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Increases all parameters in rank with the exception of Luck and Mana, but removes the ability to speak or have complex thoughts. Artorias, gave his gave his shield which protected him from the abyss' influence to protect his companion, Sif. Upon which he became fully corrupted by it.

Counter Hero C

At Rank C, it reduces all of the opponent’s parameters by one or two ranks, depending on luck. It’s weaker against anti-heroes, reducing their parameters by one rank at maximum.

Personal Skills:

Battle Continuation A

Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.

Bravery B

is the ability to negate mental interference such as pressure, confusion and fascination. Not usable under the effects of Mad Enhancement.

Eternal Arms Mastership A+

Prevents degradation of fighting skills when under the effect of mental hindrance.

Unyielding Will

Only attainable by those who have sacrificed body and soul to their cause. Increases combat abilities in one on one fights and makes outside interferences impossible (as long as ones Magic ability is higher.)

Eternal Solitude*

Prevents any decrease in the effectiveness of a technique, regardless of how many times it is used against the same opponent. Only active while -One with the Abyss- is channeled.

Noble Phantasm:

One with the Abyss
Burden of the Accursed

Rank: A+
Type: Anti-Unit (Self)

After losing the majority of ones health in battle, Artorias will gather Darkness around him and unleash a violent AoE explosion, after which he becomes surrounded by a trail of darkness that will float behind him reducing visibility. Vastly increasing STR and AGI while in effect, damage taken is also severly reduced. While this ability is channeled not even Command Seals show any effect. Triggers -Eternal Solitude-.

Lore:
Lord Gwyn bequeathed him with a custom-made ring, the Wolf Ring, to assist in his already unmatched ability to wield a greatsword.
When in New Londo, Artorias discovered the ability of abysswalking, earning him his title, Artorias the Abysswalker, and allowed him to enter The Abyss, the home of the Darkwraiths and the Four Kings themselves. At some unspecified time in the past, when Oolacile was attacked by the Abyss, Artorias traveled to Oolacile to rescue Princess Dusk of Oolacile.
Artorias, deeply marked by the Abyss, and feeling his end was near, gave his shield which served as a magic aura, to protect his loyal battle-companion, a young Sif, from the Abyss.

After losing the majority of ones health in battle, Artorias will gather Darkness around him and unleash a violent AoE explosion, after which he becomes surrounded by a trail of darkness that will float behind him reducing visibility. Vastly increasing STR and AGI while in effect, damage taken is also severly reduced. While this ability is channeled not even Command Seals show any effect. Triggers -Eternal Solitude-.

Lore:
Lord Gwyn bequeathed him with a custom-made ring, the Wolf Ring, to assist in his already unmatched ability to wield a greatsword.
When in New Londo, Artorias discovered the ability of abysswalking, earning him his title, Artorias the Abysswalker, and allowed him to enter The Abyss, the home of the Darkwraiths and the Four Kings themselves. At some unspecified time in the past, when Oolacile was attacked by the Abyss, Artorias traveled to Oolacile to rescue Princess Dusk of Oolacile.
Artorias, deeply marked by the Abyss, and feeling his end was near, gave his shield which served as a magic aura, to protect his loyal battle-companion, a young Sif, from the Abyss.

Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".

Personal Skills:

Battle Continuation (C) - Capable of ignoring all penalties that damage might cause while still suffering in the end through amassed battle damage

Blessing Of Athena (A) - The affection given to him by the Olympian Goddess of Wisdom, Athena, and the gifts he received from her. Favored by the goddess as her personal champion, all of his physical parameters are innately increased by a rank while possessing wisdom that surpasses nearly every hero. This wisdom gave him recognition as one of the smartest of the Achaeans (probably only Odysseus' cunning wits rivals this) despite being the youngest of all the Achaean Heroes.

Divinity (C) - The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Ascended to Olympus after death by Athena's side as a god of war. (Loses it if he doesn't have Athena's blessing)

Pure Eyes of Clarity (B) - A gift from Athena. This skill gives Diomedes the ability to identify Divine Spirits, as well as servants with the Divinity skill and learn about them. (Loses if he doesn't have Athena's blessing)

Diomedes’ ultimate Noble Phantasm is his spear, which has been blessed by the Goddess Athena. This spear was used by Diomedes to perform his greatest feat: the wounding of two Olympians in the same day. The king of Argos evolved from being an unrelenting force on the battlefield to one who could challenge gods - and win. It is always active, but with little fanfare, befitting his regard for subtlety. When facing a servant with Divinity of E or D rank, damage multiplies by two. Those with Divinity of C or B have damage multiply by five. Those with Divinity of A or higher take tenfold damage.

