WWE Smackdown vs. Raw Walkthrough :

This walkthrough for WWE Smackdown vs. Raw [Playstation 2] has been posted at 04 Sep 2010 by logan and is called "FAQ/Move List". If walkthrough is usable don't forgot thumbs up logan and share this with your freinds. And most important we have 52 other walkthroughs for WWE Smackdown vs. Raw, read them all!

Walkthrough - FAQ/Move List

Page 1

Latest versions can always be found ONLY at
GameFAQs
========================================================================
Version 1.4 Released date: 17NOV04
___ ____ ___ _ _ _ __________ ___ ___ _
\ \ \ _ / / / /__|| \/ |/_\| __| / / _\| _ |\ /\/ \ | |
\ \ \ / \ / / / |_|_ |\ /||_||| | /|| ||| || / \ / \ |
\ \ \ / /\\ / / / |__/|| \/ | _ ||__| \||_|||_|| /\ /| \ |
\ \ / / \/ / / |___/|_||_|| ||___|_\_\__/|___|\/ \/ |_|\_|
\ \ / /\ \ / /
= \ \ / \ / / ==== V . S
= = \_/ = \_/ == ____ _ ___ __ ____
==== === == | | / \\ \/ \/ /
== === === === = | [] |/ | \\ /
==== === === === | \ \ _ \\ /
= ==== === === = _|_|\__\/ \__\\_/\_/
(Logo created by Scott Ong)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WWE Smackdown vs. Raw FAQ
By Scott Ong
AIM: vaynardx11x /MSN/ Yahoo Messager
Last updated: 07 Dec 2004
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- Disclaimer -
This FAQ is created for solely personal usage. The FAQ can be reproduced
electronically as long as the document remains unaltered. This FAQ is
being created exclusively for GameFAQs . The
CAWs listed are copyright of their respective creators. This FAQ is
copyright of Scott Ong . All WWE characters and
their logos are copyright of the World Wrestling Entertainment (WWE). To
contact author about the game, please use the following subject
headlines:
- WWE SVR (general questions)
- WWE SVR CAW submit (CAWs formulas, post a link for the pictures)
- Best viewed with: Notepad -
This FAQ is best viewed using Notepad at Courier New size 10 (Windows
XP) or WordPad Courier New size 10 (older version of windows)
- Search Mode-
For those who are new to reading FAQs, make use of CTRL + F help key in
the Word Pad or Explorer and type in the key word. To get to the
character's moveset, please enter the following search code:
SVCxxxx
where the last four digits refers to the code that is next to the
desired heading. The digits can be found in the contents page listed
below.
-----------------------------------------------------------------------
C O N T E N T S
-----------------------------------------------------------------------
| 1.0 Introduction & Version History
v1.0 (released to public on 17 Nov 2004) Size: 205 KB
v1.1 (released to public on 20 Nov 2004) Size: 335 KB
v1.2 (released to public on 22 Nov 2004) Size: 515 KB
v1.25 (released to public on 24 Nov 2004) Size: 539 KB
v1.3 (released to public on 25 Nov 2004) Size: 567 KB
v1.4 (released to public on 25 Dec 2004) Size: 672 KB
| 2.0 Gameplay & Basics
2.1 Basic Controls [2001]
2.2 Knowing The Meters [2002]
2.3 New Additions [2003]
2.4 Lie, Cheat and Steal! [2004]
2.5 Matches Tutorial & Tips [2005]
| 3.0 Season Mode
| 4.0 Original Movesets
1) A-Train [4001] 31) Shawn Michaels [4031]
2) Batista [4002] 32) Shelton Benjamin [4032]
3) Big Show [4003] 33) Tajiri [4033]
4) Booker T [4004] 34) Triple H [4034]
5) Bubba Ray Dudley [4005] 35) Undertaker [4035]
6) Charlie Haas [4006] 36) Molly Holly [4036]
7) Chavo Guerrero [4007] 37) Sable [4037]
8) Chris Benoit [4008] 38) Stacy Keibler [4038]
9) Chris Jericho [4009] 39) Torrie Wilson [4039]
10) Christian [4010] 40) Trish Stratus [4040]
11) Chuck Palumbo [4011] 41) Victoria [4041]
12) D-Von Dudley [4012] 42) Andre The Giant [4042]
13) Eddie Guerrero [4013] 43) Animal [4043]
14) Edge [4014] 44) Bret Hart [4044]
15) Garrison Cade [4015] 45) Brutus Beefcake [4045]
16) Hardcore Holly [4016] 46) Hawk [4046]
17) J.B. Layfield [4017] 47) Jimmy Snuka [4047]
18) John Cena [4018] 48) Legend Undertaker [4048]
19) Kane [4019] 49) Mankind [4049]
20) Kurt Angle [4020] 50) Masked Kane [4050]
21) Mark Jindrak [4021] 51) Roddy Piper [4051]
22) Matt Hardy [4022] 52) The Rock [4052]
23) Randy Orton [4023]
24) Rene Dupree [4024]
25) Rey Mysterio [4025]
26) Rhyno [4026]
27) Ric Flair [4027]
28) Rico [4028]
29) Rob Van Dam [4029]
30) Scotty 2 Hotty [4030]
| 5.0 Creation Guide
5.1 Create A Wrestler
5.1.1 CAW Attributes Gaining Chart
5.1.2 CAWs Bestiary (moved to another FAQ)*
5.1.3 Additional Notes
5.1.4 Basic Controls & Terminology in CAW
5.2 Create A Championship [5200]
5.2.1 Belt Parts Shopping List
5.2.2 Belt Creations
5.3 Create A Moveset
5.3.1 Edit a Moveset
5.3.2 Movesets Listing
5.4 Create A PPV
| 6.0 Cheats and Unlockables
6.1 Original Movesets
6.2 WWE Challenge Mode
6.2.1 Amatuer Challenge Mode [6621]
6.2.2 Rising Star Challenge Mode [6622]
6.2.3 Superstar Challenge Mode [6623]
6.2.4 Legends Challenge Mode [6624]
6.3 Unlockables at Shopzone
6.4 Cheats from Create Mode
| 7.0 Frequently Asked Questions
| 8.0 Credits and Acknowledgments
1.0 Introduction
========================================================================
[Version 1.4 updates] 25 DEC 2004
It has been a month since the last update due to my intensive updates on
the CAWs FAQ which also can be found at GameFAQs or at the following URL
http://www.geocities.com/vaynard_x11x/wwe_smr_caws.txt
For this update,
- I have added the remaining movesets for the FAQ (the Legends)
- Decide not include Paul Heyman's moveset as he is unplayable.
