Virtual house

Create a perfect space yourself! In the world of Viarium, you can build a dream house, design it the way you want it and fill it with any activities. No programming skills are required, the only restriction is your imagination.

Blockchain-based record keeper

Keep it real! To let you fully interact with the world of Viarium, we will create your exact copy and transfer it to the virtual environment. Your biometric data will be stored in the blockchain system.

A tool for business and life completely replacing the physical space for a wide audience

Unlimited number of services on one platform

What is Viarium?

VIARIUM is a tool that will completely replace physical space. VIARIUM consists of a single virtual space that includes VR worlds and VR architecture of shopping centers, separate buildings, showrooms and other VR models created by the VIARIUM platform.

The platform is intended for the widest audience. Participants and users of the project have a unique opportunity to create and develop their own sales outlets and entire virtual worlds. In addition to boosting sales, they get the opportunity for securing additional income.

Business owners can easily create and develop sales outlets in the virtual space with the help of ready-made tools. Reduce the cost of rent, wages and logistics, decrease tax base, save time while boosting traffic.

Companies or just users can create their own world for their own shopping center and lease out spaces for virtual showrooms.

By creating their own showroom on the Viarium platform business owners can enter the international market, increase sales with minimum costs for its maintenance.

Users will get instant access to hundreds of thousands of products, visit virtual shopping centers and make purchases without leaving the comfort of their home. You just need to log in to the Viarium platform through a browser on your computer or put on VR glasses for full immersion experience.

People can satisfy the interest in the product from anywhere on the planet, while saving their time and money.

Users will be able to create and visit exhibitions, galleries and even entire cities, play VR online games, organize and visit VR themed events.

Developers of VR content/3D models can find jobs directly on the Viarium platform. To do this, you just need to publish your work samples in the marketplace where a potential customer will be able to appreciate the quality of work. Or you can offer "live" view of objects/buildings/models you created in the Genesis Land or other worlds.

We also predict a great demand on our platform for developers of bots, virtual consultants, VR widgets and other related services.

Advertisers will be able to place visual and audio ads both at busiest traffic spots and specially designated locations. Advertising is now even more exciting and involvement in the process is all the more profound.

The use of virtual reality and 3D visualization systems will be instrumental in attracting prospective customers by displaying in an original manner all consumer qualities of products and services (possibly including those which do not yet exist), giving a sense of a real object, product or service, and even testing them. Accordingly, it creates a competitive edge and reduces customer acquisition costs.

The capability of placing advertisements on VR banners with animation and active interaction with the user, placing holographic items throughout the Genesis Land world styled after your brand book.

Use cases

Business

Business owners can easily create and develop sales outlets in the virtual space with the help of ready-made tools. Reduce the cost of rent, wages and logistics, decrease tax base, save time while boosting traffic.

Companies or just users can create their own world for their own shopping center and lease out spaces for virtual showrooms.

By creating their own showroom on the Viarium platform business owners can enter the international market, increase sales with minimum costs for its maintenance.

Users

Users will get instant access to hundreds of thousands of products, visit virtual shopping centers and make purchases without leaving the comfort of their home. You just need to log in to the Viarium platform through a browser on your computer or put on VR glasses for full immersion experience.

People can satisfy the interest in the product from anywhere on the planet, while saving their time and money.

Users will be able to create and visit exhibitions, galleries and even entire cities, play VR online games, organize and visit VR themed events.

Developers

Developers of VR content/3D models can find jobs directly on the Viarium platform. To do this, you just need to publish your work samples in the marketplace where a potential customer will be able to appreciate the quality of work. Or you can offer "live" view of objects/buildings/models you created in the Genesis Land or other worlds.

We also predict a great demand on our platform for developers of bots, virtual consultants, VR widgets and other related services.

Advertising

Advertisers will be able to place visual and audio ads both at busiest traffic spots and specially designated locations. Advertising is now even more exciting and involvement in the process is all the more profound.

The use of virtual reality and 3D visualization systems will be instrumental in attracting prospective customers by displaying in an original manner all consumer qualities of products and services (possibly including those which do not yet exist), giving a sense of a real object, product or service, and even testing them. Accordingly, it creates a competitive edge and reduces customer acquisition costs.

The capability of placing advertisements on VR banners with animation and active interaction with the user, placing holographic items throughout the Genesis Land world styled after your brand book.

Token

Token type

Utility Token

Standart

ERC20

Tokens of the VIARIUM platform are issued in accordance with the standard ERC 20 on the Ethereum blockchain.

Token price1 VRX = $ 0,05

Soft Cap

1 000 000 $

Hard Cap

5 000 000 $

Total issue

250 000 000 VRX

For sale

130 000 000 VRX

Token type

Utility Token

Standart

ERC20

Token price

1 VRX = $ 0,05

Soft Cap

1 000 000 $

5 000 000 $

Total issue

250 000 000 VRX

For sale

130 000 000 VRX

Tokens of the VIARIUM platform are issued in accordance with the standard ERC 20 on the Ethereum blockchain.

