Trophy Guide

Metal Gear Solid 4: Guns of the Patriots
Trophy Guide
Table of Contents
I - Introduction
001.0 - Contact Info
002.0 - Legal Info
003.0 - Version History
II ? Trophy Guide
000.0 ? Road Map
001.0 ? Trophies
002.0 ? Weapons
003.0 ? Emblems
004.0 ? The Ghosts of Shadow Moses
005.0 ? Flashbacks (to be completed)
006.0 ? iPod Tracks (to be completed)
Welcome to my Metal Gear Solid 4: Guns of the Patriots Trophy Guide.
Any questions, comments, corrections, or contributions are welcome, my email
is tarrun75(at)gmail(dot)com. Please make sure to add something related to
MGS4 in the subject line so I don't have to figure out what game you're
talking about. Questions regarding something that's already covered in the
guide will not be answered. Credit will be given to anything sent to me that
I add or major corrections. For corrections, please email me only if it's
something really important, something that will clearly confuse anyone
reading.
Legal information:
This document is copyrighted Tarrun 2012.
This guide may not be reproduced under any circumstance except for personal
or private use. It may not be placed on any web site, magazine or otherwise
distributed publicly without advanced written permission. This guide may not
be used for profit, and may only be used on gamefaqs.com Use of this work on
any other web site besides the ones noted above or as a part of any public
display is a violation of copyright and is strictly prohibited.
Version History:
First Submission: A complete trophy guide, though a few additional sections
still need work.
II ? Trophy Guide
After years of waiting, fans of trophies can finally rejoice! Metal Gear
Solid 4, one of the most critically acclaimed games on the Playstation 3, has
finally received a trophy patch. The trophy list includes 34 trophies ? 1
platinum, 5 gold, 9 silver, and 19 bronze - that you can add to your
collection.
Before jumping in, however, be sure to download patch 2.00. Also, be aware
that any save file created before downloading this patch will not be able to
earn trophies, and you do not receive trophies retroactively if you load up
an old save. After installing the patch, fire up the game and start a new
game to begin your hunt for the platinum!
===============
One final quick note. At the time of this initial submission, the trophy
patch has been released for about two days. Obviously I have not had enough
time to earn the platinum trophy myself, so this information is simply based
on my experience playing the game pre-patch. As such, there is always the
possibility that some of these trophies are glitched or glitchy, or unlock in
an unusual way. I?m currently not aware of anything like this, but should
this be the case I will be sure to update this guide accordingly.
Please do not email me asking why a certain trophy is not unlocking for you.
I will update this guide as quickly as possible, and if there is an issue
with a trophy unlocking it will be here as soon as I can confirm it. Thanks!
===============
000.0 ? Road Map
Earning all 34 trophies won?t be easy, and you?ll have to play the game at
least seven times to get everything. You can earn almost all of them within
two or so runs, but you are required to have all 40 emblems in order to
obtain the Snake Eater iPod track, which is needed for Sounds of the
Battlefield. Although you can earn multiple emblems in a single run, five
require their own playthrough.
In your first playthrough, focus on enjoying the game and earning all of the
story-related trophies. If you want, start looking for collectibles and
weapons, and nab any of the miscellaneous trophies while you?re at it.
After completing the game once, you should decide whether to try for the Big
Boss emblem or not. If you are, do that so you can unlock all of the rewards
that come with it. If not, work on earning the Centipede, Spider, Jaguar, and
Panther emblems while becoming more familiar with the game in preparation for
your Big Boss run.
With Big Boss completed, it?s time to earn the Chicken emblem. With special
items such as the stealth camo, bandana, and Patriot, you?ll be able to clean
up any other trophies you have missed up until now and be able to have some
fun meeting the ridiculous requirements for Chicken. See the emblems guide
for more details regarding your emblem runs.
001.0 ? Trophies
Name: The Legendary Hero
Rank: Platinum
Description: Obtained all trophies.
How It?s Earned: Like all platinum trophies, you earn this when all other
trophies have been obtained.
Name: Liquid Sun
Rank: Bronze
Description: Cleared Act 1 (Middle East).
How It?s Earned: This is a story related trophy and will automatically unlock
when you finish Act 1.
Name: Solid Sun
Rank: Bronze
Description: Cleared Act 2 (South America).
How It?s Earned: This is a story related trophy and will automatically unlock
when you finish Act 2.
Name: Third Sun
Rank: Bronze
Description: Cleared Act 3 (Eastern Europe).
How It?s Earned: This is a story related trophy and will automatically unlock
when you finish Act 3.
Name: Twin Suns
Rank: Bronze
Description: Cleared Act 4 (Shadow Moses).
How It?s Earned: This is a story related trophy and will automatically unlock
when you finish Act 4.
Name: Old Sun
Rank: Bronze
Description: Cleared Act 5 (Outer Haven).
How It?s Earned: This is a story related trophy and will automatically unlock
when you finish Act 5.
Name: You enjoy all the killing, that's why.
Rank: Bronze
Description: Killed many enemies in one area, and vomited.
How It?s Earned: If you kill 50 or more enemies in a single act, you will
trigger a flashback of Liquid from Metal Gear Solid 1 telling Snake that he
enjoys killing, which will cause Snake to throw up. A good point in the game
to earn this is during one of the conflicts between PMCs and rebels in the
first two acts. Specifically, Downtown in Act 1 or just outside Vista Mansion
in Act 2 are two good places to camp out and rack up kills.
Name: Laughing Octopus Doll
Rank: Bronze
Description: Defeated Laughing Octopus by non-lethal means, and obtained the
Laughing Octopus Doll.
How It?s Earned: Defeat Laughing Octopus? Beast form using non-lethal tactics.
Afterwards, the doll will be on one of the beds in the lab during the Beauty
fight.
Name: Frog Soldier Doll
Rank: Bronze
Description: Escaped the Haven Troopers in the Middle East by non-lethal
means, and obtained the Frog Soldier Doll.
How It?s Earned: Complete the Advent Palace portion of Act One using non-
lethal methods. After several cinematics with Meryl and the Rat Patrol, the
doll will be in the underground parking garage where the Rat Patrol parts
with Snake. Remember that if you shoot a Haven Trooper while they're hanging
from the ceiling and fall down, it will register as a kill.
Name: Raging Raven Doll
Rank: Bronze
Description: Defeated Raging Raven by non-lethal means, and obtained the
Raging Raven Doll.
How It?s Earned: Defeat Raging Raven?s Beast form using non-lethal tactics.
Afterward, the doll will be on the highest floor of the tower during the
Beauty fight.
Name: Crying Wolf Doll
Rank: Bronze
Description: Defeated Crying Wolf by non-lethal means, and obtained the
Crying Wolf Doll.
How It?s Earned: Defeat Crying Wolf?s Beast form using non-lethal tactics.
