Comments

Comment by Xhenohn

According to wowhead, this spell has a 40 second duration so DK's got 200 runic power. This is spell is like doing 100% more damage for 40 seconds, really really good.

Comment by Hydden

I didn't understand this, but if you look at the Summon Gargoyle ability it says "Persists for 1 sec per 8 runic power up to 1 min". For it to last one minute by taking all the Runic Power at once, DKs would need 480 Runic Power stored. However, a more realistic view is that it drains 8 runic power every second, and presuming the DK is continuing to use Runic-Power-generating abilities, you'll be able to sustain that for a whole minute.

I believe the Dancing Rune Weapon ability would be the same; it will drain 5 Runic Power per second, and presuming you keep generating Runic Power to sustain it, it'll stick around for up to 40 seconds.

Edit: the Unholy Blight ability also backs this theory up with a little more descriptive text: "Generating runic power during the effect can prolong it."

I guess Blizz has to work out which description is the appropriate one to help us understand which abilities 'drain' and which abilities 'use up' Runic Power.

Comment by asktgm

I've recently been testing this out to see how it works and to see if it's worth the deep blood investment, and the quick answer is yes.

Some things I've found out about it thus far:

- It will do most attacks you do, but it will only do weapon based attacks (plague strike, blood strike, heart strike, etc..)- It will apply any available diseases from the attacks it does.- It's Heart Strikes(not sure about blood strikes yet) don't appear to gain bonuses from diseases at this time.

That being said I generally have a fair bit of runic power saved as I'm grinding and if I'm going to use this ability I will use it as I open to make sure the extra disease is applied. I believe this ability was designed with Heart Strike in mind and is generally another reason to get Heart Strike to replace Blood Strike. Overall I'm very impressed by how useful this ability can turn out to be at times.

Comment by Yuka2

same as the axes malchezar throws (last KZ boss )

Comment by razord93

Wasnt it a class in db2 that had that skill? amazon or something

Comment by d3nyd

This ability does do a fair amount of damage, but the biggest problem is that it goes away so quickly. At the MOST it persists for 20 seconds, but that isn't a very long time at all, and it will very often feel like as you finish off one mob, it only has a second or two left before you get to the next one.

Also, the rune weapon has the same model as your weapon and DOES do autoattacks in between its strikes.

Comment by Kritis

The amazon in D2 could summon a Valkyrie that would follow her around and use any moves that you had put skill points into... So yes somewhat like that.

Comment by SamuraiJakkass86

What if you are dual wielding? Does this skill throw out 2 dancing rune blades?

Comment by RedOgre9

no thats the assassin's summon, valkyries had on the other hand greater hp pools and could dodge/avoid/evade etc they didnt use amazon abilities

Comment by earthson

Actually, death knights CAN dual wield, I don't know from XP if it summons 2 or 1 when DWing, but looking at the text I don't think it will, if someone is blood and wants to try this out on a dummy with 2 weapons instead of 1 please let us know.

Comment by Drenvion

As being said, it also does autoattack in between it's attacks.

And about the dualwield, I personally think it will only be your mainhand due to the fact that as far as I can tell, blood is mainly for twohanders, Frost is dualwield, however this is just an asumption of mine.

As far as I can read the description now it works similar to Execute, using up all runic power and getting an extra second in duration for every 5 runic power you have in addition to the cost, making it a maximum of 10 extra seconds at max runic power.

What I'd like to know is if it will be able to use Necrosis in the unholytree.

Comment by Drenvion

Unholy is AoE, DoT and can use any type of weapon either fast dualwield or slow twohanders, relying mostly on stacking diseases and then using Scourge Strike and Obliterate.

And all talenttrees can be both tank and dps. (Essentially that is what is going to make them very PvPviable in my opinion.)

This is just speculations on my part, Frost seems to be pure damage and can of course use twohanders for even more damage.

Whole idea with the diffrerent talenttrees for Death Knights are that they should be able to dps and tank, that the specc should be a style, not a role.

Comment by tehghostpoopy

wrong. it consumes all runic power when cast so if you cast it with the minimum 50 runic power you get the minimum duration and drain all your runic power, whereas if you cast this with 100 RP you get the max duration and drain all your RP at that moment, not drain 50 and 5 for every 1 second after that.

thanks for downrating me on correct info.....

