Teamfight Tactics - Origins guide

Our Teamfight Tactics Origins guide contains information on every Origin in Teamfight Tactics, including all bonuses and their corresponding Champions.

In Teamfight Tactics, each Champion has a particular Origin which confers special bonuses when certain conditions are met. It’s easy to overlook the importance of this mechanic if you’re new to the Auto Chess genre, but trust us, you’ll want to get to grips with both how it works and how to take advantage of it.

Below we’ll take you through all the Origins in Teamfight Tactics and the bonuses they confer. As time goes by, we’ll update this page with tips, tricks and strategy advice too, so keep this guide bookmarked for all the latest.

Teamfight Tactics: Best Origins

It's early days, but we thought we'd draw up a tier list of the best Origins currently in the game. We expect things to change drastically over the coming weeks, so use this list as a gentle nudge in the right direction.

Teamfight Tactics: Origins List

Here’s a list of every Origin in Teamfight Tactics, alongside their bonuses and their corresponding Champions.

Origin

Bonus

Champions

Demon

2 - Attacks from Demons have a 30% chance to burn all of an enemy’s mana and deal that much true damage. 4 - Attacks from Demons have a 50% chance to burn all of an enemy’s mana and deal that much true damage. 6 - Attacks from Demons have a 70% chance to burn all of an enemy’s mana and deal that much true damage.

Aatrox, Brand, Elise, Evelynn, Morgana, Varus

Dragon

2 - Dragons are immune to Magic damage.

Aurelion Sol, Shyvana

Exile

1 - If an Exile has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum health.

Yasuo

Glacial

2 - Attacks from Glacials have a 20% chance to stun for 2 seconds. 4 - Attacks from Glacials have a 30% chance to stun for 2 seconds. 6 - Attacks from Glacials have a 45% chance to stun for 2 seconds.