Appearance: Ember is a young woman in her late teens, though at a glace, one would generally assume she is older, given her rather curvaceous figure, something which she clearly makes no attempts to hide, wearing a tight, form-fitting red and black dress, one that covers her modesty, but leaves little to the imagination, covering her legs and back fully, but leaving her shoulders down completely bare. Her hair is a dark crimson, matched by her red eyes and equally as red lips, the only make-up she ever bothers to wear.

History: Ember grew up in Vale, a child raised in a Hunters Family, and as such, grew up around other Huntsmen children. Over time, the young, impressionable girl grew to idolise these great men and women, wanting to grow up to be just like them. Her parents begrudgingly allowed her to do so, giving her the training that she asked for. It was not pleasant to say the least. They were brutal, relentless, and almost abusive in the methodical routine Ember was put through. But the young girl endured it all with a smile. After a few months of training, one of her friends, another Hunters child, decided to join her, having also wanted to follow in his parents footsteps.

Over time, through both their parents training and their time at Signal, the two finally managed to get a position at Beacon and, having heard stories about past initiations from their parents, devised a way to 'cheat' to ensure they were on the same team. During her second year at Signal, Ember discovered her Semblance, which she would later use to great effect for many different things be they pranks, or more serious Huntress tasks.

Personality: Ember is somewhat a prankster, something her Semblance assists with a great deal. She is mischievous, shameless, and the perpetrator of many a practical joke, ranging from a bucket of water above a door, to swapping salt and sugar around, or even making toffee apples. Though substituting the apple for an onion. One should always be careful when accepting food from Ember for this reason alone. Being a natural flirt, she is generally pretty open with those she trusts, which provided her partner is alright with them, is just about everyone.

Around those her partner doesn't approve of, she is generally friendly, in a stand-offish way. Maintaining a civil demeanour, but never involving them in anything more than a general greeting. Those that her partner does not like, or those that have personally upset or offended her, however, experience much more cruel and vindictive jokes, for example, the bucket of water would become a bucket of dye.

Aura and Semblance: Ember's Aura manifests as a pale purple glow, while use of her semblance causes the sclera of her eyes to turn a pale purple. Her Semblance itself, however, she calls "Farseer", an apt name as it allows her to see across great distances, provided she can properly picture the place, or the person she wishes to see, in question. This does, however, come with the loss of vision from one eye for the duration.

Upon activation, she can see her target indefinitely. But, as said, that leaves her blind in the eye she's using to see the location. She could, theoretically keep one eye on her parents house and watch them go about their lives from the moment she wakes up to the moment she goes to sleep. She has no effective range, but as said, she has to be able to visualise it properly; something that she has seen herself. So while she could move her eye closer and closer to her target to "increase" the distance she could see, it's also basically just like moving her real eye. It's still affected by things like darkness and walls.

When using Farseer, Ember sees things exactly as she would, were she there herself. Smoke, fire and anything else that could obscure her vision would act just the same as if it were her physical eye. However, the 'eye' can only move as much as a normal eye, sans a head to allow extra range. While she could 'move' it, by ending and re-enabling the Semblance, doing this in quick succession, or too many times in a short period can lead to heavy migraines that can impair her vision, as well as being a real pain to deal with.

Nothing from her physical body (such as clothing) affects her Semblance. Being blindfolded or submerged in complete darkness would not change how her Semblance sees things. That being said, if she were to suffer permanent damage to her eyes (for example, having them gouged out) she would be unable to use her Semblance due to being unable to meet the "cost", so to speak.

As with most Semblances, a loss of control, or significant enough distraction would end her Semblance. Were she to fall asleep, be knocked unconscious, or suffer a painful enough wound, her Semblance would end instantly.

Combat Behaviour: Ember, while highly proficient in the use of long range weaponry, such as her High Impact Sniper Rifle, named Far Cutter, is extremely weak in Hand to Hand Combat. Her martial skills are, severely lacking, as well as any significant muscle mass, meaning that, for Ember, any kind of Brute Force solution is a Fools Gambit. That being said, she is not entirely useless in both those areas and, against someone unsuspecting, could turn the tides in her favour; though she generally relies on her opponents never seeing her in the first place.

