About This Game

This is a stand alone mod and does not require SDK BASE or any other dependency such as HL2. It will run on it's own.

NEOTOKYO° is a multi-player first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.

NEOTOKYO° takes place about 30-40 years from now in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese military to engage in offensive actions outside of the country) leads to an attempted military coup by members of Japan's armed forces (GSDF). The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's National Security Forces (NSF) called GROUP SIX. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumors of a rogue element of the GSDF Special Forces (JINRAI) maneuvering for a second coup attempt. These JINRAI are Special Operations Group 43 (SOG43), fierce nationalist loyal to their love of country, and a desire to put Japan back into a position of strength and power.

Is it original? Yes.Is it fun? Yes.Is it at all clunky? Maybe a little.

I'm keeping it short: NeoTokyo is an amazing mod with a great concept, and it has a killer sountrack to boot. I feel like it could incorporate a few more elements of the Counter-Strike series, but even as it is, it's a solid mod.

A guy used his mic and yelled "HULLO, I'M AN 89 YEAR OLD CHINESE MAN PLAYING VIDEO GAMES".A little prepubescent kid, no older than 9, got onto the mic to tell him to shut up.The guy then replied "SHUT UP YOU LITTLE KID, NEOTOKYO IS MUCH TOO VILOENT FOR YOU", before laughing harder than Santa Clause having a stroke.

So, one usual Saturday I woke up and started steam. Found this on the on the recommendation page and it was free and I was like meh, let me give it a shot! Downloaded it, not being very interested in futuristic games. Started the game and went wow, 10 servers and only one with acctual players. Still clicked and played and was I wrong, this is an epic game(mod :P)!

Played my first whole round and died instanly and got a team kill by mistake! Well, said sorry and he forgave me(Who knew you could plant a C4 and send someone on your team flying. Then found it fun and went to top of the score-board on the second round! Everybody was having fun untill a Russsian guy and a 7 year old Russian kid joined. You're probably thinking that everybody ragequit cause of their utter stupidity but no! These other guys trying to help us where saying there on the roof, or go right basically being helpful but the Russian guy started saying shut shut shut up in a wierd accent (I recorded but Fraps wanted to be a ♥♥♥♥♥!) So that guy and the kid started begging me not to call the admin cause I was gunna send the video to him, they are lucky Fraps stopped!) I hope that these guys don't make a fuss next time but today when I joined the same server (only server), people went like, dude did you upload the video, so I told them about how recording stopped 20 second later but they were still saying it was nice of me to shut those 2 up!

Now, never say there is less space in the maps, too narrow or something. You'll get a response like :"Go Play CS!" (This isn't hatred towards CS, just that the NT community don't like players asking why it's not like CS! (The game isn't based on CS!)

Now to end this!Community: 10/10, nice and tactical in-game and fun to talk to!Game: 9/10 , No reason to not give 10/10 but you just feel it doesn't deserve 10/10, no game does to be honest!Weapons: 10/10 I love the way the weapon choosing system works! You get kills and more weapons unlock, now you might say "Wait' isn't that just stupid to let newbs get bad weps and pros get good ones?". Well no! I can choose a P90(Weapon you get at First) and get a kill on a pro with some high level weapon easily and you mostly unlock snipers and low profile silent but low powered guns but doesn't mean they are bad, someimes it is really important to have low powered but low profile(silent) ones!In-game Music: 9/10, pretty good, get's you pumped up!

Cons: I wish more people would play this and would be great to see some sort of a competition so more players join in to play! Please don't add hats or buyable stuff but let's say a fee of .50 Euro is okay if you want to join the competetion!

