This gives Trax a very Smash T. Stages scroll in any direction, screen-filling bosses are commonplace, and best of all, there are no one hit deaths.

Damage is measured by the amount of fuel you carry. Run out of fuel and only then is your tank kaput.

Trax had the potential of spawning an excellent series yet is almost completely forgotten by everyone. Given the prevalence of dual analog controllers today, one can only imagine how awesome a modern sequel or remake of Trax would be.

Starting with Kirby Super Star and continuing with many of the DS games as well, the Trax tank has made cameo appearances in a few Kirby titles as the minor enemy called Moto Shotzo, a mobilized version of the standard black cannons in all the Kirby games.

GameBoy Color Only Year of release: Guide super spy agents 16, 17 or 18 on their mission to collect secret documents from an enemy building and escape unharmed.

The secret documents are hidden behind specially marked red doors. As with the original game, you can use elevators to travel between floors.

Unlike the original, there is now a health bar allowing the player to be hit multiple times before they die. You also now have the ability to choose between three playable characters that each slightly change the gameplay, offering players the option to choose the character that suits their style.

Mike Agent 17 is the average joe with average health and jumping skill but can fire on just about anything.

Finally, Guy Agent 18 rounds up the group with the worst jump, but the highest health and tendency to pick up the extremely useful shotgun.

This time around, the levels have been greatly expanded with more emphasis placed on maze-like layouts filled with dozens of floors and several elevators.

The controls are excellent with jumping feeling perfect and the ability to duck to avoid enemy shots a godsend. The newly arranged music is fun to listen to, and the varied stage layouts keeps the action exciting.

Unlike the massively complex Returns , EX lacks the crazy variety of enemies and most of the bosses as well as the timer that causes the whole building to explode if you take too long.

The peaceful people of the beautiful planet Gradius are in dire state. The evil Bactrian Empire has invaded Gradius space and has their sights on destroying the home planet itself.

Assume command of the Vic-Viper — the most advanced starcraft ever built — and attack at the heart of the Bactrian menace. All hope rests with you!

Released early in the life of the GameBoy, Nemesis proved a quality, established series shooting game could be produced for the GameBoy that not only looked good but also played well.

The result is a game that is fun to return to without feeling like too much familiar ground has already been covered. Like all Gradius games, Nemesis employs a tiered power-up system where destroying enemies yields power capsules that an be stockpiled until used to pay for weapon upgrades such as the ability to fire missiles, twin shots and of course, the series famous indestructible round drones called Options.

Nemesis is a short game at only five stages, but Konami designed the game to give the maximum enjoyment very quickly. Unlike typical Gradius games, enemies here yield power-ups every few seconds, giving players the ability to quickly amass armaments and clear enemies from the screen easily.

If you happen across Nemesis and like shooting games, this one is a no-brainer. In the early days of the series, Gradius was often interchangeably referred to as Nemesis in certain European countries for reasons beyond me.

One theory is the word Gladius , referring to a Roman sword, was too similar to the Japanese title Gradius and the name needed to be more distinctive.

Regardless, this game is the only title in the series to use the Nemesis name outside of Europe. As with many early Konami GameBoy titles, Nemesis allows the player to select the stage and the number of available extra lives from the very start, affording gamers to easily replay their favorite parts of Nemesis on the fly.

A giant super weapon known as the Doomsday Machine now roams space, obliterating whole worlds in its path; its origin unknown. Invulnerable to all known weapons, Federation scientists scramble to develop a weapon capable of destroying the Doomsday Machine before it can enter Federation space.

To make the situation worse, the Klingons have stolen the prototype to destroy the weapon, dismantled it, then scattered its parts across several worlds.

The USS Enterprise has been assigned to recover the parts and defeat the Doomsday Machine before it reaches densely populated Federation worlds.

A Star Trek shmup? Even to this day I can count on one hand the actually good Star Trek videogames, and this would be among them.

Guiding the Enterprise through 2D levels feels great, and being able to land on planets to explore and search out the dismantled weapon parts is just icing on the cake.

The music consists of mostly original tracks and is rather quite good, and the references to classic Trek will please long time fans.

For the 25th anniversary of the original series, Star Trek games were produced for a number of consoles, including the GameBoy. Gameplay Video [of a bad player].

Now, over 20 years later, a new Tank has been created based on the technology recovered during the invasion.

And none too soon, because the Invaders are back! Turns out that when it was made for the GameBoy Color, the idea was to make it a little less simple.

This modern take on the classic shooter incorporates many enhancements such as multiple weapons including spread and rapid fire, shielding, the ability to dash and brand new enemies including giant bosses.

Otherwise, this is still Space Invaders — repel a never ending stream of tiny pixelated aliens coming down to smash you and your planet.

The music this time around is actually quite good, and in the end, Space Invaders makes for an excellent portable game that can be enjoyed in short bursts or in long play sessions.

No matter how you feel about the original release of the game, this remake does a lot of things right and deserves a spot among the top GameBoy games.

Like Elevator Action EX , this is much more than a simple port of the classic arcade game. In the US though, both are simply called Space Invaders.

Every Witch Way System support: Puzzle Platformer Price range: North America and Europe. The stones run off to a floating castle, and the flying castle becomes grounded by the stones.

Gravity has now gone haywire, and Wendy must now retrieve the stones. Join Wendy on her topsy-turvy quest to restore things back to normal.

Have you heard of this game? The big draw of Wendy is its gravity control system, which allows the player to reverse gravity at the touch of a button.

This allows for some spectacular jumps, and also very creative level design. Stage one acts as a practice stage to let you get the hang of the controls, and as the game progresses more and more difficult obstacles and stages will be thrown your way making Wendy anything but a typical platformer.

In addition, Wendy is a fantastic looking game. Wayforward flexed their muscles showing off their talent of producing strikingly good sprite animations with cartoon-like fluidity that only they could pull off.

The game really pushes what it means to be 8-bit, as it features parallax scrolling, vivid colors distinctive enemies and numerous other visual effects not common to the GameBoy Color.

As I said in my original review , Wendy: Every Witch Way is extremely fun, extremely short, and for whatever reason, extremely rare. If you should ever come across this game, pick it up.

What I can say is that Wayforward included three exclusive levels that could be played and unlocked only when played on a GameBoy Advance.

Graphical Text Adventure Price range: Welcome to Castle Shadowgate, located deep within the forbidden dark woods. As the last of a great line of hero-kings, your destiny is to terminate the diabolical Warlock Lord before his dreaded black magic unleashes the hideous behemoth and destroys the world.

Some things may be useful on your journey, others may be deadly to the touch, so venture carefully through these grave ruins.

Your next move could be your last. Enter if you dare! Shadowgate is a typical classic fantasy tale with all the predictable elements — brave heroes, evil creatures, spells, traps, wonders and most importantly, danger lurking around every corner.

Played from a first person perspective with a cursor to select menus and interact with your surroundings, the original Shadowgate was one of the most popular point-and-click Adventure games of its era.

The game tasks you to advance through each static area or room using the nine basic commands of vintage adventure games: Encounter a sword on a shelf?

Use the TAKE command, and so on. We recommend that multiple CSS and JavaScript files should be merged into one by each type, as it can help reduce assets requests from 18 to 1 for JavaScripts and as a result speed up the page load time.

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Your destination is always evident, but any amount of blocks, holes, and rotators can impede your progress.

The game begins very simple, but as it progresses, the difficulty will ramp up with puzzles that will challenge even expert puzzle solvers.

The music has a certain charm to it, and the sheer variety of puzzles will keep this otherwise short game in your system for quite a while.

A short time later, a PC Engine port was also produced. As interesting as the console versions are though, they lack the charm of the tiny sprites of the GameBoy original.

Gameplay Video of the easier stages. Puzzle Shooter Price range: This gives Trax a very Smash T. Stages scroll in any direction, screen-filling bosses are commonplace, and best of all, there are no one hit deaths.

Damage is measured by the amount of fuel you carry. Run out of fuel and only then is your tank kaput. Trax had the potential of spawning an excellent series yet is almost completely forgotten by everyone.

Given the prevalence of dual analog controllers today, one can only imagine how awesome a modern sequel or remake of Trax would be.

Starting with Kirby Super Star and continuing with many of the DS games as well, the Trax tank has made cameo appearances in a few Kirby titles as the minor enemy called Moto Shotzo, a mobilized version of the standard black cannons in all the Kirby games.

GameBoy Color Only Year of release: Guide super spy agents 16, 17 or 18 on their mission to collect secret documents from an enemy building and escape unharmed.

The secret documents are hidden behind specially marked red doors. As with the original game, you can use elevators to travel between floors.

