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The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSPSun, 02 Aug 2015 16:48:56 +0000en-UShourly1http://wordpress.org/?v=4.2.3#killallzombies Out Today on PS4http://blog.us.playstation.com/2014/10/28/killallzombies-out-today-on-ps4/
http://blog.us.playstation.com/2014/10/28/killallzombies-out-today-on-ps4/#commentsTue, 28 Oct 2014 16:01:04 +0000http://blog.us.playstation.com/?p=143073Hi everyone! When we at Beatshapers announced #killallzombies for PS4 on August 8th, we were not expecting to receive as much praise and anticipation for the game as we did, so thank you for helping us generate that. And now we’re back to provide a significant update on the game.

#killallzombies sees you attempting to survive wave after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to provide a new experience different from that of the previous wave.

You will find an ever-expanding horde of zombies forming over time; therefore if you do not keep up with killing the zombies from the previous wave, you will find that you have an even larger enemy count with nothing on their minds other than earning their meal for the day.

Bosses are big enemies with unique attack mechanics in certain waves, you must find ways to evade any zombie bosses you encounter, while attempting to steadily damage them; if you get too close to their attacks, then you will not last too long. Each boss has their own strengths and weaknesses with different stun times, while more bosses will be added to the game in upcoming updates.

The perks have tremendous power in each of them that can shift the balance of power from the hordes of zombies surrounding you to the player. The perks are all described in detail on the perk selection screen. Perks possess varying lengths of effectiveness, such as a one shot effect for a huge explosion from “The Duke Is In Town” perk, a time limited effect for freezing bullets from the “Ice Ice Baby” perk, and a session permanent effect for moving slower but increasing the amount of damage inflicted upon enemies from the “Heavyweight” perk. It is vital to choose perks wisely and strategically in order to progress in game.

When in broadcast mode, there is a different element of gameplay available to the player in order to engage socially, as we actually involve spectators within the gameplay, so they can interact with players while watching a live stream of you playing.

The next encounter vote is placed on top of the screen during gameplay provides extra game events and changes every 80 seconds with the potential of them including random weapons, more or less zombies, random events, and much more besides.

Spectators can vote for their preferences via the Live from PlayStation interactions panel or the Twitch website or simply by typing the exact name into the chat window with the chat commands being listed in the manual. Most chat commands have a cool down period and some chat commands must be repeated a number of times in order to be accurately executed.

The perks screen has its own voting mechanic, so if a player decides to allow spectators to vote for perks, the player earns extra XP if they select the most voted perk from the spectators. You can avoid broadcast mode if you prefer or even turn off interactions entirely via the options menu, although the broadcast mode and interactions provide an extra dimension of fun and spectators can help you survive longer and earn a higher position on the scoreboards.

If you are a YouTube streamer, please contact us via e-mail with any requests such as exclusive custom chat commands, channel logos, backgrounds or in-game weapons to provide some extra fun for those watching via the YouTube app.

#killallzombies will receive post-launch support with further content and game modes patched into the game for free, therefore when the game launches today on PlayStation Store for $13.99, you will be guaranteed to receive the full experience of the game.

You may see some chat commands in the accompanying video, although here are a couple of exclusive chat commands that are not listed in the manual. “Hexawave!” spawns a large wave and “nutcracker” spawns a nut decoy, which zombies will start attacking.

In the distant future, #killallzombies is thrusting civilians into a sport of survival where a ravenous zombie population is unleashed in the name of sports entertainment, with television spectators voting upon how many zombies they want to uncage to make survival all the more difficult for you to accomplish — with the potential of a collective horde of more than 1,000 zombies.

The arena is comprised of hundreds of hexagonal tiles that are capable of totally changing the dynamics of the gameplay by altering the landscape. For example, spawning new obstacles, such as various cars and knives and others; hexagons that cave in on themselves to create dangerous traps; hexagons that rise from the ground to create a blockade that may keep some zombies out, but also keep the player in. And there are many more ever-changing gameplay dynamics.

