Why I can’t stop eating corpse pineapple and other observations about Bioshock Inifinite

Because they’re dead tasty, that’s why. Seriously, though, why does virtually every baddie in the game have a pineapple secreted about their person? All right men, we’re sending into an intense airship battle, so don’t forget your pineapples. And why have the good citizens of Rapture – whoops, mean Columbia – apparently thrown away a small fortune in silver? I don’t know what those Vox people are complaining about. All they had to do was take the trash out, collect the vast fotune that was accidently thrown out, and retire in luxury. To say nothing of all the free – and apparently healthful – food that is availble in the city’s many trash recepticles. They’re a veritable cornucopia of cotton candy, cake, and bananas.

On a more serious note, I enjoyed the game very much, but felt that it did not live up to it’s billing. I much preferred the first game, and may even have preferred the second game to the Infinite. I think the biggest reason was difficulty. The game just seemed too easy. Now, I played it on medium, but I bumped it up briefly, and it didn’t seem much different. But it’s not just the number or strength of opponents, it was the fact that I never felt like I had to strategize. I could always just blast my way through shit. I much prefer a game that gives me 3 rounds of ammo, a blunt knife, and a stick of gum, and makes me MacGyver my way out of a situation. Also, I was really looking for some sort of mini game like hacking in the first game, but to no avail. Lastly, I think the formula is starting to wear thin. I mean, they didn’t even bother to invent any sort of back story for the ‘vigors,’ all of which were basically ripped off from the previous games.

In summary, good game, glad I played it, but it feels like the series is done to me.

1 thought on “Why I can’t stop eating corpse pineapple and other observations about Bioshock Inifinite”

Interesting take. I agree, definitely doesn’t live up to the first one. It also didn’t have that creepy element that the first had so much of: from the little girls running around collecting vigor juice with their long needles, to the ubiquitous sense of impending water just about to cave in on you. In Infinite, if you fell off an edge, you just regenerated immediately; it kinda cheapened the entire flying city idea.

On the plus side, I did feel the use of Elizabeth (that was her name, right? I’ve already forgotten) as a sidekick was pretty solid. Her AI was decent, and I actually felt like she helped me out from time to time.

But, yeah, the further away from the game I get, the more I agree with you. Not bad, but not great.