Alright, as I gear up to post TW's Rogues Gallery, I've been combing over my character lists, and there's still quite a few characters I haven't done yet. But it's been a few months since I last touched Fabrica, so I'm feeling a little rough and out of practice.

So! After I complete all of Thunder Woman's enemies, I will be opening up this thread to requests, limited to the good folks of this board. More specific rules will be posted once I am ready, but I thought I'd give you all a little heads up.

Archenemies
Thunder Woman's biggest and most prominent villains, either because they are a particularly continuous threat to her, or because they figure into particularly significant events central to her character (and sometimes, both).

Apotheos
A 19th century British nobleman, adventurer, and archeologist with a bit of a god complex, and as the name implies is trying to achieve literal godhood, possibly with Samantha joining him to form a new pantheon. Poses a threat not just to her as a heroine, but to her very livelihood as an academic and archeologist thanks to being one of the largest donors to NPU and its board of directors, nevermind employing the rival diggers and mercenaries she sometimes has to deal with at international expeditions.

Dominus
An extraterrestrial risen from slavery to become a galactic conqueror, with a racial supremacist streak to him. Problem is, his supposed "master race" is dying off and sterile, and his scouts have identified Thunder Woman as possessing the possible means to reverse this trend. Naturally, this calls for a full blown invasion of Earth when smaller scale attempts to acquire her fail!

Helregin
Rival to Hera as Thunder Woman's primary archrival. Is a really long lived, enigmatic scientist whose conflicts with the heroine are initially little more than him being hired to help other criminals fight back against her, but over time becomes a bit more personal, as when he kidnaps her best friend and turns her into his minion. He seems to be obsessed with the source of her divine powers, which he believes are key to his research into the creation of life.

Hera
While time has tempered some of the more extreme traits of the Hellenistic deities, in Hera's case it's only amplified them. And when Samantha arrives at just the right time to completely undo Hera's plan to supplant the Dodekatheon with her own "Heratheon" and then return to Earth to bring it to heel, she naturally declares the hapless human enemy number one. It's basically Hera's almost relentless onslaught of attacks and schemes that causes Samantha to become Thunder Woman in the first place, and the mad goddess is also responsible for multiple members of the heroine's rogues gallery. Even Apotheos, Helregin, Miranda Iryn, and Nemo Oudeis' presence as some of TW's greatest enemies are all indirect consequences of various actions by Hera.

The Infernal Empress
A hugely powerful, primordial entity that takes the form of a demonic woman. One of the oldest beings in all reality, she controls the literal center of all existence, a group of realities known as the Infernal Realms that encompass all possible hellish, dark, and cthonic realms. Despite this she is not strictly malicious in her encounters with Thunder Woman, appearing to play at some larger, greater game with the heroine that these skirmishes form a part of.

Miranda Iryn
One of the wealthiest, most powerful people on Earth. Initially she seems to come to Newport to clean up the mess left by Derek Duvall's horrific handling of incidents involving attacking Thunder Woman and being exposed for numerous illegal activities, but in truth targets Thunder Woman specifically as part of a plan with a secret government organization that somehow involves Olympus and the Dodekatheon itself.

Nemo Oudeis
The leader of a superhuman mercenary and human trafficking outfit turn host for a primordial nihilistic force imprisoned in this reality by the Dodekatheon and Zeus in particular. After initial encounters with TW he sets off a series of events that coincide with both Miranada Iryn and the Children of Ares' separate schemes against the heroine, culminating in him annihilating an entire borough of Newport, the lowest low point of her career.

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Major Enemies, Part 1
The next step down from the Archenemies, either because they aren't as frequent, as significant a threat, or lack the more personal connection to Thunder Woman, or are often lackies to one or more of the above major villains of Thunder Woman. Still, doesn't mean they can't be the big bad of their own arcs.

Alexsei Mikhailov
An early opponent of Thunder Woman when she sets out to become a more proactive heroine. Poses as a legitimate businessman under a pseudonym, but is actually the pakhan (godfather) of the Newport Bratva ("Brotherhood", aka, Russian Mafia), and a major "thief-in-law" along the east coast.

