Roller Coaster Tycoon Walkthrough :

This walkthrough for Roller Coaster Tycoon [PC] has been posted at 29 May 2010 by wildman_2006 and is called "FAQ". If walkthrough is usable don't forgot thumbs up wildman_2006 and share this with your freinds. And most important we have 8 other walkthroughs for Roller Coaster Tycoon, read them all!

Walkthrough - FAQ

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________ ____________
___ __ \______ ___ /___ /_____ ________
__ /_/ /_ __ \__ / __ / _ _ \__ ___/
_ _, _/ / /_/ /_ / _ / / __/_ /
/_/ |_| \____/ /_/ /_/ \___/ /_/
_________ _____
__ ____/______ ______ ___________ /______ ________
_ / _ __ \_ __ `/__ ___/_ __/_ _ \__ ___/
/ /___ / /_/ // /_/ / _(__ ) / /_ / __/_ /
\____/ \____/ \__,_/ /____/ \__/ \___/ /_/
.___.
| . _. _ _ ._
| \_|(_.(_)(_)[ )
._|
& Corkscrew Follies / Added Attractions
& Loopy Landscapes
________________________________________________________________________________
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Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã
˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜
RollerCoaster Tycoon & Corkscrew Follies/Added Attractions
& Loopy Landscapes
The Complete Strategy Guide
Version 5.93 (10-3-00)
by Dan Simpson & Red Phoenix
(manymoose@hotmail.com) (red_phoenix_1@hotmail.com)
Email Policy:
Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜
If you are going to email me about this game, please put
Rollercoaster Tycoon as the subject. Or just RCT. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about RCT is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
Before emailing me with a question, be sure to check out the
Frequently Asked Questions section.
_______________
.--------------------========= N O T E S =========-------------------------.
| Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜
|
| The most recent version of this FAQ can be found at: |
| |
| http://www.gamefaqs.com/ |
| http://www.cheatcc.com/ |
| |
| If you haven't read the Game Manual and are reading this, I highly recommend |
| that you read the manual first, since this Guide is meant more as a |
| supplement to an already good manual, rather than as a replacement for it. |
| That's not to say that you need to have read the Manual for this to make any |
| sense, just that I don't cover a lot of things already in the Manual. (like |
| how to build elevated paths) Enjoy! |
| |
| The Add-On to RollerCoaster Tycoon was released! Check below for more |
| information! Also the Scenario Editor has been released! Check that out in |
| the Editors section. Now throughout the guide I have noted everything that |
| is new to the Add-On. Oh, and if you are wondering where the Manual to the |
| Add-On is, it is in the CD case. |
| |
| This guide is updated often. |
| |
| A Version History can be found in section "11. Final Words..." |
| |
| An old HTML version of this FAQ can be found at: (as of v. 4.2) |
| http://manymoose.8m.com/coaster/ |
| |
| There are foreign language versions of my FAQ as well: |
| |
| Eine deutsche Version dieses FAQ kann an gefunden werden: |
| http://surf.to/spielelounge |
| |
| En natuurlijk de Nederlandse versie van deze FAQ kan gevonden worden op: |
| http://members.tripod.lycos.nl/draznyk/rctstrategyguide.txt |
| |
| La version franÃaise de cette FAQ peut Ãtre trouvÃˆe sur |
| http://www.rct.be.tf |
| |
| Note: If you would like to do a foreign language version of my FAQ, drop |
| me a line! |
| |
| If you don't actually have the game you can get the demo at: |
| English: ftp://ftp.microprose.com/pub/demos/rollercoaster/rct-edl.exe |
| Non-English: ftp://ftp.microprose.com/pub/demos/rollercoaster/rct-mdl.exe |
| Keep in mind that this demo is Time-Limited, so after 20 minutes it ceases |
| to work. (BTW, don't email me asking for "cracks" for the demo, I don't |
| have any nor do I know where any are.) |
| |
| If the ASCII art above looks garbled (it should say Rollercoaster Tycoon) |
| then make sure to set your font to Courier, or another similar Fixed Width |
| Font. |
| |
| New Info on the Add-On Pack, Added Attractions! This is directly from the |
| Official Page: (http://www.rollercoastertycoon.com) |
| |
| Added Attractions is the official add-on pack for RollerCoaster Tycoon by |
| the game's creator, Chris Sawyer. This will add new types of roller |
| coaster, including historical rides like the Virginia Reel and Side |
| Friction Roller Coaster, as well as the latest modern rides like the Steel |
| Twister Roller Coaster and Steel Wild Mouse to name a few. |
