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Britisk T8 Premium DD Cossack will soon be released. It is a gunboat with 5.1 km detection range. It will make Kageros life very hard because it can always outspot and and outgun Kagero.
So sadly I wouldn't unlock the Kagero because I think the gameplay will be very frustrating in the future.

I have played Haida for 3 days now.
This is my first observations:
1. Crawling smoke is fun and powerfull in combination with hydro.
BUT crawling smoke is also a torpedo-magnet! Don't feel to safe, you will get torped.
2.Great guns with good alpha but they turn slow.
3.Single shot torps needs to get used to.
A fun and different ship but also challenging to play. I score 50 k dmg on average in this ship.

With the 3× XP missions that came with Haida I collected 180 000 xp yesterday during 5 h play (with flags).
I unlocked my first tier X BB, Grosse Kurfurst!
About Haida, it is challenging, strong and different in design.
It is fun !

I am liking the Operations idea in PVE aswell, perhaps you could escort merchants and use depth charges to hunt bot submarines. The depth charges could be fun gameplay itself using different spreads and patterns to hit the target. I hope PVE would give as much XP as random battles because that would be so fun to play. Perhaps some sort of simple use of sonar to locate the subs aswell, cat&mouse gameplay in coop

Pls dont do that. You can't make an argument for historical accuracy in a arcade game with battleships setting fires, aircraft carriers with limited squad sizes, surface ships using smoke as primary offensive tool. Pls just dont go that route. This is a money driven arcade game designed around casual entertainment. Pls read my thread title and follow the forum rules (keep on topic).

Yes aircraft carriers are currenly being re-designed from a RTS game to a action game by Wargaming (if you follow the news). So your argument that major redesigns can't happen makes all the sense in the world.. Could I kindly ask you to stay on topic aswell. Please read the thread title and my opening post.

Only free loot box flags are cursed.
If you buy loot boxes for real money in the shop and use those flags your WR will go up. The reason is that the universe always try to achieve a state of balance. On earth humans try to split resources using money and balance the resources out. So the whole thing is only natural.

I am sorry to inform you Riselotte that eventhough all you politeness, the thread topic was how you would design imaginary U-boat gameplay. Not if we should have U-boats in game or not. Since you failed to read the the thread title and my opening post, and in order to keep this thread on topic, I would kindly ask you to leave. Forum moderators will of course be notified if further forum rules are broken.
That design could work. I would like to build upon your idea to add gameplay with depth charges. Could be fun PVE gameplay with friends

This game is very arcady. Its is a casual point and click game with grind thrown in the mix. World of warships isnt really a simulator. So I think the design of the U- boat should be really simple, as with the other classes.
Well you know crazy things could be found else where. Like tier X battleships with lower detection then cruisers and on top of that hidden citadels aswell.
While the same tier cruisers has citadells painted all over the side.
It is hard to argue for logic when clearly everything is designed around entertainment and money
Thus of course U- boats would fit!