Made it so default map CFG is executed every level right before level configs, so level settings can be applied on top of the default settings.
Fixed a small bug in item retrieval.
Many other bug fixes that I've forgotten about.
Added a JRF and a CF

This eagerly anticipated version has a massive amount of new content from models to textures to even including HDR lighting! Please note this download is 5.3 GB in size and is split up into 6 .rar files for convenience & easier downloading.

VTFEdit is a VTF texture conversion utility with a graphical interface. It can convert to and from and view all versions of the Valve Texture Format, and change the files' settings without requiring them to be recompiled.

You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.

Sven Co-op is a Co-operative modification for Valve’s genre-defining game Half-Life. In this modification, you are not fighting against other players -- they are your allies, and you need to work with them to overcome large numbers of AI-controlled enemie

Digital Paintball seeks to bring the fast and furious gameplay of paintball to the home computer. In Digital Paintball, the gameplay is unique: You start out with a fixed amount of 'credits', with which you can purchase any equipment that you want.

Everything in this mod is made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cut scenes and other stuff.

You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers.

This eagerly anticipated version has a massive amount of new content from models to textures to even including HDR lighting! Please note this download is 5.3 GB in size and is split up into 6 .rar files for convenience & easier downloading.

Here's v3 of FakeFactory's Cinematic Mod with some nice enhancements! The new Alyx models are using a significant higher poly-amount (up to 39000 polys, Valve's original uses 7500). Therefore, you should own a fast graphics card.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

This is the installer version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11) with lots of bugs, gameplay, and design flaws being fixed, and a lot of detail being added to areas which really needed it.

The Specialists is a mod for Valve's infamous first-person shooter, Half-Life. It takes inspiration from such famous Hollywood movies as Face/Off & The Matrix, mixed with the Hong Kong Blood Opera style of directors such as John Woo.

The Jumbot is an artificial intelligence project for Half-Life. It acts as another player in multiplayer games of Half-Life and allows you to simulate a multiplayer experience without having to go online. It can play standard deathmatch, teamplay, and eve

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

CSS SCI FI 3: Hardwired is a single-player mod for Source featuring 42 unique, goal-driven missions set in forests, farms, factories and islands. CSS SCI FI includes an interactive mission hub and full configuration utility which players can use to enable

The Event in Village an single-player modification for Half-Life 2: Episode Two. The protagonist is waited by fascinating adventures in winter village. In modification except a standard content own models, textures, voice and music are used.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

Half-Life: Blue Shift Coop allows you to play Blue Shift cooperative. It's not recommended to people that hate bugs, since running Blue Shift cooperative is very buggy due Blue Shift was not meant as an online game.

SMOD Tactical is a modification of SMOD(Super Mod) for Half-Life2. This mod is meant for people who enjoy "realistic" military games like "Rainbow 6", "Operation Flash point", "Red Orchestra", "Infiltration, etc.

Half Life 2 Theme By Matt To use the halflife2theme.msstyles file desktop theme you must download StyleXP a program that you can download from the TGT Software webite at http www.tgtsoft.com 1. Extract the .zip file to

Scientist Hunt is a Half-Life modification which makes murdering scientists the objective of the game. There are two teams, and each team must compete to murder more scientists than the other team in one of three seperate modes of play. SH

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

The mod reinstates the looped gameplay that was present in the original Half Life but was left out of Black Mesa, in part because the original design was deemed confusing. This issue has (hopefully) been done away with in the mod. It also reinstates three iconic areas from the original as well. The mod also fixes some design errors that were present in the original map. Comes with On a Rail Uncut compatibility.

AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration. It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mod's functionality.

This patch includes Capture The Flag on-line game mode for Half-life Opposing Force. This patch will also update Half-Life: Opposing Force to version 1.1.0.0 to be compatible with Half-Life version 1.1.0.0.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

The file is 2.31 GB in size so I split it into twelve parts with Winrar.
I fully tested the downloads and everything works 100% without texture issues.

Once all twelve parts of my file are downloaded put them in a desired destination. Next right click on part one, and select extract here. In a bit you should have a file named Hybrid Alyx that is 2.31 GB in size. Open another window with the file path your Cinematic Mod file is located. Copy and Paste all files located in my file to the Cinematic Mod file overwriting all corresponding files. Then run the Character Pimper, and select the Hybrid model for all of Alyx's selections to install. Then you're done.