| |
| In addition, new scenery, including Jungle and Jurassic themeing, themed |
| banner signs, and new styles of footpath will allow you to make your park |
| even more varied and interesting. |
| |
| Plus, with over 25 new scenarios, no RollerCoaster Tycoon player will want |
| to be without this. |
| |
| Release Date: Out Now! Go buy it! |
| |
| Note: This is an add-on pack and a full version of the RollerCoaster |
| Tycoon game is required to use the add-on pack." |
| |
| You can check the Official Page (http://www.rollercoastertycoon.com) for |
| some screenshots! |
| |
| By the way, in the US the Add-On is called "Corkscrew Follies". Which |
| I think is a very lame name. |
| |
| Also there are a variety of patches out for both the original RCT and |
| the Add-On, which can be found at the Official Site |
| (http://www.rollercoastertycoon.com) |
| |
| And finally Hasbro has plans for yet ANOTHER add-on to RCT! I guess all |
| the sales told them something... |
| |
| Rollercoaster Tycoon is Copyright 1999 by Chris Sawyer, and Hasbro |
| Interactive |
| This Document is Copyright 1999-2000 by Dan Simpson |
| |
| I am not affiliated with MicroProse, Hasbro Interactive, Chris Sawyer, or |
| anyone who had anything to do with the creation of this game. This FAQ may |
| be posted on any site so long as NOTHING IS CHANGED and you EMAIL ME telling |
| me that you are posting it. You may not charge for, or in any way profit |
| from this FAQ. |
'--------------------=================================-------------------------'
___________________
What's New in 5.93:
Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜
This FAQ is now being coauthored by Dan Simpson and Red Phoenix. Also now
coverage is being added for the second Add-On, Loopy Landscapes.
Coming in Version 6.0: Large changes to the format similar to my Sims FAQ,
splitting up the larger sections into many smaller
sections. What I'll be doing is can be seen to some
small extent in section 4.2.1 The Wild Mouse, which
I will be doing for all rides (at least the ones that
have enough information for it).
For a full version history, check out the Final Words... section below.
--------------------------------------------------------------------------------
Table of Contents:
--------------------------------------------------------------------------------
|
| 1.) Original Scenarios
| 1.1) Add-On Scenarios
| 2.) Your Park
| 2.1) Queue it up!
| 2.2) Park Maintenance
| 2.3) Guests
| 3.) Rides, Non-rollercoaster
| 4.) Rides, Rollercoaster
| 4.1) Crashes!
| 4.2) Basic Coaster Building
| 4.2.1) The Wild Mouse
| 5.) Landscaping
| 6.) Shops
| 7.) Alternative Ideas
| 8.) Cheats!
| 8.1) RCT Utilities (non-cheat)
| 9.) Bugs
'->
Frequently Asked Questions
Final Words...
|Section includes a Wish List, Internet
|Links, Credits, and a Version History
--------------------------------------------------------------------------------
1. Original Scenarios
--------------------------------------------------------------------------------
_______________
.--------------------========= L E G E N D =========-------------------------.
| Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜
|
| 'Rides' indicates which rides the scenario already has in it. |
| For example, C indicates that there is One Rollercoaster, 2C, Two. |
| 'Coasters' indicates which coasters are possible to research. |
| All Goals that have a number of guests for a goal require a rating of 600. |
| In almost all cases where you get $10k in cash, you have a loan of that size.|
| |
| Coaster Key: Notes Key: |
| ------------ ---------- |
| B - Bobsled L - Able to buy land |
| C - Corkscrew C - Able to buy Construction Rights |
| M - Mine Train * - indicates that these scenarios |
| Sm - Steel Mini aren't immediately available |
| I - Inverted ! - indicates that you must download |
| R - Reverse Whoa Belly (Free Fall) this scenario off the offical |
| Su - Suspended web page (see "11. Final Words") |
| S - Steel @ - available only if you passed all |
| Si - Single Track other scenarios |
| Ss - Suspended Single Track |
| U - Stand Up Rides Key: |
| V - Vertical ---------- |
| W - Wooden C - Rollercoaster |
| Wm - Wild Mouse G - Gentle Rides |
| T - Transport |
| E - Exciting/Water |
'--------------------=================================-------------------------'
Name: Rides: Cash: Goals: Coasters: Notes:
----- ------ ----- ------ --------- ------
Forest Frontiers -- $10k 250g, 1yr SiSuSmUWmW L
Tips: Passing the tutorial also counts as passing this scenario.
