(No Clue to where I got this from)
(For the moment there are only the positions El Morad)

- > the Beginning.

The search démare with piana (Breth for the orcs) near the captain
Falkwine (Fargo for the orc). Then the 7 guards should be found
keys, distributed on all the chart. But as they move
regularly, it is necessary to excavate to find them.

But you reassure, they are not anywhere: they are always
close to a house or a tower. Some are even very easily
findable. But before listing them, some easy ways.

- > enigmas.

The guard who has the key that you need, will pose a enigma to you on
the KnightOnline universe. If you do not find good the answer,
you lose the key which you have, and you must start again the search
to zero. The answers are in the history on the official site (finally
that of my). If you do not have courage to read it (domage, that
a little play of role and environment in the history puts) here them
answers:

1. Cyphers Power = Power to make things dissapear
2. Patos = God of Transformation
3. Content of Box = Cyphers Head
4. Its of El Morad' S Emperor = Zignon
5. Did Logos create Humans? = No
6. Who was born first? = Logos
7. Which Mountain did they cross-country race? = Iskanz Mountain

- > To make the search in team.

To finish, the guard asks you to confirm. If you it
make, it is imédiatement téléporté on one of its other points
of fastener. But you can move away from him without validating,
fenètre will be closed of it even when you are far from him. You
will have the key, and it will not have moved. The intéret? And well you can
to make this search equips some to divide you research. And one
time found, the guard is used for everyone. I remind to you that
you have up to level 65 to make this search, therefore you can
to wait until other players have the level to make team. One
rogue which swifte and a magus who téléporte are in this case very
useful!

- > Where to find them?

Good, it is there that that becomes complicated! But, like already known as, they
always find close to a building where of a tower. Moreover, post
the chart: the guards seem a light blue point locatable
of rather far.

Here thus positions of the Guards:

* Key 1 - > "Sentinel of the Key".
- Turn in the north of the Castle: 1310-520
- Turn in the south of Asga: 1670-1000
- Turn in the east of Eslant Gate: 960-345
- Eslant Gate: 675-190
Karus:
* Recall of the enigma: Cyphers Power = Power to make things dissapear

* Key 2 - > "Watcher of the Key".
- In the north of the Doda Camp (hidden in trees): 950-1355
- Turn in the south of Asga: 1630-1035
- Close to the western exit of the Doda Camp: 780-670
- Gate of teleportation of Kalluga: 1130-1820
Karus:
* Recall of the enigma: Patos = God of Transformation

* Key 3 - > "Protector of the Key"
- southern Exit of the Doda Camp: 1115-865
- In the south of Asga, close to the pot of the smilodon: 1770-1160
- Turn in the north of Raiba: 340-1675
- Close to the entry of the cemetery: 1100-880
Karus:
* Recall of the enigma: Content of Box = Cyphers Head

* Key 4 - > "To arrange of the Key"
- Deru Spot in the east of Raiba: 600-1230
- Close to the farmer on the road Castle-Asga: 1665-895
- A the exit of the Castle: 1600-535
- Turn in the east of Eslant Gate: 950-380
Karus:
* Recall of the enigma: Its of El Morad' S Emperor = Zignon

* Key 5 - > "Patroller of the Key"
House with the scorpion in the north of the Castle: 1230-550
In Raiba: 305-1260
With the entry of the spot Harpy (southern Raiba): 560-825
Turn in the south of Asga: 1605-990
Karus:
* Recall of the enigma: Did Logos create Humans? = No

* Key 6 - > "Recon of the Key"
- Gate of teleportation of Kalluga: 1100-1800
- In Asga: 1610-1330
- Entry of the spot Hell Hounds close to Goblin (northern of Asga): 1735-1535
- 4th position always to be discovered!
Karus:
* Recall of the enigma: Who was born first? = Logos

* Key 7 - > "Keeper of the Key"
- Gate of the Castle: 1600-410
- Turn in the north of Raiba: 320-1635
- Close to the western exit of the Doda camp: 650-650
- Pret of the pot of Ape (Is Castle): 1895-710
Karus:
* Recall of the enigma: Which Mountain did they cross-country race? = Iskanz Mountain

Veiled, I will come complèter the article progressively with my
future discoveries.

- > to conclude

The goal of this search is to make you discover the world. Then
profit to see places which you never visited. Even
if it is out of your road, go up on the somets to see them
landscapes, made a pause here where to look at the sun there or
the moon to rise and lie down, find the trees in flower, or with
opposite the zones or the vegetation died... There is
splendid landscapes, profit! A way of making the search
consist in making pauses between repetitive partys to go
to just seek a key, time to change the ideas.

Im almost positive that theres a map of all the key locations on Knightsunited.com. I remember seeing one somewhere but maybey it was before knight empire and the maps have changed a bit since then. still, its worth 2 mins to check. i wont now cuz im on a slow comp thatl prolly freeze up...