Timer

Description

The Timer allows you to create time limits in your game. When the timer is started, another action will be triggered after a certain amount of time. Unlike the Time Delay, a timer will appear on the screen.

Note that the In-game Description is actually incorrect. The Timer does not measure or compare times, it only creates time limits.

In-game Description (1.0)

Start - starts the timer. The value it starts at is determined by the Property. If this action occurs when the timer is already running, it resets to the start time. If two timers are started at once, only the most recently started timer will appear on the screen, but all timers will continue to count down and trigger actions.

Stop (Pause in 2.0) - stops the timer. The timer will disappear from the screen and stop counting down. When it is started again it will count down from the start time, not from when it was stopped.