I will add sandbags and a seat from the train to the platform. You need somewhere to sit while on duty. I'll also see what I can do to re-configure the supports to simplify them but make them feel substantial.

I have started the process of converting my high poly model to its low poly version. It is at this time when I really feel the limitation of 3000 tris! I have had to re-configure the model to reduce the tri count. I am still not there yet as this version has 3553 tris. So I need to lose 553

I have yet to do the texturing however there is some normal mapping done on the canopy and train body and bogies.

This is what the low poly version looks like so far.

I think the bracing reads better than before with a distinct silhouette. It helps that they take less tris.

I also plan on using two materials in Unity3d. One using the transparency cutout diffuse/bump/spec shader and the other a regular diffuse/bump/spec shader.

The turntable scene from the previous batch doesn't quite work for the tower asset. The camera is a bit too low and cuts off the top of the tower if you place the tower in the centre. Can we raise the camera in our submission to Unity? Or should I scale the tower down to fit? I believe the tower is the correct height given the reference showing the cutout character.

Also, the canopy is shading the top platform from the test scene light so it is a little hard to see what's under the roof. Is that how it will be in-game? If so I was thinking of creating some holes in the canopy to let some light in. What do you think?