Hmm, I'm both wondering about what exactly this one means and might have a controversial opinion on it. Who cares, but still...

Issues with Taurog equipment punishment should be fixed.

Ummm... What issues were those?

Fixed critical grammatical error with Azure Body description.

This changelog is a riveting read Maybe I'm misunderstanding stuff but it's hilarious at times.

Boons in the piety panel are now named.

This is very nice!

Enemies that gain pacifism during combat are now deselected.

Wow is there so much stuff I'm clueless about? Can't wait for another playthrough, as I can't think of what this reffers to.

And as for the goat:

The Goatperson’s item conversion threshold increases by 10 per bonus.Initial food stock increased by 15.Food conversion value lowered to 3, may now be converted by just using.Petition is now a character effect and survives worship hopping.JJ Chaos Avatar buffed — now provides poison and mana burn removal.

Well, I guess I'm glad he gets more ease/incentive to focus on the munchies and exploration and that the bonus isn't so bah-roo-ken anymore.

I also like the fact that food has use now - how about that subdungeon with a bunch of health food to allow anyone who finds it and pactmaker a hoooge CP windfall of Zombie Gold Exploration Scandal and El Potion Loco Potion Affair proportions.

@Lujo: Piety changes that got cancelled by indulgences still appeared in the log. Someone reported that as a bug, so it's gone. I have no idea what the issues with Taurog's Equipment punishment were, but it probably just wasn't activating when you converted his stuff. The only enemy in the game that gains pacifism is the meat man on the first tutorial.

@Lujo: I didn't even realize there was a problem (I tend to avoid converting Taurog's stuff like the plague), but I guess so.

Since the taxidermist came up in this update, I thought I might raise a point. The economic meltdown isn't very evident. The biggest economic hit I got was beating Horratio. Seriously, I'm not even sure the prices change except when you keep getting more trophies, despite it saying there is a sudden drop in prices. If anyone is working on an unfinished profile (not all trophies collected), I'm curious to hear what they think about how evident the story/economic hit is.

I'm a grind happy gamer, so my impulse was to buy as much as I could before seriously approaching any newly unlocked dungeons. I also failed quite a few runs, and when you're doing that, preps can get expensive.

Profile #2, I wasn't short of money until I started trying to buy locker slots.

That makes sense. My understanding of it was the more dungeon runs you won the more the prices dropped. I suppose it really would screw a grind happy gamer, but anyone scared by the supposed economic meltdown wouldn't even notice it. Also, does the game ever say you are supposed to get all of the trophies? Watching Jay play through has made me think it really isn't clear that you are supposed to do that. Heck, the only reason I knew is that I read the devs post about it.