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How you do it is your personal design choice, I'm not suggesting that my way of doing it is better, but what I do is suggesting to look how others do it, so that whatever design you use, it will be similar to what people are used to so they instantly understand it, also it should be ergonomic and ef...

A bit critic to the design choices: The "continue" button should always be the most obvious one in the most easily clickable area, since that is what people will click most times. So in your example "continue" should be the top button, "restart mission" should be where ...

@DoyleWes Anything that you can imagine, I use it on rocks, because they all use a seamless texture, so every other seamless texture will fit as well, limitations are objects with unique UV layout, since then other textures will no longer fit well and the other limitation is objects with multiple ma...

The paintball player is a new model I made from scratch, it does not have FP hands or weapons or animations, it's all in the TP model. I did not release the source for him yet, since he is not complete, but I can send the file if someone is interested.

Well there are different kinds of muzzle points and vectors, for example there are correctMuzzleVector = true; correctMuzzleVectorTP = true; In the weapon datablock, so you have a first person and a third person muzzle vector, additionally they can be corrected, depending if you want to use the true...

I setup my rock models to use skins, so any instance of a rock model can have any other rock material I have in the game, simply by changing the skin, you can try them out. https://github.com/Duion/Uebergame/blob/master/art/textures/rock/materials.cs The base material is "base_rock_main" a...

Are you trying to apply lightmaps to the models? This is something I'm also interested in. From what I know it is possible to swap materials per instance of a mesh through chosing a different skin. A skin is a material using the same namespace as the original material, maybe this feature could be ex...

Torque could easily do much better, if more people would stick to it, it is mostly just confirmation bias saying that it is bad, since many other open source projects easily outdo the proprietary software, if it reaches a certain size. Regarding the live project, I'm doing one for like 4 years now, ...