Ultra Rare:
TP4-001
Royal Decree
(Trap)
As long as this card remains face-up on the field, negate the effects of all
Trap Cards except this card on the field.

Super Rares:
TP4-002
Morphing Jar
(Earth/Rock/2/700/600)
Flip: Both you and your opponent discard the cards in your hands and draw
five cards from your respective Decks.

TP4-003
Megamorph
(Magic/Equip)
If your Life Points than your opponent's, the original ATK of a monster
equipped with this card is doubled. If your Life Points are higher, the
original ATK is halved.

TP4-004
Chain Destruction
(Trap)
You can activate this card when a monster with an ATK of 2000 points or less
is summoned (including Special Summon). This monster is not destroyed, but
all Monster Cards of the same name in the summoning player’s hand and Deck
are destroyed. The summoning player’s Deck is then shuffled.

TP4-005
The Fiend Megacyber
(Dark/Warrior/6/2200/1200)
If your opponent has 2 or more monsters than you have on the field, you can
summon this card without offering any Tributes.

Rares:

TP4-006
Dragon Seeker
(Dark/Fiend/6/2000/2100)
When this card is summoned (excluding special summon) destroy one face-up
dragon type monster on the field.

TP4-007
Giant Red Seasnake
(Water/Aqua/4/1800/800)

TP4-008
Exile of the Wicked
(Magic)
Destroy all Face-Up Fiend Type Monsters on the Field.

TP4-009
Call of the Grave
(Trap)
You can activate this card when your opponent activates "Monster Reborn".
Negate the effect of "Monster Reborn".

TP4-011
Giant Rat
(Earth/Beast/4/1400/1450)
When this card is sent to the graveyard as a result of battle, you may
select 1 EARTH monster with an attack of 1500 or less from your deck and
Special Summon it to the field in face-up Attack Position (no Tribute is
required for monsters of Level 5 or more). The deck is then shuffled.

TP4-012
Senju of the Thousand Hands
(Light/Fairy/4/1400/1000)
When this card is summoned to the field (excluding Special Summon), you may
move 1 Ritual Monster Card from your Deck to your hand. The Deck is then
shuffled.

TP4-013
Karate Man
(Earth/Warrior/3/1000/1000)
Once per turn, the original ATK of this card can be doubled. When this
effect is applied, the card is immediately destroyed at the end of the turn.

TP4-014
Nimble Momonga
(Earth/Beast/2/1000/100)
When this card is sent to the graveyard as a result of battle, increase your
Life Points by 1000 points. You can also take cards of the same name from
your Deck and Special Summon them to the field in face-down Defense
Position. The Deck is then shuffled.

TP4-015
Mystic Tomato
(Dark/Plant/4/1400/1100)
When this card is sent to the graveyard as a result of battle, you may
select 1 DARK monster with an attack of 1500 or less from your deck and
Special Summon it to the field in face-up Attack Position (no Tribute is
required for monsters of Level 5 or more). The deck is then shuffled.

TP4-016
Nobleman of Extermination
(Magic)
Destroy 1 face-down Magic or Trap Card and remove it from play. If the card
is a Trap Card, both players must remove all Trap Cards of the same name
from their respective Decks and remove them from play. The Decks are then
shuffled.

TP4-017
Magic Drain
(Trap/Counter)
You can activate this card when your opponent activates a Magic Card. If
your opponent cannot immediately discard a Magic Card from his/her hand,
negate the activation of the Magic Card and destroy it.

TP4-018
Gravity Bind
(Trap/Continous)
All monsters of Level 4 or higher cannot attack. Their positions may still
be changed.

TP4-019
Hayabusa Knight
(Earth/Warrior/3/1000/700)
This monster can attack twice during the same Battle Phase.

TP4-020
Mad Sword Beast
(Earth/Dinosaur/4/1400/1200)
When this card attacks with an ATK that is higher than the DEF of your
opponent’s Defense Position monster, inflict the difference as Battle Damage
to your opponent’s Life Points.