The weekly 7.2.5 PTR build is on the way! There are new Tier 20 set bonus changes and significant updates to Discipline Priest, Affliction Warlock, and Brewmaster Monk. There are also voiceover files for Chromie, Magni, Ephemeral Dread, and more!

Blizzard

Work on Patch 7.2.5 is continuing to progress, and this week’s PTR update reflects that. You’ll see several updates and additions to patch features (including some we haven’t enabled for testing yet), another round of class changes, and a new event enabled for testing: the Moonkin Festival. Head to the Moonglade if you’d like to check it out.

Later this week, we’ll be opening up the first wing of Tomb of Sargeras on Raid Finder difficulty for testing. We currently plan to switch it on at around 4 PM Pacific time on Friday (1 AM CEST on Saturday), and it’ll remain open throughout the weekend. We’ll open a thread for feedback once it’s available.

Next week, we’re planning to open up Black Temple Timewalking for testing again, and hope to be ready to begin testing the Chromie quest line as well. Thanks for all of your feedback so far, and happy testing!

Wowhead's 7.2.5 PTR Database is now updated for the latest build! Click here for the latest items!

I will prove once and for all that only a knight from the grave can rule heavy metal.Though you fight to stay alive, your bodies freeze and shatter!Darkness falls across the land, the rocking hour is close at hand!Grisly ghouls from every tomb are closing in to seal your doom.Another soul for getting down.Another soul for my armies!You have failed Blight Boar, your fans now serve my armies of the dead!What is this?! I can't be beaten!One minute till Blight Boar takes the stage! Join us in the Cauldron of Rock on the east side of the island.

Item - Paladin T20 Holy 4P Bonus Light of Dawn triggers up to 40% reduced cooldown based on the current health of the target of your Dawn's Light. More reduced cooldown when used on a lower health target.Not Yet Designed.

The DIre Frenzy change should read as "Instead of generating 25 Focus instantly, generates 24 Focus over 8 secs, similar to how Dire Beast generates Focus." This is to address issues with using Dire Frenzy while near full Focus, especially combined with Dire Stable.

Also currently the Dire Frenzy Focus regen buff is overwriting itself rather than stacking independently like Dire Beast's Focus regen buff.

Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec.Each hit reduces the target's movement speed by 70% for 1 sec.While Brain Freeze is active, Flurry applies Winter's Chill to the target.

Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 200%, and causes it to also reduce the target's damage done to you by 16% (8% with Spitfire).

Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12% (6% with Spitfire).

Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 175%, and causes it to also reduce the target's damage done to you by 14% (7% with Spitfire).

Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10% (5% with Spitfire).

Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4% (2% with Spitfire).

Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6% (3% with Spitfire).

Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2% (1% with Spitfire).

Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8% (4% with Spitfire).

Blizzard

Today's PTR build has a number of changes for Brewmasters. Continuing to iterate based on feedback, we've done the following things:

- Removed the Tiger Palm -> Blackout Strike interaction, and dropped Blackout Strike back to a 3sec cooldown (but still unaffected by Haste). This should provide a simple BoS - X - X rotation that is extremely flexible.- Returned Breath of Fire to a 15sec cooldown. There's enough room in the rotation for it to be back at its previous usage rate.- Moved Spitfire down to the level 90 talent row, preserving the level 15 talent row as is on live, replacing Niuzao instead. The level 90 row is a DPS row though, with no direct survivability value. To offset the increased usage of BoF that Spitfire allows, the Hot Blooded artifact trait now provides half as much benefit when you have Spitfire. Yes, this makes Spitfire directly incompatible with the legendary chest, and that's OK.

It also has one highly experimental change: Blackout Combo now also reduces Blackout Strike's cooldown to 2sec, and the other level 110 talents have been adjusted to preserve talent balance. I say highly experimental because this is something we were trying out internally, but didn't work out too well.

We found it to be too frantic, too much pressure to not miss any BoSs due to BoS having a survivability benefit now, and too restrictive on the rotation. It also meant that you had to avoid all of the talents that add anything to your rotation, because your GCDs are completely full, even with no talents that add GCDs, even with no Haste, etc.

There are enough ways to customize your GCD utilization now that you can fill up nearly all of your GCDs with the 3sec Blackout Strike if you want to (and it doesn't require a ton of Haste). As such, we're planning to return to a 3sec Blackout Strike (both with and without Blackout Combo), and let you fill up however much of that time that you want. I think you'll find that you can fill that time (or not) pretty easily. Regardless, the 2sec version made it into this build, so give it a try and let us know if your experience matches ours or not.

As always, feedback on any of this is welcome and appreciated.

P.S. One tweak to High Tolerance and Elusive Dance that we're likely going to keep is raising their benefits at Light Stagger, so that you still get most of their value even when not getting smashed.