Deathgrip
Former NPU professor and colleague of Samantha mutated into a serpentine psionic powerhouse after an earthquake at a dig in Delphi exposes him to a concentrated dose of the pent up fumes of the Python, the same fumes that granted the Oracles their prophetic abilities. Eventually ends up as one of many minions of Hera.

Derek Duvall
One of the most powerful men in Newport, the CEO and President of Consumer Advanced Mercantile, the current incarnation of a business founded by his ancestors in Newport, but now owned by one of Miranda Iryn's companies. Another early major enemy of Thunder Woman via involvement with Mikhailov and CAM's project to create cybernetic supercops as a cover for an illegal supersoldier project, which creates Interceptor and Interdictor.

The Enforcer
An ex-CAM employee and anti-extraordinary (general term for superhumans and supernatural beings) bigot who believes that current legislation and laws regulating the activity of heroes and extraordinaries is too lax, and so turns vigilante using stolen experimental gear, and even forms his own heavily bigoted militia group.

The Harbinger
Enigmatic shapeshifting extraterrestrial menace, so named because whatever planet or civilized habitation it visits mysteriously vanishes, as well as any of those who attempt to investigate. Notable in that it nearly killed Thunder Woman and actually killed several heroes that did confront it when it visited Earth. Curiously, Earth is still around, drawing the attention of various alien investigators trying to figure out why Earth was spared.

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Jessica Sinclair
Miranda Iryn's personal assistant, and the person who does most of the actual footwork and execution of Iryn's plans. Probably has the biggest impact on Samantha when she successfully seduces and then turns David against her.

Khagan Tsan
Not necessarily much of an enemy of Thunder Woman, but earns a place due to being one of the most significant setting villains, as well as one of the major players in the "Assassination" arc. Bearing the title "Khan of khans," he rules a nation that encompasses almost all of central Asia, and is a frequent adversary of some of the biggest names in the superhero world, even operating an organization consisting of almost all the major megavillains of the world.

Legion
A wannabe archnemesis of Thunder Woman, Legion is almost a jobber for her, if not for his incredible persistence and ability to be a major pain in the ass. Derives his name from his "multiplication" ability, which he initially used to great effect early on, until he became fixated upon Thunder Woman. It's this obsession that makes him such a joke, and were he not so, he has a lot of potential to become a world-class megavillain.

Lycaon
The first werewolf, a former corrupt Grecian king transformed after attempting to feed Zeus one of his own sons. Had his mind restored by Hera, who often uses him as her lieutenant in her schemes against Thunder Woman. However, has his own ambitions for vengeance upon Zeus, which may interfere with Hera's.

Marek al-Dajjal
One of the most notorious supervillains in the Middle East, Marek is the leader of the cult of Ahriman, the entity personifying the destructive opposite aspect from Zoroastrianism. A powerful elemental sorcerer, he comes into conflict with Thunder Woman on the occasions when she is in the Middle East, though he is principally in an adversarial conflict with his rival Mazdak and the members of Iran's superteam, the Special Republican Guard.

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Martin Clay
An ambitious senior executive at CAM, similar to Jessica Sinclair he does a lot of the footwork for his boss, Derek Duvall, which he does specifically to advance himself in the company. Independently of his involvement with the cyborg supercops and illegal supersoldier project, he also dates Samantha. Neither of them are aware of what the other is until it is too late, after Martin dons the Interdictor Mark II armor in a desperate last ploy to stop Thunder Woman.

Neohydra
Thunder Woman's obligatory giant monster opponent, the Neohydra is Hera's "ultimate" creation for defeating the heroine after Samantha defeats a variety of other opponents. A hybrid created from the remains of the Hydra and the titan Typhon, it very nearly kills Thunder Woman, and it takes the combined efforts of the Newport Defenders, plus some secret help from Zeus, Athena, and Hermes, to defeat it. Hera would later bring it back for a final confrontation with Samantha (that ends up being not so final, but anymore would be spoilers). What is only known to Hera is that the Neohydra is actually a prototype for an even greater creature: the "Telikoteras."

