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Swculve

Posted 03 June 2015 - 02:47 PM

Swculve

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191 posts

One thing that's cool to note is that any Imperial Knight or Forgeworld model you take would recieve any Detachment rule that applies (The Knight as a Lord of War), if applicable. So the Red Thirst from Baal Strike Force affects any Knight you take as your Lord of War for example.

The Vindicator may also take items from the relevant Vehicle Equipment list for the Codex it is being used in conjunction with.

Whilst OVE is not on the generic BA vehicle upgrade list, it is an upgrade for BA tanks using this chassis. For the time being, Forgeworld's response is simply to "talk to your gaming group".

Sadly, I don't have one yet...

One thing that's cool to note is that any Imperial Knight or Forgeworld model you take would recieve any Detachment rule that applies (The Knight as a Lord of War), if applicable. So the Red Thirst from Baal Strike Force affects any Knight you take as your Lord of War for example.

Couple of points:

I was under the impression that an Imperial Knight can only be taken as a Household Detachment, Oathsworn Detachment or Formation?

BSF, FTSF, ASF all have the restriction whereby only those with Faction: BA may be part of the Detachment, with the only exception being Fortificaitons. So no Marauders (Faction: Astra Militarum), Titans (Faciton: Legio Titanicus) proof, Cerastus Knights (Faction: Imperial Knights), Cypher (Faction: None/Cypher), etc, in those Detachments.

The Vindicator may also take items from the relevant Vehicle Equipment list for the Codex it is being used in conjunction with.

Whilst OVE is not on the generic BA vehicle upgrade list, it is an upgrade for BA tanks using this chassis. For the time being, Forgeworld's response is simply to "talk to your gaming group".

Sadly, I don't have one yet...

One thing that's cool to note is that any Imperial Knight or Forgeworld model you take would recieve any Detachment rule that applies (The Knight as a Lord of War), if applicable. So the Red Thirst from Baal Strike Force affects any Knight you take as your Lord of War for example.

Couple of points:

I was under the impression that an Imperial Knight can only be taken as a Household Detachment, Oathsworn Detachment or Formation?

BSF, FTSF, ASF all have the restriction whereby only those with Faction: BA may be part of the Detachment, with the only exception being Fortificaitons. So no Marauders (Faction: Astra Militarum), Titans (Faciton: Legio Titanicus) proof, Cerastus Knights (Faction: Imperial Knights), Cypher (Faction: None/Cypher), etc, in those Detachments.

All Knight's are Lords of War that can be taken by any Imperium Faction. They even specifically state this in their data sheets A "insert given Knight" may be taken as a Lord of War choice for any faction that is part of the Imperium"

nevaenuffbass

Posted 04 June 2015 - 02:30 PM

nevaenuffbass

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129 posts

Location:Perth, Australia

I think the knight paladin is a bad idea. I've plsyed with and against them and been overwhelmed by how fragile they are for a model that is almost 400pts. I think you'd do better with fliers or more razors.

Jolemai

Posted 04 June 2015 - 02:33 PM

Jolemai

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14,114 posts

Location:Ynyshir, Porth

Faction: Blood Angels

Wow. There's a comment I never expected!

I guess I could look into putting more tanks on the board. The whole point of the Knight is that it keeps up with the Rhinos, offers a distraction and a huge psychological factor. More vehicles wont have the same effect but against certain lists, could be a better choice.

For what it's worth, whilst I don't want to tailor my force to a specific opponent, my up coming game is booked against Eldar...

Jolemai

Posted 07 June 2015 - 10:29 AM

Jolemai

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++ MODERATI ++

14,114 posts

Location:Ynyshir, Porth

Faction: Blood Angels

Interesting comment about Strike Force Mortalis; I have to say I'd overlooked that Formation. Assuming I'd be allowed to proxy my regular Dreadnought as a second Death Company Dreadnought, I could put out something like this:

1850, DC Mech, v2

Spoiler

Flesh Tearers Strike Force

Chaplain

~ Grav pistol, melta bombs

~ Warlord

Scouts (5)

~ Melta bombs

Assault Squad (5)

~ Meltagun (2)

~ Inferno pistol, grav pistol and melta bombs

~ Drop Pod

Relic Sicaran Battle Tank

Strike Force Mortalis

Chaplain

~ Grav pistol, melta bombs

Death Company (5)

~ Bolter and power fist (1)

~ Bolt pistol and chainsword (4)

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

Death Company Dreadnought

~ Meltagun and storm bolter

Death Company Dreadnought

~ Meltagun and storm bolter

~ Drop Pod

Stormraven Gunship

~ Twin-linked assault cannon

~ Twin-linked multi-melta

Oathsworn Detachment

Imperial Knight Paladin

Thoughts

Is a grav pistol on a chaplain a waste?

