Eerie Interlude Discussion

10 hours ago

To be honest this deck was more a deck for casual deck than competitive mostly because my local game store doesn't host Modern events.Bad news: Flickerwisp doesn't get the infinite combo with Saheeli Rai online. Restoration Angel also doesn't although it is a really good card i just don't think it will fit well in this deck.

Its true that is deck is a bit slow so i will temper with mana base a little bit.

1 day ago

Thanks for the feedback bud, I'm going to respond to some of the cards individually to give a more clear explanation for why I put them in there, and then we can maybe chat more about alternatives to some of the suggested cards. I'm planning on removing the Testing cards because I think it is a misnomer. Those are cards that weren't in a lot of other Sigarda decks, not particularly cards that I wanted the most feedback on. But that's my fault for not clarifying.

Beastmaster Ascension, Cathars' Crusade, Door of Destinies, and True Conviction are what I would consider the primary win condition cards of the deck. They do generate a lot of heat, but that's why there are four of them. Hopefully during a game I would expect to see two of them. To be honest, I much prefer counters over static effects for two reasons: they stick around when the buff is removed, and static effects turn off things like Mentor of the Meek.

Bow of Nylea is primarily in the deck because people don't like blocking deathtouch creatures. The activated abilities are insignificant in my opinion. If i have extra mana before my next untap phase I will add a +1/+1 counter to Sigarda, or tuck four cards back in my library if Angel of Glory's Rise is dead. I could definitely see the argument for cutting this card, and you mention better stuff, but do you have any recommendations for a mass combat enabler?

Descendants' Path and Duskwatch RecruiterFlip are a way of seeing more of my deck. Selensya doesn't have a lot of multiple draw cards, and the ones that do are typically creature specific. The only card I would be genuinely sad to tuck is Angel of Glory's Rise, and both of these cards would either cast her, or put her into my hand. Also keep in mind I have 9 cards that make me shuffle my deck, or tucking things to the bottom of my library doesn't mean I won't see them. Also I don't want Duskwatch RecruiterFlip to flip, his activated ability is significantly more impactful than the generic ramp, in my opinion.

I like Eerie Interlude when someone has Nevinyrral's Disk type effects out, but until you know someone has a board wipe, or you're going to combo it with your own board wipe, you're basically holding up three mana all the time. I would love suggestions on a permanent that will do this instead.

I understand Magus of the Disk and Shaman of Forgotten Ways are removal targets, and that they have to survive a full rotation, but keep in mind that besides a board wipe, they both require two removal interactions because Sigarda, Heron's Grace will be out anytime they are. Magus of the Disk is in here to combo with Odric, Lunarch Marshal, though I admit that combo is a little jank. Shaman of Forgotten Ways is in there to shut down some of the lifegain elements or many of the decks I've seen, and because with the exception of a token deck, I expect to have the most number of creatures out. If you were to cut these two cards, what would you replace with them?

Werebear to me is the perfect mana dork. If I see him early, he provides me with a lot of ramp. If I see him late, he's a 5/5 human for CMC 2. There are a lot of Human mana dorks, but none of them save Shaman of Forgotten Ways does anything else of use.

Sun Titan: Does not fit the tribal restrictions. Also, I don't really want a recursion sub-theme. There are cards to do it, but in my opinion, if you're going to do recursion, you want an engine of sorts, and that is getting too close to Marchesa. Plus recurring creatures doesn't really have a win condition unless it is an engine. They are valuable sure, but that's why Angel of Glory's Rise is the only recursion card in here.

Oketra's Monument: I've never been a super fan of reducing generic mana costs, but only three of the white creatures won't benefit from this. I really wish the tokens were Humans, but to be honest this is a definitely maybe to include. I'm not sure what I would swap this with though, any opinions?

Marshal's Anthem: Its CMC 4 to cast, and CMC 2*X to bring back. Unless I have Mirari's Wake out, I'm probably only bringing back 1 or 2 creatures, and the +1/+1 isn't really significant enough in my opinion. I'd rather try and fit in Collective Blessing somewhere.

Growing Rites of ItlimocFlip: I think this card is really cool, and I think that I wouldn't cast this unless it was going to flip the same turn. Having Gaea's Cradle for CMC 3 can be really powerful, but I don't really know what ramp I would cut. Maybe Karametra, God of Harvests? The only problem I'm seeing with this is that it is mana not , and the overwhelming majority of stuff I want to do is in white.

I would love more draw, but there isn't a lot of good draw sources in Selesnya that I can find. Have you found any that you would recommend? The main reason I have a low CMC is because all of the things I have to draw with cost mana, Like investigating, Mentor of the Meek, Duskwatch RecruiterFlip, etc. So the hope is to be able to funnel the extra mana into those draw sources. I have not really addressed the lands as of yet, but if from playtesting Reliquary Tower is needed, I'll slot it in, but I think Thought Vessel is a waste unless you are drawing an exponential amount of cast from things like Rhystic Study.

