@Soulless-Shadow: I meant... well, about midway through the game, you see Walter wandering around Forest and Apartment Worlds, and if you stand off and watch, he'll start killing these cougar-tentacle-dogs for no reason.Plus, he seemed REALLY enthusiastic about beating Eileen to death WITH HIS BEAR HANDS! RAWR!

Im probably just underthinking, but I personaly think that the creators saw how unlike a silent hill game the rest was (even the hopital itself was not in the style of sh, textuarly) so they just put the wheelchairs in to remind them that it is a silent hill game as wheel chairs make a very common appearance in sh.

The wheelchairs represent the crippled state of Alessa's mind, if I'm not wrong. Well, the same could apply to Walter.

In the past games (SH1 and SH3), the wheelchairs that were from Alessa didn't attacked the player or anything. That might be due to the fact that Alessa couldn't do a thing, she was trapped, facing her nightmares (actually not her, it was Harry/Heather facing her nightmares but still).

But the wheelchairs in SH4 attack the player. Why? Maybe because Walter's mind is so fucked up and in his land "he rules as a king", therefore he is free to unleash his, uh, everything. . .

Yeah, I agree that the wheelchairs represent Walter's crippled state of mind.Though i will add that they also represent the way he is confined to a world in which he rules as king.I remember a memo saying that even in his world, there are limitations..

To be honest (and a bit negative), I think the wheelchairs are the dumbest idea for an enemy in any SH game. Maybe any game I've ever played. Was Team Silent on crack or something? Can you imagine the thought process behind such a decision?

"Well, we always have wheelchairs, what if they attack you this time, instead of like, having to do with Alessa, or paying bitchin' visual homages to Session 9?"

To be honest (and a bit negative), I think the wheelchairs are the dumbest idea for an enemy in any SH game. Maybe any game I've ever played. Was Team Silent on crack or something? Can you imagine the thought process behind such a decision?

"Well, we always have wheelchairs, what if they attack you this time, instead of like, having to do with Alessa, or paying bitchin' visual homages to Session 9?"

It's insanity.

I'm sorry, are you implying that a Silent Hill game HAS to make sense?AND you're implying that a Silent Hill exists that ISN'T insane!WHAT?

To be honest (and a bit negative), I think the wheelchairs are the dumbest idea for an enemy in any SH game. Maybe any game I've ever played. Was Team Silent on crack or something? Can you imagine the thought process behind such a decision?

"Well, we always have wheelchairs, what if they attack you this time, instead of like, having to do with Alessa, or paying bitchin' visual homages to Session 9?"

It's insanity.

I lolled, because for me personally, I couldn't agree more. Nothing like "evil wheelchairs" rollin' you DOWN. I mean there's a moment for Silent Hill to be strange and abstractly entrancing, but haunted wheelchairs honestly didn't cut it.

So, everyone, have we decided that the Wheelchairs are a cheap nostalgia tool used by Konami because they ran out of ideas? If so, then in a few days, I'll lock the thread.If not, then the flamewars will continue unabated!

You know the haunted wheelchair idea could of been really creepy if they used it the right way. I mean you guys know that the wheelchair shows the shadow of a figure squirming around in the wheelchair right? If they just made them a creepy part of the atmosphere instead of enemies they could of been really creepy.

Missing since: 15 Jan 2005Notes left: 7376Last seen at: Couldn't tell you even if I tired

^That is pretty much the only part that was creepy w/ the wheelchairs. All the other times it was just LULZ all around.

Another thing that would've been creepy is the wheelchairs moving ever-so-slightly, i.e. continuing to move through the long hallway while checking the rooms and looking for Eileen and a wheelchair wayyyy~ down at the end of the hall seems to be moving closer every time you go back through the hallway. Weird. >>;