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Re: Realra's Palette Thread

this the same cs for my hawk that trololo did for me right? you updated it? is it finished? i really wanna add it! i like these new pals. i really needed some new pals for him! im updating all my chars now also!

Re: Realra's Palette Thread

this the same cs for my hawk that trololo did for me right? you updated it? is it finished? i really wanna add it! i like these new pals. i really needed some new pals for him! im updating all my chars now also!

Now typically I wouldn't deny a palette request for somebody that asks but the index grid for your color separation is just so messy. Very unusual for a CS in my opinion.

Most CS index grids look like this:Very neat and organized and no extras.

Yours however is a bit unnecessarily complicated. It is very difficult and tedious to make palettes for something like this. It's hard when the grid is this messy with a non CS character already and this just makes it even harder. If you could organized your indexing better I would be happy to do some palettes for you! You can do that by giving each part a unique color, exporting the sprites, reorganizing the index, applying the palette to the images, and importing them again. Fighter Factory has some great features to aid in this.

Now typically I wouldn't deny a palette request for somebody that asks but the index grid for your color separation is just so messy. Very unusual for a CS in my opinion.

Most CS index grids look like this:Very neat and organized and no extras.

Yours however is a bit unnecessarily complicated. It is very difficult and tedious to make palettes for something like this. It's hard when the grid is this messy with a non CS character already and this just makes it even harder. If you could organized your indexing better I would be happy to do some palettes for you! You can do that by giving each part a unique color, exporting the sprites, reorganizing the index, applying the palette to the images, and importing them again. Fighter Factory has some great features to aid in this.