Possessor Bonus Class 1.5.4

Killed by Speedy at level 2 on the 1st Mirth 122nd year of Ascendancy at 05:25

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Primary Stats

Strength

10 (base 12)

Dexterity

22 (base 21)

Constitution

10 (base 10)

Magic

12 (base 10)

Willpower

13 (base 10)

Cunning

13 (base 12)

Resources

Life

-11/120

Stamina

110/110

Healing Factor

1

Regeneration

0.25

Speed

Mental

0%

Attack

0%

Movement

0%

Spell

0%

Global

+100%

Vision

Sight

10

Lite

2

Infravision

5

See Stealth

16.54677130326

See Invisible

16.54677130326

Offense: Mainhand

Damage

19

Accuracy

24

Crit Chance

2%

APR

5

Speed

0.80

Offense: Spell

Spellpower

12

Crit Chance

2%

Speed

1

Offense: Mind

Mindpower

14

Crit Chance

2%

Speed

1

Defense: Base

Armour (hardiness)

2 (38.536585365854%)

Defense

22

Ranged Defense

22

Fatigue

0

Physical Save

7

Spell Save

8

Mental Save

9

Defense: Immunities

Instadeath Resistance

100%

Inscriptions (2/3)

Runes

Effective talent level: 1.0Use mode: ActivatedRange: melee/personalCooldown: 7Travel Speed: instantaneousUsage Speed: Spell (100% of a turn)Is: a spellDescription: Activate the rune to teleport randomly in a range of 10.
Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.

Effective talent level: 0.0Use mode: ActivatedStamina cost: 16Range: 6Cooldown: 8Travel Speed: instantaneousUsage Speed: Archery (80% of a turn)Description: You fire countless shots into the sky to rain down around your target, inflicting 60% weapon damage to all within radius 0.
If the primary target is marked, you consume the mark to fire a second volley of arrows for 45% damage at no ammo cost.

Volley

0/5

Effective talent level: 0.0Use mode: ActivatedStamina cost: 25Range: 6Cooldown: 15Travel Speed: instantaneousUsage Speed: Archery (80% of a turn)Description: You fire a disabling shot at a target's throat (or equivalent), dealing 70% weapon damage and silencing them for 0 turns.
If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing 18% damage, reducing their movement speed by 50% and disarming them for the duration.
The status chance increases with your Accuracy.

Called Shots

0/5

Effective talent level: 0.0Use mode: PassiveDescription: Each time you consume a mark, you gain -1% increased attack speed for 2 turns and the cooldown of 0 random techniques are reduced by -1 turns.

Bullseye

0/5

Technique / Combat techniques

1.00

Effective talent level: 1.0Use mode: ActivatedStamina cost: 22Range: 6Cooldown: 36Travel Speed: instantaneousUsage Speed: Weapon (80% of a turn)Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.

Effective talent level: 0.0Use mode: ActivatedStamina cost: 8Range: 6Cooldown: 4Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down.
You can shoot down up to 1 projectiles.
In addition, your heightened senses also reduce the speed of incoming projectiles by 0%, and prevents your own projectiles from striking you.

Shoot Down

0/5

Effective talent level: 0.0Use mode: SustainedSustain stamina cost: 30Range: melee/personalCooldown: 10Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a -15% chance to fire off a defensive shot off in time to intercept the attack, evading it and dealing 20% archery damage.
This cannot damage the same target more than once per turn.

Intuitive Shots

0/5

Effective talent level: 0.0Use mode: ActivatedStamina cost: 25Range: 6Fixed Cooldown: 13Travel Speed: instantaneousUsage Speed: Weapon (80% of a turn)Description: You take close notice of the target for the next 5 turns. If they attempt to use a non-instant talent you react with incredible speed, firing a shot dealing 25% damage that causes the talent to fail and go on cooldown.
This shot is instant, cannot miss, and puts 0 other talents on cooldown for 0 turns.

