My system is way overqualified for this games stats and my internet connection is the fastest available.

It's not your system, I think. I have the same thing. It mostly (and consistently) happens when I leave the transporter room and enter the main corridor. After I relog, I am fine, unless I go back to the transporter room and then try to re-enter the corridor.

I have stood and observed this part of Memory Alpha and I have seen it happen to the majority of people who exit the transporter room.

I have entered support ticket #1,364,643 with Cryptic, but I have had no reply.

edit: If you;re running with DirectXv11, consider trying the game under directxv9. The game appears to have come a long way with dxv11 support but it still may do better with the lower setting.

I wonder if all these folks are having that map transfer error other folks have had previously and this is just another bug that has gotten worse like the exchange bug.

I don't know. I have not been playing STO for that long, but I have visited Memory Alpha several times before S6 and never had a single problem (aside trying to locate the fanatically wandering Mr. O'Brien), but since S6, the crashing is such a foregone conclusion (it happens fully 100% of the time) that I have given up on research altogether.

Given what I see on other threads, I have this sneaking suspicion that several developers forgot to implement their past fixes and patches into the S6 codebase.

Add me to the list of people experiencing this. 100% reproducible: Beam into Memory Alpha and run into the main corridor, there in the hallway, the game locks up and crashes to desktop. Happens every time.

Logging back in, I'm fine, so long as I don't go back to the transporter room.