This spear as the ancestor of the fabled Spear of Destiny; the 'Lance of Longinus' and if Athánatos Skotónei Dóry were to face it, it would win due to being an older incarnation.

Kalydóniou Káprou Aspída - Calydonian Boar Shield (B)

Type: Anti-Unit (Self)

Range: 1~4

Maximum number of targets: 1 person

The shield Lancer owned that has an image of a boar engraved onto it. It is a sturdy shield possessing the blazing flames of his armor, "Golden Flame Armory Of Divine Protection". It is Noble Phantasm granted to him by Athena which was sublimed into a Conceptual Noble Phantasm said to be his greatest Defense which can block almost any Attack as long as it's under B+ ~ Rank.

Lore

The King of Argos champion of Athena and wise tactician. Although he had already established himself as a hero before the war, it was only then he became a legend. Here, he was second only to the immortal Achilles. Mightier than Ajax, ferocious as Achilles and as smart as Odysseus; he was the most feared of the Greeks.
On the battlefield, he often fell into a slaughter, tearing apart Trojan soldiers. After killing many Trojan heroes, Athena appeared before him in and he prayed for the slaughter of Pandarus, the archer who was the only one who had wounded him thus far. Here Athena gave him the Pure Eyes of Clarity, allowing him to perceive and differentiate divine beings under the conditions he wound Aphrodite, but no other God.

Upon defending himself from a surprise group attack on the battlefield, he lured out Aphrodite after almost killing her son Aeneas. After stabbing Aphrodite through the arm and besting her in combat, Apollo appeared to rescue the remaining Trojans where he fought him to a draw until a mutual ceasefire out of respect to him and his pledge to Athena. He claimed Aeneas' horses which were the best, second only to Achilles immortal stallions. Aphrodite returned in vengeance with her lover; the God of War Ares. Riding into combat with Athena at his side he made short work of both his foes, stabbing Ares in the guts, forcing him to retreat from the war entirely. It was this event where he bested Heracles record for number of gods beaten up in a single day. After this, he sought out Hector on the warpath and fought against him in single combat and nearly won if it was not for Zeus' lightning bolts warding him off. The great city of Troy fell after a ten year war and Aphrodite took her revenge on him. His wife had many lovers in his absence and barred him from Argos. Like Philoctetes and many other heroes of the Trojan war, Diomedes moved to Italy, where he lived happily ever after. Upon his deathbed, his old friend Athena appeared before him and gave him the ultimate boon a mortal could ever receive: godhood and immortality.

A wise counsellor, he is quick to come up with effective strategies. He never backs down from a fight unless it’s in his best interests. He respects the Gods, but does not consider them an absolute authority. He is very close to Athena. While the Olympians had many, many lovers; unlike Aphrodite and Zeus with their lovers and children, these two had a genuine connection. They were not romantically entwined by any stretch of the imagination but their friendship was forged in the fires of battle and genuine understanding of each other

Independent Action (A) - It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary.

Magical Resistance (B+) - Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.

Personal Skills:

Clairvoyance (A) - Connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this skill have acquired other forms of perception beyond standard eyesight (X-ray vision and so forth).

God Slayer (C) - A skill that measures one's ability to kill divine beings. The sunbirds were the children of the God Emperor and held high divinity each.

[quote] Wind Walking (B) - Allow one manipulate air currents beneath their feet to create a wind walking effect that additionally allows for great acrobatic feats midair. However, using the Skill in this way requires a small amount of mana for each step. However, it must be noted that this skill does not allow for actual flight. When facing against a wind demon, Hou Yi walked on the weapons of his enemy to hunt him down. [/quote]

Moon enchantment (B) is a skill that enhances one's physical parameters by 1 in the presence of moonlight. It stems from a spirit possessing a special connection with an aspect of the moon. In Archer's case, his relationship and tragic ending with his wife, Chang'e.

Eye Of Mind [True] (B) - Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

Noble Phantasm

Jinwu - Devourer of Nine Suns (A++/EX)

Anti-Divine (A++/EX)

Anti-Fortress (A++)

Anti-World (EX)

Rank: EX (With divinity)

Rank: A++ (Without Divinity)

Range: 1-99 (A++)

Range: 1-999 (EX)

Maximum number of targets: 50 units (A++)

Maximum number of targets: 1000 units (EX)

The crystallisation of Hou Yi's legendary feat of shooting down the nine sun-ravens and a killer of godliness and light. The ultimate omega that represents the inevitable end of all life. If the explosion of life that was the 'The Big Bang' was the start of the universe, this is the singularity that is it its eventual end.

