Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe.
It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula.
In addition to that, You're able to play through vanilla Half-Life 2 all the way up to Episode 2, as well as experimental support for cooperative Half-Life: Source play.

We've been quiet for too long again, heck, we almost could have reused the news post from last Christmas by now.

So, to break the silence, we present you the first one of our "Dev Blog" Videos. Those should allow us to give you guys a more constant stream of news posts, since we can show a lot more WIP and experimental stuff that way without focusing too much on full-fledged, pretty looking news.

Remember most of the stuff shown is more or less work in progress and thus subject to change, but feel free to tell us what you think still!

About the weapons will the recoil, shot spread, and damage for the weapons now be changeable from the scripts as well? Is there any possibility of an in game iron sight program similar to SMOD tactical that allows the player to easily set or tweak the iron sights
& recoil to their preference?

Also with the new dynamic scopes it should be possible to implement this new feature into the other weapons via skins or are you guys going to do this your selves with the existing models for all the scoped weapons?

Also I like the new options for the OICWs 20mm grenades with their point detonation and air bust modes. But does this mean that the OICW and smg1 will both have their own grenade ammo or will it be shared? If shared then I would like to see the same air burst option for the smg1 since its grenade launcher realistically speaking is a single shot built in 20mm launcher that uses the same ammo as the OICW.

And my last question is about the CS:S XM-1014 that was temporarily replaced by a SPAS 12. Did you guys fix the issue preventing you from adding it as well as having semi auto shotguns as well?

Omg, the new OICW is AWESOME. With that quality I want to see a combine sniper rifle made by the same guys ;)

One request, could you make﻿ it so or give an option so that scoped weapons don't automatically zoom back in﻿ after reloading? Can be annoying plenty of times, for me at least.

Also, are you going to include the player skins from skin packs and what not with this release﻿ so people can see each others skins without having to download extra stuff? Or new player skins of your own?