Combat will be part way between DAO and DAII. It will be
tactical, but it will still include the quick responsiveness of
DAII. Enemies will work in tandem using tactics and utilising the
surroundings with an advanced AI. Being aware of your surroundings
will be key to success. As a specific example, fighting an armoured
high dragon, player will be able to bash its armour off, then use a
rogue to poison its unarmoured leg, and go all in when it stumbles
and falls.

Environments are large, open and unique. It won't be an open
world game like Skyrim, but every hub will be a large location in
itself.

The story progress is controlled by the Inquisitor needing to
amass a certain amou…

Experience the epic sequel to the 2009 Game of the Year
from the critically acclaimed makers of Dragon Age: Origins and
Mass Effect 2. You are one of the few who escaped the destruction
of your home. Now, forced to fight for survival in an ever-changing
world, you must gather the deadliest of allies, amass fame and
fortune, and seal your place in history. This is the story of how
the world changed forever. The legend of your Rise to Power begins
now.

Key Features:

Embark upon an all-new adventure that takes place across an
entire decade and shapes itself around every decision you
make.

I'd written this small passage, imagining how I thought the
Warden's search for Morrigan would go, after the events of
Awakening. I must confess, the Morrigan-Warden plot, is the most
interesting thing to me in the game. I'll be greatly disappointed
if it does not have a happy ending. Pardon the mistakes of
spellings and grammer, English isn't my first language.

A bird chirped in the trees overhead, and he woke up with start.
He was sweating. It was the same old dream. Disembodied whispers in
the darkness, a yearning to claw the ground beneath with his bare
hands....to dig, and dig, and to keep on digging until....he
shuddered. The time would come when the dreams would grow worse, he
knew. The whispers would become more distinct and his
hea…