Have they improved the tech tree? When I played, the games generally went:- First ~2 hours: tech comes in slowly, with one item every few minutes- Remainder: research is completed every 10 seconds or less. By the time your units reach the enemy, they're obsolete

theyarecomingforyou wrote on Jan 7, 2012, 13:41:Valve apparently takes a 30% cut of each game sold, so it wouldn't surprise me if they could come to some sort of arrangement to bring Steam to the Sony platform and split it 10% Sony, 20% Valve, 70% publisher - or have a different arrangement, where say Sony has to provide the bandwidth themselves. Afterall, 1/3 of a shit ton of money is better than 1/3 of nothing for Sony, while Valve would dramatically increase their marketshare. And Sony might still pursue its own online store simultaneously, so it can hedge its bets.

I can't see Sony surrendering that much control, and I can't see what they would gain out of it. A little bit of name recognition? Okay, but what about the marketing Steam (and the PC) get in return? Wouldn't that be concerning? It's just a store, it's not like a store would somehow make porting PC titles easier, so I don't see what it would add.

That's nowhere near being a game judging by the videos, and their goal was a small squad-based RTS. For MEC they need to deal with AI and netcode for large numbers of units. UE wasn't an RTS game, UDK's built-in AI and networking stuff is all FPS-centric, so I can't imagine it scaling well (and they would need to write all the strategic AI from scratch). At least with Starcraft 2 they start with something.

Drayth wrote on Dec 28, 2011, 02:05:About the headgear, yes.. plunk down the money for a good set of audiophile headphones, and a good soundcard with a headphone amplifier. I actually use the highest end X-Fi sound card and love it.. but I know that's not a popular pick in these parts. That with a high end Sennheiser (HD-598's are great.. I had them before I upgraded). Skip their "gaming headphones".

Edit-Oh, nm.. you're not listening. (no pun intended)

I have an Auzentech X-Fi card that I bought for my last build for the digital output. No end of little issues, and I've heard similar things about the "actual" X-Fi cards. I switched over to the onboard after my last build, and the sound quality is definitely no worse.

They didn't sue regarding the first one, this is going to be harder for them. Trademarks are lost when they're not defended. I don't really think the "ASUS Transformer Prime" => "Optimus Prime" is obvious either, and there's no association here with toys or transforming robots...

ASeven wrote on Dec 22, 2011, 15:26:

Bodolza wrote on Dec 22, 2011, 13:42:a) They're suing for trademark infringement, not copyright. Copyright has nothing to do with this.

The copyright, trademark and patent laws all belong to the same bag, the one that is destroying innovation, progress and freedom. The most draconian laws to be made in the last decade in the Western World often came from one of those three law fields.

Eh, Trademark law can't really "limit innovation and progress" in the same way as the other two. It can result in obnoxious behaviour though.

They barely hurt anything with their arrows, but the aggro redirection is annoying. Enemies will just run back and forth between you and the follower so you'll end up taking less damage and dealing more. I stopped taking them out once I started to get higher level, because otherwise the game is just too easy.

I like the generic companions of Skyrim. They're basically mercenaries you have tag along with you. If they die, they die. Annoying when they're carrying 300 pounds of loot for you in the middle of Blackreach, but so be it.

Can they even die? I thought they just get temporarily stunned.

They "yield" and the other NPCs attack someone else. Most of them can still die though; if you accidently hit them while they're yielding, or if no one else is around to get the attacker's attention (like if you've run away and left your companion alone). Traps don't seem to be able to kill them while they're yielding, though.

Jerykk wrote on Dec 17, 2011, 04:16:In New Vegas, your companions had distinct personalities and detailed backstories, along with their own quest lines. In Skyrim, your companions are basically just tools that carry your stuff and distract enemies.

That's probably the complaint I have with this game. I love how they've detailed the surrounding world, its story, backstory, and current events using a combination of books and conversations. I love the writing in a lot of the quests. But most the companions don't get the same treatment. Win a bar fight with one, and she'll follow you; she tells you her backstory immediately (a few lines), and that's it. It's never elaborated, there's no quest lines, nothing. The housecarls are even worse. It seems weird in contrast with the level of detail in the rest of the game.

If they've got more than one programmer, there's no way the one guy is the only one who knew about it.

Dev wrote on Sep 8, 2011, 22:09:Ideally yeah... but remember these are the devs who admit they accidently released a dev build as a release build to the public, so they can't be doing that much double checking.

You know some people enjoy the Modern Warfare games, right? And buy them? Clearly someone sees worth here. But please, continue. And help us out by trashing all that shitty, worthless modern music that no one likes, and you're so awesome for hating.

So this is just an article complaining that people didn't agree with his last one? And then throw in some weird statements about performance, a "witty" analogy or two, and let's just throw futurism into the headline for fun?

UConnBBall wrote on Sep 6, 2011, 22:05:Companies just need to embrase OpenGL and have multi-OS support from scratch. Personally I want Linux support.

Many companies understandably don't want to spend that much effort for a tiny sliver of the market. And I don't see anyone outside of the indies supporting Linux these days; it's to OS X what OS X is to Windows.

Agent.X7 wrote on Sep 6, 2011, 22:58:Remember that recommended has nothing to do with running the game at max graphics. People scoff at the recommended specs before release and then cry when their PC won't run the game at 60+ fps with all the bells and whistles turned on.

I kind of remember it meaning that (maybe not 60, but at least 30 Hz), and I'm fairly sure I haven't lost my mind yet. When did it change?