Nosophoros
A scientist at SATRN (Scientific And Technological Research Network) Laboratories working on their space program who becomes infected by a highly virulent and rapidly reproducing worm-like extraterrestrial parasitic hive. The hive, calling itself "Nosophoros" (after the Greek word meaning "disease-bearing"), has very nearly succeeded in multiple attempts to spread across Earth and subsume all life. Every confrontation has been an immense challenge for Thunder Woman.

Ranke
Ranke is Katrina Becker, a BFF of Samantha, until she was kidnapped by thugs working for Helregin (unaware of the connection) for an experiment. Out of all the people he subjected to his procedure, only Katrina survived, becoming a blood sucking, power copying powerhouse. Now as Ranke Katrina serves as Helregin's assistant and confidant, as his corruption of Samantha's longtime best friend formed one of the low points of Thunder Woman's career, and added a very personal edge to her rivalry with the science villain.

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Talleba and Sibrex
A pair of extraterrestrial marauders from the same race as Kelkemet who attempt to overtake Earth in a manner typical of their people, and very nearly succeed due to their immense space and time warping powers. Unusual among their kind in that they are a pair; most members, like Kelkemet, are solitary loners who are aggressively anti-social toward fellow members of their race.

Thunder Slayer
A classic case of the "dark reflection" villain for Thunder Woman, Thunder Slayer is a former coworker of Samantha who was fired due to her manipulative and belligerent personality and deeds. Hera empowers her with a duplication of Thunder Woman's powers, and uses her initially to impersonate Thunder Woman in order to discredit her. Afterwards Thunder Slayer bounces between threatening Samantha on her own and taking part in schemes with other creations of Hera, often under the leadership of the mad goddess.

Tiamat
A humongous and powerful entity originally allied with Hera until the goddess reneged on their deal. Is both Tiamat and Echidna, the legendary mother of monsters. Becomes a foe of Thunder Woman by proxy through the Middle Eastern heroic duo of Marduk and Ishtar, but then becomes more prominent as a Thunder Woman foe after Hera's vendetta against Samantha is finally put to an end by Zeus.

Vastatrix
Another former NPU staff member, this time from their science and biology schools. She became radicalized and turned into an extreme environmental activist and terrorist. This leads to her becoming empowered by Gaea in a manner analogous to Zeus' own empowerment of Thunder Woman, both to strike out against humanity's own destruction of Earth's environment and as the first step in the resurgence of the Titans.

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Minor Enemies, Part 1
And here's the lower tier of Thunder Woman's rogues gallery, a small collection of foes who either only figure into one specific storyline, aren't really direct opponents of her, or don't rate much attention beyond being an opponent for a single scene or cold opening. I didn't really create anyone with the intention of them being "jobbers"; jobberdome is something that generally happens to characters over time, at least based on what I can tell. The characters created to specifically be jobbers I feel exist at an even lower level bordering on non-existence; they aren't even characters, just a look and powerset that exists to fill pages, give something for the heroes to beat on, and something for the reader to look at.

Atomik Tsar
A Russian criminal granted radioactive energy powers and superstrength from an experiment with a high mortality rate. His rampage to the US is what introduced Thunder Woman and Zharova to one another. After his initial story battling the two heroines he is recruited by Alexsei Mikhailov to serve as an enforcer and defense against interference by Thunder Woman or Interceptor.

Bill Birch
Bill Birch is a character from an old folk story native to the town of Vanders Mill, an old rural backwater just outside Newport's borders that sits between a huge forest and marshland. He is a huge juggernaut composed of the very substance of the marshes, mud and plantlife filling in the holes of his supernaturally animated corpselike bulk. He is a huge challenge for Thunder Woman, but doesn't shamble afield of his home in the swamps, unless Vastatrix uses her elemental powers to bring him under her sway.

