Posts Tagged ‘multiplayer’

With Steam down this morning, I’m not able to take a closer look at the freshly released Reign Of Kings [official site], but I can share the rather entertaining trailer with you. It involves catapults knocking down castle walls, angry men waving swords, and heads being chopped off. A fairly typical Thursday at RPS HQ.

It’s a while since we covered the multiplayer roguelikelike Crawl but we’re no less enticed by the concept today. It’s still in Early Access but released its v0.3 update on Thursday.

In case, like me, your brain entered a dungeon last year and never came back, here’s a refresher: in Crawl you and one to three friends take turns controlling A Hero and do exploring, fighting, looting and levelling. You know, Hero Stuff. Meanwhile everyone who isn’t controlling A Hero is setting traps and using various monsters to try and bring the quest to a premature and preferably messy end. And in the game.

I think I could be a little bit in love with Zombie Vikings, which chucks bearded Nordic glory out of the window in favor of something wonderfully, messily … different. Described as a “four-player co-op stab-you-in-a-gut-a-thon,” it’s the story of how Loki steals Odin’s last remaining eye and how the All-Father, embarrassed and determined to be not-blind again, summons four of the “most fearsome Zombie Vikings” to retrieve his missing organ.

Giana Sisters: Twisted Dreams was a Kickstarter platform game that John liked but didn’t love: the former because of the satisfaction of learning each Sister’s special skills, the latter because of issues like repetitiveness. If you’re of the same mindset and was gunning for an opportunity to do more with the game, developers Black Forest has just the thing for you: a competitive multiplayer mode.

Cloud Chamber is a multiplayer narrative adventure, in which players discuss, theorise and contemplate. It’s a cooperative game in which everyone is anonymous and the only goal is to understand. Original live action footage is spliced together with documentary videos from the European Space Agency to create a sci-fi story that is, at least in part, a changeable thing, created by the commentary and input of human observers.

It’s FMV focus makes it seem like a portion of the past but it’s approach to multiplayer gaming feels like a slice of the future. Here’s wot I think.

I wrote a long list of reasons why I didn’t like Watch_Dogs very much, and then at the end wrote briefly with caveats about why I liked its multiplayer mode. I thought that would be the end of it, but then a couple of times a week ever since – and it’s been a month now – I boot the game back up to have another couple hours of hacking into other people’s games. How am I going to explain this, I keep thinking. I can’t, I can’t, I can’t, I’ll try.

Warside, as a name, doesn’t have the immediate appeal of Warface. Based on the trailer for the multiplayer shooter, the ‘side’ refers to the fact that it’s a side-scrolling game in the style of Abuse and is therefore, quite literally, a different side of war. There’s none of your first-person battling here, just lots of tiny men with jetpacks and energy shields firing many bullets at one another. Currently seeking votes on Steam Greenlight, it’s clear to me that the game would have a gazillion more votes if it were called Warflank. I also await the announcement of Warrump, which is both a game about tight uniform trousers and the sound that an English colonel makes when he tastes inferior brandy.

It was 2011 when RPS took its first and only look at King Arthur’s Gold, a 2D multiplayer action game from the makers of Soldat that’s been inspired by Minecraft, Age of Empires, and TF2. It remained in alpha (Alphurian?) for all the time in between. That time was well spent: new graphics have been chiseled out, and there’s now mod support. Merlin waved his wand (tee-hee), and now the ever-so silly medieval multiplayer game has grown some teeth. It is beta, it is buyable, and it looks like a lot of fun. I have hollowed out a hole for some videos beneath.Read the rest of this entry »

Splash Damage have just announced that they are to be creating the multiplayer for Batman: Arkham Oranges. The sequel is due out on the 25th October, which is two days before my birthday – PUT IT IN YOUR DIARY NOW – and it seems will have the pro team ensuring that going online is worthwhile.

Like me, you may have become a little confused about what Ghost Recon games are coming to PC, and which aren’t. Let me explain. Ghost Recon Online is, Ghost Recon: Future Soldier wasn’t, but is now. Ghost Recon: Shadow Wars was for the DS. Ghost Recon: Have We Found The Ghosts yet won’t be, but then will, but then won’t be again. Ghost Recon: Elizabethan Attack definitely will be for the first three months. And Ghost Recon: Ghostly Reckoning will only be on PC if you install it on PS3 first, and play via your 360. Glad to have cleared that up. Below you can see the latest trailer for Ghost Recon: Future Soldier, which is coming out on the 15th June for PC, rather than 25th May for consoles, because Ubisoft just cannot help themselves.

So, this video is just 12 minutes and 54 seconds of one of the Nexuiz developers running around a shiny FPS arena commenting on the guns and how the game plays. But its simplicity is the perfect way of presenting the equally simplistic online shooter they’re making: a game where the focus is fast, fluid killamajigging still has a place in my dark, dark heart, and Nexuiz is just that. It has a sticky mortar gun that fires a globby explosive at an enemy that detonates after a few seconds: I like watching people panic, because I’m actually not a very nice person. Video, ho!Read the rest of this entry »

Ooh, I’ve come overall military. Let me try that again: “I don’t know what I’ve been told, Spec Ops: The Line is out June 29th”. Ah, military cadence is a wonderful medium for delivering game news. The Dubai set Gears of War-ish shooter that Adam liked but I have concerns about is taking advantage of the sweltering heat of summer and potential beach holidays. Imagine, an entire marketing campaign claiming to have brought about sand and sun. There’s also a multiplayer video that shows off the perks of pre-ordering, below.Read the rest of this entry »