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I am new to the Reflex scene and really want to look into few players both of the Europe scene and the NA scene. Who are the top 3-5 players in NA and the top 3 players in Europe? Just give a list I will look to seek out those players and catch some demos or youtubes on them. Thanks -TylerG

There have been so many games/matches/tournaments that I come to this forum thread to ask the great community of REFLEX, who do you like as a player, who do you LOOK UP TO? WHO IS YOUR IDOL. The questionnaire for you! Give me details! Favorite Player: *Favorite Play Style: *Best Player: *Worst Player: *Most Annoying To Play Against: *Biggest Whiner: *Most Friendly: *Best Rail: *Who Do You Love?: *

Hey guys, I've launched the ReflexFPS Australia site yesterday and am looking for more Australian and New Zealand based members. http://www.reflexfps.net.au is the place to be for all things Reflex in Australia! We have a Facebook page, Twitter account, Steam Community, news postings, forums, server browser for AU servers (still in development) and are hosting tournaments. If you're an Aussie or Kiwi, sign up and get involved! You can also join the live chat @ irc.quakenet.org #reflex.au. Just wanted to post everywhere I could in case some random Aussies or Kiwis happen upon this thread Cheers - remm

With our 2 month anniversary just passing (May 3rd, 2015) we are still alive and steady as ever! I would like to throw out some HYPE updates that have been happening with our COMMISSION squad.
1) Sanetopia cup will be completed Sunday May 10th, 2015 -TUNE IN!!-
2) We got a new website! ( www.thecommission.us ) ALL THANKS to klyph0rd! Thank you so much sir. It is still under construction, but will be completed SOON! -STAY TUNED-
3) Idle #thecommission @ quakenet.org -NOW!-
We would all like to thank our fans and we appreciate all the support! the commission lives on!
* still no rivals sigh *

With such great websites such as PHGP and many more! Who is willing to help me create a website for my lovely clan the commission ( #thecommission ) if anyone has or knows anyone who is great with websites and easy to access/edit/update templates etc, please message me on irc or reply here. HELP <3

Ladies & Gentlemen, good evening.
It appears I just broke my game, somehow... while derping around with my UI.
As of now, the moment I try to run the game it insta crashes & go into Reflex Error Report. I tried to uninstall the game twice, verify cache content (@ Steam)
Any insight :< ?

The mouse movement in-game feels really smooth and nice, but it doesn't feel like what I'm used to (Raw Input, Direct Input) when it comes to other games like CPM.
I took some screenshots while using Mouse Movement Recorder comparing the in-menu mouse movement to the in-game mouse movement.
http://imgur.com/a/tRoZh
I used the following parameters for MMR:
MouseMovementRecorder.exe -alwayscatchup -showcatchupdelay
The in-menu mouse movement is perfectly fine, but the in-game mouse movement shows pixel drops (green) and a cathcup delay of 500 microseconds.
Link to Mouse Movement Recorder:
http://donewmouseaccel.blogspot.com/2010/04/markc-mouse-acceleration-fix-builder.html
You're going to want to download the "Acceleration Fix Builder @ google drive"
It comes with registry fixes, MMR, and MMR's source code.

So i readed that many Macbook owners is crying about it doesn't support Mac Yet. My solution and thought was always. "Why don't you just dual boot and support the devs in the mean time?" Or either run a Virtual machine? Anyways, since i have a Macbook pro with retina besides my main pc, i chose to dualboot with Windows and try it on. I can tell so far, that it runs smoothly on Low configurations with 30-50 fps. (Command: loadconfig vid_low)
On low configurations, i find it annoying to level design because of the colours. you can't see the lines correctly either. It get a bit smoshy? With Medium configurations i get under 25 fps and not higher. For using Medium configurations i have to run the game in a smaller i window.
I have to admit it get insanely hot, and even on other systems like a MSI gs70 laptop with 970M / i7 which i tried, it runs like a 'mofo' on any configurations. On laptops it isn't a nice experience, but well. It doesn't stop me for doing it anyways..
To get to the main subject about requirements, will the current system requirements fall so low-end and high end pc's/laptop's will run Reflex with less resources? In that case, less hot etc.
For information about my specs on a mac, see the picture attached.

