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Table of Contents

Introduction

This guide is intended to provide a comprehensive description of the
encounter with Occu'thar in Baradin Hold. It is targeted at anyone
who desires to understand the fight mechanics.

This guide is updated for World of Warcraft WoD 6.1.2.

Occu'thar is a new boss within the Baradin Hold raid instance with Patch
4.2 of World of Warcraft: Cataclysm. He is a fairly simple encounter in terms
of mechanics and gear requirements, and will only test a few basic skills for
your raid.

As Argaloth corresponds to Tier 11, so Occu'thar corresponds to Tier 12,
dropping various Tier Set pieces in addition to a large variety of PvP
items.

1. General Information

1.1. Health Pool

Occu'thar has the following health pool:

in 10-man difficulty: 27M;

in 25-man difficulty: 80.9M.

Occu'thar will summon Eyes of Occu'thar adds regularly throughout the
fight. These have 165k health in in both 10-man and 25-man difficulties.

1.2. Enrage Timer

Occu'thar has an enrage timer of 5 minutes.

1.3. Raid Composition

The following raid compositions are are advised:

in 10-man difficulty: 2 tanks 2/3 healers, 5/6 DPS;

in 25-man difficulty: 2 tanks, 6 healers, 17 DPS.

2. Overview of the Fight

Occu'thar is a single phase encounter, which will test your raid's ability
to quickly kill adds, while performing a tank swap.

In addition to Occu'thar himself, your raid will regularly have to kill some
Eyes of Occu'thar which the boss will spawn. These have fairly low health
and must be killed speedily or your raid will face heavy damage.

If executed correctly, the fight is extremely easy.

3. Abilities

Occu'thar himself has only two abilities:

Focused Fire: an ability which targets a random raid member and places
a void zone on his location. The void zones do a large amount of Fire damage
each second and last 15 seconds. This ability is cast roughly once every 15
seconds.

Searing Shadows: a frontal cone attack which deals a very high amount
of Shadow damage to any players in front of the boss, and increases their
Shadow damage taken by 100% for 30 seconds. This ability is cast once every 20
seconds.

In addition to this, the boss will spawn an Eye of Occu'thar for each
raid member, except for Occu'thar's current tank. The eyes will attach
themselves to the players, and move with them.

Eyes of Occu'thar have the following two abilities:

Gaze of Occu'thar: each Eye of Occu'thar damages the raid member it was
spawned on for a small amount of shadow damage per second for 10 seconds.

Occu'thar's Destruction: any Eye of Occu'thar that is not killed when
10 seconds from spawning have passed will detonate and deal a large amount of
raid-wide Shadow damage.

4. Strategy

The strategy for Occu'thar is simple. Your tank should always face Occu'thar
away from the raid, so that no one other than himself is ever damaged by
Searing Shadows. After the first Searing Shadows, the off-tank should
taunt the boss and continue to face him away from the raid, while the main tank
should move behind the boss while his debuff persists.

Your raid should be slightly spread out to reduce initial damage from the
void zones placed by the boss through Focused Fire. As the
Eyes of Occu'thar spawn, your raid should collapse to a location not
affected by a void zone, and AoE down the eyes.

The tank who is currently not tanking the boss will also have an eye
placed on himself, and will have to stack with the rest of the raid. The
tank who is tanking Occu'thar when eyes are spawned has no special task
to perform, and should simply tank the boss (as no eye will be spawned on
him).

Your aim is to ensure that no Eyes of Occu'thar live beyond 10 seconds.
Should this happen, raid damage may quickly overwhelm your healers, though a
few Eyes surviving may be manageable.

5. Final Considerations

As you can see, this is not a difficult encounter at all and so long as
the tanks do not get more than one stack from Searing Shadows and there
is decent DPS on Eyes of Occu'thar, a kill should be following soon. Good
luck!