tetsuya A" = 1000P$ @ Lv1
System Voice "Kakihara Tetsuya B" = 3000P$ @ Lv4
System Voice "Sawashiro Miyuki A" = Already Unlocked
System Voice "Sawashiro Miyuki B" = 3000P$ @ Lv5
SECTION TOTAL = 73,000P$
-------------------------------------------------------------------------------
- ARTWORK -
Ragna: Motion Storyboard (Excerpt) = 1500P$ @ Lv15
Jin: Motion Storyboard (Excerpt) = 1500P$ @ Lv15
Noel: Motion Storyboard (Excerpt) = 1500P$ @ Lv15
Rachel: Motion Storyboard (Excerpt) = 1500P$ @ Lv16
Taokaka: Motion Storyboard (Excerpt) = 1500P$ @ Lv16
Litchi: Motion Storyboard (Excerpt) = 1500P$ @ Lv16
Tager: Motion Storyboard (Excerpt) = 1500P$ @ Lv16
Arakune: Motion Storyboard (Excerpt) = 1500P$ @ Lv16
Bang: Motion Storyboard (Excerpt) = 1500P$ @ Lv16
Carl: Motion Storyboard (Excerpt) = 1500P$ @ Lv16
Hakumen: Motion Storyboard (Excerpt) = 1500P$ @ Lv16
Lambda: Motion Storyboard (Excerpt) = 1500P$ @ Lv16
Tsubaki: Motion Storyboard (Excerpt) = 1500P$ @ Lv17
Hazama: Motion Storyboard (Excerpt) = 1500P$ @ Lv17
Mu: Motion Storyboard (Excerpt) = 1500P$ @ Lv17
Makoto: Motion Storyboard (Excerpt) = 1500P$ @ Lv19
Valkenhayn: Motion Storyboard (Excerpt) = 1500P$ @ Lv19
Platinum: Motion Storyboard (Excerpt) = 1500P$ @ Lv19
Relius: Motion Storyboard (Excerpt) = 1500P$ @ Lv19
Heritage Museum: Image Board = 1500P$ @ Lv17
Bascule: Image Board = 1500P$ @ Lv17
Nu: 3D Model = 1000P$ @ Lv18
Hazama: 3D Model = 1000P$ @ Lv18
Tsubaki: 3D Model = 1000P$ @ Lv18
Valkenhayn: 3D Model = 1000P$ @ Lv18
Makoto: 3D Model = 1000P$ @ Lv18
Platinum: 3D Model = 1000P$ @ Lv18
Relius: 3D Model = 1000P$ @ Lv18
Score Attack Mode / Special Illustration = 800P$ @ Lv1
Cover illustration of the novel "BlazBlue - Phase 0" = 800P$ @ Lv1
Cover illustration of the BlazBlue Official Comic 1 = 800P$ @ Lv1
Back cover illustration of the BlazBlue Official Comic 1 = 800P$ @ Lv2
Cover illustration of the BlazBlue Official Comic 2 = 800P$ @ Lv2
Back cover illustration of the BlazBlue Official Comic 2 = 800P$ @ Lv2
Continuum Shift 2 - Arcade Poster 1 = 800P$ @ Lv6
Continuum Shift 2 - Arcade Poster 2 = 1000P$ @ Lv6
Continuum Shift EXTEND - Package Illustration (Compilation) = 1000P$ @ Lv6
Continuum Shift EXTEND - Package Illustration (Ragna) = 1000P$ @ Lv7
Continuum Shift EXTEND - Package Illustration (Jin) = 1000P$ @ Lv7
Continuum Shift EXTEND - Package Illustration (Hazama) = 1000P$ @ Lv7
Continuum Shift EXTEND - Package Illustration (Noel) = 1000P$ @ Lv8
Continuum Shift EXTEND - Package Illustration (Mu) = 1000P$ @ Lv8
Continuum Shift EXTEND - Package Illustration (Relius) = 1000P$ @ Lv8
Continuum Shift 2 - Mobile Ver. Package Illustration (Comp.) = 500P$ @ Lv3
Continuum Shift 2 - Mobile Ver. Package Illustration (Ragna) = 500P$ @ Lv3
Continuum Shift 2 - Mobile Ver. Package Illustration (Jin) = 500P$ @ Lv3
Continuum Shift 2 - Mobile Ver. Package Illustration (Noel) = 500P$ @ Lv4
Continuum Shift 2 - Mobile Ver. Package Illustration (Mu) = 500P$ @ Lv4
Continuum Shift 2 - Mobile Ver. Package Illustration (Makoto) = 500P$ @ Lv4
Continuum Shift 2 - Mobile Ver. Package Illustration (Valkenhayn) = 500P$ @ Lv5
Continuum Shift 2 - Mobile Ver. Package Illustration (Platinum) = 500P$ @ Lv5
Dragon Magazine 2010 September issue, inside illus. = 1000P$ @ Lv9
Monthly Arcadia 2011 February issue, cover = 1000P$ @ Lv9
