Yeah, I saw this too; its pretty nice. I hope they learned their lesson to some degree that they need to calm down with the amount of Halo exploitation thats going on right now. Cause its not guarenteed to be some Divine boon of success.

Halo, the gift that keeps on giving (you the opportunity to purchase DLC)!

At least they are not forcing you to do it (yet) with "optional" day one DLC, or DLC to attempt to fix an ending, or DLC that actually provides the last few missions + ending of a game, or on-disc DLC, etc.

Comes out December for XB1, January for 360. $15, which isn't too bad (although I really hope that they've stripped out the freemium stuff in the process.) looking forward to blowing through the co-op stuff, I assume it's fairly quick.

Nice that double-dipping is free but they should really go with a one price all platforms thing going forward.

Spartan Davis dies and a Forerunner device holds him in limbo as it tries to build something from his body. He finds a way to transmit to Palmer "Help me." She turns off the device to allow him to die before we can see why the Forerunner tech was trying to build something out of a living thing.

I think I just gave you more context than Spartan Assault did. The quote below is literally all the explanation we got:

"The transmission was Davis's call for help, just before he died. That planet was made to build things out of galactic material. And it tried to build something out of what was left of Davis. I shut it down."

Pointless, stupid... yet I still find that somewhat interesting. Why would a Forerunner device try to build something out of a living Spartan?

Oh also the moon orbiting this planet was a Forerunner construct that's basically a Death Star. So the Forerunners may have installed multiple Death Stars around Flood-infected or Flood-vulnerable planets or something. But yeah... no more story than that.

I still really liked the game, especially because it and Escalation are the only productions that have featured vehicles and enemies from different games all together. Which is awesome.

Spartan Davis dies and a Forerunner device holds him in limbo as it tries to build something from his body. He finds a way to transmit to Palmer "Help me." She turns off the device to allow him to die before we can see why the Forerunner tech was trying to build something out of a living thing.

I think I just gave you more context than Spartan Assault did. The quote below is literally all the explanation we got:

"The transmission was Davis's call for help, just before he died. That planet was made to build things out of galactic material. And it tried to build something out of what was left of Davis. I shut it down."

Pointless, stupid... yet I still find that somewhat interesting. Why would a Forerunner device try to build something out of a living Spartan?

Oh also the moon orbiting this planet was a Forerunner construct that's basically a Death Star. So the Forerunners may have installed multiple Death Stars around Flood-infected or Flood-vulnerable planets or something. But yeah... no more story than that.

I still really liked the game, especially because it and Escalation are the only productions that have featured vehicles and enemies from different games all together. Which is awesome.

The main issue with SA I think was the mobile bite-sized nature of the missions and how they broke up the story, made it much harder to follow. The Death Star thing made sense to me as another Flood countermeasure.

I thought I missed what you were talking about ,but then I realized I still haven't finished Hydra yet :P