We do a 75 percent price reduction, our Counter-Strike experience tells us that our gross revenue would remain constant. Instead what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation. …Then we decided that all we were really doing was time-shifting revenue. We were moving sales forward from the future. Then when we analyzed that we saw two things that were very surprising. Promotions on the digital channel increased sales at retail at the same time, and increased sales after the sale was finished, which falsified the temporal shifting and channel cannibalization arguments. Essentially, your audience, the people who bought the game, were more effective than traditional promotional tools. So we tried a third-party product to see if we had some artificial home-field advantage. We saw the same pricing phenomenon. Twenty-five percent, 50 percent and 75 percent very reliably generate different increases in gross revenue.

And not just valvehttp://indiegames.com/2012/07/steam_sales_how_deep_discounts.html

indie developer and Super Meat Boy co-creator Edmund McMillen, these promotions can increase sales to an almost staggering extent. His 2D dungeon crawler The Binding of Isaac, for example, saw sales multiply by five when it was marked down by 50 percent, and once it hit the front page as a temporary "Flash Deal" (for 75 percent off), sales multiplied by sixty.Believe it or not, those figures aren't all that unusual. Valve's director of business development, Jason Holtman, says plenty of developers have seen their sales increase exponentially, giving them a very healthy boost in revenue."It's not uncommon for our partners to see [a] 10-20 times revenue increase on games they run as a 'Daily Deal.' Some titles really take off and see as much [as a] 70-80 times increase in revenue," Holtman said.

Orogogus wrote on Mar 31, 2013, 20:26:The only real RPG element in System Shock was the inventory, and even then the weapon inventory was the kind that computer gamers tend to hate nowadays (generic slots). It's been said repeatedly, but Bioshock plays a lot more like System Shock than System Shock 2 did.

EDIT: It really has to be said, System Shock was an extremely shooty game. The game threw ammunition at you like candy, and bad guys respawned at a sometimes hilariously high rate.

I don't remember much from System Shock 1... But System Shock 2 was definitely RPG oriented... choosing "class skills" before you even start (Basically Soldier (Warrior), Hacker (Stealth), Psionics (Magic User))... Stats to build and manage, skill points to unlock more in a tree, micromanage equipment, etc. etc.

Yeah, I know. And System Shock had none of that. No stats, no skills, there weren't six reasons why you couldn't pick up and fire the gun you just found. The sequel was a very, very different game from the original.

Orogogus wrote on Mar 31, 2013, 20:26:The only real RPG element in System Shock was the inventory, and even then the weapon inventory was the kind that computer gamers tend to hate nowadays (generic slots). It's been said repeatedly, but Bioshock plays a lot more like System Shock than System Shock 2 did.

EDIT: It really has to be said, System Shock was an extremely shooty game. The game threw ammunition at you like candy, and bad guys respawned at a sometimes hilariously high rate.

I don't remember much from System Shock 1... But System Shock 2 was definitely RPG oriented... choosing "class skills" before you even start (Basically Soldier (Warrior), Hacker (Stealth), Psionics (Magic User))... Stats to build and manage, skill points to unlock more in a tree, micromanage equipment, etc. etc.

Since I'm, more of an RPG fan than a Shooter fan, "Bioshock as a Spiritual Successor" was a large disappointment to me.

Standing on it's own... it was a decent shooter, at best.

Since I don't have a "Spiritual Successor" expectation from the series anymore... Bioshock Infinite being a marvelous shooter, is fine by me. Just not worth $60 to me.

SS2 definitely had RPG elements, but I wouldn't call it RPG-oriented. It was an action game more than anything else, with a healthy dose of survival horror and RPG elements.

Orogogus wrote on Mar 31, 2013, 20:26:The only real RPG element in System Shock was the inventory, and even then the weapon inventory was the kind that computer gamers tend to hate nowadays (generic slots). It's been said repeatedly, but Bioshock plays a lot more like System Shock than System Shock 2 did.

EDIT: It really has to be said, System Shock was an extremely shooty game. The game threw ammunition at you like candy, and bad guys respawned at a sometimes hilariously high rate.

I don't remember much from System Shock 1... But System Shock 2 was definitely RPG oriented... choosing "class skills" before you even start (Basically Soldier (Warrior), Hacker (Stealth), Psionics (Magic User))... Stats to build and manage, skill points to unlock more in a tree, micromanage equipment, etc. etc.

Since I'm, more of an RPG fan than a Shooter fan, "Bioshock as a Spiritual Successor" was a large disappointment to me.

Standing on it's own... it was a decent shooter, at best.

Since I don't have a "Spiritual Successor" expectation from the series anymore... Bioshock Infinite being a marvelous shooter, is fine by me. Just not worth $60 to me.

Jerykk wrote on Mar 31, 2013, 20:31:The E3 demo was basically just the game's prototype. Proof of concept before factoring in the numerous variables that go into developing a full game. The DLC will not be like that.

While yes the demo was "Proof of concept" but the game actually never had this level of quality and was definitely cut back due to console limitations. The Skyline system was never this complex in the final product, I was just saying hopefully they can make DLC that has more Skylines with more complexity to what the early demo had.

Rea1One wrote on Mar 31, 2013, 19:57:I personally hope the level that was shown off in the BioShock Infinite 2011 demo is in the Season Pass DLC. As I was very disappointed all the early footage wasn't in the final game.