3d & concept art for wwii game in development kilroy studios, inc. anywhere artists
important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor
kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor."
we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do.
we are seeking the following artist specialties:
[3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss.
- weapons
- characters
- hard surfaces (objects, environment, vehicle)
[concept artist] help us bring concepts to life! you'll aid the vision of the game with important images that guide our team to develop scenes and important 3d art to expedite production and explanation of our goals.
[animator] make the objects come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive!
a few examples of our work.
about kilroy studios, inc.
we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it.
what to expect if you join?
first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team.
you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it.
our ideal candidate(s)
will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming.
you will be expected to communicate and get along with others and work in a collaborative team based environment.
do you have skills but don't see them listed above?
send an e-mail to jobs@kilroystudios.com with your skill set and lets talk.
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game designer / team coordinator crytivo games anywhere management hello ladies and gentlemen,
our small indie team, crytivo games, is currently looking for a talented game designer/team coordinator.
learn more about our game: www.theuniversim.com
engine: unity3d
about game:
the universim is a next generation planet management god - game in development by crytivo games and designed by alex koshelkov.
duties and responsibilities:
- write and organize game documentations.
- great communication skills.
- willing to work at least 4-5 hours a day
- strong english skills
- ability to work effectively with the project lead and adjust/change game design concepts in a timely manner
- day to day communication with team, including the organizing and creation of online meetings
- email responses to business proposals and related business tasks.
- previous games industry experience is a massive plus. please only apply if you have the skills and know-how to perform the tasks listed above, as well as -other elements of game development.
- basic knowledge of adobe indesign is a plus.
thank you,
crytivo games team

how can i help you tell your story? game soundtrack anywhere audio/music hi, i'm a composer from colorado. my credits include starbound, airships, and a variety of tv shows and films.
specializing in cinematic orchestral music, from the most intimate to the most epic, i am most interested in how i can help you tell your story. you can check out a few curated demo cues at my site:
http://curtisschweitzer.com
or view a portfolio of my work:
http://curtisschweitzer.com/case-studies
bio:
hi! i'm a freelance composer from colorado with extensive experience scoring for film, television, and interactive media. i have composed music for starbound, airships, the upcoming mmo ashes of mankind, staxel, the new renaissance pictures miniseries the black dawn, the seventh spectrum, and contributed music to numerous television advertisements and the discovery channel series when vacations attack.
i regularly upload royalty-free tracks to audiojungle and pond5 focusing on fully orchestral, cinematic music for trailers, film, and television. i use extremely high-quality libraries from east/west, including symphonic orchestra platinum and hollywood strings diamond, ensuring that your music will always have the highest sound quality. check out my portfolio and contact me today if you'r looking for a freelance composer at a reasonable price.
credits:
interactive
starbound (contributing composer)
airships (composer)
ashes of mankind (composer)
staxel (composer)
tv/film
the seventh spectrum (supervising composer)
the black dawn (2009) directed by william hellmuth webserials.com
"catacylsmo and the battle for earth" (2008) directed by anthony parisi. webserials.com
"project x" (2007/2008) directed by joshua sikora. webserials.com (episodes 7, 8, 11, 13, 14, 17, 23, 24)
email: curtis.schweitzer@gmail.com
phone: (719)-749-1547
twitter: @cschweitzer
or listen to literally hours of music i've produced on my soundcloud:
https://soundcloud.com/curtis-schweitzer
if you'd like to get in contact with me, my email address is curtis.schweitzer@gmail.com, my twitter is @cschweitzer, and i have other contact options available, including contact forms, at my website.

html based application development with ant+ support webracing, inc. anywhere programmers we have a project that should be relatively simple. this will be a 2d, html based application to run on common devices (desktop, mobile). this will not be a game, it will be more like a simple data management program.
ideally, the right person will have ant+ experience, although it is not necessary as the protocol is open source and based off c++ and c#. all api's are available from ant.
we use ant+ in our current product (see website). willing to share our existing code if it would help write the new driver.
this application will also include streaming video, such as embedded videos from youtube or ustream.
this will not require any 3d graphics or complex features, however 3d qualified applicants may apply. it will be a real-time data page with embedded videos on the side. we will help with the menu layout and artistic design. we will be working closely with the programmer on this project to make everything flow as smooth as possible.
compensation is negotiable, as we are looking for a polished and reliable product. this will be a one-time project, however there is a possibility of more work if the end result is satisfactory.

lead 3d artist crytivo games anywhere artists we’re looking for a part-time, off-site lead 3d artist who can create gorgeous, engaging content for our game. this is a leadership position, and as such you will help us set the bar for what our 3d graphics department is really capable of. if you’ve ever wanted to help build a company, as well as great games, this is your opportunity!
learn more about our game: www.theuniversim.com
engine: unity3d
responsibilities:
create complete art assets; from initial concept to in-engine (unity3d) implementation and optimization
modeling, texturing, lighting, rigging, and animation of characters and environments
create high-quality visual effects using shaders and particles
use creativity and visual storytelling to solve problems in game design
work closely with engineers and designers to work out technical challenges pertaining to the art pipeline
help us build the 3d art department: mentor, offer advice on future hires, manage tool acquisitions, etc.
requirements and qualifications:
be highly motivated and passionate about gamedev, be willing to give your all when things get tough
strong leadership abilities and people skills
strong familiarity with commercial 3d design packages (3ds max and/or maya)
familiarity with implementing shader graphs and particle systems in a commercial game engine environment
experience with commercial graphics pipelines and scripting
track record shipping commercial games (indie or aaa)
ability to push the envelope—don’t just follow in the industry’s footsteps, set a whole new direction
excellent technical knowledge

software developer, senior unity3d super lucky casino san francisco, ca programmers role: you will be working on mobile/web games played by millions of people. specifically, you will be building casino-style games in unity.
requirements:
-- you must love to implement high-quality designs in unity
-- you must love to learn new things and expand your skills as an engineer
-- you must love games
-- you care if an element is even a little bit off
-- you own the code you write
optional
-- knowledge of ruby, coffeescript (if not, we’ll be happy to teach you)
experience: we’re looking for an accomplished unity developer. so, some unity experience is a must. ultimately, we’re looking for someone who knows tricks & shortcuts to cut load time, improve animations, and more. and in reverse, someone who knows the pitfalls that will keep us from quickly improving.
passion: you must love what you do. if you are doing it just for the money, or rather do something else, then we are not the right place for you.
culture: we work as a team. everyone helps everyone else. everyone is a teacher. everyone is a student. sometimes we pair-program. sometimes we don’t. depends on the situation. overall, our goal is to make everyone on our team better at what they do. if that sounds like your kind of place to work, then say hello - careers@superluckycasino.com.

ui designers/artists for 2015 project(s) vigilant addiction studios anywhere artists in conjunction with our other advert; vastudios is putting together projects for 2015 and we have a more serious, focused, need for ui designers/artists within unity.
--//-- our history --//--
we've successfully put a game through on steam greenlight; from early access to full release (yay!) - adventurer manager! (http://steamcommunity.com/app/280320/)
we mainly work at 'spare-time' speed; where-as, you manage your time to complete your weekly/monthly goals and milestones as a team. you'll normally be asked to attend one weekly meeting which is hosted via google talk/hangouts. all email/communication is through the google suite. we do like to conduct one casual interview, and we do send out a mock contract you can look over before making your decision to move forward with that interview.
--//-- this is a priority listing for us --//--
the adventurer manager team has a spot available for a ui designer/artist that can come in and clean up the ui and make it more efficient for users. we're looking for something that creates a 'pixel meets modern' ui look. we're also starting development on a mobile 'lite' version of the game and will require full ui design. this position has potential to move into a 'lead ui designer' for all vastudios projects.
of course, everyone that joins vastudios is welcome to be on as many teams as they feel they have the time for, and can manage. however, to this specific job advert we're looking for someone to join the adventurer manager development team and assist with creating a more friendly ui experience for the players and potentially new ui assets for dlc.
we run off a royalty share per project. so potentially the more projects you are on the better it is for you! we are not a funded indie studio and do not have the means to pay an ongoing wage. please do not contact us if this is a requirement for you (maybe someday!).
we do assign royalty contracts.
questions? want to know more? can't wait to be apart of the studio? either way... we look forward to hearing from you as we're always expanding our contacts list!

[on site, full time] experienced server engineer wanted think gate anywhere programmers - full time.
- location: dubai.
- compensation: competitive salary, accommodation close to the office.
company profile:
a two month old venture backed start-up, aiming to make the next big hit on the mobile/tablet free-to-play market, working on our first title to be soft-launched dec-2015, ambitious team, very high game quality standards, casual and goal focused work environment.
if you are looking for a place that strives to be the best at what we do, then we are the place for you.
job description:
we are looking for an experienced server engineer to handle the entire back-end needs of our game which relies heavily on online and semi real time play features, tasks range from designing, implementing and maintaining the servers.
· bs in computer science or equivalent
· 5+ years of industry experience.
· experience building scalable infrastructure software or distributed systems for commercial online services.
· experience with aws services ec2, ebs, rds, swf, etc
· unity experience or general game programming experience.
· a high standard to what you produce/develop.
a huge plus if you:
- have a passion for games, and have a gamer’s eye, since we have a small team and everyone on the team contributes to all elements of the game design, features and art.
contact me: appdevroid@gmail.com

ios programmer little red chimp indie anywhere - remote work programmers we are looking for a freelance programmer to work on our small ios pet simulation game. it is an exciting niche and new concept for ios with great 2d artwork and some fantastic music and sfx. the game is packed with humour and fun.
a good example of features/functionality we are try to create are expressed in the ios game pou.
you will be able to work remotely so applicants from any location are welcome to apply.
passion, intelligence and teamwork are key. the ability to solve problems while adhering to deadlines.
strong communication skils are also important, as is the ability to work on your own.
all programming and consultancy on programming.
implementing features to create a fun and intuitive game.
experience in c++, unity and cocos2d
solving complex technical problems that occur within the game's production
familiarity with collaboration tools such as dropbox, basecamp useful.
testing and quality assurance
implementing the sound effects and music
performing effectively under pressure and meeting deadlines to ensure the game is completed on time
brining the artwork to life.
small fixed price budget $2000-$5000

2. level designers tendogames anywhere level designers right now we have almost all positions filled to work for our kickstarter & indiegogo campaign - short demo game.
we may open in the future new position. for now we only looking for 2 exceptional level designers.
task:
you will work with me, and other level designers. for example i will work on a stage and you will work on the other stage, that later we will stream together. we will share textures with each others and meshes to speed things out.
requirements:
1. at least basic knowledge of udk, knowing how to work with terrain well, blocking volumes, materials, textures, lights, triggers etc.
2. must know how to create his/her own assets, using max, maya or blender.
3. must know how to create his/her own textures assets, using photoshop, and crazybump/ndo or zbrush.
on short. the individual must know how to create a "stunning looking level" without any help from the environment artists, even if we offer you the help.
is this a paid job?
the game we are currently making is based on royalty, we offer you equal profit sharing from crowd-funding and the opportunity working in a team of talented people.

2d aritst or animator needed! z game-production anywhere artists we are z game-production! we need you, a 2d artist or an animator to work with us, on our project. if you are interested, please follow these steps.
step #1:
requirements:
- gml basics (basic skills with the game maker software)
- 2 years of experience with 2d sprite designing
- 2 years of experience with 2d sprite animating
- skills with working in a small team.
not needed but very helpful requierments:
- a college diploma or graduation in art school
step #2:
if you have those requirements and you are interested to work with us, you can send us your job request to our email: zgameproduction@gmail.com we will also be happier if you had a portfolio or something like that.
step #3:
when we do indeed finally read your request, and you seem as a guy who would work with us, we may then ask you some question and then we will hopefully employ you.
step #4:
some things you need to know:
- we don't pay - yet!
- we don't care about your age, we just need you to do your work.
- you will need a nickname, we don't like to use real names in the company.
we are happy for you to join us in our company!

2d artist deathmelon anywhere artists hello, i've been developing a game for a month or two now and, having good faith in it and how it could do in the future, have came to the conclusion that i need an artist to do the art for said game.
i require only one artist for the job, and this artist will be receiving a percentage of the total profit (somewhere around 30-40%) that the game generates. i will not speak much of what the game is about, but i'll tell you all you need to know for now - you're going to be drawing gun-parts, 210 of them to be precise (as of now), the game is about crafting guns using these parts; more will be told to you upon application.
there is no need for you to be shy, no experience (not quite literally) is required, for as long as you have the passion, skills and creativity i desire then there is no reason that you can't get this job. i will decide whether you possess what i'm looking for by asking you to draw something of my choice once we contact one-another, if you have any past work that you would like to show me then feel free to attach this when you contact me.
if you believe that you're capable of drawing many gun-parts with passion amongst other various things, then feel free to contact me and consider applying for the job. we shan't need to skype call at-all - we will just communicate via email and skype messaging for now.
-harry

2d artist (ui and icons) [volunteer] infinitus designs anywhere artists infinitus designs, a small development team working on 'yonder mmo' are currently seeking a 2d artist to add to our existing team!
yonder is a sandbox mmo about players working together to hone skills and overcome the natural dangers of a 17th-19th century world through crafting, building and fighting. more info on the game can be found here:
https://www.facebook.com/infidesigns
the game is currently entering alpha as of march 2015.
at the moment the team is comprised of two 3d artists, 1 programmer, the lead-designer (covering pr, project-management and design-planning) and an sfx artist. as such, we are currently looking to add a new 2d artist to our team to help bolster the work rate.
many of us operate around the gmt timezone or within 2-3 hours of it. as such, we often talk to one another and discuss progress and tasks in gmt-evenings.
we are looking for 2d artists who would be expected to be designing our overall ui system to replace the existing placeholder ui we currently use, as well as designing banners / artwork for the game, along with icons that would be used within an inventory system.

2d artist [survival game] anywhere anywhere artists i am looking for partner that can do some design for my game until it finished or at least released alpha version, because the profit came when it released from donating user and ads (android).
my game (its survival genre) is on middle stage of development. it already has fully functional save system, gameplay system, and basic survival elements. its only need better graphic and animation. it will be released on pc, android and etc.
props and building designer role:
- trace from raw image to vector image
- make props (like items, wreckage and building) and texture them.
- design level
creature (monster) designer role:
- designing monsters
- animate it with spriter tool software (http://www.brashmonkey.com/)
if you are college student or below and want to make some great portfolio and profit on your spare time, well its great opportunity. we will make it.
about the game:
the ruin
its not zombie game, your enemies are nature anomaly that caused by unknown source. you have to survive on post apocalyptic world and you definitely are not hero. most of your adventure are just witnessing and avoiding dangerous looking anomaly. keep your eye on hunger ,thirst ,stress ,sleep ,health ,cold ,and radiation. store, house and etc are available to be looted. join faction and cooperate with them to keep alive and discover what is really happening on your world.

