Battle Rules Display

The bulk of the code in this script was taken from the VX script “KGC_TalesStyleEffect” by tomy. As stated in tomy’s terms of use, people are allowed to freely modify/re-utilize KGC code. I do not claim this script to be completely of my own creation.

Changelog

v1.00

Initial release. (5/05/2013)

Required Images

Default settings require two images called “victoryback” and “defeatback”. Any graphics related to this script must be placed in the Graphics/System folder of your project

Like this:

7 Responses to Battle Rules Display

I was wondering if you’d be willing to add a function where you can add in the rules comment box like
Initial Display: False
or something like that, because I was wanting to have it so the condition is All Enemies Immobilized instead of
Enemy 1 Immobilized
and
Enemy 2 Immobilized
and
Enemy 3 Immobilized
and soforth.

Yeah, I don’t mean to be repetitive, I just figure it’s been about a month, so I was wondering, were you interested in updating this for compatability with the new version, or was it too complicated with the groups’ or function?

Well there’s a new update by Tsukihime. There’s now group functions that pretty much act as OR statements and your rules display script no longer works for it. http://www.rpgmakervxace.net/topic/14959-battle-rules/
Would you be interested in updating for compatability?
The error is
Script ‘Mr.Bubble – Rules Display’ line 200: NoMethodError occured.