Name: Agathe Darius SongCaste: ZenithMotivation: To enlighten all creation to the new way.Inspirations: A combination of Greek hero myth and Shounen protagonists, the former for multiple approaches to combat and latter for personality/method. King Radical.

Appearance

With short blonde hair, Agathe appears young for her true age, locked in her prime by exaltation. Her body is thin, but even casual examination will see muscles developed from a life of training with a balance to both strength and speed, and heavy with interspersed scars. She travels remarkably light, dressing in clothing designed to keep her warm and not interfere with movement. She carries little other assorted equipment, enough money to get by and otherwise insists she can get whatever else she might need on location.

When it comes to combat, she refuses to slow herself down with armor, and will even remove clothing to ensure she can fight unhindered, but does wear and often use a pair of burnt and worn Smashfists. She doesn't adopt any formalized stance and instead favors that of a simple brawler, she enjoys a simple match of traded punches, kicks and countering whatever martial arts are used, when she invokes her charms though, these shift, her movements stay vicious, but take on and air of grace in their simplicity. Bursts of glowing gold wash off of her, leave fist, foot, knee, elbow and head impressions almost branded onto areas of contact.

When this is used at to its fullest, using Solar Hero Form, she sets herself on golden fire, wind rushing around her to stoke the fire and lift her just an inch above the ground, but none of this fury dares so much as shift a hair on her head, as though it feared what would happen if it dared.

Background and other things

Personal background details and so-on.

Remember this later Thoon

Character Sheet

Attributes:

Physical

Strength

4

Dexterity

4

Stamina

4

Social

Charisma

4

Manipulation

2

Appearance

3

Mental

Perception

3

Intelligence

2

Wits

4

Abilities:

Dawn

Archery

2

*

Martial Arts

5

Melee

3

Thrown

0

*

War

1

Zenith

*

Integrity

3

*

Performance

3

*

Presence

3

*

Resistance

4

*

Survival

2

Twilight

Craft

0

Investigation

0

Lore

1

Medicine

0

Occult

0

Night

*

Athletics

3

*

Awareness

3

*

Dodge

3

Larceny

0

Stealth

0

Eclipse

Bureaucracy

0

Linguistics

1

Ride

0

Sail

0

Socialize

0

Specialties

MA: Smashfists

1

Integtrity: Resist Persuasion

1

Presence: Issuing Challenges

2

—

0

—

0

Advantages:

Backgrounds

Background

Rating

Artifact (Smashfists)

1

Cult (Impassioned Followers)

1

Influence (Hero to Scattered Villages in the Scavenger Lands)

2

Resources

1

Mentor (Pooled with group)

3

Anima

Starting as a brawl, phantasms, faintly reminiscent of both Agathe's friends and enemies, rapidly escalating in scale as it grows.

Limit Break

Heart of flint?

Agathe loses all patience for the world not living up to its potential and will drag it kicking and screaming into self sufficency. All people are trained soldiers, patriots and a noble hero to every cause even remotly connected to them, and anything to contradict this only provokes Agathe's anger with its denial.

Willpower

0

0

0

0

0

0

0

0

Health & Combat

Soak

Normal

B

7

L

7

A

0

Durability of Oak

B

13

L

13

A

0

Iron Kettle Body

B

17

L

17

A

0

Solar Hero

B

12

L

12

A

0

All

B

22

L

22

A

0

-0

ok

-1

ok

ok

ok

ok

ok

-2

ok

ok

ok

ok

-4

ok

Incapacitated

ok

Join Battle

7

Dodge DV

5

Parry DV

6

Virtues

Compassion

Temperance

0

0

0

Conviction

Valor

0

0

0

0

0

0

Essence

0

0

0

Personal

17

17

Peripheral

25

26

Committed

12

Movement:

Move

Dash

Jump H

Jump V

HL

4

10

14

7

-0

3

9

12

6

-1

2

8

10

5

-2

1

6

6

3

-4

Combos

Name

Charms

Cost

Description

Combo name

What's in it

Cost to activate it

Fluffy description of its effects.

