The GPS code has been adjusted to hopefully work better when it cannot get a location. We've fixed some issues with the chat and text wrapping.

You can now interact directly with other players. We've added item sending, where you can give a nearby player items from your inventory.

We also added private messaging and @user tagging. If you include the @ symbol followed by another player's username, they will see a red message icon at the top of the main screen. You can send a private message directly without it appearing in chat, too. Tap on the user's name from the Nearby list, the chat box, or on a place menu to open their profile and send a message. You can open your own profile to read, mark read, and delete messages.

We increased the maximum number of displayed places from 100 to 200, and changed the search code to give a better spread over the search radius. We also adjusted the search radius for different zoom levels to give a better experience.

The following additional countries are now supported in TerranQuest. We're fairly certain we've covered the whole planet at this point. If you live somewhere that doesn't have any places in it, contact us with your country and city.

Please note that due to oppressive regimes and Internet censorship, if you live in some of these countries you may not be able to download TerranQuest from Google Play. You will need to use the APK on the Downloads page. Blocked countries include China, Cuba, Iran, Myanmar, and Sudan. For more information on blocked countries, click here. This is not a TerranQuest restriction; it is imposed by Google and the governments of those countries.

This expansion is a result of two things. We were able to find and transition to a complete source of terrain data for the entire world. We've also reorganized and optimized our server architecture for more flexibility.

More countries will be added soon. While we're doing that, there may be some glitches and in-game places may disappear. Don't worry, all your progress is still there. Sometimes the amount of world data we're processing overwhelms the map server and makes things crash.