We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

- New HUD elements: weight based radial selection menu with ammo counts
- Ammo carrying capacity is now based on weight
- Removed ammo count from indicator
- Implemented audible ammo checks
- Removed voice command text from chat
- Implemented an optional subtitle system in place of the voice command text chat
- Backward movement speed reduced
- Added a 5% to 10% chance that damage to a zombie can stagger it back with sustained fire
- Melee weapons now have a chance to stagger zombies; bladed weapons have a 10% chance of knocking a zombie back with a quick attack (35% for a charged attack) while in comparison, blunt weapons have a 40% chance for quick attacks (and 80% for charged attacks)
- Melee weapon quick attacks now use up stamina; how much stamina used is based on the weapon itself (ex: sledgehammers use more strength, while a baseball bat doesn't)
- Shoving and melee attacks won't use stamina if they don't hit anything (zombies, the ground, etc.)
- Non-kid zombies now have a chance of falling over and reanimating instead of dying if not killed by a headshot
- Bullet penetration through zombies for high caliber rifles and pistols
- Various tweaks to preexisting stamina values
- Added skill shot with pistols - standing still in iron sights for a time will trigger the mode with visual overlay allowing for increased shot damage
- Player now has a chance to bleed out when taking damage, causing damage over time and increasing stamina jump cost
- Initial FMOD Implementation
- Set sv_master_legacy_mode to 0
- Delayed navmesh loading: Servers won't take as long to switch maps
- Optimized Maglite's dynamic lighting
- Fixed various minor bugs, both client and server related
- Added an "Advanced" button in the Multiplayer Options tab, allowing for easy toggling of preexisting commands (Toggable ironsights, etc.)
- Initial implementation of the following localization files: French, German, Portuguese, Russian
- Dead/late joining players can now respawn in the next wave in Survival Mode, regardless if the last 5 zombies in the previous wave were killed in time
- Respawning players in Survival Mode will come back in with 50% health
- Added holster command (in Keyboard Options)

- New main menu music
- New infection audio
- New loading music
- Added audio files for ammo checking
- Added audio for bleeding and bandage use

Maps

- Added nms_northway by Sotapoika
- Added nms_favela by Juniez

nmo_chinatown
- Tweaked some props' fade-distances in the dockside to make it run smoother
- Cleaned up navmesh
- Added extra playerclips
- Replaced some func_details with props
- Added medkits and bandages in the map
- Applied Nodraw to odd faces
- Other minor tweaks

nms_isolated
- Modified layout to optimize some parts of the map
- Added bandages and first aid kits
Added Winning Scenario into the map (Survive at least 10 waves and a chopper will arrive)

The project, Silent Escape, was attended by the main character, Sean, and his partner, Thomas. Because of the Combine chase, they had to merge and stay in the basement, but soldiers found them. From this moment, they need to break into the lab. But they are waiting for an event about which they have not even thought of. In this modification you will find a lot spectacular scenes, a variety of locations, attention to detail, and an intriguing story. The main story of Silent Escape unfolds before the incident in Nova Prospekt. The main character, Sean, will visit many locations: the dark forest, an abandoned mine, evening forests and survive through many adventures. And have revenge...

You take on the role of a HECU Marine as you fight your way through different sections of the facility and carry out varied missions. This is not a rebuild of any game, but features areas from Half-life, Blue Shift & Opposing force in the Half-Life fashion.

This is the dedicated server (win32 + linux) update for Hidden: Source, it should be unpacked over an existing Beta 3 install - backing up of config files is recommended - though there are new cvars as explained in server.cfg.

The Gate is a single player modifcation with a difference, featuring a 30 plus strong team of voice actors, and authentic WWII weaponry and heart pumping classical music It has a feel of no other mod out there.. There is a MP3 player coded into the Ga

Multi Bots Launcher is a freeware front-end conceived to easily handle all different settings for multiplayer Half-Life's bots. For each available mod, you can set the game type, select the maps you want to play with, edit the bots you want to slaughter,

(download this if you don't have Half-Life) Half-Life: Opposing Force is the official game expansion for Half-Life. In Opposing Force (Op For), players return to the Black Mesa Research Facility to experience an entirely new episode of single-player actio

Using the power of The Half Life II engine, The Gate II will bring alive the world like never before! The story continues where the last game left off, this time The TimeGate will take the player to amazing new world in distant universes. Unlike the first Game The Gate II will feature many more enemies to fight!

Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

This version of HL2CTF addresses issues reported by players since the initial 2.0 release. The version 2.1 update focuses primarily on reversing the high player damage modifiers and low weapon damage values to create more balance in the mod. Additional updates include individual hit-registration sounds for the head, torso, arms and legs to compliment the adjusted damage values.

Scientist Slaughterhouse: If you’ve got a bad temper and are sick and tired of getting arrested every time you vent on your next-door neighbor’s face, Scientist Slaughterhouse is the mod for you. This mod gives you all the glory of killing massive amounts of people without the negative side affects of massive real-world genocide. Your role is Gordon Freeman, an agent working for the Nephilim Alliance. They’ve encountered an overabundance of scientists…sorry, that’s an understatement…they’ve encountered a locusts’ plague worth of scientists, and it’s your job to kill as many as you can. And to do it, you get a bevy of weapons (most of which have three firing modes) that turn you into a human-sized apocalypse.

