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ASCII art from http://www.network-science.de/ascii/
+------------------------------+
| Game Title: Army of Two |
| Guide Type: FAQ/Walkthrough |
| Platform: Playstation 3 |
| Version: 1.00 |
| Email: rcarr0(at)aol(dot)com |
| First Updated: 09/03/2008 |
| Last Updated: 17/03/2008 |
| FAQ Size: 138KB |
+------------------------------+
|=============================================================================|
| Table of Contents |
|=============================================================================|
1. Introduction
2. Version History
3. Controls
4. Weapons
4.01. Primary Weapons
4.02. Secondary Weapons
4.03. Special Weapons
4.04. Gear
5. Walkthrough
5.01. Aggro Training
5.02. Somalia
5.03. Afghanistan
5.04. Iraq
5.05. Aircraft Carrier
5.06. China
5.07. Miami
6. Copyright
7. Credits
===============================================================================
|=============================================================================|
| 1. Introduction |
|=============================================================================|
Hi, and welcome to my Army of Two FAQ/Walkthrough. This guide will take you
through the story campaign from beginning to end, and provide helpful
strategies for the harder parts of the game. If you still need help with the
game, email me. My email can be found at the top of the guide. Enjoy the guide!
|=============================================================================|
| 2. Version History |
|=============================================================================|
Version 0.33 - 09/03/2008
Started the guide, and added the first two missions of the campaign mode.
Version 0.66 - 11/03/2008
Added the next two missions of the campaign mode.
Version 1.00 - 17/03/2008
Finished the last two missions in campaign mode and completed the weapons
section.
|=============================================================================|
| 3. Controls |
|=============================================================================|
Note: Controls are from the game manual.
|================|
| Basic Controls |
|================|
+--------------------------------------+--------------------------------------+
| L2 Button | Hold for precision-mode shooting |
+--------------------------------------+--------------------------------------+
| L1 Button | Hold for Inventory Wheel |
+--------------------------------------+--------------------------------------+
| Left Directional Button | Select inventory/Communication/AI |
| | commands |
+--------------------------------------+--------------------------------------+
| Left Analog Stick | Move (click L3 button to crouch) |
+--------------------------------------+--------------------------------------+
| SELECT Button | Toggle GPS On/Off |
+--------------------------------------+--------------------------------------+
| R2 Button | Fire |
+--------------------------------------+--------------------------------------+
| R1 Button | Hold for Co-Op Call Wheel |
+--------------------------------------+--------------------------------------+
|=====================|
| Additional Controls |
|=====================|
+--------------------------------------+--------------------------------------+
| START Button | Pause menu |
+--------------------------------------+--------------------------------------+
| Triangle Button | Roll/Vault/Slide into cover |
+--------------------------------------+--------------------------------------+
| Square Button | Reload |
+--------------------------------------+--------------------------------------+
| Circle Button | Back/Exit mode |
+--------------------------------------+--------------------------------------+
| X Button | Action |
+--------------------------------------+--------------------------------------+
| Right Analog Stick | Move camera |
+--------------------------------------+--------------------------------------+
|=============================================================================|
| 4. Weapons |
|=============================================================================|
In this section you'll find a list of all the available weapons in the game and
the upgrades you can buy for them.
|=======================|
| 4.01. Primary Weapons |
|=======================|
+----------------------------+
| HK36 - EQUIPPED FROM START |
+----------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base HK36 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base HK36 Barrel | Nightwatch VO555 | $2,500 |
|-------------|-------------------------+--------------------------+----------+
| Barrel 2 | Base HK36 Barrel | CL3 Krieger Zerstorer | $5,000 |
|-------------+-------------------------+--------------------------+----------+
| Base | Base HK36 Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base HK36 Stock | Alu-Flex 228 | $2,000 |
|-------------|-------------------------+--------------------------+----------+
| Stock 2 | Base HK36 Stock | Trueshot RF2 | $4,500 |
|-------------|-------------------------+--------------------------+----------+
| 30 Rounds | 30 Round HK36 Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 50 Rounds | 50 Round HK36 Magazine | 50 Round HK36 Magazine | $4,500 |
|-------------|-------------------------+--------------------------+----------+
| Frontmount | Grip | E40 Vertgrip | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Shotgun | 870 MCS Master Key | $12,500 |
|-------------|-------------------------+--------------------------+----------+
| Frontmount | 40mm GL | M203 40mm GL | $25,000 |
|-------------|-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
|-------------|-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | L18 Death's Whisper | $2,000 |
|-------------|-------------------------+--------------------------+----------+
| Shield | Shield | Aegis Guardian V1 | $5,000 |
|-------------|-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+--------------------+
| AK-47 - Cost: $900 |
+--------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base AK47 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base AK47 Barrel | Prykhooko Spetznatz MK.3 | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base AK47 Barrel | Vlocz MK.2 Black Label | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Base | Base AK47 Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base AK47 Stock | AE9 Star Tactica | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Stock 2 | Base AK47 Stock | Avtomat Hardliner | $6,000 |
+-------------+-------------------------+--------------------------+----------+
| 30 Rounds | 30 Round AK47 Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 50 Rounds | 50 Round AK47 Magazine | 50 Round AK47 Magazine | $5,500 |
+-------------+-------------------------+--------------------------+----------+
| 70 Rounds | 70 Round AK47 Drum | 70 Round AK47 Drum | $9,500 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| 100 Rounds | 100 Round AK47 Century | 100 Round AK47 Century | $18,000 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Grip | E40 Vertgrip | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Shotgun | 870 MCS Master Key | $12,500 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | 40mm GL | M203 40mm GL | $25,000 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | L18 Death's Whisper | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Shield | Shield | Aegis Guardian V1 | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+--------------------------+
| S-SYSTEM - Cost: $10,000 |
+--------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base S-SYSTEM Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base S-SYSTEM Barrel | G13 Thunderstrike | $2,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base S-SYSTEM Barrel | 402 Knights Edition | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Base | Base S-SYSTEM Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base S-SYSTEM Stock | HL16 Reflex Core | $2,500 |
+-------------+-------------------------+--------------------------+----------+
| Stock 2 | Base S-SYSTEM Stock | Kevlar Delta MK.4 | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| 30 Rounds | 30 Round S-System | EQUIPPED FROM START | N/A |
| | Magazine | | |
+-------------+-------------------------+--------------------------+----------+
| 60 Rounds | 60 Round S-System Box | 60 Round S-System Box | $5,000 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| 100 Rounds | 100 Round Century | 100 Round Century | $12,500 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Grip | E40 Vertgrip | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Shotgun | 870 MCS Master Key | $12,500 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | 40mm GL | M203 40mm GL | $25,000 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | TL3 Shadow Warrior | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Shield | Shield | Aegis Guardian V1 | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+---------------------------+
| M3 SUPER 90 - Cost $8,000 |
+---------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base M3 SUPER 90 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base M3 SUPER 90 Barrel | PLH Skeleton Key | $3,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base M3 SUPER 90 Barrel | Pavone Guerriero V5 | $7,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 3 | Base M3 SUPER 90 Barrel | X21 Black Monday | $22,000 |
+-------------+-------------------------+--------------------------+----------+
| Base | Base M3 SUPER 90 Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base M3 SUPER 90 Stock | HN-H Hard Fighter | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Grip | E40 Vertgrip | $2,500 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+-------------------------+
| FSPS-12 - Cost: $15,500 |
+-------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base FSPS-12 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base FSPS-12 Barrel | Hurst Riot Special | $4,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base FSPS-12 Barrel | Dark Horse KT8 | $8,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 3 | Base FSPS-12 Barrel | 7337 Defender | $25,000 |
+-------------+-------------------------+--------------------------+----------+
| Base | Base FSPS-12 Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base FSPS-12 Stock | T3LA Hostile Environment | $4,500 |
+-------------+-------------------------+--------------------------+----------+
| Stock 2 | Base FSPS-12 Stock | 332 Tactical Attacker | $7,000 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Grip | E40 Vertgrip | $2,500 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+---------------------+
| AUG - Cost: $17,500 |
+---------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base AUG Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base AUG Barrel | BVR Leberkase | $2,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base AUG Barrel | Teichmann MK.2 | $6,000 |
+-------------+-------------------------+--------------------------+----------+
| 30 Rounds | 30 Round AUG Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 60 Rounds | 60 Round AUG Magazine | 60 Round AUG Magazine | $6,000 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Grip | E40 Vertgrip | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Shotgun | 870 MCS Master Key | $12,500 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | 40mm GL | M203 40mm GL | $25,000 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | TL3 Shadow Warrior | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Shield | Shield | Aegis Guardian V1 | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+--------------------------+
| M249 SAW - Cost: $20,000 |
+--------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base M249 SAW Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base M249 SAW Barrel | KLH Wild Thing | $3,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base M249 SAW Barrel | Ardsman Roadblock | $6,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 3 | Base M249 SAW Barrel | RWS Hotsaw V2 | $22,000 |
+-------------+-------------------------+--------------------------+----------+
| Base | Base M249 SAW Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base M249 SAW Stock | RIS Steadyshot | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| 60 Rounds | 60 Round M249 SAW | EQUIPPED FROM START | N/A |
| | Magazine | | |
+-------------+-------------------------+--------------------------+----------+
| 120 Rounds | 120 Round M249 SAW Belt | 120 Round M249 SAW Belt | $11,500 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| Shield | Shield | Aegis Guardian V1 | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+---------------------+
| PKM - Cost: $24,500 |
+---------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base PKM Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base PKM Barrel | Comrade 64 | $3,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base PKM Barrel | V47 Svyatogo Mikhail | $7,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 3 | Base PKM Barrel | PKT Avtomat MK.2 | $24,500 |
+-------------+-------------------------+--------------------------+----------+
| Base | Base PKM Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base PKM Stock | Vintovka 63 | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Shield | Shield | Aegis Guardian V1 | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+--------------------------+
| FELIN-2C - Cost: $16,000 |
+--------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base FELIN-2C Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base FELIN-2C Barrel | 336 Doberman | $2,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base FELIN-2C Barrel | OM Legionnaire | $6,000 |
+-------------+-------------------------+--------------------------+----------+
| 30 Rounds | 30 Round FELIN-2C | EQUIPPED FROM START | N/A |
| | Magazine | | |
+-------------+-------------------------+--------------------------+----------+
| 60 Rounds | 60 Round FELIN-2C | 60 Round FELIN-2C | $6,000 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Grip | E40 Vertgrip | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | Shotgun | 870 MCS Master Key | $12,500 |
+-------------+-------------------------+--------------------------+----------+
| Frontmount | 40mm GL | M203 40mm GL | $25,000 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | L18 Death's Whisper | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Shield | Shield | Aegis Guardian V1 | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+-----------------------+
| DAD-X - Cost: $75,000 |
