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It's more of the Samus, but not as you might expect. As revealed in today's Nintendo Direct for Japan, the latest Nintendo collaboration for Monster Hunter 4 Ultimatebrings Metroid-style gear to Capcom's multiplayer action-RPG. Capcom Unity along with Nintendo of Europe then indicated the Metroquipment is headed to the Western versions of the 3DS game, too.

Details are sparse at present, but as Siliconera reports, Nintendo's Direct stream tied the collaboration to Wii title Metroid: Other M. According to Siliconera, players can undertake quests to hunt down what's needed to make both the Varia and Zero suit as well as the Arm Cannon-like weapon featured in a new trailer - you can check out the vid below the break.
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Capcom Unity
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capcomeuropejapanmetroidmetroid-other-mmonster-hunter-4monster-hunter-4-ultimatenintendo-directnorth-americasamusWed, 08 Oct 2014 09:30:00 -040011|20974515http://www.joystiq.com/2012/03/19/link-and-samus-lend-their-clothes-to-dynasty-warriors-vs/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/03/19/link-and-samus-lend-their-clothes-to-dynasty-warriors-vs/http://www.joystiq.com/2012/03/19/link-and-samus-lend-their-clothes-to-dynasty-warriors-vs/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsThis happened over the last week, but we can't let it pass by because hahahahahaha. Dynasty Warriors VS., an upcoming 3DS game in the confusingly prolific series, will have optional Zero Suit Samus and Skyward Sword Link costumes you can put on your custom character.

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3dsdynasty-warriors-vsjapanmetroid-other-mnintendotecmo-koeiThe-Legend-of-Zelda-Skyward-SwordMon, 19 Mar 2012 14:30:00 -040011|20196347http://www.joystiq.com/2012/01/24/samus-morphs-into-an-incredible-action-figure/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/01/24/samus-morphs-into-an-incredible-action-figure/http://www.joystiq.com/2012/01/24/samus-morphs-into-an-incredible-action-figure/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsWe agree with Samus's sentiment. The new Figma Samus Aran action figure, due out in Japan this June, easily earns a rating of "thumbs up" by our standards. The 150mm (roughly 6") figure, modeled on Samus's appearance in Metroid: Other M, includes a base, two "beam effect" accessories, five alternate hands, and even a Morph Ball version of Samus.

If you have a shelf you'd like to keep Space Pirate-free, you can pre-order your own mini-Samus from toy importer AmiAmi for around $36. While you're at it, you can also pre-order this less posable, less clothed Zero Suit Samus statuette. If you're into that kinda thing, that is.

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action-figureamiamifigmaMetroid-Other-MnintendotoyswiiTue, 24 Jan 2012 20:30:00 -050011|20155748http://www.joystiq.com/2011/10/26/this-retro-metroid-cosplay-is-without-equal/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2011/10/26/this-retro-metroid-cosplay-is-without-equal/http://www.joystiq.com/2011/10/26/this-retro-metroid-cosplay-is-without-equal/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
It's almost Halloween, and it's likely you're pretty much set on what you're dressing up as this year. If you're thinking Samus, think again: Dan Cattell's sprite-based Samus and Chozo Statue costumes are without equal. In fact, they're even featured in the latest issue of Nintendo Power.

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3dscosplaydan-cattelldsMetroid-Other-Mnintendosamuswiiwii-uWed, 26 Oct 2011 00:00:00 -040011|20090115http://www.joystiq.com/2011/07/25/trade-your-club-nintendo-coins-for-a-big-3ds-ar-card/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Your 3DS Mii is pathetically teensy now, suitable for posing next to hamsters and soda cans. But you could make your virtual self much more (virtually) substantial with the giant AR Card, available now from North America's Club Nintendo for 200 Coins. The 28.5" tall card has the question-mark block on one side, and Mario on the other, allowing it to be used for AR Mario images as well.

Two other prizes were added to the lineup today: for ten coins, you can get a Metroid: Other M screensaver -- released almost a year after the game ... or for 400 Coins, there's a set of three Donkey Kong posters, in the same style as previous Mario and Zelda posters.

