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Megaman Robot Master Mayhem Full Game Release

On behalf of Myself, The Robot Master Mayhem Team, and Infinity, I'm proud to Present The First Release of Megaman Robot Master Mayhem.This project has been developed over the last Ten Years. This is the first full game release from the Robot Master Mayhem Team.The on screen starting roster consists of 14 fighters. Take control of your favorite Megaman characters to stop the Evil Dr. Wily from conquering the Earth.

Thank you to everyone out there that followed our progress over the course of the project to this point. Thank you for your continued interest and support, it's what drives us to create new and fun content.

Re: Megaman Robot Master Mayhem Full Game Release

I guess we should be flattered that everyone wants to un molebox the game this quickly.I have released a un molboxed version of Megaman Robot Mater Mayhem.

If you are going to report any bugs please report them from a un modified version of the game so it will be easier for us to fix.If you'd like to help the project and fix any bugs I'd be happy to work with you.The quicker we can identify and fix bugs the quicker I can upload a new Official Version of Megaman Robot Master Mayhem for everyone to enjoy.

Re: Megaman Robot Master Mayhem Full Game Release

I'm glad things are still happening over at Infinitymugenteam because I thought that site was dying but it's cool to see such a great new release. I see this has a co-op arcade mode and that will be fun to play through with a buddy especially after some beers. Thanks for the hard work.

Re: Megaman Robot Master Mayhem Full Game Release

I love it!BUT! :/You gotta fix burst man. He's glitching all over the place. The bubble super sometimes makes him stand in the air.When he throws his ball that happens too. He even went through the ground when he threw a ball mid-air.This was within 10 minutes of gameplay with burst man.

Re: Megaman Robot Master Mayhem Full Game Release

I love it!BUT! :/You gotta fix burst man. He's glitching all over the place. The bubble super sometimes makes him stand in the air.When he throws his ball that happens too. He even went through the ground when he threw a ball mid-air.This was within 10 minutes of gameplay with burst man.

Re: Megaman Robot Master Mayhem Full Game Release

I've terrible busy in my RL but I am working on my characters whenever I can (which is rare, lol).One of the things I am making is fixing all the reported issues in RMM project, plus changing / creating new stuff.

There will be one new boss in RMM, but I won't spoil the surprise I can garantee it's someone which was't expected.

Plus, I've playing with Wood Man a bit. Now he has an AI, but different from the other chars - He is not that offensive, been more a close combat character. But once you get close, you will have trouble.

On the video, you can see some new effects and his 3 new throws: Grab punch, Back Breaker and Giant Swing (command throw).

I don't have a date of when RMM will be ready again, but It will be asap.

Re: Megaman Robot Master Mayhem Full Game Release

This is hands down one of my favorite things and I am so glad to finally see it release.

I remember almost ten years ago, back when I was somewhat active on IMT as Hypnotize, being so enthusiastic and inspired by RMM, I was willing to sacrifice any and all free time I had to make a character because I wanted to contribute to something I loved (it was Searchman, but I also had plans for Flashman and some other RMs I liked). Unfortunately I had no idea how daunting spriting could be, and of course I couldn't code back then.

Fast forward to today and the game finally sees a formal release. And it's a great start, the characters are fun and zany and it has so much potential. @laspacho and @O Ilu, the GOAT, have done so much to get this off the ground and I am nothing but thankful for your work. I hope to see this improve as the year goes on. Much love.

Re: Megaman Robot Master Mayhem Full Game Release

Hey, hello! We'd like to have Bass on the next release (2.0), since we already have his sprites. We don't have a date for that, though, since we're taking it easier now (the last deadline burned us out) and we plan on releasing a 1.1 version first with bug fixes and whatnot.

(Don't you by any chance still have those Searchman sprites, by the way?)