AirMech® Strike

AirMech® Strike is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs and Units while you practice the perfect strategy to emerge victorious!

Paste that code into the game Shop and it will unlock the Osprey class if you don't already have it. Most useful for new players, since veterans likely already have it.

The Osprey is almost the opposite of the Warthog: doesn't do a ton of damage, but being able to repair Units can make you incredibly powerful. Combined with the new Follow order, you can effectively push a deadly force and help keep them alive.

Great carry capacity also makes the Osprey a great support AirMech. It plays differently than the other mechs and stands out as the only "healer" class. If you lean more towards playing like an RTS, this could be the AirMech for you.

Unlimited uses of this code all weekend, so please do share to give everyone a chance to try the Osprey!

AirMech® Strike

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Controller/ build menu

Did they change those? Now it's awkward to select units to build and issue orders with a game pad.

So the diamond mine was my main source of diamonds in the game, with this I was able to purchase some items after saving up for some time. Now that the game has been redone, will we get the diamond mine back as another form for those that owned it.
Is t...

This a general Tips and Tricks guide to AirMech, please note: This is not a beginner's guide. This is more suited towards the mediocre player. The guide covers various topics like : Combat Tips, Teamwork Tips, CTF Tips, AirMech-Specific Tips, Map Tips and ...

just loged in.. all is gone, GFX looks horrid, only pvp, dam guys, how could you think this was a good idear. i bet that we wont see wasteland for a long time if ever, so now we basically got ouer account wiped so all is again fair in pvp, so much grind l...

Well, I was playing some AirMech back in the day, few years ago when the sniper lady wasn't even planned. Then I played when the base and getting money from it was added, but I found out that to play pvp you needed a lot of luck. (and you lost anyways bec...

so easy question, the store page used to say (like up to 3 days ago) the game was going to be available on august 30th, now it says available this fall..... so, have there been any changes? are they posponing the release date?... seriously Carbon, stop me...

Tried the Warthog AirMech yet? Some new players feel it might be too powerful, since it is always on the front lines just melting everything in its path. But all that power is balanced against some drawbacks, such as slower speed, less carry capacity, and a high rate of energy drain for the minigun.

Want to try it out and see how it plays for yourself? For the next 24 hours (check the original time of this post if unsure) this code will unlock the Warthog on your account--permanently. It can be used unlimited times, so share it with your friends who are just starting out, or want a leg up unlocking all the classes:

4YL4-4AAB-ADWQ-AAEE

Codes can be entered in the Shop from the Main Menu. Look for a button in the lower left.

The Warthog definitely is an awesome class and a lot of fun to use, and just like all the AirMechs it has roles it is best at--along with weaknesses. Find the AirMech that fits your playstyle best, and then find a partner to compliment that strategy.

Do you find the Warthog is balanced? Tell us your thoughts after you've had a chance to use it.

AirMech® Strike

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Guida

Bennyworld's Tactx - The Three Types of Game

This is a guide about the three different tactics often used in Airmech - The balanced game, The Defensive game, and The rush game.

The temporary UI we had for selecting what units went in your loadouts was pretty bad. Non-standard units were not selectable, which loadout you were editing wasn't clear and many people were having problems with it. We've started in a rework for this and already it is much better. Clicking units will bring up their stats, which is not ideal--we want to have stats displayed for selected units in the same window. You currently have to drag units from the unit panel over to the 3D units in the world. This is not how we intend the final design to work, but it works best that way at this stage. More improvements coming!

Improved Deploy and Unit Control

We have some neat new gameplay features in this patch we are testing. The need to be near an outpost to deploy things started to feel frustrating to us, because we want to get lots of units out and keep the action going and it currently slows you down. So we increased the range for Deploy--to include the entire map! The E key will deploy units from the nearest owned structure. And we added a button near the completed units.

What's this switch on the button? It's very interesting actually...it's a toggle that changes "Deploy and wait at this Outpost" to "Deploy and move to my mech location" (but not follow me). I would definitely call this feature experimental because it feels like a lot of fun to use, but we haven't really considered how it could be used for good or bad in multiplayer. We're looking for feedback from players on this feature. If the community thinks it's good then it stays--tell us what you think!

The sub-orders for Following units are also getting improvements. The "move to where I click" sub-order now has a preview line showing the path units will take to get somewhere. And units should try to stay ahead of your AirMech, so you can push with them a lot easier. These systems are being tweaked as we play with them to try and make the units do what you expect them to.

Wastelands update: soon! I'd say an exact date if I have one. I had to filter out many Wastelands specific changes to isolate the Strike patchnotes! :)

Bugfixes/Changes

Lobby Unit Loadouts rework (still a few bugs, but much better)

Increase Deploy (E) range to infinite

Deploy defaults to nearest Outpost

Toggle button to Deploy and move to mech (experimental)

Testing DX11 support, /dx11 command line option for the brave

Fix BlackOps Angel fire points

Add path line when giving "move to cursor" order

Fix overlayed menu in Spectator mode

Initial Teamcolor selection voting (in progress)

Fixed a bug where non-VIPs had access to Sandbox mode

Known Issues

Paladin's ultimate cannot be activated

Muting preferences sometimes get reset somewhat randomly. We are looking for more info on how to reproduce this problem reliably so we can fix it.