Scientist Hunt: It's the start of Scientist Hunting season again, so this week we revisit the Scientist Hunt mod which has just released a new version. Version 0.7 gives us a choice of hunting modes, two new levels to play on, added gore options, improved Jumbot AI and more. Let's take a quick look at some of the things we can expect this hunting season. Looks like the janitor called in sick! You can now play in one of three modes: Standard Hunting, Stealth Hunting and Traditional Slaughter. In Standard Hunting mode, the poor confused scientists run around and scream while you frag them for points. In Stealth Hunting mode, those cute doe-eyed scientists won't run unless they spot you and if you manage to frag them while they're oblivious to your presence, you get extra points. Finally, in Traditional Slaughter mode, those gullible scientists will trust you until you give them a good reason not to; fragging one of them will do the trick quite nicely! This season, there are two new locales in which you can hunt your prey...SciOffice (self-explanatory), and SciHorror (OMG - blood red, blood red, blood red! Play it, you'll see what I mean!). This is a very fun mod which offers a nice change of pace from the standard HL DM/team-based adventures. I personally find it much more satisfying and entertaining than even Deer Avenger!

Big Scientists: This time you are sent in to Black Mesa for an entirely different reason – Giant Scientists!

Official audio script file, released to public by Sierra in early 1999.
The file is an original SFX archive from Sierra FTP containing Microsoft Office Word document of all the lines of characters' speech.

The sequel to the popular gamemode Cube, based on the film of the same name. Get out of the maze of deathtraps as fast as possible to win, and don't die. Extract to Steam/steamapps/[username]/garrysmod/garrysmod.

Scientist SlauterHouse: Mod Messup #1 - WTF ..(or shortened to SSH:MM1:WTF) is a crazy spin-off of the classic Scientist Slauterhouse that brings you back into Black Mesa, but as a different character with a different role.

A few more sounds have been added, along with the updates to various maps. More ammo supplies have been added to mux_lolwut and mud_bixnood, water has been added to mud_bixnood, and mud_derkaderka now contains an underground tram.

A single player modification where you are Gordon Freeman and your mission is to rescue rebel scientist Richard G. Newell -- all while saving yourself from the confines of a mountainside prison facility.

Remember the good old days with Rocket Crowbar, when you could throw a rocket from your crowbar, use gravity grenades to suck enemies (and sometimes yourself) in, and fire scientists from your shotgun? Now, it's evolved and upgraded.

Half-Life²:SUBSTANCE GOLD gives the HL2 single player campaign harder challenges and hectic action: 4 gamemodes to test your skills with, a wide array of weapons and 5 different player classes to best suit your gaming style.

RocketCrowbar Developers have pushed out the public 2.0 release, and the best option we had was to release a version stable enough for the gaming community to test and help us produce a much nicer game allowing you to have more fun.

You had an american perfect life, you were a Lawyer and now a criminal of state, why? Cause you found the location of
BLACKMESA & without notice you stole something VERY important what caused the invasion of earth, and your client G-MAN ( yes him :D ).

This patch will upgrade your version from 0.96x to 0.96b. You will need to have version 0.96 on your computer prior to installing this patch. After you have that, simply unzip this file into your si folder.

The HPB bot will ONLY work with Half-Life version 1.1.0.0 or higher. If you haven't already updated your Half-Life game to version 1.1.0.0, you will HAVE to do that before using this bot MOD.
I've released Beta 2.1 of the HPB bot. I fixed the problem whe

The aim for this bot is to try to simulate a real human player as good as possible. This will include human-like aim and viewmovement, human-like navigation, human-like tactics and human-like teamplay. Also, the bot will be able to play all CS maps in its

The location is the Black Mesa Storage Facility - Bay A2, after hours. It's late at night and in the distance you can hear the Black Mesa anouncements for night shift. Your hiding spot has been located and as usual they send in the best they have and loc

The revised version of Titanic. This newer version was developed shortly after the original release in response to feedback from reviews.
The new additions/fixes considerably improve on the original gameplay and anyone who enjoyed the original should d

This zip archive includes all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids. Twelve distinct classes, each with their own weapons. Nine maps from the 41st millennium, each with their own missions and objectives. Alpha 8.02 includes several changes to improve the server stability, and minor fixes to several maps.

The story takes place shortly after a failed assassination attempt on Dr. Breen leads to the first ever use of the Overwatch Broadcast system by The Resistance, represented by former garage owner Larry Soderstrom. The Combine forces decide to capture him and try to use his public repentance and execution as a means to appease the emergent rebellion. The Citizens of City 17 however have other ideas in mind. Larry is now a symbol for the rebellion and a key asset in a bigger plot to deal a fatal blow to the Combine and its grip on humankind...

It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

You will play the role of a Russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you...

The Lambda Wars beta only requires Alien Swarm installed to play, but you must own HL2: Episode 2 on your Steam account. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars beta only requires Alien Swarm installed to play, but you must own HL2: Episode 2 on your Steam account. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

Entering the bosses office, you arm yourself with a pistol, and try to kill every combine you can, but they were coming in overwhelming numbers. You chose to get the hell out of there ASAP, only to be injured during the process and to find yourself hiding in a sewer. You wake up, wondering what just happened. As you get up from a blood stained mattress, you find more of your friends already dead. Grabbing a crowbar, you work your way through the sewer to find help.

