Announcment!!!
This is a mere guide on how to install mods, not a listing of mods that are compatible with 7.1.1

For any compatibility notes, please visit the mods' relevant thread/site.

Hi,

I have noticed that many of us are rather miffed at how to add mods to the client in the current 7.1.1 version.

It just so happens that while WoT NA Client was still in version 7.1, WoT SEA and RU Clients are already of the 7.1.1 standard, and WoT Test is of 7.2 So, an opportunity has arisen to try and test the new system- it was time to compose a guide.

After a few moments spent tinkering, I have finally Managed to craft this Idiot-proof guide to installing mods post 7.1.1 and beyond, using both copypasta and JSGME.

7.1.1 introduces a new way that the client reads files, from a huge repository of files within the \res folder in the previous 7.1 version, to a set of neatly packed and ‘encrypted’ “Packages, which not only makes the files more orderly, but somehow semi-secure from accidental modification. It also introduces a one-stop-location for adding modifications to the game client, such as skins, OTM and the like.

So how do I get started?

First of all, we need to understand what had changed between 7.1 and 7.1.1.

This version folder is where you would place all the relevant modified files in order to enable the particular mod. In simple words, this version folder is now the equivalent of the old /res folder of versions past.

Be wary that for each time that the client undergoes a version change, the /res_mods folder would add a folder with the version number, so before updating, be sure to make a backup of your mods and once updated to the latest version, try and move them to the new folder.

Also note that certain mods, like sound modifications, would cause the client to render only the sounds that are added to the folder, and not the rest of sound sets. This is a known issue and a workaround has been made for it. Thanks to Amade and locastan for the information.

So how do I mod tank?

If you have been a good boy and have managed to backup your mods or specifically the contents of your modded /res folder, you can simply copy and paste everything inside of the /res folder into the /res_mods/version folder, where the readme file is. Take note that this step is also a workaround of the “missing sounds and files” that sometimes plague some mods.

This means that you basically recreate the folder structure of your mods inside the /res_mods folder.

Please copy the contents of your old /res folder, not copy the whole /res folder into the /res_mods folder

(Sorry I had to do such exaggeration but the more i look at the ones having problems, the more i notice that most of them do not notice what the picture intended to do.)

- Deactivate your mod.
- Open the folder of the mod.
- Rename the /res folder into /res_mods.
- Open the now renamed folder and create a new folder with the current version (in the demonstration pic’s case 7.1.1) and place the other folder inside.
- Reactivate and check if the mod works.

Take note that the same quirks and oddities will prevail as with normal copypasta modders.

Please Check your mod maker for compatibility, I cannot personally check each mod for compatibility, at least you have to do it since you were the ones using it. I’m really sorry if I can’t help you there.

- Help! my effects removal mod has stopped working!

Eliminateur and SovietCommissar answered:

In case you want to “DELETE” a file (like smoke, intro, etc-in the case of "smoke and effects removal") the way is to create a 0 byte file with the same name in the res_mods (with the path you need to replace of course).

I Answer:

You may also want to try tinkering with the settings panel as well. And I think someone is already working on a compatible version.

- Help! JSGME is saying that X file is going to be replaced if i continue!

I Answer:

Check first if you have deactivated your mod prior to copying to the /res_mods/version folder- since JSGME works by copying your files from the /MODS folder into the destination. Any activated mod would have the modded files in the /res folder and would be copied. Deactivating the mod would restore the /res folder files to it’s original/stock state. You can also ask Maverick92 for details.

from a lead given to me by Amade, there are some strange things that can happen, espeically w/ the sound files.

amade said:

Just a word of warning, certain folders need to be copied in full e.g. the audio folder and all the files inside it, otherwise some sounds/music will not be heard. So even if you only modded one file from that folder you need to copy the whole folder with all the files inside it into the res_mod/(ver) folder. For certain other stuff, like tank skins, you only need to copy the modified files and put them in their appropriate folders in res_mod/(ver).

I tried installing one of the winrate mods which had the res_mods folder, but couldn't get it to work. I wonder if not putting the files in the res_mods/7.1.1 folder caused this. I just put them in the res folder as per every other mod. Will try again once the patch hits, I guess.

Thanks for the info. Will +1 when I get some back. Damn them and their limit.

A slight observation between different, but similarly structured clients, 7.1.1 and 7.2

I just noticed that every time that the client version changes, the name of the version folder in /res_mods changes as well- as evidenced by the SEA client (7.1.1) and the 7.2 test server clients. This "change per client update" may make using mods a bit tricky on the JSGME side.

