/qst/ Thread Archive

Welcome to the /qst/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2016-04-27: Oh Christ, this is a terrible idea.

Look, do me a favor: If you don't like /qst/, don't just mindlessly downvote every entry or archive shitposts. I'm only doing this to ensure QMs don't lose anything in the transition, if a transition even occurs. Take it up with 4chan moderation, don't take it out on me. Please? :(

2016-05-23: Searching tags or titles/descriptions now includes results from both /tg/ and /qst/ archives, which should make it easier for QMs to maintain continuity between boards.

Team Land continues to struggle to adapt, and learns why not to mate with any dragonfly that comes along. Team Deep encounters a mysterious force at the very bottom of the ocean, and must figure out how to deal with new cults among their shark slaves.

Your drop pod is hit on its way down. You're torn out of the pod as it screams its way towards the landing zone. Since you are a holy angel of Imperial wrath armored in mighty ceramite tempered in the fires of war, you land in a soft clearing or lake relatively intact. At this point, you assess whatever damage or injuries you've sustained and decide your next course of action.
Hint: It will involve visiting death upon the enemies of Man.

After a devastating enemy artillery bombardment (the result of garrisoning the a build with bright red target marks all over it) we must rally the platoon, as the arch-enemy attempts to breach the doors.

/tg/ attempts to conquer the Federation in flash. After a slow start, things pick up as anonymous get's flung out of a transorbital lifter a kilometer up, strapped into a battle robot armed to the teeth with no parachute.

After the fall of a particularly powerful organization of thieves, some of the surviving members band together to start a new reign of greed and lawlessness. Led by Victor Von Strupp, this ragtag group of disgruntled ne'er do wells will seize wealth and power as they see fit and rise once again to the top of the food chain.

Part three makes a shaky start after a collosally slow start leads the OP to believe that the thread has died. It then picks up and the awesome finally kicks in. The largest thread yet, and remarkably on topic.

A quick jaunt to San Jose and we discover David Listers capacity for destruction also extends outside of a giant 18 meter tall robot. We also meet Mr Incognito, the most casually violent man I've ever created.

Continuing where part 4 left off, our merry band of spaceborn misanthropes fly straight into a warzone with no communications, in stolen enemy units, and somehow manage to not only survive but totally save the day. Finally we get recognition for our amazing skills (read, plot armour) and the medals start to roll in.

Traveling to the Dwarf Kingdom to enter the competition. Possibly knock up a woman on the way. Impress the king with our badass plan to for his weapon. Kiss the Dwarf princess. Come face to face with a Golden Dragon.

Finishing up last weeks ZEONQUEST thread, as well as the first story arc... thermonuclear explosions, massive kill scores, crazy antics with heat hawks and the discovery that the pilot of our Land Cruiser/Hovership is from Fast and the Furious follow in the epic conclusion.

The start of the second story arc for Zeonquest. We discover hidden depths to David Lister which comes in handy when we have to defuse a bomb. Then we take a boat ride back to Mexico, and blow up a whole load of stuff.

The first Zeonquest thread to autosage. Right at the end admittedly but still impressive. Watch our plucky young Giant Robot Pilots completely humiliate the Mexican army so hard that they run away crying - to a gigantic land fortress that wouldn't be out of place in AC4A.

The obligatory "Seaside Resort" Filler episode. Our heroes get drunk and try to score in the town of Truth and Consequences. Whilst they fail to get laid, They do however get some action, and then have to leave in a hurry because said action was a bar room brawl. We also help our new arch-rival load up his van with beer and then throw giant axes at him the next day.

In which our hero saves some Lunars, enslaves powerful fair folk to create Las Faegas, and has a delightful cup of coffee with one of the most powerful Exalted alive. They exchange pleasantries and chat politics.

No explosions, no kills, no property damage, and yet it's arguably the best episode yet. Lot's of manly tears, walking off into the sunset meeting new people and FINALLY getting new robots. It's the end of Mastodon Battalion, it's the end of an era (sort of).

We finally get to An-Teng, start investigating shit way over our head. Ends in violence. OP gets mocked for bumping own thread. Reintroduces us to several characters from earlier on. Not as good as other parts, archived for completeness.

In which we find that there is power inside the shipyard, which is itself very much active, begin to understand the language used by the station, and begin to move our main base to the underground facility. Oh, and we have a visitor...

David and Zolomon spend a DELIGHTFUL evenings repast hunting down the Federation. The final fight takes place in a giant hall of mirrors, and I cannot begin to calculate the amount of bad luck that results.