+-----------------------+
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+-----------------------+
| M134 - Cost: $175,000 |
+-----------------------+
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+---------------------------+
| MGL MK-X - Cost: $225,000 |
+---------------------------+
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
|=========================|
| 4.02. Secondary Weapons |
|=========================|
+---------------------------------+
| M92 ELITE - EQUIPPED FROM START |
+---------------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base M92 ELITE Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base M92 ELITE Barrel | JCP Hammerhead | $2,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base M92 ELITE Barrel | LTD Samurai Edge | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| 8 Rounds | 8 Round M92 Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 16 Rounds | 16 Round M92 Magazine | 16 Round M92 Magazine | $4,000 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | TSS Quietstrike | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | Barracuda V300 | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+----------------------------+
| SOCOM MK.23 - Cost: $6,000 |
+----------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base SOCOM MK.23 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base SOCOM MK.23 Barrel | Triton ST51 | $2,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base SOCOM MK.23 Barrel | RSOC Pentagon Elite | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| 12 Rounds | 12 Round SOCOM MK.23 | EQUIPPED FROM START | N/A |
| | Magazine | | |
+-------------+-------------------------+--------------------------+----------+
| 24 Rounds | 24 Round SOCOM MK.23 | 24 Round SOCOM MK.23 | $5,500 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | FSA Night Wing MK.7 | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+-------------------------+
| SKORPION - Cost: $7,500 |
+-------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base SKORPION Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base SKORPION Barrel | Sanjev Sweeper | $3,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base SKORPION Barrel | PZ6 Whirlwind Pro | $6,000 |
+-------------+-------------------------+--------------------------+----------+
| 40 Rounds | 40 Round SKORPION | EQUIPPED FROM START | N/A |
| | Magazine | | |
+-------------+-------------------------+--------------------------+----------+
| 50 Rounds | 50 Round SKORPION | 50 Round SKORPION | $4,000 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | TSS Quietstrike | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | Barracuda V300 | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+------------------------+
| MP11-A1 - Cost: $4,000 |
+------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base MP11-A1 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base MP11-A1 Barrel | B31-X Shortnose | $3,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base MP11-A1 Barrel | TK200 Grinder | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| 40 Rounds | 40 Round MP11-A1 | EQUIPPED FROM START | N/A |
| | Magazine | | |
+-------------+-------------------------+--------------------------+----------+
| 50 Rounds | 50 Round MP11-A1 | 50 Round MP11-A1 | $4,000 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | XII Silent Storm | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | T22 Widebody | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+----------------------+
| G18C - Cost: $14,000 |
+----------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base G18C Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base G18C Barrel | Freikorps Befreier V3 | $3,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base G18C Barrel | Gaston Kehrmaschine | $7,000 |
+-------------+-------------------------+--------------------------+----------+
| 24 Rounds | 24 Round G18C Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 48 Rounds | 48 Round G18C Magazine | 48 Round G18C Magazine | $6,000 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | TSS Quietstrike | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | Barracuda V300 | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+----------------------+
| MP5K - Cost: $18,000 |
+----------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base MP5K Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base MP5K Barrel | CX-21 Warchief | $4,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base MP5K Barrel | HL18 Stormcrow | $8,000 |
+-------------+-------------------------+--------------------------+----------+
| 40 Rounds | 40 Round MP5K Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 50 Rounds | 50 Round MP5K Magazine | 50 Round Extended | $5,000 |
| | | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | TSS Quietstrike | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | Barracuda V300 | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+------------------------+
| DEAGLE - Cost: $15,500 |
+------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base DEAGLE Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base DEAGLE Barrel | MK.76 Swordfish | $4,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base DEAGLE Barrel | Viau Final Impact MK.2 | $8,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 3 | Base DEAGLE Barrel | EAC Browne Closer V3 | $20,000 |
+-------------+-------------------------+--------------------------+----------+
| 8 Rounds | 8 Round DEAGLE Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 12 Rounds | 12 Round Extended | 12 Round Extended | $4,000 |
| | Magazine | Magazine | |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+------------------------------+
| .44 MODEL 29 - Cost: $25,000 |
+------------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base M29 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base M29 Barrel | Thor's Hammer MK.2 | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base M29 Barrel | Calhoun Highnoon Special | $12,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 3 | Base M29 Barrel | EAM Dead Man's Hand | $30,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+---------------------+
| P90 - Cost: $12,500 |
+---------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base P90 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base P90 Barrel | Haneman Senator MK.19 | $3,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base P90 Barrel | Kowalski Dragoon V3 | $7,000 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | Black Ridge Static Storm | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+---------------------+
| MP7 - Cost: $17,500 |
+---------------------+
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
|=======================|
| 4.03. Special Weapons |
|=======================|
+---------------------------+
| M14 - EQUIPPED FROM START |
+---------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base M21 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base M21 Barrel | Minuteman DE76 | $4,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base M21 Barrel | The March Rider | $8,000 |
+-------------+-------------------------+--------------------------+----------+
| Base | Base M21 Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base M21 Stock | Liberty TS1200 | $3,500 |
+-------------+-------------------------+--------------------------+----------+
| Stock 2 | Base M21 Stock | Freedom Model 3 | $6,000 |
+-------------+-------------------------+--------------------------+----------+
| 5 Rounds | 5 Round M21 Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 8 Rounds | 8 Round M21 Magazine | 8 Round M21 Magazine | $6,500 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | L18 Death's Whisper | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+------------------------+
| MSG-90 - Cost: $12,500 |
+------------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base MSG-90 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base MSG-90 Barrel | MSG Sniper-Wulf MK.2 | $4,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base MSG-90 Barrel | Black Briar Elite | $9,500 |
+-------------+-------------------------+--------------------------+----------+
| Base | Base MSG-90 Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base MSG-90 Stock | Reflex T37 Black-Horse | $4,000 |
+-------------+-------------------------+--------------------------+----------+
| Stock 2 | Base MSG-90 Stock | RMS Jericho 5 | $7,000 |
+-------------+-------------------------+--------------------------+----------+
| 5 Rounds | 5 Round MSG-90 Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 8 Rounds | 8 Round MSG-90 Magazine | 8 Round MSG-90 Magazine | $7,500 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | L18 Death's Whisper | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+-----------------------+
| DSR-1 - Cost: $17,500 |
+-----------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base DSR-1 Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base DSR-1 Barrel | Kahnsteig RX88 Geist | $4,500 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base DSR-1 Barrel | Flood Manhunter MK.6 | $11,000 |
+-------------+-------------------------+--------------------------+----------+
| Base | Base DSR-1 Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base DSR-1 Stock | G61 Hardback | $5,000 |
+-------------+-------------------------+--------------------------+----------+
| Stock 2 | Base DSR-1 Stock | Tannahaus Ranger MK.4 | $8,000 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | L18 Death's Whisper | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+---------------------+
| SVD - Cost: $20,000 |
+---------------------+
+-------------+-------------------------+--------------------------+----------+
| Base | Base SVD Barrel | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Barrel 1 | Base SVD Barrel | Volgograd Red Hammer | $4,000 |
+-------------+-------------------------+--------------------------+----------+
| Barrel 2 | Base SVD Barrel | Kirovo-Chipetsk Redstar | $7,500 |
| | | R110 | |
+-------------+-------------------------+--------------------------+----------+
| Base | Base SVD Stock | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Stock 1 | Base SVD Stock | Winter War PL13 | $4,000 |
+-------------+-------------------------+--------------------------+----------+
| Stock 2 | Base SVD Stock | DM2 Snaiperskaya | $8,000 |
+-------------+-------------------------+--------------------------+----------+
| 5 Rounds | 5 Round SVD Magazine | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| 8 Rounds | 8 Round SVD Magazine | 8 Round SVD Magazine | $9,500 |
+-------------+-------------------------+--------------------------+----------+
| None | No Suppressor | EQUIPPED FROM START | N/A |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 1 | ACS Night-Ops | $1,000 |
+-------------+-------------------------+--------------------------+----------+
| Suppressor | Suppressor 2 | L18 Death's Whisper | $2,000 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+-------------------------------+
| M107 LIGHT 50 - Cost: $75,000 |
+-------------------------------+
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+-------------------------+
| RPG-7 V1 - Cost: $9,500 |
+-------------------------+
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
+-------------------------------+
| FIM92 STINGER - Cost: $42,500 |
+-------------------------------+
+-------------+-------------------------+--------------------------+----------+
| Appearance | Standard | Standard | $0 |
+-------------+-------------------------+--------------------------+----------+
| Appearance | Pimped | Pimped | $10,000 |
+-------------+-------------------------+--------------------------+----------+
|============|
| 4.04. Gear |
|============|
Body Armour
-----------
Light - EQUIPPED FROM START
Medium - Available after completing Afghanistan
Heavy - Available after completing Aircraft Carrier
Masks
-----
Grim Reminder
EQUIPPED FROM START
Sidewinder
Cost: $10,000
Woodland War
Cost: $10,000
Desert Storm
Cost: $10,000
Mojave Brave
Cost: $10,000
SSC Elite
Cost: $10,000
Grey Wolf
Cost: $10,000
Black Watch
Cost: $10,000
Dark Heart
Cost: $10,000
Street War
Cost: $10,000
Justice
Cost: $10,000
AO2 Veteran
Cost: $10,000
|=============================================================================|
| 5. Walkthrough |
|=============================================================================|
The walkthrough will take you through all six missions of the campaign mode.
Before the game starts, you'll be asked to choose a character. I don't know if
there are any differences between the two characters, but I chose Rios. You'll
then be asked to choose a difficulty level. Please note that this walkthrough
will be written on the Contractor difficulty. For those of you that choose
either Recruit or Professional, you may find certain sections of the game to
be easier or harder than is stated in the walkthrough. Enjoy the guide!
|======================|
| 5.01. Aggro Training |
|======================|
MOGADISHU, SOMALIA (1993)
VAULTING/DUCKING
Before you can start the main game, you'll have to complete a series of
training simulations to learn how to deal with the situations you'll likely
find yourself in. Messages will pop up at the bottom of the screen during the
training that explain what to do, but I've decided to add it here as well.
When the training starts, vault over the bars in front of you by pressing the
triangle button and then duck down with the L3 button to move under the next
set of bars in front of you.
PRECISION SHOOTING/SUPPRESSIVE FIRE/ TAKE DOWN THE TURRET GUNNER
For the next part, you'll see a gun turret emplacement at the back of the
area and four cardboard targets lined up along the front of the area. Hold
the L2 button to precision-aim, and shoot the four targets. Now you'll have
to take out the gun turret at the back of the area. First you'll get a message
instructing you how to blind fire. Blind fire at the turret for a while with
the R2 button until the Aggro meter at the top of the screen swings over to
your side. Double tap the right directional button to have Rios/Salem (depends
on which character you chose at the start of the game), stay crouched in their
current position and blind fire at the turret. While he is firing at the
turret, go down the ramp and through the gate that opens next to you. Head
down the ramp and make your way along the right side of the courtyard. Since
the gunner is distracted by Salem, you can easily flank him and shoot him.
