nayuta & yuikonnu - Super nuko ni naritai

Lasse wrote:

00:13:656 - why is this suddenly csgo, awp sample seems a bit too much tbh that's not the only occasion i used it, and you only mentioned this one so it seems to work well lol

nice tagscapitalization of song title looks weird will ask alacat about thisbg.jpg is >1920x1200soft-hitclap222.wav is obviously unused

bit sad none of the extra diffs utilizes how in the 00:29:739 (1) - 00:30:357 (1) - part song alternates between having that pretty noticeable blue tick sound (00:30:435 - ) and not having it

00:17:368 (3,4,5,6,7) - compared to the stream difficulty the jumps here actually feel a bit underwhelming when intensity is still quite high, would be nice to increase them a bit, even your jumps that are less pronounced in the song like 00:15:821 (9,1) - are bigger repositioned 6. the pressure is still stronger though because more 1/2 jump tapsalso nc on 00:18:296 - would be great since the songs kinda stops between 00:17:986 (7,8) - screws up my whole colorhax lol. i don't think it's that obligatory00:23:553 (1,2,3) - 50% still sounds a bit loud here imo, would go with ~40 and use 50 on the triple. but the letters are cute lol. maybe consider using higher sv for the ones with emphasizes blue ticks so you can keep them similar but use a rhythm like https://lasse.s-ul.eu/Ky4bnYBx.jpg to show the noticeable difference in the song while still mainly focusing vocals? i'd rather keep it as it is now, letters are set for vocals as does my rhythm choice in this case, don't really wanna dilute this by folowing drums extra.01:30:357 (1,1) - similar here ^ and for the sake of consistency, no change00:34:146 (6) - might be nice to undermap this since it feels like it takes away all the emphasis from 00:34:069 - which stands out so much through song/hs00:39:327 (1,1) - looks like something right between broken stack and manual stack so idk if intentional did sth different02:36:814 - 02:39:017 (5,1) -etc. why suddenly 1/8, this is basically just forcing missed sliderends since people will mistake it for 1/4 like all the others, even more so in a rather low intensity part.02:41:801 (1,1,1,1,1,1,1) - could at least use some additive hitsounding on the earlier ones to make it feels more fitting cause it seems pretty lol to play without maybe if i can come up with sth that doesn't feel overadditive02:59:430 (4,1) - transition here becomes so weird, it makes sense with what the 1-1-1 spam follows, but mapping 02:59:430 (4,1) - with a sliderend would work better I think I really like the stop-and-go movement right after the stream here, it fits the song really well imo and i don't think the movement is that unnatural. Slider would make the transition too smooth, i wanted a more rough one that makes the difference more distinct.03:39:945 - poor cat getting shot :c hello peta

hard00:41:801 (5,1,2) - becomes so broken since autostack moves the slider 02:59:430 (1,1) - same 1/2 slider suggestion as top diff same explanation03:05:821 (2,3,4) - bit harsh to suddenly click 2/3 since slider before ignores them not too much i think, backslider should give players enough time to react to the rhythm change since it's clear in the track03:21:698 (5,6,1) - movement here is so much harder than before due to huge spacing change + straight line don't think it's too horrible to play, and makes for a nice ending movement

easy03:05:925 (4) - might be nice to just remove since music is not very intense and most emphasis is on the 1/3 tick before

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yea

aa thanks again lasse, will update when i got reply from the other nyabs

Lasse wrote:

pkmnyab01:05:615 (1,2) - 02:06:234 (1,2) - would be so nice if this utilized the song emphasizing red ticks I feel that sliders fit nicer here because I wanted a lower object density to reflect how this part is calmer (absence of background percussion) compared to the beginning of the chorus02:15:203 - don't get the why the break is snapped to blue tick editor shenanigans lol02:59:430 (1,2) - would fit the pattern much better if it was a manual stack/overlapped instead of autostack, like https://i.imgur.com/I5gR1Q0.jpgok_hand03:05:822 (2,3) - lower spacing pls since, even if passive, the gap is way smaller in the snapping is already unusual, no need to throw people off I think this is fine since it's quite intuitive with the two triangle patterns before it. Players would likely be expecting another 1/3 triangle and I don't think the extra time that you hold the slider for is significant enough to cause players to break most of the time (the momentum is also nice $$$)

only mentioned the sample once cause it was more about having a general issue with itafter listening to everything again I think the real issue is the quality of it, as it's extremely low, making it sound rather unfitting, even with shooting sounds being in the songcould maybe try https://lasse.s-ul.eu/UN1yjVsJ.wav

Seeing the problem is with the settings and meta of mapping it has nothing to do with this specific map, hence why you should take this to places where this sort of discussion is done (hint: Development or General Discussion)

If you wanna start some "relevant" discussion feel free to do so, but make sure it is meant to improve the map and it's pertinent with it, not the mapping meta.