Although there aren't many enemies weak to Holy, Alexander is the only source of Holy magic for player characters to cast, due to the Holy spell being a plot device. Alexander's spell power is equal to 7.5x the base magic damage.

Stats

Level 2

Level 3

Level 4

Master

AP for level

25000

65000

100000

150000

Stat changes

Magic +1, Magic Def. +1, Max HP-5%, Max MP+5%

The easiest way to find Alexander is to explore the glacier until Cloud either passes out from the cold, or finds Holzoff's hut. Heading south from the hut finds a snow field, and the player heads directly forward from their starting place, they find a cave with an All Materia inside. When emerging from the cave, the player can head directly to the right to find the cave where the snow woman resides.

Due to the infinite pickups glitch, the player can actually get more than one Alexander Materia, but doing so takes planning as the player must pick it up on the last step before passing out, and then not dismiss the acquirement notice that pops up that records the item as having been claimed. After passing out the player can return to the cave to find another Alexander Materia.

Alexander is a Holy-elemental Guardian Forcedrawn from Edea in Galbadia Garden or, if missed, from Catoblepas in the final dungeon. Alexander's attack, Holy Judgment, deals Holy damage to all enemies. It has only one stat junction ability, but learns elemental attack and defense, including the useful Elemental Defense x4. It learns support abilities that boost Spirit. It is the only GF to learn Revive naturally, which is a command ability that fully restores a target from KO or instantly kills undead targets, and Med Data, which doubles the potency of recovery items when used by the junctioner. Its unique abilities manufacture third tiermagic spells and improved versions of recovery items. The latter is needed to get the GF Doomtrain.

Alexander is the eidolon used by the summoner tribe hundreds of years ago back when they inhabited the Mist Continent. During an experiment the eidolon went on a rampage. To stop Alexander from being summoned again, the summoners left the Mist Continent, and divided Alexander's gem into four fragments with one fragment, the Memory Earring, staying with the summoners and eventually coming to summoner girl Eiko's possession. In time, the people of Mist Continent would forget about the arts of summoning and eidolons fell into legend. Alexander's crystal fragments remained as treasured heirlooms by the kingdoms of the Mist Continent, their original significance forgotten.

After Brahne's death Kuja summons Bahamut to ravage Alexandria. Garnet had inherited the crystal fragments from her late mother and divided them with Eiko, as they are the last two summoners in the world. During Bahamut's attack Alexander uses "summoner's call" to call Garnet and Eiko to meet atop Alexandria Castle. The two summon Alexander that defeats Bahamut with a flurry of holy light. When Kuja summons the Invincible to steal Alexander and manipulate the eidolon for his own uses, Garland takes control of the airship and uses it to destroy Alexander, damaging most of Alexandria in the process. Kuja flees Alexandria bent on finding an eidolon even stronger than Alexander, but never succeeds.

Spoilers end here.

Final Fantasy IX is the first time Alexander's Holy element is drawn out by four seraphic wings and the eidolon's immobile qualities are explained by its guardianship to Alexandria Castle.

Alexander is the name of a server, as well as one of the Celestial Avatars. Alexander wields the power of Light and makes his first appearance in the Final Fantasy XI: Treasures of Aht Urhgan expansion. It is never explained who Alexander was before Altana drew him into her service, nor is his true appearance ever glimpsed. Instead, Alexander animates a large robotic body, much like his previous appearances.

In Final Fantasy XI: Treasures of Aht Urhgan, Alexander is both a plot device and a character, and serves as the final boss.

Alexander, also named "The Iron Colossus", was constructed eons ago by the now-dead Alzadaal civilization. Upon its completion, the spirit of the true Alexander Avatar sleeping in a protocrystal animated the colossal construct and fought the Dark Rider, Odin. Both gods were defeated and the Alzadaal Empire was obliterated. The Iron Colossus fell to earth in fragments, becoming the modern day Ruins of Alzadaal.

In modern day Vana'diel, the Empire of Aht Urhgan finds itself constantly besieged by the Troll Mercenaries, Mamool Ja Savages, and Undead Swarm. The Empire, as well as its enemies, the beastmen, resurrect Alexander's control core as a remedy to their woes. The core is smaller than the original Alexander, though it is immeasurably powerful.

A map displaying the remnants of the original Alexander.

