Soren Johnson Plays Civ IV with Commentary

Soren recently put up a few screencasts as he revisited Civ IV for the first time in years. Lots of little insights into what went into making the game, and reasons for certain design decisions. Check it out!

With the Third Pick in the 2012 Demogame Draft, Team Apolyton Picks....

..Elizabeth!!
The rules and settings for the game are now decided and leader picking has begun!! There are nine total teams in the Intersite Demogame, we are picking unrestricted leaders and so are using a serpentine draft to choose. Team Apolyton was given the third spot in the draft and could choose a leader OR a civ. We decided to pick Elizabeth and choose a civ at the end of the second round. Elizabeth was our top choice so we are all pleased she fell to us.
Negotiations with her agent have begun, we expect her to be signed soon. Team owner, Robert Plomp is going to have to get...

Any of you have any lingering resentments toward CivFantatics, WePlayCiv, RealmsBeyond, Civ4Players or anyone else? Well now is your chance to help settle the score! Apolyton is taking on the world in a global game of civ! Teams will be fielded from popular civ sites across the Internet! Let's defeat them all in this epic demo game! Every major civ site will have their own team and we get to face off against them! Apolyton has been invited to field TWO teams. One for our Spanish community and one for the rest of us. Join the Apolyton Spanish team here, and the Apolyton English team here.

Apolyton's active diplogamer community has begun organizing a team and have thus far signed up an impressive squad of:

CivIV BTS Mod for iPhone,Android or Blackberry

The hole idea of this mod is to receive in your mobil device alerts of what evers goes on in your pitboss games. The same messages you normally get in the game, but in your mobile and in real time
Also, get messages from others players and reply from anywhere without need to connect to the pitboss server and lots of cool more stuff
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2nd batch of Fastmoves Civ4 blogs published at Apolyton

jobe, Shinzanu and Imhotep have now released the 2nd batch of blogs about Civilization IV, formerly pulished at fastmoves. A first batch was released earlier at Apolyton already. When all Civ4 blogs have been released on Apolyton and Civilization V has been released, jobe, Shizanu and Imhotep intend to continue their series with blogs about Civ5!

For now enjoy these new ones about Civilization 4!
Especially since, even with the upcoming release of Civilization 5, Civ4 will most probably never start to bore and more knowledge about the game is always welcome!

Defending in Civ 4 MP

Edit by jobe:

This is the second part of Imhotep´s series about Combat in Civ4 Multiplayer. The first was about attacking, logically this one covers defending all the way from tile defense bonuses over sentry nets up to the best defensive unit, the catapult

After our look on the possibilities of attacking we will now examine defending a little bit. We have stated in the previous article that Civ IV is a game that favours the defender. Let`s see what you can do to save your empire from the raging hordes...
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Introduction into Industrial Era in Civ4

Prelude for Apolyton: This is one of the most extensive articles I did for fastmoves and I want to especially recommend it also to singleplayer focused civplayers. While you will probably never actually play this, this article, containing a complete rundown on everything important for industrial multiplayer settings, gives a deeper view into a completely different kind of civilization 4: Later Era Teamer Multiplayer, which is fully understandable for everyone as it starts from scratch and shows an actually played buildup example.
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Spanish Mod solves infamous "Double Move" problem in civ4

Editorial by Robert Plomp: Astrologix of the Apolyton Spanish Forum responded to the "1UPT / Simultaneaus" debate in our forum with the following valuable post about the infamous "Double Move" issue that haunts Pitboss games for Civ4!

At the Apolyton spanish forum, we play simultaneous Civ4BtS pitboss games with a mod created by one of our members, Manolo. This mod does solve entirely the double move problem, because when a war is declared the turn time is doubled. If the time turn is 24 hours, then it becomes 24 (attacker) and 24 (defender). And the mod establishes a schedule. Of course, these are max times. If the players play quickly, the game runs quickly.

