Doesn't Peppers the Dog also give attack power? I vaguely remember that subdungeon giving something useful.gjaustin: could you explain how is that damage calculated then, please? It seemed the extra damage isn't increased by attack power?

paplaukes wrote:Doesn't Peppers the Dog also give attack power? I vaguely remember that subdungeon giving something useful.gjaustin: could you explain how is that damage calculated then, please? It seemed the extra damage isn't increased by attack power?

Yeah the dog gives +10% attack (but is a large item so it kind of sucks). When consumed it turns the next enemy you attack into undead.

But I wasn't really trying to scrutinize the item itself (which is fine in context since the subdungeon has several things in it), it just got me thinking about the "Undead" status overall.

Okay, here's how the +100% works: Your attack is made of two stats, base damage and attack percent. Your base is five per level. Your attack adds X extra % of your base on top. Here's an example: A level 2 priest with 3 attack boosters (10 base and 30% attack bonus) will do 13 damage to normal monsters. Against undead he does an extra 10 damage, or 23, because the extra 100% applies only to your base.

We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

It might not be a bad idea if "undead" status mattered more for more things. Maybe have a weapon or two that does extra damage (or less damage) against undead. Maybe burning maxes out instantly against undead (they're highly flammable!). Maybe Swift Hands doesn't work against undead (no vital points, and it's kind of a silly broken ability anyway - but Assassins would need some minor buff elsewhere to compensate).