- Correct some errors in the movesets
For the next update, I will probaby focus on the season storyline guide
and perhaps a bestiary about the moveset.
E-mails
---------
If you have read my other FAQs, you will find that I do not reply the
e-mail because the reason could be:
- The answer is already in the FAQ
- My e-mail account has gone bonkers... (^_^)
- I do not have the time due to work or personal activities
- I may be playing the game...
In other words, please do not expect to receive a reply from me. If
you need help urgently, feel free to visit the message boards at
GameFAQs. There are better players than me. They will be able to
solve your doubts. But still, I will try my best to answer e-mails
if I could.
Please NOTE that I WILL NOT entertain CAWs request...
2.0 Gameplay & Basics
=======================================================================
This section will covers the basic controls about the gameplay etc.
_______________________________________________________________________
2.1 Basic Controls [SVR2001]
_______________________________________________________________________
These controls applies to all matches. They are the fundamentals of
playing WWE SVR. The controls are set to Type A. For Type B
information, please refer to your manual. Type B typically is that you
use the left analog stick to move and perform moves while the D-Pad is
used in the other options like calling for manager aids, etc.
In the ring
--------------
D-Pad Move wrestler around the ring
Triangle (/\) Run
D-Pad + /\ Action
- enter/exit ring
- move onto ringside table
- climb turnbuckle
Circle (O) Irish Whip
Initial Grapple (D-Pad + Circle) Grapple Move
- Left + O Signature Grapple D-Pad + O
- Right + O Quick Grapple --->
- Up + O Power Grapple Strike Move
- Down + O Submission Grapple D-Pad + X
Down + O Pin (opponent on the mat)
Square ([]) Picks up weapon/object
Counters/Reversals
* Apples to any situation
- L2 Counter striking attacks
- R2 Counter grapple attacks
- L2 + R2 Counter opponent's finisher
Finisher
- L1 Finisher (uses 1 SDF, satisfy condition)
- D-Pad + L1 Alternate Finisher (uses 1 SDF, with same condition)
- Hold L2, L1 Opponent's finisher (uses 2 SDF, with opponent's SDF
condition)
Pause
- Start Pause the game
Targeting
- R1 Switch target focus.
Taunting
- Right Analog Taunt your opponent, builds up SD meter
Facing opponent
-----------------
O Irish Whip
X or D-Pad + X Strike Attacks
D-Pad + O Initial grapples
Behind Opponent
-----------------
O Irish Whip
O, [] Fake Irish Whip
D-Pad + O Rear Grapple Attacks
Opponent on Mat
-----------------
O Lift opponent in grapple
Down + O Pin opponent
- [] Break your own pin
D-Pad + O Grapple attacks (Upper or Lower)
O, O Allow opponent to sit Down
X or D-Pad + X Strike attacks
Hold O + D-Pad Drag opponent
/\ + [] + X Running ground strike
Turnbuckle
------------------
D-Pad + [] Exit/Enter ring (D-pad towards ropes)
D-Pad + /\ Climb Turnbuckle (D-Pad towards turnbuckle)
- [] Dismount Turnbuckle
- X or D-Pad + X Diving attacks
O Irish whip to other turnbuckle
D-Pad + O Front grapple (Opponent's back to turnbuckle)
D-Pad + O Back grapple (opponent facing the turnbuckle)
Down + O Chop Battle
X or D-Pad + X Turnbuckle strike attacks
D-Pad + [] Remove turnbuckle (player facing turnbuckle)
Ropes
------------------
D-Pad + O Rope Attack
O Irish Whip
Running Moves
------------------
/\, D-Pad + O Running grapple (front and back)
/\, D-Pad + X Running strike
L2 Counter irish whip (must be at the ropes)
For moves that are associated with steel cages, hell in a cell,
ladder matches, tag matches, etc; please refer to Section 2.5 for more
details.
_______________________________________________________________________
2.2 Knowing The Meters [SVR2002]
_______________________________________________________________________
At the top corners of the game screen, you will see a bar that looks
something similar to the art below:-
Fig 2.2.
