Modding Discussion Migrating XNB mods to Content Patcher packs

Hi! Huge thanks to those converting these mods to content patcher, I've downloaded several and they all work perfectly.
I downloaded the white Holstein cow retexture from here and was wondering if it was possible to convert the brown version, thanks so much!

If I do not want to have the portraits of Elliot and Harvey, because I want the portraits of Chrysanthe, the only thing I should do would be to delete the PNG files of Elliot and Harvey from the assets folder, right? If not, could you tell me if I need to do something else? Just like editing the content file or something, please

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I have edited the CP mod to include config file where you can enable/disable portrait that you want

Attached Files:

Hi! Huge thanks to those converting these mods to content patcher, I've downloaded several and they all work perfectly.
I downloaded the white Holstein cow retexture from here and was wondering if it was possible to convert the brown version, thanks so much!

There we go:
Karmylla's Immersive Map Edits (original) < Without Town
BusStop and Backwoods Tweaks (original) < Not sure how to handle the season_ladders so they need to be manually copied into Content but as they aren't replacing anything..

As usual, OC can use them if they wish or simply send a PM for removal.

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I think I've found the issue which has something to do with SpaceCore wanting a "x_Dusty.png.xnb" in 'Content/Maps'. I have ubuntu so I can't fix that as SpaceCore isn't working properly on non-windows OS
A huge sorry to those who would have wanted a complete conversion of it. Maybe someone else would be so kind and fix the issue?

I've updated my version of the dinosaur on the original page, so it is a proper content pack..
I'll post it again since there are 3+ versions floating around.
I've re-attached an updated version (5/10/18).

Make sure if you make a pack you double check the wiki page to see if it's already been done. There's a lot of duplicates I'm finding.
Also, some of these packs were made pre-Content Patcher 1.3 so they may not have config files simply because it wasn't a feature at the time.

I'm too tired to update the wiki, if anyone wants to continue where I left off it was page 9. Not sure what has been added/removed/edited since then.

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Hello, would it be possible to convert Flowery Fences for CP? I absolutely love this mod and it goes perfectly with the Starblue Valley map recolour. Thanks so much!
Edit: Oh, and Fluffy Cows by the same author.

This is a super great thread, I found a lot of awesome mods in CP version here ^__^

Can I make a request for the CP version of this mod please? It's the Map Immersive 2.
(The OC created a CP version of this but it is only compatible with SV 1.3, I'm using SV 1.2 and not really ready to change to 1.3 ver ATM as a lot of my favorite mods will go incompatible). Thank you so much >___<

Hello, would it be possible to convert Flowery Fences for CP? I absolutely love this mod and it goes perfectly with the Starblue Valley map recolour. Thanks so much!
Edit: Oh, and Fluffy Cows by the same author.

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There we go. Config for the fences will be generated after starting the game.