World of Warships – Update 0.6.14

New Tech Tree

Pan-Asian Destroyers

With the release of Update 0.6.14, the long-awaited Pan-Asian destroyers are cruising into World of Warships! The new line starts with the Tier I patrol ship Chengan, but after a number of battles, you’ll be at the helm of the destroyers, the jewels of the new tech tree!

Please welcome the new heroes:

Chengan at Tier I

Longjiang at Tier II

Phra Ruang at Tier III

Shenyang at Tier IV

Jianwei at Tier V

Fushun at tier VI

GadjahMada at Tier VII

Hsienyang at Tier VIII

ChungMu at Tier IX

Yueyang at Tier X

Distinctive features of Pan-Asian destroyers:

It’s a single tech tree that combines ships made in the U.K., U.S.S.R., U.S.A., Japan and Germany.

All destroyers in the tech tree carry a Smoke Generator consumable with similar performance characteristics. A short cooldown time of 120 seconds (or 80 seconds for the Premium Smoke Generator) gives these ships efficient cover when capturing points and retreating after an encounter. What’s more, these smoke clouds provide an excellent opportunity for laying down a massive barrage on enemy ships.

The number of smoke charges and their action time is another advantage: the ships carry 4 charges (5 for the Premium version), capable of laying smoke for as long as 30 seconds! Remember though, that the lifetime of a smokescreen is only 70 seconds.

Deepwater torpedoes carried by Pan-Asian destroyers can engage ships of any type except other destroyers. Being unable to torpedo other destroyers is a disadvantage, but their massive explosive power combined a small detection radius increases the chances of flooding enemy ships.

At tiers VIII-X, the Smoke Generator may be swapped for Surveillance Radar. The radar allows you to effectively hunt enemy destroyers that are hiding behind islands or in smoke. A word of warning though, destroyers carrying it lose the ability to deploy smoke, so you’ll have to drastically change your tactics when it comes to skirmishes or when mounting a covert attack.

With a standard detectability range of 7.4 km (5.8 km in full stealth build) by sea, 4.2 km by air, and 2.6 km after firing main guns in smoke, the Tier X destroyer Yueyang currently has the best concealment parameters of its tier, leaving the U.S. destroyer Gearing trailing behind at 7.6 km (5.9 km in full stealth build), 4.3 km and 2.8 km, respectively. Not to mention the Japanese destroyer Shimakaze, with a detectability range of 7.6 km by sea (5.9 km in full stealth build), 4.2 km and 2.8 km, respectively.

Tier X destroyer Yueyang‘s deepwater torpedoes have a detectability range of 0.8 km and can reach targets as long as 13.5 km away, at a speed of up to 68 knots. Their tubes will reload in 136 seconds. A deepwater torpedo fired by this Tier X ship can deal a maximum of 17,900 HP worth of damage.

All Pan-Asian ships will come under a single flag displayed in the ships’ tech tree.

We’ll add a facility at the Clan Base Research Center for the new nation.

Deepwater Torpedoes

With the release of the Pan-Asian line of warships, players get access to a new type of weapon, deepwater torpedoes. Unlike those of their conventional counterparts, these torpedoes can travel at greater depths and can pass beneath a ship without hitting it, depending on the ship’s type.

Torpedoes that will pass beneath a player’s ship will be displayed as circle icons for that player. In this case, the sound notification and indicator of approaching torpedoes will not detonate.

Torpedoes that pose a threat to a player’s ship are still indicated with a triangle icon coupled with a horizontal trace on the sea surface.

When acquiring a target that cannot be hit with deepwater torpedoes, an ‘unable to hit target’ indication will appear. Deepwater torpedoes are detected in the same way as conventional ones.

New Operation

With the release of Update 0.6.14, a new operation, “The Ultimate Frontier”, will be added to the game. Only ships of Tier VII will be eligible for the operation.

As the battlefront closes in, a secret research project pursued by Japanese scientists on the Rouen Atoll falls under threat of persistent air strikes. A group of transport aircraft speed to Rouen with a mission to evacuate all personnel and documentation to avoid catastrophe.

You will need to escort the transport aircraft to the airport while destroying dangerous enemy ships along the way. Once that task is complete, you will have to defend the airport, preventing its destruction, until the evacuation is over.

Game Balance Changes

General Changes to Aircraft Carriers

We increased action time for the Damage Control Party consumable from 5 to 30 seconds. For all aircraft carriers in the game, the probability of catching fire from HE shells has been brought in line with that applied to the stock hulls of Tier VI carriers.

