To snap active window Press and Hold WIN key and press Left/Right/Up/Down:
WIN + Left - snap window to left
WIN + Right - snap window to right
WIN + Up - snap window to up
WIN + Down - snap window to down

In my new bought Windows 10 notebook with default setting of auto-detect Date/Time, the Store cannot load/install any app. As show in below video; the Store closed when I try to load any app. Then I set Date/Time once, it work properly.

Many modern CPUs provide extensions for running virtual machines (VMs) more efficiently. Taking advantage of these extensions with the Android emulator requires some additional configuration of your development system, but can significantly improve the execution speed. Before attempting to use this type of acceleration, you should first determine if your development system’s CPU supports one of the following virtualization extensions technologies:

Based on Big Nerd Ranch's popular Android Bootcamp course, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and APIs. This book focuses on practical techniques for developing apps compatible with Android 4.1 (Jelly Bean) and up, including coverage of Lollipop and material design.

Write and run code every step of the way, creating apps that integrate with other Android apps, download and display pictures from the web, play sounds, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development.

Intel® Processor Identification Utility is designed to identify current Intel® Processors and technologies, and it enables you to run and save a processor ID report. The utility also features a frequency test to make sure that the processor is working at the rated speed.

This video walks you through how to download and install the application. It also provides an overview of the most common technologies supported by the processor.

Microsoft Visual Studio 2015 empowers you to write next-generation applications for any modern environment: mobile, web, cloud, universal Windows 10/8.x, database, and beyond. This end-to-end deep dive will help working developers squeeze maximum productivity out of Microsoft’s powerful new toolset.

The authors combine authoritative and detailed information about Microsoft’s latest IDE, with extensive insights and best practices drawn from decades of development experience. Developers will quickly get comfortable with Visual Studio 2015’s updated interface, master its new capabilities, leverage its extensive new support for open standards, and discover multiple opportunities to leverage its .NET 4.6 platform and language improvements.

DescriptionMicrosoft Visual Studio 2015 is the new version of the widely-used integrated development environment for building modern, high-quality applications for a number of platforms such as Windows, the web, the cloud, and mobile devices. In Visual Studio 2015 Succinctly, author Alessandro Del Sole explains how to take advantage of the most useful of these highly anticipated features. Topics include sharing code between different types of projects, new options for debugging and diagnostics, and improving productivity with other services in the Visual Studio ecosystem, such as NuGet and Azure. Changes to the code editor and XAML editor are also covered, as well as updates for mobile development in Visual Studio.

Android is everywhere. Get your piece of the action with this all-in-one guide to creating great apps for this booming market! Six self-contained minibooks provide everything you need to program cool phone features, refine your apps, and add the perfect finishing touches.

First, the groundwork — set up your system for app development and create your first basic Android app

Android underpinnings — see how Java and XML are necessary and learn to use Android Studio

Nuts and bolts — discover the essentials common to every app from simple to complex

What phones can do — explore how to take advantage of a mobile device's unique feature set

Both big and small — learn to create apps for larger tablet screens, small watch screens, and larger TV screens

Make a game of it — investigate Android game development and learn to connect to social media

To market, to market — find out how to market your apps

The alternative world — learn app development techniques involving C and C++

Open the book and find:

Steps to create your first app

Major technical ideas behind Android

Tips for handling button presses

Hints for effective screen layout

Android's built-in tools

What a fragment is and how to use one

Programming tricks essential to building games

Posting your app to the Google Play Store

About the Author
Barry Burd, PhD, is a professor of mathematics and computer science at Drew University. He leads training courses for professional programmers in business and industry, and has lectured at conferences around the world. He is the author of the bestselling Java For Dummies and other programming books.

Bring your designs to life with Android 5's powerful and extensive Java libraries, new sensors, and new platforms such as TVs, wearables, and cars

An example-based guide to learn and develop applications for Android 5

Who This Book Is For
If you have a great idea for a mobile app, and some familiarity with Java, or a similar procedural programming language, then all you need is this book to turn your idea into a reality.

What You Will Learn

Set up an effective development environment to create Android apps from scratch

Control the layout structure and design and edit code to control screen events

Add audio and video playback to your apps using the AudioManager and MediaPlayer classes

Program the two new Lollipop widgets, CardView and RecyclerView

Compile your apps, distribute them on the Google Play store, and build in a variety of ways to monetize them

In Detail
Android is a mobile operating system that runs on a staggering number of smart phones and tablets. Android offers developers the ability to build rich and innovative applications written using the Java programming language.

Beginning with detailed instructions on how to install and configure the Android SDK, Studio, and Virtual Device Manager, the book moves on to creating a simple, but working, "Hello World" app that can be run on a real device or emulator.

