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Your adventures in Faerûn have taken you around the world of Toril, from the City of Sails in the north of the Sword Coast, all the way south to the jungles of Chult. It has been a grand tour of the realms, and along the way you've explored lost cities, delved into countless dungeons, crossed through pocket dimensions, and fought endless beasts, fiends, monstrosities, and more.

You've become Champions — but that's not all. These adventures have brought you more than just equipment and wealth: it's time to level up!

Today's update for Idle Champions brings with it increases to the upgrade cap for all 45 Champions, taking you from the e49 to the e56 range (roughly). This newfound strength will help your formations to push further than ever before. Good luck!

The City of Sails, Luskan, needs your help! While celebrating their annual Summer Solstice festivities, the Luskans have somehow drawn the ire of a powerful Bronze Dragon and their kin. It's up to you to save them...

Dragondown 2 introduces Korth, a ruthless Lizardfolk Samurai, and brings back Binwin Bronzebottom, legendary Dwarven Fighter and Barbarian. Players will have until Monday, June 24th, 2019 at 12:00pm PDT, to unlock them!

New Champion: Korth

Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.

Korth is a Support Champion who marks enemies he hits. Attacking marked enemies can increase Champion damage, lower cooldowns, and grant temporary shields. When you want to add Korth to your formation, you can swap him with Celeste (Slot 2).

Returning Champion: Binwin Bronzebottom

Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.

Binwin is a celebrity dwarf and DPS Champion, played by Scott Kurtz on Acquisitions Incorporated and now the leader of Binwin's Minions. He excels at destroying objects and armored enemies, able to attack multiple times through his Extra Attacks ability. When you want to add Binwin to your party, you can swap him with Nayeli (Slot 3).

Year Two Variants

It's All Going To Be O.K. — Only Champions with an 'o' or 'k' in their name may be used.

Durable Dragon — When the Dragon boss in area 50 is defeated, she immediately resurrects with additional armor hits (+20%), attack speed (+25%) and damage (+33%). She gains additional resurrection (and stacking bonuses) for every 50 areas completed (resurrects once in area 50, twice in area 100, three times in area 150, etc.).

Year One Variants

Awaken the Beasts — Beasts move much more quickly and deal far more damage.

Binwin's Minions — Two of Binwin's Minions take up slots in the formation, decreasing the damage of adjacent Champions by 90% with the exception of Binwin, whom they buff by 400%. Binwin's Minions move to different slots in the formation every 20 areas.

Untrusting — The bronze dragon doesn't trust you to return her egg, so she continuously sends her Wyrmlings to keep an eye on you. Four different varieties of Wyrmling spawn at random.

Today we are unveiling major changes to the DPS meter in Idle Champions of the Forgotten Realms. These changes are in response to confusion around the existing DPS meter. Some of these changes are purely visual, and won't affect your effective damage, while others change how some of your damage numbers are calculated. Read on to learn more.

DPS Meter Options

Prior to this update, your DPS Average displayed in the top-left corner was based off of a variety of factors, including effective hits by your Champions, time, dynamic buffs, etc. This lead to a large amount of variance, and this variance often happened for reasons that were unclear. It also meant that some actions, such a leveling up a Champion, may not have been immediately impactful, and could happen while a natural downward curve was occurring, leading to a great amount of confusion.

The new DPS meter can be customized to display two possible completely new values: Base DPS and (Running) Average DPS.

Base DPS is calculated without any dynamic factors involved. It does not take into account the number of enemies on screen, the actual effectiveness of your Champions (AOE vs single target), or the real-time multipliers of any dynamic effects, such as Deekin's or Vlahnya's stacking abilities. In the case of dynamic effects, each such effect is factored into the calculation using a static, predetermined multiplier, so the true effect may be slightly higher or lower than what is calculated. It is a pure, static DPS number that only changes when you, the player, take an action, such as moving a Champion around in the formation or leveling them up. It is very useful for comparing the base effectiveness of two different formations, or seeing the relative effect of an upgrade or swap, but it may not accurately represent the true effectiveness of your Champions.

