Legion Expansion : Armour

T1: Armour

Shank

Main Battle Tank

T1 Armour - Damage Dealer - Heavy Armour - Slow

Unable to match the MLA for sheer production, Legion have instead opted for a heavily upgraded battle tank capable of providing overwhelming local fire superiority. With its 300mm plasma cannon, the Shank is able to break through large formations of armour with ease. However, the extra weight of these modifications have greatly hindered its ability to manoeuvre.

STRONG AGAINST

WEAK AGAINST

COMBINE WITH

Maul

Shotgun Tank

A relic of the Century War, the Maul is a rugged design capable of taking a large amount of punishment. Equipped with an oversized C-14 shrapnel cannon, it excels in mowing down large swarms of lightly armoured units that get too close.

STRONG AGAINST

WEAK AGAINST

COMBINE WITH

Stoke

Light Tank

T1 Armour - Amphibious - AOE - Torpedoes - Light Armour - Fast

Based on designs from captured rogue AI pirates, Stokes are fast, multipurpose raiding units capable of screening against light infantry bots. Armed with heavy Spearfish torpedoes, they are also well suited for shore defense against underwater threats.

STRONG AGAINST

WEAK AGAINST

COMBINE WITH

Corsair

Siege

T1 Armour - Hover - AOE - Long Range

The Corsair excels at providing supporting fire from relative safety with its dual 240mm HE artillery guns. Able to manoeuvre across hostile lava environments, it made key contributions during the Pro-Com war towards the defense of molten planets such as Taxman.

STRONG AGAINST

WEAK AGAINST

COMBINE WITH

Guardian

Support

T1 Armour - Repair - Build - Mine Layer - Detector

Hurriedly put together, Guardians are retrofitted civilian roadside repair vehicles used by interplanetary insurance conglomerates. Able to build a variety of military blueprints, they are not to be taken lightly despite their civilian origin. In particular, the addition of sensitive ground penetrating radar allows the Guardian to identify hidden threats such as mine fields.

COMBINE WITH

DETECTS

T2: Armour

Scorpion

Heavy Assault

T2 Armour - Damage Dealer - AOE - Heavy Armour - Slow

Born out of desperation, the Scorpion was a late attempt at overcoming ever expanding hordes of MLA forces with superior Progenitor engineering. Its large 940mm plasma cannon slices through armour and fries anything in the surrounding area with superheated particles.

STRONG AGAINST

WEAK AGAINST

COMBINE WITH

Earthshaker

Crowd Control

T2 Armour - Damage Soaker - AOE - Close Range - Heavy Armour

The Earthshaker uses a nine thousand ton block of compressed neosteel to create seismic shockwaves that can swallow up companies of units that get too close. It is almost impervious to enemy attacks and often used to lead assaults against heavily fortified positions.

STRONG AGAINST

WEAK AGAINST

COMBINE WITH

Havoc

Anti-Armour

T2 Armour - Damage Dealer - Chain Lightning - Medium Armour

Drawing from six high potential capacitors, the Havoc is able to concentrate vast amounts of energy at a single point. The resulting collision of energised particles causes a highly destructive subatomic antimatter chain reaction which jumps to nearby units. Havocs are widely used to disrupt formations of heavy units.

STRONG AGAINST

WEAK AGAINST

COMBINE WITH

Panzer

Missile Bombardment

An all-terrain, all-purpose weapons platform, Panzers excel at bombarding enemies into submission with volley after volley of S-420 ballistic missiles. Recent improvements to its targeting modules also allow it to target orbiting threats.

STRONG AGAINST

WEAK AGAINST

COMBINE WITH

Deathmark

Sniper

The Deathmark was born from the need for Long Range precision fire capable of taking down high threat units in preparation of a general assault. The efficiencies gained from avoiding unnecessary loss of material have so far proved substantial.