3d animator/rigger & player modeler infinity interactive anywhere artists hello,
--animator/rigger--
we are looking for an animator/rigger for one of our indev projects. we are looking for someone who preferably has had a fair bit of experience with rigging and animating character models. a few animations will be required for this project for example basic human character animations and other specified ones.
as well as this it would be heavily preferred if you have experience with creating your own high quality player models.
--player modeler--
we are looking for a player modeler for one of our indev projects and preferably someone who has had a lot of experience with creating high quality player models. around 4-6 models will be required for the project and they are required to be of high quality in fbx format. we understand player models aren't something that is quickly created so a fair time frame will be set.
--details--
for the project we are using ue4 so you must have the licensed software to work with this engine and models must be in fbx format. you will be working close with a small team that requires a lot of communication, if you are not ready to communicate daily with the rest of the team, this job isn't for you.
however, if you are looking for a small, dedicated team this job is for you!
thanks for reading, if you have any further questions please don't hesitate to ask.

3d animators enjoyable games anywhere artists hello!
i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future.
we're always in search of talented people who are willing to join the team. in this ad i will talk only about the 3d animator position. at the moment we're searching for animators who are capable to create game animatins. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team.
now let me tell you more about the requirements for these open positions.
- high level of commitment to an ambitious project
- good knowledge of creating skeletons, rigging, weighting and animating
- ability to create nice, smooth animations for characters, animals
- ability to export those files in a unreal engine 4 format
- in posses of an unreal engine 4 license (a big plus)
- good communication skills and good knowledge of the english language
- friendly and ready to work with other animators and other team members
more details will be discussed and disclosed later.

3d artist zipzap games anywhere artists we are looking for a talented modeler who is capable of creating good quality models in post-apocalyptic zombie theme.
we are working on a zombie highway style game for ios/android/windows phone with the sickness of dead rising 3. we are almost done with the programming part, now we have to fill the game with some awesome assets
we use unity 3d for this project so it would be a great thing if you had experience with it before.
------------------------------------------------------------------
requirements:
- experience with modelling before
- low/mid poly modelling skills
- ability to create good quality diffuse,normal and specular maps
- ability to create anti-zombie cars with our without concepts
- good written english skills
good things to have:
- experience with unity3d.
- experience importing models to unity3d.
- being able to create your own materials and make them importable to unity3d.
- good team working skills.
- creativity
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3d artist, coders, animators, texture, artist needed war studio anywhere artists we are developing a game called command and conquer renegade ii it is a first person shooter and a third person shooter set in the command & conquer universe as a prequel to command & conquer.
progress thus far: we haven't gotten to much work done in the past few months, we are looking to expand upon these areas in the following.
you can see the game here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww
we are looking for:
3d artist
3d character artist
texture artist
coder
animator
to apply to join the studio read the following:
you must have previous work shown in order to be accepted.
you must have quick communication via steam, skype, teamspeak 3.
explain why you want to join the studio.
you must have also already have played the original command & conquer games and understand the story line of command & conquer.
you must have knowledge of autodesk 3ds max and or blender.
for coders: you must have knowledge of unreal development kit to apply.
we are currently not accepting freelance applications this is a voluntary position only.
thank you.

3d artists enjoyable games anywhere artists hello!
i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future.
we're always in search of talented people who are willing to join the team. in this ad i will talk only about the 3d artist positions. at the moment we're searching artists for model, and possibly texture, environment objects (both organics as hard surface) and characters. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team.
now let me tell you more about the requirements for these open positions.
3d environmental artist / 3d character artist:
- high level of commitment to an ambitious project
- ability to create high quality 3d models following the artistic direction of the game
- good knowledge of uv mapping
- ability to texture his own 3d models
- ability to export files in .fbx for unreal engine 4.
- ability to create models from concepts or reference images.
- knowledge of how to rig and how to weight (a plus)
- good communication skills and good knowledge of the english language
- friendly and ready to work with other 3d artist and other team members
more details will be discussed and disclosed later.

3d artists, c# unity programmers anywhere anywhere artists we are looking for a 3d artist for our project: we are working on an android game called "test time".right now we have just some models to try with them the code, we'll need more models for the final game.the game is set in a classroom, and the aim is to help all the students to cheat, so we need someone able to model school forniture.
interested coders and level designer can also apply.
we will be using c# in unity.
the game as i said will be published on the playstore once finished.
in the future we are thinking of making more than one game of this kind if the idea will like to the people.
no commercial titles experience required.
the project is volunteer based, there is no monetary compensation (possible compensation if the game will be successful), but you will benefit from experience gained and portfolio work.
it is required that you use skype or steam for quick communication.
please also explain why you would like to join the studio and work on our games.

3d character artist demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d character artist with knowledge of 3d studio max,maya,zbrush,mudbox or any other program for creating organic meshes.
responsibilities:
1) be able to communicate with other members of the team
2) have the skill to propose new ideas and designs
3) be a good teammate and have positive attitude towards the others
4) accept positive criticism and be able to improve yourself
5) be able to communicate almost daily through skype
required skills:
1) be able to create any kind of high or low polygon organic models depending on the situation
2) be able to apply textures and maps on the meshes you create
3) be flexible with priorities that are given
desired (but not necessary) skills:
1) have previous experience with game development
2) have shipped 1 commercial title
this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

3d character artist augment studios anywhere artists we at augment studios, are recruiting multiple members, for a sci-fi role-playing game. right now, we require a character artist to able to model and rig the game characters that can be exported into .obj files, along with the animations in .fbx files. our team consists of 8 members at the moment, all engaged in different aspects. before applying to this, note that we need someone who is sure to stay and progress quickly in character design, and can finish up each character quick. we need someone dedicated to this project.
if you could do anything besides character designing, you'd also be of a great help to us. besides this position, feel free to apply for any other position that may aid us in our project. also, this is a volunteer position, which means it is initially unpaid, and that whatever the applicant shall get will be a share of the game's profits.
we're currently working on small models and props but we require characters. that's mostly what needs to be covered. we've got programmers who are ready to start but the modeling is the issue right now.
right now we're concentrating on the characters and getting started with a ue4 project. we're currently working on our website, that's why it isn't up yet. but we hope to have it finished soon.

3d character modeler and rigger 4212 games anywhere artists hello!
please, remember that is unpaid work!!!
hello!
we are "4212 games", small international team. in total us 5 people from the different countries: america,
africa, china, russia. and now we look for people who could share the creativity with other people gratuitously.
one year ago we united in our team. our purpose - to make good free game. we do it in time free from the main work (all of us are developers from different studios and each of us does absolutely different games), but our favourite heroes give us inspiration to do games as a hobby.
we always wanted to make a good space adventure with heroes whom all know and love, with heroes who are loved by us. and therefore we chose one of the most charismatic heroes of the galaxy, the rocket raccoon. we don't seek to make "super-druper-mega game", but we want to make game good and pleasant in every aspect. and for this purpose we need your help.
we need 3d-modelers for creation of heroes for marvel universe fan fiction, game about the rocket raccoon and his girlfriend otter lylla.
we can't offer you money for your work, but we can guarantee that our game will precisely reach release and your work will be seen by a great number of admirers of the marvel universe comics, cartoons and films.
if you love rocket raccoon (and other heroes of comics) as well as we - welcome to our development "tribute to rocket raccoon".
we accept the help with modeling of characters, a texturing of characters, a rigging. if you can help us, we will be simply very grateful. we promise that names of everyone will get to game credits.
also we are glad to simply beautiful arts about the rocket raccoon and co ^^)
if you can't help us by your creativity, simply squeeze cams for us) your support is important for us.
game will be absolutely free. from fans and for fans. therefore we need your help!!! we will make amateur game bright and memorable.
we will make great adventure!
thanks for your attention.
we are groot)))

3d modeler infinity interactive anywhere level designers hi!
infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game.
mainly, we are looking for a modeler who is capable of creating good quality real world models. we are using unreal engine 4, therefore you will need to be able create your models for this engine. unreal engine 4 models are easier to create in autodesk products such as maya or 3ds max as the model format is fbx.
you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must.
requirements:
- good understanding of how models and importing models work.
- experience with modelling before.
- have a licensed modelling product to create models.
good things to have:
- experience with unreal engine 3/4.
- experience importing models to unreal engine.
- being able to create your own materials and make them importable to unreal engine 4.
- good team working skills.
--more information--
- if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues.
--note--
please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project on top of our current project which could lead on to paid development.
-application musts-
when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work.
we would also like to know a little more about you and what makes you want to develop games.
thankyou!

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender.
responsibilities:
1) be able to communicate with other members of the team
2) have the skill to propose new ideas and designs
3) be a good teammate and have positive attitude towards the others
4) accept positive criticism and be able to improve yourself
5) be able to communicate almost daily through skype
required skills:
1) be able to create high or low polygon models depending on the situation
2) have the ability to create either static or organic meshes
3) be able to apply textures and maps on the meshes you create
4) be flexible with priorities that are given
desired (but not necessary) skills:
1) have previous experience with game development
2) have shipped 1 commercial title
this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

3d modeller animator portal 2: abyss anywhere level designers hi, my name is francis racicot aka pac0master. i am the creator of the mod abyss for portal 2.
http://www.moddb.com/mods/portal-2-abyss
i started this mod almost two years ago and i have been working alone since then ( with the exception of some small request from time to time) now i am thinking about creating a team to work on this project and finish it for good.
i have been turning in circle for too long.
i am looking for at least two volunteers 3d modellers who are capable of various works such as
- creation of structural component ( beams, trusses, etc)
- creation of industrial component (boxes, crates, storage accessories, etc)
- creation of doors and utilities
- creation&animation; of guns and characters.
- creation of miscellaneous objects ( junks, debris, etc)
it is required to have experience with source engine and own portal 2.
i can not afford to pay any services yet, possibly later (i can not promise anything)
- you will be credited.
- you have no time restriction, take all the time you need.
- we will stay in contact via steam and skype.
thank you for your time

3dsmax animators wanted @ tiberium secrets rts secret reality anywhere (us time zones preferred) artists greetings,
i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars.
we aim for open alpha in summer of 2015.
we're looking for dedicated individuals who are interested and able to complete this project with us.
(owning a copy of c&c3;: tiberium wars is not required, but a strong recommendation.)
we are both hobbyists as well as those striving to get into the games industry.
______________________________________
the following are excerpts from our gdd:
"1.1 overview/ mission statement:
this project aims to introduce three new factions, complete with diverse units, structures, mechanics, and lore. we plan on drawing inspiration from other works to help create an aesthetically pleasing and dynamic style for each faction.
in addition to this we wish to further diversify the three original factions of the command & conquer tiberium universe, the gdi, brotherhood of nod, and scrin, with the aforementioned criteria. we will do our best to ensure the original factions are done justice, while keeping in mind that our primary directive is to insure the full development and realization of our new factions.
________________________________
1.2 faction themes
artificial systematic intelligence (asi)
the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind.
their aim of ascension is through the use of technology, not tiberium, which is where the asi split from the brotherhood of nod. for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their own artificial intelligence.
the colony
the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures.
they also have now developed with some bony and scaly attributes.
furthermore, they will portray the horror of nature.
ssld (special strategic lunar division) - the dream army (d51)
the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash (i.e. remains of a scrin vessel)."
for videos and pictures of our progress, please visit our homepage.
thanks for your time,
-jist
requirements:
- microphone
- use of skype
- use of googledrive
- 3ds max (we can provide compatible version 9 if needed)
- being a team player
bonuses:
- knowledge of command & conquer
- us time zone

animator life virus games anywhere artists looking for someone who can animate our 3d models for a moba type game
must show
- past works
- enthusiasm toward our project
- able to get things done
- dealing with deadlines
- friendly to others
- be able to work with others
our project
reaction
is a fun fast paced moba that blends chemistry with highly colorful anime inspired-art style with intense action . powerful elements, each with a unique design and play style, battle head-to-head across multiple maps and game modes. with a growing roster of elements ,reaction offers endless replayability.
use knowledge in chemistry to form powerful reaction's with your allies and pull off amazingly cool combos and decimate your foes !
add more depth to your matches by upgrading your towers and creeps change their attacks with element fusion, changing not only their visual appearances but sats as well
use plasmids to added unique effects to your element, while also granting stat bonuses
about us
we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play !.
this job is not a fix hourly wage
after kickstarter we will be paying you for your hard work for everything you created to the project
you may also look at our project form here:
http://www.indiedb.com/games/reaction
job description:
your responsibilities:
- collaborate with team members to understand business and user requirements
- translate requirements into highly innovative and interactive rich media experiences
- effectively conceptualize, design and create high-quality storyboards, mocks and animation demonstrations
- communicate design strategy and rationale to stakeholders
- handle multiple projects and deliver results in a timely manner
- contribute suggestions or ideas to improve branding and messaging

animator / modeler zgames anywhere artists i want to make a survival game but i need some one to make the game with me as a modeler and animator
skills
1. have some experience with modeling before
2. can make a hard model and textures
3. have some an idea about coding (not necessary)
description about the game and the work
the game will be a survival game that have contacting with the environment with a a bright textures and funny toons and there will be a crafting system with (more crafting will be added by time) the models that required is the player model and the monsters and some weapons if you can do these models contact me (make them first then contact me) or if you like to take more details feel free to send me a message via this e-mail zthedragonz@gmail.com
and if you can make textures too that will be awesome or if you know any one that can draw some cool textures that works too
long p.s (if you have skype or any other programmes just send me a message via my e-mail and telling me the name of the programme and you id or name )
and thanks for reading

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya.
responsibilities:
1) be able to communicate with other members of the team
2) be able to create animations for organic and static meshes for gameplay as well as cutscenes
3) be a good teammate and have positive attitude towards the others
4) accept positive criticism and be able to improve yourself
5) be able to communicate almost daily through skype
required skills:
1) be able to create high quality animations for characters and objects
2) be able to rig high or low polygon models depending on the situation
3) have knowledge of various animation / rigging tools
4) have some basic knowledge of graphic engines like unity
5) have some basic experience with motion capture software
6) be flexible with priorities that are given
desired (but not necessary) skills:
1) have previous experience with game development
2) have shipped 1 commercial title
this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

animator and modeler off the edge entertainment anywhere artists hello people,
at off the edge we are a small indie team looking to grow. currently we are working on a space survival game in unreal engine 4. we want this game to have breath taking visuals and also be fun and challenging to play. at the moment we need someone that is experienced in modeling and texturing, a licensed version of unreal isn't required but it would be useful. you will need to be able to work several hours a week and be a dedicated team member. in your application please provide images of things you have modeled in the past. if you have any questions please let us know.
requirements:
1). experienced in modeling and texturing.
2). files must be saved as .fbx
3). need to have a skype or plan to get one.
4). good team work and communication skills.
5). know or are willing to learn how to use normal maps and such.
6). send pictures of previous works.
optional:
1). have a licensed copy of ue4.
2). have experience with the material editor in ue4.
3). can model and texture high poly models.

