Re: Deferred Lighting and soft shadows

It's not that simple. The shadows look better in the lab because we're limited to a static scene with static distances with one model. A dynamic scene requires multiple cascades to account for various distances.

Re: Deferred Lighting and soft shadows

There's a problem with engine and missile trails, even when you turn deferred lighting and shadows off. It seems to be an issue with the builds themselves. The framerate is surprisingly stable, even with multiple spammable light sources(like 2 wings of Persei with twin Balors all firing at the same cruiser).

Re: Deferred Lighting and soft shadows

It's an AMD R7970, the processor is an intel i7-4790. I've checked for overheating as these builds are pretty GPU and CPU intense, but the CPU is around 45C and the GPU is around 55, so that's not it either.

Re: Deferred Lighting and soft shadows

Think this might be related to the bug that made all ships and weapons pitch black in ship select? That was fixed in 10800, but this build is based on 10794. Although ship select works just fine on this build, somehow.

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. <MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".(the very next day)<MageKing17> this ****ing code did it to me again<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."<MageKing17> **** ME<MageKing17> THE REASON IS PEOPLE ARE STUPID<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"(...)<MageKing17> so<MageKing17> more than two hours<MageKing17> but once again we have reached the inevitable conclusion<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

Re: Deferred Lighting and soft shadows

It's an AMD R7970, the processor is an intel i7-4790. I've checked for overheating as these builds are pretty GPU and CPU intense, but the CPU is around 45C and the GPU is around 55, so that's not it either.

I'm on a Radeon 7850, and I have normal trails, what driver version are you using (I'm on Catalyst 14.4, myself)

Re: Deferred Lighting and soft shadows

i have a gtx 750 ti, the newest version fixed the problems with the buggy black shades, but the trails are still buggy for me toobut at least they are flickering now, before the trails would not show at all

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. <MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".(the very next day)<MageKing17> this ****ing code did it to me again<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."<MageKing17> **** ME<MageKing17> THE REASON IS PEOPLE ARE STUPID<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"(...)<MageKing17> so<MageKing17> more than two hours<MageKing17> but once again we have reached the inevitable conclusion<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

Re: Deferred Lighting and soft shadows

Well, when they've been black for like a year(13.1 drivers introduced this problem, and IIRC it was fixed in the june 16th nightly) just showing up is good enough. Retail missiles and engine trails seem to fare much better with these builds, try it out in a mod(especially one with perma-trails) if you want to break it.