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The course features Mario's red cap on the top of the course's terrace, next to the starting line. The road is made of concrete, just like Luigi Raceway and Royal Raceway. Although the course has no pit hazards it's filled in rough grass, and running over them will cause any kart to slow down. However, using a speed booster as a Mushroom or a Star, drivers can make shortcuts through the grass and dust. Piranha Plants are an obstacle found over the grass, and bumping into one causes the Kart to spin around. Many Piranha Plants are located near to the corners.

Upon getting to the first turn, the racers will go near a hill to take a semi-circular turn surrounding a big toadstool. A long stretch of the road will come next, leading the racers to a curl S bend and pass through a Warp Pipe tunnel. The racers end crossing the finish line once they exit out of the pipe.

Mario Raceway returns in Mario Kart Wii as the last track of the Shell Cup. Some of the new elements added to the track are a ramp to perform tricks in the middle of the rough grass past the toadstool, and Shine Sprites can be seen on the "Mario Star" advertisements on the side of the course near the finish line. In addition, the first Mario Kart Wii tournament of November 2008 was on this course, with extra obstacles such as Pokeys from DS Desert Hills and Dry Dry Ruins, and oil slicks from SNES Mario Circuit 3.

Manual:Although the distance of one lap is fairly short, it has complex corners and numerous hairpin curves. The course, named after our mascot, is highly recommended by the game designers as their favorite Time Trials course.

Mario Kart Wii

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"A back-to-basics drifter's paradise with a single ramp perfectly placed for shortcuts across the grass."

"Drift your way around wide turns and through the pipe tunnel as you dart in-between the lush green hills of Mario Raceway. That's what the sell-out crowd came to see!"