Map - The Carbonite map gives you all the information you need in one easy to use and flexible Google like map. Move, size or zoom it the way you like.

Guide - Want to know where the nearest bank is? locate a mailbox? The entrance to the latest raid? Carbonite maps can pinpoint and show you the way.

Gather - Carbonite Maps has the ability to track and show your mining and herbalism nodes to allow fast and easy tracking of where they spawn. Includes the ability to import a special gathermate2 release which fully populates your list.

Where did the other parts of Carbonite go? Where is my Warehouse or Social Tracker?

One of the biggest complaints about Carbonite, both from a developer perspective and from a users has been that it was too large and tried to do too much. Now with this release, Carbonite itself is just the maps and nothing more. Each thing Carbonite did, can be picked and chosen as you wish by installing it separately. You can use as much or as little as you want.

5.4.2 Alpha 5
- Rewrote MapAddIcon, now accepts a name (must be unique) and Carbonite caches it, so you only need to make one call per login for each icon
MapAddIcon("unique name", area, x, y, "tooltip", "texture")
- New function MapRemoveIcon("unique name",area)
- New option under "Show" right click menu to show and hide these new Custom Icons on the map

5.4.2 Alpha 4
- Fixed bugs in AddCustom, will no longer replace all quest watch functions and tooltip button should always show

5.4.2 Alpha 2
This update is mostly for adding further ways for other addons to work with Carbonite
- New Global Variable - IS_BACKGROUND_WORLD_CACHING
-- If this variable is set, Large quantity of rapid map swaps is occurring within Carbonite.
-- Highly suggested addons that do a lot of things inside WORLD_MAP_UPDATE check for this variable as it means the map updates that are coming in are not real ones.
-- Gets unset as soon as Carbonite is done with it's map swaps

- New Function - Nx.MapAddIcon(mapid, x, y, tooltip, texture)
-- Can also be used (mapid, x, y, tooltip, texture, tex x1, tex y1, tex x2, tex y2) if part of the texture only is needed
-- Adds a new point of interest to the carbonite map (both large and small views)

- New Button on Quest Watch Window
-- Third icon (arrow) swaps between carbonite view, and a custom view

- New Function - Nx.Quest.Watch:AddCustom(text)
-- Adds a new line of text to the custom view of the watch window

5.4.2 Alpha 1
- Gather System Revamp
- Carbonite.Nodes is now gone
- Supports importing nodes from GatherMate2_data, A special carbonite version of it will be up soon
- New options in Gather to allow you to select which nodes exactly you want displayed
- Added missing PTBR translations
- Fixed logic bug in quest map scan that occasionally resulted in multiple scans occuring
- Fixed playername issue in NxCom using suggested fix found in forums

5.4.0 Alpha 2
- Slider in quest watch options to configure how often the window refreshes
- more localization fixes
- Proving grounds timers / waves should work
- Show Mailboxes under "Show" right click menu on map replaced with Show Guide POI's, when enabled all guide poi's should display on the map by default.

5.4.0 Alpha 1 r1
- itIt, frFR esES and deDE should hopefully work
- Fixed quest tracker to not show blank line

5.3.0 Alpha1r1
- Fixed dark heart of pandaria scenario
- Fixed quest log malfunctioning out after 20 quests
- Fixed party / raid members not displayed after first level of a dungeon
- Fixed tomtom emulation loading to late for other addons
- Fixed carbonite resetting map shape on other addons

5.3.0 Alpha 1
- Tested to work with 5.3 scenarios/BG
- Warehouse tooltips updated, will now show when you click an item in chat
- Warehouse now tracks justice/valor
- New Module! Carbonite.Weekly tracks your alts progression on weekly objectives... more to be added later, idea's of what should be added always welcome
- New Loading routines, Carbonite no longer quietly during loading screen, but after when game is loaded. This causes a small delay once your ingame as everything initalizes, but stops FPS drops if you login during combat. Will wait until you exit combat to load aswell.
- New option under maps, compatability mode. If your using an alternate UI and are experiencing protected function errors, enable this.
- New NPCScan overlay module in extra to handle the new way carbonite loads.
- I'm sure there is other things i'm forgetting... I really should track what I add better :P

