According to a survey of game developers in the United Kingdom, 57 percent of developers stated that piracy is a problem for their business.

10 percent of the developers stated that stricter enforcement against piracy was the best option in dealing with the problem, while 87 percent stated that creating new business models was the best option.

67 percent of developers stated that pirating activities is much more active on Android platforms versus the iPhone. In an example, one game developers found that the game was being pirated 10 times for each copy that was being sold in the Google Play store.

According to a study commissioned by the Motion Picture Association of America (MPAA), 74 percent of consumers surveyed in a study stated that they first found a website offering pirated materials through a search engine.

58 percent of searches with keywords such as the movie’s title or names of television shows had links to online piracy sites, according to the report.

82 percent of search queries that brought a user to a website offering pirated materials was through Google search. This number is in direct contrast with a report released by Google last week. Google claims that just 16 percent of internet users find online piracy sites through a search engine.

327 million people around the world was searching for pirated content online, according to a study commissioned by NBCUniversial. The people accessing pirated content accounted for 14 billion page views on websites that were proving content without a licenses. The number of page views was 10 percent higher than the amount recorded in November 2011.

149 million users visited cyberlockers in January 2013, a decrease of 8 percent from November 2011.

Online piracy accounted for 24 percent of total Internet bandwidth in 2012, a 160 percent increase from 2010.

In 2012, Google disabled the AdSense accounts and prevented ads from being displayed on 46,000 websites that was providing pirated content.

However, Google also stated in the report “How Google Fights Piracy” that all major search engines such as Yahoo, Bing and Google only provides 16 percent of the traffic to bit-torrent and piracy sites like The Pirate Bay. Most of the websites that provides torrents, downloads and pirated materials receive their traffic through social media, word of mouth and other marketing methods.

In 2012, the Entertainment Software Associated participated in anti-piracy campaigns that lead to over 5 million pirated video game files being removed from the Internet during the year. Over half of the websites that received notifications that pirated games were on their sites removed the files within t24 hours.

In addition, the industry group for video game manufactures sent nearly 3.4 million alerts to ISPs about peer-to-peer activity involving video games.

Over a three month period that ended in January 2013, almost 400 million digital files were pirated by Internet users in the United Kingdom.

According to a study by Ofcom, 18 percent of Internet users in the UK over the age of 12 accessed a pirated copy of an entertainment service. These files included movies, music, television shows, books, software and video games.

In the previous three month period, the number of Internet users who accessed pirated files was 16 percent.

Out of the 18 percent who accessed a pirated file, the study states that 5 percent of that figure only use illegal services.

59 percent of the digital piracy users in the United Kingdom are male, and 68 percent are under the age of 34.

Jordan’s National Library Department Director General reported to the media that pirated Play Station games were the most common smuggled item from Syria into the country in 2012. After pirated video games, the popular pirated items were DVDs, music discs and software.

Due to the conflict in Syria, the smuggling of pirated goods into Jordan dropped significantly in the first three months of 2013.

The Entertainment Software Association of Canada stated that the computer game industry in the United States and Canada loses up to $3.5 Billion a year to pirated video games. The losses to piracy is equal to about one-fifth of the total value of the video game market.

A report published by the United States Department of Justice stated that $2.6 Billion in Federal, state and local taxes are lost due to movie, music, software and video game piracy each year. The pirated materials also causes the loss of 373,375 jobs within the country.

According to the CEO of Bohemia Interactive, server access logs show that for ever three legitimate game buyers who are accessing the video game serves, there are one hundred attempts to access multiplayer games from pirated copies.