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Not actually sure it's currently POSSIBLE to make 350K in the alloted time.

On a playthrough where I already knew what I was doing I got to baout 200631 on the 1 hundredth day.There were some things I'm pretty sure I did a little suboptimally, but... I'm not confident it's possible to actually hit that 350K mark.I guess the bank and loans might later on factor into that, and hopefully it'll be easier to repay the bank than it is to hit this current family debt.

As to "knowing what you're doing":Starting your character properly, ie 3 in HP and 3 in Muscle, and then going to about 4 in HP and 5 in muscle total, (Stats: 10 muscle, 30 hp) means you won't lose 1v1.Managing your reputation with a bunch of 1v1s and proper customer service means you won't get ganged up on when escorting damsels.That makes a lot of difference in the fighting, so that it sucks MUCH less to do, actually. I'm still glad to hear it'll be rebalanced, because you can just fuckin' permanently bone yourself by starting your character wrong, as it stands.

Hopin' for great things.Lookin' forward to them, as well.Until the next major update, then.

Gotta say you've really hit the jackpot in concept.The game is fun and addictive even in its current very skeletal form.

mechanics/ gameplay: ( only bringing up things i haven't seen mentioned in the thread yet)

1) the scaling xp is pretty harsh might wanna reduce that from no xp to an xp penalty for each level below you they are. ( say -1 xp for each levels difference. )

2) enemy damage is pretty high to start with might wanna reduce them from base damage of around 8 to about 5.

3) yeah the receptionist girl and the ability to fuck your own girls are much needed.

4) it could probably really use an equipment system/ item shop and maybe a dojo to learn fighting techniques.

5) as major upgrade im recommending the ability to change the classes of the girls. ( it says alice is a maid and every other girl in the game is a whore but classes like receptionist and bodyguard would be cool to have as well as some means of changing or assigning them)

overall its very a good system though. i'm looking forward to seeing how you get to use all those stats.

Graphics :

actually not bad at all considering where its at in development.

1) the guys are really blocky and need more variance for their models.

2) the girls look really good but adding some more variance for them too would always be appreciated.

3) the animations you currently have are solid so id just add more and maintain quality on that front.

story:

we've got a solid premise and alice as a character which is a good start.

1) The bartender should be made in a permanent NPC like Alice it would setup a lot of potentially cool events at the bar. (right now she just changes randomly)

overall i loved it and supported you on patreon. looking foreward to seeing what you do with it

Glad you appreciated the concept and gameplay mechanic. It was a starting point in a thought 'I want to make a game'.Gameplay1. Maybe that's the right idea. And you anyway comes to point when -3 lower level characters gives 0 exp. I'll check it in game tests.2. Battles are going to be rebalanced in the next major update, to make more hit trade-offs instead of instant punch kills.3. 'Fuck your own girls' will be in the update. Receptionist girl to cheer up and dispatch clients was already added to the development plans.4. There are bonus giving equip system and training options in plans.5. I was thinking to make different abilities/traits levelup choices for classes. And there will be more variety of classes.

GraphicsI agree with every point you mentioned. We are going to expand variety of male/girls/animation. There are special plans to make linked staged animations with cumshots.

Story1. Now bartender is just a temporary generic dummy pending to be replaced with constant character with own dialogs and story. I want to make a bunch of constant characters with various quest ways to recruit/spoil them.

Not actually sure it's currently POSSIBLE to make 350K in the alloted time.

On a playthrough where I already knew what I was doing I got to baout 200631 on the 1 hundredth day.There were some things I'm pretty sure I did a little suboptimally, but... I'm not confident it's possible to actually hit that 350K mark.I guess the bank and loans might later on factor into that, and hopefully it'll be easier to repay the bank than it is to hit this current family debt.

As to "knowing what you're doing":Starting your character properly, ie 3 in HP and 3 in Muscle, and then going to about 4 in HP and 5 in muscle total, (Stats: 10 muscle, 30 hp) means you won't lose 1v1.Managing your reputation with a bunch of 1v1s and proper customer service means you won't get ganged up on when escorting damsels.That makes a lot of difference in the fighting, so that it sucks MUCH less to do, actually. I'm still glad to hear it'll be rebalanced, because you can just fuckin' permanently bone yourself by starting your character wrong, as it stands.

Hopin' for great things.Lookin' forward to them, as well.Until the next major update, then.

- Not actually sure it's currently POSSIBLE to make 350K in the alloted time.Actually I feel a little shame. Because I even haven't tried to make it possible in this early development stage.Nice analysis though. I'm going to add day 100 win/lose messages.

qvns Wrote:A confirm on 'Fire' would be nice: managed to do it twice by accident when leveling.

Marune Wrote:I'm kinda riddled. Because you are not the first who is telling about this. And I can't recreate this bug myself.So, I added a lil fix (that according to stackoverflow might help).Could you check if that bug is still here? Be sure you are logged in to see premoderated changes of the page. Version of swf should be simbro_v_0_23a.swfPlease, let me know how it's working now.

haven't run across it again yet... I've a feeling that once you add in saves it'll disappear completely though... my current hunch is it somehow affect temp cookie folder or something thus glitches it from loading to begin with... but that's really just a random guess...

either way though every time I run into it it'll go away after a day I think... or I reboot/turn my comp back on.... not sure which. :p thus leads me to believe it might be storing something in internet temp folder or something... but as mentioned this is nothing more than a shot in the dark guess.

