It’s been a hectic few weeks at CG Monks. David and I have been working hard finishing a crazy deadline commercial gig. ~2 minutes of content in about 2 and half weeks. Yeah, nutty. I had a lot of fun on my own segment though, of course, wish I’d had more time to polish. When you have a week and a half to animate 30 seconds with a continual movement shot comprising 4 main characters, a couple of birds, sets popping in and out of place, a crowd of ~100 and all on a spinning ‘world’ some corners have to get cut:)

The team did a great job and for what we had to work with in the time we had, it’s a nice bit of work. Bokser acted as the project lead on our end, we shared TD hats and I acted as animation lead.

Morpheus 2.0…

The ball is rolling. We have our project in for Kickstarter for review and expect it to be ready for Monday. If not, we may have to delay a day or two but it’s out of our hands. Our pal, Martin is doing our edit for the Kickstarter vid and he did a great job – especially with a talking Josh who talks like he’s had an double shot espresso…Venti.

Support Platform…

Ryan has been working away on getting our community platform up and running and we’re looking to start opening up for testing soon. If you’re interest, connect with us on our testers page. As it’s the vehicle we want to use for both our own tool and rig support and potential place for others, we wanna get the kinks out before we get too much traffic.

Bugs…

Production is a great finder of bugs and oh did I find some bugs in the cgmTools. This week I’m trying to get a handle on them to avoid repeating some of these issues in the future and preparing for starting Morpheus 2.0 development.