Inside the Developers Studio: Follow-up; Cory Barlog

What’s up PlayStation fans??? I know my earlier post was a bit thin…thin like one of the Olsen twins…so I thought I would come back and add some more of what you’re asking for. I love your passion and drive for God of War: Chains of Olympus info, so I’ll do my best to accommodate you with this follow-up. I’m going to share a little bit more about God of War and maybe talk about what’s next on my plate, or I might just announce the rumble feature for the PSP.

Ok, just kidding about the rumble feature for PSP, I made that up.

It’s pretty strange posting something in these new digs though, it’s more formal than my ghetto little blog. I feel like I need to sit up straight when I’m writing this. I’m not going to of course, I just feel like I should. So I guess I will just have the guilt to carry around with me all day. Fortunately I am too shallow to be bummed about that for too long.

All right, enough already, let’s chat a bit about the PSP. I hear that the official news about unlocking the PSP processor speed is out there. Many people are asking if God of War: Chains of Olympus is going to take advantage of this. The short answer is yes we are! Ready at Dawn has been doing some pretty amazing stuff with the PSP since the early days of the platform. Every time I see a new build I am more amazed with what we’re able to pull off with the PSP. I mean, 1080p on the PSP…who would have freaking thought??? Ok so that is wholly untrue, but it does look amazing. I feel confident in saying that we (and when I say we, I mean Ready at Dawn since they are doing the bulk of the work) are nailing the look and feel of God of War for the PSP. If everything goes according to plan then this will be a must-have game in your PSP library.

The combat for God of War: Chains of Olympus is also coming along really nicely. With each new build I get to see more and more of the game taking shape, which from my perspective is great. This game is really a first for me overseeing a game in this fashion. I don’t live with the game every day in the trenches like I did on the first two God of War games. So, all the daily stress that goes with directing this title gets placed squarely on Ru Weerasuriya’s shoulders. To be honest, I don’t like this position nearly as much as directing a game. I prefer being in the trenches and tackling all the problems. Thankfully the folks over at Ready at Dawn are doing a great job and over the next few weeks you will get to see the fruits of their labor. I would say ‘our’ labor, but including myself in that would be like the guy who stands on the side of the road during a marathon and hands out a glass of water and says “run faster”, and then says ‘we’ won the race.

I hope to have more info on the game sometime soon, keep your eyes open at E3. I’ll let you know when we’re finished. I think the first people getting one will be the people who participated in the Island of Rhodes website tease.

I will try and stop by as often as I can and give some more PSP updates for everybody, without giving away too much of course. I don’t want to ruin the surprise, and we’re all looking forward to those reactions from E3.

125 Comments

im very confused about one thing. God of war require 333mhz to run. Homebrew has a recovery program that can change the cpu speed to 333mhz. So the question is …. Is it necessary to have official firmware 3.5 to play god of war or can you just use a homebrew firmware (ex 3.03OE-C) and change the cpu speed to 333mhz to play god of war?

Hey CORY now I have questions that really other people want to know.
What about the rumble feature for sixaxis?
and
Who is now creating the history of GOW?
you and DAVID JAFFE, or just you?
PLEASE CORY ANSWER THIS I`m a huge fan and I really want to know this things.

I hope they put some great heroes in the new GOW, like aquilles and there`s a lot of GODS that will have a great battle with KRATOS just like APOLO and POSEIDON.
Oh I can`t wait for those battles, who knows maybe with some TITANS to.