About

I am an experienced independent artist/designer with a broad skill set, specializing in conceptual design and IP development for the entertainment industry.

For nine years, I worked full-time at Valve Software as an artist with responsibilities ranging from asset development to customer messaging. While at Valve, I helped pioneer art and messaging for Valve's game update process, developed a visual style for characters in DOTA2 and helped ship many other vital products.

Aside from being a game developer and entertainment artist, I have also worked as a motion graphics designer, editor, illustrator, as well as in architectural visualization and video production.