Sentinel

0/5

Effective talent level: 0.0Use mode: ActivatedRange: melee/personalCooldown: 25Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: You put all your focus into escaping combat for 4 turns. While under this effect you gain 2% increased resistance to all damage, 2.2 increased stamina regeneration, immunity to stun, pin, daze and slowing effects and 39% increased movement speed.
Any action other than movement will cancel this effect.

Effective talent level: 0.0Use mode: ActivatedStamina cost: 10Range: 6Cooldown: 9Travel Speed: instantaneousUsage Speed: Archery (80% of a turn)Description: You fire a shot for 100% damage that attempts to pin your target to the ground for 1 turns, as well as giving your next Steady Shot or Shoot 100% increased chance to critically hit and mark (regardless of whether the pin succeeds).
This shot has a 20% chance to mark the target.
The chance to pin increases with your Accuracy.

Effective talent level: 0.0Use mode: ActivatedStamina cost: 15Range: melee/personalCooldown: 12Travel Speed: instantaneousUsage Speed: Archery (80% of a turn)Description: Fires a wave of projectiles in a radius 4 cone, dealing 70% weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for 2 turns.
Each target struck has a 20% chance to be marked.
The chance to knockback and stun increases with your Accuracy.

Scatter Shot

0/5

Technique / Marksmanship

1.30

Effective talent level: 1.3Use mode: PassiveDescription: Increases Physical Power by 13 and increases weapon damage by 25% when using bows or slings, as well as your reload rate by 0.
In addition, your Shoot has a 15% chance to mark targets on hit.
The mark lasts for 5 turns, grants you visibility of the target (even through walls and other concealment), and causes them to become vulnerable to Headshot, Volley and Called Shots.

Master Marksman

1/5

Effective talent level: 0.0Use mode: PassiveDescription: You take advantage of unwary foes (those at or above 90% life). Against these targets, Shoot, Steady Shot and Headshot bleed targets for 0% additional damage over 5 turns and have a 50% increased chance to mark (if capable of marking).
In addition, your Steady Shot, Shoot and Headshot now restore 0.0 stamina on hit.

First Blood

0/5

Effective talent level: 0.0Use mode: ActivatedStamina cost: 4Range: 6Cooldown: 7Travel Speed: instantaneousUsage Speed: Weapon (80% of a turn)Description: Fire a shot at the target tile that blinds enemies for 0 turns, marks them for 2 turns and illuminates the area within radius 2 for 2 turns. Enemies within the illuminated area lose 1 defence and stealth power and cannot benefit from concealment.
The status chance increases with your Accuracy, and the defense reduction with your Dexterity.

Flare

0/5

Effective talent level: 0.0Use mode: ActivatedStamina cost: 30Range: melee/personalCooldown: 25Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: Enter a state of heightened focus for 2 turns. While in this state your ranged attack speed is increased by -15%, your shots do not consume ammo, and all shots capable of marking have their chance to mark doubled.

Trueshot

0/5

Generic Talents

Cunning / Survival

1.00

Effective talent level: 1.0Use mode: PassiveDescription: You notice the small things others do not notice, allowing you to "see" creatures in a 5 radius even outside of light radius.
This is not telepathy, however, and it is still limited to line of sight.
Also, your attention to detail increases stealth detection and invisibility detection by 17, and you gain the ability to detect traps (+8 detect 'power').
The detection abilities improve with Cunning.

Heightened Senses

1/5

Effective talent level: 0.0Use mode: PassiveDescription: Your cunning manipulations allow you to use charms (wands, totems and torques) more efficiently, reducing their cooldowns and the power cost of all usable items by -1%.
In addition your knowledge of devices allows you to disarm known traps (0 disarm 'power', improves with Cunning).

Device Mastery

0/5

Effective talent level: 0.0Use mode: ActivatedRange: melee/personalCooldown: 20Travel Speed: instantaneousUsage Speed: Standard (100% of a turn)Description: Sense foes around you in a radius of 5 for 1 turns.
The radius will increase with your Cunning.

