I Should mention that its always best to add hitsounds to your maps. You can download custom hitsounds here

A lot of the time (but not all the time) NC's work best on the downbeat (Big white line) I won't suggest any NC in my mod but just keep that in mind.

Also it's always best to add Custom Combo Colours to your maps. I always base my Combo Colours off of the BG I chose so also keep that in mind.

Your map also doesn't have a Preview point. You don't really need to add one but all of the cool kids are adding it so why not? You can add one but clicking on the little Timing tab on the top left and click "Set Current Position as Preview Point" on a spot where you like.

00:05:746 (1,2,3,4) - Position this so that they are straight. An easier way of doing this is enable Grid snap and make a line of objects on the Y axis or X Axis and rotating them.

00:13:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This stream looks really bad. And a lot of the streams you mapped look like they were made by hand. If you're going to make a stream based map than you should rely on the Slider to Stream tool. Make a slider (best if it was a 3 point slider) and press Ctrl+Shift+F and you'll have some options for a perfectly shaped stream.

00:17:683 (7,8,9,10) - Having Jump streams like this is never a good idea, especially how unexpected its mapped.

00:21:139 (7) - I know you're trying to make the sliders look interesting but this just looks bad in my opinion. Also make this slider end on the white tickinstead.

00:26:165 (7) - Finish this slider on the downbeat and add a circle on the white tick, up to you on how you want to position it. I know you're following the guitar but its usually best to finish sliders on the beat. Otherwise you're adding beats when the music doesn't have any and it just sounds weird.

00:31:191 (7,8) - I'm not sure why you mapped these the way you are. You're just adding an extra beat when there shouldn't be.

00:55:066 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Make these streams more curved using the Slider to Stream tool. Also Having jump streams position like this is really bad. not only will easily break a players combo but with the way they're mapped is flows terribly. Instead of having jump streams try just having sharp angles on each Drum snare. Something that looks like This

01:01:348 (8,9,12) - I just don't think these sliders look very good. Also make sure sliders finish on the Downbeat. I don't agree with sliders finishing on a blue tick and having a circle on a white tick.

01:12:343 (1,2,3,4,5,6,7,8) - This pattern represents the music poorly, you've done this numerous times before and after as well. Try mapping jump patterns with high spacing on a higher pitched sound, and closer to one another to a lower pitched sound. Right now you kind of just have random jump patterns everywhere.

01:19:568 (7,8,9) - ^ Lower pitch in the drums, this would work better if they were closer to one another.

01:34:019 (1,2,3,4,5,6) - This feels overmapped and out of place. It seems like you placed a high spaced jump pattern for the sake of having a high spaced jump patterm

01:37:788 (3,4,5,6,7,8,9,10,11,12) - Up to you if you want to do something about this but I think it's out of place and the music isn't really asking for a stream like this. I think a slow slider would work better here.

02:38:102 (1,2,3,4,5,6,7,8,1,2) - I guess the way you mapped these streams are more appropriate and fitting for this section of the song. But I think the Sliders would work better if they were placed on the Bass Cymbal from the song.

03:37:317 (7,8,9,10,11,1,2,3,4,5,6,7) - This is very bad. Not only does it flow terrible but it'll just break any players combo or even make them fail immediately. Never makes streams like this. Ever. Its ok to have spaced streams in sections like this in the music but at least so that it flows with a stream rather than taking a jump pattern and making it a stream.

04:54:123 (1) - This would nicer if it was in the center of the screen I think.

I know it kind of looks like I kind of just shat on your map but that's just how I critique maps honestly. One piece of advice, Don't map 6 minute maps like this until you're an experienced mapper, otherwise you'll make a lot of mistakes and end up getting mods like this one.You're map is also lacking Kiai Time. In the Timing Panel in the Style Tab you'll see you can enable Kiai Time on an Inherit Point or Timing Point.

Good Luck mapping in the future. I hope this mod helped you in some way.

I Should mention that its always best to add hitsounds to your maps. You can download custom hitsounds here

A lot of the time (but not all the time) NC's work best on the downbeat (Big white line) I won't suggest any NC in my mod but just keep that in mind.

Also it's always best to add Custom Combo Colours to your maps. I always base my Combo Colours off of the BG I chose so also keep that in mind.

Your map also doesn't have a Preview point. You don't really need to add one but all of the cool kids are adding it so why not? You can add one but clicking on the little Timing tab on the top left and click "Set Current Position as Preview Point" on a spot where you like.

00:05:746 (1,2,3,4) - Position this so that they are straight. An easier way of doing this is enable Grid snap and make a line of objects on the Y axis or X Axis and rotating them.

00:13:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This stream looks really bad. And a lot of the streams you mapped look like they were made by hand. If you're going to make a stream based map than you should rely on the Slider to Stream tool. Make a slider (best if it was a 3 point slider) and press Ctrl+Shift+F and you'll have some options for a perfectly shaped stream.

00:17:683 (7,8,9,10) - Having Jump streams like this is never a good idea, especially how unexpected its mapped.

00:21:139 (7) - I know you're trying to make the sliders look interesting but this just looks bad in my opinion. Also make this slider end on the white tickinstead.

00:26:165 (7) - Finish this slider on the downbeat and add a circle on the white tick, up to you on how you want to position it. I know you're following the guitar but its usually best to finish sliders on the beat. Otherwise you're adding beats when the music doesn't have any and it just sounds weird.

00:31:191 (7,8) - I'm not sure why you mapped these the way you are. You're just adding an extra beat when there shouldn't be.