This version is operated by a pilot within the device, Razfahd; however, when Empress Nashmeira attempts to intervene, the Avatar Alexander possesses the device, awakening its true power. When Odin appears, Alexander and Odin attempt to destroy each other once more. Realizing Alexander has no care for the imperials and would destroy them to defeat Odin, Razfahd refuses to cooperate, and, using the last of his strength, halts the Avatar from within.

In the battle, Alexander uses his trademark Divine Judgment at 50% health, and has a variety of other new attacks, such as Divine Spear, Radiant Sacrament, and Mega Holy.

Alexander was released as a summonable Avatar in the March 2010 version update. He can be summoned by Level 75+ Summoners while under the effect of the Summoner's One-Hour ability, Astral Flow. He consumes all the Summoner's MP, ends Astral Flow, and grants an enhancement to party members within range known as Perfect Defense making them near invincible to damage and status ailments for up to 90 seconds. If Alexander is stunned or prevented from using this ability, he will vanish and can be re-summoned a minute later. The duration is affected by the Summoner's remaining MP: if the Summoner summons Alexander with 100% MP, Perfect Defense reaches its maximum duration of 90 seconds.

Alexander is a playable summon as Hope Estheim's Eidolon. Alexander takes on a more humanoid appearance with hands and legs and uses his fists to strike enemies, but is also capable of long range attacks. Hope, Lightning, and Fang face him as a boss in Vallis Media, as a test to prove Hope's strength to him.

Alexander uses non-elemental physical attacks and acts as a Sentinel, drawing in all enemy attacks. Alexander has the highest starting SP of all Eidolons, but is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope.

Hope's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments and restoring HP. In Gestalt Mode, Alexander becomes a fortress that arcs around the edge of the battlefield while Hope gives him orders. He fires beams of holy light from his cannons and retains his trademark move, Divine Judgment. According to Director Motomu Toriyama, Alexander is a "tactical commander".

Hope's Eidolon Alexander does not appear, but concept art for it exists, and is included in the Final Fantasy XIII-2 Ultimania Omega book. The guide also includes a breakdown of a deleted scene where Alexander fights Caius Ballad.

Alexander appears briefly to aid Lightning in her final struggle. As the souls of humanity migrate to the new world the Eidolons are unable to follow, and fade away with Lightning bidding them goodbye.

Alexander is the focus of an endgame raid in the Final Fantasy XIV: Heavensward expansion pack, where he is a primal summoned by the Illuminati goblins. The adventurer must enter his gargantuan body to defeat him. His interior design and guardians are based on steampunk. As the adventurer disables the cores in each of Alexander's arms, the party learns that Alexander has been manipulating time itself both to repair the damage done to it and to aid the Illuminati's leader, Quickthinx Allthoughts. This allowed the goblin to witness the adventurers' actions and take advantage of them to steal back the final piece of the Enigma Codex, which was in the possession of one of the Warrior of Light's friends.

With the Codex fully restored, Alexander's full potential is unlocked as he uses his time magic to completely repair the two arm cores. The adventurer and their allies plot to disable Alexander's main core, then find his main control center to shut down the primal for good. Once the adventurer reaches Alexander's main core, the primal essence and consciousness materializes in the form of Alexander Prime, a being who closely resembles the summon's classic design with the angelicwings from its Final Fantasy IX incarnation.

Pitiful creature, why dost thou call my name? I am both light eternal and the deep sin of the darkness.

—Alexander

Alexander is found during "Chapter 4: The Light" after retrieving the Mysidiancrystal, behind the crystal room, under is a castle where he resides, known as the "Castle of the Protector". When approached, Alexander will engage the warriors in battle as a show of its strength. Defeating Alexander allows the Warriors of Light to summon him. The Warriors of Darkness also gain the ability to summon him when the two parties unite.

Alexander and Dispel are the necessary components to unlock the DispelgaFusion Ability, which performs Dispel on all enemies. Alexander also uses Dispelga during its boss fight, to remove the party's defenses before using Holy Judgement.

Alexander is a light-elemental summon. There are three versions of Alexander available: Morrow's version, which teaches Invincibility abilities; and two versions available to Aemo, which teach her Banish Breath and Banishga Breath abilities respectively.