The British Army and its Native American tribal allies engage in battle against the United States Continental Army and local militia forces. Interactivity is a very important factor in this mod and team play is as important as ever before. Take aim and fire muskets, prepare bayonets and take control of the battlefield to succeed in your campaign for final victory. Combat will vary from long-range rifle marksmanship to brutal close quarters hand-to-hand melee fighting. You will need a mix of first person combat skills and quick-thinking strategy to survive. So prepare yourself to do battle for your side and to meet the enemy head-on. Only one side can be victorious.

The Lambda Wars beta only requires Alien Swarm installed to play, but you must own HL2: Episode 2 on your Steam account. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

This mod requires you own Half-Life 2: Episode 2 to play (does not need to be installed)! It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions. Additionally it features a singleplayer mission mode.

Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past.

Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

His name is Dr. Schienzel, and he lives deep inside Forest Swastika in Germany. He was Josef Mengele's secret right hand. He helped him with his inhumane treatments and experiments on the human body. Now Grobuskna will find his location, and you decide what will happen next!

His name is Dr. Schienzel, and he lives deep inside Forest Swastika in Germany. He was Josef Mengele's secret right hand. He helped him with his inhumane treatments and experiments on the human body. Now Grobuskna will find his location, and you decide what will happen next!

Explore the rich environments and meet the curious inhabitants of the island as you find a way back to the mainland. Face both danger and intrigue in this perilous adventure, where you will soon find that not everything is as normal as it seems...

But soon after those happy events, his wife dies under mysterious circumstances, leaving only clues that suggest she committed suicide. Jake falls apart, and only his best friend, mentor, and boss Frank is there to help him get over his grief.

But soon after those happy events, his beloved wife dies under mysterious circumstances, leaving only clues that suggest she committed suicide.
Jake falls apart, and only his best friend, mentor, and boss Frank is there to help him get over his grief.

HLW has been in development since 2007 and last saw a public release (Multiplayer Beta 2.1.0). The Multiplayer Beta requires Half-Life 2: Episode 2 to play! It features 3 game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions.

Two Species: Humans and Tyranids. Twelve distinct classes, each with their own weapons. Nine maps from the 41st millennium, each with their own missions and objectives. Beta 7.50 adds Flamers and Plasmaguns for specialists and Ammo Shrines for restocking marines as well as lots of balance improvements.

KZMOD is a very unique game - based off of the very popular "kz" maps from Counter-Strike 1.6, KZMOD is what some would call a '3d puzzle/platform' game, involving no combat or violence whatsoever. It is a 'sport' type game, where players compete for the best times amongst the game's, presently, 132 courses.

One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.

An abandoned hospital converted to a triage center by the resistance.
Currently the location has been compromised transforming this place from a place of healing to a place of killing, however the structure still retains tons of supplies making it a constant looting target for both combine and the resistance.

The fighting converges around the main arena that hosts bot a health charger and a suit charger.
Easy drop in the middle is possible however since there are only two ways out things my get a little tricky.

This version does not contain any visual candy, instead trying to provide a focus on gameplay.

Two Species: Humans and Tyranids. Twelve distinct classes, each with their own weapons. Nine maps from the 41st millennium, each with their own missions and objectives. Beta 7.0 adds two new player classes, the Apothecary and Biovore.

Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past.

Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

You are a captured citizen who wakes up in a pod, stranded in unknown snowy surroundings, just after you were lost from a combine-dropship-pod-container. You discover a secret underground facility that are infested by headcrab-zombies. Later you find out that your\'e not alone in the facility: A mad group of dangerous humans with weapons are inhabiting the facility too. Lost in the snow will include: notes, keys, puzzles and more.

The game begins at night in the city. The player is awakened in his hotel room by loud noises at the door and must flee his hotel. His race will bring him into the narrow alleys of the city to end in the city sewers, but also in secret rooms that suggest dark ceremonies dedicated to the mythical god Cthulhu. Finally, he finds himself in an old port where it needs to reach a lighthouse in a final attempt to survive.

GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. The developers want you to look at this mod and remember the first, best multiplayer first-person shooter ever made.

Mission Improbable is a single-player mod for Half-Life 2: Episode 2 that spans three maps. In it, Gordon Freeman is tasked with reactivating a Resistance listening post, which naturally doesn\'t go quite as intended.

The devs will also be adding lots of custom sounds. Some small changes will be made to the source code of the engine but this will remain largely unchanged owing to its complexity.