Social interactivity is a hugely important feature for #killallzombies as we want to deliver the most engaging, socially interactive and fun game in the third-person shooter genre. A central attribute to the social interactivity is involving stream viewers into core gameplay elements via chat and voting mechanics, which allows for people to not only spectate, but also participate during a player’s live broadcasting of #killallzombies via PS4 and Twitch.

There are three ways that spectators can affect the game for the broadcaster:

Every 80 seconds, viewers have a choice of two encounter options available to vote on, including encounter spawns, various arena events, timed bonuses, and perks.

The perk select screen has its own voting mechanic in which if the player decides to wait and select the spectator’s most voted perk, the player will be offered additional XP and Health.

The chat commands are available throughout the broadcast as we are executing chat commands in real time, allowing the spectators to affect on a variety of imperative decisions that can significantly increase or decrease your chance of survival — such as increasing or decreasing your character’s speed or health, spawning more or less enemies, etc.

For the most evil of spectators, there’s the opportunity to deliberately change the camera angle to a less effective perspective and reverse the entire control scheme, and much more! To avoid spam, some commands have their own cool down mechanic. Some of them can be triggered with different keyword commands with some lasting until the session ends. There will also be plenty of hidden commands that you will have to figure out for yourself along the way during gameplay, and we’ll be posting special announcements online.

There’s plenty of weaponry available at launch, like the Beretta, Revolver, Sawed-off shotgun, M-16, M-60 and a futuristic X-Bow and Plasma Gun, alongside various bullet types including normal bullets, armor-piercing rounds (that are capable of shooting directly through zombies), and freezing bullets.

The control scheme consists of your typical twin-stick shooter with the left analog stick moving the character and the right analog stick shooting in the appropriate direction. The player will fight through various categories of zombies, such as slow, fast, jumping, gigantic, and enraged bosses.

Killing significant quantities of zombies will earn XP, which will eventually enable the player to level up, which is a very important process as it provides the player with a choice of perks that will be incredibly helpful in surviving the hordes of zombies.

The perks have a tremendous power to each of them that can shift the balance of power from the hordes of zombies surrounding you to the player, as the perks range from invisibility to insta-death, which sensationally leaves absolutely every zombie in a crumpled heap on the ground.

Will you have the survival instincts to endure the Arena?

]]>http://blog.us.playstation.com/2014/08/08/killallzombies-coming-soon-to-ps4/feed/34http://blog.us.playstation.com/wp-content/uploads/2014/08/killallzombies.jpg3.36Founder and CEO, Beatshapers3410Z-Run Out Today on PS Vitahttp://blog.us.playstation.com/2014/06/24/z-run-out-today-on-ps-vita/
http://blog.us.playstation.com/2014/06/24/z-run-out-today-on-ps-vita/#commentsTue, 24 Jun 2014 17:08:14 +0000http://blog.us.playstation.com/?p=134713Hi everyone. We’re very pleased at Beatshapers to announce that Z-Run is out today on PS Vita. We initially announced Z-Run in 2013, but we’ve spent a lot of time refining the game to provide the best possible experience for the loyal PS Vita fanbase.

Z-Run thrusts you into a world that has fundamentally been overrun by a virus that has mutated people into flesh eating zombies that will do anything for their next meal.

Z-Run includes two game modes including a story and a survival mode, with the story mode seeing your chosen character attempting to escape the city one level at a time, while the survival mode tasks you to hold out for as long as you possibly can against the hordes of zombies with gradually increasing quantities of obstacles and zombies.

Our game features two characters, three unique environments, and twelve deadly weapons. There is a male (Alex) and female (Clair) character that can both be customized and upgraded via points that are earned from the XP and levelling up system, with the points being awarded for successfully completing a level. The XP can be used to upgrade a wide range of player abilities, such as increasing maximum health and stamina, reducing damage from zombies, amongst other abilities.

Stamina adds a strategic element to the gameplay, as you balance between the effectiveness of a weapon and how much stamina it will expend; as you don’t want to find yourself running low on stamina when surrounded by obstacles and zombies.

