The Witcher 3 Wild Hunt (2015)

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Posted 13 May 2015 - 13:52

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[MULTI][ 5 HOSTS ][SINGLE EXTRACT][UP|RG|FH|CU|UB]The Witcher 3 Wild Hunt - GOG - 2015 - UNLOCKED - FULL INSTALL + GOODIES
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The players assume the role of the witcher known from the previous games. The main part of the storyline revolves around several separate threads such as the

search of Geralt’s lost love and Nilfgaard invasion of the Northern Kingdoms. The players are also going to fight the eponymous Wild Hunt which haunted the

wither both in novels and the two previous games. All of these main tasks offer a branched film-quality story, impressive scenes, and carefully directed cutscenes.

Interestingly enough, the players can give up some of these tasks, however, they will have to face the unpleasant consequences of their choice. There are lots of

side quests available in the game which together with the main plot offer over one hundred hours of gameplay. The developers took their time to provide a large

variety of challenges. During the adventure, the players will explore a wide range of areas, including caves, ancient ruins, and bustling villages. They will also hunt

monsters for profit and for special rewards, while some of the quests will include investigation. Each region of the world offers its own mini-games (e.g. knife-

throwing tournament) with special prizes, however, beating them is not required for the plot to progress.

According to tradition of the series, the third Witcher game offers a great amount of freedom to play as the players see fit. The story line is significantly branched so

as to allow the players to make different choices. At the same time, the virtual world is highly dynamic. For example, some of the player’s actions can make a village

threatened by bandit attacks completely depopulated. The world of the game is one of open structure which is forty times bigger than the one of The Witcher 2:

Assassins of Kings. The new game engine, REDengine 3, is designed to load data in the background in order to avoid loading screens. Travelling is now easier

thanks to the possibility of horseback riding. With a good steed going from one end of the map to the other takes about 30-40 minutes. The players can also fast-

travel to places they have already visited.

Considerable changes were introduced to the combat system. The artificial intelligence of the opponents was completely rebuilt. Geralt now has 96 combat

animations while in the previous game he had only 20 of them. The players can finally stop the attack in the middle of it and block and dodge blows even when they

run out of stamina, although it limits its effectiveness. Additionally, they can perform fast pirouettes instead of the flips to evade the attack. The new camera system

provides a clear perspective during combat. There will be a plenty of boss-fights, with an ice giant among other, but they will not be scripted this time. The sign

system is also redesigned. Each of the five signs has a basic level, as the leveling up progresses, Geralt gains access to the the second level of a sign. For example,

improved Igni triggers an explosion of fire that surrounds the protagonist. Level-two Yrden, in turn, creates a field of energy which slows down all opponents

within its range rather than just trap one of them.

During combat, the players can use the surrounding environment to a great extent. For example, it is possible to telekinetically hit a wasps’ nest which will attack

Geralt’s enemies. When they turn on him, he can burn them with Igni. Expanding the knowledge of opponents allows the player to discover their weaknesses. Some

of defeated monsters will be a source of components which are impossible to obtain in any other way and can be used to craft items or to brew potions. They will

also enable Geralt to mutate which gives him access to new abilities. The players can also develop fencing and alchemy skills
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Posted 19 May 2015 - 11:40

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[MULTI][ 5 HOSTS ][SINGLE EXTRACT][UP|RG|FH|CU|UB]The_Witcher_3_Wild_Hunt-FLT UKLJUCENO The_Witcher_3_Wild_Hunt_DISC3_REPACK-FLT
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The world is in chaos. The air is thick with tension and the smoke of burnt villages. The fearsome Empire of Nilfgaard has struck again, ravaging the hapless

Northern Kingdoms. The once-mighty who tried to use Geralt for their own gain are now gone. In these uncertain times, no one can say what fortune holds in store,

who will bring peace to the world and who will cause it only misery. But a force darker and deadlier emerges. The petty men and women commanding tin-plated

armies fail to understand that their conflict is child’s play compared to the Wild Hunt, the otherworldly threat which now looms. These ghastly spectral riders have

for ages plagued humankind, bringing misery to the world. Yet this time the Wild Hunt seeks one person in particular: the one individual Destiny itself bestowed

upon Geralt, the one soul Geralt considers kin.

The climactic third game in the fantasy RPG series, The Witcher 3: Wild Hunt is a unique combination of a non-linear story and an open world — a character-driven,

non-linear story experience focused on player choice, tactical combat and a rich, living environment. This world is populated with intelligent inhabitants and

animated by new mechanics that make it a dynamic, living, breathing place. As players travel the world, witnessing many a sunrise or sunset, enduring torrential

rains or sweltering heat, they see predators hunting their prey, villages defending themselves against monsters, lovers meeting by moonlight. The new in-game

economy system varies the price of goods based on surrounding conditions or their place of origin, encouraging players to seek out through hunting and

collecting items that are in demand. With a re-envisioned approach to the narrative, the game will be accessible to both newcomers and old time fans, and a tutorial

eases players into the game. Combat has been redesigned in order to combine traditional RPG elements with the speed and precision of a dedicated fighting game.

All of these gameplay features are integrated into a robust RPG system at the heart of the game.
Features:

The grand finale to the legend of Geralt of Rivia
A standalone adventure easily accessible to new players
Meaningful choices with consequences that change the story and the game world
Quests and main story threads that can be resolved in any order or completed in parallel
Unforgettable quests deeply linked with the core storyline and designed with care to draw players in
A breathtaking cinematic introduction illustrating the game background
Unique atmosphere, memorable characters and gritty dialogue
36 different final gameworld states and three different playable epilogues
A vast open world — 35 times larger than that in The Witcher 2 Multiple ecosystems and cultures that players can move between at will
Regions with different inspirations and deep cultural references, each with a distinct feel
Free exploration unspoiled by loading times
A world shaped by the player’s decisions, but which, left to itself, goes on living
A living environment with a realistic day and night cycle, a dynamic weather system, and a living economy
A unique, deep, consistent world based on that described by Andrzej Sapkowski
A dynamic, tactical combat system rooted in traditional RPG systems
Combat complexity based on a variety of actions at the player’s disposal, not on correct attack sequencing
A Witcher Senses system bringing new tactical depth to combat
Monsters, each with their own lore, posing unique hunting challenges and responding to changes in the environment
A tutorial is built into the game, allowing players to dive into the world of the Witcher with ease
Involving investigations and rewarding hunts through the Witcher Senses mechanic
A completely rewritten RPG mechanic allowing players to see the influence of statistics on gameplay
An expanded Sign casting system: each of the 5 Signs has two different modes of use, creating even more possibilities in combat and challenging players to use