Comment by 2OfDiamonds

This reminds me of the spell Mordenkainen's Sword from the Forgotten Realms and ofcourse Baldur's Gate series.

Comment by Joshu

They really do mean it does the same attacks as the death knight. If you summon a ghoul while this is active, the weapon will actually also summon its own ghoul that will last until the weapon itself disappears.I'm not positive, but I also believe that if you cast Hysteria on yourself, the weapon gets that as well.

Comment by Inguz

Dancing Rune Weapon out of combat, just sits near you like a pet.

Comment by Mitokok

True, the weapon gets any buffs you activate on yourself (trinkets) or already have on yourself. (Such as Bloody Vengence). A great spell overall.

Comment by sova

What about Death Strike with this? Does it heal you twice?

Comment by danroe

It can't due to being untargetable

Comment by Penywise

I tested the Dancing Rune Weapon and it seems to be doing exactly as the tootip says!

However they all disappear when the full duration is over. Still pretty nice, everything x2, especially with the 20 min CD Army of Dead!

Edit:Patch 3.0.8Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master’s damage and will cast Rune Strike when its master does.

Comment by Jinton

Does this ability generate threat to the DK or to "itself"?

Comment by silkfire

I just used it today and the Dancing Rune Weapon attacked a rabbit critter! Even if i didn't command him to and I didn't use any AOE to aggro the 1 HP rabbit, weird =O

Comment by Chrisyn

Anyone tested if this is active - the damage from your copied attacks is just the base damage ?because still all forums yell: Blood DK -> 50.0.21 Take the Gargoyle because he can do more damage.

So is this real ? or if your equip is pretty well ex. Fully Naxx 25 Raid gear the Runeblade outperforms the Gargoyle ?

sorry for the bad english -- German hopefully ull understand what i want to know ^^'

Comment by daryon

Interesting fact i found out , i just went to SM Armory for fun and got this weapon http://www.wowhead.com/?item=7717 and tried it to see if the "Equip:Chanse of hit" on the weapon will actualy proc on it self on the dancing rune weapon , and it did :) ,that was soo cool to watch how the weapon is making a wirlwind :) and now in my eyes this spell is even more powerful .Anyway atm only thing i know the dancing rune weapon isnt doing is http://www.wowhead.com/?spell=43265 .This spell is by far the best spell in DKs class for me no matter the short duration and the "big" CD this thing pwns ass's in PvP and in PvE it does ~7% of my dmg and i am aways using it with max rune power .

Comment by 7598462153

Nobody said this yet, but apparently DRW also uses Army of the Dead... which gives you twice Blizzard's pitiful concept of a "legion" in ghouls.

Edit: Sorry...

Comment by Mirithindor

Quote from Penywise

I tested the Dancing Rune Weapon and it seems to be doing exactly as the tootip says!

This means that when you summon your Blade and use:

1. Army of the Dead 2. Raise Dead

The blade will summon its own Ghoul and own Army of Ghouls!

However they all disappear when the full duration is over. Still pretty nice, everything x2, especially with the 20 min CD Army of Dead!

Yea...nobody had said that yet....nobody at all.....

Edit - Perhaps i should make myself clearer. This is in response to, and directed at 7598462153's comment ( which was made after Penywise's )

Quote from 7598462153

Nobody said this yet, but apparently DRW also uses Army of the Dead... which gives you twice Blizzard's pitiful concept of a "legion" in ghouls.

Comment by Drenvion

Thanks for that information about the proc.So this really is like an extra weapon, that has it's own procchance on the Equip: Chance on hit, probably even on enchantingprocs, however I don't think you will benefit from it if it's not one of those partybuff enchants.

As for the aggro I don't think the blade is targetable and therefore doesn't draw any threat to itself, as it is essentially a 100% increase in damage, I doubt it would draw any extra threat to the Death Knight.

I think it will just be like a flatincrease in damagepotential without any threat.

EDIT: Thanks for pointing the runeforgeinfo out Daryon.

Comment by Drenvion

Well as being said, to get the most of this effect you should do all your cooldowns while it is activated.

Summoning a Gargoyle while this is on causes the blade to also summon it's own gargoyle, giving you double of the intended damage from the gargoyle.

Do note that this is a costly combo and you will need all of your runes to be able to support the gargoyle's RPdrain.

Comment by EvilElpay

Well as being said, to get the most of this effect you should do all your cooldowns while it is activated.

