Recent posts

So Transformers Legends may be gone, but I found something even
better than this
game: https://transformers.hasbro.com/en-us/tradingcardgame
You read it right alright, heck even the art used is almost akin to
this game and they have character and battle cards with more unique
abilities than this so why not give it a try? Release date should
be around 28 September 2018.

Ive come to the point now where im costantly running out of
upgrade resources as Ive been MTMing everything that I get even
though they dont make my deck. So was wondering is there any real
point to MTMing the R4s? Should I just trans scan these cards so
there in my cyberdex and have done with it? As far as I can see
theres no difference to the cyberdex if their fully MTMd or just
trans scanned so whats peoples thoughts on this? Oh and while Im at
it ive also got a raft of old episode weapon cards that will never
be used so should I start using them up to uprgrade my R5
weapons?

Wikia's "Summer Season" of Qwizards continues! To celebrate this
month's release of Transformers: Age of Extinction (the
fourth installment in the live-action movie franchise), as well as
the 30th anniversary of the popular toy and cartoon series (check
out how Shout! Factory is celebrating the milestone here), three
expert contestants from Wikia's community of super fans (as well as
one celebrity guest with ties to the franchise -- be sure to watch
through to the end!) put their collective knowledge to the test...
all in an effort to be crowned the ultimate Qwizard!

But that's not all! YOU CAN PLAY, TOO! That's right, you
have the opportunity to win a copy of Transformers Animated: The
Complete Series! Released June 10, 2014, this collectible
6…

Transformers: Age of Extinction is just around the corner
(finally!), but while we're waiting, how about taking a break by
helping us create a Transformers personality quiz? To keep us
entertained before the premiere, we are going to make a personality
quiz so you can find out which Transformer you would be!

To help out, submit a question that you think belongs on a
personality quiz! We want the final results to be Megatron, Optimus
Prime, Bumblebee, Ironhide, Grimlock, and Shockwave, so your
question needs to be fairly vague to keep the mystery of the final
result alive! When you submit your question, please include the
result for each answer option. For example,

When it's time to make a bold tactical decision, what are you
most likely to do…

Would you like to be on a Transformers episode of Wikia
Qwizards? It's our video quiz show that pits three superfans
against each other in an epic trivia battle to become the ultimate
Qwizard -- check out our latest episode on X-Men.

We'll record the Transformers-themed episode via Skype video
chat on June 16th.

If you'd like to be considered as a contestant, just let us
know in the comments and we'll be in touch!

After many months, I have been thinking of new ideas to be
in the game instead of just evolvers, and other events that repeat,
such as RAW cards and chrono packages. I was thinking about an
event that highlighted the combiners such as Bruticus and
Devastator. Although, it would be one combiner at a time. Such as
if one week was Bruticus, it would be a couple of Autobots,
such as Jetfire and Jazz (like in fall of cybertron), and
Bruticus/combaticons. It would be similar to an evolution card, but
it would compose of all 5 combaticons (Onslaught, Vortex,
Swindle, Brawl, and Blastoff). The card over time would evolve
into Bruticus and show one limb at a time. Although, it would be up
to the game developers to think of the difficulty and rules …

After many months, I have been thinking of new ideas to be
in the game instead of just evolvers, and other events that repeat,
such as RAW cards and chrono packages. I was thinking about an
event that highlighted the combiners such as Bruticus and
Devastator. Although, it would be one combiner at a time. Such as
if one week was Bruticus, it would be a couple of Autobots,
such as Jetfire and Jazz (like in fall of cybertron), and
Bruticus/combaticons. It would be similar to an evolution card, but
it would compose of all 5 combaticons (Onslaught, Vortex,
Swindle, Brawl, and Blastoff). The card over time would evolve
into Bruticus and show one limb at a time. Although, it would be up
to the game developers to think of the difficulty and rules …

Has anyone ever received an ultra rare card via the space
bridge? I've spent 1100+ Gold Episode Warrior Medals two
episodes in row and I have yet to see one. I've gotten maybe
a dozen super rare cards each time but no ultra rares.

Along with all the gridiron action in Sunday's big game, we've
got an exciting first look at Transformers: Age of
Extinction. Check out the preview and TELL US about all the
cool stuff you see in the footage in the comments!

I received an email notification about a page (Sweeps (1)) that
I was following being updated. No big deal except when I went
there to see what was added all of the text had been changed to
Japanese (I think) including the file names for the images. I
reverted it back but has anyone else seen this?

Has anyone else been irked that the Recommend button doesn't
automatically pair characters with signature weapons? I
understand that it's possible to have a better deck by not doing
so, but in my experience I usually end up with a more powerful deck
after I use the Recommend button and then manually assign signature
weapons to the appropriate characters. I'd say 5% of the time
not doing so gives me a more powerful deck, but rarely so.
Even in those cases the difference has been small enough that the
"Combined Bonuses" obtained during battle more than make up for
it. I'd like to see the Recommend button automatically assign
signature weapons or even have a second Recommend button that
does.

