评论

评论来自 Gondall

评论来自 Sulblaka

You need to have succesfully killed 30 waves of enemies in the endless DPS/damage mode.

Awards the title The Proven Assailant

评论来自 Okacz

Quick guide to the dps test (from PTR)

This challenge will test your ability not only to do dps, but also to "act" like a dps. If you have insanely high damage, but your awareness is not the best for some reason, you won't succeed. Movement, target selection and cooldown management is the key. An important difference between the Proving Grounds and Brawlers Guild: you do not need to think about your survival skills, the mobs do not harm you (well, do not harm your HP).

Virmen - same as above, but those are meant to test your AoE damage, since they come in larger packs

Mantid - they cast a spell, Amber Grobule, which will follow you slowly and when it happens to touch a target, will explode, freezing it and increasing the damage taken for a short moment. This ability is one of the most crucial in the challenge, since proper using those bombs to your advantage by freezing and burning quickly some mobs is very important

Hozen - very nasty for melee, since they don't ever stop moving, and they keep throwing bananas at you, which lower your chance to hit by a fair amount. To keep them from hitting you you either need to run around all the time or stay near the casting Hozen (which, I remind you, is constantly moving).

Mogu Statue - mobs with ability to shield themselves, making your attacks useless if not used from behind. Since they also have quite a lot of HP, it is wise to guide the Amber Grobules on them as well - they lose their shield when stunned by them.

Banshee - your number 1 priority target - Banshees have very low health, but after a short while they explode, reseting the challenge. They appear every once in a while, so every time you see one, simply nuke it as fast as possible.

Jinyu - a healing mob which can make you struggle with the clock unless interrupted or stunned.

Sha - the main course, those mobs have the largest health pools and require you to burn them as fast as possible before the clock runs its course. On top of that, they enter the arena with a buff, making your attacks nearly useless against them, so you need to wait before being able to really deal damage to them for a short while.

Those mobs can come in two variants - small and large. Self explanatory, I guess.

Also, sometimes a chest with a berserker buff spawns on the arena (30% more damage). Consider those your additional cooldown which should be used only when really needed.

The endless challenge works differently then the others - for each round the mobs gain a 1% damage reduction, stacking. The mobs come in the same patterns every 10 rounds, making each 10 round require you to do 10% more dps on the same pattern.

I can't remember the exact round patterns, but there are a few worth mentioning:

Round 3 - 2 Hozen and a large pack of Virmen - this requires you to deal a very large amount of AoE damage, while constantly avoiding the Hozen bananas. I recommend to burn the Hozen first and concentrate fully on AoE dps afterwards, but some classes, like Survival Hunter, have an advantage here being able to AoE while moving.

Round 4 - 4 Mogu Statues, one Mantid and one Banshee - this challenge makes you focus on the Mantid ability - Amber Grobule. Use it wisely and burn each Mogu Statue with its help - remember to save the Mantid himself for the very end. Additionally, watch out for Banshee, incoming about 50% into the round, simply burn it fast.

Round 7 - 3 Mogu Statues, 2 Mantid, 1 Hozen - this one can get a little bit tricky with its high damage requirement and having to take care of a Hozen constantly running around. Saving your cooldown or two for this wave is a good idea.

Round 10 - 1 Large Sha - the boss fight. Again, you need to keep your cooldowns until you are fully capable of damaging the Sha, but don't hesitate to damage it before, every single droplet of DPS is important here. When the shield drops, simply throw everything you have at it, preferably use a Berserker chest as well.

评论来自 xact44

I will shake the hand of any melee who manage to get this. Truly a brutal experience.

评论来自 Curser

Recently finished this on my destruction warlock (all your gear scales down to 463; i have 545ilvl out of grounds).First tries were in a previous patch haste reforging and there were wipes on ~15-17 wave.Then i reforged in mastery-crit and made it to 36 waves over 5-6 tries (i don't know was it about reforging or not).Build - http://www.wowhead.com/talent#oME - a conflagrate symbol is a mandatory and probably a havoc - i did with healthstone and siphon life symbols. .Minion - Observer (Spell Lock helps).Bring flasks and food (potions are not usable there).

There are 8 types of enemies:

a mantiss - casts amber spheres (Must be kited in other mobs - +50% of incoming damage and stunning. Don't stay too close to the target of your sphere-kiting, because you may also be stunned),

a mogu - casts shield (Receives damage only from behind),

a jinyu-man - casts heal (Heals not full hp as i recall),

a hozen - throves bananas which reduce your hit by 75% (Don't stay at the same place for long),

There are only 10 waves (11th and 21st wave =1, 12th and 22 = 2 and etc.) but after coming through wave 10 the enemies' health increases.

And here they are:

Three mantisses and the vermlings,

One mantiss, two mogu, a jinyu and over a certain time a banshee,

Two hozens and the vermlings,

Four mogu and a mantiss,

Sha, a jinyu, a hozen and a banshee,

Two jinuys and the vermlings,

Three mogus, two mantisses and a hozen,

A jinuy, two saurocs and three banshees-over-time,

A hozen, two saurocs, a mantiss and a mogu,

Nothing but approximately 9kk hp sha.

Hope it helps and good luck! P.S. Sorry for any grammar mistakes - english isn't my native language.

Блэкурс@Gordunni-EU

评论来自 Zerogoose

This is the first achievement I've discovered that has genuinely made me feel sick trying to get it.As people have pointed out, trying to get it as a melee (retribution paladin here) is absolutely brutal.

There are 10 waves which cycle continuously (wave 11 = wave 1, etc) but each becomes progressively harder due to the 1% health increase buff the mobs receive at the end of each wave. I cannot speak for any other class or spec, but this is the method I've found which seems to work the best for me and gets me to wave 25+ almost every time. I won't list each individual mob per step, as they have already been included in another comment.

Stand in the center of the room, AoE until the amber globules reach you. Run to one of the 3 mantid mobs and let the globules hit it, then you should quickly kill it. Repeat for the remaining 2 mantid. Finish middle adds if needed. Difficulty = Very Easy

Stand on the cirlce pattern opposite the door. Kill jinyu healer that spawns in front of you before globule reaches it. Kite first globule to a guardian and kill it quick. Kite next globule across the room to the final guardian. Damage until banshee spawns. Kill the banshee immediately, finish off the guardian and encase/kill the amber weaver. Difficulty = Easy

Stand in the middle of the room. Use 盲目之光 and stun one of the banana throwers. Blow 复仇之怒, nuke it with single target abilities and 神圣风暴. Both banana throwers will be free from CC and will be spinning around the room. Finish off the first thrower and then nuke the 2nd thrower with range ( here). Once both throwers are dead, walk around the vermin AoEing until dead. Difficulty = Easy

Stand on the circle pattern directly in front of the door. Quickly kill the guardian that spawns in front of you, or finish with ranged as in wave 2. Kite globule to next guardian, try and kill it before next globule hits. Kite globule to next guardian and repeat. Encase/kill amber weaver last. Difficulty = Moderate

Stand a few steps away from the center. Immediately hit one of the vermin with something like Crusader Strike or Judgment, this will ensure the first set of heals are focused on it, and not the jinyu. Run to the closest jinyu and nuke it. Use Execution Sentence if it's available. Try to kill it before the next set of heals. When dead, AoE vermin quickly, stunning jinyu to stop heals if needed. When vermin are dead, kill last jinyu healer. Difficulty = Moderate

