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The screenpack installation is the same as in mugen - just extract folder to "data" directory and reference correct location of DEF file inside config.json (instead of mugen.cfg)Example:To use broken mugen screenpack move "brokenMUGEN" directory to data and change this line in data/config.json:

Code:

"Motif":"data/system.def"

into this:

Code:

"Motif":"data/brokenMUGEN/def/system56.def"

Some screenpacks may require different installation path (if author didn't care for Elecbyte recommendation files paths may refer for example directly to data directory and require overwriting default screenpack - just fallow the screenpack readme file provided by author to know how to install it correctly).

One important thing - do NOT overwrite default "font/f-6x9.fnt" and "font/f-4x6.fnt" files even if screenpack comes with them included and requires copying files into font directory.

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This build isn't stable and may contain bugs and incomplete features. List of features planned but not implemented yet is in the @wip directory. How to use add004 tag system is explained in @add004 directory. If the program crashes you can find a log in 'debug/log.txt' file.

Re: Ikemen Plus

Re: Ikemen Plus

you should NOT use any of the BAT and SH files. Those are for source code developers and require Go compiler to work (build - compiles ikemen go source code, get - downloads external packages used by the engine, run - compiles source on the fly and starts it, without creating executable).

Ikemen is started via Ikemen_GO.exe.

If it doesn't work probably your computer is too old to run it (opengl is required, probably also 64-bit system since the compiler is 64-bit). Also check what "debug/log.txt" says.

Re: Ikemen Plus

you should NOT use any of the BAT and SH files. Those are for source code developers and require Go compiler to work (build - compiles ikemen go source code, get - downloads external packages used by the engine, run - compiles source on the fly and starts it, without creating executable).

Ikemen is started via Ikemen.exe.

If it doesn't work probably your computer is too old to run it (opengl is required, probably also 64-bit system since the compiler is 64-bit). Also check what "debug/log.txt" says.

Ah, I think they are confused because of the download from the branch. It doesn't contain the ikemen by default in the root folder so they're probably just running the first executable they see, aka the .bat instead of properly importing the files.

Re: Ikemen Plus

Ah, I think they are confused because of the download from the branch. It doesn't contain the ikemen by default in the root folder so they're probably just running the first executable they see, aka the .bat instead of properly importing the files.

sorry, my bad, it looks like Github didn't commit Ikemen_go.exe at all for some reason. Here is a package with exe:

As mentioned, this build isn't stable and may contain bugs and incomplete features. List of features planned but not implemented yet is in the @wip directory.

Don't fret it boss. I got work soon but once I'm home I'll make a full benchmark for the GO variant of the engine and everything. I would recommend that you put the mp3 compatibility on the backburner if you haven't already, because honestly no real games use lossy audio format in them and converting from mp3 to ogg results in a smaller filesize overall without a loss of quality anyway. Of course, it's entirely your prerogative on what you wish to tackle and in what order.

Re: Ikemen Plus

Ikemen GO system requirements that I know about:- GPU with decent OpenGL support (pretty much anything from the last 10 years should work, some older graphic cards may require drivers update),- 64-bit system (not sure if there is 32-bit windows GO compiler available - if someone will send me a link to it, we could provide additional exe).

Ikemen GO system requirements that I know about:- GPU with decent OpenGL support (pretty much anything from the last 10 years should work, some older graphic cards may require drivers update),- 64-bit system (not sure if there is 32-bit windows GO compiler available - if yes, we could provide additional exe).

Ok I do not think the problem comes from the drivers, why do I know?Because basically I turn off OpenGL in Ikemen Plus and I'm doing fine.

Re: Ikemen Plus

Noticing a bit of a disjoint in the options menu...input changes aren't being saved, even after the mandatory message to restart the program. I'm gonna look into that more, but that's rather interesting to note. The sound driver required has a web page that just lose its license so such users may end up scared by that until it gets fixed.

Re: Ikemen Plus

its really similar to mugen,sometimes I'm getting no error and engine just closes itself

"debug/log.txt", that's where error is printed. It's mentioned in "@wip" directory that I don't know how to print errors to new window yet (they are printed to console by default but I've disabled it via -ldflags -H=windowsgui in build.bat).

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Noticing a bit of a disjoint in the options menu...input changes aren't being saved, even after the mandatory message to restart the program.

I'm not uploading new version yet since I think I will make more changes to this script. Just like in mugen, you can't have the same button set to 2 different commands, so the input screen should let the player know if that happens. Probably the best way is displaying both player 1 and player 2 inputs on the same screen, so that it's visible which keys needs to be assigned and which inputs are already assigned to something else.

Also I think joypad inputs are not automatically detactable yet since glfw has dedicated function for controllers. I will add this feature once I will be able to make my Dualshock 3 work with the damn PC, so that I can test it properly.

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I'm gonna look into that more, but that's rather interesting to note.

When it comes to bugs in lua code please post them here. Most likely I can fix them in a minute, so no point trying to find the issue on your own. Can't say the same thing about source code though, I'm absolutely bad when it comes to understanding more complicated parts of Go code.

Quote

The sound driver required has a web page that just lose its license so such users may end up scared by that until it gets fixed.

Current sound implementation in ikemen seems a bit weird to me with the ducking effect all over the place enabled by default. If you're going to mess with it please take a look if this can be disabled for sndPlay function.

Re: Ikemen Plus

mete122, upload whole screenpack that you're trying to run, if it's not the default one or one of the screenpacks uploaded in this post. It crashes on one of the storyboards. No idea which one, since you didn't mention when it happened.

In future please try to post proper bug reports. Which means always link or upload problematic content. And add detailed information how to reproduce the issue (it's almost impossible that something crashes randomly - if it happened once it will happen again, if you do the exact same thing.)