Infernal insanity

In the latest planet strike I picked up some infernal wave drivers to waste points. I thought what the hell, lets quickly pop one on something. The damage is a third than any xeno stuff for 3 days equip time. LOL why not just make it 10 days instead? It won't be affecting anybody i bet, must be real hard to change a number in the code to something reasonable. fools

@TinyLadLen said:
In the latest planet strike I picked up some infernal wave drivers to waste points. I thought what the ****, lets quickly pop one on something. The damage is a third than any xeno stuff for 3 days equip time. LOL why not just make it 10 days instead? It won't be affecting anybody i bet, must be real hard to change a number in the code to something reasonable. fools

It’s been 3 days forever, and I am sure if it is changed all of the people who coined a 3 day refit would get pissed.

You have no idea what you are talking about do you? They will not be lowered - ever. It is the mid-tier end game fitting for ISC and DC fleets, and it is equivalent to xeno weapons for Xeno ships instead of weapons like vector and mannifold. If you want better weapons, suffer longer refit time. it's the way it's always been.

If you are upset by these, then you better not look at the time of xeno shatter driver

You have no idea what you are talking about do you? They will not be lowered - ever. It is the mid-tier end game fitting for ISC and DC fleets, and it is equivalent to xeno weapons for Xeno ships instead of weapons like vector and mannifold. If you want better weapons, suffer longer refit time. it's the way it's always been.

If you are upset by these, then you better not look at the time of xeno shatter driver

@SteelSteve said:
You have no idea what you are talking about do you? They will not be lowered - ever. It is the mid-tier end game fitting for ISC and DC fleets, and it is equivalent to xeno weapons for Xeno ships instead of weapons like vector and mannifold. If you want better weapons, suffer longer refit time. it's the way it's always been.

If you are upset by these, then you better not look at the time of xeno shatter driver

Hmm... 2days 13hrs for xeno shatter, in my mind thats better for a far more superior weapon than infernal wave or infernal gat. Build times need to be based on tier not strength for that specific tier, in fact NO modules of any kind should break a days refit time, 3 days for a single **** weapon is literally 3/4s the time it takes to build a SHIP. Thats some **** up kix logic there mid tier shouldnt have to experience 9+ days of simple refits on a single hull, SINGLE HULL.

use nova instead. it is an excellent weapon which could help you get T6 or T6.5 .and when you get eclipse driver, you'll love it more than infernal.basically never expect kix any change. if they do, most of time, the situation becomes even worser

Build rhe Dominion carrier. That's 30 days. Bottom line, build/refit/repair times needs to be reduced by at least 25% across the board.
But that will never happen because if kixeye did that, then we can get out and fight faster. Kixeye server sucks so bad, I think it would crash.

@EliteRanger said:
Build rhe Dominion carrier. That's 30 days. Bottom line, build/refit/repair times needs to be reduced by at least 25% across the board.
But that will never happen because if kixeye did that, then we can get out and fight faster. Kixeye server sucks so bad, I think it would crash.

More like 75%... Kixeye will never see that reducing times by a hefty amount will result in many more coiners and players, reduce it by 3/4s and that 1mil or so player stream will sky rocket, almost everyone left because those times are way to **** long.... A few thousand are willing to coin a day long repair, a few million will coin a 6hr repair. Not everyone has $50+ to drop on this game every week, there are far more players willing to spend $5 than there are willing to spend $50

honestly 3 days is considered long time if your a stupid **** noob that thought getting it would be funny. 3 days or 6 even 9 isn to long. moaning about 3 days refit for an advantage at lower levels your an idiot

respectively if any of you think back to before they messed the game up and think to the fury research time, build time, the dread even things have been reduced over time exception is isc they all pretty well up. its just a matter of time.....

this is because it can be fit on hulls lower than the current weapons are allowed, giving someone a better mid-game

Better mid-game? Let me get this straight, a weapon that take 3 days to fit onto a tier 5 ship (Which we have 6 tiers) is something a mid-game player can truly upset the balance of game play when in theory a player that is able to equip such a item would be also (when the new tiers come out) to be hit by players of a lot higher levels and destroy instantly if they thought about using such a ineffective weapon?

Maybe we should just stop, not use logic, common sense, or established concepts of gaming. Instead, I think we should discuss Rancor battleships more. That is the only true mid-game ship in the game. Anything else is a waste of time until you can build end game tech.

