i recognized that 3 cheaters got banned from my servers after enabling anti cheat feature, i tried to contact those guys but they didnt response to my friend invite so i cannot clearify its false or correct.

I have the TM2 Logins + IP Adress of these Guys loged. And there 4 guys catched not only 3. Found the files and entrys.

@undef is the plugin working correctly ?

01.01.2019
Now 8 Players banned i think the anti cheat plugin is buged, but just for the case i collect the logins for later actions
Sorry to the guys false banned. I removed you from bannlist you should be able to play on my servers.

Last edited by BestNoob on 01 Jan 2019, 20:19, edited 6 times in total.

I see that this will become a HUGHE theme so lets clearify some things for the other people players & server admins.
Would you or should i post this into every Servercontroller (when undef has clearify if it is false or correct detection of this guys)
Because @nadeo should not give Cheaters a place to belong.

1. Facts:

- its a hughe work to clear dedimania and local databse from cheated times
- there were and there are still cheaters in TM & TM2 & SM
- there are older public global bannlists for cheaters http://www.gamers.org/tm2/dedimania_blacklist.txt and http://www.gamers.org/tmf/dedimania_blacklist.txt
- serveradmins can use this files as blacklist URL target ?????
- Bann by IP is useless because they have in time new IPs so all the Server Controllers should be fixed for bann by LOGIN and not bann by IP
- Servercontroller / Server admins should enable Anti Cheat by default and set a global balacklist file as target ?

2. What we can do against CHEATERS in TM1, TM2 and SM

@slig
@xymph

You as Dedimania Masters ^^
Wouldnt it be easy if nadeo and TM Community set the rule that cutting is not allowed ?

So you can create a wipe tool that automaticly delete all cheated Dedimania records (and a tool for local databases)
As example if 1000 Players in 30 Days not get a average time lower than xx.xxx.xxx seconds but one guy is 3 seconds under this
average Time it is a potentional cheater ??!! I mean if 1x guy is under the average time of XXXXXX palyers should be approval or not ?

Maybe you can add a feature that servers send automaticly replays to you or other staffs to check things before they become a perma bann ? ?

If not we need a global Bannlist.
What about Cheaters in Shootmania ?

Just for the Info this IPs got banned by my Servers automaticly by IP. I have the LOGINs inside the Logfiles but i dont know its okay if i make them public or not but as example you can check your own files for this suspect IPs in december 2018:

Are you suggesting to ban cutting? That's never going to happen; the cut will always exist in the map until the map is updated to fix the cut. And when the map is updated, the map ID changes which clears any records.

If you suspect a dedimania record is cheated, you report it to slig (or other admins, if they exist, honestly I don't know). And, if you want to be sure, you can download the replay and watch it and/or hit the validate button. (Validation might fail if it's an old MP3 record though.)

By the way, back when we were using Xaseco on our servers, I also saw that "Player X is cheating" in my log a lot. Except "X" is my name, or my friend's name, or whoever I know is a legit player. So as far as I know, it's very unreliable. I wouldn't be surprised if you banned a bunch of legit players.

You as Dedimania Masters ^^
Wouldnt it be easy if nadeo and TM Community set the rule that cutting is not allowed ?

No, harder, and in fact, impossible. Tracks can also have a multilap start, or multiple routes, and these cannot automagically be differentiated from cuts and cheats, all of which can result in feasible or infeasible records and sector patterns. Besides, cutting is an inherent part of TM culture, as Miss also alluded to.

So you can create a wipe tool that automaticly delete all cheated Dedimania records

That tool has been built into the Dedimania admin interface since the very beginning, but is not and should never be run automatically. For TMF I look at the track(s) themselves, whether the CP pattern of the suspect record does appear feasible or not, and at the suspect login and the context of the other records done by it. No tool can automatically assess all relevant factors, that's why deletion of records and banning of logins should be a human decision.

In the early days of TM2 I started doing the same there, but it became too much work and there were technical problems with MP1-MP3 replays that made it impossible to increase automation of cheat detection, so I gave up.

Maybe you can add a feature that servers send automaticly replays to you or other staffs to check things before they become a perma bann ?

TM2 replays are already collected on the Dedimania stats site if the pertaining server controller supports it, and can indeed be used to help verify whether records may be cheated. But again, not automatically.

Also, I believe you need to have a dedimania donator account in order to actually download the replays which is kind of counter intuitive here, but eh.. Plenty of people who you could ask to download a replay I'm sure.