Average DPS is a true running average of the actual damage being done by your Champions. It uses only the actual damage numbers being done by your Champions, and averages them into the number using a low pass filter (each hit is averaged in using 90% of the previous average and 10% of the latest hit). This results in a DPS number that truly takes into account every single dynamic effect, debuff, enemy stack, AOE attack, etc., though due to the averaging it may take a minute or so to catch up to large changes in party damage. On the other side of the coin, because it is a running average, it will not be greatly affected by highly temporal DPS spikes or lulls, meaning it won't jump all over the place like the old DPS meter. This number is very useful for determining the true DPS potential of your formation, though it takes a little while to respond to changes in your formation or upgrades.

In the settings you will now find options to display one or both of these numbers in the top-left corner. We encourage you to experiment to find the option that works best for your play style.

TL;DR: Base DPS is calculated without any dynamic factors involved. Average DPS is a true running average of the actual damage being done by your Champions.

Base Ultimate Damage (BUD)

The second major change in this update is how Ultimate attack and Fire Breath potion damage is calculated. Prior to this update, these both used the DPS Average displayed in the top-left corner of the game. This lead to both Ultimate and Fire Breath potion damage being extremely feast vs. famine. When your DPS Average was high, they were great! But when it unexpectedly sank, they were disappointing to say the least.

With the new system, your Ultimate attack and Fire Breath potion damage is based on a new value: Base Ultimate Damage (BUD). Your BUD is based on the DPS of the largest hit against a single enemy done by your Champions in their last few hits. AOE or multi-target attacks use the largest amount of damage done against a single enemy, not the total damage done by the attack. In general, this is going to be very similar to your overall formation DPS, since the most effective strategy is to stack as many buffs as you can onto one or two Champions.

Your BUD degrades over time, so if you swap out your main DPS, or they die, your BUD will begin to degrade rapidly after 15 seconds. Every 15 seconds thereafter it loses approximately 90% of it's current effectiveness. When a new hit comes in that is higher than the effective BUD, the base BUD is updated and the degradation timer is reset.

What does BUD mean for your Ultimate and Fire Breath damage? In general, it should not be much of a change from the previous version. The minor difference is two-fold: 1. It will no longer spike or dip as much, giving you more reliable damage (in general). 2. If your party starts to wipe, your Ultimate and Fire Breath damage will not immediately tank, as they did before. Instead, you will have a grace period where your Fire Breath clicks or Ultimates may just be able to pull through and complete the boss or area that was slowly wiping you.

TL;DR: BUD, based off the damage of your hardest hitting Champion, is now used to calculate Ultimate and Fire Breath potion damage.

Effect on Progression

From our testing, we have not noticed a impactful change on the area in which players are walling. In general players are able to wall at around the same area, and we look forward to seeing what, if any, new strategies emerge with regards to BUD manipulation. Perhaps this system will breathe new life into old Champions that couldn't cut it previously.

In any event, we welcome any and all feedback on the new DPS meters and the BUD system. Feel free to post your feedback on our subreddit, the Steam forums, or open a ticket from in-game.

It's time for our newest Champion Spotlight! Today, we're previewing the release of Korth, the Lizardfolk Fighter (Samurai). Read on to learn about this new and exciting Champion debuting tomorrow June 12 in Dragondown Y2!

Who is Korth?

Korth is the latest CNE original Champion to join the roster. He joins fellow CNE Champions in helping us fill in races and classes for a super diverse group of Champions with more than enough bards!

Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.

Korth's Stats

Race: Lizardfolk

Class: Fighter (Samurai)

Alignment: Neutral Evil

Age: 55

Affiliation: None

STR: 14

DEX: 18

CON: 16

INT: 10

WIS: 13

CHA: 12

To add Korth to your formation, you can swap him with Celeste (Slot 2).