Gamer Magazine 2011 may issue, cover = 1000P$ @ Lv10
Dragon Magazine 2011 May issue, article illus. = 1000P$ @ Lv10
Comic Market 80 Original collection, "Sapphire World" illus. = 1000P$ @ Lv11
Novel BlazBlue: Phase Shift (1) cover illus. = 1000P$ @ Lv11
Continuum Shift strategy guide cover illus. = 1000P$ @ Lv12
Comic Market 80 Large Banner, Kato Yuuki illus. = 1000P$ @ Lv12
Guide to the world of Continuum Shift front cover = 1000P$ @ Lv13
Continuum Shift 2 strategy guide cover illus. = 1000P$ @ Lv13
Continuum Shift 2 Telephone Card Illus. = 1000P$ @ Lv14
Continuum Shift 2 Special Telephone Card Series {1} = 1000P$ @ Lv14
Continuum Shift 2 Special Telephone Card Series {2} = 1000P$ @ Lv15
Continuum Shift 2 Special Telephone Card Series {3} = 1000P$ @ Lv15
Continuum Shift 2 Special Telephone Card Series {4} = 1000P$ @ Lv16
Continuum Shift 2 Special Telephone Card Series {5} = 1000P$ @ Lv16
Continuum Shift 2 Special Telephone Card Series {6} = 1000P$ @ Lv17
Continuum Shift 2 Special Telephone Card Series {7} = 1000P$ @ Lv17
SECTION TOTAL = 74,100P$
-------------------------------------------------------------------------------
===============================================================================
[LV20] ________
o-------------/ 5.4.6. \------------o
| Level 20 |
| |
| 20G / Bronze |
o-----------------------------------o
Description: Keep on leveling.
How to get it: On the main menu, in the top right corner, you will see your
current P$ and right above that is your current Level.
For this Achievement/Trophy, this must (Obviously) read as Lv20.
Whenever you gain P$, you'll also notice that you're being
given something called RP, which stands for Rebel Points. These
are essentially experience points and is what allows you to
level up.
At present, I am unsure of the cumulative total RP you need to
reach Level 20, so if anyone has any information please let me
know!
You gain RP from almost everything, albeit in small amounts.
Below is a list of examples, complete with values, that will
grant you RP:
- First Blood = 5RP
- 20-Hit Combo = 10RP
- Astral Finish = 10RP
- Round Victory = 5RP
- Perfect Victory = 10RP
- Arcade Mode Cleared (Beginner) = 225RP
- Arcade Mode Cleared (Normal) = 450RP
- Story Mode Cleared = 300RP
If you have already been playing or plan to play through
everyone's Story and Arcade modes, then you'll get to about
Level 12-15 just from all of that.
Not to mention the tons of RP you'll be getting from trying to
nab the online achievements!
Basically, just keep playing and you'll get this one over time.
===============================================================================
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
[CRDT]
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. CREDITS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Personal Thanks to:
[] Aksys Games, ARC System Works, and the Project BB Team - For making the most
well-written Fighting Games to date. I can't wait to see what happens in the
next BlazBlue installment! (Here's hoping Kokonoe IS playable!!)
[] CJayC - For birthing GameFAQs unto the internet.
[] Xbox360Achievements.org - For quite a bit of the info in the guide (See the
Special Thanks below for specifics) AND for being my go-to source for all
things Xbox.