SLIDE INTO COVER/THROW GRENADES
Press the triangle button to slide into cover behind the wooden crate in
front of you. Hold the L1 button to open the inventory wheel and select the
grenades. Hold the L2 button to aim the grenade. A blue arc will show the
trajectory of the grenade. Aim the arc on the other side of the doorway and
throw the grenade.
INVENTORY/PRECISION SHOOTING/BUTTONS
Before you begin the next training area, open the inventory wheel again and
select your primary weapon. You'll be locked in a cage for this part and it's
your job to cover Salem while he tries to reach the button to open the cage
at the back of the area. Your commands will be disabled here so you can't give
Salem any orders. Just shoot any of the enemies that appear. Once Salem reaches
the button, he'll open the cage and you can continue.
SHOWING APPRECIATION/SHOWING ANGER
One small feature in this game is the option to show enthusiasm to your
partner after working together to complete an objective or at any other point
in the game. Walk over to him and press the X Button. You can also show anger
by pressing the R2 button. Rios will either hit Salem over the back of the
head or headbutt him.
SWAP WEAPONS
You can swap weapons with Salem by holding the R1 button to open the co-op
wheel and pressing the right directional button to swap weapons.
PARTNER COMMANDS/HEAVY SOLDIERS
In the next area, there is a heavy soldier. To take down a heavy soldier you'll
have to work together with Salem. Double tap the right directional button to
have Salem stay crouched in position and fire at the soldier while you move
around to the right and flank him. You need to get behind the heavy soldier as
they can't be killed from the front.
GPS
An important part of your equipment is your GPS. Your GPS will show you your
current objectives and will point the way through a level with an orange
arrow if you get lost.
CO-OP SNIPE
To perform a co-op snipe, you and your partner will have to simultaneously
shoot two targets at the same time. To trigger a co-op snipe, hold the R1
button and press the left directional button to choose co-op snipe. You can
push the left analog stick forward to zoom in on a target. Aim the targeting
reticule at the two wooden targets on top of the wall up ahead. Salem will
shoot at the same time as you.
BACK-TO-BACK
You'll be in a hexagonal arena of some sort for the next part. Walk forward
into the middle of the area and stand in the circle to trigger back-to-back.
While in back-to-back, everything will slow down and you'll be attacked from
all angles by soldiers. Just shoot any soldiers that appear around you until
the back-to-back ends.
DRAG PARTNER/HEALING YOUR PARTNER
For the next part, walk forward and turn the corner and you'll be knocked to
the ground by an explosion. If this happens, your partner will drag you over to
a safe area and heal you, or just heal you where you are. A blue bar will
appear at the bottom of the screen. You have to cover your partner while he
heals you until the blue bar fills up. If your partner is injured you can
choose to drag him to a safe area or heal him where he is.
Once you've been healed, turn the corner again and shoot any remaining soldiers
on the other side of the gate. When the gate opens, proceed through it to
complete the training mission.
|===============|
| 5.02. Somalia |
|===============|
Objectives: 1. Meet up with PMC contact Clyde
2. Eliminate Somali warlord Mo'Alim
3. Reach the Extraction point
4. Use Gun Turrets to secure Extraction point
1. Meet up with PMC contact Clyde
You'll be dropped into a small courtyard at the start of the mission. Move
forward and climb the ladder in front of you. Go through the doorway on the
left and drop down through the hole in the floor. Turn your GPS on and you'll
see the orange arrow running up a wall. Either you or your partner can give
the other a boost to climb up. Shoot the three enemies and push the left
analog stick forward to hoist yourself up. Help your partner up by pressing
the X button and enter the next room.
Go through the doorway and crouch down behind the concrete barrier outside.
Shoot the enemies that run towards you next to the burnt-out jeep. Another
two enemies will run towards you from the burnt-out vehicles up ahead. Move
forward again and take out another two enemies by the van on the left side of
the area. A third enemy will appear behind a vehicle on the right. Clear
them out and move forward again to the right.
Take cover by another concrete barrier as a group of four enemies will run
into the area. Stay behind cover and pick them off one by one. At the end of
this area, two more enemies will run round the corner and run towards you so
kill them when they do. Approach the back of the area for a cutscene. This
will complete your first objective and you'll reach a checkpoint.
Reward: $4,000
CHECKPOINT
2. Eliminate Somali warlord Mo'Alim
You'll start off outside the Continental Hotel. Walk over to the car sitting
in the corner and press the X button to rip the door off and use it as a
shield. Your partner will get behind you. There are a total of five enemies
in this area. Just continue through the area and let your partner take them
all out. When the area's clear, drop the shield and proceed through the gate
leading to the Continental Hotel.
Head up the steps and go through the hall to the courtyard to reach a cutscene.
Mo'Alim appears with a pimped-out AK and several enemies that ambush you. After
the cutscene, a back-to-back is triggered. This part is pretty simple, just
keep shooting at the enemies and keep an eye out for any enemies that may be
hiding behind the planters.
Once the back-to-back is over, another group of enemies will run into the
courtyard. Crouch down behind a planter for cover and take them out. Once the
second wave of enemies have been taken care of, turn your GPS on and look for
a green highlighted pillar in the corner of the courtyard. Approach it and
press the X button to trigger a cutscene. Rios and Salem use a chain wrapped
around the pillar to pull it to the ground and use the debris to reach the
second floor of the hotel.
CHECKPOINT
Run forward and slide to cover behind the bench in front of you. Kill the
enemy that runs towards you and stay crouched behind the bench. There are
another three enemies up ahead. Have your partner rush them (double tap the
up directional button) while you stay behind cover. Follow him round the
corner and help him out by shooting at any enemies that get past him. Mo'Alim
likes to run off whenever you get near, so just keep following him around the
hallway until he reaches the end and can no longer run off. He is stronger
than most enemies but he is not invulnerable from the front. Regroup with
your partner and have him stay behind cover with you until you can both take
him out.
Reward: $4,500
CHECKPOINT
3. Reach the Extraction point
With Mo'Alim killed, you now have to reach the extraction point and get out
of there, but you first need to secure the extraction point so that the
chopper can land. Head forward and turn the corner to reach the marketplace.
As you enter the marketplace, you'll see there are two gun turrets overlooking
the marketplace at the back. You need to take the two gunners on the turrets
first or you'll be constantly pinned down.
Go into co-op snipe, and aim at the gas tank situated next to the gun turret.
The guards in the area won't know you're here until you make a noise, so keep
away from them until you shoot the gas tank. The explosion will take out both
gunners on the turrets.
Once the gas tank explodes, crouch down behind a market stall for cover. The
first two enemies will be around the blue pillars in the middle of the market
place. Take out the guard on the left side of the marketplace and continue
past the pillars. Take cover by the tables to the left of the smoking car and
take out as many enemies as you can from here. Look for explosive barrels to
shoot to take out any nearby enemies.
Have your partner advance towards the second market stall in the middle up
ahead and let him take out any enemies surrounding it. If he takes too much
damage, call him back behind cover. Take out any remaining enemies around
the stall and head over to the balcony at the end of the marketplace for a
brief cutscene.
Once the cutscene is over, you or your partner will have to boost the other
up on to the balcony where the two gun turrets are and take out the two enemies
that are waiting up there. Once both of you are up on the balcony, you'll
receive a new objective.
Reward: $3,000
4. Use Gun Turrets to secure Extraction point
Get on one of the two gun turrets looking over the marketplace and start
firing at the enemies that charge towards you. This part is very easy. As
long as you never let go of the fire button, you should be alright. Once
the marketplace is secure, the mission is complete.
Reward: $3,500
You'll have the option of mid-mission shopping before you start the next
mission. This allows you to purchase weapons and weapon upgrades.
|===================|
| 5.03. Afghanistan |
|===================|
Note: Since this is the first mission that has a sub-objective, to avoid
confusion, I will go through each objective in the order they can be
completed, not in the order they are listed in the game's pause menu.
KHANDUD, AFGHANISTAN (2001)
Objectives: 1. Take down the helicopter
2. Destroy the M-11 missile in cave complex
3. Destroy the M-11 missile in bunker
4. Find SSC Hostage Brian Hicks
5. Escort Hicks to a safe area
6. Discover the Taliban's source of funding
7. Eliminate Al-Habiib
8. Destroy Al-Habiib's Chemical Warheads
1. Take down the helicopter
At the start of the mission, you'll be in a parachute, looking down on the cave
complex. To destroy the helicopter below, switch to the M14 sniper rifle, and
zoom in on the tail rotor. Ignore any other people shooting at you and just
focus on the helicopter. Just one shot from the M14 is enough to destroy it.
You should try to take out as many enemies as possible with the M14 before you
land to make it easier once you reach the ground. Make sure you kill the enemy
with the rocket launcher outside the left-most shack below. Once you land, you
reach a checkpoint.
Reward: $3,500
CHECKPOINT
2. Destroy the M-11 missile in cave complex
You'll trigger a back-to-back upon landing, so get ready. Don't focus too much
on the enemies with guns this time, but watch out for the martyrs. You'll know
which enemies the martyrs are, they'll run towards you with the hands raised.
If they reach you, they'll explode and knock you back. Shoot them in the chest
to blow them up before they can get to you.
Once you come out of back-to-back, get to cover as quickly as you can. There
may be another martyr running towards you, if you don't kill him quickly, he'll
explode right next to you and it will be left up to your partner to rescue you.
A lot of enemies will be running into this area, so just stay behind cover and
have your partner fire from behind cover too until the area is clear. Once the
area is clear, regroup and enter the cave entrance (use your GPS if you can't
find it). Go through the cave and down the wooden ramp until you reach a
checkpoint.
CHECKPOINT
At the bottom of the wooden ramp, you'll find the first missile you'll have to
destroy. Slide to cover behind the sandbags in front of you. You'll be pinned
down here from two positions. Right in front of you is a gun turret that will
continuously fire at you. Have your partner stay in position behind the sand
bags while you clear out the enemies.
To the left is a small path that leads round and slopes up to where the gun
turret is placed. Make your way along the path, use the sandbags for cover as
you clear the enemies. You should watch out for the proximity mine planted in
this area. Shoot it before walking past it. Now with your partner distracting
the gunner, you should have an easy shot at him from where you are. With the
area secure, you can now destroy the missile.
Look for a glowing orange square on the side of the missile. Approach it and
press the X button to plant the bomb it. You'll have ten seconds to get away
from it before it explodes and crumbles.