[] _____________________________ _ _ _
/||\ |_____________________________|[_][_][_]
/\ CLEAN |______________________________|
(Sorry for the bad ascii art, as it has been a year since I have made
a FAQ)
2.2.1 Damage Indicator
The human body refers the damage indicator. There are a total of 4
colour zones - blue, yellow, orange, red. Blue refers no injuries while
red represents severe damage. Thus:
Blue --> Yellow --> Orange --> Red
(No damage) (Light) (Average) (Heavy)
There is significant meaning to the damage indicator. To enable to use
of the character's finisher, it is logical to have the limb which the
limb is applied on to be in the red zone so as to max out the damage.
2.2.2 Smackdown Finisher (SDF) Meter
The bar on the top and the three slots represents the SmackDown Finisher
(SDF) meter and icons. Once a SDF meter is filled up, you will gain 1
SDF icons. You can have a maximum of 3 SDF icons. To use a wrestler's
finisher, you need set your opponent in the desired condition and must
has a SDF icon. For the finisher conditions, please refer to each
individual wrestler's moveset. To execute an opponent's finisher, you
must have your opponent setup in his finisher condition and 2 Smackdown
Finisher icons. Just hold down L2 button and hit L1 button to execute.
2.2.3 Popularity Gauge (Clean vs. Dirty)
A wrestler can be classified as a hero ("Clean") or a heel ("Dirty").
Heroic characters uses moves that are legal and high risk manuveurs
while dirty characters uses cheap shots, illegial moves and weapons on
purpose.
The gauges respones are depending on your wrestler's actions. Certain
moves result the gauge to move up while others causes the gauge to
decrease. However, once a gauge is maxed out, you can have bonus
benefits as listed below:-
Clean | Dirty
-------------------------------------------------------------
- Becomes completely | - Unleash a super dirty attack
invulnerable | that gives you advantage to
- Perform extra damage on | the match
finishers |
- Automatic reversals |
Once the gauge is full, just hit any direction on the right analog
stick and there will be special taunt. The words will be blinking.
The benefits will be available as long as the words are blinking. It
lapsed after a certain period of time.(around 10 to 15 secs if you
asked me...)
Building up -
Clean
----------------------------------------------------------------------
Add | Subtract
----------------------------------------------------------------------
1) Perform signature moves | 1) Uses dirty moves (e.g. low blows)
2) Perform diving attacks off | 2) Use weapon to attack enemy in a
the top turnbuckle | non-weapons match.
3) Perform diving attacks from | 3) Irish whip opponent to an exposed
inside the ring to outside | turnbuckle
4) Counter a weapon attack | 4) Perform any grapple moves on an
5) Perform your taunts | exposed turnbuckle
6) Win a chop battle | 5) Break your own pin after 2 count
7) Get a rope break while in | 6) Ignores the referee on rope break
submission move | and holds on submission
8) Kick out of the pin after 2 | 7) Complain to referee after 2 count
count | 8) Attack the referee
9) Perform a move that breaks | 9) Attack your manager
the annoucer's table |10) Attack your partner
10) Perform a submission counter|
against submission type B |
11) Refuse to tap out even if |
limb damage is red |
Dirty
------------------------------------------------------------------------
Add | Subtract
------------------------------------------------------------------------
1) Uses dirty moves (e.g. low blows) | 1) Perform diving attacks
2) Uses weapon to attack opponent in | 2) Perform top rope/ plancha
a non-weapons match | moves
3) Irish whip opponent into an exposed |
turnbuckle |
4) Uses grapple at exposed turnbuckle |
5) Break your own pin after 2 count |
6) Ignore referee's decision upon rope |
break and hold onto submission |
7) Complain to the referee after a two |
count |
8) Attack the referee |
9) Attack your manager/partner |
10) Push opponent off the top during a |
Hell in a Cell match |
11) Attack illegial opponent at the |
opposing tag team corner |
12) Call for interference from manager |
/ partner(s) |
13) Perform a move that breaks the |
annoucer's table.
2.2.4 Weight Status
Generally, there are 4 types of weight categories. They are:-
1) Super Heavyweight (e.g. Big Show, Undertaker)
2) Heavyweight (Triple H, Chris Benoit)
3) Light Heavyweight (Rey Mysterio, RVD)
4) Diva Weight (All the WWE Divas)
5) Ultra Heavyweight (Andre The Giant)
There are certain wrestling moves that cannot be performed on the
character of a higher class. For example, a Diva cannot suplex a
heavyweight character and you will see the character having a
backache and becomes temporarily groggy.
Generally, the weight class principles can be summarised in the table
below.
--------------------------------------------------------
| UHW | SHW | HW | LHW | DW |
-------------------|------|-------|------|-------|------|
Ultra Heavyweight | O | O | O | O| O |
Super Heavyweight | O | O | O | O | O | O - Ok!
Heavyweight | X | O | O | O | O | X - Can't
Light Heavyweight | X | X | O | O | O |
Cruiseweight | X | X O | O | O |
Diva weight | X | X | X | O | O |
___________________|______|_______|______|_______|______|
The moves are marked with W* on the complete moveset listing.
________________________________________________________________________
2.3 New Additions [SVR2003]
________________________________________________________________________
This section cover mainly on the new sections...
2.3.1 Pre Match Mini-Games
This is a new addition to the latest series of WWE Smackdown series.
=- Test of Strength -=
Generally, the wrestlers will set their palms against each other & the
first to hit all 3 correct entries will win the battle. Note that the
buttons are still applicable as long they still remain on the screen.