As a precaution, when such a client version update is in effect, please double check the version number in the /res_mods folder and make appropriate changes.

+1,thank you for explaining it in plain English I copy and pasted my whole vehicle folder from the live version and pasted it into the test server mod folder,
the only issue i have is the tank names now have country _vehicles in front of tank name,see below,this is also in front of crew names in garage,i got my sniper mode mod to work as well as some modified files to remove explosion,smoke etc (not exhaust smoke) again thank you

If this happens with the test server. I can well bet it'll do the same with 0.7.1.1 and other updated folders. Any idea on how to fix this?

that's the usual error message if something is in the destination folder, it's a way of warning that you are about to overwrite something.

deactivate any mods installed and check the contents of the /res_mods/0.7.2 Common Test folder to see if you have something there, and be reminded that the mod source folder is in the /MODS folder that was created by JSGME.

Travlla, on Mar 13 2012 - 09:41, said:

+1,thank you for explaining it in plain English I copy and pasted my whole vehicle folder from the live version and pasted it into the test server mod folder,
the only issue i have is the tank names now have country _vehicles in front of tank name,see below,this is also in front of crew names in garage,i got my sniper mode mod to work as well as some modified files to remove explosion,smoke etc (not exhaust smoke) again thank you

Yes certain mods are still not up to 7.1.1 specs

Adiya's Crosshair mods are one example. (sorry Adiya, i have to use your example since I tested it)

Or just keep them like they were pre 7.1.1 and overwrite the files in res\audio\ directly. Client only checks on integrity of the pkg files.

the thing is, if you only placed a modded sound file (for example a modded gun sound mod) within the /res_mods/version folder, the client would only read the file in the folder and only the modded gun sound would work, the rest of the audio would not even be there.

I would suspect that if you copied the files into the /res/audio folder, the client would do a integrity check, and then replace the files if any of them fail the check from the packages- since basically modding a file may change various characteristics that integrity checks use (CRC among many other things)- i will have to test this later on if possible.

I would suspect that if you copied the files into the /res/audio folder, the client would do a integrity check, and then replace the files if any of them fail the check from the packages- since basically modding a file may change various characteristics that integrity checks use (CRC among many other things)- i will have to test this later on if possible.

Negative. I tested it already with my silent battle timer mod. The game checks integrity on pkg's but not the files in res\audio\. There is no audio package to check against.

So I would take my mods and extract them to C:\Games\World_of_Tanks\res_mods\0.7.1.1? Or would I just take the files out of the sniper mod folder "GUI" and "Text" and put them in the 7.1.1 folder?

Also do not try and use the mod installer. I was going to give that a shot. When I clicked the uninstall button on the installer, my game did not work anymore. I guess it removes necessary files. CTD on start up!

So I would take my mods and extract them to C:\Games\World_of_Tanks\res_mods\0.7.1.1? Or would I just take the files out of the sniper mod folder "GUI" and "Text" and put them in the 7.1.1 folder?

Both yes, as long as their folders below the usual /res are the ones copied into the /0.7.1.1 folder since the /0.7.1.1 folder effectively becomes the /res folder of the mods.

note that you can only transfer sight, OTM and skin mods w/o almost any problem- do check if they are compatible with 7.1.1+.
if they do break the client, you can easily remove them one by one to find out the erring mod set.

Idk this Is not working for me at all. My clan has allot of different mod packs of various mods put together into sub folders like res/gui/flash and I tried to take the gui folders with the mods into the new mod folder example: /res_mods/7.1.1/gui/flash/random_mods.swf
None of them work. I tried just one mod at a time out of the mod packs like 20 different crosshairs, icon packs, otm, scopeshadow,reload timer 1 by one and the only one that almost worked was an icon pack that shows up backwards on the enemy side so u cant read it. EDIT: YOU MUST RESTART THE GAME TO UPDATE THE MODS LMAO I NEED SLEEP

to wargaming: all my friends in the clan on laptops that I removed ALL smoke effects, put 12%compressed texture packs, removed sky boxes, tree/water movement so there computers could play it CAN NO LONGER PLAY AT ALL so now about 25 of my friends cant play this game any more. I really hope you give people the option to use compressed texture packs and disable almost all graphics so that it looks like a game from the 90's that way people can have the option to use laptops to play the game