I know you're still in development but as a temporary/optional working tool you should fix support for Radiant.
The Reflex editor gives you the option to toggle between editor and in game, i think that's really great. Radiant on the other hand has more commands and features that makes your workflow way faster.

Hi there everyone!
this is my first real attempt for an 1v1 map release. The map is called Powerplant, and it developed from an on the fly project, once called cyanide. My first goal was to make a simple, but bit bigger map than the usual 1v1 maps for reflex nowadays, starting off from that default block which u begin the editor with. I opened up the server, so any1 was able to join, jump around and test the map. Later on, accidentally a player noticed a really nice shadow effect when he was jumping around the map online, so my next aim was experimenting with the lights of reflex. From there on, the map developed thru games and feedbacks, and I tried to do some unique shadow stuff for every major item. While it looks sometimes pretty awesome, if you play the map with high quality gfx, it can cause serious FPS drops, so I recommend you to play the map without dynamic lights and shadows. The visual fancy stuff is all for experimenting, but my main goal still remains, I hope I cud create a 1v1 map which plays nicely.
Any kind of feedback and comment is appreciated.
Hope you will enjoy, heres the map:
Reflexfiles link: Powerplant
Some more pictures at my OneDrive: Powerplant images

Okay so I've been working on a bit of a reimagining of Halo 2's midship map based on the Halo 5 Beta's rendition, now I need testers and it would be greatly appreciated if you guys would help test the balance for this.
Also I know I went way overboard with "accent" colours, I'll try to learn to tone it down... xD
Edit: Oh and if anyone would like to help test my Steam name is Marshmallow Vinyl, add me and we can give it a go, be warned... I'm not exactly the best at this.

What location are most of the players as of right now? East, West, Central or EU?
ClanVPP.com would love for this game to blow up and wanted to know if its Community friendly? I run a big csgo community and expanding to other games like arma3, rust but I would love to promote REFLEX and help spread the word.
Could we get REFLEX on gametracker and gameme?

Will the game be getting an instagib game mode, and more importantly- will there be the ability to disable self inflicted damage? Oh and lastly, is there any chance of some sort of setting to turn on the dodge/jump/whatever ability (Look at Warsow for reference) I mean I understand not as default, but possibly as an option?
I ask this because personally I have the most fun in arena shooters when on instagib and having the ability to gain huge speeds and jump all across the map, here however the second you land you kinda' end up losing quite a bit of momentum. No bunny hopping forever.
Oh actually that reminds me, will it be possible to just hold down space bar in the future?

I just installed the windows 10 technical preview, and then Steam, and Reflex after that. Upon launching the game the window would appear, I'd hear a bit of music or well- the jumping sounds, and then the game would crash.
I have the error report and can give my dxdiag.txt if needed.

I present to you! Shub-Niggurath's pit!
https://www.youtube.com/watch?v=nNkHOCGRxzs
Short Trivia:
Shub-Niggurath's pit is the final level of Quake. In Quake 1 there would have been two parts - A crypt and the part this map i focused on. Usually Shub-Niggurath herself, would sit in the center of the island surrounded by lava.
However in Quake World, and now Reflex. You can challenge that player you love/hate to a deadly duel in the fiery pit of Niggurath. Usually the map is used for Player-Vs-Player. - with Rocket launcher as the main weapon.
So Please, go-ahead! Practice your aim, or jump around in a modernized nostalgic experience. It's all up to you.
- I think i derserve a like for the effort.
Please note:
This map plays differently in Reflex, and the scaling isn't perfect.
Also all feedback is appreciated.
I would also like to address a bug, now that i have the chance: When building an enclosed map (No open areas to the skybox), it seems that the lighting like to sneak into the map anyways. Giving an option to disable the natural lighting, could maybe fix this.
Pictures: http://goo.gl/7sqXXS [imgur]
Download the map: http://goo.gl/nbBwQr [Mediafire]
Changelog:
Update: 11th November 2014