USN BBs, which will include Michigan, Arkansas, New York, New Mexico, Colorado, North Carolina, Iowa and Montana.

High-level cruisers. As an experiment Ibuki, Senjo, Baltimore and Des Moines get activated ability "Rehabilitation work", which was previously available only battleships.

Kitakami - wonderful, but extremely fragile ship - got their hands on the smoke machine. We hope that the opportunity to put a smokescreen to make this unusual gameplay more comfortable cruiser and diverse. And he's not the only representative of the Imperial Japanese Navy, which has evolved, we have increased rate of guns CC battleship Yamato, swapped Mogami and Myoko, Senjo points added combat capability and rate (by the way, it will now be called Zao). Against the background of all sorts of changes in the East, it should be noted little innovation in the West: the cruiser Baltimore will delight their commanders increased rate

rip Mogami 155 spam, 2014-2015.

Also, probably a result of google translate derping but "rehab work" is the repair skill on BBs that heal dmg done by "light damage" and "moderate damage" shells.

It looks great, not sure about the shell changes but I'm happy to see everything else

For those that aren't aware of what the above is referencing:

Shells.Update 0.3.0 markedly shifted the balance between high-explosive and armor-piercing projectiles towards the latter.We would like to see both types of ammunition as equivalent weapons that should be used wisely depending on the situation, and spent some rebalancing."Kinetic" Done with armor-piercing projectiles bounce and no penetration is fully retracted.In addition, the effect was enhanced speed loss BB-shells in the water.Threshold cocking BB projectile was increased: now when firing at targets lightly armored high-explosive shells will be more effective because they do not have the effect of through-penetration.Overall damage RP-shells was increased.However, "splash" fragments will now only lead to damage to the modules without reducing points of combat power.We hope that these changes will have a positive impact on a variety of gameplay on the gunship.

Didnt they have a part where they said almost all mods will stop working next update until they find a way to make it so the kinds of mods that adversely influence the game are not simple to make? Pretty sure it'll break the aimbot.

Didnt they have a part where they said almost all mods will stop working next update until they find a way to make it so the kinds of mods that adversely influence the game are not simple to make? Pretty sure it'll break the aimbot.

WG already does that in WoT

That aside, maybe... however they really seem to underestimate the determination of the modding community.

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So rip the mod scene for WoWs. Well, another nail in the coffin. I mean i'm against the aim mod as much as the next guy but needing to ask WG for permission sounds like a fucking kick to the nuts to the scene. Or an automatic proliferation of warpacks.

So rip the mod scene for WoWs. Well, another nail in the coffin. I mean i'm against the aim mod as much as the next guy but needing to ask WG for permission sounds like a fucking kick to the nuts to the scene. Or an automatic proliferation of warpacks.

Oh how sad, someone might not be able to make XVM for warships and your asime skins will break. Have all my mournings.

These all look like good changes. My guess is that they'll tune the mod support later in favour of getting the community on side (fairly legit, given how pissy everyone is over what is a fairly borderline mod). I like the shell change mod, maybe cruisers won't get instawrecked so often.

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I have no skins whatsoever, but yeah xvm would be the only reason i would play really. What's the fuking poin of an online game without an overaching goal. W/R doesn't count due to platoons, and any sort of "personal rating" from WG is completly untrusworthy becasue we don't see the formula behind it.The lack of mods such a fucking good idea. Let this piece of crap rot with WoWP.

I have no skins whatsoever, but yeah xvm would be the only reason i would play really. What's the fuking poin of an online game without an overaching goal. W/R doesn't count due to platoons, and any sort of "personal rating" from WG is completly untrusworthy becasue we don't see the formula behind it.The lack of mods such a fucking good idea. Let this piece of crap rot with WoWP.

stats dont come from xvm breh. Like r u srs right now dawg? I've literally only seen this in pub chat before.

I have no skins whatsoever, but yeah xvm would be the only reason i would play really. What's the fuking poin of an online game without an overaching goal. W/R doesn't count due to platoons, and any sort of "personal rating" from WG is completly untrusworthy becasue we don't see the formula behind it.The lack of mods such a fucking good idea. Let this piece of crap rot with WoWP.

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Soooo, I got a message when I loaded into the game this evening. "you have unused rewards please use before 1.4" Or words to that effect. I selected which tanks to apply the bonus to. Do I also have to assign the girl crew members? I vaguely remember from last year that you keep them, but as always WG's potato communication doesn't make it clear..... Just said I'd ask here to save myself from having to visit the main forums.

I hate that f*king capping mission for 260 (LTs)...
It's a hair-pulling nightmare. The description should seriously read "Go ahead and sit in cap circle and have fun while missing out on all the easy cleanup damage and enjoy your frustration after, when your teammates manage to kill the enemy team 2 seconds before you cap."
OMFG.. Any advice on how to do this without becoming crazy?