ubisoft

Well it is Friday so why not have a run down of what has been fun this week.

We start this week with an update on the Final Fantasy XV film titled ‘Kingsglaive.’ Square Enix have recently updated the Japanese site for the upcoming title with new character information and still photos; all looking a lush as the FFXV world has been so far.

The film is expected to release just before Final Fantasy XV’s launch date (30 September) and will set the pace of what is happening in Lucis whilst Noctis & friends are on their own main storyline journey.

“SOME ARE SOLDIERS, WE ARE GHOSTS. We operate far beyond legions and armies, following our own rules. We change the fate of nations from the shadows. We are legends. We are GHOSTS.”

Ubisoft this week revealed the new trailer with showing in game action alongside information on the 4 editions of ‘Ghost Recon: Wildlands’ that will be available; which are:

Standard

Deluxe

Gold

Collector

Ubisoft also advertised that any pre-orders will receive a bonus mission set in Bolivia.

On a rather nervous note, upcoming game title No Man’s Sky, has been rumoured to have been delayed. The game was set to be released on June 21st but this seems to have been pushed back. At this moment and time it is still speculation but until official information is released, we are all in limbo as to whether this ambitious game will be delayed.

Now to end it with some trailers. Deus Ex just released the “Mechanical Apartheid” video:

and Fall Out 4 releases Mod’s on Xbox One first today:

Deus Ex is much loved game on this team making it one of our upcoming games of the summer. However even more importantly, this is the first time Mods have ever been on a console system — What a time to be alive.

Sony’s TGS keynote presentation included information on new Bloodborne DLC, another Kingdom Hearts bundle, and many more announcements.

Bloodborne’s first DLC, The Old Hunters, will be available November 24. A special edition of Bloodborne that includes the Old Hunters DLC will be available on December 3

Gravity Daze, or Gravity Rush in the Western release, is coming to PS4 on December 10 for Japan and February 2016 for Europe and North America. Sony also announced a 2016 release window for Gravity Daze 2 and showed off a new trailer and a 2016 release window.

Ubisoft revealed a new trailer that features thefirst playable hero in For Honor, The Oni. The trailer includes information on the hero’s attributes, abilities, and gear.

Assassin’s Creed Syndicate’s Jack the Ripper story DLC was revealed with a new trailer.

In celebration of its 10th anniversary, Yakuza is getting an HD remake. The remake includes demo of Yakuza 6, the newly announced Yakuza title for PS4 that’s set to be out in Japan in fall 2016.

Square Enix announced SaGa Scarlet Grace for PS Vita along with its 2016 release window. (I should know what that says…but… #sony)

The next Kingdom Hearts compilation coming later this year, Kingdom Hearts 2.8, features Kingdom Hearts Dream Drop Distance, Birth By Sleep 0.2, and scenes for Unchained X for the PS4.

Square Enix revealed that Dragon Quest Builders will be out on PS4, PS3, and PS Vita on January 28, 2016 in Japan.

Spike Chunsoft announced that the next entry in the main Danganronpa series, Danganronpa 3, will be out on PS4 and PS Vita.

Ubisoft were third on the line up of press conference shows on Day 0 & with the current hype over just a few of their franchise games that are expected to come out, Ubisoft had a cool show in mind and we all knew it.

Ubisoft kept theirs short and sweet. Most of their games are multi-platform and so, like EA, they got to show off their own franchises in the best light:

First up was Rainbow Six: Siege

then Just Dance 2016

then Anno: 2205

then For Honor

also up Assassin’s Creed: Syndicate

One unexpected piece of the Ubisoft Gold was:

then some more on the upcoming start in the Tom Clancy legacy, The Division

I’m sure we are not alone as some of you who also follow Ubisoft received the invite to view the next release in the Assassin’s Creed series. What did you make of the image? What era do you think “everything is permitted” in now?

Well here’s what we know:

The character definitely bares the attire of Victorian England
However only seems to use ONE wrist blade (very strange for an Assassin)
And the character dons brass knuckles & a cane (a touch of class ^_^ )
But all in all the most modern kit seen in the series to date
All in all if this is a Victorian England adventure then we may just be giving Jack the Ripper a run for his money… or was he an Assassin as well; he was never caught…

It’s Friday and today we have already released two posts. But I say again it’s Friday so we are giving you guys more. Next up on quick look is Assassins Creed IV Black Flag. A written impressions of the quick look will come a little later for those that prefer to read rather than watch. Enjoy 🙂

So I (Ace) thought to write about annualized games. I only thought of this because Playstation Boss Shuhei Yoshida just voiced his thoughts on the topic. Article can be found here. Anyway let’s get to it.

Good aspects of annual releases

Gamers get more of the game they love. If for some reason a gamer doesn’t like that current iteration of the game they don’t have to wait that long for the next installation. From the companies point of view they make more money more often with this way of creating and releasing games.

Bad aspects of annual releases

There are obviously bad points of making games this way. The developers get less time to innovate, less time to develop and most importantly less time to test their games. I won’t name and shame companies or games in this post but I am sure we all know that 2014 was not exactly the most stable of years for game releases.

Gamers in return get incomplete games. With these incomplete games comes tons of fixes and patches after launch. Some of these come through as paid DLC which is ridiculous if you ask me. The difference between gaming now and what gaming used to be maybe 10 years ago is that developers had to make sure a game was complete. They would rigorously test it because they knew they couldn’t fix it after launch.

To conclude

So to conclude this post I personally think developers need more time to develop. It just gives them more time to do well everything in order to ensure a game comes out complete. The current set up of Call of Duty games being made by two different companies with them alternating each year is actually good. It grants those developers more time while keeping the fans and the publishers happy with annual releases.

Disagree with my opinion? Please leave a comment about it below. Thanks for reading.