Funds raised during Pre-Sale and Token Sale will be allocated to develop the project in the following proportion:

05%
Contingency expenses
05%

05%
Legal fees
05%

10%
Reserve funds
10%

15%
Marketing and PR
15%

20%
VR Infrastructure
20%

45%
Product development
45%

Cost structure

Funds raised during Pre-Sale and Token Sale will be allocated to develop the project in the following proportion:

05% Contingency expenses

05% Legal fees

10% Reserve funds

15% Marketing and PR

20% VR Infrastructure

45% Product development

Securing rights to real estate property in a distributed ledger. Protection of copyright to content

Transparent and fair voting on various community issues

Secure, transparent and fast sale transactions for virtual real estate using payments through a smart contract

Creating unique virtual objects that exist in VR space with record of all the features of the object and ownership history

Why blockchain?

Blockchain technology in the VIARIUM project enables such features as: registration of rights to real estate property in a distributed ledger, secure, transparent and fast transactions for the sale of virtual property with funds sent through a smart contract, transparent and fair voting on various issues of the community: use of funds, blocking members with inappropriate content upon request from other members of the system, creating new territories etc.

In the future the use of blockchain will reduce the cost of server capacity by distributing the network load to multiple participating nodes.

LISTINGS & RATINGS

Partners

Viarium Blog

Viarium Social Media Channels

We at Viarium value our community members and will walk an extra mile in ensuring the best support to them.

Expert in 3D visualization since 2006, has created several companies in different spheres: construction business, interior design, sale of finishing materials, IT. VR evangelist.

Matt Coleman

Adviser

Over 20 years experience in entertainment/sports and technology sectors and launched the augmented and virtual reality company Magnify World in 2014 and Sports innovation company Arival. Worked for Warner and Sony entertainment for 12 years and then founded the sports mobile company Txtstation (interactive TV mobile marketing company) and raised over 6 million in venture capital.

Asher Idan

Adviser

Lecturer and Consultant for international Busineses in London, Beijing, New York, The Fin Tech Center of Jerusalem University, in The area of Bitcoin, Blockchain, Future Management, Innovation, Forecasting.

Guy Yanpolskiy

Adviser

Blockchain Advisor | Business angel | Cryptocurrency expert since 2013. Mastermind in more than 10 successful start-ups since 2012. Experience: 13 years in Telecommunication: OSS Telecom LTD, Orange LTD, InterPhone LTD. Trader for 7 years at CFD, Forex, Commodities and more of 5 years crypto trader.

Anastasia Miron

Adviser

Co-Founder of GlobeIn and TEKEDU. Founder of Child Proof Yourself. Interested in leveraging VR and AR to address human centered problems like parenting and provide new approaches to prevent stress and anxiety in children, through immersive experiences that create awareness and trigger empathy.

Igor Razin

CTO

Development of multi-user interaction and designing scenes on the Unity platform. Has been engaged in VR development since 2014. Developer of one of the world's first multiplayer quests.

Pavel Salas

Business Development Consultant

CEO Tokenbox. Prior to joining Tokenbox, Pavel had been working in the forex industry since 2009. He served as head of Russia&CIS depart-ment at eToro, the leading social trading network, was VP for Business Development at Alfa Bank and Alfa Forex and for many years worked as top manager, sales and marketing specialist in Latin America.

Darya Kolyvanova

Project Manager

Project management in the financial sector and IT-technology. Implementation of projects from scratch to introduction of products to the market. Believes that the next few years will be criticlal for introducing the VR/AR into our lives.

Analysis of decentralized exchanges in the market, as well as methods of BTC/ETH/graphene exchange. Analysis of Bitshares clients to develop as autotraders. As a result, a team was formed for implementation of a decentralized exchange with its own external registration key. He participated in the development of an automated system of flight profile computation for aircraft from scratch up to the operating version.

Denis Yarovy

CBDO

Youtube Evangelist. 11 years of productive experience in the PR industry. Worked as a PR director at Valga Games Studio.

Nikolay Lobzov

Art director / Leading artist / 2D artist

Worked in Akella, Nival Interactive, Vogster Entertainment, Renovatio ent, Extreme Gamma, Do Do Games, Creara and Wizart Series. Conceptual and illustrative development of characters, locations, scenery, technique, style, the surrounding world. Interface development. Creation of illustrations, posters and posters, promo-art. Experience in the CG industry for 15 years.

Denis Babaev

Unity - developer

He has over 15 years of experience in developing 2D\3D applications in Unity3D for PC and Android. During the last three years, he has been involved in developing VR mobile projects (GearVR, Oculus Go, Google Cardboard, Daydream) as well as 360 panoramas and VR video. He has extensive experience creating projects from prototypes and training applications for children to database-backed stores, etc.

Expert in 3D visualization since 2006, has created several companies in different spheres: construction business, interior design, sale of finishing materials, IT. VR evangelist.

Matt Coleman

Adviser

Over 20 years experience in entertainment/sports and technology sectors and launched the augmented and virtual reality company Magnify World in 2014 and Sports innovation company Arival. Worked for Warner and Sony entertainment for 12 years and then founded the sports mobile company Txtstation (interactive TV mobile marketing company) and raised over 6 million in venture capital.

