January 16, 2018, 12:19:26 am

Greetings,

Supposedly (and hopefully) there will be a lot of support between players of the same race alliance (and not necessarily members of the same clan) against enemy races raiding one's racial area, however the brawls will inevitably cause "friendly kills" (of players of same race but of another clan/alliance), will this not create some issue? should there not be some sort of forgiveness option to avoid/limit this?

There already is a popup when you die "Do you forgive your killer".And, supposedly at some point in time we'll get a better engagement system that should (in theory) be able to detect who helped whom

Ok, yes there is, but if I am not mistaken, it is of limited use, it does not tell you the race of who killed you, and even if it did, you can still assume it was a red (a traitor) and in the heat of battle it gets confusing. I know this is a double edged sword, since you do need to make people responsible for their mistakes, but an AOE or a WW can cause unwanted victims in a large melee, on the other side you still want people to join the battle, perhaps the kill of your owns should have less penalty in a crowded area.

Not sure there is any silver bullet for this one.

Edit...perhaps a "revive" attempt would immediately counter the related alignment hit...plus a player can "donate" the "revive" to benefit the original killer in case he is unable to revive the initial victim.

I hope you are all aware that the racially aligned PvP meta will revolve around rogue flagging cheese tactics.

It's still 100% kill on sight, nothing was changed.

Didn't ROA have a clickable UI button that toggled whether you wanted to prevent your attacks from hitting a fellow blue? Think it may have only worked in "lawful" territory, but that seemed to do the trick.