Post by splod on Jul 1, 2019 1:12:32 GMT

Hey all,

I've recently stumbled upon AoF:S while looking for a lighter alternative to using RPG rules on tabletop. While I really enjoy the various d20 systems I find that using them for miniatures combat is slow, cumbersome, and strips out the RP charm from the core rules.

I'm looking for a list that would represent your typical band of adventurers; be-it the typical Fellowship of the Non-IP-Breaking-Gold-Shiny-Object, to the somewhat less idyllic Order of the Stick.

Failing that, can anyone see any major issues with drawing a half dozen different 'hero/characters' from different lists and using them as a single force?

Post by swordlordroy on Jul 1, 2019 2:10:18 GMT

You mean the band from the King of the Finger Jewelry?

I don't know about your question, I've been meaning to experiment with that myself. I do know there used to be a set of RPG rules for Grimdark Future Firefight...but they're at least an edition out of date and were missing things like skill lists.

EDIT: Of course, Patreon backers of Rank 3 or higher get access to the Unit Creation Rules, which should allow you to customize Heroes to your heart's content.

Post by splod on Jul 1, 2019 4:57:35 GMT

I obviously wasn't too obscure in my tongue-in-cheek description of the fellowship then!

I suppose the question I'm after isn't so much about using the system as an RPG, but whether the existing rules would allow a skirmish force to be built purely with multi-wound heroes drawn from various lists, and if anyone had tried this before.

To go back to the 'band from the King of the Finger Jewelry' example, I'd like to be able to play what happens when the Human, Dwarf and Elf catch up with the rampaging band of orcs who kidnapped their halfling friends, skipping over the tracking and searching and jumping straight to the hack and slash.

Post by swordlordroy on Jul 1, 2019 8:39:02 GMT

As mentioned, I personally haven't tried it, although I have mused over the idea for a "Sorcerer Hunter" type Narritive game. I don't think there's too much you need be worried about though I've yet to see any traits that only work for one specific army, which I think is the biggest problem you'd run into in games such as "Battlemace: Time of Sigthor", "Eternity", or "Swarms". The other, of course, is risking Game Balance, but I doubt that's as big an issue.