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Banned

I don't see what's outrageous. No hardware entitles you to maximum settings except multi GPU.
Because of 3GB of VRAM you will have to make some compromises, games will require even more if maximum settings is your target.

Member

Just thought I would put an update on here about my experience so far.

Using a GTX 670 SLI setup I have everything maxed with the exception of textures which are on high. On the benchmark I was averaging around 80 FPS. Granted this is with forced frame rendering 2 enabled. I suppose I should mention this is only at 1920x1080.

Member

I don't see what's outrageous. No hardware entitles you to maximum settings except multi GPU.
Because of 3GB of VRAM you will have to make some compromises, games will require even more if maximum settings is your target.

Member

Unfortunately, no. Unlike cpu torture tests, I haven't found one that really tests a video card. Other than, playing a game, and if you see weird issues, try running the card at stock speed. I first notice that with my SLI Titans in Final Fantasy 14.

Banned

I don't see what's outrageous. No hardware entitles you to maximum settings except multi GPU.
Because of 3GB of VRAM you will have to make some compromises, games will require even more if maximum settings is your target.

Member

I'm confused, in fullscreen mode running at 1080P(50%) looks sharp and how you'd expect 1080P to look. Going into borderless fullscreen makes 1080P(50%) extremely blurry. Switching the resolution to 4K(100%) makes it look sharp again but certainly not downsampled 4K quality. And it's still running at 60 which it wouldn't do with one 780Ti.

Average frames don't reflect how bad stuttering can be. If assets are constantly swapped in and out of the GPU you can still pull some decent numbers but the experience isn't good.
The game apparently goes a bit over 3GB at 1080p with high textures and maxed out settings.

Member

I'm confused, in fullscreen mode running at 1080P(50%) looks sharp and how you'd expect 1080P to look. Going into borderless fullscreen makes 1080P(50%) extremely blurry. Switching the resolution to 4K(100%) makes it look sharp again but certainly not downsampled 4K quality. And it's still running at 60 which it wouldn't do with one 780Ti.

Banned

I'm getting really bad performances... It can get to 60 really easily but the moment I turn the camera around while in the open world it drops constantly to the 10s and 20s. It comes right back up but still the constant drops makes it pretty much unplayable.

Running it in 1080p on an i5 4670k, 16gb of ram and GTX 770 and Win 8.1.

I've tried multiple settings in game from ultra down to medium and while medium is a bit better, it's still drops a lot.

Member

I'm confused, in fullscreen mode running at 1080P(50%) looks sharp and how you'd expect 1080P to look. Going into borderless fullscreen makes 1080P(50%) extremely blurry. Switching the resolution to 4K(100%) makes it look sharp again but certainly not downsampled 4K quality. And it's still running at 60 which it wouldn't do with one 780Ti.

The game reads any supported resolutions you have in nVidia control panel. If you have 3840x2160 it'll recognise that. It'll say 50% 1080p which is actually 1920x1080 rendered resolution. I think there's a bit of a bug when switching between fullscreen and borderless but I'm not entirely sure since your desktop resolution might be affecting things.

Banned

I'm getting really bad performances... It can get to 60 really easily but the moment I turn the camera around while in the open world it drops constantly to the 10s and 20s. It comes right back up but still the constant drops makes it pretty much unplayable.

Running it in 1080p on an i5 4670k, 16gb of ram and GTX 770 and Win 8.1.

I've tried multiple settings in game from ultra down to medium and while medium is a bit better, it's still drops a lot.

Member

Ok with my 4790k (4.2) and 780Ti, I'm getting 80-90 FPS with everything on Ultra, except Lighting Quality. Now, that drops at night when there is rain/hail and I'm fighting a bunch of characters at once. It will go down into the 40s-50s.

Unconfirmed Member

I'm on a GSYNC monitor so only had stutter when my vram was full but it's hardly noticeable. I dropped AO to high and turned off the alpha blending thing (made no gfx differance) and now have zero stuttering as my vram is 3950ish instead of 4080ish.

Member

I think the more honest way to say this would be: "variable framerate somewhere between 30 and 60fps". Framerates can be capped at factors of the refresh rate, such as 30fps or 60fps, in order for there not to be any irregular judder to the frame delivery, but they can't just be magically locked at a framerate higher than the hardware is able to perform.

