This eagerly anticipated version has a massive amount of new content from models to textures to even including HDR lighting! Please note this download is 5.3 GB in size and is split up into 6 .rar files for convenience & easier downloading.

Here's v3 of FakeFactory's Cinematic Mod with some nice enhancements! The new Alyx models are using a significant higher poly-amount (up to 39000 polys, Valve's original uses 7500). Therefore, you should own a fast graphics card.

This eagerly anticipated version has a massive amount of new content from models to textures to even including HDR lighting! Please note this download is 5.3 GB in size and is split up into 6 .rar files for convenience & easier downloading.

The Event in Village an single-player modification for Half-Life 2: Episode Two. The protagonist is waited by fascinating adventures in winter village. In modification except a standard content own models, textures, voice and music are used.

SMOD Tactical is a modification of SMOD(Super Mod) for Half-Life2. This mod is meant for people who enjoy "realistic" military games like "Rainbow 6", "Operation Flash point", "Red Orchestra", "Infiltration, etc.

The current Source Engine 2, that is used with Cinematic Mod V4, has some serious issues with the memory managment in Windows Vista and can't handle low-memory-environments very well. Here is a quick fix all VISTA users out there.

A single player modification where you are Gordon Freeman and your mission is to rescue rebel scientist Richard G. Newell -- all while saving yourself from the confines of a mountainside prison facility.

Half-Life 2 calamity is an exciting and heavily beta-tested new addon to the Half Life universe. Battle the violent combine regime, obliterate zombies and Xen creatures, and learn even more knowledge surrounding the rise of Earth's benefactors.

With 4 new maps (8 in total), 17 new weapons, a completely new custom perks system, a completely revamped point scoring system, nearly 500 custom textures and over 100 custom models and sounds...Jailbreak is now close to a total conversion!

Half-Life²:SUBSTANCE GOLD gives the HL2 single player campaign harder challenges and hectic action: 4 gamemodes to test your skills with, a wide array of weapons and 5 different player classes to best suit your gaming style.

This zip archive includes all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids. Twelve distinct classes, each with their own weapons. Nine maps from the 41st millennium, each with their own missions and objectives. Alpha 8.02 includes several changes to improve the server stability, and minor fixes to several maps.

This mod requires you own Half-Life 2: Episode 2 to play (does not need to be installed)! It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions. Additionally it features a singleplayer mission mode.

We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

His name is Dr. Schienzel, and he lives deep inside Forest Swastika in Germany. He was Josef Mengele's secret right hand. He helped him with his inhumane treatments and experiments on the human body. Now Grobuskna will find his location, and you decide what will happen next!

This is the installer version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11) with lots of bugs, gameplay, and design flaws being fixed, and a lot of detail being added to areas which really needed it.

The mod reinstates the looped gameplay that was present in the original Half Life but was left out of Black Mesa, in part because the original design was deemed confusing. This issue has (hopefully) been done away with in the mod. It also reinstates three iconic areas from the original as well. The mod also fixes some design errors that were present in the original map. Comes with On a Rail Uncut compatibility.

Two Species: Humans and Tyranids. Twelve distinct classes, each with their own weapons. Nine maps from the 41st millennium, each with their own missions and objectives. Beta 7.0 adds two new player classes, the Apothecary and Biovore.

