What a journey it has been! Way back in the summer of 2013, I spent a good portion of my train commutes to and from Nixxes Software putting together a little prototype called “Station”, which let you connect blue spheres to white capsules that if you squinted really hard somewhat resembled the modules of space station.

Where most of my prototypes end up in a folder on a backup drive which I’ve lovingly named “Where game ideas go to die”, I somehow kept getting drawn back to Station and kept working on it throughout 2014 and 2015. As the prototype slowly evolved to something that more closely resembled an actual game, it became the linchpin of a bigger plan: the launch of my own studio! Codalyn was founded on August 1, 2015 and exactly one year later, working at the studio became my full-time job.

Stable Orbit launched on Steam Early Access in the fall of 2016 and after a full year of extensive development, with lots and lots of great feedback from the community, the game is finally ready for it’s true maiden voyage. How cool is that?

Thanks to the fine folks at Green Man Gaming, to the friends who were all okay with me not meeting them because I was too busy working on Stable Orbit, to my lovely family and, of course, most of all to all the players of Stable Orbit who helped make it the game it is today with their wonderful feedback!