Many years ago, superhumans were viewed as monsters. Unacceptable to society, they were shunned and treated poorly by the regular human masses. All of that changed, however, in the 1940s. The view of heroes changed and the Golden Era was born. Heroes became celebrities, and corporations bought into the fad and created Brand Superhero. All roses have thorns, however, and the era of superheros came to an end in 2008. Beloved hero Eric Evers, aka Wonderman, was found dead in Times Square. The culprit? One of his friends and fellow heroes. No one trusted heroes anymore, and tensions became high. With the downfall of heroes, the superhero university, Vireximus, was under a watchful and scrutinizing eye. All the students and professors at the university can do now is wait and find their place in the new world of Broken Superheroes.

Post by DOLLAR on Nov 30, 2013 0:53:00 GMT -6

[attr="class","stafftitle"]SUPERPOWERS

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ACCEPTED POWERS

PHYSICALPhysical powers pertain to oneself, either through your physical capabilities or form. This could include completely changing shape, having enhanced physical conditions, or changing the properties of your atoms. Physical powers cannot be used on other people.

Examples: invisibility, shapeshifting, super/enhanced strength.

Students with these powers attend Evers College of Physicality.

EMISSIONThose with the power of emission possess the ability to exude some sort of vapor, chemical, or gas. This could occur through one's breath, saliva, blood, or even through their skin.

Examples: toxic kiss, miasma clouds, cyanide skin, gaseous breath.

Students with these powers attend College of Manipulation.

ADAPTATIONThis power could allow the user to adapt to any sort of situation, whether it be climate change, chemicals, or immediate threats. The body of the user would evolve to allow oneself to survive conditions that would otherwise be life-threatening.

MENTALAll mental powers pertain to the mind. Mental abilities can include projecting, reading, or manipulating thoughts, or using the brain's power to make physical changes to the environment around the user.

Examples: telepathy, telekinesis, clairvoyance, force-fields.

Students with these powers attend College of Kinesis and ESP.

ELEMENTAL MANIPULATIONA very specific form of manipulation relating only to the classic, natural elements around us. Users of this power may be able to hone only one or several of the classical elements. Though there are exceptions, when it comes to the quantity of elements your character can control we ask you to generally limit it to one element per power slot.

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