27 December 2010

Apparently this is a thing I do. Well, for family members anyway. There are a couple more, but I guess I never scanned them.

*EDIT: got given a couple snapshots of the missing ones. Will hopefully be able to get higher res later. Also, apologies for the lack of updates, been busy with work/illness/relocating - I'd promise to post soon but...

10 December 2010

Remind me never to give an ETA on personal projects. This will eventually go on the luggage rack of the car. Also, if anyone out there has good rendering or normal mapping tips for Maya please send them my way.

25 November 2010

This looks likes such a minimal update it's almost a case of 'spot the difference', but I told Kate I'd post what I've done so far, so there you have it. Also, that suitcase is going through an identity crisis, and as soon as that's resolved I'll post it in all its textured glory.

26 September 2010

I'm still slowly plugging away at the Goggomobil. Very, very slowly. This is what I have so far, still need to tweak the body some and add more detail. Then there's the bumper, the interior and seats, separate out the doors, the steering wheel...wheel axles...door hinges.....texturing.....oh dear.

A peculiarity with this vehicle is that the tires tilt inwards, I thought that was interesting, and must be hell on tread wear.

30 August 2010

It's been awhile since I posted and I still don't have anything finished to put up here - cos I have a job! Yay!
As a consolation prize here's something pretty cool from Arcade Fire that Gabe (from work, hehe) discovered today:

20 June 2010

I've done a few prop renders and put them on my Portfolio site. This one's definitely my favourite, had a lot of fun building & texturing it. :)
Haven't forgotten about my tower environment, it's still in development, but in the mean time I'm also practicing my modeling, I've started on the tire of the Goggomobil I've been wanting to model since the beginning of 2nd semester (finding blueprints for the damn thing took forever). Oh and I'm roughing out a painting for my little nephew who is now 2 months old.
Unemployment has its advantages I suppose.

20 May 2010

So, aside from being sick and looking for jobs, this is taking me longer than I'd like. Is it better without the huge light focus from the streetlight in front?
Changed the direction of the moonlight too. Added stars, but I'll have to make that more obvious too I think.
Also, now the grocer has come to his senses and taken the vegetable inside, so now it just looks really empty there. So yeah, comments please!

12 May 2010

This is what I'm working on at the moment since I'm apparently bizarre and think that lighting is kind of fun. Maybe I'll do a daytime still of my bus too? Hmmm.
Anyway, obviously it's still in progress, so suggestions are welcome!

Also, who wouldn't like to live in a town where the grocer leaves his vegetables out at night? So trusting.

9 May 2010

My demo reel is up and running on my portfolio site! Click HERE to go straight to it.

This is the lanyard ID tag I wore at the Grad Show on Friday and Saturday. Much less confusing for people than last year when we wore no tags at all.

Wow, that was an intense 8 months, but I have to admit I enjoyed it a lot, and made some fantastic new friends. Now to take a small break (and by small break I mean light a night shot of my Town for fun and putter around) and then onto the job hunt!

6 April 2010

This is a section of what's happening in the top level of the Routemaster. There are some normal maps, but no textures yet. We only have about a month left, so this may be my last post before Grad Show.

26 March 2010

10 March 2010

4 March 2010

I'm really not sure why I love Ambient Occlusion passes so much, but I do. This street corner was built for an assignment Adam G gave us.

As far as my first Demo Reel Environment goes, I have made progress and will be moving on to my 2nd environment next week...it has been edited for time and content. Curse you time!
Here's a sneak look at what I have so far, as I wont be posting anymore on it until Gradshow.

10 February 2010

Not feeling great has impeded my progress a bit, but I have managed to add the foreground building, garbage can, road and sidewalks. Also, instantiated and arranged the Grocer's fruit and veggie display. I think I finally have a colour study worked out as well - YAY!

31 January 2010

Ugh, so UV'ing has kicked my butt and now I'm waaaay behind. Also, it looks like I'll have to build a bit more to fill it out composition wise. So UV'ing and some awful colour studies are all I got done this week :( Lesson learned: don't schedule more than is actually humanly possible to do at this stage in my 3D learnings.

PS: I love RoadKill. I unwrapped these in Maya to use it, and exported it back into XSI. Cheating? Maybe.

24 January 2010

23 January 2010

Our final semester is devoted mostly to working on our demo reels (with some regular assignments thrown in for good measure). I've decided to focus on environments and lighting, and have therefore planned to do 2 different environments for my demo reel: one more cartoony (in XSI), the other realistic (in Maya). Variety, I am told, is a plus. To keep myself motivated ,and somewhat on-track, I'll try to post weekly updates on my progress.