Sundersong...

...please, make it just with 6 sundering strike (my mind loves symmetry and completeness, and when I'm deckbuilding, and try to put it into the deck, my mind screams every time for that horrible bludgeon... I just can't run it but I'd like to run it soooo much )

This is something I never understood either, possibly because I don't really understand the (+), (-) system, but this little thing has bugged me too, when I see Vibrant Pain having 6 of the same cards of a silver/rare combo and then Sundersong has it's last one replaced by a paper card, to me that would make it A Major/Minor item.

Edit: Although the more I look at other items, especially with multiple copies of Sundering Strike, the more I'm thinking the (+) (-) system has to do with it.

Sundering Strike is a + card, meaning that in designing a weapon its value towards the determining weapon level and rarity is 7 compared to the usual 6. Thus a 6x Sundering Strike weapon would be 42 points making it a level 21 weapon.

A + card is given a slight increase in value compared to cards of a similar quality.

For example, Parry is a copper card with a value of 3. Penetrating Lunge is also a copper card and is a + card. So Penetrating Lunge has a value of 4. These values are what determine item level and therefore the amount of power tokens needed to play them.
To extend the example, A 6x Parry weapon's level would be 9 (6x3=18, 18/2=9). A 6x Penetrating Lunge weapon's level would be 12 (6x4=24, 24/2=12). Both in this case would be .

Some cards have different rating for different classes. Mighty Bludgeon is one of them. It's Gold / A / 9 on warriors but only Silver / B / 6 on priests. Thus as a divine weapon Healing Hand Mace is worth 2* 6 + 3* 6 + 1* 7 = 37, which is rounded down to lvl 18.

Sorry for the thread necro, but I actually think this suggestion is good now that the item level cap is raised to 21. Sundering Strike is powerful tech now that Cushioning Armor exists, and that paper card is the only thing that's stopping this item from becoming truly relevant. I know this is an odd change, but it's worth considering.

Better yet, replace that Able Bludgeon with a Blind Rage to bring the item level down to 17 and the token cost down to with a useful cycling trait, and suddenly you have a very viable weapon without being in Citadel territory.

Better yet, replace that Able Bludgeon with a Blind Rage to bring the item level down to 17 and the token cost down to with a useful cycling trait, and suddenly you have a very viable weapon without being in Citadel territory.

Click to expand...

I think the times of ridiculously powerful weapons combining good attacks + cycling traits might be (almost) over.