It's definitely a significant change for high skill players. It's definitely a nerf, on its own, for those players, in some situations. However, it's a good nerf. And I don't just mean in terms of a theoretical 'better game', I mean it's a nerf that is in your personal benefit.

In simple terms, Brewmasters are currently strong in situations where they can exploit this, and weak in situations where they can't. By reducing your ability to exploit this, we can then also tune you up across the board (and have, if you notice the rest of the changes), so that you're strong in both situations.

TL;DR: The ISB duration change is a nerf in some situations for some players, that is compensated for with buffs in all situations for all players, resulting in a net gain for you.

Specialization (1)

Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for (300% of Spell power).Cost changed from 4.5% of base mana to 4.0% of base mana

Talents (2)

Chi BurstBrewmaster:Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.Casting Chi Burst does not prevent avoiding attacks.Now available to all specs

Refreshing Jade Wind Summon a whirling tornado around you, causing healing over 6 sec to up to 6 allies within 8 yards, and increasing the healingheal over time of Essence Font by 20%200% while active.

Blizzard

Refreshing Jade Wind also has a mana cost reduction that didn't make it into this build, similar to other talented heal spells mentioned in a recent PTR note.

Blizzard

It is an astute observation that Windwalker has very little scaling with its weapon DPS. It's not something we have a short-term fix for, and we recognize the problem relating to relic choice. Longer-term, it's probably best for us to reevaluate the difference between weapondamage-based attacks and AP-based attacks entirely, and what purpose it serves.

To be clear, being focused mostly on AP-based attacks doesn't impair your overall scaling with ilvl--your AP still increases in the correct proportion as you upgrade all of your items. It just means that weapons make up less of the pie (and armor fills up more of it) for Windwalker compared to other specs. It would be nicer to clean this all up so that weapons were consistently important on all specs, and so that we didn't run into things like the relic choice issue.

Talents (4)

Chi BurstBrewmaster:Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.Casting Chi Burst does not prevent avoiding attacks.Now available to all specs

Chi BurstBrewmaster:Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.Casting Chi Burst does not prevent avoiding attacks.

Fervent Martyr Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%25%, stacking.

Blizzard

Fervent Martyr has a few updates on PTR that aren't correctly reflected yet in the tooltip. In this iteration, it 1) no longer has the Beacon of Light requirement, and 2) reduces the health cost of LotM as well as the mana cost.

A quick, efficient plea to heal an ally for (225% of Spell power).Cost changed from 2.0% of base mana to 1.5% of base manaPower Word: Radiance A burst of light heals a friendly target and their 4 nearest alliesthe target and 4 injured allies within 30 yards for (250% of Spell power), and applies Atonement for 50% of its normal duration.Cast Time changed from 2.5 sec cast to 2 sec cast

NEW Extends the duration of all of your active Atonements by 8 sec.Tier 7 Talent, in place of Shadow Covenant

Purge the Wicked Cleanses the target with fire, causing (100% of Spell power) Fire damage and an additional (480%520% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.

NEW Smite's absorption effect is increased by 50%.Tier 5 Talent, in place of Twist of Fate

Shadow Covenant Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for (450%500% of Spell power), but leaves a shell on them that absorbs the next 450%500% of Spell power) * 50 / 100] healing they receive within 6 sec.Effect #1 Heal Value: 0 (SP mod: 4.55)

Now requires Level 75, down from 100Tier 5 Talent, in place of Contrition

Blizzard

The reduction to Divinity's bonus is reverted in the next PTR build. That actually wasn't meant to go to PTR after the buffs to Halo and Divine Star (if we'd kept the Divinity change, we'd likely have buffed the spec flat at the same time). Sorry about the confusion.

Spells (1)

SmiteDiscipline:Smites an enemy for (250% of Spell power) Holy damage and absorbs the next damage dealt by the enemy

Flickering Shadows Activating Sprint and then taking no damage and dealing no damage for three seconds will activate Vanish without triggering its cooldown.Reduces the cooldown of Sprint by 10 sec and Vanish by 15 sec.

Weak Point Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 5%.3%.Rank 2: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 10%.6%.Rank 3: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 15%.9%.Rank 4: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 20%.12%.Rank 5: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 25%.15%.Rank 6: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 30%.18%.Rank 7: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 35%.21%.Rank 8: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 40%.24%.

Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing 80%100% Physical damage each.

Talents (4)

Ascendance Transform into an Air Ascendant for 15 sec, generating 12 Maelstrom per secondreducing the cooldown and cost of Stormstrike by 75%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

Boulderfist Rockbiter enhances your weapons for 10 sec, increasing all damage you deal by 5%.Rockbiter's recharge time is reduced by 15%.Now requires Level 100, up from 15

Tempest Stormbringer now affects the next 2 Stormstrikes.Your main hand attacks have an additional 3% chance to trigger Stormbringer.

