Nyukki wrote:I used to have a Super UFO 8 (or whatever it's called) flash cart, which has a cartridge slot on top for expandable chip support. So if you put a Starfox cart on top, you can load roms of other games that require the Super FX chip etc.

The Super UFO Pro 8. As far as I can tell, it's some cheap Chinese product and I wouldn't expect it to work well. Yeah, it says, "Game Cart Special Chip Support: BSX, C4, DSP, SA1, SPC7110, Super FX (With Game Cart On Top)" but I highly doubt you can play a ROM that requires one of those chips (besides the DSP) by having the correct cart on top. As far as I know, that's impossible. It probably just works so you can use a cart with one of those chips on top, so you can cheat or save state with it.

http://sd2snes.de/blog/faq wrote:Q: Can enhancement chip XY be realized using a pass-through adapter with the original enhancement chip on top?

A: The only enhancement chip where that would work is the DSP series (DSP1-4, ST0010) which are already supported natively. All other enhancement chips have the game ROM “behind” them and control access to it, which a cartridge plugged in parallel to the sd2snes cannot do.

Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

IrishNinja wrote:excellent thread - are the prices roughly current? was trying to sort out the differences between the Mega & Everdrive MD3.

I'm still researching, but one of the main differences Mega Everdrive supports saves states (like an emulator does). Also, the Everdrive is almost 100 dollars more at some places.

I'm still debating myself. I'm trying to see if the Mega Everdrive is really that much better in quality (will last longer than a Everdrive) and if it the Mega Everdrive is in fact that much easier to use (it says the you can just update the firmware through the SD Card).

Virtually all the same features of the EverDrive-MD plus...Uses Cyclone II FPGA, much more powerfulFirmware/OS are loaded directly off SD card during start up, no more need for JTAG to update FirmwareSave States - Stop and Start a game at any pointAccess to menu system in-gameHas both microSD and regular SD slots, so you have option of not having to mod cart shell if you don't want to do thatMini USB portGames load almost instantly, no more waitingPlays WAV audio filesCan handle larger ROM filesBuilt-in Hex ViewerSupports Korean SMS mappersSupports both Game Genie and Play-Action Replay codesBetter interfaceBecause of its power it has much more future possibilities as wellA few things that may be added via OS updates in the future:FM sound support for SMS gamesEmulators for earlier systemsPossibly some type of internet play via the USB port to computer (would require special hacked ROMs to work most likely)

EDIT: I also found this:

Mega Everdrive has two major things over the original, first is it uses SD Ram to load games which takes about 2 seconds, the original uses flash memory and can take up to 30 seconds to erase and then write the data to the memory.

Does anyone know which of these two methods were closer to original Genesis Cartridges? I'm guessing the first one since the Genesis pretty much loaded things instantly?

Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Posted: Mon Mar 17, 2014 4:14 pm

by IrishNinja

wow...that sure decideds which one i'll be saving up for, then! thanks man.

Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Posted: Tue Mar 18, 2014 5:57 am

by Anapan

Hey Ziggy, you might want to add in the Atari 2600 Harmony Cart, and the NeoGeo Pocket Color Flashmasta. I have both and can answer questions about them.

Also on that forum post, there's multicarts still being produced for systems that only ever had a few games.

Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Posted: Tue Mar 18, 2014 9:28 pm

by Ziggy587

Anapan wrote: I have both and can answer questions about them.

I'll add the carts you mentioned to the first post when I get around to it, but I wont have time to write any more reviews for a while. If you're down for reviewing some though, that'd be great. I'll edit your review into the first post. I just ask that it be unbiased, of course.

Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Posted: Tue Mar 25, 2014 10:51 pm

by Ziggy587

Awesome, I can't wait.

I'm sure there's info on a forum somewhere, but does any one know off the top of their head what support it will have? GB is a given, but how about GBC?

Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Posted: Wed Mar 26, 2014 12:21 pm

by ApolloBoy

Ziggy587 wrote:GB is a given, but how about GBC?

Yes, and IIRC it'll also have a real-time clock so Pokemon Gold and Silver work 100%.