It's not often we get screenwriters going into so much depth ahead of time with their work, but then, when they're adapting a video game, there's not much to keep secret. Especially when it's God of War.

Kotaku covered the announcement of a God of War movie. We covered it in 2005. Seven years later and …
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In the game... there's that attack from the barbarians and Kratos has to call upon Ares to help him. Really, that's going to be our first act break. Before then, he's going to be mortal, and he's going to have his family. We're going to learn about him and understand how he operates. So it's potentially 30 minutes — give or take — of building up this character so that, when he does turn and becomes the Ghost of Sparta, we understand him as a human and we understand the journey that he's going to take. We're emotionally invested, so that it could go beyond just this one movie.

Then comes the killing and more killing and killing.

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Meanhile, Dunstan likens the project to Chris Nolan's Batman trilogy, stripping back a character's exploits to see the actual character behind them. "In the same way that Batman was grounded with Christopher Nolan's rendition, we were attempting to do that with Kratos so that when we meet him — like they're doing in this newest game, which is sort of a prequel to the original — we're seeing him before he became the Ghost of Sparta, when he was just a Spartan warrior and he had family and kids."

If you were wondering what kind of budget the movie had to work with, this doesn't sound like a straight-to-DVD kind of deal. Melton says Sony is spending around $150 million on the project, which given the fact they don't need to spend much on wardrobe, should hopefully mean some impressive effects.