Weapons

As in BFRPG, weapons are categorized by size. In Mutants & Magic, however, a weapon will do more damage when wielded two-handed (as outlined in the tables below).

A character of a given size can wield a weapon of equivalent size either one-handed or two-handed. You can use a weapon one size class smaller, but you must wield it one-handed. You can use a weapon one size class larger, but must wield it two-handed.

Thus, a medium-sized pure-strain can use a long sword either one-handed or two-handed, a dagger can only be used one-handed, and a greatsword can only be used two-handed.

Low-Tech Weapons

Cost

Dmg (1H/2H)

Size

Range

Axes:

Hand Axe

4 gp

1d6/1d8

S

10’/20’/30’

Battle Axe

8 gp

1d8/1d10

M

–

Great Axe

14 gp

1d10/1d12

L

–

Bows:

Short Bow

25 gp

1d6

M

50’/100’/150’

Long Bow

60 gp

1d8

L+

70’/140’/210’

Lt Crossbow

30 gp

1d8

M

60’/120’/180’

Hvy Crossbow

50 gp

1d10

L

80’/160’/240’

Blades:

Knife/Dagger

3 gp

1d4/1d6

S

10’/20’/30’

Short Sword

6 gp

1d6/1d8

S

–

Long Sword

10 gp

1d8/1d10

M

–

Great Sword

18 gp

1d10/1d12

L+

–

Blunt Weapons:

Sap/Blackjack

1 gp

1d4§/1d6§

S

–

Club/Cudgel

1 gp

1d4/1d6

S

10’/20’/30’

Staff

2 gp

1d4/1d6

M

–

Warhammer

3 gp

1d4/1d6

S

10’/20’/30’

Maul

5 gp

1d8/1d10

L

–

Lt Flail

3 gp

1d6/1d8

M

–

Hvy Flail

5 gp

1d8/1d10

L

–

Lt Mace

4 gp

1d6/1d8

M

–

Hvy Mace

6 gp

1d8/1d10

L

–

Other Melee Weapons:

Lance

8 gp

1d10/1d12

L

–

Military Pick

8 gp

1d6/1d8

M

–

Morning Star

6 gp

1d8/1d10

L

–

Polearm

9 gp

1d10/1d12

L

–

Spear

5 gp

1d6/1d8

M

10’/20’/30’

Trident

7 gp

1d6/1d8

M

5’/10’/15’

Other Ranged Weapons:

Rock/Stone

–

1d4§

S

10’/20’/30’

Dart

1 sp

–

S

10’/20’/30’

Javelin

1 gp

1d6

S

20’/40’/60’

Sling

1 gp

1d4

S

40’/80’/120’

§ Weapon inflicts subdual damage.

Firearms in the Affiliation

Some basic types of black powder and flintlock firearms can be manufactured by Affiliation communities and are commonly available in larger settlements or from merchant caravans. Higher-tech firearms are generally unavailable for sale.

Unless a PC spends XP to earn a proficiency in basic firearms, he will suffer a penalty of -2 penalty to Attack rolls with these weapons (-1 for fighters).

‘ROF’ on the table below denotes ‘Rate Of Fire’. Thus, a black powder firearm takes two rounds to reload, while flintlock firearms can be reloaded in one round.

Basic Firearms

Cost

Dmg

ROF

Size

Range

Handguns:

Black Powder Pistol

100 gp

1d10

1/3

S

40’/80’/120’

Breech-Loading Pistol

125 gp

1d10

1/2

S

50’/100’/150’

Longarms:

Black Powder Musket

200 gp

1d12

1/3

M

100’/200’/300’

Breech-Loading Rifle

250 gp

1d12

1/2

M

150’/300’/450’

Standard ammunition for both types of firearms are the same: 10 bullets and a powder horn. Cost: 35 gp. Weight: 3 lbs.