Renaming Files + Copying Imported Assets Question

1. Inside of Gideros there seems to be a lot of restrictions on renaming files. If I create a new Lua script and want to rename it, there is no option and when I rename it in explorer, it does not reflect such changes in Gideros Studio.

2. When I add existing files what I really want to do is have it copied over into the Gideros directory, not reference from the image's source directory. There seems to be no built in behavior for this. I like having everything to do with the game localized to the project directory. These imported files also have the same renaming problem.

Am I missing something here? I kind of assumed I could do this due to other engines.

Comments

it's a design decision, gideros way and your preferred way have both advantages. this was raised many times earlier. i don't know if adding full folders is possible though, that would be useful even with current way.

it's a design decision, gideros way and your preferred way have both advantages. this was raised many times earlier. i don't know if adding full folders is possible though, that would be useful even with current way.

Yeah I can deal with not having a auto managed folder directory since I can do that myself. But it seems like an oversight that Gideros Studio doesn't reflect file name changes done to the file itself.

Yes, this is because only keeps a symbolic link to your actual files. If you rename or move them on-disk, Gideros has no way to to know its link is no longer valid.Main advantage if current way: you can share assets between project more easily.Drawbacks: need to remove and re-add files in gideros each time you change them on-disk, it is harder to pack-up your project as a zip for backup or transfer, doesn't cope well with versionning systems, etc.

A few ideas I had to improve things:- adding a 'rename' option in gideros, but its hard to tell if such option should change the actual filename or just gideros internal name- adding a 'consolidate' button, that would fetch all dependencies and make sure they sit in project folder. It doesn't help when renaming a file on-disk though.- being able to choose between current system and a fully FS based one on project creation. The consildate option above could optionnaly change the project mode afterwise too.