It needs punkbuster. Its not perfect but hackers are no where near this bad in BF3.

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Has nothing to do with Battle Eye, has to do with the fact that running scripts are allowed. It makes hacking pretty damn easy, doesn't matter what cheat protection you use, allowing scripts, people will get by. Battle Eye seems just fine, scripts are the problem.

Has nothing to do with Battle Eye, has to do with the fact that running scripts are allowed. It makes hacking pretty damn easy, doesn't matter what cheat protection you use, allowing scripts, people will get by. Battle Eye seems just fine, scripts are the problem.

Right click > Copy Link Address > Paste into new tab bar > decide if you want to go there?

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In IE you just hover over the link and it give a little pop-up of the links real address

Thank you both for explaining that, I didn't realize how difficult it was to right click, click, then paste. The error of my ways have been spelled out. Once again, if you guys didn't explain it, I never would have figured out what the point of that post was, simplifying already simple steps, thank you! Now we just have to hope it look erocker a few hours to complete mysteps, that way he had time to read that super easy suggestion, and save sometime, because I don't think he could have completed the steps I listed within a few seconds, and I don't want to hear about how much time he wasted, thats if he even uses IE (because most people on a tech forum love IE).

Ach whatever, if he wants to post flame-bait in response to my completely innocent post then that's up to him. Take it he's just in a bad mood or something. Dunno why a senior mod wants to do stuff like this.

Ach whatever, if he wants to post flame-bait in response to my completely innocent post then that's up to him. Take it he's just in a bad mood or something. Dunno why a senior mod wants to do stuff like this.

I'll leave you to your thread, I see I'm not welcome. Unsubbed.

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I'm not a mod here. I'm just saying I understood what the point of Mailmans post was, I was trolling him just like he trolls all the time. And since people bit, I just went with it, don't take it so personally.

I'm not a mod here. I'm just saying I understood what the point of Mailmans post was, I was trolling him just like he trolls all the time. And since people bit, I just went with it, don't take it so personally.

Anyways back to scheduled programming. It sounds like the plan is to have 100 - 200 player maps in the stand alone. Though I hate talking about ti since it's just so much speculation on when it's even going to be out.

Anyways back to scheduled programming. It sounds like the plan is to have 100 - 200 player maps in the stand alone. Though I hate talking about ti since it's just so much speculation on when it's even going to be out.

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Dude I'm just happy to have finally gotten ARMA to get this mod.

But 100-200 players sounds amazing.

Do they add a zombie to the map each time a player dies or what? Cause that would make sense. How do the zombies work?

I'd like to see zombies just stay in the world, or spawn way farther out. It's nice to look into a town and know a player is there because zombies are there. But it's immersion breaking, should feel like zombies are just in towns and such.

Also that explains how they work. they basically spawn in when you are about 200 - 250m from a building of any sort. You can see zombies alive and the zombie cap on the dubug monitor. If you get near a town and the zombie cap doesn't climb, you know someone is already there.

I'd like to see zombies just stay in the world, or spawn way farther out. It's nice to look into a town and know a player is there because zombies are there. But it's immersion breaking, should feel like zombies are just in towns and such.

Also that explains how they work. they basically spawn in when you are about 200 - 250m from a building of any sort. You can see zombies alive and the zombie cap on the dubug monitor. If you get near a town and the zombie cap doesn't climb, you know someone is already there.

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Interesting. How many times did you die before you got the ropes?

I figure I'm going to die by a few zombies at first and then probably die from thirst or starvation next.

I'm going to go do some yard work now till my download finishes. BBL to join the TPU server.

So is/are there place/s you can stash your stuff? So you don't lose everything when you die? Just trying to get a grip of the game before getting it without watching through all those useless yt videos. Or is anyone here capable of livestreaming?

I figure I'm going to die by a few zombies at first and then probably die from thirst or starvation next.

I'm going to go do some yard work now till my download finishes. BBL to join the TPU server.

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I died like 10 times my first day to zombies, just figuring out all the different ways to sneak and what is required. I didn't read up on the game or anything though, I just jumped in. Since that day I haven't died much. I think I've died 1 time in a firefight because of confusion, 1 time to a guy using the invisible exploit (thats now fixed) and then one time breaking my legs on a boat trying to get a good screenshot (lesson learned don't try and go on weird things). If it wasn't for that boat, that character was alive for 14 days and my current is at about the same, so I haven't died to players in about a month.

I have been getting the loading screen with the bar under it and it freezes I have to kill process.

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I don't get that very often, usually on an extremely low pop server (like 2 - 3 on the server) and they are probably in the same load bar I am, so I don't really count them. So most likely just a fubared server.

erockers server version is fine, Arma II seriously releases like a beta patch a day sometimes, I think there has been a beta patch 3 days in a row now. The Arma Beta number doesn't matter so much, the DayZ one does though. You should be able to play on erockers server even if you have the newest Arma 2 beta patch though.