Hearthstone: Heroes of WarCraft Wiki Guide

Spell Mage by Andres

Here is a great deck for mages to run for those who have a low budget. It mainly deals with each card having symmetry with one each others battlecries and spell effects.

Mirror Image x2: Great taunt for early game. Can be used in affect with other cards in the deck.

Mana Wyrm x2: Gains plus one attack for each spell used. Can be comboed with mirror image and other spells.

Arcane Explosion: Weak card alone, but with each spell damage increase, this card becomes a great low cost board clear. More on this later.

Frostbolt x2: Great card to deal damage to early game minions and clear the board. Also is increased with spell damage and slows down classes who rely on weapons like hunter, warrior, or paladin.

Kobold Geomancer x2: Adds spell damage +1 for a turn 2 great card to play situationally. Buffs up frostbolt, fireball and pyroblast.

Sorcerer's Apprentice x2: Each spell cost one less mana. In a deck with many spells, this card is a vital two turn card to run in this deck.

Arcane Intellect x2: Draws two cards. Card draw is vital in this game. More cards in your hand means more options.

Fireball x2: Amazing cards to clear a high health minion or just deal damage to the face. Deals six damage but can increase with spell damage.

Polymorph x2: Every mage needs this card in their decks. Watch as opponents play thier legendaries and cry once this card turns their precious Yzera or Ragnaros into a pathetic 1/1 sheep.

Ancient Mage: Very underrated card. Only use one in a deck though. Gives adjacent minions +1 spell damage. Great symmetry with frostbolt and fireball as it increases their damage with other enemies on the field. It is situational, but useful in this deck.

Violet Teacher x2: This is when this deck gets sexy.Great board control as it summons a 1/1 violet apprentice with each spell. Like I said, any spell you use activates this affect. Every card works together in this deck.

Water Elemental x2: Amazing four mana card, I repeat amazing! High health makes it hard to get rid of. Great against warriors and hunters and rogues as you can freeze them by hitting them in the face for one turn. Most opponents you most of thier removal spells on this card alone.

Azure Drake x2: A staple in any mage deck. Draw one card and have +1 spell damage. Great 4/4 with spell damage and card draw. I wish I can run 4 of this card in this deck.

Gadgetzan Auctioneer x2: Great 5 turn card. Card draw is vital in this game and each spell you use helps you draw a card. Keyword: symmetry.

Blizzard: Just run once in your deck. Freezes your opponents minons and does 2 damage. Bad card for six mana you say? Not with all the spell damage in this deck. Can easily do 4 damage to all minions and freeze in this deck.

Flamestrike x2: Run two of this card. It's mage's best boad clear and gets buffed ridiculously with spell damage.

Pyroblast: Many feel this card isn't worth it after the nerf, but I tend to disagree. (It is now a ten mana card that deals ten damage.) It's a great late game card that can outright win you the game if your opponent has ten health or less. Plus, it gets buffed and utilized by spell damage and all of the other cards battlecry's. Just one run instead of two because of the nerf.

Strengths: Great against board control.

Weaknesses: Rush decks.

How to Play: Gain board control as much as possible. Don't be afraid to use your spells like fireball and frostblast on minions to clear the board. The real power of this deck is how you use the cards in symmetry. Your violet teacher, gadgetzan auctioneer, azure drake are big proponents of the use of that symmetry. Spells and minions go together like peanut butter and jelly in this deck. No card is wasteful in this deck. Each card has a purpose.

Deck analysis: Symmetry, Symmetry, Symmetry! Every card helps one another which is what a great deck should. I once had a viloet teacher ancient mage and gadgetzan auctionner out on the board. I played a frostbolt that did 5 damage, summoned a 1/1 minon and drew a card in one turn, The spells make this mage deck fantastic because they blend well with the minions in the deck. It took me about 1,200 dust and two weeks play time to acquire this deck. Run this bad boy and tell me what you think.