That's pretty much it. Humility is Aldor without the minion. Truesilver is also a so-so plan.I think my own big trouble is the near-absence of big guns on my side, that's why my big priority is those Guardian of Kings, and possibly doubling that BoK.

When that day comes, seek all the light and wonder of this world, and fight.

Playing my Shaman against a Hunter who drops almsot no minions, does very little. I'm sitting with Doomhammer and not doing much because of overloads and clearing the minions he does play. But then I drop a Fire Elemental and summon a taunt totem. He's on 24 health. I look at my hand, see Flametongue Totem and Windfury, and think "if only I topdecked a Rockbiter".

Then the Hunter played the Murloc that gives both players two cards. I drew Rockbiter and Abusive Sergeant. "Sorry", drop Flametongue, kill his 3/3 taunt with totem and Doomhammer, then Windfury, Rockbiter, Abusive Sergeant, kill.

Somehow I cba to make a constructed deck so I am having some fun in arena's. Ended one last night in a 5-3 as a warlock, wich made me feel quite good ^^ Rolled a new deck and got to 5-0 now with a hunter, but that should have been a 3-2...

My luck victory's so far:- Opponent has 2 health left, 4 mobs on the board all 4/4ish stuff. Enough to kill me. I pull explosive trap - Opponent has 6 health left, 4 mobs on the board. One 6/2 and other 4/4 stuff. I pull misdirection. "Meh, lets try it". Attacks with the 6 health first and he proceerds to hit his hero ^^ I almost felt sad for him...

And in my last arena runs I liked the buzzard / snake trap combo. This time I got no snake traps, but unleash the hounds works quite good aswell against a rogue. Murloc that summons another one + the defias combo guy that summons another one. Buzzard + unleash the hounds = 4 cards and at least 3 of the 4 dead (I pulled a hunters mark aswell so I could even clear his whole board). Maybe I should try a hunters deck with buzzards, snake traps and unleash the hounds. That could work, right? Or does anyone else have some inspiration for a nice constructed deck?

I'm guessing that could work as your card engine. Next to that, you should probably roll Jugglers, Highmanes, and (to a lesser extent) Imp Masters to exploit minion summon and have even MORE summons.For the rest I'm not really sure - Timber Wolves and Hyenas are no-brainers. and that makes about 16 cards before inserting classics and your own spin on it.

When that day comes, seek all the light and wonder of this world, and fight.

I got Hogger in a pack last night and it seemed appropriate with the way this deck had been playing. It seems a little easy to remove but it helps keep board control, and most wins on this deck have been from Bloodlust with 3-4 minions on the board.

Things I'm reconsidering:- Cult Master doesn't seem to get much use out of its draw. Would Mana Tide Totem work here?- I only have one 1-mana drop, but can't work out how to fit another.- I'm thinking about replacing the Shattered Sun Clerics and maybe the Dark Iron Dwarves, but not Sure what with.- I might have too many spells/weapons and not enough minions, but also might not have enough AoE.- Not sure I need Thalnos in there?

Arena hunter deck got up to 7 - 0 before I got completely destoryed and burned in righteous fire (got completely destroyed by 3 diffrent paladins >.< ) And am now up to 1 - 2 with my paladin arena deck. The constructed stuff didnt work out yet, since I would have to craft more then half of the cards...

Also, the replacing quest thingie is being mean Got a win 2 with warrior rogue, and it replaced it with the same quest...