Posted
by
EditorDavid
on Monday October 17, 2016 @02:34AM
from the breaking-Breakaway-news dept.

An anonymous Slashdot reader writes:
"Amazon.com's first big-budget video game is like street basketball, except played in a mythological world where athletes are armed," reports the Los Angeles Times, adding "Wait, Amazon makes video games?" Indeed. Two weeks ago Amazon Game Studios held their first live "unboxing event", and PlayBreakaway.com is now accepting sign-ups for alpha playtesting of their new Twitch-optimized team-based title, promising a game "made by streamers, for streamers." ("Taunt every interception, celebrate every kill, and highlight your dominance with instant replays...")

"If you think about what makes games so fantastic, it's the experiences you have with your friends," explained one Amazon Games official, in an interview with the Times Friday. "A long time ago it was in arcades, then over local networks, then online and now you have Twitch and e-sports and modding and cosplay. They are all about shared experiences."

Posted
by
EditorDavid
on Sunday August 21, 2016 @01:34PM
from the tweet-terminators dept.

Twitter just began rolling out "new ways to control your experience," promising the two new features "will give you more control over what you see and who you interact with on Twitter." An anonymous Slashdot reader quotes a report from Wired UK:
First up, notification settings will allow those using Twitter on the web or on desktop to limit the notifications they receive for @ mentions, RTs, and other interactions to just be from people they follow. The feature can be turned on through the notifications tab. Twitter is also expanding its quality filter -- also accessible through notifications. "When turned on, the filter can improve the quality of Tweets you see by using a variety of signals, such as account origin and behavior," the company's product manager Emil Leong said in a blog post.

In December 2015, the company changed its rules to explicitly ban "hateful conduct" for the first time, while back in February last year, Twitter's then-CEO Dick Costolo admitted the network needed to improve how it handled trolls and abuse. In a leaked memo he said: "I'm frankly ashamed of how poorly we've dealt with this issue during my tenure as CEO. It's absurd. There's no excuse for it. I take full responsibility for not being more aggressive on this front. It's nobody else's fault but mine, and it's embarrassing."
Meanwhile, the Twitter account of Wikipedia co-founder Jimmy Wales was hacked on Saturday.

Posted
by
samzenpus
on Monday August 17, 2015 @06:35PM
from the how's-it-look dept.

Vigile writes: The future of graphics APIs lies in DirectX 12 and Vulkan, both built to target GPU hardware at a lower level than previously available. The advantages are better performance, better efficiency on all hardware and more control for the developer that is willing to put in the time and effort to understand the hardware in question. Until today we have only heard or seen theoretical "peak" performance claims of DX12 compared to DX11. PC Perspective just posted an article that uses a pre-beta version of Ashes of the Singularity, an upcoming RTS utilizing the Oxide Games Nitrous engine, to evaluate and compare DX12's performance claims and gains against DX11. In the story we find five different processor platforms tested with two different GPUs and two different resolutions. Results are interesting and show that DX12 levels the playing field for AMD, with its R9 390X gaining enough ground in DX12 to overcome a significant performance deficit that exists using DX11 to the GTX 980.

Posted
by
samzenpus
on Wednesday April 29, 2015 @04:36PM
from the from-the-comfort-of-your-own-home dept.

Zothecula writes: Small airports are often in a no-win situation. They don't have much traffic because they don't have an adequate tower system, and they don't have an adequate tower system because they don't have much traffic. That could be about to change, with the opening of the world's first remotely operated air-traffic control system in Sweden. Thanks to the Remote Tower Services (RTS) system, the first plane landed last week at Örnsköldsvik Airport, but it was controlled from the LFV Remote Tower Centre 123 km (76 mi) away in Sundsvall.

