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Review RSS feed - C&C Tiberian Sun Crystallized Doom mod for OpenRA - Mod DBSubscribe to the Mod DB C&C Tiberian Sun Crystallized Doom mod for OpenRA review feed, and get the latest updates as they are posted.en-usSat, 10 Dec 2016 03:14:11 +0000Copyright 2016, DBolical Pty LtdReviews180Review RSS feed - C&C Tiberian Sun Crystallized Doom mod for OpenRA - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews
12090C&C Tiberian Sun Crystallized Doom review by suparpzeropintahttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/616663
Tue, 22 Sep 2015 07:57:24 +0000reviews616663You Mod Are Very Awesome But I Have IE In Sometime BUT You Still Add Cabal and Forgotten as Playable Faction Is Still Fun I Will Wait you To Move Into Openra EngineC&C Tiberian Sun Crystallized Doom review by ZSHADOWWOLFhttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/615428
Fri, 11 Sep 2015 10:49:50 +0000reviews615428waiting for Tier 3 and 10 progress in the face,and still waiting for compatibility with OpenRa for online playC&C Tiberian Sun Crystallized Doom review by Tesla_commandohttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/594116
Mon, 23 Mar 2015 12:36:08 +0000reviews594116This is among the greatest mods I've ever played!
To start with, this mod is totally standalone. No need to instal TS or FS to play. Also, this mod adds over a hundred new units. Not only does this improve the original factions, but adds two new factions (names are'nt so new, but the units are). This also adds two to three epic units for each side. Even if it's incomplete, it is awesome! This will deserve a 10/10 when it is done! It will also have campaigns when it's done! And each will have a different timeline.
However, I suggest that you guys fix this: whenever I load a saved game, the resolution goes to the biggest zoom, which is so confusing. Also, none of the hero units (apart from Nemesis and Kodiak) can target aircraft. They should be able to do that. It's a problem especially for nod, whose stealth tanks don't attack aircraft automatically. CABAL and forgotten have AA walkers which can do that.
Othewise this mod is great despite a bug or two.C&C Tiberian Sun Crystallized Doom review by InspecteurJaverthttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/587093
Sat, 31 Jan 2015 23:18:27 +0000reviews587093This is simply one of the best mods for Tiberian Sun I've played, period. In fact, it's so great that it was the reason I even registered on this site, in order to rate it and recommend it to all C&C fans out there. It's got everything I wanted from Tiberian Sun: four sides (GDI, Nod, Mutants and even CABAL) two of which I always wanted to play as in the original, but had no chance of doing so, each with unique units. And I'm not just talking about some special units, but every single unit is unique to each side, even the usual Light Infantry has been changed. GDI and Nod soldiers look like they were supposed to according to the ingame cutscenes (finally!), and differ in stats, cost, and all that. Of course, Mutants and CABAL have their own infantry as well. This simple fact greatly improves the atmosphere and makes everything very authentic.
I can go on forever describing all the stuff this mod has, but to keep it short: tons of new units (well-balanced, well-designed and NOT out of place), new effects, new A.I, and so much more. Oh, and one of the best things about this mod is that it's standalone, no TS required, just download and play! You can't really ask for more, but I know more will be delivered, since the mod is in active development and is constantly improving.
If you're a fan of Tiberian Sun and C&C franchise, pick it up and give it a go. You will not be disappointed.C&C Tiberian Sun Crystallized Doom review by Twilio_Starkhttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/567942
Thu, 04 Sep 2014 19:20:48 +0000reviews567942This mod is great! I'm saying is 100%, but it is not yet complete, up to the end. About 80%. But you need to complete the stabilization modes, finish some faction, new soundtracks, new maps and mission.C&C Tiberian Sun Crystallized Doom review by GreatDodoOfDoomhttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/557396
Tue, 24 Jun 2014 19:30:52 +0000reviews557396Really great Mod, with new Factions and reworked GDI and Nod.
Some balancing problems, but its really fun to play. AI is reworked too, so they're not so boring like the original.
The new buildings, units and animations look great. At the time it's in work so I hope when it is finished it will be a really great mod and I'm really excited about the campaign. (why is the Cabal Campaign the last in the order *sniff*)
At all, a really cool must have mod not only for TS fans, but for all RTS fans.
C&C Tiberian Sun Crystallized Doom review by Popsclemanhttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/551134
Fri, 09 May 2014 14:52:32 +0000reviews551134Pretty good work.....
Just dont give up on this....
I wanna see a campiagn for thisC&C Tiberian Sun Crystallized Doom review by brncaohttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/476504
Sat, 13 Jul 2013 00:30:50 +0000reviews476504Some constructive criticism. There's a ton of balancing problems between units and factions; some of them are so OP they can take out buildings and units in a matter of seconds without any other tradeoffs.
Having a nice assortment of units is nice, but too much is unnecessary especially when some of them are repetitive. Try to avoid the coolness and eye-candy mentality (i.e. I just gotta have it in there cuz it's cool!) and focus on what's really important from a game design perspective. In fact there's so many, if you capture another faction's MCV and tech up, the game crashes. TS has a limited amount of cameos it can take.
Other than that, it really gives the game a good refresh. I can tweak the rules.ini for better balance and cut down on the plethora of units to eliminate repetitive roles.C&C Tiberian Sun Crystallized Doom review by FoxForthttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/462573
Sun, 02 Jun 2013 22:58:55 +0000reviews462573Since this is not a mod anymore, because it has grown up to be a standalone game. This now deserves to ba rated with a higher score. The game now looks and feels much better. New explosion effects, new units, new buildings and new factions made this a must play game for TS fans.
Plus there's an option to use normal infantry size which is welcomed (I don't like playing with ants).
It does have a few problems. First of all the new cames are very bad, I don't like them at all. Few are nice but most of them are just bad.
Few units just dosen't fit in TS:F and some are too large or too small.
Another good thing about this game is lots of new units, also another bad thing is lots of new units. In the end you'll end up only building 1 or 2 type of infantry units and 2 or 3 types of vehicles units. TS+F was much more simpler when comes to types of units. You had 1 type of each units which was simple,effective and good.C&C Tiberian Sun Crystallized Doom review by Wanner-Panzerhttp://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/reviews/461532
Fri, 31 May 2013 19:40:34 +0000reviews461532gread mod. reminds my on the good old Total War Mod^^ I am realy glad to see that TS mods are not dead ! Soooooo many units , gread ! Mods like Twisted Insurection have realy high quality voxels and some nice ideas , but they are sooooooo boring. At the end they just replace old units. But this mod... AWESOME !