Welcome to MangaRaiders original characters tournament! Here you can submit your character for the project. We will have battles involving each other's character and the community will vote on the winner. The winner will advance to the next round and get a chance at taking the prize for the first place.

Please submit here your character with powers and abilities as well as any special moves it may use in battle.

PRIZES

The winner will get a beautiful colored illustration of their character made by a great artist!!.

Description: His name is Tristan. He is a devil who likes to wear nice suits.

Powers/abilities: His main weapon is his pointed tail, which is very hard and fast. He can use it to pierce through people's hearts and quickly swing it to cut off their heads.

Concept Art:

Moves:

He has a special suit which is bulletproof, highly resistant to elements and looks very nice on him.

He can use his tail in many ways to attack his opponents. Slashing, piercing, grabbing enemies, grabbing objects to throw at them, etc.

Tail Jump: Uses his tail against the ground to propel himself and jump very high.

Special move: Tail spear. By taking his tail and coiling it around his arm he can use it as some kind of armored spear in battle.

Secret move: Surprise tail elongation. By restructuring the molecules in his tail, he can make it longer and thinner than normal. The tail loses most of its strength however so he doesn't do that often. Usually as a way to surprise an enemy who is trying to stay out of the tail's reach.

appearance: T-shirt and jeans (i still don't know the appearance i'm going for but i'll work on it)

personality: stubborn, fierce, determined, doesn't give up easily, and never refuses a challenge in a fight

other character traits: may look cocky at times but becomes deadly and serious when in a tough fight. never shows off his true power right away, keeps the opponent second guessing. often aims on fighting the opponent within close combat.

abilities/powers:uses a silver gauntlet (just on the arm, not the hand) that grants him the abilities to manipulate earth and rock, commonly referred to as an Artifact. by breaking and collecting earth around him, he could use it by recreating it to create objects, weapons, barriers, and even armor when necessary. he also carries an additional Artifact that he usually keeps hidden in a small cloth but is only used on rare occasions; its an Artifact that collects and feeds on anger; the more anger is stored, the stronger its user becomes.

combos:

common combos:- creates rock blades on his arms, sometimes spears but their not as sharp as the blades.- creates blunt chunks of rock on his arm; solely used for hand-to-hand combat.- creates walls or barriers by recreating the rock or by simply stomping his foot on the ground to have it rise from the ground up.- levitate and hurtle rocks at the opponent like gunfire if he doesn't consider the battle worth fighting; less larger rocks or several smaller rocks, depends on the situation.

rare combos:- by stomping his foot on the ground, he could have a section of earth travel beneath the floor and launch directly below the enemy as if it was a pillar rising from the ground; often sends enemies flying when enough force is applied.- mainly used if it requires heavy resistance, he gathers the earth and rock to create a thin suit of rock which covers his body as much as possible. he often combos this ability with rock blades as he intends to strike directly, sometimes rock fists. it wont be as strong as the barriers but it helps him fight difficult situations up-close without any direct damages. sometimes he creates the armor by charging through a rock wall or when underneath the ground.

super rare combos:- by placing his hands on the ground, and if he were to really concentrate, he could cause a powerful earthquake around him; also add to it, like launching an earth attack from the ground or rock spikes. the more he concentrates, the more stronger the shockwaves will become.- in desperate times, he could bury himself within the earth and travel underneath the ground; weather for a sneak attack or to avoid the fight until regaining enough energy (this was planned to be used in one occasion of my project, otherwise he never does this).

secret combos (by meeting certain conditions and summoning a lot of strength, he could use these combos but will use up a lot of energy):- by concentrating greatly and by doing so may leave him vulnerable (which is why he normally doesn't use it), he could break apart the rock chunks into smaller chunks until it became sand; by doing so, he could manipulate sand. although, it wont be as strong of an attack as the rock and requires him to concentrate on each grain of sand, he could use it as sneak attacks for certain situations that required it.- the Hail Mary of all combos, when desperate times call for it; this requires the Rage Artifact: instead of collecting the earth on himself, he could concentrate it within thin air and molt 2 separate pieces of collected rock into giant floating rock hands. he could levitate these hands as perform powerful punches and attacks.