Blizzard

The flat buff to the spec's damage to account for the talent changes is a very rough number on current PTR. As always, total DPS tuning gets its closest look at the end of the process, but we often put in some loose compensation for changes along the way to keep things in the ballpark (which facilitates testing/feedback).

The same is true for the new talents, which haven't had much of any look at tuning. New Tempest may well be a little low--that said, possibly reducing the power of that row and buffing the baseline spec instead would be worthwhile, since part of the point was reducing the importance of Stormbringer procs. New Boulderfist is mostly tuned based on pacing--it's a talent that makes the rotation quite full and a little more hectic in terms of GCDs. If its DPS value is too low, it will probably have some sort of damage bonus added.

Both new Tempest and new Boulderfist intentionally are relatively simple passive talents. This is because the overall potential rotational complexity added in the Enhancement tree is rather high (also because they are replacing effects that were quite passive in the first place--old Tempest, and Boulderfist's 100% uptime damage bonus).

The overall goal is somewhat surgically fixing a few core rotational problems that affect nearly all players of the spec, without opening up a huge number of changes or causing much disruption. Longer-term, I wouldn't be surprised to see iteration on ideas like Stormlash, but there's not a specific plan yet, and this patch isn't the right time for it. Of course we will try to adjust isolated talent/trait balancing issues as we can, especially ones that have gameplay impact (for example, I believe there was a good comment somewhere in these threads, that Wind Strikes contributes to the chain-proccing feel of Stormbringer because of its huge short-duration boost).

Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 2520 yards, dealing 173.9%220% of Spell power)] damage over 16 sec, healing you for 30%20% of the damage done.Now requires Level 60, down from 100Cooldown changed from 1 min cooldown to 40 sec cooldownTier 4 Talent, in place of Siphon LifeSiphon Life Siphons the target's life essence, dealing 0 damage over 15 sec and healing you for 100%60% of the damage it deals.done.Now requires Level 100, up from 60Tier 7 Talent, in place of Phantom SingularitySoul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 35% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min.RemovedWrithe in Agony Agony's damage may now ramp up twice as high.to 15 stacks.

Conflagrate Triggers an explosion on the target, dealing (226.551% of Spell power) Fire damage.BackdraftReduces the cast time of your next two Incinerates or Chaos Bolts by 30% for 10 secGenerates 64 Soul Shard Fragments.

Void Shield Encases the Voidlord in shadow energy, reducing physical damage taken by 60% for 30 sec. Each time the Voidlord is struck, a blast of Shadow damage is released, dealing 1 Shadow damagingdamage and reducing the power of Void Shield by 20%.Auto-Cast:Use this ability when being attacked.(Right - Click to toggle)

Acidic Wound Inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 50010. Stacks up to 60 times, lasts 1 min.

Chi BurstBrewmaster:Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.Casting Chi Burst does not prevent avoiding attacks.

Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec.Each hit reduces the target's movement speed by 70% for 1 sec.While Brain Freeze is active, Flurry applies Winter's Chill to the target.

Incinerate Deals 4995 to 58052775 to 3225 Fire damage on impact and an additional 14985 to 174158325 to 9675 damage over 3 sec.

Jab Inflicts normal damage plus 4162 to 48388325 to 9675 to an enemy, knocking it back.

Poisonous Spores The faunaflora of the Hanging Gardens erupt in a colorful but deadly cloud, inflicting 17000 Nature damage every 2 sec. This effect stacks.

Polymorph Transforms an enemy into a sheep, forcing it to wander around for up to 158 sec. While wandering, the sheep cannot attack or cast spells. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on beasts, dragons, giants, humanoids, and critters.

Purgatory Raest puts Karam in a state of Purgatory, stuningstunning him and causing him to be healed for 10 min.every 4 sec.

Rain of Chaos Calls down a molten rain, burning all enemies in a selected area for 142 to 1571136 to 1256 Fire damage every 5 sec. for 9 sec.

Rain of Chaos Calls down a molten rain, burning all enemies in a selected area for 138 to 1613237 to 3763 Fire damage every 3 sec. for 6 sec.

Rising Dragon Karam twirls his sword through the air, inflicting 3000000 Fire damage to all enemies within 10 yards and knocking them back.

Bile Spew The caster spews caustic bile in a cone in front of them. Players caught in the bile suffer 1850000 to 2150000 Nature damage.The bile stays on the ground for1for 1 min and will inflict Nature damage to all players standing in it.