Her primary strategy is to remain as far away as humanly possible, keeping only within range of Far Cutter, which is a considerable range longer than most, given her Semblance allows her to make shots many others would consider impossible, even without the use of a Scope. This allows her to pull off shots, as well as maintaining a perfect awareness of her surroundings, with the only downside being that her body is completely blind.

Failing that, while she has trained in many weapons, Ember Riochu has taken a liking to the Spear. Keeping in line with her preference to keep people who want to kill her as far away as humanly possible, she will use the Spear Form of Far Cutter to stab, jab and slash to Zone her opponent out, preferably pushing them back towards her partner so they can ensnare them, letting her finish the job. Within a team, she generally prefers to use her advantage of both range, and an bird's eye view to direct the team, making tactical decisions on the fly.

Naturally, such tactics, when fighting alone or against the Grimm, who do not fear the pointy end, are all but useless, and as such, she will attempt to maim or otherwise injure the target, retreat to a safe distance, then line up a shot before it can catch up to her.

When it comes to using Dust, Far Cutter, in it's Sniper Form, can be loaded with any kind of Dust. However, for the sake of not spending all of her money, she generally limits herself to three different types. Fire. Ice. And Gravity.

Each type of Dust, in powder form, would be mixed into the .50 Calibur rounds that she makes herself, with varying quantities for different situations. For example, if she were to take part in a Sparing Match, (Tempting though it may be at times) Ember would not use a fully loaded Gravity Dust bullet against fellow hunter in training, saving those for the Grimm, both for the sake of saving money, and not breaking Rib-cages.

WEAPON

Name: Far Cutter

Primary Form: In it's primary form, Far Cutter is a High Impact Sniper, capable of firing a verity of Dust and regular ammunition to great effect.

Secondary Form: With Far Cutter's secondary form, it becomes a spear, allowing her to keep her distance, even in close quarters

Dust Functions: Far Cutter can be loaded with most any type of Dust, however Ember will primarily use Fire, which ignites soft targets on impact, Gravity, which has more stopping power, and Ice Dust, which can freeze over the impact area.

History: Far Cutter was the Weapon that Ember Built in her third year, after learning how to use her Semblance. Since she can, with the use of her Semblance, see much further than any normal Human or Faunus, she makes a great Sniper, and so Far Cutter came into existence.

It was not without it's flaws, naturally. The original concept included laser guided bullets to better pull off those almost impossible shots, and the ability to Mechashift into a more rapid design, but at her partners suggestion, she relented and left Far Cutter as a simple Bolt Action Sniper Rifle.

« Last Edit: December 13, 2017, 08:11:01 AM by Vitalis597 »

Logged

"Sometimes, when it looks like all hope is lost, people can turn against each other. They end up full of hate. But really, when they stop and think about it, they're making themselves sad for no reason."

A form-fitting dress probably isn't the best for combat but that's flavor text if nothing else. The only real issue is the semblance. It's simple, which is good. Simple semblances are the best in my opinion. That said, it needs more details. How long can she "see" the place or person? Indefinitely? A short or long period of time? Does it have a range or could she, for example, look at the big crater on the moon and "see" it? That kind of stuff.

Yeah. It's indefinitely. But, as said, that leaves her blind in the eye she's using to see the location. She could, theoretically keep one eye on her parents house and watch them go about their lives from the moment she wakes up to the moment she goes to sleep. As for range, infinite, but as said, she has to be able to visualise it properly something that she has seen herself. So while she could move her eye closer and closer to her target to "increase" the distance she could see, it's also basically just like moving her real eye. It's still affected by things like darkness. And the void of space is pretty dark.

Logged

"Sometimes, when it looks like all hope is lost, people can turn against each other. They end up full of hate. But really, when they stop and think about it, they're making themselves sad for no reason."

+1, approved but ill leave it here if you want to change it for a little bit.

Nah, I'm happy with it the way she is. Time to get Aqua in then I can actually use Ember. xD

Logged

"Sometimes, when it looks like all hope is lost, people can turn against each other. They end up full of hate. But really, when they stop and think about it, they're making themselves sad for no reason."