3 Treffer

We present an approach to learning cooperative behavior of agents. Our ap-proach is based on classifying situations with the help of the nearest-neighborrule. In this context, learning amounts to evolving a set of good prototypical sit-uations. With each prototypical situation an action is associated that should beexecuted in that situation. A set of prototypical situation/action pairs togetherwith the nearest-neighbor rule represent the behavior of an agent.We demonstrate the utility of our approach in the light of variants of thewell-known pursuit game. To this end, we present a classification of variantsof the pursuit game, and we report on the results of our approach obtained forvariants regarding several aspects of the classification. A first implementationof our approach that utilizes a genetic algorithm to conduct the search for a setof suitable prototypical situation/action pairs was able to handle many differentvariants.

The team work method is a concept for distributing automated theoremprovers and so to activate several experts to work on a given problem. We haveimplemented this for pure equational logic using the unfailing KnuthADBendixcompletion procedure as basic prover. In this paper we present three classes ofexperts working in a goal oriented fashion. In general, goal oriented experts perADform their job "unfair" and so are often unable to solve a given problem alone.However, as a team member in the team work method they perform highly effiADcient, even in comparison with such respected provers as Otter 3.0 or REVEAL,as we demonstrate by examples, some of which can only be proved using teamwork.The reason for these achievements results from the fact that the team workmethod forces the experts to compete for a while and then to cooperate by exADchanging their best results. This allows one to collect "good" intermediate resultsand to forget "useless" ones. Completion based proof methods are frequently reADgarded to have the disadvantage of being not goal oriented. We believe that ourapproach overcomes this disadvantage to a large extend.

We present an overview of various learning techniques used in automated theorem provers. We characterize the main problems arising in this context and classify the solutions to these problems from published approaches. We analyze the suitability of several combinations of solutions for different approaches to theorem proving and place these combinations in a spectrum ranging from provers using very specialized learning approaches to optimally adapt to a small class of proof problems, to provers that learn more general kinds of knowledge, resulting in systems that are less efficient in special cases but show improved performance for a wide range of problems. Finally, we suggest combinations of solutions for various proof philosophies.