My only concern at this point is whether the other enemies will remain just idle or will they attack the player all together. I really hope it's the latter, since it adds more realism and makes the game more challenging.

Agreed, but I can't imagine that's how it will be. The gameplay looked amazing, but I agree the next time we see it I want to see more on how you will handle groups of attacking enemies. The various dodges and parries. Can you parry an attack from behind or only in front etc.

It reminds me of Hellblade. Enemies usually wait for their turns to attack and they get faster when you progress through the game. This allows a very satisfying one-on-one combat and (if you forget about the they-are-just-wainting-for-the ir-turn part) it makes the enemies seem cautious about your attacks.

I want to see some Rorouni Kenshin type combat. Can you imagine, the game goes into detail about the different schools of combat and how to fight them? Damn, I’m salivating over the possibilities. Better not hype myself up too much.

Samurais didn't usually all attack at once. At least not more than a couple at a time. It'd be quite dangerous to have that many swords swinging around, and it tends to go against proper sword forms. Maybe some of those that aren't samurais that attack would be more brutish and team up.

Lol! How is it any truth? I never saw Old school AC with such move like GOT. So this dude is making it up and since it's a PS exclusives we have haters who would agree with such BS and then say it's a sin to compare PS games with Third party.. I love Ac games but GOT is nothing close to AC games.. now if you are talking about Jin climbing the roof then I nothing to say just #facepalm..

Be prepared for Assassin's Creed to go to Japan here in the near future. People have been asking for awhile and now after seeing this, they will go to Japan or somewhere similar soon. My crystal ball skills have a feeling about this.....

How is this different from a a NiOH or Souls where you have to think carefully about each enemy type, their attacks, your weapon type, weight, enchantments etc etc. I consider those strategic hack n slash games.

A more “mindless” hack in slash is something like Dynasty Warriors or even a game like DmC.

they are different in their type animations. Games like Souls, Nioh, Shadow of the colossus, Monster Hunter, and those slower hack n slash games are design using the Anticipation type of animation, while the faster games like DMC are not. This is part of the principles of animation. Go see Extra credit on youtube for more

This game got overshadowed a bit because it’s a new ip, but it looks amazing. Also I don’t know what hack n slash means anymore, it used to be a game like diablo, then it was used to describe games like devil may cry and ninja gaiden, now it’s a button masher?

"Out of the ordinary"? To me it looked like a simplified version of the "The Way of the Samurai" combat from the ps2. A block well timed equals a parry based on the enemy's attack, with their being a "state" when combat starts with sword sheathed to get a draw-kill. I say "simplified" because we don't really know how the system really works. In tWotS, different weapons could perform certain moves and you unlocked moves by performing specific directional inputs. I doubt they'll have anything as deep in this AAA "appeal to everyone" blockbuster.

My concern is this focus on samurai combat when there's a stealth transition later in the game. He's supposed to abandon what doesn't work (face to face samurai combat) and adapt a brand new method of fighting his enemies (being a ninja). If it's simple to just rush in with the sword regardless, then what's the point of stealth?