KRV - Fanmade Challenges!

I’m making a new challenges thread here because the old one in FanFic doesn’t really get much traffic. Also, the “fanfiction” part of that isn’t even accurate in this case.

Anyways, in order to prevent people posting impossible troll challenges, PM me your challenge in the format detailed by the challenge below after you’ve beaten it and then I’ll try and beat the three main boss levels. If I can, then I’ll post it (maybe I’ll show it to BBB too and post it if he can beat the challenge just in case I’m not good enough) here in the OP with credit to the creator. If you can’t beat your own challenge, then just post it in the thread so strategies can be discussed and to see whether or not it’s possible. TLDR: Only Challenges that have been beaten will be posted to the OP or are specifically for the purpose of seeing how far they can be taken will be posted in the OP, including the one below.

I’m working on the No Star challenge for this game with NLL on Impossible, but it is BRUTAL, so I may not post it for a while. Just throwing that out there in case people want to contribute strategies or try it.

I’m just going to take your word for it and put Spooky Scary Skeletons in the OP. Same for the other one although I’ll make sure to say it’s probably impossible for the whole game.

"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

"You don't have good grammar when you type with your fists." ~ C. F. Payne

That was surprisingly easy, as in easy enough that this is actually a viable strategy. I think the presence of damage-dealing barracks and the new-found diversity in Vengeance is what makes this possible. The only noticeably difficult levels were Lightseeker Camp and City of Lozagon. The second boss battle was also tricky due to Jokull’s freeze and spike-rain abilities.

This challenge did however make for some interesting planning in that it is vastly superior to stop enemies at the front of their paths before they can be funneled together on levels with chokepoints. If they get to the chokepoints, their numbers overwhelm you. My usual setup was one Dark Knight tower slightly ahead of an Orc Den (in order to tank ranged enemies for the unarmored Orcs) with one or two groups of Harrassers behind, always upgrading Harrassers first, then Orcs, and then Knights. The only time I needed to deviate from that was on the final two levels, because you need Dark Knights with Brutal Strike to eliminate High Sorcerers effectively, so Orcs become less useful. I don’t think Orcs are necessary on the other levels, but they make it easier to deal with crowds.

Last edited by Ninja on Tue Dec 25, 2018 10:54 am, edited 3 times in total.

"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

"You don't have good grammar when you type with your fists." ~ C. F. Payne

This one is among easiest, but quirky one and can be fun if luck will be on your side (also a chance to see how really powerful some your unused towers really are, and to finish some free towers achievements). Go to random.org, select 1-16, or 1-11 (or whatever the number of towers you own). And let roll for first 5 different numbers. That would your tower stack for the rest of the game. Then take a roll for a hero.

Ofcource, Impossible, No shop, No lives lost and all that jazz. Main campaign AND Heroic (good luck with Denas).