Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe that Early Access is the best model to explore new VR experiences. We’ve invested a lot of resources into this concept and it is very promising. But as a VR Multiplayer game, we are targeting a niche within an already small niche -- Our game won’t be ready for a full launch until we’ve implemented online multiplayer and a full single player campaign.

By releasing early, we are seeking your feedback and support as we develop the full scope of the game.

We want to provide a polished VR game that is fun for both VR and non-VR players. We operate in a self-sufficient manner as a small team of programmers. We work with external partners on the Art and Audio. All income earned in early access will be reinvested into those areas.

We develop in the open and need your feedback to build the most fun and comfortable experience possible.”

Approximately how long will this game be in Early Access?

“We plan 9-12 months of development depending on the final scope of the single player campaign. This may change depending on how much we can invest into external assets.

We are using Early Access for two things:

To get feedback on the game so we can improve it

To evaluate if there is a market for local VR multiplayer games

We are a small studio, a couple programmers and we work with outside artists for Art, Animation and Audio. We are self-sufficient internally but with your support we can invest into our external art requirements.”

How is the full version planned to differ from the Early Access version?

“Our aim for the full version is to contain:

Round-based multiplayer with headset hot seats

6 - 7 diverse game modes

Character customization

Polished art to replace all the prototype art

In Depth Tutorial for VR Novices

This is in addition to what is already available in the current version.”

What is the current state of the Early Access version?

“The Early Access version is a playable alpha, which contains:

Asymmetric local multiplayer, 1 VR + 4 non-vr players

Single-player Challenges and Missions against AI Bots

A solid, intuitive movement system - move, grab, eat, throw

Keyboard and Gamepad support for non-vr players, drop-in and out of games.

Several game modes, including Last Man Standing, Team Deathmatch, Hide and Seek, Bullrun and UFO Invaders

5 Maps

Sandbox area

An experimental area where throw in new ideas that are not quite fully done yet but are fun in-house so we thought we’d share because sharing is caring.

How are you planning on involving the Community in your development process?

Tell us what you like and what you don’t like. Share your experiences. We enjoy reading your feedback and we will use it to guide our process. We will regularly seek your input on major features. Some decisions will be put to a vote. Buy the game and shape its future.

Some of you have spent countless hours under the headset have tons of unique experiences to share. We want to your knowledge to help us improve Late For Work.

Comfort in VR is both incredibly important and hard to get right. Different players can have a vastly different definitions of what is “comfortable” in VR. Share your experiences and help us make our controls and our comfort options as awesome as possible.”

Buy Late For Work

December 17, 2018

We've just pushed out a super massive content update just in time for Christmas. OK, we may be exaggerating...a lot. Let's start again.

We just pushed out a small patch fixing a few bugs that appeared with the last update. It should clean up and fix a few issues regarding the Christmas mode (which you should definitely check out). We've also improved the collision shapes on a number of our new buildings and fixed a bug with some annoying repetitive sounds when you play Hide n Seek. Below you can find the full list of changes we made.

We hope you enjoy Late For Work with your friends and families over the holidays!

November 30, 2018

November is over, which means Christmas is right around the corner. Before we head into the holiday season, we wanted to get out one more Update for Late For Work. This one focuses on fixing a whole bunch of issues that many players have brought to our attention. We are always very glad for your Feedback!

Improved Controller Support

Late For Work will now work with almost any controller. We tackled this bug after this review from one of our players. We improved the way the game recognizes USB controllers and it should work for pretty much every controller out there. Some may have to be mapped correctly with Steam Big Picture before use however, please check out this guide.

Also we noticed that we (inadvertently) disabled inputs when the game’s window was not in focus. This means if you clicked away (perhaps on a dual screen while streaming) or a random windows pop-up appeared then you could lose controller input. This should also be fixed now!

If you still experience controller issues, please let us know on the forums or in Discord.

Additional Art Polish

Remember when we said that almost everything is new in the last big art update? Well now actually everything is new! Almost. We worked some more on the last few models that survived our art overhaul. This includes mainly the Cows (now properly distinguishable as bulls and cows), but also some other tweaks like improving the tanks (again).

When we replaced the car models in last release, we didn’t really pay attention to scale. Well, only insofar as the cars to the humans. For the cars to be big enough for the humans, they ended up being as big as the tanks. Long debates ensued on whether we should address this. Tweaking the scale of the tanks affects everything: controls, projectile strength, ease of cover, AI behavior.

