sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.

I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space.I can see what you're getting at though.This was the way the map was designed.

Tho that does give me an idea... since CC still doesn't have proper map guides, it might not be a bad idea to have a FAQ for a given complex map in the first post of the thread (especially since now there's a link to the development thread in each map's game finder image).

sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.

I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space.I can see what you're getting at though.This was the way the map was designed.

um I would want to attack a space in the same region if it is held by the other side.

I have complaint about this game. You need to make it so that if player is stuck in Artillary and cant move out then the game automatically ends with the win going to the player who is in other regions. because game 6404825 this idiot keeps deploying on board and wont take the 1 guy I have in an artillary region and finish the game. So I cant play the game because I cant move and so theres no more point in game to continue. So it should be auto-finish when game gets to a point like that.