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hold on a sec,the image from the first boss appeared on the ending,so this means the first boss has comed for revenge after he being the first one to die in the S#2t-Wits-Jump(i like that name)

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Gameplay reminds me a lot of Castlevania. Except in a futuristic setting. And guns. And no flying Medusa heads. Also, the story reminds me of Death Troopers, a book about Star wars and zombies, with the whole 'Derelict ship dead in space' thing. Weird idea combining zombies into Star Wars, but it was pretty good

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this game is not that scary(all though the dark rooms),but it was discusting like with the bug things vomiting creatures and growing inside you body type things i like it its great

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Reminds me a little of the classic Metroid games with a pinch of dead space. Same desolate creeping feeling as Metroid knowing all human life on board the mothership has been slaughtered. Other games that it also reminds me of immediately are: White Room, Fusion and Other:M. Bit short, but fun and and unique. 4.5/5

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There's a heavy influence from Dead Space sure, but I feel as though it also draws heavily from DOOM. Scientists are messing about with the laws of nature and then evil creatures come in from another dimension and it's your job to put them down. Not to mention towards the end of the game I felt less like I was Issac Clark and more like DoomGuy in how overpowered I was

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The is good and the way I think of it is that it is a precursor to a bigger project. However, there are few annoying things that need to be addressed if there is going to be any future sequals of games based on this game. The story is excessively influenced by the story of 'Dead Space' it would have been really good if the developers put some effort in developing their own story even if it is a draft for a better story in the next release. Boss fights were way too easy, I actually found some of the regular enemies a lot more challenging than all bosses in the games.

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This was quite well done, with only a few minor problems. When Sergei gets turned toward enemies who've hit him, it can make attacking something else (e.g. the monster fountains) more difficult than it needs to be. Also, the level up screens could do with being behind a menu, as they tend to interrupt the flow and atmosphere you've created by popping up. Otherwise, the music is fitting; the setting, monsters, and plot on-point, and the gameplay solid.

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The bosses were a little lacking especially given the "oh shit!" factor of their looks. I do like the ending very much though because its exactly what i thought would happen.