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Just announced! Keiji Inafune is giving Capcom the blue middle finger and creating a new version of Megaman to dodge the loss of his character. The new cyborg boy sidescrolling game is called Mighty No. 9. Here's the Kickstarter page, they're asking for $900,000. They've gathered $26,000 in the time it's taken me to decide to make this thread.

I'll post the KS video once it's on youtube.

Here's a piece of conceptual art depicting what they've got in mind for gameplay:

They're targeting a 2015 release, seemingly at a $20 price point. As has become pretty standard for KS games now, they're saying it'll be a PC release with stretch goals to reach other platforms. Thanks to ClockworkHouse for correcting me on this.

For the record, I was hoping this'd be more akin to Megaman Legends 3.

I know, right?!? I didn't say "Legends" because I, er, [font=8]haven't played any of the MM Legends games[/font]. I've only done R&C. The "many weapons and guns" play in a 3D action-platformer is one of my weaknesses. I'd probably back that, too.

Boss Rush Mode stretch goal has been reached. Only $35,000 to go for console versions! If you're a console gamer, your patronage could tip the game over to the console of or choice! Or, wait until the goal is reached and chip in then! Playable Call still needs to be reached.

I was only planning on kick-starting this if it hit the Vita/3DS tier and have been checking in every few days to see how that panned out. This morning I noticed that there's an Unreal Engine test set up and it looks really pretty for some pre-alpha type footage. I'm in now.

"It is a fact of life that people love to complain, particularly about how terrible the modern world is compared with the past. They are nearly always wrong." - Steven Levitt
XBL & Steam: S0LIDARITY || PSN: Sobiesa

By the way, true believers, Call is now playable!!! Megaman 2 composer Takashi Tateishi is on board! The hits just keep comin'.

Intro stage and boss is reached! In the closing hours of this Kickstarter, we're at 3M+. Support Character at 3.1M is nearly assured, with 3.3M for PS4 and XB1 versions and 3.5M for portable versions just out of reach. Will the Mighty Numbers make it to the small screens?!?! The suspense is killing me.

LarryC, there's also at least another $88K they're including from PayPal. So they're actually above 3.15M right now. 3.3M seems reasonable. 3.5M plausible but not likely.

"It is a fact of life that people love to complain, particularly about how terrible the modern world is compared with the past. They are nearly always wrong." - Steven Levitt
XBL & Steam: S0LIDARITY || PSN: Sobiesa

Man, this is a totally full-featured Inafune action game now. More, 'cause we got the Call coop character with the dedicated coop stages. I'm not really too excited about the PS4 version, but who knows? Maybe I'll change my mind before the game ships.

shoptroll:

There is very likely going to be a Wii U version as it's one of the goals reached.

There is very likely going to be a Wii U version as it's one of the goals reached.

Oh right, forgot UE3 has been used on Wii U. The 3DS goal will be interesting if they get it. Looks like Vita is fine but I'm not seeing any mention of the 3DS on the platforms page for the engine :\ I'm sure the team knows what they can and can't do with the engine but it is a little eyebrow raising.

There is very likely going to be a Wii U version as it's one of the goals reached.

Oh right, forgot UE3 has been used on Wii U. The 3DS goal will be interesting if they get it. Looks like Vita is fine but I'm not seeing any mention of the 3DS on the platforms page for the engine : I'm sure the team knows what they can and can't do with the engine but it is a little eyebrow raising.

As far as I know, Comcept isn't actually going to do any portable porting at all. The stretch goal is to pay another company to do the porting - it's an outsourced job, so to speak. Frankly, I'm not super confident about that, so I'm okay with it being a bit far away.

Whoa! 20 hours to go and PS4 and XB1 versions of the game just happened! Portables are within reach!! Wow. There's a chance that might actually happen. Gogo Mobile Mighty Numbers! The last spurt is on.

EDIT: 16 hours to go and portables are just $60k away! It's gonna be close...

It's well north of 3.6M now. The home stretch push is huge. The $4M tier sounds pretty fun, I don't expect it but I like the concept.

"It is a fact of life that people love to complain, particularly about how terrible the modern world is compared with the past. They are nearly always wrong." - Steven Levitt
XBL & Steam: S0LIDARITY || PSN: Sobiesa

Aaaand, the Kickstarter is now done! All stretch goals were reached. It's incredible. In the closing hours of the Kickstarter, both the extra chiptune feature goal and the online Battle Race mode goals were reached. Wow! This gunna be good.

For anyone who missed the KS campaign, they've opened up a slacker backer page for pre-orders via Paypal (starting at $23 for a copy). Slacker backer funds will be applied to additional stretch goals but no additional funding is needed to complete the game and features that were promised to backers.

I didn't know where else to post this question, so I'm going to ask here and see what happens. I'm playing Megaman Maverick Hunter X on the Vita (PSP) . Has anyone beat it? I'm having a tough time with Rangda Bangda.