Since this is my first blog post, I would like to
welcome you to my page and thank you for checking out the
perspective that I would like to share. If you know of me from this
wiki, then you know that I am not a man of many words and as such
my blog(s) will reflect that. However, I do sincerely hope that the
perspective provided is of some positive insight into Transformers
Legends gameplay. Lastly, if you know nothing of me, then please
feel free to get to know me here on my page.

Before I present my first Pro Tip into PVP Event play allow me
to take a moment to establish what a PVP Event is.

PVP (Player versus Player) Events are events held in
Transformers Legends that vie a player's deck versus another
player's deck to the end result o…

Has anyone else been getting frustrated with accepting help
requests just to have them finish off the boss before you can
contribute? It's been irking me more and more lately. I
accept a help request only to be notified on the next screen that
it's been defeated by the requester. It gets frustrating
since it takes away from being able to actually advance in the
game, especially when there are lag issues going on.

To everyone out there, please don't ask for help defeating a
boss if you're just going to kill it off on your next attack.
Wait for a while after asking for help to see if anyone accepts
your request. If no-one does then go and finish him off
yourself.

Quick post to highlight some of the issues from Ghost in
the Machine, to include the lag, the cogs, and the friend reward
system.

Game Lag

As noted on the Frustration & Venting board (here & here), lag
has been killer. This is the first time I've been higher
than 20k in my ranking. Yes, even as a new player I was below
20k. Now while part of that has been apathy over the rewards
and resignation that I'll never get an MTM Brainstorm or Highbrow,
the main reason I'm not sitting in Tier 2 right now is because of
the game lag. As in, I can't scan, fight a boss, upgrade or
pull medals without the game locking up on my iphone. Now,
while I appreciate the Mobage apology and the "gift" of 15
battlecube recharges for my trouble (REALLY?), it doe…

I received a banner alert on my iPhone the other day regarding GI
Joe: Battleground. It
proclaimed that “Trading is Live with New Event!”. I hadn’t played the game since
the first month following launch, so I went to confirm the
rumor. General Joe’s
blog confirmed it, and posts in the Battleground forum have since
confirmed it.

So that got me thinking.

DeNa owns Battleground, so it’s not much of a stretch to hope that
they’ll eventually allow trading in Transformers: Legends, as
well. I’m not going
to speculate on HOW it would be implemented (anyone in the know as
to how it works in Battleground, please enlighten me!), but
assuming they do, what would I hope to trade for and what would I
offer in trade? I'm sure other players have been in
t…

We’ve all done it…cracked a plethora of Gold or Silver Warrior
Medals and hardly glanced at the results unless the rarity number
reads “4” or “NEW!”.
Who knows how many thousands of Common (C), Uncommon (UC) and Rare
(R) cards we have sold or used for upgrade over the course of our
time playing this game? Players’ focus is on improving
their decks by upgrading the new cards (and rightfully so), which
are all Super-Rare (SR) or Ultra-Rare (UR), introduced during new
events as Raid, Reward, Campaign, Login Reward, or Friend Code
cards.

So why propose new Common, Uncommon and Rare cards and not just
give ideas for new Super/Ultra Rares? It seems like that would be a
waste of time, especially for players who won’t give a second
glance to a card…

Once again, I feel
compelled to comment on event(s) rather than post what I said I
would, previously.

S.O.S. Dinobots had
enough about it that it demanded attention, and The Omega Corps
REALLY needs some commentary. Here are a few items I noticed,
and please comment if you feel I’ve overlooked anything.

SOS
DINOBOTS

Episode
Characters:

Evolve Sunstorm and
Evolve Skywarp are pretty close in ability, being separated by 7k
MTM total but with the bulk of the difference being in Defense
(2,079 in Skywarp’s favor) and Health (4,855 diff., advantage
Skywarp) but with Attack being only 94 points apart. Both cards are superior to most
Raid Tier 3 cards, and are HUGE improvements over the previous
Campaign event Evolve cards, Wheelie/Wreck-Gar/Ultra
Mag…

This post begins my discussion of just how to improve Transformers:
Legends by re-balancing the event/episode cards. The previous “Character Card
Comparison” posts have highlighted the obvious “deck creep” that
has been the standard since the introduction of the events/episodes
while also demonstrating the absolute lack of “relative capability”
between the character cards. I’ll begin by getting a few
common terms & definitions down before discussing the reasons for
rebalancing, outlining how to do it, and then stating a few
assumptions that must occur for this to be successful. My proposed solution(s), while
not perfect, will go a long way towards "fixing" this
game.