Alexander is a summon that temporarily locks the user's Bravery preventing any change. Like some summons, Alexander has two appearances: an auto version triggered by performing a Bravery Break on the opponent that shows an artwork of its Final Fantasy VII appearance, and a manual version, which is a colored version of his Final Fantasy VIII artwork. Alexander's auto version is obtained in the Destiny Odyssey IX's third stage, and its manual version is in the second stage of the same storyline. The manual version requires the player to complete Destiny Odyssey IX first.

Alexander is one of several unlockable summons obtained from the beginning at random. It targets the enemy party with magic sigils that erupt into pillars of light that track the enemy party. Its signature attack is Divine Judgment, firing a massive beam of energy that rakes across the arena in a straight line, producing several explosions along its trajectory. Its buff pre-summoning is Providence, which increases the party's maximum HP. Post summoning, it becomes Divine Bulwark, which increases both max HP and defense. When Alexander is summoned, the PlayStation 4 controller's sync color changes to pearl white. In the game's story mode, it is confronted by Terra, Zidane, and Kuja. Its incarnation from Final Fantasy IX also makes an appearance in the Alexandria stage, and is even encountered in the story mode in that location.

Unlike the other bosses, Alexander remains in a single position throughout the fight. It mainly uses the attacks from its summoned incarnation along with homing missiles launched from its arms and a shower of bolts of energy from the sky. Its HP attack is Sacred Flame, launching a mid-range of light from its head that tracks the party. When its HP is halved, it slightly rises from the ground and its arms become active, both granting it separate buffs: the one on the left raises its Bravery, while the one on the right raises its current HP. Both must be destroyed to cancel out the buffs. It also gains more HP attacks in Gavel of Justice, which generate expanding columns of light fixated on party members; Exculpation, an enhanced version of Sacred Flame that targets multiple party members; along with Divine Judgment, which blankets random spots on the arena with blasts of light.

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Alexander is one of three new summons, based on his appearance in Final Fantasy VIII. He is exclusively summoned by several characters, and his signature attack, Divine Judgement, deals damage to all monsters present in a music stage.

The characters that can summon Alexander are references to their own game, such as Hope's personal Eidolon being Alexander, Edgar being of the ruler of Figaro Castle, and Golbez attempting to summon the Giant of Babil.

The legendary Big Bridge which links two continents is revealed by Eiko to actually be the sleeping summon, Alexander, rather than a man-made construct. Summoners like Eiko help travelers cross by awakening Alexander so that his mechanisms can shorten the long trip.

The unlockable data files reveal that Alexander is the god that created the Final Fantasyworlds, taking on different avatars in each world and being limited in what it can do in each of them. Alexander appears twice in World of Final Fantasy--as the Big Bridge and also as Enna Kros.

Alexander is the Guardian Beast of Light whose lives in the Clock Tower in Lostime and protects Shirma the Oracle of Light. Chocobo fights him after defeating Phoenix and Leviathan, the Guardian Beasts of Fire and Water, respectively, and Croma.

When summoned, Alexander unleashes Holy Judgment on all enemies within a three-grid radius. The damage dealt is proportional to the player's current HP.

Alexander is the King of the Holy Dragons and the final boss in the Japan-only Bahamut Lagoon. Like his Final Fantasy counterparts, his signature attack is Heaven's Judgement. Alexander as a summon can be acquired from Ex-Play, which is unlocked after finishing the game for the first time, and he's available right at the start. In the game he is one of the Holy Dragons and can be summoned for a powerful neutral-elemental attack.

Alexander appears in the Final Fantasy Creatures Kai range of action figures with his Final Fantasy XIII (Vol 3) and Final Fantasy VIII (Vol 5) incarnations. The Alexander from Final Fantasy IX has also appeared in Final Fantasy Creatures Vol 2 series of figures, which predates the Creatures Kai range.

[view·edit·purge]"Alexander" is a common western name of Greek origin, the original name being Ἀλέξανδρος (Alexandros), "Protector of Mankind". Alexander III, better known as Alexander the Great, was a famous Macedonian king and military conqueror.

Alexander's feature as a summoned monster likely draws inspiration from the legendary Gates of Alexander, which were believed to be raised by summoned djinn to protect the Macedonian Empire from those alleged to be the infernal and savage tribe of "Gog and Magog".

The Giant of Babil in Final Fantasy IV resembles Alexander, particularly the incarnation seen in Final Fantasy VI. The connection with Alexander is cemented by the battle with Proto-Babil in the remake version, which uses Divine Judgment, Alexander's signature attack.