By introducing this change, we aim to reduce the priority of a distracting hunt for other carriers. In addition, the extended action time of the Damage Control Party will allow several squadrons to take off, even under a shower of high-explosive shells, though the fire chance when the consumable is on a cooldown increases.

With that in mind, when Update 0.6.14 goes live, the following fire resistance parameters will be applied to the top hulls of aircraft carriers:

Standard Fire Resistance Coefficient

Ship Tier

Before Update 0.6.14

After Update 0.6.14

IV

0.9001

0.8

V

0.8335

0.8

VI

0.7669

0.8

VII

0.7003

0.8

VIII

0.6337

0.8

IX

0.5671

0.8

X

0.5005

0.8

U.S. Aircraft Carriers: Changes to Flight Control

For all U.S. carriers, we’ll remove the possibility to select Flight Control modules. These changes will increase the versatility of U.S. carriers while preserving their specific features. High-tier carriers Lexington, Essex and Midway (Tiers VIII-X) will be able to equip their squadrons with AP bombs, a new feature that will bring new possibilities in battle and more diverse tactical gameplay. Be mindful that unlike HE bombs, AP bombs have a much smaller drop ellipse. They inflict more damage on heavily armoured targets but cannot set them on fire.

AP bomb stats:

Width of Bomb Dispersion Area: 51 m

Length of Bomb Dispersion Area: 240 m

Maximum Bomb Damage: 8,000

Tier IV Aircraft Carrier Langley

No changes

Tier V Aircraft Carrier Bogue

Changes to Flight Control and modules:

Flight Control modules Mk5 mod. 2 and Mk5 mod. 3 will no longer be available for research. If a player has purchased those modules, they will be removed from the player’s account.

Module Mk5 mod. 1 comprising of one squadron of fighters, torpedo bombers, and dive bombers, will be mounted automatically. If the stock Flight Control module was sold and never purchased back, it will be added to the player’s account and mounted on the ship free of charge.

Compensations:

If a player researched and purchased both the Mk5 mod. 2 and Mk5 mod. 3 modules, a bonus in the amount of 580,000 Credits and 7,000 Free XP will be added to the player’s account.

If a player researched both the Mk5 mod. 2 and Mk5 mod. 3 modules, a bonus in the amount of 7,000 Free XP will be added to the player’s account.

If a player researched and purchased the Mk5 mod. 2 module, a bonus in the amount of 290,000 Credits and 3,500 Free XP will be added to the player’s account.

If a player researched and purchased the Mk5 mod. 3 module, a bonus in the amount of 290,000 Credits and 3,500 Free XP will be added to the player’s account.

If a player researched the Mk5 mod. 2 module, a bonus in the amount of 3,500 Free XP will be added to the player’s account.

If a player researched the Mk5 mod. 3 module, a bonus in the amount of 3,500 Free XP will be added to the player’s account.

Tier VI Aircraft Carrier Independence

Changes to Flight Control and modules:

The Flight Control modules Mk6 mod. 2 and Mk6 mod. 3 will no longer be available for research. If a player has purchased those modules, they will be removed from the player’s account.

Module Mk6 mod. 1 comprising of one squadron of fighters, torpedo bombers, and dive bombers, will be mounted automatically. If the stock Flight Control module was sold and never purchased back, it will be added to the player’s account and mounted on the ship free of charge.

We added an option to research and mount the Douglas SBD-5 (dive bomber) module.

Compensations:

If a player researched and purchased both the Mk6 mod. 2 and Mk6 mod. 3 modules, a bonus in the amount of 1,060,000 Credits and 13,000 Free XP will be added to the player’s account.

If a player researched both the Mk6 mod. 2 and Mk6 mod. 3 modules, a bonus in the amount of 13,000 Free XP will be added to the player’s account.

If a player researched and purchased the Mk6 mod. 2 module, a bonus in the amount of 530,000 Credits and 6,500 Free XP will be added to the player’s account.

If a player researched and purchased the Mk6 mod. 3 module, a bonus in the amount of 530,000 Credits and 6,500 Free XP will be added to the player’s account.

If a player researched the Mk6 mod. 2 module, a bonus in the amount of 6,500 Free XP will be added to the player’s account.

If a player researched the Mk6 mod. 3 module, a bonus in the amount of 6,500 Free XP will be added to the player’s account.

