Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.

Advanced Class Abilities

While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While utilizing Soresu Form, Retaliation can only be used after successfully defending against a melee or ranged attack. While not utilizing Soresu Form, Retaliation can only be used after one of your melee attacks is parried, dodged, or misses.

Taunts all enemies within 15 meters, forcing them to attack you for 6 seconds, if utilizing Soresu Form. If not utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6 seconds when attacking anyone other than you.

Empowers you with 12 charges of Enraged Defense, lasting up to 15 seconds. Whenever you take damage a charge of Enraged Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.