What's worse than spending the better part of a week sitting in a doctor's office unconscious and mostly nude? Having the doctor calmly talk about "rootin' around in yer noggin" while his head slides down onto the front of his torso, Shou Tucker style.

i really hate the start of new vegas, in the other games the reason you didnt know anything about the outside world was that you had lived your entire life in a isolated community and all you knew about the outside had been told and retold so many times and to so many people that the information that remained was nothing but a fairy tale, and the combat system, map and information all relies on your pip boy which was either standard issue given out to most residents or a piece of ancient technology passed down trough generations.

in new vegas you have amnesia and some dude just gives you, a complete stranger, this piece of advanced technology for no reason, and thats just the tip of the iceberg of poor writing in this game, i agree that fallout 3 had a ton of problems with its story, but new vegas makes it look like fallout 2.

Fallout is probably the only game I don't mind stealing shit from people. Simply because there is no emotional connection/benefit of withholding yourself. Karma is indeed a bitch but NOT in Fallout. It means absolute jack in the end.

Straying Bullet:Fallout is probably the only game I don't mind stealing shit from people. Simply because there is no emotional connection/benefit of withholding yourself. Karma is indeed a bitch but NOT in Fallout. It means absolute jack in the end.

Straying Bullet:Fallout is probably the only game I don't mind stealing shit from people. Simply because there is no emotional connection/benefit of withholding yourself. Karma is indeed a bitch but NOT in Fallout. It means absolute jack in the end.

EDIT, I misread someone's post which I replied to so I'm only having the second half of the post I had here:

But seriously, Fallout 2 if you actually think about it, it's beginning is even stranger than Fallout 3 or Fallout New Vegas. I mean, in Fallout 2 the fact that it was only like 80 years after fallout 1 and you're a descendant of someone who was born in the vault and has tons of experience with dealing the wasteland and yet the tribe you're born into is so pathetic with its lack of science and engineering ability. No wait, Fallout 2 can make sense only if you think that in Fallout one your character had an intelligence of like 1 but maybe a charisma score of 10.

Straying Bullet:Fallout is probably the only game I don't mind stealing shit from people. Simply because there is no emotional connection/benefit of withholding yourself. Karma is indeed a bitch but NOT in Fallout. It means absolute jack in the end.

But no, I don't play them anymore. Mind-numbing and totally not my thing/genre. I prefer Western RPG's.

That wasn't my point. My point that in JRPGs stealing often has no penalties. That is all. I wasn't saying anything about JRPGS actually being good games.

I am unaware of JRPG's allowing you to steal shit. Let alone play in a big sandbox game. But maybe because I don't keep tabs on it anymore, all I remember were turn-based battles and alot of cliche dialogue/storylines.

I miss games like Divine Divinity that allowed you to steal furniture. If it had a weight limit, you could pick it up and put it in your bag.

On a side note, too many games seem to encourage the sense of entitlement that plagues my generation. Oh sure there's a Karma meter, but morality systems are horribly flawed and far too arbitrary to be meaningful.

The GOAT made sense in FO3, even then you can skip it though. I just had a better idea. All that stuff in his house like the SMG and the chem set would make a much better test. He says "feel free to take some stuff, in exchange go help sunny, I'm sick of fixing gecko bites" If you grab the the SMG, guns; grab a nice suit, speech; etc. And there really wasn't a good way to get a pip boy.

I played pretty much the whole world OUTSIDE of vegas. The game just isn't that good. None of the characters are original or compelling, the voice acting makes you want to claw your ears out and a post-apocalyptic desert looks enough like a regular desert that it really doesn't have the "cool" factor of blown up suburbs.

Plus the vanilla game is almost unplayable without HEAVY modding. And with heavy modding you get lots o crashes.

The karma system it totally broken, you gain karma from kills so you can keep max karma as long as you butcher a few raiders occasionally, whether or not they shot first. However you lose karma for "stealing" from the powder gang prison after you wipe them out.