After announcing the name of Jinwu and firing an arrow, it will devour everything in its path until it reaches its target, even heat and light. Upon impact it creates a miniature black hole that will consume all energy within a given point. The target and its surroundings will be consumed regardless of resistance even concepts and reality marbles will be consumed. After reaching a size large enough to consume a fortress, it will collapse in on itself, creating a gigantic void of space. If he were not stripped of his divinity and were a full god, each arrow would be able to consume a sun.

Jinwu's arrow symbolizes an area without a sun that can only support an environment of absolute death. It leaves nothing but hell in it's path and reverts the immediate area into a time where the world would without the sun. In short, it drains all life, heat and light from such space. The ice created by Jinwu's arrows are at an absolute zero and can even withstand the flames of hell. While anti-fortress Noble Phantasm are known for their sheer destructive capabilities, Jinwu's arrows have gained infamy for it's range and hellish aftermath. Those struck by Jinwu's arrows are instantly frozen upon piercing. However, it is possible to stop such an effect through high-level magical resistance. An arrow fire by Houyi, as the killer of light itself, can completely overwhelm light based abilities. Which also includes attacks and barriers that revolve around fire and life-force. Because life cannot exist where light is not found, Jinwu's arrows are known for their extreme usability.

This Noble Phantasm does have a requirement for usage. Firstly, he must warn the opponent that he is about to use his Noble Phantasm, the nature of the attack and give them enough time to flee as he did to the sunbirds. Additionally he can only use Marquis Pacifier nine times - one for each sunbird, but that is hardly a restraint. Although ludicrously powerful, the prana requirement is equally strong and most masters could not survive multiple uses of Jinwu.

If Hou Yi is Summoned without divinity this Noble phantasm will be downgraded To A++

Du Jin De Liwu -Killer of the Emperor's Children (EX)

Type: (Anti-Fotress/Anti-Divine)

Range: 1-50

Maximum number of targets 40 People

is widely thought to be the weapon that was given to Houyi by Di Jun to discipline his children. However, Jinwu is rather a special power that manifested as a symbol most associated with Houyi; A bow and arrow. Jinwu is the power that allowed Houyi to slay the children of Di Jun who unknowingly tormented humanity. It appeared as a golden bronze bow with an ancient design. It possesses enough power to destroy nine suns and almost plunge the universe into eternal darkness. It's existence was sublimed into a Conceptual Weapon that kills all forms of light while inducing an absolute darkness upon the world. Life-force's association with the sun and belief as an internal light transforms Jinwu into a weapon that smothers life. The bow utilizes internal and ambient magical energy by weaponizing it. Which transforms it into a quiver with a full set of arrows inside. However, as the arrows are actually comprised of energy, the arrows appear fully nocked when one reaches a full draw. The numerical quantity of these arrows are dependent on the usable magical energy present externally and internally. When utilized by Houyi, it's quiver was completely filled due to his pure divinity.

Lore

Each day one of the three-legged ravens known as the sunbirds would fly across the sky on a carriage driven by Xihe, mother of the suns. Eventually the sunbirds got tired of the same old routine of only one flying across the sky at the time, so all ten flew at once to brighten the sky. The land dried up, crops failled and those who stayed out too long died. Emperor Yao pleaded to Di Jun, God of the Eastern Heavens and father to the sunbirds.

Di Jun sent Hou Yi, the God of Archery, to teach them a lesson and frighten his sons so that they would not go against their father's wishes again. Hou Yi agreed to this, however once he saw the havoc the sunbirds had caused the world he became furious. Overcome by anger he aimed his bow at the sky and let loose an arrow. It struck it's mark and a great ball of fire exploded into the sky before large orange feathers fell to the ground. One sunbird was dead, but still there were too many suns in the sky. He let loose 8 more arrows and killed 8 more of the sunbirds. As he prepared his last arrow he was stopped by Emperor Yao, saying that the Earth needed one sun or it would be cast into eternal darkness. Hou Yi returned to his senses and spared the final bird.Although Emperor Yao was pleased with what Hou Yi had done Di Jun was as furious for killing his children, saying that if he cared so much for the mortals then he should live as one - banishing him from heaven and stripping him for his immortality.

