Tagged Questions

Algorithms are used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculating a function.

I am looking for an algorithm how to generate cavity (or curvature) map. There seems to be no refernce to it, only final solutions like xNormal software, but that is not what I want. I am looking for ...

I've got next problem. There is three objects:
first one, with next characteristics: circular area of view, speed, drag coefficient;
wind (or water current, doesn't matter; some sort of resistance) ...

I am experimenting with the RVO2 library for collision avoidance in a 2D simulation. This library supports specifying arbitrary obstacles as a list of vertices. The obstacles must be full shapes, i.e. ...

Context: I am working on a 2D Destructible Terrain engine for Cocos2D with Box2D. All images, when a level loads, have their border's traced and cached for the purposes of forming Box2D b2EdgeShape ...

I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks ...

I am developing a small racing gam, the track is generated from a curve.
As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...

I'm thinking of games like Batman Arkham Asylum and the Assassin's Creed series, in which landing the first blow gives you a soft lock that automatically rotates you to continue facing the target as ...

what is the simplest algorithm for collision detection that respects the following requirements:
The collision is only between cubes that are always aligned with the axis of the world (not rotated).
...