forbidden combo:- simply put: this has never been used (not even within my own project! and if it was it wouldn't be until near the end); it requires the Rage Artifact at its maximum power and a lot of energy: when it comes for such a power to be used, he eyes will glow bright (to match the color of the gem on the artifact but idk which color yet; lets say red for now) and he will use the very last of his energy to collect all of the rock and earth his abilities could reach. by doing so, he uses it to create a rock armored suit, but not just any armor ... a much larger shell. depending on how much he collects, he will use it all to cover him as a colossal size rock suit of armor. this one hit kill will surely finish the job of any fight, although this has and may never will be used ... so pray it doesn't come to it.

team-work combos (if it ever happens):- could create all sorts weapons made from rock and give them to a fellow ally to use, it may break if he doesn't concentrate on it too much.- could break the ground around the ally and use the earth as a platform that could levitate them, by doing so keeps him from fighting since it requires much focus to move it.- could redirect the rock and assemble it onto an ally instead of himself; blades, armor, etc.

weaknesses:even though a lot of his abilities require a lot of energy if used too much, to summarize it best: if there's no earth or if his Artifact is removed ... he's screwed

FRAAGON by Killer B !!SAMA!!

Spoiler

Power: Nature, can sense incoming energy (like naruto but different because theres no chakra here). He can also breath fire

Story: On the mountain of FROGILAND there is a statue there a hero,of FROGILAND and 1 frogmen idolizes this hero he start hard training and after several years he became master of nature energy and the rumors said he killed a magical dragon that given him the power of a dragon

based on the rumors says that FRAAGON get obtained the power of a dragonthe rumors are not true and unknown at some pointill reveal the truth then

FRAAGON fight the black dragon and the truth,he was defeated and died,but the black dragon

liked him and some point gives his power to FRAAGON because he got bored of being the

powerful magic dragon,he possesed on FRAAGON'S body and they become one.

FRAAGON wakes up and its already midnight,(talking silently on his mind while looking on

This ablitity is only used when fraagon is weaked and exhaustedthe black dragon takes control of his body of course he cant sense nature energy black dragon like to face to face combat(the black dragon speaking) HAHA FRAAGON let me remind you that your body is producing red

Name: Gabe "Grave" ThalyxBackground: Squad leader in a monster hunting guild.Personality: Light hearted but has a dark sense of humour, acts on instinct over logic which can make him reckless, experimental in his fighting style, carefree, slightly creepy at times.

Abilities/Powers:Primary Weapon: Uses a two handed bastard greatsword as his primary weapon but swings it in an unconventional manner. Side Weapons: A flintlock pistol and knife.Abilities: Uses a variety of alchemy potions on himself, his enemies and his weapons. These can do the following:- Enhance his strength, speed and reflexes.- Shield his skin or other objects against certain elements. - Can seal deep wounds but does not heal them.- Strengthen his weapons or give them elemental traits or poisons. - Damage enemies directly, poison them, damage their weapons, alter their senses.

Grave is proficient in using alchemy to do all of these but his greatest strength is in his ability to cause illusions with his alchemy, primarily by afflicting the enemies' mind with toxins but not limited to it. He also likes making fireworks.

Personality: Staunch and unrelenting, Corporal Allens is fierce and precise in her executions in the heat of the battle. Death, fear, and suffering are nothing new to her, and as thus grown to be harsh and emotionless. This is especially true with the new recruits sent to train under her, and even more so with her enemies. Loyalty and Sacrifice are Daina's driving force, and so will tend to do things that endanger her life more than it should if it means completing her objective.

Physical description: A 23-year-old woman with long, dark hair and bright blue eyes, Allens sports an olive-green uniform with matching-colored wool beret that has a long, black braid hanging from the back.

MOVE 3: Bayonet - Allens mounts a bayonet on her rifle and engages the enemy. Suited for defensive, long-reaching melee.

MOVE 4: Guerilla Warfare - Allens makes use of her skills in unconventional warfare to stay hidden from the enemy and plant boobytraps. This helps to catch an opponent off-guard and turn the environment against them.

MOVE 5: Suppressive Fire - Allens takes out her SMG and lays down a hail of bullets onto the enemy.

MOVE 6: Fragmentation Grenades - Allens utilizes her stick grenades to destroy an area with explosives and shrapnel.

