Hi, please can someone help me, so I used the patched ToTA GSdx32 (03012015)-SSE4, but for some reason in game when I exit the mansion at start of game there's this faint grid in the background that's little bit annoying, has anyone else got this?

Assuming he used F8 (GSdx Screenshot Feature) to take the screenshot, then that's the reason it turned out 4:3.
It takes a screenshot of the 5x scaled resolution, which is always at 4:3 regardless of the window being set to 16:9. So on his actual game it'll look fine, but the screenshot being output is always forced at 4:3.

He'd need to either set a custom resolution (Which breaks the ghosting-fix), or just use printscreen to take the screenshot instead.

ok so I turned off the sprite HW hack and turned off AF and FXAA made texture filtering to box check, and my GS window ratio is already on 16:9
started game again from start and still getting grid in the background, if I run the game without the patched file there is no grey bars but then I get the ghosting.

I'm also using the undub version of the game if that helps and I'm starting the game using PCSX2Bonus if that could be the cause.

(04-01-2015, 02:06 PM)nate2000 Wrote: ok so I turned off the sprite HW hack and turned off AF and FXAA made texture filtering to box check, and my GS window ratio is already on 16:9
started game again from start and still getting grid in the background, if I run the game without the patched file there is no grey bars but then I get the ghosting.

I'm also using the undub version of the game if that helps and I'm starting the game using PCSX2Bonus if that could be the cause.

You might have a custom config folder set for ToA then. It might be pre-loading some old settings ignoring what you manually set. Check the PCSX2Bonus folder, then browse to Configs, and see if there's a folder for ToA.