Video: Creating AI that thrives in procedurally-generated worlds

While much has been said about how to create compelling algorithmic worlds, what often goes unsaid is how to craft AI that can be just as compelling in those one-off worlds without the advantage of human level markup.

During the Artificial Intelligence Summit at GDC 2016, developers Damian Isla and John Abercrombie discussed their work on their respective games (The Flame in the Flood and Fortnite) and showcased how they designed their AI to be "extra spatially funsmart" in any environment.

The knowledge they shared is more important than ever, as more and more developers around the industry create games that rely on either (or both) procedurally-generated or user-generated content. To make those worlds come alive you need to build AI that can realistically inhabit them, and that's no easy feat.

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