animator needed - dinosaur hunting game neuro gaming anywhere artists wrath of the goliaths : dinosaurs has been in progress for 2 years now, it was re-booted in january of 2014. we have many dinosaurs ready, a character and weapons finished. we are a friendly team and are very willing to make agreements and fulfill them. at the moment, this isn't a paid position. the reason being is we haven't set up the kickstarter yet.
wrath of the goliaths: dinosaurs or wotgd, is a dinosaur hunting simulator, set in a 'futuristic' time, and you play as a hunting who will be hunting dinosaurs. the game is very similar to the game series carnivores, where you hunt dinosaurs. the game will feature many huntable dinosaurs, and the goal of the game is less about hunting, but more of experiencing what it would be like to walk an environment full of dinosaurs and many more creatures. there will be an observer mode, where you can experience the dinosaurs battle, walk around and behave like actual animals. the game is ready for a demo, but is silent, and in need of more animations, well animations to replace the place holding animations.
you will be in the comfort of your own home, become a moderator for the facebook page, and skype with the team if you'd like.
requirement for position:
must meet deadlines
behave reasonably
if a conflict occurs, talk it out, rather than fighting it out
no plagiarism
no stealing
no withholding information
keep things legal
no tampering with the project that makes the progress or project slow down, halt or degrade the quality of work
for a set of animations (i.e. one model with ~15+ animations)
they must be completed in around 10-15 days
must be responsible and no when too much is too much
able to rig
able to skin(weight paint)
~end of requirements
art of the game:
[center]
[/center]facebook: https://www.facebook.com/neurogaming2011

animator needed, royalties revelations studios anywhere artists this is a message to all animators looking to join a passionate group of indie developers. we are your career resource. here at revelation studios, we pride ourselves on innovation, team work, and dedication, both to our game and our employees. there is no experience required to join our team. all you need is a positive attitude, a strong work ethic, and a passion to succeed.
our current project is a survival horror game. this game puts you right into the mind of a willful and daring female lead who is on a voyage to a new utopia when the engines suddenly fail. she is the only hope for all the passengers on the ship, and must fight her way through rogue robots, space pirates, crazed passengers on neurotoxins, and her own fears to fix the engines and get the voyage back on track.
as the animator, you will have one of the best jobs this game can offer. it will be in your hands to fully rig and animate the characters, and create the intense cutscenes throughout! plus, you will play a huge part in marketing our game, because you will help to develop the cinematic trailer!
all employees are entered into a contractual agreement, so your job is secure as long as you want it. pay for this game development will be 5% net royalties, but all of our loyal artists who stay for our next successful game development will become full employees and receive a salary from the earnings of this first installment.
we look forward to hearing from you soon about your desire to join our innovative team. please send your resume and portfolio to nstavish.2014@gmail.com to be considered for this amazing chance to join up with a company on its way to the top. be here right from the start. loyalty is always rewarded.

animator | texture artist | programmer grey smoke anywhere programmers we are looking for people for hire or for permanent work.
who are we?
grey smoke is an independent game development. our members are from various countries and work for own pleasure. we have not studio or place for development. because we are working on a distance.
our projects use various genres like survival horror, quest, stealth and etc. the main part in the projects is story and game features.
what is the project?
some story:
january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...?
so the game is the first person survival horror. the protagonist must fight for life, because monsters are everywhere. you cannot hide from the monsters. they will found you anyway. yeah, it's hard game like resident evil, where you need to solve problems and look for ammo.
the protagonist will not be only in the station. he should look for somethings on alaska's natural locations.
other information:
- the game uses unity 3d v.4.
- the game will be on windows and linux.
- the game will be published in steam.
what do we need from you?
--animator--
to work with animation of faces, to work with animation of characters and enemies' motion. don't forget to show your portfolio in e-mail's message.
--texture artist--
to make textures for walls, game's subjects and etc. to make textures for characters and enemies. don't forget to show your portfolio in e-mail's message.
--programmer--
to work with unity 3d and have experience with c++. you should write codes also. don't forget to show your portfolio in e-mail's message.

anime style artist derailed games anywhere artists - anime style artist needed to join the team developing a 2.5d japanese styled rpg, the artist will help design various characters and will help design some sprites (depends on agreement)...
..........
- the game is currently in preproduction as project men'eki and is an rpg that will have strong storytelling and deep characters...
the game will feature a 3d explorable world with many secrets and sidequests...
the planned platform for the game is pc but based on reception it might receive console treatment...
..........
- please make sure to contact us if you need any information on the project and the team or if you need to apply, if you need to apply please make sure to send a portfolio or your capabilities:
derailedgames@gmail.com
..........
about us:
we are a cloud based game development team with a long experience, we decided to start another project because we love jrpgs and we'd just like to make something like that, we have started a side project and decided to recruit new team members to keep the work on our main game active...

c#/c++ programmer survival island anywhere programmers survival island is a top-down 2d adventure survival game. it has a quirky and simplistic feel and features pixel art. the game has a resource collection system aswell as a crafting system. there will be ai such as dears and bears that can be killed for food. there will be a thirst, hunger and health bar.
the game will have a big emphasis on story and will feature a daily multiple choice interactive story of the character's past. based on your choices your character might have increased or decreased skills. the characters skills are customizable at the character creation screen. they are skills such as agility, intellect and strength. also on the character creation screen you can choose a special ability which could be something like faster regenerating health or bigger stomach to go longer without food. there will also be personality trait. this is changed by the interactive story choices and will determine what actions will make you happy or sad. for example if you are sadistic then you get joy from killing animals whereas if you are creative then you get joy from crafting things.
the programmer must know how to script basic ai aswell as everything mentioned above. the game will be built for single player although we may expand into multiplayer in the future. the game will be either coded in c# or c++ depending on the programmers choice. i live in britain and so ideally i'd like to have a programmer in a similar time zone although it is not a necessity. we already have a writer, artist (myself) and composer.

c++ engine developer altered cat entertainment anywhere programmers [center]
[/center]empowered creation kitempowered creation kit is a non general purpose engine for the rpg "edict: empowered".
it is an isometric (ok actually dimetric) tile-engine for creating open worlds, and is to support creating npcs, adding sounds and music, dungeon style levels, quests, etc. for a fun rpg.
[center][/center]
skills:solid c++
some level of experience with 2d game programming
git source control
decent math skills
you'll need to learn to use sfml if you do not already know it. lack of prior knowledge with the library is not a problem however.
while this job is posted for the engine, this is certainly a good gateway if you'd like to be involved with the game itself as well.

c++ programmer badly for gldsrc needed rev game anywhere programmers hello...
we have a team of 2 people (organizer/mapper and coder) working on a game called "resident evil valiant" a mod about a zombie apocalypse set today, wich is codingwise already mostly finished, and needs some changes described below or by contacting us.
the game features a whole set of new features and hd effects/textures/models/sprites aswell as new exciting gameplay like a time-survival system for maps.
what do we need? we are looking for a coder experienced with the goldsource engine that likes to find or help with some small but complicated changes.
the code is about 60-80% finhshed depending on the size of the codechanges, which include a small iff system, a new weapon, a timecounter and a textsystem to display textfiles apart some smaller stuff but thats up to the coder to decide how long it would take or how much he could do :)
we offer a place in the game-credits, the website and the credits.txt as well as our thanks for the great work provided for our game.
contact? mail me on moddb :)

c++ ue4 programmer derailed games anywhere programmers project title: project md (working title)
description: an episodic classic styled third person survival horror game with a rich cinematic storyline..
features:
- deep exploration.
- tense atmosphere
- rich cinematic storytelling.
- satisfying yet challenging combat.
- private features that will spoil the announcement if listed.
the story and idea of the game are private, we'd like to make a big announcement instead of writing it in forums, we'd just like you to know that we're working hard to make sure that our game is unique and non-cliched, we will however tell you about it when you join the team..
team name: derailed games
team structure:
- game designer, writer, director
- level designer
- character modeler
- 2 animators
- 5 environment modelers
- ui artist
- sound designer
- music composer
- 4 concept artists
- inactive programmer (that's why we need someone to replace him)previous work:((cancelled 2d horror game (25% complete))
_____________________________________
programmer responsibilities:
- making gameplay mechanics based on design doc (third person shooter gameplay but less agile).
- scripted events and puzzles.
- coding ui using art assets provided by the ui designer.
- enemy ai creation.
- integration and blending of animations.
- optimization.
please email us for more information or for inquiries: derailedgames@gmail.com

character, weapon and prop artists for source engine mod at unearthly labs unearthly labs anywhere artists hi
we are unearthly labs, a team of two source engine level designers, with a passion for mods and modding.
we are currently looking for 3d modelers, character texture artists and animators for an upcoming single-player mod for half-life 2. this is an unpaid job, but if any profits are made from donations or other sources, you will receive a share.
we are especially looking for people who can make and animate character and npc models, and it would be really good if you ware able to compile source models.
we are looking for amateurs and hobbyists, who share the same passion for modding that we do, not professionals that do it for a living.
requirements
*speaks english
*has a basic ability in relevant software
*able to work long distance as part of a small team
*can keep in contact via email or messaging service
*able to show examples of previous projects
access to skype or steam helpful, but not required.
about the mod
the mod puts you in the shoes a health inspector doing an after hours inspection of a butchers shop. but as you go deeper, you find that this apparently ordinary shop, conceals something much darker, and more sinister that you could have ever expected.

composer & sound designer looking for job anywhere anywhere audio/music hello, my name is matt, a experienced composer, sound designer and professional guitar player. i've made the soundtrack of the game dash tap, and i'm also winner of the best music prize in madrid's global game jam, game jam on, by oscar araujo (castlevania: lords of shadow composer).
i'm looking for serious projects needing original music. i compose in a wide variety of genres that you can listen in the link below. (80s electro, rock, ambient experimental, orchestral, latin, chiptune and much more).
i'm my bandcamp and soundcloud you can listen to 4 albums, each one with a different concept: acoustic, chiptune, retro electro and a mix of lots of genres in my portfolio ''excerpts from a strange videobrain''.
i run daws like ableton live and logic, do real instruments and voice recordings if needed as well as using high quality new generation libraries and synths.
if you have a game needing particular music send me a mail! i'm sure we can get the sound you're looking for!
kind regards,
matt
https://mattohaira.bandcamp.com/

concept artist infinity interactive anywhere artists hello,
we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters.
we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off.
it's up to you whether you want to draw with the computer or without, whatever suits you best.
it is a good thing to have samples of work and have experience with creating concept art for games before.
your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something.
the project you will be working on is war of the servers, if you have any further questions please include them in your application.
we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team.
please note that this is unpaid work, however in the future should we be able to provide pay we certainly will!
we hope you consider us.
please attach some samples of previous work in your application as it helps speed up the process.
thankyou

concept artist brilliantly insane games anywhere artists we're working on a new adventure game and need concept artists for both environments and characters. all skill levels are welcome to apply, no previous work on games is necessary. for character artists, we need someone capable of creating original character designs, with different orthographs. environment artists will need to be able to make pretty scenery that can translate well into the 3d game engine.
if we like what you show us, we'll share further details about our game (before you make a final decision whether or not to take the job of course). we've been (unsuccessful) searching for proper concept artists for some time now and we really need one or two to get things moving out of the planning stages. if you have any questions concerning the job, you can contact the email listed below and we'll try to get back to you as soon as we can.
this is the part where we realize we're still under the character limit so we list... less important things. the job will have flexible deadlines and be quite laid back in comparison to larger profile jobs.
personality traits we look for are... people with a good sense of humour (because what fun is it if you're all business).

concept artist - mechanical opulentium development anywhere artists in our game, opulentium, there are 4 playable factions, each with a unique play style, and as such, a unique art style to match. these factions wage combat with a plethora of unique mechs, transport vehicles, turrets and base structures. currently, we require more concept artists to bring these ideas into the digital realm so that our 3d team can realise them into the opulentium game. if you specialise at drawing mechanical characters or objects, or have an interest at developing your port folio in that regard, then we need a lot of work done:
mechs - mechs comprise the majority of your mobile forces in this game. each faction has a set of mechs which are designed for a specific role on the battlefield, often being faction specific. in total, there are 40 different mechs which need concepts or could use new ones.
transport vehicles - to transport ones army around the map, it is necessary to employ dropships and apcs. these will be very big, and will require a lot of detail.
structures - players will need to build and defend their bases, much like an rts game. the structures comprising these bases also need art, and can vary from mech factories to research centres.
if you would like to work with our team, you will be expected to produce a single piece of art every week (or more if you are willing). this is a volunteer position, and as such, payment will only be given once/if the game makes a profit. because of this, it is recommended that you join our team to develop your portfolio, and hopefully because you enjoy the design process. please send some of your current portfolio work to the contact email address if you are interested.

concept artists portal 2: abyss anywhere artists hi, my name is francis racicot aka pac0master. i am the creator of the mod abyss for portal 2.
http://www.moddb.com/mods/portal-2-abyss
i started this mod almost two years ago and i have been working alone since then ( with the exception of some small request from time to time) now i am thinking about creating a team to work on this project and finish it for good.
i have been turning in circle for too long.
i am looking for people who are capable of doing some interesting concept arts that will follow the atmosphere i am trying to give to my mod.
you can use any program you want. no copyright required.
it is very important to understand that this is a free job, i can not afford paying any services yet and i don't know when it would be possible. i thank a lot anyone willing to help me out with this project.
it is possible that i ask various other works such as:
- creation of small arts for in-game decoration (wall painting and such)
- possible texture creation
- creation of a logo and game icon
of course:
- you will be credited.
- you have no time restriction, take all the time you need.
- we will stay in contact via steam and skype.
thank you for your time

dark ambient / soundscape artist looking for a job anywhere anywhere audio/music i'm an ambient artist, mainly focusing on dark / noise / industrial ambient, soundscape and field recordings. i also work with in-game ambiences, and to some extent, sound effects.
heavily influenced by post-apocalyptic themes such as s.t.a.l.k.e.r. and fallout, but also cult classic sci-fi and space movies.
i am mainly looking for projects with either dark, stressful or depressive themes, but i'm also capable of work on other themes too.
i can also participate in the in-game ambiences / sound effects. i have a vast variety of field recorded sound effects and the equipment to produce even more of them, if needed.
my own project 0ktober varies among the elements mentioned above. whether it's horror based drone, depressive melodic ambient or just pure soundscape with field recordings and ambiences, i can do it.
feel free to contact me whenever you need a helping hand.
i've been looking for a project to participate in for a long time and
i'd be very motivated to work with one.
for references, see my videos here at moddb from my profile.

engine developers c++ sunwell studios anywhere programmers well, sunwell studios is looking for a lot of programmer. we are currently trying to build an engine for an game, as of right now we only have one person on the project for building it. we need a lot of people help with the project, since it extremely hard to create what we want the engine to be like, so i'll to the jobs.
requirements to join:
at lease experience in c++ engine programming.
self-motivated
able to work without pay until right fund are met, and sunwell studios is able to hire you as full-time.
dedicated to creating the engine, and able to spend a lot of time working on the engine.
be able to work in a team.
how will i be payed?
right now i cannot afford to pay anyone, our first game is in royalty, but i won't go over 50%, since the company needs a lot of money so i can make people into full-time jobs. our first game will hopefully generate enough money to at lease hire my current time. if we get very successful kickstart/crownfunding for the future mmorpg, than i will most likely hire everyone, but i don't have millions of dollar at my disposal, and probably won't anytime soon.
about the team
we are group of 9 people.
3d artist/artist/level designer/creative director
composer
graphics programmer
character artist
level designer/art director
unity c# programmer
unity c# ui programmer
website programmer/java
concept artist/gui artist
this is my current team, there are 4 freelancers, that will only say until the current project is finished.
others
we are also looking for c++ low level access programmer, requested by the graphics programmer.

