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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Downloads and Links

Ratings

Comments

it was a well made game. i think the graphix were good at least as well as the gameplay. But i don't really think the game fits to the theme, it would be fun puzzlegame, but the 10second timelimit made it too hard imo.

Really neat idea, but I found it exceptionally hard to do within the time limit, especially as I kept accidentally highlighting the game so my clicks didn't go through properly. Perhaps keyboard controls would improve it?

Arrrr! That was fun! I'm too slow for any of the non-tutorial levels though, it's just mega-hard. A keyboard option would probably help, too, since I kept getting stuck while mousing around. Anyway, great concept, great execution. Awesome!

Very interesting theme and well designed game with good art that fits this concept. I have played it a lot of times. :) This game remembered me about 1990's King's Bounty game, first of all with controls :) Big plus of this game, I think, that map can be "rotated" sometimes, it's make it playable again and again.

However, I found this game "unbeatable" for me. I thought that I'm a hardcore player, but in this game I have completed only 3 missions after all tutorials, and my arm hurts a little after this :)

Also I think you can add "clickable area" around the game screen, because when you try to take something near the gamescreen's border - you can miss and lose too many valuable time.

Currently, my time is short, but there is a list of things I will change (the Ludum Dare version itself will remain unchanged, of course!). Keyboard control is definitely on the list, and so is an easier gameplay. Maybe I'll just make the seconds longer. ;-)

I really liked the graphics and the writing was pretty funny! Well designed maps and really cool concept. The theme was implemented well but man my finger is tired from clicking so much! Maybe add an option to tap the arrow keys to move. Well done!

The different types of barriers all work the same way. Like a door with a big key and a door with a small key, what disappoint me.
I like that if you retry a level it change a little bit.
The general map is nice.

The controls feel awkward. I think that's the main limiting factor of the game. It's funny and very hard, but those controls man.

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