The Delta code is an nonlinear aeroelastic solver written in fortran 90. At the moment
only vortex lattice aerodynamics is available but the hope is for a higher fidelity aerodynamic
model to be developed for use in the current code. Linux and Unix.

The software is developed for calculations of hierarchy big circuits by methods of the tensor analysis of networks and diakoptic.
It is planned also to application for joint calculation of circuits and the fields presented by electrical equivalent circuits.

Manufactured Analytical Solution Abstraction (MASA): a library for applying the Method of Manufactured Solutions to verification of numerical software used for solving systems of nonlinear algebraic and differential equations.

This is a Tcl/Tk interface to a set of FORTRAN subroutines which implement
empirical formulae for Physical Sputtering, Chemical Sputtering, Radiation
Enhanced Sublimation. More PSIs to be added (Backscattering, etc..)

The purpose of SNX is to have a modular series of components that report back to a central repository and 'AI' for pattern recognition and anomoly detection. This is to help with IDS systems, and to move to the next generation of security.

This project aims to develop teaching aids for group theory in chemistry. It consists of two parts: SyMM a backend which determines the point group of a molecule and glSyMM which allows one to display the symmetry opperations on a molecule using OpenGL.

The Atmosphere-Regolith-Vegetation (ARVE) project has the goal of creating, maintaining and distributing a state-of-the-art Dynamic Global Vegetation Model (ARVE-DGVM) for investigating the role of the Earth's land surface in the climate system.

Software bundle to provide development of the following softwares for simulating waves, currents, transport and mixing as well as sediment transport in coastal environments and hydraulic systems: LWBouss1D/2D BoussSand1D/2D OCTEAD FunSedi1D/2D

The goal of this library is to allow the creation of graphics in an easy way without having to care about graphic standart.
It also make the color interpolation in a proper way and prevent some of the openGL artefacts. It also tries to be coherent ove