The Furthest Lands

Tuesday, March 13, 2018

Monster
villages are the small, usually isolated habitations that occur frequently on the open terrain of the Gragot plain and other areas. Here in the wilds a symbiotic relationship is often the best way to achieve some kind of safety. Conscious monsters will
have an INT of at least 6, and are likely to be able to communicate
with villagers or at least the village elder(s) in one way or
another. I'm using these tables to generate the random villages players are likely to stumble across in the wilderness beyond the great cities.

Roll for your
village (1d20, 1d4, 1d6, 1d12, 1d20, 1d8, and 1d8). Start with general ideas and let the progression of rolls build the whole picture in your mind.

1.Monster (1d20)

1. Elder
Dinosaur – a tremendous dinosaur of great age, one of the three
classic forms: rex, tops, and brachy.

Wednesday, February 14, 2018

For fun I decided to write up my answers Jeff Rients's "20 Quick Questions for Your Campaign Setting", the original post you can find here. I'll be back to my megadungeon thing, encounter tables, races, and monsters presently.

What
is the deal with my cleric's religion?

That
depends on what religion you chose for your cleric and possibly what
race the character is. Each of the eight goddesses have multiple
aspects and can be worshipped in several ways themselves or as part
of a personal pantheon. There are also innummerable demigods,
mainly monstrous hyper-magical creatures, that could be your choice
of god. There are many villages protected and dominated by demigod
beasts where the creature is the focus of the local religion as
well. Each choice will imply a different “holy person” class.

Where
can we go to buy standard equipment?

Equipment
can be found in most fortified villages with minimal effort, but
their selection will be limited, each of the seven great cities has
more goods and services than anyone could ask for, standard
equipment will be easy to find.

Where
can we go to get platemail custom fitted for this monster I just
befriended?

In
the great cities there is likely a business that specializes in this
very thing and the trick is finding it, and paying their insane
prices. If there isn't find yourself an armorer, get friendly, and
get your coinpurse out because this is going to cost you so much
gold.

Who
is the mightiest wizard in the land?

Jaea
the Manufact is a luminary among the group called the Children and
the creator of their extradimensional campus colloquially refered to
as “the Egg”. She is known to possess more raw magical power
than anyone else in Booezor, though her energies are devoted to her
new creations and maintaining the Egg.

Who
is the greatest warrior in the land?

The
Three Speakers who are the Speaker of the Tangle, the Speaker of the
Vast, and the Speaker of the Peaks are each master rangers who
represent their ecological areas. All three are inhabited by
ancient nature spirits, and whenever one is bested their speakerhood
and the spirit pass to the victor. All three are said to be
invincible in battle within the lands they speak for.

Who
is the richest person in the land?

The
wealthiest individual in the continent is Ovocil, the unseen ruler
of the subterranean city of Soec. Ovocil mandates gate fees and a
tax on all transactions, the city's resources are all at his
command. What purpose this amazing material wealth serves to Ovocil
is as great a mystery as his appearance.

Where
can we go to get some magical healing?

Only
some of the priests of the goddesses and demigods have the ability to
magically cure wounds, and the most benevolent of them is Immacula,
the goddess of rain and seeds. Shrines and temples to Immacula are
the friendliest in any city, and the payment required for their
services usually takes the form of small gems and rare seeds.

Where
can we go to get cures for the following conditions: poison,
disease, curse, level drain, lycanthropy, polymorph, alignment
change, death, undeath?

See
above... except for “alignment change”. I don't normally mess
with alignment change, and if I did you wouldn't solve that problem
by finding a priest.

Is
there a magic guild my MU belongs to or that I can join in order to
get more spells?

Not
really, wizards naturally distrust each other so organizations of
them are very rare. You will not begin the game as part of one of
these groups. Joining the Children, the Numismagi, or the Beetle
Mages is a worthy character goal, and any group has unique spells to
offer.

Where
can I find an alchemist, sage or other expert NPC?

In
any one of the seven great cities you will find such professionals,
though Booezor boasts the most sages. Any village has a base
ten-percent chance to have a single expert.

Where
can I hire mercenaries?