NEW Effect #1 School Damage Value: 659999

NEW Effect #1 School Damage Value: 2499999

NEW Effect #1 School Damage Value: 1849999

NEW Effect #1 School Damage Value: 1319999

Bile Spew The caster spews caustic bile in a cone in front of them. Players caught in the bile suffer 1850000 to 2150000 Nature damage.The bile stays on the ground for1for 1 min and will inflict Nature damage to all players standing in it.

REMOVED NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW Bubble Shield Shields allies with a bubble, absorbing 315000 damage and increasing haste by 100%10% for 20 sec.

Burst of Steam The caster summons intensely hot water vapors to boil their enemies. All players suffer Fire damage every 3 sec.

NEW Effect #1 School Damage Value: 230999

NEW Effect #1 School Damage Value: 873999

NEW Effect #1 School Damage Value: 647999

NEW Effect #1 School Damage Value: 462999

Capacitant Burst The caster spews several bolts of Lightning that coalesce in the waters nearby. Each orb will grow and ultimately detonate if not absorbed. Each detonation will inflict 1387500 to 16125002775000 to 3225000 Nature damage to all players.

Capacitant Burst The caster spews several bolts of Lightning that coalesce in the waters nearby. Each orb will grow and ultimately detonate if not absorbed. Each detonation will inflict 1387500 to 16125002775000 to 3225000 Nature damage to all players.

Capacitant Burst The caster spews several bolts of Lightning that coalesce in the waters nearby. Each orb will grow and ultimately detonate if not absorbed. Each detonation will inflict 1387500 to 16125002775000 to 3225000 Nature damage to all players.

NEW Effect #1 School Damage Value: 989999

NEW Effect #1 School Damage Value: 3739999

NEW Effect #1 School Damage Value: 2769999

NEW Effect #1 School Damage Value: 1979999

Capacitant Burst The caster spews several bolts of Lightning that coalesce in the waters nearby. Each orb will grow and ultimately detonate if not absorbed. Each detonation will inflict 1387500 to 16125002775000 to 3225000 Nature damage to all players.

Capacitant Burst The orb inflicts 390000 to 410000292500 to 307500 Nature damage to any players within its confines every 1 sec.

Capacitant Burst The caster spews several bolts of Lightning that coalesce in the waters nearby. Each orb will grow and ultimately detonate if not absorbed. Each detonation will inflict 1387500 to 16125002775000 to 3225000 Nature damage to all players.

NEW Effect #1 School Damage Value: 495999

NEW Effect #1 School Damage Value: 1879999

NEW Effect #1 School Damage Value: 1389999

NEW Effect #1 School Damage Value: 990999

Singe Magic Burns the Master's wounds, dealing a small amount of damage, then restoring 8% health over 12 sec.

Ceaseless Toxin Inflict 0 Shadow damage to an enemy in melee range, plus 0 damage over 20 sec. If they die while this effect is active, the cooldown of this ability is reduced by 3045 sec.

Chaotic Eruption Inflicts 3000000 damage to all players, reduced the further they are from the erupting player.5000000 Shadow damage to players within 8 yards and knocks them into the air.

NEW NEW NEW NEW Cleansing Blast Blasts a target with holy energy, inflicting 2042500 to 2257500 Holy damage to all players within 5 yds of the target.

Cleansing Matrix Channel a cleansing matrix into an ally, healing them for 0 over 3 sec. If the channel is fully completed, the target is healed for an additional 0 over 10 sec.Fully completing the channel also grants the ally a shield that prevents 0 damage for 10 sec.

NEW Create a Dread Reflection at your location for 1 min and cause each of your Dread Reflections to unleash a torrent of magic that deals 0 Shadow damage over 3 sec, split evenly among nearby enemies.

Conflagrate Triggers an explosion on the target, dealing (226.551% of Spell power) Fire damage.BackdraftReduces the cast time of your next two Incinerates or Chaos Bolts by 30% for 10 secGenerates 64 Soul Shard Fragments.

Coral Cut Inflicts 323750 to 376250601250 to 698750 Physical damage to an enemy every 32 sec. for 15 sec.

Crash Lightning Electrocutes all enemies in front of you, dealing 100%125% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 100%125% Nature damage to all targets in front of you.

Crash Lightning Electrocutes all enemies in front of you, dealing 100%125% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 100%125% Nature damage to all targets in front of you.

Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for Nature damage over 6 sec.

Critical Massive Pyroblast and Flamestrike critical strikes increases the damage of your next Pyroblast or Flamestrike by 10% for 8 sec.

Cry of the Damned Inflicts 780000 to 8200001560000 to 1640000 Shadow damage to all enemies, and increases damage taken from Cry of the Damned by 25%15%

Cry of the Lost Souls Inflicts 1462500 to 15375001645312 to 1729688 Spellshadow damage to all nearby enemies.