My mods and the game still needs work:

1. MUTI makes the interface bearable2. No karma loss for stealing to fix the stupid possession flags.3. Automatic success with lockpick/hack games, the mini games or tedious after one or two runs, just make it work if you have the skill like F2.4. No XP for lockpick/hack, the loot is the reward.5. Explosives do more damage6. Explosives knock people down7. More cars explode.8. No karma gain from kills.9. Some kind of inventory manager that renames items so they are sorted.10. Reload components found in loot.11. Energy weapon reloading made non-stupid (as in you need batteries to reload energy weapons)12. Enemies actually use up their ammo (optional to turn on enemies carry more).13. Kill camera doesn't show up every time and doesn't take as long to finish.14. Weapon upgrades for EVERY weapon, even though the mod is broken and prevents vanilla upgrades from working15. Bobbleheads added like from F316. Make the chemistry sets work everywhere (not just in Doc's house).17. Replace the cowboy robot picture with Chuck Norris.18. Energy weapons have a DR reducing perk.19. Fellout so the environment doesn't look crappy.20. Barter made much harder so the skill isn't so lame.21. Armor no longer disguises you because the whole disguise thing is broken beyond repair.22. Increase number of traps.23. Ravens don't show up on radar. (what the hell were they thinking)24. No Respawn.25. Fix performance by removing a lot of the clutter decals and objects.26. Remove markers for unexplored areas to make exploration mean something.27. Extra perks for selecting certain tag skills (really cool mod).28. Perk given every level.29. Perks have skill requirements removed (skill have stat and level requirements).30. No speed penalty for drawn weapon.31. Increase speed of bringing up pip boy.32. Fast travel from inside.33. Increase pip boy light distance.

So yeah a lot of mods, and still need more to make the game good. The crafting system is particularly poorly thought out.

Swaki:i really hate the start of new vegas, in the other games the reason you didnt know anything about the outside world was that you had lived your entire life in a isolated community and all you knew about the outside had been told and retold so many times and to so many people that the information that remained was nothing but a fairy tale, and the combat system, map and information all relies on your pip boy which was either standard issue given out to most residents or a piece of ancient technology passed down trough generations.

in new vegas you have amnesia and some dude just gives you, a complete stranger, this piece of advanced technology for no reason, and thats just the tip of the iceberg of poor writing in this game, i agree that fallout 3 had a ton of problems with its story, but new vegas makes it look like fallout 2.

pipboys were not rare at all. They were uncommon, but not rare or something to be fought over about. This isn't fallout 3, the west coast put the pieces back together and started living. Only in fallout 3 are the pipboys rare because the NPCs in fallout 3 were more retarded than the crap glen beck says. Pipboys are practically useless for anyone staying in one place unless they walk around like the courier does.

Straying Bullet:Fallout is probably the only game I don't mind stealing shit from people. Simply because there is no emotional connection/benefit of withholding yourself. Karma is indeed a bitch but NOT in Fallout. It means absolute jack in the end.

and thats just the tip of the iceberg of poor writing in this game, i agree that fallout 3 had a ton of problems with its story, but new vegas makes it look like fallout 2.

wutCare to give any examples, because Fallout 3's writing was the most abysmal I've seen in a loooooooong time.

to the first point, heres why i think you have amnesia, you don't remember anything about your life prior to waking up at the doc, his robot has to tell you how the guy looked, and a big part of the game is running around finding out where he is and who he is, you dont know where anything is, which you would expect him to do, you know being a courier and all.

i think the pipboy would be pretty valuable to a doctor, for inventory and detecting and locating radiation, wounds and poison on his patience, heck even if it only works on the guy who wears it he could just put it on his patience, look over their shoulder, easily locate the problem and save lifes.

now the poor writing, its that everything just happened before you got there, be it that some important information just imploded, like with the kings, everything they based their gang around just disappeared, no holotapes no sheet music no nothing, and holotapes are build to last, remember in the first game where you went down a nuclear crater and found a working tape, if it can survive that, it can survive anything.

and then theres just the way people act towards you, i quickly maxed out my speech skill, and the things i was able to change by passing a speech test are insane, there could be people who had done the same thing for 40+ years, who believed that what they did was the right thing, they had based their entire life around a certain belief or moral value, but then i came along and said "erhmm, no, you are wrong" and they changed their mind.

i do think new vegas is a step in the right direction for the fallout franchise, but its only a small step, all in all it was a disappointment for me, it didnt have the dark and crushing feeling fallout 1 did, it didnt have the freedom and humour fallout 2 had, and it was not as interesting to explore as fallout 3.