Yet another shitty quest thread is derailed by BEARSHARK WHO GETS A MESSAGE FROM GENERAL GIANT SPIDER TELLING HIM TO FIND THE PRESIDENT DAUGHTER. ARE YOU A BAD ENOUGH BEARSHARK TO EAT THE PRESIDENT DAUGHTER?

Not much happens, other than the return of EL MEURTO GRANDE, as we abuse our position as a peer of the realm. The characters wonder what a newtype is, whilst we all go: YOU ARE, DID YOU NOT SEE THE THING WITH AXES AND THE FIGHTER PLANES JEEBUS.

You are George the mighty Dragonslayer with amnesia. You reject fate and destiny. You are the maker of your own path, the Lord of your own life. You will be the hero of a thousand lands, saviour of a thousand maidens, chased from the homes of a thousand angry fathers. This world is your oyster and you shall be its hero to... eat it, if you want. I guess. BOUND BY NO INCOHERENT METAPHORS. BECAUSE YOU ARE GEORGE THE MIGHTY DRAGONSLAYER. And nothing can stop you now. Not. A. God. Damn. Thing.

We are an Interrogator on a Black Ship. We find a Tau woman tied up in an empty room. Paranoia ensues as we realize the true depths of planning and scheming that could very well be at work here.
Surprisingly rape-free.

So we're putting together some Space Hulk miniatures when suddenly we glue our face to our friends hair. And then we find out we aren't girls, we're traps. No, wait, futa. The next part should shed some light on just WTF is going on.

Today you wage war on the wizards, the sorcerors, the warlocks and even the damn bards. Today, you wage war on those damn students. You are Ulfgar Stonbrakkar Ravenhelm, and you are a damn Dwarf.
- What would you like to do, Administrator? -

It's a new day, and there are still eight mages to hunt, each well trained in their specialty - transmutation, illusion, evocation, fire, force, necromancy, domination and teleportation. You are Ulfgar Stonbrakkar Ravenhelm, and you are a damn Dwarf. - What would you like to do, Executioner? -

We begin with a battle against the ruthless Viyu, and manage to crush them under our heel! Then come news that the King has been killed and we're left in charge of defending against a massive incoming enemy force. Session cut short due to OP real life stuff.

You are Ulfgar Stonbrakkar Ravenhelm, and you are a damn Dwarf. Until recently you were the Administrator of a great Mages Academy. As a fighter through and through, you had suffered ridicule and pranks from the vast student population until finally you snapped. Using the traps you had rigged in the school over the last 10 years, you slaughtered all of the staff and nearly all of the students. Now, you hunt down the ones who escaped, while they bring nasty magic to bear in their own attempts to kill you.

We return to the earth after a weekend in space to find, as usual, the federation fronting with our shit. After causing yet another mushroom cloud with a badly made prototype, we start planning how to TAKE OVER THE WORLD.

he Jester has made a new world, a new stage. He has put life onto it, sparked into existence by energy caused by a joke, a joke he guards. Sentient life and great beasts crawl on the various environments of this new world. It is early in the world, the sentient races still primitive. Now he creates a new batch of toys, guiding spirits. They will be assigned to a tribe of
sentient life, and they will compete for dominance. If they amuse he will lend them a hand in their quests. The more followers, the more power they will have. Theirs is the duty to guide these species in the starting days of civilization and beyond.

Hello there! My name is Oak. Some people call me the Pokemon Professor.
This world is inhabited by creatures we call Pokemon!
Some people play with Pokemon, while others battle them. I study&#65279; Pokemon.
I am here to serve as your guide through the world of pokemon training.

You are Sarah a 12 year old pokemon trainer from pallet. Having received your brand new Treecko your are now battleing Red and Gary your childhood friends. Red has a Hoot Hoot named Dr. Hoo and Gary a Whismur. You are Jungle Jack , your pokemon, is on the ground trying to ward of as series of peck attacks from the good doctor as whismur charges into the fray having now deflated to normal size.

Lord Quest returns yet again and the people rejoice. We begin by taking steps toward constructing a large well and finding ways to make more gold. In the next month we travel back into the swamps with our adventuring crew.

Somehow despite the faggotry, we have fun as VOLG Z EINZBERN. MANLY MAN WHO WRASSLES BEARS, STEALS FROM MUSEUMS IN BROAD DAYLIGHT, SUMMONS DRACULA AND ISN'T AFRAID OF ANYTHING. Well, I have fun anyway.

You are a noble son of the one the six Great Houses of Kelen. Putting great faith in you, or perhaps wanting you kept from the heartlands, the patriarch of your house has sent you east, to the Frontier, and charged you to establish a profitable outpost.

