Los Angeles, CA - June 7, 2012 - Gamania Digital Entertainment Co. Ltd.
today unveiled new gameplay for their upcoming action MMO title Core Blaze with
a video and in-game screenshots as part of a private press event taking place in
downtown Los Angeles. The event, "Core Blaze: The VIP Experience," is being held
at loft SEVEN Penthouse and will showcase an exclusive build for the first
hands-on opportunities with the game. Additionally, the event features cosplay
models, a gallery with concept art from Core Blaze and a large-scale crossbow
modeled from one of four major game weapons, which was designed by a local Los
Angeles metal sculptor with works on display at the ARIA and the Hard Rock Caf?
in Las Vegas.

"Core Blaze: The VIP Experience" marks the first time thatCore Blaze has
traveled overseas to the U.S. to offer global gaming enthusiasts a chance to
experience its unlimited degree of freedom and exploration within a vast, vivid
landscape utilizing the Unreal Engine 3. It was previously only shown during the
September 2011 Gamania Game Show in Taipei. Two new settings will be revealed at
the U.S. event, the "Forest of Meditation" and the "Anima Village", as well as
two new bosses, the "Fake Mountain God" and the "Dolar Fiend".

Carrying almost all the features of the game when it is officially released, the
exclusive demo shown at "Core Blaze: The VIP Experience" will highlight how
freedom of choice in combat and weapons will determine each unique gameplay
experience, teamwork and how it factors into strategy and outcome, and the
endless exploration of characters, skills and the world.

Core Blaze: The VIP Experience Demo
Customization is a key feature inCore Blaze as it dynamically alters the
gameplay experience. The player's current level, choice of combat style and
weapons, geography and map environment, monsters' element, and even the weather
and time of day all contribute to the effectiveness of each attack. Changing any
factor produces a new quest line and outcome, which will change the player's
strategy, even when entering the same map at a different time of the day.

Quests are designed for teams of up to four players to emphasize the game's
heavy reliance on teamwork. Players need to instantly react to each other's
combat style in order to achieve the most effective results. Instantaneous
strikes, attack tempo, angle of attack, and even the compatibility with team
members, are critical in achieving success in the game, especially during combat
with the two new bosses.

Players will have a chance to explore game characters by equipping them with
four different weapon styles between battles: sword and shield, great sword,
dual blade, and long bow. This allows for strategic adaptation to difficult and
unpredictable events in a world that changes in real-time based on player
actions. Side quests also change based on progress, weather, and time, so
players may face completely different situations in the same location, be it
?Anima Village? or ?Forest of Meditation?.

About Core Blaze
Core Blaze is a new action MMO game currently in development by Gamania Digital
Entertainment Co. Ltd. In Core Blaze, there is no set class system, so the
weapon a player wields determines their skillset and role in battle. Quests
respond to each character's actions, allowing them to create their own unique
story, and environmental paths and NPC dialogue are affected by weather and time
of day, adding to a distinctive gaming experience. Slated for official launch in
2013, Core Blaze utilizes Unreal Engine 3 to create a beautifully vivid world
for players to interact with.

About Gamania Digital Entertainment Co. Ltd.
Gamania is a major global online game corporation that has been publishing
renowned titles such as Lineage I since 1995. Gamania's goal is to build a
global online gaming experience, using its ?beanfun!? platform to bring
high-quality, self-developed products to players all over the world. It
currently serves the United States, United Kingdom, Germany, France,
Netherlands, Taiwan, China, Japan, Korea, and Hong Kong.