To have a Sicaran, the HQ in the FTSF needs to me my Warlord. Trying to think of a better choice than a Chaplain...

Otherwise, one Chaplain will roll with the tanks and one will arrive in the Stormraven.

If I go ahead with this, I've decided to remove a grav pistol from my non-HQ Chaplain and to reinvest the points into a meltagun on my Imperial Knight and a combi-grav on my Scout Sergeant. The reasons being I want to try out the Scout-grav theory that was being debated last month and I want to meltagun to ensure my Knight can charge a nearby target (I'm not going to fire the battlcannon at something 6" away and if the stubber can't wound/penetrate it then I can't charge it?).

If I were to drop the Formation and use a BSF, then I'd lose a Death Company Dreadnought and a Chaplain, turn the remaining Death Company Dreadnought into Cassor the Damned, purchase a grav-bike squad and add a few more Death Company with toys. That said, I think I'm going to give the Formation a whirl

Brother Raul

Posted 09 June 2015 - 10:30 AM

Brother Raul

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198 posts

Location:Melbourne, Australia.

Faction: Blood Angels

I really like strike force mortalis, people forget that crusader gives d3 to sweeping advance rolls and with rampage the extra attack makes small units of DC able to break large units AND run them down reliably.

nevaenuffbass

Posted 09 June 2015 - 11:47 AM

nevaenuffbass

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+ FRATER DOMUS +

129 posts

Location:Perth, Australia

If you want the strike force mortalis.... Maybe drop the knight for a second raven (if you have one) to take the second dc dread in. If there are still points, a sky shield (again assuming you have one). One trick pony - maybe, but I've recently found that dc dreads assaulting out of Ravens is pretty amazing. You could also put some dc in the raven (s).

My view is that Ravens need to be built around - to assault out of them is awesome, but you need to build your list for this capability - reserve manipulation, or a sky shield so they can start on turn one, and aerial superiority (firestorm redoubt or other fliers).

I note that it's been a while since the original post. Have you had a game with it yet?

Jolemai

Posted 18 June 2015 - 02:54 PM

Jolemai

++ CERDONIS CÆDIS ++

++ MODERATI ++

14,114 posts

Location:Ynyshir, Porth

Faction: Blood Angels

Interesting comment about Strike Force Mortalis; I have to say I'd overlooked that Formation. Assuming I'd be allowed to proxy my regular Dreadnought as a second Death Company Dreadnought, I could put out something like this:

1850, DC Mech, v2

Spoiler

Flesh Tearers Strike Force

Chaplain

~ Grav pistol, melta bombs

~ Warlord

Scouts (5)

~ Melta bombs

Assault Squad (5)

~ Meltagun (2)

~ Inferno pistol, grav pistol and melta bombs

~ Drop Pod

Relic Sicaran Battle Tank

Strike Force Mortalis

Chaplain

~ Grav pistol, melta bombs

Death Company (5)

~ Bolter and power fist (1)

~ Bolt pistol and chainsword (4)

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

Death Company Dreadnought

~ Meltagun and storm bolter

Death Company Dreadnought

~ Meltagun and storm bolter

~ Drop Pod

Stormraven Gunship

~ Twin-linked assault cannon

~ Twin-linked multi-melta

Oathsworn Detachment

Imperial Knight Paladin

Thoughts

Is a grav pistol on a chaplain a waste?

To have a Sicaran, the HQ in the FTSF needs to me my Warlord. Trying to think of a better choice than a Chaplain...

Otherwise, one Chaplain will roll with the tanks and one will arrive in the Stormraven.

If I go ahead with this, I've decided to remove a grav pistol from my non-HQ Chaplain and to reinvest the points into a meltagun on my Imperial Knight and a combi-grav on my Scout Sergeant. The reasons being I want to try out the Scout-grav theory that was being debated last month and I want to meltagun to ensure my Knight can charge a nearby target (I'm not going to fire the battlcannon at something 6" away and if the stubber can't wound/penetrate it then I can't charge it?).

