Thats true. but the ET engine doesnt have physics like that, and that would need a lot of reprograming within the engine and not just the game source code, also the mod source code and all the graphic animations.

it may not get to .50 or any of the version in fact. having a physics engine to simulate ragdoll animations that can be compared to other games means that they have to rework the game engine (this is more than modding now, since modding is changing the game's source code not the game's engine code) -and i believe that modding the engine itself is alot more than just making a simple mod, its like making a whole new retail game from scratch.

they could try making better death animations to cover up the lack of ragdoll

yeah like there should be 10 different death animations,
for each death, 1 of the 10 animation will be randomly chozen,

this would look like that evryone's death looks different on each kill.

but there need to be improvements, when someone died on the top of something near a edge,
sometimes when someones is killed on the top of something near A edge
it looks like he is flying, when he sepose to fall down.

it simply is too much hassle to attempt to implement ragdoll physics into a game engine that is close to 4 years old. you could buy a load of expensive software to implement it but people arent even givin a shit now, let alone donatin. bsides, the games cooler without ragdoll. feels olskul.