Ok, here's a little tutorial that will hopefuly help you to make a cyberface. Although, patchers use various techniques to make a patch, here's one that I'm using. For start you need a image editing program, Adobe Photoshop prior.

Step 1:First, if you're making a player update of present NBA LIVE player, use his bhed as a base for your work. List of player's fshs can be found at ... /NBA LIVE 2005/sgsm/players/plyrface.viv. Extract fsh of player you want and open it with FshX tool. Go Texture> Export> Save as type> bmp >and name the file whatever you want. If you want to create a new player, use fsh of player who's the most similar to one you're about to create. In this tutorial I'll use Rasheed Wallace's 512x512 bhed.

Step 2:Once you have a bhed you'll be working with, you'll be needing a useful picturewhich will be used for, example, Rasheed Wallace bhed. The best picture for cyberfaces is aheadshot, without any shadows and if it's possibe without a person's smile. I'll use this Rasheed Wallace's picture.

Step 3:Now, we are starting to make a cyberface. Enter Photoshop and select Polygonal Lasso Tooland use this settings . Open bhed and picture you're already have. Make a selection around nose like this. Go,Edit> Copy and doEdit> Paste to the bhed. Use Edit> Free Transform to make layer biger or smaller and position it over existing nose. You should get something similar to this. Now, it's time to blend layer with the bhed. Go to Layer> Layer Style> Blending Options. Lower opacity to around 65%.

Step 4: We're are advancing to the next step. Still usingPolygonal Lasso Tool with same settings.You should make a selection around his cheeks. Result should be like something I've got. Go toEdit> Copy and Edit> Paste to the bhed. Position it on the right side of the face and use Edit> Free Transform if it's needed. Lower opacity to around 65% as well. It should look like this. Now selectSmudge Toolfrom the toolbar and use these settings. Use this tool to smudge the edges of the "cheek layer" in these directions.

Step 5:RepeatStep 4 but use other cheek from the picture and bhed. This is how's that suppose to look. Now, selectBurn Tool using this settings. You're probably already noticed that the left side of the face is lighter then the right one, so we're going to fix it. UsingBurn Tool, go over the left cheek to make it darker and this is the result you should get.

Step 6:Now, you need to select and copy the eye area from the picture and paste it to the bhed. UsingFree Transform resize and make it fit the eye from the bhed. Repeat the procedure for the the other eye too. Result should be close to look like mine. Lower opacity to around 65%.

Step 7: Again, you're using Polygonal Lasso Tool and now selecting eyebrows. Paste them to the bhed, use[color] Free Transform[color=#66809B] and put them over existing ones. Lower opacity again to about 65%.

Step 8: There's two more areas to be selected and pasted to the bhed. Mouth and the forhead. Using Polygonal Lasso Tool[color=#66809B], select area around mouth like this. Paste to the bhed and, again, using Free Transform resize it to fit the original mouth and chin. Just like I did with this one. Go to Layer> Arange> Send To Back. Select Eraser Tool and delete parts of the layer which are not necessary. Lower opacity here too. Here's what I've got.

Step 9: Now the forehead. Using Polygonal Lasso Tool again, select forhead area. Lower opacity and use Smudge Tool using these settings, smudge a little over edges and this is the result you should have after.

Step 10:Now the sharpening part. But before doing that, you need to have all layers merged. Go to Layer> Merge Visible. Now, go toFilter> Sharpen> Unsharp Maskand put these values in to boxes. Click OK. Now, once it's sharpened, some minor adjusments need to be done. The face part of the bhed is little more lighter then it should be. Again, selectBurn Tool and slightly overshadow the face. Here's the result.

i looked up and followed most of the tutorials on cyberface creation but i still wasnt able to get my created cyberface into the game. for the most part, i followed this tuto too...

i made my cyberface using anderson verajao's bhed, saved it in my own folder, opened up players.dbf in DB Commander 2000 Pro and edited my created player in the game. i put "False" for ISCREATED, put "SISARMI" for the PLAYERPKG (my create player's name is Six Sarmiento) then i opened appearance.dbf and changed the FACEID to "-1" and then i hit save when exit. then i copied the sisarmi.fsh and sisarmir.fsh files from my folder to the sgsm folder in the live 06 directory. i opened up yhe game and my created player had no head at all! just a neon pink glow in the outline of a head!

please help! maybe a more detailed and simple tutorial could help a newbie like me.

hi! um, can you repost your follow-through pics? your bandwidth for photobucket has"exceeded its limit" i think or either it was something else. so yea please get it to be fixed so that we can all see what you must show.

Ok, here's a little tutorial that will hopefuly help you to make a cyberface. Although, patchers use various techniques to make a patch, here's one that I'm using. For start you need a image editing program, Adobe Photoshop prior.

Step 1: First, if you're making a player update of present NBA LIVE player, use his bhed as a base for your work. List of player's fshs can be found at ... /NBA LIVE 2005/sgsm/players/plyrface.viv. Extract fsh of player you want and open it with FshX tool. Go Texture> Export> Save as type> bmp >and name the file whatever you want. If you want to create a new player, use fsh of player who's the most similar to one you're about to create. In this tutorial I'll use Rasheed Wallace's 512x512 bhed.

Step 2: Once you have a bhed you'll be working with, you'll be needing a useful picture which will be used for, example, Rasheed Wallace bhed. The best picture for cyberfaces is a headshot, without any shadows and if it's possibe without a person's smile. I'll use this Rasheed Wallace's picture.