- New HUD elements: weight based radial selection menu with ammo counts
- Ammo carrying capacity is now based on weight
- Removed ammo count from indicator
- Implemented audible ammo checks
- Removed voice command text from chat
- Implemented an optional subtitle system in place of the voice command text chat
- Backward movement speed reduced
- Added a 5% to 10% chance that damage to a zombie can stagger it back with sustained fire
- Melee weapons now have a chance to stagger zombies; bladed weapons have a 10% chance of knocking a zombie back with a quick attack (35% for a charged attack) while in comparison, blunt weapons have a 40% chance for quick attacks (and 80% for charged attacks)
- Melee weapon quick attacks now use up stamina; how much stamina used is based on the weapon itself (ex: sledgehammers use more strength, while a baseball bat doesn't)
- Shoving and melee attacks won't use stamina if they don't hit anything (zombies, the ground, etc.)
- Non-kid zombies now have a chance of falling over and reanimating instead of dying if not killed by a headshot
- Bullet penetration through zombies for high caliber rifles and pistols
- Various tweaks to preexisting stamina values
- Added skill shot with pistols - standing still in iron sights for a time will trigger the mode with visual overlay allowing for increased shot damage
- Player now has a chance to bleed out when taking damage, causing damage over time and increasing stamina jump cost
- Initial FMOD Implementation
- Set sv_master_legacy_mode to 0
- Delayed navmesh loading: Servers won't take as long to switch maps
- Optimized Maglite's dynamic lighting
- Fixed various minor bugs, both client and server related
- Added an "Advanced" button in the Multiplayer Options tab, allowing for easy toggling of preexisting commands (Toggable ironsights, etc.)
- Initial implementation of the following localization files: French, German, Portuguese, Russian
- Dead/late joining players can now respawn in the next wave in Survival Mode, regardless if the last 5 zombies in the previous wave were killed in time
- Respawning players in Survival Mode will come back in with 50% health
- Added holster command (in Keyboard Options)

- New main menu music
- New infection audio
- New loading music
- Added audio files for ammo checking
- Added audio for bleeding and bandage use

Maps

- Added nms_northway by Sotapoika
- Added nms_favela by Juniez

nmo_chinatown
- Tweaked some props' fade-distances in the dockside to make it run smoother
- Cleaned up navmesh
- Added extra playerclips
- Replaced some func_details with props
- Added medkits and bandages in the map
- Applied Nodraw to odd faces
- Other minor tweaks

nms_isolated
- Modified layout to optimize some parts of the map
- Added bandages and first aid kits
Added Winning Scenario into the map (Survive at least 10 waves and a chopper will arrive)

The game begins at night in the city. The player is awakened in his hotel room by loud noises at the door and must flee his hotel. His race will bring him into the narrow alleys of the city to end in the city sewers, but also in secret rooms that suggest dark ceremonies dedicated to the mythical god Cthulhu. Finally, he finds himself in an old port where it needs to reach a lighthouse in a final attempt to survive.

GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. The developers want you to look at this mod and remember the first, best multiplayer first-person shooter ever made.

- Disabled collision of safe zone supplies with players / npcs
- Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
- Fixed negative zombie counts on hud
- Disabled listen server autostart to try to cut down on number of invalid token errors
- Fixed memory corruption bugs in Survival Mode
- Fixed supply wave crash bug on Linux servers
- Changed zones to no longer lose health if there are no survivors present in them
- Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
- Changed drain rates to the following: Drain per zombie per sec: 0.5 -> 0.15, Max drain per sec: 5 -> 2, Drain per sec while empty: 0.25 -> 0.2, Player drain counter per sec: 1.5 -> 1.75
- Optimized npc networking for better performance in open areas & with large amount of npcs
- Added \'Winning Condition\' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
- Fixed orientation/model of \"nmrih_safezone_supply\" for Hammer
- Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
- Fixed various client and server crashes
- Fixed Join game dialog; loading screens now properly update with the corresponding map in play
- Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.

