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When Dontnod first debuted Life is Strange early this year,
I immediately took to it. It felt fresh and it tackled issues we're not used to
seeing in games, such as bullying, death, and suicidal thoughts. But throughout
the project, I've been frustrated with how these portrayals have been handled just
as much as I've been rooting it on. I'm glad to say the finale left me cheering
and brought the narrative together in a satisfying way. It captured something
raw and authentic about the human condition that so many games fail to create.

Episode 5 begins right where the previous game left off.
Maxine and Chloe have finally discovered the true culprit behind former
classmate Rachel's disappearance, and the truth is even more horrifying than
expected. From here on out, we see Maxine struggle to manipulate her
time-traveling powers to make things "right." Dontnod gives you a glimpse into
her subconscious and raises some great questions about life in general. Is
there really a perfect solution to anything? Are you robbing people of living
life by making things pan out in a certain way? I like how it puts this great
power in your hands, but then makes you second-guess how you've used it.

Up until this point, players have used their powers
differently. Dontnod does an outstanding job of still telling its own story,
while making choices mean something to the narrative. Certain characters will
show up in scenes based on your choices, and additional options are also
available at certain moments. It stays true to how you've played the game; however, it's not perfect. Sometimes characters and romances are shoehorned in
just to be another choice. For example, Warren, Maxine's best guy friend who's
crushing on her, comes off more creepy than endearing. He ultimately adds
nothing of value to the plot.

The narrative comes down to the friendship between Maxine
and Chloe. Scenes that focus on their bond have always been my favorite moments
in the game, and it's the heart of this episode. We all have that friend who we
might not see for a while, but then we see them again and it's just like old
times. Dontnod shows the strong bond of these two in such a genuine way,
proving time and time again just how much both of these girls care about each
other. The most interesting parts of the finale aren't so much the conclusions
to the big mysteries, but how Maxine and Chloe's friendship is affected by the
chaos around them. This can either bring people together or tear them apart.
Dontnod makes this relationship intriguing beyond just that conflict though,
and also explores how far we'll go for the people we love. The result is
touching and easy to relate to. Themes of growing up, letting go, and
cherishing memories all come through nicely.

For all that I loved about Episode 5's writing, the gameplay
doesn't shine as brightly. Plenty of sequences feel like dead weight, with an
annoying stealth section taking the cake. This section feels tacked on to pad
out the finale instead of being worthwhile content. You're in a dark room with
flashlights all around that you must avoid, but it gets hard to keep track of
the multiple streams of light. Another section has you going through tons of
identical doors and halls listening to voiceovers before you advance. These
were my least favorite parts of the experience, especially since they both go
on too long. At these points, you just want answers and Dontnod seems to
prolong it as much as possible with unnecessary mind games.

Even so, Life is Strange remains one of the more
moving experiences I've had in a virtual world. Video games are growing as a
medium, and Life is Strange is proof that mature stories can be deeply
affecting in this format. Despite all its supernatural elements, Life is
Strange is relatable, and that's what gives its ending the biggest punch. It
makes you reexamine everything you've done up until that point. Sure, the
project has had its share of missteps, but it's also been full of powerful
moments that surpass your average experience with a video game.