ok will try after update.
one more thing. could you add an option to disable class specific power stuff like shadow orbs, chi and etc
EDIT: yeah highlighting works perfectly. the frames are getting better each day. TY

And for the question; the player frame isn't created at once when you login, it's created abit later. So it doesn't exist when rBuffFrameStyler is loaded. I quickly checked the code so you can try to change line 162:
button:SetPoint("TOPRIGHT", rBFS_DebuffDragFrame, "TOPRIGHT", 0, 0)
to:
button:SetPoint("TOPRIGHT", oUF_AbuPl...

Hey again, Sticklord
I've been using your frames since you added "fat" style and im loving it.
But i have couple more feature requests if you dont mind. :P
1) Text color and alignment. Ex. so we can decide which corner hp text gonna be and can reduce the gap between name text and hp bar, to be able to put target frame under pl...

Hey, first of all i really like you work.
Atm i use whoaUnitframes but i really like yours. The only thing that bothers me is that your frames has equal height for hp and resource bars which doesnt look neat in my opinion. Is there a chance you could make an option to switch between those styles.
Here's a link to a picture demons...

hi, i really want to position my unitframes via lua editing, if i got this right the problem is that player frame resets after some certain events, so i found this code on Mystery UI and want to know if its ok to use it atm.
local function ScrewYouPlayerFrame()
PlayerFrame:ClearAllPoints()
PlayerFrame:SetPoint("CENTER", -200,...

hi,
first of all thanks for the great work, i really enjoy those frames, but i have a couple of questions.
i'd like to include these frames into my UI pack but i haven't found a way to position these frames via lua editing. i really don't want to include layout-local.txt into my build, it causes too much complexity to put it into...

ok so here's some more constructive criticism for you:)
what this addon still fails to do is predict when some first priority spell will be off cooldown. i don't really mean procs, procs are always random and you always notice them, so its not hard to change your queued spell to the one that procced midcast. on the other hand ther...

this is kind of pointless to use.
as an elemental shaman i need to see what ability i gotta precast next, but this only shows next priority icon when my cast is finished, so i loose a lot of time not casting.
i guess its better for this kind of addons to show like 3 icons of what has just been cast, whats currently casting and what...

i have a problem with m_actionbars.
when i try to cast mage's portal or teleport my wow crashes.
if i switch it off then everything is ok.
EDIT: oh nvm, that was my bad, i had a texture missing, its ok now :P

i looked into your code to make a quick patch for night elf racial
you have quite a lot of functions for 6kb of code :)
im not that much into theorycrafting but im curios why miss percent is 4.4 and not 5?
anyway..
if(select(2, UnitRace'player') == 'NightElf') then
miss = miss + 2
end

can you give me a hint as to how to change the border of your frames?
im trying to make a kind of compilation for myself using a mix of roth's and neal's addons with your unitframes.
im trying to make them look like this
http://i40.tinypic.com/29yrz8l.jpg
but i think i messed something with the code cuz i get stuff like that.

hi drae, i like your unitframes alot, though i have a couple of questions..
i'd like to know if its possible to to swap buff and debuff position above target frame. cuz you dont usually care what buffs your target have, but u care alot about your dots\bleeds etc, so it would be better to move it closer to the screen center.
bes...