upcoming changes primal 14/2 pluepost

So from that 500 legendaries you will have like 5 primals (or even less). Those 5 primals will be worth exacly 75 forgotten souls that is worth 1.5 reroll. That is the real value of new primal items, because they will be nothing else than forgotten souls for mayority of us.

So.... Very low chance of getting something you could use, otherwise low chance of getting extra souls. Again, I don't see why this is suddenly a bad thing.
Let's face it, the real value of ANY legendary that isn't useful to us is a Forgotten Soul. Primals don't change how we value useless Legendaries. Would you rather they keep the 'real value of useless primals' to 1 soul?

It is a bad thing, because instead of being excited that u looted primal item, you will be just disappointed. I would rather increase the number of forgotten souls you can get from primal to 50 or 100.

So from that 500 legendaries you will have like 5 primals (or even less). Those 5 primals will be worth exacly 75 forgotten souls that is worth 1.5 reroll. That is the real value of new primal items, because they will be nothing else than forgotten souls for mayority of us.

So.... Very low chance of getting something you could use, otherwise low chance of getting extra souls. Again, I don't see why this is suddenly a bad thing.
Let's face it, the real value of ANY legendary that isn't useful to us is a Forgotten Soul. Primals don't change how we value useless Legendaries. Would you rather they keep the 'real value of useless primals' to 1 soul?

People are just mad not because of what primals are, but because of what primals could have been. If you only look at what primals are, it's a neat idea. It's not much and it won't change anything for most players, but it can be exciting to find a "perfect" item. Even if doesn't have perfect affixes, for some it might be "perfect enough".
The first iteration of primals was a lazy try to keep players in the treadmill. It boggles my mind that people don't mind a new layer of the same items with just higher numbers, again. I don't know if my standards are too high or if D3 players are just too content starved and grasp after every little thing that looks kinda like content... I just can't understand how people can defend such bullshit.
But I don't see a reason to block them behind GR70. If they are so rare that they basically never drop, then does it matter if you cleared GR70 or not? Also, wouldn't it be a huge incentive for a casual player to keep playing if he gets lucky and finds a primal? Again, it's super rare and you have to get extremely lucky to even find one. Why the gate behind GR70?

But I don't see a reason to block them behind GR70. If they are so rare that they basically never drop, then does it matter if you cleared GR70 or not? Also, wouldn't it be a huge incentive for a casual player to keep playing if he gets lucky and finds a primal? Again, it's super rare and you have to get extremely lucky to even find one. Why the gate behind GR70?

The reason is so a player doesn't get lucky at Paragon 1 and magically find a Primal Ancient that propels them so much further and faster than everyone else. Even at a 1% drop rate, 1% of the player population will find one day 1, and a good percentage of those will be weapons.
Yes, we see day 1 lv 70s and day 1 Paragon 200's, but locking behind the GR70 makes sense at least from the season race perspective. It smooths out the curve a bit in power acquisition.
I'm still disappointed that Primals only yield what amounts to a small stat buff. They could have been so much more. There's simply no chase factor on these for me.

People are just mad not because of what primals are, but because of what primals could have been. If you only look at what primals are, it's a neat idea. It's not much and it won't change anything for most players, but it can be exciting to find a "perfect" item. Even if doesn't have perfect affixes, for some it might be "perfect enough".
The first iteration of primals was a lazy try to keep players in the treadmill. It boggles my mind that people don't mind a new layer of the same items with just higher numbers, again. I don't know if my standards are too high or if D3 players are just too content starved and grasp after every little thing that looks kinda like content... I just can't understand how people can defend such bullshit.

There are many levels to criticizing Primal Ancients.

I recognize that the system is flawed and underwhelming. Primal Ancients don't solve the critical issues we have with gearing and progress. This is an underlying statement which I want to state clearly before I continue.

What I'm pointing out is that despite its flaws, the addition of primal ancients is an overall positive to the game. Yes, it falls flat when compared to what they could have been, but it's still giving us quality of life changes.