Summoning a Gargoyle while this is on causes the blade to also summon it's own gargoyle, giving you double of the intended damage from the gargoyle.

Do note that this is a costly combo and you will need all of your runes to be able to support the gargoyle's RPdrain.

Drenvion, Do note that this is such a costly combo that it requires you to be level 81 to do it. You can't have a 51 point talent and a 21 point talent at the same time. Stop posting things until you have done it your self.

Also, I have used this spell and cast Death Coil and Raise Dead. Raise dead will raise 2 ghouls, however the weapon's ghoul instantly dies. This is just funny to me. However Deathcoil and other spell like abilities still work. So don't think all you have to do is melee only attacks.

Comment by daryon

Also the Animation of the weapon swing looks like a Nelf male swing ,also found out a sort of bug the weapon is the same size for every races ,and with male tauren the weapon is smaller then his hoof which imo should be hotfixed to the size of every race weapon size not a fixed size for every race .

Comment by Sorano

Can the it trigger Bloodworms as well? If yes, do the Bloodworms heal the Dancing Rune Weapon or the Death Knight?

Comment by d3nyd

This is being changed to 40 RP cost, which means it can be out for 30 seconds total with a full Runic Power bar. That's a huge change (buff) which should help a lot for raiding.

Comment by d3nyd

Comment by Drenvion

It's not going to be 40RP according to the PTRpatchnotes, only Unholy Blight gets the RPcost reduced to 40.

Personally, I don't care simply because Im not Blood, I don't see why Dancing Rune Weapon should have such a low cost, would be better to increase the time per runic power in order to get the same effect, seeing as you should use it when you have a full RPbar anyway.

The main reason Unholy Blight got the reduced cost was because it was hard to get enough RP using a full rotation when AoEing without having to invest in certain points and using Glyph of Icy Touch.Making it 20+10+10+20 from an AoErotation, with 3.0.8, Death and Decay will give 15, making this rotation ineffective if Unholy Blight were to stay at 60RPcost.

I would like to see some buffing to Blood as it has been confirmed that they don't deal as much damage as Unholy at the moment, but I don't think buffing a 3min dps-cd is the way to go, maybe for PvP and do note that 3.0.8 is a PvPpatch, 3.1 is the PvE(content)patch.

EDIT: I'd like that updated information you mention, don't like writing false comments, but I also don't like being downrated when I have checked official information before posting. I also checked that forumpost, and the patchnotes came after that forumpost had been written.

Comment by Drenvion

I believe it is because the damage the Gargoyle does is magical damage and is independent of movement (on most bossfights, you run around alot and seeing as Dancing Rune Weapon uses abilities when you use them, it will only do autoattacking when you run to the boss - WoW isn't made for melees.

However do note that the Gargoyle can be killed, doubt DRW can die even from AoE(untargetable).

Also, Dancing Rune Weapon is what you make of it, you should be ready to burst like no tomorrow when it's up to get the most out of it, with the Gargoyle you don't need that, all you need is to be able to keep the RP up.EDIT: Although, in order to keep the maximum dps for the Gargoyle I spam my rotation and use cds for it.

Comment by alex0057

Wrong, I was playing on my DK and used DRW while DWing and got 2 rune weapons.

Comment by ShadowCaller

Is it that good? I've been testing it on recount and so far ( level 62) it deals around 5-6% of my dps ... which I don't think is enough for 51 pointer on 3min cd

Comment by Drenvion

To get the most of Dancing Rune Weapon:Before using it:

Use only on full RPbar

Make sure that you have all your runes ready and that your Frost and Unholy runes are Death runes if you're not specced in Annihilation.

If you have a shaman in your party/raid, try use it during a Bloodlust/Heroism.

Make sure you don't have to run away within 20seconds, example; on the Sapphironfight.

A good way for long fights is to use it at the start, it might be usable somewhere later in the fight.

You will want to have Empower Runeweapon up to use it as soon as you run out of runes while it's active.

While it's up:

Use Hysteria.

Use the useeffect +dps trinkets.

Should you have something, anything, that temporarely increases your damage, use it.

Spam your rotation as good as you can, the most efficient you can use at that situation.

Use Empower Runeweapon when your runes are all on cooldown.

This was written from a PvEperspective, mainly raid, in order to get the most damage ouput.Please feel free to reply to this post to add, change or remove things.

