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I have finished the game, i only rented it cause i only focused it to end the game, not to get everything, but anyway here are my thoughts:

Spoiler for Personal Review & Some Spoilers:

The game is really good, the graphics are good but real charm in the technical part is the music, wow! i really loved the boss fight songs, IMO it's one of the best videogame soundtracks that i have ever heard, the story is so-so but good if we take into consideration that is a hack/slash action game type, the characters are somewhat cheesy but im ok with it because they go along with the type of game that MG Rising is (With the exception of Raiden and Sam which both of them are bad asses).
On the gameplay part , more specifically in the combat segment, is were the game shines killing has never been so much fun, displaying a great usage of the physics engine, you can cut your enemies, boxes and everything into thiny slices with blade mode, not to mention that normal and combo moves are deep, fluid, and elegant and with the parry defense system which is easy to use but somewhat difficult to master since it relies on your timining, it gives the game a dynamic and fast feeling that makes you really tense and with your eyes open in order to counter the enemies attack.
Boss fights are really well done, the tension, the action, and the variety on each of them makes them really fun, i really loved Monsoon fight, to parry all attacks and cut the vehicles that are throw at you makes the fight really good.
The only thing is the camera was sometimes in a bad position during important fights, but it´s not that bad.
And for lasting appeal well if i had purchased it i would see myself upgrading all the weapons at max levels, searching for all collectibles, getting S ranks on every battle, playing VR missions, the game has a lot of replay value.
On a side note:
Sam is such badass i hope that for some reason he get's revived later in another time in MG universe.
I really laughed at the otaku guard .
I´m looking forward to Sunny's "development".
George is.... annoying.
And Raiden ... this game was a good idea,his character is well done and i prefer him as the cybernetic anti-hero that he is right now, i love Jack the Ripper that is being displayed in this game, a really good improvement from the Raiden that was on MGS2,i hope that we get a sequel ,another action game like this one but i don't mind another stealth focused game if they conserve the "badassery" that Raiden has on MG Rising Revengeance, just that they tweak the game in a believable way for Raiden to use such tactics.

People really make this revelation overdramatic. Sam actually had cybernetic enhancements in his arms. This is needed to use the HF Blade and his sword was the strongest weapon in the game so that made Sam a balanced fighter.

Very Hard mode, HF Blade only (full upgrade), normal body, no ripper mode, no nanopaste, and I'm getting torn up by packs of armored swordsmen and Mastiffs =_=

Million Stabs and Endless Grab moves for the lose.

Ugh gotta remember not everyone is as good as me at adapting, gotta remember not everyone is quick to learn when it comes to these types of video games.

Oh screw lemme just say it none of the modes were really that hard so long as you know their attacks by heart and the proper timing to parry them, OR you just spam the hell out of Jack the Ripper mode, certain powerful weapons, and the infinite wigs. The real challenge for most can be progressing through the missions or the boss fights without getting hit.

Oh wait were you intentionally putting your own handicaps on yourself to make the game harder? If so well more power to you, you masochist you.

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Anime in progress and enjoying:Persona 4 the goldenAnimes on Hold:NoneAnimes completed:I wanna be the strongest in the world,Super Sonico The Animation, Hajime no Ippo:Rising, Wake up girls,Mangaka-san to Assistant-san to The AnimationAnime evaluating:NoneManga in progress:None at the moment

Ugh gotta remember not everyone is as good as me at adapting, gotta remember not everyone is quick to learn when it comes to these types of video games.

Oh screw lemme just say it none of the modes were really that hard so long as you know their attacks by heart and the proper timing to parry them, OR you just spam the hell out of Jack the Ripper mode, certain powerful weapons, and the infinite wigs. The real challenge for most can be progressing through the missions or the boss fights without getting hit.

Oh wait were you intentionally putting your own handicaps on yourself to make the game harder? If so well more power to you, you masochist you.

I sometimes do that with some games if they are easy or if there is some overpowered move such as in the MegaMan X series or some RPGs. For example, the Fox Blade spoils the game so I'm never using it.

and can be considered the strongest member of the winds of destruction, by that I mean even sundowner considers sam to be stronger than him, and the other three or atleast two of them

Spoiler for are:

full body cyborgs

and he was able to hold his own against raiden a state of the art cyborg with the ripper awakened

Spoiler:

Sam probably had power armor similar to solidus and his only cyber enhancement is his black arm in upcoming sam dlc story missions yes sam is playable his armor did not have the black arm. why would sam wear power armor he is a great swordsman but he isn't an idiot even with his skills he need something to give him a physical edge against cyborgs and a power suit works

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"I do not hate you. I do not think your a monster just another species trying to live like us humans. If there is a monster in this world its nature itself for wanting and allowing spectacles of death and destruction."

A curious thought ran through my head. Reviewers in general hate QTEs. And Rising has quite a few sprinkled all throughout. So does Bayonetta and maybe a numerable number of Platinum games. I can sympathize with the whole, QTEs get boring as you go along since they're all the same so I wondered how to make them more interesting.

So what if there were multiple inputs for a single QTE?

Like when you're caught by the mastiff you're not just forced to do the stick waggling but you can choose to do something else. Which would result in character animation doing something else. It would affect your positioning and varies damage and effect on the enemy. For the bosses they could be finished or blade moded from different angles pending on QTE done.

Looks like Sam's DLC will feature him with his original body while wearing the complete enhancing suit. The story will apparently show us how Sam lost his right arm. Another "coincidence" with Raiden's wounds?

About QTEs from this game I like how predictable the commands are. They just tell you to use the slash button in most cases but in a cooler way. When counterattacking you just use the button you never use such as when finishing everybody. I never lost a QTE during the time I played. To make it simpler...