Whereever
you can find a whole bunch of people, a few will do nearly anything
for money. Most hires are going to want to know specifics about the
work, almost everyone has things they will not do.

Is
there any place on the map where swords are illegal, magic is
outlawed or any other notable hassles from Johnny Law?

There
are many isolated villages with strange rules. That said, only Tauk
Toma the ancient temple city of the goboda bars weapons, and only
Booezor (effectively) bars the public use of dangerous magic. The
underground city of Soec demands a consistent toll of passage, taxes
goods, and bribes to officials are a good idea. The twin cities of
Anderside and Kraoshd can be similarly if not as effectively tolled
and taxed, but the situation in each is always in flux.

Which
way to the nearest tavern?

Where
are you? Maybe seven hundred and fifty miles east or westward, maybe
just down the street past the buskers, maybe three miles straight up through jet black stone.

What
monsters are terrorizing the countryside sufficiently that if I kill
them I will become famous?

Now
that is a tricky one. This is a
monster and megafauna filled world, one would need to take down a
creature so stupidly huge that it could eat a whole caravan (a
Kitemouth or a Gorefex), some kind of unique named nature spirit,
one of the innumerable demigod beasts, or one of the Nine Titans if
one wanted the sort of fame that echoes from coast to coast. This
is not to say that a person who can battle an andrewsarchus or an
Elder'lisk one on one won't become known locally, but that's not
fame.

Are
there any wars brewing I could go fight?

No.
Amassing an army and transporting it the huge, monster-filled
distances between the seven great cities is impossible. Many people
believe that the aerial insect slavers called the Shem will return
en masse from their Crystal Hive on Shemna Island and take (or take
back) the people's cities however, that'd be a hell of a war.

How
about gladiatorial arenas complete with hard-won glory and fabulous
cash prizes?

Soec,
the underground City of Monsters boasts numerous private arenas,
each with a different theme and various events. Unfortunately in
Soec, corruption means more matches are rigged than anywhere else,
though the city's mysterious leader Ovocil supposedly has no
interest in the fights beyond his tithe. More arenas can be found
in the twin cities of Anderside and Kraoshd when their mad politics
allow, and in the jungle city Fasinadas in the fasinaa First Realm.
Finally, in the magic city of Booezor there are at least half a
dozen Arena Spheres, some public some private. The spheres are
large, inscribed stone arches that project a nearly transparent
field of force that nullies magic and bars passage, and allow a
crowd to observe a wizard contest in safety.

Are
there any secret societies with sinister agendas I could join and/or
fight?

The
Cult of the Black Sun are fanatical eclipse worshippers who of
course, curse the light, sacrifice the unwilling, and work towards
triggering an extinction event level permanent eclipse and guiding a
new society in the darkness. They are the most known “secret
society”, but all cities have at least one.

What
is there to eat around here?

Plenty!
Recognizable and unrecognizable foods with a greater selection as
prices increase, abundant meats, root vegetables, fish, some grains,
a huge variety of fruit, milk... from things, eggs, etc. Elk,
antelope, diprotodon, moa, indricotherium, crocodile, turtle, and
small bird are the most commonly eaten meats. I have an equipment table that includes live animals and animal meat and byproduct prices that's nearly done.

Any
legendary lost treasures I could be looking for?

Beneath
Booezor lies the arch-ancient megadungeon called the
Foabeléth Ordirrex, and at its lowest point is fabled to be the
Inverted Throne, an artifact that will make the seated a king and
provide the kingdom.

Where
is the nearest dragon or other monster with Type H treasure

Again
not sure where exactly you are, this is a big place, but here are
some examples.Shreenzepan
the Jeweled Talon is the eldest kyanbolo (bird dragon) in the area
around the way- town Sradahath, the smartest, and the most
dangerous. Beyond the jewellery and magic items it wears on its
talons in the kyanbolo way, it has a secret lair somewhere in the
mountains.

Any
of the semi-invisible flying mega-predators called a Kitemouth are
likely to have a hoard of accidentally swallowed treasure inside
their tremendous, and very long stomachs.

