Private Match beta: Players can now use a 2-12 private match. This includes all Game Modes, but not XP will be earned. All players can select the option, and matches take place on the Xbox Live Dedicated Servers.

Party Colors: Party members and their Titans show up on the mini-map with green colors. Their names are also shown in green on the HUD.

Auto-Titan Color in Obituary: Your auto-titan's name shows in gold in the obituary.

Removed Wall-hack Exploit: PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. This has been removed.

Menu Changes: "Play Classic" is now "Play Multiplayer" and the top option at the lobby menu, if you've completed both the IMC and Militia campaigns.

Game Version on Main Menu: The main menu now displays the game's version at the bottom-left corner.

Party App Shortcut in Menus: Added a shortcut on all menus that opens the Xbox One's "Party" app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press 'B' to close it when you're done, or leave it up.

Custom load-out names - You can now name your custom loadouts for both your Pilot and your Titan.

2 dedicated Custom Loadouts per game mode - Each of these 2 loadouts become unlocked after playing the game mode 5 and 10 times respectively. These loadouts are only available in the game mode they are listed under. In a Private Lobby, all game mode loadouts can be customized. In a match lobby you can only customize the loadouts for the game mode about to be played.

Last Game Summary improvements:

Now shows the last game's scoreboard so you can view it from the lobby after the match.

Now allows you to filter which challenges are displayed. You can toggle between "Most Progress Made" which was the original behavior, "Completed", or "Almost Complete"

Challenges in the last game summary screen now show the reward the challenge will give when highlighted.

Custom Private Match Settings (Beta) - We've added the first round of Custom Match Settings to the Private Match mode, so you can tweak the games you set up for friends and tournaments. More are coming and feedback is welcome. Options include:

Titan First Build Time – Adjusts how long until players acquire their first titan.

Titan Rebuild Time – Adjusts how long until players' replacement titans are ready.

Titan Shield Capacity - Normal, half, double, or disabled.

Minimap - Turns the HUD minimap on or off.

Respawn Delay - How long players must wait before spawning in again.

Extra Look Drift Guard - We added a new "High" setting to the "Look Drift Guard" controller option. This is useful for players experiencing and being bothered by view drift on their controllers. Players who prefer the original behavior should set this to "low".

Level Stats - We added a new menu under "Personal Stats" showing statistics per map such as how many times you have played each game mode, or won each game mode. This allows players to easily track the achievement "I've Seen It All" requiring that you play each mode and every map.

Campaign MP - The campaign menu now shows a small trophy icon for each faction for every level that you have won. This will allow easier tracking of which campaign levels you have won for the achievements "Militia Elite Pilot" and "IMC Elite Pilot".

Regen Challenges - We found that some players erroneously believed that the requirement challenges for Regen only became available when they reached level 50. Now, when Regen challenges become available, they are marked as "new" with an exclamation point, so players know they can start progressing on the Regen Requirements.

Amped Weapon pickup distinction - The pickup prompt for Amped Weapons dropped by other players will now show up in orange text.

Scoreboard Icons - We have added two new scoreboard icons to provide additional awareness during play. One is an icon that indicates that a dead player's Auto-Titan is still alive. The other is an icon to differentiate players who have successfully evacuated during the Epilogue.

Match win/loss credit - Players are now rewarded win/loss credit at the moment of Victory/Defeat, rather than after the post-game scoreboard period. You also now receive a loss if you leave a match before a winner is determined. Previously you received neither a win nor a loss if you quit before the post-game scoreboard.

Normal Eject - Damage and area of effect has been decreased. Previously, a normal Titan eject caused damage over an unintentionally large area of effect, slightly larger than the circle outlining the statue in Corporate. This has been reduced, and the damage has been reduced as well. This brings the effect in-line with the ejection visual FX. The original intent of the eject explosion damage was to reward an ejecting pilot for accurately anticipating or baiting an enemy Titan into an execution attempt, but the size of the explosion made this too easy.

Nuclear Eject - Now does more damage against Titans. Previously an Atlas with full health could survive a close range Nuclear Ejection. Given the long "tell" that Nuclear Eject has, we decided it is appropriate for it to decimate Titans that are within the blast radius.

