The development blog of the Indie game, Malevolence: The Sword of Ahkranox.

Please note that all screen shots displayed in this blog are works in progress and in no way represent the appearance of the final game. Check out the main site here.

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Monday, September 12, 2011

New Arts!

So our lead artist, Rachel, has been hard at work pumping out new artwork ready for the parts of the game where the player leaves the dungeon. Towns, cities, etc, will all be available for the player to explore, and in those environments, the player will encounter many unique NPCs which they can talk with, get quests from and buy things off of. Rachel has been pumping out LOTS of new NPC artwork for the game. Here's a very small sampling of the types of characters you will meet in-game:

Not to mention the scenes she's been producing for when you talk to different proprietors. These are a bit of a throwback to the classic old RPGs from the good ol' days.

There is also going to be lots of neat imagery for people to see during the loading sequences of the game. Depending on what part of the game you're exploring, different types of loading screens will appear, indicating the type of place the player is heading into. Sometimes you'll see the types of creatures you'll be fighting, sometimes you'll see a snippet of what's inside, and sometimes you'll see rough maps of the structure - things like this:

So some really cool looking stuff has been coming through our inbox lately. Also be sure to check out this video of the new armour artwork that has been being produced by our Lead Concept Artist, Natalie:

So that about wraps up this blog post. While you're here, be sure to check out the Kotaku interview with Alex Norton, the Creative Director of the project, and join our Facebook Fan Page if you haven't already!