Afterward, the doll will be against the wall behind where Snake begins during
the Beauty fight.
Name: Screaming Mantis Doll
Rank: Bronze
Description: Defeated Screaming Mantis by non-lethal means, and obtained the
Screaming Mantis Doll.
How It?s Earned: Defeat Screaming Mantis? Beast form using non-lethal tactics.
After hitting the Psycho Mantis doll with non-lethal rounds and picking it up,
finish off Screaming Mantis and her Beauty form, and then head to the north
exit to find the doll.
Name: Divine Wind
Rank: Silver
Description: Caused a "divine wind" using the Tanegashima.
How It?s Earned: At first glance, the Tanegashima doesn't look like much. Not
only is it a mediocre weapon at best with an ungodly reload time, but it
costs a whopping one million Drebin Points. However, when fired outside, the
Tanegashima has a thirty-percent chance of immediately eliminating every
enemy in the area by summoning a devastating tornado, or divine wind, which
also causes them to drop any weapons and items they're carrying. Simply
purchase the Tanegashima, preferably in Act 5 when you can take advantage of
Drebin?s 50% war discount, and fire it somewhere outside. If you?re lucky,
you?ll create the divine wind and earn the trophy.
Name: Handle with Caution
Rank: Bronze
Description: Broke off the most important part of a statue.
How It?s Earned: Early in Act 1, right before you meet Otacon, you will enter
an area called the Red Zone. At the beginning of this area is a statue near
some stairs. If you jump onto the statue?s base, you?ll have the option to
blend in with it. Along with changing camouflage, Snake will grab the
statue?s genitals while posing. Do this a few times, and eventually that part
of the statue will break off.
Name: Hands Up!
Rank: Bronze
Description: Held an enemy soldier at gunpoint and performed a body check.
How It?s Earned: Sneak up behind an enemy, ideally your run-of-the-mill PMC
and not a frog soldier, and point your gun at them. Snake will say ?Freeze!?
and the enemy will put their hands up in surrender. Now, an option will
appear to perform a body check, so press Triangle and Snake will begin
patting him down. When an exclamation mark appears, press Triangle again and
you?ll receive an item. If, however, you press it while Snake is checking the
enemy?s crotch, Snake will take a cheap shot and knock him out instead. Ouch.
Name: Flashback Mania
Rank: Gold
Description: Viewed all flashbacks.
How It?s Earned: While watching the cinematics, you will occasionally see the
X button flash onscreen. If you press X, images, audio, or both from previous
Metal Gear games will be spliced into the scene, serving as a flashback for
Snake during his mission.
You don?t have to watch all of these in a single playthrough, the trophy is
cumulative as long as you start a new game using the same completed save file.
The majority of these flashbacks occur during cutscenes, but some, such as
the one for ?You enjoy all the killing, that?s why.? are triggered during
gameplay. A full list of these flashbacks will be provided shortly.
Name: SUNLIGHT!
Rank: Silver
Description: Obtained the Solar Gun.
How It?s Earned: Defeat the Beast forms of the Beauty and Beast Corp and
complete the Advent Palace sequence with the Rat Patrol using non-lethal
tactics. Afterwards, collect the dolls left in each area to earn the Solar
Gun at the end of the game. Remember that even if you shoot a Haven Trooper
with a tranquilizer gun while they're hanging from a ceiling, they'll fall to
their death and count as a kill. For more information on the specific dolls,
check out each individual doll-related trophy.
Name: Sounds of the Battlefield
Rank: Gold
Description: Obtained all iPod? tracks (excluding tracks obtained via
password).
How It?s Earned: Like the description says, you must obtain all iPod tracks
that can be found or earned in the game. Many of them are lying around and
some are given to you by holding up enemies or giving health items to rebel
allies, but the two toughest ones by far are the Big Boss and Snake Eater
tracks, which require you to earn the Big Boss emblem and all forty emblems,
respectively. There are 33 tracks that you need to obtain, a full list will
be provided as soon as possible.
Name: I Just Don't Fear Death
Rank: Silver
Description: Ended ALERT status while wearing the Corpse Camo.
How It?s Earned: To obtain the Corpse Camo, you must finish a game with 51 or
more continues. Afterward, while in an alert, if you equip the Corpse Camo
and lay flat, enemies who discover you will think that Snake is dead and
dismiss the alert.
Name: I am THE expert on weapons
Rank: Gold
Description: Obtained all weapons (excluding weapons obtained via password).
How It?s Earned: There are 69 weapons that you will need to obtain, many can
be purchased from Drebin?s store or found in various areas throughout the
game. For a full list, check out the Weapons section.
Name: Infinite ammo.
Rank: Gold
Description: Obtained the Bandana.
How It?s Earned: You can either earn the bandana by playing through the game
without killing a single enemy, or you can purchase it from Drebin for five
million Drebin Points.
Name: Stealth Camouflage
Rank: Gold
Description: Obtained the Stealth Camouflage.
How It?s Earned: You can obtain the stealth camo by either playing through
the game without going into a single alert, or you can buy it from Drebin for
five million Drebin Points.
Name: Ghost Photography Addict
Rank: Silver
Description: Snapped at least 5 shots of ghosts on Shadow Moses Island.
How It?s Earned: The ghosts are exclusively located in Act Four, and can be
found in nearly every area you pass through. Before attempting to find the
ghosts, you must at least have the Digital Camera to take photos - you can
find it during the mission briefing sequences next to Sunny's desk. It's
highly recommended that you also have the Sorrow Doll and some Chaff Grenades,
though. Once you collect five photos, you will earn the trophy. For more
information, check out the Ghosts of Shadow Moses section of this guide.
Name: FaceCamo Addict
Rank: Silver
Description: Obtained 10 or more types of FaceCamo (excluding types obtained
via password).
How It?s Earned: There are more than ten FaceCamos in the game, but you only
need ten. You will automatically earn three FaceCamos while playing the game
naturally, so you will have to find the other seven.
- Big Boss - Earn the Big Boss emblem (see the Emblems section for details).
While wearing this camo, enemies that see you will become terrified or pass
out.
- Colonel Campbell - Stun Campbell with the MK.II during Act One's mission
briefing.
- Crying Beauty - Defeat Crying Beauty using non-lethal tactics.
- Drebin - Acquire sixty weapons in one game.
- Laughing Beauty - Defeat Laughing Beauty using non-lethal tactics.
- Otacon - Stun Otacon with the MK.II during Act Three's mission briefing.
- Raging Beauty - Defeat Raging Beauty using non-lethal tactics.
- Raiden A - Stun Sunny with the MK.II during Act Three's mission briefing.
- Raiden B - Stun Naomi with the MK.II during Act Three's mission briefing.
- Screaming Beauty - Defeating Screaming Beauty using non-lethal tactics.
Name: Can you feel my power now!!!?