Reward: $3,000
3. Destroy the M-11 missile in bunker
Regroup with your partner and turn your GPS on. Follow the orange arrow through
the cave until you reach a gate. Press the X button to pull the gate off of its
hinges. Turn the corner and use a Step Jump to climb the wall. Kill the three
enemies at the top and climb up. Help your partner up and continue on.
CHECKPOINT
In the next part of the cave, there are more enemies waiting for you. Take
cover behind the sandbags and move forward as you take them out. Watch out for
the two martyrs in this area. Shoot them quickly. There is also another gun
turret in this area. Once there are no more enemies around, regroup by the red
container closest to you. Use a Step Jump to climb up, and crouch down behind
the crates.
For the next part, make your partner hold position behind the containers. Now
vault over the wooden crates and make your way along the left side of the row
of pallets below. Get as close to the turret as possible and flank the gunner.
Regroup and take cover behind a pallet. You need to cross the area to reach
the two tents at the back. Take out any remaining enemies and approach the two
tents.
A group of about five or six enemies will appear from the ramp behind the two
tents. Fall back if necessary and take them out. Once the area's clear, go back
over to the two tents. There is a tape recording here that you can listen to
between Brian Hicks and Al Habiib. When you're ready, head up the ramp behind
the two tents to the next area.
CHECKPOINT
Dalton will call and tell you about a parachute that's been left for you that
you can use to get down to the lower level of the complex. Follow the slope
up to the top and you'll find the parachute on the edge of a cliff outside.
Approach it to start the next part of the mission.
Your partner will shoot at any enemies you encounter here, all you have to do
is control the parachute and ensure that it doesn't crash into anything too
often. You have to tilt the controller in the direction you want the parachute
to move. Other than that, the rest of this section is up to you. You'll be
landing outside the missile bunker where the remaining missiles are. There
will be several enemies shooting at you outside the bunker, so keep moving
left and right to avoid taking too much damage until you land.
Landing will trigger another back-to-back. You'll only be attacked left and
right here, since you're in a narrow area. Once the back-to-back is over,
find cover and take out the remaining enemies. Once the area's clear, you can
enter the bunker. Approach the doors in front of you.
CHECKPOINT
You'll have a chance to do some mid-mission shopping here. You should probably
upgrade the AK so you can kill enemies faster. That will help out a little for
the next part. The bunker doors in front of you will open and enemies will
start rushing in. A countdown timer of one minute will also start. That's how
much time you have until the missile is launched. Take your time and deal with
the enemies one at a time. If you can fill up the Aggro meter, use Overkill and
you'll take out the enemies with ease.
When the area's clear, run straight ahead to the missile pad and head down the
steps. There are two missiles here. Plant the bomb on the missile on the right
and get away from it before it explodes. Both the missiles will be destroyed.
Reward: $4,000
4. Find SSC Hostage Brian Hicks
To the left of where you entered, more enemies will appear. Stay behind the
crate at the top of the ramp and take out the two enemies. Head down the ramp
and go through the tunnel on the right. Crouch down and take cover behind the
concrete block next to the truck. There are three enemies in the area at
first, but more will appear from the right, so stay behind cover and take
them out until they stop coming.
Go to the right in between the rocks and take cover by the base of the stairs.
While crouched down, start up the steps. A Heavy Soldier will appear at this
point, you'll be dealing with him in a minute. Take out the two enemies at the
top of the steps first. Have your partner hold position (aggressive) on the
walkway. The Heavy Soldier will start making his way round the walkway. Circle
behind him and shoot him in the back.
Turn your GPS on and you'll see the green highlighted door you need to open.
Open it to proceed to the next area. Open the second door and approach the
lift on the right. Press the X button by the lift to trigger a cutscene. As
you exit the lift, you'll reach another checkpoint.
CHECKPOINT
The next area is basically a square-shaped hallway. Turn the GPS on and you'll
see the riot shield beside the lift. Pick up the riot shield and start down
the hallway to the right. There are several things to keep an eye on down here.
Watch out for enemies sneaking up behind you. The hallway branches off in two
directions so you can only take one path. You should probably backtrack when
you can and clear the other side of the hallway.
There is also a turret in the middle of the hallway and a couple of proximity
mines. The enemies will probably set the proximity mine off themselves and
kill themselves in the process. For the gun turret, clear out the enemies
first, and then take cover behind the barricade in front of it. Watch for
when the gun stops shooting and then chuck a grenade near it. The explosion
should take out the gunner.
Turn the corner and proceed along the next hallway. There are another three
enemies on the next corner up ahead, so take cover and take them out. The
enemies are a little too far away from where you are at this point. You can
backtrack to the lift, and take the other path round to the other side of
the hallway if you want, or you can try to pick them off slowly. Whichever
you choose, once they're dead, the hallway is clear.
The next room is along the hallway around the middle. There is a proximity mine
on the wall next to the door though, so destroy it before you approach the
room. Enter the room and you'll see a TV showing a tape of Brian Hicks being
tortured by Al-Habiib. Leave the room and head left to the end of the hallway
again. You need to use the button on the wall to open the door in the corner.
CHECKPOINT
In the next room, there are about four enemies at the end of the hallway.
Take cover behind the pallets. Have your partner advance forward and attack.
Follow and cover him to the end of the hallway. There may be another three
enemies from the next hallway on the left so be prepared for that. Head down
the steps to the left and pick up the riot shield at the bottom. Continue
through the narrow hallway and down the stairs.
There are another four enemies waiting for you at the bottom of the stairs,
but it shouldn't be a problem if you have the riot shield. There is another
hallway to the right, but there is a gap that stops you from reaching it.
You can stand by the edge and let your partner take out any enemies that
appear on the other side.
Make your way down the stairs and kill the enemy waiting for you at the
bottom. Head through the tunnel but watch out for two enemies that will rush
out from the right. Kill them both and turn right. Head up the stairs and
you'll find yourself at the hallway you were unable to reach just now. Stay
back by the stairs and take the enemies out. Enter the hallway, only once
you're sure the area is clear.
The next area is beyond the door in front of you, but before you go through,
head to the right to the end of the hallway and pick up another Exploration
item hidden behind a pile of sandbags. Go back to the stairs and head through
the door where you'll find Brian Hicks in a cage. Pull the door off to trigger
a cutscene.
Reward: $3,000
CHECKPOINT
5. Escort Hicks to a safe area
You'll need to pick Hicks up and carry him to a safe area. This objective will
involve quite a bit of shooting. You can either pick Hicks up yourself and
leave the shooting to your partner or let your partner carry him and you just
worry about protecting them both.
Leave the room and head back to the stairs. You now need to get out of the
bunker. Head down the stairs but tell your partner to hold position at the
bottom. There are four guards waiting in the room at the end of the hallway.
As long as your partner remains on the stairs with Hicks, the guards will
never see him. Leave your partner where he is and kill the four guards. Head
up the stairs and you'll see another two guards on a walkway halfway up. The
door at the end of the walkway is now open. Regroup with your partner (make
sure there are no other enemies around first). Lead them through the door
and you'll be back at the lift.
Reward: $2,500
6. Discover the Taliban's source of funding
Now that Brian Hicks is safe, you can go after Al-Habiib. Use the lift again
to go down. As you leave the lift, you'll have another chance for more mid-
mission shopping. Follow the hallway around the corner until you reach the next
room. As you enter the room, you'll get a message telling you that there is a
computer in the building that contains the source of the Taliban's funding.
Note that this is a sub-objective. If you're not interested in looking for
the computer, skip ahead to the next objective.
First of all, you'll need to destroy the two gun turrets in this room. As you
enter the room, head left first of all and take cover on the corner. Take out
the enemies on this side of the room first. Move forward slowly and stay
hidden behind the pallets and the coverings of the railings. The best place
for cover is probably the two pallets in the middle of the hallway. You'll
be protected from two angles there and it's the closest you can get to the
turret at the same time.
Take out the guards surrounding the turret first. Once that's done, watch the
turret on the other side of the room. When it stops firing, quickly move
closer to the turret in front of you and take cover again. Once you've taken
Quickly flank the turret and get back to cover. Once the first turret is gone,
make your way around to the turret on the other side. Have your partner hold
position on one side of the hallway and distract the gunner. Quickly make your
way back round to the opposite end and shoot the gunner.
With both turrets dealt with, you can easily finish off any remaining enemies
in the middle of the room. Now look for a computer on top of one of the pallets
in the middle of the room. Use it to complete the objective.
Reward: $3,500
7. Eliminate Al-Habiib
Al-Habiib is waiting up on top of the walkway above the room with the two gun
turrets. To get there, you'll have to take out one of the two gun turrets
first. Once that's done, take out any nearby enemies and head up the stairs
near the turret.
Up on the walkway, quickly take cover behind the metal coverings on the
walkway. There are several enemies up here, protecting Al-Habiib. Stay hidden
behind the metal coverings and take them out one at a time. Once you've taken
out all of the guards, Al-Habiib will appear. Al-Habiib will be accompanied
by three normal enemies and a Heavy Soldier. You must take the Heavy Soldier
out first or he will kill your partner. Al-Habiib will stay on the other
side of the walkway so you won't have to worry about him yet.
At the start, the Heavy Soldier will begin walking towards you from the other
side of the walkway. Notice the walkway in the middle. Have your partner hold
position and fire at the Heavy Soldier while you make your way round to the
walkway in the middle. Wait until the Heavy Soldier passes the walkway, and
then shoot him from behind.
Al-Habiib is the only one left, so stay crouched down and slowly make your way
towards Al-Habiib. He is stronger than most enemies, but unlike the Heavy
Soldiers, you can shoot him from the front. He'll hide behind the crates in
his lab when you get near. He tends to throw grenades sometimes, so watch out
for them. Get up close and you can kill him quite quickly.
Reward: $5,000
8. Destroy Al-Habiib's Chemical Warheads
Approach the doors of the lab and press the X button. After a brief
conversation, the doors will open. Enter the room and approach the glowing
orange square on the wall. Plant the explosives and leave the room within
ten seconds. Once the warheads have been destroyed, the mission will end.
Reward: $5,000
|============|
| 5.04. Iraq |
|============|
AL FAW, IRAQ (2003)
Objectives: 1. Locate Col. Samuel Eisenhower in the U.S. base
2. Defend Lt. Col. Eisenhower
3. Locate and eliminate Ali Youssef's lieutenant
4. Destroy Bunker in Iraq Base
5. Eliminate Ali Youssef
1. Locate Col. Samuel Eisenhower in the U.S. base
When the mission starts, walk forward a little and you'll have a chance to do
some mid-mission shopping. You can upgrade your weapons here if you want.
Go forward and walk up the stairs in front of you. Follow them to the army base
at the top where you'll receive your first objective.
Enter the base and slide into cover behind the blue crate in front of you by
the entrance. There are several enemies spread out in this area so keep an eye
out for where they are. Sometimes they will try to flank you. There will be a
gun turret mounted on a wall at the back so stay crouched down the whole time.
