Wow i wasn’t expecting so many comments to explode overnight. I greatly appreciate the help you guys have provided.
@Rashad Carter i will be sure to look them up to see what you have created and if i use them i will let you know as i go through them
@LordHardDriven yes i was actually looking at it as if we looking at the real world. now granted i may not need it and it would take forever to create i do think it would be fun. but ill have to deal with the fact that i need a whole lot more power to do what im looking for. in the long run i may create one with the movie magic method but i appreciate your opinion.
@Everyone Thank you all once again i really appreciated all the comments. Maybe ill be able to find a program to suit my needs like the one _PJF_ suggested

@LordHardDriven yes i was actually looking at it as if we looking at the real world. now granted i may not need it and it would take forever to create i do think it would be fun. but ill have to deal with the fact that i need a whole lot more power to do what im looking for. in the long run i may create one with the movie magic method but i appreciate your opinion.

Certainly it could be quite fun to create your own world and roam about, it would be like playing God. Think about it though, the Earth as planets go is somewhat on the small side and yet look at all the complex diversity there is, not just worldwide but even within continents. As mere mortals it would take a lifetime to create something comparable to Earth even if it’s just a virtual world. Now setting that aside consider this. A compelling complex scene can take hours even days to render, even on the best machines available. So to be able to move thru this world visually with the visuals being anything other then wireframe mesh would be excruciatingly slow. Even wireframe mesh would be slow in a part of the world that had lots of features, like a forest, because you’d be maxed out on memory capacity and would be constantly dumping old and loading new data with every step you took as something new comes into view.

Unfortunately with the limitations of current technology the reality in 3D is you got to stop thinking real world and start thinking as the world being as small as your viewport in your 3D program. Also, if you haven’t already realized this, in working with characters, even though they have every clothing imaginable you don’t dress a figure up like a doll. Meaning you don’t put on clothes under other clothes unless of course you plan on showing those clothes underneath. Even then if doing an animation you’d wait until the frame just before the underclothes first start to become visible before you add those underclothes. No point in burdening a scene with things that will never be rendered.

My manual is not looking so hot now. It’s been used and referenced many times - particularly during the 6 dev cycle (but the least said about that the better).

My copy of Real World Bryce 4 is now in two halves. The spine tore down where the color plates are when the book fell from a shelf. I grieved the tearing…

...But now, I’m kinda happy about it. Paperbacks tend to absorb water no matter what the environment, so a big manual turns into an even bigger one, sponging up atmospheric dampness. These days I only use the second half for reference, which has the plates and the complex sections, and occasionally use the first half for the history.

I don’t encourage ANYONE to destroy books deliberately, but I have to say: I had no intention to keep this book as a collector’s item, so the practicality of having a manual in two volumes has sincerely been a net positive experience for me.