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Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.

A PC RPG with stats, skills, and perks that make a huge difference on your character’s abilities.

Dozens of characters with branching, reactive dialogue, and randomized events that unfold over months of in-game time – player decisions and the death of loved ones can change relationships drastically.

Turn-based combat where line-of-sight and noise affect whether you are spotted or not, making for extremely tense encounters.

Morale is one of the major gameplay elements of the game. Players must strive to always be positive and maintain a good morale. Morale is based on different factors including the player's mood. A player's mood is partly determined by their allies. Allies whom are happy have little effect on the players' morale, however as your allies begin to damper their spirits, your player's morale takes a bigger hit