MOVE 7: Rifle Grenades - Allens mounts rifle grenades to the end of rifle muzzle to strike the enemy with long-range explosives. Ideal for clearing out enclosed positions from afar.

MOVE 8: Scoped Sight - Allens can equipped a mounted scope on her rifle to strike at extremely long range.

Special 1: Neurotoxin Canister - Allens explodes a canister of toxic gas in her immediate area, temporarily paralyzing anyone nearby and weakening their affected body overtime until rendered useless. A gas mask is required to prevent the effects of the gas from affecting the user.

Personality: Xiana is a excited, always pumped toucan who's friendly to most and a 'tornado' to those who piss her off. When not serious she's a tad cocky, scattered brain, and sarcastic but is easily pissed off when teased or when others are in the wrong. When serious, Xiana's silliness disappears to a more focused and controlled state. Despite her anger issues, Xiana cares deeply about family and friends. Has a tendency to squawk when startled, angered, or scared.

Physical description: A humanoid toucan who looks to be around 21. Exceptional fit, and is often mistaken for a boy given her 'figure'. When not angry, Xiana has blue eyes. When angered however, her blue eyes turn gold.

Powers: Aura projection and the power of 'Will'. When focusing or angry, Xiana summons a gold aura around her body that she uses in various forms. The power of 'will' increases her determination when preforming stressful activities. (Fighting, Lifting heavy objects, saving a life, etc)

Weakness: Water, as it makes it difficult for her to fly. Xiana also can wear her gauntlets or hold objects while flying as her arms and hands double as her wings. Xiana risk breaking her wings when using her strength to punch through firm objects without wearing her gauntlets.

Combat Type: Cerbral and Barrage Style. With a mixture of disciplined martial arts along with her short temper, Xiana fights furiously without trying to give the opponent a chance to breath.

Equipment: Xiana main weapon is a pair of golden gauntlets that allow her withstand tremendous damage to her forearms and hands when worn.

Moves:

(1) Gold Rush: Able to extend the reach of her punches and kicks by volleying gold 'Aura' energy from her hands and feet.

(2) Halcyon Knuckle: By forming her 'Aura' around her fist, Xiana can fire shots of gold kinetic energy are her foes.

(3) Minds-Eye: Focusing her Aura to her eyes, Xiana can briefly view the world going slower than it actually is and react to overcome projectiles or speedy targets. Downside: Upon deactivating, Xiana suffers strong migraines.

(4) Earth Shifting: With both her 'Aura' and super strength, Xiana can punch the earth to cause earthen structures to form. (Walls, spikes, paltforms, etc)

( SM-1) Phoenix Heart: With her black feathers turning gold, Xiana enters a state which allows for her to take one fatal blow and get 'reborn'. Can only use once a day.

(SM-2) One Inch Punch: Focusing her Aura to a single, Xiana perform a 'one-inch punch' with drastic damage to what she hits.

Male antagonist who wears white bandages around his entire body except for his eyes. Over that, he wears a hooded white cloak and keeps a katana without a hand guard sheathed on his back. He uses a chain whip as both a belt and a weapon, and he has a folding-iron war fan tied around one of his wrists, which he also uses as a weapon. His eyes also shine blood red, and is part of his power.

Going into his powers is kind of tough. The story he's from uses a particular system of magic called the Marluxian Arts, in which someone can draw power from each of the planets. Each planet has their own set of powers, and each power is associated with a specific organ. Zenbu however is immortal and immune to these effects the Marluxian Arts has on the organs (Immortal, but not indestructible. He can still die)

Anyway, just think of it like this. Zenbu has the power over fire, water, wind, speed, teleportation, earth, gasses, lightning, intangibility (can walk through solid mass), and can create an exact clone of himself to aid him in battle (these copies of himself are very vulnerable and are usually just used for diversions)

I have fight chapters on hand to better illustrate how the Marluxian Arts work in combat, but this describes Zenbu's appearance and powers. Personality wise, he's very intelligent and calculating. He always thinks ahead. He was created for that very purpose.