Stand in center of the room. Attack banana thrower and follow it as it moves out of the circle, stun if you can't kill it fast enough. The rest of this wave will be spent kiting both globules into mobs and killing them in a couple hits. It may be tempting to kill an amber weaver earlier to make it less frantic, but saving them til last is especially important in waves 17 and 27. Difficulty = Hard

Stand in center of the room. Attack jinyu healer until 50% and use Avenging Wrath. Finish jinyu healer, kill first banshee and put some damage on one of the slayers (I like to use Execution Sentence here). Two banshees will then spawn in quick succession. With wings you should kill them both quickly, then simply kill both slayers. Diffuclty = Moderate

Stand in center of the room. Attack banana thrower and stun him when he moves away behind one of the other mobs. Finish it, and then focus the mob you stunned it behind. Globule should hit, then you can finish it with ranged and start moving to the next mob. Kill it with globule and head to the middle. A banshee will spawn, try and kill it without letting the globule hit it, then kite the globule to the final non-mantid mob. Encase/kill it, and finish off the amber weaver last. Difficulty = Hard

Stand in center of the room. Relatively simple wave. Damage the boss without using cooldowns for the first 30 seconds of the wave, ensuring Inquisition is re-applied to last the wave. Use Guardian with ~28 seconds remaining in the wave. Build holy power and nuke with wings + Execution Sentence when it becomes vulnerable at 0:20 to go. Difficulty = Moderate

Other tips:

Wherever possible, try and store at least 3 holy power when all mobs in a wave are dead, to use Inquisition right before the next wave.I'm still not entirely sure about the spawning of the berserk buffs, but I get the feeling there can never be more than 2. For that reason I'd advise using one for wave 19 and then two more on waves 29 and 30.The trinkets I'm using are very RNG-oriented trinkets from Throne of Thunder. This coupled with me taking means that when it comes to the later waves, I rely heavily on RNG to get me through. If you want, you may want to bring on-use trinkets.Try and save cooldowns. Especially in waves 20+, you must save wings for the 3rd, 5th, 8th and 10th waves. I personally like to use guardian on the 7th and 10th waves, the earlier waves shouldn't require it unless it's an emergency. You will not be able to defeat wave 30 without both guardian and wings, trinkets and a little RNG. Saving a berserk buff for wave 30 will further ensure success.

I have personally reached wave 30 twice, high score being 2992 (I didn't save a berserk buff, got stuffed by RNG). I have also reached wave 29 twice, wave 28 once, 27 twice, 26 once and a lot of lower waves. The best advice I can give is to keep at it, and ensure you have 30 minutes of free time each time you attempt it, there is nothing worse than reaching wave 22 and realizing you need to go and do something.

I will report back when I manage to clear wave 30.

Streyk @ Dreadmaul-US

评论来自 AeroKargath

Completed all the way through wave 40 today as a Windwalker Monk (Incorporeal - Kargath). I tried a few different things but here are my notes for each wave (See Curser's post above for the specifics of each wave. Note however that wave 4 and wave 9 have an additional banshee spawn at :30s). Some of the notes down below are helpful for all classes instead of just dps monks.

The absolute most important thing I can offer is use your Storm, Earth, and Fire like it was a cheap prom date. I used them on EVERY wave except Wave 10 (and the strat is basically same for each wave you just do it faster). If you have more than 1 target it is almost always best to have minions out. The only time it's 'questionable' is when there is a banshee out as well (but I usually just powered through it).

Each wave (that I saw) lasts 1 minute. In between 10-11 you will have a bonus 15s to change anything you missed originally.

Use 300 food and flask. You won't die so you'll have the food for the full duration and since all your gear is normalized to 463 the benefits of these two cannot be overstated. It's been mentioned elsewhere but you cannot use potions.

Whenever possible make sure you use the mantid orbs. If you use them correctly there are MANY of the waves where you have 30-40s of down time.

In almost every wave that has a banshee it will spawn at 30s. The exception is wave 8 where you will get one at :45 and the other two around 30s (third comes a couple seconds after the second).

Don't panic! It's easy to get worried when the lights start flashing but trust your characters ability to do damage and use all of those abilities.

Finally, make sure you account for tiger brew for each wave and use it when it will be most beneficial (frequently when you have trapped one of the NPCs).

Wave 1:SE&F two Mantid and kill little guys. When little guys are dead go kill third mantid. (make sure you avoid the blobs and get them to hit the rabbits and then mantids).

Wave 2:Target Jinyu and SE&F the Mogu on either side. Once the Jinyu is dead start working on Mantid. Mogu will die before mantid and you should be able to easily kill the banshee.

Wave 3: Stun with leg sweep and put up SE&F on the two hozen. You may mis-target (they're not easy to see) and if you do that's ok. Focus on DPSing the local vermin and dodging bananas. Eventually the hozen will be far enough out that when your SE&F runs out you can replace it on the 2nd hozen. Otherwise, AoE like mad and the hozen will die just from your minions. I use Xuen on this round just to help clean up some of the area. (You may want to turn off health bars before the start so you have less difficulty targeting the hozen.

Wave 4:SE&F two Mogu and focus a third down using the mantid orb. Once this one is dead switch to the 4th mogu. The others will die before you get the 4th dead. Try to orb the mantid + banshee together for fast burn. If you're concerned about time you can ToDeath the banshee pretty easily. (Use fort brew if you need more health to do so).

Wave 5:SE&F the hozen and kill the jinyu. Do some minimal dps against sha, kill banshee, then blow up sha (keep your brew available and make sure you have RSK and FoF available when he becomes vulnerable). Vulnerability happens at approx 20s left.

Wave 6:SE&F the Jinyu and single target the minions. The jinyu will waste time trying to heal the vermin and will die around the same time as the last target. You may need to clean them up. I use Xuen again here just because of the CD but it's not really required.

Wave 7:Paralysis one of the mantid (no need to have extra orbs floating about. Put SE&F on the hozen and one of the mogu. Kill the mogu next to the Zerker first. Use zerker after the mogu is trapped and if possible try to trap the hozen (use your stun) for additional damage. Once the first mogu is dead switch to the paralized mantid. By the time this is dead you'll only have the one mantid left.

Wave 8:SE&F Saurocs and dps the Jinyu. This one can be tricky if the first banshee (:45s) comes out before the saurocs are dead. Switch immediately to the banshee in any case and kill it. The jinyu may be the last thing to die because of the two banshees later. I used stun on the group of three so that they didn't move out of melee range. Make sure Jinyu doesn't heal near the end if he's still alive.

Wave 9:SE&F the Mogu and the Hozen. Try to move the orb to get the hozen and one of the other adds (depending on which way he spins) but it's not required. Dps one of the sauroc. Once one of your targets dies make sure you get SE&F on the other Sauroc and kill the Banshee that comes up in the center. if you don't have an orb to drop on it then use Touch of Death to deal with it quickly. You'll likely have one sauroc and the mantid up with limited time so make sure you're using stacks of tiger brew and the mantids orbs (try not to waste any) to get max dps benefit.

