[ToME 2.3.1 Character Sheet]
Name : Rolly XI Age 105 STR! 18/***
Sex : Female Height 55 INT! 18/140
Race : High-Elf Weight 187 WIS! 18/140
Class : Swordmaster Social Class 41 DEX! 18/***
Body : Player CON! 18/***
God : Tulkas CHR! 18/210
+ To Melee Hit 136 Level 50 Max Hit Points 1320
+ To Melee Damage 105 Experience 31963183 Cur Hit Points -24
+ To Ranged Hit 57 Max Exp 34640199 Max SP (Mana) 166
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2
AC 28+123 Gold 2842776 Piety 172196
(Miscellaneous Abilities)
Fighting : Legendary[92]Perception : Good Blows/Round: 11
Bows/Throw : Legendary[10]Searching : Good Shots/Round: 1
Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 11d4+1155
Stealth : Excellent Magic Device: Legendary[27]Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are the only child of a Noldorin Ranger. You have
light grey eyes, straight silver hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 101 (5050')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 98 (4900')
Nether Realm: Level 667 (33350')
Cirith Ungol: Level 50 (2500')
The Void: Level 148 (7400')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 17 (850')
Moria: Level 44 (2200')
Dol Guldur: Level 61 (3050')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 26 (1300')
Your body was a Player.
You have defeated 22180 enemies.
You tried to destroy Melkor forever, but died in the attempt.
Arda will be quiet, but not free from evil.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 96 princesses.
You saved Arda and became a famed Queen.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 46th Quelle of the 2890th year of the third age.
Your adventure lasted 60 days.
Your Attributes:
You are dead, killed by an Osyluth on level 667 of Nether Realm.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 05.300 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.300 [0.900]
. Stealth 05.900 [0.500]
. Disarming 04.100 [0.900]
- Magic 03.841 [0.300]
. Magic-Device 50.000 [1.150]
. Conveyance 01.300 [0.400]
. Thaumaturgy 01.000 [0.300]
- Spirituality 25.200 [0.500]
. Prayer 44.000 [0.500]
. Mindcraft 10.200 [0.500]
- Monster-lore 03.850 [0.500]
. Symbiosis 25.200 [0.500]
. Mimicry 03.200 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Parchment - Adventurer's Guide to Middle-earth on level 6.
You may find a Ring of Fire Resistance on level 2.
[Character Equipment]
a) The Dagger 'Narthanc' (E:12140869, L:50) (1d4) (+39,+20) (+5 to speed)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 5. It does extra damage from electricity, fire and frost.
It poisons your foes. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It makes you invisible. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and nexus. It
allows you to levitate. It allows you to sense the presence of trolls
and giants. It slows your metabolism. It produces a fiery sheath.
It produces an electric sheath. It drains experience. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 81 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It allows you to see invisible monsters. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
e) The Ring 'Egloth' (+13 to damage) (+2)
It increases your strength and constitution by 2. It sustains your
intelligence. It provides resistance to nexus. It allows you to
levitate. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
f) The Ring of Pandi (+1 to speed)
It increases your strength,
stealth and speed by 1. It provides resistance to acid, electricity,
dark, confusion, sound, nether and chaos. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
It can be activated for heal
and cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 69 of Angband.
m) The Phial of Galadriel (+4) {@A1}
It
can be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
n) The Double Chain Mail of Aingril (-2 to accuracy) [16,+13]
It
provides immunity to acid, electricity and fire. It makes you
completely fearless. It provides resistance to fire, poison, light,
sound and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 28 of The Sandworm lair.
o) a Mouse Fur of Air [1,+8]
p) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze
monster every 500+d200 turns if it is being worn. It provides light
(radius 1) forever. It increases your intelligence, dexterity,
charisma, searching and speed by 3. It provides immunity to
paralysis. It provides resistance to cold, light, dark, blindness,
sound and shards. It allows you to see invisible monsters. It drains
mana. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 99 of
Mount Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if
it is being worn. It grants you the power of magic missile if it is
being worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It gives
telepathic powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by
3. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 25 of The Sandworm lair.
z) a Master quylthulg (1420 hp)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
It
increases your ability to score critical hits by 5. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 81 of Angband.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
It can be activated for open a secret passage every 75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength and ability to tunnel by 5. It does extra damage from acid.
