If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

10/4/2004: This replacement effect replaces the draw, so nothing that triggers on a draw will trigger.

10/4/2004: If you use this on a multi-card draw, each replaced draw is handled separately. In other words, you reveal and then put on the bottom of the library for the first card, then do the same for the second, and so on. In a multi-card draw you do not have to choose how many of those draws will be replaced before you do any drawing or use of this card.

10/4/2004: If no card of the chosen type is found before your library empties, you don't get a card, but you do get to order all the cards in your library any way you choose.

7/15/2007: If your library is empty, Abundance can prevent you from losing the game for being unable to draw a card. If an effect or turn-based action would cause you to draw a card, you can replace that draw with Abundance's replacement effect. (It doesn't matter that you'd be unable to actually draw a card.) Since Abundance's effect has you put a card into your hand instead of drawing a card, you'll never be forced to draw a card with an empty library.

10/17/2013: For either ability, if you are the only player who controls an artifact or enchantment, you must choose one of them as the target. However, you may choose to not exile it when the ability resolves.

10/17/2013: If you choose to not exile a permanent with the second ability, you’ll retain control of Act of Authority.

4/26/2014: Your opponent can’t target you with spells that deal damage or abilities that cause their sources to deal damage, even if he or she intends to redirect the damage to a planeswalker you control.

10/1/2009: The ability triggers when an opponent casts a creature spell, and goes on the stack above that spell. As such, the ability will deal 1 damage to that player before the creature enters the battlefield.

10/4/2004: If there are any creatures on the battlefield, even if they are just your opponent's, you must put a +1/+1 on one of them. If there are no creatures on the battlefield, then no counter is removed from this card.

4/26/2014: The constellation ability is mandatory. If you are the only legal target (perhaps because your opponent has hexproof), you must target yourself and exile all the cards from your graveyard.

4/26/2014: A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.

4/26/2014: An Aura spell without bestow that has an illegal target when it tries to resolve will be countered and put into its owner’s graveyard. It won’t enter the battlefield and constellation abilities won’t trigger. An Aura spell with bestow won’t be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.

4/26/2014: When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.

The information presented on this site about
Magic: The Gathering, both literal and graphical,
is copyrighted by Wizards of the Coast.
This website is not produced, endorsed, supported,
or affiliated with Wizards of the Coast.