I agree completely. The x2 speed has been problematic from day 1. The 2 maps negatively affected the most are Global and Isles. I wont rehash all the problems because I have listed them already in several post and many times in contact us. Suffice it to say, IMO the speed needs to be returned to normal. I am more convinced that the speed should be changed back rather than the combat system adjusted,

WeFew is looking for a Combat Tanker. Class Tanker Tier 3 is preferred but not required. As a Combat Tanker, your primary responsibility will be to engage in PvP in accordance with WeFew Doctrine to support Land and Air operations.
A few notes:
WeFew usually plays 1 map per month. We do play other maps with our alts. You are not required to have an alt, but if you do, it must be in our alt league. You cannot have an alt in another league.
WeFew Recruitment Process
Line app and discord are mandatory. 18+ age requirement
Steps.
· Initial interview in line with MkV
· Follow-up interview with WeFew command staff in discord
· Entry into selection.
· Basic training with an alt in a cadet or global map
· Advanced training with your main in WeFew battlefield
· Peer Review
· Permanent membership in WeFew or removal from Selection based on Peer review
If you are interested, please PM MkV in the Line app. My Line ID is mefaircloth

Disagree that its a good idea.
By﻿ speeding up maps like this, you are hurting players who have invested in generals to provide speed. If they want their stuff to go faster let them buy the﻿ generals like the rest of us. ﻿ speeding up the map AND generals makes it too fast.

WeFew is looking for a Naval Commander. Class Tech of Airman or Tanker Tier 3 is preferred but not required. As a Naval Commander, your primary responsibility will be to build and maintain a Naval/Air/Amphibious Force in accordance with WeFew Doctrine to support Land and Air operations.
A few notes:
WeFew usually plays 1 map per month. We do play other maps with our alts. You are not required to have an alt, but if you do, it must be in our alt league. You cannot have an alt in another league.
WeFew Recruitment Process
Line app and discord are mandatory. 18+ age requirement
Steps.
· Initial interview in line with MkV
· Follow-up interview with WeFew command staff in discord
· Entry into selection.
· Basic training with an alt in a cadet map
· Advanced training with your main in WeFew battlefield
· Peer Review
· Permanent membership in WeFew or removal from Selection based on Peer review
If you are interested, please PM MkV in the Line app. My Line ID is mefaircloth

In my mind, the main reason to have these discussion here is to provide the devs player feedback and ideas. Unfortunately, the majority of their feed back comes through "contact us" and is usually threatening, self centered and rude. This can and has lead to "knee jerk" changes which are rarely a good thing.
A better solution to the diplomacy thing is to return the League Size to 15 (or 20, but I think 15 is a better number) and limit leagues to one ally. I don't know if this is possible though. Another option is leagues of 20 and no allies. That would cause other issues though and is a bad idea in my opinion.
I 100% agree on the speed vs life. There never should have been speed increases in the first place. I know that it was asked for a lot, but the unintended consequences have been far worse for the game than it has helped. For the most part, players weren't leaving the game due to its slow speed, but they left in droves over the lag and other issues the speed caused.
When I say the game is having an identity crisis, here is an example. It started out as a slow paced, long term strategy game that gave players time to develop their economies and armies and have slowly building battles that culminated in huge battles towards the end. The 24/7 persistent environment means the pace has to be slow enough so that you can manage and survive in the times when you are offline doing "life" stuff. Activity was an advantage, but with league sizes and the slower speeds it wasn't mandatory to be online constantly. Class tech sped up certain units, and Battlefield Tech sped the game up slowly so that by the mid to late game units were moving pretty quickly. The people who like that, loved it. The people who wanted fast paced rts stuff played other games.
In an attempt to grab the other crowd, the game was sped up causing all sorts of issues. With the higher speeds out the gate and Class/BF tech making speeds INSANE, you HAVE to be online constantly or your whole league can get rolled very quickly. Maps ending too quickly is also discouraging the spending on map infrastructure (general slots, research slots, etc.) This has led to both sorts of players being unsatisfied. I realize this is an over simplification, but the concept is valid. It is leaving it's core concept and trying to be all things to every sort of player. As a result is becoming good at nothing. it's a shame, because it has been and can be the best strategy game of this type in existence. The fact that it isn't for every one is just a reality.