Wave 10:If you've made it this far you can do this. One sha to rule them all. Focus on keeping your rotation. Use Xuen at :45s and get the zerker at 30s. Make sure that just before 21s you stack up energy, have Rising Sun Kick available, have Energizing brew available, have Fists of Fury available, and 10 stacks of tigereye brew. If you have all of this going on the sha will fall over pretty quickly and you'll move on to the next round (same as the first but with more health).

This is all fairly tightly tuned so be careful as you're going through it and use your movement abilities to get to your next target quickly and I can't say it enough: Use your minions!

评论来自 Ghrum

I did this with my Frost Death Knight (533 ilvl - irrelevant, I know)

One thing before I even begin to divulge what I did, I'd just like to tell anyone who is doing this that you don't have to be a Hardcore Raider, this is every much a test of your skills as a player. Anyone can do this if they know their class, heck, I haven't raided since Wrath. The most I do is LFR.

As a Death Knight, I would definitely run with Remorseless Winter, it's great for waves three, five, seven, and nine. When you have to deal with Monkeys.

Pestilence is your friend. You need to be using Pestilence whenever you can off the middle mob spreading it to everyone around the room.

Unholy Blight is great for quickly throwing up diseases pre-wave and then using Pestilence there after. I saved it for waves with the Monkeys.

Anti-Magic Shell and Icebound Fortitude work great for the orb the Mantid throws around the room. If you want to save time from having to back off the mob waiting for the orb to kite into the mob use AMS, I only used Icebound Fortitude as an "oh @#$%" cooldown.

The hardest waves for me were eight and nine in the cycles. I ended up at 28 and 29 numerous times, it wasn't till later that I learned that you can horde up to two "Berserks. The "Berserks" give you a buff for 30 seconds and increase your damage by 30%. "

How I saved them was during wave five and 15 with the Sha, Monkey, and Mystic. I'd only use the Army of the Dead, while only using Berserk and Empower Rune Weapon during wave 10 and 20. This helped a lot when I got to wave 29, it granted me the luxury of having back to back Berserks.

During wave 30, I used Army, Berserk, and Empower Rune Weapon. It's extremely important that you don't jump the gun with those abilities while the Sha has his 50% damage mitigation, otherwise you will lose. You want to sync up with the timer, use the Army at 40 seconds and the Berserk at 30 seconds and then using Empower when you are stuck in rune regeneration.

Don't get discouraged, if you're faltering. Once you learn the waves, it just becomes a matter of execution.

评论来自 diddlywhat

Gear scaling works the same way as it does for challenge modes. Legendary cloak proc, legendary meta gem, sha touched gem and tier set bonuses are all disabled. The prismatic socket from the Eye of the Black Prince still works though, so keep that in mind.

You will want to prioritize off-tier gear with your desired stats and the maximum number of gem slots you can get for that piece, as gems and enchants do not get scaled down. Engineers should look into making a helm so they can use cogwheels.

Darkmoon Faire trinket and the Alchemy trinket are your best choices as their procs are far above their ilvl. Alternatively, a strong proc with a low icd is good, as each wave lasts exactly one minute (example: Bottle of Infinite Stars).

Personally, I found success in these waves to be a function of whether I could maximize dps uptime with the amber debuff up on the mob I was hitting, while following all the other mechanics (kill banshees asap, interrupt healers, cc/kill/ avoid hozen bananas, dps mogu from behind when shield is up).

Also, save up your damage buffs from the first 10 waves. You won't need them. They get refreshed every 4th and 9th wave, so use one before that happens. You can even pick it up just before the 5th/10th wave if you want but you must be careful not to grab it twice, as it simply replaces itself.

For classes with multiple offensive CDs, learning when to use what is key to clearing endless. You want enough CDs to be up for the Sha on every 5th and 10th wave, but you don't want to fail to AoEing the Virmen on wave 3 cause your spec is weak at AoE and you just blew all your CDs. Write it out on a piece of paper if you have to. Each wave lasts 1 minute. Almost all of them save the 3rd are single target/cleave. 5 and 10 are all about burst in a very short window. Keep this things in mind when deciding what to use and when.

评论来自 Tripax

评论来自 Emerald27

To those of you who are using your Legendary cloak without a second thought, use virtually ANY OTHER MOP CLOAK.

Since the intended iLvl of the Legendary Cloaks is 600, the stats are cut by a much larger percent. For instance, my cloak only had ~130 of each stat, and 80 less Agility than other cloaks at that iLvl.

Just something that might be holding other people back. (I was on Wave 27 with this cloak! Damn it!)

评论来自 Kreker73

Did 39 waves as arms warrior! Hope my video will help you)youtube.com/watch?v=IzBO2Cu8Pf4

评论来自 Wakko89

评论来自 Berronaxwins

You see all those punk epeeners standing outside cities, with their full heroic gear, trying to act cool?

Well my friend, if you get this achievement, you can take pride in the fact that you have accomplished something just as hard as Heroic Raiding will ever be. And you can laugh in the face of the pathetic epeeners who think their gear makes them better than you.

You are the Proven Assailant. You have mastered your role, be proud!

评论来自 Rhadegund

For Retribution Paladins

Glyphs:被烧毁的雕文: - You cast inquisition once, then you never need to again.被烧毁的雕文: - You're always switching targets, no brainer

Talents:神圣复仇者: - Burst when you need it, not sporadic like 圣光之锤: - Softens up those pesky varmints so they just fall over after you've taken care of the bigger fish: - burst of speed every 5/6 seconds from 审判. This is fantastic for helping trap mobs in the Amber Orbs.

The description in this video from Griffnig are brilliant for understanding when to use cooldowns and what to nuke first. The tips there got me from wave 14 to wave 36 in about 10 tries.

评论来自 Rhadegund

For Retribution Paladins

Glyphs:

被烧毁的雕文: - You cast inquisition once, then you never need to again.被烧毁的雕文: - You're always switching targets, no brainer

Talents:

神圣复仇者: - Burst when you need it, not sporadic like 圣光之锤: - Softens up those pesky varmints so they just fall over after you've taken care of the bigger fish: - burst of speed every 5/6 seconds from 审判. This is fantastic for helping trap mobs in the Amber Orbs.

General tips

- Gear is mostly irrelevant but not entirely. Look for gear that has no critical strike - this is our worst stat. Also you want as many sockets as possible and strong socket bonuses (Look for primary i.e. strength bonuses if you can)

- 禅师的炼金石 is great too if you are one, make sure to upgrade it for Justice Points as the proc when it is at ilvl 466 doesn't seem to be scaled down.

- Get hit/expertise capped on your highest ilvl items, there's something strange in the Blizzzard formulas where you don't lose as many secondary stats if you do this from your high ilvl gear. Basically reforging away from the 'Ask Mr Robot' optimum gave me about 357 more secondary stats.

- 无头骑士的恐惧兜帽 : Hands down the BiS head piece, check the link and scale it down with the Wowhead tool, it has 865 strength compared to the normal 659 of scaled items, not to mention the strength socket bonus and yellow gem. This is the only exception I know of to the 'no critical strike' rule.

- Get the best enchants - The difference in your stats is marginal but the extra 0.6% or whatever DPS will be the make/break factor in higher waves.

