Heres a tool to extract levels out of kotor and TSL. If you need to covert the models you could use a converter like 3d object converter. Not shure if these would work in game after edit and conversion but its worth a try.

NOTE:This is slightly different from glintercept.....

This is the OpenGLXtractor Windows Tool!

With this tool, it is possible to Capture 3D Data from an OpenGL Application.

Wow, I gotta say these are impressive. Here's what I thought, looking at these:

I love how Malachor is portrayed. Gives an Evil/Aristocratic mood and I'd say I like it probably better than your previous version, even though it does not feel as heavy and dangerous.

Now Telos is really interesting. In previous mod, you were going for something more futuristic (the one before that was filled with a lot of flashy colors and pales in comparison of the next ones) whereas it is as if you were going for a look more like the original Telos in HD. So it is a keeper too.

As for Nar Shadaa, I must say it is an awesome improvement. No offense, but previous version was WAY too purple. When do you see purple in a city? Not often. Yellow refers to light and is way better. It might still be a little too much light, though. This particular skin would fit Coruscant better, in my opinion. At least, something more rich. We have to remember that the Nar Shadaa in TSL is the refugee sector, where most people are poor. I doubt they'd use this much light... Still, definitely a keeper!

I would need more pics from Onderon and Dantooine to decide if I like them or not. I can tell that Onderon looks good, but sample's way too small. So might be keepers, but not convinced.

Now for Korriban: I think this is the one planet where few improvements were made from the previous version. I think one version or the other one doesn't really matter and can't see real changes from one version compared to the other one. Not a keeper for me.

Now this Peragus look is pretty interesting. It reminds me of machinery. I might try-it, but there are already some very Peragus skins out there and I might just stick with them. However, if all you've ever played is regular Peragus with no new skin, this version would be a nice change from vanilla.

Dxun: NEEDS SAMPLE! That is way not enough to judge the improvements. Not sure I'll try-it, judging from what I see.

Now for the ships: they are just like Christmas Ships! Not good for the rest of the 360 days of the year. Seriously, they are not sober enough to me. The ravager carries a dark atmosphere that this skin does not convey (the previous version was way better in this matter).

Harbinger has some good, but the blue wall looks out of place compared to the rest, which is pretty tight.

As for the Ebon-Hawk, I prefered the previous mod. Was more blue and clean and less purple.

Wow, I gotta say these are impressive. Here's what I thought, looking at these:

I love how Malachor is portrayed. Gives an Evil/Aristocratic mood and I'd say I like it probably better than your previous version, even though it does not feel as heavy and dangerous.

Now Telos is really interesting. In previous mod, you were going for something more futuristic (the one before that was filled with a lot of flashy colors and pales in comparison of the next ones) whereas it is as if you were going for a look more like the original Telos in HD. So it is a keeper too.

As for Nar Shadaa, I must say it is an awesome improvement. No offense, but previous version was WAY too purple. When do you see purple in a city? Not often. Yellow refers to light and is way better. It might still be a little too much light, though. This particular skin would fit Coruscant better, in my opinion. At least, something more rich. We have to remember that the Nar Shadaa in TSL is the refugee sector, where most people are poor. I doubt they'd use this much light... Still, definitely a keeper!

I would need more pics from Onderon and Dantooine to decide if I like them or not. I can tell that Onderon looks good, but sample's way too small. So might be keepers, but not convinced.

Now for Korriban: I think this is the one planet where few improvements were made from the previous version. I think one version or the other one doesn't really matter and can't see real changes from one version compared to the other one. Not a keeper for me.

Now this Peragus look is pretty interesting. It reminds me of machinery. I might try-it, but there are already some very Peragus skins out there and I might just stick with them. However, if all you've ever played is regular Peragus with no new skin, this version would be a nice change from vanilla.

Dxun: NEEDS SAMPLE! That is way not enough to judge the improvements. Not sure I'll try-it, judging from what I see.

Now for the ships: they are just like Christmas Ships! Not good for the rest of the 360 days of the year. Seriously, they are not sober enough to me. The ravager carries a dark atmosphere that this skin does not convey (the previous version was way better in this matter).

Harbinger has some good, but the blue wall looks out of place compared to the rest, which is pretty tight.

As for the Ebon-Hawk, I prefered the previous mod. Was more blue and clean and less purple.

Thanks for the detailed analysis some planets like korriban,dantooine,dxun cant be change to much as it offers so little to do so.

the blue on harbinger is a panal of wall lights since the ship is dark it fits fine to me. ravaenger i always had a hard time getting right i just decided to get away from plain this time. Ebon hawk i thought of making that display white instead of purple it can still be done as a replacement.

Personally, I prefer mods which keep things in a style a bit more consistent with the game as it comes, so this mod isn't really my cup of tea. However, I do applaud your effort, as this must have taken quite some time to complete.