"Forged in the flames of the original 8k wars""Participant in the Jova Crusades; the winning side""I hate cargo fleets. What else do you want me to say""I attacked you because you stole my piece of cheesecake with cherry toppings." "The government has ordered me to harvest this farm. Please be patient as your base is harvested." IGN: MasonD~Condolences to all who share a similar name - there can only be one.

Better mid-game? Let me get this straight, a weapon that take 3 days to fit onto a tier 5 ship (Which we have 6 tiers) is something a mid-game player can truly upset the balance of game play when in theory a player that is able to equip such a item would be also (when the new tiers come out) to be hit by players of a lot higher levels and destroy instantly if they thought about using such a ineffective weapon?

Lack of periods makes this hard for me to understand. However, you do realize that a tier 6 ship has more xp on it right? Infernal weapons have almost as much xp as normal weapons, making them a lower level build. If they have a tier 5 fleet that can be hit by tier 6 ships then they have a stupid build, or an (almost) equal fight. And if both of these fleet types enter combat by the tier 6 ship having a weaker build, then the infernal would have almost equal dps and chance of success.

I said it helps mid-game, yet you instantly bring up tier 6 (axis is tier 7, I'd consider marauder 7.5). Kixeye themselves has mentioned that the jump from tier 5 to anything higher is incredibly difficult and that they are developing events to make it easier. I consider this end game because, well, kixeye has a massive rift in between the two. It's certainly much easier to get the events done with tier 6 (punishers), because many of us are currently still doing this.

So, DC fleets (I mistakenly said ISC fleets earlier - oops) and probably down to vsec are mid-game fleets. If you take DC and fly it against ISC in (a certain scenario, you pick the winner and loser), you have a certain outcome. Adding infernal to the DC gives them an advantage that beats most others, at the cost of the extra refit time. The same goes for punishers or guardians fighting with the normal weapons VS the xeno weapons. Even with resistances, xenos win almost all of the time.

I never said the infernal was ineffective, and I never said it would unbalance anything, but the pattern holds that you need to suffer longer refit time to gain the "leg up" in your tier. If you don't like it, skip it. Just take note that you will probably die if you come up against it. I quite like my infernal ships.

One more thing I'd like to say is that I'm not defending these stupid ideals. I'm saying that this is the way it will stay for a long time. I think kixeye did a very bad job with the level system (new and old), but this is the way it is.

@RaptureAkaDino said:
honestly 3 days is considered long time if your a stupid **** noob that thought getting it would be funny. 3 days or 6 even 9 isn to long. moaning about 3 days refit for an advantage at lower levels your an idiot

3 days for a single weapon? When a **** punisher is only 1 day longer blank? We have a right to complain

The issue with 3 days per weapon to refit is the fact the weapon will not last long enough to make you feel like it was worth obtaining snd equipping, with alien strikes coming up for those who need tier 6 (and possibly 6.5) technology, your better off slapping nova rays or something non infernal to your DC hulls just so you can obtain the needed xeno tech and immediately jump to tier 6, ignoring infernal weapons completely. Tier 4 ships take around 4 days per ship with the best setups, in no way should a tier 5 hull sky rocket to 10+ days with the best weapons and setups for such hulls. The infernal weapons take as long as it takes some tier 4 player to build a empty vega hull ffs... If thats the logic kix wants to follow, increase xeno shatter times to 7 days per xeno shatter, cause thats what infernal feels like for a tier 5 hull,

This whole thread is just not getting it. Infernal is an optional tech. Nightmare is completely correct, slap some nova on it and move on. You don't need infernal, but it makes you the top of the tier if you equip it.

You can make do without xeno versions of tier 6 weapons as well. But you need them more than you need infernal wave, so the refit difference is less. I can't believe this is still on so many people's nerves - it's been like this for almost 2 years now?

@SteelSteve said:
This whole thread is just not getting it. Infernal is an optional tech. Nightmare is completely correct, slap some nova on it and move on. You don't need infernal, but it makes you the top of the tier if you equip it.

You can make do without xeno versions of tier 6 weapons as well. But you need them more than you need infernal wave, so the refit difference is less. I can't believe this is still on so many people's nerves - it's been like this for almost 2 years now?

Funny thing is most if not all xeno weapons take less time to build than infernal and theyre the strongest version of each weapon. So i dont see the argument in "its the best of that tier therefore it should stay 3 days" when xeno is the best of tier 6-6.5 and is 2.5 or less

I don't use it nor need infernal weapons as I use the latest tech, but wasted some points on it and i have loads of unused hulls, so I thought why not try some low level fun but kixeye just wants the whole game funless seemengly. The whole point of the thread was the pointlessness of infernal weapons. Why put it in the rewards store if noone in their right mind would ever use it. 3 days 10 days or 2 does not matter unless it is pretty much instant.

