Bunch (http://clonesgame.com/level/bunch) - High release rate will bunch up your clones right away, you'll need to manage the pack to cross to your exit. A speedup is available which lasts a long time... use it for pathfinding, or sabotage?

Clean Room (http://clonesgame.com/level/clean-room-0) - Each player has 4 blocks of terrain they must remove, the first one to do it wins. Find the most efficient sequence!

Detector (http://clonesgame.com/level/detector) - Capture The Clone map. The Star clones are hidden from the other group but Dark clones act as detectors so when a Star clone is near a Dark clone the Star becomes visible to the other team.

Drop Out (http://clonesgame.com/level/drop-out) - Most of your clones are trapped in cages which you can free by clicking a button, but when to do it? There is a high and low path to an exit, each with perils.

Hex (http://clonesgame.com/level/hex) - Wrapped in all directions, 8 player map moving from center to edges. Opposite of Octogame?

High Road Dilemma (http://clonesgame.com/level/high-road-dilemma) - Non-crossing paths to two exits and a single pre-placed sabotage clone. The high path is generally advantageous, but may leave you vulnerable...

Infinite Value (http://clonesgame.com/level/infinite-value) - Wrapped in all directions, a small map in which you are always moving towards your exit.

Lost City (http://clonesgame.com/level/lost-city) - The clones discover the temple of the forgotten undersea city Clonlantis. Two exits which are more difficult to get to than they seem, suitable for 2 vs. 2 matches.

If anyone is itching to create maps then i'd love to see the concepts of "Bunch", "Clean Room", "Detector", and "Drop Out" explored in new variations.