Track

0/5

Effective talent level: 0.0Use mode: PassiveDescription: You have an enhanced sense of self preservation, and your keen intuition allows you to sense dangers others miss.
Your ability to detect traps is enhanced (+0 detect 'power').
Attacks against you have a 0.0% reduced chance to be critical hits, and damage bonuses attackers gain against you for being unseen are reduced by 6%.
You also gain an additional chance (at your normal save -20, effective) to resist detrimental status effects that can be resisted.
The detection and additional save chance improve with Cunning.

Effective talent level: 0.0Use mode: PassiveDescription: You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by 0, Armour hardiness by 0%, and reduces the chance melee or ranged attacks critically hit you by 0% with your current body armour.
(This talent only provides bonuses for heavy mail or massive plate armour.)
At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.
At level 2, it allows you to wear shields.
At level 3, it allows you to wear massive plate armour.

Heavy Armour Training

0/5

Effective talent level: 1.3Use mode: PassiveDescription: You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain 19 Defense, 9% Armour hardiness, and 6% reduced Fatigue.
In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by 10 for 2 turns.
The Defense bonus scales with your Dexterity.

Effective talent level: 0.0Use mode: PassiveDescription: Increases Physical Power by 0, and increases weapon damage by 0% when using swords, axes or maces.

Weapons Mastery

0/5

Effective talent level: 0.0Use mode: PassiveDescription: Increases Physical Power by 0, and increases weapon damage by 0% when using daggers.

Dagger Mastery

0/5

Technique / Mobility

1.20

Effective talent level: 1.2Use mode: ActivatedStamina cost: 8Range: 7Cooldown: 10Travel Speed: instantaneousUsage Speed: Weapon (80% of a turn)Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 111% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.

Effective talent level: 0.0Use mode: ActivatedStamina cost: 20Range: 2Cooldown: -16Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: In an extreme feat of agility, you move to a spot you can see within range, bounding around, over, or through any enemies in the way.
This talent cannot be used while wearing heavy armor, and leaves you exhausted. The exhaustion increases the cost of your activated Mobility talents by 130% (stacking), but fades over 32 turns.

Tumble

0/5

Effective talent level: 0.0Use mode: SustainedSustain stamina cost: 10Range: melee/personalCooldown: 5Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take.
While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least 72% of your maximum life.
This requires 2.0 stamina and reduces the damage by 4%.
Your reactions are too slow for this if you are wearing heavy armour.
The damage reduction improves with your Defense.

Trained Reactions

0/5

Race / Shalore

1.00

Effective talent level: 0.0Use mode: ActivatedRange: melee/personalCooldown: 54Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Is: a spellDescription: Call upon the grace of the Eternals to increase your general speed by 17% for 5 turns.
The speed bonus will increase with your Dexterity or Magic (whichever is higher).

Grace of the Eternals

0/5

Effective talent level: 0.0Use mode: PassiveDescription: Reality bends slightly in the presence of a Shaloren, due to their inherent magical nature.
Increases critical chance by 1% and critical strike power by 0%.

Magic of the Eternals

0/5

Effective talent level: 0.0Use mode: SustainedRange: melee/personalCooldown: 61Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Is: a spellDescription: As the only immortal race of Eyal, Shaloren have learnt, over the long years, to use their innate inner magic to protect themselves.
12% chance to become invisible (power 8) for 5 turns, when hit by a blow doing at least 10% of their total life.

Secrets of the Eternals

0/5

Effective talent level: 0.0Use mode: ActivatedRange: melee/personalFixed Cooldown: 50Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Is: a spellDescription: The world grows old as you stand through the ages. To you, time is different.
Reduces the time remaining on detrimental effects by 2, most cooling down talents by 1, and increases the time remaining on beneficial effects by 1 (up to 2 times the current duration).

Timeless

0/5

Effects

detrimental effect

You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%)

Suffocating

Quests

You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.

There are also rumours of a renegade Shaloren camp to the west.

* You must explore the scintillating caves.* You must explore the renegade Shaloren camp.

When carried:It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.