Tag Archives: Mass Effect

I feel like I should just rename this blog to Spoiler Warning because I fully intend to spoil the shit out of ME2 at the moment, and I’m likely going to spoil more video games and movies and books and… comic strips?… because I can’t keep my big mouth shut.

But, About Horizon…

…and the unrealistic options given for Shepherd to do/say.

I am not silent at all about my love of BioWare, however, Horizon has bothered me for a bit.

Here’s the set up:

In Mass Effect 1 there was a slow build up between initial attraction and falling for your chosen love interest. For me, it was Kaidan (Carth 2.0), and because of the way my mind works, I kind of fill in the blanks a game can’t possibly include. But the culmination of everything is that in Mass Effect 2, you die.

You die, you’re rebuilt, and suddenly it’s 2 years later.

2 years after being dead, you meet Kaidan (or Ashley… but for the purposes of this blog, this situation refers to a female Shepherd and Kaidan Alenko… Shenko apparently) on Horizon.

Having just come off of beating Mass Effect in… like… a week… I felt like I had to write something here about BioWare. I felt compelled, because I realized that, of the few games of BioWare’s I have played, I’ve noticed something: the story is all the same.

Of course, this is hardly BioWare’s fault. I’d go so far as to call it their genius. See, you can do a lot with a storyline that is tried and true – a group of rebels over coming an evil empire? This is hardly a new idea, but there are any number of novels, movies, and video games that tackle this subject, and some manage to do it well – Lord of the Rings, Star Wars, and Final Fantasy VI are the first things to come to my mind. What comes to yours?

BioWare’s genius doesn’t lie in the story itself, but in the telling of the story.