And where would you be in a zombie apocalypse without weapons? It’s a good thing that your character will be totally equipped with pretty much every useful weapon to take down zombies or bash their brains in! First up, there are slide-kicks that can be performed at any moment with minimal use of stamina, which are perfect for when you’re out of ammo, while the melee attacks that are specific to each character naturally expends stamina, but packs one hell of a punch.

The weapons range from blunt weapons to firearms and blades. The blunt weapons consist of tubes, planks, baseball bats, and more besides, although they are categorized as expendable blunt weapons as they will degrade and break down into an unusable state after they have been used a few times, depending upon the weapon.

The firearms consist of handguns, a shotgun, and a crossbow, and are a great tactic for instantly dispensing of zombies that will use very little stamina, although the firearms do require ammo which can be collected during levels, while reloading will be performed automatically depending upon if you have any ammo left after the clip has run dry.

Blades consist of a katana and tanto, which are far more durable than the blunt weapons resulting in a larger period of time before the bladed weapon degrades into an unusable state.

Can you out-run the zombie apocalypse? Z-Run is available today for digital download via PlayStation Store.

Hello there! This is Alexey Menshikov from Beatshapers, and we’re proudly announcing Z-Run for PS Vita, coming to PlayStation Store this May. We moved back the launch date since last summer’s announcement in order to make our game bigger and better. Our previous games on PS Vita include StarDrone Extreme, BreakQuest, Furmins, and dozens of PSP minis — along with the recently announced PS4 title, Ready to Run.

Today, we’re presenting a gameplay tutorial trailer with the awesome song “You Better Run,” made especially for the game by The Spin Wires band.

The world has been overrun by flesh-hungry zombies, and you’re stranded in the middle of a post-apocalyptic city with no way out. Are you going to just stand there and get eaten, and turn into a brainless creature, too? Not likely.

In Z-Run, you never stand still. Anyone who does winds up dead. Stay on your toes if you want to stay alive. The city is a mess after the zombie apocalypse struck, so you need to be agile as well as fast while you attempt to sprint through the crowds of undead assailants. Falling over an obstacle or running head-long into abandoned cars is a sure way to get caught by the legions of zombies.

But you’re not expected to go in empty handed. An arsenal of weapons is available for collecting, including guns, bats, planks, wrenches, and even an electric guitar that will help you fend off the flesh eaters and keep on running.

Be careful how much you exert yourself, though. This is a big city, and it’s packed with hungry zombies. Every move you make, punch you throw, or guitar you swing will cost you energy. Find yourself exhausted too quickly, and you’ll be an easy meal for an army of undead attackers.

There are multiple routes you can take as you sprint through the city, and exploration is an essential part of survival during the undead armageddon. Campaign mode tasks you with working your way through the debris-strewn streets in an effort to find your way out with at least a few limbs still intact. There’s also a survival mode included, which keeps on going until the living dead finally get to feast. The more you unlock in the story, the more you get to test your skills in survival mode.

As your character increases in level, you can begin to add to your stamina, allowing you to attack and dodge more, as well as recover more quickly. You can also begin to upgrade your weapons, ammunition, and inventory to help you keep on running for longer.

Z-Run is coming in early May of this year to PS Vita.

]]>http://blog.us.playstation.com/2014/04/04/z-run-coming-to-ps-vita-this-may/feed/67http://blog.us.playstation.com/wp-content/uploads/2014/04/ZRun1.jpg2.26Founder and CEO, Beatshapers674Ready to Run Racing to PS4 This Yearhttp://blog.us.playstation.com/2014/01/31/ready-to-run-racing-to-ps4-this-year/
http://blog.us.playstation.com/2014/01/31/ready-to-run-racing-to-ps4-this-year/#commentsFri, 31 Jan 2014 14:00:50 +0000http://blog.us.playstation.com/?p=124159Hi there! This is Alexey Menshikov, CEO of Ukraine-based Beatshapers. I’m excited finally back to PlayStation.Blog and announce our new project – Ready to Run.

