Do I need to use SteamWorks in my game to have it on steam? The website talks about it however it does not state it is necessary so I am asking if it is.
I am not asking how to do it I'm asking if I ...

I'm developer from Russia and I recently passed Steam Greenlight.
Now I'm stuck on the Valve program enrollment phase. From what I've seen in the Valve forms, it is not necessary to create a company, ...

Say that I spend 6-12 months working on a game, submit it to Steam, XBLA, and PSN and I get rejected. Does that mean I just wasted 6-12 months for nothing? Seems like a really big risk in my opinion.
...

I'm about to start a sandbox project game for Steam, so modifications are important - before I begin, how do I allow people to create mods for the game through the Steam Workshop? I've looked but I've ...

I'm making a map for Counter Strike: Global Offensive, but I am having this issue with a part of the map. One of my brushes is weird and see-through in game.
I have no clue what is causing it or how ...

My goal is to create a mod framework for Unity that will easily integrate with the Steam Workshop similar to how it's done for the Cities Skylines. I've created a lot already but I've reached a point ...

I'm currently having difficulties with a very simple launcher application that's intended to display a webpage and have some buttons to launch a game. When you click a link inside of the launcher it ...

I've been working on a little game, (which is nowhere near completion) and wanted to know, that when I'm finished, if I would be able to release it onto Steam without having to get it Greenlit.
The ...

I have a basic game that I want to eventually turn into something better. The game is all Java as of right now, but I want to implement the Steamworks SDK into my game (so it can have achievements, ...

We're trying to figure out how to fetch a list of all games and DLC owned by a Steam user using that user's Steam ID.
There is a method for fetching a list of games for an account by using the Steam ...

Someone made a suite of GMod/SFM models available for free for people making games and videos in GMod and SFM. These are of type .dmx, .dx80.vtx, .dx90.vtx, .mdl, .phy, .sw.vtx, .vvd, .vmt, and .vtf. ...

Me and a couple of my friends are planning on trying to make a source mod, but we can't figure out how to tell what game to use as a base. We hope to make a totally different game with it, and aren't ...

Let's assume that I can pick a fairly decent game, build it, and finish it with sufficient chrome plating; let's also assume that I can market it myself to some extent, through my own website.
What ...

I haven't posted here before but I came across a problem, when I save a map in Hammer as .bsp it ends up being over 10x bigger than all of the source files put together. I found the source for one map ...

I am working on the server plugin for TF2. I need it for getting some stats from game (no hacking and cheating). My problem: I got message "No valid signature found..." while testing my plugin. But I ...

I'm making a small spreadsheet that tracks the amount of kills my wrench's eaten over time in TF2. So far I've been manually copy pasting fields from the TF2 window, but hey, Steam does have some API ...

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...

I am developing a gaming control panel and that uses Rcon.jar to fetch data from gaming server.
the code to use it written as below
public static String rconExecute(String rcon, String command, int ...

We are in Pre-alpha stage of a game development project and haven´t yet got reply from Valve about how it works to distribute through Steam. We need this information to do a business model with all ...