SPEED
- CHARGE (optional):
Give this character a power action. Move this character up to half
its speed value and then make one close combat action as a free action.
While this power is showing on its dial, this character is not affected
by Force Blast and ignores knockback.

SPEED
- FLURRY (optional):
Give this character a close combat action. This character may make
two close combat attacks (making two separate attack rolls) against
either one target or two targets that are adjacent to this character.

SPEED
- LEAP/CLIMB (optional):
When you give this character a move action, it automatically breaks
away and ignores the effects of characters, hindering terrain, and
outdoor blocking terrain on movement. This character may end its movement
on elevated or outdoor blocking terrain. This character may target
a non-soaring or soaring figure with a close combat action, regardless
of the targets elevation.

DAMAGE
- PERPLEX (optional):
Once during your turn, as a free action, this character may increase
or decrease by 1 any combat value (including range) of any character
within 10 squares, including itself, until the end of the turn. This
character must have a clear line of fire to the target. If the target
is damaged or healed during this turn, the effect ends. This power
may not be used during another action.

DAMAGE
- OUTWIT (optional):
Once during your turn, as a free action, this character may counter
a power on a target opposing character. Treat the target as if it
does not have the countered power. That power remains countered until
the beginning of your next turn. This character must be within 10
squares of the target and have a clear line of fire to the target.
Instead of a power, you may choose to counter an opposing flying characters
ability to soar; in this case, lower the soaring character to hovering
mode. If this character loses Outwit or is KOd, the countered power
returns immediately. This power may not be used during another action.