1/2 PBE Update: More Balance Changes

After a long holiday break, the PBE has been updated!

Continue reading for the latest batch goodies, including some buffs for Udyr and a new update to The Lightbringer aimed at combating Teemo's dominance on the Twisted Treeline, and more balance changes!

( REMINDER: Everything on the PBE is tentative and subject to change, as is evident by several of the previous patch's balance changes being reverted this patch. )

Balance Stuff:Champions:

Udyr

Turtle Stance reverted to 60/95/130/165/200 from 60/100/140/180/220. It is back to what it is on live.

Monkey's Agility, in addition to 10% attack speed, now also grants 4% Armor and Magic Resist for 5 seconds, stacking up to three times.

Rengar

Thrill of the Hunt stealth duration now lasts 8 seconds up from from 5 seconds. (* Note: I believe this was in the original 12/20 pbe update but I missed it, either way it's currently 8 seconds )

His speed isn't the problem, its his lack of being able to stick onto someone. Yeah the tenacity from Zephyr allows for more choices with your boots, but it doesn't fix his main problem, it just makes the problem slightly better.

I don't i always play udyr the kited hero and didn't have problem , i also think if they gave me more speed i would destroy top lane , and my ganks will be unstoppable.But yeah end game udyr can't catch a shit without flashing after. (his end game what needs a buff)

catching someone as udyr isn't hard. Nocturne does it all the time without the use of his ultimate. And don't try to say there's a difference, because there isn't. Noc gets movement from Duskbringer, udyr gets it from Bear stance. Noc fears with Horror, udyr also stuns with Bear stance. If you ask me, Udyr is more powerful in this instance. Stun and movement in one (easily spammable) ability, and Nocturne has to use 2 abilities for the same result. I think you just need to learn Udyr mechanics before commenting that he's lacking in something.

Assuming its jungle Udyr, your running phoniex stance. In this case, you deal dmg overtime by sticking to them. While its true once you get up close to them you can go and stun, but you cant still to many champs after the stun is over with all the flash like moves available on champions. The difference with Nocturne is he has a longer cc duration and has quicker dmg output from his AD steroid and passive, and can shield a form of cc that would otherwise stop you from sticking to them (aka the situation udyr is in).

Note that the problem with Udyr isnt "catching" someone, its sticking to them.

But before the change, that item granted vision of champions for 5 seconds on basic attack. I recommended this item on adcs when playing against an Akali in Dominion which granted us victory 98% of matches. This time, that passive was changed lol. So I guess now you have to aim the stealth-detecting mist right where twilight shroud is.

But look at yourself, Morello and the meta left you behind without so much as a profile pic. Not all hope is lost though, my sensors have detected an extradimensional being referred to as the "Guinsooooo" which seems to have taken interest in your plight.

Who specifically? How is this different from all of the other majority of champs with hard cc? Udyr is an amazing jungler, and now he can afford more dmg, maybe an early phage or bilge water cutlass for ranged slow. His big problem is lane phase, but even then i see many people pull it off-that seem to know exactly what they are doing.

Junglers with this problem often use exhaust. With an extra point spec'd in it also reduces armor and mr. Yes it has a timer but it helps for early advantage. Also Udyr can tank better than Noc (I think..) so if he goes for a simple gank, and the other jungler shows up, catching the lane by surprise, udyr can double stun and block/defend/tank for the fight, while putting out AoE dmg.

From what I can gather, in the S3 jungle Tiger Stance jungling is just as fast if not faster than Pheonix Stance. Also, Pheonix Stance is limited to using Machete, while Tiger Stance has been shown to work effectively with Machete, Doran's Ring and with a good 'leash' even Longsword and pots.

While on dusk trail, which lasts 5 seconds, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed. It's also the spell he maxes first. He can also get within 425 range and cast unspeakable horror, which if he can stick within that range, will fear them. Nocturne can also spell shield 1 possible spell/slow/cc. And if that all fails, his ult is a jump.

Udyr gains 15/18/21/24/27% increased Movement Speed for 2/2.5/3/3.5/4 seconds with bear stance. You don't max bear stance first. Udyr has to get within 125 range and hit them with an auto attack to stun them.

I agree. I feel they should just simply add a few seconds of ghosting after casting bear stance. This would get rid of horrible pathing during a lane gank and overall improve his play without making him op.

Less "viable" in what? Do you even know what the word 'viable' means in league? You can't just say something like "it's not viable because a pro said it sucked" or "it's not viable because no one plays it in solo queue". Udyr is completely viable in terms of solo queue and even team play. Less utility for better damage and better tanking. Especially with the new ar/mr buff to udyr's passive, he's much more threatening now.

Except that Tiger Udyr now clears faster than Phoenix due to how they changed creep health around, and will be even better with the incoming reduction of creep HP in jungle, further deemphasizing aoe clearing. Add to the fact that your ganking as Tiger is MUCH scarier due to the absurd level of burst it has early game.

Depends on runes/masteries, I am pretty sure with tiger vs phoenix udyr I can clear my jungle in time to have reached level 4 about the same time you do if we go together jungle and rush it from top to bottom. It should take about 3,5-4 minutes from blue down to stoners and back to wolfs(4 levels).

Where did you see more utility on Noc oO ? This guy doesn't seem to have much more than a fear in "utility". I mean, the only thing he does is damage. Well, that's good to get a kill, but the ennemy jungler should show up as well (if he's playing well). And there, Nocturne just doesn't have the stats to tank, while Udyr has these and can use his spammable W to get a shield.

For the lack of Movement speed, you didn't mention his passive : "Udyr gets 10% bonus Movement Speed for 5 seconds when he casts an ability. This effect stacks up to 3 times." So Udyr has a stun, and a huge Movement speed boost (15/18/21/24/27% + 10%), just with a spammable spell (about 5 seconds cooldown).

Then, how about the damage ? Well, Tiger Udyr has an insane burst early on, I mean he can do a simple combo : Tiger Stance to gain the proc on an auto-attack and deal 30 + 1,7 AD (at Tiger Stance level 1), plus the Attack Speed boost, plus the 10% Movement Speed, and the Bear Stance to catch the ennemy, gain the 10% Movement Speed from the passive again and the Movement Speed boost from the Stance. Then you normally hit the ennemy to deal the damage from Tiger (the proc stays) and you can cast your Tiger 2/3 seconds later. You can also use the Phoenix to gain bonus AD and Movement Speed, that goes well with the Tiger.

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