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Play States

Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.

Play By Clickable Map

Deploy: Click on territory to deploy, choose number to deploy and click again to make deploymentAssault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.

Play By Keyboard and Mouse

N Key: Skip to next game, Jump to next gameB Key: Begin TurnE Key: End Deployment, End Assaults, End ReinforcementL Key: Later (decline to play spoils)W,S Keys: Increase/decrease troop quantity (slow)Q,A Keys: Increase/decrease troop quantity (fast)Mouse Wheel: Change troop quantity by scrolling over the selected region.CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.

Players

4

Game Type

Doubles

Initial Troops

Automatic

Play Order

Sequential

Spoils

Escalating

Reinforcements

Unlimited

Fog of War

Yes

Trench Warfare

No

Round Limit

None

Round Length

24 Hours

Slots Per Player

1

Players

4

Game Type

Doubles

In a Doubles games, pairs of two players team up against other teams. The last team alive wins.

Initial Troops

Automatic

Regions are randomly distributed at the start of the game and each region starts with three troops.

Play Order

Sequential

A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.

Spoils

Escalating

At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.

Reinforcements

Unlimited

At the end of your turn you can reinforce as many times as you like between regions that are connected.

Fog of War

Yes

Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log

Trench Warfare

No

You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.

Round Limit

None

Round Length

24 Hours

Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.

2009-03-11 01:48:52 - AAFitz: come on baby, daddy needs a new pair of shoes
2009-03-11 01:49:06 - AAFitz: gl boys
2009-03-11 01:49:40 - AAFitz: as much as id like to not play you first on single eliminattion, I do enjoy the challenge
2009-03-11 01:50:24 - AAFitz: Ive never gone head to head with you like this on world BW
2009-03-11 01:50:41 - AAFitz: its tough, because you know exactly what im going to do
2009-03-11 22:04:31 - Big Whiskey: i hear u pal.but gl to u both
2009-03-12 13:20:22 - Nephilim: well it should come down to dice.....and mine were quite good
2009-03-12 18:27:11 - HeavyHitta432: who's winning so far?
2009-03-12 18:28:34 - HeavyHitta432: ha nvm, i didnt even realize it was still round one
2009-03-13 14:27:04 - Nephilim: fitz again
2009-03-13 15:12:02 - AAFitz: lol, my 6 lost to a 1, but my 3 killed a 2
2009-03-13 15:12:14 - AAFitz: I wonder if this game is worth playing sometimes
2009-03-13 21:31:20 - Nephilim: had 16 armies vs 6 and killed 2
2009-03-14 00:37:41 - Blitzaholic: lol, fitz, this game is over bro, u won, shakes head
2009-03-14 01:55:57 - AAFitz: i agree, but losing 16 to 2 is not a great way to secure that
2009-03-14 02:18:25 - Big Whiskey: lmao,,we dont even have 20 armies left between us left..
2009-03-14 08:50:54 - AAFitz: gg, yeah, im glad it was this one that happened on...couldnt believe it