(Talent:Blood) Place a Mark of Blood on an enemy. Whenever the marked enemy hits a target, that target is healed for 2% of its total health. Lasts 3 minutes.

Hysteria

1 Blood

N/A

(Talent:Blood) Induces a friendly unit into a killing frenzy for 30 seconds, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their base health every second. (2 Minute Cooldown)

Heart Strike

1 Blood

N/A

(Talent:Blood) Instantly strike the enemy, causing 60% weapon damage plus X damage for each disease on the target. Deals more damage then Blood Strike. Also prevent any haste effect from affecting the target for 10 seconds.

Dancing Rune Weapon

50 Runic Power

N/A

(Talent:Blood) Unleashes all available runic power to summon a second rune weapon that fights on its own for 1 second per 5 runic power, doing the same attacks that you do. (1 Minute Cooldown)

Unholy

Spell

Rune Cost

APC

Description

Plague Strike

1 Unholy

N/A

A viscous strike that deals 60% weapon damage and plagues the target with Blood Plague, dealing X Shadow damage over 12 seconds. Also removes one HoT effect from the target.

Death Coil

50 Runic Power

~0.217

Unleashes Runic Power, causing up to X Shadow damage to a non-Undead enemy target or healing up to X damage from a friendly Undead target.

Death and Decay

1 Blood / 1 Unholy / 1 Frost

0.039

X shadow damage inflicted every 2 sec to all targets in the effected area for 10 seconds. Has a chance to cause affected targets to cower in fear for 2 seconds.

Anti-Magic Shell

1 Unholy

N/A

Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by the next harmful spell. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional Runic Power. Lasts 5 sec.

Scourge Strike

1 Unholy

N/A

A viscous strike that deals 50% weapon damage + X as shadow damage and plagues the target with Blood Plague, dealing X Shadow damage over 12 seconds. Also removes one HoT effect from the target.

Army of the Dead

2 Unholy

N/A

Summons an army of your best ghouls to fight for you.

Raise Dead

No Cost

N/A

Raise a Ghoul from a nearby corpse to fight by your side. If there is a humanoid corpse nearby, corpse dust is required.

Death Grip

No Cost

N/A

Harness the unholy energy that surrounds and binds all matter, drawing the target towards the Death Knight and forcing the enemy to attack the Death Knight for 4 second.

Corpse Explosion

1 Unholy

N/A

(Talent:Unholy) Unleashes all available runic power to cause a targeted corpse to explode for X Shadow damage to all enemies within 20 yards.

Bone Armor

1 Unholy

N/A

(Talent:Unholy) The caster is surrounded by 4 whirling bones. Each bone reduces the next spell or melee attack by 40% but is then consumed. While at least 1 bone is up, the Death Knight's damage is increased by 2%. Lasts 5 minutes. (30 Second Cooldown)

Anti-Magic Zone

1 Unholy

N/A

(Talent:Unholy) Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs up to 10000 damage. (10 Second Cooldown)

Summon Gargoyle

40 Runic Power

N/A

(Talent:Unholy) A Gargoyle flies into the area and bombards the target with Shadow damage for 1 per 8 runic power (5 Minute Cooldown)

Unholy Blight

10 Runic Power

N/A

(Talent:Unholy) A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued Blood Plauge. Persists for 1 sec per 10 runic power. (1 Minute Cooldown)

(Talent:Frost) Draw upon unholy energy to become undead for 30 seconds. While undead, you are immune to Charm, Fear, and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you. (5 Minute Cooldown)

Hungering Cold

50 Runic Power

N/A

(Talent:Frost) Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within 10 yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage other then a disease will break the ice. (1 Minute Cooldown)