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Nullkigan's got it right. You're allowed to say you're in, and that's about it. I personally think it's kind of silly given how well it's coming along and how little they seem to be spending on advertisement, but I guess that's why I don't work in marketing.

Problem with the founder package (for me) is that the xp booster icluded starts on release date. I will most likely will have little to no time to play anything a few months from now. So that booster would just go to waste.

So I haven't had the pleasure of meeting either of you ingame, but I found out there's an unofficial MWO Teamspeak server that was set up by someone in the community for people to form teams and play together.
There's always a fair amount of people in it and so far my experience of it has been very positive. I'd definitely recommend it if you're getting tired of playing with AFKers and terrible LRM boaters. Details are here.

I'm a long time mechwarrior fan (of the PC games that is), and very tempted to pay the 30€. But I'm not sure if I will like it, and waiting till the closed beta ends. Mechwarrior Living Legends has set the bar rather high IMHO.

Agreed that I would rather have had a singleplayer game, despite having paid for the $60 tier anyway. :mechregret:

Things that MWO does better than MWLL, without discussing the game and thus breaking NDA:
* has a total player population above 50
* has no air assets that the devs, who like to fly, have decided to give more weapons to than an assault mech, more speed than a light and the armour of a heavy