These NSC advanced armors are levels 6-10 of the standard vanilla armors set plus two unique levels for unique armors found in-game, along with tweaks to certain vanilla armor’s names/descriptions and an icon overall to make the entire set feel natural and more in-line with a natural armor progression.

These armors are part of the NSC Component Feature, and are accessible to all NSC Players who do not use another popular Stellaris component mod, such as NHunter’s Extra Ship Components, TFW’sBunch of Ship Parts, or Guilliman’sCrystallis. If you have one of these mods active alongside NSC, NSC will not give you the NSC Components Feature, to allow you to use only one component mod set to avoid clutter in your component lists. However, inside the NSC Features Menu will be a new option allowing you to gain access to the NSC Component Feature even if you have another component mod to give you the choice.

IMPORTANT: As of this writing, only the ESC mod is currently setup to support the NSC Component Feature. BOSP & Crystallis support is currently in development, and this line will be updated to inform you when support for the latter two mods becomes available.

For those of you who do not like the icon changes because you don’t use the NSC Component Feature due to another component mod or just personal taste, a new addon will be made available to restore the original vanilla icons for those who want those instead.

In addition to adding 5 new “regular” armor tiers, NSC also adapted the names/descriptions of certain vanilla armors to help make the progression from levels 1-10 feel natural. With this in mind, the following vanilla armors had their names and descriptions changed/switched:

Ablative Neutronium Armor (Level 6):

“This neutronium armor has been upgraded with ablative properties, adding additional protection from incoming fire by vaporization, chipping, or other erosive processes.”

Component Stats:

Small Armor: Provides 4.5 Armor, costs 12 Minerals

Medium Armor: Provides 9 Armor, costs 24 Minerals

Large Armor: Provides 18 Armor, costs 48 Minerals

Research Requirements:

Neutronium Armor

Ablative Neutronium Armor

Reactive Nanocomposite Armor (Level 7):

“We have developed a new generation of armor protection, using nanite technology made from sturdy elements combined with precision sensors to acquire and react to incoming fire, making the armor more dense where required for better protection.”

Component Stats:

Small Armor: Provides 5 Armor, costs 14 Minerals

Medium Armor: Provides 10 Armor, costs 28 Minerals

Large Armor: Provides 20 Armor, costs 56 Minerals

Research Requirements:

Neutronium Armor

Ablative Neutronium Armor

Reactive Nanocomposite Armor

Neutronium Nanocomposite Armor (Level 8):

“Newly developed techniques allow us to now construct nanites out of much stronger and more dense materials, allowing us to have a neutronium based nanocomposite armor that can not only react well, but hold up under extreme firepower.”

Component Stats:

Small Armor: Provides 5.5 Armor, costs 16 Minerals

Medium Armor: Provides 11 Armor, costs 32 Minerals

Large Armor: Provides 22 Armor, costs 64 Minerals

Research Requirements:

Neutronium Armor

Ablative Neutronium Armor

Reactive Nanocomposite Armor

Neutronium Nanocomposite Armor

Anti-Neutronium Nanocomposite Armor (Level 9):

“Combining antimatter reactions in with the reactive neutronium nanites allows our armor to adapt more quickly to incoming barrages, and gives the armor the added bonus of being somewhat ablative to incoming fire.”

Component Stats:

Small Armor: Provides 6 Armor, costs 18 Minerals

Medium Armor: Provides 12 Armor, costs 36 Minerals

Large Armor: Provides 24 Armor, costs 72 Minerals

Research Requirements:

Neutronium Armor

Ablative Neutronium Armor

Reactive Nanocomposite Armor

Neutronium Nanocomposite Armor

Anti-Neutronium Nanocomposite Armor

Gravi-Forged Nanocomposite Armor (Level 10):

“This next generation armor is specially forged by first applying a low gravity field to evenly distribute a think layer of neutronium armor, then using high intensity gravity fields to compress the neutronium into an ultra-dense form. Applying the reactive neutronium nanites as a top layer, this armor holds the best of both worlds, making it extremely difficult to penetrate.”

Component Stats:

Small Armor: Provides 6.5 Armor, costs 20 Minerals

Medium Armor: Provides 13 Armor, costs 40 Minerals

Large Armor: Provides 26 Armor, costs 80 Minerals

Research Requirements:

Neutronium Armor

Ablative Neutronium Armor

Reactive Nanocomposite Armor

Neutronium Nanocomposite Armor

Anti-Neutronium Nanocomposite Armor

Gravi-Forged Nanocomposite Armor

Optimized Adaptive Dragon Armor (Unique):

“Combining our own advancements in neutronium and nanite based armors with the incredible setup of the Ether Drake Dragon Scales, we now have an armor that is completely flexible yet as hard as Gravi-Forged Neutronium, combined with reactive nanites and antimatter reactions for ablative support, this armor is the definition of protection.”

Component Stats:

Small Armor: Provides 7.5 Armor, costs 24 Minerals

Medium Armor: Provides 15 Armor, costs 48 Minerals

Large Armor: Provides 30 Armor, costs 96 Minerals

Research Requirements:

Neutronium Armor

Ablative Neutronium Armor

Reactive Nanocomposite Armor

Neutronium Nanocomposite Armor

Anti-Neutronium Nanocomposite Armor

Gravi-Forged Nanocomposite Armor

Dragon Scale Armor

Optimized Adaptive Dragon Armor

NOTICE: This armor requires both the Gravi-Forged Nanocomposite Armor (Level 10) and the Dragon Scale Armor technology only available through the Ether Drake, thus this component requires the Leviathans DLC to be discovered and function.