It is intended for children 2 and up, and is a fun learning game. It helps younger chilren learn their letters and numbers, while older children will improve their spelling, and vocabulary skills. It also helps them develop important keyboard and mouse skills too.

c00kie1000 let me know of lletters, a game for children to learn the alphabet & numbers.

it's easy to add different images or sounds. e.g. i pinched klu9's dingo puppy from this thread:

saved the image to /usr/share/lletters/images/Puppy.jpg, then added a sound from the net to the sounds directory & renamed as Puppy.wav, so on pressing the letter "P", a puppy barks.

I've separated out the .wav sound files, into an additional lletters-wav.tar.bz2 package, as it was too big for the forum limits. Just extract it to /, and it will deposit the .wav files into /usr/share/lletters/sounds directory, (plus the wav player wavr into /usr/bin).

Run via Menu->Fun->Lletters, or by typing lletters in a console.

N.B. As the program is gtk1-based, if you're using pup4, then you would need to install the following .pets:

I have mailed a pragrammer i know about the font issue. I will attempt to get to make sense of this, but its a massive learning curve. I'm still getting my head round all things Linux, in particular Puppy at the moment, but if his makes sense to anybody feel free. His reply is:

Looking at the source code, in lln_window.c there's a routine lln_set_widget_font that looks at one time to have done the font-setting for a widget. The line that looks to actually set the font (highlighted) is commented out i.e inside /* */

To change the font you’d have to uncomment this code and set the correct parameter for the gdk_font_load call for the required font.

This raises two questions (1) why has he commented this section out, perhaps it did not work properly (2) what gdk_font_load is, is it a standard library function, where is the interface defined?

So to change the font you’d have to first uncomment this section and recompile / rerun to see what happens, then if all was ok, find the interface definition for gdk_font_load ( in a .h file somewhere ) and change the call to select the required font, recompile and rerun.

I don't have a pup3 install to test, but what is the problem with how the fonts are displayed...the actual font, or the font size? If the latter, does Menu->Desktop->Set global font size have any effect?

Thanks Muggins i will give it a try.
The problem seems to be with the front end. Where-as on the example your origonal post the letters and numbers on the grid fill the 'click on' box. The one in 3.01, the letter and numbers are a fraction of the size and it looks uninspriring. I will try it in 4.12 and see how it looks. I have started to collect pics and am going to record some Kids saying the letters and numbers, which i will make available.

changing the font to helvetica for example changed what was needed to change. I am going to experiment with the fonts (helvetica looks broken). I will try to mimic a font in the screenshot in your firs post.

I have had a play with the fonts and downloaded Fun Fonts. I have used one called "Beast Wars". The name doesnt really characerise the font, never-the-less. I dropped into:

/usr/X11R6/lib/X11/fonts/TTF
Ran commands:

mkfontscale .
mkfontdir .
fc-cache -f

Edited the RC file.

I am collecting photos and getting rid of the pictures, then i will record some kids saying the words. I will post back when i have finished wil the files location. Just got to find somnething beginning with Q (apart from Her Majesty)

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