Crush VR

These are the blocks that the player needs to destroy. Each block has different properties and behavior

The tutorial / sandbox level.

Raw model of the Edge Canon Mk1 waiting to be textured.

Texturing the Edge Canon Mk.1

This is how the Edge Canon Mk.1 looks like in game

Level Menu

Main Menu

In game Preview

Inspiration

Well, the idea or concept of the game started as a random thought. With few cups of coffee , few discussions , thirst of destruction and two VR enthusiastic minds , Crush VR was born.

What it does

Crush VR is a sandbox destruction game in which players must adjust and fine tune weapons to destroy a structure ahead. Each level has different settings , the targets , the obstacles , the weapons that are available , the number of ammo allowed to use and much more .This will bring out the creativity of a player on how he is going to destroy the structure with the resources available.

In Crush VR , users are engaged in a simulation environment with different blocks as targets. As for the moment , the user can use the Edge Canon Mk. 1 ( Default Weapon ) to destroy the structures ahead.

Trajectory plays a major role in this game. It needs a few trial and error to get the hang of it. The scoring is based on the number of blocks the player can shoot away from the platform. Once he removes 75% of the blocks , he can then proceed to another level. As for now all levels are unlocked for the user's convenience.

What's cool about Crush VR is it has a modularized design , in other words we can add modules to further extend the fun and immersion.

What's next for Crush VR

We are planning to integrate different types of weapons and ammo , that has unique properties and different behaviors.

Planning to add more and more modules for the player to play.

Further optimize the game itself , and widen it's compatibility reach.

PS: The game is not yet fully polished. We are racing against time for the submission and we need to make it work . You will also need a fully working Bluetooth Gamepad Controller ( In our development we used and Ipega 9033 ) , we highly recommend using the same controller for a better experience.
We will continue to iterate all the things until we will get our desired result.

If you ever find bugs or if you have something to ask
, please dont hesitate to ping us up. We would highly appreciate it

We are having problems integrating the blue tooth controller yet. It has something to do with our controller as if it is sending a different action code on some buttons. So instead , we move on to other task that needs to be done. So far here are the following things we've done.

Finished

Fully Working UI : complete with interactions , however we are still using keyboard inputs for now. This will be changed once we have a new Bluetooth controller.

Sandbox / Tutorial Level is finished : This is the first level we've done. After integrating all the game mechanics here , level progression would be easy.

Edge Canon Mk 1 is finished : The primary turret the user will use to destroy the targets.

On Going

Canon Adjustment and firing Controls : This includes the interaction between the control panel and the canon.

Development of other levels : We are currently adding 5 different levels for the users to play.

Level Progression : The user cannot proceed to the next level once the previous level was not a success

Bluetooth Controls : All inputs of the controller are read and currently integrating to the game

Level Progress : Currently making on how the system will know how much progress the player is making and telling the player that he passed the level and can proceed

In game help instructions : This will help the player on what he is going to do , basically the controls , how to's and objectives

Sound Design : Still looking for a good background music , effects etc.

Beautification and Optimization : After all the core features are done . We will then focus on how we can make the game look better and play smoother.

The game doesn’t have audio yet. And we will patch this up soon. The video was recorded using fraps inside our pc as we are still fixing the issues with our Bluetooth controller. The purpose to this video is to only showcase the progress we have made.