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The 16 questions from the last recruitment thread, reposted for future reference:

Spoiler

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1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
D&D 3.5

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
The Diablo 2 setting and storyline.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
1-3 additional players. I may contact those who didn't make the cut now if/when we get more dropouts.

6. How much gold or other starting funds will the characters begin with?
WBL for ECL 9. Update: But you may not spend more than 10k on any single magic item. This is a quest-related restriction, which should be loosened soonTM.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want?
Indeed I do. Entrants will become members of a preexisting party, which should be kept in mind for purposes of avoiding role overlap. Currently, we have:

Frontline-types should be the obvious additions, but don't feel completely restrained.
However, as this is about as pure a hack and slash as it gets, characters that focus on diplomacy, stealth, or other such areas may find themselves out of place.
Emulating the D2 classes is not necessary, but encouraged for reasons of fun and nostalgia.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
The setting consists of humans only. We can work out the refluffing of other medium-sized, LA +0, humanoid-shaped if there is a particular racial feature you are after.

9. By what method should Players generate their attributes/ability scores and Hit Points?
32 point buy, max HP for your HD at all levels. (The max HP rule does not apply to non-players. The players are substantially tougher than others in the world.)

10. Does your game use alignment? What are your restrictions, if so?
Write down an alignment for the purposes of how stuff like Holy Word affects you. Otherwise, hardly important.

11. Do you allow multi-classing, or have any particular rules in regards to it?
Multiclassing is allowed and does not incur XP penalties. Fractional base bonuses (from Unearthed Arcana) are in use, the initial +2 for taking a class with a good save only counted once.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
I will roll Spot checks, Listen checks and such things that may have to be secret, as well as rolls of the "everyone roll initiative and a fort save" type to save time. Everything else, you do, including if you want to actively spot or somesuch.
We use the forum roller, either in the OoC thread, or in spoilers in the IC thread, as more appropriate.

13. Are there any homebrewed or optional/variant rules that your Players should know about?
Several, including those we have accumulated during the last two years.

Death is not permanent, you are revived in town if you die. Death, however, causes you to lose 50% of the XP you have gathered towards your next level-up. It will take a few minutes to run back to your teammates (unless they pop open a Town Portal), which means you will probably miss the rest of the encounter. There is no plausible explanation for this.

You will be expected to keep track of your carrying capacity. Gold, however, is weightless.

Teleportation spells and effect with a range longer than your line of sight are banned.

All intelligent creatures know the human tongue.

Treasure is relatively random.

Traits are allowed.

The feat gaining progression is sped up, so you gain a feat at every odd-numbered level (level 1, 3, 5, 7, 9, etc.). In turn, Flaws are not allowed.

Energy Drain does not threaten you with level loss. If you fail your save to remove a negative level that would normally threaten to turn into permanent level loss, the negative level has its duration changed to "permanent" instead.

Mobs (DMG2) are used to represent masses of creatures, with the changes outlined in this post.

Rather than using the values given on the Factotum class table, Factotums have a number of IP equal to (Factotum Level/2) + (Int Mod/2). For the price of a feat, levels in any one class (or PrC) stack with your Factotum level for the purposes of calculating your number of IP. Font of Inspiration is not allowed.

Players can take two feats to change the casting stat of a class. One feat for bonus spells and minimum casting stat, another for save DCs and minimum casting stat. You can take one, can take both, either would get you the minimum casting stat required to cast spells of a certain level.

The skills Spellcraft and Psicraft are merged into one skill, Spellcraft. The skills Use Magic Device and Use Psionic Device are merged into one skill, Use Magic Device. Any class that has one of the merged skills on its class skill list has the combined skill (for example, Psions have the new Spellcraft on their class skill list).

Mobility allows you to tumble at full speed without penalty.

Spring Attack allows you to take a standard action in the middle of the move, rather than just an attack (similar to flyby attack).

Group initiative is used. Initiative is rolled for all combatants, the side with the highest average begins. Characters act in the order in which they desire (which usually means ASAP!).

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
No, it is not required. You are for some reason in a place called the Rogue Encampment. You have heard a band of heroes is planning to reclaim the fallen Rogue Monastery from the demonic invasion, and you are eager to join.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
It wouldn't be Diablo 2 if it wasn't 99% hack & slash.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
All WotC D&D 3.5 material is available, including Dragon Magazine. However, I do not have access to every book or magazine out there, so you may have to find a way to show it to me if I don't have it.
Homebrew is allowed as well. But. I ask you to not submit multiple character-incompatible bits of homebrew at a time (such as, say, two base classes you haven't decided which one you'd rather want) for review. In other words, decide what bits of homebrew you really want, and I will give that brew serious consideration.
When it comes to homebrew, I tend to like class fixes and proper presentation. I tend to be irritated by sloppy wording.

Some additional ones, because just 16 aren't enough:

Spoiler

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This sounds cool, but I have never played Diablo 2. Can I join?
If you actually want to, sure!

Are we going to be following the Diablo 2 storyline?
For the most part, yes. I have thrown out the quests from the game, and the players have tackled them. If you want to go somewhere else, skip quests, or kill a critical NPC, I'm not going to stop you, but so far, the pre-existing players have not shown a lot of initiative when it comes to that.

What is the power level of this game?
We have two competent Tier 3ish characters, and one reined-in Tier 1 character. Whatever your character does, it should be competent when it comes to doing it.

