I've been failing to use Quat4f in a robust manner now several times. I justwant to do an interpolation of orientation. Most of the time, the resultsseem to be OK, but sometimes using Matrix4f#setRotation(Quat4f) leads tototally distorted results.

I suppose it has to do with my not-so-good understanding of quaternion math.But how do I have to setup quaternion solutions that deliver a rocksolidresult? Where's my mistake?

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