Guild Wars 2

Many of you know of and have played Guild Wars 1. Gw2 takes place in the same world, with most of the same races, but other then that and the lore the game is different. So whether you loved or hated gw1 try to look at gw2 on it's own while not considering gw1.

The game is honestly changing a lot about what people are used to in mmo's.

1. Dynamic events. These are like the average mmo's quests without the need to actually pick up a quest from a npc in a town and they tend to be far more diverse then quests in other mmos. I will give an example. The first dynamic event I took place in was when I was leaving the main city as a human engineer. After coming upon a farm a little text box appeared in the top right hand corner of my screen, telling me what it was that the farmer needed me to do without even having to talk to him. There were multiple ways to complete his task, he asked that you water his plants, feed the cows, and kill giant worms in his farm, if you wanted to you could have completed the task by only feeding the cows if you want. I did a little of each to finish the task, to make things more fun a giant elite mom worm appeared and started owning up some of the other noobs, a group of 10 of us jumped on it and finished it off to get a good percentage of the task completed.http://wiki.guildwars2.com/wiki/Dynamic_event

2. Changing how looting works. When you help kill something, regardless of being in a party with them or not, you get your own share of exp and loot which does not take away from the exp and loot the other person gets.http://wiki.guildwars2.com/wiki/Loot

3. World vs world vs world. A pvp gameplay mode which has 3 servers duking it out on 4 rather large maps that connect to each other. Up to 200 people can be present from each server, there are pve aspects to this also. Helping get resources, building siege units, helping npc camps, etc.http://wiki.guildwars2.com/wiki/World_versus_World

4. No mana. Yup no matter what class you play there is no mana, energy, rage or whatever to use skills. Everything runs off of cool downs. (excluding thiefs that work off of initiative) You might find this weird or perhaps even bad but it makes it so there is no down time at all for mage classes.

5. The skills themselves. The skills 1-5 are set in place automatically based upon what weapon/weapons you are using. The 6 skill is always a heal skill, 7-9 are your utility skills which you can choose from a rather large selection if skills, and 10 is your ult skill (yes like league of legends) which tends to be more powerful then other skills but also tend to have longer cool downs.http://wiki.guildwars2.com/wiki/Skill

6. Breaking off from the Trinity. They do not have classes set for tank, dps, or healing in this game. Each class can do all of these. This makes it so you can team up with anyone you wish to and not have to find the "proper" team comp to do questing. Every class can heal themselves or heal others if they wish to do so. Some classes will fit a role a little better then others but still any class can fill any role.

7. Dying. Dying works more like left for dead then other mmo's. When you run out of health you fall onto the ground and get a set amount of hp that slowly starts draining, while down you can use a set of skills based upon your class. If you kill a enemy while down you can revive yourself, but also anyone (regardless of class) can run up to you and help you back onto your feet once you fall down.

8. Playing with those who are higher or lower level then you. Each area has a level cap and if you are beyond that level your stats will be reduced to that of what it would be for that level, making it so you can play along with your noob friends with your main character and not be op.http://wiki.guildwars2.com/wiki/Dynamic_level_adjustment

9. Dying outfits. You can place up to 4 different colors on any armor set or town clothes, allowing for a great deal of character customization. There are 390 different dyes in the game.http://wiki.guildwars2.com/wiki/Dye

11. Armor set bonus's. There have been in mmos that there are armor sets and by equipping more pieces of that set you get additional bonus's. It would become a bummer later on when you would get a better helmet but by putting it on you would break the set you have and lose that bonus. In gw2 set bonus's are gained by putting the same types of runes in all your armor pieces, this makes it so even if you replace a helmet with a new one you could just put the same rune into it and still keep the set bonus.http://wiki.guildwars2.com/wiki/Upgrade_component

The absolute barrier to truth is the assumption that you already have it.

Each class has 5 talent trees. Taking 30 points to max each and by the end of the game you can have 70 points.Each 10 points into a tree you can pick a specific trait from a list that you want. Like as a engineer you can pick to increase your range with a rifle, or your damage with pistols and rifles, or your cool down with pistols, etc.http://www.gw2tools.com/ <--- to look at different masteries

Also another feature in the game is the ability to change the looks of one piece of equipment with the look of another. This is used so you can get some weapon or armor with stats that you like to have perhaps the looks of weapon or armor that you enjoy more. The rule to it though is you can only use this between objects of the same type. You cant make your sword look like a gun. You cant make your robe look like plate armor. Other then that you are free to do whatever!

Also if you have played WoW or perhaps some other mmos also... you know of armor sets? You know when you get different pieces of armor in a set you start getting bonus stats! Well in this game you make your sets. You can equip these stones to different pieces of equipment making a set out of whatever it is that you have. Idk about you guys but I personally had made it so I avoided using a better piece of armor because it would break the set. In this game it wouldn't matter! You simply make the new piece of equipment part of the set!

There is also a dying system in the game where weapons and armor can be dyed. Some armors can have up to 3 different dyes on it, coloring different parts of the armor.

Edit: Just found out that your character can be in multiple guilds at a time. What I have heard is that when you log in with your character you will choose which guild you want to represent at the time. Some people frown on this but it could also work out pretty well at the same time. It would make alliances far more beneficial. Supposedly guilds can level up and spend points in different areas so if you wished for the buffs of something else you could switch over to that guild for the time.

The absolute barrier to truth is the assumption that you already have it.