In case you’re not familiar with Beatshapers, we’re a small developer and digital publisher from Kiev, Ukraine. To date, we’ve published 19 games on PlayStation Store. The most significant are BreakQuest series (minis), StarDrone Extreme (PS Vita), Jetpack Joyride (minis) and Furmins (PS Vita, made together with Housemarque).

Ready to Run is a furious RC car racing game in a unique retro-futuristic setting, and it’s actually planned as a franchise, with the first title coming exclusively to PS4.

Here are a few of Ready to Run’s features:

Highly responsive, arcade-style RC racing physics

15+ futuristic radio-control cars with various designs

Single city environment featuring endless track configurations for different race modes

Real-time and asynchronous multiplayer modes

Various scoreboards with filters, with an emphasis on PSN friends

We’ve always been fans of RC racing games, and it seems now’s the time for a new title on PlayStation Store. We are planning to launch Ready to Run on PS4 in Q2 2014.

We’ll have more exciting announcements coming this year for PS4 and PS Vita, so stay tuned!

]]>http://blog.us.playstation.com/2014/01/31/ready-to-run-racing-to-ps4-this-year/feed/24http://blog.us.playstation.com/wp-content/uploads/2014/01/Screenshot-2014-01-31-00.12.11.png3.88Founder and CEO, Beatshapers246BreakQuest: Extra Evolution Coming Soon to PS Vitahttp://blog.us.playstation.com/2013/08/12/breakquest-extra-evolution-coming-soon-to-ps-vita/
http://blog.us.playstation.com/2013/08/12/breakquest-extra-evolution-coming-soon-to-ps-vita/#commentsMon, 12 Aug 2013 18:02:15 +0000http://blog.us.playstation.com/?p=112208BreakQuest: Extra Evolution, is coming to the North American PlayStation Store this week -- for PS Vita!
Here’s a brief history lesson for you. The original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games. It was the best breakout game of its time, as it featured something very unique to the genre: fully interactive physics.]]>

Here’s a brief history lesson for you. The original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games. It was the best breakout game of its time, as it featured something very unique to the genre: fully interactive physics. We were big fans of BreakQuest, and when Sony introduced us to PlayStation minis in 2010, we decided to bring BreakQuest to the mini platform last fall with BreakQuest: Extra Evolution, which was quite successful.

One of the most valuable features of the original BreakQuest was 100 unique levels, each containing its own interactive physics design, layout, art, and sounds. We redesigned them all with better visuals, while still preserving the charm of the originals. Actually, we have 101 levels — there’s one secret one. Try to find it!

We also created 10 boss levels, each serving as a unique mini-game. Boss attacks can have adverse affects on your shuttle, like making it unresponsive, reversing the controls, or even killing the bumpers for a short period of time. Taking down these bosses will require some strategy on your part.

Each boss unlocks a new shuttle, which can be selected from the Shuttle Base menu. In the beginning of BreakQuest: Extra Evolution, you start playing with a basic shuttle, but by defeating bosses you can unlock up to 17 shuttles. The new shuttles comes with activated power-ups: guns, sticky bumpers, rockets, multi-ball, etc. — any of them can help you finish levels faster and get higher scores.

We also supports “near” gifts. Some shuttles are exclusive through near, and there are free ball packs hidden there, too!

One of the new play elements added to BreakQuest: Extra Evolution is the Energy Shield, which can help you keep a ball in play. Once deployed, charging lines begin to cross the screen from left to right until they meet in the middle. Once fully charged, you can activate the shield with the L or R buttons. This shield can be especially helpful when you’re having a hard time keeping the ball in play.

Another new element, the Gravitor, can attract the ball to the shuttle’s bumper with a simple press of Square or Circle.

And of course, there are PlayStation Trophies included in this version of BreakQuest as well, designed to reward players for outstanding performance during play.

With BreakQuest: Extra Evolution, we’re testing out the “Freemium” business model. We believe that this model is perfect for our game. Consider it an advanced demo of sorts, with scoreboards and Trophies working out of the box. By default, BreakQuest comes with 33 balls. When balls run out, you can purchase more ball packs with 100, 200, 500 balls. Also there’s an Infinite Ball unlock. There’s also a mechanism in game to create extra balls by catching ball parts.

We hope you love the new evolution of BreakQuest. You can find more information on our site, or on Twitter.

]]>http://blog.us.playstation.com/2013/08/12/breakquest-extra-evolution-coming-soon-to-ps-vita/feed/31http://blog.us.playstation.com/wp-content/uploads/2013/08/BreakQuest-Featured.jpg4.29Founder and CEO, Beatshapers3116ZRun on PS Vita: Run to Survive This Summerhttp://blog.us.playstation.com/2013/06/20/zrun-on-ps-vita-run-to-survive-this-summer/
http://blog.us.playstation.com/2013/06/20/zrun-on-ps-vita-run-to-survive-this-summer/#commentsThu, 20 Jun 2013 16:00:08 +0000http://blog.us.playstation.com/?p=109058E3 2013, ZRun. This is a third-person beat-’em-up game, coming this summer to PS Vita.]]>

Hey, it’s Alexey from Beatshapers! I’m here to present our new game from E3 2013, ZRun. This is a third-person beat-’em-up game, coming this summer to PS Vita.

The player assumes the role of a young, vacationing college student, who finds himself in the middle of an outbreak. He’s not a hero; he just wants to survive and escape this nightmare.

Game Features

Non-stop running action. Run and avoid obstacles – hitting obstacles hurts you and makes you an easy target for zombies.

Evade or attack zombies – if they attack you, you’ll get hurt and die.

Watch your stamina – every action costs some. If a player fights too much, he may end up not having enough stamina to jump over an obstacle when needed.

Use firearms (guns, shotguns, automatic rifles) to get rid of zombies quickly and effectively — but watch your ammo.

Multiple characters, each with their own distinct melee attack. It’s not shown in the trailer, but the current hero has a special side-kick which is handy for longer distances.

Explore the city and find the way out. New areas are unlocked after a successful run. Players may obtain useful items/abilities at newly unlocked junctions.

Upgrade and customize your character.

Campaign and endless survival mode.

Compete and collaborate with your PSN friends with street records scoreboards and using “near” to exchange useful items.

The player will attempt to complete runs between junctions. Junctions serve as checkpoints – when one is reached, it’s considered ʺunlocked,ʺ which will allow the player to access new missions. Players may start any mission from any unlocked checkpoint. Effectively, by unlocking new junctions the player will explore the city and move toward their final goal — escaping the outbreak.

Before starting a mission, the player can choose his equipment (items and weapons). Mission statistics (including friends mini-leaderboards) will be also available at junction checkpoints to give the game a competitive feel. Also, the dead “friends corpses” turned to zombies will be presented in levels as milestones where they died: the player’s name or PSN ID will be shown above it.

Progressing through missions yields points and money. After accumulating certain amount of points, the playerʹs level will increase. Leveling up gives the player upgrade points, which can be spent to upgrade stats and abilities. Money can be spent to get items, weapons and ammo. Items restores health and stamina, and cure poison and burning. Weapons are breakable blunt weapons (bats, pipes, planks), firearms (with limited ammo) and blades (knives, swords).

Obstacles are roughly divided into three groups: ones you can jump over, ones you need to slide under and ones you just need to avoid (full-height stuff like buses and trucks on the roads). Certain obstacles are hazardous, and will inflict burning, electrical or toxic damage. Hitting an obstacle inflicts some damage to character (HP loss) and may add poison/burning status.

The game is controllable via physical buttons, touchscreen and motion gestures, or a combination of both.
There are many comments comparing ZRun with modern endless runners, but let’s be clear: first, it’s not an endless (the player has a goal to reach) and second, it’s not a runner – it’s a beat’em-up at its core.