Asher Idan

Adviser

Lecturer and Consultant for international Busineses in London, Beijing, New York, The Fin Tech Center of Jerusalem University, in The area of Bitcoin, Blockchain, Future Management, Innovation, Forecasting.

Guy Yanpolskiy

Adviser

Blockchain Advisor | Business angel | Cryptocurrency expert since 2013. Mastermind in more than 10 successful start-ups since 2012. Experience: 13 years in Telecommunication: OSS Telecom LTD, Orange LTD, InterPhone LTD. Trader for 7 years at CFD, Forex, Commodities and more of 5 years crypto trader.

Anastasia Miron

Adviser

Co-Founder of GlobeIn and TEKEDU. Founder of Child Proof Yourself. Interested in leveraging VR and AR to address human centered problems like parenting and provide new approaches to prevent stress and anxiety in children, through immersive experiences that create awareness and trigger empathy.

Igor Razin

CTO

Development of multi-user interaction and designing scenes on the Unity platform. Has been engaged in VR development since 2014. Developer of one of the world's first multiplayer quests.

Pavel Salas

Business Development Consultant

CEO Tokenbox. Prior to joining Tokenbox, Pavel had been working in the forex industry since 2009. He served as head of Russia&CIS depart-ment at eToro, the leading social trading network, was VP for Business Development at Alfa Bank and Alfa Forex and for many years worked as top manager, sales and marketing specialist in Latin America.

Darya Kolyvanova

Project Manager

Project management in the financial sector and IT-technology. Implementation of projects from scratch to introduction of products to the market. Believes that the next few years will be criticlal for introducing the VR/AR into our lives.

Analysis of decentralized exchanges in the market, as well as methods of BTC/ETH/graphene exchange. Analysis of Bitshares clients to develop as autotraders. As a result, a team was formed for implementation of a decentralized exchange with its own external registration key. He participated in the development of an automated system of flight profile computation for aircraft from scratch up to the operating version.

Denis Yarovy

CBDO

Youtube Evangelist. 11 years of productive experience in the PR industry. Worked as a PR director at Valga Games Studio.

Nikolay Lobzov

Art director / Leading artist / 2D artist

Worked in Akella, Nival Interactive, Vogster Entertainment, Renovatio ent, Extreme Gamma, Do Do Games, Creara and Wizart Series. Conceptual and illustrative development of characters, locations, scenery, technique, style, the surrounding world. Interface development. Creation of illustrations, posters and posters, promo-art. Experience in the CG industry for 15 years.

Denis Babaev

Unity - developer

He has over 15 years of experience in developing 2D\3D applications in Unity3D for PC and Android. During the last three years, he has been involved in developing VR mobile projects (GearVR, Oculus Go, Google Cardboard, Daydream) as well as 360 panoramas and VR video. He has extensive experience creating projects from prototypes and training applications for children to database-backed stores, etc.

Viarium is the first decentralized VR-platform to conduct business on blockchain, a convenient and easily accessible environment in which companies and their consumers can interact. The use of blockchain technology enables us to authenticate ownership rights to a range of digital items available on the platform such as land plots, shopping areas, VR-worlds. VR technology creates the distinct sensation of presence: one may walk around an apartment, a residential complex or even a residential area that are yet to be built; test-drive a car without leaving the comfort of one's home or experience an object of digital art in a new dimension. We have already implemented the following commercial projects: a virtual realtor for one of Russia's largest banks, a VR shop for one of the largest online retailers, and an animated contemporary art gallery for a talented artist.

The Pre Sale will take place from July 16 through September 09, 2018, and the main Token Sale will be held from October 10 through November 10, 2018. Besides, the second stage of the Token Sale is scheduled for 2019. The first stage proceeds will be used to improve the project architecture and to develop the platform's alpha version. The second stage proceeds will be used for development and upscaling of the project.

Soft Cap: 1 000 000$Hard Cap: 5 000 000$

A fully functional business to set up showrooms and virtual space for conducting business. Genesis Land has been developed and it runs on the company's capacities. Our team delivers the presentation of our product at a number of conferences and events by deploying an access point on site.

Key directions:

1. Protection of the producer's content copyright and the payer's unequivocal right to view. 2. Building a decentralized network that ensures transcoding, storage and signal transmission. 3. Content and publication history. 4. Award system for partner-nodes.

The project provides its participants and users with the unique opportunity to create and develop their points of sale and entire virtual worlds. Besides lowering your costs and increasing your sales, you earn additional income by using the VRX token. For example, buying out land and leasing space; you can earn money by developing VR-content and 3D models for businesses; the Viarium platform can offer a first-ever job in a virtual world.

The Viarium company plans to earn money in the following ways:

- by providing renowned brands with the opportunity to offer their products in the points of access worldwide; - by leasing and selling lots in their virtual reality possession;- by offering such additional services as digitizing, VR object design, development of additional services, etc.

One common infrastructure in VR for business and entertainment. Decentralized system of virtual worlds, independent of any single hoster. Another main difference from other platforms is the implementation of economic and business models of the project.