DUST OF DEATH
Instead of taking a turn normally, you may roll a single combat die. If you roll a skull, all figures within 3 spaces of Carrion receive a wound.

DEGENERATIVE TOUCH
If a figure receives 1 or more wounds from Carrion's normal attack, roll a combat die for each wound that figure received this turn. For each skull you roll, that figure receives 1 additional wound. Androids, and Constructs are not affected by Degeneratove touch.

Is Dust of Death a thematically needed name? Hasbro Red Skull has Dust-Of-Death, which is technically different but still slightly confusing. Judge Mortis also has a Decaying Touch that works very similar to the one you have here. I think it's no problem to have both, just thought I'd mention it.

The powerset looks a little more 'original Carrion' than Malcom McBride Carrion to me, in which case he should be a Clone without a secret identity. (EDIT: Or maybe a secret identity of Miles Warren. You could sell me either way)

Is Dust of Death a thematically needed name? Hasbro Red Skull has Dust-Of-Death, which is technically different but still slightly confusing. Judge Mortis also has a Decaying Touch that works very similar to the one you have here. I think it's no problem to have both, just thought I'd mention it.

Well for Dust of Death we just went with the multiple figures option here. I'm fine with a different name, just couldn't exactly think of one.

As for the other, I had it as a D-20 roll that could be repeated till last night, but it was meant to be different than Mortis' hense the name differential.

The powerset looks a little more 'original Carrion' than Malcom McBride Carrion to me, in which case he should be a Clone without a secret identity.

I really don't know the character all that well. I was mostly going for the most iconic version of the character as portrayed by his wiki pages, so any theme insight on their differences is more than welcome.

The powerset looks a little more 'original Carrion' than Malcom McBride Carrion to me, in which case he should be a Clone without a secret identity.

I really don't know the character all that well. I was mostly going for the most iconic version of the character as portrayed by his wiki pages, so any theme insight on their differences is more than welcome.

Sure thing. The first Carrion was a clone of Miles Warren gone wrong, that popped up after the original Clone Saga in the 70s. The second was Malcom McBride, a student who was mutated into Carrion by exposure to Miles' work.

It's been a long time, but I remember Malcom McBride as flying around and floating through stuff a lot, and I'm not sure if we saw "Miles" doing that as much. Might be a question for
@Spidey'tilIDie

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Does his Dust of Death work in the same way as Red Skull's? Would a straight up power reuse make sense here?

from the Comicvine version of Miles (which im starting to lean towards):

Quote:

Carrion's main power was his deadly touch. On contact, his skin disintegrates any and all organic matter on contact. Carrion also used a red dust that killed the victim. The dust, known as the Red Dust of Death. The dust can cause pain, unconsciousness, or a choking death, and sometimes shows acidic and flesh-eating properties as well.

As well as this, he could reduce the density of his body and had super strength, telepathy, levitation, telekinesis of anything organic and teleportation. When Carrion teleports, he leaves behind a cloud of brimstone. Carrion also possesses the ability to became intangible, and rapidly regenerates from injury. Carrion is immune to several forms of detection, including Spider-Man's precognitive spider-sense

So maybe we should call it "Red Dust of Death"?

{edit} It's quite a bit different actually, now that I look at it again. DUST-OF-DEATH only effects all adjacent figures or 1 figure within 3 spaces of Red Skull and auto destroys them with a d-20 roll. This one affects all figures within 3 spaces and just gives a wound if you roll a skull on a combat die, might want to up that to make it more like a Dust of Death.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

Yeah, but if they both have a "dust" that kills people on contact, why not just reuse the preexisting power? I guess that's what I'm asking.

I mean, we could, and I guess it plus Degenerative would both still be useful. I was mostly trying to balance the design more.

Also after reviewing the wiki it looks as though Density Control and a levitating version of Aerial Advantage (I'm sure we have on just can't think of it right now) might also be appropriate here as well as SS.

{Edit} Found it. It's actually called Levitation and it's from Dhalism.

LEVITATION
Carrion is considered to have height advantage over any figure without the Aerial Advantage, Flying, or Levitation special power whose base is no more than 2 levels above his base. Carrion does not take falling damage and may ignore all effects from terrain tiles he moves onto or occupies.

DENSITY CONTROL
Carrion can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. Carrion cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight. Carrion may not be moved by any special power on an opponent's Army Card.

RED DUST OF DEATH
Once per game, instead of attacking normally, you may roll the 20-sided die. If you roll 16 or higher, all figures within 3 spaces of Carrion receive 3 wounds. If you do not, after attacking a figure with Carrion's normal attack, roll one unblockable attack die against that figure for each wound it received this turn.