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Abstract:

The present invention discloses a time-resolved &
user-spatially-activated feedback entrance (TruSafe) graphical user
interface (GUI), useful to distinguish between allowed human feedback
(entrance-OPENED) and disallowed response generated by a computer
(entrance-LOCKED). The TruSafe comprises (i) a cursor operable by a human
and (ii) at least one cursor sensitive zone (CSZ). The cursor and the CSZ
are adapted to interact according to human perceptive response over time
and space, and thus transform said TruSafe from its initial
entrance-LOCKED configuration to at least one different terminal
entrance-OPENED configuration. The TruSafe is useful for advertisement of
goods and services. The invention also presents methods for securing an
entrance-OPENED configuration, and advertising an advertisement by means
of a TruSafe.

Claims:

1-52. (canceled)

53. A time-resolved & user-spatially-activated feedback entrance
(TruSafe) graphical user interface (GUI), useful to distinguish between
allowed human feedback (entrance-OPENED) and disallowed response
generated by a computer (entrance-LOCKED); comprising (i) a cursor
operable by a human and (ii) at least one cursor sensitive zone (CSZ);
wherein said cursor and said CSZ are adapted to interact according to
human perceptive response over time and space, and thus transform said
TruSafe from its initial entrance-LOCKED configuration to at least one
different terminal entrance-OPENED configuration.

54. The TruSafe according to claim 53; wherein said CSZ comprises a
plurality or array of cursor-rearrangeable, cursor-selectable or
cursor-movable symbols transformable from an initial entrance-LOCKED
symbol configuration to at least one terminal entrance-OPENED symbol
configuration.

55. The TruSafe according to claim 54, useful for displaying
advertisements; wherein said initial entrance-LOCKED symbol
configuration, at least one terminal entrance-OPENED symbol
configuration, or intermediates thereof provide an advertisement.

57. The TruSafe according to claim 54, characterized in that said GUI is
a general representation of a safe, said CSZ or portion thereof is a
turnable dial manipulable by said cursor, such that by turning said dial
in a predetermined sequence of steps, said initial entrance-LOCKED symbol
configuration is transformed to at least one terminal entrance-OPENED
symbol configuration; further wherein said initial entrance-LOCKED, at
least one terminal entrance-OPENED symbol configuration or intermediates
thereof, provides an advertisement.

58. A gaming machine-like TruSafe according to claim 54, characterized in
that said GUI is a general representation of a slot machine (`one-armed
bandit`), said CSZ or portion thereof is an actuator manipulable by said
cursor, such that by manipulating said actuator, said initial
entrance-LOCKED symbol configuration is transformed to at least one
terminal entrance-OPENED symbol configuration; further wherein said
initial entrance-LOCKED, at least one terminal entrance-OPENED symbol
configuration, or intermediates thereof provide an advertisement.

59. A puzzle-like TruSafe according to claim 54, characterized in that
said GUI is a general representation of a puzzle, said CSZ or portion
thereof is an incomplete puzzle solvable by said cursor, such that by
manipulating an actuator, said puzzle is solved, and initial
entrance-LOCKED symbol configuration is transformed to at least one
terminal entrance-OPENED symbol configuration; further wherein said
initial entrance-LOCKED, at least one terminal entrance-OPENED symbol
configuration, or intermediates thereof provides an advertisement.

60. The TruSafe according to claim 53, wherein said cursor and said CSZ
are adapted to interact according to human perceptive response over time
and space, and thus transform said TruSafe from an initial
entrance-OPENED configuration to at least one terminal entrance-LOCKED
configuration.

61. A falling-block game TruSafe according to claim 54, characterized in
that said GUI is a general representation of a field, said CSZ or portion
thereof is a field characterized by at least one first region and at
least one second region; wherein said at least one first region comprises
a plurality of one or more symbols either reversibly or irreversibly,
randomly or non-randomly displayed and/or actuated within said region
towards a capture area; said at least one second region comprising a
cursor activating at least one effecter, said effecter is adapted to
capture said symbols in a predetermined allowed sequence such that at the
time said allowed sequence is solved, a terminal entrance-OPENED symbol
configuration is obtained; further wherein terminal entrance-OPENED
symbol configuration provides an advertisement.

62. A targeting-game TruSafe according to claim 54, characterized in that
said GUI is a general representation of a filed, said CSZ or portion
thereof is a field comprises a plurality of one or more symbols either
reversibly or irreversibly, randomly or non-randomly displayed and/or
actuated within said region; and a cursor directly targeting & activating
said symbols in a predetermined allowed sequence such that at the time
said allowed sequence is solved, a terminal entrance-OPENED symbol
configuration is obtained; further wherein a terminal entrance-OPENED
symbol configuration provides an advertisement.

63. A shooting-game TruSafe according to claim 54, characterized in that
said GUI is a general representation of a filed, said CSZ or portion
thereof is a field comprises a plurality of one or more symbols either
reversibly or irreversibly, randomly or non-randomly displayed and/or
actuated within said region; and a cursor targeting said symbols in an
indirect manner, namely by shooting projectiles or beams towards said
symbols in a predetermined allowed sequence such that at the time said
allowed sequence is solved, a terminal entrance-OPENED symbol
configuration is obtained; further wherein terminal entrance-OPENED
symbol configuration provides an advertisement.

64. A Pac-Man type TruSafe according to claim 54, characterized in that
said GUI is a general representation of a maze, said CSZ or portion
thereof is a cursor-activated effecter; said maze comprising a plurality
of symbols; wherein an allowed sequence of symbols is contacted by said
effecter and a terminal entrance-OPENED symbol configuration is obtained;
further wherein a terminal entrance-OPENED symbol configuration provides
an advertisement.

65. A "find the differences" type TruSafe according to claim 54,
characterized in that said GUI comprises a plurality of two or more
images, one or more cursor sensitive zones or portions thereof
corresponding to regions in one or more pictures; wherein a correct
identification of the regions that represent differences between two or
more of the images results in a terminal entrance-OPENED symbol
configuration; further wherein one or more of the images provides an
advertisement.