NEW Effect #1 School Damage Value: 587999

NEW Effect #1 School Damage Value: 2219999

NEW Effect #1 School Damage Value: 1649999

NEW Effect #1 School Damage Value: 1179999

NEW Death's hold tightens around you, inflicting Shadow damage every 3 sec. for 15 sec. Stacks up to 50 times.

Curse of the Dreadblades Invoke the Curse of the Dreadblades, causing each Saber SlashGhostly Strike Ghostly Strike , Ghostly StrikeGhostly StrikeAmbush, or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec.

Curse of the Dreadblades Invoke the Curse of the Dreadblades, causing each Saber SlashGhostly Strike Ghostly Strike , Ghostly StrikeGhostly StrikeAmbush, or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec.

Dark Demise @spelldesc244913Channels the void, drawing all enemies within 40 yards to the target for 10 sec. This effect inflicts 150000 Shadow damage every second to all enemies being drawn in.

Dark Demise Channels the void, drawing all enemies within 40 yards to the target for 10 sec. This effect inflicts 15150000 Shadow damage every second to all enemies being drawn in.

REMOVED Healing the currently friendly target for (300% of Spell power).

Deafening Wail Screams at all enemies in front of the caster, inflicting 1170000 to 12300002106000 to 2214000 Shadow damage and silencing the targets for 8 sec.

Deafening Wail Screams at all enemies in front of the caster, inflicting 1170000 to 12300002106000 to 2214000 Shadow damage and silencing the targets for 8 sec.

Death Coil Fire a blast of unholy energy, causing Shadow damage to an enemy target or healing a friendly Undead target.

Effect #1 School Damage Value: 0 (AP mod: 1.932.1)

NEW Harness the unholy energy that surrounds and binds all matter, drawing the target toward the caster.

Deathly Pallor The caster's undeathly state allows them to absorb the next 25000002000000 damage without any ill effects.

NEW Dish out some death metal.

NEW NEW Dire Frenzy Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.Generates 25 Focus.12 Focus over 8 sec.

NEW Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.Generates 12 Focus over 8 sec.

NEW NEW Create a Dread Reflection at your location for 1 min and cause each of your Dread Reflections to unleash a torrent of magic that deals 0 Shadow damage over 3 sec, split evenly among nearby enemies.

NEW Perform well during Blight Boar's performance to increase your Fan Score.

Earthquake The caster stomps the ground so violently that all spellcasting within 100 yards is interrupted. All players within 100 yards take 1500000 Physical damage.The quake summons several Deeplocs.

Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec.Each hit reduces the target's movement speed by 70% for 1 sec.While Brain Freeze is active, Flurry applies Winter's Chill to the target.

Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec.Each hit reduces the target's movement speed by 70% for 1 sec.While Brain Freeze is active, Flurry applies Winter's Chill to the target.

Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec.Each hit reduces the target's movement speed by 70% for 1 sec.While Brain Freeze is active, Flurry applies Winter's Chill to the target.

NEW NEW NEW Invoke ancient symbols of power, empowering the next use of several of your abilities:GloombladeGloombladeBackstab: Generates 2 additional combo points.Shadowstrike: Generates 2 additional combo points.Eviscerate: Critical strike chance increased by 35%.

NEW NEW Pull out your green dance sticks.

Grimoire: Felguard Summons a Felguard who attacks the target for 25 sec.Felguard will stun their target when summoned.

Grimoire: Felhunter Summons a Felhunter who attacks the target for 25 sec.Felhunters will Spell Lock their target when summoned.

Grimoire: Imp Summons an Imp who attacks the target for 25 sec.Imps cast ranged Firebolts and cleanse a hostile magic effect from their master.

Grimoire: Succubus Summons a Succubus who attacks the target for 25 sec.Succubi will seduce their target if it is Humanoid.

Grimoire: Voidwalker Summons a Voidwalker who attacks the target for 25 sec.Voidwalkers will taunt their target when summoned.

NEW Perform well during Blight Boar's performance to increase your Fan Score.

NEW NEW NEW Demonic Speed Fully channeling a Drain Soul grants you 10% Haste for 5 sec.Spending a Soul Shard has a 25% chance to grant you 15% Haste for 8 sec.

Hateful Strike Deals 49950 to 5805039000 to 41000 damage to a threatening target with the highest health within melee range.

Infusion of Light Channel a cleansing matrix into an ally, healing them for 0 over 3 sec. If the channel is fully completed, the target is healed for an additional 0 over 10 sec.Fully completing the channel also grants the ally a shield that prevents 0 damage for 10 sec.

Item - Paladin T20 Holy 4P Bonus Light of Dawn triggers up to 40% reduced cooldown based on the current health of the target of your Dawn's Light. More reduced cooldown when used on a lower health target.Not Yet Designed.