After Hou Yi was made mortal he began his adventures across china, the first of which being the hunt for Fei Lian Count of the Winds. Fei Lian attempted to flee but Hou Yi pursued, walking on his winds and shot him in the knee to quell him.

He later came upon a river that had burst its banks. He shot an arrow into the river causing a villainous water god to revel itself and attack. The hero shot an arrow at him and wounding him in the eye. The god fled and Hou Yi rescued a beautiful girl would later become his wife Chang'e.

Hou Yi decided that he couldn't bare that he would die one day and became nothing after meeting his wife and began a search for immortality. He found the palace of Xi Wang Mu, Queen Mother of the West, and asked her for a potion of immortality. She sent him on a task to create for her a summer palace. He did so and was granted the gift of two potions of immortality. However before he could give one to his wife and drink the other for himself he was set off on another adventure, leaving Chang'e alone with them. She became bored of the loneliness and drank the two potions just as Hou Yi was returning to her. He came back to his home to see his beautiful wife ascending to the moon so that he would never see her again.

He sought elixirs of immortality to be reunited with his with wife. After they were stolen and consumed by another after recovering them, something finally snapped inside his mind. In protecting humanity he had lost his divinity, honour and love of his life. Having finally realised that some people were not worth saving and losing faith in humanity as a whole; he turned from hero to tyrant. Those who once revered him, despised and feared him. As such and was killed by his star pupil with a surprise blow to the back of the head.

As an Archer, he has been summoned as his state as a beloved hero and defender of humanity before his angst induced rage. He loves humanity as a whole despite disliking a few individuals and has unconditional belief in their success. His eternal love for his wife Chang'e is the only thing greater as he could easily spend eternity to wait for her. Although his heroic pride prevents him from showing it, he has a great fear of death and morality; as a former immortal, this concept was foreign to him and the prospect of being without his love was too much to bear.

In his 'Heroic' state, his memories of his later years as a tyrant are blurred to repress the tendencies and keep him a hero.

His pride and independent personality make him difficult to control and a command seal may be necessary to keep him in line. as long as the summoning doesen't go right such as either The wrong time, The wrong Catalyst or the mage's capabilities aren't up to par . Although as a Berserker he will essentially become a mechanical tool, especially to females resembling Chang'e, the necessary mana upkeep would be too much to handle.

Mad Enhancement: D
Strength and Constitution are enhanced by one rank. Berserker's language abilities are impaired, his memories are indistinct, and complex reasoning is difficult.
Personal Skills:

Battle Continuation: A
Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive catastrophic damage. He'll be back.

Mind's Eye (True): C- (C)
Heightened insight, refined through experience. Capable of visualizing a battle plan with a high probability of success, even under unfavorable conditions.
Though Berserker is mentally impaired, this skill remains somewhat functional when not in combat. As long as he senses that the enemy can bleed, he can kill it.
Charisma: A
Can be said to have achieved the greatest level of popularity as a human being. So great was this effect that, without any political experience or qualifications, he successfully governed a democratic state of over 35 million citizens, and was re-elected again and again with virtually no opposition.

Expert of Many Specializations: B- (B)
Receives this rank through his Noble Phantasm. A variety of skill sets can be accessed at proficiency of rank B or below, such as commando training, state governance, termination, primary school instruction, and wilderness survival.
Due to the effect of Mad Enhancement, skill sets requiring complex abstract reasoning are inaccessible.

Protection from Girly-Men: B (B+)
Gain 20% increase to Constitution and Luck when facing opponents whom he deems unmanly. Berserker judges them arbitrarily, using criteria ranging from perceived Strength to U.S. Army Special Forces training to fiscal policy. Bonus increases to 30% when facing actual hermaphrodites and transvestites.
Normally, this skill would be further enhanced by I Need Your Clothes. However, Berserker's memories of past foes are muddled due to his madness.

Acquired Fitness: C-
The possession of a chiseled, muscular body that any man would wish for from birth. The owner of this skill is treated as if his Strength is always one rank up.
Because it was gained via a combination of performance-enhancing drugs and pumping iron, the effect of this skill is redundant with Mad Enhancement, rather than cumulative. Bullshit.

Bravery: - (A)
The ability to negate mental interference such as stress, confusion, and enchantment.
At rank A, melee damage is increased. This skill is sealed by Mad Enhancement.