Jim Fletcher is a curious, young, local journalist looking to make a name for himself by landing an exciting story on the ever-burning Centralia. He will travel from his town to Centralia, where a coal mine fire has been burning for half a century. The town has been abandoned for decades, leaving the eerie shell of a community behind. What will Jim uncover on his quest to make that all important good story? Developed by Andrew Furniss & Oliver Davies

- Disabled collision of safe zone supplies with players / npcs
- Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
- Fixed negative zombie counts on hud
- Disabled listen server autostart to try to cut down on number of invalid token errors
- Fixed memory corruption bugs in Survival Mode
- Fixed supply wave crash bug on Linux servers
- Changed zones to no longer lose health if there are no survivors present in them
- Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
- Changed drain rates to the following: Drain per zombie per sec: 0.5 -> 0.15, Max drain per sec: 5 -> 2, Drain per sec while empty: 0.25 -> 0.2, Player drain counter per sec: 1.5 -> 1.75
- Optimized npc networking for better performance in open areas & with large amount of npcs
- Added \'Winning Condition\' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
- Fixed orientation/model of \"nmrih_safezone_supply\" for Hammer
- Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
- Fixed various client and server crashes
- Fixed Join game dialog; loading screens now properly update with the corresponding map in play
- Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.

- Fixed script error that prevented wave complete sound to play
- Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

nms_flooded

- Fixed supply drop being out of reach because of clipping
- Fixed clip preventing items to be picked up at some locations
- Clipped various \"godspots\"
- Added static ammo that goes with the gun at a few locations
- Added a bit more ammo around the buildings
- Added traps (gas tank/flamethrower that can set fire to zombies and humans)
- Added more light at point A to make players feel more safe inside the safezone
- Added one barricade position to every door frame
- Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
- Removed zombie spawns around the house, zombies will only come from outside the map boundaries
- Added winning condition (Survive till wave 10 and a chopper appears)

- Disabled collision of safe zone supplies with players / npcs
- Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
- Fixed negative zombie counts on hud
- Disabled listen server autostart to try to cut down on number of invalid token errors
- Fixed memory corruption bugs in Survival Mode
- Fixed supply wave crash bug on Linux servers
- Changed zones to no longer lose health if there are no survivors present in them
- Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
- Changed drain rates to the following: Drain per zombie per sec: 0.5 -> 0.15, Max drain per sec: 5 -> 2, Drain per sec while empty: 0.25 -> 0.2, Player drain counter per sec: 1.5 -> 1.75
- Optimized npc networking for better performance in open areas & with large amount of npcs
- Added \'Winning Condition\' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
- Fixed orientation/model of \"nmrih_safezone_supply\" for Hammer
- Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
- Fixed various client and server crashes
- Fixed Join game dialog; loading screens now properly update with the corresponding map in play
- Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.

- Fixed script error that prevented wave complete sound to play
- Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

nms_flooded

- Fixed supply drop being out of reach because of clipping
- Fixed clip preventing items to be picked up at some locations
- Clipped various \"godspots\"
- Added static ammo that goes with the gun at a few locations
- Added a bit more ammo around the buildings
- Added traps (gas tank/flamethrower that can set fire to zombies and humans)
- Added more light at point A to make players feel more safe inside the safezone
- Added one barricade position to every door frame
- Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
- Removed zombie spawns around the house, zombies will only come from outside the map boundaries
- Added winning condition (Survive till wave 10 and a chopper appears)

Although it\'s a mod for a first person shooter, the player can only wield a weapon at the designated target range. So it plays more like an adventure. The difficulty is quite challenging, but the rewards are accordingly. The Basic Training is peppered with hidden Secrets, which reveal tools, shortcuts, control rooms, and other features, to ease almost all challenges. There are two Secret Levels and one Bonus Level to discover, and to complete to access the final part of the Hazardous-Course.

The Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft. The third chapter of the period story proposes to build a great looking set that is a fitting place to finalize the story from the fist two episodes.

Includes:
Interviews of and letters from Valve employees.
Unused textures, models, sounds and code found in the main game, Day One, Source and the SDK.
Videos, GIFs and screenshots of the Alpha.
Scans of ads from gaming magazines.
Concept Art.
Issue 6 of "The New Adventures of Dank and Scud", which takes place in an early Half-Life universe.

Originally hosted at Megaupload, and linked to by Half Life Beta Revealed.

Facing insurmountable odds and with no hope of rescue, there's only one thing you can do: hold your ground and face endless waves of enemies in a suicidal yet heroic effort to save as many future victims’ lives as possible. You will not survive.

This is version 1.0.3 You will need Source SDK Base 2007 to play Water. You can install Source SDK Base 2007 from the Tools section in your games Library. You will have Source SDK Base 2007 on your Steam account if you own a Source Engine game like Half-Life 2, Counter-Strike: Source, or Portal.

In carefully remodeled conflict zones and migration hotspots, the players compete in the dangerous struggle of refugees and borderguards. It is a multiplayer game for up to 16 players, where one party, that is mainly unarmed, is trying to either cross a specific area (border) or escape a raid situation. The other party, mostly security and military forces, can use all necessary force to prevent this. Weapons vary depend on the local conflict situation with the guard side always changing identity. After a specific amount of succesfull crossing, the refugees are advancing a step towards Europe. Guards get promoted for the succesfull arrest of refugees, kills are never being rewarded. In some levels, they might lead to a loss of points.