Build time - Shooting enemy mega turrets or evacuation drop-ships now rewards you with Titan Build Time or Titan Core Charge Time. You do not get build time for the regular drop ships because they do not hover long enough to make destroying them a reasonable or gameplay-meaningful player objective.

Dome shield

You can no longer knock a Titan out of its dome shield with Titan melee.

No longer tries to do damage to other Titans if they are in their own dome shield. Previously there were circumstances where this could result in a Titan unintentionally taking damage.

Now protects Titans against nearby Titanfall splash damage.

Emp effects - No longer mess up your screen while you are inside dome shield.

MVP - Killing the other team's MVP now gets you 25 points.

CTF Assist points - Players are now awarded Capture the Flag assist points. If you help carry a flag back to base you will receive 100 points as long as the flag was never returned by the other team between you possessing it and your teammate capturing it.

CTF Titan Adjustment - The ability to embark into your Titan with the flag has been removed. You will now need to utilize teamwork and can ride on a teammates Titan with the flag.

Titanfalls - Disabled Titanfall near the evacuation location and stopped Titanfall from doing damage to the drop-ship. Dropping your Titan on the evacuation ship was not an intended behavior.

Fixed case where a pilot is rodeoing a Titan, and the Titan pilot ejects and collides with the rodeo'er, resulting in one or both pilots falling abruptly to the ground.

Fixed unintentional death that resulted from ejecting out of an out of bounds trigger.

Fixed case where Titan firing weapon while auto-ejecting will cause cloak to cancel.

Fixed cases where a rodeo'ing player or ejecting Titan pilot can become stuck in a solid object.

Fixed case in Rise where your Titan would teleport inside a building after you embark.

Fixed places where a Titan could be unintentionally dropped.

The Kill Card (the information about what killed you or your Titan) now shows up if you have Auto Eject. Previously it did not.

Arc Cannon rumble will no longer continue if you disembark while charging the weapon.

Arc Cannon idle effects will now properly play in all circumstances.

Pilot weapons will no longer disappear inside the Evacuation drop-ship.

Fixed a bug where the count on score splashes could be incorrect if the same event had different XP values.

Kill Cards will now always display the attacker's remaining health. It previously could be pushed off by excessively long names.

Improved the sounds associated with Electric Smoke to increase awareness for the attacker and victims.

The Titan VO will no longer incorrectly say you're outnumbered when allies are nearby.

The missile from the Amped Archer will now play proper whiz-by and impact sounds.

Improved the sound when Auto-Titans use the XO-16 with the accelerator mod.

Fixed several crashes.

Fixed burn cards being awarded during private match. This was not the intended behavior.

Fixed some weapon and mod names not displaying properly in the weapons menu.

Fixed private match showing XP after a match even though no XP was earned.

Grenades will now drop if you're killed before throwing them.

Fixed a case where AI could be briefly frozen in place.

Fixed case of multiple Titan drops happening on the same spot at the same time.

Further reduced the bandwidth used when connecting to a server, for improved load times.

Improved the view-kick effect when firing the B3 Wingman. Damage and behavior have not changed.

When you are killed by a Titan execution, you will now be treated to a kill replay that begins about 5 seconds earlier than it previously did, which helps you better understand what were the circumstances of your death.

Featured Game Mode - We're introducing Featured Game Modes into our playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.

Marked For Death - A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.

Titan Burn Cards – 14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won't lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.

Titan Insignias – Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you've already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade (thanks, PA!) and another recognizes users who completed the "Gooser" challenge the hard way.

Matchmaking - We've made improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams' skill and player counts. You'll notice that you're greyed out in the lobby until teams are set. You'll also notice "Connecting…" as players join a match.

Titan OS Voices – Players now have 3 Titan V.O. options to choose from including the classic "Betty" as well as Jeeves and Lisa.

More Titan OS VO - New helpful warnings and observations from your Titan.

Challenge Tracker – You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.

Lobby Music – The ability turn lobby music on or off.

Updated Menu Art – Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.

Audio - Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.

Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you've equipped electric smoke, it will deploy electric smoke when it gets rodeo'ed. If you've equipped the particle wall, it will deploy a particle wall when it is under fire.

Rodeo - You now see the name of the Titan you rodeo.

Burn Cards – You'll notice a Triple Burn Card selector on bottom right of the HUD after you die. It's a reminder to use your cards and a convenient way to select them.