Cutthroat
Cutthroat is one of three assassins hired to kill Thunder Woman as part of a wager by members of the Tarot, a clandestine club of the world's top megavillains, against Helregin to prove that Thunder Woman is not a difficult foe and thus he is not worthy of being inducted into their ranks. Cutthroat wears a suit of power armor, and mainly relies on technology and specialized anti-extrordinary gear and guns to take out his targets.

Ice King & Ice Queen
A Bonnie & Clyde-esque duo of villains Thunder Woman encounters early on in her career; Ice Queen is a straight natural extraordinary whose powers revolve around energy manipulation and subtraction, while Ice King is a former museum security guard who channels the power of the Frost Giants from an artifact he stole. Unlike most of Thunder Woman's rogues gallery, they are unpretentious about what they are: they like making robberies, destroying stuff, having a good time, and enjoying the spoils of their escapades.

Interdictor
Interdictor was Consumer Advanced Mercantile's followup on the success of Interceptor, the cyborg supercop. Another fellow cop heavily injured and crippled in the line of duty, the program was secretly meant to be sold under the table to arms dealers worldwide, something highly illegal due to laws and treaties restricting the commercialization and creation of supersoldiers. Unlike Interceptor, Interdictor proved to be far more unstable, and she ended up having to stop him. Like Atomik Tsar, he would wind up in the employment of Aleksei Mikhailov, while a Mark II version of his power armor would be worn by Martin Clay at great personal risk to stop Thunder Woman from blowing the whole conspiracy wide open.

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Medusa
Not literally the legendary gorgon of Greek myth, but a human descendant, who has her ancestor's qualities atavistically activated in her body. Something of a tragic figure, as she doesn't want to hurt anyone but can't help it, and Samantha tries to help her, but lacks the ability to do so. Hera exploits this to turn Medusa against Thunder Woman, and recruits the young woman into her circle of minions, where she feels ill at ease with helping the mad goddess.

Miasma
A research associate at the Newport branch of SATRN who is accidentally transformed into a being of living vapor, who turns to supervillainy due to the temptation of what she is capable of doing.

Raxmis
One of three assassins hired to kill Thunder Woman as part of a wager by members of the Tarot, a clandestine club of the world's top megavillains, against Helregin to prove that Thunder Woman is not a difficult foe and thus he is not worthy of being inducted into their ranks. Raxmis is an extraterrestrial hunter from a warrior race of shapeshifters, heavily favoring ritualism and advanced, deadly hand to hand weaponry over more technological means like Cutthroat. Abides by a kind of warriors code that dictates his behavior, which Samantha exploits to turn him against the other two assassins.

Shebah al-Qatil
The "Ghost Killer" is one of three assassins hired to kill Thunder Woman as part of a wager by members of the Tarot, a clandestine club of the world's top megavillains, against Helregin to prove that Thunder Woman is not a difficult foe and thus he is not worthy of being inducted into their ranks. He is the only one who relies solely on his powers without any sort of gear or weaponry, instead combining them with stealth, ambush tactics, and martial arts. Essentially a superpowered Arab ninja.

Technomaster
The Technomaster is a super-genius engineer who has heavily modified himself into a kind of cybernetic monstrosity. Rather than directly participate in supervillainous activities he instead creates cybernetic modifications and advanced technological hardware and weapons for his clients, often competing with Helregin in the process. If he needs something done, he has his own array of drones and cybernetic minions to accomplish it. More of a villain for Interceptor than Thunder Woman, although he often indirectly inconveniences the superheroine with the weapons and robots he creates and sells to criminals in the city.

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The Children of Ares
Not literally all of the children of the God of War, but rather a trio from his entourage. Unlike the majority of other opponents Thunder Woman that tie into the mythological side of things these three have no ties to Hera and her schemes, either in general or in relation to Thunder Woman. They go after the heroine after she attempts to disrupt Ares' involvement in a Russian military attack threatening some of Samantha's coworkers at a dig site. Thunder Woman humiliated the trio, and so they choose to exact revenge upon her by attacking her mind, something which coincides with both Nemo Oudeis' own assault on her personal life and Miranda Iryn's campaign to discredit her as a heroine.

