BIG mistake to give top tier to light tanks. Game play has been negatively changed too much.

1. Top-tier ANY light tank and it truly isn't a light tank anymore----that LT is now a medium tank with tremendous camo, view range, hit points, and a gun equal to (or better than) 12 of the enemy tanks.

2. Skilled players in top-tier light tanks usually forego scouting because they are so OP that they completely control battles and consistently end up in the top 3 in damage (which is ridiculous).

3. Top-tiered light tanks with magazines often have enough to completely clip out 2 tanks entirely.

---Every day since this asinine patch I've watched AMX 13 57Fs, T92s, and other LTs run the table without being seen. Any 2-man platoon of magazine-equipped LTs can flank unseen, detect an enemy before they are ever seen, and often fire more accurately (while on the move) than their competition.

---Is anyone else noticing this??? Seems that WG fell asleep at the switch AGAIN....or maybe WG is so used to kissing the arses of the top clans that they just don't give a damn anymore.

So basically.. light tanks are sometimes able to compete with other tanks and be near the top of the scoreboard? I don't see the problem for the ones that can do that. Most of them are still under-powered.

A good player in a light tank that is top tier can be very effective for sure. However, most of the times he will not be the top tier tank. And on those games where he is top tier, many of those games either a) it's not a very suitable map for the light tank, b) the rest of the team yolo and die before he can be effective, c) you get killed by 1 or 2 shots by big guns. And all this is assuming the light tank driver is good, which 90% of light tank drivers are clueless.

So overall, you may occasionally see a game where a top tier light dominates, but these are not common. Just because you had your azz handed to you by a light tank, doesn't mean to say they are OP.

I hear your arguments....and "no" I did not get my [edited]handed to me.

What happened was numerous platoons over the last few days of top-tier lights.

Compare this: AMX 13 57F to a T67 : 890hp to 360hp. 8 shells in magazine fired with 1 second reloads. Watched one AMX 13 57F rush in and decimate a 3-man platoon (2 T67s and an M4) while the other 57F ran in unseen to flank and put all 8 shells into 2 heavies. Tell me what the T67s can do against that tank on a consistent basis. They cant outspot it, they cant outturn it, they cant outgun it, they cant even outrun it.

----Main point is this: Lights 3 tiers down was a bit extreme, but all they needed to do was knock that 3 tier down crap out. Lights are truly NOT lights when they're top-tier is my point.

I hear your arguments....and "no" I did not get my [edited]handed to me.

What happened was numerous platoons over the last few days of top-tier lights.

Compare this: AMX 13 57F to a T67 : 890hp to 360hp. 8 shells in magazine fired with 1 second reloads. Watched one AMX 13 57F rush in and decimate a 3-man platoon (2 T67s and an M4) while the other 57F ran in unseen to flank and put all 8 shells into 2 heavies. Tell me what the T67s can do against that tank on a consistent basis. They cant outspot it, they cant outturn it, they cant outgun it, they cant even outrun it.

----Main point is this: Lights 3 tiers down was a bit extreme, but all they needed to do was knock that 3 tier down crap out. Lights are truly NOT lights when they're top-tier is my point.

And what do T6 tanks do when the Lorraine 40t is top tier and platooned? Or T4s against the O-I? Or T7s against an entrenched T95?

And why were the T67s over extended to where a 1357 could wreck them like that? They should have looked at the team comps, realized they were in a T5 tank, and properly deployed. It isn't the fault of the LTs that the enemy poorly deployed and didn't counter them.

And just what do top tier LTs do on maps like Abbey or Himmelsdumb? Or Kharkov, Paris, Pilsen, and Airfield? They have to wait for the enemy to either mess up or be thinned out so that they can make a move. Thus they're extremely weak on such maps and even on maps where they're strong the enemy LTs should be working to counter them.

Well one of my most played tanks is my only light tank the 13 75 and it can't see much and it's camo is pretty bad even with a 4 skill crew.Also I run out of ammo frequently and of course it has no armor.I do have some good games in it or I wouldn't bother but I don't think it's OP when top tier.I've never a seen T92 do jack diddly squat top tier except in a you tube video.I will say I would have never bothered with this tank if it wasn't for the 9.18 update which gave us 3 5 7 MM because there is no way this thing would be usable for a common medium driver like my self in a tier X game.

Giving light tanks normal MM was an inevitable and necessary step, now they can be balanced apples-to-apples with other classes of the same tier. As for why scouting itself has fallen on hard times, there are many other causes than just the MM change. And perhaps the biggest culprit is that most light tanks don't have a decisive view range advantage over their peers. And if they do possess a camo advantage, its situational at best. Combine that with the corridor meta and you have the perfect recipe for scouting to be as difficult and impractical as can be. In light of that, of course lights are going to play like mediums. What other option do they have? But at least in the high tiers, they'll never be even close to as good at it as the actual mediums.

My main point is this -----> Light Tanks when top-tiered are no longer LIGHT. LTs already have a huge benefit that no other tank in the game has---> remaining at maximum camo during movement.

That camo during movement used to give them the ability to survive while scouting...but now LTs (when top-tiered) are unseen flankers with better guns (especially w/magazines) than most mediums in that battle. They no longer need to scout at all (and most of them do not scout). It's changed the game for the worse.