well no need to use 1/6 on mapping. use 1/4, much easier.00:53:457 (53457|5,53522|4) - snap it using 1/400:55:586 (55586|4,55844|5) - no need to follow the vocals here. just snap it in white and red line using 1/400:56:231 (56231|1,56425|2,56812|3) - ^00:57:973 (57973|6,57973|0) - snap to white line using 1/401:03:070 (63070|1,63070|3) - move 1 column to the left01:04:102 (64102|5,64102|1) - snap it to blue line using 1/401:05:522 (65522|4,65909|2) - ^01:06:231 (66231|0) - snap it to white line using 1/401:13:909 (73909|1) - move to 701:24:425 (84425|5,84489|4) - snap it to blue and white line using 1/4

[kif's NM]follow some mod just in EZ mod and use hitsounds00:02:102 (2102|3,2489|5) - ctrl + J then 00:02:489 (2489|5) - move to 500:03:264 (3264|4) - move to 4 because its just a sake for hand balance even though it ignores the pitch00:08:876 (8876|1,9264|0) - ctrl + J00:11:393 (11393|2) - intentional to put there?

[HD]Use hitsound soft-whistle and soft-finish00:21:844 (21844|1) - different sound, move to 100:27:393 (27393|4,27457|5,27522|6) - move to 00:27:45700:43:909 (43909|3,43909|5,43909|1,44102|4,44102|0,44102|2,44102|6) - make it reverse pattern like the 4 notes should be first then the 3 notes should be the second01:24:296 (84296|5,84360|6,84425|5) - move to 01:24:36001:24:296 (84296|5,84360|6,84425|5,87264|5,87264|6,87264|1,87264|0,87457|1,87457|3,87457|5) - change pattern since the next one will be the same.

First is concistency : indeed everynotes have a flow and you add 2 3 4 5 etc notes for a specific same sound as an example in HD diff00:42:554 (42554|6,42554|4) - this is 2 notes because it's a snare sound 00:50:296 (50296|4) - ^ this is the same sound but this one is only 1 note ? eh ? it should be the same amount ^ and that's how you make something consistent , you decide the number of note for kick snare hat etc and stick with them until the endnote that : the cymbal sound is counted often as One more note also LN realese didn't count as a note but the start of them yes , so a snare could be 1 LN + 1 Simple if you choose Snare = 2 notes

Eternalie wrote:

Hi there Resunyan

hope it will help :3

Collumn 7K = 1/2/3/4/5/6/7

Before going let's give some tipsu~

First is concistency : indeed everynotes have a flow and you add 2 3 4 5 etc notes for a specific same sound as an example in HD diff00:42:554 (42554|6,42554|4) - this is 2 notes because it's a snare sound 00:50:296 (50296|4) - ^ this is the same sound but this one is only 1 note ? eh ? it should be the same amount ^ and that's how you make something consistent , you decide the number of note for kick snare hat etc and stick with them until the endnote that : the cymbal sound is counted often as One more note also LN realese didn't count as a note but the start of them yes , so a snare could be 1 LN + 1 Simple if you choose Snare = 2 notes

4K = |1|2|3|4|

In general, I will mod based on these considerations ♪(^∇^*)( X ) I will not take this into consideration when modding( √ ) I will take this into consideration when modding( ? ) I might unconsciously take this into consideration when moddingPitch Agreement / Relevancy : ( X )Hand Balancing : ( √ )(Consistent) Patterning : ( √ )Possibility of Long Notes Abuse : ( √ )Suggestions / Opinion only : ( √ )

4K = |1|2|3|4|

In general, I will mod based on these considerations ♪(^∇^*)( X ) I will not take this into consideration when modding( √ ) I will take this into consideration when modding( ? ) I might unconsciously take this into consideration when moddingPitch Agreement / Relevancy : ( X )Hand Balancing : ( √ )(Consistent) Patterning : ( √ )Possibility of Long Notes Abuse : ( √ )Suggestions / Opinion only : ( √ )

~ Suggesting to change the bitrate to 128 of the mp3 for the less effort on downloading. ~ BG used is okay and suitable with the song. ~ Also suggesting to get some custom hitsounds. Contact LordRaika for hitsound assistant.

[EZ]

Overall, the note arrangements are inconsistency. Suggesting to remap with pitch relevancy, symmetrical pattern and avoid mapping 1/4 notes and don't put too much 1/2 notes in EZ diff. Just average 1/1 and 1/2 notes are recommended. Review back the ranked maps on EZ diff if you need help on making the diff.

[kif's NM]

Pretty decent arrangement. Still not following pitch relevancy but acceptable. Pointing out some suggestions on this diff ;

~ 01:05:780 (65780|4) - Lane 5 to achieve symmetrical with note on the Lane 1.~ 01:18:554 (78554|4,78941|2,79135|5,79328|4,79522|1,79715|2,79909|5,80102|4,80489|2,80683|5,80876|4,81070|1,81264|2,81457|5,81651|4) - Avoid using the same pattern over 2 measure lines. Diversify them based on your creativity.

~ 01:27:844 (87844|2) - This LN should ends in 01:29:780 - .

[HD]

Neat arrangement. Just pointing out some suggestions on this diff ;

~ 00:02:489 (2489|2) - Lane 3 to achieve symmetry between Lane 0 and 6.~ 00:03:651 (3651|3) - I would like to avoid this note placed before the note ahead because it's in early part. But, if you think that it isn't, just keep as it is. Up to you.

~ 00:05:780 (5780|1,5780|0,5973|1,5973|0,6167|0,6167|1) - Avoid using only one hand on these important music sounds. Use both to achieve hand balancing notes. The pattern creativity is up to you.

~ 00:33:844 (33844|3,33844|4,34038|3,34038|2) - Try not to arrange and relate these notes with 00:33:651 (33651|4,33651|5) - these notes because the music sounds used are not the same. Try to rearrange them and relate to 00:34:231 (34231|0,34231|6) - these notes.

~ 00:34:812 (34812|1,34812|5) - Doesn't suit well on LN ends with the current music sound. Extend the LN to 00:35:199 - .~ 00:39:651 - Add 2 notes on this section. Arrange them on your preference.