Rank: Silver
Description: Took control of an enemy soldier's body using the Mantis Doll or
Sorrow Doll.
How It?s Earned: You obtain the Psycho Mantis and Sorrow dolls during the
boss battle with Screaming Mantis. During the fight, shoot the dolls until
Mantis drops them, and then run over and pick them up. The Mantis doll allows
Snake to control living enemies, while the Sorrow doll grants you power over
the dead. Simply equip a doll and use it like any other weapon on the
appropriate enemy and the trophy is yours.
Name: Emotion Control
Rank: Bronze
Description: Controlled an enemy soldier's emotions using an Emotive Magazine.
How It?s Earned: The Emotion magazines can be purchased from Drebin?s shop
for 2000 DP and are essentially identical to the Playboy magazines. Drop one
on the ground, and when an enemy finds it you will earn the trophy. Keep in
mind that this will not work during an alert phase.
Name: Hurt me more!
Rank: Bronze
Description: Shocked an enemy soldier using MK.II/III.
How It?s Earned: You obtain the MK.II early in Act 1 and can use it as an
item from then one. When you take control of the MK.II, drive it up to an
enemy, hold L1, and press R1 to attack. If it hits, the enemy will be knocked
out and you?ll earn the trophy.
Name: Drum Can Addict
Rank: Bronze
Description: Knocked an enemy soldier flying using a Drum Can.
How It?s Earned: You obtain the Drum Can early in Act 1, and afterward you
can hide and roll around in it. If you press X while hiding in the Drum Can,
Snake will tip it over and start rolling. If you connect with an enemy you
will earn the trophy, just keep in mind that if you roll for too long Snake
will get dizzy and throw up.
Name: Crop Circle
Rank: Silver
Description: Found a crop circle and heard a mysterious voice.
How It?s Earned: After fighting Laughing Octopus in Act 2, you will have to
track Naomi through the woods. In this section you will come across a river,
follow it to the left until you find a crop circle near the riverbank. When
you step on it, you will hear a flashback from Metal Gear Solid 2 and earn
this trophy.
Name: Are you an Otaku too?
Rank: Silver
Description: Viewed all model posters.
How It?s Earned: There are four posters that you need to find, two in Act 2
and another two in Act 3.
1. On the first floor of Vista Mansion, look against the wall in the hallway
near the staircase. Look for a painting of two nude figures on the wall, and
shoot it. The painting will fall down and reveal a poster of Japanese model
Akina Minami.
2. Still in Vista Mansion, head upstairs and lie prone on the bed. Press
Triangle to roll over, and enter first person view to find the poster on the
ceiling.
3. In Act 3, from where you begin in Midtown S Sector, follow the resistance
member until you reach the park. Then head to the right until you reach a
dead end, where you will find the poster.
4. In Midtown Central Sector, find a white van at a T-intersection where the
helicopter is patrolling. Head up the street that?s on a slight incline and
follow it up you reach another parked vehicle. Look at the wall near the
vehicle for the fourth poster.
For each poster, you have to look at the poster in first-person view and wait
for Snake to say something like, ?Akina!? Snake must say something to confirm
that it has registered.
Name: You?re pretty good.
Rank: Silver
Description: Got kissed by Ocelot during the final battle.
How It?s Earned: During third phase of the final battle with Liquid Ocelot,
when Ocelot begins using CQC and the Snake Eater theme is playing, one of his
attacks involves putting Snake in a headlock that you have to wiggle out of.
If you do nothing, however, Ocelot will say Snake?s name and give him a quick
peck on the cheek.
Name: That Tune Is His Mind Control Music
Rank: Bronze
Description: Played Oishii Two-han Seikatsu and made one of the BB Corps
dance.
How It?s Earned: During the Beauty forms of any of the B&B Corp boss fights,
avoid fighting the Beauty for three minutes until the screen goes white and
the environment disappears. You begin with Oishii Two-han Seikatsu in your
iPod, so equip it and watch the Beauty dance.
Name: Overhead view -- just like old times...
Rank: Bronze
Description: Used overhead view on Shadow Moses Island.
How It?s Earned: Very simple, once you reach the helipad during Act 4
readjust the camera so that it?s pointing down over Snake, similar to the
original camera angle from the earlier Metal Gear Solid games. Run around for
a bit and Snake will say the line that the trophy is based on. If it doesn?t
trigger, try tweaking the camera angle a little bit.
Name: LIQUID!
Rank: Bronze
Description: Piloted Metal Gear REX and screamed at your enemy.
How It?s Earned: Easy trophy. During the boss battle with Liquid?s RAY at the
end of Act 4, press and hold Triangle to make REX roar while Snake screams
out Liquid?s name.
002.0 ? Weapons
You will need to collect the 69 in-game weapons for the ?I am THE expert on
weapons? trophy as well as the Little Grey emblem as you work towards ?Sounds
of the Battlefield.? Below is a list of all 69 weapons and a brief
description of how they can be obtained.
002.1 - Handguns
- Mk2 - Otacon gives you this weapon in Act One when Snake meets up with the
MK.II.
- Operator - Otacon gives you this weapon in Act One when Snake meets up with
the MK.II.
- GSR - The GSR can be purchased from Drebin for 3000 DP or found in the
Middle East Militia's safe house in Act One.
- Five-Seven - The Five-Seven is the alternate weapon for Haven Troopers, so
if you force them to drop their weapon - either by holding them up or
knocking them out - they'll resort to using their Five-Seven afterwards. You
can also buy it from Drebin for 6000 Drebin Points.
- PMM - Resistance members in Act Three carry them, but you'll have to alert
them to your presence before they equip the PMM and attack you. The PMM can
also buy purchased from Drebin for 3500 DP.
- PSS - The PSS is a fairly common weapon, but the easiest way to find one is
by destroying Scarabs. Many of them carry the PSS, so pick off a few in the
tank hanger in Act Four, for example, and you'll score one easily. If that's
not an option, the PSS is available at Drebin's shop for 5000 DP.
- G18C - Some of the rebels in Act Two carry this weapon, so your best bet is
to stick around in an area where rebels and PMCs continuously respawn and
loot the corpses for a G18C. If grave robbing isn't you thing, Drebin will
sell you one for 8000 Drebin Points.
- Mk.23 - At the Shadow Moses helipad in Act Four, find the truck directly in
front of the main entrance to the tank hanger. The Mk.23 is under the truck.
- Race Gun - Complete the game once on any difficulty.
- Type 17 - Earn the Hound Emblem (see the Emblem section for details).
- Desert Eagle - Purchase this weapon from Drebin for 20000 Drebin Points.
Supposedly Scarabs can also drop it, but I've never personally found one.
- Desert Eagle (Long Barrel) - Earn the Fox emblem (see the Emblems section
for details).
- Thor .45-70 - Earn the Fox Hound emblem (see the Emblems section for
details).