When an accident rips apart a lone ship on a routine mission, the crew find themselves fighting for survival, and each other in a unique Single Player experience, that's been in the making for the past two years. Developed single handedly by Robin "IZaNaGI" Molde (Jailbreak!: Source, Survival Mod II for JK:JA), Players will face many challenges that will test their brains rather than their trigger fingers.

Scientist Slaughterhouse: If you’ve got a bad temper and are sick and tired of getting arrested every time you vent on your next-door neighbor’s face, Scientist Slaughterhouse is the mod for you. This mod gives you all the glory of killing massive amounts of people without the negative side affects of massive real-world genocide. Your role is Gordon Freeman, an agent working for the Nephilim Alliance. They’ve encountered an overabundance of scientists…sorry, that’s an understatement…they’ve encountered a locusts’ plague worth of scientists, and it’s your job to kill as many as you can. And to do it, you get a bevy of weapons (most of which have three firing modes) that turn you into a human-sized apocalypse.
Scientist Hunt: It's the start of Scientist Hunting season again, so this week we revisit the Scientist Hunt mod which has just released a new version. Version 0.7 gives us a choice of hunting modes, two new levels to play on, added gore options, improved Jumbot AI and more. Let's take a quick look at some of the things we can expect this hunting season.
Looks like the janitor called in sick! You can now play in one of three modes: Standard Hunting, Stealth Hunting and Traditional Slaughter. In Standard Hunting mode, the poor confused scientists run around and scream while you frag them for points. In Stealth Hunting mode, those cute doe-eyed scientists won't run unless they spot you and if you manage to frag them while they're oblivious to your presence, you get extra points. Finally, in Traditional Slaughter mode, those gullible scientists will trust you until you give them a good reason not to; fragging one of them will do the trick quite nicely! This season, there are two new locales in which you can hunt your prey...SciOffice (self-explanatory), and SciHorror (OMG - blood red, blood red, blood red! Play it, you'll see what I mean!). This is a very fun mod which offers a nice change of pace from the standard HL DM/team-based adventures. I personally find it much more satisfying and entertaining than even Deer Avenger!
Big Scientists: This time you are sent in to Black Mesa for an entirely different reason – Giant Scientists!

After you've saved your customizations to the world, you use the mod as a sort of FPS 3D desktop to explore your media in a highly interactive and enjoyable environment. Windows will open any games or applications that you launch from SM Arcade in front of the mod's window, exactly as if you had double clicked an icon on your desktop. In addition to the 5 all-new maps designed specifically for SM Arcade, you can also use thousands of add-on (and official) maps from other Source engine games such as Counter-Strike: Source, Team Fortress 2, GMod, and more! SM Arcade features a powerful and robust tool set for managing every aspect of your world customizations using a small set of GUI menus. This version of the mod is best suited for computer enthusiasts, or anybody else who knows their way around their computer (but is looking for a way that's more fun).

The player takes on a third person camera to enhance the melee combat, as to combat what we've found in FPS-camera melee games (where people run around like headless chickens unable to see their surroundings). Also, Kingdoms Collide is made to have a good range of player customization in choosing a unique weapons and skill sets that suit you - this also makes each player able to have unique role within their team hence enabling great depth in teamwork, tactics and strategy!

The grapple function can attach to the numerous mines floating about the map and fling the player around, the player must kill the enemies by punting the mines at enemies, normally the mines give off a minor electrical shock, but when they are punted they become supercharged for a while allowing them to cause lethal damage.

But soon after those happy events his beloved wife dies in mysterious circumstances, only leaving clues that lead to believe in a suicide. Jake falls apart, and only his best friend, mentor and boss Frank is here to help him get over his grief.
The mod begins with a wake up call from Frank, ordering Jake to come down to the station.An armed group of elite soldiers have taken contol of a hospital and all it’s personnel.
But Jake will soon realize that it is not a common Hostage Situation…

Open Start. Go to Computer or My computer. Program Files. Steam. Steamapps. . Garrysmod. Garrysmod. Addons. Put all the folders in this .Rar file in there, and open SVN update and run the updates as normal. Easy as pie.

The 11th Beta release (19th September 2010) has the usual set of minor tweaks, but with an improved help system, better AI drivers, handy new reset feature if you get stuck during a race and support for up to 3 players!

The 10th Beta release (29th August 2010) has tweaked a few things and done some bugfixes since beta 9. New features include a rear view for the topdown view which pans the camera out, widening the field of view on demand.

This is the full client build for The Invaders Source BETA 1.0. Set In the turbulent times of the Cold War in 1983, a robot invasion force has emerged and begun annihilating human life all around the world.

Mission Improbable Part 2 (May 2010) Includes both parts 1 and 2. It is planned over three maps, with each map being released individually. Currently two out of the three maps have been released, Mission Improbable and Reverse Advance.

OrangeBox Co-Operative (OBCO for short) is a modification designed solely for Half Life 2 MP SDK Modification Teams to add additional features quickly and easily into their newly created Source SDK Base 2007 modifications/ total conversions.

