Better late than never, 'Dead Rising 3's 'Operation Broken Eagle' is being released this week, but regardless of interest in the DLC episodes, all 'Dead Rising 3' owners need to be on the look-out for a 13GB title update. (Review here.) Such a massive update has to contain more than just attribute tweaks. In all likelihood, the update contains the assets from the DLC episodes. While the DLC is single-player only, the weapons and vehicles can be used in the main game, including in co-op sessions.

Producer Josh Bridge on what all is being updated in 'Dead Rising 3,'

We’ve been actively engaging and monitoring fan reaction and feedback on the game and it’s really important that even though we’ve shipped the game and got it out to gamers, we want to make sure it’s a fun experience and nothing’s getting in their way. After release and through the holidays, we’ve been putting together a large update list. It’s in reaction to everything we could find and we’ve actually been directly reaching out to fans who’ve encountered issues. I think that’s really neat, because it’s an indication of how game development has changed. We have a direct connection through social channels now. There’s an ease of access for us to listen to our fans and reach out to them. It’s not just about making a game and getting it out to them, it’s about making sure they’re still having a lot of fun even after it’s out.

We know folks had some frustration when they couldn’t pick up the weapon or food item they wanted if there was a bunch of stuff grouped together. Since there’s always a ton of stuff around in "Dead Rising 3", we found some use cases and reached out to some fans and we improved that in this update, which is really cool. Beyond that, we’ve got some more telemetry and found there were some issues with blueprints and PP-related achievements and trials. They weren’t unlocking properly depending on the order in which they were played, whether it was online or offline, so we addressed those. We also looked at various performance improvements. In this type of big open-world game with tons of zombies and the ability to do whatever you want to do, like stacking a bunch of things and blowing them up, we knew we had to improve on those high points and tighten the gameplay experience. Finally, there were some stability issues that we dealt with to make everything that much smoother.

Those fixes are all fine and good, but the update is even changing the way that the controller's impulse triggers are being used. "We started playing around with the impulse triggers when we were working on this update and were able to get support for them in there as well. We use them as an indicator that, say, your gun is about to run out of ammo. So, as you start to near the end of the clip, that right trigger will start buzzing to make you aware that it’s about to run out. We did that across weapons as well as vehicles."

One last note on 'Operation Broken Eagle,' the DLC episode will be accessible from the main menu, as will the future three DLC episodes.

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