“…new libraries are often an eclectic assembly of design components…without a coherent framework for strategic intent”

One gets the sense that library design of today is about legitimising the users, their use of the space, the services they require and not so much of a collection. It is the users who are driving library use.

When I think about what makes for great participatory experiences in both poetry open mics and jazz jams, it comes down to three basic things:

process is open. There is some way for anyone to walk in the door and sign up.

The process is discoverable. If there are implied rules or idiosyncrasies (and in the best cultures, there are), they are not completely shrouded in mystery. Repeated participation can make them knowable and understandable.

The process is unequal. It acknowledges differences in talent, experience, and effort, and has a system--either explicit or implicit--for rewarding greatness.

I'm just back from Museum Next in Amsterdam, it was a really really good conference - coming less than a month after Museums and the Web I was slightly worried there might be a lot of overlapping p...

samuel bausson's insight:

1. Be off and for the internet

They aren’t people who have studied ‘digital culture’ instead they live their lives online – they are part of digital culture

2. Adapt and Adopt existing models i.e. residencies

Can we have more rappers and break dancers in residence, please?

Javier Celaya suggested that museums should ‘host start up companies’ and talked about the potential to develop mutually beneficial relationships

3. People not Technology lead

There was a noticeable move towards ‘digitally mediated solutions’ at Museum Next this year, and a move away from shiny digital projects that had no lasting impact

(...) Indeed rather than seeing participation as an end point, Science Gallery places participation at the core of its design process. They showed a really interesting process map that placed visitor engagement at the centre of their design process

Do museums’ mobile apps encourage their visitors to spend more time looking down at their phones and less time interacting with their environment and each oth

samuel bausson's insight:

What an app SHOULD NOT do: Be a guide.• Be too engaging• Provide too much text• Play lengthy audio• Play length video• Require too much interaction• Require typing

What an app SHOULD do:Be a host!• Engage you in your environment• Provide prompts for discussion• Engage you with your group• Engage you with other visitors(comfortably, safely, optionally)• Provide insights into the community• Reflect back what’s important to you• Make unexpected connections

This Thursday, May 9, we are partnering with The Go Game to offer a mobile scavenger hunt for singles.

We’ll divide you into teams based on your dating preference, and you get to roam the museum completing missions, meeting new people, and perhaps enjoying a cocktail afterwards.

Even if you don’t find “the one,” it will be hard not to have fun playing this game. There are several types of missions, including trivia, location-based puzzles, team photo ops, interacting with planted actors, and more.

Thousands of high-resolution images of the Museum's collection are now free to use, modify, and publish for any purpose! Artworks gallop around the galleries...

samuel bausson's insight:

Thousands of high-resolution images of the Museum's collection are now free to use, modify, and publish for any purpose! Artworks gallop around the galleries and head out into the world in this short video.

“Kids should be seen and not heard” isn’t a rule the Museum of Contemporary Art, Tokoyo wants to enforce at its kid-oriented Ghosts, Underpants and Stars (three keywords that symbolize children, according to organizers) summer exhibit.

To the art pilots, so-called ‘digital natives‘, it’s a natural and deeply rooted thing to remix the digitized artworks, do mashups, collages and Photoshop manipulations, in a seemless blend of “high and low” culture. To some of the locals around the construction sites, especially those of older generations, this approach to art seemed at first almost like an assault to the original artworks.

Paradoxically, in this case it is not so much the museum, but the users, who worry about misuse and vandalism towards the artworks’ integrity when they are shared openly with the public.

The Little Free Library is a project from Stereolab: a freestanding, inverted plastic tank that you stick your head into in order to browse the books that are sheltered from the elements. It's been installed in New York's Nolita.

Extrait :Nina Simon urges museums to answer the following questions: “how do you want visitors to learn from or interact with each other? Do you want to promote dialogue…? Do you want to promote group collaboration? Do you want visitors to respond to each other, to help each other, to create things together?”

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