Unlike the original, there is now a health bar allowing the player to be hit multiple times before they die. You also now have the ability to choose between three playable characters that each slightly change the gameplay, offering players the option to choose the character that suits their style.

Mike Agent 17 is the average joe with average health and jumping skill but can fire on just about anything.

Finally, Guy Agent 18 rounds up the group with the worst jump, but the highest health and tendency to pick up the extremely useful shotgun.

This time around, the levels have been greatly expanded with more emphasis placed on maze-like layouts filled with dozens of floors and several elevators.

The controls are excellent with jumping feeling perfect and the ability to duck to avoid enemy shots a godsend.

The newly arranged music is fun to listen to, and the varied stage layouts keeps the action exciting.

Unlike the massively complex Returns , EX lacks the crazy variety of enemies and most of the bosses as well as the timer that causes the whole building to explode if you take too long.

The peaceful people of the beautiful planet Gradius are in dire state. The evil Bactrian Empire has invaded Gradius space and has their sights on destroying the home planet itself.

Assume command of the Vic-Viper — the most advanced starcraft ever built — and attack at the heart of the Bactrian menace.

All hope rests with you! Released early in the life of the GameBoy, Nemesis proved a quality, established series shooting game could be produced for the GameBoy that not only looked good but also played well.

The result is a game that is fun to return to without feeling like too much familiar ground has already been covered.

Like all Gradius games, Nemesis employs a tiered power-up system where destroying enemies yields power capsules that an be stockpiled until used to pay for weapon upgrades such as the ability to fire missiles, twin shots and of course, the series famous indestructible round drones called Options.

Nemesis is a short game at only five stages, but Konami designed the game to give the maximum enjoyment very quickly.

If you happen across Nemesis and like shooting games, this one is a no-brainer. In the early days of the series, Gradius was often interchangeably referred to as Nemesis in certain European countries for reasons beyond me.

One theory is the word Gladius , referring to a Roman sword, was too similar to the Japanese title Gradius and the name needed to be more distinctive.

Regardless, this game is the only title in the series to use the Nemesis name outside of Europe. As with many early Konami GameBoy titles, Nemesis allows the player to select the stage and the number of available extra lives from the very start, affording gamers to easily replay their favorite parts of Nemesis on the fly.

A giant super weapon known as the Doomsday Machine now roams space, obliterating whole worlds in its path; its origin unknown.

Invulnerable to all known weapons, Federation scientists scramble to develop a weapon capable of destroying the Doomsday Machine before it can enter Federation space.

To make the situation worse, the Klingons have stolen the prototype to destroy the weapon, dismantled it, then scattered its parts across several worlds.

The USS Enterprise has been assigned to recover the parts and defeat the Doomsday Machine before it reaches densely populated Federation worlds.

A Star Trek shmup? Even to this day I can count on one hand the actually good Star Trek videogames, and this would be among them. Guiding the Enterprise through 2D levels feels great, and being able to land on planets to explore and search out the dismantled weapon parts is just icing on the cake.

The music consists of mostly original tracks and is rather quite good, and the references to classic Trek will please long time fans.

For the 25th anniversary of the original series, Star Trek games were produced for a number of consoles, including the GameBoy.

Gameplay Video [of a bad player]. Now, over 20 years later, a new Tank has been created based on the technology recovered during the invasion.

And none too soon, because the Invaders are back! Turns out that when it was made for the GameBoy Color, the idea was to make it a little less simple.

The chart above shows the difference between the size before and after optimization. Tags Spiele images are well optimized though. The diagram shows the current total size of all JavaScript files against the prospective JavaScript size after its minification and compression.

It is highly recommended that all JavaScript files should be compressed and minified as it can save up to CSS files minification is very important to reduce a web page rendering time.

The faster CSS files can load, the earlier a page can be rendered. Our browser made a total of requests to load all elements on the main page.

The less responsive or slowest element that took the longest time to load ms relates to the external source Cdn. We recommend that multiple CSS and JavaScript files should be merged into one by each type, as it can help reduce assets requests from 18 to 1 for JavaScripts and as a result speed up the page load time.

It is strongly recommended that the host server should be changed or the hosting provider should be requested to give a different separate IP address for this domain.

Language claimed in HTML meta tag should match the language actually used on the web page. Our service has detected that German is used on the page, and it matches the claimed language.