martes, 8 de julio de 2014

Games Workshop has launched a new series of books and campaign supplements under the name of Sanctus Reach. Some of the illustrations I´ve been doing for them during the last year will be used as a cover so... more Warhammer 40k to come, fellas!Lads, the Red Waaagh is here!

lunes, 26 de mayo de 2014

This will be the front cover to "Silbhe's journey" (El viaje de Silbhe), the upcoming novel from spanish writer Miguel Molines that will hit the shelves very soon. Lot of fun with this piece as Miguel gave me some freedom to design Silbhe´s outfit so I could experiment with the materials a bit.

miércoles, 12 de marzo de 2014

Battle for the Wall 2014 is happening this weekend (March15th-16th) in Madrid. I´ll assist as a guest artist to sign cards, drawing doodles,selling prints (these ones included) and hanging out with all of you fellas.
Just for participating, each participant will get a set of cards I personally painted for this year´s tournament, among other prices.
Hope to see you!

sábado, 22 de febrero de 2014

ENG- Hi everyone! Times are changing so we are moving to other social networks.
I start up a new TUMBLR where I´ll upload new and old contents. So if you are on that platform too, please help me to spread the word around and follow me! Many thanks!

miércoles, 19 de febrero de 2014

ENG-"The night is dark and full of terrors... but the fire burns them all away"Again the Red Witch Melisandre from the Song of Fire and Ice´s books. This time it was a private commission from Rebeca Perez and here you have some of the stuff she printed out with my illustration.Thanks for the picture guys!

sábado, 9 de noviembre de 2013

ENG-This is part of a workshop I did for ImagineFX (issue 91) a year ago. I just realized I never shared the step by step with you, so there you go!
I´d say I´ve completely changed my technique within the last few months, but despite that fact. You still may find this tutorial useful and pick some tricks from it. If so, please help yoursef and do not hesitate to sharing it with your friends!

ENG- Well, so after reading the chapter from The Return of the King that features this scene, I started sketching a few ideas, trying to find a dynamic pose that features Eowyn as a main point of interest. I keep everything quite loosed as I won´t keep any of this when I paint it up.

ENG-After multiplying the line layer, I painted a gradient to ged rid of the white canvas. Again, despite these colors won´t be definitive, they are a good sample of which color palette I´m going with.

ENG-In a figure portrait such as this, face will probably be your main point of interest. So I try to, somehow, lead all the elements in scene up to that point. You can use either shapes and edges or contrasts to that purpose.

ENG-Once I´m happy enough with her face, I keep painting up her outfit. I try to pay attention to how light interacts with each material. Metal bits will have highlights and shadows while in her robes, contrasts won´t be that much obvious. I keep improving the values lighting the background and detailing her silhouette.

ENG- For the floor, I use a mix of photo texture in soft light mode and a grass-shaped brush to create some nice textures. Also, I painted some elements such as the dead horse and the shield with the Rohan coat of arms on it to make some reference to the book story behind.

ENG-Time to detail the armor. I add some cool texture and golden trims to make the design more credible. details are always great, but will have make sure you don´t get lost into them without having some overall consistency, otherwise your painting would became cheesy. Think of the painting as a whole!

ENG-To paint the sword blade I use the polygonal lasso tool to make it sharp. Then is just about painting and blending the colours along the shape. The Nazgul in the background is another important element, not only for the story, but for the composition. I try to keep it contrast low, though, as I don´t want it to compete with the main figure.

ENG-For the sky I kept a flat texture that helped the main figure to pop out. In your painting you have to find a nice balance of everything: contrast, colors and of course textures. I have noisy textures in all the lower part and the figure seemed to grab enough attention. Therefore I didn´t want the sky to take that much notoriety.

ENG-In the last steps I keep adding some more details trying to get some textures right. I remember the hair took me quite a lot as I wanted it to look soft. There are some elements such as hair, dust or robes that can help you out to make your painting more dynamic. Play around with them until you get a correct effect.

ENG-Last tweaks were with soft and overlight layers. I tried to enhance the light effect of the god ray coming from the right hand. That makes the scene to look more epic and romantic, as in the classic oil paintings.

1- I started off with a line sketch of a few generic Space Marines in battle. I wasn´t sure of any elements in the background, just wanted a main one holding a bolt and then a couple of the opposite army lying on the floor.

2- I quickly painted a few tones to set up a colour palette and a main source of light. I quite like to blur the whole image before painting up everything to create some mood and not get distracted by so many brush stockes going on.

6-That was a regret. I wanted to give the same importance to both armies but things seemed not to go in the right direction. Moreover, I couldn´t see any relation between the guy with the flamethrower and the one one in the background who was aiming at him. I just decided to turn his head so they both would be facing each other. I started thinking of adding some flames to light the background and increase the contrast.

7. The scene wasn´t still quite equal for both armies as the green army seemed to have some advantage. I decided to make things a bit more difficult for them and paint some sort of badass war machine in the background that act as a secondary focal point as well. I keep him with low contrast to keep it far off the viewer.

8. Time now for the background, I tried to keep the upper part quite simple as I felt there was too much going on. The secondary sources of light helped to decrease the contrast and simplify some information in the background.

miércoles, 18 de septiembre de 2013

I´m so happy to show my first illustration for Games Workshop for a Warhammer 40k codex supplement under art direction of Darius Hinks.

I painted this one back in June while working full time as a concept artist in a videogame studio. I reccon I was bussy as hell, but in a sense, painting this was kind of relieving as I did it as if it were for myself. Furthermore, I tried to apply all the skills I had developped painting mech stuff for the studio during the previous months. Overall, I learned a lot out of it and it turned out to be such a enjoyable commission. Stay tunned because there will be more to come.

For the Warhammer fans and geeks: Sons of Horus figting Emperor´s Childrens, both becoming Chaos.

sábado, 14 de septiembre de 2013

ENG- So as I saw this image on internet, I guess it´s okay for me to show it here.This is some sort of Elf Trouvadour I painted for new Cryptozoic´s online game Hex, a trading card game that features different weird races in a fantastic and hostile world.

domingo, 7 de julio de 2013

ENG-My cousin starts off his carrear as a composer with Land of the Wise, a symponic poem for Orchestra which has been also adapted for Wind Band. The story behind the music tells us about the 7 wise men and their discussion about who the wisest one of all would be while it bring us trough different moments: the dawn, the monastery, the arrival of the wises and the discussion.
I am so excited since this project began, so I decided to help out my cousin by painting this sort of cover for the score he asked me to do long time ago. I'm really looking forward to hearing the final piece and, who knows, watching it being played by an actual orchestra. That would be awesome!

sábado, 4 de mayo de 2013

It´s been a long time without posting anything. I recently moved to Liverpool, where I will be working for the next few months as a concept artist at Magenta Studio. It takes most part of the day so I barely have time to do anything else. However, once a week I'm attending life drawing workshops where I´m taking up old habits with no purpose but having fun. These are some bits of what I did the last week. I felt like drawing caricatures ;D