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Insurgency features 22 unique classes (10 Security classes, 11 Insurgency classes, and the VIP class). Though some are very similar, each has different sets of primary and explosive weapons available to them. All classes have access to all available secondary weapons, protective armors, and ammo vests. Each class has 10 supply points that may be used for weapons, attachments, and gear at the start of a match or at a re-supply point.

Specialist - Specialists excel at close quarters combat, though can be very versatile at medium range as well. Their role is to lead the fireteam and act as a pointman. They are equipped with a carbine, pdw, or shotgun and have access to all grenades.

Specialist - The specialist is a very versatile unit and has the ability to quickly adapt to any situation. He is equipped with a select-fire assault rifle, DMR, or PDW, and has access to all grenades.

Recon - The recon class' role is similar to the specialists' role. They are good at close quarters combat, though are more well equipped than the specialists' for medium range. They are equipped with either a carbine or pdw and have access to all grenades.

Scout - The scout's role is very similar to the specialist's role. He is a very versatile unit and has the ability to quickly adapt to any situation. Unlike the specialist, the scout has access to the MP40 (rather than the AKS-74u) and the SKS (rather than the FAL). He is equipped with either a select-fire assault rifle, DMR, or PWD, and has access to all grenades.

Militant - The militant's role is similar to the scout's and specialists' role. They are a very versatile unit in their cell and have the ability to quickly adapt to any situation. Unlike the scout and specialist, militants have access to the TOZ shotgun (rather than a PDW). They are equipped with either a select-fire assault rifle, or DMR, or shotgun, and have access to all grenades.

Rifleman - Riflemen are the backbone of the fireteam. Their role is to provide cover fire to their squadmates. They are equipped with either a select-fire assault rifle or DMR and have limited access to grenades.

Fighter - Fighters are the backbone of the Insurgent cell. Their role is to provide cover fire for those in their band, allowing them to push forward. They are equipped with either a select-fire assault rifle or DMR and have access to all grenades.

Support - The support class' main role is to provide heavy suppressive fire against enemy targets. They are equipped with either an LMG or select-fire assault rifle and have limited access to grenades.

Machine Gunner - The machine gunner's main role is to provide heavy suppressive fire against enemy targets. They are equipped with either an LMG or select-fire assault rifle and have limited access to grenades.

Mid to long range riflemen

Designated Marksman - The DM's role is to supply rapid accurate fire at distances beyond the normal engagement range of the fireteam's riflemen. They are equipped with a DMR, assault rifle, or sniper rifle, normally attached with a telescopic sight, and have access to all grenades.

Sharpshooter - The sharpshooter's role is to supply rapid accurate fire at distances beyond the normal engagement range of the cell's riflemen. They are equipped with either a bolt-action sniper rifle, DMR, or select-fire assault rifle, normally attached with a telescopic sight, and have limited access to grenades.

Sniper - The sniper's role is to eliminate enemy targets from concealed positions or long distances. They are equipped with either a bolt-action sniper rifle or DMR, normally attached with a telescopic sight, and have access to all grenades.

Sniper - The Insurgent sniper's role is very similar to the sharpshooter's role. The sniper's role is to supply rapid accurate fire at distances beyond the normal engagement range of the cell's riflemen. Unlike sharpshooters, snipers do not have access to the AKM select-fire assault rifle. They are equipped with either a bolt-action sniper rifle, DMR, or select-fire assault rifle, normally attached with a telescopic sight, and have limited access to grenades.

Explosives Experts

Breacher - The breacher is an explosives expert whose role is to destroy enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with either a carbine or pdw, and has access to C4 and all grenades.

Sapper - A sapper is soldier responsible for tasks such as laying mines. He is an explosives expert whose role is to destroy enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with a select-fire assault rifle, PDW, or shotgun, and has access to an IED and all grenades.

Engineer - The engineer's role is similar to the breacher's role. The engineer is an explosives expert whose role is to destroy to enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with a pdw or shotgun and has access to C4 and all grenades.

Bomber - The bomber's role is similar to the sapper's role. The bomber is an explosives expert whose role is to destroy to enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with either a select-fire assault rifle, DMR, PDW, or shotgun, and has access to an IED and all grenades.

Demolitions - The demolitionist is an explosives expert whose role is to clear heavily enemy occupied areas and destroy enemy caches. Unlike the breacher and engineer, the demolitions class has access to the AT4 rocket launcher and carbine/assault rifle with the option of mounting an underbarrel grenade launcher. They have access to all grenades.

Striker - The demolitionist is an explosives expert whose role is to clear heavily enemy occupied areas and destroy enemy caches. Surprisingly, he is also the most versatile soldier on the Insurgent team. Unlike the sapper and bomber, the demolitionist has access to the RPG-7 rocket launcher, but he does not have access to shotguns. He is equipped with a select-fire assault rifle, PDW, or DMR, and has access to the RPG-7 rocket launcher, the IED, and all grenades.

Insurgency has several game mechanics that makes the title unique from other first person shooters. Generally speaking, the mechanics of Insurgency are a mixture of arcade-oriented shooters such as Counter-Strike, Call of Duty, Battlefield and more realism-focused games such as the Red Orchestra and ARMA series, but overall, the game's goal is closer to realism. Due to this interesting combination, gameplay involves fast and tactical movement, as eliminating the enemy and capturing objectives are equally important.

Released March 27, 2014, this content update added two maps, four game modes, the FAL assault rifle, the AN-M14 incendiary grenade, two optic attachments, a single player practice mode, updated coop, as well as general updates.

Released December 12, 2014, this unnamed content update added the M45 and M1911 pistols, improvements to Survival gameplay, and other miscellaneous changes. It also includes new night versions of Buhriz and Revolt, as well as gameplay changes to Revolt. New Survival maps Sinjar, Verticality, and Heights have also been included. The full changelist with specific update details can be found here on Steam.

The first reviews for Insurgency were mixed or above average. Insurgency received an average of 75 on Metacritic[2]. Note that there have been significant changes to the game since these reviews were written.

Gamespot gave the game a 7.0 out of 10[3], saying that "intense tactical encounters filled with firefights and flying bodies prove thrilling enough to make it easy to look beyond Insurgency's less impressive visual design. The team dynamic and unique squad system inject something different into the mix too, offering match after match of absorbing cooperative killing that proves good looks aren't everything."

IGN gave the game a 7.5 out of 10[4], saying that "it’s slow, and methodical, and there isn’t a grindable unlock or weapon crate to be found. It attempts to make you think about every step you take and every slight weapon tweak, but the odd hitboxes and frustrating lack of saved loadouts undermines some of the good work."

PC Gamer gave the game a 77 out of 100[5], saying that "there may be prettier and more heavily populated first person shooters, but few reward teamwork as well as Insurgency."