Combat

Weapon

Speed

Accuracy

Damage

Defense

Parry DV

Range

Rate

Punch

5

+1/10

+0/4B

+2

6

Melee

3

Kick

5

+0/9

+3/7B

-2

6

Melee

2

Clinch

6

+0/9

+0/4B

+0

4

Melee

1

Smashfist

4

+1/11

+6/10/2B

+2

6

Melee

2

Smashfist (Clinch)

6

+0/10

+5/9/2B

+0

5

Melee

1

Armor

Type

Soak (B/L)

Fatigue

Mobility

Dodge DV

None

N/A

5

Social Combat

Join Debate:

7

Dodge MDV:

7

Attack:

Speed

Honest Attack

Honest MDV

Deception Attack

Deception MDV

Rate

Presence

4

7

4

5

3

2

Performance

6

7

4

5

3

1

Investigation

5

4

2

2

1

2

Intimacies

Villagers from her hometown

The Circle, her dear friends.

The Cult of the illuminated

Followers of the new way

Doubtless many people she has fought. Even bitter enemies win respect from her if they keep it personal.

KIRYUAN RAGYO!!!!!!

Languages

Native Language: Riverspeak

Low Realm? (or Forest-tongue)

Expanded Backgrounds

Artifact: A pair of Jade smashfists, taken from the hands of a defeated Dragonblood. Despite their artifact nature, they are worn, the knuckles are rough and as a whole it looks just slightly burnt, but they still work just fine.

Influence: Even before exalting, Agathe's travels and nature lead her into fights with people making things hard for commoners, with her new power news of this has only spread, and wherever Agathe goes, it's likely anyone else from the scattered parts of the Scavenger Lands have heard of her and her deeds. Fortunately, for now, these tales tend more towards local tales of someone who'll overthrow corrupt sources of authority or scare off bandits, rather then the realm hearing about an anathema gaining popularity among non-realm rabble.

Cult: Though the specifics of her philosophy discourage it, people are simple. As Agathe tells people that their lives now are just as, if not more important then what they will one day become by the immaculate faith, their inspiration will shift into admiration and worship, and in being the focus of that, there is power. The majority of this is based in her now scattered home villages' people, now slowly spreading this through the populace. Agathe's nature isn't one for actively working with them, but she's compelled to help these people, even if complete strangers to her, like they were dear friends.

Resources: Over the years, to earn her living, Agathe enters fighting tournaments for money, at first for training and then to learn to properly temper her superior abilities, and has a small amount of money and comfort she can afford herself. She actually tends to win large amounts, but the small amount he carries is all that is ever left after she celebrates with parties and feasts.

Charm name: First (Ability) ExcellencyCost: 1m per dieType: ReflexiveKeywords: Combo-OKDuration: Instant
This can be invoked whenever the relevent ability is being used. It gives one more dice to the roll for each mote spent.

Athletics:

Charm name Monkey Leap TechniqueCost: 3mType: ReflexiveKeywords: Combo-OKDuration: One sceneFor the rest of the scene, Agathe can jump with a movement action instead of misc (only once per an action) and she doubles the length of all jumps.

Integrity:

Righteous Lion DefenseEnsures Agathe will never betray her devotion to the new way.
Cost: -
Type: Permanent
Duration: Permanent

Charm nameRighteous Lion DefenseCost: -Type:PermanentKeywords: NoneDuration: Permanent
This charm allows Agathe to treat mental influence to betray or forsake an intimacy (The New Way) as an unacceptable order. If she voluntarily abandons the intimacy or it becomes obsolete this charm ceases to function. This can be fixed but requires a new story and intimacy, it can be shifted with 1 exp. Can be purchased once more for another intimacy.

Performance:

Charm nameRespect Commanding AttitudeCost: 5mType: SimpleKeywords: Combo-OK, Compulsion, SocialDuration: One scene
During performance or oration, when Agathe rolls (Appopriate social+Performance) and invokes this charm unnatural mental influence's everyone who can see or hear her. If the extra successes exceed a target's MDV that targect is compelled to stay and respectfully observe the performance. Resisting for five minutes costs one Willpower to a maximum of three Willpower per scene and allows them to act freely.

