Motion control annual intelligence service comprises a flagship product of motion control report and three market briefs. The flagship motion control report is delivered once a year, with comprehensive and thorough analysis of the global and regional markets for motion controls.

IHS Markit has partnered with appScatter Group, the intelligent app management platform to produce this report. appScatter provides IHS Markit with country-level mobile apps data to support analysis of the mobile games market, mobile games companies and title performance from its Priori Data, enabling us to deliver deeper insight into these market opportunities.

This document is one of three files delivered throughout the year to subscribers of our “Motion Controls Intelligence Service – Annual”. Its content provides a general picture of trends affecting the Motion Controls market from sources such as the IHS Industrial Automation Equipment Market Tracker, the Capital Equipment Market Tracker and Machinery Production Market Tracker.

Tencent is the first games company in China to introduce compulsory real-ID verification and face recognition processes to its games, for Honor of Kings (to be extended to other titles in the near future), to further limit the ways in which its games can be accessed by minors.

Nexon maintains its lead in Q3 2018, growing to capture a 66% share of the entire PC games business in South Korea. This was due to consistently strong performance from Dungeon & Fighter (DNF) in China, driven by the introduction of new in-game events, the revenue from which will be weighted more to Q4.

Taiwan is one of the fastest-growing gaming markets in the world, albeit of a relatively small population. We expect this growth will stem from the mobile segment rather than the traditional PC-online games market.

In recent years, the medium-voltage (MV) motor market has contracted due to the oil and gas crisis that lowered oil prices, which resulted in curtailed investment in MV motors globally. However, going forward this trend is forecast to begin reversing. As prices for oil and gas rise in 2018 and 2019 to levels more in line with their historical averages, pent-up capital expenditure (CAPEX) is expected to return, which will lead to higher demand for MV motors across all regions. This spending will result in a boon to industries adjacent to oil and gas operations as well and will result in manufacturers expanding the capabilities of their motors in order to meet demand.

This Market Brief provides a general picture of trends affecting the medium-voltage motor market from sources such as the IHS Markit Industrial Automation Equipment Market Tracker, the Capital Equipment Market Tracker, and Machinery Production Market Tracker.

Tencent posted total revenue of RMB 80.6billion ($11.7million) for the third quarter with a yearly growth of 24%. Advertising, cloud service and video subscriptions have become Tencent’s main revenue growth driver while its games business suffered revenue loss under stricter regulations by authorities in mainland China to limit negative impact on children.

Major publishers were affected by seasonality and lacked any new releases to spur growth in Q2, resulting in stagnant performances, or even declines. Nexon maintained its lead, capturing 56% of the whole PC games business mainly due to underwhelming performance from its competitors.

Blizzard announced at last week's Blizzon event that it will partner NetEase to develop Diablo Immortal, a mobile massively-multiplayer RPG based on the Diablo IP for Android and iOS devices. Despite the availability of Hearthstone across PC and mobile platforms, this is Blizzard’s first game designed exclusively for mobile devices. The company confirmed that Diablo Immortal features new storylines that connect the end of Diablo 2 and the beginning of Diablo 3, and will include iconic Diablo character classes.

Tencent announced it will shut down its Everyday Texas Hold’em poker game on September 25 and start to issue refunds to players or convert the in-game currency to other Tencent games. The company’s spokesperson suggested that the move was aimed at diverting more resources to other games in its pipeline rather than a response to the intensifying government policy on online games industry.

The Chinese PC online-gaming market experienced a minor yearly increase of 3.2% in 2017, and that growth was entirely driven by Tencent’s legacy titles and Kingsoft’s JX 3 series. The PC games business of other major publishers suffered significant decline. PUBG, meanwhile managed to sell 17 million copies in China via Steam even before the game had been officially launched in the country, highlighting how battle-royale games have replaced MOBA in terms of market attention and industry investment.

Tencent’s PC segment displayed strong recovery this quarter, with an increase of 18.4%, expanding its market share to 71%. Dungeon & Fighter (DNF) was the main growth driver thanks to a Lunar New Year update.

The freemium version of Titanfall was designed exclusively for Asian markets with development handled by Nexon GT, specifically the team responsible for Sudden Attack. The agreement to cancel Titanfall OL was co-announced by EA and Nexon, while the was still in closed-beta testing and yet to have been officially launched. The two companies will continue to work on FIFA Online 4, as well as new products.

Tencent is building a international version of its PC games distribution platform WeGame, which, for the first time, will put it in direct competition with Valve's Steam platform in markets outside of China. Tencent strategic target is to build its distribution capability outside of China. Meanwhile, Valve's Steam is not officially available in China, but it serves gamers on the mainland from its Hong Kong servers and many games are localised into simplified Chinese to attract Chinese buyers.