-CE3 Edition. Includes Takedown: The Introduction (Re-Release Version).-Stand-Alone. Only includes Takedown: Project Lawson

"The mood, look and atmosphere is great" – Masterz1337 (Co-Leader of CMT)

Takedown: Project Lawson is a single player map based off the an extended version of the Danger Canyon bsp, as well as some custom BSP. It features complete cinematics as well as a variety of gameplay situations. You (Karner) and your partner Kadar infiltrate a rouge Spartan's organization. This rouge spartan (Lawson) thinks you are joining his organization. As such you are sent on a mission with him. Get inside this forerunner structure and find what Lawson is so eager for inside. The estimated playtime for this map is about 30-50 minutes.

Edited by MatthewDratt on Feb 1, 2013 at 11:23 PMEdited by MatthewDratt on Feb 2, 2013 at 02:52 AMEdited by MatthewDratt on Feb 23, 2013 at 01:28 PMEdited by MatthewDratt on Feb 26, 2013 at 11:29 PMEdited by MatthewDratt on Mar 3, 2013 at 01:29 AMEdited by MatthewDratt on Mar 3, 2013 at 01:33 AMEdited by MatthewDratt on Mar 9, 2013 at 11:36 PMEdited by MatthewDratt on Mar 10, 2013 at 01:09 AMEdited by MatthewDratt on Mar 24, 2013 at 08:41 PMEdited by MatthewDratt on Mar 24, 2013 at 11:40 PMEdited by MatthewDratt on Apr 1, 2013 at 12:52 AMEdited by MatthewDratt on Apr 1, 2013 at 01:17 AMEdited by MatthewDratt on Apr 8, 2013 at 01:04 AMEdited by MatthewDratt on Apr 8, 2013 at 04:57 PMEdited by MatthewDratt on Apr 13, 2013 at 01:46 AMEdited by MatthewDratt on Apr 13, 2013 at 09:07 PMEdited by MatthewDratt on May 4, 2013 at 06:48 PMEdited by MatthewDratt on May 8, 2013 at 11:24 PMEdited by MatthewDratt on May 10, 2013 at 02:15 AMEdited by MatthewDratt on May 19, 2013 at 01:48 PMEdited by MatthewDratt on Jul 2, 2013 at 11:59 PMEdited by MatthewDratt on Jul 14, 2013 at 05:27 PMEdited by MatthewDratt on Jul 18, 2013 at 02:10 PMEdited by MatthewDratt on Jul 20, 2013 at 04:05 PMEdited by MatthewDratt on Nov 27, 2014 at 12:18 AM

Anyway, I just watched the gameplay demo. That AI-driven warthog looks great!Any chance you might possibly make a new map sometime in the future with an AI-driven pelican, allowing the player access to the turret(With the rear-turret pelican variant)?

Quote: --- Original message by: JazAny chance you might possibly make a new map sometime in the future with an AI-driven pelican, allowing the player access to the turret(With the rear-turret pelican variant)?

This please. Even lacking the turret, if you used one of those Pelicans that lets a rear-facing passenger sit in the middle of the floor at the back of the Pelican, you could give them a Spartan Laser and a portable H2 machine gun turret.

Quote: --- Original message by: JazI edit people their posts to make them look dumb and make myself look cool.

Imo it speaks for itself that people have their own opinions about Sauce, no need to go editing their posts to make them look dumb. There's reasons not to use it, and I am personally also not a fan of it. This is why I told you to shut up.

For completion, here's why I wouldn't use it:- Needlessly complex documentation to get started- Non-optimised performance, being more laggy then cryengine for me (though of course I don't expect 1 man to make a superior "engine" than an entire time, but doesn't change the fact it can get quite laggy for plenty of people)- The default HEK and Halo style looks great either way, having that special old "charm"

The reason I bluntly told you to "shut up" was because you don't seem to learn from your past mistakes on this forum. You don't exactly stand out in being an exampe of good posting, not that I am one myself, but it doesn't mean you can't improve your own posting!