Work

Here you watch all my projects since 2015. Most of them are school projects and some of my own projects. The software I use: Maya, Yeti, Xgen, Zbrush, Houdini, Arnold, Nuke, Substance Painter, Photoshop.

fx sculpting surfacing

Train

animation compositing fx modeling

Train

2015-10-23

About Me

My name is Karlijn Hoogenboom. Born on April 22, 1993 in a small village close to Amsterdam, the Netherlands.

In 2014 I started the education Immersive Media and Visual Effects at the Netherlands Filmacademie. I was trained to be a vfx generalist with basic knowledge of moviemaking. We learned to work on a film set, how to with different departments and how to work with a lot of different software.
In my third year I had the opportunity to do my four month intership at L’Atelier in Montreal, Canada. And I graduated in 2018 with the animation short The Library of Things, with the main focus for me to become a groomer.

After my study I starter to work at Trixter in Munich as a Groomer. After two months I accepted a job at MPC London also as a Groomer.

The software I like to work with are:
Maya, Xgen, Yeti, Zbrush Houdini, Arnold, Nuke, Mari, Substance Painter, Photoshop.

"I had the pleasure to have Karlijn as my fx intern at L'Atelier animation for a few month during her summer break in 2017.
She worked on our full CG animated series, Robozuna, and was very quickly efficient.
She picked up the pipeline and the production method incredibly fast.
She did plenty of shots using already made setup without hickups and show up very good organization skills.
She also made a very clean and production ready dust impact setup which we are using very often.
I would have love to have her longer in my team as she was a very valuable asset!"

Project function in order of appearance:

The Library of Things: Modeling, Texturing, Shading, Grooming all characters