If I were to drop the Formation and use a BSF, then I'd lose a Death Company Dreadnought and a Chaplain, turn the remaining Death Company Dreadnought into Cassor the Damned, purchase a grav-bike squad and add a few more Death Company with toys. That said, I think I'm going to give the Formation a whirl

Jolemai

Posted 11 April 2017 - 12:38 PM

Jolemai

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++ MODERATI ++

14,114 posts

Location:Ynyshir, Porth

Faction: Blood Angels

Potentially taking this to Warhammer World at the end of the month, so here's a revamp using all the painted, WYSIWYG, and legal stuff I've got for the list. I've also needed to tweak it post-Angel's Blade due to the increased cost of the meltacide

1850, Mechanised Death Company list

Flesh Tearers Strike Force

Chaplain

Scouts (5)

~ Shotgun (1)

~ Combat blade (3)

~ Combi-grav, melta bombs

Assault Squad (5)

~ Meltagun (2)

~ Combi-melta, melta bombs

~ Drop Pod

Predator Squadron (1)

~ Lascannon sponsons, storm bolter, overcharged engines

Strike Force Mortalis

Chaplain

Death Company (5)

~ Bolter and power fist (1)

~ Bolt pistol and chainsword (4)

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

Death Company Dreadnought

~ Meltagun and storm bolter

Death Company Dreadnought

~ Meltagun and storm bolter

~ Drop Pod

Stormraven Gunship

~ Twin-linked assault cannon, twin-linked multi-melta, extra armour

~ Legacy of Glory: War of Murder

Oathsworn Detachment

Imperial Knight Paladin

Thoughts:

Not happy with the lack of melta bombs nor the naked Chaplains but that's the best I can do for now.

Need to decide which Chaplain to make the Warlord and what table to roll on.

Last time I did this, both Chaplains started in the Rhinos. Maybe I should take an axe instead of a sword on the DC if I do this?

Jolemai

Posted 13 June 2017 - 12:21 PM

Jolemai

++ CERDONIS CÆDIS ++

++ MODERATI ++

14,114 posts

Location:Ynyshir, Porth

Faction: Blood Angels

Potentially taking this to Warhammer World at the end of the month, so here's a revamp using all the painted, WYSIWYG, and legal stuff I've got for the list. I've also needed to tweak it post-Angel's Blade due to the increased cost of the meltacide

1850, Mechanised Death Company list

Flesh Tearers Strike Force

Chaplain

Scouts (5)

~ Shotgun (1)

~ Combat blade (3)

~ Combi-grav, melta bombs

Assault Squad (5)

~ Meltagun (2)

~ Combi-melta, melta bombs

~ Drop Pod

Predator Squadron (1)

~ Lascannon sponsons, storm bolter, overcharged engines

Strike Force Mortalis

Chaplain

Death Company (5)

~ Bolter and power fist (1)

~ Bolt pistol and chainsword (4)

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

Death Company Dreadnought

~ Meltagun and storm bolter

Death Company Dreadnought

~ Meltagun and storm bolter

~ Drop Pod

Stormraven Gunship

~ Twin-linked assault cannon, twin-linked multi-melta, extra armour

~ Legacy of Glory: War of Murder

Oathsworn Detachment

Imperial Knight Paladin

Thoughts:

Not happy with the lack of melta bombs nor the naked Chaplains but that's the best I can do for now.

Need to decide which Chaplain to make the Warlord and what table to roll on.

Last time I did this, both Chaplains started in the Rhinos. Maybe I should take an axe instead of a sword on the DC if I do this?

Just the 9 CPs so I've got the Veritas Vitae on the off chance I can recover some. Chaplain is the Warlord, undecided if I want to use Death Visions of Sanguinius here. Priest is a classic, fluffy choice and who doesn't like 2+ to wound DC again T4?

Scouts push high for first wave (snipers do what they do elsewhere). Knight marches forth with tank support (unless they need to go objective hunting). Stormraven does it's thing...

Two smaller DC units go in the Razors, big one in the Stormraven along with the DCD. Unsure of where to put each character, but I'm looking at one in each tank and one in the Stormraven.

Paladin because 1) I own a Freeblade in DC colours 2) that's his only weapon choice currently. I happen to think the RFBC is a decent all round weapon anyway...

Yes I really plan on taking DC Tycho. Yes I know he's not optimal. However, I think he's a decent support character in the same manner as, say, an Assassin is. Basically, he's a fluffy nuisance and I want to use him at some point...