Thanks to everyone who playtested the map and offered feedback. Specifically,
Clan ZPG (http://www.zpgteam.com)
Info_Beta (http://info.gamedesign.net)
and, of course, Valve Softwarewho are doing a good job in spite of the existence of maps such as Casblah and Flagrun. Don't know what they were they were thinking with those two maps... ugh.

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KNOWN BUGS:

There have been some visual anomolies known to occur with different video cards on this map. I have no idea why or what to do about it other than ignore it.

This map uses the avanti entity set with some changes to fix a few of the avanti bugs. Sadly, some of those bugs are in the TFC code and theres nothing I can do about them.

The scenario is a familiar one: Glider landings deliver troops to take control of a town. But, as usual, things didn't work out. The Glider crashes at the town's gate and the defenders have a short amount of time to prepare a defense.

The attacking team must gain control of four different Command Points. Each Command Point offers different challenges for attackers and defenders equally. Command Point One sits on the deck of a battered building. Command Point Two lies across a sunken road and a cornfield. Command Point Three is on the roof of a small hovel next to a ruined four story building. Command Point four is in the center of a bridge surrounded by tall buildings and towers.