@EliteRanger said:
Build rhe Dominion carrier. That's 30 days. Bottom line, build/refit/repair times needs to be reduced by at least 25% across the board.
But that will never happen because if kixeye did that, then we can get out and fight faster. Kixeye server sucks so bad, I think it would crash.

More like 75%... Kixeye will never see that reducing times by a hefty amount will result in many more coiners and players, reduce it by 3/4s and that 1mil or so player stream will sky rocket, almost everyone left because those times are way to **** long.... A few thousand are willing to coin a day long repair, a few million will coin a 6hr repair. Not everyone has $50+ to drop on this game every week, there are far more players willing to spend $5 than there are willing to spend $50

very well said. If only Kixeye understood this logic.

They have a well-made game and choose to price it completely out of the market, it's utter nonsense.

Speaking of utter nonsense, steelsteeve quit your pessimistic ranting. We clearly all want infernal weapons to have sane refit times, your predictions on whether Kixeye will change it or not in the future contribute nothing to the topic.

I don't really care enough to look it up, but I do recall kixeye stating that they would be reducing build times on T1-5 ships and tech to be more in line with the current content. It was supposed to be done months ago.

This whole thread is pessimistic. I was simply trying to explain why the top weapon in tier 5 can't/won't be lowered in refit times. If you guys want to rant instead of learn, that's fine with me.

Infernal is not useless to someone who has nothing higher than a few DC fleets. And comparing that person to someone who is currently building xeno or axis hulls, the build/refit times are quite similar when comparing the "normal tech" and the "end-game of that tier" tech.

But I'll stop beating a dead horse and let you guys get back to whining

Yeah I like it - it gives me a sense of accomplishment when I build something without mistakes - and it keeps the coiners from coining 12 of them to attack me at once. I think there should be a ton of ways to get around the building (like time token riots and free-hull events), but there is a long build time to keep the game from being taken advantage of. I'm not trying to say "I like 10 days," because i think the numbers should be adjusted, but I'm saying it needs to be longer than normal weapons

@SteelSteve said:
Yeah I like it - it gives me a sense of accomplishment when I build something without mistakes - and it keeps the coiners from coining 12 of them to attack me at once. I think there should be a ton of ways to get around the building (like time token riots and free-hull events), but there is a long build time to keep the game from being taken advantage of. I'm not trying to say "I like 10 days," because i think the numbers should be adjusted, but I'm saying it needs to be longer than normal weapons

You just countered your own statement at the end there. The long build times are one of the largest reasons people leave this game, there is NO point in building ships that take over 10+ days of build time, ESPECIALLY with alien strikes coming. Nobody wants to waste practically 2 months build time on a single demon corps fleet. You call that an accomplishment? I call that worthless, because in that same time period, i could have 2 demon corps fleets housing non infernal weapons, and already be ahead because infernal arent needed. Do to both their refit times, and the upcoming alien strike. If you like long build times so much, go play battle pirates they have month long ship builds im sure youll feel good about when you have a full fleet of worthless crap

Again, I still don't think you are seeing the point that this is end-game for mid tier. Your two DC fleets won't be the same power level as the one with infernal in it, so you will struggle a bit more, but since it's optional, it's your choice. I still say if you meet someone with infernal, they will defeat both your fleets. They will also do the event fleets easier/quicker with their infernal.

If you are arguing the difference in power vs build time, then I disagree. If there is no point in building ships over 10 days then you haven't build a single xeno or axis fit, or even the dominion carrier.

If you are arguing that the literal period of time is too long, then I agree that everything should be lowered, but at the same time they could keep the workarounds like time token riots coming to help us deal with the current times. They have to make money somehow...

I'll take my single infernal hellfire and fight 6 of your less build time hellfires any day.

Anyway, I only commented to try to explain reasoning. That done, we seem to be just arguing opinions. My opinion is that infernal used to be worth it, and still would be if you have less than 4ish DC ships. I still use mine, but I can build higher lvl hulls, so I won't be refitting the weapon anymore. I also do not believe infernal will go down at all, unless there are several other reductions across the board to accompany it. Considering they have already released a rough roadmap of the next 6ish months, I do not think reductions of any-kind will come in the next (however long they take to complete the roadmap)