Wind Dragon / Fusion / EffectLV7 2600/21001 “Gaia The Fierce Knight” monster + 1 Dragon-Type monster(1) This card’s name becomes “Gaia the Dragon Champion” while in the Monster Zone.(2) If this card is Special Summoned: You can add 1 “Spiral Spear Strike” from your Deck or Graveyard to your hand.(3) When this card targets a monster for an attack: You can change that monster’s battle position.

Spell NormalYou can only activate 1 “Card of Demise” per turn. During the turn you activate this card, you cannot Special Summon monsters. (1) Draw until you have 3 cards in your hand, but for the rest of this turn, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard.

Fani DM, obudźcie się! ^^The Winged Dragon of Ra - God PhoenixDIVINE/Divine-BeastLevel 104000/4000Cannot be Normal Summoned/Set. Must be Special Summoned by its own effects and cannot be Special Summoned by other card effects.(1) If this card is in your Graveyard when “The Winged Dragon of Ra” is sent from the field to your Graveyard: Special Summon this card from the Graveyard. Cards and effects cannot be activated in response to the activation of this effect.(2) This card is unaffected by other card effects.(3) You can pay 1000 LP: send 1 monster on the field to the Graveyard.(4) During the End Phase: send this card to the Graveyard, and if you do, Special Summon 1 “The Winged Dragon of Ra – Sphere Mode” from your hand, Deck or Graveyard, ignoring its Summoning Conditions.

The True NameSpell CardYou can only activate “True Name” once per turn.(1): Declare a card name; excavate the top card of your Deck, and if it is the card you named, add it to your hand, then, you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. If it is not the card you named, send the excavated card to the Graveyard.

Holding LegsDARK Level 4 Fiend Effect Monster800/600(1): When this card is Summoned: Return all Set Spell and Trap Cards to the hand.(2): You can banish this card from your Graveyard to target 1 Set Spell or Trap Card your opponent controls; that card cannot be activated until the end of your opponent’s next turn.

Holding ArmsDARK Level 4 Fiend Effect Monster500/1200(1): When this card is Summoned: Target 1 face-up monster your opponent controls; while this card is face-up, that face-up target cannot attack or activate its effects.(2): While the monster targeted by this card’s (1) effect is face-up on the field, this card cannot be destroyed by battle or card effect.

Gokuen no Curse of Dragon / Curse of DragonfireDark Dragon / EffectLV5 2000/1500(1) If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it.(2) Once per turn: You can send Fusion Material Monsters you control, including this card, to the Graveyard, and if you do, Fusion Summon that Fusion Monster from your Extra Deck.

Hidariude no Daishou / Compensation of Left ArmSpell NormalYou cannot Set Spell/Trap Cards during the turn you activate this card.(1) If you have (2?) or more cards in your hand: Banish all cards from your hand; add 1 Spell Card from your Deck to your hand.

During the Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also monsters you control cannot attack for the rest of this turn, except that target. You can only activate 1 "rebellion" per turn.

Chasm of SpikesNormal Trap Card(This card is always treated as a “Trap Hole” card.)(1) When an opponent’s monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half its original ATK.