ReverendTed

Finally got my hands on GTA3 steam exe that can be properly analyzed. Right now I'm adding full steam version support for all Xbox mod scripts and I have nearly finished my work, only HUD switch code is left to do.When I'm done, I will pack the files and upload them on gtagarage as Update 2.1. Hopefully the patch will fix all bugs for steam version users.

saedism

Try putting the updates into the GTAIII folder and "Run as administrator" for both update 1 and 2. It should be able to extract the files successfully. Thereafter, you'll be able to enjoy the mod in its full glory.

The mod itself, though, did not work when I tried to put in the GTA III folder. I had to copy the files over to my own folder. Does that matter? Will have to do the same thing with the updates?

The Xbox mod is an installer on its own and it should be able to install the right directory by default unless you are using an x64 OS, in which case you have to direct the installer to C:\Program Files (x86)\Xbox mod for etcetc...

Try putting the updates into the GTAIII folder and "Run as administrator" for both update 1 and 2. It should be able to extract the files successfully. Thereafter, you'll be able to enjoy the mod in its full glory.

The mod itself, though, did not work when I tried to put in the GTA III folder. I had to copy the files over to my own folder. Does that matter? Will have to do the same thing with the updates?

The Xbox mod is an installer on its own and it should be able to install the right directory by default unless you are using an x64 OS, in which case you have to direct the installer to C:\Program Files (x86)\Xbox mod for etcetc...

The most common problem I've seen occurs when you select the installation directory, especially with the Steam version.

If you pick your GTA 3 installation folder and click "Select", then the installer ADDS and extra folder called "GTAIII" onto the location. If you don't catch it during selection and delete it, then it copies all the files to a folder called "GTAIII" inside your GTA 3 folder.

Try putting the updates into the GTAIII folder and "Run as administrator" for both update 1 and 2. It should be able to extract the files successfully. Thereafter, you'll be able to enjoy the mod in its full glory.

The mod itself, though, did not work when I tried to put in the GTA III folder. I had to copy the files over to my own folder. Does that matter? Will have to do the same thing with the updates?

The Xbox mod is an installer on its own and it should be able to install the right directory by default unless you are using an x64 OS, in which case you have to direct the installer to C:\Program Files (x86)\Xbox mod for etcetc...

The most common problem I've seen occurs when you select the installation directory, especially with the Steam version.

If you pick your GTA 3 installation folder and click "Select", then the installer ADDS and extra folder called "GTAIII" onto the location. If you don't catch it during selection and delete it, then it copies all the files to a folder called "GTAIII" inside your GTA 3 folder.

It is possible to fix this glitch, just open enbseries.ini file, find UseCurrentFrameReflection line and change the value to 1. However, there is a problem with this option - after enabling it not all map objects will be reflected.

UltraNuparu

This mod Is awesome! Just this one thing. You should make the peds High-polygonal because I can CLEARLY see the polygons on the peds and in the XBOX version of GTA3 they look very smooth. And one more thing, can you try and convert the XBOX version of the DEADDODO because even though the DEADDODO flies really high there are still some missions that you get to see the DEADDODO up close and it is really ugly.

CatoNator

I tried the stable 1.0 release but i can see through some portions of the road (looks like reflections) and alot of vegetation and ped textures are missing (totally white) Can anyone help? Now I'm reinstalling my GTAIII and trying the 1.3 beta release. Great job anyways have some