You-can-call-me-kal wrote:
I find it a bit odd when people say there were no dungeons in BotW. The Divine Beats were the dungeons. I agree there could have been more, but there absolutely were proper traditional dungeons in the game.

I get where your coming from, but even the divine beasts didn't feel as, for want of a better term, dugeony as I'd have liked. I can't articulate why very well, but they didnt *feel* the same to me. Fortunately as I'm not a professional writer I don't need to articulate myself better

I'm personally happy they're gone. I wouldn't say no to one, but they're not as fun as the small scale puzzle solving in the shrines. Too much backtracking, which slows the gameplay down. It's what I hate about Ocarina, Wind Waker and Twilight Princess.

Found the shrines pretty dull. And the dungeons I've done so far weren't that great imo. The weakest aspects of the game for me, and basically why I don't think it's an absolute classic. Pretty much everything else is wonderful though. Apart from the cooking. Fuck combining ingredients over and over.

MartyrSebastian249 wrote:
I felt that BotW, while an amazing game, needed a bit more of a dark undertone to offset the sillier aspects (God I hate the Gorons). Where were the Redeads? Why was there not a single cemetery in all of Hyrule?
I hope the sequel will add a bit of darkness to the world.

MartyrSebastian249 wrote:
I felt that BotW, while an amazing game, needed a bit more of a dark undertone to offset the sillier aspects (God I hate the Gorons). Where were the Redeads? Why was there not a single cemetery in all of Hyrule?
I hope the sequel will add a bit of darkness to the world.

So a game where the bad guy basically won, killed most of the heroes and enveloped the world in a hundred years of terror wasn't dark enough for you?

MartyrSebastian249 wrote:
I felt that BotW, while an amazing game, needed a bit more of a dark undertone to offset the sillier aspects (God I hate the Gorons). Where were the Redeads? Why was there not a single cemetery in all of Hyrule?
I hope the sequel will add a bit of darkness to the world.

So a game where the bad guy basically won, killed most of the heroes and enveloped the world in a hundred years of terror wasn't dark enough for you?

MartyrSebastian249 wrote:
I felt that BotW, while an amazing game, needed a bit more of a dark undertone to offset the sillier aspects (God I hate the Gorons). Where were the Redeads? Why was there not a single cemetery in all of Hyrule?
I hope the sequel will add a bit of darkness to the world.

So a game where the bad guy basically won, killed most of the heroes and enveloped the world in a hundred years of terror wasn't dark enough for you?

Yes, but the overall tone of the game is not just determined by the post apocalyptic setting. That’s the main issue I had: I felt that most of the characters you meet in the game don’t reflect the world they live in, whimsical rather than fearful or distrustful. Visiting a town felt like an intrusion of the titular “wild” rather than an extension of it.

I actually liked the tone of the game because for large parts of it you could just ignore all the setting and story and just be link and have fun. Most of the games have link losing his childhood as he is sent on a quest, but this just allowed you to piss around with the emergent gameplay and physics and gives him one. A majority of the puzzles, and korok seeds etc feel like a child's own adventure. It really struck a chord with me.

I found it was a nice contrast to have a game set in a world trying to rebuild in something of a positive spirit after an apocalypse. Even if this one is a bit darker I'd like to keep some semblance of that.

Loved BOTW but cooking was a bit of a chore. I wish they'd let me pick a recipe rather than have to manually add ingredients. In fact I found dipping in and out of menus pretty dull overall. Would rather weapon selection for example was a long button press / radial menu type system or similar.

- something that allows you to prolong or stop weapon degradation, spells or a fairy or whatever
- batch cooking (for the love of god)
- proper post completion playability, not just a save before the final boss
- better horses/modes of transport