- Gamepad Support : Gamepads can now be used in a game. You can also enable to use a gamepad to move the mouse cursor. See "Gamepad Support" in "Advanced Stuff"- New Commands : if_paddown and if_padpressed . Checks is a button or the D-Pad of a gamepad was pressed or hold.- New variable : [gamepadX:1] for reading the positions of all axes of a gamepad. (X/Y U/R and Z)- Mousewindow : The position of icons that appear next to the cursor can now be adjusted.- New command : unloadsub (room) allows to unload images of a subroom from memory.

Changes :

- Middle positions of objects in a room are now more precise.- "No Antialiasing" now affects all windows.- In the objectwindow you can now zoom in to make handling small objects easier.

Bugfixes :

- Bool Vars that were not predefinied were not saved properly.- I/O Error 145 fixed when exiting a game.- setdsp (off) did not remove the dsp effect from walksounds.- The framepositon in the characterwindow sometimes jumped to position 1.- Fixed visual glitches when using low resolutions with "No Antialiasing"