- Fixed script error that prevented wave complete sound to play
- Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

nms_flooded

- Fixed supply drop being out of reach because of clipping
- Fixed clip preventing items to be picked up at some locations
- Clipped various \"godspots\"
- Added static ammo that goes with the gun at a few locations
- Added a bit more ammo around the buildings
- Added traps (gas tank/flamethrower that can set fire to zombies and humans)
- Added more light at point A to make players feel more safe inside the safezone
- Added one barricade position to every door frame
- Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
- Removed zombie spawns around the house, zombies will only come from outside the map boundaries
- Added winning condition (Survive till wave 10 and a chopper appears)

- Disabled collision of safe zone supplies with players / npcs
- Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
- Fixed negative zombie counts on hud
- Disabled listen server autostart to try to cut down on number of invalid token errors
- Fixed memory corruption bugs in Survival Mode
- Fixed supply wave crash bug on Linux servers
- Changed zones to no longer lose health if there are no survivors present in them
- Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
- Changed drain rates to the following: Drain per zombie per sec: 0.5 -> 0.15, Max drain per sec: 5 -> 2, Drain per sec while empty: 0.25 -> 0.2, Player drain counter per sec: 1.5 -> 1.75
- Optimized npc networking for better performance in open areas & with large amount of npcs
- Added \'Winning Condition\' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
- Fixed orientation/model of \"nmrih_safezone_supply\" for Hammer
- Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
- Fixed various client and server crashes
- Fixed Join game dialog; loading screens now properly update with the corresponding map in play
- Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.

- Fixed script error that prevented wave complete sound to play
- Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

nms_flooded

- Fixed supply drop being out of reach because of clipping
- Fixed clip preventing items to be picked up at some locations
- Clipped various \"godspots\"
- Added static ammo that goes with the gun at a few locations
- Added a bit more ammo around the buildings
- Added traps (gas tank/flamethrower that can set fire to zombies and humans)
- Added more light at point A to make players feel more safe inside the safezone
- Added one barricade position to every door frame
- Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
- Removed zombie spawns around the house, zombies will only come from outside the map boundaries
- Added winning condition (Survive till wave 10 and a chopper appears)

The Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft. The third chapter of the period story proposes to build a great looking set that is a fitting place to finalize the story from the fist two episodes.

First episode offers over 30 minutes of game time as well as the option to replay with developer commentary turned on, offering insight into some of the issues encountered and design decisions made during development.

This is the ultimate version of the 1.9 series, with as many bugs as humanly possible quelled, a plethora of new features, a couple of shiny new maps to play with, a pack of new textures and loads of balancing issues sorted.

In the simple but challenging gameplay of a 'one against all' mode, Subject 617 creeps/sneaks through the maps armed only with a knife and three pipe bombs. The IRIS team carry a selection of weaponry, fully customisable at round start, from F2000 assault rifles through to shotguns or sub machine guns as well as a pistol as a secondary weapon. However, they can hardly see Subject 617 as, just like the 'Predator', only the outline of his silhouette is visible. On top of that the Hidden also moves a little faster and has many abilites such as pouncing, wall grabbing, corpse pinning and the fatal pigsticker attack. Therefore co-operation is necessary for I.R.I.S. if they wish to prevail (if they dont want to become the prey/victim themselves). This leads to an outstanding gaming experience on public servers.

Tired of carrying 12 bullets for .357 MAGNUM, 10 Arrows for CROSSBOW, and 30 Buckshots for a shotgun? Well then, you've come to the right place. This modification increases the amount of bullets, arrows, buckshots you can carry.

So you've played Half-Life 2... and you loved it. Now you want to mess around with the physics. This is what my mod is for. I wanted to mess around with the physics too and that's why I made this mod. You could say that I made this mod just to mess around

Using the power of The Half Life II engine, The Gate II will bring alive the world like never before! The story continues where the last game left off, this time The TimeGate will take the player to amazing new world in distant universes. Unlike the first Game The Gate II will feature many more enemies to fight!

It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars beta only requires Alien Swarm installed to play, but you must own HL2: Episode 2 on your Steam account. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars beta only requires Alien Swarm installed to play, but you must own HL2: Episode 2 on your Steam account. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

Entering the bosses office, you arm yourself with a pistol, and try to kill every combine you can, but they were coming in overwhelming numbers. You chose to get the hell out of there ASAP, only to be injured during the process and to find yourself hiding in a sewer. You wake up, wondering what just happened. As you get up from a blood stained mattress, you find more of your friends already dead. Grabbing a crowbar, you work your way through the sewer to find help.

