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This is a general outline of how wound severities are gauged to guide the roleplay of injured soldiers and to assist doctors and nurses in determining when an injured soldier can be released from the hospital.

Damage Guidelines

Vital Areas (head, chest, abdomen)

Points of Damage

Meaning

1

Flesh Wound

2

That Really Hurts

3-5

Wow That's Bad

6+

You survived THAT?

Non-Vital Areas (limbs)

Points of Damage

Meaning

1-2

Flesh Wound

3-5

That Really Hurts

6-8

Wow That's Bad

9+

You're lucky they're not breaking out the bone saw

Duty Status

There are three different categories; Fit For Duty, Restricted Duty and Hospitalized.

Fit for Duty: On this status you are able to meet all requirements of a fully health soldiers. You are expected to perform duties normally assigned to your job.

Restricted Duty: On this status, your duties will be limited in scope. You are cleared to perform non-physical duties. You will be generally limited to admin functions. Physical activities such as but not limited to are prohibited: Physical training, Combat, and Labor functions. While on this status, you will check in with a Doctor for follow up appointments. While in this status, you might be required to assist in Defensive Operations.

Hospitalization: You are restricted to the confines of the hospital. You will perform no duties in a military capacity. Your off duty time will be spent there as well.

*OOC Note: It is recommended to log off in the Hospital to allow Doctors to perform medical treatment on you while you are not connected.

Review your +sheet and examine your injuries. Compare your injuries to the chart listed below to determine which category you reside in. Always use the highest category when determining which of the three conditions you meet.

Fit For Duty:
-3 points of damage or less in total throughout the body.

Restricted Duty:
-2 points of damage to the Head or Chest
-3 points of damage to the arms or legs.
-4 points of damage or more in total throughout the body.

Hospitalized:
-3 points of damage or more to the Head or Chest.
-4 points of damage or more to the arms or legs.
-5 points of damage or more in total regardless of location

Note: An Officer can override a patient's status temporally.

Using Medicine

-First aid and medicine rolls are affected by wound penalties, and stress. If you are wounded, do not treat patients, if there are other medics around (basically, unless there's a warzone on).

-First aid can only be used once, success or failure, and it heals one point of damage. The time within which you can use firstaid on a wound location is equal to 1 hour x your First Aid skill. If possible, use first aid when you don't have stress or injuries weighing you down.

-Medicine can only succesfully be used once on each location. If someone is badly wounded - limb injuries of over 5 points or critical injuries (abdomen, chests, head) of over 3 points, wait for surgery if it's available.

-A failure on a medicine roll will inflict one point of damage on the location you're treating. Do not treat patients who are at 9 points of limb injuries or 4 points of critical injuries, because you have a chance of killing them. If it absolutely has to be done, then it should be done with people who have high medicine percentages or surgery.

-You have a number of medicine uses equal to your medicine skill x 2. A succesful use of medicine heals 1-4 points of damage, after which surgery or medicine can't be used on that location. Thus, surgery can potentially heal a lot more, and has no possibility of failing.

-+stress and wounds do not affect stabilize rolls - they are based on first aid, but generally speaking people are at such a high risk of dying over time that the closest person should always try to stabilize.