12.
Strengthening Learning Capacities®
PRINCIPLES OF THE
ARROWSMITH PROGRAM
• Design a task that stimulates a
specific cognitive function
(targeted/differential
stimulation)
• Start the level of task difficulty
just above the level of current
functioning (effortful
processing/complexity)
• Remove the support of areas that
could compensate for weaker
functioning (effortful processing)
• Build in performance mastery
criteria that is rewarded –
accuracy, consistency,
automaticity

21.
How we teach and learn: Pedagogy
• Experiential
• Interactive
• Use of technology
• Appeal to all of the senses
• Understand who we are as learners; what do we need
to code, record and recall
• What does it “feel” like to be learning something for the
first time; the awkwardness of writing with opposing
hand

22.
Where we teach and learn:
learning community
• Social connectedness of learning
• Intergenerational
• Social accolades for taking courses outside of one’s
“habit” of mind: challenge, variety and novelty
• Evaluation: participate in evaluating what works
• Appeal to groups of people where learning may be seen
as taking time away from other responsibilities and
provide them with the “unselfish” frame