It is especially deadly against orcs. It is especially deadly against
trolls. It strikes at demons with holy wrath. It sustains your
strength. It provides resistance to light, dark and chaos. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
[Character Inventory]
a) 2 Tomes of the Impenetrable Earth {@m2!k!s!d}
It cannot be harmed by acid.
b) a War Tome of Tulkas {@m1!k!s!d}
c) The Gem of Knowledge (charging) {mass geno}
It can
be activated for mass genocide every 1000 turns.
You found it in the remains of an Acidic cytoplasm on level 28 of Mirkwood.
d) The Crystal Ball of Godly Sights (charging) {geno}
It can be activated for genocide every 500 turns.
You found it in the remains of a Dreadmaster on level 47 of Moria.
e) The Bottomless Bottle (charging) {@A3 rest stat}
It
can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 4 of Barrow-Downs.
f) The Medallion of Good Will {teleport}
It can be
activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 25 of The Sandworm lair.
g) Bigby's Big Book of Brutality (charging) {heal 700}
It
can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Ghoul on level 59 of Mordor.
h) Mordenkainen's Mysterious Mind-Masher {@A2 sat hunger}
It can be
activated for satisfy hunger every 100 turns.
You found it lying on the ground on level 3 of Barrow-Downs.
i) Pytar's Portable Pandemonium {light absorb}
It can be
activated for light absorption every 80 turns.
You found it in the remains of a Black wraith on level 60 of Mordor.
j) Olive's Omnipotent Ostrich (charging) {heal 700}
It
can be activated for heal 700 hit points every 100 turns.
You found it lying in a vault on level 29 of The Sandworm lair.
k) 15 Potions of Cure Insanity
l) 50 Potions of Healing
m) 10 Potions of *Healing*
n) a Potion of Life
o) a Scroll of *Identify*
p) a Golden Rod of Capacity of Home Summoning (250/250) {@z7!k!s!d}
It can
hold more mana.
You found it lying in a vault on level 28 of The Sandworm lair.
q) a Golden Rod of the Istari of Disarming (250/250) {@z2!k!s!d}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 28 of The Sandworm lair.
r) a Golden Rod of Nothing (125/125)
s) a Mithril Rod of Capacity of Healing (320/320)
It can
hold more mana.
You found it in the remains of a Demilich on level 55 of Mordor.
t) a Mithril Rod of Charging of Perception (160/160) {@z6!k!s!d}
It
regenerates its mana faster.
You bought it from the Black Market.
u) an Adamantite Rod of the Istari of Speed (400/400) {@z5!k!s!d}
It can hold more mana. It can
cast spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You found it lying on the ground on level 71 of Erebor.
v) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be
activated for healing (800) every 100+d200 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Archlich on level 148 of The Void.
w) (nothing)
[Home Inventory - Bree ]
a) 8 Potions of Speed
b) 40 Potions of Enlightenment
c) a Wooden Rod of Illumination (10/10) {@z4!k!s!d}
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Detection (80 Mana to cast)
f) a Rod Tip of Restoration (140 Mana to cast)
g) a Wand of Teleport Away[4|20] (4 charges)
h) a Staff of Remove Curses[1|18] (8 charges)
i) a Staff of Healing[4|34] (6 charges)
j) a Staff of Genocide[1|13] (4 charges)
k) a Staff of Genocide[1|6] (3 charges)
l) a Ring of Speed (+12)
m) a Ring of Flying
n) an Amulet of Doom [+3] (+7)
o) The Large Leather Shield of Celegorm [4,+20]
It
provides resistance to acid, electricity, fire, cold, light, dark and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 54 of Mordor.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It can be used to store a
spell. It increases your constitution by 4. It sustains your
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ancalagon the Black on level 98 of Angband.
s) a Metal Boomerang (Defender) (4d5) (+3,+5) [+1] (+1 to stealth)
It increases your stealth by 1. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and sound. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) a Parchment titled ``Magic for the Layman'' {cure insanity}
It can be activated for cure insanity
every 200 turns.
