A new update to developer blog for the new SimCity has word on Maxis' efforts at addressing user complaints about the urban planning sequel. This includes complaints that the residents of the city are not as simulated as promised, and lead designer Stone Librande explains that while the Sims in the game do not have fixed residences or jobs, they do have persistent happiness states, admitting that adding more detailed persistence is a performance trade-off. He also says they are fixing the artificial stupidity that the AI drivers demonstrate, as realistic as idiotic drivers may be. This video offers a look at SimCity "congestion avoidance tuning." Also, Computer and Video Games notes some tweets by EA's Erik Reynolds explaining he's being 1000% transparent in admitting they are deleting forum posts about hacking SimCity to play offline. He does not forbid the discussion, but says as a violation of their Terms of Service, it can't take place on their forums (he says they support mods, but parses this with "hacks are not mods"), so users should: "Please move it to other places and continue the dialogue."

Kajetan wrote on Mar 15, 2013, 11:56:THERE ARE NO RESSOURCE HUNGRY OPERATIONS IN SIM SHITTY!! Wise up already

Calm down Iraqi Information Minister. I can write a program right now in about 5 minutes that maxes out your CPU while accomplishing nothing. Just because their AI is simplistic and stupid doesn't mean it can't be needlessly resource intensive.

There are obviously huge performance issues SOMEWHERE or the city sizes would be bigger than 4 city blocks.

You mechs may have copper wiring to reroute your fear of pain, but I've got nerves of steel.