5.2.1 Alpha 8
- New quest database layout, practically english!
- Quests split into level ranges, load what you want or don't want from quest config
- Flight masters database layout, so if you see flightmasters in the wrong spot report em and i can fix easy
- New blizz quest data routines, for unknown quests is 1000x more reliable then the old and works in every zone instead of the old way which randomly worked for your current zone.
- Quest watchlist updates more frequently now and on achievement changes
- Entire zone layout tables redone, no longer limited to 223!
- Dungeon entrances are now stored plain English, report ones that are wrong and it's easy to fix now
- Several bug fixes from the previous alpha

Changes 5.2.1 Alpha 7
- fixed isle of thunder progression scenario

Changes: 5.2.1 Alpha 6
- fixed warehouse tooltip error
- fixed new version detected error
- fixed quest status not going to chat if enabled
- quest status group sharing now works cross realm (1-85 only until I get new quests added)

Changes 5.2.1
- First public release of very heavily modified code
- Everything is modular now
- Warehouse tooltips look better
- Options are completly redesigned
- Several parts of the code rewritten to use Ace libraries instead of it's own personal libraries... why continue re-inventing the wheel to do things like event timers
- I'm sure there's lots more changes i'm not even thinking of yet

Changes: 5.1.1
- Fixed map icons not showing (who would of thought something small like ID instead of Id would break everything)

Changes: 5.1.0:
- Krasarang Wilds is now a dynamic map changing depending on if your doing 5.0 content or 5.1
- Deeprun Tram zone has been added
- Darkmoon Faire renamed to Darkmoon Island so it shows the name instead of '?'
- Microdungeons are now supported and show on the map properly
- Instances & Scenarios are now dynamic maps created when you zone into one instead of being held in
memory all the time
- First round of Pandaria Gathering Nodes added
- Update Available Message now says what version it thinks is available.

Changes: 5.054
Added Silvershard Mines, Kotmogu Temple added
Checked All maps are verified to be displaying / loading
Added If tomtom emulation is enabled, now accepts /way so macro's written for tomtom will work
Added instance maps now zoom into themselves
Added quest blobs are now on the full map instead of minimap
- enable/disable them under "Show" right click menu
- set the transparency under transparency right click menu
Added archaeology blobs are now on the map
- use them the same way as quest ones
Bugfix wandering isle map should be working properly now

Node Glow is disabled, originally it's disabled because without the artwork, new points like pet tracking
were not displayed.
Pandaria Maps are ingame.
Fixed group questing so it shares
Quest tracker now displays challenge mode timers and scenario objectives
blizzard quest blobs are available for current tracked quest if you turn on Quest POI's in the tracking
minimap button
Some Scenario / Dungeon maps are added

Does this allow us to find the fastest route from point a to point b? When I last played(4 years ago, maybe longer) I had an AddOn that allowed me to choose a destination from a drop down list(IIRC) and it told me to go to Flightmaster X, then the Flightmaster Y, then airship x, etc.

It may have been cartographer, but I'm not sure at all. I can't seem to find any info in addons that may have that function and I don't want to download a ton of addons to check. Since I am newly it would be a great boon since I have forgetten most paths.

I am an experienced Carbonite user. Been using it for some time, however, I am at a complete loss. Taking into consideration that the nodes in Panderia only appear on my route once I find them, and that all my tracking is selected appropriately, and my Blizz tracking is all set accordingly, my yellow nodes have disappeared (in all of Azeroth). I have read countless forums, and tried countless fixes. The only fix that gets me even close to having the nodes appear on the Carb map is a mini map overlay (which I have never needed to use before) however, it lays on top of the carb map covering my route. I am so stumped. I do not know what to do. Everything was working fine until the last major update about 2 weeks ago. Sadly I have not mined since then! lol

Anyhow, if you have any suggestions or fixes I would really appreciate it =)

I just wanted to add, to be completely clear. My nodes are appearing as the icon depicting what they are, they are just not lighting up, or flipping to yellow circles when they are mineable. Also, new nodes that I have not yet discovered (In Panderia) are not appearing as yellow dots in the carb map at all.

The general fix is to reset Carb back to default by deleting the saved variables folder..

Quoted from jeffy162 on the carb forum..