66. A method for distinguishing between allowed human feedback
(entrance-OPENED) and disallowed response generated by a computer
(entrance-LOCKED); said method comprising steps of: a. obtaining at least
one time-resolved & user-spatially-activated feedback entrance (TruSafe)
graphical user interface (GUI); b. providing said TruSafe with (i) a
cursor operable by a human and (ii) at least one cursor sensitive zone
(CSZ); c. interacting, according to human perceptive response over time
and space, said cursor and said CSZ; and d. transforming said TruSafe
from its initial entrance-LOCKED configuration to at least one terminal
entrance-OPENED configuration; wherein said method is useful for
displaying advertisements; further wherein said step of transforming said
TruSafe from its initial entrance-LOCKED configuration to at least one
terminal entrance-OPENED configuration provides an advertisement.

67. The method of claim 66; wherein said method further comprises steps
of (i) providing said CSZ with a plurality or array of
cursor-rearrangeable, cursor-selectable or cursor-movable symbols; and
(ii) transforming said CSZ from an initial entrance-LOCKED symbol
configuration to at least one terminal entrance-OPENED symbol
configuration.

69. The method of claim 66, characterized by at least one selected from a
group consisting of (a) representing a GUI as a general representation of
a safe; providing said CSZ or portion thereof with a turnable dial;
manipulating said turnable dial by said cursor, such that by turning said
dial, said initial entrance-LOCKED symbol configuration is transformed to
at least one terminal entrance-OPENED symbol configuration; (b) a GUI as
a general representation of an slot machine, providing said CSZ or
portion thereof with an actuator manipulable by said cursor; manipulating
said actuator, thereby transforming said initial entrance-LOCKED symbol
configuration to at least one terminal entrance-OPENED symbol
configuration; (c) a GUI as a general representation of a puzzle wherein
said CSZ or portion thereof is an incomplete puzzle solvable by said
cursor; manipulating said actuator; solving said puzzle thereby
transforming said initial entrance-LOCKED symbol configuration to at
least one terminal entrance-OPENED symbol configuration; or any
combination thereof.

70. The method of claim 69, wherein said cursor and said CSZ are adapted
to interact according to human perceptive response over time and space,
and thus transform said TruSafe from an initial entrance-OPENED
configuration to at least one terminal entrance-LOCKED configuration.

71. The method of claim 70, characterized by at least one selected from a
group consisting of (a) falling-block game TruSafe, wherein said GUI is a
general representation of a field and said CSZ or portion thereof is a
field characterized by at least one first region and at least one second
region; wherein said at least one first region comprises a plurality of
one or more symbols either reversibly or irreversibly, randomly or
non-randomly displayed and/or actuated within said region towards a
capture area; said at least one second region comprising a cursor
activating at least one effecter, said effecter is adapted to capture
said symbols in a predetermined allowed sequence such that at the time
said allowed sequence is solved, a terminal entrance-OPENED symbol
configuration is obtained; (b) a targeting-game TruSafe wherein said GUI
is a general representation of a field; said CSZ or portion thereof is a
field comprising a plurality of one or more symbols either reversibly or
irreversibly, randomly or non-randomly displayed and/or actuated within
said region; and a cursor directly targeting & activating said symbols in
a predetermined allowed sequence such that at the time said allowed
sequence is solved, a terminal entrance-OPENED symbol configuration is
obtained; (c) a shooting-game TruSafe wherein said GUI is a general
representation of a field; said CSZ or portion thereof is a field
comprising a plurality of one or more symbols either reversibly or
irreversibly, randomly or non-randomly displayed and/or actuated within
said region; and a cursor targeting said symbols in an indirect manner,
namely by shooting projectiles or beams towards said symbols in a
predetermined allowed sequence such that at the time said allowed
sequence is solved, a terminal entrance-OPENED symbol configuration is
obtained; or any combination thereof.

72. The method of claim 71, wherein said step of transforming said
TruSafe from its initial entrance-LOCKED configuration to at least one
terminal entrance-OPENED configuration provides an advertisement.

73. A method according to claim 66, wherein said GUI is a general
representation of a maze, said CSZ or portion thereof is a
cursor-activated effecter; said maze comprising a plurality of symbols;
wherein an allowed sequence of symbols is contacted by said effecter and
a terminal entrance-OPENED symbol configuration is obtained; further
wherein said step of transforming said TruSafe from its initial
entrance-LOCKED configuration to at least one terminal entrance-OPENED
configuration provides an advertisement.

74. A method for (i) stimulating explicit (active conscious-) memory,
i.e., facilitating or triggering the recall of a brand memory, and/or
(ii) increasing implicit (passive inducement to select a brand-) memory
i.e., better identifying said brand, associating it with a positive
experience or expectation, thus choosing said brand more often than other
competing brands; said method comprising: a. obtaining at least one
time-resolved & user-spatially-activated feedback entrance (TruSafe)
graphical user interface (GUI); b. providing said TruSafe with (i) a
cursor operable by a human and (ii) at least one cursor sensitive zone
(CSZ); c. providing said CSZ with a plurality or array of
cursor-rearrangeable, cursor-selectable or cursor-movable symbols; d.
promoting interaction, according to human perceptive response over time
and space, of said cursor with said CSZ; and e. transforming said CSZ
from an initial entrance-LOCKED symbol configuration to at least one
terminal entrance-OPENED symbol configuration; wherein said step of
transforming said TruSafe from its initial entrance-LOCKED configuration
to at least one terminal entrance-OPENED configuration stimulates
explicit memory and/or enhances implicit memory of said brand.

75. The method of claim 74 for stimulating explicit memory, and/or
enhancing implicit memory of a brand/messages; wherein said method
further comprising at least one step selected from a group consisting of
(a) presenting said (step d) interacting as a rewarding challenge said
(step e) transforming as a solution; thereby emotionally satisfying the
user; (b) selecting at least one user-specific characteristic from a
group consisting of age, demographic, socioeconomic status, gender,
ethnicity, religion, and any combination thereof.

76. The method of claim 74, wherein said rewarding is selected from a
group consisting of enjoyable, money or otherwise valuable or any
combination thereof.

77. A method useful for measuring the understanding, comprehension,
internalization, apprehension, or psychological or neurological impact of
a communicative message comprising steps of: a. obtaining at least one
time-resolved & user-spatially-activated feedback entrance (TruSafe)
graphical user interface (GUI); providing said TruSafe with (i) a cursor
operable by a human and (ii) at least one cursor sensitive zone (CSZ); b.
interacting, according to human perceptive response over time and space,
said cursor and said CSZ; c. transforming said TruSafe from its initial
entrance-LOCKED configuration to at least one terminal entrance-OPENED
configuration; d. measuring quantifiable properties of user response; e.
analyzing said measurements by valid mathematical operations; and f.
storing or outputting an output number or numbers; wherein said
quantifiable properties of user response are selected from one or more of
the list of response time, completion time, average speed of cursor
movement, number of keystrokes, number of clicks, number of attempts, and
any combination thereof; and said communicative message appears as part
of or near said TruSafe before, after, or at any step of its operation;
further wherein said communicative message comprises an advertisement.