First 10 Fastmoves Civ4 blogs published at Apolyton

Shizanu, jobe and Imhotep have published their first 10 Civilization IV blogs at Apolyton. For anybody who's interested in learning more about Civ4, increasing their chances to win a game, or simply to enjoy the game even more, should really read these blogs.

Latest Articles

Soren recently put up a few screencasts as he revisited Civ IV for the first time in years. Lots of little insights into what went into making the game, and reasons for certain design decisions. Check it out!

If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

The List for Civ IV was a project that could not have been accomplished without the hard work and dedication of the many Threadmasters and ideas-finders on the forums. While idea-suggestors are likewise important, I have compiled here a list of the volunteers who went above and beyond the call of duty to take on the task of threadmastering a thread for the List.
And here they are, alphabetically:
Asmodean- Former Administrator of the List
Azazel- Government and Social Engineering
DarkCloud- Administrator; Civilizations, General, Scenario/Map Editor; List Formatter
Fosse- The Polls
Ixnay- Space
Lajzar- Units
MattH- Cheats
Nikolai- AI, Resources, Terrain
Octavian X- Wonders
Platypus Rex- Regional and City Menus
TechWins- Diplomacy
Trifna- Movement/Supply, User Friendliness
...

And so now the list has drawn to a close. Thousands of ideas have been culled from the Civ III community at Apolyton. Hopefully the list that we propose here has been easy enough to search through and hopefully it will lead to a great parnership between the players and the corporation.Good luck with your struggles and please, keep civving!
-DarkCloudList Administrator
PS: Here's a link to the Civ III-Ideas List compiled by Apolyton Fans on July 14, 1999 - Civ III List in case you wish to compare it to the current creation...

Introduction
Realizing that some polls about hot topics have already left the top page, and that newcomers to the discussion seldom dig through the back pages in order to find out what's been discussed before, I've decided to compile a list of the Civ 4 List related polls.
I've abandoned keeping a running talley of votes, as it's a great deal of work that is immediatley outdated, and if you really were interested in the results you would visit the poll and read the comments.
Now... the polls:
Stacked vs. Single Unit Combat: The Battle ContinuesShould units be stacked into "armies" that fight and operate as a single unit, or does moving them one at a time provide a boost to strategic considerations?
Resources: How to HandleIs a system with stores and limits on resources a better simulation and more fun, or tedious micromangement?
From Civ 3 to Civ 4More of the same, or a bold new direction for Civ 4?
Squares, Hexes, Octagons... Pick your poison, the traditional Civ Map, traditional War Games map, or something else entirely.
Eras in Civ 4?Is the new era system a great addition, or a stifling hindrance?
Espionage & Assymetrical WarfareDoes Bond get his own unit?
To 2000 AD or Beyond?Civ, From the Ancients to the Stars; or Civ, The Whole of Human History.
{The List} United NationsA resolution for change... do you Veto?
{The List} What Should Happen to Civ Traits?Should Civ 4 have homogenous Civs or even more differences?
Terrain Improvements"Give me Workers, or Give me Death" vs "Micromagement Gives me Death."
Nomads and ChiefdomsShould Civ 4 let us wander the great wide open?
Civ 4 ideas - straights and canalsDo you want straigts? Or canals?
Civ 4 idea: Armies instead of unitsOnce again, armies or single units?
Health in Civ 4?Should we have sick Civs?
Emphasis on AgeWhich historical era, if any, should get a boost in Civ 4?
Civ 4 resistanceDo you want partisans from Civ 2? Resistors from Civ 3? Or something new for Civ 4?
Fire and MovementHow should firepower and movement rates affect combat in Civ 4?
Stacking Limits Y/NAssuming we have stacks, what sorts of stack limits should there be?
Improved Poll: When should Civilization IV end?What is a good time for the game to end?
Future Techs in Civ 4Which future era techs would you like in Civ 4?
What ARE wonders, anyway?Well? What are they?
Pollution Managers:Would you like Pollution Managment added to city screen?
Tech Transmission
Here is some food for thought from Civfanatics.
-Respectfully Compiled by Fosse...