One of the best sci-fi first person shooters out there. Being made in the source engine used for Half-Life 2, it does show it's age. But for it's limitations, it is not a bad looking game. The gameplay is solid, using elements from Counter Strike as well as incorporating a lean feature. The mechanics that add a dynamic element to the gameplay is the classes, and their individual features. Besides the obvious "scout is quick with low health, assault is balanced, support is slow and armored", vision is key. The scout class has night vision, assault has motion sensitive vision, and support has thermal vision. Why are these here, you might ask. Well, it has a dark atmosphere, support has smoke grenades paired with thermal vision and two of the three classes can activate camoflage, hence the motion sensitive vision.Combine all of this with maps designed with realism in mind, original firearms that don't break physics laws, this is easily on of my top games.

It's difficult to figure out where to start on NEOTOKYO, so I'll say this right up front: NEOTOKYO is--in my humble opinion--one of the single greatest achievements in videogames, and a true masterpiece right up there with the likes of Catacomb 3-D, Wasteland, Pathologic, etc. Now, I've been playing videogames 40 hours a week for the past decade and a half, so at the risk of hubris I'd say I'm well qualified to make such a claim. The hard part is substantiating it.

So why is that? In short, NEOTOKYO is a wonderful marriage of art and craft: it combines the disparate elements of Japanese cyberpunk with high-impact tactical shooters and does so with such flair and polish that I've never once seen before. Consequentially, it maintains a duality between its inspirations and must be judged on both the quality of the gameplay, and the world that it inhabits. You'll often hear the term "Ghost in the Shell meets Counter-Strike" bandied about, and while such a phrase is no doubt accurate I think it sells the game short.

As a game, NEOTOKYO has many superficial similarities to Counter-Strike: it's a round-based objective-oriented FPS without respawns and a heavy emphasis on teamwork wherein the player picks their loadout at the beginning of each round. That may sound like derivative-going-on-copyright-infringement, but just as there's more than one way to skin a cat there's more than one way to make a high-lethality team game. Unlike Counter-Strike and its clones where terrorists must plant and defend a bomb, the goal in NEOTOKYO is to recover a neutral item 'ghost' from the center of the map and escort it to the enemy spawn. This is further complicated by the fact that the 'ghost' will provide what's effectively wallhack to whoever has it equipped, at the cost of being unable to defend themselves and lit up on the enemy HUD. The effect is profound. Where Counter-Strike is strategic zone control in a very simple, small scale environment; NEOTOKYO is about successfully navigating a very large labyrinth and either escaping with the ghost or eradicating the enemy team before they can. The maps are suitably large and full of various nooks and crannies, which makes the CS style of covering all approaches and knowing exactly where the enemy is coming from impossible. Instead, it's about keeping close to your teammates, keeping alert and either outmaneuvering or ambushing your foesprey. Situational awareness is the name of the game, and you must at all times be aware of every approach all the while being careful not to expose yourself to enemy fire. It's tense and immersive in a way that is difficult to put into words, but suffice to say I have no doubt that the games' best players are the sort that can catch flies with chopsticks.

But that's not all; there's also a class system. I won't get into the specifics, but here's the broad strokes: there are 3 classes, a light ('recon'), medium ('assault'), and heavy ('support'). Light classes move faster but have less HP/armor, and vice versa. Each class also has a vision mode (NVGs, motion-tracking, thermal), and the ability to cloak or otherwise conceal themselves. Lighter classes cloak for longer, vice versa. Each vision-mode makes tracking your foe easier when they're cloaked, uncloaked, moving, hiding, etc. but weak against the inverse. Thermal can't see cloaked people, night-vision can't see anyone in bright light, and motion-tracking should be self-explanatory. It's all very simple in the abstract, but when you put it into practice in real nuanced environments everything becomes infinitely more complex. It's a lot to take in, and that's only vision! Movement affects timings and map access, and max health (of course) tempers your aggression. Can't go in guns blazing when a stiff breeze is enough to put you in the ground, right? And this all works within the context of your team, necessitating you change your class and loadout whenever possible to maximize your and your team's effectiveness. There's an old tagline from the original Counter-Strike which I think fits better for this game than any other: "Your role affects your team's success. Your team's success affects your role."