78. The method of claim 77, useful for rewarding a party for the
understanding, comprehension, internalization, apprehension, or
psychological or neurological impact of a communicative message,
additionally comprising steps of: a. Relating the output number or
numbers through a mathematical formula to a reward; and b. Transferring
said reward to one or more parties; wherein said reward comprises money,
credits, or any denominable amount of value; said mathematical formula
comprises any valid mathematical operation or operations; and wherein
said reward is measured in any denomination of numerical value, including
currency, credits.

79. The method according to claim 66, wherein the advertisement comprises
an image, text, animation, or any other electronic visual form; further
wherein said image, text, animation, or other electronic visual form is
transferred from a database or other source without requiring an action
by the owner of the source image, text, animation, or other electronic
form; i.e., said advertisement is transferred to the TruSafe server
automatically, by the host of the TruSafe, or any party other than the
advertiser.

Description:

FIELD OF THE INVENTION

[0001] The present invention pertains to computer-embedded time-resolved &
user-spatially-activated feedback entrance (TruSafe), advertisement of
goods and services by the same, and to methods thereof.

BACKGROUND OF THE INVENTION

[0002] "Completely Automated Public Turing test to tell Computers and
Humans Apart, (CAPTCHA®) is a type of challenge-response test used in
computing to determine that the response is not generated by a computer,
and especially not by internet robots (bots). The process involves one
computer (a server) asking a user to complete a simple test which the
computer is able to generate and grade. Because other computers are
unable to solve the CAPTCHA, any user entering a correct solution is
presumed to be human user. A set of patent applications were filed by
Yahoo! Inc., including System and method for providing semantic captchas
for online advertising, US20080133347A1; System and method for delivering
online advertisements using captchas, US20080133348A1; and System and
method for measuring awareness of online advertising using captchas,
US20080133321A1. The general scope of those three inventions is a system
and a method for using captchas for online advertising, specifically by
storing a question about the advertisement along with a valid answer for
use in verifying a user has received an impression of the advertisement.
Those disclosers define a computer system for online advertising. The
system comprises a CAPTCHA selector for selecting a CAPTCHA with an
embedded advertisement for display as part of a web page. Those
inventions utilize static CAPTCHAs, namely motionless, stationary and
unchanging graphics including an image of one or more words that are
distorted in order to make it difficult for an automated agent or machine
process to decipher, but easy for a human to decipher.

[0003] A non-static mechanism adapted to distinguish between allowed human
feedback and disallowed response generated by a computer is still a
long-felt need. Means and methods for advertising brands by the said
mechanism are not disclosed in the art. Moreover, enjoyable means and
barrier-eliminating methods for facilitating or triggering the recall of
a brand memory, increasing the identifiability of said brand, associating
it to a positive experience or expectation, thus choosing said brand more
often than other competing brands, is still an unmet need.

BRIEF DESCRIPTION OF THE FIGURES

[0004] In order to understand the invention and to see how it may be
implemented in practice, a plurality of embodiments is adapted to now be
described, by way of non-limiting example only, with reference to the
accompanying drawings, in which

[0005] FIG. 1 is a schematic view of a safe-type TruSafe (101) according
to one embodiment of the invention;

[0006] FIG. 2 is a schematic view of game machine TruSafe (102) according
to another embodiment of the invention;

[0007] FIG. 3 is a schematic view of manually operated gambling
machine-type TruSafe (103) according to another embodiment of the
invention; and,

[0008] FIG. 4 is a schematic view of a puzzle (here, a multi-dial array)
TruSafe (104) according to another embodiment of the invention;

SUMMARY OF THE INVENTION

[0009] The present invention discloses a time-resolved &
user-spatially-activated feedback entrance (TruSafe) graphical user
interface (GUI), useful to distinguish between allowed human feedback
(entrance-OPENED) and disallowed response generated by a computer
(entrance-LOCKED), The TruSafe inter alia comprises (i) a cursor operable
by a human and (ii) at least one cursor-sensitive zone (CSZ). The cursor
and the CSZ are adapted to interact according to human perceptive
response over time and space, and thus transform the TruSafe from its
initial entrance-LOCKED configuration to at least one different terminal
entrance-OPENED configuration.

[0010] The present invention also discloses a TruSafe as defined above,
wherein the CSZ comprises a plurality or array of cursor-rearrangeable,
cursor-selectable or cursor-movable symbols transformable from an initial
entrance-LOCKED symbol configuration to at least one terminal
entrance-OPENED symbol configuration.

[0012] The present invention also discloses a TruSafe as defined above,
wherein the interaction over space of the CSZ, the cursor or portions
thereof are rotatable; translocatable in either planar 2D or spatial 3D;
magnifiable (zooming in) or miniaturable (zooming out); either 2D or 3D
distortable; color, shade, transparency, focus and texture regulable; or
any combination thereof.

[0014] The present invention also discloses a TruSafe as defined above,
wherein the TruSafe is characterized in that the GUI is a general
representation of safe, the CSZ or portion thereof is a turnable dial
manipulable by the cursor, such that by turning the dial in a
predetermined sequence of steps, the initial entrance-LOCKED symbol
configuration is transformed to at least one terminal entrance-OPENED
symbol configuration.

[0015] The present invention also discloses a TruSafe as defined above,
wherein the initial entrance-LOCKED, at least one terminal
entrance-OPENED symbol configuration or intermediate thereof provides an
advertisement.

[0016] The present invention also discloses a gaming machine-like TruSafe
as defined above. This TruSafe is characterized by a GUI which is a
general representation of one-armed bandit gaming (i.e., a slot-)
machine, the CSZ or portion thereof is an actuator manipulable by the
cursor, such that by manipulating the actuator, the initial
entrance-LOCKED symbol configuration is transformed to at least one
terminal entrance-OPENED symbol configuration. The present invention also
discloses a gaming machine-like TruSafe as defined above, wherein the
initial entrance-LOCKED, at least one terminal entrance-OPENED symbol
configuration or intermediates thereof provides an advertisement.

