Each other player reveals the top 2 cards of his deck.If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Discard any number of cards. + per card discarded.When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck.

+2 CardsIf you have 5 or fewer cards in hand (after drawing), +2 Actions.When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.

Each other player reveals cards from the top of his deck until revealing one costing or more. He trashes that card and may gain a card costing at most less than it. He discards the other revealed cards.

Choose one: + per Coin token on your Pirate Ship mat; or each other player reveals the top 2 cards of their deck, trashes one of those Treasures that you choose, and discards the rest, and then if anyone trashed a Treasure you add a Coin token to your Pirate Ship mat.

+1 ActionEach player (including you) reveals the top card of their deck and either discards it or puts it back, your choice. Then reveal cards from your deck until revealing one that isn’t an Action. Put all of those revealed cards into your hand.

The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. Any cards or they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.

+1 BuyTrash a card from your hand. + per Coin token on the Trade Route mat.Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from that pile.

+2 CardsDiscard 2 cards. Each other player may reveal a Bane card from their hand; if they don’t, they gain a Curse.Setup: Add an extra Kingdom card pile costing or to the Supply. Cards from that pile are Bane cards.

+When you buy or play this, each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.

Look through your discard pile. You may trash a non-Treasure card from your discard pile or hand. Gain a card costing up to .When you discard this from play, if you didn’t buy any cards this turn, trash this and gain a Madman from the Madman pile.

+If there are any cards in the trash costing from to , gain one of them. Otherwise, each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest.

You may trash up to 2 cards from your hand. Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this.

Each other player discards down to 3 cards in hand. Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this.

Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back in any order.When you buy this, you may overpay for it. For each you overpaid, look at the top card of your deck; trash it, discard it, or put it back.

+1 Card+1 ActionReveal the top card of your deck. If it's an Action, play it.When you buy this, you may overpay for it. For each you overpaid, look through your discard pile and put a card from it onto your deck.

Turn your Journey token over (it starts face up). Then if it's face down, +. If it's face up, +, and each other player reveals the top card of his deck, trashes it if it costs from to , and otherwise discards it and gains a Curse.

Put this on your Tavern mat.At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or + token to an Action Supply pile you have no tokens on. (When you play a card from that pile, you first get that bonus.)(This is not in the Supply.)

+2 CardsOnce per Traveller you have in play (including this), each other player discards the top card of ther deck and trashes it if it costs or .When you discard this from play, you may exchange it for a Hero.(This is not in the Supply.)

Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions.At the start of your next turn, +2 Cards.

+ Reveal the top 3 cards of the Black Market deck. Play any number of Treasures from your hand. You may buy one of the revealed cards. Put the rest on the bottom of the Black Market deck in any order.Setup: Make a Black Market deck out of different unused Kingdom cards.

You may set this aside. If you do, set aside an Action card from your hand costing up to . At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)