The texture seems a bit light? And perhaps it could use some dirt here and there but it's far better than anything I could ever do.

requiem2d

08-28-2005, 04:33 PM

http://img391.imageshack.us/img391/9536/render197jn.jpg

Update again, slowly getting there :) Soon going to start on the final pass of wear and tear. All C&C welcome!

DingBat99999

08-28-2005, 04:45 PM

I think it looks pretty good.

One minor suggestion: this vehicles been out in the hot Iraqi sun for a few months. Maybe was out some of the color, especially the red, and add a layer of grime and dust?

requiem2d

08-28-2005, 04:55 PM

I think it looks pretty good.

One minor suggestion: this vehicles been out in the hot Iraqi sun for a few months. Maybe was out some of the color, especially the red, and add a layer of grime and dust?

Thanks, the red part is still part of the UV, just haven't got to it yet. Dust definitely needs to be added, thanks :)

requiem2d

08-28-2005, 08:32 PM

The dirt...

http://img392.imageshack.us/img392/2350/render269at.jpg

Chems

08-28-2005, 08:38 PM

Cool stuff man, looking good.

I was going to say some other stuff when I started but then you popped up on MSN!

nealb4me

08-29-2005, 01:23 AM

Good work so far although I don't think the dirt looks very realistic. If the vehicle is covered in a mud spray like that then I would think the wheels would be almost completely brown aswell. I don't understand the clean circle in the middle of them, what is that? Don't be afraid to make the mud thicker and darker :) Another thing, don't ever make the headlights white like that. It always looks bad. Find yourself a good photoref and tweak it up in photoshop.

You have done a good job so far but there is still room for improvement :)

Cloudstriff

08-29-2005, 02:19 AM

Could we get a wire please? =)

WesleyTack

08-29-2005, 07:19 AM

nice work!
but howmany texturemaps ? and whats the size of the texturemap(s) ?

requiem2d

08-30-2005, 10:42 PM

http://img364.imageshack.us/img364/5548/render302gf.jpg

http://img364.imageshack.us/img364/2013/render30wire0ns.jpg

Polycount is around 4500, Map is a 2048x2048 atm.

Thanks for the comments guys, I've actually decided to reduce dirt as this is a desert model and it pretty much doesn't receive any (check recent Ref.'s from Iraq). Armored/Tracked vehicles pick up dust/dirt etc. different then a soft skin (i.e. Humvee).

G0st

08-30-2005, 10:50 PM

very well done, im impressed.

One thing i could like to see though is more scratches around the lower body front back and sides and maybe some brownish stains around rivot areas

Good job

G0st

CGTalk Moderation

08-30-2005, 10:50 PM

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.