Dynamite Dunes C $10k 650g, 3yrs CMUSmSsSuW L
Leafy Lake -- $10k 500g, 3yrs MSSiSmSsSuWmW
Diamond Heights 4C,T,G,E $1k $20k, 3yrs BISmSWmW
Evergreen Gardens -- $10k 1000g, 4yrs BCMSSiSmUWmW
Tips: Cut down on paths here to avoid getting lost guests.
Bumbly Beach C,2G $5k 750g, 2yrs BCSiSmWmW * C
Trinity Islands -- $10k 750g, 3yrs BIMSSiSmSsSuWm *
Katie's World 3C,3E,T $1k $15k, 3yrs BMRSSmSsSuUWmW * L
Tips: Katie's World is extremely rainy, and as such it needs indoor rides.
Also, it has the first completely underground ride, a rollercoaster.
Dinky Park 4G,2E $10k $10k, 2yrs BCIMSSiSmSsSuUVWmW * L C
Tips: You need to expand this ultra-small park quickly, by buying land
across the street. You get to that area via contruction rights on the
street.
Aqua Park 5E $10k 900g, 3yrs -- ALL -- *
Tips: The waterslide here often "stalled out" on me, consider replacing it
or redesigning it. Or barring that remove the Maximum Wait time, and
have it always "waiting for full load".
Millennium Mines T $10k 800g, 3yrs BCIMRSSiSmSsUVWmW *
Karts and Coasters 2C,2E $10k 1000g, 3yrs BCIMRSSiSmSsVWmW *
Mel's World 2C,2E $5k 1200g, 3yrs -- ALL -- *
Mothball Mountain -- $10k 800g, 3yrs BCIMRSSmSsSuUVWmW * L
Pacific Pyramids -- $10k 1000g, 4yrs BCIMRSSiSmSsSuUV * L
Crumbly Woods 3C,3G $5k 1200g, 3yrs -- ALL -- *
Tips: All the rides here are exceptionally old and unreliable, consider
replacing them with new ones.
Big Pier -- $10k 600g, 2yrs BCISSmSsSuUWm *
Lightning Peaks 2T $5k 900g, 3yrs -- ALL -- *
Ivory Towers 2C,E,T $10k 1000g, 3yrs -- ALL -- *
Tips: Ivory Towers has been heavily vandalized and is rather filthy. Clean
it up first.
Rainbow Valley -- $10k 1000g, 4yrs BCIMSSiSmSsSuUVWmW *
Thunder Rock T $10k 900g, 4yrs BCIMSSiSmSsSuUVWmW *
Mega Park -- $10k Have Fun -- ALL -- @
Fort Anachronism C,T,2G,E $1k 1250g, 3yrs BCISSiSmSuWmW ! L
Note: Whenever you pass a scenario, all the guests in your park will applaud,
and also they will all let go of their balloons. Which means that they
have to buy NEW balloons, so you get twice the balloon money! Of course
you've already passed the scenario by that point...
Having trouble passing a scenario? Check the Common Problems Section below for
tips on how to increase Park Value and other ideas.
Note: The game year starts in March and Ends in October (8 months)
Note: Save every scenario after you beat it. (see the Bugs Section for more
info)
Note: Not every scenario has every ride in it (unless you cheat).
You may be looking at the scenario names thinking to yourself, "I never saw that
Scenario." Well I have the US version of the game, and the other International
versions have different names. Here's a little comparison:
US: International:
------------------------- ---------------------------
Katie's World Katie's Dreamland
Dinky Park Pokey Park
Aqua Park White Water Park
Mothball Mountain Mystic Mountain
Big Pier Paradise Pier
--------------------------------------------------------------------------------
1.1 Add-On Scenarios
--------------------------------------------------------------------------------
_______________
.--------------------========= L E G E N D =========-------------------------.
| Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜
|
| 'Rides' indicates which rides the scenario already has in it. |
| For example, C indicates that there is One Rollercoaster, 2C, Two. |
| 'Coasters' indicates which coasters are possible to research. |
| All Goals that have a number of guests for a goal require a rating of 600. |
| In almost all cases where you get $10k in cash, you have a loan of that size.|
| |
| Coaster Key: Notes Key: |
| ------------ ---------- |
| B - Bobsled L - Able to buy land |
| C - Corkscrew C - Able to buy Construction Rights |
| M - Mine Train * - indicates that these scenarios |
| F - Flying aren't immediately available |
| H - Heartline Twister ! - indicates that you must download |
| I - Inverted this scenario off the offical |
| R - Reverse Whoa Belly (Free Fall) web page (see "11. Final Words") |
| Su - Suspended |
| S - Steel @ - available only if you passed all |
| Sf - Wooden Side Friction other scenarios |
| Si - Single Track |
| Sm - Steel Mini |
| Ss - Suspended Single Track |
| St - Steel Twister |
| T - Wooden Twister |
| U - Stand Up |
| V - Vertical Rides Key: |
| Vr - Virginia Reel ---------- |
| W - Wooden C - Rollercoaster |
| Wm - Wild Mouse G - Gentle Rides |
| Wr - Wooden Reverser T - Transport |
| Ws - Steel Wild Mouse E - Exciting/Water |
'--------------------=================================-------------------------'
Name: Rides: Cash: Goals: Coasters: Notes:
----- ------ ----- ------ --------- ------
Whispering Cliffs -- $10k $17k, 3yrs SfVrWWmWsSmMUSuV
Tips: Space is at a premium here as you have very little space to work with.
So what I would do is to build the smallest flat rides on the ground,
then raise a piece of land 4 squares and build another ride on that.
(see the Your Park section for more information) Also have your
coasters start at the top of the cliff, and go down the cliff to the
water to save space.
Three Monkeys Park 3C $5k 1400g, 3yrs SfVrWrWTWmSmMSCISsBRWs
Canary Mines 2C,1T $10k 1300g, 3yrs VrWTWmWsSmMUCSsIBV
Barony Bridge -- $10k 1200g, 3yrs WWtWsMCSuISsBV
Tips: This park is very difficult to develop as you only have two small
(and I do mean SMALL) islands that you actually own. But you have
construction rights all around the bridge. So when you want to build
something, simply place it somewhere, and it will automatically be
placed above the water. However, placing anything on stilts costs a
little more.
Funtopia 2C,G $5k 1400g, 3yrs SfVrWrWTWmWsSmMSCStSuIBH
Haunted Harbor 4G,C $5k 1200g, 3yrs SfVrWrWTWmWsSmMSCSiB * L C
Fun Fortress -- $10k 1300g, 3yrs SfVrWrTWmWsSmMSCSuISsSiFV *
Future World C,T $5k 1500g, 3yrs SfVrWrWTWmWsSmMUCStSuISs *
SiBHFRV
Gentle Glen 2G,C $5k 1200g, 3yrs SfVrWrWWsSmMSSsSiB *
Jolly Jungle -- $10k 1600g, 4yrs SfVrWTWmWsMSuSsBHF *
Hydro Hills G $10k $20k, 3yrs SfWTWmWsSmMSUCStSuISsBHF *
Sprightly Park 8G,E,2C,T $10k 1500g, 3yrs SfVrWrTWmSmM *
Magic Quarters T $10k $30k, 4yrs SfVrWrWTWmWsSmMSUCStSuISs *
SiBHFRV
Fruit Farm T $8k 1100g, 2yrs SfVrWrWTWmWsSmMSCStSuIBHFR *
Butterfly Dam -- $10k 1400g, 3yrs SfVrWTWmWsSmMSCStSuIBHFV *
Coaster Canyon -- $10k 1200g, 3yrs SfWTWmWsSmMSUCStSuISsSiBHRV *
Thunderstorm Park 3E $10k 1400g, 3yrs VrStWsSmMSCStSuIBF *
Harmonic Hills -- $10k 1200g, 3yrs VrTWmWsSmMSSuSsV *
Tips: You can't build above "tree height" which means 8 levels vertically.
Also you can't remove trees either. So for best coaster effect, start
at the top of the hill, and run down the hill.
Roman Village G $10k 1500g, 3yrs SfVrWrWTWmWsSmMSStSuISsSi *
BHFRV
Swamp Cove 2C $5k 1600g, 3yrs VrWTWmWsSmMCStSuISsBHFV *
Adrenaline Heights C $10k 1600g, 3yrs VrWTWmWsSmMUCStSuISsBHFRV *
Tips: These people are the opposite of Gentle Glen and want exciting thrill
rides.
Utopia Park -- $10k 1400g, 3yrs SfVrTWsSmMCBH * L
Rotting Heights 3G,C,2E $10k 1200g, 3yrs SfVrWrWtWmWsSmMSCStSuISsB *
HFV
Tips: This park is a mess of vandalism, broken rides, and rides that seem
to have lost most of their tracks! Clean it up and rebuild.
Fiasco Forest 2G,2C,E $1k 900g, 1yr WWmSmSISsBH *
Tips: This park is going to kill someone with its dangerous rides. Either
fix or replace these deathtraps before people get hurt (and before the
year ends as well!).