Each package tier is worth the same amount of coins for the same
dollar value.

If you live in the US, you get what you pay for on GooglePlay. We'd
probably treat this as the baseline pricing structure. Prices are
normalized around what the market will bear, and what the market
will bear is based on perceived consumer value in relation to the
cost of living.

In Australia, prices are in AUD - currency conversion is decoupled
from the USD; independent…

just after a few opinions here folks, right im not a pay to play
guy so i was wondering how to play this episode. Im never gonna
finish in tier 1 or 2 so the Arcee and Perceptor cards are not
gonna be won by me but also the other 2 characters are of no
importance as I have them both. This means I will be just stocking
up on battle cubes etc. As for the evolve cards, ive got the 2
Wheelies so do I grind easy levels to finish him off? I dont think
I will get all of Utra Magnus or Wreck-Gar just using nets so
should I just keep the 2 chains from this episode and then use the
4 in the next episode or wait and see if I catch 2 of either of
them and MEM? Also closing in on 450 ruby medals so should I just
use these on the 150 ruby medal space br…

With the re-introduction of ruby medals this week, I was sure
this would be one of the best episodes yet. In a way, it
was. But I still managed to screw it up.

Why don't I ever take my own advice?

Once again, I tried to do too much. I stayed up late last
night to earn ruby medals in a bid to get an MTM Prowl and ended up
missing all but the last 10 minutes of the final day, which is the
best time for racking up points. For the first time in
several weeks, I didn't make the top 3000 in a raidboss
event.

In retrospect, I overestimated how many medals I could get in
the second half of the campaign. Here's a good rule of thumb:
expect to earn about half as many medals in the second half of the
event as in the first. Knowing what I know n…

Okay, I just had to add something about the current episode,
Thin Blue Line, so I'm posting about this rather than my
rebalancing plan. Bear with me.

First, Mobage got it right with this one. The Ruby Medals
earned with boss defeats scale with the difficulty of the boss
(i.e., you only get 2x medals for participation/MVP Drag
Strip, but three for Dead End, etc.), and their use as currency for
Space Bridge Raid Cards is pure genius. Not only are casual
players rewarded for putting in a bit of effort, but
collectors/hardcore players have a better chance of drawing
the cards they need without breaking the bank. I believe in
giving recognition where it is due, and this
is the best thing I think Mobage could have done for the game
to address…

In
this post I’ll be continuing my discussion of the Event/Episode
Super-Rare (SR) cards that I began previously, but I figured I
would go ahead and add in a separate discussion on the new
Evolution cards.

You’ll
notice some additional colors in the chart to the
right. The tiers scale
was discussed in the last post, but here’s a bit more
detail:

I've been hard at work trying to arrive at some combat math
calculations and seem to have stumbled onto something. However, due
to the slow nature of the current event, I will require a bit more
help, as I cannot get enough numbers quickly without burning
energon I'd rather not burn.

Here is what I need:

Focus on one of your three trios (L, S, S). I need each man's
defense (from the Edit numbers in the team window) and a few
recordings of combat damage dealt in one boss hit to all three
members. The latter is best accomplished by screenshotting as the
hit is dealt. (This does require some good timing.) For now,
position is irrelevant. Also, let me know which boss and level you
have fought (Bonus points for Hotspot 8 and 10, which I…

Okay, I promised in my last post that I'd be discussing Day of
the Dinobots (Part 2) through The Bee Team in this installment, and
I really will. Honest. But before I get to that, I need
to discuss the Ultra Rare (UR) cards, especially since they make
their debut with these events and they have a dramatically
unbalancing effect upon the game.

If you'll glance at the attached chart, you'll see that I've
sorted the current URs alphabetically and by MTM total. I
also included the color gauge for ATK/DEF/Health to better help you
pick out the high/low/average cards. I also included Episode
Prowl, the SR Tier 1 reward for Covert Operations, for
context to highlight how close the Episode SR cards are
getting to the URs, thanks to deck creep. …

For me, the results of this week's event were a mixed bag.
I was making a big push to crack the top 1000, but I ended up doing
about as well as I usually do.

Before I go on, let me say thank you to all the people who read
and responded to my last post. I'll write later to follow up
on the strategies I discussed before, and with the next event, I
hope to use this blog to walk you through my event strategies more
or less in real time.

Back to "War Dawn," let me say I finished with 3,417,410
points. This puts me in the top 3000, which is about what I
usually do, but well below my personal high of around 4,300,000
points. Part of the reason was that I missed what should have
been my final push. From experience, I find that the last
couple…

Continuing the discussion from the last post, this one will be
about the Pre-Ultra Rare Event Raid/Reward Super Rare cards.
This will encompass Fatal Furies, Unleash the Beasts, Cold
Delivery, and Countdown to Extinction, focusing on the horrendous
deck creep from event to event. For questions on the
rationale behind the Tiers and the deck creep, please read the
previous installments.