00:55:066 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Make these streams more curved using the Slider to Stream tool. Also Having jump streams position like this is really bad. not only will easily break a players combo but with the way they're mapped is flows terribly. Instead of having jump streams try just having sharp angles on each Drum snare. Something that looks like This

01:01:348 (8,9,12) - I just don't think these sliders look very good. Also make sure sliders finish on the Downbeat. I don't agree with sliders finishing on a blue tick and having a circle on a white tick.

01:12:343 (1,2,3,4,5,6,7,8) - This pattern represents the music poorly, you've done this numerous times before and after as well. Try mapping jump patterns with high spacing on a higher pitched sound, and closer to one another to a lower pitched sound. Right now you kind of just have random jump patterns everywhere.

01:19:568 (7,8,9) - ^ Lower pitch in the drums, this would work better if they were closer to one another.

01:34:019 (1,2,3,4,5,6) - This feels overmapped and out of place. It seems like you placed a high spaced jump pattern for the sake of having a high spaced jump patterm

01:37:788 (3,4,5,6,7,8,9,10,11,12) - Up to you if you want to do something about this but I think it's out of place and the music isn't really asking for a stream like this. I think a slow slider would work better here.

02:38:102 (1,2,3,4,5,6,7,8,1,2) - I guess the way you mapped these streams are more appropriate and fitting for this section of the song. But I think the Sliders would work better if they were placed on the Bass Cymbal from the song.

03:37:317 (7,8,9,10,11,1,2,3,4,5,6,7) - This is very bad. Not only does it flow terrible but it'll just break any players combo or even make them fail immediately. Never makes streams like this. Ever. Its ok to have spaced streams in sections like this in the music but at least so that it flows with a stream rather than taking a jump pattern and making it a stream.

04:54:123 (1) - This would nicer if it was in the center of the screen I think.

I know it kind of looks like I kind of just shat on your map but that's just how I critique maps honestly. One piece of advice, Don't map 6 minute maps like this until you're an experienced mapper, otherwise you'll make a lot of mistakes and end up getting mods like this one.You're map is also lacking Kiai Time. In the Timing Panel in the Style Tab you'll see you can enable Kiai Time on an Inherit Point or Timing Point.

Good Luck mapping in the future. I hope this mod helped you in some way.

There are a lot of issue with distance, flow or sound choice of mapping (sometimes drums are completely ignored), some slider shapes makes no senses, some patterns feels random...This music is (a bit) too hard for inexperienced mappers, you should map songs with simpler rythme to gain experience and learn how to make things nice-looking AND playable.You should watch or re-watch pishifat videos it help a lot.

There are a lot of issue with distance, flow or sound choice of mapping (sometimes drums are completely ignored), some slider shapes makes no senses, some patterns feels random...This music is (a bit) too hard for inexperienced mappers, you should map songs with simpler rythme to gain experience and learn how to make things nice-looking AND playable.You should watch or re-watch pishifat videos it help a lot.

00:33:704 (1,2) - the other one time ya did it in the same around here has an extended slider like 00:23:652 (8,9) - but this time ya choose not to which seems inconsistent since the song isn't much different from the previous time - to be consistent - either change the first slider 00:23:652 (8) - into 1/2 or turn 00:33:704 (1) - into an extend slider for consistency

00:46:348 (2) - Unlike most of your triples - there really isn't nothing here when slowing down the song and may just be more fitting to do regular jumps around here like ya did for the rest of this part

General

Audio bitrate goes against RC - must be no lower than 128kbps or higher than 192kbps - Right its 319kbps so please change this

Tags conflicts with Taiko diff (check aimod) make sure this is consistent throughout difficulties

Audio preview time conflicts as well (check aimod) ^ do the same thing as above basically

00:33:704 (1,2) - the other one time ya did it in the same around here has an extended slider like 00:23:652 (8,9) - but this time ya choose not to which seems inconsistent since the song isn't much different from the previous time - to be consistent - either change the first slider 00:23:652 (8) - into 1/2 or turn 00:33:704 (1) - into an extend slider for consistency

00:46:348 (2) - Unlike most of your triples - there really isn't nothing here when slowing down the song and may just be more fitting to do regular jumps around here like ya did for the rest of this part

General

Audio bitrate goes against RC - must be no lower than 128kbps or higher than 192kbps - Right its 319kbps so please change this

Tags conflicts with Taiko diff (check aimod) make sure this is consistent throughout difficulties

Audio preview time conflicts as well (check aimod) ^ do the same thing as above basically

From my inspection, i couldn't find any use of hitsounds, you should use some hitsounds (clap, finish & whistle) in some places of the map, make sure it actually follows the music and is not random. For example, place finish hitsounds on places in the song where you can hear a cymbal etc. Here's what it says in ranking criteria:

5th stage

00:02:362 (2) - Unsnapped object00:02:676 (3) - Unsnapped object Just do what I said below instead Holy so many unsnapped objects, do ctrl+a, then give all the objects a wiggle and it'll literally fix all of these warnings

04:54:270 (1) - I suggest shortening/removing this slider, just because it can get straining to keep spinning for this long, kinda impractical. I'd just remove and use that last part as an outro.

From my inspection, i couldn't find any use of hitsounds, you should use some hitsounds (clap, finish & whistle) in some places of the map, make sure it actually follows the music and is not random. For example, place finish hitsounds on places in the song where you can hear a cymbal etc. Here's what it says in ranking criteria:

5th stage

00:02:362 (2) - Unsnapped object00:02:676 (3) - Unsnapped object Just do what I said below instead Holy so many unsnapped objects, do ctrl+a, then give all the objects a wiggle and it'll literally fix all of these warnings

04:54:270 (1) - I suggest shortening/removing this slider, just because it can get straining to keep spinning for this long, kinda impractical. I'd just remove and use that last part as an outro.