Pickle Park -- $10k 1400g, 3yrs VrWTWmWsSmMUCStSuISsB *
Tips: Here the trick is that you can't advertise, you simply must get guests
going home happy to get a good reputation.
Giggle Downs 3G,4C $5k 1250g, 2yrs SfVrWTWmWsSmMSUCStSuISsSi * L
BHV
Mineral Park -- $10k $10k, 2yrs VrWTWmWsSmMCStISsBFV *
Coaster Crazy -- $10k see below -- all coasters -- *
Tips: This one has the most unique winning requirements of all, you must
have 10 DIFFERENT types of rollercoasters in your park, each with at
least 6 excitement. Hopefully by now you know how to build good
coasters... By the way, you have unlimited time to do this.
Urban Park 2G $10k 1000g, 3yrs SfVrWWmWsSmMSUCSuISsBHFRV * L C
Tips: You start with a tiny chunk of land next to a town, and there are
other small chunks of land for you to buy, but you'll have to get
construction rights to get to them!
Geoffrey Gardens -- $10k 2000g, 4yrs SfVrWTWmWsSmMUCStSuHFV *
--------------------------------------------------------------------------------
2. Your Park
--------------------------------------------------------------------------------
This Section deals with how to set up a successful park, and has some other
great ideas on how to make money in the park.
- The first thing that you want to do in your new park is to set Research up
to the maximum funding possible ($400 a month). If you do not have the
Information Kiosk available already, then you will want to uncheck all
research boxes except for "Shops and Stalls". (Information Kiosk is the
most useful shop in the game, since it sells both maps and umbrellas)
- Once you get the Information Kiosk build it close to the entrance (not
right by the entrance, but somewhere nearby), as your guests will want a
map to avoid getting lost (and an umbrella if it rains). Typically what
I do here is to build the Information Kiosk on a corner of the first
intersection, that way everyone has a good chance to buy something when
they enter the park.
Note: Don't forget to recheck the research areas back to all areas. Unless
you don't mind never getting new rides...
- Next you will want some rides. Build a good mix of rides, some gentle,
some exciting, and of course a rollercoaster. Place one, and only one,
rollercoaster by the entrance to get the guests' hearts pounding early. It
also increases their happiness. The rest of your Rollercoasters you will
build deeper into your park (you build only one by the entrance since
they will have to travel to the others, and will sometimes see other things
on the way) You want at least one indoor type ride, like the Haunted
House.
Note: The game sets ride prices if and only if you are letting Guests into
your park for free. If you are charging them to get into your park
then you will have to set the price yourself. (see sections 3 and 4
for pricing guidelines)
- Third, hire one of each type of employee. Uncheck the handyman's option to
mow the grass. You don't need that yet. (mown grass looks nicer, and
helps guests happiness ratings, and park value ratings) When you do want
someone to mow the grass, hire a handyman specifically for that task, and
uncheck all but the mow grass option.
- Fourth, jack up the entrance price to the park to around $15-$20. You want
it cheap enough to keep your guests happy, but high enough to get you some
money. Generally, for every 4 new rides that you build, add $5 to
admission. $10 if one of those rides is a roller coaster. I'm not saying
that the only money you get should be from the entrance fee, I still think
you should also charge them on rides. This way you can maximize your
chances of getting all your guests money.
- Finally you are going to want to build some amenities, such as Bathrooms,
and shops. Build these a little further away from the entrance, since
the guests who enter don't need to use them yet. Avoid placing food shops
near the exits of vomit intensive rides--although you can, and possibly
should, place Drinks stands there.
Note: Once you get over $30 thousand dollars, you don't need to increase your
admissions price any more! I always keep my admissions price around
$50 at that point. (the absolute maximum that you can set your
admission price is $100)
Banners (Add-On):
Banners not only work as Signs, but they also work as "Do Not Enter" signs!
The best ways to use banners are these:
To block off exit paths (the ones that have nothing but an exit)
To block off empty areas of the park so you can finish building them
To tell guests where they are
Banners can only be placed on normal paths, that is you can't put them on
sloped paths. Be very aware of the direction that the banner faces, face
it the wrong way and you get the wrong results. For more information on
banners check out the Landscaping section below.
Small Area Parks:
Some parks seem to be too small for you to build a great theme park in, or
are they? One of the best ideas in these parks is to literally build rides
on top of each other. For example build a Hedge Maze, then raise one
square of land by it, then build another ride on that square. Don't worry
the ride will have supports raising it where you don't have land raised.
