Talk: StarCraft

Contents

There was always a lot of talk about Starcraft 2 (especially after Warcraft 3). Warcraft 3's great graphics engine brought a new dimension and more angles as well as increased degrees of detail. Easter eggs allowed you to experience those degrees of detail while controlling a Hydralisk in one map as well as watching marines engaged in combat during the credits. Starcraft 2: a myth, or a silent upcoming game? -- Darkstar 16:18, 12 February 2007 (UTC)

Released

Genre

Modes

Platforms

Input

Seems like there's a lot of gameplay evolution that isn't well covered - unit comparisons, standard strategies and matchup styles, famous matches, advanced control and tactics. Is there a place I can start contributing this? Particularly with someone to help me with the style guide and review?

I would start by creating new articles in the gameplay category. We sorely need some good tactics writers. Kimera 757 (talk) 12:22, 19 December 2008 (UTC)

Alright. Happy to help. I'm about a D+ on Iccup, not a tremendous player, but been playing every day for years and can help get things started and leg up to higher levels if needed. I follow the KESPA tournies pretty closely, so I'm familiar with the pro strategies even if I can't pull them off myself.

Where should I start? (link?) It seems like the general structure would need to grow - should I just take a stab at it? Obvious places would be:

the unique aspects of sc gameplay compared to other modern rts (maps, building blocks, etc, that make modern play so compelling)

typical race matchups

units and unit counters

armor and stats

Largely an update on the www.battle.net/scc page which is unfortunately rather out of date, but has great presentation.

I remember reading in one of the Guinness Books of Records that the StarCraft franchise was the best selling game, as of then. I'm not sure which one it was, 2009 or 2010, but it was around there. Alockwood1 (talk) 00:47, July 23, 2012 (UTC)

Not useful. Useful would be confirming that a factoid actually exists. Your memory is not reliable. - Meco (talk, contribs) 01:12, July 23, 2012 (UTC)

I know, that's why I didn't post it- I'd have to find the book and the section first to be sure. However, I was checking out the Wikipedia page- the references section lists the Guinness World Records Gamer's Edition for 2008- that might be something to use for checking on. Alockwood1 (talk) 00:18, July 24, 2012 (UTC)

That last post should have been the first post. It actually gives a definite point to start searching. - Meco (talk, contribs) 00:53, July 24, 2012 (UTC)

Well, here's another tidbit- on the wikiapedia page, it says that the US Air Force used the game for training tactics. Reason is, games using "current" weapons and troops didn't work too well and the Sci-Fi setting took care of some of the stress. Took a look at the source though, US Air Force: catalog, - couldn't find any mentions of Starcraft there- but that's understandable- you don't tell your recruits they'll be playing computer games. Alockwood1 (talk) 00:45, July 25, 2012 (UTC)

My first thought it that tidbit is not notable for this wiki. It's not about something intrinsic to SC, or about SC and its place in gaming, or about some fantastic application of it in some non-gaming field. I'm not sure how "fantastic" the USAF application was; it's very low key. (Compare with Corrupted Blood incident.) - Meco (talk, contribs) 02:33, July 25, 2012 (UTC)

I heard about that- glad it wasn't a real world virus, with everyone getting sick and dying- History Channel did a What-If show once for some super-flu- scary what could happen. Still, if the US Air Force still uses StarCraft (or its expansions) for training, it might be a useful tidbit, especially if a bunch of Air Force cadets start showing up at tournies as teams and winning the championship- makes me wonder if South Korea military has adopted the game as a training mechanism themselves. Alockwood1 (talk) 00:37, July 26, 2012 (UTC)