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Brawl Information Compendium & Social

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The aim of this thread is to provide all players with a centralized thread for:

General discussion pertaining to the current competitive Brawl metagame

A thread in which players may ask questions or advice pertaining to competitive play

An index of useful threads that players new and old a like may wish to reference

The goal of this thread is to reduce stickied thread clutter, encourage on topic posting in individual threads in the Brawl Competitive Discussion sub-forum and to further bring together the smash community by providing a general thread for it to discuss topics as it pleases without the need to justify an entirely new thread. All the global rules strictly apply! The following threads are a list of previously stickied and/or useful threads. It's an ongoing process to add all of these however. A majority to begin with will include a list of threads SamuraiPanda and Vyse collated.

http://smashboards.com/showthread.php?t=165954
In this extremely popular thread, Ankoku gathers and details tournament results for every character in the game. He maintains and updates a rankings list of the top tournament winning characters in this thread that has become an incredible resource to the community.​

http://smashboards.com/showthread.php?p=4158733
This is an excellent read that should be recommended to most people who are new to the competitive scene of smash, although I'm sure many veterans will learn much from this thread as well.​

A better 'Super Armor List' Threadby NoVaLombardia

http://smashboards.com/showthread.php?t=163775
You'll be amazed at how much super armor there is hidden in the game, on characters you'd least expect, too. This thread is an ongoing community effort to identify any/all super armor that can be found in the game. Help out if you can! *Updated* This new thread is actually being constantly revised and added to, which is a very welcome addition!​

http://smashboards.com/showthread.php?t=162546
Mew2King isn't the only one who has made a weight list, as MrSilver comes in with his own method of
making one. But MrSilver also includes some other interesting tidbits, as well as a good list of the fall speeds for characters.​

http://smashboards.com/showthread.php?t=149978
A very interesting thread that analyzes all those attacks that make you fall. And to top it off, mugwhump made a topic that was boring into something most more fun (and funny) to read.​

Tripping, without doubt the worst addition to Brawl, needed to be analyzed in all its forms. A little while back, Hitaku did quite a few calculations, and thanks to him we now know enough about tripping to debunk many rumors, as well as confirm a few. If you're only going to pick a few threads to read, this thread is definitely worthy.​

List of Spikes in Brawlby kamekasu

http://smashboards.com/showthread.php?t=163968
No information is ever unwelcome here on SWF, as even a list of spikes in the game can come in handy. Although, you may be surprised at how many "hidden" semi-spikes characters have!​

B-Reversal/Reverse Special Listby 3GOD

http://www.smashboards.com/showthread.php?t=166774
By now, if you've read the information before this, you should know exactly what information this thread contains. Its very handy to have a list like this nearby when you're trying to experiment with characters!​

http://smashboards.com/showthread.php?t=167952
While there is some things you may have expected, there are still a couple of surprises to be found in this list. Aerial movement refers to how much control a character has while in the air. Very worthwhile information to know about the characters.​

http://smashboards.com/showthread.php?t=158881
One of my favorite things to do with Mario now is run off the edge while doing the cape for that nice boost. And thats all thanks to this thread on the momentum you can gain by doing a B attack while moving off the edge.​

http://smashboards.com/showthread.php?t=142700
With a new game comes new mechanics, that we smashers are left to figure out in detail. To study a bit more about Wall Clinging, Yuna came to the rescue by figuring out many things you wouldn't expect about such a simple mechanic.​

http://www.smashboards.com/showthread.php?t=167095
Did you know that you fall slightly faster when you are shown on-screen in that magnifying glass? Yeah, neither did I! This thread is an interesting read, although its probably nothing more than a bit more knowledge to quench your thirst.​

Smash Master

I no longer want to use tap jump and it's hard to make the switch how should I practice changing I was think ing about using jiggs on wifi and letting them knock me around and practice my recovery is this a good idea?

Smash Champion

as i said, i might not be right. i just said it off memory of what i think it is.

i know buffering with luigi usually has you doing an aerial, you air dodge after it so you hit the ground while doing it, but before you hit the ground you input your next moves. e.g. Dsmash or another short hopped aerial.

Go into training mode, on Hyrule. There's that little thing that comes to the right of the pillar the right on the top platform. Spawn a green shell. Hit it against the little raised thing, and try to tipper all of your hits against it as it comes back to you. You can hit it with a pretty good number of moves I think. I haven't done it in a while so I'm not sure.

Also is there a better way to do a short hop with the button because sometimes i press it down to hard and it becomes a full hop

Smash Journeyman

How do you edgehog very fast? For some characters it seems very hard for me to do, like as DK. I run off the ledge and IMMEDIATELY hold back toward the ledge, and I grab the ledge if I'm lucky. But I watch vids of people who seemingly automatically snap to the ledge when they edgehog. What are they doing that I am not?

How do you edgehog very fast? For some characters it seems very hard for me to do, like as DK. I run off the ledge and IMMEDIATELY hold back toward the ledge, and I grab the ledge if I'm lucky. But I watch vids of people who seemingly automatically snap to the ledge when they edgehog. What are they doing that I am not?

Smash Lord

Tons of people play Smash, and in literal terms, the community is probably the largest. From a purely competitive standpoint, probably SF. Tekken never really got super huge in comparison, though MLG is apparently including T6:BR in the 2010 circuit and not SF4 (likely because of SF4 balance issues and impending release of SSF4).

Successful Businessman

It's funny when I went to a huge Smash event where they held all sorts of fighting games. The crowd of Street Figther was nuts. They were much louder than us Smashers even though we had more people. @_@

Also Nanaki my good man, what do you mean by balance issues? I heard the game was fairly balanced.

Smash Lord

Compared to Brawl, it's extremely balanced. Sagat is a bit too good in most people's opinions, though. No bad matchups, only evens with Akuma and Dhalsim (questionable). The best player I know of plays Rufus, though, strangely enough. Kind of like the best Tekken player I know of plays Lee even though he's mid-high tier.

Street Fighter events are freaking huge, they're just not as commonplace as Smash as far as I know.