We’ve put our Dungeons! project on hold for the time being, instead working on this project. This one has far less assets needed – in particular animations – as well as fewer engine features, yet it utilizes the engine for sound, networking, physics, scripting and input. The premise is simple, deathmatch and some other modes of play in a space arena where the stellar system is procedurally generated, flying spaceships with customizable loadouts. We plan to have several weapons available as well as guided and unguided missiles. The visual style will be bubblegummy, with plastic looking spaceships and cartoony stellar objects. We’re also considering a mix-in of retrofuturistic styles, a la Flash Gordon comics.