We analyze the cancellation of Fable Legends and the apparent closure of Lionhead Studios. Could either have been saved? Can and will Fable continue on, or is it dead? Plus: our first impressions of The Division, Gears of War 4 continues to divide us, Doom multiplayer inches closer, Overwatch and Battleborn have a silly (albeit one-sided) feud, and more!

Head of Xbox Phil Spencer joins us for a quick interview about the future of Xbox (hint: you probably won't lose access to your Xbox One games on the next-gen Xbox console years from now). Plus: our reactions to the Xbox Showcase event from last week – and to Quantum Break in particular, analyzing the Mass Effect Andromeda delay, how cool a World War I-set Battlefield 5 could be, and we tell Capcom how we feel about their creative output so far in this console generation.

On this week's Xbox show, it's all good news. First, it took four years, but Xbox's own Larry "Major Nelson" Hryb sits in with us for the entire show. Together, we talk about this week's awesome Halo 5 news, including the return of a beloved multiplayer mode and an even more beloved old weapon. Plus: Fallout and Elder Scrolls boss Todd Howard speaks about game PR cycles and their next projects. We analyze his comments, and much more! Oh, and of course we also send Larry back to Microsoft with a clear message: #BringBackXBLA

We analyze last week's Internet meltdown over Quantum Break's PC version, detail the first wave of Fallout 4 DLC, discuss what the departure of Mass Effect: Andromeda's lead writer means for both that game and Destiny 2, and much more!

P.S. We apologize for the problem with Mitch's mic this week. We're tracking down the problem and we'll have it squashed ASAP.

Bethesda announces that they'll put on another E3 press conference. We speculate about what will – and won't – be there. Plus: a 40-minute interview with Unravel creative director Martin Sahlin, The Division beta reactions, how we'd kill Spartan Locke in the first scene of Halo 6, and much more!

We celebrate the very Burnout-y new golf game (yes, golf game!) from the original creators of Burnout. Plus: praise for the word-of-mouth hit ARK: Survival Evolved and the awesome adventure that is Oxenfree. We also discuss the potential awesomeness of PlatinumGames's just-announced Teenage Mutant Ninja Turtles game, share what you're getting for your $50 season pass in Star Wars Battlefront, lament Mighty No. 9's latest delay, and tell you how you can attend E3 with EA.

We speculate on what this year's Infinity Ward-developed Call of Duty might be like given all of the big-studio talent Activision's been hiring for it. Also, Microsoft files a couple of new game software trademarks we are hesitant to get excited about, the top 10-selling games of December are revealed, and much more!

We discuss our Game of the Year votes, lament the end of an era with one of the key creators of Grand Theft Auto, recount the insane development history of Homefront: The Revolution as it gets dated, weep at the lack of Psychonauts on Xbox, and more!

Happy New Year! We kick things off with our longest episode ever! Gone Home creator Steve Gaynor (who you may also know as the creator of BioShock 2's highly acclaimed DLC Minerva's Den) sits in for the whole show to talk about next week's Xbox One release of Gone Home. We also ask him about his time on BioShock 2 as well as his next game, the Xbox One-exclusive Tacoma. Plus: we make our Xbox predictions for 2016 and review how we did with our 2015 predictions. And we discuss the Scalebound delay, the Assassin's Creed leak, and much more!