- Don't wait for a mob to die before running to the next one, , you can judge, exorcism or hammer at range and your censure dots will be ticking away to whittle the last of their health.

The descriptions on this video from Griffnig are brilliant for understanding when to use cooldowns and what to nuke first. The tips there got me from wave 14 to wave 37 (47th Paladin in world at time of writing) in about 10 tries.

评论来自 Rhadegund

For Retribution Paladins

Glyphs:被烧毁的雕文: - You cast inquisition once, then you never need to again.被烧毁的雕文: - You're always switching targets, no brainer

Talents:神圣复仇者: - Burst when you need it, not sporadic like 圣光之锤: - Softens up those pesky varmints so they just fall over after you've taken care of the bigger fish: - burst of speed every 5/6 seconds from . This is fantastic for helping trap mobs in the Amber Orbs.

The description in this video from Griffnig are brilliant for understanding when to use cooldowns and what to nuke first. The tips there got me from wave 14 to wave 37 (47th in world at time or writing) in about 10 tries.

评论来自 Holykey

moin moin,

Just have done it to the wave 44and release a video

so when youneed tips or can get me tips feel free to share them with me..

评论来自 Trelyrien

Shadow Focus: this should be obvious, DPS increasing talent.Shadowstep: I used burst of speed for the greater majority of my attempts (as I was learning). At the end I decided to try shadowstep. I feel like it is overall a better option (though, I prefer burst of speed otherwise).Marked for death: This is absolutely necessary. Usable almost nonstop throughout the waves.Sharp knives: This glyph is helpful for waves 1, 3, and 6 (vermin waves).Redirect & Deadly Momentum should also be obvious. The rest of the glyphs and talents are inconsequential.

Poisons

You should be using deadly (obviously) and crippling, to slow the hozen.

Gear

Obviously your gear scales down to 463, but there are still some considerations to make. I don't have a lot of knowledge of theorycraft at ilvl 463, but I made a focus for agility, ensuring I was hit and expertise capped. I did not reforge anything from normal (I currently gear for haste>mastery). But ultimately used different helmet, 1 weapon (only had 1 ToES dagger), and both trinkets.

CloakIf you've gotten this far you should already know that the legendary cloak proc doesn't work, but the legendary cloak is still BIS for this as it has great itemization.

Tier GearTier bonuses do not work, so don't worry about tier sets.

GemsThe legendary meta also doesn't work. I am fortunate to be an engineer, so I used the epic helmet with cogwheels. If you don't have that available, pick an older epic helm and throw in a regular meta with gems. Weapon gems from the legendary quest work so if you have 2 daggers from TOT, HoF, or ToES you can double gem them. Other than that you want to pick gear with the most gems possible.

TrinketsThis is the tough one. I ended up going with 雪怒圣物 and the 影踪突袭营的邪恶护符. Both of these have agility procs. 雪怒之律 could also be a good option. Agility is the key here, the most bang for the buck.

Wave Analysis

I will go wave by wave on how I do them. I pretty much stick to the same strategy for each wave, but have had to change buffs or when I use berserk on occasion if something wrong happened (ie, i get hit by an amber ball).

Wave 1: Start in the middle, FoK while targetting one vermin til you get 5 CPs, then redirect to a mantiss and shadowstep. Kill, sprint to the next, kill, shadowstep to the 3rd, kill. Clean up vermin if any remain.

Wave 2: Start at the back, just outside of the circle. Burst down the jinyu. After the Jinyu is dead hopefully you will have some CP and the mantiss will have just finished making an orb. Shadowstep to a mogu, redirect, blow up. If you killed quickly enough you should be able to sprint to the other mogu and kill. Then run to the center for the banshee. I usually used cloak of shadows here and let the orb hit me and the banshee. Blow up banshee, blow up mantiss.

Wave 3: Start in the center, target a hozen as soon as they spawn and spam FoK til the hozen either has 4 cp or has moved out of the circle. Blow up that hozen, shadowstep to the other and kill, then run to the middle and clean up. I usually dumped Marked for Death on a mob and ruptured it for energy gains (a mob with higher health), while FoK spamming the rest and then Mark & Envenom, Mark & Envenom, etc till dead.

Wave 4: This is the first "challenging" wave. Start at the back. Kill a mogu, shadowstep to 2nd and hopefully the first orb is heading your way now. Let orb hit and kill. Run to 3rd and kill. At this point the banshee spawns so run to the center. Be prepared to cloak so the orb hits the banshee and mantiss in the middle. Kill banshee, kill mantiss, and then go to the last mogu and kill.

Wave 5: Start in back, slightly inside the circle. Blow up the jinyu, then shadowstep to the hozen and kill him. Go to the center and put up a 5 point rupture and wait for 30 seconds, when the banshee will spawn. Marked for death and blow up banshee and then build up 5 points on the Sha. When 22 seconds or so hits, put up vendetta and be prepared to go through a boss burst dps rotation. You should only need to use vendetta, not shadow blades and definitely not berserk.

Wave 6: This is one of the waves that could easily mess you up. I start in the center, closer to the left side. As soon as the mobs spawn I target one and blind. Alternatively I have heard suggested that you can start DPSing one of the jinyu and then blind with the blind glyph. I didn't prefer this. After blinding the first jinyu i targeted a vermin and FOK spammed til I got 4 CP. Then I quickly target the 2nd jinyu (who is likely casting heal), shadowstep, kick the heal, redirect, and hit rupture. At this point I use shadow blades to blow him up. I should have 5 CP's to redirect to the other jinyu once he is dead. Shadowstep to other jinyu, redirect, be ready to kick again (the vermin are low on health). Blow him up and then run to the center to finish off vermin. This wave can be tricky, sometimes I needed to use the berserk here.

Wave 7. Start in the middle slightly closer to the door, first target is the hozen. Kill and then get behind a mantiss. Allow the mantiss orb to hit him and blow him up. While doing that the other mantiss' orb should be floating to the middle mogu. As soon as your mantiss is down go to the mogu and kill - sometimes I didn't get in time for the first orb, and you should have enough time after the first to kill with the 2nd. Then go to another mogu and kill. Redirect and shadowstep to the last mogu to kill (may be a good time to cloak a orb). Lastly, kill the final mantiss.

Wave 8: Start in the middle. Vendetta immediately on the large jinyu. As soon as the jinyu is dead shadowstep and redirect to one of the saurok. The banshee will likely spawn while you are on this saurok, I found that I had enough time to stay on the saurok to kill and then move to the banshee and kill it as well. Then I go to the 2nd saurok and put up a rupture and get poisons on it. Back to the middle, Marked for Death and blow up the first banshee and then the 2nd, and then back to the saurok.

Wave 9: I usually used one of my berserks here (if I hadn't needed it earlier you may as well here, you will not need it on waves 1-4 and another will spawn then). Start in the middle, burn down the hozen. You have 2 choices here, either kill the mantiss to avoid having to be wary of orbs or kill one of the sauroc and then move to the mogu. From there it's pretty easy, kill and move to the next mob, etc. Be prepared for the banshee in the middle.

Wave 10: Final sha. This should ultimately be easy. I did find out through trial that not dpsing to save trinket procs for the non shielded phase wasn't worth it and cost me a wave 29 loss. So DPS from the beginning, keep up rupture, etc. At 30 seconds run and get the berserk. At 22 or so hit vendetta and when the shield drops hit shadowblades. Do the best damage you can do.

