i keep getting this same message every time i try opening a game. I'm new to all of this so I'm sorry if this has been answered a million times but from what I've read in the forums and on other sites this message means that my card does not support what i need and i need to get a new graphics card but then i looked up what i have and it says i can support it so now I'm just confused how to get this to go away and to open my game with out it getting to 99% and then it says GPU: OGL ERROR: Need GL_ARB_sampler_objects and then it crashes ! please help thank you

A cursory search of Google indicates that the HD3000 supports OpenGL 3.3, but the OSX drivers just don't expose the right bits to let Dolphin know that it does. Can you post the output of the command "glxinfo" from your terminal?

To test that theory, I suggest live booting Ubuntu 14.04 or some other Linux distro and trying that out. Someone else may be able to identify if an OSX upgrade will correct the problem (that may also be worth a shot).

edit: some other docs from Intel suggest that the HD3000 does not support OpenGL 3.3 (3.1 is the max). Perhaps someone else can confirm. If that's the case, I don't think you can use a current version of Dolphin with that GPU.

Upgrade to Mavericks via the App Store, it has Intel HD 3000 drivers with GL 3.3 support. (It's also free and increases battery life and lowers RAM usage to the point where hitting swap is pretty damn rare, so it's kind of a no-brainer unless you like whining about minor GUI changes.)

Also, spoiler, Dolphin's gonna be slow as fuck. You might just want to go the Linux route anyway.

rokclimb15: For future reference, glxinfo isn't included by default on OS X, nor is the rest of the X server stack. If you want to know what GL version/extension a Mac's GPU supports, I'd recommend something like this app: http://www.realtech-vr.com/glview/

Probably, it wouldn't be too much of stretch to imagine, especially since Intel contributes directly to the Mesa drivers. Intel IGPs are pretty common enough to warrant the attention from the company, at least as it concerns Linux. OGL support has been far less spotty ircc on Linux vs. OS X concerning Intel IGPs.

I haven't had a working Linux installation in a while, but the difference between the two last I checked (which was before/after GLSL-master) was pretty damn noticeable (~20%), and I can only imagine the gap's widened with tev_fixes_new and its extra-slow shaders since Mesa actually has a decent shader optimizer and OS X probably doesn't yet. (BASE EVERYTHING OFF LLVM, GOGOGO)