Blog

We implemented animation concepts to better judge how animations feel in the game. Does this animation for that activity look good? Or does it look lame if watched 100 times?

Rough animations for terraforming, telekinesis, area telekinesis, telekinesis throw were implemented. These animations will be replaced by smoother animations as soon as we know how they should look like.

Fire fairies indicate that you stored a fire element and have it active. Don’t worry, they’re only temporary and will be replaced by a better effect.

Logic behind the magic system was programmed. We changed the mechanics slightly for better playability and fun in combat.

We’re testing the new mechanics with fire magic and implemented a fire blast and enhancing objects with fire magic.

Rocks enhanced with fire magic explode. A little too violently.

Sarahul now ragdoll, too, when they die.

Sarahul lose balance when you terraform under them. For too long in the current build.