Posted
by
timothy
on Sunday April 05, 2015 @12:30PM
from the called-dibs-too-late dept.

wabrandsma points out this Reuters story, according to which: Apple is not able to launch its new smartwatch in Switzerland until at least the end of this year because of an intellectual property rights issue, Swiss broadcaster RTS reported on its website. The U.S. tech giant cannot use the image of an apple nor the word 'apple' to launch its watch within Switzerland, the home of luxury watches, because of a patent from 1985, RTS reported, citing a document from the Swiss Federal Institute of Intellectual Property.

Posted
by
timothy
on Friday June 20, 2014 @05:45PM
from the can't-sharpen-the-sea dept.

An anonymous reader writes So I, like many people, want to make my own game. Outside of MATLAB, Visual Basic, and LabVIEW I have no real programming experience. I initially started with Ruby, but after doing my homework decided that if I ever wanted to progress to a game that required some power, I would basically need to learn some form of C anyway. Further digging has led me to C#. The other parts of game design and theory I have covered: I have ~8 years of CAD modeling experience including Maya and Blender; I have a semiprofessional sound studio, an idie album on iTunes, and am adept at creating sound effects/music in a wide variety of programs; I'm familiar with the setbacks and frustration involved with game development — I beta tested DotA for 9ish years; I already have my game idea down on paper (RTS), including growth tables, unit types, unit states, story-lines, etc. I've been planning this out for a year or two; I will be doing this on my own time, by myself, and am prepared for it to take a couple years to finish. The reason for listing that stuff out, is that I want people to understand that I know what I'm getting myself in to, and I'm not trying to put out a not-so-subtle "help me make a game for free lol" type of post. With all of that said, where is a good place to start (i.e., recommended books) for learning C# for game programming? I am familiar with object oriented programming, so that's a little bit of help. I'm not necessarily looking for the syntax (that part is just memorization), but more for the methodology involved. If anyone also has any suggestions for other books or information that deal with game development, I would love to hear that too. I know enough to understand that I really don't know anything, but have a good foundation to build on.

Posted
by
timothy
on Thursday May 01, 2014 @09:55AM
from the buncha-jocks dept.

An anonymous reader points to this "This is an interesting interview with the creators of the High School Star League, an organization dedicated to furthering eSports as a viable hobby and even a career for children and young adults. The HSL has been active in the U.S. for a while but is now making a headway into Europe, where it's finding Counter-Strike is proving much more popular than RTS and MOBA games. There are a significant number of girls getting involved as well — as many as seven percent of competitors. It's a start, right?"

Posted
by
timothy
on Tuesday January 28, 2014 @12:13PM
from the opening-the-toolshed dept.

MojoKid writes "Blizzard has released a powerful new suite of tools for Starcraft 2 modders and developers that fundamentally change the nature of what's possible in the popular RTS game. Now, players can use the same architectural and graphics design toolsets that Blizzard has used internally to build new units, tilesets, and models. Furthermore, these tools are now available even with the Starcraft 2: Starter Edition kit. Critically, artists will now be able to incorporate images and effects designed in programs like 3ds Max, Photoshop, or other high-end particle systems. The exciting thing about these releases is that Starcraft 2's modding list is as interesting as the primary game, if not moreso. Fans have faithfully created adaptations of famous Starcraft maps, implemented entirely new rulesets that blend the old, micro-friendly playstyle of Starcraft with the modern engine, and even gone total conversion with Warcraft ported over into the SC2 game."

Posted
by
timothy
on Tuesday July 23, 2013 @12:46PM
from the we're-just-here-to-destroy-and-save-the-village dept.

