On Monday, March 12, 2012, Kornmann, Ralf <rkornmann@ea.com> wrote:> Sure a DX11 port of Angle is needed first. But if this is done adding WARP support is pretty easy.
>> I am currently checking how much work it will be to port Angle to DX11.>> -Ralf>> From: vladimirv@gmail.com [mailto:vladimirv@gmail.com] On Behalf Of Vladimir Vukicevic
> Sent: Monday, March 12, 2012 15:46 PM> To: Kornmann, Ralf> Cc: jdavis@pcprogramming.com; public webgl> Subject: Re: [Public WebGL] Angle>>
> On Mon, Mar 12, 2012 at 10:37 AM, Kornmann, Ralf <rkornmann@ea.com> wrote:>> WARP requires DX11.>> DX11 requires Vista SP1.>> AFAIK, WARP also only implements the DX10/11 API; ANGLE uses DX9, so it would have to be heavily rewritten to be able to take advantage of WARP even when it's available.
>> - Vlad>