Basic Attack

Samurai Slice: Korth charges out and attacks the nearest enemy with his Samurai sword.

Formation Abilities

Lizardfolk Tactics — Whenever Korth attacks an enemy, that enemy gets a Marked debuff. A Champion that attacks one or more Marked enemies gets a single .25 second reduction to their next Base Attack cooldown.

Fighting Spirit — When any Champion attacks a Marked enemy, they get a temp HP shield that is on a 15-second cooldown.

Calculated — When any Champion attacks any Marked enemy, Korth increases the damage of all Champions by 25% (multiplicatively) for 15 seconds. Each in-formation Champion can contribute a single stack, and each stack expires separately.

Rapid Strike — When any Champion kills a Marked enemy, they get a 25% chance to immediately attack again and have 5 seconds removed from their Ultimate Attack cooldown.

Strength Before Death — When Korth is about to die, he is instead resurrected at 1HP and instantly performs an Ultimate Attack against the enemy that struck him. This ability has 3 charges, which restore at a rate of 1 per 5 minutes while online.

Specializations

Group Tactics — Take this specialization to make Korth the centerpoint of a circle whose Champions deal greater damage against Marked targets.

Rapid Training — Take this specialization if you want to focus on speed. Champions not adjacent to Korth will gain an additional .25 seconds to their base attack cooldown reduction when attacking Marked enemies. In addition, they will be more likely to attack again with Rapid Strike.

Ultimate Attack

Hungry Jaws — Forget the hippos! Fear the Lizardfolk! Korth leaps to the nearest enemy and ferociously bites them, causing massive damage and a bleed for 4x the base damage over 10 seconds!

Equipment

Final Thoughts

Korth is a skilled warrior who, despite his evil nature and alien way of thinking, supports your formation with multiple abilities centering around him Marking enemies. He'll be a skilled addition to your formation during tough boss battles!

Have you been frustrated that the in-game codes we and our partners give away could not be redeemed on your platform?

Well, fret no more, because there's a new system to redeem codes on all platforms as of today! Read on to find out how to redeem a new 12-character combination, how to enter an old 16-character code, and get a combination for a Gold Chest to try it out!

What previously were "codes" for free in-game items are now "combinations" for a Locked Chest that is always available in the game. Locked Chests can be accessed in 2 different ways depending on your platform.

Xbox One and PlayStation 4

On consoles, you can access the new "Locked Chest" redemption system in one of two ways:

On your inventory screen, you'll see a new Locked Chest icon as your first chest. If you select that chest, it'll bring you to the Locked Chest combination screen!

Otherwise, when you access the store, you'll see a new option in the upper right to "Unlock a Locked Chest". Select Y (Xbox) or Triangle (PlayStation 4) and it'll bring you to the Locked Chest combination screen!

All other platforms

On the rest of the platforms, you can access the new "Locked Chest" redemption system in one of two ways:

You'll see a new Locked Chest in the upper right side of the chest screen. If you select that chest, it'll bring you to the Locked Chest combination screen!

Otherwise, when you access the store, you'll see a new option in the upper right to "Unlock a Locked Chest". Select that and it'll bring you to the Locked Chest combination screen!

What about old codes?

On all platforms, if you have an old 16-character code, you'll see an option to switch to a 16-character combination in the lower left-hand corner of the combination screen! We'll be moving our partners to the new 12-character system in the coming weeks, so you might still see some 16-character codes popping up here and there.

Can I try it out?

Sure! Log into the game and enter this combination for a free Gold Chest!

How long has it been since your last challenge? No need to answer — I can tell from your expression that you are eager for the latest test of your formation mastery: six new challenging variants!

Today's update includes two new variants for each of our permanent campaigns: Don't Look Up! and Friends of the Forest for Grand Tour of the Sword Coast, Treasure Hunters and Cramped Quarters for Tomb of Annihilation, and Stumbling Escape and Spined Nuisances for Waterdeep: Dragon Heist.