environment concept artist reminiscent echoes anywhere artists
the shell
∴
game description
we are an indie team located in france and presently developing our game on unreal engine 4.
the shell is a narrative 3d game with gameplay elements based on survival, light and the management of two playable characters. the current step of this ambitious project is to build a prototype in order to get funding.
find more information on the game here.
thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below:
job description & responsibilities
as an environment concept artist, you will have to design urban interiors and exteriors related to our story. you will also have to:
- be able to work independently
- propose to the team new ideas
- document and support your work when needed
- able to communicate regularly with the team
- keen and ambitious
- knows places to hide the bodies of former employees
job skills
- work with digital art software (photoshop, painter, etc.)
- able to create realistic environments (perspective, composition, lighting, etc.)
- creative and productive
- able to work in a team
- able to work with deadlines
- passion for video games
- knows a decent recipe for lasagna
payment
even though the job is unpaid first, our collaboration might end up with a real contract.

extra html or js (javascript) programmer fungo-games anywhere programmers hello, my name is hunter and i am the creator of fungo-games. i need more (extra) programmers to assist me in ether or both javascript and html. i don't have a site right now but am working on putting the site up as soon as possible and will be putting it in the url space soon. in the meantime i will be posting this ad for volunteers.
if you would like to volunteer keep reading. most of my games will be ether sandbox based or mmo/rpg based 2d online games. if you intend to see 3d games i recommend we get the 2d down first so that i can get the hang of javascript and html and then we can maybe work on unity or something in that nature. the first game i would like to finish would be the sandbox game. i have several ideas for the sandbox game: survival sandbox, sandbox shooter, or even a sandbox mmo.
i would like to mention that i live in colorado and you can be any where in the world as long as you speak english fluently and know about 85% of the english words i would speak. i would also like to mention that the games (for now) will be free-to-play until further planning of finishing the game(s). i would like to also say that i am only 15 and will like to see you be trust worthy of the html code and no stealing the ideas!!
requirements:
1. you need to be an intermediate/advanced html or js (javasript) programmer.
2. you need to give out positivity and respect to the whole team.
3. a good dedication to the project. (no stopping half-way through)
what's in it for you?
1. an experience with working with other people on coding.
2. credit towards the project.

faceless ~ ue4 level designers/environmental artists wanted. (royalty) blacklight studios anywhere level designers blacklight studios is in need of experienced level designers/environmental artists to help build single and multiplayer maps and bringing them to life for faceless, an independent greenlit horror on the unreal engine 4, to be sold on steam. (http://store.steampowered.com/app/243240/)
to apply for this role, you must have a good understanding of level design and to have had prior experience in the udk or ue4 engine(s) - past work will be required to show your skill, if you are under an nda for your current projects, you will be allowed to create a test map as an alternative if you would like to apply for the position.
if you are accepted onto the team, you will be required to share your skype credentials so that you can be added to the development chat group. this chat group is text based, and not audio based. there is also a separate personal chat for off-topic speak of all kind. the development chat requires you to check in as regularly as possible, we recommend once every two days.
royalty payment: this project is being sold on steam, and developers will receive pay post-launch based on the sales. more information can be requested when applying.

freelance programmers needed. online position mindset games limited uk/europe programmers hello, we are mindset games, a registered uk company formed by a group of game design graduates. art, design, sound, 3d and animation are what we specialise in. we are looking for hardworking and skilled programmers to join us.
we are currently focusing on a mobile game project, hopefully releasing it in the coming month. this will be a freelance position but once the game is released and revenue is gained, we will set up a contractual agreement for revenue share which will be transferred via paypal.
what we are looking for in a programmer:
1. knowledge in either javascript/c#
2. keep to deadlines and be regularly online
3. have skype
4. have dropbox
5. live close to our timezone (gmt+0)-only because some of our partners live in japan so a us time zone may be difficult to maintain communications.
preferred but not essential:
1. knowledge in unity and its tools
2. knowledge of version control
3. knowledge of putting games onto the app store, android and pc platforms
most of our projects will take no longer than 3 months to complete, others should be faster due to us having prototypes already. if accepted, you will be put into our pool of contractors/freelancers where we will notify you if we have any projects for you to work on. obviously an nda agreement will have to be signed. hopefully it will be a fun learning experience for everyone and be useful for people hoping to build a stronger portfolio. :)
we are still fresh to the industry. please check us out on:
fb: facebook.com/mindsetgames
twitter: twitter.com/mindsetgames
and indiedb: indiedb.com/company/mindsetgameslimited
thanks for reading. david
(posted 16/02/2015)

future employment possible - artists wanted for indie game development team @ups game dev. artists anywhere artists justin wray here, lead art dev. for upset games issuing a call to arms to join our art development team! we have had many applicants but either they don't work out, don't show up, or don't deliver work. so we still are in need for artists and with alpha speeding towards us we need them quick!
currently, we are looking for talents in the following fields:
- character concept artist
- level concept artist
- user interface artist
- cgi cinematic
upset games is a new indie game studio started in november of 2014 and has been working in almost complete internet silence until now and is about to throw back the shroud of shadows to reveal the alpha release of our first game title, conflict genesis.
conflict genesis is an online arena based combat rpg pitting champions of four diverse races against each other in order to save their dying worlds. the sons of genesis spectate the battles as the concentrated act of survival is carried out in the various arenas across the cosmos. whoever shall win the great tournament will see the sons of genesis deliver salvation to their people, giving them a new and perfect world.
we fight against the game model that is seen all too often these days. at a glance, the game you see looks and feels familiar to rpg veterans but still caters to the common n00b, but delve into the game and you will find that it doesn't follow the beaten sterile path that so many role-playing games have marched across. here you will find control and fine-tuning of play-style at a level to rival many, if not all titles that we have come to familiarize ourselves with.
you may have seen propositions to bring this sort of game to life before. hell, it may have even been us that proposed it, but unlike so many who have voiced their desire to create it, when the idea was shot down (rudely so in one particular case), when funding campaigns failed, we didn't sink low in defeat. we simply sank to the shadows. we put up the cloak of secrecy. away from the ridicule of trolls and critics and nonbelievers, we secretly unraveled the threads of doubt and are now scheduled to release the alpha of conflict genesis within a month.
what stands in our way now is the visual aspect of the game. the mechanics are in place. the design works. we just need to make it...pretty. that's where you come in. we have need of artists of many specializations to come together to help out in our last mighty push towards alpha.
we are not able to offer payment as of yet, but when revenue begins to flow we will be looking for people join our team on a more permanent and pay-role supported basis. so whether you're just a friendly volunteer or a skilled artist looking to get into the world of game development, we do have something to give back. meet challenges with stunning results. develop or add to you portfolio. with the proper amount of heart and skill, you may even find yourself having a job when this is all said and done. it all depends on you where your life-path is paved, but we will gladly let you walk with us.
sound interesting? if so, you may contact me in the "comments" section of this topic or email me at justinw@upsetgames.com.
- justin wray
lead art dev. upset games

galaxon - spaceship 3d artist chamegon anywhere artists hi,
i'am looking for non-paid spaceship 3d artist for my game galaxon.
ship will have interior/cockpit and can be textured (not a requirement).
in addition, you can make cockpit interaction animations (not a requirement).
any past experience not required.
because i'am doing my game alone, i don't have much time to do all the dev things, like this spaceship modeling. i'll be very happy to have somebody helping me with this big project. game is developed in unity 3d and what it's about ? galaxon is mmo sandbox. here, in this virtual space, you can fly alone, or join your friends. what can you do here ? you can be asteroid miner, mercenary, pirate, merchant, manufacturer, explorer and more ! with your allies, you can forge squads, clans, corporations and even alliances. you can both pilot your ship, or fight on the ground.
so, is this interesting ? soon, galaxon is going to kickstarter. what it means ? you'll be paid (maybe)
thanks for all people interested in,
ceo, jaroslav patocka
indiedb page: http://www.indiedb.com/games/galaxon/
webpage: http://chamegon.mablog.eu/galaxon/

game design partner newage studios anywhere programmers i am looking for a programmer who is great with either javascript or c#
some one who has and can use unity 3d well,and wants to partner up with someone who is very artistic and experience with 3d modeling.
please like games genres such as survival, horror, sandbox, crafting, co-op, open world,
game inspirations:
the forest
don't starve
rust
minecraft
salt
my skills:
over a years experience with blender.
more then 5 years experience in sound design.
over a years experience with photoshop and gimp.
a years experience with cry engine and unreal engine.
less then a year experience with unity 3d.
great time commitment.
your skills:
you must have over a years experience with unity 3d.
you must have great time commitment.
you must be able to find errors in code and fix.
you must be friendly and great at communicating ideas.
extra:
if you have any other skills such as animation or concept artist ect, please add in your resume.
how we will work together:
we will organize game ideas and produce them to the best of are ability.and make money of those games, late night skypes and or emails will be used to communicate these ideas.
compensation:
there will be no pay for now but any game we make and sell we will split profits 50/50.

game development partner pycabit, llc anywhere artists hey!
i'm looking for one person to join me on my quest to develop, release, and make money off of awesome games.
here are my skills:
- excellent skills with unity (c#)
- decent with blender
- decent with pixel art in photoshop
- excellent time commitment
my experience:
- over a year of experience in using unity 3d
- almost a year of experience in using blender
- almost a year of experience in using photoshop for pixel art
your skills:
- excellent with game design
- excellent project scoping skills
- excellent 3d modeling skills
- excellent animation skills
- excellent 2d art skills
- excellent time commitment
your experience:
- at least one year of experience in modeling, texturing, rigging, animating, drawing, and game design.
how we will work:
- both of us will closely work together to plan and organize ideas which we will develop into games. i will be in charge of all programming related tasks, while you will be responsible for creating all of the graphical assets needed for our projects. you will upload any developed assets to our shared dropbox account.
agreement:
- we will each receive 50% of the revenue from games we develop together.

general programmer for simple 2d smartphone/steam indie game anywhere anywhere programmers my name is sven rehbronn and i thank you for considering this job.
i am a vector artist and currently practice simple animation. i wish to create a very simple game for which i require a programmer. the game will be 2d pixel-side-scrolling-tower-defense game with simple level progression through ever increasing diffculty. this game would motivate to use efficiency to reach the next stages. (a leaderboard would be appreciated to keep motivation)
if you have interest in creating this game and wish to potentially earn a lot of money, then feel free to contact me. in case of success, further cooperation would be great, maybe even leading to creating our own simple developer group.
requirements:
- general programming for windows or smartphones (example work)
- purposefulness, speed, dedication and free time for this project
- cooperation with a development beginner (e.g telling me what file format you require the assets to be)
potential results (earnings):
- 50% of all sales income
- further development with me

graduate sound designer/voice over artist/composer and foley artist anywhere anywhere audio/music =======================================================================
recent graduate from hull university with a strong passion for creating audio and music for games. looking to fill my portfolio, so looking for free work. my final study focused on composing for video games and sound design. i re-created all the sounds for minecraft and the music.
i have all the hardware for creating, mixing, mastering and recording sound and music, including an extensive sound fx catalog that i have built up during my time at university, that currently contains over 2000 samples and 1500 sound effects.
if you'd like any audio work doing then contact at me: jord.rouse@gmail.com and i'll get back to you.
a small selection of my work can be found on my soundcloud: https://soundcloud.com/h_jord_h
or on my youtube account: www.youtube.com/hjordh
i will require art work or a video clip just to get an idea of what art style and direction your work is going to ensure we reach the best possible outcome.
======================================================================

gui/concept artist *royalties* revelations studios anywhere artists this is a message to gui/concept artist looking to join a passionate group of indie developers. we are your career resource. here at revelation studios, we pride ourselves on innovation, team work, and dedication, both to our game and our employees. there is no experience required to join our team. all you need is a positive attitude, a strong work ethic, and a passion to succeed.
our current project is a survival horror game. this game puts you right into the mind of a willful and daring female lead who is on a voyage to a new utopia when the engines suddenly fail. she is the only hope for all the passengers on the ship, and must fight her way through rogue robots, space pirates, crazed passengers on neurotoxins, and her own fears to fix the engines and get the voyage back on track.
as the gui/concept artist, you will be working closely with the creative director and the programmer on creating the interface of the game, working on things like the start menu and the pause screen. you will also be developing concept art for the team to build the game on. your work will be the face of our game!
all employees are entered into a contractual agreement, so your job is secure as long as you want it. pay for this game development will be 5% net royalties, but all of our loyal artists who stay for our next successful game development will become full employees and receive a salary from the earnings of this first installment.
we look forward to hearing from you soon about your desire to join our innovative team. please send your resume and portfolio to nstavish.2014@gmail.com to be considered for this amazing chance to join up with a company on its way to the top. be here right from the start. loyalty is always rewarded.

illustrator/concept artist crony games anywhere artists looking for talented concept artist to help out on creating the worlds next generation of monsters.
we are aiming to create a beautiful new monster line up for our next fun arena monster battle game.
anyone with an illustration background or concept artist background would be greatly appreciated.
we treat this game with great care and the art team works patiently usually only one hour a week. (we understand everyone has busy lives).
do you love monster?! do you love and have a passion for your art?!
we are always looking for great talent and passionate people.
your task will mainly be creating concept creatures around 5-8 per week. mainly aiming to work for just one hour a week.
show off your talents let us know what you have.
all art made by the artist is equally theirs as of the teams.
come build your portfolio with putting your extra spare time to something useful on the side.
most of the artist that have helped out have been people who are tired of making random art just because and wanted to put more of their awesome talent toward something they will see grow. how many artist wouldn't love seeing their creatures come to life in 3d and admired by the world! :d

illustrator/digital painter lava games company anywhere artists we're currently looking for an illustrator or digital painter to color in and polish 2d level designs. the incumbent will receive fully detailed sketches for different sections of an indie game, and will need to reproduce each room in each section in full color. further details will be given to those who are selected for the role.
please apply with your cv and a link to your portfolio. the style we're looking for involves lots of color blending and light/shadow play. to be a little more specific, we're aiming for the style that blends the color of lights in with the surrounding colors, and uses dark purples and blues for darker areas. examples will be provided to those selected for the role.
this is an unpaid role, and is intended for candidates that would like to gain more experience and add to their cv and portfolio.
about us:
we're a start-up video game development company. currently, we have almost a dozen fully developed ideas just waiting to be made into games. our goal is to start up with a first title that is captivating enough to set a minimum standard for our games, yet not so loaded with our ideas that it would prove to be overwhelming to our currently small start-up team. we're very confident that this title will entertain many and will bring with it a sense of wonderment that will leave gamers wanting more. and this is just the start...
tell your friends! we are constantly looking for more talented individuals to join our team.
we look forward to hearing from you.

indie hiphopster hop artist looking to work for project anywhere anywhere audio/music hello my name's bigsleepraps.
i'm a small indie rap artist. but i'd really like to work on an indie game. i don't have a lot of skills when it comes to audio mixing. i can clean audio decently but nothing professional i don't make beats.
i just rap and i feel like i might be able to do some vocal acting it just seemed like fun so if you need someone to make a song (not a whole games soundtrack). but a song with a theme i'd be glad to help if i can. please keep me in mind and if you think i might be right for the job.
messege me at bigsleepraps@gmail.com
i do have my soundcloud link up and i also have a myspace, facebook, youtube and skype.
skype: ibeatbox1
youtube: https://www.youtube.com/channel/ucw7ablvua7diy34mae7jy7q
soundcloud: https://soundcloud.com/bigsleepraps_suburbanhoodhero
that's basically it. i've never worked for a indie company befor or anything so i'm obviously very new.

