Out of the virtual…

I’ve had this model knocking around for ages, I’ve overused it on this blog but we got a 3D printer in work and I thought I’d run it off, see how it would fare. The print software flagged some potential issues with the nose and eyebrows, possibly too much overhang for the printer to cope with sufficiently so I added some support structures to help fidelity.

I just ran with the printer defaults, this was a much a learning process as anything.

Start and end of the print, support struts are still attached at this point

End result with struts removed, a little rough around the edges, and the tip of the nose is lost but I’m happy with it for a first print.

About me

Hey! I’m a Senior Designer/3D Generalist with an Emmy award-winning technology company, with over 14 years experience in the Irish games industry. I’ve also done some TV work at a twice Oscar nominated animation studio.