ServerMaps downloaded from the Workshop will update on the server automatically when they are updated on the WorkshopAdded new server option to use server side hit detection for all weapons (bUseServerSideHitDetection = true under AAGame.AAGameReplicationInfo in DefaultGame.ini)Caught and fixed and issue that would (very) rarely crash the serverAdded server logs for secure, unsecure, revive, and player spotted eventsRemoved numerous unneeded client and server logging itemsFixed an issue where one could not join a server as an admin

UIOption to display framerate added under the Video settings; this is identical to the STAT FPS console commandServer broswer button removed from Shoot House UIFixed issue with the map vote list not being properly populatedSlums and Coldfront AAR next map images are no longer blurrySwitching between settings menus no longer causes some options to appear blankThe hit detection setting (server or client-side) setting is listed on the Server Info screen

MapsClosed off unintended play areas in ColdfrontAdded map descriptions to Coldfront and SlumsAll roles numbers are now identical for both teams across all mapsM249 ammo bags on the Guinta range no longer clip into the tableFixed issue where grenades would not collide with a staircase on Breach

MiscFixed an issue where players would sometimes pop up upon a reviveFixed issue where players in tatical movement would sometimes appear to be facing a different direction to other playersPlayers who die while defusing the bomb can no longer continue to defuse while they are downMission Editor – Users may once again copy volumes in the full editorFixed a cosmetic issue where one leg would twist unnaturally upon landing while jumping and sprintingImpact effects on your character do not appear in first person; this will increase performance during firefights for most machinesFixed issue where a player could be revived by a player who died in mid-revivePlayers no longer stuck in acton cam at the start of a new matchFixed an issue where empty logs would sometimes be createdClosed several exploits where, among other things, unscrupulous players could theoretically unsecure and/or revive themselvesAll dialog audio loaded upon game start; this should remove many of the early game hitches players could experience