When the area's clear of enemies, have your partner hold position (aggressive)
behind the concrete barrier in front of the tents. Move to the sandbags in
front of you on the left and you can take out the gunner from here.
Continue past the gun turret and crouch down behind the concrete barrier just
underneath the gun turret. Slowly move forward and take out the enemy behind
the pallet. Turn on your GPS and follow the orange arrow around to the back of
a small building. Either use the stairs just inside the building or climb the
ladder outside to reach the roof. Enter the small cage-like room in front of
the stairs to find Colonel Eisenhower.
Reward: $5,000
CHECKPOINT
2. Defend Lt. Col. Eisenhower
Now that you've found the Colonel, you need to protect him from the attacking
waves of enemies. The enemies will appear from the stairs or the two ladders.
The best place to be during this part is in the room with Col. Eisenhower. If
any of the enemies get into the room, melee attack them to kill them quickly.
Try to get Overkill during this part, and it will make things easier for you.
The enemies will drop plenty of ammo for you to pick up, so don't worry about
running low. Once you've defended Eisenhower for long enough, you'll trigger a
cutscene.
Reward: $6,000
CHECKPOINT
3. Locate and eliminate Ali Youssef's lieutenant
You'll start the next part of the mission off in a tunnel. Walk forward and
head to the left. Your next objective is to find Ali Youssef's lieutenant in
the village nearby. Cross the courtyard, pass under the archway and slide into
cover behind the wooden crates. There will be several enemies waiting for you
around here.
Take them out and move forward. Kill the next enemy that appears up ahead. A
few more enemies will run into the area. Fall back if you have to before you
take them out. When the area is clear, turn on your GPS and look around for a
proximity mine. It'll be on the left side of the area. Shoot it before moving
onto the next area.
Slide into cover behind the concrete block under the archway and you'll be
pinned down by another gun turret. Have your partner hold position (aggressive)
behind this concrete block. You'll have to rush towards the gun turret and
quickly slide into cover behind the low wall to the right. Take out any enemies
around you and then focus on the gun turret. If the gun turret is focused on
you, your partner can probably take out the gunner. Otherwise, wait until the
turret turns to your partner.
Stay crouched behind the concrete blocks and head along the path on the left
side of the area. A little further along the path is a small building. There
may be a few enemies inside the building so take them out from outside with a
grenade or two. Continue past the building to the end of the path where you'll
reach a wall. Let your partner boost you up onto the wall and you'll reach a
checkpoint.
CHECKPOINT
Take out the two enemies in the area below on the other side of the wall before
you climb up. Don't drop down into the next area yet. Stay crouched behind the
crates right next to you. There are another two enemies and a gun turret left
in this area. Forget about the gun turret at this moment and just take out the
two enemies. If you want to, you can take out the gunner with a grenade from
behind the crates.
More enemies will run into this area. They won't stop coming, so help your
partner up and drop down into the courtyard. Kick the door off of the pickup
truck in front of you and use it as a shield. Move forward and let your partner
take out the enemies. Be careful of the gun turret if you didn't take out the
gunner with a grenade.
When the area is clear, head down the alley to the left of the turret and slide
into cover. There will be four enemies around here outside a building and
another turret on the roof of the building. You don't need to worry about the
turret as a missile will destroy it. When all the enemies have been taken out,
make your way around to the back of the small building and climb the ladder to
the roof. Head around to the doorway on the other side and drop down through
the hole in the floor.
You'll be attacked by more enemies down here, so take cover behind the pallet
in the middle of the room. Continue through the room and go through the open
door at the back. Head to the left and approach the bunker door. Use the button
to open the door and enter. Head down the stairs and take out the two enemies
waiting for you in the tunnel. Turn the corner and take out the next two
enemies. Go down the ramp and stay crouched behind the crate at the bottom.
There are a large group of enemies in this room, so take your time dealing
with them. Slowly move forward as you take them out and head up the stairs at
the back of the room. Climb the ladder and use a Step Jump in the next room
to reach the balcony above you. You'll reach a checkpoint.
CHECKPOINT
Climb another ladder to reach the roof of the building. From up here you'll
see the chopper carrying Ali Youssef's lieutenant. You need to take out the
chopper by shooting at the gas tank conveniently situated right next to it.
Quickly take out the enemy shooting at you from the roof of the building
opposite. Go into co-op snipe with your partner and shoot at the gas tank and
the explosion will destroy the chopper.
Reward: $11,000
4. Destroy Bunker in Iraq Base
More enemies will attack you from the bridge behind you. Take them out and
cross the bridge to the building opposite. Take out any more enemies on the
roof of this building and head down the steps to reach the ground again. Go
to the right and down the ramp into the tunnel. Use the button to open the
door and enter the next area.
CHECKPOINT
If you want to, you can do more shopping for weapons and upgrades here. Go
through the door on the left and you'll be back outside. Cross the bridge a
little further up and follow the road round the corner where you'll find Ali
Youssef's military base. You'll receive a new objective here but since it's
optional, you don't have to do it. If you don't want to complete this
objective, skip ahead to the next objective.
Take cover by the sandbags and take out any enemies that are nearby. Take
out the enemy in the gatehouse first and crouch down in there for cover as
you eliminate the rest. As you move forward, you'll get a message telling
about Overkill Stealth. It's similar to regular Overkill, except you'll be
invisible for ten seconds.
Take cover by the pallets beyond the truck. The weapons bunker is along the
left here, on a small hill. Keep an eye out for an enemy with a rocket
launcher. Take him out as quickly as possible. When the area is clear, make
your way up the hill on the left and approach the wall of the bunker. Press
the X button to plant a homing beacon. A jet will fly over the bunker and
destroy the base and this completes the objective.
Reward: $10,000
5. Eliminate Ali Youssef
Take cover by the sandbags and take out any enemies that are nearby. Take
out the enemy in the gatehouse first and crouch down in there for cover as
you eliminate the rest. As you move forward, you'll get a message telling
about Overkill Stealth. It's similar to regular Overkill, except you'll be
invisible for ten seconds.
Continue through the base and take out the enemies around the tents. There are
a few enemies at the back of the base that can hit you from quite a distance so
stay crouched and behind as much cover as possible as you advance forward.
Slide into cover behind the sandbags on the left and take out the two enemies
by the concrete barrier in front of you. Keep an eye on the gun turret on the
left as you get closer to the enemies at the back. Use the truck and concrete
blocks to shield you from the gun turret as you take out the enemies at the
back.
Now that the area is clear, you can focus on the gun turret. There will be a
few enemies around the turret, so take care of them first. Have your partner
hold position (aggressive) behind the concrete blocks in front of the turret.
You can move around the container and pallets on the right and flank the
gunner. Continue past the gun turret and head to the right to reach a check-
point.
CHECKPOINT
Take cover by the sandbags surrounding the two tents on the right. There are
several enemies around these two tents so take your time in getting rid of
them. You should also keep an eye out for the enemy hiding in one of the
watchtowers behind the tent. When the area's clear, turn on your GPS and
follow the orange arrow to the nearby gatehouse. Press the X button near the
door to pull it open and you'll trigger a back-to-back.
Once the back-to-back is over, continue past the gatehouse and enter the
tunnel up ahead. Press the X button by the door to proceed to the next area.
CHECKPOINT
Leave the tunnel and take out the two enemies up ahead by the bridge up ahead.
Cross the bridge and slide into cover behind the concrete barriers. Take out
the two enemies around the gatehouse on the left first. One of them is hiding
by the truck. Move forward and crouch behind the barrier in the middle of the
road. There a few more enemies scattered around further along the road. Take
them from your cover.
Head up the hill on the left and you'll be able to see the enemies hiding
behind cover on the road below. They fall back when they see you so shoot them
while they have no cover. Slide into cover behind the sandbags on the corner.
There are two more enemies hiding behind the sandbags in front of you and a
third enemy on a section of the hill on the left.
Have your partner advance further up the road. Follow him and take out any
enemies that he misses. At the end of the road is a gun turret. Have your
partner hold position (aggressive) by one of the barriers on the right side of
the street. Move further along the street and flank the gunner from the left.
Regroup with your partner and take out any remaining enemies around the
gatehouse at the end of the road. Press the X button to open the gate to the
next area. You'll reach a checkpoint and receive a new objective.
CHECKPOINT
Enter the gatehouse on the right and crouch down. Use this for cover and take
out any enemies that appear. Have your partner hold position inside the gate-
house. Enter the little courtyard across from the gatehouse and take out any
enemies around the two warehouses. Take out the enemy standing on the platform
at the back as quickly as possible. Head to the back of the area and turn your
GPS on. Look for the proximity mine hidden behind the sandbags in the corner.
There is a Heavy Soldier hanging around this area that you'll need to deal
with in a minute. Take out any remaining enemies around the platforms and
regroup with your partner. Now to take out the Heavy Soldier, have your
partner hold position (aggressive) behind the blue pipes on the right side of
the area. While the Heavy Soldier is distracted, head through the warehouse on
the left and come up behind him. Shoot him in the back to kill him.
Go back behind the warehouses and go through the fuel tank area again up ahead.
There may be a few more enemies around here again so take them out. Climb up to
the top of one of the platforms and from here you can see a warehouse at the
back of the area. This is where you need to go next. Make your way up the road
and crouch down behind the concrete barriers. There will be a few more enemies
on the road. Slowly move forward as you take the enemies out and as you reach
the bridge you'll see a brief cutscene of Ali Youssef.
CHECKPOINT
Cross the bridge and take cover behind a pallet. Turn your GPS on and look for
another proximity mine on the wall beside the warehouse. Destroy the mine
first. There are several enemies inside the warehouse, but most of them can
probably be taken out from outside. When you're ready, have your partner hold
position behind the pallets outside the front of the warehouse and head down
the side alley next to the warehouse. Enter the side door and you can pick off
the remaining few enemies from here.
Sneak up behind the Heavy Soldier while your partner keeps him busy from the
front and take him out. Regroup with your partner and pick up any dropped ammo.
Now you can go after Ali Youssef. Proceed through the warehouse and crouch down
behind cover after crossing the bridge. Take out the enemies behind cover
across from you and keep an eye out for the grenades they throw.
Ali Youssef is on the road below. Head down the ramp and slide into cover
behind the metal barriers. Take your time here and pick off the enemies one by
one. There is another Heavy Soldier along here too, so you'll have to be
careful. Have your partner hold position (aggressive) behind one of the metal
barriers back by the ramp while you crouch down behind the blue container.
Vault over the blue container and shoot the Heavy Soldier from behind.