Different rides can have a different height above the land. Here's a chart
(provided by Ake Malmgren):
Height levels:
The non-custom rides also have maximum height above ground values, but
they aren't displayed in the game. Here is the list:
Gentle Rides
Bumper Cars: 6
Ferris Wheel: 5
Haunted House: 6
Hedge Maze: 4
Merry-Go-Round: 8
Observation Tower: 61*
Slide: 7
Space Rings: 13
Exciting Rides
3D Cinema: 4
Gravitron: 9
Motion Simulator: 8
Scrambled Eggs: 8
Swinging Ship: 5
Swinging Inverter: 4
Whoa Belly: 61*
Shops and stalls: 8
Buying Land:
If you want to expand the park, you can buy land (in the Main Entrance
window). Land that is for sale has a little white sign on it, and costs
between $15 and $90 per square (depending on the Scenario). Construction
Rights sell in the same way, but only 2 scenarios let you buy those.
Other parks come with construction rights already purchased, like Katie's
World (for the underground coaster) and Mega Park, where you can build a
ride (or anything else, for that matter) across the path to the entrance.
Oddity: You don't need a path that leads immeadetly from a ride exit. If
there is a path on a lower level under the exit, the guests will
fall down and land there without any problems. Of coure you will get
a bunch of messages that says you don't have a path from the exit.
(Ake Malmgren)
Common Viewpoint:
Ever wish that you could visit your wonderful theme park? Well one way is
to view a guest just before they enter your park, name them, and click the
"i" button (the bottom button on the individual guest's window) to receive
updates on them. By following around several people like this you can get
a new viewpoint on your park, and it may help you solve problems that you
didn't know existed! If you leave his window open you get to see how long
a queue wait really is, how hard it is to find a place in the park, and if
you really have enough facilities like bathrooms or food and drink stalls.
Note: Naming your peeps with a number first to assist in keeping track of
the peep. (i.e. name someone "1 Dan Simpson" or "2 Bob Roberts")
They will then be listed first in the GUEST MEGA LIST, making them
much easier to find later.
Add On Note: Every once in awhile, the guest that you have been watching
for awhile will think "I have the strangest feeling that
someone is watching me." Funny!
Money Making:
Remember that you can take a loan. If you need a new rollercoaster RIGHT
NOW, then take out an extra $5k or so (keep your loan under $20k total, the
max loan possible is $50k but you shouldn't need that much; also bear in
mind that each scenario will allow a different Max Loan). Also use the
Rides button (press "R") and slide the marker down to "Profit" to see where
you are making, and losing money. If a popular ride isn't making money, it
may be that you are charging so much for the ride that people won't go on
it. You want to get all of their money, but you don't need it all at once,
so lower the rates. (see sections 3 and 4 for a pricing guide to rides)
Later in the game you may want to consider only charging for admission
(say... $90) and giving the rides away for free, or maybe you want to let
them in for free and charge them more on rides. Well there are problems
with both. Since your ideal is to get every cent from the guest charging
$90 at the gate is a problem: 1) what if a guest doesn't have $90? and 2)
what if the guest has more than $90? The first guest can't come in, and
the second will probably leave your park with money. (there's only so many
ice creams that he can buy!) Your other option is to let them in for free,
and charge them more on rides. This option is even worse. Here's why:
Suppose Guest 1 enters your park with $100 and he's happy. Then he gets in
a long line for a log flume that was poorly designed (i.e. LONG). By the
time he gets off the log flume he is hungry, thirsty and very unhappy.
Since he didn't pay to get into the park he's getting outta there. I
usually stay with the $50 admission and still charge for rides. I get all
of their money, and they usually leave only when they run out of money.
Awards:
Best Value Park in the Country
Worst Value Park (is there an award for Least Safe? Deadliest?)
Tidiest Park
Untidiest Park
Most Beautiful Park
Safest Park
Best Roller Coasters
Note: If you click on a duck, it will quack. Ducks only appear if you have
water in your park. I have heard of parks where there are so many
ducks that it looks like a Hitchcock movie.
Note: To slow the game down, click and hold the right mouse button.
(only works on slow computers! For a different way to slow the game
down, go down to section 7. Alternative Strategies)
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2.1 Queue it up!
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I'll discuss Line Queues here, before I even talk about the rides themselves!