Do you intend to go through the entire Diablo 2 storyline?
Yes.
Realize this when you apply. We're in it for the long haul.

How often do you expect us to post?
"Daily" when in combat, which is most of the time.
By "daily", I mean that if we have been waiting on your turn for 24 hours, I reserve the right to put your character on autopilot to finish the round. Which A) I don't like doing, B) is boring for everyone, and C) deprives you of good-attendance bonus XP I hand out at the end of encounters.

Re: Diablo 2 - The hack and slash game. [OoC3]

Gerrin reporting for duty. Note that my sheet suffered a partial wipe. I currently have no earthly idea how much gold I had, or what recitations I had. Considering that they look to be lost, I filled in new recitations, and I think there's at least one post in the old thread that had how much gold I have.

Oh, also lost my languages.

Edit: found my gold value.

Last edited by Tavar; 2012-04-09 at 11:04 PM.

He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune

Re: Diablo 2 - The hack and slash game. [OoC3]

I suppose Tatsuhiro will go for a rather pretentious purple. Between you and me, I don't even think that's his real name, he just thinks it sounds exotic. I'd call him a poser, but he really does have a lot of draconic blood in his veins, and he really is good at the few things he does, so I suppose he gets a pass.

I was about to ask how we were going to be introduced, but I just checked the IC thread. Expect a post there shortly. ;)

Re: Diablo 2 - The hack and slash game. [OoC3]

Glad to be here.

Fjodin's a real salt of the earth type dwarf, so I'll go with Bold Grey.

Edit - I didnt think you'd be taking three of us in from the recruitment thread and had somewhat tailored my Stances to only having 3 castery types with me. Would you mind if I swapped them out for Martial Spirit and Leading the Charge?

Also, does the fractional BAB/Save thing apply to PrC's? Might be easier to simply ask someone to double check my Saves (pretty sure I'm OK on BAB) to see if I have them correct.

Edit 2 - Any thoughts on what the best way to represent the random generation of my granted manuevers might be? I'll make sure I put something in my future posts listing which of my maneuvers are currently "readied".

Re: Diablo 2 - The hack and slash game. [OoC3]

Originally Posted by Diarmuid

Edit 2 - Any thoughts on what the best way to represent the random generation of my granted manuevers might be? I'll make sure I put something in my future posts listing which of my maneuvers are currently "readied".

Roll in OOC 1d5, 1d4, 1d3, etc. Numbers correspond to readied manuvers from top down on your sheet?

Re: Diablo 2 - The hack and slash game. [OoC3]

Just for the record, if anyone wants any spells cast on them, feel free to buy the scrolls. Assuming we're not in combat, I can cast anything you have for me to cast whenever you want it. Enlarge Person scroll is only 25GP, for example.

Re: Diablo 2 - The hack and slash game. [OoC3]

Problem with 25gp scrolls is the CL1 for durations and whatnot. GMW would be very nice, but I spent almost all of my WBL for char gen so I'd only be able to afford 1 of those atm.

Is there any limit beyond the 10k per item limit on what can be purchased at the encampment? Is it limited to only DMG, or are other sources like MiC "stocked"?

Edit - I may pick up some Oil of Bless Weapon if those are available. Damage output isnt high enough to be able to ignore DR at this point, but that's one of the hurdles with being more defensively minded.

Re: Diablo 2 - The hack and slash game. [OoC3]

Oh, yeah, I didn't mean scrolls for GMW. I can replenish a third level slot for 5000 gp. So if two people want a GMW I can do that for 2,500 gp (5k split between the two who want it). Or if three want it, I can do that for 3,333 each.

Also, I know you guys are poor at the moment (so am I), and thats ok because I don't get another 3rd level slot til level 11. Which, conveniently, will give me a CL of 12 for that +3.

Re: Diablo 2 - The hack and slash game. [OoC3]

Some IC response might actually be in order here. Some words were said that don't deserve to be ignored.

Originally Posted by Koury

Oh, yeah, I didn't mean scrolls for GMW. I can replenish a third level slot for 5000 gp. So if two people want a GMW I can do that for 2,500 gp (5k split between the two who want it). Or if three want it, I can do that for 3,333 each.

Ummh, 3rd level PoPs are 9000GP.

Have you been buying them for 5000?

Originally Posted by Diarmuid

Edit - I didnt think you'd be taking three of us in from the recruitment thread and had somewhat tailored my Stances to only having 3 castery types with me. Would you mind if I swapped them out for Martial Spirit and Leading the Charge?

Go right ahead. Some synchronization with the other members is to be expected.

Also, does the fractional BAB/Save thing apply to PrC's? Might be easier to simply ask someone to double check my Saves (pretty sure I'm OK on BAB) to see if I have them correct.

Re: Diablo 2 - The hack and slash game. [OoC3]

Nope, it's "our turn". First come first serve unless you have a reason you want to delay behind another party member.

I think I'll be dropping a Wind Wall to shield us from the archers since I don't have any healing to do yet.

Any objections? I think it only really screws over Rausdower, but I'm guessing it's probably worth it. I could put it right through the middle of the mobs which should shield us but still allow Sern to hit them.

Re: Diablo 2 - The hack and slash game. [OoC3]

Many apologies for my lack of posts - I wasn't getting updates about posts in the IC thread. I've fixed that now. I'd meant to grant everyone "Endure Elements" before we left, can we assume that happened, or should I wait for some more opportune time after this combat?