After playing the new patch and trying the changes I'm fine with it. I have to look at it not do much as "nerfng" which is the key word about changes but as making adjustments in game play and trying things out. I don't like how certain bosses particularly Ikatzu ( and prolly others like him) dont drop blues everytime but, this just makes you go out and farm the game more.

2 things annoy me tho.

Repair costs are unnecessarily high

and ...

the empty containers are plain silly to me. That's a Fable 3 level f@#k up imo.

I'm having trouble settling on a monk build. I guess that's the beauty of being able to change your shit at will, but the options are almost overwhelming. Been dicking around with the idea of a dodge build like:

I'm having trouble settling on a monk build. I guess that's the beauty of being able to change your shit at will, but the options are almost overwhelming. Been dicking around with the idea of a dodge build like:

This is all theory crafting since I haven't even gotten to Act 3 in normal yet. :P

I'm not much of a TC'er, but I think Breath of Heaven with Blazing Wrath rune might be considered mandatory. 15% damage with possible 100% uptime is really good. Monk has some other damn good defensive abilities too though so who knows.

I can play act II for a while but the repair costs are too much so I'm basically farming 1 in the hopes of finding good items for the AH. It's basically a money thing because while my gear is fine for now, I'm going to need better if I want to go through act 2 comfortably. Plus I have to craft some stars and thats expensive as hell...at least for me.

After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levelsThere are 100 Paragon levelsEvery Paragon level will reward you with:- Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level- 3% Magic Find and 3% Gold Find

In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown