How would I make a password system for a single-player game like the ones used in older console games?
For example, Mega Man X saves work by giving you a series of numbers that you can enter later to ...

I'm creating a game which stores a few variables using PlayerPrefs. It saves and loads the PlayerPrefs perfectly fine while testing in the editor, however when I build it to WebGL or Unity Web Player, ...

I have a small problem. in the game that I'm creating I created an array of items, each item includes a number of variables (cost, level, etc.). my goal is to save your own variables for each item, ...

BOOL = GREENIE, UIButton =GREEN. When I click the GREEN button, I coded that now you play as GREENIE character. However, I don't know how to code it that the game always remember that the I clicked on ...

I am designing a mobile (iOS/Android) game and I try to save data (such as levels, coins, status) in local files.
In this way, I am concerning a case that someone can just copy these files and give ...

Our game uses Google Play Services for authentication, multiplayer and cloud saves. We save the users inventory as a cloud save, and as the player partakes in multiplayer matches they might use items ...

I feel like I must be missing something simple, or misunderstanding sessions or cookies. I want to save all session variables and allow players to copy/paste a long string to load the game up from a ...

I'm trying to develop a 2D game like Zelda. The game is divided in screens with exits linking each other. I store each screen data (including objects and NPC positions) on a separate file, and when ...

I'm in the middle of programming a tile based puzzle game, then i realized i don't have any good ways to save data. For the moment i'm using these long combined strings for sharedpreferences and i'm ...

Given the following tree structure, where each player logged in can have data for current and completed levels, quests per level, NPCs per quest, and multiple tasks per NPC... I'm trying to figure out ...

I am making a simple 2d game for WP in monogame/xna and am at a point where I want to save data. I have created a method to serialize the data (index, counter and percentage counter) to an isolated ...

For a game I am working on, one of the build targets is the Unity Webplayer, which does not support saving file I/O at all. However, as it's an action/adventure game based on Zelda 2: The Adventure ...

I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to save each type.
They all are based on ...

There is a theoretical mismatch of the entity system and the savegame system, which is think is common, but I haven't found resources about that. Therefore I will explain both systems first, as short ...

I have a question regarding the pausing/freezing a game while a window/pausemenu will appear at center of the screen. I've already created a pausescreen class which will be called each time the back ...

Is there any library or something that works like iCloud but for different operating systems (Android, IOS, Windows Phone) that allow me to save game data to cloud and open the game data from another ...

I'm looking for information on how to save the runtime state of rigid bodies with Bullet Physics. Most of my world consists of static objects, but I have a few dynamic and kinematic objects as well. I ...

I'm trying to create an arbitrary sized(but not infinite) 2d tilebased world. My question is, how do i save a world like this?
My idea was to split up the tiles into bigger chunks and then save those ...

I've recently created a small galiga like game recently using JavaScript and HTML5. I've run into a bit of trouble saving cookies, the cookie saves, but then resets itself when the page is refreshed, ...

my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay.
How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...

My game is driven by a scripting language, and the user can save at almost anytime in the middle of the script, so the instruction number of the script engine must be saved. The problem is that the ...

My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...

I have recently read about how to create procedural worlds... but how do I save one?
In games like Terraria or Minecraft users can freely modify the landscape, but that world can't be recreated from ...

I need a definite list of directories, one or more per platform, of where to put game save files and other game generated data. Either based on the OS developer specification, or because it is common ...

When the map is relatively small, it takes a few milliseconds to save it, so it's generally ok. But with other, much much bigger maps, it could take several seconds, which is both annoying and hangs ...