Tagged Questions

I am making glyphs on a wall "glow" by changing how much of the overlay texture (light intensity) is blended into the diffuse map. The basic approach is to capture the diffuse map into a render target ...

I'm going to be as specific about this question as I can. Ultimately, how is it that I apply a class that uses non-static fields in LWJGL?
More specifically, I know that OpenGL is quite nearly more a ...

I have problem with tool texture Block LOS. https://developer.valvesoftware.com/wiki/Tool_textures
I want to use on doors, triggered when door is opened/closed, but I can't find right documentation. ...

After following the documentation for how to create a skybox, seams are appearing around all sides of my 6 textures (sorry for faintness of image):
There are no active lights in my scene. What am I ...

In OpenGL, if I'm rendering to a texture using a framebuffer, do I have to have that texture bound while I'm rendering to it? In code:
glBindTexture(...);
glTexImage2D(...);
glBindFramebuffer(...);
...

Say I have a plane specified by a normal vector and point on the plane.
I want to specify a 2-D co-ordinate system that lies 'across' the plane, and then use that to find the 2-dimensional distance ...

I have a texture display problem, knowing that they display correctly in the desktop project and before packer textures. but once I packed textures, they still appear in the first screens((enuScreen ...

I read the answers from What exactly is UV and UVW Mapping? and How does UVW texture mapping work?, which are quite nice, but am still not 100% sure, if I understand correctly.
Lets start with a 2D ...

When I try to paint textures on my terrain, I'm getting the underlying black/white grid thingy. Moreover, I keep losing the color on my terrain every time I load the level. any ideas what I'm doing ...

I'm building a 2d engine in C# and I have several static sprites that have multiple color variations. Ok, easy enough, I create the Texture2D images at start time, then stuff them into an array, and ...

Hello this is my first question on this forum :)
When using compute shader in directx to change the color to blue the texture only gets black.
I really don't understand what the problem could be and I ...

I have a painting app for texture artists that I am working on. I am able to paint to a flat canvas that updates the texture of a 3d object in an object viewer. Now I want to be able to paint directly ...

I want my game to support phones with max texture size of 1024 so my texture atlases are 1024. My question is: are lightmaps also considered textures and their max size must be 1024? Or they can have ...

I have Photoshop CS6 (I haven't installed it yet), and I was wondering if there was a good book or tutorial on how to get started on making my own video game textures.
SIDENOTE: I saw a question on ...

How exactly (or, how often) are textures passed to the GPU shaders in MonoGame/XNA?
I am asking because I was profiling a MonoGame/XNA application and noticed that the memory controller load (using ...

I'm looking for some way (tutorial, library or build in option) to draw texture on JMonkey in real time. So I have 2 images one a normal texture that is fairly big(4000x4000) and another much smaller ...

I know when drawing a rectangle, if we select red and draw two vertices, and then select yellow and draw the other two vertices, the entire rectangle will show a nice transition of color between those ...

What would be a commonly preferred method of UV mapping for architectural 3D meshes that are being used as game assets. What I'm talking about are segments like walls, floors, ceiling, corners, etc.
...

I'm working on a project in OpenGL. Earlier this week, I successfully implemented Deferred Shading, but I'm not sure how to pass the information from the Deferred Shader to the Post Processing Shader. ...

Im downloading some free 3d models off the internet to test things in my game. When I download the package, it gives me a bunch of texture files and the obj model. What I dont understand is what I do ...

Hello all I have been trying learning opengl and have rendered a colorful cube and decided to texture it, now when I run the program the textures render on all of the faces except for the back face ...

The GenerateMips method in the ID3D11DeviceContext allows generation of mipmaps at runtime, which is fine for fully opaque textures. However, when this method is used with transparent textures that do ...

I have been experimenting with some post-processing effects and I have been using FBOs to store stuff.
The problem is, I attempt to resize them when I change resolution. I get no errors, however the ...

I'm making a model class that is using Assimp in the background. I want my models' meshes to be able to have a material and an optional texture on top of that.
Right now I'm doing it like this: for ...

I've been reading but couldn't find an answer to my question:
If I have an object, let's say 30x30. Should I use a texture that is 30x30, 300x300, or even 3000x3000 or should I follow 'the powers of ...

I want to look up a texel from my GLES2 GLSL fragment shader using un-normalized texture coordinates (0-w, 0-h instead of 0-1, 0-1). The reason is that this texture is used as a look up table and I ...