Karlsruhe, 3rd July 2009 –
in the coming winter, the role-playing world of Antaloor will once again open
its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide
sales success of the game’s famous predecessor, TopWare Interactive will once
again open a radically new chapter in the fantasy world of Reality Pump.

“Two Worlds II” presents a totally new gamer experience, one in which 2 years of
intensive development has enabled quantum leaps in all spheres: completely
overhauled AI and balancing standards, experienced authors, the active combat
system and the brand-new engine all combine to provide an unforgettable
experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II”
simply sets new technical benchmarks in the RPG genre, thanks not least to its
seemingly unlimited number of dynamic light sources, micro-detail Parallax
Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye
Accommodation.

The story of “Two Worlds II” is staged a couple of years after Part 1 - and it
will lead you into hitherto unexplored parts of Eastern Antaloor where you'll
find many brand-new locations packed full of atmosphere - from dusty deserts to
awe-inspiring temples.

Alexandra Constandache, the Executive Producer of TWII commented, “We
intentionally opted for a completely independent game with radical new
technology. This was the only way to ensure that we harness the enormous
potential and experience gained from the making of the first “Two Worlds”
project - and make full use of the further technical development of internal
Reality Pump tools that has been on-going since the first “Two Worlds” was
developed. This new release window gives us enough time to systematically
implement both our own requirements and the feedback of the “Two World” fans,
enabling us to create a breathtaking RPG experience.”

AND - we'll shortly be bringing out the next version of your hotly-awaited ““Two
Worlds” magazine, the “Antaloor Post” - and in it we'll tell you all about the
latest developments direct from the developers at Reality Pump! If you want to
be on the inside track when it comes to having inside info about Antaloor, go to
www.twoworlds2.com and register for the newsletter - you won't regret it!

It wasn't Oblivion: No shit. The best description that has been repeated that I started long ago is "an updated Diablo".

No, that's not the complaint a lot of people have. The complaint is that it tried to be Oblivion and failed miserably.

Can't hit anything on mounts: I can. Wasn't that hard to master.

Sure it's *possible* to hit something on a mount. The sad part is, even with the damage bonus for hitting something from a mount, it's quicker (not to mention about 10x easier) to dismount, kill it on foot, and remount than to try to kill it from the mount. And that's still not getting at the fact that this game has the worst mount controls I've ever seen, in any game.

There's a reason it's selling for $2.90. Basically, if you've already finished every other hack n slash CRPG out there and you still have spare time and just have to have more, this one might be worth the $2.90 for you. Otherwise, don't bother. Unless there's some major improvements in the next one, it also won't be worth the money.

Not nearly as polished as Oblivion, horribly cliched, had to laugh at my character during the cutscenes (looking like he wanted to pee), but after lowering my expectations and adding a few mods (particularly slowing down the schizo weather), I enjoyed this quite a bit for what it was. Love openworld games personally.

It wasn't Oblivion: No shit. The best description that has been repeated that I started long ago is "an updated Diablo".

Can't hit anything on mounts: I can. Wasn't that hard to master. On console? F this game on Console. First time ever the frame rate made me sick. PC? Looks great, runs great. Only mount complaint I have is you don't know when the SOB is going to die...so again, save often. I use them for travels, but mostly for storage points, so I gathered all the mounts up and put them in 1 location by a large castle with the best merchants and a warp point.

To open: I love how open it is. Couldn't be played any other way. If it wasn't 100% open, people would bitch that it isn't open enough.

Any complaint from anyone who played it on console, is probably valid.Game has a great save system, save whenever you do something bc you don't know how powerful that enemy is....easy to walk into a CF and die instantly.

FYI the game is 2.90 from Gogamer right now, and you can get Overlord 1 for 7.90. Also Overlord 2 is on sale.

Obviously the game did well enough for a sequel. I look forward to more of a co-op storyline. Multi player was really only a vs situation.

Most of the complaints people have on the game (sans console) can easily be fixed with the numerous mods out there. For $2.90 (I paid $6.12 or something on clearance) you can't go wrong for a fun hack and slash with PG elements and spells.

I enjoyed Bioshock, even though it failed to live up to System Shock. I would have liked it to focus more on the horror, less on the action because the action was fairly mediocre. The ambience was great, though.

Yeah I'm gonna join in with the folks waving the "too damn cheesy and unpolished" flag for TW.

As for Bioshock, the atmosphere was absolutely amazing but the gameplay isn't so much. The respawning bad guy thing doesn't work for me anymore and the shooter mechanics sucked. So I call Bioshock an average game. I liked Dark Messiah a more frankly as I think it did the genre better even though it's no flawless gem either.

I loved Bioshock. The story, writing, and evnironment in particular had me en-'raptured'. I would spend an hour just wandering around lookign out windows and checking out the artwork and stuff. I'm definitely looking foward to part deux. I suppose it's because it brought out the Jules Verne in me, living under the sea and all that.

Oblivion was a decent sandbox game with RPG elements, but you could say that GTA does that even better in that respect. A CRPG - IMO - is a lot more focused. Gothic, now there was a real CRPG.

"Lights going out and a kick in the balls. That's entertainment, that's entertainment"

Transformers also was a box office sweep, raking in millions. I guess by your assessment that movie will win the Academy Awards this year

Thats funny... Seeing the Acadamy Awards are picked by some old hoots in a room.

A majority of those awards for Oblivion were readers choiceawards.. y'know voted by people who PLAYED the game. Not some old hoots in a room who have no clue.. Besides the Acadamy awards have already been done for this year. Transformers may be nominiated for some Visual Effects catagory or someother for NEXT years awards, Thats about it...

And even in this thread there are far more people who hate the game than love it. Again that must be rigged too, by your assessment of my assessment.

You are doing a great job of making yourself look silly so I'll stop and let you dig your hole deeper.. and really, do block it this time, you Plants Vs Zombies hater..