Community Patch v0160 Hotfix

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About This File

The Community Patch for the Sacred 2 Fallen Angel Ice & Blood PC game works with versions 2.65.1 and up:

Current version is: 0160 Hotfix released December 18th, 2017.

Currently supported Languages include: English, German, French, Spanish, Italian, Russian, Polish, Hungarian, and Czech. If you want to help with localization for your language not mentioned above, feel free to contact us via: E-Mail

Marcuswob is mainly working on the questscripts. Main goal is to have a proper(!) questlog, and tweaking some quest-flow as we find it better/more consistent to play. Also reactivation of unused quests and complementing some unfinished new ones has been and will be done if possible.

I am pretty much working on all of the other stuff. (Items, Bosses, Monsters, odds and ends...) This includes unlocking Stuff thats already finished, but did for some obscure reason not make it to the game. That's the easiest part. Completing unfinished items, some legendaries and uniques or the T-energy-sets (= wrappings of mutation. ) takes a lot more time. Also balancing of bosses, items and spells is time consuming and we need a big crew of beta testers!

We already fixed and included in the Patch: Unlocking XMAS-Island, Fistweapons, Throwing Potions, New Sets for TG, SW and all other Chars, New Uniques, New Legendaries, New Quests, fixed the "Arkenmarks Refuge" Dungeon, Unlock Items can drop regularly, unavailable Shrinkheads can drop now and various other fixes and additions too numerous to mention all here. Just read a bit in the thread.

Before you proceed to Download, there is some legal stuff to mention (you know how it is. ):

DISCLAIMER - This is a private, non-profit patch for the amazing Sacred 2 community. Use it at your own risk. We are not responsible for any damage to chars, data or hardware, that (may) arise or issue from using this product. Old characters are NOT COMPATIBLE. For best results, you should create new characters when playing with the Community Patch. Expect broken quests and items if you use character created before CM 1.60.

The ZIP includes two files: cm-enable.exe which is used for installing the CM-Patch, and cm-disable.exe which removes it and restores your previous version of Ice & Blood.

It seems that CM Patch 1.60 has introduced a minor issue. Its description can be found in this post.

This issue can be resolved by navigating to ...\Sacred 2 Gold\scripts\shared and editing spells.txt with Notepad++. In line 656 where it reads entry0 = {"et_mult_weapondamage", 1000, 0, 0, 9 }, replace 1000 with 1. Save and you're done. Be sure to back up the file prior to editing it. If you have any doubts about it please post in the comments section.

v1.60 Hotfix Changes:
======================
* Epic Office Quest: Once the task is taken from tom Felde, blue markers appear at each of the developer's locations. That's how they can be tracked. Logbook "Tasks" section does no longer keep contact track for this quest, until after all the developers are found. The "Power of NIF" and "Benny's Promise" items are now received along with the rest of the loot at the end of the quest.
* Melee Combat Arts should no longer cause pathing and targeting issues upon execution.
* Animations for Scything Sweep, Ruthless Mutilation, and Darting Assault should no longer cancel prematurely if the target dies on the first hit.
* High Elf's Fire Demon and Shadow Warrior's Nether Allegiance now have fire and ethereal FX respectively (instead of gore/bones) when unsummoned.
* Seraphim's Pelting Strikes and Shadow Warrior's Frenzied Rampage now have improved Ranged Weapon animations with more projectiles.
* Temple Guardian's Battle Extension now has faster animations overall, and more projectiles when used with Ranged Weapons.
* Temple Guardian left-click arm cannon projectile now has a 20% chance to cause splash damage.

Ship Ports and Hot Air Balloons now work like Portals. After activation, they may be accessed from the world map at any time or place.

New "Travel Agent" NPC's added in 20 locations. These NPC's use the ship captain icon and will unlock new "portals" through which to travel.

The player can now teleport to underground soulstones when above ground.

Mounts can now be called into dungeons and underground areas (player must still dismount when entering\leaving dungeons due to code limitations).

Run Speed (non-functioning bonus) on Horses is replaced with a Physical Armor bonus.

Player no longer gets stuck running around in circles when trying to mount Horses and Special Mounts.

Player no longer loses control of the camera during boss battles (no more centering on the boss and extreme zoom out).