I have some cards that I'm interested in getting your opinion on, and some potential swaps that I'd also like you opinion on. I'll redo the Testing category and the maybeboard, then ask you to reconvene later if that's okay?

Dosan the Falling Leaf - Dosan works really well to keep yourself protected from Instants on your turn and such. I think it fits. Its nothing too crazy, but still a good pillow to lean on. Plus its another body, so, with buffs that definitely fits the bill.

Duskwatch RecruiterFlip - It kinda fits in with Descendants' Path, but, instead offers a really good cost reduction when flipped. The only downside it, will it actually flip a lot? I know with my deck, I can usually play 2 spells in one turn, and that also limits you as well.

Eerie Interlude - Perfect. Great way to survive a boardwipe, and if you have consistent buffs instead of counters, it doesn't even hurt you.

Magus of the Disk - This dude is literally a "use your removal on this please" card. I like him though, cause, it causes everyone to kind of freak out and throws off their game. It slows down the board to try and deal with him instead.

Oblivion Ring - I say keep, because most the time, we're worried about creature removal, and not really enchantment removal. It's kind of thing that's never really top priority.

Shaman of Forgotten Ways - Great mana dork, but, will probably not last. It's also a removal heavy target. If you want good ramp, there are other cards, but if you want people to waste their removal, then cool.

Song of the Dryads - Karlov. Never forget. But for reals, this is a great card because it applies to any permanent. I think its a keep.

Thalia's Lancers - You've got 9 Legendary Creatures. I think its a good fit, because all those creatures do vastly different things, so, you can tutor for what you want. Plus, if you had a small recursion theme, you can ping it multiple times.

True Conviction - This is another removal target. But, it definitely would work for end game. I think its a keep.

Werebear - A 2 CMC mana dork is pretty cool, but, you might be able to get something better to fit the bill.

So, here are some cards I found that could fit the deck pretty well, but, again, it's your call.

Bruna, the Fading Light - She can help with a recursion sub-theme, considering it's strictly Angels or Humans, it wont hurt you. Plus its a 5/7 flyer with Vigilance. Definitely fills the beater category, and can combine with Gisela to be huge and control heavy.

Sun Titan - Following the recursion, over 50% of your deck is 3 CMC or less. I think this is a given.

Oketra's Monument - 72% of your creatures are White. This helps with cost reduction, and you get a 1/1 token along with it.

Hero of Bladehold - This check can fit your beater category and helps create more tokens so you can overrun your opponents. Plus gives a +1/0 bonus to every creature attacking when it attacks.

Marshal's Anthem - You'll have enough mana to use this as a quick comeback from a boardwipe, and when it hits the battlefield everything you have gets a +1/+1.

Growing Rites of ItlimocFlip - I think you should be in a good position at most times to flip this the turn its cast. More mana is always helpful.

So, that's all I have right now. I think you've got to low a CMC to have such little draw. I think more draw would benefit you exponentially, so you can ramp out and get ahead of people by playing 2 or 3 things a turn. That's all I can think of for now. I would definitely put in Reliquary Tower and Though Vessel if you do though, just in case.

1 day ago

I have a bit of a good news / bad news response to your deck. Good news Flickerwisp is cheaper than Felidar Guardian and Restoration Angel has more utility. Bad news your deck folds to Torpor Orb since you lose all the "good stuff" and you aren't running any artifact destruction.

Also your mana curve is off, basically you have too many high cost spells and not enough mana ramp or early plays. Modern is thought of as a turn four format, this means that you need to be in a winning position on turn four. Right now your deck is slower than that and doesn't have answers to artifacts or enchantments like Blood Moon.

While the novelty of making an essentially creature based deck is fun, it isn't necessarily the best idea. For example a spell like Eerie Interlude is ideal for your deck design, probably more so than the 5 mana Venser, the Sojourner.

4 days ago

a) How many ETB's are added to the stack? Since these creatures are technically entering at the same time, do their triggers still go off per Ally?

b) If additional triggers are added, do I still choose the order in witch they resolve?

Going by my gut, I think after all triggers that should be added were to resolve, I would be left with a 7/7, 6/6, and a 7/6 creature, all with indestructible, but I'm not sure if this is entirely the case.

2 weeks ago

I believe so! It would be pretty easy to sub those cards for something standard. There's plenty of other artifact/enchantment removal or flickering cards (Slice in Twain, Siren's Ruse). I just happen to like these (Root Out makes clue artifact token to help with other abilities and Eerie Interlude not only can re-trigger multiple enter battlefield effects but also get you out of a jam) and friends and I mostly play modern anyway.

But honestly they are there to sayisfy my desire to have a five color deck. You can also just as easily sub in a couple red, black, or blue spells instead to fix the colors as well as make it standard.

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