Hey I'm an artist. I really like your project and I was wondering if you'd like any help with it. You're using Corta's characters right now, which do look really nice, but they're all based on recognizable fictional characters. If you'd like I can draw some unique looking clothing and hair sets for you to use with that template. Tell me if there are any in particular that you're looking for, I'll draw them, and if you like the results you can use them in the game.

Impy Wrote:Hey I'm an artist. I really like your project and I was wondering if you'd like any help with it. You're using Corta's characters right now, which do look really nice, but they're all based on recognizable fictional characters. If you'd like I can draw some unique looking clothing and hair sets for you to use with that template. Tell me if there are any in particular that you're looking for, I'll draw them, and if you like the results you can use them in the game.

PM received, thanks. This forum's got a post requirement to be able to send PM's so I'm replying to it here instead. I'll go ahead and give some of the stuff you've suggested a try. I'm working from Corta's template, but if your flash file's designed differently feel free to send me a template that's more specific to the way the characters work in your game. Backgrounds also sound like something I might be able to do, but I'll need a more clear idea about the game's setting (modern? futuristic? magic?). Other than that I think I'm good to go, the test batch of alternative characters should be done in a few days.

Lucky777 Wrote:I'm hopin' they're in addition to and not in replacement of the familiar looking models.Well...Unless replacement becomes a legal necessity that is.

I fully support keeping as much of the stuff that's already done as possible. Full graphical reworks take ages, which is why I want to work with what's already there rather than reinventing the wheel. The other advantage is that the style's easy enough to follow, which means that multiple artists can work on this project without bumping heads all the time.

Impy Wrote:PM received, thanks. This forum's got a post requirement to be able to send PM's so I'm replying to it here instead. I'll go ahead and give some of the stuff you've suggested a try. I'm working from Corta's template, but if your flash file's designed differently feel free to send me a template that's more specific to the way the characters work in your game. Backgrounds also sound like something I might be able to do, but I'll need a more clear idea about the game's setting (modern? futuristic? magic?). Other than that I think I'm good to go, the test batch of alternative characters should be done in a few days.

Corta's template is using AS2, and I put a lot of time to move things to AS3 field. And now I'm going to make some final redesign in order to add outfit/equip shop to the game. It's maybe better to use Corta's template for now. I'll move changes manually. And I'll provide you with final template design for characters when they are ready.Mail me to [email protected]

Impy Wrote:I fully support keeping as much of the stuff that's already done as possible. Full graphical reworks take ages, which is why I want to work with what's already there rather than reinventing the wheel. The other advantage is that the style's easy enough to follow, which means that multiple artists can work on this project without bumping heads all the time.

We made modular translation system and moved all literal strings to separate files. So basically we can add any language.There are two possible issues:- Missing glyphs in our game font. (I had to draw that diacritics glyphs myself when we were adding german translation)- Different length of words can mess up buttons and labels.Anyway, mail me to [email protected] we'll discuss that.

piepiepie Wrote:So I was reading on your blog and you were talking about new sex animations; will there be a footjob scene implemented into these new set of sex animations?

I was thinking of 'footjob' as a special animation for the future. Right now basic 'penetration' animations and cumshots have priority.

So heres a more detailed critique of the newest version than what i posted on patreon. Overall excellent progress I'm particularly excited about the new battle system and xp adjustments.

only two things:

1) evening event system need some work most work fine but a lot of them it says its too late at night to do some actions. in particular the they haven't been fucked today event.

2) I do have an important question on what scale do the stats measure in world? i ask because it seems like pretty quickly i had people asking for stats that were in no way attainable like 24 muscle. so it might be a good idea to figure out what sort of scale the stats are set on even just in terms of (using muscle as an example) whats wimpy, whats a little strong , whats pretty strong , whats really strong and whats astoundingly strong. I think keeping that in mind will help when it comes time to write more events too.

Haydenetrom Wrote:So heres a more detailed critique of the newest version than what i posted on patreon. Overall excellent progress I'm particularly excited about the new battle system and xp adjustments.

only two things:

1) evening event system need some work most work fine but a lot of them it says its too late at night to do some actions. in particular the they haven't been fucked today event.

2) I do have an important question on what scale do the stats measure in world? i ask because it seems like pretty quickly i had people asking for stats that were in no way attainable like 24 muscle. so it might be a good idea to figure out what sort of scale the stats are set on even just in terms of (using muscle as an example) whats wimpy, whats a little strong , whats pretty strong , whats really strong and whats astoundingly strong. I think keeping that in mind will help when it comes time to write more events too.

Thanks!1. I got report about this a bit earlier today. Already fixed and uploaded 0.3c version.2. That's a good point. We'll think how to put measurement 'weak - strong' for stats to the game. Added to TODO list.