Really nice. I think I am going to be watching this a lot, in fact I love it. This is a thing of real beauty, Thank you! <3
I don't need to download another demo all year now, this is it for me same as SOTA 2004, Same as Kings of the playground..
Just wish you'd release something more often :-P It was worth the wait though.

i had high expectations on this but as expected it was totally ruling. once again clever ideas, extremely polished and very cute, i just wish keops would release stuff more often. gonna watch it a few more times now

You've got my thumb.
Kickass style as always from Keopsanuculabite, awesomely well designed, smooth, clear, comprehensible, fitted together, fonts, music, effects, and the list is long. Keep on making us ejaculating keops, please, you rocks my socks.
rmeht : what you did could at least deserve an explanation.

very pretty! congrats on another high quality prod guys =)) the only down point i think is the 4 windows structure (nasty cracktro feeling). it takes the attention from the effects more or less.. for the rest it's great oldschool flavour =)))

And... it crashed. Got an error half way through the loading bar, then when it dropped back to windows, my left-hand monitor stayed black. Very odd too - the cursor appeared fine, but nothing else, and if I dragged a window to that monitor, it turned that black too, and it stayed black even after it was dragged back. Scary spreading blackness! Um.. anyway, probably due to my dual monitor setup or something. Will try it again later, and give a bit more info if it might be a genuine bug.

iks: yep, you deserve an explanation...
- the 4-frames style are just too messy
- those effects are everything but 2007ish
- i've seen that textwriter too many times
- i don't like the colourscheme
- oh well, i don't like this intro at all :)

keops: no opengl apps were running. Just tried again, had the same error, but this time even more weird. If I changed the screen res of the 'black' screen, it would clear the black. But if I changed back to the right res, the black returns. Odd!

Next, I tried with the second screen disabled. Same error. Had to reboot as I couldn't see what I was doing. And to add to the weirdness, the 'loading windows' screen appears on both monitors during boot.. but this time the colours were all wrong on the monitor I ran the demo on. WTF?! This is either the strangest bug since the 'enabling anisotropic filtering causes a motion blur effect on text in normal apps' bug i managed to find ages back, or my video card is about to die!

i was tempted to thumb this down, to balance all the thumb ups. it seems like assembling in a rush a bunch of old effects and a far-from-great tune gives instant cdc's and hooras from the pouet crowd.

yeah, what do i know? i'm not oldschool enough, maybe. you would probably get my thumb if you've done this on an atari or c64 (or pokemon mini, for fuck sake) but even then the lack of design - and forgive me this terrible mistake - COMPARED to other stuff you made really disappointed me.

and if i would be a breakpoint organizer i would be a bit ashamed of this being the invitation intro for the greatest party in the world. good thing i'm not a bp orga... oh wait a minute... :)

still, no thumb down because it IS NOT a bad prod, just a disappointing one for me.

but what do i know, i'm a moron, right? please insult me after the beep. thank you.

keops: after reboot, with all apps closed, and single screen... same error. At least since the reboot when it's closed down (I have to kill it from task manager) I get my screen back :) I'll try it on a brand new, top-of-the-range vista laptop that's sat next to me acting as a decoration (yes, the apps it needs to run don't work on vista, and no drivers for XP, thank you HP!) right now.

Bit of info incase you feel like figuring out the problem (probably not worth it if it's only me in the whole world that can't run it):

keops: yeah, i can imagine that. that's why i wrote "it seems like..." i'm sorry, i'm sure it took long time to make and i appreciate your (and every demomaker) effort, but it's what it looks like for me.

Well done guys :) I love it. Well, I know I'll be backward-sounding but the youngest folks here who haven't known the "oldskool scene" namely Amiga/Atari won't probably understand that this kind of stuff was our daily demo dose far from a lot of dark and too much boring/serious nowadays demos.

Maybe this is a sign for 2007 Breakpointers to bring some fun and human feelings in their prod, not just art and 3D performance. FLT made it so brilliant last year :)

psonice: here's a hint - open up a command prompt and hammer in "drwtsn32.exe -i" - this will set DrWatson as the default debugger. run the intro again, and if it crashes, go to "C:\Documents and Settings\All Users\Application Data\Microsoft\Dr Watson" and send the two files back to keops.

FINALLY got it to run.. on the vista laptop. I think that's the first thing I've managed to get working on vista ;D Well, rulage obviously... infact, if I were to criticise it I'd say there was too much good stuff going on at once. I'm going to have to watch it 4 times, once per screen.

I think a bit like jeenio, it seems quite rushed and the flow is too weird and busy, also there are nice effects and some bad ones, the plasma and another one had ugly colours that didn't fit. But there were some other effects, specially the one on the screenshot, topright that turns this comment to a rulez.

Nice prod Keops, I'm sure the final version will fix all these issues.

Overall nice for an oldskool design prod and has an okayish chiptune but it didn't work as an invitation because the text was inserted in a manner where there was too many things that distract the viewer from it.

Waited so long :)
Plasma, rotozoom, with distort please, starfield, scrolltext, soundchip... ok everything is here... but how to proceed with the overscan ? ^^
I'll have to watch it several times to see everything!

Totally roxxx! Great comeback by 4-mat of
-A-narchy btw. geez I feel like an amiga scener again. Nice to see old amiga routines and design made on today's hardware. People should put old routines 'in a todays look' more often in demos yeay! :)I would give it a coup de jour but I dont know how :)

I've watched this a couple of times now just to get over the mood of "overly exited" before I comment, but I can hardly help myself. This is just very very good work. A big thanks to Keops and 4-mat(!!!) and Nova for making it happen.