It's not something I will personally be keeping installed, but someone with different tastes to myself will no doubt derive a good deal of enjoyment from using this.

Personally, I prefer mods which keep things in a style a bit more consistent with the game as it comes, so this mod isn't really my cup of tea. However, I do applaud your effort, as this must have taken quite some time to complete.

It's not something I will personally be keeping installed, but someone with different tastes to myself will no doubt derive a good deal of enjoyment from using this.

Good job!

You might wnat to try the Telos one. Think of-it as an HD vanilla version.

Looks incredible as usual, my only problem is that in one spot the textures on the Ebon Hawk won't load. I had this problem with TSL VE2012 as well, and the texture only loads if I'm using the vanilla textures, otherwise it's just blackness.

Looks incredible as usual, my only problem is that in one spot the textures on the Ebon Hawk won't load. I had this problem with TSL VE2012 as well, and the texture only loads if I'm using the vanilla textures, otherwise it's just blackness.

And that console command stays on until you restart the game, as far as I know, so the effect wouldn't go away with a module load, I don't think. However, I haven't played with ~bright turned on and actually transitioned modules before, simply because I don't want to play with it turned on, so I can't be sure. I do know that you can't just enter it again to turn it off, you have to restart the game.

So, I assume that the issue stems from that area not getting any lighting? I'm not sure, I'm not an expert. But it seems fixable.

Thats how the panels are...u could download the plc files from my older packs to change look

Sorry for the late post but, my question is this, are you going to be doing a PLC 2013 for this pack? Or should we just go with the previous?

And, an idea on the missing textures from the Ebon Hawk, would it be possible to insert something over those spots (on the floor)? Like some kind of... console thing, like what you wake up on at the start of Peragus? It may be able to hide the spots? Only other thing I can think of, and I apologize if I sound stupid for saying this but, if those spots are separate textures altogether, why not just remove that whole portion of the floor (in that particular hallway) and create a giant, single texture to cover that whole spot? I don't mod, so I am unsure how it works.

Thanks for the work you do, I personally love it. After so many playthroughs, it is nice to see some new things, something to spark new life in a gamers heart.

These are amazing skins as always, Xarwars, but there are two errors you have continuously made with each year's posting that I wanted to point out: "Ravenger" and "Harbringer" should be Ravager and Harbinger.

I don't mean to be a pest; it's just a little annoyance that I finally had to say something about. Otherwise, keep up the good work! Looking forward to seeing this year's work on KOTOR 1 (unless it's already up and I missed it).

[Edit] Oh yeah, and I think it'd be nice if we could see more screenshots of each planet instead of only one image per world. For example, I'd really love to see what the grassy fields and Jedi enclave on Dantooine look like instead of just the interior of Koonda.

Sorry for the late post but, my question is this, are you going to be doing a PLC 2013 for this pack? Or should we just go with the previous?

And, an idea on the missing textures from the Ebon Hawk, would it be possible to insert something over those spots (on the floor)? Like some kind of... console thing, like what you wake up on at the start of Peragus? It may be able to hide the spots? Only other thing I can think of, and I apologize if I sound stupid for saying this but, if those spots are separate textures altogether, why not just remove that whole portion of the floor (in that particular hallway) and create a giant, single texture to cover that whole spot? I don't mod, so I am unsure how it works.

Thanks for the work you do, I personally love it. After so many playthroughs, it is nice to see some new things, something to spark new life in a gamers heart.

You can just use plc from 2012 mod........As far as ebon black texture apparently its a design error nothing i know how to fix.

Quote:

Originally Posted by Zerimar Nyliram

These are amazing skins as always, Xarwars, but there are two errors you have continuously made with each year's posting that I wanted to point out: "Ravenger" and "Harbringer" should be Ravager and Harbinger.

I don't mean to be a pest; it's just a little annoyance that I finally had to say something about. Otherwise, keep up the good work! Looking forward to seeing this year's work on KOTOR 1 (unless it's already up and I missed it).

[Edit] Oh yeah, and I think it'd be nice if we could see more screenshots of each planet instead of only one image per world. For example, I'd really love to see what the grassy fields and Jedi enclave on Dantooine look like instead of just the interior of Koonda.

Thanks for the correction on spelling....i wont be doing a kotor V.E. im working on system shock 2 now this year...sorry bout the one pics but i try to encourage people to try in game to better judge the textures....

Please can you upload somewhere NOT moddb? I get 30kb/s download there and anywhere else I get 25mb/s, i have fios quantum and this really bugs me I get really HUGE files in DAYS, when it should take about 2 minutes for a 2 gb file. I mean common it takes me days to download a 300 mb file and it takes me 10 minutes to download COD MW3? (14gb)