[quake2] Ideas

Brian Hook wrote:
> 3. This is a pretty major change, but I think integrating a
> scripting language like Lua would be nice. The primary benefit is
> that mods become portable again. I think it could be done
> incrementally as well -- moving leaf functions into Lua and slowly
> move up the call tree until most of the game code is in script.
From a user's standpoint (as opposed to a coder's) I would welcome any
change that would encourage mod-making, especially if they were
cross-platform. However, this looks like it would be a huge project and
potential major nightmare.
Matt