I almost hate to ask, but is there a possibility of having a toggle switch to turn off this function for a TF? One problem I see is a damaged TF that ends its movement at a dot base and disbands to pierside repair is not going to repair much and waste three days before it can be sent on its way to a larger port.

There may be circumstaces when you don't want this to happen though- it would mean if you were base hopping a damaged ship away from enemy air cover (where you have it disband in small/dot base ports to avoid enemy naval strikes)- you'd be stuck with it in pierside repair mode for 3 turns (getting it back to readiness).

If you set your Escort TF (or Cripple) to "Do Not Disband" then you will not run into this problem. If they have either System or Float damage above those that Michael proposed, are in an Escort (or Cripple as subs don't have an Escort Sub TF) TF, have orders to Disband, and have reached their home port, then this option would happen. If there are other conditions (or a set that Michael lays out) that need to be met for a TF to Disband and go into pierside repair mode after reaching its home port at the end of either Naval Movement phase, then he can list them for us.

I think spliting LCU Upgrade from Replacement so both can be used independently needs somehow to be reflected in the LCU list, Maybe N-No, U-Upgrade Only, R-Replacement Only, or B-Both as oopesed to just Y and N.

I also spotted another problem with LCU Upgrades and replacement. Fragments cannot recieve replacements, it's greyed out, but can upgrade. I think this should be the other way round. Removed the last sentence it was rubbish.

Can you fix graphics bugs in these beta patches? If not no problem. There is a problem with strafing aircraft. They appear outside the combat dialogue box, not sure if its cause I run at a higher resolution. everything else that appears during combat is fine; ships, explosions etc. It's just planes that are strafing that leave the box...

They might have an incorrect position / scaling in relation to window size, I don't know.

slightly off-topic, alas... is it possible, like in Pacific War (WitP AE's grandfather) to computer control whole commands, e.g. ABDA, etc.or is it hard-coded in the game? Not that I shun micromanagement, but..

slightly off-topic, alas... is it possible, like in Pacific War (WitP AE's grandfather) to computer control whole commands, e.g. ABDA, etc.or is it hard-coded in the game? Not that I shun micromanagement, but..

Klink, Oberst

Asked and answered before. The new AI is not compatible with this.So, No

ORIGINAL: n01487477 Thanks for clarification. Must have missed it while browsing and searching various threads. Anyway, keep up the bloody nice work you're doing with the updates!

Klink, Oberst

quote:

ORIGINAL: Oberst_Klink

Michael,

slightly off-topic, alas... is it possible, like in Pacific War (WitP AE's grandfather) to computer control whole commands, e.g. ABDA, etc.or is it hard-coded in the game? Not that I shun micromanagement, but..

Klink, Oberst

Asked and answered before. The new AI is not compatible with this.So, No

Can you fix graphics bugs in these beta patches? If not no problem. There is a problem with strafing aircraft. They appear outside the combat dialogue box, not sure if its cause I run at a higher resolution. everything else that appears during combat is fine; ships, explosions etc. It's just planes that are strafing that leave the box...

They might have an incorrect position / scaling in relation to window size, I don't know.

Haven't noticed that before. Plane positioning uses same code for the air-naval screen. I'll have another look to see if strafing is different somehow.

Can you fix graphics bugs in these beta patches? If not no problem. There is a problem with strafing aircraft. They appear outside the combat dialogue box, not sure if its cause I run at a higher resolution. everything else that appears during combat is fine; ships, explosions etc. It's just planes that are strafing that leave the box...

They might have an incorrect position / scaling in relation to window size, I don't know.

Haven't noticed that before. Plane positioning uses same code for the air-naval screen. I'll have another look to see if strafing is different somehow.

have had the same thing happening since release, not really related to the betas I think. Other players don't have this happening so I'm not sure what the fault is.

Can you fix graphics bugs in these beta patches? If not no problem. There is a problem with strafing aircraft. They appear outside the combat dialogue box, not sure if its cause I run at a higher resolution. everything else that appears during combat is fine; ships, explosions etc. It's just planes that are strafing that leave the box...

They might have an incorrect position / scaling in relation to window size, I don't know.

Haven't noticed that before. Plane positioning uses same code for the air-naval screen. I'll have another look to see if strafing is different somehow.

have had the same thing happening since release, not really related to the betas I think. Other players don't have this happening so I'm not sure what the fault is.

Using beta 1120c Is there still an issue with the replay for the allies giving different results to the turn? I've tried re running the replay multiple times but I can't get the same result as the turn. The combatreport.txt file generated when I load the turn is different to the combatreport_430817.txt file.

The files are identical until part way through the morning air attacks on the first day (2 day turns) and then they start to diverge.

Using beta 1120c Is there still an issue with the replay for the allies giving different results to the turn? I've tried re running the replay multiple times but I can't get the same result as the turn. The combatreport.txt file generated when I load the turn is different to the combatreport_430817.txt file.

The files are identical until part way through the morning air attacks on the first day (2 day turns) and then they start to diverge.

Can you fix graphics bugs in these beta patches? If not no problem. There is a problem with strafing aircraft. They appear outside the combat dialogue box, not sure if its cause I run at a higher resolution. everything else that appears during combat is fine; ships, explosions etc. It's just planes that are strafing that leave the box...

They might have an incorrect position / scaling in relation to window size, I don't know.

Haven't noticed that before. Plane positioning uses same code for the air-naval screen. I'll have another look to see if strafing is different somehow.

have had the same thing happening since release, not really related to the betas I think. Other players don't have this happening so I'm not sure what the fault is.

I'm not seeing this. might be op sys related?

I have been able to reproduce such situations since game release.

The issue can be replicated by launching the game and doing all kinds of stuff, loading saves, exiting, alt tabbing back to DT, all things that mess with game memory reservations/assignment. If you then do not restart the game, but simply load the turn replay, there is a pretty high chance you see such graphical artefacts.

To me it never happens if I run a "clean" replay right after launching the game.

Just for information I also get the "strafing outside the box". Havn´t tried with fighters but it happens 100% of the time when B25 drops down to strafe after using their bombs. They then "stack" on top of each other outside the box. Very strange!