Regroup with your partner and continue along the road. Ali Youssef is now alone
at the end of the bridge. He's carrying a chain gun of some sort, so be careful
here. Whenever he stops shooting for a moment, move forward a little. Ali
Youssef cannot be hit from the front, so you'll have to get behind him. Have
your partner hold position (aggressive) by one of the metal barriers near him
on the left and you should be able to flank him from the right. Once Ali
Youssef is dead, the mission is complete.
Reward: $13,000
|========================|
| 5.05. Aircraft Carrier |
|========================|
USS CONSTELLATION, THE PHILLIPINES (2008)
Objectives: 1. Disable the Fighter Jets on the Carrier runways
2. Find Philip Clyde's USB drive
3. Find Philip Clyde's second laptop
4. Speak to the Aircraft Carrier's captain
5. Kill well-armoured terrorist
6. Sink the Aircraft Carrier
7. Reach the deck stern emergency boat
1. Disable the Fighter Jets on the Carrier runways
You'll be parachuting down onto an aircraft carrier in the middle of the ocean
at the start of this level. Press the left and right directional button to
control the movement of the parachute. You can zoom in on the enemies shooting
at you below with a sniper rifle, but once you land you'll trigger a back-to-
back anyway. Same as always, just shoot anyone that appears around you. Once
the back-to-back is over, you'll see a short cutscene.
CHECKPOINT
Once the cutscene is over, there will be a load of enemies attacking from the
stacks of pallets around you. Fall back and take them out when you can. Your
first objective is to disable the jets on the runway to stop them from taking
off. There are four jets in total, so make your way past the stacks of pallets
and stay crouched. Take out any remaining enemies you see. Approach the first
two Jets around the middle of the runway and slide into cover behind the red
crates.
Before you can disable the fighter jets, you should take out the enemies taking
cover behind the red crates on the right side of the carrier. Once the runway
is clear, a chopper will fly overhead and more enemies will drop down. Stay
behind cover and take them out. If you have a rocket launcher, you can shoot
the chopper out of the sky. If you don't have a rocket launcher, you'll have to
rush to disable the jets in between the chopper landing and flying away. Turn
on your GPS to find which two jets first need to be disabled.
The remaining two jets are at the end of the runway, behind the jet blast
deflectors. Take out the two enemies and then disable the two jets.
Reward: $6,000
2. Find Philip Clyde's USB drive
Turn on your GPS and head back along the runway. Follow the orange arrow to a
door you need to open. The door won't open, so you need to find another way in.
Make your way over to the stairs on the right side of the ship. Take out the
enemies that appear on the stairs, staying crouched behind the crates for
cover. When the area is clear, head down the stairs and press the X button by
the vent grating. In the next area, you'll reach a checkpoint.
CHECKPOINT
Run forward and pick up the riot shield leaning against the wall. Go through
the door on the left and let your partner just shoot at the six enemies on the
walkway. Press the X button to open the green door on the left. You'll see
Philip Clyde working with the terrorists and he runs off, but leaves his
laptop behind.
Once the cutscene is over, quickly duck down. You can use the riot shield for
protection if you want, but it won't last for very long here. Take out the
two enemies on the walkway on the far side of the room first to make things
easier. There are another three enemies in the room below. Once the room is
clear, drop down into the room and pick up the flash drive from the laptop in
the middle of the room.
Reward: $10,000
3. Find Philip Clyde's second laptop
Climb the ladder at the back of the room and go through the door on the left.
Drop down from the walkway into the next room and use a Step Jump to climb up
the wall on the right. Take care of the two enemies and climb up. Press the X
button to open the grating on the wall and you'll trigger a brief cutscene of
Rios and Salem cutting a hole in the floor to reach the room below. You'll be
able to upgrade your weapons here before proceeding if you want.
CHECKPOINT
You'll receive a new objective here, but it's optional.
The next room is a hangar of some sort. Stay crouched by the doorway and take
out any enemies that appear by the containers. Slowly move into the room and
take out the enemies by the pallets on the left side of the room. Approach the
aircraft carriers in the middle of the room and a large lift will descend from
the left side of the room, carrying several enemies. Fall back before you take
them out.
Once the first side is clear, another lift on the right side will arrive,
carrying more enemies. Once again, fall back before you take them out. When
the room is clear, you'll be able to find Philip Clyde's second laptop
underneath the walkway on the left side of the room.
Reward: $5,000
4. Speak to the Aircraft Carrier's captain
The next room is a hangar of some sort. Stay crouched by the doorway and take
out any enemies that appear by the containers. Slowly move into the room and
take out the enemies by the pallets on the left side of the room. Approach the
aircraft carriers in the middle of the room and a large lift will descend from
the left side of the room, carrying several enemies. Fall back before you take
them out.
Once the first side is clear, another lift on the right side will arrive,
carrying more enemies. Once again, fall back before you take them out. When
the room is clear, approach the shuttered door in the corner on the right
side of the room. Press the X button to open it and you'll find it can't be
opened. Approach the fighter jet in the middle of the hangar (use your GPS to
find which one) and press the X button to blow open the door with a missile.
CHECKPOINT
A Heavy Soldier appears from behind the door you just destroyed. Have your
partner hold position (aggressive) behind one of the crates near the fighter
jet while you make your way around the crates and get behind him. There will
be several enemies in the room at the same time, but forget about them until
you have defeated the Heavy Soldier. Once the Heavy Soldier is defeated, enter
through the door you destroyed with the missile. Go down the hallway and use
the button on the wall to proceed to the next area.
CHECKPOINT
You'll emerge from the lift and reach a checkpoint. Turn the corner and enter
the bridge to find Captain Paul Harris. Approach him to trigger another
cutscene.
Reward: $10,000
5. Kill well-armoured terrorist
This is another sub-objective, but it will make things harder if you don't
do it. Leave the bridge and press the X button in the hallway to use the lift
again. Exit the lift and head down the stairs on the right. At the bottom of the
stairs, you'll reach another checkpoint and a chance to do some more mid-
mission shopping.
Stay crouched outside the hangar. Pick up the riot shield on the steps. Slowly
advance into the room, and let your partner take care of the enemies. Make your
way into the middle of the room and take out the enemies around the fighter
jets. There are about four or five enemies taking cover behind a couple of
small vehicles at the back of the room. Have your partner advance on them and
then follow him and help him out.
When the room is clear, a lift will descend on one side of the room, carrying
several enemies. Stay crouched down behind the small vehicles and take them out
from there. When the room is clear, approach the platform at the back and use
a Step Jump to climb up. From there you can open the hydraulic doors leading to
hangar C. Drop back down and you will be able to open the hydraulic doors.
You'll reach a checkpoint.
CHECKPOINT
This is where the well-armoured terrorist will appear. You're not in a very
good position here. More enemies will continuously run into the room and the
terrorist will nearly always have you pinned down. The terrorist is carrying
a rocket launcher so getting up close enough to hit him is going to be hard.
A couple of grenades or your own rocket launcher will probably help you the
most.
Reward: $8,000
6. Sink the Aircraft Carrier
With the well-armoured terrorist dead, it should be a little easier to get
into Hangar C. Take cover behind the red crates and take out any remaining
enemies from here. Keep an eye out for terrorists appearing from the room you
were just in. Make your way to the back of the room, and approach the missiles
in the middle. Press the X button to push them onto the platform in front of
you and lower them.
Reward: $15,000
7. Reach the deck stern emergency boat
Now that the missiles are ready to be detonated you have to get off the ship.
Head to the left side of the room and use a Step Jump to reach the walkway
above you. Head along the walkway and go through the door on the left at the
end. Follow the hallway round the corner and press the X button by the gate
to pull it open.
CHECKPOINT
You'll start the next part back on the runway of the aircraft carrier. You have
a time limit of two minutes to reach the emergency boat on the other end of the
deck. You'll have to avoid waves of objects that are hurtling towards you as
well as any enemies that will be trying to kill you. You shouldn't really have
to worry about the enemies, but if you get hit by an object, it takes quite a
bit of health away. Once you reach the emergency boat, the mission ends.
Reward: $0
|=============|
| 5.06. China |
|=============|
LIJIANG RIVER, CHINA (2008)
Objectives: 1. Destroy the convoy as it crosses the bridge
2. Kill the first heavily armoured soldier
3. Take down the first Chinook Helicopter
4. Retrieve the satellite data from the laptop
5. Use the cargo train for extraction
1. Destroy the convoy as it crosses the bridge
Right at the start of the mission, you will have a chance to do some mid-
mission shopping. You should buy the FIM Stinger if you haven't already as
it will make this mission easier.
Head up the steps from where you start and follow the steps all the way to the
top. At the top you'll encounter a few enemies on a sloping path on the right.
Take cover behind the tree trunks and take them out. Continue forward past the
tree trunks and head back down the slope in front of you. You'll trigger a
cutscene of the convoy starting to cross the bridge.
Once the cutscene is over, turn on your GPS and look for the flashing orange
object under the bridge. Go into co-op snipe and zoom in on the tank placed
under the bridge. Shoot it to destroy the bridge and the convoy.
Reward: $30,000
2. Kill the first heavily armoured soldier
Make your way back up the slope and continue back to the steps where you
started. Take cover by the tree trunks again and take out any enemies that
appear at the top of the steps. Have your partner advance down the steps and
take out any enemies coming up. Help him out and make your way to the river
at the bottom of the steps where you started. You'll reach a checkpoint at the
bottom.
CHECKPOINT
A hovercraft will be waiting for you by the river. Press the X button to enter
and start making your way along the river. Turn on your GPS and the orange
arrow will show you your route along the river. Once you start to leave, more
enemies will arrive. You'll be driving and your partner will do the shooting.
All you have to is keep moving along the river. Your partner should be able to
take out any enemies without too much trouble.
At the end of the river, dock the hovercraft by the pier and exit. You'll get
another chance to do some mid-mission shopping here. If you haven't already,
buy the FIM Stinger now.
CHECKPOINT
Head up the steps and you'll receive a new objective. At the top of the stairs,
slide into cover behind the metal barrier in front of you. When you can, move
into cover behind the pipes over on the left and take out the group of enemies
ahead of you. Some of the enemies here are wearing body armour so they'll be a
little harder to kill. Keep an eye out for one more enemy hiding by the steps
at the back.
Approach the bridge and take cover behind the pipes in front of the steps. The
heavy soldier is waiting on the bridge and you won't be able to cross unless
you kill him. Have your partner hold position (aggressive) behind the concrete
block by the steps and wait for the heavy soldier to start crossing the bridge.
Once the heavy soldier is off the bridge, throw a grenade at him. While he's
down, quickly get behind him and wait for him to stand up and you can kill
him.
Reward: $15,000
3. Take down the first Chinook Helicopter
When the area is clear, go up the steps of the guardhouse by the top of the
stairs leading to the dock and you'll find the first of two control panels
you need to use. Press the X button by the first one to open the lock chamber.
Go back down the steps to the dock and get back in the hovercraft. Drive the
hovercraft into the lock chamber and dock a second time.