Stackable items have max stack size increased from 20 to 99. Runes are now stackable. Items already in inventory before patching must be dropped and picked up again to benefit from this change.

Autocollect pickup range increased. To make the graphical circle match the new coded pickup radius, change the line "autoCollectRadius" to a value of "230" in options.txt (not required, but recommended).

The player can now use the "ESC" key as an additional quicksave hotkey (in addition to the usual quicksave key). Requires editing options.txt.

Sources of "Experience per Kill" on items, potions, statues, and spells now stack instead of overriding one another.

All binaries patched to circumvent the game's memory leak problem and improve resource loading. Crashing and freezing should be dramatically reduced.

PhysX performance has been enhanced. Should no longer cause performance loss and CTD's.

Elite Mounts Project is fully integrated. New mount vendor is in the Jungle Temple of the Gods.

Fixed an Inquisition temple model that had gaps where the mesh pieces didn't fit together right.

Magic Staffs now shoot ranged projectiles right from the start, even without the Magic Staffs skill. This fixes an exploit where a multi-hit weapon CA with staves could hit everything on screen. Projectiles no longer appear to "pass through" enemies on impact.

Mesmerized/Savage Werewolves (from the quest "The Werewolf Hunt") now use the unique appearance that Ascaron designed for them, and are now consistently called "Wild Werewolves" in keeping with the quest dialogue and journal.

Lord of the Castle NPC ("By Order of the Crown" chain quest) now uses the unique appearance that Ascaron designed.

Dr. Faust now uses an inactive human mage design with runic robes.

Generic Zombies from the Shadow Warrior's class quest ("Past Mistakes" phase) are replaced with previously inactive Undead Elves and Undead Orcs. The Undead Ogres from this same quest are upgraded to elite status.

The two "Master of the Hunt" orcs (Ogan Kandimiro and Lupus Coldhand) are now the unique boss creatures that Ascaron designed instead of generic orc hunters.

Updated Nor Plat chain quests "Hired Assassins (Light)" and "Hired Assassins (Shadow)". Corrected some text and also activated the unique NPC appearances that were designed for the characters involved.

Gargantura spider creature is activated and added to Cursed Forest.

Nur-Trak (yellow) Goblins and Ogres activated and assigned as the elites of each of their respective types.

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I have one hard disk whit the game installed, and for avoids reinstalls, I make in the past imports from regedit, well, I loss one reg file of ICE & BLOOD installation, so the game works but.... I can apply any patch, because the paths thinks the game isent installed, can someone please send me one import from regedit of ice & blood installed please:) I dont want to reinstall everything because takes ages from installing , updating updating updating updating installing ice & blood and agaain updating updating updating updating and the final updating of comunity path, and I have my game update up to 2.65.1, just I need that reg file for apply the CP, I m on win 10 I want to test if this path quits me freezes & crashes.

Thanks very much in advance

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Problem solved, sorry, afther think think think why why, I look again at my reg file and noticed I have bad path to game where is installed, dont know why the game works whit that bad, but since I corrected it I try again and it let me apply the CP

now I going to test how it works on win10 x64.

Post-data:

Mini question -- there is any kind of parameter like -multicpu or something that allow the game to use multy tread on multicore cpus:)

I ask because when this game came out I have a 4 multicore cpu at that moment a phenom I think

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Hi Bhav, thanks for joining up We're just recently updated our entire forum, and we're trouble shooting all the areas. We're looking at this download now, hoping to have it repaired quickly for the community

gogo

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Hi Alen, thanks for joining up We're just recently updated our entire forum, and we're trouble shooting all the areas. We're looking at this download now, hoping to have it repaired quickly for the community

gogo

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Yeah whenever I go to download the CMP it goes to a blank Microsoft OneDrive... really wanted those lightsabers... also once its installed is there anything that will show or anything to KNOW that the CMP successfully installed?

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Hej, thx for the CM Patch! I wanted to test it but there was a big problem with Viperish Disease so I could not play for long. The duration did not increased, it was decreased to 1,7 sec, so there is no longer time to spread and for that, no chance to play as dryad with Viperish Disease spec. I hope u can fix this or explain to me, why itis like this.
Thanks