Dolores

Dolores is a total conversion modification released for Valve's Half-Life 2, back in March of 2006, as part of the Danish academy for digital interactive entertainment (DADIU) graduation project. These days, DADIU primarily makes use of Unity, but back before things were standardized, I was a part of the pioneering attempts at creating these annual game projects to show case students talents.

Given it's pioneering status DADIU retains no on-line record of this particular production, or any prior to 2008 for that matter. Since most of the on-line resources for this project are quickly disappearing, I've done my best to showcase Dolores here, lest it be lost to time forever.

Resources

Legacy

As noted above, Dolores is very much a prototype project. It and the other 5-6 projects produced through DADIU at the time were given a total of one month production time to create a finished product. Even when considering that the majority of the design document was completed prior to this, a single month is a very short time to create a complete game in. Especially in an engine as comprehensive and semi-documented as Valve's Source engine was back in 2006.

Clearly, DADIU learned a lot since then as all their graduation projects are now built using Unity. However, looking back at the month I spent working intensely with 10 other incredibly talented people is definitely one of the highlights of my career. Although I cannot vouch for the functionality or stability of the game, a link to the game is provided on the right. Be aware that you will need to own and have Half-Life 2 installed on the steam platform.

If you're a bit less adventurous, but still keen on seeing most of what Dolores has to offer, have a look at the extra mediocre encoded play through featured on the right.

Team Dolores

Since the in-game credits often fail to show properly due to hasty programming and improper quality assurance, here is the complete list of contributors provided for posterity.

Animators

Karsten Madsen

Jeppe Sandholt

Audio Designer

Frans Galschiøt Quaade

Artists

Rune Hauberg Brimer

Susanne Møller Nielsen

Game Designer

Henrik Bennetsen

Game Director

Jan Rahbek

Game Producer

Hans von Knut Skovfoged

Progammers

Bo Bendtsen

Lasse Laursen

Anders Thaulow

Concept Art

Gallery Function to return as soon as possible. Basically, Foundation 6 still needs to port this functionality from Foundation 5. Early adopter risk/reward.

Development Screenshots

Gallery Function to return as soon as possible. Basically, Foundation 6 still needs to port this functionality from Foundation 5. Early adopter risk/reward.