Does game speed only affect the regular running speed of the players or also the release of their shots?

I figured out that the time the players need for shoot release in nba live is way too long in comparison with real life shots, so do i have to adjust the quickness of the players or does raising game speed helps here?

So i am trying to change sliders, but people use numbers for their sliders and my NBA live 08 for xbox 360 has no values, just the bar. When you guys say like 20,50,70, etc... do you mean like 20% of the bar?

Those numbers correspond to the values used in the PC and PS2 version of the game. Custom sliders for the 360 and PS3 are usually represented by the number of "notches" left or right from the default value (ie how many times you press left or right).

I often use the alley-oop control when I'm on fastbreak but it misses 80% of the time even when my dunker is wide open. Is there a slider that could improve the user's rating for a more sucessful and effective alley-oop?

Xbox 360 and PS3 specific sliders should specify how many "notches" left or right you need to move of the default, centred setting. Any settings that specify a number like 87 or 43 are for the PC/PS2 version.

Andrew, if I may ask, what sliders do you use? Like you, my goal of using roster updates and slider settings is to achieve a game that feels as close to a genuine NBA game as it possibly can. So, when you play Live 08, what settings do you prefer?

question. do u also set both team every starters to high? and thanx fo posting ur sliders and which 6.81 aiact do u preferred? there's 3 types. i used the gimmicky control by key of pass action so that u can hold the pass button to do fancy and tap to pass regular. not sure if theres a lob pass. are ur sliders good for user vs user? tired of hearin my friends,cuzzin whining we might gonna have to adjust sliders cuz nigu ai 6.9 n 7.0 will strengthen defense. can't wait fo release! i played wit lagoa's slider and im shure its harder cuz user layup % is set to 0 which i dont like very annoying to miss alotta layups. when u shoot free throws do u use analog stick or press shoot button. analog stick is hard fo me and i dont think i will ever be good at it im askin alotta questions but plz answer all of it xD.

edit (lyke 5th time xD): i won by 5 points it was really a fun game thanx again fo postin tha sliders again. cpu interception and shot block needs to lower. this way stats can be realistic. i suggest usin nigu's sliders for realistic stats and to play a real basketball game.

GuCcI08 wrote:question. do u also set both team every starters to high? and thanx fo posting ur sliders and which 6.81 aiact do u preferred? there's 3 types. i used the gimmicky control by key of pass action so that u can hold the pass button to do fancy and tap to pass regular. not sure if theres a lob pass. are ur sliders good for user vs user? tired of hearin my friends,cuzzin whining we might gonna have to adjust sliders cuz nigu ai 6.9 n 7.0 will strengthen defense. can't wait fo release! i played wit lagoa's slider and im shure its harder cuz user layup % is set to 0 which i dont like very annoying to miss alotta layups. when u shoot free throws do u use analog stick or press shoot button. analog stick is hard fo me and i dont think i will ever be good at it im askin alotta questions but plz answer all of it xD.

edit (lyke 5th time xD): i won by 5 points it was really a fun game thanx again fo postin tha sliders again. cpu interception and shot block needs to lower. this way stats can be realistic. i suggest usin nigu's sliders for realistic stats and to play a real basketball game.

no, i don't set the starters defense to high because it's very annoying to do that in every game... i use the same 6.81 AI as u (haven't tried the others though). these sliders are not really good for user vs. user games... about the free throws... i don't really know, i only press shoot button, but in the past i used analog stick and i think i had better percentage... my nash only missed 3 free throws last season, and now he has lost already 6 (in 7 games, 76%)! i've set cpu's interception so high because my players steal A LOT (really don't why :p) and i want to balance things... certainly my sliders aren't that realistic, but i'm forced to use them in order to make the game harder... hopefully cpu's defense will really improve on nigu's next update, so i can modify my sliders a little bit. thanks for ur interest in my sliders!