NEW Inflicts 138750 to 161250 Arcane damage and increases the caster's damage done by 10% for 10 sec.This effect stacks.

NEW Lightning Storm Lob lightning energy near an enemy, creating an electrical storm that strikes for 580115 Nature damage every 21 sec. for 20 sec.

Lingering Mist The very presence of the caster chills their enemies, causing them to take Frost damage every 12 sec.

Lingering Mist The very presence of the caster chills you, inflicting Frost damage every 12 sec.

Lingering Wail When a Wailing Reflection is killed, the player who it was created from is afflicted with a Lingering Wail, inflicting 250000008000000 Shadow damage every 2 sec. for until cancelled.When this effect ends or is dispelled, the lingering spirit will trigger a Wailing Grasp.

Massive Eruption Slam the ground, inflicting 1950000 to 2050000 Fire damage to enemies within 15 yds and knocking them into the air.

Meteor Strike The abyssal releases a powerful burst of flames, dealing (100% of Spell power) Fire damage to nearby targets, and stunning them for 3 sec.

Meteor Strike The infernal releases a powerful burst of flames, dealing (50% of Spell power) Fire damage to nearby targets, and stunning them for 2 sec.

Mind Blown The caster generates Power Chords every 20 sec. that fall to a random location. Any enemies within 8 yards of the impact suffer Physical damage and have their minds blown, increasing allGetting hit with a Power Chord increases damage taken by 10% for 30 sec.

Optical Blast Counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.

Owl Be Keeping My Eye On You Call upon a spectral owl to attack your target, inflicting 0 Arcane damage every 1 sec for 20 sec. Your ranged attacks and spells against the same enemy extend the owl's duration by 1 sec, to a maximum of 30 sec.have a chance to make the owl perform an additional attack for 0 damage.

Starting Line FireworksNEW Power Word: Shield has a 25% chance to cause your next Penance to be free and have 50% reduced cooldown.

NEW NEW Channel a Blight Boar performance.

Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 2520 yards, dealing 173.9%220% of Spell power)] damage over 16 sec, healing you for 30%20% of the damage done.

Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 2520 yards, dealing 173.9%220% of Spell power)] damage over 16 sec, healing you for 30%20% of the damage done.

NEW NEW NEW NEW Purge the Wicked Cleanses the target with fire, causing (100% of Spell power) Fire damage and an additional (480%520% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.

NEW Pull out your purple dance sticks.

NEW Pick up a pair of purple dance sticks.

NEW NEW Refreshing Jade Wind Summon a whirling tornado around you, causing healing over 6 sec to up to 6 allies within 8 yards, and increasing the healingheal over time of Essence Font by 20%200% while active.

Shadow Covenant Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for (450%500% of Spell power), but leaves a shell on them that absorbs the next 450%500% of Spell power) * 50 / 100] healing they receive within 6 sec.

Shadow Lock Counter an enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.

NEW Symbols of Death causes your next 50 Shadowstrikes to be critical strikes.

NEW A massive shriek frightens all enemies within 50 yds. of the caster, fearing them for 5 sec.

SmiteDiscipline:Smites an enemy for (250% of Spell power) Holy damage and absorbs the next damage dealt by the enemy

SmiteDiscipline:Smites an enemy for (250% of Spell power) Holy damage and absorbs the next damage dealt by the enemy

Sonic Scream The caster screams, inflicting Physical damage to all enemies in front of them. Victims have their spellcasts interrupted and are silenced for 6 sec.

NEW Effect #1 School Damage Value: 792999

NEW Effect #1 School Damage Value: 2999999

NEW Effect #1 School Damage Value: 2219999

NEW Effect #1 School Damage Value: 1589999

Sonic Wave Strike Splits the air in front of the caster creating a sonic boom, inflicting 731250 to 768750 Physical damage and knocking all enemies back.

NEW Effect #1 School Damage Value: 260999

NEW Effect #1 School Damage Value: 986999

NEW Effect #1 School Damage Value: 730999

NEW Effect #1 School Damage Value: 521999

Soulcage Armor A mass of souls surrounds the caster, reducing damage taken by 20%30% per stack.

NEW Call upon a spectral owl to attack your target, inflicting 0 Arcane damage every 1 sec for 20 sec. Your ranged attacks and spells against the same enemy have a chance to make the owl perform an additional attack for 0 damage.

Spectral Bolt Call upon a spectral owl to attack your target, inflicting 0 Arcane damage every 1 sec for 20 sec. Your ranged attacks and spells against the same enemy extend the owl's duration by 1 sec, to a maximum of 30 sec.have a chance to make the owl perform an additional attack for 0 damage.

Spectral Owl Call upon a spectral owl to attack your target, inflicting 0 Arcane damage every 1 sec for 20 sec. Your ranged attacks and spells against the same enemy extend the owl's duration by 1 sec, to a maximum of 30 sec.have a chance to make the owl perform an additional attack for 0 damage.

