Team MP - ALL OTHER GAMEShttp://www.teammp.net/VB_TeamMP/
enMon, 19 Mar 2018 11:58:30 GMTvBulletin60http://www.teammp.net/VB_TeamMP/images/misc/rss.pngTeam MP - ALL OTHER GAMEShttp://www.teammp.net/VB_TeamMP/
Cupheadhttp://www.teammp.net/VB_TeamMP/showthread.php?11996-Cuphead&goto=newpost
Wed, 04 Oct 2017 04:24:59 GMTSpent some time with this one. All I can say is wow!
First off, the art style and audio is nothing short of amazing. Everything is hand drawn...

Spent some time with this one. All I can say is wow!

First off, the art style and audio is nothing short of amazing. Everything is hand drawn and the backgrounds are watercolored. I'm not sure how they did it, but I'm in love with the look (think cartoons from the 1930's). From the IGN review:

Quote:

Somehow it manages to balance dozens of moving elements and a slight rear-projection blur without ever feeling unreadable in even the most frantic moments. There has never been a game that looks like this and there may never be again. Every scene is a masterwork – it’s a near-unbelievable achievement for an art style.

The game won't appeal to everyone. It's hard. I mean brutally hard. Each stage is pretty much a boss battle. There are no checkpoints and you cannot replenish hit points. There are a few other types of stages, but the boss battle makes up the most of the game. I've conquered (I think) 4 of these so far, and the diversity and imagination of these is great. The last one I beat took a bit over 90 minutes, but I never got bored. Every time I died I yearned for another go. I couldn't stop; I had to master it. You will die a lot, and curse at the TV and yell at your dog (or cat or child or significant other); I just hope you're not a rage controller tosser. But the feeling of accomplishment when you finally beat a level is phenomenal.

This is one of those indy games that is a gem and is easily better than many big time games out there (think Ori and the Blind Forest). It's original and fun as hell. In my running for GotY.

]]>ALL OTHER GAMESHardlyCapable13http://www.teammp.net/VB_TeamMP/showthread.php?11996-Cupheadhttp://www.teammp.net/VB_TeamMP/showthread.php?11995-Dragon-s-Dogma-remastered-for-PS4-available&goto=newpost
Tue, 03 Oct 2017 13:32:02 GMTAnd charging a reasonable 29.99 for it. This was a pretty keen RPG with an interesting class system. Check it out.

And charging a reasonable 29.99 for it. This was a pretty keen RPG with an interesting class system. Check it out.

Seems like everyone wants a piece of the PUBG pie, as we were discussing last night whilst playing R6 I'm sure even Ubisoft would like to see open worlds such as Wildlands open up to a massive multi-hundred Battle Royale style pvp arena (with Ubi servers? yeah, right)

Quote:

Project X, a new shooter from UK developer Automaton, will feature a PlayerUnknown's Battlegrounds-style mode with 400-player matches.

According to Eurogamer, the massive "last man standing" PvP matches will be made possible through the utilization of SpatialOS, a cloud-based technology that allows studios to "exceed the power of a single game engine or server."

With a higher player count, Project X will naturally feature a larger map than PUBG; Automaton says it's aiming for a 12km by 12km map, compared to PUBG's 8 km by 8km arena. In addition to its Battle Royale mode, the MMO will feature dynamic weather, roaming wildlife, social hubs, and a "player-driven" story.

PS4 community, would there be any takers - for shits and giggles - to get into some turn based banter... err... I mean gameplay?

It's down 46% - don't know if it'll make for good gameplay - but I can already hear some of the smack!

]]>ALL OTHER GAMESHeadsWilSnedhttp://www.teammp.net/VB_TeamMP/showthread.php?11957-Worms-W-M-DAmericas army proving groundshttp://www.teammp.net/VB_TeamMP/showthread.php?11952-Americas-army-proving-grounds&goto=newpost
Sun, 13 Aug 2017 21:23:33 GMTJust stumbled across this in the PS Store. Free 2 Play and looks like another tactical FPS beyond R6S. Anyone played it yet?

Just stumbled across this in the PS Store. Free 2 Play and looks like another tactical FPS beyond R6S. Anyone played it yet?

Has anyone else tried it since it hit consoles? If you like Diablo-style gameplay and grinds you must check it out. I'm not big on the grind but I'm having a good time with it. It's one of the best F2P titles I've played. I liked it enough to spend some money on the Spider-man character pack because I really wanted to play as him.

Daredevil is free, and they just added Nightcrawler as another freebie.

]]>ALL OTHER GAMESRetrohttp://www.teammp.net/VB_TeamMP/showthread.php?11939-Football-Tacticshttp://www.teammp.net/VB_TeamMP/showthread.php?11912-Hellblade-Senua-s-Sacrifice&goto=newpost
Tue, 13 Jun 2017 16:03:44 GMThttp://www.youtube.com/watch?v=Fuesf_1f3I4
Developed by Ninja Theory (DMC: Devil May Cry, Heavenly Sword), apparently this game has been in the...