=- Face Down Contest -=
Place close to attention to the screen. Once the button appears on
the screen, hit it! If not, you will be hit! Do not hit before it
appears as it will result the opposition to block the attack.
=- Shoving Battle -=
This one is a shoving battle where you have the option of beginning it.
Hit X to start the shove and you will see gauge meter (the same as Chop
battle appears). This will last for three times. The last winner will
shove down the opponent to the ground.
2.3.2 Chop Battle
This is a new great feature added to Smackdown franchise. To enable
this mode, you need to irish whip your opponent into a turnbuckle.
Next hit down + O to enter into Chop Battle mode. If you make 3
successful chops, there is a meter boost for characters with "clean"
setting. If you failed a chop, you will be subjected to receive a
chop from the opponent.
To execute a chop successfully,
(read this before attempting it...)
1) Hit X to start the gauge.
2) Once the gauge hit the red zone, hit X (this determines the power
of the chop)
3) The bar will move forward, wait for it to reach within the yellow
zone, hit X again.
4) If you miss the yellow zone, you will miss the chop and it will
be your opponent's turn to execute a chop.
2.3.3 Hold onto submission after rope break condition
Once your opponent has reached the ropes while your wrestler applies
a submission will result a "rope break". You can hold down L1 button
to keep on holding on the hold. However after 5 counts and you still
do not release the hold, it will result to an automatic
disqualification for your wrestler.
2.3.4 Complain to referee after a 2 count
Once you have pinned your opponent and he kicks out at the 2 count,
you will be able to complain to the referee by holding the L1 button.
Useful to boost your gauge if your character has a dirty setting.
2.3.5 Spanking Meter
If you played the Bra and Panties after performing a grapple, hit Up +
O and your Diva will position her opponent in a position for spanking.
The meter works like the chop battle. Unlike other gauges, if you miss
one, you will lose the hold and there is no countering.
_______________________________________________________________________
2.4 Lie, Cheat and Steal [SVR2004]
_______________________________________________________________________
This section will explains the fundamentals when you intend to play
dirty when you are being forced too...
2.4.1 Exposed a Turnbuckle
You can remove the turnbuckle padding from each corner LEGALLY (^_^).
To remove the turnbuckle padding, position your character facing the
turnbuckle and D-Pad (towards turnbuckle) + Square button to remove
the padding. Doing this does not result a DQ but it will made the crowd
hate your wrestler. Thus any grapple moves performed at the exposed
turnbuckle will result more hating.
2.4.2 Choke an opponent using the ropes
This technique is vital in surviving handicap matches. First of all,
it allows you to take a breather while your opponent will be at groggy
status. First of all, exit the ring by using Triangle, Square and
D-Pad towards the ropes. Once your opponent is near the ropes, hit
Circle and your wrestler attempt pull the opposition legs and choke
him or ignore him. For divas, they will be pulled down to the ground...
2.4.3. Weapons
Weapons are hidden at underneath the ring and if it is a championship
match, you can find a championship belt at the ringside.
Chairs
___x___
| |
Tables x| |x Sledge Hammer
|_______|
x
Chairs
To retrieve a weapon, you need to proceed to outside of the ring.
Position your wrestler in the centre of the ring as shown by the "X"s
in the diagram above. Hit Square and your wrestler will retrieve a
weapon from it. Once with the weapon, here are the controls:
X Strike enemy with the weaponn
[] Pick Up/Drop the weapon
O Throw the weapon
Up/Down + X Performs a weapon grapple move
L1 + (D-Pad) Perform a weapon finisher
Please note that you will be disqualified automatically if you are
spotted using the weapon. If you use the weapon directly at the
referee is an automatic DQ. Hence you need to be smart...
- First of all, throw your opponent out of the ring.
- The referee will intiate the 10 count right? Use a knockdown
running attack on the referee! (LOL)
- This will work for a maximum of 2 times. Upon the third time,
the referee will call for DQ regardless whether it is intentional
or geninue. In short, do not attack the referee for more than 3
times.
Damage deal by the weapons are stronger than your wrestling attacks
thus use them wisely.
Chair Down/Up + X (Jab to the stomach)
Sledge Hammer Down/Up + X (Choke opponent with the sledgehammer)
After striking for 4 times, the weapons will disappear. (yikes!) If
it is a key item for a match (e.g. a ladder for the ladder match),
the wrestler will still drop the weapon on the ground after 4 strikes.
For more techniques regarding the tables and ladders, please refer
to the tables and ladders match guides respectively.
2.4.4. Barriers, Ring Posts, Ring Steps
The barriers, ring posts and steps can be use as your weapons legally!
But you can't pick up the ring steps and use as a legal weapon ^_^)
Ring Steps - To use them, first irish whip your opponent 45 degrees
towards the side of the ring steps. The opponent will crash into the
steps and you will be able to pick up the ring steps. Due to the
heavy nature of the steps, your character's speed will be slower...
There are only 2 ring steps in a match.
Ring Posts - Same principle except you will focus on the post. So
far I haven't been able to execute special attacks at the post. Need
to do more research in this area.
Barriers - Irish whip your opponent towards the barriers and you can
attack them with strikes or use grapples moves on the barrier. You
can perform a body slam with the opponent neck against the barrier,
foot choke or punches. I supposed it differs from wrestler to
wrestler.
