Completed Morgz Eternally Drifts as a killer!

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Mirage (Female Zorua)
Hasty NatureType: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilty:Illusion: Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

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Deino (Fear) (Female)
Jolly NatureType: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

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Pawniard (Rook) (Male)
Adamant NatureType: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:Defiant: Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.(Dream World: Locked) Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Abilities:
Iron Fist: (DW; Not Unlocked) Trait; The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Blaze: Innate; When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Abilities:
Static: Innate; This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (DW; Locked) Innate; These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Abilities:
Prankster: (DW; Locked) Innate; The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Inner Focus: Innate; When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: Innate; If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Abilities:
Iron Fist: (DW; Not Unlocked) Trait; The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Blaze: Innate; When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

For Singles Battles and Doubles Battles, you issue three commands per Poke'mon. For Triples and higher, you issue two per Poke'mon. You also get a number of substitutions per Poke'mon (in this case, two), where you can issue conditional orders that occur if something else happens.

It is currently Morgzkiller99's turn to order first (remembering to order 3 actions). Instead of giving orders, he may instead switch Poke'mon, giving me an opprotunity to counterswitch (and order) or decline (having him order first).