In TSM, you have this charming little rocking horse – but even though it’s in the children’s category it’s purely decorative, so all your little Sims can do with it is to look at it. Now, this might be fun for scholarly Sims, but not so much for everybody else. So, in appreciation of Toddler Month, I converted it – and made it functional. :D Now your littlest Sims can use this rocking horse as it’s supposed to be used – and they won’t just have fun while doing it, they’ll build body skill as well!

This rocking horse requires AL. I tried to see if I could dumb it down, so to speak, and make it so that it would only require [some EP] or above, but it really didn’t like that. So AL it is.

Yes, I know the TSM clothes chests have been converted and made into functional dressers before, and I wasn’t going to do them at first… only the chests I’ve seen have all been static, and as you might have figured out by now, I have a thing for animated objects. So, I started to think about any chest-like objects in game whose animations I could steal use to make these into functional animated clothes chests – and realised there was one. So I did. :)

So, there I was, scrolling through the TSM game files looking for… something I can’t quite remember, but anyway. There I was, happily scrolling through the files – and then I did a double-take, going “was that file called stereo?” Scrolled back up, and sure enough, there was a mesh called “stereoModern”, complete with textures. :o Now, I’m reasonably sure they didn’t have stereos in medieval times, so my guess was that this was an object from another game (TS3, perhaps?) that EA had used as a template and then as per EA usual didn’t bother to take out. But I liked the way it looked, and like I said it had textures and everything… so I went ahead and converted it anyway. :P

It requires at least one EP, but it doesn’t matter which one – anything between UNI and AL goes.

A simple sailor blacksmith, lowly born, unlettered and unknown, who toils for bread from early morn till half the night has flown…

So, the hunky blacksmith model (cleverly named Hunk Smith) I used for the blacksmith’s anvil I uploaded recently turned out to be quite the popular guy. :mrgreen: I hadn’t planned on uploading him originally, but several people requested him. Far be it from me to deprive anyone’s game of a good smith (that is why people want him, right?) – so here he is for download.

At leefish.nl, there was recently a Secret Scuba event – you know, like Secret Santa, except you were scuba and scubee instead of santa and santee. We’re all fish of the same pond after all. :) This is the second – and final – part of my gifts; the first one can be found here.

One of the things my scubee Jo wished for was a blacksmith’s crafting station for her medieval game, which made me squee with delight because I am ever so slightly insane. So I promptly extracted the blacksmith’s anvil from TSM, tweaked the textures a bit to make them look more TS2-y, and turned it into a crafting station anvil where your medieval smiths can make… robots? O_o Yeah, that didn’t make much sense to me, either – so I threw in some period-appropriate default replacements for the bots as well. The anvil is not a default replacement, though, it’s a stand-alone object.

Since my scubee had all EPs installed and this was made for her, the anvil requires OFB and FT. I might make an OFB-only version later, but for now, you need both.

At leefish.nl, there was recently a Secret Scuba event – you know, like Secret Santa, except you were scuba and scubee instead of santa and santee. We’re all fish of the same pond after all. :) I’ve just posted the first part of my gift for my scubee over there: birthday cakes!

So. The TSM orrery. You know, that huge thingamajig that sits high, high in the ceiling of the wizard’s tower and rotates in fifteen different directions at the same time. That orrery. I’ve been looking at it askance for some time now, wondering if I were brave enough to attempt to animating. Yes, it would require a bazillion joints, but it’s just going ’round and ’round, right? And if there’s one thing I’m good at animating, it’s things that go ’round and ’round… so I did. Like so: