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I don't think newcomers have to be addressed about the original version during a review. Sequels like RE6 are actually compared with prequels (although RE6 was noted for several gameplay issues)

Normally they wouldn't, but for this game where every other guy is going "I don't understand the hate" whether it's an honest question or trollbait, it helps if more of these reviews could set the record straight.

As for me the game is accessible to newer audience because of the simplified gameplay.
Though they alienated the old fanbase by giving something that isn't wanted. Alot wanted a sequel to the original series, what do we get? A reboot. Not so smart strategy of ca$hcom to westernize their games.Also this is the only DmC game I've seen with this amount of glitches and bugs. Worst of all it freezes! TRuly game breaking.

Also imho older games of DMC made you learn stuff, this DmC just perform the moves you'll get a high score with a A or SSS ranking.

The most unfair I think was RE6, 4.5 score, where the game is actually good.

Gotta be honest with you, the series has strayed really far away from its strengths and has become a mediocre cover based shooter series now.

Capcom should've really looked at what made that game good. Same thing with DmC, instead of passing on a series to another company because they've written 'amazing stories' in their games, they should have thought about whether they can make a competent reboot that says "This is the definitive Devil May Cry experience"

Gotta be honest with you, the series has strayed really far away from its strengths and has become a mediocre cover based shooter series now.

Capcom should've really looked at what made that game good. Same thing with DmC, instead of passing on a series to another company because they're written 'amazing stories' in their games, they should have thought about whether they can make a competent reboot that says "This is the definitive Devil May Cry experience"

And DmC is far from having a nice gameplay. The only thing good about it is the platforming, but if that is what I want, I'd go and play Zelda or Darksiders instead.

Being a casual gamer doesn't mean you can't enjoy the previous games, and it also doesn't mean you will be able to enjoy this game just because it's easy to pick up. My friend who doesn't play much hack 'n slack game dropped this one just because he can't stand the character. The gameplay is not better than previous or other games, so what is left for enjoyment? The story and character. I also dropped this game after 30 minutes playing, seeing it doesn't offer anything that could give me a nice moment of entertaining.

At least in Bayonetta, I didn't like a single character but I still be able to play through the game just because it has great gameplay.

DMC was by no means discrimanatory against newcomers. Insteaad it's newcomers who discriminate against DMC. No one is forcing them to do insane combos. No one is pointing a gun at their heads and saying they should a triple S rank or they double tapped with a 9mm. Original tells you as it is, the lead character is awesome, he is triple S awesome, good luck reaching there.

DmC takes that idea and turns it into a feel good kind of thing. "Oh look. Triple S, sweet.". And everyone else watching you miught just think, I don't really see anything cool as he's just wailing away with an axe.

the rankings are a standard. Flashy combos are a personal kind of thing. So objective versus subjective. The objective judging comes from the system tallying your stats, subjective judging shows how pleased you are by your own combos.

Objective judging by DmC is utterly and completely destroyed, style meter wise and mission ranking wise. It's like it's telling you congratulations on sucking. Subjective judging, the combos are pretty flashy and will appeal to a lot of people who want to see some pretty unique stuff. For pros it takes away from the awe because technical skills for the combos were lowered as far as I heard, and I can only agree since button input commands seem to be limited to timing when you should press attack.

On my personal views, I don't think weapon switch should've been implemented to all weapons. Weapon sets make for more interesting gameplay because it makes you think about your set-up. Having quick switch access to all weapons just lets you go and wail away at the enemy. Heck the inventory screen becomes utterly useless and you need only wonder someday why it's still even there. They should've just put map and consumables or something. The weapons and combos don't have the same flair they did as back in past DMC games. Maybe because they're all the same silver color? Maybe because each of them do practically the same thing? They don't seem to have that insane awe inspiring design to them that made me like ifrit, or agni-rudra. Heck Cerberus even won me over by the time I stopped playing devil may cry 3. Guns are so standard that it's really saddening. At least 4 had pandora's box filling in for interesting guns and it did a crapload of stuff. Here... not really.

Awesome review there. Like I said, when Capcom puts out a demo, what you see there is what you will get in the final game which was true.

Quoting Alarmhat

Quote:

It's a below average hack and slash that is held back by a number of unfortunate design choices.

(All gameplay footage was taken from DMD difficulty.)

Some additional things that I wanted to cover:
Devil May Cry 4 introduced a new protagonist, Nero. He was designed to ease new players into these games. He's far easier to play than Dante for a number of reasons. The largest of these is his grapple ability. It allows him to pick up enemies from far away and bring them to him - or bring himself to the enemies, depending on the enemy type.

Dante doesn't have this luxury. However, he has a wide variety of abilities that help him stay on top of enemies. It just requires a bit more thought than simply pulling the enemies to him.

The fact that Nero was so easy to play wasn't a big deal though. Dante was still in the game with almost all of the abilities that he had in DMC3. Additionally, he had the ability to shift between his styles in the middle of combat, which vastly increased his options.

Having these two characters available, a easier to play character and a high level character, was genius. Both new players and veterans are satisfied by this system. This concept should be used in every future installment of Devil May Cry, with both characters selectable on every stage.

Unfortunately, in DmC you only have one character, Donte. Donte has more in common with Nero than he does Dante. He has the grapple mechanic and quite a few of Nero's moves. He doesn't even have the benefit of the Nero's more interesting mechanics, such as the Exceed system. The closest thing to that would be the Demon Dodge, which is incredibly easy to pull off and ridiculously powerful.

If Donte had a Dante-like character (a high level character with more depth and complexity) to balance him out, DmC would become far more interesting. However, even if we were able to implement such a character that corrects all of Donte's issues (lock on, directional input, styles) we'd still have to somehow overcome all of the other issues present in the game (platforming, color coded enemies, lack of difficulty, cutscenes and so on).

I'm aware that Vorgil is going to be added into the game as DLC, but his trailers indicate that he'll be very similar to Donte in terms of mechanics. His teleport appears to be a reskinned grapple. At least they managed to put in the summoned swords. It could have been worse, I guess.

I almost wish they would have stuck with the 2010 trailer's design, with the angry, psychotic Donte. I also wish they would have had the guts to change the name and start up a new IP. Oh well.

He said he's got a video planned concerning DmC. I've been waiting for that for a while now ever since DmC was released. Hoping it'll be done before the week is over. Guy makes some really nice informative videos.

@Kenjiharama, that's a nice analysis of Nero that I haven't thought about before.

and you need to have skill to get to glowing ledges with Nero and he has more to offer than just the DB, unlike in DmC no skill at all, just pull the ledge, pull towards the ledge, double jump, twilight glide.

I actually liked Nero. Sure, he started off as a prick, but it never felt as if whoever wrote his character was trying too hard to make him cool and bad, like with Donte. Not to mention that his behaviour and distrust are well grounded and understandable. In addition, once he grasped the reality of the situation, he became more likeable.
I'm not even mentioning he was really fun and play with.

Though, his story wasn't to my taste - the whole "give me back my girlfriend" drama didn't really fit to DMC in my opinion. It was too cheesy and cliché, as opposed to the usual over-the-top not too serious action.

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