I don't have much of an issue with pandarens in my raid however since they started doing the realm mergers something in the code is crashing my computer. It defiantly seems to have something to do with getting in an instance with people from a merged server but having a hard time tracking down exactly what. Started happening the day they merged the first set of servers.

I don't know what to tell you about that. I have a pretty sweet rig and my comp chugs every other time I cross a zone border since WW merged with Dentarg. Blizzard's cross realm implementation is terrible.

OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."

I don't know what to tell you about that. I have a pretty sweet rig and my comp chugs every other time I cross a zone border since WW merged with Dentarg. Blizzard's cross realm implementation is terrible.

I have "chuged" and lost around an 8th of my health crossing any zone since they enacted CRZ and all the bogusness that entails.

I don't know what to tell you about that. I have a pretty sweet rig and my comp chugs every other time I cross a zone border since WW merged with Dentarg. Blizzard's cross realm implementation is terrible.

I'm pretty much in the same boat right here. Ever since Cross Realm zones I either chug or get dismounted while crossing borders.

I'm pretty much in the same boat right here. Ever since Cross Realm zones I either chug or get dismounted while crossing borders.

Also, your signature is hilarious.

I am running an amd i5 equivalent with 8 gig of ram and an above mid range geoforce video card with 4 gig on it. I had zero problems with freeze frames and computer crashes until they started connecting servers. Now I can expect to have my screen freeze with the sound continuing and no way to tab out at least twice a day. It does not post a wow crash to the file but requires me to hard boot my computer to have access to it again.

Ehh...kinda. Shouldn't have that much of an impact. The thing you should be concerned about is the polygon count.

This pretty much, extra bones don't have such a big impact but more polygons do.
The bones are there to allow the animator to move bodyparts like a real body would.
They are drawn between joints which are placed at the same locations joints occur in a real body (there are less in the back but that's because not all that detail is needed plus in CG you can twist joints further than a human can)

the vertices (Each polygon is made up of 3 or 4 vertices, see them as the cornerpoints of a triangle or quad in which the polygon (the triangle or quad's shape) is drawn) are attached with a certain influence value to each of the joints so that when the animator rotates the shoulder joint the polygons on the arm follow the bones in the arm and some of the polygons on the deltoid and armpit slightly stretch or squash to make it look better.
When rigging and skinning a character this stretching is the most important thing you must get right.
each vertex can be influenced by multiple bones to a total value of 1, with a value of 1 it 100% follows a bone, with a value of 0.3 it follows the bone for 30% the other 60% comes from a second bone that is attached to that vertex

Now polycount is besides adding more smoothness and geometrical detail to the model also important to determine how smooth something can be animated, With more polygons the stretching is spread more evenly among each of them.
In a low polycount model you would see strange things happen like vertices collapsing or spiking out of the body also the textures would be visibly all stretched out.
This is why they can now have more bones in the more detailed (higher polycount) models, the face especially is now suited to making all kinds of expressions that would previously just looked bad because of the low polycount.

I know it has become quite a technical story but I hope you understand it a bit now.

I have "chuged" and lost around an 8th of my health crossing any zone since they enacted CRZ and all the bogusness that entails.

It seems like something to do with paladins. Each time I cross into a new zone, after that first 1 second freeze, my paladin loses 5-15% of his health (I think is closer to 15%). Every other class I have played does not have this problem, even my protection warrior (paladin is protection) or brewmaster monk. And I agree, the CRZ implementation is shit if I gotta wait 1 second for my game to continue, and another 1-2 seconds for npcs to show up if I am on a flight path. Actual server merges instead of CRZ/connected realms would have been better.