Author
Topic: Platformer Theory Guide [Outdated] (Read 544 times)

The guide is a theory, It might not be true. So pretty much in a way the guide might be useful and true but doesnt mean it is. In a way it doesnt sound right. Like the Big Bang Theory. Its a theory, might not be true. I slightly get it. The guide might ot extremely help you so yeah.

To be honest, most of this is critical thinking I have done for you and explained some of it for you. Like enemy placement. That could be figured out by anyone, but it takes time to think where enemies are best put and why. Again, in this guide theory is the use of current knowledge and logic to answer questions that can't be normally answered. I guarantee you will find something useful in this guide, such as the statistics are pretty helpful for me.

But most of what you just said is still opinionated, right? There is no "best place" to put an enemy in "theory" if you think about it.

No, most stuff is based on current statistics and behavioral patterns of enemies and how the react to when you approach them, and etc. Since ninja jump around a lot, a steep slope can easily make them fall off. So by me using current knowledge to put into a form of reason that people can understand, they can learn more about critical thinking and go beyond this guide.

Yes, but statistics have nothing to do with a ninja falling off. Maybe that was intended by the creator? Does that make him, along with his game, entirely wrong? If so, it's really a theory IN a theory, because this whole thread is a theory, but by combining all that only ONE person knows (And that would be you), that makes this sort of a triple theory of some sort, as it still can't be fact for fact, proven right. Infact, is there even a "right" way? That in and out of itself is a theory altogether.

Wrong again, you seem to have gone past my comment and gone into more theories based on nothing... for I am saying how to make the enemy most effective against fighting YOU, and not simply falling of an edge. The statistics do have nothing to do with the ninja falling off, but I am stating that the ninja WILL fall off do to behavioral patterns in jumping and evading you. The right way I am talking about is the most effective way to use the enemy against you, which as you stated, not all people want. To be all honest, why would anyone want an ill-effective ninja when the can make him do more damage by simply moving him to a different location?

But now you're contradicting yourself. You said I'm basing my theories off of nothing, yet the things I'm basing them off of is information you're giving me. So are you telling me you're wrong? True, the most effective way for the enemy to fight you would for him not to be falling off of ledges, obviously. Yet, telling the player when and where to put certain items and enemies wouldn't make it a theory, but a recommendation, and since the 2 contradict theirselves, there's obviously going to be a loophole in the mix. I hope you get what I'm saying.

The guide is a theory, It might not be true. So pretty much in a way the guide might be useful and true but doesnt mean it is. In a way it doesnt sound right. Like the Big Bang Theory. Its a theory, might not be true. I slightly get it. The guide might ot extremely help you so yeah.

To be honest, most of this is critical thinking I have done for you and explained some of it for you. Like enemy placement. That could be figured out by anyone, but it takes time to think where enemies are best put and why. Again, in this guide theory is the use of current knowledge and logic to answer questions that can't be normally answered. I guarantee you will find something useful in this guide, such as the statistics are pretty helpful for me.

But most of what you just said is still opinionated, right? There is no "best place" to put an enemy in "theory" if you think about it.

No, most stuff is based on current statistics and behavioral patterns of enemies and how the react to when you approach them, and etc. Since ninja jump around a lot, a steep slope can easily make them fall off. So by me using current knowledge to put into a form of reason that people can understand, they can learn more about critical thinking and go beyond this guide.

Yes, but statistics have nothing to do with a ninja falling off. Maybe that was intended by the creator? Does that make him, along with his game, entirely wrong? If so, it's really a theory IN a theory, because this whole thread is a theory, but by combining all that only ONE person knows (And that would be you), that makes this sort of a triple theory of some sort, as it still can't be fact for fact, proven right. Infact, is there even a "right" way? That in and out of itself is a theory altogether.

Wrong again, you seem to have gone past my comment and gone into more theories based on nothing... for I am saying how to make the enemy most effective against fighting YOU, and not simply falling of an edge. The statistics do have nothing to do with the ninja falling off, but I am stating that the ninja WILL fall off do to behavioral patterns in jumping and evading you. The right way I am talking about is the most effective way to use the enemy against you, which as you stated, not all people want. To be all honest, why would anyone want an ill-effective ninja when the can make him do more damage by simply moving him to a different location?

But now you're contradicting yourself. You said I'm basing my theories off of nothing, yet the things I'm basing them off of is information you're giving me. So are you telling me you're wrong? True, the most effective way for the enemy to fight you would for him not to be falling off of ledges, obviously. Yet, telling the player when and where to put certain items and enemies wouldn't make it a theory, but a recommendation, and since the 2 contradict theirselves, there's obviously going to be a loophole in the mix. I hope you get what I'm saying.

I do, but what info are you using of mine? I read the comment and I have yet to see proof of what I have said be put into your use. I told the player SOME effective ways to use enemies by placing them in certain areas with different terrain, I have never said TO place them there. This guide is meant to get your brain pumping and have yourself think of more ways to create better enemy placement, and etc.

The guide is a theory, It might not be true. So pretty much in a way the guide might be useful and true but doesnt mean it is. In a way it doesnt sound right. Like the Big Bang Theory. Its a theory, might not be true. I slightly get it. The guide might ot extremely help you so yeah.

