Many thanks go out to Brendon Wyber and Raphael Quinet (DEU v.5.0) and Colin Reed (BSP v.1.0) for allowing all of us a chance to create our own custom levels. ...and of course, thanks to id Software for creating DOOM. ;)

This is a very early wad, but it's not bad.
Of course there's almost no detail in this map. But it has some quick and intense fighting. You only shouldn't head for the exit too early, because there's no way back to the monsters you've missed. 3/5 -Milian