I've been looking for a way to make my Cocos2D-JS app go into fullscreen mode, but there doesn't seem to be much documentation on Cocos2D-JS (or Cocos2D-x-js as some seem to call it.)
This app is to ...

So I started writing an Android 2D game. I've come to the point where I want to display my character image on the screen. I read that most sprites have a resolution of 16*16, or more. So I created an ...

I'm using a SurfaceView and canvas to implement a game HUD, title screens etc., by overlaying standard Android view widgets over my SurfaceView. This works reasonably well and maintains an acceptable ...

I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects and would like some suggestions on ...

I'm attempting to create a air hockey type game with HTML5 canvas and JavaScript, using Box2dWeb for the physics calculation. I need a way to draw the puck at the current mouse x and y position every ...

I'm making a slide puzzle game on android. I have handled the gestures and tranaslate the matrix that holds the pieces succesfullly, and I have made the logic when the pieces get on the border of the ...

OK, I am trying to make a game that is a little bit like SimTower but utilizing HTML5 (particularly the canvas element) and JavaScript with a little CSS.
I have progressed pretty far in the past week ...