[0017] The present invention also discloses a puzzle-like TruSafe as
defined above, characterized by a GUI which is a general representation
of a puzzle, the CSZ or portion thereof is an incomplete puzzle solvable
by the cursor, such that by manipulating the actuator, the puzzle is
solved, and initial entrance-LOCKED symbol configuration is transformed
to at least one terminal entrance-OPENED symbol configuration. The
initial entrance-LOCKED, at least one terminal entrance-OPENED symbol
configuration, or intermediate thereof preferably provides an
advertisement.

[0018] The present invention also discloses a TruSafe as defined above,
wherein the cursor and the CSZ are adapted to interact according to human
perceptive response over time and space, and thus transform the TruSafe
from an initial entrance-OPENED configuration to at least one terminal
entrance-LOCKED configuration.

[0019] The present invention also discloses a falling-block game (e.g.,
Tetris, BreakOut and the like) TruSafe as defined above, characterized by
a GUI which is a general representation of a field, the CSZ or portion
thereof is a field characterized by at least one first region and at
least one second region; the at least one first region comprises a
plurality of one or more symbols either reversibly or irreversibly,
randomly or non-randomly displayed and/or actuated within the region
towards a capture area; the at least one second region comprises a cursor
activating at least one effecter, the effecter is adapted to capture the
symbols in a predetermined allowed sequence such that at the time the
allowed sequence is solved, a terminal entrance-OPENED symbol
configuration is obtained. The terminal entrance-OPENED symbol
configuration preferably provides an advertisement.

[0020] The present invention also discloses a targeting game (e.g., Duck
Hunt or Doom) TruSafe as defined above, characterized by a GUI which is a
general representation of a field, the CSZ or portion thereof is a field
comprises a plurality of one or more symbols either reversibly or
irreversibly, randomly or non-randomly displayed and/or actuated, e.g. at
any speed, direction, dimension, trajectory, etc. within the region; and
a cursor directly targeting & activating [upon a click] the symbols in a
predetermined allowed sequence such that at the time the allowed sequence
is solved, a terminal entrance-OPENED symbol configuration is obtained.
The terminal entrance-OPENED symbol configuration preferably provides an
advertisement.

[0021] The present invention also discloses a shooting game (e.g., Space
Invaders and Centipede) TruSafe as defined above, characterized by a GUI
which is a general representation of a field, the CSZ or portion thereof
is a field comprises a plurality of one or more symbols either reversibly
or irreversibly, randomly or non-randomly displayed and/or actuated
(e.g., at any speed, direction, dimension, trajectory, etc.) within the
region; and a cursor targeting the symbols in an indirect manner, namely
by shooting projectiles (e.g., representation of bullets, beams,
missiles, arrows, balls, stones, etc.), towards (e.g., upon a click) the
symbols in a predetermined allowed sequence such that at the time the
allowed sequence is solved, a terminal entrance-OPENED symbol
configuration is obtained. The terminal entrance-OPENED symbol
configuration preferably provides an advertisement.

[0022] The present invention also discloses a Pac-Man TruSafe (e.g.,
Pac-Man or Snake) TruSafe as defined above, characterized by a GUI which
is a general representation of a maze [either labyrinth or a practically
free space], the CSZ or portion thereof is a curser-activated effecter
(e.g., a Pac-Man like animation); the maze comprises a plurality of
symbols; whereupon an allowed sequence of symbols is contacted by the
effecter, a terminal entrance-OPENED symbol configuration is obtained.
The terminal entrance-OPENED symbol configuration preferably provides an
advertisement.

[0023] The present invention also discloses a method for distinguishing
between allowed human feedback (entrance-OPENED) and disallowed response
generated by a computer (entrance-LOCKED). The method comprises steps of
(a) obtaining at least one time-resolved & user-spatially-activated
feedback entrance (TruSafe) graphical user interface (GUI); (b) providing
the TruSafe with (i) a cursor operable by a human and (ii) at least one
cursor-sensitive zone (CSZ); (c) interacting, according to human
perceptive response over time and space, the cursor and the CSZ; and (c)
transforming the TruSafe from its initial entrance-LOCKED configuration
to at least one terminal entrance-OPENED configuration.

[0024] The method may further comprise steps of (i) providing the CSZ with
a plurality or array of cursor-rearrangeable, cursor-selectable or
cursor-movable symbols; and (ii) transforming the CSZ from an initial
entrance-LOCKED symbol configuration to at least one terminal
entrance-OPENED symbol configuration.

[0025] The method is provided useful for displaying advertisements. The
step of transforming the TruSafe from its initial entrance-LOCKED
configuration to at least one terminal entrance-OPENED configuration
provides an advertisement.

[0026] The step of interacting over space and time of the CSZ, cursor or
portions thereof may comprise sub-steps of rotating; trans-locating in
either planar 2D or spatial 3D; magnifying (zooming in) or miniaturizing
(zooming out); either 2D or 3D distortion; coloring; shading; making
transparent; focusing; texturing or any combination thereof.

[0028] The method may characterized by representing a GUI as a general
representation of a safe; providing the CSZ or portion thereof with a
turnable dial; manipulating the turnable dial by the cursor, such that by
turning the dial, the initial entrance-LOCKED symbol configuration is
transformed to at least one terminal entrance-OPENED symbol
configuration.

[0029] The method may be useful for displaying advertisements; wherein the
step of transforming the TruSafe from its initial entrance-LOCKED
configuration to at least one terminal entrance-OPENED configuration
provides an advertisement.

[0030] The present invention also discloses a method which is
characterized by representing a GUI as a general representation of a slot
gaming machine, providing the CSZ or portion thereof with an actuator
manipulable by the cursor; manipulating the actuator, thereby
transforming the initial entrance-LOCKED symbol configuration to at least
one terminal entrance-OPENED symbol configuration.

[0031] The method may be useful for displaying advertisements; wherein the
step of transforming the TruSafe from its initial entrance-LOCKED
configuration to at least one terminal entrance-OPENED configuration
provides an advertisement.

[0032] The present invention also discloses a method which is
characterized by representing a GUI as a general representation of a
puzzle, the CSZ or portion thereof as an incomplete puzzle solvable by
the cursor; manipulating the actuator; solving the puzzle thereby
transforming the initial entrance-LOCKED symbol configuration to at least
one terminal entrance-OPENED symbol configuration.

[0033] The method may be useful for displaying advertisements; wherein the
step of transforming the TruSafe from its initial entrance-LOCKED
configuration to at least one terminal entrance-OPENED configuration
provides an advertisement.

