Deep Roads Outskirts (Escape, II)

video walkthrough

C: At this juncture, you're bound to run into a Giant Spider, who you can slay easily, now that you have some more buffed-out gear and weaponry. There's a spider web nearby that can temporarily snare you, giving the spider free hits, so avoid it as best you can (the spider can alternately shoot the web at you, which you can't easily avoid). Be sure to scour the nearby dead end tunnels before continuing southward, since you can find a Darkspawn corpse with more gear for you to find.

D: When you reach the southern end of this path, you'll be able to bear rightward or leftward. But first, you'll need to deal with more Genlocks at this very juncture, so break out your weaponry and do them in quickly. There's little else to say about this conflict, though you should, of course, be sure to pick their bodies clean of loot before heading onward.

E: Though you'll need to head westward down the path to find Duncan and end this origin story's endgame, you should first head eastward. You'll ultimately find a path that slopes northward towards a dead end, and there, you'll find four Deep Stalkers, those pesky little dinosaur-like creatures. This is a difficult battle, and it's easy to become overwhelmed here, but you shouldn't pass up experience. You also shouldn't pass up the loot from the corpses the Deep Stalkers were huddled around, since you'll find more goods to add to your inventory. This is an optional aside, but in our opinion, it's one you shouldn't pass up.

F: Finally, when you reach point F, you'll emerge from the makeshift mining tunnels, only to find another more standard, brick-layered Dwarven pathway. At this point, the game will take over, as you find Duncan and his team of warriors, as they search for more Darkspawn. Engage Duncan in conversation (this will essentially happen automatically), and he'll ultimately invite you to join the Grey Wardens. You can navigate your way through this conversation however you want, revealing as much or as little as you desire. It won't change anything or affect your inclusion into the Grey Wardens, so if you want to keep the fact that you murdered your brother, then by all means, do so. Either way, this ends the origin story for the Dwarf Noble.