You should make its shields powerful, and its hard points pretty weak. If I remember correctly, the ship had great shields, but its hull wasn't that good. That could give you a balance between factions.

my concern is that if the hull is made weak, the game practically neuters this ship almost immediately on deployment. with bombers going through the shields, Hangers will be gone, its guns, gone. I do not see a viable way to protect it. It only takes 3 bomber wings at present to kill a Capital in vanilla. I often can just drop a few bombers and wipe out a entire fleet with a hero fighter hunting. Part of my concern with targetable points and so few at that. This ship will suffer I think in a few ways. Maybe if it had powerful anti fighter capabilities so that it can protect itself from bombers.

How did you draw the conclussion the hull would be made weak? I never said anything of the sort would happen.

This ship has so many hangers (10 hanger holes, how do you destroy that at all fast with bombers I wonder?) it'll spawn so many fighters how did you think you could get *3* bomber squadrons through the hail of laser fire from the fighters?

Did you ever play ORAW, my other (released) mod? You try attacking a capital with 3 bomber squadrons there, see how it works out :D The mods are going to be similar as you might have noticed.

Overall I think you're making some very weird assumption here, none of them can be drawn logically.

That, and I consider a massive fighter wing a pretty powerful anti fighter capability. By definition attacking a carrier with bombers alone is a terrible idea, because it's a carrier, it carriers its own defences in the form of fighters and bombers ;)

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Preview:

Description

Consortium Tier 5 Warship.

I made turrets for it, but really the ship is so large that the turrets are barely visible as dots, let alone the individual barrels and it doesn't add anything to the ship. I thought about making larger turrets, like the Bellator has, but larger ones don't fit the ship. So no rotating turrets.

This is going to be a pain to uvw. A notable feature on this Lucrehulk is that the hanger actually goes throughout the whole ship, and there's several open spots on the inner part of the hull where you can look into it. Sadly, from most angles there's a giant coreship in the way.

As this ship is so big (3KM) I'm going to place it below the battlefield, even below the ISDs and other super capitals.