Deimos
"Terror" is the physical muscle of the trio, specializing in shapeshifting. He can become a physical embodiment of things that inspire immediate horror and terror in someone, including much more abstract and elaborate fears and even scenarios.

Keris
The winged death goddess of violent, unnatural death. Her presence is what may have contributed to Nemo Oudeis wiping out a borough of Newport as part of his own attacks on Thunder Wooman.

Phobos
"Fear" is the leader, and does most of the more subtle work in attacking Thunder Woman's mind. While Deimos focuses on immediate terrors and physical fears, Phobos specializes in sowing the seeds of doubt, uncertainty, dread, dark portents, paranoia, and the like. His is fear of the unknown, and he is an expert in taking a person's imagination and weaving scenarios from it in their minds.

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bsdigitalq wrote:Capital City Adventures: Solo Superheroines, Part 1
And now for a bunch of random heroines from the setting. Most aren't real characters, they're just designs, looks, and concepts I came up with to fill certain niches and archetypes. I think Jab has a term for artists who create a lot of characters because of a look and not necessarily for any particular story relevant purpose, but I can't remember what it is.

Sketchpad Characters .

There's some neat designs and great little ideas in this gallery- I really like that Costume Creator Program. You're right- the art style is far superior to most that I've seen.

I like the Golden chick and the Ice-powered couple- sorta like Absorbing Man/Titania in effect. A lot of the villains have great little ideas at their heart, too. All the giga-cleavagey costumes are pretty funny, too .

Thanks man. Not sure why I couldn't remember it. I know while I was doing those characters last year I had your entire monologue about that scrolling through my head, me thinking "Oh no! I'm a sketchpad character creator now!" But I suppose its alright- aside from some notes here and there, these characters were never really meant to be, well, characters. Just some interesting designs to populate backgrounds. CCA really is all about the main five heroines and their supporting cast.

There's some neat designs and great little ideas in this gallery- I really like that Costume Creator Program. You're right- the art style is far superior to most that I've seen.

Thanks! Unfortunately it appears that it's not nearly as popular as Hero Machine or that program's imitators, so the creators have adjusted its art style to look more like HM...which I personally dislike, although it still looks better than HM and can produce some pretty decent stuff, as Cinder's thread back at Ronin Army can attest.

I like the Golden chick

Goldrush.

Not surprised at all. She ticks a number of the boxes I've seen you list before.

and the Ice-powered couple- sorta like Absorbing Man/Titania in effect.

I'm a big fan of Absorbing Man and Titania as a duo, and in general am enamored with the "villainous battle couple" type, far more than the heroic version. I think its a great way to add a lot of character to otherwise minor villains without needing any exposition or extensive backstory. You can also see a little bit of that in Talleba and Sibrex too.

A lot of the villains have great little ideas at their heart, too.

Thanks man! I do have to say that a lot of your comments that you have attached to your character builds have been pretty influential to me in my character creation, along with what Lee, Kirby, and Ditko were doing with Spider-Man and the Fantastic Four and Robert Kirkman's stuff with Invincible.

All the giga-cleavagey costumes are pretty funny, too .

Oh that was quite a lot of fun to do. Very silly, but fun. Which is something I think a lot of the more explicitly sexy comics could do with; there's a reason why Empowered, Don't Meddle with My Daughter, and FemForce were the main influences, and I generally avoid the stuff by Avatar, Dynamite, Aspen, and Chaos Comics (even though I've gotten to know some of the staff at Dynamite, and Brian Pulido is such a great guy; I'm glad to have gotten to know him and Kurt Busiek). Too many of the other stuff comes across as too serious or violent for my taste. With really fanservicy stuff like this, there needs to be a bit of humor and cartooniness to it. Kind of like the stuff with Archie I suppose (although I never really got into the fanservice of those comics as much as others have).

