They haven't said, but it seriously looks like they are working towards it with update 1.4. Removing easy ways to get BH comms sure seems like something they would/should do before going to f2p. I really don't think they should be awarded to F2P even in HMFP through group finder.

Do you have any plans within the next year?
-> If so, when?
--> Will you be able to access a computer capable of running the game?
---> If not, then that is when the game will be released.
---> if so, pick the next time you have something planned that guarantees the inaccessibility of computers and that's when it will be released.
-> Any friends coming to town?
-> Significant other's parents?
-> Alien abduction?
-> Hard deadline at work?
-> Pregnancy?
-> Pregnancy because of Alien embryo from an abduction?

Whatever the least convenient time for it to be released will guarantee that date as the release date.

"I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it." Thomas Jefferson

Battle is a pure form of expression. It is heart and discipline, reduced to movement and motion. In battle, the words are swept away, giving way to actions-- mercy, sacrifice, anger, fear. These are pure moments of expression.

free yes. The stories are really good there isn't really that much more grinding (if you don't want to grind) than you would see in Skyrim. However, if you want to grind, then you can do Area quest and planet bonus quest.

It isn't great, but I did not find it terrible. Still like it better than the trooper. Plus a shadow makes up for story by being a total blast to level. They just suck, unless you want to be a Tank, when you hit 50.

I just want to check out the stories for each of the classes and alignments, is that F2P-able? I want to steer clear, way, way clear of grinding. So f2p y/n?

In my opinion, Sith classes own Republic classes, both in story and in the dialog options you get to choose. Agent, especially, but also the Inquisitor and Bounty Hunter, are fun classes.

You can do the story of all classes without really grinding anything. Do the story quest and planet quests (the former is personal, the latter contributes to the overall war effort) and you should be fine. There's more side quests to do, but they are in general uneventful. The bonus quests are closer to grinding, so skip them if you really don't want to do them, but if you can, do the bonus quest that happen in phases, because those give a lot of experience points.

What i found from the stories I have done and the few where i let myself see spoilers is that- Bioware played it safe with the Republic classes, while the Empire allows for more freedom in writing a story since there are less reference of stories like this to go by as a gauging tool.

I Would love to see Bioware break out of the traditional and take more chances since this would make the stories more compelling.

Why couldn't the Sith Emperor do the Ritual which would kill everything, earlier before even Revan comes back to face him? What was the point of building the Sith forces to attack the Republic if his goal was the Death to all Ritual?

They need to place things so one the system works and also have items/ carrot to try to allure players from free to play to Sub after they played for some time...or atleast buy cartel coins so they can have more character slots or warzone/operations acess

Yep..might as well just agree. It's a failure. It failed. Yep, big 'ol failure.
Happy?? Yes you are.
Good.
Now I'm going to go play this awesomely fun game some more.

AARGH!! I really should stop coming here and reading this drivel.
I got really bummed on the game for awhile there, but it wasn't because I don't like it, I love it.
It's because I actually started listening to the idiots in-game and out. Whining and complaing about some stupid crap that isn't even relevant in a new game like this.
Yes, granted 1.4 ticked me off because it bugged everything out, and because they changed some stuff I don't think needs changing. Overload still looks like crap and if they were going to do it anyway, why not just make it look like Force Wave and get rid of that horribly timed animation?
Remove the flip in the air and it might look ok. Getting used to Force Wave now just like I did Project.
Anyway, rant finished. I got some dailies to do.

Also... @ Q: Why don't you just download it for free when it becomes F2P and... you know, not pay anything at all to begin with because you don't actually need to spend 10 bucks buying a disc?

Also, this game isn't an abomination. Not even close... there are games that come MUCH closer (since they're just not fun at all) and one game that truly is an abomination, but just because there's no Knights of the Old Republic III doesn't make this an abomination...

just because there's no Knights of the Old Republic III doesn't make this an abomination...

This is Star Wars we're talking about here. Unless fans don't get what they want, and exactly how they want, everything else that comes out is crap.

But seriously, I believe most of the rant against the game is all about it not being KotOR III. I mean, I would prefer a singleplayer offline game aswell, but I can recognize that this is a good online RPG.

But seriously, I believe most of the rant against the game is all about it not being KotOR III. I mean, I would prefer a singleplayer offline game aswell, but I can recognize that this is a good online RPG.

