I have existing code for tracking multi-touch positions and then moving,
rotating and scaling the item - in this case an image -
appropriately.

The code works really well and in itself is
perfect, however for this particular task, I need the movement and rotation
ONLY. I have spent time trying to work out what is going on in this
routine, but maths is not my strong point so wanted t

I'm building an ios application.In my application I have a view
which contains amongst other things an ImageViewI've created a border
around the image view by adding subviews around it.Each subview has
got it's own unique values (5,10,15,10)

I give my users the
ability to move, rotate and scale the super view.Currently every
scale causes my border views to ch

I want a div to occupy view port when a user clicks on it. currently, I
have set css3 transition to the div. And setting the width and height
property using javascript. And animation happens. But it is not smooth. It
looks jerky.

So, I want to use some built in function to scale.
And I ended with css3 scale(). But it scales the content as well. I just
want the div to expand. Not the

i am creating a website on my mac book 13 inch the background image i am
trying to use is too big for my screen is their a way to keep the aspect
ratio the same when developing on my screen so it will look the same scaled
up or scaled down

i have used this code to scale the
background image to fill the whole screen

I want to read an gray level image file, for example, lena.bmp, then
reduce the gray level resolution in java, I used PixelGrabber
to get the pixels data of this image, how to convert this 8 bit gray scale
bitmap to 4 bit?Thanks!

A spring scale measures distance that the object is displaced, whereas a
beam scale balances the object against another mass. Both measure the mass
of an object, although this is commonly referred to as the weight of an
object. GravityBoth types of scale rely on the force of gravity to
operate. The beam scale balances weights placed at certain distances along
a beam to equate the gravitational

Because blueprints are scaled representations of buildings, it is necessary
to measure these drawings with an architectural scale or ruler. These
rulers have three sides -- each divided into two sections. So an
architecture scale has six scale representations on three sides, with each
of the scales representing one real-world foot. For example, a 1/4-inch
scale is laid out on the ruler so that 1/4