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I quite like the contrast between the Quake and Warframe shots above - that's 17 years of graphics progress. Not sure if there's 17 years of gameplay progress; I haven't played Warframe :)

Well, there are some things in Warframe that weren't possible back then aside from graphical fidelity (wall running and other acrobatic tricks, simulated physics for example), and you can decide for yourself wether a F2P buisiness model and focus on cooperative play can be considered progress. :)

Some more Quake shots, this time from Slide which is the best mod made for anything.

If you were wondering, all of the screenshots I've taken of Quake lately are from running Engoo which is rapidly becoming my port of call.

Super8 is another one which some people who are after a modern software rendered Quake fix might prefer since it handles some maps and mods better but it's the dithering, refractive water effect and the ability to cut the resolution down (shown above) that's really attracted me to Engoo.