The other half of the Nachtmaren squad take on the Gundam... well, nobodies luck can last forever... On the plus side we get some critical salvage and pick up some cutting edge mobile suits from Pezun.

Xcom Terror from the Deep as seen by an alien grunt, LM quest 1 is summarized in beginning.
the alien grunt uses an anti-ship weapon to shoot down a missile and fixes damage to his craft, only to fall victim to poor aim and be shot down with the rest of his squad.

Starting with a choose your race settler quest /tg/ elects to go Goblin. They proceed to become Glorious Leader. Favored by Torg. Blessed by mutation. Slayer of the Bear Queen. Captor of the Bear Cubs.

You wake up in a white room, resting easily in a reclined chair. The room itself is featureless with a single door set into the wall in front of you. You look down at yourself to see a rather plain white smock draped on you, fastened losely around your neck. Who are you exactly? What are you? What is your name? The answers to these questions elude you as you sit up to check out your body. Human and female.

After dealing with one member of the Crazy Eight, the other 2 come looking for him. The Gigan proves it's worth, and we chalk up another victory in our ongoing rivalry with Prototype Gundam Pilot: Wyatt Bandit.

Boss Bakkhakker breaks into the 'umie base and gets dead stompy on a psyker, commissar and priest. Meanwhile, his boyz and squigs run riot and practically burn the place to the ground. Finally, Ramirez (err, Toofsum) clears out the last building with a taktikal mob of boyz.

Our Terminator with a space-time problem assumes his newfound leadership position and tries to keep a settlement from winter starvation.
It's like Lord Quest and Iron Quest had a baby... an angry, hungry baby.

Terminator D300.S continues to establish a surviving settlement populace for its base of operations. Diplomatic envoy sent, and someone ate a couple of our lumberjacks. Also we fret about anti-tech killsats.

We are Toranaga Suzume, Sparrow Clan Bushi. Currently, we are embroiled in a conflict that could result in bitter, inter-clan warfare across Rokugan. Features devious Scorpions, haughty Lions, and a rapping Sparrow Clan Bushi.

Anon finds themselves in the shoes of Deffdakka, one Bakkhakker's underlings. Grotlikka has given him the mission of taking a band of kommandos to scout out for the real human base, but as with most of Ork Quest, things don't go as planned...

The continuing adventures of Suzume Toranaga. This installment features a meeting with the (apparently) identical twin of Shinichi, a masterful painting, and flattery worthy of James Bond. Rapping optional, but amazing.

Subject 82 has yet another close call with Arkham, this time to steal supernatural artifacts. There is an encounter with more unstable escapees. 82 makes efforts to get past the military blockade and rendezvous with 54. Not all is at it seems...

We begin the tale of Court Alchemist Gillivers, setting foot on an uncharted island in the name of arcane science and imperialism. Things immediately go horribly wrong. There are also a great deal of ship-related images.

We avoid the statement "It's a Gundam!" and thus survive last weeks cliffhanger ending. This week the Red Comet returns, we test the mettle of the European Federal Forces, and pick and choose some new toys.

In the thread, I mislable it pt 71, but no there's no time travel involved. Just incompetance. Lot's of running and gunning here as we try to pin down General Revil. His response? He sic's named characters from 0083 on us. Oh, and GIANT ROBOT NINJAS.

We take on the Midnight Pixy Death Squad and come out on top. Revil then goes on to remind us that he's some kind of tactical genius. Or at least just not as retarded as some other Federation commanders we've met in the past.

Cometh the man, cometh the hour. Feat. Blue Destiny Gyan, David reminding people that he PAINTS HIS ROBOT LIKE A SKELETON FOR A FUCKING REASON, vague hint's at newtype powers and Girhen managing to completely ruin Davids birthday.

We died but then we got better. Or got a second chance. We're not sure yet. Then we found our long lost childhood love interest, and god damn she's hot. Also, the world is going to be destroyed in 5 days by an asteroid and we need to get to NASA if we hope to survive. Worst rolls since Tau Quest, here we go!

A young-adult red dragon, out to see the world, accumulate the requisite dragon-hoard, gain power, wealth, minions, and artifacts.
Of course, we start out by robbing a wizard. Perhaps we aren't as bright as we think we are. D&D 3.5 setting. -ish.

We get to Yantar after we get our new Stalker suits and we are offered a quest to thin out the local Salamander population. We find a cave which happens to be their den and Twitch has another brush with death. After all said and done we start to head back towards Rostok and we get a little lost and find ourselves looking over a strange warehouse complex.

