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<div><font size="4">Introduction</font><br />This is a fun standalone gamemode based on the kids game freeze tag. It supports both 'teamplay' and 'free for all' settings. The goal of the mode is to freeze/tag your opponents (crowbar them) while avoiding getting frozen yourself.<br /><ol style="list-style-type: decimal"><li><b>Free for all</b><br />There is only one player tagged at a time and game ends when the time runs out.<br />When someone becomes tagged he freezes and unfreezes after few seconds.</li>
<li><b>Teamplay</b> is round based.<br />When one team completely freeze the other team, they win the round. You can unfreeze your teammates the same way you tag. Map changes after five rounds.</li>
</ol><br /><b>Features</b><ul><li>Configurable</li>
<li>Prevents cheating</li>
<li>Waits for everyone to load in team mode</li>
<li>Has a minimum players check</li>
<li>Tested on real server</li>
</ul><br /><b>CVAR List</b><br /><!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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<ul><li><b>sm_tagfreeze_min_players</b> / 2 / Minimum players needed for the game to start</li>
<li><b>sm_tagfreeze_beacon_delay</b> / 1 / How fast is the beacon (less=faster)</li>
<li><b>sm_tagfreeze_beacon_radius</b> / 650.0 / How far the beacon travels</li>
<li><b>sm_tagfreeze_beacon_makesound</b> / 1 / Should beacon make sound?</li>
<li><b>sm_tagfreeze_beacon_enable</b> / 1 / Enable beacon</li>
<li><b>sm_tagfreeze_low_msg_enable</b> / 1 / Show HUD message when there aren't enough players to start</li>
<li><b>sm_tagfreeze_chosen_msg_enable</b> / 1 / Show HUD message when someone gets tagged</li>
<li><b>sm_tagfreeze_chosen_chat_enable</b> / 1 / Show chat message when someone gets tagged</li>
<li><b>sm_tagfreeze_freeze_time</b> / 6.0 / How long should newly tagged player be frozen</li>
<li><b>sm_tagfreeze_freeze_beacon_radius</b> / 600 / Sets the radius of beacon when someone is tagged</li>
<li><b>sm_tagfreeze_unfreeze_message</b> / You are unfrozen. Go tag someone! / Message sent to unfrozen player</li>
<li><b>sm_tagfreeze_points_attacker</b> / 5 / How many points does the 'attacker' get. Negative values allowed</li>
<li><b>sm_tagfreeze_points_victim</b> / -1 / How many points does the 'victim' or new 'it' get. Negative values allowed</li>
<li><b>sm_tagfreeze_points_hit_it</b> / 1 / How many points does player get, when he/she attacks 'it'</li>
<li><b>sm_tagfreeze_points_get_hit</b> / -1 / How many points does player get, when he/she's 'it' and gets crowbared. Negative values allowed</li>
<li><b>sm_tagfreeze_points_help_it</b> / 1 / How many points does player get, when he/she helps a teammate in teamplay mode</li>
<li><b>sm_tagfreeze_deaths_victim</b> / 1 / How many deaths does the 'victim' or new 'it' get. Negative values allowed</li>
<li><b>sm_tagfreeze_points_endlooser</b> / 0 / How many points does the looser get on game end. Negative values allowed</li>
<li><b>sm_tagfreeze_endlooser_hudmsg_enable</b> / 1 / Enable hud message on game end, showing who lost and points taken</li>
<li><b>sm_tagfreeze_endlooser_hudmsg_text</b> / / Message on game end; Example: 'You loose NAME LINE POINTS points' ;; NAME = the IT's name; LINE = new line; POINTS = points lost. These are case sensitive and will be automatically replaced.</li>
<li><b>sm_tagfreeze_beacon_volume</b> / 70 / Volume of the beacon in dB, 0=NONE, 180=ROCKET, more at: docs.sourcemod.net/api/index.php?fastload=file&amp;id=34&amp;&quot;</li>
<li><b>sm_tagfreeze_freeze_volume</b> / 0.3 / Volume of the freeze sound, 0.0=min, 1.0=Normal</li>
<li><b>sm_tagfreeze_carrier_selfkill_msg</b> / Good luck with that / Reply message when the carrier tries to kill himself using console</li>
<li><b>sm_tagfreeze_takepoints_sec</b> / 30 / How long until take -1 points from players being it</li>
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