Please let that be a hint that there might be a good Blade Runner-game coming? The first part certainly looked as if..
Also: Not excited about that whole Blur-stuff…but I’m glad to see they’ve finally figured out a way to make bloom less annoying and even pretty..
And also: ooh, shiny!

While the original Unreal was great, I don’t know how advantageous this engine would be to that game now. Sure, it would be a fair bit prettier, but then that would have been true enough with the original Unreal 3 Engine back in 2007.

Or you could be a decent human being and credit whichever source of material you use. Kotaku seems to have negotiated some kind of exclusive video montage from Epic, so embedding a video with KOTAKU(tm) intro is a bit dirty.

Well, it’s one louder, isn’t it? It’s not ten. You see, most blokes, you know, will be playing at ten. You’re on ten here, all the way up, all the way up, all the way up, you’re on ten on your guitar. Where can you go from there? Where?

You’re linking to kotaku? Their new site design is the only reason I’m reading THIS website.

I know better than to activate javascript over there: I’ll automatically purchase facebook stock, read another story about the editor’s baby poo, and get lost in a tv-tropes-style time vortex, reading the same article again and again, uselessly.

On the topic, beard technology sounds like everything that is wrong with the modern manshoot. This is another reason why I always pick the female character. Their legs have been waxed.

You’re linking to kotaku? Their new site design is the only reason I’m reading THIS website.”

The only reason? You’re just killing time until they relent in the face of your strongly worded emails, then you’ll be out of here? In the words of the late Michael Gough from Diablo “Stay a while and listen!”

By which I am, of course, referring to actual hair rendering that doesn’t fuggin’ suck. For the longest time we’ve been using fake planes to “simulate” (har, har) hair, so seeing something that’s as many steps forward as the rendering in this trailer is very nice indeed.

We’re still a long way from accurately flowing manes, but at least we’re getting there.