Contents

In Outbreak, the player first starts out with no Exoskeleton, an Atlas 45, and 4 frag grenades. They must open doors to get to the Exo Testing Room to obtain the exoskeletons. Most areas of the map have a power switch that needs to be activated in order to turn on the different Exo Upgrades located around the map, which are similar to Perk-a-Colas from Treyarch's Zombie mode. The randomized 3D Printer, which is similar to the Mystery Box from Treyarch's Zombies, has five locations, but only one is active at a time. There are two Upgrade Stations, which are also similar to the Pack-a-Punch Machine from Treyarch's Zombies, that allow weapons to be upgraded up to 20 times (25 upon the easter egg completion). There is also a Decontamination Zone, which will cure players that have been infected by Hosts.

The starting location, located outside the facility. The Courtyard is a quite large and open area, with a bus located in the center of the zone. Zombies spawn from three areas on the rooftops, from three windows and from below the bus. There are two doors in this area that can be opened for 750 credits each, leading to the Administration and the Main Hub.

The Main Hub is the center of the facility. It is a large, circular area with a smaller circular booth in the center. Zombies will fall from the rooftop, and can be chained by making a circle around the middle booth, or go through the booth to entercept the player(s). The Main Hub has three doors, one connecting it to the Courtyard, and two others connecting to the Morgue and the Hold.

The Morgue is a large area, comprised of a small hallway connected to the Main Hub and the Administration, and a larger room, connected to the Exo Testing room. Zombies will spawn from multiple windows here.

The Exo Testing Room is the central part of the map. It contains the exoskeletons for players. It is a large area with catwalks around most of the room. Zombies can be chained by running around the catwalk, but it may be tough with a number of possible entrances and the gap. It is connected to the Morgue and the Hold. In order to obtain the exoskeletons, the player(s) must turn on the power generator near the Morgue entrance. Once done, the security glass will be disabled and the exoskeletons will be available for free.

The Administration is a room located between the Morgue and the Courtyard. It is where the Decontamination Zone can be found, in a corner close to the Courtyard door. The area is rather narrow, and players may easily end up stuck at higher rounds here. Zombies will spawn from multiple windows here.

Located between the Main Hub and the Exo Testing Room, the Holding area is an area with narrow corridors and a larger room with holding cells. It can be accessed from both the Main Hub and the Exo Testing Room. There is also an upper level, which can chain zombies. Zombies will spawn from multiple windows here.

Kahn looks outside, and sees a the second level of a building block in the facility explode.

Kahn: No, all of it!

The scene then switches to Decker, who is helping the Atlas employees evacuate.

Decker: This is a Code 3 evacuation. Remember the drill! Stay together, and try to-

Decker then sees the zombie horde coming toward him.

Decker: Son of a bitch!

Decker then makes a run for his life as the zombies swarm in. The scene shifts to a view of the facility, with explosions across all floors. Zombies are shown running amok, outnumbering the remaining Atlas operatives.

Oz (narrating): No warning... No backup...

A Warbird arrives at the landing zone, but is then attacked by multiple zombies.

Warbird Operator: Approaching the landing zone and-

Oz (narrating): No one left...

Warbird Operator: What the hell!?! Get it off! Get it-AGGGHHHHH!!!

The Warbird then crash-lands as Oz, Lilith, Decker and Kahn arrive for their evacuation.