Nexon is shutting down Ghost in the Shell MMO FPS, licence may possibly be sold
Game goes down for good in December Since Nexon probably shelled out some top dollar for the licence they might want to get some of their investment back by selling it out.
Now how amusing would it be if a decent...

[Release]Devil's Pit Mod
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Go, where no one else dared to.
Devil's Pit Mod offers you a chance to visit unused area of caverns located at the Devil's Pit quarry along...

Since the game is in &quot;development&quot; now, it's right time to ask the question about mods
Will it be properly supported this time?
As someone who actively modded Witcher 3 i have tracked the "development" of the topic of widely understood modding from before W3 release through the...

A friggin selfie stick
Because why not
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Sold by novigrad book merchant shop on main square
effects toggle on 1/2/3
1 is sepia, 2 is dof, 3 is painting effect
Or
additem("SelfieStick") if you're...

Random stuff for screenshotting
WIP stuff, release soon™
For the ones with not so keen eyes, thanks to rmemr npc mimics are working now (well, at least for screenshotting purposes) and i've worked out how cutscene lighting works (to be precise - the fancy shadows). There's also a lot of...

Command line parameters
As thread title states, since CDPR never bothered to share those officially, we did a little digging of our own.
Cannot promise that's a full list and i can't guarantee that everything listed works (or works as intended):

How to enable debug console on all versions without injecting any .dll's
Open your user.settings (that's in Documents/The Witcher 3)
Find [General] section (if it's not there, add it). And add following entry underneath:
DBGConsoleOn=true
Also, you will have to set your user.settings file to...

&quot;Smart objects&quot;
I was kind of intrigued by interactive objects that got introduced in B&W so i took a quick glance at how they were made.
After poking around a bit i thought about expanding the possibilities:
I've never messed around with latent functions and statemachines before so...

Simple item level calculator
Not much, but i guess it's going to be useful for those who want to actually add new items to the game since calculations behind item level requirements are absolutely over the top:
http://skacik.pl/witchercalc.php

Looking for a few technical answers
I hope that somehow this will reach the right people, but here are some of the questions that are in need of answering:
-Global LOD Controls apparently exist as engine variables but they do not appear to have any influence, however LOD distances can be set...

First person mode
https://www.youtube.com/watch?v=61u-HtMJke0
What works:
-Camera attachment directly to the head bone
-Mouse controls (although still buggy)
-Proper movement
-Head bobbing is reduced to a minimum
What doesn't:
-Objects very close to the camera disappear
-Combat
-Horseback...

Photo mode... Please?
Before CDPR parts ways with Witcher 3, can you please consider giving us a photo mode? At least on PC.
I mean
Just
Take a look
You have an incredible engine with a dedicated community of people who have the artistic touch, but currently taking "proper" screenshots is...

Exposed settings
Technically this isn't nothing new as there are very few mods of this kind, but so far this is the biggest (and most chaotic) one.
Following mod exposes most of existing engine variables to be tweaked individually from the game config menu.
Warning: some of the variables are...

Anyone interested in series of video tutorials?
I'm checking whether there's interest on some modding tutorials, i know marvelmaster has series of his own and i don't really want to cover same thing twice, but i could provide some in-depth insight in wscript(scripting) and dlc-method(adding...

Green Screen
As the title states, here's a mod that's quite handy for grabbing renders from the game.
Usage:
Workflow looks more or less like so:
And results are more or less similar to those:
You can grab it from here: http://skacik.pl/downloads/w3/GreenScreen.zip
Enjoy.