The British Army and its Native American tribal allies engage in battle against the United States Continental Army and local militia forces. Interactivity is a very important factor in this mod and team play is as important as ever before. Take aim and fire muskets, prepare bayonets and take control of the battlefield to succeed in your campaign for final victory. Combat will vary from long-range rifle marksmanship to brutal close quarters hand-to-hand melee fighting. You will need a mix of first person combat skills and quick-thinking strategy to survive. So prepare yourself to do battle for your side and to meet the enemy head-on. Only one side can be victorious.

The Lambda Wars beta only requires Alien Swarm installed to play, but you must own HL2: Episode 2 on your Steam account. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

His name is Dr. Schienzel, and he lives deep inside Forest Swastika in Germany. He was Josef Mengele's secret right hand. He helped him with his inhumane treatments and experiments on the human body. Now Grobuskna will find his location, and you decide what will happen next!

Explore the rich environments and meet the curious inhabitants of the island as you find a way back to the mainland. Face both danger and intrigue in this perilous adventure, where you will soon find that not everything is as normal as it seems...

But soon after those happy events, his wife dies under mysterious circumstances, leaving only clues that suggest she committed suicide. Jake falls apart, and only his best friend, mentor, and boss Frank is there to help him get over his grief.

But soon after those happy events, his beloved wife dies under mysterious circumstances, leaving only clues that suggest she committed suicide.
Jake falls apart, and only his best friend, mentor, and boss Frank is there to help him get over his grief.

HLW has been in development since 2007 and last saw a public release (Multiplayer Beta 2.1.0). The Multiplayer Beta requires Half-Life 2: Episode 2 to play! It features 3 game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions.

Two Species: Humans and Tyranids. Twelve distinct classes, each with their own weapons. Nine maps from the 41st millennium, each with their own missions and objectives. Beta 7.50 adds Flamers and Plasmaguns for specialists and Ammo Shrines for restocking marines as well as lots of balance improvements.

KZMOD is a very unique game - based off of the very popular "kz" maps from Counter-Strike 1.6, KZMOD is what some would call a '3d puzzle/platform' game, involving no combat or violence whatsoever. It is a 'sport' type game, where players compete for the best times amongst the game's, presently, 132 courses.

Facing insurmountable odds and with no hope of rescue, there's only one thing you can do: hold your ground and face endless waves of enemies in a suicidal yet heroic effort to save as many future victims’ lives as possible. You will not survive.

This version of HL2CTF addresses issues reported by players since the initial 2.0 release. The version 2.1 update focuses primarily on reversing the high player damage modifiers and low weapon damage values to create more balance in the mod. Additional updates include individual hit-registration sounds for the head, torso, arms and legs to compliment the adjusted damage values.

This is version 1.0.3 You will need Source SDK Base 2007 to play Water. You can install Source SDK Base 2007 from the Tools section in your games Library. You will have Source SDK Base 2007 on your Steam account if you own a Source Engine game like Half-Life 2, Counter-Strike: Source, or Portal.

In carefully remodeled conflict zones and migration hotspots, the players compete in the dangerous struggle of refugees and borderguards. It is a multiplayer game for up to 16 players, where one party, that is mainly unarmed, is trying to either cross a specific area (border) or escape a raid situation. The other party, mostly security and military forces, can use all necessary force to prevent this. Weapons vary depend on the local conflict situation with the guard side always changing identity. After a specific amount of succesfull crossing, the refugees are advancing a step towards Europe. Guards get promoted for the succesfull arrest of refugees, kills are never being rewarded. In some levels, they might lead to a loss of points.

After you've saved your customizations to the world, you use the mod as a sort of FPS 3D desktop to explore your media in a highly interactive and enjoyable environment. Windows will open any games or applications that you launch from SM Arcade in front of the mod's window, exactly as if you had double clicked an icon on your desktop. In addition to the 5 all-new maps designed specifically for SM Arcade, you can also use thousands of add-on (and official) maps from other Source engine games such as Counter-Strike: Source, Team Fortress 2, GMod, and more! SM Arcade features a powerful and robust tool set for managing every aspect of your world customizations using a small set of GUI menus. This version of the mod is best suited for computer enthusiasts, or anybody else who knows their way around their computer (but is looking for a way that's more fun).

The player takes on a third person camera to enhance the melee combat, as to combat what we've found in FPS-camera melee games (where people run around like headless chickens unable to see their surroundings). Also, Kingdoms Collide is made to have a good range of player customization in choosing a unique weapons and skill sets that suit you - this also makes each player able to have unique role within their team hence enabling great depth in teamwork, tactics and strategy!

The grapple function can attach to the numerous mines floating about the map and fling the player around, the player must kill the enemies by punting the mines at enemies, normally the mines give off a minor electrical shock, but when they are punted they become supercharged for a while allowing them to cause lethal damage.

But soon after those happy events his beloved wife dies in mysterious circumstances, only leaving clues that lead to believe in a suicide. Jake falls apart, and only his best friend, mentor and boss Frank is here to help him get over his grief.
The mod begins with a wake up call from Frank, ordering Jake to come down to the station.An armed group of elite soldiers have taken contol of a hospital and all it’s personnel.
But Jake will soon realize that it is not a common Hostage Situation…

Open Start. Go to Computer or My computer. Program Files. Steam. Steamapps. . Garrysmod. Garrysmod. Addons. Put all the folders in this .Rar file in there, and open SVN update and run the updates as normal. Easy as pie.

The 11th Beta release (19th September 2010) has the usual set of minor tweaks, but with an improved help system, better AI drivers, handy new reset feature if you get stuck during a race and support for up to 3 players!

The 10th Beta release (29th August 2010) has tweaked a few things and done some bugfixes since beta 9. New features include a rear view for the topdown view which pans the camera out, widening the field of view on demand.

This is the full client build for The Invaders Source BETA 1.0. Set In the turbulent times of the Cold War in 1983, a robot invasion force has emerged and begun annihilating human life all around the world.

OrangeBox Co-Operative (OBCO for short) is a modification designed solely for Half Life 2 MP SDK Modification Teams to add additional features quickly and easily into their newly created Source SDK Base 2007 modifications/ total conversions.

The BFSP is now fully ready for gameplay. Currently 2/3 Chapters re done so in the next version the last chapter will be out. This file takes 3,4GB when extracted. Install instructions will be listed inside the winrar folder.

Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine which expands on the classic Team Fortress action as well as introducing elements to improve accessibility for players new to the genre.

Note: For Linux Servers. This is a small server-side only patch for 2.0 addressing some of the issues reported by the community and found by developers and community during intense sessions of 2.0 gameplay.

Note: For Windows Server only! This is a small server-side only patch for 2.0 addressing some of the issues reported by the community and found by developers and community during intense sessions of 2.0 gameplay.

To bad i lost my files i have no just to start all over again, so i release these tiny mod with only 1 weapon and "flymode". Its a shame to release this as a mod. but its better to release it then to have it on my disk in order to rot.

The OccupationCS 2.7.1 Full RAR Install is an alternative full install of the OccupationCS 2.7.1 Clean Full Install Setup download. Unpack the Full RAR Install into your "Steam\steamapps\SourceMods" directory and restart Steam.

The EXE will put files in the previously mentioned default Steam directory, however this ZIP file will not, but will work cross-platform and for those squeamish of EXE files. Linux dedicated servers need to grab this file.

My entry to the fretta contest. Tested and working. To install copy the DogfightArcade folder into your garrysmod/gamemodes directory. Then copy all maps from DogfightArcade/content/maps into your garrysmod/maps directory.

GoldenEye: Source is a total conversion modification of Half-Life 2. It has only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology.

The sequel to the popular gamemode Cube, based on the film of the same name. Get out of the maze of deathtraps as fast as possible to win, and don't die. Extract to Steam/steamapps/[username]/garrysmod/garrysmod.

Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against thousands of zombies.

Decay is the story of a human life. From the second a human being is born, they are in a perpetual state of Decay. This game explores that concept, taking you through a surreal version of our own world.

CSS SCI FI 3: Hardwired is a single-player mod for Source featuring 42 unique, goal-driven missions set in forests, farms, factories and islands. CSS SCI FI includes an interactive mission hub and full configuration utility which players can use to enable

Decay is the story of a human life. From the second a human being is born, they are in a perpetual state of Decay. This game explores that concept, taking you through a surreal version of our own world.

Decay is the story of a human life. From the second a human being is born, they are in a perpetual state of Decay. This game explores that concept, taking you through a surreal version of our own world.

CSS SCI FI 3: Hardwired is a single-player mod for Source. Includes an interactive
mission hub, a full configuration utility and 42 non-linear, replayable missions set
in forests, farms and other environments. Requires Counter-Strike: Source to play.

Occupation: Source is the evolution of ballistic combat, advancing the First Person Shooter to the next level. You will experience a level of bullet and damage realism never seen before in a FPS video game.

Fistful of Frags is a modification for Source engine settled in the Old West. Its key features include: 5 different game modes (including co-op), dynamic objectives, full player and equipment customization, bots, 16 weapons, fist fighting combat, anti-tk

Fistful of Frags is a modification for Source engine settled in the Old West. Its key features include: 5 different game modes (including co-op), dynamic objectives, full player and equipment customization, bots, 16 weapons, fist fighting combat, anti-tk

Fistful of Frags is a modification for Source engine settled in the Old West. Its key features include: 5 different game modes (including co-op), dynamic objectives, full player and equipment customization, bots, 16 weapons, fist fighting combat, anti-tk

It follows the story of a futuristic red riding hood as she battles her way through a league of robots in order to hunt down professor Wulf (who just so happens to have his factory in grandma's abandoned warehouse).

Since it's a first release, beta, etcetera etcetera, yada yada, you know this talk: It's by no means done, polished or complete. It's rough around the edges and in various other places, but so far we've been having a massive blast playing it, and we hope

HMS Defiance 2 is set prior to the event of HMS Defiance. Set in 1942, you play as Stephen Cartwright - a hired specialist upon the HMS Defiance, a research ship intended to conduct research on state of the art technology.

This will install the Empires v2.24 client. The Orange Box version of Source SDK Base is required to play this game, and comes free with the purchase of almost any Source-based game from Valve. This installer does not require you to have previously instal

ZombieMod: Source is an up-and-coming Half-Life 2: Deathmatch modification for the Orange Box engine. Currently, there are two different gamemodes: Infection and Survival. Two other gamemodes, Holdout and Escape, are still in development, though maps for

ZombieMod: Source is an up-and-coming Half-Life 2: Deathmatch modification for the Orange Box engine. Currently, there are two different gamemodes: Infection and Survival. Another gamemode, Holdout, is still in development.

Alone and scared you find yourself trapped within a strange and twisted world. You awake to a similar voice calling your name. You have been chosen as the test subject of a secret government experiment. In order to survive you must find your way out of th

A sidescrolling, platforming multiplayer game - A randomly dispersed armory of more than twenty classic and original weapons from across the history of fragging and levels that capture the true essence of a sidescroller: Insane and without logic.

Occupation is a HL2 combat simulation mod that implements a unique bullet, damage and game rules system. It creates a new and innovative approach to Multiplayer Gaming using ownership as the principal objective and controlled transport reinforcement as th

This is a basic flyby of an earlier version of the level. You can see that the level is stacked on top of each other; we changed this eventually because editing the level itself would become a hassle when 2D views became very cluttered.

Here it is; the first chapter of the first episode of Sity. It's an introduction to the storyline and gameplay of Sity. I've been working towards this release alone for a very long time and it feels good to finally release it.

A patch updating Obsidian Conflict from v1.33 to v1.34. It brings a lot of fixes and additions plus some new maps, Including oc_starlight, which is actually an old 1.23 map that we had to remove because it got broke by the huge Orange Box update.

Crystals have fallen from the sky. The lands are shattered and chaos is around every corner. Your lover, "Death", has been infected by the blue crystals. Touching the red crystals, you're now a red creature.

Suicide Survival is a Mod of Half-Life 2 Deathmatch. There are two teams so you either play as Survivor or as Suicider. The goal for Survivors is to stay alive (duh!) and to spot the Suiciders before they can get close enough to you.

This is the HoloReality Full Release. It's a proof of concept mod to encourage as many mappers as possible to create short, self-contained segments that are joined together with what we call the Transition Room.

Science and Industry 2 is a teamplay mod for HL2. It is the sequel to the long-running HL mod Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defense technology researc

Science and Industry 2 is a teamplay mod for HL2. It is the sequel to the long-running HL mod Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defense technology researc

Updates Occupation v1.2 to v1.2.1 and includes the configuration changes. This patch replaces the old patch (before July 16th, 2008) and does not remove critical game files. Changes include Iron Sights, Reflective Armor, Working Footstep sounds, etc.

The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths.

This client update is optional but highly recommended as it fixes one of the few major bugs remaining in the game. The icon over player head was wrongly positioned sometimes, leading to confusion among players.

This is a new update recommended for any dedicated server. It changes a few aspects of the gameplay in FDM game mode and adds a few important fixes and some new features. This news item has been updated to version C.

Mudkip makes a return with a fresh host for the dedicated server, along with a few map updates and a new hope for further development. If you already have Mudkip, delete the Mudkip folder in sourcemods before installing!

Shooting range is an interesting new mod with new sounds, new models, new textures, new weapons, iron sight (357/smg/pistol), Shader Refract Motion Blur, no crosshair and more features to help you improve your gameplay shooting accuracy with fun!

This is the IOSS Beta 1.0a SERVER ONLY patch for Linux. This patch fixes some of the main problems in IOSS 2008 Beta 1.0 and it is strongly recommended that if you run an IOSS server you should install this patch.

This is IOSS beta 1.0a server ONLY patch. You only need this patch if you run a server. This zip contains files for Windows and Linux. (There is also a Linux only tar available). This fixes some of the main bugs that shipped with IOSS 2008 Beta 1.0.

Included in this version are new maps, new player models, objective mode and our first objective map, bug free fire, bug fixes, new music, a large list of custom textures, sounds, props, a new feature "infection" and much more.

Pirates Vikings and Knights II is a 'high-profile' multiplayer mod for Half-Life 2, changing the original setting of the game to a setting where Pirates, Vikings and Knights battle for glory and booty!

Mammouth Party is a delirium mod (based on HL²) using the Source engine : 4 primitives clans (the teams) have to find the greatest amount of meat outside of their base camp and to bring it back in the clan's pot.

This is just an update from the 1.1 demo which includes some map fixes and also some placeholders for new menu options that will be implemented in an upcoming release, I've also included another picture in the gallery for your collection.

This western themed modification features the Fistful of Dollars game mode, dynamic objectives, five levels, 13 weapons, fist fighting, and more. Check full article for changes brought by this new (beta) version.

This western themed modification features the Fistful of Dollars game mode, dynamic objectives, five levels, 13 weapons, fist fighting, and more. Check full article for changes brought by this new (beta) version.

In response to the reported problems with 2.1, we're releasing a hotfix, version 2.11. Install this hotfix on top of 2.1 to fix the crash bugs that have been reported. This is only for clients. Servers do not have to be updated.

