On Monday 01 March 2004 10:26 am, Thomas Hunger wrote:
> It might be usefull to have a rx, ry for a radial shader instead of just r
> to allow elliptical shaders.
It appears arbitrary transforms are already allowed for the shader, which
would allow ellipses, plus it would also allow diagonal major/minor axes.
Doesn't something like this work: ?
save_transform
rotate,scale,translate
setup_radial_shader
restore_transform
rotate,scale,translate differently
create path & fill
I may be wrong, perhaps the current transform applies to the current shader?
Certainly in my experience the fastest way to do an elliptical shader is to
do a 2x3 matrix transform of the actual coordinate to map it to a 1-radius
circle around 0,0 and then figure out the color from there. So specifying it
this way with an arbitrary transform will not limit the implementation at all.
Of course if this is true, there is no requirement to provide a radius, or
even an x,y center point, to the radial shader. It can actually draw a
1-radius circle around 0,0 and the user must use transformations to put it in
the correct place.
--
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/\_ _|_========___ Bill Spitzak
~~~/\/\\~~~~~~\____________/~~~~~~~~ spitzak at d2.com