Tuesday, 8 August 2017

Targets for 0.1.83

Hello again! I meant to get this posted yesterday, but I got carried away fixing bugs all day. ^^

These are my targets for version 0.1.83! The full version will be released on August 18th, but there will also be a preview version for patrons released on August 11th. If you aren't a patron, just remember that you're able to build the game from its source from the public github. ^^

Goals for version 0.1.83:

Make save games compatible. This will probably not be completed for Friday, but should be done for the full release next Friday (18th).

Finish the next stage of the main quest. Scarlett and Alexa's content.

Wish there was more preference modifiers such as genitals or 'Hates X' to make 'non-con' more meaningful. Additionally NPCs being able to initiate and then stop sex if they discover you're cross-dressing, so you and them can leave frustrated. While I'm practically never satisfied, cross-dress mechanics aren't something that need focus, but still have room for growth.

Also of which, sexual preferences could also be initially hidden until triggered by special teases or sexual acts, could give more mystery to NPCs and could let players learn about them. Aside from the obvious ones such as Bimbo. Blindly throwing out teases would be midly fun, maybe for a specific enemy type?

I found it strange dog and wolf are separate, would've thought you would merge them together as canine essence. Just having the transformative items be the difference, you could then add some more kinds of essence and transformative items, with the costs of essense increasing in scale to the newer/exotic animal transformations. But I actually have no idea what you plan to do about transformations so w/e.

I want to expand the preferences window to allow you to define your preferred parts for each race, but that might not make it into the game for a few versions yet. :(

I was considering hiding fetishes/sexual preferences (and I think I actually did in an earlier version), but I think that it might get a little frustrating for the player to find an NPC they like if they have to discover them for each NPC.

Dog and wolf are separate due to the reasons Crash Test Dummy goes into below. That is, wolves are more savage/primal than dogs (at least in works like this).

And I'll be working on a system to group together more natural hair/skin/fur/feather combinations, so an excess of red hair will be dealt with when I add that. ^^

Genetically, no, there is little if any difference between dog and wolf. In fact dogs are merely a subspecies of wolves. The main thing is domestication and social norms associated with them, along with how dogs are purposely bred to carry particular traits from several more original breeds. Domesticated wolves, if that's actually a bigger thing than I've heard, often act much as dogs would, to the point that you could mistaken a wolf for just a another breed of dog, if that makes any sense. Finally, dogs are generally far more receptive to domestication than wolves for obvious reasons: wolves haven't had the same social interaction or history with humans as dogs, so wolves tend to naturally be less likely to accept being around humans and more likely to rely on they more basic primal instincts, such as being territorial or following urges to hunt wild animals for food.

Most games like LT tend to differentiate dog and wolf do to the fact that a lot of dog breeds tend to have physical and social features that are wildly different from what most would expect of anything that resembles a wolf. Dogs tend to be described as more socially accepted animals, where as a wolf is generally perceived as untamed or even simply something that cannot be tamed. Physically, dogs often appear in games, stories, and such as a wide variety of breeds and looks, while wolves almost always have the same general look to them. It's at least enough that, dispite wolves and dogs technically being kind of the same animal in many respects, they have just enough characteristics that separate one from the other to often be considered two unequal things.

As for hair, if I understand it correctly, the game does not permit the same list of hair colors universally for any and all species in LT. Some might even be exclusive to certain races. I'd also be suprised if there wasn't a way already, or soon will be, to changes an NPC's hair color...obviously the generic ones at least. NPC's like Lilaya might not like you trying to jacking with her hair.

I didn't mean it as a genetics thing, just that they're two very similar things that could be combined and give way to more specific breeds and reduce essence clutter for any possible expansions.

Another alternative is changing the names of essences to semi-unique things such as 'Lupivine' or some such and having apply to a large range of vaguely related animals. This isn't just for the sake of the races themselves, but also making any third-party content not requiring essence that has no relevance to what they're adding.

The easiest solution would be to hide inactive/empty essence, and a means of trashing redundant essence if that ever becomes the case as certain races do not appear in certain areas.

These are all pointless of course if the racial scope of the game is never planned to grow that high, and the number of unique essences do not exceed past 16 or so. This isn't about the volume of essences but the difficulty of farming specific races among the random generation.

Could benefit from some weights and a few conditions. I'm not the only person that is bothered by the strangely common combination of dark-skin and red hair. If you're relying on genetics then the odd displacement between human and animal genetics is what confuses me. Unless I'm thinking it's about fucking a Gerudo/Ganondorf, then it can somewhat work.

I'm going to do something about the amount of different essences soon. I don't think having so many really serves any purpose other than to make it more time consuming to enchant different items (which I don't want).

There should be a "Stop sex" option available which terminates the scene before it goes any further. It doesn't allow the scene to finish in it's entirety, but allows you to at least skip it. Not sure if it still appears during sex if you lost the fight, but it does if you won (even if you choose to sub). You'll need to hit the right arrow button once or twice to see it since it's always the last option, but it should be their.

I feel like some descriptions could maybe change according to your characters orientation because it seems strange that an androphilic character stares and gulps at for example the stylist or other female assets

Small thing, if you haven't fixed it already: When you have the observant perk and examine someone, it shows what they are, but it also shows what they look like. The two statements are useful, but how they're blended (or, rather, not) can be rather jarring.

Also, if you're looking for someone to commission, try http://www.furaffinity.net/user/impypr0nz/. The art is amazing and I know they'd be interested.