what im looking is a possibility to create custom channels that players who are on this channel dont hear incoming voice from other channels, like frequency set in TFAR, also i want to avoid people from joining to my group.

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Hey, just joined the forum to say this mission is awesome, way better overall than the original Liberation or the KP one.

But I'm having a issue with the Altis version: it's unplayable to me, be it hosting LAN or on a dedicated server. When the map loads it runs at something like 5 fps, very slow on the base selection dialog. And then when you choose a base and deploy, it runs smooth as it should, but with half second pauses/freezes every 2 seconds or so. It's like some script is freezing constantly the game trying to do something constantly.

This only happens with the Altis version of the mission, the Malden and Stratis version run smooth and normally, maybe with some micro pauses here and there too, but not noticeable overall. The Malden and Stratis versions also don't have the extremely slow base selection screen.

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Hey, just joined the forum to say this mission is awesome, way better overall than the original Liberation or the KP one.

But I'm having a issue with the Altis version: it's unplayable to me, be it hosting LAN or on a dedicated server. When the map loads it runs at something like 5 fps, very slow on the base selection dialog. And then when you choose a base and deploy, it runs smooth as it should, but with half second pauses/freezes every 2 seconds or so. It's like some script is freezing constantly the game trying to do something constantly.

This only happens with the Altis version of the mission, the Malden and Stratis version run smooth and normally, maybe with some micro pauses here and there too, but not noticeable overall. The Malden and Stratis versions also don't have the extremely slow base selection screen.

And that's pretty much it. As soon as the mission opens and the "Join the fight" and "How to play" buttons appear with the background camera flying around, it's already with consistent micro pauses/freezes. No mods, no custom parameters, no profile changes from a fresh ArmA 3 install, everything fresh and vanilla.

Maybe your computer CPU is too powerful, so what's causing my issues are just bruteforced through in your setup. I have a weak i5-4590, so no Hyper-Threading and just 4 cores running at 3.3GHz. Memory must not be the issue, I have 16GB and at good frequencies. Graphics for sure is not the issue as I can play any other mission, including your own Liberation RX versions in Malden and Stratis, at consistent 50+ fps without stutters or freezes at Ultra settings. And all my drives are SSDs, so it's not also a storage bandwidth/speed issue.

please can you retry on your side, just update the pbo. no need to reset savegame

tell me 🙂

Downloaded them and tested, still same issue, constant micro-pauses/freezes 3 to 4 seconds apart. Altis is the most affected, followed by Tanoa. Malden and Stratis are playable, but also have it.

1 hour ago, pSiKO said:

Hi All,

I've setup a public server

GAME-FR-75.MTXSERV.COM : 27150

be welcome !

Joined it briefly to test and the issue happens to me there too, but with less frequency. The pauses/freezes are 4 to 5 seconds apart. I really don't know what it can be, and it appears I'm the only one having this as nobody else complained about it so far.

I was reading online that Battleye or the launcher's Statistic Collection part could cause such issues, but I disabled both and still have the issue. Also, if it were any of them, other missions/servers would also be affected. So I really don't know what to do anymore, I reinstalled Arma from scratch, with a fresh new profile generated, and no luck. Only thing remaining for me to do is to change computer entirely, but that's not really a option, and my hardware shows no similar issue on other missions/servers, like KP Liberation for example.

I will build a test version (disabling some code) to try to localize the source !

I keep you informed

edit: I think i found the smoking gun!

I call the function "allMissionObjects" (every 5sec, to update tent marker) which is very resource consuming.

I made some test with this call disabled, and it run smoothly

Woah, perfect! Just downloaded from GIt the new build and it's smooth now. Only stutter was when entering the mission (because of the scripts and stats initializing of course), but playing it (just did a fresh save, spawned, transported and constructed the FOB, and captured a Factory with some bots) I have not felt any freezes or issues at all!!

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Woah, perfect! Just downloaded from GIt the new build and it's smooth now. Only stutter was when entering the mission (because of the scripts and stats initializing of course), but playing it (just did a fresh save, spawned, transported and constructed the FOB, and captured a Factory with some bots) I have not felt any freezes or issues at all!!

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I think I found another bug, but a very minor/non-important one this time: sometimes after a AI revives me, my clothes change to the NATO VR Suit, then after a few seconds it just vanishes entirely and I'm left with nothing equiped in the clothes slot. All my other slots keep my loadout, except the fatigues/clothes slot.

It isn't a consistent bug. I think if I connect and just get down one time, when the AI revives me my loadout don't change. But if I get shot again and the AI revives me again, or a third time, then this bug happens most of the time.

Doesn't appear to affect AI either, only players. I have revived the AI loads of times and they don't suffer this.

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I think I found another bug, but a very minor/non-important one this time: sometimes after a AI revives me, my clothes change to the NATO VR Suit, then after a few seconds it just vanishes entirely and I'm left with nothing equiped in the clothes slot. All my other slots keep my loadout, except the fatigues/clothes slot.

It isn't a consistent bug. I think if I connect and just get down one time, when the AI revives me my loadout don't change. But if I get shot again and the AI revives me again, or a third time, then this bug happens most of the time.

Doesn't appear to affect AI either, only players. I have revived the AI loads of times and they don't suffer this.

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H
on our community server we have detected annoying exploit
Zamak Artillery is reloading ammo when loaded in and out from garage 😄 other vehicles too.

when many people play this, bastards are getting rich, is there possibility to make that firing artillery bullet costs you something? maybe by game logic?
Late phase of game looks like everyone puts npc's to atillery spots tagets, bomb city, just enter sector by foot and its blue 😛

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H
on our community server we have detected annoying exploit
Zamak Artillery is reloading ammo when loaded in and out from garage 😄 other vehicles too.

when many people play this, bastards are getting rich, is there possibility to make that firing artillery bullet costs you something? maybe by game logic?
Late phase of game looks like everyone puts npc's to atillery spots tagets, bomb city, just enter sector by foot and its blue 😛

hahaha ! fuckers !! 😉

I already see people using the garage to repair/refill veh.

I fix the garage to not accept damaged vehicle.

I'll do something to stop free ammo refill.

Edit:

I updated the mission, now I'm saving the vehicle's remaining ammo when you park the vehicle in the garage. (no more cheating by loading / unloading)

I also changed the rearming from the Huron-box, bobcat, etc. there is no more automatic recharging, you have to wait 60 seconds. to recharge.

/! \ Warning /! \ The backup will be incompatible (due to the format change)

you have two options:

- ask the players to unload the vehicles from the garage before updating the mission.