Killing Floor 2 - Update

Dev Diary Video log update - Youtube

Killing Floor 2

Early Access Now Open on Steam!

Team Fortress 2

End of The Line for the red team?

Overwatch

The World Needs Heros

Creativerse - Early Access

Get it early on steam for $11.99! - Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. ATTENTION: CREATIVERSE WILL BE FREE TO PLAY AT LAUNCH -- we are charging for alpha access for those who want to contribute to the game's development with their feedback.

Holy Crap! It's finally here! And I'm holding back with all my ability to not purchase this release (too much pulling at my wallet already!). But you can be sure that I'll own, play, and host this game if at all possible! You however, can purchase this game right now! View Game

Long time, no see. Sorry about that.. Life catches up with you, and you find new hobbies! For me, that has been R/C Cars over the past few months. After spending 8 hours a day at work programming, or just working on a computer, coming home to continue the regimen isn't always my favorite plan. However a couple of friends of mine decided they wanted to create a new server based upon a mod pack they liked. They then turned to me to fire it up, and so I did!

However I myself am more comfortable and familiar with Bukkit than any other minecraft platform, So when it came to forge, I had to do a bit of research to get the ball rolling. And unlike Bukkit, I cannot update and change plugins without you doing the same. So playing on this server will be a bit more involed than normal, However I will be doing my part to make this as painless as possible for you! We've been building and tweaking this server over the past few days, and I'm certain things will continue to change and adapt as we see new problems or get new ideas for items / mods we might want to implement, These too will be posted here for those that have been accepted to join us!

Written byTyson ScottWritten on:
Sunday, 14 December 2014 Published inPC

Hi Summoners,

BIG PRESEASON FOLLOWUP PATCH. If anyone remembers last year's followup preseason patch (it's only been a year but check out the progress we've made!), we were very conservative with our changes.

Not this time.

While it's true we've introduced a lot more change in the 2015 preseason than 2014, it's also worth highlighting how many more 'design levers' we have to tune with. That's a fancy way of saying we have the right dials in the game to crank up or down when something appears too strong or too weak - all without having to fully reconstruct the kitchen. We're mixing metaphors, but you get the point.

Anyway, the big narrative before we ring in the holiday break and the new year is systems cleanup and last-minute gifts for League's many orphaned champions. Talking about the system changes: while we're happy with how the preseason has progressed, we saw a number of opportunities to address the more egregious problems (snowballing, early to mid game gold flow, jungle balance, Warwick). We know everyone's still getting adjusted to the new preseason, so we'll be watching closely over the next while to see what new Warwicks come bubbling to the surface.

The intrepid Captain Toad sets off on his own adventure for the very first time through a wide variety of tricky, enemy-infested, maze-like stages to find hidden gems and nab elusive gold stars.

FEATURES:

Equipped with nothing more than a neck scarf, backpack and oversized head lamp, Captain Toad finds hidden gems, coins and power-ups on his way to the gold star at the end of each tricky, trap-filled stage.

Captain Toad isn't particularly fast or strong. He can't jump and he has no super powers. But he knows that sometimes, it's all about wits and perspective.

Twist the camera to reveal hidden locations and other secrets. The Wii U GamePad offers a closer view of the dangers and hidden items in each maze, and its gyro controls can also be used to peer around.

Captain Toad's world is brimming with life, with dangerous enemies, tricky platforms, nasty traps and secrets to uncover. Each stage is its own puzzle to solve, and littered throughout are hidden items in hard-to-reach places. Can you help our tiny adventurer survive to find them all?

Building on its success from last month, Microsoft has announced that the Xbox One was the number one selling console for November -- ending the PlayStation 4's almost year-long top spot. As Redmond tells it, by way of NPD Group data, its latest console was the best selling in the United States and the United Kingdom for last month. That price cut and killer lineup ofexclusive software undoubtedly factored in pretty heavily there. Console sales overall are up in a few different ways as well. NPD says that hardware unit-sales have increased by three percent over last November when the PS4 and Xbox One launched, and that compared to sales from the first 13 months of the PlayStation 3 and Xbox 360, they're up by 80 percent.

What else? All of the bundles that Microsoft and Sony threw together paid off in a big way. NPD says that game-plus-console packages were a "major factor" in the higher sales numbers, with one unnamed bundle ranking as the best-selling ever based on dollar sales.

We're still likely a ways off from Microsoft announcing exactly how many consoles it's sold to consumers, but, if the numbers continue to move in its favor, that could soon change -- being in panic mode has clearly delivered dividends for the company.

In his 1984 book, Normal Accidents: Living With High Risk-Technologies, Yale professor Charles Perrow defined a normal accident as an unexpected yet inevitable failure that occurs when a given system becomes overly complex. More complexity leads to individual, seemingly unconnected parts of a system, interacting with each other in ways that no one could have foreseen. Perrow argues that even the complexity added by a system’s safety features — backup generators, alarms, warning lights, pressure valves, etc. — end up making normal accidents more probable because each of those safeties represents some extraneous moving piece that can itself break down.

The upcoming Patch 4 for Assassin's Creed Unity is set to, in Ubisoft's own words, "rectify most of the remaining issues our players have been reporting". Thus, finally, it will be ready for release. Just kidding. It came out a month ago.