Appearance: has a family tattoo (meant for warriors) it is visible and goes up from his hands to his forearms. looks like tribalTattoos symbolize protection which protects their body from the demonic souls entering their bodies, tattoos of strength to give them the strength to control the demons as well as use them for battle.Tattoos of capture that contain the demons within the tattoos so they do not have access to the users body., and lastly tattoos of the mind that strengthen the mind to not allow the demons to cloud their judgment and decision making but it takes a strong will of the character to fully control themselves 100% of the time. Without them the demon would have control of the mind.

Hair: short sides and long hair on top. Generally falls to one side showing the short side hair.

for the tattoos. The ceremonial tattoos goes from the hands to the forearms because the link between them and the demon happens when they grab their weapons and from there the tattoos shape the users body into the demon which is inside the weapon.The ethereal demon that he cannot control is contained with a giant seal on his chest to contain all the power. a huge chest tattoo that slightly resembles angel wings but with a magical seal look to them.

Clothes: wears a form fitted black and white jacket that rises up around the neck covering his mouth (like a turtle neck but looser). over that he wears a tattered all black poncho meant to cover all his weapons when walking around the city.wears dark colored jeansPersonality:he is very serious and task driven. He does whatever it takes to accomplish the task at hand. He is tactical and precise but once he is in a situation he was not prepared for he has a late lack of self confidence that makes him focus less on strategy like he normally does. He is very cold and serious unless speaking to his brother. His brother is his only separation from his job as a demon hunter.He tries to be like his father because his father is very cold and serious and he is a great hunter so he thinks that's what it takes to be a great hunter. He strives to make his father proud by excelling in his training. He masters every weapon that he is taught to use and has a gift for combat. He uses a large variety of weapons and carries them all with him unlike most hunters who specialize with 1 or 2. This gives him an advantage over most people since he can use a weapon specifically to counter his opponents.Although he seems to be exactly like his father his inner self is much different. Less confident than he seems and more caring than most people think and not as serious.

Abilities when not wielding weapons: he uses magic to enhance his speed, strength, durability and reflexes.master with very large variety of weapons ranging from swords and shields all the way to more modern weapons like guns and rifles Able to harness the powers of demons through the use of weapons. when he wields a weapon he begins to change form into the demon that is trapped inside the weapon.

DemonsPhysical demon: sawed off shotgun: shotgun can shoot flaming bullets, athletic build, has 2 long horns, 3 arms, one large 3 fingered claw like armored arm on one side used for strong melee attacks as well as meant for defence and 2 arms on the other side used for using shotgun and any other weapon he creates. creates weapons by reaching to the ground and forming a weapon out of the element earth. weapon can burst into flames. has large horn like spikes coming off of his shoulder blades physically durable and has extremely enhanced strength, can create large one handed weapons. ex. large axes, and huge swords to fight with Demon is cocky and arrogant so it causes Ryoni to show slight moments of cockyness. sawed off is attached to his right thigh in a holster

Physical demon: Bo staff: Has a medieval looking knight helmet on but it is the demon's face. long horns coming out of the side of his head with a slight curl to them. lean build. Can manifest flame wings to fly briefly. wings come out of lower back and are long and thin. Durable and Extremely strong. Demon is focused and very tactical which enhances Ryoni’s fighting ability when wielding his bo staff. bo staff is strapped to his back

Spiritual demon: shortbow: Very fast, Has wings and no legs. can shoot up to 3 homing shots at once made of energy. able to process information very quickly and has a hit and run type tactic when fighting but Ryoni is not limited to that strategy. short bow is in a collapsible tube that expands to form the short bow. it is attached to the back of his belt. he does not carry arrows because the demon can create homing energy arrows when wielding it.

Spiritual demon: chain with blade: Lean build. large sharp teeth and nails are sharp like claws. Extremely fast, but not as physically strong as the physical demons. Uses the Chain blade to attack enemies at long and short range. is constantly moving. can also use the chain blade to maneuver quickly around the battlefield and quickly change directions. can become intangible for brief moments, can make a clone of himself that only last 5 seconds at a time. Able to teleport short distances. attack strategy is very aggressive and relentless sometimes to a fault. when Ryoni is in this form he has moments of impulse Chain is wrapped around his left arm and the blade is connected to a strap on his forearm that makes it protrude from his fist like a bladed knuckle that allows him to do a stabbing punch even when not wielding the chain blade. the chain is connected to his chest. he wears a leather strap across his body and around his shoulders that the chain is connected to. it allows him to brace his body for sharp turns and swinging from the chain instead of his arm bearing all the load.

