god is it that hard to make more copies? and to charge less? I will just get a conversion of this, thats what they get. even nowadays the MS games are dead cheap as mvs but those sassy b4stards charge 450 just because they know there are enough desperate nostalgists and non gaming collectors who are willing to pay any price. "love letter to the NEOGEO" my a$$

I think €450 is a bit much, but even Xeno Crisis costs between £199 and £269 for an MVS kit (depending on the version). Development and the resources from which the games are made aren't free and saying old MVS games can be dead cheap doesn't mean new games should be cheap as well.

god is it that hard to make more copies? and to charge less? I will just get a conversion of this, thats what they get. even nowadays the MS games are dead cheap as mvs but those sassy b4stards charge 450 just because they know there are enough desperate nostalgists and non gaming collectors who are willing to pay any price. "love letter to the NEOGEO" my a$$

It is just that I think they should be a lot more humble. So far none of their games has impressed me much but they ask for prices that are more common for actual retro games that have gained a certain cult status over time. There are so many indie devs with similar products that are much better and those games are very cheap on Steam or on whatever platform they get released. However, NG:Dev.Team decide right away to make games for MVS and AES with only 500 carts and at that price. Just gives me a bad impression of them. They could just say we want to make good games and they will run on any new platform anyway. But that would result in something they sell for $10-20, so they think let's make something for NG cause that's where the money is! And about the game, yeah well, let's see how well we can do but it will sell out anyway.

Kind of irrelevant to say that since all products you buy have low production costs, otherwise nobody would ever make a profit on it. Also you have to consider the time spent on development, which is quite a lot with a game like this, so you're also paying for that...you don't work for free don't you, so why should they?

The PROG board is not a simple design. It has an ARM7 processor and a FPGA.

If you start thinking of PCB footprint, there's two boards for every cart and even though they're shorter than regular Neo cart PCBs, they're still way bigger than anything for the MD or SNES. Bigger PCBs cost more money. Smaller quantities make price per board higher. There's a reason why Xeno Crisis is 55 pounds for the MD and 200 for the Neo.

Remember unless these guys are designing their own boards, they're paying someone to do it. MD cart is 64 pins. Neo cart is 240 pins. There's a huge difference in complexity. After finishing design work they're ordering one or more really expensive one off prototype boards. If they're then ordering 10000 pieces these costs are probably insignificant, but at 200-500 pcs they're pretty substantial.

EDIT: also, the PROG board is the reason why you won't be seeing conversions of this or any of the NGDEV titles (past Last Hope) anytime soon.