In all honesty, duel wielding is a cool gimmick and all, but that's all it really is, a gimmick. It might look cool to duel wield two super powerful pistols, but the accuracy is usually pretty horrific, and so I don't really see a point in using it.

_________________Writer on the Fallout Intensive Project, which aims to bring the Fallout story to the UK.Bug Tester, Interior Creator, Designer and Decorator on the Frontier Mod

I personally do not believe Fallout 4 will include dual wielding. As amazing and fun as the idea is, making such a feature well-executed, including automatic mod support, I would guess, be crazy hard. They would somehow have to come up with a way for managing both left and right hand pistol reload animations as well as attack animations - such as having a 6-shot revolver in one hand and a 12-round semi-automatic pistol in the other. Also somehow managing certain weapon modifications. (The laser musket for example, having to crank it after each shot - I'd assume they would have something else like this for pistols)

It's an amazing idea and feature, one I would love to have in the game. But I don't think Bethesda would put the amount of resources needed into such a feature without having to subtract something else from the game. Though I do believe that dual wield melee will be a thing, as this is already in Skyrim and Fallout 4 is on a modified Creation.

Okay to be honest do I think there will be dual wielding? NoBut with people like Xilandro. Super talented guy; already getting shady versions of dual wielding going in Fallout New Vegas I have no doubt we may see a feature like this in the modding scene come out after release.

Fallout isn't a melee oriented game, so I sadly doubt it. While it'd be nice to have a little more depth than hack-and-slash, that's not really what Bethesda is concerned with for this series. Stuck with Skyrim for my swordsmanship, unfortunately.

Fallout isn't a melee oriented game, so I sadly doubt it. While it'd be nice to have a little more depth than hack-and-slash, that's not really what Bethesda is concerned with for this series. Stuck with Skyrim for my swordsmanship, unfortunately.

he meant dual wielding for firearms. with Fallout 4, though, we may just get the options to mod in such mechanics. Bethesda added pistol whipping surprisingly, so who knows what we could get. It looks like we are getting a lot of modern FPS mechanics in this time around, so that's good enough for me.

Would be really cool and doable as it's already been implemented into Skyrim which just uses a slightly older engine. I don't think it will though because I would have expected them to have shown it off already. We have already seen a lot of fighting but no dual wielding at all.

I don't see there being being dual wielding. It's just not a thing you see in the other Fallout games. I could only see it happening for melee and handguns. I'd like to dual wield a handgun and knife or handgun and melee, but I just don't see it happening. Fallout isn't too melee oriented. It has melee, but it tries to put a lot more focus on the guns.