GuCcI08 wrote:question. do u also set both team every starters to high? and thanx fo posting ur sliders and which 6.81 aiact do u preferred? there's 3 types. i used the gimmicky control by key of pass action so that u can hold the pass button to do fancy and tap to pass regular. not sure if theres a lob pass. are ur sliders good for user vs user? tired of hearin my friends,cuzzin whining we might gonna have to adjust sliders cuz nigu ai 6.9 n 7.0 will strengthen defense. can't wait fo release! i played wit lagoa's slider and im shure its harder cuz user layup % is set to 0 which i dont like very annoying to miss alotta layups. when u shoot free throws do u use analog stick or press shoot button. analog stick is hard fo me and i dont think i will ever be good at it im askin alotta questions but plz answer all of it xD.

edit (lyke 5th time xD): i won by 5 points it was really a fun game thanx again fo postin tha sliders again. cpu interception and shot block needs to lower. this way stats can be realistic. i suggest usin nigu's sliders for realistic stats and to play a real basketball game.

no, i don't set the starters defense to high because it's very annoying to do that in every game... i use the same 6.81 AI as u (haven't tried the others though). these sliders are not really good for user vs. user games... about the free throws... i don't really know, i only press shoot button, but in the past i used analog stick and i think i had better percentage... my nash only missed 3 free throws last season, and now he has lost already 6 (in 7 games, 76%)! i've set cpu's interception so high because my players steal A LOT (really don't why :p) and i want to balance things... certainly my sliders aren't that realistic, but i'm forced to use them in order to make the game harder... hopefully cpu's defense will really improve on nigu's next update, so i can modify my sliders a little bit. thanks for ur interest in my sliders!

I dont know how can you people play this game..It cant be fixed so I gave up..
Try Giannaros sliders, nigu patch, set pressure to high and anything else you can think of...then sign Boykins from free agents, smallest player I know (Height: 5-5)..play against phoenix and give boykins the ball..use only your movement keys to get him behind the basket(you dont really need to dribble or sprint), press layup button and watch him put amare and shaq to shame..
You can do this every single time..sometimes just holding "up" will get you to the hoop..You can practically play 08 with 2 keys "up" and "layup".
You will score at least 90% and lets say cpu scores 60% while your not doing anything..when cpu misses press 'up' and 'layup' when under the basket. I have done it.

hi there, can someone please give the best PC sliders for realistic stats and gameplay for a 12 minute quarter and CPU vs. CPU game for NBA LIVE 08/09 PC.. i like watching them play on their own and i am making a season right now. thanks!

yes, but it seem the FGA/FGM are unrealistic.. both teams have about 117 FGA/game and 45-50 FGM/game.. but most of the game performance are okay only the FGA/FGM are the problem.. also they are not using alley-oops even though there is an open man near the basket.. what slider should i adjust to make them do alley ops?

There's no slider that controls alley-oops. The short answer is, if you want a more realistic performance look at getting another version because NBA Live 08 PC probably has the most issues of any game in the series.

NBA Live 08 Xbox 360...superstar difficulty @ 7/8 minute quarters.Right now it's entirely too easy and unrealistic, as I'm blowing out teams by 20+ every game and I want it harder or at least closer so I can have some realism. Right now I'm using the default sliders for superstar I guess?

Try dropping the User shooting sliders while increasing the shooting sliders for the CPU, as well as increasing the CPU's steal and interception sliders. That will force you to take better care of the ball while making it more difficult to score, at the same time giving the CPU a bit of an edge offensively.

Andrew wrote:There's no slider that controls alley-oops. The short answer is, if you want a more realistic performance look at getting another version because NBA Live 08 PC probably has the most issues of any game in the series.

you could also do alley-oops on a fast break... is really cool and mroe realistic

Okay i haven't played NBA Live for a long time but now because we have the awsome NBA Live 09 Mod for NBA Live 08 and because of Playoff Time i'm playing again. I'm adjusting sliders, so maybe someone can help with some questions:

- My teammates gets too many offensive rebounds, but i want the opponent team to get more offensive rebound. So if i set CPU Off Rebounds sliders up, does it influence also the ability of my teammates to get off. rebounds? It's a dilemma, because my teammates from CPU controlled are too strong at the boards and the opponent CPU is too weak at the boards.

- The CPU commits too many turnovers. How can i decrease their Turnovers with the sliders?

- The AI of the CPU subs is horrible. Sometimes the star player sits half of the gametime on the bench. If i set the Substitute frequence to the very left, does it mean the substitute players get less time or that if he subs the star player out, he sits long time out, because the CPU doesn't sub frequently?

- The CPU sliders are for the CPU controlled team only. Your players are still affected by the User slider settings.

- Where are the CPU's turnovers coming from? If it's from intercepted passes for example, decrease the User interception slider so that you'll have a harder time picking off passes, resulting in fewer turnovers for the CPU.