The Khronos Group - a non-profit industry consortium to develop, publish and promote open standard, royalty-free media authoring and acceleration standards for desktop and handheld devices, combined with conformance qualification programs for platform and device interoperability.

If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

2 Questions???

Hi. I have two questions

#1) I have used number of textures and sounds in my game, and checked on emulator (ppc 2003), at 2.8GHZ. At emulator the performance was satisafactory, but on 400mhz PPC 2003, IT WAS HORRIBLE, the objects were hardy able to move... How to improve performace using Textures ???

#2) I have round 22 files which I have to copy one by one every time I connect a new device or emulator (via remote file viwer). isnt there any way possible to copy whole directory in the target device ???

Re: 2 Questions???

If you do not use texturing, how is your performance? i.e. is this a general rasterization issue, or just a texture issue? How large are your textures? Try to use mipmaps. Also, you might want to turn alpha-write off.

For copying: Open the device in your Windows Explorer, you only need the Remote File Tool for 'hidden' files, like DLLs.