User Experience (2)

We don’t need the deception of “photorealism” anymore. Despite the loss of these tricks, iOS 7 feels more real. The parallax effect conveys an entire living world under that glass, not just abstract pictures and icons.

On the surface, iOS 7 looks like a refreshed UI, and nothing more. But digging deeper and looking closer, we have entirely new channels of user experience and interaction design opened up to us – not because we can (we always could) – but because it’s the new status quo. The bar has been raised.

This second part in the series, How to Develop an App, in which I walk you through some of the common steps involved with taking an app idea and turning into an actual product.

This article is intended for anyone interested in exploring some high-level concepts that will help you think about how the app should work on a very practical level. Whether you’re a project manager, designer, developer, or the person with an idea, I think you will be able to learn something here.

When discussing User Experience (UX) and Interaction Design (IxD), the cumulative goals of these two areas is making pleasant experiences for the user. That may be an over-simplified definition, but I think it gets to the heart well enough. There may be some debate over exactly what defines UX vs IxD, but for the sake of this article, I’ll be discussing concepts that you can use as you develop your app.