He throws the chain blade and swings it to keep his distance from his opponent while he strategizes and finds out his opponents weak spot and then he wields it as a sword when he does quick close attacks.

Ethereal demon: dual kukri: large God like demon, stands at 4 stories tall. can manipulate and create hellfire, can summon a small army of demons, telekinesis , occasionally uncontrollable due to its immense power.

He becomes the ethereal demon by wielding both of them. It is so powerful it had to be contained by 2 weapons. He can use one kukri and gain some of the ethereal demons abilities and a large amount of power but not to the level of power he would have if he wielded both.

When first turning into it, it is still ethereal demon in control but the family with divine intervention help contain it and put a holy seal on the weapons to help him control it. Eventually he needs its full power so he breaks the seal but because he is much stronger than before after a slight loss of control he regains control of the demon

He quickly changes weapons to mix his abilities in battle.He can go from the bow to fly and maneuver quickly and at the last second switch to the sawed off to become a larger stronger demon and use the momentum from the speed he build up to land a devistating punch on the enemy.He is skillful at swapping weapons mid battle to keep his opponent off guard. His general strategy is to keep his opponent at bay while he prepares his strategy and then overwhelms them with speed and power through relentless attacks once he finds out how to defeat them.He is willing to take non mortal wounds in order to gain a tactical advantage but will only do this if it means he can land the killing blow.Ex. In his sawed off shotgun demon form he will allow himself to be attacked, grab the enemy with his large armored hand, and then shoot them in the chest point blank with the sawed off and stab them as well if he has a bladed weapon in his other hand.

Name: Gabe "Grave" ThalyxBackground: Squad leader in a monster hunting guild.Personality: Light hearted but has a dark sense of humour, acts on instinct over logic which can make him reckless, experimental in his fighting style, carefree, slightly creepy at times.

Abilities/Powers:Primary Weapon: Uses a two handed bastard greatsword as his primary weapon but swings it in an unconventional manner. Side Weapons: A flintlock pistol and knife.Abilities: Uses a variety of alchemy potions on himself, his enemies and his weapons. These can do the following:- Enhance his strength, speed and reflexes.- Shield his skin or other objects against certain elements. - Can seal deep wounds but does not heal them.- Strengthen his weapons or give them elemental traits or poisons. - Damage enemies directly, poison them, damage their weapons, alter their senses.

Grave is proficient in using alchemy to do all of these but his greatest strength is in his ability to cause illusions with his alchemy, primarily by afflicting the enemies' mind with toxins but not limited to it. He also likes making fireworks.

Haha thanks, I tried to include some weaknesses so I don't overpower my guy. Sealing a wound stops him passing out from blood loss but it'll still hurt like hell and if it's cut something like a tendon he's not going to get the use of that body part back.

Ah what the heck, I'll just throw her in here just to see how everything turns out

Spoiler

Copied from "Age of Corruption"

Name: Corporal Daina Allens

Height: 5'7’’ (170cm)

Personality: Staunch and unrelenting, Corporal Allens is fierce and precise in her executions in the heat of the battle. Death, fear, and suffering are nothing new to her, and as thus grown to be harsh and emotionless. This is especially true with the new recruits sent to train under her, and even more so with her enemies. Loyalty and Sacrifice are Daina's driving force, and so will tend to do things that endanger her life more than it should if it means completing her objective.

Physical description: A 23-year-old woman with long, dark hair and bright blue eyes, Allens sports an olive-green uniform with matching-colored wool beret that has a long, black braid hanging from the back.

MOVE 3: Bayonet - Allens mounts a bayonet on her rifle and engages the enemy. Suited for defensive, long-reaching melee.

MOVE 4: Guerilla Warfare - Allens makes use of her skills in unconventional warfare to stay hidden from the enemy and plant boobytraps. This helps to catch an opponent off-guard and turn the environment against them.

MOVE 5: Suppressive Fire - Allens takes out her SMG and lays down a hail of bullets onto the enemy.

