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There is no shame in using the environment and architecture to your advantage in Bloodborne.

In fact I believe players are intended to use it. I mean... In real life would you just stand out in the open and let two werewolves tear you apart, or would you run back to a safe area where they get stuck in a doorway and you can kill them easily?

I don't think we've ever seen the back of Gabe's head before? Or at least not so directly. It seems a little too round, as in the hairstyle doesn't seem to match up. Or maybe it's just he a has a reverse mullet kind of thing going on. And no, spending the morning considering a comic character's coiffure is perfectly normal behavior thankyouverymuch

There is no shame in using the environment and architecture to your advantage in Bloodborne.

In fact I believe players are intended to use it. I mean... In real life would you just stand out in the open and let two werewolves tear you apart, or would you run back to a safe area where they get stuck in a doorway and you can kill them easily?

This is so true. Balls hard games like this tend to bring out the best in gamers. I pounded my face against Metal Gear Rising's Revengeance difficulty for so long that perfect parrys are second nature now. ;P

There is no shame in using the environment and architecture to your advantage in Bloodborne.

In fact I believe players are intended to use it. I mean... In real life would you just stand out in the open and let two werewolves tear you apart, or would you run back to a safe area where they get stuck in a doorway and you can kill them easily?

The Three Stooges Manoeuvre

In Tabletop RPG context, I believe this is regarded as the "Conga Line of Death."

You know what? Nanowrimo's cancelled on account of the world is stupid.

I am only the middle panel when it comes to difficult games.
Specifically the second word bubble.
I get just as mad though.
But quit? Never. Ever.
I have to be torn off the machine.
I will get my vengeance.

That second panel resonated.

I think of all kinds of crazy ass shit when I hit a wall. I just keep on thinking up crazy shit until it works or it starts to look like one of the crazy ass plans might work, in which case I'll try it again.

Morninglord on March 2015

(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.

In reference to the latest text post, I think the worst thing that the Souls series ever did for itself was market itself as 'hard', with 'prepare to die' and such. It's definately harder than other games but the difficulty isn't the point. The point is that every trap, every encounter, has a solution, but you have to put a lot of effort into the solution to find it. The game is actually very forgiving in terms of difficulty, while you can die, you can just as easily recover from that death, and at no point will you be barred from progress because of your skill level, since you can call in help, or take another path, or just grind somewhere until you're strong enough.

By marketing itself as hard the souls series has had the 'well I'm not good at videogames, so I wouldn't enjoy it' reaction, as well as the even worse 'well I died a lot, but that's just because it's hard' reaction i.e brute forcing until it works because the game is 'hard' instead of trying to find the better solution like you're supposed to. The first boss of Dark Souls 1 is guilty of this, but also an important lesson if you know what to look for. You're placed in a fight with a boss you couldn't possibly beat at your skill level, not with the broken sword hilt you start with. But because the game is 'hard' people just assume the miniscule damage is part of the challenge and try to win anyway, until they notice an escape route they can take to get a real weapon and face the boss again later. Every boss fight, every encounter, has an intended solution or at least some pattern to follow that makes things a LOT easier, but you have to find it yourself.

It's definately more challenging than other games, but in most other games when you die, it's because the challenge set up for you was difficult and the enemies overpowered you- for example, there's very few times when a death in Halo on a higher difficulty can really be blamed on the player, it was the game that did it. In Souls when you die, it's usually because you made a mistake or approached the encounter the wrong way.

'Usually'. There's definately exceptions to that rule all over. Ornstein and Smough comes to mind...

Invertin on March 2015

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H3KnucklesJack of all interests......master of noneRegistered Userregular

While it's cool watching your artstyle evolve, Gabe, I'm sorta not a fan of the perma-smug smirk on all the characters nowadays.

I was just looking back through the recent strips and I'm not sure what you're talking about? Gabe's only had a smug look in the 2 or 3 strips where he's specifically acting smug and Tycho, well, he's Tycho. It's in character.