So far no luck....Is there a special way of adding an ambient, looping sound to an area in a map? I have my .ogg file of a jungle ambiance effect, and I want to play it through the areas with jungle in it. I made it from a 44khz .wav file but I can't get it to play in the editor.

Ok.....I got the jungle ambience working, however, how is it possible to have the sound effect become fainter as you move away from it? In the editor it just stops if your out of the radius and goes to full volume if inside of it - but never lowers in volume when moving away. I have the "Is3dSound" option ticked to no avail.

Disadvantages:
-Can't be used for Sound Region-dependent sounds like Helicopter Rotor, Automatic Rifle sounds as it's not possible with the format.

For Sound Looping

Use BF2 Add Sound Region.exe to add to the sound file the area in which the engine will loop the sound. It uses the values of ObjectTemplate.fire.roundsPerMinute which has to be divisible by 1800 (https://researchmaniacs.com/Math/Div...isible-by.html). Enter the value which in the G36's case would be 600.

It will work it's magic after and save automatically.

To convert .WAV to .OGG

In BF2 Sound Tools, extract the folder.
Drag the sound file you want to convert into oggenc.exe.
It will create the .ogg in the exact same folder. Don't forget to rename it in the .tweak

Disadvantages:
-Can't be used for Sound Region-dependent sounds like Helicopter Rotor, Automatic Rifle sounds as it's not possible with the format.

For Sound Looping

Use BF2 Add Sound Region.exe to add to the sound file the area in which the engine will loop the sound. It uses the values of ObjectTemplate.fire.roundsPerMinute which has to be divisible by 1800 (https://researchmaniacs.com/Math/Div...isible-by.html). Enter the value which in the G36's case would be 600.

It will work it's magic after and save automatically.

To convert .WAV to .OGG

In BF2 Sound Tools, extract the folder.
Drag the sound file you want to convert into oggenc.exe.
It will create the .ogg in the exact same folder. Don't forget to rename it in the .tweak

Hope it helps, and if you have any questions, feel free to PM me

Give me your adress so I can send you some flowers!

Thank you!

I still have a few problems left, one being the 3p sounds.

The sound I wanted to use is a stereo file.
I tried to change it to mono in Audacity and it actually only showed me one track after clicking on 'change stereo to mono'. I exported the soundfile and started the game; I'm still able to hear all weapon sounds on the entire map.
Why is that, or better, how can I fix it?

The other Problem is the sound I added to the M240b.
It seemed ok, but Ingame it's a very very loud and annoying sound. I checked it via MediaInfo and that's the result:

The sound I wanted to use is a stereo file.
I tried to change it to mono in Audacity and it actually only showed me one track after clicking on 'change stereo to mono'. I exported the soundfile and started the game; I'm still able to hear all weapon sounds on the entire map.
Why is that, or better, how can I fix it?

The other Problem is the sound I added to the M240b.
It seemed ok, but Ingame it's a very very loud and annoying sound. I checked it via MediaInfo and that's the result:

I got the basic concept however. I now have the ability to add custom sounds to PR. Hell that feels good and I cannot thank you enough!
Most sounds work, also when activating the funswitch.

Hehe, no worries

For the stereo to mono sound, after you split it to mono separately, make sure to delete the other channel. Then re-save for it to work.

Forgot to mention, if you modified the rate of fire in the .tweak and you want to update the sounds, you would need a program to read and remove the marker on the audio before running the BF2 Add Sound Region tool since it won't replace an existing one. You can download and install Magix Soundforge (Free Trial) here: https://www.magix.com/au/sound-forge-audio-studio/ to do it.

For the loud M240b firing sound, try removing the Volume and Pitch Envelope (The one with 0/0/0/0/0/0/0/0 etc) plus LowSamples and HighSamples from the tweak.

If you edited your sound in the existing file (which is ideal), then you might need to reapply the sound region using BF2 Add Sound Region tool.

Then ideally, normalise the volume if it sounds quiet.
1. Load both the original sound and the custom sound, then highlight the custom sound.
2. Go to Effect > Normalise, select OK. This will bump up the sound waves to be the same as the original.

For the stereo to mono sound, after you split it to mono separately, make sure to delete the other channel. Then re-save for it to work.

Forgot to mention, if you modified the rate of fire in the .tweak and you want to update the sounds, you would need a program to read and remove the marker on the audio before running the BF2 Add Sound Region tool since it won't replace an existing one. You can download and install Magix Soundforge (Free Trial) here: https://www.magix.com/au/sound-forge-audio-studio/ to do it.

For the loud M240b firing sound, try removing the Volume and Pitch Envelope (The one with 0/0/0/0/0/0/0/0 etc) plus LowSamples and HighSamples from the tweak.

If you edited your sound in the existing file (which is ideal), then you might need to reapply the sound region using BF2 Add Sound Region tool.

Then ideally, normalise the volume if it sounds quiet.
1. Load both the original sound and the custom sound, then highlight the custom sound.
2. Go to Effect > Normalise, select OK. This will bump up the sound waves to be the same as the original.

And Thanks again!

M240B Sound works perfectly fine now, as any other. I also managed to set all sound to Mono too.

Awesome result but now, there is a very annoying bug:
On some Maps, I'm not able to switch between 1st and 2nd kit on Supplyboxes. (You know, Leftklick on the Marksman kit for example gives you the unsuppressed mk12 and rightklick gives you the suppressed)
When I play Bamyan and try to get the suppressed Mk12spr, it gives me the UNsupressed variant (same with every other weapon: I'm not able to get the 2nd Kitvariant out of supplyboxes)
BUT
On other Maps like Jabal Al Burj, it works totally well.

M240B Sound works perfectly fine now, as any other. I also managed to set all sound to Mono too.

Awesome result but now, there is a very annoying bug:
On some Maps, I'm not able to switch between 1st and 2nd kit on Supplyboxes. (You know, Leftklick on the Marksman kit for example gives you the unsuppressed mk12 and rightklick gives you the suppressed)
When I play Bamyan and try to get the suppressed Mk12spr, it gives me the UNsupressed variant (same with every other weapon: I'm not able to get the 2nd Kitvariant out of supplyboxes)
BUT
On other Maps like Jabal Al Burj, it works totally well.

Why is that?

I think that's an issue on the game for now, you cant request alt kits

M240B Sound works perfectly fine now, as any other. I also managed to set all sound to Mono too.

Awesome result but now, there is a very annoying bug:
On some Maps, I'm not able to switch between 1st and 2nd kit on Supplyboxes. (You know, Leftklick on the Marksman kit for example gives you the unsuppressed mk12 and rightklick gives you the suppressed)
When I play Bamyan and try to get the suppressed Mk12spr, it gives me the UNsupressed variant (same with every other weapon: I'm not able to get the 2nd Kitvariant out of supplyboxes)
BUT
On other Maps like Jabal Al Burj, it works totally well.