You found it lying on the ground on level 29 of The Sandworm lair.
b) 6 Sprigs of Athelas
c) a Staff of Healing[2|21] (6 charges)
d) a Ring of Lordly Protection [+17]
It
provides immunity to paralysis. It provides resistance to life
draining, poison, sound, shards and disenchantment.
You found it lying on the ground on level 27 of The Sandworm lair.
e) The Amulet of Ingwe (+3)
It
can be activated for dispel evil (level*5) every 300+d300 turns if it
is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwing on level 67 of Angband.
f) The Necklace 'Nauglamir' (+3)
It
provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 75 of
Angband.
g) an Amulet of Weaponmastery (+5,+6) [+5] (+3)
It increases your strength and constitution by 3. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to
disenchantment.
You bought it from the Rare Jewelry Shop.
h) a Dwarven Lantern of the Magi (+3)
It grants you the power of
magic map if it is being worn. It provides light (radius 2) forever.
It increases your intelligence, wisdom and charisma by 3. It makes
you invisible. It provides resistance to blindness. It cannot be
harmed by fire.
It was given to you as a reward.
i) The Arkenstone of Thrain (+3)
It can be activated for detection
every 30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 72 of Angband.
j) The Palantir of Orthanc (+2)
It
can be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
k) The Anchor of Space-Time
l) The Cloak of Feigliach [1,+6]
It sustains your wisdom. It provides immunity to
fire and cold. It provides resistance to fire. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
It
can be activated for starlight (75) every 75+d75 turns if it is being
worn. It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 81 of Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
o) The Steel Helm of Shelduar [6,+17]
It sustains your charisma. It provides immunity to paralysis.
It allows you to breathe underwater. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 47 of Moria.
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be
activated for remove fear and cure poison every 5 turns if it is being
worn. It increases your dexterity and charisma by 5. It sustains your
constitution and charisma. It provides immunity to paralysis. It
provides resistance to confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
q) a Venomous Broad Sword of Gondolin (2d5) (+10,+15) (+2)
It
provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 2. It poisons your foes. It is
especially deadly against dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to poison and dark. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It cannot be harmed by acid. It cannot be
harmed by fire.
You found it lying on the ground on level 21 of A lost temple.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It
generates an antimagic field. It increases your speed and attack speed
by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity
and luck by 2. It provides immunity to paralysis. It allows you to
sense the presence of dragons. It fires missiles with extra might.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
w) The Horn of Helm (+2)
It can
be activated for sound ball (300) every 300 turns if it is being worn.
It increases your strength and constitution by 2. It provides
immunity to cold. It makes you completely fearless. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Algroth Priest on level 61 of Mordor.
[Home Inventory - Minas Anor ]
a) The Bar Chain Mail of Brinath (-2 to accuracy) [18,+5]
It provides immunity to electricity and fire. It provides resistance
to light, dark and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 72 of Erebor.
b) The Large Leather Shield 'Hithor' [4,+16]
It
provides immunity to fire and cold. It provides resistance to acid,
poison, shards, chaos and disenchantment. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
c) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and dark. It allows you to sense the presence
of evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 97 of Mount Doom.
d) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It
provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Zombie Mature multi-hued dragon on level
71 of Erebor.
f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and
attack speed by 2. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 10 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases
your dexterity by 4. It makes you invisible. It sustains your
strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 82 of Angband.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides
light (radius 2) forever. It decreases your charisma by 5. It allows
you to see invisible monsters. It allows you to sense the presence of
demons. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
d) The Crumpled Scroll of Mass Resurrection
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 60 of Mordor.
