[1] Originally planned for release in 1995 by Millennium, but was presumably cancelled and eventually released by Islona (Epic Marketing) in 1997.

[2] William Lunney completed 90% of the game, but didn't get paid by Millennium. He handed over development to his then good friend, Barry Lee, but wasn't credited in the final version [Source: personal communication from Bill Lunney, May 2005].

[4] The game remains solely the copyright of Neil Axe (as the licence to produce and distribute the title ran out for both Millenium and Epic many years ago).

[5] Neil Axe is English and though the theme of the story behind the game is set in the States, it was very loosely based around the fact that in 'real life' (back in 1988) he led 3 of his martial arts students on a 3,300 mile cycle ride from New York to Los Angeles to highlight the Gt. Ormond St. Appeal. They reputedly raised £5m from USA doners. During the 'quest' they were involved in over 40 sparring bouts each and got networked to 40 million homes by CBS News!

[6] This game only came about because the original idea Neil had (MysterX - which sadly never got made) could not be done at that time (pre PlayStation), so the powers-that-be decided to turn a small part of his CV into a game.