I'm happy to see that you also got started on lower Junon. Ironically, you told me that you grew tired of Midgar because of its "Grey and dull" feel, but Junon isn't much better You should try the scenes of the Ancient Forest

Just out of curiosity, have you started tinkering with the camera animation to get the corresponding short FMV, like what you did in here?

Ah no, not really yet, I match moved a camera from the highres, but it's not as stable...I was looking at my exporter if I build it in, but don't think so...was back in 2010... long time ago, have to look in the mess called source...aargh. Now wher did I hid that...But luckily I exported all scripts, I might check it out if there's a match and how it looks like. I think it'sName Size Frames Time(s)meteosky.cam 10440 261 17

One interesting question I might add here is the discussion ngoing on into making (at least) the battles into 60fps, should we up the vmf's from 15 fps to 60 fps as well? What do you think?

I second this idea. Maybe, as obesebear suggests, it may be preferable to first give a go to a 15 fps animation (besides, less demanding when it comes to rendering), but going to 60 fps eventually would be awesome.

100% yes! But maybe have 15fps as well just in case of unforeseen problems.

hmmm....I might need to get back to the camera data, as the data all depicts 15 fps, so apart from exporting it I need to be able to recreate the files in 60 fps. If that succeeds it might also give us some other possibilities...But reversing the cam data backwards is quite challenging... I'll keep you posted on this subject.

Question though surrounding LGP files:Can we quadrouple the data in an LGP without issue?

Could the 60 fps camera data be generated from the 15 fps data from a simple interpolation procedure (it just seems 60 fps is about dividing each 15 fps interval by 4 - but I'm no animation expert)?Then... I'm not sure why you would like to quadruple the data on LGP files. Is it for having 60 fps animation of the 3d field models which are overlaid on some of the movies?I don't know if there has been work on playing at 60 fps in field zones.

Then... I'm not sure why you would like to quadruple the data on LGP files. Is it for having 60 fps animation of the 3d field models which are overlaid on some of the movies?

The camera animation is tied into the walkmesh and thus the models rendered on top of the movie. If you have an 60fps movie and the moviedata is handled in 15fps... it will be out of sync most likely. Also if I remember correctly, some timers are linked to the frames as well.

Well of course it does now, but between potential 60fps FMVs and the kick obesebear and NFITC1 and DLPB are already on in making battles run at 60fps, I don't think it's too far a stretch to want to mod it to run at 60fps instead.

This is seriously awesome For long term purposes: would you have any clue about how to set such camera animation rig in Blender? I was contemplating doing some Nibelheim scenes next year, and there are many similar camera animations in there (Lifestream flashback, mostly).

This is seriously awesome For long term purposes: would you have any clue about how to set such camera animation rig in Blender? I was contemplating doing some Nibelheim scenes next year, and there are many similar camera animations in there (Lifestream flashback, mostly).

Thanks, used the clay preview this time...I haven't looked into animation for blender yet, it's not as easy as in Max.

But, back to the details for now.Slowly progressing, and testing another el-cheapo cpu setup for my renderfarm...At least I will not be bothered by the fan running in full on my laptopenjoy.