This thread is about my next mafia game, for which the sign ups should come up with in a couple of weeks. Going with the trend of letting players chose the theme, I'm thinking about rehashing a prior mechanic that I have employed (to see what people would do with a precedent), running a regular themed game, or running a vanilla-heavy semi-open game. The feedback in this thread will determine what type of game I will run.

Reference: http://www.debate.org...The major mechanic employed in this game was the Deep Cover Agent (DCA). The DCA is a player who is ostensibly mafia and is included in the mafia PM (and therefore knows who all the mafia are), but is actually town. To negate the town-insta-win effect of this, IF the mafia finds out who the DCA is, then they have the chance of gaining a significant advantage, which may include extra members.

I will tweak the original setup for balance. The potential for the actual mechanic is very complicated but all works out and is surprisingly not that unbalanced or swingy. One version of the mechanic which works is in the reference thread. A minimum of 13 players is required for the set up to work.

Game Theory Mafia mechanic

Reference: http://www.debate.org...The major mechanic employed in this game was Game Theory. Each player had the open option to win with the other town, OR joint win as survivor with mafia. 'Mini-'games are given each night which allow town to either cooperate toward a higher chance of town win, or work in self interest for a joint win. The mafia will be weaker than in traditional games, and town's win or loss is very heavily dependent on its cooperativeness.

The new version of the game will have minigames redesigned, and the mafia may possibly keep the letter mechanic. 13+ players is necessary for this mechanic to function.

Regular themed mafia

Reference: http://www.debate.org... (unflavored); http://www.debate.org... (flavored)A Regular themed mafia will be like many other DDO mafia games. Rolemadness, closed, themed, no special mechanics. My games will be pretty similar to the referenced ones, with role and theme changes. The theme will probably be STEM related and be open ended.

Vanilla-heavy mafia semi-open

Reference: http://wiki.mafiascum.net...A vanilla-heavy semi-open set up called Matrix6 is the standard beginner game setup on a major mafia website MafiaScum. It has 11 players, 2 mafia, and 2~3 power roles, and players know possible combinations of the roles. I could run a similar semi-open game with 9 to 15 players that also has a low ratio of power roles. IF I do end up running this game, then I will incline strongly toward an odd number of players who have a good track record, and the signups will be more restricted.

At 1/20/2016 9:35:56 PM, Bullish wrote:This thread is about my next mafia game, for which the sign ups should come up with in a couple of weeks. Going with the trend of letting players chose the theme, I'm thinking about rehashing a prior mechanic that I have employed (to see what people would do with a precedent), running a regular themed game, or running a vanilla-heavy semi-open game. The feedback in this thread will determine what type of game I will run.

Reference: http://www.debate.org...The major mechanic employed in this game was the Deep Cover Agent (DCA). The DCA is a player who is ostensibly mafia and is included in the mafia PM (and therefore knows who all the mafia are), but is actually town. To negate the town-insta-win effect of this, IF the mafia finds out who the DCA is, then they have the chance of gaining a significant advantage, which may include extra members.

I will tweak the original setup for balance. The potential for the actual mechanic is very complicated but all works out and is surprisingly not that unbalanced or swingy. One version of the mechanic which works is in the reference thread. A minimum of 13 players is required for the set up to work.

Game Theory Mafia mechanic

Reference: http://www.debate.org...The major mechanic employed in this game was Game Theory. Each player had the open option to win with the other town, OR joint win as survivor with mafia. 'Mini-'games are given each night which allow town to either cooperate toward a higher chance of town win, or work in self interest for a joint win. The mafia will be weaker than in traditional games, and town's win or loss is very heavily dependent on its cooperativeness.

The new version of the game will have minigames redesigned, and the mafia may possibly keep the letter mechanic. 13+ players is necessary for this mechanic to function.

Regular themed mafia

Reference: http://www.debate.org... (unflavored); http://www.debate.org... (flavored)A Regular themed mafia will be like many other DDO mafia games. Rolemadness, closed, themed, no special mechanics. My games will be pretty similar to the referenced ones, with role and theme changes. The theme will probably be STEM related and be open ended.

Vanilla-heavy mafia semi-open

Reference: http://wiki.mafiascum.net...A vanilla-heavy semi-open set up called Matrix6 is the standard beginner game setup on a major mafia website MafiaScum. It has 11 players, 2 mafia, and 2~3 power roles, and players know possible combinations of the roles. I could run a similar semi-open game with 9 to 15 players that also has a low ratio of power roles. IF I do end up running this game, then I will incline strongly toward an odd number of players who have a good track record, and the signups will be more restricted.

Game Theory Mafia, for sure.

