Dev Diary headlines

Daniel Merriweather once sang “Ain’t nothing gonna change.” He obviously wasn’t talking about Guild Wars 2, which is set to receive a sprucing up. Dungeons, reward systems and achievement structures are in the spotlight this time.

Trion Worlds has released a new dev diary for transmedia MMO-shooter, Defiance. Head through the break to find out just what a MMO-shooter consists of. The ambitious project launches next April for PC, PS3 and 360.

The second Splinter Cell Conviction dev diary’s after the break, containing new gameplay footage, plot details and a focus on Sam’s newly “enraged” combat prowess. “The biggest difference between the previous Splinter Cells and Conviction lies in the character’s combat speed and brutality,” said Gilles Monteil, animation director. “We had to find a martial art […]

EA’s put out a Dante’s Inferno dev diary centred on Limbo, the first of the game’s nine, hellish circles. There’s no gameplay in there, unfortunately, but plenty of reason for the “core” to be cheerful. This really does have potential to be awesome. It’s out next year. Hit the link to watch the vid.

On CVG. There’s some back-story on a new boss in there and a new speed drawing. Also a bit of a chat with the lead animator and producer Ben Mattes. Game’s out at the beginning of December for PC, 360 and PS3.

EGTV’s posted the first Prince of Persia developer diary, showing the man himself running on rooftops. This feature was the Leipzig “reveal” for the game, and can be described this: Prince can run upside down. As ever, the game looks great, so do watch this.

There’s a wholly exclusive dev diary after the break of High Moon staff talking about the soundtrack of The Bourne Conspiracy and how a mix of movie tunes and new content was used for the game. There’s also stuff in there about punch combinations. Punching’s always good. We’re going to announce the winners of of […]

Daniel Merriweather once sang “Ain’t nothing gonna change.” He obviously wasn’t talking about Guild Wars 2, which is set to receive a sprucing up. Dungeons, reward systems and achievement structures are in the spotlight this time.

Trion Worlds has released a new dev diary for transmedia MMO-shooter, Defiance. Head through the break to find out just what a MMO-shooter consists of. The ambitious project launches next April for PC, PS3 and 360.

The second Splinter Cell Conviction dev diary’s after the break, containing new gameplay footage, plot details and a focus on Sam’s newly “enraged” combat prowess. “The biggest difference between the previous Splinter Cells and Conviction lies in the character’s combat speed and brutality,” said Gilles Monteil, animation director. “We had to find a martial art […]

EA’s put out a Dante’s Inferno dev diary centred on Limbo, the first of the game’s nine, hellish circles. There’s no gameplay in there, unfortunately, but plenty of reason for the “core” to be cheerful. This really does have potential to be awesome. It’s out next year. Hit the link to watch the vid.

On CVG. There’s some back-story on a new boss in there and a new speed drawing. Also a bit of a chat with the lead animator and producer Ben Mattes. Game’s out at the beginning of December for PC, 360 and PS3.

EGTV’s posted the first Prince of Persia developer diary, showing the man himself running on rooftops. This feature was the Leipzig “reveal” for the game, and can be described this: Prince can run upside down. As ever, the game looks great, so do watch this.

There’s a wholly exclusive dev diary after the break of High Moon staff talking about the soundtrack of The Bourne Conspiracy and how a mix of movie tunes and new content was used for the game. There’s also stuff in there about punch combinations. Punching’s always good. We’re going to announce the winners of of […]