Young red dragon out to explore the world, gain a hoard, power, and all that. Now with Kobold Manservant and Succubus/Erinyes Consort! [We're still a bit unsure on that.]
Finish robbing a Wizard's tower, get laid with aforementioned hell-chick, and get a job that may or may not have a nod to Cthulhu Mythos.

Get paid, look into a cult, win past a wizard, and start learning magic. A busy day for a red dragon, particularly when all done polymorphed as a 'lesser race'. A fun read and installment, with potentially far-reaching events.

More investigating a disappearance. For cash and considerations, of course. May have accidentally drowned the person we're trying to find while trying to loot a pirate ship, and ran into Jerrik, our manservant and now P.R. agent again. All in a days work for an dragon among the lesser races. Also: /tg/'s dice are sentient, and hate us. Viciously.

The Swarm gathers for the cataclysmic battle above Aiur. Forces rush in on all sides, but Anon cleverly arranges for a rearguard force on Char, which ends up intercepting a Dark Templar plot to kill all of the other Cerebrates! Ends on a cliffhanger: Will Anon kill its Brother to save it?

We go all Road Warrior and serious ass is kicked. Backstory revelations with our lady friend show that we were a total dick. Then we get to Canaveral, and meet Klep. Klep is... a little hard to describe.

Slow start, but we get a good start on our hoard, including some magical gubbinz, learn some new things about certain people, and find an elder-god style cult. Damn elder gods always screwing around in our reality.

Cibach Azaladon, young-adult age category red dragon, is out to see the world, gain empire, hoard, love (or at least mate,) and power. Glorious power. Under the 'knowledge is power' theory, we manage to bust up an evil cult, and rescue a servant the local god of knowledge who is as much more than she seems as we are. Also, we get to drop the hammer in dragon-form.

Cygnis, the Gold we rescued, offers us an in on local politics, as well as a fairly decent bribe. We accept, and start plotting about how to off her. Necessities are arranged for, and meetings are scheduled. Wonderfully productive. Short, but lots of text. Plotting and maneuvering.

Sergeant David Hayter and his group reach the rendevous point, discover everyone there is dead, discover that there are other imperial guard on the planet, get two new members to the party, and venture into a Chaos filled city. Meanwhile, the questers deal with an irritating grammar nazi

Commander Justinian comes across a band of raiders and sees that bear cavalry wins battles. Almost alone. The dice roller also hates us and we take heavy losses and learn scouts are not meant to hold the line.

Interrogating a captive, taking care of a few items of business, converting captive to minion, and presenting Scinnari her gift. Finally, a new task, and corroboration that the cult we fought is still in action. Slow night, but fairly productive.

We tend to our wounded and our own wounds after our last battle. We interrogate the captured mercenaries and the /tg/ dice finally let us succeed, with us breaking the elven sorcerer's faith in her husband and her god.

We interrogate one of the wives of our foes and then /tg/ bickers for an extended time on how to assault the enemy. Eventually we move on, forge some weapons and prepare our captains for a bloody battle.

We finish up last minute preparations and then begin our march towards the enemy ruins. On the way, we discover a band of broken orcs, receive important intel and attract the favor of a god for leaving on good terms with the orcs. We then run into barricades.

In which we discuss Zeonquest stuff since Apologised is working and can't do Zeonquest till tomorrow. Includes discussion on the newest generation of Zeonic general production suits, Gihren's loony times, etc.

Get saved by a cultist pretending to be Arman, catch him on it, with Scinnari's help, then get Cygnis to help us walk into an ambush. (and have her on hands so as to manipulate her easier.) Traps, then cult-huntan' ensue. Stop right before we get to save/kill Arman.

StonerDM is back after yet another leave of absence. He proceeds to grab a fistful of heartstrings and swing around like a toddler on a sugar rush. Also feature the fantastic drawfag stylings of some kind of fantastic drawfag.

The assault continues. not to many snags but the casualties are starting to pile up. Khalles proves to be a formidable combatant, the orks get wiped out save for blackbird; and we find out just how useful an elementalist can be.

WARP PORTALS!!! EVERYWHERE!!! THOUSANDS OF THEM!!!!
Ophelia VII is under attack and its up to badass Inquisitor Delessa to save it! A farseer and a living saint join the party.
Filigree does more cute stuff.

Thuron turns out to be a snake creature in disguise and answers some questions about the cult, the Unspeakable One, and what will happen if the cult succeeds. Cygnis continues to grow more dependent on us, Scinnari is a bit tight-lipped when questioned about her past, and we finally get a serious lair up and running with the help of our kobold minions. Also, we get invited to a party by the Sealord.

