Category Archives: Guest appearances

Christian is also the creator of Neofeud — a game that I have recently finished playing on my YouTube channel. Being the gracious, well-mannered guest that my parents diligently taught me to be, I immediately proceeded to absolutely spoil the shit out of the ending of his game … so, uh, spoiler warning if you haven’t played Neofeud.

We recorded our chat with our pretty faces, so you can watch two talking heads converse with each other from across the globe here:

You can also subscribe to Christian’s podcast via this feed and listen to it on the go, if that’s your thing.

In all honesty, I was a bit tired when we recorded this — but thankfully Christian is just as big a rambler than me, so we were very much in tune as we darted from tangent to tangent. I had a blast talking to Christian and hope to be able to pick his brain some more in the future.

It seems like I’ve nearly forgotten about this page by now, and, truthfully, I nearly have. With everything that’s going on over in the land of YouTube and Twitch, blogging seems like a past-time that borders on self-indulgence more than anything.

But I do want to keep a record of my past accomplishments, however small they may be in the grand scheme of things, and to that end, I am now (very belatedly) archiving these appearances I did on two other shows. I did these almost back-to-back on the same day, so by the time I was done, it felt like I had run a live-stream marathon. I hadn’t, of course, but I did get to bed very, very late in the morning.

First, I went on Human Interact’s live-stream to watch Alexander play Phantasmagoria. Having recently completed my own playthrough of the game (featuring Richard Cobbett and Natalie Juhasz as co-commentators), I relished the opportunity to share the pain of playing that awful, awful FMV travesty with yet another person.

Then, a few hours later, I went on Indie Game Riot’s live podcast to chat about Snail Trek, the game that made parser games fun to play again. The host and I — never met him before, incidentally — quickly hit it off and started going off on long tangents about adventure game design in general, so it was a very fun experience. I thought it was going to be me in a crowd of people, so I didn’t really expect to be on camera, nor did I expect to be practically the only other guy on the show beside the host and a couple of commenters in the Twitch chat.

I had a blast with both appearances, and a big ol’ thank you to both Alexander and the IGR guys for having me on their shows.

Bit of old news at this point, I’m afraid, but it deserves archiving. Another one of Joe’s Hangouts took place earlier this month, covering a topic that I suggested. I really shouldn’t have, because I didn’t have any good stories to share on the subject, but it worked out well, anyway.

As usual, the whole thing took place on Hangouts, which means you can watch the participants on video talking about how they wrangled DOS memory managers, CD-ROM games that were impossible to get running, and other assorted tales of pre-Windows XP heroism.

Sadly, my connection was pretty choppy, so there’s a lot of stuttering and unplanned robotic voice filtering coming from my end. I blame Hangouts, though, because the very next day, I was streaming Life Is Strange in 60 fps on Twitch with no problems, so … fuck you, Google.

I guess this is what they call “coming full circle,” eh? The podcast that inspired me to start my own podcast allowed me to do my own guest episode for that podcast.

Confused yet? Don’t be. It just means that I got the chance to do my very own episode of Upper Memory Block, the podcast usually hosted by Joe Mastroianni. But because he’s off populating the Earth, he asked friends if they wouldn’t mind keeping his show alive while he was tending to the new heir to the throne, and I was fortunate enough to be included in that roster of people.

The game I’m covering is Steel Empire (also known as Cyber Empires in North America); a little-known strategy/arcade hybrid by then-fledgling company Silicon Knights.

I even managed to score an interview with Silicon Knights founder Denis Dyack, who kindly spoke to me for an hour about making the game. There’s about 30 minutes of the interview in the episode itself, but I put the full-length interview on Mixcloud.