[0034] The present invention also discloses a method for (i) stimulating
explicit (active conscious-) memory, i.e., facilitating or triggering the
recall of a brand memory, and/or (ii) increasing implicit (passively
inducement to select a brand-) memory i.e., better identifying the brand,
associating it with a positive experience or expectation, thus choosing
the brand more often than other competing brands; the method comprising:
(a) obtaining at least one time-resolved & user-spatially-activated
feedback entrance (TruSafe) graphical user interface (GUI); (b) providing
the TruSafe with (i) a cursor operable by a human and (ii) at least one
cursor sensitive zone (CSZ); (c) providing the CSZ with a plurality or
array of cursor-rearrangeable, cursor-selectable or cursor-movable
symbols; (d) interacting, according to human perceptive response over
time and space, the cursor and the CSZ; and (e) transforming the CSZ from
an initial entrance-LOCKED symbol configuration to at least one terminal
entrance-OPENED symbol configuration. The step of transforming the
TruSafe from its initial entrance-LOCKED configuration to at least one
terminal entrance-OPENED configuration stimulates explicit memory and/or
enhances implicit memory of the brand.

[0035] The method is also useful for stimulating explicit memory, and/or
increasing implicit memory of a brand/messages; the method further
comprising presenting the (step d) interacting as a rewarding challenge
and the (step e) transforming as a solution; thereby emotionally
satisfying the user. The method is also useful wherein the rewarding is
enjoyable, and/or wherein the rewarding is money or otherwise valuable.

[0036] The present invention also discloses a method which is a TruSafe
tailored, adapted to user specific characteristics, wherein the
characteristics are selected from a group consisting of age, demographic,
socioeconomic status, gender, ethnicity, religion, or any combination
thereof.

[0037] The present invention also discloses a method useful for measuring
the understanding, comprehension, internalization, apprehension, or
psychological or neurological impact of a communicative message
comprising steps of (step a) obtaining at least one time-resolved &
user-spatially-activated feedback entrance (TruSafe) graphical user
interface (GUI); (step b) providing said TruSafe with (i) a cursor
operable by a human and (ii) at least one cursor sensitive zone (CSZ);
(step c) interacting, according to human perceptive response over time
and space, said cursor and said CSZ; (step d) transforming said TruSafe
from its initial entrance-LOCKED configuration to at least one terminal
entrance-OPENED configuration; step (e) measuring quantifiable properties
of user response; (step f) analyzing said measurements by valid
mathematical operations; and (step g) storing or outputting an output
number or numbers; wherein said quantifiable properties of user response
are selected from one or more of the list of response time, completion
time, average speed of cursor movement, number of keystrokes, number of
clicks, number of attempts, and any combination thereof; and said
communicative message appears as part of or near said TruSafe before,
after, or at any step of its operation.

[0038] The present invention also discloses a method useful for measuring
the understanding, comprehension, internalization, apprehension, or
psychological or neurological impact of a communicative message wherein
said communicative message comprises an advertisement.

[0039] This invention also discloses a method useful for rewarding a party
in relation to the understanding, comprehension, internalization,
apprehension, or psychological or neurological impact of a communicative
message, comprising steps of obtaining an output from the method for
measuring that understanding, comprehension, internalization,
apprehension, or psychological or neurological impact of that
communicative message, relating the output number or numbers through a
mathematical formula to a reward, and transferring said reward to one or
more parties; wherein said reward comprises money, credits, or any
denominable amount of value; said mathematical formula comprises any
valid mathematical operation or operations; and wherein said reward is
measured in any denomination of numerical value, including currency,
credits, etc.

[0040] The present invention also discloses a method according wherein the
an advertisement displayed as part of a TruSafe as defined above
comprises an image, text, animation, or any other electronic visual form.

[0041] This invention also discloses a method wherein an image, text,
animation, or other electronic visual form used as part of a TruSafe as
defined above is transferred from a database or other source without
requiring an action by the owner of the source image, text, animation, or
other electronic form; i.e., said advertisement is transferred
automatically or by the host of the TruSafe, but not the advertiser.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS

[0042] The following description is provided, alongside all chapters of
the present invention, so as to enable any person skilled in the art to
make use of the invention and sets forth the best modes contemplated by
the inventor of carrying out this invention. Various modifications,
however, are adapted to remain apparent to those skilled in the art,
since the generic principles of the present invention have been defined
specifically to provide computer embedded time-resolved &
user-spatially-activated feedback entrance (TruSafe) and to methods
thereof.

[0043] It is one object of the present invention to disclose a TruSafe
graphical user interface (GUI), useful to distinguish between allowed
human feedback (entrance-OPENED) and disallowed response generated by a
computer (entrance-LOCKED).

[0044] In a narrow and specific aspect of the invention, TruSafe is a
dynamic CAPTCHA wherein the term `dynamic` refers to a two-dimensional
(2D) or a three-dimensional (3D) configuration transformation (here,
e.g., a change of a GUI-based item, such as CAPTCHA) over time. A dynamic
CAPTCHA conceptually differs from a commercially available and static
CAPTCHA known in the art. In such a static CAPTCHA, the configuration
(location, orientation etc) of the GUI item is static, i.e., is not
transformed and not changed during the time it is used. In most cases,
preset symbols (-usually text) are added to a predefined location within
the item.

[0045] The said planar or spatial transformation and planar/spatial change
is associated with one or more of the following re-configuring actions of
the TruSafe or portions thereof: e.g., rotating; trans-locating in either
planar 2D or spatial 3D; magnifying (zooming in) or miniaturizing
(zooming out); either 2D or 3D distorting; coloring; shading; making
transparent; focusing and texturing or any combination thereof.

[0046] According to one embodiment of the invention, the TruSafe comprises
(i) a cursor, operable by a human and (ii) at least one cursor sensitive
zone (CSZ). The cursor and the CSZ are adapted to interact according to
human perceptive response over time and space, and thus transform the
TruSafe from its initial entrance-LOCKED configuration to at least one
different terminal entrance-OPENED configuration.

[0047] It is in the scope of the invention wherein the cursor is any
user-activated and computer-embedded effecter. The cursor is selected, in
a non-limiting manner, from a group consisting of arrows, directors,
indicators, hand-like figures, rectangular or curved planar or spatial
icons, lines, textures, various items in use by man (such as, e.g.,
magnifying glass, working tools, hammers, forceps, arms, pistons,
needles, levers, knobs, knives, dials etc.), figures, logos, fonts,
symbols, notes, keys, drawings, clips, photos, animated signs, loop-like,
pen, brushes etc. The cursor is activated and controlled by any suitable
means, such as, e.g., a computer mouse, a joystick, a keyboard, a touch
screen, a voice-based means, etc.