2.4.5 Announcer's Tables
You CANNOT find tables at the ringside when you choose Raw as the
ring arena. You can find them during PPVs (Pay-per-views). To get
your opponent onto an annoucer table, just irish whip them towards
the table. Climb onto the table as you will do for turnbuckles.
Perform a grapple move and you will be able to put your opponent
through the table!
_______________________________________________________________________
2.5 Match Tutorials and Tips [SVR2025]
_______________________________________________________________________
In SVR, there are many different types of matches such as ladder, steel
cage, hell in a cell, elimination chamber, hardcore, backstage, first
blood, bra and panties, etc. This section will offer you a basic
guideline on these matches.
Note: By default rules, KO has been disabled.
Single
----------------------------------------------------------------------
Normal
No Manager vs W/ Manager
W/ Manager vs W/ Manager
This is the most generic of all wrestling matches. You can win by
pinfall, submission or countout. You *can* use weapons provided that
the referee did not take notice of it. If you use a weapon or attack
a referee for more than 3 times (provided that the first two times he
did not get KO), you will earn a DQ. If there is a time limit set, when
time expires it will be a draw automatically.
Managers:
Manager will be only available in the ringside. However they can enter
the ring. If they interfere the match for too long, they can get
expelled out of the ring by referee. However if your wrestler has a
manager, you can make use of the left analog to control it:
Left analog stick Up: Distract the referee
Left analog stick Down: Get a weapon
Please note that Paul Heyman is selectable as a manager. Once a
manager argues with a referee for more than 3 times, he/she can be
banned from ringside.
Win Methods: Pinfall, Submission, DQ, Count Out or KO
Tag
------------------------------------------------------------------------
Normal Tag
Tornado Tag
Tag vs Tag W/ Manager
Tag W/ Manager vs Tag W/ Manager
The difference between tag and tornado tag is the participation of your
partner. In Tornado Tag, both team partners are out at the same.
Below are the generic controls for a normal tag match:
Square + D-Pad (partner) Tag for your partner
Square (not legal man) Calls for tag
Left analog stick Up Calls partner to attack illegial opponent
Left analog stick Down Calls partner to attack legal opponent
Left analog stick Left Calls manager to distract the referee
Left analog stick Right Calls manager to get a weapon for you
Tag Team Moves
i) At the Turnbuckle
To do these moves, make sure you irish whip your opponent to the corner
where your partner. Perform a grapple move as you will normally do for
turnbuckle grapple moves. Instead of excuting the normal grapple move,
your player will tag in the partner to perform the tag move.
ii) At the mat
To do this, pummel your opponent to ground. Call for tag partner (left
analog stick down). Wait for him to perform a grapple. Once you see this,
perform a grapple on the opponent and you will do tag team moves. Make
sure your character's target is focused on the opponent.
The winning rules for tag team modes is the same as single matches. Make
sure you are pinning the legal person ^_^:
Win Methods: Pinfall, Submission, DQ, Count Out or KO
6-Man Tag
-----------------------------------------------------------------------
Normal 6-Man Tag
Tornado 6-Man Tag
There isn't much difference between a normal tag match with a 6-man
tag.
Below are the generic controls for a normal 6-man tag match:
Square + D-Pad (partner)- Tag for your partner
Square (not legal man) - Calls for tag
Left analog stick Up - Calls partner to attack illegial opponent
Left analog stick Down - Calls partner to attack legal opponent
Left analog stick Left - Calls 2nd partner to attack illegial opponent
Left analog stick Right - Calls 2nd partner to attack legal opponent
Please refer to Tag for more details.
Win Methods: Pinfall, Submission, DQ, Count Out or KO
Handicap
-----------------------------------------------------------------------
One On Two
One On Tag
One On Three
IMO, this is most difficult matches. The odds are against you. You can
be midway in performing a move and got interrupted by a partner. The
chances of winning these matches is low. Hence, you NEED to resolve to
trickery and playing dirty. (Please refer to Section 2.4). The easiest
method to win is probably via submission. Try to focus your attacks on
the weakest link.
Win Methods: Pinfall, Submission, DQ, or KO
Hardcore
-----------------------------------------------------------------------
Single
Tornado Tag
Tornado 6-Man Tag
Triple Threat Tornado Tag
Triple Threat
Fatal 4-Way
Hardcore matches are similar to normal matches except you will not
get DQ for using weapons. Weapons can be found laying on the ground
surrounding the ring. You can also get weapons found underneath the
apron. Please refer section 2.4.3 for more details.
It is quite sad to know that the types of weapons usable are very
limited, you can only have steel chairs, tables, the sledgehammer
and the ring steps to be used as your weapons.
I consider Championship matches as a hardcore match as you can use the
belts as a weapon. The belt will be found at the right hand side of
the ringside area.
You can compete in the backstage area or in the ring. There are a lot
of cool stuff in the backstage area:
- You can make use of the ramp door as weapon to attack your opponent
- You can irish whip your opponent and smash him through TVs,
barricades, etc
- There are a couple of weapons - ladder, chair and a ring step
- At the extreme left hand side, irish whip your opponent into the
vending machine and a drink will pop out. Pick up the drink with the
square button and your wrestler will gain a SDF!
Win: Pinfall, Submission or KO
Royal Rumble
-----------------------------------------------------------------------
The Royal Rumble still remains as one of the most exciting matches in
the wrestling world till today. You will be able to select your
wrestler's position from #1 to #30.