Older
Wood Wyrms, a kind of green forest dragon with vegetation growing
from their backs, also swallow masses of treasure to keep in their
crop or merely because they like it. And as always, there are
many villages who worship and/or are controlled by power creatures,
some benevolent, some less so. Such creatures often have a great
hoard of treasure, often supplied and originally owned by their
villagers.

Here are one hundred non-player character dwellers of Booezor. They should break down into mostly correct amounts of each race and class. Obviously wizards are over represented as this is the famed city of riches and magic.

Booezor
Individual NPC Table (d100)

01 Dammaddeus, M goboda
bard, a storyteller, folk artist, adventurer, and guide, he is
friendly and trustworthy, plays the Bwamanna, a hollow,
resin-treated gourd instrument and was a companion of (14) Mikayla
Lemsteeg in her First Assessment.

02 Syrib Gohoni,
myconid wizard, an exile who grew bitter and selfish barred from the
collective, talks too much, loves itself, and leads a delving group
reported to be highly antagonistic to others.

03 Huo Daoh, M iele
monk, a tall soft-voiced man from the archipelagoes with huge eyes
and hands, he seems dispassionate in his dealings with people, but
comes alive battling a beast for its animal style.

04 Kriskree Taragasth,
M fasinaa fighter, a wealthy game hunter with countless trophies
from the Vash and the Faakshidraa, he now plans new safaris in the
ridgewaste and the Cnacociel area to the east, no “lazy noble”
he is the first into the fray every time.

05 Jimbuk Joekpo, M
umash wizard, an elderly evoker specialized in arts of fire,
lightning, and sand, covered in the scars of allowing his own spells
to “touch” him out of respect.

06 Dictyla, F
chrichoral wizard, an incredibly pragmatic and conscientous bounty
hunter, she specializes in conjuring and altering animals to track
and subdue her marks, if sleep
and charm don't work.

07 Ashimari, F iele
wizard, a mid-rank archaeologist of the Children, she has no time
for anything but her work, technomagical circuitry.

11 Korkorabb, M ogre
wizard, a 'born' or 'uncursed' ogre of advanced age, a specialist in
soul transference and phylacteries, covered in lockets and bangles.

12 Dugaah, M mororca
fighter, one of the few of his kind to come so far from the Gragot,
somewhat runty but clever, he commissioned custom armor and
throwing weapons and became a feared mercenary.

13 Gigaea, F goboda
priest, a young worshipper of Immacula 'the Sweet Leaf', she spents
most days at the Temple of Fountains delivering blessings.

14 Mikayla Lemsteeg, F
iele wizard, a trailblazing genius in the field of neoarchaeomancy
and a continental explorer in her youth, she has repeatedly
refused invitation from the Children but has friends amoung their
ranks.

15 Leeme Ame, F fasinaa
rogue, a short haughty woman who bills herself as a Stealer of
Spellbooks though she has only stolen three, possesses a magic
glove that can move small objects at a distance.

16 Castigann
Islemaster, M iele fighter, a wealthy merchant lord who made and
maintains his fortune reaping the spoils of the wild archipelagoes,
a great jovial exterior belying an iron fist.

17 Cloatha Vierm, F
fasinaa wizard, a biomancer who crafts utile lifeforms and lives in
a low tower that connects to the sewers, her living mantle is her
familiar.

18 Sol 'Star King'
Ephonbask, xiphid fighter/wizard, its current host is a young iele
man with crystalline hair that seems on fire in sunlight, its own
form a longsword in gold and bronze with a foot-wide circle as the
lowest part of the blade, Sol wants to have 'fun' as a noble and
mercenary until the Others find it.

19 Neph Taasmin, F
fasinaa merchant, a sometime alchemist with an interest in
pheremones and scents natural and constructed, popular purveyor of
both stink bombs and lust potions.

20
Hop Poiroff, M iele merchant, a hugely bearded little man who rose
to wealth creating a variety of alchoholic beverages, can be found
scouring the markets for unique flavors and new alchemical
processes.

21
Ikani Za, F iele ranger, a plains strider who wears her rope-like
braids as armor wound round her arms and torso, she had a twin
sister who was slaughtered by the mororca.