Therefor, it makes no sense to talk about an unlocked 60fps because that would imply framerates above 60fps, not below. When it is really running mostly in the 40s or 50s it doesn't really make sense to call it a 60fps game of any kind.

Anyway, I've heard from people that have the game on the PS4 that it is actually capped at 30fps anyway. Can anybody confirm this?

Member

Ok with my 4790k (4.2) and 780Ti, I'm getting 80-90 FPS with everything on Ultra, except Lighting Quality. Now, that drops at night when there is rain/hail and I'm fighting a bunch of characters at once. It will go down into the 40s-50s.

Banned

I'm running high textures at 1080p on my 760 2GB, turned a bunch of other stuff down though. It runs well for the most part, with some slowdown occasionally when I turn the camera and use wraith abilities. I'm gonna have to tinker with it some more to get the optimal performance to visual quality ratio.

VSync was off but now I shut down the game and noticed there was an update available. Installed it and now it's glued to 60fps... So far anyway.

I'll have to do more tests but it's promising.

Edit: Ok lol... After installing the patch I can even run the game on ultra with the HD texture pack... It's no longer locked at 60 but only drops to the low 50s from time to time.... Haha what a difference.

Member

Ok with my 4790k (4.2) and 780Ti, I'm getting 80-90 FPS with everything on Ultra, except Lighting Quality. Now, that drops at night when there is rain/hail and I'm fighting a bunch of characters at once. It will go down into the 40s-50s.

On a related note, GameGPU's reported minimums do not seem to account for special occasions such as you described. My overclocked 980 SC can't quite keep up 60fps when it's night, raining and there's a small crowd on screen. Dips into the 50's are all too common in those cases.

Member

Just thought I would put an update on here about my experience so far.

Using a GTX 670 SLI setup I have everything maxed with the exception of textures which are on high. On the benchmark I was averaging around 80 FPS. Granted this is with forced frame rendering 2 enabled. I suppose I should mention this is only at 1920x1080.

Member

Member

I think the more honest way to say this would be: "variable framerate somewhere between 30 and 60fps". Framerates can be capped at factors of the refresh rate, such as 30fps or 60fps, in order for there not to be any irregular judder to the frame delivery, but they can't just be magically locked at a framerate higher than the hardware is able to perform.

Therefor, it makes no sense to talk about an unlocked 60fps because that would imply framerates above 60fps, not below. When it is really running mostly in the 40s or 50s it doesn't really make sense to call it a 60fps game of any kind.

Anyway, I've heard from people that have the game on the PS4 that it is actually capped at 30fps anyway. Can anybody confirm this?

Played it tonight on my machine as I was let down with shortages on the 970 I wanted I now have to wait to end of October or even November before in stock again to fur fill my order so still sporting a 7870 and performance is woeful indeed. Had to dip textures to medium (and pretty much everything else) and then I get no where near a locked 60 but the stuttering of texture load is gone.

At high it can drop to single digit a lot and is unplayable. A simple case of the new consoles memory layout simply having the entire ram in one go and swapping from system ram to VRAM causing massive judder.

That said love the game and story and voice acting, some ropey scene loading and why in the hell do we still have fmv cutscenes this gen?!?

Member

I'm on a GSYNC monitor so only had stutter when my vram was full but it's hardly noticeable. I dropped AO to high and turned off the alpha blending thing (made no gfx differance) and now have zero stuttering as my vram is 3950ish instead of 4080ish.

It really isn't. I'm using ultra textures(as well as everything else maxed, besides resolution supersampling) on my 970 and it isn't 'chugging' at all. It's playing as smooth as butter. Before you ask, yes, it is definitely ultra textures.

To answer your edit. It's because it scales. It uses what it can. Since you have more vram, it uses more so it's not swapping around as much.

Member

I was looking forward to playing this game all day but instead the game keeps stuttering and I've spend all evening trying to get it to work.

Specs:
CPU: i5 2500k @4,6
GPU: R9 290
RAM: 8gb
OS: W8.1

The game keeps stuttering. It doesn't matter if I put the game on low or high, vsync is disabled, I tried AMD 14.4, 14,7 & 14,9 drivers, installed it on my SSD instead of my normal hd... Nothing seems to fix my problem. Even when I go through the menu everything goes slow/stutters.