Game Rules (for SVR)
1. Contestant #1 and #2 will enter the rings
2. After 60 seconds, #3 wrestler will enter the ring. Followed by
a 10-count which leads to the 4 wrestler. This will continue
till you have 6 wrestlers
3. You can have a maximum of 6 wrestlers in the ring.
4. Once a wrestler is eliminated, a 10-count initiates and bring in
the 7th wrestler. Till another wrestler is eliminated another 10
count will intiate.
5. The process will last until the 30th wrestler has entered the
ring.
- Ring Out Meter
In replacing the Clean and Dirty Setting, you will have the ring out
meter. The meter represent your wrestler's endurance to hang onto the
ropes. Once it is zero, your wrestler is eliminated. You can refill
the meter by eliminating opponents.
- Eliminating via Ring Out
To eliminate a wrestler, you must be positioned close to the ropes
with your wrestler's back facing the rope. Just irish whip the
opponent into the ropes and he will hang onto the ropes. In this
situation you can use strike attacks or perform a pushing grapple
(D-Pad + O) on the wrestler. Tap the buttons to eliminate the
opponent. You can also has an ally to help you to eliminate the
opponent by joining in the pushing grapple. The ringout will
decelerate a faster rate and it is highly-likely that the wrestler
will be eliminated.
- Eliminating via Damage Indicator
Damage indicator still counts in the Rumble. In fact, once any
body indicator is red, you can just eliminate the opponent by just
using the irish whip! (provided that your wrestler is close the
ropes and back facing the ropes)
- Eliminating via Weight Indicator
This is a plus for super heavyweight wrestlers. They have the ability
to throw opponent off the top ropes using an overhead powerslam
instantly ignore the damage and ringout indicator. To get this
situation, you must get your opponent into a groggy situation
(the toe kick is extremely useful) and perform a signature grapple
(left + O). Instead of locking up arms in a signature grapple, the
wrestler will perform an overhead powerslam. With that, you can move
closer to the ropes and hit O to throw your opponent off the top
ropes thus eliminating him! You can only be stopped if a wrestler
attacks your wrestler or attempts to grapple. That's why people says
these guys are extremely useful to challenge the royal rumble!
However, you can have a Light Heavyweight perform this move on a Diva
weight character.
--------------------------------------------------------
| UHW | SHW | HW | LHW | DW |
-------------------|------|-------|------|-------|------|
Ultra Heavyweight | O | O | O | O| O |
Super Heavyweight | O | O | O | O | O | O - Ok!
Heavyweight | X | O | O | O | O | X - Can't
Light Heavyweight | X | X | O | O | O |
Cruiseweight | X | X O | O | O |
Diva weight | X | X | X | O | O |
___________________|______|_______|______|_______|______|
Win: Be the last man standing in the ring after eliminating all other
30 Superstars.
Survival
-----------------------------------------------------------------------
Triple Threat
Fatal Fourway
4-Men Battle Royal
5-Men Battle Royal
6-Men Battle Royal
The match will be over once 1 WRESTLER has be covered by a pinfall of 3
count or submit. In other words, the first wrestler to score a pinfall
or submission wins the match. There is no disqualification as all
weapons are legal.
Win: Pinfall, Submission, KO
Main Events: 3 Stages of Hell
-----------------------------------------------------------------------
This match allows you to have 3 consecutive matches of your choice
against an opponent. Damage will be carried over to the next match
with a lower damage rating. For example, if the damage is in yellow
upon completion of the first match, you will start the second match
with the damage rating in blue. The winner will be first one to score
2 victories out the possible 3 matches. If you win the first 2 matches,
there will be no third match.
Bra and Panties
-----------------------------------------------------------------------
This match applies only female wrestlers. The objective is to strip
your oppoonent down to her bra and panties. To remove garments, you
need press Down + O. An indicator will appears and you just need to
tap the buttons to push the ball towards your side. The match will end
once you have remove both top and lower garments. Perform a grapple
hold followed by Up + O, your Diva will position her opponent into a
spanking position. You get to spank your opponents!
Elimination Chamber
-----------------------------------------------------------------------
Normal 6-Man Chamber
Tornado 6-Man Tag Chamber
The elimination chamber is one of the most brutal matches in history
of the WWE. To win the match, you or your team need to be the last man
standing in the match.
For normal 6-man chamber
1) You can set your entry numbers from 1st to 6th.
2) The matches starts off with #1 and #2 with remaining 4 wrestlers
lockup inside the "chambers"
3) After 60 seconds later, the 3rd wrestler will enter the ring. This
will continue until the 6th wrestler.
4) You can eliminate opponents by pinfall or submission
5) Outlast all other 5 opponents and the last survivor to win the
match!
You can climb to the top of the chamber after you have climb to the
top turnbuckle. Likewise you can climb directly from the cage. All
wrestler will sustain damage upon being irish whip to outside the
ring. You can irish whip opponents into the chamber, causing the glass
to crack or have them face burst into the steel barrier.
D-Pad + Square : Climbs the cage
D-Pad + Square : Climbs to the top of chamber (from turnbuckle)
D-Pad + X : Performs a diving attack off the top rope
Elimination Tag
-----------------------------------------------------------------------
Normal Tag
Tornado Tag
Captain Fall Tornado 6-Man Tag
Normal 6-Man Tag
Tornado 6-Man Tag
Table Tornado Tag
Table Tornado 6-Man Tag
Normal Tag works like the classic survivor series. The first team to
be pinned or tap out will lose the match. Normal Tag features tag team
features along with an elimination element. The same principles apply
to 6-Man Tag as well.
