Overwatch: Doomfist Arrives as the New Offensive Hero

Yes, you read that right. Doomfist has arrived on the PC PTR, prior to his full release.

Saviour. Scourge. Successor.

His first mention was way back in Overwatch‘s initial announcement trailer, when Reaper and Widowmaker fought Tracer and Winston to recover Doomfist’s gauntlet. Since then, the community has been eagerly anticipating Doomfist’s addition to the roster, unsure if he ever would appear. When Numbani Airport got smashed up and the gauntlet disappeared from the payload, we assumed it was Doomfist on the way. Instead, it was Orisa who appeared on the scene.

But now here he is, a new offensive hero for you to rain wanton destruction upon the enemy. His release comes with a beautifully animated origin story where Doomfist casually faces off against Tracer, Genji, and Winston.

Doomfist, leader of Talon, and his kit

Doomfist’s kit is geared toward an aggressive high risk/reward playstyle. His auto, hand cannon, is a short-range shotgun that slowly regenerates ammo overtime. All his abilities offer him mobility combined with disruptive knock-ups. Rocket Punch is not unlike Reinhardt’s charge, although it needs time to channel. The longer the channel, the further he lunges, up to 30 metres. Target is launched backward, taking additional damage if they hit a wall. A full channel and wall impact will kill a 200hp hero.

The combination of Seismic Slam and Rising Uppercut make for most of his mobility. Slam sees Doomfist leap forward, smashing into the ground and launching enemies toward him, allowing for an easy Rocket Punch or Uppercut. Rising Uppercut launches Doomfist and his target into air, where Doomfist’s descent slows allowing him a moment to aim some hand cannon shots or another ability. Both these abilities have a seven second cool down and deal a minimal 50 damage. The disruptive potential, mobility, and chaining is where their true value lies.

Doomfist’s passive builds temporary shields every time an ability hits an opponent, increasing his survivability. Given the close range of his abilities, the passive works well.

The Ultimate Meteor Strike

Of all the ultimates in Overwatch, Doomfist’s Meteor Strikeis amongst the coolest. Leaping high into the air for a five second channel and targeting session, Doomfist then launches downward in a devastating ground smash. Those at the centre, save for the tankier heroes will die under the 300hp damage at ground zero. Those outside the centre take damage and are knocked back. Just watch Seagull play on the PTR. Things kick off around the 9:36 mark. Take note of how roofs don’t provide cover against this ability.

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About The Author

I write about eSports, covering emerging titles, balance patches, and the growth of the Industry itself in Ireland and abroad. My first foray into competitive gaming was Halo 2, and have since played almost every genre competitively. Currently I play across Xbox and PC, with prominent titles being Overwatch, Halo, and PlayerUnkown’s Battlegrounds. When the tilt overcomes me, and I’m not streaming or gaming, I can be found reading and writing Sci-Fi or playing Dungeons & Dragons.

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RAID 2018 is a gaming event, by gamers, for gamers. Offering BYOC LAN tournaments, video game concerts, talks from industry professionals and much more, we’re banking on this being the best gaming event in Ireland during 2018!