Best of luck!(##RESPBREAK##)8##DELIM##ElhonnaDS##DELIM##

评论来自 Esinar

If you're attempting this achievement on a warlock I'd definitely recommend playing destruction over affliction or demonology. The insane AoE combined with high Chaos Bolt burst when needed and unlimited mana is just unbelievable for this type of encounter. I found affliction to be lacking in AoE severely to be reliable and I was always shard starved. Demonology is just far too slow to be effective all the way through with it's long casts and high Meta downtime.

If you want any tips feel free to ask but I think Curser's post above me explains all the basics you need to know very well to get you started. Only thing I think I did differently is I didn't use fear at all during the scenario, and I went with GoSac:Felhunter for the extra single target burst and the offensive silence for healers, which I found to work better for the better uptime on adds. But see how I dealt with each wave in the vid.

Peace.

评论来自 spinnerdh

As a hunter, I made it to wave 47 today on my fourth attempt ever I believe. Third time I got to 29 and was determined to get to 30 and I got an extra 17 levels. Could have gotten more too but I lost control of the amber-weaver's orbs and should have used the berserker buff.

So I will just be going off of memory here. I was survival specced btw, it seemed to help because of the stronger AoE and multi-dotting. I will mention that I outgeared this so I had the fully scaled down item lvl. I also did not change my trinkets (no alch stone) or reforge from my regular raiding stats. One tip for pretty much all levels: Serpent sting mutli-dot always, unless there is something more pressing like a banshee that's about to go off. Also, another tip is that remember that our frost traps proc lock and load, so we don't necessarily have to rely upon black arrow for procs, and a well placed frost trap can give us the burst we need for banshees or those short 5 second amber stuns.

Wave 1: Easy, just hit the middle varmints with mutli shot and they are pretty much as good as dead. Then I hit the 3 amber weavers with SrS. I pretty much always had like 15 or 20 seconds to spare after this phase. Just don't get hit by an orb or you WILL become stun locked and pretty much lose.

Wave 2: I started by setting up my traps underneath where the healer would spawn. I positioned myself on the opposite side of a guardian relative to the amber weaver, so while bursting down the healer the guardian became stunned (which I then swapped to). I then ran to behind the other guardian (which I hopefully already applied SrS to) and waited to see whether he or the amber-weaver become stunned. Whichever it was I hit them. This round was also not that tough and I pretty much always had a few seconds to spare.

Wave 3: Probably the easiest round for me. Start with all 3 traps in the middle and I would pop down a binding shot a second before the wave started. Then I targeted the monkeys and hit them with multi-shots and explosive shot procs. After that just kill the monkeys and you should have 'plenty' of time to kill the virmen as long as you use glaive toss and multi-shot serpent spread good enough (glaive toss the virmen on the far end, multi-shot the virmen in the center, then single target down the stragglers). I almost ran out of time on wave 3 once because I was messing around, don't let that happen to you.

Wave 4: The earliest difficult wave for me. I placed all three traps under where one guardian would spawn, positioned myself behind another guardian and once the wave started I dotted up as many enemies as I could (including the weaver which I also put black arrow on) and began to DPS down one of the guardians that I was NOT behind. Once my guardian was frozen I then switched to him. Rinse and repeat, go behind another guardian and DPS the others ones (unless of course they are all facing you, then you might have to damage the one in front of you, move to another guardian or shift around till you are able to DPS another). Obviously swap to the banshee and kill it when it spawns.

Wave 5: This one is pretty easy as long as you have the DPS for it. I start with traps under the healer and I put my pet on passive and assign him to attack the banana thrower while I DPS down the healer and apply ints/scatters/stuns when necessary. Then finish off whatever is left of the monkey and switch to the sha, using only rotational abilities like SrS, AS, CS and ES until the banshee spawns, then DPS it down. A few seconds after the banshee dies the sha's shield will go down and that is when I popped rapid fire (but NOT stampede) and burned it down, usually with multiple seconds to spare before the next wave.

Wave 6: Another fairly easy wave. Once it starts I multi-shotted the virmen, placed a freezing trap under one of the healers and began to DPS down the other, once again applying stuns/scatters/ints when neccesary. Once the first one died I mutli-shot the virmen again and began DPSing down the other healer. That's it. Just gotta make sure to int the heals and otherwise it's just a DPS check. Even if the healer heals a virmen, they don't have enough health to be a big enough deal. Just don't let the healers heal themselves.

Wave 7: My second difficult wave and probably the hardest wave for me by far, for the same reasons as wave 4. However there are two amber-weavers on this round which means you can NOT get hit by an orb or else you will wind up getting hit by like 4 or 5 more of them and that is like 20 to 25 seconds gone, and no there are no diminishing returns. I treated this like wave 4. I assigned my pet to passive and told it to attack the monkey (which it usually has dead by the time I DPS down the other adds, being a hunter the bananas are a non-issue because of our ability to move while casting like everything). After that I would wait to see which way the guardians were facing and would try to get as many of them facing away from me as possible, all while dotting them and the weavers up with SrS (and a black arrow on one of the weavers). The round is more difficult to get the orbs to hit the guardians than round 4, since on round 4 the weaver was in the center and now that are on the two sides. This round you just have to pay attention to the orbs, because as long as you aren't on the very edge of the arena, they WILL hit something, and you just switch to that something when it is hit and hope its not either of the weavers early on. Even if it is the weavers you should still have enough DPS to get the three guardians down as long as you don't lose uptime because of the shield. Just try to get some good damage in on the guardians at least 2 times via the amber stun and you should be good as long as you don't mess up.

Wave 8: Another DPS check. Once it starts, DoT up all three adds (the healer and the two slayers) and then DPS down the healer, making sure to keep SrS up on all three. Once the banshees spawn give em a good whacking, and realize that the second and third banshee will likely overlap so don't hard swap to the third while the second banshee still has like 2k health left. Ya, DPS check, just make sure to int the healer and do good enough DPS and you should be fine on this way. A word of note though, try to get the healer down before the banshees spawn.

Wave 9: Third most wave difficult for me. Position myself behind the guardian so the amber weaver's orb stuns it. DoT up all 5 enemies, assign my pet to the monkey and use orbs accordingly to stun the guardian and the slayers. It's a DPS check as long as you get the stun on enough enemies and don't get stunned yourself.

Wave 10: Easy. It's a DPS check and nothing else. Make sure to DPS even during the shielded phase and then pop both rapid fire and stampede and blow the sha up while his shield is down.

For me personally, the waves in order from most difficult to least difficult:

Concerning berserker buffs. I only needed to use them to cover my most difficult waves or when I made mistakes, or to pop them right before the round right before another would spawn in its place. Use them when you know you've messed up. I did not need one for wave 10, 20 or 30, but you might want to use one anyway depending on how confident you are.

Good luck and the most important tip: Do not panic.

评论来自 FreelancerMerc

What I can say about this achievement is that it was a wonderful experience in the end and stressful in the process (thinking you can't make it etc.)

For my fellow hunters, all I can say is read "spinnerdh" 's comment as it is insightful and use food and flasks! 1300+ stats are awesome, got wave 29 with 1 sec left (I'd lose if it wasn't for the extra agility).

