I'd love to see a mod that converts all of Tails' stages into Sonic's version by changing his starting maps and locations accordingly for each stage. Is that something that's possible through the mod loader or would the .exe itself have to be altered?

Idk how feasible this idea is but I think it'd be a great idea if it could be implemented in conjunction with the A to moon jump/float code (I assume that's how it works). A code along the lines of "Hold D-pad down to disable all collision" would be a great code for other characters to navigate levels they aren't supposed to play. For example, there are many somersault gates in Sonic and Shadow's levels that can't be passed by Knuckles or Tails or what have you, so being able to float through them would at least allow you to get past (sometimes there are invisible walls above the door, so climbing isn't possible. City Escape is a huge offender of this).

Idk how feasible this idea is but I think it'd be a great idea if it could be implemented in conjunction with the A to moon jump/float code (I assume that's how it works). A code along the lines of "Hold D-pad down to disable all collision" would be a great code for other characters to navigate levels they aren't supposed to play. For example, there are many somersault gates in Sonic and Shadow's levels that can't be passed by Knuckles or Tails or what have you, so being able to float through them would at least allow you to get past (sometimes there are invisible walls above the door, so climbing isn't possible. City Escape is a huge offender of this).

The problem with that is that I don't know how collision works. What I could do is add a code to enable free movement (probably with an Fn key on the keyboard), but then that doesn't work for hunting characters...

Strife, on 12 December 2013 - 03:21 PM, said:

Neo, on 12 December 2013 - 02:22 PM, said:

MainMemory: I think he's talking about SADX, and making it so Tails plays through an entire stage instead of just the usual racing segment.

^ This. Assuming you were confused about my post instead of Dark Sonic's.

Idk how feasible this idea is but I think it'd be a great idea if it could be implemented in conjunction with the A to moon jump/float code (I assume that's how it works). A code along the lines of "Hold D-pad down to disable all collision" would be a great code for other characters to navigate levels they aren't supposed to play. For example, there are many somersault gates in Sonic and Shadow's levels that can't be passed by Knuckles or Tails or what have you, so being able to float through them would at least allow you to get past (sometimes there are invisible walls above the door, so climbing isn't possible. City Escape is a huge offender of this).

The problem with that is that I don't know how collision works. What I could do is add a code to enable free movement (probably with an Fn key on the keyboard), but then that doesn't work for hunting characters...

So there's a free movement function that only works for shooting and speed characters but not hunting characters?

The updated SA2 mod loader and manager with code support are available.
There's no GUI for editing codes yet because I have no idea how that would work. If you want to edit codes, you'll have to look at mods\Codes.xml.

No SADX yet, because I can't just look at Flarn2006's cheat table to find code that runs every frame.

As far as I can tell, the only places that Tails can't complete without hacking are those that require the use of jump panels - the tornado section of Windy Valley and the cave section of Ice Cap to be specific. Maybe I can add springs to those layouts somehow where necessary...

A problem with Tails playing whole levels is that they are usually split up into two or three sections that load separately. It might be hard making some sort of track where Sonic should be a level you Tails isn't in (eg. if you enter the slots in Casinopolis, how will it know which part of the sewers Sonic is still in?).