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Skill : Quickheal
Class : Fey, Horrors, Monsters, Undead, Dragons, Natives
Cost : 0
Skill Type : Active and Passive
Casting Time : 0
Stats Base : Mostly Constitution, some Intelligence
Syntax : do quickheal
stand
This skill represents an incredible healing rate, and is generally
found in non-humanoid beasts and uncivilized primitives.
Passive use: just having the skill allows you to heal much more
quickly than normal.
Active use: you can actively rest your tired bones, increasing your
healing rate even more. Some classes (such as shades) can't actively
quickheal. The longer you wait, the faster you heal.
Actively quickhealing can leave a player extremely tired and
groggy. This leads to penalties to combat, awareness, and resistance
even after choosing to stop the healing. These penalties
decrease and disappear over time.
Active quickhealing automatically stops once a player is fully
recovered. In addition, one can 'stand' up to prematurely end
the rest.
You can type "stand" to end quickheal at any time.
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Last modified: June-02, Charon