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About EvilNando

Hello, whenever I export my current layer stack to photoshop it seems I only get the diffuse layers
so I was wondering what are the rules that i have to comply so that when I finish working on photoshop I dont lose the normal metal and specular information

In my scene I have multiple bolts of the same geometry I was wondering if there is a way to unwrap only one and transfer the seams to the rest of objects
I know you can already transfer the uv space between similar objects but the only way im able to do so is to unwrap each individual object first

Hello guys, I cannot get the smart material preview to auto update to changes im making into already existing smart materials only by moving the preview window or re-selecting the material updates the changes
It was working weeks ago so Im guessing since im on steam the program auto-updated and broke that functionality?

hello im having 3 issues with 3d coat that i wish to solve
1. is there a way to box select multiple uv islands in the uv room? I need to do this so i can separate islands into different uvs quickly
2. when painting using the line tool the line seems to work only in camera space ignoring the geometry being painted so whenver i try to make a line across a curved surface the line wants to go inside the geometry rather than follow its contour, how can i solve this
3. whenever i paint using smart materials that have a depth value any time i paint over them i get the normal values modified like in the screenshots attached, this is specially annoying when trying to fill unpainted spots, i would like to know if there is a way to paint and maintain my depth information like it was in the areas that i have previously applied the material
thanks guys

Hello, Im having trouble selecting things in the uv room
currently i have imported an obj file which is made from multiple objects that share one same uv
my idea is to have one of those two objects scaled down and make it fit in the gaps from the first obj uv space , I would like to know how can i select all uv isles that are related to any object so that i can move them around, so far it seems that the only way i can do any kind of selection is by click each isle inside the uv texture window
thanks