Oh man. That freaked me out before i figured out it was the memory card. Theres so much crap like that. I like the zone of the enders poster in the office were you fight cyborg ninja as well. Thats cool. Theres also a little playstation 1 console on one of the desks which is cool !

I completely agree. You can't imagine how sad I was when they stopped making Final Fantasy a turn-based RPG. I loved everything about it before that time. Aside from some of the stories; but that's for a different thread.

Other than Pokemon, which can scarcely be considered the same kind of RPG let's say... As Final Fantasy VII; I don't see a lot of really awesome turn-based RPGs.

Part of the issue with turn based games, especially fantasy based ones, we're in the animations. And especially the 32 bit and later eras. If you had a fighter you pushed a button and they went dashing in with a single slash and jumped back. But once your Mage/Summoner/Attack Cleric was up, you pushed the button, and suddenly lights flash, beautiful colours and sparkles, or a bunch of other special effects go off for maybe up to a minute or two, and the you're back to the Fighter(s). Push a button, watch it slash, end of turn.

And that's just the players' side, some monsters, most notably the bosses had their own suite of glowies and sparkles.

Let's see I still have my Intellivision.... Does that count? Some games I remember would be the old Teenage Mutant Turtles and the X-Men arcade games (I jumped at them when they hit X-Box Live), The Simpsons claimed many of my quarters.... Gauntlet Legends, Golden Axe... *sighs* I miss the old arcades.... I didn't get another console until I picked up my PS1 and from there.... Bloody Roar, Gex, Castlevania SOTN..... RPGs my favs of all time are still Lunar: The Silver Star Story and Lunar 2: Eternal Blue.... Then there is Grandia....

I'm a child of the 80s... I miss the arcades... that "sound" they made - it was unique, and there's nothing quite like it. Not like arcades sound like today - different... special... It was the sound made when you put the REAL games together...

They were weren't they? Then there were the time when yo would just there and watch when the people that were awesome at the game killing all challengers and you would put your quarter up to claim next..... Now that I think of it Crusin' USA claimed a lot of my money as well as Virtua Fighter II and Bubble Bobble... I also remember a Ghostbuster's arcade game as well... Then you get one of the best Ghost's N' Goblin's or Ghoul's and Ghost's....

They were weren't they? Then there were the time when yo would just there and watch when the people that were awesome at the game killing all challengers and you would put your quarter up to claim next..... Now that I think of it Crusin' USA claimed a lot of my money as well as Virtua Fighter II and Bubble Bobble... I also remember a Ghostbuster's arcade game as well... Then you get one of the best Ghost's N' Goblin's or Ghoul's and Ghost's....

I was never good at Ghoul's aand Ghosts... but I LOVED that game...

And before Crusin USA... there was...

SPY HUNTER !!!!

That music... the oil slicks... and side-swiping motor-cycles and running them off the road! Now THERE was a driving game!

Part of the issue with turn based games, especially fantasy based ones, we're in the animations. And especially the 32 bit and later eras. If you had a fighter you pushed a button and they went dashing in with a single slash and jumped back. But once your Mage/Summoner/Attack Cleric was up, you pushed the button, and suddenly lights flash, beautiful colours and sparkles, or a bunch of other special effects go off for maybe up to a minute or two, and the you're back to the Fighter(s). Push a button, watch it slash, end of turn.

And that's just the players' side, some monsters, most notably the bosses had their own suite of glowies and sparkles.

It took me a while to appreciate turn-based games. I love them, though I always preferred the ones with monsters you could SEE. Those random battles and high encounter rates feel too much like customer service