I believe the track is quite enjoyable and functional already, however still plenty of work towards 1.0.

WIP

Major things to do:

Adding more objects, finishing existing ones (pretty much everything is still on the splines);

3D grass;

Improving textures, UV's and shaders;

Smoothing out some geometry;

More attention for the AI;

Optimisation for better performance.

Things done(not necessary finished):

Physical mesh;

Replay cams, one set;

Reverbs;

AI (working, but not perfect);

15 cars grid at the moment;

Pits.

Four layouts:

"Fast Lap" layout (the main layout, don't cut the chicane);

Trackday layout, with two additional tire chicanes, for cars without roll cages;

Fake Wet surface layout (basically just way less grip, and reflections on the tarmac);

Extended track, which is not used IRL (This model is very early, but layout is very exciting, so I decided to add it just so you can do a few laps there).

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Huge thanks for best AC track moders who helping me a lot, you know who you are (Sorry, Fat Alfie, for stealing your words ). Special thanks for making me to go back to the spline, it was pain, but it was the way to go, and payed off really quickly.

This track wouldn't be as precise as it is, if I wouldn't have received tons of help from Simuliatorių Akademija, many many real drivers helped, thanks to Simuliatorių Akademija.

Huge thanks to "Fast Lap" organisers for special knowledge about the track and organizing an incredible events, big big thanks to Giedrius from "Fast Lap" for inviting to the track and nice walk around the track, and fast drive too

Special thanks to Tauras Tunyla, a very talented racer, and organiser of "Neste Dream 2 Drive" for great interest into this project, very valuable testing and initial spark, from which this track model really started progressing.

Thank you KUNOS for Assetto Corsa and the way it is so nice for us modders, bless you !

Thanks for reading

I'll do my best, to give this mod the best quality. let me know what you think about it already.

If you think, that I deserved to buy some beer, or maybe an ice cream, then consider about donation

Absolutely fantastic track and one of the biggest plusses for me is the good optimization (especially for the quality). Please if you update textures and meshes and stuff keep up with optimization or keep a more optimized version available. Thanks!

Thanks, I have quite a bit potential for optimization left, I really hope to keep it up together with increased details in future, I will also implement KSLAYER naming to future update, so there will be different track detail level, so people with older computers should still have it playable. :)

Big big thanks ! Will definitely finish this track, I'm also working on Goodwood Circuit, next will be it. Gotta try Abarth 500, been ages since I drove it. I have only tried the first release with VR, but gotta admit that this track benefits a lot from VR, as the elevations becomes much more realistic, they are even steeper than they seem with the monitors. :)

Didnt drive this for same time and after this update I started again.What a track!At this kind of tracks (bumpy,with big elevation changes) AC's physics really shine!Where you have to be in constant "fight" with a car:) AWESOME FUN!Shame you removed extended version I loved it for track days....4 stars only untill you add 3d grass and fix look/colours of some trees.Keep up!

Hard to please you :D Yeah, extended layout is really great, but a bit too much to deal for me at the moment, also IMO in terms of layout is overshadowing the main layout, so IMO will be better as separate track someday. Meanwhile it is possibly just to simply use files from previous version, and it will work. Will be totally reaching for better look of vegetation, including grass, would love tall grass at some spots low grass closer to track, and when the grass is supposed to be trimed neatly, then maybe no 3D grass at all, like in Gran Turismo Sport, though they have mind blowing textures and shaders, so IDK.

Thanks, thats what I'm looking for in terms of feedback, already got one tip how to improve UV issue, I have thought about what you are pointing out just was unsure, when someone else adds then it is great help. :)

If i knew how to make a track, it would be something like this. Love elevation changes, bankings, sweeping and/or blind corners, just like real roads are. Feels quite natural. Of course misses more objects and fade ins and whatnot, but the groundwork is great

Not the only, there are tons of stuff to improve visual appearance, also AI needs to be improved. It is weird that reverb is still too strong, I have reduced it dramatically after first version. But I'm going to reduce it more, again. Thanks for five stars and the feedback :)