Individually Dark Scorpions are a nuisance, but collectively they can play absolute havoc with your opponent's cards. Should you successfully activate "Dark Scorpion Combination" you may wish to give some thought as to which Dark Scorpion's abilities you use in what order. You may use Chick's ability to check the top of the opponent's deck, then use another Dark Scorpion's ability to send the top card of their deck to the Graveyard, or use Gorg's ability to send a monster to the top of the deck and then discard it the same way. The last move you should do after pulling off a Combination is using Meanae to retrieve the "Dark Scorpion Combination" card to play again your next turn.

Dark Scorpions have no tricks of their own to survive on the battlefield, and are heavily dependent on Spell and Trap support to be effective--the opponent will be targeting your back row with Spell and Trap destroyers if they see you are running Dark Scorpions. Recent deck archetypes also punish the use of the most common Dark Scorpion effects--Dark World cards reverse Hand destruction tactics, and Lightsworn and Dark counterparts decks thrive on having their cards sent from the deck straight to the Graveyard. Keep both of these in mind when using Dark Scorpions.