SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc).

Thursday, July 17, 2008

[log] SoundRTS 1.0 beta 10 h released (unstable version)

Available at:http://jlpo.free.fr/soundrts

The main changes from beta 10 g are:- fixed feature: save and restore a game- new feature: the multiplayer maps are automatically updated- new feature: the sound effects are now declared in a file called style.txt- new maps: 9 maps from Martin Blythe (note to map makers: more maps will be added or updated soon, using the auto-update feature)

Other changes:- bug fix: the computer AI wasted resources since the beta 10g- fixed feature: the attacks make a different sound after a weapon upgrade- bug fix: now the server inserts silences between the names when listing the players- bug fix: in multiplayer maps with monsters, the winner had a defeat message- bug fix: when hitting F3, the time was incorrect- bug fix: the minute bell rang too often (control + F3 to set it)- minor change: when a player quits a game by using the F10 menu twice (useful in the rare case where the server doesn't reply), the full score will be given (instead of a laconic "defeat" message)