Presence:

Charm name Enemy-Castigating Solar JudgmentCost: 2mType: SupplementalKeywords: Combo-OK, Holy, Obvious, SocialDuration: Instant
Igniting herself with holy fire of the sun, if enhancing a physical attack, this charm makes the attack holy and causes it to inflict aggravated damage against creatures of darkness. It can also enhance social attacks that create guilt, shame or fear or where Agathe uses a stunt to draw on these emotions. It makes the attack Holy. This charm makes creatures of darkness treat the social attack as Unnatural Mental Influence that costs 1 Willpower to resist. This charm also halves the creatures base MDV against the attack. This charm is specifically permitted to enhance rolls based on other Abilities.

Resistance:

Charm name Ox-Body TechniqueCost: -Type: PermanentKeywords: StackableDuration: Permanent
Each dot in this (to a maxium of Resistance) provides one of three options for additional health levels. Agathe has one giving 2 -1 health levels, and another giving one -1 health level and two -2 health levels.

Charm name Invincible Essence ReinforcementCost: -Type: PermanentKeywords: Stackable ((resistance) times)Duration: Permanent
This charm increases Agathe's natural soak for lethal and bashing to (Stamina + 3). Each purchase adds 3 more. With Essence 4+ Agathe also gains natural Lethal and Bashing hardness equal to the number of times she has purchased this charm.

Charm name Spirit Strengthens the SkinCost: 1m per post-soak damage die removedType: Reflexive (Step 7)Keywords: Combo-OK, Obvious, DawnDuration: Instant
Invoking this charm after an attack hits, but before damage is rolled, this charm reduces the post-soak damage. It may not reduce an attack's damage below one die.

Iron Kettle BodyAgathe prefers nothing to weigh her down and to protect herself with only her own spirit made manifest.
Cost: - (+4m)
Type: Permanent
Keywords: Dawn
Duration: Permanent

Charm name Iron Kettle BodyCost: - (+4m)Type: PermanentKeywords: DawnDuration: Permanent
This charm upgrades Durability of Oak Meditation, allowing Agathe to pay a surcharge of 4 motes to increase the soak bonus of the charm to (Essence + Stamina + Resistance) and extend its duration to on scene. This can't be done while wearing armor and donning armor immediatly ends the effect.

Solar Hero Style:

Charm name Fists of Iron TechniqueCost: 1Type: Supplemental / ReflexiveKeywords: Combo-OK, EnhancedDuration: Instant / One action
This enhances unarmed Martial Arts attacks, improving Accuracy by one and Damage by two and making its damage lethal. Agathe can parry lethal hand-to-hand attacks without a stunt until her next action. While using Solar Hero form, Agathe's fists are considered Orichalcum.

Charm name Sledgehammer Fist PunchCost: 3mType: SupplementalKeywords: Combo-OK, Enhanced, Martial-ready, ObviousDuration: Instant
This charm supplements an unarmed Martial Arts attack against an inanimate object, doubling raw (pre-soak) damage. When used by a Solar, this charm costs one more and also ignores the objects soak. Martial-ready: Melee.

Charm name Dragon Coil TechniqueCost: 3mType: ReflexiveKeywords: Combo-OK, EnhancedDuration: Until next action.
This charm makes clinch crush damage lethal. This charm also adds the Solar's essence in dice to the pools to inflict, maintain and control a clinch. It also adds the character's Essence to the damage of clinch crush attacks. This charm cannot be placed in a Combo with extra-action charms. The dice added by this charm do not count toward Agathe's dice caps.

Charm name Solar Hero FormCost: 6mType: SimpleKeywords: Combo-Basic, Enhanced, Form-type, ObviousDuration: One scene
This charm allows Agathe to count the successes of unarmed Martial Arts attacks twice for the purpose of determining damage. She must spend one mote reflexivly in Step 7 of attack resolution each time she takes advantage of this effect. This charm also allows her to make unarmed Martial Arts blocks against ranged and lethal attacks without a stunt. She also adds her Martial Arts rating to her natural bashing and lethal soak. Only one form-type technique may be active at a time.

Advancement

Spent in CC: 397/400
Earned in prologue: 3
4/12/14: Earned hunting the pale lady in Varisston: 5
11/12/14: Earned for showing up to canceled session: 2
18/12/14: Earned for meeting Cinders and learning of the Air court: 12
26/1/15: Earned for meeting people on the neutral ground: 6