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As the developers, we try to break some classical RPG stereotypes encouraging player to stand by the dark side. The storyline is focused on necromancer who was imprisoned in the dungeon centuries ago and now is striving to break free regardless of the cost. Player will have to improve the belowground lair, create the undead minions from body parts of defeated dead enemies, make challenging strategic decisions choosing a course of raid to enemy’s camp and take part in intricate tactical fights where any shallow mistake can cause the defeat.

Key features of the game:

As the true necromancer, Iratus creates minions from the body parts of dead enemies, resuscitates them and give them capabilities.

Three types of necromancer’s talents determine different styles of gameplay using alchemy, magic talents, or tactical skills.

Strategy mode. Development and improvement of belowground lair with the necromancer.

Advanced fighting system - it is necessary to know your enemies’ strong points and weak spots to achieve victory.

Turn-based battle system, upward of 50 original minion’s talents.

Every raid into enemy territory is full of dangers and suddenness.

Challenging tactical fights: less monotony and more interesting fights.

Like most mental patients,[Bradylama] starts drinking as soon as he is discharged despite one of the conditions of his release being a strict prohibition against alcohol. Keep winning Bradylama. You are a real leftist now. All the great leftists get electroshock therapy at some point in their life because they are morally superior to everybody else. That's the reason.