Tornado Tag is similar to Normal Tag except both wrestlers are free to
do what and not constraint to make tags. The match will end when both
members of the opposing team is pinned or tap out. The same principles
apply to 6-Man Tag as well.
Captain Fall Tornado Tag is a 3-vs-3 match. The match will still
continue until one of the team's captain is being pinned or tap out.
For example if you select Evolution and has Triple H as your captain,
your team will lose until Triple H is being pinned or he taps out.
Table Tornado Tag (also applies for 6-Man tag) will result a member
being eliminated once he is being "put through" the tables. You need
to put all members of the opposing team to win the match. For some
cool table analogy, please refer to the "Tables" section.
First Blood
-----------------------------------------------------------------------
The first person who bleeds will lose this match. To made an opponent
moves, you must make of use of Blood moves (In the moveset, you will
see "B" icon next to it) or weapon attacks. I recommend weapons as they
are easier and faster to make your opponent to bleed.
Hell in a Cell
-----------------------------------------------------------------------
Single
Tornado Tag
Triple Threat
Fatal 4-Way
Armageddon Hell In A Cell
IMO, this is the toughest match in WWE. It is a combination of Steel
Cage with Survival rules. The first wrestler to score a pinfall or
submission will wins the match. All weapons are legal in the match.
There is a sledgehammer and chair at the ringside. You can perform
special grapple moves at the edge of the cell. To perform a diving
attack:
You need to exit the cell. Hit Triangle at the door located at the
lower lefthand corner of the cell. Your wrestler will open the door.
To climb to the top of the cell, press D-Pad (towards the cell) and
Triangle. From there you can perform a diving attack off the top of
the cell. You will tend to miss a lot from that angle unless your
opponent is thoroughly beat out and your wrestler will sustain heavy
body damage. If your opponent is at the edge of the cell, you can
perform a grapple move (downward thrusts for most wrestler or
chokeslam for the Undertaker) with D-Pad + O.
In short, the controls are summarised as below:
/\ Opens the door
D-Pad + /\ Climbs up the cell (outside the cell)
D-Pad + X Performs a diving attack (on top of cell)
D-Pad + O Performs a grapple (opponent at the edge of the cell)
Win: Pinfall, Submission, KO
Ironman
-----------------------------------------------------------------------
You need to battle all out and the wrestler who scores the most pin
falls at the end of the match wins the game. You can select a time
limit ranging from 15 min, 30 min, 45 min to 60 min. Disqualifying
yourself earns your opponent a point but gives you the advantage to
the remaining time of the match.
Win: Pinfall, Submission
Ladder
-----------------------------------------------------------------------
Single
Tornado Tag
Triple Threat Tornado Tag
Triple Threat
Fatal 4-Way
IMO, a ladders is the best weapon due to its longest range. You can
typically wipe apart anybody with a ladder. You can also perform a
grapple move using a ladder!
Ready Moves
[] : Pick up the ladder
[] : Sets up the ladder (once the ladder is in hands). You
set on the ground or against the turnbuckle.
O : Throws the ladder at opponent
Up/Down + X : Strikes the opponent with ladder
Left/Right + X : Throws opponent onto the ladder. Perform D-Pad + O
to perform a grapple move on opponent on the ladder.
Climbing the Ladder
D-Pad + [] : Climbs the ladder
D-Pad + X : Performs a diving attack off the ladder.
O : Attempt to grab suspension object
D-Pad + O : Performs a grapple off the top from the ladder
(opponent must at the top of the ladder)
D-Pad + X : Performs a strike attack at opponent
(opponent must at the top of the ladder)
If you choose to position the ladder against the turnbuckle, just
irish whip your opponent into that turnbuckle and hit D-Pad + O to
perfrom a grapple move on the ladder.
Notice that at the center of the ring, there is a shadow right? That
is the suspending object that you need to remove while on the top of
the ladder. First of all, beat the hell out of your opponent and
prefer that he is outside the ring. Set up the ladder. Upon reaching
the top, hit O to attempt to reach for the belt. Once you grab it,
start to mash your buttons (tap any buttons) to remove the object
from the top. Please note that opponent can grab you and pull down
from the top...
Win: The objective is to remove the suspension object (it can be
a briefcase or a belt).
Last Man Standing
-----------------------------------------------------------------------
The objective is to beat out your opponent till he will be counted out
by the referee. To do this, you need to have one of the body indicator
to be in bright red. You can use Blood moves or weapons (more smarter)
to severely wounded your opponent. After perform a finisher/a power
move (prefer something that does has an auto pinfall). The referee will
starts to initiate the ten count. Upon counting to ten, you will win
the battle
Parking Lot Brawl
-----------------------------------------------------------------------
The parking lot brawl features a brawl between wrestlers in a parking
lot where your wrestlers are surrounded by vehicles. You can smash
your opponent through windscreens or car boot, etc. To do this, just
irish whip your opponent to a vehicle. Once the opponent is in a
groggy state (a position that he would be in a turnbuckle), hit D-Pad
+ O to perform a devastating grapple. You can also climb to the top
of vehicles (the brown limosine and the black 8-wheeler) and perform
a devastating move off the top of the vehicle.
