Re: New devblog: Perpetuum is dead, long live Perpetuum

I agree with Syndic though, client should be free, as in no charges. Afterall community is the one dealing with all the grunt work and server maintenance.

As long as the official server is running, we do have considerable expenses that have to be covered somehow.

(Also I realize that MMOs are somehow special in a way that unlike normal games they are not considered completed after release, but it's not like 10 years of development suddenly equal to nothing. That's just my opinion though.)

GT: My deepest apologies,I did not know that it is an English site,I mistook it for the game, because I also a player. Your post without the translation,I said that the game is played not only English speaking,that among the Russian also has fans,and that im also sorry that the game is dying. What future games can say, if you do not consider the opinions of players, and divide them by the nation.

Re: New devblog: Perpetuum is dead, long live Perpetuum

I'll join the server which will have an old database of characters, at least of their EP, creds and boosters. Because i don't have much time for games with wipes, if for games at all.

There are many ways to do so without compromizing anyone's privacy. Like resetting all passwords or exporting characters from db on demand, for a limited time so at least those who still care can do it.

Re: New devblog: Perpetuum is dead, long live Perpetuum

Re: New devblog: Perpetuum is dead, long live Perpetuum

From the blog:

It’s important to note that existing non-Steam (e-mail based) accounts will continue to work with the Steam-based Perpetuum client, but you won’t be able to create a non-Steam account after the change.

The server application, and how that's distributed, no idea. I assume anyone can get it(?). Therefore anyone can make a server. The only restriction is that new accounts can only be created via steam. Everything else remains as-is.

Re: New devblog: Perpetuum is dead, long live Perpetuum

hi there,well first of cource thx to the devs for al their work over the years.we realy appreciated it and now with making perp "open source" is realy a big step.

my personal opinion is that there is a crucial part for this to succeed.if you want for perp to go on then you have to look at the reason why it went down. and that is mostly development of content. no hard feelings and we know for that you need manpower. and in a business that means money.in a open project the manpower can come from the community and we all know that there are a lot games and mods where this realy works.so my primary point here is that for this to succeed the community will need the means to develop the game in every way they see fit.just changing a few numbers and running a private server will not get a big community together and keep going with it. this will only work if they can change everything they want to.- changeing formula for ballancing,- adding islands- adding own content. like models, gfx and textures

and a lot of that will also require changes in the client.

we all appreciate your work and what you are trying to achieve here.i hope that the community will be able to keep this game up. and for that the game needs to be able to develop futher. just like so many mods in so many games out there do and have for years.

Re: New devblog: Perpetuum is dead, long live Perpetuum

I'm completely *** shocked that this game is ending.

You are stubborn and move the server AFTER Steam release, even though people complained about it for yearsAnd then you're cocky enough to say that you won't sell the game for less than $1,000,000 to people that would have actually tried to make the game better than just use it for monthly beer money.

Now you're giving it away for free. I seriously want to kick you while you're down because I've been complaining for years about the same ol' *** that you REFUSED to fix. And now you have literally nothing to show for it.

I hope you all learned a valuable lesson and don't completely ignore the community next game you guys "develop".

Re: New devblog: Perpetuum is dead, long live Perpetuum

Hi Devs, thank you very much for your talent and continuous effort, and also to provide us a way to continue playing to perpetuum. It is a pity that this game has not reached the great potential that it had, for now, we will see what the future holds.