level deisgner demigod studios anywhere | skype level designers demigod studios is looking for a skilled level designer with knowledge of unity and also 3d studio max or maya.
responsibilities:
1) be able to communicate with other members of the team
2) have the skill to visualize the ideas and the designs of the game.
3) be able to build locations in the editor with existing meshes, tools and the help of environment artists.
4) be a good teammate and have positive attitude towards the others
5) accept positive criticism and be able to improve yourself
6) be able to communicate almost daily through skype
required skills:
1) prepare sketches and maps for new locations (2d & 3d).
2) have some knowledge of real world geography and topography.
3) knowledge of 3ds max or any other leading software such as maya.
4) knowledge of the unity game engine.
5) be flexible with priorities that are given
desired (but not necessary) skills:
1) have shipped 1 commercial title
this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

level designer infinity interactive anywhere programmers hello,
we at infinity interactive are looking for talented level designers who have preferably had experience with unreal engine 4 or 3.
there are some requirements, those being experience with the unreal engine, for example have the ability to at least make a functional level. you will also have to have an unreal engine 4 license to legally edit the game and so on.
if you are working with another team please let us know before hand so that we are aware of this.
requirements:
- experience with unreal engine 4 (or 3).
- good knowledge of lods, optimization, importing meshes & textures and material creation in engine.
- good knowledge of all the tools that unreal engine 4 offers.
- good at working in a small team and keep communication.
preferences:
- good knowledge of blueprints system.
- good knowledge of geometry tools (landscaping and such).
thankyou for reading, we hope you consider us!
-notes-
- jobs at infinity are currently unpaid however we do eventually aim to make a profit.
- communication is key here at infinity, if anyone is inactive they may be dropped from the team (don't worry, if you're not going to be around due to something please let us know before hand).

level designer enjoyable games anywhere level designers hello everyone!
i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future.
right now we're in search of a level designers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we want to help the younger level designer to grow in the industry. of course the ideal would have been to have at least one experience level designer in the team but i promise we will consider each application we will receive.
now let me tell you more about the requirements for this open position.
requirements:
- have already created levels in unreal engine 4.
- experience with optimization techniques and material creation.
- have a licensed version of unreal engine 4.
- high level of commitment.
- good communication skills and good knowledge of the english language.
- friendly and ready to cooperate with other team members.
- ability to show some of his previous work.
more details will be discussed and disclosed later.

level designer needed! z game-production anywhere level designers hello there! we are z game-production and we need a level designer in here, for our new project: subject 49 (we may also need you at some other projects, but more late)
so here are some steps to follow, if you are interested in:
step #1:
send us some of your work, or what you did before you found this ad, to our email. when you are assigned for this job, you will have to show us your work.
step #2:
tell us how much time, will you work with, us! you can also quit when ever you want to. guilt free!
step #3:
you will need some supplies to work with us: gml basic knowledge, puzzle solving, skype, played portal or portal 2 at least once (this one is not needed exactly, but it is better, cause it gives you the view, of what kind of stuff to do)
step #4:
if you will stay a long time, you will have to work on other projects, when we say so. so yeah, don't be angry.
step #5:
if you get any psychological troubles with us, please don't sue us.
step #6:
things you should know: we don't pay (the software is free, our games are free, and we have no money)
thank you, and we appreciate you joining us!

level designer | mapper grey smoke anywhere programmers we are looking for people for hire or for permanent work.
who are we?
grey smoke is an independent game development. our members are from various countries and work for own pleasure. we have not studio or place for development. because we are working on a distance.
our projects use various genres like survival horror, quest, stealth and etc. the main part in the projects is story and game features.
what is the project?
some story:
january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...?
so the game is the first person survival horror. the protagonist must fight for life, because monsters are everywhere. you cannot hide from the monsters. they will found you anyway. yeah, it's hard game like resident evil, where you need to solve problems and look for ammo.
the protagonist will not be only in the station. he should look for somethings on alaska's natural locations.
other information:
- the game uses unrealengine4
- the game will be on windows and linux.
- the game will be published in steam.
what do we need from you?
--level designer | mapper--
to work with unrealengine4 and make various locations. before make locations you need make map of it. don't forget to show your portfolio in e-mail's message.

looker for pixel artist infamous raccoon studios anywhere artists hey guys, starting up a small game company and need a large range of staff to manage it. i have a game planned out with some objectives and complexity completed.
requirements:
- must have a running computer capable of handling semi-intensive programs, if insure talk to me.
- must understand and fluently speak english.
- mature and sensible.
- at least a couple months or years of experience.
- ready to accept instructions.
- able to not release info on game or release times.
- ready to give up hours of personal time to work on development.
- a great work ethic with the ability to keep all team members updated.
- enough social skills to communicate with other team members to assist in any problems.
- as for age, well preferably someone 13-15+ but mainly it depends on amount of stress and hard work you can endure.
- skype is needed.
- for texture artist, hopefully ps or equivalent
if this game is successfully released and sold, profits will be negotiated according to work level and effort put into project.
- patrick

looking for 3d prop or character modellers for natures wanderer green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :)
we are looking for 3d modellers that can texture their own work or do base models with uv and normal maps if needed but is needed rarely and should be able to work from reference material or concept art. other positions available look below. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-human-fisherman (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for.
intro:
“your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!?
story:
a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare?
craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer!
about the game:
nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land!
http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744
artwork style: cartoony, stylized, and very colourful.
game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less.
what we look for from people:
basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox.
c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done.
2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :)
concept artist: can do concept art for either environment and housing or monsters and npc's
3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas.
texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required!
animators: used to working with in-place animations and also familiar with animation re-targeting.
you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

looking for concept and ui artists! natures wanderer rpg ~ green thumb studios green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :)
we are looking for concept artists! artists focusing on either props/housing or characters or both are welcome. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-human-fisherman (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for.
intro:
“your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!?
story:
a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare?
craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer!
about the game:
nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land!
http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744
artwork style: cartoony, stylized, and very colourful.
game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less.
what we look for from people:
basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox.
c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done.
2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui.
concept artist: can do concept art for either environment and housing or monsters and npc's
3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas.
texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required!
animators: used to working with in-place animations and also familiar with the basics of mechanim and how the bones structures have to work accordingly.
you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

looking for modders to start small team plastk pinguin productions anywhere artists hello fellow game devlopers/modders! today i started plastik pinguin productions; a small (currently) modding team made up of people who enjoy making and modding video games.
i am a graphics artist who has spent the last year or so learning how to make video games. i just started this project called project finite. project finite is a project to make a video game using the unreal 4 engine inspired heavily by the fallout series.
if you are interested in designing and making a video game like this or if you can offer any help at all then i urge you to apply. this is going to be 100% non-profit and this is an unpaid position.
this ad is for people who do this as a hobby and want something to do in their spare time to build up their portfolio. or just really enjoy doing it. :)
i am looking for anyone who has any experience in video game design. from sound design to writing, if you think you can contribute then apply.
i am also looking for someone who has a lot of social media reach. i started a gofundme for this project to get me started but because i am so unpopular in social media i cannot get it off the ground.
so again if you are interested in starting a modding team from the ground up, don't hesitate to apply! thanks. -audley

looking for modelers and programmers bad ass elephant [bae] anywhere programmers hi,
my name's vez figo and i am a programmer.
i'm looking for members that who take part in my big project.
first of all, i want to say that i don't know if your work will be paid now; certainly it's will paid with the relase of the game. i shall leave you a much higher percentage of profit.
but i prefer members that help me for hobby not for money.
skills required for modelers:
- be available for the team.
- able to make a 3d object in cartoon style.
- creativity.
- be able to communicate through in chat with the team.
- and other things that one modeler must be able to make.
skills required for programmers:
- be available for the team.
- knowledge of javascript and c++.
- creativity.
- be able to communicate through in chat with the team.
- and other things that one programmer must be able to make.
i want that this job is more fun than frustrating ^-^
so do your part of work when you want to do and do it in a less frustrating (for example: listening music).
also, for take off the weight of the work we will a team match in some games.
it's fun ^-^
if you want to join in the project, send me an email with one your little work :)
i'm waiting for you! ;)
if you have any questions contact me at:
- steam: http://steamcommunity.com/id/playerny/
- desura: http://www.desura.com/members/playerny
- gmail: mr.vezfigo@gmail.com
best regards,
p.s.: this is a greate project and i'm sure that there are already fans that are waiting for it.
p.s.s.: who take part in this project is coll

looking for modelers and programmers at bad ass elephant [bae] bad ass elephant [bae] anywhere artists hi,
my name's vez figo and i am a programmer.
i'm looking for members that who take part in my big project.
first of all, i want to say that i don't know if your work will be paid now; certainly it's will paid with the relase of the game. i shall leave you a much higher percentage of profit.
but i prefer members that help me for hobby not for money.
skills required for modelers:
- be available for the team.
- able to make a 3d object in cartoon style.
- creativity.
- be able to communicate through in chat with the team.
- and other things that one modeler must be able to make.
skills required for programmers:
- be available for the team.
- knowledge of javascript and c++.
- creativity.
- be able to communicate through in chat with the team.
- and other things that one programmer must be able to make.
i want that this job is more fun than frustrating ^-^
so do your part of work when you want to do and do it in a less frustrating (for example: listening music).
also, for take off the weight of the work we will a team match in some games.
it's fun ^-^
if you want to join in the project, send me an email with one your little work :)
i'm waiting for you! ;)
if you have any questions contact me at:
- steam: http://steamcommunity.com/id/playerny/
- desura: http://www.desura.com/members/playerny
- gmail: mr.vezfigo@gmail.com
best regards,
p.s.: this is a greate project and i'm sure that there are already fans that are waiting for it.
p.s.s.: who take part in this project is coll

looking for multiple animators for the project natures wanderer(kickstarter) green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :)
we are looking for mainly animators and riggers but all other positions are open as we always need more hand! if you can only do base modelling that's fine and if you can only do texturing that's even better! other positions available look below. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-human-fisherman (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for.
intro:
“your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!?
story:
a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare?
craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer!
about the game:
nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land!
http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744
artwork style: cartoony, stylized, and very colourful.
game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less.
what we look for from people:
basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox.
c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done.
2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :)
concept artist: can do concept art for either environment and housing or monsters and npc's
3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas.
texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required!
animators: used to working with in-place animations and also familiar with animation re-targeting.
you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

looking for programmers // pvp dungeon crawler anywhere anywhere programmers hello!
we're looking for programmers to help with the project (for the game here: http://steamcommunity.com/sharedfiles/filedetails/?id=320154534&searchtext;= )
please message if interested! ( eldwin11929@yahoo.com )
we're using unity, c#, and the game will be in 3d. the game is primarily multiplayer based.
additional project info: (from project above)
summary:
bassetune reapers is a player-verus-player, competitive dungeon crawler. this basically takes on aspects of dungeon crawling, but with a more aggressive setting. players will have the option to play as the "dungeon-crawlers" (called the 'knights', or "knight class", in-game) or as the "dungeon" itself (literally called the 'bosses', or "boss class", in-game). what this means is that players can choose to play as the people invading the dungeon, or as the dungeon-holders themselves.
key features:
- intense, fast-paced combat
- multiple skills, weapons, and ways to play the game
- tons of different bosses, minibosses, creatures and traps to utilize throughout the dungeon
- multiple unique environments
- interesting, detailed lore behind both the game and world
- intricate rpg system
- ladder and ranking system
- lots of customization for both classes

modders black lions interactive anywhere programmers any person who have the skills of animator, ai programmer or player modeller can join my company we have to make mods for mount and blade warband.
and any person who have some knowledge about modding can send request to join or company black lions interactive.we are soon starting or first project.(or first project will be making mod for mount and blade warband).
if you have good management skills or you think that you are capable for writing articles and forums you also join.
but you should tell us that what are you capable of or what you can do.
if you have any of the skills you are capable to join or company.
but we will recruit limited number of people who have management skill or are only capable of writing forums and articles for the company.
but if you are a modder, programmer etc then there is no problem we can recruit unlimited.
if your request is not accepted then we will tell you the reason. our company has a good environment and the member who will do more hardwork then other member will be rewarded with new post such as public relation manager etc.

modeler life virus games anywhere artists have knowledge in making 3d models? want to be part of a small team that's working on a small project? then join us
have skills in making
- anime type 3d models
- must be able to speak english
- must be enthusiastic!
- willing to work with a team
- able to work with deadlines
us
we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission: make games that are unique, creative, and entertaining to play!
our game
element wars is a fun fast paced moba game that blends chemistry with highly colorful anime inspired-art style with intense action. powerful elements, each with a unique design and play style, battle head-to-head across multiple maps and game modes. with a growing roster of elements, elemental wars offers endless replayability.
fight with your favorite element form the periodic table of elements
use knowledge in chemistry to form powerful combinations with your allies and pull off amazingly cool combos and decimate your foes!
add more depth to your matches by upgrading your towers and creeps change their attacks with element fusion, changing not only their visual appearances but sats as well.
get some plasmids while they're hot!
use plasmids to up your game and give you a powerful stat boost and sometimes unique effects!
feeling a bit down take up a perk! we got 50 of them to choose from.
each perk is made with a bit of humor and uniqueness in mind while still staying to the chemistry theme, granting the player small stat bonus and effects adding diversity.
achievements are not just for show! well sort of...
completing achievements will grant you the opportunity to earn rewards like special icons and borders for you to use to make you more unique, there might be special hidden skins you may unlock through achievements. show off your friends how many achievements you completed.
compete in various game modes.
have a favorite element?
buy unique and cool skin to show off your friends how cool you are.
trade and craft plasmids.
this is just a brief explanation of our game and hope for further development.
support from the community is greatly appreciated.

modeler/3d artist wanted insert best name ever anywhere artists hello i am a programmer for my new unnamed rpg. the rpg will be a open world game with hopefully randomly generated worlds and aspects to make it very re-playable while being short story wise. i have spent a while programming a 3d engine and wanted to make a game for experience. the game will be hobby based and will fairly short. if you are a artist or want to help contact me at bennettsheparddev@gmail.com here are some pics using some free art with the engine. http://imgur.com/a/8yvr1
since i already have the a lot of code already done you will not have to worry about the game never being coded and your models going to waste. however if you do not think you will be able to be active please tell us as soon as you apply we won't judge. if you do not speak english please also tell us before hand you must be able to speak the basics to join. note that this is hobby based so the game presumably will not be making anyone money.
if it does then of course you will get a decent cut. again please contact me here bennettsheparddev@gmail.com i hope to see your email soon!

music and sound composer survival island anywhere audio/music you don't need any experience working on other projects although i'd require a small portfolio of music or sound effects that you've created. you'll be working in a team of around three. communication would be done via email. i would require both music and sound effects.
the game itself is a 2d top-down adventure/survival game with a pixel art style and is to be coded in html. the game is to be released in web format initially with mobile releases in mind for the future. the game is relaxed and quite quirky so the music should fit in. the game focuses on the player who is stranded on an island with nothing to aid his survival. he must collect resources, create tools and hunt for food. use any software you please. the game is currently in early development.
for more information just send me an email. you won't need to know any coding languages although a basic understanding would be helpful.there will be no commission pay for the job although a share from advert profit is to be discussed at a later date. i am very accepting of people with no or little experience and would encourage you to apply. if you have any queries please don't hesitate to ask via email.

