It’s kind of chaming in the way that it kind of keeps prompting you to tell the story as it goes along. I get the sense that the response from the characters you talk to may not even vary in some instances when you’re picking from a number of interpretations of some event, but it’s neat how you picking one of those choices forges a different story regardless.

What Is Gamefilter?

Gamefilter is a community weblog based in spirit and intent on the great work of Matt Haughey and his staff at Metafilter. It's all about sharing links to interesting stuff on the web, but with a narrower focus on gaming-related links -- good stuff that other people might not have already seen -- and talking about them.

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