The problems with the Legendary system (ie useless Legendaries = souls) should not be blamed on Primals. The person I replied to made a point that Primal Ancients are a joke even when noting the extra souls you get from them. I'm making a point that Primal Ancients were never meant to fix the problem of having items useless to us. Simply having access to more Forgotten Souls is good enough when you consider our current system where we don't have any option of getting more souls, and it's not a 'joke' just because Primal Ancients happen to be underwhelming.

We're at a stage in the game where most of what's being given to us comes in the form of bandaids and painkillers. We're not going to get a massive overhaul which changes how we see the game ala Loot 3.0. I do personally think expectations run too high, and that gets in the way of being critical of what without immediately faulting the system for not being what it was never meant to be.

after reaching 70 i have to somehow use my subpar gear to somehow survive anything under torment 1. same procedure as every season: leech off of successful public groups and hopefully gather a few legendaries to build some form of build. since we all know that you are beyond useless without a set bonus.

to even begin trying to get a primal ancient, you have to beat gr70 solo. which is incidentally (for s9) the last requirement of the journey. so by the time you tackle the gr70, you are also done for the season. why should you try to get an ancient primal? maybe leaderboards. fictional progress against numbers which other players brought up. nothing else.

all in all, blizzard shoot against their own game mode seasons. and in non-seaons.. oookay you get a legendary. IF you do greater rifts. some people won't do that, they don't like that. now they are forced to do so in order to get primal. and don't tell me "but GR are content!!11". they are just another form of rifts..

I'm loving the ancient primal change, looking forward to getting an upgrade without having to spend 20 mins just re-rolling the average min-max damage stat, or to get that 100% crit damage on an amulet.

Or my biggest annoyance, rolling % elemental damage and getting 19-20% on the elements you don't want, then finally getting the element you do want but it was only a 16% roll so you have to start all over again.

How do people still consider GR70 as a wall? It takes like maybe 10 hours at lv 70 to pick up the gear needed to do a GR70.

A GR70 while wearing a set is probably even easier than doing the GR45 no-set conquest.

Not everybody plays the meta builds. Not everybody knows how to play. A friend of mine would never reach GR70 solo. She's not a gamer per se. She likes D3 and plays it every now and then, which leads to her losing track of what's happening and her dying a lot.
Why is she not allowed lucky drops in form of primals?

How do people still consider GR70 as a wall? It takes like maybe 10 hours at lv 70 to pick up the gear needed to do a GR70.

A GR70 while wearing a set is probably even easier than doing the GR45 no-set conquest.

Not everybody plays the meta builds. Not everybody knows how to play. A friend of mine would never reach GR70 solo. She's not a gamer per se. She likes D3 and plays it every now and then, which leads to her losing track of what's happening and her dying a lot.Why is she not allowed lucky drops in form of primals?

Because Primal's are for end game play and it seems your friends does not do that...she would be happy with Ancients.

How do people still consider GR70 as a wall? It takes like maybe 10 hours at lv 70 to pick up the gear needed to do a GR70.

A GR70 while wearing a set is probably even easier than doing the GR45 no-set conquest.

Not everybody plays the meta builds. Not everybody knows how to play. A friend of mine would never reach GR70 solo. She's not a gamer per se. She likes D3 and plays it every now and then, which leads to her losing track of what's happening and her dying a lot.Why is she not allowed lucky drops in form of primals?

Because Primal's are for end game play and it seems your friends does not do that...she would be happy with Ancients.

That's the thing, there is no one endgame. What if all I want to do is normal rifts because I don't like GRifts? Not everybody likes pushing GRifts.

She could be full ancient equipped from normal rifts, for example.
This is not like an MMO where the best gear is in the hardest dungeon. The best gear can be a lucky drop from a random weak Zombie. IMO, it's a mistake to put them behind a GR70 wall. Is it so bad to get one lucky primal early in the game? I mean, finding a Windforce in D2 was not put behind a wall and nobody cared.

Shapookya
Not everyone is casual and noob like u. Some people farm materials without bot. Also if u have something in head, u will know Dardinel 4.1k para botter 24/7 even he was playing bounty normally because there is no profile/script for bot work correctly on bountys.

