If I use my Dodge defense pool to avoid an attack, does it refresh at the beginning of the next round or the next encounter?

Active Defense pools refresh 100% after officially escaping or ending combat. Otherwise, your character will have to either use the "Revitalize" option or the "Sacrifice Die-Ranks" option.

Those options are explained below (from the core rules):

Here are the two combat options I mentioned in my last post:

Sacrifice: Pump any Active DP

A creature may, at any time during the round and as a free action, temporarily “sacrifice” any number of Melee or Martial Arts Specializations or Masteries to bolster Weaponry Defense. A character may also sacrifice a Die-Rank of Pugilism Specialization to bolster Evade, but cannot do both in the same round. Add the MRV (maximum-rank value) of the sacrificed Specialization or Mastery Die-Ranks to the associated Defense Pool. A character cannot sacrifice basic Die-Ranks. Points added in this manner may exceed the normal hit point maximum for the ADP. A character may reinstate the sacrificed Die-Ranks after combat ends, or after 10 minutes of rest, whichever happens first. Any points exceeding the normal max of the DP vanish after the battle.

However, do not adjust a Defense Pool downward after reinstating the Die-Ranks after a battle. Sacrificing ability ranks in this temporary manner does not lower the maximum score of any Defense Pool, so restorative magic always operates in the same manner.

It is simply, in semantic terms, transference of skilled energy. The character’s Potential-Harm is thus lowered until the combat ends, and cannot be brought back even with a Revitalize maneuver. Not even a Restore Spell can “reinstate” sacrificed dice in the same combat round (see Magic system). For example Fred the Fierce “sacrifices” his Mastery of D8 in Utility Knife and adds 8 temporary points to the Weaponry Defense Pool. He adds 8 points to Weaponry ADP, but cannot add a Utility Knife Mastery Die-Rank roll to a Potential-Harm check until the next combat.

Revitalize A combatant may choose to forego an action for that round to rest and “revitalize” his Active DPs, regaining some strength and vitality. If the character is engaged in hand-to-hand or melee combat, he must perform a tactical withdrawal before attempting the revitalize combat option. A character revitalizes his Defense Pools by rolling the dice associated with each Active DP and adds the results to each corresponding hit point total. If attacked during the round, this action fails. A creature cannot perform any other action (other than free actions) in conjunction with revitalizing. [I've removed the specific die rolls for this for now]

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