* Modellers will work on a variety of assets from environments to characters and in styles ranging from realistic to cartoony
* A strong understanding and sympathy for real world materials is essential and must be demonstrated in your previous work
* You will attend daily progress reviews to obtain feedback from supervisors
* You will continuously work to improve your knowledge of MPC's pipeline
* Previous experience with Maya is required
* Technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must
* You must have the ability to interpret models from both 3D scans or 2D artwork
* Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering
* Proven technical and creative ability in a broadcast or feature-film production environment
* Good problem-solving skills
* General understanding of linux/unix-based operating systems
* Ability to take direction and structure working practices so that design changes can be efficiently made
* Desire to learn from others and to take on increasingly challenging shots
* Capable of using initiative to effectively communicate and problem solve
* A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage