Dig or Die

v1.1 Work In Progress

Today I uploaded on the beta branch a version with two of the major v1.1 features:- New arts and animations for all monsters and bosses! You can already see most of them in the beta version (still work in progress however)- Tools to help players to create or customize a map: a "dev mode" param to get full invincibility, fast travel and no collision ; a param to make monsters spawn dynamically depending of the surrounding mineral backgrounds ; and various other commands and params (Here is the wiki page to explain them: https://digordie.gamepedia.com/Modding_and_Mapping ).

V1.1 will also have a lot of balance, some new items (not yet done), a minimap zoom, and various bug fixes

It will probably be the last major update of the game for some time, as after this one i'll start working on a new game. I'll see if I can find some partnership, or hire a developer to continue major updates for Dig or Die. If not, I'll work only on bug fixes and minor improvements for Dig or Die, and focus mostly on my next game (which will not be Dig or Die 2, at all)

I'm so hyped for a new game! You're a great developer and I really appreciate what you've done with this game. If you are looking for another dev to work for you, you might wanna see if Sean Young the guy who made Rougelands would be willing to work for you. Other then that I have no suggestions just keep up the amazing work my man! <3 :D

@Xenouille la Fripouille @Leftist NPC : adding the workshop - actually simply supporting modding - is very complicated, especially when it was not planned since the game start (and if I had done that, I would probably never have managed to release the game ^^). It was discussed in the forum/discord : I have chosen to not to do it, or it would have taken months & months (without being sure to be able to do it properly). It might also be easier/simpler to keep modding for a possible future dig or die 2, as there are a lot of other things I would like to experiment, do differently, in this game genre.But that's not for a near future, as my next project is not related to Dig or Die - however this one will have modding support