Hey Jeffrey! I found this a couple days ago and was astonished. I had no clue this was possible. Ever since beta 1.8 came out it just has not felt the same. I decided to make a video about it on my YouTube page:

Hey Jeffrey! I found this a couple days ago and was astonished. I had no clue this was possible. Ever since beta 1.8 came out it just has not felt the same. I decided to make a video about it on my YouTube page:

Thanks for this preset...it has really brought me back to Minecraft!

Awesome video dude!
And of course thanks to you, Jeffrey, for this amazing preset!

Something I don't get about this preset: I've seen mountains using Neo-Beta normal reaching a height which just isn't possible in Beta. I mean, y=125 is around world max height in Beta. I believe it was using the seed Galapagos around -700 700*, but I'm not completely sure. The weirdest thing is: in Beta, there's no mountain there... and it was just a few hundred blocks away from spawn

*I nearly always use Galapagos for creating worlds with presets and test my presets. I've flown countless times around the mountains of that seed in many different presets... Always using the same seed for presets will make things easily comparable, like: this mountain is in default y=110, in that one y=130, using that one y=170, etc.

Revisiting old seeds is so cool ! Even if strange, with the new biomes on top.
Sadly with this preset, biomes are too messed up, oceans are all hills/mountains and structures have less chance to generate.

But but but! with some fiddling with the settings, I've found that all that is needed to have some interesting and good-looking terrain again is to keep the default settings and just reduce the biome size to 1 or 2. You probably get as many crazy mountains as with the beta terrain and landscapes are very varied, with beautiful lakes, rivers and biomes' features are respected.