The quests themselves work particularly fine, with all the journal entries being present. However, the Airship was supposed to be gradually built over the course of the quests, while what actually happened is that the airship itself spawned since the game's beginning in a half-done form that neither degrades nor improve leaving the mod main content utterly useless. Since the airship is (partially) there and the quests are working, I believe this is just due to script error on the ship-building process (hopefully just a syntax one), though i am no expert and can neither find the real cause nor fix it.

I currently am experimenting a bit around opencs with the mod and found this ( extract from scrip ) "global script, call this every time a new stage starts. After 5 days, it adds 1 to global var AS_Progress and terminates.", since the progress is my problem I will try to change AS_Progress value and see if this somehow solves the issue.

Next time just attach the file. Also for large amount of text you can use the Spoiler tag or external source (e.g. Pastebin).

The only error in you output in _AS_BarrelScript script, but it may be unrelated to your mod.
Also I can suggest to check how this mod uses the AS_Progress variable (track how this mod enables/disables objects).

open cs indentifies the error in the line 34 "PlaceItemCell, "_ql_glider2 ", "seyda neen", -13310.729, -72738.414, 484.887, 0, 0, 349.5" as a "unexpected token (,)" (more specifically the one after the first zero) should i add a semicolon instead? (this may be a really idiotic thing to say, it's just that the fair magicka script was fixed like that sooo) btw thank you for replying, and sorry for the spoiler thing, i am not very handy with forums.