Step 3: Now, we are starting to make a cyberface. Enter Photoshop and select Polygonal Lasso Tool and use this settings . Open bhed and picture you're already have. Make a selection around nose like this. Go, Edit> Copy and do Edit> Paste to the bhed. Use Edit> Free Transform to make layer biger or smaller and position it over existing nose. You should get something similar to this. Now, it's time to blend layer with the bhed. Go to Layer> Layer Style> Blending Options. Lower opacity to around 65%.

Step 4: We're are advancing to the next step. Still using Polygonal Lasso Tool with same settings. You should make a selection around his cheeks. Result should be like something I've got. Go to Edit> Copy and Edit> Paste to the bhed. Position it on the right side of the face and use Edit> Free Transform if it's needed. Lower opacity to around 65% as well. It should look like this. Now select Smudge Tool from the toolbar and use these settings. Use this tool to smudge the edges of the "cheek layer" in these directions.

Step 5: Repeat Step 4 but use other cheek from the picture and bhed. This is how's that suppose to look. Now, select Burn Tool using this settings. You're probably already noticed that the left side of the face is lighter then the right one, so we're going to fix it. Using Burn Tool, go over the left cheek to make it darker and this is the result you should get.

Step 6: Now, you need to select and copy the eye area from the picture and paste it to the bhed. Using Free Transform resize and make it fit the eye from the bhed. Repeat the procedure for the the other eye too. Result should be close to look like mine. Lower opacity to around 65%.

Step 7: Again, you're using Polygonal Lasso Tool and now selecting eyebrows. Paste them to the bhed, use[color] Free Transform[color=#66809B] and put them over existing ones. Lower opacity again to about 65%.

Step 8: There's two more areas to be selected and pasted to the bhed. Mouth and the forhead. Using Polygonal Lasso Tool [color=#66809B], select area around mouth like this. Paste to the bhed and, again, using Free Transform resize it to fit the original mouth and chin. Just like I did with this one. Go to Layer> Arange> Send To Back. Select Eraser Tool and delete parts of the layer which are not necessary. Lower opacity here too. Here's what I've got.

Step 9: Now the forehead. Using Polygonal Lasso Tool again, select forhead area. Lower opacity and use Smudge Tool using these settings, smudge a little over edges and this is the result you should have after.

Step 10: Now the sharpening part. But before doing that, you need to have all layers merged. Go to Layer> Merge Visible. Now, go to Filter> Sharpen> Unsharp Mask and put these values in to boxes. Click OK. Now, once it's sharpened, some minor adjusments need to be done. The face part of the bhed is little more lighter then it should be. Again, select Burn Tool and slightly overshadow the face. Here's the result.

Finaly, we can compare the original bhed and the one we did using Rasheeds picture.

sorry I have a problem to rename some cyberfaces that I created. are those of the players with double surname as eg. Kentavious Caldwell-Pope, Michael Carter-Williams, Rondae Hollis-Jeffer. I do not know what letters to use fer rename .ebo and .fsh files. I also have the same problem with surnames with MC es. Mccullough or mcconnell. Finally, how do the children like Tim Hardaway Jr.? if someone helps me thank you very much

You can use whatever letters you like, as long as they match the PLAYERPKG value, and no one else shares the same PLAYERPKG value. The normal convention is first two letters of the first name, first five letters of the surname. So it would still be KECALDW and MICARTE, though again, it doesn't matter as long as it isn't already being used, and the filenames match the PLAYERPKG.

If there are conflicts (eg Jason and Jarron Collins), usually the first and third letters of the first name are used (eg JSCOLLI and JRCOLLI). Since TIHARDA is already being used for the senior Tim Hardaway, you could consider something like TIMHARD instead. Those are some of the common naming conventions, but you're free to make up your own, as long as the PLAYERPKG matches.

andrew sorry I managed to recover has a rooster patch nba live 2005, updated in oct16. the problem is that my playerfaces NLSC are updated to the latest version of 2013 so the new players are many and all of course with the pink face. so I try to reuse old patch faces of retired players with similar lineaments by changing the playerpkg with DBF. I do not quite understand how to do for those players that this new patch (perhaps incomplete) are presented to me with white skin when in fact they are blacks. what value should I change to DBF? or do I have to use another program? thank you

I have a problem. I would insert in nba live 2005 choaces missing. I can use the faces of 06,07,08? If I create the faces because I can not see them. For example I have the .ebo files and .fsh Steve Kerr player. but if I put in the folder SGSM stkerr_.fsk and stkerr_.ebo pink face. Maybe I need to add the letter "C"?.Help and thanks

Player faces cannot be used as coach faces. Coach faces are also different to player faces, so if you want to use a player's face as a coach's face, you'll need to copy and rename an existing coach's file to match the PLAYERPKG you want (make sure it isn't the same as the PLAYERPKG used for the player face), half the resolution of the player's face, export the texture, and import it in to the coach file.

If it's a Steve Kerr face you're after though, I did release a converted coaches pack last year that should be compatible with NBA Live 2005: Converted Coach Face Pack 2016

Sorry Andrew I have to resort your help to another problem with DBF. My last Live 2005 update is not done well. For example, in the Boston Celtics Isaiah Tomas is by default a 4 PF while as a point guard Marcus Smart 1PM there is ?? I tried changing positions voices and position 2 but does not change anything ??

If you're editing a roster file, that's something you should just change in-game. Always change whatever you can in-game, and only edit the DBF files directly if you need to change something you can't access from within the in-game roster management and player editing functions.