Krourk Ogryns:INF 15cm Armour 3+ CC 3+ Ogryn Weapons (base contact) (Assault Weapon), MW, EA(+2)Special rules: In the beginning of every turn roll a d6 for every Krourk Ogryn company, on 3+ control is maintained. On 1-2 the ogryns run amok and charges nearest unit, friend or foe. Once control is lost, it cannot be restored.

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