Entries in God of War
(5)

eraflops counting in the sixes, Androids becoming human, and Plumber possessing dinosaurs; oh my yes, it’s another year of Electronic Entertainment Expo y’all and we’re here to talk all about it on Press Pause Radio!

It seems that 2017 is continuing to be one of the biggest years in gaming as there’s a ton of other news surrounding the grandest stage of Video Games with the announcement of the SNES Classic, SEGA, Forever, a new console from Atari and more.

Join in on the cast of Andrew, Ser, Alissa, and George as they discuss newborn babies, the Xbox One X, Marvel VS Capcom Infinite, the “Stüssy” S, Assassin’s Creed Origins, Nick Kroll, Super Mario Odyssey and other topics on this jam packed episode.

ur podcast has the highest quality pixels that you’ll ever find in a podcast, never before will you ever come across pixles that will look as amazing as these…wait, what’s that, you’re saying that podcasts don’t really have any pixels in them?

Well then…what about Teraflops; can we just say that we have more than the other podcasts? No…well, screw it, we’re just going to wing it then.

We here at Press Pause Radio have plenty to say about the Electronic Entertainment Expo 2016 trade show, and all of the weird yet, wonderful surprises that are in store for us for the rest of 2016, and 2017. George, Andrew, and Ser wax on about Legend of Zelda Breath of Wild, Dishonored 2, Prey, Telltale Batman, God of War, Detroit: Being Human, We Happy Few, Inside, Death Stranding, Project Scorpio, and so much more.

It’s a pretty full show, so kick back, and pause “I’ll be coming” by Low Roar that you’ve been playing on repeat already as we cover E3 2016!

motions are strong, depending on how they’re conveyed or felt; they can go on to be overwhelmingly powerful. Storytelling in games is evolving from using the artifice of genuine emotion to simply drive plot or narrative, and instead is gradually manifesting itself into a very real takeaway from direct interaction that’s piloted by the player, and solely on a script. Susan O’Connor of Writing Studio alongside Chuck Beaver of Electronic Arts take the stage at GDC 2013 and explain the finer points and fundamentals of writing within games that will flesh out what the player feels above anything else.

Earlier this year, Sony and Santa Monica Studios treated us to the reveal of the latest God of War title. And while we’ve seen our favorite angsty and ghostly killer about four or five times now, Santa Monica boasted the inclusion of multiplayer, and a refinement to the single player experience was also promised -- mighty big words from the studio, but the results surprisingly surpassed any predetermined expectations.

Imagine what kind of person you would become if everything you knew and loved was ripped away from you, and in a fashion that made it seems as if it were your own fault from the start. Only, you know, it was really a trickster god who set you up for disappointment following your assumed redemption.

Two years after God of War III, Santa Monica Studios is throwing Kratos back into action with God of War: Ascension, the latest installment of the franchise which describes the struggles and buildup of Kratos before his infamous rise as a God.

As George took some extended time with both the single player and multiplayer game modes, I had an opportunity to step aside with Aaron Kaufman, community manager of Santa Monica Studios. We discussed what’s new, what’s returning, and why fans are in for the greatest God of War console experience to date.