Gentlemensgentleman wrote:Does anyone know how to create a new jobber in Fire Pro World? A 45 point edit can give a 120 point edit a long match. How could I create a jobber for squash matches? I have fiddled with the ukemi a bit but hasn't made a big difference.

I have tried this. I had one with all ukemi and one without. What can work is the one with full ukemi is the face jobber. He will take the beating, but the ukemi will possibly give him a boost later to kick out of an impossible finisher, so not much of a jobber. They will still lose with no stats and AI of doing only weak grapple punchs.

The one with no ukemi is like a heel, he will block a lot of moves and look like he is being a total ass, but he will lose in the end with no stats and crappy moves and AI.

But the match time is still pretty high even for them.

forties2002 wrote:I've never given a wrestler a 10 in parameters for anything. But I'm wondering if anyone has given Strowman a 10 in power? I'm seriously thinking about it, cause he deserves it if anyone does.

The scale is there for a reason, nothing wrong with a 10. Especially if they are kinda the best at their stat. One thing though, if he has a lot of power moves, he will really be over powered via repetition.But say, my Shawn Michaels with 10 Kick, but he has no other kicks moves except his Super Kicks. Not even a drop kick or anything using the stat, so it's only powering his finish.

But 10 is an option, so don't be afraid to give it to extreme cases, it's not that over powering really.

LordMo wrote:EXTREME longshot here (maybe I should be asking Phil, whoops): I have a giant list of all the fake names ever in Fire Pro history. However, there's an entry for Hiromi Yagi's "Masked Angel Rosetta" character.

... Who isn't in any of the games that I can tell, and I can't find her on the Japanese wiki page of the entire Fire Pro roster.

... Does anybody have ANY sort of idea where I might've gotten that name from?

LordMo wrote:EXTREME longshot here (maybe I should be asking Phil, whoops): I have a giant list of all the fake names ever in Fire Pro history. However, there's an entry for Hiromi Yagi's "Masked Angel Rosetta" character.

... Who isn't in any of the games that I can tell, and I can't find her on the Japanese wiki page of the entire Fire Pro roster.

... Does anybody have ANY sort of idea where I might've gotten that name from?

Here it is, in all of its not-updated-seriously-for-a-year glory. Rife with typos, mistranslations, unfinished translations, redundancies, bits where I accidentally had characters listed twice since I wasn't aware they were the same person under different gimmicks, etc.

LordMo wrote:EXTREME longshot here (maybe I should be asking Phil, whoops): I have a giant list of all the fake names ever in Fire Pro history. However, there's an entry for Hiromi Yagi's "Masked Angel Rosetta" character.

... Who isn't in any of the games that I can tell, and I can't find her on the Japanese wiki page of the entire Fire Pro roster.

... Does anybody have ANY sort of idea where I might've gotten that name from?

Here it is, in all of its not-updated-seriously-for-a-year glory. Rife with typos, mistranslations, unfinished translations, redundancies, bits where I accidentally had characters listed twice since I wasn't aware they were the same person under different gimmicks, etc.

Dude, still. THANK you. That is so rad. One idea I've had is combing Japanese sites for roster info for games like fipro and vpw and then using Google translate. We'll see what comes of it. But again, man, thanks. I love this stuff.

Edit: Any way to get ahold of these lists of stats and logic info for games past tgat I've heard of?

Does anyone know who the commentary team was for New Japan in the mid-1990s? In Fire Pro 6MS, there's the time keeper/ring announcer (in the blue marching band outfit), a man in a red suit with glasses, and a heavyset man who looks VERY familiar. I want to identify this latter commentator, because he looks so familiar to me.

Furthermore, I've not seen any photos of the commentary team in World. From what I gather, they're usually facing away from the camera. If they're ever facing the front, could anyone show what they look like? Maybe identify their face? Recreate them as an Edit?

Could someone tell me how to, step by step, create my own save in my file on steam, and then how to transfer subscribed edits into my save? I have the game, but my computer runs it REALLY slow, maybe that's why I am having trouble navigating and figuring things out, but if I can at least do this I can tinker around with edits until I can get a better computer.....I know Freem told me the first steps, but I didn't get anywhere with it.....Even a link to a tutorial would be helpful if there is one.....