So I've talked a lot about to everything leading up to the gunfights, but what about the gunfights themselves? Since I've used Counter-Strike as a reference so far, I'll continue the trend here. The shooting is suitably visceral, the guns have real punch, and you can see some pretty high octane ultra-violence on occasion. The single greatest change is the precision. Weapon accuracy has been uniformly reduced from the genre standard laser beam accuracy, and recoil is a simple random spread that increases with fire. There's no 1-AKs from across the map or recoil patterns to memorize here, there's so much focus on everything leading up the shot that shooting is almost an afterthought. It however, is by no means simplistic and you'll find it easily up to par with the various Call of Battlefield fare that's the current norm. The spray does introduce an element of randomness into firefights, and while death is never cheap, the imprecision will no doubt be frustrating to the sort of people with <100ms reflexes that railgun in Quake Pro duals. Everyone else won't notice after the first 10 min. Finally, instead of the complex economy and money system, loadouts are based on a simple ranking system. After scoring a certain number of points, the next tier is unlocked. It's not earth-shattering, but the choice of primary weapon is a significant consideration. So that's the gameplay, what of the art?

As for the world the gameplay inhabits...it's like nothing else. Not since Mirror's Edge have I seen such a pretty game. The world is fully-realized, the art style is powerful and unique, and I've yet to find a single asset that hasn't been made from scratch. The dev team says that the game was in production for 4 years, and it absolutely shows. This is the kind of quality that can only be seen from a team with the passion to work a second job for free, just for the love of creation. The world is so believable, so incredibly atmospheric just because of this dedication! It's abundantly clear the devs took the time to sit down and think through everything about the world: the logistics, function, architecture, style. It's not just convincing, it feels truly real! The devs say that the game was heavily inspired by the likes of Ghost in the Shell and Akira, and it certainly shows! But more than that, the world isn't just a tribute to the works of their inspirations, but different and its own. It's a world that can exist in tandem with Shirou's and Otomo's, but is neither a pale shadow of nor dependent on theirs.

If you want to see the love put into this product, this absolutely free retail-quality product, just listen to the OST. Only once before have I heard a soundtrack that complements the game so well (Morrowind). I can count on two hands the number of truly great tactical shooters I've played. I can count on one hand the number of truly beautiful games I've played. I cannot think of another truly great game in such a picturesque setting. And that's why NEOTOKYO isn't just "Ghost in the Shell meets Counter-Strike". From there most games would stop, but that's only where NEOTOKYO starts.

A nice fresh breather from all the generic material out and about. It has provided a nice learning curve that has been unlike any other game for me; but I am not implying that we've a totally unique game here. Since it's a mod built on a limited budget there are some aspects that don't seem all that smooth nor polished, but if you're after the gameplay you would simply cease to notice such reduntant worries and enjoy what's right here at your disposal.

As a warning I'd like to point out that this isn't a game like CS or CoD in which you pick up a gun and roll. In other words it's not a game for people with short attention span and childish mentality as it's a rather slow-paced tactical shooter which is really my kind of thing (referring to America's Army 2). Even Recon class with b-hop is unable to make it a quickie.

Soundtrack? Pure gold.Gameplay? Initial reaction will definitely be confusing and it urges intensively to quit and return to other games, but outperform it and you'll be arriving in a place that is actually very enjoyable.

If you're a fan of Ghost in the Shell then this game is highly recommended... Very tactical, hide and seek gameplay. Requires a bit of skill. Not for the casual gamer but a good change of pace from most modern shooters.

Rather dated graphics, but still pretty. There's a community guide on using sweetfx with neotokyo. It's easy and looks amazing. I have a screenshot that you can look at if you're interested in how it looks.

It is EXTREMELY hard. But that's because it's realistic. You will die. ALOT. If you don't like counter strike source. You won't like this.

Some people like this, some don't. But it has friendly fire.