MOVE 6: Fragmentation Grenades - Allens utilizes her stick grenades to destroy an area with explosives and shrapnel.

MOVE 7: Rifle Grenades - Allens mounts rifle grenades to the end of rifle muzzle to strike the enemy with long-range explosives. Ideal for clearing out enclosed positions from afar.

MOVE 8: Scoped Sight - Allens can equipped a mounted scope on her rifle to strike at extremely long range.

Special 1: Neurotoxin Canister - Allens explodes a canister of toxic gas in her immediate area, temporarily paralyzing anyone nearby and weakening their affected body overtime until rendered useless. A gas mask is required to prevent the effects of the gas from affecting the user.

Personality: Xiana is a excited, always pumped toucan who's friendly to most and a 'tornado' to those who piss her off. When not serious she's a tad cocky, scattered brain, and sarcastic but is easily pissed off when teased or when others are in the wrong. When serious, Xiana's silliness disappears to a more focused and controlled state. Despite her anger issues, Xiana cares deeply about family and friends. Has a tendency to squawk when startled, angered, or scared.

Physical description: A humanoid toucan who looks to be around 21. Exceptional fit, and is often mistaken for a boy given her 'figure'. When not angry, Xiana has blue eyes. When angered however, her blue eyes turn gold.

Powers: Aura projection and the power of 'Will'. When focusing or angry, Xiana summons a gold aura around her body that she uses in various forms. The power of 'will' increases her determination when preforming stressful activities. (Fighting, Lifting heavy objects, saving a life, etc)

Weakness: Water, as it makes it difficult for her to fly. Xiana also can wear her gauntlets or hold objects while flying as her arms and hands double as her wings. Xiana risk breaking her wings when using her strength to punch through firm objects without wearing her gauntlets.

Combat Type: Cerbral and Barrage Style. With a mixture of disciplined martial arts along with her short temper, Xiana fights furiously without trying to give the opponent a chance to breath.

Equipment: Xiana main weapon is a pair of golden gauntlets that allow her withstand tremendous damage to her forearms and hands when worn.

Moves:

(1) Gold Rush: Able to extend the reach of her punches and kicks by volleying gold 'Aura' energy from her hands and feet.

(2) Halcyon Knuckle: By forming her 'Aura' around her fist, Xiana can fire shots of gold kinetic energy are her foes.

(3) Minds-Eye: Focusing her Aura to her eyes, Xiana can briefly view the world going slower than it actually is and react to overcome projectiles or speedy targets. Downside: Upon deactivating, Xiana suffers strong migraines.

(4) Earth Shifting: With both her 'Aura' and super strength, Xiana can punch the earth to cause earthen structures to form. (Walls, spikes, paltforms, etc)

( SM-1) Phoenix Heart: With her black feathers turning gold, Xiana enters a state which allows for her to take one fatal blow and get 'reborn'. Can only use once a day.

(SM-2) One Inch Punch: Focusing her Aura to a single, Xiana perform a 'one-inch punch' with drastic damage to what she hits.

Hm, seems interesting. I'm quite swamped as far as these projects go, but why the hell not. I'll send in my character with a little sketch thing for reference to help. Looks like an interesting matchup here.

appearance: black T-shirt and jeans (working on details for appearance)

personality: stubborn, fierce, determined, doesn't give up easily, and never refuses a challenge in a fight

other character traits: may look cocky at times but becomes deadly and serious when in a tough fight. never shows off his true power right away, keeps the opponent second guessing. often aims on fighting the opponent within close combat.

abilities/powers:uses a silver gauntlet (just on the arm, not the hand) that grants him the abilities to manipulate earth and rock, commonly referred to as an Artifact. by breaking and collecting earth around him, he could use it by recreating it to create objects, weapons, barriers, and even armor when necessary.

he also carries an additional Artifact in his pocket that is kept hidden in a small cloth but is only used on rare occasions; referred to as the Rage Artifact. its an necklace with a charm that gives out a vibrant aura around it and its user, it feeds off nearby anger; the more anger it stores, the stronger its user becomes.