- Solar Gun - Defeat the Beast forms of the Beauty and Beast Corp and
complete the Advent Palace sequence with the Rat Patrol using non-lethal
tactics. Afterwards, collect the dolls left in each area to earn the Solar
Gun. Remember that even if you shoot a Haven Trooper with a tranquilizer gun
while they're hanging from a ceiling, they'll fall to their death and count
as a kill. Check out each individual doll-related trophy for where the dolls
themselves can be found.
002.2 - Submachine Guns
- P90 - The P90 is the weapon of choice by Haven Troopers, so you can first
pick one up in the Advent Palace while escaping with the Rat Patrol.
- M10 - The rebels in Act Two carry this weapon, particularly the ones being
held in the Cove Valley Village. Alternatively, you can purchase this from
Drebin for 3000 Points.
- MP7 - PMCs in Act One's Downtown carry this weapon. You can also find them
in Drebin's shop for 3000 DP.
- VZ.83 - Big Mama gives you the VZ before the motorcycle chase sequence in
Act Three
- Bizon - Obtain this weapon from Drebin for 7000 Drebin Points.
- MP5SD2 - The MP5 can be purchased from Drebin for 15000 Drebin Points.
- Patriot - Earn the Big Boss emblem (see the Emblems section for details).
002.3 - Rifles
- AK102 - This is the standard weapon for PMCs in Act One, and you find one
during the prologue sequence.
- M4 Custom - Drebin gives you this weapon for free in Act One.
- Mk.17 - A fairly common weapon in Act Three, the Mk.17 can also be found in
the Militia Headquarters in Act One or purchased from Drebin's store for 3500
DP.
- G3A3 - Some of the rebels in Act Two carry this weapon, and it can also be
found in Drebin's shop with a 4000 DP price tag.
- FAL Carbine - Score this weapon from Drebin for 4500 Points.
- AN94 - In Act Two's Cove Valley Village, check some of the buildings to
find the AN94. You can also buy it from Drebin for 5000 DP.
- XM8 - In the Power Plant area of Act Two, explore the west side of the
plant to find the XM8.
- Tanegashima - This weapon is only available in Drebin's shop for a
staggering one million Drebin Points. I suggest buying it in Act Five when
Drebin cuts his prices by 50%.
002.4 - Machine Guns
- HK21E - Purchase this weapon from Drebin's store for 6000 DP.
- M60E4 - PMCs in Act Two carry this weapon, or it can be bought from
Drebin for 10000 Drebin Points.
- PKM - Rebel soldiers carry the PKM in the Vista Mansion area.
- MK.46 Mod 1 - The weapon can be found in Drebin's store for 9000 DP.
002.5 - Shotguns
- Twin Barrel - The Twin Barrel is located in the locked building in the
southern part of Cove Valley Village, in Act Two. If Snake gets into a
firefight with the PMCs holding the rebels hostage, the PMC inside will come
out, and later on the surviving rebels will head inside and explore the
building. This is the same building that contains the South American rebel
costume.
- M870 Custom - In the Northwest corner of the Confinement Facility in Act
Two is a small shed that contains the M870. It's also found in Drebin's shop
sporting a 30000 DP price tag.
- Saiga-12 - Snake can buy this weapon from Drebin for 40000 DP.
002.6 - Sniper Rifles
- M14EBR - Many PMC snipers use the M14, so you can find them around Downtown
in Act One. You can also buy it from Drebin for 9000 DP.
- DSR-1 - At least one of the snipers in Act One that Otacon warns you about
carries a DSR-1. Enter the building through one of the windows on the first
floor and follow the stairs up to find him.
- SVD - Besides being a weapon carried by some PMC snipers, you can find the
SVD in Cove Valley Village in Act Two. You can also buy the SVD from Drebin
for 18000 Drebin Points.
- VSS - In Act Two, take the west path from the Power Plant to reach a part
of the Confinement Facility that isn't in the midst of a skirmish between the
rebels and PMCs - but does have several rebel POWs. You'll find the VSS in a
large building with a partially destroyed floor.
- Mosin Nagant - Purchase this weapon from Drebin for 60000 DP.
002.7 - The BFG's
- M82A2 - You can buy this weapon from Drebin for 200000 Points.
- Rail Gun - Snake automatically gains this weapon after defeating Crying
Wolf.
- XM25 - Purchase this weapon from Drebin for 80000 Drebin Points. It's also
occasionally dropped by Haven Troopers.
- MGL-140 - Snake automatically gains this weapon after defeating Raging
Raven in Act Three.
- RPG-7 - In Act One's Red Zone, you'll find two RPG's - one in a building
northwest of where Snake meets the MK.II, and another in a small inlet right
next to the entrance to the rebel's safe house. You can also find numerous
other RPG's in the safe house itself.
- M72A3 - In the Marketplace in Act Two, find a small inlet on the left side
of the main street behind the first few stalls. You can also purchase this
weapon from Drebin for 40000 Points.
- Javelin - After meeting Drebin behind the Power Station in Act Two, take
the southern of the two paths in the northwest corner. Near a small overhang
in the corner is a Javelin along with some other weapons and items. If you
don't mind the steep price, Drebin will sell you one for 150000 DP.
- FIM-92A - In Act Four, jump into the back of the truck in the Nuclear
Disposal Facility in Shadow Moses to find a FIM. There's also another one
located in the northwest corner of the inner compound of the Power Plant in
Act Two - you'll need to turn off the current and use the power lines to
cross over the wall, though. Otherwise, Drebin's got them in stock for 100000
Drebin Points each.
002.8 - Explosives
- Grenade - Many soldiers carry standard grenades - just hold up and search a
few and you're bound to find one eventually.
- Petro Bomb - The rebels in Act One use these the most, and you can find
some directly across the street from where you begin Act One, in a narrow
alley to the north. Drebin also has them in stock for 100 Drebin Points.
- White Phosphorus Grenade - While escaping from the Advent Palace with the
Rat Patrol in Act One, a box of WP grenades can be found on the staircase
behind the bar leading down to the first floor. WP grenades are pretty common,
however, so you can find them in a myriad of other locations throughout the
game. Drebin also sells them for 110 Drebin Points per box.
- Stun Grenade - As with the other grenades, stun grenades are scattered
throughout the five acts, but specifically can be found in the second floor
of the Advent Palace in Act One, just behind a claymore mine in a dead end.
- Chaff Grenade - On the Shadow Moses helipad in Act Four.
- Smoke Grenade - Smoke grenades are extremely common, so you can find them
just about anywhere. Specifically, check out the second floor stairs in the
Advent Palace in Act One to find some. Drebin will also sell them for 100 DP.
- Smoke Grenade (Yellow) - Purchase them from Drebin for 100 Drebin Points
after completing the game once.
- Smoke Grenade (Red) - Purchase them from Drebin for 100 Drebin Points after
completing the game once.
