The Gift of the Code Emergent forms of online sociality and the development of Linux kernel Amilla Maria Anthi Kastrinou Theodoropoulou Department of Anthropology.

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Presentation on theme: "The Gift of the Code Emergent forms of online sociality and the development of Linux kernel Amilla Maria Anthi Kastrinou Theodoropoulou Department of Anthropology."— Presentation transcript:

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The Gift of the Code Emergent forms of online sociality and the development of Linux kernel Amilla Maria Anthi Kastrinou Theodoropoulou Department of Anthropology

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“ Why does every anthropology student seem to think that free and/or Open Source software is a fascinating topic worthy of study?”

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Structure of presentation

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What is Gnu/Linux OS? An operating system (OS) coordinates the interaction between a computer’s hardware and application software (Rheingold 2002: 48) Other OS: Windows, Mac Kernel: central control unit of an OS Linux kernel created by Linus Torvalds in 1991

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TUX by Larry Ewing

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In short, Linux is a free, open, collaborative operating system, in which dispersed people from all around the world offer voluntarily their time and efforts for high-quality development of software. It is ‘free’ in the sense of “freedom of speech”, and it is ‘open’ in that the source code is not hidden or closed (as in the case of most proprietary software, like Windows) but available for anyone (granted they know programming!) to see, use, and change.

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Growth of Linux Users per Year Estimates and Graph from The Linux Counter, accessed on April 26, 2007

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“ Seemingly overnight, the Linux operating system caught the world’s attention. It had exploded from the small bedroom of its creator, Linus Torvalds, to attract a cultish following of near-militant geeks. Suddenly it was infiltrating the corporate powerhouses controlling the planet.” (Torvalds & Diamond 2003: ix)

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Castells characterizes the history of the Internet as “a unique blending of military strategy, big science cooperation, and countercultural innovation” (1996: 351) and… “ All innovation is social innovation. Innovation does not happen ‘out there’ in the world of objects, but in society and in minds. More particularly, it happens in the minds of the users, which are intrinsically integrated with the activities of the users. Those cultural and material recourses that are available to the users, therefore, become key resources in the innovation process.” (Tuomi 2002: 5)

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What’s in a name? or the tribe of hackers Definition: NOT illegal computer trespassing (that is ‘cracking’) “ It means someone how enjoys playful cleverness, especially in programming but other media are also possible. In the 14 th century, Guillaume de Machaut wrote a palindromic three-part musical composition. […] I think that was a good hack.” (Stallman 2002)

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Raymond’s Guidelines on “How to Become a Hacker”: A Summary I. The Hacker Attitude: 1.The world is full of fascinating problems waiting to be solved./ 2.Nobody should ever have to solve a problem twice. / 3.Boredom and drudgery are evil./ 4. Freedom is good. / 5. Attitude is no substitute for competence. II. Basic Hacking Skills: 6. Learn how to program. / 7. Get one of the open-source Unixes and learn to use and run it. 8. Learn how to use the World Wide Web ad write HTML. III. Status in the Hacker Culture: “Like most cultures without a money economy, hackerdom runs on reputation.” 9. Write open-source software. / 10. Help test and debug open-source software. / 11. Publish useful information. 12. Help keep the infrastructure working. / 13. Serve the hacker culture itself. IV. The Hacker/Nerd Connection: “ Contrary to popular myth, you don’t have to be a nerd to be a hacker. It does help, however, and many hackers are in fact nerds. Being a social outcast helps you stay concentrated on the really important things, like thinking and hacking.” V. Points for Style: -DO’s: Read science fiction. Go to science fiction conventions (a good way to meet hackers and proto-hackers). Study Zen, and/or take up martial arts. (The mental discipline seems similar in important ways.) Develop an analytical ear for music. Learn to appreciate peculiar kinds of music. Learn to play some musical instrument well, or how to sing. Develop your appreciation of puns and wordplay. Learn to write your native language well. (A surprising number of hackers- the best ones I know- are able writers.) -DONTs: Don’t use a silly, grandiose user ID or screen name. Don’t get in flame wars on Usenet (or anywhere else). Don’t call yourself a ‘cyberpunk’, and don’t waste your time on anybody who does. Don’t post or writing that’s full of spelling errors and bad grammar. “ The only reputation you’ll make doing any of these things is as a twit. Hackers have long memories- it could take you years to live it down enough to be accepted.”

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Raymond’s Rules of Bazaar Organisation as Applied to Linux OS: 1. Every good work of software starts by scratching a developer’s personal itch. 2. Good programmers know what to write. Great programmers know what to rewrite (and reuse). 3. “Plan to throw one away; you will, anyhow.” (Fred Brooks, the Mythical Man-Month, Chapter 11). 4. If you have the right attitude, interesting problems will find you. 5. When you lose interest in a program, your last duty to it is to hand it off to a competent successor. 6. Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging. 7. Release early. Release often. And listen to your customers. 8. Linus’ Law: Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone. Or: “given enough eyeballs, all bugs are shallow.” 9. Smart data structures and dump code works a lot better than the other way around. 10. If you treat your beta-testers as if they’re your most valuable resource, they will respond by becoming your most valuable resource. 11. The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better. 12. Often, the most striking and innovative solutions come from realizing that your concept of the problem was wrong. 13. “Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away.” 14. Any tool should be useful in the expected way, but a truly great tool lends itself to users you never expected. 15. When writing gateway software of any kind, take pains to distribute the data stream as little as possible- and *never* throw away information unless the recipient forces you to! 16. When your language is nowhere near turing- complete, syntactic sugar can be your friend. 17. A security system is only as secure as its secret. Beware of pseudo-secrets. 18. To solve an interesting problem, start by finding a problem that is interesting to you. 19. Provided the development coordinator has a medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one.

