Anyway I was faster than I thought... 2 more renderjobs are already running.

Unfortunately I had to change from TG4 to TG3 again because of some model incompatibility. But the rendering is anyway so fast, that I am not too angy about it.

The sphere has about planet size and is covered with an atmosphere and 3 cirrus cloud layers. Then I deactivated rendering the terrain. Because of the immense size I could reduce the quality settings to 0.x settings what gives an incredible high speed in rendering.

Here are one of the first ideas of my sphere (I gave up because I was unsatified with all kind of mirroring effects:

Finally I chose the animated one and here you get an impression of the size (the little starships have still a distance of something*10E6 km) And one or the other speciallist will have an idea, which scene of which movie is behind the idea of my planned animation...

Perhaps is incompatibility the wrong word, Kadri, but I have some problems with several Objects in TG4 and not enough time to research the problem.

TG4: TG3:

After trying many things like increase subdivision, smooth surfaces, checking normals I lost my interest because in TG3 it worked anyway.So I decided to be patient, let a Beta be a Beta and wait for the release.

Ulco, it's a very very strange phenomenon It's havier than the universe but you could move it with your hand, it's bigger than a galaxy but you could hold it in your hand...The stars are behind it though light is almost not influenced but you cannot pass through the sphere with violence.

And you never never never should shoot at it ...

(the klingons are shooting little planets with extremely high y-displaced global cirrus layers and a light source in the middle of the terrain-less planet )

...as I say... they shouldn't...

The 3 star-like shining objects inside the spere will be rotating on different orbits.

This episode/teaser (or whatever ) is fortunately quite fast rendering. On the other side the "story-logic" is not too easy and I need more than 10 animations. Let#s see where this goes...