music and sound production (professional) tagirijus anywhere - remote work audio/music i am a young composer and sound designer from germany. my skills are very versatile:
music prouction
orchestral
big band
jazz
rock
funk
electronic
piano
kids
folksound design
actual soundreel
foley artist
surreal sound design
sound restauration
mixing & mastering
everything that you can hear
more about me
i have over 8 years of experience in music and sound production. my previous main area was filmmusic, but i also made music and sound design for some games before. maybe you've heared "a singing comet"? that's done by me and reached over 5.5 million plays already.
i also produce demos before hiring - so feel free to contact me and get your exclusively produced demo today. (-;

music composer self anywhere audio/music hello my name is nick spann - i currently do electronic music and sound design. i am currently looking to expand my vocabulary as far as work and experience with writing music. i am new to the musical side of things for games, but i have experience with doing commerical work for plays and remixes such as andy hunter to name the few.
while i am presently interested in doing music for games it would be best to not inquire about sound design unless you have a clear goal, plan and vision set in stone. i can all sound design from foley to digital fx.
if you have a certain theme or style of music i can provide you with just about anything that you need. i am experience with cubase, fl studio, nuendo and reason.
while even my time/ availability are valuable my pricing is flexible and depends what you're inquiring about. please only contact me for serious inquiries/ projects. once we talk about your vision and project, i can give you a quote.
visit my music page: www.soundcloud.com/veidyn
i have had the chance to work with people from this community in the past, and look forward to having that opportunity once again. this is a great community and i look forward to what will be in the future!

music composer anyone anywhere audio/music hey, i'm drift. i make music for video games!
i am an experienced composer, that really enjoys making tunes for games! i am very flexible and easy to work with. also, deadlines are not a problem, a project will be done in time!
most of my songs are "8-bit" and have a retro feel. however, i am recently been pushing myself to make sounds simular to games like "transistor" and "bastion".
i tend to push myself a lot. setting new goals, and trying new things. that being said, if you want something done in a certain style, that's how it will be made.
i work for free, and for money. if you want my music for free, it's going to be a small amout. however, if you're looking for a full 'ost' for your game, that's going to cost you. my music is sold at $10 a minute per song. but, if you need a full soundtrack, i'll just sell it to you for a better deal. :)
since i am independant, i have very little experiance working with a company, but that doesn't mean i can't learn now.
my "soundcloud" and "bandcamp" are the two places i upload my tracks, so check them out:
https://soundcloud.com/drift_rom
https://drift-rom.bandcamp.com/
thanks for reading this page, it means a great deal to me!
- drift

music composer and sound designer - orchestral and electronic specialization anywhere anywhere audio/music hello!
my name is josh goodwin. i'm a composer and sound designer looking to finally work in the video game industry. i have an extensive music background having formally studied various styles of music for almost 4 years now. i have picked up sound design more recently, and have focused on capturing dialogue and field elements. you can find my portfolio on my website: http://www.joshgoodwinmusic.com/
my portfolio contains a wide range of work. this includes narrative stories supported by music, chiptune and modern electronic styles, and video games using fully integrated adaptive music and sound effects.
i most enjoy writing music for strong stories, as the music i prefer to compose delivers intense emotion.
technologically, i write within cubase le, pro tools, and logic pro x. i'm very interested in getting the opportunity to practice with middleware like fmod and wwise to experiment with new ways to implement audio.
feel free to contact me about working with both paid and unpaid projects. while paid is obviously preferable, i would still jump at the opportunity to invest some time in an unpaid project if the game concept really draws me in. pricing quotes are available upon request, and will vary based on the type and scope of game being created.

music production (orchestral and electronic) anywhere anywhere audio/music hello!
we are group of composers (alexander asimov aka helicalin, andrey alexandrov aka zirrex/ceg production and edward ramsay aka james lee grey/jlg). we are produce orchestral and electronic music for video game advertising, trailers, motion picture, and so on.
our portfolio contains a wide range of work in different styles and genres. including orchestral music, hybrid themes for action scenes and adventure, horror scenes, various kind of suspense, soundscapes, ambience, etc. also we write a custom music for trailers, teasers and company logo/presentations.
here some examples of our music (royalty free):
http://audiojungle.net/user/tsgm/portfolio
https://soundcloud.com/the-sixth-gate-music
feel free to contact us about working with both paid and unpaid projects. we always welcome any collaboration.
as for paid projects - pricing quotes are available upon request, and can vary based on the type and scope of game being created.
also we can conclude a contract of copyright transfer if needed.

new development team development group anywhere programmers looking for a time killer?
need projects?
well you came to the right place.
i need a skilled team of developers who can work together.
i'm looking for:
1. programmers (that know c++ java html)
2. skilled 2d artist
3. 2d concept artist
4. composer to make game music
5. level editor
6. creative director
to apply for this job you will need to:
1. be responsible
2. turn work in on time
3. have a good attitude
4. must have skype
5. be respectful
6. love what you do
you will be paid after the publishing of the game.
we also will be publishing more games.
the game: the game will be a pvp based game. you have
15 minutes to gather resources. after the timer you will fight a boss. if you beat the boss you can gather more resources then fight another boss. repeat this process until the final boss, which is a dragon.
we will have a crafting system. a hunger system. a heart system. lots of different weapons and armor.
to apply
email: me blitzgaming020@gmail.com
skype: craftyjames2002
steam: tga blitzstudios
hope we can be in touch.

programmer infinity interactive anywhere programmers hi,
we are looking for an experienced c++ or c# programmer for our project war of the servers. we will be using unreal engine 4 for our project so it helps if you have an understanding of unreal 4's programming + documentation or an earlier version of unreal.
for this, you will need to have an unreal 4 license to be able to legally view and edit the source project and being working so it is a necessary that you have an unreal 4 license.
finally, there is a lot of documentation with unreal 4 so if you are new to it, that is fine.
--more information--
- if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues.
--note--
please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development.
-application musts-
when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work.
we would also like to know a little more about you and what makes you want to develop games.
thankyou!

programmer infinitus designs anywhere programmers infinitus designs, a small development team working on 'yonder mmo' are currently seeking a programmer to add to our existing team!
yonder is a sandbox mmo about players working together to hone skills and overcome the natural dangers of a 17th-19th century world through crafting, building and fighting. more info on the game can be found here:
https://www.facebook.com/infidesigns
at the moment the team is comprised of two 3d artists, 1 programmer, the lead-designer (covering pr, project-management and design-planning) and an sfx artist. as such, we are currently looking to add a new programmer to our team to help bolster the work rate.
many of us operate around the gmt timezone or within 2-3 hours of it. as such, we often talk to one another and discuss progress and tasks in gmt-evenings.
we are looking for programmers who have experience with c# and, preferably, the unity engine. on top of this, they may involve coding server-related mechanics and as such, a small understanding of networking is a bonus, but not required.

programmer (c++) ricochet: source mod anywhere programmers looking for a programmer to code the core gameplay features for the ricochet: source mod. anyone applying will become a full member of the mod team and receive access to the svn and source. the immediate goals are as followed:
coding of core gameplay features. there isn't too much to do here, just a few brush and model based entities. all features are currently documented so they should already be well explained as to what each entity will do.
once those features are coded in, the game is pretty much done already. most of the art content still exists from the original project, there is already an extensive frame to build off of. we just need to implement the core gameplay features once again. i would estimate to work load to be about a few days worth, it really isn't much.
the game is being developed on the sdk 2013 engine, and will be a free product so there is no guaranteed paid. however if anything changes you will be first in line to be apart of that experience.
if you chose to, you may remain apart of the team to continue building new features. knowledge and experience with the source engine is a must!!!!
any comments/questions can be sent to me here via a pm.
best,
young

programmer c++ reminiscent echoes anywhere programmers
the shell
∴
game description
we are an indie team located in france and presently developing our game on unreal engine 4.
the shell is a narrative 3d game with gameplay elements based on survival, light and the management of two playable characters. the current step of this ambitious project is to build a prototype in order to get funding.
find more information on the game here.
thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below:
job description & responsibilities
as a programmer, you will have to work on different aspects of the game such as gameplay, ai, tools and more, depending on the team’s needs. you will also have to:
- develop in a structured way, easily maintainable, scalable and with a focus on performance
- propose to the team new ideas and solutions when needed
- work with the team members to integrate your work
- document and support your work when needed
- do other related tasks
- keen and ambitious
job skills
- expert c++ level
- experience with unreal engine 4
- good understanding of the blueprint system
- good understanding of mathematics and physics concepts
- comfortable with the agile development
- able to work in a team
- able to work with deadlines
- passion for video games
- knows places to hide the bodies of former employees
payment
even though the job is unpaid first, our collaboration might end up with a real contract.

programmer, graphics, sound artists stardog anywhere programmers as the game stardog is growing we could use people that are willing to help with the game.
needed:
python programmers or programmers that want to learn python with git knowledge
graphic people
sound people
people with love for opensource and pygame games !
if you want to know how to develop games in pygame or python or want to know more about making games. if you would love to make a space shooter a trading game and make it opensource or multiplayer and have programming, graphics or sound skills don't hesitate to contact me.
the game is a python space game that for now rest heavily on pygame to render scenes.
features particle engines, plug and play ship parts like radars, cargobays, weapons, etc, planet with gravity, enemy ai, story telling events, and much more
with the growth of the game the todo list grew even quicker, and although the tasks on the lists are lots of easy ones they still had to be done.
rewards for participating:
credits in game, perhaps with photo and or link.
name in pilot name register
freedom in what to make and how to make it
i hope to find people that have some programming experience and want to try their hand a python for a bit of game development.

programmers for (gtav rpg mod) grey's late night studios anywhere programmers requirements:
- be over the age of 15
- be able to communicate in english and over teamspeak
- have a creative mind
- the ability—or willingness to learn—to program in one or more of the following languages:
o html, css, php
o javascript
o c++
o mysql
about the project:
los santos life is an upcoming rpg modification for the highly-anticipated gta v on pc. heavily-inspired by the popular arma 3 game-mode ‘altis life’, los santos life will boast rp scenarios and features never-before thought possible! currently, we are in the process of compiling a team of loyal members to help develop the forum and community’s operations. in the coming weeks, we will continue to post more in-depth information regarding the goals of los santos life, and where exactly glnd would like to take it.
benefits:
- stake share in decisions regarding this and future projects
- increased experience in developing a game to add to your portfolio
- the involvement in a growing team of creative individuals

programmers(c++), voice actors, animators & 3d texture design n/a anywhere programmers a friend and i are working on a game that we're gonna put on pc and on ps4 (we wanted to put it on xbox as well but that's a bit too expensive for us currently). we're not too experienced with programming so we could use some assistance. we're going to be using the unity 3d engine. we're not exactly rich so we can't afford to pay very much during. we will be more than willing to negotiate pay after the fact, once profit starts rolling in.
required skills:
skills required are any of the following; knowledge on c++, 3d animation, voice acting (must be able to do at least 1-2 voices bare minimum), 3d texturing. with programming we're breaking it down to 2 branches, ai programming and game logic (meaning money system, physics, anything that doesn't have to do with the enemy entities). you're not limited to just one branch so if you have knowledge that falls into both than you're more than welcome to work in both.
about the game:
overall, it's a very borderlands/ ratchet: deadlocked style game. the concept; by the year 2168, prisoners in prison space stations across the galaxy are forced to fight for their lives as they are grouped into teams of 4 in a gladiator style tournament where they'll have to go planet to planet to complete these "deathcourses" (that usually contain 4-6 challenges) to come out of alive. the team that makes it out at the end is promised pardons for all the crimes that landed them in incarceration. another thing: the whole thing is legal and is aired across the galaxy publicly!

public relations infinity interactive anywhere public relations hello,
here at infinity, we're very busy and we don't always get the time to interact with our community the way we would like to, this is why we need you!
what do we need?
we require somebody who is good at communicating with a community as well as looking to expand the community and advertise us and our projects in effective ways. you will also require good grammar as well as a professional tone however a friendly down to earth person as well.
what will your role be?
well we would like you to be the person posting job ads, news updates (we will supply the information you need) and keeping our public relations strong. it would also be preferable to manage our social media accounts as well as getting our name and our projects out there as well as providing us with new ideas of how we could achieve this goal.
--
pr is a permanent role and we are looking for somebody who is committed to their work and enjoys what they do. we are also looking for team players considering that you will be working in a team, you will need to be very active on our social media and other media outlets, inactive people may be removed from the team unless you give us notice or an explanation.
--
please note that this is not a paid job at this moment in time unfortunately.

recruitment excelsion anywhere level designers hi im jared from excelsion studios we are a small gaming company just starting out and we are recruiting for any level programmers, artists and designers for a new 2d platformer called adventures in shadowland. we have only created one other game before this a moblie game but we here at excelsion are wanting to branch out and make something fun and exiting for both console and pc gamers.here are the details for our current project.
you and your girlfreind are walking in a park when suddenly you are attacked by a wind mage he steals you girlfreind and escapes to a portal where you then follow to the fabled shadowland on the other side you find that the wind mage has escaped to the black tower where your girlfriend is being keeped and its up to you to save her.
we will be using the unity 4.6 free edition engine for this project. we will also be using google docs and trello for organisation and file transfers.
the only things we are requireing right now are as follows: a good work ethic, patience, and a willing to make a great game. if you want any info just send a email to jjphilbrick2012@gmail.com thank you for checking out our ad.

rocket raccoon modeler (3d-modeler, main character modeler) 4212 games anywhere artists hello!
my name is andrey. (my twitter: https://twitter.com/insignia_man ). i represent team of 4212 games. we international team. in total us 5 people from the different countries: america, africa, china, russia. each of us already had successful projects in other studios. but quite recently we united in our team. also the passion to comics and, especially, to the rocket raccoon and good games united us.
we need your help!
we need 3d-modelers for creation of heroes for marvel universe fan fiction, game about the rocket raccoon and his girlfriend otter.
we can't offer you money for your work, but we can guarantee that our game will precisely reach release and your work will be seen by a great number of admirers of the marvel universe comics, cartoons and films.
if you love rocket raccoon (and other heroes of comics) as well as we - welcome to our development "tribute to rocket raccoon". game will be absolutely free. from fans and for fans. therefore we need your help!!! we will make amateur game bright and memorable.
we will make great adventure!

