WidowMakers wrote:Here is the latest update.*I still have not redone the bridges.*I sent an email to RockSolid about putting the +1 to downtown instead of letting the player deploy it. A territorial bonus for Downtown.

Remember - you'll have to take the bonus out of the Continents XML too (I didn't check - so don't know whether you did or not!)

C.

Currently the XML is the same. I have not touched the bonus. If RockSOlid agrees I will remove teh "continent " bonus for Downtown and add the territory bonus shown above.

hulmey wrote:think you can do alot better with the cross. It looks very awakard and horrid (sorry) Embarassed

Also the brown cow pat which is not a terrioty...Can you do something with that?

I really don't know what you mean. If you want it to be more realistic, you won't see it. Ideas?

As far as the quarry goes. I changed it to brown per another request. It was gray. Suggestions. There is not a lot you do with a rock pit from that far away.

Is that all? Are there other suggestions? If I get these 2 things fixed (assuming there is a better way) does anyone have any more ideas or suggestion?

Yeah the park looks really good now. My only problems now is the bridges (I have no idea why people were complaining about that... I think the old bridges looked quite awesome). Also, the brown quarry looked fine when it was grey (to be honest, i didn't even notice it before.. now it's too obvious and imposing)

The map's looking good, but I have a couple of little things for discussion.

The large grey impassable area seems to stand out in contrast to the park and brown area. It might be as simple as adjusting the brightness of the area, but I think something could be done to make this area look a little better.

The other little thing is the clashing of army numbers and territory colours. It's only really a problem for me with Ile Bizard and the aqua number, which could be fixed with a slight change of tone for the island. I'd also like to see a yellow number on South Shore just to make sure that's not going to be a problem.

Looks much better than the old map. Definitely worth trying my hand at with the new map.

I've got a question about the continent bonus. How can West End have the same bonus as Transalpinia?? West End only has three contact points and would be much easier to defend. Shouldn't that mean that it doesn't deserve as much bonus as Transalpinia?

Just wondering. I'm confused about how continent bonuses are made. If you could explain the rational that would be great.

WidowMakers wrote:OK here is the latest updateI have made the "dead" areas less flat.I still think the current bridges are the best. They are so small that any detail just looks bad.

the quarry looks much better but the airport is still flat

It is an airport. Those are pretty flat you know. Bumpy runways are not the best thing for an airport to have. If you look at both the new and old airports, the new one has a slight emboss that gives a little depth.