If possible, I'd randomly add combat autons to the item tables of the civilian ships, and have them deploy all such autons when attacked. That'd fix the accumulation problem easily enough.

If that can't be done through the same methods used by the player, it's easy enough to spoof it by storing a true/false value on the ships, and, when they are attacked and it's true, deploying some autons and setting it to false. If you want to get really fancy, set the value back to true for all non - guard ships docked at an auton dealer.

Last edited by JohnBWatson on Sun Jun 05, 2016 9:37 pm, edited 1 time in total.

EDIT: If they're showing up in the Comms menu, it means that either they have the property 'playerWingman set, or something is adding a <Communications> message to them that doesn't check whether 'playerWingman is set in its <OnShow>. This is a bug. What messages can you send them, and do they obey orders?

From the looks of it, you can only get the status of individual autons.
The squadron commands are present on the comm menu, but I don't know if they work or not as I haven't yet been able to arrange a situation to test it.

I updated Dynamic Systems, and downloaded the latest update for Transcendence.

For some reason "friendly" stations are hostile like I've shot them, even first encountering them. Previously this only happened when abusing drones which would accidentally shoot stations before I got there. Starts happening in the first 20 minutes on starting in Eternity Port, no drones, previously unexplored "friendly" stations.

Something is wonky, attributing damage or hostility to me. Not sure if it's this, or the core game update.

For some reason "friendly" stations are hostile like I've shot them, even first encountering them. Previously this only happened when abusing drones which would accidentally shoot stations before I got there. Starts happening in the first 20 minutes on starting in Eternity Port, no drones, previously unexplored "friendly" stations.

Something is wonky, attributing damage or hostility to me. Not sure if it's this, or the core game update.

I believe that vanilla is to blame here. There are many reports of this glitch in the unmodded game.

Never noticed this before, but the Corporate Railgun is hilarious.
It can only ever be salvaged out of the wrecks of Corp. Cruisers, but it's..... Probably an oversight tbh, but damn is it "interesting".

Interesting because it has an effective range that makes howitzers look like babby's first skirmish gun.
You can hit stuff clear accross a solar system with this thing. It took me a long while to figure out why ALL the stations hated me and kept sending green enemies.
Maybe it was an import from Mass Effect, and Sir Isaac is wagging his finger at me....