Win: Pinfall, Submission or KO
Slobber Knocker
-----------------------------------------------------------------------
Time Limit
Time Limit Ranking
No Limit
No Limit Ranking
Your wrestler starts off with 3 SDF icons at the beginning. Your
wrestler will battle opponent after opponent. This will last until your
wrestler is being pinned/tap out/KO or time limit is up. You need to
score over 15 victories to achieve 1st rank (for those who are
challenging the slobber knocker challenge). Opponents can be eliminated
by pinfall, KO or submission
I have managed to accumulate 100 KO using the Rock before. (cheap
tactics) It is advisible to store up your SDF meter by taunting after
you have eliminated an opponent (prefer not too longwinded taunts like
the spinaroonie...).
Special Referee
-----------------------------------------------------------------------
One Referee Single
One Referee Normal Tag
One Referee Ironman
A special referee match is like a normal match except the referee is
also a wrestler. You can also control the referee using the square
button or even disrupt the match! Unlike previous Smackdown series,
special referees do not wear the referee uniform...
Steel Cage
-----------------------------------------------------------------------
Single
Tornado Tag
Triple Threat
Fatal 4-Way
Single Pin & Give Up
Triple Threat Pin & Give Up
Fatal 4-Way Pin & Give Up
For the 4 first variations, you can win the only by getting out the
cage. For next 3 variations, you can win either by pinfall or
submission. Due to the lack of space, some grapple holds will be
subsituted with more generic moves. There is no disqualication in a
cage match.
D-Pad + []: Climbs the cage
Down : Exit the cage (at the top of the cage)
D-Pad + X : Performs a diving move (at the top of cage)
R1 : Automatically dismount from the cage climbing
To win a cage match is relatively easy. Just beat the hell of your
opponents and exit when the opportunity arises. It seems funny that
wrestlers climb slowly in cage matches while climbing extremely fast
for Hell in a Cell...
As for the last 3 variations, need to say?
Submission
-----------------------------------------------------------------------
Single
Ultimate Submission
This match can only be won via submission moves. All submission moves
can force opponent to tap if the common moves like leg lock. The
objective is hurt the opponent so that the limbs will be the red zone
where you applied the submission move. Normally, you can access
submission moves via the submission grapple (Down + O)
Ultimate Submission is basically an iron match which can be won via
submission only.
Table
-----------------------------------------------------------------------
Single
Tornado Tag
Triple Threat
Fatal 4-Way
Tornado 6-Man Tag
Whenever people talk about tables in WWE, they will think of the
Dudleys. The tables can be used as weapon but your wrestler will drop
to the floor once you hit four times. The only interesting feature
about tables is that once destroyed, you will find new tables outside
the ring. The objective of the match is smashed your opponents through
the tables.
Controls
[] : Picks up the table
[] : Set up the table [when holding the table]
D-Pad + /\ : Climbs up the table
D-Pad + X : Strikes opponent with the table
D-Pad + O : Performs grapple move [opponent at table]
It can be done in 2 setup methods:
1) Ground Setup
Set up the table. Irish whip your opponent to the table, your wrestler
must be in between the table and opponent. Once the opponent is on the
table, hit:
- O, your wrestler will perform a grapple move
or Climb to the top turnbuckle, perform a diving move (Down + X or
Up + X) or finishers like Five Star Frog Splash, etc
2) Turnbuckle Setup
Set up the table at the turnbuckle, by positioning your wrestler facing
and moving towards the turnbuckle and hit Square. Irish whip your
opponent into that corner. Perform a grapple move and viola!
For tag matches, once a wrestler is being put through the tables, that
wrestler's team will lose the match instantly.
TLC
-----------------------------------------------------------------------
Single
Tornado Tag
Triple Threat
Fatal 4-Way
TLC is basically the combination of Tables, Ladders and Chairs. You can
win by pinfall or submission. See Tables and Ladders for more details
on how use those weapons.
3.0 Season Mode
========================================================================
The season mode is a 1-player mode and you need to stick to the
selected wrestler until you have completed the Season. You can have
ONLY created male wrestlers for the game to participate in the Season
Mode. Like its predecessors, this game only allows you to have 1
Season mode save file. The default title holders are as followed:
________________________________________________________________________
3.1 The Title Holders (default)
________________________________________________________________________
Title Default Holder Qualifcation
World Heavyweight Champion: Randy Orton 85
WWE Intercontinental Champion: Chris Jericho 75
WWE Champion: J.B.L 85
U.S. Champion: Booker T 75
________________________________________________________________________
3.2 The Season Menu
________________________________________________________________________
Once you have selected a wrestler from the brand, you will be brought
to the start up screen:
Wallet - This will allows you to access the WWE Shopzone
Poster - Allows you to view the current title holders
Memo - Available when you qualify for a title shot
T-Shirt - Allows you to add attributes to the wrestler for Season Mode
- You cannot edit the wrestler's default ratings and you need
to start from a rating of 2s for all stats...
Lap Top - Saves your progress in the season
Boot - Start the week's program.
Normally, after 4 weeks of the brand's show, it will end up with a
pay-per-view.
Match commands
------------------
PLAY : Allows you to play the current match. You will be shown the
amount of cash won upon winning and the rules
SKIP : You will lose the match if you choose this and gain half of the
prize money.
DIVA : If you recruited a Diva in the story mode, you have her as your