History NeedsMoreLove / TabletopGames

* Almost everyone who has played a game of TabletopGame/{{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the Coast acquired it and promptly stopped it. Since then, most of the community has faded away.

to:

* Almost everyone who has played a game of TabletopGame/{{Heroscape}} ''TabletopGame/{{Heroscape}}'' would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the Coast acquired it and promptly stopped it. Since then, most of the community has faded away.

** {{Traveller}}: Has an extraordinarily crafted {{Backstory}} in which you can just ''bathe''. Tons and tons of separate cultures, a history that goes for thousands of years. A sophisticated political, economic and social system, and the potential for stories from fabulous epics to minor one-offs. And D&D is the only RPG most people have heard of.

to:

** {{Traveller}}: TabletopGame/{{Traveller}}: Has an extraordinarily crafted {{Backstory}} in which you can just ''bathe''. Tons and tons of separate cultures, a history that goes for thousands of years. A sophisticated political, economic and social system, and the potential for stories from fabulous epics to minor one-offs. And D&D is the only RPG most people have heard of.

* Almost everyone who has played a game of {{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the Coast acquired it and promptly stopped it. Since then, most of the community has faded away.

to:

* Almost everyone who has played a game of {{Heroscape}} TabletopGame/{{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the Coast acquired it and promptly stopped it. Since then, most of the community has faded away.

* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know about it, or understanding what it's about.

to:

* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know knowing about it, or understanding what it's about.

* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know about it, or understanding what it's about.

to:

* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know knowing about it, or understanding what it's about.

* ''TabletopGame/GiantGuardianGeneration'' is basically SuperRobotWars: the tabletop RPG. The mechanics are easy to get into, the LuckManipulationMechanic is far more flexible and powerful than in most games, and the included setting is a shout out to basically every mecha anime ever created.

to:

* ''TabletopGame/GiantGuardianGeneration'' is basically SuperRobotWars: the ''VideoGame/SuperRobotWars'': The tabletop RPG. The mechanics are easy to get into, the LuckManipulationMechanic is far more flexible and powerful than in most games, and the included setting is a shout out to basically every mecha anime ever created.

* TabletopGame/InNomine is a unique experience with a setting flexible enough to play just about any kind of story you desire. * TabletopGame/ProseDescriptiveQualities system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like DI are still fairly rough around the edges, but [=S7S=] is the most recent, very polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.

to:

* TabletopGame/InNomine ''TabletopGame/InNomine'' is a unique experience with a setting flexible enough to play just about any kind of story you desire. * TabletopGame/ProseDescriptiveQualities ''TabletopGame/ProseDescriptiveQualities'' system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like DI are still fairly rough around the edges, but [=S7S=] is the most recent, very polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.creation.* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know about it, or understanding what it's about.

* TabletopGame/ProseDescriptiveQualities system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like DI are still fairly rough around the edges, but [=S7S=] is the most recent, very polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.

* Almost everyone who has played a game of {{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the coast acquired it and promptly stopped it. Since then, most of the community has faded away.

to:

* Almost everyone who has played a game of {{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the coast Coast acquired it and promptly stopped it. Since then, most of the community has faded away.

Community

Tropes HQ

TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy