Hello Guys... i'm working hard to improve my Skills so i've tried out many kind of event to hit finally in this one i've crafted. I share to save time to people who just need the same things. Credit if you like, it really doesnt matter ^^

So...this is the base event you can use, and customize for each of the 3 working...Cut trees...mining...and fishing.Ba warned that:

1) i like the chance Character fail and broke their items, if you dont want, simply remove page 2 of the event. And if you want they alwais find something, remove page 3. Dont forget to Adjust the variable-range after that ^_*So we go...2) I like the character to improve their Skill in Woodcutting, Fishing and Mining as long as they practice, with a level Cap defined by my Math in Level 10.

I start with Woodcutting.

Create An Event with the image of a Tree. Name it as you like.Then we go to set each of the 6 page event. When we have done, we can simply copy-past to make a full forest of tree that can be cutted XD

Thats all for Woodcutting! I've realized that event to be silmplier than i can, and to be set so that if you leave the map, and come back, all the Trees are ready to be cutted again. If you prefer you can set a Tree to be cutted and then regrow only after some amount of time has passed, but thats entirely another tipe, more complex, Event. If you wish, i can write down also that kind of event. I've already used it.

A nice trick to avoid the players to cut the trees and then go out and come again to cut other trees, is to let every time they need to chop, take the full road to one starting point to the end, the forest, fighting monsters, or paying some cash to one NPG that teleport them or admit them in the forest.

Now...with this event, changing names of variables, and images, you can set the same thing for Fishing and Mining. The only difference is:

In Mining you need one Type of event for each Mineral you go to Mine. For Fishing, just the first page, has another little part. Like this:

So you will put a "Small Fish" item in page 4, a "a medium fish" in page 5, a "big fish" in page 6.

Personally i like very much the game "Metin 2" so in the Fishing, i've set a 7nth page...

Quote

The Variables: [0039: Fish Size] to me is:

0 or above in the 2nd page, (you broke the Fishing Rod and catch nothing)11 or above in the 3rd page, (you catch nothing)16 or above in the 4rt page, (you catch a small fish)18 or above in the 5th page, (you catch a medium fish)20 or above in the 6th page, (you catch a big fish)25 or above in the 7th page, (you catch a Ostric XD)

In my game, when you use the Ostric item, it disapper and you can radomly find nothing, a small fish caught inside, a White Pearl...or the rarest Black Pearl XDThey are item non sold anywhere, and are quite valuable in Gold and also in "use" since the white pearl cures all allyes HP and the Black all partyes HP and MP XD

As you can see, just after more Skill in fishing, at least Level 5 you can grab a Ostic and is very rare also...

Also a last thing to say: About mining.Since each mineral is different in valuables, and usefulness, i give them different drop and different difficulty settings. I post them here if you wish to use them.

1rst i advice you! I know Copper is not finded in Mine, but in "my world" it is XD becouse was pointless to make a synthetize shop just to produce Copper wich is the least usefoul metal XD

[i must admit also that for a lazy part of myself, in my game you can find orange and cherries in bush and not on trees, and the grape grow on some monster that drop the grape if you kill them without hurting to much the monster, avoiding to ruin the grape XD]

Emm coff..coff...then...mining, fishing, woodcutting...thats my list.Keep in mind i use the Item Limit Breaker so i can allow character to have more then 99 same item and use, to say 30 iron and 10 wood to syntethize a weapon...If you dont use the limit breaker, simply reduce the amount of item gained from them! ^^