We buy some gunpower, find out more about Sealord and council members, get hired(in guise of Ladon "Blackjack") by Scinnari to get rid of Brother Arman and btw the cult of the Unspeakable One has plans concerning the lighthouse.

Cerebrate Anon celebrates Halloween by giving us control of a Terran on a planet that may have Zerg. First, we had to decide whether or not to wear pants. Things moved way slower than Cerebrate Anon planned, so more to come!

The Sealord's ball. One of Drac's minions tries to buy our loyalty, though we opt for keeping our options open for now. Scinnari makes quite a splash, Lydon confirms that Drac is a cultist, and an elderly snake creature crashes the party with the obligatory cryptic warning. Plot, plot everywhere.

The Master Sergeant develops some interesting side effects after slaughtering thousands of sick-looking Zerg. With evacuation looming, he has to decide just how far he's going to push this. Halloween Zerg Quest Bonus Extravaganza extended!

The slow beginning to what hopes to be an epic quest. You are Faolan Orobus, an amnesia ridden Hunter who was found half dead near the village of Lammite. Only a few moments out of your rest bed are you and a fellow hunter assaulted by the villages problem.

We have the displeasure of meeting Cygnis' half-brother Azdukashen, discover that (not)Thuron has been murdered, and make plans for stopping the cult. We finally turn Brother Arman over to Finn and Jassa(Scinnari), overhear that she's up to something on the side, and start looking for our next target, the merchant captain Andarr. We also wine and dine both Asha and Cygnis behind Scinnari's back, but get very possessive about Scinnari herself.

Dyles continues its transformation into a horrible monster. It devours its fellow man. It drains their blood and their souls. It uses them like sock puppets made of human flesh. The Bonus Quest finally ends--But does he die, sparing the galaxy his evil, or escape, inflicting his ravenous hunger on us all?

Jussi and his team finds up he's up against assault mech Wobbies armed with nukes, loses good men. Goes on to win anyway and bargains to get the pirates offworld.
Yes, we mad but then we shot the Blakist in the face. Then took his 100 tonner as salvage.

We have a night out and introduce our retinue's introverts to the rest of the group. Later on we armor our bear, cash in our gold, and scare the hell out of Jayne with some magical hocus pocus while also learning a new ability. (And maybe start on some magic)

We go searching for the temple. Along the way we roast a ship, kill a dragon turtle, and find a cursed sword. Cygnis shows up with word that the Sealord and the cult are stepping up their timetable for the lighthouse.

We proceed to trial and have to demonstrate Khalless's power to incredulous judges, and Laelith gets sweet fiery vengeance. Later on we attend to army duties and teach Jayne the beginnings of life elementalism. Then we round it out with a briefing on our next mission and some discussion on romantic prospects.

We get a ride home and talk to a really knowledgeable crystal, finally getting some long awaited answers. It also seems to like us. Az is less pleased, and we troll him masterfully. The cult is on the move and has started the ritual as well as captured our ladies, so we swoop in to the rescue and prepare for the climax of the cult arc.

Anon watches Confederate TV, and makes plan for ZergTV. It succeeds in beginning a war between the Protoss and the Terrans. It spends about two hours trying to goad Cerebrate Anon into making giant floating missile ships or something. TUCAMP shares part of his Zerg Quest-inspired stage play (no, really). Very little actually happens.

Rogue Trader Quest returns! A month later, the repairs are complete, and we get another message from our brother. After a trip through the warp, we finally make planetfall on the unclaimed planet, and manage to form and alliance with a badass viking king. Good times

We go over received intel, send out raiders, improve our captured siege engine and have a nice breakfast with the captured son of the enemy. That and learn he's in love with one of his bodyguards captured during the last battle. Sweet, honeyed words are whispered to wear away at his loyalty.

We debate on how to best assist another commander likely fighting an elementalist. We convince more people to learn to control the elements and then continue interrogating captured prisoners and wearing away at their loyalties.

A caravan is sent out as bait for a trap. We let our captured noble have a few hours of happiness with his love and see what the gods think of us. We also find out Khalless had a boat load of interesting things for us to translate.

We talk to some more newtypes, tell the same story GOD KNOWS HOW MANY TIMES, travel to the Flanagan Institute in time to see a psychic prostitute kick Char Aznable's ass and get back just in time to get our marching orders.

We are reminded of our old for Khalless, get introduced to Lord Stant's elven archers and have breakfast with our captured noble. We fail to sway him to the dark side and our troops sent on the caravan trap return.