Also, please note that the colors in the chart are a little
different. They're set up to reflect the tier that an Event
SR card falls into in relation to other cards from other events in
the same Tier, not a distinct stat grouping. For
example, Episode Slipstream is a Tier 3 Raid Card, the same as
Episode Divebomb, Episode Scourge, and Episode Red Alert,
i…

I've only been on this Wiki for a couple of days, but already
I've seen more than one person share stories of how disappointed
they were after pouring tons of money into the episode space
bridges. For the benefit of these players, as well as a show
of gratitude to the people who contribute to this Wiki, I'm going
to share a few of the episode boss strategies I've developed since
I picked up this game.

Before I begin, let me say that the reason I think these
strategies will work for you is that they've definitely worked for
me. Since June, I've gone from placing in the top 20,000 in
"All Hail Galvatron," to placing just outside the top 5000, to
consistently placing in the top 3000 in raidboss events; I've
pl…

I'll begin my discussion of the Event/Episode SR Cards with the
first three events: Harvest of The Insecticons, Day of the Dinobots
(Part 1) and Robots in the Sky. There
are two reasons I'm discussing these three events
separately from the rest:

1) They begin the stat deviation from the trend of MTM tiers I
discussed in the previous installments ([1], [2], [3], and [4]) by
dramatically increasing the stats of the SR and R cards.
(Note: I will eventually go back to Part 1 to better
define a few key phrases I've been using)

2) Up until Covert Operations they were the only events to
feature R cards as Raid & Reward Cards.

The Events/Episodes are special Events in TF:Legends that help
to break the "grind" of the campaign. Without going into
de…

- There is an equal probability (1 in 6 chance) of getting any
of the 6 cards when you're guaranteed an episode card. I do not see
any reason to disbelieve this, as all the 6 cards are R4s in this
event.

- Also note the link does not distinguish between x3, x5 and x7
MTM-pairs. It just tells you how many MTM-pairs you are likely to
wind up with. So if you want to get only an x7 MTM set, for you may
want to multiply my odds by a third (since I assume any
MTM-pai…

Covert Operations had the same effect on me as an 'I don't care
- settle for tier two' event like Bee Team except it took even less
effort. Felt like a holiday, but I mean one of those retirement
holidays where you know you have one foot in the grave. I was
working on the DP calculator with dedication but interest in this
game and the desire to solve the mechanics has waned in line with
enthusiasm for the event. I hope the next episode brings back the
older format, if only for the fact it requires some attention,
creates some competition and demands some teamwork because the solo
campaign is monotonous, and the forum participation dwindled as a
result. The forum interaction is 80% of the fun.

Okay, a few points I'd like to post here, especially since using IE
makes you unable to post in the forums, I guess. I see a
couple topics have already been b!tched/griped/complained about in
the forums, but I'll mention them for completion sake.
First, the good:

- Tier Rewards: I'm overjoyed to see that there are Lvl3 (Rare)
cards in the rewards, as well as one of the non-Event/Episode
Lvl4 (SR) cards! THAT is the way to reward casual
players! Those cards will be USEFUL to new players, but won't
get close to making the team of an experienced player. Well
done! EXCEPT...that you (Mobage) made them the Tier 3 & 4
rewards, respectively, which means that in order to get Elite
Soundwave you have to finish in the 1k-5k range, while R
Sound…

I am gonna just put this out there as Mobage probs wont even
look at the post I put on feedback but heres a few ideas anyways
-

1) As energon chains are pretty much the only way were gonna get
anywhere decent , how about rewarding us with 1 for every 100 or so
catches, then either every 100 or more after. That would give
people a reason to actually keep playing.

2) Make our levels relevant, as in im lvl 246 so really catching
a Buzzsaw or Reflector should be made easier and same with the
other bosses so basically the higher level you are the better rate
of catches.

3) Not strictly my idea but good anyways is we should be able to
choose how many nets to use. Just like with the 1-3 energon cube
system but with nets instead, if you use 3 the cat…

In this installment I'll be discussing the non-Event/Episode
Super Rare (SR) cards that are available as random draws in the
Space Bridge (or as an Episode Reward in Covert Operations in Elite
Soundwave's case). These are the original heavy hitters of
the game...a treasure bestowed at the end of a random draw of
Silver or Gold Warrior Medals featuring many of the same characters
in the Rare cards but with different art, stats (duh), and
weapons. Their drop rate is notoriously low, with equally
scarce weapons required to unlock their true potential. If
you thought collecting a complete MTM Rare card and Max'd Weapon
was tough, you ain't seen nothin' yet! I have personally
gotten 3x Elite Starscream robot modes, 2x Elite Grimlock &
Galva…