Okay, I let's think about this...I would like to do the following.... first I would like to have a background with some really far things which you cannot reach and secondly I would like to have a background which you can see too but cannot walk and then a normal background for walking and things. BUT i would like to make those other backgrounds so that they scroll behind the walkable backround little bit, so it makes the feeling of "moving" better. If you know what I mean. At least in vampyre story they use this kind of thing. Is it possible in winter mute?

Then I would also like to have something before that walkable background (like a branch of tree or something) which keeps moving as the actor moves in walkable area Is this possible? Anyone know how to tweak the engine to do this?

Yeah, that's what I am wondering too, cos can't understand why it doesn't work. But I will try to use that reset thing then...the problem might be something related to the fact that my map doesn't have actor at all, cos I put it non active...but naah, I don't know

okay, here is some info. The map is just a normal scene without actor moving on it (actor is not presented, such as in startmenu for example).The map contains places which are also region entities which have code to change to the correct scene. Okay so that is how my map works. The map is called by the game.script by pressing M key and also following must be true (IsItemTaken(map))...so you must have a map item to be available to see the map...So when you press the M key and have the map in your inventory the game.script changes the scene to map.scene. That's basically how this thing works for now. The funny thing was that if you press that M key while moving, the region entities in the map doesn't work at all...so you can't move anywhere with that map ...It must be something to do with moving cos when not moving the actor, the map works...Well, I hope this helped little bit to get a clue what my map was doing...

I made a cool map to my game (basicly just a scene) where you can go to different game locations. It's available when you find a map and it opens from "m" key...but as you might guess, I have a little problem.

Okay, here it is:

when I press "m" without moving in the same time the map opens and you can go to different locations, BUT if you move in the same time as pressing that "m" key, the map opens but the place "buttons" doesn't work, so practically you get stuck to that map forever ...I tried to get around this bug my making interactive = false sentences all around my GoToObject functions and that sort of crap, but I feel it's quite clumsy cos even the normal movement now show the "loading" icon So I hope you hit your wise head together and help

I have a combining of two item Amulet and Wand, I get from this combination a "superwand" and drop the amulet and normal wand. The only problem is that, the old wand comes to the playing scene again (second time) so basicly the player is able to get another extra wand (it comes to same place where it is taken in the first place), which of course I want to prevent. How to work out of this? The amulet doesn't come anywhere. It goes to superwand correctly