Comment by silkfire

Here's my excellent macro for this, it casts DRW + Hysteria on yourself. It also shows DRW as tooltip in order for you to see if you have enough Runic Power to cast the spell.

Comment by Deadraider

Comment by czokalapik

Any one know if DWR generates threat? and if yest, will it be DKs threat? or DRWs threat?

Comment by anonymousSnowman

Maybe it was just at such an angle that I didn't see both of them.

Edit: Tried it again today. Moved the camera around. Still only saw one weapon.

Comment by bobgoatse

This ability is pretty damn cool since it copies almost all of your actions, from my experience it doesn't copy Mark of Blood and Death and Decay as mentioned before. I've heard it copies trinkets as well but haven't had an opportunity to test it out.

Something I'd love to see just once. A bunch of Death Knights in a BG all blood, Dancing Rune Weapon > Army of the Dead > Barov Peasant Caller. You'd probably break the damn game if you had enough of them doing it.

Comment by Ixirar

The weapon will also cast Army of the Dead if you do that during it's duration. Was kinda cool seeing 20 ghouls go berzerk in the gauntlet in HC Strat, ultimately taking enough pressure off the tank so we'd win the timed event ^^

Comment by Nuentoter

Note: After activating this skill, the weapon will chase and attack a person if you turn on auto attack, even if you're snared, the Rune Weapon will chase your target and auto attack him.

Comment by Promethius84

Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master's damage and will cast Rune Strike when its master does.

No more swarm of ghouls :(

Comment by Grimtongue

With RPM (130 Runic Power), DRW is lasting 35 seconds on my Death Knight. I can only assume that it's doing 130/5 RP instead of 80/5 for the extra duration, anyone else seeing this?

Comment by Grimtongue

I've pulled as high as 3500 DPS in Heroics with DRW up and it's done as much as 1400 DPS, nearly 40% of my damage, so I'd say it's good and it's only going to get better.

Comment by Jushak

50/5 = 10 seconds. As such you can think it either way, the result remains same.

The reason you see 35 instead of 36 seconds (which is the actual duration) is the way buffs are shown in WoW. Try using any on-use trinket and you'll see that the duration shown is 1 second lower than what the trinket says. The last second is shown as "0".

Edit: As darknessclass noted below, the cost has been changed to 40 in 3.0.8. As such you gain 2 extra seconds to duration comparing to the old DRW, making max duration 38 seconds. In 3.1. this is like to become the norm if Runic Power Mastery remains in T1 frost tree.

Edit: Math no longer involved, DRW always last a static amount now in 3.2, making the timing much easier (i.e. no need to get full RP bar first) while being a small-ish nerf in the case you were good & lucky with the timing.

This talent has been modified as of patch 3.2, runic power no longer effects its duration.The maximum duration possible for this spell is now a solid 17 seconds using Glyph of Dancing Rune Weapon.Using this at maximum duration (17 seconds) whenever the cooldown is up will increase your long-term dps by approximately 9.44%.

Also, for maximum additional dps out of this spell, I highly recommend popping this at the same time as Hysteria. This will give an additional 2.76% boost to your burst damage as opposed to popping them separately.

The overall effect depends on how long you dps. The longer you dps, generally the less effective these will become. Dpsing for 3 minutes, or any multiple of 3 minutes, will put you at the minimum effectiveness level. Dpsing for 17 seconds or less will put you at the maximum. The average overall effectiveness will most likely be closer to the minimum for a lengthy boss fight.

Edit: Updated for new patch. This information is now valid up to patch 3.1.03.2.0.

Comment by bee1

if your willing to spend 51 points this is gonna pay off in arena mostly 2v2 just max out your rune power and get talent that increase your your power like the senct of blood/rune power mastery. butchery wont count much as it only activates when u kills something :(

overall this talant turns tables in pvp garenteed hope this helps

Comment by OdessaSilverberg

This rune is currently bugged (at least in combination with Dancing Rune Weapon) allowing incredible high heals for an DK

Comment by OdessaSilverberg

Comment by henny234

It seems that when you use this with Rune Tap (Might need glyph of rune tap, please confirm) in a party, Rune tap does it's job, then the rune weapon seems to heal everyone for another amount equal to the amount of players. (Once again, confirm)

Let me rephrase that; It heals everyone for about 10% of their health, it heals everyone X amount of times (X being the number of players)It's basically an instant tranquility, if you will, with no threat.