I have just finished a mostly-Vanilla, few-power-roles, weaker-scum-team game. I am tired of traditional games. The Spy Game is interesting, but Game Theory appeals to my liking of completely unorthodox games.

Techno-Hyperkant arrives from the future. The Categorical Imperative ignites the eternal Nightmare of Ends. You are delighted to death.

Vaarka swung his sword at the mod. However, since I am now incorporeal, he ends up accidentally striking the entire American landmass (It's a REALLY bastard sword), destroying both continents. Spiders are now at 50% of capacity."

At 1/20/2016 9:35:56 PM, Bullish wrote:This thread is about my next mafia game, for which the sign ups should come up with in a couple of weeks. Going with the trend of letting players chose the theme, I'm thinking about rehashing a prior mechanic that I have employed (to see what people would do with a precedent), running a regular themed game, or running a vanilla-heavy semi-open game. The feedback in this thread will determine what type of game I will run.

Reference: http://www.debate.org...The major mechanic employed in this game was the Deep Cover Agent (DCA). The DCA is a player who is ostensibly mafia and is included in the mafia PM (and therefore knows who all the mafia are), but is actually town. To negate the town-insta-win effect of this, IF the mafia finds out who the DCA is, then they have the chance of gaining a significant advantage, which may include extra members.

I will tweak the original setup for balance. The potential for the actual mechanic is very complicated but all works out and is surprisingly not that unbalanced or swingy. One version of the mechanic which works is in the reference thread. A minimum of 13 players is required for the set up to work.

Game Theory Mafia mechanic

Reference: http://www.debate.org...The major mechanic employed in this game was Game Theory. Each player had the open option to win with the other town, OR joint win as survivor with mafia. 'Mini-'games are given each night which allow town to either cooperate toward a higher chance of town win, or work in self interest for a joint win. The mafia will be weaker than in traditional games, and town's win or loss is very heavily dependent on its cooperativeness.

The new version of the game will have minigames redesigned, and the mafia may possibly keep the letter mechanic. 13+ players is necessary for this mechanic to function.

Regular themed mafia

Reference: http://www.debate.org... (unflavored); http://www.debate.org... (flavored)A Regular themed mafia will be like many other DDO mafia games. Rolemadness, closed, themed, no special mechanics. My games will be pretty similar to the referenced ones, with role and theme changes. The theme will probably be STEM related and be open ended.

Vanilla-heavy mafia semi-open

Reference: http://wiki.mafiascum.net...A vanilla-heavy semi-open set up called Matrix6 is the standard beginner game setup on a major mafia website MafiaScum. It has 11 players, 2 mafia, and 2~3 power roles, and players know possible combinations of the roles. I could run a similar semi-open game with 9 to 15 players that also has a low ratio of power roles. IF I do end up running this game, then I will incline strongly toward an odd number of players who have a good track record, and the signups will be more restricted.

Game Theory Mafia, for sure.

I have just finished a mostly-Vanilla, few-power-roles, weaker-scum-team game. I am tired of traditional games. The Spy Game is interesting, but Game Theory appeals to my liking of completely unorthodox games.

You should run a combination of Spy Movie and Game Theory...but if I have to pick, I choose Game Theory.

Bailey <3

"For often evil men are rich, and good men poor;
But we will not exchange with them
Our virtue for their wealth, since one abides always,
While riches change their owners every day." - Solon, Plutarch's "Life of Solon"

Techno-Hyperkant arrives from the future. The Categorical Imperative ignites the eternal Nightmare of Ends. You are delighted to death.

Vaarka swung his sword at the mod. However, since I am now incorporeal, he ends up accidentally striking the entire American landmass (It's a REALLY bastard sword), destroying both continents. Spiders are now at 50% of capacity."

We only had a strongman and info dude. And popular or watevs ^.^Seen better. Relatively weak scum team.

But you had the numbers advantage! You were competing against 11 people, so we'll pretend Cobalt was town and say the numbers were 11-3. So, barring failed Night Kills, town could only mislynch 4 times the entire game, way less than the recommended two mislynches for every mafioso.

Stooge the Worst

#StandWithBossy

#UnbanTheCuntMan

"bossy r u like 85 years old and have lost ur mind"
~mysteriouscrystals

"I've honestly never seen seventh post anything that wasn't completely idiotic in a trying-to-be-funny way."
~F-16

We only had a strongman and info dude. And popular or watevs ^.^Seen better. Relatively weak scum team.

But you had the numbers advantage! You were competing against 11 people, so we'll pretend Cobalt was town and say the numbers were 11-3. So, barring failed Night Kills, town could only mislynch 4 times the entire game, way less than the recommended two mislynches for every mafioso.

Techno-Hyperkant arrives from the future. The Categorical Imperative ignites the eternal Nightmare of Ends. You are delighted to death.

