I've been holding off on One Deck Dungeon because I thought I'd always just play Hostage Negotiator instead. Are they different enough to warrant owning both? I've seen a playthrough and realize it's fairly different, but they occupy some of the same space.

I've been holding off on One Deck Dungeon because I thought I'd always just play Hostage Negotiator instead. Are they different enough to warrant owning both? I've seen a playthrough and realize it's fairly different, but they occupy some of the same space.

I had hostage negotiator, played a couple of times, but the theme and mechanics didn't real appeal to me, end up selling it. I bought one deck dungeon and love it, they are really different games, I think you should have both or try it at least.

I bought those two games together. ODD sees more tabletime, it's faster and more fun. Hostage Negotiator is also good, but it's not fun unless you really get on a roll and save everybody. I guess the theme takes out of it a bit.

I've been holding off on One Deck Dungeon because I thought I'd always just play Hostage Negotiator instead. Are they different enough to warrant owning both? I've seen a playthrough and realize it's fairly different, but they occupy some of the same space.

They're quite different. I own and am keeping both.

HN's hostage takers have very different personalities that impart a different rhythm depending on which one you're taking on.

ODD's heroes impose their traits on each playthrough, so that's where the variety comes in for ODD. The boss monsters need different dice to take on effectively too, but it doesn't feel like they influence the game as much as the hostage takers in HN.

ODD has a lot more dice manipulation going on.

The draw deck and die rolls can hose you in both, but other than that they feel very different to me. YMMV.

They're really different games. They're both solo(able) and they both use dice and have a deck of cards that acts as a timer, so I guess you could see a couple parallels related to those aspects. That's interesting to think about. ...for the most part their similarities end there. HN has a hand management aspect where you are trying to play the right cards as the right time to manage the "threat level" while also working toward plays that will free hostages. Aside from a basic risk/reward consideration there doesn't seem to be any obviously analogies to these things in ODD. The flow will of the game is very different from ODD.