Burn Card overflow protection - To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.

Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.

Drift Guard - New "Movement Drift Guard" gamepad setting in options.

Unlocks – You'll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.

Win/Loss Streak – Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.

In this update we've made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We've done another round of balancing based on feedback we've received from inside and outside of the studio. We'll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we've made this time around:

Satchels: Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.

Shotgun: The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun's max distance.

R101: This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We've slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We've also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).

R97: While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We've upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo'ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo'ing Titans (behind only the LMG).

Hemlok: The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn't doing that quite well enough. We've made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.

AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.

G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.

AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.

Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your "charge" while tracking enemy targets.

Big Punch: We've taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder's permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we've decided to weaken Big Punch's effects significantly when taken as an Ogre. The Atlas and Stryder didn't need as large of a change, so we've only made small adjustments to Big Punch's effect when applied to the Atlas and Stryder chassis.

For this update, we’re introducing the Black Market -- where you can buy and sell burn cards. Additionally there are eight new Titan decals available in the Black Market which you can also buy with in-game credits.

Daily Challenges - Collect three new Daily Challenges every day. You can have a total of 9 active daily challenges at any one time.

We have moved Campaign game mode in with the other existing game modes. It will rotate through all maps over and over and you can join at any point.

Added message when a friendly Pilot with the flag jumps on your Titan in CTF.

There is now a Gen 1 image which will show up for Gen 1 players in all menus.

Pilot Skirmish is the New Featured Game Mode - Pilot Skirmish is an 8v8 mode with no AI and no Titans. Due to the difference in player sizes with the rest of the game modes, Pilot Skirmish will not be among the game modes played when choosing Variety Pack playlist.

Marked For Death is Now its own Permanent Game Mode! - When we first introduced Marked For Death, we were planning to rotate it out for another mode after a couple of weeks, but the enduring popularity of the mode convinced us to bring it on full-time. There will now be a Marked For Death playlist to choose from, along with custom Marked For Death loadouts to unlock.

Late to the Game - Joining late is no longer penalized. If you join a match that is more than half way over and your team is not winning, a loss will not be counted on your record. If the match is a win for your team, we’ll count it as one. We’ve also added a warning message noting you will receive a loss on your record by leaving a match in progress.

Atlas and Stryder melee damage values have been switched to mirror their original design intent. The Titan melee damage order is now: Stryder, Atlas, Ogre from least to most. This is also consistent with the hierarchy of damage for the Big Punch mod.

To stem the influx of Burn Cards at higher levels, the Bonus XP-to-Credits conversion rate for max level players has been adjusted.

As part of the pan-galactic stimulus package, credits for selling rare Burn Cards have been increased from 200 to 400.

Brand new cooperative game mode: Frontier Defense - Join forces with up to three other players in this cooperative game mode to defend a vital objective from increasingly intense waves of AI combatants.

You and your team will face down familiar foes as well as the IMC's newest combat units: hordes of Grunts and Spectres, stealthy Sniper Spectres and Cloak Drones, explosive Suicide Spectres and Nuclear Titans, ranged Mortar Titans, and even melee-resistant Arc Titans!

Supplement your firepower by earning and deploying stationary turrets around the battlefield.

Leverage your full arsenal against the IMC without skipping a beat by using the new Loadout Crates near the objective to switch loadouts at will, while refilling ammo and ordnance.

Pilots who fall in battle are flown back into the fray in a dropship that circles above the action before touchdown. Experienced Pilots always maximize their impact on the struggle below by firing from the side window of the dropship on approach.

Seasoned players can challenge themselves to beat their best score. Try to earn 3 Map Stars on each map!

Play in every corner of the Frontier, including the maps introduced in IMC Rising and every previous Titanfall expansion!

Test yourself! Ranked play will enable you to work your way through an increasingly challenging set of Tiers by out-performing other Pilots in battle. This is not an exclusive mode or playlist and it works in all standard competitive matches.

In order to obtain the metrics we need to finalize the details, this feature will be launching in beta form.

The beta will last at least through October. After the beta, it will be open to all players level 32 or higher. A new season of Ranked Play will begin on the 1st of each month.

Looking for a beta invite? All Gen 10 players will receive beta access, in appreciation of their skill and determination. Gen 10 players may also invite other players to join in the fun. Gen 10 players are given 5 invites to Ranked Play, and 3 more invites per day. We may also expand beta access during this period.

