Hi there. I have downloaded a 3D Model pack from Unity. This has multiple models and a texture_atlas.png file. The models are all structured in a file system depending on what they are; e.g. Meshes\Bushes\Green\Dead\Bush_1.fbx. Well, I got rid of unnecessary files (e.g. HowToUse.pdf, all the prefabs etc.)I then added the folder to my content pipeline tool and tried to build, but it gave me the error that E:\Unity\Projects\Pack\Textures\texture_atlas.png doesn't exist!. The folder E:\Unity\Projects\Pack\ isn't my project folder, and I have come to the conclusion that this is the folder that the original maker of the pack used. How can I build the files with the texture_atlas.png? Thanks to any help!

Yes, I tried to replace the actual file path (a\b\c\texture_atlas.png) with \` ,.` and nothing ( just texture_atlas.png) and they all return a block offset error when trying to load file fbx-tokenizer.

By the way I only did this for one file and tried to rebuild it each time.

MrValentine:

USE NOTEPAD, NP++ might be trying to interpret the XML etc.

In fact it's not trying to interpret it as XML... either way, I tried to open it in regular notepad, and still didn't work.*Note I even tried HXD, but still to no avail.

MrValentine:

Did you try the model in Blender?

Yes, and it renders just fine. It finds the texture file and the material works fine as well. Although Blender would be tedious as though I have 600+ files...