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Hero Class Tables v5.3Current through Lost Legends expansion and Feb 2016 version of the FAQ.------------------------------Uploaded as ZIP file because the file is now a bit too large (21MB compared to 16MB for v4.1).

v5.3 Super minor typo corrected (added space between first two sentences of Vicious Throw for Scout Ravager).v5.2 Corrected cost of Runeshard Cache for the Mage Elementalist from 1 to 0.v5.1 Removed compression artifact around text by uploading a less compressed, larger version of v5.0

Have you tried to start a game and experienced the tedium of multiple players sorting through character cards and then class skill decks?Have you ever thought, "I want to play an archer/barbarian/rogue the way *I* want to play it...I wonder which combination of character and class will let me do that?"Have you looked through a skill deck trying to visualize some sort of "skill tree" in your mind?

These tables have all the information laid out in an easy-to-see manner for those looking to start new characters or select skills for existing characters as the game progresses.

Hybrid skills are compiled on the last page for each archetype so that you can find them more easily.

Sample Class skill choices for each archetype:

Aug 12, 2019

Combined Character Table v4-1.pdf (9.42 MB)

Hero Character Tables v4.1

Current through Lost Legends expansion and Feb 2016 version of the FAQ.

Sample Character sheets for each archetype:

Jun 26, 2016

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Hello everyone!After a year of testing (only in a small group)i would like to share my revised rules for this epic format.The house rules here are a collection of many concepts of my favorite games.They still need a lot of testing and i bag you for feedback!Have Fun!

Hello everyone. This is my first post here and I ask for leniency if my english is not so accurate. First of all, I love Descent 2 above all else. I was always bothered that after each campaign, everything had to be reset and you are not able to keep playing with your beloved and skilled characters, like in a role-playing game. That's why I've written a few thoughts on how to have an even more immersive and longer game experience with descent 2. These house rules are a collection of many concepts of my favorite games. I´d love to share them with you and hope for constructive feedback from you to balance it out.I hope that you have fun while testing it.If you have questions you just have to write me here. I´m from Germany, so if someone in interested: I got this house rules in german too.Crus.

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v3: Now including The Chains that Rust and Lost Legends all new classes and hybrid classes!

It can be overwhelming getting new players to choose their hero archetype, classes and heroes.

This PDF is intended to give new, casual and even seasoned players the high level context they need to pick their archetype, class and hero for the adventure or campaign to come.

Jul 30, 2019

Descent Class Selection Guides v2.2.pdf (2.33 MB)

v2.2: Minor updates.

It can be overwhelming getting a new player to pick a hero archetype, class or character.

This PDF is intended to give new, casual and even seasoned players the high level context they need to pick their archetype, class and hero for the adventure or campaign to come.

As an owner and/or Overlord of the game, while you’re setting everything else up, simply slide this sheet over before letting the players see any of the miniatures or character sheets. Encourage them to first pick their favorite Archetype and Class. Then, simply give them their chosen Archetype character sheets to choose from.

Jun 2, 2016

Descent Class Selection Guides v2.1.pdf (8.00 MB)

Updated v2.0: Now including Bounty Hunter and Marshal classes from Manor of Ravens.

v2.1: Minor spelling/grammar errors.

It can be overwhelming getting a new player to pick a hero archetype, class or character.

This PDF is intended to give new, casual and even seasoned players the high level context they need to pick their archetype, class and hero for the adventure or campaign to come.

As an owner and/or Overlord of the game, while you’re setting everything else up, simply slide this sheet over before letting the players see any of the miniatures or character sheets. Encourage them to first pick their favorite Archetype and Class. Then, simply give them their chosen Archetype character sheets to choose from.

You can print this double sided and/or cut in half for individual sheets. Please let me know of any errors. Would love to hear any feedback you may have.

It can be overwhelming getting a new player to pick a hero archetype, class or character. ESPECIALLY if you have the conversion kit with minis from first edition and/or it's expansions not to mention 2nd edition expansions and more as they become available.

Introducing my new Class Selection Guide, an expanded concept from my previous Hero Selection Guide. This multipage PDF is intended to give new, casual and even seasoned players the high level context they need to pick their archetype, class and hero for the quest or campaign to come.

As an owner and/or Overlord of the game, while you’re setting everything else up, simply slide this sheet over before letting the players see any of the miniatures or character sheets. Encourage them to first pick their favorite Archetype and Class. Then, simply give them their chosen Archetype character sheets to choose from.