[0048] It is also in the scope of the invention wherein the at least one
CSZ is any user-activated and computer-embedded effecter. The cursor is
selected, in a non-limiting manner, from a group consisting of any
articles of manufacture (e.g., safes, vaults, boxes, drawers, weapons,
toys, etc), items in use by man and animals, games, game-tools, and items
thereof, household items, domestic items, articles used in an office,
laboratory, hospital and work, road and transportation-related items,
working tools, sport-related items, entertainment and lifestyle-related
items, furniture, items related to the human habitat and environment,
etc.

[0049] The TruSafe, the CSZ and/or cursor are provided in any available
manner, e.g., in full-process colors, grayscale colors, in detailed or in
general and conceptual manner, in any texture and appearance, in a static
2D or 3D drawing, photo or animation, or a dynamic video or cartoon-like
manner. The TruSafe, the CSZ, cursor and/or interaction thereof may be
further incorporated with music, voice or otherwise audio content.

[0050] It is also in the scope of the invention wherein the cursor and the
CSZ are adapted to interact. The terms `interact` and `interaction`
interchangeably refer hereinafter, in a non-limiting manner, to a
two-dimensional (2D) or a three-dimensional (3D) configuration
transformation of the CSZ or portions thereof along the time of using the
TruSafe.

[0051] It is also in the scope of the invention wherein the interaction is
provided by a human perceptive response over time and space. A user
activates the cursor. The activation is provided by any suitable manner,
e.g., by use of hands, voice, eye indications, etc. The activation is
facilitated by conscious and willful human response. According to one
preferred embodiment of the invention, a propioceptic (either 2D or 3D)
human perceptive response, e.g., a eye-hand (computer mouse) propioceptic
response.

[0052] The cursor and the CSZ are thus adapted to interact according to
human perceptive response over time and space, and thus transform the
TruSafe from its initial entrance-LOCKED configuration to at least one
different terminal entrance-OPENED configuration.

[0053] It is still in the scope of the invention wherein the CSZ comprises
a plurality or array of cursor-rearrangeable, cursor-selectable or
cursor-movable symbols (e.g., notes, pictograms, text, data, letters,
numbers, shaped-members, icons, images etc) transformable from an initial
entrance-LOCKED symbol configuration to at least one terminal
entrance-OPENED symbol configuration.

[0054] It is also in the scope of the invention wherein the TruSafe as
defined in any of the above is used for displaying advertisements and
brands. According to this embodiment of the invention, the initial
entrance-LOCKED symbol configuration; at least one terminal
entrance-OPENED symbol configuration or intermediates thereof provides an
advertisement or a representation of a brand.

[0055] It is also in the scope of the invention wherein the interaction
over space of the CSZ, cursor or portions thereof is one or more of the
following: rotatable; translocable in either planar 2D or spatial 3D;
magnifiable (zooming in) or miniaturable (zooming out); either 2D or 3D
distortable; color, shade, transparency, focus and texture regulable; or
any combination thereof.

[0056] It is also in the scope of the invention wherein the interaction as
defined in any of the above is selected from a group consisting of e.g.,
virtual pressing, sustaining, leveraging, pulling, pushing, opening,
closing, capturing, grasping, sliding, rolling, turning, coding,
decoding, emitting sounds or vibrations, locking, unlocking, switching,
drawing a pattern, scratching, rubbing, shooting, stubbing, piercing,
pinning, indicating, typing, directing or otherwise manipulating the
cursor within the CSZ.

[0057] According to one specific embodiment of the invention, the TruSafe
is characterized in that the GUI is a general representation of safe or
other vault-like item. Reference is now made to FIG. 1, illustrating such
a safe-like GUI (101). The safe-like GUI comprises various optional
items, such as the following items, that will be described here in a
non-limiting mariner: at least one CSZ, here, a safe dial 10; safe dial
symbols (characters) 11; a safe dial knob 12; dial rotating lever 13;
cursor 20; specifications, protocols, operation manuals, etc 30; windows
and text cases 40; OCR-proof text 60; logos and other advertisements 50;
and so on and so forth. In this embodiment, CSZ 10 or portions thereof
(e.g., items 11 and/or 12) are a turnable dial 12 manipulable by a cursor
20, such that by turning the dial, the initial entrance-LOCKED symbol
configuration is transformed to at least one terminal entrance-OPENED
symbol configuration. Here, an encoded or otherwise disrupted
(OCR-immuned) advertising slogan is projected: `Just Do It` 60. The user
is instructed by manual 30 to turn the dial of the vault 10 or 11 to form
message 60 or portions thereof. By transforming CSZ 10 by cursor 20,
namely rotating the dial so as to allocate the symbols 11 in the preset
sequence define in message 60, such that the CSZ configuration is
rotatably twisted in the plane of the TruSafe GUI, from an initial
entrance-LOCKED configuration, to a final terminal entrance-OPENED
configuration, where the allocated and dynamically picked symbols are set
in window 40 as the predefined sequence of symbols. It is still within an
alternative scope of the invention wherein the advertising slogan (60)
which is projected is not encoded or not otherwise disrupted (and thus
not OCR-immuned).

[0058] It is well within the scope of the invention, wherein the text 60
is `twisted` in a manner that any OCR algorithm can be defeated. In one
embodiment of the invention, there is a predetermined correlation between
the manner the text is twisted and the identity of advertiser, the brand,
the slogan, the manning of the slogan or its appearance. Hence for
example, the trademark Coca Cola is twisted to its commercially known
calligraphic style. The distortion (twisting) of the symbols is provided
in any useful manner, e.g., and in a non-limiting manner, by twisting the
text, conjoining neighbor symbols, adding graphical textures and
appendages, etc.

[0059] It is an object of the invention to disclose a TruSafe as defined
above, wherein the initial entrance-LOCKED, at least one terminal
entrance-OPENED symbol configuration or intermediates thereof provides an
advertisement. Here, the resolved sequence of the symbols retrieves the
slogan to be advertized.

