Kamino – Cloning Facility is now available to play on Capital Supremacy

Added an in-game Voice Lines Wheel usable by heroes

Raised the level cap for all units to 1000

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QUALITY OF LIFE

Adjusted the core mechanics of the Heroes vs. Villains game to accommodate the removal of the target system.

Appearance bundles are now moved to the Collection screen. Crystal prices have been reduced and Credit prices have been removed.

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HERO CHANGES

Community Request: Any changes to the Victory Poses for Iden Versio, Rey and Count Dooku have been reverted. New Victory Poses for Iden Versio (LOYALTY) and Rey (DETERMINED) have been added and are free to unlock for all players.

Community Request: Increased the limit for Heroes using Voice Lines at once.

Fixed an issue where lightsaber heroes were not able to deal damage to an enemy if they attacked while standing in front of thin walls.

Fixed an issue where Yoda’s and Darth Maul’s blocks would stop working if the block button was held before and for the duration of the Dash Attack or Spin Attack abilities.

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BOBA FETT

Added the ability for Boba Fett to dodge and recover from pushes while mid-air.

Increased base health from 550 to 600.

Increased health regeneration from 150 to 200.

Replaced Boba Fett’s reticle with a dot. Added a yellow circle when using the ability For The Hunt.

Fixed a collision issue with an asset through which Boba Fett could fly outside the map geometry on Bespin.

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SEPARATIST DREADNOUGHT

Fixed various visual issues with texture popping on the MTTs inside the Separatist Dreadnought.

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ARCADE CHANGES

Implemented several improvements and bug fixes to Arcade AI:

Enabled the use of abilities for Arcade AI: Vanguard for Assault, Sentry for Heavy and Infiltration for Specialist.

Tweaked conditions for when different abilities are being used.

Enabled Thermal Detonator for Assault and Shock Grenade for Specialist. Different throwing frequency per Arcade difficulty.

Set Arcade AI to use same collisions as Troopers on Multiplayer.

Tweaked Arcade AI cover queries, firing data, weapon data etc.

Updated AI navmesh in Kamino, Starkiller Base, Kashyyyk and Bespin. AI can now reach areas that were previously inaccessible for AI in Bespin and Kashyyyk.

Changed appearance of Kits in Bespin Arcade to Death Star appearance, based on community feedback.

Fixed an issue that had resurfaced, with the AI Starfighters of both teams flying in Out-Of-Bounds areas when playing Starfighter Team Battle.

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VEHICLE CHANGES

Fixed an issue where the user was unable to use the Emote Wheel after exiting the STAP or the BARC Speeder.

Fixed an issue where the user would be able to see allies on the minimap in the pause menu when deployed in any vehicle.

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CLASSES AND SPECIAL UNITS

Changed the face between the models for the Rebel Rocket-Jumper and the Resistance Rocket-Jumper.

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INFILTRATOR

Fixed an issue where the ARC Trooper’s left pistol had a faster fire rate than the right one.

Fixed an issue where the STALKER Star Card would not grant the correct amount of health in any rarity.

Fixed an issue where players were unable to see the „Shock Trap“ deployed by an enemy ARC Trooper. The projectile has been updated to have infinite active time, be destroyable by blaster fire, and have a blinking light source for increased visibility by allies and enemies.

Fixed an issue that would cause the ARC Trooper animation model to break when rotating the camera quickly from above.

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GENERAL CHANGES/MISC

Fixed an issue where the Ping Site setting on Xbox would occasionally change to a default value without the possibility to change it. This forced a number of users to play on high latency servers.

Fixed a visual issue where the background light panel in the Frontend and End-Of-Round screens would occasionally show up with visible borders around it.

Fixed a visual issue where Lando Calrissian and L3-37’s Millennium Falcon, would occasionally show up with a missing shader on the Frontend screen.

Fixed an issue where the name tag of the second player on the Frontend menu of Arcade would show outside of the background menu frame.

Fixed an issue that allowed the usage of the Emote Wheel from the Pause Menu.

Fixed an issue where players could trigger the inspection screen for the weapons of Heroes and Reinforcements.

Fixed an issue where emotes on the Frontend would not trigger VO when browsing through them as a new player with the default appearance equipped.

Improved client memory usage to address out of memory crashes on all platforms.