Powering Up in DBSource now includes ground based effects. On land, it shifts dust along the ground, and on water, it causes foamy waves. The more powerful you become, the faster the effects are displayed.

Deathcatch - You have two options, Catch it, or Die. Deathcatch is a mod for half life 2 that is in early internal alpha stages, the concept itself is simple, the player is stripped of all conventional weapons and must use his gravity gun and mellee weapo

This is the next beta of The Online Gallery, we had to change the entire layout of the gallery as it was too narrow and people where getting stuck and frustrated so we had to widen the halls for the multiplayer release coming shortly.

Only use this if you are running v0.1 Beta 2! An airboat has been added to mud_bixnood, some new sounds have been added, an annoying console warning which was added every few minutes has been fixed, and some of the death notifications/icons have been chan

An airboat has been added to mud_bixnood, some new sounds have been added, an annoying console warning which was added every few minutes has been fixed, and some of the death notifications/icons have been changed.

Only use this if you are running v0.1 Beta 1! A few more sounds have been added, along with the updates to various maps. More ammo supplies have been added to mux_lolwut and mud_bixnood, water has been added to mud_bixnood, and mud_derkaderka now contains

A few more sounds have been added, along with the updates to various maps. More ammo supplies have been added to mux_lolwut and mud_bixnood, water has been added to mud_bixnood, and mud_derkaderka now contains an underground tram.

The Linux server file we included in yesterday's server release appears to be causing a crash on startup depending on the machine. We've posted a patch that includes only a new "server_i486.so" for those running into this problem with Linux.

A patch has been released that upgrades Occupation version beta 1.1 to beta 1.11. It fixes NPC model distortions when npc's are knocked out and now allows use of the Deployment Factor Setting in non-training mode games.

Half-Life 2: Wars is a Realtime Strategy modification in the hl2 universum. The mod is has most basic features you would exspect from a rts game, including unit control, objectives, mission structure, rts navigation and a fog of war.

The Synergy team has released a new version of this cooperative Half-Life 2 mod. In this release, you are no longer able to heal yourself with the PDHVs or to push over other players' vehicles with the Gravity Gun and more.

The Synergy team has released a new version of this cooperative Half-Life 2 mod. In this release, you are no longer able to heal yourself with the PDHVs or to push over other players' vehicles with the Gravity Gun and more.

Riot Act is a small single-player modification for Half-Life 2 where you play the role of Jamil Lee, a young member of the civilian resistence, taken by the Combine and currently prisoned in Nova Prospekt.

For those who have missed the Community Meeting on Team Speak. Are able to download this Voice Log which contains all the questions that have been asked by Bluewolf72, and the fans that were online on IRC.

For those who have missed the Community Meeting on Team Speak. Are able to download this Voice Log which contains all the questions that have been asked by Bluewolf72, and the fans that were online on IRC.

You are a member of the city resistence (CR) organization. Your numbers are small, but you all have a dream of a free city. It is your job to eletronically spy on the Combine, to relay the information you gain back to the CR HQ.

Once again, Perfect Dark: Source has released another patch! This time, It's patch only.. So no full release. Which means you are required to have the previous version (Beta v1.1686) already installed.

Perfect Dark: Source has released another patch! It's patch only, no full release which means you are required to have the previous version (Beta v1.1686) already installed. This file is only to upgrade your Perfect Dark: Source server!

Once again, Perfect Dark: Source has released another patch! This time, It's patch only.. So no full release. Which means you are required to have the previous version (Beta v1.1686) already installed.

For those who have been waiting for this, Beta v1.1686 has been released! With tons of new changes. Fancy in knowing these changes? Then look at the readme below, which shows every changelog as of Beta v1.1686.

The Insects Infestation concept combines diverse combat capabilities and strategy oriented gaming. In fact, it does not only allow you to shoot anybody at anytime but it emphasizes on team play tactics.