Conversely some sort of block feature for certain setting might be good also/instead. Examples being I don't like fog. Maybe others don't like "no spoils". It would be cool if we could set it so we don't accidently end up in a game with settings that make us want to smash our computers.

2dimes wrote:Conversely some sort of block feature for certain setting might be good also/instead. Examples being I don't like fog. Maybe others don't like "no spoils". It would be cool if we could set it so we don't accidently end up in a game with settings that make us want to smash our computers.

Not a bad idea. I can see people using that, but I personally like all types of settings (Freestyle only on certain occasions, though), so I'm not so sure I would necessarily use that feature.

I made an error in that. It was actually "on Tue May 04, 2010 9:25 pm" but it's still been solved. Let's get 9 player games rocking the beta here. You can mod edit me out of your thread now if you need to.

2dimes wrote:I made an error in that. It was actually "on Tue May 04, 2010 9:25 pm" but it's still been solved. Let's get 9 player games rocking the beta here. You can mod edit me out of your thread now if you need to.

2dimes wrote:Conversely some sort of block feature for certain setting might be good also/instead. Examples being I don't like fog. Maybe others don't like "no spoils". It would be cool if we could set it so we don't accidently end up in a game with settings that make us want to smash our computers.

You can do this easily using the GameFinder and saving your various search patterns using that function. For instance, I have a search pattern for (from the days when I could play speed games):Waiting For PlayersStandard and Terminator selectedSequentialEscalating, Flat Rate and No Spoils selectedRound Limit of NONE selectedAll speed times selected except 24 hours (obviously)

...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.