As consciousness-explorer Joseph Chilton Pearce says, “Perhaps the scope of this work sounds a bit broad for a single volume, and I can hear complaints that I attempt too much. But I argue that all too often we attempt too little. Better an impossible task of splendid proportion than a sure but piddling one of no consequence. We learn from failures as well as successes.”

And as Lee Lozowick would say, “If it is not impossible, why bother doing it?”

There is a difference between drama and life. Imagine not knowing the difference. It could be a lot of energy spent trying to avoid responsibility, which, in a responsible universe like this one, may be energy used in a fool's agenda.

Games have a context and a purpose. If you try to play a game in a different context, the rules of engagement change. If you invite a tennis player to a football game you end up with a net across the field. Knowing which game you are invited to and which game you want to play can make all the difference in the world.

School could be about connecting you in with your own potential so you can deliver what you want in the world, but it is not. So your powers go unnoticed, absentmindedly suppressed. And these are the powers you could apply consciously now to change the world... if you turned them on and practiced them.

You were taught an unquestionable Thoughtmap of Worlds along with a religion that includes constructs like good and bad, heaven and hell, us and them. What if you are using very outdated thoughtware, long past its 'best if used by:___' date? What sort of thoughtware upgrade could serve you as an edgeworker, building bridges to next culture?

Possibilica is a nomadic archearchal nanonation gameworld delivering transformational trainings, evolutionary processes, and authentic adulthood and archetypal initiations to ecovillages, groups, and individuals through the tools, thoughtmaps, and processes of Possibility Management. We have our own flag, our own Constitution, and are writing our own Codex to set the context and rules of engagement of our Torus Technology gameworld.

S.P.A.R.K. stands for Specific Practical Applications of Radical Knowledge. Reading a S.P.A.R.K. earns you 1 Matrix Point in the StartOver.xyz game. Doing any of the S.P.A.R.K. Experiments earns you 1 additional Matrix Point each. Doing S.P.A.R.K. Experiments upgrades your thoughtware. Upgrading your thoughtware changes the morphogenetic field of the human race, which may be the most powerful force (outside of global warming...) changing the status quo.

S.P.A.R.K.s are available in a growing number of languages. You can help.