New controls menu and Key rebindingThe old controls menu has been replaced with a brand new one with a nicer layout and proper descriptions for every entry. It also allows you to reassign keys for mouse/keyboard, with some new extra options to split up keys which do multiple things by default. So if for example you wanted a key specifically for resetting the train (without having to hold it) you can now set that.

New graphics menu options

Field of view sliders to change the horizontal FoV for building and train driving.

Resolution options

Emergency response vehiclesAlong with the usual vehicle headlights, these also have a set of emergency lights which can be toggled in the same way (left click on the vehicle after placing it)

Changes: Improved the precision of track placement (may help prevent random derailments) The tutorial now highlights keybindings and important words Fixed creating invisible copies when placing multiple objects without moving Fixed being able to open build mode menus while transitioning to train mode Fixed trains being stopped by turntables on the level below them Added some missing LoD meshes The 'Controls' button now takes you to the appropriate menu depending on whether you're using keyboard/mouse or a controller Improved the behaviour of gamepad navigation in the graphics menu Fixed various issues caused by trying to close menus with gamepad B/Start Fixed gamepads sometimes choosing the wrong buttons on menus Made certain lists loop back to the start after going through all options with a gamepad Fixed certain passengers not having their hair colour randomised Improvements to main menu button designs Added a missing description for Bedroom (Night) in other languages

Various December hotfixes which didn't deserve an announcement: Fixed E not working Fixed fireworks never loading their high resolution textures Fixed the Christmas lights on the Bedroom table derailing the train

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