For everyone, this title is Account-Wide. I heard people saying it's harder if you are a Melee DPS, so you can do it on a ranged character and use it with every character you want :) . (The only real restriction is that you have to be level 90 to use the title)

Never give up hope, because every time you become a little better. And eventually can get it.

评论来自 Safez

Managed to get this sweet title today on my Death Knight which was in frost spec.

As someone said before it is one of an experience when you pull it off, it's really fantastic.

Here are some advice I would like to share from my point of view:

Use flask and stat food, a 1300 strength increase is much welcome

You absolutely want to run with Blood Tap, having exact control of 2 death runes is crucial sometimes

Plague Leech, sometimes you will be able to encase a target in amber and match it with a soul reaper procc, very useful to remove the diseases and gain 2 runes which otherwise would go to waste since the procc itself will kill the target

Make as much use of Pillar of Frost as often as you can, it's available on every wave

Use Berserker on wave 8 and 10, use Army of the Dead with about 45 sec left on wave 10, 20, 30

Glyph of Swift death is very useful

Reforge! At lower ilvl your stat weights are much different, strength is above all when you gem, BUT when you reforge, haste has it's value increased rapidly. It regularly is one of our best stats but all the AMS-soaking in normal gameplay puts it down the pecking order, in Proving Grounds there is NO AMS-soaking for Runic Power, so make sure you reforge all you can into haste after reaching the hit/exp cap.

Positioning when each wave spawn is crucial, try to remember what each wave looks like and where you want to position yourself

You can use Anti Magic Shell to soak the amber globules, you will be immune to them.

Good luck to everyone trying this out!

评论来自 Agent37

Easily the most difficult and rewarding achievement I have ever gotten. As a survival hunter, it took me probably a couple hundred tries to get it (I got obsessed for a month or two...). Spinnerdh has a pretty good walkthrough, but it wasn't quite what I needed. In the end, I got it with my legendary cloak and meta gem equipped using a crystal of insanity and 300 food, which proves your gear doesn't need to be completely optimized to get it.

Before the fight, I put up 2 world markers, one just behind the arrow on the ground pointing to the door (where the healer spawns in wave 2 to help me stay oriented) and one where one of the amber-weavers spawns in wave 7. Berserk boxes spawn on waves 4 (the one on the left when facing the door) and 6 (on the right, of course). Absolutely get glaive toss, and I strongly recommend murder of crows (if not that, definitely blink strikes). ALWAYS use explosive shot when you have it. ALWAYS sting your target, and probably a few others if you can. ALWAYS switch to the banshee when it appears. ALMOST ALWAYS use black arrow on people who are going to be up for a while, but that's not top priority.

Most importantly: HAVE FUN AND RELAX. This is going to be hard, and unless you're just uber amazing like Spinnerdh, you're not going to get it on your fourth try.

Wave 1: Blizz handed us hunters this one on a silver platter. Drop traps on the virmen, burn down one weaver with your explosive shots and a glaive toss through the virmen, then just kill the other two weavers however you see fit. I commonly finished this wave in half the allotted time.

Wave 2: Also easy. Place your damaging traps under the weaver and a freezing trap under anybody. Start on the other side of a guardian from the weaver, and burn down the healer. Then put up black arrow on the weaver and burn down the guardian that got frozen as you walk behind the other guardian. Put up serpent sting on everybody alive, and focus on the banshee as soon as it pops up. The rest is fairly self-explanatory, just finish everyone off.

Wave 3: Place all traps in the center. Use your lock and load procs on one monkey, multi shot from him once or twice, then arcane shot and cobra shot him to death. Use your third explosive shot on the next monkey, plus glaive toss, and he should die quickly. Put serpent sting on all the virmen around the edge and pick them off one by one.

Wave 4: Hard until I got it down, then it got really easy. Put all 3 traps under the one in the back, and position yourself in front of the one in front. Serpent sting the three you can reach, and burn all your explosive shots and a glaive toss on whichever guardian is not facing you (if they all face you, sorry! Move behind a new one so the one you were in front of originally is now facing away). Throw black arrow on the weaver, and get ready to move to the opposite side from the one you burned down. Once the one you're standing behind gets frozen, move and burn him down. Serpent sting the weaver, glaive toss the banshee, burn frozen guardians while on the move, and kill shot anyone who needs it.

Wave 5: Drop all 3 traps under the healer. Serpent sting everyone when the fight starts, and burn down the healer. Black arrow the sha once the healer dies, then kill the monkey (glaive toss and a couple arcane shots usually does it for me). Place damaging traps under the sha and freezing trap where the banshee will spawn (on the sha's left and a little back). When the clock hits 30, throw up murder of crows on the sha. You shouldn't have too hard of a time killing the banshee, then burst rapid fire and your procs of explosive shot from the traps to kill the sha.

Wave 6: Use ice trap to CC one of the healers, drop your offensive traps on the virmen (and multi-shot them!), and burn down the remaining healer (remember to use black arrow!). After you kill one healer, burn down the next (don't forget dots, but no traps!). If you've multi-shot the virmen a couple times, they're probably dead by now. If not, you know what to do.

Wave 7: Hardest by far. It doesn't get easier. Le sigh. Put your pet on passive, and place all three traps under one weaver before battle. Position yourself near one guardian on the end, sick your pet on the monkey when the fight starts, and sting both weavers. Use your explosive procs on the guardian nearest you, and black arrow a weaver (you'll need the procs later). If you're lucky, one weaver will be delayed in casting. Use the faster weaver's orb to freeze the nearest guardian and start burning him down as you move to guide the next orb into the next guardian. If he breaks out when he's low, but not dead, just sting him and he should go down eventually. If neither is faster, you can try interrupting one or rolling with the flow, your choice. Burn the second while he's frozen, and move behind the third. By this time, my pet was usually done with the monkey, so set him on assist again. Burn the third while he's frozen, and avoid any remaining orbs while you re-sting the weavers and burn them down. Feel free to berserk here, but I advise trying to get it down without them.

Wave 8: Not too bad as long as you keep sting up on the slayers. Stand where you can see everyone, and place one offensive trap under each slayer and a frozen trap under the healer. Sting everybody, black arrow the healer, and burn the healer until banshee's start to appear. Glaive toss works miracles against banshees, so use it then. Sting, explode, and otherwise shoot the banshees to death asap. After the first one falls, your stings are likely about to expire on the slayers (and your traps as well), so reapply as necessary. Kill shot the healer when you can, and burn down the other two banshees as they appear. Finish off the slayers in whatever way you see fit (you may be running short on time at this point, watch out).

Wave 9: Place all three traps under the weaver. Start where you can see everyone. Again, sick your pet on the monkey and sting him while you've got him targeted. Black arrow the weaver, sting both slayers, and explode one of the slayers to death while you move behind the guardian. Once the guardian gets frozen, burn him down with whatever hard-hitting abilities you have while you move to the next slayer. Sting anyone still alive and focus on the banshee that probably just appeared. Once you kill the banshee, your pet will probably be through, so don't forget to use him (or her!). Use whatever you've got to kill whoever is left. I suggest not using berserk on this wave unless you've tried over and over and over and there's just no way you can get it without berserking.

