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I don't decry them for trying, I just say it's been done, it's not a big deal, and ultimately it's a pointless feature that only serves as something to put on the "game features list". I mean honestly, I'm all for allowing people to play RPGs hovewer they want, but the amount of players who do "kill everything on sight" runs is so small it's more effort than it's worth.

And as for them trying to make it more than that... nobody said that, as far as I see here.

Its important because you impose your way of experiencing a story if you just bind people to linear stuff. And as said before: the entire world changes differently depending on what you do or dont do. Essentially, they are willing to put in content for everyone to discover or ignore as they please. Of course, the ultimate expression of that would be to make everything random and generated every time, but I am a great fan of just making a huge amount of content, and just point a player in a random direction for them to enjoy.

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

Unearthed this thread to tell you that in the backers email inXile sent out today, they said Wasteland 2's budget doubled during the Steam Summer Sale.
An unfinished, story-driven game. Truly, we live in the future.

Unearthed this thread to tell you that in the backers email inXile sent out today, they said Wasteland 2's budget doubled during the Steam Summer Sale.
An unfinished, story-driven game. Truly, we live in the future.

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

Unearthed this thread to tell you that in the backers email inXile sent out today, they said Wasteland 2's budget doubled during the Steam Summer Sale.
An unfinished, story-driven game. Truly, we live in the future.

Did they? I got the impression they said the game is twice as large/expansive, not the budget, and that this is owing to Steam early access sales, not the summer sale.

Did they? I got the impression they said the game is twice as large/expansive, not the budget, and that this is owing to Steam early access sales, not the summer sale.

It's been on early access for more than six months.

I thought too, but then I continued reading. As for Early Access, I concede that point, but the sale surely helped tip them over the edge.

We made this promise a while back and it still holds true. Every penny coming in from sales is still going back into making Wasteland 2. *By this stage, it means we have doubled Wasteland 2's initial budget. *