- Smoke Grenade (Blue) - Purchase them from Drebin for 100 Drebin Points
after completing the game once.
- Smoke Grenade (Green) - Purchase them from Drebin for 100 Drebin Points
after completing the game once.
- Claymore Mine - Several claymores are planted around the Advent Palace in
Act One, but you'll have to crawl over them or use the MK.II to disarm them
before collecting one.
- Sleeping Gas Mine - Several are planted as traps around the Advent Palace
in Act One, but you'll have to crawl over them or use the MK.II to disarm
them before collecting one.
- C4 - Enter the Power Plant's inner compound in Act Two. Look under some
computers in the first room to find a box of C4 lying on the floor. Drebin
will also sell C4 for 400 DP.
- Sleeping Gas Satchel - Drebin sells Satchels in his shop for 400 DP.
002.9 - Miscellaneous
- Stun Knife - Snake begins the game with this weapon.
- Magazine - Any time Snake picks up a weapon with extra ammo in it.
- Playboy - Playboys are quite popular among the PMCs, but you can find one
lying on a couch on the first floor of the Advent Palace in Act One.
- Emotion Magazine - Drebin sells this item for 2000 Points.
- Psycho Mantis Doll - Shoot the Psycho Mantis doll hanging from a string on
Screaming Mantis' right side until it drops to the ground. You have to do
this anyway to defeat the boss.
- The Sorrow Doll - Shoot the Sorrow doll hanging from the string on
Screaming Mantis' left side until it drops to the ground. Unlike the Psycho
Mantis doll, this is an optional item that you do not need to use against the
boss. I recommend obtaining this doll early before attacking the Mantis doll,
since Screaming Mantis will attack you more aggressively as her Psycho Mantis
doll takes damage.
003.0 - Emblems
Emblems are the rankings - or code names, as it's been known in previous
games - that you're awarded after completing the game. You earn different
rankings by fulfilling certain requirements, which occasionally reap rewards.
There are forty emblems in the game, and unlike in previous titles you can
earn multiple emblems in a single play-through.
003.1 - The Emblems
- Big Boss -
How It's Earned - This is the most difficult emblem to earn, as there are
several difficult requirements to fulfill. Complete the game under the
following requirements:
- Difficulty: The Boss Extreme
- Continues: Zero, so no dying and no failing missions.
- Alerts: Zero, though cautions are fine.
- Healing Items Used: Zero, including non-ration items like noodles.
- Kills: Zero, including all bosses.
- Completion Time: Under five hours.
- Special Items Used: None.
What It Unlocks - After all of that work, earning the Big Boss ranking scores
you the Patriot machine gun, the Big Boss face camo, and the Big Boss iPod
song.
- Fox Hound -
How It's Earned - This is the second most difficult emblem to earn, as it's
nearly identical to the Big Boss with a few exceptions. Complete the game
under the following requirements:
- Difficulty: Big Boss Hard or higher.
- Continues: Zero, so no dying and no failing missions.
- Alerts: Under three.
- Healing Items Used: Zero, including non-ration items like noodles.
- Kills: Zero, including all bosses.
- Completion Time: Under five hours and thirty minutes.
- Special Items Used:
What It Unlocks - For your efforts, you receive the Thor .45-70 pistol, which
is pretty much a shotgun that's the size of a pistol. It holds only a single
bullet, but that's about all you're going to need.
- Fox -
How It's Earned - I suppose this would be the third most difficult emblem to
earn then, wouldn't it? Fox is about the same as before, but with more
relaxed requirements.
- Difficulty: Solid Normal or higher.
- Continues: Zero, so no dying and no failing missions.
- Alerts: Five or fewer.
- Healing Items Used: Zero, including non-ration items like noodles.
- Kills: Zero, including all bosses.
- Completion Time: Under six hours.
- Special Items Used: None.
What It Unlocks - Getting the Fox ranking earns you the long-barreled Desert
Eagle, which has a long-range scope to attack from a distance. Not bad.
- Hound -
How It's Earned - Same as the others, this is nothing more than a watered-
down Big Boss run. Complete the game under the following requirements:
- Difficulty: Naked Normal or higher.
- Continues: Zero, so no dying and no failing missions.
- Alerts: Under three.
- Healing Items Used: Zero, including non-ration items like noodles.
- Kills: Zero, including all bosses.
- Completion Time: Under six hours and thirty minutes.
- Special Items Used: None.
What It Unlocks - For your efforts you get the Type 17 pistol, which has
fully automatic and semi-automatic options like a machine gun.
- Mantis -
How It's Earned - Complete the game under the following requirements:
- Continues: Zero
- Alerts: Zero
- Healing Items Used: Zero, including non-ration items like noodles.
- Completion Time: Under five hours.
What It Unlocks - Nothing
- Wolf -
How It's Earned - Complete the game without using any healing items like
rations, noodles, or Regain.
What It Unlocks - Nothing
- Raven -
How It's Earned - Finish the game in less than five hours.
What It Unlocks - Nothing
- Octopus -
How It's Earned - Play through the game without setting off a single alert
phase.
What It Unlocks - Stealth Camouflage
- Bear -
How It's Earned - Eliminate one hundred enemies using CQC chokeholds.
What It Unlocks - Nothing
- Eagle -
How It's Earned - Register 150 or more headshots.
What It Unlocks - Nothing
- Assassin -
How It's Earned - This one's interesting: you need to stun or kill more than
fifty enemies with the knife, have more than fifty CQC chokeholds, and have
fewer than 25 alerts.
What It Unlocks - The Altair disguise as seen in the April Fools trailer. I
don't think Kojima quite understands the concept of April Fools... Or maybe
he does all too well.
- Pigeon -
How It's Earned - Finish the game with zero kills, including bosses.
What It Unlocks - The Bandana, which gives the wearer infinite ammo.
- Blue Bird -
How It's Earned - Give fifty healing items to the rebel soldiers in Acts One
and Two. To do this, equip a healing item and press Triangle while standing
in front of a soldier. As a bonus, sometimes they'll give you something in
exchange.
What It Unlocks - Nothing
- Hawk -
How It's Earned - Be praised by rebel soldiers more than twenty-five times.
This will only happen if you kill a PMC near a rebel, so stand near some
rebels and pick off PMCs during one of the many gunfights you'll stumble
across.
What It Unlocks - Nothing
- Little Gray -
How It's Earned - Obtain all sixty-nine weapons in the game. Unfortunately,
this includes the Patriot, which you can only get your hands on by earning
the Big Boss emblem.
What It Unlocks - Nothing
- Ant -
How It's Earned - Hold up fifty soldiers and search them for items.
What It Unlocks - Nothing
- Gibbon -
How It's Earned - Simply hold up fifty soldiers.
