I guess my doubt on that piece for DE comes from just how awesome AF3+2 are. +1 STR/DEX on AF3+2 and 16 atk and 12 acc vs. 7 CHA.... I just don't know if I would actually use this for DE. For the new WS, solo I would definitely use it, TA I would still use AF1+1.

Not saying your wrong but check out the denali gameshes upgraded version versus the boots you have there. I think the denali upgrades would be better if I remember right. But the haste and accuracy on these make them better to tp in I guess.

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Yeah I don't mind doing quad damage to your back or stabbing you so fast it interrupts your casting. :)

Actually Melphina, I have been having some thoughts on a new haste set using the Denali +5 items.

Raider's head +2, Denali body/hands/legs, Goading belt would give 25% haste, Ocelohmah head +1 would give 26%. This would leave feet open for whatever. Also denali hands/legs have tons of evasion on them. I am sure that the sTP on Goading would give us a few options for gear, and Denali Body +5 has 3% DA/TA/QA all lumped together.

Seems that we got ahead of ourselves. The Nyzul gear was in the test server dats so everyone assumed nyzul update was this update. No such luck. We have to wait to really include any denali until later, so not really going to affect our gear choices right now.

I actually just bought 2 pairs of brego gloves. 1 set for my drg (straight up beats timarli) and 1 set for my lolMeleeRdm mule (yes its expensive. Im friggin TIRED of mule running slow in dusk and cant keep up on auto follow, or having to hit a macro to remove gloves every 5 seconds. I have enough to do dual boxing >< Worth every penny damnit!)

Anyway, i havent looked to close yet on how i can work glvoes into my TP set yet (currently 4/5 AF+homam feet is what i was using) but some good ideas here.

With native DW3 on our plate, it might be worth looking back at Nusku's sash. 4haste boots, Brego goves is 5 haste. If we pick up Oce.+1 hat or Zelus we can get 25-26 haste and the 5% DW from nusku's. 33% DW>38% DW is a smidge over 8% more atk speed. Loose 8dex, 3str, 16atk, 14acc, 3TA, set bonus-2 pieces. Eh now thats not sounding so good. Be good for a trash mobs set where acc is non-isue and atk is already very high.

We probably cant piece a set together that will funtion on high tier mobs with nuskus until denali makes an appearance. Until then, seems we have a lot to loose to swap haste around form the standard 4/5 AF+haste boots design :S

Oh, I know Nyzul Gear isn't here yet, I was just pointing out that it looks very attractive for a haste build. Comparing to the set that Melphina Positted, the body would give a much better TA/QA bonus than that belt.

The medal is kind of up in the air price wise atm since it's brand new. It's hard to say how low it'll go before supply starts to run out and it goes back up like saevus pendant did when WoE died off last time. It's a T5 Voidwatch drop and atm we have over a dozen on fenrir listed, but it's something I intend to watch for a bit. There's always uggy pendant, but some people will have merited 15 mp by now for mage jobs so the latent may be tough to trigger in that case.

Before I ramble too much I'll stop here. Aeolian builds can be quite nifty. I'll just leave the post at that.

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[ffxisig]56619[/ffxisig]

There are 10 kinds of people in the world. Those who understand binary, and those who don't.

Wouldn't a fully upgraded magian dagger with Matk be better than a Martial Knife for AE spam. You don't sacrifice 20 base damage on an inferior TP weapon, and with the INT + Matk on the dagger you should only be slightly below the performance of Martial in the best case senario for Martial anyway. Matk alone in your build gives 6.6% bonus to your AE damage vs. a 12.5% bonus for Martial(@ exactly 100 TP). The 11 INT should increase the base damage by 2-3 as well. (2.6 when calculated with @).

Frankly, I don't find myself right at 100% TP because of all the DA/TA gear I sport, even when not in Abyssea, so that needs to be factored in to the viability of Martial as an AE weapon too, with 2x 100TP bonus weapons, you have to WS @ 100tp exactly to reap the full benefits.

Just for kicks, calculating using specifically your gear set posted, this is what I come up with. Using Mirke, and Athos gloves (7 DEX and 7 INT should beat Raider's +8 DEX). Also adding 10 dex feet, since they look like the best we can do and +13 DEX from rings. Since the mod has INT as well, I would guess that INT would be a better stat to stack though as it should affect the accuracy (consistency) of AE since it is magic damage.

Conclusion: I assumed that base fINT was 0 (Player INT = Mob INT - 16) for the calculation, which would favor the Magian dagger to be honestwhich favors Martial Knife. Martial Knife does provide just under 5% higher damage on AE over a fully upgraded Magian dagger, which is significant. As fINT increases, that benefit decreases to about 2.5% at the fINT cap of 32 for Magian giving max benefit (+6). If you aren't worried about dealing damage during an AE spam fest, which you might not be, Martial looks like the way to go for this.

Big Edit: Looking at ffxiclopedia I found this for calculating elemental WS damage:

Not sure if you guys have known about this yet but I have seen Assassin Armlets +2 on my server with a new trial on them after completion. I tried to use the moogle to look further into it but viewing through the moogle ends at +2'ing the hands. I asked the guy with them what the stats or bonus was he just said Perfect Dodge +10seconds. Just wanted to throw that out there. Has anyone else seen anything like that? And does that mean that relic can go to +5 like nyzle isle gear?

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Yeah I don't mind doing quad damage to your back or stabbing you so fast it interrupts your casting. :)

Relics only go to +2 so far and then they get an augment that boosts an existing JA Head Enhances Aura Steal Body enhances ambush Hands enhance Perfect Dodge Legs Enhance Feint and Feet enhance Assassins Charge

Supposedly you can use JA, change gear and still get bonus (at least mnk hands you can)

Not just mandau! I'll be macroing this into my exenterator weaponskill set once I get ahold of one. There's a lot of stuff I'm looking at on the auction atm for several of my jobs so I plan on holding off for while on some of these things until prices go down some, but this belt is high on my want list. It's just **** awesome (9 str is fSTR +2 if uncapped, and 29.5 attack needs no explination).

The -DA rate only affects thf/war, and even with DW3 I'll be subbing nin and/or dancer sometimes for defensive measures. Plus zerk multiplies the attack even more. It's just a really great belt for anything multi hit.

Edited, Dec 22nd 2011 7:33am by Melphina

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[ffxisig]56619[/ffxisig]

There are 10 kinds of people in the world. Those who understand binary, and those who don't.

You can get up to +6 on those rings. I think someone did the math a while back and it came out to if you have less than 5 mab on the rings, you would be better off with a +7 DEX ring. I personally think INT is the best idea for AE, because much like STR on physical WS, INT is counted twice (up to 48 INT more than mob).

I have never heard of anything higher than +3 Magic Attack Bonus on those rings and certainly have never seen it. You [i]can[i] get +3 Magical Critical Hit Damage along with the other, but that's not the same thing and as far as I know won't do anything ever for magical weaponskills. For the record, I have Blue Cleave'd my way through there on lots of occasions and have finished...seven(?) Empyrean weapons through that zone, so I have seen a fair number of rings in my day.