Roth UI (Diablo)

Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.

Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!

The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.

Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)

Before logging in make sure all the addons are activated correctly.

Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!

Do not use any auto updater for addons in this compilation, they can mess stuff up.

If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.

Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ

Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

Originally posted by kingdrops hello there. i have one problem. why i cant put my skills in middle panel?
its all options i think ok. dunno where is problem. can smbdy helpz me?

there is the screen.

You are not able to drag any spells onto Action bar 2... have you checked Escape > Interface > ActionBars > ActionBar 2. Although the UI may show the "background image" for the bar, the bar itself may not be actovated. Might want to double check. About all I can think of for now.

Ok will give it a shot. Thanks for the info. What i would really love is the ability to keep the oUF Cast bar on the screen, but remove the Target Frames completely since usually im Healing on my resto druid & have another addon that gives more info on the selected target id rather use. & both of them overlap & crowd each other on the screen. Making it look cluttered & messy.

the bar you highlighted is the Targetframe provided be oUF and the authors layout.
if you want to move it open up the oUF_D3Orbs.lua and go to line 132 (the one with --target frame at the end).
there you can make adjustments to where you want the bar to appear.
I'd recommend making a copy of the file first in case something happens while you edit the file
Target of Target and the cast bars of the player, target and the focus should move as well when you move the target frame as they are anchored to it, so keep that in mind while editing

Ok. I love this UI, have everythin setup exactly the way I want it but there is something that is giving me a little aggrevation. To put it simply:

When I target someone I get the above bar (highlighted in red) showing the info for the target. I would rather use something like DHUD for this, as these bars prevent me from being able to scale my X-Perl Raid frames to a size im comfortable with, cause the bar is in the middle of my screen...

Is there any way to MOVE the bar to the TOP of the target, or maybe even REMOVE it completey

Note: I have removed the evl_NamePlates addon that came in the pack, but the bar is still there.

For the target bar issue ... just follow the install instructions and use no auto-updaters. But maybe you want to swap the healthbar color, no clue. Read the FAQ.
For the buff thing...I use the default Blizzard buffs, just styled. If you don't like that install any buffmod of your liking and disable rBuff.

Originally posted by championof
debuff num

Open oUF_D3Orbs.lua and search for "local function d3o2_createDebuffs(self,unit)". Find the target area and edit "self.Debuffs.num = 40"

hi, i have two questions, first for example, on a boss fight i target boss and the main nameplate doesn't show damage, it shows percentage, but not the bar decreasing/emptying as the boss takes damage. how do i fix this, is it even possible to fix? i've never recoded so if thats part of what i need to change can u steer me to a tutorial.

second, my buff/debuff bar is attatched to my minimap and i cannot move it, is it possible to move and how do i do it. thx in advance, love the addon.