Meteor Wars!

Anyone else feeling that Meteor Shower "fix" more than before the patch? On TS I am hearing a lot of commanders calling out those circles more than before and a lot of fellows going down to 10k plus meteors.

@Egorum.9506 said:
Someone I was running with tonight got a 20k meteor hit, meteor definitely is doing more now when it should be doing less?

YES! its doing way too much dmg when it should be doing much less due to the crit dmg nerf on weaver (ele core version should be the same but still lol at weaver getting a free 15% crit over core ele).

@Egorum.9506 said:
Someone I was running with tonight got a 20k meteor hit, meteor definitely is doing more now when it should be doing less?

YES! its doing way too much dmg when it should be doing much less due to the crit dmg nerf on weaver (ele core version should be the same but still lol at weaver getting a free 15% crit over core ele).

20K in one shot is way too much dmg from any skill in this game.

Tell that to all the shatter mesmers and deadeyes.

But if your hand touches metal, I swear by my pretty floral bonnet I will end you.

@Egorum.9506 said:
Someone I was running with tonight got a 20k meteor hit, meteor definitely is doing more now when it should be doing less?

YES! its doing way too much dmg when it should be doing much less due to the crit dmg nerf on weaver (ele core version should be the same but still lol at weaver getting a free 15% crit over core ele).

I was playing some weaver yesterday and yes the meteor atm cant be how its supposed to be. i dropped 1 meteor on a zerg and i recorded it.almost all meteorhits i had was over 10k, and most of the hits where over 15k i even had 3-4 meteor hits being over 20k. its like the meteor atm just ignores toughness. i was running almost full marauder + meta traits. i went from 29k dmg overall to 500k in a matter of seconds during the meteor shower. i main scourge and the day of patch i played full celestial which is pretty tanky and u got 27k health and i still melted in 2 meteor hits. this cant be intended. im not gonna cry about it, but i know something is op when i see it lol

If by some miracle an arena.net dev reads this, here's what ya need. #1 Revert the Scourge nerf to Dhuumfire - it was not needed, #2 Revert the changes to Elementalist with Meteor, since it's CLEARLY busted, #3 Don't make a stealth snipe class (Deadeyes) able to 1 shot majority of classes, so revert that too thanks, #4 Stop listening to the massive QQ threads about what is and isn't overpowered, and instead listen to the intelligent voices in the WvW community who have at least some minor understanding of game balance. Thanks, on behalf of the entire WvW community who actually enjoy the game.

@Amorimm.6732 said:
If by some miracle an arena.net dev reads this, here's what ya need. #1 Revert the Scourge nerf to Dhuumfire - it was not needed, #2 Revert the changes to Elementalist with Meteor, since it's CLEARLY busted, #3 Don't make a stealth snipe class (Deadeyes) able to 1 shot majority of classes, so revert that too thanks, #4 Stop listening to the massive QQ threads about what is and isn't overpowered, and instead listen to the intelligent voices in the WvW community who have at least some minor understanding of game balance. Thanks, on behalf of the entire WvW community who actually enjoy the game.

and you decide who the intelligent voices in wvw are? topkek, everybody thinks hes the one who has atleast minor understanding of whats going on, including me ofc!

and you decide who the intelligent voices in wvw are? topkek, everybody thinks hes the one who has atleast minor understanding of whats going on, including me ofc!

Good point. Dhuumfire nerf was overdone, it's from shade skills down to 1 of them every 5 seconds, and with how insane burning is it's a considerably dps drop, they could have probably done the nerf a little better.

@Sander.8249 said:
its like the meteor atm just ignores toughness. i was running almost full marauder + meta traits.

Yes, its almost like meteor completely ignores toughness when you run with 0 toughness.

Anyway, meteors was already hitting for insane damage before (seen 8-10k on 2k toughness). I didnt really notice anything much worse tuesday/wednesday, but maybe that was just my particular fights.

I honestly also prefer that style of combat. I mean sure they do a ton of damage, but eles melt even to bruiser builds and it makes flanking strikes by focus parties more important, unlike the normal bunker scourge carpet meta which is practicly impossible to flank. Dont really expect it to change much though.

@Sander.8249 said:
its like the meteor atm just ignores toughness. i was running almost full marauder + meta traits.

Yes, its almost like meteor completely ignores toughness when you run with 0 toughness.

Anyway, meteors was already hitting for insane damage before (seen 8-10k on 2k toughness). I didnt really notice anything much worse tuesday/wednesday, but maybe that was just my particular fights.

I honestly also prefer that style of combat. I mean sure they do a ton of damage, but eles melt even to bruiser builds and it makes flanking strikes by focus parties more important, unlike the normal bunker scourge carpet meta which is practicly impossible to flank. Dont really expect it to change much though.

you are taking my full statement out a context. i said what my meteor hits where, and then i said its like the meteor just ignores toughness atm and im clearly talking about outgoing dmg and not incoming dmg'. then i say what gear i was running . ofc i understand that i dont have toughness when i run almost full marauder

Yesterday I died three times in a meteor shower. first 2 times I was hit 3 times, the second one 2 times. I run minstrel gear on engi, so something seems to be wrong with the base damage.
Maybe it's a typo and they didn't nerve the minimum damage to 10%, but to 100%. ^^

No, even on no toughness gear it hits harder than expected. Got a meteor oneshot yesterday. That did never happen before to me in the game and I play since release.

