Inside Mac Games has posted a new article in Justin Ancheta's continuing series of guides. The articles offer detailed instructions for running Windows versions of game titles which either never made it to Macs, or have Mac versions incompatible with recent OS releases. This week Justin turned his attention to Epic's Unreal and Unreal Tournament.

Here's an excerpt:

It almost seemed like Epic's Unreal was the scrappy upstart to the reigning champion in id Software's Quake II, but from looking at the screenshots, it was clear who came out on top. Unreal boasted huge, wide open environments that almost seemed like they were bursting with color, compared to Quake II's alien industrial environments, heavily caked with varying degrees of brown and grey. The grotesque and menacing Strogg of Quake II, while better looking than their demonic predecessors in Quake, looked clunky and blocky compared to the blade-wielding Skaarj, and the mysterious non-combatant Nali. Ambient life populated outdoor areas, further adding to the atmospheric quality of Unreal's levels. It was a triumph for Epic MegaGames and codeveloper Digital Extremes, made all the more miraculous by the fact that the bedroom-programmer-turned-project-manager Tim Sweeny and his small team had no prior experience dealing with a project with the size and scope of Unreal, and risked everything on its success.