combos:

common combos:- creates rock blades on his arms, sometimes spears but their not as sharp as the blades.- creates blunt chunks of rock on his arm; solely used for hand-to-hand combat.- creates walls or barriers by recreating the rock or by simply stomping his foot on the ground to have it rise from the ground up.- levitate and hurtle rocks at the opponent like gunfire if he doesn't consider the battle worth fighting; less larger rocks or several smaller rocks, depends on the situation.

rare combos:- by stomping his foot on the ground, he could have a section of earth travel beneath the floor and launch directly below the enemy as if it was a pillar rising from the ground; often sends enemies flying when enough force is applied.- mainly used if it requires heavy resistance, he gathers the earth and rock to create a thin suit of rock which covers his body as much as possible. he often combos this ability with rock blades as he intends to strike directly, sometimes rock fists. it wont be as strong as the barriers but it helps him fight difficult situations up-close without taking any direct damages. sometimes he creates the armor by charging through a rock wall or when underneath the ground.

super rare combos:- by placing his hands on the ground, and if he were to really concentrate, he could create a powerful earthquake; could also work with additional combos, like launching an earth attack from the ground or rock spikes. the more he concentrates, the more stronger the shockwaves will become.- in desperate times, he could bury himself within the earth and travel underneath the ground; weather for a sneak attack or to avoid the fight until regaining enough energy (this was planned to be used in one occasion of my project, otherwise he never does this).

secret combos (by meeting certain conditions and summoning a lot of strength, he could use these combos but will use up a lot of energy):- by concentrating greatly and by doing so may leave him vulnerable (which is why he normally doesn't use it), he could break apart the rock chunks into smaller chunks until it becomes grains of sand; by doing so, he could manipulate sand. although, it wont be as strong of an attack as the rock and requires him to concentrate on each grain of sand, he could still use it for sneak attacks within certain situations that required it.- the Hail Mary of all combos, when desperate times call for it; this requires the Rage Artifact: instead of collecting the earth on himself, he could concentrate it within thin air and molt 2 separate pieces of collected rock into giant floating rock hands. he could levitate these hands as perform powerful punches and attacks.

forbidden combo:- simply put: this has never been used (not even within my own project! and if it was it wouldn't be until near the end); it requires the Rage Artifact at its maximum power and a lot of energy: when it comes for such a power to be used, he eyes will glow bright (to match the color of the gem on the artifact but idk which color yet; lets say red for now) and he will use the very last of his energy to collect all of the rock and earth his abilities could reach. by doing so, he uses it to create a rock armored suit, but not just any armor ... a much larger shell. depending on how much he collects, he will use it all to cover him as a colossal size rock suit of armor. this one hit kill will surely finish the job of any fight, although this has and may never will be used ... so pray it doesn't come to it.

team-work combos (if it ever happens):- could create all sorts weapons made from rock and give them to a fellow ally to use, it may break if he doesn't concentrate on it too much.- could break the ground around the ally and use the earth as a platform that could levitate them, by doing so keeps him from fighting since it requires much focus to move it.- could redirect the rock and assemble it onto an ally instead of himself; blades, armor, etc.

weaknesses:even though a lot of his abilities require a lot of energy if used too much, to summarize it best: if there's no earth or if his Artifact is removed ... he's screwed.

Male antagonist who wears white bandages around his entire body except for his eyes. Over that, he wears a hooded white cloak and keeps a katana without a hand guard sheathed on his back. He uses a chain whip as both a belt and a weapon, and he has a folding-iron war fan tied around one of his wrists, which he also uses as a weapon. His eyes also shine blood red, and is part of his power.

Going into his powers is kind of tough. The story he's from uses a particular system of magic called the Marluxian Arts, in which someone can draw power from each of the planets. Each planet has their own set of powers, and each power is associated with a specific organ. Zenbu however is immortal and immune to these effects the Marluxian Arts has on the organs (Immortal, but not indestructible. He can still die)

Anyway, just think of it like this. Zenbu has the power over fire, water, wind, speed, teleportation, earth, gasses, lightning, intangibility (can walk through solid mass), and can create an exact clone of himself to aid him in battle (these copies of himself are very vulnerable and are usually just used for diversions)

I have fight chapters on hand to better illustrate how the Marluxian Arts work in combat, but this describes Zenbu's appearance and powers. Personality wise, he's very intelligent and calculating. He always thinks ahead. He was created for that very purpose.