sfm animator portal 2: abyss anywhere artists hi, my name is francis racicot aka pac0master. i am the creator of the mod abyss for portal 2.
http://www.moddb.com/mods/portal-2-abyss
i started this mod almost two years ago and i have been working alone since then ( with the exception of some small request from time to time) now i am thinking about creating a team to work on this project and finish it for good.
i have been turning in circle for too long.
i am looking for one person who can help me out with different scenes in-game which will be created with source film maker.
it is very important to understand that this is a free job, i can not afford paying any services yet and i don't know when it would be possible. i thank a lot anyone willing to help me out with this project.
i have planned some scenes for the mod and i need someone who can stay in contact with me and discuss and create them.
of course, i need someone who is experimented with source film maker.
of course:
- you will be credited.
- you have no time restriction, take all the time you need.
- we will stay in contact via steam and skype.
thank you for your time

sfx, music artist anywhere anywhere audio/music if you are a talented audio artist that can handle all the pressure of being the main and only one responsible for every single sound in a game, we want you!
sadly we can not offer any financial aid at the moment(most starup indies cant), but we are very eager to release a new game in the following few months, we are lacking sounds, this is where you come in. once it is released (every cost concerning releasing will be covered by me) we will be setting up rev shares, and off course you will be able to add a whole released game to your portfolio and your name will be slapped on the credits and info screens without any hesitation! join us and let's make beautiful music together. pun intended
what exactly do we offer?
you will be a part of a team which listens to each others ideas, gives out constructive criticism, as we all want to be part of this industry at a professional level. most of all if we are successful at least a bit, that means that there will be more work in the future, who knows, maybe even an established studio in which you would be called as a co-founder. this is all dreams, but when you work hard enough, dreams become reality, help us reach our dream while we help you reach yours.

starting a dev team deadbeatgames anywhere web/other i am starting a game development team and i need to fill the following positions:
project manager - making sure everyone is staying on track and is up to date on all of the news for the project. must have good people skills
artists/level designers - pixel artists that can design and create characters, items, levels etc. must be able to take criticism from the entire dev team!
music/sfx composers - making music and sounds to fit whatever project we're working on. must be able to compose across a variety of genres and also, of course, accept criticism.
social media manager - someone to get our game(s) out there. designing and managing social media pages for things like twitter, facebook, youtube, etc.
web designer - someone to build and design our team's website. all i ask is that you make it pretty.
programmers - depending on your knowledge and ability, we will accommodate what language you use for coding. keep in mind games will most likely be on the scale of games like shovel knight or cavern kings
the positions are all going to be volunteer for the foreseeable future, but if any revenue is made off of a game, all contributors will receive a share.

tester videogames project tester videogames project málaga, málaga, españa qa/testers we are hiring foreigners with excellent orthography in their native language and a high level of written english to test videogames in málaga.
qualifications
knows different testing methodologies
testing certifications
training courses
required experience
experience in testing
role
together with the project coordinator, you will deliver the testing objectives on the established timeline according to
our quality standards.
testers are responsible for the localized cultural and grammatical assets in the game as well as standards checks.
testers must have a structured and orderly way of thinking, and be able to work in a multi-cultural environment sharing
thoughts and ideas.
skills
 excellent native language skills (danish, czech, dutch, english, finnish, french, german, italian, japanese, norwegian, polish, russian, swedish)
 fluency in english (written and spoken)
 good knowledge of game genres and platforms
 good teamwork and interpersonal skills
 proactive and problem solving attitude
additional information
 testing is performed in triple a testing's secure testing lab in málaga, spain.
 this is an in-house position (relocation is required).
 in force work permit or eu citizenship needed.
skills
excellent native language skills (danish, czech, dutch, english, finnish, french, german, italian, japanese, norwegian, polish, russian, swedish)
 fluency in english (written and spoken)
 good knowledge of game genres and platforms
 good teamwork and interpersonal skills
 proactive and problem solving attitude
if you are interested you can send your cv recruitment@tripleatesting.com

texture artist nighthood games anywhere artists hi i’m daniel the lead developer/director at nighthood games. we are a talented new team of writers, composers, modellers and coders all working together to create ‘heartbreaker’, a horror/adventure game.
the project is well on its way and the only position we have left to fill is that of a texturer. all we ask is that you have the time to spend on this project, are able to use blender and can complete some large sized textures.
we hope to find someone that is as excited about the project as we are that can share our loyalty and commitment to creating it.
if you are interested please send an email to danmonman@gmail.com with an example of your previous work.
thank you,
daniel.
heartbreaker:
blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witch’s lust for revenge has re-awoken too.
when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought.

texture artist, 3d artist, unwrapper mentalmeisters anywhere artists the ‪‎team behind mental omega: almost perfect yuri's revenge, the popular modification for command & conquer: red alert 2 yuri's revenge, is looking for 3d artists experienced with uvw maps and texturing 3d models.
we're looking for people who can help speed up the development of a new set of structures, for which we already have plenty of finished models.
recommended tool to work with the model is 3ds max, however it is possible to deliver them to a person working in blender if neccessary.
mental omega: almost perfect yuri's revenge is a free unofficial expansion pack for command & conquer red alert 2 yuri's revenge (from westwood studios), which retells and continues the storyline of the original game. enhanced with ares dll, mental omega 3.0 strives to bring new features to red alert 2 yuri’s revenge.
learn more about this unofficial expansion pack for westwood's classic rts at http://mentalomega.com

texture artists enjoyable games anywhere artists hello!
i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future.
we're always in search of talented people who are willing to join the team. in this ad i will talk only about the texture artist position. at the moment we're searching for texturer/s for environment objects (both organics as hard surface), guns and vehicles. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team.
now let me tell you more about the requirements for this open positions.
- high level of commitment to an ambitious project
- good knowledge of uv mapping
- ability to create textures (diffuse, normal, displacement, ambient occlusion, specular) in different sizes.
- ability to save texture in .png, .jpg or .tga .
- will to analyze excisting material in order to create realistic texture.
- good knowledge of photoshop, xnormal or crazybump and owns one of those software.
- good communication skills and good knowledge of the english language.
- friendly and ready to work with other 3d artist and other team members.
more details will be discussed and disclosed later.

the last man charlykate barcelona programmers i am spanish, my english is not very good sorry.
the game is about the last man of the world, he collects, survives. etc. you can kill animals and enemies yo have one axe, you can cut trees and all that you want. the game was developed for letiskate and carles, carles do the scripts and part of map and models, and letis do the artistic part.
the models are created with blender and we gonna do better in the “pas” of the time, and do other animals enemies and other things. if do you like the game please support them.
for the moment we don’t have a playable alpha for you and we are creating new characters and objects, for the moment we have a rabbit, pig, deer and birds. we gona create a different trees, different landscapes for the game: like a desert, enchanted wood, abandoned city, underground map. etc. the plan is han git on steam wen it is a playable game and almost finished.
the objective are: you have a funny time.
sorry if you don’t understand me, my english is not very good.
thanks for your attention guys

unity developer with turn-based experience tabletop-gaming-net anywhere programmers i'm looking for an experienced unity dev to work on an interesting turn-based, multiplayer, tabletop-style game for pc and mac (with ios and android to follow later).
the game is an ocean orientated 'virtual tabletop' style, with two players playing against each other. the programmer needs skills in multiplayer, turn-based, stat based battles, a little creative flair in implementation, and above all dedication to at least producing a working demo within a reasonable time. please do not get in touch if you think that you'd just like to have a stab at this and in 2 months just stop working on it and ignore the emails. i really want dedication, and in return you'll have an artist and a graphics guy with equal or greater dedication in return.
i have a great artist working on unit types. i myself am providing project management, writing, music, and sound effects. i'd really like to drive this to a solid result so be prepared to be driven hard :)
our aim is to produce a working model for the game, move toward kickstarter, indigogo, steam green light etc, and hopefully get the backing to move forward. anything monetary that the work gets us is equally shared. if we all produce something great then we all share that.
this will be our first game, and although it will mostly be made for love - love doesn't pay the bills so the ultimate goal is to produce a fully functional, buy it on steam, game.

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine.
responsibilities:
1) be able to communicate with other members of the team
2) have the skill to gather all assets and turn them into a playable form
3) be a good teammate and have positive attitude towards the others
4) accept positive criticism and be able to improve yourself
5) be able to learn new engines and apis depending on the situation
6) be able to communicate almost daily through skype
required skills:
1) have knowledge of some of the following programming languages: c# or javascript
2) have knowledge of the unity engine
3) be flexible with priorities that are given to you
desired (but not necessary) skills:
1) have previous experience with game development
2) have shipped 1 commercial title
this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

unity programmer dragon zephyr anywhere programmers we are looking for unity programmer for our game.
requirements:
medium unity programming skills
be online/talk with the team at least twice a week.(daily would be the best)
be creative and contribute with ideas from a programmers point of view
we will always accept help from friends/team even if they are not willing to stay till the release of a demo/full release.
about the game:
the 5 races( aqueyos, skyriders, elves, humans and lynx) live on a planet called xenorth.
this mysterious planet filled with magic is attacked by an evil dragon who will constantly try to dominate the planet.
defeating him will require a lot of teamwork and experience which you can gain by adventuring all around xenorth. (all
around, get it? its a planet, its round.....)
our main goal is to build a fantasy mmorpg in a creative way.
before releasing the mmorpg we will create small demos like a mine or a city or a racial territory.
any profit from this project will be shared with the developers based on contribution.

unity programmer & new team assembly mad unicorn games anywhere programmers hello,
my name is noah co-owner of mad unicorn games & designer of radical heroes. as the focus of radical heroes shifts off of my shoulders i will be branching off and forming a new development team focused on a new innovative retro sandbox game. the project is full of vibrant color and is meant to be enjoyed by all, single player, co-op and multiplayer modes all planed. i'm going for a teen rated level. more will be discussed upon acceptance to the team. i am looking for a few talented people who are interested in working on a midsize project and starting a new company from scratch. there is already a solid base for the new project and with my first game green lit things are looking up! must be able to provide samples of your work preferably you best retro stuff. this is a non-paid position "for now" there are plans for a kick starter as well as other media and press avenues. all goes even sorta right we will all do just fine.
the programmer selected must be able to port the project to many different mediums pc, mac, linux, consoles, ios you get it! the project should port with out any size or graphics problems therefore looking the same on all mediums. i do not see the need for more then one programmer for this project. sound design must blend retro and current styles to create something magical! think chip-tones and happy dub-stepish light techno!
persons needed:
programmer: preferably well versed in unity!
sound engineer: with a heart for retro!
2d/3d artist / animator (3ds max low poly skills & photoshop pixel skills)
must have skype: think you want to take this journey with me? send me your resume at: ectoplazum@yahoo.com

unity programmer for tycoon game maleficus studio anywhere|skype programmers maleficus studio here and we are recruiting willing programmers for metalhead tycoon once more. the game on greenlight ,even though lately has been a bit inactive, managed to get plenty votes which placed it in a pretty good spot on the list. so we are back redeveloping everything from scratch code-wise and we will have some major graphic updates.
requirements
1) you have a good understanding on how video games are developed
2) you are creative and ready to give a lot of time in the project
3) you have the skills it takes to write the code in unity for a more in-depth tycoon game.
4) english speaker and active on skype
desired skills
1) previous experience in video games
2) basic knowledge of game engines
3) communicative
be sure to also understand that this is the first project we are working on. that means this position is not paid and if the game reaches the goals we currently have,you will be attributed with a percentage from the sales.we do believe this will be a successful title and with your help we can accomplish that
-maleficus studio

unity programmer needed programmer anywhere programmers we are looking for unity programmer for our game.
currently our game have been in development for about 1 month.
there havint been much improvement there is only 2 team members
in our team now and we like to improve the number of team members
in our game

unity programmer [mid-level] programmer anywhere programmers i'm looking for unity programmer for our indie game based around tabletop wargaming. the game outline has been in development for about 1 month. this is to outline the gdd and gameplay mechanics.
there are currently 2 team members 2d/3d graphics, and (myself) music, project management, and web.
>>>
medium unity programming skills means i'd expect you to know your stuff.
the programmer needs to be active in development and dedicate time to the project. this simply means keep talking, always try to keep us to date with what you're doing. this is a remote role so we just need to know you're working and not hanging out in a cafe sipping latte's and chatting up girls ;)
i drive the project relatively hard as i really want this game to be produced. so just please keep that in mind. if we all dedicate at least one month to the project we can easily produce a working demo, or at the very least a working concept.
>>>
without giving too much away the game involves several mechanics.
genre : 'sea-based' tabletop skirmish game
2d / 3d : we're currently undecided, so let's say 2.5d - with an overhead view.
single player / multiplayer : multiplayer. 2 players head to head.
play style : turn based with multiple actions per turn.
ai : currently we're focusing on 2 player only, but of course we'd like to add single later. so ai coding is needed.
the programmer should have at least 1 year experience with unity engine, should know c# and networked gameplay. if you have some experience with tabletop games such as warhammer, flames of war, warmachine etc then that's great but not entirely necessary.
programmer must agree to:
1. dedicate time. please don't tell me 'i'm busy on other projects and you have to wait'.
2. upload end of week progress to an ftp server - for backup and review purposes.
3. be in contact daily (or every other day) to ensure they're on track with requirements.
4. treat this as a remote employment position, not something to do when you have a bit of time.
in return you get 2 individuals you can trust, rely on, and will provide the same dedication in return.
>>>
aim
the first aim is to build a working prototype demo. it can be achieved in one month, maybe two. so all i'm asking is for a programmer to focus for one month on this to really push the concept forward.
once we have a working model and we can prove the concept we can discuss the next steps together as a team. this may included changes to the way the game works, the art style, the viewpoint etc. this is a team game after all!
>>>
if we do make any profit from this project it will be shared with everyone based on their individual input. put more effort and time and dedication in and in return i feel it's entirely fair to provide more % return. there will only ever be three people involved in this so at very least it's a 3 way split.
the programmer needs to be 17+, speak good english, and be willing to positively contribute to the project with knowledge, skill, and creative input.
>>>
kickstarter? indigogo??
the end result of this demo is to produce something that will enable us to push the game onto platforms such as steamgreen light, kickstarter, indigogo etc. for that we need a working demonstration of ability and passion.
please get in touch if you'd like to get involved. i really believe the game we have outlined will work well, be enjoyable, and ultimately profitable.
thanks for reading this far.

unreal engine 4 material creator/editor enjoyable games anywhere artists hello everyone!
i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future.
we recently added to the team quite few new people and the modeling process is going quite good but since we've more people working on environment and character we feel like the production speed will increase and since not everyone of our artist has access to ue4 we would like to find someone who is experienced in creating materials in unreal engine 4. we're going aiming for realistic outlook so we need someone, or more than just one person, who can recreate realistic materials to bring even more realism to the game.
please feel free to check our game's page on indiedb searching for a game called project ttt.
the main requirements for this position are:
- have access to ue4,
- have experience in material creation
- abiility to show previous works
- team player
- good knowledge of the english language
- high level of commitment
more details will be discussed and disclosed later.

voice actor infinity interactive anywhere audio/music hi!
infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game.
we are looking for people who think they are able to meet the descriptions of the voices required as well as meet the requirements!
for this project we are looking for people who have a very talented voice and can adapt. we are also looking for people who have voices that simply stand out.
the roles you will be filling is character model's voices such as reactions or small dialogue and there is a specific role for an announcer.
you must have equipment capable of recording high quality pieces without any background noise.
--note--
please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project on top of our current project which could lead on to paid development.
-application musts-
when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of your work.
thankyou!

