Not in any sort of Raid format. 5mans maybe. I don't even know if I'd attempt Heroic 5mans without Pulverize.

I'm not in beta, so I don't know what it's like at lvl 85. I wouldn't think the extra crit would make that much of a mitigation bonus.

Of course, I would want a real tank for raiding. From what I got of the OP's situation however, he's talking about DPS in raids and tanking 5-mans. The spec I laid out was more to keep the raid dps high and the tank as secondary, but still viable.

I'm not in beta, so I don't know what it's like at lvl 85. I wouldn't think the extra crit would make that much of a mitigation bonus.

Of course, I would want a real tank for raiding. From what I got of the OP's situation however, he's talking about DPS in raids and tanking 5-mans. The spec I laid out was more to keep the raid dps high and the tank as secondary, but still viable.

9% crit is a huge number of Savage Defense procs, espeically with how low Crit % will be when starting to gear up.

Honestly for his purpose I'd sooner lose a point in Primal Madness or Fury Swipes than Pulverize.

9% crit is a huge number of Savage Defense procs, espeically with how low Crit % will be when starting to gear up.

Honestly for his purpose I'd sooner lose a point in Primal Madness or Fury Swipes than Pulverize.

You might be right. I'm used to the very high crit rates in wotlk (I don't even remember what my crit was before that). Even at the beginning of wotlk, crit rates were quite high. And then there's the question of what percentage of your mitigation Savage Defense really is. It's not something that's terribly obvious.

You might be right. I'm used to the very high crit rates in wotlk (I don't even remember what my crit was before that). Even at the beginning of wotlk, crit rates were quite high. And then there's the question of what percentage of your mitigation Savage Defense really is. It's not something that's terribly obvious.

It's not terribly hard to find out, now that absorbs are properly tracked in the combat log. Any damage meter mod should be able to show you the amount of damage taken and the amount of damage absorbed.

I don't have numbers from a recent raid, but for dungeons the absorb is quite a high percentage. Not that it should be entirely surprising, given how OP Savage Defense is right now.