Yeah, both CNJ and WHM are severely limited in support abilities. There's not a lot of variation. It's just Cure -> Cure II.

Maybe it's because I came from XI, where a typical rotation included Haste, Barspells, Debuffs, Regens, alongside the cures that I find the healing classes lacking here.

Well, personally I felt XI went bonkers with spells. You hardly used barspells and outside of Prot/Shell/Haste everything else seemed extraneous. You have an Erase, a single target heal, an AOE heal and a HoT for WHM. You're getting the other half of your buffs from BRD. The reason why you don't have a gaggle of spells is that as you level those spells improve.

This is just my personal opinion but I dont think an overabundance of spells necessarily lead to increased complexity or strategy. I think they're streamlining the abilities so that you have what you need for any give situation rather than having spells you might use once a week.

Also, you're not going to see alot of options right now because CNJ abilities are limited to the level 30 class skills and nobody knows the new job specific skills because those quest lines are locked too. The data mine is only as current as the beta client. Those of us who have jobs at 50 are limited to the old skills they decided to keep, it's not our whole toolset yet. Until we get to phase 4 and a complete client, its anybody's guess.

Yeah, the botany suggestion is probably it. Been trying to make my own weapons for marauder now, just made a HQ Iron Labrys with the lumber I snagged off the market board. I lol'd when I HQ'd a dagger for level 20 gladiator though...wish it were something I could use.

is there any way to share gear between chars on the same account? cause my highlander has foestriker tabard and my elezen has foestriker skirt and gloves.

if not a feedback post is in order

Are your characters on the same world? Cause assuming you haven't bound them you can just mail them. I remember it being discussed in an interview but I can't recall the specifics. You should definately search the beta forums. If you can't find a thread to support, making a new one is apropos.

Yeah, the botany suggestion is probably it. Been trying to make my own weapons for marauder now, just made a HQ Iron Labrys with the lumber I snagged off the market board. I lol'd when I HQ'd a dagger for level 20 gladiator though...wish it were something I could use.

Are you just enjoying crafting that much that you're making your own gear, cause the class quests should give you access to plenty of gear, not to mention there are beta specific NPCs for gear for the dungeon level ranges in Vesper Bay. That's where the quest to unlock dyeing armor is located.

Armor is mostly dungeon raiding, but weapons I like making, mostly for the HQ purposes. Some of those HQs really give nice boosts. My Iron Labrys is a point stronger damage wise than the level 20 Inferno Axe, and better stats overall too (4 acc over 2 fire resistance? Yes please!). Plus, dem gil buyers are gonna wanna spend lots of ill earned cash on super hq weapons...might as well be my weaps they buy. I can always use dat cash.

Armor is mostly dungeon raiding, but weapons I like making, mostly for the HQ purposes. Some of those HQs really give nice boosts. My Iron Labrys is a point stronger damage wise than the level 20 Inferno Axe, and better stats overall too (4 acc over 2 fire resistance? Yes please!). Plus, dem gil buyers are gonna wanna spend lots of ill earned cash on super hq weapons...might as well be my weaps they buy. I can always use dat cash.

Don't get too cozy guys. Looks like SE just trolled us. This test ends on Sunday,

Quote

Regarding Test End Date& TimeThank you for participating in the FINAL FANTASY XIV: A Realm Reborn Beta Test.This is to notify the end date and time for the 4th Beta Test, Test Phase 3 that has started on July 5th.Thanks to everyone who participated in the test, we have confirmed the stability in the Duty Finder, and will be ending the 4th Beta Test on July 7th, 2013 at 2:00 a.m. (PDT) / July 7th, 2013 at 9:00 a.m. (GMT).

Armor is mostly dungeon raiding, but weapons I like making, mostly for the HQ purposes. Some of those HQs really give nice boosts. My Iron Labrys is a point stronger damage wise than the level 20 Inferno Axe, and better stats overall too (4 acc over 2 fire resistance? Yes please!). Plus, dem gil buyers are gonna wanna spend lots of ill earned cash on super hq weapons...might as well be my weaps they buy. I can always use dat cash.

Also, I do in fact enjoy the crafting. It's always feels rewarding.

Have you had a chance to play around with Materia yet?

Not yet, mostly due to a lack of how to. Blacksmith is my highest crafter at 17 now, I'm assuming I'd need to do the level 20.quest...right?

On another note, I had a weird glitch tonight with audio. Was mining in central thanalan and all of a sudden no noise at all. Lasted the rest of my time online. Strange and sucky...

Armor is mostly dungeon raiding, but weapons I like making, mostly for the HQ purposes. Some of those HQs really give nice boosts. My Iron Labrys is a point stronger damage wise than the level 20 Inferno Axe, and better stats overall too (4 acc over 2 fire resistance? Yes please!). Plus, dem gil buyers are gonna wanna spend lots of ill earned cash on super hq weapons...might as well be my weaps they buy. I can always use dat cash.

Also, I do in fact enjoy the crafting. It's always feels rewarding.

Have you had a chance to play around with Materia yet?

Not yet, mostly due to a lack of how to. Blacksmith is my highest crafter at 17 now, I'm assuming I'd need to do the level 20.quest...right?

On another note, I had a weird glitch tonight with audio. Was mining in central thanalan and all of a sudden no noise at all. Lasted the rest of my time online. Strange and sucky...

I actually think I got the Materia quest along the main scenario. That sound glitch is weird. Did you submit a bug report? I'm so bummed this test is over in 24 hours :(