They tempered the obvious increase of power creep. That sounds good. Now they won't have to reconfigure seasonal goals. They also introduced the QoL idea of ancients and primals reducing into larger piles of forgotten souls. That also sounds somewhat good. They now want to gate primals behind GR70. That doesn't strike me as good. The way I see it. If you're accruing the items to push past GR70 you're not in need of primals. And because of that, primals dropping will not be the awe inspiring experience that they could potentially be.

People have posited that dropping them earlier will catapult individuals quicker/higher than they are supposed to. Will it honestly? If you already have access to sets and ancients you are more than likely not going to leap much further than where you were.

TL;DR: Primals were a whelming addition from their introduction. With those changes they are a more balanced form of whelming. However unless Blizzard does something different with primals, meaning NOT just better numbers, gating them to 70 is off-putting.

Shapookya
Not everyone is casual and noob like u. Some people farm materials without bot. Also if u have something in head, u will know Dardinel 4.1k para botter 24/7 even he was playing bounty normally because there is no profile/script for bot work correctly on bountys.

What a stupid, jelous people in europe, chisus christ.

Man, you showed me. I guess I'll cry myself to sleep because I have better things to do than grind bounties day in day out.

"because there is no profile/script for bot work correctly on bountys"
Which only a botter would know. QED

How do people still consider GR70 as a wall? It takes like maybe 10 hours at lv 70 to pick up the gear needed to do a GR70.

A GR70 while wearing a set is probably even easier than doing the GR45 no-set conquest.

Not everybody plays the meta builds. Not everybody knows how to play. A friend of mine would never reach GR70 solo. She's not a gamer per se. She likes D3 and plays it every now and then, which leads to her losing track of what's happening and her dying a lot.Why is she not allowed lucky drops in form of primals?

Because Primal's are for end game play and it seems your friends does not do that...she would be happy with Ancients.

That's the thing, there is no one endgame. What if all I want to do is normal rifts because I don't like GRifts? Not everybody likes pushing GRifts.

She could be full ancient equipped from normal rifts, for example.
This is not like an MMO where the best gear is in the hardest dungeon. The best gear can be a lucky drop from a random weak Zombie. IMO, it's a mistake to put them behind a GR70 wall. Is it so bad to get one lucky primal early in the game? I mean, finding a Windforce in D2 was not put behind a wall and nobody cared.

playing grifts is the same thing to me like a single player game where you can compete against your ghost or the ghosts of other players. or a time attack mode. "do the same stuff you did before but do it before the clock strikes zero!"
was, isn't and will never be something fun for me.

How do people still consider GR70 as a wall? It takes like maybe 10 hours at lv 70 to pick up the gear needed to do a GR70.

A GR70 while wearing a set is probably even easier than doing the GR45 no-set conquest.

Not everybody plays the meta builds. Not everybody knows how to play. A friend of mine would never reach GR70 solo. She's not a gamer per se. She likes D3 and plays it every now and then, which leads to her losing track of what's happening and her dying a lot.
Why is she not allowed lucky drops in form of primals?

Would someone that doesn't know how to play actually care about primals in the first place? I mean I place on the leaderboards regularly and hardly even care about ancients myself aside from being able to stick an augment on it, lol. Primals are kind of like just something nobody really asked for.

I think having a wall at 70 is pretty retarded too. I mean if i were to put a wall, I'd stick up somewhere up at like the top 1% or less where only people that cared like super seriously would ever get. Something along the lines of like Gladiator in WoW, Legend in Hearthstone, Grandmaster in StarCraft, etc. I don't know why they'ed stick a wall in the middle of the general playerbase.

I just feel like 70 is just such a half-assed wall that it's not really even a wall at all. It's kind of just there, for no purpose. Nobody likes it, nobody wanted it, it really doesn't even make sense aside from being mildly annoying. It's not high enough to be a real goal for someone serious into the game, and it's a pointless obstacle for players that log in out of sheer boredom.

Actually primals stayed similar to before. If ancients are up to 30% better then non ancients then the average is 15%. So primals are 15% better then average ancient and still best rolled ancient is just as good as primal. So its a good thing, no power creep as much and yet people have something new to look for.

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