Tier VII Aircraft Carrier Ranger

Changes to Flight Control and modules:

The Flight Control modules Mk7 mod. 2 and Mk7 mod. 3 will no longer be available for research. If a player has purchased those modules, they will be removed from the player’s account.

The Mk7 mod. 1 module comprising of one squadron of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers will be mounted automatically. If the stock Flight Control module was sold and never purchased back, it will be added to the player’s account and mounted on the ship free of charge.

Compensations:

If a player researched and purchased both the Mk7 mod. 2 and Mk7 mod. 3 modules, a bonus in the amount of 1,780,000 Credits and 23,000 Free XP will be added to the player’s account.

If a player researched both the Mk7 mod. 2 and Mk7 mod. 3 modules, a bonus in the amount of 23,000 Free XP will be added to the player’s account.

If a player researched and purchased the Mk7 mod. 2 module, a bonus in the amount of 890,000 Credits and 11,500 Free XP will be added to the player’s account.

If a player researched and purchased the Mk7 mod. 3 module, a bonus in the amount of 890,000 Credits and 11,500 Free XP will be added to the player’s account.

If a player researched the Mk7 mod. 2 module, a bonus in the amount of 11,500 Free XP will be added to the player’s account.

If a player researched the Mk7 mod. 3 module, a bonus in the amount of 11,500 Free XP will be added to the player’s account.

Tier VIII Aircraft Carrier Lexington

Changes to Flight Control and modules:

The Flight Control modules Mk8 mod. 2 and Mk8 mod. 3 will no longer be available for research. If a player purchased those modules, they will be removed from the player’s account.

The Mk8 mod. 1 module comprising of one squadron of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers, will be mounted automatically. If the stock Flight Control module was sold and never purchased back, it will be added to the player’s account and mounted on the ship free of charge.

We added an option to research and mount the Curtiss SB2C (dive bomber) module with AP bombs.

Compensations:

If a player researched and purchased both the Mk8 mod. 2 and Mk8 mod. 3 modules, a bonus in the amount of 2,840,000 Credits and 35,000 Free XP will be added to the player’s account.

If a player researched both the Mk8 mod. 2 and Mk8 mod. 3 modules, a bonus in the amount of 35,000 Free XP will be added to the player’s account.

If a player researched and purchased the Mk8 mod. 2 module, a bonus in the amount of 1,420,000 Credits and 17,500 Free XP will be added to the player’s account.

If a player researched and purchased the Mk8 mod. 3 module, a bonus in the amount of 1,420,000 Credits and 17,500 Free XP will be added to the player’s account.

If a player researched the Mk8 mod. 2 module, a bonus in the amount of 17,500 Free XP will be added to the player’s account.

If a player researched the Mk8 mod. 3 module, a bonus in the amount of 17,500 Free XP will be added to the player’s account.

Tier IX Aircraft Carrier Essex

Changes to Flight Control and modules:

The Flight Control modules Mk9 mod. 2 and Mk9 mod. 3 will no longer be available for research. If a player purchased those modules, they will be removed from the player’s account.

The Mk9 mod. 1 module comprising of two squadrons of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers, will be mounted automatically. If the stock Flight Control module was sold and never purchased back, it will be added to the player’s account and mounted on the ship free of charge.

The Vought F4U-4 (fighter) and Douglas BTD-1 (torpedo bomber) modules will no longer be available for research. If a player purchased those modules, they will be removed from the player’s account.

The Vought F4U-1 (fighter) and Grumman TBM-3 (torpedo bomber) modules will be mounted automatically. If the stock fighter module or torpedo bomber module were sold and never purchased back, they will be added to the player’s account and mounted on the ship free of charge.

We added an option to research and mount the Douglas BTD-1 (dive bomber) module with AP bombs.

Compensations:

If a player researched and purchased the Mk9 mod. 2, Mk9 mod. 3, Vought F4U-4, and Douglas BTD-1 modules, a bonus in the amount of 7,320,000 Credits and 88,500 Free XP will be added to the player’s account.

If a player researched the Mk9 mod. 2, Mk9 mod. 3, Vought F4U-4, and Douglas BTD-1 modules, a bonus in the amount of 88,500 Free XP will be added to the player’s account.

If a player researched and purchased the Mk9 mod. 2 module, a bonus in the amount of 2,150,000 Credits and 26,000 Free XP will be added to the player’s account.

