SoScale.3coin3 man page

Use nodes of this type to apply scaling operations during scenegraph traversals for e.g. rendering. Scale values are specified in a triple-value vector, with one scale factor for each of the 3 principal axes.

Use nodes of this type to apply scaling operations during scenegraph traversals for e.g. rendering. Scale values are specified in a triple-value vector, with one scale factor for each of the 3 principal axes.

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

To get a uniform scale applied to the affected shapes, set the scaleFactor field to a vector with the same value for all components.

A common error when doing non-uniform scaling in a single direction is to set the value for the other two components of the scaleFactor vector to 0. This is obviously wrong, they should be set to 1 to not scale the shape(s) in the other two directions.

Be careful with setting scaleFactor component values to 0 or to negative values. Most shapes should handle those cases somehow, but the results are undefined unless otherwise specified.