So my question is: Is there any way that I can dedicate more memory to the client so that it can handle such "t-joint fixes", or is there a way that I can temporarily disable the "fixing t-joint" on map/game load so that I can at least get back into my game. I know there is also the option of simply rolling back my ogz from one of the BAK files (my_stuff > packages > base > rpg - for anyone who doesn't know where your map data is saved), however I feel that rolling back will only take me back to a point before the T-joints start causing an issue and I will eventually come up against the issue again.___________________sara

the t-joint thing generates extra triangles from the geometry. you'll see it very clearly with outline mode on.Basically wherever there's a t-joint, there can be sparklies, basically a pixel or two that lets you see through a wall.

Map backups don't affect this at all, and it shouldn't take too long.but if you want to turn that off, the command is /filltjoints 0