By that logic, then imps become chaingunners by getting fatter and shaving off their horns, after all their skin tone is near identical...or the reverse: chaingunners slim down and reveal the hords that were underneath their layers of fat.

Or..hmm...some chaingunners get SO fat by the hellish, hormone-laden, genetically modified food they eat, that they grown two pairs of extra aureolas and become mancubuses.

This thread, like many before, just goes to show that Doom never had much thought put into it, as any attempt to rationalise it will always fall flat as aimless fanwank (fun though it can be to do so).

Phobus said:
This thread, like many before, just goes to show that Doom never had much thought put into it, as any attempt to rationalise it will always fall flat as aimless fanwank (fun though it can be to do so).

Whether it was due to technological constraints or a care-free attitude about the details, or both, the way Doom lets me fill in certain blanks with my imagination is half of it's appeal. I always enjoy threads that theorise and postulate over insignificant things in the game.

I always used to wonder what Revenants were before being picked up, dusted off, wired with some combat gear and sent back into battle.

Too tall to be humans (not to mention they have freakishly long arms), and not similar enough in shape to have been created from the remains of any other Hellspawn in the game. What the fuck are they then?

BaronOfStuff said:
Too tall to be humans (not to mention they have freakishly long arms), and not similar enough in shape to have been created from the remains of any other Hellspawn in the game. What the fuck are they then?

I think they were originally created to be human-sized (their in-game height is much lower than what they appear, they can creep whenever the player can), but they must have been realized that further downscaling of their sprites would've just been a mess of pixels with little discernible detail, so they were left as "giants". Also justifies their painful attacks.

The DOOM Bible spoke of ranks of monsters as from an army. The demon and the baron of hell are among the first monsters drawn, so perhaps the similarities are intentional. Later, they may have felt more variety would ease their work, speeding up development, and the idea of infighting probably made them think more of tribes of different hellish creatures instead of types or variations of the same kind.