Destiny 2 - No dedicated servers, plus how the PC version isn't just a port

Destiny 2 - No dedicated servers, plus how the PC version isn't just a port

With Destiny 1 multiplayer, there were some issues with latency. And PC gamers demand very tight latency in multiplayer games. Have you taken any extra steps with the PC version to facilitate that?

We’ve done a bunch of stuff overall. We’ve heard that across the board, so we have looked at our tech and tried to figure out "okay, where can we optimize, how can we reduce that." So there is new tech coming, but I would say that, at the moment, it’s not specifically geared toward PC. But again, we have things we are doing to kind of get to the last push, so we’re very cognizant of those issues and we’re definitely trying to deliver the best experience possible.

Is it still peer-to-peer in terms of the multiplayer? Are there dedicated servers?

It is a complicated typology. We do not have dedicated servers for Destiny 2 on PC.

Did you have to make any tweaks to the core gameplay, the shooting gameplay, to make it work on PC?

Yeah, absolutely. We have done a ton of work. One of the key factors we looked at when coming to PC is that we don’t want anybody looking at the game as a console port. Yeah, Bungie has a long history in console. People seem to love the console games. We wanted to make sure that it feels like a PC game, it plays like a PC game. We’ve gone and changed things, like if you were to compare side-by-side screenshots, you’ll find that the reticle is slightly below center on consoles. It’s dead center on the PC. One of the things we found in development is that we were kind of chasing the mouse because of the way our recoil model works, so we’ve adjusted that. We’ve done a ton of work to try and make [the PC version] feel and play like a great PC shooter. Hopefully you guys will come back later today, see me outside and be like, “you nailed it.” That’s what we’re hoping.