Clamorous Ghost (4e Paragon Path)

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When you need just an extra kick from another ranged weapon, you make do and attack with cancelled darkness. You also are better able to use any ranged weapon in combat without having to worry about your ammunition count. You lean towards the controller role.

Energy Snipe (11th Level): You can make an energy attack with a ranged weapon that acts as a normal attack, except it doesn't consume ammunition or a thrown weapon. You still need a weapon to focus on such as a knife or shuriken. You still gain weapon proficiency bonuses. In addition, you gain the Distance Shot feat even if you don't meet the prerequisites.

Shadow Steps (11th Level): When you spend an action point to take an extra action, you also gain a move action

Shadowed Blood (16th Level): Whenever you take damage you can roll for a stealth check against your attacker's passive perception. If you succeed the check, then you are hidden from all enemies until the start of your turn.

Clamorous Shock

Clamorous Ghost Attack 11

Dark energy crackles from your attack which leaps from your targets to others

You listen for the signs of your enemy, taking the shot when you are sure that you know where they are

Daily Shadow, Silent School

Minor Action

Personal

Effect: If you are blinded, roll a saving throw. If you fail, you are unaffected by the blindness until the end of your turn. You gain +5 to all attack rolls against all enemies until the end of the encounter.

Deafening Clamor

Clamorous Ghost Attack 20

Your knife carries with it shadows that destroy your target's scenes

Daily Shadow, Ranged, Silent School

Standard Action

Weapon Ranged

Requirement: You must be wielding a ranged weapon

Target: One Creature

Attack: Dexterity Vs. Fortitude

Hit: 2[W]+Dexterity Modifier, and is blinded and stunned for your wisdom modifier turns