So first of all, let me start by saying that this update isn't really about the actual game play, that's coming later. This update focuses mainly on the underlying "engine" that allows this game to function. I've had a lot of fun with this last update, creating GUIs and almost rage quitting a few times with lighting bugs, but for the most part, I'm very happy with whats happened! So, now lets get into the changelog!

+re-did lighting+when lights are removed, the surrounding terrain "unlights" itself+added day-night cycles+fixed "edge of map" lighting bug+added loading of image maps(still a work in progress, but its ok right now)+added all player classes+started working on shooting, getting all the algorithms working+added main menu and singleplayer menu(still a little bugged and unfinished)+added new tile types including water(Water still W.I.P., it doesn't flow yet, neither does lava)+added a edit mode(editing only works when the camera is fully unzoomed, may or may not keep this)+let transparent tiles, such as water, render correctly so they now render with an alpha value+many optimizations, need testing *+ability to take screenshots. currently only one can be saved, but that's easily fixable

+changed launcher around a little **

-removed old shooting code-removed old moving code-removed lots of bits and pieces

bug: when water is placed on a light, the light burns out. Thinking about keeping this bug: lots of bugs with the menusbug: lighting is still a little weird looking in the day time, will fix next updatebug: bullets don't render at all. Will get to this in the next update

(Sort of) Manual----------------

Press 1 to zoom in when not in edit modePress 2 to zoom out when not in edit modePress E to enter/exit edit modeUse scroll wheel to select tiles in the hot bar when in edit modeClick to place tiles

Singeplayer set up menu(to change amount of players, click on the little numbers and change. Must be a valid number (I.E. not a string or it will crash, I have to handle that, and it can't start with 0):

Messing around, this is the game rendering 5000 players with randomly generated positions. Still get ~10 fps!:

*I would love for people to test this on their own hardware, setting the amount of players up to as high as you can get them while still maintaining a reasonable FPS so I can decide if I still need to work on optimizing the engine. For me, I get 60 FPS. But for some reason, all the games I play have unexplainable little jumps in FPS. So I'll be getting 60, and then 40 and then 60 again, and I have no idea why. That's why I want others to test it out to see how it does. If you want to contribute, post:

-computer specs-average FPS-max amount of players it can handle on your computer

**Launcher isn't necessary if you already have the game files, but the launcher is the only way you can download the game at the moment. When you click download, it will download the game in the directory that the launcher is currently in. When you want to play, make sure the launcher and the game files are in the same directory. When downloading the game, the launcher may crash. Don't worry, as long as you have the jar file, it worked. You cannot use the launcher while its downloading!

Alright, I haven't worked on the game in a while as I've had other projects to work on. But I tried getting back into it, and I found I just can't do it. So I was wondering if someone else wants to join up with me and we can finish the game off? I'm planning on releasing this game publicly on Desura and those other indie sites, and I want to make a couple bucks off of it. If you're interested and you carry through with the game, I wouldn't mind splitting the profits! If you want to, leave a comment or message me and I'll lay out the game and the source code for you so this game can get finished!

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