by the looks of things it might be a third-party issue which'd mean i don't actually have any means to fix it myself, would need the head staff to confirm/fix/contact responsible people/etc
i'll drop them a note

can't say i'm a specialist on recolors, 95%+ of my knowledge is related to the banhammer realm
it might be something for the future as the pool of available costumes grows even thinner, but personally no idea

elsword actually has surprisingly very few costumes once you narrow it down by "has almost all or all characters", not reserved for events, broken/otherwise not functional, etc, there's a large number of reasons that may prevent a set from being used
so yeah, not a lot of variety to be found in there once you see what's left

yeah it's a giant pain in the ass
we're looking into ways to spice it up within reasonable limits, perhaps there's still a way to find something useful in here which we didn't yet discover/fix
and ye i occasionally try to drop by suggestions to shine some light on tech-related questions - at least within allowed limits
sadly i don't really have a lot of free time to drop by all of them, but it's at least something, i suppose

not to ruin fun, but custom dungeons (or restoring old event ones from other servers) are essentially impossible these days - even assuming if a fix is possible, it'd take literal multiple months - and you don't really have the luxury, given that you also have to do many more updates than just one event + work on the next large version update
some other things in the suggestion to keep track of;
only energy fusion is allowed to have a double droprate thing - it's a hardcoded kog thing, you can't really pick dungeons which you want to boost
to my knowledge exp doubling buffs is also essentially dead these days, you can sort of circumvent it with mail boxes with exp accessories in them
custom marriage-related buffs are also ded
not sure about backgrounds, honestly, can't say i know anything about how hard is it to replace these
generally leaving the post here as a notice that i've seen the thread, but no promises whatsoever - for obvious reasons.

Stability Maintenance
The server is currently going down for a stability maintenance.
We have decided to do these sort of maintenances every other week in order to resolve lags and other issues that might occur.
There is no ETA, so please be patient. These maintenances are necessary to keep the server stable.

k i'm back from my new year's vodka spree
first of all, appreciate the feedback, these threads are pretty handy regardless of occasional sperging inside
a couple of notes
a lot of issues with elsword editing in general boil down to old code being constantly deprecated/destroyed by KoG which renders some previously possible things fully impossible as time goes on
e.g. we had control over achievements a couple of years ago (halloween event in 2017), now we don't, a potentially useful feature for something like guaranteed legendary skill acquisition just gone in a flash and that's the end of that - no idea when will it ever come back again (if it even will)
same applies for the vast majority of other custom features - e.g. there's no guarantee we'll ever be able to make temp pots or something similar ever again after this event, etc
fun adventures for the whole family
droprates - it's pretty messy since you have essentially zero control over them - you're physically unable to have a guaranteed drop without either A) inserting it at a boss, destroying the boss's drop table in the process or B) adding it as a quest reward which puts us right back at the annoyance of having to constantly exit dungeons to claim your reward without mashing F8 in peace. maybe kog will make an in-dungeon quest completion system eventually, that'd help a lot. there's no way to make a specific mob or a midboss drop an item with a 100% guarantee - either all
craft/exchange prices - yeah that's a fair complaint in some scenarios, got not much else to say here.
event custom mechanics - pretty much the same thing as in the beginning of the post. previously possible things aren't necessarily possible these days - e.g. event dungeons - or they take so long to make that it would end up vastly delaying every other update including large version update ones for a thing that'll be around for 3-4 weeks tops. seeing triple or quadruple stability maints would get pretty old 3 months in and that's being very generous. with code deprecation you can't even really get events from officials over except in very rare cases where it's destroyed just enough to be able to repair it in a reasonable timeframe (halloween cringefest again).
might've missed a lot of things, but i'm barely an hour awake at the moment; hope that sheds some light on why things are done this way and not some other way.
also do keep in mind that i'm bound by the exact some privacy rules as everyone else on the team, so chances are if you'll have any extra specific questions after this post i won't be able to reply.

consumables are a bit a pain in the ass, especially with kog changes every other big version update
generally noted
(standard disclaimer about not knowing if this gets implemented or not or when does it get implemented)

problem with this approach is that there's no way to guarantee this droprate
at all
without something like a quest at least
you can't really pick out a mob and say "this mob will always drop an event material 100% of the time"
elsword has a very retarded system which is near-impossible to control, which is why you see these wild rate fluctuations to begin with
you can add guaranteed drops to bosses, but in doing so you essentially destroy their original droplist
so basically 11-4 will no longer drop tears and tickets, 11-5 will no longer drop tears in any meaningful amount, varnymir will stop dropping accessories and mystics, etc
in the end it's a mixed bag of annoyance for everyone involved, but at least you don't have to leave the dungeon to turn in the quest when you're grinding, etc.
so yeah it's an adventure.

my experience with it so far was that the range of actual drops is far bigger than it used to be for previous events - or at least it feels like it
for example what was a something like "2-5 drops" range last event feels more like "0-7" this event despite rates being the same
e.g. ever since the update i didn't get a single run in 11-4 with less than 3 shards, while the previous ver could drop like 1 and call it a day at this point
give it a couple of days to see what the average's like

i legitimately don't understand the RNG in this game sometimes
all i can say is "rip", honestly
sadly there's no way to make a guaranteed drop per dungeon since that messes a lot with the actual dungeon drops and generally ruins things in a lot of ways
outside of something like re-adding the drops as an apink reward on top of what's currently in there
but having to leave the dungeon to claim it instead of mashing the F8 button is quite annoying

i don't do shite besides swinging the banhammer every now and then when i'm bored and shitposting/making fun of people in excessive amounts
team effort etc
haven't had it that bad myself, you sure you have a void buff up? most of the rate issues were related to that
don't think i've even had more than one zero during pepsi runs when i was testing and i did 100+ runs for good measure

given that i spent most of last week either on the couch or tinkering with server logs i don't remember and don't really want to mislead people with fake news
i'm fairly certain about an elria boost but no promises on the rest
i believe SDs were left alone? not sure
t. still trying to grind out the granblue collab in the last 40 minutes it has left