To be honest, most of this is critical thinking I have done for you and explained some of it for you. Like enemy placement. That could be figured out by anyone, but it takes time to think where enemies are best put and why. Again, in this guide theory is the use of current knowledge and logic to answer questions that can't be normally answered. I guarantee you will find something useful in this guide, such as the statistics are pretty helpful for me.

But most of what you just said is still opinionated, right? There is no "best place" to put an enemy in "theory" if you think about it.

No, most stuff is based on current statistics and behavioral patterns of enemies and how the react to when you approach them, and etc. Since ninja jump around a lot, a steep slope can easily make them fall off. So by me using current knowledge to put into a form of reason that people can understand, they can learn more about critical thinking and go beyond this guide.

Yes, but statistics have nothing to do with a ninja falling off. Maybe that was intended by the creator? Does that make him, along with his game, entirely wrong? If so, it's really a theory IN a theory, because this whole thread is a theory, but by combining all that only ONE person knows (And that would be you), that makes this sort of a triple theory of some sort, as it still can't be fact for fact, proven right. Infact, is there even a "right" way? That in and out of itself is a theory altogether.

Wrong again, you seem to have gone past my comment and gone into more theories based on nothing... for I am saying how to make the enemy most effective against fighting YOU, and not simply falling of an edge. The statistics do have nothing to do with the ninja falling off, but I am stating that the ninja WILL fall off do to behavioral patterns in jumping and evading you. The right way I am talking about is the most effective way to use the enemy against you, which as you stated, not all people want. To be all honest, why would anyone want an ill-effective ninja when the can make him do more damage by simply moving him to a different location?

But now you're contradicting yourself. You said I'm basing my theories off of nothing, yet the things I'm basing them off of is information you're giving me. So are you telling me you're wrong? True, the most effective way for the enemy to fight you would for him not to be falling off of ledges, obviously. Yet, telling the player when and where to put certain items and enemies wouldn't make it a theory, but a recommendation, and since the 2 contradict theirselves, there's obviously going to be a loophole in the mix. I hope you get what I'm saying.

I do, but what info are you using of mine? I read the comment and I have yet to see proof of what I have said be put into your use. I told the player SOME effective ways to use enemies by placing them in certain areas with different terrain, I have never said TO place them there. This guide is meant to get your brain pumping and have yourself think of more ways to create better enemy placement, and etc.

Finally we get to a resolution. So you're tell me this isn't a theory, but just a help/hint guide to lead the player/creator to greatness? That's all I wanted.

The guide is a theory, It might not be true. So pretty much in a way the guide might be useful and true but doesnt mean it is. In a way it doesnt sound right. Like the Big Bang Theory. Its a theory, might not be true. I slightly get it. The guide might ot extremely help you so yeah.

To be honest, most of this is critical thinking I have done for you and explained some of it for you. Like enemy placement. That could be figured out by anyone, but it takes time to think where enemies are best put and why. Again, in this guide theory is the use of current knowledge and logic to answer questions that can't be normally answered. I guarantee you will find something useful in this guide, such as the statistics are pretty helpful for me.

But most of what you just said is still opinionated, right? There is no "best place" to put an enemy in "theory" if you think about it.

No, most stuff is based on current statistics and behavioral patterns of enemies and how the react to when you approach them, and etc. Since ninja jump around a lot, a steep slope can easily make them fall off. So by me using current knowledge to put into a form of reason that people can understand, they can learn more about critical thinking and go beyond this guide.

Yes, but statistics have nothing to do with a ninja falling off. Maybe that was intended by the creator? Does that make him, along with his game, entirely wrong? If so, it's really a theory IN a theory, because this whole thread is a theory, but by combining all that only ONE person knows (And that would be you), that makes this sort of a triple theory of some sort, as it still can't be fact for fact, proven right. Infact, is there even a "right" way? That in and out of itself is a theory altogether.

Wrong again, you seem to have gone past my comment and gone into more theories based on nothing... for I am saying how to make the enemy most effective against fighting YOU, and not simply falling of an edge. The statistics do have nothing to do with the ninja falling off, but I am stating that the ninja WILL fall off do to behavioral patterns in jumping and evading you. The right way I am talking about is the most effective way to use the enemy against you, which as you stated, not all people want. To be all honest, why would anyone want an ill-effective ninja when the can make him do more damage by simply moving him to a different location?

But now you're contradicting yourself. You said I'm basing my theories off of nothing, yet the things I'm basing them off of is information you're giving me. So are you telling me you're wrong? True, the most effective way for the enemy to fight you would for him not to be falling off of ledges, obviously. Yet, telling the player when and where to put certain items and enemies wouldn't make it a theory, but a recommendation, and since the 2 contradict theirselves, there's obviously going to be a loophole in the mix. I hope you get what I'm saying.

I do, but what info are you using of mine? I read the comment and I have yet to see proof of what I have said be put into your use. I told the player SOME effective ways to use enemies by placing them in certain areas with different terrain, I have never said TO place them there. This guide is meant to get your brain pumping and have yourself think of more ways to create better enemy placement, and etc.

Finally we get to a resolution. So you're tell me this isn't a theory, but just a help/hint guide to lead the player/creator to greatness? That's all I wanted.

YES!

EDIT: I mainly named it Theory because it sounds awesome and I don't know another word to summarize all the things I talked about...