voiceover artist, sound designer and composer looking for work anywhere anywhere audio/music aspiring sound designer/composer/producer/voice actor looking for work and roles with indie game makers and developers, looking to gain good working relationships with hopefully regular work and commissions. i am creative, professional, reliable and driven and have a well equipped recording studio with high end analogue and digital equipment at my disposal, where i have engineered, mixed and mastered lots of bands/artists and have produced soundtracks and foley/sound design for indie games and indie films, as well as building up my own custom sound library.
i am really driven to break out into the game audio industry and eagerly awaiting to gain connections with professionals and people with a similar mindset that are passionate about there craft and work. for any info, enquiries and sound clips please email me, to check out some examples of my work head on over to my website http://www.skyphonic.com or any of the following links:
soundcloud: https://soundcloud.com/rosscopson
studio page: https://www.facebook.com/pages/skyphonic-productions/489899217719854?fref=ts
linkedin: http://uk.linkedin.com/pub/ross-copson/73/777/6bb/
- ross

wanted: programmers & game designers anywhere anywhere programmers hi everyone,
we're in the concept phase of a 3d scifi zelda-style pirate game.
it's been in design for a few months now and we're looking for programmers and game designers to set up the game.
we're planning to build the game in unity so any c# or javascript knowledge would be useful.
nevertheless anyone with any skill can join, as long as you have enough motivation for the project.
we might use blender as well, for the 3d models.
as a game designer, you're responsible for designing the gameplay, weapons, puzzles and levels.
as a programmer, you will input art in the engine, from characters, to items to enemies, all the interaction. you will work together closely with the game designer, or you could do both.
the game will be divided in small episodes, the pilot episode will be free to gain publicity. the game will be released for pc, and will be aimed to be released on a lot of media on this platform, such as steam.
a mac and linux version will also be taken into consideration when the game proves to be popular. sequel episodes will be released for profit, which will be shared.

website programmer duocore studios anywhere programmers duocore studios is looking for web programmers fluent in js, html, php, css, and mysql to design us a website. we need to have a login and registration page, and the ability to create a personalized users area. this is an unpaid voluntary job, however, if we take off, and receive considerable amounts of profit, we will begin to pay anyone we accept.
requirements:
javascript
html
php
css
sql
networking knowledge
projects:
user interactive website
game inventory system
this will be unpaid, however, you will be paid a royalty of the final profit from all of our projects!
personal requirements:
good people skills
ability to work with a team
good work ethic
deadline:
the project will need to be completed by late february.
location:
you can complete the project from anywhere. it is not locked down to a particular region, but you must have skype.
we will be selecting anywhere from 1 to 12 web developers for the project. you can leave anytime, but your work will remain property of duocore studios and affiliates. so, apply, show off your skills, and good luck!

whole new team - dark survival open world game silent horizons entertainment anywhere artists hey there. my name is matthew and currently i work as a full time 3d artist in a company focusing on vr technologies.
with the following lines i would like to introduce to you a project of mine.
possibly you noticed the big boom of survival sandbox games lately like myself. all those generic clones of once interesting formula quickly becoming borring thanks to repetitive gameplay and generaly no new elements. i myself am big
fan of the genre, but i´ve found that there isn´t any game that would fullfill what i am seeking for. on one side you have those overly realistic games ruining the gameplay thanks to that, on the other you have games entertaining at the
start but too shallow to be enjoyable for a longer time.
and that is something i want to change. i want to change it with my own project. with a non-generic, semi-sanbox, open world survival game set in the medieval dark ages. without stupid zombies, without plain lifeless world and hopefully
without all those irritating elements i hate on games so much. i want to create something different, something really awesome, something people will love to play and remember for long time.
unfortunatelly that´s it for now :) i am sure you understand, why i don´t want to share any more info here - it is just a precaution.
same as why i wont share it with you just from the start. i need to see you are really willing to work on this.
i am looking for enthusiastic and dedicated people who would like to participate. and only for the ones who are really sure they want to do this, not for those who just "ok i will try it if its fun to make some game". so think twice
before you let me know :p
so, enough with the tough talk (even though i really mean it) and to something more pleasant.
general points:
- realistic graphics
- dark, scary atmosphere
- survival game
- thorough levelling system
- mature content (blood & gore)
....much more
does this project sound interesting to you? would you like to participate? in that case, you should read further and find out what if you are the right person for this task.
general skills needed:
team player - cooperating with others without any problems.
communication - sharing your suggestions, problems and ideas with the rest of the team.
selfsufficiency - capable of doing your designated work without any supervising.
time for the project - atleast few hours a week. but do not worry, i am no slave driver. as i mentioned, i myself have a full-time job, so i perfectly understand how problematic time management can be.
good english skill - ability to communicate and to understand other team members
generally being a cool gal or dude :d

writer/reporter writer for indie mmo news website anywhere web/other true indie mmo is looking for indie mmo enthusiasts that want to write about games they are playing and are passionate about. help spread the word of amazing projects through your own words!
true indie mmo has embarked on a challenging expedition to help redefine the term indie for massive multi-player online games. we believe that there are far more note worthy projects and games that get glossed over as "indie" titles win awards they shouldn't have.
we want the line a little more visible.
running a personal gaming blog can be challenging as i personally know. help feed your passion to the viewing public through articles as well as promote your own website in the process!
are you a writer looking to connect with developers and hone your skills as reporter? we all need to start somewhere, so why not be part of a team in the process. help true indie mmo help you!
maybe you are a hobbyist that uses blender, unity and ue4 etc and want another place to promote your guides or projects. we have spots for you to as long as you are willing to write about your experiences!
do you stream using twitch and hitbox but specialize in only indie mmo games? send me an email as there is potential for a partnership. we can help each other!
if you have any questions or interest please contact me in email.

[lfw] indie singer/composer/producer anywhere united states audio/music hello,
my name is praxys - i'm an indie singer, composer and producer from the washington, dc region. i've recorded two studio albums - my work can be found at www.praxysmusic.com. i have experience in several creative fields, serving for effective communication with both designers and artists. i can cater to different themes, and am able to work with projects in a variety of styles. outside-the-box thinker, producer and designer with an eye for design. i have experience with adobe audition, sony soundforge, ableton live suite, logic pro, propellerhead reason and other audio workstations. i am also able to compose and record songs for final-product advertisement and promotion, such as tv spots. contact me with project specifics, and we can work out a quote. thanks.
skillset
audio: composition, recording, production, mixing, mastering and performance
sound design:
middleware - fmod & wwise
applications - background, design, hard and foley effects
contact (please serious inquiries only):
email - contact@praxysmusic.com
rates:
rates vary per project.

[recruiting] red river - dark medieval rpg red river anywhere artists the game sets the player in the boots of the drifter parcival godrigson; a charlatan, scavenger and hired sword - used and protected from the law by the merchant's guild. tasked with acquiring a deceased nobleman's tournament prize, he will be pulled into the thick of the imminent war he so direly tried to avoid. yet the war, will be the least of his troubles - come nightfall.
birmwood is a dark medieval rpg with slavic inspiration. the game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. birmwood takes place in a fully custom fiction worked on for five years and features an in-depth lore. the game (not the fiction) is inspired by titles such as: gothic (1, 2), witcher (1, 2) and zelda. focusing on exploration and immersing the player in a rich setting. a great focus is laid on the player's interaction with the world and its inhabitants - not everything has to be killed and monsters have a greater reason to exist beyond filling the space.
our style
for the game, we wish to focus on making our own style and tell the story through it. while a realistic approach would further add to our adult focused story, it can also quickly get outdated, thus a rather stylized and with that semi-realistic style comes in order.
the style of games such as dishonored, bioshock is really something we take to heart.
the current team
the following positions are taken by the current team:
- 3d modeller (structures)
- concept artist (character, structure, monster)
- audio (music and sound effects)
- voice acting (main characters, monsters)
- writer
- graphic artist
- texture artist
what we need
to realize this project, we require the following roles:
- 3d modeller (environment, props, character)
- environment concept artist (creating the scenes)
- monster concept artist

[rev-share] looking for a 3d artist oculus rift project team simelone anywhere artists we're looking for a 3d artist to join our team working on a new and unique gameplay experience incorporating full-body action from the player, powered by oculus rift, microphone-input and more to come. we were mentioned in multiple national magazines and had a booth at gamescom last year, visited by over 5'000 people playing the game's prototype - now heading for a steam greenlight launch! but we need some additional members to help us out going full force! :)
your competences should lie in **stylized 3d character modelling, rigging and texturing**. please have a look at these pictures to get a better understanding of the style we're going for.
- 3d model in-game http://i.imgur.com/uiqzcsx.jpg
- 3d model in-game http://i.imgur.com/wglzcbs.jpg
- character concept http://i.imgur.com/otwybtv.png
- cocept from a level http://i.imgur.com/8kz8pnr.jpg
so, if you're interested in becoming a part of our team, please reach out to me (details below). for more information regarding the project, feel free to visit our indiedb-page (http://www.indiedb.com/games/simelone).

[rev-share]pr lead at starboard games llc starboard games llc online, skype public relations starboard games llc is an indie gaming studio comprised of highly professional and friendly people.
we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling.
if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!!
we are looking for a pr specialist for our upcoming title int.
duties:
1. direct the pr department by providing weekly agendas, goals, and assignments.
2. manage newsletters, multiple blogs, forums, and provide outreach to additional communities.
3. manage social media and provide regular updates.
4. collaborate with artists to produce concept-to-product videos.
5. prepare weekly presentation of social media statistics.
requirements:
1. hold a communications degree or be able to provide past game's you have worked on in a similar position.
2. able to commit 20+ hours per week to starboard games projects.
3. able to accept constructive feedback and improve based on feedbacks.
we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews

[royalty] the vale- multiple positions 99 bit anywhere programmers hey guys!
we (a small team of 4 persons) have recently started work on the alpha version of a first person horror game project in unreal engine 4
however, there are several positions that need to be filled.
character modeller
- we are looking for someone who is good at creating a character for the game. there will be a very limited amount of work (merely one model) and a very large deadline. however, we expect pretty detailed model. we will also need you to texture this character.keep in mind, our concept art calls for a fairly difficult and twisted character.
*ability to use zbrush or mudbox is a plus
*ability to rig your model is a phenomenal advantage
animator
- we need an animator for the game. no prior experience is needed professionally, however if you have any previous work that you have done in your free time or as a hobby it will definitely help.
*ability to rig models is very helpful
programmer(x2)
- we need programmers for the project. keep in mind that we are in ue4, so if you know how to use the blueprint system it would be pretty convenient. c++ is also an option.
one programmer will be an event programmer, while the other will handle ai programming. keep in mind ai programming will be fairly complex.
please contact us at my personal email(provided below)if you are interested. please remember that we are looking for serious candidates. if you need leave there are no issues, however we expect you not to disappear and cut contact for days and weeks on end without prior notification. we are on a fixed schedule; we plan to release the alpha by may, at which point we will launch kickstarter and greenlight.
i hope to hear from you guys soon!

[unity3d] programmer/scripter, and concept artist needed clever mystery studios anywhere programmers currently we (just me) have been in development for about 2-3 months,and there is another person apart of this team and it is our 3d modeler. our 3d modeler is looking for a concept artist to draw up some models as he creates them better with a good reference image. although i have accomplished quite a bit by myself we really need a programmer/scripter to help create scripts that i am unable to create as i am just a texture artist that knows very little about scripting.
what is our game about?
well as of now we are still deciding as our game is a fps we want to be different than all of the other games in the fps genre. but our general idea is a story mode set in the year 2025 at a time were the us government has made the wrong decision (the decision is still being thought of) and has caused country's such as russia,china,india,and north korea to turn against them and start a war. since the us is outnumbered to increase there man power they have changed the age required to join the military to the age of 16. which means that almost any man above the age of 16 is required to go to war or will be sent to prison. and all other allies of the us did not want to be involved with the war so they did not offer to help the us.
voice acting?
yes we will need voice acting but more than likely we will be looking for voice actors once we have at least half of the game done. but for now if you want to apply to voice act you need to be 16 or older and just send us an email.
to much?
honestly there's no such thing as to much because once it is complete it will be worth it.
more positions?
currently we are only looking for scripters and concept artist as all the other positions are not need at this time. for example character artist will be needed at some point. if you still would like to apply for another position just email us.
estimated development time?
since this is a rather large game it could take anywhere from 2-5 years depending on the size of our development team.
payed or volunteer?
right now we don't have any money to pay as if this was a job so we will give you a percentage of royalties depending on your position whenever we get money from sales or donations.
kickstarter/crowd funding?
although we would love to give it a try and see what happens right now we don't plan on doing this unless we get alot of feedback from our videos on youtube.
more info will be given if your application is accepted

[unpaid] 2d animators scream productions anywhere artists scream productions is an indie game company that is now taking volunteers to assist in the production of their first game. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: http://creepypasta.wikia.com/wiki/the_faceless_mourner
the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, apply. by continueing, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. we work and communicate through skype, so make sure to have an account there.
sincerely,
scream productions lead producer & director,
isasis hendrickson.

{royalty} looking to expand the team avalon games llc anywhere programmers hello everyone at moddb.
we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, shi no gemu. shi no gemu is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler.
the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power.
which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise.
we are currently looking for skilled and dedicated programmers that are fast and hard working individuals who are ready to take that first step into an ambitious project that is near ready to get funding.
for a closer look, here is our current status of our main character and an old demo from unity which we are no longer using.
https://www.facebook.com/avalongamesllc/photos/a.1520798954871569.1073741833.1458033644481434/1554285798189551/?type=1&theater;
http://avalongamesllc.com/
also check out our facebook page for more screens on characters:
https://www.facebook.com/avalongamesllc
jobs available:
3d artists (generalists are preferred but we accept anyone who can do what they are tasked to do and meet deadlines.)
3d animators
unreal engine c++ programmers
vfx artist
general skills required:
*a good teammate with a positive attitude.
*able to accept criticism and be able to improve yourself and your work.
*be able to communicate through skype with the team. (send skype name in email)
*ability to meet deadlines and adjust your workflow to meet the teams requirements.
requirements for writers:
*must submit at least two writing samples.
*five years of disciplined writing, either in a professional capacity or as a burgeoning writer with a large body of spec work.
*college degree in screenwriting, creative writing, film making, narrative design, or similar; or equivalent professional experience.
*knowledge of games and interactivity from storytelling, character development, and user engagement perspectives. you must not only play video games, but understand them as a dramatic form.
for programmers:
*knowledge in c++ for unreal engine 4
* skilled programmer in c++ for at least 3 years minimum
for 3d artists:
* capable of creating 3d models and preparing 3d models for texturing and animation.
* proficient at creating high or low polygon models.
* proficient at creating static/hard edged meshes or organic meshes.
* proficient at creating textures and maps for the meshes (mainly diffuse, specular, normals).
optional skills:
*css3, html5, php, java, jquery, photoshop, after effects, ui design
note:
we are currently looking for more environment artists and character artists to work with our current staff and also will be needing those skilled at rigging and animation who do not mind working first and being paid once the project makes money and we are also needing voice actors/actresses to join the team and also script writers.
shi no gemu is nearly ready to be marketed and we are posting this ad to fill a position which will get us where we need to be for the second cgi film we are doing which will be a game-play one. payments will be discussed but this is a position that has potential to become full-time if the game is a success. we have a team of voice actors and actresses that have starred in various indie games and animations etc. and a ton of skilled individuals on the team. we are serious and will make this game with or without you, but don't you want to be with us??
if so contact information on how to apply is below and we look forward to hearing from all of you.