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It seemed like only last week we were clamoring for more games to showcase the power of augmented reality. Now I find it hard enough just to keep up with them all. Instead of trying to create a list, I’m going to just brain dump them into the Internet and let you all decide which ones you want to try. I’m sure I’ll miss some, so if I have, just add ’em to the comments section.

Paranormal Activity: Sanctuary

I covered this one a month back on the Future Digital Life. Great game and I loved that it got the kids and I out of the house on late night adventures and using our imaginations. Nice work, Ogmento.

The point of the game is to snap as many pictures as possible before the Star gets to pissed and decides to go Lindsey Lohan on your camera. Thankfully, the cracked screen is only part of the game. Will a Charlie Sheen edition be coming soon?

Star Wars Arcade: Falcon Gunner

Epic space battles on your iPhone. New York City sold separately.

AR Basketball

Sorry, but swiping the screen on this game just makes me want to play a version of AR Angry Birds.

AR Pirates!

Created by Optricks Media to get you to say “ARrrr Matey!” for the rest of the day after you’ve played it.

AR Defender

Tower defense by Int13.

The AR Drone

Like having a quad-rotor hovercraft wasn’t cool enough, they had to go and add augmented reality.

Pringles Game

There’s a whole host of these product placement games out there. I’ll summarize them by posting just this one video. Fill in any number of other products that have jumped on the product as AR game bandwagon.

As for this week’s video, we have Sky Canvas, an iPhone application with a brilliant concept behind it, from Shiodome Innovation Studio, Japan. A part of their PaPaCo Design Project, Shiodome tried to create an application that can be played together by a father and his son. With Sky Canvas, the two can form clouds in the shape of animals by tapping and blowing air to the microphone. Unfortunately, the app is not available outside of Japan, so I can’t really test it, but as you surely have understood by now, I dig the concept:

Since September 2009, we have seen many quasi-augmented reality (AR) games on the iphone, some fun concept AR games (on other platforms and devices with no real commercial distribution).

Today I had the pleasure to play the first truly fun, truly AR game on the iphone – and I loved it.

It’s called AR Defender, developed by the talented team and our good friends at Int13.

With close to 30 frames per second – it’s a huge achievement from a technical perspective (even though they are using their proprietary marker).

And it’s looks great. The game play is a mix between a simple table top game, and a typical to Tower of Defense game, nicely adapted for the AR experience. Few seconds into the game you forget you are aiming at a marker and get immersed into the game play – wow!

That together with the fact it’s available on the app store may lead to commercial success that we haven’t seen before with an AR game.

This linkfest has nothing to do with Justin Bieber, and everything to do with augmented reality news bites from the last week. I’m just checking if the mere inclusion of Mr. Bieber in the title will generate more hits.

Samsung’s Bada mobile OS seems to be the hip place for AR games development. This time it’s our pals at int13 with their release of ARDefender game.

Metaio is holding a one day long conference called insideAR. I usually don’t promote such events, but they got me when they bundled it with Oktoberfest. Augmented reality and Beer, a match made in heaven?

This week’s video is a promotion video for Sekai Camera. Tonchidot, the company behind this veteran AR browser recently got a $5M from Japan’s telecom giant KDDI (though some claim that KDDI actually bought Tonchidot). And if that’s not enough, Tonchidot announced the creation of social AR game. The future looks bright for those guys:

Video of the week shows a social hacking feat which will probably become a common practice as AR goes mainstream. Mark Skwarek and Joseph Hocking created “The leak in your home town”, an augmented reality application for the iPhone, which displays a virtual oil spill whenever you set the phone’s camera on a BP logo. Don’t expect to see it on the AppStore anytime soon. (via Beyond the Beyond):

This week was dominated by the Parrot’s ARDrone, which is just about the coolest toy I’ve seen in a while, made even cooler by augmented reality from our friends at int13. Other AR news articles making the rounds this week:

Techcrunch (1) discovers the VR versus AR Google trends graph. I think just about every other AR blog featured it at some moment.

And yet another brand of sugary cereals use AR to augmented its boxes.

Our weekly video comes from Techcrunch (3), and I’m quite sure most of you will find it non-AR. Yet, since it really makes you see things differently, exposing hidden information not available to most of us in any other way, I tend to call it AR. It’s called SnapTax, and it helps you fill up your taxes by taking a picture of your tax forms (if you are a US citizen).

Yesterday, Total Immersion (TI) and Int13 – both French augmented reality companies – announced a strategic partnership, in which Int13 would help TI cover a major gap in its product line: Mobile Augmented Reality.

A French kiss or a Russian bear hug?

Instead of guessing, we went out to speak with Stéphane Cocquereaumont, president and lead developer at In13, the mobile games boutique studio behind an AR game legend: Kweekies (“when is it coming out?”).

Ori: Congratulations Stéphane! This must be a big shift for Int13.

Stéphane: Thanks. We started discussions with TI back in April, so we knew where this was going for some time now.

Ori: What was TI’s motivation to approach Int13?

Stéphane: TI approached us because their clients kept asking for “360” solutions. While TI is strong with large installations, live shows, and PC based experiences – their mobile AR line needed a boost.

Ori: …and what about Int13? You had it going as an independent studio with Kweekies, first on Nokia and then on the iPhone.

Stéphane: We have been flooded with requests from marketing agencies about mobile AR campaigns. At first we tried to adress those requests, but we soon realized managing their expectations in terms of delays, pricing and capabilities of the tech posed a huge overhead, and was distracting us from our goals.

Ori: So, you decided to “outsource” the headache and focus on your product?

Stéphane: Exactly. TI will work with the marketing agencies and other players asking for quick mobile AR applications. We will offer them our tech embedded in a nice and clean SDK with a Lua API, easy to use but with limited flexibility.

Ori: You make TI happy, yet keep the full power to yourself. Make sense. What can you reveal about the business terms?

Stéphane: For TI this partnership means they have a working mobile AR SDK, with worldwide exclusive rights for two years. They pay an annual license fee, plus royalties on all the projects they deliver with our tech.

This should be a win-win partnership.

Ori (note to self): […more of a French kiss than a Russian bear hug.]

Stéphane: We’ve also made a deal with another french company, the project will be shown during CES in January 2010; very exciting project but I can’t say anything about it for now.

Ori: Thanks for teasing us. Can’t wait to see it.

Stéphane: We’re also discussing with device makers, we’ve been to Korea last month, and we’ll release our first AR game very soon (September or October) in Korea. The game will first be available on the SKT network, on Samsung devices.

Ori: Wow. You’re unstoppable.

Stéphane: Wait, there’s more – we’ll soon publish a preview video of ARDefender; it’s a simple game to help players discovers the capabilities of AR.

Ori: Fantastic. And when will we be able to finally play the legendary Kweekies?

Stéphane: Kweekies is delayed…too many other projects on the plate for our small team. We still intend to release it by Christmas – though we can’t promise…Ori: Awww…that’s a downer…any good news to close with a positive note?

Stéphane: Yes, I got something for you – we’ll soon reveal a new demo of ARWiz 2, the next iteration of our AR tech, faster and much more robust.

Ori: That’s a great comeback. Thanks for sharing the story behind the scenes, Stéphane.