Wednesday, 12 August 2015

The Right Arm Labs crew is going on vacation starting on the 17th of August and will only be back on the 1st of september. Any orders sent starting today will only be proceeded only after our return.We want to thank you for your patience and understanding.See you soon!

Thursday, 30 July 2015

Justice doesn't do Summer Vacations. So neither does Batwoman! Had a little test game of the Batman Miniature Game. A detective, two undercover SWAT agents and Batwoman intercepted a contraband transfer overseen by Black Mask's gang.

The docking bay's walkways are drenched with crime!

The Detective is on the case!

A caped figure looms over the docks!

As always, the good guys won in the end!

Even without assembled miniatures the test game went well, several rules were missed, like collateral dice knocking down henchmen or shooting attacks actually requiring 2 AC, but a lot of fun was had. The game doesn't seem very complicated and brings a lot of pleasant Helldorado vibes.

Monday, 22 June 2015

On a dark grim Sunday me (Warbrodude) and Forgenoiser decided to blow the dust off our Warhammer 40K armies and finally start preparing for the upcoming summer tourney here in Vilnius. The battle also doubled as a test for our terrain in a game very much different from Infinity. Forgenoiser's Astra Militarum and my Chaos Space Marines were heavily mechanized in this game. There were 20 vehicles in total on the table. Both armies brought 2 demolisher cannons each, which meant that all units had to maneuver and keep their distance from the pie plates of doom. The mission was Cleanse & Control from the Maelstrom of War set with an additional rule that Kill Points counted towards the victory point total. Chaos won the roll-off for deployment and scrambled to deploy first.

Mechanized forces of Chaos preparing to strike

Armored company's defensive line.

A Manticore deployed in deep cover.

Chaos forces were led by a Word Bearer clone of Huron, who's a Master of Deception, while the Imperial commander rolled the Master of Ambush warlord trait. Due to this, I had 2 infiltrating units and Forgenoiser was infiltrating a trio of Chimeras with units inside. There were mindgames as all the infiltrating units were armed with tank-busting guns.

The gods weren't that fickle and Militarum did not manage to Seize the Initiative. In the first turn a Chimera was blown up, another one was immobilized and in retaliation Chaos' tanks all lost a hull point while a lone surviving Havoc ran like the unworthy coward he was.

The Havocs close in on the damaged Archeotech device. These will be their last steps.

Passengers spill out from the burning transport and open fire in all sides.

The second turn saw the coming of reserves. 2 Hellbrutes from the Mayhem Pack formation deep striked, meanwhile a pair of Sentinels outflanked the attackers. There were many loses on both sides, including Huron's whole retinue of Plague Marines, an infantry squad shredded by raptors and a 'Brute falling to friendly fire from the demonically possessed Vindicator.

A Hellbrute suddenly falls from the sky: Chaotic reinforcements are inbound!

A second 'Brute lands right in front of the Imperial commander's vehicle.

Burned and lasered raptors take their fury to the enemy

The following turns were more of the same, with reinforcements arriving on both sides, loads of casualties and objective grabbing. One notable moment was when Huron weathered a storm of las-fire and meltas, only to be insta-killed by a Storm Eagle missile from the Manticore.

The last turn was broken into two small skirmishes between the survivors: a gun-less Hellbrute against 2 Sentinels with a Demolisher and other 2 Sentinels fighting off a pair of Vindicators. While the first fight was fruitless for both sides, the later one ended with the Sentinels destroying a tank in close combat and then one of them living a Vindicator shell at point blank range and securing an objective. The game was a close finish with the Chaos Marines narrowly beating the Armored Company 23 - 21.

Sentinels stomp a vindicator until only a smoldering wreck remains.

Surviving sentinel pilot secures the Archeotech panel.

The few LoS blocking terrain pieces were really helpful in mitigating damage. The fact that troops could hide from enemies from several directions made the Manticore's barrage weaponry much more relevant. Sadly nobody who could climb on the bridges and claim firing positions survived past turn 2.

Forgenoiser is already working on a new army list. Soon the battle field will be full of blood and fire. Again.

Sunday, 17 May 2015

Added a new blog page - Battlefields. Created for the purpose of collecting photos of Right Arm Labs tables used for games of Infinity, Warhammer 40k, Dust Warfare and everything else. We will be updating the battlefields section as we go. Feel free to contribute your own gaming tables!

Tuesday, 3 February 2015

The Merovingian Rapid Response Force was recalled from the nearby desert frontline and took up defensive positions.

Anaconda mercenary squadron was dispatched to provide heavy fire support. Unknown to the Ariadnans,The Combined Army also brought heavy guns in the form of The Sogarat Tempest Regiment and the Ariadna T.A.G. was promptly turned into a burning wreckage.

The Complex was already overrun by the Morat Engineer Division. An EI beacon can be seen in the background among the remains of a trashed office room.

After the Battle, alien and human bodies alike littered the Complex. The Evolved Intelligence tide was stopped. For now...

About Me

We are a trio of passionate modelers, painters and wargamers from the sunny side of Lithuania.
Warhammer 40,000 was our first endeavor in the hobby world back in 2007. Since then we have branched into other systems, like Helldorado, Infinity, Dust Tactics and many more. We prefer working with 28mm miniatures and models, heroic or “true-scale”. Therefore, the terrain we make is best suited for this scale.
The aim of our products is to provide the best gaming experience for anyone.