Comment by Primalfury

Just wanted to add that if you have glyphed rune tap the dancing weapon will also rune tap the party.

Comment by Trammel

Please note,That this should not be used while fighting Thaddius. Whether it is working as intended or a bug, this "Dancing Rune Weapon" is charged by negative or positive debuff. While it doesn't move away from the boss, I have seen two of these on one fight do an excess of 150k nature damage to a 25 man raid.

Comment by Skullhawk13

Only summoned one for me even in patch 3.03 =(

Comment by darknesscalls

RP needed to cast: 50

No, only 40 RP needed to cast as of 3.0.8

Comment by icecream

Does this double the disease count?

i.e. Use plague strike, would it count as double diseases?

Comment by Tewak

With the Changes to frost in 3.1 the deep blood builds will have easier access to the additional runic power. Allowing a dk to to use DRW with the maximum 130 RP

Currently the best you can manage with DRW is 22 seconds working off the rule of dont use till you have atleast 100 rp, giving you 10sec + 12 sec from runic power, if the changes to Runic Power mastery do get confirmed it will grant DRW an additional 6 seconds. bringing it up to 28 seconds of DRW which is a nice change indeed.

Comment by Sideways29

Interesting fact: If u eat a Savory Deviate Delight (http://www.wowhead.com/?item=6657) while u have your Dancing Rune Weapon on, it will copy the same effect and might transform into a ninja or a pirate.

EDIT: As of Patch 3.1, this will not work, due to a change making the rune weapon ability only copying moves thats solely for damage :( bugger.

Comment by Direfen92

Bit of information is that the Dancing Rune Weapon swings like a Night Elf when it attacks.

Comment by Tasada

This spell does not summon bloodworms on strikes from my experience.

Comment by Makco

I tested Dancing Rune Weapon with Ravager and the weapon procced on EVERY swing...

Comment by Urbanmech

Changed! Dancing Rune Weapon: Damage done by this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.

yay finally 3.1

Comment by WarCrime

In 3.1, this will be a 5 second base duration. Added with another 5 if at 100 runic power. Plus a glyph that would add an additional 10 seconds. Making it 20 seconds, added to by, also, the Runic Power Mastery, giving you a total of 23 seconds. At 50% reduced damage. Only a minute (67sec) wait to use it again. Assuming you have the talent, 100rp, and the glyph.

Comment by arspartan

Only summons main hand weapon since of 3.0.8.

Comment by arspartan

Rune weapon has no health of its own.

Comment by arspartan

The weapon has no health of its own, hence there is no meaning to self heals.

Comment by sensory

AFAIK, DRW doesn't take effect from trinkets that you apply on yourself AFTER you cast it since it copies your weapon stats.

Make sure those things are procced before using DRW so that it gains full benefit from your current stats that your trinkets have given you.

Comment by Brelm

Comment by Kwaniah

Comment by manhuntzor

Comment by WowZoogy

Was hoping to see some more recent comments concerning the several nerfings this talent has undergone.

From a PVE perspective, this still is the best thing for a Blood DK to use as a nice DPS cooldown, especially since the CD is now only 1.5 minutes.

However, it is much less viable in PVP, since the echoed attacks only do 50% damage now and the blade itself only exists for about 10 seconds at max. Not to mention the blade will frequently float off to another nearby target.

Comment by Pyria

One important addition to every DRW macro (or just a base macro if you're not using one):

#showtooltip Dancing Rune Weapon/cast Dancing Rune Weapon

Why? When you cast DRW with a mob as your target, the weapon will spawn and stay in front of the mob (go ahead and test it on a target dummy). This means it's DPS is reduced due to parries, and on raid bosses it may also endanger your tank due to parry haste. Using the above macro will make the weapon spawn on top of you, and since you're hopefully meleeing the boss from behind that will solve this problem.

tldr: Use the above macro for a small DPS and safety boost on DRW with absolutely zero effort or additional gameplay from your side.

Comment by Googleftw

Comment by PaterFrog

Check your spell detail option, I never used DRW, but that might be affected by this option.

Comment by d3nyd

So with a fixed 12 second duration and 5 seconds on the glyph (for a grand total of 17 seconds) in 3.2, I have officially lost all hope for this ability.

