This scene was done as teaching material to showcase the process, tips and techniques for production of in-game scene from skratch during Advanced 3D Assets and Environment Workshop which I was lucky to teach at GameArtisans Montreal.

The workshop focused on modular modeling/texturing, efficient workflow tips and layout/composition of assets in UDK.
It went all the way starting from reference search, through blockpout mesh and to the detailed modeling and scene assembly.

short summary vid which I recorded for community:

And several breakdown samples:

__

All media from non-commercial products on the site are copyright Vladimir Dergachov unless stated otherwise. Commercial product copyrights belong to the respective owners.