...ing simple rooms, have become comfortable enough with Blender to work with Blender's unique interface, and are able to model more complex shapes without a ste
This tutorial was written for Blender 2.45.

....wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Noob to Pro tutorials], or the tutorials on this site first.
...on't have the time or ability to model this yourself, you can download the Blender file for this object [http://ulm.wolfshire.co.uk/downloads/Tutorial/Tutoria

...tutorial, I'm going to assume you know how to edit meshes and materials in Blender.
...g the "Zoffs" value in the material settings. To shuffle the draw order in Blender, select to object you want in front, then the one behind, then parent and u

Welcome to the first installment of a series of Blender stencil tutorials. In this first tutorial weâ€™ll do some basic, straightforward blendin
Actually itâ€™s pretty simple. What a blender stencil does is use a black-and-white or alpha image to decide which part o

# Change one of the Blender windows to Scripts and use the Script button to add a PyPRP script. Then [[
# [[Media:footSteps_layers.jpg|Select the second layer of the blender file]], where the region is stored.

In this tutorial, I will show you how to create static lightmaps in blender, which can be integrated into your age materials to provide more advanced l
Set the view to Textured mode, then take the blender default box, scale it in x,y,z to about 30,10,5, and flip the normals. (edi

This is less of an "Age Building" tutorial, and more of a "How to use Blender" tutorial than I would normally put on this wiki, but this seems to be a ve
In this tutorial, I will show you how to use Blender's DupliFrames feature to quickly build repetitive objects like stairs and l

This document is not meant to explain how to create animations in Blender. There are plenty of other resources for that. This is not even really a tu
...enting can be used with animations, but animations do not entirely support Blender's method of scaling parented objects. If a parent or child object has scali