Saturday, November 26, 2016

Those who know me have probably been strongarmed into playing at least one game of Sentinels of the Multiverse which is, overall, my very favourite coop game, in no small part because you get to play the part of superheroes who're teaming up to kick supervillains in the face. And with some 26 heroes you can use to assemble against 24 villains in 22 different environments, it's extremely replayable.

All that to say that it was no surprise to me that I had a dream last night where I was playing Sentinels. Except this time, I was playing with Marvel heroes. While dozing this morning at around seven, recovering from taking a kitten to the face, I thought through the idea and roughly statted up cards for a Sentinels version of Captain America. This is MCU Cap, from the first movie, and I think it works pretty well. That said, ideas are always welcome.

Supersoldier Reflexes (Ongoing, Limited, Serum) (x2) - Once per turn, before Cap would take damage, Cap does that target 2 melee damage. If doing so causes the target to be discarded or destroyed, Cap takes no damage.

Supersoldier Stamina (Ongoing, Limited, Serum) (x2) - Play two card during your play phase or draw two cards during your draw phase.

Bucky (Ally, 5 hp) (x1) - At the start of Cap’s turn, Bucky does 1 target one projectile damage. When Cap would take damage, he can redirect that damage to Bucky.

Dr. Erskine (Ally, 4 hp) (x1) - Power: Play any number of cards with the keyword Serum.

Howling Commandos (Ally, 9 hp) (x1) - At the start of Cap’s turn, Howling Commandos can do 2 points of melee damage to the first target, 2 points of projectile damage to the second target, and 2 points of fire damage to the third target