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Today we have released the below changes to the server. Most of it is intended to improve the new player experience through increasing performance, easing weapon control, and making Mob-Arena more interesting.

QUALITY-OF-LIFE CHANGES

Implemented new Bullet Tracer particles. (endRod)

Enlarged the texture of bullet tracer particles.

Bullet tracer particles now estimate the bullet trajectory more accurately.

Fixed a bug where bullet tracer particles were always displayed based on the muzzle velocity rather than the current bullet velocity.

Bullet tracer particles now display for two seconds for each bullet, rather than half a second.

Optimized the amount of bullet tracer particles displayed to the shooter

You can now see more detailed bullet tracer particles of other players which more accurately display the bullet drop

Implemented new Muzzle Flash particles. (sweepAttack)

Made the texture of the particle more circular and detailed.

Added a very small and subtle black smoke effect left by the particle, which noticeably adds to the visuals when firing on the move.

Greatly optimized the performance of muzzle flash particles by lowering GPU usage by more than 90%. This eliminates the FPS drops experienced by low-end PCs when firing weapons.

Only one (bigger) particle is now produced when a bullet strikes the block, rather than several. This reduces both GPU and CPU usage.

Fixed a bug where bullets sometimes fail to produce block hit effects if they do not penetrate the hit block.

Modified recoil on most weapons.

All weapons now use the newest recoil recovery system.

After the player stops firing, the recoil will always recover to its original location regardless of the weapon. The recoil patterns themselves are not changed.

Fixed a bug where the recoil pattern behaved erratically for the Mauser C96.

The recoil of the G36 has been raised slightly.

Tweaked the recoil of FAMAS, G11, and QBB-95 in burstfire (should not be a significant balance change).

Slightly tweaked the recoil of the M1919A4 (not a significant balance change).

Tweaked connection icons and removed the 1-bar icon to reduce clutter in Tab.

The damage multiplier of TNTs now depend on their explosion power; small blasts will deal full damage while larger blasts will still deal reduced damage. This makes the Bomb Strike skill much more dangerous than before.

Damage of evokers’ Intercontinental Ballistic Fangs reduced by 30%.

The amount of particles generated by all Wall skills reduced by 50% to improve CPU performance for 1.13 players.

All Wall skills no longer start with full width. The width now starts at zero and grows to full width after 1.2 seconds, to avoid hitting players as soon as the skill is used.

All Wall skills now last half a second longer and thus go 2 blocks further than before.

The Trump wall is now a separate skill from the normal stone wall.

It now has a distinctive American Flag texture.

It no longer sets players on fire.

The new Stone Wall replaces the Trump Wall for most bosses. It does a fairly large knockback and 1.5 hearts of damage upon hitting a player, and also sets them on fire.

The Wall of Blindness now blinds for an extra second on Hard difficulty.

OTHER CHANGES

Added a new third-party anti-cheat system to hide players behind walls much more reliably than the previous used solution.

This should also fix the bug where players are sometimes invisible at spawn.

Slight layout tweaks to Lake and StMarc.

Vmbraticam Mob-Arena is terrible and a duplicate of the PVP map, so it will be removed tomorrow at 6:30pm EST unless something last-minute or two changes my mind. Enjoy your last games there while you’re at it. By the way, Vmbraticam is Latin for nerd.

Welcome to the second week of the spookiest October ever! I promise you’ll not be scared!

NEW MOB-ARENA MAP: TOMB

This week we are adding a brand new Tomb map to Mob-Arena, with a gray, symmetric, and somewhat uninteresting looks, as well as a close resemblance to Graveyard with identical wave count. It’s just 100 times more spooky, that’s all…

Seriously! We’ll give you a few in-game screenshots, but I carefully cherry-picked those to not spoil ANYTHING. All you get to know is that this map is powered by new integration with the popular MythicMobs plugin, the same plugin that powers virtually all RPG servers out there.

Watch out, since the surprise starts as soon as your game begins!

Oh, in case you really need one tip before you jump in, remember that most mobs will come from the little tunnels on the sides of the map.

FULL CHANGELOG

Added latest MythicMobs plugin

Added full Mob-Arena integration with MythicMobs

Any MythicMobs can be spawned in Mob-Arena just as easily as regular, hard-coded mob types

MythicMobs can be bosses and can use regular Mob-Arena boss skills

MythicMobs can spawn other entities which will automatically be added to monsters in MobArena

Adding new mobs is now possible without a restart

Specifying wave type is no longer required – the wave type will be “default” if not specified. This saves space in config

The default monster number growth is now “none” instead of “old” – since almost all waves already use “none” this saves space in config

Added ability to give a name to a spawnpoint without adding it to the list of default spawns by prefixing the spawn name with “_”, which is much easier to use compared to specifying spawnpoints with coordinates

Added a few custom MythicMobs and corresponding skills

Added new boss skills

Wall of Blindness – same as the Wall skill, but inflicts 3 seconds of blindness and 10 seconds of nausea and does no damage

This October will be the spookiest yet! Every week of the month we will bring new SPOOKY content to the game, and this week we are adding a brand new Haunted map alongside two new rifles, basic 1.13 support and balance changes!

SPOOKY OCTOBER #1: HAUNTED

This haunted house has a lot of verticality, wallbang spots, and cobwebs. You can fight here in both Team Deathmatch and Demolition modes. Be careful not to get spooked too early!

1.13 SUPPORT

We have partially gotten 1.13 client support to work. Now you can join with 1.13, but due to a bug, you can’t send chat messages. We’ll work on a fix soon.

NEW WEAPONS

We have added two new cheap rifle choices, the FAD and the SR-25. These choices allow the player to compete from longer ranges than most other choices at this price point, but have lower fire rate to make up for the accuracy.

The FAD is a 5.56mm assault rifle with lower rate of fire and high recoil, but great mobility and accuracy for its cost. (Epic, $2300)

The SR-25 is an accurate semi-automatic battle rifle that has a low damage dropoff but overall lower DPS than other choices like the M14 EBR. (Epic, $2500)

UPDATED LOOKS

We have updated the look of the P90. We didn’t mean to nerf A site, by the way.

BALANCE CHANGES

We have individually tweaked our sniper rifles to make them more realistic and useful. Particularly, all of the bolt-action rifles no longer have to pull the bolt when reloading, which makes them reload much faster. In return, the bolting speeds of some sniper rifles have been reduced.