Had a fairly easy to film episode this week so I have time today to tweak more pinball code! Plan is to get Demon Mode in the game this weekend (yes, working Easter Sunday) in case the game shows up at any events in the near future, wink wink!

Continuing “Tilt Testing” – making sure no matter what mode is occuring, if a TILT occurs the game comes out of mode clean, and resets properly for the next ball.

Found glitch where Spooky Door might not close at beginning of War Fort mode (needs to be closed to hide the Confederate Gold!)

Improved timing of events during Theater Ghost’s play.

Rigged game so Spirit Guide won’t award an Extra Ball on Ball One (that’s just too generous!)

Changing TILT to give you 2 warnings, and the 3rd offense per ball triggers TILT.

Some modes with “Quick Restart” will have to be started over if you TILT during them, other modes where it’s not a programming issue will allow a quick restart of mode after TILT (as it would with a ball drain)

Allow Quick Restart after TILT: Theater, War Fort, Hotel, Prison.

No Quick Restart after TILT: Hospital, Haunted Bar (they modes with a timed Quick Restart after you lose a ball)

TILT acts like a drain + ball search: waits until all balls back in trough before continuing.

Found glitch where Hotel mode doesn’t properly end if you Tilt during Hotel Multiball.

Found glitch where new Scoop Eject animation sometimes erases flashing Camera Icon (scoop is used in some modes as a target)

Most of the projects used concepts from AMD, but for one showcase item I got to build “whatever I wanted” so I took a crack at my rendition of a living room PC that could function as a “Steam Box”. Please note this isn’t associated with Steam/Valve, rather it’s my own concept of how a living room “Steam Box” could be put together.