22
Sava the Questing Hand, F fasinaa rogue, a young treasure hunter of
the Delvers who is passably familiar with all the areas of the
undercity, she is always looking for the big score.

23
Trash Glaevbeen, M ogre barbarian, a “born” ogre left in the
city dump to fend for himself as a child, now he exists in twin
states of blind rage and abject depression, always drinking.

24
Bamfo Queelo, M iele sorceror/rogue, an entertainer conman and
social climber, he would sell his own mother for an estate in the
Precious Pillars, may know more arcane etiquette than anyone in the
city.

25
Jikeje Yirekije, F chrichoral bard, a viall player and epic poet
who claims a reputation of fame in the far twin cities, she is
determined to work her way into the richest tiers of the city where
she can find an appropriate patron.

26
New, F iele priest, a lightly furred and sharp toothed worshipper
of Skraosh the Primal Beast, she holds court in the Beastmile amoung
the creatures strong enough to escape their bonds, those who can
triumph over a beast before her can inherit its power.

27
Quisqouth, M naga merchant, a seller of strange goods found in the
deep underground realms, he is a tentative connection to a slaver
network that can be accessed in secret locations beneath the city.

28
Klyn, M iele sorceror, a blood mage whose wild overuse of his power
is only possible by repeatedly absorbing the regenerative lifeforce
of gravid hydromanders, his twins goals are seeking the limit of
his magic and procuring a permanent regenerative slave entity.

29
Seer Book, M iele bard, a legendary storyteller whose travels
sometimes land him here, he carries a great book of tales from
across the continent, those who can tell him a new story are said to
be fantastically rewarded.

30
Melchione Daftendiid, F iele artist, a famous singer and dancer in
Lighttown who is really twin sisters playing a single part, Melci
and Hione grow more interested in the prospect of solo careers much
to the consternation of their manager stepmother.

31
Trifling Certaince, M iele sorceror, a famed arena sphere
competitor whose flashy victories have earned him a devoted youth
following, none know his true desires but many others dream of
knocking him from his pedestal.

32
Viisen, F fasinaa fighter, a kind-hearted woman with a powerful
sense of right, she left the Four Realms after her elder brother
Kaerim became a cult leader and led his charges into the cursed
Faakmataba jungle, here in the city she is unsure of the further
shape of her life.

33
Yomfast Neernah, F iele wizard, a runic symbol mage with a storied
past across the continent in Rilm, she settled down here to run a
tavern and tattoo parlour, her most famous creations are living
artworks that grant their bearers power.

34
Dadaluuma, M goboda merchant, a 'very careful man' with a fortune
made on the sale of the most valuable items, his entire shell is
painted every day in a different multicolored design, always guarded
invisibly.

35
Tremulaine Arphelt, M iele rogue, a courtesan or gigolo or escort
living the easy life, he occassionally finances his drug habit by
stealing jewelry or other small items from his clients.

36
Fobo Ebofo, F umash alchemist, an obsessive young girl with a mind
for formulae, she is known for her explosives and healing salves.

37
Trancellei Vestment, F iele wizard, a half-mad transmuter prodigy
within whose left hand is embedded a transfiguration lens she found
in ancient ruins, she cannot help but use her magic all the time
and her appearance and environment display this.

38
Anxitiss, F chrichoral ranger, a
no-nonsense scout who only laughs at her own jokes and never puts
her ass on the line, her combat skills are minimal but she has a
secret weapon a bag a magic marbles, each a different design and
color.

40
Grandmother Ygrokkrah, F cauldron hag, a round frog-like woman with
slotted unblinking eyes and a gigantic mouth that seems to defy
natural law, she spends most of her time in the sewers searching for
strange creatures to use in her food magic.

41
Suzarne Starfelt, M iele fighter/wizard, a hollow eyed man past the
peak of his life, both his gloves bear grip-breaking blades, he
wields a iron and silver sledge to wreak some kind of vengeance
against xiphids like (18) Sol.

42
Linulas Ziigrad, M fasinaa artist, an expensive but expert scribe
capable of reproducing nearly anything he sees, in a city of scribes
his value is greatly enhanced by his inability to remember his works
after a day or so.