Maybe 3 years ago, the rants are about what was/is in other MMO's and not in TOR.

3. Nowhere else can I get people to shot at or spit on Lynk without facing jail time.

4. It has operations.

5. It is fun.

Yes, there are some epic fails too, but most is just from BioWare not really knowing how to deal with the needy MMO crowd or the needy Star Wars fanboy. They try to cater to much to either and end up pleasing no one.

F2P just means more people playing, it will also mean more people whining, but that can't be helped. I just hope BioWare sticks somewhat to it guns and stops this endless nerfing of things that do not need to be nerfed. So what you cannot do it, learn your abilities and try again after that. The game is full of choices, if you don't want to grind don't grind, if you hate space missions, don't do them, if you hate groups, play solo, but you don't have to complain about crap just because it is in game and you don't like it.

I think to a degree part of the criticism also comes from the fact that they completely killed off Star Wars Galaxies. I know I'm mad about that. More mad about that than not getting KotOR III. I'm pretty sure I'm not alone in that. They were different enough that they could have coexisted. And honestly, they might have both helped each other out. It also left a real sour taste in people's mouths. Sure there were some that would never have been satisfied without either KotOR III or Pre-CU SWG, but there was no reason to completely kill off SWG. Personally it made me more worried about the longevity of SWTOR. I mean You build up friendships and alliances and end up having the game yanked from under you... I know that's how many SWG fans felt. They got robbed of the game they loved 3 times.

"I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it." Thomas Jefferson

I think to a degree part of the criticism also comes from the fact that they completely killed off Star Wars Galaxies. I know I'm mad about that. More mad about that than not getting KotOR III. I'm pretty sure I'm not alone in that. They were different enough that they could have coexisted. And honestly, they might have both helped each other out. It also left a real sour taste in people's mouths. Sure there were some that would never have been satisfied without either KotOR III or Pre-CU SWG, but there was no reason to completely kill off SWG. Personally it made me more worried about the longevity of SWTOR. I mean You build up friendships and alliances and end up having the game yanked from under you... I know that's how many SWG fans felt. They got robbed of the game they loved 3 times.

Galaxies was my first MMOG, and although I didn't play it as often as some people, I accompanied its evolution. I'm even one of the few who thinks the latest version offered a much more solid game and experience than the Pre-CU/NGE. However, as every MMOG, it would go away sooner or later. I was actually expecting that it would go F2P at TOR's launch, but unfortunately that wasn't the case.

I think I can only invest a good amount of time and money on an MMOG when companies assure me that a singleplayer version will be available when they, for some reason, have to close down the servers. And contrary to popular belief, it's doable if they have that in mind from the start.

Galaxies was my first MMOG, and although I didn't play it as often as some people, I accompanied its evolution. I'm even one of the few who thinks the latest version offered a much more solid game and experience than the Pre-CU/NGE. However, as every MMOG, it would go away sooner or later. I was actually expecting that it would go F2P at TOR's launch, but unfortunately that wasn't the case.

I think I can only invest a good amount of time and money on an MMOG when companies assure me that a singleplayer version will be available when they, for some reason, have to close down the servers. And contrary to popular belief, it's doable if they have that in mind from the start.

Don't misunderstand me, I didn't expect SWG to last forever. I would disagree on the point about it being a more solid experience... I would say different game experience altogether. If you played it in the expectation of it being SWG CU or Pre-CU, you would hate it, but if you gave it a chance as it's own game, I would say it was a very good game. But those that loved pre-cu, lost their game with the CU, then had that game ripped from them when the CU became the NGE. Then those that stuck with it and even began enjoying the NGE, had that game ripped from them. Makes it hard to not think the same could happen with TOR.

I think that TOR is probably the most likely to be able to be a single player game after they have to shut the servers down. Might be huge install, but... seems as though a good bit is single player friendly.

SWG had several completely different gameplay styles that you could enjoy. Hack and slash combat. Twitch flight system. and the absolute best(IMHO) crafting system in an MMO. It also had the City game, where you built your cities. The role playing game. Then there was the card game they came out with at the end(I thought this was how the free to play version would make it's money). You could harvest resources, raise pets, or just be an interior decorator if you wanted. Then there's the purely social aspect of the cantinas. Compared to that, TOR lacks much.

Not to say TOR is a bad game at all. I still say it's the most fun active MMO out there.

"I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it." Thomas Jefferson