Gameplay is enhanced with a mic. If you don't have one it might be a little hard to communicate with your team. But it's still worth playing.

Unfortunately not played much. There are still full servers here and there. But don't expect thousands of people.

NeoTokyo is a free sourcemod FPS game similar to Counter-Strike that revolves around two teams using teamwork and tactics to defeat eachother. There is one main gamemode in NeoTokyo (Capture the Ghost) which is very similar to Capture the flag in which opposing teams must either eliminate the enemy team entirely, or return the "Ghost" to the allied team's score base. The weapons in the game unlock as you play the game and "rank up" over time from your performance. The game also has a slew of maps to choose from which is quite impressive for a mod with relatively humble beginnings. It has a meager but dedicated community of players from all over the world, and it's quite refreshing to play with people speaking multiple languages and cooperating together. If you can handle the occasional lag that is.

PROS+ Is completely free+ Plays very similarly to Counter-Strike+ Promotes teamwork and skill to win+ Most maps are very detailed and interesting+ Dedicated servers

CONS- Some weapons feel unbalanced- Some maps are very confusing to navigate- Relatively small but dedicated community- As far as i know, updates are very rare- Only has one serious game mode

Bottom LineNeoTokyo is a really fun experience that's free to play with a melting pot of players all working together. The gameplay feels solid and despite only having one mode, can be a lot of fun in small bursts at a time, especially on weekends.

Cons:- Difficult Learning curve.- Small lag spikes- No use of vehicles - that would be awesome ( perks or something like that)

Conclusion:

A very well made game with interesting tactics, however, the use of vehicles would be amazing to add - e.g. the vents in the levels could be used by robots ( its Japan! ANYTHING can happen :) ) The only downside is the slight lag spikes - whether thats my PC or the code i dont care, it still adds tension :D

Your a down on your luck cop, you're called in by the police cheif. He tells you "Some weird weaboo ♥♥♥ made a robot waifu, so many nerds are goning after it, you gotta stop em'." Sent out with a few guns, cloaking system, thermal vision, and a knife you're ready to kill some anime nerds!

I'm only reviewing this because this somehow has gotten "Mixed Reviews". Let me start off and say that it used to be "Very Positive" for very constructive reasons, and it needs to hit that mark again, because this game doesn't deserve it's brief negativity.

The reason people seem to be thumbing this game down is not because of the gameplay or anything. Almost every aspect of this game is amazing, and as I said, this game used to be "Very Positive". The reason why people are thumbing this game down is because of a moment where the community sort of died. There were hardly any players at all, maybe a couple of players in a single server, but that was it. The negative reviewers seemed to have installed this game at a low time for this community. If you want further proof, just check the front page reviews, and you'll see they're all positive and reasons why.However, this was a brief moment and the community is alive again. Now I'm seeing two full servers at once, and maybe a couple of others player alone in another server. It's not particularly a Call Of Duty-level playerbase, but it's certainly just enough to get a game going any time. I started playing Neotokyo again and It has sucked a lot of hours out of my life. Just remember: The community isn't the most living, but don't say a game sucks because of it. It's an excellent free game, without any microtransactions, so downloading it wouldn't hurt your wallet if you happened to find a day where the servers are empty. Thumbing it down because of small playerbase is just silly, because I don't see many people saying Team Fortress Classic or Battlefield 1942 sucks for the same reason. Considering those games are also something you pay for.Oh, and people say it's Counter-Strike with Ghost In The Shell influences, but I prefer to say it's Japanese Cyberpunk Rainbow Six.

I've played 150 hrs of this game and I still can get REAL better though after 20\30 hrs of pure death and punishment for every dumb move I've made I could actually get some real fun from it!Thanks to a strict but great community I'm enjoying this even more; matches require communications and coordination between members, playing smart always pays here!Try it if you want some hardcore FPS that can give you the chills and some tachycardia for the pressure you're welcome to try this!10\10 would waste a month of gaming on this again