43
Eventually Urenstz, M iele merchant, a man with truly liquid charm
who rose to wealth on the back of his word, his claim has been he
can provide you with any good you might desire... eventually.

44
Samazel Dwine, M goboda fighter, a thug employed for intimidations
beatings and murder, a fearsome friendless jagged-scaled fellow who
nevertheless donates most of his hard won coin to orphanages.

45
Griscole Taethe, M fasinaa merchant, a wide blunt- faced butcher
with a useless left eye, popular for his wide selection of meats he
is also rumored to dispose of the bodies of people for a good price.

46
Second Son, M iele fighter, a taciturn spear wielder born here in
the city, when he was a babe his father forced him to swallow a
chunk of black iron so that his elder brother would inherit the
magic meant for him, to this day he resists magic and possesses
abilities to disrupt it.

47
Shram Gambo, M wumpus merchant, a
short jagged-toothed creature like a gremlin with a two tufts of
colored fur around his skinny neck, sells bird whistles, other
animal calls, and many small items of unknown use, claims
alternately to be an exotic or from the depths, swears he's never
been to Soec.

48
Yayoida Amzu, F iele priest, a pantheon priestess who preaches
lessons of community and the intersection of the divine powers, from
the Temple of Shared Graces in Waspnest she is a popular arbiter of
disputes.

49
Bokorn Sledgeface, M iele barbarian, a huge man whose skin erupts
in keratinous growths, he is originally from a village far in the
ridgewaste where his tribe of iele arise, leaves little flakes of
horn everywhere.

50
Utrigga Denthk, F iele merchant, the stressed but always efficient
manager of an aerial transportation service run on the power of
giant insects and flying animals, even resting briefly at a tavern
she will be surrounded by a knot of pilots and handlers demanding
her attention.

51
The Black Fool, demon, a black clad clown with a morose and
fatalistic manner, it speaks true nonsense to those who will hear it
and is seen everywhere by those who fear, it knows the way to Ig.

52
Omen Wilbanner, F iele wizard, a
self-described Familiarist and owner of Wilbanner's Menagerie in
central Cindiband, she has three teenage children who deal with the
day to day operations of the zoo and a husband who acquires rare
animals.

53
Face-of-Lore, F iele priest, a woman buried beneath multiple masks
and robes, a worshipper of Naudde who deals in secrets and dreams,
her deepest secrets may require you to find her far beneath the
city.

54
Salvencieme Moai, F iele
monk/barbarian, once a feral child raised by beasts in the northeast
the first other iele she saw she killed with her pack as prey, years
and a journey of spirit later and she has achieved a balance
between predator and person.

55
Greencup, F goboda wizard, a biomancer specializing in plantlife
who lives in a broken stump of a tower commonly called Cup's Hanging
Garden, she is incredibly shy and will only converse openly about
vegetative matters.

56
Darling Meecha, F mororca merchant, a kind sisterly creature who
exudes the pheremonal menace of a predator, she runs a bare bones
boarding house and shops in Fruitbasket each afternoon.

57
One, myconid monk, an exile who left the collective in search of
solitary meditation, speaks little, its unique fungus style cannot
be copied by other races.

58
Moon Eyes, F iele wizard, a cerulean-skinned man with eyes of solid
silver color, often in a deep hood with an eye on the front, few
have the will to meet his gaze.

59
Nurande, F iele priest, a tremendously tall and gaunt woman wearing
a many-layered white and black cloak, an adherent of Ris found in
the Crumbling Temple where she silently tends to the mourners and
the vacant devotees of the Unmother of Ends.

60
Vane Poulain, M iele rogue, a man whose skin always seems to refect
the color of the sky, he claims to be one of the bastard
grandchildren of Se'vensaera and glides through difficulties with a
smirk, carries a deadly silver short sword with an edge no wider
than a blade of grass.

61
Ba Fo Lus, F iele shaman, a spiritdancer who helps to hold the
delicate balance of the city and the spirit- filled wilds, she
relocates the young confused spirits trapped in the city and tends
to the ones who belong.

