Genesis should have:
1. Cornea (Use glass like settings for real reflections OR your transparent eye reflections textures (Eye lights) )
2. Iris: Colour of the eye, self explanitory.
3. Pupil, can use black surface OR textures, I use textures.
4. Sclera The eye whites, these can be tricky to get right, but I use M5 Philip parameters for this with my own textures.
5. Tear… Can use glass like settings for real reflections OR your transparent eye reflections textures (Eye lights)
6. Lacrimal: which is the tear duct… I do NOT use fake burnt in reflections on this as it just looks fake.

A good set of really realistic ‘eyelights’ or fake reflections for the cornea and tear is available in Interjection (Daz3d) Absolutely fantastic! The SSS mats are the best I’ve ever came across as well. Well worth it

There are really two ways to go about eyes. I do both depending on the task. 1. Realistic with Real ray traced reflections. OR 2. Realistic but with Fake reflections.

I use “1” in full scenes with lights purposely in place to cause good reflections in the eyes. It will reflect the scene/environment but will also get lights reflected if positioned tactically, like on a movie set.

I use “2” with what I call, “studio” renders… Where there is no actual set/physical environment. For renders like Rogerbee does, this method is fantastic, and I use Interjections eye reflections for this method.

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I standardize ALL my characters with the same eye parameters (Excluding fantasy/sci-fi of course) I use M5 Phillip’s shadowed eyes parameters, his eye shadow texture with my own custom Sclera, Iris and pupil (Made in Photoshop using Philips textures as a base)

It should be noted that Philip comes with a transparent PNG texture with the shadow to use in Photoshop Use it all the time. You’ll find it in the Runtime.

I use Phillips ray trace and glass settings for the cornea and eye for the “real” reflections, and use Interjections parameters for “fake” or “eyelights” reflections.

Ah, yeah, the Eyelights only work on the eye surface, which Genesis doesn’t have. Genesis eyes only have a cornea, iris and pupil. If you use the properties of the eye surface on the cornea you don’t quite get the same results. That was why I asked, all the eye tutorials I’ve found are all for Gen 4. I think Daz boobed big time not giving Genesis the same eyes as Gen 4.

Genesis should have:
1. Cornea (Use glass like settings for real reflections OR your transparent eye reflections textures (Eye lights) )
2. Iris: Colour of the eye, self explanitory.
3. Pupil, can use black surface OR textures, I use textures.
4. Sclera The eye whites, these can be tricky to get right, but I use M5 Philip parameters for this with my own textures.
5. Tear… Can use glass like settings for real reflections OR your transparent eye reflections textures (Eye lights)
6. Lacrimal: which is the tear duct… I do NOT use fake burnt in reflections on this as it just looks fake.

A good set of really realistic ‘eyelights’ or fake reflections for the cornea and tear is available in Interjection (Daz3d) Absolutely fantastic! The SSS mats are the best I’ve ever came across as well. Well worth it

There are really two ways to go about eyes. I do both depending on the task. 1. Realistic with Real ray traced reflections. OR 2. Realistic but with Fake reflections.

I use “1” in full scenes with lights purposely in place to cause good reflections in the eyes. It will reflect the scene/environment but will also get lights reflected if positioned tactically, like on a movie set.

I use “2” with what I call, “studio” renders… Where there is no actual set/physical environment. For renders like Rogerbee does, this method is fantastic, and I use Interjections eye reflections for this method.

———————————-

I standardize ALL my characters with the same eye parameters (Excluding fantasy/sci-fi of course) I use M5 Phillip’s shadowed eyes parameters, his eye shadow texture with my own custom Sclera, Iris and pupil (Made in Photoshop using Philips textures as a base)

It should be noted that Philip comes with a transparent PNG texture with the shadow to use in Photoshop Use it all the time. You’ll find it in the Runtime.

I use Phillips ray trace and glass settings for the cornea and eye for the “real” reflections, and use Interjections parameters for “fake” or “eyelights” reflections.

All well and good guys, but, I use Poser, everything you suggest is for DS.

All the attempts I’ve made so far with doing what the eye surface did with the cornea just put that silly looking dot in the middle of the pupil. Transmapped reflections are all that really work as they should as they go where they should, but, not all of them look good.The reflection maps I did a few pages back don’t show up so well in the light set up I’m using now.

Nearly all of the eye textures I like use the eye surface to get their best effects. One possible solution is to create a clear sphere prop, scale it to the same size as the eye, or thereabouts, and place it over the eye. Then, hopefully, you could get that to behave like the eye surface used to.

What I think really should be done is to give Genesis Gen4 eyes, there was nothing in them at all that needed updating. If Daz did this it would solve all the problems. When Genesis was just for DS it was fine, you guys could make adjustments to the eyes that would work. However, Poser isn’t set up like that, we got the best results with Gen 4 eyes, all the best Poser light set ups are geared towards Gen 4 eyes.

The eye surface issue is very noticeable using a physical renderer, I wonder if the Lux guys have come up with a fix. I looked into using UVs and P data as parameters to apply a reflect node to all the eye surfaces but didn’t seem to work. I noticed also any shadow across sclera like from eyelashes is also trashed, don’t really know what to do about that except look for clues in the procedures used for Studio. Right now kit bashing some geometry over the eyes seems the only feasible workaround but there is always another way I reckon/hope/xfingers

I’ve been mulling this over all day and this thought came to mind and won’t go away:

Can you load a Gen 4 side by side with Genesis and somehow take the eyes out of the Gen 4 head and plug them into the Genesis head!? If you parent them to the Genesis eyes they’d move when they did. Could you then make the Genesis eyes invisible and just use the Gen 4 eyes instead!?

It’s an interesting theory, and one I fancy trying

CHEERS!

PS (This thread is now as much about hints and tips for creating renders as much as it is posting them, so if you have any tips or ideas, let’s brainstorm!)

I’ve been mulling this over all day and this thought came to mind and won’t go away:

Can you load a Gen 4 side by side with Genesis and somehow take the eyes out of the Gen 4 head and plug them into the Genesis head!? If you parent them to the Genesis eyes they’d move when they did. Could you then make the Genesis eyes invisible and just use the Gen 4 eyes instead!?

It’s an interesting theory, and one I fancy trying

CHEERS!

PS (This thread is now as much about hints and tips for creating renders as much as it is posting them, so if you have any tips or ideas, let’s brainstorm!)

If someone could open V4 up in a decent 3D program and export her eyes as .obj’s and maintain all the levels of detail they could then be smart propped to the Genesis eyes. It can almost be done in Poser, V4’s eyes can be exported, imported and smart propped and the prop eyes have all the correct material zones, however, the resolution goes to pot. If the prop eyes could be properly UV mapped then they might work perfectly.

If someone that can UV map or apply V4 UV’s to them can try making smart props of her eyes so we can use them with Genesis then we might actually be getting somewhere.

BTW, I tried spheres, but they couldn’t be scaled properly and I couldn’t get the reflection map to work.

Hello, Rogerbee. What kind of Genesis eyes look in Poser are you after? Do you have any example of it?
Below is a close up render of Exemplary Girl with Tequila hair. Click the image to see it enlarged.

I have finally installed SR3.1 update to the Poser Pro 2012, so I am a step closer to installing a DSON importer.
Temptress is also a very nice character set for Victoria 4.2. Below are renders of her with Vania hair.
Click each of the images to see them enlarged.