Streetwalker wrote:Can anyone test Drill Dozer US on their GBP with the last GBI version launched with Swiss and tell me if it works for them ?

I'm having the exact same problem. With both 007: Agent Under Fire and SSBM, loading Swiss and latest GBI and the rumble doesn't work. SSBM and latest GBI direct boot and rumble works. And of course, official GB Player software rumble works. So, my guess is that somehow Swiss is interfering? I've tried with GBI and GBI SR on Agent Under Fire with Swiss enabling rumble. But GBI non-SR should do rumble by default, so either way it should work but it doesn't. So, it's not merely a bad parsing.

Not sure if any of this information is useful. Even if Extrems can't reproduce it, at least i can recommend the workaround of directly booting GBI. Hopefully that'll work for you too.

kuwanger wrote:I'm having the exact same problem. With both 007: Agent Under Fire and SSBM, loading Swiss and latest GBI and the rumble doesn't work. SSBM and latest GBI direct boot and rumble works. And of course, official GB Player software rumble works. So, my guess is that somehow Swiss is interfering? I've tried with GBI and GBI SR on Agent Under Fire with Swiss enabling rumble. But GBI non-SR should do rumble by default, so either way it should work but it doesn't. So, it's not merely a bad parsing.

Not sure if any of this information is useful. Even if Extrems can't reproduce it, at least i can recommend the workaround of directly booting GBI. Hopefully that'll work for you too.

Thanks man, that indeed really helps I am really happy I am not the only one having the problem here I was wondering too if the problem could come from an issue with swiss, but sadly booting directly GBI from Pokeload didn't change, there were no rumble. But maybe the settings were not good somehow.Since I just got a XenoGC I will try booting it again in some other ways to see what works and what doesn't.

Stremon wrote:I was wondering too if the problem could come from an issue with swiss, but sadly booting directly GBI from Pokeload didn't change, there were no rumble. But maybe the settings were not good somehow.

Yea, I found out that Home Bros doesn't support loading options directly, so that's part of the reason I got Agent Under Fire. The other main reason was I actually SSBM in another system and didn't want to be constantly swapping out the disc. Something similar is why I got an SDLoader. So, only like ~$15 total (ignoring the cost of rewriting the memory card for the exploit).

Stremon wrote:Since I just got a XenoGC I will try booting it again in some other ways to see what works and what doesn't.

Good luck. It'd be good to know what exactly is the cause behind this. Personally, I don't actually like rumble, but the novelty and availability of it is nice. Out of curiosity, what all combinations have you tried? Pokeload + GBI/GBI-SR (with appended CLI) and Pokeload + Swiss + GBI/GBI-Sr (with dcp)? I know personally it got really tedious quickly having to reloaded repeatedly for each test. Would have been smarter for me to have written exploits on multiple memory cards, but I personally am trying to avoid that too much because I don't want to accidentally overwrite a legitimate save.

One weird thing I noticed is that the picture sometimes curves along the left and right sides, depending on the visuals of the game. It typically occurs if a game flashes white or has a white background. I am using standard Game Boy Interface on a standard definition CRT TV with S Video. My launch method is through Swiss via the Twilight Hack. The curving also happened when I boot straight to GBI via the Twilight Hack.

kuwanger wrote:Yea, I found out that Home Bros doesn't support loading options directly, so that's part of the reason I got Agent Under Fire. The other main reason was I actually SSBM in another system and didn't want to be constantly swapping out the disc. Something similar is why I got an SDLoader. So, only like ~$15 total (ignoring the cost of rewriting the memory card for the exploit).

Yes I am using a cheap SDLoader too, and my old wii for GCMM. I Also recently bought a cheap XenoGC clone (~$5) to load swiss more easily

kuwanger wrote:Good luck. It'd be good to know what exactly is the cause behind this. Personally, I don't actually like rumble, but the novelty and availability of it is nice. Out of curiosity, what all combinations have you tried? Pokeload + GBI/GBI-SR (with appended CLI) and Pokeload + Swiss + GBI/GBI-Sr (with dcp)? I know personally it got really tedious quickly having to reloaded repeatedly for each test. Would have been smarter for me to have written exploits on multiple memory cards, but I personally am trying to avoid that too much because I don't want to accidentally overwrite a legitimate save.

Thanks True, most people might not be really interested in the rumble function anyway, but I use the rumble mainly for one of my favorite GBA games, Drill Dozer. Would really love to play this game with the rumble since it's a big part of the game enjoyment and gameplay

I tried many settings, combinations, GBA games and Gamepads (GC gamepads and GBA+Link cable), and so far I never managed to get the rumble working with GBI on my GC.The only combination I didn't try yet is XenoGC + GBI Disk, but with the cost and rarity of the good mini DVD-R those days I prefer using one as a last resort solution.

I know it would be faster for me to give up and just play without rumble or play on my GBA, but I really want to figure the cause of the problem and make it work Is there any test I can do to figure where the problem comes from, or tools I can use for that?

I just read through the last 10 pages of this thread and am pretty blown away by Extrems' work and everyone's collaboration. I followed this video https://www.youtube.com/watch?v=cdvY1vx5vMo which explained how to put the gbi.gci file directly on a GC memory card with GCMM and I'm using the save exploit for Agent Under Fire to load it. So I'm not using Swiss in this setup. I don't have an GC SD adapter or an Action Replay disc. GBI works well on its own but the colors are washed out, since i'm not using a config file with Swiss to change them. The Speed Runner version looks great, but I can't zoom, like in the regular version. So two questions,1. Is not zooming in the Speed Runner version just a limitation of not using Swiss? Or can you do it, but I just don't know how?2. Does going the "Memory Card Boot Disc" route still require the SD adapter, or can I my regular GC memory card. Also, does this require a modded GC to read a burned disc?

Thanks for the quick reply. I thought I needed more info, but I was just confused because i didn't know DOL2CGI was an application. I think you gave me enough to go on here. I'll post again to let everyone know how it went.

Do I need anything in the CLI file besides "--zoom=2.5" before I append it if that's the only change I want to make? I tried it this morning with gbisr, but it had no effect.

Just to recap, here's what i did.1 I created a CLI text file with just "--zoom=2.5" in it.2. I put that, dol2gci.exe, and gbisr.dol in a folder together.3. I opened the command line and cd' to the folder4. I ran "copy /b gbisr.dol + gbisr.cli boot.dol" to append the CLI file I made.5. I ran "dol2gci boot.dol gbisr.gci" to create the new gci file.6 I used GCMM to put that file on my GC Memory card and booted it up with Agent Under Fire

It booted fine, but the zoom level has not changed. Do i need to include more settings in the CLI file or am i doing something else wrong?

I think I found an issue:On the speedrunning version, I can't set the pixel aspect ratio to 3:2, my tv just gives me the [no signal] screen.

Few notes if it helps:- 3:2 ratio works fine on the normal gbi version for me- Other ratios such as 1:1 and 11:10 still work fine for me on the speedrunning version- Even though I get no video, sound still works fine, so it doesn't look like the software has crashed- I am using official component cables for 480p, connected to an LG HDTV- I am setting the arguments using a .dcp file, then toggling them using Swiss, loaded by using an Action Replay- The results are the same on both my NTSC and PAL gamecube

I do have access to 480p. I'm using the Zelda XPRO GC Video Plug n Play HDMI adapter. Just got it last week so i've been testing it with your software. should i just change "interlace" to "progressive"?