Friday, March 27, 2015

GIVE YOURSELF THE OPPORTUNITY FOR SUCCESS: 5 REASONS WHY YOU SHOULD HIRE ME

Set yourself up for success people aren't mind readers and most people haven't been to Jedi Training School so when there the is a miss-communication stop acting like that the end of the road. This is the begin of the road of what could turn into a journey of great success - communication is key

1. SPECIALIZED EXPERTISE

2. REAL-WORLD EXPERIENCE

3. DEDICATED FOCUS

4. TIMELY ATTENTION

5. CONTRACTUAL GUARANTEES

OPPORTUNITY 1. SPECIALIZED EXPERTISE

Specialized skill in the area that you need

By seeking specialist you are choosing to invest your resources in a focused manner with the expectation of a Specific outcome or series of results.

Invest in what you don't need to pay for:

Education

Certification

Experience

Loads of projects experience

Trial-and- error and experience

Project bumps and bruises experience

How to change coarse

How to stick with it

OPPORTUNITY 2. REAL-WORLD EXPERIENCE

Experience over time = A Plan well met.

OPPORTUNITY 3. DEDICATED FOCUS

Specifically addressing the problem

Gaining inside knowledge of the industry

Mile stones are set in place for the project

Time and Money.

Tracking of the problem or project can be assessed and reviewed

Multi-tasking your other stuff on multiple projects reduces the of quality of your desired outcome.

Promote a stronger business relationship.

Dead lines set are deadlines met.

OPPORTUNITY 4. TIMELY ATTENTION

Freeing up internal resources for more - not complications

Freeing up your own time

Think less

Less stress

Milestones met

Small meetings - No unnecessary meetings

External outsourcing doesn't mean India - it means someone you can work

Obtain rapid attention to the problem you need solved

Contractual engagements

Time is money - Acting swiftly can save you both.

OPPORTUNITY 5. CONTRACTUAL GUARANTEES

Milestone managements

Avoiding brief creep

A clear contract of services and deliverables

Guarantee of services

Specific acceptance criteria.

You have the opportunity to take immediate action and correct your course and ensure you obtain maximum return on your investment.

I will work with you to ensure that you are happy with the end results

Wednesday, June 15, 2011

Make These Basic Hot keys Part of Your DNA
adjust the size of your current manipulator + and -
Parent things using punparent them using shift+p.
Duplicate objects using ctrl+d.
Press h to hide selected objects and press shift+h to show selected objects.
The 4 key displays your objects in wire frame while 5 displays them in shaded mode.ctrl+g for creating a group of objects or deselect everything to create an empty group. Empty groups are super useful but that's a topic all on its own.

full screen mode by pressing ctrl+space.

a key frames all objectsf key frames selection. If you hold shift while using these keys, it will do this operation in all your current views.

q key is your selection tool.w, e, or r manipulators to disappear.

Temporarily hide everything around the currently selected object by pressing shift+i. To get everything back, deselect the object and press shift+i again.

Make Animation Hassle Free By Learning These Hot keysalt+v combination plays and stops your animation while alt+shift+v rewinds it.
The , key goes to previous key frame while the . goes to the next key frame. If you hold alt while using hot keys, you will step one frame at a time.
Use k+LMB to use an awesome the time dragger tool.
Press alt+b to cycle your background color in the view port.
Key frame your translates by pressing shift+w,
key your rotation by pressing shift+e
key your scale by pressing shift+r.

Try These Hot keys Out While Editing ObjectsF8 goes in and out of component modeF9 to dive into vertex mode

F10 for edge mode F11 for face mode.

You can also use <and >to shrink or grow a selection of a component.

Press space to access this baby. h+LMB marking menu. Give it a shot and see which one you like.

Snapping can come in handy especially when snapping with MMB.
Using MMB instead of LMB allows you to click and drag anywhere on the view port instead of being forced to use the manipulator.
Snap to grids by holding x,
snap to curves by holding c,
snap to points by holding v.