I alway's say I'm not going to use a walkthrough,I start out with out one.But alway's get stuck and have to look,and after I look at the solution I say it was right there in front of me.I alway's look for MaG's walkthrough also

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I may not have gone where I intended to go,but I think I have ended up where I need to be.

I admit I do use them. I have also found the games are not as much fun when you do. I wish someone would start a page of just hints to get you through the tough parts. I know GameBoomers has a hint section but many times they send you to the walk-through. If you could print out or download a page with just hints then you wouldn't be tempted to read on. Sometimes when you read the walk-through they take you places you haven't uncovered. It sometimes give away the story. I think a lot of us feel stupid to ask for hints. Crazy huh. It isn't always the puzzles that give me problems - It's what now or where. You find yourself roaming around for hours until you find the right spot that takes you further into the game. So many of the games I have played became boring for that reason. I hate revisiting areas I have already explored. Put everything I need there at the beginning of the game. The older games (window 98) were like that. You knew what you needed and what you were looking for. With the newer XP games I get tired of visiting every room every place two or three times to check if there is something there that wasn't there the first time I visited it. They don't give you a clue to what you're looking for or need. That's just one persons view. Sandi

I do use them when the need arises!!! I think the only game I played where I didn't use one at least once is "Last Half of Darkness" but I did get one hint from the hints forum so I could finish the game!! I do love MaGs walkthroughs.....there're the best!!!

I use them when I have tried everything I can think of multiple times, slept on the problem, and still can't get it.

I generally just search for one word, and try not to read anything extra. Sometimes I think "no duh, you should have gotten that," but others times the answer is so out of my way of thinking that I'd never have finished without a push.

I'm always glad they are there, and yet try not to use them--I'm not conflicted, am I?

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"Dogs are not our whole life, but they make our lives whole." -Roger Caras

While I understand that the use of a walkthrough is a personal decision, here's the problem I have with them:

-Adventure games are supposed to be a challenge. The developers went to a lot of work to make them so. Consulting a walkthru at the drop of a hat seems to me counter to the whole idea of the games.

-IMO, it's very hard to use a walkthru just a little bit. Once you start using them, I think it gets too easy to avoid solving a difficult puzzle or challenge.

-For me, the use of a walkthru destroys one of the great benefits of adventure gaming: the feeling you get when you solve a really difficult puzzle or situation that may have taken hours to figure out. When that happens, I get a 'puzzle-solving high' that lasts for days!

-My biggest gripe about the use of walkthrus is to hear people complaining about how few new adventure games there are and then hear people say that they just played a complete adventure game in the last day or two. Since I often know how difficult the given game is, I also know that they likely played the game from beginning to end with a walkthru and something about that just bugs me!

So, I have never used a walkthru, but I have used the very occasional hint from UHS.

Sure, I use walkthroughs, hints, whatever I need to finish a game, except saves, I don't use those. Best of all though I like it when I can give someone else a hint to get on with their game, now that's a real high. In olden times when home computers weren't taken seriously by IBM with their main frame and the idea for adventure games was just getting started using text only, help would come from others who were also playing the same game. It was a special time back then, on the cutting edge of everything new and changes seemed to come daily. Can't go back to that time, so walkthroughs are the next best thing, I think.

Well heres my opinion.There are some puzzles that i could never figure out in a million years.You all know the ones.The puzzles that make no sense at all.The ones that after you do look at a cheat you are relieved that you did because you would have never got it on your own.I went camping and took my laptop along as i always do to play my games at night,or setting at the fire to relax.I just installed Mysterious island before i left but forgot to download a walkthrough on my desk top.Well somewhere at the early part of the game i got stuck.I thought now is my time to do this on my own with out help.Three days later i still had not figured out what to do ,i lost any interest in the game and missed out on a lot of enjoyable play on my vacation.At home i looked at a walkthrough and was quickly on my way again.In short i buy these games for fun not to set myself nuts .Camping,gaming and walkthroughs go together........

I agree, totally, Ron.etti. Which ever way you do it... whatever gives you pleasure... that's the way to do it.

I think I rely mostly on the help thread here at Gameboomer. I think I drive them crazy up there.They just get me going on one problem and I'm back with another. They usually just give me a push... not a shove. I love everyone there.

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Prices are going up everywhere except in our incomes.

I play my games as a form of entertainment and stress release. I can usually play 70% of inventory/puzzle games without peeking at a walkthrough, the rest I may take a peek for a hint to something I may not want to figure out because I'm either not in the mood or seriously stuck. The Myst games I have played using a walkthrough the entire way through. I still enjoy them and find no reason not to play a game even if I can't figure it all out myself.

I do not like to be stuck for more than a few days because my playing time is limited. If I really can't figure it out I do not feel guilty or feel like I'm cheating if I use the walkthrough. I believe it enhances the game to be able to move on because I would quit the game rather than spend a month wracking my brain to figure something out.

I am always thankful for MaG and her wonderful walkthroughs. It is a great comfort to know they are there when you need them.

I use the walkthrough when I get to the point up giving up after I have tried everything I can think of and nothing works. If there is a maze or slider in a game I confess that I usually break out the old walkthrough to get me through that difficult spot so I can finish the game.

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carol It doesn't cost a dime to be kind----------------------------Currently playing The Moment Of Silence