Get out of the hovercraft and climb the ladder back up the bridge. Turn your
GPS on and locate the control panel against the wall to the right. Use it to
close the lock chamber and raise the water level. The Chinook helicopter will
appear here. Quickly get behind cover and take out your FIM Stinger. Two
rockets from the Stinger will destroy it.
Reward: $10,000
4. Retrieve the satellite data from the laptop
Pick up the riot shield by the steps of the bridge and cross the bridge. On
the other side, leave all the shooting to your partner. There will be more
enemies with body armour here. You should melee attack any of them that get
near you. You now need to find and use the second control panel which is
located in the guardhouse on the right as you reach the end of the bridge.
This will open the second gate of the lock chamber.
A second Chinook helicopter will appear here, but you won't need to destroy
it, just take out the enemies that appear from it. Cross the bridge again and
stay crouched down to avoid the gunfire from the enemies on the other side.
Have your partner advance (aggressive) across the bridge. Follow him and help
him take out the enemies.
When the area's clear, go down the stairs leading into the lock chamber and
enter the hovercraft again. Continue along the river (you won't be pursued this
time) until you reach a dam. Dock the hovercraft beside the small pier and
exit. Head up the wooden steps and continue along the walkway until you come
to a gap. Drop down to the ground and use a Step Jump to climb back onto the
walkway. Continue along and you'll reach a checkpoint.
CHECKPOINT
Crouch down as you go down the steps. There will be two guards waiting on a
walkway of a group of cabins on a hill in front of you. Go into co-op snipe
and take out the two guards at the same time. Cross the stream of water and
head up the hill. All the guards in the area will know you're here now so
take them out whenever they appear. The only cover you'll have here is the
cabins themselves.
You'll get a call from Alice here who informs you about a hard drive on a
laptop. Finding the hard drive is optional, but if you want to do it, the
laptop can be found right at the back of the area, once the group of cabins
have been cleared. As you near the back of the area, two Chinook helicopters
will arrive. Ignore the helicopters, since you probably can't take down two
of them, but you will have to take out the enemies that are deployed from
them.
As soon as it's clear, hurry to the warehouse at the back of the area. The
helicopter will soon arrive again with more enemies. You'll need to hold off
the groups of enemies until an explosion destroys the warehouse. Once the
warehouse has been destroyed, you can enter. Continue straight ahead and use
the X button to open the door in front of you. Walk forward and the laptop
with the satellite data is on a pallet in front of you. You'll also get the
chance to do some more mid-mission shopping.
Reward: $15,000
CHECKPOINT
5. Use the cargo train for extraction
Open the warehouse door on the left and you'll be back outside where more
enemies will appear. Run forward and slide into cover behind the wrecked
pick-up truck. Take out the two enemies ahead of you and make your way up the
hill. Move forward and take out any enemies remaining at the top of the hill.
At the top of the hill, use the dumpster and the pipes for cover and take out
the enemies around the warehouse entrance.
There is a gun turret situated behind a concrete block outside the warehouse
that you should watch out for. Have your partner hold position (aggressive)
behind the pipes in front of the fuel tank on the left, while you flank the
gunner from the dumpster on the right. With the gunner gone, you should be
able to take care of any remaining enemies. There may be one more enemy hiding
down the side of the building.
When the area is clear, enter the warehouse. Slide into cover behind the yellow
dumpster on the left. Have your partner advance (aggressive) and take out the
enemies up ahead at the back. Follow him and help him out.
For the next part, turn on your GPS and you'll see the orange arrow leading up
some stairs and around the warehouse to the level above. At the top of the
stairs is another turret that will completely pin you down so you can't go that
way. Look for the button on the wall next to the lift in the middle of the
room. Use the button to open the lift doors. Enter the lift and your partner
will press the button again to close the doors. Exit the lift behind you when
it stops. Head to the left and you can take out the gunner almost immediately.
There are another two enemies up here waiting for you too.
Once the area is clear, regroup with your partner and continue over to the
broken stairs on the right. You have to use a Step Jump to get up there but
before you do, turn on your GPS and look up to the walkway above. There are
four proximity mines on the wall all along the walkway, so you'll have to be
careful going across. When you're ready, climb up to the steps to reach a
checkpoint.
CHECKPOINT
Take out the two enemies that appear at the top of the stairs. There will be
a Heavy Soldier up here along with several enemies. Take out any enemies you
can see from the stairs without exposing yourself too much. Shoot the proximity
mines to take out any enemies hiding behind the generators. This can also be
used to take out the Heavy Soldier. Once the Heavy Soldier is gone, if there
are any more enemies left to deal with, head up the stairs, go straight ahead
and slide into cover behind the wooden crates in the corner. From here, you
should be able to take out the enemies at the end of the walkway.
When the area's clear, move forward along the walkway, but turn your GPS on
and keep an eye out for any proximity mines you may have missed. Head up the
stairs and grab the riot shield on the left. Go up the next set of stairs up
here, and move forward as your partner takes out the enemies. You should also
melee any enemies that get too close. Get rid of the riot shield when you're
done, and open the door at the end to reach a checkpoint.
CHECKPOINT
Head forward and use the pipes in front of you for cover. There will be
several enemies on the left and right in this area, and an enemy with a
rocket launcher right at the back. You'll have to keep moving in this area
and always keep an eye out for the rockets. Take out the enemy with the
rocket launcher as quickly as possible.
A helicopter will appear and deploy several enemies with body armour along
with a Heavy Soldier. Quickly find cover and stay crouched down. The Heavy
Soldier will be over on the right, so you can avoid him for the time being and
focus on the enemies with body armour.
When the area is clear, you can focus on the Heavy Soldier. Have your partner
hold position (aggressive) behind the pipes in front of the mound of dirt in
the middle of the area. The Heavy Soldier will slowly start moving around the
left or the right side. Circle around from the opposite direction and take
down the Heavy Soldier.
Regroup with your partner and approach the door underneath the stairs outside
the mining facility. Open the door to trigger a back-to-back and reach a
checkpoint.
CHECKPOINT
Once the back-to-back is over, finish off any remaining enemies and enter the
mining facility. Take out the two enemies on the left as you enter and head up
the stairs in front of you. Use the walkway for cover and take out the enemies
in the area below. A helicopter will appear outside and more enemies with body
armour will rappel into the room. They shouldn't give you too much trouble from
where you are.
Slowly make your way around the walkway and head down the stairs. Cross to the
back of the room and head up the stairs to the control panel at the back of the
room. Turn on your GPS and follow the orange arrow back through the room. More
enemies will arrive from where you came in, so take them out first. Follow the
walkway outside and along the conveyor belt. Look for a proximity mine on the
wall about halfway along. Shoot it before you go past.
At the end of the walkway, enter the building and take out the two enemies by
the stairs. Head down the stairs and go around to the left side of the conveyor
belt to find a lever. Use the lever to complete the mission.
Reward: $0
|=============|
| 5.08. Miami |
|=============|
MARATHON AIRPORT, MIAMI (2009)
Objectives: 1. Find and rescue Murray, get her to the extraction point alive
2. Find and eliminate Ernest Stockwell
3. Kill Smiley's bodyguard #1
4. Ride the monorail to the SSC Tower
5. Kill Smiley's bodyguard #2
6. Kill Smiley's bodyguard #3
7. Reach the archive room on the executive floor
8. Kill Smiley's bodyguard #4
9. Clear your name by uploading data incriminating Dalton
10. Find and eliminate Philip Clyde
11. Eliminate Richard Dalton before he kills Ernest Stockwell
1. Find and rescue Murray, get her to the extraction point alive
As always, you'll have the chance to some mid-mission shopping before you
start. You'll start the mission off in a hovercraft. Drive straight ahead
across the water until you reach the end. Drive up the stairs on the left
and the hovercraft will automatically stop. You'll reach a checkpoint here.
CHECKPOINT
Exit the hovercraft and make your way through the airport. Take out the enemy
hiding behind the food stall and the enemy further ahead first. Move forward
and shoot the enemy hiding behind the second food stall. Continue forward and
take out the enemies up ahead. There are a lot of them so be careful. Slowly
make your way up the stairs on the left. Stay crouched down and move around
the upper level on the right.
Take out the enemies by the lockers on the corner and take cover behind the
food stall. Slowly move forward and use the chairs for cover. Take out the
two enemies by the large windows. They are tougher than most enemies so be
careful. When this level is clear, turn on your GPS and follow the orange arrow
to the stairs leading to the next level. Approach the double doors on the
right and press the X button to proceed to the next area.
CHECKPOINT
In this hallway, you'll receive a total of FIVE new objectives. Continue to
the end of the hallway and open the door. You'll be in a huge open room. There
are a load of enemies and a Heavy Soldier in this room. Use a rocket launcher
to take out the Heavy Soldier first, you'll never reach him from where you
are. Stay by the top of the stairs and take out the enemies gathering around
the lockers below.
When you can, slowly make your way down the stairs, and head to the right side
of the room. Stay crouched behind the chairs and keep moving forward when you
can. There are a few enemies around the large windows that are quite strong so
deal with them from a distance. Continue moving straight ahead and vault behind
the baggage claim area.
Several enemies will start rappelling through the windows once the room has
almost been cleared, so be prepared for that and stay behind the conveyor
belts. Once the room has been cleared, the doors behind the conveyor belt will
start to open. Continue into the baggage claim area to reach a checkpoint.
CHECKPOINT
You'll hear Murray calling out to for help. She's in the room above, so that's
where you have to get to. First, take out the two enemies around the conveyor
belt in the middle of the room and vault over there for cover. Finish clearing
the lower level of the room first. When that's done, head up the stairs to
the walkway above. There are five enemies on this walkway, one of them is
hiding behind the pallets, another two will be at the end of the walkway and
there are two more in the control room.
Approach the control panel at the end of the walkway and use it to move the
ramp around the room to the cell where Murray is being held. Head back
along the walkway and go back down the stairs. Enter the hallway to the left
of the ramp and follow the hallway round the corner. Kill the two enemies
waiting at the end and head up the stairs. Approach the orange cell door at
the back of the room and press the X button to kick it off its hinges.
Drop back down into the room below and head round to the side of the ramp. Use
the X button to push the ramp around the room to Murray's cell. Make your way
up the ramp and enter the room. There are three enemies in the room that you
should deal with first. When the room is clear, press the X button by Murray's
cell door to free her. You'll reach another checkpoint.
CHECKPOINT
2. Find and eliminate Ernest Stockwell
Once the cutscene is over, Murray will tell you that Stockwell is being framed
by Dalton, so you won't have to kill Stockwell, but you have to reach him
before Dalton gets to him and kills him.
