Tag: The Girl

The cabin of the mid-sized furniture moving truck was nearly uncomfortably chilly on that sweltering Evillian afternoon. The slow traffic moved at a reasonable pace. The passenger, Jane, had her black jeans crossed so she could prop up a technical book about computers, while the driver, Jakov, kept one eye on the road while maintaining eye contact with the other eye.
“That reminds me of this awesome idea I have for the videogame.”
“Oh yeah?”

Free stuff is usually favorable. This free bin, for example, helped kick a brainstorm off for “TheStory” character Trishna. The problem is excessive hoarding. Through this process of moving for the first time in years, I’ve been coming to terms with my hoarding tendencies. I’ve started with destroying that which cannot be resoldat thrift stores and reducing my curiosity of diving in free bins or thrifting. I’ve made significant progress toward psychological de-hoarding.

I realized two things since my last update on The Story. I need to be writing as much as I possibly can and I don’t have a formal sell for “what it’s all about.” Maybe it’s a massive oversight that I only just started to dig into “the why” of why it’s an important story to tell. There are so many stories out there. So what? Why bother throwing effort into this idea, rather than say try to build my career or live comfortably?

Maybe I won’t write weekly about The Story. (My ambitious project that I’ve been planning since high school.) Occasional updates will keep me focused on engaging in material that will inform or help me practice writing material that may eventually contribute to The Story. I’ll outline the summary of the progress I’ve made since my last update after the quick photograph of the two Star Wars characters I’ll modify to reflect the characters John and Trish[n]a:

Writing last week about (working title) The Story helped me focus on brainstorming new ideas. Maybe I’ll turn this into a weekly feature? There is the problem that once you write an idea, it may be pinned down to that iteration rather than given a chance to fully develop, so there is the balance between spending years coming up with fully developed ideas like I have been doing and just saying “here are some rough drafts, and they’ll probably change once I’m ready.”

As a fan of behind the scenes material included with most movies and the occasional album, I wanted to share the “day map” idea I made yesterday for a glimpse into some developing content. Starting at 9:30AM, I listed each intended project, marking each hour of the day with a different color, then digitally painted a big dot next to the title if I worked on it that hour. (Also had fun practicing oekaki techniques I’d learned years ago on a now defunct GroupBoard.)

After re-kindling my efforts toward writing The Story, I’ve been using idle time to brainstorm ideas about character and plot. I came up with their names in high school: John and Trisha. John is intentionally like John Doe. Trisha’s name isn’t set yet because her character has been becoming much more complex over the years, including what I’ll cover below.

Better Zombie Backup

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