----->''"Of all the money that e'er I had..."''->''"I've spent it in good company..."''->''"And all the harm that e'er I've done..."''->''"Alas it was to none but me..."''->''"And all I've done for want of wit..."''->''"To memory now I can't recall..."''->''"So fill to me the parting glass..."''->''"Good night and joy be with you all."''

->''"Of all the comrades that e'er I had..."''->''"They are sorry for my going away..."''->''"And all the sweethearts that e'er I've loved..."''->''"They would wish me one more day to stay..."''->''"But since it falls unto my lot..."''->''"That I should rise and you should not..."''->''"I'll gently rise and I'll softly call..."''->''"Good night and joy be with you all..."''->''"Good night and joy be with you all."''

* BribingYourWayToVictory: Just like AssassinsCreedIII, Assassin's Creed IV multiplayer allows you to spend real money to purchase Erudito Credits to unlock skills, character customization items, and emblem unlocks before you are high enough level to unlock them naturally. There are also download packs on the XBLA and PSN stores to unlock all skills and/or customization options.

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* BribingYourWayToVictory: Just like AssassinsCreedIII, Assassin's ''VideoGame/AssassinsCreedIII'', ''Assassin's Creed IV IV'' multiplayer allows you to spend real money to purchase Erudito Credits to unlock skills, character customization items, and emblem unlocks before you are high enough level to unlock them naturally. There are also download packs on the XBLA and PSN stores to unlock all skills and/or customization options.

* ContinuityNod: A memo found in the modern day segments reveals Abstergo Entertainment has access to the DNA of all the Animus Subjects, but when Melanie suggested going through Daniel Cross or Clay Kaczmarek's memories, orders came down from on-high telling her not to investigate any further.

* CerebusRetcon: You can uncover notes revealing dark details on ''VideoGame/AssassinsCreedIIILiberation'': [[spoiler:the person chosen to relive Aveline's life was a heterosexual man who began to question his gender identity as a result of experiencing the world through a heterosexual woman, and eventually died of a seizure.]]

** "Calico" Jack Rackham channels [[Film/PiratesOfTheCaribbean Jack Sparrow]] for his love of debauchery and is never once seen sober. Both in the game and historically, he is captured while he and most of his crew are passed out below decks.

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** "Calico" Jack Rackham channels [[Film/PiratesOfTheCaribbean [[Franchise/PiratesOfTheCaribbean Jack Sparrow]] for his love of debauchery and is never once seen sober. Both in the game and historically, he is captured while he and most of his crew are passed out below decks.

* RammingAlwaysWorks: As soon as the Jackdaw has been equipped with a naval ram, it provides players with one of their most powerful assets in almost any battle at sea. The fully upgraded ram is capable of [[OneHitKill one-shotting]] everything that isn't a ship of the line (frigates and Man o'Wars), and it still inflicts horrendous damage on the latter, often taking out a frigate in two and a Man o'War in three to four good hits. Repeated ram attacks, combined with copious salvos of chain-shot, are arguably the safest (if not the only truly viable) tactic to sink the [[spoiler:''La Dama Negra'', a legendary Man o'War whose stern is its only weak spot]]. The whole thing gets cranked UpToEleven after all four legendary ships have been defeated and the Jackdaw receives the [[spoiler:''El Impoluto'''s]] charged ram attack, which at least doubles the naval ram's already ludidcrous damage.

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* RammingAlwaysWorks: RammingAlwaysWorks:** As soon as the Jackdaw has been equipped with a naval ram, it provides players with one of their most powerful assets in almost any battle at sea. The fully upgraded ram is capable of [[OneHitKill one-shotting]] everything that isn't a ship of the line (frigates and Man o'Wars), and it still inflicts horrendous damage on the latter, often taking out a frigate in two and a Man o'War in three to four good hits. Repeated ram attacks, combined with copious salvos of chain-shot, are arguably the safest (if not the only truly viable) tactic to sink the [[spoiler:''La Dama Negra'', a legendary Man o'War whose stern is its only weak spot]]. The whole thing gets cranked UpToEleven after all four legendary ships have been defeated and the Jackdaw receives the [[spoiler:''El Impoluto'''s]] charged ram attack, which at least doubles the naval ram's already ludidcrous damage.

* CurbStompBattle: What is virtually guaranteed to happen to new players curious about those cute [[BonusBoss red ship symbols]] in the four corners of the world map. Even those who know what they're getting themselves into will probably get curb-stomped at least once anyway.