e) an Adamantite Rod of Nothing (200/200)
f) The Ring of Power of Hoarmurath of Dir (+4 to speed)
It
increases your strength, charisma and speed by 4. It makes you
invisible. It sustains your constitution. It provides resistance to
electricity, cold and poison. It allows you to fly. It allows you to
see invisible monsters. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
g) The Ring of Teleb (+4)
It increases your strength, stealth and infravision by 4. It provides
immunity to paralysis. It provides resistance to poison. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
h) The Ring called 'of Rolly' (+5)
It increases your intelligence and speed by 5. It sustains
your wisdom. It provides immunity to paralysis. It provides
resistance to dark, shards, nether and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
i) The Ring 'Erendis' (+4 to infravision)
It increases your dexterity and infravision by 4.
It makes you invisible. It sustains your dexterity. It makes you
completely fearless. It provides resistance to life draining, poison
and nether. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
j) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 57 of Mordor.
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 60 of
Mordor.
l) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is
being worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 24 of The Old Forest.
m) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It
increases your stealth and searching by 4. It provides resistance to
acid, electricity, fire, cold and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Cloak 'Colluin' [1,+20]
r) an Elven Cloak of the Magi [Stone Prison] (-3,-5) [4,+15] (+4) {@m2}
It has a spell stored inside. It
increases your intelligence, stealth, searching, speed and luck by 4.
It sustains your intelligence. It provides immunity to paralysis. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Large Metal Shield of Atant [5,+11]
It sustains your intelligence and
wisdom. It provides immunity to electricity and fire. It provides
resistance to light, dark, nexus and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 65 of Erebor.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and disenchantment. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
u) The Metal Cap of Thengel [3,+12] (+3)
v) a Pair of Metal Shod Boots of Speed [6,+8] (+9)
It
increases your speed by 9.
You bought it from the Footwear Shop.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your
dexterity, charisma and stealth by 2. It is especially deadly against
orcs. It is especially deadly against trolls. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of orcs and trolls. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
[The Mathom-house Inventory - Bree ]
a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear
in every direction if it is being worn. It decreases your intelligence
, wisdom and searching by 5. It provides immunity to cold. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, fire, poison and disenchantment. It
allows you to see invisible monsters. It produces an anti-magic
shell. It drains life. It induces random teleportation. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 39 of Mordor.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.

On 16.12.2005 11:14 christian.roll@arcor.de wrote:This is my best char for a long time. Perhaps the first one which will make it to the end. The only thing I am not satisfied with is my weapon. OTOH it has not catched the "cause earthquake" flag yet... Well, now after slaying Sauron I will go to LoM and to Erebor to level Narthanc, then it will be Morgoth...

On 28.12.2005 15:12 christian.roll@arcor.de wrote:Well, that was pretty anti-climatic. After levelling Narthanc (which picked up +5 speed on the way) I went down to Angband 100 and after about 5 level hops Morgy appeard. I first summond some Ancient Dragons via my symbiote, then zapped the rod of speed, cast Divine Aim and went for it. The whole thing took only one potion of Life, two of *Healing* and one RandArt-Activation. Unfortunatly, Morgy did not drop a better weapon. Has anyone any suggestions for a Void-Kit? Cloak of Air and Phial of Undead are ready. I am a bit concerned about the Phial-Curse, but also about loosing my Elven Cloak of the Magi (Stelth and Speed beeing cruical in the Void, as I have read). This shall be my first Void-Diver (and was my first winner), so I want to be careful...

On 29.12.2005 11:51 christian.roll@arcor.de wrote:Ok, at least I made it to the Neather Realm. Perhaps I should have rested until my RandArts of Geno and MassGeno had recharged. Unfortunately, Stone Prison was no help against the Balrogs and the friends they summoned, and a last desperate effort of letting my symbiote summon minions (Greater Dragon) was no success. The Greater Demons killed me faster than I could quaff my potions. Bye Rolly XI, wellcome Rolly XII, falling back to sorceror again.