Re: FSPort 3.4 Discussion!

The HTL Amun should have been in the latest FSPort-MediaVPs release. This is why the FSPort installation instructions tell you to delete, move, or rename your old FSPort installation.. who knows what you've done with it.

Re: FSPort 3.4 Discussion!

Now I'm playing later stages of the game (Clash of the Titans) and I'm on the Bastion.However, hanger deck seems the same as Galatea's.I'm a newbie to the SCP. Maybe I missed something.

anyway, the game is great and I'm really enjoying it.

Interesting. I'll have to investigate this. For now, I have a few suggestions:

If you are using Windows Vista or later, move your FreeSpace 2 installation out of Program Files, preferably to E:\Games\FreeSpace2.

It's possible that your pilot file has been damaged somehow. I suggest restarting the campaign by following the instructions at the bottom of this post. Feel free to use cheats to return to that mission more quickly.

Also, please redownload stu_fs1, tango_hi1_fs1, and tango_hi3_fs1. The versions of those files that you have contain corrupted files.

It turns out this is a code bug. I've got a fix and will submit it to Mantis shortly.

Re: FSPort 3.4 Discussion!

In Doomsday, where the Galatea dies, my Medusa turret got swapped from a prom to an avenger after the red alert. Is this intentional or a bug?

Those two missions define different weapons for the automatic turret. FreeSpace 2, including the retail version, does not appear to carry over the turret's weapon, instead using whatever the mission specifies, so what you describe is consistent with retail behavior.

Re: FSPort 3.4 Discussion!

Am I supposed to get a medal if I let all 4 escape pods die? (mission where the Lucifer kills the Arcadia at the start)

It looks like you get the medal for completing the "Defend Communications Station" objective, which is necessary for passing the mission. So, yes, you should get the medal, even if you lose the escape pods. (And yes, I also checked the mission from FS1 1.06; the same is true there.)

Re: FSPort 3.4 Discussion!

Re: FSPort 3.4 Discussion!

Ok i am loving the new release but i have encountered a problem and noticed a few things. The problem i am having is the level Playing Judas, The Demon class Eva won't scan, i have replayed it 5 times and in none of them will the ship scan, also on some of the play through the Eva jumps out immediately as soon as it it arrives, others it wont. Also i have noticed the AI acting odd, a lot of the hostile fighters and bombers seem to like doing kamikaze runs, in the level were you scan sentry's and have to protect the Galatea, the all the shivan fighters in that mission just keep ramming the Galatea, until they blow themselves up, weird!

I downloaded all the files in the release thread, i am using the re comended fs2_open_3_6_18.

One other thing, what happened to the HOL textures for the Aten cruisers? i noticed in this releases they aren't used anymore, i liked them.

PS will you guys every do a cutscene showing the Lucifer attack on the tombough station, even if its a in-game cutscene?

Re: FSPort 3.4 Discussion!

Ok i am loving the new release but i have encountered a problem and noticed a few things. The problem i am having is the level Playing Judas, The Demon class Eva won't scan, i have replayed it 5 times and in none of them will the ship scan, also on some of the play through the Eva jumps out immediately as soon as it it arrives, others it wont.

If a subsystem or turret is targeted, you need to be near that to scan the ship, so you may need to turn off subsystem targeting (Alt+S by default) to scan large ships like the Eva.

I have never seen the Eva jump out immediately, though. Has anyone else had this happen?

Also i have noticed the AI acting odd, a lot of the hostile fighters and bombers seem to like doing kamikaze runs, in the level were you scan sentry's and have to protect the Galatea, the all the shivan fighters in that mission just keep ramming the Galatea, until they blow themselves up, weird!

Re: FSPort 3.4 Discussion!

Now I'm playing later stages of the game (Clash of the Titans) and I'm on the Bastion.However, hanger deck seems the same as Galatea's.I'm a newbie to the SCP. Maybe I missed something.

anyway, the game is great and I'm really enjoying it.

Interesting. I'll have to investigate this. For now, I have a few suggestions:

If you are using Windows Vista or later, move your FreeSpace 2 installation out of Program Files, preferably to E:\Games\FreeSpace2.

It's possible that your pilot file has been damaged somehow. I suggest restarting the campaign by following the instructions at the bottom of this post. Feel free to use cheats to return to that mission more quickly.

Also, please redownload stu_fs1, tango_hi1_fs1, and tango_hi3_fs1. The versions of those files that you have contain corrupted files.

It turns out this is a code bug. I've got a fix and will submit it to Mantis shortly.

No it is not a code bug or something, it's a campaign file error (The FSPort team forgot about Mainhall index(s).)

For Nikogori:

Do the following steps for fixing the error :-

1) Open the file fsport-missions.vp (using a VP editor program such as VPView32 which you can find here. http://www.hard-light.net/wiki/index.php/VPView32) and extract the main Freespace campaign (freespace.fc2) to Freespace2/fsport/missions (create the folder if you haven't).

2) Open FRED and open the campaign editor.

3) From there open the freespace.fc2 campaign file which you extracted.

4) Then you will see all the FSPort missions branched to each other on the right-hand side. Click on the missions you remember where the Bastion mainhalls are used and change the Main Hall Index (on left-hand side) to 1. (0 is for Galatea and 1 is for Bastion)

Re: FSPort 3.4 Discussion!

No it is not a code bug or something, it's a campaign file error (The FSPort team forgot about Mainhall index(s).)

For Nikogori:

Do the following steps for fixing the error :-

1) Open the file fsport-missions.vp (using a VP editor program such as VPView32 which you can find here. http://www.hard-light.net/wiki/index.php/VPView32) and extract the main Freespace campaign (freespace.fc2) to Freespace2/fsport/missions (create the folder if you haven't).

2) Open FRED and open the campaign editor.

3) From there open the freespace.fc2 campaign file which you extracted.

4) Then you will see all the FSPort missions branched to each other on the right-hand side. Click on the missions you remember where the Bastion mainhalls are used and change the Main Hall Index (on left-hand side) to 1. (0 is for Galatea and 1 is for Bastion)

5) Save the campaign file. You will get your mainhalls working.

It is a code bug, and it has been fixed in the latest nightly builds. The main FreeSpace campaign uses +Flags: to select main halls, the same method that retail campaigns use. Use a recent nightly build and you won't need to edit the campaign file.