And xeNusion: sometimes you really have to take a step back to take two forward. And I think the demoscene has been there for quite some time now.

I'd run it a lot, fück this is teh c00lz. Tones of lovely details (as usual, maybe even more this time, heh) and what a great choose of colors. The tune, logo, everything are enjoyable, it moves everywhere, those windows are bouncing. I have a dual monitor and had a little speed issue has wroted in the nfo but nothing that killed the demo. From the screeny I see the chocolate blocks on the left/down but it was black on my machine. (but the rotozoomer worked). Also thanks for making lines of codes from scratch with few requirements, sharp and accurate pixels rulez.

hihi! what a cosy intro. Great stuff.. I enjoyed the vector balls and the torus knot.. At this hour it seems that there were some depth independent torus-distortion for some reason which would be very cool of course, but maybe I'm just seeing things.

Much better than expected. So many stuff crumbed in here with the Keops oldschool style in such huge extend that I had to run it more than 2 times to check some of the stuff there. And so great oldschool music, colors, gfx, syncs with the blocks, ideas, quite better and more unique than Keops older invtros imho. Ohh,. those 4 windows, I couldn't watch all the effects at the same time, so much stuff, so NEAT stuff!!!

but to be honest, this prod did not hit my soft spot as directly as the previous two equinox pc prods. maybe because there's so much going on on the screen that it is impossible to see everything by watching the prod only once... at least that's the idea i get when i compare the comments of people (including myself) right after the compo and what they write in their comments here.

Keops must be one of the handful of coders who really do hardcode stuff and it shows. This intro could not have been made with an intro-maker, or if it could it would take so much time. There are some really nice graphics and fine touches of brilliance here and there. Overall a thumb up, ofcourse.

I wish you had imitated the good oldskool stuff instead of the hidiously cute ones with pastel colours, unreadable fonts and sometimes even pixeled teddybears :) To me this is irritating and attractive at the same time, but that's just a matter of taste.

Anyways, nice work and flawless execution as always so here's my thumb.

Despite the final result missing a few of the ideas that you had when you've initially come up with this concept, I still must say you're the only one in the whole wide demoscene who knows how to do classic oldschool stuff in 200x.

And the same goes to 4mat, haven't heard a chiptune that good for years now. Congrats!

Despite the final result missing a few of the ideas that you had when you've initially come up with this concept

Kb: Indeed, you're 110% right and you're probably the best person to know about it since you were supposed to be involved in this prod in the first place ;)

We totally ran out of time and this intro is somehow far from what I originally had in mind. The splitscreen concept lost half its interest here since the intros lacks the real stuff I wanted to include. Shit happens as we say :)

I'm glad most people enjoyed it anyway and thank you for the incredibly cool feedback. We will try to include the former ideas we had in mind in some next prod, without the awkward use of splitscreen mode this time ;)

Quote:

uh? ... ugly :[#####

Thanks for the puking smiley but we already know, we're trying to improve though.

About 4-Mat: Nova and I have been incredibly proud and honored to work with 4-Mat, who was one of our favorite amiga musicians "back in the old days".
Our common work went so well that we are already working on something else together again. Just wait a few months ;)

Jeg tager hatten af keops! You must spend hours and hours tweaking, just like in the good old days - do you use any tools at all? Wonderful productions, but all your stuff is! Keep it coming, you alone make it worth while, to keeping a lookout on demoscene stuff today. Respect!

the 4k was more impressive on da bigscreen, coz frameskool needed to be watched 3-4 times to get all details and the tune is no partysmasher, overall its brilliant but not bigscreen killer prod. :( thats my point for only getting 2nd. for me it´s nr 1.

stefan/dxm: being called cheap by the guy who made some of the ugliest pouet Logos and who gave 2 CDCs to his own prods ( http://www.pouet.net/user.php?who=182 ), that's probably a good sign for us so we will keep going demos and intros that way :)

hmmm.. I'm not sure what to think about this. There was lot of stuff at same time in screen, nice syncing and cute details. But there was nothing really special. This is good in it's own style, but piggy from me.

keops: that case was trolling from his end to the nth degree, a patented asshole.
There might be things you don't know about this incident. Till then don't get upset about thumb downs, some times they are far more constructive (now I start talking like an old fart).

I have to admit it took me a while to digest the invitation and to give a comment. The expectations were of course insanely high, both due to Keops' involvement but also due to last year's phenomenal invitation.

What I enjoy so much about Keops' direction is that literally every single detail isn't accidental. And it's not about agreeing with everything he says (because I don't), but it's about the fact that his work is simply highly polished. And every demomaker out there knows how much time it takes to get it "just right".

My first impression of the production was "oh my, where do I have to look? There? oh no, bottom left, oh no, top right". My brain spit out an "Out of memory" error. IMO great "replay value". ;-) Brilliant production in every regard (except if you're an oldschool-hater). And hey Mat, I still love the tune. ;-) Great that we've stayed in touch over the years. And welcome back now, officially. ;-)

plonk420: We now know why kkapture doesn't work with it thanks to Ryg, a fix will be submitted after Breakpoint, along with a few modifications to make sure it runs at the proper speed on Iq's card and on a few other laptop cards which seemed to have speed issues.

keops: Nope, only SeaMonkey and PuTTY running at the same time as the demo (and neither is consuming much resources). Also no dual screen, but I use virtual desktops... Haven't been any problems with your previous stuff though.

Ah, thanks for the reminder, I have a final version almost finished on my HD since last summer. It fixes a few (non)design things along with a few ATI bugs (the weird bottom left purple frame appearing a few seconds and 2 OpenGL performance issues).

I will try to have a look at it to release it as soon as possible, the timing is quite appropriate ;)