But we couldn’t stand the idea of tiny tanks, so we scaled them up and fixed up all the ensuing consequences.

UI Improvements

This one has been on our todo list for a while and we are happy to have finally finished it. In-game UI should do a much better job of showing what is going on, current health, current score and so on. The Gorilla’s health and flat players’ lives are now clearly displayed at the top of the screen for the flat players, while the billboards show the same info for all players.

Also we’ve tweaked quite a bit the other “help” messages that appear to be less annoying and more context relevant. Specifically, the “reset camera with Z” message should appear less often. We also added some visual clarity to the “motivating” feature in the bull run mode to make it easier for players to understand its effect. Thank you for all the feedback on this one.

Twitch Chat Integration

This is something we wanted to integrate ever since we saw the first SnuggleTruck videos last year. We actually prototyped something 7-8 months ago but never wrapped it up because of the thousand other things to fix and improve. But, for this release, we wanted to include our first twitch chat experiment. This is as a small thank you to one of our nicest players, Mr. Pontus, who’s given us endless feedback (we know this is not “online support”, but let’s consider a first small step in that direction).

We’re not sure how many players want such a feature, but if this interests you, check it out. It’s still pretty basic, but play around a little bit and give us some feedback where you’d like to see us take it. https://discord.gg/salmigames

Of course there is much more than that. Many bugs have been fixed with this update as well. The full list of changes is below.

Changelog - Build 567

Improvements

Controls: more responsive cow movements, especially when slowing down

Controls: Added support for pretty much every USB controller

Visuals: added new models for the cows and bulls

Visuals: scaled up tanks so they are not the same size as the cars

Visuals: new map preview images with the latest art models

Visuals: added particle effects to a lot of objects when they are destroyed

Gameplay: rebalanced the health of a lot of game objects since some would never get destroyed (looking at you, barn roof)

Gameplay: changed Hide & Seek so that the gorilla automatically picks up items of players they destroy

UX: Changed the “reset camera with X” message to not appear all the time

UX: the “press X for help” message will now display if nothing else is being pressed

UX: changed the look of the aiming reticle for planes to make it more visible

UX: added some visual clarity to the “motivate” feature in bull run to make it visually clearer which cows are affected by it

Gameplay: gorilla will now lose the bull run game mode if he eats / destroys too many innocent cows

Systems: refactored game mode system to make it easier to add new game modes

Systems: “Capture VIP” game mode has been properly renamed to “Bodyguard”

Audio: when a witch picks up a human / cow in the halloween version of the UFO invaders mode she will give a maniacal laugh (you’ll have to wait for next halloween to experience that!)

Fixes

Barn roof would fail to destroy vehicles

Players could not join single player missions correctly

Billboard plane was missing its model

Bottom of the tank turret to not be see-through

Fixed the center of mass for the cows, so that they are rotating correctly when thrown into the air (thanks reddit)

Humans in the credit level now look in the right direction

Fixed a bug where AI enemies would join a game even when the AI was turned off

Ffixed the tutorial level so that the cars don’t collide with parts of the ground

Fixed a bug where the gorilla’s hand would sometimes teleport to a random location which resulted in the gorilla moving at mach 10 super speed

About This Game

In Late For Work, one player is a giant gorilla doing gorilla things. Up to 4 other players try to take down the gorilla in an epic local multiplayer VR party game. Work together to bring down the monster of immeasurable strength. Or run for your dear life. It’s an intense party game for your living room.

The game brings VR and non-VR players together into a shared experience. Swap out in-between rounds and see who can earn ultimate banana bragging rights in this crazy free for all.

Features

Fast-paced intense rounds. Take turns under the headset. Plot your next takedown.

Local multiplayer party game: a great way to include all your friends in a VR experience.

Fun, over-the-top physics where every object is a potential weapon and shield.

Playable Game Modes

Classic Deathmatch - VR gorilla vs tanks and jets.

Hide & Seek - Your work items have been stolen! Find them before time runs out.

Last Man Standing - Find all the hidden enemies, but watch out for special disguises.

Bull Run - Normal cows, rebel cows, but which is which?

UFO Invaders - Protect your citizens and cattle from being abducted by aliens.

Bodyguard - Identify all hidden spies before they take out your VIPs.

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Late For Work is actively in development - the current status and upcoming features can be found in our roadmap: roadmap.lateforworkgame.com