Valve spoofs the famous 1984 Ad for the upcoming Mac release of Half-Life 2. The teaser is a homage to Apple's famous ad which depicts a woman throwing a sledgehammer through a projection of Big Brother, thus freeing the hivemind.

Valve spoofs the famous 1984 Ad for the upcoming Mac release of Half-Life 2. The teaser is a homage to Apple's famous ad which depicts a woman throwing a sledgehammer through a projection of Big Brother, thus freeing the hivemind.

The BFSP is now fully ready for gameplay. Currently 2/3 Chapters re done so in the next version the last chapter will be out. This file takes 3,4GB when extracted. Install instructions will be listed inside the winrar folder.

Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine which expands on the classic Team Fortress action as well as introducing elements to improve accessibility for players new to the genre.

Featuring 22 original tracks due to a collaboration between 3 artists: Marcus Zuhr, Ben Gaskell and Uncle Bob. Showcasing a variety of concepts and moods, this soundtrack is an instrumental master piece.

Note: For Linux Servers. This is a small server-side only patch for 2.0 addressing some of the issues reported by the community and found by developers and community during intense sessions of 2.0 gameplay.

Note: For Windows Server only! This is a small server-side only patch for 2.0 addressing some of the issues reported by the community and found by developers and community during intense sessions of 2.0 gameplay.

To bad i lost my files i have no just to start all over again, so i release these tiny mod with only 1 weapon and "flymode". Its a shame to release this as a mod. but its better to release it then to have it on my disk in order to rot.

Version 1.3 of my vehicle and model pack for Garrys Mod, contains two semi-trucks and
two trailers with new sounds. More to come in later updates, use SVN for easier,
quicker updating: http://svn2.assembla.com/svn/mastersmiscmodels

The OccupationCS 2.7.1 Full RAR Install is an alternative full install of the OccupationCS 2.7.1 Clean Full Install Setup download. Unpack the Full RAR Install into your "Steam\steamapps\SourceMods" directory and restart Steam.

The EXE will put files in the previously mentioned default Steam directory, however this ZIP file will not, but will work cross-platform and for those squeamish of EXE files. Linux dedicated servers need to grab this file.

My entry to the fretta contest. Tested and working. To install copy the DogfightArcade folder into your garrysmod/gamemodes directory. Then copy all maps from DogfightArcade/content/maps into your garrysmod/maps directory.

GoldenEye: Source is a total conversion modification of Half-Life 2. It has only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology.

HL2JKS is a Half-Life 1 Deathmatch Mod featuring a few weapons from different games. Featuring the voice acting stylings of none-other than myself, and fast gameplay that'll remind you of something really fast, like a race car.

Mod "Half-Life Rus Mod" adds a classic HLDM new weapon in the form of radio, on which you can always call on the assistance of the mighty genie, who will perform your most secret desire or will you help the spetsnaz soldier.

In Post Script, you'll explore a desolate town, its population eradicated by an unknown force. Post Script explores the ways in which people behave and interact when faced with unthinkable circumstances.

Situation Outbreak is an Orange Box mod about the impending zombie apocalypse. Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against thousands of zombies.

Decay is the story of a human life. From the second a human being is born, they are in a perpetual state of Decay. This game explores that concept, taking you through a surreal version of our own world.

Decay is the story of a human life. From the second a human being is born, they are in a perpetual state of Decay. This game explores that concept, taking you through a surreal version of our own world.

Decay is the story of a human life. From the second a human being is born, they are in a perpetual state of Decay. This game explores that concept, taking you through a surreal version of our own world.

CSS SCI FI 3: Hardwired is a single-player mod for Source. Includes an interactive
mission hub, a full configuration utility and 42 non-linear, replayable missions set
in forests, farms and other environments. Requires Counter-Strike: Source to play.

Occupation: Source is the evolution of ballistic combat, advancing the First Person Shooter to the next level. You will experience a level of bullet and damage realism never seen before in a FPS video game.

Fistful of Frags is a modification for Source engine settled in the Old West. Its key features include: 5 different game modes (including co-op), dynamic objectives, full player and equipment customization, bots, 16 weapons, fist fighting combat, anti-tk

Fistful of Frags is a modification for Source engine settled in the Old West. Its key features include: 5 different game modes (including co-op), dynamic objectives, full player and equipment customization, bots, 16 weapons, fist fighting combat, anti-tk

Fistful of Frags is a modification for Source engine settled in the Old West. Its key features include: 5 different game modes (including co-op), dynamic objectives, full player and equipment customization, bots, 16 weapons, fist fighting combat, anti-tk

It follows the story of a futuristic red riding hood as she battles her way through a league of robots in order to hunt down professor Wulf (who just so happens to have his factory in grandma's abandoned warehouse).

Since it's a first release, beta, etcetera etcetera, yada yada, you know this talk: It's by no means done, polished or complete. It's rough around the edges and in various other places, but so far we've been having a massive blast playing it, and we hope

Half-Life 2 calamity is an exciting and heavily beta-tested new addon to the Half Life universe. Battle the violent combine regime, obliterate zombies and Xen creatures, and learn even more knowledge surrounding the rise of Earth's benefactors.

