This set of 50 .obj liquids shapes was made to bring some final realism to your renderings. It contains a complete conversion of my earlier Bryce library … more »

This set of 50 .obj liquids shapes was made to bring some final realism to your renderings. It contains a complete conversion of my earlier Bryce library "H2O-Go!" and a lot of more patterns for almost any purpose. As each application has it`s own workaround of texturing or handling specific procedural mats, you may understand that I will not be able to give users some help or instructions on these. The sample images had been rendered in Bryce and so I think that other applications will handle the shapes fine, too. Have fun! « Less

What a fabulous set of liquid patterns or splashes. What a marvelous selection. Now when we download an empty bottle or container, buckets, pots, etc. we can use one of these, it's just perfect. Thank you soooo much! You're the BEST!!

Webtigress,I once made these respectively for Bryce/Vue/Carrara (as I hardly don`t work in DS or Poser at all so far I am not quite familiar with the way building Shaders in there). But it should work similar anyway. You might want to use some procedural (those formula based without texture/UV) basic glass shader and will have to experiment a little with different values for reflectivity, more …Webtigress,I once made these respectively for Bryce/Vue/Carrara (as I hardly don`t work in DS or Poser at all so far I am not quite familiar with the way building Shaders in there). But it should work similar anyway. You might want to use some procedural (those formula based without texture/UV) basic glass shader and will have to experiment a little with different values for reflectivity, refraction and -if needed- transparency.Very important is the lighting angle / positioning of light source(s) as these let the water or the glass have their unique look within a scene. less

I have most of your freebies and have been using them for years,I have no clue how I missed this one ! Looks fantastic and I am always so pleased with your models.Thanks so much for another great share !

@cris333: do not care about runtime with these, just store them whereever you want on your hard disc and import them by "file/import/all". Use some water (or even glass) shaders on them. (I am not working with Studio, so I can not tell you in deep how to handle this further, sorry).

im new with DAZ 3D Advanced :( How can i use this on DAZ ?should I keep only .obj files and put them into a folder in Runtime/libraries or something ?
Thank you for great upload and for replies.
...Maybe someday i will be good enough too to upload great 3D stuff..:(

I could not find where I placed these the first time (when they were brand new here) and I had to download them. I really hope I said THANK YOU the first time but I may have just been a "guest" back then... THANK YOU!! These are SUPER useful! Danke Herr SPACEBONES, Your work is superb!

Winterflame, it should work fine with Bryce5. Using the standard procedural transparent water ( or even glass ) material gives best results. The tricky thing about this is a suitable background and the right lighting situation. You`ll have to fiddle around a little with those...

I added Pour to a scene, shaded it with one of the water materials, rendered.... and got a solid blue bar sticking out of a glass. What am I doing wrong? Or is it just because I'm still using Bryce 5.5?