"Basically, to do a clean reinstall of Carbonite you would have to delete the four Carbonite folders (Carbonite, CarboniteItems, CarboniteNodes, CarboniteTransfer) from your "Path to your WoW folder\Interface\AddOns\" folder, then delete the "Carbonite.lua" and "Carbonite.lua.bak" files from your "Path to your WoW folder\WTF\Account\ACCOUNT NAME\SavedVariables\" folder.

If you are using Window's Vista, 7, or (possibly) 8 and have your WoW installed in the "Program Files" (or "Program Files (x86) for 64 bit systems) you would find at least the "AddOns" folder in your "VirtualStore", which is located (at least on Vista, which is what I'm using) at "C:\Users\Owner\AppData\Local\VirtualStore".

If you don't mind, I have recommendations to make this addon better, based on personal experience.

1. Saving settings into a profile to be used across characters. So far I see no such option, and I really hate logging into a character for the first time with carbonite and having to reconfigure everything.

2. For characters on the Alliance side, include a quest complete sound clip that sounds like the peasant from WC3 saying "Job's done!" I play mostly Horde, but I'd like that sound and saveable to a separate profile for my token ally toons.

3. Ability to either track gather nodes on the carbonite map, or import quest and other carbonite overlays onto the default minimap. I hate having to adjust my minimap size constantly for whenever I'm farming ore or doing quests. I also use only the default minimap on my hunter alt to use with his tracking, but could really use the carbonite overlays, especially in bgs.

4. I've also been experiencing a glitch where toons I have played with carbonite before, either the map settings won't save for next login, or the bg/arena minimap resets each time I enter a bg/arena. In arena I have to just close it out because I don't have time to be readjusting it back into my UI. Once I put it some place and in a certain way, I want it to stay that way.

5. Honestly I feel like having 3 different minimaps (default, carbonite, and carbonite bg) makes my UI a little clumsy. For now I'm going to turn off the map minimap function and use my sexymap addon.

1. Saving settings into a profile to be used across characters. So far I see no such option, and I really hate logging into a character for the first time with carbonite and having to reconfigure everything.

Carbonite saves it's variables on a per-character basis. This is because most people have their UI set up differently per toon and it would create problems with a "one size fixes all" solution.. Ask yourself this, Would you rather Carb work around your individual UI setup or would you rather have your UI work around Carb?

2. For characters on the Alliance side, include a quest complete sound clip that sounds like the peasant from WC3 saying "Job's done!" I play mostly Horde, but I'd like that sound and saveable to a separate profile for my token ally toons.

This is actually included already.. But not the sound file you mentioned. There is 6 different sound files that you can play on completing a quest/objective. It's in the options, you just have to look for it..

3. Ability to either track gather nodes on the carbonite map, or import quest and other carbonite overlays onto the default minimap. I hate having to adjust my minimap size constantly for whenever I'm farming ore or doing quests. I also use only the default minimap on my hunter alt to use with his tracking, but could really use the carbonite overlays, especially in bgs.

Sounds like you have not set up Carb correctly.. I only use one map window and I have all those things displayed. (My main is a hunter) Try merging the Carb map with the Bliz mini map and turning on the hunter tracking via the spyglass menu.

4. I've also been experiencing a glitch where toons I have played with carbonite before, either the map settings won't save for next login, or the bg/arena minimap resets each time I enter a bg/arena. In arena I have to just close it out because I don't have time to be readjusting it back into my UI. Once I put it some place and in a certain way, I want it to stay that way.

This will happen if you don't let WOW shut down by it's self and hit that "exit now" button. When you let WOW shut down ( that wait 30 seconds thing) it's actually saving the variables in the background. Either that or your Carb profiles are corrupt. (if you are talkng about the map holder replacement). Either that or the zoom function you can set at a specific height, try changing the defaults.

5. Honestly I feel like having 3 different minimaps (default, carbonite, and carbonite bg) makes my UI a little clumsy. For now I'm going to turn off the map minimap function and use my sexymap addon.

Like I said above.. I have one window for my map and this functions perfectly. (apart from a few known bugs that is being worked on)

I really like the minimap that Carbonite and maybe a few other features but I have to say that I'd rather have the old interface for social stuff (friends, guild...) Is there any way to toggle that off? I looked through the options but didn't find anythying.