HMS Defiance 2 is set prior to the event of HMS Defiance. Set in 1942, you play as Stephen Cartwright - a hired specialist upon the HMS Defiance, a research ship intended to conduct research on state of the art technology.

This will install the Empires v2.24 client. The Orange Box version of Source SDK Base is required to play this game, and comes free with the purchase of almost any Source-based game from Valve. This installer does not require you to have previously instal

ZombieMod: Source is an up-and-coming Half-Life 2: Deathmatch modification for the Orange Box engine. Currently, there are two different gamemodes: Infection and Survival. Two other gamemodes, Holdout and Escape, are still in development, though maps for

Most probably final version of the game... I don't plan to make patch or something (if there won't be really big BUG). For CS 1.6 - I'm sure, that it works with nonsteam patch 2.3 and 2.6, but I didn't try it with any other patch...

Varion is a total conversion mod using source engine in which users fight with new high-tech weaponry and suit features. Varion will feature brand new features such as double jump, new unquie gametypes. Plus many more new features to give a new unquie fee

ZombieMod: Source is an up-and-coming Half-Life 2: Deathmatch modification for the Orange Box engine. Currently, there are two different gamemodes: Infection and Survival. Another gamemode, Holdout, is still in development.

It is the original mod version of the HLM. it post is create for Team of Secourts mods, no other. It mod is Argentine. esta es la version original de el HLM. este post es creado por el Eqipo de Secourts mods, no otro. Este mod es Argentino.

Alone and scared you find yourself trapped within a strange and twisted world. You awake to a similar voice calling your name. You have been chosen as the test subject of a secret government experiment. In order to survive you must find your way out of th

A sidescrolling, platforming multiplayer game - A randomly dispersed armory of more than twenty classic and original weapons from across the history of fragging and levels that capture the true essence of a sidescroller: Insane and without logic.

Walmart_Urbanwarfare_HE is the latest version of the Wal-mart series for Half-Life 2 Deathmatch. The basic layout is modeled after what we see in real life, a Walmart anchor store surrounded by several smaller strip retail stores.

Occupation is a HL2 combat simulation mod that implements a unique bullet, damage and game rules system. It creates a new and innovative approach to Multiplayer Gaming using ownership as the principal objective and controlled transport reinforcement as th

This is a basic flyby of an earlier version of the level. You can see that the level is stacked on top of each other; we changed this eventually because editing the level itself would become a hassle when 2D views became very cluttered.

You have crash landed on a storm ravaged island chain somewhere in the south pacific. All is not well and the more you explore, the more dread you start to feel. Many of your crew have fallen ill or died from nasty traps you have encountered.

The Idea of this map is that there are many corners and quick turns and you never know whats around the next corner. Zombies can choose to come from the bottom of the map or the top and overwhelm survivors with the element of surprise.

It's called The Exile Grounds. There are no telephones, no automobiles, no technology. The government no longer knows what to do with you. You're too dangerous to be held in captivity and too elite to be killed so easily.

Here it is; the first chapter of the first episode of Sity. It's an introduction to the storyline and gameplay of Sity. I've been working towards this release alone for a very long time and it feels good to finally release it.

First episode offers over 30 minutes of game time as well as the option to replay with developer commentary turned on, offering insight into some of the issues encountered and design decisions made during development.

The Wastes is a post-apocalyptic multiplayer total conversion for Half-Life. You play as one of the few remnants of humanity, battling it out for survival in harsh and unforgiving environments, ranging from midwest deserts to cold dead cities.

That's right, Wizard Wars is back and better than ever with a brand new team, a new website and - that's right - a new beta! Revel in the glory that is the 1.3.0 as, after over three years, we get on finishing it!

A patch updating Obsidian Conflict from v1.33 to v1.34. It brings a lot of fixes and additions plus some new maps, Including oc_starlight, which is actually an old 1.23 map that we had to remove because it got broke by the huge Orange Box update.

Crystals have fallen from the sky. The lands are shattered and chaos is around every corner. Your lover, "Death", has been infected by the blue crystals. Touching the red crystals, you're now a red creature.

Suicide Survival is a Mod of Half-Life 2 Deathmatch. There are two teams so you either play as Survivor or as Suicider. The goal for Survivors is to stay alive (duh!) and to spot the Suiciders before they can get close enough to you.

This is the HoloReality Full Release. It's a proof of concept mod to encourage as many mappers as possible to create short, self-contained segments that are joined together with what we call the Transition Room.

There was another skin for 357, "wooden and black". It had no Material file. Therefore, skin was not working correctly(new skin was turning to default when i was walking into dark place). My skin works correctly.

This is a special and highly detailed edition of my Arctic Vendetta map. The world is a bitterly cold with an old hydro plant nestled in a deep snow filled valley. The facility is closed for the season so no one is supposed to be there.