Stylised Water Shader

24 Mar 2018

Over the last few weeks I’ve been teaching 2nd year game programming students the basics of Unity3D shader programming. Last week
this culminated in the class making a simple Surface Shader for water, which I’ve – shamelessly – tried to get close to Zelda: Wind Waker. Because.

Since stylised water effects are always in vogue, I figure this might be useful to other people.

I’ve exposed all the parameters, but it’s a stupidly simple shader that you should have no problem bending to your needs.