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When did you started using Linux and what is the level of your involvement?

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Why are you using Linux?

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Is Linux fun? How? “It's similar to the fun felt by an amateur car mechanic. To drive around all day in a car that you might not have built entirely from scratch but you have fixed problems on. Better still, when you fix a problem (or even contribute to a fix) in free software, everyone else (which is millions of people) often benefit from your fix too.” ( # 35) “Linux enthusiasts like it because they can peek inside to know what they are using and also fix what nobody is. But think about if you have to fix every product or service that is available in the market place. How nice will life be if you have to redesign the engine of car, sew the zip of the skirt that you buy, get shoes without soles attached and so on..?” ( # 21) “If you have to ask, you wouldn't understand. Linux is fun/challenging and frustrating.” ( # 19)

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What’s in a name? (Part II) What is a ‘good hack’?

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“This is related to what constitutes a "hacker". This term has been corrupted by the media (which has never been known to get anything right). A good "hack" is a computer-related success, or achievement. For example, writing a piece of code which is so elegant that it gives pleasure, or solving a problem in a “neat” fashion.” ( # 25)

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“ something clear, something fast, something smart- KISS” ( # 10) “A good hack is making a thing(program) useful for a group of people, a good hack means to find and patch a bug, etc. That sort of thing.” ( # 14) “Fantastic scripting that will do something substantial for thousands of users in a pinch.” ( # 31) “If it helps people and can be built upon.” ( # 50)

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Would you describe yourself as a hacker? In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds

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36% of positive replies specifically indicate they are not ‘crackers’…

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 Dynamic and performative (Butler 1999) identity construction process, by which the self-ascribed hackers as well as the community of Linux development as a whole, actively and consciously mobilize resources such as the history and original meaning of the term, as legitimizing forces towards their identity (Alonso 1994)  Role of defiance-resistance in identity construction (Foucault 1982)  Identification markers: signs used to define and separate the members who belong to the community from the members who don’t - symbolic power (Bourdieu 1992; Kollock 2000)

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Even more social… “ …when you play the hacker game, you learn to keep score primarily by what other hackers think of your skill (this is why you aren’t really a hacker until other hackers consistently call you one). This fact is obscured by the image of hacking as solitary work; also by a hacker-cultural taboo (…) against admitting that ego or external validation are involved in one’s motivation at all.” (Raymond 1999: 242)

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Going through rites of passage (Van Gennep 1960) “ …'hacker' is a title that other people may bestow on one but one shouldn't claim for oneself.” “The ethics of computer-hacking dictate that only other hackers can describe you as such. They are saying in effect that your ability suggests that "you are one of us".” “ No comment, hacker has more senses…”

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Differences in questions about ‘good hack’ and being a ‘hacker’

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 Apparent contradiction and polarization between the two questions: 16% decrease in positive replies 32% increase in negative replies 18% decrease of N/A  However: most participants regard that ‘hacking’ as positive but only a smaller people self-ascribe due to cultural norms, boundary marking, community marker…

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Summary or KISS The mechanisms for the construction of the Linux community are parts of a social exchange, whether of s, patches, or new kernel distributions, obey the rules of ‘gift exchange’ (Mauss 1967) and which pertain to the vitality of sociality for the production of technological advancements

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Literature as well as the results of the ethnographic study show that Linux resembles an “area of hybridisation” (Lyon 2004: 13-15), in which social and technical merge, sociality is translated to into technical gifts, which establish on-going interdependent reciprocity ties, which means that changes are always negotiated, always happening, as part of the gift exchange.

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Linux is a software product- but its functions as well as history make it something more than a product in that its consumers are its potential developers (which means that gift- receivers are not only empowered but promoted to become future gift-givers). This both establishes and maintains complex and interdependent social ties between the users, developers and technological product. Also, this makes possible the successful exploitation of the network qualities of the system, such as the aggregation of expert knowledge to solve problems quickly and efficiently (Surowiecki 2004).

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In terms of culture, Linux promotes and shapes ideas, ideals and identities of the programmer through the conscious discursive construction of the hacker culture (Raymond 1999, Torvalds & Diamond 2001). The results aid in showing how culture and hierarchies are both constructed out as well as emergent properties of everyday practices (Bourdieu 1992, Lafebvre 2000, Deleuze 1991). The Linux community of hackers is an exemplar of the active and conscious constructive practice of culture. Also, The social ties of reciprocity establish and promote an intra-group competition in terms of reputation and prestige (Rheingold 2002), while simultaneously building boundary markers of exclusion and inclusion (Alonso 1994; Banks 1996), establishing a unique sense of solidarity (Komter 2005).

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With an emergent as well as constructed cultural tradition, the ‘gift of the code’ seizes to be “impossible” (Kollock 2000), not only does it become possible, but it also become practical, efficient, and through membership to the culture, it becomes fulfilling. In this sense, Linux developers and users create, consume and exchange an as much technical as cultural discursive construction: codes of sociality…