Zeratul

Hero Skins

Damage

Utility

Survivability

Complexity

Assassin

Heroic Abilities

Might Of The NerazimActivate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.

Void PrisonSlows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.

Primary Abilities

CleaveDeal 200 damage to nearby enemies.

Singularity SpikeFlings a Singularity Spike that sticks to the first enemy hit. Deals 228 damage after 1 second and Slows the enemy by 40% for 3 seconds.

BlinkTeleport to the target location. Using this Ability does not break Stealth.

Hero Trait

Permanent CloakGain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.

Hero Trait

Permanent Cloak

Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.

Primary Abilities

Cleave

Deal 200 damage to nearby enemies.

Singularity Spike

Flings a Singularity Spike that sticks to the first enemy hit. Deals 228 damage after 1 second and Slows the enemy by 40% for 3 seconds.

Blink

Teleport to the target location. Using this Ability does not break Stealth.

Heroic Abilities

Might Of The Nerazim

Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.

Void Prison

Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.