What It Unlocks - Nothing
- Tortoise -
How It's Earned - Spend an hour or longer sitting in a cardboard box or oil
drum. Your best bet is to find a safe place to hide, equip the box, and
switch the TV to something and kill your hour that way.
What It Unlocks - Nothing
- Rabbit -
How It's Earned - Flip through one hundred or more pages in a Playboy
magazine. You pervert.
What It Unlocks - Nothing
- Bee -
How It's Earned - Inject fifty soldiers with the syringes, or scan them with
the scanning plug.
What It Unlocks - Nothing
- Gecko -
How It's Earned - Spend at least one hour hugging the walls. Only the wall
hugs where you must press Triangle first count.
What It Unlocks - Nothing
- Scarab -
How It's Earned - Perform one hundred sideways rolls.
What It Unlocks - Nothing
- Frog -
How It's Earned - Dodge or forward roll two hundred times.
What It Unlocks - Nothing
- Inch Worm -
How It's Earned - Crawl on the ground for at least one hour.
What It Unlocks - Nothing
- Lobster -
How It's Earned - Remain crouched for at least two hours and thirty minutes
in the game.
What It Unlocks - Nothing
- Hyena -
How It's Earned - Collect four hundred weapons or items from dead soldiers.
What It Unlocks - Nothing, but you should be doing this anyway for the ammo
and Drebin Points.
- Hog -
How It's Earned - Enter ten or more combat highs. Combat highs occur when you
fire one hundred or more rounds during an alert.
What It Unlocks - Nothing
- Pig -
How It's Earned - Use forty or more rations or other healing items.
What It Unlocks - Nothing
- Cow -
How It's Earned - Enter more than one hundred alert phases.
What It Unlocks - Nothing
- Crocodile -
How It's Earned - Rack up four hundred or more kills.
What It Unlocks - Nothing
- Giant Panda -
How It's Earned - Have a completion time of thirty hours or longer. This is
actually more difficult than it sounds, but you can just leave your PS3 on
overnight or something.
What It Unlocks - Nothing
- Scorpion -
How It's Earned - Complete the game under the following requirements:
- Continues: Twenty-five or fewer.
- Alerts: Seventy-five or fewer.
- Kills: Two hundred and fifty or fewer.
What It Unlocks - Nothing
- Tarantula -
How It's Earned - Complete the game under the following requirements:
- Continues: Twenty-five or fewer.
- Alerts: Seventy-five or fewer.
- Kills: Two hundred and fifty or more.
What It Unlocks - Nothing
- Centipede -
How It's Earned - Complete the game under the following requirements:
- Continues: Twenty-five or more.
- Alerts: Seventy-five or fewer.
- Kills: Two hundred and fifty or fewer.
What It Unlocks - Nothing
- Spider -
How It's Earned - Complete the game under the following requirements:
- Continues: Twenty-five or more.
- Alerts: Seventy-five or fewer.
- Kills: Two hundred and fifty or more.
What It Unlocks - Nothing
- Jaguar -
How It's Earned - Complete the game under the following requirements:
- Continues: Twenty-five or fewer.
- Alerts: Seventy-five or more.
- Kills: Two hundred and fifty or fewer.
What It Unlocks - Nothing
- Panther -
How It's Earned - Complete the game under the following requirements:
- Continues: Twenty-five or fewer.
- Alerts: Seventy-five or more.
- Kills: Two hundred and fifty or more.
What It Unlocks - Nothing
- Leopard -
How It's Earned - Complete the game under the following requirements:
- Continues: Twenty-five or more.
- Alerts: Seventy-five or more.
- Kills: Two hundred and fifty or fewer.
What It Unlocks - Nothing
- Puma -
How It's Earned - Complete the game under the following requirements:
- Continues: Twenty-five or more.
- Alerts: Seventy-five or more.
- Kills: Two hundred and fifty or more.
What It Unlocks - Nothing
- Chicken -
How It's Earned - Complete the game under the following requirements:
- Continues: Fifty or more.
- Alerts: One hundred and fifty or more.
- Healing Items Used: Fifty or more.
- Kills: Five hundred or more.
- Completion Time: Thirty-five hours or longer.
What It Unlocks - The Corpse Camo, and the satisfaction in knowing that you
managed to play the absolute worst game of Metal Gear Solid 4 imaginable.
003.2 - Emblems Runs
At first, getting all forty emblems might seem like a real pain. After all,
playing through the game forty times sounds like it would become more like
work than fun. However, you can earn multiple emblems in Guns of the Patriots,
so you actually can kill several birds with one stone if you play your cards
right and plan ahead. This section will outline how to get all the emblems in
the fewest number of games.
003.21 - The Big Boss Run
This is the run where you get all of the difficult emblems, the ones that
require you to limit your alerts, play time, et cetera. Fortunately, none of
the emblems have a save requirement, so you can save after every checkpoint
if you'd like.
What Emblems You'll Get:
- Big Boss - This is the emblem you're shooting for.
- Fox Hound - A watered down Big Boss emblem.
- Fox - Another watered down Big Boss emblem.
- Hound - A third watered down version of the Big Boss emblem.
- Mantis - Contains four of the seven requirements for Big Boss.
- Wolf - Requires no healing items, a requirement for Big Boss.
- Raven - A completion time of five hours is also a requirement for Big Boss.
- Octopus - Zero alert phases is a requirement for the Big Boss emblem.
- Pigeon - Zero kills is a requirement for Big Boss.
- Scorpion - Has requirements that will all be fulfilled in a Big Boss run.
003.22 - The Chicken Run
Now it's time for the complete opposite. Earning the Big Boss emblem requires
you to play the best game of Metal Gear Solid 4 possible, and the Chicken
emblem requires you to play the worst. The key here is that you must complete
the game in over thirty-five hours, which gives you plenty of time to fulfill
the requirements for many of the remaining emblems because, quite frankly,
there isn't a whole lot else to do for thirty-five hours.
Also, if you do this emblem after your Big Boss run, you'll be able to use
items like the Stealth Camo and Bandana to allow you to quickly get to where
you need to be to earn another emblem.
What Emblems You'll Get:
- Chicken - Like Big Boss, it's the emblem you're working towards.
- Puma - Contains requirements that are going to be far surpassed by Chicken.
- Crocodile - Requires four hundred kills to Chicken's five hundred.
- Pig - Requires forty healing items used to Chicken's fifty.
- Giant Panda - Chicken's game time requirement is five hours longer than
this one. Personally, I'd recommend leaving your game on overnight or
something.
- Cow - This emblem requires you to have more than one hundred alerts, which
you should just manage to pull off with Chicken's one hundred and fifty alert
requirement.
- Hyena - Since you have to kill five hundred people, it shouldn't be too
difficult to collect four hundred weapons or items. In fact, if you hang
around in Acts One and Two where PMCs and rebels continuously respawn, you
should easily be able to collect four hundred weapons.