[0060] Reference is now made to FIGS. 2-4, illustrating a set of games
(102-104), e.g., a puzzle-like game; a falling-block game (103), a
shooting game, etc. For example, the TruSafe is characterized in that the
GUI is a general representation of a puzzle, e.g., multiple concentric
dials, jigsaw, Scrabble-like, Rubies Cube-like, interlocking bricks,
either 2D or 3D puzzles, chess-like, checkers-like, backgammon-like, dice
and dice-like, card games or any other commercially available games). The
CSZ or portions thereof are an incomplete puzzle solvable by a cursor,
such that by manipulating the actuator, the puzzle is solved, and an
initial entrance-LOCKED symbol configuration is transformed to at least
one terminal entrance-OPENED symbol configuration. It is in the scope of
the invention wherein the initial entrance-LOCKED, at least one terminal
entrance-OPENED symbol configuration or intermediates thereof provide an
advertisement or brand name. The cursor and the one or more CSZs are
adapted to interact according to human perceptive response over time and
space, and thus transform the TruSafe from an initial entrance-OPENED
configuration to at least one terminal entrance-LOCKED configuration.

[0061] Reference is now made to FIG. 3, illustrating, in a general manner
any gaming machine-like TruSafe 103 according another embodiment of the
invention. The gaming machine-like TruSafe 103 is characterized in that
the projected GUI is a general representation of slot machine (also known
as a `one-armed bandit`). The CSZ or portion thereof is an actuator 31
(e.g., a lever, button etc) manipulable by the cursor, such that by
manipulating the actuator, the initial entrance-LOCKED symbol
configuration is transformed to at least one terminal entrance-OPENED
symbol configuration. It is acknowledged in this respect that the initial
entrance-LOCKED, at least one terminal entrance-OPENED symbol
configuration or intermediate thereof 33 provides an advertisement or
brand. More specifically, FIG. 3 comprises illustrates a slot machine
containing various optional items, such as the following items, that will
be described here in a non-limiting manner: warped text, 32; a text input
display, 33; a spinning symbol field, 34; an actuable lever, 31. Said
lever is within a CSZ, 10. The spinning field 34 initially displays an
entrance-LOCKED symbol configuration. Warped text 32 can be read by a
human but not an OCR algorithm. The user types the text, which appears in
a text field 33. Then lever 31 is activated and the user clicks within
CSZ 10 to activate the lever 31. The symbols in region 34 spin until a
predetermined entrance-OPENED (not random, as in a real slot machine)
appear. Alternatively, the user first clicks within CSZ 10 to activate
the lever 31. Then, the symbols in field 34 spin until they reach one of
many pre-determined configurations for which there is understood to be a
"prize" associated (three of the same symbol, two of a significant symbol
plus third, etc.). After this symbol configuration is reached, the user
can type in the remaining characters to fill in field 33. The user is
then granted entry to a website.

[0062] Another object of the invention is to disclose a method for
distinguishing between allowed human feedback (entrance-OPENED) and
disallowed response generated by a computer (entrance-LOCKED). The method
comprises steps of: (a) obtaining at least one time-resolved &
user-spatially-activated feedback entrance (TruSafe) graphical user
interface (GUI); (b) providing the TruSafe with (i) a cursor operable by
a human and (ii) at least one cursor sensitive zone (CSZ); (c)
interacting, according to human perceptive response over time and space,
the cursor and the CSZ; and (d) transforming the TruSafe from its initial
entrance-LOCKED configuration to at least one terminal entrance-OPENED
configuration.

[0063] It is in the scope of the invention wherein the method further
comprises steps of (i) providing the CSZ with a plurality or array of
cursor-rearrangeable, cursor-selectable or cursor-movable symbols; and
(ii) transforming the CSZ from an initial entrance-LOCKED symbol
configuration to at least one terminal entrance-OPENED symbol
configuration. The method as defined above is provided useful for
displaying advertisements. The step of transforming the TruSafe from its
initial entrance-LOCKED configuration to at least one terminal
entrance-OPENED configuration provides an advertisement. The step of
interacting over space and time with the CSZ, cursor, or portions thereof
comprises, according to yet another embodiment of the invention, possible
sub-steps of rotating; trans-locating in either planar 2D or spatial 3D;
magnifying (zooming in) or miniaturizing (zooming out); either 2D or 3D
distortion; coloring; shading; making transparent; focusing and texturing
or any combination thereof.

[0064] The step of interacting over space and time with the CSZ, cursor,
or portions thereof comprises, according to yet another embodiment of the
invention, sub-steps selected e.g., from a group consisting of virtual
pressing, sustaining, leveraging, pulling, pushing, opening, closing,
capturing, grasping, sliding, rolling, turning, coding, decoding,
emitting sounds or vibrations, locking, unlocking, switching, drawing a
pattern, scratching, rubbing, shooting, stubbing, piercing, pinning,
indicating, typing, directing or otherwise manipulating the cursor within
the CSZ.

[0065] The method may be characterized, according to yet another
embodiment of the invention, by representing a GUI as a general
representation of a safe [a vault]; providing the CSZ or portion thereof
with a turnable dial; manipulating the turnable dial by the cursor, such
that by turning the dial, the initial entrance-LOCKED symbol
configuration is transformed to at least one terminal entrance-OPENED
symbol configuration. The method is hence provided useful for displaying
advertisements, wherein the step of transforming of the TruSafe from its
initial entrance-LOCKED configuration to at least one terminal
entrance-OPENED configuration provides an advertisement or a brand name.

[0066] It is according to yet another embodiment of the invention, wherein
the method is characterized by representing a GUI as a general
representation of a slot machine, providing the CSZ or portion thereof
with an actuator [e.g., a lever, a button etc] manipulable by the cursor;
manipulating the actuator, thereby transforming the initial
entrance-LOCKED symbol configuration to at least one terminal
entrance-OPENED symbol configuration. The method is useful for displaying
advertisements, wherein the step of transforming the TruSafe from its
initial entrance-LOCKED configuration to at least one terminal
entrance-OPENED configuration provides an advertisement.

[0067] It is according to yet another embodiment of the invention, wherein
the method is characterized by representing a GUI as a general
representation of a puzzle as defined above, wherein the CSZ or portions
thereof are an incomplete puzzle solvable by the cursor; manipulating the
actuator; solving the puzzle thereby transforming the initial
entrance-LOCKED symbol configuration to at least one terminal
entrance-OPENED symbol configuration. The method is provided useful for
displaying advertisements; especially wherein the step of transforming
the TruSafe from its initial entrance-LOCKED configuration to at least
one terminal entrance-OPENED configuration provides an advertisement or a
brand name.

