Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Basic Information

For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.

Description

Labyrinth Watchers are simple enemies that you'll only encounter inside Chalice Dungeons, and since they are one of the more common foes you'll encounter there, learning how to deal with them effectively is very important. Many of the different Watchers have ranged attacks to compliment their melee weapons, so even though they're weak, you'll still need to approach them cautiously if they're aware of your presence. Cleaver carrying Watchers are capable of throwing Molotov Cocktails a considerable distance, while those carrying daggers tend to favor poison knives or urns that inflict a tremendous amount of slow poison build-up. If you see one holding a lantern you can take comfort in the fact that they don't have a ranged attack, but they can use their lantern to alert nearby enemies and make them come running to its aid, so taking them out quickly and quietly is of upmost importance.

Outside of their weapons, the main difference you need to look out for is their attire. Watchers that have nothing on can be rolled into to knock them off balance giving you a small window to attack, those wearing clothes, however, will remain unaffected if you roll into them. Most types of Labyrinth Watcher can also be encountered through floor traps, that when stepped on summon a small group of them around you. Similarly, you'll often find that Bell Ringers summon these enemies, and during that time they are a lot more aggressive and will actively seek you out even if you are quite far away from the Bell Ringer; locate and kill the Bell Ringer to cause all of the Labyrinth Watchers under her control to die immediately.

Strategy

These enemies will not attack you even when threatened and can be safely ignored or killed for their blood echoes. If you're using a Caryll Rune that gives you a bonus for visceral attacks, you can use these enemies as a way to stock up on bullets or Blood Vials by using a charged attack from behind to stagger them and then performing an easy visceral attack.

Defenses

Location

Chalice Dungeon Base Level

68

68

68

68

46

58

60

120

180

-

-

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.