Before the time of humans the elves ruled over the area of Cormanthor. Then the humans came in and eventually took control of some of the bordering areas such as Hillsfar. Though the elves never directly ruled over Hillsfar, they did indeed own it until a tyrant took it over and banned all non-human races from the walls of the city.

This campaign is the story of how one elf with help from friends did not relent in his quest to regain control of the city his ancestors ruled over and restored his homeland to a land that was accepted of all races.

"During the closing years of the War of the Lance in Solamnia, more folk distinguished themselves than could be recorded in a lifetime. Still, a few names stand out in such relief from the immortalized list that they demand accounting." ~Arthon Galtus, Abbot of Swords, Knight Historian of Vingaard Keep, 382 AC

For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers--a trio of dwarves--have discovered something they desperately wish to remain hidden.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited.

The Day - When the Large Hadron Collider is turned on the Universe is changed ...

Welcome to The Day, a creator driven RPG where each player member is challenged to contribute, expand and build the Universe of The Day. To begin, you, as a player can decide if you wish to be a Reader – essentially, the game’s DM, where you set up the contributing storyline, context and player NPCs, and invite other players to participate as Writers - the story’s active characters who are the movers and shakers of the plot.

Or, you can be both, by creating independent stories and characters of your own creation outside of the games established cast of NPC characters and groups.

The goal of our project is to build origin content, giving us the potential of publishing our work as eBooks, a RPG module, or an ongoing, online SIM.

Looking for player members to jump start this new and innovative approach to PBeM.