I'm a Storyboard Artist, currently working at "House of Cool". I've also had the pleasure of being a 2D and CG Feature Animator. I love drawing, designing, animating and telling stories. Animated on; "Cloudy with a Chance of Meatballs2" "The Little Prince" "True Heroes" "Sahara" "Le Jour des Corneilles"
All images are copyright Bianca Siercke.

Saturday, September 22, 2012

This is another monster design I did. I loved drawing the teeth on the baby ^^. Bad teeth designs in animated films always remind me of Hogarth and Penny. Somehow just this slightly imperfect thing made those character so much more real to me.

No one will probably think of this when looking at the design, but I was thinking of shooting stars when I drew the lines on the dress ^^

Sunday, August 26, 2012

I thought it might be nice to see the process that it takes to get there. So for this image that I did for my teacher Chris, I scanned the stages that it took to get to the final image.

Usually the idea is the hardest and most important part. I think it's really important for the drawing to be something personal (if at all possible). So there are usually a few different versions to get to the final ruff drawing.

Once I've found one that I'm happy with, I scan it and then print it the size I would like the final image to be. I then go over it and add construction and figure out the drawing more properly

Then another piece of paper to figure out all the details and any final stages

I then scan this last image, print it, put graphite on the back and transfer it to Bristol board. That drawing then get's cleaned up with a brush pen (I usually use Pentel's Brush Pen). Once the drawing is all clean I start colouring it with markers and sometimes watercolour. (I have a bunch of Copic Sketch Markers that I use)

And that is pretty much it. Then the only thing left to do is to scan the image. ...Although that said I'm never really happy with the scanned images. They always loose some sort of colour. I probably should buy a new scanner soon, it could be because the one we have is ancient lol.

Saturday, August 18, 2012

These designs were done for a game idea some of my friends were working on last year. The game ended up not going anywhere, but it was really fun trying out different design styles and coming up with characters. These are a few, hope you enjoy them :)

Saturday, April 14, 2012

For those of you that feel that you still need to work on your body mechanics, the workshop I just finished was amazing! It's called feature workshop 2 - body mechanics. If you ever have any questions about it totally feel free to drop me a line.

And since it's the end of a workshop, I did a drawing as a thank you for my teacher Mike Safianoff. I know I'm going to sound like a broken record, but if you guys get a chance to learn from Mike, totally jump on that opportunity right away. He's a super nice guy and super talented too. He really went above and beyond with his time and effort for our class. It's because of him and my classmates that I feel I improved as much as I did.

Thursday, March 29, 2012

Sorry for the lack of updates. My next workshop at iAnimate started in January and it's consumed most of my waking hours. That said I've actually tried to draw a little bit every night for the past 2 weeks, which has been liberating and wonderful!

This is just a quick doodle I did that was inspired by one of the character rigs at iAnimate.