If a player researched and purchased the Mk9 mod. 3 module, a bonus in the amount of 2,150,000 Credits and 26,000 Free XP will be added to the player’s account.

If a player researched and purchased the Vought F4U-4 module, a bonus in the amount of 1,300,000 Credits and 15,500 Free XP will be added to the player’s account.

If a player researched and purchased the Douglas BTD-1 module, a bonus in the amount of 1,720,000 Credits and 21,000 Free XP will be added to the player’s account.

If a player researched the Mk9 mod. 2 module, a bonus in the amount of 26,000 Free XP will be added to the player’s account.

If a player researched the Mk9 mod. 3 module, a bonus in the amount of 26,000 Free XP will be added to the player’s account.

If a player researched the Vought F4U-4 module, a bonus in the amount of 15,500 Free XP will be added to the player’s account.

If a player researched the Douglas BTD-1 module, a bonus in the amount of 21,000 Free XP will be added to the player’s account.

Tier X Aircraft Carrier Midway

Changes to Flight Control and modules:

The Flight Control modules Mk10 mod. 2 and Mk10 mod. 3 will no longer be available for research. If a player purchased those modules, they will be removed from the player’s account.

The Mk10 mod. 1 module comprising of two squadrons of fighters, torpedo bombers, and dive bombers, will be mounted automatically. If the stock Flight Control module was sold and never purchased back, it will be added to the player’s account and mounted on the ship free of charge.

The Douglas BTD-1 and Douglas XSB2D (torpedo bomber) modules will no longer be available for research. If a player purchased those modules, they will be removed from the player’s account.

The Grumman TBM-3 torpedo bomber module will be added to the player’s account and installed free of charge.

Added an option to research and mount the Kaiser XBTK-1 (dive bomber) module with AP bombs.

Compensations:

If a player researched and purchased the Mk10 mod. 2, Mk 10 mod. 3, and Douglas XSB2D modules, a bonus in the amount of 6,800,000 Credits and 84,000 Free XP will be added to the player’s account.

If a player researched the Mk10 mod. 2, Mk10mod. 3, and Douglas XSB2D modules, a bonus in the amount of 84,000 Free XP will be added to the player’s account.

If a player researched and purchased the Mk10 mod. 2 module, a bonus in the amount of 2,400,000 Credits and 30,000 Free XP will be added to the player’s account.

If a player researched and purchased the Mk10 mod. 3 module, a bonus in the amount of 2,400,000 Credits and 30,000 Free XP will be added to the player’s account.

If a player researched and purchased the Douglas XSB2D module, a bonus in the amount of 2,000,000 Credits and 24,000 Free XP will be added to the player’s account.

If a player researched the Mk10 mod. 2 module, a bonus in the amount of 30,000 Free XP will be added to the player’s account.

If a player researched the Mk10 mod. 3 module, a bonus in the amount of 30,000 Free XP will be added to the player’s account.

If a player researched the Douglas XSB2D module, a bonus in the amount of 24,000 Free XP will be added to the player’s account.

Ensuring No One Loses Out

We’re guided by the underlying principle that players do not lose anything.

For all researched modules to be removed from the game, players will get Free XP in an amount equal to the research cost of those modules.

For all purchased modules to be removed from the game, players will get Credits in an amount equal to the purchase cost of those modules.

If a player does not have a stock module that is to be mounted in place of a module that is to be removed from the game, such stock module will be issued free of charge and mounted on the ship automatically.

Other Changes

Colorado: Increased the number of HP for the Colorado (B) hull from 50,100 to 59,300, bringing the number of HP in line with the ship’s full draught. Slightly improved salvo accuracy of Main Caliber on the Hull (A) and lowered on the hull (B) for better balancing the ship regarding other battleships of VII tier.

By reducing the reload time as described above, we are bringing the mechanics of torpedo tubes to a uniform logic, increasing the overall efficiency of this type of weapon.

Follow-Up Tweaks to Upgrade Slots

We changed the arrangement of upgrades in the corresponding slots. Now, each slot will house an upgrade more expensive than the one placed in the immediately preceding slot. Slot-based prices will be distributed as follows:

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Tank Nut and Gamer Wannabe! Huge fan of tanks and World War II history. Playing since I was six years old, from Streets of Rage on my Sega Mega Drive to World of Tanks, I've never stopped since and will always love games. Huge World of Tanks fan and by far, the game I've played for the longest time. If you like my content, please consider donating.
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