Price Charting - Daily updated video game prices for almost every era.

DigitPress - A wonderful source for determining loose cart rarity. It isn't perfect, but it's the best you're going to find.

Video Game Console Library - A comprehensive guide to video game consoles that are obscure, popular, new, and old. It is run by a team of passionate people dedicated to informative content and accuracy.

Console Colors This website lists almost all the color variations of retro consoles including rarity, quantity as well as other important info.

I know the argument about a CRT monitor being one of the better mediums to play video games on but can someone please tell me why all of these people with the monterous game collections that they have spent probably hundreds of thousands of dollars on have a 32" CRT television in the middle of it all? Wouldn't you want to have a nice new 60" LED/Plasma/LCD instead?!

The biggest thing for me, is that many old games that are meant to run at 60fps will do so perfectly on my CRT, but on every LCD they seem to run at 30fps, and due to half of the frames missing, the sprites on certain games will disappear when they should be doing that flicker effect (like when you get hit in Link to the Past). Also input lag.

Video games consoles from the 90's and older were not designed to run on 16x9 HDTVs. The color is often off, picture skewed, etc. They were designed to be play on 480i tube TV's and the Sony trinitron is the best of that era. Hence why most people have one.

Input lag on modern HDTV's make some games unplayable / very hard to play. Lots of older games need the timing to be just right and depending on your HDTV this actually makes some older games much harder to play.

Personally I think most games look OK on modern TVs, the exception being early 3d games like Mario cart for SNES, Starfox, N64 games...these I always prefer to play on my CRT.

No. I have a 65" plasma, but I wouldn't hook up anything older than a Dreamcast. That's why I also have a 28" CRT. You want to play games at their native resolution for best results. With retro systems on HDTVs, you're sending a 240p signal to a display that doesn't natively support 240p. That means the image has to be scaled and processed, which hurts the picture and can introduce lag. There's a very good Game Sack episode about this topic here.