Just want to muse that this had to have been a hard-as-shit decision to make. ZDoom has been Randi's baby for nearly two decades now, and whether there's IRL stuff or just general lack of interest that's led up to this, letting it go is a profoundly difficult thing to do. I feel for you there.

The good news for the community as a whole is that it's still full steam ahead. Remember when Skulltag went poof and Zandronum picked up the torch? This isn't even 0.1% as disruptive as that scenario, and the big movers and shakers are... well, still moving and shaking. All we gotta do is remember to put another letter before the 'Z'.

Furthermore, the one doom-heralding comment on the previous page is highly quacky. I don't think we're in any danger of a spontaneous community collapse within a year of release of both a brand-new (GOOD) modern Doom game and motherfucking Doomscript.

What a journey eh? Who woulda thought Randi's efforts and passion basically spearhead the massive modding scene that is around today, easily expanding Doom's lifespan. I think we'll always appreciate what you did for the community. Best of luck in your future endeavors!

I am very grateful for all the DooM community and I would like to thank you as well Randi. Thank you very much for giving us so many great hours of enhanced DooM joy with ZDoom and giving me a way to play DooM anywhere. I wish you the best and all I can say is go forth and kick demonic ass \m/ ^o^ \m/

If there's one game that's been about user choice and creativity on all levels, it's Doom - and its derivatives - and you took it to a new height. While you carry on with your life, we'll keep taking it higher. Thank you.

Minigunner wrote:Yeah, lemme know when there's a programmer that is suitable enough to take on core development. Until I hear that things are actually on track and not falling apart, I'm done with the community.

Minigunner wrote:Yeah, lemme know when there's a programmer that is suitable enough to take on core development. Until I hear that things are actually on track and not falling apart, I'm done with the community.

Graf Zahl? dpJudas? Blzut?

In case you haven't really paid attention, Graf's been busting ass to bring ZScript to the table and fix all bugs. He's pretty much a one man army at this point and does a damn good job at it, so the least you can do is show some support and not be a pessimist. The community is going nowhere. I'll be the last person to ever leave this place on my own. There's a community project coming up and I have grand plans for it. So hold your horses and don't condemn anything. We're not dead. We are not going to die, either. We're gonna move forward, even if it takes a lot of effort. Have trust in Eruanna, too. She's perfectly capable of keeping the forum running. I'm also willing to lend a hand wherever needed and Eruanna knows that.

Many many years ago, I fondly remember coming across this wad, which required ZDoom to play. So I downloaded them both and gave it a shot. I was blown away by a number of things in the level, mainly the presence of Hexen enemies. Which in a Doom level, I thought wouldn't be possible.

Thank you, randi, for making crazy stuff like this possible in the Doom engine.