I know that sometimes there is doubt that a game can be two different things at once, but I believe it can be done. Pure adventure gamers don't generally want to hear of action and some may not read past that part to understand it can be turned off.

For our final days I've restructured the campaign to eliminate the optional turn-based combat gameplay. This means this is 100% a point and click 3rd person adventure game. If that is indeed the reason we've not gotten much support, perhaps we'll see an increase and I can re-run it.

If we don't get more support, well it's clear the game just isn't wanted. Either way, we'll see

The Independent Game Developers Association has given The Red Queen of Oz: Two Fates their backing! What does this mean? It means they have their faith that we can and will deliver a quality project if funded. For those who had concerns over putting their money up front and risking a project not being completed, this should boost your faith

However, we're down to the final 36 hours so it's probably too little too late but figured I'd share this anyhow

@Marian and Mad, Several people who pledged mentioned when they told others about the game they declined because they didn't like the combat aspect. I personally think the game will be amazing with such a mixture. But I changed the campaign to see if that was really the problem. So far, I think you are right, it wasn't.