** This has since been mitigated with the introduction of "REC" (Rental Equipment Credits) which are earned by playing any multiplayer scored mode of Arena Commander. REC can be used to rent ships, allowing participants who haven't picked up an expensive pledge ship to work their way up to the flavor of the week just by playing the game. REC is only used to "rent ship ROMs" for use in Arena Commander but not the persistent universe, but for the moment this is a moot point, given that the persistent universe is not yet online.

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** This has since been mitigated with the introduction of "REC" (Rental Equipment Credits) which are earned by playing any multiplayer scored mode of Arena Commander. REC can be used to rent ships, allowing participants who haven't picked up an expensive pledge ship to work their way up to the flavor of the week just by playing the game. REC is only used to "rent ship ROMs" [=ROMs=]" for use in Arena Commander but not the persistent universe, but for the moment this is a moot point, given that the persistent universe is not yet online.

Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com]]. Squadron 42 is scheduled for release in 2015 and Star Citizen is slated for early 2016. In the mean time content is being released in seperate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and singleplayer dogfighting matches.

The crowdfunding campaign ran into issues from the beginning after the game's custom site was unable to handle the heavy load. While it was restored after a few days, pledging had missed out on the momentum usually generated in the first days of a project's launch. To address the site's instability and give the campaign a much needed boost, a Website/{{Kickstarter}} project was launched as well. It can be found [[http://www.kickstarter.com/projects/cig/star-citizen here]].

to:

Chris Roberts took about ten years off after ''Freelancer'' to make movies with mixed success (such as ''Film/LordOfWar''), and in 2012 he came back to pitch a space simulator with vast quantities of SceneryPorn, combining a single player portion (titled "Squadron 42") that ties into an online multiplayer portion having both MMO and player server traits. Due to a lack of major publisher interest, he turned to crowdsourcing the funding through his website at [[http://www.robertsspaceindustries.com RobertsSpaceIndustries.com]]. com.]] Squadron 42 is scheduled for release in 2015 and Star Citizen is slated for early 2016. In the mean time content is being released in seperate modules, such as a hangar module to view player bought starships and a dog fighting module where players can engage in multi- and singleplayer dogfighting matches.

The crowdfunding campaign ran into issues from the beginning after the game's custom site was unable to handle the heavy load. While it was restored after a few days, pledging had missed out on the momentum usually generated in the first days of a project's launch. To address the site's instability and give the campaign a much needed boost, a Website/{{Kickstarter}} project was launched as well. It can be found [[http://www.kickstarter.com/projects/cig/star-citizen here]].here.]]

* AcceptableBreaksFromReality: Despite the realistic mass and thruster design (though their own artists [[RealityEnsues often don't understand this when designing said ships]]), aerodynamic effects are not modeled because ''every'' ship would be a hopeless lawndart in atmosphere despite their SpaceFighter appearance with wings and stabilizers; the Aurora and Origin 300 series center of lift is on the very tail of the ship, the Hornet has all the aerodynamics of a brick, and so on.

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* AcceptableBreaksFromReality: Despite the realistic mass and thruster design (though their own artists [[RealityEnsues often don't understand this when designing said ships]]), aerodynamic effects appears to be planned around only fuselage and control surface shapes (which means the likes of the Gladius and the Origin 300 series are not modeled expected to be more agile in planetary atmospheres than, say, the Hornet) because ''every'' ship would be a hopeless lawndart in atmosphere if their distributions of mass are to be taken into consideration despite their SpaceFighter appearance with wings and stabilizers; the Aurora and Origin 300 series center of lift is on the very tail of the ship, the Hornet has all the aerodynamics of a brick, and so on.

* FasterThanLightTravel: Via Jump Points, wormholes used for interstellar travel- most established ones are stable, other not so much. Combined with the fact that even stable jump routes can be hazardous enough to be heavily dependent on computer-assisted flight (based on data gathered by explorers who scanned and charted those jump routes) for safe travel, this makes ''info runners''- essentially couriers [[RecycledInSpace in space]]- a vital profession within the Human society as a whole.** There is also Quantum Drives that can be installed in most ships for intra-system travel, allowing ships to traverse interplanetary distances in seconds after only a short spool up period, though it can only travel in straight lines and drains fuel. Quantum flight, however, is NOT faster-than-light (despite being extremely fast by normal standard, it's still a fraction- albeit an increasingly larger fraction as the technology evolves- of speed of light).

to:

* FasterThanLightTravel: Via Jump Points, wormholes used for interstellar travel- most established ones are stable, other others not so much. Combined with the fact that even stable jump routes can be hazardous enough to be heavily dependent on computer-assisted flight (based on data gathered by explorers who scanned and charted those jump routes) for safe travel, this makes ''info runners''- "info runners"- essentially couriers [[RecycledInSpace in space]]- a vital profession within the Human society as a whole.** There is also Quantum Drives that can be installed in most ships for intra-system travel, allowing ships to traverse interplanetary distances in seconds after only a short spool up period, though it can only travel in straight lines and lines, drains fuel. Quantum flight, however, fuel, and is NOT faster-than-light (despite being extremely fast by normal standard, it's still a fraction- fraction of speed of light- albeit an increasingly larger fraction as the technology evolves- of speed of light).evolves).

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