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I'm sorry, I had to vote no. I've seen similar techniques used on many different maps and none of them look convincing. That is, they don't seem to match real-world mountain forms. I'd like to use this technique, and have experimented with a lot of variations on it, but never been satisfied.

I'm sorry, I had to vote no. I've seen similar techniques used on many different maps and none of them look convincing. That is, they don't seem to match real-world mountain forms. I'd like to use this technique, and have experimented with a lot of variations on it, but never been satisfied.

I agree it is not realistic. I present it as a cross between purely symbolic and aerial-photo realistic. Any primers or pointers to "the idiots guide to mountain shapes"? (hehe)

Though I must say, one could probably find a mountain anywhere in the world to match the most unlikely, unrealistic, un-mountainish shapes......

Sorry, but I voted no - not because I couldn't find it of use, but becasue there were no explanations to the steps. It'd be good if you knew what was going on, but to a GIMP noob - sorry I couldn't follow it all,

Take Care,

Norm

Rob,

Three things Amigo,

Firstly - it's good to another Cardinal Fang Devotee

Secondly - Excellent tutorial, simple and easy to follow, I will be using this in future

Finally - This process, and all the others I have seem seem to produce a mountain range with the peaks in the middle, which is good enough. But what about escarpment ranges - where for example one tectonic plate, or similar, subducts another, raising the top plate gradually on one side with a steep fall-off on the other where the subdudtion occurs. The prime examples I can think of for this are the Rockies and Andes.

Basically - what I'm asking is how can we reproduce a non central range of peaks within a range? I'm not explaining this too well am I