[0068] It is another object of the invention to disclose a method for (i)
stimulating explicit (active conscious-) memory, i.e., facilitating or
triggering the recall of a brand memory, and/or (ii) increasing implicit
(passive inducement to select a brand-) memory i.e., better
identification of the brand, associating it with a positive experience or
expectation, thus choosing the brand more often than other competing
brands. This method of doing business comprises steps as follows: (a)
obtaining at least one TruSafe GUI, e.g., as defined in any of the above;
(b) providing the TruSafe with (i) a cursor operable by a human and (ii)
at least one CSZ; (c) providing the CSZ with a plurality or array of
cursor-rearrangeable, cursor-selectable or cursor-movable symbols as
defined above; (d) manipulating, according to human perceptive response
over time and space, the cursor within the CSZ; and (e) transforming the
CSZ from an initial entrance-LOCKED symbol configuration to at least one
terminal entrance-OPENED symbol configuration; wherein the step of
transforming the TruSafe from its initial entrance-LOCKED configuration
to at least one terminal entrance-OPENED configuration stimulating
explicit memory and/or increasing implicit memory of the brand. It is
well in the scope of the invention wherein this method further comprises
a step or steps of presenting the interaction (step d) as a rewarding
challenge and the transformation (step e) as a solution; thereby
emotionally satisfying the user.

[0069] It is also in the scope of the invention, wherein parameters
correlated with the computer-human activation are utilized to either
measure or ensure advertising messages are internalized. Hence for
example, a respectively rapid cursor operation, e.g., typing of symbols
in an allowed sequence, indicating a high measure of message
internalization, and vice versa, wherein a human is assumed to respond
slower than a computer. Alternatively, accurate and/or rapid duck-like
symbol-shooting indicates the same. Moreover, repeated use of the
game-like TruSafe in an intelligent manner indicates a respectively high
measure of enjoyment.

[0070] It is also in the scope of the invention, wherein pay-per-type
(PPT) techniques are utilized, in which advertisers pay the TruSafe host
or other party according to the number of keystrokes or amount of time a
user spends completing the TruSafe. The fee or reward can be bid on or
set a fixed amount. For example, whenever the TruSafe is activated or
solved, the host, user, or any other party receives a predetermined fee
from the advertiser. In addition, the reward may be correlated with the
advertisement effectiveness, such as the exposure time or relative size
of user exposure to the advertisement, the rapidity of the cursor
movement, etc.

[0071] It is still in the scope of the invention wherein the aforesaid
rewarding is enjoyable, e.g., fun, pleasurable for the user, etc. It is
also in the scope of the invention wherein the aforesaid reward is
provided by money or otherwise valuable asset: e.g., a credit, a coupon,
a pass, a lottery ticket, a discount, goods, services, or other benefit
to the user.

[0072] It is also in the scope of the invention wherein the TruSafe as
defined in any of the above is tailored to fit user-specific
characteristics, selected e.g., from a group consisting of age,
demographic, socioeconomic status, gender, ethnicity, religion, or any
combination thereof.

[0073] It is also within the scope of this invention to measure the
understanding, comprehension, internalization, apprehension, or
psychological or neurological impact of a communicative message
comprising steps of (step a) obtaining at least one time-resolved &
user-spatially-activated feedback entrance (TruSafe) graphical user
interface (GUI); (step b) providing said TruSafe with (i) a cursor
operable by a human and (ii) at least one cursor sensitive zone (CSZ);
(step c) interacting, according to human perceptive response over time
and space, said cursor and said CSZ; (step d) transforming said TruSafe
from its initial entrance-LOCKED configuration to at least one terminal
entrance-OPENED configuration; step (e) measuring quantifiable properties
of user response; (step f) analyzing said measurements by valid
mathematical operations; and (step g) storing or outputting an output
number or numbers; wherein said quantifiable properties of user response
are selected from one or more of the list of response time, completion
time, average speed of cursor movement, number of keystrokes, number of
clicks, number of attempts, and any combination thereof; and said
communicative message appears as part of or near said TruSafe before,
after, or at any step of its operation. The present invention also
discloses a method useful for measuring the understanding, comprehension,
internalization, apprehension, or psychological or neurological impact of
a communicative message, wherein said communicative message comprises an
advertisement. This invention also discloses a method useful for
rewarding a party in relation to the understanding, comprehension,
internalization, apprehension, or psychological or neurological impact of
a communicative message, comprising steps of obtaining an output from the
method for measuring that understanding, comprehension, internalization,
apprehension, or psychological or neurological impact of that
communicative message, relating the output number or numbers through a
mathematical formula to a reward, and transferring said reward to one or
more parties; wherein said reward comprises money, credits, or any
denominable amount of value; said mathematical formula comprises any
valid mathematical operation or operations; and wherein said reward is
measured in any denomination of numerical value, including currency,
credits, etc.

[0074] It is also within the scope of this invention wherein the
advertisement is displayed as part of a TruSafe as defined above
comprising an image, text, animation, or any other electronic visual
form.

[0075] It is also within the scope of this invention wherein an image,
text, animation, or other electronic visual form used as part of a
TruSafe as defined above is transferred from a database or other source
without requiring an action by the owner of the source image, text,
animation, or other electronic form; i.e., said advertisement is
transferred automatically or by the host of the TruSafe, but not the
advertiser.

[0076] It is also within the scope of this invention wherein the TruSafe
is characterized by a retrievable identification (ID), such as ID number,
in which, according to some embodiments of the invention, the specified
ID is further characterized with means selected from a group consisting
of authentication means (namely, establishing or confirming, something
(or someone) as authentic, that is, that claims made by or about the
subject are true, and more specifically, a means that ensure the ID is
well connected with the identity of the user); authoritification means
(i.e., means which ensure the specific ID may enter the gate via the
TruSafe); certification means, namely mean that refers to the
confirmation of certain characteristics of an object, person, or
organization; credit providing means (creditification), i.e., means which
ensure payment per click etc; specification means, such as means adapted
to provide specific ID (with specific authoritification, certification,
creditfication, authentication). Hence, it is in the scope of the
invention wherein an identified TruSafe is used to switch to one of its
terminal entrance-OPENED configurations; and then, in a preset protocol,
the introduction of the truSafe-ID allows the user to enter the gate. A
database may store ID-TruSafe/ID-User/paremeters as defined above, and
allow, according to said preset protocol, a user having an ID-TruSafe GUI
to enter the gate.