Contents

Games

A near-future Sci-Fi roguelike and tactical squad combat game. In brilliant 16-color ASCII, grid-based, turn-based, with a story, stealth, cool-down melee weapons, slow projectiles and fast explosions. Browser and native binaries. Free software using the LambdaHack roguelike game engine. This incarnation complete, but in constant development and accepting contributions of all kinds.

Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. It contains a simple interface using HOpenGL library and provides many playing algorithms.

Fuglos Jeopardy is a free implementation of a game resembling the popular quiz show 'Jeopardy'. It is written using Gtk2Hs as GUI toolkit. It is quite feature complete and easy to use. It contains support for LaTeX, so you can for example use LaTeX math syntax in your data sheets and thus organize a math jeopoardy event. Licensed under GPL3.

Nethack clone written in Haskell (The web site have this mage-1.0.pre35.tar.gz file containing an older version that was using Data.FiniteMap.) There seems to be a problem with newer curses library even with the more recent 1.1.0 version.

FunGEn (Functional Game Engine) is a platform-independent BSD-licensed 2D game engine based on OpenGL and GLUT. Its light dependencies make it easy to install, however GLUT is reputed to be unsuitable for simultaneous keypresses. As of 2011 it's the only general-purpose game engine, and the quickest way to throw together simple2Dgames, in Haskell. Example code: A Brief Example. Forks and patches welcome!

Haskell SpriteKit provides a purely functional interface to the SpriteKit game engine on Apple platforms. SpriteKit is a state-of-the-art engine for 2D games and includes a versatile animation framework and an integrated physics engine. It is easy to use without the need for low-level programming or advanced concepts, such FRP.

A game engine for Windows which includes Haskell bindings to a couple of C++ libraries and a Haskell API on top of that. Features include Audio, Joystick, Mouse and Keyboard handling, GUI, Network, Physics, 3D graphics.

Y-Wing flight is a video of a demonstration of the possibilities of HGamer3D.

Hipmunk: A Haskell binding for Chipmunk. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. See also HipmunkPlayground: a simple OpenGL program that allows you to see some of Hipmunk's functions in action.

Haskell bindings to the excellent OGRE 3D rendering engine. Ogre has been used in commercial games such as Torchlight and several books exist documenting the Ogre API. Ogre uses an MIT license making it compatible with many Haskell libraries.

A game engine library for turn- and grid-based roguelike games, with optional tactical squad combat. Produces both browser and native binary games. You need to specify the content to be procedurally generated and the engine builds the world and runs it. Actively developed, accepting extensions and all kinds of contributions.