Porting a game to the mobile (part 3)

A destkop game ported to mobile needs to have at least some "touch" specific implementations to compete with native games... in this article I'll describe the improvements I've made to Eat The Whistle to make it more "touchy".

Porting a game to the mobile (part 2)

As I wrote here, in november I started porting Eat The Whistle to the iOS platform, this article will follow the previous one explaining the problems of porting a desktop game to a mobile, touch only, platform. Read it after the break.

Porting a game to the mobile (part 1)

Porting an existing game to the mobile platform may be an hard job, interfaces, control systems, playing styles must be different on a mobile device, fingers are big, you have no stick or physical keys you can use, gaming sessions are shorter...

A fast port is doomed from the beginning, after the break you can read some of the challenges I took when in november 2012 I started the work to port Eat The Whistle, originally released in 1998 on the Amiga platform, to iOS (iphone/ipad/ipod).