* RammingAlwaysWorks: As soon as the Jackdaw has been equipped with a naval ram, it provides players with one of their most powerful assets in almost any battle at sea. The fully upgraded ram is capable of [[OneHitKill one-shotting]] everything that isn't a ship of the line (frigates and Man o'Wars), and it still inflicts horrendous damage on the latter, often taking out a frigate in two and a Man o'War in three to four good hits. Repeated ram attacks, combined with copious salvos of chain-shot, are arguably the safest (if not the only truly viable) tactic to sink the ''La Dama Negra'', a legendary Man o'War whose stern is its only weak spot. The whole thing gets cranked UpToEleven after all four legendary ships have been defeated and the Jackdaw receives the ''El Impoluto'''s charged ram attack, which at least doubles the naval ram's already ludidcrous damage.** For a case of HoistByTheirOwnPetard, several enemy ships can pull this stunt as well. ''El Impoluto'' is easily the most infamous example, being the only Man o'War with a naval ram in the entire game, and by far the fastest one to boot. Whatever you do when you fight her, '''get the hell out of her way when she charges'''. Enemy brigs can also conduct ram attacks which, while not nearly as devastating as ''El Impoluto's'', are still one of the most damaging things the Jackdaw can face on the ocean.

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* RammingAlwaysWorks: As soon as the Jackdaw has been equipped with a naval ram, it provides players with one of their most powerful assets in almost any battle at sea. The fully upgraded ram is capable of [[OneHitKill one-shotting]] everything that isn't a ship of the line (frigates and Man o'Wars), and it still inflicts horrendous damage on the latter, often taking out a frigate in two and a Man o'War in three to four good hits. Repeated ram attacks, combined with copious salvos of chain-shot, are arguably the safest (if not the only truly viable) tactic to sink the ''La [[spoiler:''La Dama Negra'', a legendary Man o'War whose stern is its only weak spot. spot]]. The whole thing gets cranked UpToEleven after all four legendary ships have been defeated and the Jackdaw receives the ''El Impoluto'''s [[spoiler:''El Impoluto'''s]] charged ram attack, which at least doubles the naval ram's already ludidcrous damage.** For a case of HoistByTheirOwnPetard, several enemy ships can pull this stunt as well. ''El [[spoiler:''El Impoluto'' is easily the most infamous example, being the only Man o'War with a naval ram in the entire game, and by far the fastest one to boot. Whatever you do when you fight her, '''get the hell out of her way when she charges'''. The ''H.M.S. Fearless'' or the ''Royal Sovereign'', the Carribean's resident DualBoss, will also try to ram the Jackdaw into oblivion the moment one of them is sunk]]. Enemy brigs can also conduct ram attacks as well which, while not nearly as devastating as [[spoiler:as ''El Impoluto's'', Impoluto's'']], are still one of the most damaging things the Jackdaw can face on the ocean.

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* RoaringRampageOfRevenge: Neither the ''Royal Sovereign'' nor the ''H.M.S. Fearless'' take it well when their respective sister ship is sunk during their legendary DualBoss battle. [[spoiler:The surviving one will immediately [[IncendiaryExponent light itself on fire]] from prow to stern, switch from regular cannonballs to heated shot and from long-range bombardment to suicidal (and very deadly) ram attacks in an apparent attempt at TakingYouWithMe. Better make sure to whittle both ships down to near-death so you're able to deliver their killing blows in quick succession]].

* RammingAlwaysWorks: As soon as the Jackdaw has been equipped with a naval ram, it provides players with one of their most powerful assets in almost any battle at sea. The fully upgraded ram is capable of [[OneHitKill one-shotting]] everything that isn't a ship of the line (frigates and Man o'Wars), and it still inflicts horrendous damage on the latter, often taking out a frigate in two and a Man o'War in three to four good hits. Repeated ram attacks, combined with copious salvos of chain-shot, are arguably the safest (if not the only truly viable) tactic to sink the ''La Dama Negra'', a legendary Man o'War whose stern is its only weak spot. The whole thing gets cranked UpToEleven after all four legendary ships have been defeated and the Jackdaw receives the ''El Impoluto'''s charged ram attack, which at least doubles the naval ram's already ludidcrous damage.** For a case of HoistByTheirOwnPetard, several enemy ships can pull this stunt as well. ''El Impoluto'' is easily the most infamous example, being the only Man o'War with a naval ram in the entire game, and by far the fastest one to boot. Whatever you do when you fight her, '''get the hell out of her way when she charges'''. Enemy brigs can also conduct ram attacks which, while not nearly as devastating as ''El Impoluto's'', are still one of the most damaging things the Jackdaw can face on the ocean.

** The northeast has two man-o-wars, the HMS ''Fearless'' and the ''Royal Sovereign''. They tend to attack in tandem, first attempting to sandwich you between their individual broadsides, and after they pass you, they turn around in front of you, continuing their broadside assault as they get back into position and keep you between their paths. And once you defeat one of them, the survivor's cannons all become heated and deal about twice as much damage.

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** The northeast has two man-o-wars, the HMS ''Fearless'' and the ''Royal Sovereign''. They tend to attack in tandem, first attempting to sandwich you between their individual broadsides, and after they pass you, they turn around in front of you, continuing their broadside assault as they get back into position and keep you between their paths. And once you defeat one of them, the survivor's cannons all become heated and deal (dealing about twice as much damage.damage), the ship sets itself on fire and switches tactics from long-range bombardment to utterly lethal ram attacks.

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