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3DSar-cardclub-nintendodonkey-kongdsmetroid-other-mnintendoposterwiiMon, 25 Jul 2011 20:30:00 -040011|19999984http://www.joystiq.com/2011/01/19/dead-or-alive-dimensions-has-ridley-stage-samus-cameo-roll/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Nintendo's collaboration with Tecmo's Team Ninja didn't end with last year's Metroid: Other M. A new trailer for 3DS fighter Dead or Alive Dimensions reveals a dangerous arena encircled by lava and stalked by Ridley, the winged nemesis of Samus Aran. He's not one for mild-mannered spectating, instead spitting fire and taking an unfortunate combatant for an undignified tour around the ring.

The trailer also shows that Samus has been authorized to drop a power bomb in the middle of the stage. It's flashy, and detonated without the preface of trashy fighting words -- umm, not that any DOA fighter could handle the deadpan delivery of her Other Monologues.

See the video after the break, along with a trailer that shows off more gameplay and many of the game's slightly more realistic environments. You'll probably recognize a few from Dead or Alive 3 and Dead or Alive 4.

Here's a chance to spend something other than full retail price for a new copy of Metroid: Other M. Amazon is currently offering the game in a lightning deal for the far-out sum of $19.99. The discount is only in effect until 6 p.m. EST / 3 p.m. PST, or until they run out, so dash on over.

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amazonmetroidMetroid-Other-MnintendoTeam-NinjawiiThu, 02 Dec 2010 16:11:00 -050011|19742435http://www.joystiq.com/2010/11/25/amazon-offers-discounts-on-metroid-majin-and-ac-brotherhood/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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"No, Joystiq, I don't need any more games," you whisper to yourself. "I've got this huge 2010 backlog already -- heck, I haven't even played Bayonetta yet, and that came out in January."

Your plight is shared by many gamers, but there's little point in protesting. You're going to pick up one of these deals and remain excited until you receive it, play past the intro and then place it on your to-play pile. Amazon lightning deals now offer to extend your intimidating backlog with Metroid: Other M for $30 (that's one dollar off for every cutscene eye roll) and Uncharted: Drake's Fortune for $15.

Upcoming lightning deals also hint at a reduced price for Assassin's Creed: Brotherhood (going live at 6:15PM PST), Star Wars: The Force Unleashed 2 and Battlefield: Bad Company 2. Outside of lightning deals, you'll also find Majin and the Forsaken Kingdom for $23.

"Well, that is pretty tempting," you mutter. "Maybe I'll check those -- wait, how do you guys know what I'm saying before I've even read this post? Is this a trick? Maybe if I say something unexpected ... garlic cannonball! Flamingo scabbard! Gravity donut! Okay, stop it! This is... this is scaring me."

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amazonassassins-creed-brotherhoodblack-friday-2010majin-and-the-forsaken-kingdomMetroid-Other-Mmicrosoftnintendoplaystationps3wiixboxThu, 25 Nov 2010 14:03:00 -050011|19733678http://www.joystiq.com/2010/10/24/team-ninja-head-sounds-off-on-3ds-development-motion-control/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Team Ninja has repeatedly proven itself to be one of the great reformers of fast-paced hyperviolent action games -- it should come as no surprise that the studio's new leader, Yosuke Hayashi, has a few things to say about the broader changes affecting the industry. In an interview with Gamasutra, Hayashi discussed his feelings on the way Team Ninja has been operating post-Metroid: Other M, as well as how the studio feels about new motion control technology and the 3DS.

The studio has a vested interest in the latter, having recently announced an entry into the Dead or Alive franchise on the eye-popping handheld. Hayashi explained the studio is "having fun" figuring out how to effectively use the 3D display -- though he figures gamers familiar with the franchise are expecting more than a bit of 3D ... jiggling. Of the fighters' ... assets. Why, we would never, sir.

Check out the full Gamasutra interview for more of Hayashi's thoughts on the industry big trends.

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dead-or-alive-dimensionsdsmetroid-other-mnintendoteam-ninjayosuke-hayashiSun, 24 Oct 2010 19:30:00 -040011|19686977http://www.joystiq.com/2010/10/22/cartroid-samus-built-from-old-nintendo-cartridges/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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We've all got old, crummy games laying around. You could either throw those away or you could make a nice piece of folk art, like this sculpture of Samus created by JJ Hendricks. To check out more shots of the Plastic Varia Suit version of Samus, hit up the link below.

