Classroom Resources | Grades K – 2 | Lesson Plan | Standard LessonActive Reading Using The Enormous Watermelon
Using names and high-frequency words from nursery rhymes and the Big Book The Enormous Watermelon, students engage in word recognition activities such as character identification and a word matching game.

Classroom Resources | Grades K – 2 | Lesson Plan | UnitA-Z: Learning About the Alphabet Book Genre
Students increase their understanding of alphabet books by participating in a variety of reading and writing activities.

Classroom Resources | Grades K – 2 | Lesson Plan | Standard LessonBingo! Using Environmental Print to Practice Reading
The game Bingo is transformed in this lesson in which students use symbols and images to make connections to environmental print through the use of personalized Bingo cards.

Classroom Resources | Grades K – 8 | Student Interactive | Writing & Publishing ProseBook Cover Creator
The Book Cover Creator is designed to allow users to type and illustrate front book covers, front and back covers, and full dust jackets. Students can use the tool to create new covers for books that they read as well as to create covers for books they write individually or as a class.