You can print this double sided and/or cut in half for individual sheets. Please let me know of any errors. Would love to hear any feedback you may have.

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- Some fixes to avoid bugs (trait can be selected only by clicking, area selections are handled, etc.)- Added an index number for monsters using the activation card indexing in Sands of the Past. - A New Random Monster button to give you a random monster after filtering the monsters via traits, wounds, speed, anything. This can be also used in SotP to pick random monsters for open groups.

Jul 16, 2019

Monster_Selection_v2_7.xlsm (734 KB)

v2.7 - added monsters from Sadgit's Sands of the Past expansion.

Jun 27, 2019

Monster_Selection_v2_6.xlsm (723 KB)

Added SHOW / HIDE HELP Button + description to show/hide.

- Fixed some minor problems.- Some ideas for filtering: - don't forget to enable macros :) - you need to add filtering only to the 2nd line as the macros will copy the same options to all the relevant lines if you have more monster traits selected - you can find some prepared selections available at sheet 'Autofill options' - these can be selected wherever it's possible. - you can filter for quicker monsters with '>4' typed to Movevement (D2) for example - same option for Wounds available- etc.

The same box, dedicated to Alric Farrow. I have to upload those cardboxes as separate files, because of their weight (more than 10 MB each).Quality over quantity ;)

Aug 19, 2018

Descent_-_Lieutenant_cardbox-Eliza_Farrow_ver.1.0.1.pdf (12.05 MB)

Simple cardbox for Lieutenant deck. This one is for Eliza Farrow. It's designed for sleeved cards (59 x 92mm). It fits quite tight, so please don't use thick paper (I suggest using 160 - 180 g/m2).I would like to thank Branimir Dinkov (piligrim) for his work and inspiration :)

Aug 18, 2018

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Monsters, Lieutenants and Overlord (Class) Decks to randomly roll from (1D100) when playing Solo/Co-op without an Overlord player.Version 1.0 - Updated up until 'The Chains That Rust' (box) and 'Shards of Everdark'. April 2019.

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These rules are intended to allow Descent players who also own Wrath of Ashardalon to use the "build as you go" dungeon tiles included in the game. This is the first part of a larger custom expansion project which strives to bring the D&D Adventure System game(s) into to the world of Descent.

Mar 25, 2019

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Updated file with improvements:color coded keywords in the ability and condition pages, removal of abilities coming from the upgrade kit in the monsters' other abilities box for consistency with the Monsters and Heores Pack; summary of lieutenants' characteristics with the same format used for the monsters' compendium.

Feb 27, 2019

Monster_Table_1.1_ENG.xlsx (2.90 MB)

Updated file with short descriptions of monsters from descent wikia

Feb 5, 2019

Monster_Table_1.0.xlsx (2.90 MB)

Here is an Excel file with the most significant traits of each monster, helpful for the Overlord to choose monster groups during the encounters... a quick reference for all the adventures!I hope it will be useful. Enjoy!

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This is a template for deployment cards based on those found in Star Wars: Imperial Assault but in an art style more similar to Descent. It's for use in homebrew skirmish variants or a more broad descent-to-SWIA rules conversion.

Jan 7, 2019

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Setup the encounter the same way you normally do with Overlord player. Print the 12 cards that will form 3 decks * Activation Deck (3 cards for Ettin and 3 for Goblin Archer)* Adventure Deck (5 General Cards)* Encounter Deck (1 First Blood - Introduction)Monsters are deployed as the Quest Guide describe, add the monsters in the center of the tile as possible.

Gameplay:* 1 hero start and do all their action* Draw 1 Activation Deck, and follow it's instruction, just remember the Encounter card, it may change the monster activation.* Another hero take all his action* Draw 1 Activation Deck, until you reveal a card from the monster group that was not activated before. Then follow it's instruction, just remember the Encounter card, it may change the monster activation

- Keep doing it till all Monsters and Heroes have complete their action. This will determine the end of the turn, Now it is a matter to repeat all the previous steps with 1 difference. Draw 1 Adventure card, it remains active through the turn and is replaced by another card at the start of each turn.- Each hero gains 1 Fortune token, that can be use to reroll 1 dice or recover 1 fatigue.- If you own any Co-op Adventure expansion from fantasy flight, set it aside the Doom/Loot Track and use the same rules, if not, remove the Adventure card "Clock is ticking" (General 05.jpg)