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LB log - 2017 Week 44

How about you don't do that anymore, huh? It's not worth it. You were ready to kill it all off just a few days ago, remember? How about you remember that and let it go.

It was nice to be able to hand out candy again this year. I should have known to stay out just a bit longer until the sun was fully down, but at least I was out there for most of it.

Going to the arcade that day proved to be a somewhat poor decision yet again. At lesat I've avoided it on other such occasions. At very least, it was good to have plays which didn't feel so terrible, and I have the cardboard to thank. Home sessions have been rather volatile. I got another sim program to work, and right off the bat it works decently well. It still needs a few things for me to consider it replacing what I use now, but it's exciting to see some potential for the future exist. This sentiment applies to Cannon Ballers as well, now that I mention it. Concluding the week with a new clear is about as good of a way to cap things off as I could ask for.

Lunar Beat. Extra Mode. Double play. "@" denotes Random chart modifier. All songs are of highest difficulty type unless specified.
First line, by column; song title, EX score percentage and letter grade rank, EX score value and pass/fail, judgment readout (just great, great, good, bad poor), highest combo reached, note count of chart under Extra Mode, original note count of chart, percentage increase of Extra Mode notes over original note count, timestamp.
Second line, by column; pass count / play count, EX score percentage difference from record, EX score value difference from record, judgment readout difference from record (if current play is new record), highest combo reached difference from record (if current play is new record), timestamp of old record (if current play is new record).