The book then moves on to layouts and the visual design of Lollipop apps. A new app is begun to demonstrate this and expanded as we move further, and, once material design has been introduced, the book moves on to the Java coding aspect and how to write code that responds to user interactions via callback methods such as touchscreen gesture listeners. No book on Lollipop APIs would be complete without explaining how the new Android TV, Wear, and Auto SDK tools work and how they can be utilized to either create new apps or convert those originally written for other platforms.

The book concludes by demonstrating how to package and deploy your finished app on the Google Play store.

To record a video, just hit the Windows Key + G on your PC when any window is open and the Game DVR menu should pop-up. After that, click on the checkbox “This is a game” and you’ll be navigated to the simple interface where you can capture a screenshot and record your screen. Just hit the red record icon and it’ll start recording your screen.

Wednesday, August 26, 2015

Description
In Android Programming Succinctly, Ryan Hodson provides a useful overview of the Android application lifecycle. Topics ranging from creating a UI to adding widgets and embedding fragments are covered, and he provides plenty of links to Android documentation along the way. Each chapter is conveniently summarized to ensure you get the most out of reading the book, and summaries include helpful suggestions for expanding your abilities in this growing app market.

Thursday, August 20, 2015

The Google Vision APIs provide two main areas of functionality.First is Face Tracking -- not to be confused with Facial Recognition -- which gives your apps the ability to detect faces, and landmarks on faces. This is useful for, for example -- writing a camera app that only takes a picture when everyone is smiling, and nobody is blinking, or for fun apps where you can superimpose hats or moustaches on people in the camera preview window. Second is recognizing visual codes such as bar codes or QR codes, and making it easy for developers to build apps with them.

This book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.

Saturday, August 15, 2015

Create high performance mobile applications with C/C++ and integrate with Java

Exploit advanced Android features such as graphics, sound, input, and sensing

Port and reuse your own or third-party libraries from the prolific C/C++ ecosystem

Who This Book Is For
Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn't want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you've answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.

In Detail
Android NDK is all about injecting high-performance and portable code into your mobile apps by exploiting the maximum speed of the device they run on.

This book will show you how to create C/C++-enabled mobile applications and integrate them with Java. The books starts with teaching you how to access native API and port libraries used in some of the most successful Android applications. Next, you will move on to create a real native application project through the complete implementation of a native API and porting existing third-party libraries. Moving forward, you will learn how to access the keyboard and input peripherals and read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as RenderScript.

Who This Book Is For
If you are a Java developer who is new to computer vision and would like to learn through application development, then this book is for you. You are expected to have a mobile device running Android 2.2 (Froyo) or greater, including a camera. Experience in Java is a must.

What You Will Learn

Install OpenCV and an Android development environment on Windows, Mac, or Linux

Apply "curves" and other color transformations to simulate the look of old photos

Apply convolution filters that sharpen, blur, emboss, or darken the details of an image

In Detail
Android Application Programming with OpenCV 3 is a practical, hands-on guide to computer vision and mobile app development. It shows how to capture, manipulate, and analyze images while building an application that combines photography and augmented reality. To help the reader become a well-rounded developer, the book covers OpenCV (a computer vision library), Android SDK (a mobile app framework), OpenGL ES (a 3D graphics framework), and even JNI (a Java/C++ interoperability layer).

Now in its second edition, the book offers thoroughly reviewed code, instructions, and explanations. It is fully updated to support OpenCV 3 and Android 5, as well as earlier versions. Although it focuses on OpenCV's Java bindings, this edition adds an extensive chapter on JNI and C++, so that the reader is well primed to use OpenCV in other environments.

Dive straight into making fully functional Android games with this hands-on guide

Learn about the entire Android pipeline, from game creation to game submission

Use Unreal Engine 4 to create a first-person puzzle game

Who This Book Is For
If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.

What You Will Learn

Install, build, and compile UE4 and prepare it for Android development

Understand the process of creating an Android game and its requirements

Import assets into your game and set their properties

Familiarize yourself with classes and how to use them

Script using Blueprint, an easy-to-use scripting tool

Use Matinee to create cinematics, set pieces, and scripted events

Package your game for Android devices and port it to the Google Play Store

In Detail
Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game―Bloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

public FaceDetector.Builder setTrackingEnabled (boolean trackingEnabled)
Enables or disables face tracking, which will maintain a consistent ID for each face when processing consecutive frames. Default: trueIf your code uses a MultiProcessor or FocusingProcessor instance, tracking must be enabled. Having tracking enabled is also recommended for handling live video.Tracking should be disabled for handling a series of non-consecutive still images.
To fix the error, modify the code

In this exercise, I modify the code lab to add the feature to load photos using Intent of ACTION_GET_CONTENT, such that you can test it with your own photos. APK is available on the bottom of this post.