Spell Lock Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.

Stab Stabs an enemy, inflicting 341250 to 3587503412500 to 3587500 Physical damage and causing them to bleed for 121875 to 128125316875 to 333125 Physical damage every 2 sec for 6 sec.

NEW Effect #1 School Damage Value: 1219999

NEW Effect #1 School Damage Value: 4619999

NEW Effect #1 School Damage Value: 3419999

NEW Effect #1 School Damage Value: 2439999

In the CrowdStatic Burst The caster lobs an orb of static electricity at the target, inflicting Nature damage on impact to all enemies within 8 yards of the target and knocking them back.The impact leaves a Static Zone that inflicts Nature damage to all enemies within its confines.

Shadow Bulwark The Voidwalker taunts the target to attack it, and increases threat that it generates against the target for 5 sec.

Summon Abyssal Summons an Abyssal from the Twisting Nether, impacting for (50% of Spell power) Fire damage and stunning all enemy targets in the area for 2 sec. The Abyssal will serve you for until cancelled25 sec, dealing strong area-of-effect damage.

NEW Create a Dread Reflection at your location for 1 min and cause each of your Dread Reflections to unleash a torrent of magic that deals 0 Shadow damage over 3 sec, split evenly among nearby enemies.

NEW Your healing spell casts have a 10% chance to grant Surge of Mists, reducing the cost of your next Enveloping Mist by 75%.

NEW Inflicts 9250 to 10750 Physical damage.

NEW NEW Reduces your falling speed for until cancelled. Only useable near the Tomb of Sargeras.

NEW NEW NEW NEW NEW Your ranged attacks and spells have a chance to summon a behemoth from the deep to swallow your target whole, dealing 0 Nature damage split amongst you and all nearby enemies.

Volatile Ichor Your ranged attacks and spells have a chance to summon a behemoth from the deep to swallow your target whole, dealing 0 Nature damage split amongst you and all nearby enemies.

NEW Deals 0 Fire damage.

NEW Throw the drumstick to a friendly player. If they have free room in their pack they will catch it!

Throw Spear The caster hurls their weapon, inflicting 1387500 to 1612500 Physical damage to all enemies in its path. Victims take additional Physical damage over 15 sec.

Wailing Grasp Pulls all players to the location of the player affected by Lingering Wail, inflicting damage to each player that decreases the closer they are to the afflicted player when they are pulled.

REMOVED Effect #1 School Damage Value: 6000000

Wall of Doom The caster summons orbs of Felvoid energy that will inflict 416250 to 483750601250 to 698750 Shadow damage to any player they come in contact with. Victims are forced to flee in fear for 4 sec.

Wall of Doom The caster summons orbs of Felvoid energy that will inflict 416250 to 483750601250 to 698750 Shadow damage to any player they come in contact with. Victims are forced to flee in fear for 4 sec.

Wall of Doom The caster summons orbs of Felvoid energy that will inflict 416250 to 483750601250 to 698750 Shadow damage to any player they come in contact with. Victims are forced to flee in fear for 4 sec.

Wall of Doom The caster summons orbs of Felvoid energy that will inflict 416250 to 483750601250 to 698750 Shadow damage to any player they come in contact with. Victims are forced to flee in fear for 4 sec.

NEW Seduction Deals 1 Shadow damage and knocks back all enemies within 5 yards.

Whooooooah! Osep unleashes a powerful scream at all enemies in front of her, inflicting Physical damage.

Winter's Chill Unleash a flurry of ice shards, striking the target 3 times for a total of Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec.Each hit reduces the target's movement speed by 70% for 1 sec.While Brain Freeze is active, Flurry applies Winter's Chill to the target.

Wrath of the Titans Break the seal of the book, granting your attacks a chance to unleash a Titanstrike at your target, dealing damage that increases the furtherfarther you are from your target.

Wrathstorm The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for 130% weapon damage every 1 sec for 6 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.

Yeaaaah Osep unleashes a powerful scream at all enemies in front of her, inflicting Physical damage.

Khadgar is a few lines from a fel-bats world quest, i already did it twice.

That ephemeral dread thought.... Yog-saronn, Garrosh, C'Thun, Archimonde? What is going on here?

Comment by Velianaris

on 2017-04-26T15:35:42-05:00

Disc changes are interesting but the afflict lock swapping seems so bizzare and counter active... Some clarification would be nice

Comment by Rystrave

on 2017-04-26T15:38:25-05:00

I was super excited about that bad-ass helm until I looked at my main in the dressing room. Tauren always get shafted when it comes to transmog :(

Comment by AWildmann

on 2017-04-26T15:55:02-05:00

may ramp up to 10 stacks for agony? does it mean it can also go to 8 or 12? can someone pls anwser this?

