Assassin

What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.

Skaven Assassins are the pinnacle of Clan Eshin warriors, elite killers in a class of their own. The few who know of the existence of the black-clad Assassins fear them above all others. Rumours of their cut-throat abilities are whispered in fear: the Clan Eshin devils are invisible and their very shadows are poisonous. The art of sabotage, arson, and poison all form part of an Assassin's deadly bag of tricks. Many Assassins-in-training are lost as the regimen is gruelling. The final tests are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, the leader of the clan and one of the Lords of Decay. After surviving such actions, an Assassin is considered an acknowledged master in the methodology of murder.

Unit Name

Assassin

Main Unit Key

wh2_main_skv_cha_assassin

Land Unit Key

wh2_main_skv_cha_assassin

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

600

Recruitment Cost

800

Upkeep Cost

225

Melee Attack

60

Weapon Strength (Weapon Damage)

375

├ Melee Weapon

wh2_main_skv_cha_assassin

├ Melee Damage Base

225

├ Melee Damage Ap

150

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh2_main_body_20

├ Armour Defence

20

└ Shield Armour

0

Health

3572

├ Man Entity

wh2_main_skv_infantry_fast_hero_assassin

├ Man Speed

54

├ Man Health

8

└ Bonus Hit Points

3564

Leadership (Base Morale)

60

Abilities

Concealment BombsWhen a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.

Trophy HeadsOft-times, killers retain the heads of their victims as prizes or reminders of dark deeds done.