Tzan wrote:I still think a basic working set with a single common victory condition is the way to start. Doing custom victories for heroes will be very hard to balance.

I guarantee that some heroes will be much better than others, I'm not overly worried about the balance. I expect them to change hands over the course of the game as they get killed and revived, hopefully several times, and stealing opponents' heroes should be a part of everyone's strategy. But I also expect that playtesting will expose a lot of holes.

I want to keep heroes from becoming too individually precious, so I want to keep steering towards the 2-per-18 ratio to make sure there's always a steady supply of them moving in and out of play. But 18 cards isn't really enough for a full game, so I'm leaning towards maybe some 3-per-36 basic packs supplemented by 2-per-18 specialized ones.

Tzan wrote:Knolli is asking all of my questions, when did he get so smart?

People often tell me I am good at hiding my intellect.

Tzan wrote:don't get hung up on the 18 cards per sheet thing.

I was always assuming there would be a basic set.I still think a basic working set with a single common victory condition is the way to start. Doing custom victories for heroes will be very hard to balance.

You can still have hero game effects as noted on the card, just the hero goal is ignored and the basic goal is used.

Love the paint job, maybe just do simplified stuff for other cards for testing.This will change <a href='http://tinyurl.com/y42zurt'>alot</a>, but I'm sure he doesn't mind testing, he is probably over 6 feet tall.

That's the idea. There are a couple of heroes whose goal depends on building giant towers of a certain height, so it'll come in handy.

A friend of mine pointed out that the text on the hero cards was way too small when printed, so you'll notice I took it a lot bigger on the tower card. I'm not sure what to do about cutting down the heroes' text yet.

That's the idea. There are a couple of heroes whose goal depends on building giant towers of a certain height, so it'll come in handy.

A friend of mine pointed out that the text on the hero cards was way too small when printed, so you'll notice I took it a lot bigger on the tower card. I'm not sure what to do about cutting down the heroes' text yet.

As much as it pains me to say: You have to shrink the image. Or you could delete the individual names for Goal, Streangh and Weakness. Either would be a loss.

So you know the card size and the size of the image you are working on.
Then you figure the pixels per inch.
Then if you want a 1/4 inch icon, you know how many pixels it should be.
See... Ass Burgers is not only fun but useful.