62
Lemon Lebon, F fasinaa priest, a Liar of Tsugumi with striking
yellow-patterned scales, she offers her 'sweet' lemons to those who
doubt her conviction as she spreads the words of the Mouth of
Poison.

63
Quxut Xorgarb, M iele wizard, a unique summoner who conjures only
entities from other worlds, his blind research has resulted in
several intelligent beings becoming trapped here and earned him
enemies.

64
Cancero Thothiq, M iele wizard, a self-described “Jellimentalist”,
an ooze mage who lives in an altered sewer cistern solving problems
with plasm, his greatest creation is the living semi-intelligent
Slime Cloak he wears.

65
Xica Neknetin, F chrichoral merchant, a young entrepreneur who has
just begun her first trading business after six years of saving from
dangerous scouting expedition work, she is always looking for
valuable commodities that only she can supply.

66
Primjin Jeebit, F fasinaa wizard, a aggressive curse- tongued woman
with great skill as an abjurer, she delights in picking fights and
watching people breaking their hands against her exquisite wards.

67
Lady Needletongue, F fasinaa noble, a land baron from a newly rich
family who was sent north for the oppurtunities of the Pofft coast,
always surrounded by desperately preening servants, one with her
parasol.

68
Hoska, M fasinaa priest, a Goddess Priest who worships the pantheon
of divines, he has no temple and no possessions as he wanders the
lower tiers of the city ministering to the less fortunate, years
before he was a wealthy and corrupt priest of Tyrant but had a
change of heart.

69
Slurvfuss, F fasinaa merchant, a native of the the delta lands to
the far south called Tsugumi's Mouth, hunched and heavy for her kind
with a strange accent, has her claws in shipments of goods from
across the fasinaa's Four Realms.

70
Yaldaban, M fasinaa ranger, a rover of the southern jungles with a
deep affinity for serpents, he is a clever user of various natural
poisons, he wants to go on a quest to meet one of the legendary
coatl.

71
Inquand Yeemel, F iele ranger, a subterranean explorer in the city
to search for the underground sea said to lie at the mouth of the
Xeeres river below, she escaped from a slave family in Soec a tribe
well-suited to cave life.

72
Molar, M fasinaa fighter, a masterful hunter of small animals who
excels in the use of javelins, nets, and blowguns, he is the
gristly-faced husband of (52) Omen and spends half his time beyond
the city in search of rare, beautiful, and entertaining creatures.

73
Gramaton Fague, F iele wizard, an artificer who specializes in the
manufacture of golems and other artificial creations, recently she
has begun making a series of gemstone insects that function like
ioun stones.

74
Vramman Kesth Vabais, M fasinaa rogue, a noble born assassin fond
of obscure methods of inhumation, his profession is considered an
amusing but dirty hobby by his family, he once killed a man with a
parakeet.

75
Illveil, M iele wizard, a massively wealthy noble mage constantly
scheming to amass more control over a city of a thousand wizards, he
is highly charismatic and delights in enriching himself through
foolish delvers, he seeks the Inverted Throne.

76
Llasmas, F iele fighter, a lowly waterbearer who treks miles and
miles delicately across the city each day moving water from
Fruitbasket fountains to the thirsty folk of the Weave, her great
dreams are only tempered by her current duty.

77
Xaraxianne, F gorgon merchant, an expert jeweler and appraiser with
a shop in Secondmarket, she is known as a femme fatale,
theater-goer, and noblewoman.

78
Renkan Yourst, M iele wizard, a young eidolon summoner who
currently bears three strong elemental entities, wears a
many-layered outfit of primary colors and employs colored crystals
and wands to manipulate his creatures.

79
Jolorael, celestial, a minor being of the higher vibrational planes
who occupies an iele-like form with golden eyes and diamond-shaped
pupils, was originally called here by (63) Quxut Xorgarb, they have
long made their peace and share information at a monthly lunch.

80
Hapiisma Santii So, F chrichoral priest, tiny and tied with
countless colorful ribbons and streamers a worshipper of vast free
Se'vensaera, she has no temple and will not touch the ground, she
sings to whoever will hear from the most glorious perches she can
find.

