I mean...I get normies have no standards for anything but god damn I would have expected...idk SOMETHING good to come out of this.

Every time I give mobile a chance it's always the most inane thing I've ever seen in my life. You click on something, it builds something. Takes 5 minutes. Then it starts asking for money. For me to click on things.

I mean...I get normies have no standards for anything but god damn I would have expected...idk SOMETHING good to come out of this.

Every time I give mobile a chance it's always the most inane thing I've ever seen in my life. You click on something, it builds something. Takes 5 minutes. Then it starts asking for money. For me to click on things.

Thats one specific type of game...---

Official King of KingsSwitch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.

The platform is insanely easy to use as a cashgrab, which is tempting to many developers. Most devs who are interested in making a truly good game without the need for microtransactions usually don't do so on mobile devices. And even the platform does get a really outstanding game, chances are it will wind up getting ported to consoles or PC.

Not to mention that most people play a mobile game as just something to kill time, so that's what saturates the market. Great mobile games do exist, but they're the exception rather than the norm.---

Official King of PotDYou only need one T-Rex to make the point, though. ~ Samus Sedai

There are good mobile games (See: Fire Emblem Heroes, Dragalia Lost, Fate; Grand Order). The problem is that a lot of companies don't see the stuff as anything more than a way to milk micro transactions from their playerbase. As a result it makes 'sense' to make a relatively cheap and easy game and load it down with microtransactions instead of putting serious effort into it. It's why you see so many of the 'match three' kind of games and other stuff with shallow play. Because the goal isn't to hook or appeal to the majority of players. It's to hook on to little children with their parents credit card and 'whales' who will shell out massive amounts of money. The best way to exploit these two groups of players is to give them tons of little roadblocks which can be overcome with 'small' amounts of cash. The rest of the players can go **** themselves. They can sit around and wallow without a legendary Zoidberg card unless they're willing to shell out over $100 for it.

This is why you don't see many high-quality games. The goal isn't to make a good game. It's to make a cheap product and exploit the few players willing to play for far more than they'd pay for a 'normal' game. Those players that shell out $5 - $20? They barely matter and the people who go F2P are basically cosmetic so they can claim that 'you don't HAVE to pay to win'. There's no point in appealing to them.

Of course there are a few high-quality games out there and *some* developers have figured out that it's a good idea to release a high-quality product and offer desirable products as opposed to paywalls, but even then that often devolves down to lootboxes as opposed to other stuff. I mean, Hearthstone's card packs, summoning in Dragalia/Fire Emblem/Fate... Lootboxes. Sure, you can enjoy the full game without shelling out a cent, but your odds of getting that Wedding Camilla are pretty low unless you're either frenching Anna or got mommy's credit card... at which point Anna frenches you.---

I am the gentle hand who heals, the happy smile who shields, and the foot that will kick your ***! - White Mage

It fills a nice gap though. I play the fuck out of FEH. A single game of FEH takes a minute or two. Playing through a chapter in say Fire Emblem Fates takes 30 minutes to an hour. One of these can be done while standing in line at the grocery store, or when you have just a couple minutes to spare.---

It fills a nice gap though. I play the fuck out of FEH. A single game of FEH takes a minute or two. Playing through a chapter in say Fire Emblem Fates takes 30 minutes to an hour. One of these can be done while standing in line at the grocery store, or when you have just a couple minutes to spare.

Fire Emblem is the kind of game you can stop in the middle and pick up later.

the low rank/free cards are all you need to do all the content in the game (people throw up videos on youtube of them only using the low rank cards), so it doesn't even matter if you are horribly unlucky and never get a 4star/5star character with the free pulls the game gives you without using real money

plus, you get to add me to your friend list and use my dudes as supports woo

Oddly enough, almost the only game I've played as of late is Yu-Gi-Oh Duel Links and that's a mobile game.

I hadn't played any Yu-Gi-Oh before(only watched the show lol) and it was hard to understand at first but I'm much better now.

And all the voiceacting in the game helped me to enjoy the game even when it wasn't going too well.Joey Wheeler wit' his Brooklyn accent and Seto Kaiba... Well, being an asshole, is just so enjoyable for me.---

There is no substance to mobile games. They are good in a few minute spurts, thats about it though. There is the odd game that may hold your attention for longer sessions, but they are usually stuck behind paywalls---

There is no substance to mobile games. They are good in a few minute spurts, thats about it though. There is the odd game that may hold your attention for longer sessions, but they are usually stuck behind paywalls

Is that really so bad depending on what the paywall is? I mean, people pay lots of money for console and PC games. A couple bucks to fully play a mobile game doesnt seem that bad. Even a couple people here were saying the good ones cost something. But, I guess it depends on what kind of paywall it is...---

Official King of KingsSwitch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around.

There's nothing inherent in mobile gaming that keeps it from being good, but the accessibility of the development platform and the explosive popularity of low-commitment F2P time-wasters mean that most developers use it as a dumping ground for half-assed cash grabs. The preponderance of F2P or <$5 games also means most mobile users aren't particularly interested in paying any more than that for a game, so any developer looking to put serious effort into a mobile game is going to struggle to find an audience willing to pay properly for such a project.

It fills a nice gap though. I play the fuck out of FEH. A single game of FEH takes a minute or two. Playing through a chapter in say Fire Emblem Fates takes 30 minutes to an hour. One of these can be done while standing in line at the grocery store, or when you have just a couple minutes to spare.

Fire Emblem is the kind of game you can stop in the middle and pick up later.

Sure, but that's still a very different feeling from being able to complete a full game in that window. Sure, you can play through an FE chapter in 3-4-minute bursts, but when you spend 1 minute out of that time frame reminding yourself what's going on before you can actually play, and have to cut your session short because you know the enemy's turn is going to take more time than you have, you're limiting your enjoyment. In theory, with sleep modes being standard on every handheld console these days, you can stop and start any game at will, but there's something to be said for playing a complete round of a game instead of a quarter of a turn. It just feels more satisfying, even if it's a more shallow game.