So i was being silly and wanted to try out the vfx commands. its been awhile since i tried the hoods and such. well i tried the pack. didnt see it show up on my back. then i tried the quiver, nothing on the back. I rotate around my character and they are on my stomach. the command to turn those two off worked, then I tried the parrots. The first green parrot showed up on the stomach as expected then it wouldnt dissappear!. I then try the red parrot to see if it overrides the green one and maybe able to turn it off. nope. it had a christmas color flashing birds on my belly. Im afraid to try anymore but will enjoy these dead lookin birds as i kill things

after going into combat it fixed itself. the bird showed up on the shoulders but the ;;vfx pet none command still doesnt remove the bird

For PCs without wings, you will need to visit an underwater area to get switched to the flying animation style, then leave the underwater area and proceed to step 2. Teleportation would make this slightly less of a hassle.

This will usually fix the issue until the next time the PC sleeps/rests.

Nope ;;style fly (or flying/flight) is an animation style only open to beings with wings... however it is the same style that anyone visiting an underwater area is put into to mimic swimming... it works quite well...

The reason this one is used is likely because it changes the whole layout/positioning of the PC which forces the engine to re-render and rethink about positions of "body-objects"...

Number of posts : 1033Location : Earth, Sol system, in the Mutter's Spiral galaxyMain Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae. Other Character.. : The Personae of Ramana JalaNWN Username : Ramana JalaTime Zone : US Eastern TimeRegistration date : 2011-08-29

Number of posts : 1131Age : 403Location : EuropeMain Character : CÚlestin Chevalier; Knight Champion of Dalix. Protector of the Innocent. Slayer of Evil.Other Character : Angelique Nightstar; Arcane Archer.Personal Quote: "The way of the bow is simplicity and beauty combined with power and discipline."Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.Other Character.. : Anna, Weaver of Illusions. - You can read about all of them following this link to their Biographies! =)NWN Username : I await You in the EndTime Zone : Central European TimezoneRegistration date : 2010-12-11

For the quiver/pack rotating to stomach position, I think it's because of a node that doesn't get rotated back to starting position after certain animations. A quick fix is to change to a different "fighting style" and then change back again. For instance, ;;style heavy, then ;;style normal.

Number of posts : 1131Age : 403Location : EuropeMain Character : CÚlestin Chevalier; Knight Champion of Dalix. Protector of the Innocent. Slayer of Evil.Other Character : Angelique Nightstar; Arcane Archer.Personal Quote: "The way of the bow is simplicity and beauty combined with power and discipline."Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.Other Character.. : Anna, Weaver of Illusions. - You can read about all of them following this link to their Biographies! =)NWN Username : I await You in the EndTime Zone : Central European TimezoneRegistration date : 2010-12-11