Nerval's Lobster writes "Last week, Microsoft announced that it would take a $900 million write-off on its Surface RT tablets. Although launched with high hopes in the fall of 2012, the sleek devices—which run Windows RT, a version of Windows 8 designed for hardware powered by the mobile-friendly ARM architecture—have suffered from middling sales and fading buzz. But if Microsoft decides to continue with Surface, there's one surefire way to restart its (metaphorical) heart: make it the ultimate bargain. The company's already halfway there, having knocked $150 off the sticker price, but that's not enough. Imagine Microsoft pricing the Surface at a mere pittance, say $50 or $75 — even in this era of cheaper tablets, the devices would fly off the shelves so fast, the sales rate would make the iPad look like the Zune. There's a historical precedent for such a maneuver. In 2011, Hewlett-Packard decided to terminate its TouchPad tablet after a few weeks of poor sales. In a bid to clear its inventory, the company dropped the TouchPad's starting price to $99, which sent people rushing into stores in a way they hadn't when the device was priced at $499. Demand for the suddenly ultra-cheap tablet reached the point that HP needed weeks to fulfill backorders. (Despite that sales spike, HP decided to kill the TouchPad; the margins on $99 obviously didn't work out to everyone's satisfaction.) In the wake of Microsoft announcing that it would take that $900 million write-down on Surface RT, reports surfaced that the company could have as many as six million units sitting around, gathering dust. Whether that figure is accurate—it seems more based on back-of-napkin calculations than anything else—it's almost certainly the case that Microsoft has a lot of unsold Surface RTs in a bunch of warehouses all around the world. Why not clear them out by knocking a couple hundred dollars off the price? It's not as if they're going anywhere, anyway."

Posted
by
Soulskill
on Tuesday June 18, 2013 @03:41PM
from the use-them-to-play-oregon-trail dept.

onyxruby writes "In a move that will remind many of Apple in the '80s, Microsoft is going to start dumping Surface RT computers to educational institutions. In an effort to try to gain mindshare for their struggling Surface RT platform, Microsoft is giving away 10,000 Surface RTs to teachers through the International Society for Technology in Education. They're also preparing to offer $199 Surface RTs to K12 and higher education institutions. The strategy of flooding the educational market was quite successful for Apple. Unfortunately for Microsoft, today's computers require management and the Surface RT presents significant management challenges in terms of the inability to join the computer to a domain or available management tools."

Posted
by
timothy
on Saturday March 30, 2013 @06:18AM
from the when-skynet-is-nice dept.

mpthompson writes "Via RoboticsTrends' newsletter, RTS Lab in Tehran is developing Pars, which is an aerial rescue robot quadcopter designed to save potential drowning victims. The ship-based quadcopter responds instantly when alerted to potential victims in the ocean, locating them with thermal imaging sensors, and dispensing life preservers directly over them. The current prototype carries one life preserver, but they are working on a new model to carry three life preserver rings. Future models may dispense up to 15 self-inflating rings. A launching platform for use on ships has been designed, but more intriguing is an idea for a remote stand-alone launching platform. It's good to see innovative robot tech coming from a country that is not normally well covered in Western media."

Posted
by
samzenpus
on Monday January 07, 2013 @11:50AM
from the free-at-last dept.

An anonymous reader writes "We all knew it was just a matter of time, now it looks like Windows RT has been Jailbroken. From the article: 'The hack, performed by Clokr, exploits a vulnerability in the Windows kernel that has existed for a long time — since before Microsoft ported Windows from x86 to ARM, in fact. Basically, the Windows kernel on your computer is configured to only execute files that meet a certain level of authentication. There are four levels: Unsigned (0), Authenticode (4), Microsoft (8), and Windows (12). On your x86 Windows system, the default setting is Unsigned — you can run anything you like. With Windows RT, the default, hard-coded setting is Microsoft (8); i.e. only apps signed by Microsoft, or parts of Windows itself, can be executed.'"