The first thing to building the ultimate Queue is Ride Placement. Place the
ride well away from the nearest path, at least 2 or 3 squares. This keeps
the Queue from "attaching" to a path before you are ready. Then start
building the Queue, and don't put it near a path until you are satisfied with
the length. Only after you have built the entrance Queue to a ride should
you build the path to the Exit. So, how long should your Queue be? That
depends on the type of ride mainly. For example, a roller coaster is a very
popular attraction, PLUS it loads a lot of people at once, PLUS its a short
ride, and can also have multiple trains. So for a Rollercoaster build a long
(10-20 squares) queue line. Long waits in line are fun for no one, so if
the "people" tab on the ride window say a queue wait of 10 minutes or more,
cut the line down.
Note: To change the color of the queue (Add-On only) simply click and hold
down the Queue button in the paths window. A small choice of colors
(Blue, Red, Yellow, Green) will appear for you to choose from.
Here's the breakdown:
Rollercoasters - 10 to 20 squares
Exciting Rides - 6 to 15 squares
Gentle Rides - 5 to 9 squares
Log Flume - 6 to 9 squares
Boat Hire - 3 to 5 squares
Transport Rides - 5 to 15 squares (depending on the type of transport)
Even if you see a very full line, don't overdo it and make it longer, then
the people will wait in line a long time, and they will lose a lot of
happiness; and if the ride isn't so hot (like the Log Flume) they'll have
been worse off for going on the ride. Keep waits under 9 minutes if you can.
Even less for long rides (5 minutes and more). If waits get above 15 minutes
the people will get fed up and leave the line.
Finally, don't just wrap the queue around itself, try to open up some holes
to the side to place trees, fountains, etc. This will help keep the guests
comfortable, and happy.
_____ ride entrance ________ ride entrance
| | | | __ | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | |__| |
| |_____| | | |________|
Example of a boring Queue Example of a better Queue
Dynamic Queues:
Alright there's no such thing (see the Wish List in the Final Words section
below) but there is a good way to "fake it". A dynamic queue is one that
changes its size depending on need, i.e. if more people want to ride it, it
increases in size, if less people want to ride, it decreases in size. When
you first build a ride have one section that "pokes out" of your main line
queue. This will accommodate the larger crowds that new rides see. When
the crowd dies down, or if the wait time is too much, simply cut off that
area of the queue.
When to have No Queue At All:
There are times when you don't even need to build a queue. Simply having
the entrance built right next to a path will allow people to enter the
ride. This is only feasible with certain types of rides (never ever do it
with a rollercoaster, for example). The best rides to do it with are the
Space Rings, Maze, Car Ride, Boat Hire, and the Slide. If you build these
on a crowded enough path, then they will always be full, yet never need a
queue (therefore people are never actually waiting for the ride, and
therefore never becoming unhappy with a long wait).
Note: Even a ride with no queue, still has a queue of one person, except now
that person is waiting on a normal path.
Note: Entertainers can help keep the people in line amused.
Ride Exits:
The best place to put a ride exit is on an already existing path, rather
than building a path specifically for the exit. (That can result in dead
ends, and lost guests) Which means that you will want to place the ride
at least 1 square away from any paths, and then place the exit somewhere
in that area.
Note: Placing the exit near the entrance will promote repeat business on
that particular ride. (especially useful on rollercoasters)
Note: If your exit is not connected to a path, and is over water, guests
will all fall off and drown.
Now Incorporating all of the Queue ideas, we'll now do a little trick, that
seems to me, to save a little space. First build a Merry-Go-Round 1 square
away from a path. Build the entrance on the far side away from the path, and
build the exit right next to the path. Now build the queue so that it goes
immediately back to the path. This method has several advantages, the first
being that the Exit is always on a normal path, so you don't have to create
new dead-end paths; second, it saves space.
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2.2 Park Maintenance
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Mechanics:
It is my theory that for every 4 rides you build you should hire a new
Mechanic. This keeps a "net" of coverage on your park, as there will
usually be a mechanic nearby if a ride breaks.
As your rides age, their reliability will go down tremendously. To help
alleviate this problem, swap the Inspection rate on the rides down to
"every 10 minutes". At each inspection the reliability will go up a
little. Also if your rides are REALLY old (5+ years) you need to take
drastic measures to insure that they don't crash. Consider replacing the
ride. Or, just reduce the number of trains on a rollercoaster down to 1.
(this will avoid a crash) Another way to tell if it is time to replace a
ride is "Down Time".
Note: If you want to get your mechanic somewhere quicker, do NOT just pick
him up and put him there, this resets his JOB and he will forget
what he was doing. Instead just wait. If you have to wait too long
you know that you don't have enough mechanics.