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artcraftsdsmetroidMetroid-Other-MnintendosamuswiiFri, 22 Oct 2010 00:30:00 -040011|19684336http://www.joystiq.com/2010/10/06/iphone-dev-cheers-short-development-quick-patching-at-gdc-onlin/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Vijay Thakkar is the technical director at Newtoy, the company responsible for iPhone hit Words with Friends, as well as a former developer on Star Wars: Galaxies and at the late Ensemble Studios. He took the stage at GDC Online 2010 this morning to run a panel about how to embrace mobile gaming, and while extolling the virtues of Apple's mobile platform and its constant online connectivity, he took aim at the traditional game industry's long development times and buggy releases.

Thakkar railed for a bit on a bug found recently in the latest title of his "favorite gaming franchise ever," Metroid: Other M. When the save-breaking bug appeared in the game, Thakkar recounted, Nintendo couldn't use the Wii's internet connectivity to patch the game. Instead, Thakkar pointed out, the company had to "ask players to 'send us your memory card.'"

"That's awful," Thakkar added. It's 2010, he said, developers should have ongoing access to update and patch their games when necessary, and he pointed to the iPhone as a platform where games could be released and patched quickly. "At Newtoy, we've completed full games in less time than it took me to design systems for older triple-A titles."

This agility means that developers can not only fix bugs quickly after launch, but they can also prototype new ideas ridiculously fast (Thakkar said that Newtoy had created one internal test game in just two workdays). Plus, this business model lends itself to filling in and growing features according to player demand after release -- something that a lot of big, lumbering developers haven't figured out how to do yet.

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developergdc-online-2010iphoneMetroid-Other-Mmobilenewtoynintendopatchupdatewiiwords-with-friendsWed, 06 Oct 2010 14:00:00 -040011|19663172http://www.joystiq.com/2010/09/27/nintendo-offers-impractical-solution-to-metroid-other-m-bug-in-japa/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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With a regular software update framework in place, Nintendo would have no problem patching out a recently discovered, game-breaking bug in Metroid: Other M. Unfortunately, such a system doesn't really exist, leaving the company to adopt a more ... unique approach to solving the problem. Nintendo is asking people living in Japan who have experienced the bug to send the SD card or Wii console with their game save on it to its Kyoto-based service center.

We've contacted Nintendo of America to see if it's come up with a more practical -- or any -- approach to fixing the issue. As it stands right now, homebrewers had a fix ready to go about a week ago, and that's ... well, that's just silly.

Update: NoA has posted a detailed explanation of the issue on a support page where it describes how to both create and avoid the bug. If you mistakenly did the former (or were just plain curious), there are also instructions to "set up a repair" and send Nintendo your save file on an SD card. Hopefully, it won't have to travel all the way to Kyoto and back.

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bugfixglitchjapanMetroid-Other-Mnintendoteam-ninjawiiMon, 27 Sep 2010 13:15:00 -040011|19649882http://www.joystiq.com/2010/09/18/game-breaking-bug-found-in-metroid-other-m/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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After years of hunting space pirates, alien insects and metroids, it looks like there's one bug that can defeat Samus -- or, more precisely, one glitch in Metroid: Other M. IGN reports that players have encountered a bug that makes it impossible to complete the game.

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GameStopMetroidMetroid-Other-MMotionPlusnintendowiiTue, 31 Aug 2010 18:30:00 -040011|19615385http://www.joystiq.com/2010/08/27/metroid-other-m-review/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2010/08/27/metroid-other-m-review/http://www.joystiq.com/2010/08/27/metroid-other-m-review/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsWhen I started playing Metroid: Other M, I didn't know what to make of it. Basic movement felt nothing like the previous games. The story was front and center. Samus talked a lot. The cutscenes were unskippable and initially intolerable.

As I became acclimated, I began to realize that the game wasn't that much of a departure for the series at all. In fact, the elements that make this feel like a Metroid game gave me a better idea of what it means to be a Metroid game.

