btw, moscow th now have DM projected by me.
it is designed for tactical realism (hit ratio of fh players is high, so hits needed is increased over real life).
in general, you must fire approx 1.5 second long salvo into fighter with 20% hit ratio to down it, like IRL.
that's what i name tactical
test it, if you please.

btw, moscow th now have DM projected by me.
it is designed for tactical realism (hit ratio of fh players is high, so hits needed is increased over real life).
in general, you must fire approx 1.5 second long salvo into fighter with 20% hit ratio to down it, like IRL.
that's what i name tactical
test it, if you please.

Click to expand...

I struggled a little to understand what you meant, but now I understand fully

One question though: Wouldnt it be more realistic (and maybe less frustrating...) to increase bullet dispersion? I can see the point of making more hits needed to down a con - when you watch guncams you can clearly see when a cannon hits with the flash, and there tends not to be many - but the current situation of hitting 20x10mm in a .5 sec pass will continue to kill cons, since chances are that with current bullet dispersion, the good pilots will continue to be able to hit almost 100% of ammo in the same .5 sec pass.

Should be interesting the way it is, but it would be nice if we could have the actual dispersion