In the unfortunate event that this doesn't work, Thornling is a pretty effective beater when you can make it a 7/1 indestructible trampler, it helps to add inevitability. Morselhoarder can come in as a 6/4 too. Not the most efficient but they do the job.

I'm not sure if it's quite fast enough for the format so I'm going back to the control-based shell that it was. I found the heavy ramp and dedication to throwing stuff in the yard made my deck not very resilient. If I protect my important pieces and keep what the opponent is doing under control, I have a better chance of getting the dredge engine in place. Once that happens all the hate in the world is going to have to fight through a very deep stack.

I have some concern about graveyard hate like Rest in Peace, legends like Geist of Saint Traft, and decks like Tron and Splinter Twin that are just so damned consistent. So, in response my sideboard packs a heavy control element using things like Surgical Extraction and Snapcaster Mage to get the most of my Thoughtseizes, Inquisitions and Hedron Crabs. These allow me to pick those destructive pieces out of their decks for me to walk in clean and unabated.

Hedron Crab does it better, and I've found the QuillspikeDevoted Druid combo to be fairly threatening in its own right. Why dilute the mana base AND run fewer cards that do stuff on their own? Faithless looting was often enough a dead draw. You'll be missed but I'm better off alone!

I've been testing this deck on Cockatrice, and it's had some success before all the updates but I've run into a couple of R/B burn decks. I'd appreciate it if some people would play test it for me and see how they do, I want to work the kinks out and see what I need to sideboard.

April 26, 2013
10:17 a.m.

April 27, 2013
7:45 p.m.

Many of your creature numbers are 1x of, 2x of, and so forth. What REALLY works for you? I suggest you try to improve upon adding towards what works and thin out what doesn't, or even take out the odd numbers to increase what works better. The consistency of your deck will vastly improve...

On another note, there have been a rash of 'Dredgevine' decks that have made Top 8 in Modern tournaments. They utilize a similar strategy. I would highly recommend you take a look at some of those decks.

April 27, 2013
8:25 p.m.

@ aeonstoremyliver I completely agree with you, normally. This deck is a combo deck that wins me the game on turn 3-4. Every one or two of is important to doing what the deck does. I could go over it again, but I'd suggest reading the description to see what their functions are intended to be, it's all there.

@ LeaPlath. Birds is the best mana dork out there, but I only own one. Arbor Elf
seems to do my job perfectly, but I'm always looking to complete my playset of BoP

April 27, 2013
8:41 p.m.

I have. I don't deny a couple copies of Grisly Salvage
would probably do me wonders. What would you take out? I do find between a timely chump block from a Stinkweed Imp
a couple of Hedron Crab
triggers off of fetch lands, and a recurring Life from the Loam
, I don't usually have an issue filling up my graveyard.

April 27, 2013
8:47 p.m.

I was playtesting this against my I Caught the Modern BUG, and with a turn 1 Deathrite Shaman
I was able to keep the oozes in check. I know that you have the wide variety of creatures to do their respective jobs, but I think you need at least 1x more Myr Propagator
. Maybe take out Death Cultist
since he's not as effective unless you can make the infinite tokens?

April 27, 2013
9:04 p.m.

@ ChiefWannaHacka...I always make infinite ooze tokens, since unless the propagator gets hated on, the combo goes off the turn the ooze hits the board. I could probably use another copy of him. But I agree Death Cultist
and Myr Propagator
are not a good creatures in their own, and thats why theyre singletons. I never want to see them until its time to go to combo town. Proper use of a Deathrite Shaman
can keep me in check game one, after that "the plan" is to board into a more control build...I'm currently on the fence of whether to simplify this deck and go completely control, with a subtler combo to win; or cut Pod, Abrupt Decay
, Havengul Lich
and Avacyn's Pilgrim
in favor of Grisly Salvage
to go all in combo or lose...

April 27, 2013
10:50 p.m.

Awesome deck! My original ooze deck did use myr propagator as an alt win con. I found that Bloodrite Invoker
is a more efficient infinite life win than death cultist because it doesn't require you to have infinite ooze tokens, just infinite mana.This deck looks very fun to play, +1 from me.

June 26, 2013
11:38 a.m.

Yeah, and I must say, I love how you have developed a story to go with your deck. Flavor and story are huge parts of Magic to me. It's also nice to see another person who fully appreciates the flavor text of Necrotic Ooze
.

September 14, 2013
3:13 p.m.

I would remove the Quillspike
. While the Necrotic Ooze
can copy its ability, the only cards you have that actually makes -1/-1 counters is the one Morselhoarder
and the Devoted Druid
. It doesn't seem like quite enough to get it all rolling. There's too much going on. You need to get one of these two situations:

November 8, 2013
3:13 p.m.

This deck was a consistent turn 5 win when I played it. I began playing it in a multiplayer environment and after going off once or twice I got hated out of every game. It's currently in retirement.

The plan was to dredge myself with Hedron Crab
and optimally the Civilized ScholarFlip
/Stinkweed Imp
dredge combo until my whole library was in the graveyard and blow up the board. Once people caught on though, every players answer was saved for me. My mana base for this deck is now in deck-large:my-crabs-are-flaring-up-again...good old Solar Flare.

Thanks though! This was my baby ever since Modern was announced as a format, and it started out just using the Druid/Quillspike combo...eventually I began to like the ridiculousness of this many pieces. It's not a challenge to go infinite with Necrotic Ooze so I may as well make it one. Hopefully one day I'll decide it's worth putting it back together.

May 5, 2014
3:48 p.m.

Honestly Civilized ScholarFlip
and Stinkweed Imp
did the majority of the work while the rest of the creatures are effectively chump blockers until I draw an Ooze or a Gifts Ungiven
. Minimally, I need a Scholar, an Imp and a haste source before I can start combo-ing out. Having more than 2 Necrotic Ooze
just meant I would have cards in my hand that weren't useful to me immediately.

Thanks for the look! I hope one day I have motivation to put this back together, it's currently morphed into The Titan's Fleshbag because I wanted the fetches and Sun Titan
is a win condition on its own.

May 13, 2014
1:59 p.m.

This deck had originally begun as a midrange combo deck, but I eventually chose to go all in with the combo. Mostly for extravagance sake...lol

I do like the two cards you mentioned, and if I was to go more grindy midrange I'd probably consider both of them. The downside to Splinterfright
is it's a dead card (or creature) if there are no creatures in your graveyard.

Thanks for taking a look! I hope one day I decide to put this back together, but my playgroup hates on it...a lot.

July 19, 2014
1:52 a.m.

I do not usually like combo decks, because I find them conditional and interruptible; but this deck seems like a lot of fun to play as long as you do not run into a U/R or some early game board sweeping deck. (+1) from me ;)

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