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actionmetroidMetroid-Other-Mnintendoteam-ninjawiiFri, 27 Aug 2010 13:00:00 -040011|19603607http://www.joystiq.com/2010/08/20/metroid-other-m-ads-focus-on-nostalgia-overacting/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2010/08/20/metroid-other-m-ads-focus-on-nostalgia-overacting/http://www.joystiq.com/2010/08/20/metroid-other-m-ads-focus-on-nostalgia-overacting/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsA recent Metroid: Other M trailer promoted the game by taking us through the series' history. A Japanese TV commercial ties the game to the past even more directly, showing the original NES game morphing into Other M gameplay footage. The ad even goes so far as to declare this "a Famicom game with the latest technology," a tagline that also came up several times in the last Iwata Asks interview.

Meanwhile, the American commercial focuses on the "other M," as in: melodrama -- total melodrama. See the beautiful slow-motion, live-action TV spot unfold just below the Japanese ad after the break.

With the release of Metroid: Other M only days away, it's probably time we all got caught up on the series. Thankfully, Nintendo has released a handy video that condenses the entire story into seven minutes -- minus most of the portable entries and the entire Metroid Prime series, anyway.

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Metroid-Other-MnintendoTeam-NinjawiiWed, 18 Aug 2010 18:20:00 -040011|19598722http://www.joystiq.com/2010/08/16/metroid-other-m-is-an-action-game-in-this-trailer/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2010/08/16/metroid-other-m-is-an-action-game-in-this-trailer/http://www.joystiq.com/2010/08/16/metroid-other-m-is-an-action-game-in-this-trailer/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsWe can forget our worries about Metroid: Other M for just a few minutes, thanks to this trailer. While we watch it, we can let our continuing concerns about the number, length and melodramatic content of cutscenes within Team Ninja's upcoming Wii game fall away as we enjoy wall-to-wall action.

We learn nothing at all of Samus's past in these clips, nor about her feelings, save for the fact that she feels like not being eaten by a lava worm thing. Instead, we see Metroid: Other M as we first imagined it: as a Metroid game with the speed and intensity of the combat dialed way up. We'll find out soon enough how realistic this version is.

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ActionMetroidMetroid-Other-MnintendoTeam-NinjawiiMon, 16 Aug 2010 20:00:00 -040011|19595888http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsIn an Iwata Asks interview aboutMetroid: Other M, Team Ninja head and Other M director Yosuke Hayashi classifies the game as "a NES game with the latest technology," an ideal that went on to inform much of the design. "Yes, we thought that if we could make a game that could be controlled with just one Wii Remote controller," Hayashi told Nintendo president Satoru Iwata, "we'd enable players who were put off by complex controls to enjoy 3D action games as well."

The automatic movement of perspective enabled the game to have 3D environments while maintaining simple controls, and clever Wiimote movements like pointing at the screen to explore in 3D allowed the team to avoid "resorting to the Nunchuk," as producer Yoshio Sakamoto called it.

At the same time, Sakamoto wanted the story and action to blend seamlessly, so the team worked with video production company D-Rockets. Director Ryuzi Kitaura described creating detailed storyboards to impress Sakamoto: "I think I drew more than 300 storyboards in total. The image count was over 2,000. By this stage, I was also accounting for camera work and action, so they became really elaborate production storyboards. I think I took over six months to finish them."

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ActionD-RocketsIwata-AsksMetroid-Other-MnintendoRyuzi-KitauraSatoru-IwataTeam-NinjawiiYoshio-SakamotoYosuke-HayashiWed, 11 Aug 2010 20:20:00 -040011|19590027http://www.joystiq.com/2010/08/06/preview-metroid-other-m/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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With the game set to land in a mere 25 days, I had one last chance earlier this week to play the final version of Metroid: Other M-- though not as much as I would have liked. Nintendo had hand-picked a couple of areas for me to try. The first covered a good amount of ground in a botanical area of the Bottle Ship (the space station where Other M begins), while the second, far shorter one was meant to show that the game's combat isn't always as straightforward as in 2D Metroids past.

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MetroidMetroid-Other-MnintendoTeam-NinjawiiFri, 06 Aug 2010 13:30:00 -040011|19581753http://www.joystiq.com/2010/07/29/metroid-other-ms-cutscenes-compiled-into-two-hour-movie-in-th/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Do you feel like living through a full-fledged Metroid experience, but can't be bothered to do all that item-hunting? No, you couldn't care less about those stray E-Tanks and absent missile expansions -- you care about the deep, rich lore of Samus' Zebesian struggle.Metroid: Other M will contain a menu option suited to your bizarre desires: Theater mode, which compiles the game's cutscenes into a streamlined, two-hour, non-interactive story.