Comment by aaronomus

The change to DRW is a buff. Presently, without runic power mastery or the glyph of DRW (which can be ignored in this comparison, since 5 seconds is 5 seconds, before the patch and after), it lasts 11 seconds for 100 RP. With RPM, it's 14 seconds for 130 RP. After the patch, it will be 12 seconds for 60.

So right now, if you don't have RPM, it's a straight buff: more duration for less cost.

If you do have RPM, it's debatable: slightly less duration for drastically reduced cost; except now you can forget about those two silly points in RPM and put them elsewhere (probably in Unholy, to fill out morbidity/ravenous dead/night of the dead). Those two liberated talent points should certainly compensate for the two seconds you've lost on the duration of DRW if spent properly, especially considering that that currently you no longer have to time DRW's use with a full RP bar to maximise its effect.

On a side note: I know what a lot of you are thinking: "Might the new Unholy Blight be better than the new DRW?" Well, the answer is no. Death Coil usually provides about 10% of a blood DK's dps, never more than 15%. UB can essentially be said to increase the damage of DC by 30% (spread over time, no doubt to keep DC from being too bursty in pvp), which would increase your dps by about 3%. DRW, in the right hands, can be as much as 10% of a Blood DK's damage. It's all about knowing when/how to use it (which is going to be easier with the change).

So in conclusion: the sky is not falling, DRW is good now, and will be better in 3.2. I've always liked the way that DRW is the most challenging aspect of Blood dps: proper use is what seperates the men from the boys. Nevertheless, it is in my opinion a tad arcane, and this change will streamline it a bit, to everyone's benefit.

Comment by hankyspank

as a side note, DRW also casts the free Death Coil from Sudden Doom, not sure if it has a proc chance of its own or if it only does it when u do.

also does any1 know if the diseases DRW applies to the target are considered your diseases? and if they increase the effect from Heart Strike, Blood Strike, and Death Strike?

Comment by RetardedCat

Im wondering if this weapon really copies ALL attacks done by the dk, and if it does, does the DRW have a chance to miss? im asking because i have HS heavy rotation and i should be seeing alot more orange numbers and more dps coming from my weapon if hes up for the full 19sec

Comment by Palooza

No, the DRW has always done a fixed 50% of the damage you deal.

It now has a fixed 60 RP cost and 12 second duration. So if you use it with 130 RP you will still have 70 RP and the DRW will stay for the whole 12 seconds, assuming you don't have the glyph (which you should).

Comment by Stormwaker

Has changed with 3.2, now has a flat requirement, no additional time based of RP and does 50% less damage. It still applies Diseases and casts Death Coil.

Comment by Mohfuu

Do you know if the Dancing Rune Weapon can die?

Comment by danroe

Attention - The runeblade debuffs the target with its own Blood Plagues and Frost Fevers - so using Icy Touch and Plague Strike as soon as you lay it down and as soon as it goes is recommended.

Comment by Xhougnaamn

It does not die. It disappears when its timer runs out or when you die. It's untargetable and has no health bar, so it cannot be killed.

Comment by Cross88

Also note, if your Dancing Rune Weapon is out and you use Icy Touch and Plague Strike, your DRW will also apply the diseases. The thing is, these still count as your diseases. So for the duration your attacks, such as Heart Strike and Death Strike, will hit as if you had four diseases. Not a bad damage boost.

Comment by tonydizzle

On a slightly humorous note, if you click "View in 3D" it shows an infernal. XD

Comment by astareltheweeper

Use 'Empower Rune Weapon' right before casting this to get more bang for your buck. A single Death Knight can have 4 diseases at a time on a target with this.

Comment by Abomnivous

the dancing rune weapon got the killing blow on icehowl in ToC he was lootable but for some reason did not despawn for the rest of the raid and even fell into the pit quite a funny thing when an infernal volcano spawned under him and no one could see it

Comment by Chrome166

I was just soloing some H PoS trash and decided to pull out my DRW to help out with the dps, and then I got slammed with a parry return. Maybe DRW isn't such a good idea for a tank spec...

Comment by lazynitwit

Dancing Rune Weapon seems to have changed recently and now applies a debuff to the target (similar to the gargoyle). So if you're one of the people who used a macro to cast Dancing Rune Weapon yourself, take the target=player (or @player) part of the macro out, as it will no longer work.

