That's amazingly epic, JoeYoung; many congratulations! I'm also looking forward to having you do development in/with Doors CS, and I hope you'll find the editor and features sufficient for your needs (although as DCS7 is still in beta, I do strongly recommend frequent backing-up to groups). Congrats!

As someone unfamiliar with Pokemon (sorry, Merthsoft), I am curious why there's three of each one. Is that some kind of upgrade path for each one, or is it an animation? The third of each kind seems to be doing something like an emotion or an attack, as far as I can tell.

As someone unfamiliar with Pokemon (sorry, Merthsoft), I am curious why there's three of each one. Is that some kind of upgrade path for each one, or is it an animation? The third of each kind seems to be doing something like an emotion or an attack, as far as I can tell.

The 3 in a horizontal row are different frames for an animation. Species are listed vertically, with the null (blank) spaces referencing Pokemon 000, Bulbasaur as 001, Ivysaur as 002, etc.

Theoretically, there is no reason why a 4th gen game would be impossible on the ti83+, with 493 pokemon.

As someone unfamiliar with Pokemon (sorry, Merthsoft), I am curious why there's three of each one. Is that some kind of upgrade path for each one, or is it an animation? The third of each kind seems to be doing something like an emotion or an attack, as far as I can tell.

wth kind of deprived childhood did you have anyway? Even I managed to time-share a 1989 Gameboy and play through Blue version multiple times. Still have my cartridge too, although I gave all my cards to my brother.

Eh, not Pokemon, but generated with something written for Doors and might be relevant. Can I change the title and just make this my general graphics thread?

Also KermM, does Doors utilize the real( compatibility from xLib or CelticIII? afaik Celtic3 fixed up a few of the quirks and added a little extra functionality, but I haven't tested to see whether Doors supports it.

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