Last edited by fullbug on Mon Jul 31, 2017 1:56 am, edited 1 time in total.

On the GBA Final Fire Pro Wrestling, i observed in some sim sometime a wrestler that will climb the turnbuckle while his opponent is down, but once he's up there instead of using one of his dive move he'll wait 2 or 3 seconds (the referee even counts) until the opponent is back on his feet and then he climb down the turnbuckle.

I can't seem to find what logic or parameter is responsible of this behaviour, as it's does not happen often.I know it has happened in nearly every Fire Pro that ever existed, but by any chances anyone knows what actually control this ?

Heel, Power, and Giant will "soak" a strike as often as possible, usually blocking or sticking their chest out when everyone else is ducking and dodging

When reversing a Run Counter grab (NOT a strike) Junior, Lucha, and All-Round will dodge most of the time. Almost everyone else will go for a kneelift.

Heel will almost always go for some sort of strike or foul play when reversing a grapple.

Junior can reverse any THROWING suplex (doesn't seem to apply to whipping) by landing on their feet. As far as I'm seeing, this is exclusive to them.

Shooter, Fighter, and Junior will usually go for "middle kick" instead of the standard "Kick" counter.

Shooter, Fighter, Grappler, and Giant seem to be the only ones who have built-in reversals for Weak Front Grapple attacks. They also seem to have reversal moves built-in for moves they have zero chance of reversing.

Generally, if a move's reversal involves carrying, slams, etc., then Shooter, Fighter, and Grappler will always go for the "realistic" way out and go for a takedown, a simple strike, or just sandbagging the chump and making them fall flat on their face.

When countering a big power move, Luchas will usually counter the motion into a pin, Technicians will sneak in a pin before the opponent can lift them up, and Juniors tend to do "impact" reversals (ie, a Frankensteiner instead of a Huracanrana)

Heel, Power, and Giant will "soak" a strike as often as possible, usually blocking or sticking their chest out when everyone else is ducking and dodging

When reversing a Run Counter grab (NOT a strike) Junior, Lucha, and All-Round will dodge most of the time. Almost everyone else will go for a kneelift.

Heel will almost always go for some sort of strike or foul play when reversing a grapple.

Junior can reverse any THROWING suplex (doesn't seem to apply to whipping) by landing on their feet. As far as I'm seeing, this is exclusive to them.

Shooter, Fighter, and Junior will usually go for "middle kick" instead of the standard "Kick" counter.

Shooter, Fighter, Grappler, and Giant seem to be the only ones who have built-in reversals for Weak Front Grapple attacks. They also seem to have reversal moves built-in for moves they have zero chance of reversing.

Generally, if a move's reversal involves carrying, slams, etc., then Shooter, Fighter, and Grappler will always go for the "realistic" way out and go for a takedown, a simple strike, or just sandbagging the chump and making them fall flat on their face.

When countering a big power move, Luchas will usually counter the motion into a pin, Technicians will sneak in a pin before the opponent can lift them up, and Juniors tend to do "impact" reversals (ie, a Frankensteiner instead of a Huracanrana)

Long, long shot here but can anyone help me with older Fire Pro's grapple timing?

I'm talking about SFPW FB 3 & the previous games here, the grapple animation is, well, none existent. Both guy's just lock up. I've read you press when their knee's bend, but their knees are bent straight away so that would mean pressing as soon as they lock up which doesn't bring much joy. I've managed to pull off the odd bodyslam but I'm really not sure what the timing is

ETA: I sussed it after another hour or so, the knees do bend but I thought it was as in they were bending to pull off a move, that's when you go for it & man it's a tight window

Kristofferson wrote:I always thought the aim was to time the button press for the "clap" sound of the grapple,

Yeah, that's right but I'm talking about the old SNES Fire Pro's, pre-SFPWX, there's no grapple sound or much in terms of animation. I figured it out now anyway, it's really tough, it's no wonder they eased it up later in the series