Developed by Ninja Theory (DMC: Devil May Cry, Heavenly Sword), apparently this game has been in the works for years.
I hadn't heard of it before chancing across it available for preorder in the GOG summer sale.
After watching a few trailers and some of the dev diaries available on youtube I was intrigued both with the game and with what ninja theory are trying to do with it.
Apparently it is to be a AAA quality independent game, half the size of a standard AAA, sold digital only for half the price. They want to "bring back the mid-sized game".
I like the idea they have of doing this, rather than following the standard method of trying to build a game that justifies a $60 price tag, or more with add-on content.
More than that though, it is great to see a studio trying to make a piece of art that is unique and important to them, not just a product, but lifting it beyond the pixel or lo-fi art we've become accustomed to with most independent games.

The game looks like it will be an interesting and visually captivating journey, if nothing else. The combat seems to mostly use light/heavy attacks and dodges. Could be great, could be tedious.

Releasing August 8, it is now available for pre-order for $29.99 on PC and PS4, thought the PSN store still lists it available on 12/31, go figure.

]]>ALL OTHER GAMESGinkhttp://www.teammp.net/VB_TeamMP/showthread.php?11912-Hellblade-Senua-s-SacrificeWipEout - Omega Collectionhttp://www.teammp.net/VB_TeamMP/showthread.php?11905-WipEout-Omega-Collection&goto=newpost
Wed, 07 Jun 2017 17:35:12 GMTThe very first game I ever played on the PS1 returns.
A futuristic racer, and back then it felt like I was experiencing the future. I still remember...

The very first game I ever played on the PS1 returns.
A futuristic racer, and back then it felt like I was experiencing the future. I still remember it clearly.

Quote:

This release is sensational and for PS4 Pro owners especially, we consider it an essential purchase. Whether your Pro is hooked up to a 4K screen, or whether you're still gaming at 1080p, the experience delivers.

And this is important. While there's no doubt that PS4 Pro offers a palpable upgrade over base hardware on most titles, we have a number of niggles about the system. Whether it's the lack of 1080p SSAA support on many releases, or the proliferation of good-but-not-great 1440p implementations, there's the sense that PS4 Pro has not been as well looked after as it should have been.

Wasn't Sony's super-charged console supposed to be PlayStation hardware built for the 4K generation? If so, how come so few titles actually get close to the 1800p/2160p targets set by Sony? And how come titles like Prey can launch with no support at all? But then you get a game like Horizon Zero Dawn or WipEout Omega Collection and faith is restored. In fact, this release - a collaboration between Sony XDev, Clever Beans and EPOS Game Studios - is the best ultra HD, 60 frames per second game available for Pro owners.

Curiously though, there are actually two 4K modes available. With motion blur enabled, the Omega Collection defaults to a 2160p checkerboard presentation. However, turn off the effect and WipEout moves to a full, native 4K output. Previously, PR from Sony has indicated that a dynamic resolution framebuffer is in effect, but thus far, our measurements have yet to find anything other than a full-fat 8.3m pixel output in effect at all times.

So, which mode to choose? The checkerboarding solution isn't bad, but the motion blur effect isn't that attractive or refined (perhaps not surprising bearing in mind the sustained high level of performance here) and there's a definite softness to the presentation. Meanwhile, turning the motion blur off reveals a super-crisp, pristine image that pops beautifully. While the differences diminish during the full force of gameplay (mostly down to reduced motion resolution on today's flat-panels), WipEout's less frenzied moments simply look clean at native 4K. Pristine, even.

On top of the native 4K output, there's an additional pass of 4x8 EQAA - a proprietary AMD anti-aliasing technique that looks to improve upon traditional MSAA without the same memory footprint. Coverage isn't perfect, but overall image quality remains sensational. On top of that, we can confirm that regardless of the rendering mode you choose, if you're gaming on a full HD screen, you get full down-sampling (base PS4 operates at 1080p with the same 4x8 EQAA anti-aliasing).

We'll go into a little more depth on the enhancements made to the three games in the pack in a future article, but the bottom line is that the Omega Collection isn't just a 4K rendering of the existing titles - the whole engine gets a revamp, additional effects are in play, a full HDR pipeline is in place, and core art assets are redrawn from the ground up. The jump from PS3 to PS4 is impressive enough, but the leap from PlayStation Vita with WipEout 2048 is particularly striking. However, despite the massive revamp, the upgrades hare handled tastefully and gameplay feels the same, just smoother and more responsive. And of course, WipEout 2048 benefits from a full-on 2x boost to performance, the Vita original's 30fps now operating on par with WipEout HD and Fury.
The lost art of video game manuals The greatest loss of the digital age. The lost art of video game manuals

And it really is a locked 60 frames per second. We've spent a couple of days looking for any weakness in the throughput of this release, but the Omega Collection has remained solid on all fronts - even when really putting the game through its paces in HD Fury's most intense battles. Both PS3 and Vita titles employed dynamic resolution scalers, but still managed to fall short of their respective performance targets back in the day. On PlayStation 4, despite the rich visual upgrades across the board, we've yet to break this title's dogged lock on its target 60 frames per second - the action remains silky smooth no matter what we throw at it.

The only criticism you can level at the package concerns just how authentic it is - just like the original releases, you'll reach a point where seemingly only superhuman reflexes and tons of luck can propel you through to the next level. But at its best, the Omega Collection delivers on two fronts. First of all, it reminds us that Sony doesn't cut corners on its remasters - there's the same level of care and attention to detail here as in the likes of the Nathan Drake Collection and Gravity Rush. And secondly, if you're looking for showcase piece of software that really shows PlayStation 4 Pro at its best, the Omega Collection is the game for you.