We are pleased to work with Vladimir “MoozE” Frey, an award winning composer (known for music for S.T.A.L.K.E.R.: Shadow of Chernobyl, Men of War: Vietnam, Firestarter), he created an amazing main theme. Check out his Facebook page.

Hi there! Alexey Menshikov of Beatshapers and I are happy that one of the biggest names in mobile gaming – Jetpack Joyride — is coming to PSN in North America this week for $3.99. With over 35 million downloads around the world so far, millions more can now suit up as Barry Steakfries and join in the high-flying phenomenon.

Down on his luck as a struggling gramophone salesman, Barry comes across the “secret” laboratory of Legitimate Research, a corporation dedicated to developing crazy new technologies. Seizing the chance to become a hero, Barry begins his ride after commandeering a jetpack and making good his escape. That’s where you’ll jump in and guide his adventure with accessible one-button gameplay.

Along the way, you must avoid lasers, missiles and electro zappers, all the while grabbing coins and trying out even more ridiculous vehicles – Lil’ Stomper, Profit Bird and the robot dragon himself, Mr. Cuddles!

The game features a robust Stash system, where everyone can upgrade their gear, change the suite, buy some gadgets and utilities or track their progress of unlocking 34 in-game achievements. You’ll grab one of 12 jetpacks, including the classic Machine Gun Jetpack or the colorful Rainbow, suit up in a vast wardrobe of 12+ unique costumes and make sure Barry’s best friend Flash comes along for the ride!

You can purchase Gadgets from Stash with coins you’ll collect as you play, and this Minis version features 16 various Gadgets organized into a tier system, with a particular number of purchases required to unlock the next level. You able equip only two of them for any run but proper gadgets pairing gives an extra reward, depends on its functional: from precious extra meters to slide (Freeze-o-matic), bounce (Insta-Ball) to super maneuverability (Gravity Belt and Air Barry), from Coin Magnet which attracts coins to Free Ride, a free Vehicle ride at the next your escape.

This new Minis version comes with a free unlocked Sansei look and Traditional Jetpack, with free activated Head Start and Quick Revive and Final Blast utilities available for single use with every new save data created.

The teams at Halfbrick and Beatshapers hope you enjoy it!

]]>http://blog.us.playstation.com/2012/11/20/jetpack-joyride-flies-to-psp-ps-vita-ps3-today/feed/35http://blog.us.playstation.com/wp-content/uploads/2012/11/jetpack.jpg3.51Founder and CEO, Beatshapers355BreakQuest: Extra Evolution Breaking, Questing Exclusively onto PlayStation Minis Todayhttp://blog.us.playstation.com/2012/10/16/breakquest-extra-evolution-breaking-questing-exclusively-onto-playstation-minis-today/
http://blog.us.playstation.com/2012/10/16/breakquest-extra-evolution-breaking-questing-exclusively-onto-playstation-minis-today/#commentsTue, 16 Oct 2012 19:36:17 +0000http://blog.us.playstation.com/?p=87761Alexey Menshikov from Beatshapers and I’m pleased to reveal our next game - BreakQuest: Extra Evolution is coming to North American PlayStation Stores today as a PlayStation Minis exclusive (PlayStation 3, PlayStation Vita, and PlayStation Portable), priced at $3.99.
This game has a long story: the original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games, and was the best breakout-style game at its time featuring something very unique for the genre – fully interactive physics. We were one of the biggest fans of the game and when Sony approached with introduction of PlayStation Minis; we decided to bring this game to minis in 2010, which was quite successful.
]]>Hi there! It’s Alexey Menshikov from Beatshapers and I’m pleased to reveal our next game – BreakQuest: Extra Evolution is coming to North American PlayStation Stores today as a PlayStation Minis exclusive (PlayStation 3, PlayStation Vita, and PlayStation Portable), priced at $3.99.

This game has a long story: the original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games, and was the best breakout-style game at its time featuring something very unique for the genre – fully interactive physics. We were one of the biggest fans of the game and when Sony approached with introduction of PlayStation Minis; we decided to bring this game to minis in 2010, which was quite successful.

