This is a large (around thirty room) level set I built to test out some of my ideas for a larger project. It has a different gameplay style than anything I've ever created before, empathizing exploration with a small amount of backtracking and some optional areas. The "password" system I talked about in the other thread is included. It works because progression is tied to item collection.

Deadwater is balanced for YASM and its inventory system. It will run in Editor Plus, but not as intended.

It comes with another soundtrack, which you may or may not wish to use.

Interesting concept, in a way it's similar to what I've been working on with Spelunky Natural. I found it a little confusing though. I got as far as the sticky gloves and then wasn't really sure what to do next.

BTW, you might want to reconsider using zipx, I'm not sure how many people can open that. I was able to, but I had to update my compression software first.

Interesting concept, in a way it's similar to what I've been working on with Spelunky Natural. I found it a little confusing though. I got as far as the sticky gloves and then wasn't really sure what to do next.

The next area is on the other side of the tree in the second room of the Shrine. The gloves are required to access it.

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BTW, you might want to reconsider using zipx, I'm not sure how many people can open that. I was able to, but I had to update my compression software first.