Wave 10/20/30: Easy enough, just a dps check. Use everything you've got while his shield is up, and time your frozen trap to use right before his shield goes down. Burn ALL your cd's when his shield drops (except murder of crows, that goes up at 30 seconds). Always use the berserk box that appears first on this fight if you haven't already, as you'll probably never need it on waves 1-3.

Wave 15/25: Always use the second berserk that appears (if you haven't already) when his shield drops, since it just re-spawns next wave.

I hope this helps! Be patient, try to enjoy it, and try not to let it take up too much of your life like I did!

1. Wave One: Three mantid and the vermlings,Send orb of frost into the vermlings, don't be afraid to interrupt one of the Mantid. The first three waves aren't very demanding. So don't be afraid to let the timer tick down while you build up icicles.2. Wave Two: One mantid, two mogu, a jinyu and over a certain time a banshee,Start on the Jinyu and let the orb crash into him. Swap to the first mogu, it should die right as the banshee comes out. use a freeze (on the mantid and still living mogu) to get two charges and nuke it down. There's no reason to use orb of frost on this wave, and you want it early on the next.3. Wave Three: Two hozen and the vermlings,Orb of frost and nuke down the two hozen. This is an easy wave and you can kill it with half a minute to spare, however, leave a vermin up and build up icicles for the next wave.4. Wave Four: Four mogu and a mantid and them a bansheeThe first damage buff will spawn here. You won't need them for the first ten waves, but I recommend using one at 14 and 24. Burn your icicles immediately, send off a frozen orb, and nuke down the mogu. Make sure you dot them all with Living bomb, and make sure each mogu gets hit with amber. When the banshee spawns, drop a pet nova on it and the mantid to kill it.5. Wave Five: Sha, a jinyu, a hozen and a banshee,Start on the hozen, (pet nova, or frozen orb) and kill it quickly. Don't forget to interrupt the Jinyu. Position yourself by the jinyu and kill it as well. When the banshee spawns, Pet nova for the quick shards. This is the wave where you use Icy veins and Alter time. Go ahead and use Mirror image. I did not need a berserker buff for this one.6. Wave Six: Two jinyu and the vermlings,Polymorph the first Jinyu and nuke the second. Put living bombs on the vermlings, and pet nova and orb of frost when it comes up. When you go to kill the second Jinyu, remember to use Deep freeze as counterspell will not be up yet.7. Wave Seven: Three mogus, two mantisses and a hozen,Start off with a pet nova on the hozen, and deep freeze him by a mogu if you can. Polymorph a mantid if the constant orbs gives you trouble. 8. Wave Eight: A jinyu, two saurocs and three banshees-over-time,Living bomb the saurocs and the Jinyu. Orb of frost or pet nova when the first banshee comes out. When the next two pop, use frost nova or orb and nuke them down. Keep living bomb on the saurocs and they will die.9. Wave Nine: A hozen, two saurocs, a mantid and a mogu, and a bansheeAgain nuke the hozen, deep freeze him by a sauroc. keep living bomb up Again, pet nova when the banshee comes up.10. Wave Ten: One sha.Start off by using icy veins. At 40 seconds, use time warp. Keep an eye on his shield and try to have procs available and when it drops pick up a damage buff, use Alter Time. Orb of frost when you need a proc, wave one is easy and it will be available if you need it then.

On wave thirty, I had two damage buffs available and just chain used them (before and after the shield.) This was probably unneeded and could have been better used on 28. Over all I used the berserk buffs on: waves 10, 14, 20 24, 30(x2)

Also note that for waves 20 and 30 you will have an additional 15 seconds to kill the boss (75 seconds total) the timer will start at 60, count down, and then jump up to 15.

That's all, good luck.

评论来自 erion2

anyone know if these titles will be removed in WOD?

评论来自 Chibchub123

Well this is going to be my next project... I wiped on 28 on my first try, so I have to say this isn't THAT difficult. I am using a legendary cloak, meta gems, and trinkets from SoO as a destro lock. Knowing your class, knowing the spawns of the banshees and being prepared for them, and knowing your CDs and the best way to burst each mob down is all it takes. You can't treat each fight as a separate encounter, each one leads to the next and you need to optimize now for what you will be doing later. Saving CDs for when you need them, etc. Do not get discouraged, if you are having trouble getting past 10-20, re-think how you are killing things and how you are moving between mobs. Getting from one to the next is VERY important!

评论来自 jvangorkum

Sorry, why was this *!@# implemented? Oh right, to bang a hole in your wall while you have to wait for 14 months on a new expansion while Blizzard ups the subscription fee's in the UK.

评论来自 jvangorkum

No, hunters didn't get this on a silver platter. Any hunter telling you this was easy, is lying. This is by far the hardest thing I ever had to do. I haven't made it yet, but with the expansion so far away...gotta have something to do I guess.

评论来自 truerogue

Waves 30-58 on my rogue. I tried to bit my own record and failed :)Video

评论来自 Jingyy

Did it today on my Enhancement Shaman. After 2 days of trying i finally did it! I must admit it was hell for melee but it's not impossible. Patience is the key, also i submited screenshot with gear and talents so every1 can compare. Wish u best luck!

评论来自 hausmaus

Just got this on my Arms warrior. After wiping to the level 30 Sha with only a few hp left on him, I got more serious about BiS gear and gems, and they do make a big difference. If you want to do this, it will almost certainly be worth your time to do some research into stats and gearing (basically Challenge Mode gear except without survivability or most AoE concerns).

While there is some information out there for Arms, I'd like to share some things too. In general:

- You can Charge and Heroic Leap through amber orbs without getting stunned. Usually, you'll want to strafe first and not pop the orb on the way through so you keep the stun and DPS buff, but straight up speed and time on target can be worth more.

- Get Deep Wounds up on targets early. The bleed is extremely powerful.

- Take the CM BiS lists seriously. Gemming for STR and getting Lei Shen's Final Orders or trinkets with ~60s CDs is a big deal. Item Restoration through Battle.net can be very helpful here, and it's free!

- Always try to shout 5 or 6 seconds before a wave starts (and remember about the 15-second grace window after each large Sha level).

Some specific tips per wave (note that berserker buffs are saved for waves 9 and 10) (also, note that the waves simply repeat every 10 levels, but mob hp goes up by 1% per wave, forever):

1) Easy. TClap middle group, burst down casters in any order. Should be ending with 23+ seconds left.

2) Start on circle edge near the door. MS caster, TClap a shield guy, charge and nuke healer. Leave healer to die from bleeds, kite amber to damaged shield. MS other shield, leap and TClap on Banshee, hopefully just as amber spawns.

3) Charge one of the hozens on spawn, try to hit both and a lot of varmints with TClap. Nuke one hozen, charge and nuke other, Bladestorm down varmints.

4) Start slightly away from one of the four cardinal points around the main circle. MS a shield guy, leap+TClap another, charge to a third and nuke. Let amber hit this mob if you can't finish it. TClap caster in middle before nuking last shield guy.

5) Stand at or charge hozen spawn point at point on circle closest to door. Nuke asap, before heal lands. Charge and nuke healer before banshee spawns. MS boss, you can CS if you are brave, otherwise pool rage and TfB procs. Immediately nuke Banshee, try to use OP/Victory Rush+Slam instead of MS if possible (don't drop low on rage though). Do not use CS after the 40second mark. As soon as the shield drops, CS and blow all cooldowns.