It may just be a change in wording, who knows.

Comment by drwalnoha

on 2017-04-26T15:58:50-05:00

THIS. Agony stacks cannot be RNG

Comment by djslam21

on 2017-04-26T16:10:30-05:00

Thanks for destroying affliction talents for pvp, now its time play demo, thanks blizz...

Comment by uparrow

on 2017-04-26T16:21:19-05:00

That ephemeral dread thought.... Yog-saronn, Garrosh, C'Thun, Archimonde? What is going on here?

They are the voices of the Old Gods - (in order) Yogg-Saron, Garrosh (under the influence of Y'shaarj), N'zoth, and C'thun.

Comment by pokii

on 2017-04-26T16:30:10-05:00

We need clarification for arms Anger Management. Is it for Prot only or both Arms

Comment by hotaru251

on 2017-04-26T16:31:56-05:00

Siphon Life Siphons the target's life essence, dealing 0 damage over 15 sec and healing you for 100%60% of the damage it deals.done.Now requires Level 100, up from 60Tier 7 Talent, in place of Phantom Singularity

Seriously?

Siphon Life nerfed by 40% AND made lvl 100 talent?

It isnt WORTH the lvl 100 talent especially after a nerf :|

Blizzard needs get their heads out their @$$ <.<

Comment by slayer0098

on 2017-04-26T17:14:07-05:00

those lock changes really locks are ok the way they are.

Comment by stym

on 2017-04-26T17:41:11-05:00

That affliction Tier 20 bonus has some pretty sexy synergy going on between the 2P and the 4P: More shards from corruption --> Haste from shards. *swoon*

Comment by TutorialBlox

on 2017-04-26T17:57:04-05:00

Hey the Leather-Lined Cage Helm is just like the one that Maiev Shadowsong used on me during her fem... oh heh that was suppose to be our little "secret". Let's just say that she can be really hot when she inflicts pain upon guys; she loves her shackles... and chasing Illidan.

Comment by Cataz

on 2017-04-26T18:03:04-05:00

That ephemeral dread thought.... Yog-saronn, Garrosh, C'Thun, Archimonde? What is going on here?

They are the voices of the Old Gods - (in order) Yogg-Saron, Garrosh (under the influence of Y'shaarj), N'zoth, and C'thun.

The third voice (in between Garrosh and N'zoth) is Il'gynoth, if I'm not mistaken, yet he's just another minion. That begs the question: Why was he included?

Comment by kodora1316

on 2017-04-26T18:35:30-05:00

Personally, those Disc changes will be welcome. I used to LOVE healing with my Disc priest but the changes this expac made me stop playing my priest with any kind of regularity. Thanks for listening and trying, Blizz :)

Comment by Zaalnek

Comment by SilverDragon234

on 2017-04-26T20:30:00-05:00

Chromie is much too silly!

Comment by stym

on 2017-04-26T20:33:17-05:00

Siphon Life Siphons the target's life essence, dealing 0 damage over 15 sec and healing you for 100%60% of the damage it deals.done.Now requires Level 100, up from 60Tier 7 Talent, in place of Phantom Singularity

Seriously?

Siphon Life nerfed by 40% AND made lvl 100 talent?

It isnt WORTH the lvl 100 talent especially after a nerf :|

Blizzard needs get their heads out their @$$ <.<

You need to look at the big picture. All affliction damage has been increased by 15%, which is likely why they are nerfing the siphon life heal, and the result of this talent swap is that we're no longer forced to choose between ST damage and AOE. All level 60 talents shine in some sort of aoe situation and we can pick a build that is going to shine no matter what.

Comment by Esperance

on 2017-04-26T20:44:36-05:00

Wait, their thought for Brewmaster was to remove our Statue talent that we've had as part of our kit or talents since day 1? For Spitfire?It's a remarkably useful tool, and because it was BUILT with the spec in mind functions with our taunt for an AoE Taunt.Heck, it even used to have a glyph to let IT taunt something for you. When it was part of our natural kit I used the statue heavily while leveling and in those days of hardly any additional armor for being a tank it really helped hold things.With the removal of Guard (now a PvP Talent/Skinny Milk consumable), The removal of Clash ages ago, and now the statue the ONLY thing that links us to Niuzao is the little orbs.Windwalkers have plenty of Xuen inspired things and of all things THEY can summon the statue as a level 60 Talent.I might stand alone but I honestly would love for the statue to be added back into Brew's base kit if they aren't even going to keep it as a talent. It's part of spec and class identity and I'll honestly be disheartened if yet another Original Brew ability that had long been solely our own is just pruned outright halfway through an expansion. Please Blizzard, think of the Ox.