#-------------------------------------------------------------------------------# Soulpour777 - Animated Battlers# Script Date: 11:01AM, 6 / 14 / 2014# Web URL: www.infinitytears.wordpress.com# Credits and Special Thanks to:# - Moghunter for the Original Script Idea# - TheoAllen for the update_origin help and move sidewards fix#-------------------------------------------------------------------------------# Description:# This script allows your enemy battlers to be animated during battle. The# enemies would also be subjected to three different animated behaviors,# either they BREATH, FLOAT, or MOVE SIDEWARDS. This is a revival of Moghunter's# sweet script called Battler L effects, but made it much more appealing and# compatible with the now popular RPG Maker VX Ace.#-------------------------------------------------------------------------------module Soulpour module AnimatedBattlers # ---------------------- <Editable Region> ------------------------------ # # You can edit anything from this module. On this module, if you place # the enemy's id inside the arrays, either from Breath, Float and Move Side, # it means that those enemies included on the array will have their own # respective behaviors (Float, Breath and Move Sidewards). # Any enemy id not listed or included inside the array will remain static. #------------------------<End of Editable Region>------------------------ # BREATH_SPEED = 1 # Speed of the Enemy's Breathing BREATH_EFFECT_ENEMY_ID = [30,4,5,82,1,3,7,11,12,13,15,18,9,19,21,23,24,22,26,27,28] # List of Enemy IDs who Breath FLOAT_EFFECT_ENEMY_ID = [95] # List of Enemy IDs who Float MOVESIDE_EFFECT_ENEMY_ID = [17,4,5,2,16,14,10,6,8,20,25,22,5,4,28,27] # List of Enemy IDs who moves sidewards STATES_CANCEL_EFFECT = [80,70] # States Cancel Effect endend

#-------------------------------------------------------------------------------# Soulpour777 - Animated Battlers# Script Date: 11:01AM, 6 / 14 / 2014# Web URL: www.infinitytears.wordpress.com# Credits and Special Thanks to:# - Moghunter for the Original Script Idea# - TheoAllen for the update_origin help and move sidewards fix#-------------------------------------------------------------------------------# Description:# This script allows your enemy battlers to be animated during battle. The# enemies would also be subjected to three different animated behaviors,# either they BREATH, FLOAT, or MOVE SIDEWARDS. This is a revival of Moghunter's# sweet script called Battler L effects, but made it much more appealing and# compatible with the now popular RPG Maker VX Ace.#-------------------------------------------------------------------------------module Soulpour module AnimatedBattlers # ---------------------- <Editable Region> ------------------------------ # # You can edit anything from this module. On this module, if you place # the enemy's id inside the arrays, either from Breath, Float and Move Side, # it means that those enemies included on the array will have their own # respective behaviors (Float, Breath and Move Sidewards). # Any enemy id not listed or included inside the array will remain static. #------------------------<End of Editable Region>------------------------ # BREATH_SPEED = 1 # Speed of the Enemy's Breathing BREATH_EFFECT_ENEMY_ID = [30,4,5,82,1,3,7,11,12,13,15,18,9,19,21,23,24,22,26,27,28] # List of Enemy IDs who Breath FLOAT_EFFECT_ENEMY_ID = [95] # List of Enemy IDs who Float MOVESIDE_EFFECT_ENEMY_ID = [17,4,5,2,16,14,10,6,8,20,25,22,5,4,28,27] # List of Enemy IDs who moves sidewards STATES_CANCEL_EFFECT = [80,70] # States Cancel Effect endend