[FINISHED] [Unity] Final Fantasy IX Fanart / Theater District

as a side project, I want to recreate one of the beautiful backgrounds of Final Fantasy IX as a real-time environment. I chose the street in Lindblum where the Tantalus headquarters are, as I think the composition here is really nice and the scope is not too heavy for a side project.Here are the reference in-game background and a piece of concept art that I found:

So far I blocked the scene with simple geometry and planned most of my materials. I'll use a mix of custom created textures (like the trim sheets below) and in addition to that textures from Substance Source and the like.

I'm curious where this will take me and how the low-res artwork will translate into a higher resolution. I'll try to be faithful to the reference at the beginning but maybe add some props etc. to the scene if it's turning out to appear too empty.

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Made some good progress, I think. I did the ground and castle walls first and put everything into the engine. The camera angle isn't 100% because there's no film offset in the engine, but I think it's close enough. Any criticisms and suggestions are very appreciated One thing I'll likely change in the future is the horizontal part below the green wheels in the handrail. The brick texture looks off and noisy somehow.

Looks better ! I really love the way it feels and looks already ! Are you using unreal engine 4 ?

Thanks! I'm using Unity

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Today was fun. I tried to recreate that painting on the castle wall which wasn't easy due to the very low resolution of the original. I tried to transform it into a frontal perspective in photoshop, did some painting on top of it and used that as my texture.

Another rather small update. Those vertical stone rows bothered me because they looked very soft and had the same texture as the wall, which I think looked busy and boring. So I tried to break that up by using another texture and model around that.

I also did this good ol' dirty trick to hide those hard intersections.

I think this weekend I'll finally start with the buildings on the left!

Progress is quite slow during weekdays due to work, but I got at least a few small things done. Looking forward to the weekend though.Btw the manhole cover is modeled after the emblem of Lindblum, I thought that would be a nice detail as you can't really recognize the shapes in the original image.

I took a short break from working on this due to a certain cowboy game that came out recently But all of the main houses are now done + I added some simple foliage and vertex painting. The only thing left now is the background and then I can call this done

Nice. Good composition and the textures of it are also great. Did you just get the picture and paint over the top of it or did you paint it from the scratch? Also, Did you use maya or c4 for your 3d modeling software? Thank you!

Nice. Good composition and the textures of it are also great. Did you just get the picture and paint over the top of it or did you paint it from the scratch? Also, Did you use maya or c4 for your 3d modeling software? Thank you!

Thanks, can't really take credit for the composition, as it pretty much the same as in the original artwork!Do you mean the picture of the king? Then yes, I pretty much painted over it after transforming it into a rectangle. A few posts above there's a post where I show it.For modeling I use C4D

Small update with some clouds that I painted in PS and some small tweaks here and there. I think can see the finish line with this piece. Besides the large gate, there aren't many elements missing. Some background towers on the left and maybe a few details here and there.Feedback is greatly appreciated!

I'm optimistic that I can call this done before the end of the year! Added that large city wall and a few more towers in the back and tweaked a lot of small things like the roof textures to read better. I'd love to get some feedback on this

I just had to make an account to say how awesome this is!I notice the last post has been a while back.How have you and this amazing project been?

Thank you! Although being right in front of the finish line, I needed to shift my priorities for a bit, so I put this project on hold for now. I plan to finish it though, but can't say when that will be.

Oh boy that enviro came out great! I kinda hate the Zidane but then again he won't really be the focus of the whole scene anyway so who cares.Can't wait to see the final scene. Great work!We're watching!

Oh boy that enviro came out great! I kinda hate the Zidane but then again he won't really be the focus of the whole scene anyway so who cares.Can't wait to see the final scene. Great work!We're watching!

Haha, yes, it probably shows that I‘m not a character artist, but he was fun to make! I think/hope he looks better in the scene and from a distance though.And thanks!

Here's Zidane in Unity! I changed his colors a bit to be more saturated and I'm quite happy with how he looks from that distance There's also some DOF to focus more on the foreground. Next thing will be rigging and animation with mixamo and then hooking it all up with my simple character controller.

I love it! I really wish the 7 remake was more along these lines. I've been replaying 9 since it came out on the switch and just left this area. Lindblum is a city with so much character, you've done a great job of bringing it into modern times.

I love it! I really wish the 7 remake was more along these lines. I've been replaying 9 since it came out on the switch and just left this area. Lindblum is a city with so much character, you've done a great job of bringing it into modern times.

Thank you! I've been replaying 9 multiple times over the years on different platforms and it's still one of my (if not the) favorite game!

Awesome! Thanks for sharing that! It's an approach I hadn't thought of before and I think the results look really great. Are you manually creating the variation by hand, or using some sort of noise/procedural approach?