The series' godfather, Yoshio Sakamoto, explained to 1UP that the mode, which unlocks after completing the game, would allow returning players to soak in all the dialogue and events of the story without having to replay the whole thing over again. Why, that sounds a heck of a lot like the full-length Shenmue movie which accompanied the game's sequel. Only -- and this is just a wild assumption, mind you -- we think Metroid: Other M: The Movie will have way, way fewer sailors.

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Metroid-Other-Mmovienintendoteam-ninjatheater-modewiiyoshio-sakamotoThu, 29 Jul 2010 22:00:00 -040011|19573904http://www.joystiq.com/2010/07/29/metroid-other-ms-latest-japanese-trailer-beams-in/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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We can't tell you everything that's being said in this newest trailer for Metroid: Other M-- not because we're jerks and don't want to, but because it's in another language. Japanese, to be specific. Thankfully, the characters introduced during this montage of CGI and in-game footage have their names kindly provided in English. Names like Lyle Smithsonian, Adam Malkovich and Brad "U.S." Treasury. (Only one of those is made up.)

There's also a look at some good old fashioned gameplay, from Other M's first 45 minutes or so, but also in later, more planet-y environments. The purpose of most of it is to show Samus using the various beams at her disposal -- plasma, grappling and the like. If you're more of a still-image person, Nintendo has also released some new shots from the game, which lands on August 31, including the reallycool box art we won'tbe seeing in the States. Check 'em out below, and watch the trailer beyond the break.

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ActionMetroidMetroid-Other-MnintendoTeam-NinjawiiThu, 29 Jul 2010 15:20:00 -040011|19573667http://www.joystiq.com/2010/07/19/dragon-quest-ix-map-metroid-other-m-demo-available-at-comic-co/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2010/07/19/dragon-quest-ix-map-metroid-other-m-demo-available-at-comic-co/http://www.joystiq.com/2010/07/19/dragon-quest-ix-map-metroid-other-m-demo-available-at-comic-co/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsYes, there will be lots of interesting panels, swag, premieres, celebrities and other stuff at Comic-Con. Whatever. Nintendo just gave us the real reason the July 22-25 event is worth attending: a new Dragon Quest IX map. If you bring your DS to Nintendo's booth, with the game running in Tag Mode, you'll automatically pick up the "Mortamor" treasure map, being offered for the first time in North America. Presumably, other people will be there doing the same thing, making it your best chance at multiplayer. If you aren't playing DQIX yet, you'll be able to spend some demo time with it at the booth (#2944).

You'll also get the opportunity to play Metroid: Other M, over a month before its August 31 release. Now that's an opportunity worth fighting the cosplaying crowd for.

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Comic-Con-2010Dragon-Quest-IXdsMetroid-Other-Mnintendosan-diego-comic-con-2010Square-Enixtag-modeTeam-NinjawiiMon, 19 Jul 2010 16:00:00 -040011|19559712http://www.joystiq.com/2010/07/14/an-ice-cold-metroid-other-m-boss-fight/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2010/07/14/an-ice-cold-metroid-other-m-boss-fight/http://www.joystiq.com/2010/07/14/an-ice-cold-metroid-other-m-boss-fight/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsThe E3 demo ofMetroid: Other M featured a boss fight in which the Galactic Federation worked to freeze a giant monster so Samus could shoot missiles at it. Now you can watch this dynamic battle for yourself, courtesy of CVG's week-long Metroid: Other M video series.

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MetroidMetroid-Other-MnintendoTeam-NinjawiiWed, 14 Jul 2010 18:20:00 -040011|19554197http://www.joystiq.com/2010/07/12/metroid-other-m-trailer-features-the-birth-of-samus/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2010/07/12/metroid-other-m-trailer-features-the-birth-of-samus/http://www.joystiq.com/2010/07/12/metroid-other-m-trailer-features-the-birth-of-samus/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsCVG is posting new footage of Metroid: Other M all week, starting with a weird cutscene depicting Samus as a space baby. We're happy to see these videos now, but we're also slightly hesitant, knowing that we're going to see them again as unskippable in-game FMV.