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en-usCopyright 2015 AOL, Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://www.joystiq.com/2013/07/08/jamsouls-jumps-from-xblig-to-pc-pick-it-up-and-play-with-friend/http://www.joystiq.com/2013/07/08/jamsouls-jumps-from-xblig-to-pc-pick-it-up-and-play-with-friend/http://www.joystiq.com/2013/07/08/jamsouls-jumps-from-xblig-to-pc-pick-it-up-and-play-with-friend/#commentsJamsouls, the 2D multiplayer arcade game previously launched on XBLIG, is out now on Windows via Desura. It's available for $2.39 on Desura, or $1 (80 MSP) on XBLIG.

Jamsouls comes from the development duo at Chromatic Dream. In May, co-founder Pierrick Cheminade told Joystiq the game was inspired by classic arcade titles Bomberman and Joust, and that each character featured a vivid personality.

"You can give a group of friends Jamsouls and within a few seconds they will be having lots of fun," Cheminade said. "The diversity of game modes we have included provide variety and ensure they continue playing for the rest of the evening."

Jamsouls is up for a bid on Steam Greenlight. We're hopeful for it there: Dreams do come true, even Chromatic ones.

Permalink | Email this | Comments]]>chromatic-dreamdesuraIndiejamsoulspcSTEAMMon, 08 Jul 2013 16:00:00 ESThttp://www.joystiq.com/2013/05/22/the-joystiq-indie-pitch-jamsouls/http://www.joystiq.com/2013/05/22/the-joystiq-indie-pitch-jamsouls/http://www.joystiq.com/2013/05/22/the-joystiq-indie-pitch-jamsouls/#commentsIt's not that there are too many indie games; it's that there aren't enough hours in a day to play all of them. The Joystiq Indie Pitch curates the best indies to play now and watch out for in the future.

What's your game called and what's it about?

Our game is called Jamsouls. We took inspiration from the famous tale of Pandora's Box to create crazy battles between naughty evil creatures in a vivid and colourful arena!

How have sales and visibility been on XBLIG? Is $1 a good price point for Jamsouls?

XBLIG has poor visibility compared to other games featured on the Xbox Marketplace. We feel that the platform is dying slowly, and that Microsoft is not really interested in this indie scene anymore, which is a shame.

We chose the price of $1 because we wanted the game to have maximum exposure. The price of 80 points is very reasonable for anyone wanting to try the game out.