Overthrow
One of the more notable and public supervillain groups in the greater setting, Overthrow is the latest in a long line of various groups that have arisen to challenge incarnations of the Allegiance. They aren't strictly pivitol villains to Thunder Woman, but become involved in the "Assassination" arc when Xerxes decides to participate in the wager against Helregin. They very nearly succeed in defeating Samantha and the Newport Defenders until the Allegiance intervenes, which is Thunder Woman's introduction to the group.

Biohazard
A Canadian bioresearcher transformed into a walking blob of biohazardous material after an accident caused by a radical environmentalist group. His ability to switch between radioactive energy blasts and highly acidic toxic fumes gives him a frustrating ability to circumnavigate tradition defenses against either one.

The Demoniac
A cultist who has willingly become host to an immensely powerful demon for a hidden purpose, and has joined Overthrow largely to further this goal. This results in him becoming a third part of the subtle power struggle at the top.

Lady Oudine
An accomplished sorceress and partner of Xerxes before he founded Overthrow. Pretty much the only person in the world he regards as an equal; the feeling is not mutual, though she will never openly admit it. She largely tags along in order to use Xerxes and the others to advance her own plans, and is aware of the threat that the Demoniac poses to this.

Quagmira
The most down to earth of the lot, she largely sticks around with these guys so she doesn't go to jail as easily for her previous crimes as a villainess, which would have her deported back to the United Kingdom. Otherwise is mainly a member for materialistic reasons.

Tyrannosaur
A gangster turned reptilian juggernaut, Tyrannosaur is a key member against other powerhouses and strongmen. Has a deeply passionate dislike of Megabeast of the Allegiance, whom he always refers to as "Traitor" because of Megabeast renouncing his past supervillainous life.

Xerxes
The founder and leader, Xerxes is a major longtime supervillain who has been an archrival of some of the biggest heroes to operate, like Captain Meteor, Silver Centurion, and his brother Algernon Xidorn. Xerxes is the creation of a now long defunct secret society and conspiracy that dabbled in eugenics to create a generation of superior humans, and he carries on their mission in spirit, if not in actuality. Though he regards Lady Oudine as his equal, he is aware of her manipulations and quietly plays her himself.

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drkrash wrote:So since I am new to this thread in its incarnation on this site, what are these characters exactly - aside from excellent concepts and fun pieces of art?

Do they exist as actual characters played in a campaign? Are they art designs for an indie comic? Are they just designs given fun, interwoven backstories and story arcs for the fun of it?

Breaking things down a bit:

-"MyDCU" and "MyMarvel" are my personal takes on how I would handle those characters and universes should I be given unlimited, total control over them. For the purposes of this thread, I'm posting my personal redesigns of characters, along with my personal idea of certain lineups for groups like the Justice League and Avengers. I do have notions about these worlds which will be posted as Settings eventually.

-"Capital City Adventures" is sort of a straight superhero type setting, but with an exaggerated focus on female superheroines and fanservice via over-the-top designs. The Matriarchs and their supporting casts of civilians and characters like Superforce are all actual characters with intended storylines, while the 80+ "solo superheroines" are merely an enormous gallery of designs and concepts, not really meant to be characters on their own.

-"Thunder Woman" is my flagship superheroine character, and everything I have been putting up since I posted her is all part of her own circle of enemies, allies, and adventures I have come up for her. Nothing is super set in concrete, but I have general ideas for story and character arcs that you can see repeated throughout.

-"Vigil Alliance" (which has not been posted yet) is my signature superteam, in this case a group of time lost Russian superheroes from the early Cold War adjusting to the modern day situation.

-"Extraordinary Mythos" would encompass the greater setting and universe that both Thunder Woman and the Vigil Alliance inhabit and the characters within, beyond what is directly or indirectly associated with either one.

So basically everything I post here are essentially my visualization of my creations for these intended stories and settings. I do plan on posting builds and setting threads in the future for all, though I don't have any plans to use them for a campaign or anything like it.

So anyway, I've hit almost all of the sets I've completed so far. I have some individual characters done here and there, but for the most part I've posted almost everything I've done. So after this next three sets of characters, I'm going to open things up for requests.