- Hog - Combat highs occur when you fire one hundred or more rounds during an
alert phase. Since you want to kill as many people as possible, want to enter
as many alerts as possible, and may have the Patriot and/or Bandana, this
shouldn't be too difficult.
- Eagle - Again, you're aiming to kill five hundred people and you shouldn't
be worried about dying, so take your time and aim for headshots. You can also
hold soldiers up for the Gibbon emblem and execute them with headshots.
- Bear - If you have the stealth camouflage from a Big Boss run, you can
easily sneak up to an enemy and put them in a CQC hold.
- Gibbon - Holding up fifty soldiers is easy if you have the Stealth Camo.
- Ant - Searching fifty soldiers is easy and time consuming, the perfect
combination when trying to get the Chicken emblem.
- Rabbit - Same as Ant, continuously flipping through the porno magazine
takes time, which you have plenty of.
- Blue Bird - Since you're going to be hanging around the rebels and are
actively trying to die anyway, take the time to give them any healing items
you may have. When you get low on health the rebels may actually give you
items like noodles that you can give right back to them. You can use health
items on yourself in Acts Three through Five when you don't need them to earn
this emblem.
- Hawk - Again, since you should be engaged in combat with the PMCs, as long
as you're near a rebel you're bound to be praised by them. I personally like
to stay just outside of Vista Mansion in Act Two before the bulldozer
destroys the gate and use the VSS to pick off PMCs as they show up. You'll
hear the rebels praise you when they shout out, "Oh yeah!", "That's how you
do it!", or "Nice shot!" among other phrases.
- Bee - My advice is to pick a soldier that's alone while tracking Naomi in
Act Two and just inject them fifty times. Easy emblem to earn.
- Scarab - To roll, lay on the ground and press X while pointing the right
analog stick to the left or right. Find a quiet, open area and just roll
around for a while.
- Frog - Similar to Scarab, just stand around dodging back and forth. If you
want, stand in front of a Stryker while it's shooting at you or something.
- Tortoise - It's boring to hide in a box for an hour, so equip it and go
find something else to do.
- Gecko - This emblem is equally as boring, but you can kill two birds with
one stone by crouching while hugging the wall. Once again, read a magazine or
take an hour-long walk while this is going on.
- Inch Worm - Same as the previous two, just lie prone and wait for the hour
to pass by.
- Lobster - This emblem seems a bit more annoying since it requires you to
remain crouched for two and a half hours, but you can earn this emblem while
getting a few others. Remember, you're crouched while under a cardboard box,
and you can crouch while hugging a wall as well.
003.23 - The Assassin Run
The Assassin run won't earn you as many emblems as the previous two, but you
can still earn multiple emblems in one run.
What Emblems You'll Get:
- Assassin - This run should be designed to get this emblem.
- Tarantula - This emblem isn't really a perfect fit with Assassin, but the
minimal alerts and high number of kills is good enough to link the two.
003.24 - Miscellaneous
Big Boss, Assassin, and Chicken combined can earn you thirty-four of the
forty emblems, but that still leaves another six to complete. Unfortunately,
five of the six all have separate requirements, so you will have to play
through five individual games to get them.
The final emblem, Little Gray, is a bit of a black sheep, since you need to
pick up all sixty-nine weapons in the game - not including the 1911 Custom -
to earn it. You'll probably end up scoring this emblem eventually during one
of the other runs. If you need help finding a specific weapon, check the
Weapons section in this guide for a specific location.
004.0 - The Ghosts of Shadow Moses
In the original Metal Gear Solid, the player could use the digital camera to
find ghostly images of the developers throughout the game. These ghosts
couldn't be seen by the naked eye, but they would show up in the photo album
after taking a picture of them.
A similar Easter Egg is included in Guns of the Patriots, and now you can use
the camera to find thirty images of both the developers and a few familiar
characters from the original Metal Gear Solid. These ghosts are exclusively
located in Act Four, and can be found in nearly every area you pass through.
If you collect five photos, you will earn the trophy Ghost Photography Addict.
Before attempting to find the ghosts, you must at least have the Digital
Camera to take photos - you can find it during the mission briefing sequences
next to Sunny's desk. It's highly recommended that you also have the Sorrow
Doll and some Chaff Grenades, though. The Sorrow Doll, when equipped along
with the camera, allows the player to see any ghosts before taking a picture,
and Chaff Grenades will allow you to search areas infested with Scarabs for
ghosts without having to worry about being seen.
004.1 - Heliport
- Nishimura -
Description: The profile of a man wearing glasses.
Where It's Found: Stand on the far side of the actual helipad and look
towards the facility - the ghost is just above the box of chaff grenades in
the middle of the helipad.
- Shigeno -
Description: The man with hair covering his left eye.
Where It's Found: East of the main entrance is a surveillance camera and a
staircase leading up to the catwalk above. Stand on the snow or the staircase
and focus the lens under the surveillance camera to find the ghost.
- Genome Soldier I -
Description: The full body of a genome soldier dressed in a heavy white
outfit to stay warm outside in a blizzard.
Where It's Found: There are several munitions warehouses on the west side of
the heliport. Head inside the southern-most warehouse and look between the
two crates against the south wall - the soldier will be hovering inside there.
- Muraoka -
Description: A nondescript man's face staring straight ahead.
Where It's Found: From the south side of the helipad, walk towards the
elevator so that you're as close as possible but can still see over the fence.
Look towards the top left corner of the elevator near the steel beams to find
the ghost. Muraoka is one of the toughest ghosts to photograph because the
ghost's gray complexion blends in with the snowstorm swirling around behind
it. Use the elevator as a background and wait for the wind to die to down to
get a clear shot.
- Tanaka -
Description: A somewhat chubby man's face staring straight ahead.
Where It's Found: Stand on the helipad and face the northwest corner, where
the second surveillance camera and the first floor ventilation shaft are. The
ghost can be found just under the camera.
004.2 - Tank Hanger and Canyon
- Master Miller -
Description: The face of Master Miller.
Where It's Found: Crawl through the ventilation shaft on the first floor -
the one where Tanaka's ghost can be found - and look where the two vents
intersect just inside the facility.
- Genome Soldier II -
Description: A regular genome soldier, dressed in the plain olive drab and
talking into a radio.
Where It's Found: Enter the tank hanger and face the northwest side of the
tank parked inside. You probably want to toss a chaff grenade here to
temporarily knock out the Scarabs.
- Decoy Octopus -
Description: Decoy Octopus' real face, not disguised as the DARPA Chief.
Where It's Found: Stand in front of the elevator on the first floor and look
up in the top left corner to find him. As with the previous ghost, make sure
the Scarabs are indisposed or take the photo before they spot you.
- The DARPA Chief -
Description: The face of the DARPA Chief.