Overkill Maintenance:
One way to guarantee a good response time from your mechanics is to hire
one mechanic for every ride (yes, EVERY ride) and give them ONE route
marker right on the exit of the ride--the route must actually be ON the
exit, not just by it. Then set all the ride inspection times to 10
minutes. Too bad there's no "Constant Inspection" option. This comes in
handy when your roller coasters are very old, and when they fail it can
be fatal. With any luck your Mechanic will fix the ride before any
accidents happen.
Note: If the ride exit is at the first square on the station platform,
the machanics can reach this end faster and (hopefully) fix the
station brakes before an accident happen. (Ake Malmgren)
Handymen:
For every roller coaster or shop that you build you should hire a new
Handyman to help with the added trash and vomit. Make sure to "specialize"
your handymen, that is, don't have them clean trash AND mow lawns, in that
that is very inefficient. Have most your handymen clean trash, water
gardens, and empty trash cans. Then have a few mow the lawns.
15 Second Rule:
So how many Handymen do you need? There's no really good way to tell,
but one strategy I use is to count to 15 once I have spotted some
garbage. If by 15 no handyman has ever come onto the screen (max zoom
in, of course) then I hire a new handyman. (Then again I subscribe to
the "More is better than Less" philosophy, I'd rather have more Handymen
than I need than have less than I need!) If one has come onto the screen
in the alotted time, then I move him onto the garbage. There are,
naturally, special cases when this rule does not apply:
1. At the exit of Rollercoasters. They need a Handyman all their own.
2. If you already have over 40 handymen, you probably won't want more.
(although it should be noted, that in large parks, I often end out
with around 60 handymen)
Let them Roam:
So should you give your handymen an area to clean up (assigning an area)
or should you just let them roam on their own. Both. In general you
want most of your handymen just roaming around, but you also need some to
permanently stay in your "worst areas" (i.e. those by the pukiest
rollercoasters). Why not assign them all routes? Too much hassle when
your parks get really large, plus you don't get all that much benefit
from all your micromanagement.
Note: Another way to remove litter/puke is to remove the path.
Finally, you need security guards to stop Vandalism. But since you can't
always stop it, you need to know what to do afterwords. Vandals strike only
3 things, benches, garbage cans, and lights. The vandalized bench will be
broken in half, the garbage cans will be tipped over, and lamps will have
their lights broken. Simply replace the old items with new ones to fix.
(Don't right click to remove! That may get rid of the path as well) So
who are all these vandals? If you check the people screen, the vandals are
the ones with the red snarling faces. If you manage to catch one of these
perps, you can try to get his anger out by placing him on a one square path
with a bench. He'll smash the bench and become happy again (well... he won't
be so violent anyway), then you can move him back into the park. (this is
covered again in the next section as well)
Note: Guests doesn't get mad (red-faced) if there is nothing to vandalize.
(Ake Malmgren)
Note: Keeping a clean and pleasant park helps cut down on vandalism. If your
park is clean enough, you may not need Security Guards at all. Plus it
really isn't that hard to replace benches/lamps/trash cans, so lately
I haven't been hiring Security Guards.
Note: The maximum number of staff members that you can hire (handymen,
mechanics, security guards, entertainers) is 116. However, if you have
a lot of guests in your park (4000+), you may not even be able to get
to 116.
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2.3 The Guests
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To better serve your park guests, you will need to understand them. For one
thing they are all male, and exactly the same age. The following is a small
breakdown of your park guests stats:
Happiness - happy people stay in your park and will be more willing to
part with their money. Happiness is increased by fun rides, like
roller coasters, and maintained by normal rides. The guests become
unhappy if they are: Tired, Sick, Hungry, Thirsty, or have to go to
the bathroom. Other things that contribute to unhappiness are: Long
waits in line, and inability to find good rides, and how clean/pleasant
your park is in appearance. Finally, don't forget that you do have
Entertainers, and although it seems like they are worthless, they do
help your guests happiness ratings.
Energy - a tired guest won't go on anything but the most exciting rides to
"wake up", but once he has done that will go on other rides. Tired
guests also walk slower than others, and are less happy. Place a
good roller coaster by the entrance to wake up these sorry fellas.
Hunger, Thirst - these two stats start at a random value when the guest
enters the park, usually under 1/4 full. These values increase mostly
over time. Thirst is also affected by what the guest is doing. Eating
Fries increases thirst, as does a high nausea rating.
Nausea, Nausea Tolerance - guests always underestimate their chances of
getting sick off of a ride. Nothing you can do about it except provide