Vaarka swung his sword at the mod. However, since I am now incorporeal, he ends up accidentally striking the entire American landmass (It's a REALLY bastard sword), destroying both continents. Spiders are now at 50% of capacity."

We only had a strongman and info dude. And popular or watevs ^.^Seen better. Relatively weak scum team.

But you had the numbers advantage! You were competing against 11 people, so we'll pretend Cobalt was town and say the numbers were 11-3. So, barring failed Night Kills, town could only mislynch 4 times the entire game, way less than the recommended two mislynches for every mafioso.

What? Noooo. The recommendation is one more lynch than the number of mafia.

We only had a strongman and info dude. And popular or watevs ^.^Seen better. Relatively weak scum team.

But you had the numbers advantage! You were competing against 11 people, so we'll pretend Cobalt was town and say the numbers were 11-3. So, barring failed Night Kills, town could only mislynch 4 times the entire game, way less than the recommended two mislynches for every mafioso.

What? Noooo. The recommendation is one more lynch than the number of mafia.

Techno-Hyperkant arrives from the future. The Categorical Imperative ignites the eternal Nightmare of Ends. You are delighted to death.

Vaarka swung his sword at the mod. However, since I am now incorporeal, he ends up accidentally striking the entire American landmass (It's a REALLY bastard sword), destroying both continents. Spiders are now at 50% of capacity."

We only had a strongman and info dude. And popular or watevs ^.^Seen better. Relatively weak scum team.

But you had the numbers advantage! You were competing against 11 people, so we'll pretend Cobalt was town and say the numbers were 11-3. So, barring failed Night Kills, town could only mislynch 4 times the entire game, way less than the recommended two mislynches for every mafioso.

What? Noooo. The recommendation is one more lynch than the number of mafia.

sign up so we can we be scum buddies again pls

Nah, game theory is BS. Some Ayn Rand wannabe comes in and screws everyone over.

Techno-Hyperkant arrives from the future. The Categorical Imperative ignites the eternal Nightmare of Ends. You are delighted to death.

Vaarka swung his sword at the mod. However, since I am now incorporeal, he ends up accidentally striking the entire American landmass (It's a REALLY bastard sword), destroying both continents. Spiders are now at 50% of capacity."

We only had a strongman and info dude. And popular or watevs ^.^Seen better. Relatively weak scum team.

But you had the numbers advantage! You were competing against 11 people, so we'll pretend Cobalt was town and say the numbers were 11-3. So, barring failed Night Kills, town could only mislynch 4 times the entire game, way less than the recommended two mislynches for every mafioso.

so ur a basterd mod?

No, because two bp+doc balanced it out (which was a little overboard, hence your 1x strongman)

Stooge the Worst

#StandWithBossy

#UnbanTheCuntMan

"bossy r u like 85 years old and have lost ur mind"
~mysteriouscrystals

"I've honestly never seen seventh post anything that wasn't completely idiotic in a trying-to-be-funny way."
~F-16

We only had a strongman and info dude. And popular or watevs ^.^Seen better. Relatively weak scum team.

But you had the numbers advantage! You were competing against 11 people, so we'll pretend Cobalt was town and say the numbers were 11-3. So, barring failed Night Kills, town could only mislynch 4 times the entire game, way less than the recommended two mislynches for every mafioso.

What? Noooo. The recommendation is one more lynch than the number of mafia.

sign up so we can we be scum buddies again pls

Nah, game theory is BS. Some Ayn Rand wannabe comes in and screws everyone over.

No, the Ayn Rand wannabe helped us win last time

Stooge the Worst

#StandWithBossy

#UnbanTheCuntMan

"bossy r u like 85 years old and have lost ur mind"
~mysteriouscrystals

"I've honestly never seen seventh post anything that wasn't completely idiotic in a trying-to-be-funny way."
~F-16

DDO Beginners' Mafia Moderator -- PM me if you'd like to learn how to play mafia!

"We wondered what happiness would look like if we could give it a physical form...the shape of happiness might resemble glass...even though you don't usually notice it, it's still definitely there. You merely have to change your point of view slightly, and then that glass will sparkle when it reflects the light. I doubt that anything else could argue its own existence more eloquently." ~Lelouch

At 1/21/2016 1:10:42 AM, SolonKR wrote:You should run a combination of Spy Movie and Game Theory...

That would be insane... I don't have enough trust in my game crafting skills to make that one not crash and burn on DP1 though.

I believe in you <3

Bailey <3

"For often evil men are rich, and good men poor;
But we will not exchange with them
Our virtue for their wealth, since one abides always,
While riches change their owners every day." - Solon, Plutarch's "Life of Solon"