Maybe it ignores not just toughness but armor in general. So it's like we are all walking in white gear.

Btw. An ele downstate lava font oneshotted me too yesterday. That's also a new experience. But in contrast to the metor shower issue I could imagine this was due to lag, so I might have received all 4 hits at once.

@Amorimm.6732 said:
#3 Don't make a stealth snipe class (Deadeyes) able to 1 shot majority of classes, so revert that too thanks

as long as i still get ingame whispers of selfproclaimed good players that deadeyes can only kill bad players (after i gank them little unfairly) i dont think we are going to see a nerf. because people refuse to agree that deadeye is strong and if they claim its strong they often name the wrong aspects.

No, even on no toughness gear it hits harder than expected. Got a meteor oneshot yesterday. That did never happen before to me in the game and I play since release.

Maybe it ignores not just toughness but armor in general. So it's like we are all walking in white gear.

Btw. An ele downstate lava font oneshotted me too yesterday. That's also a new experience. But in contrast to the metor shower issue I could imagine this was due to lag, so I might have received all 4 hits at once.

yup the dmg is crazy atm, ive played weaver alot in wvw and never done so much dmg, as im doing after the 10/7 patch :P

@Sander.8249 said:
its like the meteor atm just ignores toughness. i was running almost full marauder + meta traits.

Yes, its almost like meteor completely ignores toughness when you run with 0 toughness.

Anyway, meteors was already hitting for insane damage before (seen 8-10k on 2k toughness). I didnt really notice anything much worse tuesday/wednesday, but maybe that was just my particular fights.

I honestly also prefer that style of combat. I mean sure they do a ton of damage, but eles melt even to bruiser builds and it makes flanking strikes by focus parties more important, unlike the normal bunker scourge carpet meta which is practicly impossible to flank. Dont really expect it to change much though.

you are taking my full statement out a context. i said what my meteor hits where, and then i said its like the meteor just ignores toughness atm and im clearly talking about outgoing dmg and not incoming dmg'. then i say what gear i was running . ofc i understand that i dont have toughness when i run almost full marauder

Of course it was out of context on the whole, it was just those sentences together and I didnt even need to change that, you set up yourself lol.

Either way, it'll take at least a week until we see whether this have any impact on the meta. I still doubt it, since ele in general is harder to play than a faceroll scourge. Maybe we'll see more hybrid eles again that combines the less-than-zerker-but-still-high damage with more healing for the zerg.

lol you guys are just bad players.. ms is very easy to dodge and you want even further stupid nerf for ele class lol if you get it were out of postion and get hit by several meteors you deserve to die.

I don't know if meteo is bugged or not. I haven't seen any numbers significantly higher than before this patch. I have screenshots of 18k+ hits on marauder fire / arcana setups from before this patch and videos of consistent 10k+ hits against unorganised groups or organised groups who are getting shadespiked / bubbled. I do feel i'm now doing this high-end dmg a lot more often in general.

Some things to consider : The main protection uptime in zergs was nerfed by 33% (legendary lore). Scourges are now running more corrupts and less pure condi damage considering dhuumfire nerf. Players also finally stopped ranting about corrupts and started realising the main "spike" damage comes from organised dps and power dps for the last 2-3 patches now. I've also seen considerably less scourges; which means less barriers.

It's possible that something is wrong with the power / armor scaling. It's also possible players just lack protection a LOT more often. Even before these changes, most groups did not manage good protection uptimes. With firebrand being nerfed and many groups not even playing enough firebrands to begin with and the amount of corrupts in the meta increase as we move away from condi-DPS in favor of strips; i'm not suprised that players are taking more power damage.

Ele was never viable against fully buffed opponents; see HoT and has always been strong in combination with necro corrupts, see every single pirateship meta this game has had.

For WvW; weaver could use nerfs. That said, I don't see why they'd nerf lavafont over meteor shower for WvW. In fact, they buffed meteo with the PvE nerfs; then nerfed lavafont for PvE again. It has relocated weaver from a stable, consistent DPS option to a very spike-heavy dps option. Weaver overall damage isn't too high, but it's spike damage on meteor is quite out of control. Just shift power from meteo (high end crits, mostly) back to lavafont and it's fine. (WvW only; frankly just give PvP full power on both because staff will never be a relevant PvP dps option)

Either way, unorganised groups will always get farmed easily. They are by definition not speccing into counters. And weaver in WvW as main damage source is great against pug blobs; but lets see how it performs against high end groups who can spec into counters. Weaver still struggles with sustain and getting spiked, struggles with dealing with counter pressure. We can always go back to HoT style of stacking damage reduction and reduce meteo damage to 1/4th of what it hits on squishies.

I think the tooltip was 10% but it was actually turned out to be around 20% in the game. They corrected the bug to match the tooltip with what happened in game. Then they buffed the minimum damage to a higher number as they seem to have been fine with the results of the past patch.

So they corrected the dmg to 10%, as this was a bug, and then buffed that to 20%.

Viable != Optimal

Not viable = You only get carried, 10 players with a build as "viable as yours" can't properly do it.