Tekken 6 Walkthrough & Strategy Guide

Like the other games that came before it, Tekken 6 features a story that is continued in the game's scenario campaign. This campaign plays over over thirty-eight stages, including two unlockable secret stages. All of these stages follow a very basic set up, "head from point A to point b and fight a boss." The simplicity of it all aside, there are a few trouble spots that can be hard to deal with and as such we've provided some advice for getting through the scenario campaign as painlessly as possible.

Enemies

You'll face a number of different foes of varying strength and difficulty throughout the course of the scenario campaign.

Thugs

These are you most basic grunts, and though they come in many different forms (gangsters, soldiers, etc.) for the most part they all fight exactly the same way. Alone, your common thug is little threat. That said, you'll rarely encounter thugs by themselves. They'll either travel in groups or accompanying a larger, more powerful enemy. In numbers they can often get in a few shots, and if they manage to corner you they can cause you some trouble. That said, a few good blows will generally drop them and throws are particularly effective, often knocking them over like bowling pins.

Slightly Better Thugs

For lack of a better name, this category of foes is more difficult than your common thug but still not much of a threat by themselves. These guys take many forms from claw equipped ninjas, to weird mime look-alikes. They generally have more health and act more aggressively than their lowlier friends. That said, in terms of fighting capability you can probably button mash your way through them without much issue.

Armored Foe

These big guys are a pain in butt mostly because you'll often encounter them with other enemies backing them up. They block your attacks really well and are pretty durable. Moreover, while they're generally cumbersome, their attacks back a punch and will take a chunk out of your health should they connect. The key to taking these guys down is generally to off their support first. It's a lot easier to focus on them when they don't have a slew of thugs surrounding them.

Robotic Foes

You'll encounter robots in two main forms. The first are basically larger, more durable thugs dishing out more damage than their fleshy counterparts but still remaining relatively easy to dispatch. Similarly, the larger more formidable robots fight much like suped up versions of the armored foe. They're slow, but powerful and durable. Taking them down often requires a bit of work because they're experts at blocking your attacks. As with the armored foes take out any baddies fighting alongside them first and then go after them.

Sumos

These guys only show up in one stage and thank god for that! Out of all the opponents you face in the scenario campaign, the sumos are easily the most annoying. Their ability to block your attacks is nearly unparalleled when it comes to the generic enemies and their attacks pack a wicked wallop. Worse, they generally attack in pairs, meaning that while you're trying to break the defenses of one sumo, the other will likely be creeping up on you. Just try to keep your distance as best you can from these guys and try to practice hit and run tactics.

Animals

PETA members beware, you're going to be hurting a lot of animals in Tekken 6. Well, bears and kangaroos to be precise. Both the bears and kangaroos are relatively easy to take down, bring nothing all too special to the table, but you'll never encounter one by itself. They always travel in packs, and in a tight space they can overwhelm if you let them. So, just don't let them. Stay on the offensive and they should go down with relative ease.

Armed Thugs

Not much different than your average thug when it comes to defense, you'll eventually encounter some enemies armed with weapons. These come in two varieties. The first, are equipped with stun batons. Honestly, you'll barely notice these guys even when you encounter them because they aren't very aggressive and you'll probably knock them out before they get any chance to hurt you. More dangerous are the thugs armed with assault rifles. These fellows will drop in with a group of regular enemies and then stand off the side shooting at you. The danger with the gunners is that they can be hard to notice at first. You'll be fighting a group of melee fighters and suddenly get knocked over by a burst of gunfire. You can then either try to ignore them and finish fighting the baddies you're already pummeling, or you can charge forward and knock them off, potentially be shot several more times as you approach. On the plus side, gunners have really poor defense. A single kick to the head is usually enough to put them down.

Aliens

These gray chaps pop up throughout the scenario campaign. You'll find them hiding in crates, or more often at seemingly random spots during levels. Wherever you find them, take them out as quickly as you can. They only take one hit, but they bounce like mad around the screen and can be hard to pin down. They won't ever harm you, but if you're persistent enough to knock out all ten of them you'll earn a trophy.