FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a low-budget game created mostly by one guy - hello - and it's going to take a lot of help from a lot of players to get it balanced & tested. You should know that this project has been in Early Access for a long time and given the pace of development it will remain here for a while yet. I encourage you to watch my update videos & dev streams before purchasing it. I think there's something unique and enjoyable ready to be unearthed in this game - hopefully we can all have some fun digging it up!”

Approximately how long will this game be in Early Access?

“FRONTIERS will stay in Early Access until it has been fully balanced and tested. I'll be relying on feedback from players to help me decide when we've reached that point. I can't predict how long this will take but I can tell you I want to release it officially as soon as humanly possible.”

How is the full version planned to differ from the Early Access version?

“Apart from general polish and balance (have I mentioned balance?) the full version will include three full acts and a complete storyline. The Early Access version contains Acts I & II. As we balance and test these acts your feedback will be applied to Act III, which will be released with the final game.”

What is the current state of the Early Access version?

“It's playable, and the first two acts of the main quest are available, but overall the game is very buggy. You shouldn't dive in unless you have fun seeing a project come together from the inside out. It's going to take a lot of hard work to bring it up to the standard that you might be used to from a finished game project.

Major unimplemented features include co-op multiplayer and support for Linux. Four-player co-op is at the top of my feature list and I'm pushing very hard to implement it asap, but don't expect it any time soon.

As for Mac & Linux, I've distributed builds for both in the past but due to some game-breaking bugs on both platforms I've disabled official support for now. It will return in the future, but I'm not sure when.”

Will the game be priced differently during and after Early Access?

“The price will always be $15. I chose that price a long time ago because it felt like a good deal for the amount of content I'm delivering. If the game ends up being worth more after we've worked on it in Early Access, great - it'll just be a better deal. No need to change the price.”

How are you planning on involving the Community in your development process?

“Everything from the price of objects to the healing effects of plants to the cost of skills to crafting times must be weighed against one another - there are too many permutations for me to try them all by myself! I need the community's help to bring out the fun factor. You will be there to tell me what works, what doesn't work, what's broken, what should be removed, and so on. I will be there to hear you out and translate your feedback into game mechanics.”

About This Game

FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.

Is FRONTIERS for you?

I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...

...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!

Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.