Sudden Death in CTF - In Capture the Flag if the timer runs out and the scores are tied, the match will go into Sudden Death. Respawning is disabled, the first team to capture the enemy’s flag will win.

Map Stars - For an additional challenge while playing the game, we’ve added 3 stars to obtain in each primary game mode of each map. The stars you earn persist forever and you only have to earn each star once. To earn the star just play a match and reach the indicated score requirement. There are a potential of 504 stars to earn, and new Titan Insignias to unlock for earning a total of 30 stars combined for a game mode. You can view the progress of all Map Stars, and their requirements, in the “Levels” menu under “Personal Stats”.

Full Screen Minimap - To improve coordination among teammates, we’ve added the ability to bring up a full map by pressing Right D-Pad or “M” on the keyboard.

New Titan Insignias - 7 new Titan Insignias have been added. 2 for Frontier Defense, 5 for Map Stars completion.

Private Match Burn Card Sets - Instead of using your regular Burn Cards in Private Match, you now specify a set of Burn Cards for the lobby. Each player has access to a copy of this set and may make whatever selections they see fit.

New Titan OS Voices - This update introduces new Titan OS Voices to buy in the Black Market. Sid is aggressive and dominating, while Vanessa is warm and inviting. In addition, you can purchase Black Market versions of the Betty Titan OS in multiple languages.

Black Market—Forged Certifications - Completing challenges can be hard, but on the Black Market, cheaters always win. This update lets you buy “Forged Certifications” which allow you to skip all five tiers of a challenge. You won’t receive any of the rewards for those challenges. Be careful, though—there is a new Xbox Live Achievement, “Too Legit To Quit” (0 points), to reach Gen 10 the old fashioned way—without skipping any regen challenges! Players who are already Gen 10 will also receive the challenge retroactively. Skipping a challenge that is not a regen requirement will not affect the achievement.

More Featured Game Modes coming!

Deadly Ground - The floor is covered in deadly electrified fog! Play a variety of maps in Hardpoint, Capture the Flag and Marked For Death while staying off the ground. Deadly Ground is scheduled to launch as the new featured game mode on November 5th.

Marked for Death Pro - Do you like Marked for Death but pine for classic round-based intensity? Look no further than Marked for Death Pro, poised to launch on November 26th.

New graphics quality settings: TXAA and HBAO - Got the GPU horsepower to take your game to the next level? Switch on HBAO for increased realism and shadows, and if you’re rocking a supported NVIDIA GPU you can also enable TXAA (2X or 4X) for increased fidelity.

Specifically the time it takes to get from the main menu to a private lobby has been greatly reduced as well as the time to get from the game back into the lobby at the end of a match.

The load screen now displays the correct map name and game mode as early as possible. We managed to remove the delay before the next level showed up, and fixed bugs where the previous map and gamemode showed up in the load screen instead of the correct values.

Decal rendering optimizations were applied.

UI Improvements - The daily challenge menu now has a countdown telling you when new daily challenges will be available.

When abandoning a daily challenge, the selection will no longer return to the top of the list.

Black Market Prices - Some item prices have been adjusted to align better with the rate at which people earn Credits.

Marked For Death - During the countdown, the player who will be marked is highlighted to his friendly teammates by an in-world icon and a minimap icon.

When you become the marked player, you now gain full minimap vision. (Previously, it gave you minimap vision of all players, but not AI). We’ve added a visual callout for this in the form of a bonus Burn Card indicator.

Rematch Burn Card - This is now disabled for use in Last Titan Standing. Decreased the amount of time between using the card and respawning.

Weapon Burn Card Cancelled - The “Burn Card Cancelled” message has been modified to indicate if the killed player was actively wielding an amped weapon at the time of their death.

Burn Card Overflow Protection - You will no longer earn Burn Cards from kills if your total deck size has fewer than 16 free slots. You will still earn Burn Cards for all other activities such as completing challenges or successfully evacuating. This is to protect against excessive Burn Card overflow.

Voice Over - Toned down frequency of VO that tells you if the score lead has increased or decreased.

Minimap Alert - Shots fired without silencers will now make you appear on the minimap of all enemy players. Previously this was only up to a distance of 4000 units.