Originally Posted by Ihaterpg
It's quite obvious that difficulty is a very complicated subject. A game difficulty doesn't mean the same difficulty for everybody, from far.

Back in the 80s, when arcades were big business, most every game was super hard for everyone but the most over-the-top-dedicated-player (with a lot of quarters to spare). Back then I don't remember much bitching about games being too hard. The attitude was, 'shut up and put another quarter in, stop your bitching."

— If I'm right but there is no wife around to acknowledge it, am I still right?