levir said:
I'm very suprised e3m3 isn't taken and I could definitely start work on it later on today ;D

Alright, but you'll have to specify what map you want to make in Episode 3's style first, either E2M3 or E4M3.

@scifista42: Finished playing through the map, very nice! I really liked the way you modified the layout, especially with how you integrated what used to be the outside secret into the actual layout.

Also, big shout out to Realm667 for putting this project on their front page! Thanks guys!

EDIT: Ah, totally forgot to comment on traversd's map too! I enjoyed it quite a bit, and I think it really suits E1M1... though I suppose I should wait first to see how E2M1 turns out before I start seriously considering what to do with the Warrens issue. (And I should wait for a few more poll results first as well.)

@Fernito: Heh, I wanted the same slot too, just with E4M5 instead. But I forgive you :D

@Death Egg: Thank you. Now I would like to claim another slot. It seems that most people are (and will be) interested in E1 (both slots and model maps, you know what I mean), so for a change, I'll take E2M7 slot. If I understand right, I have to take E4M7 as a model. Well, I'll try.

I also want to say that I'm really looking forward to all maps submitted in this project, especially those E1 styled and E1 inspired. Keep up the good work everyone :)

@gothic: Really nice map. I like how our maps complement each other. I was afraid that we'll use the same ideas and therefore the maps will be too similar, but this as it is seems just right to me. (Well, I don't know about others, but I feel it was succesfull map-swap) I like how health and protection in your map is more limited, while ammo count is high, as opposed to original Limbo. This belongs to E1, so its good.

Hey, don't you want to reserve E4M7 slot, at least tentatively, so we can compare our forces once again? :)

scifista42 said:
@gothic: Really nice map. I like how our maps complement each other. I was afraid that we'll use the same ideas and therefore the maps will be too similar, but this as it is seems just right to me. (Well, I don't know about others, but I feel it was succesfull map-swap) I like how health and protection in your map is more limited, while ammo count is high, as opposed to original Limbo. This belongs to E1, so its good.

Hey, don't you want to reserve E4M7 slot, at least tentatively, so we can compare our forces once again? :)

Agree on all those points, another quality map!

And, I'd also have to agree with choosing the E4M7 (or another map) since, unfortunaetly, I'm going to have to say no to taking E2-3M3, since if that were to happen, E4M3 would end up being unchanged. :/ Sorry about that.

Death Egg said:
And, I'd also have to agree with choosing the E4M7 (or another map) since, unfortunaetly, I'm going to have to say no to taking E2-3M3, since if that were to happen, E4M3 would end up being unchanged. :/ Sorry about that.

here's a layout of my e1-4m2, worked this evening, miss only the red skull key maze (it will become a episode 1 computer maze instead of rocky maze of the original). Also added some monsters (misses some items and stuff) but i think that for tomorrow will be done.

http://www.mediafire.com/?f2klarya0237gkk is this map ok? Want to know before I make the second half of this. Btw I'll also sort out the The texture positioning before officially posting this. The map also doesn't have an end yet so just quit out of it when you're done.

@Flamen0d: Your map seems good, for example I like what you did in the middle corridor. But you should definitely do something with the start, because it's impossible on the first attempt. Me, and I believe most players, will on the first attempt use this strategy: Stay at the start and snipe all incoming monsters from there. What a surprise when more and more cacodemons come in and you only have a rocketlauncher. You lose too much health, so you finally run out and immediately get killed by hitscanners. Please remove some enemies from there, at least 2/3 of them. I also looked in your map in an editor and quickly found out you don't use deaf. Use it, then the monsters will activate only when seeing you and you won't have to add sound-blocking lines everywhere.

@C30N9: Just for an assurance: you actually mean you want to claim E3M2, right? Like this:

code:E3M2: E2M2 - C30N9

Thus remaking E2M2 in E3M2 style. Sorry, I don't want to offend you, just to be sure...

Scypek2 said:
Can one change the map flow, i.e. change a normal door to locked door or something?

Per the rules in th OP, you have some room to move I think, especially if it makes more sense for the episode style. Maps being changed to E1 for example one might remove some or all teleporters if practical.