Night of the Dead News/Archive/8

We are now at late stage development[/color] and you've seen recent improvements in the breath and depth of optional missions. We've also added a new credits system to add an additional dynamic into the game. Players can choose to save and spend credits for tough achievements/medals or for vanity purchases like pets/colors.

A 2nd batch of new NOTD gameplay trailers have been released on Marksman and Rifleman classes.

Our Facebook community is now neck-in-neck with Sotis and we're tied for the world's largest Facebook fan page for an SC2 mod.

Future plans for NOTD will mainly be running basic maintenance (major bug fixes/patch updates) once the game is principally done in end-June 2011. There are 2 trigger points for our team to return to NOTD full time: i) Mod Marketplace launch and ii) Our gaming company (Blueberry Entertainment) finds the right talent to helm this project. If the latter happens, Earendil and I will still oversee the development as project advisors.