Comment by Grayfader

Can DRW hits to be critical? Or when DK crits will DRW crits too? Sorry for my english

Comment by bambou1000

It also apparently got changed and now transfers threat to the owner. This is from Tankspot.com, and makes me wonder whether Gargoyle has been changed to work similarily.

Source ?

Comment by quthar

This is in response to ...Nobody said this yet...

Yeah, the best thing to do when rating down a post for redundancy is to copy a huge section of post it's redundant to...

Comment by Ymirjarik

DRW triggers pestilence as well.

Curious to know if the disease's inflict 50% as well? and would it gain the Icy Talon effect if specced far enough into frost?

Comment by Maleficious

This ability sort of reminds me of the ghost sword spell from Fable.

Good times.

Comment by Otore

If you got "slamed", I dobut it was a single mob parrying. Also dancing rune weapon is usually smart and apears behind bosses, even while tanking the boss in front.

Comment by thugglife

Just another question..Does anyone know if a Death knight equipped with Shadowmourneafter using Dance Rune Weapon, will the weapon generate it's own Shadow Fragments, and release it's own Chaos Bane?

Comment by wowelderscrolls

Comment by hpavc

Does Dancing Rune Weapon yield duplicate heals for the player, for example from Death Strikes with its extra attacks?

Comment by dingbot1

Works with Outbreak, but not Dark Simulacrum or Necrotic Strike.

Comment by Adecus

If you use DRW then Lichbourne/Self target deathcoil will you get your 100% death coil heal + a 50% DRW deathcoil heal?

Comment by sorsa

In a pvp environment, this can produce a brutal burst when used properly. The ideal setup is 2 blood runes and 4 death runes up in unholy presence, and enough runepower to pop DRW:

DRW -> Outbreak -> 6x Heartstrike = Profit.

Comment by squee666

Is currently bugged atm for tanks on bosses.

If you Summon rune weapon and it attacks boss, it causes the boss to despawn.

Comment by JPato01

is the 20% parry affected by DR?

Comment by lunayah

When surrounded by powerful mobs, I use this spell, then pop Outbreak on the mob I have targeted, and the dancing rune weapon applies it too so it's double the and , then I use Blood Boil to spread it around and the dancing rune weapon does the same so it's double frost fever and blood plague on the other attacking mobs! It works well when you're surrounded by a large group of mobs and you need to take them out quickly

Comment by darkthunder

In my opinion, this ability should be remade as a "Runeforge" for tanking Death Knights. Something similar to this (values can be tweaked ofcourse). I also rolled in the "Glyph of Dancing Rune Weapon" into the Runeforge suggestion:

Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Dancing Rune Weapon. This weapon will remain active for 10 sec and mirror the Death Knight's attacks. While active, the Death Knight has an additional 10% parry chance, and all attacks generate 50% more threat.

Death Knights haven't gotten any new runeforge abilities since level 72, and with Mists of Pandaria about to bump up the level cap to 90, i'd say it's about time to give the Death Knights some new runes. 4% Armor, and 2% Stamina is rather lackluster.

Comment by stickshift

DK's that transmog their weapons will notice that the DRW also mirrors your new visual. In my case, it was transmogging Colossal Skull-Clad Cleaver. It did Not replicate the Fallen Crusader glitter however.

Regardless, two huge weapons can intimidate and distract in mano a mano fights. If you're Blood spec looking to transmog your weapon, DRW and size are essential in PvP.

Comment by Achloryn

One of the best things i've noticed about DRW is that it also applies Soul Reaper to your target, doing about as much damage as your own version (both the strike, and the "explosion").

In a raid, against Imperial Vizier Zor'lok, my soul reaper hit for about 15k on the strike, and 130k on the explode. Quite nice for a little extra burst in execute range, and since soul reaper works from 35% and under, you could easily have it up twice in that time frame.

Comment by zanatorix

No longer applies an additional Blood Plague or Frost Fever when using outbreak

Comment by Hartwig

When using this ability keep in mind that there is a slight delay when a blade won't copy your skills right after appearing. This may give an effect of "wasted" Outbreak. To make sure it apply disease wait untill it fly toward your current target and and only then use Outbreak.

Comment by Kumduh

In WoD this now deals 25% of your attack's damage even though it isn't specified in the tooltip. Diseases and Soul Reapers applied while DRW is active will continue to deal damage even after the buff has worn off, but that damage will often not be tracked by addons such as Recount or Skada.