I Need Your Clothes ~ If I am not me, then who the hell am I? : A-
Type: Anti-Unit
Targets: 1 person
Allows Berserker to access the physical abilities and legends of various roles he played in his life. Also grants the skill Expert of Many Specializations. Due to Mad Enhancement this ability is limited, forcing a random role to be chosen and reducing Berserker to speaking in an almost unintelligibly Austrian manner. It lasts until the fight ends.
One should beware that if a heroic role is chosen, conceptual invulnerability in the form of "plot armor" protects the Servant, making his defeat impossible at the hands of any opponent without an equivalent or higher rank in Luck.
Turbo Time ~ Hasta la vista, baby : B+
Type: Anti-Unit
Targets: 1 person
Range: varies by mode of attack
This ability is only active when fighting an opponent that Berserker acknowledges as sufficiently masculine. Berserker's attacks will gain one rank and nullify destiny interference effects on the target, such as precognition granted by Mind's Eye (False), or the probability of surviving a mortal blow thanks to high Luck.

Black Hawk ~ GET TO DA CHOPPA: B
Type: Anti-Army
Targets Passengers: 11
The Black Hawk is a rotary-wing aircraft designed to rapidly insert or extricate up to 11 fully armed soldiers in a battlefield. The craft is unarmed, but difficult to track without Clairvoyance or similarly advanced perception, and can maintain top speed and durability even while under attacks of up to B rank. The owner must use the Expert of Many Specializations skill to personally control this Noble Phantasm. The nature of the vehicle makes personal combat while flying Blackhawk impossible; instead, passengers must provide defensive fire.

Mad Enhancement: D
Strength and Constitution are enhanced by one rank. Berserker's language abilities are impaired, his memories are indistinct, and complex reasoning is difficult.
Personal Skills:

Battle Continuation: A
Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive catastrophic damage. He'll be back.

Mind's Eye (True): C- (C)
Heightened insight, refined through experience. Capable of visualizing a battle plan with a high probability of success, even under unfavorable conditions.
Though Berserker is mentally impaired, this skill remains somewhat functional when not in combat. As long as he senses that the enemy can bleed, he can kill it.
Charisma: A
Can be said to have achieved the greatest level of popularity as a human being. So great was this effect that, without any political experience or qualifications, he successfully governed a democratic state of over 35 million citizens, and was re-elected again and again with virtually no opposition.

Expert of Many Specializations: B- (B)
Receives this rank through his Noble Phantasm. A variety of skill sets can be accessed at proficiency of rank B or below, such as commando training, state governance, termination, primary school instruction, and wilderness survival.
Due to the effect of Mad Enhancement, skill sets requiring complex abstract reasoning are inaccessible.

Protection from Girly-Men: B (B+)
Gain 20% increase to Constitution and Luck when facing opponents whom he deems unmanly. Berserker judges them arbitrarily, using criteria ranging from perceived Strength to U.S. Army Special Forces training to fiscal policy. Bonus increases to 30% when facing actual hermaphrodites and transvestites.
Normally, this skill would be further enhanced by I Need Your Clothes. However, Berserker's memories of past foes are muddled due to his madness.

Acquired Fitness: C-
The possession of a chiseled, muscular body that any man would wish for from birth. The owner of this skill is treated as if his Strength is always one rank up.
Because it was gained via a combination of performance-enhancing drugs and pumping iron, the effect of this skill is redundant with Mad Enhancement, rather than cumulative. Bullshit.

Bravery: - (A)
The ability to negate mental interference such as stress, confusion, and enchantment.
At rank A, melee damage is increased. This skill is sealed by Mad Enhancement.

I Need Your Clothes ~ If I am not me, then who the hell am I? : A-
Type: Anti-Unit
Targets: 1 person
Allows Berserker to access the physical abilities and legends of various roles he played in his life. Also grants the skill Expert of Many Specializations. Due to Mad Enhancement this ability is limited, forcing a random role to be chosen and reducing Berserker to speaking in an almost unintelligibly Austrian manner. It lasts until the fight ends.
One should beware that if a heroic role is chosen, conceptual invulnerability in the form of "plot armor" protects the Servant, making his defeat impossible at the hands of any opponent without an equivalent or higher rank in Luck.
Turbo Time ~ Hasta la vista, baby : B+
Type: Anti-Unit
Targets: 1 person
Range: varies by mode of attack
This ability is only active when fighting an opponent that Berserker acknowledges as sufficiently masculine. Berserker's attacks will gain one rank and nullify destiny interference effects on the target, such as precognition granted by Mind's Eye (False), or the probability of surviving a mortal blow thanks to high Luck.