81
Behemoth Busteneg, M iele fighter, a huge aging warrior once
enslaved by the Shem, his mind is still rattled by the years of
psychoactive venom and his tale of the escape makes little sense and
changes each time.

82
Hraad, M (undead) fasinaa fighter, a once proud warrior now reduced
to bones and hate, bound to the service of (02) Syrib Gohoni, wears
the poisoned Mreka's mask.

83
Majiduk, M goboda priest, a fanatical cultist of the Black Sun, a
huge-bodied goboda covered in layers and layers of torn cloth of
dark colors, seeks money and followers to feed the cause.

84
Ulis Ur, M iele wizard, a rotten-skinned native wretch of the
ridgewaste often mistaken for a beggar, a mage of dust, gristle and
unwholesome energies, often found eating at the dumping grounds.

86
White Finger, M iele wizard, a man of pale hair, skin and robe, a
specialist in the application and removal of curses, his body is
incredibly feeble.

87
Tablet, F iele avatar, a holy warrior of Tyrant clad in stone and
metal armor with a weapon like an obelisk, new to the city but
already attracting a following of Tenets.

88
Boa No Umboa, F iele priest, a worshipper of Conce seeking converts
so far above sea level, Boa is strong in holy power and highly
charismatic, she is said to slay men with her tears.

89
Demajka Gloab, F wizard/priest, a structure mage and adherant of
Tyrant, a true devotee of Law, she is publicly a member of the
Census Objex while most other members conceal themselves, carries a
magic staff made of links of steel and silver chain.

90
Eeleenik, M fasinaa sorceror, a low level drug baron with very
unsavory friends and a hand in his own stash, spends most of his
time smoking a giant hooka on top of a mountain of pillows.

91
Shogutu, F fasinaa barbarian, a disgraced house guard for one of
the ruling families of Fasinadas she lost everything and came north,
now she sells her blades and her bottomless rage for top coin.

92
Facce Cef, F iele rogue/sorceror, a new adherent of the Moonmythus
who has acquired a liquid silver homunculus, she participates in
many delves into the megadungeon where her expertise in certain
archaic, silver-powered traps has demonstrated itself again and
again.

93
Thresp, F fasinaa wizard/rogue, an urban hunter of the ancient
sealed towers and modern locked basements, generally uninterested in
the fabled riches of the megadungeon, she is seen with a variety of
small trained animals and it is unclear which is her familiar.

94
Scrib Scrib, M chrichoral artist, an extremely popular painter of
protraits and caricatures, bored of the constant demand for new
paintings he has begun secretly creating works of grafitti in a wild
new style.

95
Moniid, F goboda monk, an amazingly flexible and dextrous goboda
able to nearly retract her limbs in a way others cannot, she
regularly practices a kind of meditative stretching technique in one
of the public fountain squares, no one has disrupted her since the
incident three years ago.

96
Pik-tek-tik, M chrichoral fighter, a young hero with blue-tinted
feathers, the only things greater than his bravery and skill with
blades are the stories he tells about himself.

97
Seddashu, M iele fighter, a wanderer of the ridgewaste who has seen
its expansion in the last decade and its decline into unnatural
evil, he left though he knows the waste slowly follows.

98
Ptahf, M fasinaa ranger, a sarcastic and suspicious strider of the
Vash, an excellent and inexpensive guide to the city's surrounding
grassland.

99
Zaenab, M iele wizard, a chronomancer and celebrated historian of
the Children, one of the leading authorities on the near-ancient
history of Booezor, however he is often more interested in the rapid
political transformations of Anderside and Kraoshd.

00
Senet, M human wizard, an evil mage from another world, a master
summoner and evoker, has a freakish third arm that seems to move on
its own, no body hair, and a deep hatred of elves.

---------------------------------------------------

Perhaps specific NPCs are not what you crave and a simple race and class/profession table is what you really need. I've brought one of those as well.

This I think concludes the necessary "pre-dungeon work" let the dungeon work begin... next time maps and monsters? Hmm, if I ever lose my mind completely and decide to design an rpg, Maps & Monsters is the name.