Thursday, 8 March 2012

Eidos Montreal, the developer of last year’s impressive Deus Ex: Human Revolution
role playing shooter has once again admitted that the title’s boss
fights weren’t exactly up to par with the rest of the game, apologizing
to fans during this week’s Game Developers Conference.

Deus Ex: Human Revolution
was among the best games released last year, managing to impress
millions of people, both fans of the first titles in the series and new
ones, with its sharp story, great gameplay, and amazing visuals.

Sadly, it wasn’t perfect, as the boss fights were quite annoying,
feeling like a totally different experience than the regular game. The
developer apologized for the mistake at the time and it was later
revealed that the battles were made by another studio altogether.

Now, as part of his “Reimagining a Classic” GDC lecture, Francois
Lapikas, the gameplay director of Human Revolution, has once again
talked about the boss fights.

According to him, while the actual game allowed players all sorts of
options, the boss fights were intended to restrict them to a certain
degree and make them feel like they were going up against tougher
opponents.

“We saw them as a thing to break up the pacing more than a way to test the player’s skill,” Lapikas said, via Game Informer.
“[The boss fights] were a big part of the game, and we should have put
more effort into them. I’m truly sorry about that. Next time we’re going
to think about it more.”

The Eidos Montreal director also confirmed that special steps were taken
to ensure players would defeat the bosses, like adding more ammo boxes
or health bars, but the battles still gave players plenty of problems.

What’s more, it seems that quite a few testers spotted the problem with
the boss fights, but no one actually told the development how severe it
was.

Even with the clunky battles, however, Deus Ex: Human Revolution remains
a great game that should be experienced by anyone on the PC, PS3 or
Xbox 360.