Posted
by
samzenpus
on Wednesday November 14, 2012 @06:50PM
from the let-the-drama-begin dept.

sfcrazy writes "A very serious argument erupted on the Linux kernel mailing list when Andy Grover, a Red Hat SCSI target engineer, requested that Nicholas A. Bellinger, the Linux SCSI target maintainer, provide proof of non-infringement of the GPL. Nick is developer at Rising Tide Systems, a Red Hat competitor, and a maker of advanced SCSI storage systems. Nick's company recently produced a groundbreaking technology involving advanced SCSI commands which will give Rising Tide Systems a lead in producing SCSI storage systems. Now, RTS is blocking Red Hat from getting access to that code as it's proprietary. What's uncertain is whether RTS' code is covered by GPL or not — if it is then Red Hat has all the rights to get access to it and it's a serious GPL violation."

Posted
by
Soulskill
on Saturday September 08, 2012 @09:31AM
from the requires-more-vespene-gas dept.

An anonymous reader writes "Patrick Wyatt led production efforts for several of Blizzard Entertainment's early games, including Warcraft 1 & 2 and StarCraft. Wyatt has just published an in-depth look at the development of StarCraft, highlighting many of the problems the team encountered, and several of the hacks they came to later regret. Quoting: 'Given all the issues working against the team, you might think it was hard to identify a single large source of bugs, but based on my experiences the biggest problems in StarCraft related to the use of doubly-linked linked lists. Linked lists were used extensively in the engine to track units with shared behavior. With twice the number of units of its predecessor — StarCraft had a maximum of 1600, up from 800 in Warcraft 2 — it became essential to optimize the search for units of specific types by keeping them linked together in lists. ... All of these lists were doubly-linked to make it possible to add and remove elements from the list in constant time — O(1) — without the necessity to traverse the list looking for the element to remove — O(N). Unfortunately, each list was 'hand-maintained' — there were no shared functions to link and unlink elements from these lists; programmers just manually inlined the link and unlink behavior anywhere it was required. And hand-rolled code is far more error-prone than simply using a routine that's already been debugged. ... So the game would blow up all the time. All the time.'"
Wyatt also has a couple interesting posts about the making of Warcraft 1.

Posted
by
timothy
on Tuesday August 07, 2012 @07:26AM
from the shhhh-now dept.

An anonymous reader writes "One of Activision's last RTS games, Dark Reign 2, has gone open source under the LGPL. Although the release by a former Pandemic Studios employee was some time ago, it had happened relatively silently. With the source code now available, it is hoped that online play that isn't dependent on WON servers will be implemented and possibly ports to other platforms."

Posted
by
Soulskill
on Tuesday January 17, 2012 @02:07PM
from the must-biopsy-left-kidney-to-activate dept.

New submitter Man Eating Duck writes "Guru3D describes how the activation system in Ubisoft's RTS game Anno 2070 also tracks hardware changes: 'So yesterday I started working on a performance review. We know (well, at least we figured we knew), that the game key can be used on three systems. That's fair; the first activation is used on my personal game rig. The second we installed on the AMD Radeon graphics test PC and the 3rd on our NVIDIA graphics test PC. ... For the NVIDIA setup I take out the GTX 580, and insert a GTX 590. When I now startup the game, 'BAM', again an activation is required. Once again I fill out the key, and now Ubisoft is thanking me with the message that I ran out of activations.' Guru3D subsequently discovered that Ubisoft was less than helpful: 'Sorry to disappoint you — the game is indeed restricted to 3 hardware changes and there simply is no way to bypass that.' I, and many with me, will never buy games with such a draconian DRM scheme, as it's very likely that I'll swap out enough components to run into this issue. Even the Steam version includes this nice 'feature.' It's probably a good idea to let Ubisoft know why we'll pass on this title."

Posted
by
Soulskill
on Friday December 02, 2011 @04:56PM
from the so-many-volunteers dept.

An anonymous reader writes "Cognitive scientists at Simon Fraser University and UCSD are beginning to use StarCraft 2 replays to study the development of expertise and the cognitive mechanisms of multitasking. Unlike similar expertise studies in chess that consider roughly a dozen players, these studies include thousands of players of all skill levels — providing an unprecedented amount of data on how players move from 'chumps to champions.'"