The blanket Rez policy is because that there are /so/ many ways that folks can die, and right now about 2/3rds of them are because boars and crap are seeing people from across nomob zones. And snakes keep coming back, even after I purge them from the BP.

20 awesome Orc chars died. A lot after stepping out the gate and getting spammed by spiders. It sucks; it's alpha. My staff doesn't have time to do case by case rezzes, we /really/ don't. It's the risk of playing the game at this early stage.

Shop NPC's offering and buying various items and materials.Patio tables in the patio / courtyard of the Inn.

Some kind of.. hunting/woodsman yard/area (since bodies and lumber are flippin' EVERYWHERES) which has..A crafting place with a tanning pit.A crafting place with a workbench and a lathe.A refuse pile (even just in room desc so there's a place to throw offal and crap into it ICly)

Could the inn be set nomob? It keeps getting invaded by striding, fish-lipped spinsters and whatnot, which is really of no use and just adds to the spam of the place. Every time an NPC walks in, you're like "oh who's th-- ah, just an NPC." Bit annoying.

Even though Utterby sits right on a river. Riverside settlements still had wells, historically speaking, as rivers aren't always a clean / easily accessible source of water.

This is true, especially about the unclean water from the river. Historically, people made Small Ale, which is an ale made from already used malt. The process boiled the water and added nutrients to the ale. It wasn't nearly as alcoholic, so everyone drank it, even children, more than water.

It was generally bought by businesses to give to their employees to quench their thirst.

There is small ale in the game, and crafts for it, but you have to branch to them, so it might be a while before it really starts to show up in the game.

A place to acquire fabric and chisels and various other crafting supplies not currently included in the newbie shop would be nice.

A way to join clans without waiting for overswamped staff to be available to give the thumbs-up would probably also be handy. More clans/jobs would also be neat.

I'd also like to see some 'goals' for non-combat characters -- things people can work towards when staff is not around. The town leadership wants X of Y; completing the order will have benefit Z. Something like Atonement's repair/excavation crafts could also fulfill this role. Just something to make us feel like we aren't spinning our wheels, I guess.