AuthorTopic: GO SPEED RACER!!! (Read 11343 times)

ive always wanted to make a badass car. so im going to attempt to make the famous mach 5. i never got into speed racer but its still a classic. i dont know if i will make the textures cartoony or not yet. but i got a low poly base for the car. then i started working on the steering wheel. i think i have it done. i might come back to it, im not sure yet. heres my 1st render. ill prolly post another 1 with diff angles and materials.

My guess is that half of the faces normals are inverted. In other words, the ones that have shadows on the side that's illogical, probably have flipped normals. You'll be able to tell if you select those faces and the front of them appear blue. To flip them, select them all and go "edit>flip normals"

im working on the interior. theres going to be alot of objects i think. but i think the way to do this is model things not to the finishng point. but good enough to fit everything in place. and once i have a good fit i can rework some of the objects. and i dont think ill use that base frame for the car i made. i think i will do that piece by piece as well. anyway here is where im at now. btw the hand break is there but it looks like a shadow. i dont think im going to use all black cause it doesnt show up that well. ill go for a lighter black.

edit: yea a lighter black looks better. this might b too light but it defenitly made a difference.

i think im going to scrap the car model. i did that 1st. i kind of restarted it and im doing the interior then ill work from the outside.

at 1st i was going to get a base low polly model and work from there. but im going to do a higher poly model and kind of go inside out. i think i will do everything in sections like ill do the doors. then i will do the front of the car then the back. thanks for the comments.

btw i like the look of the materials too. i think the only texture ill make is the M on the front of the car. other than that everything ive seen on pics ive downloaded from the net are all solid colors.

I feel as if modeling a car is the most challanging task in 3d world. I also modeled some car with and without interior. But in Maya:P. if u want u can see here;http://birdaosoft.page4.me/I had to compress the pictures to upload and save space. so picture quality are not good.isoprog: is me:D

and this is way bigger task than i thought it would be. like i just tried to make a tire... thats a task in itself. i think i could do it differently. and if i cant fix it i probably will have to. anyways heres my tire.

One of the best ways to create tires, is to create basically a tileable pattern in 3d. Basically make the simple tread pattern that can repeat itself. Then, copy/paste it however many times you want. After that, use a bend modifier and bend it 360 degrees. You can then merge the endpoints together since they should be perfectly on top of one another. It will then be perfectly round!