Reward: $0
3. Kill Smiley's bodyguard #1
Now you have to get Murray to safety. Your partner will probably pick Murray
up before you do, so you'll have to do the shooting for the next part. Leave
the cell and head back down the ramp. Have your partner wait by the cell for
a moment. There will be two enemies waiting for you at the bottom of the
ramp. Kill them first. Regroup with your partner and continue through the
baggage claim area.
Turn on your GPS and follow the orange arrow back through the baggage claim
and through the door in the corner of the room. Have your partner hold
position in this room for a moment while you go outside and deal with the
enemies running around. When the room is clear, head over to the left side
of the area where you'll find two locked gates.
The gates will open and more enemies will attack. Just keep your partner in
the baggage claim area while you take care of the enemies here. Keep moving
forward slowly and use the planters and the chairs in the middle of the
hallway for cover. Up ahead you'll see a Heavy Soldier. He is the first
bodyguard that you can kill. A grenade should be enough to take him out.
Reward: $5,000
Once the Heavy Soldier is dead, if there are any remaining enemies left, take
them out. Regroup with your partner and wait for him to catch up. Lead him to
the gate at the end of the hall. You'll receive a new objective here. Your
partner will put Murray down on the floor. Press the X button by the gate to
open it and trigger a cutscene.
Reward: $35,000
4. Ride the monorail to the SSC Tower
CHECKPOINT
You'll have a chance to do some mid-mission shopping here. Enter the hovercraft
right in front of you. Turn on your GPS and follow the orange arrow down the
road and into the water. You'll be attacked by more enemies on hovercrafts
along the way, but your partner will deal with them. When you reach the SSC
Corporation, you have to find an alternate way to get inside.
You'll need to use the monorail to reach the SSC Tower, but because of the
hurricane the power is out so you'll need to get to the power station and
restore the power first. If you haven't already, turn your GPS on and follow
the orange arrow to the power station. Drive up the ramp and you'll stop
right outside the entrance.
There will be seven enemies in the first room. Stay by the entrance and take
them out one by one. You can get back in the hovercraft and let your partner
deal with them with the gun turret. In the power station, head to the back of
the room and enter the control room. Take out any enemies in here and keep an
eye out for the two enemies on the other side of the room. You won't be able
to reach them because of the power lines on the bridge connecting the two
rooms.
Use the control panel in the room (use your GPS to find it) and turn off the
power. This will take care of the dangerous power lines on the bridge. You
can now cross the bridge. Have your partner hold position in this room before
you cross. Once you're on the other side, your partner will turn the power
back on and allow you to enter the generator room. Press the button on the
wall to open the door.
Enter the room and use the breaker in the middle of the room to restore the
power to the monorail. Go back across the bridge and regroup with your partner.
Leave the control room and head back to the entrance. Get back in the hover-
craft and turn your GPS on. The next stop is the monorail station so once
again, follow the orange arrow until you get there. Drive up the steps and
dock the hovercraft. Exit the hovercraft and head up the stairs on the left.
At the top of the stairs, you'll reach a checkpoint.
CHECKPOINT
Board the monorail and use the control panel at the front of the carriage to
start moving. The journey is pretty easy except for the enemies that appear
with rocket launchers. They will fire at the monorail and destroy a section
of it every time. I don't know if you can kill the enemies with the rocket
launchers, but you can certainly survive the journey if you don't. Just keep
an eye out for which direction the rockets will come from so you don't get
caught in the blast.
You'll arrive at a couple of stations along the way where there will be a few
more enemies waiting for you. You can probably take them out as you go by.
You'll receive a new objective while you're on the monorail. A little while
after that, you'll finally arrive at SSC Tower.
CHECKPOINT
Once again, you'll have a chance to do some mid-mission shopping here. Continue
forward but stop by the double doors on the left. Go into co-op snipe and take
out the two guards standing outside the entrance to the SSC Tower. Taking out
the two guards outside the Tower will alert everyone inside the tower. Quickly
run forward and take cover by the trees outside the building. Have your partner
hold position around the corner on the right side of the SSC Tower.
This is really just to keep your partner out of the way. If he falls during the
gunfight, it won't be easy to heal him. Keep an eye out for the enemy with the
rocket launcher and take him out quickly. When the outside is clear, regroup
with your partner, head up the stairs and enter the building.
Reward: $0
5. Kill Smiley's bodyguard #2
There will be a lot of enemies waiting for you in the lobby. Slide into cover
behind the wall in front of you as you enter. The enemies will mostly be around
the globe statue in the middle of the room, so as long as you stay behind the
wall, you should be okay. If any grenades are thrown near you, quickly move to
the wall on the other side of the entrance.
When you can, move forward to the globe statue in the middle of the room. An
enemy with a rocket launcher will appear right at the back of the room by the
stairs. This next part can be quite hard as there is also a Heavy Soldier a
little further up. Have your partner hold position (aggressive) by the globe
statue. This should keep the Heavy Soldier distracted, but you may need to get
him a little closer. While the Heavy Soldier is distracted by your partner,
you can take out the enemy with the rocket launcher.
Quickly fall back, and wait for the Heavy Soldier to start moving around the
globe statue, either to the left or right. With your partner still holding
position, you should be able to throw a grenade at him and then finish him off
before he can stand up. More enemies will be appearing from the stairs during
the fight, so you'll also have to keep an eye out for them.
Reward: $5,000
6. Kill Smiley's bodyguard #3
Stay crouched down and continue taking out the enemies as you make your way to
the stairs at the back of the room. Approach the lift and press the X button.
You'll reach a checkpoint.
CHECKPOINT
The lift isn't working so you'll need to get to the control room on the second
floor. Head up the stairs, turn on your GPS and follow the orange arrow up to
the second floor. You can pick up a riot shield on the left at the top of the
stairs and use that for cover. Continue around the balcony and leave all the
shooting to your partner. Melee attack as many enemies as you can here, to make
things easier. At the end of the balcony, Murray will point out another one of
Clyde's bodyguards up here.
Have your partner hold position (aggressive) back by the stairs where you came
up. If there are any enemies left on this floor, take them out now before you
confront the bodyguard. Stay crouched down behind one of the vending machines
and soon as the bodyguard passes you, you can get behind him and kill him.
Reward: $5,000
7. Reach the archive room on the executive floor
Regroup with your partner and continue around to the end of the balcony to
where the Heavy Soldier first appeared. Go through the door on the right and
open the door at the end of the hallway to reach the control room.
CHECKPOINT
Inside the control room, you'll encounter a single enemy. If you are quick
enough, you can take him out with a melee attack. Use the breaker on the
control panel on the left side of the room to get the lift working again.
Leave the room and go back outside to the balcony. Three more enemies will be
outside so crouch down behind cover and take them out. Make your way back
round the balcony to the stairs and take out another three enemies on the
other side.
Go back down the stairs to the lift and slide into cover behind the wall
overlooking the lobby. You need to get to the security panel in front of the
lift below. Take out the enemies around the desk and use the control panel to
activate the lift. Turn around and head back up the stairs. Make your way up
to the third floor and crouch down behind the balcony.
There are another group of enemies up here, so take cover behind the vending
machines and take them out one by one. When this floor is clear, vault onto the
roof of the lift. The lift will start moving and you'll be on your way to the
executive floor. In the next area, you'll reach a checkpoint.
CHECKPOINT
Approach the wall straight ahead of you and use a Step Jump to get up there.
You'll trigger a back-to-back here. There will be a couple of enemies with
rocket launchers up here, so keep an eye out for them. When the back-to-back
is over, you need to reach the executive level. If you look through the large
window on the roof, you'll be able to see the executive floor below you.
Turn on your GPS and follow the orange arrow across the rooftop to a shack.
Enter the shack, cross the room and go down the stairs. At the bottom of the
stairs is the archive room. You'll reach another checkpoint and trigger a
cutscene. Philip Clyde is here along with Dalton, you'll be able to take them
both out here.
Reward: $0
CHECKPOINT
8. Kill Smiley's bodyguard #4
Once the cutscene is over, crouch down by the table and chairs. There are
several enemies in the room below. You don't have a lot of cover here so you'll
have to be careful. Have your partner hold position (aggressive) by the table
and chairs. Head down the stairs and hurry to cover behind the cabinets on the
left side of the room. Vault over them and keep moving forward as you take out
the enemies.
When the room is clear, the room is clear, Clyde's final bodyguard will appear.
He's carrying a rocket launcher so flanking him will be tough. Grenades are
probably the best thing to use here. Once the bodyguard is down, you have one
more thing to do before you go after Clyde.
Reward: $5,000
9. Clear your name by uploading data incriminating Dalton
Turn on your GPS and look along the right side of the room. There are four
flashing control panels against the wall. Three are on the right side of the
room and the last one is behind the stairs. Use the control panels to upload
the incriminating data of Dalton.
Reward: $0
10. Find and eliminate Philip Clyde
Head up the stairs at the back of the room. You need to make your way up to the
third floor of this room where Clyde is waiting. Go straight ahead past the
bookcases and take out the enemies around the cabinets. There is another Heavy
Soldier up here, so keep an eye out for it. Have your partner hold position
(aggressive) behind the wooden desk back by the stairs while you take cover in
between the bookcases. As soon as the Heavy Soldier passes you, you can shoot
him in the back.
Continue along the balcony, vaulting over the cabinets, and keep moving
forward. Also keep an eye out for the gun turret on the other side of the
room. Cross the bridge and stay crouched by the pillar at the end. The gunner
will jump off the turret and you can shoot him. Continue up the stairs to the
top level to reach a checkpoint.
CHECKPOINT
Stay crouched down and slide into cover behind one of the pillars on this
floor. Philip Clyde is on the other side of the room, so you need to make your
way around to him. Head to the left and take out the three enemies around the
bridge. There is a Heavy Soldier on the side of the bridge. You won't be able
to lure him across the bridge, so you'll have to take him out with grenades
and attack him before he can stand up. You'll also have to keep an eye out for
Clyde who's not too far away.
Once the Heavy Soldier is down, Clyde is the only one left. Like all the other
bosses in this game, he is easy to take down if you stay behind cover. He's
stronger than most enemies, but you can just unload on him from behind cover
and he'll go down fast.
Reward: $20,000
11. Eliminate Richard Dalton before he kills Ernest Stockwell
After the fight with Clyde, a cutscene will start. You've completed the game
now and just watching this cutscene will complete the objective. Rios and
Salem chase Dalton up to the roof where he opens fire on them from a turret
in his helicopter. Rios shoots the helicopter out of the sky with a rocket.
Reward: $0
Congratulations, you've just completed Army of Two!
|=============================================================================|
| 6. Credits |
|=============================================================================|
Myself - For writing the guide.
GameFAQs - For hosting this guide.
Neoseeker - For hosting this guide.
|=============================================================================|
| 7. Copyright |
|=============================================================================|
(c) This guide is copyright of Robert Carr 2008.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.