Upgrading

Usage

Placement

When placed, an enervation dynamo faces up. When placed while sneaking, it faces
away from the player. An enervation dynamo can face any direction, and can be
rotated using a wrench.

Energy generation

When fuel or an item that holds Redstone Flux
is placed in an enervation dynamo’s fuel slot, the dynamo will start extracting
energy from it. Every unit of fuel yields a certain amount of energy when
consumed. Items that hold energy are not consumed, only drained.

The speed at which energy is extracted from items depends on how much power can
be emitted, and on the dynamo’s maximum power output. A basic enervation dynamo
has a maximum power output of 40 RF/t. This can be increased by upgrading the
dynamo to a higher tier, and by installing certain
augments.

When an active enervation dynamo cannot emit the energy it generates, it will
keep working at its minimum power output (a tenth of its maximum power output).
Any more energy that is extracted in this case is lost. This can be resolved by
installing an excitation field
limiter.

Input and output

An enervation dynamo emits Redstone Flux from its coil,
which points in the direction the dynamo is facing. It only emits energy when it
is active. Items can enter an enervation dynamo through its sides. They cannot
enter it through the coil, unless transmission coil
ducting is installed.

Redstone control

An enervation dynamo may be configured to respond to
redstone signals. It can be in one
of three modes:

Ignored

Redstone control is disabled. The dynamo works whenever possible. This is the
default mode.

Low

The dynamo works when not powered. When powered, it stops working.

High

The dynamo only works when powered.

The current mode can be set using the Redstone Control tab in the dynamo’s GUI.

When an enervation dynamo is deactivated by a redstone signal and is still
generating energy from a consumed unit of fuel, it will finish generating energy
from that unit of fuel first.

Tiers

Augmentation

An enervation dynamo can have augments installed to improve
certain properties or to change how it works. The amount of augments that can be
installed depends on the dynamo’s tier. A basic enervation dynamo
cannot be augmented.

Augments can be installed in the Augmentation tab in an enervation dynamo’s GUI.

A specialization that allows for an enervation dynamo to use enchanted items as fuel, and greatly increases its maximum power output. However, the dynamo can only generate energy using enchanted items.

Fuels

The following items can be consumed by an enervation dynamo to generate varying
amounts of energy.