9) Use Berserker buff at start. Immediately nuke hozen, TClap whatever it runs past. Get MS up on another target when hozen is dead, then nuke another. The first few seconds make a huge difference, after that it's just burning targets in whatever order.

10) Nuke for first twenty seconds, using any procs. At 40, being pooling, and do not hit CS. At 30, leap to Berserker buff and charge back. As soon as the shield drops, CS and blow all cooldowns. CS procs are gifts from god himself in this phase, hold them until the current CS debuff is just about to expire.

Basically, get bleeds up, charge and leap carefully to maximize amber targets, memorize banshee spawns, and save the berserker buffs for waves 9 and 10 (and really do look at some gear lists).

This and the Brawler's Guild are some of the most fun I've had in years. I have always wished that Blizzard would add some serious solo content and it's safe to say that they finally have. This can definitely be a frustrating achievement, but I'm sure you will persevere and find great satisfaction in doing so.

Thanks to everybody who has shared their experiences here! Good luck and have fun!

Also I've used 雪怒圣物 and a decent Heroiс Raiding (not BiS) gear.I was able to make 36 waves (screwed up with 琥珀宝珠) with about 20 attempts.

P.S. I want to thank both authors for their work, due to which my progress became possible! Thanks a lot and keep it up! =)

评论来自 jtrox218

Completed as a Survival Hunter.Some advice:-Keep trying and correct your mistakes one by one. -Also consider getting some BiS gear. I sunk a couple thousand gold into some crafted gear and the Darkmoon trinket which seem to have went up as the expansion is coming to an end, the trinket is amazing. -Watch videos on you tube and see how they completed each wave . I watched many videos and tried variations of their kill order that was based around my play style. -Make sure you have flasks, the best food and make sure you take a bio before you start.-Traps are your friend for lock n' load make sure you use it because the dps increase is amazing.-Don't put all your cool downs into one macro. I actually got rid of my burst macro for this and spread out my cds and kept them for certain waves and situations. If I made a mistake a cd would save me. - Take breaks when your having bad runs. I found that if I took a 30-45 minute break when I started to make stupid mistakes I would come back and I would be playing much better.-Use the design on the ground as markers. You know the little arrows and stuff.-Don't use pets with buffs or debuffs because enemies get all them. You can pick up an interrupt or cc pet. A gorilla is good for a melee interrupt . -Macro your pet onto your target I changed this and got better results instead of the pet running all over the place.-Dot the other mobs other than your main target . Put black arrow on the last mob you plan on killing it will tick and activate lock n' load.

t1- You will be disengaging often and you can use deter to soak an amber orbt2- The stun interrupts the shield from the mogu mobs, it also interrupts healingt3- Doesn't mattert4- Focus is crucial in this fight and this will save you more focus in the long run. It has a very high uptime.t5- Your pet will always be on target with this and the passive dps increase is much needed.t6- A very efficient spell for its focus cost.

Glyphs: The only one I consider mandatory is black ice. Your ice trap snares targets like the annoying monkeys and also gives you a speed boost.

Thats some basic advice for surv hunters. Best of luck and hope you get the title before the pre patch.

评论来自 mimee21

Hunter :

Ok this achievement has 12 hours left before it's no longer attainable as a FoS/Title etc. So i'll give a few hints before it's gone.

The best advice I can give you is have patience, don't rush it.. Learn wave 1 then wave 2.. And so on. Don't think you'll get to 30 after 5 tries either. You have to master every wave down to the core in order to make it. After you master the waves you will have like 10+ seconds left on every single wave, I used this left over time to prepare for the next wave.

Mark the arena! I set up 4 markers. I marked every healer spawn (wave2, wave5 and wave6) and one for the entrance so I knew where I was at all times. The healer is one of the biggest headache, if that thing heals anything on your 10+ or 20+ you will have a hard time getting pass them; they were my priority after the banshee. Absolutely never ignore the healer.

The deal breaker as a hunter! the most important thing you can do is DOT every enemy. and 黑箭 are your best friends. As soon as a wave with lots of adds starts apply serpent to all of them, dot the monkey also and then dot the rest and go back to monkey. Wasting 4secs doing this will do as much damage as killing one mob. And black arrow to an add that you will kill last for example the one that makes the stun orbs. This will make lock n' load proc. If you kill an enemy and need to re position, re-apply your serpent sting and black arrow as you run to the enemy if they are about to fall off (Tidy-plates gives you your dot icon on top of the enemy so you know how much you've got left) Believe it or not serpent sting alone will take around 20% of their health by the time it runs out so you could potentially get to an add when he's around 60% if you applied it more than once.. I cannot say it enough how IMPORTANT it is to dot..

I never used 夺命黑鸦 and but ONLY on the Shas reason is their CDs are too long to waste them on mere adds. Stampede only on wave 10th when the sha drops the shield along with berserker buff and murder of crowds.

急速射击 Only on Shas and when I was in trouble. For example if I miss stunning an enemy with the orb, I would pop it to catch up. Normally this happened on wave 7 / 9.

Berserker buff: After you master the waves you really don't have to use it at all.. I did end up using it on the last sha ALWAYS. And the remaining one I would use it before wave 14 started, because you get another one then. It is a nice little gift to get that wave down quickly and get you ready for wave 5/15/25 etc..

GOOD LUCK !

评论来自 Sindorein1124

As of 6.0.2, the title earned from this achievement appears to have been removed from characters/accounts that earned it.

Edit: Blue posters have confirmed that this is a bug and will be fixed.

评论来自 Zizowarr

For Warriors trying to complete this achievement:

I've played a lot of Proving Grounds Damage and made Wave 59 Endless. A very easy way to make it far is to go Gladiator Warrior with 630 dungeon gear. Gladiator works very well because you have short cooldowns that can be used on every wave.

I had gone for a crit/haste build. Thunder Clap (applies Deep Wounds) + Bloodbath is a VERY good cleave combo. Make sure you have Deep Wounds up on as many targets as possible. Glyph of Heroic Strike helps your cleave as well.

Since your gear is not very good, HP is scaled down and the "Mecha-Blast Rocket" from engineering hits for a ton. These are key to getting far and will be your emergency life savers.

The waves has a pattern that repeat itself every 10th lvl (with more hp every time). I recommend having the Berserk buff for the bosses at wave 5 and 10. Try save the Berserk for wave 9 rather than 5 if you can.

Thank you for reading my post, and good luck if you're going to try it yourself!﻿

评论来自 Kvetoslav47

Okay, so after insane struggle on my main balance druid, on which i've been to countless instances on various difficulties, i've managed to get to 40+ waves on my newly purchased hunter (640 ilvl, 100 lvl boost from Legion purchase) which i play very shortly and imo poorly and dont like the class at all, on my first try. Then gave up, beacause i felt i would be there forever plus i really had to go to the bathroom. So really, if you're having problems just roll hunter (i went Marksmanship spec, but i dont think it matters at all). Only thing i needed was /stopcasting interrupt macro, nothing else, cooldowns used only just to be sure, not because of necessity.