Offense: 21

Defense: 9

Utility: 0

Introduction

Vicious and elegant, Elise's charismatic grace lures the innocent and greedy alike into her web of deceit. While her victims may discover her true intentions, no one has ever lived to reveal what dark secrets lie behind her enigmatic guise.

In dark halls, hidden from society, Elise preached the word of a mythical spider god. Her desperate followers hungered for the god's favor, believing its blessings to be the source of Elise's vibrance and power. When Elise proclaimed that she would lead a pilgrimage to the spider god's shrine, she selected only her most devout disciples to join her. Ecstatic, the chosen few followed her blindly as she led them on a perilous journey across the sea. When they came ashore at their final destination, the mysterious Shadow Isles, Elise led them to a cavern shrouded in webs. Expecting a shrine, the group looked to their priestess in confusion. She turned to the crowd and raised her arms in triumph, revealing strange, spiderlike legs that grew out of her back. Seeing her terrifying true form for the first time, Elise's followers turned to flee, but she conjured magical webs to trap them. With her victims ensnared, she turned to face the cave and uttered a screeching cry. An enormous undead spider-beast emerged from the darkness, dragging its hideous bulk on thick, pointed legs. Elise's followers could only scream as the monstrous spider ate them alive. She approached the sated creature, extracted its venom, and drank the strange substance. An immediate sense of rejuvenation flowed through her veins. With mortality delayed once again, Elise left to rejoin her congregation. They were overjoyed to hear that their fellows had chosen to remain at the spider god's sacred home. Elise reassured her disciples that she would lead another pilgrimage in due time. The spider god would be waiting.

''The truly faithful need not fear the spider's embrace.''
-- Elise

Spell Introduction

Neurotoxin / Venomous Bite - Human Form

: Deals damage based upon how high the target's health is.

Spider Form

: Lunges at an enemy and deals damage based upon how low its health is.
Deals magic damage equal to 50/95/140/185/230 plus 8% (+0.03%) of the target's current health. Max 60/120/180/240/300 bonus damage to monsters.
Cost 60 Mana
Range 650

Volatile Spiderling / Skittering Frenzy - Human Form

: Releases a venom-gorged Spiderling that explodes when it nears a target.

Spider Form

: Elise and her Spiderlings gain attack speed and heal Elise on each attack.
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 75/125/175/225/275 (+0.8) magic damage when it nears an enemy or after 3 seconds.
Cost 60/70/80/90/100 Mana
Range 950

Cocoon / Rappel - Human Form

: Stuns and reveals the first enemy unit hit.

Spider Form

: Elise and her Spiderlings ascend into the air and then descend upon target enemy.
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost 65 Mana
Range 1075

Spider Form

- Transforms into a menacing spider with new abilities. While in Spider Form, Elise deals bonus magic damage on attack and has increased movement speed, armor, and magic resistance.
Elise transforms into a menacing spider, granting access to arachnid abilities.

Pros / Cons

Pros

Cons

Summoner Spells

This is standard.
I really recommend Flash on Elise, while she has no real escape spells when you are on lane.
I know there are tactics with Cocoon / Rappel, but you should rely not rely on this spell, because it has a very high cooldown and you can only jump onto enemy champions, monsters or minions.

You can also run Flash and Exhaust but I usually prefer the bonus dmg output from Ignite to burst enemies from 100% to 0.

Whatever, do not simply follow these combos, think about the ability order, that suits the given situation the best!

Matchups

I will add more and more matchups that you will maybe meet.
You can also add your experiences. I will edit it then.

Olaf usually has a hard time vs. Elise, because olaf usually runs HP. Poke him all day, make sure to dodge the Undertow and permanently poke him.
When he uses ult, wait with Cocoon / Rappel and stun him after. if he wants to engage you, juke it out with Cocoon / Rappel in spiderform.

Singed is just really annoing. It will be hard to kill him, once he reached 6. get him before, maybe ask for a early gank. His movementspeed and tankyness + the sustain from Catalyst the Protector make it hard to kill him. If you know that you won't be able to kill him, roam or farm.
Your Cocoon / Rappel secure you, if he wants to engage.

Other matchups are coming soon!

Magic Penetration

I think, Elise deserves an extra part for this.
The reason to build so much MPEn is, that your Neurotoxin / Venomous Bite deals % dmg from the current healt / missing health as magic dmg.
I know, many people would say: it scales with AP!
True story bro, but the amount of AP you have to get, to balance the dmg that you get from [void staff] is too damn high. the most in the lategame.
Dealing like 30% true dmg of the enemies current health is just destroying.

Last Words

Thanks for reading my guide.
I know, there will be a lot of criticism and questions. go ahead and comment.
Moreover I would like you to excuse my english.
I still try to improve and I think this guide helped me a lot already.
Because of your comments, I can work on this guide more and more.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!