A year after the PSP minis release, we thought about its sequel with the twist – at that time we had a feedback from the PSP version players, so we decided to improve the gameplay and design: we took best game and design elements of original game and rebuild it from scratch, incorporating our vision and our inspiration from the original BreakQuest. As a result, we have created a great game full of immersion and style, which really gives a new experience to players.

One of the most valuable features of original BreakQuest was 100 unique levels, each featuring its own interactive physics design and layout, art and sound theme, so we redesigned all of them preserving their original mechanics following our lead artist’s vision. Actually, it’s got 101 levels; we have a secret one, try to find it!

Moreover, we decided to create 10 boss levels, each is unique mini-game: bosses attack your shuttle with a weapon which makes your shuttle unresponsive, reverses the controls or kills the bumper for a short amount of time, so you have to destroy bosses with strategy. The brute force method is almost possible.

BreakQuest: Extra Evolution’s new Energy Shield mechanics help to keep balls flying if you use it wisely. Once a ball launched, the charging lines grows from the left and right sides until they meet each other in the middle. When the shield is fully charged, you can activate it via L or R buttons (for each side respectively).

Gravitor, another unique element of BreakQuest, attracts the ball to the shuttle’s bumper. We made it unlimited to use, not dependent on expendable energy as it was in original game.

Each boss unlocks a new shuttle which can be selected from Options menu, up to 10 shuttles in all. Every new shuttle comes with activated power-up: gun, sticky bumper, rockets, multi-ball, etc. to help you finish the levels faster and score more points.

And last but not the least, the game features 33 new absolutely amazing music tracks from created by the SandS Band, whose soundtrack will be released shortly. We hope you’ll love the new evolution of the BreakQuest as we do. Find more information on http://beatshapers.com/breakquestee and at twitter.com/Beatshapers

]]>http://blog.us.playstation.com/2012/10/16/breakquest-extra-evolution-breaking-questing-exclusively-onto-playstation-minis-today/feed/38http://blog.us.playstation.com/wp-content/uploads/2012/10/6_boss2-copy.jpg3.78Founder and CEO, Beatshapers3821Wizorb Brings Block-Breaking Magic to PS minis Tuesdayhttp://blog.us.playstation.com/2012/07/19/wizorb-brings-block-breaking-magic-to-ps-minis-tuesday/
http://blog.us.playstation.com/2012/07/19/wizorb-brings-block-breaking-magic-to-ps-minis-tuesday/#commentsThu, 19 Jul 2012 14:01:16 +0000http://blog.us.playstation.com/?p=80287Alexey Menshikov from Beatshapers and Jonathan Lavigne from Tribute Games here. We're stopping by to let you know Wizorb for Playstation minis will be available on PlayStation Store in North America for $3.99, on July 24th! You'll be able to play on your PS3, PSP, and eventually on your PS Vita.
Wizorb is a unique combination of classic block-breaking action and light RPG elements. The game features a charming a pixel art style, an engaging storyline, epic boss fights, and various worlds to explore.]]>Hi there! Alexey Menshikov from Beatshapers and Jonathan Lavigne from Tribute Games here. We’re stopping by to let you know Wizorb for Playstation minis will be available on PlayStation Store in North America for $3.99, on July 24th! You’ll be able to play on your PS3, PSP, and eventually on your PS Vita.

Wizorb is a unique combination of classic block-breaking action and light RPG elements. The game features a charming a pixel art style, an engaging storyline, epic boss fights, and various worlds to explore.

The game’s action happens in small levels filled with blocks and enemies that players must destroy, using a ball and a paddle — fans of old-school block-breaking games will feel right at home here. In addition to breaking bricks, players can employ a multitude of different magic spells, like fireballs, teleportation, and summoning a gust of wind to alter the ball’s path. Be careful though: magic is not an unlimited resource, and you’ll need to collect potions from broken blocks or merchants to keep using it.