I don't care so much about difficulty so much as depth and strategy. Dark Souls is difficult and rewarding to master because it has that depth and strategy. Sadly tho, most games these days just bump up the damage taken to the extreme and write that off as their "hard mode." If more devs tackle game difficulty the way From Software does, then more difficulty is definitely wanted.

Depends on the game. I played Uncharted on normal for an hour or two, and there was just no fun in it. So from then on, I've only played on hard and crushing. Then there's those goddamn Ninja Gaiden games. I like them, I really do, but playing those games on hard an up gives me brain damage.

My thing about difficulty I can never play a game on easy cause that means it's all about the story, but I want the story plus experience. If I make it through a game without dying that is the ultimate form of disrespect lol j/k, but it does upset me a little. Like Kingdom Hearts 2 played that game died once at Xaldin and honestly when I found out how truly easy he was even on their best difficulty I was mad with the game.

Still though I'm not saying I enjoy dying, but at least dying let's me know "Hey dude can't just run right through levels and or the game itself." And that I also need some kind of strategy to win.

Now games like Ninja Gaiden......................not even going to talk about lolz.

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