[] PS3Trophies.org - For also being a source of information on how to unlock
several Achievements/Trophies and also for the Trophy values of everything.
[] Myself - I wrote this damn thing, so I have the right to praise myself.
[] Scarlet Makoto - For introducing me to this series in the first place.
[] Riku - My girlfriend, who means the world to me... And may just kill me when
she finds out I got this game when I was supposed to be saving money...
Special Thanks to:
[] NO ONE! Yet. This is where I give out credit to those people who send
information on or about the guide!
(Please note that I have only given credit to either the earliest senders of
information AND/OR those who send exceptional amounts of info and/or info of
higher-than-usual quality.)
Super Special Awesome Thanks to:
[] Setsuna of Xbox360Achievements/PS3Trophies.org - For his full roadmap of
BlazBlue Continuum Shift EXTEND that can be found on PS3Trophies.org, from
which I got nearly all information that I couldn't figure out firsthand or
elsewhere.
[] RikersSama of Xbox360Achievements.org - For tips on virtually EVERY SINGLE
THING on the Achievement/Trophy list for this game.
[] Chibininja69 of Xbox360Achievements.org - For tips on quite a few Character
Specific Achievements/Trophies.
[] Kuroi Shichi of Xbox360Achievements.org - For tips on four separate
Achievements/Trophies.
[] Sarabakari of Xbox360Achievements.org - For tips on getting the "Mars Needs
Winnin'" and "You've Been... Terminated" Achievements/Trophies.
[] Spike Hostile17 of Xbox360Achievements.org - For listing the combos
necessary for the "Power of the Azure" and "Fight For Survival"
Achievements/Trophies.
[] Hyuzeni Pattasan of Xbox360Achievements.org - For the tip of using Unlimited
Mu's hidden Distortion move to complete the "Threat Level...Escalated"
Achievement/Trophy.
[] Kuro No Bara of Xbox360Achievements.org - For the description of Makoto's
"Squirrel Power!" Achievement/Trophy.
[] Chinoman11 of Xbox360Achievements.org - For the description of Arakune's
"Insecticide" Achievement/Trophy.
(Please note that the particular group from Xbox360Achievements.org was
detrimental in the making of this guide and in NO WAY AT ALL do I mean to
step on their toes or cross any boundaries or otherwise upset them by using
their info or crediting them here.
As such, I do not claim the info they disclosed to be my own. If you want to
know exactly what they contributed, go to Xbox360Achievemts.org and look at
the comments on the "BlazBlue: Continuum Shift EXTEND" Achievements. Anything
they posted there before April 09, 2012 are what I am crediting them for in
this guide. Anything after that date was not used because I never went back to
check anything after said date. Once again, especially to the people mentioned
here, I apologize if my usage of your information is taken negatively and I
would have no problems whatsoever if you wish either to have your information
removed or wish to be credited more thoroughly.)
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
[CNME]
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 7. CONTACT ME -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
My E-mail Address is [email protected], this is also my YIM address.
My Gamertag is xBlood13, I will accept all friend requests, but don't expect
to see me on much, since I have no internet where I live and can rarely even
be online.
If you send me an E-mail, be sure to put something like "BlazBlue Continuum
Shift EXTEND Achievement/Trophy Guide". I get nearly 200 E-mails in a week,
and since I have no internet where I live, I can only get on when I go to a
coffee shop about 10 miles away (I live in the effing middle of nowhere in
Kentucky... Go figure), So I only get online about once, twice, maybe three
times a month. So if you don't title it properly IT WILL NOT BE SEEN.
THE NEWEST VERSION OF THIS GUIDE WILL ALWAYS ALWAYS ALWAYS BE ON
GAMEFAQS.COM/GAMESPOT.COM AND OR XBOX360ACHIEVEMENTS.ORG, SO REFER TO THE
GUIDE THERE BEFORE SENDING ME ANY INFORMATION OR QUESTIONS!
PLEASE READ THE ENTIRE GUIDE BEFORE SENDING ME QUESTIONS! I WILL NOT ANSWER A
QUESTION THAT I HAVE ALREADY GIVEN THE ANSWER TO WITHIN THIS GUIDE!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\+/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/