Where It's Found: Crouch down and walk under the partially open door that
leads to the canyon, and then face the southeast corner to find the Chief's
face hovering near the ceiling. The ghost is located near the first door that
connects the tank hanger to the corridor with the Scarabs on the ceiling, not
the one that connects the corridor with the canyon itself.
- Kobayashi -
Description: A man that's in the middle of screaming.
Where It's Found: As you enter the canyon, look to the west to find two large
rocks in the ground. Stand just north of here and aim the camera at the rock
closest to you - if you use the rock as a backdrop you should be able to spot
the ghost.
- Vulcan Raven -
Description: The grinning face of Vulcan Raven.
Where It's Found: Stand near the entrance to the Nuclear Warhead Storage
Building and hug the west wall. Now slowly walk southwest with the camera
equipped until you see Vulcan Raven's face where the rock wall juts out.
- Korekado -
Description: A man with a thin beard and extremely bright eyes staring
straight ahead.
Where It's Found: Stand near the entrance to the Nuclear Warhead Storage
Building and look towards the east. There are some pipes that you can crawl
under and a large tank, and the ghost is hanging around just above the pipes.
Face the rock wall to see him better.
004.3 - Nuclear Warhead Storage Building
004.31 - Nuclear Warhead Storage Building: First Floor
- Makimura -
Description: A man that looks like he's just been surprised by something,
with his mouth wide open and eyes like saucers.
Where It's Found: After crawling under the first door, there's a narrow
catwalk on the west side of the first room. At the very end is a window that
looks into the room with all of the warheads - the ghost is sitting in front
of the window. If you can't see him, back up a little.
- Genome Soldier III -
Description: A genome soldier dressed wearing a HAZMAT suit and a gasmask.
Where It's Found: In the southwest corner of the main room are two nuclear
missiles next to the staircase. Stand at the base of the stairs and look at
the tip of the nearest warhead to spot the ghost.
004.32 - Nuclear Warhead Storage Building: Second Floor
- Matsuhana -
Description: A man that's screaming, with his hands on his face in a "Home
Alone" way.
Where It's Found: The hallway just before Otacon's office where Grey Fox
killed a handful of soldiers is shaped like the letter "L". The ghost is
located in the inner corner of the "L" and can be seen from both sides.
- Kenneth Baker, ArmsTech President -
Description: The face of Kenneth Baker.
Where It's Found: In Otacon's office, look at the super computers against the
wall near the locker where Otacon was hiding in the original game. Baker's
face can clearly be seen against the wall.
- Hideo Kojima -
Description: The face of the man himself, Hideo Kojima.
Where It's Found: In Otacon's office, look against the wall where Snake
inputs the password to find a Policenauts poster. Hideo's face can be found
near the top left corner of this poster.
- Takabe -
Description: A bearded man's face staring straight ahead, though the face is
tilted slightly to the left.
Where It's Found: In Otacon's office, stand in between the two cubicles and
face the one farthest from the Policenauts poster - and therefore nearest the
exit. Takabe's face is in front of the computer on the desk.
- Shimizu -
Description: A girl with hair partially covering her face.
Where It's Found: Leave Otacon's office and destroy the Gekko that crashes
through the ceiling. Stand underneath the hole that was created and take a
photo of the ghost.
004.4 - Snowfield and Communications Tower
Note: The ghosts in the snowfield can be found during or after the fight with
Crying Wolf. It's much easier to find them afterwards since you don't have to
worry about being attacked, so it's recommended to finish her off first.
- Sniper Wolf -
Description: The face of Sniper Wolf.
Where It's Found: After defeating Crying Beauty, you're supposed to enter the
munitions warehouse you're standing in front of to continue down to the
Casting Facility. Instead, look to the munitions warehouse east of the one
you can enter and look near the top of the doorway.
- Sato -
Description: A man covering the lower half of his face with his hands.
Where It's Found: Head east from the exit that leads to the Casting Facility
until you find the wreckage of the Hind D. Stand south of the wreck and focus
on the cockpit to see the ghost.
- Shinkawa -
Description: A nondescript man looking slightly to the right.
Where It's Found: Stand near the collection of storage containers near the
southwest corner of the southern communications tower. Focus the camera above
the area that juts out and has a ladder attached to the north side of it.
- Nakamura -
Description: A man with a beard standing in between two cartoon characters
reminiscent of the Three Stooges.
Where It's Found: From the southern communications tower, jump down into the
area where Snake and Meryl first encountered Sniper Wolf and follow that to
the end where the mines were. Stand back and look up by the railings to find
the ghosts.
004.5 - Casting Facility
004.51 - Casting Facility South
- Hirano -
Description: A bald man sucking on his thumb.
Where It's Found: Near the north side of this area is an old furnace that's
partially collapsed. Stand to the south of the furnace and look between the
two towers.
007.52 - Casting Facility North
- Sasaki -
Description: A bald man with a very thick moustache.
Where It's Found: Climb onto the conveyor belt and crawl north until you
reach an area that you can only crawl under. Be about twenty feet south of
the obstruction and look on the right side to see the ghost. Make sure to lie
prone to avoid being spotted by the patrolling Gekko or any of the Scarabs.
004.6 - Underground Base
- Kaneda -
Description: The head and upper body of a woman with both arms raised,
showing her palms.
Where It's Found: In the first hallway of the base, you have to run down some
stairs and crawl through a grate to reach the main area from the original
game. At the bottom of the stairs, turn around and look back up.
- Negishi -
Description: A frowning man looking up and to the left.
Where It's Found: Crawl through the broken grate to reach a familiar area
from the original Metal Gear Solid that's filled with ravens and Scarabs.
Destroy the two Scarabs and stand on the catwalk that connects the two sides.
Now look over the edge towards the sewer and focus the camera on the spot
where the water falls over the side to find the ghost.
004.7 - Underground Supply Tunnel
Note: The final three ghosts can only be photographed during the boss fight
with Vamp. This can be pretty annoying because while you're trying to zoom in
on a ghost, Vamp will run and knock you down. Your best bet is to "kill" him
and use the few seconds of free time to snap the photo.
- Kimura -
Description: The upper body of a woman with one arm raised.
Where It's Found: Stand in the far corner behind Rex to view the back right
side of its head. Hug the wall and look up to find this ghost. This is one of
the most difficult ghosts to photograph because it may take some searching to
pinpoint, so keep an eye on where Vamp is to avoid taking damage.
- Grey Fox, Frank Jaeger -
Description: The profile of Grey Fox wearing his cybernetic helmet.
Where It's Found: Stand in front of Rex and look under its right foot, where
Fox sacrificed himself to save Snake.
- Liquid Snake -
Description: The face of Liquid Snake.
Where It's Found: Look up from where you begin the Vamp fight and focus on
the camera lens on Rex's cockpit.
005.0 ? Flashbacks (to be completed)
006.0 ? iPod Tracks (to be completed)
I appreciate your patience while I work on completing these two
sections and update the rest of the guide.