The Black Hawk is a rotary-wing aircraft designed to rapidly insert or extricate up to 11 fully armed soldiers in a battlefield. The craft is unarmed, but difficult to track without Clairvoyance or similarly advanced perception, and can maintain top speed and durability even while under attacks of up to B rank. The owner must use the Expert of Many Specializations skill to personally control this Noble Phantasm. The nature of the vehicle makes personal combat while flying Blackhawk impossible; instead, passengers must provide defensive fire.

Luo Guanzhong's shafting: A+ (starts off with C stats all across the board unless the master and/or opponent is aware of the servant's true history)

Gate Besieger: A+ (gains a rank up in strength/endurance when assaulting territories/fortifications/workshops or the likes, also grants a strength/endurance rank up depending on how high an opponent's mad enhancement rank is: the higher the mad enhancement rank, the higher the boost. Starts off locked until Lou Guanzhong's shafting is erased)

Noble Phantasm:

Savage Tiger: B (a nine ringed dao that creates small soundwaves every time it strikes, these soundwaves are highly irritating to those of the berserker class and will rank up their mad enhancement after a certain amount of strikes have been executed)

Imperial Seal: A+ (a mark of the Chinese nobility, found in a well outside Luoyang. Initially hidden from all prying eyes, once employed, it grants Sun Jian A+ Imperial Privilege and the skills that come with it but causes him to have two ranks down in luck and his name will be known to others)

Zu Mao's task: C (a red scarf that helped identify who Sun Jian was and can be given to others to deceive enemies on where/who Sun Jian really was)

Class: Rider

Alternate Classes: Lancer

Name: Guan Yu
Place of Origin: China
Alignment: Lawful Good
Comment: A gay ass nigga that is actually a loli

Adoration of Luo Guanzhong: EX (starts off as an extremely powerful warrior and celebrated as the God of War with high stats and war/duel skills such as military tactics and eye of the mind/instinct. However, he loses most of these skills/abilities and high stats when an opponent is aware of his true history. He turns into a weak loli when exposed)

Noble Phantasm:

Green Dragon Guandao: A (a polearm glaive that was characteristic of Guan Yu, allows him to shoot lasers like excalibur and slay dragons with ease)

Red Hare: A (the famed horse of Lu Bu, which was given to him by Cao Cao after Lu Bu was executed. Can cause floods with its presence and run on water as a result of Adoration of Luo Guanzhong because lolFancheng)

Oath of the Peach Garden: A (only activates when Liu Bei and Zhang Fei are also summoned in the same Grail War, ranks up all parameters of all three if they fight on the same side but they will not fight each other if on opposing sides, even with command seals. When one of them dies, the rest will automatically in death)

Vagabond: A+ (equal to an A+ in Independent action skill, but without the boon of surviving when unleashing large amounts of magical energy. Skills or NPs that only focus on pure swordsmanship/philosophy/tactics require no mana)

Presence Concealment: D (required for his Funajima NP)

Personal Skills:

Eye of the Mind: A+

Innovation- Niten Ichiryu: A+ (gives Musashi an absolute advantage over weapons users (especially swordsmen)with a NP rating of A or under in terms of pure technique and skill. However, it doesn't not give him an advantage over them in strength or speed, nor does it negate the boons of the weapons like energy blasts of Excalibur or Gae Borg's spear throw attack.)

Military Tactics: D (B+ when Book of Five Rings is activated)

Noble Phantasm:

Sekigahara: A++ (summons a chaotic field full of corpses and weapons available for use, negates the usage of energy attacks and techniques against Musashi below the rank A++, however, it does not negate the usage of said attacks/techniques against this NP itself, like Enuma Elish. Not a reality marble since it isn't "complete" and can only be used once per summoning into a grail war.)

Funajima: B (allows Musashi to find and discern a location suitable for a duel that allows him to arrive at any time, gives him advantages in the fight, and escape unharmed at at opportune times. Takes into account the tides (if applicable), the sun's angle, etc. If such a location can't be found, Musashi can create a a reality marble with the aspects of his Kojiro duel on Funajima but the NP is rank down. Can only be used once per summoning into a grail war)

Book of Five Rings: A (further enhances his Innovation-Niten Ichiryu into A++, his military tactics into B+, and his Funajima NP into B+. Not a passive NP and can be used as long as the enemy does not disocer the name of the NP and decipher the ideas for themselves.)