Adding interviews and promos is exactly what universe needs. I love the mode but at times I stop and think how pointless it is. The feuds are only based on action and no story. It's "you attacked me let's fight" feuds and that's all. I know It's supposed to be a WWE simulation but it doesn't have to be that real. Haha.
Next year I think universe needs to be the MAIN focal point. That mode and online are the only things that keep the longevity of these games, so why not build upon them.

The thing about promos and interviews is that you will need a TON of voice acting for that which is something I doubt THQ will do.

Yes and I ask those people whether or not they unlocked the feud packs (which contain stories and cutscenes for Universe) in Attitude Era mode.

I don't get the appeal of GM mode at all. Season mode was great, Universe is okay but still has a ways to go, but I never thought GM mode was enjoyable at all. If I want to do manage a promotion I'll do it in TEW where it's far more in depth and realistic.

I unlocked them. I still' havent had any really. Like two old cutscenes.

THQ needs to pick a main mode and stick with it. Nba 2k13 had My Player, FIFA has Ultimate Team, and those are what people play the most. That and online.

I'd rather next game be more gameplay stuff though. Like why did they take out hot spots for example? I loved those.

Picked up the game yesterday, and immediately began trail-blazing through AE mode. Although some of the objectives are kind of aggravating at times, and a few of the match outcomes (in particular Kane vs. Austin at KOTR '98) aren't even close to what actually happened, I'd prefer this to any kind of story mode they've thrown at us for the last 2 or so years. It's an intriguing history lesson for me, and nailing some of these Bonuses feels pretty rewarding sometimes.

As for the gameplay itself, aside from the selling issues I've talked about in the past, it's okay. I should point out though that the physics engine has greatly improved for items, and the hit detection is better as well.

Though these are just first glances. I've yet to try Universe, a few of the creation tools, and have had little opportunity to fully jump into multiplayer.

I don't think so, Attitude Era mode is really nice but it's just matches you could play in exhibition mode with a few added perks. Like I said earlier SVR 2006's storymode was the best in my opinion, with branching storylines based on if you win or lose, decisions you could make, etc.

I remember watching a show from the 90s(I saw the episode a year or two ago cause it was on youtube lol) and one of the hosts of the show, got to go to some Nintendo place,and got to test out a game before it came out.

Makes me wonder if games even do that today. Cause some of the problems that happen, seem like problems that anyone could encounter, if they play the game once or twice.

Video game companies don't even have to pay people to test out the games. They could just release beta codes and let people test out the game for a few days or something and then people let them know the problems, which will get fixed before the game actually releases.